From df32707d01d27ebd37331297deccef46c4fba740 Mon Sep 17 00:00:00 2001 From: Oliver Warlow <52298102+revilowaldow@users.noreply.github.com> Date: Wed, 20 Sep 2023 00:36:00 +0000 Subject: [PATCH] chore(proporder): Hopefully the final awful diff --- adventure/Eventyr Games; Kraken's Gamble.json | 3864 +- ...Mad Mage Companion - Complete Edition.json | 80000 ++++---- ...iddy; Sane Magic Item Prices Expanded.json | 2934 +- ...in the Company - Players Introduction.json | 5540 +- book/MCDM Productions; Arcadia Issue 7.json | 8292 +- ...Will Doyle; Waterdeep City Encounters.json | 234 +- class/Taron Pounds; Merchant.json | 4828 +- ...mFromNASA; Yet Another Ranger Variant.json | 1146 +- collection/Aeron Drake; Modern Handbook.json | 25324 +-- ...g; Grim Hollow - The Monster Grimoire.json | 141558 +++++++-------- ... Yang; Hamund's Harvesting Handbook I.json | 52178 +++--- ...Yang; Hamund's Harvesting Handbook II.json | 70418 +++---- ...ang; Hamund's Harvesting Handbook III.json | 54240 +++--- ...ine Yang; Hamund's Herbalism Handbook.json | 10824 +- ...3000; Blazing Dawn Player's Companion.json | 20420 +-- ...SpaceJamming; The Homebrew of Etheria.json | 8558 +- ...ragonix; Monster Manual Expanded (v1).json | 16172 +- ...onix; Monster Manual Expanded II (v2).json | 100286 +++++----- creature/Kobold Press; Tome of Beasts 2.json | 25552 +-- creature/Kobold Press; Tome of Beasts.json | 27458 +-- ...s; Warlock Issue 29 - Planar Bestiary.json | 2942 +- ...rds of the Coast; Errata Spellcasters.json | 278 +- ...ordenkainen's Tome of Marvelous Magic.json | 10454 +- race/Benjamin Huffman; Beastfolk.json | 1200 +- spell/HapHazred; Wyldefarne Magic.json | 102 +- subclass/Matthew Mercer; Gunslinger.json | 214 +- subclass/u_CamunonZ; The Announcer.json | 24 +- 27 files changed, 337520 insertions(+), 337520 deletions(-) diff --git a/adventure/Eventyr Games; Kraken's Gamble.json b/adventure/Eventyr Games; Kraken's Gamble.json index 32b780e86f..9a98c96c17 100644 --- a/adventure/Eventyr Games; Kraken's Gamble.json +++ b/adventure/Eventyr Games; Kraken's Gamble.json @@ -30,1459 +30,213 @@ "dateLastModified": 1694386526, "_dateLastModifiedHash": "6dc211c70b" }, - "adventure": [ + "item": [ { - "name": "Kraken's Gamble", - "id": "KG", + "name": "Aboleth Mucous", "source": "KG", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/Cover.webp", - "published": "2016-11-15", - "storyline": "Storm King's Thunder", - "level": { - "start": 6, - "end": 8 - }, - "contents": [ - { - "name": "Kraken's Gamble", - "headers": [ - "Background", - "Synopsis", - "Hooks", - { - "header": "The River", - "depth": 1 - }, - { - "header": "The Inn", - "depth": 1 - }, - "Getting to Yartar", - "Yartar", - { - "header": "Brief Description", - "depth": 1 - }, - { - "header": "The Rossolio Manor", - "depth": 1 - }, - { - "header": "Waterbaron's Hall", - "depth": 1 - }, - { - "header": "Hand of Yartar", - "depth": 1 - }, - { - "header": "Grand Dame", - "depth": 1 - }, - { - "header": "Following the Purple Lady", - "depth": 1 - }, - "The Sewers", - { - "header": "S1. Control Office", - "depth": 1 - }, - { - "header": "S2. Otyugh's Pools", - "depth": 1 - }, - { - "header": "S3. Kuo-Toa Lair", - "depth": 1 - }, - { - "header": "S4. Emergency Drainage", - "depth": 1 - }, - { - "header": "S5. To the Aboleth's Lair", - "depth": 1 - }, - { - "header": "Aboleth's Lair", - "depth": 1 + "page": 13, + "rarity": "unknown (magic)", + "charges": "3", + "poison": true, + "entries": [ + "A jug of aboleth mucous contains three doses. When you ingest a dose of aboleth mucous, you must succeed on a {@dc 14} Constitution saving throw, or become diseased for {@dice 1d4} hours. While diseased, you can only breathe underwater. A willing creature can choose to fail this saving throw." + ], + "poisonTypes": [ + "ingested" + ] + }, + { + "name": "Golden Goose", + "source": "KG", + "page": 6, + "type": "$", + "rarity": "none", + "value": 1000, + "entries": [ + "A wooden chip used for betting in {@adventure the Grand Dame's|SKT|11|The Grand Dame} Casino.", + "A single golden goose costs 10 gold pieces." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://5e.tools/img/adventure/SKT/099-skt11-02.webp" }, - "Conclusion" - ] - }, - { - "name": "Items", - "ordinal": { - "identifier": "A", - "type": "appendix" + "title": "A \"Golden Goose\"" } - } + ] + } + }, + { + "name": "Pincer Staff", + "source": "KG", + "page": 13, + "type": "M", + "rarity": "unknown", + "weight": 4, + "weaponCategory": "martial", + "property": [ + "R", + "2H" + ], + "dmg1": "1d6", + "dmgType": "P", + "entries": [ + "This pincer staff is wielded with two hands, has a reach of 10 ft. and deals {@damage 1d6} piercing damage. When you hit a Medium or smaller creature with the pincer staff, you can use your bonus action to attempt to {@action grapple} the creature. If you succeed, the creature is {@condition grappled}, and you can't use the pincer staff on another target, until this {@action grapple} ends." + ] + }, + { + "name": "Sticky Shield", + "source": "KG", + "page": 13, + "type": "S", + "rarity": "unknown", + "weight": 6, + "ac": 2, + "entries": [ + "This shield seem to be made of rusted metal, driftwood and some weird, sticky algae. It grants +2 to AC like an ordinary shield, and can also be used to catch an enemy's weapon. When a creature misses you with a melee weapon attack, you can use a reaction to catch the creature's weapon with the sticky shield. The attacker must succeed on a {@dc 11} Strength saving throw, or the weapon becomes stuck to the shield. If the weapon's wielder can't or won't let go of the weapon, the wielder is {@condition grappled} while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a {@dc 11} Strength check and succeeding." ] } ], - "adventureData": [ + "monster": [ { - "id": "KG", + "name": "Atalia Nimmeryn", + "shortName": "Atalia", + "alias": [ + "Purple Lady" + ], "source": "KG", - "data": [ + "page": 16, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "ac": [ + 12, { - "type": "section", - "name": "Cover & Introduction", - "page": 1, + "ac": 15, + "from": [ + "with mage armor" + ] + } + ], + "hp": { + "formula": "11d8 + 11", + "average": 60 + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 12, + "int": 14, + "wis": 11, + "cha": 16, + "save": { + "int": "+5", + "wis": "+3", + "cha": "+5" + }, + "skill": { + "deception": "+5", + "insight": "+3", + "special": "{@skill Sava|KG} {@skillCheck sava 5}" + }, + "passive": 10, + "languages": [ + "Common", + "Undercommon", + "telepathy 30 ft." + ], + "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Atalia's innate spellcasting ability is Charisma (spell save {@dc 14}). She can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell levitate}", + "{@spell mage armor} (self only)" + ], + "daily": { + "1e": [ + "{@spell armor of Agathys}", + "{@spell crown of madness}", + "{@spell dissonant whispers}", + "{@spell telekinesis}" + ] + }, + "ability": "cha" + } + ], + "action": [ + { + "name": "Multiattack", "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/Cover-Full.webp" - }, - "title": "Kraken's Gamble Cover" - }, - { - "type": "hr" - }, - "This adventure is designed for the {@adventure Storm King's Thunder|SKT} campaign, and is meant to enhance your party's connection to important events and NPCs. Intended for a party of around 6th to 8th level, the main purpose is to acquaint your characters with the Kraken's Society and {@adventure the Grand Dame casino|SKT|11|The Grand Dame}, both of which feature prominently in {@adventure Chapter 11 of Storm King's Thunder|SKT|11}.", - { - "type": "section", - "name": "Background", - "page": 1, - "entries": [ - "The Kraken Society has long sought to grasp the mid-sized city of Yartar in its slimy tentacles, and now the time has come to make a bold move. A few weeks ago, the Kraken Society sent one of its most capable operatives, the {@creature aboleth} {@creature Oosith|KG}, to aid Kraken Society member {@creature Khaspere Drylund|SKT|Lord Drylund} in becoming the Waterbaron of Yartar.", - "Over the past few weeks, {@creature Oosith|KG}, {@creature Khaspere Drylund|SKT|Lord Drylund} and a young psionic named {@creature Atalia Nimmeryn|KG|Atalia} have abducted young nobles. {@creature Khaspere Drylund|SKT|Lord Drylund} invites them to his riverboat casino, where {@creature Atalia Nimmeryn|KG|lady Atalia} seduces them and leads them into {@creature Oosith|KG|Oosith's} sewer lair. Here the {@creature aboleth} infects them with an insidious disease, wraps them in a watertight cocoon and sends them flowing down the Dessarin River to Waterdeep. When they find their destination, other members of the Kraken Society gather them up, and the Society use them as hostages to blackmail their families, ensuring the noble houses' allegiance against the current {@creature Waterbaron Nestra Ruthiol|KG}.", - "Our heroes become entangled in the kraken's slimy appendages, when the third of these abducted nobles, young {@creature Lord Artan Rossolio|KG|Lord Artan}, is intercepted by a pack of giant birds, while flowing down the river towards Waterdeep." - ], - "id": "001" - }, - { - "type": "section", - "name": "Synopsis", - "page": 1, - "entries": [ - "On their travels, the party come across a young noble who's been imprisoned in a cocoon and sent down the Dessarin River from his home in Yartar. They escort him back to Yartar, where his mother hires them to figure out who attempted to abduct him.", - "The party's investigations might take them into Yartar's back-alleys and taverns, and even to the the Waterbaron's Hall. Ultimately, the clues lead to the riverboat casino {@adventure The Grand Dame|SKT|11|The Grand Dame}. Here they'll speak to a Kraken Society operative, who's willing to betray her associate {@creature Oosith|KG}. She'll lead the party down into the sewers, where they must brave fish-men, oozes and traps, before going head to head with a deceptive {@creature aboleth|MM} in its natural habitat." - ], - "id": "002" - }, - { - "type": "section", - "name": "Hooks", - "page": 1, - "entries": [ - "Here we'll go over two ways to get this adventure started, both of which requires your party to be in the somewhere in the vicinity of the Dessarin Valley.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The River", - "page": 1, - "entries": [ - "This hook only works if your party are travelling near the Dessarin River south of Yartar. They might be here if they are travelling to or from Triboar, Goldenfields or Waterdeep, or have made a stop at Womford or Beliard.", - "While travelling near the water's edge, the party can see a flock of very large birds circling something in the river, repeatedly diving down and attempting to pick it up. As the party closes in on the four {@b giant seagulls} {@homebrew (Use the {@creature Giant Swan|WBtW} statblock.)}. They can see what the birds are trying to retrieve from the water: a 6-foot long white, opaque, cocoon-like container.", - "The birds screech loudly and argue over their prize as they pull it from the water, and it drops onto the bank next to the river. The seagulls land and peck at the cocoon and each other, each attempting to be the first to break the shell. If the party attacks the seagulls, the birds fight back, but quickly fly away if seriously threatened.", - "The cocoon has been ruptured, and the party can clearly see what lies within: a naked, unconscious man with translucent and slimy skin, covered in several inches of grimy water. A {@dc 10} Intelligence ({@skill Nature}) check reveals that the cocoon isn't the product of any natural beast. It seems to be made of soft, membraneous tissue, that isn't webbing or fabric. A {@dc 20} Wisdom ({@skill Medicine}) check determines that the man's weird skin condition is probably the product of some sort of twisted magic or unnatural disease.", - "The young man soon regains his consciousness, coming to life with a shuddering breath, as his stark blue eyes flutter open. {@i 'Wh- Where am I?'} he mutters with a broken voice. He looks up at the party, a confused expression on his young face. {@i 'Who... Who are you? What have you done with me?'}", - "If the party explains the situation to him, young {@creature Lord Artan Rossolio|KG} seems even more confused. {@i 'Last I remember... I was in Yartar... I don't understand.'} {@creature Lord Artan Rossolio|KG|Artan} proceeds to tell the party what he knows (see the '{@adventure Lord Artan Rossolio|KG|0|Lord Artan Rossolio}' textbox) and then pleads with them to lend him a set of clothes and help him get home. Go to '{@adventure Getting to Yartar|KG|0|Getting to Yartar}'." - ], - "id": "005" - }, - { - "type": "entries", - "name": "The Inn", - "page": 2, - "entries": [ - "A different\u2014but similar\u2014way to start this adventure, which fits a broader variety of situations, is to have it start at an inn or similar establishment. This can be anywhere within a hundred miles of the Dessarin River.", - "While the party are relaxing or otherwise leisurely occupied the door to the establishment is pushed violently open. In strides a naked man, covering his private parts with both hands. His skin is translucent and slimy, his blonde hair wet and sticking to his forehead. The young man stumbles to the bar, and almost falls onto it, as he croaks: {@i 'wa- water... Good sir, I must... I must have water!'}", - "The stunned barkeep quickly fills a mug with water from a barrel and hands it to the young man. The drink almost slips from the naked man's slimy hands, but he manages to catch it, and proceeds to pour it over his own head. As the water trickles down over his naked skin, he lets out a profound sigh.", - "{@creature Lord Artan Rossolio|KG} finds a chair near the party, and recognizing that they are adventurers, immediately beseech them for their help. He tells them that he awoke trapped in some sort of cocoon, with giant birds fighting over him. He managed to slip away, while the birds fought over their prize and walked for a mile before finding his way here. The whole way, his skin burned and itched, and he knew he needed water. He don't know where he is, or how he ended up in the cocoon. {@creature Lord Artan Rossolio|KG|Artan} remembers only very little (see the '{@adventure Lord Artan Rossolio|KG|0|Lord Artan Rossolio}' textbox).", - "While speaking with the party, he continues to douse himself with water every 10 minutes, complaining that his skin burns and that he needs the water. Desperate, he pleads with the party to help him get home. Go to '{@adventure Getting to Yartar|KG|0|Getting to Yartar}'." - ], - "id": "006" - } - ], - "id": "004" - }, - { - "type": "inset", - "page": 2, - "name": "Optional Hook", - "entries": [ - "If your party is nowhere near Yartar, but you still want to run this adventure, there's hope for you. Any Lords' Alliance member can contact the party, reaching out to them on behalf of {@creature Waterbaron Nestra Ruthiol|KG} in Yartar, who needs a party of competent out-of-towners to investigate some mystical disappearances." - ], - "id": "007" - }, - { - "type": "inset", - "page": 2, - "name": "Lord Artan Rossolio", - "entries": [ - "The young lord has blonde hair and blue eyes. Spoiled rotten and used to getting his way, this pudgy 20-something-year-old hasn't seen a day of hard labour in his life. He's not rude or arrogant, but woefully out-of-touch with lesser folk and almost completely incapable of taking care of himself. He has {@creature Lord Artan Rossolio|KG|the statistics of a noble without weapons and armor}.", - { - "type": "entries", - "name": "Quick Background", - "page": 2, - "entries": [ - { - "type": "list", - "page": 2, - "items": [ - "House Rossolio made its fortune in barge building.", - "Artan's mother, fierce {@creature Lady Dezhia Rossolio|KG}, is the head of House Rossolio.", - "{@creature Lord Artan Rossolio|KG|Artan} has two siblings, Martyn and Urzales, but they are usually off on business trips.", - "{@creature Lord Artan Rossolio|KG|Artan's} father Ernest died when {@creature Lord Artan Rossolio|KG|Artan} was young.", - "{@creature Lord Artan Rossolio|KG|Artan} fancies himself the 'treasurer' of the family company, but in reality he is excluded from as much business as possible, due to his slow wit." - ] - } - ], - "id": "009" - }, - { - "type": "entries", - "name": "What Artan knows", - "page": 2, - "entries": [ - "{@creature Lord Artan Rossolio|KG|Artan's} memory is very fuzzy, but he has some bits and pieces of information:", - { - "type": "list", - "page": 2, - "items": [ - "The last he remembers, he was at the Rossolio Manor, getting ready to go out alone. He can't remember where to, unfortunately.", - "He remembers something about a {@item golden goose|KG}, but he can't quite place it. He doesn't think it was an actual golden goose, although that wouldn't be the weirdest thing the young socialite has seen at a party in Yartar.", - "There was definitely a beautiful woman involved. She had black hair, and a gorgeous purple dress. He can't remember her name, if she even told him." - ] - } - ], - "id": "00a" - } - ], - "id": "008" - } - ], - "id": "003" - }, - { - "type": "section", - "name": "Getting to Yartar", - "page": 2, - "entries": [ - "{@creature Lord Artan Rossolio|KG|Artan} is desperate to acquire the party's help, as he is wholly incapable of taking care of himself, especially in his compromised state. He tells the party:", - "{@i 'You must get me back to Yartar, as fast as possible. My mother will give you more gold than you've ever seen, when I return to her,'} with desperation and sincerity in his voice. {@i 'Oh, by the gods, she must be worried sick!'}", - "{@creature Lord Artan Rossolio|KG|Artan} will accept any demand the party has, assuring them that his mother will pay the reward, if they'll just lead him back to Yartar (he can't fathom that his mother might not agree with that assessment).", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Aboleth's Touch", - "page": 2, - "entries": [ - "As it turns out, the young noble is quite in need of the party's help, since he's been afflicted with an aboleth's tentacle, and must be doused with water each 10 minutes or take {@damage 1d12} acid damage. The party must find a way to mitigate this while making their way to Yartar, such as carrying a large container of water that {@creature Lord Artan Rossolio|KG|Artan} can fit in, or fill extra {@item waterskin|PHB|waterskins} (continually dousing {@creature Lord Artan Rossolio|KG|Artan} with water uses up six {@item waterskin|PHB|waterskins} per 24 hours, and must be done throughout the night and day). {@creature Lord Artan Rossolio|KG|Artan} is optimistic that his family will be able to pay someone to cure him of his condition." - ], - "id": "00e" - } - ], - "id": "00d" - } - ], - "id": "00c" - } - ], - "id": "00b" - }, - { - "type": "section", - "name": "Yartar", - "page": 3, - "entries": [ - "The city of Yartar is described on {@adventure page 115 of the Storm King's Thunder campaign book|SKT|3|Yartar}, as well as on {@book page 57 of the Sword Coast Adventurer's Guide|SCAG|2|Yartar}. It's advisable to read as much about Yartar as possible, before running this adventure. Some of this information is summarized in the section below, and some of the locations that are particularly relevant to this adventure, are also described in more detail on the following pages.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Brief Description", - "page": 3, - "entries": [ - "In short, Yartar is a fortified fishing and barge building town set on the banks of the Dessarin River. It is divided into a citadel on the west bank, and the town proper on the east bank, with a sturdy stone bridge between them. The prosperous and crowded town is a member of the Lord's Alliance, and the elected leader is {@creature Waterbaron Nestra Ruthiol|KG}. Other factions are also present in Yartar: the Zhentarim, the Harpers, the local all-female thieves' guild the Hand of Yartar, and the city guard the Shields of Yartar." - ], - "id": "011" - } - ], - "id": "010" - }, - { - "type": "entries", - "name": "The Rossolio Manor", - "page": 3, - "entries": [ - "{@creature Lord Artan Rossolio|KG|Artan's} home is a two-story building on the outskirts of town. Large and old, fenced in and foreboding, the Rossolio manor reeks of wealth and power. Inside, the manor is decorated with lavish paintings, tapestries, busts and statues, the floors are polished mahogany where they aren't covered by massive carpets, and gaudy chandeliers hang from the high ceilings.", - "The Rossolio manor is guarded by 12 elite guards (LN and N male and female {@creature veteran|MM|veterans}), which take orders from the unassuming 'butler' {@creature Khemed|KG} (N male assassin). The head of the household is {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} (LN female noble), a fierce, proud and hawkish old woman, who has a knack for business and no patience for incompetence.", - "When the party arrives with {@creature Lord Artan Rossolio|KG|Artan}, {@creature Khemed|KG} greets the young master and the party with cool politeness, and then leads them to {@creature Lady Dezhia Rossolio|KG|Lady Dezhia's} office. The busy old matron doesn't seem particularly thrilled at the return of her son, and immediately starts verbally abusing him:", - "{@i 'Where have you been, you foolish boy? No, don't answer that. I will not tolerate your presence while you are wearing that dreadful attire. You look horrid. Go get yourselves a bath and some clean clothes, then we'll talk!'}", - "As {@creature Lord Artan Rossolio|KG|Artan} bows his head and retreats to his chambers, {@creature Lady Dezhia Rossolio|KG|Dezhia} turns her attention to the party. She demands they explain what happened to {@creature Lord Artan Rossolio|KG|Artan}, how they found him and how they got him to Yartar. Regardless of what promises {@creature Lord Artan Rossolio|KG|Artan} has made, she'll refuse to pay anything more than 100 gold pieces for the party's aid in returning {@creature Lord Artan Rossolio|KG|Artan}. However, she'll entice the party with a job offer:", - "{@i 'Our family priest will have a look at his condition. In the meanwhile, I must know who our enemies are, so that they can be dealt with. I also see that the boy has carelessly lost his family pendant. It is an irreplaceable heirloom that must be returned to the house.'}", - "{@creature Lady Dezhia Rossolio|KG|Lady Dezhia} offers a reward of 500 gold pieces if they can learn what happened to {@creature Lord Artan Rossolio|KG|Artan}, and another 500 gold pieces for retrieving the pendant (which is a capital R engraved with emeralds into an onyx disk). If the party press her, she'll agree to pay half of the prize up front.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Bring the Butler", - "page": 3, - "entries": [ - "If you think your party might need an extra hand with the challenges ahead, or some guidance along the way, you can have {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} offer up {@creature Khemed|KG|Khemed's} services. He can act as a guide and an aid in combat. Instead of taking a prominent role in planning or negotiation, the silent assassin should stay in the background and only intervene to keep the party from getting themselves in over their heads." - ], - "id": "014" - } - ], - "id": "013" - }, - { - "type": "inset", - "page": 3, - "name": "Lady Dezhia Rossolio", - "entries": [ - "The head of the Rossolio household is a sharp-featured woman of about sixty years. Her white hair is kept in a bun, and she wears stylish, but practical clothes. Her wit is sharp, her speech refined and her demeanor unforgiving. {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} abhors stupidity\u2014which is why {@creature Lord Artan Rossolio|KG|Artan} is only barely tolerated\u2014and respects strength and cunning. Her ultimate goal is to firmly secure her family's coffers and legacy.", - { - "type": "entries", - "name": "What Dezhia Knows", - "page": 3, - "entries": [ - "{@creature Lady Dezhia Rossolio|KG|Lady Dezhia} can offer some information that might be helpful to the party:", - { - "type": "list", - "page": 3, - "items": [ - "{@creature Waterbaron Nestra Ruthiol|KG} was very interested in {@creature Lord Artan Rossolio|KG|Artan's} disappearance, and {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} got the distinct impression that {@creature Lord Artan Rossolio|KG|Artan} wasn't the only noble to have gone missing in the recent weeks.", - "If the characters mention the woman in a purple dress, {@creature Lady Dezhia Rossolio|KG|Dezhia} comments that it might be one of the 'Hand of Yartar', the all-female thieves' guild. She doesn't know where they reside, but suggests that looking for 'hardened women in sordid places' might be a way to get in contact with them.", - "If the party somehow know about {@adventure The Grand Dame|SKT|11|The Grand Dame}, she can tell them that it is only for the wealthy (or 'fools with more coin that sense', as {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} puts it). {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} can be convinced to lend them fine clothes to help the party disguise themselves as nobles, if needed." - ] - } - ], - "id": "016" - } - ], - "id": "015" - } - ], - "id": "012" - }, - { - "type": "entries", - "name": "Waterbaron's Hall", - "page": 4, - "entries": [ - "The Waterbaron of Yartar, {@creature Waterbaron Nestra Ruthiol|KG|Nestra Ruthiol} (LE female human noble), resides in the Waterbaron's Hall which sits at the center of Yartar. It's a large, squat building with a vaulted roof. Within are all sort of meeting rooms, a vast feast hall, and the Waterbaron's grand chambers. The hall is built in marble, and rich tapestries and ornate statues fill each of the high-ceilinged chambers.", - "Visitors to the hall must announce themselves with the Shields of Yartar standing guard outside. If the party ask to see the Waterbaron, the heavily armored {@creature veteran|MM} guards escort the party to {@creature Waterbaron Nestra Ruthiol|KG|Waterbaron Nestra Ruthiol's} grand chamber.", - "If the party asks about disappearing nobles, {@creature Waterbaron Nestra Ruthiol|KG|Nestra} immediately seems interested in what they have to say. She's noted the disappearance of several nobles with concern, and she's suspicious that {@creature Khaspere Drylund|SKT|Lord Drylund} (the owner of {@adventure the Grand Dame|SKT|11|The Grand Dame}) is somehow involved. She thinks the lord is vying for her seat, and finds it suspicious that all the nobles who've gone missing so far, are from families that back her as Waterbaron. She finds herself unable to act on the suspicions, though, because she doesn't have sufficient proof to warrant a thorough investigation into {@creature Khaspere Drylund|SKT|Lord Drylund}. Any brash move risks tipping her hand and turning more nobles against her.", - "She doesn't tell the party all of this, of course, but instead poses as a benevolent leader, concerned for the safety and well-being of the people she governs. She can provide the following information:", - { - "type": "list", - "page": 4, - "items": [ - "Three nobles have gone missing over the last few weeks. {@creature Lord Artan Rossolio|KG|Artan Rossolio}, Jakkob Dawnflower and Timothy Salzberg. All are young men.", - "Timothy was a regular at {@adventure the Grand Dame|SKT|11|The Grand Dame} and Jakkob might've been involved with the Hand of Yartar, or so the rumors say.", - "No clues have been found about where any of them are, and all seem to have disappeared during the night." - ] - }, - "If the party seem hesitant to investigate, or ask why she doesn't get her Shields to look into the matter, {@creature Waterbaron Nestra Ruthiol|KG|Nestra} says that she can't legally investigate {@adventure the Grand Dame|SKT|11|The Grand Dame} with so little actual evidence, and ask the party to get to the bottom of this for her. She'll pay them a 100 gold pieces up front for the effort, but warns the party that they do not officially work for her or the city, and if they are caught doing anything illicit, or take up arms against the Shields or any other of Yartar's citizens, she'll deny having ever met them and punish them according to harsh Yartarian law." - ], - "id": "017" - }, - { - "type": "entries", - "name": "Hand of Yartar", - "page": 4, - "entries": [ - "If the party wants to speak with the all-female thieves' guild, they'll first have to find a representative. There's a couple of places that they might choose to visit for this: the Yartar market (called the Fishyard by the locals), the many alleys in the town, or one of the more sordid taverns, such as the Cointoss or the White-Winged Griffon.", - "Describing each of these locations are out of the scope of this document, but a thorough investigation should eventually allow the party to find one of the Hands. In an alley it's a woman beggar that looks a little too well-fed and sharp-eyed, in the taverns it's a stern-faced woman that everyone else seems to give a wide berth, and in the marketplace it's a lone woman who seems more focused on observing passersbys than buying anything.", - "If you prefer to do a montage-style-investigation, you can have each party member involved in the search roll a {@dc 15} Intelligence ({@skill Investigation}) check each hour, to determine how long it takes them to find a Hand.", - "Regardless where the party finds her, {@creature Scimitar Sally|KG} isn't keen on mincing words with well-armed strangers. She'll deny any open accusation about being a member of the Hand of Yartar, but might confess to 'knowing some people'. If the party cough up sufficient coin\u2014a few platinum pieces at the least\u2014and make a good Charisma roll or two, Sally will tell them some or all of what she knows, at your discretion (see the '{@adventure Scimitar Sally|KG|0|Scimitar Sally}' textbox). If the party tries to intimidate her, or becomes violent, she'll make her way to an alley (if she isn't already in one) where three {@creature Hand of Yartar|KG|Hands of Yartar} joins her against the party. If she's close to being defeated, she surrenders the information willingly, rather than die.", - { - "type": "inset", - "page": 4, - "name": "Scimitar Sally", - "entries": [ - "This seasoned thief has dirty-blonde hair, a square jaw and a nasty scar that runs from her hairline to her upper lip, twisting her mouth in a perpetual scowl.", - { - "type": "entries", - "name": "What Sally Knows", - "page": 4, - "entries": [ - "Sally knows a thing or two about what's going on:", - { - "type": "list", - "page": 4, - "items": [ - "The Hand of Yartar isn't involved in the disappearances, and don't know who's behind them. They suspect that some sort of organization is involved, but can't be sure if its Zhentarim, Harpers or some third faction.", - "The lady in purple might be {@creature Atalia Nimmeryn|KG|Lady Atalia}, a young woman who has some sort of mind-powers and frequents {@adventure the Grand Dame|SKT|11|The Grand Dame}. The Hand have tried recruiting her, to no avail." - ] - } - ], - "id": "01a" - } - ], - "id": "019" - } - ], - "id": "018" - }, - { - "type": "entries", - "name": "Grand Dame", - "page": 5, - "entries": [ - "{@adventure The Grand Dame|SKT|11|The Grand Dame} and its notable inhabitants are detailed on {@adventure page 215 to 219 of the Storm King's Thunder campaign book|SKT|11|The Grand Dame}, so we won't go over the interior in great detail here.", - "The brief summary is that {@adventure the Grand Dame|SKT|11|The Grand Dame} is an ornately decorated riverboat owned by {@creature Khaspere Drylund|SKT|Lord Khaspere Drylund}, who is a member of the Kraken Society. In essence, {@adventure the Grand Dame|SKT|11|The Grand Dame} is a nightly, floating casino catering to rich nobles.", - "The ship is captained by {@creature Nelvin Storn|KG|Nelvin Storn (LE male bandit captain}) who employs eight deckhands (NE male and female {@creature bandit|MM|bandits}), and the casino is overseen by {@creature Pow Ming|SKT} (N female mage). Around 80 people work on {@adventure the Grand Dame|SKT|11|The Grand Dame} (deckhands, rowers, chefs, servers, dealers, escorts and musicians) and {@dice 2d6 + 5} wealthy aristocrats or guild members spend their money there each night.", - "The only thing in this adventure that is really different from what is detailed in the book, is that {@creature Khaspere Drylund|SKT|Lord Khaspere Drylund} is away on business at this time. No one knows where, not even his most trusted employee {@creature Pow Ming|SKT}. He's supposed to come back in a week or two, and she's in charge while he is away. This change is made to avoid the party accidentally killing {@creature Khaspere Drylund|SKT|Lord Khaspere} or otherwise badly disrupt {@adventure Chapter 11 of Storm King's Thunder|SKT|11}.", - { - "type": "entries", - "name": "Getting on the Boat", - "page": 5, - "entries": [ - "As it is detailed on {@adventure Storm King's Thunder page 216|SKT|11|The Grand Dame}, there are four obvious ways to gain access to {@adventure the Grand Dame|SKT|11|The Grand Dame}. Enter by force, pose as a worker, pose as a wealthy guest or sneak onto the riverboat. Remember, the party doesn't have to all get onboard, and they don't have to all get onboard the same way. Any characters openly wearing weapons and armor won't be allowed onto the boat, under any circumstances.", - "We'll cover each of the options below, expanding on the information in the campaign book, so that you're prepared for what your party might try. Be advised, posing as guests is probably the approach that'll get them the longest, and is easiest to pull off.", - { - "type": "entries", - "name": "Enter by Force", - "page": 5, - "entries": [ - "Really, you should do everything to make sure your players do not choose this option. Drop hints like 'the captain and his deckhands seem ready for trouble' and maybe even remind the players that 'there's a guard station just at the end of the pier'.", - "If your party still end up in a fight with {@creature Nelvin Storn|KG|Nelvin} and his deckhands, or even {@creature Pow Ming|SKT}, you can have one of the characters spot the {@creature Atalia Nimmeryn|KG|Purple Lady} during the fight, standing a hundred feet away\u2014perhaps at the end of the pier. She sees the character noticing her, and immediately starts walking away. This does two things: it's now no longer necessary to get onboard of {@adventure the Grand Dame|SKT|11|The Grand Dame}, and the party will have an excuse to quickly make their escape, instead of continuing a fight they shouldn't fight. It's not an optimal outcome, but it's better than nothing. If the party catch up to her, you can jump straight to '{@adventure Following the Purple Lady|KG|0|Following the Purple Lady}'." - ], - "id": "01d" - }, - { - "type": "entries", - "name": "Posing as a Worker", - "page": 5, - "entries": [ - "Workers usually arrive early in the evening, a few hours before the guests. {@creature Nelvin Storn|KG|Nelvin} has the workers line up, before going down the line one by one and appraising them. For each character, roll a Charisma ({@skill Deception}) check against {@creature Nelvin Storn|KG|Nelvin's} Wisdom ({@skill Insight}) roll (his mod is {@skillCheck insight 0}). If a character fails, {@creature Nelvin Storn|KG|Nelvin} stops and looks at the character. {@i 'And who might you be? A thief?'}", - "The character then has an opportunity to give an explanation, or simply a denial, and can roll another contested Charisma ({@skill Deception}) check. On a successful check, {@creature Nelvin Storn|KG|Nelvin} gives a short remark like {@i 'fix your hat'} or {@i 'straighten your blouse'}, before continuing down the line. On a failed save, {@creature Nelvin Storn|KG|Nelvin} turns the character away with a suspicious glare, and perhaps even threats of violence." - ], - "id": "01e" - }, - { - "type": "entries", - "name": "Posing as a Guest", - "page": 5, - "entries": [ - "The characters might also attempt to pose as wealthy guests, to gain entrance to {@adventure the Grand Dame|SKT|11|The Grand Dame}. {@creature Nelvin Storn|KG|Nelvin} has a list of guests, but knows that turning away wealthy visitors is bad for business, so he doesn't always adhere to it. If a character succeeds on a {@dc 13} Charisma ({@skill Deception}, {@skill Intimidation} or {@skill Persuasion}, depending on the story) check, they can convince the captain to allow them onto the boat. A character with the {@background noble|PHB|noble background} has advantage on this check, and a character that isn't dressed suitably (such as in a noble's outfit) has disadvantage on this check.", - "If the characters fail the check, but doesn't otherwise grossly insult or threaten {@creature Nelvin Storn|KG|Nelvin}, he might ask them to prove that they've money to spend. That's {@creature Nelvin Storn|KG|Nelvin's} not-so-subtle way of asking for a bribe. If they give him 50 gold pieces or more, he'll flash an insincere smile and allow them onto the boat." - ], - "id": "01f" - }, - { - "type": "entries", - "name": "Sneaking onto the Boat", - "page": 5, - "entries": [ - "The easiest way to sneak onto the boat is with a spell of {@spell invisibility} or similar measures. Without invisibility its very hard to sneak unnoticed onto the boat from the pier, since there's deckhands by all exits. If the party manages a sizable diversion, however, they might be able to sneak in while the deckhands and {@creature Nelvin Storn|KG|Nelvin} are distracted.", - "It's also possible to sneak onto the boat from the water, through one of the windows on the main deck. Climbing the hull from the river will require suitable equipment (such as a {@item Hempen Rope (50 feet)|PHB|rope} and {@item grappling hook|PHB}) combined with a {@dc 15} Strength ({@skill Athletics}) check, or helpful spells such as {@spell fly} or {@spell spider climb}. The longer it takes for a character (or several characters) to find their way to the window, the larger the chance that they are discovered. If you want to, you can roll a {@dice 1d6} each round. On a 6, a worker spots the party sneaking in and begin asking questions." - ], - "id": "020" - } - ], - "id": "01c" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/Kraken.webp" - }, - "altText": "A line-work drawing of a tentacle with suckers." - }, - { - "type": "entries", - "name": "The Casino", - "page": 6, - "entries": [ - "{@adventure The Grand Dame's|SKT|11|The Grand Dame} Casino is detailed on {@adventure page 218 of the Storm King's Thunder campaign|SKT|11|The Grand Dame} book (its {@adventure area 9|SKT|11|9. Golden Goose Casino}).", - "When a character posing as a guest enters the casino for the first time they are met by the stern-faced {@creature Pow Ming|SKT}, who tersely offers to exchange gems or gold for {@item golden goose|KG|golden geese}, the wooden chips used for betting in the casino. A single {@item golden goose|KG} costs 10 gold pieces.", - "In the casino itself, the guests (nobles of various races and ethnicities) are playing games and indulging in free liquor. The attractive {@creature dealer|KG|dealers} sitting by the gaming tables are commoners with the following changes:", - { - "type": "list", - "page": 6, - "items": [ - "A {@creature dealer|KG} has an Intelligence, Charisma and Wisdom score of 12 (+1).", - "A dealer is proficient in Intelligence ({@skill Sava|KG}) and Wisdom ({@skill Insight}) checks." - ] - }, - { - "type": "entries", - "name": "The Purple Lady", - "page": 6, - "entries": [ - "Any character entering the casino will quickly spot a beautiful woman clad in a gorgeous purple dress. She has black hair that is cropped short on the sides and a stunning necklace set with black stones around her slender neck.", - "She's playing a game of {@variantrule sava|KG} with a gaudily dressed older man, that finishes up when a character approaches. The white-haired noble pushes a stack of {@item golden goose|KG} coins across the table and rises from his plush seat. {@i \"I don't know how you do it, Lady Atalia. You seem to know my every move, before I know it myself. Thank you for the game,\"} he says graciously, before bending down and kissing the woman's extended hand. {@i \"Now I think I must find another table, lest I squander all the coin I've spent a lifetime acquiring.\"} The young woman smiles warmly at the older man. {@i \"You do that, Lord Hubert. Until next time.\"}", - "If a character asks to sit down for a game of {@variantrule sava|KG} with {@creature Atalia Nimmeryn|KG|Atalia}, she agrees with a smile, and asks them questions about who they are, where they're from and what they're doing in Yartar, continually using her {@spell detect thoughts} spell to read the character's surface thoughts. She doesn't probe any deeper, unless absolutely necessary, knowing that a deep look will alert the character that their thoughts are being read. Her spell also helps her with winning the {@variantrule sava|KG} game (in which she's proficient), giving her advantage on her Wisdom ({@skill Insight}) check.", - "If a character asks {@creature Atalia Nimmeryn|KG|Lady Atalia} about {@creature Lord Artan Rossolio|KG|Artan} or any other disappearances, she maintains her composure and claims that she knows nothing about any disappearances, although she did play a few games of {@variantrule sava|KG} with a young noble named {@creature Lord Artan Rossolio|KG|Artan} some time ago. While outwardly appearing as if everything is normal, {@creature Atalia Nimmeryn|KG|Atalia} uses her telepathy to speak in the mind of the character: {@i 'Pretend as if everything is fine. We need to talk. Not here. Follow me when the boat returns to the docks. Nod if you understand me.'} If the party agrees, go to '{@adventure Following the Purple Lady|KG|0|Following the Purple Lady}' when {@adventure the Grand Dame|SKT|11|The Grand Dame} returns to Yartar." - ], - "id": "022" - }, - { - "type": "entries", - "name": "Developments", - "page": 7, - "entries": [ - "What else happens during the party's stay on the riverboat is up to you. The boat is sailing on the river from late evening to the early hours of morning, so there's plenty of time to snoop around and play casino games. When the boat returns to Yartar, the party can cash their {@item golden goose|KG} coins in for gold pieces, if they've any left." - ], - "id": "023" - }, - { - "type": "inset", - "page": 6, - "name": "Casino Games", - "entries": [ - "If some or all of your party are posing as casino guests, they might want to actually play some games. Here are some rules that should hopefully make this a fun experience for the whole table. Remember, if some of your party aren't included in these games, or some players just don't enjoy these sort of mini-games, you shouldn't drag them out for too long.", - { - "type": "statblock", - "tag": "variantrule", - "source": "KG", - "name": "Kobold's Knuckles", - "page": 6 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "KG", - "name": "Sava", - "page": 6 - } - ], - "id": "024" - }, - { - "type": "entries", - "name": "Troubleshooting", - "page": 7, - "entries": [ - "For various reasons, your party might not get a chance to sit down with {@creature Atalia Nimmeryn|KG|Lady Atalia} on {@adventure the Grand Dame|SKT|11|The Grand Dame}.", - { - "type": "entries", - "name": "No meet and greet", - "page": 7, - "entries": [ - "If they're posing as workers or have snuck unto the ship, the party probably won't be able to sit down for a friendly game of {@variantrule sava|KG}. Instead, allow them the chance to confront {@creature Atalia Nimmeryn|KG|Lady Atalia} when she's making her way to her cabin, the restroom or to the boat's railing for a breath of fresh air. If the party board the boat before it's evening, {@creature Atalia Nimmeryn|KG|Lady Atalia} can be found in the Dining Room ({@adventure area 7|SKT|11|7. Dining Room}) eating a light meal. She has a {@variantrule sava|KG} game with her, if any from the party wishes to play." - ], - "id": "026" - }, - { - "type": "entries", - "name": "Failure to board", - "page": 7, - "entries": [ - "It's also possible that your party never gets onto the boat, either by choice or by accident, and instead hang around the docks looking for the Purple Lady. If they do, they never see {@creature Atalia Nimmeryn|KG|Atalia} board {@adventure the Grand Dame|SKT|11|The Grand Dame} (she's already on the boat before the party arrives), but she departs the boat when it docks a few hours after midnight, arm-in-arm with a young noble. They might confront her then, upon which she bids the noble farewell and you can pick it up from '{@adventure Following the Purple Lady|KG|0|Following the Purple Lady}', or they can sneak after her, following her down into the sewers, as she makes her way to the {@creature aboleth|MM|aboleth's} chamber with the newest subject." - ], - "id": "027" - } - ], - "id": "025" - } - ], - "id": "021" - } - ], - "id": "01b" - }, - { - "type": "entries", - "name": "Following the Purple Lady", - "page": 8, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/PurpleLady.webp" - }, - "altText": "A an illustration of the silhouette of a woman wearing a purple ball gown and matching gloves." - }, - "When the boat docks a few hours after midnight, {@creature Atalia Nimmeryn|KG|Lady Atalia} doesn't acknowledge the party or gives them any indication that they should follow her. She simply assumes that they will, and walks off the docks at a brisk pace, heading towards the empty streets of Yartar. She walks for a couple of minutes, attempting to stay at least a hundred feet ahead of the party, before ducking into an alley. There she waits for the party to arrive.", - { - "type": "entries", - "name": "Damsel in Distress", - "page": 8, - "entries": [ - "{@creature Atalia Nimmeryn|KG|Lady Atalia} is a competent and dangerous Kraken Society operative, but she isn't about to reveal that to the party. Instead she hopes to convince them that she is as much a victim as {@creature Lord Artan Rossolio|KG|Artan}, and that she's not an enemy, but an ally. She tells the party the following half-truths and lies:", - { - "type": "list", - "page": 8, - "items": [ - "Yes, she was involved in abducting {@creature Lord Artan Rossolio|KG|Artan}, but she didn't do it willingly. She was forced by the evil sorcerer {@creature Oosith|KG}, who'll kill her if she doesn't comply. [The truth is that {@creature Oosith|KG} was send by the Kraken Society to help {@creature Khaspere Drylund|SKT|Lord Drylund} become Waterbaron, and {@creature Atalia Nimmeryn|KG|Atalia} is ordered by the kraken to aid him.]", - "{@creature Oosith|KG} came to Yartar a few weeks ago and was initially charming, although he's an evil and ruthless man beneath the surface. He's tall and handsome, with a black moustache. [The truth is that {@creature Oosith|KG} was never charming, {@creature Atalia Nimmeryn|KG|Atalia} was just given orders to obey him. She doesn't know that {@creature Oosith|KG} is actually an {@creature aboleth|MM}, however, since the creature has used it's phantasmal force to appear to her as a human noble.]", - "{@creature Khaspere Drylund|SKT|Lord Drylund} and everyone else on {@adventure the Grand Dame|SKT|11|The Grand Dame} aren't involved, she just uses the riverboat because it's a good place to pick up lone nobles, which is what {@creature Oosith|KG} requires of her. [The truth is that {@creature Khaspere Drylund|SKT|Lord Drylund} is very much at the center of this conspiracy, but {@creature Atalia Nimmeryn|KG|Atalia} wants to protect that secret\u2014and we don't want the party to get too suspicious of {@creature Khaspere Drylund|SKT|Lord Drylund} before {@adventure Chapter 11 of Storm King's Thunder|SKT|11}].", - "She doesn't know what happens to the nobles she brings to {@creature Oosith|KG}, but is afraid that it is nefarious. [{@creature Atalia Nimmeryn|KG|Atalia} truly doesn't know, but she has a pretty good idea that they are taken captive and not killed, since she could very easily do that herself].", - "{@creature Oosith|KG} resides in the sewers, preferring to stay out of sight of the Shields and the Hand of Yartar. He's protected by a handful of fish-people, who revere him like a god. She usually delivers her 'catch' to the fish-people not very far into the sewers, so she doesn't know the full layout or which traps or other guardians are there. [This is all true].", - "{@creature Atalia Nimmeryn|KG|Atalia's} telepathy (and other powers, if the party has seen them) are small feats of magic that {@creature Oosith|KG} has taught her. [The truth is that they are actually powers granted by her patron, the ancient kraken {@creature Slarkrethel|SKT}].", - "She's helping the party because she wishes to be free of her tormentor, but is to afraid to do anything directly, and begs them not to tell {@creature Oosith|KG} of her involvement. [{@creature Atalia Nimmeryn|KG|Atalia} actually helps the party because she detests the weird {@creature Oosith|KG}, and wishes to take his position in the Kraken Society]." - ] - }, - "After giving the party all this information, {@creature Atalia Nimmeryn|KG|Atalia} tells them that she will wait here, while they head down below using a sewer grate in the alley.", - { - "type": "entries", - "name": "Treasure", - "page": 8, - "entries": [ - "{@creature Atalia Nimmeryn|KG|Atalia} carries a necklace set with jet stones worth 1,000gp. She also has {@dice 2d10} {@item golden goose|KG} coins." - ], - "id": "02a" - } - ], - "id": "029" - }, - { - "type": "entries", - "name": "Troubleshooting", - "page": 8, - "entries": [ - "At this point some problems might arise. Below we'll go over some of the most significant ones:", - { - "type": "entries", - "name": "Violence", - "page": 8, - "entries": [ - "The party might choose to fight {@creature Atalia Nimmeryn|KG|Lady Atalia}. That's alright, she has a statblock and isn't imperative to the rest of the adventure or anything else in {@adventure Storm King's Thunder|SKT}. While defending herself, she'll try to calm things down and talk instead, so unless your party are really bloodthirsty, she should still get to tell her story. If they manage to kill her before she tells them about {@creature Oosith|KG}, you can remark on a sewer grate being open in the direction she was heading." - ], - "id": "02c" - }, - { - "type": "entries", - "name": "Interrogation", - "page": 8, - "entries": [ - "If the party somehow compel {@creature Atalia Nimmeryn|KG|Atalia} to talk about {@creature Khaspere Drylund|SKT|Lord Drylund's} role in the scheme, or the existence of the Kraken Society, the kraken {@creature Slarkrethel|SKT} uses its telepathic link with her to deal enough psychic damage to kill her instantly, before she can divulge anything more than {@i 'the Kraken...'}" - ], - "id": "02d" - }, - { - "type": "entries", - "name": "Come with us", - "page": 8, - "entries": [ - "If the party asks {@creature Atalia Nimmeryn|KG|Atalia} to accompany them, she refuses on the basis that her connection with {@creature Oosith|KG} would enable him to turn her against them. If they insist, she'll reluctantly go along with them, but use the first chance she gets to slip away unnoticed." - ], - "id": "02e" - }, - { - "type": "entries", - "name": "Calling for backup", - "page": 8, - "entries": [ - "The party might feel that they've done enough, and choose to ask for help with {@creature Lady Dezhia Rossolio|KG|Lady Rossolio} or the Waterbaron's Shields of Yartar. {@creature Atalia Nimmeryn|KG|Atalia} will tell the party that Yartar's Shields are grunts, and are likely to scare off {@creature Oosith|KG}. If the party goes back to {@creature Lady Dezhia Rossolio|KG|Lady Rossolio}, she asks them to exact vengeance and get her pendant back, and might offer them more gold, or the help of {@creature Khemed|KG}, if they're still not convinced it's their duty." - ], - "id": "02f" - } - ], - "id": "02b" - } - ], - "id": "028" - } - ], - "id": "00f" - }, - { - "type": "section", - "name": "The Sewers", - "page": 9, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "General Statistics", - "page": 9, - "entries": [ - "The sewers have the following general statistics unless otherwise noted.", - { - "type": "entries", - "name": "Floors", - "page": 9, - "entries": [ - "All vertical surfaces are grimy and slippery. A creature moving on these surfaces must succeed on a {@dc 10} Dexterity saving throw or fall prone at the end of their movement, unless they move at half their move speed." - ], - "id": "033" - }, - { - "type": "entries", - "name": "Illumination", - "page": 9, - "entries": [ - "It is pitch black in Yartar's sewers." - ], - "id": "034" - }, - { - "type": "entries", - "name": "Sewer Water", - "page": 9, - "entries": [ - "The sewer water is filled with refuse and garbage. The canals are 5 feet deep unless otherwise noted. The water {@quickref Vision and Light|PHB|2||heavily obscures} anything more than 10 feet away. A creature that enters the water for the first time must succeed on a {@dc 11} Constitution saving throw or contract {@disease Sewer Plague|DMG} {@homebrew |(see page 257 of the Dungeon Master's Guide)}." - ], - "id": "035" - }, - { - "type": "entries", - "name": "Wall and Ceilings", - "page": 9, - "entries": [ - "The tunnels and rooms that make up the sewers are old stonework. The ceilings are low, reaching only 8 feet above the gangways." - ], - "id": "036" - } - ], - "id": "032" - }, - { - "type": "entries", - "name": "Entering the Sewers", - "page": 9, - "entries": [ - "The party enters from a sewer grate above, climbing down a metal ladder into a tunnel which is blocked off to the west, but continues to the east. They appear from the western edge of the map." - ], - "id": "037" - } - ], - "id": "031" - }, - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/Sewer(DM).webp" - }, - "id": "SewerDM", - "title": "Sewer", - "imageType": "map", - "grid": { - "type": "square", - "size": 72 - }, - "mapRegions": [ - { - "area": "038", - "points": [ - [ - 202, - 418 - ], - [ - 202, - 802 - ], - [ - 516, - 802 - ], - [ - 516, - 418 - ] - ] - }, - { - "area": "03d", - "points": [ - [ - 1213, - 949 - ], - [ - 1142, - 765 - ], - [ - 1145, - 715 - ], - [ - 1280, - 585 - ], - [ - 1427, - 562 - ], - [ - 1676, - 485 - ], - [ - 1869, - 413 - ], - [ - 1969, - 424 - ], - [ - 2033, - 522 - ], - [ - 2031, - 949 - ] - ] - }, - { - "area": "040", - "points": [ - [ - 969, - 1260 - ], - [ - 969, - 1707 - ], - [ - 1564, - 1707 - ], - [ - 1564, - 1260 - ] - ] - }, - { - "area": "043", - "points": [ - [ - 1847, - 1275 - ], - [ - 1847, - 1896 - ], - [ - 2040, - 1896 - ], - [ - 2040, - 1275 - ] - ] - }, - { - "area": "044", - "points": [ - [ - 2645, - 911 - ], - [ - 2645, - 1244 - ], - [ - 2851, - 1244 - ], - [ - 2851, - 911 - ] - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/Sewer.webp" - }, - "title": "Player Version", - "imageType": "mapPlayer", - "grid": { - "type": "square", - "size": 72 - }, - "mapParent": { - "id": "SewerDM" - }, - "id": "Sewer" - } - ] - }, - { - "type": "entries", - "name": "S1. Control Office", - "page": 9, - "entries": [ - "This room has handwheels and levers used for opening and closing the waterpipes flowing into and out of the sewers in this area. There's desk and two chairs in the middle of the office. The skeleton of an unfortunate sewer worker lies naked and half-dissolved on the ground, having been cleaned by the oozes that occupy this room (see below).", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Control Mechanisms", - "page": 9, - "entries": [ - "The handwheels and levers have half-rotten labels and color-coded handles, which are probably quite obvious to a professional, but requires some thinking for a non-professional.", - "Any character that takes a minute to study the mechanisms, must succeed on a {@dc 13} Intelligence ({@skill Investigation}) check to figure out how they work. The four handwheels let more water into this part of the sewers (the water rises by 1 feet per minute, per handwheel), but the emergency drainages (see {@area S4|043}) prevent the sewer from overflowing. The four levers open up the drains beneath the water, emptying this section of the sewer (1 foot per minute per lever). On a failed check, a character gets it wrong, and thinks that the handwheels will empty the sewer, and the levers will fill it.", - "If a character uses an action to turn a handwheel or pull a lever, starting the process of filling or emptying the sewers, it immediately alerts the kuo-toa in {@area S3|040}. Two {@creature kuo-toa|MM} and one {@creature kuo-toa whip|MM} swim to investigate and arrive three rounds later." - ], - "id": "03a" - }, - { - "type": "entries", - "name": "Psionic Oozes", - "page": 9, - "entries": [ - "The aberrant presence of the {@creature aboleth|MM} has caused some the grime and refuse of the sewers to develop sentience. Four {@creature Gray Ooze (Psychic)|MM|psionic gray oozes} slither along the ceilings and walls of the room, looking like ordinary muck. They attack when the party begin operating the sewer mechanisms, or before the last character leaves the room." - ], - "id": "03b" - }, - { - "type": "entries", - "name": "Treasure", - "page": 9, - "entries": [ - "There are a set of {@item mason's tools|PHB} in a bag on the table as well as 4 gold pieces and 11 silver pieces." - ], - "id": "03c" - } - ], - "id": "039" - } - ], - "id": "038" - }, - { - "type": "entries", - "name": "S2. Otyugh's Pools", - "page": 9, - "entries": [ - "{@creature Oosith|KG|Oosith's} most favoured pet, an {@creature otyugh|MM}, make it's lair in the 3-foot deep pools of stinking offal in this collapsed part of the sewer. It disregards any of the treasure and material objects that lay strewn about there. The kuo-toa keeps it well-fed with rats and any humanoids they capture that aren't needed as mind-slaves. If the party begin picking up items around its lair, it springs out from one of the pools, and attempt to drag a character down into the pool and consume it.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Treasure", - "page": 9, - "entries": [ - "Strewn about the otyugh's lair are several objects left behind by the otyugh's victims. There's 14 gold pieces, 17 silver pieces, a {@item longsword|PHB}, a {@item hand crossbow|PHB}, a bundle of five {@item torch|PHB|torches} and two {@item Potion of Water Breathing|DMG|potions of water breathing}." - ], - "id": "03f" - } - ], - "id": "03e" - } - ], - "id": "03d" - }, - { - "type": "entries", - "name": "S3. Kuo-Toa Lair", - "page": 9, - "entries": [ - "This encircled area is intended as the first step of a filtration process in this section of the sewer. Solids are separated from the water, as it flows through fine-masked nets under the gangways on the north and south side of the square pool. This process makes the water inside this area slightly cleaner and free of {@disease sewer plague|DMG}. The pool is 20 feet deep.", - "A group of four {@creature kuo-toa|MM} and two {@creature kuo-toa whip|MM|kuo-toa whips} live here. They revere the {@creature aboleth|MM} {@creature Oosith|KG} as a god, worshipping it with unquenchable fervor. Clever characters might be able to convince the kuo-toa that they mean their god no harm, and be allowed to pass unharmed, and even learn information about {@creature Oosith|KG}.", - "The kuo-toa otherwise stay submerged in the pool, and don't notice passersby unless they make a lot of noise or bring light close to their pool. If combat erupts by {@area S2|03d}, the kuo-toa wait until the fight is well underway, afraid to become the victims of the ever-hungry {@creature otyugh|MM}, before joining the fray. One {@creature kuo-toa whip|MM} swims to warn {@creature Oosith|KG}, and stays within the {@creature aboleth|MM|aboleth's} lair, to aid in any combat that erupts there.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Treasure", - "page": 9, - "entries": [ - "The kuo-toa are carrying four {@item spear|PHB|spears}, four {@item net|PHB|nets}, four {@item Pincer Staff|KG|pincer staffs} and four {@item sticky shield|KG|sticky shields}. The kuo-toas' pool contain little treasures, as they offer most of everything they gather to the {@creature aboleth|MM}, but they have stored two sealed jugs of {@item aboleth mucous|KG} on the bottom of their pool, which they consider a very valuable intoxicant." - ], - "id": "042" - } - ], - "id": "041" - } - ], - "id": "040" - }, - { - "type": "entries", - "name": "S4. Emergency Drainage", - "page": 10, - "entries": [ - "These two large drainage pipes are safeguards to prevent the sewers from overflowing. If a creature is pushed into one of these drainage pipes, it falls 30 feet into the water below, taking {@damage 3d6} damage as it falls. The sides of the pipes are slippery and can only be scaled with magic such as {@spell spider climb} or using a rope secured above ({@dc 10} Athletics ({@skill Strength}) check).", - "A creature can also be lifted out of the drainage pipe by flooding the sewer with water (see {@area S1|038}), which raises the water level below until a creature can reach the edge and climb out." - ], - "id": "043" - }, - { - "type": "entries", - "name": "S5. To the Aboleth's Lair", - "page": 10, - "entries": [ - "A sewer grate hides the entrance to {@creature Oosith|KG|Oosith's} lair. Lifting the grate is a {@dc 10} Strength ({@skill Athletics}) check. Below is an iron ladder climbing down for 10 feet before reaching the ceiling of {@creature Oosith|KG|Oosith's} Lair.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Glyph of Warding", - "page": 10, - "entries": [ - "{@creature Oosith|KG} has inscribed the grate with a {@spell glyph of warding}, set to go off if a non-kuo-toa lifts the grate. The {@creature aboleth|MM} has imbued it with the spell {@spell thunderwave}. Each creature within 15 feet of the grate when the glyph is disturbed must make a {@dc 14} Constitution saving throw. On a failed save, a creature takes {@damage 2d8} thunder damage and is pushed 10 feet backwards. On a successful save, it takes only half that much damage and isn't pushed. The loud boom caused by the spells alerts {@creature Oosith|KG} and the {@creature merrow|MM} below, as well as any kuo-toa still alive.", - "Allow any character who succeeds on a {@dc 10} Intelligence ({@skill Investigation}) check to notice the glyph, and a character that succeeds on a {@dc 15} Intelligence ({@skill Arcana}) to recognize it as a {@spell glyph of warding}. A character that uses {@spell detect magic} will also see an aura of abjuration and evocation magic emanating from the sewer grate." - ], - "id": "046" - } - ], - "id": "045" - } - ], - "id": "044" - }, - { - "type": "entries", - "name": "Aboleth's Lair", - "page": 11, - "entries": [ - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/AbolethLair(DM).webp" - }, - "title": "Aboleth's Lair", - "imageType": "map", - "grid": { - "type": "square", - "size": 72 - }, - "id": "LairDM" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/AbolethLair.webp" - }, - "title": "Player Version", - "imageType": "mapPlayer", - "grid": { - "type": "square", - "size": 72 - }, - "mapParent": { - "id": "LairDM" - }, - "id": "Lair" - } - ] - }, - "The walkways in this large room are 15 feet above the floor and 15 feet below the ceiling. When the party first enter this chamber, the water just barely reaches the edge of the walkways. The waterpipes (e) on each side of the chamber are closed, as are the drainages (c) underneath the water. The {@creature aboleth|MM} uses the drainages to transport the nobles it abducts, after infecting them with its insidious disease and wrapping them in cocoons. The drainages flow all the way out to the Dessarin River, and from there to the Sea of Swords in the southwest.", - "By both of the handwheels on either side of the chamber (d) stand one {@creature merrow|MM} mind-slave, ready to heed the {@creature aboleth|MM|aboleth's} unspoken commands. On the far edge of the room from the sewer grate entrance (a) is a stone building (f) that rises up to the ceiling. Its steel door is closed, but unlocked. Within are a set of chairs and a table, as well as crates and bags holding {@creature Oosith|KG|Oosith's} stolen treasures (see the {@adventure Treasure section|KG|0|Treasure|4} below).", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Deception", - "page": 11, - "entries": [ - "When the party arrive at the {@creature aboleth|MM|aboleth's} lair through the sewer grate, {@creature Oosith|KG} allows them all to climb down into the chamber, while it remains hidden deep in the murky water. When all of the party has come down, it speaks telepathically to each of them, taking on the mental voice of a charming and distinguished noble.", - "{@i \"Welcome, friends. I apologize for the unpleasant locale. If you would step into my office, I have more suitable accommodations for a private discussion.\"}", - "The {@creature aboleth|MM} wants the party as far away from the exit as possible, before it orders its mind-slaves to flood the chamber with sewer water. It uses every lie it can to lure them further into the chamber, such as:", - { - "type": "list", - "page": 11, - "items": [ - "There's treasure in the office (the {@creature aboleth|MM} knows the greatest desire of any creature it speaks telepathically with).", - "The two missing nobles (Jakkob and Timothy) are within, you can come take them.", - "The {@creature merrow|MM} are agents of a much greater and darker power\u2014we can't speak in their presence." - ] - }, - "When the {@creature aboleth|MM} judges that it can get no further with conversation, or the party makes a dangerous move towards itself or its servants, the {@creature aboleth|MM} orders the {@creature merrow|MM} mind-slaves to start flooding the chamber. It also orders any surviving kuo-toa mind-slaves above to put the sewer grate back in place and guard it, barring the party's escape." - ], - "id": "049" - } - ], - "id": "048" - }, - { - "type": "entries", - "name": "Running the Encounter", - "page": 12, - "entries": [ - "The two {@creature merrow|MM} use their actions on the first round of combat to open the waterpipes and begin flooding the chamber. On their next turn, they take the {@action Ready|PHB} action, setting themselves up to {@action grapple} anyone who tries to come close to the handlewheels.", - { - "type": "entries", - "name": "Free the slaves", - "page": 12, - "entries": [ - "Each time a {@creature merrow|MM} takes damage, it can make a {@dc 14} Wisdom saving throw against the {@creature aboleth|MM|aboleth's} enslavement. On a successful save it regains its own free will, and you can describe how sudden sentience seems to fill its eyes, and it turns its hateful gaze towards the dark waters. If the party doesn't attack it again, the merrow goes after its former master, fighting alongside the party until the {@creature aboleth|MM} is destroyed (upon which it might very well turn on the party again)." - ], - "id": "04b" - }, - { - "type": "entries", - "name": "Oosith", - "page": 12, - "entries": [ - "The {@creature aboleth|MM} prefers to keep well out of harm's way. It stays beneath the water as much as possible, using its enslave ability, or attacking with its long tentacles before quickly diving away again. It's up to you if it uses its legendary actions to make tail attacks and psychically drain its mind-slaves, or lair actions to conjure phantasmal forces or use the water in the room to aid it. It's perfectly fine not to abuse these abilities to keep the already complex encounter more manageable, and might even be advisable if your party aren't at least 8th level or higher." - ], - "id": "04c" - }, - { - "type": "entries", - "name": "Escape", - "page": 12, - "entries": [ - "If it comes below half hit points, and the fight is souring for it, {@creature Oosith|KG} commands any remaining mind-slaves to open one of the drainages. It swims out through the drainage, flowing all the way to the Dessarin River and back towards Waterdeep and the Sea of Swords. Any remaining {@creature merrow|MM} mind-slaves follow it.", - "A character that attempts the drainage, either in chase of the {@creature aboleth|MM} or in an attempt to escape its tentacles, are swept underwater with the current for five rounds, upon which they appear in the water by Yartar's docks, with the {@creature aboleth|MM} nowhere in sight." - ], - "id": "04d" - } - ], - "id": "04a" - }, - { - "type": "entries", - "name": "Treasure", - "page": 12, - "entries": [ - "Within the office building on the western end of the {@creature aboleth|MM|aboleth's} lair are the compiled treasures of its noble victims. There are three neatly folded noble attires, each gaudy and expensive (15gp each), as well as pouches containing a combined sum of 92 platinum pieces, 108 gold pieces, 45 silver pieces, two tourmalines (100gp each) and a single emerald (1,000gp). There's also a magical {@item Hat of Disguise|DMG} (or roll another magic item from the {@table Magic Item Table F|DMG}) and {@creature Lord Artan Rossolio|KG|Artan Rossolio's} lost pendant, resplendent with its capital R engraved in emeralds on an onyx disk (500gp). Lastly, there's ten {@item Golden Goose|KG} coins, each worth 10gp." - ], - "id": "04e" - }, - { - "type": "entries", - "name": "Developments", - "page": 12, - "entries": [ - { - "type": "entries", - "name": "Victory", - "page": 12, - "entries": [ - "Hopefully the party kill the {@creature aboleth|MM} or force it to flee its lair. If it dies, the {@creature merrow|MM} are mind-slaves no more, and either attempt to escape through the drainages, or fight to the death. Any kuo-toa left above can be convinced to leave if they see proof that their 'god' is dead, but will otherwise attack the party as they come up from the {@creature aboleth|MM|aboleth's} lair." - ], - "id": "050" - }, - { - "type": "entries", - "name": "Defeat", - "page": 13, - "entries": [ - "The last encounter with the {@creature aboleth|MM} is very dangerous, and could easily end up bad for the party. Luckily, the {@creature aboleth|MM} prefers enslaving creatures to killing them. It will stabilize any dying characters, and have them set up in the sewers above. It will take some work on your part, but give your party a chance to escape, such as the {@creature otyugh|MM} biting an enslaved character, breaking the charm, or Shields of Yartar coming down into the sewer, because {@creature Waterbaron Nestra Ruthiol|KG|Nestra Ruthiol} had the party followed." - ], - "id": "051" - } - ], - "id": "04f" - }, - { - "type": "inset", - "page": 12, - "name": "Flooding the Chamber", - "entries": [ - "Below are some rules for creating a tense situation, where the party and the {@creature aboleth|MM} compete to control the water level in the lair:", - { - "type": "list", - "page": 12, - "items": [ - "A handlewheel (d) on each side of the chamber open or close the waterpipes (e) that allow water to run into the chamber. The water level rises by 5 feet per round for each waterpipe that is open.", - "The four handlewheels in the middle of the chamber (b) control the four drainages (c), each of which can be either opened or closed. Each open drainage causes the water level to fall by 3 feet each round.", - "A creature can use an action to turn a handwheel from open to closed, or vice versa. A creature can also attempt to break off a handwheel by using an action and succeeding on a {@dc 15} Strength ({@skill Athletics}) check.", - "At each initiative count 20, take stock of how each handlewheel is turned, and adjust the water level accordingly. If the water level reaches 0, the chamber is completely empty of water. If the water level reaches 30, the room is completely filled." - ] - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "KG", - "name": "Underwater Combat", - "page": 12 - } - ], - "id": "052" - } - ], - "id": "047" - } - ], - "id": "030" - }, - { - "type": "section", - "name": "Conclusion", - "page": 13, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Purple Lady", - "page": 13, - "entries": [ - "If {@creature Atalia Nimmeryn|KG|Lady Atalia} felt like the party believed her story and that they won't betray her to the authorities, she is waiting for them above, and thanks them profusely for their victory. Otherwise, she'll flee Yartar entirely for a while, until the whole thing blows over. In a week or two she'll come back to take over where {@creature Oosith|KG} left off, abducting nobles so that her master, the kraken {@creature Slarkrethel|SKT}, can install {@creature Khaspere Drylund|SKT|Lord Drylund} as the Waterbaron of Yartar." - ], - "id": "055" - }, - { - "type": "entries", - "name": "The Waterbaron", - "page": 13, - "entries": [ - "If the party return successful to {@creature Waterbaron Nestra Ruthiol|KG|Nestra Ruthiol}, the savvy Waterbaron thanks them for their aid and pays them their dues. She's genuinely grateful for the assistance. If they raise any concerns about {@adventure the Grand Dame|SKT|11|The Grand Dame} and {@creature Khaspere Drylund|SKT|Lord Drylund}, or have figured out the other nobles might've gone to Waterdeep, she takes note of their observations, but tell them to inquire no further at the moment, as she's afraid to stir up trouble with the nobles." - ], - "id": "056" - }, - { - "type": "entries", - "name": "The Rossolios", - "page": 13, - "entries": [ - "{@creature Lady Dezhia Rossolio|KG} doesn't lavish the party with gratitude, even if they follow her quest to the letter. She tells {@creature Khemed|KG} to give the party their reward, but doesn't have any kind words to spare. If the party returns without the pendant and/or the {@creature aboleth|MM} was allowed to escape, they might even earn a derisive comment about their incompetence." - ], - "id": "057" - }, - { - "type": "entries", - "name": "Aboleth's Curse", - "page": 13, - "entries": [ - "The Rossolio's family {@creature priest|MM}, a lanky fellow named Ibborn who worships Tymora, has cured {@creature Lord Artan Rossolio|KG|Artan Rossolio} of his aberrant disease with a {@spell heal} spell. He can cure any afflicted party members if they cough up a 1000 gold pieces, or somehow convinces {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} to cover the expense." - ], - "id": "058" - } - ], - "id": "054" - } - ], - "id": "053" - } - ], - "id": "000" - }, - { - "type": "section", - "name": "Appendix A: Items", - "page": 13, - "entries": [ - "This adventure introduces three novelty items, detailed below.", - { - "type": "statblock", - "tag": "item", - "source": "KG", - "name": "Aboleth Mucous", - "page": 13 - }, - { - "type": "statblock", - "tag": "item", - "source": "KG", - "name": "Pincer Staff", - "page": 13 - }, - { - "type": "statblock", - "tag": "item", - "source": "KG", - "name": "Sticky Shield", - "page": 13 - }, - "{@note Additionally an item has been created for convenience in VTTs:}", - { - "type": "statblock", - "tag": "item", - "source": "KG", - "name": "Golden Goose", - "page": 13 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://5e.tools/img/adventure/SKT/099-skt11-02.webp" - }, - "title": "A \"Golden Goose\"" - } - ], - "id": "059" - } - ] - } - ], - "variantrule": [ - { - "name": "Kobold's Knuckles", - "source": "KG", - "page": 6, - "ruleType": "O", - "entries": [ - "This dice game is basically a simple version of blackjack that uses dice instead of playing cards. Players play against the house, not each other, and more players can play at the same time.", - { - "type": "list", - "page": 6, - "items": [ - "Each player makes a bet (the minimum bet is 1 {@item golden goose|KG}).", - "Each player rolls {@dice 1d6 + 1d4} in the open.", - "The dealer (you) rolls {@dice 1d6} in the open, and {@dice 1d4} behind a screen.", - "Each player can in turn choose to roll additional {@dice 1d4|1d4's} until they don't want to anymore. If the total exceeds 10, they lose their bet.", - "After all players have rolled their {@dice 1d4|d4's}, the dealer reveals their hidden {@dice d4} and rolls additional {@dice 1d4|d4's} until they have at least 8 or higher. If the result exceeds 10, all players still in the game win 100% of their bet.", - "When the dealer is finished rolling, any players with a result lower than the dealer's lose their bets, players with the same total as the dealer reclaim their bets, and players with a result higher than the dealer's win 100% of their bets." - ] - } - ] - }, - { - "name": "Sava", - "source": "KG", - "page": 6, - "ruleType": "O", - "entries": [ - "This odd version of chess is a drow invention. Two players play against each other using ebony pieces resembling drow warriors, mages and priestesses. The goal of the game is to destroy the other player's 'noble house'. It is a game of skill, deception and insight.", - "A game of sava takes roughly 30 minutes. Each player makes a bet before the game begins (the minimum bet is 5 {@item golden goose|KG|golden geese}). To determine who wins the game, each participant makes three rolls:", - { - "type": "list", - "page": 6, - "items": [ - "An Intelligence ({@skill Sava|KG}) check.", - "A Wisdom ({@skill Insight}) check.", - "A Charisma ({@skill Deception}) check." + "Atalia fires three eldritch blasts." ] }, - "Compare the combined totals of these three rolls to determine the winner of the game (on an equal result, the game is a draw). The winner claims the loser's bet." - ] - }, - { - "name": "Underwater Combat", - "source": "KG", - "page": 12, - "ruleType": "V", - "entries": [ - "Remember that there are special rules for fighting under water, which can be found on {@book page 198 of the Player's Handbook|PHB|9|underwater combat}. The rules for {@book drowning can be found on page 183|PHB|8|Suffocating}, but if you want some more punishing rules for drowning, you can try the following:", { - "type": "list", - "page": 12, - "items": [ - "You have 'breath points' equal to your Constitution modifier x 10 (minimum of 5).", - "At the start of your turn, you lose 1 breath point if you don't have access to air, or regain an amount of breath points equal to 5 + your Constitution modifier if you have access to air.", - "Each time you take an action, bonus action or reaction, you lose 1 breath point.", - "When you suffer a critical hit, you must make a Constitution saving throw to keep holding your breath. The DC equals 10 or half the damage you take, whichever is higher. If you fail, you lose all your breath points.", - "When you would lose a breath point, but have 0 breath points, you must succeed on a {@dc 10} Constitution saving throw or drop to 0 hit points and start dying at the start of your next turn. The DC of this saving throw increases by 1 each consecutive time it is made without access to breathable air." + "name": "Eldritch Blast", + "entries": [ + "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}8 ({@damage 1d10+3}) force damage. " ] } - ] - } - ], - "skill": [ - { - "name": "Sava", - "source": "KG", - "page": 6, - "entries": [ - "{@note This skill tracks proficiency in the game of Sava, rules for which are included below:}", - { - "type": "statblock", - "tag": "variantrule", - "source": "KG", - "name": "Sava", - "page": 6 - } - ] - } - ], - "item": [ - { - "name": "Aboleth Mucous", - "source": "KG", - "page": 13, - "rarity": "unknown (magic)", - "charges": "3", - "poison": true, - "entries": [ - "A jug of aboleth mucous contains three doses. When you ingest a dose of aboleth mucous, you must succeed on a {@dc 14} Constitution saving throw, or become diseased for {@dice 1d4} hours. While diseased, you can only breathe underwater. A willing creature can choose to fail this saving throw." ], - "poisonTypes": [ - "ingested" - ] - }, - { - "name": "Golden Goose", - "source": "KG", - "page": 6, - "type": "$", - "rarity": "none", - "value": 1000, - "entries": [ - "A wooden chip used for betting in {@adventure the Grand Dame's|SKT|11|The Grand Dame} Casino.", - "A single golden goose costs 10 gold pieces." + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "TP", + "U" + ], + "damageTags": [ + "O" + ], + "damageTagsSpell": [ + "C", + "Y" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://5e.tools/img/adventure/SKT/099-skt11-02.webp" - }, - "title": "A \"Golden Goose\"" - } - ] - } - }, - { - "name": "Pincer Staff", - "source": "KG", - "page": 13, - "type": "M", - "rarity": "unknown", - "weight": 4, - "weaponCategory": "martial", - "property": [ - "R", - "2H" + "spellcastingTags": [ + "I" ], - "dmg1": "1d6", - "dmgType": "P", - "entries": [ - "This pincer staff is wielded with two hands, has a reach of 10 ft. and deals {@damage 1d6} piercing damage. When you hit a Medium or smaller creature with the pincer staff, you can use your bonus action to attempt to {@action grapple} the creature. If you succeed, the creature is {@condition grappled}, and you can't use the pincer staff on another target, until this {@action grapple} ends." + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ] }, { - "name": "Sticky Shield", + "name": "Dealer", "source": "KG", - "page": 13, - "type": "S", - "rarity": "unknown", - "weight": 6, - "ac": 2, - "entries": [ - "This shield seem to be made of rusted metal, driftwood and some weird, sticky algae. It grants +2 to AC like an ordinary shield, and can also be used to catch an enemy's weapon. When a creature misses you with a melee weapon attack, you can use a reaction to catch the creature's weapon with the sticky shield. The attacker must succeed on a {@dc 11} Strength saving throw, or the weapon becomes stuck to the shield. If the weapon's wielder can't or won't let go of the weapon, the wielder is {@condition grappled} while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a {@dc 11} Strength check and succeeding." - ] - } - ], - "monster": [ + "page": 6, + "_copy": { + "name": "Commoner", + "source": "MM" + }, + "int": 12, + "wis": 12, + "cha": 12, + "skill": { + "insight": "+3", + "special": "{@skill Sava|KG} {@skillCheck sava 3}" + }, + "passive": 11, + "tokenUrl": "https://5e.tools/img/MM/Commoner.png" + }, { - "name": "Atalia Nimmeryn", - "shortName": "Atalia", - "alias": [ - "Purple Lady" - ], + "name": "Hand of Yartar", "source": "KG", "page": 16, "size": [ @@ -1491,128 +245,264 @@ "type": { "type": "humanoid", "tags": [ - "human" + "any" ] }, + "alignment": [ + "A" + ], "ac": [ - 12, { "ac": 15, "from": [ - "with mage armor" + "{@item studded leather armor|phb}" ] } ], "hp": { - "formula": "11d8 + 11", - "average": 60 + "formula": "6d8 + 12", + "average": 39 }, "speed": { "walk": 30 }, - "str": 10, - "dex": 14, - "con": 12, - "int": 14, + "str": 11, + "dex": 16, + "con": 14, + "int": 13, "wis": 11, - "cha": 16, - "save": { - "int": "+5", - "wis": "+3", - "cha": "+5" - }, + "cha": 14, "skill": { - "deception": "+5", - "insight": "+3", - "special": "{@skill Sava|KG} {@skillCheck sava 5}" + "acrobatics": "+5", + "deception": "+4", + "perception": "+2", + "stealth": "+5" }, - "passive": 10, + "passive": 12, "languages": [ "Common", - "Undercommon", - "telepathy 30 ft." + "Thieves' cant" ], - "cr": "5", - "spellcasting": [ + "cr": "2", + "trait": [ { - "name": "Innate Spellcasting", - "headerEntries": [ - "Atalia's innate spellcasting ability is Charisma (spell save {@dc 14}). She can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell levitate}", - "{@spell mage armor} (self only)" - ], - "daily": { - "1e": [ - "{@spell armor of Agathys}", - "{@spell crown of madness}", - "{@spell dissonant whispers}", - "{@spell telekinesis}" - ] + "name": "Sneak Attack (1/Turn)", + "entries": [ + "Once per turn, the Hand of Yartar deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Hand of Yartar that isn't {@condition incapacitated} and the Hand of Yartar doesn't have disadvantage on the attack roll." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Hand of Yartar makes one attack with its shortsword, and one attack with its dagger." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6+3}) piercing damage." + ] + }, + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4+3}) piercing damage." + ] + } + ], + "tokenUrl": "https://5e.tools/img/VGM/Master Thief.png", + "attachedItems": [ + "dagger|phb", + "shortsword|phb" + ], + "traitTags": [ + "Sneak Attack" + ], + "languageTags": [ + "C", + "TC" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ] + }, + { + "name": "Khemed", + "alias": [ + "The Butler" + ], + "isNpc": true, + "source": "KG", + "page": 3, + "_copy": { + "name": "Assassin", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the assassin", + "with": "Khemed", + "flags": "i" }, - "ability": "cha", - "type": "spellcasting" + "action": { + "mode": "scalarAddHit", + "scalar": 1 + } + } + }, + "alignment": [ + "N" + ], + "save": { + "dex": "+7", + "int": "+5" + }, + "skill": { + "acrobatics": "+7", + "deception": "+4", + "perception": "+4", + "stealth": "+11" + }, + "passive": 14, + "languages": [ + "Common, Elven, Thieves' cant" + ], + "tokenUrl": "https://5e.tools/img/MM/Assassin.png", + "hasFluff": true, + "fluff": { + "_monsterFluff": { + "name": "Khemed", + "source": "KG" + } + } + }, + { + "name": "Lady Dezhia Rossolio", + "isNpc": true, + "source": "KG", + "page": 3, + "_copy": { + "name": "Noble", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the noble", + "with": "Dezhia", + "flags": "i" + } + } + }, + "alignment": [ + "L", + "N" + ], + "tokenUrl": "https://5e.tools/img/MM/Noble.png", + "hasFluff": true, + "fluff": { + "_monsterFluff": { + "name": "Lady Dezhia Rossolio", + "source": "KG" + } + } + }, + { + "name": "Lord Artan Rossolio", + "isNpc": true, + "source": "KG", + "page": 2, + "_copy": { + "name": "Noble", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the noble", + "with": "Artan", + "flags": "i" + } } + }, + "ac": [ + 10 ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "Atalia fires three eldritch blasts." - ] - }, - { - "name": "Eldritch Blast", - "entries": [ - "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}8 ({@damage 1d10+3}) force damage. " - ] + "action": null, + "tokenUrl": "https://5e.tools/img/MM/Noble.png", + "hasFluff": true, + "fluff": { + "_monsterFluff": { + "name": "Lord Artan Rossolio", + "source": "KG" } - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "TP", - "U" - ], - "damageTags": [ - "O" - ], - "damageTagsSpell": [ - "C", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + } }, { - "name": "Dealer", + "name": "Nelvin Storn", + "isNpc": true, "source": "KG", - "page": 6, + "page": 5, "_copy": { - "name": "Commoner", - "source": "MM" + "name": "Bandit Captain", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the captain", + "with": "Nelvin", + "flags": "i" + } + } }, - "int": 12, - "wis": 12, - "cha": 12, - "skill": { - "insight": "+3", - "special": "{@skill Sava|KG} {@skillCheck sava 3}" + "alignment": [ + "L", + "E" + ], + "tokenUrl": "https://5e.tools/img/MM/Bandit Captain.png", + "hasFluff": true, + "fluff": { + "_monsterFluff": { + "name": "Nelvin Storn", + "source": "KG" + } + } + }, + { + "name": "Oosith", + "isNpc": true, + "source": "KG", + "page": 8, + "_copy": { + "name": "Aboleth", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the Aboleth", + "with": "Oosith", + "flags": "i" + } + } }, - "passive": 11, - "tokenUrl": "https://5e.tools/img/MM/Commoner.png" + "tokenUrl": "https://5e.tools/img/MM/Aboleth.png", + "hasFluff": true, + "fluff": { + "_monsterFluff": { + "name": "Oosith", + "source": "KG" + } + } }, { - "name": "Hand of Yartar", + "name": "Scimitar Sally", + "shortName": "Sally", "source": "KG", "page": 16, "size": [ @@ -1621,11 +511,12 @@ "type": { "type": "humanoid", "tags": [ - "any" + "human" ] }, "alignment": [ - "A" + "C", + "N" ], "ac": [ { @@ -1636,8 +527,8 @@ } ], "hp": { - "formula": "6d8 + 12", - "average": 39 + "formula": "8d8 + 16", + "average": 52 }, "speed": { "walk": 30 @@ -1645,26 +536,27 @@ "str": 11, "dex": 16, "con": 14, - "int": 13, - "wis": 11, + "int": 15, + "wis": 12, "cha": 14, "skill": { - "acrobatics": "+5", "deception": "+4", - "perception": "+2", - "stealth": "+5" + "perception": "+3", + "stealth": "+5", + "acrobatics": "+5" }, - "passive": 12, + "passive": 13, "languages": [ "Common", + "Dwarvish", "Thieves' cant" ], - "cr": "2", + "cr": "3", "trait": [ { "name": "Sneak Attack (1/Turn)", "entries": [ - "Once per turn, the Hand of Yartar deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Hand of Yartar that isn't {@condition incapacitated} and the Hand of Yartar doesn't have disadvantage on the attack roll." + "Once per turn, Sally deals an extra 11 ({@dice 3d6}) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Sally that isn't {@condition incapacitated} and Sally doesn't have disadvantage on the attack roll." ] } ], @@ -1672,537 +564,1645 @@ { "name": "Multiattack", "entries": [ - "The Hand of Yartar makes one attack with its shortsword, and one attack with its dagger." + "Sally makes two attacks with her scimitar." ] }, { - "name": "Shortsword", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6+3}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6+3}) slashing damage and the target must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Dagger", + "name": "Light Crossbow", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4+3}) piercing damage." + "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] } ], "tokenUrl": "https://5e.tools/img/VGM/Master Thief.png", "attachedItems": [ - "dagger|phb", - "shortsword|phb" + "light crossbow|phb", + "scimitar|phb" ], "traitTags": [ "Sneak Attack" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", + "D", "TC" ], "damageTags": [ - "P" + "I", + "P", + "S" ], "miscTags": [ "MLW", "MW", - "RW", - "THW" - ] + "RNG", + "RW" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "fluff": { + "_monsterFluff": { + "name": "Scimitar Sally", + "source": "KG" + } + } }, { - "name": "Khemed", - "alias": [ - "The Butler" - ], + "name": "Waterbaron Nestra Ruthiol", "isNpc": true, "source": "KG", - "page": 3, + "page": 4, "_copy": { - "name": "Assassin", + "name": "Noble", "source": "MM", "_mod": { "*": { "mode": "replaceTxt", - "replace": "the assassin", - "with": "Khemed", + "replace": "the noble", + "with": "Nestra", "flags": "i" - }, - "action": { - "mode": "scalarAddHit", - "scalar": 1 } } }, - "alignment": [ - "N" - ], - "save": { - "dex": "+7", - "int": "+5" - }, - "skill": { - "acrobatics": "+7", - "deception": "+4", - "perception": "+4", - "stealth": "+11" + "type": { + "type": "humanoid", + "tags": [ + "human" + ] }, - "passive": 14, - "languages": [ - "Common, Elven, Thieves' cant" + "alignment": [ + "L", + "E" ], + "tokenUrl": "https://5e.tools/img/MM/Noble.png", + "hasFluff": true, "fluff": { "_monsterFluff": { - "name": "Khemed", + "name": "Waterbaron Nestra Ruthiol", "source": "KG" } - }, - "tokenUrl": "https://5e.tools/img/MM/Assassin.png", - "hasFluff": true + } + } + ], + "monsterFluff": [ + { + "name": "Khemed", + "source": "KG", + "_copy": { + "name": "Assassin", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Bring the Butler", + "page": 3, + "entries": [ + "If you think your party might need an extra hand with the challenges ahead, or some guidance along the way, you can have {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} offer up {@creature Khemed|KG|Khemed's} services. He can act as a guide and an aid in combat. Instead of taking a prominent role in planning or negotiation, the silent assassin should stay in the background and only intervene to keep the party from getting themselves in over their heads." + ] + }, + { + "type": "hr" + } + ] + } + } + } + } }, { "name": "Lady Dezhia Rossolio", - "isNpc": true, "source": "KG", - "page": 3, "_copy": { "name": "Noble", "source": "MM", "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the noble", - "with": "Dezhia", - "flags": "i" + "entries": { + "mode": "prependArr", + "items": { + "type": "entries", + "entries": [ + "The head of the Rossolio household is a sharp-featured woman of about sixty years. Her white hair is kept in a bun, and she wears stylish, but practical clothes. Her wit is sharp, her speech refined and her demeanor unforgiving. {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} abhors stupidity\u2014which is why {@creature Lord Artan Rossolio|KG|Artan} is only barely tolerated\u2014and respects strength and cunning. Her ultimate goal is to firmly secure her family's coffers and legacy.", + { + "type": "entries", + "name": "What Dezhia Knows", + "page": 3, + "entries": [ + "{@creature Lady Dezhia Rossolio|KG|Lady Dezhia} can offer some information that might be helpful to the party:", + { + "type": "list", + "page": 3, + "items": [ + "{@creature Waterbaron Nestra Ruthiol|KG} was very interested in {@creature Lord Artan Rossolio|KG|Artan's} disappearance, and {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} got the distinct impression that {@creature Lord Artan Rossolio|KG|Artan} wasn't the only noble to have gone missing in the recent weeks.", + "If the characters mention the woman in a purple dress, {@creature Lady Dezhia Rossolio|KG|Dezhia} comments that it might be one of the 'Hand of Yartar', the all-female thieves' guild. She doesn't know where they reside, but suggests that looking for 'hardened women in sordid places' might be a way to get in contact with them.", + "If the party somehow know about {@adventure The Grand Dame|SKT|11|The Grand Dame}, she can tell them that it is only for the wealthy (or 'fools with more coin that sense', as {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} puts it). {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} can be convinced to lend them fine clothes to help the party disguise themselves as nobles, if needed." + ] + } + ] + }, + { + "type": "hr" + } + ] + } } } - }, - "alignment": [ - "L", - "N" - ], - "fluff": { - "_monsterFluff": { - "name": "Lady Dezhia Rossolio", - "source": "KG" - } - }, - "tokenUrl": "https://5e.tools/img/MM/Noble.png", - "hasFluff": true + } }, { "name": "Lord Artan Rossolio", - "isNpc": true, "source": "KG", - "page": 2, "_copy": { "name": "Noble", "source": "MM", "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the noble", - "with": "Artan", - "flags": "i" + "entries": { + "mode": "prependArr", + "items": { + "type": "entries", + "entries": [ + "The young lord has blonde hair and blue eyes. Spoiled rotten and used to getting his way, this pudgy 20-something-year-old hasn't seen a day of hard labour in his life. He's not rude or arrogant, but woefully out-of-touch with lesser folk and almost completely incapable of taking care of himself. He has {@creature Lord Artan Rossolio|KG|the statistics of a noble without weapons and armor}.", + { + "type": "entries", + "name": "Quick Background", + "page": 2, + "entries": [ + { + "type": "list", + "page": 2, + "items": [ + "House Rossolio made its fortune in barge building.", + "{@creature Lord Artan Rossolio|KG|Artan's} mother, fierce {@creature Lady Dezhia Rossolio|KG}, is the head of House Rossolio.", + "{@creature Lord Artan Rossolio|KG|Artan} has two siblings, Martyn and Urzales, but they are usually off on business trips.", + "{@creature Lord Artan Rossolio|KG|Artan's} father Ernest died when {@creature Lord Artan Rossolio|KG|Artan} was young.", + "{@creature Lord Artan Rossolio|KG|Artan} fancies himself the 'treasurer' of the family company, but in reality he is excluded from as much business as possible, due to his slow wit." + ] + } + ] + }, + { + "type": "entries", + "name": "What Artan knows", + "page": 2, + "entries": [ + "{@creature Lord Artan Rossolio|KG|Artan's} memory is very fuzzy, but he has some bits and pieces of information:", + { + "type": "list", + "page": 2, + "items": [ + "The last he remembers, he was at the Rossolio Manor, getting ready to go out alone. He can't remember where to, unfortunately.", + "He remembers something about a golden goose, but he can't quite place it. He doesn't think it was an actual golden goose, although that wouldn't be the weirdest thing the young socialite has seen at a party in Yartar.", + "There was definitely a beautiful woman involved. She had black hair, and a gorgeous purple dress. He can't remember her name, if she even told him." + ] + } + ] + }, + { + "type": "hr" + } + ] + } } } - }, - "ac": [ - 10 - ], - "action": null, - "fluff": { - "_monsterFluff": { - "name": "Lord Artan Rossolio", - "source": "KG" - } - }, - "tokenUrl": "https://5e.tools/img/MM/Noble.png", - "hasFluff": true + } }, { "name": "Nelvin Storn", - "isNpc": true, "source": "KG", - "page": 5, "_copy": { "name": "Bandit Captain", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the captain", - "with": "Nelvin", - "flags": "i" - } - } - }, - "alignment": [ - "L", - "E" - ], - "fluff": { - "_monsterFluff": { - "name": "Nelvin Storn", - "source": "KG" - } - }, - "tokenUrl": "https://5e.tools/img/MM/Bandit Captain.png", - "hasFluff": true + "source": "MM" + } }, { "name": "Oosith", - "isNpc": true, "source": "KG", - "page": 8, "_copy": { "name": "Aboleth", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the Aboleth", - "with": "Oosith", - "flags": "i" - } - } - }, - "fluff": { - "_monsterFluff": { - "name": "Oosith", - "source": "KG" - } - }, - "tokenUrl": "https://5e.tools/img/MM/Aboleth.png", - "hasFluff": true + "source": "MM" + } }, { "name": "Scimitar Sally", - "shortName": "Sally", "source": "KG", - "page": 16, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "human" - ] - }, - "alignment": [ - "C", - "N" - ], - "ac": [ + "entries": [ + "This seasoned thief has dirty-blonde hair, a square jaw and a nasty scar that runs from her hairline to her upper lip, twisting her mouth in a perpetual scowl.", { - "ac": 15, - "from": [ - "{@item studded leather armor|phb}" + "type": "entries", + "name": "What Sally Knows", + "page": 4, + "entries": [ + "Sally knows a thing or two about what's going on:", + { + "type": "list", + "page": 4, + "items": [ + "The Hand of Yartar isn't involved in the disappearances, and don't know who's behind them. They suspect that some sort of organization is involved, but can't be sure if its Zhentarim, Harpers or some third faction.", + "The lady in purple might be {@creature Atalia Nimmeryn|KG|Lady Atalia}, a young woman who has some sort of mind-powers and frequents {@adventure the Grand Dame|SKT|11|The Grand Dame}. The Hand have tried recruiting her, to no avail." + ] + } ] } - ], - "hp": { - "formula": "8d8 + 16", - "average": 52 - }, - "speed": { - "walk": 30 - }, - "str": 11, - "dex": 16, - "con": 14, - "int": 15, - "wis": 12, - "cha": 14, - "skill": { - "deception": "+4", - "perception": "+3", - "stealth": "+5", - "acrobatics": "+5" - }, - "passive": 13, - "languages": [ - "Common", - "Dwarvish", - "Thieves' cant" - ], - "cr": "3", - "trait": [ + ] + }, + { + "name": "Waterbaron Nestra Ruthiol", + "source": "KG", + "_copy": { + "name": "Noble", + "source": "MM" + } + } + ], + "variantrule": [ + { + "name": "Kobold's Knuckles", + "source": "KG", + "page": 6, + "ruleType": "O", + "entries": [ + "This dice game is basically a simple version of blackjack that uses dice instead of playing cards. Players play against the house, not each other, and more players can play at the same time.", { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "Once per turn, Sally deals an extra 11 ({@dice 3d6}) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Sally that isn't {@condition incapacitated} and Sally doesn't have disadvantage on the attack roll." + "type": "list", + "page": 6, + "items": [ + "Each player makes a bet (the minimum bet is 1 {@item golden goose|KG}).", + "Each player rolls {@dice 1d6 + 1d4} in the open.", + "The dealer (you) rolls {@dice 1d6} in the open, and {@dice 1d4} behind a screen.", + "Each player can in turn choose to roll additional {@dice 1d4|1d4's} until they don't want to anymore. If the total exceeds 10, they lose their bet.", + "After all players have rolled their {@dice 1d4|d4's}, the dealer reveals their hidden {@dice d4} and rolls additional {@dice 1d4|d4's} until they have at least 8 or higher. If the result exceeds 10, all players still in the game win 100% of their bet.", + "When the dealer is finished rolling, any players with a result lower than the dealer's lose their bets, players with the same total as the dealer reclaim their bets, and players with a result higher than the dealer's win 100% of their bets." ] } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "Sally makes two attacks with her scimitar." - ] - }, + ] + }, + { + "name": "Sava", + "source": "KG", + "page": 6, + "ruleType": "O", + "entries": [ + "This odd version of chess is a drow invention. Two players play against each other using ebony pieces resembling drow warriors, mages and priestesses. The goal of the game is to destroy the other player's 'noble house'. It is a game of skill, deception and insight.", + "A game of sava takes roughly 30 minutes. Each player makes a bet before the game begins (the minimum bet is 5 {@item golden goose|KG|golden geese}). To determine who wins the game, each participant makes three rolls:", { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6+3}) slashing damage and the target must make a {@dc 13} Constitution saving throw, taking 11 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "type": "list", + "page": 6, + "items": [ + "An Intelligence ({@skill Sava|KG}) check.", + "A Wisdom ({@skill Insight}) check.", + "A Charisma ({@skill Deception}) check." ] }, + "Compare the combined totals of these three rolls to determine the winner of the game (on an equal result, the game is a draw). The winner claims the loser's bet." + ] + }, + { + "name": "Underwater Combat", + "source": "KG", + "page": 12, + "ruleType": "V", + "entries": [ + "Remember that there are special rules for fighting under water, which can be found on {@book page 198 of the Player's Handbook|PHB|9|underwater combat}. The rules for {@book drowning can be found on page 183|PHB|8|Suffocating}, but if you want some more punishing rules for drowning, you can try the following:", { - "name": "Light Crossbow", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "type": "list", + "page": 12, + "items": [ + "You have 'breath points' equal to your Constitution modifier x 10 (minimum of 5).", + "At the start of your turn, you lose 1 breath point if you don't have access to air, or regain an amount of breath points equal to 5 + your Constitution modifier if you have access to air.", + "Each time you take an action, bonus action or reaction, you lose 1 breath point.", + "When you suffer a critical hit, you must make a Constitution saving throw to keep holding your breath. The DC equals 10 or half the damage you take, whichever is higher. If you fail, you lose all your breath points.", + "When you would lose a breath point, but have 0 breath points, you must succeed on a {@dc 10} Constitution saving throw or drop to 0 hit points and start dying at the start of your next turn. The DC of this saving throw increases by 1 each consecutive time it is made without access to breathable air." ] } - ], - "fluff": { - "_monsterFluff": { - "name": "Scimitar Sally", - "source": "KG" - } - }, - "tokenUrl": "https://5e.tools/img/VGM/Master Thief.png", - "attachedItems": [ - "light crossbow|phb", - "scimitar|phb" - ], - "traitTags": [ - "Sneak Attack" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "D", - "TC" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "savingThrowForced": [ - "constitution" - ], - "hasFluff": true - }, + ] + } + ], + "skill": [ { - "name": "Waterbaron Nestra Ruthiol", - "isNpc": true, + "name": "Sava", "source": "KG", - "page": 4, - "_copy": { - "name": "Noble", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the noble", - "with": "Nestra", - "flags": "i" - } + "page": 6, + "entries": [ + "{@note This skill tracks proficiency in the game of Sava, rules for which are included below:}", + { + "type": "statblock", + "tag": "variantrule", + "source": "KG", + "name": "Sava", + "page": 6 } + ] + } + ], + "adventure": [ + { + "name": "Kraken's Gamble", + "id": "KG", + "source": "KG", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/Cover.webp", + "published": "2016-11-15", + "storyline": "Storm King's Thunder", + "level": { + "start": 6, + "end": 8 }, - "type": { - "type": "humanoid", - "tags": [ - "human" - ] - }, - "alignment": [ - "L", - "E" - ], - "fluff": { - "_monsterFluff": { - "name": "Waterbaron Nestra Ruthiol", - "source": "KG" + "contents": [ + { + "name": "Kraken's Gamble", + "headers": [ + "Background", + "Synopsis", + "Hooks", + { + "header": "The River", + "depth": 1 + }, + { + "header": "The Inn", + "depth": 1 + }, + "Getting to Yartar", + "Yartar", + { + "header": "Brief Description", + "depth": 1 + }, + { + "header": "The Rossolio Manor", + "depth": 1 + }, + { + "header": "Waterbaron's Hall", + "depth": 1 + }, + { + "header": "Hand of Yartar", + "depth": 1 + }, + { + "header": "Grand Dame", + "depth": 1 + }, + { + "header": "Following the Purple Lady", + "depth": 1 + }, + "The Sewers", + { + "header": "S1. Control Office", + "depth": 1 + }, + { + "header": "S2. Otyugh's Pools", + "depth": 1 + }, + { + "header": "S3. Kuo-Toa Lair", + "depth": 1 + }, + { + "header": "S4. Emergency Drainage", + "depth": 1 + }, + { + "header": "S5. To the Aboleth's Lair", + "depth": 1 + }, + { + "header": "Aboleth's Lair", + "depth": 1 + }, + "Conclusion" + ] + }, + { + "name": "Items", + "ordinal": { + "identifier": "A", + "type": "appendix" + } } - }, - "tokenUrl": "https://5e.tools/img/MM/Noble.png", - "hasFluff": true + ] } ], - "monsterFluff": [ + "adventureData": [ { - "name": "Khemed", + "id": "KG", "source": "KG", - "_copy": { - "name": "Assassin", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": { - "type": "entries", + "data": [ + { + "type": "section", + "name": "Cover & Introduction", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/Cover-Full.webp" + }, + "title": "Kraken's Gamble Cover" + }, + { + "type": "hr" + }, + "This adventure is designed for the {@adventure Storm King's Thunder|SKT} campaign, and is meant to enhance your party's connection to important events and NPCs. Intended for a party of around 6th to 8th level, the main purpose is to acquaint your characters with the Kraken's Society and {@adventure the Grand Dame casino|SKT|11|The Grand Dame}, both of which feature prominently in {@adventure Chapter 11 of Storm King's Thunder|SKT|11}.", + { + "type": "section", + "name": "Background", + "page": 1, + "entries": [ + "The Kraken Society has long sought to grasp the mid-sized city of Yartar in its slimy tentacles, and now the time has come to make a bold move. A few weeks ago, the Kraken Society sent one of its most capable operatives, the {@creature aboleth} {@creature Oosith|KG}, to aid Kraken Society member {@creature Khaspere Drylund|SKT|Lord Drylund} in becoming the Waterbaron of Yartar.", + "Over the past few weeks, {@creature Oosith|KG}, {@creature Khaspere Drylund|SKT|Lord Drylund} and a young psionic named {@creature Atalia Nimmeryn|KG|Atalia} have abducted young nobles. {@creature Khaspere Drylund|SKT|Lord Drylund} invites them to his riverboat casino, where {@creature Atalia Nimmeryn|KG|lady Atalia} seduces them and leads them into {@creature Oosith|KG|Oosith's} sewer lair. Here the {@creature aboleth} infects them with an insidious disease, wraps them in a watertight cocoon and sends them flowing down the Dessarin River to Waterdeep. When they find their destination, other members of the Kraken Society gather them up, and the Society use them as hostages to blackmail their families, ensuring the noble houses' allegiance against the current {@creature Waterbaron Nestra Ruthiol|KG}.", + "Our heroes become entangled in the kraken's slimy appendages, when the third of these abducted nobles, young {@creature Lord Artan Rossolio|KG|Lord Artan}, is intercepted by a pack of giant birds, while flowing down the river towards Waterdeep." + ], + "id": "001" + }, + { + "type": "section", + "name": "Synopsis", + "page": 1, + "entries": [ + "On their travels, the party come across a young noble who's been imprisoned in a cocoon and sent down the Dessarin River from his home in Yartar. They escort him back to Yartar, where his mother hires them to figure out who attempted to abduct him.", + "The party's investigations might take them into Yartar's back-alleys and taverns, and even to the the Waterbaron's Hall. Ultimately, the clues lead to the riverboat casino {@adventure The Grand Dame|SKT|11|The Grand Dame}. Here they'll speak to a Kraken Society operative, who's willing to betray her associate {@creature Oosith|KG}. She'll lead the party down into the sewers, where they must brave fish-men, oozes and traps, before going head to head with a deceptive {@creature aboleth|MM} in its natural habitat." + ], + "id": "002" + }, + { + "type": "section", + "name": "Hooks", + "page": 1, + "entries": [ + "Here we'll go over two ways to get this adventure started, both of which requires your party to be in the somewhere in the vicinity of the Dessarin Valley.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The River", + "page": 1, + "entries": [ + "This hook only works if your party are travelling near the Dessarin River south of Yartar. They might be here if they are travelling to or from Triboar, Goldenfields or Waterdeep, or have made a stop at Womford or Beliard.", + "While travelling near the water's edge, the party can see a flock of very large birds circling something in the river, repeatedly diving down and attempting to pick it up. As the party closes in on the four {@b giant seagulls} {@homebrew (Use the {@creature Giant Swan|WBtW} statblock.)}. They can see what the birds are trying to retrieve from the water: a 6-foot long white, opaque, cocoon-like container.", + "The birds screech loudly and argue over their prize as they pull it from the water, and it drops onto the bank next to the river. The seagulls land and peck at the cocoon and each other, each attempting to be the first to break the shell. If the party attacks the seagulls, the birds fight back, but quickly fly away if seriously threatened.", + "The cocoon has been ruptured, and the party can clearly see what lies within: a naked, unconscious man with translucent and slimy skin, covered in several inches of grimy water. A {@dc 10} Intelligence ({@skill Nature}) check reveals that the cocoon isn't the product of any natural beast. It seems to be made of soft, membraneous tissue, that isn't webbing or fabric. A {@dc 20} Wisdom ({@skill Medicine}) check determines that the man's weird skin condition is probably the product of some sort of twisted magic or unnatural disease.", + "The young man soon regains his consciousness, coming to life with a shuddering breath, as his stark blue eyes flutter open. {@i 'Wh- Where am I?'} he mutters with a broken voice. He looks up at the party, a confused expression on his young face. {@i 'Who... Who are you? What have you done with me?'}", + "If the party explains the situation to him, young {@creature Lord Artan Rossolio|KG} seems even more confused. {@i 'Last I remember... I was in Yartar... I don't understand.'} {@creature Lord Artan Rossolio|KG|Artan} proceeds to tell the party what he knows (see the '{@adventure Lord Artan Rossolio|KG|0|Lord Artan Rossolio}' textbox) and then pleads with them to lend him a set of clothes and help him get home. Go to '{@adventure Getting to Yartar|KG|0|Getting to Yartar}'." + ], + "id": "005" + }, + { + "type": "entries", + "name": "The Inn", + "page": 2, + "entries": [ + "A different\u2014but similar\u2014way to start this adventure, which fits a broader variety of situations, is to have it start at an inn or similar establishment. This can be anywhere within a hundred miles of the Dessarin River.", + "While the party are relaxing or otherwise leisurely occupied the door to the establishment is pushed violently open. In strides a naked man, covering his private parts with both hands. His skin is translucent and slimy, his blonde hair wet and sticking to his forehead. The young man stumbles to the bar, and almost falls onto it, as he croaks: {@i 'wa- water... Good sir, I must... I must have water!'}", + "The stunned barkeep quickly fills a mug with water from a barrel and hands it to the young man. The drink almost slips from the naked man's slimy hands, but he manages to catch it, and proceeds to pour it over his own head. As the water trickles down over his naked skin, he lets out a profound sigh.", + "{@creature Lord Artan Rossolio|KG} finds a chair near the party, and recognizing that they are adventurers, immediately beseech them for their help. He tells them that he awoke trapped in some sort of cocoon, with giant birds fighting over him. He managed to slip away, while the birds fought over their prize and walked for a mile before finding his way here. The whole way, his skin burned and itched, and he knew he needed water. He don't know where he is, or how he ended up in the cocoon. {@creature Lord Artan Rossolio|KG|Artan} remembers only very little (see the '{@adventure Lord Artan Rossolio|KG|0|Lord Artan Rossolio}' textbox).", + "While speaking with the party, he continues to douse himself with water every 10 minutes, complaining that his skin burns and that he needs the water. Desperate, he pleads with the party to help him get home. Go to '{@adventure Getting to Yartar|KG|0|Getting to Yartar}'." + ], + "id": "006" + } + ], + "id": "004" + }, + { + "type": "inset", + "page": 2, + "name": "Optional Hook", + "entries": [ + "If your party is nowhere near Yartar, but you still want to run this adventure, there's hope for you. Any Lords' Alliance member can contact the party, reaching out to them on behalf of {@creature Waterbaron Nestra Ruthiol|KG} in Yartar, who needs a party of competent out-of-towners to investigate some mystical disappearances." + ], + "id": "007" + }, + { + "type": "inset", + "page": 2, + "name": "Lord Artan Rossolio", + "entries": [ + "The young lord has blonde hair and blue eyes. Spoiled rotten and used to getting his way, this pudgy 20-something-year-old hasn't seen a day of hard labour in his life. He's not rude or arrogant, but woefully out-of-touch with lesser folk and almost completely incapable of taking care of himself. He has {@creature Lord Artan Rossolio|KG|the statistics of a noble without weapons and armor}.", + { + "type": "entries", + "name": "Quick Background", + "page": 2, + "entries": [ + { + "type": "list", + "page": 2, + "items": [ + "House Rossolio made its fortune in barge building.", + "Artan's mother, fierce {@creature Lady Dezhia Rossolio|KG}, is the head of House Rossolio.", + "{@creature Lord Artan Rossolio|KG|Artan} has two siblings, Martyn and Urzales, but they are usually off on business trips.", + "{@creature Lord Artan Rossolio|KG|Artan's} father Ernest died when {@creature Lord Artan Rossolio|KG|Artan} was young.", + "{@creature Lord Artan Rossolio|KG|Artan} fancies himself the 'treasurer' of the family company, but in reality he is excluded from as much business as possible, due to his slow wit." + ] + } + ], + "id": "009" + }, + { + "type": "entries", + "name": "What Artan knows", + "page": 2, + "entries": [ + "{@creature Lord Artan Rossolio|KG|Artan's} memory is very fuzzy, but he has some bits and pieces of information:", + { + "type": "list", + "page": 2, + "items": [ + "The last he remembers, he was at the Rossolio Manor, getting ready to go out alone. He can't remember where to, unfortunately.", + "He remembers something about a {@item golden goose|KG}, but he can't quite place it. He doesn't think it was an actual golden goose, although that wouldn't be the weirdest thing the young socialite has seen at a party in Yartar.", + "There was definitely a beautiful woman involved. She had black hair, and a gorgeous purple dress. He can't remember her name, if she even told him." + ] + } + ], + "id": "00a" + } + ], + "id": "008" + } + ], + "id": "003" + }, + { + "type": "section", + "name": "Getting to Yartar", + "page": 2, + "entries": [ + "{@creature Lord Artan Rossolio|KG|Artan} is desperate to acquire the party's help, as he is wholly incapable of taking care of himself, especially in his compromised state. He tells the party:", + "{@i 'You must get me back to Yartar, as fast as possible. My mother will give you more gold than you've ever seen, when I return to her,'} with desperation and sincerity in his voice. {@i 'Oh, by the gods, she must be worried sick!'}", + "{@creature Lord Artan Rossolio|KG|Artan} will accept any demand the party has, assuring them that his mother will pay the reward, if they'll just lead him back to Yartar (he can't fathom that his mother might not agree with that assessment).", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Aboleth's Touch", + "page": 2, + "entries": [ + "As it turns out, the young noble is quite in need of the party's help, since he's been afflicted with an aboleth's tentacle, and must be doused with water each 10 minutes or take {@damage 1d12} acid damage. The party must find a way to mitigate this while making their way to Yartar, such as carrying a large container of water that {@creature Lord Artan Rossolio|KG|Artan} can fit in, or fill extra {@item waterskin|PHB|waterskins} (continually dousing {@creature Lord Artan Rossolio|KG|Artan} with water uses up six {@item waterskin|PHB|waterskins} per 24 hours, and must be done throughout the night and day). {@creature Lord Artan Rossolio|KG|Artan} is optimistic that his family will be able to pay someone to cure him of his condition." + ], + "id": "00e" + } + ], + "id": "00d" + } + ], + "id": "00c" + } + ], + "id": "00b" + }, + { + "type": "section", + "name": "Yartar", + "page": 3, + "entries": [ + "The city of Yartar is described on {@adventure page 115 of the Storm King's Thunder campaign book|SKT|3|Yartar}, as well as on {@book page 57 of the Sword Coast Adventurer's Guide|SCAG|2|Yartar}. It's advisable to read as much about Yartar as possible, before running this adventure. Some of this information is summarized in the section below, and some of the locations that are particularly relevant to this adventure, are also described in more detail on the following pages.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Brief Description", + "page": 3, + "entries": [ + "In short, Yartar is a fortified fishing and barge building town set on the banks of the Dessarin River. It is divided into a citadel on the west bank, and the town proper on the east bank, with a sturdy stone bridge between them. The prosperous and crowded town is a member of the Lord's Alliance, and the elected leader is {@creature Waterbaron Nestra Ruthiol|KG}. Other factions are also present in Yartar: the Zhentarim, the Harpers, the local all-female thieves' guild the Hand of Yartar, and the city guard the Shields of Yartar." + ], + "id": "011" + } + ], + "id": "010" + }, + { + "type": "entries", + "name": "The Rossolio Manor", + "page": 3, + "entries": [ + "{@creature Lord Artan Rossolio|KG|Artan's} home is a two-story building on the outskirts of town. Large and old, fenced in and foreboding, the Rossolio manor reeks of wealth and power. Inside, the manor is decorated with lavish paintings, tapestries, busts and statues, the floors are polished mahogany where they aren't covered by massive carpets, and gaudy chandeliers hang from the high ceilings.", + "The Rossolio manor is guarded by 12 elite guards (LN and N male and female {@creature veteran|MM|veterans}), which take orders from the unassuming 'butler' {@creature Khemed|KG} (N male assassin). The head of the household is {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} (LN female noble), a fierce, proud and hawkish old woman, who has a knack for business and no patience for incompetence.", + "When the party arrives with {@creature Lord Artan Rossolio|KG|Artan}, {@creature Khemed|KG} greets the young master and the party with cool politeness, and then leads them to {@creature Lady Dezhia Rossolio|KG|Lady Dezhia's} office. The busy old matron doesn't seem particularly thrilled at the return of her son, and immediately starts verbally abusing him:", + "{@i 'Where have you been, you foolish boy? No, don't answer that. I will not tolerate your presence while you are wearing that dreadful attire. You look horrid. Go get yourselves a bath and some clean clothes, then we'll talk!'}", + "As {@creature Lord Artan Rossolio|KG|Artan} bows his head and retreats to his chambers, {@creature Lady Dezhia Rossolio|KG|Dezhia} turns her attention to the party. She demands they explain what happened to {@creature Lord Artan Rossolio|KG|Artan}, how they found him and how they got him to Yartar. Regardless of what promises {@creature Lord Artan Rossolio|KG|Artan} has made, she'll refuse to pay anything more than 100 gold pieces for the party's aid in returning {@creature Lord Artan Rossolio|KG|Artan}. However, she'll entice the party with a job offer:", + "{@i 'Our family priest will have a look at his condition. In the meanwhile, I must know who our enemies are, so that they can be dealt with. I also see that the boy has carelessly lost his family pendant. It is an irreplaceable heirloom that must be returned to the house.'}", + "{@creature Lady Dezhia Rossolio|KG|Lady Dezhia} offers a reward of 500 gold pieces if they can learn what happened to {@creature Lord Artan Rossolio|KG|Artan}, and another 500 gold pieces for retrieving the pendant (which is a capital R engraved with emeralds into an onyx disk). If the party press her, she'll agree to pay half of the prize up front.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Bring the Butler", + "page": 3, + "entries": [ + "If you think your party might need an extra hand with the challenges ahead, or some guidance along the way, you can have {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} offer up {@creature Khemed|KG|Khemed's} services. He can act as a guide and an aid in combat. Instead of taking a prominent role in planning or negotiation, the silent assassin should stay in the background and only intervene to keep the party from getting themselves in over their heads." + ], + "id": "014" + } + ], + "id": "013" + }, + { + "type": "inset", + "page": 3, + "name": "Lady Dezhia Rossolio", + "entries": [ + "The head of the Rossolio household is a sharp-featured woman of about sixty years. Her white hair is kept in a bun, and she wears stylish, but practical clothes. Her wit is sharp, her speech refined and her demeanor unforgiving. {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} abhors stupidity\u2014which is why {@creature Lord Artan Rossolio|KG|Artan} is only barely tolerated\u2014and respects strength and cunning. Her ultimate goal is to firmly secure her family's coffers and legacy.", + { + "type": "entries", + "name": "What Dezhia Knows", + "page": 3, + "entries": [ + "{@creature Lady Dezhia Rossolio|KG|Lady Dezhia} can offer some information that might be helpful to the party:", + { + "type": "list", + "page": 3, + "items": [ + "{@creature Waterbaron Nestra Ruthiol|KG} was very interested in {@creature Lord Artan Rossolio|KG|Artan's} disappearance, and {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} got the distinct impression that {@creature Lord Artan Rossolio|KG|Artan} wasn't the only noble to have gone missing in the recent weeks.", + "If the characters mention the woman in a purple dress, {@creature Lady Dezhia Rossolio|KG|Dezhia} comments that it might be one of the 'Hand of Yartar', the all-female thieves' guild. She doesn't know where they reside, but suggests that looking for 'hardened women in sordid places' might be a way to get in contact with them.", + "If the party somehow know about {@adventure The Grand Dame|SKT|11|The Grand Dame}, she can tell them that it is only for the wealthy (or 'fools with more coin that sense', as {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} puts it). {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} can be convinced to lend them fine clothes to help the party disguise themselves as nobles, if needed." + ] + } + ], + "id": "016" + } + ], + "id": "015" + } + ], + "id": "012" + }, + { + "type": "entries", + "name": "Waterbaron's Hall", + "page": 4, + "entries": [ + "The Waterbaron of Yartar, {@creature Waterbaron Nestra Ruthiol|KG|Nestra Ruthiol} (LE female human noble), resides in the Waterbaron's Hall which sits at the center of Yartar. It's a large, squat building with a vaulted roof. Within are all sort of meeting rooms, a vast feast hall, and the Waterbaron's grand chambers. The hall is built in marble, and rich tapestries and ornate statues fill each of the high-ceilinged chambers.", + "Visitors to the hall must announce themselves with the Shields of Yartar standing guard outside. If the party ask to see the Waterbaron, the heavily armored {@creature veteran|MM} guards escort the party to {@creature Waterbaron Nestra Ruthiol|KG|Waterbaron Nestra Ruthiol's} grand chamber.", + "If the party asks about disappearing nobles, {@creature Waterbaron Nestra Ruthiol|KG|Nestra} immediately seems interested in what they have to say. She's noted the disappearance of several nobles with concern, and she's suspicious that {@creature Khaspere Drylund|SKT|Lord Drylund} (the owner of {@adventure the Grand Dame|SKT|11|The Grand Dame}) is somehow involved. She thinks the lord is vying for her seat, and finds it suspicious that all the nobles who've gone missing so far, are from families that back her as Waterbaron. She finds herself unable to act on the suspicions, though, because she doesn't have sufficient proof to warrant a thorough investigation into {@creature Khaspere Drylund|SKT|Lord Drylund}. Any brash move risks tipping her hand and turning more nobles against her.", + "She doesn't tell the party all of this, of course, but instead poses as a benevolent leader, concerned for the safety and well-being of the people she governs. She can provide the following information:", + { + "type": "list", + "page": 4, + "items": [ + "Three nobles have gone missing over the last few weeks. {@creature Lord Artan Rossolio|KG|Artan Rossolio}, Jakkob Dawnflower and Timothy Salzberg. All are young men.", + "Timothy was a regular at {@adventure the Grand Dame|SKT|11|The Grand Dame} and Jakkob might've been involved with the Hand of Yartar, or so the rumors say.", + "No clues have been found about where any of them are, and all seem to have disappeared during the night." + ] + }, + "If the party seem hesitant to investigate, or ask why she doesn't get her Shields to look into the matter, {@creature Waterbaron Nestra Ruthiol|KG|Nestra} says that she can't legally investigate {@adventure the Grand Dame|SKT|11|The Grand Dame} with so little actual evidence, and ask the party to get to the bottom of this for her. She'll pay them a 100 gold pieces up front for the effort, but warns the party that they do not officially work for her or the city, and if they are caught doing anything illicit, or take up arms against the Shields or any other of Yartar's citizens, she'll deny having ever met them and punish them according to harsh Yartarian law." + ], + "id": "017" + }, + { + "type": "entries", + "name": "Hand of Yartar", + "page": 4, + "entries": [ + "If the party wants to speak with the all-female thieves' guild, they'll first have to find a representative. There's a couple of places that they might choose to visit for this: the Yartar market (called the Fishyard by the locals), the many alleys in the town, or one of the more sordid taverns, such as the Cointoss or the White-Winged Griffon.", + "Describing each of these locations are out of the scope of this document, but a thorough investigation should eventually allow the party to find one of the Hands. In an alley it's a woman beggar that looks a little too well-fed and sharp-eyed, in the taverns it's a stern-faced woman that everyone else seems to give a wide berth, and in the marketplace it's a lone woman who seems more focused on observing passersbys than buying anything.", + "If you prefer to do a montage-style-investigation, you can have each party member involved in the search roll a {@dc 15} Intelligence ({@skill Investigation}) check each hour, to determine how long it takes them to find a Hand.", + "Regardless where the party finds her, {@creature Scimitar Sally|KG} isn't keen on mincing words with well-armed strangers. She'll deny any open accusation about being a member of the Hand of Yartar, but might confess to 'knowing some people'. If the party cough up sufficient coin\u2014a few platinum pieces at the least\u2014and make a good Charisma roll or two, Sally will tell them some or all of what she knows, at your discretion (see the '{@adventure Scimitar Sally|KG|0|Scimitar Sally}' textbox). If the party tries to intimidate her, or becomes violent, she'll make her way to an alley (if she isn't already in one) where three {@creature Hand of Yartar|KG|Hands of Yartar} joins her against the party. If she's close to being defeated, she surrenders the information willingly, rather than die.", + { + "type": "inset", + "page": 4, + "name": "Scimitar Sally", + "entries": [ + "This seasoned thief has dirty-blonde hair, a square jaw and a nasty scar that runs from her hairline to her upper lip, twisting her mouth in a perpetual scowl.", + { + "type": "entries", + "name": "What Sally Knows", + "page": 4, + "entries": [ + "Sally knows a thing or two about what's going on:", + { + "type": "list", + "page": 4, + "items": [ + "The Hand of Yartar isn't involved in the disappearances, and don't know who's behind them. They suspect that some sort of organization is involved, but can't be sure if its Zhentarim, Harpers or some third faction.", + "The lady in purple might be {@creature Atalia Nimmeryn|KG|Lady Atalia}, a young woman who has some sort of mind-powers and frequents {@adventure the Grand Dame|SKT|11|The Grand Dame}. The Hand have tried recruiting her, to no avail." + ] + } + ], + "id": "01a" + } + ], + "id": "019" + } + ], + "id": "018" + }, + { + "type": "entries", + "name": "Grand Dame", + "page": 5, + "entries": [ + "{@adventure The Grand Dame|SKT|11|The Grand Dame} and its notable inhabitants are detailed on {@adventure page 215 to 219 of the Storm King's Thunder campaign book|SKT|11|The Grand Dame}, so we won't go over the interior in great detail here.", + "The brief summary is that {@adventure the Grand Dame|SKT|11|The Grand Dame} is an ornately decorated riverboat owned by {@creature Khaspere Drylund|SKT|Lord Khaspere Drylund}, who is a member of the Kraken Society. In essence, {@adventure the Grand Dame|SKT|11|The Grand Dame} is a nightly, floating casino catering to rich nobles.", + "The ship is captained by {@creature Nelvin Storn|KG|Nelvin Storn (LE male bandit captain}) who employs eight deckhands (NE male and female {@creature bandit|MM|bandits}), and the casino is overseen by {@creature Pow Ming|SKT} (N female mage). Around 80 people work on {@adventure the Grand Dame|SKT|11|The Grand Dame} (deckhands, rowers, chefs, servers, dealers, escorts and musicians) and {@dice 2d6 + 5} wealthy aristocrats or guild members spend their money there each night.", + "The only thing in this adventure that is really different from what is detailed in the book, is that {@creature Khaspere Drylund|SKT|Lord Khaspere Drylund} is away on business at this time. No one knows where, not even his most trusted employee {@creature Pow Ming|SKT}. He's supposed to come back in a week or two, and she's in charge while he is away. This change is made to avoid the party accidentally killing {@creature Khaspere Drylund|SKT|Lord Khaspere} or otherwise badly disrupt {@adventure Chapter 11 of Storm King's Thunder|SKT|11}.", + { + "type": "entries", + "name": "Getting on the Boat", + "page": 5, + "entries": [ + "As it is detailed on {@adventure Storm King's Thunder page 216|SKT|11|The Grand Dame}, there are four obvious ways to gain access to {@adventure the Grand Dame|SKT|11|The Grand Dame}. Enter by force, pose as a worker, pose as a wealthy guest or sneak onto the riverboat. Remember, the party doesn't have to all get onboard, and they don't have to all get onboard the same way. Any characters openly wearing weapons and armor won't be allowed onto the boat, under any circumstances.", + "We'll cover each of the options below, expanding on the information in the campaign book, so that you're prepared for what your party might try. Be advised, posing as guests is probably the approach that'll get them the longest, and is easiest to pull off.", + { + "type": "entries", + "name": "Enter by Force", + "page": 5, + "entries": [ + "Really, you should do everything to make sure your players do not choose this option. Drop hints like 'the captain and his deckhands seem ready for trouble' and maybe even remind the players that 'there's a guard station just at the end of the pier'.", + "If your party still end up in a fight with {@creature Nelvin Storn|KG|Nelvin} and his deckhands, or even {@creature Pow Ming|SKT}, you can have one of the characters spot the {@creature Atalia Nimmeryn|KG|Purple Lady} during the fight, standing a hundred feet away\u2014perhaps at the end of the pier. She sees the character noticing her, and immediately starts walking away. This does two things: it's now no longer necessary to get onboard of {@adventure the Grand Dame|SKT|11|The Grand Dame}, and the party will have an excuse to quickly make their escape, instead of continuing a fight they shouldn't fight. It's not an optimal outcome, but it's better than nothing. If the party catch up to her, you can jump straight to '{@adventure Following the Purple Lady|KG|0|Following the Purple Lady}'." + ], + "id": "01d" + }, + { + "type": "entries", + "name": "Posing as a Worker", + "page": 5, + "entries": [ + "Workers usually arrive early in the evening, a few hours before the guests. {@creature Nelvin Storn|KG|Nelvin} has the workers line up, before going down the line one by one and appraising them. For each character, roll a Charisma ({@skill Deception}) check against {@creature Nelvin Storn|KG|Nelvin's} Wisdom ({@skill Insight}) roll (his mod is {@skillCheck insight 0}). If a character fails, {@creature Nelvin Storn|KG|Nelvin} stops and looks at the character. {@i 'And who might you be? A thief?'}", + "The character then has an opportunity to give an explanation, or simply a denial, and can roll another contested Charisma ({@skill Deception}) check. On a successful check, {@creature Nelvin Storn|KG|Nelvin} gives a short remark like {@i 'fix your hat'} or {@i 'straighten your blouse'}, before continuing down the line. On a failed save, {@creature Nelvin Storn|KG|Nelvin} turns the character away with a suspicious glare, and perhaps even threats of violence." + ], + "id": "01e" + }, + { + "type": "entries", + "name": "Posing as a Guest", + "page": 5, + "entries": [ + "The characters might also attempt to pose as wealthy guests, to gain entrance to {@adventure the Grand Dame|SKT|11|The Grand Dame}. {@creature Nelvin Storn|KG|Nelvin} has a list of guests, but knows that turning away wealthy visitors is bad for business, so he doesn't always adhere to it. If a character succeeds on a {@dc 13} Charisma ({@skill Deception}, {@skill Intimidation} or {@skill Persuasion}, depending on the story) check, they can convince the captain to allow them onto the boat. A character with the {@background noble|PHB|noble background} has advantage on this check, and a character that isn't dressed suitably (such as in a noble's outfit) has disadvantage on this check.", + "If the characters fail the check, but doesn't otherwise grossly insult or threaten {@creature Nelvin Storn|KG|Nelvin}, he might ask them to prove that they've money to spend. That's {@creature Nelvin Storn|KG|Nelvin's} not-so-subtle way of asking for a bribe. If they give him 50 gold pieces or more, he'll flash an insincere smile and allow them onto the boat." + ], + "id": "01f" + }, + { + "type": "entries", + "name": "Sneaking onto the Boat", + "page": 5, + "entries": [ + "The easiest way to sneak onto the boat is with a spell of {@spell invisibility} or similar measures. Without invisibility its very hard to sneak unnoticed onto the boat from the pier, since there's deckhands by all exits. If the party manages a sizable diversion, however, they might be able to sneak in while the deckhands and {@creature Nelvin Storn|KG|Nelvin} are distracted.", + "It's also possible to sneak onto the boat from the water, through one of the windows on the main deck. Climbing the hull from the river will require suitable equipment (such as a {@item Hempen Rope (50 feet)|PHB|rope} and {@item grappling hook|PHB}) combined with a {@dc 15} Strength ({@skill Athletics}) check, or helpful spells such as {@spell fly} or {@spell spider climb}. The longer it takes for a character (or several characters) to find their way to the window, the larger the chance that they are discovered. If you want to, you can roll a {@dice 1d6} each round. On a 6, a worker spots the party sneaking in and begin asking questions." + ], + "id": "020" + } + ], + "id": "01c" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/Kraken.webp" + }, + "altText": "A line-work drawing of a tentacle with suckers." + }, + { + "type": "entries", + "name": "The Casino", + "page": 6, + "entries": [ + "{@adventure The Grand Dame's|SKT|11|The Grand Dame} Casino is detailed on {@adventure page 218 of the Storm King's Thunder campaign|SKT|11|The Grand Dame} book (its {@adventure area 9|SKT|11|9. Golden Goose Casino}).", + "When a character posing as a guest enters the casino for the first time they are met by the stern-faced {@creature Pow Ming|SKT}, who tersely offers to exchange gems or gold for {@item golden goose|KG|golden geese}, the wooden chips used for betting in the casino. A single {@item golden goose|KG} costs 10 gold pieces.", + "In the casino itself, the guests (nobles of various races and ethnicities) are playing games and indulging in free liquor. The attractive {@creature dealer|KG|dealers} sitting by the gaming tables are commoners with the following changes:", + { + "type": "list", + "page": 6, + "items": [ + "A {@creature dealer|KG} has an Intelligence, Charisma and Wisdom score of 12 (+1).", + "A dealer is proficient in Intelligence ({@skill Sava|KG}) and Wisdom ({@skill Insight}) checks." + ] + }, + { + "type": "entries", + "name": "The Purple Lady", + "page": 6, + "entries": [ + "Any character entering the casino will quickly spot a beautiful woman clad in a gorgeous purple dress. She has black hair that is cropped short on the sides and a stunning necklace set with black stones around her slender neck.", + "She's playing a game of {@variantrule sava|KG} with a gaudily dressed older man, that finishes up when a character approaches. The white-haired noble pushes a stack of {@item golden goose|KG} coins across the table and rises from his plush seat. {@i \"I don't know how you do it, Lady Atalia. You seem to know my every move, before I know it myself. Thank you for the game,\"} he says graciously, before bending down and kissing the woman's extended hand. {@i \"Now I think I must find another table, lest I squander all the coin I've spent a lifetime acquiring.\"} The young woman smiles warmly at the older man. {@i \"You do that, Lord Hubert. Until next time.\"}", + "If a character asks to sit down for a game of {@variantrule sava|KG} with {@creature Atalia Nimmeryn|KG|Atalia}, she agrees with a smile, and asks them questions about who they are, where they're from and what they're doing in Yartar, continually using her {@spell detect thoughts} spell to read the character's surface thoughts. She doesn't probe any deeper, unless absolutely necessary, knowing that a deep look will alert the character that their thoughts are being read. Her spell also helps her with winning the {@variantrule sava|KG} game (in which she's proficient), giving her advantage on her Wisdom ({@skill Insight}) check.", + "If a character asks {@creature Atalia Nimmeryn|KG|Lady Atalia} about {@creature Lord Artan Rossolio|KG|Artan} or any other disappearances, she maintains her composure and claims that she knows nothing about any disappearances, although she did play a few games of {@variantrule sava|KG} with a young noble named {@creature Lord Artan Rossolio|KG|Artan} some time ago. While outwardly appearing as if everything is normal, {@creature Atalia Nimmeryn|KG|Atalia} uses her telepathy to speak in the mind of the character: {@i 'Pretend as if everything is fine. We need to talk. Not here. Follow me when the boat returns to the docks. Nod if you understand me.'} If the party agrees, go to '{@adventure Following the Purple Lady|KG|0|Following the Purple Lady}' when {@adventure the Grand Dame|SKT|11|The Grand Dame} returns to Yartar." + ], + "id": "022" + }, + { + "type": "entries", + "name": "Developments", + "page": 7, + "entries": [ + "What else happens during the party's stay on the riverboat is up to you. The boat is sailing on the river from late evening to the early hours of morning, so there's plenty of time to snoop around and play casino games. When the boat returns to Yartar, the party can cash their {@item golden goose|KG} coins in for gold pieces, if they've any left." + ], + "id": "023" + }, + { + "type": "inset", + "page": 6, + "name": "Casino Games", + "entries": [ + "If some or all of your party are posing as casino guests, they might want to actually play some games. Here are some rules that should hopefully make this a fun experience for the whole table. Remember, if some of your party aren't included in these games, or some players just don't enjoy these sort of mini-games, you shouldn't drag them out for too long.", + { + "type": "statblock", + "tag": "variantrule", + "source": "KG", + "name": "Kobold's Knuckles", + "page": 6 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "KG", + "name": "Sava", + "page": 6 + } + ], + "id": "024" + }, + { + "type": "entries", + "name": "Troubleshooting", + "page": 7, + "entries": [ + "For various reasons, your party might not get a chance to sit down with {@creature Atalia Nimmeryn|KG|Lady Atalia} on {@adventure the Grand Dame|SKT|11|The Grand Dame}.", + { + "type": "entries", + "name": "No meet and greet", + "page": 7, + "entries": [ + "If they're posing as workers or have snuck unto the ship, the party probably won't be able to sit down for a friendly game of {@variantrule sava|KG}. Instead, allow them the chance to confront {@creature Atalia Nimmeryn|KG|Lady Atalia} when she's making her way to her cabin, the restroom or to the boat's railing for a breath of fresh air. If the party board the boat before it's evening, {@creature Atalia Nimmeryn|KG|Lady Atalia} can be found in the Dining Room ({@adventure area 7|SKT|11|7. Dining Room}) eating a light meal. She has a {@variantrule sava|KG} game with her, if any from the party wishes to play." + ], + "id": "026" + }, + { + "type": "entries", + "name": "Failure to board", + "page": 7, + "entries": [ + "It's also possible that your party never gets onto the boat, either by choice or by accident, and instead hang around the docks looking for the Purple Lady. If they do, they never see {@creature Atalia Nimmeryn|KG|Atalia} board {@adventure the Grand Dame|SKT|11|The Grand Dame} (she's already on the boat before the party arrives), but she departs the boat when it docks a few hours after midnight, arm-in-arm with a young noble. They might confront her then, upon which she bids the noble farewell and you can pick it up from '{@adventure Following the Purple Lady|KG|0|Following the Purple Lady}', or they can sneak after her, following her down into the sewers, as she makes her way to the {@creature aboleth|MM|aboleth's} chamber with the newest subject." + ], + "id": "027" + } + ], + "id": "025" + } + ], + "id": "021" + } + ], + "id": "01b" + }, + { + "type": "entries", + "name": "Following the Purple Lady", + "page": 8, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/PurpleLady.webp" + }, + "altText": "A an illustration of the silhouette of a woman wearing a purple ball gown and matching gloves." + }, + "When the boat docks a few hours after midnight, {@creature Atalia Nimmeryn|KG|Lady Atalia} doesn't acknowledge the party or gives them any indication that they should follow her. She simply assumes that they will, and walks off the docks at a brisk pace, heading towards the empty streets of Yartar. She walks for a couple of minutes, attempting to stay at least a hundred feet ahead of the party, before ducking into an alley. There she waits for the party to arrive.", + { + "type": "entries", + "name": "Damsel in Distress", + "page": 8, + "entries": [ + "{@creature Atalia Nimmeryn|KG|Lady Atalia} is a competent and dangerous Kraken Society operative, but she isn't about to reveal that to the party. Instead she hopes to convince them that she is as much a victim as {@creature Lord Artan Rossolio|KG|Artan}, and that she's not an enemy, but an ally. She tells the party the following half-truths and lies:", + { + "type": "list", + "page": 8, + "items": [ + "Yes, she was involved in abducting {@creature Lord Artan Rossolio|KG|Artan}, but she didn't do it willingly. She was forced by the evil sorcerer {@creature Oosith|KG}, who'll kill her if she doesn't comply. [The truth is that {@creature Oosith|KG} was send by the Kraken Society to help {@creature Khaspere Drylund|SKT|Lord Drylund} become Waterbaron, and {@creature Atalia Nimmeryn|KG|Atalia} is ordered by the kraken to aid him.]", + "{@creature Oosith|KG} came to Yartar a few weeks ago and was initially charming, although he's an evil and ruthless man beneath the surface. He's tall and handsome, with a black moustache. [The truth is that {@creature Oosith|KG} was never charming, {@creature Atalia Nimmeryn|KG|Atalia} was just given orders to obey him. She doesn't know that {@creature Oosith|KG} is actually an {@creature aboleth|MM}, however, since the creature has used it's phantasmal force to appear to her as a human noble.]", + "{@creature Khaspere Drylund|SKT|Lord Drylund} and everyone else on {@adventure the Grand Dame|SKT|11|The Grand Dame} aren't involved, she just uses the riverboat because it's a good place to pick up lone nobles, which is what {@creature Oosith|KG} requires of her. [The truth is that {@creature Khaspere Drylund|SKT|Lord Drylund} is very much at the center of this conspiracy, but {@creature Atalia Nimmeryn|KG|Atalia} wants to protect that secret\u2014and we don't want the party to get too suspicious of {@creature Khaspere Drylund|SKT|Lord Drylund} before {@adventure Chapter 11 of Storm King's Thunder|SKT|11}].", + "She doesn't know what happens to the nobles she brings to {@creature Oosith|KG}, but is afraid that it is nefarious. [{@creature Atalia Nimmeryn|KG|Atalia} truly doesn't know, but she has a pretty good idea that they are taken captive and not killed, since she could very easily do that herself].", + "{@creature Oosith|KG} resides in the sewers, preferring to stay out of sight of the Shields and the Hand of Yartar. He's protected by a handful of fish-people, who revere him like a god. She usually delivers her 'catch' to the fish-people not very far into the sewers, so she doesn't know the full layout or which traps or other guardians are there. [This is all true].", + "{@creature Atalia Nimmeryn|KG|Atalia's} telepathy (and other powers, if the party has seen them) are small feats of magic that {@creature Oosith|KG} has taught her. [The truth is that they are actually powers granted by her patron, the ancient kraken {@creature Slarkrethel|SKT}].", + "She's helping the party because she wishes to be free of her tormentor, but is to afraid to do anything directly, and begs them not to tell {@creature Oosith|KG} of her involvement. [{@creature Atalia Nimmeryn|KG|Atalia} actually helps the party because she detests the weird {@creature Oosith|KG}, and wishes to take his position in the Kraken Society]." + ] + }, + "After giving the party all this information, {@creature Atalia Nimmeryn|KG|Atalia} tells them that she will wait here, while they head down below using a sewer grate in the alley.", + { + "type": "entries", + "name": "Treasure", + "page": 8, + "entries": [ + "{@creature Atalia Nimmeryn|KG|Atalia} carries a necklace set with jet stones worth 1,000gp. She also has {@dice 2d10} {@item golden goose|KG} coins." + ], + "id": "02a" + } + ], + "id": "029" + }, + { + "type": "entries", + "name": "Troubleshooting", + "page": 8, + "entries": [ + "At this point some problems might arise. Below we'll go over some of the most significant ones:", + { + "type": "entries", + "name": "Violence", + "page": 8, + "entries": [ + "The party might choose to fight {@creature Atalia Nimmeryn|KG|Lady Atalia}. That's alright, she has a statblock and isn't imperative to the rest of the adventure or anything else in {@adventure Storm King's Thunder|SKT}. While defending herself, she'll try to calm things down and talk instead, so unless your party are really bloodthirsty, she should still get to tell her story. If they manage to kill her before she tells them about {@creature Oosith|KG}, you can remark on a sewer grate being open in the direction she was heading." + ], + "id": "02c" + }, + { + "type": "entries", + "name": "Interrogation", + "page": 8, + "entries": [ + "If the party somehow compel {@creature Atalia Nimmeryn|KG|Atalia} to talk about {@creature Khaspere Drylund|SKT|Lord Drylund's} role in the scheme, or the existence of the Kraken Society, the kraken {@creature Slarkrethel|SKT} uses its telepathic link with her to deal enough psychic damage to kill her instantly, before she can divulge anything more than {@i 'the Kraken...'}" + ], + "id": "02d" + }, + { + "type": "entries", + "name": "Come with us", + "page": 8, + "entries": [ + "If the party asks {@creature Atalia Nimmeryn|KG|Atalia} to accompany them, she refuses on the basis that her connection with {@creature Oosith|KG} would enable him to turn her against them. If they insist, she'll reluctantly go along with them, but use the first chance she gets to slip away unnoticed." + ], + "id": "02e" + }, + { + "type": "entries", + "name": "Calling for backup", + "page": 8, + "entries": [ + "The party might feel that they've done enough, and choose to ask for help with {@creature Lady Dezhia Rossolio|KG|Lady Rossolio} or the Waterbaron's Shields of Yartar. {@creature Atalia Nimmeryn|KG|Atalia} will tell the party that Yartar's Shields are grunts, and are likely to scare off {@creature Oosith|KG}. If the party goes back to {@creature Lady Dezhia Rossolio|KG|Lady Rossolio}, she asks them to exact vengeance and get her pendant back, and might offer them more gold, or the help of {@creature Khemed|KG}, if they're still not convinced it's their duty." + ], + "id": "02f" + } + ], + "id": "02b" + } + ], + "id": "028" + } + ], + "id": "00f" + }, + { + "type": "section", + "name": "The Sewers", + "page": 9, "entries": [ { "type": "entries", - "name": "Bring the Butler", - "page": 3, "entries": [ - "If you think your party might need an extra hand with the challenges ahead, or some guidance along the way, you can have {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} offer up {@creature Khemed|KG|Khemed's} services. He can act as a guide and an aid in combat. Instead of taking a prominent role in planning or negotiation, the silent assassin should stay in the background and only intervene to keep the party from getting themselves in over their heads." - ] + { + "type": "entries", + "name": "General Statistics", + "page": 9, + "entries": [ + "The sewers have the following general statistics unless otherwise noted.", + { + "type": "entries", + "name": "Floors", + "page": 9, + "entries": [ + "All vertical surfaces are grimy and slippery. A creature moving on these surfaces must succeed on a {@dc 10} Dexterity saving throw or fall prone at the end of their movement, unless they move at half their move speed." + ], + "id": "033" + }, + { + "type": "entries", + "name": "Illumination", + "page": 9, + "entries": [ + "It is pitch black in Yartar's sewers." + ], + "id": "034" + }, + { + "type": "entries", + "name": "Sewer Water", + "page": 9, + "entries": [ + "The sewer water is filled with refuse and garbage. The canals are 5 feet deep unless otherwise noted. The water {@quickref Vision and Light|PHB|2||heavily obscures} anything more than 10 feet away. A creature that enters the water for the first time must succeed on a {@dc 11} Constitution saving throw or contract {@disease Sewer Plague|DMG} {@homebrew |(see page 257 of the Dungeon Master's Guide)}." + ], + "id": "035" + }, + { + "type": "entries", + "name": "Wall and Ceilings", + "page": 9, + "entries": [ + "The tunnels and rooms that make up the sewers are old stonework. The ceilings are low, reaching only 8 feet above the gangways." + ], + "id": "036" + } + ], + "id": "032" + }, + { + "type": "entries", + "name": "Entering the Sewers", + "page": 9, + "entries": [ + "The party enters from a sewer grate above, climbing down a metal ladder into a tunnel which is blocked off to the west, but continues to the east. They appear from the western edge of the map." + ], + "id": "037" + } + ], + "id": "031" + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/Sewer(DM).webp" + }, + "id": "SewerDM", + "title": "Sewer", + "imageType": "map", + "grid": { + "type": "square", + "size": 72 + }, + "mapRegions": [ + { + "area": "038", + "points": [ + [ + 202, + 418 + ], + [ + 202, + 802 + ], + [ + 516, + 802 + ], + [ + 516, + 418 + ] + ] + }, + { + "area": "03d", + "points": [ + [ + 1213, + 949 + ], + [ + 1142, + 765 + ], + [ + 1145, + 715 + ], + [ + 1280, + 585 + ], + [ + 1427, + 562 + ], + [ + 1676, + 485 + ], + [ + 1869, + 413 + ], + [ + 1969, + 424 + ], + [ + 2033, + 522 + ], + [ + 2031, + 949 + ] + ] + }, + { + "area": "040", + "points": [ + [ + 969, + 1260 + ], + [ + 969, + 1707 + ], + [ + 1564, + 1707 + ], + [ + 1564, + 1260 + ] + ] + }, + { + "area": "043", + "points": [ + [ + 1847, + 1275 + ], + [ + 1847, + 1896 + ], + [ + 2040, + 1896 + ], + [ + 2040, + 1275 + ] + ] + }, + { + "area": "044", + "points": [ + [ + 2645, + 911 + ], + [ + 2645, + 1244 + ], + [ + 2851, + 1244 + ], + [ + 2851, + 911 + ] + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/Sewer.webp" + }, + "title": "Player Version", + "imageType": "mapPlayer", + "grid": { + "type": "square", + "size": 72 + }, + "mapParent": { + "id": "SewerDM" + }, + "id": "Sewer" + } + ] + }, + { + "type": "entries", + "name": "S1. Control Office", + "page": 9, + "entries": [ + "This room has handwheels and levers used for opening and closing the waterpipes flowing into and out of the sewers in this area. There's desk and two chairs in the middle of the office. The skeleton of an unfortunate sewer worker lies naked and half-dissolved on the ground, having been cleaned by the oozes that occupy this room (see below).", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Control Mechanisms", + "page": 9, + "entries": [ + "The handwheels and levers have half-rotten labels and color-coded handles, which are probably quite obvious to a professional, but requires some thinking for a non-professional.", + "Any character that takes a minute to study the mechanisms, must succeed on a {@dc 13} Intelligence ({@skill Investigation}) check to figure out how they work. The four handwheels let more water into this part of the sewers (the water rises by 1 feet per minute, per handwheel), but the emergency drainages (see {@area S4|043}) prevent the sewer from overflowing. The four levers open up the drains beneath the water, emptying this section of the sewer (1 foot per minute per lever). On a failed check, a character gets it wrong, and thinks that the handwheels will empty the sewer, and the levers will fill it.", + "If a character uses an action to turn a handwheel or pull a lever, starting the process of filling or emptying the sewers, it immediately alerts the kuo-toa in {@area S3|040}. Two {@creature kuo-toa|MM} and one {@creature kuo-toa whip|MM} swim to investigate and arrive three rounds later." + ], + "id": "03a" + }, + { + "type": "entries", + "name": "Psionic Oozes", + "page": 9, + "entries": [ + "The aberrant presence of the {@creature aboleth|MM} has caused some the grime and refuse of the sewers to develop sentience. Four {@creature Gray Ooze (Psychic)|MM|psionic gray oozes} slither along the ceilings and walls of the room, looking like ordinary muck. They attack when the party begin operating the sewer mechanisms, or before the last character leaves the room." + ], + "id": "03b" + }, + { + "type": "entries", + "name": "Treasure", + "page": 9, + "entries": [ + "There are a set of {@item mason's tools|PHB} in a bag on the table as well as 4 gold pieces and 11 silver pieces." + ], + "id": "03c" + } + ], + "id": "039" + } + ], + "id": "038" }, { - "type": "hr" - } - ] - } - } - } - } - }, - { - "name": "Lady Dezhia Rossolio", - "source": "KG", - "_copy": { - "name": "Noble", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": { - "type": "entries", - "entries": [ - "The head of the Rossolio household is a sharp-featured woman of about sixty years. Her white hair is kept in a bun, and she wears stylish, but practical clothes. Her wit is sharp, her speech refined and her demeanor unforgiving. {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} abhors stupidity\u2014which is why {@creature Lord Artan Rossolio|KG|Artan} is only barely tolerated\u2014and respects strength and cunning. Her ultimate goal is to firmly secure her family's coffers and legacy.", + "type": "entries", + "name": "S2. Otyugh's Pools", + "page": 9, + "entries": [ + "{@creature Oosith|KG|Oosith's} most favoured pet, an {@creature otyugh|MM}, make it's lair in the 3-foot deep pools of stinking offal in this collapsed part of the sewer. It disregards any of the treasure and material objects that lay strewn about there. The kuo-toa keeps it well-fed with rats and any humanoids they capture that aren't needed as mind-slaves. If the party begin picking up items around its lair, it springs out from one of the pools, and attempt to drag a character down into the pool and consume it.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Treasure", + "page": 9, + "entries": [ + "Strewn about the otyugh's lair are several objects left behind by the otyugh's victims. There's 14 gold pieces, 17 silver pieces, a {@item longsword|PHB}, a {@item hand crossbow|PHB}, a bundle of five {@item torch|PHB|torches} and two {@item Potion of Water Breathing|DMG|potions of water breathing}." + ], + "id": "03f" + } + ], + "id": "03e" + } + ], + "id": "03d" + }, { "type": "entries", - "name": "What Dezhia Knows", - "page": 3, + "name": "S3. Kuo-Toa Lair", + "page": 9, "entries": [ - "{@creature Lady Dezhia Rossolio|KG|Lady Dezhia} can offer some information that might be helpful to the party:", + "This encircled area is intended as the first step of a filtration process in this section of the sewer. Solids are separated from the water, as it flows through fine-masked nets under the gangways on the north and south side of the square pool. This process makes the water inside this area slightly cleaner and free of {@disease sewer plague|DMG}. The pool is 20 feet deep.", + "A group of four {@creature kuo-toa|MM} and two {@creature kuo-toa whip|MM|kuo-toa whips} live here. They revere the {@creature aboleth|MM} {@creature Oosith|KG} as a god, worshipping it with unquenchable fervor. Clever characters might be able to convince the kuo-toa that they mean their god no harm, and be allowed to pass unharmed, and even learn information about {@creature Oosith|KG}.", + "The kuo-toa otherwise stay submerged in the pool, and don't notice passersby unless they make a lot of noise or bring light close to their pool. If combat erupts by {@area S2|03d}, the kuo-toa wait until the fight is well underway, afraid to become the victims of the ever-hungry {@creature otyugh|MM}, before joining the fray. One {@creature kuo-toa whip|MM} swims to warn {@creature Oosith|KG}, and stays within the {@creature aboleth|MM|aboleth's} lair, to aid in any combat that erupts there.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Treasure", + "page": 9, + "entries": [ + "The kuo-toa are carrying four {@item spear|PHB|spears}, four {@item net|PHB|nets}, four {@item Pincer Staff|KG|pincer staffs} and four {@item sticky shield|KG|sticky shields}. The kuo-toas' pool contain little treasures, as they offer most of everything they gather to the {@creature aboleth|MM}, but they have stored two sealed jugs of {@item aboleth mucous|KG} on the bottom of their pool, which they consider a very valuable intoxicant." + ], + "id": "042" + } + ], + "id": "041" + } + ], + "id": "040" + }, + { + "type": "entries", + "name": "S4. Emergency Drainage", + "page": 10, + "entries": [ + "These two large drainage pipes are safeguards to prevent the sewers from overflowing. If a creature is pushed into one of these drainage pipes, it falls 30 feet into the water below, taking {@damage 3d6} damage as it falls. The sides of the pipes are slippery and can only be scaled with magic such as {@spell spider climb} or using a rope secured above ({@dc 10} Athletics ({@skill Strength}) check).", + "A creature can also be lifted out of the drainage pipe by flooding the sewer with water (see {@area S1|038}), which raises the water level below until a creature can reach the edge and climb out." + ], + "id": "043" + }, + { + "type": "entries", + "name": "S5. To the Aboleth's Lair", + "page": 10, + "entries": [ + "A sewer grate hides the entrance to {@creature Oosith|KG|Oosith's} lair. Lifting the grate is a {@dc 10} Strength ({@skill Athletics}) check. Below is an iron ladder climbing down for 10 feet before reaching the ceiling of {@creature Oosith|KG|Oosith's} Lair.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Glyph of Warding", + "page": 10, + "entries": [ + "{@creature Oosith|KG} has inscribed the grate with a {@spell glyph of warding}, set to go off if a non-kuo-toa lifts the grate. The {@creature aboleth|MM} has imbued it with the spell {@spell thunderwave}. Each creature within 15 feet of the grate when the glyph is disturbed must make a {@dc 14} Constitution saving throw. On a failed save, a creature takes {@damage 2d8} thunder damage and is pushed 10 feet backwards. On a successful save, it takes only half that much damage and isn't pushed. The loud boom caused by the spells alerts {@creature Oosith|KG} and the {@creature merrow|MM} below, as well as any kuo-toa still alive.", + "Allow any character who succeeds on a {@dc 10} Intelligence ({@skill Investigation}) check to notice the glyph, and a character that succeeds on a {@dc 15} Intelligence ({@skill Arcana}) to recognize it as a {@spell glyph of warding}. A character that uses {@spell detect magic} will also see an aura of abjuration and evocation magic emanating from the sewer grate." + ], + "id": "046" + } + ], + "id": "045" + } + ], + "id": "044" + }, + { + "type": "entries", + "name": "Aboleth's Lair", + "page": 11, + "entries": [ + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/AbolethLair(DM).webp" + }, + "title": "Aboleth's Lair", + "imageType": "map", + "grid": { + "type": "square", + "size": 72 + }, + "id": "LairDM" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/KG/AbolethLair.webp" + }, + "title": "Player Version", + "imageType": "mapPlayer", + "grid": { + "type": "square", + "size": 72 + }, + "mapParent": { + "id": "LairDM" + }, + "id": "Lair" + } + ] + }, + "The walkways in this large room are 15 feet above the floor and 15 feet below the ceiling. When the party first enter this chamber, the water just barely reaches the edge of the walkways. The waterpipes (e) on each side of the chamber are closed, as are the drainages (c) underneath the water. The {@creature aboleth|MM} uses the drainages to transport the nobles it abducts, after infecting them with its insidious disease and wrapping them in cocoons. The drainages flow all the way out to the Dessarin River, and from there to the Sea of Swords in the southwest.", + "By both of the handwheels on either side of the chamber (d) stand one {@creature merrow|MM} mind-slave, ready to heed the {@creature aboleth|MM|aboleth's} unspoken commands. On the far edge of the room from the sewer grate entrance (a) is a stone building (f) that rises up to the ceiling. Its steel door is closed, but unlocked. Within are a set of chairs and a table, as well as crates and bags holding {@creature Oosith|KG|Oosith's} stolen treasures (see the {@adventure Treasure section|KG|0|Treasure|4} below).", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Deception", + "page": 11, + "entries": [ + "When the party arrive at the {@creature aboleth|MM|aboleth's} lair through the sewer grate, {@creature Oosith|KG} allows them all to climb down into the chamber, while it remains hidden deep in the murky water. When all of the party has come down, it speaks telepathically to each of them, taking on the mental voice of a charming and distinguished noble.", + "{@i \"Welcome, friends. I apologize for the unpleasant locale. If you would step into my office, I have more suitable accommodations for a private discussion.\"}", + "The {@creature aboleth|MM} wants the party as far away from the exit as possible, before it orders its mind-slaves to flood the chamber with sewer water. It uses every lie it can to lure them further into the chamber, such as:", + { + "type": "list", + "page": 11, + "items": [ + "There's treasure in the office (the {@creature aboleth|MM} knows the greatest desire of any creature it speaks telepathically with).", + "The two missing nobles (Jakkob and Timothy) are within, you can come take them.", + "The {@creature merrow|MM} are agents of a much greater and darker power\u2014we can't speak in their presence." + ] + }, + "When the {@creature aboleth|MM} judges that it can get no further with conversation, or the party makes a dangerous move towards itself or its servants, the {@creature aboleth|MM} orders the {@creature merrow|MM} mind-slaves to start flooding the chamber. It also orders any surviving kuo-toa mind-slaves above to put the sewer grate back in place and guard it, barring the party's escape." + ], + "id": "049" + } + ], + "id": "048" + }, + { + "type": "entries", + "name": "Running the Encounter", + "page": 12, + "entries": [ + "The two {@creature merrow|MM} use their actions on the first round of combat to open the waterpipes and begin flooding the chamber. On their next turn, they take the {@action Ready|PHB} action, setting themselves up to {@action grapple} anyone who tries to come close to the handlewheels.", + { + "type": "entries", + "name": "Free the slaves", + "page": 12, + "entries": [ + "Each time a {@creature merrow|MM} takes damage, it can make a {@dc 14} Wisdom saving throw against the {@creature aboleth|MM|aboleth's} enslavement. On a successful save it regains its own free will, and you can describe how sudden sentience seems to fill its eyes, and it turns its hateful gaze towards the dark waters. If the party doesn't attack it again, the merrow goes after its former master, fighting alongside the party until the {@creature aboleth|MM} is destroyed (upon which it might very well turn on the party again)." + ], + "id": "04b" + }, + { + "type": "entries", + "name": "Oosith", + "page": 12, + "entries": [ + "The {@creature aboleth|MM} prefers to keep well out of harm's way. It stays beneath the water as much as possible, using its enslave ability, or attacking with its long tentacles before quickly diving away again. It's up to you if it uses its legendary actions to make tail attacks and psychically drain its mind-slaves, or lair actions to conjure phantasmal forces or use the water in the room to aid it. It's perfectly fine not to abuse these abilities to keep the already complex encounter more manageable, and might even be advisable if your party aren't at least 8th level or higher." + ], + "id": "04c" + }, + { + "type": "entries", + "name": "Escape", + "page": 12, + "entries": [ + "If it comes below half hit points, and the fight is souring for it, {@creature Oosith|KG} commands any remaining mind-slaves to open one of the drainages. It swims out through the drainage, flowing all the way to the Dessarin River and back towards Waterdeep and the Sea of Swords. Any remaining {@creature merrow|MM} mind-slaves follow it.", + "A character that attempts the drainage, either in chase of the {@creature aboleth|MM} or in an attempt to escape its tentacles, are swept underwater with the current for five rounds, upon which they appear in the water by Yartar's docks, with the {@creature aboleth|MM} nowhere in sight." + ], + "id": "04d" + } + ], + "id": "04a" + }, { - "type": "list", - "page": 3, - "items": [ - "{@creature Waterbaron Nestra Ruthiol|KG} was very interested in {@creature Lord Artan Rossolio|KG|Artan's} disappearance, and {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} got the distinct impression that {@creature Lord Artan Rossolio|KG|Artan} wasn't the only noble to have gone missing in the recent weeks.", - "If the characters mention the woman in a purple dress, {@creature Lady Dezhia Rossolio|KG|Dezhia} comments that it might be one of the 'Hand of Yartar', the all-female thieves' guild. She doesn't know where they reside, but suggests that looking for 'hardened women in sordid places' might be a way to get in contact with them.", - "If the party somehow know about {@adventure The Grand Dame|SKT|11|The Grand Dame}, she can tell them that it is only for the wealthy (or 'fools with more coin that sense', as {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} puts it). {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} can be convinced to lend them fine clothes to help the party disguise themselves as nobles, if needed." - ] + "type": "entries", + "name": "Treasure", + "page": 12, + "entries": [ + "Within the office building on the western end of the {@creature aboleth|MM|aboleth's} lair are the compiled treasures of its noble victims. There are three neatly folded noble attires, each gaudy and expensive (15gp each), as well as pouches containing a combined sum of 92 platinum pieces, 108 gold pieces, 45 silver pieces, two tourmalines (100gp each) and a single emerald (1,000gp). There's also a magical {@item Hat of Disguise|DMG} (or roll another magic item from the {@table Magic Item Table F|DMG}) and {@creature Lord Artan Rossolio|KG|Artan Rossolio's} lost pendant, resplendent with its capital R engraved in emeralds on an onyx disk (500gp). Lastly, there's ten {@item Golden Goose|KG} coins, each worth 10gp." + ], + "id": "04e" + }, + { + "type": "entries", + "name": "Developments", + "page": 12, + "entries": [ + { + "type": "entries", + "name": "Victory", + "page": 12, + "entries": [ + "Hopefully the party kill the {@creature aboleth|MM} or force it to flee its lair. If it dies, the {@creature merrow|MM} are mind-slaves no more, and either attempt to escape through the drainages, or fight to the death. Any kuo-toa left above can be convinced to leave if they see proof that their 'god' is dead, but will otherwise attack the party as they come up from the {@creature aboleth|MM|aboleth's} lair." + ], + "id": "050" + }, + { + "type": "entries", + "name": "Defeat", + "page": 13, + "entries": [ + "The last encounter with the {@creature aboleth|MM} is very dangerous, and could easily end up bad for the party. Luckily, the {@creature aboleth|MM} prefers enslaving creatures to killing them. It will stabilize any dying characters, and have them set up in the sewers above. It will take some work on your part, but give your party a chance to escape, such as the {@creature otyugh|MM} biting an enslaved character, breaking the charm, or Shields of Yartar coming down into the sewer, because {@creature Waterbaron Nestra Ruthiol|KG|Nestra Ruthiol} had the party followed." + ], + "id": "051" + } + ], + "id": "04f" + }, + { + "type": "inset", + "page": 12, + "name": "Flooding the Chamber", + "entries": [ + "Below are some rules for creating a tense situation, where the party and the {@creature aboleth|MM} compete to control the water level in the lair:", + { + "type": "list", + "page": 12, + "items": [ + "A handlewheel (d) on each side of the chamber open or close the waterpipes (e) that allow water to run into the chamber. The water level rises by 5 feet per round for each waterpipe that is open.", + "The four handlewheels in the middle of the chamber (b) control the four drainages (c), each of which can be either opened or closed. Each open drainage causes the water level to fall by 3 feet each round.", + "A creature can use an action to turn a handwheel from open to closed, or vice versa. A creature can also attempt to break off a handwheel by using an action and succeeding on a {@dc 15} Strength ({@skill Athletics}) check.", + "At each initiative count 20, take stock of how each handlewheel is turned, and adjust the water level accordingly. If the water level reaches 0, the chamber is completely empty of water. If the water level reaches 30, the room is completely filled." + ] + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "KG", + "name": "Underwater Combat", + "page": 12 + } + ], + "id": "052" } - ] - }, - { - "type": "hr" + ], + "id": "047" } - ] - } - } - } - } - }, - { - "name": "Lord Artan Rossolio", - "source": "KG", - "_copy": { - "name": "Noble", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": { - "type": "entries", + ], + "id": "030" + }, + { + "type": "section", + "name": "Conclusion", + "page": 13, "entries": [ - "The young lord has blonde hair and blue eyes. Spoiled rotten and used to getting his way, this pudgy 20-something-year-old hasn't seen a day of hard labour in his life. He's not rude or arrogant, but woefully out-of-touch with lesser folk and almost completely incapable of taking care of himself. He has {@creature Lord Artan Rossolio|KG|the statistics of a noble without weapons and armor}.", { "type": "entries", - "name": "Quick Background", - "page": 2, "entries": [ { - "type": "list", - "page": 2, - "items": [ - "House Rossolio made its fortune in barge building.", - "{@creature Lord Artan Rossolio|KG|Artan's} mother, fierce {@creature Lady Dezhia Rossolio|KG}, is the head of House Rossolio.", - "{@creature Lord Artan Rossolio|KG|Artan} has two siblings, Martyn and Urzales, but they are usually off on business trips.", - "{@creature Lord Artan Rossolio|KG|Artan's} father Ernest died when {@creature Lord Artan Rossolio|KG|Artan} was young.", - "{@creature Lord Artan Rossolio|KG|Artan} fancies himself the 'treasurer' of the family company, but in reality he is excluded from as much business as possible, due to his slow wit." - ] - } - ] - }, - { - "type": "entries", - "name": "What Artan knows", - "page": 2, - "entries": [ - "{@creature Lord Artan Rossolio|KG|Artan's} memory is very fuzzy, but he has some bits and pieces of information:", + "type": "entries", + "name": "The Purple Lady", + "page": 13, + "entries": [ + "If {@creature Atalia Nimmeryn|KG|Lady Atalia} felt like the party believed her story and that they won't betray her to the authorities, she is waiting for them above, and thanks them profusely for their victory. Otherwise, she'll flee Yartar entirely for a while, until the whole thing blows over. In a week or two she'll come back to take over where {@creature Oosith|KG} left off, abducting nobles so that her master, the kraken {@creature Slarkrethel|SKT}, can install {@creature Khaspere Drylund|SKT|Lord Drylund} as the Waterbaron of Yartar." + ], + "id": "055" + }, { - "type": "list", - "page": 2, - "items": [ - "The last he remembers, he was at the Rossolio Manor, getting ready to go out alone. He can't remember where to, unfortunately.", - "He remembers something about a golden goose, but he can't quite place it. He doesn't think it was an actual golden goose, although that wouldn't be the weirdest thing the young socialite has seen at a party in Yartar.", - "There was definitely a beautiful woman involved. She had black hair, and a gorgeous purple dress. He can't remember her name, if she even told him." - ] + "type": "entries", + "name": "The Waterbaron", + "page": 13, + "entries": [ + "If the party return successful to {@creature Waterbaron Nestra Ruthiol|KG|Nestra Ruthiol}, the savvy Waterbaron thanks them for their aid and pays them their dues. She's genuinely grateful for the assistance. If they raise any concerns about {@adventure the Grand Dame|SKT|11|The Grand Dame} and {@creature Khaspere Drylund|SKT|Lord Drylund}, or have figured out the other nobles might've gone to Waterdeep, she takes note of their observations, but tell them to inquire no further at the moment, as she's afraid to stir up trouble with the nobles." + ], + "id": "056" + }, + { + "type": "entries", + "name": "The Rossolios", + "page": 13, + "entries": [ + "{@creature Lady Dezhia Rossolio|KG} doesn't lavish the party with gratitude, even if they follow her quest to the letter. She tells {@creature Khemed|KG} to give the party their reward, but doesn't have any kind words to spare. If the party returns without the pendant and/or the {@creature aboleth|MM} was allowed to escape, they might even earn a derisive comment about their incompetence." + ], + "id": "057" + }, + { + "type": "entries", + "name": "Aboleth's Curse", + "page": 13, + "entries": [ + "The Rossolio's family {@creature priest|MM}, a lanky fellow named Ibborn who worships Tymora, has cured {@creature Lord Artan Rossolio|KG|Artan Rossolio} of his aberrant disease with a {@spell heal} spell. He can cure any afflicted party members if they cough up a 1000 gold pieces, or somehow convinces {@creature Lady Dezhia Rossolio|KG|Lady Dezhia} to cover the expense." + ], + "id": "058" } - ] - }, - { - "type": "hr" + ], + "id": "054" } - ] + ], + "id": "053" } - } - } - } - }, - { - "name": "Nelvin Storn", - "source": "KG", - "_copy": { - "name": "Bandit Captain", - "source": "MM" - } - }, - { - "name": "Oosith", - "source": "KG", - "_copy": { - "name": "Aboleth", - "source": "MM" - } - }, - { - "name": "Scimitar Sally", - "source": "KG", - "entries": [ - "This seasoned thief has dirty-blonde hair, a square jaw and a nasty scar that runs from her hairline to her upper lip, twisting her mouth in a perpetual scowl.", + ], + "id": "000" + }, { - "type": "entries", - "name": "What Sally Knows", - "page": 4, + "type": "section", + "name": "Appendix A: Items", + "page": 13, "entries": [ - "Sally knows a thing or two about what's going on:", + "This adventure introduces three novelty items, detailed below.", { - "type": "list", - "page": 4, - "items": [ - "The Hand of Yartar isn't involved in the disappearances, and don't know who's behind them. They suspect that some sort of organization is involved, but can't be sure if its Zhentarim, Harpers or some third faction.", - "The lady in purple might be {@creature Atalia Nimmeryn|KG|Lady Atalia}, a young woman who has some sort of mind-powers and frequents {@adventure the Grand Dame|SKT|11|The Grand Dame}. The Hand have tried recruiting her, to no avail." - ] + "type": "statblock", + "tag": "item", + "source": "KG", + "name": "Aboleth Mucous", + "page": 13 + }, + { + "type": "statblock", + "tag": "item", + "source": "KG", + "name": "Pincer Staff", + "page": 13 + }, + { + "type": "statblock", + "tag": "item", + "source": "KG", + "name": "Sticky Shield", + "page": 13 + }, + "{@note Additionally an item has been created for convenience in VTTs:}", + { + "type": "statblock", + "tag": "item", + "source": "KG", + "name": "Golden Goose", + "page": 13 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://5e.tools/img/adventure/SKT/099-skt11-02.webp" + }, + "title": "A \"Golden Goose\"" } - ] + ], + "id": "059" } ] - }, - { - "name": "Waterbaron Nestra Ruthiol", - "source": "KG", - "_copy": { - "name": "Noble", - "source": "MM" - } } ] } diff --git a/adventure/Wyatt Trull; Dungeon of the Mad Mage Companion - Complete Edition.json b/adventure/Wyatt Trull; Dungeon of the Mad Mage Companion - Complete Edition.json index c513d775df..f989bdaea6 100644 --- a/adventure/Wyatt Trull; Dungeon of the Mad Mage Companion - Complete Edition.json +++ b/adventure/Wyatt Trull; Dungeon of the Mad Mage Companion - Complete Edition.json @@ -28,37870 +28,1935 @@ "dateLastModified": 1694386526, "_dateLastModifiedHash": "24c4935bff" }, - "adventure": [ + "race": [ { - "name": "Dungeon of the Mad Mage Companion - Complete Edition", - "id": "WDMMC", + "name": "Slaad (Red)", "source": "WDMMC", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Cover.webp", - "published": "2020-05-29", - "storyline": "Waterdeep", - "level": { - "start": 5, - "end": 20 - }, - "contents": [ + "page": 95, + "size": [ + "L" + ], + "darkvision": 60, + "traitTags": [ + "Language Proficiency", + "Magic Resistance", + "Monstrous Race", + "Natural Weapon", + "Skill Proficiency" + ], + "skillProficiencies": [ { - "name": "Cover & Credits", - "headers": [ - "Art Credits", - "Legal Stuff" - ] - }, + "perception": true + } + ], + "languageProficiencies": [ { - "name": "Foreword", - "headers": [ - "One Companion to Rule Them All", - { - "header": "Thank You", - "depth": 1 - }, - { - "header": "About the Author", - "depth": 1 - }, - "Using this Supplement", - { - "header": "Structure of the Companion", - "depth": 1 - } - ] - }, + "slaad": true + } + ], + "entries": [ { - "name": "Halaster's Game", - "headers": [ - "Roleplaying the Mad Mage", - { - "header": "Halaster's Goals: Redefined", - "depth": 1 - }, - { - "header": "Gags & Gimmicks", - "depth": 1 - }, - "Dungeon of the Mad Mage", - { - "header": "Theme Songs", - "depth": 1 - }, - { - "header": "This Week's Dungeon Profile", - "depth": 1 - }, - { - "header": "Transplanar Advertisements", - "depth": 1 - }, - "Dungeon Overview", - { - "header": "Factions of Undermountain", - "depth": 1 - }, - "Halaster's Gates", - "The Dungeon Fleshed Out", - { - "header": "Weave Addiction", - "depth": 1 - }, - { - "header": "Environmental Hazards", - "depth": 1 - }, - { - "header": "Other Adventuring Parties", - "depth": 1 - }, - "Character Creation", - { - "header": "Player Characters", - "depth": 1 - }, - { - "header": "The Call to Adventure", - "depth": 1 - } + "type": "entries", + "name": "Ability Score", + "entries": [ + "Your Strength score becomes 16 if it's not already higher." ] }, { - "name": "The Dungeon Level", - "ordinal": { - "identifier": "I", - "type": "level" - }, - "headers": [ - "Areas of Note", - "Epilogue" + "type": "entries", + "name": "Alignment", + "entries": [ + "Your alignment becomes chaotic neutral." ] }, { - "name": "The Arcane Chambers", - "ordinal": { - "identifier": "II", - "type": "level" - }, - "headers": [ - "Areas of Note", - { - "header": "The Goblin Bazaar", - "depth": 1 - }, - { - "header": "The Arcane Chambers", - "depth": 1 - }, - "Epilogue" + "type": "entries", + "name": "Size", + "entries": [ + "Your size is Large." ] }, { - "name": "The Sargauth Level", - "ordinal": { - "identifier": "III", - "type": "level" - }, - "headers": [ - "Areas of Note", - "Epilogue" + "type": "entries", + "name": "Darkvision", + "entries": [ + "You have superior vision in dark and dim conditions. You can see in {@quickref Vision and Light||2||dim light} within 60 feet of you as if it were {@quickref Vision and Light||2||bright light}, and in darkness as if it were {@quickref Vision and Light||2||dim light}. You can't discern color in darkness, only shades of gray." ] }, { - "name": "Skullport", - "headers": [ - "Areas of Note", - "Epilogue" + "type": "entries", + "name": "Perceptive", + "entries": [ + "You have proficiency in the {@skill Perception} skill." ] }, { - "name": "The Twisted Caverns", - "ordinal": { - "identifier": "IV", - "type": "level" - }, - "headers": [ - "Areas of Note", - "Epilogue" + "type": "entries", + "name": "Magic Resistance", + "entries": [ + "You have advantage on saving throws against spells and other magical effects." ] }, { - "name": "Wyllowwood", - "ordinal": { - "identifier": "V", - "type": "level" - }, - "headers": [ - "Wyllow: A Hidden Evil", - "Other Considerations", - "Areas of Note", - "Epilogue" + "type": "entries", + "name": "Natural Weapons", + "entries": [ + "Your teeth and nails are natural weapons with which you can make unarmed strikes. On a hit with your claws, you deal {@damage 1d6} + your Strength modifier as slashing damage. On a hit with your bite, you deal {@damage 1d6} + your Strength modifier as piercing damage." ] }, { - "name": "The Lost Level", - "ordinal": { - "identifier": "VI", - "type": "level" - }, - "headers": [ - "Areas of Note", - "Epilogue" + "type": "entries", + "name": "Languages", + "entries": [ + "You learn to speak {@language Slaad|MM}, a guttural and rolling language without rhyme or reason. Additionally, you gain telepathy out to a range of 60 feet; the contacted creature does not need to share a language with you to understand you, but it must already understand at least one language." ] - }, + } + ], + "fluff": { + "entries": [ + "This model is \"slaad lite.\" It omits three traits you don't want in the hands of a player: damage resistances, the Regeneration trait, and the ability to produce more slaad.", + "Under this model, the character's racial traits (with exception to their Ability Score Increase trait) are replaced with the ones below. Those that can cast 3rd-level spells or higher become green slaads instead of red. See the {@creature Green Slaad|MM} sidebar." + ] + }, + "_versions": [ { - "name": "Maddgoth's Castle", - "ordinal": { - "identifier": "VII", - "type": "level" + "name": "Slaad (Green)", + "source": "WDMMC", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "name": "Innate Spellcasting", + "type": "entries", + "entries": [ + { + "type": "spellcasting", + "headerEntries": [ + "You can innately cast several spells, using your Charisma as your spellcasting ability modifier. These spells are:" + ], + "will": [ + "{@spell detect magic}", + "{@spell detect thoughts}", + "{@spell mage hand}" + ], + "daily": { + "1": [ + "{@spell fireball}" + ], + "2e": [ + "{@spell fear}", + "{@spell invisibility} (self only)" + ] + }, + "ability": "cha" + } + ] + }, + { + "type": "entries", + "name": "Hurl Flame", + "entries": [ + "You gain a special ranged spell attack using your Charisma as your spellcasting ability. It has a range of 60 ft., & deals {@damage 3d6} fire damage on a hit. The fire ignites flammable objects that aren't being worn or carried." + ] + } + ] + } }, - "headers": [ - "Maddgoth's Dance", - "The Stone Giants", - "Areas of Note", - "Epilogue" + "additionalSpells": [ + { + "innate": { + "_": { + "will": [ + "detect magic", + "detect thoughts", + "mage hand#c" + ], + "daily": { + "2e": [ + "fear", + "invisibility" + ], + "1e": [ + "fireball" + ] + } + } + }, + "ability": "cha" + } ] - }, + } + ] + } + ], + "item": [ + { + "name": "Black Quill", + "source": "WDMMC", + "page": 281, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "When used, this quill siphons blood from its wielder to use as ink. Whatever is written is carved into the back of the wielder's hand. When first used, the character's hit point maximum is reduced by 1, and by an additional 1 point for every aggregate minute of writing thereafter. This reduction lasts until the wielder finishes a long rest or if a spell of {@spell greater restoration} is cast upon the character.", { - "name": "Slitherswamp", - "ordinal": { - "identifier": "VIII", - "type": "level" - }, - "headers": [ - "Out from Under the Rod", - "The Blacktongue Breakout", - "Areas of Note", - "Epilogue" + "type": "entries", + "name": "Location", + "page": 281, + "entries": [ + "This magic item is found in L9, A23B. Wormriddle employs it for detention." ] - }, + } + ] + }, + { + "name": "Thayan Razor", + "source": "WDMMC", + "page": 291, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This otherwise unassuming razor is carved in Thayan runes. When a humanoid touches the razor to its head, their hair is instantly shaven off.", { - "name": "Dweomercore", - "ordinal": { - "identifier": "IX", - "type": "level" + "type": "entries", + "name": "Additional Loot", + "page": 291, + "entries": [ + "This magic item is found in L9, A11F." + ] + } + ] + } + ], + "monster": [ + { + "name": "Adult Bronze Shadow Dragon", + "source": "WDMMC", + "_copy": { + "name": "Adult Bronze Dragon", + "source": "MM", + "_mod": { + "_": [ + { + "mode": "addSkills", + "skills": { + "stealth": 2 + } + } + ], + "resist": { + "mode": "appendIfNotExistsArr", + "items": "necrotic" }, - "headers": [ - "The Academy Revamped", - "The High Wizard Tournament", + "trait": { + "mode": "appendArr", + "items": [ + { + "name": "Living Shadow", + "entries": [ + "While in {@quickref Vision and Light||2||dim light or darkness}, the dragon has resistance to damage that isn't force, psychic, or radiant." + ] + }, + { + "name": "Shadow Stealth", + "entries": [ + "While in {@quickref Vision and Light||2||dim light or darkness}, the dragon can take the {@action Hide} action as a bonus action." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } + ] + }, + "action": [ { - "header": "I. The Arctic Egg", - "depth": 1 + "mode": "replaceTxt", + "replace": "(acid|cold|fire|lightning|poison)", + "with": "necrotic" }, { - "header": "II. The Sunken Depths", - "depth": 1 + "mode": "replaceTxt", + "replace": "(Acid|Cold|Fire|Lightning|Poison)", + "with": "Necrotic" }, { - "header": "III. Maze of the Spotless Mind", - "depth": 1 - }, - "Areas of Note", - "Epilogue" - ] - }, - { - "name": "Muiral's Gauntlet", - "ordinal": { - "identifier": "X", - "type": "level" - }, - "headers": [ - "Halaster's Game", - "Muiral's Mad Dash", - "Areas of Note", - "Epilogue" - ] - }, - { - "name": "The Troglodyte Warrens", - "ordinal": { - "identifier": "XI", - "type": "level" - }, - "headers": [ - "Areas of Note", - "Epilogue" + "mode": "replaceArr", + "replace": "Breath Weapons {@recharge 5}", + "items": { + "name": "Breath Weapons {@recharge 5}", + "entries": [ + "The dragon uses one of the following breath weapons.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Repulsion Breath", + "entry": "The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a {@dc 19} Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon." + }, + { + "type": "item", + "name": "Shadow Breath", + "entry": "The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking 66 ({@damage 12d10}) necrotic damage on a failed save, or half as much on a sucessful one. A humanoid reduced to 0 hit points by this damage dies, and an undead {@creature shadow} rises from its corpse and acts immediately after the dragon in the initiative count. The {@creature shadow} is under the dragon's control." + } + ] + } + ] + } + } ] - }, + } + }, + "alignment": [ + "L", + "N" + ] + }, + { + "name": "Constructed Archer", + "source": "WDMMC", + "page": 264, + "_copy": { + "name": "Archer", + "source": "VGM" + }, + "type": { + "type": "construct" + }, + "immune": [ + "psychic", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "tokenUrl": "https://5e.tools/img/VGM/Archer.png" + }, + { + "name": "Deep Gnome", + "source": "WDMMC", + "page": 320, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "gnome" + ] + }, + "alignment": [ + "N", + "G" + ], + "ac": [ { - "name": "The Maze Level", - "ordinal": { - "identifier": "XII", - "type": "level" - }, - "headers": [ - "Halaster* Gets Hitched", - "Areas of Note", - "Epilogue" + "ac": 16, + "from": [ + "{@item chain shirt|phb}" ] - }, - { - "name": "Trobriand's Graveyard", - "ordinal": { - "identifier": "XIII", - "type": "level" - }, - "headers": [ - "Mad Mage: Fury Road", - "Areas of Note", - "Epilogue" - ] - }, - { - "name": "Arcturiadoom", - "ordinal": { - "identifier": "XIV", - "type": "level" - }, - "headers": [ - "Halaster's Game: The Mid-Season Finale", - "Areas of Note", - "Epilogue" - ] - }, - { - "name": "The Obstacle Course", - "ordinal": { - "identifier": "XV", - "type": "level" - }, - "headers": [ - "Halaster's Game", - "Areas of Note", - "Epilogue" - ] - }, + } + ], + "hp": { + "average": 16, + "formula": "3d6 + 6" + }, + "speed": { + "walk": 20 + }, + "str": 15, + "dex": 14, + "con": 14, + "int": 12, + "wis": 10, + "cha": 9, + "skill": { + "investigation": "+3", + "perception": "+2", + "stealth": "+4" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 12, + "languages": [ + "Gnomish", + "Terran", + "Undercommon" + ], + "cr": "1/2", + "spellcasting": [ { - "name": "The Crystal Labyrinth", - "ordinal": { - "identifier": "XVI", - "type": "level" + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The gnome's innate spellcasting ability is Intelligence (spell save {@dc 11}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell nondetection} (self only)" + ], + "daily": { + "1e": [ + "{@spell blindness/deafness}", + "{@spell blur}", + "{@spell disguise self}" + ] }, - "headers": [ - "Areas of Note", - "Stardock", - "Epilogue" - ] - }, + "ability": "int" + } + ], + "trait": [ { - "name": "Seadeeps", - "ordinal": { - "identifier": "XVII", - "type": "level" - }, - "headers": [ - "Extremiton's Game", - "Areas of Note", - "Epilogue" + "name": "Gnome Cunning", + "entries": [ + "The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic." ] }, { - "name": "Vanrakdoom", - "ordinal": { - "identifier": "XVIII", - "type": "level" - }, - "headers": [ - "Areas of Note", - "Epilogue" + "name": "Stone Camouflage", + "entries": [ + "The gnome has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] - }, + } + ], + "action": [ { - "name": "Caverns of Ooze", - "ordinal": { - "identifier": "XIX", - "type": "level" - }, - "headers": [ - "Halaster's Game", - "Areas of Note", - "Epilogue" + "name": "War Pick", + "entries": [ + "Melee Weapon Attack {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] }, { - "name": "Runestone Gardens", - "ordinal": { - "identifier": "XX", - "type": "level" - }, - "headers": [ - "Halaster's Game", - "Areas of Note", - "Epilogue" + "name": "Poisoned Dart", + "entries": [ + "Ranged Weapon Attack {@hit 4} to hit, range 30/120 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - }, - { - "name": "The Terminus Level", - "ordinal": { - "identifier": "XXI", - "type": "level" + } + ], + "attachedItems": [ + "war pick|phb" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "G", + "T", + "U" + ], + "damageTags": [ + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "deafened" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution" + ] + }, + { + "name": "Delvin", + "isNpc": true, + "isNamedCreature": true, + "source": "WDMMC", + "page": 43, + "_copy": { + "name": "Apprentice Wizard", + "source": "VGM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the apprentice", + "with": "Delvin", + "flags": "i" }, - "headers": [ - "Judged From on High", - "Areas of Note", - "Epilogue" + "trait": [ + { + "mode": "appendArr", + "items": [ + { + "name": "Nascent Sorcerer", + "entries": [ + "Whenever Delvin casts a 1st-level or higher spell, you can roll on the {@table Wild Magic Surge|PHB|Wild Magic table} found in the Sorcerer class section of the PHB.", + { + "type": "statblock", + "tag": "table", + "source": "PHB", + "name": "Wild Magic Surge", + "page": 103, + "collapsed": true + } + ] + } + ] + } ] - }, + } + }, + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "int": 11, + "cha": 14, + "tokenUrl": "https://5e.tools/img/VGM/Apprentice Wizard.png" + }, + { + "name": "Flying Wand of Magic Missile", + "source": "WDMMC", + "page": 332, + "size": [ + "S" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ { - "name": "Shadowdusk Hold", - "ordinal": { - "identifier": "XXII", - "type": "level" - }, - "headers": [ - "Madness Unfurled", - "Dead Hold", - "Areas of Note", - "Epilogue" + "ac": 17, + "from": [ + "natural armor" ] + } + ], + "hp": { + "average": 17, + "formula": "5d6" + }, + "speed": { + "walk": 0, + "fly": { + "number": 50, + "condition": "(hover)" }, + "canHover": true + }, + "str": 12, + "dex": 15, + "con": 11, + "int": 1, + "wis": 5, + "cha": 1, + "save": { + "dex": "+4" + }, + "passive": 7, + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "cr": "1/4", + "trait": [ { - "name": "Mad Wizard's Lair", - "ordinal": { - "identifier": "XXIII", - "type": "level" - }, - "headers": [ - "In The Kingdom Of Madness", - "Optional Twists", - "Penultimate Encounters", - { - "header": "The Elite Four", - "depth": 1 - }, - { - "header": "The Prismatic Gauntlet", - "depth": 1 - }, - { - "header": "Tarrasquic Park", - "depth": 1 - }, - { - "header": "Welcome to the Thunderdome", - "depth": 1 - }, - { - "header": "Ultimate Showdown", - "depth": 0, - "index": 1 - }, - { - "header": "The Big Halowski", - "depth": 1 - }, - { - "header": "Checkmate", - "depth": 1 - }, - { - "header": "Clash of the Titans", - "depth": 1 - }, - { - "header": "Donkey Kong Redux", - "depth": 1 - }, - { - "header": "Monty's Hall", - "depth": 1 - }, - { - "header": "Planar Hopscotching", - "depth": 1 - }, - { - "header": "Snakes and Portals", - "depth": 1 - }, - { - "header": "Third Time's the Charm", - "depth": 1 - }, - { - "header": "Time is a Wheel", - "depth": 1 - }, - "Areas of Note", - "Epilogue" + "name": "Antimagic Susceptibility", + "entries": [ + "The wand is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the wand must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." ] }, { - "name": "Magic Items", - "ordinal": { - "identifier": "A", - "type": "appendix" - }, - "headers": [ - "Magic Items by Level", - "Magic Item Descriptions" + "name": "False Appearance", + "entries": [ + "While the object remains motionless and isnt flying, it is indistinguishable from a wand." ] - }, + } + ], + "action": [ { - "name": "Bestiary", - "ordinal": { - "identifier": "B", - "type": "appendix" - }, - "headers": [ - "Table of Contents", - "Creature Descriptions" + "name": "Magic Missile", + "entries": [ + "The wand shoots a dart of magical force at one creature that it can detect within 60 feet of it. The target takes 3 ({@damage 1d4 + 1}) force damage as the dart hits it unerringly." ] - }, - { - "name": "Effects", - "ordinal": { - "identifier": "C", - "type": "appendix" - } } + ], + "traitTags": [ + "Antimagic Susceptibility", + "False Appearance" + ], + "damageTags": [ + "O" ] - } - ], - "adventureData": [ + }, { - "id": "WDMMC", + "name": "Goblin Assassin", "source": "WDMMC", - "data": [ - { - "type": "section", - "name": "Cover & Credits", - "page": 1, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Cover-Full.webp" - }, - "title": "Dungeon of the Mad Mage Companion Cover", - "credit": "{@link Dean Spencer|https://www.deanspencerart.com/}" - }, - { - "type": "hr" - }, - { - "type": "entries", - "name": "Art Credits", - "page": 3, - "entries": [ - "All hail our glorious artist:", - "{@b Cover} et al: {@i Tower Skirmish} by Dean Spencer, hallowed be his name © Dean Spencer", - "{@b Maps} by Dyson Logos" - ], - "id": "001" - }, - { - "type": "entries", - "name": "Legal Stuff", - "page": 3, + "page": 34, + "_copy": { + "name": "Assassin", + "source": "MM", + "_mod": { + "trait": { + "mode": "appendArr", + "items": { + "name": "Nimble Escape", "entries": [ - "{@note DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player's Handbook, Monster Manual, Dungeon Master's Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.}", - "{@note ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.}" - ], - "id": "002" - }, - { - "type": "hr" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Cover-Art.webp" - }, - "title": "Tower Skirmish", - "credit": "{@link Dean Spencer|https://www.deanspencerart.com/}" + "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." + ] } - ], - "id": "000" - }, + } + } + }, + "size": [ + "S" + ], + "speed": { + "walk": 25 + }, + "languages": [ + "Thieves' cant, Goblin plus any one language" + ], + "tokenUrl": "https://5e.tools/img/MM/Goblin.png" + }, + { + "name": "Halaster's Simulacrum", + "alias": [ + "Sim" + ], + "isNpc": true, + "source": "WDMMC", + "page": 345, + "size": [ + "M" + ], + "type": "construct", + "alignment": [ + "N" + ], + "ac": [ { - "type": "section", - "name": "Foreword", - "page": 4, + "ac": 17, + "from": [ + "{@spell mage armor}" + ] + } + ], + "hp": { + "average": 119, + "formula": "14d8 + 56" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 18, + "con": 18, + "int": 24, + "wis": 18, + "cha": 18, + "save": { + "int": "+11", + "wis": "+8" + }, + "skill": { + "arcana": "+15", + "history": "+15", + "perception": "+12" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 22, + "languages": [ + "Abyssal", + "Celestial", + "Common", + "Draconic", + "Dwarvish", + "Elvish", + "Infernal", + "Undercommon" + ], + "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The simulacrum is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save {@dc 19}, {@hit 11} to hit with spell attacks). He has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell dancing lights}", + "{@spell fire bolt}", + "{@spell light}", + "{@spell mage hand}", + "{@spell prestidigitation}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell mage armor}", + "{@spell magic missile}", + "{@spell shield}", + "{@spell silent Image}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell arcane lock}", + "{@spell cloud of daggers}", + "{@spell darkvision}", + "{@spell gust of wind}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell counterspell}", + "{@spell dispel magic}", + "{@spell fireball}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell confusion}", + "{@spell hallucinatory terrain}", + "{@spell polymorph}" + ] + } + }, + "ability": "int" + } + ], + "trait": [ + { + "name": "Simulacrum", + "entries": [ + "The simulacrum is a construct created by a {@spell simulacrum} spell. It cannot regain hit points without being repaired in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point. If the simulacrum drops to 0 hit points, it melts into snow. The simulacrum lacks the ability to learn or become more powerful. It also cannot regain expended spell slots." + ] + } + ], + "action": [ + { + "name": "Dagger", "entries": [ + "Melee or Ranged Weapon Attack {@hit 8} to hit, reach 5 ft., or range 20/60 ft.. one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] + } + ], + "attachedItems": [ + "dagger|phb" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "AB", + "C", + "CE", + "D", + "DR", + "E", + "I", + "U" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "F", + "O", + "S" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MLW" + ], + "savingThrowForcedSpell": [ + "dexterity", + "strength", + "wisdom" + ] + }, + { + "name": "Hobgoblin Scout", + "source": "WDMMC", + "page": 50, + "_copy": { + "name": "Hobgoblin", + "source": "MM" + }, + "ac": [ + { + "ac": 12, + "from": [ + "{@item leather armor|phb}" + ] + } + ], + "tokenUrl": "https://5e.tools/img/MM/Hobgoblin.png" + }, + { + "name": "Kolidas Anderius", + "isNpc": true, + "isNamedCreature": true, + "source": "WDMMC", + "page": 267, + "_copy": { + "name": "Archmage", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the archmage", + "with": "Kolidas", + "flags": "i" + }, + "_": [ { - "type": "section", - "name": "One Companion to Rule Them All", - "page": 4, - "entries": [ - "{@adventure Dungeon of the Mad Mage|WDMM} is a tough nut to crack. Even after digesting its twenty-three chapters, you're left wanting and wondering. What, exactly, is this campaign's story? What aims are there beyond gold or glory or power\u2014beyond just delving into the deeps?", - "The {@i Dungeon of the Mad Mage Companion} seeks to flesh out what would be an otherwise skeletal module. Through narration blocks, variants, and actual {@i narrative}, the {@i Companion} should make running WDMM easier for you and more satisfying for your players. No adventure is perfect, but WDMM's lack of a narrative is glaring\u2014hence the {@i Companion's} founding reason.", - { - "type": "entries", - "name": "Thank You", - "page": 4, - "entries": [ - "I'd like to take this moment to thank each and every person that has supported this project\u2014and, by extension, my writing. Without your support and feedback, the {@i Companion} would've never been completed. I began this project in November 2018, assuming it would be complete within six months. God, how wrong I was\u2014it took over {@i sixteen} months.", - "My time writing the {@i Companion} was full of excitement and pride\u2014but also frustration and disappointment. As the months went by, it became clear that I had bitten off more than I could chew. Inevitably, the {@i Companion} felt like an anchor around my neck; I wanted to work on other projects (and did, which only contributed to dragging this out). I consistently felt like I was letting people down, that I was failing to live up to my side of the bargain. Every few weeks, or even a few days, I would get a message from someone asking if I \"intended to finish\" the {@i Companion}, or when the next chapter would be released. I distinctly remember someone commenting on {@i WDMM IX}, \"It was an ambitious project...\" when I still had yet to deliver the next chapter. You can actually still read that comment on the DMs Guild sales page right now. Well, who's laughing now, Francisco? Who's laughin' now?", - "These emotions hounded me day and night. I would come up with a new idea, or work on a short story, and think, \"You still need to finish the {@i Companion}.\" I could never escape these reminders. Not while I was relaxing, not while I was working out, not even between beers at the bar. Try as I might, I couldn't shake this shadow. I felt like a disappointment\u2014yet every time I posted another chapter, I would be {@i flooded} with support, praise, and even gratitude. I cannot even begin to explain how {@i vital} this was; and because of this unfettered support\u2014{@i your} support\u2014I was able to finish this behemoth of a project. Your patience and kindness cannot be described by mere words, and I will be eternally grateful for every person that supported me on this long and fulfilling journey." - ], - "id": "005" - }, - { - "type": "entries", - "name": "About the Author", - "page": 4, - "entries": [ - "Wyatt Trull\u2014that's me\u2014is an American nerd avoiding all his responsibilities by teaching English abroad. He's currently languishing in the South Korean countryside. You can check out more of his\u2014my\u2014work on his website ({@link wyatttrull.com}) or his {@link DMs Guild page|https://www.dmsguild.com/browse.php?author=Wyatt%20Trull}, or his Twitter ({@link @Wyatt_Trull|https://twitter.com/wyatt_trull?lang=en})." - ], - "id": "006" - } - ], - "id": "004" + "mode": "replaceSpells", + "spells": { + "3": [ + { + "replace": "{@spell fly}", + "with": "{@spell slow}" + } + ] + } }, { - "type": "section", - "name": "Using this Supplement", - "page": 4, - "entries": [ - "The {@i Companion} is quite formulaic; every chapter is designed to be easily digestible, whether you're a veteran supporter or just diving into it mid-campaign.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Shorthand", - "page": 4, - "entries": [ - "This supplement is {@i massive}. The abbreviations below must be implemented to reduce the strain on your printer or the scroll wheel of your poor, poor mouse:", - { - "type": "list", - "style": "list-no-bullets", - "page": 4, - "items": [ - "{@homebrew WDMM|DotMM} refers to this module, {@homebrew Waterdeep:} {@i Dungeon of the Mad Mage}.", - "{@b LX} refers to a level of Undermountain (e.g. \"L1\").", - "{@b Appx} refers to an Appendix of the {@i Companion}", - "{@b HG} refers to {@adventure Halaster's Game chapter of the Companion|WDMMC|2}", - "{@b VGM} refers to {@book Volo's Guide to Monsters|VGM}, the monsters of which are featured in this guide.", - "{@homebrew MTF|MToF} refers to {@book Mordenkainen's Tome of Foes|MTF}, the monsters of which are featured in this guide." - ] - } - ], - "id": "00a" - } - ], - "id": "009" - } - ], - "id": "008" - }, - { - "type": "entries", - "name": "Structure of the Companion", - "page": 4, - "entries": [ - "Each chapter of the {@i Companion} follows this structure:", - { - "type": "entries", - "name": "Preamble or \"Running Level X\"", - "page": 4, - "entries": [ - "The {@i Companion} opens with notes on how to best run the level and breaks down that level's theme or story, adding variants that you can utilize for your campaign.", - { - "type": "entries", - "name": "Halaster's Game", - "page": 4, - "entries": [ - "The {@i Companion} depicts the Mad Mage as a deranged game show host whose program, {@i Dungeon of the Mad Mage}, is broadcast across the multiverse. In specific chapters, however, this also includes wide-reaching variants that you can utilize to flesh out or improve that level." - ], - "id": "00d" - } - ], - "id": "00c" - }, - { - "type": "entries", - "name": "Areas of Note", - "page": 4, - "entries": [ - "The {@i Companion} fleshes out areas of a particular level that need it. Sometimes this is simply a narration block to read to your players. Sometimes it includes tactics used by NPCs there or additional loot. Often it includes tips to better run that area, even if it alters {@i WDMM}.", - { - "type": "entries", - "name": "Special Events", - "page": 4, - "entries": [ - "Many levels have special events written that can occur in a multitude of areas. These serve as narrative devices to shake things up. Use them at your own discretion." - ], - "id": "00f" - } - ], - "id": "00e" - }, - { - "type": "entries", - "name": "Epilogue", - "page": 4, - "entries": [ - "The epilogue details any possible paths that might occur after finishing a level, as well as reminding you of what level the party should reach.", - { - "type": "entries", - "name": "Send-Offs", - "page": 4, - "entries": [ - "Most chapters include narrations to read to your players at the end of that level. \"The Host's Send Off\" refers to the {@i Companion's} game show element." - ], - "id": "011" - } - ], - "id": "010" - }, - { - "type": "entries", - "name": "Appendices", - "page": 4, - "entries": [ - "The {@i Companion} is devoted to maximizing your playtime and minimizing interruptions at your table.", - { - "type": "list", - "style": "list-no-bullets", - "page": 4, - "items": [ - { - "type": "item", - "name": "Appendix A", - "nameDot": false, - "entries": [ - "provides the descriptions and locations of magic items found throughout Undermountain." - ] - }, - { - "type": "item", - "name": "Appendix B", - "nameDot": false, - "entries": [ - "provides the statistics of all monsters featured throughout Undermountain, except for CR 0 creatures." - ] - }, - { - "type": "item", - "name": "Appendix C", - "nameDot": false, - "entries": [ - "provides details for effects that occur multiple times throughout Undermountain, such as a repeated trap or hazard, like madness or extreme heat." - ] - } - ] - } - ], - "id": "012" - } - ], - "id": "00b" + "mode": "addSpells", + "spells": { + "3": { + "spells": [ + "{@spell haste}" + ] } - ], - "id": "007" + } + }, + { + "mode": "removeSpells", + "spells": { + "1": [ + "{@spell identify}" + ] + } } + ] + } + }, + "alignment": [ + "L", + "E" + ] + }, + { + "name": "Living Counterspell", + "source": "WDMMC", + "page": 354, + "size": [ + "S" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 37, + "formula": "5d8 + 15" + }, + "speed": { + "walk": 25, + "fly": 25 + }, + "str": 10, + "dex": 16, + "con": 16, + "int": 3, + "wis": 10, + "cha": 6, + "passive": 10, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "id": "003" + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "force" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "poisoned", + "prone" + ], + "cr": "3", + "trait": [ + { + "name": "Amorphous", + "entries": [ + "The living spell can move through a space as narrow as 1 inch wide without squeezing." + ] }, { - "type": "section", - "name": "Halaster's Game", - "page": 5, + "name": "Magic Resistance", "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Halaster.webp" - } - }, - "The {@i Companion} is predicated on one simple, but wide-reaching change to the module: that the adventurers are the unwitting contestants of Halaster's hit, transplanar game show, {@i Dungeon of the Mad Mage}. This theme paints Halaster as a deranged game show host obsessed with ratings, performance, and, ultimately, his murder at the hands of the adventurers on \"live TV.\" This variant is referred to as {@i Halaster's Game} and provides frequent changes to the campaign.", - "This chapter focuses on Halaster himself, whether you use this variant or not. You can use the tips provided here to better portray the Mad Mage\u2014who should be heavily featured during the campaign, not left to collect dust in his tower.", - "Additionally, this chapter provides an overview of Undermountain, as well as additional hazards and rules you can use throughout the campaign.", - { - "type": "section", - "name": "Roleplaying the Mad Mage", - "page": 5, - "entries": [ - "The Mad Mage himself is easily the greatest facet of this adventure and providing him face-time is what will make WDMM memorable for your players.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Show Must Go On", - "page": 5, - "entries": [ - "In the {@i Companion}, Halaster is rewritten as a deranged game show host whose program, {@i Dungeon of the Mad Mage}, is apparently broadcast across the multiverse. Every season, he selects an adventuring party as his \"contestants\" and challenges them to delve deeper into Undermountain. Those that can best the dungeon's horrors will find gold, glory, and power\u2014and perhaps even freedom from his demented game." - ], - "id": "017" - }, - { - "type": "entries", - "name": "Sarcastic Voyeur", - "page": 5, - "entries": [ - "Halaster can speak telepathically to just about any creature in Undermountain, so long as he's aware of their presence. He uses this power to irk the contestants and other characters\u2014or to speak directly to the \"audience\" of the show. Often, he'll screw with the contestants by including them in these messages, foreshadowing horrors to come or taunting their failures. His cryptic or hilariously vague whispers are equally insufferable and unhelpful to the party." - ], - "id": "018" - }, - { - "type": "entries", - "name": "Impugnable Pride", - "page": 5, - "entries": [ - "Halaster views himself as something akin to a deity, and as such, has reached a point of pride that consumes many all-powerful beings. To sink down to a lesser foe's level is an insult to Halaster's ego. So, while he could very well crush enemies like the {@creature lich|MM} {@creature Ezzat|WDMM}, it's beneath him to try. Like all other near-omnipotent beings, his is a game of cat-and-mouse. His minions, or the contestants of {@i Dungeon of the Mad Mage}, are pawns to be moved across a chessboard." - ], - "id": "019" - }, - { - "type": "entries", - "name": "Cursed Immortality", - "page": 5, - "entries": [ - "Many, even his apprentices, believe that Halaster's madness is owed to the Knot in the Weave, to Undermountain. The truth is far more tragic: the Mad Mage cannot ever die\u2014and he knows it. The ecstasy he felt after his first rebirth is now just a bitter memory, a seed that has born strange fruit. This grim reality, of weathering all eternity, shattered Halaster's mind\u2014and in the ruins of his sanity he has found comfort in madness." - ], - "id": "01a" - } - ], - "id": "016" - }, - { - "type": "entries", - "name": "Introducing the Mad Mage", - "page": 5, - "entries": [ - "The adventurers' first run-in with the Mad Mage sets the tone for the entire campaign. You can't simply hurl him at the party. Instead, allow the upper reaches of Undermountain, namely L1, to demonstrate the cruelty and insanity of its host.", - "Neither do you just want to announce that the adventurers are contestants in some crazed game; Halaster doesn't just appear and lay out the rules or declare them as his unfortunate play-things. They merely learn that they {@i already are} and the question of \"Why us?\" should forever haunt them.", - "The unknown is truly the scariest thing for the human mind to comprehend; therefore, you don't want to overdo it with Halaster's appearances. Foreshadowing, such as his booming laughter or his {@spell arcane eye}, serve aplenty. For L1, you ought to do your best to steer your players towards A27, the Hidden Demiplane. This should serve as your player's first encounter with the Mad Mage. This encounter is the most important one for the first several levels of Undermountain." - ], - "id": "01b" - }, - { - "type": "entries", - "name": "Halaster's Attachments", - "page": 5, - "entries": [ - "No matter how deranged Halaster has grown, he's still a person. He still has a heart\u2014and it beats for a select few. Demonstrate Halaster's tattered humanity through these individuals. Nothing wounds him more than being scorned by someone he trusts and loves; such a wound never heals, never scabs over, but just bleeds and bleeds.", - { - "type": "entries", - "name": "Tasselgryn Velldarn", - "page": 5, - "entries": [ - "Skullport's senior mage is often visited by Halaster\u2014for tea, of all things. Of all his attachments, \"Tas\" is the only one he does not want to show his true colors to. Her opinion alone can wound the Mad Mage. Criminals, hooligans, and adventurers risk their own doom by threatening her. When together, the two act like an old married couple. See Skullport, Area 27 for details on Tas." - ], - "id": "01d" - }, - { - "type": "entries", - "name": "Wyllow", - "page": 5, - "entries": [ - "Halaster has quite the complicated history with the {@creature archdruid|VGM} of L5. Some part friend and some part daughter, the Mad Mage cherishes her. He cannot imagine a future without her in his dungeon\u2014and so he'll never let her go. For her part, {@creature Wyllow|WDMM} is conflicted; given all he's done for her and {@i to} her, she can't simply hate Halaster. Undermountain is both her home and her prison\u2014just as it is for him." - ], - "id": "01e" - }, - { - "type": "entries", - "name": "Apprentices", - "page": 6, - "entries": [ - "Somehow, Halaster still has a fondness for the Seven, even if only out of nostalgia. Together, they're all one big, miserable, dysfunctional family unable to part ways. Although they appear quite infrequently, consider the following details about the surviving Seven and their relationships with their master:", - { - "type": "list", - "page": 6, - "items": [ - "Older Undermountain modules implied that {@creature Arcturia|WDMM} was in love with Halaster. This love, however, is unrequited\u2014and that truth has cut her deep.", - "Older Undermountain modules implied that {@creature Trobriand|WDMM} sought to overthrow Halaster. In L23, the {@i Companion} paints him as a would-be usurper perpetually denied his moment to strike. Additionally, it adds that he (unrequitedly) loves {@creature Arcturia|WDMM}; knowing the feelings she harbors for him fans the flames of his own treachery and resentment.", - "{@creature Marambra Nyghtsteel|WDMMC} was, per statements by the authors of WDMM, purposely left out of the module so that the DM can use her as he sees fit. The {@i Companion} includes her on L23.", - "{@creature Nester|WDMM}, who failed to achieve lichdom, teaches necromancy on L9. In WDMM he exists as a failed {@creature lich|MM}; the {@i Companion} instead turns him into a {@creature boneclaw|MTF} (see MTF) that must now serve Halaster. Until the Mad Mage is dead (no small feat, that), {@creature Nester|WDMM} cannot die, nor disobey. Despite his chains, {@creature Nester|WDMM} harbors no resentment to his master. He has since found much sadistic joy in torturing Dweomercore students.", - "{@creature Muiral|WDMM} blames his disfigurement\u2014hell, his whole mess of a life\u2014on Halaster. He not only detests the Mad Mage but is {@i terrified} of him. Years of isolation have done little for his already frayed sanity, and {@creature Muiral|WDMM} has since equated Halaster to a boogeyman. The kicker? {@creature Muiral|WDMM} considers his self-disfigurement a necessary measure to {@i thwart} his master's \"influence\" over his will.", - "Ultimately, Jhesiyra Kestellharp is the one ghost that keeps Halaster up at night. The one question that hounds him as he works. Her disappearance cut him to his very core\u2014for the Mad Mage has abandonment issues like no other. He scorns her as a deserter, a treacherous daughter. Truly, he's afraid of her and the entire situation." - ] - } - ], - "id": "01f" - }, - { - "type": "entries", - "name": "The Contestants", - "page": 6, - "entries": [ - "Despite plunging them into this horrid game, Halaster cherishes few others more than his beloved contestants. For them, he'll move the moon\u2014or send it crashing down upon their heads. His idea of challenge is akin to a god pressing their thumb upon the world\u2014walking the fine line between adversity and Armageddon. Should they ever complain about the hardships he visits upon them, he insists it's all to help them realize their \"true potential.\"" - ], - "id": "020" - } - ], - "id": "01c" - } - ], - "id": "015" - }, - { - "type": "entries", - "name": "Halaster's Goals: Redefined", - "page": 6, - "entries": [ - "When running WDMM with Halaster's Game, these goals take precedence over what is written in WDMM's overview chapter. All are active, no matter how deranged Halaster might currently be, and are prioritized in the following order:", - { - "type": "entries", - "name": "1. Ratings, Ratings, Ratings", - "page": 6, - "entries": [ - "Halaster's foremost goal is to achieve the highest ratings for {@i Dungeon of the Mad Mage}. Every season (each featuring another adventuring party) is an opportunity for him to hone his craft. He does whatever is necessary to make a perfect season, short of performing a {@i deus ex machina} to save the contestants.", - "Contestants would be shocked to learn that Halaster is actually {@i rooting} for them. Every season has ended in bitter disappointment and he needs a win. While he won't spare the adventurers, he does not go out of his way to destroy them\u2014not until they finally arrive to his lair on L23." - ], - "id": "022" - }, - { - "type": "entries", - "name": "2. One Who is Worthy", - "page": 6, - "entries": [ - "So seldom has a pupil impressed Halaster that he's always searching for the next\u2014one who might even carry the mantle of \"Mad Mage\" one day. None of his current apprentices suffice, nor do any of the students of Dweomercore. No, Halaster's ideal apprentice is a contestant of {@i Dungeon of the Mad Mage}, one who bests him in combat.", - "Halaster prefers wizards as apprentices but will settle for (in this order) sorcerers, bards, and finally warlocks (whom he calls \"cheaters\"). So long as they can perform arcane magic and have a sufficient supply of \"moxie,\" Halaster will welcome them the same way he welcomed all his other apprentices: by putting them through a crucible.", - "Ideally, this candidate will prove their worth by besting his current apprentices (including the reluctant candidate {@creature Drivvin Freth|WDMM} of L12), as well as the students in {@adventure Dweomercore|WDMMC|12}." - ], - "id": "023" - }, - { - "type": "entries", - "name": "3. Ezzat's Destruction", - "page": 6, - "entries": [ - "As described in WDMM, {@creature Ezzat|WDMM} the {@creature lich|MM} has earned Halaster's ire. To battle the {@creature lich|MM} himself would mean lowering himself to the undead's level, and so the Mad Mage directs adventurers to destroy {@creature Ezzat|WDMM}. See L20." - ], - "id": "024" - }, - { - "type": "entries", - "name": "4. Waterdeep's Fall", - "page": 6, - "entries": [ - "As written in WDMM, Halaster has entertained the idea of installing the Shadowdusks of L22 as puppets in control of Waterdeep\u2014if only for the exercise of growing his influence or filming new game shows." - ], - "id": "025" - }, - { - "type": "entries", - "name": "5. Death to the Drow", - "page": 6, - "entries": [ - "The Mad Mage can tolerate a great many of things and admires many more: desperation, tenacity, stubbornness in the face of adversity. What he cannot abide, however, is pride\u2014and the drow houses Auvryndar and Freth are chock-full of it. His irritation has soured into loathing, and he views them as parasites encroaching upon his domain.", - "Halaster would like nothing more than to see them felled by the lowest, meekest, most humble of creatures possible. Thus, it makes a fitting challenge to the contestants of {@i Dungeon of the Mad Mage}." - ], - "id": "026" - }, - { - "type": "entries", - "name": "6. Peace (Never) in Our Time", - "page": 6, - "entries": [ - "The githyanki crusade against the mind flayer colony of Seadeeps is an amusing debacle for Halaster. He often films the conflict, hoping to either make a spin-off to {@i Dungeon of the Mad Mage} or a documentary. However, he fears the conflict spiraling out of control and ending too soon. He'd rather keep the conflict alive for years to come so as to have more material." - ], - "id": "027" - }, - { - "type": "entries", - "name": "7. A Glimmer of Jhesiyra", - "page": 6, - "entries": [ - "The fate of Jhesiyra still hounds Halaster, who considers her disappearance as the blackest of betrayals. The {@i Companion} leaves Jhesiyra's involvement in the campaign up to the DM. See L23 for details on how to include her in the campaign's final chapter." - ], - "id": "028" - } - ], - "id": "021" - }, - { - "type": "entries", - "name": "Gags & Gimmicks", - "page": 7, - "entries": [ - "Halaster's abilities are bound only by your imagination. You have carte blanche, so long as you do not use that to outright slaughter the adventurers. He is conveniently omniscient and nearly omnipotent. He is always surveilling\u2014\"filming\" as he calls it\u2014the adventurers in the form of {@spell arcane eye} and {@spell scrying} spells. Truly, he is the {@i dungeon master} of Undermountain.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Spell List", - "page": 7, - "entries": [ - "Halaster's list of prepared spells are of no concern to you. With eons of study, he knows literally every wizard spell. Don't be bogged down by what's in his statblock\u2014until, of course, he and the adventurers are embroiled in a true fight, such as in the ultimate chapter of WDMM." - ], - "id": "02b" - } - ], - "id": "02a" - }, - { - "type": "entries", - "name": "Dropping Monsters", - "page": 7, - "entries": [ - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Monster Drops", - "page": 7 - } - ], - "id": "02c" - }, - { - "type": "entries", - "name": "The Points Game", - "page": 7, - "entries": [ - "Halaster\u2014that sadistic son of a bitch\u2014has a penchant for violence and sick hilarity. He also has a near limitless supply of... well, supplies. Thus, he's invented the Points Game.", - "Whenever one of the adventurers does something that pleases or displeases Halaster, he awards or subtracts an arbitrary number of points\u2014which he informs the character of through telepathy. These points, he assures the adventurers, can be redeemed for both magical and mundane items, or spells cast upon the character or the area around them.", - { - "type": "entries", - "name": "Rewarded Actions", - "page": 7, - "entries": [ - "The following antics are oft rewarded by Halaster:", - { - "type": "list", - "page": 7, - "items": [ - "Correctly answering a question telepathically posed by him or solving the riddle to one of his gates", - "Humiliating, betraying, or hurting a dear ally", - "Scoring a critical hit against a creature Halaster's indifferent towards or detests", - "Feats of daring, including defying death such as by succeeding on a Death saving throw", - "Puns or other witty jokes", - "Pulling off a cunning plan or tactic" - ] - } - ], - "id": "02e" - }, - { - "type": "entries", - "name": "Punished Actions", - "page": 8, - "entries": [ - "These antics, and the like, displease the Mad Mage:", - { - "type": "list", - "page": 8, - "items": [ - "Interrupting someone's monologue", - "Littering in Undermountain", - "Sparing a foe of Halaster's" - ] - } - ], - "id": "02f" - }, - { - "type": "entries", - "name": "Rewards", - "page": 8, - "entries": [ - "The value of an act is completely arbitrary, but the prices for prizes are fixed. The price in points of a nonmagical item is equal to its cost in gp. When it comes to magical items, the price is determined by rarity: 250 for a Common item, and 500 for Uncommon. Halaster refuses to award anything rarer than that. Any magic item he awards that has charges on it is destroyed upon reaching 0 charges. If a magic item doesn't normally have charges, assume it has 1\u20133 and is confiscated by Halaster after its use.", - "Likewise, wizard spells of up to 2nd-level can be redeemed like {@spell knock} or {@spell enlarge/reduce}. 1st-level spells cost 300 points, and 2nd-level spells 500. This is often delivered in the form of a {@item spell scroll|DMG}." - ], - "id": "030" - } - ], - "id": "02d" - }, - { - "type": "entries", - "name": "Regional Effects", - "page": 8, - "entries": [ - "The following have been added to Halaster's Regional Effects:", - { - "type": "entries", - "name": "Sentient Illusion", - "page": 8, - "entries": [ - "The Mad Mage sends a copy of himself, but not a {@spell simulacrum} per se, to interact with the party. He can see and speak through this illusion or momentarily gift it enough autonomy and wit to speak with the adventurers while Halaster is busy with other work. The Mad Mage knows everything the illusion says, hears, sees, and does." - ], - "id": "032" - }, - { - "type": "entries", - "name": "Bored Simulacrum", - "page": 8, - "entries": [ - "Halaster's madness manifests in a {@spell simulacrum} (created as if by the {@spell simulacrum} spell) which can harass the adventurers in nonlethal ways, such as casting {@spell wall of stone} or {@spell hallucinatory terrain} in their vicinity. The Mad Mage rarely becomes aware of a {@spell simulacrum} but destroys it when he does, fearing that it might one day rival him." - ], - "id": "033" - }, - { - "type": "entries", - "name": "Disembodied Narrator", - "page": 8, - "entries": [ - "Whenever you want to speak to your players through Halaster (\"That went well\" or \"Are you sure?\") you can have the Mad Mage telepathically communicate to the party without blowing their cover or revealing their presence to other creatures nearby." - ], - "id": "034" - }, - { - "type": "entries", - "name": "Chaotic Combatant", - "page": 8, - "entries": [ - "Halaster can randomly show up during combat and use his magic for hilariously, horrifying results\u2014petrifying a {@creature goblin}, or wrenching and animating the {@creature skeleton} from a slain {@creature bugbear} (thus, adding a {@creature skeleton} to the encounter). So powerful is the Mad Mage that he has no initiative and no spells to be bound by\u2014he's bound only by your imagination." - ], - "id": "035" - }, - { - "type": "entries", - "name": "The Impenetrable Dark", - "page": 8, - "entries": [ - "A favorite antic of Halaster's is to curse a character with {@sense darkvision} to a life without it. A spell of {@spell remove curse} can restore a character's {@sense darkvision}, otherwise it returns whenever Halaster has grown tired of his prank. Alternatively, he can magically cause {@sense darkvision} to fail in a 100-foot-cubic area of his choosing." - ], - "id": "036" - }, - { - "type": "entries", - "name": "Sudden Conjurations", - "page": 8, - "entries": [ - "Halaster shunts the contestants into a demiplane stocked with whatever challenges or horrors he has in mind or teleports them elsewhere. If you want to insert a one-shot, especially any of the adventures written for WDMM by other authors, this is an ideal method to introducing it." - ], - "id": "037" - }, - { - "type": "entries", - "name": "Shadow Assassin", - "page": 8, - "entries": [ - "Halaster targets a creature, subjecting it to a {@dc 16} Charisma saving throw. On a failure, its shadow animates into a {@creature shadow} or {@creature shadow assassin|WDMM}, which attacks its owner. If destroyed, the owner regains its shadow." - ], - "id": "038" - } - ], - "id": "031" - } - ], - "id": "029" - } - ], - "id": "014" - }, - { - "type": "section", - "name": "Dungeon of the Mad Mage", - "page": 8, + "The living spell has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Magical Strike", + "entries": [ + "{@atk ms} {@hit 5} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) force damage." + ] + } + ], + "reaction": [ + { + "name": "Spell Mimicry {@recharge 5}", + "entries": [ + "The living spell attempts to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, the living spell must make a Constitution check. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect." + ] + } + ], + "traitTags": [ + "Amorphous", + "Magic Resistance" + ], + "damageTags": [ + "O" + ], + "miscTags": [ + "RCH" + ] + }, + { + "name": "Magic Missile Gatling Gun", + "source": "WDMMC", + "page": 355, + "size": [ + "M" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 52, + "formula": "8d8 + 16" + }, + "speed": { + "walk": 0 + }, + "str": 4, + "dex": 8, + "con": 15, + "int": 1, + "wis": 5, + "cha": 1, + "passive": 7, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that arent adamantine", + "cond": true + } + ], + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "blinded", + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned", + "prone" + ], + "languages": [ + "understands one language of its creator but cant speak" + ], + "cr": "3", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The magic missile gatllng gun makes five Magic Missile attacks." + ] + }, + { + "name": "Magic Missile", + "entries": [ + "The gatling gun shoots a dart of magical force at one creature it can detect within 120 feet of it. The target takes 3 ({@damage 1d4 + 1}) force damage as the dart hits it unerringly." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "O" + ] + }, + { + "name": "Maku", + "isNpc": true, + "isNamedCreature": true, + "source": "WDMMC", + "page": 136, + "_copy": { + "name": "Minotaur", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the minotaur", + "with": "Maku", + "flags": "i" + }, + "action": { + "mode": "appendArr", + "items": { + "name": "Horn of the Endles Maze", "entries": [ - "The following sections apply directly to Halaster's game show, {@i Dungeon of the Mad Mage}, which is, apparently, watched by countless viewers across the multiverse, if you'd believe Halaster. These aspects apply regardless of the level of Undermountain the adventurers are currently on.", - "Halaster's rules for the game are brutally simple, which he can explain as early as L1, if the adventurers find Area 27, the Hidden Demiplane. Otherwise, he can appear at your discretion starting on Level 2 or later.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Excursions", - "page": 8, - "entries": [ - "Halaster {@i promises} the adventurers that, should they leave Undermountain for more than a week, he will forcefully teleport them back to L1." - ], - "id": "03c" - }, - { - "type": "entries", - "name": "Losing", - "page": 8, - "entries": [ - "The only way to lose Halaster's game is to die\u2014and if all party members, original or otherwise, eat it, then a new season of {@i Dungeon of the Mad Mage} will follow\u2014perhaps years or even decades later." - ], - "id": "03d" - }, - { - "type": "entries", - "name": "Winning", - "page": 8, - "entries": [ - "Halaster leaves the winning condition intentionally vague, leading the adventurers to believe they just have to reach his lair on the twenty-third level of Undermountain. When they get there, however, it becomes clear that freedom can only be won by killing the Mad Mage\u2014for Halaster tells them that \"next season, I'll make it harder for you.\"" - ], - "id": "03e" - }, - { - "type": "entries", - "name": "The Prize", - "page": 8, - "entries": [ - "Halaster promises the contestants a {@spell wish} spell. This bargain is kept even after the adventurers realize they must kill Halaster. When reduced to 0 hit points, Halaster halts time. His wounds temporarily staunched, the Mad Mage honors his promise, hears the contestants' desire, and casts {@spell wish} once." - ], - "id": "03f" - }, - { - "type": "entries", - "name": "Forever and Ever", - "page": 8, - "entries": [ - "Even if the adventurers slay Halaster, the Mad Mage cannot truly die. When he reforms {@dice 1d10} days later, he may set plans in motion to conjure the adventurers back into Undermountain. See the {@adventure Third Times the Charm|WDMMC|26|Third Times the Charm} ultimate show-down encounter on L23, as well as {@adventure Optional Twists|WDMMC|26|Optional Twists} for details." - ], - "id": "040" - } - ], - "id": "03b" - } - ], - "id": "03a" + "Maku uses the {@item Horn of the Endless Maze|WDMM}." + ] + } + } + } + }, + "cha": 18, + "cr": "7", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Maku is a 17th-level spellcaster. His spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell shocking grasp}" + ] + }, + "5": { + "lower": 1, + "slots": 4, + "spells": [ + "{@spell banishment}", + "{@spell burning hands}", + "{@spell flame strike}", + "{@spell hellish rebuke}", + "{@spell magic circle}", + "{@spell scorching ray}", + "{@spell scrying}", + "{@spell stinking cloud}", + "{@spell suggestion}", + "{@spell wall of fire}" + ] + } + }, + "ability": "cha" + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Maku.webp", + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Marambra Nyghtsteel", + "isNpc": true, + "isNamedCreature": true, + "source": "WDMMC", + "page": 356, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + 13, + { + "ac": 16, + "from": [ + "with {@spell mage armor}" + ] + } + ], + "hp": { + "average": 169, + "formula": "26d8 + 52" + }, + "speed": { + "walk": 30, + "fly": 120 + }, + "str": 10, + "dex": 16, + "con": 15, + "int": 20, + "wis": 18, + "cha": 16, + "save": { + "int": "+10", + "wis": "+9" + }, + "skill": { + "arcana": "+15", + "history": "+15", + "perception": "+8" + }, + "passive": 18, + "languages": [ + "Abyssal", + "Common", + "Draconic", + "Elvish", + "Infemal", + "Undercommon" + ], + "cr": "15", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Marambra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save {@dc 18}, {@hit 10} to hit with spell attacks, or {@hit 13} when wielding her {@item +3 wand of the war mage}). She can cast {@spell scorching ray} and {@spell shield} at will and has the following wizard spells prepared:" + ], + "will": [ + "{@spell scorching ray}", + "{@spell shield}" + ], + "spells": { + "0": { + "spells": [ + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell message}", + "{@spell shocking grasp}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell feather fall}", + "{@spell mage armor}", + "{@spell thunderwave}*" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell earthbind|XGE}", + "{@spell invisibility}", + "{@spell mirror image}", + "{@spell misty step}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell counterspell}", + "{@spell dispel magic}", + "{@spell fireball}*", + "{@spell nondetection}", + "{@spell protection from energy}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell arcane eye}", + "{@spell fire shield}*", + "{@spell stoneskin}" + ] + }, + "5": { + "slots": 3, + "spells": [ + "{@spell cone of cold}*" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell investiture of flame|XGE}", + "{@spell sunbeam}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell plane shift}" + ] + }, + "8": { + "slots": 1, + "spells": [ + "{@spell incendiary cloud}" + ] + }, + "9": { + "slots": 1, + "spells": [ + "{@spell meteor swarm}*" + ] + } + }, + "footerEntries": [ + "{@note *Evocation spell}" + ], + "ability": "int" + } + ], + "trait": [ + { + "name": "Overchannel (1/Day)", + "entries": [ + "When Marambra casts a spell of 1st\u20135th level that deals damage, she can deal maximum damage with that spell." + ] + }, + { + "name": "Sculpt Spells", + "entries": [ + "When Marambra casts an evocation spell that forces other creatures she can see to make a saving throw, she can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it." + ] + }, + { + "name": "Special Equipment", + "entries": [ + "Marambra wields a {@item +3 wand of the war mage} that grants her a +3 bonus to spell attack rolls. Additionally, she ignores half cover when making a spell attack. Marambra also wears a pair of {@item winged boots} that grant her a flying speed of 120 feet. She can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If she's flying when the duration expires, she descends at a rate of 30 feet per round until she lands. The boots regain 2 hours of flying capability for every 12 hours they arent in use." + ] + } + ], + "action": [ + { + "name": "Scorching Ray", + "entries": [ + "{@atk rs} {@hit 13} to hit, range 120 ft., three targets. {@h}7 ({@damage 2d6}) fire damage. Marambra must make a separate spell attack for each ray." + ] + } + ], + "reaction": [ + { + "name": "Elemental Aegis", + "entries": [ + "When Marambra takes acid, cold, fire, or lightning damage, she can gain resistance to that instance of damage. All creatures within 10 feet of her take {@damage 2d10} damage of that type." + ] + } + ], + "languageTags": [ + "AB", + "DR", + "E", + "U" + ], + "damageTags": [ + "F" + ], + "damageTagsSpell": [ + "B", + "C", + "F", + "L", + "R", + "T" + ], + "spellcastingTags": [ + "CW" + ], + "conditionInflictSpell": [ + "blinded", + "invisible" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "strength" + ] + }, + { + "name": "Mecha-Halaster", + "isNpc": true, + "isNamedCreature": true, + "source": "WDMMC", + "page": 357, + "size": [ + "G" + ], + "type": "construct", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 247, + "formula": "15d20 + 90" + }, + "speed": { + "walk": 50 + }, + "str": 26, + "dex": 9, + "con": 23, + "int": 14, + "wis": 15, + "cha": 9, + "save": { + "str": "+13", + "con": "+11", + "wis": "+7" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 12, + "resist": [ + "fire" + ], + "immune": [ + "poison", + "psychic", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that arent adamantine", + "cond": true + } + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], + "languages": [ + "Abyssal", + "Common", + "Draconic", + "Dwarvish", + "Elvish", + "Gnomish", + "Infernal" + ], + "cr": "16", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Mecha-Halaster's innate spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" + ], + "daily": { + "3e": [ + "{@spell earth tremor|XGE}", + "{@spell earthbind|XGE}", + "{@spell knock}", + "{@spell nondetection}" + ], + "1e": [ + "{@spell chain lightning}", + "{@spell dispel magic}" + ] + }, + "ability": "int" + } + ], + "trait": [ + { + "name": "Here To Stay", + "entries": [ + "Mecha-Halasteris immune to any spell or effect that would send it to another plane of existence, except when cast by {@creature Halaster Blackcloak|WDMM}." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "Mecha-Halaster is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Mecha-Halaster fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "Mecha-Halaster has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "Mecha-Halaster deals double damage to objects and structures." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Mecha-Halaster makes two Fist attacks." + ] + }, + { + "name": "Fist", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 20 ft., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage. Instead of dealing damage, Mecha-Halaster can {@action grapple} the target (escape {@dc 23})." + ] + } + ], + "legendaryActions": 3, + "legendary": [ + { + "name": "Fist", + "entries": [ + "Mecha-Halaster makes one Fist attack." + ] + }, + { + "name": "Shake-Off", + "entries": [ + "Mecha-Halaster shakes off any creatures on top of it, with exception to {@creature Magic Missile Gatling Gun|WDMMC|magic missile gatling turrets}. Creatures on top of it must make a {@dc 15} Dexterity saving throw or fall off Mecha-Halaster's body, from up to 150 feet in height." + ] + }, + { + "name": "Cast Spell (Costs 2 Actions)", + "entries": [ + "Mecha-Halaster casts a spell." + ] + } + ], + "traitTags": [ + "Immutable Form", + "Legendary Resistances", + "Magic Resistance", + "Siege Monster" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "D", + "DR", + "E", + "G", + "I" + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "B", + "L" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "RCH" + ], + "conditionInflictSpell": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "dexterity", + "strength" + ] + }, + { + "name": "Steel Hydra", + "source": "WDMMC", + "page": 145, + "_copy": { + "name": "Hydra", + "source": "MM", + "_mod": { + "trait": [ + { + "mode": "appendArr", + "items": [ + { + "name": "Constructed Nature", + "entries": [ + "The hydra does not need to eat, sleep, drink or breathe." + ] }, { - "type": "entries", - "name": "Theme Songs", - "page": 8, + "name": "Limited Heads", "entries": [ - "No show is complete without a catchy theme song, and {@i Dungeon of the Mad Mage} is no different. Several suggestions are outlined below.", - "You don't want to play the theme song at the very start of your campaign. Your players should explore much of L1 without knowing they're the newest contestants in Halaster's game. Only use it when they finish Level 1 and begin their descent to L2, adding it in the Send-Off described at the end of Chapter 1 of the {@i Companion}.", - "Afterwards, it's suggested you play your theme song in the following scenarios:", - { - "type": "list", - "style": "list-no-bullets", - "page": 8, - "items": [ - { - "type": "item", - "name": "Opening Credits", - "entries": [ - "Kick off your gaming session with your preferred theme song, preferably mixing in a recap of what happened last session." - ] - }, - { - "type": "item", - "name": "The Mage Looms", - "entries": [ - "Whenever he's nearby, \"filming\" them or just engaging in his patented tomfoolery, you can play a bit of the music. It's guaranteed to put your players on edge." - ] - }, - { - "type": "item", - "name": "End Credits", - "entries": [ - "Cap off your session by playing the theme song, preferably while narrating the epilogue Send-Offs included in each chapter of the {@i Companion}." - ] - } - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Halaster's Top 10", - "page": 9 - } - ], - "id": "041" - }, + "It cannot grow back one of its five heads once one is destroyed." + ] + } + ] + } + ] + } + }, + "type": "construct", + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "exhaustion", + "charmed", + "frightened", + "poisoned" + ], + "tokenUrl": "https://5e.tools/img/MM/Hydra.png" + }, + { + "name": "Unarmed Drow", + "source": "WDMMC", + "page": 134, + "_copy": { + "name": "Drow", + "source": "MM" + }, + "action": null, + "tokenUrl": "https://5e.tools/img/MM/Drow.png" + }, + { + "name": "Unarmored Drow Elite Warrior", + "source": "WDMMC", + "page": 134, + "_copy": { + "name": "Drow Elite Warrior", + "source": "MM" + }, + "ac": [ + { + "ac": 14, + "from": [ + "natural armor" + ] + } + ], + "action": null, + "reaction": null, + "tokenUrl": "https://5e.tools/img/MM/Drow Elite Warrior.png" + }, + { + "name": "White Panther", + "source": "WDMMC", + "page": 66, + "_copy": { + "name": "Allosaurus", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "Allosaurus", + "with": "panther", + "flags": "i" + } + } + }, + "tokenUrl": "https://5e.tools/img/MM/Panther.png" + }, + { + "name": "White Stag", + "source": "WDMMC", + "page": 66, + "_copy": { + "name": "Triceratops", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "Triceratops", + "with": "stag", + "flags": "i" + } + } + }, + "size": [ + "L" + ], + "tokenUrl": "https://5e.tools/img/MM/Deer.png" + } + ], + "vehicle": [ + { + "name": "Death Jeep", + "source": "WDMMC", + "page": 142, + "vehicleType": "SHIP", + "size": "L", + "terrain": [ + "land" + ], + "capCrew": 1, + "capPassenger": 4, + "pace": 9, + "hull": { + "ac": 16, + "hp": 75, + "dt": 10 + }, + "movement": [ + { + "name": "Wheels (4)", + "ac": 14, + "hp": 10, + "speed": [ + { + "mode": "land", + "entries": [ + "80 feet per round", + "(-20 per damaged wheel)" + ] + } + ] + } + ], + "other": [ + { + "name": "Death Jeep", + "entries": [ + "A death jeep is a four-wheeled, windowed car with a flat rooftop. Handles are built into the vehicle's sides and rooftop to give better grip to passengers. {@creature hobgoblin|MM|Hobgoblins} are fond of clinging to the sides to make melee attacks against strafed targets. When a creature clinging to the jeep's side takes 10 points of damage or more, they must make a {@dc 10} Strength saving throw to keep their grip, otherwise they fall off and take {@damage 1d6} bludgeoning damage." + ] + }, + { + "name": "Tinker's Tools", + "entries": [ + "A set of {@item Tinker's tools|PHB} are kept in a compartment under the seat of any deathcycle." + ] + } + ] + }, + { + "name": "Deathcycle", + "source": "WDMMC", + "page": 142, + "vehicleType": "SHIP", + "size": "M", + "terrain": [ + "land" + ], + "capCrew": 1, + "capPassenger": 2, + "pace": 10, + "hull": { + "ac": 18, + "hp": 50, + "dt": 5 + }, + "movement": [ + { + "name": "Wheels (2)", + "ac": 15, + "hp": 10, + "speed": [ + { + "mode": "land", + "entries": [ + "90 feet per round", + "(-90 per damaged wheel)" + ] + } + ] + } + ], + "other": [ + { + "name": "Deathcycle", + "entries": [ + "A deathcycle is a sleek two-wheeled vehicle capable of supporting two riders (or three, if a sidecar is attached). It is useless without even one of its wheels." + ] + }, + { + "name": "Tinker's Tools", + "entries": [ + "A set of {@item Tinker's tools|PHB} are kept inside a death jeep's trunk." + ] + } + ] + } + ], + "hazard": [ + { + "name": "Blackdamp", + "source": "WDMMC", + "page": 18, + "entries": [ + "Still air with a lethal absence of oxygen and an abundance of harmful gases, blackdamp has claimed many a miner. Creatures that pass through an extended area must hold their breath or begin to {@book suffocate|PHB|8|Suffocating}. Additionally, those that breathe in this foul air must make a {@dc 12} Constitution saving throw at the start of their turn or take {@damage 2d6} poison damage. After three failures, a creature is {@condition poisoned} for 1 hour." + ] + }, + { + "name": "Explosive Gas", + "source": "WDMMC", + "page": 18, + "entries": [ + "Explosive gases pool underground and are often loosed from mining operations. An open flame (such as by a {@item torch|PHB}) can cause an explosion. Creatures within 20 feet must make a Dexterity saving throw or take force damage. A creature takes half damage on a success. The damage and DC is determined by the size of the gas cloud: Small ({@damage 2d6}, {@dc 12}); Medium ({@damage 4d6}, {@dc 14}); and Large ({@damage 6d6}, {@dc 16}). In enclosed spaces, each explosion can also inflict {@damage 1d6} thunder damage." + ] + }, + { + "name": "Nested Tentacles", + "source": "WDMMC", + "page": 20, + "entries": [ + "In the depths of Undermountain, the Shadowdusk family has dared consort with the Far Realms. Their continued contact with that aberrant void has exposed Undermountain to its energies, causing tentacles to sprout from itinerant portals. When a creature is within 10 feet, the tentacle makes an attack against a creature ({@hit 6} to hit). On a hit, the creature is {@condition grappled} (escape {@dc 14}) and takes {@damage 1d6} psychic damage. The tentacle has 16 hit points and an AC of 14. Inside each nest is an eye." + ] + }, + { + "name": "Smoke", + "source": "WDMMC", + "page": 20, + "entries": [ + "Areas without proper ventilation accumulate smoke which can remain for years. Creatures that start their turn in these areas that aren't already holding their breath must succeed on a {@dc 10} Constitution saving throw or take {@damage 1d4} poison damage. On a failure, they're also {@condition poisoned} for 1 hour." + ] + }, + { + "name": "Stray Metal", + "source": "WDMMC", + "page": 20, + "entries": [ + "Mining structures, as well as abandoned tools or weapons (sometimes hidden underwater in flooded chambers) can imperil passerby. Creatures that are cut by this metal take slashing damage from {@damage 1} to {@damage 1d4}, determined by the size or angle of the object." + ] + } + ], + "variantrule": [ + { + "name": "Weave Addiction", + "source": "WDMMC", + "page": 18, + "ruleType": "V", + "entries": [ + "The Knot in the Weave below Undermountain calls to those who remain in the Mad Mage's realm. It calls in their sleep, it calls in their very blood. Arcane spellcasters find it especially compelling to remain in the dungeon. Alas, there is no system in place to represent this addiction to the Knot in the Weave. Therefore, you can implement it in this manner:", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Weave Addiction", + "page": 18 + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Addiction", + "page": 18, + "entries": [ + "For every 24 hours a character spends in Undermountain, it must succeed on a Wisdom saving throw (the DC equals the current level of the dungeon they're on). Arcane spellcasters suffer a permanent \u22122 to their saving throw. On a failure, a character gains one level of Weave Addiction, the effects of which are in the table above. These effects are cumulative." + ] + }, + { + "type": "entries", + "name": "Reduction", + "page": 18, + "entries": [ + "To reduce their weave addiction, a creature must remain outside Undermountain for 24 hours, after which they may repeat their Wisdom saving throw again. On a success, they reduce their weave addiction by one level. The DC equals the most recent DC; e.g., if a creature was on the tenth level of Undermountain and immediately returned to the surface within 24 hours, the DC is 10 even on the surface." + ] + }, + { + "type": "entries", + "name": "Vancian Magic", + "page": 18, + "entries": [ + "Magic is alive, as is the Knot in the Weave. A creature can be subjected to a spell of {@spell greater restoration} to remove one level of weave addiction, but the caster must contend with the forces of the Knot itself. The caster must succeed on an ability check using their spellcasting ability ({@dc 3} + the current dungeon level + the level of weave addiction). Failing the check consumes both the spell slot and material components used and causes the spell to fail." + ] + }, + { + "type": "entries", + "name": "Skullport", + "page": 18, + "entries": [ + "The ancient Netherese that settled beneath Undermountain could hear the call of the Knot. Knowing what sort of fate was in store, they placed wards upon their territory. To this day, this abjuration magic permeates Skullport. Creatures residing there automatically succeed on their saving throw to resist addiction. A creature already afflicted with weave addiction, however, must still make its saving throws as normal." + ] + } + ] + } + ] + } + ], + "table": [ + { + "name": "A Guide to Amateur Illusions", + "source": "WDMMC", + "page": 86, + "colLabels": [ + "Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "intro": [ + "{@i A Guide to Amateur Illusions}, written by a retired adventurer who mass-copied it, selling it to gullible apprentices." + ], + "rows": [ + [ + "1st", + "{@spell detect magic|PHB}, {@spell disguise self|PHB}, {@spell illusory script|PHB}, {@spell magic missile|PHB}" + ] + ] + }, + { + "name": "Adventuring Party Quick Tables", + "source": "WDMMC", + "page": 22, + "type": "tableGroup", + "tables": [ + { + "name": "Party Name", + "source": "WDMMC", + "page": 22, + "type": "table", + "caption": "Party Name", + "colLabels": [ + "d10", + "Adjective", + "Noun" + ], + "colStyles": [ + "col-2 text-center", + "col-5", + "col-5" + ], + "intro": [ + { + "type": "entries", + "entries": [ { "type": "entries", - "name": "This Week's Dungeon Profile", - "page": 9, "entries": [ - "Whenever you take a break or return from one at your table, you can sneak in a \"Dungeon Profile\" to foreshadow or shed light on a major character of WDMM. Each profile comes with a narration for you to read to your players, giving them an idea of what they face. However, many characters, or details thereof, have been omitted so as to not ruin the suspense or spoil a secret, such as the {@creature aboleth|MM} Illuun (see L4) or the Shadowdusk family (L22).", - "All profiles are written by Halaster but voiced by a posh and professional man\u2014although this is just secretly Halaster with a spell upon him to change his voice. As it becomes apparent in some profiles, Halaster lies, twists the truth, or lets his bias and temper get the better of him.", - "Roll a {@dice d10} to determine this week's profile and announce, \"And now, this week's dungeon profile!\"", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Dungeon Profiles", - "page": 9 - }, - { - "type": "entries", - "name": "Arcturia", - "page": 9, - "entries": [ - { - "type": "insetReadaloud", - "page": 9, - "entries": [ - "A vision visits your mind, showing a stunning woman with gossamer wings and bone spurs jutting from her forearms. Azure scales line her flesh and she wears a gown of cream and gold. Something about her seems... less than alive.", - "\"Arcturia,\" booms a voice, \"arguably the most powerful of the Mad Mage's original seven apprentices. Eons have passed and death has yet to claim Arcturia. Lichdom has been her reward, and through intensive transmutations, she has reversed her deterioration into a corpse. Vanity and whimsey have always been her vices and not even undeath could deprive her of that beauty and wonder.\"", - "You hear music. A harp. This {@creature Arcturia|WDMM} woman, this blue-scaled butterfly of a woman, dances lithely while animal-headed servants watch. That's right. Servants with the bodies of men but the heads of beasts: a moth, a dingo, a stork, and much, much worse. When will this vision end? you wonder." - ], - "id": "044" - }, - "One of the original Seven and now a {@creature lich|MM}, {@creature Arcturia|WDMM} has altered her form so much she hardly appears human, let alone undead. See Level 14 & 23." - ], - "id": "043" - }, - { - "type": "entries", - "name": "Ezzat", - "page": 9, - "entries": [ - { - "type": "insetReadaloud", - "page": 9, - "entries": [ - "You see the image of a hooded skeleton whose eyes brim with blue fire. In his bony hand is a locked tome.", - "\"Damned Ezzat,\" a voice whispers, \"A blight upon this mountain, this world. The impotent gods dare not strike him down, but a hero might come to turn this lich to ash.\"" - ], - "id": "046" - }, - "{@creature Ezzat|WDMM}, a {@creature lich|MM}, has been a thorn in Halaster's side for ages\u2014but it's beneath him to face {@creature Ezzat|WDMM} himself. See Level 20 & Halaster's Goals for more details." - ], - "id": "045" - }, - { - "type": "entries", - "name": "Jhesiyra Kestellharp", - "page": 9, - "entries": [ - { - "type": "insetReadaloud", - "page": 9, - "entries": [ - "Music floats into your mind: a sorrowful score performed on piano. Darkness clouds your vision before giving way to a portrait of a plain woman dressed in yellow-and-blue robes. Her face betrays the subtlest hint of a smile.", - "\"Oh, Jhesiyra,\" a voice murmurs. \"Where could you have gone, my precious pupil, Jhesiyra? Why would you forsake us? Me? Why? Why? Answer! Answer me!\"", - "Your world trembles as the voice twists with spite and rage. \"Then go! Go, wench! Begone, treacherous cur!\"", - "The rasp of steel against a scabbard rings through you. A blade comes crashing down on the portrait of Jhesiyra. Your very blood! It sings! It rages! You fall to your knees, hands clasped about your eyes as the darkness takes you away from this scene of betrayal and heartbreak." - ], - "id": "048" - }, - "Jhesiyra abandoned her mortal form long ago but still haunts Undermountain, hoping to seize it from her former master, the Mad Mage himself. To this day, Halaster wonders where she went\u2014and his heart burns with scorn at the implication that he could be forsaken by an apprentice. See \"Undermountain Secrets\" in the Undermountain Overview of WDMM." - ], - "id": "047" - }, - { - "type": "entries", - "name": "Muiral", - "page": 9, - "entries": [ - { - "type": "insetReadaloud", - "page": 9, - "entries": [ - "An image plays across your mind: an abomination with the torso of a man and the body of a scorpion wields a gleaming {@item greatsword|PHB} in its grip.", - "\"{@creature Muiral|WDMM} the Misshapen,\" booms a voice within your skull. \"Bodyguard and later apprentice to the Mad Mage. His descent to madness ended in this grotesque form. His Gauntlet in the bowels of Undermountain have claimed many a soul\u2014and his magics many a body as undead. And now the drow are at his door, carving away his kingdom piece by piece. Oh, poor, poor {@creature Muiral|WDMM}. Godforsaken fool. Tragedy is his to wallow in.\"" - ], - "id": "04a" - }, - "This monstrosity haunts L10\u2014appropriately named Muiral's Gauntlet. See L10 for more details & App. B for his statistics." - ], - "id": "049" - }, { "type": "entries", - "name": "Player Characters", - "page": 10, + "name": "Party Alignment", + "page": 21, "entries": [ - "These profiles are scathingly written by the Mad Mage, who has already dug up the character's most embarrassing or darkest secrets through divination magic. The point is to taunt, mock, and enrage the character. Tailor them to your players, drawing on their backstory, especially their past mistakes or deepest regrets." - ], - "id": "04b" + "It pays to be wary in this cutthroat world, especially down in the lawless depths of Undermountain. Every party has a general alignment that they all follow\u2014birds of a feather, and all that. Rarely can good and evil coexist for long, and parties are often subjected to too much stress to overcome these differences." + ] }, { "type": "entries", - "name": "Sundeth", - "page": 10, + "name": "Traits", + "page": 21, "entries": [ - { - "type": "insetReadaloud", - "page": 10, - "entries": [ - "The visage of a half-ogre astride a wyvern blazes across your minds. Over a subterranean harbor they fly while a voice booms, \"Sundeth, the tyrant of Skullport. The Xanathar Guild has ordained his reign and all the Port of Shadow cries out for freedom! Will none stand boldly against this crimson king?\"" - ], - "id": "04d" - }, - "The half-ogre {@creature champion} rules over the Port of Shadows from the fortress of Skull Island. While he has little bearing on the campaign, the adventurers may seek to topple {@creature Sundeth|WDMM|Sundeth's} reign, especially if they're motivated by the Harper and Zhentarim agents in Skullport." - ], - "id": "04c" + "It pays to be wary in this cutthroat world, especially down in the lawless depths of Undermountain. Every party has a general alignment that they all follow\u2014birds of a feather, and all that. Rarely can good and evil coexist for long, and parties are often subjected to too much stress to overcome these differences." + ] }, { "type": "entries", - "name": "Tasselgryn Velldarn", - "page": 10, + "name": "Prestige", + "page": 21, "entries": [ - { - "type": "insetReadaloud", - "page": 10, - "entries": [ - "The image of a wizened old crone sipping tea in a shop stuffed with scrolls, tomes, and other minutiae consumes your mind. A voice narrates, \"Tasselgryn Velldarn, Skullport's most respected magus. Those in need of a {@item spell scroll} or a message sent back to the surface will be fond customers of her services.\"", - "\"Magus Velldarn also offers teleportation back to the surface. Go on, go solicit her services. Watch how far you can get away, my dearest contestants\u2014see how far you can run before I wring your gods-damned brittle, little necks\u2014\"", - "The narrator coughs embarrassingly and continues, in a soberer voice, \"{@i Ahem.} Customers should seek out Magus Velldarn's services at {@i The Poisoned Quill} of Skullport.\"" - ], - "id": "04f" - }, - "This {@creature archmage} is a dear friend of Halaster's. Her shop, The Poisoned Quill, specializes in {@item spell scroll|DMG|spell scrolls} and {@spell sending} spells. She can also teleport customers to Waterdeep for 50 gp a head. See the Skullport chapter for more details." - ], - "id": "04e" + "An adventuring party, per the following tables, comes in the levels of Amateur, Veteran, and Elite. Amateurs can be encountered in the upper reaches of Undermountain, while Veterans can survive Levels 4\u20137. Elite parties can be found in the lower depths but still peter out around Level 11. You can use these rankings to determine the statistics of individual party members." + ] }, { "type": "entries", - "name": "Trobriand", - "page": 10, + "name": "Members", + "page": 21, "entries": [ - { - "type": "insetReadaloud", - "page": 10, - "entries": [ - "The image of an iron golem fitted with a steel skull flits across your mind. Its movements are too human-like to be written off as a construct.", - "\"Trobriand: always the tinker of the Mad Mage's apprentices,\" a voice narrates. \"Since his youth he has sought to combine metallurgy with magic, to escape the mortal coil, to create perfection. Undermountain is haunted by his inventions, by mad machines desperate for any outlet to their torment.\"", - "\"Trobriand is no different than the worst of his creations. Detesting the frailty of flesh, the Metal Mage forsook his godly-given form for the strength and incorrigibility of steel\u2014but at what cost to his sanity?\"" - ], - "id": "051" - }, - "The so-called Metal Mage comes in the form of an {@creature iron golem} with spellcasting, and is one of Halaster's original seven apprentices. His fascination with metallurgy prompted him to transfer his spirit into a golem. See L13 & L23 for more details." - ], - "id": "050" - }, - { - "type": "entries", - "name": "Vanrak Moonstar", - "page": 10, - "entries": [ - { - "type": "insetReadaloud", - "page": 10, - "entries": [ - "Your mind reels, swims\u2014you behold a stately portrait of a handsome lord. The brass plaque reads VANRAK MOONSTAR. The nobleman bears a coy smile... but the air swims with miasma and the portrait begins to age. The smirk hardens into a scowl as the bags grow beneath Vanrak's eyes. Laugh lines twist into crow's feet.", - "\"May we all remember the dark fate of Lord Vanrak Moonstar,\" a voice booms. \"Reluctant patriarch of House Moonstar and apostate of the goddess {@deity Selûne|Faerûnian|SCAG}. Her scorn brought ruin to his household and for that he turned to {@deity Shar|Faerûnian|SCAG|Shar}, the Lady of Loss. Hounded by his critics and persecuted by his siblings, Lord Vanrak led his followers to the safety of Undermountain where they would be warm in {@deity Shar|Faerûnian|SCAG|Shar's} shadow. May Vanrak rest in peace, his legacy continued by the most devout of his followers centuries later.\"" - ], - "id": "053" - }, - "Vanrak has long since died\u2014to his own hand, no less\u2014but the evil he begat grows bolder by the day. See Vanrakdoom on Level 18 for more details." - ], - "id": "052" - }, - { - "type": "entries", - "name": "Vlonwelv Auvryndar", - "page": 10, - "entries": [ - { - "type": "insetReadaloud", - "page": 10, - "entries": [ - "Perfume wafts up your nostrils and caresses the tender flesh behind your eyes. Are... you having a stroke?", - "\"And this week's dungeon profile is,\" a voice narrates, \"Vlonwelv Auvryndar, drow priestess of the demon goddess {@deity Lolth|Drow|MTF}.\"", - "The image of a stunning dark elf whose eyes radiate hate fills your mind. Her eyes lock with yours as that voice continues, \"Ambition drives Vlonwelv just like other noblewomen of drow society. Yet what she could not achieve in the Underdark, she aims to seize here in Undermountain. Greedy temptress! Ravenous, fair-haired conqueror! Might she meet her red end soon, for from Muiral's Gauntlet in the bowels of Undermountain her forces march to take that which never belonged to them.\"" - ], - "id": "055" - }, - "Vlonwelv, a {@creature drow priestess of Lolth}, commands House Auvryndar from her stronghold on Level 10. The adventurers are on a collision course with her children starting with Level 3 of the dungeon. See Level 10 for more details on Vlonwelv." - ], - "id": "054" - } - ], - "id": "042" - }, - { - "type": "entries", - "name": "Transplanar Advertisements", - "page": 10, - "entries": [ - "Whenever you take a break at your tabletop, you can spice things up with any of the following advertisements. Roll a {@dice d100} and consult the table on the following page.", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Transplanar Advertisements", - "page": 11 - } - ], - "id": "056" - } - ], - "id": "039" - }, - { - "type": "section", - "name": "Dungeon Overview", - "page": 12, - "entries": [ - "{@i Dungeon of the Mad Mage} has {@i twenty-four} chapters, each bulging with information. To comb through the entire book can take hours, and while each chapter begins with a nice summary of its content, there are still vital details buried in between room descriptions. Refer to this overview to lighten the load.", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Level Categories", - "page": 12 - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Levels in a Single Sentence", - "page": 12, - "entries": [ - "The levels of Undermountain are summarized below:", - { - "type": "list", - "style": "list-decimal", - "page": 12, - "items": [ - "{@creature bandit|MM|Bandits} extort adventurers brave or foolish enough to comb through Undermountain's uppermost level.", - "{@creature goblin|MM|Goblins} carve out a meager mercantile life as the Xanathar Guild feuds with a {@creature wererat|MM} gang led by a drow of House Auvryndar with Zhentarim sympathies.", - "The {@creature drow|MM} of House Auvryndar war against the goblinoid Legion of Azrok for control over the dwarven ruins of Stromkuhldur and the River of Sargauth.", - "The River of the Depths feeds into a cavern infested with {@creature kuo-toa|MM} bedeviled by the {@creature aboleth|MM} Illuun.", - "The River of the Depths descends to Wyllowwood, a forest magically created by Halaster for the {@creature archdruid|VGM} {@creature Wyllow|WDMM}; harming the woods or its animals guarantees her wrath.", - "{@creature Duergar|MM} have raided a Melairkyn dwarf temple in search of riches.", - "{@creature stone giant|MM|Stone giants} cursed with magical amnesia are tormented by one jackass of a faerie dragon who lairs in the empty castle of the {@creature archmage|MM} Maddgoth, a serial killer of magi.", - "{@creature bullywug|MM|Bullywugs} under the iron heel of a {@creature death slaad|MM} wage a desperate war against {@creature spirit naga|MM} who use a {@item rod of rulership} to enslave mortals.", - "Magi study arcane secrets under \"Halaster's\" tutelage; they're all tremendously awful people.", - "Desperate to hold onto his territory, {@creature Muiral|WDMM} the Misshapen preys upon interlopers and the {@creature drow|MM} of House Auvryndar, who have turned this level into their seat of power.", - "House Auvryndar dukes it out against their rival, House Freth, for supremacy over Undermountain. A {@creature behir|MM} and a {@creature balhannoth|MTF} (added by the {@i Companion}) prey on both sides.", - "House Freth tries to hold onto their territory against a tribe of {@creature Minotaur|MM|minotaurs} while their most premiere wizard is being courted by Halaster to become his newest apprentice.", - "{@creature hobgoblin|MM|Hobgoblins} raid {@creature Trobriand|WDMM|Trobriand's} scrapyard for metal while a gnome {@creature mage} seeks to create a duplicator machine. The {@i Companion} turns it into a Mad Max-esque romp replete with motorcycles and {@creature hobgoblin|MM} bikers.", - "{@creature Fire giant|MM|Fire giants} and {@creature hobgoblin|MM|hobgoblins} work on a gundam (\"{@creature Mecha-Halaster|WDMMC}\") that Halaster intends to loose upon Waterdeep.", - "The Mad Mage kicks back and relaxes while adventurers are terrorized by a {@creature death tyrant|MM} and a menagerie of traps.", - "A portal links to an asteroid orbiting Toril from which githyanki wage a crusade against the {@creature mind flayer|MM|mind flayers} infesting Undermountain.", - "A {@creature mind flayer|MM} colony, replete with a Matrix system, is defending against the Githyanki invaders.", - "A cult led by a {@creature vampire|MM} cleric of {@deity Shar|Faerûnian|SCAG} is melding its lair into the Shadowfell while plotting to attack the temples of {@deity Lathander|Faerûnian|SCAG} and {@deity Selûne|Faerûnian|SCAG} in Waterdeep.", - "Ooze-worshipping priests have been cursed to gelatinous forms by Halaster; a stranded spacefaring crew is just barely surviving; and two genies hurl adventurers at the {@creature lich|MM} {@creature Ezzat|WDMM} of Level 20 to recover his phylactery.", - "Golems that worship Halaster as a god try to wrest control of the caverns from {@creature Ezzat|WDMM}, the {@creature lich|MM}, an old friend and enemy of the Mad Mage.", - "A {@creature planetar|MM} has fallen from grace and rules over these mines with an iron fist and a taste for violence. Resident {@creature duergar|MM} pine for any chance to rid themselves of their tyrant.", - "Star spawn-worshipping {@creature cultist|MM|cultists} prepare for their bloody and triumphant return to Waterdeep and have breached the Far Realm itself.", - "The Mad Mage awaits the adventurers with his apprentices {@creature Trobriand|WDMM} and {@creature Arcturia|WDMM}." - ] - } - ], - "id": "059" - }, - { - "type": "entries", - "name": "Interconnected Levels", - "page": 13, - "entries": [ - "Much to its fault, {@i Dungeon of the Mad Mage} is divided into twenty-three levels with little connection to each other. It often feels like a \"Villain of the Week\" sort of plot\u2014which makes sense if you run {@i Halaster's Game}, as it's a game show. No matter how titanic the conclusion to the events on one level, it's neighbors will hardly be affected. It's not worth leafing through the entire book to figure out which levels are related to each other, because only a handful do, and it's because of the factions inhabiting those areas. See {@i Factions of Undermountain} below for more details." - ], - "id": "05a" - }, - { - "type": "entries", - "name": "Cutting Levels", - "page": 13, - "entries": [ - "{@i Dungeon of the Mad Mage} is a lengthy campaign no matter which why you slice it. Some levels fall short, while others amaze. If you're looking to trim away the fat, you might want to consider cutting the following levels or replacing them with other adventures written for the Expanded Dungeon. This is all, of course, a matter of opinion and a particular level listed here might actually jive with you. The {@i Companion}, for its part, tackles every level, aiming to polish or overhaul its content.", - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "L2", - "nameDot": false, - "entries": [ - "can be considered an expansion of L1. Its only highlights are the Fine Fellows of Daggerford and the Goblin Bazaar, which the adventurers can patronize." - ] - }, - { - "type": "item", - "name": "L6", - "nameDot": false, - "entries": [ - "could be called the \"Lifeless Level.\" Unless your party includes a dwarf or archaeologist interested in the Melairkyn dwarves, you should consider cutting the level. The {@i Companion} turns it into a horror-thriller replete with {@creature invisible stalker|MM|invisible stalkers}." - ] - }, - { - "type": "item", - "name": "L7", - "nameDot": false, - "entries": [ - "is a waste of time without Maddgoth (whose return is included in the {@i Companion})." - ] - }, - { - "type": "item", - "name": "L13", - "nameDot": false, - "entries": [ - "is overhauled by the {@i Companion} into a Mad Max-esque romp through a desert, replete with motorcycles, jeeps, and {@creature hobgoblin|MM} bikers. Without that change, L13 is a waste of time." - ] - } - ] - } - ], - "id": "05b" - } - ], - "id": "058" - }, - { - "type": "entries", - "name": "Factions of Undermountain", - "page": 13, - "entries": [ - "The various factions of Undermountain fulfill otherwise-empty roles in WDMM. Without them, the adventurers are merely hacking through monsters. Two types of factions inhabit the dungeon: major and minor. However, there is no overarching faction in WDMM. Halaster is the only constant and, despite having a plethora of minions and apprentices, he and these agents can hardly be counted as a faction, for they don't make strides towards Halaster's goals.", - { - "type": "list", - "items": [ - "Major factions span several levels of the dungeon, wield significant influence, and rear their oft-ugly heads at the most (in)opportune moments.", - "Factions designated as \"minor\" are no less important or less powerful than major factions\u2014they merely make fewer appearances in the adventure and are often confined to a single level, if not a single area. They still have a direct impact on that level's narrative but often cease to be important thereafter." + "Every party needs a leader and a second. Additionally, in Undermountain, parties tend to follow the basic paradigm of a defender, supporter, and a few strikers. Parties always consist of at least three, but never more than six members\u2014too much loot to distribute, too many mouths to feed, too many tempers for a leader to keep in check. Large groups naturally splinter into smaller parties when its members are too disgruntled by the status quo." ] - }, - { - "type": "entries", - "name": "Death's Head Phalanx", - "page": 13, - "entries": [ - "{@i Minor faction found on Levels 13 & 14}", - "Led by the {@creature hobgoblin warlord|MM} Doomcrown, the {@creature hobgoblin|MM|hobgoblins} Phalanx has taken to raiding L13 for scrap metal, which goes towards the construction of a gargantuan construct in the likeness of the Mad Mage. This \"{@creature Mecha-Halaster|WDMMC}\" will one day be unleashed upon Waterdeep unless destroyed prematurely. The {@creature hobgoblin warlord|MM} is the estranged son of Azrok of the L3 and has been exhibiting strange tendencies of late due to exposure to a {@creature flumph|MM}.", - { - "type": "entries", - "name": "Emberosa's Vision", - "page": 13, - "entries": [ - "Doomcrown serves {@creature Emberosa|WDMM}. The fire giantess desires to topple the Ordning and install {@creature Fire Giant|MM|fire giants} as the leaders of both giantkind and the world itself. To that end, she and her kin can be counted as part of the Death's Head Phalanx faction, but as superior officers. They view the {@creature hobgoblin|MM|hobgoblins} as tools to their mission\u2014the loss of which is a minor inconvenience if something greater can be gained from the situation." - ], - "id": "05e" - } - ], - "id": "05d" - }, - { - "type": "entries", - "name": "Githyanki Knights Of K'liir", - "page": 13, - "entries": [ - "{@i Minor faction found in Level 16 & 17}", - "Tracking the illithids of Seadeeps, the githyanki have raided Undermountain and carved out a piece of territory of their own: the Crystalline Labyrinth. After discovering the portal linking Undermountain to Stardock, one of the hollowed-out asteroids of Toril, the githyanki moved the majority of their forces there to create a stronghold and creche (a place where their young can safely age and train outside of the Astral Plane). Githyanki are dogmatic militants that do not tolerate outsiders\u2014especially ones so alien to their own biology. They're openly hostile to outsiders and meet the adventurers with force.", - { - "type": "entries", - "name": "Expansion", - "page": 13, - "entries": [ - "If you'd like to showcase the githyanki earlier in the adventure, you can have a warband consisting of a {@creature githyanki gish|MTF} and four {@creature githyanki warrior|MM|githyanki warriors} that are tracking a rogue {@creature mind flayer|MM} throughout Undermountain. As noted in the Skullport chapter (in both WDMM and the {@i Companion}), one illithid haunts Skullport. Rumors may prompt their leader, {@creature Al'chaia|WDMM}, to send the warband to investigate." - ], - "id": "060" - } - ], - "id": "05f" - }, - { - "type": "entries", - "name": "Goblin Bazaar", - "page": 13, - "entries": [ - "{@i Minor faction found on Level 2}", - "These {@creature goblin|MM|goblins} are one of the few possible friendly factions in Undermountain. They're eager to trade tools and food for gold. Yek, or any subsequent leader, hopes to establish a permanent and esteemed trading post. Such a dream can only be forged with careful diplomacy and shrewd business savvy.", - { - "type": "entries", - "name": "Aftermath", - "page": 13, - "entries": [ - "Should the party pass by the bazaar again (which is likely, as a gate to Level 2 is right outside the bazaar), they might find the bazaar dominated by the Xanathar Guild. This has two added benefits: if the party likes the {@creature goblin|MM|goblins}, they might intervene; and, if the Xanathar Guild has put out bounties on the party, it forces them to fight." - ], - "id": "062" - } - ], - "id": "061" - }, - { - "type": "entries", - "name": "House Auvryndar", - "page": 13, - "entries": [ - "{@i Major faction found on Levels 3, 4, 10 & 11}", - "House Auvryndar appears early in the dungeon\u2014and comes out swinging. The adventurers are likely to blunder into their web (pun intended) as soon as they emerge upon L3. An outpost also dots L4, after which the {@creature drow|MM} are not encountered again until L10. Led by Vlonwelv Auvryndar and her children, the {@creature drow|MM} seek to conquer the upper reaches of Undermountain, including Skullport. They're opposed by House Freth in the levels below their stronghold on L10." - ], - "id": "063" - }, - { - "type": "entries", - "name": "House Freth", - "page": 13, - "entries": [ - "{@i Major faction found on Levels 11 & 12}", - "House Freth is certainly the more favorable of the two {@creature drow|MM} houses that the adventurers will encounter, if only for the fact that they weren't the first ones to terrorize the party. Under the leadership of Erelal Freth, the {@creature drow|MM} war against their cousins on L11. They're eager to find any advantage over their rivals and will seek alliances if the opportunity presents itself." - ], - "id": "064" - }, - { - "type": "entries", - "name": "House Shadowdusk", - "page": 14, - "entries": [ - "{@i Minor faction found on Level 22}", - "The penultimate threat of Undermountain and this campaign, the Shadowdusk family has been driven insane by constant exposure to the Far Realms. In their deep sanctum, these {@creature cultist|MM|cultists} dared to open a portal to that aberrant wasteland and in doing so brought doom upon their minds and family\u2014doom that they've since welcomed. Led by the siblings {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar}, both {@creature death knight|MM|death knights}, House Shadowdusk plots their bloody and triumphant return to Waterdeep. A reckoning shall come to the ancient rivals that saw them ruined centuries ago and at long last will redemption finally be had\u2014with the added spice of vengeance.", - "House Shadowdusk, as puppets of Halaster, has the potential to be an overarching antagonist in WDMM, but, sadly, the module confines them to a single level, minus a few agents sent to L12 & L20. If you'd like to include them more, place silent and distant watchers throughout the depths or inexplicable nests of greasy tentacles breathing loudly on a nearby wall (inside which lurks a single, bloodshot eyeball). See {@hazard Nested Tentacles|WDMMC} in Environmental Hazards below." - ], - "id": "065" - }, - { - "type": "entries", - "name": "Legion Of Azrok", - "page": 14, - "entries": [ - "{@i Minor faction found on Level 3}", - "Led by the blind {@creature hobgoblin warlord|MM}, Azrok, the Legion is a goblinoid force under siege by House Auvryndar. In this conflict, they appear sympathetic, especially so when it becomes apparent that Azrok is honorable, even if vicious to his enemies or those that dare disrespect him. If the adventurers are instrumental in defeating House Auvryndar, they'll be hailed as heroes by the Legion and can find safe passage throughout its territories.", - { - "type": "entries", - "name": "Aftermath", - "page": 14, - "entries": [ - "Should the adventurers fail to slay or drive out the Xanathar Guild ambassador, a {@creature mind flayer|MM} spreading {@creature intellect devourer|MM|intellect devourers} throughout the Legion's territories, the Legion will become its puppets. See L3, A21G for details." - ], - "id": "067" - } - ], - "id": "066" - }, - { - "type": "entries", - "name": "Seadeeps Colony", - "page": 14, - "entries": [ - "{@i Minor faction found on Level 17}", - "Despite their enormous reach, the {@creature mind flayer|MM|mind flayers} of Seadeeps have been hemmed in by the githyanki invaders. The bloody struggle has drawn out long enough to force the {@creature ulitharid|VGM}, Extremiton, to breed a {@creature neothelid|VGM}. While ordinarily, this colony could have widespread machinations, their ambitions have been blunted by the invasion. If the githyanki were to be eradicated, however, the colony would grow into a force of reckoning that could swallow Waterdeep." - ], - "id": "068" - }, - { - "type": "entries", - "name": "Shar's Cult", - "page": 14, - "entries": [ - "{@i Minor faction found on Level 18}", - "The cult of {@deity Shar|Faerûnian|SCAG} is led by a {@creature vampire|MM} cleric whose mortal {@creature cultist|MM|cultists} and {@creature vampire spawn|MM} plot to attack Waterdeep. Their two targets are the temples of {@deity Lathander|Faerûnian|SCAG} and {@deity Selûne|Faerûnian|SCAG}. The cult's lair is half-sunk into the Shadowfell, due to the growing despair of {@creature Umbraxakar|WDMM}, the shadow dragon. Freeing this leviathan is the quest objective of \"Save the Dragon.\" See Ch 1., Adventure Hooks in WDMM for details.", - "Only if the adventurers attack the cult without finishing the job do they register on its radar. Otherwise, the cult is content to continue melding more of its lair into the Shadowfell while refining their plan to attack Waterdeep." - ], - "id": "069" - }, - { - "type": "entries", - "name": "THE XANATHAR GUILD", - "page": 14, - "entries": [ - "{@i Major faction found on Levels 1\u20132 & Skullport}", - "The Xanathar Guild dominates the upper reaches of Undermountain and hungers for more territory. The party inevitably comes into conflict with the Guild.", - { - "type": "entries", - "name": "Expansion", - "page": 14, - "entries": [ - "To keep the Guild relevant, {@creature Xanathar|WDH} (or one of its lieutenants, such as {@creature Sundeth|WDMM} of Skullport) sends hitmen after the adventurers. Every two levels either an {@creature assassin|MM} appears or a crew consisting of a {@creature gazer|VGM}, two {@creature beholder zombie|MM|beholder zombies}, three {@creature goblin|MM|goblins} (who prefer shortbow attacks), two {@creature bugbear|MM|bugbears}, three {@creature thug|MM|thugs}, and a {@creature bandit captain|MM} finds the party. Inevitably, the Guild ascertains that the adventurers are too powerful to confront and batten down the hatches in Skullport and other territories in preparation for their return.", - "Additionally, the Xanathar Guild is quick to claim territories that the adventurers already cleared, expanding from their outposts on Levels 1 and 2." - ], - "id": "06b" - } - ], - "id": "06a" } - ], - "id": "05c" - } - ], - "id": "057" - }, - { - "type": "section", - "name": "Halaster's Gates", - "page": 14, - "entries": [ - "A whopping {@i thirty-one} pairs of gates dot Halaster's domain\u2014and they're quite difficult to keep track of. They have been enumerated below and named for your convenience.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cracking the Code", - "page": 14, - "entries": [ - "Each gate can only be activated with a particular method. Per WDMM that solution can only be divined by a {@spell legend lore} spell. However, at your discretion, characters can attempt an Intelligence ({@skill Investigation}) check to determine the solution rather than a {@spell legend lore} spell. The DC equals 8 + the level requirement of the gate." - ], - "id": "06f" - }, - { - "type": "entries", - "name": "Descriptions", - "page": 14, - "entries": [ - "Generic descriptions of the gates are included as narration blocks for your players. Gates are described in order of origin; use the same description for its pair. Levels of Undermountain without gates are not included in this section." - ], - "id": "070" - } - ], - "id": "06e" - } - ], - "id": "06d" - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Halaster's Gates", - "page": 15 - }, - { - "type": "entries", - "name": "1. The Dungeon Level", - "page": 14, - "entries": [ - { - "type": "entries", - "name": "1. Gate of the Elder Wand", - "page": 14, - "entries": [ - { - "type": "insetReadaloud", - "page": 14, - "entries": [ - "Mounted upon the wall is a mirror whose stone frame is carved in the likeness of a wizard wielding a wand. The graffiti you saw earlier echoes inside your head: \"Beyond the pillar forest, the Mad Mage waits, casting spells behind magic gates.\"", - "Perhaps this is the first of the Mad Mage's infamous gates, waiting for the special key or phrase necessary to hurl it open to whatever lies beyond." - ], - "id": "073" - } - ], - "id": "072" - } - ], - "id": "071" - }, - { - "type": "entries", - "name": "2. The Arcane Chambers", - "page": 14, - "entries": [ - { - "type": "entries", - "name": "2. Gate of Raining Gold", - "page": 14, - "entries": [ - { - "type": "insetReadaloud", - "page": 14, - "entries": [ - "Yet another of the Mad Mage's arcane gates: its stone frame is engraved with the image of raining coins and is that...? Aha! The keystone bears a small slot just barely out of your reach." - ], - "id": "076" - } - ], - "id": "075" - }, - { - "type": "entries", - "name": "3. Gate of the Graven Tree", - "page": 14, - "entries": [ - { - "type": "insetReadaloud", - "page": 14, - "entries": [ - "An arched gate holds little interest\u2014that is until you see the faint carving of a withered tree in its keystone." - ], - "id": "078" - } - ], - "id": "077" - }, - { - "type": "entries", - "name": "4. Gate of the Rusted Maw", - "page": 15, - "entries": [ - { - "type": "insetReadaloud", - "page": 15, - "entries": [ - "Another of the Mad Mage's gates beckons you forward, sparking that flame of curiosity deep in your gullet. Carved into the arch's keystone is a bug-like creature whose maw is stretched wide to devour a handful of nails." - ], - "id": "07a" - }, - { - "type": "entries", - "name": "Checks", - "page": 15, - "entries": [ - "A {@dc 14} Intelligence ({@skill Arcana}) check confirms the creature to be a {@creature rust monster|MM}, the bane of dwarves everywhere. Dwarf characters instantly recognize the creature for what it is." - ], - "id": "07b" - } - ], - "id": "079" - } - ], - "id": "074" - }, - { - "type": "entries", - "name": "3. The Sargauth Level", - "page": 15, - "entries": [ - { - "type": "entries", - "name": "5. Gate of the Elder Staff", - "page": 15, - "entries": [ - { - "type": "insetReadaloud", - "page": 15, - "entries": [ - "An arch gate going to who knows where greets you. The sneer of the Mad Mage echoes throughout your mind, drawing your eyes down to its base stones. An image of an old man clutching a staff has been carved into each on." - ], - "id": "07e" - } - ], - "id": "07d" - }, - { - "type": "entries", - "name": "6. Gate of the Golden Wyrmling", - "page": 16, - "entries": [ - { - "type": "insetReadaloud", - "page": 16, - "entries": [ - "The craftsmanship of this arch gate is impeccable. A dragon wyrmling's head has been carved from stone, its fanged mouth agape. Its eyes almost seem to glint with a voracious appetite." - ], - "id": "080" - }, - { - "type": "entries", - "name": "Check", - "page": 16, - "entries": [ - "The dragon can be identified as the gold variety by its iconic whisker-like spines and the frills along its neck with a successful {@dc 14} Intelligence ({@skill Arcana}) check. A result of 16 or higher reveals that gold dragons eat gemstones as food." - ], - "id": "081" - } - ], - "id": "07f" - } - ], - "id": "07c" - }, - { - "type": "entries", - "name": "4. The Twisted Caverns", - "page": 16, - "entries": [ - { - "type": "list", - "page": 16, - "items": [ - "Level 2, Gate #2, {@i \"Gate of Raining Gold\"}" - ] - }, - { - "type": "entries", - "name": "7. Gate of the Moonlit Mountain", - "page": 16, - "entries": [ - { - "type": "insetReadaloud", - "page": 16, - "entries": [ - "You come across yet another of the Mad Mage's gates, this one more elaborate than the last. Six stone niches have been carved into the arch, each bearing a small stone figurine: a frilled drake, a frenzied {@creature owlbear|MM}, a {@creature manticore|MM} and {@creature minotaur|MM}, a {@creature unicorn|MM}, and some strange insect-like behemoth with a hunched back. The wall beside the gate has been detailed into an image of a swollen moon hanging high above a mountain. After close inspection, you find a small hole in the moon: a crater that recesses into the wall itself." - ], - "id": "084" - }, - { - "type": "entries", - "name": "Check", - "page": 16, - "entries": [ - "A {@dc 16} Int. ({@skill Arcana}) check reveals the strange insect-like creature to be an {@creature umber hulk|MM}. Characters from the Underdark, such as {@creature drow|MM}, have advantage on the check." - ], - "id": "085" - } - ], - "id": "083" - } - ], - "id": "082" - }, - { - "type": "entries", - "name": "5. Wyllowwood", - "page": 16, - "entries": [ - { - "type": "list", - "page": 16, - "items": [ - "Level 2, Gate #3, {@i \"Gate of the Graven Tree\"}", - "Level 3, Gate #5, {@i \"Gate of the Elder Staff\"}" - ] - }, - { - "type": "entries", - "name": "8. Gate of Dancing Dwarves", - "page": 16, - "entries": [ - { - "type": "insetReadaloud", - "page": 16, - "entries": [ - "You're unsurprised to find another of the Mad Mage's infamous gates. This one's arch bears an image of dancing dwarves, their arms crossed in a jig or spilling beer from their flagons, their heads thrown back in a guffaw." - ], - "id": "088" - } - ], - "id": "087" - } - ], - "id": "086" - }, - { - "type": "entries", - "name": "6. The Lost Level", - "page": 16, - "entries": [ - { - "type": "list", - "page": 16, - "items": [ - "Level 2, Gate #4, {@i \"Gate of the Rusted Maw\"}", - "Level 3, Gate #6, {@i \"Gate of the Golden Wyrmling\"}", - "Level 4, Gate #7, {@i \"Gate of the Moonlit Mountain\"}", - "Level 5, Gate #8, {@i \"Gate of Dancing Dwarves\"}" - ] - }, - { - "type": "entries", - "name": "9. Gate of Floating Fiends", - "page": 16, - "entries": [ - { - "type": "insetReadaloud", - "page": 16, - "entries": [ - "This gate is... strange, to say the least. The arch is engraved with images of esoteric, floating creatures: a creature akin to a flying rat with a proboscis, a jellyfish-like creature with eyeballs on its stalks, and a {@creature beholder|MM}." - ], - "id": "08b" - } - ], - "id": "08a" - }, - { - "type": "entries", - "name": "10. Gate of the Blind Gazer", - "page": 16, - "entries": [ - { - "type": "insetReadaloud", - "page": 16, - "entries": [ - "Legion lidless eyes stare out while you behold this gate. Engraved into the frame are the words, \"{@style The Gate Cannot Hide From What It Cannot See|dnd-font;small-caps}.\"" - ], - "id": "08d" - } - ], - "id": "08c" - }, - { - "type": "entries", - "name": "11. Gate of the Amber Flagon", - "page": 16, - "entries": [ - { - "type": "insetReadaloud", - "page": 16, - "entries": [ - "Upon this gate, yet another of the many scattered across this godforsaken dungeon, lies an image of a flagon from which pours a rush of ale." - ], - "id": "08f" - } - ], - "id": "08e" - }, - { - "type": "entries", - "name": "12. Gate of the Penitent Dwarf", - "page": 16, - "entries": [ - { - "type": "insetReadaloud", - "page": 16, - "entries": [ - "The Mad Mage is getting more creative, it seems. This gate bears a bas-relief\u2014a bas-relief! It depicts a dwarf with her eyes shut tight. A hammer is held close to her chest and in the head of that hammer is a keyhole." - ], - "id": "091" - }, - { - "type": "entries", - "name": "Check", - "page": 16, - "entries": [ - "A character can open the gate without the stone key by using an action to pick the lock, requiring a successful {@dc 20} Dexterity check using {@item thieves' tools|PHB}." - ], - "id": "092" - }, - { - "type": "entries", - "name": "Consequences", - "page": 16, - "entries": [ - "On a failed check, the dwarf's eyes open and shoot forth beams of light. Each creature within 10 feet of the arch must make a {@dc 16} Dexterity saving throw, taking 22 ({@damage 4d10}) radiant damage on a failed save, or half as much damage on a successful one." - ], - "id": "093" - } - ], - "id": "090" - }, - { - "type": "entries", - "name": "13. Gate of the Runic Palm", - "page": 16, - "entries": [ - { - "type": "insetReadaloud", - "page": 16, - "entries": [ - "Another foul hour, another foul gate of Halaster's. Recessed into the arch's keystone is the shape of a hand. An arcane sigil is embossed upon the hand's palm." - ], - "id": "095" - } - ], - "id": "094" - }, - { - "type": "entries", - "name": "14. Gate of Prancing Goblins", - "page": 16, - "entries": [ - { - "type": "insetReadaloud", - "page": 16, - "entries": [ - "Upon this arch gate you find the image of prancing goblins, jiving to an invisible, muted tune. The letter D has been engraved upon the keystone." - ], - "id": "097" - } - ], - "id": "096" - }, - { - "type": "entries", - "name": "15. Gate of the Forbidden Lovers", - "page": 16, - "entries": [ - { - "type": "insetReadaloud", - "page": 16, - "entries": [ - "The voice of the Mad Mage blooms deep within your skulls as you lay your eyes on this arcane gate. On its arch are two scantily clad elves holding their fingers to their lips in a gesture of silence.", - "\"Ah, young love,\" the Mage whispers, \"so foolish yet so necessary, and made all the sweeter if forbidden. Does it not take you back to those gold-lit, idyllic days?\"" - ], - "id": "099" - } - ], - "id": "098" - } - ], - "id": "089" - }, - { - "type": "entries", - "name": "7. Maddgoth's Castle", - "page": 16, - "entries": [ - { - "type": "entries", - "name": "16. Gate of the Riddled Sky", - "page": 16, - "entries": [ - { - "type": "insetReadaloud", - "page": 16, - "entries": [ - "A riddle! This arcane gate bears a riddle\u2014what a refreshing change of pace. \"What appears,\" reads the inscription, \"once in an hour, twice in a blue moon, and never in sunshine?\"" - ], - "id": "09c" - } - ], - "id": "09b" - }, - { - "type": "entries", - "name": "17. Gate of the Raging Torch", - "page": 16, - "entries": [ - { - "type": "insetReadaloud", - "page": 16, - "entries": [ - "You aren't even surprised to find one of Halaster's gates here. The keystone of this one depicts a hand clutching a lit torch whose fiery fingers reach upwards for the ceiling." - ], - "id": "09e" - } - ], - "id": "09d" - }, - { - "type": "entries", - "name": "18. Gate of Tuoyaw", - "page": 16, - "entries": [ - { - "type": "insetReadaloud", - "page": 16, - "entries": [ - "You gaze upon a mirror and slowly realize it's one of Halaster's gods-damned gates\u2014even here. Its frame is without decoration, but you can make out faint arcane sigils here and there. On the bottom of the frame, you see, are the letters, T-U-O-Y-A-W\u2014perhaps some sort of god or ancient specter's name?" - ], - "id": "0a0" - } - ], - "id": "09f" - } - ], - "id": "09a" - }, - { - "type": "entries", - "name": "8. Slitherswamp", - "page": 17, - "entries": [ - { - "type": "list", - "page": 17, - "items": [ - "Level 6, Gate #12, {@i \"Gate of the Penitent Dwarf\"}" - ] - }, - { - "type": "entries", - "name": "19. Gate of Interwoven Gears", - "page": 17, - "entries": [ - { - "type": "insetReadaloud", - "page": 17, - "entries": [ - "Now this gate you can actually appreciate. It appeals to you in a way modern art never has. This arcane gate is imposed of hundreds of tiny, interlocking gears. You feel as if they all ought to be chirping or moving, so... What's the issue?" - ], - "id": "0a3" - } - ], - "id": "0a2" - }, - { - "type": "entries", - "name": "20. Gate of the Crystal Crown", - "page": 17, - "entries": [ - { - "type": "insetReadaloud", - "page": 17, - "entries": [ - "Two pillars with a lintel form a standing gate: one of the Mad Mage's inscrutable portals linking the depths of Undermountain together. Chiseled into the lintel is a message in a rigid, unforgiving script." - ], - "id": "0a5" - }, - "The message reads \"Don the Crystal Crown\" in {@language Dwarvish|PHB}." - ], - "id": "0a4" - } - ], - "id": "0a1" - }, - { - "type": "entries", - "name": "9. Dweomercore", - "page": 17, - "entries": [ - { - "type": "list", - "page": 17, - "items": [ - "Level 6, Gate #9, {@i \"Gate of Floating Fiends\"}", - "Level 7, Gate #16, {@i \"Gate of the Riddled Sky\"}" - ] - }, - { - "type": "entries", - "name": "21. Gate of the Open Tome", - "page": 17, - "entries": [ - { - "type": "insetReadaloud", - "page": 17, - "entries": [ - "Another gate. You've grown tired of the sight. Still, you can't help but inspect this one. You find no tricks, no macabre decorations: only an image of an open tome engraved into its keystone." - ], - "id": "0a8" - } - ], - "id": "0a7" - } - ], - "id": "0a6" - }, - { - "type": "entries", - "name": "10. Muiral's Gauntlet", - "page": 17, - "entries": [ - { - "type": "list", - "page": 17, - "items": [ - "Level 1, Gate #1, {@i \"Gate of the Elder Wand\"}", - "Level 6, Gate #10, {@i \"Gate of the Blind Gazer\"}", - "Level 7, Gate #18, {@i \"Gate of Tuoyaw\"}", - "Level 8, Gate #19, {@i \"Gate of the Interwoven Gears\"}" - ] - }, - { - "type": "entries", - "name": "22. Gate of Felled Explorers", - "page": 17, - "entries": [ - { - "type": "insetReadaloud", - "page": 17, - "entries": [ - "This creation is most foul: a mirror whose stone frame has eleven humanoid skulls embedded into it. A flowing, slender script has been carved on the bottom of the frame." - ], - "id": "0ab" - }, - "The message reads \"The dead know the secret\" in {@language Celestial|PHB}." - ], - "id": "0aa" - } - ], - "id": "0a9" - }, - { - "type": "entries", - "name": "11. Troglodyte Warrens", - "page": 17, - "entries": [ - { - "type": "list", - "page": 17, - "items": [ - "Level 6, Gate #13, {@i \"Gate of the Runic Palm\"}", - "Level 7, Gate #17, {@i \"Gate of the Raging Torch\"}", - "Level 8, Gate #20, {@i \"Gate of the Crystal Crown\"}" - ] - } - ], - "id": "0ac" - }, - { - "type": "entries", - "name": "12. Maze Level", - "page": 17, - "entries": [ - { - "type": "list", - "page": 17, - "items": [ - "Level 6, Gate #11, {@i \"Gate of the Amber Flagon\"}", - "Level 10, Gate #22, {@i \"Gate of Felled Explorers\"}" - ] - }, - { - "type": "entries", - "name": "23. Gate Of Weeping Blood", - "page": 17, - "entries": [ - { - "type": "insetReadaloud", - "page": 17, - "entries": [ - "You smell that sickly sweet, iron scent in the air: blood. You come upon a pair of standing stones. Carved into the lintel is a crimson X... And when you approach, it begins to weep blood." - ], - "id": "0af" - } - ], - "id": "0ae" - }, - { - "type": "entries", - "name": "24. Gate Of Skeletal Minotaurs", - "page": 17, - "entries": [ - { - "type": "insetReadaloud", - "page": 17, - "entries": [ - "Two stones stand stoically here and it's only when you spot the lintel connecting the two that you realize you've found another of the Mad Mage's gates. Frustrated, and feeling perhaps a little put-upon, you look for this one's catch... In the gloom you make out two horned skeletons embedded into each of the two standing stones." - ], - "id": "0b1" - }, - { - "type": "entries", - "name": "Check", - "page": 17, - "entries": [ - "The skeletons can be identified as minotaurs with a {@dc 12} Intelligence ({@skill Arcana}) check." - ], - "id": "0b2" - } - ], - "id": "0b0" - } - ], - "id": "0ad" - }, - { - "type": "entries", - "name": "13. Trobriand's Graveyard", - "page": 17, - "entries": [ - { - "type": "list", - "page": 17, - "items": [ - "Level 6, Gate #14, {@i \"Gate of Prancing Goblins\"}" - ] - } - ], - "id": "0b3" - }, - { - "type": "entries", - "name": "14. Arcturiadoom", - "page": 17, - "entries": [ - { - "type": "list", - "page": 17, - "items": [ - "Level 9, Gate #21, {@i \"Gate of the Open Tome\"}", - "Level 12, Gate #24, {@i \"Gate of the Skeletal Minotaur\"}" - ] - }, - { - "type": "entries", - "name": "25. Gate of the Three Crossbowmen", - "page": 17, - "entries": [ - { - "type": "insetReadaloud", - "page": 17, - "entries": [ - "Upon this arcane gate you find a primitive drawing: three human-like stick figures holding hands. Did a child decorate this gate? You wouldn't put it past the Mad Mage of abducting one for that purpose. Or for the mage's mind to devolve into child-like whimsy." - ], - "id": "0b6" - } - ], - "id": "0b5" - } - ], - "id": "0b4" - }, - { - "type": "entries", - "name": "15. Obstacle Course", - "page": 17, - "entries": [ - { - "type": "entries", - "name": "26. The Jigsaw Gate", - "page": 17, - "entries": [ - { - "type": "insetReadaloud", - "page": 17, - "entries": [ - "This gate of the Mad Mage's is composed of countless stone jigsaw pieces, each bigger than your hand. The pieces seemingly fit perfectly\u2014so why is the gate closed?" - ], - "id": "0b9" - }, - { - "type": "entries", - "name": "Consequences", - "page": 17, - "entries": [ - "If the wrong piece is removed, an {@creature adult white dragon|MM} appears and attacks." - ], - "id": "0ba" - } - ], - "id": "0b8" - }, - { - "type": "entries", - "name": "27. Gate of the Six-Fingered Gauntlet", - "page": 17, - "entries": [ - { - "type": "insetReadaloud", - "page": 17, - "entries": [ - "Alas, another arcane gate\u2014those stone lice that infest this dungeon. This one's design is simple: carved into the arch's keystone is a gauntlet. A gauntlet with six fingers." - ], - "id": "0bc" - } - ], - "id": "0bb" - }, - { - "type": "entries", - "name": "28. Gate of Soaring Drakes", - "page": 17, - "entries": [ - { - "type": "insetReadaloud", - "page": 17, - "entries": [ - "You marvel at the beauty of the Mad Mage's arcane gate. Gold-inlaid images depict drakes soaring across the skies. Above the arch a message is written in a sharp script." - ], - "id": "0be" - }, - "The message reads, \"Only a dragon can open this gate\" in {@language Draconic|PHB}." - ], - "id": "0bd" - } - ], - "id": "0b7" - }, - { - "type": "entries", - "name": "17. Seadeeps", - "page": 17, - "entries": [ - { - "type": "list", - "page": 17, - "items": [ - "Level 14, Gate #25, {@i \"Gate of the Three Crossbowmen\"}", - "Level 15, Gate #27, {@i \"Gate of the Six-Fingered Gauntlet\"}" - ] - }, - { - "type": "entries", - "name": "29. Gate of the Lone Arrow", - "page": 17, - "entries": [ - { - "type": "insetReadaloud", - "page": 17, - "entries": [ - "Yet another of the Mad Mage's arcane gates, this time formed between two standing stones whose lintel bears the carved symbol of a lone arrow." - ], - "id": "0c1" - } - ], - "id": "0c0" - } - ], - "id": "0bf" - }, - { - "type": "entries", - "name": "18. Vanrakdoom", - "page": 17, - "entries": [ - { - "type": "list", - "page": 17, - "items": [ - "Level 6, Gate #15, {@i \"Gate of the Forbidden Lovers\"}", - "Level 15, Gate #28, {@i \"Gate of the Soaring Drake\"}" - ] - } - ], - "id": "0c2" - }, - { - "type": "entries", - "name": "19. Caverns of Ooze", - "page": 18, - "entries": [ - { - "type": "list", - "page": 18, - "items": [ - "Level 12, Gate #23, {@i \"Gate of Weeping Blood\"}", - "Level 17, Gate #29, {@i \"Gate of the Lone Arrow\"}" - ] - }, - { - "type": "entries", - "name": "30. The Crystalline Menhirs", - "page": 18, - "entries": [ - { - "type": "insetReadaloud", - "page": 18, - "entries": [ - "The crystalline menhirs stand stoically, patiently. Your mind whispers its omens to you. Something isn't right. Danger abounds, but neither you nor that scared little lizard at the back of your skull can tell what or where that danger is." - ], - "id": "0c5" - } - ], - "id": "0c4" - } - ], - "id": "0c3" - }, - { - "type": "entries", - "name": "20. Runestone Caverns", - "page": 18, - "entries": [ - { - "type": "list", - "page": 18, - "items": [ - "Level 15, Gate #26, {@i \"The Jigsaw Gate\"}" - ] - } - ], - "id": "0c6" - }, - { - "type": "entries", - "name": "21. Terminus Level", - "page": 18, - "entries": [ - { - "type": "list", - "page": 18, - "items": [ - "Level 19, Gate #30, {@i \"The Crystalline Menhirs\"}" - ] - } - ], - "id": "0c7" - }, - { - "type": "entries", - "name": "22. Shadowdusk Hold", - "page": 18, - "entries": [ - { - "type": "entries", - "name": "31. Gate of the Mad Mage", - "page": 18, - "entries": [ - { - "type": "insetReadaloud", - "page": 18, - "entries": [ - "There it lies: the final gate of this madhouse. Its keystone is carved in the visage of {@creature Halaster Blackcloak|WDMM} himself and his eyes follow you as you approach.", - "Halaster's lips animate and demands, \"Yield magic for safe passage!\" A stone arm begins to rise from the floor, its palm open to accept tribute. \"Yield or be stoned!\"" - ], - "id": "0ca" - } - ], - "id": "0c9" - } - ], - "id": "0c8" - }, - { - "type": "entries", - "name": "23. Mad Wizard's Lair", - "page": 18, - "entries": [ - { - "type": "list", - "page": 18, - "items": [ - "Level 22, Gate #31, {@i \"Gate of the Mad Mage\"}" - ] - } - ], - "id": "0cb" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Gates.webp" - } - } - ], - "id": "06c" - }, - { - "type": "section", - "name": "The Dungeon Fleshed Out", - "page": 18, - "entries": [ - "The {@i Companion} aims to flesh out and expand upon WDMM's source material without dragging out your campaign. Consider the following variants:", - { - "type": "statblock", - "tag": "variantrule", - "source": "WDMMC", - "name": "Weave Addiction", - "page": 18 - }, - { - "type": "entries", - "name": "Environmental Hazards", - "page": 18, - "entries": [ - "Undermountain was already dangerous long before Halaster claimed it as his dungeon. These depths were combed over by the Melairkyn dwarves for ore. Then came the wars with the {@creature drow|MM} and {@creature duergar|MM}, littering the depths with traps, corpses, rusty weapons, and other dark souvenirs of the conflict. The skeletons of these operations still remain to this day and, coupled with Undermountain's natural perils, make this place into an abattoir.", - "The following hazards are constant dangers to creatures who roam Undermountain, thanks to mining operations or battles fought long ago. Implement them as you see fit.", - { - "type": "statblock", - "tag": "hazard", - "source": "WDMMC", - "name": "Blackdamp", - "page": 18 - }, - { - "type": "statblock", - "tag": "hazard", - "source": "WDMMC", - "name": "Explosive Gas", - "page": 18 - }, - { - "type": "statblock", - "tag": "hazard", - "source": "WDMMC", - "name": "Smoke", - "page": 20 - }, - { - "type": "statblock", - "tag": "hazard", - "source": "WDMMC", - "name": "Stray Metal", - "page": 20 - }, - { - "type": "statblock", - "tag": "hazard", - "source": "WDMMC", - "name": "Nested Tentacles", - "page": 20 - } - ], - "id": "0d3" - }, - { - "type": "entries", - "name": "Other Adventuring Parties", - "page": 20, - "entries": [ - "Undermountain can be pretty barren when it comes to an honest-to-good-god conversation. While the many factions of the dungeon present social opportunities, they don't exactly make for good bedfellows. You can alleviate this lack of social interaction with other adventuring parties, who pop up here and there throughout the campaign.", - "The parties included here can be inserted into your campaign and are first met on the surface or down in the depths. Including other parties serves three purposes:", - { - "type": "list", - "page": 20, - "items": [ - "Undermountain is strewn with corpses\u2014but that's the adventuring life, right? Bodies are everywhere, and therefore faceless. However, these deaths have an impact on the players if their character knows the corpse. Use that impact.", - "It's winner-takes-all in this lawless cesspit. Other parties could demand the adventurers' coins, items, or even\u2014when they've delved too deep\u2014the truest treasures: food, water, and lamp oil. Imagine a fracas fought over as something as simple as a few strips of beef jerky.", - "When your players need to flee but are too dumb or stubborn to do so, you can kill off other adventurers. Nothing screams \"Run!\" better than a demonic spider snatching up a halfling and snapping off its head. By including disposable meatbags, you can broadcast an area's danger and shock your players with the viscera." - ] - }, - { - "type": "inset", - "page": 20, - "name": "Racial Traits", - "entries": [ - "The adventurers that the players can encounter shouldn't always be human. Spice things up by having some members belong to another race. Follow these guidelines below when altering their statistics:", - { - "type": "list", - "style": "list-no-bullets", - "page": 20, - "items": [ - { - "type": "item", - "name": "Elves and half-elves", - "entries": [ - "have the following racial traits:", - { - "type": "list", - "page": 20, - "items": [ - "They have {@sense darkvision} with a range of 60 ft.", - "They have advantage on saving throws against being {@condition charmed} and magic cannot put them to sleep." - ] - } - ] - }, - { - "type": "item", - "name": "Dragonborn", - "entries": [ - "have the following racial traits:", - { - "type": "list", - "page": 20, - "items": [ - "A dragonborn has resistance to the damage associated with its ancestry (see the Player's Handbook).", - "As an action, a dragonborn can exhale a breath weapon, the type and area of which is determined by its ancestry and detailed in the Player's Handbook. Creatures take half damage of the breath when they succeed on the saving throw it imposes. The DC equals 8 + the character's Constitution modifier + their proficiency bonus. At CR 1 or below, the damage equals {@dice 2d6}; {@dice 3d6} at CR 3 or below; {@dice 4d6} at CR 6 or lower; and {@dice 5d6} at CR 7 or higher." - ] - } - ] - }, - { - "type": "item", - "name": "Dwarves", - "entries": [ - "have the following racial traits:", - { - "type": "list", - "page": 20, - "items": [ - "A dwarf has {@sense darkvision} with a range of 60 ft. and a speed of 25 ft.", - "It also has resistance to poison damage and advantage on saving throws against poison." - ] - } - ] - }, - { - "type": "item", - "name": "Gnomes", - "entries": [ - "have the following racial traits:", - { - "type": "list", - "page": 20, - "items": [ - "A gnome has a speed of 25 ft. and {@sense darkvision} with a range of 60 ft.", - "It is a size of Small.", - "It has advantage on Intelligence, Wisdom, and Charisma saving throws against magic." - ] - } - ] - }, - { - "type": "item", - "name": "Halflings", - "entries": [ - "have the following racial traits:", - { - "type": "list", - "page": 20, - "items": [ - "A halfling has a speed of 25 ft.", - "It is a size of Small and can move through the space of any creature larger than its size.", - "It has advantage on saving throws against being {@condition frightened}.", - "Whenever it rolls a 1 on an attack roll, saving throw, or ability check, it can reroll the die; it must use the new roll." - ] - } - ] - }, - { - "type": "item", - "name": "Half-orcs", - "entries": [ - "have the following racial traits:", - { - "type": "list", - "page": 20, - "items": [ - "A half-orc has {@sense darkvision} out to a range of 60 ft.", - "Once per long rest, when a half-orc is reduced to 0 hit points, but not killed outright, it drops to 1 hit point instead." - ] - } - ] - }, - { - "type": "item", - "name": "Tieflings", - "entries": [ - "have the following racial traits:", - { - "type": "list", - "page": 20, - "items": [ - "A tiefling has {@sense darkvision} out to a range of 60 ft.", - "It can cast the {@spell thaumaturgy} cantrip. Once per day, it can cast {@spell hellish rebuke} and {@spell darkness}, requiring no material components. Charisma is its spellcasting ability.", - "A tiefling has resistance to fire damage." - ] - } - ] - } - ] - } - ], - "id": "0d5" - }, - { - "type": "entries", - "name": "Fine Fellows of Daggerford", - "page": 20, - "entries": [ - "The Fine Fellows are an evil adventuring party already included in WDMM and expanded on in L2 of the {@i Companion}. Members can be encountered on Levels 1 and 2; they're expected to die at the hands of the {@creature revenant|MM} that is their murdered comrade.", - "The Fine Fellows of Daggerford consist of:", - { - "type": "list", - "style": "list-no-bullets", - "page": 20, - "items": [ - { - "type": "item", - "name": "Rex the Hammer,", - "entries": [ - "a LE human {@creature champion|VGM} that hungers for fame and fortune above all else. He founded and leads the Fine Fellows of Daggerford, carefully selecting its members\u2014screening out the kind (\"foolish\") and choosing only those that would tolerate the depravity he himself is willing to commit for a handful of silver." - ] - }, - { - "type": "item", - "name": "Midna Tauberth,", - "entries": [ - "a human priestess of {@deity Shar|Faerûnian|SCAG} cursed with pride. She's incapable of backing down from any challenge, even when she's outmatched. Midna isn't quick to reveal which deity she worships, as {@deity Shar|Faerûnian|SCAG} is an evil goddess." - ] - }, - { - "type": "item", - "name": "Halleth Garke,", - "entries": [ - "a N half-elf cleric of {@deity Waukeen|Faerûnian|SCAG}. Halleth is obsessed with fair shares. He complains whenever he feels slighted or excluded from anything. Despite having a sliver of good in him, his tolerance for debauchery is what damns him as an evil individual. By when the party finds him, Halleth will have been murdered by his comrades and rise as a {@creature revenant|MM} on L1." - ] - }, - { - "type": "item", - "name": "Copper Stormforge,", - "entries": [ - "a NE dwarven thief ({@creature scout|MM}) that covets all that glitters. Copper isn't one to shy away from cruelty. He's survived by always being one step ahead and never mistaking kindness as the right choice." - ] - }, - { - "type": "item", - "name": "Kelim the Weasel,", - "entries": [ - "a NE human {@creature spy|MM} that looks out for himself above all else. An opportunist and a coward, Kelim hides behind others and often slinks off to find treasure away from the prying eyes of his companions." - ] - } - ] - } - ], - "id": "0d6" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Party.webp" - } - }, - { - "type": "entries", - "name": "The Cheeky Pluckers", - "page": 21, - "entries": [ - "The Cheeky Pluckers are two-bit adventuring party that the players are familiar with. The players encounter the Pluckers a shortly before they themselves descend into Undermountain. Generally, they can be considered allies of the players unless driven to desperate circumstances. They're willing to team up, share {@item Rations (1 day)|PHB|rations}, and watch each other's backs.", - "Ultimately, the Pluckers are doomed to be kidnapped by the {@creature lich|MM} {@creature Arcturia|WDMM}, one of Halaster's apprentices. She imprisons them on L14 and performs horrific experiments on them. Per the {@i Companion}, only Danny Elfman and Fiona survive long enough to be encountered in {@creature Arcturia|WDMM|Arcturia's} lair on L23.", - "The Cheeky Pluckers consist of:", - { - "type": "list", - "style": "list-no-bullets", - "page": 21, - "items": [ - { - "type": "item", - "name": "Fiona dé Vaun,", - "entries": [ - "a LG human {@creature knight|MM}. Boisterous and foolhardy, she serves as the Pluckers' leader." - ] - }, - { - "type": "item", - "name": "Four-Fingers,", - "entries": [ - "a N gnome {@creature bandit|MM}. His forefinger was chopped as penance for theft. The lesson didn't stick though, as his other hand can attest." - ] - }, - { - "type": "item", - "name": "Halberd,", - "entries": [ - "a LG reserved dwarf {@creature berserker|MM} armed with his family's gold-trimmed halberd." - ] - }, - { - "type": "item", - "name": "Sariel,", - "entries": [ - "a NE {@creature drow|MM} whose noble house was destroyed by House Auvryndar decades ago. She nurses a vendetta as if it were her own child." - ] - }, - { - "type": "item", - "name": "Danny Elfman,", - "entries": [ - "a half-elf {@creature bard|VGM} (see VGM) fond of the {@item lyre|PHB} and telling long-winded tales." - ] - } - ] - } - ], - "id": "0d7" - }, - { - "type": "entries", - "name": "The Gentlemen Bastards", - "page": 21, - "entries": [ - "The Gentlemen Bastards are a fine foil for your players. They're cautious opportunists who only enter fights they're sure they'll win. They're rivals that won't resort to bloodshed unless pressed\u2014but if Grel, their leader, dies or disappears, Jocelyn pushes the Bastards towards evil.", - "Ultimately, the Gentlemen Bastards are utilized on L7 (in a special event), L8 (captured by the Ssethian Scourges and Blacktongue {@creature bullywug|MM|bullywugs}), and L20 (sent by the genies of L19 to steal {@creature Ezzat|WDMM|Ezzat's} phylactery). Before that, they can be encountered on several levels:", - { - "type": "list", - "page": 21, - "items": [ - "Buying wares at the Goblin Bazaar on Level 2", - "Drinking at The Flagon & the Dragon in Skullport", - "Camping in Wyllowwood" - ] - }, - "The Gentlemen Bastards consist of:", - { - "type": "list", - "style": "list-no-bullets", - "page": 21, - "items": [ - { - "type": "item", - "name": "Grel Momesk", - "entries": [ - "A LN human {@creature champion|VGM}, Grel seeks the riches necessary to lift his family out of poverty. He leads the Bastards, often to his own peril. The Bastards, for their part, tolerate his occasional mistakes and fragile temperament." - ] - }, - { - "type": "item", - "name": "Jocelyn of Daggerford", - "entries": [ - "A NE human {@creature warlock of the archfey|VGM}, Jocelyn serves the Queen of Air and Darkness. Hers is a quest to discover \"the secrets\" of Undermountain (namely, the Knot in the Weave). She was once a member of the Fine Fellows of Daggerford but was kicked out for being too \"unsettling.\" When endangered but not yet attacked, she favors casting charm person as a 5th-level spell to defuse the situation." - ] - }, - { - "type": "item", - "name": "Perlos", - "entries": [ - "A NE halfling {@creature assassin|MM}, Perlos is a wanted man in Waterdeep, Baldur's Gate, and Neverwinter. The name attached to his various crimes varies. He joined up with the Bastards to escape his life of contract killing in the hope of retiring to the countryside a rich man. At night, he's haunted by those he's slain for coin." - ] - }, - { - "type": "item", - "name": "Ilinar", - "entries": [ - "Devoted to the elven god of war, {@deity Shevarash|Elven|MTF}, a NG moon elf {@creature war priest|VGM}, is a {@creature veteran|MM} of several wars. After years of serving in the Waterdeep City {@creature Guard|MM}, he found employment as a mercenary. He eventually gave that up too before finally setting out as an adventurer. Ilinar is crass and impatient. His {@item holy symbol|PHB} bears a broken arrow over a single teardrop." - ] - } - ] - } - ], - "id": "0d8" - }, - { - "type": "entries", - "name": "Adventuring Party Quick Tables", - "page": 21, - "entries": [ - "You can quickly throw together an adventuring party with the following tables.", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Adventuring Party Quick Tables", - "page": 21 - } - ], - "id": "0d9" - } - ], - "id": "0d4" - } - ], - "id": "0cc" - }, - { - "type": "section", - "name": "Character Creation", - "page": 22, - "entries": [ - "This adventure is a curious one. It's designed to see adventurers from 5th-level to the mythic fourth tier of play\u2014and yet, since it's all confined in one dungeon, little story can be expected to develop. Further, a high mortality rate can be expected given Undermountain's lack of civilization and overabundant perils.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Personal Narrative", - "page": 22, - "entries": [ - "A campaign that reaches 17th-level, let alone 20th, is the stuff of dreams for many a player. However, given WDMM's lack of narrative, characters might lack for personal growth unless you, the DM, go out of your way to intertwine the adventurers' personal development with the dungeon or allow them a brief foray to the surface. Several quest hooks are included to alleviate WDMM's inherent flaw." - ], - "id": "0dd" - }, - { - "type": "entries", - "name": "A Warning from Dragon Heist", - "page": 22, - "entries": [ - "Despite being advertised as a sequel to Waterdeep: Dragon Heist, this adventure can't be any more different. WDMM not only encourages but requires characters optimized for combat, for a dungeon crawl\u2014not the intrigue-savvy characters designed to unravel plots and excel at social encounters. If your players are intent on bringing their Dragon Heist characters, don't skimp out on this warning." - ], - "id": "0de" - } - ], - "id": "0dc" - } - ], - "id": "0db" - }, - { - "type": "entries", - "name": "Player Characters", - "page": 22, - "entries": [ - { - "type": "entries", - "name": "Party Composition", - "page": 22, - "entries": [ - "This adventure is, without all the bells and whistles, a mega-dungeon crawl, harkening back to the ancient days of D&D. While other published 5E adventures do their best to dispel the necessity of having a dedicated healer and a dedicated defender, WDMM essentially requires it. Parties that don't follow this paradigm will find themselves in trouble later.", - { - "type": "entries", - "name": "Danger Abounds", - "page": 22, - "entries": [ - "The adventurers will be hard-pressed to find the time or safety for a long rest. They may often be forced to travel through one or two levels before they can actually rest\u2014they shouldn't expect to begin or finish a new level with the benefit of a long rest. Thus, a party that is overly-reliant on long rests, as opposed to short rests, will struggle while parties with fighters, warlocks, and monks will fare a bit better." - ], - "id": "0e1" - } - ], - "id": "0e0" - }, - { - "type": "entries", - "name": "Skills, Spells, Items & Proficiencies", - "page": 23, - "entries": [ - "Much of WDMM is gated behind certain spells and languages. Without giving spoilers to your players, warn them that the following will go a long way:", - { - "type": "list", - "page": 23, - "items": [ - "Languages such as {@language Elvish|PHB}, {@language Dwarvish|PHB}, {@language Goblin|PHB}, and {@language Undercommon|PHB} are spoken by many denizens.", - "Underrated spells such as {@spell comprehend languages}, {@spell detect magic}, {@spell knock}, {@spell identify}, {@spell mending}, {@spell speak with dead}, and {@spell tongues} will prove very useful.", - "Items such as {@item Hempen Rope (50 feet)|PHB|rope}, {@item Climber's Kit|PHB|climbing gear}, and {@item Dungeoneer's Pack|PHB|dungeoneer's packs}, otherwise ignored by players, are needed.", - "If you'd like to enforce the harsh reality of dungeon delving, tools such as {@item weaver's tools|PHB} and the like, will be necessary for repairing broken objects." - ] - } - ], - "id": "0e2" - }, - { - "type": "entries", - "name": "Races of Undermountain", - "page": 23, - "entries": [ - "The resident of Undermountain make for great adventurers, especially if they hope to put down the Mad Mage and spare their people from his antics.", - { - "type": "entries", - "name": "Deep Gnomes", - "page": 23, - "entries": [ - "While hardly mentioned, it's more than likely that a few {@creature deep gnome|WDMMC|deep gnomes} eke out a living in Undermountain. One {@creature druid|MM} in particular once tended to a Zurkhwood grove on Level 4 before the {@creature aboleth|MM} Illuun arrived. If any player characters are deep gnomes, they might be on a quest to find this wayward {@creature druid|MM} (or perhaps they are the druid, if that character chooses the {@class druid|PHB} class). See L4, Area 13 for details." - ], - "id": "0e4" - }, - { - "type": "entries", - "name": "Drow", - "page": 23, - "entries": [ - "The bowels of Undermountain teem with {@creature drow|MM} as Houses Freth and Auvryndar duke it out for sovereignty. A {@creature drow|MM} character could be an exile, a member of a vanquished house, or belong to either two. House Freth is the more sympathetic of the two, if only for the fact it hasn't antagonized the adventurers like House Auvryndar has." - ], - "id": "0e5" - }, - { - "type": "entries", - "name": "Duergar", - "page": 23, - "entries": [ - "Since ancient days, the {@creature duergar|MM} have claimed the depths of Undermountain as their own. Their clans now comb the dungeon for riches. On L6, Clan Ironeye searches for the tomb of Melair, king of the Melairkyn dwarves. On L21, a host of exiles eke out a living in the old Deepmines, hoping to buy their way out of exile." - ], - "id": "0e6" - }, - { - "type": "entries", - "name": "Gith", - "page": 23, - "entries": [ - "From the Crystal Labyrinth, a githyanki force wages war against the {@creature mind flayer|MM} colony of Seadeeps. Additionally, a group of githzerai inhabit Level 15, ready and willing to aid their distant cousins if the need arises. Gith characters may be disgruntled with their organizations' tactics, or might be shunned as failures, and therefore could join the adventurers in the hope of eradicating the colony." - ], - "id": "0e7" - }, - { - "type": "entries", - "name": "Goblinoids", - "page": 23, - "entries": [ - "{@creature bugbear|MM|Bugbears}, {@creature goblin|MM|goblins}, and {@creature hobgoblin|MM|hobgoblins} permeate the upper reaches of Undermountain, often serving in the Xanathar Guild, the Legion of Azrok, or the Goblin Bazaar. Goblinoid adventurers could be recruited from any of these factions with motivations of expanding its influence or escaping out from under the thumb of their rulers. For example, a member of the Legion of Azrok might discover that {@creature intellect devourer|MM|intellect devourers} have replaced the minds of many of the Legion's finest. Fearing for their own life, they might get out before it's too late. See Volo's Guide to Monsters for details on goblinoid player characters." - ], - "id": "0e8" - }, - { - "type": "entries", - "name": "Skullport Folk", - "page": 23, - "entries": [ - "The Port of Shadows has existed for so long that it's feasible for almost any character of any race to emerge as an adventurer. Characters are bound only (mostly) by their imagination. Human Netherese descendants, grounded pirates, estranged {@creature drow|MM}, lone survivors of past adventuring parties\u2014any manner of folk can be found in the Port of Shadows and welcomed into the party's ranks." - ], - "id": "0e9" - } - ], - "id": "0e3" - }, - { - "type": "entries", - "name": "Replacing Player Characters", - "page": 23, - "entries": [ - "So, you must wonder, what if a player's character dies? How will you introduce this new character with the adventurers so far from the surface? A number of ideas abound:", - { - "type": "entries", - "name": "Halaster's Game", - "page": 23, - "entries": [ - "No matter who the player character is, for some inscrutable reason, the Mad Mage has determined that it is his or her fate to toil on his insidious game show. He has since teleported the character to Undermountain." - ], - "id": "0eb" - }, - { - "type": "entries", - "name": "Lone Survivor", - "page": 23, - "entries": [ - "The player character is the last survivor of a doomed adventuring party that has seen many of the previous levels. By happenstance, they run into the party." - ], - "id": "0ec" - }, - { - "type": "entries", - "name": "Escaped Slave", - "page": 23, - "entries": [ - "The player character was enslaved by the {@creature drow|MM}, Xanathar Guild, the Legion of Azrok, or by the {@creature aboleth|MM} of the Twisted Caverns." - ], - "id": "0ed" - }, - { - "type": "entries", - "name": "Petrified", - "page": 23, - "entries": [ - "The player character was one of the many creatures {@condition petrified} in Halaster's storage vault on L2, Area 25. Someone has freed them from that stony fate and loosed them back into the world." - ], - "id": "0ee" - }, - { - "type": "entries", - "name": "Skullport", - "page": 23, - "entries": [ - "Skullport teems with seedy individuals or waylaid immigrants. While large vessels cannot reach the harbor, smaller boats can, and any character may have washed up at the Port of Shadows. They may also be one of the prisoners held on Skull Island. If the party is imprisoned by the Xanathar Guild, they can easily meet the new player character and then stage a prison break." - ], - "id": "0ef" - } - ], - "id": "0ea" - } - ], - "id": "0df" - }, - { - "type": "entries", - "name": "The Call to Adventure", - "page": 23, - "entries": [ - "Why venture to Undermountain? It's a good question, one to be asked by both you and your players. Unlike other adventures whose motives boil down to saving the world or escaping some dark prison, WDMM is one that is, seemingly, spurred only by the lust for gold and glory. It therefore falls upon you to keep your players invested in Undermountain. The universal motives of gold, glory, and power can only interest the adventurers for so long, especially as they get to the more lethal levels. It's recommended you instead turn to your own players as a source of creativity.", - "You can use any of the following hooks to help involve your players' characters in the narrative. Some minor spoilers exist, such as the existence of an illithid colony, so you'll need to suss out how much you can share with your players.", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Call to Adventure Hooks", - "page": 24 - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 23, - "entries": [ - "{@i Best for: All adventurers}", - "Much to their mounting horror, the adventurers learn that the Mad Mage has chosen the current party and that all the initial circumstances leading them to Undermountain were carefully orchestrated by {@creature Halaster Blackcloak|WDMM} himself.", - "The characters might reflect on moments where a crotchety old man shouted in a bar \"Ye'll never be nothin' if ye cain't survive the horrors o' Undermountain\" or whispered, \"Gold and glory awaits all those brave enough to descend into Undermountain\u2014the greatest dungeon in the world. Legends are forged there, and fortunes found.\"", - "Perhaps a financial calamity was put upon their family. Perhaps a natural disaster destroyed their home. Perhaps a lost friend or brother has prompted this delve into Undermountain. Perhaps these were all orchestrated by {@creature Halaster Blackcloak|WDMM|Halaster Blackcloak's} insidious {@spell wish} spells." - ], - "id": "0f1" - }, - { - "type": "entries", - "name": "The Academy Beckons", - "page": 24, - "entries": [ - "{@i Best for: Bards, sorcerers, warlocks, wizards}", - "Halaster, or the faculty of Dweomercore, has reached out to an arcane spellcaster, such as a bard or wizard, and invited them to the arcane academy on Level 9. Alas this \"full-ride scholarship\" can't be refused, but also can't be earned unless the character braves the first eight floors of Undermountain." - ], - "id": "0f2" - }, - { - "type": "entries", - "name": "Calassabrak's Comeuppance", - "page": 24, - "entries": [ - "{@i Best for: Duergar nobles}", - "Prince {@creature Valtagar Steelshadow|WDMM}, the disgraced {@creature duergar|MM} prince, has brought dishonor to his family. A {@creature duergar|MM} adventurer may have a bit of Steelshadow blood in his veins and hopes to elevate him- or herself in the family by bringing {@creature Valtagar Steelshadow|WDMM|Valtagar's} head back to his older brother, King Horgar Steelshadow V. See Level 21 for more details." - ], - "id": "0f3" - }, - { - "type": "entries", - "name": "Drow Warfare", - "page": 24, - "entries": [ - "{@i Best for: Dark elves}", - "Drow belonging to House Auvryndar, Freth, or any related vassal (or eradicated) house may feel compelled to oppose or aid these houses.", - { - "type": "entries", - "name": "House Tanor'thal", - "page": 24, - "entries": [ - "This drow house once ruled Skullport but was toppled by the Xanathar Guild. Perhaps its survivors now serve either Houses Freth or Auvryndar or hope to reclaim Skullport as their own." - ], - "id": "0f5" - } - ], - "id": "0f4" - }, - { - "type": "entries", - "name": "Exiled!", - "page": 24, - "entries": [ - "{@i Best for: Criminals}", - "Since ancient times, Waterdeep has rejected the \"barbarism\" of executing criminals in favor of merely banishing them to Undermountain. To return is to swing at the end of the noose, and to remain risks being torn apart by whatever horrors roam the dark. Any character, preferably with the {@background Criminal} background, could have been sentenced here. Perhaps that character will find the means to another land, emerging outside of Waterdeep. Perhaps they'll find enough power or gold to flout the law instead." - ], - "id": "0f6" - }, - { - "type": "entries", - "name": "The Fine Fellows Of Daggerford", - "page": 24, - "entries": [ - "{@i Best for: Bounty hunters, victims}", - "A murderous band of adventurers called the Fine Fellows have rampaged across the Sword Coast for almost three years. The player character is one of the many who have been wronged by this band and now they seek revenge\u2014and they've since learned that those bastards have delved into the lawless depths of Undermountain. See L1 & 2 for more details.", - { - "type": "entries", - "name": "Other Parties", - "page": 24, - "entries": [ - "Likewise, you can include other adventurers or characters that may have wronged a player character, adding them to Undermountain." - ], - "id": "0f8" - } - ], - "id": "0f7" - }, - { - "type": "entries", - "name": "The Gith's Crusade", - "page": 24, - "entries": [ - "{@i Best for: Githzerai or Githyanki}", - "Gith characters, or characters with a personal history of facing {@creature mind flayer|MM|mind flayers}, learn that there's a colony deep below Undermountain. They may wish to wage a crusade against this colony or join the existing one.", - { - "type": "entries", - "name": "Githyanki", - "page": 24, - "entries": [ - "Led by the cruel and deceitful {@creature knight|MM}, {@creature Al'chaia|WDMM}, the githyanki raise and train their young on the asteroid Stardock, since creatures don't age on the Astral Plane. An adventurer may be a scorned or exiled {@creature knight|MM} fed up with {@creature Al'chaia|WDMM|Al'chaia's} lack of effective leadership or a young trainee looking to prove themselves." - ], - "id": "0fa" - }, - { - "type": "entries", - "name": "Githzerai", - "page": 24, - "entries": [ - "Four githzerai inhabit Level 15, keeping a close eye on their cousins' war with the illithids. Yrlakka, their leader, hails from the Sha'sal Khou, a renegade faction that hopes to unify the gith race." - ], - "id": "0fb" - } - ], - "id": "0f9" - }, - { - "type": "entries", - "name": "Legacy Of The Melairkyn", - "page": 24, - "entries": [ - "{@i Best for: Dwarves, archaeologists & other scholars}", - "Dwarf characters, particularly {@background Archaeologist|ToA|archaeologists}, know that Undermountain was once the realm of the legendary Melairkyn dwarves. They fell eons ago to the {@creature drow|MM} and {@creature duergar|MM}, but their legacy might remain intact\u2014or, somewhere in the ashes, there still might lie the secret of their great success. See Level 6 for more information." - ], - "id": "0fc" - }, - { - "type": "entries", - "name": "The Legion Calls", - "page": 24, - "entries": [ - "{@i Best for: Goblins, hobgoblins & bugbears}", - "Goblinoid characters hear word of either the Legion of Azrok under command of the {@creature hobgoblin warlord}, or the Death's Head Phalanx under the command of Azrok's estranged son, Doomcrown. Hungering for glory, favor, or the pride of serving, the adventurer heads to Undermountain. See Levels 3 and 14 for more details on these legions." - ], - "id": "0fd" - }, - { - "type": "entries", - "name": "Moonstar Redemption", - "page": 24, - "entries": [ - "{@i Best for: Human or half-elf Waterdhavian nobles}", - "If a human or half-elf character belongs to House Moonstar of Waterdeep, they might feel compelled to restore their family's honor by eradicating the {@deity Shar|Faerûnian|SCAG} {@creature cultist|MM|cultists} of Vanrakdoom on Level 18 of Undermountain.", - "As described in \"The Dark Fate of Lord Vanrak Moonstar\" on L18, House Moonstar has since prospered with the death of Vanrak. It is ruled by the senile Lady Wylynd Moonstar. She has designated her half-drow grandnephew, Helion Moonstar, as the heir to the house. There are those in House Moonstar that chafe and scoff at such a decision\u2014and many wonder if another family member could transcend Helion by eradicating the last of the {@deity Shar|Faerûnian|SCAG} {@creature cultist|MM|cultists} of Vanrakdoom, thereby purging House Moonstar of Vanrak's shadow once and for all. An adventurer belonging to House Moonstar may then view Undermountain as the engine of their ascendance. Alternatively, the character's friend or spouse may belong to House Moonstar, and the adventurer may wish to elevate them to the throne." - ], - "id": "0fe" - }, - { - "type": "entries", - "name": "Patron's Favor", - "page": 25, - "entries": [ - "{@i Best for: Warlocks}", - "A warlock's patron may have a vested interest in the dealings of Undermountain. This interest will vary not only by the patron's own identity, but it's very race. Follow the suggestions below:", - { - "type": "entries", - "name": "Archfey", - "page": 25, - "entries": [ - "An archfey may covet {@creature Wyllow|WDMM|Wyllow's} sylvan realm on Level 5 and orchestrate her downfall through the warlock. Or, {@creature Otto|WDMM} the Faerie Dragon on Level 7 may have once slighted the archfey and it now demands its painful, humiliating death." - ], - "id": "100" - }, - { - "type": "entries", - "name": "Celestial", - "page": 25, - "entries": [ - "Similar to Torm's Shame (see below), a celestial patron may wish for the warlock to venture to Level 21 and either bring the fallen {@creature planetar|MM} back into the light\u2014or cleanse its shadow from the world." - ], - "id": "101" - }, - { - "type": "entries", - "name": "Fiend", - "page": 25, - "entries": [ - "A demonic patron may wish for Skullport to fall to anarchy and thereby conspires to topple the Xanathar Guild without any viable regime to follow. A devil patron may have a would-be tyrant/puppet ready to seize control. All the fiend needs is for the warlock to fan the flame of rebellion against the Xanathar Guild into a raging inferno." - ], - "id": "102" - }, - { - "type": "entries", - "name": "Great Old One", - "page": 25, - "entries": [ - "Rarely is a Great Old One patron even aware of its warlock. Therefore, the warlock may be interested in the Knot in the Weave far below Undermountain, researching it for the sake of knowledge. Or, perhaps, the warlock is intrigued by the Shadowdusk's dealings with the Far Realm on Level 22 and wish to see the horrors themselves firsthand, or apprehend their research." - ], - "id": "103" - }, - { - "type": "entries", - "name": "Undying One", - "page": 25, - "entries": [ - "On L20 lairs {@creature Ezzat|WDMM} the {@creature Lich|MM}. The Mad Mage seeks to destroy the troublesome undead\u2014who might very well be the warlock's patron, requiring their aid. Alternatively, the {@creature demilich|MM} Branta Myntion (see L23, A24) could be their patron." - ], - "id": "104" - } - ], - "id": "0ff" - }, - { - "type": "entries", - "name": "Straight Outta Skullport", - "page": 25, - "entries": [ - "{@i Best for: All adventurers}", - "Characters that grew up in or have spent several years in Skullport may be keen to finally escape the Port of Shadows\u2014but know they need wealth or experience before going to the surface. This is especially useful as a replacement for any future characters in case the original adventurers die." - ], - "id": "105" - }, - { - "type": "entries", - "name": "Torm's Shame", - "page": 25, - "entries": [ - "{@i Best for: devotees of Torm, clerics}", - "The God of Courage and Self-Sacrifice now cringes with shame, for one of its divine planetars has fallen from grace and rules from deep in Undermountain. The {@creature planetar|MM} can only be shown the error of its way by one of Torm's faithful\u2014and thus, the adventurer has received divine guidance from their lord to redeem the angel. See Level 21 for more details.", - "Alternatively, {@deity Torm|Faerûnian|SCAG} sends his champion to destroy or redeem the {@creature death knight|MM|death knights} {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar} of Shadowdusk Hold, who were once paladins of {@deity Torm|Faerûnian|SCAG}. Ultimately, however, these fallen heroes are irredeemable. See Level 22 for details." - ], - "id": "106" - }, - { - "type": "entries", - "name": "Wyllow's Consort", - "page": 25, - "entries": [ - "{@i Best for: Druids, rangers, and nature clerics}", - "The winds and birds carried a message far and wide: the elven maiden has chosen this character (who is attuned to Nature) to be her consort, to frolic in the wonders of Wyllowwood far below the Undermountain. Alas, they must hurry, for other suitors have been solicited, and the maiden grows lonelier by the day. See Level 5 for more information." - ], - "id": "107" - } - ], - "id": "0f0" - } - ], - "id": "0da" - } - ], - "id": "013" - }, - { - "type": "section", - "name": "Level I: The Dungeon Level", - "page": 26, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelI.webp" - } - }, - { - "type": "entries", - "name": "Quick Notes", - "page": 26, - "entries": [ - { - "type": "list", - "page": 26, - "items": [ - "Your foremost goal is to steer the party towards A27, the Hidden Demiplane, so as to introduce them to the Mad Mage. Halaster is the greatest facet of this adventure and providing him face-time is necessary to underscore what sort of insidious game the adventurers are now trapped in.", - "The Undertakers are hostile but sensible. They merely rely on threats and force but quickly yield. They'd sooner let the adventurers pass by than die for a handful of gold. They will trade information about the dungeon for their lives.", - "A rift has grown between the Undertakers' leaders, Uktarl and Harria. Consider either a comically insignificant cause for their falling out, such as a misplaced memento, or a more serious one like using a {@creature doppelganger|MM} to \"test\" the other's fidelity.", - "{@creature Manticore|MM|Manticores} (see A16) speak {@language Common|PHB}! Consider instead having them mock the adventurers and goad them into combat rather than attacking them outright, and don't forget that they can fly\u2014{@action grapple|PHB} the gnome and ascend!", - "The {@creature revenant|MM} (see A37) is a source of excellent roleplay and makes a valuable ally for both the DM and players: he can assist the party but has a guaranteed expiration date: once his vengeance is fulfilled, his soul is finally at rest. There's no worry in bloating the players' firepower from now until the possible end of the campaign as you often get when adding an NPC ally to the group.", - "Remember that tunnels on the edges of the map lead to uncharted depths or back into the mapped dungeon. You can add whatever you want along those paths.", - "Separated from civilization, the adventurers must track their inventory\u2014you must track their inventory, otherwise they have no need to return to the surface.", - "Every time the adventurers return to a previous level, new occupants will be there to reshape it in the aftermath of a power vacuum." - ] - } - ], - "id": "109" - }, - { - "type": "entries", - "name": "Before the Descent", - "page": 26, - "entries": [ - "Undermountain offers no shortage of fortune or peril. For fame and glory, perhaps even power, the adventurers have committed themselves to those foul depths. After a night of drinks and debauchery\u2014a night that might be their last\u2014the adventurers have arrived at the Yawning Portal, groggy eyed and sobered by the reality of Undermountain.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Provisioning", - "page": 26, - "entries": [ - "Dungeon of the Mad Mage is a dungeon crawl, a tale of caustic survival. If the adventurers want to make it out alive, they better be prepared\u2014because once they're down there, the way back is rife with danger. They're advised (through patrons, friends, and other learned folk) to bring torches, antivenom, {@item Rations (1 day)|PHB|rations} for at least two weeks, healing kits and more." - ], - "id": "10c" - }, - { - "type": "entries", - "name": "Rumors & Warnings", - "page": 26, - "entries": [ - "Undermountain is older than the city above and has produced countless tales, legends, and omens. Before the party descends, they can carouse with other patrons in the Yawning Portal to learn more about the dungeon. In addition to the {@adventure Secrets Deck|WDMM|27} (described in App. C of WDMM), you can provide any of the information below:", - { - "type": "list", - "page": 26, - "items": [ - "\"Folks have been sayin' there's a {@creature vampire|MM} out there on the first level o' the dungeon. Expects a toll to be paid, or eternity as her thrall.\"", - "\"Goblins got some sorta bazaar down there in the depths. It's worth checkin' out. Mayhaps they've got bread.\"", - "\"Better bring antivenom. Those depths are crawling with them spider-loving {@creature drow|MM}.\"", - "\"Watch out for signs of Tunnel Madness, friend. Starts slow, but soon it's flowerin' like a plague. Don't need any monsters down there to doom a party. Worst monster is man, just you watch.\"", - "\"Far below the surface is Skullport: a subterranean port of thieves and slavers and pirates set on a sunless sea. The night life is insane.\"", - "\"Trust no one. A friend on the surface would just as soon as cut your throat for lamp oil.\"", - "\"Beware the wrath of {@creature Xanathar|WDH}\u2014even in the depths the guild has worked its influence.\"", - "\"Legends say {@creature Halaster Blackcloak|WDMM} had seven apprentices, all sharing a shard of his madness. Even now, centuries later, they might still be kicking around in the dark. Watch out.\"" - ] - } - ], - "id": "10d" - }, - { - "type": "entries", - "name": "Durnan's Advice", - "page": 26, - "entries": [ - "The innkeeper of the Yawning Portal might offer some advice to the adventurers before they descend into Undermountain. Ever a man of brevity, his advice is brutally simple. Read the following:", - { - "type": "insetReadaloud", - "page": 26, - "entries": [ - "{@creature Durnan|WDH} pulls you aside, his grim face as stoic as stone. As he fills a flagon with ale, he tells you, \"Remember. There are brave adventurers and old adventurers\u2014but no brave, old adventurers. Be smart down there. Know when to run. Know when there's nowhere to run to.\"" - ], - "id": "10f" - } - ], - "id": "10e" - } - ], - "id": "10b" - } - ], - "id": "10a" - }, - { - "type": "entries", - "name": "Random Encounters", - "page": 27, - "entries": [ - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Random Encounters", - "page": 27 - }, - "Wandering monsters can be encountered throughout the dungeon, especially if the adventurers stop for a rest or visit an otherwise empty area. Three encounters are already described in WDMM. Additional encounters are included below. Roll a {@dice d8} and consult with the table above.", - { - "type": "entries", - "name": "A Cloud of Stirges", - "page": 27, - "entries": [ - { - "type": "insetReadaloud", - "page": 27, - "entries": [ - "There is no wind in this foul place, but in the shortening distance you hear the flutter of wings. Many, many wings. Out from the dark comes a cloud of minute, bat-like creatures wielding bloodied proboscises." - ], - "id": "112" - }, - "Stirges descend upon the adventurers, totaling {@dice 2d4 + 2} in number. They latch on to the least armored creature." - ], - "id": "111" - }, - { - "type": "entries", - "name": "All Hail the Ghoul King", - "page": 27, - "entries": [ - "A gang of {@creature ghoul|MM|ghouls} ({@dice 1d4 + 2} in all) recently found an old jeweled crown and have lost themselves in a chivalric fantasy. They pretend to be knights serving \"the king.\" When they encounter the adventurers, they demand the king's tax be paid: one humanoid to be slain and devoured, a feast the {@creature ghoul|MM|ghouls} offer the adventurers to partake in. They suggest that the tax be collected from the Undertakers or the Xanathar Guild\u2014though a single {@creature goblin|MM} is only worth half a humanoid.", - "The {@creature ghoul|MM|ghouls} become unhinged and hostile if their fantasy is ruined. On some level they each know that this is all make-believe but can find nothing else to soften the monotony of undeath. They claim to obey standards of honor (gleaned from their many past captives, one of which was a {@creature knight|MM}) and faithfully serve King Ghanash, a {@creature ghast|MM} which can be found in Area 17B, being pampered by four {@creature ghoul|MM|ghouls}.", - "Ghanash's gold, ruby-bejeweled crown is worth 250 gp. It was found on a lower level of Undermountain and brought up by adventurers who died on their way out of the dungeon." - ], - "id": "113" - }, - { - "type": "entries", - "name": "Arrows Galore", - "page": 27, - "entries": [ - "The adventurers encounter a trap set by Halaster. Inscribed upon a surface is a {@spell glyph of warding|PHB} that triggers a spell of {@spell cordon of arrows|PHB} (spell save {@dc 18}). It launches eight arrows, each dealing {@damage 1d6} piercing damage to the creature that triggered the trap. On a success, a creature takes half damage." - ], - "id": "114" - }, - { - "type": "entries", - "name": "Corpse", - "page": 27, - "entries": [ - "The adventurers come across a corpse, the circumstances of which are determined by a {@dice d4}.", - { - "type": "list", - "style": "list-decimal", - "page": 27, - "items": [ - "The corpse belongs to a Xanathar Guild {@creature goblin|MM} riddled with crossbow bolts. It carries a missive addressed to the {@creature bugbear|MM|bugbears} of Big Ears Watch Post (Area 39) and describes a plot to invade Skullport on the third level of the dungeon.", - "This male human corpse is fresh and will attract the attention of a {@creature carrion crawler|MM} if the adventurers linger for more than three rounds. The human clearly starved to death.", - "The corpse is a butchered lamb, still fresh. It was once a halfling adventurer afflicted by a spell of {@spell true polymorph} by {@creature Arcturia|WDMM}, Halaster's apprentice. The transformation became permanent. That the adventurer managed to make it back to the Dungeon Level is a feat unto itself. Unfortunately, it could not climb the rope back to the surface. If scrutinized under a spell of {@spell detect magic|PHB}, a heavy cloud of transmutation magic lingers over the corpse.", - "The corpse belongs to a condemned criminal (a female human) that fled into Undermountain. Tattooed on her neck is the black, flying snake symbol of the Zhentarim. Her left foot is shattered, and the hallway is smeared with her blood. Upon the wall she's written, \"Gods watch over me\" in her own blood." - ] - } - ], - "id": "115" - }, - { - "type": "entries", - "name": "Discarded Satchel", - "page": 27, - "entries": [ - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Satchel Contents", - "page": 27 - }, - "The adventurers find a satchel, potentially filled with goods to help them on their journey. The satchel may be stained with blood or yellowed with age depending on its contents. Roll a {@dice d8} to determine the satchel's contents and consult the table above." - ], - "id": "116" - } - ], - "id": "110" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 28, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. Entry Well", - "page": 28, - "entries": [ - { - "type": "insetReadaloud", - "page": 28, - "entries": [ - "Down and down into the mythic depths you descend while the winch creaks and groans. Adventure awaits, but so too does death. A death that has claimed countless souls, many of them quicker and cleverer than you could ever hope to be. What do you truly hope to find down here? Fame? Fortune? Power? Countless others have too, and this dungeon is their tomb.", - "Your feet touch sand and the last torchlight of the world above flickers. The distant sounds of the Yawning Portal dwindle into thundering silence. Your eyes adjust to the gloom: shields galore line the walls, all dented, all stained with graffiti... On the wall is a message written in {@language Elvish|PHB} script. Written in blood." - ], - "id": "119" - }, - "To quickly determine the trinket found in the sand, roll a {@dice d10} and consult the table.", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Trinkets in the Sand", - "page": 28 - }, - { - "type": "entries", - "name": "The Bloody Message", - "page": 28, - "entries": [ - "The message, written in {@language Elvish|PHB}, has been expanded. Read:", - { - "type": "insetReadaloud", - "page": 28, - "entries": [ - "Beyond the pillars the Mad Mage waits", - "peering from behind those arcane gates", - "Ever searching for one of worth", - "and burying all else in the tepid earth" - ], - "id": "11b" - }, - "If you're running the Halaster's Game variant, add \"{@style Welcome to the show|dnd-font;small-caps}\" to this message." - ], - "id": "11a" - } - ], - "id": "118" - }, - { - "type": "entries", - "name": "6. Undertaker's Watch Post", - "page": 28, - "entries": [ - "Here toils a gang of failed thespians that now extort adventurers on their way through Undermountain. Them's the breaks.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying the Undertakers", - "page": 28, - "entries": [ - "As failed actors and singers, the Undertakers take to their new roles with gusto\u2014they really ham it up. Every successful extortion, every adventurer sent running, is worth a thousand reviews from Waterdhavian critics and broadsheets. However, theirs is a life of desperation. Many fear the law's wrath that might come should they surface. Some may have even fallen prey to {@variantrule weave addiction|WDMMC} (see HG)." - ], - "id": "11e" - }, - { - "type": "entries", - "name": "Commodities", - "page": 28, - "entries": [ - "As dwellers of the deep, the Undertakers would kill (literally) for any of the comforts of the world above: fresh fruit, clean clothes, lamp oil, reading material, new bedding, and the like. Every so often they send the {@creature doppelganger|MM|doppelgangers} up to the surface to shop for these materials, who take on new appearances each time so none of the Yawning Portal patrons know that they belong to the gang of thieves that extort adventurers. If the adventurers have any of these things, they may find that they can barter with the Undertakers\u2014or that these \"{@creature vampire|MM|vampires}\" have a keen obsession with something so mundane." - ], - "id": "11f" - } - ], - "id": "11d" - }, - { - "type": "entries", - "name": "6A. The Showdown", - "page": 28, - "entries": [ - { - "type": "insetReadaloud", - "page": 28, - "entries": [ - "\"Halt!\" rumbles a voice from the dark. Torchlight sputters in the chamber, silhouetting nine figures. Yellow fangs gleam with red grime. \"You stand in the dreaded crypts of Countess Harria herself\u2014and our master shall have her due, you cattle. Choose now: gold or blood, lest you be damned like us.\"" - ], - "id": "121" - }, - "The voice belongs to Uktarl. He's learned that having an unseen countess (Harria Valashtar) is far more frightening than presenting himself as the {@creature vampire|MM} lord and instead acts as her envoy. Despite the two lovers' recent falling out, Uktarl gives the performance his all.", - "Several of the {@creature bandit|MM|bandits} are dressed in rags. Carefully applied make-up paints them as walking corpses: {@creature vampire spawn|MM}. If questioned, they pretend to be fallen victims of the countess, now enslaved to her will for all eternity." - ], - "id": "120" - } - ], - "id": "11c" - }, - { - "type": "entries", - "name": "10. Cubicle of Skulls", - "page": 28, - "entries": [ - { - "type": "insetReadaloud", - "page": 28, - "entries": [ - "You come upon a stone door. Engraved into the lintel is a message that reads: \"{@style Contestants|dnd-font;small-caps}.\"" - ], - "id": "123" - }, - "\"Contestants\" refer to the countless fools that found themselves trapped on Dungeon of the Mad Mage. Once the door is opened, skulls tumble out. Add the following description:", - { - "type": "insetReadaloud", - "page": 28, - "entries": [ - "The room teems with skulls\u2014some scorched, some nicked, some with comb-overs of rotting flesh, but all underneath a frayed banner that reads: \"{@style Welcome, Guests!|dnd-font;small-caps}\"" - ], - "id": "124" - } - ], - "id": "122" - }, - { - "type": "entries", - "name": "13. Empty Room", - "page": 28, - "entries": [ - "This room is under an illusion from one of Halaster's regional effects, painting it as an upside-down den. Read the following:", - { - "type": "insetReadaloud", - "page": 28, - "entries": [ - "Squealing on its hinges, the door opens upon a reversed room. A fireplace hangs from the ceiling, casting shadows across the den. Upside-down bookshelves teem with ancient tomes. Some float in the cold air, opened on their spines. A high-backed chair is firmly set on the ceiling, its arms nicked and scarred." - ], - "id": "126" - }, - "You may also want to consider planting a bronze mask here, so your players can access Halaster's Hidden Demiplane (see Area 27). If so, it floats just within arm's reach in the center of the room. If a character takes the mask, the illusion shatters. The den becomes an empty stone room\u2014but the mask is real." - ], - "id": "125" - }, - { - "type": "entries", - "name": "14. Little Box of Horrors", - "page": 29, - "entries": [ - { - "type": "insetReadaloud", - "page": 29, - "entries": [ - "The tunnel slants downward, pressing in on you. Your footfalls echo, spinning a bumpy yarn\u2014and below that, you hear something far more unsettling: a heartbeat. A slow, methodical heartbeat that seems to pulsate through the stone beneath your feet.", - "Sick with curiosity and dread, you come to a sunken chamber. An orb of sizzling acid floats in the domed ceiling, suspended by unseen magic. Below stands a four-armed piscine statue... and in its hands is a box. An ornate box from which that foul heartbeat can be heard." - ], - "id": "128" - }, - "You can throw your adventurers a bone by making the heart the equivalent of a Magic 8-Ball. If a creature attunes to the heart, instead of dying (a rather anticlimactic end to a character), you can instead allow them to ask questions to the heart\u2014and they sense the answers \"in [their] heart.\"", - "The heart has a sliver of its owner's personality: that of a lazy, corner-cutting student prone to acting first and thinking later and unable to consider the consequences of its actions. It lacks the awareness to know what fate befell it, but a dim part glowers with hatred for {@creature Halaster Blackcloak|WDMM} and wishes to see the Mad Mage's work undone. Whenever an attuned creature asks the heart a question (no action required), roll a {@dice d12} and consult with the \"Magic Hate Ball\" table.", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Magic Hate Ball", - "page": 29 - } - ], - "id": "127" - }, - { - "type": "entries", - "name": "16. Manticore Den", - "page": 29, - "entries": [ - "Rather than immediately attack the adventurers, you can have the three {@creature manticore|MM|manticores} here play with their food. The adventurers may be surprised to learn that these beasts can speak, and might chafe under their haughty demeanors. Read the following:", - { - "type": "insetReadaloud", - "page": 29, - "entries": [ - "The chamber reeks with rot and waste. Its ceiling vaults out above you, held up by crumbling pillars. As you enter, a sinuous voice floats out from the dark: \"Ah... The newest guests. Welcome. Welcome to the show.\"", - "Your eyes strain to find the source of the voice. It rings off every stone of this foul place... And out from the dark stalks a beast with the face of a man, the body of a lion, and the wings of a drake. Its spiked tail scrapes against a nearby pillar.", - "\"Yours is a special episode,\" says the beast, flashing a smile far too human for your liking. \"A special episode indeed. The Mad Mage expects great ratings.\"" - ], - "id": "12a" - }, - "The primary {@creature manticore|MM} is merely entertaining itself while its two companions move into position. Both are hidden. Contest their Dexterity ({@skill Stealth}) checks with the adventurers' passive {@skill Perception}. One is clinging to a pillar, ready to rain tail spikes upon their prey while the other is prepared to land behind the enemy ranks to attack weaker combatants. If a combatant looks physically weak, the {@creature manticore|MM} attempts to {@action grapple} it and flies up to the 80-foot ceiling. If the adventurers show a willingness to talk, the other two hold off until afterwards; it's rare that they have guests that listen to their prattling. To them, conversation is music, at least until they grow weary of the company.", - "The {@creature manticore|MM|manticores} admire the Mad Mage, who keeps them fed and entertained. They know nothing of his plans but are aware of his penchant for calling Undermountain \"a show\" and imitate his terminology.", - { - "type": "entries", - "name": "Halaster's Game: Sick Trivia", - "page": 29, - "entries": [ - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Sick Trivia", - "page": 29 - }, - "Under this variant, the primary {@creature manticore|MM} launches into a game of trivia, asking macabre questions to the adventurers. These questions are described in the \"Sick Trivia\" table above. Answers range from subjective to concrete, described below. The answer can be determined by succeeding on a particular ability check. The primary {@creature manticore|MM} promises safe passage if the adventurers correctly answer six questions before failing three, but this is a lie. While the primary {@creature manticore|MM} is distracting the adventurers, its brethren do their best to remain hidden, making Dexterity ({@skill Stealth}) checks.", - "The {@creature manticore|MM|manticores} are learned enough to know the answers to their own questions, having repeated this game so many times with other adventuring parties. They've also petitioned the Mad Mage for secrets and lore so as to hone their trivia questions.", - { - "type": "list", - "style": "list-decimal", - "page": 29, - "items": [ - "A character that succeeds on a {@dc 15} Intelligence ({@skill History}) check can recall that Waterdeep is built upon the bones of a dwarven realm (the Underhalls of Melairbode) which itself was built upon the ancient elven kingdom of Illefarn. This capitol was named Aelinthaldaar.", - "A character that succeeds on a {@dc 14} Wisdom ({@skill Medicine}) check knows that there are six liters of blood in the average dwarf's body: shorter than humans they are, sure, but stouter too.", - "This question is subject to the whims of the {@creature manticore|MM}. A character that succeeds on a {@dc 14} Wisdom ({@skill Perception}) check notices that the {@creature manticore|MM|manticore's} eyes linger on one character for a split second when it asks this question, hinting that they're the answer.", - "A character that succeeds on a {@dc 16} Intelligence ({@skill Investigation}) check can determine that the answer is \"fire.\" An answer of \"{@creature manticore|MM}\" or \"you\" elicits a hearty, unsettling chuckle from the monster.", - "A character that succeeds on a {@dc 16} Intelligence ({@skill Nature}) check recalls that \"shriekers\" are semi-sentient fungi that emit piercing screams when threatened.", - "A character that succeeds on a {@dc 13} Intelligence ({@skill Religion}) can recall that the {@creature drow|MM} worship {@deity Lolth|Drow|MTF}, the spider demoness.", - "A character that succeeds on a {@dc 16} Wisdom ({@skill Insight}) check can study the {@creature manticore|MM|manticore's} eyes and salivation and intuit which of the adventurers it believes would make the best meal.", - "This question has no correct answer. If the adventurers have made it this far, the {@creature manticore|MM} loses its patience and initiates its inevitable betrayal." - ] - } - ], - "id": "12b" - } - ], - "id": "129" - }, - { - "type": "entries", - "name": "27. Hidden Demiplane", - "page": 30, - "entries": [ - "It's your top priority to steer the party towards this area, as it puts a face to the infamous Mad Mage. If the players missed the bronze mask (see A13, {@i Companion} and A21, WDMM) and it seems they've no intention of searching for it, consider waiving the requirement. To further entice your players, reshape the alcove into a sunken archway and describe it as what appears to be a portal frame. Etched into the frame is \"{@style Come Hither|dnd-font;small-caps}\" in {@language Common|PHB}. Once they enter the portal, read the following:", - { - "type": "insetReadaloud", - "page": 30, - "entries": [ - "The world itself shrinks to a gloomy realm that stretches on in cold, stone pastures for as far as the eye can see. Upon a freestanding wood wall hangs a portrait of a wizard whose eyes shine with madness\u2014and below sits that same man, reading a tome in a high-backed chair.", - "The wizard looks from his tome and smiles. \"Well, don't just stand there like a boob. Three questions of this lair you can ask; twice will the answer be true, and once false. And be quick about it\u2014the show must go on!\"" - ], - "id": "12d" - }, - "First impressions matter. This is a defining moment of your campaign as it determines who the Mad Mage is to your players. The tone you strike now will be what sticks with them forever. After three questions have been answered, you may want Halaster to stick around for a bit or eject them from the demiplane with a brutally simple gesture that demonstrates his power, such as snapping his fingers or merely saying \"See you.\" The adventurers then awaken on their backs outside the demiplane in A27.", - { - "type": "entries", - "name": "Expected Questions", - "page": 30, - "entries": [ - "It's difficult to anticipate your players' questions, but since this is the first level of Undermountain, of the campaign, very few earth-shattering questions could be asked and answered\u2014no questions or conspiracies should be looming large in your players' minds. Still, the following samples can be provided. They aren't bound by the rule of \"the first is false, the rest are true\" described in WDMM.", - "If asked where he is currently, Halaster answers \"Everywhere and nowhere, but watching you. Always.\"", - "If asked what he wants, Halaster says, \"Knowledge. Always has it been knowledge\u2014for that which exists without my knowledge exists without my consent.\"", - "If asked why he created this death trap or settled in Undermountain, he can either say \"I love bringing people together\" or explain his hunger to reach the forgotten depths. See \"A Knot in the Weave\" in WDMM's overview chapter for more information. Not even Halaster can adequately identify what lies below the earth, only that it calls out to him in his troubled dreams.", - "If asked what sort of monsters lair in this death trap, Halaster coyly answers, \"Horrors from behind the stars and below the earth. Horrors you shall perhaps one day know.\"" - ], - "id": "12e" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 30, - "entries": [ - "The Mad Mage lays out the rules of his insidious game. See the Halaster's Game chapter for details and read the following:", - { - "type": "insetReadaloud", - "page": 30, - "entries": [ - "The mage shares a yellow smirk. \"Yer mine. Ye've always been mine since the day ye learnt to crawl. Yer life has led you here. I've led you here.\"", - "Spreading his hands across his lap, {@creature Halaster Blackcloak|WDMM} continues, \"The rules o' the game are simple: die, ye lose. Win, ye get yer freedom... and a {@spell wish}. Anything ye can imagine. And t'win, ye have to reach my lair\u2014twenty-three levels below this delightful madhouse o' mine.\"", - "The Mad Mage looks past you and into the vista. His accent has morphed into that of a stage director's. \"The game has been set, the stakes raised. Ladies, gentlemen, fiends and friends: give it up for our contestants on this season of Dungeon of the Mad Mage. Might they brave the horrors of Undermountain and emerge victorious!\"", - "All around you the world erupts into glorious applause as some unseen and distant audience whoops and cheers, hurling their taunts and praise. Your names are on the lips of thousands\u2014what the hell have you gotten yourself in?", - "The Mad Mage announces to that invisible audience, \"We'll be right back after this break. Now, a word from our sponsors...\"" - ], - "id": "130" - }, - "Once this is read, Halaster snaps his fingers, shunting the characters out of the demiplane. You can then include one of the Transplanar Advertisements from Halaster's Game, reading it to your players." - ], - "id": "12f" - } - ], - "id": "12c" - }, - { - "type": "entries", - "name": "36. Lost Halls", - "page": 31, - "entries": [ - "Once the {@creature grick|MM|gricks} are slain, read the following:", - { - "type": "insetReadaloud", - "page": 31, - "entries": [ - "Just as you cut down that last abomination and the sounds of battle dwindle, you hear something else: weeping. Shameless, broken weeping from behind a closet door." - ], - "id": "132" - }, - "The weeping leads the adventurers to Area 36B.", - { - "type": "entries", - "name": "36B. Trapped Fellow", - "page": 31, - "entries": [ - "If the characters investigate the weeping, read:", - { - "type": "insetReadaloud", - "page": 31, - "entries": [ - "You swing open the door\u2014and a shriek cuts through the depths. A soiled, haggard young man, his eyes red with tears, recoils from your sight. His hands instinctively shield his face and groin as he screeches, \"Mercy! For the love of the gods, mercy, please!\"" - ], - "id": "134" - }, - "Kelim the Weasel, the resident coward of the murderous Fine Fellows of Daggerford, provides a meaningful hook for Level 2 and demonstrates that not only the brave and righteous descend to these black depths.", - { - "type": "entries", - "name": "Roleplaying Kelim", - "page": 31, - "entries": [ - "Never one to cope well with stress, Kelim is scared witless. He wants nothing more than to abandon Undermountain but is too afraid to make the trek back to the Entry Well. Without any shame, he resorts to begging to get what he wants.", - "If the adventurers decide to escort Kelim back, roll for two Random Encounters: one along the way, and one right before A1, the Entry Well. When within sight of the Entry Well, Kelim abandons the others to toss a gold coin into {@creature Durnan|WDH|Durnan's} bucket, screaming for salvation. The trip, however, takes 10 rounds while the fight rages on.", - "If the adventurers accept Kelim into their ranks, he proves to be a liability before anything else. If the adventurers encounter the Fine Fellows of Daggerford on Level 2, Kelim betrays them for his old adventuring buddies. While his former companions spared no time to search for him, he trusts more in their hard will to live than the adventurer's altruism. He would rather side with survivors than lay in bed with \"fools.\"" - ], - "id": "135" - } - ], - "id": "133" - }, - { - "type": "entries", - "name": "On the Fine Fellows of Daggerford", - "page": 31, - "entries": [ - "Kelim is sure to be questioned about his former companions. All are evil in some manner, but so is Kelim and he won't shed light on those facts. They can all be found on Level 2, with exception to Halleth who can be found in L1, A37.", - "The Fine Fellows have already been described in detail in Other Adventuring Parties (see HG). Kelim describes his companions in the following ways:", - { - "type": "list", - "style": "list-no-bullets", - "page": 31, - "items": [ - { - "type": "item", - "name": "Copper Stormforge", - "nameDot": false, - "entries": [ - "is a dwarven thief hungry for all that glitters. \"Copper's a prick, all right,\" Kelim admits, \"but he knows how to work a budget and keep us on track. Has an ear for deceit and an eye for detail.\"" - ] - }, - { - "type": "item", - "name": "Halleth Garke", - "nameDot": false, - "entries": [ - "is a half-elf cleric of {@deity Waukeen|Faerûnian|SCAG} always obsessed with fair shares. Unbeknownst to Kelim, Halleth was murdered by the other Fine Fellows two days ago and has returned as a {@creature revenant|MM} hellbent on revenge. Kelim says, \"You can bet Halleth is there with his hand out whenever there's coin about\u2014and nothing's free. Stiff him and you'll find his healing magic used elsewhere. He carries a grudge like a mother carries her child.\"" - ] - }, - { - "type": "item", - "name": "Midna Tauberth", - "nameDot": false, - "entries": [ - "is a human priestess of {@deity Shar|Faerûnian|SCAG}, the Lady of Loss. She never backs down from a challenge. A character can make a {@dc 14} Intelligence ({@skill Religion}) check once they learn of Midna's deity, recalling that {@deity Shar|Faerûnian|SCAG} is an evil deity. \"We thought t'bring her, y'know,\" Kelim says, \"because {@deity Shar|Faerûnian|SCAG|Shar's} a patron of miners and those that venture into the dark depths.\"" - ] - }, - { - "type": "item", - "name": "Rex the Hammer", - "nameDot": false, - "entries": [ - "is a human warrior that hungers for fame and fortune above all else. He's the Fine Fellows' cruel and obstinate leader. \"His head's full of bravery and nothing else,\" Kelim says. \"Real inspiring.\"" - ] - } - ] - } - ], - "id": "136" - } - ], - "id": "131" - }, - { - "type": "entries", - "name": "37. Map Room", - "page": 31, - "entries": [ - { - "type": "insetReadaloud", - "page": 31, - "entries": [ - "As you creep through the dungeon, your foot strikes a loose stone, sending it tumbling down the hall. A voice shortly thunders:", - "\"You there! Answer my call and join me on this quest for justice!\"" - ], - "id": "138" - }, - "The voice belongs to Halleth Garke, the murdered half-elf cleric of {@deity Waukeen|Faerûnian|SCAG} that has since risen as a {@creature revenant|MM}. Except for his undergarments, he lies at the bottom of the pit described in Area 37, bereft of any possessions.", - "If the adventurers approach the pit, read the following:", - { - "type": "insetReadaloud", - "page": 31, - "entries": [ - "A pit yawns in the center of the room. Its walls are as smooth as a newborn's cheeks and at the bottom of its rubble-strewn depths stands a bloodied half-elf. So bruised is he that he's green and purple. His arm is bent at an angle never intended by his creator. An eyeball hangs by a tatter of flesh\u2014but the elf shows no pain.", - "He meets your surprise with his good eye. \"In the name of {@deity Waukeen|Faerûnian|SCAG}, hallowed be Her name, I compel you: free me so that I may avenge my death and join Her Grace in the gilded afterlife.\"" - ], - "id": "139" - }, - "Halleth is deluded. He believes {@deity Waukeen|Faerûnian|SCAG} herself has sent Halleth back\u2014that he's worthy of paradise; that this is just one last hiccup that needs to be corrected before he can ascend to her gilded hall. It doesn't even cross his mind that he might be bound for the Nine Hells after sleeping with such evil dogs such as the Fine Fellows.", - "If questioned, Halleth explains his \"treacherous brethren\" beat him to death for demanding an equal share of treasure. He promises anything if it will get him out of this pit. If Kelim is present, he recoils with surprise and disgust at the fate that has befallen Halleth. Although the two were never anything close to friends, he never thought his companions would actually murder one of their own. Outsiders? Sure. But Halleth?", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying the Revenant", - "page": 31, - "entries": [ - "Death has soured anything bright in Halleth's soul or personality. Hate has scrubbed away any desire for anything but vengeance. Once a man of mirth, the {@creature revenant|MM} is now no-nonsense and focused only on his quest. He is capable of showing gratitude for his rescue and will repay the favor in kind, if only to help speed him on his journey to wringing {@creature Copper Stormforge|WDMM|Copper Stormforge's} thick little neck. All other positive emotions are dulled and muted\u2014and Halleth hardly remembers what they feel like." - ], - "id": "13b" - } - ], - "id": "13a" - }, - { - "type": "entries", - "name": "On The Fine Fellows of Daggerford", - "page": 32, - "entries": [ - "Like Kelim (see A36), Halleth can shed light on his former companions\u2014but now he has no reason to hold back the truth. He speaks plainly and viciously of the Fine Fellows, revealing their true nature.", - "If Kelim is with the party, Halleth decides to save him for last. Despite Kelim having no part in his murder (Kelim had already wandered off), Halleth is poisoned by hate and regret. Death has made him reflect on his past sins, chief among them being his tolerance for depravity. Kelim now stands as one of four monuments to this fall from grace. Whenever the two are alone, or the party is resting, Halleth promises Kelim an excruciatingly slow and painful death\u2014after witnessing the grisly ends Halleth will deliver to the other Fine Fellows. Kelim's only hope is for the three other Fine Fellows to die first, which causes Halleth's soul to depart from this world." - ], - "id": "13c" - } - ], - "id": "137" - } - ], - "id": "117" - }, - { - "type": "section", - "name": "Epilogue", - "page": 32, - "entries": [ - "Once the adventurers find the secret stairs leading to Level 2, they should level up to 6th level.", - "Choose one of the following narrations to cap off your session of Dungeon of the Mad Mage:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Standard Send-Off", - "page": 32, - "entries": [ - { - "type": "insetReadaloud", - "page": 32, - "entries": [ - "The stairs yawn before you like the gullet of a great beast that promises you nothing but pain. With sweat on your brow and blood on your blades, you look to it and grin. Already you've conquered the first level of Undermountain\u2014what's another twenty or so?", - "You share a glance, a smile, and descend together into those mythic depths where the greatest heroes are forged." - ], - "id": "140" - } - ], - "id": "13f" - }, - { - "type": "entries", - "name": "The Host's Send-Off", - "page": 32, - "entries": [ - "If you're running the Halaster's Game element, in which the adventurers are the contestants on Halaster's hit transplanar game show, consider the send-off below, in which Halaster telepathically speaks to the party:", - { - "type": "insetReadaloud", - "page": 32, - "entries": [ - "As you clamber down the stone steps, your hearts emboldened and your limbs weary, applause rings out. It rings out not from the stones of this place but the corners of your mind. A voice booms within your skull:", - "\"And so, after great peril and bitter victory, our newest guests delve deeper into Undermountain, and we at home must wonder: who are these blind fools? What do they want? Who do they wish to be? What horrors shall they face next? Who shall fall and who shall live under the shadow of failure? Find out all these and more next time on Dungeon of the Mad Mage!\"", - "Music begins to play within your heads, jaunty and jovial and maddening. You look through the stone ceiling to the gods above and pray for it to stop." - ], - "id": "142" - } - ], - "id": "141" - } - ], - "id": "13e" - } - ], - "id": "13d" - } - ], - "id": "108" - }, - { - "type": "section", - "name": "Level II: The Arcane Chambers", - "page": 33, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "And deeper do our contestants delve, down through the halls of my black arcade." - ], - "by": "Halaster Blackcloak" - } - ], - "id": "144" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelII.webp" - } - }, - { - "type": "section", - "page": 33, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 33, - "entries": [ - { - "type": "list", - "page": 33, - "items": [ - "The {@creature goblin|MM|goblins} of the bazaar are not hostile and should go to great pains to keep the peace.", - "The highlights of this level include: The Fine Fellows of Daggerford; Kalabash and {@creature Trenzia|WDMM}, the past apprentices of Halaster; and the politics raging about the Xanathar Guild.", - "It can be difficult to present the feud between the Xanathar Guild and the wererats. See \"Flight of the Wererat\" in the Special Events of the Goblin Bazaar to present it to your players and use Yek the Tall as a mouthpiece to describe the conflict.", - "There are two gates on this level (Areas 5 & 12). The party must be 8th- & 9th-level to use them.", - "{@creature mimic|MM|Mimics} abound (see Area 22F) so torture your players with messages like \"That's probably not a {@creature mimic|MM},\" possibly even telepathically whispered by Halaster.", - "To get to L3, the adventurers must pass through a Xanathar Guild outpost (A20). By brandishing the Guild's symbol, a circle with ten equidistant spokes, the adventurers can pass through unmolested by the {@creature beholder zombie|MM} that guards the passage. Rizzeryl has one of these symbols." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 33, - "entries": [ - "There are a few considerations from Level 1 that you need to keep in mind when running this chapter:", - { - "type": "entries", - "name": "The Revenant", - "page": 33, - "entries": [ - "If the adventurers freed the {@creature revenant|MM} in Area 37 of Level 1, he wastes no time in exacting his vengeance. See Halleth's Revenge for more details." - ], - "id": "148" - }, - { - "type": "entries", - "name": "Kelim the Weasel", - "page": 33, - "entries": [ - "If he was rescued in Area 36 of Level 1, but not allowed to leave Undermountain, Kelim has no choice but to follow the adventurers. He will recognize his former companions, the Fine Fellows of Daggerford\u2014and possibly be goaded into betraying his saviors for them, if the Fine Fellows can regroup." - ], - "id": "149" - }, - { - "type": "entries", - "name": "The Missing Prototype", - "page": 33, - "entries": [ - "The Undertakers took advantage of a {@creature flesh golem|MM} that wandered up to Level 1; it likely originated from {@creature Trenzia|WDMM|Trenzia's} laboratory, A7." - ], - "id": "14a" - }, - { - "type": "entries", - "name": "Xanathar's Guild", - "page": 33, - "entries": [ - "It's conceivable that, if the Guild was thwarted by the adventurers on Level 1, they would send word to the outposts here on Level 2. The Guild may send agents to the Goblin Bazaar or through the halls to find, kidnap, and punish these brazen fools." - ], - "id": "14b" - } - ], - "id": "147" - }, - { - "type": "entries", - "name": "Halleth's Revenge", - "page": 33, - "entries": [ - "Hungering for sweet, sweet revenge, Halleth Garke wastes no time in seeking out his treacherous comrades, the Fine Fellows of Daggerford\u2014assuming the adventurers freed him from L1.", - "Halleth's victims-to-be number three: the dwarven scout {@creature Copper Stormforge|WDMM}, the human priestess of {@deity Shar|Faerûnian|SCAG}, Midna Tauberth, and Rex the Hammer, a human {@creature champion|VGM}. They can be found in Areas 1E, 11, and 13, respectively.", - { - "type": "entries", - "name": "Roleplaying the Revenant", - "page": 33, - "entries": [ - "Halleth believes this vengeance is a quest offered by his deity, {@deity Waukeen|Faerûnian|SCAG}\u2014that this is the final trial before everlasting paradise. He's sorely mistaken. While Halleth was not completely evil in life, his tolerance for it has damned his soul to the Nine Hells. Yet he'll go on and on about that \"next gilded world\" which his soul, apparently, will join." - ], - "id": "14d" - } - ], - "id": "14c" - } - ], - "id": "146" - }, - { - "type": "entries", - "name": "Random Encounters", - "page": 33, - "entries": [ - "Monsters wander this level in search of food. You can use the following encounters to spice up Level 2:", - { - "type": "entries", - "name": "A Grick and Its Goblin", - "page": 33, - "entries": [ - { - "type": "insetReadaloud", - "page": 33, - "entries": [ - "Shrill shrieks echo across the darkened halls as wet flesh slithers against stone and nails scrape against any handhold they might find." - ], - "id": "150" - }, - "A {@creature grick|MM} has ensnared a {@creature goblin|MM} and is pulling it away into a nearby crevice to feast. In {@language Goblin}, the poor fellow screams for help: from the gods, from his brethren, from his very mother. When they first hear his screams, the distance between the adventurers and the {@creature goblin|MM} is 60 feet.", - "If the adventurers save the {@creature goblin|MM}, it returns to the bazaar and tells all of their deeds. The vendors offer a ten percent discount (rounded up) to any wares the adventurers might buy." - ], - "id": "14f" - }, - { - "type": "entries", - "name": "Conjured Owlbear", - "page": 33, - "entries": [ - "Bored, Halaster teleports an {@creature owlbear|MM} into the hall that the adventurers are currently in. If you're playing the Mad Mage as a deranged game show host, his theme song heralds this event one round before the {@creature owlbear|MM} materializes. Read:", - { - "type": "insetReadaloud", - "page": 33, - "entries": [ - "Music drifts through the halls, ushering in an ill wind as a rift forms, bright and violet and turbulent\u2014and out from the portal charges a frenzied {@creature owlbear|MM}!" - ], - "id": "152" - }, - "The portal snaps shut behind the {@creature owlbear|MM} immediately. Halaster positions the portal so that the {@creature owlbear|MM} flanks the most disadvantaged character." - ], - "id": "151" - }, - { - "type": "entries", - "name": "Despondent Spectator", - "page": 34, - "entries": [ - "Kalabash, an apprentice of Halaster found in Area 2, once summoned a {@creature spectator|MM} to guard his chambers. The duration of their pact, 101 years, has since elapsed and now it roams Undermountain looking for something better to do. Once the adventurers find it, it explains:", - { - "type": "insetReadaloud", - "page": 34, - "entries": [ - "\"My summoner... Did not make it to the 'final round' of his master's precious game, as it were. The poor fool's been trapped in a pocket dimension for centuries, well over our agreed pact of a hundred and one years. Now... Now I am whittling away the days, as you lesser creatures are fond of saying.\"" - ], - "id": "154" - }, - "The {@creature spectator|MM} wants nothing more than a purpose. It will not, however, follow the adventurers but it can guide them to A2." - ], - "id": "153" - }, - { - "type": "entries", - "name": "Xanathar Sends Its Regards", - "page": 34, - "entries": [ - "If the adventurers rampaged through the guild's outposts on the L1 and left witnesses to describe them, the guild quickly musters up a reckoning. They send word to the nearest outpost (in the expanded dungeon) which sends a {@creature goblin assassin|WDMMC} to murder the adventurers.", - "It takes the better part of a day for word to reach the next outpost and for the assassin to be dispatched. Thus, the assassin finds the adventurers only if the party takes a long rest. During that time, the goblin assimilates into the bazaar and awaits their return; or, if the adventurers are staying at the inn (see the additional amenities outlined in the Goblin Bazaar), it attacks while they rest. If the adventurers have already left the bazaar, the goblin waits there until convinced they won't return and takes to stalking them through the halls. When the assassin makes its first strike, it whispers, \"{@creature Xanathar|WDH} sends its regards.\"", - { - "type": "entries", - "name": "Statistics", - "page": 34, - "entries": [ - "The goblin has the statistics of an {@creature assassin|MM} with the following racial traits:", - { - "type": "list", - "page": 34, - "items": [ - "It is a Small-sized creature with a speed of 25 ft.", - "It can read, write, and speak {@language Goblin}.", - "It can take the {@action Hide} or {@action Disengage} action as a bonus action on each of its turns." - ] - } - ], - "id": "156" - } - ], - "id": "155" - } - ], - "id": "14e" - } - ], - "id": "145" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 34, - "entries": [ - "The following areas are of note:", - { - "type": "section", - "name": "The Goblin Bazaar", - "page": 34, - "entries": [ - "While by default, forty {@creature goblin|MM|goblins} are crammed into a handful of rooms, you can expand on the Goblin Bazaar, turning it into an entire village. Meager it may be, but it can still be a shard of civilization in these dark depths\u2014and how often do adventurers get to assist {@creature goblin|MM|goblins} instead of murdering them?", - "If the bazaar is expanded, it includes the following amenities that the adventurers are sure to appreciate:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Bathhouse", - "page": 34, - "entries": [ - "The Melairkyn dwarves fashioned a chamber of stone basins and spigots that fill with steaming hot water drawn from unseen springs below. To bathe, a character must pay 1 sp per hour. At any time, there are {@dice 1d6 + 1} male {@creature goblin|MM|goblins} leering at {@dice 1d4} female {@creature goblin|MM|goblins}." - ], - "id": "15b" - }, - { - "type": "entries", - "name": "Inn", - "page": 34, - "entries": [ - "A chamber, 40 ft. by 30, has been renovated into an inn with {@item bedroll|PHB|bedrolls}, scavenged from dead adventurer's packs. The {@creature goblin|MM|goblins} charge 5 sp per guest per night." - ], - "id": "15c" - }, - { - "type": "entries", - "name": "Fighter \"Pit\"", - "page": 34, - "entries": [ - "The {@creature goblin|MM|goblins} spar in a nearby chamber using blunted weapons (dealing {@damage 1d4} bludgeoning damage on a hit) while others bet on the outcome. The room actually doesn't have a pit, but everyone is polite enough to ignore that fact." - ], - "id": "15d" - }, - { - "type": "entries", - "name": "Tavern", - "page": 34, - "entries": [ - "A sitting room carved by the Melairkyn dwarves features cracked stone tables, shelves, and a bar stocked with whatever alcohol the {@creature goblin|MM|goblins} can scavenge. There is one cask from Garrux's Brewery (Area 22) that former adventurers rolled back to the bazaar and sold. The {@creature goblin|MM|goblins} happily tell anyone where to find more and promise 40 gp per barrel." - ], - "id": "15e" - } - ], - "id": "15a" - } - ], - "id": "159" - }, - { - "type": "entries", - "name": "1A. Bazaar Side Entrance", - "page": 34, - "entries": [ - { - "type": "insetReadaloud", - "page": 34, - "entries": [ - "The stairs fall deep into the sunless depths of Undermountain. By when they level out, you find yourself at a junction. Hammers fall against wood in the distance as the halls come alive with a guttural language sprinkled with cuss words from various languages\u2014{@language Orc|PHB|Orcish}, {@language Dwarvish|PHB}, {@language Common|PHB}. Dozens of voices are packed together in these tight halls, clearly arguing with the sort of zeal you find at a dockside brothel or a town-hall meeting." - ], - "id": "160" - } - ], - "id": "15f" - }, - { - "type": "entries", - "name": "1E. Yek the Tall", - "page": 34, - "entries": [ - { - "type": "insetReadaloud", - "page": 34, - "entries": [ - "Sitting on a makeshift throne is a man: a handsome human with golden locks and sharp features. He brandishes a grimy, handheld mirror\u2014the better to admire himself with. As you approach, his guards, {@creature goblin|MM|goblins} and {@creature bugbear|MM|bugbears}, hang back, ready for violence but clearly not pining for it.", - "In the corner, one ugly son of a bitch lies chained\u2014a beardless dwarf, his copper-orange hair like fire in the torchlight and his eyes bloated with indignation." - ], - "id": "162" - }, - "Yek, vain as he is now, has had a shift in his priorities. No longer does he clamor for war or prosperity, but the status quo. He is content with his new beauty while his tribe continues to eke out a meager life in these depths. He is not too consumed, however, to know that his people are sandwiched between a Zhentarim-aligned {@creature wererat|MM} gang and the Xanathar Guild; he may ask the adventurers to destroy one or the other.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Shaved Dwarf", - "page": 34, - "entries": [ - "WDMM doesn't detail the cause of {@creature Copper Stormforge|WDMM|Copper Stormforge's} imprisonment, but it can be assumed it was theft. The adventurers may parley for his freedom with Yek by paying for the cost of the stolen items (24 gp) and succeeding on a {@dc 12} Charisma ({@skill Persuasion}) check. On a success, the goblin boss decides that shaving Copper's beard is \"punishment enough, so that all who look on his ugly mug know him to be a thief.\" Since his transformation into a human, Yek has preferred \"human-talk,\" which is to say big and unnecessary words." - ], - "id": "164" - } - ], - "id": "163" - }, - { - "type": "entries", - "name": "Halleth's Revenge", - "page": 35, - "entries": [ - "If Halleth Garke is present, he wrings Copper's thick little neck. Nothing can deny him this pleasure. Read:", - { - "type": "insetReadaloud", - "page": 35, - "entries": [ - "The dwarf recoils at the sight of the {@creature revenant|MM}. \"H-Halleth?\" he chokes out.", - "The dead elf grins, his eyeball dangling by a thin rope of flesh. \"It's me, Copper. You thought you could cheat me not once, but twice\u2014and there won't be a third.\"", - "The {@creature revenant|MM} stalks forward as the dwarf struggles in his chains, calling for help, any help, pleading for the {@creature goblin|MM|goblins}\u2014no help there\u2014and with his last breath, before those cold hands wrap around his throat, the dwarf prays to the gods for mercy: \"{@deity Dumathoin|Dwarven|MTF}... {@deity Dumathoin|Dwarven|MTF}, forgive me for my\u2014\" Alas, his prayer is reduced to a strained gurgle as Halleth Garke embraces him one last time.", - "It's slow and it's loud. The dwarf's eyes bug out as the {@creature revenant|MM} chokes away the last vestige of life and light from {@creature Copper Stormforge|WDMM|Copper Stormforge's} eyes. The bones dance beneath Halleth's fingers, cracking like the first thunder of spring.", - "\"Well then,\" the elf says, rising. \"One down, two to go.\"" - ], - "id": "166" - } - ], - "id": "165" - } - ], - "id": "161" - }, - { - "type": "entries", - "name": "Special Events", - "page": 35, - "entries": [ - "You can use the following two events to show your adventurers the stories of Levels 2 & 3, preferably in this order:", - { - "type": "entries", - "name": "Azrok's Ambassador", - "page": 35, - "entries": [ - { - "type": "insetReadaloud", - "page": 35, - "entries": [ - "Thunder consumes the hall. {@creature goblin|MM|Goblins} everywhere pause and ponder. A crowd forms that is quickly split in twain as a platoon of armored men march into the bazaar. A banner bobs in the windless dungeon: a bloody handprint inside a hollow red triangle on a sheet of yellow flesh.", - "The {@creature sergeant|WDH} shouts a guttural word, and the platoon halts. A man marches alongside the left flank and removes his helm, revealing himself as a {@creature hobgoblin|MM} riddled with old scars. In that guttural tongue, he addresses the petrified masses." - ], - "id": "169" - }, - "The Legion of Azrok (see L3) has sent a squad of ten {@creature hobgoblin|MM|hobgoblins} to recruit soldiers for their war with the {@creature drow|MM}. Characters that speak {@language Goblin} can understand the {@creature hobgoblin captain|MM} that demands an audience with the goblin leader, Yek. Otherwise, a character that succeeds on a {@dc 16} Wisdom ({@skill Insight}) check can intuit that the captain is here to recruit soldiers and collect supplies, given the banners and wagons of bloodied arms and armor carted in by the {@creature hobgoblin|MM|hobgoblins}.", - "Desperate for aid, all racial divisions have been erased between goblinoid and man. The captain can speak broken {@language Common|PHB} and relays the following information to the party:", - { - "type": "list", - "page": 35, - "items": [ - "The \"vile\" {@creature drow|MM} of House Auvryndar wage unfettered war against the \"peace-loving\" {@creature hobgoblin|MM|hobgoblins} of the Legion of Azrok, who claimed the ruins of Stromkuhldur as their home years ago.", - "{@creature hobgoblin warlord|MM|Warlord} Azrok (\"an honorable warrior and savior of our people\") has issued a call-to-arms, promising glory and gold to those that aid the Legion, regardless of race." - ] - }, - "Characters that heed the call receive a visa of sorts that will grant them safe passage through Stromkuhldur: a small stone painted with a bloody handprint.", - "While the most direct route to L3 is through House Auvryndar's territory, the {@creature hobgoblin|MM} squad navigated the Expanded Dungeon until they reached the Arcane Chambers. The squad will return by that route. If the adventurers wish to travel with the squad, the captain requires they swear an oath to meet with {@creature hobgoblin warlord|MM|Warlord} Azrok\u2014an oath the adventurers should not take likely. If they agree and follow the squad (who leave tomorrow morning) then they can instead start L3 in Area 22. The journey is long and arduous and takes four days." - ], - "id": "168" - }, - { - "type": "entries", - "name": "Flight of the Wererat", - "page": 35, - "entries": [ - "To organically present the feud between Rizzeryl's gang and the Xanathar Guild, you can use the following events, preferably after the Azrok's Ambassador event.", - "A man (a {@creature wererat|MM}) by the name of Dannoth is purchasing {@item Rations (1 day)|PHB|rations} in the bazaar when he's apprehended by a cloaked {@creature bugbear|MM}. Dannoth escapes by shapeshifting into a {@creature rat|MM}. Read:", - { - "type": "insetReadaloud", - "page": 35, - "entries": [ - "You hear a tangle of shouts as tins and {@item Rations (1 day)|PHB|rations} clatter to the stone floor. Two figures struggle: a burly, cloaked man has snatched up a scrawny human from behind. As the chaos unfurls, the human bites down on his assailant's forearm and utilizes that distraction to shapeshift into a {@creature rat|MM}. His flesh melts and contracts into a foul critter that scampers off between the tattered stalls." - ], - "id": "16b" - }, - "Dannoth attempts to escape. The adventurers can pursue him, following the {@table Urban Chase Complications|DMG|urban chase rules} (see {@book Dungeon Master's Guide, Ch. 8|DMG|8|Chases}). If caught, he pleads for his life, presenting himself as pathetic and squalid as possible\u2014and utilizes the first moment to escape again." - ], - "id": "16a" - } - ], - "id": "167" - } - ], - "id": "158" - }, - { - "type": "section", - "name": "The Arcane Chambers", - "page": 35, - "entries": [ - "The following areas outside the bazaar are of note.", - { - "type": "entries", - "name": "2. Kalabash's Chambers", - "page": 35, - "entries": [ - "Here the adventurers get their first glimpse into what sort of macabre fate awaits those that dare study under Halaster\u2014and fail to meet his standards.", - { - "type": "entries", - "name": "2A. Water Pump", - "page": 35, - "entries": [ - { - "type": "insetReadaloud", - "page": 35, - "entries": [ - "Water trickles from a faucet, breaking what would otherwise be silence as it drips into a vast stone basin. Its hand pump is crusty with rust and slumped over the basin's lid is a goblin's corpse. A bucket lies nearby, its water spilled." - ], - "id": "16f" - }, - "The {@creature goblin|MM} was sent by the bazaar to collect fresh water. Hearing the sounds of cookery and smelling delectable food, the {@creature goblin|MM} wandered into Area 2C where it fell for Halaster's trap. The {@creature specter|MM} in the kitchen woke and animated the pots and pans, which chased the poor {@creature goblin|MM} to Area 2A, bludgeoning him to death before returning to the kitchen. Close inspection of the {@creature goblin|MM|goblin's} corpse reveals several bruises over its body and a caved-in skull.", - { - "type": "entries", - "name": "The Ingredient: Love", - "page": 35, - "entries": [ - "While the adventurers are here, a spell of Halaster's is in play: they can smell roasted meat and freshly baked bread which get their stomach's rumbling." - ], - "id": "170" - } - ], - "id": "16e" - }, - { - "type": "entries", - "name": "2B. Abandoned Laboratory", - "page": 36, - "entries": [ - { - "type": "insetReadaloud", - "page": 36, - "entries": [ - "This chamber, clearly an alchemical laboratory, is choked with dust. Grimy vials and alembics sit unused on rusted iron tables. Ingredients have rotted on the shelves and in their bottles. Can nothing be salvaged?" - ], - "id": "172" - }, - "Disturbing the equipment alerts the {@creature specter|MM} in Area 2C. The risk may be worth the reward, however:", - { - "type": "entries", - "name": "Additional Loot", - "page": 36, - "entries": [ - "Close, noisy inspection of the alchemical supplies reveals three {@item potion of healing|DMG|potions of healing}, and a {@item philter of love} whose true nature can easily be missed, leading to some goofy shenanigans." - ], - "id": "173" - } - ], - "id": "171" - }, - { - "type": "entries", - "name": "2C. Wizard's Kitchen", - "page": 36, - "entries": [ - "As a variant, the kitchen can be under an illusion of the Mad Mage's\u2014or the {@creature specter|MM|specter's}\u2014making. It looks clean and fresh; the stew in the cook pot is irresistibly delectable. Only when a character takes an action to study the kitchen (making a {@dc 16} Intelligence ({@skill Investigation}) check) can it discern the illusion. On a success, it can see how decrepit the kitchen truly is.", - "Once the {@creature specter|MM} is slain, the illusion shatters." - ], - "id": "174" - }, - { - "type": "entries", - "name": "2D. Kalabash's bedroom", - "page": 36, - "entries": [ - "Kalabash has been driven insane by centuries of isolation\u2014yawn. Consider the following variant: replace Kalabash with an {@creature allip|MTF} from Mordenkainen's Tome of Foes, the statblock of which has been provided in Appendix B.", - "The pocket dimension Halaster confined Kalabash in was furnished with all the tools the mage would need to continue his research, undistracted from ale... But, desperate to escape, Kalabash instead sought to blackmail the Mad Mage. He sought out ancient lore that Halaster had protected with a curse. Learning this lore annihilated Kalabash's body, leaving only a wisp of his scorched spirit which now seeks to end its torment by passing on that knowledge\u2014a long and arduous campaign of maddened whispering that is.", - "What was the lore that Kalabash discovered? You have a few options to choose from:", - { - "type": "list", - "page": 36, - "items": [ - "So long as the Mad Mage dies in Undermountain, he shall be reborn {@dice 1d10} days later\u2014and that he retains all his memories. Afraid that someone of equal or greater of power would put a stop to his rebirth cycle, Halaster cursed this secret.", - "The Knot in the Weave drives all those that dwell in Undermountain to madness. See {@variantrule Weave Addiction|WDMMC} in HG.", - "An optional twist (as described in Optional Twists in L23 of the {@i Companion}) which you can add to your campaign. These twists range from the fact that the adventurers are stuck in a time-loop and have already defeated Halaster to that the Mad Mage's tower stands at the epicenter of Time and Space and, in multiple alternate universes, he has already battled and defeated the adventurers." - ] - }, - "Halaster's curse prevents Kalabash from explicitly telling any soul this secret; he can only pass it on as all {@creature allip|MTF|allips} do: by tormenting some poor mind into recording that lore. Unfortunately for him, the curse forces him to write only in a vast cipher, which takes 30 days of steady scribing, and a {@dc 22} Intelligence ({@skill Investigation}) check to crack, after which Kalabash is freed from his torment.", - "If Kalabash is released, the spirit visibly enters a rotted tome in his chambers, hoping that someone will pick it up. If they do, the spirit whispers to them ceaselessly, animating them to write, and write, and write..." - ], - "id": "175" - } - ], - "id": "16d" - }, - { - "type": "entries", - "name": "3. Halaster Puppet", - "page": 36, - "entries": [ - { - "type": "entries", - "name": "Halaster's Game", - "page": 36, - "entries": [ - { - "type": "insetReadaloud", - "page": 36, - "entries": [ - "\"We asked one hundred adventurers, 'What do you dread most while dungeon delving?' Name a response!\"" - ], - "id": "178" - }, - "Halaster's puppet is imbued with a fragment of his master's magic and uses an augmented {@spell telekinesis} spell (save {@dc 22}) to divide the adventurers into two teams, each standing at separate ends of the room. It then manifests a table before it with two buttons, each glowing red, and instructs them that they will play a single round of \"Delver Dance.\" If they move from where it placed them, it promises to \"roast this cavern like a fine pig.\"", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "What Do You Dread Most While Dungeon Delving?", - "page": 36 - }, - { - "type": "entries", - "name": "Rules of the Game", - "page": 36, - "entries": [ - "The puppet explains the rules, which are based off the Family Feud game show.", - { - "type": "list", - "page": 36, - "items": [ - "Each team sends a \"champion\" to answer the question.", - "At the start of the round, both champions roll initiative. The quicker one hits the buzzer first and can supply answers until all eight correct answers have been provided, or up until three wrong answers have been given.", - "If the first champion fails to name all eight answers, the other champion gets a chance to \"steal.\" If they can provide one more correct answer without getting one wrong, they win all the points of the previous answers and can continue until they provide one wrong answer.", - "If the \"stealing\" champion's first provided answer is wrong, the game ends and the initial champion's team wins all the points on the board." - ] - } - ], - "id": "179" - }, - { - "type": "entries", - "name": "Answers", - "page": 36, - "entries": [ - "The results of the survey are broken down above. The number of points won are equal to the number of people that answered." - ], - "id": "17a" - }, - { - "type": "entries", - "name": "Consequences", - "page": 36, - "entries": [ - "Halaster's puppet assures them that whichever team loses will be {@spell fireball|PHB|fireballed}. It's an empty threat; the puppet can't cast that spell." - ], - "id": "17b" - }, - { - "type": "entries", - "name": "The X-Factor", - "page": 36, - "entries": [ - "A teammate can volunteer to drink \"the X-Factor,\" a vial of indiscernible liquid that the puppet provides. If they do so, whether they survive the imbibement or not, they give their team {@dice 10d6} points. The vial is a poison that deals {@damage 6d6} poison damage on imbibement and subjects the imbiber to a {@dc 16} Constitution saving throw; on a failure, they are {@condition poisoned} for 1 hour." - ], - "id": "17c" - }, - { - "type": "entries", - "name": "Prize", - "page": 36, - "entries": [ - "The winner of the game gets a handful of stickers, each displaying Halaster's visage with various expressions of disgust and mirth." - ], - "id": "17d" - }, - { - "type": "entries", - "name": "Additional Rounds", - "page": 36, - "entries": [ - "Using the rules above, you can play more rounds with separate questions. Remember that the points must add up to one hundred." - ], - "id": "17e" - }, - { - "type": "entries", - "name": "Other Victims", - "page": 36, - "entries": [ - "You can include another adventuring party here to face the players, such as the Fine Fellows of Daggerford or any of those provided in the Halaster's Game supplement." - ], - "id": "17f" - } - ], - "id": "177" - } - ], - "id": "176" - }, - { - "type": "entries", - "name": "7. Shocking Discoveries", - "page": 37, - "entries": [ - "Behold: Frankenstein and her monster.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Log Entries", - "page": 37, - "entries": [ - "This area requires little changes except one: it seems a bit outlandish that all it took was three days for {@creature Trenzia|WDMM} to tire so much so of her fellow apprentices, as described in the log entry found in Area 7B. Consider changing it from \"Day 3\" to \"Day 34.\" Or, even better, \"Day 362.\"" - ], - "id": "182" - }, - { - "type": "entries", - "name": "Additional Loot", - "page": 37, - "entries": [ - "Characters that search Area 7C can find {@dice 1d4 + 1} {@item potion of healing|DMG|potions of healing} and two {@item Potion of Lightning Resistance|DMG|potions of lightning resistance}." - ], - "id": "183" - } - ], - "id": "181" - } - ], - "id": "180" - }, - { - "type": "entries", - "name": "11. Midna's Lair", - "page": 37, - "entries": [ - "By default, Midna sends {@creature Living Unseen Servant|WDMM|living unseen servants} to attack intruders\u2014that's a recipe for her early death. Instead consider the following variant:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Variant", - "page": 37, - "entries": [ - "Midna is no fool. Rather than have her order this invisible legion to bludgeon her foes, it's suggested that she merely waits out the adventurers or attempts to ingratiate herself to them, knowing that she fares almost no chance by herself in these wretched halls. She uses them to either escape back to Waterdeep\u2014stealing what she can from their packs\u2014or prevail to Skullport where she hopes to find work as a mercenary." - ], - "id": "186" - } - ], - "id": "185" - }, - { - "type": "entries", - "name": "Halleth's Revenge", - "page": 37, - "entries": [ - "If Halleth Garke, the {@creature revenant|MM}, is with the party, he chases Midna down and throttles her to death. Read:", - { - "type": "insetReadaloud", - "page": 37, - "entries": [ - "\"Midna,\" the {@creature revenant|MM} calls, a lazy grin on his tattered face. The bruises stand out like violet beacons. \"Midna, my dear... It's time to pay the piper.\"", - "The priestess recognizes the corpse and recoils. \"You... No, no, gods no, you... You can't be...\"", - "\"I am,\" says the elf. \"Reckoning has come. Your reckoning.\"", - "\"Stay back!\" she shouts, kindling radiant fire in her palm\u2014but the {@creature revenant|MM} cares not and marches on even as the bolts of holy flame are hurled at his wretched body. \"Back!\" she screams, but there's no use. There's no negotiating with the reaper.", - "The {@creature revenant|MM} closes the distance, and gently cups one of the two {@item holy symbol|PHB|holy symbols} at her neck\u2014the symbol of {@deity Waukeen|Faerûnian|SCAG}. \"My Lady, my goddess, I give unto you this tithe. Do with her what you will.\"", - "\"Halleth, please, I didn't mean you any h\u2014\"", - "The priestess's cries are cut short as the {@creature revenant|MM} closes both hands around her throat and snaps her neck like a dry branch. Her body ragdolls to the floor\u2014but not before Halleth snatches back the symbol of his deity and adorns himself with her divine icon." - ], - "id": "188" - }, - "Reclaiming his {@item holy symbol|PHB} is, as written in WDMM, enough to prematurely end Halleth's quest for vengeance\u2014but that... That isn't gothic enough. Ignore it at your leisure if you wish your adventurers to witness Halleth brutally murdering Rex the Hammer, if he hasn't done so already." - ], - "id": "187" - } - ], - "id": "184" - }, - { - "type": "entries", - "name": "13. Mutated Apprentices", - "page": 37, - "entries": [ - "In these wretched halls roam {@creature gibbering mouther|MM|gibbering mouthers} and {@creature nothic|MM|nothics}\u2014a testament to the madness of {@creature Halaster Blackcloak|WDMM} and the insidious seed planted deep below Undermountain that afflicts all that stay here.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ambiance", - "page": 37, - "entries": [ - "Search \"{@creature gibbering mouther|MM}\" online and play the maddened clips for your players." - ], - "id": "18b" - }, - { - "type": "entries", - "name": "Nothics", - "page": 37, - "entries": [ - "The {@creature nothic|MM|nothics} tell the adventurers, \"The seed shall bear bitter fruit. Already we see it in you.\" They refer to {@variantrule Weave Addiction|WDMMC}. See HG, The Dungeon Fleshed Out for more details on this predicament." - ], - "id": "18c" - }, - { - "type": "entries", - "name": "Mezzoloth", - "page": 37, - "entries": [ - "It can be assumed that the {@creature mezzoloth|MM} here was hired by {@creature Halaster Blackcloak|WDMM}, not enslaved. Do remember it has four arms\u2014all the more to {@action grapple|PHB} someone with!" - ], - "id": "18d" - } - ], - "id": "18a" - }, - { - "type": "entries", - "name": "Halleth's Revenge", - "page": 37, - "entries": [ - "If Halleth Garke is present, he immediately springs to Rex's defense, slaying the monsters\u2014for none will deprive Garke of his vengeance. Once the enemies have been dispatched, Rex realizes who this creature is and recoils. Read the following:", - { - "type": "insetReadaloud", - "page": 37, - "entries": [ - "As the last of your foes fall, the {@creature revenant|MM} turns\u2014in all his grisly beauty\u2014from the corpses to the wounded warrior. His voice is cold. \"Rex, old friend. Old, dear, Rex. I never did get to give you a fair farewell.\"", - "Horror mounts behind the warrior's eyes, but it's quickly tamed. \"You... Do it, you ugly son of a bitch. Get it\u2014\"", - "Without any grace, Halleth Garke leaps onto the warrior, pounding his blackened fists into the man's temple, raining blows upon his body to the music of broken bones and pained cries until the two finally still." - ], - "id": "18f" - }, - "If this is the last survivor of the Fine Fellows of Daggerford, Kelim the Weasel notwithstanding, Halleth disintegrates into dust that crashes down upon Rex's broken body." - ], - "id": "18e" - } - ], - "id": "189" - }, - { - "type": "entries", - "name": "14. Base de Résistance", - "page": 37, - "entries": [ - "Rizzeryl, the {@creature drow mage|MM}, casts {@spell greater invisibility} on himself when he hears intruders. If asked why, he insists it's for his own safety. If the adventurers ingratiated themselves to Dannoth the {@creature wererat|MM} (see Special Events above), Rizzeryl feigns trust after the {@creature wererat|MM} vouches for the adventurers\u2014but secretly the elf suspects them of either treachery or stupidity.", - { - "type": "entries", - "name": "Rebels and Patriots", - "page": 37, - "entries": [ - "The picture Rizzeryl paints is one of tyranny and righteous resistance: that Skullport (\"an ancient bastion of freedom\") has been oppressed by the Xanathar Guild for too long. The people long for an end to the {@creature beholder|MM|beholder's} regime, apparently, and Rizzeryl is one of the few left willing to fight. His task, for now, is simple: destroy the Xanathar Guild outposts here on Level 2. They are led by:", - { - "type": "list", - "page": 37, - "items": [ - "Nadia the Unbent, a \"brute of a woman with a penchant for violence; she took an axe as her husband and war was her dowry.\"", - "{@creature Shunn Shurreth|WDMM}, a \"spider-faced drow cursed by our goddess {@deity Lolth|Drow|MTF}\u2014his mandibles tremble for the taste of fresh blood.\"" - ] - }, - { - "type": "entries", - "name": "What Lies Ahead", - "page": 37, - "entries": [ - "Rizzeryl knows the following information about Level 3, but he won't share it unless he's magically compelled or tortured." - ], - "id": "192" - }, - { - "type": "list", - "page": 38, - "items": [ - "L3, \"the dwarven ruins of Stromkuhldur,\" is the site of a guerrilla war between a House Auvryndar and a goblinoid legion. The River Sargauth leads downstream to Skullport, a hive of scum and villainy currently under the thumb of the Xanathar Guild. House Auvryndar seeks to rule over it just as House Tanor'thal, a ruined {@creature drow|MM} house, once did.", - "The {@creature drow|MM} of Level 3 are led by the sadistic T'rissa Auvryndar, a priestess of {@deity Lolth|Drow|MTF}. Her mission is to seize Stromkuhldur, and failure is not an option in the eyes of her mother." - ] - }, - { - "type": "entries", - "name": "Safe Passage", - "page": 38, - "entries": [ - "If the party assists Rizzeryl, he can provide them a broach of House Auvryndar and a letter that he guarantees will grant them safe passage through the areas controlled by the {@creature drow|MM} on L3. \"Without this,\" he says, \"you're as good as dead. And trust me, when it comes to House Auvryndar, you'd rather be dead than enslaved.\"", - "While he's loath to reveal his allegiance, if it will guarantee the demise of the Xanathar Guild, he's willing to share it. Unfortunately for the adventurers, the treacherous elves will not honor this promise. As a male, Rizzeryl has no authority in his house, and the adventurers are sure to be captured and sacrificed to {@deity Lolth|Drow|MTF}.", - "Rizzeryl, for his part, is deluded enough to think his promise will be honored. A character that succeeds on a {@dc 15} Wisdom ({@skill Insight}) check perceives him to be wholly confident." - ], - "id": "193" - } - ], - "id": "191" - } - ], - "id": "190" - }, - { - "type": "entries", - "name": "21. Animated Ballistae", - "page": 38, - "entries": [ - { - "type": "insetReadaloud", - "page": 38, - "entries": [ - "Wood groans like an old man\u2014and out from the gloom lumber two animated ballistae on hinged legs. Almost like mouths, they rack back their bolts, and fire kindles as it were the maw of some small hell." - ], - "id": "195" - }, - "See {@creature animated ballista|WDMM} in Appendix B of this supplement for a more concise portrayal of statistics." - ], - "id": "194" - }, - { - "type": "entries", - "name": "22. Garrux's Brewery", - "page": 38, - "entries": [ - "Only one creature inhabits the brewery: a {@creature beholder zombie|MM}. The complex is otherwise empty. However, you can add {@dice 2d6 + 2} dwarf {@creature skeleton|MM|skeletons} who otherwise continue to brew ale as they did in life; Halaster could conjure hops and other necessary ingredients. However, most barrels are beyond disrepair and the dwarves merely brew ale just for it to leak out of faulty casks. The {@creature skeleton|MM|skeletons} remain passive unless attacked or their equipment and ale is stolen.", - { - "type": "inset", - "page": 38, - "name": "Green Slime (Abridged)", - "entries": [ - "A creature within 5 feet of the pipe in Area 22A must make a {@dc 10} Dexterity save, otherwise the slime falls on it.", - { - "type": "statblock", - "tag": "hazard", - "source": "DMG", - "name": "Green Slime", - "page": 38, - "collapsed": true - } - ], - "id": "197" - }, - { - "type": "entries", - "name": "22B. \"Brewers Only!\"", - "page": 38, - "entries": [ - "When the adventurers enter this room, a spell laid by Halaster can activate, speaking to them. Read:", - { - "type": "insetReadaloud", - "page": 38, - "entries": [ - "A voice whispers from the lintel above the door. The voice of the Mad Mage himself: \"The dwarves rejoiced in these halls. Busied themselves with ale and dreams. Then I came. And all would be mine. Everything below the mountain is mine. Even you.\"" - ], - "id": "199" - } - ], - "id": "198" - }, - { - "type": "entries", - "name": "22C. Ale Vats", - "page": 38, - "entries": [ - { - "type": "insetReadaloud", - "page": 38, - "entries": [ - "Most of the vats lie empty, whatever brew they once held having long since evaporated... But as you inspect those that still hold ale, you feel the attention of something. The Mad Mage, perhaps? Scrying on you?", - "You look about the gloom and find nothing, returning your attention to the vat\u2014something plops in the water. Before you can even pull back, the fetid waters rush as a fanged maw opens beneath the surface and out from the depths rises a {@creature beholder zombie|MM|beholder's corpse}. Ancient ale and foul water falls from its rotten flesh in a shower as it smiles at you hungrily." - ], - "id": "19b" - } - ], - "id": "19a" - }, - { - "type": "entries", - "name": "22D. Barrel Run", - "page": 38, - "entries": [ - "In the highly unlikely event that the entire party is trapped in the pit traps without {@item thieves' tools|PHB} or the magic needed to escape, consider the following:", - { - "type": "entries", - "name": "Destruction", - "page": 38, - "entries": [ - "The pit lids have an AC of 15, a damage threshold of 5, immunity to poison and psychic damage, resistance to piercing and slashing damage, and 25 HP." - ], - "id": "19d" - }, - { - "type": "entries", - "name": "Salvation", - "page": 38, - "entries": [ - "At the start of every day, roll a {@dice d20}. On a roll of 11\u201320, a chaotic neutral adventuring party stumbles across this area, activating the pit traps. On a roll of 16\u201320, they too actually have the means to escape ({@item thieves' tools|PHB} or the {@spell knock} spell at their disposal)." - ], - "id": "19e" - } - ], - "id": "19c" - } - ], - "id": "196" - }, - { - "type": "entries", - "name": "25. Creature Storage", - "page": 38, - "entries": [ - { - "type": "insetReadaloud", - "page": 38, - "entries": [ - "Mist chokes these chambers. Off in the distance you hear metal striking stone\u2014slow, methodical, perfectly consistent. As you approach, you catch sight of a cuboid contraption with spindly limbs marching in a counterclockwise circle." - ], - "id": "1a0" - }, - { - "type": "entries", - "name": "Halastron", - "page": 38, - "entries": [ - "Your players are sure to gawk at the modron, only to be disappointed when they learn it can't speak {@language Common|PHB}. Unless an adventurer has the {@spell comprehend languages} spell, allow Halastron the ability to converse in the broken {@language Common|PHB} he's learned from the Mad Mage. If you do so, he is fond of the phrases above, and uses them at the most inappropriate times, as the modron is still learning mortal social cues and behavior. Every encounter with adventurers is another opportunity to expand its vocabulary.", - "Halastron also openly explains its \"directive\" assigned by the Mad Mage, as outlined in the its description in Area 25A.", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Halastron's Favored Phrases", - "page": 38 - } - ], - "id": "1a1" - }, - { - "type": "entries", - "name": "Lifelike Statues", - "page": 39, - "entries": [ - "For the sake of brevity, the statistics of the {@condition petrified} creatures have not been included in this supplement, unlike other monsters and NPCs found on Level 2. It's also unlikely that the adventurers have the means to transport a statue without severely exerting themselves\u2014the Mad Mage relies on a spell of {@spell telekinesis}, after all. Even the smallest statue could weigh hundreds of pounds. In the event that the adventurers do try to move a statue manually, it requires a combined Strength score of 40 or higher. After moving a statue, each character must make a {@dc 20} Constitution saving throw or gain one level of {@condition exhaustion}. The DC is lowered by 2 for every character that aids in transport, up to a maximum reduction of 8.", - { - "type": "entries", - "name": "Player Replacements", - "page": 39, - "entries": [ - "As described in the Halaster's Game supplement, the Creature Storage serves as a great way to introduce new player characters to the campaign, should any of the original party members die or disappear." - ], - "id": "1a3" - } - ], - "id": "1a2" - } - ], - "id": "19f" - }, - { - "type": "entries", - "name": "26. Ancient Elven Tomb", - "page": 39, - "entries": [ - { - "type": "insetReadaloud", - "page": 39, - "entries": [ - "Unnatural mist roils in these ancient chambers, bucking and drifting between long-forgotten sarcophagi. It's cold and in the immediate distance beasts slaver and rage at their lot in this pitiful life." - ], - "id": "1a5" - }, - "The two {@creature owlbear|MM|owlbears} here attack immediately\u2014but while the first charges out from the mist, the other skulks between sarcophagi, emerging to strike at the flank of the adventurers.", - { - "type": "entries", - "name": "I Am Root", - "page": 39, - "entries": [ - "Trust that your players are going to want their own {@creature awakened shrub|MM}\u2014now, not later. Consider changing it so that someone, a previous adventuring party perhaps, planted a shrub in the {@item pot of awakening|XGE} thirty days ago and now the {@creature awakened shrub|MM} is about to be born. Dollars to donuts, your players will name it \"Root\" or \"Groot.\"", - "An {@creature awakened shrub|MM} speaks one language known by its creator; {@language Common|PHB}, in this case. For maximum comedy, disallow the shrub from saying anything but its name\u2014though the adventurers can discern certain meanings from that single phrase, much like a beloved character from an insanely popular {@s movie franchise} play." - ], - "id": "1a6" - } - ], - "id": "1a4" - } - ], - "id": "16c" - } - ], - "id": "157" - }, - { - "type": "section", - "name": "Epilogue", - "page": 39, - "entries": [ - "Once the adventurers find the path to Level 3, they should ascend to 7th level.", - "Cap off your session with one of the send-offs below:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Standard Send Off", - "page": 39, - "entries": [ - { - "type": "insetReadaloud", - "page": 39, - "entries": [ - "Once again you have faced the mythic horrors of Undermountain and emerged scarred but victorious. You know that there are greater challenges and viler horrors ahead but together you shall prevail." - ], - "id": "1aa" - }, - "If the adventurers encountered the Fine Fellows of Daggerford and learned of their dark history, add:", - { - "type": "insetReadaloud", - "page": 39, - "entries": [ - "\"Together.\" That's the operative word. The Fine Fellows of Daggerford, those desperate fools, splintered and only then found their doom. Together they were strong, and alone they were nothing more than mewling curs waiting in line for the abattoir. So long as you stand together, nothing can ever tear you down. The depths await." - ], - "id": "1ab" - } - ], - "id": "1a9" - }, - { - "type": "entries", - "name": "The Host's Send Off", - "page": 39, - "entries": [ - "Halaster telepathically communicates this to the party as they descend to Level 3 of Undermountain:", - { - "type": "insetReadaloud", - "page": 39, - "entries": [ - "A voice blooms from deep within your skulls:", - "\"And so, our contestants persevere in the face of their countless shortcomings, saying goodbye to the Arcane Chambers and hello to the dwarven ruins of Stromkuhldur\u2014but, we wonder, can they weather the storm of spiders and venom that is House Auvryndar? Can they escape the wretched drow? Or shall they too become pregnant with the demon goddess's foul children?", - "\"Find out this and more next time on Dungeon of the Mad Mage!\"" - ], - "id": "1ad" - }, - "Halaster gleefully names House Auvryndar, as he hopes to eradicate the drow from his dungeon. By warning the adventurers, he hedges his bet that they can strike a crippling blow against the elves." - ], - "id": "1ac" - } - ], - "id": "1a8" - } - ], - "id": "1a7" - } - ], - "id": "143" - }, - { - "type": "section", - "name": "Level III: The Sargauth Level", - "page": 40, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "Oh, weepy Sargauth... Deliver us from ourselves." - ], - "by": "Halaster Blackcloak" - } - ], - "id": "1af" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelIII.webp" - } - }, - { - "type": "section", - "page": 40, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 40, - "entries": [ - { - "type": "list", - "page": 40, - "items": [ - "House Auvryndar controls Area 4\u20137 and 18\u201320, while the Legion of Azrok holds Areas 17, 21\u201322, the exit to L4, and a land-route to Skullport.", - "The Legion of Azrok is designed to buck the goblinoid stereotype; while its soldiers are suspicious and guarded, they do not attack the adventurers until provoked.", - "The party can move onto Skullport rather than immediately pushing on to L4, the Twisted Caverns. There they can rest and resupply for a few days. It's worth the detour.", - "L3 has two arcane gates, leading to L5 and L6. See Areas 15 and 21P, respectively." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 40, - "entries": [ - "Keep in mind the following:", - { - "type": "list", - "page": 40, - "items": [ - "If Kelim the Weasel from L1 still accompanies the party, he should be killed off on this level. He'll make a great incubator for spider eggs.", - "If you ran the Azrok's Ambassador special event on L2, the party may have a visa (a stone painted with a bloodied hand-print) they can use to gain safe passage through Legion territory. If they also followed the soldiers to L3, they start this level in Area 22 instead of 1." - ] - } - ], - "id": "1b2" - } - ], - "id": "1b1" - }, - { - "type": "entries", - "name": "The Central Conflict", - "page": 40, - "entries": [ - "The Sargauth Level\u2014better described as the Ruins of Stromkuhldur\u2014is marked by a bitter war between the desperate Legion of Azrok and the capricious {@creature drow|MM} of House Auvryndar. The party is thrown straight into the conflict as the path from L3 leads them right into {@creature drow|MM} territory\u2014right to the boss's lair.", - "There is a risk, however: by coming to blows with the {@creature drow|MM}, they're likely to meet T'rissa, the boss of this level\u2014and defeat her prematurely. While introducing the villain early is great for narrative, T'rissa is far too weak to withstand the adventurers with the current guards she has unless the party is already wounded. Sometimes summarily executing a boss is a great story twist, but in this case it's anticlimactic. Imagine your adventurers meeting {@creature hobgoblin warlord|MM|Warlord} Azrok after killing T'rissa. Yawn. Thus, you want to split this level into three acts:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "First Blows", - "page": 40, - "entries": [ - "The adventurers wander into {@creature drow|MM} territory, seeing the tell-tale signs of torture and spider webs. They venture too far, meet T'rissa, and are defeated, stabilized, and impregnated with spider eggs\u2014a lethal birth, that'll be." - ], - "id": "1b5" - }, - { - "type": "entries", - "name": "Escape the Drow", - "page": 40, - "entries": [ - "The clock's already ticking when the adventurers wake. They must break free from their silken bonds and escape these vile chambers." - ], - "id": "1b6" - }, - { - "type": "entries", - "name": "Azrok's Day", - "page": 40, - "entries": [ - "The adventurers explore the Sargauth level until they meet the {@creature hobgoblin|MM|hobgoblins} of Azrok's Legion. They're compelled to meet the {@creature hobgoblin warlord|MM|warlord}, who asks for their assistance in defeating the {@creature drow|MM}. Azrok provide them with soldiers to storm the {@creature drow|MM}." - ], - "id": "1b7" - } - ], - "id": "1b4" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 40, - "entries": [ - "The Mad Mage intends to insert the adventurers into the conflict for the sake of ratings. He issues a challenge to the party\u2014the \"highlight\" of tonight's episode.", - "As the adventurers begin to explore the level, the Mad Mage arrests their progress and hurls them into a pocket dimension. Ideally, this happens after they've visited A3 or while they're in A18, but before they reach Areas 4 or 5. Essentially, have this event occur early in the level, before they ever face House Auvryndar's forces.", - "Once you're ready to issue this quest, read:", - { - "type": "insetReadaloud", - "page": 40, - "entries": [ - "The cavern doesn't shift, but utterly disappears without a single sound. Without flash or bang\u2014no commotion at all. Where there was once cold stone now stands a boundless dimension wreathed in mist and fire-cast shadow. Reality has not even melted but been completely replaced without any fanfare whatsoever.", - "Freestanding bookcases flank a roaring fireplace, and sitting beside it, in a high-backed chair, is {@creature Halaster Blackcloak|WDMM} himself. He lowers his book\u2014Greaves of Brass by Walt Whitdwarf\u2014and hails you: \"Contestants! Triumph! Glory! Inevitable death! These await you, but come, stay awhile and listen.\"", - "Before you can even consider fleeing, a force plucks you, placing you before the hearth, before Halaster. He shuts his tome and smiles.", - "\"You've descended to the ruins of Stromkuhldur, bastion of the ancient Melairkyn dwarves. Here they eked out their small, little lives. Bright lives in the darkness... Before the darkness swallowed them whole. To this day the veterans of that ancient war lay siege to these ruins. The vile {@creature drow|MM} of House Auvryndar war against the Legion of Azrok for control of these ruins so that they may seize Skullport, perhaps even Waterdeep itself. It's up to you to strike at the {@creature drow|MM}\u2014or leave them to their devices. History has shown them to be a stubborn, sadistic lot, so I'm sure it'll all work out.\"" - ], - "id": "1b9" - }, - { - "type": "inset", - "page": 41, - "name": "The Legion Needs You!", - "entries": [ - "Throughout the Sargauth Level, the adventurers can find moldy recruiting pamphlets made by the Legion of Azrok, written in {@language Goblin}, {@language Orc|PHB|Orcish}, and {@language Common|PHB}. The pamphlets describe Azrok's Hold as a haven for the downtrodden and mistreated who would otherwise face persecution on the surface. It advises these pariahs to join the legion and promises safe harbor to all who dedicate themselves to creating out a lasting kingdom for goblinoids.", - "The pamphlets were requisitioned in Skullport, at the Poisoned Quill, and are marked as such." - ], - "id": "1ba" - }, - "Halaster provides no other information other than that a legion of {@creature hobgoblin|MM|hobgoblins} has claimed this land as theirs but were forced to give it up with nary a fight; as well that the {@creature drow|MM} are voracious and led by a priestess named T'rissa Auvryndar, who has orders to secure this level for her noble house. He does not disclose their locations either.", - "Time seemingly stands still while the adventurers are in this pocket dimension. However, if they ask Halaster, he informs them that their perception of time has been so rapidly increased that, after they leave, only four seconds will have passed. He remarks, \"You're all standing there, slack-jawed and vulnerable. Just like any other day, eh?\"", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Game and its Prize", - "page": 41, - "entries": [ - "Halaster's quest is simple: kill T'rissa Auvryndar (see A6) and rout her forces in what Halaster calls \"Drow Town\" (A20). They must then cast T'rissa's {@item holy symbol|PHB} of {@deity Lolth|Drow|MTF} into the River Sargauth. He promises a reward of \"great power\" if they succeed. Should they, Halaster appears on the ferry described in A13. Read the following:", - { - "type": "insetReadaloud", - "page": 41, - "entries": [ - "You cast the {@item holy symbol|PHB} of the Spider Queen into the river\u2014good riddance. You look about: the Mad Mage promised to meet you, if you held up your end of the bargain. And so, you wait. You wait, and wait, and wait, until, when it's come time to finally quit this place, you catch sight of a black gondola poling from upstream.", - "A black-robed figure with a horned, skeletal face poles the gondola along the current... and standing there, grinning ear to ear, is the Mad Mage. His claps are like thunder as he shouts, \"Well done, well done! I never believed in you, and you made it through anyway! Well done, indeed!\"" - ], - "id": "1bd" - }, - "When it comes time to pay them their reward, Halaster visibly draws out a handful of dice and casts them into the air where they roll and stop naturally. On an even result, he rewards them with a {@item Quaal's Feather Token, Swan Boat|DMG|Quaal's feather token (swan boat)}. On an odd result, he tells them, \"Self-respect is the greatest power of all\" and winks out of existence." - ], - "id": "1bc" - } - ], - "id": "1bb" - } - ], - "id": "1b8" - } - ], - "id": "1b3" - } - ], - "id": "1b0" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 41, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. Catacombs", - "page": 41, - "entries": [ - { - "type": "insetReadaloud", - "page": 41, - "entries": [ - "A chill haunts these catacombs. The walls themselves are carved with the imagery of mountains, marbled with the veins of glittering minerals, and inscribed with {@language Dwarvish|PHB} script. The tombs\u2014testaments to the bitter end of the Melairkyn clan\u2014line the walls like shelves, each bearing a symbol: a mountain with a gem at its heart." - ], - "id": "1c0" - }, - "A character that reads {@language Dwarvish|PHB} can translate the script: \"To ancestors past, we salute. To sons and daughters, we beg.\" Characters that succeed on a {@dc 13} Intelligence ({@skill Religion}) check recognize the religious symbols as that of {@deity Dumathoin|Dwarven|MTF}, a dwarven patron god of mining and exploration and the protector of the dwarven dead." - ], - "id": "1bf" - }, - { - "type": "entries", - "name": "2. Dead Explorer", - "page": 41, - "entries": [ - { - "type": "insetReadaloud", - "page": 41, - "entries": [ - "Rotting in a corner of the cavern is a human's corpse. What's left of his face is twisted into a silent scream." - ], - "id": "1c2" - }, - "Once a character succeeds on their {@dc 13} Wisdom ({@skill Medicine}) check, also read:", - { - "type": "insetReadaloud", - "page": 41, - "entries": [ - "Grisly wounds mar the corpse: bites, dried blood, viscera. On his neck, the skin has peeled outward\u2014perhaps something emerged from within. You shudder." - ], - "id": "1c3" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Additional Loot", - "page": 41, - "entries": [ - "Characters that loot the corpse find a {@item Hempen Rope (50 feet)|PHB|coil of rope, 30 feet long}; a small coinpurse containing 3 gp and 12 sp; a {@item dagger|PHB} with a dried substance coating it (spider blood); and a small golden locket with an inlaid portrait depicting an elven man (worth 15 gp). A frequent patron of the Yawning Portal of Waterdeep will recognize the elf as a one Auron Silverleaf, a former adventurer. He would be grateful for the return of the locket and the news of his lover's ultimate fate." - ], - "id": "1c5" - } - ], - "id": "1c4" - } - ], - "id": "1c1" - }, - { - "type": "entries", - "name": "3. Grick Ambush", - "page": 41, - "entries": [ - "Rubble is strewn through the chamber, granting the {@creature grick|MM|gricks} advantage on {@skill Stealth} checks. The predators wait until the party is halfway through the chamber before attacking." - ], - "id": "1c6" - }, - { - "type": "entries", - "name": "5. House Auvryndar", - "page": 41, - "entries": [ - "The {@creature drow|MM} have claimed these areas as their own. Your goal is to use this area to foreshadow the conflict between the goblinoids and {@creature drow|MM} that the adventurers are now embroiled in.", - { - "type": "entries", - "name": "5A. Welcoming Committee", - "page": 41, - "entries": [ - "Remember that {@creature quaggoth|MM|quaggoths} have a climbing speed and a {@skillCheck athletics 5} to {@skill Athletics}. If they've been alerted to intruders, have them cling to broken bits of the chamber, or support themselves in corners in the room, ready to leap down on intruders." - ], - "id": "1c8" - }, - { - "type": "entries", - "name": "5C. Prison", - "page": 41, - "entries": [ - { - "type": "insetReadaloud", - "page": 41, - "entries": [ - "The hall reeks of filth and excrement. It's lined with prison cells and infested with savage men that terrorize prisoners by raking clubs against the rusted bars." - ], - "id": "1ca" - }, - "The following characters can be found in the prison:", - { - "type": "entries", - "name": "Geldax", - "page": 42, - "entries": [ - "The human {@creature commoner|MM} has been reduced to a mewling cur and is desperate to see the sun again. If freed, he becomes a liability and would never survive through Levels 1 and 2. His only hope is to reach Skullport and eke out a meager life in that subterranean town." - ], - "id": "1cb" - }, - { - "type": "entries", - "name": "Lurrash", - "page": 42, - "entries": [ - "The {@creature hobgoblin|MM} is stoic in the face of his coming torture and inevitable death. Duty has prevailed over self-preservation. He tells the adventurers, \"If you cannot save me from this cell, save my people from these vile elves. Seek out Azrok's Hold, the bastion of our people\u2014find {@creature hobgoblin warlord|MM|Warlord} Azrok. He will grant you safe passage should you assist our people in this desperate hour.\"" - ], - "id": "1cc" - }, - { - "type": "entries", - "name": "Drow", - "page": 42, - "entries": [ - "The famished, wounded elves are trying to one-up each other. When they first see the adventurers, one whispers, \"Hey! You! Outsiders! C'mere!\" If a character approaches, roll initiative. The first {@creature drow|MM} stabs at a character ({@hit 4} to hit, {@damage 1d4 + 2} piercing damage) and then dances back. The next two {@creature drow|MM} fire their {@item hand crossbow|PHB|hand crossbows}, but not before saying, \"Well, I can do better than that,\" and \"T'rissa's love shall be mine, fool. Watch this.\"" - ], - "id": "1cd" - } - ], - "id": "1c9" - }, - { - "type": "entries", - "name": "5D. Sun Elf", - "page": 42, - "entries": [ - { - "type": "insetReadaloud", - "page": 42, - "entries": [ - "A stunning elven maiden lies in chains and tattered robes. Bloody lashes mar her back, and she looks to you with a tangle of suspicion and hope." - ], - "id": "1cf" - }, - "Marta provides the following tall-tale, so as to inspire the sympathy of these fools: captured on the high seas by pirates, Marta was taken to Skullport, where she was auctioned off as a handmaid for Skull Island, the fortress that dominates the city. However, she was abducted by the {@creature drow|MM} and brought here to be tortured.", - "A successful {@dc 20} Wisdom ({@skill Insight}) check is enough for a character to doubt her story, and a {@dc 16} Intelligence ({@skill History}) check allows a character to recall that the pirates of Skullport had been wiped out long ago, replaced by {@creature duergar|MM} and {@creature bugbear|MM|bugbears}.", - { - "type": "entries", - "name": "Marta's Gambit", - "page": 42, - "entries": [ - "If freed, Marta still hopes to prove her worth to House Auvryndar. She betrays the adventurers at the most opportune moment: in combat, opening up with a {@spell fireball} spell on the party or {@spell counterspell|PHB|counterspelling} a character's crucial healing spell." - ], - "id": "1d0" - } - ], - "id": "1ce" - } - ], - "id": "1c7" - }, - { - "type": "entries", - "name": "6. Temple of Dumathoin", - "page": 42, - "entries": [ - { - "type": "insetReadaloud", - "page": 42, - "entries": [ - "The temple is choked by cobwebs across which skitter giant arachnids. Corpses hang in cocoons like festering holiday decorations. Atop a dais at the far end of the hall, a {@creature drow|MM} priestess, dressed in flowing, ebony robes, presides over four other elves\u2014leading them in prayer to their demon goddess, {@deity Lolth|Drow|MTF}, no doubt. A foul wind brushes through the hall, delivering the sounds of struggle, fear, and pain\u2014for lo' and behold, a figure writhes in his web, perhaps a sacrifice to be made to {@deity Lolth|Drow|MTF}." - ], - "id": "1d2" - }, - "If the adventurers turn here when they should've instead retreated, they'll encounter, and likely defeat, this level's true boss well before the story is ever rounded out. As a storyteller, your goal is to, well, tell a climactic story. Since T'rissa will stabilize fallen characters to act as spider egg incubators, you can afford to overwhelm the adventurers now by adding more forces to this room. See \"Additional Forces\" below for details.", - "If the adventurers flee, the {@creature drow|MM} give chase. See the \"Chimera Drift\" special event below.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tactics", - "page": 42, - "entries": [ - "The elves follow these tactics in combat. Even if they are {@quickref surprised|PHB|3|0|surprised}, the {@creature drow|MM}\u2014veterans all of them\u2014can rally into a defensible position and mount a fierce counterattack." - ], - "id": "1d4" - }, - { - "type": "list", - "page": 42, - "items": [ - "On her first turn, T'rissa, a {@creature drow priestess of Lolth|MM}, casts {@spell conjure animals}, adding two {@creature giant spider|MM|giant spiders} to the mix. Once they are slain or her {@status concentration} ends, she resorts to a {@spell web} or {@spell insect plague} spell. As her forces fall, she begins to cast {@spell mass cure wounds}. If she is near death, she uses her Summon Demon action to conjure a {@creature yochlol|MM}.", - "The four {@creature drow|MM} protect T'rissa at all costs and arrange themselves in a defensible formation. The two males, inferior as they are in {@creature drow|MM} culture, hold the line against the party while the two female {@creature drow|MM} stay at range. The females cast {@spell faerie fire} spells on their foes. When the {@creature giant spider|MM|giant spiders} arrive, one drops a {@spell darkness} on the party, since the spiders have {@sense blindsight}. Afterwards, they resort to their {@item hand crossbow|PHB|hand crossbows}.", - "If present, the {@creature drow mage|MM} enters the chamber on the third round of combat. If T'rissa is wounded, he casts {@spell greater invisibility} on her so that she may escape. If not, he himself enters the fray under the same spell and unleashes a {@spell lightning bolt} spell on the party. {@spell Misty step} spells allow him to close the gap to T'rissa or stay out of harm's way.", - "If present, Marta, the elven {@creature mage}, {@spell counterspell|PHB|counterspells} the first spell she perceives cast by an adventurer. If they're unwounded, and the spell won't hit any {@creature drow|MM}, she casts {@spell fireball}; otherwise, she casts {@spell ray of frost}.", - "One {@creature giant spider|MM} unleashes a Web ability while the other two drop from the ceiling to attack the adventurers.", - "T'rissa stabilizes the fallen adventurers to use as incubators. See Wives of the Spider Queen below." - ] - }, - { - "type": "entries", - "name": "Additional Forces", - "page": 42, - "entries": [ - "If your goal is to overwhelm the party, then on the second round of combat, {@dice 1d4 + 2} {@creature drow|MM} enter the room from Area 5, having heard the sounds of combat. On the fourth turn, a {@creature drow elite warrior|MM} arrives as well." - ], - "id": "1d5" - } - ], - "id": "1d3" - }, - { - "type": "entries", - "name": "Wives of the Spider Queen", - "page": 42, - "entries": [ - "If the adventurers are overwhelmed, T'rissa stabilizes them. They awaken {@dice 1d4} hours later suspended 10 feet above the floor, as described in WDMM. No {@creature drow|MM} are in the temple. Read:", - { - "type": "insetReadaloud", - "page": 42, - "entries": [ - "The world slowly comes back into being. You hang about ten feet above the stone floor, wrapped in the arachnid embrace of a cocoon. You struggle feebly, hopelessly. Your body pulses with pain. There's poison raging in your veins. You can feel it there, howling, quivering, yearning to begin its life by ending yours.", - "The truth, you soon realize, is far more horrifying. As your eyes adjust to the darkness, you make out foul shapes attached to your body: sacs. Sacs in which things squirm. Things with far too many legs. You look about the webbed prison and see the corpses of past victims, dangling and ruptured from past births." - ], - "id": "1d7" - }, - "{@creature Halaster Blackcloak|WDMM} can telepathically communicate with the party, adding either of the following:", - { - "type": "list", - "page": 42, - "items": [ - "\"Ah, and our contestants finally awaken, newly wedded to the Spider Queen. Are they doomed to die during childbirth? Or shall they escape?\"", - "\"Your first mistake was losing. Your last will be not finding a cleric before tomorrow to rid you of this disease.\"" - ] - } - ], - "id": "1d6" - } - ], - "id": "1d1" - }, - { - "type": "entries", - "name": "10. Caves of the River Coven", - "page": 43, - "entries": [ - "The coven isn't in the business of subtlety and toys with their guests by emerging from their pools. Once the adventurers enter Area 10C, read:", - { - "type": "insetReadaloud", - "page": 43, - "entries": [ - "The dank cave reeks of brine and seaweed while geysers erupt in the distance. The walls are slick with algae and decorated with seashells. Shallow pools pit the uneven floor like cancerous sores and as you tiptoe through the cavern, you can't help but wonder what lies beneath those darkened waters.", - "Gazing long at a pool, you blink with recognition: your eyes meet something below the surface. Two bright eyes shine from below. Almost frozen, you begin to steel yourself\u2014and that's when a voice floats from the pool directly behind you: \"Welcome dear. Welcome to our home. Our sweet, little home.\"", - "You whirl about: a crone festooned with barnacles and warts smiles at you, her head poking above the surface of that foul pool. Immediately she dives back below. Your eyes fall to a rotting trout. Foul magic must animate its lips indeed for it croaks, \"Make yourself at home.\"" - ], - "id": "1d9" - }, - "The hags are loath to come to violence and quickly introduce themselves. As they're in league with Halaster, they want to pit the adventurers against the {@creature drow|MM}. The adventurers are sure to guess they're hags and will distrust them immediately. No matter\u2014this isn't the coven's first rodeo.", - "The coven has concocted a tale for visitors: that they were cursed into these wretched forms by a {@creature sea hag|MM} matron now long lost to the waves. They insist that they want nothing but peace. The coven consists of:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Caldra Cuttlefingers", - "page": 43, - "entries": [ - "Not the youngest nor the oldest, Caldra acts as the diplomat. She assures the adventurers that they'll face no harm in these caves so long as they join them for a supper of oysters and raw fish. She claims to be a fierce adherent of the oath of hospitality and guest right." - ], - "id": "1db" - }, - { - "type": "entries", - "name": "Coral Black", - "page": 43, - "entries": [ - "Coral Black is chiefly psychotic and handsy. Her touch leaves a thin film of slime on any surface, and nothing cheers her up more than to stroke a character's \"lovely\" hair. If any adventurer has long hair, Coral incessantly offers to braid it." - ], - "id": "1dc" - }, - { - "type": "entries", - "name": "Gurgle Brine", - "page": 43, - "entries": [ - "Gurgle Brine is ancient and lost her voice to a bargain made long ago. She speaks through the decaying lips of rotted fish within 30 feet of her. She is quick to anger and tends to slap others with a trout when making overzealous points, even with her own sisters." - ], - "id": "1dd" - } - ], - "id": "1da" - }, - { - "type": "entries", - "name": "10D. Water Geysers", - "page": 43, - "entries": [ - "You can expand on this area by incorporating these elements:", - { - "type": "entries", - "name": "Geysers", - "page": 43, - "entries": [ - "In the gloom, it can be difficult to discern a geyser's mouth. Roll initiative thrice, each one representing a cluster of geysers. On its turn, it subjects a character standing on it or within 5 feet of it to a {@dc 14} Dexterity saving throw. If a character was standing on it, they are jettisoned 10 feet into the air and crash to the ground {@condition prone}, taking {@damage 1d6} bludgeoning damage. A character standing within 5 feet of one that fails its saving throw must make a {@dc 10} Constitution saving throw if it was {@status concentration||concentrating} on a spell; its {@status concentration} is broken on a failure." - ], - "id": "1df" - }, - { - "type": "entries", - "name": "Grimlocks", - "page": 43, - "entries": [ - "You can add {@dice 2d4 + 2} {@creature grimlock|MM|grimlocks} to this cave. They fight only in self-defense and warn the party in {@language Undercommon|PHB} that the \"crones provide... but also take.\" That is, to say, fish and safe harbor in return for sacrifices the {@creature grimlock|MM|grimlocks} must make. The coven has tossed around the idea of pitting the {@creature grimlock|MM|grimlocks} against House Auvryndar, but know the savages are no match for the {@creature drow|MM}. In the meantime, having simple servants to collect food and warn of intruders is enough." - ], - "id": "1e0" - } - ], - "id": "1de" - }, - { - "type": "entries", - "name": "10G. Larder", - "page": 43, - "entries": [ - { - "type": "insetReadaloud", - "page": 43, - "entries": [ - "You hear a storm of whispering chains and wracking sobs drifting out from the darkness:", - "\"Then,\" a rough voice grumbles in broken {@language Common|PHB}, \"then I's gonna snap off yer fingers, grind 'em, eat 'em, feed 'em to you. You like that? Make you... into stew.\"", - "\"Let me go,\" sobs a young boy. \"Let me go!\"" - ], - "id": "1e2" - }, - "{@creature Delvin|WDMMC}, the 13-year-old human boy, believes the {@creature goblin|MM}, Lerk, is his jailor and scared witless.", - { - "type": "entries", - "name": "Freeing Delvin", - "page": 43, - "entries": [ - "The {@creature sea hag|MM|sea hags} don't take kindly to the theft of their \"cattle\" but aren't about to take to arms to prevent it. If confronted, the hags merely shrug and say, \"He was the river's bounty\u2014ours to collect\" as if that alone excuses everything. They know that there shall be more prey to come, long after the adventurers have gone." - ], - "id": "1e3" - }, - { - "type": "entries", - "name": "Returning Delvin", - "page": 43, - "entries": [ - "If the adventurers promise to return him to Skullport, {@creature Delvin|WDMMC} carries their gear, and will act as a guide once in town. He provides the following information:", - { - "type": "list", - "page": 43, - "items": [ - "Skullport is under the heel of the Xanathar Guild. From the fortress of Skull Island rules a paranoid half-ogre fond of violence. Residents of Skullport shudder at his very name: {@creature Sundeth|WDMM}.", - "An old {@creature archmage|MM} by the name of Tasselgryn Velldarn runs The Poisoned Quill and can teleport individuals out of Undermountain\u2014for a price.", - "Pockets of resistance to the Xanathar Guild are holding out in Skullport, desperate for aid." - ] - } - ], - "id": "1e4" - } - ], - "id": "1e1" - }, - { - "type": "entries", - "name": "10H. Hags' Hoard", - "page": 43, - "entries": [ - { - "type": "insetReadaloud", - "page": 43, - "entries": [ - "This hoard's a graveyard. A mountain of wrecked rowboats, twenty feet high, are needled by barnacle-encrusted masts. Countless captain's wheels have been pounded into the walls, accompanied by skulls\u2014some bleached white, some yet still rotting, but all ghastly, all stolen from the depths... hopefully.", - "Jutting from the mountain of wreckage like some ominous tower is a crow's nest watched by a ship's wailing banshee figurehead." - ], - "id": "1e6" - }, - { - "type": "entries", - "name": "Additional Loot", - "page": 43, - "entries": [ - "You can add a {@item candle of the deep|XGE} and a {@item hat of wizardry|XGE} to the treasure, as well as {@dice 1d4 + 1} {@item potion of healing|DMG|potions of healing} and one {@item potion of poison}." - ], - "id": "1e7" - } - ], - "id": "1e5" - }, - { - "type": "entries", - "name": "Variant: The Boy-Wonder", - "page": 43, - "entries": [ - "If you'd like to steer the adventurers into conflict with the coven and improve upon {@creature Delvin|WDMMC|Delvin's} importance, consider making him a nascent sorcerer (treat him as an {@creature apprentice wizard|VGM} except with a 14 in Charisma and an 11 in Intelligence; whenever he casts a 1st-level or higher spell, you can roll on the {@table Wild Magic Surge|PHB|Wild Magic table} found in the Sorcerer class section of the PHB).", - "The hags recognized his innate power and sought to groom him into their tool through some foul ritual learned from below the waves\u2014and then ship him off to {@creature Halaster Blackcloak|WDMM} to be taught in Dweomercore (the Mad Mage's academy found on Level 9 of Undermountain).", - "In this variant, the coven will come to blows with the party if they attempt to take {@creature Delvin|WDMMC}. They first send the {@dice 2d4 + 2} {@creature grimlock|MM|grimlocks} in A10D to attack the party and then ambush them as they leave Area 10. If wounded, they dive into the River Sargauth to lick their wounds; they can try to reclaim their prize another day, such as when the boy is back in Skullport." - ], - "id": "1e8" - } - ], - "id": "1d8" - }, - { - "type": "entries", - "name": "12. Boo-ty Hunters", - "page": 44, - "entries": [ - "The spirits clamor loudly to each other and exude shimmering lights that dance upon the shore and river. When the adventurers approach, they hear this conversation:", - { - "type": "insetReadaloud", - "page": 44, - "entries": [ - "\"Thar be nothin' here, Slurtongue,\" some ethereal voice echoes from afar. \"Just 'curz yer blind ass can't see don't be mean nothin' worth somethin' ain't here,\" answers a barbed voice. \"I'll cut ye down, boy, say that again.\" \"Ye can't cut me down,\" Slurtongue mocks. \"I can try!\" shouts the first voice. \"Try then, you transparent cur!\" You hear the rasp of ghostly steel and a shuddering sigh from a third mouth." - ], - "id": "1ea" - }, - "The pirates are initially nonhostile to the adventurers. If questioned, they explain that they were once sailors of The Lady's Slipper. They don't know how long it's been since they died in these caverns, only that they met their grisly ends at the hands of the \"Ladies of the River\" (the {@creature sea hag|MM} coven of A10).", - "The spirits habitually complain about the afterlife and pine for the days when they could still taste the salt on the wind\u2014often saying, \"Yahar, aye, them were the days,\" which is echoed by the other two spirits. They know they can't stray more than a hundred feet from the River Sargauth." - ], - "id": "1e9" - }, - { - "type": "entries", - "name": "14. Stonecarvers' Hall", - "page": 44, - "entries": [ - { - "type": "entries", - "name": "14C. Hall of Stone", - "page": 44, - "entries": [ - { - "type": "insetReadaloud", - "page": 44, - "entries": [ - "At the far end of the hall slumbers an abomination: a three-armed, three-legged creature whose very flesh is stone. A single, closed eye adorns its torso like a pendant, and where a neck would be is instead a fanged maw." - ], - "id": "1ed" - }, - "If you want to skip the rigamarole of an {@skill Arcana} check to determine what the hell kind of creature this is, the Mad Mage himself can telepathically lecture them on this {@creature xorn|MM} and its nature. Read the following:", - { - "type": "insetReadaloud", - "page": 44, - "entries": [ - "A voice blooms from within your skull: the voice of the Mad Mage.", - "\"It's called a {@creature xorn|MM},\" the Mad Mage lectures. \"A creature of Elemental Earth, gluttonous and insatiable. Glides through earth as if it were a fish\u2014a fish that becomes water. Pioneers used to ride these babies for miles. This one's all bloated on gems and coins. I call him... Stephen. After my uncle.\"" - ], - "id": "1ee" - } - ], - "id": "1ec" - } - ], - "id": "1eb" - }, - { - "type": "entries", - "name": "17. Dangerous paths", - "page": 44, - "entries": [ - { - "type": "entries", - "name": "17A. Contested Caverns", - "page": 44, - "entries": [ - { - "type": "insetReadaloud", - "page": 44, - "entries": [ - "A hoarse voice thunders from the darkness as spears shriek and the gears of crossbows click:", - "\"Halt! Come no further, strangers, lest you be met with ash and steel. Identify yourselves before the Legion of Azrok or die as the {@creature drow|MM} did: alone and afraid.\"", - "A platoon of armored men stands behind barricades and outcroppings, their weapons of war at the ready. Behind them, the cavern narrows into a steep decline that sinks towards the bowels of the earth." - ], - "id": "1f1" - }, - "The voice belongs to Kliyuse the Skull Cleaver, a {@creature hobgoblin captain|MM}. His soldiers guard the junction of these caverns, as well as the entrance to Level 4 of Undermountain, a secret he keeps close to his chest.", - "Once the adventurers identify themselves, read:", - { - "type": "insetReadaloud", - "page": 44, - "entries": [ - "The captain barks, \"There's nothing beyond here for you, strangers. The elves lie in wait in the tunnels yonder. Turn back, for my lord and commander, {@creature hobgoblin warlord|MM|Warlord} Azrok, has demanded that all visitors present themselves to his hall. You are to report to Azrok's Hold; you will be met with peace and lodgings. My men shall ensure your safe passage. Do not disappoint.\"" - ], - "id": "1f2" - } - ], - "id": "1f0" - }, - { - "type": "entries", - "name": "17E. Otyugh", - "page": 44, - "entries": [ - { - "type": "insetReadaloud", - "page": 44, - "entries": [ - "The cavern grows rank with decay. Corpses lie in abundance: elves, {@creature quaggoth|MM|quaggoths}, men, and goblinoids. You hear a whisper on the absent wind, a whisper sung from the corpse pile: \"Save me... please.\"" - ], - "id": "1f4" - }, - "The {@creature otyugh|MM} that lairs here uses its Limited Telepathy feature to try and urge a character towards the garbage pile where it attacks from. The {@creature otyugh|MM} has advantage on Dexterity ({@skill Stealth}) checks to remain hidden during this time. If the adventurers are being escorted by the {@creature hobgoblin|MM|hobgoblins}, the {@creature otyugh|MM} doesn't try to lure creatures towards it, but will attack if they root through its garbage pile on their own accord." - ], - "id": "1f3" - } - ], - "id": "1ef" - }, - { - "type": "entries", - "name": "20. Drow Town", - "page": 44, - "entries": [ - "Few changes or additions are necessary for Area 20.", - { - "type": "entries", - "name": "20B. T'rissa's Quarters", - "page": 44, - "entries": [ - { - "type": "insetReadaloud", - "page": 44, - "entries": [ - "The priestess's bed is filled with spiderwebs, just like her black heart. A chest carved in the likeness of a spider sits in an alcove, watched over by the stuffed heads of {@creature bugbear|MM|bugbears}, {@creature goblin|MM|goblins}, and {@creature hobgoblin|MM|hobgoblins}." - ], - "id": "1f7" - }, - { - "type": "entries", - "name": "Additional Loot", - "page": 44, - "entries": [ - "The adventurers find a diamond worth 300 gp and a pearl worth 100 gp with T'rissa's other treasures, allowing them one use of a {@spell revivify} spell and the component needed for the {@spell identify} spell, which they'll sorely need." - ], - "id": "1f8" - } - ], - "id": "1f6" - }, - { - "type": "entries", - "name": "20D. Demon Mirror", - "page": 44, - "entries": [ - "When the adventurers examine the mirror, read:", - { - "type": "insetReadaloud", - "page": 44, - "entries": [ - "An oval mirror dominates the hovel, its stone frame carved into eerily realistic spiders that seem to twitch and crawl with every glance. Spare no doubt: the ancient dwarves did not make this foul thing." - ], - "id": "1fa" - }, - "If a creature in the likeness of T'rissa approaches the mirror, read the following:", - { - "type": "insetReadaloud", - "page": 45, - "entries": [ - "The mirror's reflection swirls, yawns, and darkens into smoke from behind which a spider clicks its mandibles and offers a greeting in {@language Elvish|PHB}." - ], - "id": "1fb" - }, - "If a creature not in the likeness of T'rissa approaches the mirror, read the following:", - { - "type": "insetReadaloud", - "page": 45, - "entries": [ - "The mirror's reflection twists and churns like the high-tossed sea. Blackness thins to smoke as the sounds of rage echo out from the glassy surface. A creature made solely of foul, yellow wax glares at you with a single red eye and snarls something in a language better left unknown by the men of this world." - ], - "id": "1fc" - } - ], - "id": "1f9" - } - ], - "id": "1f5" - }, - { - "type": "entries", - "name": "21. Azrok's Hold", - "page": 45, - "entries": [ - { - "type": "insetReadaloud", - "page": 45, - "entries": [ - "The dwarven ruins lie in filth. The narrow streets are strewn with trash while banners hang without wind, each bearing a bloody handprint inside a red triangle. {@creature Hobgoblin|MM} squads patrol the streets, their greaves loud against the stone." - ], - "id": "1fe" - }, - "If the adventurers are unaccompanied by {@creature hobgoblin|MM|hobgoblins} sent by Kliyuse the Skull Cleaver (see Area 17A), then two {@creature bugbear|MM|bugbears} halt the party at the gates. Otherwise, they salute the platoon and have a short conversation in {@language Goblin} detailing the registration process for visitors.", - { - "type": "entries", - "name": "21A. \"Krek\"", - "page": 45, - "entries": [ - "If pressed as to why a {@creature bugbear|MM} just left a baby on its shelf, and its forced to reveal its nature, the {@creature oni|MM} merely smiles and says, \"A deal's a deal.\" Krek is un-intimidated by the adventurers and wagers that it'd receive institutional support from Azrok's forces if attacked.", - "Some other phrases that Krek can use are detailed below; adapt accordingly:", - { - "type": "list", - "page": 45, - "items": [ - "\"Don't make this any harder than it has to be for these people. Mind your business and not mine, no?\"", - "\"Would you rather I take up residence in Skullport? Waterdeep? Where so many children frolic about, lost in the ignorance of youth? Would you rather this nightmare be upon them?\"", - "\"Leave me to my devices, knave, for every beast has to eat\u2014and worse is the one that's desperate and starved.\"" - ] - } - ], - "id": "1ff" - }, - { - "type": "entries", - "name": "21G. Xanathar's Ambassador", - "page": 45, - "entries": [ - "You have the opportunity to intimidate your adventurers with a {@creature mind flayer|MM} and a game of dragonchess. When the adventurers arrive, Ulquess politely, but firmly, invites them to play a match with it. Read the following:", - { - "type": "insetReadaloud", - "page": 45, - "entries": [ - "The aberration smiles, sweeping a hand towards a three-tiered {@item dragonchess set|PHB}. \"Do indulge me, wouldn't you? This thoroughfare\u2014\" The creature gestures to the air, towards all of Azrok's Hold. \"\u2014is so utterly unamusing. I relish a fresh challenge from a keen and curious mind.\"" - ], - "id": "201" - }, - "The adventurer playing against Ulquess must contest its Intelligence check using a ({@item dragonchess set|PHB|dragonchess}) {@item gaming set|PHB} with the {@creature mind flayer|MM|mind flayer's} (which has a {@skillCheck dragonchess 7} bonus). Nothing is anted except pride and satisfaction.", - { - "type": "entries", - "name": "Misdirection", - "page": 45, - "entries": [ - "The {@creature mind flayer|MM} cannot tolerate new visitors to Skullport. If the party seems intent on going to the town, not only does Ulquess reveal an Undermountain secret, it also provides exact directions to Level 4. It phrases it in a manner similar to, \"Why would you waste your time there when the next descent is so close?\"" - ], - "id": "202" - }, - { - "type": "entries", - "name": "Confrontation", - "page": 45, - "entries": [ - "If the adventurers confront the {@creature mind flayer|MM} over its insidious plot to seize control of the Legion by replacing Azrok and Lurkana's minds with {@creature intellect devourer|MM|intellect devourers}, read the following:" - ], - "id": "203" - }, - { - "type": "insetReadaloud", - "page": 45, - "entries": [ - "The aberration gives you another smile, this one far too smug for your liking. \"Go on then. Tell the fool. Tell Azrok what you've learned. What can be a peaceful transition will instead be red. So very, very red. I'll start with the children. Turn them into a murderous horde. Let them soak up the arrows as I glide into that hall and rip the {@creature hobgoblin|MM|hobgoblin's} brain from his skull. See that I won't.\"" - ], - "id": "204" - } - ], - "id": "200" - }, - { - "type": "entries", - "name": "21M. Preeta Kreepa", - "page": 45, - "entries": [ - { - "type": "insetReadaloud", - "page": 45, - "entries": [ - "Arcane flames paint this cave in flickering lights as rats scurry in and out like a river. A woman standing before a stone hovel has her back to you. She plucks moss from the wall and handfeeds it to her rats. When she turns to you, you have to swallow your disgust\u2014for where her eyes ought to be are two eyestalks that blink milky tears.", - "\"Only the desperate or blind come here,\" the old woman says, cuddling a {@creature rat|MM}. \"Which, I wonder, are you?\"" - ], - "id": "206" - }, - "Preeta is cordial, but cautious. She's a veteran of these caverns, having fled from the wrath of her former master, the {@creature lich|MM} {@creature Arcturia|WDMM}, one of Halaster's apprentices. Much has changed in those years, however, and her knowledge is dated. She can at least describe the next level, the Twisted Caverns, as \"a watery realm of fishfolk and moldering fungi.\"", - { - "type": "entries", - "name": "Additional Loot", - "page": 45, - "entries": [ - "Preeta has carved several shelves into the wall through a {@spell stone shape} spell. They're stocked with various alchemical ingredients and moldy tomes. Amongst them are {@dice 2d4 + 2} {@item potion of healing|DMG|potions of healing} that Preeta has been brewing to better assist the {@creature hobgoblin|MM|hobgoblins}. She can be persuaded ({@dc 14}) to part with up to three for the adventurers." - ], - "id": "207" - }, - { - "type": "entries", - "name": "Free Alussiarr", - "page": 45, - "entries": [ - "As described in WDMM, Preeta suggests the party free Alussiarr on Level 14. Read the following:", - { - "type": "insetReadaloud", - "page": 45, - "entries": [ - "Preeta draws closer. Her eyestalks shed milky tears. \"Listen,\" she whispers. \"Down in the depths, on the fourteenth formal level lies Arcturiadoom\u2014the domain of my former master, a {@creature lich|MM} by the name of {@creature Arcturia|WDMM}. It was she who cursed me to this hideous form.", - "\"Amongst her many victims is the prisoner Alussiar, a man whose very blood is magic. She draws upon it like a well, using it for her foul magics. Free him, I implore you. If not for his sake, then for the sake of all Undermountain. All the world.\"" - ], - "id": "209" - }, - "So afraid of her former master is Preeta, she avoids using {@creature Arcturia|WDMM|Arcturia's} name more than twice in one hour, lest the {@creature lich|MM} somehow hear it and fixate her {@spell arcane eye} on Preeta. She will, however, share the following about the {@creature lich|MM}:", - { - "type": "list", - "page": 45, - "items": [ - "\"She\" is an apprentice of the Mad Mage, and like him, took many apprentices of her own. Those that vexed or failed her were met with death or disfigurement\u2014like Preeta.", - "\"She\" is a creature of habit and spent much of her time in Halaster's domain on the lowest level of Undermountain, only returning to Arcturiadoom to terrorize her students. Preeta suspects this is true even to this day.", - "Unbeknownst to Halaster, \"she\" forged a weapon capable of cleansing her lair of intruders and \"vagrants\": a \"weapon of mass disintegration.\" To activate the weapon requires six mithral keys which are inserted into a machine.", - "\"She\" has always envied and loathed two other apprentices of Halaster: {@creature Trobriand|WDMM} the Metal Mage and {@creature Muiral|WDMM} the Misshapen. Preeta knows little of them but has heard her master disparage them countless times." - ] - } - ], - "id": "208" - } - ], - "id": "205" - }, - { - "type": "entries", - "name": "21N. Azrok's Hall", - "page": 46, - "entries": [ - { - "type": "insetReadaloud", - "page": 46, - "entries": [ - "What was once a dwarven smithy has been since renovated into the {@creature hobgoblin warlord|MM|warlord's} great hall. Ancient ash still stains the stone walls and rusted weapons and tools line them. A crimson basin once used to quench metal now clearly quenches a different thirst. Worgs gnaw on bones while goblinoids stand at attention, spears at the ready.", - "\"Welcome honored guests,\" says a {@creature hobgoblin|MM} woman dressed for war. She stands at the far end of the hall, a hand on the hilt of her longsword. A {@creature hobgoblin|MM} male sits atop a throne of bleached skulls, a foot resting on the ancient anvil that once sang in this hall. His hand rests on a {@item greatsword|PHB|greatsword's} pommel and a helm covers much of his face, darkening his eyes.", - "\"Stand and be recognized,\" the {@creature hobgoblin warlord|MM|warlord} grumbles. \"Humble yourself in this hall and be exalted. Exalt yourselves and you shall be humbled.\"" - ], - "id": "20b" - }, - "Azrok is proud but desperate for aid. His people are slowly losing the war with the {@creature drow|MM}. He promises the adventurers riches, safe passage, and favor if they accompany a force into Area 20, {@creature Drow|MM} Town, or if they bring him the head of T'rissa, the leader of the elves here.", - "If the adventurers refuse, Azrok is disappointed but offers no violence. His forces are spread too thin to deny the adventurers passage to Level 4, Skullport, or even out of his domain, lest more of his soldiers be cut down in the adventurers' escape. He does, however, expect tribute.", - { - "type": "entries", - "name": "Lurkana's Quest", - "page": 46, - "entries": [ - "After the adventurers finish with Azrok, Lurkana asks for their aid, as described in WDMM." - ], - "id": "20c" - } - ], - "id": "20a" - } - ], - "id": "1fd" - }, - { - "type": "entries", - "name": "Special Event", - "page": 46, - "entries": [ - "You can use the following event on Level 3:", - { - "type": "entries", - "name": "Chimera Drift", - "page": 46, - "entries": [ - "As the adventurers traverse the banks of the River Sargauth, or ply its waters by boat, a {@creature drow elite warrior|MM} astride T'rissa's {@creature chimera|MM} descends upon them. Meanwhile, two {@item rowboat|DMG|rowboats} with {@dice 1d3 + 1} {@creature drow|MM} apiece come forward to capture the party.", - { - "type": "entries", - "name": "Tactics", - "page": 46, - "entries": [ - "The {@creature drow|MM} employ these tactics in combat:", - { - "type": "list", - "page": 46, - "items": [ - "The {@creature chimera|MM} strafes the adventurers with its Fire Breath while the elite warrior plinks at the party with its {@item hand crossbow|PHB}. The beast never lands to attack the party and flees at a quarter of its hit points.", - "To row a boat, one {@creature drow|MM} must take the {@action Use an Object} action. When the {@creature drow|MM} catch up on the third round of combat, they attempt to incapacitate the party with {@item drow poison|DMG} and {@item manacles|PHB} so they can be returned to T'rissa." - ] - } - ], - "id": "20f" - } - ], - "id": "20e" - } - ], - "id": "20d" - } - ], - "id": "1be" - }, - { - "type": "section", - "name": "Epilogue", - "page": 46, - "entries": [ - "Once the adventurers have cleared this level, they should ascend to 8th level.", - "Choose one of the narrations below to end your session, adapting them to fit the events that transpired:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Standard Send-Off", - "page": 46, - "entries": [ - { - "type": "insetReadaloud", - "page": 46, - "entries": [ - "Undermountain has shown you once again the stupid, stubborn crusade of life. No matter how dismal things may be, no matter how barren the land, life continues to eke out a pitiful existence despite all odds. The dwarves once called this place home, and over their graves war both {@creature goblin|MM|goblins} and drow. You cannot help but yearn for the light of the sun, for the wind on your skin, of a world as vast as the sky\u2014but instead, you turn your hopes downward, knowing that there's more darkness ahead." - ], - "id": "213" - } - ], - "id": "212" - }, - { - "type": "entries", - "name": "The Host's Send Off", - "page": 46, - "entries": [ - { - "type": "insetReadaloud", - "page": 46, - "entries": [ - "Once again that voice blooms in your skull as tenaciously as flowers after a harsh winter:", - "\"And so, our contestants have floundered through the ruins of Stromkuhldur, the grave of the Melairkyn dwarves\u2014gods rest their screaming souls, for only the dead and divine know what horrors they found so deep below the earth. Three levels down, twenty to go. Shall our beloved fools prevail, or will this place be their tomb like so many others? Find out next time on Dungeon of the Mad Mage!\"" - ], - "id": "215" - } - ], - "id": "214" - } - ], - "id": "211" - }, - { - "type": "entries", - "name": "What's Next?", - "page": 46, - "entries": [ - { - "type": "insetReadaloud", - "page": 46, - "entries": [ - "The Mad Mage's voice springs from the stones:", - "\"Ah... A fork in the road. Dare you diverge to the Port of Shadow or delve into the nightmare realm below?\"" - ], - "id": "217" - }, - "The adventurers can choose a brief respite in Skullport or descend to L4, the Twisted Caverns. Use the Mad Mage to spur the debate, using the narrations below:", - { - "type": "entries", - "name": "Skullport", - "page": 46, - "entries": [ - { - "type": "insetReadaloud", - "page": 46, - "entries": [ - "The Mad Mage's tone is pitched with grief:", - "\"Ah, Skullport. Dearest Skullport! Jewel of the Netherese magi, the only shard of civilization in Undermountain. Alas, the beholder's iron regime has stolen this place as well and its people cry out for freedom! Will our contestants be the gears that drives the machine of revolution? Or will they simply pass on by like the other would-be heroes of history?\"" - ], - "id": "219" - } - ], - "id": "218" - }, - { - "type": "entries", - "name": "The Twisted Caverns", - "page": 46, - "entries": [ - { - "type": "insetReadaloud", - "page": 46, - "entries": [ - "The Mad Mage sneers, \"Only a fool would venture forth. Only fools and madmen, for in the twisted caverns below Stromkuhldur, the dwarves did find something, oh yes. Something that should not be. Something that hungers, but not for blood. The elves know of this horror. So, will our contestants carry on? Or will they turn to Skullport, tails between their legs, and save such horrors for another day?\"" - ], - "id": "21b" - } - ], - "id": "21a" - } - ], - "id": "216" - } - ], - "id": "210" - } - ], - "id": "1ae" - }, - { - "type": "section", - "name": "Skullport", - "page": 47, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "I wonder if that mind flayer is still running amok," - ], - "by": "Halaster Blackcloak" - } - ], - "id": "21d" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Skullport.webp" - } - }, - { - "type": "section", - "page": 47, - "entries": [ - { - "type": "entries", - "name": "The Port of Shadows", - "page": 47, - "entries": [ - "Skullport is an entirely optional portion of the adventure. However, the {@i Companion} holds that it is vital to visit the port. It's the closest thing to civilization in Undermountain, a place where a traveler can expect to wake without a knife pressed against his or her throat\u2014provided they locked their door, of course.", - "Skullport has quite the storied past. It was once an enclave of the ancient Netherese magi. Over the eons, as these magi moved on, thirteen wizards volunteered to serve as Skullport's eternal guardians (and rulers) by becoming {@creature flameskull|MM|flameskulls}\u2014sentient, fiery undead beholden to no master. Under their tough-but-fair rule, Skullport flourished into a center of seedy commerce and intrigue. Alas, not even the Thirteen could escape the ravages of time and over the eons, they've lost their minds\u2014and so too their grip on the Port of Shadows.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Missing Narrative", - "page": 47, - "entries": [ - "Skullport feels like an afterthought of WDMM. Its authors made little use of it and provided no story or narrative for the adventurers to partake in. It almost seems as if they wrote it to be so empty and of little consequence just to appease those demanding Skullport finally be represented in a 5th Edition campaign\u2014but without having to put actual effort into it. As it is, the town is nothing short of a disappointment. This chapter of the {@i Companion} fleshes out the Port of Shadows\u2014namely by providing an actual quest line for the adventurers to complete. See Return of the Thirteen." - ], - "id": "221" - } - ], - "id": "220" - } - ], - "id": "21f" - }, - { - "type": "entries", - "name": "Quick Notes", - "page": 47, - "entries": [ - { - "type": "list", - "page": 47, - "items": [ - "The Xanathar Guild rules Skullport. They're at war with the Zhentarim due to the events of Waterdeep: Dragon Heist. In short, while negotiating a merger, a precious bauble of {@creature Xanathar|WDH|Xanathar's} was stolen; the paranoid {@creature beholder|MM} accused the Zhents of stealing it, sparking a gang war. Zhentarim characters, and even Harpers, might be imprisoned for their affiliation with these factions.", - "Tasselgryn Velldarn can teleport characters to Waterdeep for 50 gp a head. It's a one-way trip that ends in the attic of an orphanage in the Dock Ward. See A27.", - "There's no general store in town and goods are sold at five times their normal price. Skullport's in dire need of fresh food and other necessities offered only on the surface." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 47, - "entries": [ - "Keep in mind the following:", - { - "type": "list", - "page": 47, - "items": [ - "{@creature Delvin|WDMMC} (see L3, A10), a young boy that hails from Skullport, was snatched up by the {@creature sea hag|MM|sea hags} lairing upstream. Distraught, his poor mother roamed the town for half a week before {@creature Delvin|WDMMC|Delvin's} friend, Kal, told her the truth. If the adventurers return him to his mother Selnathia, she provides them with a warm meal and lodgings in their humble cabin.", - "An Undermountain quest, Pay a Harper Debt, is concluded in Skullport. The character must deliver a pouch of gemstones to Ca'al, the keeper of The Flagon and Dragon tavern (A19)." - ] - } - ], - "id": "223" - } - ], - "id": "222" - }, - { - "type": "entries", - "name": "Return of the Thirteen", - "page": 47, - "entries": [ - "The {@i Companion} grants the adventurers the chance to throw off the shackles of the Xanathar Guild and return Skullport to its former glory by restoring one of the Thirteen to its sanity. Once one {@creature flameskull} is restored, it works tirelessly to redeem its brethren and reinstate their rule. Should they succeed in this endeavor, the Xanathar Guild will crumble\u2014for while the Thirteen are outnumbered, they cannot die unless their remains are sprinkled with {@item Holy Water (flask)|PHB|holy water}\u2014which Skullport has a distinct lack of. Over the course of days or weeks, the Thirteen can turn Skull Island into a screaming oven.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Restoration", - "page": 47, - "entries": [ - "To scour a {@creature flameskull|MM|flameskull's} dementia, the party bring it to the last of the Netherese's legacy: an underwater grotto where the Thirteen first surrendered themselves to undeath. Danger abounds: not only do they need to transport the skull underwater, but they must also contend with two forces opposed to the Thirteen's fiery return:", - { - "type": "list", - "page": 47, - "items": [ - "The Xanathar Guild, who grows wary if they see the party communicating with a {@creature flameskull|MM}. A lieutenant at first tries to scare them off. Failing that, the lieutenant informs {@creature Sundeth|WDMM} of their antics, who orders their immediate arrest.", - "The {@creature sea hag|MM} coven of L3 learns of the adventurers' plot through Anderian Dusk (see A30). The coven feels threatened by the very prospect of a Skullport under the thumb of the Thirteen. They later ambush the party in the Grotto of the Netherese." - ] - } - ], - "id": "226" - } - ], - "id": "225" - }, - "The Return of the Thirteen quest line follows five acts:", - { - "type": "entries", - "name": "I. A Revolution of Flames", - "page": 47, - "entries": [ - "Return of the Thirteen begins with one of three quest givers. These possible quest givers are:", - { - "type": "list", - "page": 47, - "items": [ - "Bosskyn Gorrb, a blind tiefling Zhentarim {@creature spy|MM}, that's found himself embroiled in the Xanathar-Zhentarim feud. Without his sight, he stands no chance of escaping Skullport. If his affiliation is revealed, he would certainly hang from the gallows or rot in the Tower of Seven Woes. His only hope is to topple the Xanathar Guild from within. See A26 for details.", - "Felrax, a dragonborn Harper {@creature mage|MM} chasing a fantasy of turning Skullport into a shining, egalitarian city. Felrax has already researched the ritual that may restore the Thirteen's sanity. See A31 for details.", - "Ulvira Snowveins, a Harper {@creature spy|MM} wracked with guilt. The last adventurers she propositioned for this quest disappeared, but never left town; she's absolutely certain they were murdered. Unbeknownst to her, the {@creature sea hag|MM} coven (see above) learned of the adventurers' plot and drowned them. Their bones lie just offshore, already picked clean by fish. See A15 or A23 for details on Ulvira." - ] - }, - "Once the party agrees to take the quest, they must lure a {@creature flameskull|MM} into captivity. For its part, the {@creature flameskull|MM} doesn't put up a fight (unless outright attacked) but it tries to escape with the harmless perseverance of sand falling through one's fingers. Let your players come up with whatever antics they may." - ], - "id": "227" - }, - { - "type": "entries", - "name": "II. Nightshade's Simple Request", - "page": 48, - "entries": [ - "The adventurers are sent by their quest giver to Nightshade, the withered crone that runs the poison shop (see A34). Ancient, she has weathered and witnessed countless years in Skullport, and has forgotten more forbidden alchemy than most scholars will ever learn. She is aware of the ritual that can restore the Thirteen to their former glory, as well as the most important component: Netherese blood mixed with arachnid venom.", - "To acquire this concoction, Nightshade dispatches the party to the Tanor'thal Refuge (A36) to rescue Gonderth Nethran, the last living descendent of the Netherese still in Skullport. She does not, however, reveal the importance of his blood until he is firmly in her grasp." - ], - "id": "228" - }, - { - "type": "entries", - "name": "III. Reaching the Grotto", - "page": 48, - "entries": [ - "Armed with Nightshade's tincture, the party must transport a {@creature flameskull|MM} to the underwater Grotto of the Netherese. For the sake of the adventure, assume that a {@creature flameskull|MM} completely submerged in running water is reduced to 0 hit points until its Rejuvenation feature kicks in 24 hours later (if it is no longer underwater). The adventurers must find a way to transport the skull without extinguishing its flames. Suggestions include:", - { - "type": "list", - "page": 48, - "items": [ - "Trapping oxygen in a {@item rowboat|DMG} by flipping it, and then taking it underwater.", - "Dousing a {@creature flameskull|MM} in a {@item potion of water breathing} or casting {@spell water breathing} on it.", - "Wrapping a {@creature flameskull|MM} in a {@item cloak of the manta ray}, provided by the {@creature kuo-toa|MM} in Area 10." - ] - }, - "Regardless of their method, the adventurers are still sent to A10, as their quest giver suspects the old {@creature kuo-toa|MM} living there knows the location of the grotto, as its lair is nearby. The {@creature kuo-toa|MM} will act as a guide in return for food, communicating that desire through hand gestures. See A10 for details on the journey to the Grotto of the Netherese." - ], - "id": "229" - }, - { - "type": "entries", - "name": "IV. Legacy of the Sargauth", - "page": 48, - "entries": [ - "Once the adventurers enter the Grotto of the Netherese, read:", - { - "type": "insetReadaloud", - "page": 48, - "entries": [ - "You surface from the cold depths and behold a black sky adorned with stars\u2014gemstones, measureless in both beauty and number. The cavern is alight with blue-and-white flames emitted by floating torches.", - "Standing grand on a small island are three statues, each carved from marble and decorated with ancient runes. All three are magi; two wield staves while the middle one looks to the distant horizon, a hand on her brow and a smirk on her lips." - ], - "id": "22b" - }, - "This grotto was found by the ancient Netherese and was long considered sacred before the Thirteen volunteered for eternal servitude. Here, before the statue, they gave these newly risen guardians their one and only instruction: \"Rise, ye spirit, as guardian and counselor. Now and forever.\"", - "Any {@creature flameskull|MM} brought here is awed. Its eyes never leave the statue as the flood of memories press against that gate of senility. If the tincture is poured on the skull's scalp and those words are uttered in ancient Netherese (a bastardization of modern {@language Common|PHB}) or by someone under a spell of {@spell tongues|PHB}, the {@creature flameskull|MM|flameskull's} sanity is restored after 1 minute.", - { - "type": "entries", - "name": "The Coven", - "page": 48, - "entries": [ - "If they were not previously killed on L3, the {@creature sea hag|MM|sea hags} enter the grotto and attack. While all three are alive, they benefit from the Shared Spellcasting trait, as described in their statistics in App. B.", - "When the coven surfaces, read the following:", - { - "type": "insetReadaloud", - "page": 48, - "entries": [ - "A foul song echoes off the stones, coming from the deeps. It rings far and long, sinuous and suspect. The waters lap... until the first creature emerges: a dog-faced crone draped in seaweed. She breaks out in a yellow, fanged grin. In an abrasive voice she calls, \"The Netherese drowned eons ago and so shall their legacy remain below the waves. Today, you join them.\"", - "As you prepare yourself for battle, the first of the hag's forces surface\u2014gray, grotesque creatures with lidded eyes wielding cudgels and chortling in pain or madness. Two more crones rise from the depths, straddling {@creature giant crab|MM|giant crabs} with bloodied pincers." - ], - "id": "22d" - }, - "The {@creature sea hag|MM|sea hags} are joined by eight {@creature grimlock|MM|grimlocks} (each granted gills to breathe underwater) and three {@creature giant crab|MM|giant crabs}.", - { - "type": "entries", - "name": "Tactics", - "page": 48, - "entries": [ - "The hags and their minions follow these tactics:", - { - "type": "list", - "page": 48, - "items": [ - "The {@creature sea hag|MM|sea hags} hang in the rear, making good use of their spellcasting and Death Glare actions. They care not if their crabs or {@creature grimlock|MM|grimlocks} are also caught in a {@spell lightning bolt}.", - "If each hag is reduced to half her hit points or fewer, or if one hag dies, the coven flees into the depths to fight another day.", - "The {@creature giant crab|MM|giant crabs} act as both defenders and {@action grapple|PHB|grapplers}, locking the adventurers into place with a Claw attack so that the hags or {@creature grimlock|MM|grimlocks} can ravage them.", - "The {@creature grimlock|MM|grimlocks}, driven mad by the same magic that granted them gills\u2014the hags' handiwork\u2014fight fearlessly, even if their masters flee." - ] - } - ], - "id": "22e" - } - ], - "id": "22c" - } - ], - "id": "22a" - }, - { - "type": "entries", - "name": "V. Return to Skullport", - "page": 48, - "entries": [ - "Once restored, the {@creature flameskull|MM} cackles and hovers to the cavern's ceiling, taking a small tunnel that can only fit a Tiny-sized creature. The light of its emerald flames soon disappears and its cackling fades away as it floats higher and higher.", - "When the party returns to Skullport, they find the Xanathar Guild waiting to arrest them. The force consists of six {@creature duergar|MM}, four human {@creature thug|MM|thugs}, two {@creature bugbear|MM|bugbears}, and a human {@creature veteran|MM}. On the third round, {@creature Sundeth|WDMM} himself (a half-ogre champion) arrives on his {@creature wyvern|MM} mount.", - "On initiative count 10 (winning initiative ties), the restored {@creature flameskull|MM} drifts into view and unleashes a {@spell fireball} spell aimed at as many {@creature Xanathar|WDH} combatants as possible. It takes care not to include the adventurers\u2014whom it recognizes as its saviors\u2014in the blast. Once the {@creature flameskull|MM} arrives, read:", - { - "type": "insetReadaloud", - "page": 48, - "entries": [ - "Emerald lights dance upon the carnage\u2014and the air itself crackles as some foul thing cackles, \"Ancient days have come again! We shall never die!\"", - "The crackling grows louder as a horse-sized fireball consumes the battlefield, baking warriors into ash and turning their screams into a ghastly choir." - ], - "id": "230" - }, - "On his turn, {@creature Sundeth|WDMM} flees atop his {@creature wyvern|MM}, making a break for the Tower of the Seven Woes (A9). If the adventurers give chase, the {@creature flameskull|MM} shouts, \"Leave him! He is mine. He shall be the last to die in that screaming oven, after watching his men burn, feeling the flames of his reckoning growing ever warmer.\" The undead thanks the adventurers and then leaves to rally its brethren from their desert of dementia.", - { - "type": "entries", - "name": "Rewards", - "page": 48, - "entries": [ - "For restoring the Thirteen, the party is awarded four {@item potion of healing|DMG|potions of healing}, 100 gp, eighteen days' worth of {@item Rations (1 day)|PHB|rations}, and safe harbor in Skullport. Additionally, Zhentarim or Harper agents gain 2 renown with their respective faction." - ], - "id": "231" - } - ], - "id": "22f" - }, - { - "type": "entries", - "name": "Aftermath", - "page": 49, - "entries": [ - "The {@creature flameskull|MM} works tirelessly to lead its brethren to sanity\u2014a task that takes six days. Once all are sane, they lay siege to Skull Island, being reborn every day after each defeat until all the Guild's agents have been reduced to smoldering ash. Unless the adventurers help speed things along, this siege takes two weeks to win. Only the {@creature gargoyle|MM|gargoyles} perched upon Skull Island give the undead trouble\u2014but even they are doomed to dust.", - "Once victorious, the Thirteen reestablish their harsh-but-fair regime. They force the citizens of Skullport to work together in repairing the hoist that lifts seafaring vessels over the retaining wall. After two weeks of grueling work, the hoist is repaired and Skullport regains its trade route to the outside world. In time, hundreds flock to Skullport, many of them wanted or desperate men. This legendary hive of villainy shakes itself awake to sneer once again in the face of the world.", - "As for {@creature Halaster Blackcloak|WDMM}, he grins to himself as the spectacle unfolds, ever eager for new and brave souls to wash up in Skullport just to be forced to play in his games." - ], - "id": "232" - } - ], - "id": "224" - } - ], - "id": "21e" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 49, - "entries": [ - "The following areas are of note. Additionally, to reach Skullport is an ordeal all its own.", - { - "type": "entries", - "name": "Approaching Skullport", - "page": 49, - "entries": [ - "To reach Skullport is to weather the creeping horrors of Undermountain. Two means of travel are possible:", - { - "type": "list", - "page": 49, - "items": [ - "Visitors can arrive by foot via twisting passages rife with danger. From Areas 17 or 23 on L3, it takes two days to reach Skullport.", - "By plying the River Sargauth, visitors can reach Skullport in six hours." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Random Encounters", - "page": 49, - "entries": [ - "Using a {@dice d20}, roll for a random encounter every four hours while on foot. Roll every two hours while traveling by boat. On a roll of 18\u201320, a random encounter occurs. Consult the appropriate table {@homebrew below|above}:", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Random Cavern Encounters", - "page": 49 - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Random River Encounters", - "page": 49 - } - ], - "id": "236" - } - ], - "id": "235" - }, - { - "type": "entries", - "name": "Cloaked in Red", - "page": 49, - "entries": [ - "As the party plies the River Sargauth, they hear a distant, unsettling moan from upstream. Out from the darkness swoop four {@creature Cloaker|MM|cloakers} (one true {@creature cloaker|MM} and three illusory duplicates created by its Phantasms ability). On its first turn, it uses a Moan action while within 60 feet of the boat. On its second turn, it swoops down to engulf one victim with its Bite, defending itself on subsequent turns with its Tail attack until it's time to flee.", - { - "type": "entries", - "name": "Treasure", - "page": 49, - "entries": [ - "{@creature Cloaker|MM} carcasses are invaluable. Their hide makes for wind- and water-resistant leather and some consider its meat a delicacy\u2014certainly a step up from the carrion being served in Skullport right now. The adventurers can sell the carcass in Area 20, the Dark Harvest Market, for 75 gp." - ], - "id": "238" - } - ], - "id": "237" - }, - { - "type": "entries", - "name": "Cranium Rats!", - "page": 49, - "entries": [ - "Undermountain is plagued by rats in all but the most barren of places but the passages to Skullport are haunted by {@creature Swarm of Cranium Rats|VGM|swarms of cranium rats} (described in VGM) that {@creature spy|MM} on travelers for the {@creature mind flayer|MM} that preys upon the Port of Shadow.", - "Adventurers can notice the curious and eerily intelligent rats following them with a passive {@skill Perception} score of 14 or higher. The rats enjoy toying with humanoids, using their telepathy to appear as disembodied voices. They flee if attacked." - ], - "id": "239" - }, - { - "type": "entries", - "name": "Death From Above", - "page": 49, - "entries": [ - "The adventurers enter the territory of {@dice 1d6 + 2} {@creature piercer|MM|piercers} and one {@creature roper|MM}, all packed into a passage approximately 20 ft. wide, 30 ft. long, and 40 ft. high. Because they are indistinguishable from stalactites while remaining motionless, the adventurers will be {@quickref surprised|PHB|3|0|surprised} at the start of the encounter.", - { - "type": "entries", - "name": "Tactics", - "page": 49, - "entries": [ - "The monstrosities follow these tactics:", - { - "type": "list", - "page": 49, - "items": [ - "The {@creature roper|MM} is adhered to the ceiling, 40 ft. up, at the center of the passage. A creature {@condition grappled} by its Tendrils (which have a range of 50 ft!) falls up to 30 ft. if freed, taking up to {@damage 3d6} bludgeoning damage from the fall.", - "The {@creature piercer|MM|piercers} take the {@action Ready} action when they first detect the adventurers so that they may use their Drop attack the very moment a creature passes underneath. As the ceiling is 40 ft. high, each Drop attack deals {@damage 4d6} piercing damage on a hit. If this attack doesn't kill its prey, the {@creature piercer|MM} slowly squirms back up the cavern wall and out of harm's way." - ] - } - ], - "id": "23b" - }, - { - "type": "entries", - "name": "Treasure", - "page": 49, - "entries": [ - "If the {@creature roper|MM} is slain, it crashes to the ground. Creatures that spend a minute rooting through its gizzards can find {@dice 2d4} rubies and {@dice 1d3} sapphires (worth 50 gp and 25 gp, respectively)." - ], - "id": "23c" - } - ], - "id": "23a" - }, - { - "type": "entries", - "name": "Duergar Hunters", - "page": 49, - "entries": [ - "The adventurers cross paths with a party of {@dice 2d4 + 2} {@creature duergar|MM} out hunting {@creature cave fisher|VGM|cave fishers}, {@creature giant spider|MM|giant spiders}, and other beasts. The passage the party comes through is strewn with old bones and gravel, which disadvantages any {@skill Stealth} checks within this area. Fearing conflict or predators, the {@creature duergar|MM} become {@condition invisible} if they detect the adventurers.", - "If discovered and the party looks threatening (such as if they aren't wounded), make a collective {@dc 12} Wisdom saving throw with advantage for the {@creature duergar|MM}. On a failure, they're {@condition frightened} and cow before the adventurers. They can provide instructions to quickly get to Skullport, reducing travel time by {@dice 2d4} hours.", - "If the adventurers look weak, there's a {@chance 75|25% chance|Ambush!|No ambush occurs.|Klarn orders an ambush!} that the {@creature duergar|MM} leader, a greedy murderer by the name of Klarn, orders an ambush." - ], - "id": "23d" - }, - { - "type": "entries", - "name": "Gone Fishing", - "page": 50, - "entries": [ - "This encounter can occur on foot or by boat. Three {@creature cave fisher|VGM|cave fishers} (see VGM) have strung up a cavern's mouth with adhesive filaments. They lurk upside down nearby, sixty feet from the river surface or ground, and have advantage on any Dexterity ({@skill Stealth}) checks to remain hidden.", - "Establish a marching order or the adventurers' position on their boat. The first character becomes adhered to the filament; if the characters were marching two abreast or more (or were in the same location on a boat), then both become adhered and are {@condition grappled} (escape {@dc 13}). Roll initiative; on the {@creature cave fisher|VGM|cave fishers'} first turn, they use their Filament action to reel in their prey. Ever competitive, the predators swarm the first creature to be reeled in. A character that is freed falls 60 feet and takes {@damage 6d6} bludgeoning damage; or half that, if they fall into the river.", - { - "type": "entries", - "name": "Treasure", - "page": 50, - "entries": [ - "{@creature Cave fisher|VGM} blood is alcoholic and used in several dwarven spirits. Over the course of 10 minutes, a character that succeeds on a {@dc 15} Intelligence ({@skill Nature}) check can harvest {@dice 1d4 + 1} vials of {@creature cave fisher|VGM} blood. Gyudd (see A16) happily buys the blood to brew." - ], - "id": "23f" - } - ], - "id": "23e" - }, - { - "type": "entries", - "name": "Legion Platoon", - "page": 50, - "entries": [ - "The party encounters a Legion of Azrok platoon consisting of {@dice 2d6 + 2} {@creature goblin|MM|goblins}, two {@creature bugbear|MM|bugbears}, {@dice 5d4 + 3} {@creature hobgoblin|MM|hobgoblins}, and a {@creature hobgoblin captain|MM}. Unless the adventurers consist mainly of {@creature drow|MM}, the platoon isn't hostile. The platoon is returning from Skullport with supplies, borne by the {@creature goblin|MM|goblins}, which march in the heart of the platoon, far from predators that would ravage the flanks. The platoon has already dispatched a pair of {@creature hobgoblin scout|WDMMC|scouts} to check the passages ahead for danger.", - "Five minutes before the adventurers encounter the platoon, they cross paths with the two {@creature hobgoblin scout|WDMMC|hobgoblin scouts} , who are hiding behind stalagmites. These {@creature hobgoblin scout|WDMMC|scouts} wear leather armor (AC 12) and left behind their shields, so as to not be so easy to detect. The {@creature hobgoblin scout|WDMMC|scouts} are 60 ft. away from the party when they first creep away to go inform the platoon, which is half a mile away.", - "If the {@creature hobgoblin scout|WDMMC|scouts} successfully slip away, they inform their captain of the adventurers. The captain may order its platoon to hunker down and await their arrival. If it meets the party, the captain requests the party visit Azrok's Hold on L3 to help fight \"the vile {@creature drow|MM} that would see us all in chains.\"" - ], - "id": "240" - }, - { - "type": "entries", - "name": "Quaggoth Warband", - "page": 50, - "entries": [ - "A {@creature quaggoth|MM} warband in loose affiliation with House Auvryndar regularly ambushes travelers on their way to Skullport. They consist of {@dice 2d4 + 3} {@creature quaggoth|MM|quaggoths} and a {@creature quaggoth thonot|MM}.", - { - "type": "entries", - "name": "Tactics", - "page": 50, - "entries": [ - "The {@creature quaggoth|MM|quaggoths} employ these tactics:", - { - "type": "list", - "page": 50, - "items": [ - "The {@creature quaggoth|MM|quaggoths} are perched on ledges or gripping handholds. When the adventurers pass through, they drop down into the party's ranks.", - "The {@creature quaggoth thonot|MM|thonot} starts perched upon a ledge with a commanding view of the passage, 10 ft. up. It opens up with a {@spell heat metal} spell on an armored character. On its second turn, it casts {@spell mirror image}. On its third turn, it wades into the fray.", - "If the {@creature quaggoth thonot|MM|thonot's} {@status concentration} on {@spell heat metal} ends or is otherwise thwarted, it casts {@spell enlarge/reduce} on itself, choosing Enlarge if it intends to fight or Reduce if it intends to flee." - ] - } - ], - "id": "242" - } - ], - "id": "241" - }, - { - "type": "entries", - "name": "Scrawled Omen", - "page": 50, - "entries": [ - "While plying the River Sargauth, the adventurers pass by a {@creature kuo-toa|MM} corpse sprawled on the riverbank, just high enough to avoid being pulled in. Blood and bile stain its lips and ragged clothes. A message in {@language Undercommon|PHB} has been scrawled upon the wall, reading \"Drink not the lake.\"", - "This {@creature kuo-toa|MM} fled from the horrors of the Twisted Caverns (see L4) but succumbed to the poison swimming in its guts\u2014the same sickness spread by the {@creature aboleth|MM} Illuun. Much like the rest of its kin, the {@creature kuo-toa|MM} drank the waters without realizing what sort of sickness raged within." - ], - "id": "243" - }, - { - "type": "entries", - "name": "River Wolves", - "page": 50, - "entries": [ - "While the adventurers ply the River Sargauth, they encounter rough waters and rock outcroppings. The character piloting the boat must make a {@dc 15} Intelligence (vehicles (water)) check to right the boat before it slams against the outcroppings. On a failure, a gaping hole is torn into the hull. Additionally, two characters that are on the edge of the boat must each make a {@dc 14} Dexterity saving throw or fall overboard.", - "Every round, water pours into the boat; it slows and begins to sink. Characters with pails or similar containers can use an action to bucket water out. If three rounds go by without water being bailed out, the boat sinks. If the adventurers have wood or tar, they can attempt to seal off the hole, making a {@dc 12} Intelligence check with {@item carpenter's tools|PHB}.", - "Just to add to the adventurers' misfortune, {@dice 1d6 + 2} freshwater {@creature hunter shark|MM|hunter sharks} investigate the disturbance, attacking characters on the side of the boat or in the water." - ], - "id": "244" - } - ], - "id": "234" - }, - { - "type": "entries", - "name": "Entering Skullport", - "page": 50, - "entries": [ - "When the adventurers finally reach Skullport, there are two points that must made immediately: the Xanathar Guild rules with an iron fist; and the town is haunted by the harmless, senile {@creature flameskull|MM|flameskulls}.", - "Flickering, emerald torchlight greets the adventurers as they enter Skullport, shed by a roaming {@creature flameskull|MM}. The undead drifts pass a contingent of Guild agents that {@creature guard|MM} the passage or the docks. The guards, as the party notices, cringe when the {@creature flameskull|MM} nears, despite it paying them no heed. Through this, you establish that the {@creature flameskull|MM|flameskulls} are a normal, but dreaded, occurrence in Skullport.", - "When the adventurers arrive, read:", - { - "type": "insetReadaloud", - "page": 50, - "entries": [ - "An armed contingent greets you with unsheathed steel. A {@creature sergeant|WDH} shouts, \"Halt! The Eye sees all, and all who enter Skullport must identify themselves to the Xanathar Guild! Stand and be recognized or taste steel!\"", - "As the men approach you, emerald light consumes the area, glimmering on the stones and distant water. Unease muddies the men's faces. They tense, they hesitate... And out floats a skull wreathed in emerald fire, babbling like a beloved, senile grandfather. It pays you no heed. It pays nothing any heed and merely wanders on, shedding its light in the darkness." - ], - "id": "246" - } - ], - "id": "245" - }, - { - "type": "entries", - "name": "9. Tower of the Seven Woes", - "page": 51, - "entries": [ - "Once this wretched tower teemed with prisoners, but now only a few languish in its cells, for {@creature Sundeth|WDMM} prefers an execution to feeding extra mouths. Those imprisoned here have either vexed the half-ogre or are kept alive by orders of his superiors. Some even predate his command and he saw no reason to free them. The two notable prisoners are:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dalanoth", - "page": 51, - "entries": [ - "This high elf marine's merchant vessel lays at the bottom of the River Sargauth, his crewmates butchered long ago by a gang that would later be known as the Mandible. Dalanoth has languished in his cell for well over a century. The Tower of the Seven Woes has changed many hands since then and no occupant ever saw fit to release him. {@creature Sundeth|WDMM} is curious as to how solitary confinement will take its toll on such a long-lived being, even if the half-ogre knows it will move on from Skullport long before the experiment is finished." - ], - "id": "249" - }, - { - "type": "entries", - "name": "Jesheen", - "page": 51, - "entries": [ - "An accused Zhentarim {@creature spy|MM}, this human has been tortured relentlessly for weeks. With the lack of other enemies, {@creature Sundeth|WDMM} is certain Jesheen is the {@creature spy|MM} he's long awaited, one that will lead him to \"all the others.\" To no fault of her own, the woman has been driven into giving false confessions, leading to the arrests of several other citizens." - ], - "id": "24a" - } - ], - "id": "248" - } - ], - "id": "247" - }, - { - "type": "entries", - "name": "10. Kuo-toa Lair", - "page": 51, - "entries": [ - "The {@creature kuo-toa|MM} that haunts this place has seen better days. While it wonders why none of its relatives from the Twisted Caverns (see L4) have visited, it is otherwise unaware of the desperate war being fought between the {@creature kuo-toa|MM} and the {@creature aboleth|MM} Illuun.", - { - "type": "entries", - "name": "Return of the Thirteen", - "page": 51, - "entries": [ - "When the party is ready to bring a {@creature flameskull|MM} to the Grotto of the Netherese, their quest giver advises them to treat with the old {@creature kuo-toa|MM} that lairs just off Skull Island, suspecting it knows just where the grotto is.", - "The {@creature kuo-toa|MM} is visibly nervous in the presence of a {@creature flameskull|MM} but holds steady. It's hungry and will act as a guide in return for food. If no character can speak {@language Undercommon|PHB}, the {@creature kuo-toa|MM} communicates this deal through gestures: it rubs its belly while frowning; pantomimes swimming; and flashes the adventurers a thumbs up.", - "Once its demands have been met, the {@creature kuo-toa|MM} dives into the water and returns with a {@item cloak of the manta ray}. It then beckons the adventurers to follow it below the River Sargauth. The journey is dark and unlit, and the grotto is easily lost between the gloom and stalagmites. The dive takes three minutes if the adventurers follow the {@creature kuo-toa|MM}.", - { - "type": "entries", - "name": "Suffocating", - "source": "PHB", - "page": 183, - "entries": [ - "A character can hold its breath for a number of minutes equal to 1 + its Constitution modifier (a minimum of 30 seconds), after which it runs out of breath and survives for a number of rounds equal to its Constitution modifier (a minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying." - ], - "id": "24d" - }, - "Once the adventurers arrive to the grotto, see Legacy of the Sargauth above for more the next part of the quest." - ], - "id": "24c" - } - ], - "id": "24b" - }, - { - "type": "entries", - "name": "12. Dead Man's Corner", - "page": 51, - "entries": [ - "Amongst the many corpses animated by Olive may be a few individuals the adventurers are acquainted with, such as old adventuring rivals or humanoids slain in the levels above\u2014such as the Undertaker {@creature bandit|MM|bandits} from L1 or {@creature goblin|MM|goblins} from L2 or 3." - ], - "id": "24e" - }, - { - "type": "entries", - "name": "15. The Black Tankard", - "page": 51, - "entries": [ - "When the adventurers approach this area, read the following:", - { - "type": "insetReadaloud", - "page": 51, - "entries": [ - "A drunk erupts from the tavern doors, tossed out onto the cobbles by a minotaur dressed in torn leather. The beast shouts a word in a ghastly language, but its meaning is universal: \"...and stay the hell out!\"", - "The drunk meekly raises a fist and shouts a tangled word of protest before vomiting on the street." - ], - "id": "250" - }, - "The drunk is actually Ulvira Snowveins, a Harper {@creature spy|MM} that has turned to drowning her guilt in ale. Several adventurers she turned to for aid three weeks ago wound up dead; she's certain they were murdered for helping her restore the Thirteen to their former glory (see Return of the Thirteen above).", - "Ulvira mumbles incoherently about graves under the River Sargauth before going catatonically silent. Afterwards, she drifts off into troubled sleep. The characters can take her home (learning the location by carousing with other patrons) or check her into a room at The Guts & Garters.", - { - "type": "entries", - "name": "Return of the Thirteen", - "page": 51, - "entries": [ - "If the adventurers were introduced to Ulvira in this manner, and are still in town when she sobers up, she approaches them the next day and asks them for aid. See A23 for details." - ], - "id": "251" - } - ], - "id": "24f" - }, - { - "type": "entries", - "name": "16. Gyudd's Distillery", - "page": 51, - "entries": [ - "Gyudd is one crestfallen dwarf. A lover of his craft disappointed by inferior ingredients, Gyudd wants only to live up to his ancestors' brewing legacy. He offers payment if the characters can bring him any of the following:", - { - "type": "list", - "page": 51, - "items": [ - "{@creature Cave fisher|VGM} blood, which is alcoholic and used in several dwarven spirits. Gyudd happily pays 5 gp per vial of blood. A single fisher corpse can provide {@dice 1d4 + 1} vials. {@creature cave fisher|VGM|Cave fishers} can be found in the caverns outside Skullport.", - "Wheat, barley, or rye\u2014just about anything he can brew an ale with\u2014is bought by Gyudd for 3 cp a pound (thrice its normal price on the surface)." - ] - } - ], - "id": "252" - }, - { - "type": "entries", - "name": "19. The Flagon and the Dragon", - "page": 51, - "entries": [ - "Ca'al Claddani runs the best tavern in Skullport and is a wealth of gossip and intrigue. With a successful {@dc 13} Charisma ({@skill Persuasion}) check, or after spending 10 gp or more at her establishment, Ca'al can tell a character any of the following:", - { - "type": "list", - "page": 51, - "items": [ - "\"We had a pair of tiefling sisters here for a long while. Magi, they were. Pirates too, once. Heard they left for the Mad Mage's academy, buried far below the earth. Dweomercore, they call it.\" See Level 9 for more information.", - "\"The strangest thing happened the other day. These... slim, olive-skinned fellows stormed through Skullport. Seems like they were looking for something. Or someone.\" (Ca'al is referring to {@creature githyanki knight|MM|githyanki knights} searching for {@creature mind flayer|MM|mind flayers}, namely the one that haunts Skullport; she doesn't know what a githyanki is.) See Level 16 for details.", - "\"Been gettin' plenty of {@deity Shar|Faerûnian|SCAG}-worshippers in these parts. Say they're on a pilgrimage to 'Vanrakdoom,' whatever the hell that is.\" See Level 18 for more information.", - "\"Folks are so bloody scared of this 'Mad Mage' but I've seen my fair share of rowdy, old men in my day. Fella walks in here, I'll put a smile on his face.\" Ca'al then motions to a single bottle of malt liquor on the high shelf, which she saves for important occasions.", - "\"The Xans' run these parts ever since the Thirteen Skulls lost their god-hatin' minds. Plenty of folks are pining for the good old days when those undead ruled Skullport. 'Harsh, but fair,' they said the regime was.\"", - "\"Without the hoist, Skullport's as good as dead. Vessels of repute can't make port. Economy's in shambles. Folks are in shambles. Shame people can't put aside their suspicions long enough to repair it\u2014but that's the way the Guild likes it. They want us divided and isolated from the outside world.\"", - "\"An outcast {@creature drow|MM} from some 'House Freth' washed up here. Apparently, there's a war between Houses Auvryndar and Freth\u2014survived some great battle, he did, and made it here without a copper to his name. Still made sure to spit on me for being 'only' half a {@creature drow|MM}.\" See Levels 10\u201312 for details." - ] - }, - { - "type": "entries", - "name": "Pay a Harper Debt", - "page": 52, - "entries": [ - "The characters may have the quest from Threestrings at the Yawning Portal in Waterdeep to deliver a payment to Ca'al. If they do so, the half-drow shows her appreciation by treating the party to a round of Goat's Head Ale. Word finds its way to Bosskyn Gorrb (the Zhent {@creature spy|MM}), Ulvira Snowveins, and Felrax, that Harpers (or at least sympathizers) are in town\u2014if Ca'al doesn't already send them that way." - ], - "id": "254" - } - ], - "id": "253" - }, - { - "type": "entries", - "name": "21. The Sword and Sextant", - "page": 52, - "entries": [ - "Oleander and Will are eager to procure accurate maps of Undermountain. Unfortunately, few individuals make their way to Skullport that can provide accurate descriptions of Halaster's mad arcade.", - "If the adventurers visit, the halflings' maps disappoint. They do, however, proposition the adventurers to help draft maps of L1\u20133. If a character accepts, the process takes one hour. To accurately recall the areas they traveled through requires a {@dc 18} Wisdom ({@skill Insight}) check. On a failure, the character cannot clearly recall the dungeon and the halflings lose confidence. They pay the character 1 gp for their time. On a success, they pay 5 gp and invite the character back for more drafting. Regardless, they cross-reference their maps with ones already at their disposal.", - "If four characters are detailing the same dungeon level and succeed on this ability check, the halflings produce a mostly accurate map of that level. As a thank you, they gift one copy of the map to the final character.", - "This process can be repeated for any dungeon level, but there is no guarantee Halaster won't do any more \"redecorating\" as he did after the Spellplague." - ], - "id": "255" - }, - { - "type": "entries", - "name": "22. The Guts & Garters", - "page": 52, - "entries": [ - "Business has been bad for such a long time for the inn that Quietude is surprised to find guests at his counter. He only keeps the inn afloat by spying for {@creature Xanathar|WDH}. When the adventurers arrive, there are no other guests, the last one having checked out two days ago.", - { - "type": "entries", - "name": "A Word of Advice", - "page": 52, - "entries": [ - "Unless your players also played Waterdeep: Dragon Heist, it's suggested you omit the secret door that leads to {@creature Xanathar|WDH|Xanathar's} lair since it has no bearing on this adventure and your players are likely to mistake it for something significant. Suddenly you're digging through a second campaign book for a dungeon you have no earthly business running.", - "Assuming you don't omit it, depict the tunnel as the source of the Guild's reinforcements. The trek takes the better part of two days to reach {@creature Xanathar|WDH|Xanathar's} lair. When the door's discovered, the party can hear voices muffled by the march of boots. In four minutes, a force of {@dice 2d4 + 2} {@creature bugbear|MM|bugbears} and three {@creature bandit|MM|bandits} arrive from Waterdeep.", - "The adventurers can collapse the tunnel to seal off the Guild's reinforcements by means of an explosion, such as a {@spell shatter} spell cast as at 4th-level." - ], - "id": "257" - } - ], - "id": "256" - }, - { - "type": "entries", - "name": "23. The Feathered Rat", - "page": 52, - "entries": [ - "The most frequent customers of The Feathered Rat aren't pet enthusiasts but the desperate and hungry\u2014a disappointing truth Ulvira has had to live with.", - { - "type": "entries", - "name": "Return of the Thirteen", - "page": 52, - "entries": [ - "Already has Ulvira, a Harper {@creature spy|MM}, turned to outsiders to help overthrow the Xanathar Guild\u2014and those poor bastards are certainly dead. Guilt has ravaged Ulvira; she knows it in her heart that those adventurers died because of her.", - "Unbeknownst to Ulvira, it was a {@creature sea hag|MM} coven lairing along the River Sargauth that ambushed her hired adventurers. They now remain vigilant to any future attempts to find the Grotto of the Netherese and any hint that the embers of revolution glow once again in Skullport.", - "Dreams of a brighter, freer tomorrow get the better of Ulvira. Once again, she turns to outsiders for aid, but she is forthright about what happened to the last adventurers she hired. If they accept, she sends the adventurers to Felrax at Dalagor's Fortress (A31). As they leave she tells them, \"Watch yourself out there. It's not only in the Xanathar Guild's interests to keep Skullport in chains.\"" - ], - "id": "259" - } - ], - "id": "258" - }, - { - "type": "entries", - "name": "25. The Bat's Roost", - "page": 52, - "entries": [ - "This fighting den boasts several combatants, none of whom are named in WDMM. Use the statistics of {@creature gladiator|MM|gladiators} with varying races and weaponry.", - "All duels are one-on-one and last until someone first yields. So long as those words, \"I yield,\" aren't uttered, fighters have carte blanche to kill their opponent.", - "The Xanathar Guild has turned a blind eye to these fights, so long as they get a cut of the gambling profits. Magic is legal, but poison and potions are not. Any outside interference ends the fight immediately, cancels all bets, and guarantees a lifetime ban from The Bat's Roost\u2014and maybe a walloping too.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Sheathe", - "page": 52, - "entries": [ - "One notable warrior wears scarred {@item plate armor|PHB} and fights without regard for his own life. Everyone knows he was once a paladin of an adventuring party who fell from grace by tolerating his comrades' atrocities. Broken, this {@creature blackguard|VGM} abandoned his old name for a new one, \"Sheathe,\" insisting that his only task left on this earth is to die to the blade of a worthy and righteous challenger. He warns all opponents he will give no quarter and expects none himself. {@creature blackguard|VGM|Blackguards} (fallen paladins) are detailed in Volo's Guide to Monsters." - ], - "id": "25c" - } - ], - "id": "25b" - } - ], - "id": "25a" - }, - { - "type": "entries", - "name": "26. The Keel Hall", - "page": 53, - "entries": [ - "Any citizen of the Forgotten Realms knows that a \"festhall\" in the common parlance is just a politer term for \"brothel.\"", - { - "type": "entries", - "name": "Retun of the Thirteen", - "page": 53, - "entries": [ - "Bosskyn, a veteran of Skullport, hungers to topple the Xanathar Guild and turn the Port of Shadows into a base of operations for the Zhentarim. However, his faction is at war with the Xanathar Guild, thanks to the events of Waterdeep: Dragon Heist. If that conflict is already resolved, Bosskyn still risks a noose if the Guild learns of his affiliation. Thus, him propositioning the party to restore the Thirteen is a quest of self-perseverance.", - "However, Bosskyn only trusts proven Zhenetarim members enough to enlist them. Unlike his Harper colleagues, Bosskyn has no egalitarian ideals. He doesn't dream of a day when Skullport is just or right. His plans stop only at handing the Thirteen the reins, trusting that their regime will be better for him and his brethren. He makes these facts known without even a hint of shame. \"Even when you're blind,\" he says, \"you don't lose sight of what's important.\"" - ], - "id": "25e" - } - ], - "id": "25d" - }, - { - "type": "entries", - "name": "27. The Poisoned Quill", - "page": 53, - "entries": [ - "Tasselgryn \"Tas\" Velldarn has the following traits:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ideal", - "page": 53, - "entries": [ - "\"Life's a ride you can be kicked off of at any time, so spend your golden years however the hell you want.\"" - ], - "id": "261" - }, - { - "type": "entries", - "name": "Bond", - "page": 53, - "entries": [ - "\"I can't leave Undermountain\u2014who else would keep Halaster company?\"" - ], - "id": "262" - }, - { - "type": "entries", - "name": "Flaw", - "page": 53, - "entries": [ - "\"Madness is precipitated by genius.\"" - ], - "id": "263" - } - ], - "id": "260" - }, - { - "type": "entries", - "name": "Additional Services", - "page": 53, - "entries": [ - "In addition to teleporting customers to Waterdeep, Tas can provide any of the following magical services:", - { - "type": "list", - "page": 53, - "items": [ - "For 10 gp, Tas will cast {@spell identify} on a magical item the party provides. In case such an object is cursed, she's already inscribed a {@spell glyph of warding|PHB} underneath her counter that contains a {@spell remove curse} spell. If that item is indeed cursed, she charges an additional 100 gp\u2014a clause she negotiates well before ever touching the object.", - "For 150 gp, Tas casts {@spell mind blank} on a character. \"The better to protect you from the Mad Mage,\" she says.", - "For 5 gp, Tas casts {@spell sending}, contacting an associate of hers in Waterdeep that can scribe a letter addressed to whoever the customer names, provided they have the right contact details. For 25 gp, she can also provide the customer a {@item spell scroll} of {@spell sending} so they can \"cut out the middle mage.\" Her most popular item, Tas always has {@dice 2d4 + 2} {@item spell scroll|DMG|scrolls} available." - ] - }, - "Unbeknownst to customers, Tas often casts {@spell detect thoughts} when going into the back of her shop, so that she can glean insight into someone and share their thoughts with Halaster the next time he visits for tea." - ], - "id": "264" - } - ], - "id": "25f" - }, - { - "type": "entries", - "name": "31. Dalagor's Fortress", - "page": 53, - "entries": [ - "The evil exploits of Dalagor are openly shared by Skullport's citizenry. \"He's like a local celebrity,\" Ca'al at The Flagon and the Dragon is fond of saying. A character can also recall his vile crimes with a successful {@dc 18} Intelligence ({@skill History}) check.", - "If the adventurers break into the stone mansion while Felrax is present, the dragonborn {@creature mage} casts {@spell greater invisibility} on himself and silently gauges the intruders. If he concludes that they pose no threat or can be trusted, he speaks to them until it's opportune to dismiss the spell.", - { - "type": "entries", - "name": "Return of the Thirteen", - "page": 53, - "entries": [ - { - "type": "insetReadaloud", - "page": 53, - "entries": [ - "The dragonborn heaves a heavy sigh. \"I have no dreams, only a fantasy. As a Harper, I'm sworn to fight tyranny everywhere, no matter how futile such a fight might be. Even here in Skullport, so far from the sun and the light of civilization. So now, in my hour of need, I turn to you, my new friends. Will you join me in sedition?\"" - ], - "id": "267" - }, - "Felrax aims to turn Skullport into a shining city under the mountain\u2014but first he has to settle with restoring the Thirteen and let them do the heavy lifting against the Xanathar Guild. Afterwards, Felrax intends to spirit other Harpers and citizens of good repute to Skullport to gradually change \"the very soul\" of this place. If his fantasy is fulfilled, Skullport will become a just, egalitarian society. He is, however, aware that such goals are a long shot at best.", - "Felrax, ever the astute wizard, has been researching just how to mend the {@creature flameskull|MM|flameskulls'} sanity for months now. He now needs a tincture that, when poured on a {@creature flameskull|MM} \"humbled in the sanctum they first swore their oath,\" will cure it of its dementia. Only Nightshade (see A34) would know how to brew such a concoction. He promptly sends the party to treat with the crone.", - { - "type": "entries", - "name": "The Ritual", - "page": 53, - "entries": [ - "The ritual Felrax describes to the party involves taking a {@creature flameskull|MM} to the last shard of the Sargauth Enclave, a place that, to these undead, would be akin to an altar. Once there, the {@creature flameskull|MM} must \"behold the legacy of the Netherese\" and hear the words that bore it into undeath so long ago (\"Rise, ye spirit, as guardian and counselor. Now and forever) in the ancient Netherese tongue. \"It sounds cheesy,\" Felrax says, \"but trust me, it'll work. It has to.\"", - "Should Felrax be unable to accompany the adventurers, he gives them a {@item spell scroll} of {@spell tongues} so they can \"speak\" in the ancient Netherese tongue." - ], - "id": "268" - }, - { - "type": "entries", - "name": "Legacy of the Sargauth", - "page": 53, - "entries": [ - "The {@creature flameskull|MM} must be brought to the Grotto of the Netherese, Felrax tells them. That sanctum, however, is somewhere underwater. The only creature he can think of that might know its whereabouts is the old {@creature kuo-toa|MM} that lairs offshore of the Tower of the Seven Woes (A10). He insists the adventurers turn to the {@creature kuo-toa|MM} for guidance." - ], - "id": "269" - } - ], - "id": "266" - } - ], - "id": "265" - }, - { - "type": "entries", - "name": "33. The Overflowing Urn", - "page": 53, - "entries": [ - "\"Garryth's\" dastardly secret is of little consequence to just about anyone. The {@creature doppelganger|MM} has been posing as him for so long that no one would suspect a thing, and the Xanathar Guild is unlikely to care about his murder. The Guild may, however, sentence the {@creature doppelganger|MM} to death, as it isn't worth the headache of wondering if your agents are who they really say they are. In that respect, the {@creature doppelganger|MM} is a threat to the entire community. How can you trust anyone when they might be an imposter wearing their flesh?", - "Still, the adventurers\u2014and no one for that matter\u2014would even suspect that Garryth is secretly a {@creature doppelganger|MM}. If you'd like to present this to your players, choose one of the following methods:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Widow", - "page": 54, - "entries": [ - "Garryth's wife, Allie, which we've invented for this quest, recently began to suspect that her husband has fallen to dementia. How else could he have forgotten such important details of their lives together, like their wedding or the death of their son Jeremiah? Allie can be heard lamenting in The Flagon and the Dragon; or Cal'al gossips with the adventurers about her situation." - ], - "id": "26c" - }, - { - "type": "entries", - "name": "The Old Friend Seen", - "page": 54, - "entries": [ - "The {@creature doppelganger|MM} is engaged in some illicit activity outlawed by the Xanathar Guild. To cover its tracks, it uses the forms of other individuals while traveling. As the adventurers are passing through the streets, one spots an old friend that has no earthly business in Undermountain. As the party gives chase, the {@creature doppelganger|MM} shifts again around the corner. This process repeats every day the adventurers are in town until they finally catch the {@creature doppelganger|MM} in that form again. How it knew the adventurer's acquaintance is up to you, be it the character's murder or as a co-conspirator." - ], - "id": "26d" - }, - { - "type": "entries", - "name": "Framed!", - "page": 54, - "entries": [ - "Acting on a grudge, the {@creature doppelganger|MM} took the form of Ulvira Snowveins and publicly called for sedition. The Xanathar Guild arrests her and is sentenced to be hanged the next day\u2014even though her alibi is ironclad, and the party knows that fact themselves." - ], - "id": "26e" - } - ], - "id": "26b" - }, - { - "type": "entries", - "name": "Death of the Deciever", - "page": 54, - "entries": [ - "When the {@creature doppelganger|MM} dies or escapes, it randomly shifts into several people, one of whom is someone that an adventurer knew from Waterdeep, until it finally settles into its natural, alien-like form. The {@creature doppelganger|MM|doppelganger's} presence incites a rash of suspicion and paranoia amongst the citizenry and even the Xanathar Guild, as no one knows who can be trusted." - ], - "id": "26f" - } - ], - "id": "26a" - }, - { - "type": "entries", - "name": "34. Nightshade's Caress", - "page": 54, - "entries": [ - "The crone that runs this wretched shop is as ancient as she is unpredictable. Her only true motive is that the winds of change are always blowing and that it's her pleasure to influence them. To that end, she brews poisons to otherwise cheat lives of their full potential. Nightshade has no particular love or dislike for the Xanathar Guild, but if approached for aid, she delights at the opportunity to sew chaos.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Additional Wares", - "page": 54, - "entries": [ - "Nightshade is not in the business to relieve ailments but cause them. On her shelves are a number of harmful concoctions described in the sidebar.", - { - "type": "inset", - "page": 54, - "name": "Nightshade's Wares", - "entries": [ - "Nightshade sells the following poisons:", - { - "type": "list", - "style": "list-no-bullets", - "page": 54, - "items": [ - "150 gp, 1 in stock", - { - "type": "statblock", - "tag": "item", - "source": "DMG", - "name": "Assassin's Blood", - "page": 54, - "collapsed": true - }, - "200 gp, 3 in stock", - { - "type": "statblock", - "tag": "item", - "source": "DMG", - "name": "Carrion Crawler Mucus", - "page": 54, - "collapsed": true - }, - "200 gp, 2 in stock", - { - "type": "statblock", - "tag": "item", - "source": "DMG", - "name": "Drow Poison", - "page": 54, - "collapsed": true - }, - "2000 gp, 1 in stock", - { - "type": "statblock", - "tag": "item", - "source": "DMG", - "name": "Purple Worm Poison", - "page": 54, - "collapsed": true - } - ] - } - ], - "id": "273" - } - ], - "id": "272" - } - ], - "id": "271" - }, - { - "type": "entries", - "name": "Return of the Thirteen", - "page": 54, - "entries": [ - "Nightshade is instrumental in restoring the Thirteen's sanity. When the party comes to her for knowledge, read the following:", - { - "type": "insetReadaloud", - "page": 54, - "entries": [ - "The withered crone gives you a yellow smile. \"Ah... You seek to restore the Thirteen's rule\u2014but how can they ever be whole again if their purpose lies forgotten? There are... means, of course. Means that are less savory than what the world above would prefer. But I've my ways. I've always had my ways and they are charted in blood.", - "\"You've no doubt seen the spider carved from stone that towers over Skullport. It was carved by the drow of House Tanor'thal and now teems with arachnids. For this ritual I require the blood of a victim not yet dead, cloudy with spider venom. Go forth and go fast, for those beasts have little patience.\"" - ], - "id": "275" - }, - "Nightshade sends the party to the Tanor'thal Refuge (A36). Once they return with Gonderth Nethran (or his blood), the last living descendant of the Netherese line, Nightshade reveals the importance of the man's heritage. If Gonderth died, she smiles at the news, delighting at the erasure of his bloodline. If he lives, she insists that he be left in her care \"until the poison has been bled from his veins.\"", - "After Nightshade has the blood, it takes her four hours to brew the tincture. Afterwards, read the following:", - { - "type": "insetReadaloud", - "page": 54, - "entries": [ - "The crone hands you a stoppered tincture. Her rotted breath assails you like the winds of a thunderstorm as she says, \"To restore the Thirteen, you must remind the {@creature flameskull|MM|flameskulls} of their purpose, of their creators\u2014but the Netherese magi are all dead, their kin reduced to bone and dust. All but one. And his blood is now yours to use.\"" - ], - "id": "276" - }, - "See \"III. Reaching the Grotto\" above for the next part of the Return of the Thirteen quest." - ], - "id": "274" - } - ], - "id": "270" - }, - { - "type": "entries", - "name": "36. Tanor'thal Refuge", - "page": 54, - "entries": [ - "This abandoned stronghold teems with {@dice 2d4 + 2} {@creature giant spider|MM|giant spiders} spread out across three chambers. Three {@creature ettercap|MM|ettercaps} watch over the arachnids like shepherds. Occasionally, these monstrosities creep down to Skullport, snatching up unsuspecting individuals and hauling them back to the Refuge as food. The arachnids will assault any intruders, but while the {@creature ettercap|MM|ettercaps} fight to the death, the {@creature giant spider|MM|giant spiders} retreat to guard their eggs if reduced to half their hit points.", - "A creature that succeeds on a {@dc 16} Intelligence ({@skill History}) check can recall that House Tanor'thal dominated Skullport's slave trade long ago. {@creature Drow|MM} characters succeed on this check automatically.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Head", - "page": 54, - "entries": [ - "A small chamber reserved for the highest ranked member of House Tanor'thal and her consort, this room twitches with cocooned victims, many of which are feeble from venom and lost blood." - ], - "id": "279" - }, - { - "type": "entries", - "name": "Thorax", - "page": 55, - "entries": [ - "The thorax has several small living rooms carved into the stone, each sporting cold stone slabs upon which rotten straw mattresses have moldered." - ], - "id": "27a" - }, - { - "type": "entries", - "name": "Abbdomen", - "page": 55, - "entries": [ - "The entrance to the refuge, the abdomen is the largest chamber. It's ovoid in shape, 50 feet in length and 30 feet wide at its widest point. Once an audience chamber, it's now choked by webs and spider eggs." - ], - "id": "27b" - }, - { - "type": "entries", - "name": "Treasure", - "page": 55, - "entries": [ - "The {@creature drow|MM} were sure to clear everything out before they fled Skullport, but a few trinkets were left behind. In each room, underneath cobwebs, {@dice 1d4} silvered emblems bearing House Tanor'thal's spidery symbol (25 gp) can be found." - ], - "id": "27c" - } - ], - "id": "278" - }, - { - "type": "entries", - "name": "Return of the Thirteen", - "page": 55, - "entries": [ - "Nightshade (see A34) sends the adventurers here to gather the necessary ingredient for the ritual tincture.", - "The party must drain the blood of a humanoid riddled with {@creature ettercap|MM} venom, someone on the verge of death, someone whose heart yet pumps. Cocooned victims can be found in the head of the Refuge. When the adventurers arrive, the only living victim is a human by the name of Gonderth Nethran. It so happens that Gonderth is the last of his line\u2014a long line that stretches back to Skullport's heyday when the Netherese magi still lived here in the bowels of Undermountain.", - "Gonderth, a {@creature commoner|MM} that can cast the {@spell light} cantrip (Charisma is his spellcasting ability), is stable at 0 hit points. He's {@condition poisoned} for the next 8 hours unless a spell of {@spell lesser restoration} or the like is cast upon him. He's been without food or water for three days now. Even while {@condition unconscious}, his latent magic manifests: his body and cocoon glow as if by a {@spell light} spell." - ], - "id": "27d" - } - ], - "id": "277" - }, - { - "type": "entries", - "name": "Special Events", - "page": 55, - "entries": [ - "You can run these events while in Skullport:", - { - "type": "entries", - "name": "A Mind Flayer Amok", - "page": 55, - "entries": [ - "As briefly mentioned in WDMM, a {@creature mind flayer|MM} is rumored to be at large, ever since it ripped out Tor Grayfell's brain (see A18). Using its {@creature cranium rat|VGM} spies, it keeps eyes on Skullport; the rats report whenever newcomers come into town. The {@creature mind flayer|MM} prefers ambushing outsiders with little connection to Skullport's citizenry, lest the residents band together. Although the {@creature mind flayer|MM} is unaffiliated with the Seadeeps colony on L17, it is aware of its presence.", - "The {@creature mind flayer|MM} invariably ambushes the party, although it prefers to attack them in The Guts & Garters as they sleep. It telekinetically manipulates the lock on the door, opening it from outside. It then approaches a sleeping character. If you'd like to give the adventurer a fighting chance before the {@creature mind flayer|MM} attacks, it steps on a creaky floorboard, waking the character. Otherwise, they awaken when hit by a Tentacle attack.", - "Once its victim awakens, the {@creature mind flayer|MM} telepathically whispers, \"Poor little lamb... Walked straight into the abattoir. My abattoir.\"", - "If reduced to half its hit points, the {@creature mind flayer|MM} uses its Mind Blast attack and flees from the window.", - "If the adventurers report this attack to the Xanathar Guild, {@creature Sundeth|WDMM} instead tries to find and treat with the {@creature mind flayer|MM} to induct it into the Guild as an ambassador. There's a {@chance 90|10% chance|Assassination|Nothing of note occurs.|Sundeth is murdered by the illithid.} that, the next night, the illithid instead just rips {@creature Sundeth|WDMM|Sundeth's} skull apart and snaps up the half-ogre's disappointingly small brain. Skullport then falls into anarchy." - ], - "id": "27f" - }, - { - "type": "entries", - "name": "The Mad Mage Pays a Visit", - "page": 55, - "entries": [ - "You can surprise your adventurers with this event and bring them face to face with the Mad Mage in the most anticlimactic way possible.", - "As described in WDMM, Tasselgryn \"Tas\" Velldarn and the Mad Mage are old friends. Halaster visits about once a month. When together, the two act like an old married couple. Use this event after the adventurers have already met Tas but before they leave town\u2014or if they ever return. The adventurers are walking through the gloomy streets when they catch sight of Tas with a stranger. Read the following:", - { - "type": "insetReadaloud", - "page": 55, - "entries": [ - "As you make your way through these squalid streets, a blue light dances in the yet-intact windows of nearby stores. You hear a woman unleash a throaty laugh\u2014Tasselgryn Velldarn. As you round the corner, you see the mage walking arm-in-arm with an old loon whose staff is orbited by an azure wisp of light, an old man whose riot of a beard is no match for the madness of his eyes. Eyes that lock onto yours.", - "\"Well,\" echoes the familiar voice of the Mad Mage, \"it seems you've caught me on a brief whimsy.\"" - ], - "id": "281" - }, - "Halaster is enjoying his monthly visit with Tas and she hardly tolerates his antics. So, unless something dire occurs, the Mad Mage holds back on any pranks or violence; he won't, however, tolerate anyone that upsets or threatens Tas.", - "While roleplaying the Mad Mage in this moment, dial back on the crazy. He doesn't threaten the adventurers at all, but instead congratulates them for making it this far and wishes them luck. If asked for assistance or information, he remarks that that would be \"cheating.\"", - "The true point of this event is to demonstrate that Halaster is still human; that he still has attachments; and that he's still sane enough to appreciate friendship.", - { - "type": "entries", - "name": "Halaster's Remarks", - "page": 55, - "entries": [ - "While he's here, Halaster can mention any of the following:", - { - "type": "list", - "page": 55, - "items": [ - "As he gestures to the town, Halaster remarks, \"Ah, Skullport. Dearest home of the desperate and lost. Yet without the Thirteen, Skullport's but a shadow of its former glory. The people do not cry out for revolution, but whimper for it into their cups and pillows.\"", - "\"This place has really gone to hell since the Hoist broke. See, folks are like a stew; if you don't stir it enough, it spoils. And this place sure is spoiled.\"", - "\"I wonder if that {@creature mind flayer|MM} is still running amok.\"", - "\"Skullport's wonderful for blowing off steam\u2014so I banned my students from ever visiting it. Poly'd one into a rooster once, tossed him into the river... Turns out though that roosters can't swim.\" Halaster then whispers, \"Oh, dearest Delanco... How I miss him.\"", - "\"You're stars, baby! Season eighty-four's goin' grand. You're a hit on all the planes\u2014especially the Nine Hells. Devils galore are pining for your souls. Ratings could be better elsewhere, like the City of Doors, but just wait 'til the mid-season finale\u2014it'll knock the multiverse's socks right off!\" Halaster does not shed light on what this \"mid-season finale\" will entail for the party." - ] - } - ], - "id": "282" - } - ], - "id": "280" - }, - { - "type": "entries", - "name": "Xanathar Sends Its Love", - "page": 56, - "entries": [ - "The Xanathar Guild finds a {@creature spy|MM} in its midst and promptly arrests the accused individual, which may be Bosskyn Gorrb, the Zhentarim {@creature spy|MM}, or Ulvira Snowveins, the Harper {@creature spy|MM}. If it's the latter, the {@creature doppelganger|MM} in A33 set her up by taking her form and publicly challenging the Guild's right to rule.", - "A force of four {@creature duergar|MM} led by a human {@creature veteran|MM} come to arrest the individual and spirits them to the Tower of the Seven Woes if unchallenged. The prisoner is paraded through the streets before the eyes of all.", - "If the adventurers intervene, {@creature Sundeth|WDMM} sends more forces to solve the situation. The half-ogre can't afford to lose his grip on the situation or Skullport; death is the sole price of failure for agents of the Guild. Should word get back to {@creature Xanathar|WDH}, it will no doubt send an {@creature assassin|MM} after {@creature Sundeth|WDMM}." - ], - "id": "283" - } - ], - "id": "27e" - } - ], - "id": "233" - }, - { - "type": "section", - "name": "Epilogue", - "page": 56, - "entries": [ - "Unlike other installments of the {@i Companion}, Skullport doesn't necessitate a send-off unless the Return of the Thirteen quest is completed. Therefore, the two written below assume that it has.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Standard Send-Off", - "page": 56, - "entries": [ - { - "type": "insetReadaloud", - "page": 56, - "entries": [ - "And so, you've swept away the darkness from yet another corner of Undermountain. You've made this place brighter\u2014brighter with the emerald flames of cackling undead that history has shown are better rulers than distant tyrants. But can you truly say that this was for the betterment of anyone? Do the downtrodden truly merit an uplifting if it means that the wolves that rule above are elevated too? Perhaps you'll find out before the world itself does\u2014when Skullport opens its harbor to the outside world yet again." - ], - "id": "287" - } - ], - "id": "286" - }, - { - "type": "entries", - "name": "The Host's Send-Off", - "page": 56, - "entries": [ - "The Mad Mage's voice sets your skin crawling:", - "\"Ah, Skullport. The hive of thieves has been kicked back to life and the hornets will sneer in the face of the world once again while the desperate and downtrodden make their way to this Port of Shadows. I welcome them, these desperate fools, for one day soon they too shall play a part in my game. They too shall star on Dungeon of the Mad Mage, long after you're dead and buried.\"" - ], - "id": "288" - } - ], - "id": "285" - } - ], - "id": "284" - } - ], - "id": "21c" - }, - { - "type": "section", - "name": "Level IV: The Twisted Caverns", - "page": 57, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "My love will crash over you, body and soul," - ], - "by": "Illuun", - "from": "the Lover in the Dark" - } - ], - "id": "28a" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelIV.webp" - } - }, - { - "type": "section", - "page": 57, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 57, - "entries": [ - { - "type": "list", - "page": 57, - "items": [ - "The Twisted Caverns is a place of madness, desperation, and hopelessness, making it into a wonderful horror story. Utilize these themes to torment your adventurers as they trek through a sunken realm in which foul things lurk just below the waterline and sweet nothings are whispered to their very minds.", - "Per the rules of horror, Illuun should be heard, not seen, as the fear of the unknown is fuels dread. Per the {@i Companion}, none of this level's denizens truly know what Illuun is, for those that have seen the horror are now slaves to its will.", - "An {@creature aboleth|MM} gleans a creature's greatest desire by its Probing Telepathy ability. You should know your party's greatest desires before running this level so that Illuun can promise them to a character that \"joins\" it in the realm below.", - "Narratively, the optimal path for this level is: A1, to present the dead {@creature drow|MM} added by the {@i Companion}; then A12, to meet the {@creature drow|MM} there who, in exchange for their lives, lead the party to A11 where they can treat with Melith Auvryndar. Afterwards, Areas 20 and 21 are to be visited, with the level culminating in the Grotto of Madness (A16).", - "Rafts are found in A14; the party can use them to skip this level for the next by sailing downstream. Illuun can thwart them with the Ambushed! special event.", - "The party will encounter their first navigable gate (A11C), which links to L2, A5. Per Halaster's Game, the gate is shut down so as to strand the {@creature drow|MM}." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 57, - "entries": [ - "Keep in mind the following:", - { - "type": "list", - "page": 57, - "items": [ - "Consider the adventurers' relations with House Auvryndar, up to this point. However, it's highly unlikely that the forces on this level would know of the adventurers.", - "On L3, the adventurers may have received a {@item Quaal's Feather Token, Swan Boat|DMG|Quaal's feather token (swan)} for completing Halaster's quest." - ] - } - ], - "id": "28d" - } - ], - "id": "28c" - }, - { - "type": "entries", - "name": "Illuun: The Lover in the Dark", - "page": 57, - "entries": [ - "So seldom do we get to play with aboleths that you need to make the most of Illuun. Use it to its full potential. Make this place hell. Make it a den of madness from which the adventurers may never escape.", - "Per WDMM, Illuun has a healthy fear of adventurers and will allow them to pass through its demesne unmolested\u2014and that is anticlimactic, to say the least. The {@i Companion} instead paints as a tyrant that has grown obsessed with its own flawed concept of love. It yearns to add all creatures to its \"harem.\" So many times has the {@creature aboleth|MM} been thwarted by mortals, it has begun to explain their success by that very concept: love. Love is a force unto itself, Illuun believes, and it now equates tyranny to love; obedience to love; and worship to love. It seeks to unite all creatures under its command (\"love\") and, armed with that devotion, overthrow the gods themselves one day.", - "Illuun has the following traits:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ideal", - "page": 57, - "entries": [ - "\"All will know my love. All will love me.\"" - ], - "id": "290" - }, - { - "type": "entries", - "name": "Bond", - "page": 57, - "entries": [ - "\"Together we will be invincible.\"" - ], - "id": "291" - }, - { - "type": "entries", - "name": "Flaw", - "page": 57, - "entries": [ - "\"No god may rival me.\"" - ], - "id": "292" - } - ], - "id": "28f" - }, - { - "type": "entries", - "name": "Whispers from the Dark", - "page": 57, - "entries": [ - "The {@i Companion} adds one more Regional Effect to Illuun's arsenal: it can whisper into the mind of any sentient creature in the Twisted Caverns, even if it is unaware of their presence. These whispers, if undirected towards a particular creature, roam the dark, as if they were tangible entities, until they find a sentient creature. Whispers are most often heard when next to the River of the Depths or any tributary thereof.", - "At your table, you can secretly give these messages to your players via index cards or instant messaging. A few examples of Illuun's whispers are below:", - { - "type": "list", - "page": 57, - "items": [ - "\"You... will be... mine.\"", - "\"Together... we will be invincible.\"", - "\"They will all betray you in the end. But not I... Never, I.\"", - "\"I will be your sun, your stars. I will be your everything.\"", - "\"All will love me. One day. One day soon.\"", - "\"My love will crash over you, body and soul.\"", - "\"This place is His prison. I will free him. I will make it mine. All will be mine.\" (Illuun is referring to {@creature Halaster Blackcloak|WDMM}.)", - "\"I was old when the gods were young.\"", - "\"The end... is cold. Yours will be warm with love. My love.\"" - ] - } - ], - "id": "293" - } - ], - "id": "28e" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 57, - "entries": [ - "For once, it's not the adventurers playing in Halaster's Game but the {@creature kuo-toa|MM} and {@creature drow|MM} within the Twisted Caverns. The variant described in this section can be run whether or not you utilize the {@i Companion's} game show element.", - "This variant affects this module in two major ways:", - { - "type": "list", - "page": 57, - "items": [ - "Halaster has shut off the arcane gate in A11C, stranding the {@creature drow|MM} here, which they previously relied on to enter and leave the Twisted Caverns.", - "The {@creature kuo-toa|MM} do not worship a {@condition petrified} {@creature otyugh|MM} as their god, but Halaster himself, who created the tribe's ancestors with an accidental {@spell wish} spell spoken as, \"I wish these fish could talk. Maybe walk too. That'd be neat.\"" - ] - }, - { - "type": "entries", - "name": "The Kuo-toa: Servants of Halngaloon", - "page": 58, - "entries": [ - "His devoted servants, the {@creature kuo-toa|MM} worship the Mad Mage as \"Halngaloon the Mad God.\" As the {@creature kuo-toa|MM} possess the ability to create their own gods, the tribe's collective faith empowers Halaster. However, Illuun's conquest has shattered their faith and dwindled the number of worshippers. Halaster, for his part, doesn't need nor care about the extra power granted to him by the tribe's faith, but their worship amuses him, nonetheless.", - { - "type": "entries", - "name": "Creation Myth", - "page": 58, - "entries": [ - "If asked of their god, the {@creature kuo-toa|MM} can describe \"the Ascension.\" Once but mundane fish Halngaloon tore them from the River of the Depths and imbued them with sentience and altered their forms." - ], - "id": "296" - }, - { - "type": "entries", - "name": "Promised Salvation", - "page": 58, - "entries": [ - "\"Halngaloon\" still whispers to the {@creature kuo-toa archpriest|MM|kuo-toa's archpriest}, Noogaloop. He has promised salvation for his people if they can complete but one simple task: bring an effigy of the Mad God to the Grotto of Madness (A16) and perform a sacred ritual there. This ritual, of course, is nothing more than a debasing dance without a hint of magic whatsoever. Noogaloop is oblivious to this fact." - ], - "id": "297" - }, - { - "type": "entries", - "name": "Changes to WDMM", - "page": 58, - "entries": [ - "Halaster's Game changes the following details regarding the {@creature kuo-toa|MM} of this level:", - { - "type": "list", - "page": 58, - "items": [ - "The {@condition petrified} {@creature otyugh|MM} statue of A16 is instead a perfect statue of Halaster, albeit with some strange deformities that better represent Halngaloon, the Mad God.", - "Noogaloop is instead creating an effigy of Halaster in Area 21. The {@creature kuo-toa|MM} does not decide on a whim that an adventurer's head must adorn the effigy. Instead, it expects the adventurers to escort him and his warriors to the Grotto of Madness." - ] - } - ], - "id": "298" - } - ], - "id": "295" - }, - { - "type": "entries", - "name": "House Auvryndar: This Isn't Funny Anymore", - "page": 58, - "entries": [ - "Our familiar heels have come 'round again: the {@creature drow|MM} of House Auvryndar. Commanded by Melith, they watched the conflict between the {@creature kuo-toa|MM} and the {@creature aboleth|MM}\u2014at least they did until Illuun began adding their soldiers to its \"harem.\" To make matters much, much worse, their sole means of egress, the arcane gate in A11C, has stopped working\u2014the handiwork of {@creature Halaster Blackcloak|WDMM}, no doubt.", - "Although the {@creature drow|MM} aren't certain what exactly \"The Lover in the Dark\" is, they understand its presence tainted the river\u2014a fact that dawned on them far too late. Dozens have succumbed to the sickness; many have died. With their water supply gone, and their sole means of egress stolen, the {@creature drow|MM} are going mad with fright\u2014and the whispers that hound them have done little to preserve their frayed sanity. Melith has had no other choice but to bunker down, ration the dwindling supplies, and await a means of escaping this hell or putting down its devil.", - { - "type": "entries", - "name": "Changes to WDMM", - "page": 58, - "entries": [ - "Halaster's Game changes the following details regarding the {@creature drow|MM} of this level:", - { - "type": "list", - "page": 58, - "items": [ - "The arcane gate of A11C has been shut off.", - "Magical communication fails to leave the Twisted Caverns. Spells of {@spell sending} and the like can only be transmitted to creatures within Level 4. Therefore, the {@creature drow|MM} cannot contact House Auvryndar for aid.", - "Several deserters abandoned the outpost but only made it as far as Area 1 before succumbing to sickness. Survivors have already fled to the Sargauth Level above and were cut down by the {@creature hobgoblin|MM|hobgoblins} guarding the pass." - ] - } - ], - "id": "29a" - } - ], - "id": "299" - } - ], - "id": "294" - } - ], - "id": "28b" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 58, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "The River of the Depths", - "page": 58, - "entries": [ - { - "type": "insetReadaloud", - "page": 58, - "entries": [ - "The river\u2014the mythic River of the Depths\u2014sings in the darkness, sparsely lit by iridescent fungi. In the eerie pallor you can make out dead fish that cloud the river and a thin sheen of slime that coats the surface, leaving a greasy film on the shores. The current is too slow to pose a threat\u2014and yet some distant part of your mind shudders at the sight of that water." - ], - "id": "29d" - }, - "Assume that a portion of the river is as deep as it is wide. Areas adjacent to the river may be at water level or tower above as ledges a few feet up.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Special Event", - "page": 58, - "entries": [ - "The {@creature aboleth|MM|aboleth's} forces slither beneath the waters and can ambush creatures plying the river. See Ambushed! in Special Events below." - ], - "id": "29f" - } - ], - "id": "29e" - } - ], - "id": "29c" - }, - { - "type": "entries", - "name": "1. Fungus Forest", - "page": 58, - "entries": [ - { - "type": "insetReadaloud", - "page": 58, - "entries": [ - "There's but one way to go and it's forward. The passage spirals down into the bowels of the earth, terminating at a forest of fungi. Zurkhwood mushrooms tower over mossy paths that meander through patches of trillimac fungi. A river's song roars in the distance, echoing throughout the caverns." - ], - "id": "2a1" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 58, - "entries": [ - "The first area of the Twisted Caverns must be wholly devoted to building suspense. Dead elves litter the forest, most clutching at their bellies or drowned in both bile and blood. A foul stench clings to their corpses. No wounds can be found. Before the elves knew of the {@creature aboleth|MM}, many drank from the River of the Depths and were {@condition poisoned} by its influence. Others succumbed to the {@creature aboleth|MM|aboleth's} foul touch: their skin is translucent and slimy and corroded. These elves literally dried to death, for without moisture their skin could only burn. See the \"Tentacle\" action in the {@creature aboleth|MM} statblock for details on this foul disease.", - "As the adventurers explore more of the Fungus Forest, read:", - { - "type": "insetReadaloud", - "page": 58, - "entries": [ - "The forest is littered with dead elves, all {@creature drow|MM}, all clutching at their bellies or drowned in a soup of bile and blood. Those that did not succumb to this... this sickness instead fell to something far worse. Their flesh, you see, is translucent, slick with slime, and mottled with burn marks. What a helluvah way to die." - ], - "id": "2a3" - }, - "One {@creature drow|MM} yet lives, but she's doomed to succumb to the {@creature aboleth|MM|aboleth's} drying disease. Sarka's her name and she sputters out, \"It whispers from the dark,\" before fatally convulsing. Only a {@spell heal} spell or the like of 6th-level or higher can save the elf\u2014and while she'll show her gratitude, once returned to her kin in A11, any loyalty she has to these outsiders dissolves." - ], - "id": "2a2" - } - ], - "id": "2a0" - }, - { - "type": "entries", - "name": "2. Jibber-Jabber", - "page": 59, - "entries": [ - "Sometimes true beauty is found only within; Jibber-Jabber is proof of that. While most {@creature ettin|MM|ettins} are foul-mannered, murderous giants, this one is what few folk ever are: content. That being said, Jibber-Jabber has but one desire and it's treasure to ogle. The {@creature ettin|MM} is friendly and curious, as it rarely gets visitors.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying the Ettin", - "page": 59, - "entries": [ - "Each of an {@creature ettin|MM|ettin's} two heads has its own personality and mind, so utilize that for Jibber-Jabber. Jibber is quiet and clever (for an {@creature ettin|MM}) and Jabber is loud and gregarious. If you're capable of accents or voices, assign one to each head." - ], - "id": "2a6" - }, - { - "type": "entries", - "name": "Special Event", - "page": 59, - "entries": [ - "Jibber-Jabber doesn't know what danger lurks below the tide. After the adventurers leave, the {@creature ettin|MM} approaches the river one too many times and Illuun enslaves Jibber-Jabber. See the Jabbering Madness below for more information." - ], - "id": "2a7" - } - ], - "id": "2a5" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 59, - "entries": [ - "Dead {@creature drow|MM} are here as well. Jibber-Jabber, ever sympathetic, did his best to save the elves but was powerless. Their deaths have reduced the giant into a blubbering mess and, when the party arrives, he demands their help, even though it's too late to save the two survivors who are in the grips of a fatal seizure.", - "Jibber-Jabber does not understand how or why they're dying but mentions the \"many little people from the river.\" He suggests they speak to the Alchemist in Area 4." - ], - "id": "2a8" - } - ], - "id": "2a4" - }, - { - "type": "entries", - "name": "3. Death From Above", - "page": 59, - "entries": [ - { - "type": "insetReadaloud", - "page": 59, - "entries": [ - "The passage is fanged with stalactites. As you crane your neck to view them, a bit of water drips from above, landing on your face. It's thick and cloudy and reeks like a barracks\u2014spittle. It's not water, but spittle! The stones rattle above as something squirms\u2014a stalactite comes crashing down and a single eye opens up on its side!" - ], - "id": "2aa" - }, - "C'mon, you're gonna let only one {@creature piercer|MM} drop? You want an action montage of the party rushing through a passage that's crashing down upon them. Roll initiative for two groups of {@creature piercer|MM|piercers}, four apiece, so that one bad initiative roll doesn't render all the {@creature piercer|MM|piercers} impotent.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tactics", - "page": 59, - "entries": [ - "The {@creature piercer|MM|piercers} have already taken the {@action Ready} action, preparing to use their Drop attack for when a creature passes underneath." - ], - "id": "2ac" - } - ], - "id": "2ab" - } - ], - "id": "2a9" - }, - { - "type": "entries", - "name": "4. The Alchemist", - "page": 59, - "entries": [ - { - "type": "insetReadaloud", - "page": 59, - "entries": [ - "A stone block sits at the center of the cavern, stocked with vials, bottles, alembics, distillers, and other alchemical equipment. Out from a small, makeshift hut comes a robed young man cradling wooden gourds that rattle against his chest. His surprise breaks into a warm smile. \"Well, hello there!\"" - ], - "id": "2ae" - }, - "Players are quick to distrust those they meet, and nothing is more suspicious than a friendly young man living peacefully in Undermountain. Fortunately, these aren't the first adventurers to happen across the Alchemist, and it's more than equipped to quash their suspicions.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hut", - "page": 59, - "entries": [ - "Halaster was kind enough to give the {@creature green slaad|MM|slaad} a hut to lend credence to its disguise. If scrutinized under a spell of {@spell detect magic|PHB}, it reeks of conjuration magic, as Halaster stole the entire thing from a halfling village. Likewise, it has all the dimensions of a halfling-sized abode, with the small furnishings to match." - ], - "id": "2b0" - }, - { - "type": "entries", - "name": "Lost in Translation", - "page": 59, - "entries": [ - "The Alchemist only speaks {@language slaad|MM}, but it cannot use its telepathy without blowing its cover, hence why it brews {@item potion of comprehension|WDMM|potions of comprehension}. When the adventurers first arrive, the {@creature green slaad|MM|slaad} gives them a wave, and returns to his hut (see above) to drink a potion. The {@spell comprehend languages} spell only allows a creature to understand the literal meanings of words it hears. If the party uses any slang or parlance, the Alchemist expresses confusion.", - "If the party ever returns unannounced, the {@creature green slaad|MM|slaad} will not have drank a potion, trapping it in a precarious situation." - ], - "id": "2b1" - } - ], - "id": "2af" - } - ], - "id": "2ad" - }, - { - "type": "entries", - "name": "11. Drow Outpost", - "page": 59, - "entries": [ - "Not a single elf could ever truly imagine what sort of hell they had signed up for. Not even Melith or Thirza know for certain what lurks beneath the water, but they hope like hell it isn't an {@creature aboleth|MM}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Sick Drow", - "page": 59, - "entries": [ - "You can keep the number of forces described in WDMM and still add dozens of other {@creature drow|MM}, all too sick to fight. Poisoned by the river or afflicted by Illuun's touch, they rant and rave as death approaches. The {@creature drow|MM} have some supplies to treat their sick, but Melith has already written them off. She only attempts to treat female warriors, prioritizing them over servants and male soldiers. On sweat-drenched bedrolls the elves writhe while the survivors watch with grim resignation." - ], - "id": "2b4" - } - ], - "id": "2b3" - }, - { - "type": "entries", - "name": "Melith Auvryndar", - "page": 59, - "entries": [ - "Melith commands an air of confidence and strides out to meet the adventurers at the gate. Thirza is at her side, clinging close enough to suggest the two's intimacy. The other {@creature drow|MM} look to these two with a tangle of hope and resentment. She suspects that \"the Lover in the Dark\" is waiting for the {@creature drow|MM} to take to the river to escape.", - "Melith can mention any of the following:", - { - "type": "list", - "page": 59, - "items": [ - "\"Something lurks out there. Something that hungers not for flesh but... obedience. Those of mine that have already succumbed to its tyranny call it 'Illuun.' Even more called it, 'the Lover in the Dark.'\"", - "\"Listen to me, and listen to me well, adventurers: we're both trapped here. You're a fool if you don't think that thing is waiting out there for us, even now. Once you feel its touch, that's it. You won't be dead, but you will be done. So, if you want to escape this wretched place, we're your only hope.\"", - "\"I've turned to {@deity Lolth|Drow|MTF}, but my goddess demands independence. That I prove myself worthy of her love. My sorceress here has turned to our brethren, but the Mad Mage has silenced all magical communication. I've turned to lore and found only the barest hints on what this 'Lover' might be, and I hope like hell it isn't an {@creature aboleth|MM}.\"" - ] - } - ], - "id": "2b5" - }, - { - "type": "entries", - "name": "Thirza: Lover and Betrayer", - "page": 59, - "entries": [ - "Thirza is feared by all. She alone can whisper into Melith's ear, thwarting those that would oppose her and crushing those that try to usurp or surpass her. Though she loves Melith, there's a darkness in her heart that her lover would never suspect.", - { - "type": "entries", - "name": "Halaster's Game", - "page": 59, - "entries": [ - "Using this variant, Thirza can't contact creatures outside L4 with a {@spell sending} spell. Thus, she cannot inform House Auvryndar's matriarch, Vlonwelv, of the party or the {@creature aboleth|MM} until after the Mad Mage grows bored and lifts his ban on outside magical communication." - ], - "id": "2b7" - }, - { - "type": "entries", - "name": "Ancient lore", - "page": 60, - "entries": [ - "Thirza has spent more of her life studying lore than deploying magic on a battlefield, but even she cannot be certain what Illuun is. All signs point toward an {@creature aboleth|MM}, but gods know that there are other horrors from the depths, many unknown to both {@creature drow|MM} or man. She can describe an {@creature aboleth|MM} in the following ways, provided Melith allows her to.", - { - "type": "list", - "page": 60, - "items": [ - "Aboleths are tentacled horrors of the depths that predate even the gods arrival to this earth. They enslave other creatures' minds with just a glance.", - "The presence of an {@creature aboleth|MM} poisons natural bodies of water, killing off fish and sickening those that drink from the tainted sources.", - "An {@creature aboleth|MM|aboleth's} touch begets a foul disease that proves fatal if the individual doesn't remain submerged in water." - ] - } - ], - "id": "2b8" - } - ], - "id": "2b6" - }, - { - "type": "entries", - "name": "11C. Arch Gate to Level 2", - "page": 60, - "entries": [ - "Per the {@i Companion}, this gate is inactive until Illuun is dead, after which Halaster grows bored of his prank.", - "Should the adventurers gain access to the gate, it leads to L2, A5, right outside the Goblin Bazaar. Refresh yourself on their exploits to determine how the {@creature goblin|MM|goblins} react to their return." - ], - "id": "2b9" - } - ], - "id": "2b2" - }, - { - "type": "entries", - "name": "12. Bat Cave", - "page": 60, - "entries": [ - "The {@creature drow|MM} here are apparently dumb enough to give up their ranged advantage just to hone their melee skills with strangers. Feel free to ignore that bit of lunacy. You can elevate this encounter into a more tactical fight by utilizing the bridge, the ledges, and the crevasse.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tactics", - "page": 60, - "entries": [ - "The eight {@creature quaggoth|MM|quaggoths} and two {@creature drow elite warrior|MM|drow elite warriors} employ these tactics:", - { - "type": "list", - "page": 60, - "items": [ - "The {@creature drow|MM} wait for the adventurers to be split across the bridge. They then signal for the {@creature quaggoth|MM|quaggoths} to attack. They pepper the party with crossbow bolts. Ryld is on a ledge 10 ft. high and Llauzdrar is 30 ft. up.", - "The {@creature quaggoth|MM|quaggoths} boil out of the darkness. Four mount the bridge, two at each end, while another two cling to the underside and pull at the adventurers' ankles (making {@action grapple|PHB|grappling checks}). Two more cinematically hurl themselves over the bridge, clawing from the air as they soar above the adventurers (and provoking {@action opportunity attack||opportunity attacks} in the process). Rule of Cool is prevalent here.", - "The {@creature drow|MM} surrender when reduced to a quarter of their hit points or fewer, offering to take them to \"Priestess Melith\" in exchange for their lives." - ] - } - ], - "id": "2bc" - }, - { - "type": "entries", - "name": "Falling", - "page": 60, - "entries": [ - "If a creature falls into the crevasse, they take {@damage 4d6} bludgeoning damage. Any remaining {@creature quaggoth|MM|quaggoths} might leap down from above to maul that hapless hero." - ], - "id": "2bd" - } - ], - "id": "2bb" - } - ], - "id": "2ba" - }, - { - "type": "entries", - "name": "15. Slippery Slope", - "page": 60, - "entries": [ - "Illuun is aware of the adventurers and projects an image of itself to intimidate them. However, keeping with the \"heard, not seen\" rule of horror, it's suggested that Illuun merely whispers to a character rather than project itself. Ultimately, there are three options at your disposal, described below. These descriptions are written to be in line with the \"Lover in the Dark\" portrayal of Illuun.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Seen", - "page": 60, - "entries": [ - "The projection crawls out from the water and confronts them. Read the following:", - { - "type": "insetReadaloud", - "page": 60, - "entries": [ - "Water crashes upon the shore and out from the brine crawls a three-eyed horror with flesh as pale as moonlight. Its fanged maw seems to smile as a voice blooms in your skulls: \"Our love will be a beacon that rivals even the brightest stars. Come. The grotto awaits. I await.\"" - ], - "id": "2c1" - } - ], - "id": "2c0" - }, - { - "type": "entries", - "name": "Glimpsed", - "page": 60, - "entries": [ - "The projection plays out so that the adventurers only catch a glimpse of a tail as the {@creature aboleth|MM} dives below the waves. Read the following:", - { - "type": "insetReadaloud", - "page": 60, - "entries": [ - "Wet flesh slithers against stone\u2014and as you cast your eyes down the flooded tunnel, you glimpse a finned tail that dips below the waterline." - ], - "id": "2c3" - } - ], - "id": "2c2" - }, - { - "type": "entries", - "name": "Heard", - "page": 60, - "entries": [ - "Illuun projects itself close enough to telepathically whisper to the adventurers, gleaning their greatest desires. It keeps the projection below the water, hidden below the surface. Read the following:", - { - "type": "insetReadaloud", - "page": 60, - "entries": [ - "The waters lap gently against the shore... and out from it drifts a whisper so sweet it makes you shudder with a tangle of fear and need: \"Embrace me and live forever.\"" - ], - "id": "2c5" - } - ], - "id": "2c4" - } - ], - "id": "2bf" - } - ], - "id": "2be" - }, - { - "type": "entries", - "name": "16. Grotto of Madness", - "page": 60, - "entries": [ - { - "type": "insetReadaloud", - "page": 60, - "entries": [ - "Silence is your only welcome in this lightless grotto, softened only by the gentle lapping of water against the shores of some far-off little island at the heart of this darkness. All is quiet. All but the water is still. Dread chokes your heart and your mind... your mind shudders beneath some looming shadow\u2014a psychic presence you can't shake, a gaze you can't escape.", - "Out from the darkness slithers that velvet voice again, slipping up your spine and into your very mind:", - "\"We will be one.\"" - ], - "id": "2c7" - }, - "The adventurers have come to Illuun's waiting arms at long last, and together, with the {@creature aboleth|MM|aboleth's} three {@creature chuul|MM|chuuls}, Illuun shall usher in a new age, a golden age.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Halaster's Game", - "page": 60, - "entries": [ - "The island's {@creature otyugh|MM} statue instead depicts the Mad Mage, with a few strange additions from the {@creature kuo-toa|MM}." - ], - "id": "2c9" - } - ], - "id": "2c8" - }, - { - "type": "entries", - "name": "Tactics", - "page": 60, - "entries": [ - "You owe it to yourself and your players to make this fight as vicious as possible. Hold nothing back.", - { - "type": "entries", - "name": "Illuun's Tactics", - "page": 60, - "entries": [ - "With an 18 Intelligence, the {@creature aboleth|MM} has devised an excellent strategy, which plays out in the following tactics. \"LA\" refers to its Legendary Actions.", - { - "type": "list", - "page": 60, - "items": [ - "Despite coveting the adventurers as its newest disciples, Illuun is ready to kill those necessary and enslave any survivors once they're weakened.", - "Illuun, as well as its minions, prefer to fight in the water. It will attack long before the party reaches the island, knowing it is disadvantaged there. Should any of them land, it can use a Lair Action to pull them back into the lake.", - "Illuun's attacks have a reach of 10 ft., forcing it to come close to the water's surface and to beach itself if the party is on the heart of the island. Thus, it's imperative that Illuun uses his Enslave ability early to split the adventurers.", - "With a reach of 10 ft., {@skillCheck athletics 5} to Strength ({@skill Athletics}) checks and three Tentacle attacks, Illuun should always be grappling weak creatures, pulling them underwater.", - "If an enslaved creature is about to be freed or killed, Illuun targets it with a Psychic Drain LA to regain hit points.", - "Illuun wants a character to touch or attack it while in melee range underwater, so they're exposed to its Mucous Cloud trait. If infected, that character can only breathe underwater\u2014thus limiting them to Illuun's home turf.", - "Using a Lair Action, Illuun casts {@spell phantasmal force}, creating illusory boats or islands that the adventurers might make for. A creature under that spell always rationalizes why things don't pan out and will still consider the illusion real." - ] - } - ], - "id": "2cb" - }, - { - "type": "entries", - "name": "Chuuls' Tactics", - "page": 61, - "entries": [ - "The {@creature chuul|MM|chuuls} are in sync with their master's stratagem and follow these tactics:", - { - "type": "list", - "page": 61, - "items": [ - "The {@creature chuul|MM|chuuls} attack the weakest targets (already determined by Illuun), hauling {@condition grappled} characters into the water and {@condition paralyzed||paralyzing} them with a Tentacles attack.", - "{@condition Invisible} characters, as well as those holding magic items, can't hide from a {@creature chuul|MM}, per its Sense Magic feature.", - "The two {@creature chuul|MM|chuuls} from Area 17, if alive, reach the Grotto of Madness on the fourth round of combat." - ] - } - ], - "id": "2cc" - }, - { - "type": "entries", - "name": "Additional Forces", - "page": 61, - "entries": [ - "If you find that the adventurers are wiping the floor with Illuun and its {@creature chuul|MM|chuuls}, add {@dice 1d4} creatures randomly composed of {@creature drow|MM}, {@creature kuo-toa|MM}, or {@creature troglodyte|MM|troglodytes} (all enslaved with a {@dc 14} Wisdom saving throw on taking damage to break free)." - ], - "id": "2cd" - } - ], - "id": "2ca" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 61, - "entries": [ - "If you use the variant described in this supplement, Noogaloop, the {@creature kuo-toa archpriest|MM}, a {@creature kuo-toa whip|MM}, and three {@creature kuo-toa|MM} tag along with the party. They're effectively noncombatants, for their entire turns are consumed by performing a ritual to regain their god's favor. Noogaloop leads the three {@creature kuo-toa|MM} in the ritual while the whip stands guard. Noogaloop must perform the ritual for three consecutive rounds; if he becomes {@condition incapacitated}, the ritual is interrupted and must be started anew. To participate in the ritual requires an action; if the participant isn't a {@creature kuo-toa|MM}, it must succeed on a {@dc 13} Charisma ({@skill Performance}) check to follow the ritual dance.", - { - "type": "entries", - "name": "The Ritual", - "page": 61, - "entries": [ - "The ritual is completely mundane and requires no magic at all, but Noogaloop adds his own flair anyway. A character that observes the {@creature kuo-toa|MM} realize that this dance is just an abasement: the fishfolk debase themselves before their god with gestures that would otherwise be mistaken as jests." - ], - "id": "2cf" - }, - { - "type": "entries", - "name": "Salvation", - "page": 61, - "entries": [ - "If Noogaloop successfully performs his ritual, the Mad Mage's theme song plays: the {@creature kuo-toa|MM} has \"won\" Halaster's Game. Read the following:", - { - "type": "insetReadaloud", - "page": 61, - "entries": [ - "Music thunders throughout the cavern; Illuun's conscious, a constant presence you can sense like a looming shadow, shudders and dwindles as the Mad Mage's voice booms:", - "\"Well done! Well done, Noogaloop! My man, my star! You've gone and won my game! Never shall your great people forget your name, for paradise is theirs at last! Your faith has been rewarded, your devotion rewarded, your foolishness\u2014rewarded!\"", - "A wind ripples throughout the cavern, a violet tempest that encircles the {@creature kuo-toa|MM}, spiriting them into the air. With the crash of thunder, a rift materializes above: you catch sight of some angelic grotto lit by a swollen moon. That violet tempest hurls the {@creature kuo-toa|MM} through the rift and into that watery paradise yonder\u2014and just as quickly as it came, the portal snaps shut and winks out of existence. The music comes to a shuddering halt and the Mad Mage's presence disappears." - ], - "id": "2d1" - }, - "Halaster teleports Noogaloop and any other {@creature kuo-toa|MM} out of the Grotto of Madness to a pocket dimension. If the adventurers return to Area 20, they find all the {@creature kuo-toa|MM} gone, also spirited away to that watery promised land." - ], - "id": "2d0" - } - ], - "id": "2ce" - } - ], - "id": "2c6" - }, - { - "type": "entries", - "name": "17. Pick and Chuuls", - "page": 61, - "entries": [ - "Assuming the adventurers approach this area by raft or boat and have a light source, read the following:", - { - "type": "insetReadaloud", - "page": 61, - "entries": [ - "A thin film of slime on the surface gleams in your lamplight as you make your way through the flooded passage. Stalagmites jut out like fangs and a rusty miner's pick lies buried in the wall, just above the water line." - ], - "id": "2d3" - }, - "The two {@creature chuul|MM|chuuls} lurking here have advantage on Dexterity ({@skill Stealth}) checks to remain undetected. When they attack, read the following:", - { - "type": "insetReadaloud", - "page": 61, - "entries": [ - "A whisper crawls up your spine and into your mind:", - "\"They love me. So shall you.\"", - "The waters ripple, churn\u2014and some foul crustacean bursts from the depths, its pincers reaching out for prey all while its tentacled maw clacks amusedly!" - ], - "id": "2d4" - }, - { - "type": "entries", - "name": "Illuun's Projection", - "page": 61, - "entries": [ - "Once the {@creature chuul|MM|chuuls} are slain, Illuun projects itself into the passage. However, unlike in WDMM, Illuun, as the archetypal loving tyrant, instead invites them further on into its lair. Read the following:", - { - "type": "insetReadaloud", - "page": 61, - "entries": [ - "Just as the last monster crashes into the depths, the waters are consumed by a viscous ichor. An eye gleams just above the waterline, followed by two more as this thing rises above the surface. Rows of fangs line its gaping maw and its tentacles gently caress your vessel. Its voice blooms deep within your skulls, a velvet whisper timed perfectly with your heartbeat:", - "\"Come. Deeper on, I await. We'll be together at last\u2014and never will we part.\"" - ], - "id": "2d6" - }, - "Having seen the adventurers, the {@creature aboleth|MM} gleans their greatest desires and uses it to its advantage. This can take the form of additional dialogue, visions implanted in a character's mind, or a sudden urge or yearning that chips away at the heart. Go nuts." - ], - "id": "2d5" - } - ], - "id": "2d2" - }, - { - "type": "entries", - "name": "20. Kuo-toa Refuge", - "page": 62, - "entries": [ - { - "type": "insetReadaloud", - "page": 62, - "entries": [ - "The cavern reeks with sickness and shines with slime, that ubiquitous slime coating every surface. Caltrops made of sharpened bones litter the beachhead while the few {@creature kuo-toa|MM} fighters left sway like drunkards after a hard night. There's a chorus here, a chuffing chorus. Fishfolk breathe in ragged breaths, their gills swollen and red, languishing on wooden pallets." - ], - "id": "2d8" - }, - "You can inflate the number of {@creature kuo-toa|MM} here (from thirty-two) to impress your players. Additional {@creature kuo-toa|MM} are too sick to fight and are effectively noncombatants." - ], - "id": "2d7" - }, - { - "type": "entries", - "name": "21. Archpriest's Chambers", - "page": 62, - "entries": [ - { - "type": "insetReadaloud", - "page": 62, - "entries": [ - "Chanting echoes across the cave as a corpse-stench assails your senses. Rotting in piles are the mutilated remains of monsters: {@creature troglodyte|MM|troglodytes}, {@creature darkmantle|MM|darkmantles}, a {@creature bugbear|MM}, {@creature hook horror|MM|hook horrors}, and {@creature carrion crawler|MM|carrion crawlers} swarming with maggots. At the center of this morgue is a robed {@creature kuo-toa|MM} working on a macabre effigy fashioned from viscera." - ], - "id": "2da" - }, - "Noogaloop, the {@creature kuo-toa archpriest|MM}, labors over his effigy. He can explain any of the following to the adventurers:", - { - "type": "list", - "page": 62, - "items": [ - "The \"tyrant of the deeps\" came from upstream a few weeks ago. It started out slow and cautious, only whispering to a few {@creature kuo-toa|MM} and picking off lone stragglers. Once these few were enslaved, it sent them to \"proselytize [it's] heresy\" to the tribe.", - "After its initial messengers were imprisoned or banished, the \"tyrant\" began to whisper directly to Noogaloop and other prominent members of the tribe, promising its \"love.\" Some obliged. Some were kidnapped by its thralls and thrown into its arms.", - "The {@creature drow|MM} arrived three weeks ago. After an initial assault against the {@creature kuo-toa|MM}, the \"tyrant\" arrived, ushering in an unofficial armistice.", - "Noogaloop's dreams are haunted by the tyrant. It can be described as a three-eyed horror with moonlit flesh and poisonous tentacles." - ] - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 62, - "entries": [ - "The {@creature kuo-toa|MM} instead worship {@creature Halaster Blackcloak|WDMM} himself. This \"god\" has told Noogaloop that, if an effigy of him is brought to the Grotto of Madness, and a ritual is performed, the Mad Mage will deliver the fishfolk from this hell.", - "If you use this variant, the following changes have been made to this area:", - { - "type": "entries", - "name": "God Statue", - "page": 62, - "entries": [ - "The statue is made of zurkhwood planks glued to a bugbear's spine with the limbs of a troglodyte. A beard of moss hangs below the rusty lantern, in which the slaad control gem rattles." - ], - "id": "2dc" - }, - { - "type": "entries", - "name": "Sacrifice", - "page": 62, - "entries": [ - "Unlike what's written in WDMM, the archpriest doesn't seek to decapitate one of the adventurers to replace the effigy's head. He instead fully expects the adventurers to escort him to the Grotto of Madness to perform the ritual." - ], - "id": "2dd" - }, - "Once the adventurers see the makeshift effigy, or the archpriest explains the situation, the Mad Mage telepathically contacts the adventurers. Read the following:", - { - "type": "insetReadaloud", - "page": 62, - "entries": [ - "That voice again. The voice of the Mad Mage, this time... with a hint of embarrassment:", - "\"See, this is the part of the story where I experimented with religion. Namely, creating one. Alas, somewhere between worship and ritual sacrifice, my disciples got it wrong. I said, 'love thy labors,' not 'love thy neighbor.' And they welcomed that new neighbor with open arms\u2014right up until it shattered their minds and enslaved them.\"" - ], - "id": "2de" - } - ], - "id": "2db" - } - ], - "id": "2d9" - }, - { - "type": "entries", - "name": "22. Hook Horror Homestead", - "page": 62, - "entries": [ - { - "type": "insetReadaloud", - "page": 62, - "entries": [ - "Claws scrape against stone and strange clicking noises echo off the cavern's walls, blending together into some eerie concert to which you're the only invitees." - ], - "id": "2e0" - }, - "While the seven {@creature hook horror|MM|hook horrors} know better than to attack large groups of individuals, if the party is wounded, the beasts might abandon caution." - ], - "id": "2df" - }, - { - "type": "entries", - "name": "Special Events", - "page": 62, - "entries": [ - "You can run any of these events for Level 4:", - { - "type": "entries", - "name": "Ambushed!", - "page": 62, - "entries": [ - { - "type": "insetReadaloud", - "page": 62, - "entries": [ - "From nowhere but the blackened depths of your mind comes a whisper:", - "\"You would leave me? You would rebuke my love?\"" - ], - "id": "2e3" - }, - "If your party prematurely attempts to leave L4\u2014or whenever they're on the water\u2014you can ambush them, ensuring the destruction of their raft. While Illuun is written in WDMM to prefer the adventurers leaving its domain, that wouldn't be in line with the loving tyrant it has been overhauled into.", - "First come the {@creature aboleth|MM|aboleth's} whispers then its forces. Inevitably a force of six enslaved {@creature kuo-toa|MM}, an enslaved {@creature kuo-toa whip|MM}, and a {@creature chuul|MM} ambush the adventurers. They make good use of their spears to punch through the vessel's hull and their nets to haul characters into the water. Every time an enslaved {@creature kuo-toa|MM} takes damage, it makes a {@dc 14} Wisdom saving throw, breaking free from Illuun's control on a success. They swim towards Area 20.", - "If their vessel is mundane, the creatures first breach the hull. If the vessel is magic, the {@creature chuul|MM} snatches at its keel with its pincer and smashes the vessel into a rock outcropping, arresting its movement. Creatures aboard must make a {@dc 14} Strength saving throw or fall into the water.", - { - "type": "entries", - "name": "Poisoned Waters", - "page": 62, - "entries": [ - "Characters that swallow the river water must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 10 minutes. This sudden illness is followed by vomiting after six minutes." - ], - "id": "2e4" - } - ], - "id": "2e2" - }, - { - "type": "entries", - "name": "Jabbering Madness", - "page": 63, - "entries": [ - "Jibber-Jabber roamed near the river one too many times and has now paid for that mistake with its will\u2014but only Jabber's mind has been enslaved. Jibber, the timid head that always took a backseat in sharing the same body, now must witness Jabber's blooming madness. The {@creature ettin|MM} now rampages through the Twisted Caverns, smashing or capturing itinerant {@creature drow|MM} all while searching for the party\u2014whom Illuun wants brought to the Grotto of Madness.", - "This event occurs at least eight hours after the party first arrives to the Twisted Caverns. Should they leave and return, it becomes inevitable. It can also occur in several areas, the most cinematic one being A12, where Jibber-Jabber leaps across the entire crevasse and brings his morningstar down on the closest creature. Additional areas include his lair (A2); the Mad Wizard's Retreat (A7) wherein he attempts to capture Darribeth Meltimer the {@creature mage}; and the Crossroads (A8).", - { - "type": "entries", - "name": "Freeing Jibber-Jabber", - "page": 63, - "entries": [ - "Every time the {@creature ettin|MM} takes damage, it can repeat a {@dc 14} Wisdom saving throw to shake off the {@creature aboleth|MM|aboleth's} chains. Otherwise a spell that removes the {@condition charmed} condition such as {@spell greater restoration} also frees Jibber-Jabber." - ], - "id": "2e6" - } - ], - "id": "2e5" - }, - { - "type": "entries", - "name": "Tainted Love", - "page": 63, - "entries": [ - "Rarely do players encounter actual disease and the one inflicted by an {@creature aboleth|MM} are too juicy to pass up. While the adventurers are near or on the River of the Depths, Illuun passes unseen in the dark waters below. It makes a few tentacle attacks from below the surface. It aims not to kill or maim, but only infect its targets with its debilitating disease (see its \"Tentacle\" attack), so negate any bludgeoning damage on a hit.", - "This event can be repeated multiple times." - ], - "id": "2e7" - } - ], - "id": "2e1" - } - ], - "id": "29b" - }, - { - "type": "section", - "name": "Epilogue", - "page": 63, - "entries": [ - "Once the adventurers have cleared this level, they should progress halfway to 9th-level.", - "Use the narration below to cap-off your final session in the Twisted Caverns, before the party moves onto Wyllowwood. Unlike in other \"episodes\" of Dungeon of the Mad Mage, Halaster has no send-off for the adventurers, for it was not them playing his game but the {@creature kuo-toa|MM} instead.", - { - "type": "entries", - "name": "The Standard Send-Off", - "page": 63, - "entries": [ - "This send-off assumes Halaster's Game was run and the {@creature kuo-toa|MM} were encountered.", - { - "type": "insetReadaloud", - "page": 63, - "entries": [ - "Despite all attempts to steel yourselves, the Mad Mage has once again crept up to your shoulder and surprised you with yet another twisted secret of his. To think those fools would worship him. To think that he would abandon them to such an insatiable tyrant.", - "Did it amuse him? you wonder. It had to. Of course, it did. All of Undermountain is a series of bad jokes and failed experiments made only to entertain the Mad Mage. You're just the latest one." - ], - "id": "2ea" - } - ], - "id": "2e9" - } - ], - "id": "2e8" - } - ], - "id": "289" - }, - { - "type": "section", - "name": "Level V: The Twisted Caverns", - "page": 64, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "Behold {@creature Wyllow|WDMM|Wyllow's} Wood. Harm not, lest ye be harm'd." - ] - } - ], - "id": "2ec" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelV.webp" - } - }, - { - "type": "section", - "page": 64, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 64, - "entries": [ - { - "type": "list", - "page": 64, - "items": [ - "This chapter is narrative in nature, not exploratory. The adventurers are meant to interact heavily with {@creature Wyllow|WDMM} and slowly realize that this paragon of Nature is capable of vast, unforgiving wrath. Therefore, this level is an exercise of restraint and tact on the part of the party.", - "It's autumn when the party arrives. Day is darkening into dusk and a full moon is due.", - "While your adventurers are likely to take a long rest early, you want them to first meet {@creature Wyllow|WDMM} (see Act II below), as many events occur at night.", - "Tunnels connect to both Levels 6 & 7 (see A8 & 10). To prevent the party from taking these tunnels, you can require they secure {@creature Wyllow|WDMM|Wyllow's} permission first\u2014as entering her domain is easy but leaving is forbidden. She only grants permission if the adventurers wipe out the {@creature werebat|WDMM} colony.", - "Three arcane gates are on this level: one to L2 (see A3B), L3 (see A6I) and L6 (see A9). The latter is too high of a level for the party to open.", - "{@creature Cloaker|MM|Cloakers} lair in A4. They can speak both {@language Deep Speech|PHB} and {@language Undercommon|PHB}, so prepare extra dialogue if the adventurers can speak either language.", - "Halaster takes a backseat for this level, only appearing to share the secrets of {@creature Wyllow|WDMM|Wyllow's} past. See Halaster's Visit in Special Events.", - "Prepare for your adventurers to contract or even request {@creature werebat|WDMM} {@variantrule Player Characters as Lycanthropes|MM|lycanthropy}. See Other Considerations below." - ] - } - ], - "id": "2ee" - } - ], - "id": "2ed" - }, - { - "type": "section", - "name": "Wyllow: A Hidden Evil", - "page": 64, - "entries": [ - "{@creature Wyllow|WDMM} makes for a fantastic antagonist for several reasons, but the most promising is this: no one ever suspects druids of being evil\u2014and make no mistake, {@creature Wyllow|WDMM} has great evil in her. Her alignment may officially be chaotic neutral, but there is nothing good, or even neutral, about murdering campers that dare start a fire to stay warm; promising genocide to a species that has no choice but to suck blood; and eradicating a cult\u2014dedicated to a god of hunting\u2014for the mistake of hunting too many boars. Alas, {@creature Wyllow|WDMM} believes herself to be just and right\u2014and that's what makes her truly evil.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Wyllow", - "page": 64, - "entries": [ - "The {@creature archdruid|VGM} is a creature of unending compassion\u2014for wildlife. People, however, stoke the coals of her paranoia and remind her of all she's lost. {@creature Wyllow|WDMM} nurses two fears that dominate her entire personality: growing attached to another person, and admitting that the awakened sycophants she's surrounded herself with aren't enough to satisfy her\u2014she can frolic with beasts all she likes, but they can never be human.", - "{@creature Wyllow|WDMM} is also adamant with her prejudices and opinions:", - { - "type": "list", - "page": 64, - "items": [ - "{@creature Wyllow|WDMM} considers the dragon a valued member of the forest and demands visitors show \"{@item Tearulai|WDMM}\" respect.", - "{@creature Wyllow|WDMM} considers and describes the {@creature werebat|WDMM|werebats} as insatiable vermin infesting her realm. They have no \"natural place\" in her woods, nor the circle of life itself. She tolerated such pitiable creatures until recently when the gluttony of one {@creature werebat|WDMM} convinced her that they're nothing more than parasites. She wants them gone from her realm immediately and no means are too red.", - "In {@creature Wyllow|WDMM|Wyllow's} mind, she can do no wrong\u2014and any wrong is, of course, justified. She had to kill Crissann; his mind was bent by Halaster. Slaughtering the Cult of Malar was nothing short of justice for the wildlife they slaughtered. And all the adventurers that have passed through this forest? They all had it coming. When confronted with her crimes, {@creature Wyllow|WDMM} doesn't lie or cover up her deeds, but instead owns them with pride. Only the death of her late husband, Yinark, haunts her\u2014and there is no way for her to justify her actions.", - "Despite her vow to never again let a mortal touch her heart, {@creature Wyllow|WDMM} still yearns for companionship. The trouble, she rationalized, was being with men of the blade or the Arcane. If a druid, ranger, nature cleric, or other person with a strong bond to Nature entered her domain, she might consider taking them as a consort." - ] - } - ], - "id": "2f2" - } - ], - "id": "2f1" - } - ], - "id": "2f0" - }, - { - "type": "entries", - "name": "A Web of Dread", - "page": 65, - "entries": [ - "{@creature Wyllow|WDMM} is the central character of this level; all roads lead back to her. Long before the adventurers realize her evil, they'll have wandered into her web. This intrigue can be cultivated through these points:", - { - "type": "list", - "page": 65, - "items": [ - "Play upon the druid's stereotype and adventurers' assumptions. All druids are just peace-loving hippies, right?", - "Paint an innocent faction as evil\u2014the {@creature werebat|WDMM|werebats}.", - "Present {@creature Wyllow|WDMM} as a good or tragic hero that the adventurers will be inclined to side with. If they begin to accuse others of her crimes, you've done your job.", - "Inevitably, the adventurers will incur {@creature Wyllow|WDMM|Wyllow's} wrath and the fly will realize it's been in the spider's web all this time." - ] - }, - "Consider the entirety of Wyllowwood as one story, which is divided into the following acts:", - { - "type": "entries", - "name": "I. Arrival to Wyllowwood", - "page": 65, - "entries": [ - "The adventurers reach the splendor of Wyllowwood. The shock of its beauty will be thawed soon enough when they realize this isn't the idyllic wonderland it's painted as. They first find {@creature Wyllow|WDMM|Wyllow's} sign in Area 2, then the discarded objects in Area 5. This is necessary foreshadowing of {@creature Wyllow|WDMM|Wyllow's} evil\u2014but to foil it, {@item Tearulai|WDMM}, the {@creature young green dragon|MM}, is seen soaring above the canopy to his platform (Area 9)." - ], - "id": "2f4" - }, - { - "type": "entries", - "name": "II. Audience with the Woodland Queen", - "page": 65, - "entries": [ - "The adventurers find themselves face-to-face with {@creature Wyllow|WDMM} in any of the following ways:", - { - "type": "list", - "page": 65, - "items": [ - "The party sights the tower (A6) and may press on towards it. Or, a sparrow under the effect of an {@spell animal messenger} spell invites them to visit. Sky's the limit, right?", - "While traveling along the river or through the woods, they find {@creature Wyllow|WDMM} bathing. Ever confident, she emerges from the water to greet the party, inviting them to her tower for a \"more formal audience.\" She takes her leave by shapeshifting into a {@creature raven|MM} and making for Area 6.", - "The adventurers come across a glade in the woods. Napping at its center or in the boughs of a tree is {@creature Wyllow|WDMM}. If woken, she smiles and greets the adventurers, inviting them to her tower. She takes her leave by shapeshifting into a {@creature raven|MM}." - ] - }, - "Once the party meets {@creature Wyllow|WDMM} at her tower, she introduces herself and explains just how a forest has thrived so deep underground. So long as the adventurers don't harm the forest or its wildlife, she guarantees them safe harbor.", - { - "type": "entries", - "name": "Leaving Wyllowwood", - "page": 65, - "entries": [ - "While normally, visitors are free to enter and leave Wyllowwood, the {@i Companion} has twisted that. Entering is easy; leaving requires the {@creature druid|MM|druid's} permission, which she only grants if the adventurers wipe out the {@creature werebat|WDMM} colony (A12\u201316). {@creature Wyllow|WDMM} describes them as parasites and criminals that disobey her laws.", - "All {@creature werebat|WDMM|werebats}, {@creature Wyllow|WDMM} insists, must be put to the sword\u2014and little do the adventurers know that that includes the children too. If the adventurers refuse to cut down the babes and return to her, they incur {@creature Wyllow|WDMM|Wyllow's} wrath. See {@creature Wyllow|WDMM|Wyllow's} Hunt below. See A6A below for dialogue and details." - ], - "id": "2f6" - } - ], - "id": "2f5" - }, - { - "type": "entries", - "name": "III. Omens At Second light", - "page": 65, - "entries": [ - "After meeting with {@creature Wyllow|WDMM} and accepting her quest, the remaining omens must be broadcast to the adventurers. They serve to sow doubt in the players' minds and to push them into questioning {@creature Wyllow|WDMM|Wyllow's} morality\u2014or instead siding with their biases about druids. See, every time they're confronted by the evidence of {@creature Wyllow|WDMM|Wyllow's} dark deeds, they should wonder: was it the druidess or the dragon or some other outside force? Surely sweet little {@creature Wyllow|WDMM} couldn't be capable of this.", - "The following omens should be presented to the party:", - { - "type": "list", - "page": 65, - "items": [ - "The skeletal remains of the Malar cult in A7. No weapon or burn marks mar the remains, suggesting these sixty humans all died to something toxic\u2014and didn't the party already catch a glimpse of a green dragon?", - "Malar's Haven, the abandoned complex (A18\u201320), which should have the adventurers wonder what catastrophe befell the inhabitants\u2014after all, the possessions all lie untouched. It's as if they never knew what hit them.", - "Having seen visitors enter Wyllowwood, Vool the Outcast approaches the adventurers. As a nocturnal creature, the most opportune moment would be at night while the party rests. However, the {@creature werebat|WDMM} is desperate enough to approach during the day. See A Desperate Vool in Special Events below." - ] - } - ], - "id": "2f7" - }, - { - "type": "entries", - "name": "IV. Valdemar's Last-Ditch Effort", - "page": 65, - "entries": [ - "Sensing visitors to this realm, Valdemar, the {@creature young green dragon|MM}, uses the last of its will to send secret messages to the adventurers by reshaping twigs and leaves or by leaving whispers on the wind. All say, \"Free me. Please.\" Pepper them in as you see fit. Gentle winds blow towards Area 9.", - "Should they free Valdemar by pulling {@item Tearulai|WDMM} from its skull, the dragon promises its wrath if the party confronts {@creature Wyllow|WDMM}. This is a lie\u2014unless the battle turns overwhelmingly in the party's favor. With {@creature Wyllow|WDMM} dead, the dragon will rule this land.", - "If {@creature Wyllow|WDMM} learns that the adventurers have freed Valdemar, she sets out to destroy them." - ], - "id": "2f8" - }, - { - "type": "entries", - "name": "V. Wyllow's Wrath", - "page": 65, - "entries": [ - "At last, the climax of this level. The adventurers incur {@creature Wyllow|WDMM|Wyllow's} wrath\u2014or confront her over her many crimes\u2014and must face a guerrilla fighter served by the forest itself. See {@creature Wyllow|WDMM|Wyllow's} Hunt for the play-by-play of how this battle turns out." - ], - "id": "2f9" - } - ], - "id": "2f3" - }, - { - "type": "entries", - "name": "Wyllow's Hunt", - "page": 66, - "entries": [ - "When the adventurers incur {@creature Wyllow|WDMM|Wyllow's} wrath, her \"justice\" is swift and brutal. A sadist deluded by her own lies, this predator hunts down the party in a myriad of ways. Facing her is a lesson in guerrilla warfare, for this one-woman army is a nightmare to behold. Never will they face her in a stuffy room or enclosed environment and never will she offer them a fair fight.", - "{@creature Wyllow|WDMM} stages a series of ambushes, mainly determined by location or your own whimsy. The adventurers will lack for an easy battle, for the druidess strikes surgically from afar, armed with potent magic, loyal servants, and a terrain she knows better than anyone. This confrontation is not so much a battle but a desperate escape from her wrath, punctuated by motes of fire and fanged beasts.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Calendar Stone", - "page": 66, - "entries": [ - "When {@creature Wyllow|WDMM} begins her hunt, she visits her tower (Area 6) and sets the Calendar Stone to night, so that she can ambush her prey under the cover of darkness. She also forces winter upon Wyllowwood, making it an environment of {@hazard extreme cold} (see the sidebar above for its effects).", - { - "type": "statblock", - "tag": "hazard", - "source": "DMG", - "name": "Extreme Cold", - "page": 66, - "style": "inset" - } - ], - "id": "2fc" - }, - { - "type": "entries", - "name": "Tactics", - "page": 66, - "entries": [ - "{@creature Wyllow|WDMM} is a seasoned {@creature veteran|MM} with countless years of experience to draw upon. She follows these tactics in battle:", - { - "type": "list", - "page": 66, - "items": [ - "Before ever fighting, {@creature Wyllow|WDMM} casts {@spell foresight} on herself and collects the crystal bulb from Area 6G that conjures Halaster. If she has an hour to kill before attacking the party, she also attunes to the {@item hide armor of lightning resistance} in 6B.", - "If near death, {@creature Wyllow|WDMM} plants the bulb that summons {@creature Halaster Blackcloak|WDMM}, begging him to save her.", - "{@creature Wyllow|WDMM} never fights fairly. She utilizes her darkened demesne and sends her loyal beasts to fight in melee range for her.", - "{@creature Wyllow|WDMM} can cast spells while in her Wild Shape!", - "Druids are masters of guerrilla warfare. {@creature Wyllow|WDMM} hits and runs\u2014constantly. If things turn south, she retreats, knowing she will outlast and outsmart her foes.", - "Armed with shapeshifting, {@creature Wyllow|WDMM} has three separate pools of hit points\u2014more than any boss would have." - ] - } - ], - "id": "2fd" - }, - { - "type": "entries", - "name": "Wild Shape", - "page": 66, - "entries": [ - "{@creature Wyllow|WDMM} employs the following tactics regarding her Change Shape ability, which she can use twice a day. The forms cited below have their statistics included in Appendix B.", - { - "type": "list", - "page": 66, - "items": [ - "{@creature Wyllow|WDMM} can assume the form of an {@creature earth elemental|MM}, using its Earth Glide trait to hide within the ground and ambush the party.", - "To launch an attack from above, {@creature Wyllow|WDMM} assumes the form of a {@creature giant eagle|MM}. She prefers to {@action grapple|PHB} weak targets, then fly to the ceiling (100 ft. up) and then end the {@action grapple|PHB}, dropping the target, who will take {@damage 1d6} bludgeoning damage for every 10 ft. they fall.", - "Should her foes attempt to cross the River of the Depths, {@creature Wyllow|WDMM} assumes the form of a {@creature giant shark|MM}. She first destroys their vessel, and, once they're overboard, ravages them.", - "To chase after prey, {@creature Wyllow|WDMM} takes the form of a {@creature white panther|WDMMC} (using the statistics of an {@creature allosaurus|MM}). Her faithful {@creature displacer beast|MM} is at her side, along with a pack of {@dice 1d4 + 2} {@creature blink dog|MM|blink dogs}.", - "If she's cornered, {@creature Wyllow|WDMM} assumes the form of a massive {@creature white stag|WDMMC} (using the statistics of a {@creature triceratops|MM}, but with a size of Large, not Huge)." - ] - } - ], - "id": "2fe" - } - ], - "id": "2fb" - }, - { - "type": "entries", - "name": "Ambushes", - "page": 66, - "entries": [ - "{@creature Wyllow|WDMM} prefers to stage a series of ambushes against the party, rather than face them in a single titanic fight. Whenever an ambush turns south, {@creature Wyllow|WDMM} retreats only to attack a few minutes later.", - { - "type": "entries", - "name": "By Fire Be Purged!", - "page": 66, - "entries": [ - "{@creature Wyllow|WDMM} entraps the adventurers with a {@spell wall of fire} spell, cast from 120 feet away: 50 feet up in a tree, 100 feet away. Creatures that enter the ring take no fire damage, and so, {@creature Wyllow|WDMM} sends four {@creature awakened brown bear|WDMM|awakened brown bears} and an {@creature awakened elk|WDMM} through the wall to attack the adventurers. On her second turn, she unleashes a {@spell fire storm} spell, sparing local plant life, per the spell. Future turns are spent casting {@spell produce flame} and maintaining {@status concentration} on {@spell wall of fire}." - ], - "id": "300" - }, - { - "type": "entries", - "name": "Riide of the Valkyries", - "page": 66, - "entries": [ - "While in the form of a {@creature giant eagle|MM}, {@creature Wyllow|WDMM} is accompanied by eight {@creature giant bat|MM|giant bats}. She swoops down and attempts to {@action grapple|PHB} the weakest character, then flies up to 100 feet up and drops her prey. Just for added flavor, Halaster chooses this moment to drown Wyllowwood under Ride of the Valkyries. Play the song at your tabletop during this encounter." - ], - "id": "301" - }, - { - "type": "entries", - "name": "She's in the Trees!", - "page": 66, - "entries": [ - "Using the {@spell tree stride} spell, {@creature Wyllow|WDMM} rains hell on the adventurers from afar while a pack of five {@creature blink dog|MM|blink dogs} strafe the party. Every round of combat, {@creature Wyllow|WDMM} teleports to a new tree, appearing 50 feet up amongst the boughs and branches, hurling {@spell produce flame} cantrips at the adventurers." - ], - "id": "302" - }, - { - "type": "entries", - "name": "The Trees Have Eyes\u2014and Fists", - "page": 66, - "entries": [ - "The adventurers enter a grove secretly composed of eight {@creature awakened shrub|MM|awakened shrubs} and three {@creature awakened tree|MM|awakened trees}. {@creature Wyllow|WDMM} appears, using her actions on a {@spell sunbeam} spell." - ], - "id": "303" - } - ], - "id": "2ff" - } - ], - "id": "2fa" - } - ], - "id": "2ef" - }, - { - "type": "section", - "name": "Other Considerations", - "page": 67, - "entries": [ - "Level 5 can have two great ramifications on your campaign:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Werebat Lycanthropy", - "page": 67, - "entries": [ - "If they face the {@creature werebat|WDMM} colony, one or more of the adventurers may become cursed with {@variantrule Player Characters as Lycanthropes|MM|lycanthropy}. It is, however, your game\u2014just because a {@creature werebat|WDMM} lands a bite doesn't mean a character has to or gets to roll to become cursed. If you do call for it, do so sparingly as nothing causes a game to jump the rails more than giving immunity to nonsilvered, nonmagical attacks to a player character. If, however, an adventurer is cursed, you can play with it in several ways:", - { - "type": "entries", - "name": "Wyllow's Wrath", - "page": 67, - "entries": [ - "Sour over their past behavior, {@creature Wyllow|WDMM} will not tolerate any more lycanthropes in her domain. She demands the cursed character submit to a cleansing ritual (in the form of a {@spell remove curse} spell) or be banished from her demesne." - ], - "id": "307" - }, - { - "type": "entries", - "name": "An Excuse for Bloodshed!", - "page": 67, - "entries": [ - "Hey, if one character is virtually immune to most attacks, that just means you can amp up combat from here on out, right? Halaster telepathically tells them, \"Now that you're cursed, I have no excuse to hold back. Enjoy!\" You, as the DM, now have carte blanche to add all sorts of baddies to future encounters." - ], - "id": "308" - }, - { - "type": "entries", - "name": "Halaster's Prank", - "page": 67, - "entries": [ - "Halaster can cause a ray of sunlight to always shine above the lycanthrope, disadvantaging it per the Sunlight Sensitivity trait." - ], - "id": "309" - } - ], - "id": "306" - }, - { - "type": "entries", - "name": "Tearulai: the Emerald Blade", - "page": 67, - "entries": [ - "Your campaign might be drastically altered if the adventurers take {@item Tearulai|WDMM} (see A9). Not only is it an incredibly powerful weapon, it also has the will and drive to return to the place of its creation\u2014with its wielder forced to come along for the ride.", - "If the adventurers claim this sword, you must be prepared for the campaign to take a sudden detour as {@item Tearulai|WDMM} attempts to return to Myth Drannor by means of its wielder\u2014or just scrap that entirely. It would be far less disruptive to your game to give {@item Tearulai|WDMM} patience, but then there's no danger or drawback to using the sword.", - "Assuming you keep this danger in play, if its wielder's goals run counter to its own, {@item Tearulai|WDMM} attempts to take control of its wielder (subjecting it to a {@dc 17} Charisma saving throw). On a failure, the wielder is {@condition charmed} for {@dice 1d12} hours, during which {@item Tearulai|WDMM} attempts to reach the surface. The blade is cunning enough to wait until the adventurers encounter a quick means to the surface, such as one of Halaster's arcane gates. The most opportune gate is on Level 10, which links to Level 1. {@item Tearulai|WDMM} would take that very moment to strike.", - { - "type": "entries", - "name": "Personality", - "page": 67, - "entries": [ - "{@item Tearulai|WDMM} admires great beauty, music, fine art, and poetry. Vain, the weapon strives to improve its appearance. It craves gemstones and seeks out better ones with which to adorn itself. Most of all, it longs to return to the forests around Myth Drannor, where it was created." - ], - "id": "30b" - }, - { - "type": "entries", - "name": "Expanding on the Blade", - "page": 67, - "entries": [ - "If {@item Tearulai|WDMM} is acquired, you can use it as a new character for the adventurers. Use the sword as a mouthpiece for Undermountain, granting it vast knowledge of the dungeon\u2014never enough to ruin a surprise, but able to reveal background information that you're struggling to convey to your players. The blade may even consider answering these questions as a quid pro quo, stacking up a debt\u2014which can take the form as a cumulative \u22121 penalty to a character's Charisma saving throw to avoid being {@condition charmed} by {@item Tearulai|WDMM}." - ], - "id": "30c" - } - ], - "id": "30a" - } - ], - "id": "305" - } - ], - "id": "304" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 67, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. The River of the Depths", - "page": 67, - "entries": [ - { - "type": "insetReadaloud", - "page": 67, - "entries": [ - "The River of the Depths twists below the mountain, sometimes lit by iridescent fungi but more often cloaked in darkness. The farther on you go, the quicker it grows until the waters swell into rapids and its roar into thunder." - ], - "id": "30f" - }, - { - "type": "entries", - "name": "Skill Challenge", - "page": 67, - "entries": [ - "If the party arrives to Wyllowwood by means of a boat, you can kick off this level with a skill challenge. The river hits nasty rough water before spilling out into this idyllic wonderland. The party must navigate the rapids.", - { - "type": "entries", - "name": "What's This Then?", - "page": 67, - "entries": [ - "Skill challenges are a relic of 4th Edition that recently made an unofficial comeback in 5E. Rather than fight, players must navigate a danger through their skills (making ability checks). Think of it as a montage." - ], - "id": "311" - }, - { - "type": "entries", - "name": "Rolls", - "page": 67, - "entries": [ - "The party must succeed on four ability checks before failing three. Once a character has used a specific skill, they personally can't use it again for the remainder of the challenge. This is to spur creativity and prevent the rogue from repeatedly use his {@skillCheck acrobatics 9} {@skill Acrobatics} skill. Players suggest skills to overcome obstacles, such as {@skill Perception} to sight the stalactites ahead before hitting them. At your discretion, a player can only use a skill they're proficient with, so as to lend importance to it." - ], - "id": "312" - }, - { - "type": "entries", - "name": "Conducting the Challenge", - "page": 67, - "entries": [ - "The challenge is divided into obstacles, described below. Roll initiative simply to have an order for the players to go in. They don't need to adhere to the order, but it does help critical thinking. On their turn, each player suggests a skill or tool to overcome an obstacle. Not coming up with a solution carries no penalty, unless no one can, in which case the party accumulates one failure\u2014the price of indecision." - ], - "id": "313" - }, - { - "type": "entries", - "name": "Failure", - "page": 67, - "entries": [ - "Failing an ability check merely means the vessel takes damage. On the third failure, the vessel is destroyed, and the characters are overcome by the rapids. Eventually, they spill out into Wyllowwood after suffering {@damage 4d8} bludgeoning damage." - ], - "id": "314" - } - ], - "id": "310" - }, - { - "type": "entries", - "name": "Suggested Obstacles", - "page": 67, - "entries": [ - "The following obstacles have been written for you; replace them as you see fit. The DCs of all ability checks are also left up to you, though they ought to be high considering the party is 8th level and this river is a treacherous one.", - { - "type": "list", - "style": "list-decimal", - "page": 67, - "items": [ - { - "type": "item", - "name": "Rough Water", - "entries": [ - "The party encounters rough waters that soon swell into rapids. Suggestions include vehicle (water) checks or {@skill Survival} to navigate the channel without crashing into rocks." - ] - }, - { - "type": "item", - "name": "Grimlocks!", - "entries": [ - "A band of {@creature grimlock|MM|grimlocks} are spearing fish along the river. Suggestions include {@skill Stealth} to remain undetected (as {@creature grimlock|MM|grimlocks} are blind); {@skill Performance} to sound like a predator; {@skill Perception} to detect them long before they can; or {@skill Sleight of Hand} to toss an object so as to distract them. On a failure, the {@creature grimlock|MM|grimlocks} hurl four {@item spear|PHB|spears} ({@hit 5} to hit, {@damage 1d6 + 3} piercing damage) at the characters or their boat." - ] - }, - { - "type": "item", - "name": "Breached!", - "entries": [ - "The hull is breached by stones below the surface and water fills the vessel. With a successful {@skill Sleight of Hand} check, one could be quick enough to bail water, while {@item carpenter's tools|PHB} could patch up the hole, provided there's adequate material such as pitch or tar." - ] - }, - { - "type": "item", - "name": "Stalactites!", - "entries": [ - "Stalactites hang from the ceiling and are avoided\u2014but where there are stalactites so too are there stalagmites, likely under the waterline. Characters proficient in {@skill Nature} or {@skill Survival} are likely to know that, and you can call a check for it, rather than the players suggesting it." - ] - }, - { - "type": "item", - "name": "Capsized!", - "entries": [ - "The river takes a sudden turn and the vessel crashes into rocks\u2014not enough to arrest their movement but to overturn the boat. Suggestions include {@skill Athletics} to overpower the momentum or snatch a falling comrade; or {@skill Insight} to predict this fate as the vessel rushes towards the rocks." - ] - }, - { - "type": "item", - "name": "Illusory Hydra", - "entries": [ - "Halaster manifests an illusion of a {@creature hydra|MM}, whose many heads rise up from the waters. The beast opens its maws and acid boils up from its legion throats\u2014but true hydras don't spit acid, and a discerning character can make an {@skill Arcana} or {@skill Nature} check to know that; or an {@skill Investigation} check to see through the Illusion ({@dc 16}). All these checks can be called for by you, rather than be suggested by the players. If characters bail from the boat or attack the {@creature hydra|MM}, they accumulate a failure\u2014for it was all a ruse to distract them from a waterfall that Halaster has cloaked and silenced under an illusion\u2014a waterfall that was otherwise easily navigable given time and effort." - ] - } - ] - } - ], - "id": "315" - } - ], - "id": "30e" - }, - { - "type": "entries", - "name": "2. Forest", - "page": 68, - "entries": [ - { - "type": "insetReadaloud", - "page": 68, - "entries": [ - "The river spills out into a vast cavern\u2014no, not a cavern but a valley green with life: trees dyed in the autumnal shades of yellow and orange, and brush as thick as a vagrant's hair. You hear birds singing on the wind\u2014yes, that's right, actual wind.", - "You cast your eyes skyward, and lo' and behold there shines the sun. The actual sun. A breeze kisses your clammy skin and promises well-needed respite. Can this be real?", - "As if it to answer your question, there on the pebbled banks of the river stands a wooden sign upon which a warning has been written in three languages:", - "{@style Behold Wyllow's Wood. Harm Not, Lest Ye Be Harm'd.|dnd-font;small-caps}" - ], - "id": "317" - }, - "Once your players express their skepticism about this place, on whether it's real, add this in for atmosphere:", - { - "type": "insetReadaloud", - "page": 68, - "entries": [ - "Your surprise is immutable, the splendor of this place titanic. Your very heart shudders. Is this paradise? A pocket of paradise shelved between the oppressive shadows of Undermountain? Surely it must be a trick. Surely. And yet it still draws a tear to your eye to see even a shadow of the world above you left behind." - ], - "id": "318" - }, - { - "type": "entries", - "name": "2A. Riverside Forest", - "page": 68, - "entries": [ - { - "type": "insetReadaloud", - "page": 68, - "entries": [ - "The pebbled beaches rise from the River of the Depths to towering pines and great oaks whose tangled canopies block out the sun. Down the river, bears fish in the shallows while the birds above sing together." - ], - "id": "31a" - }, - "While the adventurers are here, they glimpse the dragon flying out from the west, until finally settling on the platform of Area 9 to the south." - ], - "id": "319" - }, - { - "type": "entries", - "name": "2B. Ettercap Forest", - "page": 68, - "entries": [ - { - "type": "insetReadaloud", - "page": 68, - "entries": [ - "Deeper through the woods you delve until all around you are webs. Webs as thick as a mother's love. Webs festooned with desiccated beasts cocooned in silk." - ], - "id": "31c" - }, - "Fighting the {@creature giant spider|MM|giant spiders} is a Catch-22, for {@creature Wyllow|WDMM} \"considers these creatures to be part of Wyllowwood's natural ecosystem,\" as written in WDMM. It can be assumed that that means killing even one provokes {@creature Wyllow|WDMM|Wyllow's} wrath. It's up to you to enforce that, however." - ], - "id": "31b" - }, - { - "type": "entries", - "name": "2C. Moaning Forest", - "page": 68, - "entries": [ - { - "type": "insetReadaloud", - "page": 68, - "entries": [ - "Wind ripples through these woods, and on it rides an odd sound\u2014a moan. An incessant and eerie moan that drifts far from the northwest. Curious and cautious, you continue through the brush.", - "There it is again... But as you scan the woods, your eyes fall west where a stone tower stands before the setting sun. Stony boughs made to resemble branches protrude from its walls and darkened figures hang from these crumbling limbs like ornaments. Bats? Birds?" - ], - "id": "31e" - } - ], - "id": "31d" - }, - { - "type": "entries", - "name": "2D. Old Grave", - "page": 68, - "entries": [ - { - "type": "insetReadaloud", - "page": 68, - "entries": [ - "Thin rays of light penetrate this ancient grove. The trees above are bearded with moss but those closer to the ground are burned and long-since dead. Between them lies a gravestone carved in the likeness of a rose. It reads:", - "{@style \"Here Lies Crissann, Human Friend & Companion.\"|dnd-font;small-caps}" - ], - "id": "320" - }, - "Your adventurers might find this place naturally or be led by the {@creature will-o'-wisp|MM} that haunts it. See Special Events below for more details.", - { - "type": "entries", - "name": "Roleplaying the Wisp", - "page": 68, - "entries": [ - "Remember that these malevolent spirits are intelligent undead and speak the languages they knew in life. This one, however, is obsessed with revenge, not suffering. It has a shard of Crissann's personality and is not one for lengthy conversation. Rather than attack the party for refusing to kill {@creature Wyllow|WDMM}, it's recommended that it instead turns {@condition invisible} and continues to rant and rave about how \"the elven witch\" must be put down." - ], - "id": "321" - } - ], - "id": "31f" - }, - { - "type": "entries", - "name": "2E. Western Forest", - "page": 68, - "entries": [ - { - "type": "insetReadaloud", - "page": 68, - "entries": [ - "The forest gives way to silence. Your feet crunch beneath twigs and autumnal leaves. Amidst the brush you find an {@creature elk|MM} carved from stone. Its hind leg is missing, and the years have worn down much of its antlers, but other than that, the detail is remarkable." - ], - "id": "323" - }, - "The {@creature basilisk|MM} lies buried nearby under mud and leaves, with all but its eyes and snout uncovered. It can only be detected by characters with passive {@skill Perception} scores of 20 or higher (although noticing its eyes leaves one vulnerable to its petrifying gaze, as they might find).", - "The {@creature basilisk|MM} doesn't just jump out at the adventurers. In fact, it never moves or betrays its location until harmed. It just matches eyes with a character and uses its Petrifying Gaze to force the character to roll a {@dc 12} Constitution saving throw. Do not tell your players anything, just force the roll. On a failure, read the followng:", - { - "type": "insetReadaloud", - "page": 68, - "entries": [ - "Your body seizes, tightens. You try to flex your fingers and find them stiff instead. You hear... a sort of crackling. Your eyes dart down to your hands and with mounting horror you realize your body is turning to stone." - ], - "id": "324" - }, - "If a character falls prey to the {@creature basilisk|MM|basilisk's} petrification and the party lacks the {@spell greater restoration} spell, they can turn to {@creature Wyllow|WDMM} for aid. Alas, this favor is anything but free and the druidess has the party agree to wiping out the {@creature werebat|WDMM} colony in Areas 12\u201314 first before casting {@spell greater restoration} on the {@condition petrified} character. As added insurance, she leaves a portion of the character's body as stone, such as an arm or hand until their \"debt\" is paid\u2014to the tee." - ], - "id": "322" - }, - { - "type": "entries", - "name": "Audience with the Woodland Queen", - "page": 69, - "entries": [ - "While the adventurers are traveling through the woods, they may come face-to-face with {@creature Wyllow|WDMM}. Choose either of the two options written below.", - { - "type": "entries", - "name": "Nymphic Meeting", - "page": 69, - "entries": [ - "The party finds {@creature Wyllow|WDMM} as she bathes in a nearby spring. Once seen, she confidently introduces herself and invites the party to her tower to the west for \"a more formal audience.\" Read the following:", - { - "type": "insetReadaloud", - "page": 69, - "entries": [ - "As you comb through the woods you hear a seraphic voice humming on the wind. You break through the brush and find a spring dazzling under the sunlight. Bathing in its waters is an elven maiden of such unimaginable beauty you find yourself thinking it must be a glamour. The water itself bends to her will, snaking up to wash the dirt from her pale flesh and sweep through her raven-black hair." - ], - "id": "327" - } - ], - "id": "326" - }, - { - "type": "entries", - "name": "A Breif Respite", - "page": 69, - "entries": [ - "The party finds {@creature Wyllow|WDMM} napping in an idyllic glade. She invites them to her tower after a brief introduction. Read the following:", - { - "type": "insetReadaloud", - "page": 69, - "entries": [ - "The woods give way to a glade serenaded by two blue jays. Their duet, however, falls short once you emerge from the brush. The silence swells, interrupted only by the snoring of a young elven lass laying amongst the branches of a great oak." - ], - "id": "329" - } - ], - "id": "328" - } - ], - "id": "325" - } - ], - "id": "316" - }, - { - "type": "entries", - "name": "3. Guardhouses", - "page": 69, - "entries": [ - { - "type": "insetReadaloud", - "page": 69, - "entries": [ - "On higher ground squat two stone guardhouses braided with moss and vines. Marble walkways at least twenty feet from the forest floor converge on this knoll, snaking out in all cardinal directions. To where they go, you don't yet know but clearly someone, or many someones, have brought a shred of civilization to these strange woods." - ], - "id": "32b" - } - ], - "id": "32a" - }, - { - "type": "entries", - "name": "4. Cloaker Den", - "page": 69, - "entries": [ - "As written in WDMM, {@creature Wyllow|WDMM} may ask the party to eradicate the {@creature Cloaker|MM|cloakers} that dwell here.", - "{@creature Cloaker|MM|Cloakers}, however, are intelligent creatures capable of {@language Deep Speech|PHB} and {@language Undercommon|PHB}. Don't waste the opportunity for these creatures to communicate with the party if any characters are fluent in those languages. The {@creature Cloaker|MM|cloakers} have rasping voices that undulate with moans and can say any of the following, although some are lies:", - { - "type": "list", - "page": 69, - "items": [ - "\"We're but humble folk and refugees of war, eking out our meager existence in these woods.\"", - "\"These lands are ours! Always, ours! The elf has slaughtered our kin and stolen our home. Not even our dead are honored. She's cursed with madness and must be put down for the good of these woods.\"", - "\"The elf has sold her body and soul to the dragon; she is but a puppet of its will and wrath.\"" - ] - } - ], - "id": "32c" - }, - { - "type": "entries", - "name": "5. Inner Forest", - "page": 69, - "entries": [ - { - "type": "insetReadaloud", - "page": 69, - "entries": [ - "You break from the brush and onto a glade, but there can be no serenity found here. At the glade's center are piled rusty weapons, burnt torch stubs, greasy glass bottles, armor of all shades and material, and other paraphernalia left behind by adventurers." - ], - "id": "32e" - }, - "Your players will express suspicion and curiosity. Then they'll ask you if they notice anything suspicious or curious, as they're wont to do. That's why you tie the druidic totems {@creature Wyllow|WDMM|Wyllow's} made to passive {@skill Perception}\u2014to give your players a sense of achievement that they found a \"secret.\"", - "Read the following to the character with the highest passive {@skill Perception} score, no matter how low it is:", - { - "type": "insetReadaloud", - "page": 69, - "entries": [ - "You scan the trees and find no danger\u2014but amongst the branches you notice them: totems. Totems fashioned from twigs, feathers, tattered cloth... and, crudely, always crudely, they resemble dolls. You look about and find dozens of them. Dozens, all peering at you with their sightless eyes." - ], - "id": "32f" - } - ], - "id": "32d" - }, - { - "type": "entries", - "name": "6. Wyllow's Tower", - "page": 69, - "entries": [ - { - "type": "insetReadaloud", - "page": 69, - "entries": [ - "Amidst the splendor of Wyllowwood stands this tower, squat and stone and carved in the likeness of a tree. Its twisted boughs reach from its walls for the sky and massive bats hang from these limbs like holiday ornaments. At the tower's base is a twelve-foot-high arch framing stone double doors. A rope hangs by the door, just begging to be tugged." - ], - "id": "331" - }, - "If the adventurers ring the bell, add:", - { - "type": "insetReadaloud", - "page": 69, - "entries": [ - "A bell echoes across the tower, across the woods. After a brief moment of uncertainty, the doors open. A tree whose trunk is carved suspiciously in the likeness of the Mad Mage greets you: \"Ah, visitors! My fair lady will be pleased to receive you. In! In, I beg ye, in!\"" - ], - "id": "332" - }, - { - "type": "entries", - "name": "6A. Wyllow's Throne Room", - "page": 69, - "entries": [ - { - "type": "insetReadaloud", - "page": 69, - "entries": [ - "Stone pillars carved into trees frame an audience hall at the heart of which sits a crystal throne. There she sits, an elven maiden with emerald eyes and jet-black hair. At her side is a tentacled panther, purring at her touch, one eye closed in ecstasy, the other staring warily at you.", - "The elf smiles. Already you've seen the sun today and not even it can compare to her smile. \"Welcome to my domain. You may call me {@creature Wyllow|WDMM}. Of {@creature Wyllow|WDMM|Wyllow's} Woods. Harm not these lands, lest you too be harmed.\"" - ], - "id": "334" - }, - "Unless the adventurers have already pissed her off, {@creature Wyllow|WDMM} is kind and open, relaying any information about her domain except Yinark's and Crissann's fates. She does not offer the party rest in her tower but invites them to enjoy camping in Wyllowwood\u2014and assures them that tonight's full moon will be all the light they need.", - { - "type": "entries", - "name": "The Rule of Law", - "page": 69, - "entries": [ - "{@creature Wyllow|WDMM} wastes no time outlining her laws: logging, firestarting, killing an animal, or any similar act of destruction will not be tolerated. She pats her throne and insists that so long as she sits upon it, she'll catch wind of their crimes (in truth, she has animal spies that will watch the party)." - ], - "id": "335" - }, - { - "type": "entries", - "name": "Combat", - "page": 70, - "entries": [ - "If attacked, Halastree and Crissann cover {@creature Wyllow|WDMM|Wyllow's} retreat. She transforms into a bird (or {@creature earth elemental|MM}) and flees from the tower. She then prepares a series of ambushes for these insolent intruders (see {@creature Wyllow|WDMM|Wyllow's} Hunt above)." - ], - "id": "336" - }, - { - "type": "entries", - "name": "Crime and Punishment", - "page": 70, - "entries": [ - "{@creature Wyllow|WDMM} offers the adventurers her permission to leave and the knowledge on how if they complete a quest: slaughtering the {@creature werebat|WDMM} colony in Areas 12\u201316. Read the following text:", - { - "type": "insetReadaloud", - "page": 70, - "entries": [ - "The elf straightens. Her voice sharpens into a blade all its own. \"Vermin infest my demesne, threatening the delicate balance of these woods. {@creature goblin|MM|Goblins} cursed with {@variantrule Player Characters as Lycanthropes|MM|lycanthropy}. They wield the Curse of the Bat as a cudgel with which they decide who amongst my children die. They've worn out their welcome, and though it pains me to order this, they must be put to the sword. All of them. Let none live to spread their foul disease.\"" - ], - "id": "338" - }, - "{@creature Wyllow|WDMM} provides directions to the {@creature werebat|WDMM} colony but not the tunnels to Levels 6 or 7, nor Halaster's gates, until they complete her quest. If the adventurers return and inform her of their success, she relies on the crystal throne to help determine if they're lying." - ], - "id": "337" - } - ], - "id": "333" - }, - { - "type": "entries", - "name": "6J. Ossuary", - "page": 70, - "entries": [ - { - "type": "insetReadaloud", - "page": 70, - "entries": [ - "Bones line the walls of this ghastly chamber, some gnawed, others scorched black, many yellowed with age, but all sick testimonies to the druidess's crimes. To count even half the skulls would take you the better part of the hour. And never mind the elf's artful arrangements of the bones." - ], - "id": "33a" - }, - "A character that casts {@spell speak with dead} on a skull will be told in the plainest terms possible that {@creature Wyllow|WDMM} fell upon them with all the mercy of a storm at sea." - ], - "id": "339" - }, - { - "type": "entries", - "name": "6K. Calendar Stone", - "page": 70, - "entries": [ - { - "type": "insetReadaloud", - "page": 70, - "entries": [ - "A mechanism dominates this chamber. Two concentric rings of stone are decorated with carven images. The stone at the mechanism's heart is engraved with {@creature Wyllow|WDMM|Wyllow's} smiling image as birds and beasts celebrate her presence. The inner ring is carved with plants and animals all weathering the change of seasons. The outer ring depicts the sun at varying heights and the moon in all its phases.", - "Beneath the din, you can hear the mechanism at work. The outer ring turns ever so slightly as day darkens into night. A small arrowhead on the outer edge points to dusk, a full moon, and autumn." - ], - "id": "33c" - }, - "Clearly, manually changing the calendar stone's setting would alert {@creature Wyllow|WDMM}. However, if this change is swiftly corrected, it's sure to provoke nothing more than admonishment, if the party has done nothing else to anger the druidess." - ], - "id": "33b" - } - ], - "id": "330" - }, - { - "type": "entries", - "name": "7. Alcoves of the Dead", - "page": 70, - "entries": [ - { - "type": "insetReadaloud", - "page": 70, - "entries": [ - "As you traipse through this woodland realm you cross an alcove roughly-hewn into a cavern wall\u2014and in the din you catch sight of it, them. Your heart lurches. Skeletons. All picked clean, all unceremoniously dumped into this alcove and left to let the wind of this place wear bone into dust\u2014however long that might take." - ], - "id": "33e" - }, - "The skeletons here are picked clean and so ancient that no {@skill Medicine} check can discern the cause of death, only an absence of symptoms: no broken bones, save what scavengers may have broken off; no burn marks, et cetera.", - { - "type": "entries", - "name": "Speaking with the Dead", - "page": 70, - "entries": [ - "If a character casts {@spell speak with dead} on any of the corpses and asks what befell them, read:", - { - "type": "insetReadaloud", - "page": 70, - "entries": [ - "Bones begin to move beneath your gaze. Jaws test themselves out, measuring themselves against their ancient purpose and summarily decide one last act is in order:", - "\"The mist... Emerald. Ephemeral. The winds pounded under the drake's wings. The sword sang and its chorus was but one word: 'justice.' But what crimes were we guilty of but devotion to our lord? Bildrath shot the {@creature boar|MM}. That gods-damned {@creature boar|MM}. The {@creature boar|MM} that would spell our doom. She wrought our doom. Ordered it. Forged it. Brought it. Rejoiced in it.\"", - "The skeleton's eyeless sockets regards you, and for a moment, you can see the ghost of its pupils, peering out from its empty sockets. Its jaw flex one last time, and its spectral voice whispers, \"It's the right of the strong to cull the weak. We were strong. Or so we thought.\"" - ], - "id": "340" - } - ], - "id": "33f" - } - ], - "id": "33d" - }, - { - "type": "entries", - "name": "8. Umber Hulk Tunnel", - "page": 70, - "entries": [ - { - "type": "insetReadaloud", - "page": 70, - "entries": [ - "A tunnel gapes before you, spiraling down into the depths of the earth. You don't need to be a mason or a dwarf to know that it was made fairly recently\u2014and without a steady hand or any craftsmanship whatsoever. No, a creature made this tunnel, a hulking creature capable of burrowing through earth and stone with ease." - ], - "id": "342" - }, - "Should the adventurers press on, they'll descend hundreds of feet to Level 6, the Lost Level: a complex devoted to the dwarven god {@deity Dumathoin|Dwarven|MTF}, the Keeper of Secrets. {@creature Duergar|MM} raiders have scoured the complex in search of riches.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Retrieve Azrok's Dagger", - "page": 70, - "entries": [ - "The quest offered by Lurkana on L3, to retrieve her husband's magical dagger can be completed on this level." - ], - "id": "344" - } - ], - "id": "343" - }, - { - "type": "entries", - "name": "Blocking the Path", - "page": 70, - "entries": [ - "If you don't want your players skipping Level 5, you can stymie their progress through one of the following contrivances:", - { - "type": "list", - "page": 70, - "items": [ - "{@creature Wyllow|WDMM} has placed a ward here that triggers a cave-in or a {@spell wall of thorns} spell (save {@dc 17}) when a creature other than her approaches without saying a command word that she only gives to those with permission to leave Wyllowwood\u2014which can only be earned by wiping out the {@creature werebat|WDMM|werebats}.", - "As the party delves deeper, the tunnel collapses, imposing a {@dc 10} Dexterity save. On a failure, a creature is pelted by debris, taking {@damage 3d10} bludgeoning damage. On a success, it takes half damage. Armed with shovels, four characters could clear the path over twelve hours.", - "An {@creature umber hulk|MM} stumbles upon the party in its eternal quest for food, bursting from the wall in a shower of earth and dust. Creatures within 10 feet of the blast must make a {@dc 14} Dexterity save or be pelted by debris, taking {@damage 2d6} bludgeoning damage. Creatures within 5 feet must also make a {@dc 14} Constitution save or be {@condition blinded} by the sudden dust until the end of their next turn. The ceiling groans and collapses in two rounds, conveniently blocking the path forward." - ] - } - ], - "id": "345" - } - ], - "id": "341" - }, - { - "type": "entries", - "name": "9. Dragon's Platform", - "page": 71, - "entries": [ - { - "type": "insetReadaloud", - "page": 71, - "entries": [ - "Two marble walkways terminate at a stone platform upon which a tower stands with a commanding view of the river. The battlements are crumbling, and a dragon's snores dominate the sour air.", - "Behind the platform spans a bridge across the River of the Depths, leading to a yawning cave's mouth." - ], - "id": "347" - }, - { - "type": "entries", - "name": "Valdemar's Last-Ditch Effort", - "page": 71, - "entries": [ - { - "type": "insetReadaloud", - "page": 70, - "entries": [ - "You catch a whisper on the wind pleading, \"Free me. Pull the sword from my skull, for its evil cannot be contained much longer...\"" - ], - "id": "349" - }, - "Whenever the dragon sleeps, {@item Tearulai|WDMM} goes dormant\u2014allowing a {@creature shadow|MM} of Valdemar to emerge and subtly affect the world around it. When the adventurers approach Area 9, they hear a whisper on the wind, pleading them to remove {@item Tearulai|WDMM} from its skull. The dragon is, of course, lying when it describes the sword as a source of evil.", - { - "type": "entries", - "name": "Freeing Valdemar", - "page": 71, - "entries": [ - "To pry {@item Tearulai|WDMM} from Valdemar's skull requires a {@dc 13} Strength check, using an action, while the dragon is {@condition incapacitated}. The characters only get one chance to do it while the dragon is asleep, otherwise {@item Tearulai|WDMM} awakens and attacks. {@creature Wyllow|WDMM} comes to the dragon's aid, hearing its inaugural roar\u2014however, it will take at least two minutes for her to arrive from Area 6. By then Valdemar may be in control of itself again. If so, when {@creature Wyllow|WDMM} arrives, it unleashes a Poison Breath on her. Shocked, the {@creature archdruid|VGM} immediately retreats and follows the events and tactics lain out in {@creature Wyllow|WDMM|Wyllow's} Hunt." - ], - "id": "34a" - }, - { - "type": "entries", - "name": "Aftermath", - "page": 71, - "entries": [ - "The dragon is grateful to those that restore its freedom and promises its wrath against {@creature Wyllow|WDMM} \"when the time comes.\" Truthfully, it intends to use the adventurers to soften up the {@creature archdruid|VGM}. If their fight goes badly, Valdemar hangs back and bides its time. If the adventurers win, with or without Valdemar's aid, the drake turns on the adventurers, attacking while they're weakened. It seeks not only to add their loot (and {@item Tearulai|WDMM}) to its hoard but to also claim Wyllowwood as its lair." - ], - "id": "34b" - } - ], - "id": "348" - } - ], - "id": "346" - }, - { - "type": "entries", - "name": "10. Mossy Stone Bridge", - "page": 71, - "entries": [ - { - "type": "insetReadaloud", - "page": 71, - "entries": [ - "A rough-hewn tunnel gapes before you, promising only darkness. You cast a glance to the sky above. Real or not, you're loath to give up this sunlight so easily, to surrender the breeze caressing your skin and the warmth of vibrant life singing so vivaciously all around you." - ], - "id": "34d" - }, - "The tunnel spirals deep down into the earth until arriving at L7, Maddgoth's Castle. There the party will find a family of {@creature stone giant|MM|stone giants} tormented by amnesia and one jackass of a faerie dragon.", - { - "type": "entries", - "name": "Blocking the Path", - "page": 71, - "entries": [ - "If you don't want your players skipping Level 5, you can stymie their progress with the same methods described in Area 8." - ], - "id": "34e" - } - ], - "id": "34c" - }, - { - "type": "entries", - "name": "11. We All Float Down Here", - "page": 71, - "entries": [ - "If any of your players have seen or read Stephen King's It, you'll be loath to pass this opportunity up. Throw it at your players just when they arrive to Wyllowwood, especially if their vessel was destroyed in the Skill Challenge described in Area 1.", - "The disguised {@creature mimic|MM} untethers itself once a character boards it, making a break down the river. After drifting 15 ft. away, courtesy of the river current, it sprouts a tangle of pseudopods. That's when you roll initiative. With its False Appearance trait, the {@creature mimic|MM} inherently surprises the party.", - { - "type": "entries", - "name": "It Speaks", - "page": 71, - "entries": [ - "{@creature mimic|MM|Mimics}, by default, can't speak but this one can; it whispers to its prey, \"We all float down here. You'll float too.\"" - ], - "id": "350" - } - ], - "id": "34f" - }, - { - "type": "entries", - "name": "14. Werebat Boss", - "page": 71, - "entries": [ - { - "type": "insetReadaloud", - "page": 71, - "entries": [ - "Precious little light touches this rank cave. A grotesque creature hangs from the ceiling, using a knife to whittle wood. The shavings fall like autumnal leaves. Its left eye is milky with an untreated cataract, and a shock of white hair contrasts his piss-yellow fur." - ], - "id": "352" - }, - "{@creature Mobar|WDMM} is smitten with {@creature Wyllow|WDMM} and worries that merely banishing Vool was not enough. To prove his love to her, he wants the {@creature werebat|WDMM} killed and presented to her as a trophy\u2014an overture he himself will personally conduct, if given Vool's body. Even if the adventurers agree to and complete this task, {@creature Mobar|WDMM} doesn't act in good faith. He tries to rob and strand them so as to take complete credit for the kill." - ], - "id": "351" - }, - { - "type": "entries", - "name": "16. Werebat Caves", - "page": 71, - "entries": [ - { - "type": "entries", - "name": "16B. Werebats in Goblin Form", - "page": 71, - "entries": [ - "This area serves as a contrast to {@creature Wyllow|WDMM|Wyllow's} murderous desires: the {@creature werebat|WDMM} raconteur spins a tale of triumphant negotiations with the {@creature archdruid|VGM}, none the wiser that she's sent the adventurers to kill them all.", - "When the party approaches, read the following:", - { - "type": "insetReadaloud", - "page": 71, - "entries": [ - "The cave echoes under a storyteller's powerful voice. It's bombastic, it's intriguing, it's honed to perfection, all to the harsh tunes of {@language Goblin|PHB}." - ], - "id": "355" - }, - "If any characters can understand {@language Goblin|PHB}, go on ahead and read the following:", - { - "type": "insetReadaloud", - "page": 71, - "entries": [ - "The storyteller's moving voice continues:", - "\"And so, faced with destruction, we cast out that glutton, the Fool-named-Vool. Hardly the first pariah to be exiled for the greater good!\"", - "The {@creature goblin|MM|goblins} in attendance echo, \"The greater good.\"", - "\"And with the Fool-named-Vool gone, peace has been assured. The {@creature archdruid|VGM} welcomes us again with open arms, promises us sanctuary\u2014and believe me, brothers, sisters, this is sanctuary. This is as good as it'll get. The dragon is tamed, the druid appeased, and all will be well so long as our people continue to act in the greater good.\"", - "Once again, the {@creature goblin|MM|goblins} echo, \"The greater good.\"" - ], - "id": "356" - } - ], - "id": "354" - }, - { - "type": "entries", - "name": "16C. Werebat Nursery", - "page": 71, - "entries": [ - { - "type": "insetReadaloud", - "page": 71, - "entries": [ - "The cave lies in dank quiet. Two {@creature goblin|MM|goblins} rest in a corner under heaps of moldering blankets. By happenstance, a stone finds the audacity to stand before your foot and careens across the floor\u2014and that's when the first {@creature goblin|MM} babe begins to cry from under the blankets, birthing a thunder of fetal wails." - ], - "id": "358" - }, - "It was naptime. The matrons here cradled the young under their blankets and also fell asleep. They scream with terror when they wake, if the adventurers seem threatening (which, let's be honest, they likely will).", - "If {@creature Wyllow|WDMM} tasked the party with eradicating the {@creature werebat|WDMM|werebats} (as described in Act II of A Web of Dread), read the following:", - { - "type": "insetReadaloud", - "page": 72, - "entries": [ - "With a shudder, you look about at the babes all while {@creature Wyllow|WDMM|Wyllow's} words come back to haunt you: \"They must be put to the sword. All of them. Let none live to spread their foul disease.\"" - ], - "id": "359" - } - ], - "id": "357" - }, - { - "type": "entries", - "name": "17. Vool's Refuge", - "page": 72, - "entries": [ - "If the adventurers find themselves in Vool's Refuge, the {@creature werebat|WDMM} takes the opportunity to try and turn them to his cause: overthrowing {@creature Wyllow|WDMM}. However, it's unlikely that the party actually ventures to this secluded spot. It's more likely that Vool seeks them out. See Special Events below for this occurrence and borrow the dialogue and details written there if the party instead comes to this area." - ], - "id": "35a" - }, - { - "type": "entries", - "name": "Special Events", - "page": 72, - "entries": [ - "You can run any of the following events, ideally in this order:", - { - "type": "entries", - "name": "A Light Between the Trees", - "page": 72, - "entries": [ - "As described in A2D, the will-o'wisp attempts to lead the party to his grave. It's assumed that dusk has fallen, before the adventurers have made camp.", - { - "type": "insetReadaloud", - "page": 72, - "entries": [ - "As day darkens into dusk, you catch a whisper on the wind, but its message is lost. Alert now, you scan the tree line\u2014and flitting between the trees is a wisp of ivory light. It seems to dance amongst the brush and that wordless whisper once again hounds your ear, imploring you to follow it." - ], - "id": "35d" - }, - "The wisp leads the party to Area 2D. Run the area as written in WDMM, with the exception of one detail: the spirit doesn't attack them for refusing to destroy {@creature Wyllow|WDMM}\u2014these are hardly the first visitors to Wyllowwood the spirit has turned to." - ], - "id": "35c" - }, - { - "type": "entries", - "name": "A Desperate Vool", - "page": 72, - "entries": [ - "Vool, the {@creature werebat|WDMM} pariah, seeks out the adventurers and warns them of {@creature Wyllow|WDMM|Wyllow's} \"evil.\" This event preferably occurs at night, but he can also approach under the cover of a thick canopy.", - "Vool knows he cannot return to his people so long as the threat of {@creature Wyllow|WDMM} hangs over their heads. For his part, he earnestly believes her to be a tyrant that must be deposed. Never mind that his own people would feed unchecked if given half the chance. Desperate to return to the fold, and nursing fantasies of leadership, Vool turns to the adventurers for aid. When he arrives, read the following:", - { - "type": "insetReadaloud", - "page": 72, - "entries": [ - "\"Psst. Hey!\" calls a voice in broken {@language Common|PHB}. You look about and find nothing on the forest floor and search the trees instead. Perched upon a branch is a grotesque, goblin-esque creature with the wings of a bat and needlelike fangs.", - "\"You're fools to brave these woods,\" the creature tells you. \"Alas, so am I. Let us palaver.\"" - ], - "id": "35f" - }, - "Once the party strikes up a rapport, Vool cuts to the chase. Read the following:", - { - "type": "insetReadaloud", - "page": 72, - "entries": [ - "Vool preens his wings and when he shows his teeth again, they're messy with squashed grubs.", - "\"The Woodland Queen is a tyrant,\" Vool tells you. \"She offers nothing but death for those that don't live happily under her draconian laws\u2014and my people cannot survive much longer. We need the scarlet. We need blood. My people are no gluttons, but she's condemned us already. We cannot run and we cannot hide. We cannot pick up and leave nor can we stand and fight. My people need a hero. Many heroes. We need you.\"" - ], - "id": "360" - }, - "If the adventurers refuse to overthrow {@creature Wyllow|WDMM}, Vool takes his leave. If he senses that they need something more than the satisfaction of saving a colony from genocide, he offers the curse of {@variantrule Player Characters as Lycanthropes|MM|lycanthropy} as a reward to one character\u2014but without describing the insatiable need to feed. If that's not enough, his last-ditch effort is offering a \"magic boot\" of his (one of the two {@item boots of elvenkind}, which is useless without its pair)." - ], - "id": "35e" - }, - { - "type": "entries", - "name": "Halaster's Visit", - "page": 72, - "entries": [ - "While the adventurers are resting, Halaster pays them a visit to share the backstory of {@creature Wyllow|WDMM} and her late husband Yinark. The most cinematic experience would be at nighttime as the adventurers are camped out for the night with only the faux stars above as light. When Halaster's ready to spin his yarn, read:", - { - "type": "insetReadaloud", - "page": 72, - "entries": [ - "\"Gather round, fools, and listen to an old man's tale,\" says the Mad Mage. With a wave of a hand, he conjures a highbacked leather chair and a pipe full of tobacco. As he reclines and gathers his thoughts, the pipe blazes.", - "\"{@creature Wyllow|WDMM}... Sweet {@creature Wyllow|WDMM}. I tried to make her happy, you know. Tried so very, very hard. All this. This entire forest\u2014my work. I willed the trees to grow, I birthed the sun- and starlight that fills this domain, I stocked it with birds and beasts galore, all to make my dear {@creature Wyllow|WDMM} happy, for you see, there was a time when she wasn't.", - "\"After her and Yinark, her husband\u2014her late husband, mind you\u2014came to live and work with me two centuries ago, {@creature Wyllow|WDMM} fell to blue clutches. After living her life in the woods, Undermountain could feel like nothing more than a prison. So, I shaped this place to her liking. And she liked it for a time\u2014but even this wasn't enough for my dearest {@creature Wyllow|WDMM}. Her husband, that damned fool, forbade her to return to the surface\u2014forbade, can you believe it? And she obeyed!", - "\"Well, time sours all things and their marriage fell apart. Violence was the only solution our dearest {@creature Wyllow|WDMM} could grasp, like all prisoners. Alas, she was a druidess and Yinark a wizard. Should've seen the destruction, phew. Miles long. At the deepest crater lay Yinark's shattered body, and at his side, his wife, her fury abated, and her heart broken. She's remained here ever since, a prisoner of her own guilt.\"", - "The Mad Mage shares the look of a bewildered father that's tried everything but talk to his daughter. \"I've tried everything,\" he tells you, \"but I'm afraid {@creature Wyllow|WDMM|Wyllow's} too far-gone. Walk lightly, my friends\u2014for Wyllowwood is not part of my game but hers.\"" - ], - "id": "362" - }, - "Halaster neglects to mention that {@creature Wyllow|WDMM} later fell in love with a mercenary by the name of Crissann, whose mind Halaster bent against {@creature Wyllow|WDMM}. He has the barest recollection of the event and avoids taking responsibility for it whenever it's brought up.", - "After spinning this yarn, Halaster winks out of existence without any fanfare. One moment he's there in his chair, another he's gone. Given a few days, the {@creature werebat|WDMM|werebats} pinch the chair." - ], - "id": "361" - }, - { - "type": "entries", - "name": "Mad Intervention", - "page": 73, - "entries": [ - "As noted in her tactics under {@creature Wyllow|WDMM|Wyllow's} Hunt the {@creature druid|MM} collects the crystal bulb from Area 6G that, when planted in soil, summons {@creature Halaster Blackcloak|WDMM}. She resorts to this if she's at the brink of death with no possible escape. Read the following:", - { - "type": "insetReadaloud", - "page": 73, - "entries": [ - "Bloodied and desperate, the druidess pulls from her robes a small crystalline bulb, leaving red smears across its glass. A figure dances within the orb, animated by some strange magic. With her free hand, the elf digs a small hole in the ground and goes to plant the orb\u2014it slips from her hand! {@creature Wyllow|WDMM} cries out in panic\u2014and the wind itself twists to deliver the orb back to her!", - "\"Halaster!\" the elf screams as she scoops dirt over the planted orb. \"Halaster!\"" - ], - "id": "364" - }, - "At your discretion, have the closest character to {@creature Wyllow|WDMM} reroll their initiative in a contest with hers. If they succeed, they can take one turn before the {@creature druid|MM} plants the orb to summon the Mad Mage. If they kill her, Halaster is never summoned.", - "If the character in question loses this initiative contest, or fails to strike {@creature Wyllow|WDMM} down then and there, read the following:", - { - "type": "insetReadaloud", - "page": 73, - "entries": [ - "Before you can deliver that deathblow, time itself halts. Your blood stops. A sparrow above is frozen in mid-flight. Only the orb moves. Only the orb maintains its temporal autonomy as it spins and cracks and shatters\u2014and the tiny figure that danced inside grows into a form you're well acquainted with: the Mad Mage.", - "{@creature Halaster Blackcloak|WDMM}, arriving not in a storm of fire but in a chill, throws his arms around the druid. You catch his words just before a rift opens beneath his feet:", - "\"Shh. Shh, it's all right. They can't hurt you anymore. Halaster's here. Halaster will always be here.\"", - "The rift widens below the Mad Mage's feet, consuming both the two. In a single flash, they're gone. Time thaws. Only the shattered orb remains, a testament to your sanity." - ], - "id": "365" - }, - "Halaster teleports {@creature Wyllow|WDMM} to his lair on Level 23 where she remains in critical condition for a {@dice 1d4} weeks. See Aftermath below for more details." - ], - "id": "363" - } - ], - "id": "35b" - } - ], - "id": "353" - } - ], - "id": "30d" - }, - { - "type": "section", - "name": "Epilogue", - "page": 73, - "entries": [ - "Once the adventurers have cleared this level, they should ascend to 9th-level. Beware: this is a major power spike for spellcasters as they acquire 5th-level spells.", - "If the adventurers defeated {@creature Wyllow|WDMM} only for her to be saved by Halaster (see Mad Intervention above) then then you should award them the experience they would've earned by killing her.", - { - "type": "entries", - "name": "Aftermath", - "page": 73, - "entries": [ - "The aftermath of the adventures' conflict with {@creature Wyllow|WDMM}, if they have one at all, depends on whether they felled the {@creature archdruid|VGM}, if she escaped, or if Halaster saved her.", - { - "type": "entries", - "name": "Wyllow Survives", - "page": 73, - "entries": [ - "After saving {@creature Wyllow|WDMM}, Halaster returns her to Wyllowwood {@dice 1d4} weeks later. Her pride bruised, and her fear stoked, she readies herself for vengeance on the party if they ever cross into her domain again. To avoid her, they'll have to carefully navigate Halaster's gates.", - "While she's resting in Halaster's Lair, treat Wyllowwood to the same fate detailed in \"Aftermath\" of Level 5 of WDMM." - ], - "id": "368" - }, - { - "type": "entries", - "name": "Wyllow Falls", - "page": 73, - "entries": [ - "If {@creature Wyllow|WDMM} dies, the spirit of Wyllowwood itself rushes to save her corpse. Vines sprout immediately to protect her body while a horde of awakened beasts and plants emerge from the brush. They {@creature guard|MM} {@creature Wyllow|WDMM|Wyllow's} corpse at all costs.", - "After the elf's death, Wyllowwood suffers under the events described in WDMM's \"Aftermath\" of Level 5." - ], - "id": "369" - }, - { - "type": "entries", - "name": "Tearulai on the Move", - "page": 73, - "entries": [ - "Finding {@item Tearulai|WDMM} is the culmination of one of Undermountain's secrets (see The Emerald Blade in Appendix C, WDMM). If the adventurers take the sword as their own, however, prepare for the campaign to take a sharp turn. Either the sword is cowed into submission (temporarily, always temporarily), or it seizes control of its wielder and makes for the forests of Myth Drannor to return whence it came." - ], - "id": "36a" - } - ], - "id": "367" - }, - { - "type": "entries", - "name": "The Send-Off", - "page": 73, - "entries": [ - "Cap off your session with one of the following send-offs:", - { - "type": "entries", - "name": "The Standard Send-Off", - "page": 73, - "entries": [ - { - "type": "insetReadaloud", - "page": 73, - "entries": [ - "With great disappointment, you turn once again from the sun\u2014faux as this one may be\u2014to the blackened depths of Undermountain. Certainly, you've learned that not all that glitters is gold, and though life might thrive, it is no less cruel than the darkest of dungeons. You only hope that where next you go, light truly shines with all the radiance and hope of a wintry dawn." - ], - "id": "36d" - } - ], - "id": "36c" - }, - { - "type": "entries", - "name": "The Host's Send-Off", - "page": 73, - "entries": [ - "Halaster telepathically communicates a message to the party. It assumes they learned of {@creature Wyllow|WDMM|Wyllow's} tragic history. It can be adapted for whether she died, escaped, or was rescued by the Mad Mage (see Mad Intervention above). Read the following:", - { - "type": "insetReadaloud", - "page": 73, - "entries": [ - "The Mad Mage's voice worms its way into your mind:", - "\"'Never look a gift horse in the mouth,' they say. Sometimes though... You ought to. I carved this place. Grew every tree. Furnished these woods with river and rock, beast and bird. I made this place for my dearest {@creature Wyllow|WDMM}. But it was no gift. Only a prison. Do not pity her, though, my contestants, do not indeed\u2014for, truly, if the druid wanted to leave, she would have found the will to defy mine.", - "\"But you? You have that will, that drive, that foolishness. That's why she'll spend her life frolicking in these gloomy woods and you'll rest amongst the graves of failed champions. The worst, I promise you, has yet to come.\"" - ], - "id": "36f" - } - ], - "id": "36e" - } - ], - "id": "36b" - } - ], - "id": "366" - } - ], - "id": "2eb" - }, - { - "type": "section", - "name": "Level VI: The Lost Level", - "page": 74, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "I always felt this level lacked... pizazz. But after a few conjurations, I'm sure it will impress," - ], - "by": "The Mad Mage on the Lost Level" - } - ], - "id": "371" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelVI.webp" - } - }, - { - "type": "section", - "page": 74, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 74, - "entries": [ - { - "type": "list", - "page": 74, - "items": [ - "The Lost Level is lifeless and dull. To make it worthwhile, it must be turned into a horror (via Halaster's Game, which populates it with {@creature invisible stalker|MM|invisible stalkers}).", - "The Lost Level is humongous\u2014and empty. Sixteen of its forty-eight rooms have no content whatsoever and that's fine, so long as you don't let your game grind to a halt as the adventurers comb through each room. See Areas of Note for a list of which rooms have actual content.", - "This level should have a special meaning to dwarves; the exploits of King Melair and his kin are the stuff of legends. Additionally, the Heart of the Mountain is an excellent roleplay opportunity for such characters. See Area 16 for further details.", - "Given how nonlinear this level is, you may be tempted to screw with the map, at least in the beginning\u2014the mere possibility of the party taking a right in Area 1, instead of a left, dramatically changes their path, making it difficult for you to plan ahead.", - "There is no central villain on this level. There's actually no villain\u2014unless you run Halaster's Game. Thus, the Mad Mage himself indirectly antagonizes the adventurers.", - "{@creature Cloaker|MM|Cloakers} are allied with {@creature duergar|MM} on this level. Don't forget that they can speak {@language Deep Speech|PHB} and {@language Undercommon|PHB}!", - "The Lost Level is decorated in hidden doors, each requiring a successful {@dc 20} Wisdom ({@skill Perception}) check to spot.", - { - "type": "entries", - "page": 74, - "entries": [ - "A whopping ten of the Mad Mage's gates are on this level. The adventurers are high enough level to open four:", - { - "type": "list", - "page": 74, - "items": [ - "A24, leading to L2, A20C", - "A36C, leading to L3, 21P", - "A27, leading to L4, A10", - "A10, leading to L5, A9" - ] - } - ], - "id": "374" - } - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 74, - "entries": [ - "Keep in mind the following:", - { - "type": "list", - "page": 74, - "items": [ - "The quest Retrieve Azrok's Dagger, offered by Lurkana on L3, reaches its conclusion here. Skella Ironeye considers it her property by conquest\u2014stolen fair and square\u2014but she's more than willing to trade it for the party's assistance in opening the Heart of the Mountain." - ] - } - ], - "id": "375" - } - ], - "id": "373" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 74, - "entries": [ - "Per the {@i Companion}, the Mad Mage has been rewritten into a deranged game show host. The Lost Level is just another part of his game. However, if your campaign does not make use of this element, you can still run the contents of this section at your table to redeem the waste that is the Lost Level.", - "The Lost Level has become a nightmare: {@creature invisible stalker|MM|invisible stalkers} hunt the living who are in a desperate race to open the famed Heart of the Mountain. Only then, the Mad Mage promises, will the {@creature invisible stalker|MM|stalkers} cease their bloody pursuit. However, to open the Heart requires the hand of a dwarven king, forcing the {@creature duergar|MM} (and adventurers) to find Melair's hidden tomb.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Contestants", - "page": 74, - "entries": [ - "The adventurers are the late arrivals to the Mad Mage's twisted game; the {@creature duergar|MM} have already been suffering under it for two days now. All are counted as contestants in the game and beholden to the same rules. If one side manages to open the Heart of the Mountain, both are liberated from the {@creature invisible stalker|MM|stalkers'} reign of terror." - ], - "id": "378" - }, - { - "type": "entries", - "name": "Changes to WDMM", - "page": 74, - "entries": [ - "Halaster has reworked the Lost Level in two major ways:", - { - "type": "list", - "page": 74, - "items": [ - "All exits from this level have been sealed, per Halaster's Lair Action. After the adventurers arrive, the tunnel that lead them here is likewise sealed. These new walls are impervious to both damage and magic. Halaster's arcane gates have also been shut down.", - "{@sense Darkvision}, as a racial trait, no longer works for humanoids on this level, per a devious spell cast by Halaster. Other creatures, such as monsters, are unaffected and continue to see normally. Lamps and oil have become quite the hot commodity. If the adventurers have no other light sources, Halaster is kind enough to leave them a single {@item hooded lantern|PHB} with {@dice 1d6} hours' worth of lamp {@item Oil (flask)|PHB|oil}. The many quartz pillars described in WDMM continue to shed light as normal." - ] - } - ], - "id": "379" - } - ], - "id": "377" - }, - { - "type": "entries", - "name": "Invisible Stalkers", - "page": 74, - "entries": [ - "These malicious entities summoned by Halaster have been cutting down {@creature duergar|MM} left and right\u2014unlike in WDMM wherein they remain indefinitely in Area 47. Rather than attacking indiscriminately, they each select a specific target to hunt down. After a successful kill, the {@creature invisible stalker|MM|stalkers} retreat and pick a new target; they innately know of every humanoid on this level, courtesy of the Mad Mage. A {@creature duergar|MM} might just simply drop dead amidst its fellows, hurling the survivors in a mad dash to escape an unseen threat, lest they be next. The dwarves, in short, are terrified and desperately searching for Melair's tomb so as to win the Game before it's too late.", - { - "type": "entries", - "name": "You, My Darling", - "page": 74, - "entries": [ - "It's inevitable that the {@creature invisible stalker|MM|stalkers} target the adventurers. Use them at your discretion to constantly hound the party. Although only two lurk on this level, you can include as many as you want, but they only ever attack one at a time and retreat when wounded. Combat should be lightning-fast\u2014a single round, or even only a few turns before the stalker turns to retreat. If it comes down to it, have only the stalker and its target roll initiative unless it's been detected by other characters." - ], - "id": "37b" - }, - { - "type": "entries", - "name": "It Follows", - "page": 75, - "entries": [ - "Patient and sadistic, the {@creature invisible stalker|MM|stalkers} walk after prey; if the entire party spends its turns running away, they can easily outrun the spirit\u2014but if they ever pause, the stalker will catch up. When it first attacks a target, the stalker whispers in Auran, \"You, my darling.\" Don't expect or stage a straight-up fight with the party; use hit-and-run tactics or just an unstoppable force that will follow its prey. If you've ever seen the film It Follows, it should be reminiscent of that." - ], - "id": "37c" - } - ], - "id": "37a" - } - ], - "id": "376" - } - ], - "id": "372" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 75, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "An Abundance of Emptiness", - "page": 75, - "entries": [ - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Areas of Actual Content", - "page": 75 - }, - "With nearly fifty rooms to this level, you can't be expected to remember which have actual content in them. A third of this level's areas are empty or otherwise uninteresting. Rooms of actual note are listed above, their contents described.", - { - "type": "entries", - "name": "You, My Darling", - "page": 75, - "entries": [ - "So, how do we liven up these otherwise empty rooms? We can't be expected to flesh out every single one of them, nor do we want to. So, instead we throw in the {@creature invisible stalker|MM|invisible stalkers} described in Halaster's Game. Your goal is to have the adventurers rush through rooms chased down by this malicious, {@condition invisible} entity. As the party crosses paths with the {@creature duergar|MM}, the stalker pauses to cut them down." - ], - "id": "380" - } - ], - "id": "37f" - }, - { - "type": "entries", - "name": "Halaster's Game: The Impenetrable Dark", - "page": 75, - "entries": [ - "Read the following to creatures with {@sense darkvision} when they first arrive to the Lost Level:", - { - "type": "insetReadaloud", - "page": 75, - "entries": [ - "The air here is stale... but clean. Something's amiss, though. Something's strange. You blink about and find nothing but darkness. An impenetrable darkness. Have... Have you gone blind? With a start, you realize that your eyes cannot pierce this night. You feel... naked. Like a singer without their voice or a warrior without his arms." - ], - "id": "382" - } - ], - "id": "381" - } - ], - "id": "37e" - }, - { - "type": "entries", - "name": "1. Umber Hulk Tunnel", - "page": 75, - "entries": [ - { - "type": "insetReadaloud", - "page": 75, - "entries": [ - "The air is cloudy with darkness and dust. Beneath your boots crunch rubble and debris left by whatever creature dug this tunnel. For so very, very long all you hear is the sound of your own footfalls until finally the tunnel evens out and breaks through the smooth-stone walls of what might be a tomb or stronghold." - ], - "id": "384" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 75, - "entries": [ - "When Halaster lays out the terms of his demented game, read the following:", - { - "type": "insetReadaloud", - "page": 75, - "entries": [ - "You look behind you and\u2014without any noise or flash, without any fanfare at all\u2014a sheer wall has replaced the tunnel from which you arrived. A voice slips into your brain: the ragged voice of {@creature Halaster Blackcloak|WDMM}:", - "\"Behold: the Lost Level. The tomb of Melair, king of the ancient dwarves of this mountain. Never has his tomb been found\u2014and so, none have ever escaped this place alive. See, I've always felt this level lacked... pizazz. But after a few conjurations, I'm confident that it will impress.", - "\"At the heart of this ancient place lies the Temple of {@deity Dumathoin|Dwarven|MTF}\u2014and behind its black basalt doors, a place of power. The Heart of the Mountain. Behold it and you may leave this place. Fail and this too shall be your tomb.", - "\"Ah... but opening the Heart is no easy task. Only a king's hand may open those doors and air out the secrets therein. And beware: others lurk on this level. Others hunt for the tomb. And others hunt the hunters.\"" - ], - "id": "386" - }, - "The wall, the adventurers find, is impenetrable and impervious to damage. Any time a character attacks a wall or attempts to circumvent it, they hear Halaster chiding them for cheating." - ], - "id": "385" - } - ], - "id": "383" - }, - { - "type": "entries", - "name": "5. Looted Reliquary", - "page": 75, - "entries": [ - { - "type": "insetReadaloud", - "page": 75, - "entries": [ - "The reliquary lies in ruin. Shadows teem amongst the wreckage and the smell of blood is fresh on the air." - ], - "id": "388" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 75, - "entries": [ - "Before the adventurers reach this room, they hear a crash and a scream: a {@creature duergar|MM} has just been slain by an {@creature invisible stalker} in the most horrific way possible. When they enter, read the following:", - { - "type": "insetReadaloud", - "page": 75, - "entries": [ - "A dwarf lies dead amongst the wreckage: a {@creature duergar|MM} wearing his torn-out esophagus as a bloody tie." - ], - "id": "38a" - }, - "The {@creature invisible stalker} reached deep inside the screaming dwarf and pulled hard. It yet remains in the room and makes no attempt to hide as it leaves, its amorphous shape outlined by the disturbed dust." - ], - "id": "389" - } - ], - "id": "387" - }, - { - "type": "entries", - "name": "7. Library & Scriptorium", - "page": 75, - "entries": [ - { - "type": "insetReadaloud", - "page": 75, - "entries": [ - "Rarely do dwarves commit words to paper\u2014and so now, as you walk in upon this library, you cannot help but gawk. To gaze. To wonder what secrets could lurk on these countless shelves. So high do those shelves climb, sliding iron ladders are necessary to reach them. Several stand scattered about the room. And so do {@creature duergar|MM}." - ], - "id": "38c" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 76, - "entries": [ - "Assuming the adventurers approach from Area 8 to the west, you can use this variant: the {@creature duergar|MM} here don't attack the adventurers but try to help them. Loose an {@creature invisible stalker} behind the party and motivate them into flight. When they rush towards this area, the {@creature duergar|MM} shout, \"Hurry! Hurry, before it cuts you down!\" They then slam the door shut, denying the {@creature invisible stalker} entry\u2014hopefully. How, after all, can they tell?", - "The {@creature duergar|MM} here are in a frenzied search for \"the tomb of King Melair.\" Going off a hunch that a secret mechanism that unlocks the tomb is hidden behind the scrolls on the shelves, they're wantonly sweeping off the texts. They only recently arrived and have quite a bit of area to sweep, considering the shelves are up to 15 feet tall and require a ladder to reach.", - "The {@creature duergar|MM} hurriedly share any of the information below as they desperately comb through the library in search for this believed-mechanism.", - { - "type": "list", - "page": 76, - "items": [ - "The Mad Mage has trapped them in \"some infernal game\" and only if they open the Heart of the Mountain will \"the unseen {@creature invisible stalker|MM|stalkers}\" disappear. Over a dozen Ironeye {@creature duergar|MM} have been bludgeoned, strangled, or eviscerated by these spirits.", - "The Ironeye leader, Skella, can be found in the Temple of {@deity Dumathoin|Dwarven|MTF} (Area 15). They can provide directions. Skella's a \"woman of her word,\" they promise, and trust her to offer the party peace.", - "Melair was the king of the mythic Melairkyn dwarves of Undermountain. They found great veins of mithral here and carved out an entire kingdom\u2014until the ancient {@creature duergar|MM} (these duergars' probable ancestors) laid waste to the kingdom.", - "Relics and treasure of unimaginable worth can surely be found in King Melair's tomb.", - "While here earlier, a fifth {@creature duergar|MM} was bludgeoned to death by an {@creature invisible stalker}. His skull is caved in and his brain matter is smeared across the floor." - ] - } - ], - "id": "38d" - } - ], - "id": "38b" - }, - { - "type": "entries", - "name": "10. Royal Armory", - "page": 76, - "entries": [ - { - "type": "insetReadaloud", - "page": 76, - "entries": [ - "Dwarf-sized mannequins are awash in an ivory light emitted by glowing quartz pillars. Battleaxes and war picks, strangely without rust, are mounted on the walls... and set into the back of a deep alcove is one of the Mad Mage's infamous gates, engraved with the image of dancing dwarves." - ], - "id": "38f" - }, - { - "type": "entries", - "name": "Arch Gate to Level 5", - "page": 76, - "entries": [ - "This gate leads to Area 9 on Level 5, Wyllowwood. The safety of using this gate relies heavily on the party's history on Level 5, for not only does this gate open upon the lair of the green dragon Valdemar (perhaps freed from {@item Tearulai|WDMM|Tearulai's} dominance), {@creature Wyllow|WDMM|Wyllow's} realm is stocked with spies. Whether the {@creature druid|MM} is alive or dead, her awakened beasts are sure to avenge her." - ], - "id": "390" - } - ], - "id": "38e" - }, - { - "type": "entries", - "name": "11. King's Walk", - "page": 76, - "entries": [ - "The following descriptions are written assuming the party goes through Areas 11A\u201311E sequentially. To dwarven characters, these chambers should hold great value\u2014if not for them, then for their people.", - { - "type": "entries", - "name": "11A. Training Years", - "page": 76, - "entries": [ - { - "type": "insetReadaloud", - "page": 76, - "entries": [ - "Frescoes on the wall chronicle the birth of a dwarven lord. Beside his crib are gathered weatherworn parents and unimpressed visitors\u2014but below the earth a divine figure watches with great interest. As the years progress, the dwarf enters into a great struggle: first as a brewer, then as a metalsmith, and last as a stonecarver." - ], - "id": "393" - }, - "The {@language Dwarvish|PHB} reads, \"The Birth of Melair. Neither Time nor Gods can turn his glory into dust.\"" - ], - "id": "392" - }, - { - "type": "entries", - "name": "11B. Prospecting Years", - "page": 76, - "entries": [ - { - "type": "insetReadaloud", - "page": 76, - "entries": [ - "The frescoes here continue to chronicle this mighty dwarf's life. In one image he works to build a bridge over raging waters. In another, he and a sun elf share tea and mead together. Others show him prospecting for ore and gems in the hills and hiding from rampaging {@creature orc|MM|orcs}. The last shows him locked in a deadly battle with a {@creature wyvern|MM}, his {@item war pick|PHB} about to pierce the beast's skull." - ], - "id": "395" - } - ], - "id": "394" - }, - { - "type": "entries", - "name": "11C. Coronation", - "page": 76, - "entries": [ - { - "type": "insetReadaloud", - "page": 76, - "entries": [ - "The frescoes here depict the same dwarf discovering veins of mithral beneath the mountain\u2014and in droves other dwarves flock to these underhalls to crown him king. There in that hall they offered him gifts and praise." - ], - "id": "397" - }, - "The {@language Dwarvish|PHB} reads, \"With mithral found, Melair called for kith and kin to share this wealth, to come to these halls, to Melairbode. They called him 'King' and he called them 'family.'\"" - ], - "id": "396" - }, - { - "type": "entries", - "name": "11D. Cradle and Crown", - "page": 76, - "entries": [ - { - "type": "insetReadaloud", - "page": 76, - "entries": [ - "Here the frescoes show the dwarven lord with his lady wife and children\u2014and their children's children, all with the blood of a king." - ], - "id": "399" - }, - "The {@language Dwarvish|PHB} reads, \"Might they carry the torch with pride, long after Great King Melair has become one with the Mountain.\"" - ], - "id": "398" - }, - { - "type": "entries", - "name": "11E. Life in Undermountain", - "page": 76, - "entries": [ - { - "type": "insetReadaloud", - "page": 76, - "entries": [ - "Alas, the frescoes now depict what may not be glory but regret. The dwarven lord seems to chase mithral through the depths, obsessed and determined to purge all infestations from Undermountain: {@creature drow|MM}, {@creature duergar|MM}, {@creature beholder|MM|beholders}. His end, curiously enough, is not depicted." - ], - "id": "39b" - } - ], - "id": "39a" - } - ], - "id": "391" - }, - { - "type": "entries", - "name": "15. Temple of Dumathoin", - "page": 76, - "entries": [ - { - "type": "insetReadaloud", - "page": 76, - "entries": [ - "What this place is can only be described as a temple to the gods\u2014to one god, in particular. Quartz pillars shed their queer, ivory light. {@creature Duergar|MM} lean against these pillars, nursing their wounds while one dwarfess, notably tanner than her brethren, paces about the room. Her {@language Dwarvish|PHB} cussing floats out like sheet music.", - "The nave of this temple leads to a dais of golden marble. Behind it stand black basalt doors, flanked by glowing pillars of ivory light. Its lintel bears a bas-relief carving of a mountain with a gem at its heart.", - "For all its beauty, death is still here. The stench of blood and brain matter stains the very air... and you can make out four corpses on the dais, beaten to bloody pulps." - ], - "id": "39d" - }, - "It's been about two days since the Ironeye Raiders came to this place, and it shows\u2014many are shell-shocked and broken. All are desperate. Well over a dozen of their dear comrades have been murdered by those {@condition invisible} entities.", - "Skella, for her part, feels emboldened, for during that doomed foray towards the dais, she quickly read the {@language Dwarvish|PHB} inscriptions upon the basalt doors. Armed with the knowledge that she needs the hand of a dwarf king, she's sent her agents scouring the Lost Level for King Melair's tomb. She wastes no time enlisting the adventurers in this search, promising peace even after the Heart of the Mountain is opened.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Skella", - "page": 77, - "entries": [ - "Other half-duergar may feel the need to prove themselves to their kin, but not Skella. While she's as dour as most, she doesn't hide her obsession for artistry and beauty. Despite the onslaught facing her men, she's done a remarkable job of holding them, and herself, together. Being lawful, she's a woman of her word and keeps up her end of all bargains." - ], - "id": "39f" - } - ], - "id": "39e" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 77, - "entries": [ - "Shortly after the adventurers arrive to this area, an {@creature invisible stalker} murders a {@creature duergar|MM}. Read:", - { - "type": "insetReadaloud", - "page": 77, - "entries": [ - "A dwarf's shriek pierces the quiet\u2014but it's soon cut short as its esophagus is ripped out through its mouth by an {@condition invisible} hand. The {@creature duergar|MM} takes two steps before falling dead, vomiting up blood and entrails. His brethren swear, cuss, scream, and loudly appeal to the gods for mercy. One dwarf, you notice, even rocks in a fetal position, quietly crying to himself.", - "Fear. Fear does awful things to a man." - ], - "id": "3a1" - } - ], - "id": "3a0" - }, - { - "type": "entries", - "name": "Other Dwarves", - "page": 77, - "entries": [ - "Only the hand of a dwarven king can open these basalt doors\u2014and thus, you can reveal this secret lineage to a dwarf player character when they touch it. Perhaps they are the last in a long line; if they were a prince or princess, perhaps their mother or father has passed away since they delved into Undermountain and, coronated or not, the title has passed down to them." - ], - "id": "3a2" - } - ], - "id": "39c" - }, - { - "type": "entries", - "name": "16. Heart of the Mountain", - "page": 77, - "entries": [ - { - "type": "insetReadaloud", - "page": 77, - "entries": [ - "The basalt doors open upon a carved chamber veined with glittering mithral. A tapestry depicting a dwarven kingdom under a mountain hangs from the ceiling. This very place is suffused with power, almost tangible to the hand and sharp to the soul, a power best described not as oppressive but glorious." - ], - "id": "3a4" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 77, - "entries": [ - "Reaching this sacred place represents the crux of Skella's desperate mission\u2014but there's one last twist, imposed by the Mad Mage. Read the following:", - { - "type": "insetReadaloud", - "page": 77, - "entries": [ - "The Mad Mage's voice thunders across the temple, shaking every stone:", - "\"Secrets lost have been found again and here at the heart of Undermountain, you have but one last trial. Attune to the Heart, Ironeye. Attune and ask of your people's future in this realm\u2014my realm.\"" - ], - "id": "3a6" - }, - "Skella instinctively knows she can cast {@spell divination} in this room; attunement, however, takes an hour, and during that time, {@creature invisible stalker|MM|invisible stalkers} and a {@creature gray slaad|MM} attack the {@creature duergar|MM}, pitting the dwarves into a desperate last stand until Skella can divine this answer.", - "The players can lend their strength to the last stand\u2014this is especially preferable if none of the adventurers are dwarves. If they don't and leave the area, then off-camera, Skella succeeds but at the cost of nearly three quarters of her men.", - "If the adventurers do stick around, then a total of three waves assail these forces over the course of an hour: two {@creature invisible stalker|MM|invisible stalkers} at a time with a {@creature gray slaad|MM} at the rear (using {@spell fireball} and {@spell fear} spells). The {@creature invisible stalker|MM|stalkers} fight without concern for their survival, but the slaad retreats whenever it takes half its hit points. It relies on its Regeneration feature to heal. In between waves, an {@creature invisible stalker} picks off a {@creature duergar|MM} here or there before vanishing.", - "The {@creature gray slaad|MM} is the one described in A32 and appears in the form of the Mad Mage. If it was already slain, use either of the two {@creature Gray Slaad|MM|gray slaadi} from A36C.", - { - "type": "entries", - "name": "A Vision of the Future", - "page": 77, - "entries": [ - "The question Skella asks upon casting {@spell divination} is, \"What fate awaits my people?\" What Skella sees is up to you, but suggestions include: the party's betrayal, forcing her to attack them; or Halaster slaughtering Clan Ironeye as punishment for not killing the adventurers. If the party has been exceptionally loyal or kind to her and her men, and she made a deal with them, she warns them to go now before she changes her mind." - ], - "id": "3a7" - } - ], - "id": "3a5" - }, - { - "type": "entries", - "name": "Other Dwarves", - "page": 77, - "entries": [ - "The Heart of the Mountain is an excellent opportunity for both roleplaying and character development. If another dwarf attunes to the Heart and casts {@spell divination}, you can broaden it to include the past. A dwarf character could finally learn the truth of his brother's death, his father's infidelity, or any other great personal mysteries of their lives. If any the player characters are dwarves, you'll want to refresh yourself on their history, or encourage the player to expand on it." - ], - "id": "3a8" - } - ], - "id": "3a3" - }, - { - "type": "entries", - "name": "17. Hemisphere of Horrors", - "page": 77, - "entries": [ - "The {@creature helmed horror|MM|helmed horrors} here understand {@language Dwarvish|PHB} but can't speak\u2014but let's just change that, shall we? When they attack, one shouts in a hollow, ringing voice, \"You dare seek the secrets of {@deity Dumathoin|Dwarven|MTF}? Then take them!\" in {@language Dwarvish|PHB}. Reward the player that recognizes this allusion to World of Warcraft with {@variantrule Inspiration|DMG}." - ], - "id": "3a9" - }, - { - "type": "entries", - "name": "27. Arch Gate to Level 4", - "page": 77, - "entries": [ - "The adventurers may be loath to return to the Twisted Caverns if Illuun, the {@creature aboleth|MM}, yet lives. This gate in particular delivers travelers to the webbed {@creature drider|MM} lair (Area 10) on L4.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Opening the Gate", - "page": 77, - "entries": [ - "Skella holds the elf figurine necessary to open this gate and is loath to part with it\u2014but will use it as leverage in a possible deal." - ], - "id": "3ac" - }, - { - "type": "entries", - "name": "Aftermath", - "page": 77, - "entries": [ - "The Twisted Caverns may be in an even worst state than when the adventurers first arrived. If Illuun emerged victorious, House Auvryndar is sure to fall prey to its influence. Even if the {@creature kuo-toa|MM} won, they stand little chance against the {@creature drow|MM}\u2014and House Auvryndar's agents will control the most vital passages. Any deals made between them and the party back then are sure to be null and void by now." - ], - "id": "3ad" - } - ], - "id": "3ab" - } - ], - "id": "3aa" - }, - { - "type": "entries", - "name": "28. False Tomb", - "page": 78, - "entries": [ - { - "type": "insetReadaloud", - "page": 78, - "entries": [ - "The tomb is lit with the light of heaven itself\u2014and filled with the rusted trophies of conquered foes, all glaring in the light emitted by those quiet, quartz pillars. Helms, shields, armor fragments, weapons\u2014all lie before a shattered stone sarcophagus." - ], - "id": "3af" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 78, - "entries": [ - "When the party investigates the room, add:", - { - "type": "insetReadaloud", - "page": 78, - "entries": [ - "You've done it. Hunted by unseen entities, you found the tomb of Melair. The ancient king and lord of Undermountain... Now what?" - ], - "id": "3b1" - }, - "Halaster is strangely quiet when the adventurers arrive. Shouldn't he announce some... culmination of his game? His silence should confound the party.", - { - "type": "entries", - "name": "Helmed Horrors", - "page": 78, - "entries": [ - "You can add two {@creature helmed horror|MM|helmed horrors} that knit themselves together from the rusted arms and armor on the floor. They hurl themselves at the adventurers, dwarves or not, and shout in {@language Dwarvish|PHB}, \"You seek the secrets of King Melair? Then take them!\" This is the only thing they can say." - ], - "id": "3b2" - } - ], - "id": "3b0" - } - ], - "id": "3ae" - }, - { - "type": "entries", - "name": "29. King Melair's Lost Tomb", - "page": 78, - "entries": [ - "Halaster's game is nearly at an end, so long as the party or {@creature duergar|MM} can brave Melair's tomb and commit themselves to desecrating the corpse of a good king.", - { - "type": "entries", - "name": "29D. Gods and Demons", - "page": 78, - "entries": [ - { - "type": "insetReadaloud", - "page": 78, - "entries": [ - "Four imperious stone dwarves keep an eternal vigil over this chamber. On the far side hangs a great tapestry depicting King Melair, his {@item war pick|PHB} bloodied and gleaming as he leads his men against a gargantuan {@creature purple worm|MM} whose mandibles have torn the very stone to shreds." - ], - "id": "3b5" - }, - "The {@creature glabrezu|MM} makes telepathic contact with the adventurers as they enter the room. It poses as \"Ghorn,\" one of King Melair's elite bodyguards who volunteered to keep eternal vigil over this place. In the eons since, Ghorn has come to regret his decision and wishes to be free. He pleads with the party. Dwarven characters know that \"Ghorn\" is a typical shield dwarf name.", - "True to its nature, the demon is sly and cunning. It can mimic a dwarven accent and has a {@skillCheck deception 7} to any Charisma ({@skill Deception}) checks it makes. It does not, however, know anything but the basics of dwarven history. It can relate superficial knowledge of the Melairkyn dwarves, but outside that, it knows nothing special that might convince wary characters.", - "When the demon reaches out, read the following:", - { - "type": "insetReadaloud", - "page": 78, - "entries": [ - "A voice slithers into your mind\u2014and for once, it isn't the Mad Mage of Undermountain. No, this voice is... weak. Haggard. Desperate. \"Please,\" the voice pleads, \"Our king is with the gods. There is no need to watch over this tomb any longer. Our spirits languish under the duty we swore to so long ago.\"" - ], - "id": "3b6" - }, - "After being freed, the {@creature glabrezu|MM} casts {@spell dispel magic} on the tapestry, granting access to Areas 29E and 29F. While the adventurers desecrate the tomb of Melair, the demon frees its brethren from the statues. The sounds of shattering stone can be easily heard, but the {@creature barlgura|MM} casts {@spell invisibility} on itself.", - { - "type": "entries", - "name": "Tactics", - "page": 78, - "entries": [ - "On its very first turn, the {@creature glabrezu|MM} attempts to free its brethren if they aren't free already: using its Multiattack, it casts {@spell confusion} on the party, and makes two pincer attacks against nearby statues. If a single statue takes 10 or more damage, it releases its occupant demon\u2014who should already have its initiative rolled. The demons focus on freeing their remaining their brethren. If you need a visual, imagine the {@creature barlgura|MM} leaping across the room to smash a statue." - ], - "id": "3b7" - } - ], - "id": "3b4" - }, - { - "type": "entries", - "name": "29F. True Tomb", - "page": 78, - "entries": [ - { - "type": "insetReadaloud", - "page": 78, - "entries": [ - "This quiet place is painted not in ivory light but sheer darkness. A stone dais supports the dwarven lord's sarcophagus\u2014a perfectly cut slab of white marble, etched with silvered, {@language Dwarvish|PHB} lettering. No treasure glitters here. No glory is sung on fresco or tapestry. Just as his beginnings were humble, so too it seems was Melair's end. Fitting." - ], - "id": "3b9" - }, - "Clasped around Melair's waist is a {@item belt of dwarvenkind} added by the {@i Companion}. Taking it incurs the enmity of {@deity Dumathoin|Dwarven|MTF}, the dwarven god of secrets. This character must make a {@dc 14} Charisma saving throw or be cursed with the following flaw, \"I can't keep a secret, no matter how trivial or dire.\" A spell of {@spell remove curse} or the like rids the character of the flaw. Every day at dawn, there is a {@chance 50|50% chance|Flawed|You remain uncursed.|The belt reapplies the flaw.} that the character wearing the belt must repeat the saving throw or be cursed again with the same flaw. Only characters with the blood of Melair himself running through their veins avoids this curse." - ], - "id": "3b8" - } - ], - "id": "3b3" - }, - { - "type": "entries", - "name": "31. Rest Area", - "page": 78, - "entries": [ - { - "type": "insetReadaloud", - "page": 78, - "entries": [ - "This chamber lies empty\u2014and for once it feels that that's an invitation, not a trap." - ], - "id": "3bb" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 78, - "entries": [ - "Despite what's in WDMM, do not let this place be an area of rest. If the adventurers try, an {@creature invisible stalker} picks one of them as its quarry and attacks, interrupting the rest. If wounded, the stalker retreats to attack an hour later\u2014repeat ad nauseum." - ], - "id": "3bc" - } - ], - "id": "3ba" - }, - { - "type": "entries", - "name": "33. Ghohlbrorn's Grave", - "page": 78, - "entries": [ - "Perhaps it's a printing error in WDMM, but the module mentions, \"Once all four exits are blocked by the statues, the {@creature undead bulette|WDMM} erupts from the floor and attacks all creatures in the room,\" without ever mentioning that the statues move.", - "Assume that an enchantment on the room triggers when the first half of the party enters the room, the statues dissolve into mud and then instantly reform to block each exit (with the eastern one appearing right behind Area 33B, the hidden spiked pit. That's when the {@creature undead bulette|WDMM} attacks.", - "The statues have an AC of 15, 50 hit points, immunity to poison and psychic damage and resistance to piercing or slashing damage. The adventurers will have to bust them down to get in or out of the chamber." - ], - "id": "3bd" - }, - { - "type": "entries", - "name": "36C. Arch Gate to Level 3", - "page": 78, - "entries": [ - "This gate is the most convenient means to complete the Retrieve Azrok's Dagger quest, as it deposits them right in the heart of Azrok's Hold (Area 21P)." - ], - "id": "3be" - }, - { - "type": "entries", - "name": "43. Umber Hulk Tunnels", - "page": 79, - "entries": [ - { - "type": "insetReadaloud", - "page": 79, - "entries": [ - "Peerless dwarven masonry has once again been smashed into rubble. A roughhewn tunnel leads to darkness, twisting down towards the bowels of the earth." - ], - "id": "3c0" - }, - "This tunnel leads down to Level 7, Maddgoth's Castle, wherein the adventurers will find a family of {@creature stone giant|MM|stone giants} cursed with amnesia and tormented by one jackass of a faerie dragon.", - { - "type": "entries", - "name": "Halaster's Game", - "page": 79, - "entries": [ - "Halaster has sealed off the tunnel leading down to Level 7. Only after opening the Heart of the Mountain are they able to progress. When the adventurers approach, read the following:", - { - "type": "insetReadaloud", - "page": 79, - "entries": [ - "Bricks and broken stone clutter this area. You find another roughhewn tunnel of an identical nature to the one that delivered you to this level of Undermountain originally... And as you approach that yawning dark, reality shimmers. A sheer wall materializes before you, accompanied by the Mad Mage's grating voice:", - "\"Indeed, the depths await you\u2014but not yet. My game is not yet won, fools.\"" - ], - "id": "3c2" - } - ], - "id": "3c1" - } - ], - "id": "3bf" - }, - { - "type": "entries", - "name": "47. Halls of the Faithful", - "page": 79, - "entries": [ - "As mentioned in Halaster's Game, the {@creature invisible stalker|MM|invisible stalkers} that were stationed here by the Mad Mage are now hunting down mortals throughout the entire level. They can still attack when the adventurers enter this chamber, however." - ], - "id": "3c3" - }, - { - "type": "entries", - "name": "Special Events", - "page": 79, - "entries": [ - "You can run these events regardless of the adventurers' current location. It's preferable that It Follows precedes A Single Glimpse so as to take advantage of desperate characters.", - { - "type": "entries", - "name": "A Single Glimpse", - "page": 79, - "entries": [ - "Under this special event, the {@creature glabrezu|MM} trapped in Area 29 is endowed with greater omniscience and telepathy\u2014a boon from Halaster. While the adventurers search for the tomb of Melair, the demon psychically reaches out to one character, offering them the location and its secrets in return for \"one glimpse through your eyes.\"", - "The demon masquerades as a trapped guardian spirit\u2014one of Melair's elite bodyguards who volunteered to watch over their beloved king's tomb for all eternity. Alas, in the millennia since that oath, \"Ghorn\" has come to regret his choice and dreams of seeing the real world one more time\u2014for his world is nothing but darkness.", - "If the character declines the offer, the demon backs off, and instead reaches out to another other character.", - "If the character accepts, they feel a presence invade their mind. Then or later, the demon attempts to possess the character, subjecting them to a {@dc 17} Charisma saving throw. On a success, the character shunts out the demon. On a failure, they are {@condition charmed} by it for {@dice 1d6} hours and the {@creature glabrezu|MM} can see through their eyes and cast the {@spell suggestion} spell on the character at will, no matter the range. Pass or fail, the character is unaware of this outside influence.", - "The {@creature glabrezu|MM|glabrezu's} immediate goal is to have its statue destroyed in Area 29. It will pursue this goal through its host at all costs but is coy enough to not arouse suspicion in others." - ], - "id": "3c5" - }, - { - "type": "entries", - "name": "It Follows", - "page": 79, - "entries": [ - "As described countless times already, {@creature invisible stalker|MM|invisible stalkers} have been loosed as part of Halaster's game. They can be thrown at the party at any time or place. This special event can occur multiple times. When in doubt, rely on this event. Aim for it to occur at least twice in the level. Suggestions include:", - { - "type": "list", - "page": 79, - "items": [ - "A stalker fills the corpse of a {@creature duergar|MM}, causing it to shamble towards other living creatures.", - "A stalker is already waiting when they enter the room and wraps its intangible arms around a character.", - "A stalker tries to force glass or rubble down a character's throat, making a Slam attack but with slashing damage.", - "A stalker enters the fray mid-combat with other monsters, attacking a single target.", - "As the party flees from one stalker, they see it clearly in the dust. Upon entering the next room, a new stalker attacks. Halaster telepathically whispers, \"No escape. No hope. No chance,\" to the party.", - "A {@creature duergar|MM} sprints down the hall, screaming\u2014but crashes to his knees. The closest character can make a {@dc 12} Dexterity saving throw to snatch his hand before the stalker hauls him off into the darkness to have his neck snapped. Loudly." - ] - } - ], - "id": "3c6" - }, - { - "type": "entries", - "name": "Rampage!", - "page": 79, - "entries": [ - "Throughout their time in the Lost Level, the adventurers can hear {@creature umber hulk|MM|umber hulks} busting through walls or breaking down stone doors far, far in the distance. Thus, when it grows quiet, they should find cause for alarm. As the party explores, remark time and again about that distant thunder and then, eventually, seed in a few comments on how \"it's quiet.\" Then, at your leisure, an {@creature umber hulk|MM} attacks by bursting through a wall or by charging down a hallway." - ], - "id": "3c7" - } - ], - "id": "3c4" - } - ], - "id": "37d" - }, - { - "type": "section", - "name": "Epilogue", - "page": 79, - "entries": [ - "Once the adventurers finish this level, they should be half-way to 10th level, even if they worked with the {@creature duergar|MM} instead of killing them.", - "Cap off your session with one of the narrations below:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Standard Send-Off", - "page": 79, - "entries": [ - { - "type": "insetReadaloud", - "page": 79, - "entries": [ - "No good king rules forever, much to the lament of the Melairkyn dwarves. Their king, their hero, father, leader... He too, despite being larger than life, could only hope to lead one for so long. Could they ever predict their fall? you wonder. Could they have ever foreseen {@creature Halaster Blackcloak|WDMM} laying claim to this mountain and turning what was once a beloved nation into a trove of monstrosities?" - ], - "id": "3cb" - } - ], - "id": "3ca" - }, - { - "type": "entries", - "name": "The Host's Send-Off", - "page": 79, - "entries": [ - { - "type": "insetReadaloud", - "page": 79, - "entries": [ - "The Mad Mage whispers to you, his voice slick with sadism: \"Fear does awful things to a man, and the worst venom of all is the fear of the unknown. More's to come. More of my games\u2014but you know that. Half the multiverse knows that. To them, I say 'tune in next week to see The Castle of Maddgoth,' but to you, all I say is 'good luck.'\"" - ], - "id": "3cd" - } - ], - "id": "3cc" - } - ], - "id": "3c9" - } - ], - "id": "3c8" - } - ], - "id": "370" - }, - { - "type": "section", - "name": "Level VII: Maddgoth's Castle", - "page": 80, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "...I found out guests are overrated. Whatever vagrants huddling here now have my blessing," - ], - "by": "The Mad Mage" - } - ], - "id": "3cf" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelVII.webp" - } - }, - { - "type": "section", - "page": 80, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 80, - "entries": [ - { - "type": "list", - "page": 80, - "items": [ - "Without running Maddgoth's Dance, this level isn't worth your time; it's an otherwise lifeless detour and waste of ink. To give it life, draw upon the themes of tragedy and dread, the former related to the {@creature stone giant|MM|stone giants'} plight and the latter related to Maddgoth's return\u2014and all that follows.", - "Unless contrived otherwise, the castle has little bearing on the adventurers' advancement; it exists only as an optional detour. If you'd like to force your party's hand, {@creature Otto|WDMM} the faerie dragon has hidden the tunnel to Level 8 with illusion magic, forcing them to enter the castle.", - "The {@creature stone giant|MM|stone giants} have nothing to do with the castle and vice versa. The {@i Companion} slightly links them together: {@item spell scroll|DMG|spell scrolls} of {@spell mind blank} can be found in the castle, which will free the family from its perpetual amnesia.", - "No inhabitants on this level can speak {@language Common|PHB}, except for Maddgoth.", - "{@creature stone giant|MM|Stone giants} value artistry and graceful athleticism over violence and treasure, which should be reflected in this family's behavior.", - "If you have a wizard in your party, Maddgoth's castle is a necessary detour; wizards need to find other spellbooks to copy, and Area 25 is a veritable hoard of spellbooks.", - "A character that falls from Maddgoth's castle takes {@damage 20d6} bludgeoning damage!" - ] - } - ], - "id": "3d1" - } - ], - "id": "3d0" - }, - { - "type": "section", - "name": "Maddgoth's Dance", - "page": 80, - "entries": [ - "Without the infamous serial killer, Level 7 is just a disjointed level of amnesiac giants and one jackass of a faerie dragon. Where's the pop? The excitement? To liven up this level, the {@i Companion} has written in Maddgoth's ominous return, which occurs half-way through the adventurers' exploration of the castle\u2014instead of long after they've left, as it's written in the \"Aftermath\" section of WDMM.", - "When Maddgoth arrives (as an NE {@creature archmage|MM}), it's with a human {@creature mage|MM} named Khodnar in tow. Little does Khodnar know that Maddgoth will teach him the lesson of death rather than the secrets of lichdom. The party's presence confounds Maddgoth, who, despite his great intellect and greater power, is incredibly fixated in his methodology. He isn't used to bystanders and is now struggling to go through his usual song-and-dance. To merely {@spell fireball|PHB} the adventurers lacks tact and so Maddgoth resorts to the role of a gracious host\u2014and plans to eliminate each of his guests, preferably in one sweeping stroke.", - "Maddgoth's first order of business is to reclaim his helm from the magic mirror in Area 25B, rendering him impervious to damage while in the castle. If another character already possesses the helm, the {@creature archmage|MM} stops at nothing to reclaim it: first trying subtlety, then relying on the {@creature nycaloth|MM|nycaloths} of Area 44.", - "Areas denoted with Maddgoth's Dance are written as variants you can use at your discretion. Otherwise ignore them.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Maddgoth", - "page": 80, - "entries": [ - "Serial killers fall into one of two categories: disorganized and organized. Maddgoth absolutely belongs to the archetypal charming, cunning organized killer. He plans to such detail it can well be considered a fault; if he has the slightest inkling something is wrong, he abandons his current plot. Maddgoth tempers his ambition and bloodlust with a healthy degree of caution, always falling back and falling back until the game is one swift ploy from being won.", - "You'll want to play Maddgoth off as charming, if not a little strange. His gaze lingers just a little too long. His curiosity seems a little too piqued. If there's one feeling the adventurers should get, it's \"eerie.\"", - { - "type": "entries", - "name": "On the Mad Mage", - "page": 80, - "entries": [ - "If asked, Maddgoth claims to have great respect for {@creature Halaster Blackcloak|WDMM}. This is a lie; not only does he despise Halaster, Maddgoth intends to one day grow powerful enough to kill the Mad Mage. Repeatedly\u2014for Maddgoth knows that Halaster cannot die but will be reborn again and again. To kill the greatest mage of this world over and over again\u2014that is Maddgoth's sweetest dream." - ], - "id": "3d5" - }, - { - "type": "entries", - "name": "On the Players", - "page": 80, - "entries": [ - "Maddgoth is less upset by the adventurers' intrusion and giddier at the prospect of having more victims. He takes sick interest in any arcane spellcasters; he may have even assembled a dossier on one of these characters, having already been made aware of their exploits (see A36)." - ], - "id": "3d6" - }, - { - "type": "entries", - "name": "On Khodnar", - "page": 80, - "entries": [ - "Maddgoth claims to be an admirer of Khodnar's work. If he suspects that the party won't attack him over it, he'll reveal that he and Khodnar plan to research the secrets of lichdom together. This is, of course, a lie. Khodnar's soul is due for the Nine Hells by first light." - ], - "id": "3d7" - }, - { - "type": "entries", - "name": "On Undermountain", - "page": 81, - "entries": [ - "\"This place is as good as any,\" Maddgoth will admit, with a shrug. He readily tells anyone who asks that he commandeered this castle years ago (many, many years ago). He considers the Mad Mage's silence consent to his presence, though the two have never crossed paths. Perhaps the party will wonder, \"why?\"" - ], - "id": "3d8" - } - ], - "id": "3d4" - }, - { - "type": "entries", - "name": "Maddgoth's Tactics", - "page": 81, - "entries": [ - "Wizards aren't into direct combat; the best battle for a wizard is one where he's two miles away with a vial of his target's blood. With intruders already in his castle, Maddgoth must make do without preparation\u2014giving the adventurers a fighting chance. However, facing an {@creature archmage|MM} is still no trivial matter.", - "From the get-go, Maddgoth follows these tactics:", - { - "type": "list", - "page": 81, - "items": [ - "Maddgoth's first priority is to retrieve his helm from Area 25B, which renders him immune to all damage. While Maddgoth is {@condition grappled}, a creature can attempt to take off the helm\u2014an otherwise mundane task exacerbated by Maddgoth's rage, iron will and ego\u2014via a {@dc 16} Strength saving throw. If he is {@condition incapacitated}, it can be taken off, no saving throw required.", - "Maddgoth never goes anywhere without backup, namely his {@creature homunculus|MM}. If in need of further minions, he releases the {@creature gray slaad|MM} from A33 or the {@creature nycaloth|MM|nycaloths} from A44. These minions remain {@condition invisible} and at a distance until Maddgoth orders them to attack.", - "Long before entering combat, Maddgoth casts {@spell mage armor} and {@spell mind blank} upon himself.", - "If combat erupts, Maddgoth casts {@spell time stop} on his first turn. He casts the following spells, if given enough rounds, in the following order of priority: {@spell mirror image}, {@spell fire shield}, {@spell mage armor}, {@spell stoneskin} and, finally, a {@spell cone of cold} spell.", - "Maddgoth is fond of {@spell detect thoughts} spells to glean insight into his foes' plans.", - "When faced with a powerful, single target, Maddgoth casts {@spell banishment}. Thanks to his {@item horned ring|WDMM}, he can bypass Undermountain's restrictions on magic, defenestrating a foe's dumb ass from this plane of existence.", - "Provided he still has his {@item horned ring|WDMM}, Maddgoth teleports to safety when he's at 40 hit points or fewer. If he is warded with spells of {@spell stoneskin} and {@spell mirror image}, he delays fleeing until he's at 20 hit points or fewer, if his turn is soon.", - "With infinite {@spell disguise self} and {@spell invisibility} spells at his disposal, Maddgoth makes for a slippery foe." - ] - } - ], - "id": "3d9" - }, - { - "type": "entries", - "name": "Roleplaying Khodnar", - "page": 81, - "entries": [ - "Khodnar, a LN {@creature mage}, is surprisingly friendly. He's in a good mood, since Maddgoth has promised to research the secrets of lichdom with him. He never suspects Maddgoth's true intention until it's too late. Once the mage realizes that his host intends to murder the guests, Khodnar sides with the party and does his best to escape with them. He isn't prepared to give up his life for strangers, however, and can be deluded by Maddgoth into believing he'll be safe\u2014that it was only these \"trespassers\" that are to be \"punished.\"" - ], - "id": "3da" - } - ], - "id": "3d3" - }, - { - "type": "entries", - "name": "The Dance", - "page": 81, - "entries": [ - "Maddgoth's Dance unfolds across three acts:", - { - "type": "entries", - "name": "I. Master's Home", - "page": 81, - "entries": [ - "Maddgoth returns to his castle to find intruders therein. Ideally, this occurs after the adventurers have discovered the spellbooks in A25, and A31 and A46. A meeting with the {@creature homunculus|MM} and a romp with {@creature Otto|WDMM} is also preferable.", - "When Maddgoth arrives, with Khodnar in tow, read:", - { - "type": "insetReadaloud", - "page": 81, - "entries": [ - "The castle shudders with an unseen force. Soft thunder echoes out from the heart of the courtyard and a pale brilliance lights up the halls for just a moment. Someone's come to the castle. Its master, perhaps?" - ], - "id": "3dd" - }, - "Maddgoth's return instantly turns on all the interior lights in the castle (if they aren't on already) as if the middle lever of the Console (see A37) was pulled. The {@creature homunculus|MM} cracks a grin and literally jumps with joy; {@creature Otto|WDMM} cowers in fear like a child whose mother is about to discover the mess he made.", - "The magi arrive in the courtyard (A23), loudly discussing their evening plans. If Maddgoth sees signs of intrusion, he at first casts {@spell mage armor} and {@spell mind blank} on himself, but otherwise doesn't let his surprise show. His ego already at critical mass, he acts with an air of confidence.", - "Even if the adventurers hide from Maddgoth, the {@creature homunculus|MM} betrays their presence with telepathy. When he encounters his uninvited guests, he greets them with a smile. If {@creature Otto|WDMM} is still alive, it immediately flees from Maddgoth\u2014but the wizard skewers it with a {@spell magic missile} spell straight through its eyeball. \"That pest has been squatting here for months. Try as I might, it never did listen to me,\" he says." - ], - "id": "3dc" - }, - { - "type": "entries", - "name": "II. The Gracious Host", - "page": 81, - "entries": [ - "Having met the adventurers, Maddgoth insists they stay for dinner\u2014and he refuses to take no for an answer. Dinner quickly becomes staying the night as the killer's ego gets the better of him. This, Maddgoth is convinced, is his magnum opus. By midnight, he'll have slain all his victims. As insurance, he poisons tonight's wine with {@item Midnight Tears|DMG} poison (see above). He has five doses of antidote and is unconcerned if he also ingests the poison.", - { - "type": "statblock", - "tag": "item", - "source": "DMG", - "name": "Midnight Tears", - "page": 81, - "style": "inset" - }, - { - "type": "entries", - "name": "Before the Meal", - "page": 81, - "entries": [ - "Maddgoth gives the party an hour to freshen up\u2014but this is just to cover his antics. First, he frees the {@creature gray slaad|MM} from A33 and retrieves the poison from A45. Thereafter, he can be found in the kitchen, A27B, guiding his {@creature Living Unseen Servant|WDMM|living unseen servants} as they prepare tonight's meal. If uninterrupted, he poisons the wine through an intricate conjuration spell (see A27 for details) which costs him a 2nd-level spell slot. It's advised you have at least one adventurer run into him in the kitchen to foreshadow this." - ], - "id": "3df" - }, - { - "type": "entries", - "name": "Dinner is Served", - "page": 81, - "entries": [ - "Maddgoth sends his {@creature homunculus|MM} to gather his guests and bring them to A27A. If he couldn't poison their wine earlier, Maddgoth may cast {@spell time stop} to do so now with the same spell he would've used earlier. During dinner, he plays with his food, and asks the adventurers probing questions or suggests feats of daring and high-stakes wagers." - ], - "id": "3e0" - }, - { - "type": "entries", - "name": "After-Dinner Entertainment", - "page": 82, - "entries": [ - "Assuming his guests consume the poison, Maddgoth suggests watching an \"operatic illusion.\" It's the highlights reel of his scarlet career. See Area 46." - ], - "id": "3e1" - } - ], - "id": "3de" - }, - { - "type": "entries", - "name": "III. Eternal Sleep", - "page": 82, - "entries": [ - "Maddgoth insists the guests stay the night and has his {@creature Living Unseen Servant|WDMM|living unseen servants} prepare the guest rooms (A29\u201332). If the party refuses to stay, he pretends to not be bothered. He soon excuses himself to A37 and locks down the castle (see A37, \"Button 4\" for details).", - "If the adventurers agree to stay, Maddgoth bides his time until 10 minutes before midnight when he launches his attack. The serial killer would much rather murder any spellcasters in a duel and leave the mundane guests to die to poison. He'll even go as far as waking any sleeping spellcasters. He stations his minions (the {@creature gray slaad|MM} and two {@creature nycaloth|MM|nycaloths}) outside other rooms while his {@creature homunculus|MM} roams the hall, lending its strength wherever necessary. See A29\u201332 for details.", - "If this ploy goes poorly, Maddgoth has but one contingency plan: a {@creature living unseen servant|WDMM} in A37 that presses the button to teleport all inhabitants to the castle's rooftop, A47. It's here that Maddgoth makes his last stand before dying or fleeing." - ], - "id": "3e2" - } - ], - "id": "3db" - } - ], - "id": "3d2" - }, - { - "type": "section", - "name": "The Stone Giants", - "page": 82, - "entries": [ - "This level's factions suffer from a disconnect. What occurs in Maddgoth's Castle has nothing to do with the {@creature stone giant|MM|stone giants} and vice versa. Assuming the adventurers don't murder the giants on sight, their only contribution to the campaign is to once again demonstrate how screwed up Halaster is. Without any tie-in to the castle, their only value to the players are as passerby\u2014and that assumes that the adventurers actually speak {@language Giant|PHB}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Language Barrier", - "page": 82, - "entries": [ - "It truly is astounding that none of this level's inhabitants speak {@language Common|PHB}. If you want to hand-wave this language barrier, then Halaster has enchanted these caverns with a {@spell comprehend languages} spell, allowing all creatures to understand each other. This magic does not extend to Maddgoth's castle, however." - ], - "id": "3e6" - } - ], - "id": "3e5" - }, - { - "type": "entries", - "name": "Meet the Family", - "page": 82, - "entries": [ - "The {@creature stone giant|MM|stone giants} number six in all, but the {@i Companion} adds a seventh (see below) to better liven up the narrative. They are:", - { - "type": "list", - "page": 82, - "items": [ - "Gravillok, the suspicious patriarch. His first instinct is to treat small folk as vermin and intruders. See A6A.", - "Speleosa, the unforgiving matriarch that tolerates no intruders and offers only violence as a solution. See A13B.", - "Rhodos, a curious and friendly giant. See A13A.", - "Qurrok, a boisterous and devoted athlete that trains in A15 when he isn't searching A16 for baubles.", - "Obsidia, who, like her brother Rhodos, is friendly to outsiders. See A13A.", - "Xorta, a timid youngling that longs to explore Undermountain, but has been forbidden to by her parents. Music is her only solace in these depths. See A10." - ] - } - ], - "id": "3e7" - }, - { - "type": "entries", - "name": "The Shadow of Ghnorsh", - "page": 82, - "entries": [ - "The {@i Companion} adds a third son to the family: Ghnorsh, who died to an adventuring party about a month ago. His family can't remember his existence, but their hearts cry out in inexplicable pain. With their memories being wiped every eight hours, the giants are trapped in cyclical grief, unable to ever achieve acceptance\u2014to escape the shadow of Ghnorsh.", - "Ghnorsh's rotting corpse can be found in a caved-in cavern between Areas 9 and 13. Beside him are the crushed corpses of two adventurers. The cave-in has made it impossible for the giants to enter and they've forgotten why they had to clear such rubble. If proof of Ghnorsh's demise is shown to Speleosa, she breaks free of Halaster's amnesia, only to despairingly confront the death of her son and the cruel fate forced upon her family.", - "Despite Halaster's magic, fragmented memories of Ghnorsh still haunt the family. This shadow persists through every memory wipe, and influences the giants in the following ways:", - { - "type": "list", - "page": 82, - "items": [ - "Gravillok searches each day for a handheld mosaic carved by Ghnorsh when he was young. Instead of chiseling the ceiling in A6, Gravillok is overturning every stone in search of the mosaic.", - "Speleosa is haunted by images of Ghnorsh or memories of all five of her children\u2014one more than the four here.", - "Ghnorsh's signature, chiseled into A13A's ceiling, haunts Rhodos, who cannot make sense of it. Who's Ghnorsh? he wonders. Its very presence is nauseating. He's convinced that to erase or deface it would invite doom upon his family.", - "Qurrok doesn't remember Ghnorsh, but his shadow allows him to retain a memory of \"the pale man\" (Maddgoth) and \"the teeny castle above.\" He believes this pale man is the key to curing his family's amnesia. Additionally, Qurrok's bears still remember Ghnorsh, as they were his pets originally.", - "Obsidia wakes every day from a dream of her childhood, which was spent with a younger brother that doesn't exist. She never remembers the dream, but it guides her chisel. A13 is decorated with dozens of carvings of this strange giant, often standing on mountain peaks or deep below the earth.", - "Someone taught Xorta how to play her first chords, and it was Ghnorsh. Though she doesn't understand why, Xorta weeps whenever she plays her {@item flute|PHB}." - ] - } - ], - "id": "3e8" - }, - { - "type": "entries", - "name": "Breaking the Amnesia", - "page": 82, - "entries": [ - "After discovering the giants' amnesia, a character that succeeds on a {@dc 16} Intelligence ({@skill Arcana}) check can ascertain a magical solution: a spell of {@spell mind blank}. This spell, however, belongs to the mythic \"eighth circle of magic,\" accessible only to powerful spellcasters. Perhaps the strange castle holds another solution?", - "{@item spell scroll|DMG|Spell scrolls} of {@spell mind blank} have been added to this level so that the adventurers might be able to cure the giants of their amnesia. {@creature Otto|WDMM} has stowed these scrolls in A43. Although they aren't 15th-level, a {@creature bard|VGM} or wizard can still cast the spell if they succeed on a {@dc 18} check using their spellcasting ability.", - "Even if the adventurers succeed against these stark odds, their efforts are for naught; {@creature Halaster Blackcloak|WDMM} arrives an hour later to curse the giants again. They come across him on foot and he makes his intentions known. If they plead or give him a beat down, he acquiesces, allowing the giants to remain at peace." - ], - "id": "3e9" - } - ], - "id": "3e4" - } - ], - "id": "3e3" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 83, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. Umber Shells", - "page": 83, - "entries": [ - { - "type": "insetReadaloud", - "page": 83, - "entries": [ - "The air grows thick here, so far below the earth. There's a sour taste to it. The cave floor is littered with molted carapaces, some larger than a suit of plate armor.", - "In the distance, you hear the dull crash of thunder, echoing throughout the caverns... And even more dimly is the sound of upbeat, jubilant music." - ], - "id": "3ec" - }, - "The \"thunder\" is the distant comings-and-goings of the {@creature stone giant|MM|stone giants}. Foreshadowing!", - { - "type": "entries", - "name": "Maddgoth's Dance", - "page": 83, - "entries": [ - "When the party arrives, {@creature Halaster Blackcloak|WDMM} sends a cryptic, telepathic message. He's divined several possible futures; many feature Maddgoth's attempt to poison them with {@item Midnight Tears|DMG}, a poison that claims its victims at the stroke of midnight.", - "Read the following:", - { - "type": "insetReadaloud", - "page": 83, - "entries": [ - "That loathsome voice squirms its way into your mind, the voice of the Mad Mage:", - "\"Do you hear it? The distant thunder? The footfalls? And that music... Slow, insidious. Venom wrapped in velvet. Go to it, my contestants. Go, and quickly, for night falls even here below the earth and when midnight tolls... it tolls for thee.\"" - ], - "id": "3ee" - }, - "The music Halaster refers to is the {@item wand of conducting|XGE} in Area 8 (which, per this supplement, is playing on its own). It's an intentional red herring that Halaster throws at the party." - ], - "id": "3ed" - } - ], - "id": "3eb" - }, - { - "type": "entries", - "name": "3. Stone Throne", - "page": 83, - "entries": [ - { - "type": "insetReadaloud", - "page": 83, - "entries": [ - "From a large jutting of jagged rock, a throne has been carved. Blue quartz crystals glitter from its sides. It's utterly massive. Just the idea of sitting upon that throne brings back old memories of you trying on your father's clothes as a young child.", - "Upon the throne lies a tablet bearing a mosaic of a mountain split in twain beneath a blue sky." - ], - "id": "3f0" - }, - "The mosaic lying on the throne was carved by Ghnorsh (see The Shadow of Ghnorsh) long ago for Greatfather's Day, a giant holiday honoring one's father. It's a size of Small, weighs 50 lbs. and is worth 250 gp. A giant can hold it in its palm. Gravillok is grateful to any creature that brings him the mosaic or points out its location to him.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Otto's Game", - "page": 83, - "entries": [ - "Whenever he gets the chance, the faerie dragon often hides the mosaic under illusion magic to screw with Gravillok." - ], - "id": "3f2" - } - ], - "id": "3f1" - } - ], - "id": "3ef" - }, - { - "type": "entries", - "name": "4. Silt Pit", - "page": 83, - "entries": [ - "You know, we just don't get enough environmental hazards in our dungeon delving these days. See the sidebar for quicksand.", - { - "type": "statblock", - "tag": "hazard", - "source": "DMG", - "name": "Quicksand", - "page": 83, - "style": "inset" - } - ], - "id": "3f3" - }, - { - "type": "entries", - "name": "6. Craft Hall", - "page": 83, - "entries": [ - { - "type": "insetReadaloud", - "page": 83, - "entries": [ - "Unfinished carvings, all abstract and all hauntingly beautiful, litter the cavern walls. The rap-rap-rap of a chisel echoes from deeper in the dark." - ], - "id": "3f5" - }, - "If you're using The Shadow of Ghnorsh variant described above, replace the chiseling with the heavy footfalls of Gravillok and the occasional clattering of stone. The giant is searching every nook and cranny for Ghnorsh's mosaic (see Area 3). He leaves, literally, no stone unturned.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Gravillok", - "page": 83, - "entries": [ - "The giant's revulsion to small folk is blunted by his desperate search for \"the mosaic.\" He's grateful to any creature that helps him find it, even vouching for them to the rest of the family, and thus allowing them safe transit through this realm... for now. In less than eight hours, he'll forget both the mosaic's location and his gratitude, making for a nasty surprise if the party takes a long rest here." - ], - "id": "3f7" - } - ], - "id": "3f6" - } - ], - "id": "3f4" - }, - { - "type": "entries", - "name": "7. Silt Pit", - "page": 83, - "entries": [ - "See the Quicksand sidebar. If a giant is nearby, they might rescue a sinking character out of pity, much like how a human might save a dog from traffic.", - { - "type": "statblock", - "tag": "hazard", - "source": "DMG", - "name": "Quicksand", - "page": 83, - "style": "inset" - } - ], - "id": "3f8" - }, - { - "type": "entries", - "name": "8. Strange Rock Formation", - "page": 83, - "entries": [ - "The {@item wand of conducting|XGE|wand of conducting's} cool. It's just cool. Have it already playing orchestral music\u2014In the Hall of the Mountain King\u2014when the adventurers arrive to Level 7. Until it's removed from the {@condition petrified} {@creature basilisk|MM}, it continues on a loop. Your song of choice could be the theme song, if any, for Dungeon of the Mad Mage, Halaster's extraplanar program apparently broadcasted across the multiverse for millions to enjoy. Choose whatever fits your campaign.", - "Once removed, the music halts but the same song can be replicated. Halaster can also remotely activate it whenever he wishes, often using it to play music at the most inopportune of moments, namely if the party is attempting to hide from a foe." - ], - "id": "3f9" - }, - { - "type": "entries", - "name": "8. Xorta's Flute", - "page": 83, - "entries": [ - { - "type": "insetReadaloud", - "page": 83, - "entries": [ - "Halting music haunts the caverns, sometimes talented, but more often produced by an obvious novice.", - "As you approach, you see bats the size of dogs squirm up above. Guano occasionally falls like disparate rain. Lairing here is a giantess wielding a massive {@item flute|PHB} carved from stone." - ], - "id": "3fb" - }, - "A character with a passive {@skill Perception} of 14 or higher can hear sobbing just under the din of the music.", - { - "type": "entries", - "name": "Roleplaying Xorta", - "page": 84, - "entries": [ - "When the small folk arrive, Xorta wipes the tears from her eyes and treats them as a welcome distraction from her weeping. On any given day, she would be delighted to meet outsiders, for her heart yearns to explore Undermountain. While she would vouch for the party if her siblings confronted them, she's too timid to stand alone against her parents." - ], - "id": "3fc" - }, - { - "type": "entries", - "name": "The Shadow of Ghnorsh", - "page": 84, - "entries": [ - "While Xorta believes she wishes to explore Undermountain, truly her heart wishes to leave this place, to escape the shadow of Ghnorsh's death. Ghnorsh taught Xorta how to play music (though those lessons fell short with his untimely death). Her mind cannot remember Ghnorsh, but her heart does, and playing the {@item flute|PHB} only gets her weeping." - ], - "id": "3fd" - } - ], - "id": "3fa" - }, - { - "type": "entries", - "name": "11. Disposal Gate", - "page": 84, - "entries": [ - { - "type": "insetReadaloud", - "page": 84, - "entries": [ - "The air is rank with filth and rot and death." - ], - "id": "3ff" - }, - { - "type": "entries", - "name": "11A. Faces of Halaster", - "page": 84, - "entries": [ - { - "type": "insetReadaloud", - "page": 84, - "entries": [ - "The likeness of the Mad Mage is carved across the cavern walls. To count would be a waste of your time: they're innumerable. Is this just another manifestation of Halaster's ego, the blind devotion of a sycophant, or something... Something new?", - "You're reminded of the old tales. Of primitive men that would put a face to their gods." - ], - "id": "401" - } - ], - "id": "400" - }, - { - "type": "entries", - "name": "11B. Silt Pit", - "page": 84, - "entries": [ - "See the Quicksand sidebar. If a character falls in, Xorta is likely to investigate their screams and pluck them out.", - { - "type": "statblock", - "tag": "hazard", - "source": "DMG", - "name": "Quicksand", - "page": 83, - "style": "inset" - } - ], - "id": "402" - } - ], - "id": "3fe" - }, - { - "type": "entries", - "name": "13. Giants' Living Quarters", - "page": 84, - "entries": [ - "Here the adventurers meet the family's matriarch.", - { - "type": "entries", - "name": "13A. Obsidia and Rhodos", - "page": 84, - "entries": [ - { - "type": "insetReadaloud", - "page": 84, - "entries": [ - "You come across a most curious sight: two giants together, one standing on the other's shoulder. The giantess wields a chisel and is carving an abstract design into the ceiling. As you look about, you find dozens just like it, all across the cave." - ], - "id": "405" - }, - "When the giants notice their visitors, they loudly ponder their existence together. Assuming the adventurers can understand Giant, read the following:", - { - "type": "insetReadaloud", - "page": 84, - "entries": [ - "The giantess regards you with a puzzled look. \"What by Stonebones' beard are these... tiny things?\"", - "The male giant, still bearing the other on his shoulders, says, \"Why I've read about these creatures\u2014\"", - "\"You don't read,\" the giantess interrupts.", - "\"I read sometimes.\"", - "\"With what? We've no books.\"", - "\"I've... I've my means.\"", - "\"You mean you've got means to lie. Look at that fat tongue o' yours, bloated and all.\" The giantess squints at you again. \"You there! Small folk! Doesn't my brother\u2014Rhodos, stick out your tongue\u2014doesn't my brother have a liar's tongue? Is it not bloated and silvery and all?\"" - ], - "id": "406" - }, - "If the adventurers don't understand or reply in {@language Giant|PHB}, the giants consider them to be of the same intelligence a human would assign to a dog. They then act accordingly, treating the adventurers as innocent animals to protect\u2014until ordered by their parents to dispose of the \"little mongrels.\"", - { - "type": "entries", - "name": "Roleplaying Obsidia", - "page": 84, - "entries": [ - "The shadow of Ghnorsh darkens Obsidia's dreams. Her mornings are spent absentmindedly carving images of this mysterious giant amongst her other designs in the area. They're often unfinished and overlooked by Rhodos. If confronted over it, she mumbles confusedly as the dreams come back to her. Tears then follow as she almost comprehends who and what the giant is." - ], - "id": "407" - }, - { - "type": "entries", - "name": "Roleplaying Rhodos", - "page": 84, - "entries": [ - "Each day, Rhodos looks over his previous work and finds \"Ghnorsh\" carved into the wall by his own hand. The name confuses him but seems familiar. He swishes it around his mouth like a piece of hard candy, often muttering it aloud as if it will one day become clear." - ], - "id": "408" - } - ], - "id": "404" - }, - { - "type": "entries", - "name": "13B. Giants' Home", - "page": 84, - "entries": [ - { - "type": "insetReadaloud", - "page": 84, - "entries": [ - "This cavern is furnished with the furs of slain beasts. Shallow pools of water are fed by the disparate rain filtered through the limestone above. A giantess sits cross-legged at the center of the cavern, polishing gemstones with a patch of bat fur." - ], - "id": "40a" - }, - "This is where violence should be most expected. Speleosa will tolerate no intruders in her home. Any giant but Xorta is willing to defy her orders, however, possibly protecting the adventurers from harm\u2014especially if the giants view them as pets.", - { - "type": "entries", - "name": "Roleplaying Speleosa", - "page": 84, - "entries": [ - "Somber and distant since the death of her son Ghnorsh, Speleosa has found herself in an inexplicable depression. Memories float out from the darkness, memories of better days she can't quite wholly grasp. Always is there a feeling of longing. When a particularly sharp memory thrusts itself into the foreground, she sometimes mumbles to herself things like \"Put down the boulder!\" and \"No, no, mother's here.\" Sometimes Speleosa even hums lullabies. Whenever their memories reset, the other giants find themselves avoiding Speleosa, fearing that she may have gone mad." - ], - "id": "40b" - }, - { - "type": "entries", - "name": "Otto's Game", - "page": 84, - "entries": [ - "Once the faerie dragon arrives to create mischief, read the following:", - { - "type": "insetReadaloud", - "page": 84, - "entries": [ - "A soft gust of wind flows throughout the cavern bringing with it the scent of freshly cut grass and lilacs\u2014and on it rides a mischievous giggle. A few short words in a barbed language are then uttered, and where there was once stone, a forest now flourishes." - ], - "id": "40d" - }, - "The \"barbed language\" is {@language Draconic|PHB}, {@creature Otto|WDMM|Otto's} chosen language for verbal components of spells. The giants panic under the sudden change. Speleosa blames the adventurers and demands blood, whereas Obsidia or Rhodos may warn the characters to flee." - ], - "id": "40c" - } - ], - "id": "409" - }, - { - "type": "entries", - "name": "13C. Treasure Alcove", - "page": 84, - "entries": [ - "The {@item Elemental Gem, Blue Sapphire|DMG|elemental gem of air} found here summons an {@creature air elemental|MM}. See Appendix B for its statistics." - ], - "id": "40e" - } - ], - "id": "403" - }, - { - "type": "entries", - "name": "14. Cave Bear Den", - "page": 84, - "entries": [ - { - "type": "insetReadaloud", - "page": 84, - "entries": [ - "The air is foul with the sharp odor of scat and rotting flesh. In the distance something heavy and pawed makes its way across the cavern floor." - ], - "id": "410" - }, - "If {@spell speak with animals} is cast, the bears here explain that a seventh giant, Ghnorsh, was slain some time ago (without a moon to guide them, the bears have no frame of reference for the passing of time). The \"small men\" came with iron and fire and cut him down, they say. They've since gravitated to Qurrok as their new master." - ], - "id": "40f" - }, - { - "type": "entries", - "name": "16. Central Cavern", - "page": 85, - "entries": [ - { - "type": "insetReadaloud", - "page": 85, - "entries": [ - "The cavern spans far into the dark, far beyond what even the sharpest eye can see, or the brightest torch can reveal. Ledges hug the walls, giving way to a bowl-shaped canyon. Heavy steps fall like thunder in the distance." - ], - "id": "412" - }, - "When the party arrives, Qurrok is doing sprints and push-ups.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Qurrok", - "page": 85, - "entries": [ - "A memory of Maddgoth haunts Qurrok. As the giant searches the cavern floor for valuables, he finds himself sometimes muttering about the \"pale man\" (such as \"Come out, come out pale man\" and the like). His muttering echoes across the cavern. When he meets the party, he asks if they've met the pale man, and, if they say yes, Qurrok asks if he's brought back \"the cure to this madness.\"", - "Like every foray here, Qurrok has tried to scale the mithral spindle at the center of the cavern and been repulsed. Hoping the party knows anything about it, he quickly brings it up. He then spits in the spindle's general direction, condemning it." - ], - "id": "414" - } - ], - "id": "413" - }, - { - "type": "entries", - "name": "Reaching the Castle", - "page": 85, - "entries": [ - "As written, the front door to the castle (Area 17) is 80 feet off the ground. There's no ledge or step outside the door; it opens upon the empty air. Given the mithral spindle's repulsion field, flight is ostensibly necessary to reach the castle. Conventional methods like scaling, erecting a ladder, or throwing down a rope doesn't work\u2014though it would be comedic to watch the adventurers try. Other methods may include:", - { - "type": "list", - "page": 85, - "items": [ - "Teleportation spells, such as {@spell dimension door}. A creature only shrinks when it enters or is inside the spindle's field of magic, so the distance of a teleportation spell remains unaffected.", - "Having Qurrok hurl them upwards. Though the character will shrink as they enter the field of magic, their momentum will remain relative, allowing them to reach the door, where they can make a {@dc 14} Dexterity saving throw to catch the door's handle. On a failure, they hurtle back down to the cavern floor. Qurrok can make a {@dc 10} Dexterity saving throw to catch them.", - "Appealing loudly and debasingly to Halaster, who, of course, is always listening. His {@spell arcane eye} can even be seen floating around the cavern. If they use the magic word\u2014\"please\"\u2014Halaster spirits them to A17." - ] - } - ], - "id": "415" - } - ], - "id": "411" - }, - { - "type": "entries", - "name": "17. Main Entrance", - "page": 85, - "entries": [ - { - "type": "insetReadaloud", - "page": 85, - "entries": [ - "The entrance to this castle hangs on empty air. No stoop or ledge is there for a visitor to step foot upon. Nay, the fool that rushes out through this door will surely fall to his doom. What, you can't help but wonder, happens to the fool that rushes in?" - ], - "id": "417" - }, - "After a character opens the door, which is unlocked, an {@spell alarm} spell is triggered; it's audible and sounds like a rung handbell. It lasts for 10 seconds and alerts both {@creature Otto|WDMM} and the {@creature homunculus|MM} that visitors are here.", - "Read the following once the spell is triggered:", - { - "type": "insetReadaloud", - "page": 85, - "entries": [ - "You turn the knob, finding it unlocked. It opens upon a darkened hall made of\u2014an alarm rings! A shrill bell rings throughout the halls\u2014an alarm set off by your intrusion! Yet as it fades, and you crane your ear, you hear nothing. No movement, no guards. Nothing and no one at all..." - ], - "id": "418" - }, - "Once the adventurers enter the castle, {@creature Halaster Blackcloak|WDMM} speaks telepathically to them, shedding some light on the history of this castle:", - { - "type": "insetReadaloud", - "page": 85, - "entries": [ - "The voice of the Mad Mage worms its way into your mind, paying no heed to whatever barriers you've tried to erect against his various intrusions since the last one.", - "\"A while back, I crafted this castle for guests. Spared no expense, either. Stained glass, adamantine hinges\u2014the works. Then... Then I found out guests are overrated. Whatever vagrants huddling here now have my blessing.\"" - ], - "id": "419" - } - ], - "id": "416" - }, - { - "type": "entries", - "name": "23. Courtyard", - "page": 85, - "entries": [ - { - "type": "insetReadaloud", - "page": 85, - "entries": [ - "The courtyard yawns to the distant cavern ceiling above, furnished with gardens of glittering crystal. Commanding the center is a statue of a wizard wearing a helm with blade-like fins. His spellbook lies open, the arcane sigils engraved into stone. The plaque reads: {@style Maddgoth|dnd-font;small-caps}." - ], - "id": "41b" - } - ], - "id": "41a" - }, - { - "type": "entries", - "name": "25. Maddgoth's Study", - "page": 85, - "entries": [ - "Maddgoth's study represents, perhaps, the greatest source of wealth for a wizard. If that wizard can harvest the tomes here, expect a trip to Skullport or the surface to purchase enough materials to copy over the spells found in these spellbooks.", - "This location is also important to find before Maddgoth's return, for it evokes a sense of dread that will be capitalized on in Maddgoth's Dance.", - { - "type": "entries", - "name": "25A. Homunculus Lair", - "page": 85, - "entries": [ - { - "type": "insetReadaloud", - "page": 85, - "entries": [ - "It's as if a disgruntled cat was let loose upon this library. The floor is ankle-deep with rubbish, smashed furniture, and shreds of paper. Said cat\u2014a hulking, winged, hairless creature\u2014stands there amongst the wreckage, giving you an impatient glare." - ], - "id": "41e" - }, - { - "type": "entries", - "name": "Roleplaying the Homunculus", - "page": 85, - "entries": [ - "Roleplaying a character that can't speak can be challenging for your table, especially if you don't play in person. You'll need to rely on hand gestures, crude drawings, body language, and narration (\"the {@creature homunculus|MM} gives you a pensive stare\") and the like. The {@creature homunculus|MM} is a ticking time bomb full of pent-up rage; rage that seeps into every interaction it has, every gesture, every glare." - ], - "id": "41f" - } - ], - "id": "41d" - }, - { - "type": "entries", - "name": "25B. Maddgoth's Study", - "page": 85, - "entries": [ - { - "type": "insetReadaloud", - "page": 85, - "entries": [ - "The walls are decorated in hard-won trophies: wands, staves, rods carved in arcane runes and orbs that undoubtedly once held tremendous power. A lacquered desk sits nearby, and on closer inspection, you can see that it's made entirely of books engraved with sigils and other symbols of arcane study: spellbooks.", - "This... This monument, for it can be called nothing else, radiates an air of malice. Of ego. Pride, and obsession. The trophies are beyond number and the magi that once owned them unknowable. Unknowable, except for by the scorch marks and acid burns and blood stains." - ], - "id": "421" - }, - "Twelve spellbooks can be salvaged from the desk and chair. Their contents have been randomly determined for your convenience. Many have a theme, such as conjuration or necromancy, while others have little rhyme or reason to its spells, suggesting that the wizard was either scatterbrained or encountered many spells it could copy. Several spells are found not in the Player's Handbook but Xanathar's Guide to Every-thing; these spells have been {@homebrew tagged|marked with \"XGE\"}.", - "These spellbooks are:", - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 86, - "items": [ - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "A Guide to Amateur Illusions", - "page": 86 - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Conjurer's Tome", - "page": 86 - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "The Diplomat's Best Friend", - "page": 86 - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Flintrinser's Tome", - "page": 86 - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "How to Charm Folks & Influence Foes", - "page": 86 - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Jalen's Spare Spellbook", - "page": 86 - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Memoir of the Apparent Diviner", - "page": 86 - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "If Found Please Teleport To...", - "page": 86 - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Novices Notes", - "page": 87 - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Pages Of Anguish", - "page": 87 - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Tome of Flesh", - "page": 87 - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Vistana's Spell Tome", - "page": 87 - } - ] - } - ], - "id": "420" - }, - { - "type": "entries", - "name": "27. Dining Room and Kitchen", - "page": 87, - "entries": [ - "This area represents Act II of Maddgoth's Dance.", - { - "type": "entries", - "name": "Maddgoth's Dance: Before the Meal", - "page": 87, - "entries": [ - "After retrieving the poison from A45, Maddgoth comes to the kitchen, where his {@creature Living Unseen Servant|WDMM|living unseen servants} prepare dinner: roast pork with lemon gremolata, paired with a wine brewed from {@creature cave fisher|VGM} blood (which is highly alcoholic and used in several dwarven spirits; a {@dc 14} Intelligence ({@skill History}) check reveals as much; dwarves know this automatically).", - "In A27B, Maddgoth poisons the wine in an unconventional method. Rather than uncorking the wine and mixing the poison in, he instead teleports the poison inside (this spell costs him a 2nd-level spell slot). Thereafter, the bottle reeks of conjuration magic, if scrutinized under a {@spell detect magic} spell. During dinner, Maddgoth makes a big show of uncorking the wine in front of his guests.", - "If an adventurer visits the kitchen while Maddgoth's there, he holds back from poisoning the wine. A character that succeeds on an {@skill Insight} check contested by his {@skill Deception} check senses that the wizard is frustrated." - ], - "id": "423" - }, - { - "type": "entries", - "name": "Maddgoth's Dance: Dinner is Served", - "page": 87, - "entries": [ - "With his guests gathered for dinner, Maddgoth begins to play with his food. Despite his calm demeanor, he is reveling inside. Never before has he had such a delicious challenge laid out for him\u2014and with a priggish air, he's stepping up to the plate. He wants to wine and dine his guests and see what makes them tick. During dinner, he asks probing questions or suggests feats of daring and high-stakes wagers.", - "With {@creature Living Unseen Servant|WDMM|living unseen servants} acting as waiters, Maddgoth stations his {@creature homunculus|MM} in the room as a precaution. If the {@creature gray slaad|MM} from Area 33 is still alive, it's here either {@condition invisible} or in the form of Zartem, the old man. If Maddgoth does not have his magical helm (see A25B), he also stations the two {@creature nycaloth|MM|nycaloths} from Area 44 in the kitchen. The fiends remain {@condition invisible} until a conflict breaks out, but the adventurers might detect their presence before that.", - { - "type": "entries", - "name": "A Toast!", - "page": 87, - "entries": [ - "As described above, Maddgoth has attempted to poison the wine by teleporting the {@item Midnight Tears|DMG} poison into it. He makes a big show of uncorking the wine so as to quash any suspicion. After all glasses are filled, he proposes a toast (\"To the serendipity of our crossing! Might this night bloom into eternal friendship forevermore!\"). Any creature that drinks their wine ingests the poison. The poison is tasteless; creatures that ingest it notice no immediate effects. See the {@item Midnight Tears|DMG} sidebar for its effects. Maddgoth relies on an antidote to avoid dying later tonight." - ], - "id": "425" - }, - { - "type": "entries", - "name": "Plan B", - "page": 87, - "entries": [ - "If Maddgoth couldn't poison the wine earlier, he may, as a last-ditch effort, leave the room, cast {@spell time stop}, then rush inside to drip {@item Midnight Tears|DMG} into characters' food or drink. Whether the party is {@condition poisoned} or not, he proceeds with his later plans (as described in Act III of Maddgoth's Dance)." - ], - "id": "426" - } - ], - "id": "424" - } - ], - "id": "422" - }, - { - "type": "entries", - "name": "29\u201332. Guest Rooms", - "page": 87, - "entries": [ - "Each room's bed can comfortably fit two guests.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ship in a Bottle", - "page": 87, - "entries": [ - "Found in Area 30, this knick-knack was once a fully manned longship. Halaster, determined to furnish the castle, answered the prayers of the crew when they were lost at sea. He offered to \"bottle\" them up and bring them \"home.\" They never could've guessed what the Mad Mage actually meant. A {@spell legend lore} spell cast on the bottle reveals this. A {@dc 20} Wisdom ({@skill Perception}) check is necessary for a character to realize that there are tiny bones littering the ship; the crew starved to death." - ], - "id": "429" - }, - { - "type": "entries", - "name": "Charred Victim", - "page": 87, - "entries": [ - "If a spell of {@spell speak with dead|PHB} is cast upon the charred skeleton found in Area 31, he reveals himself to be a mage and poet by the name of Robert Hellfrost. He too was invited to dine here with Maddgoth, who promised to take him on as an apprentice, mighty as Robert already was. He awoke to Maddgoth splashing oil on him and his bed, and then setting it aflame with a {@spell burning hands} spell." - ], - "id": "42a" - }, - { - "type": "entries", - "name": "Brass Hookah", - "page": 87, - "entries": [ - "The brass hookah found in A32 is treasured by Maddgoth; he likes to smoke with a guest the night before he murders them. He often then sleeps in the bed they were going to take, bringing the hookah there. Sufficient pipeweed can be found in a case next to the hookah. A {@dc 14} Intelligence ({@skill Investigation}) check reveals that the spots on the brass are scorch marks." - ], - "id": "42b" - } - ], - "id": "428" - }, - { - "type": "entries", - "name": "Maddgoth's Dance", - "page": 88, - "entries": [ - "If the adventurers stay the night, they find themselves split across the four guest rooms (Area 31's corpse has been removed by then and the room cleaned). Fearing that his first victim will be a screamer or alert their fellows by magic, Maddgoth stations his minions outside the other rooms (the {@creature gray slaad|MM} and the two {@creature nycaloth|MM|nycaloths}). His {@creature homunculus|MM} roams around the hall, ready to lend its strength where necessary. It can communicate with Maddgoth via its Telepathic Bond feature. Once all forces are ready, he attacks. Maddgoth has the antidote on his person." - ], - "id": "42c" - } - ], - "id": "427" - }, - { - "type": "entries", - "name": "33. Slaad in the Octobass", - "page": 88, - "entries": [ - { - "type": "insetReadaloud", - "page": 88, - "entries": [ - "A massive octobass dominates this chamber\u2014and in it squirms something. A small hole has been made in the instrument, and from it peers the face of an old man.", - "\"You there! Help me, for the love of all gods, help me!\" the old man shouts, \"Free me, before Maddgoth wakes!\"" - ], - "id": "42e" - }, - { - "type": "entries", - "name": "Maddgoth's Dance", - "page": 88, - "entries": [ - "You have a few options on how to run this encounter. It would be more beneficial to Maddgoth's Dance if \"Zartem\" didn't attack the adventurers, thus preserving his life until the slaad is needed as extra muscle for the {@creature archmage|MM}. Alternatively, it attacks the adventurers and flees when wounded, relying on its Regeneration trait to heal its wounds. The slaad hits-and-runs until Maddgoth arrives.", - { - "type": "entries", - "name": "Civility", - "page": 88, - "entries": [ - "If \"Zartem\" holds back, it instead tries to score sympathy with the adventurers. It's forbidden to leave the castle by Maddgoth (who has its control gem). It'll make a show of reaching the main entrance of the castle and casting {@spell fly} on itself and leaving the party's field of view before going to the roof." - ], - "id": "430" - }, - { - "type": "entries", - "name": "Another Guest", - "page": 88, - "entries": [ - "If \"Zartem\" doesn't leave the castle, Maddgoth returns in time to invite the adventurers to stay for dinner. Zartem then becomes yet another guest but is ready to aid Maddgoth in a moment's notice. When the slaad makes its first attack, it sheds its disguise, revealing its true appearance and nature. The adventurers will learn again why they ought not trust anyone.", - "Adjust Maddgoth's Dance accordingly to account for this additional guest. However, as the creature lacks immunity or even resistance to poison damage, it's loathe to drink the {@condition poisoned} wine (see Area 27). Unfortunately, it must obey Maddgoth's command and roll the dice later. Characters can notice that \"Zartem\" is troubled or upset with a successful {@dc 14} Wisdom ({@skill Insight}) check after the wine is poured and during Maddgoth's toast." - ], - "id": "431" - } - ], - "id": "42f" - } - ], - "id": "42d" - }, - { - "type": "entries", - "name": "34. Maddgoth's Suite", - "page": 88, - "entries": [ - { - "type": "insetReadaloud", - "page": 88, - "entries": [ - "From behind this door, emblazoned with a stained glass \"M,\" floats heavy snoring. Perhaps the lord of this castle?" - ], - "id": "433" - }, - { - "type": "entries", - "name": "34A. Master Bedroom", - "page": 88, - "entries": [ - { - "type": "insetReadaloud", - "page": 88, - "entries": [ - "No dust can be found in this room. Not on the massive {@item dragonchess set|PHB} nearby. Not on any of the six portraits of a portly, smiling wizard. Not on the four-poster bed\u2014the one in which a hefty figure lies snoring." - ], - "id": "435" - }, - "Statistics for the flying swords have been prepared (see \"{@creature flying wand of magic missile|WDMMC}\" in Appendix B). If they're activated, read the following:", - { - "type": "insetReadaloud", - "page": 88, - "entries": [ - "The portraits suddenly change: smiles turn to scowls as the wands clutched by that wizard spring into existence, floating through the bedchamber. With a flick of its wrist, each portrait causes the wands to unleash a barrage of {@spell magic missile|PHB|magic missiles}!" - ], - "id": "436" - } - ], - "id": "434" - } - ], - "id": "432" - }, - { - "type": "entries", - "name": "36. Records", - "page": 88, - "entries": [ - "If you have any arcane spellcasters in your party, or your players have retired any from previous campaigns, you can take the time to flatter them by having a detailed dossier, written by Maddgoth, marking that spellcaster as a \"promising\" target." - ], - "id": "437" - }, - { - "type": "entries", - "name": "37. Console", - "page": 88, - "entries": [ - { - "type": "insetReadaloud", - "page": 88, - "entries": [ - "This otherwise unremarkable chamber sports a strange console. Three brass levers protrude from its side, the outer two in the up-position, and the middle lies down. Five brass buttons set into the dash just beg to be pushed." - ], - "id": "439" - }, - { - "type": "entries", - "name": "Maddgoth's Dance", - "page": 88, - "entries": [ - "The console can be utilized in various ways:", - { - "type": "list", - "page": 88, - "items": [ - "If the adventurers accept Maddgoth's dinner proposal, he turns on the interior lights and plays orchestral music.", - "If the adventurers attempt to escape the castle or decline his offer to stay for dinner (or the night), Maddgoth locks the castle down, floods it with fog, and, if necessary, teleports all creatures to A47.", - "Once Maddgoth turns on the lights, Qurrok notices the castle and gathers his family. Repulsed by the mithral spindle, he resorts to a traditional {@creature stone giant|MM} solution: hurling rocks. He assails the castle with boulders, which shrink but keep their relative momentum. The castle is impervious to damage but those on its rooftop are not. See A47 for details." - ] - } - ], - "id": "43a" - } - ], - "id": "438" - }, - { - "type": "entries", - "name": "43. Otto's Den", - "page": 88, - "entries": [ - { - "type": "entries", - "name": "Breaking the Amnesia", - "page": 88, - "entries": [ - "As described in The {@creature stone giant|MM|Stone Giants}, {@item spell scroll|DMG|spell scrolls} of {@spell mind blank} have been added to this area. Five scrolls are here\u2014meaning that one giant must be chosen to live forever more with amnesia." - ], - "id": "43c" - } - ], - "id": "43b" - }, - { - "type": "entries", - "name": "44. Wizard's Armory", - "page": 88, - "entries": [ - { - "type": "insetReadaloud", - "page": 88, - "entries": [ - "A window to this chamber has been made: one of the door's glass panes have been punched through, allowing you a peek inside. Two bats flutter about in the gloom. A framed scroll sits behind a pane of glass, the plaque of which reads \"Break glass in case of emergency.\"" - ], - "id": "43e" - }, - "If released, these fiends can turn the castle into a nightmare. {@creature nycaloth|MM|Nycaloths} are infamous for striking from the shadows then teleporting away before their foes have a chance to retaliate. A pair can wreak havoc on the party, engaging in hit-and-runs.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying the Nycaloths", - "page": 88, - "entries": [ - "{@creature nycaloth|MM|Nycaloths} are the most loyal of their kind, and these two are no different. Yzig and Gorzog not only respect Maddgoth, but enjoy his employment. They especially enjoy his operatic illusions whenever he visits, each detailing his newest kill. As ageless creatures, the {@creature nycaloth|MM|nycaloths} have an overabundance of patience and can weather the monotony of this room for eons to come." - ], - "id": "440" - } - ], - "id": "43f" - }, - { - "type": "entries", - "name": "Maddgoth's Dance", - "page": 89, - "entries": [ - "Should an adventurer possess Maddgoth's helm, he has his pet {@creature nycaloth|MM|nycaloths} rip off a character's head, then teleport away." - ], - "id": "441" - } - ], - "id": "43d" - }, - { - "type": "entries", - "name": "45. Alchemist's Laboratory", - "page": 89, - "entries": [ - { - "type": "insetReadaloud", - "page": 89, - "entries": [ - "The laboratory is a scattered mess. Alchemical equipment teeters atop their tables, threatening to crash and fall. The slightest wind could turn this place into a glass orchestra." - ], - "id": "443" - }, - { - "type": "entries", - "name": "Maddgoth's Dance: Before the Meal", - "page": 89, - "entries": [ - "Amongst the cluttered equipment, a small, velvet-lined wooden case holds a vial of {@item Midnight Tears|DMG}, a powerful poison whose effects are described in the sidebar above. Five doses of antidote are included. Maddgoth intends to poison his guests during dinner. He uses {@spell locate object} to find the case.", - "A character that spends ten minutes searching through the cluttered laboratory can make a {@dc 18} Wisdom ({@skill Perception}) check to notice the box, which is underneath the refuse strewn across the floor. With a successful {@dc 20} Intelligence check using {@item alchemist's supplies|PHB|alchemist's tools}, a character can identify the poison as {@item Midnight Tears|DMG} and the accompanying vials as the appropriate antidote.", - { - "type": "entries", - "name": "Plan B", - "page": 89, - "entries": [ - "If the poison is gone, Maddgoth's plan continues without the assurance of an easy kill at midnight." - ], - "id": "445" - } - ], - "id": "444" - } - ], - "id": "442" - }, - { - "type": "entries", - "name": "46. Maddgoth's Throne", - "page": 89, - "entries": [ - { - "type": "insetReadaloud", - "page": 89, - "entries": [ - "A monstrous throne of iron and stained glass commands this chamber, its clawed armrests groping out for some unseen prize. Laid before that throne is a rug\u2014fifteen feet in diameter\u2014bearing the image of a large gaping maw." - ], - "id": "447" - }, - { - "type": "entries", - "name": "Maddgoth's Dance: After Dinner", - "page": 89, - "entries": [ - "The killer wants his cake and to eat it too. It's not enough to just strike at midnight; Maddgoth wants to send his guests off to bed drenched in dread. So, after dinner is served, Maddgoth invites his guests here for some after-dinner entertainment. Khodnar, exhausted from travel, conveniently retires for the evening, thus sparing him from the knowledge that his host is a serial killer.", - "Assuming the party joins him, Maddgoth sits atop his throne and weaves an operatic illusion\u2014a highlights reel of his career as a serial killer of magi. After every image fades, {@creature Halaster Blackcloak|WDMM|Halaster Blackcloak's} visage flashes across the illusion, so fast to be almost imperceptible, suggesting that Halaster is Maddgoth's ultimate target.", - { - "type": "entries", - "name": "Maddgoth's Backup", - "page": 89, - "entries": [ - "Maddgoth enters the room with his {@creature homunculus|MM} in-tow. The {@creature gray slaad|MM} stands invisibly in a corner, ready to defend its master. If attacked without his helm on, Maddgoth casts {@spell misty step} to escape while his minions {@creature guard|MM} his retreat. He then goes to Area 44 to free the {@creature nycaloth|MM|nycaloths}." - ], - "id": "449" - }, - { - "type": "entries", - "name": "Confrontation", - "page": 89, - "entries": [ - "If Maddgoth is confronted over his crimes, he assures his detractors that all his victims had it coming\u2014he paints himself as the victim faced with countless adversaries. Read the following:", - { - "type": "insetReadaloud", - "page": 89, - "entries": [ - "Smiling from his throne, Maddgoth tells you, \"Power, you see, is a ladder. Every rung can only be climbed over the corpse of a rival. I never sought out conflict. Conflict sought me out. My rivals and I... came to an impasse. They grew without my consent. And like a gardener encountering weeds, I laid my shears to the green and...\" Maddgoth makes a cutting gesture." - ], - "id": "44b" - }, - "If they remain passive, Maddgoth finishes his operatic illusion and invites the party to stay the night. If they refuse, he acquiesces\u2014but secretly goes to Area 37 to shut down the castle (see the Console sidebar)." - ], - "id": "44a" - } - ], - "id": "448" - } - ], - "id": "446" - }, - { - "type": "entries", - "name": "47. Roof and Battlements", - "page": 89, - "entries": [ - { - "type": "insetReadaloud", - "page": 89, - "entries": [ - "The cavern ceiling yawns above, an impenetrable darkness that, seemingly, stretches on forever\u2014like the ocean on a cloudy night." - ], - "id": "44d" - }, - { - "type": "entries", - "name": "Maddgoth's Dance", - "page": 89, - "entries": [ - "If necessary, Maddgoth himself or a minion presses the button on the Console (see Area 37) to teleport all creatures to the roof. This includes his minions. Maddgoth makes this the stage of his last attempt to kill his guests.", - { - "type": "entries", - "name": "The Stone Giants", - "page": 89, - "entries": [ - "As described in A37, turning the castle's interior lights on allows the giants to see it. Qurrok hurls boulders, some of which land on the rooftop. The boulders are still shrunk by magic, but their momentum is preserved, and the attack deals its normal damage (using the {@creature stone giant|MM|stone giant's} Rock attack). Pick a random area for the boulder to land, subjecting one creature in that space to its effects. If Maddgoth is struck and fails his saving throw, but is wearing his helmet, he is instead pinned beneath the boulder until the start of his next turn, giving his foes a chance to rip off his helmet or snatch the antidote." - ], - "id": "44f" - } - ], - "id": "44e" - }, - { - "type": "entries", - "name": "Special Event", - "page": 89, - "entries": [ - "You can run the following event for this level:", - { - "type": "entries", - "name": "The Gentlemen Bastards Pass Through", - "page": 89, - "entries": [ - "The Gentlemen Bastards, an adventuring party described in the Halaster's Game chapter, pass through these caverns in search of L8, where they feature heavily.", - "The Bastards are a LN adventuring party composed of four members:", - { - "type": "list", - "page": 89, - "items": [ - "Grel Momesk, a LN human {@creature champion|VGM}", - "Jocelyn of Daggerford, a NE human {@creature warlock of the archfey|VGM}", - "Perlos, a NE halfling {@creature assassin|MM} (who has a speed of 25 ft., and a size of Small; he can pass through the spaces of creatures larger than him; he has advantage on saving throws against being {@condition frightened}; and whenever he rolls a 1 on an attack roll, saving throw, or ability check, he can reroll the die, but must use the new roll)", - "Ilinar, an elven {@creature war priest|VGM} (who has {@sense darkvision} with a range of 60 ft., and has advantage on saving throws against being {@condition charmed}; magic also cannot put him to sleep)" - ] - }, - "The Bastards have braved many strange and perilous corners of Undermountain. They have no interest in exploring the castle or taking on additional members (out of a well-earned fear of theft or treachery). They likewise have no interest in fighting the {@creature stone giant|MM|stone giants}, lest they be flattened. Their only goal is to reach Slitherswamp, the next layer of Undermountain.", - "Despite their best efforts, the Bastards run afoul of the giants, which can occur in Areas 1\u201316. If the players don't intervene, the Bastards are forced to fight one giant of your choice. The Bastards then look for the exit to L8; they cordially decline shacking up with the player characters; they've been burned before and won't take any chances." - ], - "id": "451" - } - ], - "id": "450" - } - ], - "id": "44c" - } - ], - "id": "41c" - } - ], - "id": "3ea" - }, - { - "type": "section", - "name": "Epilogue", - "page": 90, - "entries": [ - "Once the adventurers finish this level, they should ascend to 10th-level, gods help your campaign. Choose a send-off below to cap-off your session.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Maddgoth's Dance", - "page": 90, - "entries": [ - "If you ran Maddgoth's Dance and the {@creature archmage|MM} survived, he finds himself not filled with rage or slighted by the adventurers' audacity but instead curious. More curious than he's ever been\u2014especially if one of the surviving characters was an arcane spellcaster. Once the intruders leave his castle, Maddgoth returns to his records room (A36) to write or update the dossier detailing this up-and-coming spellcaster. The serial killer resolves to keep a close eye on his new target, determined to meet them again one day without the protection of their peers." - ], - "id": "455" - } - ], - "id": "454" - }, - { - "type": "entries", - "name": "Standard Send-Off", - "page": 90, - "entries": [ - { - "type": "insetReadaloud", - "page": 90, - "entries": [ - "Truth can be stranger than fiction and the tale you could tell would be regarded as fantasy. A castle well-below the earth, cocooned in shrinking magic. A hefty wizard who has stalked and slain countless magi. Giants cursed with amnesia and tortured by one jackass of a faerie dragon. Gods above, there's no tavern on this earth you can tell this tale in and still earn a coin. No bard would ever share this tale, and no listener would ever believe it.", - "All in all, it's just another day in the dungeon of the Mad Mage." - ], - "id": "457" - } - ], - "id": "456" - }, - { - "type": "entries", - "name": "The Host's Send-Off", - "page": 90, - "entries": [ - { - "type": "insetReadaloud", - "page": 90, - "entries": [ - "The Mad Mage again, his voice dancing inside your heads. You can hear the sneer on his lips:", - "\"Guests, as I said, are overrated. Only a fool deigns to play host, just as only a fool dares to enter a lord's sanctum of power. Our contestants tonight were hardly the first to find themselves facing Maddgoth. Maddgoth, whose kills are innumerable, whose hunger can never be satisfied. They were hardly the first but are surely one of the first to leave this castle alive. How often now have they danced away from the brink of death? How many more times can they prevail in the face of adversity?", - "\"Find out next week on Dungeon of the Mad Mage as these poor fools plod through the squalor and muck and brine of Slitherswamp.\"" - ], - "id": "459" - } - ], - "id": "458" - }, - { - "type": "entries", - "name": "Halaster Confides", - "page": 90, - "entries": [ - "After your chosen send-off, Halaster telepathically confides to the adventurers that he too is one of Maddgoth's targets. Read:", - { - "type": "insetReadaloud", - "page": 90, - "entries": [ - "The Mad Mage's voice comes to you again: \"Yeah, that guy's been trying to get me into that castle for years. Thinks I don't know what he does with other wizards. Sheesh. Some folks, right?\"" - ], - "id": "45b" - } - ], - "id": "45a" - } - ], - "id": "453" - } - ], - "id": "452" - } - ], - "id": "3ce" - }, - { - "type": "section", - "name": "Level VIII: Slitherswamp", - "page": 91, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "Together, we will conquer as slaadi are meant to do. I will teach the legacy of my people... your people" - ], - "by": "Kuketh" - } - ], - "id": "45d" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelVIII.webp" - } - }, - { - "type": "section", - "page": 91, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 91, - "entries": [ - { - "type": "list", - "page": 91, - "items": [ - "Slitherswamp's northern half is {@creature bullywug|MM} territory, the west lies unclaimed, and the Ssethian Scourges rule the south.", - "Something's amiss with the {@item rod of rulership}. If it can only be used each dawn and its effects are magically increased to 12 hours (up from 8) when in the hands of the nagas, then the only possible explanation is that both must be alive to increase the duration to 24 hours. Thus, if one is slain, the remaining naga struggles to hold onto its thralls at least until its brother is reborn {@dice 1d6} days later.", - "A gate back to L6 can be found in A3. This is noteworthy because the party can take a gate on L6 to L2 and quickly get out of the dungeon\u2014giving them a fighting chance of curing their chaos phage if infected in The Blacktongue Breakout storyline.", - "Kuketh's seat of power is Area 19, the Yuan-ti Temple. He can be placed there or his private sanctum of Area 21.", - "You can run both The Blacktongue Breakout and Out from Under the Rod simply by changing gears. If the party is captured by {@creature bullywug|MM|bullywugs} while {@condition charmed} by the {@item rod of rulership}, the enchantment wears off in Act II of BB. If the party completes BB, they might still be captured and enthralled by the nagas.", - "Don't be afraid to let Kuketh's pet {@creature hydra|MM} roam the swamp!" - ] - } - ], - "id": "45f" - }, - { - "type": "entries", - "name": "The Gentlemen Bastards", - "page": 91, - "entries": [ - "Slitherswamp is an exploratory level with immense narrative potential; to fulfill that potential requires the inclusion of another adventuring party: the Gentlemen Bastards.", - "The Gentlemen Bastards, initially described in Halaster's Game, are a LN adventuring party that the player characters may already be familiar with. Perhaps they met them at the Yawning Portal. Perhaps they ran into them on the previous level of Undermountain (see Special Event on L7). Through the Bastards, we can carve out two storylines that can color the muck that is Slitherswamp:", - { - "type": "list", - "style": "list-no-bullets", - "page": 91, - "items": [ - { - "type": "item", - "name": "Out from Under the Rod", - "nameDot": false, - "entries": [ - "involves party falling prey to the Ssethian Scourge's {@item rod of rulership}. This storyline features Grel Momesk of the Bastards. Should even a fraction of the party fall prey to the rod, you can run this storyline." - ] - }, - { - "type": "item", - "name": "The Blacktongue Breakout", - "nameDot": false, - "entries": [ - "revolves around the party being captured by the {@creature bullywug|MM|bullywugs}. Kuketh, their slaad overlord, has at its side a {@creature blue slaad|MM} that infects prisoners with chaos phage\u2014which can turn victims into {@creature Red Slaad|MM|red slaadi}. Kuketh hopes to use its newfound brethren to defeat the Ssethian Scourges. Jocelyn, Perlos, and Ilinar of the Bastards have already been captured." - ] - } - ] - }, - { - "type": "entries", - "name": "The Bastards", - "page": 91, - "entries": [ - "The Gentlemen Bastards are cautious opportunists who only enter fights they're sure they'll win. While Grel and Ilinar are alive, the Bastards lean towards NG but generally are tempered into a Lawful Neutral alignment. Without Grel, Jocelyn takes over and pushes the Bastards towards evil.", - "As described in other chapters, the Bastards consist of:", - { - "type": "entries", - "name": "Grel Momesk,", - "page": 91, - "entries": [ - "a LN human {@creature champion|VGM}. Grel seeks the riches necessary to lift his family out of poverty. The Bastards tolerate his occasional mistakes and fragile temperament." - ], - "id": "462" - }, - { - "type": "entries", - "name": "Jocelyn of Daggerford,", - "page": 91, - "entries": [ - "NE human {@creature warlock of the archfey|VGM} in service to the Queen of Air and Darkness. Hers is a quest to discover the secrets of Undermountain, namely the Knot in the Weave. She was once a member of the Fine Fellows of Dagger-ford (see L2) but was kicked out for being too \"unsettling.\" She's fond of using enchantment magic to get what she wants or to diffuse a situation." - ], - "id": "463" - }, - { - "type": "entries", - "name": "Perlos,", - "page": 91, - "entries": [ - "a NE halfling {@creature assassin|MM}. Although the name attached to his many crimes varies, he's wanted in Waterdeep, Baldur's Gate, and Neverwinter. He joined the Bastards to escape his life of contract killing; he hopes to retire to the countryside a rich man. At night, he's haunted by those he's murdered for coin. As a halfling, Perlos has the following additional traits:", - { - "type": "list", - "page": 91, - "items": [ - "He has a speed of 25 ft. He is a size of Small and can move through the space of any creature larger than his size.", - "He has advantage on saving throws against being {@condition frightened}.", - "Whenever he rolls a 1 on an attack roll, saving throw, or ability check, he can reroll the die; he must use the new roll." - ] - } - ], - "id": "464" - }, - { - "type": "entries", - "name": "Ilinar,", - "page": 91, - "entries": [ - "a NG moon elf {@creature war priest|VGM} devoted to the elven god of war, {@deity Shevarash|Elven|MTF}. He is a veteran, former mercenary, and even served in the Waterdeep City Guard. He's crass and impatient. His {@item holy symbol|PHB} is a broken arrow over a teardrop. As an elf, Ilinar has the following additional traits:", - { - "type": "list", - "page": 91, - "items": [ - "He has {@sense darkvision} with a range of 60 ft.", - "He has advantage on saving throws against being {@condition charmed} and magic cannot put him to sleep." - ] - } - ], - "id": "465" - } - ], - "id": "461" - } - ], - "id": "460" - } - ], - "id": "45e" - }, - { - "type": "section", - "name": "Out From Under the Rod", - "page": 92, - "entries": [ - "Out from Under the Rod (hereafter \"OUR\") sets the adventurers up to be enslaved by the Ssethian Scourges. The deceitful serpents lure the party to their lair when\u2014surprise, surprise\u2014the {@item rod of rulership} recharges. In one fell swoop, the nagas refresh the duration of their spell on existing thralls and attempt to loop in these adventurers as well. The Ssethian Scourges inevitably sic the adventurers and their forces on the {@creature bullywug|MM|bullywugs}.", - "Here's the kicker, though: each player must roll their {@dc 15} Wisdom saving throw in secret. They're not meant to know which of their comrades fell prey to the rod's influence. Do not let them reveal out-of-character the result of their roll, nor whether they failed or succeeded. Three outcomes are possible:", - { - "type": "list", - "page": 92, - "items": [ - "All adventurers fail their Wisdom saving throw, in which case you can inform them of that fact and direct them to roleplay their characters accordingly", - "The most desirable outcome, the party is split between being {@condition charmed} by the nagas. Those that succeeded must pretend to also be enthralled, lest they be imprisoned or attacked by the nagas' thralls\u2014and their very own allies.", - "All adventurers succeed on their saving throw but realize that fact themselves\u2014and then still pretend to be {@condition charmed} until they can find an opportune moment to escape or fight." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Passage of Time", - "page": 92, - "entries": [ - "OUR can last days, even weeks, if the adventurers continue to be {@condition charmed} by the {@item rod of rulership}. You don't need to spend too much time at the table devoted to this. Simply describe the day's task, give characters that aren't {@condition charmed} a chance to escape or force their allies to abandon their post, and then skip to the next dawn where all thralls are subjected to the rod once again. There is immense roleplay opportunity here as characters watch their comrades fall prey to the rod's influence.", - "The characters are fed while in the nagas' grip. Their {@item Rations (1 day)|PHB|rations} (along with any other useful gear) however, are taken and added to the collective supplies. Thus, even if they escape, they'll have to recover their stolen possessions or find replacements." - ], - "id": "468" - } - ], - "id": "467" - }, - { - "type": "entries", - "name": "Act I: Kneel or Die", - "page": 92, - "entries": [ - "Each thrall has orders to bring newcomers to the nagas' lair in A15. Therefore, if the thralls discover the party, such as in A11, they first attempt diplomacy\u2014a warm invitation to escape the muck and squalor\u2014and then resort to force if refused. What better way to lure unsuspecting prey than simply inviting them inside? If the adventurers agree, a thrall escorts them through the south towards A15.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Foreshadowing", - "page": 92, - "entries": [ - "The party can discover hints of the nagas' tyranny by scrutinizing a thrall with a {@spell detect magic} spell, as they radiate enchantment magic; or by visiting A13, where they find the {@creature drow|MM} Xirk Dezepti'il in chains. He's more than willing to shed light on what's going on in return for his freedom." - ], - "id": "46b" - }, - { - "type": "entries", - "name": "Fool me Once...", - "page": 92, - "entries": [ - "Characters that ostensibly resist the {@item rod of rulership} are imprisoned in A13 alongside Xirk Dezepti'il until the next dawn, when the nagas try again to influence them with the rod." - ], - "id": "46c" - } - ], - "id": "46a" - }, - { - "type": "entries", - "name": "1. Stand and be Recognized", - "page": 92, - "entries": [ - "The adventurers encounter thralls, who offer refuge in \"the homestead.\" They can be encountered at Area 11, otherwise it's a patrol that the party finds. This patrol consists of two {@creature drow elite warrior|MM|drow elite warriors}, a {@creature duergar|MM} named Spraigen, and the human {@creature champion|VGM} named Grel Momesk.", - "You catch more flies with honey\u2014and so, the thralls aren't hostile. They use a variation of the following greeting: \"Halt! If you understand this tongue, then declare yourselves! Our lords offer safe harbor to men of peace\u2014and death to all others!\"", - "Additionally, they describe their masters' lair as a \"home-stead\" where travelers are safe from the \"frogfolk aggressors.\"", - { - "type": "entries", - "name": "Grel Momesk", - "page": 92, - "entries": [ - "The Bastards' leader has fallen prey to the {@item rod of rulership}. He might recognize the adventurers from the upper levels of Undermountain or perhaps from days in The Yawning Portal of Waterdeep.", - "Grel assuages any concerns the adventurers might have. If asked about his compatriots, he informs them they've been captured by the Blacktongue {@creature bullywug|MM} tribe. \"We're working tirelessly to save them,\" Grel assures the adventurers. \"Our lords are devising a plan to save them from Blacktongue Isle. We must simply be patient and hold fast.\"" - ], - "id": "46e" - } - ], - "id": "46d" - }, - { - "type": "entries", - "name": "2. Frogfolk Not Wanted", - "page": 92, - "entries": [ - "Along the way to Area 15, the party and their escort are attacked by a force of {@dice 2d4 + 2} {@creature bullywug|MM|bullywugs}; two are astride {@creature giant toad|MM|giant toads}. The escort, if they survive, explains the dire war between the {@creature bullywug|MM|bullywugs} and the Ssethian Scourges, perhaps convincing the party that they're on the side of righteousness.", - "The escort uses a variation of this language: \"Damned frogs. Their overlord has launched a crusade to claim these caverns\u2014caverns our masters already freed from the yuan-ti! 'The frogs call him 'the Lord of Fetid Obliteration.' 'Yurk Y'blorkflug' in their savage tongue. Our lords are determined to hold out against these raiders. Quickly! Let us get to the homestead before more of the frogfolk descend upon us!\"" - ], - "id": "46f" - }, - { - "type": "entries", - "name": "3. Present Thyselves in this Gilded Hall", - "page": 92, - "entries": [ - "The adventurers are brought to Area 15 either by invitation or by force. By happenstance, there's less than a minute until dawn\u2014when the {@item rod of rulership} is ready again. The nagas run out the clock until then. As the adventurers converse with (or battle) the serpents, the remaining thralls all enter the cavern\u2014the nagas' then immediately use the rod, subjecting all creatures to a {@dc 15} Wisdom saving throw.", - "See A15 in Areas of Note for details on this event. Proceed to Act II if the party falls prey to the {@item rod of rulership}." - ], - "id": "470" - } - ], - "id": "469" - }, - { - "type": "entries", - "name": "Act II: Under the Rod", - "page": 92, - "entries": [ - "Under the Rod should be filled with vignettes of roleplaying, tasks, and skirmishes with the {@creature bullywug|MM|bullywugs} (which can just be narrated to save time at your table). Like other thralls, the party is assigned various tasks for the day, which you can determine with the table below. Their first task, however, is to apprehend a Dweomercore {@creature mage} (see below).", - "During this act, adhere to these guidelines:", - { - "type": "list", - "page": 92, - "items": [ - "After their first task, the nagas split up the party, knowing they are stronger together\u2014and some may have resisted the rod.", - "If you speed through this act, remember to keep each players' Wisdom saving throw against the rod secret.", - "The adventurers have orders to send newcomers to the nagas to also be dominated." - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Under the Rod: Daily Assignments", - "page": 93 - }, - { - "type": "entries", - "name": "1. Oh, Sweet, Sweet Karstis", - "page": 93, - "entries": [ - "Shortly before the adventurers arrived, the nagas became aware of a Dweomercore {@creature mage} present in Slitherswamp. Now, with the adventurers in tow, the nagas send them, along with Grel Momesk, to apprehend Karstis in A8. The Ssethian Scourges want him alive and in one piece, so as to add his firepower to theirs. See Area 8 for details.", - "If Karstis is slain or escapes, the nagas have a thrall flog the adventurers as punishment (three lashes, each dealing {@damage 1d4 + 2} slashing damage; the hits automatically succeed). This corporal punishment does not end the adventurers' {@condition charmed} condition, however\u2014as they \"deserve\" it." - ], - "id": "472" - }, - { - "type": "entries", - "name": "2. Grel Breaks Free", - "page": 93, - "entries": [ - "Grel Momesk resists the {@item rod of rulership}. Now equipped with his full faculties, he knows it's now-or-never to escape. Unfortunately, he knows he cannot hope to save his comrades from the Blacktongue tribe without reinforcements. He tries in vain to snap any of the adventurers out of their condition.", - "The time and place of this confrontation is up to you, but can be determined by the party members' assigned tasks for the day. It's random whether Grel is placed with a {@condition charmed} character or a character masquerading as a thrall. Any {@condition charmed} adventurer finds themselves compelled to report Grel's newfound free will to his or her ophidian overlords." - ], - "id": "473" - } - ], - "id": "471" - }, - { - "type": "entries", - "name": "Act III: Thy Lord's Will Be Done", - "page": 93, - "entries": [ - "Believing now is the most opportune moment to wipe out the {@creature bullywug|MM|bullywugs}, the nagas send a host of thralls to assault A20. This force includes the adventurers, {@dice 2d8 + 2} {@creature drow|MM}, three {@creature drow elite warrior|MM|drow elite warriors}, and Grel Momesk, the human {@creature champion|VGM}, if he is still under the Ssethian Scourges' heel. The nagas have capitalized on Grel's overwhelming need to rescue his comrades.", - "Now is an ample opportunity for the adventurers to slip away and abandon Slitherswamp, or return to attack the nagas, if any are free from the rod's influence. If they do return, assume that the nagas are guarded by two {@creature troll|MM|trolls} and {@dice 1d4 + 3} {@creature duergar|MM}.", - "It isn't enough to slaughter the {@creature bullywug|MM|bullywugs'} fighters or murder their king. Nay, the Ssethian Scourges demand that the hovels be torched, the young slain\u2014the tadpoles, even the unhatched eggs\u2014and Kuketh's head be brought back. Unbeknownst to the nagas, Kuketh has a {@creature hydra|MM} that obeys its beck and call.", - "Handle this attack with your choice of Mass Combat rules or just simply focus on skirmishes involving the adventurers while other combatants fight in the background.", - "Once the mission is accomplished, the adventurers are still beholden to the Ssethian Scourges until at last they can free themselves from the {@item rod of rulership}. When that day comes, they'll have to fight through the nagas' thralls." - ], - "id": "474" - } - ], - "id": "466" - }, - { - "type": "section", - "name": "The Blacktongue Breakout", - "page": 93, - "entries": [ - "The Blacktongue Breakout (hereafter \"BB\") spans two days, if not more. It involves Kuketh, the {@creature death slaad|MM} overlord, taking the adventurers hostage and, its {@creature blue slaad|MM} servant added by the {@i Companion}, infect them by chaos phage\u2014a foul disease that transforms the infected into slaadi.", - { - "type": "entries", - "name": "Act I. Ambushed!", - "page": 93, - "entries": [ - "The adventurers are ambushed by a staggering force of {@creature bullywug|MM|bullywugs}, likely while taking a long rest in Area 5 or triggering a trap (which can be placed anywhere; see A17 in Areas of Note for details on these traps). A force of {@dice 1d8 + 4} {@creature bullywug|MM|bullywugs} quickly appear to surround the adventurers, relying on {@item carrion crawler mucus} to incapacitate captives. Once captured, the {@creature bullywug|MM|bullywugs} take the party to A19, leaving them in the temple apse, under the careful gaze of {@creature Torbit|WDMM}, the bullywug assassin.", - "The adventurers may be surprised to learn that three other adventurers were captured as well: Jocelyn, Perlos, and Ilinar of the Gentlemen Bastards. Each has two levels of {@condition exhaustion}. They have limited knowledge of Slitherswamp and explain that two days ago, they too were ambushed by {@creature bullywug|MM|bullywugs}\u2014but that Grel Momesk (\"that titan of a man,\" Ilinar says fondly) resisted the poison, burst from his bonds, and swore to rescue them. Both Perlos and Ilinar have faith that Grel will return, but not Jocelyn; she's fallen to poisonous doubt." - ], - "id": "476" - }, - { - "type": "entries", - "name": "Act II. Kuketh's Gambit", - "page": 93, - "entries": [ - "Act II oversees the adventurers' imprisonment in A19 and their eventual escape. Given that they're 10th-level characters, some drastic measures are necessary to actually detain them, which is justified by the {@creature bullywug|MM|bullywugs'} healthy fear of their prowess. Act II is divided into the scenes below; during a scene, characters can attempt to break free from their bonds and escape. Justify hand-waving away hours and days through {@condition exhaustion} and poison; after all, you don't want a character attempting a Strength check to break their {@item manacles|PHB} every six seconds for hours on end. Give them, of course, opportunity to speak with each other and their fellow captives.", - "The {@creature bullywug|MM|bullywugs} employ these measures to detain captives:", - { - "type": "list", - "page": 93, - "items": [ - "The captives are force-fed {@item carrion crawler mucus}, {@condition paralyzed||paralyzing} them. During a scene, a successful {@dc 13} Constitution saving throw is necessary to overcome this poison.", - "The captives are in {@item manacles|PHB}, scoured from A13. To break free from or slip out of {@item manacles|PHB} requires a {@dc 20} Strength or Dexterity check, respectively. To unlock them requires a {@dc 15} Dexterity check using {@item thieves' tools|PHB}. {@item Manacles|PHB} have 15 hit points, and immunity to psychic and poison damage.", - "The {@creature bullywug|MM|bullywugs} gag spellcasters with grimy rags, muddy flora, and even dead frogs, to prevent them from casting spells.", - "The adventurers have been stripped of their arms and armor, which is in A19C, hidden behind statues." - ] - }, - "For the sake of narrative\u2014which requires buy-in by your players\u2014only allow checks and escape attempts during scenes, which are described below. You can add other scenes as well, such as the characters being fed.", - { - "type": "entries", - "name": "1. An Audience with the King", - "page": 94, - "entries": [ - "After the adventurers are captured by the {@creature bullywug|MM|bullywugs}, Kuketh, the {@creature death slaad|MM} overlord arrives to Area 19 with Hyin, its {@creature blue slaad|MM} servant (who has shapechanged into a blue {@creature bullywug|MM}). Once alone, the slaadi drop their guises and speak telepathically to the prisoners to inform them of what's to come.", - "When the slaadi first enter the temple, read:", - { - "type": "insetReadaloud", - "page": 94, - "entries": [ - "There's a commotion outside\u2014you can hear the frogfolk chattering. They sound worried, {@condition frightened}. What, you wonder, could throw them into such a frenzy?", - "The moments pass slowly, lapsing into silence\u2014until all at once, a dozen creatures shout, \"Yurk Y'blorkflug! Y'borkflug! Y'borkflug!\"", - "Two {@creature bullywug|MM|bullywugs} flanked by guards enter, one mottled in grey spots, the other dark blue. You can quickly ascertain that this grey {@creature bullywug|MM} is respected, or feared, by its disciples. Perhaps it's their chieftain." - ], - "id": "479" - }, - "Kuketh, with Hyin in tow, have come to inspect the newest prisoners and speaks to them telepathically. Read:", - { - "type": "insetReadaloud", - "page": 94, - "entries": [ - "A voice slithers into your mind\u2014not the Mad Mage, for once, but something much fouler, something reeking with savagery, something wet with rage:", - "\"You will be mine. My sons, my daughters, my kith and kin. Pain first, centuries-worth of pain, but at the end... Liberation. Transcendence. Together we shall conquer as slaadi are meant to; I will teach you the legacy of my people... your people.\"", - "The grey {@creature bullywug|MM} grins, its face stretching impossibly far. With a hand, it dismisses its guards\u2014and as soon as they're gone, the illusion disguising it shimmers away to reveal its true form: a batrachian abomination whose black, slimy flesh is mottled with a rash of bony spikes." - ], - "id": "47a" - }, - "The prisoners may attempt to escape then and there, following the same guidelines as above. Kuketh, however, can quickly subdue the prisoners with a {@spell fear} spell (or, failing that, using its {@item greatsword|PHB}). The slaad values its life well over its plan to create more slaadi and isn't afraid of murdering this batch of prisoners and starting over. It's confident that it can hold out until more men are captured by the {@creature bullywug|MM|bullywugs}.", - { - "type": "entries", - "name": "Infection", - "page": 94, - "entries": [ - "While chained, Hyin scratches the prisoners; each must succeed on a {@dc 15} Constitution saving throw or be infected with chaos phage. Don't inform them of the DC and have them roll in secret to preserve the suspense\u2014you don't even want them knowing if chaos phage is a curse or a disease. The slaadi, for their part, have no idea whether a character resisted infection. They leave satisfied.", - { - "type": "inset", - "page": 94, - "name": "Chaos Phage", - "entries": [ - "A humanoid hit by a {@creature blue slaad|MM|blue slaad's} Claw attack must succeed on a {@dc 15} Constitution save or become infected with chaos phage. While diseased, the humanoid can't regain hit points and its hit point maximum is reduced by 10 ({@damage 3d6}) every 24 hours. If the disease reduces the target's hit point maximum to 0, the target instantly transforms into a {@creature red slaad|MM}, or, if it has the ability to cast 3rd-level or higher spells, a {@creature green slaad|MM}. Only a {@spell wish} spell can reverse the transformation." - ], - "id": "47c" - } - ], - "id": "47b" - }, - { - "type": "entries", - "name": "Aftermath", - "page": 94, - "entries": [ - "Kuketh and Hyin leave the temple under {@creature Torbit|WDMM|Torbit's} vigil, the {@creature bullywug|MM} {@creature assassin|MM} described in A19. The prisoners are free to plot their escape or theorize what creatures they're dealing with. A successful {@dc 16} Intelligence ({@skill Arcana}) check identifies them as slaadi; a result of 20 or higher recalls their various means of reproduction." - ], - "id": "47d" - } - ], - "id": "478" - }, - { - "type": "entries", - "name": "2. Escape From the Temple of Sseth", - "page": 94, - "entries": [ - "This event begins the next day, giving characters the chance to finish a long rest\u2014though those infected with chaos phage can't regain hit points. By now, an infected character can sense the disease raging within them.", - "Kuketh prepares a grand parade of sorts that it hopes will galvanize the tribe. In anticipation of its arrival, A19 is staffed by dozens of {@creature bullywug|MM|bullywugs}. The most opportune moment to escape is during a changing of the guard. The adventurers, alongside the Gentlemen Bastards, must survive wave assaults and fight their way out of the temple. Ultimately, however, Kuketh and its {@creature hydra|MM} arrive, serving as the final encounter. See A19 in Areas of Note for details on this event.", - "This event can be a deadly encounter. It features four waves of combatants, including several {@creature bullywug|MM|bullywugs}, a {@creature blue slaad|MM}, an {@creature assassin|MM}, and finally facing Kuketh and its {@creature hydra|MM}. It is vital that the Gentlemen Bastards are not forgotten in combat, as their firepower is necessary to survive. Additionally, characters must seek a cure to their chaos phage immediately, lest healing magic fail to aid them." - ], - "id": "47e" - } - ], - "id": "477" - }, - { - "type": "entries", - "name": "Act III. Betrayal!", - "page": 94, - "entries": [ - "After winning their freedom from the Blacktongue {@creature bullywug|MM|bullywugs}, the Gentlemen Bastards are pushed into turning on the adventurers for one of the reasons outlined below.", - { - "type": "entries", - "name": "Rise of Jocelyn", - "page": 94, - "entries": [ - "If Jocelyn lived through this ordeal and Grel Momesk is absent or dead, she quickly seizes control of the Bastards and shows her true colors. Out of a greasy tangle of paranoia and greed, Jocelyn orders her comrades to attack the party; her brethren, long since intimidated by this warlock, obey without question." - ], - "id": "480" - }, - { - "type": "entries", - "name": "Tonight's Special", - "page": 94, - "entries": [ - "Halaster's disembodied voice delivers an ultimatum: one group must die for the other to live. The Bastards\u2014survivors to the core\u2014hold nothing back and immediately attack." - ], - "id": "481" - }, - { - "type": "entries", - "name": "Infection", - "page": 94, - "entries": [ - "If the anyone was infected with chaos phage, their only hope is either a spell of {@spell lesser restoration|PHB|lesser-} or {@spell greater restoration}. Unfortunately, they may be low on spell slots, as is Ilinar of the Bastards. It quickly becomes clear that not everyone can be cured\u2014and no one knows for sure how soon until the disease will take them.", - { - "type": "entries", - "name": "Violence", - "page": 94, - "entries": [ - "If the adventurers have the means to cure the disease, the Bastards demand it, be it a spell or an item. They will resort to violence if refused, especially if Jocelyn is still alive. The Bastards spare any character they suspect can cure them and attack the others, hoping to either trade the players' freedom and lives in return for the cure. There is no line they aren't willing to cross to be cured." - ], - "id": "483" - }, - { - "type": "entries", - "name": "Peace", - "page": 94, - "entries": [ - "The situation can be diffused through these methods:", - { - "type": "list", - "page": 94, - "items": [ - "A spell of {@spell calm emotions} or a similar enchantment spell is cast upon the Bastards.", - "The adventurers can provide quick transport to the surface. They might know the location of any of Halaster's gates (such as the one in A3, which leads to L6, which in turn has a gate to L2). The Bastards will require proof and the first gate to be opened before them, otherwise they resort to violence." - ] - } - ], - "id": "484" - } - ], - "id": "482" - } - ], - "id": "47f" - }, - { - "type": "entries", - "name": "Aftermath: Slaad Life", - "page": 95, - "entries": [ - "So, what if the adventurers fail to free themselves, or can't find a means to cure their disease? Much like when a character is cursed with {@variantrule Player Characters as Lycanthropes|MM|lycanthropy}, their alignment changes and the DM has the right to seize control of that character, effectively killing it. This is a valid option, but you may want to consider allowing your players to continue playing as slaad, at least for a little while\u2014since, as we'll see, the effects need not be permanent.", - "You have two options for implementing this system:", - { - "type": "entries", - "name": "Aberrant Model", - "page": 95, - "entries": [ - "Under this model, the character becomes a slaad wholesale. It loses its racial bonuses, class features, including spellcasting, and any other abilities not granted to it by feats or magic items. Their character sheet is effectively replaced with a {@creature red slaad|MM|red slaad's} or {@creature green slaad|MM|green slaad's} statblock.", - "Chaos phage has wiped away all but the character's personality and memories, replacing their Ability Scores and other proficiencies. They find themselves in a new, alien body.", - "The player might wish to play this slaad for a time but\u2014if the transformation is not reversed by Halaster or a {@spell wish} spell\u2014Limbo's chaotic influence inevitably consumes them, causing the character to become a creature permanently under your control. If you need to specify a time limit, assume that this process takes seven days. As the days drag on, the character finds themselves becoming more and more unhinged." - ], - "id": "486" - }, - { - "type": "entries", - "name": "Race Model", - "page": 95, - "entries": [ - "This model is \"slaad lite.\" It omits three traits you don't want in the hands of a player: damage resistances, the Regeneration trait, and the ability to produce more slaad.", - "Under this model, the character's racial traits (with exception to their Ability Score Increase trait) are replaced with the ones below. Those that can cast 3rd-level spells or higher become {@race slaad (green)|WDMMC|green slaads} instead of red. See the {@creature Green Slaad|MM} sidebar.", - { - "type": "statblock", - "tag": "race", - "source": "WDMMC", - "name": "Slaad (Red)", - "page": 95 - }, - { - "type": "inset", - "page": 95, - "name": "Green Slaad", - "entries": [ - "Characters that can cast spells of 3rd-level or higher that are infected with chaos phage become {@race slaad (green)|WDMMC|green slaad} instead of red. They gain the following racial traits, in addition to other slaad traits:", - { - "name": "Innate Spellcasting", - "type": "spellcasting", - "headerEntries": [ - "You can innately cast several spells, using your Charisma as your spellcasting ability modifier. These spells are:" - ], - "will": [ - "{@spell detect magic}", - "{@spell detect thoughts}", - "{@spell mage hand}" - ], - "daily": { - "1": [ - "{@spell fireball}" - ], - "2e": [ - "{@spell fear}", - "{@spell invisibility} (self only)" - ] - }, - "ability": "cha" - }, - { - "type": "entries", - "name": "Hurl Flame", - "entries": [ - "You gain a special ranged spell attack using your Charisma as your spellcasting ability. It has a range of 60 ft., & deals {@damage 3d6} fire damage on a hit. The fire ignites flammable objects that aren't being worn or carried." - ], - "id": "489" - }, - { - "type": "statblock", - "tag": "race", - "source": "WDMMC", - "name": "Slaad (Green)", - "page": 95, - "collapsed": true - }, - "{@note The {@race Slaad (Green)|WDMMC} race only appears in the Plutonium importer, and will not appear on the {@5etools site races page|races.html}.}" - ], - "id": "488" - } - ], - "id": "487" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 95, - "entries": [ - "The Mad Mage would be delighted if an adventurer fell prey to chaos phage. Thereafter, Halaster would offer a deal: complete a certain task, while in the slaad form, in return for a {@spell wish} spell cast to reverse their transformation.", - "The Mad Mage offers a {@spell wish} in return for completing any of the following challenges; only one character can complete one.", - { - "type": "list", - "page": 95, - "items": [ - "Winning a kiss from either of the Horned Sisters of L9.", - "Slay the {@creature bone devil|MM} in Area 47 of L9.", - "Strike a foul deal with Wormriddle the {@creature night hag|MM} of L9.", - "Slay Vlonwelv Auvryndar of {@creature Muiral|WDMM|Muiral's} Gauntlet, L10. Halaster has long since sought her death.", - "Force {@creature Muiral|WDMM} the Misshapen of L10 to look at himself in a mirror.", - "Be swallowed by the {@creature behir|MM} of L11, after which the character will pass through the creature's digestive system alive and emerge in their original form. Halaster remarks it will be a \"transformative experience, to say the least.\"", - "Venture to Skullport and topple the Xanathar Guild (if it hasn't already fallen) and oversee the reconstruction of the retaining wall's hoist so as to restore Skullport's trade route to the outside world. The Mad Mage hungers for more fools to pluck and plant into his foul games." - ] - } - ], - "id": "48a" - } - ], - "id": "485" - } - ], - "id": "475" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 96, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. Precipice", - "page": 96, - "entries": [ - { - "type": "insetReadaloud", - "page": 96, - "entries": [ - "The air grows humid, thick. Sweat clings to you like a desperate child. Insects buzz in the distance, growing louder by the second. Finally, the tunnel ends at a precipice overlooking an entire marsh.", - "You're not even surprised at this point." - ], - "id": "48d" - }, - "When characters clamber down the mucus ladder, secretly roll their Constitution save for them, so as to keep the surprise intact. When a character fails its {@dc 13} Constitution saving throw, read:", - { - "type": "insetReadaloud", - "page": 96, - "entries": [ - "Some sort of noxious mucus coats the rope. Your stomach turns and your fingers freeze. All your nerves fire off in one great cataclysm before falling silent. You go crashing into the muck below!" - ], - "id": "48e" - } - ], - "id": "48c" - }, - { - "type": "entries", - "name": "4. Dangerous Shrubbery", - "page": 96, - "entries": [ - { - "type": "insetReadaloud", - "page": 96, - "entries": [ - "The cavern narrows into a twisting tunnel dimly lit by luminescent ferns. A ledge about twenty feet up overlooks the area. The muck's thicker here and it's at your ankles. Your boots squelch loudly as mosquitos dive-bomb for your supple flesh.", - "The ledge's wall, you notice, is stained red\u2014and directly below that stain, a severed leg sticks out from the muck. Finders keepers, right?" - ], - "id": "490" - }, - "Alternatively, replace \"Finders keepers, right?\" with Halaster telepathically whispering, \"Hey, free leg.\"", - { - "type": "entries", - "name": "4A. Final Rest of Thubid Duskaxe", - "page": 96, - "entries": [ - { - "type": "insetReadaloud", - "page": 96, - "entries": [ - "You clamber up onto the ledge to an old, ashen campsite. A {@creature duergar|MM|duergar's} corpse lies sprawled across a bloodied bedroll, his leg ending in a jagged stump. A leather satchel is draped across his chest." - ], - "id": "492" - }, - "Add a compass to Thubid's corpse, since his journal mentions cardinal directions. Halaster can screw with it whenever he so desires\u2014Undermountain's magnetism is under his control.", - { - "type": "entries", - "name": "Out from Under the Rod", - "page": 96, - "entries": [ - "This area can foreshadow the nagas' true intentions through Thubid's journal." - ], - "id": "493" - } - ], - "id": "491" - }, - { - "type": "entries", - "name": "4B. Shambling Mounds", - "page": 96, - "entries": [ - "When the {@creature shambling mound|MM|shambling mounds} attack, it's with a spray of mud. Characters within a 5-foot cone in front of two of the mounds must make a {@dc 12} Constitution saving throw or be {@condition blinded} until the start of their next turn.", - "Read the following text when the attack occurs; only include the first sentence for characters that succeed on a {@dc 12} Wisdom ({@skill Perception}) check.", - { - "type": "insetReadaloud", - "page": 96, - "entries": [ - "The ferns, those luminescent, glowing ferns, continue to wave, to twitch... but there is no breeze in this cavern.", - "The mud swells\u2014bursts!\u2014as a mound of twisting vines erupts from the muck, crowing like an angered beast!" - ], - "id": "495" - } - ], - "id": "494" - } - ], - "id": "48f" - }, - { - "type": "entries", - "name": "5. Dry Cave", - "page": 96, - "entries": [ - { - "type": "entries", - "name": "The Blacktongue Breakout", - "page": 96, - "entries": [ - "If the adventurers never caught the {@creature bullywug|MM} sentries of Area 1 and they take a rest here, the {@creature bullywug|MM|bullywugs} raid the cavern two hours later. The frogfolk rely on ordinary toads to {@creature scout|MM} the cave (utilizing their Speak with Frogs and Toads trait). With a successful {@dc 16} Wisdom ({@skill Perception}) check, a character on watch notices a handful of toads hop into the cavern. The toads meander about for a bit until all but one leaves.", - "Over the next hour, {@dice 2d4 + 2} {@creature bullywug|MM|bullywugs} with two {@creature giant frog|MM|giant frogs} prepare their attack. The toad left inside the cavern begins to croak to signal that the adventurers are still there and how many are sleeping. The raiders seek to enslave the characters, not kill them. They take any {@condition incapacitated} characters to A19." - ], - "id": "497" - } - ], - "id": "496" - }, - { - "type": "entries", - "name": "6. Reflections", - "page": 96, - "entries": [ - { - "type": "insetReadaloud", - "page": 96, - "entries": [ - "Finally, a speck of dry land in this sea of muck and brine. Ruins dot the island, a temple perhaps, judging by the cracked dome and the lone statue left behind.", - "As you squint at the island, scanning for danger, a blue light passes through the ruins, casting an eerie glow across the shattered stone." - ], - "id": "499" - }, - { - "type": "entries", - "name": "Nightmares", - "page": 96, - "entries": [ - "Dendar's cursed nightmares are also prophetic. Use the text below to describe the first nightmare a creature receives. It is reminiscent of Area 10A, the Venom Pool:", - { - "type": "insetReadaloud", - "page": 96, - "entries": [ - "The world itself is an endless black vista. Days pass in this void as you wander about, calling out feebly for aid, for water. The desert in your throat cannot be quenched; it grows only drier, scratched sharper by every swallow. You lick your cracked lips, desperate... and as the shadows part, you find yourself before a verdant pool of sweet water.", - "Like an animal, you hurl yourself before the pool, mindless in your need to drink, and drink, and drink... But your veins\u2014they bulge, they screech as venom rages throughout your body. Your nerves sizzle, they freeze, but alas, you do not die. You can never die, only twitch in this agony as the paralysis leaves you as a vegetable until the End Times. Death is a mercy you can only pray for now." - ], - "id": "49b" - } - ], - "id": "49a" - } - ], - "id": "498" - }, - { - "type": "entries", - "name": "7. Warded Cavern", - "page": 96, - "entries": [ - "In addition to the {@spell glyph of warding|PHB} ({@spell cloudkill|PHB}) spell present, the tunnel leading to Level 9 is hidden by an illusory wall. A character must succeed on a {@dc 16} Intelligence ({@skill Investigation}) check to see through the illusion; otherwise, it looks as if the cavern naturally ends there.", - "The {@creature bullywug|MM|bullywugs} know the truth, however: a {@creature frog|MM} once hopped through the wall, suffered a mental breakdown, and an itinerant {@creature bullywug|MM} gleaned enough from the incident to investigate himself. He succumbed to the {@spell cloudkill|PHB} poison later on, but not before revealing to his companions that something lies beyond the cavern." - ], - "id": "49c" - }, - { - "type": "entries", - "name": "8. Dweomercore Hideout", - "page": 97, - "entries": [ - { - "type": "entries", - "name": "Roleplaying Karstis", - "page": 97, - "entries": [ - "Karstis gapes with insecurities. He hears a slight in every sentence and sees threats to his status no matter where he goes. Regarding his current assignment, the {@creature mage} cannot help but wonder\u2014fear\u2014if this is a test of his abilities or the headmaster writing him off as a failure. He therefore simultaneously resents his lot and is zealously devoted to it. He's terrified of anything that could jeopardize his success.", - "If threatened but denied retreat, Karstis offers information in return for his life. He can say any of the following:", - { - "type": "list", - "page": 97, - "items": [ - "\"I was sent here from Dweomercore, the Mad Mage's wizardly academy! Spare me and spare yourself the wrath of {@creature Halaster Blackcloak|WDMM}!\"", - "\"The king of the {@creature bullywug|MM|bullywugs}\u2014those wretched frogfolk\u2014is under a guise. It's actually a slaad summoned by the Mad Mage to rule over the scum. Only if it defeats the nagas' will it be free to return to Limbo.\"", - "\"Before the {@creature bullywug|MM|bullywugs} came, Slitherswamp was inhabited by yuan-ti\u2014until they were annihilated by the nagas. Alas, those {@deity Sseth|Yuan-ti|VGM}-loving bastards took one to the grave with them: a naga by the name of Hexacali. Its animated bones yet hunt these caverns with no other outlet for the pain of undeath but to kill and maim.\"", - "\"Dweomercore lies beneath this earth\u2014spare my life and I will take you there! {@creature Halaster Blackcloak|WDMM} himself presides over our academy as the headmaster!\"" - ] - } - ], - "id": "49e" - }, - { - "type": "entries", - "name": "Out from Under the Rod", - "page": 97, - "entries": [ - "During Act II, the Ssethian Scourges order the adventurers to apprehend Karstis. The nagas slobber at the very thought of adding an experienced mage to their stable of thralls.", - "The party is joined by another thrall: either Grel Momesk (human {@creature champion|VGM}), Dirzanna Freth ({@creature drow elite warrior|MM}) or Xirk Dezpeti'il (male {@creature drow elite warrior|MM}), if he's fallen prey to the {@item rod of rulership}. This additional thrall was sent not for firepower, but to keep an eye on the adventurers, in case some are secretly free from the rod's control." - ], - "id": "49f" - } - ], - "id": "49d" - }, - { - "type": "entries", - "name": "9. Temple of Great Snake", - "page": 97, - "entries": [ - { - "type": "insetReadaloud", - "page": 97, - "entries": [ - "Black ruins dominate this place\u2014a temple of sort. Its doors have long since been cast down to the muck and mud. Emerald light flickers across the waters, bounces off the stones. You hear a low humming\u2014a woman's voice. The hymn she sings you cannot tell, but her ethereal voice is haunting." - ], - "id": "4a1" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Yoastal", - "page": 97, - "entries": [ - "Death has done wonders for Yoastal's already keen mind and quick tongue. If she intuits that the adventures are motivated by greed instead of altruism, she insists that the nagas have treasure galore in their lair. She also promises a boon from \"Mask,\" her deity\u2014alas, this is a lie that can only be detected by magic or a {@dc 22} Wisdom ({@skill Insight}) check; the yuan-ti is ever cunning.", - "Draw on the following sample dialogue:", - { - "type": "list", - "page": 97, - "items": [ - "\"Mine is a curse. So long as the Ssethian Scourges remain, I can never find peace. If you have a heart, destroy these wretched serpents.\"", - "\"For refusing to bow down, the Scourges slaughtered my people and made a mockery of our deity. The sorest of tyrants they are: that which they cannot take must be destroyed.\"", - "\"Beware the serpents' bewitching tongues. Already they've tricked countless fools.\"", - "\"Once the serpents numbered three: but during our last stand, my people cursed the worst of the nagas to a fate worse than death. Hexacali was its name, may it wallow in undeath for all eternity.\"" - ] - } - ], - "id": "4a3" - } - ], - "id": "4a2" - } - ], - "id": "4a0" - }, - { - "type": "entries", - "name": "10. Rainfall Caverns", - "page": 97, - "entries": [ - { - "type": "entries", - "name": "10B. Hissing Stone", - "page": 97, - "entries": [ - { - "type": "insetReadaloud", - "page": 97, - "entries": [ - "The cavern is abuzz with an ophidian hiss\u2014it's as if there are snakes lounging in your head. Disoriented, your eyes narrow upon the cause: from a pool of water juts a twisted stone whose waterworn patterns resembles a swarm of snakes. The stone\u2014it's hissing." - ], - "id": "4a6" - }, - "When a character touches the hissing stone, read:", - { - "type": "insetReadaloud", - "page": 97, - "entries": [ - "A sibilant whisper slithers into your mind, caressing your spine with a lover's touch. \"Speak for truth and truth shall be delivered. Speak for favor and find only ruin.\"" - ], - "id": "4a7" - } - ], - "id": "4a5" - }, - { - "type": "entries", - "name": "Out from Under the Rod", - "page": 97, - "entries": [ - "If the adventurers are in Act II of OUR, they may be sent here to recover some thralls that resisted the {@item rod of rulership} and escaped Area 15. Unless they were slain, these characters are Agorra Duskaxe and Dirzanna Freth, a {@creature duergar|MM} & {@creature drow elite warrior|MM} respectively. The party's orders are to return these two alive and intact.", - { - "type": "entries", - "name": "Dirzanna", - "page": 97, - "entries": [ - "Paralyzed by a tripwire trap coated with {@item carrion crawler mucus}, Dirzanna lies sprawled before the Venom Pool. She hungers to return to her house on the twelfth level of Undermountain. In this state, she has been humbled, but still her fiery spirit lurks beneath this trembling demeanor." - ], - "id": "4a9" - }, - { - "type": "entries", - "name": "Agorra", - "page": 97, - "entries": [ - "While making their escape, Agorra and Dirzanna blundered through Hexacali's lair (see A16). The bone naga ripped a chunk of flesh from her arm; she's since bandaged the wound but its prone to infection. Dirzanna has promised her safe harbor with House Freth if the two make it to their stronghold. With no other option, the morose dwarf has agreed.", - "When the adventurers arrive, Agorra is the only character capable of speaking; she begs for mercy (\"or a quick death\u2014anything but a life in chains\"). She'll fight to the death rather than go willingly back to the nagas." - ], - "id": "4aa" - } - ], - "id": "4a8" - } - ], - "id": "4a4" - }, - { - "type": "entries", - "name": "11. Watch Post", - "page": 97, - "entries": [ - "Even the dumbest of fools know that you catch more flies with honey. The {@creature drow|MM} stationed here do not attack first. Whether you run OUR or not, they would instead send characters towards the spirit nagas' lair. What use are corpses or wounded characters to the Ssethian Scourges? Using this, read the following:", - { - "type": "insetReadaloud", - "page": 97, - "entries": [ - "\"Halt! If you can understand this tongue, then go no further! Beyond is the lair of our lords! If you wish for peace come hither! If you come for war... You'll find it here in abundance.\"" - ], - "id": "4ac" - }, - "If you're running OUR, it is imperative that the {@creature drow|MM} try to lure the adventurers towards the lair, even if it requires one leaving their post. As noted in Act I, Grel Momesk of the Gentlemen Bastards can be found here." - ], - "id": "4ab" - }, - { - "type": "entries", - "name": "12. Fishery", - "page": 98, - "entries": [ - "The adventurers might be assigned to fish here during Act II of OUR. They make hourly Wisdom, Intelligence, or Dexterity checks to fish (representing the three pillars of fishing). Go nuts. There's a {@chance 90|10% chance|Attack|You continue fishing uninterrupted.|You are attacked by bullywugs.} each hour that {@dice 1d6 + 1} {@creature bullywug|MM|bullywugs} attack. If defeated, the attacks cease for at least four days." - ], - "id": "4ad" - }, - { - "type": "entries", - "name": "13. Detention Cave", - "page": 98, - "entries": [ - { - "type": "insetReadaloud", - "page": 98, - "entries": [ - "Never let it be said that even the deepest caves beneath the earth can't be home to mirth and music\u2014for here you hear a man singing in {@language Elvish|PHB} to the tune of rattling chains." - ], - "id": "4af" - }, - "Xirk Dezpeti'il, a {@creature drow elite warrior|MM}, is passing time until near-dawn. His wrists ache, his throat is parched, but still he sings, knowing that soon enough the thralls will come to take him off to \"Sibilant Mass\" as he calls it, when the nagas will subject him to their \"lordly instrument.\"", - "Xirk has a passive {@skill Perception} of 14; once he hears the characters approach, or if they enter his line of sight, he calls out to them. Read:", - { - "type": "insetReadaloud", - "page": 98, - "entries": [ - "\"You there!\" the man calls. \"Have you your own will or have the serpents robbed you as well? If you don't... I, uhh, I too love our dearest serpentine lords! I have seen the light! Heard the music! Come forth, o' brothers, free me so that we may please our ophidian overlords! Come, bastards, so we might not waste yet another minute!\"" - ], - "id": "4b0" - }, - "Xirk is a playful, mischievous knife of a man. On the surface, he would do well as a swashbuckler or conman, but here in the depths, he's resigned to this fate. He technically serves under House Freth's banner (see L12) but holds no particular loyalty to them. He'd rather strike out on his own or escape Undermountain altogether.", - "Xirk's true worth is his knowledge of Slitherswamp, which he promises the adventurers if freed. Use the following sample dialogue:", - { - "type": "list", - "page": 98, - "items": [ - "\"Slitherswamp is infested with frogmen whipped by a tyrant, and thralls\u2014mostly my own people\u2014enslaved to the will of nagas through some sort of artifact\u2014a lordly instrument that bends the very mind.\"", - "\"Every day\u2014at dawn, I assume\u2014the serpents gather the thralls to quickly subjugate them with the artifact. Those that resist, like myself, are chained or slain. Fortunately, I'm too pretty to die, and they know it.\"" - ] - } - ], - "id": "4ae" - }, - { - "type": "entries", - "name": "15. Lair of the Spirit Nagas", - "page": 98, - "entries": [ - "If the adventurers are escorted by the nagas' thralls, they're not met with any hostility. If the party instead had to cut their way through, the nagas still attempt to parley with them, if only to wait until the {@item rod of rulership} is ready to enthrall these curs.", - { - "type": "entries", - "name": "15A. Arena", - "page": 98, - "entries": [ - "When the adventurers first arrive to this area, two thralls are fighting (to the death, as it will become apparent). Both thralls are {@creature drow|MM}. Read the following:", - { - "type": "insetReadaloud", - "page": 98, - "entries": [ - "The clash of steel echoes across the marsh. Water splashes as two {@creature drow|MM} battle with broken blades: parry, {@action dodge}, parry, strike\u2014the steel bites deep, drawing red. The wounded {@creature drow|MM} cries out but before the next blow can be his last, the elf trips his foe." - ], - "id": "4b3" - }, - "One {@creature drow|MM} inevitably triumphs over the other, as the adventurers will see if they linger until the battle's conclusion. The victor explains that the other deserted their duty to the Ssethian Scourges and faced trial by combat as punishment.", - { - "type": "entries", - "name": "Out from Under the Rod", - "page": 98, - "entries": [ - "The adventurers may be forced to fight in the nagas' arena. Often this is a punishment reserved for disobedient thralls. The adventurers may end up as the punished or the punishers." - ], - "id": "4b4" - } - ], - "id": "4b2" - }, - { - "type": "entries", - "name": "15B. Naga Thrones", - "page": 98, - "entries": [ - "After initially meeting the nagas in A15C, future interactions often occur here instead. The Ssethian Scourges prefer the aristocratic air of their thrones." - ], - "id": "4b5" - }, - { - "type": "entries", - "name": "Out from Under the Rod", - "page": 98, - "entries": [ - "The adventurers are welcomed if they arrive with an escort. Word reaches the nagas and the serpents move from Area 15C to 15B, preferring to welcome the party from their thrones. By happenstance, the {@item rod of rulership} is nearly recharged, and the Ssethian Scourges will delay the visitors' arrival (and departure) until it's ready.", - { - "type": "entries", - "name": "Roleplaying the Nagas", - "page": 98, - "entries": [ - "Normally haughty when dealing with \"lesser\" creatures, the nagas keep their egos in check and remain civil. After welcoming the party, the nagas extend every courtesy, even inviting them to feed, rest, and bathe in the nagas' demesne. They paint their conflict with the {@creature bullywug|MM|bullywugs} as one of necessity, claiming that the last evils of the vanquished yuan-ti still influence the frogfolk, and that their cruel overlord (\"the so-called Lord of Fetid Obliteration\") is pushing them to greater depravity." - ], - "id": "4b7" - }, - { - "type": "entries", - "name": "The Rod Recharges", - "page": 98, - "entries": [ - "The nagas successfully run out the clock and can sense that the rod is about to recharge. Their thralls immediately arrive, having been conditioned to report to this area every day. This throng consists of two {@creature troll|MM|trolls}, two {@creature drow elite warrior|MM|drow elite warriors}, {@dice 2d6 + 1} {@creature drow|MM}, {@dice 1d4 + 3} {@creature duergar|MM}, and the human {@creature champion|VGM} Grel Momesk. The thralls block all exits and will repel any who try to escape. When they arrive, emphasize to your players that these servants show no aggression; if asked, the nagas say it's time for \"the orders of the day.\" Let the dialogue continue a little while longer\u2014then roll initiative.", - "This gives the adventurers one chance to push through the throng of servants if their initiative is higher than the nagas'. You want to capitalize on the players' confusion and take them unawares\u2014after all, no signs of aggression were shown before this, no? Only if a character succeeds on a Wisdom ({@skill Insight}) check contested by the nagas' Charisma ({@skill Deception}) checks should they even have a clue that something is amiss.", - "On their turn, Excrutha uses the rod while Serakath unleashes {@spell hold person} or any other spell necessary to keep the adventurers from fleeing. The adventurers must make a {@dc 15} Wisdom saving throw. All players must roll in secret; you don't want them to know who amongst them aren't {@condition charmed}.", - "Assume that all preexisting thralls fail their saving throw, except for Xirk Dezepti'il, if he's present (see A13 for details). He attempts to escape but is quickly tackled, handcuffed, and led off to Area 13, the Detention Cave." - ], - "id": "4b8" - }, - { - "type": "entries", - "name": "Resistance", - "page": 98, - "entries": [ - "If the adventurers resist the rod, the nagas' order their thralls to overpower and imprison them. They themselves can cast {@spell hold person} as 5th-level spells to paralyze the entire party. The thralls then bind those characters with rope (2 hit points, {@dc 17} Strength check to burst) and lead them off to Area 13 to be imprisoned until the next dawn." - ], - "id": "4b9" - }, - { - "type": "entries", - "name": "First Order of Business", - "page": 99, - "entries": [ - "If the adventurers fall prey to the rod, their belongings are commandeered for the good of \"the homestead.\" {@item Rations (1 day)|PHB|Rations}, rope, and other useful tools are added to the homestead's supply while treasure is stored in the nagas' chest in Area 15C. Proceed to Act II of OUR." - ], - "id": "4ba" - } - ], - "id": "4b6" - } - ], - "id": "4b1" - }, - { - "type": "entries", - "name": "16. Lair of the Bone Naga", - "page": 99, - "entries": [ - { - "type": "insetReadaloud", - "page": 99, - "entries": [ - "As you wade through the otherwise still water, your stride rippling outward, you notice that just below the surface lie bones\u2014enough bones to fill a graveyard." - ], - "id": "4bc" - }, - "Hexacali prefers to watch as its prey blunder through its lair, slithering amongst the bones beneath the surface. As noted in WDMM, when it attacks, creatures that fail a {@dc 15} Wisdom ({@skill Perception}) check are {@quickref surprised|PHB|3|0|surprised}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tactics", - "page": 99, - "entries": [ - "In combat, Hexacali opens up with a {@spell hold person} spell cast at 3rd level. Against fleeing foes, the naga uses the {@spell command} spell (demanding they \"kneel\" or \"approach\"). If a group of hostile prey are clumped together, it uses {@spell calm emotions}, rendering them indifferent to its presence, up until Hexacali can put itself in an advantageous position to attack." - ], - "id": "4be" - }, - { - "type": "entries", - "name": "Roleplaying Hexacali", - "page": 99, - "entries": [ - "Pride naturally sours into rage and Hexacali's ego could hardly be matched in life. Now laid low by the yuan-ti, the bone naga's only outlet is to destroy living creatures. During combat, it can shout any of the following:", - { - "type": "list", - "page": 99, - "items": [ - "\"All was mine and it shall be again!\"", - "\"You know nothing of pain, of loss\u2014yet!\"", - "\"The serpent never spares the hare but lets it play 'til it's time again to feed. Come, hares. Come!\"", - "\"This is my kingdom\u2014and I will see it turned to ash before creatures so low as yourself take it!\"" - ] - } - ], - "id": "4bf" - } - ], - "id": "4bd" - } - ], - "id": "4bb" - }, - { - "type": "entries", - "name": "17. Battlefield Cavern", - "page": 99, - "entries": [ - "As the warfront between the {@creature bullywug|MM|bullywugs} and nagas, this cavern is strewn with traps and other hazards, making it a veritable No-Man's Land. Whenever the adventurers pass through here, they're liable to blundering through any of the following traps. As the traps are obscured by two feet of mud or murky water, the DC to notice a trap is 16.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Bear Trap", - "page": 99, - "entries": [ - "When a creature steps on the trap, it makes an attack roll ({@hit 8} to hit, {@damage 1d10} piercing damage on a hit). The trap is spiked into the ground and reduces the speed of the creature to 0. To open the trap requires a {@dc 15} Strength check." - ], - "id": "4c2" - }, - { - "type": "entries", - "name": "Crossbow Trap", - "page": 99, - "entries": [ - "An enthralled {@creature drow|MM} rigged this trap on behalf of the nagas. When a creature crosses the tripwire, the crossbow fires from a nearby shrub ({@hit 6} to hit, {@damage 1d8} piercing damage). The bolt is coated in {@item drow poison|DMG}, subjecting the creature it hit to a {@dc 13} Constitution saving throw. On a failure, the creature is {@condition poisoned} for 1 hour; if the save is failed by 5 or more, the creature is also {@condition unconscious} while {@condition poisoned} this way." - ], - "id": "4c3" - }, - { - "type": "entries", - "name": "Pit Trap", - "page": 99, - "entries": [ - "The {@creature bullywug|MM|bullywugs} dug a five-foot-wide, ten-foot-deep pit and stretched a net across its surface, weighing it down with stones. Its entrance yawns beneath the water. Characters that blunder into it crash through the water and are {@condition restrained} by the weighted net until a creature uses an action to make a {@dc 14} Strength ({@skill Athletics}) check to rip it apart." - ], - "id": "4c4" - } - ], - "id": "4c1" - }, - { - "type": "entries", - "name": "17B. Death of a Naga", - "page": 99, - "entries": [ - "When the adventurers set foot on the island, read:", - { - "type": "insetReadaloud", - "page": 99, - "entries": [ - "The past has come alive: spirits wage a desperate battle against some ethereal serpent on the island. Its scales shimmer with a ghastly light\u2014a light that envelopes you! You will it away but to no avail!", - "The world flashes white and you find yourself in the spirits' place. Your arms are scaled, your tongue forked. The serpent\u2014the naga Hexacali, your sworn foe\u2014opens wide! Venom drips like rain as it lunges!" - ], - "id": "4c6" - } - ], - "id": "4c5" - }, - { - "type": "entries", - "name": "19. Yuan-ti Temple", - "page": 99, - "entries": [ - "This temple is the seat of Kuketh's power, but the {@creature death slaad|MM} only visits during Act II of BB. If you aren't running BB, Jocelyn, Perlos, and Ilinar of the Gentlemen Bastards are in A21B instead of here.", - { - "type": "entries", - "name": "The Blacktongue Breakout", - "page": 99, - "entries": [ - "Act II plays out in this area. The latter encounter, Escape from the Temple of {@deity Sseth|Yuan-ti|VGM} is described below.", - { - "type": "entries", - "name": "Before the Breakout", - "page": 99, - "entries": [ - "By happenstance, Hyin, the {@creature blue slaad|MM}, is nearby when the prisoners make their escape. Kuketh and its pet {@creature hydra|MM} are likewise on their way. Their escape sparks a four-wave assault, culminating in Kuketh's arrival. The adventurers must hurry, for who knows how long until Kuketh returns\u2014but to rush naked into Slitherswamp is suicide, so they must first find and recover their gear, which is hidden in A19C." - ], - "id": "4c9" - }, - { - "type": "entries", - "name": "Waves", - "page": 99, - "entries": [ - "The prisoners start this encounter in A19D. As the guards change, or when Hyin approaches the chamber, have characters roll to overcome their bonds. The waves are at least {@dice 1d4} rounds apart and described below:", - { - "type": "list", - "page": 99, - "items": [ - "Hyin ({@creature blue slaad|MM}) and two {@creature bullywug|MM|bullywugs} are in A19C and can be {@quickref surprised|PHB|3|0|surprised}. The sound of combat alerts outside forces who immediately sound the alarm.", - "Four {@creature bullywug|MM|bullywugs} attack from A19B while {@creature Torbit|WDMM} (a {@creature bullywug|MM} {@creature assassin|MM}) drops in from a hole in the ceiling with two more {@creature bullywug|MM|bullywugs} at his side.", - "Five {@creature bullywug|MM|bullywugs} in A19A attempt to hold back the prisoners by peppering them with arrows or otherwise blocking their escape. Their arrows are coated with {@item carrion crawler mucus}.", - "Kuketh, a {@creature death slaad|MM}, and its {@creature hydra|MM} arrive just in time for to stop the characters from escaping or for prisoners to find and don their stolen armor. See A21 for Kuketh's tactics." - ] - } - ], - "id": "4ca" - }, - { - "type": "entries", - "name": "Aftermath", - "page": 99, - "entries": [ - "Once Kuketh and its {@creature hydra|MM} are slain, progress into Act III. The Gentlemen Bastards either attack immediately or bide their time\u2014whichever you see fit. If infected with chaos phage, they're desperate." - ], - "id": "4cb" - }, - { - "type": "inset", - "page": 99, - "name": "The Blacktongue Breakout: Donning Armor", - "entries": [ - "The adventurers may be tempted to immediately flee the Temple of {@deity Sseth|Yuan-ti|VGM}, but what of armored fighters? They'll either have to abandon their gear, carry it, or spend precious time donning it. By opting for the latter, hold them to this time constraint; the final wave can be delayed just long enough for the characters to don their armor, but not so for the first three.", - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 99, - "items": [ - { - "type": "item", - "name": "Light Armor:", - "entries": [ - "1 minute" - ] - }, - { - "type": "item", - "name": "Medium Armor:", - "entries": [ - "5 minutes" - ] - }, - { - "type": "item", - "name": "Shield:", - "entries": [ - "1 action" - ] - }, - { - "type": "item", - "name": "Heavy Armor:", - "entries": [ - "10 minutes" - ] - } - ] - } - ], - "id": "4cc" - } - ], - "id": "4c8" - } - ], - "id": "4c7" - }, - { - "type": "entries", - "name": "20. Blacktongue Isle", - "page": 100, - "entries": [ - "Non-bullywugs will be hard-pressed to cross the deep waters surrounding Blacktongue Isle. While swimming, they're liable to attacks from {@creature giant toad|MM|giant toads} which drag them into the depths.", - { - "type": "entries", - "name": "Out from Under the Rod", - "page": 100, - "entries": [ - "During Act III, the nagas send their thralls to wipe out the {@creature bullywug|MM|bullywugs}. See Act III for details on these forces. Their orders are to wipe out the entire Blacktongue tribe, including the younglings and especially the unhatched eggs within the spawning pool.", - { - "type": "entries", - "name": "Genocide", - "page": 100, - "entries": [ - "The {@creature drow|MM}, for the most part, can tackle the twenty-five {@creature bullywug|MM|bullywugs} on the isle, sparing you and your players the time it would take at the table to fight through them. Only two groups consisting of four {@creature bullywug|MM|bullywugs} and two {@creature giant frog|MM|giant frogs} apiece assail the adventurers as they storm the island." - ], - "id": "4cf" - }, - { - "type": "entries", - "name": "Infanticide.", - "page": 100, - "entries": [ - "The adventurers find the younglings cowering in a hovel on the north side of the isle, defended by one {@creature bullywug|MM} matron armed with a spear. The eggs and tadpoles can be slain if the spawning pool is violently heated (such as if 50 points of fire damage is hurled at the pool) or the net strung across the opening is cut down, opening the pool to invasive fish that will devour the tadpoles and eggs if given time.", - "If the adventurers are of a Good alignment, they're sure to hate themselves after the {@item rod of rulership} no longer has them in their grasp." - ], - "id": "4d0" - } - ], - "id": "4ce" - } - ], - "id": "4cd" - }, - { - "type": "entries", - "name": "21. Lord of Fetid Obliteration", - "page": 100, - "entries": [ - "Infused with the very essence of the Negative Plane, the {@creature death slaad|MM} is a terror on the battlefield. On the second round of combat, the {@creature hydra|MM|hydra's} heads surface behind the adventurers in Area 21A to block their retreat.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tactics", - "page": 100, - "entries": [ - "Kuketh employs these tactics in battle:", - { - "type": "list", - "page": 100, - "items": [ - "If Kuketh has heard the carnage outside and knows invaders are coming, the slaad shapechanges into that of a {@creature bullywug|MM} youngling or casts {@spell invisibility} until it knows whether these visitors can be parleyed with.", - "Kuketh opens with a spell of {@spell fear} or, when faced with many melee combatants, casts {@spell fly}.", - "On its second turn, Kuketh unleashes a {@spell fireball|PHB} against the invaders, even if it would include him in the blast; he has fire resistance, after all.", - "Once it's out of {@spell fireball} spells, Kuketh draws its {@item greatsword|PHB} and attacks, relying on the {@spell fly} spell to reach weaker foes.", - "Kuketh can move from 21B to 21A, but to do so would give the invaders the high ground. By remaining on the ledge, it traps them between it and the {@creature hydra|MM}.", - "If the invaders find the secret door to 21C and barricade themselves therein, Kuketh casts {@spell cloudkill} to smoke them out of their hidey hole." - ] - } - ], - "id": "4d3" - } - ], - "id": "4d2" - }, - { - "type": "entries", - "name": "Out from Under the Rod", - "page": 100, - "entries": [ - "With Kuketh slain, the thralls must return to the nagas' lair to await further orders. The adventurers may find themselves still trapped by the {@item rod of rulership}.", - "If you don't run The Blacktongue Breakout, the other Bastards are here rather than A19, bound and dazed. Kuketh has been torturing them for days. The sight of his battered comrades is enough to allow Grel Momesk to repeat his saving throw against the rod. If he fails, he brings his comrades back to his ophidian overlords, possibly trapping them in the same prison." - ], - "id": "4d4" - } - ], - "id": "4d1" - } - ], - "id": "4c0" - } - ], - "id": "48b" - }, - { - "type": "section", - "name": "Epilogue", - "page": 100, - "entries": [ - "The adventurers progress half-way to 11th-level for finishing this level. Choose one of the send-offs below to cap-off your gaming session.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Gentleman Bastards", - "page": 100, - "entries": [ - "If the adventurers didn't become involved in BB or OUR, it's up to you as to whether the Bastards survive. Per the {@i Companion}, they can show up again later in the campaign: on L20, where they also attempt to steal the {@creature lich|MM} {@creature Ezzat|WDMM|Ezzat's} phylactery for the two genies on L19; and possibly even L23, where you can write into your campaign that they too are victims of Halaster (specifically as failed contestants on his transplanar game show, Dungeon of the Mad Mage)." - ], - "id": "4d8" - } - ], - "id": "4d7" - }, - { - "type": "entries", - "name": "The Standard Send-Off", - "page": 100, - "entries": [ - { - "type": "insetReadaloud", - "page": 100, - "entries": [ - "\"Good riddance\" is the only sentiment you can conjure as this wretched chapter comes to a close. What else has {@creature Halaster Blackcloak|WDMM} stuffed in the dim halls beneath the mountain? A desert? An ocean? The very sky? And for what other point but entertainment or sadism?", - "As the tunnels slope downward, once again you question your purpose in this blasted dungeon and long for the days when you could feel the wind on your skin." - ], - "id": "4da" - } - ], - "id": "4d9" - }, - { - "type": "entries", - "name": "The Host's Send-Off", - "page": 100, - "entries": [ - { - "type": "insetReadaloud", - "page": 100, - "entries": [ - "The Mad Mage's voice comes in the form of a light that shimmers off the murky waters, splashing straight into your mind:", - "\"Nothing matters,\" Halaster whispers. \"Nothing mattered, nothing will ever matter. Your efforts, your struggles\u2014meaningless. The wheel yet turns and Slitherswamp will never truly be free, for that which cannot die shall only return more deranged than ever before. Those that return from the grave are less for it and instead ravenous for a true end. No creature's sanity can survive a sight so harrowing as what lies beyond this life.\"", - "Halaster strikes a jovial tone: \"How much more can our contestants take? How soon until they crack? Friends, fiends: find out next time on Dungeon of the Mad Mage!\"" - ], - "id": "4dc" - } - ], - "id": "4db" - } - ], - "id": "4d6" - } - ], - "id": "4d5" - } - ], - "id": "45c" - }, - { - "type": "section", - "name": "Level IX: Dweomercore", - "page": 101, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "Death\u2014or worse, expulsion\u2014awaits those that refuse the call of the cold fire!" - ], - "by": "the Headmaster" - } - ], - "id": "4de" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelIX.webp" - } - }, - { - "type": "section", - "page": 101, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 101, - "entries": [ - { - "type": "list", - "page": 101, - "items": [ - "This level\u2014essentially evil Hogwarts\u2014is ostensibly a story-driven chapter, especially if the adventurers stay a few days, with the headmaster's permission.", - "If an adventurer is admitted to Dweomercore as a student, even if only temporarily, then the vast majority of L9's inhabitants do not attack the party, unless provoked.", - "Many special events have been written for this level, as it's a story-driven chapter. See Areas of Note.", - "Karstis, the Dweomercore {@creature mage|MM} of Level 8, may have been encountered by the party. If he yet lives, he might return to the academy at your discretion. Add him to any of the events of this chapter if you so wish.", - "There are scant few magic items in this magical academy. A few have been included. Additionally, seed it with as many {@filter common magic items (see XGE)|items|source==|type=|rarity=common|category=} as you wish." - ] - }, - { - "type": "entries", - "name": "Involving Martial Characters", - "page": 101, - "entries": [ - "This level could be a bore for martial characters if their resident spellcaster joins the academy for a few days. To involve them in the plot, consider the following methods:", - { - "type": "list", - "page": 101, - "items": [ - "The warriors accompany the resident spellcaster as their bodyguard, like many of the other students here. Even Halaster himself kept a bodyguard ({@creature Muiral|WDMM} the Misshapen).", - "The characters can skulk about; the wizards pay them so little notice, they're practically invisible.", - "Dweomercore is always on the lookout for robust, tenacious test subjects the students can spar with or test out spells on. These characters can expect a nice sum for their trouble.", - "The character can attend lore lectures, learning anything from arcane theory to {@creature xorn|MM|xorns}. They might learn about secrets or even whole levels of Undermountain." - ] - } - ], - "id": "4e1" - } - ], - "id": "4e0" - } - ], - "id": "4df" - }, - { - "type": "section", - "name": "The Academy Revamped", - "page": 101, - "entries": [ - "Dweomercore, which already brims with potential, has been overhauled. It is now much more than an academy with eight students and a few faculty members. The following changes have been made:", - { - "type": "list", - "page": 101, - "items": [ - "The student body has been vastly expanded and organized into Houses that better fit their nature.", - "The entrance exam is now to slay the {@creature bone devil|MM}.", - "The student body knows there's more than meets the eye with Spite Harrowdale; they just don't know what exactly.", - "The students, staff, and other intelligent creatures of the academy do not attack the adventurers on sight and instead assume they're invited guests. Why would brilliant wizards even attack when outnumbered?", - "Murder is expressly forbidden in the academy\u2014so long as the perpetrator doesn't get caught. All quarrels are to be resolved through fisticuffs, words or a spell duel (see the Have at Thee, Cur! special event.). Murderers face petrification, mutilation, death\u2014or worse, expulsion." - ] - }, - { - "type": "entries", - "name": "The Entrance Exam", - "page": 101, - "entries": [ - "The entrance exam presented in WDMM is underwhelming to say the least. Instead, since the academy is \"at capacity,\" the headmaster informs any would-be students that they will only be admitted if they prove themselves against the {@creature bone devil|MM} of Area 47. An \"extraordinary display of talent\" is necessary.", - "By facing this hurdle now, it gives the adventurers a chance to shine and earn the ire of the upperclassmen, who, otherwise, would have demonstrated their might by tackling the devil. It also clears up the way to Level 10, allowing the party to move on quickly if they don't stay here for a while.", - "If the candidates kill the devil, they are placed into House Kestellharp by the Arbiter Cap (see below)." - ], - "id": "4e3" - }, - { - "type": "entries", - "name": "Underclassmen", - "page": 101, - "entries": [ - "The student body has been expanded to include an additional 32 {@creature mage|MM|mages} and 63 {@creature apprentice wizard|VGM|apprentice wizards} (whom are legacies: descendants of people Halaster owes a favor to) of varying race and prowess. These additional NPCs are merely fodder you can use for whatever fell purpose: filling out a lecture, passing through the halls, dying, applauding or jeering at spectacles\u2014the works. In this fashion, you need not be bogged down by additional NPCs to manage, but can draw on them for whatever you need. These characters are effectively noncombatants.", - "The underclassmen dormitories exist in pocket dimensions and are divided by their respective houses (see below)." - ], - "id": "4e4" - }, - { - "type": "entries", - "name": "Upperclassmen", - "page": 101, - "entries": [ - "The eight students described in WDMM are now upperclassmen of Dweomercore, having proved themselves over the years. Their former classmates have all either died or disappeared. Make no mistake, these star pupils, are nothing more than emotionally-stunted prima donnas. Their catty relationships are described in the chart below.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Houses.webp" - } - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Class Rankings", - "page": 102, - "entries": [ - "As the senior class of Dweomercore, the upperclassmen are continuously ranked by the headmaster. Their scores may rise or fall for seemingly arbitrary reasons. The truth is that the rankings don't matter, but the academy is steeped in the commonly held superstition that only the top three can graduate and all others are subject to the Mad Mage's torment for decades to come. Thus, the upperclassmen will do anything to improve their rank and foil their classmates'. They also cannot hide their dismay when the adventurers arrive, fearing new spellcasters may be thrown into the mix." - ], - "id": "4e7" - } - ], - "id": "4e6" - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Upperclassmen", - "page": 102 - } - ], - "id": "4e5" - }, - { - "type": "entries", - "name": "Houses", - "page": 102, - "entries": [ - "To honor the Seven (the Mad Mage's original apprentices that came with him to Undermountain) the student body is divided into seven houses that better fit their nature and talents\u2014or so they're led to believe.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Arbiter Cap", - "page": 102, - "entries": [ - "New students are welcomed in a fantastic celebration ending in a grueling session with the Arbiter Cap. The Cap is a loud-mouthed sentient magic item that, when worn, can analyze its wearer. It then often spews out that character's deepest insecurities and gaping flaws to all those that can hear\u2014just utterly roasting the poor bastard. Thereafter, it designates the student's house, determined by their personality." - ], - "id": "4ea" - }, - { - "type": "entries", - "name": "Dorms", - "page": 102, - "entries": [ - "The living quarters of each house is located in a pocket dimension. Only the upperclassmen enjoy their own earthly dormitories, described in Areas 8 and 11." - ], - "id": "4eb" - } - ], - "id": "4e9" - }, - { - "type": "entries", - "name": "House Arcturia", - "page": 102, - "entries": [ - "Named after perhaps Halaster's most ambitious apprentice, House Arcturia is for those that aren't satisfied with their current status\u2014whether it be physical, social, or magical. House Arcturia often dominates the school's politics, driving them into deep conflicts with Houses Nester and Nyghtsteel.", - { - "type": "entries", - "name": "Symbol", - "page": 102, - "entries": [ - "A skeletal hand represents House Arcturia. Its forefinger has flesh; its middle finger is clawed; the ring finger has been bitten off; its pinky is a rusted key; and its thumb is a pristine wand." - ], - "id": "4ed" - }, - { - "type": "entries", - "name": "Dorms", - "page": 102, - "entries": [ - "The entrance to House Arcturia's private quarters is located across the door to the Transmutation Classroom, Area 34. Throughout its years, Dweomercore has held transmutation classes in several locations; the doorway to House Arcturia's quarters always materializes without fail. To open it requires casting a transmutation spell while within 5 feet of it." - ], - "id": "4ee" - }, - { - "type": "entries", - "name": "Star Pupil", - "page": 102, - "entries": [ - "Spite Harrowdale is the unequivocal champion of House Arcturia. All its members chafe under the shadow of this 12-year-old boy, though many suspect there's more than meets the eye." - ], - "id": "4ef" - } - ], - "id": "4ec" - }, - { - "type": "entries", - "name": "House Muiral", - "page": 103, - "entries": [ - "\"House Pariah,\" as it has been famously known, is named after {@creature Muiral|WDMM} the Misshapen, the former bodyguard of the Mad Mage that turned his godly-given form into a monstrous half-man, half-scorpion abomination. The Arbiter Cap places outcasts and insecure individuals into this house. Its members are disjointed and rarely interact with each other. Whenever {@creature Muiral|WDMM} guest lectures at the academy, House Muiral conveniently has the flu.", - { - "type": "entries", - "name": "Symbol", - "page": 103, - "entries": [ - "House Muiral is represented by an eight-fingered fist, one of which is tipped with a ghastly claw. It's set upon a violet field." - ], - "id": "4f1" - }, - { - "type": "entries", - "name": "Dorms", - "page": 103, - "entries": [ - "House Muiral's frigid quarters can be entered through a mirror in the hallway outside A7. Confronting their reflections is a daily challenge they must face to enter their quarters." - ], - "id": "4f2" - }, - { - "type": "entries", - "name": "Star Pupil", - "page": 103, - "entries": [ - "Cephalossk the {@creature mind flayer|MM} is the head of House Muiral in all but name\u2014though that amounts to little influence, given how reluctant its students are to even look each other in the eye." - ], - "id": "4f3" - } - ], - "id": "4f0" - }, - { - "type": "entries", - "name": "House Nester", - "page": 103, - "entries": [ - "Shame has befallen House Nester ever since its founder failed to achieve lichdom\u2014a failure that hounds its members day and night. {@creature Nester|WDMM} himself yet remains in the academy, teaching the foul art of necromancy. He delights in embarrassing and tormenting House Nester students that don't meet his exacting standards. Sadists petrified of death and pain are often hurled into this house.", - { - "type": "entries", - "name": "Symbol", - "page": 103, - "entries": [ - "House Nester's symbol is, unsurprisingly, a spectral skull floating above a tombstone." - ], - "id": "4f5" - }, - { - "type": "entries", - "name": "Dorms", - "page": 103, - "entries": [ - "House Nester's abode can be found in Area 3, south of the {@creature medusa|MM|medusa} statue." - ], - "id": "4f6" - }, - { - "type": "entries", - "name": "Star Pupil", - "page": 103, - "entries": [ - "Nylas Jowd is House Nester's most esteemed student with Karstis a close second." - ], - "id": "4f7" - } - ], - "id": "4f4" - }, - { - "type": "entries", - "name": "House Trobriand", - "page": 103, - "entries": [ - "Devoted to innovation above all else, members of House Trobriand are derisively called \"metal heads,\" after their founder, {@creature Trobriand|WDMM} the Metal Mage. The Arbiter Cap tends to place those mad or adventurous enough to experiment with magic in this house.", - { - "type": "entries", - "name": "Symbol", - "page": 103, - "entries": [ - "House Trobriand is represented by a steel scorpion on a gray field." - ], - "id": "4f9" - }, - { - "type": "entries", - "name": "Dorms", - "page": 103, - "entries": [ - "The entrance to House Trobriand's dorms is hidden in Area 32, the Steel-Sheathed Hall." - ], - "id": "4fa" - }, - { - "type": "entries", - "name": "Star Pupil", - "page": 103, - "entries": [ - "Elan Tanor'thal leads House Trobriand, though he shelves most administrative work off to his deputies, preferring to focus solely on his studies. Members of his house obey his infrequent demands but never trust him to have their back." - ], - "id": "4fb" - } - ], - "id": "4f8" - }, - { - "type": "entries", - "name": "House Nyghtsteel", - "page": 103, - "entries": [ - "Named after {@creature Marambra Nyghtsteel|WDMMC}, this House symbolizes the cultivation of raw power. The Arbiter Cap places individuals that hunger to prove themselves to their peers, detractors, and even the world, into this house. Bullies and those that wield their arcane power as a cudgel are also placed here.", - { - "type": "entries", - "name": "Symbol", - "page": 103, - "entries": [ - "House Nyghtsteel is represented by a violet flame within which lightning dances." - ], - "id": "4fd" - }, - { - "type": "entries", - "name": "Dorms", - "page": 103, - "entries": [ - "All members of House Nyghtsteel carry a small trophy of theirs\u2014anything that has been won over competitors, be it a medal, a seal of approval, a wolf's fang, or even a rock won in a schoolyard brawl of one's youth. To enter their dormitories, these members must place their trophy in the empty trophy case of Area 19, which then teleports them and it to their dorms." - ], - "id": "4fe" - }, - { - "type": "entries", - "name": "Star Pupils", - "page": 103, - "entries": [ - "The Horned Sisters, Violence and Turbulence, are House Nyghtsteel's most esteemed students. Underclassmen listen to them less out of respect and more out of fear." - ], - "id": "4ff" - } - ], - "id": "4fc" - }, - { - "type": "entries", - "name": "House Rantantar", - "page": 103, - "entries": [ - "Its founder devoted to trickery, House Rantantar is crowded by the pride and arrogance of its members. Theirs is a rigid hierarchy where subordinates are expected to obey\u2014but scheme against\u2014their superiors while exacting their frustration on someone beneath them. Every student here comes from nobility or privilege of a sort and chafe under the authority of another. No person in Dweomercore is more miserable or abused than the lowest person on House Rantantar's totem pole: a human {@creature mage} by the name of Jacob Anderbrood.", - { - "type": "entries", - "name": "Symbol", - "page": 103, - "entries": [ - "A gnarled wand in a cloud of miasma represents House Rantantar." - ], - "id": "501" - }, - { - "type": "entries", - "name": "Dorms", - "page": 103, - "entries": [ - "To enter the house's dormitories, one must hurl themselves into the correct alcove in Area 41, sinking into the wall on a success. The alcove changes randomly throughout the day, explaining the chronic frustration and many concussions Rantantar students seem to develop." - ], - "id": "502" - }, - { - "type": "entries", - "name": "Star Pupil", - "page": 103, - "entries": [ - "Skrianna Shadowdusk dominates the House with a debutante's vanity. All members are expected to treat her as the lady she is\u2014enforced by her {@creature shield guardian|MM}. They would like nothing more than to see her dead, or better, expelled." - ], - "id": "503" - } - ], - "id": "500" - }, - { - "type": "entries", - "name": "House Kestellharp", - "page": 103, - "entries": [ - "This house has lain barren ever since Jhesiyra Kestellharp \"abandoned\" Halaster so long ago. With the arrival of the adventurers, they are inexplicably thrown into this house.", - { - "type": "entries", - "name": "Symbol", - "page": 103, - "entries": [ - "Historically, House Kestellharp's symbol has been a wisp in a moonlit wood. The only portrait bearing this has been shredded, found in the house's dormitories." - ], - "id": "505" - }, - { - "type": "entries", - "name": "Dorms", - "page": 103, - "entries": [ - "After Jhesiyra's disappearance, Halaster did some remodeling of the House's dormitories to symbolize his anguish and disgust: its entrance is in the academy's garbage room, Area 9. Characters within there can spot a ladder dipping into the refuse pit. Halfway down is a precarious ledge set before a door that opens upon the House's pocket dimension-dormitories." - ], - "id": "506" - } - ], - "id": "504" - } - ], - "id": "4e8" - }, - { - "type": "entries", - "name": "Faculty", - "page": 104, - "entries": [ - "Like the student body, assume that the faculty's ranks have been expanded as well. The only instructors you and the party must concern themselves with are outlined below, with exception to Professors Figment and Bring (see Areas 33 & 37 respectively).", - { - "type": "entries", - "name": "The Headmaster", - "page": 104, - "entries": [ - "The {@creature arcanaloth|MM} knows this in its black heart: this is as good as it'll get. Eons of serving two-bit hedge wizards and guarding tombs have led to this duty: masquerading as the Mad Mage while teaching students the secrets of magic. The headmaster loves this post and will do anything to avoid being fired by Halaster\u2014anything to avoid a \"lesser\" assignment.", - { - "type": "entries", - "name": "The Headmaster's Secret", - "page": 104, - "entries": [ - "It's of little consequence if the adventurers learn that the headmaster is not the actual Halaster, but it will likely embolden them once they know he isn't here to smack them down. The {@creature arcanaloth|MM}, for its part, worries that if its secret is learned one too many times, Halaster will fire him.", - "You as the DM want to drop hints that this isn't Halaster, and you can do so with the following tips:", - { - "type": "list", - "page": 104, - "items": [ - "Whenever possible, say \"the headmaster\" when you narrate or refer to \"Halaster.\"", - "The {@creature arcanaloth|MM} is unaware of Halaster's game show, Dungeon of the Mad Mage, so any references to it will go over its head.", - "No matter what Spite Harrowdale gets up to, the headmaster refuses to punish him. Why? the adventurers must wonder." - ] - } - ], - "id": "509" - } - ], - "id": "508" - }, - { - "type": "entries", - "name": "Wormriddle the Night Hag", - "page": 104, - "entries": [ - "Wormriddle is a cruel disciplinarian who takes the form of a cheery, old woman chronically dressed in pink. Her voice is so sweet, it's sickening." - ], - "id": "50a" - }, - { - "type": "entries", - "name": "Nester", - "page": 104, - "entries": [ - "The {@i Companion} has changed {@creature Nester|WDMM} from a scatterbrained, shattered {@creature archmage|MM} to a wicked, sadistic {@creature boneclaw|MTF} (see MTF) that serves Halaster. Necromancy classes have become macabre experiments in agony and death. {@creature Nester|WDMM} punishes insolent or failing students with the former, and captives with the latter." - ], - "id": "50b" - } - ], - "id": "507" - } - ], - "id": "4e2" - }, - { - "type": "section", - "name": "The High Wizard Tournament", - "page": 104, - "entries": [ - "Every graduating class of Dweomercore must face the High Wizard Tournament, the ultimate test of their courage, cunning, and wit. The Mad Mage has timed this class's tournament perfectly with the arrival of the adventurers, for he too wants them to compete in these foul games. The headmaster is under strict orders to invite the adventurers to partake, so long as any of them are arcane spellcasters.", - "The tournament is divided into three challenges, described below. Each take the contestants out of Dweomercore for some time. \"Halaster\" likes to boast that the \"tourney\" has an 85% mortality rate.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Inspiration", - "page": 104, - "entries": [ - "Any HP fan worth their salt will recognize these events to have been ripped out of Harry Potter and the Goblet of Fire." - ], - "id": "50f" - } - ], - "id": "50e" - }, - { - "type": "entries", - "name": "Overview", - "page": 104, - "entries": [ - "The tournament has three challenges, each a week apart. The adventurers are expected to stay in the academy for up to three weeks if they opt in\u2014and once they're in, they're forbidden to leave until they're dead, disgraced, or victorious.", - { - "type": "list", - "style": "list-no-bullets", - "page": 104, - "items": [ - { - "type": "item", - "name": "Act I", - "nameDot": false, - "entries": [ - "sends the competitors to the frozen north to pilfer an {@creature adult white dragon|MM|adult white dragon's} eggs." - ] - }, - { - "type": "item", - "name": "Act II", - "nameDot": false, - "entries": [ - "takes place upon a sunken world. A loved one (or trinket) has been stolen from each competitor and is due to be sacrificed by the capricious {@creature sahuagin|MM}." - ] - }, - { - "type": "item", - "name": "Act III", - "nameDot": false, - "entries": [ - "hurls the competitors into a labyrinthine demiplane guarded by a {@creature gynosphinx|MM}. The {@creature lich|MM} {@creature Ezzat|WDMM} of Level 20 makes a cataclysmic appearance." - ] - } - ] - } - ], - "id": "510" - }, - { - "type": "entries", - "name": "Announcing the Tournament", - "page": 104, - "entries": [ - "Within a few days of the party's admittance to Dweomercore, the headmaster summons all students and faculty to Area 30, the Dining Hall. The upperclassmen have been even more broody these last few days, for they rightly suspect the High Wizard Tournament is about to be sprung upon them.", - "Once the academy has assembled in the hall, read:", - { - "type": "insetReadaloud", - "page": 104, - "entries": [ - "All of Dweomercore has assembled, its students pregnant with worry. Whispers sweep throughout the hall. You catch rumors claiming that someone will be put to death\u2014or worse, expelled. A clump of House Nester students shares a nervous glance, as if they've some dark secret that has been discovered. The upperclassmen stand at the heads of their tables, grim-faced and resolute, their eyes red from exhaustion." - ], - "id": "512" - }, - "Let the adventurers stew here for a bit. They might gossip with the upperclassmen or eavesdrop on other conversations. Once you're ready, the headmaster enters the chamber and announces the High Wizard Tournament. Read the following:", - { - "type": "insetReadaloud", - "page": 104, - "entries": [ - "At last Halaster takes his place before the tapestry depicting the Seven. He motions for silence and when he's denied it, he {@spell polymorph|PHB|polymorphs} some loud-mouthed student into a {@creature sheep|SKT}. The student body collectively shuts up.", - "\"Now that I've got your attention,\" the Mad Mage smiles, \"The time has come 'round once again: the dreaded crucible, that harrowing trial: the High Wizard Tournament. Only the greatest of magi shall survive and glory, power, and recognition shall be theirs to claim! Behold!\"", - "The headmaster claps his hand and a goblet of cold fire thunders into existence. Eyes peer out from the flames. Eyes that hunger, that judge.", - "\"To be considered for the tourney, one must cast their name into this cold fire! And any student may cast their name, but I remind our senior class that to graduate our most esteemed academy, they must survive this crucible. Challenges! Challenges three our beloved seniors face, lest they be cast aside as the trash I've always suspected them to be! Those among them too afraid to dive into the belly of the beast may postpone their trial by yet another year, shameful as that may be!", - "\"Pray to your false gods, my dear students. Those that triumph shall live forever more as a graduate of Dweomercore. But beware, my pupils! What is given cannot be taken back! The fire is impartial! The fire is your judge, and I your executioner! Death\u2014or worse, expulsion\u2014awaits those that refuse the call of the cold fire!\"" - ], - "id": "513" - } - ], - "id": "511" - }, - { - "type": "entries", - "name": "Entering the Tourney", - "page": 105, - "entries": [ - "To enter the tournament, one's name must be written upon parchment and cast into the fire. With almost a mind of its own, the fire selects the competitors. To graduate from the academy, a student must survive the tournament. All upperclassmen must either commit now or postpone it for another year. The junior classes are free to cast their names in (and some do, often against their will) but the fire does not select these students.", - { - "type": "entries", - "name": "Fire's Truth", - "page": 105, - "entries": [ - "Anyone with half a brain can figure that it's a good chance that the \"fire\" is just controlled by the Mad Mage. A {@spell legend lore} spell confirms this." - ], - "id": "515" - }, - { - "type": "entries", - "name": "The Adventurers", - "page": 105, - "entries": [ - "The party is free to compete in the tourney if any of them are admitted students. As they'll find out, however, Halaster has already orchestrated their involvement." - ], - "id": "516" - }, - { - "type": "entries", - "name": "Mulling it Over", - "page": 105, - "entries": [ - "The upperclassmen are given only one night to decide their fates, for the names shall be drawn from the fire tomorrow morning. Only Skrianna Shadowdusk is arrogant enough to cast her name now before the masses. Ultimately, however, all the upperclassmen are entered and selected.", - "The student body is shortly dismissed after the headmaster's announcements. Several events occur that night:", - { - "type": "list", - "page": 105, - "items": [ - "Under a spell of {@spell invisibility}, Nylas Jowd casts his name along with both of the Horned Sisters', who weren't going to enter the tournament. He intends to kill both during the tourney.", - "Elan Tanor'thal sends his {@creature spider|MM} familiar to drop in both his and Karstis' name into the fire, who intended to abstain\u2014a fact Elan already knew.", - "Cephalossk skulks into the chamber to drop his and Spite Harrowdale's names into the fire; the illithid hungers for that insolent boy's apparently-big brain.", - "An old, raggedy janitor shambles in, clutching the adventurers' names. This is, of course, Halaster in disguise, and he wants to be discovered by the adventurers." - ] - } - ], - "id": "517" - } - ], - "id": "514" - }, - { - "type": "entries", - "name": "The Morning Of", - "page": 105, - "entries": [ - "At nine in the morning the next day, the headmaster summons the student body back to Area 30 to draw the names from the cold fire. Once a character's name is drawn, they stand beside the headmaster, sometimes provoking applause or jeers from their own house or a rival house.", - "The order goes: Skrianna, Nylas Jowd, Violence, Turbulence, Spite Harrowdale (which draws cheers from the crowd; many students have long-since wished for this arrogant child to die), Cephalossk (whose housemates watch coldly), Elan Tanor'thal, then Karstis, and finally any adventurers.", - { - "type": "entries", - "name": "Karstis: Condemned", - "page": 105, - "entries": [ - "Karstis never intended to enter the tourney, preferring to get a few more years of study under his belt. When his name is drawn, he refuses to partake\u2014and the {@creature arcanaloth|MM} defenestrates him with a {@spell banishment} spell (already having Halaster's consent to bypass the restrictions on magic in Undermountain). Karstis goes screaming as he's sent to the Shadowfell. Read the following:", - { - "type": "insetReadaloud", - "page": 105, - "entries": [ - "\"Then begone, craven cur,\" the Mad Mage snarls, \"you're no apprentice of mine.\" With an arcane word, shadowy hands appear, clawing at Karstis' body. The young {@creature mage} begins to scream for mercy as his body is hurled into some dark nether whence there is no return." - ], - "id": "51a" - }, - "Let this underscore how dire the situation is\u2014and that no one can refuse the call of the cold fire." - ], - "id": "519" - }, - { - "type": "entries", - "name": "Refusing the Call", - "page": 105, - "entries": [ - "If the adventurers refuse to partake, this place becomes a bloodbath. The {@creature arcanaloth|MM} attacks them, along with the upperclassmen (except for Spite Harrowdale, who retreats with Dumara). The adventurers will have to fight through all these combatants to try and escape Dweomercore. The student body does not engage the party but instead flees to their dormitories. If the headmaster survives this encounter, it announces across the academy that the adventurers are to be killed on sight, turning all characters against the party." - ], - "id": "51b" - } - ], - "id": "518" - }, - { - "type": "entries", - "name": "Rules of the Tournament", - "page": 105, - "entries": [ - "When it comes down to it, the rules for the High Wizard Tournament are ironically simple: finish the task, no questions asked. Teamwork, treachery, and outright murder are all fine, so long as the rules below are followed:", - { - "type": "list", - "page": 105, - "items": [ - "No competitor can back out of the tournament; one can self-forfeit a task (and thereby be awarded 0 points) but to quit the entire tournament is to incur Halaster's wrath.", - "No competitor shall leave the academy except for the purposes of the tournament and they must return immediately after a challenge is complete.", - "No competitor shall falsify their efforts or results.", - "No competitor shall leave the region or plane of existence of that challenge of the tournament.", - "No competitor shall turn to an otherworldly entity during a challenge, unless such a being is enslaved to the mage's will, such as through the {@spell summon lesser demons|XGE} spell.", - "After a leg of the tournament, all participants are given a week's rest, free from classes or chores. No competitor may interfere in the rest of another." - ] - }, - { - "type": "entries", - "name": "Punishment", - "page": 105, - "entries": [ - "The Mad Mage's punishment, as warned by the headmaster, for breaking the above rules is an eternity under the {@spell imprisonment} spell, cast by the real Halaster." - ], - "id": "51d" - } - ], - "id": "51c" - }, - { - "type": "entries", - "name": "Scoring of the Tournament", - "page": 105, - "entries": [ - "The competitors are awarded by how quickly they complete the current task of the tournament. Since the tourney only grows harder, the points increase. In the incredibly unlikely situation that there are more than ten competitors, assume that eleventh place and beyond awards zero points.", - { - "type": "entries", - "name": "Posthumous Scoring", - "page": 105, - "entries": [ - "Just because a character dies doesn't mean their points are wiped away. Other competitors may still finish the tourney behind a dead man if they performed poorly. In such an event, the dead competitor retains their ranking." - ], - "id": "51f" - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Points Scoring", - "page": 105 - } - ], - "id": "51e" - }, - { - "type": "entries", - "name": "Rewards of the Tournament", - "page": 106, - "entries": [ - "Beyond just satisfying the graduation requirement, the following prizes are promised to the top three competitors: a {@item pearl of power} (3rd place), a {@item staff of defense|LMoP} (2nd place) and an {@item Ioun Stone, Intellect|DMG|ioun stone of intellect}. These are described in Appendix A.", - { - "type": "entries", - "name": "Experience", - "page": 106, - "entries": [ - "The tournament is written with the expectation that the party will not fight their way through Dweomercore and will instead earn experience by completing the challenges of the tourney. Do not award them twice. No matter what, they should be leaving Dweomercore at 11th level." - ], - "id": "521" - } - ], - "id": "520" - }, - { - "type": "entries", - "name": "Politics & Grudges", - "page": 106, - "entries": [ - "The upperclassmen\u2014deceitful curs, as they are\u2014will not abide being upstaged by the adventurers. While some challenges may necessitate cooperation with the party, they undoubtedly search for an opportune moment to betray them and come out ahead. The students also intend to fulfill their long-held vendettas outside Dweomercore, where murder is allowed. Cephalossk, for instance, hopes to ambush Spite Harrowdale and finally devour that brain of his." - ], - "id": "522" - } - ], - "id": "50d" - }, - { - "type": "entries", - "name": "I. The Arctic Egg", - "page": 106, - "entries": [ - { - "type": "insetReadaloud", - "page": 106, - "entries": [ - "\"Courage! Daring! Bravado! Our opening salvo shall not disappoint: far to the frozen north, upon the roof of this blighted little world, slumbers the drake Serakrish, proud mother to a new clutch of eggs. I want those eggs, my dearest pupils, and I shall have them, or I shall have your heads. Dress warm, for the Stolid Glacier awaits!\"" - ], - "id": "524" - }, - "The High Wizard Tournament begins the next day, but the first challenge is described (using the script above) after all names are drawn from the cold fire\u2014wizards are all about meticulous planning, after all.", - "As a test to their daring, the competitors must steal an egg from the frozen lair of an {@creature adult white dragon|MM}. Each competitor (including companions such as Spite's {@creature oni|MM} bodyguard and the other adventurers) are given a beacon that, when pressed via an action, teleports that character and up to six characters of their choice within 30 ft. back to Dweomercore. The beacon also does not function inside the drake's glacial lair, forcing them to escape its wrath, should it wake.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Drake's Lair", - "page": 106, - "entries": [ - "Serakrish has claimed a glacier as her lair, which grants her Lair Actions. This \"Stolid Glacier\" is in an icy bay, far to the north of Toril\u2014farther than most mortal men have ever ventured. The entire region is an area of extreme cold." - ], - "id": "526" - }, - { - "type": "entries", - "name": "Time", - "page": 106, - "entries": [ - "This competition is a race, but you can't forget the other competitors. Roll a {@dice d20} for each competitor with the bonuses described below, determining the order in which competitors reach the Stolid Glacier and snatch their egg. The adventurers gain a bonus if they evade one or both encounters (see below) by succeeding on their Wisdom ({@skill Survival}) checks while navigating the wastes (+2 and +4, respectively). If they stop to save Violence from Nylas Jowd, they receive a -2 penalty.", - { - "type": "list", - "page": 106, - "items": [ - "Cephalossk: {@skillCheck survival 3}", - "Elan Tanor'thal: {@skillCheck survival 2}", - "Nylas Jowd: {@skillCheck survival -2}", - "Skrianna Shadowdusk: {@skillCheck survival -2}", - "Spite Harrowdale: {@skillCheck survival 3} ({@skillCheck survival 6} if {@creature oni|MM} is present)", - "Turbulence: {@skillCheck survival 5}", - "Violence: {@skillCheck survival -2}" - ] - } - ], - "id": "527" - } - ], - "id": "525" - }, - { - "type": "entries", - "name": "1. Into the Wastes", - "page": 106, - "entries": [ - "The dragon lairs within a labyrinthine glacier surrounded by deep, frigid water. All participants are teleported into the frozen wastes, arranged around it in a ring. They've each a mile to travel before reaching it. In this manner, the adventurers are unlikely to meet any upperclassmen. The party itself is initially split in half, and each may face an encounter before reuniting.", - "Each encounter, described below, can be skipped if a group succeeds on at least two out of three {@dc 20} Wisdom ({@skill Survival}) checks. Each group must appoint a \"leader\" to make this check. If one group fails, but the other succeeds, the successful group arrives three rounds into the encounter. These encounters are:", - { - "type": "list", - "page": 106, - "items": [ - "The characters unknowingly trek through the territory of an {@creature abominable yeti|MM}. As they make their way through a frozen pass, it and two {@creature yeti|MM|yetis} attack. A {@hazard strong wind} (see App. C) blows through the pass.", - "The adventurers trek over a frozen lake blanketed in snow. Beneath the surface, lying hidden, is a {@creature remorhaz|MM} that bursts through the ice on its first turn. The eruption is enough to weaken the ice, turning several patches into thin ice that can plunge characters into {@hazard frigid water} (see App. C for both)." - ] - }, - { - "type": "entries", - "name": "Reaching the Glacier", - "page": 106, - "entries": [ - "The glacier surfaces above {@hazard frigid water} that is approximately 600 feet from the coast, requiring either flight, teleportation or boats to cross the water. The upperclassmen have prepared the {@spell fly} spell for this very purpose." - ], - "id": "529" - }, - { - "type": "entries", - "name": "Jowd's Revenge", - "page": 106, - "entries": [ - "When the party reaches the coast, they can clearly see the glacier\u2014and Skrianna Shadowdusk flitting through the air, proving that this is their target. However, as they look to the south, they see sickly green light emanating from a nearby cave. They hear the crash of thunder, the roar of flames. If they investigate, they find Nylas Jowd and Violence (both {@creature mage|MM|mages}) in a duel to the death. Unless they intervene, Nylas kills Violence and animates her corpse." - ], - "id": "52a" - } - ], - "id": "528" - }, - { - "type": "entries", - "name": "2. The Stolid Glacier", - "page": 106, - "entries": [ - "Serakrish, the {@creature adult white dragon|MM}, has slumbered at the heart of her hollow glacier for months now, heating her eggs with her body. A {@creature kobold|MM} clan tends to her lair, chiseling out labyrinthine tunnels, cleaning and rotating the eggs, and standing {@creature guard|MM}.", - { - "type": "entries", - "name": "Eggs", - "page": 106, - "entries": [ - "Beneath Serakrish lie {@dice 2d4 + 6} eggs that are due to hatch in a few days. Each egg has an AC of 10, a damage threshold of 5, and 16 hit points. It is a Small-sized object weighing 50 pounds. Each egg is worth 500 gp to an interested buyer." - ], - "id": "52c" - }, - { - "type": "entries", - "name": "Waking the Drake", - "page": 106, - "entries": [ - "While Serakrish slumbers, her passive {@skill Perception} score (normally 21) is reduced to 16. She can only detect characters within 10 feet of her. She wakes if she takes any damage or detects invaders. Spells of {@spell thunderclap|XGE}, {@spell shatter}, and the like wake her if they're cast anywhere within the glacier. Her {@creature kobold|MM} servants are loathe to wake her, lest they incur her wrath; they only resort to that if they see an egg being stolen or it becomes apparent they cannot defend the glacier themselves. A {@creature kobold|MM} can wake Serakrish with an action, if it's within 5 ft. of the drake." - ], - "id": "52d" - }, - { - "type": "entries", - "name": "Tunnels", - "page": 106, - "entries": [ - "Tunnels wind all about the glacier, too dark and too blue to be seen through. {@creature kobold|MM|Kobolds} roam in packs of {@dice 1d8 + 5}, busying themselves with tasks. Most tunnels can only fit a Small creature; the {@creature kobold|MM|kobolds} use these tunnels to harry invaders by shooting from holes or dropping rocks upon their heads. The ice separating the {@creature kobold|MM|kobolds} from the adventurers can be melted in 10-foot sections if it takes 10 or more fire damage in a single round." - ], - "id": "52e" - }, - { - "type": "entries", - "name": "Spite Harrowdale", - "page": 107, - "entries": [ - "While in the glacier, the adventurers come across Spite Harrowdale, the {@creature archmage|MM}, and his {@creature oni|MM} bodyguard. He offers them his aid or asks for theirs, if they still believe him to be a child. If they accept, he leads them to the glacier's heart, using {@spell magic missile|PHB} to kill {@creature kobold|MM|kobolds} along the way." - ], - "id": "52f" - }, - { - "type": "entries", - "name": "Stolid Heart", - "page": 107, - "entries": [ - "The dragon's personal lair is a hollowed-out chamber at the glacier's heart. Ovoid in shape, it's 100 by 140 ft. at its widest point and its ceiling curves upward to a height of 120 ft. Serakrish at the center, resting atop her eggs. At any point there are {@dice 2d10 + 4} {@creature kobold|MM|kobolds} in the nearby tunnels." - ], - "id": "530" - } - ], - "id": "52b" - }, - { - "type": "entries", - "name": "3. Betrayal!", - "page": 107, - "entries": [ - "Spite Harrowdale intends to betray the party and wake the drake. Once they reach the heart of the glacier, he either traps the adventurers within a {@spell wall of force} spell after Dumara has pilfered an egg; or he preemptively casts it on the party. He's prepared {@spell dimension door} instead of {@spell fire shield}, allowing him and Dumara to escape the {@spell wall of force}. Adjust accordingly to fit the situation.", - "Once Spite has his egg, he and his {@creature oni|MM} flee to the tunnel. He casts {@spell shatter} on the tunnel's entrance, caving it in behind him. The noise wakes Serakrish, who turns her wrath on the party. Thereafter, Spite and his {@creature oni|MM} escape the glacier and activate the beacon that teleports them back to Dweomercore.", - { - "type": "entries", - "name": "Serakrish's Wrath", - "page": 107, - "entries": [ - "The brood mother is {@quickref surprised|PHB|3|0|surprised} by the {@spell shatter} spell. Thereafter, she enrages. {@dice 2d10 + 4} {@creature kobold|MM|kobolds} act as her minions while she attacks the party. She accepts no quarter. The party must either kill Serakrish or escape with an egg. Another tunnel on the opposite end of the chamber provides a means of escape\u2014but the dragon lies in their way." - ], - "id": "532" - } - ], - "id": "531" - }, - { - "type": "entries", - "name": "Aftermath", - "page": 107, - "entries": [ - "The upperclassmen return triumphantly in the order of their {@skill Survival} checks (see \"Time\" above). Award points accordingly.", - { - "type": "entries", - "name": "Zombified", - "page": 107, - "entries": [ - "Unless Nylas was stopped earlier, he animated Violence's corpse and used her to retrieve an egg from the Stolid Glacier. He then reappears at Dweomercore in second to last place with his new undead thrall in tow. Turbulence demands justice for her sister, but Nylas claims that he himself did not murder her, only that he found her corpse and \"decided to return Violence to her beloved sister.\" The headmaster does not punish Nylas, as whatever happened happened outside Dweomercore; he advises Turbulence to challenge Nylas to a duel, which he refuses. Turbulence later turns to the adventurers for aid or takes vengeance into her own hands." - ], - "id": "534" - } - ], - "id": "533" - } - ], - "id": "523" - }, - { - "type": "entries", - "name": "II. The Sunken Depths", - "page": 107, - "entries": [ - { - "type": "insetReadaloud", - "page": 107, - "entries": [ - "\"Beneath the waves, the {@creature sahuagin|MM} plot to awaken their god, {@deity Sekolah|Nonhuman|PHB} the Sharklord. What you treasure most has been stolen from you, given freely to the sharks for use in their foul ritual. Dare not tarry, for there is but one hour to find the Temple of {@deity Sekolah|Nonhuman|PHB} and recover that which you hold most dear...\"" - ], - "id": "536" - }, - "The second challenge of the tourney tests the competitors' attachment to that which they love\u2014or so it's said. Truly, it's just another way for Halaster to screw with his pupils.", - "Something near and dear to each competitor has been stolen and placed at the bottom of the sea. The competitors have only an hour to recover their beloved lest it be sacrificed to {@deity Sekolah|Nonhuman|PHB}.", - "Few competitors actually know what was taken from them before arriving to the Temple of {@deity Sekolah|Nonhuman|PHB}. For the adventurers, you must determine what this treasure is\u2014and Halaster nabs it. He could kidnap family members or miniaturize their family home and put it in a snow globe\u2014the sky's the limit. The other competitors' treasures are:", - { - "type": "list", - "page": 107, - "items": [ - "Spite's Harrowdale's {@creature oni|MM} bodyguard, Dumara", - "Turbulence's friend, Ca'al, barkeeper of The Flagon & the Dragon in Skullport", - "Violence's old flame from her seafaring days, Marcus Turner", - "Skrianna's token from Acamar, her invisible lover from the Far Realms\u2014a glassy, eight-pupiled eye set in a pendant", - "Elan's younger brother, Xirk Tanor'thal", - "The jar containing the brain of Cephalossk's best friend (see A11D)", - "Nylas' sweet but judgmental mother, Cecilia Jowd" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Those Pesky Lungs", - "page": 107, - "entries": [ - "The upperclassmen have prepared the {@spell water breathing} spell but refuse to include their classmates and the adventurers in the spell. If the adventurers cannot find a means to breathe underwater, the headmaster can scrounge up six {@item potion of water breathing|DMG|potions of water breathing} for them." - ], - "id": "538" - }, - { - "type": "entries", - "name": "The Depths", - "page": 107, - "entries": [ - "The portal the competitors take leads not to any sea of Toril, nor a demiplane, but instead to a sunken world ruled by the {@creature sahuagin|MM}. The ruins of terrestrial civilization can still be found below the waves. Centuries have slipped by since the tides swallowed all but the tallest mountain peaks." - ], - "id": "539" - }, - { - "type": "entries", - "name": "Returning", - "page": 107, - "entries": [ - "Unlike last time, the competitors aren't equipped with teleportation beacons. They must retrieve their beloveds and return to the portal that delivered them here." - ], - "id": "53a" - } - ], - "id": "537" - }, - { - "type": "entries", - "name": "1. Arrival to a Sunken World", - "page": 107, - "entries": [ - "The headmaster opens a portal, with Halaster's consent, to that sunken world. Those that cross through to the other side emerge from a crumbling stone arch framing a violet portal. The distant sun dimly lights these sunken ruins, which are perched upon a ledge that drops into watery twilight. The ruins bear similarity to dwarven architecture and iconography.", - "The surface is two hundred feet above the ruins and Halaster telepathically informs the competitors that their goal (\"the temple of {@deity Sekolah|Nonhuman|PHB}\") is downward, past the trench and into the depths. These depths are dimly lit, as sunlight can hardly pierce the water. The upperclassmen quickly depart to devise their own means to find and infiltrate the temple.", - { - "type": "entries", - "name": "Encounter", - "page": 107, - "entries": [ - "Along the way to the temple, the party is attacked by a sahuagin hunting party consisting of a {@creature giant shark|MM} and six {@creature sahuagin|MM}. The {@creature sahuagin|MM} use the shark as a mount of sorts: they've made a harness of twisted kelp and slung it around the shark. Holding tight, they can \"ride\" the shark as it takes the {@action Dash} action to swim swiftly through the water. Only one hand is necessary to hold onto the harness, allowing them to attack with {@item spear|PHB|spears}." - ], - "id": "53c" - } - ], - "id": "53b" - }, - { - "type": "entries", - "name": "2. The Temple of Sekolah", - "page": 107, - "entries": [ - "A rough current and a telepathic message sent by Halaster points the way to the temple of {@deity Sekolah|Nonhuman|PHB}: a drowned ziggurat upon which the {@creature sahuagin|MM} perform their foul ritual to summon their god's avatar. What the competitors don't know is that this is about the seventieth time the sharkfolk have tried to summon their god to this world. At this point, it must surely be done for entertainment's sake alone, and instead of sea elves or {@creature merfolk|MM}, the {@creature sahuagin|MM} have had treasures and victims delivered to them by \"the dried one\" (Halaster).", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LesserTemple.webp" - }, - "title": "Lesser Temple of the Heretics\u2014One Square = 10 ft.", - "credit": "{@link Dyson Logos|https://dysonlogos.blog/}", - "imageType": "map", - "foundrySceneRoot": { - "backgroundColor": "#ffffff" - }, - "grid": { - "type": "square", - "size": 93, - "offsetX": 17, - "offsetY": 63, - "scale": 3, - "distance": 10 - } - }, - "Refer to the map above, courtesy of Dyson Logos. The top platform is roofed, though four gaping holes provide a means of entry through the ceiling, which is 10 ft. high.", - "Three {@creature sahuagin priestess|MM|sahuagin priestesses} are knee-deep in the ritual. The competitors' unliving treasure are placed equidistantly through-out the chamber, whereas living captives are at the heart, kept in iron chains. The ritual finishes in three rounds, after which 110 ({@damage 20d10}) necrotic damage is inflicted on the sacrifices. The ritual ceases if all three {@creature sahuagin priestess|MM|priestesses} are slain. Guarding them are five {@creature sahuagin|MM}, a {@creature sahuagin baron|MM}, a {@creature giant shark|MM} and two more {@creature sahuagin priestess|MM|sahuagin priestesses}. The shark swims above the ziggurat and the {@creature sahuagin|MM} (except for the baron, who remains in the chamber) are floating just off each of the staircases. Once the alarm is raised, {@dice 1d4} {@creature sahuagin|MM} reinforcements arrive from outside the ziggurat each round.", - "The adventurers may be posed with a moral issue: do they save the victims meant to be sacrificed by the {@creature sahuagin|MM} or leave them here? Rescuing and escorting them makes it possible that any of the other competitors can swoop in, steal their beloved, and make it back to the portal before the party does.", - { - "type": "entries", - "name": "The Opportunist", - "page": 108, - "entries": [ - "If he survived the tourney's first challenge, Spite Harrowdale comes in half-way during the battle. He casts {@spell time stop} to rescue Dumara; interacting with her causes the spell to fail, thus placing him in harm's way. On his next turn, he snatches Dumara's hand and casts {@spell teleport} to take him back to the portal to Toril. Roll a {@dice d100} and consult the {@spell teleport} spell. Since Spite has only seen the portal once, he only successfully reaches it on a roll of 74\u2013100." - ], - "id": "53e" - } - ], - "id": "53d" - }, - { - "type": "entries", - "name": "3. Betrayal (Again)!", - "page": 108, - "entries": [ - "Their egos bruised, two upperclassmen ambush the adventurers at the portal to Toril. Nylas Jowd, a {@creature mage}, attacks with a force of four {@creature zombie|MM|zombies} and an {@creature ogre zombie|MM}. The next round, Skrianna, a {@creature mage}, and her {@creature shield guardian|MM} arrive. All these combatants are under a spell of {@spell water breathing}. The {@creature mage|MM|mages} flee to the portal when reduced to half their hit points." - ], - "id": "53f" - }, - { - "type": "entries", - "name": "Aftermath", - "page": 108, - "entries": [ - "If Skrianna and Nylas are slain, the headmaster pens a letter to their next of kin, detailing their demises. Except for his mother, no one cares if Nylas dies. Skrianna's family, the maddened Shadowdusks lairing on L22, take umbrage with the party.", - { - "type": "entries", - "name": "Time", - "page": 108, - "entries": [ - "Like before, the results of this challenge are left up to chance. Swimming back to the portal is a measure of one's fortitude or quick thinking. Roll a {@dice d20} for each surviving competitor, adding the modifiers below to the results.", - "The adventurers can determine their own modifier by making either a {@dc 16} Intelligence ({@skill Investigation}) check to recall the quickest route or a {@dc 18} Strength ({@skill Athletics}) check to swim as quickly as possible. For the former, only one character needs to succeed on the check; for the latter, all must succeed on the check. They gain a +2 for one success and a +5 for two.", - { - "type": "list", - "page": 108, - "items": [ - "Cephalossk: {@d20 +4}", - "Elan Tanor'thal: {@d20 +3}", - "Nylas Jowd: {@d20 -2}", - "Skrianna Shadowdusk: {@d20 -2}", - "Spite Harrowdale: {@d20 +20} if {@spell teleport} successfully delivered him to the portal; {@d20 +2} if off-area; {@d20 -4} if similar area; and {@d20 -15} if the {@dice d100} resulted in a mishap.", - "Turbulence: {@d20 +4}", - "Violence: {@d20 +2}" - ] - } - ], - "id": "541" - } - ], - "id": "540" - } - ], - "id": "535" - }, - { - "type": "entries", - "name": "III. Maze of the Spotless Mind", - "page": 108, - "entries": [ - { - "type": "insetReadaloud", - "page": 108, - "entries": [ - "\"And so, we come to our final challenge: the Maze of the Spotless Mind. Bit of a misnomer, as it's far from spotless. What horrors lurk therein? Well, I'll tell you: undead, traps galore, and one termagant of a sphinx. She, Mighty Aleria, guards a golden grail filled with sacred coins. Bring me a coin, competitors. Bring me a coin by cracking her riddle or braving her claws. The sphinx awaits ye.\"" - ], - "id": "543" - }, - "The final challenge is to race through a labyrinthine demiplane, at the heart of which waits a {@creature gynosphinx|MM}. The competitors are each targeted with a {@spell maze} spell, which they must willingly fail. This demiplane was once a sanctum of the {@creature lich|MM} {@creature Ezzat|WDMM}, Halaster's nemesis that lairs on L20. The demiplane houses {@creature Ezzat|WDMM|Ezzat's} spare phylactery; it's been so long since {@creature Ezzat|WDMM} visited, or was slain outside the Material Plane, that he's unaware of Halaster finding and seizing his demiplane for this game.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Sphinx", - "page": 108, - "entries": [ - "Aleria, the sphinx, sits at the center of the maze, guarding {@creature Ezzat|WDMM|Ezzat's} phylactery, which is shaped as a golden grail filled with radiant coins. To claim a coin, one must brave the sphinx's claws or solve her riddle. Thereafter, a competitor must make a {@dc 20} Intelligence check as action to escape the maze\u2014a trivial matter, if given time, but harrowing if that character is under attack by the sphinx. This demiplane does not count as the sphinx's lair." - ], - "id": "545" - }, - { - "type": "entries", - "name": "The Maze", - "page": 108, - "entries": [ - "The maze was created through the {@spell maze} spell and is enchanted. The corridors are 10-feet wide and its ceiling, floor, and walls are indestructible. Magic fails to change their shape, as do spells that would teleport a character through them. A foot of lead is embedded in the walls, foiling most divination magic." - ], - "id": "546" - } - ], - "id": "544" - }, - { - "type": "entries", - "name": "1. Into the Maze", - "page": 108, - "entries": [ - "The competitors appear at different points on the maze's outer layer. The adventurers are together, perhaps by happenstance. Along the way to the center, they must contend with various traps and enemies.", - { - "type": "entries", - "name": "Navigating the Maze", - "page": 108, - "entries": [ - "Mazes, quite simply, suck in tabletop RPGs. There's nothing to solve; characters just need to brute force their way through or get lucky. So you, as the DM, aren't running a maze per se, but a series of events. All competitors reach the heart of the maze at approximately the same time\u2014as the true randomness comes during the combat with {@creature Ezzat|WDMM}; see Aftermath for more details.", - "The events occur in the following order:", - { - "type": "list", - "page": 109, - "items": [ - "Eight {@creature minotaur skeleton|MM|minotaur skeletons} appear, four apiece at both ends of a straight corridor. If Nylas Jowd or Elan Tanor'thal are competing, they've commandeered these undead and attack from the rear, fleeing when their minions are dead or when they lose half their hit points or more.", - "A 10-foot-wide, 50-foot-deep pit is obscured by an illusion, requiring a {@dc 16} Int. ({@skill Investigation}) check to discern, made as an action. If no one does discern it, the first character to step into the pit falls, taking {@damage 5d6} bludgeoning damage. Six {@creature zombie|MM|zombies}, quieted by a {@spell silence} spell, are pressed together at the pit's bottom. The pit's top is also obscured by a {@spell darkness} spell, which can be dispelled with a {@spell dispel magic} spell.", - "A corridor is trapped with an {@spell Evard's black tentacles} spell (save {@dc 14}) cast earlier by another competitor; it subsides in {@dice 1d4 + 1} rounds.", - "A {@spell glyph of warding|PHB} is inscribed at the end of a 60-foot-long corridor; when a creature enters within 30 ft., it unleashes a {@spell lightning bolt} spell (save {@dc 14}, {@damage 9d6} lightning damage on a failure, or half as much on a success). It can be spotted with a successful {@dc 14} Intelligence ({@skill Investigation}) check.", - "Spite Harrowdale, if he's competing, has blocked off a section of the maze with a {@spell wall of force} spell after he found the heart of the maze nearby. It will elapse in 4 minutes. If the party decides to backtrack, they must find an alternative route into the heart of the maze, which takes {@dice 1d10} minutes. They are attacked by a {@creature minotaur|MM} under the effects of a {@spell mirror image} and {@spell haste} spell in the meantime." - ] - } - ], - "id": "548" - } - ], - "id": "547" - }, - { - "type": "entries", - "name": "2. The Sphinx Awaits", - "page": 109, - "entries": [ - "The maze's heart is a four-sided chamber, 100 ft. on a side, with a ceiling of 40 ft. At the center is a raised platform, 10 ft. high up, bearing a glowing, heavenly altar. If he's competing, they find Spite Harrowdale already there but without his bodyguard, who died to a {@spell fireball|PHB} trap earlier in the maze. Spite is busy trying to solve the sphinx's riddle.", - "Aleria, the {@creature gynosphinx|MM}, welcomes the adventurers when they arrive and invites them to solve her riddle or storm the altar.", - { - "type": "insetReadaloud", - "page": 109, - "entries": [ - "The sphinx smiles at you. \"Welcome to my lair, heroes. A riddle you must solve lest you never climb the altar nor claim a sacred coin from the golden grail to leave this place. You need only to hold the coin in your hand and wish to return home. One riddle is all it takes\u2014but fail me, deceive me, defy me, and I shall fall upon you in a storm of fang and claw. Listen well:", - "\"First think of the person who lives in disguise, who deals in secrets and tells naught but lies.", - "\"Next, tell me what's always the last thing to mend, the middle of 'middle' and the end of 'end.'", - "\"And last, give me the sound often heard during the search for a hard-to-find word.", - "\"Now string them together, and answer me this: which creature would you be unwilling to kiss?\"" - ], - "id": "54a" - }, - "This riddle was ripped straight out of Harry Potter; the answer is \"spider.\" You want the players to solve the riddle, but a {@dc 20} Intelligence ({@skill Investigation}) check can also be made to solve it. However, you must warn your players that if they rely on dice to solve the riddle and fail, the sphinx attacks. If they try it themselves, give them a few minutes at your table to figure it out. If the adventurers provide an incorrect answer, attempt to circumvent or beguile the sphinx, or defy her challenge in any manner, she attacks.", - "While the adventurers try to figure this out, the remaining competitors arrive to the heart of the maze. Some may hang back, especially if they know that even finishing first in this challenge is not enough to win first, second, or even third place. Those in this situation merely want to finish the tournament with their ego and bodies intact." - ], - "id": "549" - }, - { - "type": "entries", - "name": "3. He is Reborn", - "page": 109, - "entries": [ - "As the competitors battle it out, fight the sphinx, or handle her riddle, {@creature Ezzat|WDMM}, a {@creature lich|MM}, is reborn here in this demiplane. Read:", - { - "type": "insetReadaloud", - "page": 109, - "entries": [ - "As you climb the stairs to that altar, the air cracks with thunder. The stench of dust and death fills the chamber, a cloudy miasma that roils in an unseen wind. The dust collects itself into a figure that rapidly grows into a solid form. You hear... Bones. Bones snapping, fusing. Mold that sighs itself into flesh, which cling to a skeleton whose robes were borne of shadow, whose eyes glow with azure fire. A {@creature lich|MM}. You've just witnessed the rebirth of a {@creature lich|MM}.", - "\"I live!\" the {@creature lich|MM} screams. \"I\u2014who the hell are you?\" The {@creature lich|MM|lich's} fiery eyes blink at the assorted magi here, settling on the Dweomercore symbol on someone's robes.", - "\"Halaster,\" the {@creature lich|MM} snarls. \"Have at thee, dogs! I have spurned the Mad Mage once already! Twice will be quite the pleasure! {@creature Ezzat|WDMM} shall be the last name you ever learn!\"" - ], - "id": "54c" - }, - "Realizing that Halaster has found and invaded his domain, {@creature Ezzat|WDMM} attacks the competitors. The sphinx slips into the maze; she was once {@creature Ezzat|WDMM|Ezzat's} guardian but was bought out by Halaster; she has no dog in this fight.", - "Several competitors flee into the maze when {@creature Ezzat|WDMM} appears; some, at your discretion, remain to fight against the {@creature lich|MM}.", - { - "type": "entries", - "name": "Ezzat's Tactics", - "page": 109, - "entries": [ - "This demiplane does not count as {@creature Ezzat|WDMM|Ezzat's} lair; Halaster broke away his grip on the realm. \"LA\" refers to {@creature Ezzat|WDMM|Ezzat's} Legendary Actions. The {@creature lich|MM} employs these tactics:", - { - "type": "list", - "page": 109, - "items": [ - "Preferring to blast first and ask questions later, {@creature Ezzat|WDMM} starts with a {@spell power word kill} spell. Choose an upperclassman to die, provided there are any left.", - "{@creature Ezzat|WDMM} follows up his first turn with a Frightening Gaze LA. After the next character's turn, he uses his remaining LA to cast {@spell ray of frost}.", - "On his second turn, {@creature Ezzat|WDMM} casts {@spell finger of death}, hoping to raise a {@creature zombie|MM} (see App. B for stats).", - "On his third turn, {@creature Ezzat|WDMM} looses a {@spell power word stun} spell on an irksome character.", - "When surrounded, {@creature Ezzat|WDMM} uses his Disrupt Life LA." - ] - }, - "If {@creature Ezzat|WDMM} is slain, his spare phylactery is vulnerable. When he is reduced to 0 hit points, read the following:", - { - "type": "insetReadaloud", - "page": 109, - "entries": [ - "The {@creature lich|MM} shouts, \"Fools! I can never die! Undermountain shall be mine! The Mad Mage\u2014mine! Your souls\u2014mine and mine alone! May the Nine Hells have\u2014\"", - "With that killing blow, the {@creature lich|MM} crumbles into dust. The altar flares with violet light and the Mad Mage's voice booms across the maze:", - "\"Quickly! Quickly, before the {@creature lich|MM} is reborn! Take his dreaded phylactery and spare the souls within! Quickly! Think of the points! Think of the ratings! Fifty points to whomever brings me that gods-damned phylactery!\"" - ], - "id": "54e" - }, - "What the Mad Mage neglects to tell the competitors is that the phylactery is warded with a {@spell symbol} spell.", - "The first character to touch the phylactery triggers its Death feature: each character within 60 feet of the phylactery must make a {@dc 20} Constitution saving throw or take {@damage 10d10} necrotic damage. A creature takes half damage on a success. Per the spell, creatures within the sphere incur this effect when it occurs, as well as when they enter into its area the first time, or if they end their turn there. This spell persists for 10 minutes.", - "Scrutinizing the phylactery under a spell of {@spell detect magic|PHB} reveals staggering auras of both abjuration and necromancy, implying that the phylactery is trapped." - ], - "id": "54d" - } - ], - "id": "54b" - }, - { - "type": "entries", - "name": "Aftermath", - "page": 110, - "entries": [ - "With {@creature Ezzat|WDMM} destroyed, there's but one thing left to do: race to the altar, snatch a coin, and attempt a {@dc 20} Intelligence check as an action to leave the maze. Competitors that fled quickly return. With all present, all it takes is a new initiative check made by every single character. Some magi take the {@action Dash} action, others might cast spells to arrest the party's movement or teleport to the altar.", - "Characters that know they need the extra 50 points promised for the phylactery might instead try to snatch that up too. Cunning characters might, alternatively, try to take all coins from it, preventing other characters from scoring." - ], - "id": "54f" - } - ], - "id": "542" - }, - { - "type": "entries", - "name": "Aftermath of the Tournament", - "page": 110, - "entries": [ - "The High Wizard Tournament ends with a maudlin ceremony honoring the survivors as graduates and dismisses the dead as disappointments. The headmaster doles out the awards to the top three competitors and furnishes the rest with diplomas.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Dead", - "page": 110, - "entries": [ - "Even if a character dies, their place is retained in the rankings, meaning others can still finish below that score, receiving no prizes." - ], - "id": "552" - }, - { - "type": "entries", - "name": "Continued Study", - "page": 110, - "entries": [ - "Alas, the upperclassmen are not free. With a sneer, the headmaster expects them to stay at the academy for their \"advanced studies.\" It's with long faces that they accept this news. Some rightfully suspect that they'll never leave this gilded cage of theirs and begin to plot their escape." - ], - "id": "553" - }, - { - "type": "entries", - "name": "The Adventurers", - "page": 110, - "entries": [ - "The adventurers that enrolled into the academy are lavished with an honorary diploma. The headmaster promptly tells the party to get the hell out of Dweomercore by dawn or else. Now that they've served their purpose and the headmaster has appeased Halaster, the {@creature arcanaloth|MM} no longer needs to play nice." - ], - "id": "554" - } - ], - "id": "551" - } - ], - "id": "550" - } - ], - "id": "50c" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 110, - "entries": [ - "The following areas are of note. With its forty-nine areas, Dweomercore can be a nightmare to keep track of. Its areas are summarized above; areas omitted from the table have no actual content, such as A32.", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Dweomercore Summary", - "page": 110 - }, - { - "type": "entries", - "name": "1. Entry Hall", - "page": 110, - "entries": [ - { - "type": "insetReadaloud", - "page": 110, - "entries": [ - "The tunnel opens upon the crumbling remains of a mansion's foyer\u2014you're not even surprised that the Mad Mage has plucked and planted a villa in Undermountain.", - "Suspicious as ever, you eye the mansion's foyer: mosaics line the arched ceiling, depicting dueling wizards. Floating in the middle of the room is the severed forearm of a man. It turns to regard you with its eyeless gaze and holds up its palm in a \"STOP\" gesture." - ], - "id": "557" - }, - "You want the {@creature Left Hand of Manshoon|WDMM} to bruise the adventurers if they're well-rested. Softening them up now ensures they play nice with the academy's residents.", - "The Left Hand has readied its action to cast {@spell fireball} as a 4th-level spell upon the tunnel's entrance once a character enters Dweomercore. It always hovers 25 feet off the ground to avoid melee combatants. On its first turn, it casts {@spell time stop} and takes its subsequent turns during that spell to cast {@spell mirror image}, {@spell fire shield}, and finally {@spell cone of cold} (in that order, assuming it has enough turns to do so before {@spell time stop} elapses).", - { - "type": "entries", - "name": "Meeting the Headmaster", - "page": 110, - "entries": [ - "While the adventurers are busy fighting the {@creature Left Hand of Manshoon|WDMM}, the headmaster makes its way to this area, arriving just as the limb is destroyed. The {@creature arcanaloth|MM} has its orders from the Mad Mage: to admit the arcane spellcasters into Dweomercore, while keeping up the charade that it's Halaster. Assuming the party has arcane spellcasters, read the following after the {@creature Left Hand of Manshoon|WDMM} is defeated:", - { - "type": "insetReadaloud", - "page": 111, - "entries": [ - "As the sounds of chaos dim and that animated limb flops to the floor, you hear an old man cough nearby: the Mad Mage, here in the flesh.", - "\"Well, it took you long enough,\" Halaster tells you, leaning on an oak staff engraved with runes. \"Hurry, damn ye, hurry! You're late to your own entrance exam!\"" - ], - "id": "559" - }, - "If the adventurers inquire about what the hell Halaster means, the headmaster adds:", - { - "type": "insetReadaloud", - "page": 111, - "entries": [ - "\"The devil! It's loose! Slain poor Yarek already, the damned fool. Quickly! Quickly! The proctor has just about had it with your tardiness, and your full-ride scholarship hangs in the balance! If you wish to be admitted to the world's\u2014nay, the multiverse's!\u2014most prestigious wizard academy, you mustn't tarry!\"" - ], - "id": "55a" - } - ], - "id": "558" - }, - { - "type": "entries", - "name": "The Entrance Exam: Revamped", - "page": 111, - "entries": [ - "If the candidates accept the challenge of slaying the {@creature bone devil|MM}, the headmaster does not teleport the party to Area 11C, but instead leads them through Areas 2, 3, 6, 38, 39 and 46, giving a hasty tour of the academy. He deactivates the trap via the {@spell mage hand} cantrip while passing through Area 2.", - { - "type": "entries", - "name": "Sample Dialogue", - "page": 111, - "entries": [ - "Along the way, the headmaster can say any of the following. It isn't aware of Halaster's hit gameshow, Dungeon of the Mad Mage, but is aware that he has a keen interest in the party.", - { - "type": "list", - "page": 111, - "items": [ - "\"Normally, our entrance exam would be a bit more academic, but we're currently at capacity\u2014at least until Yarek, that gods-damned fool, summoned a devil. Now we've got a vacancy or two. If you can correct his mistake, you're in, kid.\"", - "\"Dweomercore is the finest wizard academy in the world. Except for those Silverymoon Uni bastards.\"", - "\"All but my first seven apprentices were trained in these halls. Some of them even survived! Far fewer graduated, however.\"", - "\"Tuition is negotiable. If you have the right financial aid package, we don't even need to put a lien on your soul.\"", - "\"Scholarships are available to outstanding students. It helps if you can play clarinet or open a rift to the Far Realms. Spelling bee champions are preferred.\"", - "\"Tryouts for the school's rugby team open next week.\"" - ] - } - ], - "id": "55c" - } - ], - "id": "55b" - } - ], - "id": "556" - }, - { - "type": "entries", - "name": "3. Medusa Junction", - "page": 111, - "entries": [ - { - "type": "entries", - "name": "House Nester Dormitories", - "page": 111, - "entries": [ - "South of the {@creature medusa|MM|medusa} statue is a bloodied wall: the entrance to House Nester's demiplane dormitories. Once a student has slit their palm and pressed it against the wall, they are admitted entrance to the dorms. They must repeat this once every day. Thus, the palms of all House Nester students are horribly scarred by the end of their tutelage in Dweomercore." - ], - "id": "55e" - } - ], - "id": "55d" - }, - { - "type": "entries", - "name": "5. Portrait of a Mad Mage", - "page": 111, - "entries": [ - { - "type": "insetReadaloud", - "page": 111, - "entries": [ - "Ever curious\u2014almost as if it were a whisper driving you to do it\u2014you peel back the curtain to behold a ghastly portrait of the Mad Mage, to behold a scene of madness. Fields, actual fields of bloody mouths stretch to a red vista. Packs of women hunt down stragglers as cannibalistic orgies rage before a single, crumbling tower. The Mad Mage stands before this macabre scene, chillingly calm, the hint of a smirk splayed across his lips." - ], - "id": "560" - }, - "The {@table Long-Term Madness|DMG} table has been included for your convenience. See Appendix C for details.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hazing", - "page": 111, - "entries": [ - "Until recent times, House Nyghtsteel would haze its newest members by forcing them to behold the portrait. After a few too many psychotic breakdowns, the headmaster forbade that particular form of hazing." - ], - "id": "562" - } - ], - "id": "561" - } - ], - "id": "55f" - }, - { - "type": "entries", - "name": "6. Reading Niche", - "page": 111, - "entries": [ - "Assuming the party's being escorted by the headmaster, read:", - { - "type": "insetReadaloud", - "page": 111, - "entries": [ - "You pass by a reading nook, its walls lined with dusty tomes. A young boy no older than thirteen looks up from a text entitled \"Thaumaturgic Rites of the Netherese.\" He gives you a smile while a half-ogre at his side shares only a tusked scowl.", - "\"Master Harrowdale,\" the headmaster croaks. \"Should you not be polishing your wand technique?\"", - "\"I had hoped for some tips, headmaster, since you seem to be a master of handling wands.\"", - "The Mad Mage does not seem pleased by this retort, but doesn't miss a beat. \"Back to your book, boy.\"" - ], - "id": "564" - }, - "As a crass old man, Harrowdale lives for this humor, which might strike onlookers as inappropriate, given his false youth. The wand-techniques the {@creature arcanaloth|MM} refers to is actually a jab at Harrowdale's crippling arthritis. Ever since he's learned the truth about \"Halaster\" the two have been trading insults. Other students chalk it up Harrowdale becoming a rebellious teenager." - ], - "id": "563" - }, - { - "type": "entries", - "name": "7. Workroom", - "page": 111, - "entries": [ - "Assuming the headmaster is escorting the party, read:", - { - "type": "insetReadaloud", - "page": 111, - "entries": [ - "While the headmaster gives his hasty tour of the academy, a door down the corridor cracks open. A tentacled horror peers out, its voice slipping into your mind:", - "\"Seek me out, visitors. Dweomercore is not all it seems. These halls teem with opportunity for parties... capable of putting aside their differences.\"" - ], - "id": "566" - }, - "Cephalossk, the {@creature mind flayer arcanist|MM}, hungers for Spite Harrowdale's brain and will strike a deal with the adventurers. If they can incapacitate Dumara, Spite's {@creature oni|MM} bodyguard (whom Dweomercore's rules don't forbid killing) then the illithid will handle the rest.", - { - "type": "entries", - "name": "House Muiral Dormitories", - "page": 111, - "entries": [ - "The entrance to House Muiral's pocket dimension lies behind a mirror set into the wall of the hallway outside Area 7. To open it, a character must stare their reflections in the eye for a solid ten seconds.", - "The dormitories are always frigid, no matter how many logs are burned in its fireplaces or how many spells are cast." - ], - "id": "567" - } - ], - "id": "565" - }, - { - "type": "entries", - "name": "9. Refuse Pit", - "page": 112, - "entries": [ - { - "type": "insetReadaloud", - "page": 112, - "entries": [ - "This chamber reeks. Half a mountain of garbage lies at the bottom of a pit, sweltering in some unnatural heat." - ], - "id": "569" - }, - { - "type": "entries", - "name": "House Kestellharp Dormitories", - "page": 112, - "entries": [ - "Distraught over Jhesiyra's disappearance, the Mad Mage remodeled this chamber into the refuse pit\u2014all the better to \"honor\" House Kestellharp.", - "A ladder leads 20 ft. down the pit to a ledge, upon which a door is set. If knocked on twice, the door swings up and sucks in characters on the ledge along with a few pounds of garbage. The dormitories are barren and choked with dust. Its forty beds are busted, the sheets yellowed, stained, and tattered. Mold grows behind every corner, pulsating secretly out of view. No matter how many rats are killed, more show up." - ], - "id": "56a" - } - ], - "id": "568" - }, - { - "type": "entries", - "name": "11. Student Dormitories", - "page": 112, - "entries": [ - { - "type": "entries", - "name": "11D. Cephalossk's Room", - "page": 112, - "entries": [ - "Among the jars lies one brain that Cephalossk could never bring itself to devour: that of its best friend's. Before becoming a {@creature mind flayer|MM}, Cephalossk was a human\u2014Tetvic Shai, an adventurer. He and his dear friend Brodrum were captured by illithids; Tetvic became an illithid and Brodrum cattle to be slaughtered later. Displaying an extraordinary degree of mental acuity, a sliver of Tetvic lived on in this \"Cephalossk.\" Even as an illithid, it couldn't stomach killing its best friend; instead it took Brodrum's brain and preserved it in a jar." - ], - "id": "56c" - }, - { - "type": "entries", - "name": "11E. Elan's Room", - "page": 112, - "entries": [ - "See Appendix C for the {@table Short-Term Madness|DMG} table." - ], - "id": "56d" - }, - { - "type": "entries", - "name": "11F. Nylas' Room", - "page": 112, - "entries": [ - "Amongst Nylas' belongings is his {@item Thayan razor|WDMMC}, a magical item that instantly shaves one's head when touched to their scalp." - ], - "id": "56e" - } - ], - "id": "56b" - }, - { - "type": "entries", - "name": "12. Communal Showers", - "page": 112, - "entries": [ - "The showers have been expanded to fifty to accommodate the larger student body. No accommodations are provided for different sexes\u2014epitomized in an engraving on the entrance that reads \"The world shall one day watch you. Spare nothing.\"" - ], - "id": "56f" - }, - { - "type": "entries", - "name": "13. Recreation Room", - "page": 112, - "entries": [ - "Whenever you need a social encounter to occur, it's advised you use the Rec Room.", - { - "type": "entries", - "name": "13A. Taproom", - "page": 112, - "entries": [ - "Visitors to Dweomercore might be surprised to learn just how much the students treasure \"mundane\" games, like billiards or darts, that take them out from their high-magic, high-pressure world, even if for only a little while. Games include checkers, chess, cards, darts, and even Jenga\u2014the popular halfling-invented game that consists of stacking wooden blocks.", - { - "type": "entries", - "name": "Darts", - "page": 112, - "entries": [ - "The Rec Room includes a dartboard. Characters can play a simplified version of the game, merely trying to reduce their score from 300 to 0 or below before their opponents. Each turn, one character makes a ranged attack with a dart. The AC of various targets and their point values are summarized in the Dart Scoring table.", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Darts Scoring", - "page": 112 - } - ], - "id": "572" - } - ], - "id": "571" - }, - { - "type": "entries", - "name": "Elan Tanor'Thal", - "page": 112, - "entries": [ - "Assuming this is their first meeting with Elan, read:", - { - "type": "insetReadaloud", - "page": 112, - "entries": [ - "A dark elf sits alone, busying himself with an arcane scroll and his spellbook. His eyes dart up at you. \"Don't just stand there, help yourself to a drink. It's all on Halaster's copper.\" His quill rasps in sharp strokes against the parchment. \"Since you're new,\" the elf says, \"you should know that everyone here is utterly insane.\" He looks up with a smile. \"But not I. Not yet. Elan Tanor'thal, rightful heir of Skullport and mage extraordinaire at your service.\"" - ], - "id": "574" - } - ], - "id": "573" - } - ], - "id": "570" - }, - { - "type": "entries", - "name": "14. Detention Hall", - "page": 112, - "entries": [ - { - "type": "insetReadaloud", - "page": 112, - "entries": [ - "Your footsteps echo across the tiles as you reach a junction. Desks face the walls, occupied by disgruntled-looking students. A tiefling woman reading a scorched spellbook flags you down. \"Psst! Outsiders!\"" - ], - "id": "576" - }, - "If the adventurers indulge Violence, read:", - { - "type": "insetReadaloud", - "page": 112, - "entries": [ - "\"Listen,\" Violence tells you. \"I'm serving time for... Well, threatening a guest lecturer. My sister's likely dueling right now in the Spellcasting Hall. She has an earful for you. Seek her out.\" The tiefling points to a set of double doors, her eyes pregnant with expectation." - ], - "id": "577" - } - ], - "id": "575" - }, - { - "type": "entries", - "name": "16. Magic Cauldron", - "page": 112, - "entries": [ - { - "type": "insetReadaloud", - "page": 112, - "entries": [ - "Stolid pillars line this chamber\u2014and in the gloom a man sneers, \"Got you now, you miserable son of a\u2014oh...\"", - "A bald man steps out from the gloom and clears his throat. \"My apologies. I thought you were... you were someone else.\" The red-robed man offers his hand, \"Nylas Jowd, Red Wizard of Thay. Pleased to meet you.\"" - ], - "id": "579" - }, - "Per this supplement, the outright murder of others students is forbidden at Dweomercore. Therefore, Nylas Jowd is instead lurking here to cast {@spell bestow curse} upon Turbulence. If she succumbs to the curse, Nylas flavors it to rob her of fine motor control, preventing her from tying knots or using somatic components in spellcasting." - ], - "id": "578" - }, - { - "type": "entries", - "name": "17. Spellcasting Hall", - "page": 113, - "entries": [ - { - "type": "insetReadaloud", - "page": 113, - "entries": [ - "Chaos! Lightning flashes, thunder beckons! Great gouts of fire light up the chamber! A tiefling battles three magi: a young Shou woman, her face half-devoured by acid; a masked woman who unleashes a lance of frost so cold that even from here, your skin ripples with goosebumps; and lastly {@creature Halaster Blackcloak|WDMM} himself, his wand alight with violet, swirling energies! A blast of pure force erupts from his wand, smashing into the tiefling! She careens across the floor and shouts, \"Yield! I yield!\"", - "The three {@creature Archmage|MM|archmagi} pause and wordlessly approach nearby alcoves, rapidly becoming stone. The tiefling pants on the floor, nursing a broken arm. Her bright eyes regard you and she snarls, \"The hell are you looking at?\"" - ], - "id": "57b" - }, - "If Violence sent them, Turbulence wastes no time in promising them a favor if they can distract the headmaster long enough for her and Violence to escape the academy. Should they, she tells them to meet her at The Flagon and the Dragon in Skullport.", - { - "type": "entries", - "name": "Spell Duels: Antimagic Dome", - "page": 113, - "entries": [ - "A thin dome of antimagic surrounds the southern half of the chamber. This is to protect Dweomercore from wanton destruction wrought during spell duels with the statues or other characters. Only Halaster and the headmaster have the means to \"turn off\" the dome.", - { - "type": "entries", - "name": "Spell Duels", - "page": 113, - "entries": [ - "When two students seek to satisfy a grudge, they are sent to this area to end their squabbles. The rules for spell duels are described in the Have at Thee, Cur! special event." - ], - "id": "57d" - } - ], - "id": "57c" - } - ], - "id": "57a" - }, - { - "type": "entries", - "name": "19. Ghostly Adventurer", - "page": 113, - "entries": [ - { - "type": "insetReadaloud", - "page": 113, - "entries": [ - "This hall has seen better days. Its mosaics are chipped, damaged beyond recognition or repair. An empty trophy case stands alone and at the end of the hall an apparition pats at the wall in search of secrets." - ], - "id": "57f" - }, - "The students of Dweomercore named this spirit \"Lucy Looky.\"", - { - "type": "entries", - "name": "House Nyghtsteel Dormitories", - "page": 113, - "entries": [ - "The empty trophy case of this chamber is the key to entering House Nyghtsteel's demiplane dormitories. By placing a trophy\u2014ranging from a medal, a wolf's fang, a stolen trinket, anything that was won over overs\u2014the owner and their trophy are teleported to the demiplane. So long as the trophy has sentimental value and was earned, not given, it counts as a key to these dorms.", - "Characters that inspect the trophy case and succeed on a {@dc 12} Wisdom ({@skill Perception}) check notice that the dust on the shelves is skewed, suggesting objects are often placed there." - ], - "id": "580" - } - ], - "id": "57e" - }, - { - "type": "entries", - "name": "22. Potion Brewery", - "page": 113, - "entries": [ - "When the adventurers first enter this room, a potions class is being taught by Wormriddle the {@creature night hag|MM} (disguised as a plump human woman wearing bright pink robes) unless she was just encountered in Area 23. The class is a tangle of House Nester and House Rantantar students. Wormriddle does not take kindly to any tardiness or interruptions. If combat breaks out here for any reason, most students flee but three {@creature mage|MM|mages} side with Wormriddle, hoping to curry favor.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Lesson", - "page": 113, - "entries": [ - "Today's lesson is on the brewing of {@item potion of poison|DMG|potions of poison}, which Wormriddle describes as a \"nice shock after a white elephant party.\" The adventurers are free to stick around, if they don't cause too much of a ruckus. If so, they each make a {@dc 15} Intelligence check using {@item alchemist's supplies|PHB} after an hour of brewing. On a success, they each brew a {@item potion of poison}. On a failure, it's a toxic sludge that Wormriddle has them toss into the stone basin\u2014which triggers an attack by the {@creature poison weird|WDMM} (water weird) described in WDMM. Nobody seems surprised at the attack and no one springs to the party's defense, treating the creature's existence as just a part of life." - ], - "id": "583" - } - ], - "id": "582" - } - ], - "id": "581" - }, - { - "type": "entries", - "name": "23. Wormriddle's Sanctum", - "page": 113, - "entries": [ - "Like other characters in this supplement, the {@creature night hag|MM} that lairs here does not attack intruders on sight but instead threatens detention. Failing that, Wormriddle holds nothing back, fearing for her life.", - "Alternatively, Wormriddle offers the adventurers arcane knowledge in return for various acts, such as by giving her a lock of their hair or tormenting an irksome student (such as Jacob Anderbrood of House Rantantar). She can provide {@item spell scroll|DMG|spell scrolls} of up to 5th level wizard spells that a wizard character can then use to copy into their spellbook, consuming it.", - { - "type": "entries", - "name": "23B. Wormriddle's Den", - "page": 113, - "entries": [ - "Amongst the doll collection, the adventurers may find the {@item black quill|WDMMC}, an unassuming magic item. The hag forces an irksome student to write lines with this quill during detention; it uses their own blood as ink and scratches the message into their hand. See Appendix B and Special Events.", - { - "type": "entries", - "name": "Doll Collection", - "page": 113, - "entries": [ - "For every day that the adventurers stay at Dweomercore, there is a cumulative {@chance 90|10% chance|Doll Collection|Nothing happens.|Wormriddle gains a character's body part andcreated a doll.} she has gained a body part of one character and used it to create a doll. If a character is sentenced to detention with the {@item black quill|WDMMC}, she automatically succeeds in gaining their blood." - ], - "id": "586" - } - ], - "id": "585" - } - ], - "id": "584" - }, - { - "type": "entries", - "name": "24. Halaster Says What?", - "page": 113, - "entries": [ - "If the adventurers are admitted to Dweomercore as students, you might hesitate to have the Halaster statues cast {@spell power word kill}. If you'd still like to showcase it, have a student that was passing behind them fall prey to the spell right after the statues echo their banal message. Alternatively, the trap might only become active after curfew, if one is enforced.", - "If the adventurers don't become students and are instead rampaging through the academy, run this area as it's written." - ], - "id": "587" - }, - { - "type": "entries", - "name": "28. More halaster Statues", - "page": 113, - "entries": [ - "See Area 24 of this supplement for details." - ], - "id": "588" - }, - { - "type": "entries", - "name": "29. Old Books", - "page": 113, - "entries": [ - { - "type": "insetReadaloud", - "page": 113, - "entries": [ - "Books abound in this chamber: tomes so dusty, so ancient that to even open them might invite destruction. Frescoes otherwise line the chamber's walls: a wizard tower floating above a city pulverized by meteors; and another depicting the Mad Mage riding triumphantly on the back of a skeletal drake, his hair aflutter in the wind." - ], - "id": "58a" - }, - "If the adventurers are admitted as students (or guests thereof) of Dweomercore, the {@creature helmed horror|MM|helmed horrors} instead act as enforcers of an arbitrary curfew. Any attacks they make are nonlethal." - ], - "id": "589" - }, - { - "type": "entries", - "name": "30. Dining Hall", - "page": 114, - "entries": [ - "With the expansion of the student body from eight {@creature mage|MM|magi} to over a hundred, the dining hall must be expanded. Its dimensions have been increased from 30 by 40 ft. to 60 by 100. Adjust accordingly if combat breaks out in this chamber.", - "Seven tables now line the hall, each 30 ft. in length, reserved for each individual house. They are arranged to line up with each house's founder's tapestry on the northern wall." - ], - "id": "58b" - }, - { - "type": "entries", - "name": "32. Steel-Sheathed Hall", - "page": 114, - "entries": [ - { - "type": "insetReadaloud", - "page": 114, - "entries": [ - "Shields and weapons of war have been melted together to form the walls of this steel corridor." - ], - "id": "58d" - }, - { - "type": "entries", - "name": "House Trobriand's Dormitories", - "page": 114, - "entries": [ - "Close inspection of the southeastern corner reveals that an iron scorpion rests between a melted-down shield and a twisted scabbard. Presenting one's palm to the scorpion causes it to animate; it stabs the character, dealing 1 piercing damage. The wall behind it then transforms into a doorway to a pocket dimension: House Trobriand's dorms.", - "At any time, {@dice 2d6 + 1} {@creature apprentice wizard|VGM|apprentice wizards} and {@dice 1d4} {@creature mage|MM|mages} are present inside the dormitories, studying, sleeping, or screwing around. The dorms also feature a small workshop for those that attempt to blend magic with metallurgy." - ], - "id": "58e" - } - ], - "id": "58c" - }, - { - "type": "entries", - "name": "34. Transmutation Classroom", - "page": 114, - "entries": [ - { - "type": "insetReadaloud", - "page": 114, - "entries": [ - "Flames of shifting colors paint this chamber in a myriad of tones. An iron cage lies nearby, empty, its door ajar, rusted and forlorn. Inscribed upon the floor is a circle ringed in arcane runes... and in it is a golden statue of a young boy, his armed raised in victory." - ], - "id": "590" - }, - "If you run the {@creature Arcturia|WDMM|Arcturia's} Lecture special event, she delivers the practical parts of the lesson here.", - { - "type": "entries", - "name": "House Arcturia Dormitories", - "page": 114, - "entries": [ - "To enter the dormitories, a character must cast a transmutation spell, after which a doorway forms in the wall. Most members of this house use the {@spell gust|XGE} cantrip. Thus, the dust of this hall is always roiling when a member has entered the dormitories." - ], - "id": "591" - } - ], - "id": "58f" - }, - { - "type": "entries", - "name": "35. Necromancy Classroom", - "page": 114, - "entries": [ - { - "type": "insetReadaloud", - "page": 114, - "entries": [ - "There is no hiding it: this place reeks of man's most evil pursuit: necromancy. The walls and roof are plastered with skeletons: hundreds, if not thousands, of them, all arranged in a decorative but ghastly manner in a way that mocks the very essence of life itself." - ], - "id": "593" - }, - "Under this supplement, {@creature Nester|WDMM|Nester's} statistics have been replaced with a {@creature boneclaw|MTF}, the wicked remains of a wizard that failed to achieve lichdom. {@creature Nester|WDMM}, sharp as he was in life, is a sadist above all else. Flagging students are used as experimental subjects in demonstrations of pain. Captives, such as {@creature goblin|MM|goblins} or unwelcome adventurers, are utilized for lessons of death.", - "The adventurers themselves may be compelled to suffer as {@creature Nester|WDMM|Nester's} playthings for accruing too many demerits or simply because he takes a liking to them\u2014especially if they entered the room mid-lesson. {@creature Nester|WDMM} detests tardiness, after all. To refuse is to be attacked (nonlethally). {@creature Nester|WDMM} is often secretly impressed by characters that disobey or fight back. He immensely respects those that manage to kill it. If slain, the {@creature boneclaw|MTF} rejuvenates in {@dice 1d10} days, returning to Dweomercore to continue lessons after its \"brief sabbatical.\"", - { - "type": "entries", - "name": "Torment 101", - "page": 114, - "entries": [ - "When the adventurers first enter this room, {@creature Nester|WDMM} is demonstrating the effects of a torturous spell he calls Immolate Veins on a student by the name of Jacob Anderbrood, a member of House Rantantar. Read:", - { - "type": "insetReadaloud", - "page": 114, - "entries": [ - "Two dozen students\u2014freshmen, clearly\u2014watch with horror while this... this skeletal thing with claws longer than a man's arm lords over a student wracked with agony.", - "\"So you see,\" the undead sneers, \"The spell is nonfatal, though its victim has nothing but to pray for a quick death. Surely such a spell is out of you younglings' league\u2014for now\u2014but rest assured that those among you that fail as harshly as Master Anderbrood here will learn firsthand how immolate veins is implemented.\"" - ], - "id": "595" - }, - "{@creature Nester|WDMM} then continues with its lecture on torture for another eight minutes while Anderbrood screeches and writhes in agony. Many freshmen look queasy. Some smirk with amusement, gods blast their wicked hearts. All, however, have a hint of fear in their eyes." - ], - "id": "594" - } - ], - "id": "592" - }, - { - "type": "entries", - "name": "36. Wizards' Library", - "page": 114, - "entries": [ - "Like Area 29 of this supplement, four {@creature helmed horror|MM|helmed horrors} in the visage of Halaster are here. They act as particularly unforgiving librarians. Any attacks they make are nonlethal, and they only pursue characters from this area if a character has unpaid late fees or has taken a book without checking it out. If a character destroys a horror, the headmaster sentences them to 8 hours of detention." - ], - "id": "596" - }, - { - "type": "entries", - "name": "37. Professor Bring", - "page": 114, - "entries": [ - "If the adventurers stay here during one of Professor Bring's lectures on Undermountain or {@creature xorn|MM|xorns}, you can read to them the Dungeon History, described in WDMM, or the {@creature xorn|MM} entry of the Monster Manual. No spoilers are there, save the Knot in the Weave section." - ], - "id": "597" - }, - { - "type": "entries", - "name": "38. \"I Just Met a Girl Named Skrianna\"", - "page": 114, - "entries": [ - "If the adventurers are not escorted by the headmaster, Skrianna does not attack them, but still shows her true colors. Unbeknownst to the party, she casts {@spell suggestion} on one character. Read the following:", - { - "type": "insetReadaloud", - "page": 114, - "entries": [ - "A noblewoman saunters down the hall. Beside her lumbers a steel construct etched in arcane runes\u2014and behind her a disgusting creature that appears to be a floating, tentacled brain with a bird's beak. \"Who in the Nine Hells are you?\" she demands." - ], - "id": "599" - }, - "Once the adventurers respond, add the following:", - { - "type": "insetReadaloud", - "page": 115, - "entries": [ - "The woman glares, her hands balled into fists. \"New or not, you better learn your place here and quick. You should go to Professor {@creature Nester|WDMM|Nester's} classroom.\"" - ], - "id": "59a" - }, - "Skrianna uses this last sentence as the suggestion in her {@spell suggestion} spell, knowing full well that {@creature Nester|WDMM} detests students that enter the classroom late\u2014so much so that he will use them as subjects in his lessons on agony and necromancy. She points them in the direction of Area 35." - ], - "id": "598" - }, - { - "type": "entries", - "name": "41. Drop to Level 10", - "page": 115, - "entries": [ - { - "type": "insetReadaloud", - "page": 115, - "entries": [ - "Dominating the center of this otherwise bland chamber is a gaping hole carved into the floor. Peering down it, you see nothing but darkness and feel nothing but a shiver work its way up and down your spine." - ], - "id": "59c" - }, - "The hole is under a permanent spell of {@spell darkness} (save {@dc 17} to dispel) and is steeped in rumor. They've named it the \"shrieking hole,\" for only a handful of students have ever descended to Level 10, wherein they were slain by the {@creature banshee|MM|banshees} below. The spirits' howls echo up the stone shaft, but they themselves do not ascend into Dweomercore.", - { - "type": "entries", - "name": "House Rantantar Dormitories", - "page": 115, - "entries": [ - "The entrance to House Rantantar's demiplane dorms is in one of the alcoves of this chamber. The correct alcove changes randomly throughout the day. To enter the dorms, one must ram themselves into the wall. At any point, a bruised House Rantantar student can be seen angrily hurling himself into solid walls until finally finding the correct one.", - "When the adventurers first enter this room, the student is Jacob Anderbrood, a human {@creature mage}. As the lowest ranked member of House Rantantar, his life is miserable. Jacob is nearing his breaking point as he's forced to hurl himself into wall after solid wall." - ], - "id": "59d" - } - ], - "id": "59b" - }, - { - "type": "entries", - "name": "44. Dweomercore's Back Door", - "page": 115, - "entries": [ - "When a creature approaches this area from Area 43, a glyph triggers, causing Halaster's voice to boom, \"This area is forbidden to all students. Turn back now or face a thousand deaths.\" The sound alerts the yugoloths stationed here." - ], - "id": "59e" - }, - { - "type": "entries", - "name": "45. Halaster's Sanctuary", - "page": 115, - "entries": [ - { - "type": "entries", - "name": "45A. Spectral Skull", - "page": 115, - "entries": [ - { - "type": "insetReadaloud", - "page": 115, - "entries": [ - "All about you, the air grows thick. You aren't meant to be here. Somehow, the lizard at the back of your brain knows that this place is so forbidden, it's funny.", - "As you round the bend, a dais comes into view. An arched double door carved with the faces of screaming devils promises great reward, if not for the spectral skull floating before it. Its eyes swing to you and it screams, \"You're not me!\"", - "A force grips you! Hauls you forward for punishment! You levitate above the floor before being smashed back down, leaving varicose cracks in the tile!" - ], - "id": "5a1" - } - ], - "id": "5a0" - }, - { - "type": "entries", - "name": "45B. Halaster's Study", - "page": 115, - "entries": [ - "Given that it takes nine separate {@spell knock} spells to open the door to this chamber, Halaster has a spell lain here to announce the following to intruders:", - { - "type": "insetReadaloud", - "page": 115, - "entries": [ - "The voice of the Mad Mage slips out from the stones, calm and... and a little impressed.", - "\"Honestly,\" the voice says, \"If you've made it this far, you've earned it. A spare spellbook of mine's in the desk. Go on! Take it! You've earned it, champ!\"" - ], - "id": "5a3" - }, - "The Mad Mage's spellbook is, of course, still warded with an Elder Rune.", - "Reaching this area represents Spite Harrowdale's foremost goal. He may appear behind the adventurers or come with them. Expect blood if they won't hand over the spellbook." - ], - "id": "5a2" - } - ], - "id": "59f" - }, - { - "type": "entries", - "name": "46. Detention Area", - "page": 115, - "entries": [ - "When the adventurers first enter this area, a number of House Nester students are practicing torturous spells on the {@creature goblin|MM|goblins} here\u2014nothing fatal, but nonetheless excruciating." - ], - "id": "5a4" - }, - { - "type": "entries", - "name": "47. Devil on the Loose", - "page": 115, - "entries": [ - { - "type": "entries", - "name": "47A. Alas, Poor Yarek", - "page": 115, - "entries": [ - { - "type": "insetReadaloud", - "page": 115, - "entries": [ - "The scent of death and sulfur hangs heavy in the air. Before a blood-splattered tapestry depicting devils and demons locked into eternal battle lies a corpse: a black-robed young man sprawled across the tiles. Red streaks lead to the wall to the north." - ], - "id": "5a7" - }, - "The devil can sense the presence of the adventurers as they approach this area, meaning they can't take it by {@quickref surprised|PHB|3|0|surprise}. Read the following:", - { - "type": "insetReadaloud", - "page": 115, - "entries": [ - "A barbed voice invades your mind, scraping and scratching at the most sensitive bits of your brain.", - "\"I sense you, mortals. Trust not what that charlatan has promised you. I alone can aid you. I alone can free you from this infernal dungeon. I alone have the means to fulfill your deepest desires. Think on this and know it to be true. I am your savior made manifest in flesh. I can rescue you from this crazed wizard's game and all I ask is my own freedom in exchange. Scratch the glyphs. Free me\u2014and with me, yourself.\"" - ], - "id": "5a8" - }, - "The {@creature bone devil|MM} lies just behind the illusory wall to the north. It's ready to soar through in an awesome display, so as to intimidate the adventurers. It then maneuvers itself to block the doorway to Area 46B, though it can do nothing if the adventurers enter Area 49 and escape via the secret door there.", - { - "type": "entries", - "name": "Tactics", - "page": 115, - "entries": [ - "Once it becomes apparent that the adventurers won't treat with the devil, it attacks, relying on these tactics:", - { - "type": "list", - "page": 115, - "items": [ - "The devil has a flying speed of 40 ft., and a reach of 10 ft., so it never needs to land\u2014thus, it won't. Martial characters must find a way to overcome this disadvantage.", - "Once a creature is hooked by its polearm, the devil rises to the ceiling to repeatedly sting its prey (assume the ceiling is 30 ft. in height). If its victim escapes the {@action grapple|PHB}, they take {@damage 3d6} bludgeoning damage from the fall.", - "If deprived of its polearm, the devil resorts to its claws {@damage 1d8 + 4} slashing damage)." - ] - } - ], - "id": "5a9" - } - ], - "id": "5a6" - } - ], - "id": "5a5" - }, - { - "type": "entries", - "name": "Special Events", - "page": 116, - "entries": [ - "You can spice up Dweomercore with any of the events below; they assume that some adventurers are admitted as students, even if only temporarily.", - { - "type": "entries", - "name": "A Crime Most Foul", - "page": 116, - "entries": [ - "An adventurer that runs afoul of Spite Harrowdale becomes the suspect of a most heinous crime: unpaid library late fees. Spite conjures a library book from A36 and uses his {@creature oni|MM} bodyguard to plant it in the adventurers' quarters (the {@creature oni|MM} {@spell polymorph|PHB|polymorphs} into a maid, student, or one of the other adventurers and might be caught during the act). Spite then magically alters the library's records, checking out the book to that character and creating a false library fee of 412 gp. The four {@creature helmed horror|MM|helmed horrors} added to Area 36 then pursue the adventurer, determined to beat both the book and the fee out of them.", - "If Spite has his way, this raid will occur in the middle of the night, interrupting a character's long rest. Once the destroyed horrors are brought to light, the headmaster \"investigates\" but does not punish Spite once it learns the truth." - ], - "id": "5ab" - }, - { - "type": "entries", - "name": "Arcturia's Lecture", - "page": 116, - "entries": [ - "You can foreshadow {@creature Arcturia|WDMM}, a {@creature lich|MM}, by having her deliver a guest lecture at Dweomercore.", - { - "type": "entries", - "name": "Preeta Kreepa", - "page": 116, - "entries": [ - "If the adventurers encountered {@creature Preeta Kreepa|WDMM} in Azrok's Hold on L3, they'll recall she was once an apprentice of {@creature Arcturia|WDMM}, deformed for not meeting her master's exacting standards." - ], - "id": "5ad" - }, - { - "type": "entries", - "name": "The Cheeky Pluckers", - "page": 116, - "entries": [ - "If you used the adventuring party described in the {@i Companion's} Halaster's Game chapter, the players will encounter the surviving members of that doomed band. {@creature Arcturia|WDMM} uses them as experimental subjects in her lecture. Adjust accordingly if they all died on L3 or before." - ], - "id": "5ae" - }, - { - "type": "entries", - "name": "A Warm Welcome", - "page": 116, - "entries": [ - "The headmaster announces {@creature Arcturia|WDMM|Arcturia's} visit early in the day. She's honored in a welcome ceremony during dinner that night in Area 30, the Dining Hall. Read the following:" - ], - "id": "5af" - }, - { - "type": "insetReadaloud", - "page": 116, - "entries": [ - "While the headmaster prattles on about this woman's numerous achievements, about her peerless experience in the Arcane, about her resolve to defy death through lichdom, you cannot help but gawk.", - "This is no {@creature lich|MM}\u2014aye, the rumors confirmed that {@creature Arcturia|WDMM}, apprentice of the Mad Mage himself, resorted to it, but this is not the body of a {@creature lich|MM}. Her skin is azure, her fingers clawed. Gossamer wings spread from behind her back and her hair is like honey. Her sundress ripples under a constant breeze, but there is no wind in this chamber. {@creature Arcturia|WDMM} has altered her form so much she does not appear to be undead. She doesn't even appear to be human." - ], - "id": "5b0" - }, - "The next morning, juniors and seniors (including the adventurers) are expected to attend her guest lecture in Area 20. The lecture lasts 45 minutes and is an attack on \"the 'immutable form,'\" a theory pushed by philosophers that mortal forms are godly-given and to alter them is to reject divine design. {@creature Arcturia|WDMM} then takes the upperclassmen to Area 34, wherein she shows off the Cheeky Pluckers who have been melded with animals. She mentions their history as adventurers she recently \"plucked\" (she sneers when saying this) from the upper reaches of Undermountain. Breaking them was easy, she says.", - "Assuming that the Pluckers all lived, if they were featured in your campaign, they're alive and altered in the following ways. Adjust accordingly. No matter their previous statistics, they are now {@creature commoner|MM|commoners}. Their disfigurements cannot be undone by any magic except a {@spell wish} spell.", - { - "type": "list", - "page": 116, - "items": [ - "Fiona dé Vaun, a LG human, once the boisterous leader of the Pluckers now with the head of a moth.", - "Four-Fingers, a N gnome, with the head of a shrew.", - "Halberd, a LG dwarf, with the head of an aardvark.", - "Sariel, a NE {@creature drow|MM}, with the head of a rabbit's. Her eyes are alight with fear.", - "Danny Elfman, a NG half-elf {@creature bard|VGM}, is now armless. Hands protrude from his temples. He plays a {@item lyre|PHB} in a macabre manner that isn't half-bad." - ] - }, - "{@creature Arcturia|WDMM} showcases these deformed adventurers like trophies. \"With the art of Transmutation all is possible,\" she says. \"Reshape the body and the spirit shall follow. Once proud, arrogant, drunk on dreams of glory\u2014now humble servants.\" The {@creature lich|MM} releases the Pluckers into the students' custody for the day, allowing them to use the Pluckers for practice with charms of transmutation.", - "The Pluckers remember who they were and can still speak, albeit in a horrific, screeching manner. They appeal to the adventurers to put them out of their misery\u2014but doing so would surely incur {@creature Arcturia|WDMM|Arcturia's} wrath. Their one chance to do so is tonight, as {@creature Arcturia|WDMM} is set to depart tomorrow. They can be found in Area 42, the Guest Lecturer's Quarters. Thereafter, they can be found on L14 (and, later, L23)." - ], - "id": "5ac" - }, - { - "type": "entries", - "name": "Have at Thee, Cur!", - "page": 116, - "entries": [ - "One of the upperclassmen has beef with an adventurer and challenges them to a duel, if the adventurer is a spellcaster. The duel occurs in Area 17, which has a dome of antimagic (as in a spell of {@spell Antimagic Field|PHB|antimagic}) added to it. This precaution is necessary to prevent outside influence during a duel. Duels are sanctioned by the headmaster, but once a duelist shouts, \"I yield!\" the area is immediately subsumed with the {@spell antimagic field}. Thus, duels to the death are possible (and accepted) but minor quarrels need not deprive the Mad Mage of an apprentice.", - { - "type": "entries", - "name": "Rules", - "page": 116, - "entries": [ - "The rules of the duel are simple: only spells can be used; weapons, physical attacks, and items are forbidden. If any outside character interferes with the duel, or if the {@creature arcanaloth|MM} decides this debacle has gone on long enough, the duel is immediately ended by the headmaster. The headmaster alone can control the {@spell Antimagic Field|PHB|field of antimagic}." - ], - "id": "5b2" - }, - { - "type": "entries", - "name": "Combat", - "page": 116, - "entries": [ - "While the duel is in progress, only the adventurer in question and the duelist roll initiative. Turns at your tabletop must be lightning fast\u2014a maximum of sixty, if not even thirty, seconds for both participants. This is to highlight how quick the duel is in real time. If a player cannot decide their turn in the time allotted, they either default to the {@action Dodge} action or {@spell counterspell} spell (if they have it)." - ], - "id": "5b3" - }, - { - "type": "entries", - "name": "Spectators", - "page": 116, - "entries": [ - "Dueling is a favorite spectacle for the students, who gather in this area to hurl cheers and jeers. A duel between an adventurer and one of the upperclassmen draws a raucous crowd." - ], - "id": "5b4" - } - ], - "id": "5b1" - }, - { - "type": "entries", - "name": "Blood-Lines of the Black Quill", - "page": 117, - "entries": [ - "A character runs afoul of Wormriddle's temper and the hag sentences them to detention in Area 14. Their punishment is to write lines\u2014sounds simple, if even cumbersome, right? Alas, the quill Wormriddle equips the adventurer with is a nefarious implement of torture: a {@item black quill|WDMMC} (see Appendix A). It siphons a character's blood as ink and scratches whatever text is written into their hand.", - "The quill has the added effect of spiriting a little bit of the wielder's blood to Wormriddle's den, so long as the quill is within 1 mile of her lair. She then uses this blood to fashion a doll (see Area 23B) attuned to that character. This process takes one hour, after which she can use the doll against the character. If a doll is fashioned after an adventurer, and an upperclassman discovers it, they're likely to slip into Wormriddle's sanctum to steal it for nefarious and sadistic purposes.", - "For every aggregate minute the character writes lines, their hit point maximum is reduced by 1. A spell of {@spell greater restoration} can reverse this, as can finishing a long rest. As a first offense, Wormriddle prescribes {@dice 1d6} minutes' worth of lines. For future detentions, add another die for every offense, starting at {@dice 2d6} minutes' worth." - ], - "id": "5b5" - }, - { - "type": "entries", - "name": "Troll in the Dungeons!", - "page": 117, - "entries": [ - "The Mad Mage has loosed a {@creature dire troll|MTF} in the academy and the beast is rampaging through the halls, slaughtering students. The headmaster turns to the upperclassmen (and adventurers) promising glory to the student that slays it\u2014and that it shall surely affect the upperclassmen's class rankings.", - "While dinner is being served to the student body in Area 30, the {@creature troll|MM} enters Dweomercore from the western tunnel to the Expanded Dungeon, between Areas 7 and 34. It then makes its way to Area 32, becoming confused by the illusory villa of the Illusion Classroom. Professor Figment materializes to lecture on the disappointment that is the {@spell silent image} spell, but the {@creature troll|MM} repeatedly attacks it.", - "When the adventurers reach the room, Professor Figment casts {@spell phantasmal killer} on the {@creature troll|MM}. Alas, the {@creature troll|MM} is immune to being {@condition frightened}, though it can still take psychic damage. Now with new targets to maul, the {@creature troll|MM} ignores Professor Figment.", - { - "type": "entries", - "name": "Upperclassmen", - "page": 117, - "entries": [ - "Desperate to elevate himself, Nylas Jowd joins the fray with his {@creature Will-o'-Wisp|MM|will-o'-wisps}. Skrianna Shadowdusk, for her part, sends in her {@creature shield guardian|MM} while Elan Tanor'thal, tries to steal the killing blow." - ], - "id": "5b7" - } - ], - "id": "5b6" - } - ], - "id": "5aa" - } - ], - "id": "555" - }, - { - "type": "section", - "name": "Epilogue", - "page": 117, - "entries": [ - "If the adventurers were welcomed into the academy, the source of their experience belongs to the High Wizard Tournament. They should thus ascend to 11th level after leaving this level.", - "Choose one of the narrations below to cap off your final session in Dweomercore. They're written with the assumption that the adventurers competed in all three challenges of the High Wizard Tournament and that {@creature Ezzat|WDMM} appeared as the climax.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Standard Send-Off", - "page": 117, - "entries": [ - { - "type": "insetReadaloud", - "page": 117, - "entries": [ - "You can't say you're surprised. After everything you've seen, it cannot surprise you that these are the sort of folks the Mad Mage would take on as apprentices. Prima donnas, all of them. If only they could trust, then perhaps they could achieve, but alas, they know they themselves cannot be trusted and therefore they cannot trust others.", - "Those bastards would never make it as adventurers.", - "With another level of Undermountain beheld and bested, you look towards the earth knowing full well that the worst is yet to come." - ], - "id": "5bb" - } - ], - "id": "5ba" - }, - { - "type": "entries", - "name": "The Host's Send-Off", - "page": 117, - "entries": [ - { - "type": "insetReadaloud", - "page": 117, - "entries": [ - "The Mad Mage's voice echoes across your addled brain:", - "\"And so, our contestants have upstaged my finest pupils here in this factory of disappointment. They have what my students lack: gumption, and make no mistake, audience, I can appreciate some gumption. Gumption aplenty will be necessary to defeat {@creature Ezzat|WDMM}, that treacherous cur, He Who Spurned My Tutelage, the hypocrite too \"pure\" to study under my mountain but pursued lichdom anyway. Shall our contestants lay him low at long last? Find out next time on Dungeon of the Mad Mage!\"" - ], - "id": "5bd" - } - ], - "id": "5bc" - } - ], - "id": "5b9" - } - ], - "id": "5b8" - } - ], - "id": "4dd" - }, - { - "type": "section", - "name": "Level X: Muiral's Gauntlet", - "page": 118, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "You will make for a fine corpse... and together, we shall dance in these dead halls forevermore," - ], - "by": "Muiral the Misshapen" - } - ], - "id": "5bf" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelX.webp" - } - }, - { - "type": "section", - "page": 118, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 118, - "entries": [ - { - "type": "list", - "page": 118, - "items": [ - "Ideally, the adventurers should first encounter {@creature Muiral|WDMM}, who escapes or sends them fleeing. Overhearing Vlonwelv on her pulpit, they're invited into {@creature drow|MM} territory. Vlonwelv tasks them with slaying {@creature Muiral|WDMM}. Xarann, the House Freth {@creature spy|MM}, attempts to assassinate Vlonwelv.", - "This level is about handing tools to your players, allowing them to plot Vlonwelv's assassination through characters such as Sornnozz (A13), Xarann (A17D) and Gorzil (A22 or A30). They need not storm House Auvryndar.", - "The adventurers can at last make it back to the surface, if they reach Area 8 and present a magic wand (which can be found in Area 2\u2014convenient, right?).", - "Review the Vlonwelv's Pulpit sidebar in WDMM; it's heavily utilized in this supplement. It's used to fill in the blanks (that the {@creature drow|MM} are against {@creature Muiral|WDMM}, that a House Freth {@creature spy|MM} is suspected among the {@creature drow|MM}) and just generally annoy the adventurers or provide ironic comedy." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 118, - "entries": [ - "Keep in mind the following:", - { - "type": "list", - "page": 118, - "items": [ - "The adventurers surely already met House Auvryndar on L3 and L4. If those forces survived, they may have sent word to Vlonwelv. If they did not, Vlonwelv must surely wonder why her children have stopped answering her.", - "The Eye of the {@creature Spider|MM} quest described in WDMM's Overview chapter. The objective can be found in Area 8. Even if the adventurers never returned to the surface or completed the quest's prerequisite, they might recall overhearing a discussion in the Yawning Portal about the \"Eye of the {@creature Spider|MM},\" a fist-sized emerald famously stolen by the dwarf adventurer Falkir Gravelfist." - ] - } - ], - "id": "5c2" - } - ], - "id": "5c1" - } - ], - "id": "5c0" - }, - { - "type": "section", - "name": "Halaster's Game", - "page": 118, - "entries": [ - "The Mad Mage has two goals to this level:", - { - "type": "entries", - "name": "Muiral's Ugly Mug", - "page": 118, - "entries": [ - "The Gauntlet is infested with mirror gates for but one reason: {@creature Muiral|WDMM} abhors his own reflection. The Mad Mage, who has long considered {@creature Muiral|WDMM} a disappointment, loves to torture the poor bastard in these tiny, incessant ways. As for {@creature Muiral|WDMM}, he could leave Undermountain (the Knot in the Weave notwithstanding) if he could only tolerate a glance of himself.", - "When the adventurers reach the Gauntlet, Halaster challenges them to force {@creature Muiral|WDMM} into looking at a mirror; he even conjures for them a handheld mirror. {@creature Muiral|WDMM} can only be forced to look into a mirror whilst {@condition incapacitated} or {@condition restrained}. Halaster warns the party that illusions won't count; {@creature Muiral|WDMM} has to take a good, long look at the real deal. He rewards them with a {@item spell scroll} of hold monster or teleports them to L12 (their choice)." - ], - "id": "5c4" - }, - { - "type": "entries", - "name": "The Auvryndar Armageddon", - "page": 118, - "entries": [ - "Halaster also hopes to see House Auvryndar toppled, but to sic the adventurers on them would be too easy. He's instead bestowed a charm of tongues on Gorzil, the {@creature troglodyte|MM}, which puts him under a {@spell tongues} spell. The Mad Mage hopes to see Gorzil's natural cunning lead to a successful rebellion against the {@creature drow|MM}. To be felled by creatures so low would deeply humiliate the elves\u2014and that's what Halaster wants. He wants Vlonwelv to go to her grave knowing that the vermin she chose not to stamp out got the better of her.", - "Likewise, Halaster is aware of House Freth's {@creature spy|MM}, Xarann A'Daragon. While he won't lift a finger to help the {@creature drow|MM|drow's} plot to assassinate Vlonwelv, he trusts that the adventurers will naturally meddle. He doesn't need to tell or even challenge the party into toppling House Auvryndar, he just simply expects them to. And if they don't? Well, the show goes on." - ], - "id": "5c5" - } - ], - "id": "5c3" - }, - { - "type": "section", - "name": "Muiral's Mad Dash", - "page": 118, - "entries": [ - "{@creature Muiral|WDMM} is the crux of this level\u2014and the party must be pitted against him, either at the behest of the Mad Mage or Vlonwelv Auvryndar. They should first encounter {@creature Muiral|WDMM|Muiral's} undead, then {@creature drow|MM} that can attest to the monstrosity.", - "While it's difficult to map everything out with player agency and so many available routes, try to set up this chain of events:", - { - "type": "list", - "page": 118, - "items": [ - "The party reaches Area 1; Halaster conjures a handheld mirror to an adventurer's hand (if {@creature Muiral|WDMM|Muiral's} Ugly Mug is run). After initial inspection of the area, {@creature Muiral|WDMM|Muiral's} dead come crashing in from Area 7.", - "The party is driven towards Area 5A, wherein they meet a {@creature drow|MM} patrol that invites them to an audience with Vlonwelv Auvryndar. The Auvryndar Escort special event occurs. {@creature Muiral|WDMM} overwhelms the party and forces them into Area 6.", - "If the party instead goes to Area 7, {@creature Muiral|WDMM} lurks there but does not attack. The party encounter the same {@creature drow|MM} patrol just outside Area 9. On their way back to A6, {@creature Muiral|WDMM} ambushes them (see the same special event above). If they instead go through Area 11 to reach Area 30, {@creature Muiral|WDMM} attacks in Area 11.", - "The party teleports from Area 6A to 6B and finds themselves in {@creature drow|MM} territory. The {@creature drow|MM} in Area 13 invite them to see Vlonwelv if they aren't already escorted. If combat breaks out, Sornnozz betrays his kin and informs them of Xarann's plot to rescue Tazirahc in Area 19 and assassinate Vlonwelv.", - "The party either cuts their way through the {@creature drow|MM} or meets cordially with Vlonwelv, who tasks them with slaying {@creature Muiral|WDMM}. If they refuse, she has them killed. While here, they might encounter Gorzil the {@creature troglodyte|MM}, who can be incited into toppling House Auvryndar, thus aiding Xarann's plan.", - "If the party chase after {@creature Muiral|WDMM}, they encounter him in either Area 7 or 11; he flees to the other when reduced to half his hit points or a few rounds after the handheld mirror comes out, in which case he grows even more desperate to escape.", - "The adventurers either return to topple House Auvryndar or take the route to Level 11, which is shown to them by Xarann, Vlonwelv, or Gorzil." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Muiral", - "page": 119, - "entries": [ - "{@creature Muiral|WDMM} is a spitting image of Halaster's horrid psyche. He's as much a victim as he's an accomplice in his own disfigurement\u2014for was it not Halaster's choice to settle below Undermountain, so close to the Knot in the Weave? Was it not Halaster's endless torments and deprivations that lead to {@creature Muiral|WDMM} cutting away what he could of himself?", - { - "type": "entries", - "name": "Voyerism", - "page": 119, - "entries": [ - "{@creature Muiral|WDMM} is, first and foremost, a voyeur. He has set up {@spell arcane eye|PHB|arcane eyes} throughout the Gauntlet that he can peer through. One floats in Area 12 to watch over the {@creature drow|MM} he's lobotomized and twisted into grotesque monstrosities. Under a spell of {@spell greater invisibility}, he enjoys following visitors to the Gauntlet, judging whether or not they'd \"make a pretty corpse\" (as if it would stop him from adding them to his horde)." - ], - "id": "5c9" - }, - { - "type": "entries", - "name": "The Dancer", - "page": 119, - "entries": [ - "Once upon a time, long before Undermountain, before Halaster, {@creature Muiral|WDMM} was quite the dancer, quite the bachelor. Oh, how he loved to dance. He lives vicariously through his {@creature drow|MM} victims in A12 and his undead in general, who he has saunter and spin and waltz in these dead halls. Never are his minions idle; they're always in a dance of some sort, no matter how macabre a sight it may be.", - "If {@creature Muiral|WDMM} ever {@action grapple|PHB|grapples} a character, he clutches them as if they were his dance partner; when he moves, he waltzes." - ], - "id": "5ca" - }, - { - "type": "entries", - "name": "Boogeyman", - "page": 119, - "entries": [ - "{@creature Muiral|WDMM} detests the Mad Mage\u2014but, more than that, he's terrified of him. In the years since his isolation began, since his body changed, he has come to equate Halaster as a boogeyman. It doesn't help that Halaster blows off steam by tormenting {@creature Muiral|WDMM} with mirror gates, puddles, and elven fashion magazines (see Area 4). {@creature Muiral|WDMM} considers Halaster the source of all his misery, as a locust that's gone to town on the crop of his mind. His disfigurement? The fool actually considered it a necessary measure to thwart Halaster's \"influence\" over him." - ], - "id": "5cb" - }, - { - "type": "entries", - "name": "Sample Dialogue", - "page": 119, - "entries": [ - "Use any of the following quips:", - { - "type": "list", - "page": 119, - "items": [ - "\"You'd make a pretty corpse.\"", - "\"You and I will dance together. Forever and ever.\"", - "\"The Mad Mage has no sway over me! The heart he touched has been cut away!\"", - "\"Yes, just like that... Pirouette, jump, twist, smile, smirk, pirouette. You'll do nicely.\"", - "\"There is nothing but the Gauntlet. Welcome home. Welcome to the Sanitarium. Here you will be cleansed.\"", - "\"You will make for a fine corpse... and together, we shall dance in these dead halls forevermore.\"" - ] - } - ], - "id": "5cc" - }, - { - "type": "entries", - "name": "Muiral's Tactics", - "page": 119, - "entries": [ - "{@creature Muiral|WDMM}, a peerless warrior that attracted the patronage of Halaster himself, follows these tactics in battle. \"LA\" refers to his Legendary Actions.", - { - "type": "list", - "page": 119, - "items": [ - "{@creature Muiral|WDMM} has blindness/deafness prepared instead of fog cloud so that he can enter the Temple of {@deity Lolth|Drow|MTF} without concern for the {@creature banshee|MM|banshees} lairing there.", - "{@creature Muiral|WDMM}, that voyeur, always lurks under a spell of {@spell greater invisibility}.", - "With 50 ft. of movement and legendary actions, {@creature Muiral|WDMM} can come out of nowhere. Combining a {@action Dash} action and the Retreating Strike LA gives him a total of 150 ft., albeit split across his turn and the next creature's turn.", - "As noted in the module, {@creature Muiral|WDMM} uses {@spell wall of force} to divide parties and engage an enemy in single combat. {@creature Muiral|WDMM} does relish the feel of a sword in his hands, doesn't he?", - "When he needs to retreat, {@creature Muiral|WDMM} uses a LA to cast {@spell shocking grasp} or use his Retreating Strike. The former is preferable when there's only one foe capable of hitting him with an {@action opportunity attack}; the latter when he is surrounded and needs a burst of speed.", - "When {@creature Muiral|WDMM} is feeling especially vengeful, or when the handheld mirror comes out, he hits a foe with {@spell finger of death}, adding another {@creature zombie|MM} to his harem. See App. B for statistics." - ] - } - ], - "id": "5cd" - }, - { - "type": "inset", - "page": 119, - "name": "A Fresh Coat of Paint", - "entries": [ - "Like most of Undermountain's levels, the actual size of the Gauntlet is limited by the mapmaker. You can really capture the true feel of {@creature Muiral|WDMM|Muiral's} lair by artificially inflating the Gauntlet's size. Passageways infested with traps and undead of indeterminate lengths lie between areas on the map. You don't need to devote any more time at your table by mapping these out or playing out any fake combat. Simply narrate that your adventurers tangle with undead and hidden traps, suffering cosmetic scratches and wounds throughout.", - "If you do need to add a bit of weight, start encounters in media res. Tell your Fighter, \"As you tangle with the dead, a {@creature skeleton|MM} peppers you with arrows. One finds the chink in the armor; you take {@damage 1d6 + 2} piercing damage.\" Likewise, this damage is adjustable. It can be as low as 1 point of damage." - ], - "id": "5ce" - } - ], - "id": "5c8" - } - ], - "id": "5c7" - } - ], - "id": "5c6" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 120, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. Shattered Mirrors", - "page": 120, - "entries": [ - { - "type": "insetReadaloud", - "page": 120, - "entries": [ - "Another day, another level. From Dweomercore, the corridor flattens out upon a chamber rank with the scent of rotting flesh. Shards of glass litter the floor\u2014mirrors. Their empty frames line the walls. As you survey the chamber, you catch a glimpse among the glass: Halaster's smirking visage. His voice worms its way into your mind:", - "\"Welcome to {@creature Muiral|WDMM|Muiral's} Gauntlet, home of my maddest apprentice, that ugly bastard. The {@creature drow|MM} parasites have the gall to claim this lair as theirs\u2014and look, just because your ancestors carved these chambers and erected these temples doesn't mean you've got any leg to stand on in court. Especially my court.\"" - ], - "id": "5d1" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Muiral's Ugly Mug", - "page": 120, - "entries": [ - "If you intend to run this variant, Halaster adds the following:", - { - "type": "insetReadaloud", - "page": 120, - "entries": [ - "\"I've a request\u2014nay, a challenge!\u2014for you, my dearest contestants. {@creature Muiral|WDMM}, my poor apprentice, my poor bodyguard, cannot tolerate his own reflection. Shuns it. Shatters mirrors, stomps through puddles. Force {@creature Muiral|WDMM} to gaze at his own self and you shall be rewarded! Ah, but I know what you're thinking\u2014I always know what you're thinking\u2014and illusion magic will not count. This has to be wholesale! He must confront the real deal!\"" - ], - "id": "5d4" - }, - "Regardless of the party's decision, Halaster teleports a handheld mirror into one adventurer's hand." - ], - "id": "5d3" - }, - { - "type": "entries", - "name": "Vlonwelv's Pulpit", - "page": 120, - "entries": [ - "Just as the adventurers are about to leave this area, Vlonwelv shouts across the Gauntlet, \"House Auvryndar would like to cordially invite all guests of the Gauntlet to meet with High Priestess Vlonwelv. Guest right shall be sworn and abided by, praise {@deity Lolth|Drow|MTF}! Please see the Star-Crossed Lovers statues just south of the Gauntlet's entrance. {@creature Muiral|WDMM}, you're not invited.\"" - ], - "id": "5d5" - }, - { - "type": "entries", - "name": "Muiral's Dead", - "page": 120, - "entries": [ - "A wave of undead crashes into the room from Area 7A before the adventurers can leave this area: {@dice 1d8 + 2} {@creature zombie|MM|zombies}, {@dice 2d4} {@creature skeleton|MM|skeletons}, and three {@creature ghoul|MM|ghouls}. These are the freshest of {@creature Muiral|WDMM|Muiral's} creations. The {@creature zombie|MM|zombies} are clearly {@creature drow|MM}. They attack the party indiscriminately." - ], - "id": "5d6" - } - ], - "id": "5d2" - } - ], - "id": "5d0" - }, - { - "type": "entries", - "name": "2. Secret hallway", - "page": 120, - "entries": [ - "The secret door to is protected by a {@spell glyph of warding|PHB} inscribed by {@creature Muiral|WDMM} that activates its explosive runes effect whenever an elf touches it. All creatures within 20 ft. must make a {@dc 17} Dexterity saving throw or take {@damage 5d8} cold damage. To notice the glyph requires a {@dc 17} Intelligence ({@skill Investigation}) check." - ], - "id": "5d7" - }, - { - "type": "entries", - "name": "3. Haunted Temple of Lolth", - "page": 120, - "entries": [ - "If {@creature Muiral|WDMM} is fought here, he uses the {@creature banshee|MM|banshees} to his favor; once the party turns the tables on him, he casts {@spell blindness/deafness} on himself, which he has prepared instead of fog cloud.", - "Unless a character uses their reaction to identify the spell (a {@dc 17} Intelligence ({@skill Arcana}) check, per the rules in {@creature Xanathar|WDH|Xanathar's} Guide), they won't know what he cast. {@creature Muiral|WDMM} then dashes into the temple, hopefully with the adventurers hot on his tail. Their presence pisses off the {@creature banshee|MM|banshees} who unleash their Wails, but {@creature Muiral|WDMM}, that now-deaf bugger, succeeds on the save." - ], - "id": "5d8" - }, - { - "type": "entries", - "name": "4. Laboratory", - "page": 120, - "entries": [ - { - "type": "entries", - "name": "4A. Disembodied Voice", - "page": 120, - "entries": [ - "Per Vlonwelv's Pulpit, the {@creature drow|MM} announces in {@language Elvish|PHB}, \"Gelgos Argonrae and Jevan Kron'tayne are to be commended for the capture of a House Freth {@creature spy|MM}. Rewards shall be paid to both their houses. Praise the Spider Queen!\"" - ], - "id": "5da" - }, - { - "type": "entries", - "name": "4B. Laboratory", - "page": 120, - "entries": [ - "Since {@creature Muiral|WDMM} abhors his own reflection, he's thrown a tattered drape over the mirror gate here.", - "Likewise, in addition to {@creature Muiral|WDMM|Muiral's} invitation as a guest lecturer to Dweomercore, Halaster has sent him a cornucopia of elven fashion and beauty magazines, just to dig at {@creature Muiral|WDMM}. These magazines are piled up near the pneumatic tube, some moldy, some fresh\u2014in fact, the top-most is dated from last week. If the adventurers haven't returned to the surface in a long while, use this to subtly mention that they've been down in Undermountain far longer than they thought: it's been weeks since they last saw the sun. Perhaps the Knot in the Weave has plunged them into a fugue state or muddled their measure of time.", - { - "type": "entries", - "name": "Additional Loot", - "page": 120, - "entries": [ - "An alchemist's laboratory is often a welcome surprise to exhausted adventurers. If the party spends 10 minutes searching the laboratory, they can make a {@dc 14} Intelligence ({@skill Investigation}) check to find a faux tile in the wall that causes an 8-foot-section of the wall to recede, revealing a shelf of potions: {@dice 2d4 + 1} {@item potion of healing|DMG|potions of healing}, a {@item potion of lightning resistance}, a {@item potion of diminution}, and a {@item philter of love} {@creature Muiral|WDMM|Muiral's} longing to use." - ], - "id": "5dc" - } - ], - "id": "5db" - } - ], - "id": "5d9" - }, - { - "type": "entries", - "name": "5. Dilapidated Rooms", - "page": 120, - "entries": [ - "When the adventurers first enter this area, they hear the sounds of battle: shouts of alarm, orders issued in {@language Elvish|PHB}, and the howls of {@creature the hungry|MTF} dead. A {@creature drow elite warrior|MM} and {@dice 2d4} {@creature drow|MM} are fighting a {@creature ghoul|MM} and {@dice 1d6 + 1} {@creature zombie|MM|zombies} in Area 5C. The elite warrior's name is Jevan Kron'tayne. See the special event, Auvryndar Escort for details on the aftermath, where he invites the adventurers to come to Auvryndar territory.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Vlonwelv's Pulpit", - "page": 120, - "entries": [ - "After the battle, Vlonwelv announces, \"Patrol Six, your efforts are commended. Report to Captain {@creature Zress Orlezziir|WDMM|Zress} upon your return for immediate redeployment.\" This provokes groans from the surviving {@creature drow|MM}, who were looking forward to a break after this foray with the undead.", - "The {@creature drow|MM} also inform the party of the statue in Area 6A that can teleport them to Auvryndar territory." - ], - "id": "5df" - } - ], - "id": "5de" - } - ], - "id": "5dd" - }, - { - "type": "entries", - "name": "6. Teleportation Statues", - "page": 120, - "entries": [ - "These statues are the easiest way for characters to move from {@creature Muiral|WDMM|Muiral's} territory to the {@creature drow|MM|drow's}. The only other path is to go through Area 11F down to Area 30, where a contingent of {@creature drow|MM} watch for invaders.", - { - "type": "entries", - "name": "Muiral's Mad Dash", - "page": 120, - "entries": [ - "If {@creature Muiral|WDMM} turns the tables on the party, he pushes them into A5 with his undead hot on the adventurers' heels. The character with the highest passive {@skill Perception} hears the {@language Elvish|PHB} whisper and a feeling that beckons them towards this secret room. The whisper says, \"Touch my stony flesh to escape. Deliver a kiss to my star-crossed lover.\"", - "If the adventurers oblige, they teleport to the other statue in 6B, placing them firmly in {@creature drow|MM} territory. Dran'l's statue has his lips puckered, ready to receive the adventurers' kiss. Until they deliver, they cannot teleport again from this statue." - ], - "id": "5e1" - } - ], - "id": "5e0" - }, - { - "type": "entries", - "name": "7. Halls of Selvetarm", - "page": 121, - "entries": [ - { - "type": "insetReadaloud", - "page": 121, - "entries": [ - "Halaster's voice again; the Mad Mage must be bored today:", - "\"Behold, Selvetarm, the {@creature Spider|MM} That Waits. A god of war, a god of blood. By the way, watch out: the fallen elves will wail away your soul!\"" - ], - "id": "5e3" - }, - "This last bit from Halaster is, of course, a lie, but also a hint at the {@creature banshee|MM|banshees} in Area 3.", - { - "type": "entries", - "name": "7A. Cobbleskulls", - "page": 121, - "entries": [ - { - "type": "insetReadaloud", - "page": 121, - "entries": [ - "As you trudge through this chamber, you realize with a start that it is carpeted with skulls\u2014wallpapered with skulls, all yellow and brittle with age. But can you truly say you're surprised?" - ], - "id": "5e5" - } - ], - "id": "5e4" - }, - { - "type": "entries", - "name": "7B. Hall of the Spider that Waits", - "page": 12, - "entries": [ - { - "type": "insetReadaloud", - "page": 121, - "entries": [ - "Halaster was right: here is the {@creature Spider|MM} That Waits. It clings to the ceiling of this darkened chapel, a massive, stone tarantula. Its eyes are eight massive rubies, all glittering in the torchlight. Below the {@creature spider|MM} stand eight {@creature drow|MM} statues, all carved with various looks of horror. Why, though, would {@creature drow|MM} fear their own god?" - ], - "id": "5e7" - }, - "The rubies are worth 750 gp apiece and can be pried away with a crowbar or similar implement with a {@dc 15} Dexterity ({@skill Sleight of Hand}) check. A failure chips the gem, diminishing its worth.", - { - "type": "entries", - "name": "Auvryndar Escort", - "page": 121, - "entries": [ - "See the special event. If the party have yet to encounter the {@creature drow|MM} patrol, they're resting just outside 7B, north of Area 9A. {@creature Muiral|WDMM} waits until the adventurers and {@creature drow|MM} pass through this area again before attacking. Undead burst in from A9 when {@creature Muiral|WDMM} seems to be outmatched; they consist of {@dice 2d4 + 2} {@creature zombie|MM|zombies}, {@dice 1d6 + 1} {@creature skeleton|MM|skeletons}, and two {@creature ghoul|MM|ghouls}, as described in the special event. The {@creature drow|MM} call for a retreat to Area 6A." - ], - "id": "5e8" - }, - { - "type": "entries", - "name": "Muiral's Mad Dash", - "page": 121, - "entries": [ - "When the adventurers set out again to hunt down {@creature Muiral|WDMM}, his last stand might be made here. Whether or not, he can use a legendary action to blast away at the stone tarantula's legs. He destroys two legs per legendary action spent. Those underneath it when five legs are destroyed must make a {@dc 15} Dexterity saving throw against {@damage 12d10} bludgeoning damage, or half as much on a success." - ], - "id": "5e9" - } - ], - "id": "5e6" - } - ], - "id": "5e2" - }, - { - "type": "entries", - "name": "8. The Fate of Falkir's Fist", - "page": 121, - "entries": [ - "Within this chamber, harmless spirits reenact their final moments ad nauseum. These dwarves aren't hostile; they don't even acknowledge any passerby. Read the following:", - { - "type": "insetReadaloud", - "page": 121, - "entries": [ - "Azure light paints the chamber. Well-used archery targets are pincushioned with arrows. A mirror whose frame is carved in arcane sigils stands against the wall\u2014and before it lie four skeletal dwarves." - ], - "id": "5eb" - }, - "Once the adventurers enter the chamber wholesale, the ghosts appear. Add the following:", - { - "type": "insetReadaloud", - "page": 121, - "entries": [ - "The azure light warbles and carves itself into four areas, separated by patches of darkness. Slowly, they form into four dwarves. \"Ye left him!\" one dwarf accuses another. \"The {@creature scorpion|MM} had already got him, Falkir!\" the dwarf hisses back. \"I stood fast, but Loken was already dead!\"", - "The other dwarf spits on the floor and turns his attention to the other two, who fumble with the mirror. \"Have ye figured out how to turn on that damn thing?\" he asks.", - "\"Nay, and I fear\u2014wait. Ye hear that?\"", - "The room rumbles under the pitter patter of several feet\u2014and a monstrosity bursts into the room, half-man, half-{@creature scorpion|MM}, but wholly unnatural! The dwarves reach for their weapons but it's too late! Falkir has already been speared by that massive stinger and another dwarf has had his flesh boiled off by a blast of lightning! The creature makes quick work of the third and whispers to the last dwarf, \"You'll make a pretty corpse.\"", - "With a terrible wail, the spirits disappear. The azure light winks out. Halaster's voice worms its way into your mind: \"Front row seats to a play you didn't pay for. Lucky you.\"" - ], - "id": "5ec" - } - ], - "id": "5ea" - }, - { - "type": "entries", - "name": "9. God-Watched Gates", - "page": 121, - "entries": [ - "Regardless of where the party enters this area from, read:", - { - "type": "insetReadaloud", - "page": 121, - "entries": [ - "Halaster's whisper slips into your mind once again, scornful and irreverent: \"Behold the darkened deities of the vile {@creature drow|MM}. Theirs is a pantheon born by blood and treachery. My kind of gods.\"" - ], - "id": "5ee" - }, - { - "type": "entries", - "name": "9A. The Elder Eye", - "page": 121, - "entries": [ - { - "type": "insetReadaloud", - "page": 121, - "entries": [ - "Darkness has swallowed all light here, no matter the source. Something... Something juts out of the darkness. Something that wheezes, bleeds, shedding a sound of ichor sliding across stone and the passage of foul water through a sewer system." - ], - "id": "5f0" - }, - "If the adventurers dispel the magical {@spell darkness}, read the following when the statue is first seen:", - { - "type": "insetReadaloud", - "page": 121, - "entries": [ - "As you tear apart the darkness, you see it: an effigy, a carved pillar of ooze. It has no eyes, but too many faces. It's wet. It bleeds a translucent fluid that can only be seen by its sheen under the torchlight. Its many tentacles beckon you forward\u2014and as your gaze falls upon it, its eyeless gaze falls upon you." - ], - "id": "5f1" - }, - "The statue bleeds a translucent fluid. Creatures that ingest this fluid (likely by standing below the statue with open mouths) regain {@dice 1d4 + 8} hit points. These characters cannot gain this benefit from the statue more than once a month. The character must also make a {@dc 16} Constitution saving throw. If they fail, an oozeling begins to grow within their stomach. In {@dice 1d4} days, the character begins to take 7 ({@damage 2d6}) acid damage each day. Finally, {@dice 1d4} days later, the ooze, which has the statistics of a {@creature black pudding|MM}, eats its way out of their stomach, dealing 45 ({@damage 10d8}) acid damage. The ooze bubbles out of their every orifice, recollecting itself within 5 ft. of that character. The character should count themselves lucky\u2014this is the greatest sacrament of the Church of {@deity Ghaunadaur|Drow|MTF}. A spell of {@spell greater restoration} prematurely cures the character of this deadly illness.", - { - "type": "entries", - "name": "Halaster's Game", - "page": 121, - "entries": [ - "If you run Halaster as the host of Dungeon of the Mad Mage, his hit transplanar gameshow, then read the following advertisement from the Halaster's Game chapter. The message comes from the statue of {@deity Ghaunadaur|Drow|MTF}.", - { - "type": "insetReadaloud", - "page": 122, - "entries": [ - "A voice thunders throughout the chamber, proudly shilling an advertisement: \"This episode of {@i Dungeon of the Mad Mage} is brought to you by the {@deity Ghaunadaur|Drow|MTF} ooze-clerics roosting below Undermountain: {@i fhinala-pekta-een-een-pa-pha! Paa-pha!} The Church of {@deity Ghaunadaur|Drow|MTF} is not responsible for any caustic burns, mutations, or reduction to jelly matter that will {@i definitely} occur during or after baptism!\"" - ], - "id": "5f3" - } - ], - "id": "5f2" - } - ], - "id": "5ef" - }, - { - "type": "entries", - "name": "9B. The Masked Lord", - "page": 122, - "entries": [ - { - "type": "insetReadaloud", - "page": 122, - "entries": [ - "Shadows dance with a life of their own here. The doors at the hall's end are smeared red with old blood, and standing before them is a statue of an elven thief. A mask hides his eyes and his arm is twisted behind his back, hiding a blade of stone." - ], - "id": "5f5" - }, - "When a character approaches the statue, read:", - { - "type": "insetReadaloud", - "page": 122, - "entries": [ - "The statue's lips curl into a cruel smirk, uttering a single word: \"Fool.\" It strikes out at you with its shortsword\u2014you twist, dodge, but to no avail. The stone sword bites deep. As you prepare yourself for battle, the statue settles once again." - ], - "id": "5f6" - } - ], - "id": "5f4" - }, - { - "type": "entries", - "name": "9C. The Dark Maiden", - "page": 122, - "entries": [ - { - "type": "insetReadaloud", - "page": 122, - "entries": [ - "Moonlight shines upon an elven maiden frozen in a pirouette. She wears little; she is the very picture of beauty; her smirk sings a song all its own and her arms... Her arms are outstretched, her hands curled, as if to embrace the world\u2014or some object." - ], - "id": "5f8" - } - ], - "id": "5f7" - } - ], - "id": "5ed" - }, - { - "type": "entries", - "name": "10 Queen's Parlor", - "page": 122, - "entries": [ - { - "type": "insetReadaloud", - "page": 122, - "entries": [ - "What was once an opulent parlor has been trashed in a fit of rage. Crystalware lies shattered. A divan has been cleaved in two by what could only have been a longsword. A footstool has fallen onto its side\u2014the horror! Above, lanterns carved in spidery images glow with violet light, hanging from a latticework of spider silk." - ], - "id": "5fa" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Vlonwelv's Pulpit", - "page": 122, - "entries": [ - "When the adventurers enter this area, Vlonwelv announces, \"We are coming for you, {@creature Muiral|WDMM}! Your days are numbered! The Temple of {@deity Lolth|Drow|MTF} shall be ours as it was in ancient days past!\"" - ], - "id": "5fc" - } - ], - "id": "5fb" - } - ], - "id": "5f9" - }, - { - "type": "entries", - "name": "12. Ballroom", - "page": 122, - "entries": [ - { - "type": "insetReadaloud", - "page": 122, - "entries": [ - "What may have once been a lavish ballroom is instead inhabited by ghastly horrors better left in fiction. Two deformed giants are locked in a grotesque waltz. Their limbs are utterly wrong and ill-proportioned. Their hateful eyes gleam. Worse yet, you cannot shake the sense that they were once {@creature drow|MM}.", - "The Mad Mage again! His voice whispers to you, \"{@creature Muiral|WDMM} did love to dance in the days of old. Loved it only just less than watching others dance.... And now that voyeur has his pair.\"" - ], - "id": "5fe" - }, - "When the deformed {@creature drow|MM} attack, it's in tandem. Truly it takes two to tango, for their morningstars come in a steel dance. They prefer to {@action grapple|PHB} targets and force them into a ghastly waltz. The giants are not graceful at all but seem to throw their all into the performance, lest they be scourged by {@creature Muiral|WDMM} later.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Vlonwelv's Pulpit", - "page": 122, - "entries": [ - "After the narration above, Lady Vlonwelv announces, \"The Spider Queen watches over all her children. Praise {@deity Lolth|Drow|MTF}!\"" - ], - "id": "600" - }, - { - "type": "entries", - "name": "Muiral's Eye", - "page": 122, - "entries": [ - "An {@spell arcane eye} similar to Halaster's floats within this room\u2014a sensor crafted by {@creature Muiral|WDMM} to always watch his dancers. He cannot hear through the eye and must use his action to peer through it. Roll a {@dice d100}. On a roll of 41 or below, he's watching now or peers through the eye mid-combat. If the giants are slain, {@creature Muiral|WDMM} resolves to find replacements. Next time he meets the adventurers, he brandishes the same elixirs he used to deform the {@creature drow|MM} and says, \"The show must go on! Two will do. Two to tango, to tango from now until the End Times.\"", - "If {@creature Muiral|WDMM} can, he kidnaps an {@condition unconscious} character and brings them to Area 4, wherein he experiments on that character to create another monstrous dancer. This process takes {@dice 1d6 + 2} hours to complete." - ], - "id": "601" - } - ], - "id": "5ff" - } - ], - "id": "5fd" - }, - { - "type": "entries", - "name": "13. Vestibule", - "page": 122, - "entries": [ - "When the adventurers enter this chamber, the {@creature drow|MM} do not immediately attack\u2014they have orders to bring any guests to Lady Vlonwelv. Read the following:", - { - "type": "insetReadaloud", - "page": 122, - "entries": [ - "\"Hold your fire!\" shouts an elf, standing before his amassed kin with empty arms. \"Outsiders! My fair lady, Vlonwelv of House Auvryndar, has invited all guests to the Gauntlet to meet with her at the Spider Throne. Swear before the gods to raise no blade nor offer any insult to our liege and we shall do the same!\"" - ], - "id": "603" - }, - "If the adventurers accept, or if they're being escorted by {@creature drow|MM}, they're led through to Area 15 and 17D, past Xarann A'Daragon, the House Freth {@creature spy|MM}. Once there, Sornnozz and Xarann may turn on their kin, unless they choose to speak to the party in A14 during a rest.", - "If the party refuses the offer of peace, the {@creature drow|MM} attack. When Sornnozz betrays his kin, read the following, focusing on one martial character. This narration is purely for drama; the character in question isn't hit, damaged, or knocked {@condition prone}.", - { - "type": "insetReadaloud", - "page": 122, - "entries": [ - "Steel sings! The {@creature drow|MM} hurls his insults in {@language Elvish|PHB}! You parry his first blow, but his leg sweeps you off your feet! You crash to the floor shoulder-first, pain blooming like springtime flowers. Just as the {@creature drow|MM} is about to finish the job, his eyes go wide\u2014a dagger has impaled itself into his ear.", - "As the corpse slumps to the floor, another elf offers his hand. \"We're on the same side, you know: against these Auvryndar curs. Listen well, for we've little time left.\"" - ], - "id": "604" - }, - "Sornnozz hastily explains to the adventurers his role as Xarann's confidant. Use the following dialogue:", - { - "type": "list", - "page": 122, - "items": [ - "\"There's little time to explain\u2014I, my new friends, am a {@creature spy|MM}! Or rather, a {@creature spy|MM} for a House Freth {@creature spy|MM}! My master has infiltrated House Auvryndar and plots their downfall! Shall you join us?\"", - "\"I have been abused all my life for the accident of my birth. I would sooner languish under Lady Freth than Vlonwelv Auvryndar.\"", - "\"Xarann plots to empower the {@creature troglodyte|MM|troglodytes} and engineer a rebellion. Little that'll do\u2014but while Vlonwelv's distracted, that's when the dagger's slipped into her sides.\"", - "\"Xarann keeps a tight ship. Others serve him, yet our identities are kept secret, lest we be tortured.\"" - ] - } - ], - "id": "602" - }, - { - "type": "entries", - "name": "14. Guest Apartment", - "page": 123, - "entries": [ - "If the adventurers meet with Vlonwelv and accept her mission, they might persuade her into allowing them a short or long rest. If so, they can sleep here. {@creature Drow|MM}, however, spy on them: Kereth Ichorzza, the {@creature drow mage|MM} found in Area 19, uses {@spell invisibility} and {@spell detect thoughts} to great avail. Likewise, Xarann A'Daragon might slip into the apartments to invite the party to join his assassination plot.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Vlonwelv's Pulpit", - "page": 123, - "entries": [ - "Whilst here, Vlonwelv announces, \"The Spider Queen blesses House Auvryndar! The battle to break House Freth's hold on the passages below brings victory after victory. We have seized key positions formerly held by our enemy. The defeat of House Freth is inevitable. Praise {@deity Lolth|Drow|MTF}!\"", - "If the adventurers rest here, they're awoken by a second announcement: \"Pay no heed to false reports of an attack on our stronghold above. Our forces under the command of T'rissa Auvryndar have taken the ruins of Stromkuhldur. Skullport and Undermountain shall quickly follow. Praise {@deity Lolth|Drow|MTF}!\"" - ], - "id": "607" - } - ], - "id": "606" - } - ], - "id": "605" - }, - { - "type": "entries", - "name": "17. The Dark Seldarine", - "page": 123, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Vlonwelv's Pulpit`", - "page": 123, - "entries": [ - "When the adventurers enter this area, Vlonwelv announces, \"The Seldarine favor the faithful! The Spider Queen hears all praise and all doubt, praise be hers!\"", - "Thereafter, the Mad Mage whispers to the party; if there's a {@creature drow|MM} among them, they feel Halaster's full attention on them like the warmth of a hot sun. Read:", - { - "type": "insetReadaloud", - "page": 123, - "entries": [ - "Halaster's decrepit voice is full of mirth when it blooms in your skull\u2014like weeds in spring:", - "\"The {@creature drow|MM} would like to believe that their gods watch over them, that these temples guarantee favor or protection. Little do they know\u2014but fear all the same\u2014their gods have no power here. I am the closest thing to a god in Undermountain and no amount of prayers can scrub away my taste for suffering.\"" - ], - "id": "60b" - } - ], - "id": "60a" - } - ], - "id": "609" - }, - { - "type": "entries", - "name": "17A. Temple of Ghaunadaur", - "page": 123, - "entries": [ - { - "type": "insetReadaloud", - "page": 123, - "entries": [ - "The walls of this wretched place are wallpapered in green slime that shivers, bleeds and huffs. Within a glistening glass altar, veins of silver and black glitter. Every surface is wet with the stuff." - ], - "id": "60d" - }, - "When the {@creature gray ooze|MM|gray oozes} within the altar attack, add a special action to these psychic creatures: as an action, they can psionically move a patch of {@hazard green slime} (see the sidebar) up to 40 ft., dropping it onto a character. The oozes do this on turns when they can't use their Psychic Crush ability.", - "If the adventurers never entered Area 9A, the Mad Mage shares the same Transplanar Advertisement from the Church of {@deity Ghaunadaur|Drow|MTF} (see Area 9A).", - { - "type": "statblock", - "tag": "hazard", - "source": "DMG", - "name": "Green Slime", - "page": 123, - "style": "inset" - } - ], - "id": "60c" - }, - { - "type": "entries", - "name": "17B. Temple of Kiaransalee", - "page": 123, - "entries": [ - { - "type": "insetReadaloud", - "page": 123, - "entries": [ - "There is nothing in this blighted temple but the reek of death and decay. Nothing beyond an altar fashioned from shinbones and plastered in broken knuckles." - ], - "id": "60f" - }, - "When the {@creature ghost|MM} possesses a character, having offered a prayer to Kiaransalee, read the following:", - { - "type": "insetReadaloud", - "page": 123, - "entries": [ - "You shiver under a sudden, foul wind that ripples through this hall, and on it rides a whisper: \"Kiaransalee.\" A presence fills you, starting at your extremities before seizing your heart and using your body as a vehicle. You fight it, a rabbit flinching from its master's hand, unable to escape the pen. You fight it to no avail, and watch with horror as your body moves forward to lay a hand on the doors, wondering what horrors lie beyond." - ], - "id": "610" - } - ], - "id": "60e" - }, - { - "type": "entries", - "name": "17C. Temple of Selvetarm", - "page": 123, - "entries": [ - { - "type": "insetReadaloud", - "page": 123, - "entries": [ - "This temple is painted with a crimson mural: smeared blood shaped into web-like patterns. A wrought iron altar bears a red indentation in the shape of a hand\u2014and above it floats a shortsword, its bloodstained blade pointed downward." - ], - "id": "612" - }, - "At your discretion, the character that presses their cut hand to the altar must make a {@dc 12} Constitution saving throw or gain an infection that incubates over {@dice 1d4} days. On the final day, they become {@condition poisoned} for {@dice 1d4 + 3} days or until a spell of {@spell lesser restoration} is cast upon them. It's the little things that remind such mighty heroes that they're still frail mortals, right?" - ], - "id": "611" - }, - { - "type": "entries", - "name": "17D. Temple Of Vhaeraun", - "page": 123, - "entries": [ - { - "type": "insetReadaloud", - "page": 123, - "entries": [ - "Whispered prayers bounce off the stones of this place. A {@creature drow|MM} kneels before an altar of crimson stone. Black curtains hang from the wall on long-rusted hooks.", - "As you creep forward, the {@creature drow|MM|drow's} prayers fall silent. He whips around, drawing a dagger\u2014and pauses.", - "\"My prayers,\" he breathes, \"have been answered.\"" - ], - "id": "614" - }, - "Xarann A'Daragon presents a layer of intrigue to this level, and is therefore instrumental to its plot. Use him to great avail; he explains himself as a House Freth {@creature spy|MM} and describes the plight of Tazirahc, his friend and co-conspirator that took the fall when House Auvryndar discovered their plot.", - { - "type": "entries", - "name": "The Mask", - "page": 123, - "entries": [ - "Xarann's Charisma ({@skill Deception}) bonus is bumped up to +6, not +3, to better reflect his aptitude for deception and intrigue. When he rolls an 8 or lower on a {@skill Deception} check, he treats it as an 8." - ], - "id": "615" - }, - { - "type": "entries", - "name": "Roleplaying Xarann", - "page": 123, - "entries": [ - "Unlike most dark elves, Xarann is trustworthy\u2014or at least that's the veneer he presents. His respect is hard-earned, but he knows that no mere adventurers can just turn up in {@creature Muiral|WDMM|Muiral's} Gauntlet; thus, he already considers the party worth their salt. He is unyieldingly loyal to his two lackeys, Sornnozz and Tazirahc. The only thing he fears more than failing his mission to assassinate Vlonwelv is to have those two go to the grave thinking Xarann forsook them. Thus, he prioritizes rescuing them over killing Vlonwelv.", - "Alas, Xarann is a servant to House Freth first, and a friend second. Unless he forms a special bond with the party, he reluctantly kills them after they're no longer useful. If they've impressed him, he warns them to leave this place before House Freth arrives, as his superiors will show them little mercy. He might provide the party his insignia, an obsidian scarab, and a letter, so they may ingratiate themselves with House Freth." - ], - "id": "616" - }, - "Lean on the following dialogue:", - { - "type": "list", - "page": 124, - "items": [ - "\"No doubt you've encountered House Auvryndar on your way to these depths. Those heels dominate the upper levels of Undermountain. House Freth, my lieges, are all that keep them in check\u2014but they're beating us back. I've my orders: slip a dagger into Vlonwelv Auvryndar's gut, but my partner, my friend, Tazirahc, has taken the fall for me. He's being tortured as we speak\u2014and that is something I cannot abide. Stand with me, and I will get you down out of the Gauntlet and through Freth territory. Likewise, Vlonwelv's trinkets are yours for the taking.\"", - "\"One does not simply assassinate Vlonwelv Auvryndar. Her adopted daughter, {@creature Zress Orlezziir|WDMM|Zress}, is with her day and night. Captain {@creature Zress Orlezziir|WDMM}: absolutely peerless with a blade. I won't face her alone\u2014even the dumbest fools know better.\"", - "\"My plot to topple these heels involves the {@creature troglodyte|MM|troglodytes} they've pressed into service. Gorzil, that fat bastard has no love for elves. Spare any {@creature troglodyte|MM} you can, I beg you, for they are the meatshields to my warfront.\"" - ] - } - ], - "id": "613" - }, - { - "type": "entries", - "name": "17E. Temple of Eilistraee", - "page": 124, - "entries": [ - { - "type": "insetReadaloud", - "page": 124, - "entries": [ - "Cherubic hymns echo throughout the chamber, a stark contrast to the gloom and doom of {@creature Muiral|WDMM|Muiral's} Gauntlet. An altar lies at the center, bearing a stone-carved harp engraved with the imagery of a carefree elven maiden full of light, life, and mirth.", - "What, you wonder, is the catch?" - ], - "id": "618" - } - ], - "id": "617" - } - ], - "id": "608" - }, - { - "type": "entries", - "name": "18. First Blood", - "page": 124, - "entries": [ - { - "type": "entries", - "name": "18A. Voices", - "page": 124, - "entries": [ - { - "type": "insetReadaloud", - "page": 124, - "entries": [ - "A raucous crowd jeers nearby! Yells, cheers, groans, shouts shouted in {@language Elvish|PHB}! You've been to a bar; you've seen a brawl. There's a fight going on, but you instinctively know not to talk about it." - ], - "id": "61b" - }, - { - "type": "entries", - "name": "Vlonwelv's Pulpit", - "page": 124, - "entries": [ - "Vlonwelv announces, \"We train for glory! For conquest! For the Spider Queen!\"", - "If Xarann is with the party, read the following:", - { - "type": "insetReadaloud", - "page": 124, - "entries": [ - "\"All right,\" Xarann tells you, \"The 'interrogation' chamber is just a little ways away. Hang back and watch this.\"", - "The {@creature drow|MM} stands up straight, puffs out his chest, and marches down the corridor with an air of arrogance." - ], - "id": "61d" - } - ], - "id": "61c" - } - ], - "id": "61a" - }, - { - "type": "entries", - "name": "18B. Fight Club", - "page": 124, - "entries": [ - { - "type": "insetReadaloud", - "page": 124, - "entries": [ - "{@creature Drow|MM} are packed together, watching as a warrior fails to best a {@creature drow|MM} maiden in fisticuffs. Blow after blow is dodged. The reek of sweat and worry is overwhelming. Just as the {@creature drow|MM} lunges forward with a feint, the maiden calls his bluff, blocks the hit, and smashes her fist into his temple! The {@creature drow|MM} goes down, eliciting a titanic, \"Oof!\" from the spectators.", - "\"Who's next?\" the maiden shouts, brandishing her fists. \"Who amongst you curs can pass muster?\"" - ], - "id": "61f" - }, - "If Xarann is with the party, read the following:", - { - "type": "insetReadaloud", - "page": 124, - "entries": [ - "Xarann approaches the fighters and shouts, \"I can! Have at thee, Auvryndar! Today your aunt learns how to ice a black eye!\"" - ], - "id": "620" - } - ], - "id": "61e" - } - ], - "id": "619" - }, - { - "type": "entries", - "name": "19. Interrogation Room", - "page": 124, - "entries": [ - "The following exchange, in {@language Elvish|PHB}, is between Kereth Ichorzza, Vlonwelv's consort, and Tazirahc:", - { - "type": "insetReadaloud", - "page": 124, - "entries": [ - "\"Tell me!\" snarls an elf. \"Tell me, lest I strip the flesh from your very bone! Who are your co-conspirators!\"", - "\"I work alone!\" cries another elf. \"I work alone! Alone, I told you, I bloody work alone!\"", - "\"Tell me, milquetoast!\" The {@creature drow|MM} mutters an arcane word; the air grows colder for a moment\u2014and the other elf sucks in a breath before letting out a bloodied scream." - ], - "id": "622" - }, - "Once the adventurers enter the chamber, read:", - { - "type": "insetReadaloud", - "page": 124, - "entries": [ - "You burst into the chamber: a {@creature drow|MM} sits bound to an iron chair, tied in spider silk. Two {@creature drow|MM} warriors lean against the wall, arms crossed, watching as a {@creature drow mage|MM} tortures their prisoner. A pygmy demon chitters happily at every scream loosed." - ], - "id": "623" - }, - "If you ran the Auvryndar Escort special event, Jevan Kron'tayne is not here; another {@creature drow elite warrior|MM} is present." - ], - "id": "621" - }, - { - "type": "entries", - "name": "22. Troglodyte Turf", - "page": 124, - "entries": [ - { - "type": "entries", - "name": "22B. Troglodyte Den", - "page": 124, - "entries": [ - { - "type": "insetReadaloud", - "page": 124, - "entries": [ - "It's the stench that hits you first\u2014a putrid odor that snakes up your nose and gets your eyes watering. Almost like an airborne sickness, it twists your stomach and sends vomit up your throat.", - "There are bones and refuse everywhere\u2014whatever these foul engineers did not need for the throne of garbage that dominates this chamber. Around that throne are heaps of mud-caked treasure." - ], - "id": "626" - }, - "Gorzil is here if the party has yet to encounter him. However, he isn't looking for a fight. Gorzil hungers to see the {@creature drow|MM} undone, just as the Mad Mage does and the adventurers might. Much to their surprise, Gorzil can speak {@language Common|PHB}. In fact, he can speak any language, for the Mad Mage has placed upon him a charm of tongues (with the same effects as a {@spell tongues} spell).", - "With Gorzil is a male {@creature drow|MM} liaison named Helnin. Helnin's reorganizing the watch and patrol shifts with Gorzil. When the adventurers enter this chamber, the {@creature troglodyte|MM|trog} speaks plainly about his plot to overthrow the elves\u2014right in front of Helnin. When the {@creature drow|MM} protests, Gorzil shrugs as if that's all there is to say and motions for his {@creature troglodyte|MM|troglodytes} to tear the {@creature drow|MM} limb from limb. Gorzil's clever enough to label Helnin as a {@creature spy|MM} or deserter if any of the {@creature drow|MM} ask about his fate.", - { - "type": "entries", - "name": "Roleplaying Gorzil", - "page": 124, - "entries": [ - "The portly {@creature troglodyte|MM} always gnashes on some sort of foul meat, be it a raw {@creature giant lizard|MM|giant lizard's} leg or the bloody arm of a {@creature drow|MM}, pilfered from Area 24C, the morgue. While his brethren slaver and howl, he takes to diplomacy with a surprising amount of grace. Gorzil refers to himself in third person and his tribe as \"the collective.\"", - "Utilize the following dialogue:", - { - "type": "list", - "page": 124, - "items": [ - "\"Gorzil will rule these warrens or see them burnt to ash around him. Just wait. Just watch.\"", - "\"Might makes right\u2014and Gorzil is mighty indeed.\"", - "\"The elves spit on us, turn away their noses. Good for us, Gorzil says. Good for when we bloody their noses.\"", - "\"They think us simple, weak, gullible. Call us rats. We are rats. Rats scurry. Rats bring doom with but a nasty bite. We are rats and rats survive. Vlonwelv shall be bit soon enough.\"" - ] - } - ], - "id": "627" - } - ], - "id": "625" - } - ], - "id": "624" - }, - { - "type": "entries", - "name": "23. Distant Music", - "page": 125, - "entries": [ - { - "type": "insetReadaloud", - "page": 125, - "entries": [ - "Out from the gloom comes the most welcome, albeit confusing, surprise: jazz music." - ], - "id": "629" - }, - "If Sornnozz or Xarann A'Daragon are with the party, they explain the music's source:", - { - "type": "insetReadaloud", - "page": 125, - "entries": [ - "\"Hear that?\" the {@creature drow|MM} asks, pausing. \"That music? It's the Sing-Alongs. We kidnapped some halflings on the surface, outside Daggerford. Lady Vlonwelv keeps them as entertainment.\"" - ], - "id": "62a" - }, - "The song playing is Sing, Sing, Sing by Benny Goodman. Use it at your discretion. A character can make an Intelligence ({@skill Performance}) or ({@skill History}) check to recall the Sing-Alongs. The world has since wondered where they went. One character may have even seen them live or know a bandmate personally." - ], - "id": "628" - }, - { - "type": "entries", - "name": "25. Auvryndar Hall", - "page": 125, - "entries": [ - { - "type": "insetReadaloud", - "page": 125, - "entries": [ - "No doubt this is the heart of House Auvryndar's operations in Undermountain, the very seat of their power. You count no less than fifteen {@creature drow|MM} here, armed to the teeth, clearly itching for an excuse to draw blade and blood. The ceiling is draped in cobwebs and a fountain carved with the ghastly gods of the {@creature drow|MM} dominates the chamber.", - "There is mirth here in the form of the music you heard earlier: a halfling quintet serenades the elves with sweet, sweet jazz. The soldiers bounce their feet with the beat while a queen watches from her spidery throne: Lady Vlonwelv Auvryndar, no doubt." - ], - "id": "62c" - }, - "If the adventurers accept an escort by the {@creature drow|MM}, and that escort isn't slaughtered by Sornnozz or Xarann, then they send a runner to inform Vlonwelv of her newest guests. Therefore, she's in this area, sat upon the Spider Throne, accompanied by {@creature Zress Orlezziir|WDMM|Zress} and her {@creature yochlol|MM} adviser.", - "When the party is brought before Vlonwelv, she treats them as a smug host and offers respite\u2014if they're willing to later hunt down {@creature Muiral|WDMM}. If they accept, but are wounded, she might allow them to stay in the guest apartments (see Area 14). She has her elves spy on them, if so.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Previously On...", - "page": 125, - "entries": [ - "If the party ever visited Area 20D on Level 3 (Drow Town), they may have seen or spoken to Vlonwelv's {@creature yochlol|MM} adviser. If so, they can make a {@dc 14} Wisdom ({@skill Insight}) check to realize that the female {@creature drow|MM} next to Vlonwelv is none other than that demon." - ], - "id": "62e" - }, - { - "type": "entries", - "name": "Roleplaying Vlonwelv", - "page": 125, - "entries": [ - "Vlonwelv loves to play the part of the gracious\u2014but arrogant\u2014host. She offers silky, backhanded compliments at every turn and considers the party as potential tools just above the {@creature troglodyte|MM|troglodytes}.", - "It's likely that the adventurers mention the son and daughters of Vlonwelv's they've already put to the sword: T'rissa on Level 3 and Melinth on Level 4. Any mention of her dead children cuts at the priestess, but she still manages to keep a veneer of indifference\u2014what's done is done, is it not? She still has {@creature Muiral|WDMM} to worry about and can get revenge on the party later." - ], - "id": "62f" - }, - { - "type": "entries", - "name": "Tactics", - "page": 125, - "entries": [ - "If a fight breaks out, the {@creature drow|MM} employ these tactics:", - { - "type": "list", - "page": 125, - "items": [ - "{@creature Zress Orlezziir|WDMM|Zress}, a {@creature drow house captain|MTF}, puts herself between Vlonwelv and the party, never allowing them to approach her.", - "The {@creature yochlol|MM} opens up with a {@spell dominate person} spell ({@dc 14}) on a character; otherwise it becomes a {@creature giant spider|MM|spider}.", - "Vlonwelv casts {@spell conjure animals} on her first turn to summon two {@creature giant spider|MM|giant spiders}. On her next turn, she casts {@spell freedom of movement} on {@creature Zress Orlezziir|WDMM|Zress}; once her forces are wounded, she heals them with a spell of {@spell mass cure wounds}.", - "The two {@creature drow|MM} already present at the throne use their innate magic to great avail: one shrouds the Spider Throne under a {@spell darkness} spell whilst the other casts {@spell faerie fire} on a foe.", - "Sitting on the Spider Throne, Vlonwelv uses a bonus action on her turn to broadcast to the Gauntlet that House Auvryndar is under attack and all forces must return to this area to defend her from the adventurers.", - "Answering Vlonwelv's call, two {@creature drow elite warrior|MM|drow elite warriors} and a {@creature giant flying spider|WDMM} arrive from Area 30C via Area 25C in {@dice 1d4} rounds; during the chaos, Gorzil (if he's not elsewhere), kills Nhilisstra Argonrae, the {@creature drow mage|MM}.", - "The fifteen {@creature drow|MM} in Area 25A pepper the party with arrows, aiming for unarmored targets or those closest to Vlonwelv. Two {@creature drow|MM} mount the {@creature giant lizard|MM|giant lizards} and run interference." - ] - } - ], - "id": "630" - } - ], - "id": "62d" - } - ], - "id": "62b" - }, - { - "type": "entries", - "name": "26. Spider Queen's Temple", - "page": 125, - "entries": [ - { - "type": "insetReadaloud", - "page": 125, - "entries": [ - "Like so much of the {@creature drow|MM|drow's} demesne, this temple has fallen. Only now has it been remembered and work has begun to repair its damage. A curtain of cobwebs hangs from the narthex's ceiling, blocking your sight. You can, however, hear groans in {@language Elvish|PHB} from beyond the curtain." - ], - "id": "632" - }, - "Vlonwelv should be first encountered in Area 25B, not here. However, if the party rests in Auvryndar's territory, they can find her here before they leave. It provides another chance to roleplay with a {@creature Drow Priestess of Lolth|MM|drow priestess}\u2014which, let's face it, rarely happens without blades already drawn.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Vlonwelv", - "page": 125, - "entries": [ - "The priestess knows she's at a disadvantage here; any conversations had with the party are cordial and dismissive; she's eager to send them off to hunt down {@creature Muiral|WDMM} or at least take the conversation over to Area 25, where more of her guards can intervene in a conflict." - ], - "id": "634" - }, - { - "type": "entries", - "name": "Tactics", - "page": 125, - "entries": [ - "See Area 25 for Vlonwelv's basic tactics, including her {@creature yochlol|MM|yochlol's} and {@creature Zress Orlezziir|WDMM|Zress'}. Otherwise, consider these differences:", - { - "type": "list", - "page": 125, - "items": [ - "The {@creature drow|MM} masons are unarmed and use the spiders as mounts to circumvent the adventurers; once past the party, several masons drop down and run to Area 25A, screaming for help. In two rounds, six {@creature drow|MM} (two of which are mounted on {@creature giant lizard|MM|giant lizards}) bust into the temple. The remaining nine {@creature drow|MM} arrive in {@dice 1d4} rounds. One stops to sit upon the Spider Throne to broadcast a warning across the Gauntlet that the adventurers have attacked Vlonwelv and that they're kill-on-sight.", - "Whilst the masons go for aid, the {@creature giant spider|MM|giant spiders} body-block for them; four of the seven descend while the remaining three spit Web attacks at the adventurers." - ] - } - ], - "id": "635" - } - ], - "id": "633" - } - ], - "id": "631" - }, - { - "type": "entries", - "name": "27. Vlonwelv's Apartments", - "page": 126, - "entries": [ - "When the adventurers enter this area, it ought only be to slip a dagger into Vlonwelv's side. The priestess would never invite untrusted guests here. Xarann's plot involves attacking in the dead of \"night\" whilst Vlonwelv is resting.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Reinforcements", - "page": 126, - "entries": [ - "Given that elves don't sleep, only rest in a trance-like state, {@creature Zress Orlezziir|WDMM} keeps a vigil for Vlonwelv; she's aware of her surroundings and may detect the adventurers if they enter the chamber." - ], - "id": "638" - }, - { - "type": "entries", - "name": "Roleplaying Vlonwelv", - "page": 126, - "entries": [ - "Even here, Vlonwelv does not lose her cool. She gracefully slips out of her bed to pour herself wine while chiding the adventurers for breaking guest right. She promises {@deity Lolth|Drow|MTF|Lolth's} wrath for breaking that oath. Any mention of her children, however, is enough to finally spark an inferno of out-rage from Vlonwelv; now, it's time for blood." - ], - "id": "639" - }, - { - "type": "entries", - "name": "Tactics", - "page": 126, - "entries": [ - "Vlonwelv is at her most dangerous when backed into a corner. See Area 25 for her default tactics, along with her {@creature yochlol|MM|yochlol's} and {@creature Zress Orlezziir|WDMM|Zress'}.", - { - "type": "list", - "page": 126, - "items": [ - "{@creature Zress Orlezziir|WDMM|Zress} uses her Battle Command feature to allow Vlonwelv to take the {@action Dodge} action, buying her time.", - "Vlonwelv shouts out for the {@creature giant spider|MM|giant spiders} in Area 27C, which arrive in two rounds.", - "Vlonwelv uses her Summon Demon action on her first turn.", - "Vlonwelv surrounds herself with a {@spell darkness} spell to buy time until reinforcements can arrive. She otherwise casts {@spell faerie fire} on the adventurers to grant advantage on {@creature Zress Orlezziir|WDMM|Zress'} attacks." - ] - } - ], - "id": "63a" - } - ], - "id": "637" - } - ], - "id": "636" - }, - { - "type": "entries", - "name": "30. Natuaral Cavern", - "page": 126, - "entries": [ - "Should the adventurers arrive here from Area 11F, they're treated to a rare sight: a doomed offensive by House Freth. The {@creature drow|MM} have been routed; the dead and dying litter the cavern floor as {@creature drow|MM} pepper the survivors with crossbow bolts.", - "The party might capitalize on this foray, but none of the Auvryndar {@creature drow|MM} here suffer anything but cosmetic wounds. The {@creature troglodyte|MM|troglodytes} have dominated the battlefield and Gorzil can smell the party. He locks eyes with one character and brings a finger to his lips\u2014a very civilized gesture he's picked up from studying the {@creature drow|MM}. His eyes then shift towards Area 25C, as if to guide the adventurers there. If things turn ugly, Gorzil hurls Nhilisstra to her death and offers the party an olive branch." - ], - "id": "63b" - }, - { - "type": "entries", - "name": "Special Event", - "page": 126, - "entries": [ - "Use this special event, regardless of the party's path through the Gauntlet.", - { - "type": "entries", - "name": "Auvryndar Escort", - "page": 126, - "entries": [ - "If the adventurers encounter the {@creature drow|MM} before leaving {@creature Muiral|WDMM|Muiral's} territory, they're extended an invitation to House Auvryndar. The patrol {@creature sergeant|WDH} tells them in {@language Common|PHB}, \"You there! {@creature Muiral|WDMM|Muiral's} dead will be upon us again in no time! Lady Vlonwelv has promised guest right to all those that come to our territory! Come or not\u2014it makes little difference to me!\" The {@creature sergeant|WDH} then tells his soldiers, \"Gather your arms and your dead, men! We're moving out!\"", - "If accepted, the {@creature drow|MM} escort them to Area 6A, wherein they teleport to 6B. These {@creature drow|MM} can be encountered in Areas 4, 5, or just north of Area 9A. They consist of {@dice 2d4} {@creature drow|MM} led by a male {@creature drow elite warrior|MM} named Jevan Kron'tayne, one of the {@creature drow|MM} earlier commended by Vlonwelv for apprehending a House Freth \"{@creature spy|MM}.\"", - "The escort, however, is ambushed by {@creature Muiral|WDMM} and his dead. Ideally, this occurs in Area 5, as the {@creature drow|MM} and adventurers are on their way to the teleporter. The undead consist of {@dice 2d4 + 2} {@creature zombie|MM|zombies}, {@dice 1d6 + 1} {@creature skeleton|MM|skeletons}, and two {@creature ghoul|MM|ghouls}. On the third round of combat, {@creature Muiral|WDMM} skitters into the chamber, opening up with a {@spell lightning bolt} attack that consumes most {@creature drow|MM} and hopefully two adventurers. The {@creature drow|MM} {@creature sergeant|WDH|sergeant's} dying words are, \"Run! He can't access the teleporter!\"" - ], - "id": "63d" - } - ], - "id": "63c" - } - ], - "id": "5cf" - }, - { - "type": "section", - "name": "Epilogue", - "page": 126, - "entries": [ - "For surviving the Gauntlet, the party should ascend halfway to 12th level.", - "Other levels of Undermountain matter little once the party has passed through, but L10 can have sweeping consequences. Consider the following:", - { - "type": "list", - "page": 126, - "items": [ - "Your adventurers may return to the Gauntlet to topple House Auvryndar, so do not discard your notes and consider what will change on this level in their absence.", - "If Vlonwelv was murdered, but her house remains relatively intact, then Drinrith (see A18B) inherits command. If she too died, along with Vlonwelv's four children on L3 and Melinth on L4, {@creature Zress Orlezziir|WDMM} seizes command of House Auvryndar and goes on the warpath to avenge her adopted mother.", - "Daughters, even honorary ones, rule before sons. If Ranaghax, Vlonwelv's son, survives, {@creature Zress Orlezziir|WDMM|Zress} takes him as her consort to legitimize her reign. Still, allies and vassals are tempted to join House Freth.", - "{@creature Muiral|WDMM} may utilize the chaos to invade Auvryndar territory with a swarm of undead." - ] - }, - { - "type": "entries", - "name": "The Send-Off", - "page": 126, - "entries": [ - "This chapter has one send-off for the adventurers:", - { - "type": "insetReadaloud", - "page": 126, - "entries": [ - "The Mad Mage has been especially gregarious today, but now his voice is stained with nostalgia:", - "\"{@creature Muiral|WDMM}... My greatest hope, my greatest disappointment. He came to me not as a mage, but as a warrior eager to learn the secrets of magic. Alas, he couldn't cut it and so instead he cut away that which made him human. Who could imagine such an ugly sin? Who could be so careless as to let the forces of magic wear away your own sanity?\"" - ], - "id": "640" - }, - "If you're running the {@i Companion's} game show element, add:", - { - "type": "insetReadaloud", - "page": 126, - "entries": [ - "The Mad Mage clears his throat. \"Our contestants have triumphed where so many fell before. They have ran the Gauntlet and survived a long look at {@creature Muiral|WDMM} the Misshapen's ugly mug. More lies just beyond the horizon: uglier things, madder things. Just wait 'til they meet the Shadowdusks, am I right?", - "\"Guts, glory, gore and more\u2014tune in next time to Dungeon of the Mad Mage!\"" - ], - "id": "641" - } - ], - "id": "63f" - } - ], - "id": "63e" - } - ], - "id": "5be" - }, - { - "type": "section", - "name": "Level XI: The Troglodyte Warrens", - "page": 127, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "Every boy needs a dog... He needs a faithful companion that will give unto him all the love he'll surely miss out in life," - ], - "by": "Halaster" - } - ], - "id": "643" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXI.webp" - } - }, - { - "type": "section", - "page": 127, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 127, - "entries": [ - { - "type": "list", - "page": 127, - "items": [ - "This level should be cleared within a single session.", - "If you utilize the {@creature balhannoth|MTF} added by the supplement, you need to determine what your adventurers' greatest desires are, regarding a location, such as a safe place to rest, a wellspring, a temple, etc. The {@creature balhannoth|MTF|balhannoth's} illusions reflect this desire, as does its telepathy.", - "The {@creature balhannoth|MTF} added in this supplement has telepathy out to a range of one mile!", - "The House Auvryndar commander, Shindreer Argonrae, hungers to depose Vlonwelv\u2014and if she's already dead, then she might pull her forces back to Level 10 once word reaches her of Vlonwelv's demise.", - "With its three arcane gates, which the adventurers are all of a level to use now, L11 is a travel hub. They can return to Waterdeep to resupply and turn in quests. These gates lead to L6, L7, and L8 (which has a gate to L2)." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 127, - "entries": [ - "Consider the following:", - { - "type": "list", - "page": 127, - "items": [ - "It goes without saying that you must consider the adventurers' past interactions with House Auvryndar. Vlonwelv may have given the party some insignia to gain them safe passage, if they agreed to topple House Freth for her.", - "Xarann D'Aragon of L10 may have given the adventurers an insignia and letter he guaranteed they could use to pass into Freth territory unmolested.", - "{@item Potion of Lightning Resistance|DMG|Potions of lightning resistance} were added to L10 to help the adventurers deal with this level's {@creature behir|MM}.", - "If the adventurers return to L6 via a gate, the Lost Level is full of {@creature invisible stalker|MM|invisible stalkers}.", - "If the adventurers return to L7, and Maddgoth's Dance was run, Maddgoth has hired eight {@creature mezzoloth|MM|mezzoloths} and is plotting his revenge. Otherwise, he has returned to the castle\u2014and you can run the events of Maddgoth's Dance if you didn't already.", - "If the adventurers return to L8, the Ssethian Scourges may have emerged triumphant over the {@creature bullywug|MM|bullywugs}. If Out from Under the Rod wasn't run, you have the opportunity to do so on the adventurers' return trip. The nagas would station a host of thralls outside the arcane gate ({@dice 1d4 + 1} {@creature drow|MM} and a {@creature troll|MM})." - ] - } - ], - "id": "646" - } - ], - "id": "645" - }, - { - "type": "entries", - "name": "Between a Balhannoth & a Behir", - "page": 127, - "entries": [ - "Without any narrative to speak of, the {@creature Troglodyte|MM} Warrens are a barren level featuring two armies engaged in a futile struggle. Lean into this\u2014make it into a harrowing ordeal. However, with its {@creature drow|MM} and {@creature troglodyte|MM|troglodytes} this level hardly makes for a challenge worthy of 11th-level adventurers.", - "Horror and panic are emotions necessary to fleshing out the Warrens and making it worth your time. The {@i Companion} adds a {@creature balhannoth|MTF} (a telepathic, reality-warping predator of the Shadowfell described in Mordenkainen's Tome of Foes). It, along with the {@creature behir|MM}, terrorizes this level and competes with its fellow apex predator for dominance over the Warrens. The war between elves\u2014who are unknowingly sandwiched between these two predators\u2014will be of little consequence once the adventurers stir these beasts.", - { - "type": "entries", - "name": "The Balhannoth", - "page": 127, - "entries": [ - "House Auvryndar, in their war with House Freth, exploited a rift to the Shadowfell (created by the Mad Mage) to lure a {@creature balhannoth|MTF} into Undermountain. The fools thought they could control it\u2014that it would serve. They intended for it to choke off a passage House Freth could use to flank their forces.", - "They were wrong. The {@creature balhannoth|MTF} has no loyalty to anything but itself and made the passage its own (see Area 7). Now both House Freth and Auvryndar must contend with the beast; too many have strayed into its cavern only to never return. The beast has grown bolder in recent days and is now exploring deeper parts of the warrens and preying upon the {@creature drow|MM}.", - { - "type": "entries", - "name": "Roleplaying the Beast", - "page": 127, - "entries": [ - "The {@creature balhannoth|MTF} possesses a dim, but alien, mind. It has an Intelligence score of 6 but also telepathy out to a mile. So, when the {@creature balhannoth|MTF} makes telepathic contact, it doesn't exactly say anything, but instead... audibly slavers and pants. This is an uncomfortable experience. Its attention is hot, like the sun, but uninviting. They can feel its desperate want, like a stray dog hungering for the scraps in your hand. It has no eyes, but its gaze is no less piercing. The beast is perpetually moist and telepathic interactions with it leave someone feeling greasy and unclean. They should come away feeling as if they're the meat on display in a deli.", - "Use these glowing descriptions for whenever the beast telepathically contacts an adventurer. You don't need words to creep your players out. Frequent contact with the {@creature balhannoth|MTF} is sure to drive a man mad\u2014which is what happened to Orl in A8." - ], - "id": "649" - }, - { - "type": "entries", - "name": "Tactics", - "page": 127, - "entries": [ - "The {@creature balhannoth|MTF} is an otherworldly, apex predator. Area 7 counts as its lair, granting it Lair Actions. \"LA\" refers to its Legendary Actions. It uses the following tactics in and out of combat:", - { - "type": "list", - "page": 127, - "items": [ - "Like the {@creature behir|MM}, hurl the {@creature balhannoth|MTF} directly at the party twice before it retreats to its lair; it can still prey on the {@creature drow|MM} and {@creature troglodyte|MM|troglodytes} in the meantime.", - "Once the party enters the warrens, the {@creature balhannoth|MTF} probes their minds to determine their greatest desire involving a place; it then reshapes its lair to fit these criteria. See its Lair actions for details.", - "The {@creature balhannoth|MTF} has {@sense blindsight} out to a radius of five hundred feet\u2014it can detect anything, that eyeless freak.", - "When faced with the entire party, the {@creature balhannoth|MTF} knows to strike hard and fast: it teleports above the party while {@condition invisible}; it utilizes the advantage on its first attack by targeting the most armored adventurer; thereafter, it makes another three tentacle attacks. It uses a LA to bite the most vulnerable character.", - "When prey escape its grasp, the {@creature balhannoth|MTF} uses its Vanish LA to flee and set up another ambush. Likewise, it runs down prey with its Teleport LA.", - "As a predator, the {@creature balhannoth|MTF} cares only to snatch up one character and escape with its meal, utilizing its Teleport LA to do so. It can easily outpace most characters. Gaining altitude is more important than gaining lateral distance so that any pursuers must fly, and any prey are faced with a steep drop if they untangle themselves from the {@creature balhannoth|MTF}.", - "As its lair actions aren't especially useful in combat, the {@creature balhannoth|MTF} is willing to stray from its lair once the party has shattered its illusion; it prefers to go to Area 5 so that it can {@action grapple|PHB} a character and teleport to above the sinkhole (which is a 60-foot drop from the ceiling)." - ] - } - ], - "id": "64a" - }, - { - "type": "inset", - "page": 128, - "name": "Alternative: The Return Of Illuun", - "entries": [ - "If the party never slew Illuun the {@creature aboleth|MM} (Hell, even if they did) on Level 4, you could replace the {@creature balhannoth|MTF} featured in this supplement with Illuun. Adjust accordingly, flooding the same caverns that the {@creature balhannoth|MTF} lairs in. Illuun has enslaved most {@creature troll|MM|trolls} and many {@creature troglodyte|MM|troglodytes} to its will. It also has {@dice 1d4 + 3} {@creature chuul|MM|chuuls} under its sway." - ], - "id": "64b" - } - ], - "id": "648" - }, - { - "type": "entries", - "name": "The Behir", - "page": 128, - "entries": [ - "The {@creature behir|MM} is still a factor in Level 11. It lairs in Area 17 and storms throughout the warrens; unlike in WDMM, it should be encountered before the party reaches Area 17; hurl the {@creature behir|MM} at them once or twice and have it flee when reduced by a quarter of its hit points each time.", - "Use the {@creature behir|MM} to disrupt the party's plans and keep them moving. There shall be no respite in these dirty warrens so long as it and the {@creature balhannoth|MTF} live.", - { - "type": "entries", - "name": "Tactics", - "page": 128, - "entries": [ - "In combat, the {@creature behir|MM} employs these tactics:", - { - "type": "list", - "page": 128, - "items": [ - "The {@creature behir|MM} is an ambusher, especially with the runes that Halaster has engraved upon it. It casts {@spell invisibility} as it approaches its prey and then {@spell misty step} to close the gap, if necessary (ending the {@spell invisibility} spell).", - "Whether its target is alone or with allies, the {@creature behir|MM} casts {@spell sleep}; it has advantage on its next attack roll, which is a critical hit if the {@creature behir|MM} attacks from within 5 ft. It might also bake the target with its Lightning Breath, whose Dexterity saving throw they automatically fail while {@condition unconscious}.", - "Targets that aren't put asleep are then {@condition blinded} by a {@spell color spray} spell; the {@creature behir|MM} then gains advantage on attack rolls against these targets.", - "Once the {@creature behir|MM} has constricted and swallowed a target, it flees, using its legendary actions to inhibit the party and escape. If it has its way, it finds a winding crevasse 40 feet up in the cavern and goes 70 feet deep. Creatures that dare clamber into the crevasse are punished with a Lightning Breath." - ] - } - ], - "id": "64d" - } - ], - "id": "64c" - } - ], - "id": "647" - } - ], - "id": "644" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 128, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. Auvryndar Watch Post", - "page": 128, - "entries": [ - { - "type": "insetReadaloud", - "page": 128, - "entries": [ - "The minutes swell into hours as you clamber down from {@creature Muiral|WDMM|Muiral's} Gauntlet. Every loose stone you've disturbed has kicked up a whisper, \"The warrens.\" You've heard that damned whisper a thousand times by now: the warrens, the warrens, the bloody warrens." - ], - "id": "650" - }, - "It takes {@dice 1d3} hours for the adventurers to descend from Level 10; the path is treacherous. When they arrive, it's moments before the {@creature balhannoth|MTF} attacks. It's necessary to showcase the creature this early in the level to set the tone and warn the party that it can teleport and prefers to ambush lone prey.", - "The {@creature drow|MM} are too blitzed by a recent attack by the creature to attack the party. Instead, the party overhears this conversation in {@language Elvish|PHB}:", - { - "type": "insetReadaloud", - "page": 128, - "entries": [ - "Overheard {@language Elvish|PHB} alerts you to the {@creature drow|MM}; they aren't trying to hide, clearly. Their voices are swollen with terror:", - "\"\u2014I saw it, I swear I saw it.\"", - "\"Impossible,\" replies a woman, \"it's never strayed this far from its lair. It must have been a {@creature troll|MM} that got X'erek.\"", - "\"I know what I bloody saw, Ventrid and it's\u2014\"", - "You wince at the ring of a metal gauntlet striking flesh. The male cries out in pain.", - "\"You'll do well,\" this Ventrid says, \"to address your betters with respect, you mewling cur. The {@creature balhannoth|MTF} is ours and ours alone. Return to your post\u2014all of you!\"" - ], - "id": "651" - }, - "Regardless of what the party does here\u2014fight, talk, sneak on by\u2014the {@creature balhannoth|MTF} teleports into the cave to snatch up one lone {@creature drow|MM}. Its {@action grapple|PHB} automatically succeeds and it teleports out via a legendary action. The character with the highest passive {@skill Perception} score notices its form.", - "Read the following when the creature attacks:", - { - "type": "insetReadaloud", - "page": 128, - "entries": [ - "A high-pitched shrill screams in your ears as reality itself seems to shudder! A darkened mass clings to the ceiling, at a corner that was previously empty\u2014and its barbed tentacles unfurl to snatch up a {@creature drow|MM}, who goes kicking and screaming to his end. The creature has no eyes, but far too many teeth and welcomes its prey with a smile\u2014and with another screaming shrill, it's gone. It's just gone." - ], - "id": "652" - }, - "After the {@creature balhannoth|MTF} attacks, any surviving {@creature drow|MM} flee to Area 2 to regroup with their brethren." - ], - "id": "64f" - }, - { - "type": "entries", - "name": "2. Captured Troglodytes", - "page": 128, - "entries": [ - "After the {@creature balhannoth|MTF|balhannoth's} attack in A1, the elves here are alert and worried. They've their orders, however: round up {@creature troglodyte|MM|troglodytes} and send them off to Level 10.", - { - "type": "entries", - "name": "2A. Troglodyte Chain Gang", - "page": 128, - "entries": [ - "The {@creature Troglodyte|MM|trogs} are aware of the {@creature balhannoth|MTF} and are, quite frankly, freaking out. They're utterly desperate to escape their chains before the beast returns to gobble up these hapless wretches. Their terror is dialed up to eleven; react accordingly." - ], - "id": "654" - }, - { - "type": "entries", - "name": "2C. Amoral Dilemma", - "page": 129, - "entries": [ - "By when the party arrives the {@creature drow|MM} are caught in an argument of duty versus survival. They overhear this conversation in {@language Elvish|PHB}, led by Tsabdrar Do'ett, who's petrified of failure.", - { - "type": "insetReadaloud", - "page": 129, - "entries": [ - "Over the mewling of {@creature troglodyte|MM|troglodytes}, you overhear a tense conversation in {@language Elvish|PHB}:", - "\"\u2014you heard them! The beast has come! It's time to go!\" an elf shouts.", - "A {@creature drow|MM} with a reedy voice shoots back, \"Our duty is to hold these caverns\u2014\"", - "\"Forget duty, Tsabdrar! I'll gladly take the lash and live than stay another second in these warrens. We're going with or without you.\"", - "There comes silence. The {@creature drow|MM} with the reedy voice replies, \"Very well. Send a runner to Lady Argonrae. Tell her that we either crush House Freth or withdraw to hunt down the beast. Perhaps they'll agree to an armistice.\"", - "\"You really believe they'll agree to that?\"", - "\"I have to hope.\"" - ], - "id": "656" - }, - "Tsabdrar's men are itching to flee and he's ever more likely to kill the {@creature troglodyte|MM} young. The arrival of the party provokes him into quitting these warrens altogether. He informs them of both the {@creature behir|MM} and {@creature balhannoth|MTF} and warns them to get out of dodge before it's too late." - ], - "id": "655" - } - ], - "id": "653" - }, - { - "type": "entries", - "name": "3. Hungry Gnome", - "page": 129, - "entries": [ - { - "type": "insetReadaloud", - "page": 129, - "entries": [ - "It's the stench that warns you first that here thar be dead. You hear the quiet ravening of some creature, perhaps a {@creature ghoul|MM}\u2014and as you draw your weapons and approach, you see it: a {@creature deep gnome|WDMMC} gnawing on the arm of a corpse. {@creature Drow|MM}. All eight of the corpses are {@creature drow|MM}, splayed across the cavern floor." - ], - "id": "658" - }, - "The {@creature deep gnome|WDMMC} is a {@creature troll|MM} cursed to this diminutive form. His name is Hrektar, but the adventurers are likely to call him \"Bones\" after he waves around a skeletal arm and points at himself. In {@language Giant|PHB}, he says \"This is my handiwork\u2014fear me!\"", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Hrektar", - "page": 129, - "entries": [ - "The {@creature troll|MM} makes for a fun and interesting sidekick: an extraordinarily brave and savage gnome\u2014a stark contrast to the reclusive nature shared by most {@creature deep gnome|WDMMC|deep gnomes}. He shies from no battle but will side with any of his {@creature troll|MM} brethren if need be. Cursed to this tiny form, Hrektar has fallen far down on the {@creature troll|MM|trolls'} totem pole. He was once the warrens' alpha and smarts under the authority of his brethren. He wishes to be restored to both his brutish form and authority by visiting Area 11. He believes that the secret to his restoration lies there." - ], - "id": "65a" - } - ], - "id": "659" - } - ], - "id": "657" - }, - { - "type": "entries", - "name": "4. Loathsome Limbs", - "page": 129, - "entries": [ - { - "type": "insetReadaloud", - "page": 129, - "entries": [ - "Stone fangs fill this cavern, jutting out from the floor and ceiling. The stench of rot chokes your throat\u2014you find severed limbs, all covered in warts that weep a stinking, white pus." - ], - "id": "65c" - }, - "If Hrektar is with the party, he weeps over the torn limbs\u2014but then rejoices as they animate. Several limbs shamble forward to lovingly caress Hrektar. One smacks him across the face. Hrektar also picks up the severed {@creature troll|MM|troll's} head and does a rendition of Hamlet, reciting the famed soliloquy:", - { - "type": "quote", - "entries": [ - "To be, or not to be, that is the question:", - "Whether 'tis nobler in the mind to suffer", - "The slings and arrows of outrageous fortune,", - "Or to take Arms against a Sea of troubles,", - "And by opposing end them: to die" - ], - "by": "Hamlet", - "from": "Hamlet\u2014William Shakespeare" - }, - "In {@language Giant|PHB} (bastardized Danish), this sounds like:", - { - "type": "quote", - "entries": [ - "At være, eller ikke være, det er spørgsmålet:", - "Hvorvidt er det mere i tankerne at lide", - "Slør og pile af uhyrlig formue,", - "Eller at tage våben mod et hav af problemer,", - "Og ved modsætningen slutter dem: at dø" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Troll's Head", - "page": 129, - "entries": [ - "The severed {@creature troll|MM|troll's} head belongs to Krenchin, who abused Hrektar after his fall-from-might. In {@dice 1d6 + 2} days, the {@creature troll|MM} will regenerate its entire body. After his soliloquy, Hrektar punts the head like a football." - ], - "id": "65e" - } - ], - "id": "65d" - } - ], - "id": "65b" - }, - { - "type": "entries", - "name": "5. Trolling the Troglodytes", - "page": 129, - "entries": [ - { - "type": "insetReadaloud", - "page": 129, - "entries": [ - "You come upon a pitched battle: six {@creature Troglodyte|MM|trogs} fight futilely with a {@creature five-armed troll|WDMM}; its every wound heals instantly." - ], - "id": "660" - }, - "If Hrektar is here, he aids the {@creature troll|MM} in battle.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Balhannoth", - "page": 129, - "entries": [ - "If it yet lives, the {@creature balhannoth|MTF} attacks the party directly here. Once it's {@condition grappled} its prey, it teleports to the ceiling above the pit. Characters that untangle themselves fall 60 feet into the pit, taking {@damage 6d6} bludgeoning damage. Once it loses a quarter of its hit points, it uses its Vanish legendary action to escape. It's cunning enough to use this tactic to drive potential prey into Area 7, its lair." - ], - "id": "662" - } - ], - "id": "661" - } - ], - "id": "65f" - }, - { - "type": "entries", - "name": "6. Piercer Cavern", - "page": 129, - "entries": [ - "{@creature piercer|MM|Piercers} are wonderful. When looking at Level 11 as a gauntlet to traverse, this cavern becomes essential. Riddle your party with {@creature piercer|MM|piercers}\u2014absolutely rinse them. Make them regret ever trusting stalactites.", - "In addition to a {@creature piercer|MM} dropping onto a character when they end their turn in this cavern, there's also a {@chance 50|50% chance|Piercer|You continue uninhibited.|A piercer drops, interrupting your movement.} that a {@creature piercer|MM} drops during their movement. The {@creature piercer|MM|piercers} begin to fall once the party's already in the cavern, not when they dip their toes in. This prevents them from robbing you of your sadistic pleasures." - ], - "id": "663" - }, - { - "type": "entries", - "name": "7. Troglodyte Lair", - "page": 129, - "entries": [ - "The {@creature balhannoth|MTF} added in this supplement has taken over the {@creature troglodyte|MM|troglodyte's} ancestral lair.", - "The simple truth is that the amassed {@creature troglodyte|MM|troglodytes} here don't matter\u2014not to 11th-level adventurers. Only if you run the alternative with Illuun's return (see the sidebar above) are the {@creature troglodyte|MM|troglodytes} still here. Otherwise, they've simply been deleted, long-since devoured. Its other features remain, such as the mud sculpture of {@deity Laogzed|Nonhuman|PHB} and the {@item dagger of venom}.", - "Unlike other predators, the {@creature balhannoth|MTF} welcomes intruders to its lair, as it's most powerful here, and, unlike the {@creature behir|MM}, does not covet any sort of wealth. It will even do its best to drive prey here.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "False Paradise", - "page": 129, - "entries": [ - "The {@creature balhannoth|MTF} has had time to sense these newcomers' greatest desires and reshape its lair into a scene befitting that desire. If you haven't sussed out what those desires are, then the beast has painted this place as an underground temple to a sun deity, such as {@deity Amaunator|Faerûnian|SCAG}. Any devotee of that god, or anyone that succeeds on a {@dc 12} Intelligence ({@skill Religion}) check can identify the imagery as such. This is no illusion: the {@creature balhannoth|MTF|balhannoth's} power allows it to warp reality itself. The stones are real, the altars are solid, and everything holds up to inspection. Greater details, however, are lost: the pages of tomes are blank and inscriptions look legitimate from afar but are just meaningless symbols.", - "If you use this temple as the beast's lair, read the following description:", - { - "type": "insetReadaloud", - "page": 130, - "entries": [ - "You stumble into that which you least suspected to find in these wretched warrens: a temple devoted not to the vile {@creature drow|MM} gods, not to the {@creature troglodyte|MM|troglodytes'} deities, but to a god of light. Imagery of the rising sun can be found everywhere. Pews line a central chapel and cold sconces seem to beg for fresh fire. You feel at peace here\u2014as if at last you've found respite after such a harsh and bitter journey." - ], - "id": "667" - }, - "Under this scene, the {@creature balhannoth|MTF} clings to the vaulted ceilings and can traverse between rafters. The ceiling stands up to 50 feet in height, just like Area 7's original dimensions." - ], - "id": "666" - } - ], - "id": "665" - } - ], - "id": "664" - }, - { - "type": "entries", - "name": "8. Illusory Front Line", - "page": 130, - "entries": [ - "The illusory front line's purpose was still to keep the hardy {@creature troglodyte|MM|troglodytes} in check, but the {@creature balhannoth|MTF} has changed that. Now the {@creature drow|MM} are stationed here to keep an eye on the beast. Keep everything the same, including the {@creature troglodyte|MM} {@creature zombie|MM|zombies}, with exception to Orl Telenna. The {@creature drow|MM} is shell-shocked and nearly mad after such frequent telepathic contact with the {@creature balhannoth|MTF}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Balhannoth", - "page": 130, - "entries": [ - "So close to its lair, it shouldn't come as a surprise that the {@creature balhannoth|MTF} can attack here. If it hasn't accosted the party twice already, it ambushes the party. Orl Telenna can sense it coming; he's become sensitive to its presence after such frequent telepathic contact. When it approaches, he screams and casts {@spell rope trick}. An adventurer can use their reaction to make a {@dc 13} Dexterity saving throw to clamber up the rope after Orl, finding sanctuary in his pocket dimension. Those that fail are too slow; Orl pulls the rope in before the others can climb up. He struggles against those that would reopen the entrance to outsiders, fearing that the {@creature balhannoth|MTF} can slip inside (it can't). The beast flees if it loses a quarter of its hit points." - ], - "id": "66a" - } - ], - "id": "669" - } - ], - "id": "668" - }, - { - "type": "entries", - "name": "9. Contested Caves", - "page": 130, - "entries": [ - "The {@creature drow|MM} have always wondered why the {@creature balhannoth|MTF} never approaches this area, despite being so close to its lair. They've a working theory that the beast detests the presence of their {@creature Shadow Demon|MM|shadow demons}. The {@creature drow|MM} are right, and if these demons are slain or removed, the {@creature balhannoth|MTF} quickly adds these caves to its territory.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Balhannoth", - "page": 130, - "entries": [ - "Without the demons, the adventurers are liable to an attack by the beast. It tries to push them towards Area 10, wherein it {@action grapple|PHB|grapples} its prey and teleports to above the sinkhole, so that any that manage to untangle themselves are punished with a 60-foot fall (taking {@damage 6d6} bludgeoning damage)." - ], - "id": "66d" - } - ], - "id": "66c" - } - ], - "id": "66b" - }, - { - "type": "entries", - "name": "11. Forest of Stone", - "page": 130, - "entries": [ - "Neither the {@creature behir|MM} nor the {@creature balhannoth|MTF} can tolerate this place so long as the strange runes exist. {@creature troll|MM|Trolls} are already tough enough prey when not altered by weird magic. They won't follow the party here.", - { - "type": "entries", - "name": "11B. Trollwarp Cavern", - "page": 130, - "entries": [ - { - "type": "insetReadaloud", - "page": 130, - "entries": [ - "Glowing runes light this fanged cavern whose stalagmites resemble the Mad Mage himself, as if they were lazily carved statues. His carved robe is covered in lidless eyes; he's screaming at some distant horror thankfully invisible to you. Those forlorn runes float above every stalagmite." - ], - "id": "670" - }, - "You absolutely must have the magic gate mentioned in WDMM spring into existence whilst the party is here. Read the following when it does:", - { - "type": "insetReadaloud", - "page": 130, - "entries": [ - "The runes begin to glow, spin\u2014the stalagmites of the Mad Mage begin to howl with fear and madness. A wind! A wind surges through the cavern, sucked into a yawning rift that glows violet and pink! As you steel yourselves for the horrors surely to come, that rift reshapes itself into an arcane gate and the first thing you hear from its strange and unwelcome depths are\u2014roosters?", - "Half a dozen roosters spill out from the rift, squawking madly. You scratch your head, once again disappointed in whatever life choices led you to Undermountain\u2014", - "A roar interrupts your lamentations! Out from the gate stumble at least three {@creature troll|MM|trolls}, their hunger plain to see!" - ], - "id": "671" - } - ], - "id": "66f" - } - ], - "id": "66e" - }, - { - "type": "entries", - "name": "12. Drow Battle", - "page": 130, - "entries": [ - { - "type": "insetReadaloud", - "page": 130, - "entries": [ - "The sounds of war remind you of the world above\u2014the futility of clashing armies, the crash of ideology, of steel, of men. Cries and curses are shouted in {@language Elvish|PHB}, shouted above the din of {@creature drow|MM} and demons. The cavern is painted under the strobing lights of {@spell faerie fire} spells; crossbow bolts fly and demons battle: a toadlike demon is fighting off two mosquito-like abominations while {@creature drow|MM} fire at each other from their dug-in trenches." - ], - "id": "673" - }, - "With the {@creature behir|MM} in the southwest and the {@creature balhannoth|MTF} in the northeast, this cavern has become the focal point of the {@creature drow|MM|drow's} war. Amp it up as a veritable No Man's Land, replete with trenches, mud, and corpses. Drastically inflate the number of {@creature drow|MM} here, adding them to the trenches. If the adventurers involve themselves in the battle, these extra {@creature drow|MM} are not included in the fight. Likewise, they're too focused on their foes to do anything but fire crossbow bolts if they pass through the middle portion of the cavern.", - "The battle the party happens upon was expected to be another fruitless, indecisive standstill. House Auvryndar, however, comes out ahead, barring any intervention by the party. The armies are unaware that both the {@creature balhannoth|MTF} and the {@creature behir|MM} are pressing in on them, gobbling up elves and claiming territory. The {@creature drow|MM} are too consumed with their petty war to realize that they're doomed.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Trenches", - "page": 130, - "entries": [ - "Six-foot-deep trenches have been dug on both ends of the caverns. Drow pepper each other with crossbow bolts from the relative safety of their hidey holes. These trenches face north-south. There are seven rows to each side, each won and lost count-less times." - ], - "id": "675" - }, - { - "type": "entries", - "name": "Mud and Blood", - "page": 131, - "entries": [ - "The narrower passage between each larger cavern of Area 12 is filled with mud and corpses. It counts as {@quickref difficult terrain||3}." - ], - "id": "676" - }, - { - "type": "entries", - "name": "Skirting By", - "page": 131, - "entries": [ - "If the adventurers choose neither side and aim only to skirt by, they're hit as collateral damage from stray spells and happened upon by enemies. Choose any of the following encounters:", - { - "type": "list", - "page": 131, - "items": [ - "A stray {@spell fireball|PHB} ({@dc 14}) cast by Spirreth Dalambra, the House Freth leader; a well-aimed arrow found his shoulder, causing his spell to go awry.", - "A stray crossbow bolt ({@hit 4} to hit, with advantage, {@damage 1d6 + 2} piercing damage, and a {@dc 13} Constitution saving throw from {@item drow poison|DMG} (see the {@creature drow|MM} statblock for details)).", - "A squad of {@dice 1d4 + 2} {@creature drow|MM} led by a {@creature drow elite warrior|MM} that mistake the party as mercenaries hired by their enemies.", - "A freshly summoned {@creature chasme|MM} off to reinforce the front-line or flank its summoners' enemies.", - "A pair of {@creature giant spider|MM|giant spiders} that descend from the ceiling to dine on hapless fools." - ] - } - ], - "id": "677" - } - ], - "id": "674" - } - ], - "id": "672" - }, - { - "type": "entries", - "name": "13. Freth Refuge", - "page": 131, - "entries": [ - { - "type": "insetReadaloud", - "page": 131, - "entries": [ - "This cavern is jungled with spidery webs within which squawk and chirp captured bats and lizards and stirges\u2014those flying rat/mosquito abominations. Instinctively, you ready yourself for giant arachnids and cocooned victims." - ], - "id": "679" - }, - "Whilst here, the party hears the thunderous comings-and-goings of the {@creature behir|MM} in distant caverns. At your discretion, it can enter this area via a winding passage 25 feet from the cavern's floor. It scrambles down the walls under a spell of {@spell invisibility}, attacking the adventurers. It flees when it's lost a quarter of its maximum hit points. Likewise, if it can swallow a character, it retreats through that same passage, which empties out in A17D." - ], - "id": "678" - }, - { - "type": "entries", - "name": "14. Auvryndar Watch Post", - "page": 131, - "entries": [ - "The {@creature drow|MM} here have been spared the psychological torment of being so close to the {@creature balhannoth|MTF}. Their only concern has been the {@creature behir|MM}, which has yet to visit their cavern\u2014which is about to change.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Behir", - "page": 131, - "entries": [ - "The {@creature behir|MM|behir's} thunderous approach betrays its presence while the party is here. It cannot surprise them; however it comes under a spell of {@spell invisibility}, granting it advantage on its first attack. Likewise, the cavern's acoustics are so indulgent that its thunder actually masks where it specifically is, negating any advantage the party might have at locating the {@creature behir|MM}. When the {@creature behir|MM} attacks, the {@creature drow|MM} instinctively flee, leaving the adventurers to deal with the beast." - ], - "id": "67c" - } - ], - "id": "67b" - } - ], - "id": "67a" - }, - { - "type": "entries", - "name": "17. Behir lair", - "page": 131, - "entries": [ - "Unlike the {@creature balhannoth|MTF}, the {@creature behir|MM} doesn't tolerate any intruders to its lair. It fights with wild abandon and will pursue prey that flee from this area unless it's severely wounded. No changes are necessary.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "To Level 12", - "page": 131, - "entries": [ - "When the party first finds the pathway to Level 12, the {@creature behir|MM} either comes storming out from the path\u2014driving them back into Level 11 proper\u2014or forces them downward. Dealer's choice." - ], - "id": "67f" - } - ], - "id": "67e" - } - ], - "id": "67d" - }, - { - "type": "entries", - "name": "Special Event", - "page": 131, - "entries": [ - "You can run this special event for Level 11\u2014or rather your players can orchestrate it:", - { - "type": "entries", - "name": "Clash of the Titans", - "page": 131, - "entries": [ - "The adventurers can engineer a conflict between the {@creature behir|MM} and the {@creature balhannoth|MTF} by luring both to the same cavern, such as Area 6, the heart of the warrens. The two apex predators immediately duke it out, pausing only to strike back at bystanders that attack them. Once this conflict begins, a legion of {@spell arcane eye|PHB|arcane eyes} appear in the cavern to film the event. The Mad Mage himself appears to shoutcast the fight. He quickly applauds the adventurers for engineering the fight, which he features on his hit, transplanar gameshow, Dungeon of the Mad Mage.", - "While here, Halaster prevents the party from interfering in the fight through his spells; they'll quickly find themselves fighting Halaster if they don't heed his warnings to \"let this play out.\"", - "Ultimately, the {@creature behir|MM} wins out against its opponent. The {@creature balhannoth|MTF} tries to flee, but the {@creature behir|MM} runs it down with constant {@spell misty step} spells and its greater movement speed. Likewise, the {@creature behir|MM} blasts at the {@creature balhannoth|MTF} from behind with its Lightning Breath. When the {@creature balhannoth|MTF} dies, Halaster approaches the {@creature behir|MM} and strokes it lovingly, as if it were a dog\u2014which it is to him. Looking into the {@spell arcane eye|PHB|arcane eyes}, he declares tonight a true \"clash of the titans\" and promises another match one day soon." - ], - "id": "681" - } - ], - "id": "680" - } - ], - "id": "64e" - }, - { - "type": "section", - "name": "Epilogue", - "page": 131, - "entries": [ - "With another level under their belt, the party should level up to 12th level\u2014an invitation to hurl even greater and more obscene monsters at them.", - "Cap off your session with the send-off below, which assumes the adventurers killed the {@creature behir|MM}. Adjust accordingly it.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Send-Off", - "page": 131, - "entries": [ - { - "type": "insetReadaloud", - "page": 131, - "entries": [ - "The Mad Mage's voice is warm and smug when it enters your skull:", - "\"You know, I've always been fascinated with dogs, even as a young boy. Especially as a young boy. Big dogs, small dogs, rabid dogs. My mother was petrified of dogs. My father, that profligate, wouldn't allow me the luxury of a dog\u2014and a boy needs a dog, my dearest adventurers. He needs a faithful companion that will give unto him all the love he'll surely miss out in life.", - "\"That beast was my dog. It was my faithful hound\u2014and you have deprived me of it. Everything before now was just theater, just for the show, but now? Now it's personal. Now your misery matters to me.\"" - ], - "id": "685" - }, - "If you're running the {@i Companion's} game show element, add:", - { - "type": "insetReadaloud", - "page": 131, - "entries": [ - "You feel Halaster's attention turn towards some unseen and far away legion. He adopts his gameshow host voice:", - "\"Our contestants have plumbed the {@creature Troglodyte|MM} Warrens and emerged victorious\u2014but at what cost? Next lies the Maze, and in it, the capricious House Freth, whose armies lie dead and dying in the depths of my mountain. See them struggle and adapt in next week's episode of Dungeon of the Mad Mage! Halaster out!\"" - ], - "id": "686" - } - ], - "id": "684" - } - ], - "id": "683" - } - ], - "id": "682" - } - ], - "id": "642" - }, - { - "type": "section", - "name": "Level XII: The Troglodyte Warrens", - "page": 132, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "You wanted this! You wanted to marry into madness, well here it is in all its ungainly horror!" - ], - "by": "Halaster, to his new bride" - } - ], - "id": "688" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXII.webp" - } - }, - { - "type": "section", - "page": 132, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 132, - "entries": [ - { - "type": "list", - "page": 132, - "items": [ - "Much of this level is dependent on events that occurred on Levels 10\u201311, and even 3\u20134. Has Vlonwelv Auvryndar been slain? Did the party strike a deal with the House Freth {@creature spy|MM}, Xarann A'Daragon? Is the party seen by House Freth as foes or convenient tools? Answer these questions first.", - "Two of the four arcane gates on this level are accessible to the players, leading to Levels 6 and 10. See Areas 9D and 6B, respectively.", - "Per the {@i Companion's} changes, the {@creature goristro|MM} that {@creature Drivvin Freth|WDMM} so eagerly wishes to summon is brought in early. See Wedding Present in Special Event under Areas of Note.", - "{@creature Minotaur|MM|Minotaurs} are hardly a challenge to 12th-level adventurers. Scores of them must swarm the party; don't forget to use their Reckless Attack trait." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 132, - "entries": [ - "House Freth has stood behind the curtain for a while now, often only mentioned. You need only remind yourself of these events:", - { - "type": "list", - "page": 132, - "items": [ - "On Level 10, the party may have met Xarann A'Daragon, a House Freth {@creature spy|MM} plotting to assassinate Vlonwelv and escape with Sornnozz and Tazirahc, his co-conspirators and friends. In the {@i Companion}, for their aid, Xarann offers his House Freth insignia, hoping it will get them safely through Freth territory; this insignia will protect a character from the {@creature goristro|MM} that gets summoned.", - "On Level 11, the party may have met Spirreth Dalambra, who would have traded his freedom for safe passage to Level 12; he would hope to pass the party off as the murderers of Beranica, Erelal's daughter, who fell in battle\u2014a fate he failed to prevent." - ] - } - ], - "id": "68b" - }, - { - "type": "entries", - "name": "The Freth Family Tree", - "page": 132, - "entries": [ - "Erelal Freth has many family members, all scattered about the level. She has seven daughters and three sons, with another child on the way. Not all children are listed in this supplement, leaving us to wonder where they are or where they went. They're likely dead\u2014so it goes. These family members are:", - { - "type": "list", - "page": 132, - "items": [ - "Hatchrin Alet'taz, Erelal's consort, {@creature drow|MM}, Area 19J", - "Drivvin, brother, {@creature drow|MM} {@creature archmage|MM}, Area 19K", - "Rilna, sister, {@creature drow elite warrior|MM}, roams the fortress", - "Llaxdorl, male cousin, {@creature drow mage|MM}, Area 18A", - "Illanlue, third daughter, {@creature drow elite warrior|MM}, Area 19A", - "Sabatrin, fifth daughter, {@creature drow elite warrior|MM}, Area 19A", - "Talabsyn, youngest daughter, {@creature drow|MM}, Area 12D", - "Tanimar, second son, {@creature drow elite warrior|MM}, Area 12A", - "Xaphtal, youngest son, {@creature drow elite warrior|MM}, Area 12A" - ] - } - ], - "id": "68c" - } - ], - "id": "68a" - } - ], - "id": "689" - }, - { - "type": "section", - "name": "Halaster* Gets Hitched", - "page": 132, - "entries": [ - "Comedy is sorely needed this far in the campaign, and that need has inspired this chapter's headliner: Erelal Freth has kidnapped the Mad Mage himself and is forcing him into a marriage\u2014or rather, she's kidnapped a {@spell simulacrum} of Halaster.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Sim", - "page": 132, - "entries": [ - "Hereafter, {@creature Halaster's simulacrum|WDMMC}, created by the {@spell simulacrum} spell, is referred to as \"{@creature Halaster's simulacrum|WDMMC|Sim}.\" {@creature Halaster's simulacrum|WDMMC|Sim} shares Halaster's personality and is aware that he's a clone (though he dares not share this fact, lest it be destroyed by the {@creature drow|MM}). He's a {@creature shadow|MM} of the true Mad Mage both in terms of power and insanity, and must abide by the restrictions to magic in Undermountain.", - "Having good reason to believe that Halaster is more than mortal, Erelal Freth once struck a bargain with him. In return for a favor long already cashed in, she could force him to agree to one request of her choosing. She's thus engineered this wedding to ensure that that agreement is to be her subservient husband and lend both legitimacy and power to her claim over Undermountain.", - "Erelal's wrong. Very wrong. Halaster is no fey or fiend bound by cosmic law and deals past rendered. Were this to be even the true Halaster, he could simply renege. Alas, she hasn't even got that part right and has captured the Mad Mage's {@spell simulacrum}." - ], - "id": "690" - } - ], - "id": "68f" - }, - { - "type": "entries", - "name": "Sim: Simulacrum of the Mad Mage", - "page": 133, - "entries": [ - "{@creature Halaster's simulacrum|WDMMC|Sim} was created by Halaster to entertain guests or fulfill commitments he himself couldn't be bothered with. He's forgotten {@creature Halaster's simulacrum|WDMMC|Sim's} very existence and would surely destroy him if he remembered. {@creature Halaster's simulacrum|WDMMC|Sim}, who frankly enjoys existing, does his best to sneak under the Mad Mage's radar. See Appendix B for {@creature Halaster's simulacrum|WDMMC|Sim's} statistics, under \"{@creature Halaster's Simulacrum|WDMMC}.\"", - "{@creature Halaster's simulacrum|WDMMC|Sim} shares much of Halaster's personality, but little of his power or insanity. His power is capped, per the {@spell simulacrum} spell, and his attachment to the Knot in the Weave is virtually nonexistent. He's thus much less powerful than the true Mad Mage. Since Erelal Freth is sure to destroy him if she learns the truth, he only shares that truth with would-be rescuers.", - { - "type": "entries", - "name": "Only Hope", - "page": 133, - "entries": [ - "If you're running the {@i Companion's} game show element, {@creature Halaster's simulacrum|WDMMC|Sim} is aware of the show. He's caught up with all but the latest episodes of the current season (i.e., the party's antics up until L10). Even if you don't utilize this element, {@creature Halaster's simulacrum|WDMMC|Sim} still recognizes the adventurers as his potential saviors." - ], - "id": "692" - }, - { - "type": "entries", - "name": "Simulacrum", - "page": 133, - "entries": [ - "As a {@spell simulacrum}, {@creature Halaster's simulacrum|WDMMC|Sim} is severely handicapped, explaining his capture and meekness: he cannot regain hit points except in an alchemical laboratory, forcing him to avoid confrontations; he can't ever regain expended spell slots, many of which he's wasted over the years, effectively reducing him to a 7th-level spellcaster; and he lacks the capacity to learn, meaning he will never increase in power. All in all, this creates a meek, feeble, and terrified version of the infamous Mad Mage." - ], - "id": "693" - }, - { - "type": "entries", - "name": "Wedding Invitations", - "page": 133, - "entries": [ - "{@creature Halaster's simulacrum|WDMMC|Sim} has pestered Erelal into inviting the party to the wedding; one is due to be his best man. These invitations can be found floating throughout the level. Once an invitation is touched, an illusion springs forth showing their image and {@creature Halaster's simulacrum|WDMMC|Sim's} voice shouts, \"Adventurers! You are cordially invited to my wedding! The {@creature drow|MM} shall not harm you so long as you bear this invitation! Come forth to Spiderwatch Keep! The nuptials shall be fierce!\"", - "A character can make a {@dc 12} Intelligence check after hearing this message to pick out the faint words, \"Save me! I don't want to get hitched!\"" - ], - "id": "694" - } - ], - "id": "691" - }, - { - "type": "entries", - "name": "Erelal: Bride-to-Be", - "page": 133, - "entries": [ - "The matriarch of House Freth, Erelal is deeply pregnant with her eleventh child, courtesy of Hatchrin, her recently discarded consort. Many of her children have died in her war with House Auvryndar. Their every death haunts Erelal. She'll find no peace until her rivals are eradicated.", - { - "type": "entries", - "name": "Roleplaying Erelal", - "page": 133, - "entries": [ - "Erelal's temper is infamously short so deep into her pregnancy. She hardly sleeps these days and her ankles are routinely swollen. She's restless and her nausea has made a thunderous return. Every member of House Freth is bending over backwards to appease this termagant in the final days before the newest Freth whelp is spat out.", - "Erelal enforces high standards for all her vassals and servants, and delights in scourging those that fail. She spends most of her days in Area 19J, leaving only to address her troops, scourge a disappointment, or host a sermon devoted to {@deity Lolth|Drow|MTF}." - ], - "id": "696" - }, - { - "type": "entries", - "name": "Sim", - "page": 133, - "entries": [ - "Erelal truly believes she's ensnared Halaster through a clever twist of their old bargain. She is not kind to her fiancé, keeping him locked up in Area 19K. She takes sick pleasure in berating, humiliating, and lording over him. She shows him off as a trophy, proudly saying she's captured \"the infamous Mad Mage.\" Together, she promises, they'll have plenty of half-elf children, whom she glowingly refers to as future demi-gods\u2014for she believes Halaster to be more than mortal." - ], - "id": "697" - } - ], - "id": "695" - }, - { - "type": "entries", - "name": "Drivvin: Brother of the Bride", - "page": 133, - "entries": [ - "{@creature Drivvin Freth|WDMM}, the {@creature drow|MM} {@creature archmage|MM}, is still a factor in this supplement, but his importance is diminished. He adores his sister and wants to do right by his house, so he of course wants to successfully summon a {@creature goristro|MM}. Under the {@i Companion} he successfully does summon one but fails to bind it to his will. See The Wedding Present special event.", - "{@creature Drivvin Freth|WDMM|Drivvin's} role in the wedding is to ensure Erelal and \"Halaster\" get hitched without a hitch. Since the Shadowdusks have already made the Mad Mage's offer of apprenticeship, he understands that {@creature Halaster's simulacrum|WDMMC|Sim} is not who he claims to be\u2014but rather than suspecting him to be a {@spell simulacrum}, he thinks Halaster is just playing some strange game. He also thinks that this marriage is a means to sweeten Halaster's deal. He understands he's out of his depth, for what mortal can truly scrutinize {@creature Halaster Blackcloak|WDMM|Halaster Blackcloak's} madness?", - "Thus, use {@creature Drivvin Freth|WDMM|Drivvin} as an enforcer and background character. The arrival of the adventurers arouses even further suspicion from him, and so he keeps a close eye on them and {@creature Halaster's simulacrum|WDMMC|Sim}. When in doubt, use him as the character that's babysitting {@creature Halaster's simulacrum|WDMMC|Sim}.", - { - "type": "entries", - "name": "Roleplaying Drivvin", - "page": 133, - "entries": [ - "{@creature Drivvin Freth|WDMM|Drivvin} is wholly dedicated to his house and sister, but he's grown desperate. He knows he's in over his head with the {@creature goristro|MM}, but his sister expects results, not failure. Unlike other {@creature drow|MM} males, he does not dream of escaping this harsh life for greener pastures. He is surprisingly forthright about most of his opinions and shortcomings, but not to his sister. When he's anxious, he runs his hand through his hair or bites his lip." - ], - "id": "699" - } - ], - "id": "698" - }, - { - "type": "entries", - "name": "The Shadowdusks", - "page": 133, - "entries": [ - "When they first arrived to recruit {@creature Drivvin Freth|WDMM|Drivvin}, Tendra and Maleen were perplexed\u2014for here was Halaster himself, being whipped by Erelal Freth. Did they not just see him yonder week? The emissaries nearly blew {@creature Halaster's simulacrum|WDMMC|Sim's} cover. They've since sussed out that this is a {@spell simulacrum} of Halaster, and are content to let things play out. They've grievances of their own to vent on this touchable version of the Mad Mage. When Erelal's had her fill, the emissaries often pick up with the lash where she left off. They've bought {@creature Halaster's simulacrum|WDMMC|Sim's} silence by threatening to reveal the truth. They're staying for the wedding as guests.", - "Despite this supplement's changes, the emissaries' task is unchanged: they must recruit {@creature Drivvin Freth|WDMM} as an apprentice of the Mad Mage." - ], - "id": "69a" - } - ], - "id": "68e" - }, - { - "type": "entries", - "name": "Wedding Bells", - "page": 133, - "entries": [ - "The wedding is split into three acts, detailed below, which begin once the adventurers are welcomed into Spiderwatch Keep. The ceremony is scheduled for the night after the adventurers arrive, giving them at most thirty-six hours to spring {@creature Halaster's simulacrum|WDMMC|Sim} or move on.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Invite on Sight", - "page": 133, - "entries": [ - "{@creature Halaster's simulacrum|WDMMC|Sim} has drilled into all the {@creature drow|MM} the names and appearances of \"the contestants.\" They know to stand down when they arrive and bring them into Spiderwatch Keep. The {@creature drow|MM} use the Mad Mage's name to goad the party into submission. They only fight in self-defense." - ], - "id": "69d" - } - ], - "id": "69c" - }, - { - "type": "entries", - "name": "I. The Bachelor Party", - "page": 134, - "entries": [ - "The first act begins with the party's arrival to Spiderwatch Keep. It involves booze, blood and a \"run with the bulls.\"", - { - "type": "entries", - "name": "Meeting the Happy Couple", - "page": 134, - "entries": [ - "Once the party's in the keep, they're brought before Erelal and the manacled {@creature Halaster's simulacrum|WDMMC|Sim}. Pegs and wool are stuffed between his fingers, inhibiting spells that require somatic components. She shows him no more affection than one would show to a brass trophy and is fond of saying, \"Soon Undermountain will be mine. All mine. Just like him.\"", - "Always watched over by {@creature drow|MM}, {@creature Halaster's simulacrum|WDMMC|Sim's} only opportunity to speak quietly to the adventurers is at his bachelor's party; he quickly extends an invitation." - ], - "id": "69f" - }, - { - "type": "entries", - "name": "Entourage", - "page": 134, - "entries": [ - "The party is scheduled for {@dice 1d8 + 2} hours after the adventurers arrive to the keep. {@creature Halaster's simulacrum|WDMMC|Sim's} bachelor party consists of:", - { - "type": "list", - "page": 134, - "items": [ - "Hatchrin Alet'taz, Erelal's consort ({@creature drow|MM}) who is none too pleased that his relationship has been upended by {@creature Halaster's simulacrum|WDMMC|Sim}.", - "Llaxdorl, cousin of Erelal, who's surprisingly supportive of the arranged marriage. He's a {@creature drow mage|MM}.", - "Tanimar, Erelal's second son ({@creature drow elite warrior|MM}), who hopes this new father figure will be everything Hatchrin wasn't. He smarts under any mention of his missing eye.", - "Xaphtal, youngest son, ({@creature drow elite warrior|MM}), who hopes to use the bachelor party to eliminate Tanimar." - ] - } - ], - "id": "6a0" - }, - { - "type": "entries", - "name": "Shots, Shots, Shots", - "page": 134, - "entries": [ - "For {@creature Halaster's simulacrum|WDMMC|Sim} to have a chance to escape, he needs the {@creature drow|MM} liquored up. He's the liquor reserves and cast a {@spell Tenser's floating disk} spell to act as a mobile table. He insists everyone, except the adventurers, \"get real familiar with those bottles.\" It follows the party throughout this event." - ], - "id": "6a1" - }, - { - "type": "entries", - "name": "Run with the Bulls", - "page": 134, - "entries": [ - "After drinks and cigars (wrapped in spider silk), {@creature Halaster's simulacrum|WDMMC|Sim} and the party leave Spiderwatch Keep and head to {@creature minotaur|MM} territory (Areas 7 and 8) for the \"run with the bulls\" event. The goal is to run back to the keep with all your bones intact. See Areas 7 and 8 for details." - ], - "id": "6a2" - }, - { - "type": "entries", - "name": "The Great Escape", - "page": 134, - "entries": [ - "During the run, {@creature Halaster's simulacrum|WDMMC|Sim} attempts to flee but gets lost. He ends up in Area 15, having taken the trapdoor in A14. The {@creature drow|MM}\u2014Erelal's daughters, most of which are {@creature drow elite warrior|MM|drow elite warriors}\u2014organize a search and implant themselves with the adventurers, whom they don't trust. They inevitably find and wrangle {@creature Halaster's simulacrum|WDMMC|Sim}, taking him back to Spiderwatch Keep. {@creature Drivvin Freth|WDMM} also partakes in the search but goes off on his lonesome." - ], - "id": "6a3" - }, - { - "type": "entries", - "name": "The Truth", - "page": 134, - "entries": [ - "If the party finds {@creature Halaster's simulacrum|WDMMC|Sim} first and the {@creature drow|MM} are out of earshot, {@creature Halaster's simulacrum|WDMMC|Sim} finally reveals his true nature: \"I'm not even real! I'm not even Halaster! I'm just a {@spell simulacrum}! A shadow, a fake, a fraud, a puppet without strings and without power! Erelal though\u2014she believes me to be the true Mad Mage, and I'm as good as dead if she learns otherwise. You gotta get me outta here!\"", - "If the party do not relent, or if they fail to get {@creature Halaster's simulacrum|WDMMC|Sim} out now, proceed with Act II, the Wedding." - ], - "id": "6a4" - } - ], - "id": "69e" - }, - { - "type": "entries", - "name": "II: The Wedding", - "page": 134, - "entries": [ - "The wedding is scheduled for the next night. All of House Freth is in attendance, with exception to a skeletal crew that mans the towers. The ceremony is to be held in Area 18, which has been decorated with strobes of flashing light, ticker tape, and other gaudy things conjured by {@creature Drivvin Freth|WDMM|Drivvin}. {@creature Halaster's simulacrum|WDMMC|Sim} is kept in Area 19C. Both sides of the door are held shut with an {@spell arcane lock} spell. Meanwhile, Erelal is getting dolled up in Area 19J.", - { - "type": "entries", - "name": "Seating", - "page": 134, - "entries": [ - "There are no seats for the ceremony; all attendants are to stand. Area 18 is stocked with the following characters:", - { - "type": "list", - "page": 134, - "items": [ - "Erelal a {@creature drow priestess of Lolth|MM} (AC 12)", - "{@creature Drivvin Freth|WDMM|Drivvin}, a {@creature drow|MM} {@creature archmage|MM}", - "Maleen Shadowdusk ({@creature mage}) and Tendra ({@creature assassin|MM})", - "{@dice 1d8 + 1} {@creature unarmed drow|WDMMC}, including Hatchrin the consort", - "Erelal's assorted sons and daughters: five {@creature unarmored drow elite warrior|WDMMC|unarmored drow elite warriors} (with an AC of 14)" - ] - } - ], - "id": "6a6" - }, - { - "type": "entries", - "name": "Ceremony", - "page": 134, - "entries": [ - "It's Rilna, Erelal's sister, that leads the ceremony, constantly praising {@deity Lolth|Drow|MTF} for this \"boon of a husband\" and the glorious days to come with all of Undermountain under House Freth's heel. During the ceremony, {@creature Halaster's simulacrum|WDMMC|Sim} is still manacled and grows ever more nervous, casting his eyes out among the crowd to look for saviors or potential hitmen from Halaster. When he's asked if he'll take Erelal as his wife, he licks his lips and says, \"It wouldn't be the first time {@creature Halaster Blackcloak|WDMM} married a pregnant woman out of wedlock.\"" - ], - "id": "6a7" - }, - { - "type": "entries", - "name": "Speak Now", - "page": 134, - "entries": [ - "The adventurers have the opportunity to speak out against this marriage once Rilna utters the cliché phrase, \"If anyone has an objection to this union, speak now or forever hold thy tongue.\" If any character does speak out, they wind up on Erelal's hit list and she, along with other {@creature drow|MM}, promptly ignore any objections raised." - ], - "id": "6a8" - } - ], - "id": "6a5" - }, - { - "type": "entries", - "name": "III. Will the Real Mad Mage Please Stand Up", - "page": 134, - "entries": [ - "Wed, the unhappy couple rush into Spiderwatch Keep. An hour later, the reception begins. Keep the same characters described in the wedding but add in several {@creature drow|MM} noncombatants to pad the numbers. Wine and hors d'oeuvres are served; a wedding cake has been baked from fungi and wheat. There's a band. It's all very picturesque and good cheer is in the air.", - "As the music swells and the unhappy couple dance, the crowd claps and cheers\u2014and of them, one elf pulls away his face, literally, revealing himself as the true Mad Mage. Halaster has watched this debacle since its inception and is pleased by it.", - "Read the following:", - { - "type": "insetReadaloud", - "page": 134, - "entries": [ - "As Erelal and her new husband take to their first dance like a prisoner being led to solitary, the crowd moans with good cheer. They watch, they clap, the music swells, and all are having a good time. One elf in particular is having a great time, laughing so hysterically that Erelal ceases her awkward dance to snarl, \"Quit your squawking lest you lose that fat tongue.\"", - "But does the elf cease? No, no he does not. He jeers so much that spittle flies\u2014and when he wipes his mouth, he wipes away his entire face and there stands {@creature Halaster Blackcloak|WDMM} himself.", - "The elves go wild." - ], - "id": "6aa" - }, - "Once Halaster makes his grand reveal, he waves a hand, causing {@creature Halaster's simulacrum|WDMMC|Sim} to become as transparent as ice. He cackles and calls out Erelal as a fool\u2014and as her rage mounts, strange magic takes hold in Spiderwatch Keep: eyes sprout along the walls, the towers; fireworks rocket into the air; the {@creature goblin|MM|goblins} and {@creature troglodyte|MM|troglodytes} held prisoner in Areas 18G and 18H are teleported to the courtyard, with their chains attached to a festive maypole upon whose head sits a miniature Halaster. The {@creature drow|MM} watchmen come screaming out of their towers or falling over from the rooftops with tentacled appendages sprouting from their foreheads and armpits. A faux sun even rises above Spiderwatch Keep, nearly blinding all the {@creature drow|MM}.", - "As this all unfolds, read the following:", - { - "type": "insetReadaloud", - "page": 135, - "entries": [ - "The deeply pregnant Erelal snarls, \"Cease your antics, wizard! Our bargain was struck long ago and {@spell simulacrum} or not, you are my husband\u2014so stick to your vows and obey me!\"", - "Halaster throws back his head and laughs. \"You wanted this, my lady! You wanted to marry into madness\u2014well here it is! Here it is in all its ungainly horror! You're in the thick of it now, my beloved lady-wife, and all your kin shall pay the price.", - "\"This mountain is mine. This fortress, mine! This house, mine! I welcome you all into my leper's family\u2014and I welcome you as pawns in my newest game.\"", - "The Mad Mage leans forward, fresh with a grin\u2014and Erelal crumbles to her knees. Her wedding dress has grown wet and her face contorts with pain. \"You asked me to marry you, my dear,\" Halaster says, \"and remember: it's 'til death do we part.\"" - ], - "id": "6ab" - }, - "As Erelal goes into magically induced, premature labor, Halaster pulls out a dagger and goes to gut {@creature Halaster's simulacrum|WDMMC|Sim} ({@hit 11} to hit, {@damage 1d4 + 4} piercing damage). If he reduces {@creature Halaster's simulacrum|WDMMC|Sim} to 0 hit points, the {@spell simulacrum} melts as snow. The adventurers might defend {@creature Halaster's simulacrum|WDMMC|Sim}; if they can hold off Halaster for two rounds, he leaves.", - { - "type": "entries", - "name": "Missing Mother", - "page": 135, - "entries": [ - "Whenever Halaster leaves, it's with Erelal. One moment she's there, the next she's gone. A scrap of paper floats where she once stood and reads, \"Best accept that offer now.\" This refers to {@creature Drivvin Freth|WDMM|Drivvin's} offer of apprenticeship under the Mad Mage. With his sister (and her baby) held hostage, the elf has no choice but to accept. The remaining elves' spirits are too broken by the abduction of their matriarch to offer any violence to the adventurers, who are free to go." - ], - "id": "6ac" - } - ], - "id": "6a9" - } - ], - "id": "69b" - } - ], - "id": "68d" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 135, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. Into the Maze", - "page": 135, - "entries": [ - "When the party enters Level 12, Halaster, of course, has something to say. Read the following:", - { - "type": "insetReadaloud", - "page": 135, - "entries": [ - "The stench of the Warrens has made its home in your clothes, bringing with it scents of excrement and carrion\u2014and it's more of the same here in these new depths. The stench of rot and death is everywhere, brought in a roiling fog that kills visibility. You can hardly see more than an arm's reach.", - "\"Welcome,\" the Mad Mage declares from within your skull, \"to the Maze Level: where {@creature Minotaur|MM|minotaurs} offer futile prayers to their mute lord, {@creature Baphomet|MTF}. Where the {@creature drow|MM} of House Freth dare to plot their war to take over my demesne. Where few men have ever delved and fewer still returned. I invite you to take in the sights, the scent, and enjoy your time here. This is your last vacation before my true game begins.\"" - ], - "id": "6af" - }, - "Before the adventurers leave Area 1, they hear the {@creature bore worm|WDMM} in Area 13 as it comes up from Level 13.", - { - "type": "entries", - "name": "1A. Rusty Head", - "page": 135, - "entries": [ - { - "type": "insetReadaloud", - "page": 135, - "entries": [ - "Amidst the fog looms the rusted remains of some construct. Much of its body has been stolen away, but some parts remain like the discarded metal guts of a corpse. Its head is like an empty helm left behind on a red battlefield. After close inspection, you find an inscription in {@language Elvish|PHB}." - ], - "id": "6b1" - }, - "The destroyed {@creature shield guardian|MM} was a gift from Erelal Freth to her brother {@creature Drivvin Freth|WDMM|Drivvin}. The inscription reads, in {@language Elvish|PHB}, \"To dearest {@creature Drivvin Freth|WDMM|Drivvin}, may this guardian protect your virtue. From your concerned sister, Erelal.\" A {@spell legend lore} spell cast on the rusty head reveals that {@creature Drivvin Freth|WDMM} is... to say, a permanent bachelor, despite his best efforts." - ], - "id": "6b0" - } - ], - "id": "6ae" - }, - { - "type": "entries", - "name": "2. Light of the Dead", - "page": 135, - "entries": [ - { - "type": "entries", - "name": "2A. Will-O'-Wisp", - "page": 135, - "entries": [ - { - "type": "insetReadaloud", - "page": 135, - "entries": [ - "Amidst the roiling fog, you spot lantern light\u2014and out comes a woman's voice, thick with an elven accent: \"Hurry! The others are dead! They're about to butcher her!\"" - ], - "id": "6b4" - }, - "If the {@creature will-o'-wisp|MM} successfully lures the party into Area 7, the spirit shouts, \"Meet your end, buffalos! Your reckoning has come!\"" - ], - "id": "6b3" - }, - { - "type": "entries", - "name": "2B. Broken Lute", - "page": 135, - "entries": [ - "You can add some weight to the {@item lute|PHB} found here. If you're aware of any adventurers' acquaintances that might have been kidnapped by Houses Auvryndar or Freth and brought to Undermountain, like the Sing-Alongs, the nabbed halfling quintet on Level 10, then attach a different name to the {@item lute|PHB}. Otherwise, this Korynn was a well-known musician in Waterdeep, whose acquaintance was earned by one of the party members (such as {@class Bard|PHB|bards}, or characters of the {@background Entertainer} backgrounds). Award {@variantrule inspiration|DMG} if the player really bites into it, roleplaying their sorrow. Alternatively, they may have met him in Skullport. If they return with news of his death, his widow, Gloria, awards them 10 gp.", - "If any adventurer came to Undermountain to seek out an old friend, change this \"Korynn\" to fit that, if possible. They've found no corpse yet, so it's still possible he lives; perhaps he's a prisoner of the {@creature drow|MM}?" - ], - "id": "6b5" - } - ], - "id": "6b2" - }, - { - "type": "entries", - "name": "3. Dead End", - "page": 135, - "entries": [ - "Dead ends are important to the Exploration pillar of D&D to remind the party just how futile life is.", - { - "type": "entries", - "name": "Halaster's Game", - "page": 135, - "entries": [ - "The Mad Mage has trapped this passage with one of his favorite antics: a Large steel, half-sentient steel boulder. Once characters reach the dead end, the trap animates. It's an improved version of Halaster's Crushing Eye from Level 2. Halaster has emblazoned a confusing image on the boulder; while it's rolling, characters notice that it forms a moving picture of Halaster cackling.", - "Halaster, of course, is a kind and benevolent tyrant that will forewarn passerby of this trap. When characters enter the dead-end passageway, his voice echoes off the stones to say: \"Turn back! Begone or be dead!\" When the boulder is released, it comes through the stone wall as if it were under a {@spell meld into stone} spell or similar magic.", - "Once the boulder is released, all present characters roll initiative, including the boulder, with a {@skillCheck initiative 8} bonus to its initiative roll. The boulder has a speed of 60 ft. and doesn't rely on gravity to take it forward. Thanks to its magical nature, it can make turns when needed. On its turn it moves forward; it can move through other creatures' spaces. When it enters a creature's space or a creature enters its space while its rolling, that creature must succeed on a {@dc 15} Dexterity save or take 55 ({@damage 10d10}) bludgeoning damage and also be knocked {@condition prone}.", - "A creature within 5 feet of the boulder can attempt to slow it down by using an action to make a {@dc 20} Strength check. On a successful check, the boulder's speed is reduced by 15 feet. If the boulder's speed drops to 0, it stops moving and is no longer a threat until the start of its next turn\u2014but any bludgeoning damage it inflicts that turn is reduced to 17 ({@damage 3d10}). It reaches its full speed at the start of its next turn after that, provided no character reduces its speed again.", - "Once all creatures vacate the dead-end, the boulder reverses direction and returns to its space behind the stone wall. Halaster's voice shouts, \"I told you so!\"" - ], - "id": "6b7" - } - ], - "id": "6b6" - }, - { - "type": "entries", - "name": "4. Faces in the Fog", - "page": 136, - "entries": [ - "Use the fog to your advantage: remind the party of those other adventurers they've passed or slain. The faces might even whisper or shout at the adventurers, demanding justice or charging them with murder. Suggestions include:", - { - "type": "list", - "page": 136, - "items": [ - "Any of the Fine Fellows of Daggerford: {@creature Copper Stormforge|WDMM}, the dwarven thief, Midna Tauberth, human priestess of {@deity Shar|Faerûnian|SCAG}, or Rex the Hammer, human warrior.", - "Any slain Gentleman Bastards (see the {@i Companion} Ch. 7 & 8)", - "{@creature Wyllow|WDMM}, {@creature archdruid|MM|archdruidess} of Level 5", - "Any friend or rival of an adventurer, whose fate is unknown" - ] - } - ], - "id": "6b8" - }, - { - "type": "entries", - "name": "5. Demon's Triangle", - "page": 136, - "entries": [ - { - "type": "insetReadaloud", - "page": 136, - "entries": [ - "You weren't meant to see this\u2014no one was. No mortal at least, not any sane individual. Three pillars of stone hold the ceiling, each painted in blood. The fog roils here, turning crimson as it passes through the pillars. You feel... not the attention of some distant being, but its callous disregard instead." - ], - "id": "6ba" - } - ], - "id": "6b9" - }, - { - "type": "entries", - "name": "7. Minotaur Caves", - "page": 136, - "entries": [ - "As the party stumbles through these caverns, your goal is to set up a classic scene: misty {@creature Minotaur|MM|minotaurs} form in the fog, but as they advance, one turns out to be real, already waiting for them. If you're within arm's reach of a player at your table, snatch at their arm when the first {@creature minotaur|MM} attacks.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tactics", - "page": 136, - "entries": [ - "{@creature Minotaur|MM|Minotaurs} are classic monsters that lack Multiattack. Make sure to Reckless Attack each turn and rush forward with a gore attack. Minotaurs only resort to their {@item greataxe|PHB} when they can't afford to provoke {@action Opportunity Attack|PHB|opportunity} by leaving a creature's reach. They always start combat with such an attack; when they spot another weak target, their bloodlust drives them to charge that new foe down." - ], - "id": "6bd" - }, - { - "type": "entries", - "name": "Wedding invitations", - "page": 136, - "entries": [ - "One of {@creature Halaster's simulacrum|WDMMC|Sim's} wedding invitations floats about this cavern. It urges the party to come to the {@creature drow|MM} keep." - ], - "id": "6be" - }, - { - "type": "inset", - "page": 136, - "name": "Maku: Warlock of the Fiend", - "entries": [ - "{@creature Maku|WDMMC} is reimagined as a warlock; as written in WDMM, {@creature Baphomet|MTF} does not answer prayers, nor does he have any interest in {@creature Maku|WDMMC|Maku's} tribe\u2014but {@creature Demogorgon|MTF}, the Prince of Demons, does. Masquerading as {@creature Baphomet|MTF}, {@creature Demogorgon|MTF} has granted {@creature Maku|WDMMC} his patronage. {@creature Maku|WDMMC} thus has the following trait, a Charisma score of 18, and is a CR 7 creature:", - { - "name": "Spellcasting", - "headerEntries": [ - "{@creature Maku|WDMMC} is a 17th-level spellcaster. His spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell fire bolt}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell shocking grasp}" - ] - }, - "5": { - "lower": 1, - "slots": 4, - "spells": [ - "{@spell banishment}", - "{@spell burning hands}", - "{@spell flame strike}", - "{@spell hellish rebuke}", - "{@spell magic circle}", - "{@spell scorching ray}", - "{@spell scrying}", - "{@spell stinking cloud}", - "{@spell suggestion}", - "{@spell wall of fire}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } - ], - "id": "6bf" - }, - { - "type": "entries", - "name": "Bachelor Party", - "page": 136, - "entries": [ - "{@creature Halaster's simulacrum|WDMMC|Sim} leads the {@creature drow|MM} down here for his \"Run with the Bulls\" event for his party. Really, it's just an attempt to escape his marriage. If {@creature Maku|WDMMC} and his {@creature Minotaur|MM|minotaurs} were already dispatched, then they encounter {@dice 1d6 + 1} {@creature Minotaur|MM|minotaurs} that charge after them. The goal of the game is to make it back to Area 17D alive where, apparently, \"bodacious vixens\" are waiting to \"lovingly\" tend to the males' wounds. Any character familiar with {@creature drow|MM} gender relations can hazard a guess that there won't be any tender-loving-care waiting for them back at Spiderwatch Keep. The male {@creature drow|MM} here, however, are deluded enough to think \"Halaster\" has enough clout to warrant this TLC.", - "The run is supposed to begin in Area 8A." - ], - "id": "6c0" - } - ], - "id": "6bc" - } - ], - "id": "6bb" - }, - { - "type": "entries", - "name": "8. Shrine of the Horned king", - "page": 136, - "entries": [ - "As the adventurers near this area, read the following:", - { - "type": "insetReadaloud", - "page": 136, - "entries": [ - "Chanting echoes throughout the cavers, accompanied by stomping thunder. You can tell that such a blasphemous, barbed tongue is not of this world." - ], - "id": "6c2" - }, - "The chanting goes, in {@language Abyssal|PHB}, \"Hail the Horn. Praise the Horn. Love the Horn. Be the Horn. {@creature Baphomet|MTF}, we look to you, our king. Hear us, oh please, hear us and heed,\" and so on.", - { - "type": "entries", - "name": "8A. Keep Calm and Carrion", - "page": 136, - "entries": [ - { - "type": "insetReadaloud", - "page": 136, - "entries": [ - "It's a grisly, desperate scene: {@creature Minotaur|MM|minotaurs} stomp and dance before an offal pile kept from an avalanche by a low stone barrier. You can't even imagine the number of corpses needed to make it. A {@creature minotaur|MM} {@creature priest|MM} leads its kin in some fell ritual from behind an altar made of thick bones and thicker fur. Two {@creature minotaur|MM} skulls crown poles that jut from the altar.", - "The air here is thick with power, born from cannibalistic cabals and ritual sacrifice. That grisly power overwhelms you, a tangible, suffocating force that fills your lungs." - ], - "id": "6c4" - }, - "As described in the sidebar above, {@creature Maku|WDMMC} has been armed with pact magic, courtesy of his pact with the Prince of Demons, {@creature Demogorgon|MTF}. Statistics for the berserkers {@creature Maku|WDMMC} summons with his {@item horn of the endless maze|WDMM} can be found in Appendix B.", - { - "type": "entries", - "name": "Tactics", - "page": 136, - "entries": [ - "With {@creature Maku|WDMMC} reimagined as a fiendish warlock, his tactics are as follows:", - { - "type": "list", - "page": 136, - "items": [ - "{@creature Maku|WDMMC} opens up with his {@item horn of the endless maze|WDMM} to pad the {@creature Minotaur|MM|minotaurs'} numbers.", - "He has only four spell slots but combat likely won't last any longer than four rounds.", - "When he's first struck, {@creature Maku|WDMMC} casts {@spell hellish rebuke}.", - "On his second turn, {@creature Maku|WDMMC} splits the party with a {@spell wall of fire}, forcing some adventurers to cross the flames. It's angled so that characters that rush outward aren't harmed by the fire.", - "With his {@status concentration} devoted to {@spell wall of fire}, {@creature Maku|WDMMC} casts {@spell flame strike} on his third turn, capturing as many foes in the blast as possible.", - "To pick off unarmored foes, {@creature Maku|WDMMC} relies on {@spell scorching ray}." - ] - } - ], - "id": "6c5" - }, - { - "type": "entries", - "name": "Bachelor Party", - "page": 137, - "entries": [ - "As described in A7, {@creature Halaster's simulacrum|WDMMC|Sim} leads the bachelor party down here to \"run with the bulls.\" Ideally, this begins in Area 8A. In the confusion, {@creature Halaster's simulacrum|WDMMC|Sim} tries to slip away but he's wrangled by Llaxdorl, Erelal's cousin; the fool thinks {@creature Halaster's simulacrum|WDMMC|Sim} just got lost." - ], - "id": "6c6" - } - ], - "id": "6c3" - } - ], - "id": "6c1" - }, - { - "type": "entries", - "name": "9. Foggy Caves", - "page": 137, - "entries": [ - "This area is the most straight forward way to usher the party into Spiderwatch Keep.", - { - "type": "entries", - "name": "9A. Ambush Point", - "page": 137, - "entries": [ - { - "type": "insetReadaloud", - "page": 137, - "entries": [ - "As you bumble through the fog, beautiful elves step up from their cover, hand crossbows at the ready. \"Not another move, punks!\" shouts one scantily clad elf, whose chiseled jaw could kill a man." - ], - "id": "6c9" - }, - "Per Halaster* Gets Hitched, the elves are on orders to bring these adventurers to Spiderwatch Keep. If you aren't running this variant, then ignore this text block and have them attack indiscriminately.", - { - "type": "entries", - "name": "Roleplaying the Incubi", - "page": 137, - "entries": [ - "Of anything on this level, the most interesting are these two {@creature incubus|MM|incubi}. They are instruments of vengeance; use them to harry the adventurers from now until the end of their stay in Undermountain. They always turn up as a pair. Thought dead by the {@creature drow|MM}, the {@creature incubus|MM|incubi} are free to explore the Material Plane without {@creature Drivvin Freth|WDMM|Drivvin} on their backs. Business, however, always comes before pleasure and before they can entertain themselves with the mortal world, they're compelled to eliminate the adventurers." - ], - "id": "6ca" - } - ], - "id": "6c8" - }, - { - "type": "entries", - "name": "9B. Shapes in the Fog", - "page": 137, - "entries": [ - { - "type": "insetReadaloud", - "page": 137, - "entries": [ - "Through the caverns you go, your feet sending bones and gravel crying across the floor, rousing the spirits of the dead that take their once-earthly forms: minotaurs made of vapor whose greataxes radiate wintry wrath." - ], - "id": "6cc" - } - ], - "id": "6cb" - }, - { - "type": "entries", - "name": "9C. Unpleasant Descent", - "page": 137, - "entries": [ - "Don't pull your punch with the pit. Only if the fog has been cleared can someone spot it. This is a rare opportunity to have high-level adventurers fall prey to a mundane trap." - ], - "id": "6cd" - } - ], - "id": "6c7" - }, - { - "type": "entries", - "name": "12. Guarded Caves", - "page": 137, - "entries": [ - "For once, the tunnels are without fog.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Wedding Invitations", - "page": 137, - "entries": [ - "The adventurers find one of {@creature Halaster's simulacrum|WDMMC|Sim's} magical wedding invitations floating through these caverns, urging them to come to Spiderwatch Keep for the wedding." - ], - "id": "6d0" - } - ], - "id": "6cf" - }, - { - "type": "entries", - "name": "12A. Standing Gate to Level 14", - "page": 137, - "entries": [ - "The {@creature drow|MM} are under orders to bring the adventurers safely to Spiderwatch Keep. The {@creature minotaur skeleton|MM|minotaur skeletons} here attack before the {@creature drow|MM} can recognize the party but can be called off with the {@language Elvish|PHB} word for \"heel,\" which was taught to them by {@creature Drivvin Freth|WDMM}, or whatever mage created these undead. Aftewards, Tanimar Freth calls for both sides to stand down, apologizes for the \"hounds\" and ushers the party into the keep, explaining the coming nuptials. The {@creature drow|MM} care little if a {@creature skeleton|MM} is destroyed: \"No harm, no foul,\" Tanimar says.", - { - "type": "entries", - "name": "Xaphtal's Treachery", - "page": 137, - "entries": [ - "Xaphtal holds off on trying to kill Tanimar if his brother can call a ceasefire. Otherwise, as the battle turns south, he puts a crossbow bolt in his brother's back." - ], - "id": "6d2" - } - ], - "id": "6d1" - }, - { - "type": "entries", - "name": "12B. Iron Spider", - "page": 137, - "entries": [ - { - "type": "insetReadaloud", - "page": 137, - "entries": [ - "A steel monstrosity in the shape of a {@creature spider|MM} stands in this cave, attended to by four male {@creature drow|MM}." - ], - "id": "6d4" - }, - "Because of the {@creature iron spider|WDMM|iron spider's} importance, the {@creature drow|MM} raise the alarm immediately, regardless of their orders to bring the party in for the wedding. As the reinforcements are on their way, one of the {@creature drow|MM} recognizes the party and appeals to them." - ], - "id": "6d3" - }, - { - "type": "entries", - "name": "12C. Quaggoths", - "page": 137, - "entries": [ - "Unlike the {@creature drow|MM}, the {@creature quaggoth|MM|quaggoths}, hungry for fresh meat, care not for Erelal's wedding and attack the party indiscriminately. Give the {@creature quaggoth|MM|quaggoths} advantage on both Dexterity ({@skill Stealth}) checks to remain hidden and on their first attack roll whenever they drop from the cables to attack from above.", - { - "type": "entries", - "name": "Tactics", - "page": 137, - "entries": [ - "The {@creature quaggoth|MM|quaggoths} prefer to keep the high ground; against small targets like gnomes, they make a {@action grapple|PHB} check then climb up the cables King Kong-style with their prey." - ], - "id": "6d6" - } - ], - "id": "6d5" - } - ], - "id": "6ce" - }, - { - "type": "entries", - "name": "13. Roundabout", - "page": 137, - "entries": [ - "When the adventurers first reach this tunnel, the {@creature bore worm|WDMM} is busy down in Level 13. It's only if they descend that it roils up the roundabout.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Foreword", - "page": 137, - "entries": [ - "In the next chapter of the {@i Companion}, Level 13 is reimagined as a desolate Mad Max-esque hellscape that stretches for miles." - ], - "id": "6d9" - } - ], - "id": "6d8" - } - ], - "id": "6d7" - }, - { - "type": "entries", - "name": "14. Dead End?", - "page": 137, - "entries": [ - "If the adventurers are on the run from the {@creature drow|MM}, seed in a patrol of one {@creature drow elite warrior|MM} and {@dice 1d4 + 1} {@creature drow|MM} while the party's here, which arrive after they've found the trapdoor.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Bachelor Party", - "page": 137, - "entries": [ - "If {@creature Halaster's simulacrum|WDMMC|Sim's} presented with the opportunity, he hides here after escaping his bachelor party. Due to his magical nature, a {@spell detect magic} spell betrays his presence through the trapdoor. His feet are blue with frost." - ], - "id": "6dc" - }, - { - "type": "entries", - "name": "Key to Paradise", - "page": 137, - "entries": [ - "A character that touches the key receives a vision of a palace made of sheet-metal sitting in a desolate hellscape. The sun scorches the sands, but it feels wrong, even shallow. The vision brings this character towards and through the palace's doors to show a rock gnome tinkering on some contraption with two spike-spoked wheels (a motorcycle). The gnome pauses, then stares straight at the character, grinning wickedly. \"The key to paradise is yours. Use it. Find the Graveyard.\" This gnome is {@creature Zox Clammersham|WDMM|Zox} from Level 13, which has been reimagined as a Mad Max-esque hellscape." - ], - "id": "6dd" - } - ], - "id": "6db" - } - ], - "id": "6da" - }, - { - "type": "entries", - "name": "18. Drow Fortress", - "page": 138, - "entries": [ - "Since the {@creature drow|MM} keep no light sources in Spiderwatch Keep (all hail ubiquitous {@sense darkvision} and screw the few player races that don't have it), the narration for this ignores the presence of light on the party's end. Adapt accordingly when you read the following:", - { - "type": "insetReadaloud", - "page": 138, - "entries": [ - "The ceaseless fog pushes against stolid, solid walls of a fortress\u2014an actual fortress found in the depths. The cavern ceiling is fanged with stalactites that hang over a carven spidery castle. Towers keep their vigil from on high; the walls are both spiked and draped with cobwebs." - ], - "id": "6df" - }, - { - "type": "entries", - "name": "Arrival to Spiderwatch Keep", - "page": 138, - "entries": [ - "When the adventurers are brought through the gates, they see that the courtyard is half-decorated in gaudy, shoddily-made wedding decorations. {@creature Goblin|MM} slaves are busy setting up tables. Llaxdorl Freth, the {@creature drow mage|MM}, watches over the gate and demands their business; any {@creature drow|MM} escorts explain that \"the Mad Mage's guests\" have finally arrived.", - "Rilna Freth, the castellan of Spiderwatch Keep is notified by Llaxdorl's {@creature quasit|MM} minion; she promptly meets the party in the courtyard. Read the following:", - { - "type": "insetReadaloud", - "page": 138, - "entries": [ - "Out from the spider-shaped keep strides a harridan without any sense of mirth in her weathered face. At her side are several guards, each uneasy and brandishing either blade or crossbow.", - "The harridan stops before you, her hand on the pommel of her blade. \"I am Rilna Freth, castellan of Spiderwatch Keep,\" she says, \"and speak on behalf of Lady Erelal Freth who has offered guest right under the laws of hospitality. Swear to draw no blade or offer no insult and you will find respite here. Decline and be cast out to the devil fog.\"" - ], - "id": "6e1" - }, - "Rilna outlines the terms of the party's stay: offer no violence, receive no violence. Once the adventurers swear to the oath of hospitality, read:", - { - "type": "insetReadaloud", - "page": 138, - "entries": [ - "Rilna Freth runs a hand through her greasy hair. \"Your stay,\" she spits, \"has been requested by the Mad Mage. Calls you the guests of honor. He wishes to speak to you\u2014as does my Lady Freth. You may leave your effects with my stewards. You'll be held up in the barracks, which have been cleared for your privacy.\"" - ], - "id": "6e2" - }, - "Rilna assigns a detail of {@dice 1d4 + 1} {@creature drow|MM} under the command of Sabatrin (a {@creature drow elite warrior|MM} and fifth daughter of Erelal) to watch over the party. They can convince Rilna to let them first visit the southern barracks (Area 18E) with a successful {@dc 16} Charisma ({@skill Persuasion}) check. Otherwise, she insists that they immediately enter Spiderwatch Keep, under Rilna's vigil, to meet with Erelal Freth in Area 19K." - ], - "id": "6e0" - } - ], - "id": "6de" - }, - { - "type": "entries", - "name": "19. Spiderwatch Keep", - "page": 138, - "entries": [ - { - "type": "insetReadaloud", - "page": 138, - "entries": [ - "Carved as a crouching arachnid with all of the same menace, this fortress, this Spiderwatch Keep, bustles with busy {@creature drow|MM}. You shiver with anticipation. You've come at long last to House Freth's seat of power in these depths, the seat from which they wage war with your dear pals, House Auvryndar. Somewhere in there, apparently, grumbles the Mad Mage. You can't even imagine what tricks he has up his sleeve." - ], - "id": "6e4" - }, - "Keep in mind that all outer doors are held shut with {@spell arcane lock} spells that can only be circumvented by {@creature drow|MM} wearing an insignia of House Freth. This works both entering and leaving the fortress. The party may have taken an insignia from a dead {@creature drow|MM} or from the {@creature spy|MM} Xarann A'Daragon of Level 10.", - { - "type": "entries", - "name": "19E. Hall of Spiders", - "page": 138, - "entries": [ - "As the adventurers are led through this hall, the door to 19F, the guest bedroom, opens. Tendra Nightblade smirks at the party, lingering to watch them go before leaving the room for Area 18. Read the following:", - { - "type": "insetReadaloud", - "page": 138, - "entries": [ - "Your steps echo down the hall; it's draped in cobwebs. Spiders crawl across the walls and around your feet. A door to your right opens: a human woman wearing leathern bracers gives you a coy smile. She offers only silence, lingering at the threshold to watch you go.", - "You overhear one of your armed guards grumble in {@language Elvish|PHB} to another; the words drip with disgust." - ], - "id": "6e6" - }, - "One of the male {@creature drow|MM} grumbles, \"Freak\" in {@language Elvish|PHB}. Many of House Freth are unsettled by the presence of the Shadowdusk emissaries; House Shadowdusk is steeped in rumors that have spread throughout all of Undermountain. Rumors that speak of forbidden rituals scorned even by the most crazed of magi; rituals that would dare make contact with the Far Realm, that tentacled demesne." - ], - "id": "6e5" - }, - { - "type": "entries", - "name": "19K. Mother and Brother", - "page": 138, - "entries": [ - "When the adventurers come here for the first time, {@creature Halaster's simulacrum|WDMMC|Sim} is here, bound and manacled. It's assumed that Rilna Freth escorted them here. Erelal and {@creature Drivvin Freth|WDMM|Drivvin} are both present (a {@creature drow priestess of Lolth|MM} and {@creature drow|MM} {@creature archmage|MM}, respectively). Read the following:", - { - "type": "insetReadaloud", - "page": 138, - "entries": [ - "Rilna and her guards come to a halt; the castellan approaches an iron door. Her knocks echo throughout the cold fortress. \"My lady?\" she calls. \"The Mad Mage's guests have arrived. Are you decent?\" A voice pregnant with scorn shouts, \"Bring them in; it's time I meet my fiancé's esteemed guests.\" Rilna sucks in a breath and cracks open the door before letting it swing wide open. She gives you a worried glance and gestures you forward." - ], - "id": "6e8" - }, - "Once the adventurers enter the chamber, read:", - { - "type": "insetReadaloud", - "page": 139, - "entries": [ - "It's the deeply pregnant drowess wielding a scourge that you notice first. Her swollen belly is cloaked in black-and-silver satin and her whip is red with fresh blood. Behind her, a shrine to the demon goddess {@deity Lolth|Drow|MTF} stands in all its gory, spidery glory.", - "A {@creature drow mage|MM} pauses to regard you, his weatherworn face stretched taught with stress. His black robes caress the floor.", - "Lady Erelal Freth sits on a divan\u2014and beside her sits the Mad Mage himself, his wrists manacled. Wooden pegs have been driven between his fingers to inhibit spells, no doubt. With a sheepish grin, {@creature Halaster Blackcloak|WDMM} croaks, \"My groomsmen, my friends, have arrived at last.\" He turns to Erelal Freth. \"Isn't this wonderful, h-honey?\"" - ], - "id": "6e9" - }, - "Erelal is in no mood for entertaining; now that she's delivered on her promise to bring {@creature Halaster's simulacrum|WDMMC|Sim's} guests here, she expects him to cease his prattling. As described above, Erelal is unaware that this isn't the true Mad Mage, but a {@spell simulacrum}. Alerting her to the fact would guarantee {@creature Halaster's simulacrum|WDMMC|Sim's} death.", - { - "type": "entries", - "name": "Sim", - "page": 139, - "entries": [ - "{@creature Halaster's simulacrum|WDMMC|Sim} is manacled here, with pegs in between his fingers to inhibit spellcasting. He's visibly distressed and is clearly trying to play it cool\u2014he'll break once he has a moment alone with the adventurers, one of whom he names best man, despite having no intention of going through with the wedding. He explains the situation through this sample dialogue:", - { - "type": "list", - "page": 139, - "items": [ - "\"Erelal, that witty fox, has outsmarted me! Yep! Twisted a bargain struck long, long ago, ages ago. I'm to be her awfully-wedded husband that will, of course, love, honor, and\u2014most importantly\u2014obey her 'til the End Times.\"", - "\"Our nuptials will be fierce. Sealed in ancient magic. We will be serving chicken, fish, or deep rothé, so take your pick!\"", - "\"I would be honored if you would serve as my groomsmen, even my best man. What say you, contestants?\"", - "\"The bachelor party's tonight\u2014even my Lady Erelal's cuckold is joining! I must insist you join as well!\"" - ] - }, - "After {@creature Halaster's simulacrum|WDMMC|Sim} is finished with all this prattle, Erelal dismisses the party. She warns them that she expects nothing but peace, frivolity, and strict obedience to the laws of guest right. She's fond of saying, \"I'd have your guts for garters were it not for my dearest Hal. Play nice, lest I have cause to cut you down.\"" - ], - "id": "6ea" - }, - { - "type": "entries", - "name": "Bachelor's Party", - "page": 139, - "entries": [ - "{@creature Halaster's simulacrum|WDMMC|Sim} insists the party comes to the bachelor party, which is due to occur in {@dice 1d8 + 2} hours. See Act I of Wedding Bells above." - ], - "id": "6eb" - }, - { - "type": "entries", - "name": "Tactics", - "page": 139, - "entries": [ - "If a conflict occurs here, {@creature Halaster's simulacrum|WDMMC|Sim} takes no part except to make a break for his freedom. The party must contend with both an {@creature archmage|MM} and priestess of {@deity Lolth|Drow|MTF}, whose tactics are expertly detailed in WDMM. In addition, Rilna Freth ({@creature drow elite warrior|MM}) and her {@dice 1d4 + 1} {@creature drow|MM} are present or, at the very least, outside the chamber. They're immediately alerted by combat and bust in to defend her." - ], - "id": "6ec" - } - ], - "id": "6e7" - } - ], - "id": "6e3" - }, - { - "type": "entries", - "name": "Special Event", - "page": 139, - "entries": [ - "You can run the following event for Level 12:", - { - "type": "entries", - "name": "The Wedding Present", - "page": 139, - "entries": [ - "Desperate to appease her sister, {@creature Drivvin Freth|WDMM|Drivvin} attempts to summon a {@creature goristro|MM}\u2014and succeeds! However, he fails to bind the demon to his will. The demon rages through the fortress. It's first summoned in {@creature Drivvin Freth|WDMM|Drivvin's} study, Area 19I; it then crashes into Area 19C, where it widens the hole in the ceiling and escapes.", - "The adventurers might be called upon to contain the demon with {@creature Drivvin Freth|WDMM|Drivvin}. If they're not explicitly elsewhere, the party is having a tense tea session with Erelal in Area 19K. As the beast rages through the keep, {@creature Halaster's simulacrum|WDMMC|Sim} might try to escape, or the party might take this chance to eliminate Erelal. There's no wrong answer. Ultimately, the alarm is raised but the demon can't be brought down by arrows and spells alone. Unless attacked by the party, it escapes Area 18 with half its hit points and having slain {@dice 2d6} {@creature drow|MM} and one of Erelal's daughters (ideally Illanlue).", - { - "type": "entries", - "name": "Aftermath", - "page": 139, - "entries": [ - "The {@creature goristro|MM} doesn't make it far through Undermountain before Halaster finds and binds it to his will. Thereafter, he can unleash the {@creature goristro|MM} on the party at any point in the adventure. L13 is an ideal time to set it upon them." - ], - "id": "6ef" - } - ], - "id": "6ee" - } - ], - "id": "6ed" - } - ], - "id": "6ad" - }, - { - "type": "section", - "name": "Epilogue", - "page": 139, - "entries": [ - "If the adventurers defeat {@creature Maku|WDMMC} and suffer through the wedding, they earn enough experience to advance half-way to 13th-level.", - "Cap off your session with one of the send-offs below:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Standard Send-Off", - "page": 139, - "entries": [ - { - "type": "insetReadaloud", - "page": 139, - "entries": [ - "At long last, the saga of Houses Freth and Auvryndar's war draws to its bloody close\u2014or doesn't. Your part has finished, and good riddance to these bickering children. They've seen nothing of Undermountain, been privy to none of the horrors offered by the Mad Mage. They are children of summer blind to a long and harsh winter waiting outside their walls.", - "The depths await in the form of a steep tunnel that corkscrews through the earth. As you eye the descent, you pray that there are no more {@creature drow|MM} left to harry your adventure through the dungeon of the Mad Mage." - ], - "id": "6f3" - } - ], - "id": "6f2" - }, - { - "type": "entries", - "name": "The Host's Send-Off", - "page": 139, - "entries": [ - "This send-off assumes that you run Halaster* Gets Hitched and that the Mad Mage kills {@creature Halaster's simulacrum|WDMMC|Sim}.", - { - "type": "insetReadaloud", - "page": 139, - "entries": [ - "The Mad Mage has found a nice nook in your mind to sip his whisky and bother you with his incessant prattling:", - "\"Never,\" the Mad Mage whispers, \"meet your creator, for whatever god dreamed you up will surely be disappointed. And just as they created once, so too can they again\u2014and this time they will patch up your holes, your flaws. They will try again to create perfection, to create in their image, despite that image being flawed. It is the right of a deity to try again with a new slate. Just don't be on the slate when they wipe it.\"" - ], - "id": "6f5" - } - ], - "id": "6f4" - } - ], - "id": "6f1" - } - ], - "id": "6f0" - } - ], - "id": "687" - }, - { - "type": "section", - "name": "Level XIII: Trobriand's Graveyard", - "page": 140, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "I am your redeemer! It is by my hand that you will rise from the ashes of this world!" - ], - "by": "Yargoth the Breaker" - } - ], - "id": "6f7" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXIII.webp" - } - }, - { - "type": "section", - "page": 140, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 140, - "entries": [ - { - "type": "list", - "page": 140, - "items": [ - "This chapter of the {@i Companion} seeks to infuse an utterly dead level (albeit one with potential) into a mad clash of {@creature hobgoblin|MM} bikers.", - "The {@creature hobgoblin|MM|hobgoblins} here belong to the Death's Head Phalanx on L14, who serve {@creature Fire Giant|MM|fire giants} that want to reshape the world into a grand, new order. Per the {@i Companion}, they're instead exiles that can only buy amnesty with materials scavenged from the Graveyard.", - "There's but one arcane gate on this level, which links to L6. It's housed within {@creature Zox Clammersham|WDMM|Zox Clammersham's} palace, Area 7, which can only be accessed by his key found on L12, A7.", - "As described below, the map for this level becomes just a reference document for the Graveyard, whose size has been vastly expanded. One square is equal to 1 mile when out-doors, whereas interiors remain at the same scale.", - "Per the {@i Companion}, {@creature Zox Clammersham|WDMM}, the gnomish {@creature archmage}, is found in A3, not A7, where he's dying of thirst.", - "Per the {@i Companion}, all of the Graveyard is an environment of {@hazard Extreme Heat} (see App. C for effects) during the day." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 140, - "entries": [ - "This level is slightly related to these two levels:", - { - "type": "list", - "page": 140, - "items": [ - "The {@creature hobgoblin|MM} raiders serve under the banner of the estranged son of {@creature hobgoblin warlord|MM|Warlord} Azrok from Level 3, Doomcrown. Many can share tales of their falling out.", - "Level 12: the key to {@creature Zox Clammersham|WDMM|Zox Clammersham's} palace (see Area 7) is found on this level in Area 14." - ] - } - ], - "id": "6fa" - } - ], - "id": "6f9" - } - ], - "id": "6f8" - }, - { - "type": "section", - "name": "Mad Mage: Fury Road", - "page": 140, - "entries": [ - "Trobriand's Graveyard is reimagined as a desolate, Mad Max-esque hellscape replete with shoddy motorcycles and {@vehicle death jeep|WDMMC|death jeeps} operated by a {@creature hobgoblin|MM} biker gang. The Graveyard stretches for miles; virtually no other regions exist at this depth of Undermountain. In summary, these changes are:", - { - "type": "list", - "page": 140, - "items": [ - "Every square on the map, with exception to the inside of {@creature Zox Clammersham|WDMM|Zox Clammersham's} palace (Area 7), is 1 mile. Adjacent areas lie {@dice 2d12 + 4} miles from one another. The tunnels/trenches made by the {@creature bore worm|WDMM} are 40 feet in width and 20 feet deep.", - "All ceilings on this level are 600 feet in height. An illusion invoked by Halaster's {@spell wish} spell paints the ceiling as a sky with a scorching sun that sheds real heat. Thus, during the day, all of the Graveyard is lit with {@quickref Vision and Light||2||bright light}.", - "Cavern floors are dusty hardpan that bake under the faux sun's heat and are pocked by piles of scrap metal.", - "Walls appear as insurmountable mountains, but invisibly connect with the ceiling. Creatures that fly over these ranges crash into the wall.", - "All of the Graveyard is under the effects of {@hazard Extreme Heat} (see Appendix C).", - "Oases can be found throughout the wastes, often with {@dice 2d6 + 2} {@creature hobgoblin|MM|hobgoblins} or {@dice 1d4} {@creature scaladar|WDMM} guarding it. Additionally, the wastes are populated by cacti ({@spell wish|PHB|wished} into existence by Halaster). Unlike real cacti, these ones can hold up to 1 gallon of freshwater\u2014but drinking it subjects one to a {@dc 14} Constitution saving throw against poison, with 7 ({@damage 2d6}) poison damage on a failure. The Mad Mage delights in this gamble.", - "The Graveyard is dominated by poisonous, shoddily-made wheeled machines that spit out smog and eat diesel\u2014the early inventions of {@creature Trobriand|WDMM} now utilized by the {@creature hobgoblin|MM|hobgoblins}." - ] - }, - { - "type": "entries", - "name": "Halaster's Game: Zox Hunt", - "page": 140, - "entries": [ - "This level focuses on Yargoth the Breaker and her desperate hunt for {@creature Zox Clammersham|WDMM}. In WDMM, the {@creature hobgoblin|MM|hobgoblins} serve under Doomcrown's banner, the {@creature hobgoblin warlord|MM|Warlord} of the Death's Head Phalanx (see Level 14). In the {@i Companion}, however, Yargoth and her men are insane exiles whose exoneration can only be bought with scrap metal. They've roamed this hellscape for eight months\u2014eight months of torment by the harsh elements, the {@creature scaladar|WDMM}, and the schemes of {@creature Halaster Blackcloak|WDMM}. They are, in a word, insane.", - "The party is on a collision course with {@creature Zox Clammersham|WDMM}, who's found in Area 3, not 7. He's been roughing it in the wastes for weeks now, hiding from the {@creature hobgoblin|MM|hobgoblins}. The Mad Mage charges the party with returning {@creature Zox Clammersham|WDMM|Zox} to Area 7, so that he may resume his work. This journey will take weeks on foot and days by vehicle, given how vast the Graveyard now is. Halaster has personally promised Yargoth and her men redemption if they can capture the gnome before this\u2014and so, the fanatics have launched yet another crusade, pitting them against the party.", - { - "type": "entries", - "name": "The Broken", - "page": 141, - "entries": [ - "Hereafter, Yargoth and her {@creature hobgoblin|MM|hobgoblins} are referred to as \"the Broken.\" These insane raiders have since utilized {@creature Trobriand|WDMM|Trobriand's} early diesel engine vehicles (described below).", - { - "type": "entries", - "name": "Acheron Awaits!", - "page": 141, - "entries": [ - "The Broken are obsessed with Acheron, the domain of {@deity Maglubiyet|Nonhuman|PHB}, the {@creature hobgoblin|MM} god of conquest. To die riding towards Acheron is the greatest honor the raiders can hope for\u2014and a common rallying cry is \"Acheron awaits!\" Yargoth, for her part, has stoked the coals of her men's blind fanaticism, cementing her reign as a cult leader." - ], - "id": "6fe" - }, - { - "type": "entries", - "name": "Grease and Blood", - "page": 141, - "entries": [ - "The Broken are also obsessed with their vehicles (\"{@vehicle deathcycle|WDMMC|deathcycles}\" and \"{@vehicle death jeep|WDMMC|death jeeps}\") which they use to cross the Graveyard and haul back their loot on. An engine is an extension of one's own body and steering wheels are akin to religious icons of {@deity Maglubiyet|Nonhuman|PHB}." - ], - "id": "6ff" - }, - { - "type": "entries", - "name": "Roleplaying the Broken", - "page": 141, - "entries": [ - "Mad beyond measure and obsessed with a glorious death, the {@creature hobgoblin|MM|hobgoblins} are fond of the following phrases:", - { - "type": "list", - "page": 141, - "items": [ - "\"You'll be worm food!\"", - "\"I shall ride eternal, shiny and chrome!\"", - "\"I live, I die, I live again!\"", - "\"What a lovely day!\"" - ] - } - ], - "id": "700" - }, - { - "type": "entries", - "name": "Roleplaying Yargoth", - "page": 141, - "entries": [ - "Despite her cult following, despite carving out power and freedom in the ashes of her exile, Yargoth is unsatisfied with her lot and hounded by doubt. Doubt poisons every decision and every hope. Insanity has bloomed from within her skull, but that wild stallion has been tamed\u2014for now. As insanity rages in its paddock, she cannot help but wonder if her true title is no longer \"the Breaker\" but instead \"the Broken.\" Such fear has made her brittle.", - "Yargoth's plans are in similar disarray: she knows that she must find {@creature Zox Clammersham|WDMM} and steal his ring to seize control of the {@creature scaladar|WDMM}, but she has yet to decide whether to use the constructs to satisfy her estranged liege, Doomcrown, or usurp him. Finding the gnome has become her sole mission and the only floodgate holding back true hopelessness." - ], - "id": "701" - } - ], - "id": "6fd" - }, - { - "type": "entries", - "name": "Zox Clammersham: Ruin to Riches", - "page": 141, - "entries": [ - "Under the {@i Companion}, {@creature Zox Clammersham|WDMM|Zox's} erratic goals remain the same: to create a vast machine capable of duplicating whatever goes through it. His quest has drawn the Mad Mage's attention, who is evaluating {@creature Zox Clammersham|WDMM|Zox} as a potential apprentice, calling him \"the successor\" to {@creature Trobriand|WDMM}. {@creature Zox Clammersham|WDMM|Zox} has evaded the {@creature hobgoblin|MM|hobgoblins} for almost three weeks now and is malnourished, dehydrated, and desperate. The quest to deliver him to Area 7 is divided into five optional parts that take the party throughout the level.", - { - "type": "list", - "style": "list-decimal", - "page": 141, - "items": [ - { - "type": "item", - "name": "Finding Zox", - "entries": [ - "Unlike in WDMM, {@creature Zox Clammersham|WDMM|Zox} isn't in Area 7; he needs to return there. The party encounters {@creature Zox Clammersham|WDMM|Zox} in Area 3, hiding amongst the junkyard from the Broken's patrols. He's malnourished and dehydrated, which has earned him two levels of {@condition exhaustion}. The mage is nearly out of spell slots. It's here that Halaster telepathically offers his quest." - ] - }, - { - "type": "item", - "name": "The Ring!", - "entries": [ - "Halaster has plucked {@creature Zox Clammersham|WDMM|Zox's} {@creature scaladar|WDMM} control ring and hidden it in Area 4, with the massive {@creature Shockerstomper|WDMM}. To get there from Area 3 takes a day by foot or three hours by vehicle." - ] - }, - { - "type": "item", - "name": "No Good Deed", - "entries": [ - "With his ring back, {@creature Zox Clammersham|WDMM|Zox} asks the party to take him to Area 12, to check on the myconid colony that sheltered him from the {@creature hobgoblin|MM} raiders. Last he saw of it, the flames were leaping higher and higher. Consumed by guilt, he strikes off for the area with or without the adventurers. This journey from Area 4 takes three days by foot or the better half of a day by vehicle. Reaching this area requires passing by Yargoth's camp (Area 11), provoking a conflict." - ] - }, - { - "type": "item", - "name": "Rex Reborn", - "entries": [ - "When the {@creature hobgoblin|MM|hobgoblins} broke down the doors to his palace, {@creature Zox Clammersham|WDMM|Zox's} {@creature shield guardian|MM} held the line\u2014until Yargoth the Breaker cleaved off its head. {@creature Zox Clammersham|WDMM|Zox} insists they visit Area 9 to collect enough steel and then visit Area 8 to have the {@creature azer|MM|azers} there smelt him a body for Rex." - ] - }, - { - "type": "item", - "name": "Palace of the Lost", - "entries": [ - "With his ring and guardian restored, {@creature Zox Clammersham|WDMM|Zox} is ready to return to his palace. However, by now Yargoth (following Halaster's whispers) has gathered her host and is ready to knock down the palace's walls\u2014this time with {@creature Shockerstomper|WDMM} in tow, if the machine wasn't destroyed. She herself drives a {@creature hellfire engine|MTF} stolen from the Nine Hells by Halaster (see Appendix B)." - ] - } - ] - }, - { - "type": "entries", - "name": "Aftermath", - "page": 141, - "entries": [ - "If {@creature Zox Clammersham|WDMM|Zox} survives, Halaster teleports the party from the level. If they fail to protect him, they find the tunnel to Level 14 after {@dice 2d4 + 3} days of wandering the Graveyard or until a player thinks to follow the {@creature bore worm|WDMM|bore worm's} trail\u2014risking a conflict with the great machine." - ], - "id": "703" - } - ], - "id": "702" - } - ], - "id": "6fc" - }, - { - "type": "entries", - "name": "Diesel Vehicles", - "page": 141, - "entries": [ - "This hellscape is dominated by vehicles held together only by hope and duct tape. These vehicles are early inventions of {@creature Trobriand|WDMM}, before Halaster warned him to knock it off. They run off of diesel fuel, which can be harvested from a third pool in Area 9 and found in caches throughout the wastes. They've since been salvaged by the {@creature hobgoblin|MM|hobgoblins}, who don't know how to gain more fuel; only {@creature Zox Clammersham|WDMM|Zox} has figured that out.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Statistics", - "page": 141, - "entries": [ - "Simplicity's the norm for these vehicles. Vehicles are made of two parts: the body and the wheels, each with an AC and hit point maximum. Bodies also come with a damage threshold (\"DT\"); if the body takes less damage in one instance than its damage threshold, the damage is reduced to zero." - ], - "id": "706" - }, - { - "type": "entries", - "name": "Driving", - "page": 141, - "entries": [ - "The vehicle's driver must use their action to pilot the vehicle, making Intelligence or Dexterity (vehicle (land)) checks to keep control of it during a serious development, such as losing a wheel or making a sharp turn. All {@creature hobgoblin|MM} raiders on this level make this check with a {@skillCheck vehicle_(land) 5} bonus." - ], - "id": "707" - }, - { - "type": "entries", - "name": "Crashing", - "page": 141, - "entries": [ - "When a vehicle crashes, it takes {@damage 3d6} bludgeoning damage plus an additional {@dice 1d6} for every 10 feet of movement it was traveling. For example, a {@vehicle death jeep|WDMMC} with a broken wheel moves at 60 feet per round; if it crashes, the vehicle and its occupants all take {@damage 9d6} bludgeoning damage.", - "A crash's impact can be lessened by a {@dc 18} Intelligence or Dexterity (vehicle (land)) check. On a success, the occupants and vehicle take half damage from the crash." - ], - "id": "708" - }, - { - "type": "entries", - "name": "Fixing", - "page": 141, - "entries": [ - "With the necessary materials, a vehicle can be repaired over {@dice 1d4} hours with a {@dc 20} Intelligence check using {@item tinker's tools|PHB}." - ], - "id": "709" - }, - { - "type": "entries", - "name": "Fuel", - "page": 141, - "entries": [ - "It would be tedious to track a vehicles' fuel; for every 10 miles traveled, there's an aggregate {@chance 90|10% chance|Fuel|The vehicle continues driving.|The vehicle exhausts it's fuel.} the vehicle runs out of fuel; see the Out of Gas special event. Gas can be made in Area 9." - ], - "id": "70a" - } - ], - "id": "705" - }, - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 142, - "items": [ - { - "type": "statblock", - "tag": "vehicle", - "source": "WDMMC", - "name": "Deathcycle", - "page": 142 - }, - { - "type": "statblock", - "tag": "vehicle", - "source": "WDMMC", - "name": "Death Jeep", - "page": 142 - } - ] - } - ], - "id": "704" - } - ], - "id": "6fb" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 142, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. Tunnels and Trenches", - "page": 142, - "entries": [ - { - "type": "insetReadaloud", - "page": 142, - "entries": [ - "The tunnels that have brought you down from the Maze are too smooth, too perfect to be natural. Inspecting the walls, you can see they have been smoothed from repeated passage\u2014but what masons could exist in these depths? There are no steps, no inscriptions. This passage is entirely utilitarian\u2014and its size! Unless magic excavated this place, only a gargantuan creature or a team of bored dwarves could have carved these tunnels\u2014dwarves with one-track minds, unnatural precision, or clockwork machinery. You can tell that fallible hands did not dig these tunnels, which stretch for miles on. More than once you and your companions have had to take a breather, for though the ground is without gravel, its steep descent is still harsh on your joints." - ], - "id": "70d" - }, - "It takes {@dice 1d4 + 2} hours to trek from Level 13; once the adventurers reach the Graveyard, they encounter a {@creature hobgoblin|MM} biker gang:", - { - "type": "list", - "page": 142, - "items": [ - "Six {@creature hobgoblin|MM|hobgoblins} ride {@vehicle deathcycle|WDMMC|deathcycles}, two apiece. Drivers must use their action to drive; they swerve towards the party in a way that allows their passenger's attacks to benefit from the Martial Advantage trait.", - "Five {@creature hobgoblin|MM|hobgoblins} are riding a {@vehicle death jeep|WDMMC}. The driver must use its action to drive. Two warriors cling on the left-hand side of the jeep (making attacks that benefit from their Martial Advantage trait) while the two on the roof hurl {@item javelin|PHB|javelins} or pepper the party with arrows." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Scale", - "page": 142, - "entries": [ - "Every square in this area (which winds around the map) is one mile in length, but not width. The trenches and tunnels made by the {@creature bore worm|WDMM} are 40 feet in width and 20 feet deep. Remember, the map is a reference at best on this level." - ], - "id": "70f" - }, - { - "type": "entries", - "name": "Witness Me!", - "page": 142, - "entries": [ - "Once the first {@creature hobgoblin|MM} passenger, of either vehicle, takes damage, they shout, \"Witness me!\" and leap from the vehicle to drive their {@item longsword|PHB} into an adventurer, making a {@item longsword|PHB} attack with advantage. His brethren shout back, \"Witnessed!\"" - ], - "id": "710" - }, - { - "type": "entries", - "name": "There and Gone", - "page": 142, - "entries": [ - "The {@creature hobgoblin|MM|hobgoblins} stick around for but one round, licking their wounds on the road. They return {@dice 1d6 + 2} minutes later, having circled around farther up the trench. When they return, it's once again for but a single round of combat. They leave behind any wounded. Interrogated individuals prove to be irredeemably insane." - ], - "id": "711" - }, - { - "type": "entries", - "name": "Salvaging Vehicles", - "page": 142, - "entries": [ - "If the adventurers manage to apprehend a vehicle, they can travel quickly through the Graveyard. If a vehicle crashes and wasn't outright destroyed, a {@dc 16} Intelligence check with {@item tinker's tools|PHB} can fix most damage to a vehicle. These tools are kept in a compartment under the seat of any {@vehicle deathcycle|WDMMC} or inside a {@vehicle death jeep|WDMMC|death jeep's} trunk." - ], - "id": "712" - }, - { - "type": "entries", - "name": "On/Off-Ramps", - "page": 142, - "entries": [ - "The {@creature hobgoblin|MM|hobgoblins} often construct ramps of sheet metal to get in and out of the trench; the {@creature bore worm|WDMM} destroys those ramps every day when it passes through the trench. With {@item tinker's tools|PHB}, the ramp can be reconstructed with 10 minutes of labor. Even at their best, the ramps are crude and designed only to angle a fast-moving vehicle; parking on a ramp causes it to collapse." - ], - "id": "713" - } - ], - "id": "70e" - } - ], - "id": "70c" - }, - { - "type": "entries", - "name": "2. Vast Cavern", - "page": 142, - "entries": [ - "From A1, it's another six miles to the heart of the Graveyard. The Simulacrux towers above the arid wastes, casting a much-needed shadow.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Scale", - "page": 142, - "entries": [ - "With exception to Area 2A, every square in this area is one mile in length." - ], - "id": "716" - } - ], - "id": "715" - }, - { - "type": "entries", - "name": "2A. Simulacrux", - "page": 142, - "entries": [ - { - "type": "insetReadaloud", - "page": 142, - "entries": [ - "Under a swollen, vengeful sun stands a vast construct whose shadow you welcome. Creatures made of steel work to finish its archway. As you squint against the day-light, you make out steel scorpions that haul scrap metal. With stingers arcing with lightning, they fuse such metal to the machine, casting bright, blue sparks that hurt your eyes even from here. In the skies above fly even more steel creatures: massive, winged crossbows.", - "What, you must wonder, is the purpose of this machine? Is it a portal to some lofty\u2014or terrible\u2014realm? The entire scene is bizarre... but what else can you expect in the dungeon of the Mad Mage?" - ], - "id": "718" - }, - "As the adventurers near this place, the arbalests fire off warning shots from afar." - ], - "id": "717" - }, - { - "type": "entries", - "name": "2B. Hobgoblin Vanguard", - "page": 142, - "entries": [ - "Three miles from A2A, this oasis has been fortified by the Broken, who use it as a forward-operating-base with a full view of the Simulacrux. Should its sentries spot strangers, it sends out a posse of {@dice 1d4 + 2} {@creature hobgoblin|MM|hobgoblins} (split between a {@vehicle death jeep|WDMMC} and {@vehicle deathcycle|WDMMC}). The raiders seek to bring the party to the camp for questioning. The party can evade detection with a collective {@dc 22} Dexterity ({@skill Stealth}) check and by moving slowly across the scattered dunes; riding vehicles, however, betrays their presence immediately.", - "When the party looks south from Area 2A, towards the camp, read the following:", - { - "type": "insetReadaloud", - "page": 143, - "entries": [ - "The heat broils. Mirages dance across the dunes and hardpan, promising you paradise without measure. In the distance, you spot another oasis, this one sporting withered trees and black obelisks that seem to move on their own accord." - ], - "id": "71a" - }, - "The \"black obelisks\" are distant vehicles, tents, and scrap metal barricades. The {@creature hobgoblin|MM|hobgoblins'} numbers have increased from seven to eighteen (subtract the {@dice 1d4 + 2} raiders that are sent from the oasis). Additionally, three {@creature ogre|MM|ogres} serve Kurlog.", - { - "type": "entries", - "name": "Roleplaying Kurlog", - "page": 143, - "entries": [ - "Unlike some of his peers, the {@creature hobgoblin captain|MM} is not obsessed with proving himself in battle, for he already has Yargoth's favor, whom he is in awe of. If the party is brought here, Kurog expects them to be humble or be humbled. His men are in sore need of entertainment, and he's fond of forcing passerby to fight each other to the death while the {@creature hobgoblin|MM|hobgoblins} cheer, jeer, and bet on the outcome. Kurlog is an especially chatty man and can't ever keep a secret. He lets it spill that they're on the lookout for that \"mad gnome,\" {@creature Zox Clammersham|WDMM}.", - "A conflict is inevitable with Kurlog, for though he personally has no desire to join honored {@deity Maglubiyet|Nonhuman|PHB} in Acheron, he and his men are still sadists obsessed with violence. No matter the smile he wears, he has no intention of letting the adventurers leave the camp alive\u2014except as battered trophies strapped to the hood of his {@vehicle death jeep|WDMMC|death jeeps}." - ], - "id": "71b" - }, - { - "type": "entries", - "name": "Vehicles", - "page": 143, - "entries": [ - "Four {@vehicle death jeep|WDMMC|death jeeps} and three {@vehicle deathcycle|WDMMC|deathcycles} are parked in the camp; {@dice 1d3} {@creature hobgoblin|MM|hobgoblins} tinker with the engines or sharpen iron spikes that they intend to weld to the jeeps' sides." - ], - "id": "71c" - } - ], - "id": "719" - } - ], - "id": "714" - }, - { - "type": "entries", - "name": "3. Junkyard", - "page": 143, - "entries": [ - { - "type": "insetReadaloud", - "page": 143, - "entries": [ - "This corner of the wasteland is pocked with piles of scrap metal, arranged as an archipelago in a clay sea. You wipe away the grime from your eyes and behold a veritable mountain of scrap far in the distance. {@creature metal wasp|WDMM|Steel wasps} flutter about as if they were tending to this iron garden." - ], - "id": "71e" - }, - "When the adventurers near the center of this area, a sequence of events lead to encountering {@creature Zox Clammersham|WDMM|Zox}: as the {@creature metal wasp|WDMM|metal giant wasps} accost the adventurers, one flutters too close to a pile of metal, provoking a {@creature rust monster|MM} into leaping onto the {@creature metal wasp|WDMM|wasp}. The {@creature metal wasp|WDMM|wasp} freaks out and collides with a cliff of scrap metal, revealing a small lair dug out by {@creature Zox Clammersham|WDMM|Zox}, the gnome {@creature archmage|MM}. {@creature Zox Clammersham|WDMM|Zox} is malnourished and dehydrated; he has two levels of {@condition exhaustion}. He has no spell slots left except for a 5th level slot and three 1st level slots. He wields the {@item dodecahedron of doom|WDMM} with a tangle of worry and ill-founded confidence.", - "When {@creature Zox Clammersham|WDMM|Zox} is revealed, read the following:", - { - "type": "insetReadaloud", - "page": 143, - "entries": [ - "And as another of those {@creature metal wasp|WDMM|steel wasps} bears down on you in its cruel crusade, a massive cockroach-like creature leaps from the scrap pile and onto the {@creature metal wasp|WDMM|wasp's} back! A high-pitched droning rings throughout your head as it panics! It spins in circles before crashing into a cliff of scrap metal and down it all goes!", - "As the iron avalanche subsides and the thunderous din leaves your ears, you see a malnourished gnome in soiled robes. He winces at the very sunlight pouring into his hidey hole\u2014and in his hands is a twelve-sided die.", - "\"Stay back!\" the gnome croaks, \"lest I loose upon you the infamous {@item dodecahedron of doom|WDMM}!\" He shakes the twelve-sided die in his hand menacingly." - ], - "id": "71f" - }, - "{@creature Zox Clammersham|WDMM|Zox} calms down once he's convinced the adventurers aren't here to sell him out to the {@creature hobgoblin|MM|hobgoblins}. He falteringly explains that he fled from the \"torching\" of the myconid colony that sheltered him\u2014that was \"too compassionate for their own good.\" He also explains that \"Yargoth's riders\" have been hounding him for three weeks. Once his yarn has been spun, he collapses from heat {@condition exhaustion}. If he isn't given a gallon of water by the end of the day, he suffers another level of {@condition exhaustion}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Control Ring", - "page": 143, - "entries": [ - "In the chaos, {@creature Zox Clammersham|WDMM|Zox} lost the ring that controls the {@creature scaladar|WDMM} (in reality, Halaster plucked it and hid it in Area 4). When {@creature Zox Clammersham|WDMM|Zox} wakes up, he insists that they search for the ring; he casts an advanced {@spell locate object} spell and determines that the ring is to the north, in Area 4." - ], - "id": "721" - }, - { - "type": "entries", - "name": "Rex's Helm", - "page": 143, - "entries": [ - "{@creature Zox Clammersham|WDMM|Zox} also has the head of his broken {@creature shield guardian|MM}, Rex. He speaks to it as a confidant and combative friend, as if he were a cast-away on a remote isle with only a volleyball for a {@i companion}. It was beheaded by Yargoth the Breaker when she and her men stormed {@creature Zox Clammersham|WDMM|Zox's} palace. He hopes to gather enough steel to craft Rex a new body by visiting \"the molten pools\" (see Area 9)." - ], - "id": "722" - } - ], - "id": "720" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 143, - "entries": [ - "Now that {@creature Zox Clammersham|WDMM|Zox} has been met, Halaster telepathically contacts the party and issues them the quest to return {@creature Zox Clammersham|WDMM|Zox} to his palace on the other side of the Wastes, to protect him for three days and three nights. Should they succeed, he promises to deliver them from this harsh and desolate wasteland.", - { - "type": "entries", - "name": "Getting Home", - "page": 143, - "entries": [ - "{@creature Zox Clammersham|WDMM|Zox's} magic is failing him, though he does not know why. He doesn't suspect the Mad Mage of foul play, but that's precisely the cause. All divination spells not aimed at finding his control ring (see above) fails. The only directions to his palace he can offer is to follow the sun west. With a vehicle, the journey to Clammersham Palace will take six days.", - "Read the following when Halaster offers the quest:", - { - "type": "insetReadaloud", - "page": 143, - "entries": [ - "The all-too-familiar voice of the Mad Mage worms its way into your brain:", - "\"Ah, you found him. Poor little fool shielded himself with a {@spell nondetection} spell a few days back. Behold him, in all his glory: {@creature Zox Clammersham|WDMM}, {@creature archmage|MM} and possible successor to my own apprentice, {@creature Trobriand|WDMM}, whose workshop you're tromping around in. The {@creature hobgoblin|MM|hobgoblins} see in my little {@creature Zox Clammersham|WDMM|Zox} their own redemption, their own chance to leave these wastes. Of course, they never can. No one can. These wastes will be the grave of all those foolish enough to find themselves in it.", - "\"Alas, I am a forgiving landlord. Spirit this foolish gnome back to his workshop on the other side of the wastes; protect him for three days and three nights, and salvation shall be yours. You alone may leave these wastes behind.", - "\"Ah, but beware, for the raiders are coming. Even now, they're coming\u2014for I have led them to you. Whispered in the right ears, greased the right engines, given diesel where it was lacking. Welcome to the newest chapter of my game.\"", - "As the Mad Mage's voice fades away, the thunder of distant engines ring out from the dust. Halaster's final words are, \"Better run.\"" - ], - "id": "725" - }, - "After this conversation, {@dice 1d6 + 2} {@creature scaladar|WDMM} scramble out from the eastern dust clouds (from the Expanded Dungeon tunnel on the map). Without his control ring, {@creature Zox Clammersham|WDMM|Zox} is powerless against these machines. To make matters worse, {@dice 2d4 + 3} {@creature hobgoblin|MM|hobgoblins} come from the west, arriving in {@dice 1d4} rounds. They're mounted on two {@vehicle deathcycle|WDMMC|deathcycles} and a {@vehicle death jeep|WDMMC}." - ], - "id": "724" - } - ], - "id": "723" - } - ], - "id": "71d" - }, - { - "type": "entries", - "name": "4. Pretty Big Hate Machine", - "page": 144, - "entries": [ - { - "type": "insetReadaloud", - "page": 144, - "entries": [ - "This fire-scarred canyon is littered with steel oases of charred wreckage." - ], - "id": "727" - }, - "The party is likely to be led here by {@creature Zox Clammersham|WDMM|Zox} in Area 3, who uses divination magic to determine that his control ring lies somewhere in this area. From Area 3, this journey is either a day-long hike or three-hour drive by vehicle.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Scale", - "page": 144, - "entries": [ - "This area is reshaped into a canyon, with a scale of 1 mile per square. Unlike in WDMM, {@creature Shockerstomper|WDMM} can leave this area, but it doesn't. The pass is wide enough, but it's programmed not to pursue characters unless a code is shouted at it (which Halaster later gives Yargoth the Breaker for her to lure the machine to Area 7). If {@creature Shockerstomper|WDMM} is not destroyed, it comes in as the grand finale of this level; see A7 for details.", - "Per the {@i Companion}, {@creature Shockerstomper|WDMM} is not standing when the adventurers arrive to this area. Its legs are instead retracted, and it lies amongst the dust and dirt like a saucer. During the day, sunlight bounces off the patches of metal surface not covered in dirt; the glare is blinding. Once a creature enters within 60 ft., {@creature Shockerstomper|WDMM} activates. Read the following:", - { - "type": "insetReadaloud", - "page": 144, - "entries": [ - "Your only warning is a great steel groan as the sand riles up. A massive steel disk rises from the ground, its seven gangly legs veined by wires that pulse with electricity. You watch with awe as it gets higher and higher, finally reaching sixty feet in height! A voice thunders throughout the canyon: \"EXTERMINATE!\"" - ], - "id": "72a" - }, - "Halaster hid {@creature Zox Clammersham|WDMM|Zox's} control ring inside {@creature Shockerstomper|WDMM|Shockerstomper's} control module. A creature that tries to pluck it out must make a {@dc 23} Dexterity ({@skill Sleight of Hand}) check. On a failure, they're shocked for 22 ({@damage 4d10}) lightning damage. This prompts a {@dc 15} Constitution saving throw; on a success, the creature still plucks the ring. On a failure, they must try again. If {@creature Shockerstomper|WDMM} is shut down, the electrical current dissipates after 1 minute, making it safe to take the ring without the risk of electrocution." - ], - "id": "729" - } - ], - "id": "728" - } - ], - "id": "726" - }, - { - "type": "entries", - "name": "5. Scrap Metal Warren", - "page": 144, - "entries": [ - { - "type": "insetReadaloud", - "page": 144, - "entries": [ - "The warrens broil with heat. The sun bakes this steel mountain from above, turning its tunnels into an oven. As you round yet another bend, you find four corpses smoldering in the heat: {@creature hobgoblin|MM|hobgoblins} whose flesh has been rent by claw and fang." - ], - "id": "72c" - }, - "If {@creature Zox Clammersham|WDMM|Zox} is still with the party, he might suggest going through the warren, since the {@creature Lava Child|WDMM|lava children} consider him a trusted friend. Their presence, however, is no less eerie\u2014even he is creeped out by these otherworldly kids.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Scale", - "page": 144, - "entries": [ - "This entire cavern retains its original scaling (10 feet per square). It can be considered a valley sandwiched between mountains. Passes lead to Areas 6 and 7, but stretch on for {@dice 2d12 + 4} miles each, snaking between forbidding cliffs." - ], - "id": "72e" - }, - { - "type": "entries", - "name": "Lava Children", - "page": 144, - "entries": [ - "When the {@creature Lava Child|WDMM|lava children} emerge to accost the adventurers, read the following:", - { - "type": "insetReadaloud", - "page": 144, - "entries": [ - "Through the steel warren you go, clambering over debris, your steps echoing outward. You cringe and wince at every scrape and scratch by metal you fail to avoid in these tight, winding passageways. You can't help but think\u2014", - "A child giggles from nearby; the very sound sends a chill up your spine. You twist about, looking left, then right, even up and down but cannot find the source of the laughter. This invites even further giggling; as the tension grips your shoulders, you see it: the pale face of a ginger-headed child poking out from a wall of sheet metal as if that surface was water.", - "The child steps out from the metal as if it were never there. It looks more like a clown than a human, with its bulbous eyes and hooked nose. You're sure it's a boy. The little boy gives you a crooked smile and beckons you forward.", - "That's when you see them: a legion of eyes, noses, faces all poking out from the metal walls. A legion of wicked children all watching, smiling\u2014and giggling together like a chorus.", - "Why on earth did you ever come to Undermountain?" - ], - "id": "730" - }, - { - "type": "entries", - "name": "Roleplaying Lava Children", - "page": 144, - "entries": [ - "These wretched little gremlins are a strange breed. Roleplay them with selective mutism, otherwise you might find yourself hard-pressed to know what to say. They're always smiling\u2014a kind, misleading smile that warns of nefarious purposes. If {@creature Zox Clammersham|WDMM|Zox} is with the party, they ask him to stay with them\u2014forever. {@creature Zox Clammersham|WDMM|Zox} is... less than inclined to take them up on this offer and suggests fleeing, rather than fighting." - ], - "id": "731" - }, - { - "type": "entries", - "name": "Scrapfall", - "page": 144, - "entries": [ - "If you want to divert the party to Area 6, then, as they near the southern exit, a sudden avalanche of metal falls. The ceiling rumbles ominously, provoking a high-speed dash towards the northern exit." - ], - "id": "732" - } - ], - "id": "72f" - } - ], - "id": "72d" - } - ], - "id": "72b" - }, - { - "type": "entries", - "name": "6. Back Tunnel", - "page": 144, - "entries": [ - "The adventurers are only likely to wind up here if you contrive an obstacle in A5 (see Scrapfall). This is the long way to A7, taking three days by foot and a day and a half by vehicle. Whilst camping here, the party is liable to attack by {@creature hobgoblin|MM} raiders.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Scale", - "page": 144, - "entries": [ - "This tunnel is instead painted as a forbidding mountain pass, with every square being a mile." - ], - "id": "735" - }, - { - "type": "entries", - "name": "Encounters", - "page": 144, - "entries": [ - "Along the way, three {@creature scaladar|WDMM} scramble down the cliffs. They pose no threat if {@creature Zox Clammersham|WDMM|Zox} has his control ring and is with the party; he sends them eastward to stymie any {@creature hobgoblin|MM} raiders that might be following them. Otherwise, they attack.", - "While passing through this area, the party is also attacked by {@dice 2d6 + 1} {@creature hobgoblin|MM|hobgoblins}, an {@creature ogre|MM} and a {@creature hobgoblin captain|MM}. Stranded, their chief concern is food, water, and vehicles. They care little for {@creature Zox Clammersham|WDMM|Zox} if they can't meet these needs first. They were ambushed by {@creature scaladar|WDMM} and the Mad Mage himself. They either attack while the adventurers are camping out at night or they loose a rockfall whilst the party is traveling through the pass. Creatures at the front of the column must make a {@dc 16} Dexterity saving check to avoid the rocks that are pushed over by the {@creature hobgoblin|MM|hobgoblins}. On a failure, a creature (or vehicle) takes {@damage 6d10} bludgeoning damage, or half as much on a success. Half the {@creature hobgoblin|MM|hobgoblins} remain on the cliffs, 40 feet up, hurling {@item javelin|PHB|javelins} or loosing arrows.", - "These {@creature hobgoblin|MM|hobgoblins} are even more insane than their kin, for they've been tormented with ghastly mirages and picked off by {@creature scaladar|WDMM}, all courtesy of Halaster." - ], - "id": "736" - } - ], - "id": "734" - } - ], - "id": "733" - }, - { - "type": "entries", - "name": "7. Clammersham Palace", - "page": 145, - "entries": [ - { - "type": "insetReadaloud", - "page": 145, - "entries": [ - "A mirage dances in the distance: a crude palace built with sheets of scrap metal. It stands upon a steel plateau, promising respite from this wretched heat. As you cover the distance towards this refuge, the sun itself seems to seethe with scorn, driving its red fangs deep into your frail and mortal bodies, desperate to drive you into the dust like the wretches you truly are. Closer you come: the palace is scorched; iron doors have been torn or blasted from their hinges. Corpses not yet taken by hyenas bake in the heat: {@creature hobgoblin|MM|hobgoblins} marred by acid or charred from fire." - ], - "id": "738" - }, - "Coming to this location marks the climax of the quest to keep {@creature Zox Clammersham|WDMM} safe.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Scale", - "page": 145, - "entries": [ - "The map retains its original scale of 10 feet per square; however, the eastern, northern, and southern walls are {@dice 1d4} miles away from the palace, giving enough room for any large-scale battles. Use your best judgment or operate within the theater of the mind when outside the palace." - ], - "id": "73a" - } - ], - "id": "739" - }, - { - "type": "entries", - "name": "Palace of the Lost", - "page": 145, - "entries": [ - "Yargoth and her men, led telepathically by Halaster, are hot on {@creature Zox Clammersham|WDMM|Zox's} tail when the party brings him home. They arrive in {@dice 1d6 + 4} hours, possibly giving the party a chance to finish a long rest. If the adventurers instead strike out for Areas 8 and 9 to restore {@creature Zox Clammersham|WDMM|Zox's} {@creature shield guardian|MM}, Yargoth's war convoy arrives {@dice 1d4 + 2} hours after they return to the palace for good.", - { - "type": "entries", - "name": "Shockerstomper", - "page": 145, - "entries": [ - "If the machine was not destroyed before, it is led here by Yargoth. Halaster has fed her the command words necessary to override its basic programming, thus allowing it to leave Area 4. It obeys her commands to the best of its ability." - ], - "id": "73c" - }, - { - "type": "entries", - "name": "Reinforcements", - "page": 145, - "entries": [ - "Yargoth comes with the same forces described in the Historic on the Fury Road special event: {@creature death dog|MM|death dogs}, {@creature hobgoblin|MM|hobgoblins}, and {@creature ogre bolt launcher|MTF|ogre bolt launchers}." - ], - "id": "73d" - }, - { - "type": "entries", - "name": "Aftermath", - "page": 145, - "entries": [ - "This explosive finale marks the end of the party's time in the Graveyard. If they emerge victorious, the Mad Mage makes good on his promise to teleport them to A1 of Level 14." - ], - "id": "73e" - } - ], - "id": "73b" - } - ], - "id": "737" - }, - { - "type": "entries", - "name": "8. Smithy", - "page": 145, - "entries": [ - { - "type": "insetReadaloud", - "page": 145, - "entries": [ - "Between stolid cliffs sits a tangled pile of scrap metal\u2014and carved into the cliffs' sides are massive forges spitting out black smoke and heat. Figures with fiery beards and manes stand proudly at each forge, working metal into desired forms." - ], - "id": "740" - }, - "It's ironic that {@creature Zox Clammersham|WDMM|Zox} has convinced the {@creature azer|MM|azers} here that he's the apprentice to {@creature Trobriand|WDMM} when Halaster is actually considering him for that role.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Scale", - "page": 145, - "entries": [ - "This area is a crevasse sandwiched between two cliffs, with a scale of 10 feet per square." - ], - "id": "742" - }, - { - "type": "entries", - "name": "Roleplaying Azers", - "page": 145, - "entries": [ - "The {@creature azer|MM|azers} are proud craftsmen frustrated with {@creature Trobriand|WDMM|Trobriand's} \"new\" scatterbrained apprentice. They show {@creature Zox Clammersham|WDMM|Zox} little respect, sighing at the slightest request or comment. Any guests of {@creature Zox Clammersham|WDMM|Zox} are treated the same, as if they too are hare-brained fools. Any mention of {@creature Trobriand|WDMM|Trobriand's} name provokes nostalgic, yearning sighs for better days. All the {@creature azer|MM|azers} know {@language Common|PHB}, having spent so long working with {@creature Trobriand|WDMM}. The {@creature azer|MM|azers} are led by their most talented blacksmith, Grendiziel, who treats {@creature Zox Clammersham|WDMM|Zox} as if he were a child and yearns for {@creature Trobriand|WDMM|Trobriand's} return, when it expects that \"real work\" will resume." - ], - "id": "743" - }, - { - "type": "entries", - "name": "Blacksmiths for Hire", - "page": 145, - "entries": [ - "If for some odd reason, your resident paladin or fighter has yet to acquire {@item plate armor|PHB}, now's the time to give it to them." - ], - "id": "744" - }, - { - "type": "entries", - "name": "Rex Reborn", - "page": 145, - "entries": [ - "While here, {@creature Zox Clammersham|WDMM|Zox} orders the {@creature azer|MM|azers} to craft a new body for his beheaded {@creature shield guardian|MM}. The {@creature azer|MM|azers} shout, \"We have not enough steel, boy! Collect it yourself!\" and gesture to the south, to Area 9, which lies {@dice 2d12 + 4} miles away. Once {@creature Zox Clammersham|WDMM|Zox} returns with a cube of steel, they begin their work on Rex's body (but not without a litany of complaints, like \"More work?\" or \"Focus for once, 'apprentice'\"). It takes the {@creature azer|MM|azers} four hours to smelt, quench, and forge a new body and another three hours for {@creature Zox Clammersham|WDMM|Zox} to complete a ritual to enchant the body into a {@creature shield guardian|MM}." - ], - "id": "745" - } - ], - "id": "741" - } - ], - "id": "73f" - }, - { - "type": "entries", - "name": "9. Metal Pools", - "page": 145, - "entries": [ - { - "type": "insetReadaloud", - "page": 145, - "entries": [ - "The mountains lie in a haze far in the distance, sketched across the sky by a lazy angel's hand. In the wastes leading up to those insurmountable hills lie three pools whose surfaces are blinding in the sunlight. The eastern pool is the color of steel, whereas the western pool is streaked with crimson. The southern pool reeks of waste and its surface bubbles in the heat." - ], - "id": "747" - }, - "{@creature Zox Clammersham|WDMM|Zox} is likely to lead the party here to recover enough steel to smelt a new body for his shattered {@creature shield guardian|MM}, Rex.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Scale", - "page": 145, - "entries": [ - "The pools retain their original size, as seen on the WDMM map. The cavern, however, stretches on for miles before meeting the \"mountains.\"" - ], - "id": "749" - }, - { - "type": "entries", - "name": "Diesel Pool", - "page": 145, - "entries": [ - "A third pool contains diesel fuel. Characters that start or end their turn within 20 feet of the pool must make a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. Drinking a mouthful of diesel deals {@damage 1d6} poison damage; for every liter drank, add {@damage 3d6} poison damage; creatures that ingest any diesel must make a {@dc 16} Constitution saving throw or be {@condition poisoned} for 24 hours.", - "Like the other two pools, speaking the words in {@language Terran|PHB} forms a 1-inch cube of diesel. Popping this cube into a vehicle's fuel tank gives it enough fuel for 50 miles. Crafting a cube is magically tiring and imposes one level of {@condition exhaustion} on its creator." - ], - "id": "74a" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 145, - "entries": [ - "Halaster left behind a {@creature steel hydra|WDMMC} in the eastern metal pool. It attacks the first creatures to approach the pool's banks. This construct has the statistics of a {@creature hydra|MM} with these changes:", - { - "type": "list", - "page": 145, - "items": [ - "The {@creature steel hydra|WDMMC|hydra} is a construct and does not need to eat, sleep, drink or breathe.", - "It has immunity to poison and psychic damage, as well as the {@condition exhaustion}, {@condition charmed}, {@condition frightened}, {@condition paralyzed} and {@condition poisoned} conditions.", - "It cannot grow back one of its five heads once one is destroyed." - ] - } - ], - "id": "74b" - } - ], - "id": "748" - } - ], - "id": "746" - }, - { - "type": "entries", - "name": "10. Resting Cave", - "page": 146, - "entries": [ - "A natural spring runs through this cave, making it a popular resting stop for the {@creature hobgoblin|MM|hobgoblins}. If the party rests here, a posse of {@dice 2d6 + 3} {@creature hobgoblin|MM|hobgoblins} interrupt it, having arrived to shelter from the heat and collect water from the spring. They too are insane and treat this as a great trial from {@deity Maglubiyet|Nonhuman|PHB}. They come with three {@vehicle death jeep|WDMMC|death jeeps} and one {@vehicle deathcycle|WDMMC} and attack the party without reservation.", - "The adventurers might also be driven here by the Death Valley special event and will likely witness the passing of the {@creature bore worm|WDMM}." - ], - "id": "74c" - }, - { - "type": "entries", - "name": "11. Hobgoblin Base Camp", - "page": 146, - "entries": [ - "The adventurers are quickly discovered if they pass through this area, especially if they're on their way to Area 12 with {@creature Zox Clammersham|WDMM}. Within minutes, Yargoth's men scramble onto their vehicles to give chase. See the Historic on the Fury Road special event for details; this is a prime opportunity to run it.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Scale", - "page": 146, - "entries": [ - "Every square in this area is 1 mile in length, including Yargoth's camp (Area 11B)." - ], - "id": "74f" - } - ], - "id": "74e" - }, - { - "type": "entries", - "name": "11A. Stalactites and Stalagmites", - "page": 146, - "entries": [ - { - "type": "insetReadaloud", - "page": 146, - "entries": [ - "Crude huts smolder underneath the swollen sun. Little green men meander about, tanning leather, hauling water, or performing other mundane labors\u2014{@creature goblin|MM|goblins}." - ], - "id": "751" - }, - "The Broken are served by eighty {@creature goblin|MM|goblins} who are too weak or frail to ride on the Fury Road or even fight in combat. They are, effectively, unarmed villagers carving out a meager life. Also among them are {@dice 2d8} shunned, crippled {@creature hobgoblin|MM|hobgoblins} that failed to find a good death in battle. These villagers see Yargoth as their redeemer and believe she will deliver them Acheron." - ], - "id": "750" - }, - { - "type": "entries", - "name": "11B. Fire and Rust", - "page": 146, - "entries": [ - { - "type": "insetReadaloud", - "page": 146, - "entries": [ - "A fortress forged from scrap metal stands against red cliffs, separated from the wastes by that awesome trench. A single stone bridge spans the gap, guarded by cannons." - ], - "id": "753" - }, - "When the Broken were exiled to the Graveyard, the fortress they found here was already partially built. Like Area 8, it was meant as a forge for the {@creature azer|MM|azers} brought by {@creature Trobriand|WDMM} from the Plane of Fire. Yargoth has since enslaved them, putting them to work on building fortifications. The fortress can house up to thirty {@creature hobgoblin|MM|hobgoblins} comfortably.", - { - "type": "entries", - "name": "Freshwater", - "page": 146, - "entries": [ - "Pipes within the fortress bring fresh, cold water from the bowels of the earth. A command word fed to Yargoth by Halaster (\"Flentrish\") pumps up water. She uses this source of water to ensure her rule over the Broken and the {@creature goblin|MM} populace. What Yargoth has neglected to tell even her most trusted confidants is that there is a finite supply of this water, a secret told to her by \"the whispers\" (Halaster)." - ], - "id": "754" - }, - { - "type": "entries", - "name": "Reinforcements", - "page": 146, - "entries": [ - "Twelve {@creature hobgoblin|MM|hobgoblins} guard the fortress, up from four. Likewise, the number of flame cannons is increased from two to four." - ], - "id": "755" - }, - { - "type": "entries", - "name": "The Redeemer Speaks", - "page": 146, - "entries": [ - "If she isn't out in the wastes, the party might arrive to this area in time to hear Yargoth's latest speech (in {@language Goblin}), given to her gathered followers, who crowd at the edge of the trench. Read the following:", - { - "type": "insetReadaloud", - "page": 146, - "entries": [ - "The masses gather at the edge of the trench, desperate to hear the words of a solid {@creature hobgoblin|MM} flanked by guards decorated with blood and black armor. Her voice is like gravel but thunders like an avalanche:", - "\"Believers! The time has come once again to quench our great thirst\u2014but beware! Water is addicting, and when it leaves your sight, your body will ache for it once more! In the heavens of Acheron, with honored {@deity Maglubiyet|Nonhuman|PHB}, there is water for all, and it does not scorn those blessed to drink it!\"", - "The {@creature hobgoblin warlord|MM|Warlord} puts her hand on a steel contraption and shouts, \"I am your redeemer! It is by my hand you will rise from the ashes of this world!\" Her lips move in a word unheard so far away\u2014and there comes a great rumbling from beneath the earth. From holes in the cliffside comes a flood of water that spills outward into the trenches below. The {@creature goblin|MM|goblins} go wild." - ], - "id": "757" - }, - "This speech, of course, is straight from Mad Max: Fury Road." - ], - "id": "756" - } - ], - "id": "752" - }, - { - "type": "entries", - "name": "Garden of the Damned", - "page": 146, - "entries": [ - "In a network of caverns behind 11B, the Broken keep surviving {@dice 3d4 + 8} {@creature myconid adult|MM|myconid adults} from Area 12 as sources of food. These fanatics keep the fungi-folk alive just to carve off limbs as food. They are cattle left alive in the abattoir\u2014cattle that can regrow entire limbs, given enough time." - ], - "id": "758" - } - ], - "id": "74d" - }, - { - "type": "entries", - "name": "12. Paradise Lost", - "page": 146, - "entries": [ - { - "type": "insetReadaloud", - "page": 146, - "entries": [ - "You escape from the scorching sun through a vast cavern that once housed a vibrant forest now reduced to cinders. The very air tastes of ash and the zurkhwood stalks that once stood so proudly are now little more than charred stubs. Corpses are everywhere: humanoid fungi lie charred or butchered amidst the detritus." - ], - "id": "75a" - }, - "The party is likely to be led here by {@creature Zox Clammersham|WDMM|Zox}, who's consumed by guilt. When he came here, desperate for shelter, the myconids all too willingly welcomed him in, never knowing that this generosity would be their doom.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Scale", - "page": 146, - "entries": [ - "This cavern retains its original dimensions from WDMM. Unlike other areas of Level 13, this place is still a subterranean forest in a vast cavern hidden from the scorching sun. Every square is 10 feet in length." - ], - "id": "75c" - }, - { - "type": "entries", - "name": "The Sovereign", - "page": 146, - "entries": [ - "The last {@creature Zox Clammersham|WDMM|Zox} saw of Chanterella, the {@creature myconid sovereign|MM}, was at the feast thrown in his honor on the night of the {@creature hobgoblin|MM|hobgoblin's} attack. Now the mortally wounded creature can flat-out tell {@creature Zox Clammersham|WDMM|Zox} that admitting him here was a mistake he'd never make again, if given the chance. Chanterella tells the party that those that weren't butchered were dragged off to the {@creature hobgoblin|MM|hobgoblins'} camp to the west, presumably to be fed on as self-regenerating crops. Were {@creature Zox Clammersham|WDMM|Zox} a braver man, this news would kindle his guilt into fury... but he isn't, and he still seeks to hide in his workshop, rather than secure justice for the butchered and burned. See Garden of the Damned, Area 11, for details on these myconid captives, for whom Chanterella yearns to be free." - ], - "id": "75d" - } - ], - "id": "75b" - } - ], - "id": "759" - }, - { - "type": "entries", - "name": "Special Events", - "page": 147, - "entries": [ - "You can run the following events for Level 13:", - { - "type": "entries", - "name": "Death Valley", - "page": 147, - "entries": [ - "An arcane storm of fire, dust, and lightning sweeps across the Graveyard\u2014and the party is caught in it. The storm can be seen on the horizon, getting closer by the minute. During a chase by {@creature hobgoblin|MM} raiders, the party might decide to plunge into the storm to try and lose their pursuers.", - "The storm spans {@dice 1d4 + 1} miles in length and dissipates after {@dice 1d4} hours. For every minute spent in the storm, one of these effects occur:", - { - "type": "list", - "page": 147, - "items": [ - "Green lightning strikes a point within the storm. All objects and creatures within 10 ft. of the blast must make a {@dc 16} Dexterity saving throw or take 44 ({@damage 8d10}) lightning damage. They take half as much damage on a success.", - "Creatures and Large or smaller objects within 10 ft. of a point within the storm are sucked up into a cyclone (a 10-foot-radius, 30-foot-high cylinder). A target must make a {@dc 16} Dexterity saving throw the first time on a turn that it enters the cyclone or when the cyclone enters its space. A creature takes 35 ({@damage 10d6}) bludgeoning damage on a failure, or half as much on a success. In addition, on a failure, the target must also make a {@dc 16} Strength saving throw or be {@condition restrained} by the cyclone for up to 1 minute. When a target starts its turn {@condition restrained} in the cyclone, the target is pulled 5 feet higher inside it, unless it's at the top. A {@condition restrained} creature moves with the cyclone and falls after 1 minute. A {@condition restrained} creature can use an action to make a {@dc 16} Strength or Dexterity check to end the {@condition restrained} condition. If successful, it is also hurled {@dice 3d6 × 10} feet away from the cyclone in a random direction.", - "The storm spits out a lash of fire that whips around in a line up to 30 feet long, 10 feet tall, and 5 feet wide. Each target in the area must make a {@dc 16} Dexterity saving throw or take 18 ({@damage 4d8}) fire damage. Any flammable objects, including those being worn or carried, are ignited if they are struck." - ] - } - ], - "id": "75f" - }, - { - "type": "entries", - "name": "Historic on the Fury Road", - "page": 147, - "entries": [ - "While traveling through the wastes, the party runs afoul of Yargoth's war convoy, which she launches from A11 (possibly after the adventurers have passed through that area to Area 12).", - "You can run this event multiple times; each time, Yargoth is guided to the party by \"the whispers\" (Halaster, from afar). Exercise caution, however: if Yargoth dies in this encounter, you're likely robbed of the finale, Palace of the Lost (see A7).", - "Yargoth's war convoy consists of five {@vehicle death jeep|WDMMC|death jeeps} and three {@vehicle deathcycle|WDMMC|deathcycles}. Each {@vehicle deathcycle|WDMMC} comes with three {@creature hobgoblin|MM|hobgoblins} (one driver, one rider, and one in a sidecar). Two topless jeeps are occupied with two {@creature hobgoblin|MM|hobgoblins} and an {@creature ogre bolt launcher|MTF}. The other three {@vehicle death jeep|WDMMC|death jeeps} have five {@creature hobgoblin|MM|hobgoblins} apiece. One of these jeeps also contains Yargoth herself, a {@creature hobgoblin warlord|MM}. With her are three {@creature death dog|MM|death dogs} that leap at the adventurers from her jeep.", - { - "type": "entries", - "name": "Maglubiyet's Blessing", - "page": 147, - "entries": [ - "The god of conquest surely smiles on Yargoth, for she has been blessed with a great and semi-autonomous war machine: a {@creature hellfire engine|MTF}. The Mad Mage plucked this fiendish machine from the Nine Hells just for her. The machine obeys her commands. A {@creature hobgoblin|MM} is tethered to the machine, playing a strange steel {@item lyre|PHB} whose music thunders out from speakers strapped to the machine (play the Mad Max soundtrack, starting with the Blood Bag song)." - ], - "id": "761" - } - ], - "id": "760" - }, - { - "type": "entries", - "name": "Out of Gas", - "page": 147, - "entries": [ - "As the adventurers ride their shoddy vehicles across the wastes, they suffer an aggregate {@chance 90|10% chance|Out of Gas|THe vehicle continues driving.|The vehicle exhausts its fuel.} every ten miles to run out of gas. Once they do, any of the following encounters can occur:", - { - "type": "entries", - "name": "Another Man's Trash", - "page": 147, - "entries": [ - "The party finds a derelict vehicle in the waste with enough diesel to get them another {@dice 3d12 + 10} miles. However, the fuel must be siphoned from the vehicle's gas tank with a hose (which can be found in the vehicle). A character that siphons the gas must make a {@dc 14} Constitution saving throw. On a failure, they accidentally swallow diesel fuel and are {@condition poisoned} for one hour. Spells of {@spell shape water|XGE} fail to move the fuel, for it isn't water." - ], - "id": "763" - }, - { - "type": "entries", - "name": "Raiders!", - "page": 147, - "entries": [ - "The party is seen by {@creature hobgoblin|MM} raiders, totaling {@dice 2d4 + 8} in all, coming in just enough vehicles to carry them. There's enough fuel to get the party going through the wastes, starting this cycle anew. If the raiders are victorious, they slaughter those that catch their eye and bring any survivors to either Area 2D or 11, whichever is closer." - ], - "id": "764" - }, - { - "type": "entries", - "name": "Winged Harridans", - "page": 147, - "entries": [ - "As the adventurers wander the wastes, a trio of {@creature harpy|MM|harpies} happen across them. These shrews roost on massive stalagmites, 60\u2013120 ft. tall. The {@creature harpy|MM|harpies} hunger for fresh flesh but are also drawn towards shiny objects, such as gems or coins. The {@creature harpy|MM|harpies} line their nests with such treasure." - ], - "id": "765" - }, - { - "type": "entries", - "name": "Halaster's Offer", - "page": 147, - "entries": [ - "If the party grows desperate, they might appeal to Halaster, who is always watching. If you've long sought to rid the party of a troublesome magic item or reveal a a divisive secret, the Mad Mage might give them enough fuel to get going. Though the Halaster that appears is a mirage, it is no less capable of satisfying their wishes... for a cost." - ], - "id": "766" - } - ], - "id": "762" - }, - { - "type": "entries", - "name": "Tremors", - "page": 147, - "entries": [ - "While the party is traipsing through the Graveyard, they feel the earth shiver\u2014and out from below comes the {@creature bore worm|WDMM}, now driven haywire by the Mad Mage. The tunnel it made to get here leads back to Area 1, at a specific location of your choosing; however, the pit it makes drops down 40 feet before becoming horizontal. If they follow the tunnel (for a number of miles equal to the number of squares on the map until they reach the point of Area 1 of your choosing) they arrive in Area 1." - ], - "id": "767" - } - ], - "id": "75e" - } - ], - "id": "70b" - }, - { - "type": "section", - "name": "Epilogue", - "page": 148, - "entries": [ - "Rejoice, for with Level 13 done and gone, your campaign is about to have a breath of fresh air. While the past few levels have been lackluster, every single one going forward is bold and exciting. This marks the half-way point of your campaign, it's all uphill from here.", - "Choose one of the send-offs below, each written with the assumption that the Graveyard has been reimagined as a desert. They also assume that the adventurers protected {@creature Zox Clammersham|WDMM|Zox} and took Halaster's offer to teleport them from the Graveyard.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Standard Send-Off", - "page": 148, - "entries": [ - { - "type": "insetReadaloud", - "page": 148, - "entries": [ - "A snap thunders out across the wastes\u2014Halaster's frail fingers. Your world becomes black, cold. At long last, that swollen sun is long gone and you find yourselves in chilly darkness. Never before did you think you could welcome the dark. Never did you suspect that, even after so long in Undermountain, that the Mad Mage could make you resent the sun.", - "Greener pastures are yours for the taking. Enjoy." - ], - "id": "76b" - } - ], - "id": "76a" - }, - { - "type": "entries", - "name": "The Host's Send-Off", - "page": 148, - "entries": [ - { - "type": "insetReadaloud", - "page": 148, - "entries": [ - "\"Well,\" the Mad Mage telepathically remarks, \"You held up your end. Off you go to Arcturiadoom.\"", - "Arcturiadoom? As you gawk at your companions, that suffix looms large in your mind: are \"dooms\" not the lairs of liches? Before you can react, Halaster's invisible fingers snap\u2014and all the Graveyard quakes under that thunder.", - "You come to in the darkened depths of Undermountain. It's cold here, bitter. Water drips from the stalactites above. A cavern; you're in a cavern. Stalagmites flank an iron door whose lintel is carved to resemble a skeletal hand. An arcane flame burns eternal in that hand, welcoming you to this \"Arcturiadoom.\"", - "Halaster's voice echoes, \"And at last, we come to our mid-season finale, folks. Our dear contestants are at long, long last in the lair of my dear apprentice, {@creature Arcturia|WDMM}. May they dig her digs and enjoy their time here\u2014for however long that may last.", - "\"Guts, glory, gore, and more on Dungeon of the Mad Mage! Those that fail to tune in next week will be brought in for re-education. My eyes are watching. Halaster: out!\"" - ], - "id": "76d" - } - ], - "id": "76c" - } - ], - "id": "769" - } - ], - "id": "768" - } - ], - "id": "6f6" - }, - { - "type": "section", - "name": "Level XIV: Arcturiadoom", - "page": 140, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "Weapon of Mass Disintegration: armed. Launching in T-Minus..." - ] - } - ], - "id": "76f" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXIV.webp" - } - }, - { - "type": "section", - "page": 149, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 149, - "entries": [ - { - "type": "list", - "page": 149, - "items": [ - "The {@i Companion} has Halaster activate the Weapon of Mass Disintegration when the adventurers enter Arcturiadoom, giving them 10 minutes to shut it off. No other denizens are aware that it's ticking down.", - "The WMD can only be shut off by inserting six mithral keys that are scattered across the level: Areas 7, 10, 13B, 21 (previously Area 7) 29 (previously Area 27) and 39A.", - "The adventurers are very likely to split up to cover as much ground as possible during the WMD's countdown. Plan accordingly to oversee simultaneous journeys.", - "{@spell Polymorph} traps can be spotted with a {@dc 20} Wisdom ({@skill Perception}) check and require a {@dc 20} Wisdom saving throw to resist the spell.", - "Major areas of intrigue are A15 ({@creature Mecha-Halaster|WDMMC}) and A39 (Alussiarr, the {@creature rakshasa|MM}). Everything else is stocked with your run-of-the-mill {@creature hobgoblin|MM|hobgoblins} or giants.", - "If you're running Halaster as our archetypal mad gameshow host, be aware that, in the {@i Companion}, the Mad Mage will hurl the party into a demiplane as a \"reward\" for shutting off the WMD on this level. They languish there for three months while Dungeon of the Mad Mage is on break; see this chapter's Epilogue for more details." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 149, - "entries": [ - "Keep in mind the following as you run this level:", - { - "type": "list", - "page": 149, - "items": [ - "Doomcrown is the estranged son of {@creature hobgoblin warlord|MM|Warlord} Azrok, who the party may have met on Level 3.", - "{@creature Preeta Kreepa|WDMM}, a former apprentice of {@creature Arcturia|WDMM}, may have tasked the adventurers with the Free Alussiarr quest. She never learned his true identity but knows his magical blood is used in {@creature Arcturia|WDMM|Arcturia's} twisted experimentations\u2014like the one Preeta suffers from.", - "The Cheeky Pluckers, an adventuring party added by the {@i Companion} in Halaster's Game, have been added to Area 4, if they survived the {@creature Arcturia|WDMM|Arcturia's} Lecture event on Level 9." - ] - } - ], - "id": "772" - }, - { - "type": "entries", - "name": "Additional Loot", - "page": 149, - "entries": [ - "For the lair of a {@creature lich|MM}, there's a surprising absence of magic items on this level. The only item to be found is a {@item spell scroll} of {@spell polymorph}. At your discretion, you can add the following loot to Arcturiadoom:", - { - "type": "list", - "page": 149, - "items": [ - "{@dice 2d4 + 3} {@item +2 arrow|DMG|+2 arrows}, Area 9B, in Darkshine's sarcophagus", - "{@item Instrument of the Bards, Fochlucan Bandore}, Area 39C, zealously guarded by the blue dragons", - "{@item Quiver of Ehlonna}, Area 15, in the pit", - "{@item Ring of Jumping}, Area 30, in the guts of the {@creature carrion ogre|WDMM}", - "{@item Trident of Fish Command}, Area 31, in the brine pool", - "{@item Wand of Web}, Area 40B on a bookshelf" - ] - } - ], - "id": "773" - } - ], - "id": "771" - } - ], - "id": "770" - }, - { - "type": "section", - "name": "Halaster's Game: The Mid-Season Finale", - "page": 149, - "entries": [ - "Arcturiadoom is the site of the mid-season finale for Halaster's hit game show, Dungeon of the Mad Mage\u2014and it's live. The clock is ticking: upon entering the {@creature lich|MM|lich's} lair, Halaster activates the Weapon of Mass Disintegration. With only ten minutes left, and all exits magically sealed by Halaster, the adventurers' only hope is to find its six hidden mithral keys and shut it down.", - "You can continue with this variant even if you don't utilize the {@i Companion's} game show element. Adjust narration text accordingly, which references the show.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Changes to WDMM", - "page": 149, - "entries": [ - "By default, the WMD (see A37) is off-line when the party arrives to L14. Not so in the {@i Companion}, in which it becomes the focal point of the level. The locations of the keys remain the same, with exception for the U and V keys, which have been placed in Areas 21 and 29, respectively." - ], - "id": "777" - }, - { - "type": "entries", - "name": "Ticking Timebomb", - "page": 149, - "entries": [ - "In Halaster's mind, this display of wrath is far more important than finishing {@creature Mecha-Halaster|WDMMC}. To hell with the {@creature hobgoblin|MM|hobgoblins}, the {@creature Fire Giant|MM|fire giants}, and all their hard work, the Mad Mage thinks. He can outsource the work to {@creature azer|MM|azers} later. The adventurers, for their part, cannot afford to fight every foe, rest, or perform rituals. This is a race for their very lives." - ], - "id": "778" - }, - { - "type": "entries", - "name": "Cheating the Blast", - "page": 149, - "entries": [ - "Halaster prevents the party from leaving Arcturiadoom by sealing the exits with a {@spell wish} spell. However, the weapon cannot affect creatures in zones of antimagic (such as Areas 4 and 32) or those that get to Area 37. If the party chooses to follow through with this plan, let them. Halaster does nothing to prevent this, but he does chew them out for \"ruining the live mid-season finale.\"" - ], - "id": "779" - }, - { - "type": "entries", - "name": "The Game Begins", - "page": 149, - "entries": [ - "It's once the adventurers enter Area 3 that Halaster lays this challenge at the feet of the party. An alarm blares throughout the level, but only the contestants can hear it; all other creatures are completely unaware of their impending doom. Every minute, {@creature Arcturia|WDMM|Arcturia's} recorded voice reminds them of how much time they have left with a monotone, \"Weapon of Mass Disintegration: armed. Launching in T-Minus...\" See Area 3 under Areas of Note for the script." - ], - "id": "77a" - }, - { - "type": "entries", - "name": "No Escape", - "page": 149, - "entries": [ - "Once Halaster's game begins, all exits from Arcturiadoom are sealed and all arcane gates are shut down. If the adventurers somehow manage to escape the level, Halaster pauses the countdown until they return. He will not be deprived his mid-season finale." - ], - "id": "77b" - } - ], - "id": "776" - }, - { - "type": "entries", - "name": "Tracking Time", - "page": 150, - "entries": [ - "For once, time is of the essence and the adventurers might find themselves dusted if they take too long searching for keys or fighting foes. Without making it a chore, track time with these principles:", - { - "type": "list", - "page": 150, - "items": [ - "Timekeeping must be as straight forward and transparent as possible. Use ten tokens, notes, or some other visual aid such as a clock to show your players approximately how much time has passed since the WMD was armed.", - "Approximate the length of any conversations the party has with NPCs; there's little time for full negotiations.", - "Position and movement are crucial in the last minute of the countdown. Don't pull your punches; if anyone isn't in a safe zone when the WMD goes off, that's it\u2014that's all she wrote." - ] - }, - "Additionally, choose one of these methods to track time, if you haven't already devised one of your own:", - { - "type": "entries", - "name": "Real-Time Approximation", - "page": 150, - "entries": [ - "You can approximate ten minutes of game time for one minute spent in-game. This gives the players one hour and forty minutes to find all the keys. If you're lenient, or your players are notorious dawdlers, extend it to three hours; you know your players best.", - "The disadvantage to this method is that you need to adjust real-world time for instantaneous events in-game. For example, if the adventurers were to spend thirty precious seconds picking a lock or searching a room, that can be resolved instantly at the table; they wouldn't lose any time unless you subtract that from the hour-forty or three hours (real-time) they have to shut off the WMD. Thus, consider these:", - { - "type": "list", - "page": 150, - "items": [ - "Under the hour-forty model, subtract five minutes from their time for every thirty seconds in-game.", - "Under the three-hour model, subtract nine minutes from their time for every thirty seconds in-game.", - "Attempting to break down a door, pick a lock, search a room or the like on this level takes 30 seconds, without regard to how well or how poorly they rolled. The time it takes for these tasks is often handwaved, but on this level it must be accounted for." - ] - } - ], - "id": "77d" - }, - { - "type": "entries", - "name": "Map-Based Tracking", - "page": 150, - "entries": [ - "It is highly recommended that you don't track time by movement and initiative. It will grind your game down to a halt. If you do go this way, you masochist, then assume the adventurers are always sprinting\u2014and only use one token to represent the party (or subgroups, if they split up). The irritation of this method is lessened on a virtual tabletop, since distance can be measured quickly. Don't bother asking each player for their turn; they move as a group until presented with anything that would provoke a change, such as investigating a statue or searching a room. Again, this method will be painful\u2014but precise." - ], - "id": "77e" - }, - { - "type": "entries", - "name": "Round Approximation", - "page": 150, - "entries": [ - "Under this method, you're just counting down from 100 and measuring by the number of areas they travel to. When the party moves to an adjacent, nearby area, subtract 1. When moving to a distant area, such as from Area 3 to Area 15, roll a {@dice d4} and subtract the result. For the particularly long areas, like A6, or the long route through Area 14, this die increases to {@dice 1d4+2|d6 with a minimum roll of 3}." - ], - "id": "77f" - } - ], - "id": "77c" - }, - { - "type": "entries", - "name": "Finding the Mithral Keys", - "page": 150, - "entries": [ - "After Halaster's spiel is over in Area 3, where he lays down the challenge and activates {@creature Arcturia|WDMM|Arcturia's} WMD, he leaves a handful of notes with an adventurer that describes how to find the mithral keys. They're all written in a lunatic's script.", - { - "type": "list", - "page": 150, - "items": [ - "The F key is hidden in Area 7; Halaster's notes for this key read: \"Find me and you find the key! Look longingly into my eyes, as a lover would\u2014then squish 'em. Really poke 'em out like I owe you money. Ah, but beware, for my eyes have seen much, too much, and you too shall see what I have seen\u2014and it ain't pretty, what I've seen. It ain't pretty at all. The sight might just drive you completely mad!\"", - "The H key is hidden in Area 10; Halaster's notes for this key read: \"It is in the dwarf maiden that you will find redemption! Her smile promises salvation, her gift guarantees it! To find her, you must follow the chanting! Follow the liturgy! Listen well to that sermon\u2014praise the dread god, {@deity Maglubiyet|Nonhuman|PHB}, mighty o' is he\u2014and turn left. It's the door on your left.\"", - "The J key is hidden in Area 13; Halaster's notes for this key read: \"Sandwiched between the maiden and the Timekeeper, between forges and chalkboards, between work and study. Look not at the eyed tapestry, but to the crystal door!\"", - "The U key was originally hidden in Area 27 but was found by Vanar Freth and is with him in Area 29; Halaster's notes for this key read: \"A {@creature drow|MM} has infiltrated {@creature Arcturia|WDMM} and has found a key\u2014wouldn't Erelal Freth be proud. He'll be mucking around in the laboratory in about... two minutes. Better hurry, for he's hard to see and harder to find. It's by your right hand you'll find the laboratory.\"", - "The V key was hidden in Area 7 with the H key, but it's since been moved to Area 21; Halaster's notes for this key read: \"So far below the earth, we wonder of the world above. Is it day? Is it night? Does the sun's warmth fall upon the plains, or does night reign instead? Time waits for no man\u2014well, except for me\u2014but it can be defied. Defy the Timekeepers to claim your precious key. Defy the day and let night rule supreme.\"", - "The Y key is possessed by Alussiarr in Area 39A; Halaster's notes for this key read: \"Look right from the start for the Seal of the Skeletal Hand, beyond which slumbers a bachelor in his boudoir. But beware, beware for whilst man is like to wear the tiger's hide, this tiger hides in a man's flesh. Unleash that beast and you will have the key\u2014and the scorn of {@creature Arcturia|WDMM} herself.\"" - ] - } - ], - "id": "780" - }, - { - "type": "entries", - "name": "Occupants of Arcturiadoom", - "page": 151, - "entries": [ - "While there's a story to be told with {@creature Emberosa|WDMM|Emberosa's} {@creature Fire Giant|MM|fire giants} and Doomcrown's {@creature hobgoblin|MM} legion, forget all that\u2014your players won't care. Maybe they'll awe or sigh at the sight of {@creature Mecha-Halaster|WDMMC}, but with the WMD armed, none of that matters. The occupants are just obstacles that will detract precious time to disarm the weapon\u2014and there's irony in this as well. These pawns work towards appeasing Halaster just for him to so casually condemn them to death.", - { - "type": "entries", - "name": "Giants", - "page": 151, - "entries": [ - "With 162 hit points apiece, {@creature Emberosa|WDMM|Emberosa's} ilk will (barely) survive the WMD, though being nearly {@spell disintegrate|PHB|disintegrated} will surely have lasting psychological damage. After the blast, any unwounded {@creature Fire Giant|MM|fire giants} are reduced to 12 hit points and shelter in A15 where they petition {@creature Emberosa|WDMM} for guidance that she cannot provide." - ], - "id": "782" - }, - { - "type": "entries", - "name": "Hobgoblins", - "page": 151, - "entries": [ - "The Death's Head Phalanx will be wiped out\u2014with exception to the thirty sleeping in Area 32\u2014and every clash with them drips with irony: by opposing the adventurers, they're only expediting their own destruction. The legion likewise refuses to believe whatever the adventurers tell them, for why would Halaster write them off when they're so necessary for the construction of {@creature Mecha-Halaster|WDMMC}?" - ], - "id": "783" - }, - { - "type": "entries", - "name": "Guests", - "page": 151, - "entries": [ - "Alussiarr, the {@creature rakshasa|MM}, and the two {@creature young blue dragon|MM|young blue dragons} in Area 39 will weather the blast (although barely). For the fiend, we can posit that the WMD is a 6th-level spell (per the actual {@spell disintegrate} spell), and Alussiarr will thereby be unharmed, due to its Limited Spell Immunity trait." - ], - "id": "784" - } - ], - "id": "781" - } - ], - "id": "775" - } - ], - "id": "774" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 151, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Areas in Summary", - "page": 151, - "entries": [ - "This nonlinear level can be a nightmare to keep track of, especially if your party splinters to search for the mithral keys. Refer to the table below. Unlisted areas are unnoteworthy, or do not beg your attention until visited.", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Areas in Summary: Level XIV", - "page": 151 - } - ], - "id": "787" - } - ], - "id": "786" - }, - { - "type": "entries", - "name": "1. Entrance to Arcturiadoom", - "page": 151, - "entries": [ - { - "type": "insetReadaloud", - "page": 151, - "entries": [ - "It's bitter cold in these damp caves. Water drips from above. Stalagmites rise like fangs from the floor, flanking an iron door whose lintel is carved to resemble a skeletal hand. An arcane flame burns eternal in that hand, and it welcomes you to this place\u2014a place named on the lintel as \"Arcturiadoom.\"" - ], - "id": "789" - }, - "Characters that succeed on a {@dc 14} Intelligence ({@skill Arcana}) check can recall that the suffix -doom was often used to denote a {@creature lich|MM|lich's} lair in days of old.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Drow", - "page": 151, - "entries": [ - "Halaster seals the doors once he arms the WMD. At your discretion, the {@creature drow|MM} magi here slip inside just in time. Otherwise, they might as well not even exist for this level." - ], - "id": "78b" - } - ], - "id": "78a" - } - ], - "id": "788" - }, - { - "type": "entries", - "name": "2. Natural Caves", - "page": 151, - "entries": [ - "This area's purpose is to foreshadow the disgusting experiments {@creature Arcturia|WDMM} performs on her subjects. The {@creature duergar|MM} here shouts {@creature Arcturia|WDMM|Arcturia's} name\u2014that's all it can say now, so deep in its insanity. It howls her name, curses her name, hallows her as a merciful goddess that might reverse its disfigurement, whispers her name in despair\u2014and so on." - ], - "id": "78c" - }, - { - "type": "entries", - "name": "3. Foyer", - "page": 151, - "entries": [ - "Just as the adventurers enter Arcturiadoom, alerting the giants and {@creature hobgoblin|MM|hobgoblins}, Halaster freezes time. The adventurers are conscious but otherwise {@condition paralyzed} while he gives his spiel.", - { - "type": "insetReadaloud", - "page": 151, - "entries": [ - "As you enter Arcturiadoom, time itself halts. Giants and {@creature hobgoblin|MM|hobgoblins} stand bewildered and frozen, leaning over the piles of scrap metal they were sorting through. You can hardly move; you feel numb... except for an ill-wind that blows up and down your spine.", - "You hear the Mad Mage before you see him, before he teleports into this chamber. He brandishes a scepter, speaking into it: \"This is {@creature Halaster Blackcloak|WDMM} comin' at you live on the multiverse's premiere gameshow, Dungeon of the Mad Mage! Tonight is a special night, folks, for we're airing this episode live! Live, I tell you, Live! Our contestants have made it to Arcturiadoom\u2014the site of our mid-season finale. Let's see how our contestants are doing tonight.\" Halaster then reappears near you, brandishing that scepter." - ], - "id": "78e" - }, - "Let the players respond; they're on live TV. They are, however, powerless to do anything to Halaster. After he's had his fun, read the following:", - { - "type": "insetReadaloud", - "page": 151, - "entries": [ - "Halaster stares beyond you, as if there was an audience watching from afar. \"Now folks, the ground rules for tonight's challenge: my dear apprentice, {@creature Arcturia|WDMM}, has crafted a weapon of mass disintegration! That's right! A WMD! I've never been prouder! It's due to go off in about... ten minutes after I shut up, and when it does, all living creatures in this lair will get their asses dusted, unless the contestants here can find its six mithral keys and shut the weapon off before it's too late!\"", - "Halaster turns his attention to you: \"The keys! The keys, my contestants, the keys! Six of 'em, all scattered across Arcturiadoom! Behold! Clues!\"", - "Within your hands appears a collection of notes written in a janky script. Riddles, directions. Halaster looks beyond you once again: \"The challenge has been laid, the stakes raised! Can our dear contestants shut down the WMD or shall they be dusted? Can we get some love and support?\"", - "The cheers, jeers, and roars of an audience thunder in your ears. Countless languages, thousands of words, some dripping with contempt, some with adoration, but all thick with sadistic amusement. \"Dust! Dust! Dust!\" they cry. The Mad Mage flashes you a smile and says, \"Ya got ten minutes! Go!\"", - "Time unfreezes. A siren blares in your ears: a woman's reedy voice that says, \"WMD Activated. Launching in T-Minus ten minutes.\" The giants are undisturbed; they shout, \"Arcturiadoom is ours!\" while their {@creature hobgoblin|MM} pawns barrel towards you, weapons drawn and clearly deaf to the alarm ringing in your ears.", - "Great. Just great." - ], - "id": "78f" - }, - "The doors of Arcturiadoom are now sealed by a {@spell wish} spell. No other characters can hear the alarm but the adventurers, and convincing others of it is a Herculean task.", - "Halaster's notes describe how to find the keys. Also, each adventurer becomes magically aware of Area 37, courtesy of Halaster. They don't know the precise distance to it, but are always aware of the direction it lies in. This sense doesn't, however, account for walls or hallways." - ], - "id": "78d" - }, - { - "type": "entries", - "name": "4. Prison", - "page": 152, - "entries": [ - { - "type": "insetReadaloud", - "page": 152, - "entries": [ - "You can recognize a prison when you smell one. Corpses have been left to rot and waste to ferment in buckets. The rusty cells are streaked with bile and grease. It's a lever bolted to the floor that promises freedom to those trapped here. Within two cells are crammed a handful of abominations: men and women with the heads of animals\u2014and one whose hands protrude from his temples.", - "\"How do you do?\" asks the head-hand creature. \"I'm Danny Elfman. Think you can crank that lever?\"" - ], - "id": "791" - }, - "Here languish the surviving Cheeky Pluckers, an adventuring party added by the {@i Companion} and detailed in Halaster's Game. They may have been met previously by the party, whether it be in Undermountain or Waterdeep, perhaps even on L9 during the {@creature Arcturia|WDMM|Arcturia's} Lecture special event (added in the {@i Companion}).", - "The Pluckers were, ironically, plucked by {@creature Arcturia|WDMM} during a visit to the upper reaches of Undermountain. She's transformed them into abominations. No matter their previous statistics, they now have the statistics of {@creature commoner|MM|commoners}. Their disfigurements cannot be undone except by a {@spell wish} spell. Assuming none have died previously in your campaign, the following members are present:", - { - "type": "list", - "page": 152, - "items": [ - "Fiona dé Vaun, a LG human, once the boisterous leader of the Pluckers now with the head of a moth.", - "Four-Fingers, a N gnome, with the head of a shrew.", - "Halberd, a LG dwarf, with the head of an aardvark.", - "Sariel, a NE drow, with the head of a rabbit's. Her eyes are alight with fear.", - "Danny Elfman, a NG half-elf bard, is now armless. Hands protrude from his temples. He plays a {@item lyre|PHB} in a macabre manner that isn't half-bad." - ] - }, - "The Pluckers know little of Arcturiadoom. They live in everlasting fear that {@creature Arcturia|WDMM} will return to inflict worse experiments on them. Most, except for Elfman, yearn for a merciful death. They can guide the adventurers through much of the level's eastern wing; they're familiar with Areas 13 and 28\u201331. They've never visited any other chambers.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Antimagic Zone", - "page": 152, - "entries": [ - "When spellcasters enter the area, they feel their connection to the Weave severed. Do not, however, just flat-out tell them it's anti-magic. Describe it as if they were out in the cold and suddenly their shawl was ripped away. They feel... naked, exposed, defenseless. In this manner, they can still guess the nature of the antimagic zone and posit that they might be able to weather the WMD here." - ], - "id": "793" - } - ], - "id": "792" - } - ], - "id": "790" - }, - { - "type": "entries", - "name": "6. Statue of Arcturia", - "page": 152, - "entries": [ - { - "type": "insetReadaloud", - "page": 152, - "entries": [ - "What could this abstract abomination be? A statue of a woman, skeletally thin, with butterfly wings and bone spurs jutting from her forearms. Its plague reads: {@style Long May She Reign|dnd-font;small-caps}. Could this be your host, the dread-lich {@creature Arcturia|WDMM}, Halaster's apprentice?", - "The statue points a stone wand to the opposite alcove of the hall\u2014a clue perhaps?" - ], - "id": "795" - } - ], - "id": "794" - }, - { - "type": "entries", - "name": "7. Statue of Halaster", - "page": 152, - "entries": [ - { - "type": "insetReadaloud", - "page": 152, - "entries": [ - "Look and behold, for it is {@creature Halaster Blackcloak|WDMM}, not in the flesh, but carved from stone. His face features a look of wild abandon and he brandishes his staff menacingly. Crazed, lidless eyes are engraved all along his robes." - ], - "id": "797" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mithral Key (F)", - "page": 152, - "entries": [ - "Halaster has left an insidious trap to protect this key; when scrutinized under a spell of {@spell detect magic|PHB}, the statue radiates enchantment magic. When a creature within 5 feet looks at the statue, it must make a {@dc 15} Intelligence saving throw as all eyes animate and gaze at that creature. On a failure, they succumb to a form of {@table short-term madness|DMG} (see App C) for a duration of {@dice 1d10} minutes. A {@spell calm emotions} spell can suppress the effects of madness, while a {@spell lesser restoration} spell can rid a character of their {@table short-term madness|DMG}.", - "If multiple creatures are within 5 feet and looking at the statue, the eyes target only one creature, chosen randomly. Once the eyes impose this saving throw, they cannot again for another 24 hours.", - "To find the key, a creature must still succeed on the {@dc 15} Wisdom ({@skill Perception}) check to find the button that releases the key. The V key has been removed to Area 21." - ], - "id": "799" - } - ], - "id": "798" - } - ], - "id": "796" - }, - { - "type": "entries", - "name": "9. Death's Head Watch Post", - "page": 153, - "entries": [ - "As the adventurers approach this area, they overhear a resounding sermon in {@language Goblin}. Assuming they can understand that language, read the following:", - { - "type": "insetReadaloud", - "page": 153, - "entries": [ - "A sermon sung in a guttural tongue: {@creature Goblin|MM}. You bend your ear to translate:", - "\"\u2014and we must be ever ready,\" shouts a woman, \"to march into the fire, the flames, spears forward, eyes forward, hearts\u2014forward! It is towards Acheron we march, to {@deity Maglubiyet|Nonhuman|PHB} himself, might the dread god welcome us in his holy legion! It is to him we swear, and it is for him we fight\u2014is that not right, my brothers and sisters?\"", - "A dozen voices shout out their agreement, clanging what sounds like spears into a stone floor or banging their fists onto their breastplates." - ], - "id": "79b" - }, - "Per the clue given by Halaster, the party should know to follow the chanting and take the door on the left. There is no slipping by the {@creature hobgoblin|MM|hobgoblins} without the aid of a {@spell pass without trace} spell or the like; expect a bloody, drawn-out fight as the {@creature hobgoblin|MM|hobgoblins} prove themselves to {@deity Maglubiyet|Nonhuman|PHB}." - ], - "id": "79a" - }, - { - "type": "entries", - "name": "10. Dwarves' Den", - "page": 153, - "entries": [ - { - "type": "insetReadaloud", - "page": 153, - "entries": [ - "What was once a den of revelry has fallen into disrepair. An iron tankard\u2014massive enough to fit four dwarves inside\u2014has crashed from its moorings in the ceiling. It's cracked in two, lying amidst other debris and watched over by two statues: one decapitated, the other a dwarf maiden with a flagon held high." - ], - "id": "79d" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mithral Key (H)", - "page": 153, - "entries": [ - "Reaching into the maiden's mug unleashes a trap left by Halaster. The room begins to flood\u2014with ale! Two doors appear at the north and south exits, trapping the party. The locks can be picked, or doors broken over 30 seconds with a {@dc 16} Dexterity check with {@item thieves' tools|PHB} and {@dc 24} Strength ({@skill Athletics}) check, respectively. The north door is positioned just north of the {@spell polymorph} trap, making it likely that an adventurer falls prey to it.", - "The room floods rapidly, with three feet of ale per each round of combat. After ten rounds, the chamber is completely filled. Creatures that swallow the sour ale must make a {@dc 14} Constitution saving throw or be {@condition poisoned} for one minute. Dwarves succeed on this saving throw automatically." - ], - "id": "79f" - } - ], - "id": "79e" - } - ], - "id": "79c" - }, - { - "type": "entries", - "name": "11. Smithy", - "page": 153, - "entries": [ - { - "type": "insetReadaloud", - "page": 153, - "entries": [ - "It's the music of a hammer and anvil that you hear as you ease open the iron doors. The room is dimly lit by massive beetles shedding scarlet light. It's by this beetle-light that a {@creature fire giant|MM} works to reshape malleable metals into worthy pieces. In the corner are pieces of sculpted iron: cogs, sheets, hinges and the like, all sized for a massive machine bigger than the giant itself. All the while, you hear this blacksmith grumble." - ], - "id": "7a1" - }, - "In {@language Giant|PHB}, Hrossk complains to himself about \"unpaid overtime\" and a lack of \"representation\" in \"company dialogue.\" If the adventurers listen long enough, he grumbles, \"Mecha-Mage ain't gonna conquer a thing without you. You're the real engine. You're the cog at the center of it all, Hrossk\u2014and you deserve to be recognized. A place at the table.\"", - "Despite this dialogue that sheds light on how disgruntled Hrossk is, he's still hostile to the party and attacks. He wastes no time on words with smallfolk." - ], - "id": "7a0" - }, - { - "type": "entries", - "name": "13. Transmutorium", - "page": 153, - "entries": [ - { - "type": "entries", - "name": "13A. Woven Eyes", - "page": 153, - "entries": [ - "This area description assumes the party enters from the eastern entrance. Adjust accordingly.", - { - "type": "insetReadaloud", - "page": 153, - "entries": [ - "As you enter the chamber, your mind squirms away from your eyes, instinctively looking away from something that should not be\u2014and so you first focus on the other aspects of this chamber. There's a crystal door to your left. It's blue, transparent. Three pillars of black stone\u2014basalt you notice, very nice, very nice indeed\u2014sport a silver doorknob each. What could that be for, you must wonder\u2014for to wonder about that tapestry of eyes, the one stretched across the wall, the one that gazes at you with burning jealousy, the one that menacingly flaps its living flesh, might just rend your sanity." - ], - "id": "7a4" - }, - "Touching any knobs on the pillars represents a huge setback for the adventurers, unless they needed to teleport back to the lair's entrance. Even still, they're liable to the {@spell polymorph} trap in A5.", - { - "type": "entries", - "name": "Brass Panels", - "page": 153, - "entries": [ - "It makes no sense that the panels are inside the Alteration Chamber, so they're placed here in Area 13A instead." - ], - "id": "7a5" - }, - { - "type": "entries", - "name": "Roleplaying Xebekal", - "page": 153, - "entries": [ - "The ruined {@creature beholder|MM} is just bored. It's mad with boredom and will give anything for entertainment\u2014alas, it has nothing to give but its own company, and who would want that? Xebekal doesn't want to die, but instead be restored to its \"glorious\" form. During a telepathic conversation, it \"gifts\" participants with visions of its old self disintegrating {@creature drow|MM} and {@creature goblin|MM|goblins}, carving great chasms with its eye rays, and generally lording over \"lesser\" creatures." - ], - "id": "7a6" - } - ], - "id": "7a3" - }, - { - "type": "entries", - "name": "13B. Alteration Chamber", - "page": 153, - "entries": [ - { - "type": "insetReadaloud", - "page": 153, - "entries": [ - "Like any sane delver, you look through the glass before entering this strange chamber. The ceiling sports a crystal lamp that sheds a pale light\u2014and at the chamber's heart, you spot a key." - ], - "id": "7a8" - }, - "As described above, the brass panels are in Area 13A and not 13B. However, there are buttons inside the chamber that can open or close the crystal door.", - { - "type": "entries", - "name": "Mithral Key (J)", - "page": 153, - "entries": [ - "The mithral key is unprotected\u2014although Xebekal, who sorely needs entertainment, can make mischief. It can occasionally summon enough willpower to press the buttons in 13B telekinetically. It does so now, when adventurers are in the chamber. Roll initiative; Xebekal has a {@skillCheck initiative 2} bonus to its roll. On its first turn, it closes the door; on the next, it presses the left button, shrinking characters inside. It's then satisfied and ceases its tomfoolery, unless the characters reverse the shrinking. Cue a tug-of-war between Xebekal and the adventurers, as it repeatedly shrinks them or shuts the door. As written in WDMM, every time the left or right buttons are pressed, roll a {@dice d6} to see if the chamber malfunctions, damaging all creatures in the chamber. Throughout all this, the tapestry of eyes' eyes blink rapidly and it grunts with exertion." - ], - "id": "7a9" - } - ], - "id": "7a7" - } - ], - "id": "7a2" - }, - { - "type": "entries", - "name": "15. Mecha-Halaster", - "page": 154, - "entries": [ - { - "type": "insetReadaloud", - "page": 154, - "entries": [ - "The doors open upon a massive hall, at least a hundred fifty feet in height, supported by towering stone pillars. A {@creature Fire Giant|MM|fire giantess} paces the hall, grumbling to herself.", - "Smack-dab in the middle of the chamber is a giant construct of finely-forged steel, humanoid in shape, a hundred feet tall\u2014and it's still missing a head. Its body is engraved with lid-less eyes and its fists are decorated in unpowered runes. Its open neck bulges with fitted cogs and gears.", - "Even without the head, you know what this is: an iron giant crafted in Halaster's image. A {@creature Mecha-Halaster|WDMMC}. Are you even surprised? Is this the most absurd thing you've seen in Undermountain? Or is this just a normal day for you?" - ], - "id": "7ab" - }, - "When {@creature Emberosa|WDMM} hears the doors open, she shouts in {@language Giant|PHB}, \"I told you the inspection was not to be disturbed!\" Roll initiative; the party has a chance to hide before she turns around. If discovered, she attacks them on sight, shouting \"Halaster warned us that you might swing by!\"" - ], - "id": "7aa" - }, - { - "type": "entries", - "name": "21. Night and Day", - "page": 154, - "entries": [ - { - "type": "insetReadaloud", - "page": 154, - "entries": [ - "This chamber is one massive timekeeper: wizard statues point towards an iron disk suspended above the chamber. A symbol of the sun decorates its underside, and by its hinges you can tell that it is meant to spin in its place." - ], - "id": "7ad" - }, - "By when the adventurers reach this place, it is daytime on the surface. The Timekeeper reflects this; the symbol of the sun hangs above the chamber.", - { - "type": "entries", - "name": "Mithral Key (V)", - "page": 154, - "entries": [ - "The key found here was moved from A7, its original placement. When the chamber is scrutinized under a spell of {@spell detect magic|PHB}, conjuration magic can be sensed here, as well as the evocation and transmutation already described in WDMM. Halaster has squirreled away the key so as to force characters into defying the Timekeeper, triggering its lightning when a character manually flips the disc to show the moon (representing night). Afterwards, the mithral key is conjured from a pocket dimension and clatters at the center of the chamber. Halaster is quite the sadist indeed." - ], - "id": "7ae" - } - ], - "id": "7ac" - }, - { - "type": "entries", - "name": "29. Laboratory", - "page": 154, - "entries": [ - { - "type": "entries", - "name": "Mithral Key (U)", - "page": 154, - "entries": [ - "This key was originally found in Area 27, but Vanar Freth has since taken it. He's unaware of its purpose but knows it's mithral\u2014and that alone makes it valuable. He's been trying the key on every lock he's since come across, but to no avail. Vanar will only part with the key to save his life, or if convinced of the WMD's countdown (which, given that the alarm is only heard by the adventurers, requires a successful {@dc 22} Charisma ({@skill Persuasion}) check).", - "Vanar's first instinct upon encountering the party is to flee this room under a spell of {@spell invisibility}. He takes the door to A30 (leaping over the {@spell polymorph} trap, which he's already spotted) and unlocks the {@creature carrion ogre|WDMM} in that chamber using the {@spell mage hand} cantrip and his own deft fingers. Afterwards, he makes for A31\u2014and loops back to A29.", - "This rigamarole continues until he's cornered. He isn't above shouting for the {@creature hobgoblin|MM|hobgoblins} in A32, if he can make it that far. Otherwise, he tries to escape via A14, taking the junction south to A3\u2014only to find that, like the party, he too is sealed in Arcturiadoom. Throughout this entire Benny Hill-esque chase, his {@creature shadow demon|MM} accosts the party.", - "Other tricks at his disposal are spells of {@spell misty step}, {@spell web|PHB} and {@spell Evard's black tentacles|PHB}, which he uses to tie up the party while he makes a coward's run." - ], - "id": "7b0" - }, - { - "type": "entries", - "name": "Roleplaying Vanar", - "page": 154, - "entries": [ - "Vanar is a trickster by heart, an absolute squirrel of an elf. He's clever and prone to half-baked plans that somehow work out in the end. When cornered, he runs his mouth until he spots another opportunity to escape.", - "Vanar is aware of the legends concerning {@creature Arcturia|WDMM} and has since discovered the {@creature Fire Giant|MM|fire giants'} project, which he has correctly guessed will be used in some zany plot to conquer the surface just for the sake of it. Additionally, Vanar speaks {@language Giant|PHB}\u2014and has listened to {@creature Emberosa|WDMM|Emberosa's} grumbling; he knows that Halaster promised them an ancient rune vital to upending the Ordning and the world. He's unconcerned." - ], - "id": "7b1" - } - ], - "id": "7af" - }, - { - "type": "entries", - "name": "30. Hideous Transmutation", - "page": 154, - "entries": [ - { - "type": "insetReadaloud", - "page": 154, - "entries": [ - "It's hideous, this thing\u2014a creature chained to the floor, with the body of an {@creature ogre|MM} and the head of a {@creature carrion crawler|MM}. Mucus and spittle fly as it snarls and struggles in its chains, desperate to have at you. In the corners of this better-left-alone chamber are two corpses: an {@creature ogre|MM|ogre's} head and a {@creature carrion crawler|MM|carrion crawler's} body." - ], - "id": "7b3" - }, - "When chased by the party from Area 29, Vanar Freth flees here and looses the {@creature ogre|MM} from its chains using his own deft fingers and a {@spell mage hand} cantrip." - ], - "id": "7b2" - }, - { - "type": "entries", - "name": "31. Illithid's Assistant", - "page": 154, - "entries": [ - { - "type": "insetReadaloud", - "page": 154, - "entries": [ - "You can weather a guess at what sort of creature made this place into a home. The walls are decorated with sculpted tentacles capped with skulls. At the foot of a slime pool cloaked in reeking miasma sits a simpleton in a loincloth too busy sucking his thumb to notice you." - ], - "id": "7b5" - }, - "If the {@spell feeblemind} spell is reversed, Ellix can inform the party of the whereabouts of three mithral keys. Only a spell of {@spell greater restoration}, {@spell heal|PHB} or {@spell wish} can end the spell.", - "If chased by the adventurers, Vanar Freth loops back to Area 29 by way of this area." - ], - "id": "7b4" - }, - { - "type": "entries", - "name": "33. Doomcrown's Quarters", - "page": 154, - "entries": [ - "With the WMD armed, Doomcrown is nothing more than a distraction and red herring. If the adventurers happen across this area, they overhear Doomcrown complain to Ernie, the {@creature flumph|MM}, \"I'm not giving up the bloody key\" in {@language Common|PHB} (or {@creature Goblin|MM}, if the party is versed in it; the point is to get them to chase after this red herring). Expect them to bust in, demanding the key and wasting precious time. The \"key\" he refers to is the one to the storeroom, Area 20, where there's apparently wine and ale galore. His captains have been hounding Doomcrown to expand the \"booze ration\" for the sake of morale.", - "Once the party enter the chamber, read:", - { - "type": "insetReadaloud", - "page": 155, - "entries": [ - "It's like a kid with building blocks has been on a caverns kick. Seven-foot-tall stalagmite-shaped spires of blocks decorate this chamber. You've caught a {@creature hobgoblin|MM} in the act: he's busy on the seventh spire when you bust in; he's decorated with stained medals and wears his armor as if it were a second skin. Beside him floats a strange jellyfish-like creature whose flesh shifts from blue to bloody orange at your presence. All of you freeze, as if this was an intimate moment better left alone. The hell's going on here?" - ], - "id": "7b7" - }, - "No friendship is more precious than a boy and his {@creature flumph|MM|flumph's}.", - { - "type": "entries", - "name": "Roleplaying Doomcrown", - "page": 155, - "entries": [ - "The {@creature hobgoblin warlord|MM|Warlord} is a brute at heart with a gentleman's flair for the dramatic and the tactical wit of a military genius. He has no idea what the mithral keys are but has happened across the WMD's chamber before\u2014although he has no idea what its purpose is. \"Magic,\" Doomcrown's fond of saying, \"is better left to greybeards and shamans.\"", - "Doomcrown is hopelessly evil, despite Ernie's best efforts to convert him. He'd rather fight the party and die in glorious combat than risk dying as a mewling cur kept in chains. If he shouts loud enough, he can alert the {@creature hobgoblin captain|MM|hobgoblin captains} in Area 32C, who rush to investigate the disturbance." - ], - "id": "7b8" - }, - { - "type": "entries", - "name": "Roleplaying the Flumph", - "page": 155, - "entries": [ - "The {@creature flumph|MM} has no name except the one given to it by Doomcrown: Ernie, after his cousin who died from drinking still water, a story Doomcrown has shared and that Ernie now shares with others. As a {@creature flumph|MM}, its mood is reflected in the color of its membranes. Ernie is particularly sensitive to the moods of nearby creatures; thus, when it sees the party, it turns dark orange to reflect their immense stress.", - "Ernie is also hopelessly nihilistic, despite yearning to return home. If informed of the WMD, Ernie does not despair, but instead revels in its impending death. Ernie does not, however, oppose the party in their goal to shut off the WMD. It knows not where any of the mithral keys lie. It can be coaxed to join the party if they promise it safety\u2014\"Why not?\" says Ernie, telepathically, \"We are all doomed to dust one day.\"" - ], - "id": "7b9" - } - ], - "id": "7b6" - }, - { - "type": "entries", - "name": "37. Weapon of Mass Disintegration", - "page": 155, - "entries": [ - { - "type": "insetReadaloud", - "page": 155, - "entries": [ - "Plates line the walls of this domed chamber\u2014shining with the unmistakable sheen of mithral. Seven narrow alcoves bite into the walls, just wide enough to squeeze into." - ], - "id": "7bb" - }, - "If you're worried that your party will just hide in the alcoves here, you can change it that the six mithral keys unlock the chamber and the WMD is controlled instead by a big, red button and other mechanisms. Obviously, you'll have to contrive this barrier before they get into the chamber.", - { - "type": "entries", - "name": "Magic Mouth", - "page": 155, - "entries": [ - "With the WMD armed, a {@spell magic mouth} spell counts down in {@creature Arcturia|WDMM|Arcturia's} reedy voice. The room is also lit in scarlet while the WMD is armed, not the yellow light of the crystal dome." - ], - "id": "7bc" - } - ], - "id": "7ba" - }, - { - "type": "entries", - "name": "39. Arcturia's Boudoirs", - "page": 155, - "entries": [ - { - "type": "insetReadaloud", - "page": 155, - "entries": [ - "Hanging above the lintel of these double doors is a disk of black basalt, engraved with that same symbol\u2014the skeletal hand of {@creature Arcturia|WDMM} herself. What else than the {@creature lich|MM|lich's} personal chambers lie beyond these doors? The air is thick with menace." - ], - "id": "7be" - }, - { - "type": "entries", - "name": "39A. Gold and Black Boudoir", - "page": 155, - "entries": [ - { - "type": "insetReadaloud", - "page": 155, - "entries": [ - "The opulence at display here is fit for kings. Lavishly furnished, this boudoir sports wall-to-wall carpeting, gold silk cushions, and black basalt braziers that smolder with melting incense. Two hammocks are strung between chiseled pillars, and in one naps an Adonis of a man wearing nothing but a golden silk skirt and fine sandals. Track marks march up and down his forearms." - ], - "id": "7c0" - }, - "Alussiarr is in the throes of a dream that's about to end. If you'd like to strike a comical tone, he's pawing at an invisible ball of yarn. The track marks described above are evidence of the blood drawn by {@creature Arcturia|WDMM}, using a fine alchemical tool called a proboscis (a.k.a., a needle).", - { - "type": "entries", - "name": "Roleplaying Alussiarr", - "page": 155, - "entries": [ - "The fiend is cunning and presents itself as the ultimate paramour, a peerless lover. Its accent is thick and intriguing, but fake. It takes great advantage over its innate {@spell disguise self} spell and, if its true nature is discovered, promises it can be whatever a potential \"suitor\" wants. The fiend is a hedonist of the deepest debaucheries.", - "Alussiarr only hides behind its mortal façade until it knows that such a disguise can serve it no more. At first, before it drops it, it claims that it is kept as {@creature Arcturia|WDMM|Arcturia's} slave and that any \"right and moral man\" would set it free by breaking the seal of binding that keeps it here. If this argument doesn't work, it drops all pretense and lets the party guess at its otherworldly nature. It promises secrets, loot, and \"the key to prevent your demise.\" As the party learns, the fiend is aware of the armed WMD\u2014but it does not need to worry, for its Limited Spell Immunity trait will protect it from the blast.", - "Once Alussiarr asks the party to free him, Halaster chimes in. Read the following:" - ], - "id": "7c1" - }, - { - "type": "insetReadaloud", - "page": 155, - "entries": [ - "A voice echoes throughout the chamber: Halaster. \"Now,\" says the mage, \"if you loose him, he'll work all manner of evil in Waterdeep, really muck up the place. Isn't that right, Alussiarr?\"", - "The man flinches at the sudden voice. \"I asked you not to use that name, mage.\"", - "\"Answer the question.\"", - "\"I don't wanna.\"", - "\"I compel you.\"", - "Alussiarr makes a rude gesture. \"Yeah? Compel this.\"", - "A sudden shock surges through the man, illuminating a form hiding beneath that flesh: a tiger-like humanoid with backward palms. The creature looses a sharp scream and sucks in a heavy breath. \"Fine, mage! Fine!\" he shouts, before turning to you. \"It is true that I intend to work all manner of evil in the city above. Plots, schemes, tomfoolery and vengeance. Stiffing waiters and taxis and the like.\" His lips curl into a smile. \"Now, how about breaking that seal?\"" - ], - "id": "7c2" - }, - "Freeing Alussiarr also has the risk of alerting the dragons in Area 39B, who (in the {@i Companion}) are tasked with keeping the {@creature rakshasa|MM} here. They bust in when they hear a conversation and demand that the fiend quells its tongue. They assume their true forms and attack the party if they move to undo the seal of binding outside Area 39A.", - { - "type": "entries", - "name": "Mithral Key (Y)", - "page": 156, - "entries": [ - "Alussiarr has the key hidden in a lit brazier. He reveals its location if freed, otherwise they must find it. Characters aware that the key is hidden in this room can make a {@dc 17} Intelligence ({@skill Investigation}) check to deduce that it would be safest in a burning brazier. It's buried amongst the coals. Because it's mithral, it cannot melt, but it is white hot. When a creature touches the key or starts their turn holding it, they take 9 ({@damage 2d8}) fire damage and must make a {@dc 14} Constitution saving throw or drop the key. After five minutes away from the fire, the key cools down enough. If quenched in water, it cools down after 30 seconds." - ], - "id": "7c3" - }, - { - "type": "entries", - "name": "Tying in Alussiarr", - "page": 156, - "entries": [ - "By itself, loosing a {@creature rakshasa|MM} should be a trying ethical quandary that the party has no time to explore. They need the key and either they fight the creature or free him. What's to say that the fiend does not escape to wreak havoc on the world? Whenever they return to Waterdeep, the newspapers hold a litany of tales concerning heists, murders, and sightings of a \"{@creature weretiger|MM}.\" If the {@creature rakshasa|MM} is captured by the authorities (likely Force Grey, the highest caliber defense agency the city has to offer), it can be compelled into giving up the identities of its liberators, implicating the adventurers." - ], - "id": "7c4" - } - ], - "id": "7bf" - }, - { - "type": "entries", - "name": "39B. Skull and Bone Boudoir", - "page": 156, - "entries": [ - "As described in Halaster's Game, this gate is shut off until the WMD is no longer armed." - ], - "id": "7c5" - }, - { - "type": "entries", - "name": "39C. Crystalight Boudoir", - "page": 156, - "entries": [ - { - "type": "insetReadaloud", - "page": 156, - "entries": [ - "Wonderful music fills the hall, wrought by invisible hands that pluck at a harpsichord. Two dancers, a man and a woman quite clearly in love, waltz about the chamber. Oh, how it makes your heart soar for better days, bright days in the world above, for days without danger or worry. Your heart swells, cries out for that gift, cries out like a neglected child denied its supper." - ], - "id": "7c7" - }, - "The dragons are named Tenragos and Mylegosa and, under the {@i Companion}, they earn their keep by keeping Alussiarr both contained and entertained. To fail at the hands of mortals would mortally wound their otherwise immense pride. They attack the party if the {@creature rakshasa|MM} is about to be freed.", - "If two characters enter the chamber unmenacingly, the couple swaps partners, sweeping up a character in their waltz. They do not take \"no\" for an answer and introduce themselves. The dancers might ask the adventurers who they are and their purpose here, unaware that the WMD is armed.", - { - "type": "entries", - "name": "Roleplaying the Dragons", - "page": 156, - "entries": [ - "The drakes play the part of vapid nobles on vacation. They've summered here for so long that they've now embraced the lie and they condemn even reverting to their true forms as a violation of their due rest-and-relaxation. Once they do, they take out that frustration on those that forced them to give up their human forms." - ], - "id": "7c8" - } - ], - "id": "7c6" - } - ], - "id": "7bd" - }, - { - "type": "entries", - "name": "41. Watchful Pillars", - "page": 156, - "entries": [ - { - "type": "insetReadaloud", - "page": 156, - "entries": [ - "As you throw your weight against the doors, {@creature Arcturia|WDMM|Arcturia's} recorded, emotionless voice echoes through your skull: \"Lockdown in progress. Exits have been sealed until launch countdown has been completed. Please enjoy your stay in Arcturiadoom.\"" - ], - "id": "7ca" - }, - "The doors are sealed until the WMD is launched or disarmed. They cannot be damaged or reshaped, per a {@spell wish} spell cast by {@creature Halaster Blackcloak|WDMM}." - ], - "id": "7c9" - } - ], - "id": "785" - }, - { - "type": "section", - "name": "Epilogue", - "page": 156, - "entries": [ - "Shutting off or surviving the WMD is enough to get the party to 14th level, even if they don't slaughter enough {@creature hobgoblin|MM|hobgoblins}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Cheeky Pluckers", - "page": 156, - "entries": [ - "Even if sprung from prison, the Pluckers still can't catch a break. {@creature Arcturia|WDMM} finds them again and subjects them to further experiments on L23, A17." - ], - "id": "7ce" - }, - { - "type": "entries", - "name": "R&R", - "page": 156, - "entries": [ - "If the adventurers shut off the WMD, Halaster rewards them with some well-deserved rest and relaxation\u2014by hurling them into a demiplane where they'll languish for three months. Meanwhile, Dungeon of the Mad Mage goes on its mid-season break and {@creature Mecha-Halaster|WDMMC} is finished.", - "The adventurers' reward for completing L15 will be to return to Waterdeep just as {@creature Mecha-Halaster|WDMMC} is unleashed upon the city. See the next chapter of the {@i Companion} for details on the demi-plane and {@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} march on Waterdeep.", - "Alternatively, if you'd prefer to keep the party on the Material Plane, the Mad Mage confines them to Maddgoth's Castle on Level 7; he uses a number of tricks to keep them there for a few months, such as wards, yugoloth guards, and the like." - ], - "id": "7cf" - } - ], - "id": "7cd" - }, - { - "type": "entries", - "name": "The Host's Send-Off", - "page": 156, - "entries": [ - "Unlike other chapters, this one has no standard send-off, for it is so tightly wrapped around Halaster's game show.", - { - "type": "insetReadaloud", - "page": 156, - "entries": [ - "\"Weapon of Mass Disintegration,\" squeaks that woman's voice, \"disarmed. Lockdown lifted.\"", - "With your hands trembling, you finally take a breath. It feels as if you haven't breathed all day. The Mad Mage's voice echoes from above and below: \"My god...\" he says, \"you actually did it. They did it, folks! Our contestants have made history tonight. Let's hear it for 'em!\"", - "Your ears are filled with thunder: hoops, hollers, cheers and groans. You can pick out your names in the ruckus.", - "\"That concludes the first half of Dungeon of the Mad Mage,\" Halaster tells the audience. \"With much love and sorrow, I must bid you adieu until the season resumes in three months. Until then, folks, until then!\"", - "The Mad Mage snaps his fingers from afar\u2014and your world is consumed by darkness. When you come to, you're in another realm, a flat demiplane whose distant horizons are cloaked in mist.", - "Checking out your new digs, you find that there are no walls. Rusty bathtubs and chamberpots lie in plain view. A well draws water from... somewhere. The pantry consists of wooden crates stocked with food\u2014but the food is kept in strange, iron jars that require an even stranger tool to open. There are feather beds to sleep on, but not enough. It seems three of you will be sharing.", - "Worse yet, the entertainment room consists of a decimated bookshelf stocked with the Mad Mage's autobiographies and a few elven fashion magazines. There's also a lone table with a lone deck of cards\u2014but after closer inspection, you find that a king and all aces are missing.", - "Halaster's voice echoes from above and below: \"Enjoy your mid-season break, champs. You've really earned it. We're set to film again in... three months. I'll be back to collect you then. Try not to go as loony-toons as I did.\"" - ], - "id": "7d1" - } - ], - "id": "7d0" - } - ], - "id": "7cc" - } - ], - "id": "7cb" - } - ], - "id": "76e" - }, - { - "type": "section", - "name": "Level XV: The Obstacle Course", - "page": 157, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "Ye'll become like me\u2014a traitor to all you once held dear... Only way to win the mage's game is not to play," - ], - "by": "Thward Underbrew" - } - ], - "id": "7d3" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXV.webp" - } - }, - { - "type": "section", - "page": 157, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 157, - "entries": [ - { - "type": "list", - "page": 157, - "items": [ - "This is the poster-child level of Undermountain, replete with traps, gags, goofs and deadly foes.", - "You can't let your players dawdle. Whenever your patience crumbles, threaten the adventurers with a visit from this level's antagonist, Netherskull. Sometimes, however, these flybys are illusions crafted by Halaster.", - "If you're hellbent on engineering a showdown with Netherskull in Area 39, then remove the bone keys from Areas 19 and 30B, placing them on Netherskull's person. To leave this place, the party must defeat Netherskull or steal a key from its eye socket. With this variant, the doors to Area 39C are unlocked. See Halaster's Game for details.", - "Teleport traps are {@condition invisible} and cloaked from {@spell detect magic|PHB} and other divination spells! No saving throw can be made to resist the teleportation!", - "Covered pit traps are noticed with a passive {@skill Perception} of 17 or higher, or a {@dc 17} Wisdom ({@skill Perception}) check. 25 pounds or more cause it to open and a character takes 3 ({@damage 1d6}) bludgeoning damage per 10 feet fallen!", - "There are few characters on this level to interact with, so you'll want to steer your party to them. These characters are {@creature Fidelio|WDMM} the {@creature ghost|MM} (A7), Lorlynn (A14), the Githzerai (A24), {@creature Zorak Lightdrinker|WDMM}, the dwarf {@creature vampire|MM} (A27) and {@creature Kavil|WDMM} the {@creature mage} (A30). You also want to make Netherskull into an antagonist that attacks periodically." - ] - } - ], - "id": "7d5" - } - ], - "id": "7d4" - }, - { - "type": "section", - "name": "Halaster's Game", - "page": 157, - "entries": [ - "This level represents a new height of the Mad Mage's insanity: few intruders have ever made it this far, and fewer still were true contestants of Dungeon of the Mad Mage. Halaster is unhinged, ecstatic and, for the first time in a long time, on the edge of his seat.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Victory or Death", - "page": 157, - "entries": [ - "The {@i Companion} makes only one real change on this level: it's not enough for Halaster, or the audience, for the party to just make it to Area 37 and take the tunnel to Level 16. Nay, the fans demand blood, they demand entertainment, and so Halaster expects the party to best Netherskull, who was previously an optional boss. To facilitate this, a sealed, magical door separates Levels 15 and 16, which can only be opened by the bone keys that were previously found in Areas 19 and 30B. Now the keys are carried by Netherskull or left in Area 39C. With this change, the doors to Netherskull's lair must be open when the party has experienced enough of the Obstacle Course. This discretion is left to you and facilitated by Halaster. If the party reaches Area 39C too early, you can have the doors locked, if you so wish." - ], - "id": "7d9" - }, - { - "type": "entries", - "name": "Play-by-Play: Expanded", - "page": 157, - "entries": [ - "In addition to the ravings listed in WDMM, consider these phrases for Halaster's play-by-play:", - { - "type": "list", - "page": 157, - "items": [ - "When characters win a battle or clear a room:", - { - "type": "list", - "page": 157, - "items": [ - "\"And another area cleared! Just thirty-nine to go!\"", - "\"At this rate, you might finish the campaign before New Year's\u2014gosh, could you imagine?\"" - ] - }, - "When characters dally or take too long:", - { - "type": "list", - "page": 157, - "items": [ - "(Out of combat): \"Every moment you dawdle brings you closer to doom\u2014to me.\"", - "(In combat): \"Just kill something already!\"", - "\"Tick, tock, folks, I'm not paying you to sit around and eat oatmeal.\"" - ] - }, - "When a character goes {@condition unconscious} or dies:", - { - "type": "list", - "page": 157, - "items": [ - "\"Another one bites the dust!\"", - "\"Death ought to be an old friend by now.\"", - "\"They shall be immortalized in the show's credits.\"" - ] - }, - "When a character cheats death:", - { - "type": "list", - "page": 157, - "items": [ - "\"Confidence is a slow and insidious killer.\"", - "\"Death: the most patient cuckold.\"", - "\"There goes the life insurance payout.\"", - "\"Man, how many more times can this guy go down without suffering brain damage?\"" - ] - }, - "When you or Halaster are bored or feeling zany, or when he \"forgets\" that the mic is still on:", - { - "type": "list", - "page": 157, - "items": [ - "\"Is this thing still on?\"", - "\"What, Wolfburger Lord again? Fine, get me the happy meal. Gods know I could sorely use some joy.\"", - "\"Tell my wife I'll come back for her someday. And call Gary; he promised me that {@spell sending} spells wouldn't work on that rock I left her on.\"", - "\"Yeah, hey, pick up some medicine for me on the way back; I've been feeling... Well, the 'S' word, lately. What? No, not 'sick,' 'sterile.'\"" - ] - } - ] - } - ], - "id": "7da" - } - ], - "id": "7d8" - }, - { - "type": "entries", - "name": "Netherskull: hail to the King", - "page": 158, - "entries": [ - "The chief antagonist of this level can't be left to rot in Area 39. Nay, Netherskull must instead terrorize the party. The {@creature death tyrant|MM} is the headliner for this level and must be seen often. Consider these methods to showcase it to your party and spruce up this level:", - { - "type": "list", - "page": 158, - "items": [ - "Have Netherskull attack thrice, using its Disintegration Ray if necessary to open a vantage point on the party. Nowhere is safe. After one round of combat, Netherskull retreats via tunnels in the ceiling or other routes that the party can't follow it through.", - "Interrupt social encounters that take too long with an ambush by Netherskull; the party must be constantly on the move.", - "Consider the entirety of the Obstacle Course as Netherskull's lair, for the purposes of using lair actions. Remotely hound the party with these minor attacks to spice up encounters." - ] - }, - { - "type": "entries", - "name": "Roleplaying Netherskull", - "page": 158, - "entries": [ - "Netherskull is consumed by fury, the coals of which are always stoked when it discovers intruders in its lair. It doesn't play with its prey once found, but ruthlessly eradicates them.", - "Since its telepathy is lost when a {@creature beholder|MM} becomes a {@creature death tyrant|MM}, give Netherskull the ability to speak {@language Common|PHB}, if the party lacks {@language Deep Speech|PHB} or {@language Undercommon|PHB}\u2014however, it refuses to degrade itself by using such a \"mongrel tongue.\" It considers {@language Deep Speech|PHB} as an imperial language spoken only by the most advanced beings." - ], - "id": "7dc" - }, - { - "type": "entries", - "name": "Tactics", - "page": 158, - "entries": [ - "Follow these tactics for Netherskull. The {@creature death tyrant|MM} is formidable even when faced without minions\u2014and it can create some mid-fight.", - { - "type": "list", - "page": 158, - "items": [ - "Much of the experience of facing any {@creature beholder|MM} is the random-ness of its eye rays. Don't skimp out on that, no matter how tempting it is.", - "Netherskull floats, preferring an altitude of 30 feet, especially in its lair. It will not tolerate melee combatants!", - "If any nonplayer characters are with the party, such as Lorlynn or the {@creature githzerai zerth|MM|githzerai zerths}, raise them as {@creature zombie|MM|zombies} via its Negative Energy Cone feature. Alternatively, divide and conquer with a Charm Ray.", - "The Slowing Ray neutralizes martial characters and sorcerers that rely on Quickened metamagic.", - "To cover any retreat, or to fortify its position, Netherskull uses its second lair action to {@action grapple|PHB} foes with spectral tentacles.", - "Netherskull counters foes that hide behind cover with its third lair action or uses its Disintegration Ray to remove the cover entirely." - ] - } - ], - "id": "7dd" - } - ], - "id": "7db" - } - ], - "id": "7d7" - }, - { - "type": "entries", - "name": "Mecha-Halaster's March", - "page": 158, - "entries": [ - "As noted in the previous chapter of the {@i Companion}, Halaster hurls the adventurers into a demiplane for three months while work finishes on {@creature Mecha-Halaster|WDMMC} (see Level 14). The party's \"reward\" for completing the Obstacle Course is to be teleported to Waterdeep to stop {@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} attack on the city, after which Halaster will conjure them back into Undermountain.", - "This event isn't designed to take up a full session; it's simply a final battle that, if won, gives the party up to a week of time on the surface before Halaster forces them back into his domain. When you run this event, take into consideration how weak your players are from confronting Netherskull and L15 at large. If they're flagging, you can add to their firepower with other characters (such as ones found in Waterdeep: Dragon Heist) or reduce the amount of forces that arrive with {@creature Mecha-Halaster|WDMMC}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Just a Gag", - "page": 158, - "entries": [ - "Halaster doesn't really expect to conquer Waterdeep. This is just one of many half-baked plots that have emerged from his addled mind. He won't be particularly upset if {@creature Mecha-Halaster|WDMMC} falls\u2014for the scene will make for great TV." - ], - "id": "7e0" - }, - { - "type": "entries", - "name": "A City in Peril", - "page": 158, - "entries": [ - "It was without any preamble or showboating that the Mad Mage teleported {@creature Mecha-Halaster|WDMMC} to the surface. The vision Halaster grants the party in the dungeon is carefully constructed\u2014for the construct only appears outside the city moments after Netherskull is slain. The city is in a frenzy and its heroes, such as Force Grey, are still mobilizing. The city's garrison is in disarray, thanks to Halaster's earlier machinations and, having fed the city's brass false information, much of the garrison was stationed elsewhere today, leaving only a skeleton crew to defend the walls. The party is the first on the scene." - ], - "id": "7e1" - }, - { - "type": "entries", - "name": "Statistics", - "page": 158, - "entries": [ - "{@creature Mecha-Halaster|WDMMC|Mecha-Halaster's statistics} are found in Appendix B of this supplement." - ], - "id": "7e2" - }, - { - "type": "entries", - "name": "Minions", - "page": 158, - "entries": [ - "{@creature Mecha-Halaster|WDMMC} doesn't march alone: Halaster stole a flock of {@creature quadrone|MM|quadrones} from the factories of Mechanus and reprogrammed them to serve him instead. Additionally, he has sent a contingent of {@creature Stonecloak|WDMM|Stonecloaks}: the {@creature stone golem|MM|stone golems} that he imbued with intelligence through fragments of the Runestone on Level 20. They are carved in his likeness and consider him their god. The golems are honored to serve him now on this \"crusade\" of his.", - "A {@creature Stonecloak|WDMM} has the statistics of a {@creature stone golem|MM} with Intelligence and Charisma scores of 9. It understands {@language Abyssal|PHB}, {@language Celestial|PHB}, {@language Common|PHB}, {@language Draconic|PHB}, {@language Dwarvish|PHB}, {@language Elvish|PHB}, {@language Infernal|PHB} and {@language Undercommon|PHB}, but can't speak. {@creature Stonecloak|WDMM|Stonecloaks} communicate through a system of eye blinks." - ], - "id": "7e3" - } - ], - "id": "7df" - }, - { - "type": "entries", - "name": "Showtime", - "page": 158, - "entries": [ - "First on the scene, the party appears on the city walls. Two {@creature stone golem|MM|stone golems} and eight {@creature quadrone|MM|quadrones} have just slaughtered the garrison defenders stationed here. Up and down the wall, similar skirmishes rage. {@creature Mecha-Halaster|WDMMC} can be seen in the distance and will arrive in three rounds, giving the party some breathing room to first dispatch the constructs here.", - "At an initiative count of 20 (losing ties), {@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} steps send tremors throughout the land. Creatures on the wall must make a {@dc 14} Strength saving throw or fall {@condition prone}. Flying creatures are unaffected, as are the {@creature stone golem|MM|stone golems}. This effect ends once {@creature Mecha-Halaster|WDMMC} reaches the city walls.", - { - "type": "entries", - "name": "Iron Giant", - "page": 158, - "entries": [ - "{@creature Mecha-Halaster|WDMMC} arrives on the fourth round of combat. Two {@creature Magic Missile Gatling Gun|WDMMC|magic missile gatling guns} (see Appendix B) are mounted on his shoulders. These constructs are destroyed when {@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} hit points are reduced to 0, even if they still have any hit points remaining." - ], - "id": "7e5" - }, - { - "type": "entries", - "name": "Roleplaying the Mech", - "page": 159, - "entries": [ - "Taking after its \"father,\" {@creature Mecha-Halaster|WDMMC} is just a big, obnoxious robot. Anything you would say as the Mad Mage can be said as {@creature Mecha-Halaster|WDMMC}. It mirrors even his mannerisms, such as scratching its nose. When it's reduced to 0 hit points, it explains that it was only a prototype\u2014that one day, the true {@creature Mecha-Halaster|WDMMC} will lay siege to this city and claim it for its \"father.\"" - ], - "id": "7e6" - }, - { - "type": "entries", - "name": "Tactics", - "page": 159, - "entries": [ - "{@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} programming dictates its battle tactics\u2014a patented system named WHOOP-ASS (\"Waterdeep Head-On Onslaught Protocol/Assault System Strategy\").", - { - "type": "list", - "page": 159, - "items": [ - "{@creature Mecha-Halaster|WDMMC} grounds flying characters with an {@spell earthbind|XGE} spell, which it can cast thrice a day.", - "If three adventurers are within 30 feet of one target, and it has half its hit points or fewer, {@creature Mecha-Halaster|WDMMC} casts {@spell chain lightning}.", - "If {@creature Mecha-Halaster|WDMMC} lands a hit on a heavily armored character, it {@action grapple|PHB|grapples} them.", - "Lacking ranged attacks, {@creature Mecha-Halaster|WDMMC} relies on the {@creature Magic Missile Gatling Gun|WDMMC|magic missile gatling guns} to attack distant foes.", - "If outnumbered, {@creature Mecha-Halaster|WDMMC} can call forth another {@dice 2d4} {@creature quadrone|MM|quadrones}, which arrive at initiative count 10 the following round. Likewise, {@dice 1d2} {@creature stone golem|MM|stone golems} can arrive from further up the city walls, painted red in fresh blood and brain matter." - ] - } - ], - "id": "7e7" - } - ], - "id": "7e4" - }, - { - "type": "entries", - "name": "Aftermath", - "page": 159, - "entries": [ - "Waterdeep is sure to welcome the adventurers as the heroes they are for intervening in this battle. Days after the attack, the city honors its defenders, awarding them medals of heroism, post-humously if necessary. The adventurers receive such awards, and might even be rewarded with wealth, prestige, or property. Work with your players to establish how their characters would hope to be rewarded. At a minimum, they can each expect 1,000 gp apiece, straight from the city's treasury or its nobles' hoards. They may even receive an invitation to join the prestigious Force Grey, the city's most esteemed corps of defenders.", - "Halaster also visits the adventurers in the aftermath of the attack, promising them two weeks of rest. This is a lie; after a week, he conjures the party back into Undermountain to continue his wretched game. If you'd like to strike a comedic tone and deny your adventurers their day in the sun, Halaster does this the night before the party is honored before the masses. In the wake of their disappearance, rumors spread like wildfire, branding them as humble, masked heroes that did not need reward or recognition. By when the adventurers next return to Waterdeep, dozens of two-bit adventurers have tried (and failed) to claim the party's identities and exploits as their own. Thus, if the party tries to prove it was truly they that saved the city, no one believes them." - ], - "id": "7e8" - } - ], - "id": "7de" - } - ], - "id": "7d6" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 159, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Areas in Summary", - "page": 159, - "entries": [ - "With forty areas in this nonlinear dungeon, refer to the table below. \"PT\" refers to a covered pit trap and \"TP\" refers to a teleport trap. Unlisted areas are unnoteworthy.", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Areas in Summary: Level XV", - "page": 160 - } - ], - "id": "7eb" - } - ], - "id": "7ea" - }, - { - "type": "entries", - "name": "1. On Your Mark! Get Set! Go!", - "page": 159, - "entries": [ - "When the adventurers reach this level, hit them with this telepathic speech by Halaster. At this point, the Mad Mage is unhinged, for few folks ever reach the Obstacle Course.", - "If you use the variant in which Halaster hurled the party into a demiplane for three months so that the work of {@creature Mecha-Halaster|WDMMC} could finish and you intend to send the party to Waterdeep after Level 15 to fight that metal monstrosity, begin Halaster's speech with the following excerpt. If not, skip down to below.", - { - "type": "insetReadaloud", - "page": 159, - "entries": [ - "Weeks have bled into months since the Mad Mage trapped you in this dull demiplane and neither ingenuity nor magic has managed to free you from this prison. Beginning yet another bleak day, you notice a rift in the far distance\u2014far, far, far in the gray, misty distance of this infinite realm. You drop your block of cheese and muster your allies and go sprinting towards the portal! Freedom at long last\u2014unless this is yet another trick by the Mad Mage.", - "You near the portal: an invisible force sucks you all up, like a maelstrom at sea. The ground slips away from your feet as you hurl towards the portal, beyond which you see a dungeon chamber\u2014screw it, you'll take it! Anything is better than this!", - "The portal vomits you out onto a cold, stone floor. Standing before you is Halaster himself\u2014but before you can strike him down, you realize he's but an illusion, a projection. Halaster smirks and says, \"Welcome back to the land of the living.\"", - "A vision crosses your minds: the city of Waterdeep. Panic has consumed the streets\u2014for in the distance, a steel monstrosity, easily a century tall, looms above the city walls; its face is the face of Halaster himself.", - "\"Right now,\" the Mad Mage tells you, \"My creation, {@creature Mecha-Halaster|WDMMC}, long may he stomp, marches upon Waterdeep itself! Should you clear this level in time, a sojourn to the surface is yours! Perhaps you may even save the city! Such shall be your reward, my dearest contestants, for tonight is the glorious return of Dungeon of the Mad Mage!\"" - ], - "id": "7ed" - }, - "Give the party time to respond and interact with the Mad Mage. Thereafter, add the following:", - { - "type": "insetReadaloud", - "page": 160, - "entries": [ - "Halaster's grin grows impossibly wide\u2014clearly another trick of magic. \"We come now to the Obstacle Course, the lair of my most esteemed tenant, Netherskull. Your goal is simple, dears, and it is to strike Netherskull down\u2014and it knows! It knows, for I've told it! Twice it shall strike! Twice shall it try to send you to an early grave\u2014but beware, for the dead shall find no rest here! No rest at all!", - "\"Welcome to a game of cat-and-mouse\u2014but where the mouse becomes the cat and the cat the mouse until, of course, in the eventuality that the mouse eats the cat, in which case\u2014\"", - "Halaster takes a breath to steady himself. \"On your mark! Get set\u2014don't disappoint me or the thousands watching\u2014go!\"" - ], - "id": "7ee" - }, - "Halaster promised that Netherskull will attack twice; that's a lie meant to keep the adventurers on edge. Do what you will with such information.", - "Once Halaster has finished his spiel, the illusion fades from being. Run the area as normal thereafter.", - { - "type": "entries", - "name": "Teleport Trap", - "page": 160, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A10", - "page": 160, - "entries": [ - "Teleporting here animates the dragon statue trap: the character in its path must make a {@dc 15} Dexterity saving throw or be knocked {@condition prone} and take 55 ({@damage 10d10}) bludgeoning damage." - ], - "id": "7f0" - }, - { - "type": "entries", - "name": "A19", - "page": 160, - "entries": [ - "Three {@creature roper|MM|ropers} lie in wait for prey!" - ], - "id": "7f1" - }, - { - "type": "entries", - "name": "A40C", - "page": 160, - "entries": [ - "The character falls from 30 feet into the lava and takes 55 ({@damage 10d10}) fire damage, in addition to the {@damage 3d6} bludgeoning damage they'd take from the fall." - ], - "id": "7f2" - } - ], - "id": "7ef" - } - ], - "id": "7ec" - }, - { - "type": "entries", - "name": "2. Clacking Floor", - "page": 160, - "entries": [ - "If a character falls into the pit, the Mad Mage announces, \"This trap is brought to you by the {@deity Ghaunadaur|Drow|MTF} ooze-clerics of Undermountain: fhinala-pekta-een-een-pa-pha! Paa-pha!\"" - ], - "id": "7f3" - }, - { - "type": "entries", - "name": "3. Stuffed Monsters", - "page": 160, - "entries": [ - { - "type": "insetReadaloud", - "page": 160, - "entries": [ - "You stumble upon an intimate chamber decorated with stuffed monsters arranged in lifelike poses. Frames line the walls, holding within them incredibly lifelike portraits." - ], - "id": "7f5" - }, - "With no other purpose, just utilize this room for light zaniness: framed photographs\u2014yes, photographs\u2014of Halaster in safari-gear with a rifle (etched with arcane runes) line the wall. Each photo depicts him shooting down his prey. The aarakocra photograph is particularly callous: the creature's kin can be seen in the background, terrified and aghast as Halaster is kneeling down and flashing a thumbs-up. A close inspection of a puddle in the photograph reveals that the cameraman is none other than Halaster himself\u2014and its eyes follow those that look upon the photo." - ], - "id": "7f4" - }, - { - "type": "entries", - "name": "5. Antechamber", - "page": 160, - "entries": [ - { - "type": "entries", - "name": "Teleport Trap", - "page": 160, - "entries": [ - { - "type": "entries", - "name": "A19", - "page": 160, - "entries": [ - "Three {@creature roper|MM|ropers} lie in wait for prey!" - ], - "id": "7f8" - }, - { - "type": "entries", - "name": "A28", - "page": 160, - "entries": [ - "The statue animates and takes a swing at the creature, who must make a {@dc 15} Dexterity saving throw or take 16 ({@damage 2d12 + 5}) slashing damage plus 11 ({@damage 2d10}) fire damage." - ], - "id": "7f9" - }, - { - "type": "entries", - "name": "A40C", - "page": 160, - "entries": [ - "The character falls from 30 feet into the lava and takes 55 ({@damage 10d10}) fire damage, in addition to the {@damage 3d6} bludgeoning damage they'd take from the fall." - ], - "id": "7fa" - } - ], - "id": "7f7" - } - ], - "id": "7f6" - }, - { - "type": "entries", - "name": "6. Looted Chest", - "page": 160, - "entries": [ - { - "type": "insetReadaloud", - "page": 160, - "entries": [ - "This chamber's scorched from the fires of bygone days. There's not a single surface that hasn't been blackened by fire or painted with soot. Scrawled in the soot on the back wall is a foreign word, likely of {@language Dwarvish|PHB} origin: XUNDERBROK!", - "At the chamber's heart sits a stone chest, open and empty, its treasures long since taken, and it too is black with soot." - ], - "id": "7fc" - }, - { - "type": "entries", - "name": "Teleport Trap", - "page": 160, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A13A", - "page": 160, - "entries": [ - "Traps galore, in particular a covered pit trap trapped with a {@spell glyph of warding|PHB} ({@spell cloudkill|PHB}, save {@dc 22}, 36 ({@damage 8d8}) poison damage, half damage on a save)." - ], - "id": "7fe" - }, - { - "type": "entries", - "name": "A22B", - "page": 160, - "entries": [ - "Teleport traps galore, four in total." - ], - "id": "7ff" - }, - { - "type": "entries", - "name": "A40C", - "page": 160, - "entries": [ - "The character falls from 30 feet into the lava and takes 55 ({@damage 10d10}) fire damage, in addition to the {@damage 3d6} bludgeoning damage they'd take from the fall." - ], - "id": "800" - } - ], - "id": "7fd" - } - ], - "id": "7fb" - }, - { - "type": "entries", - "name": "7. Fidelio's Folly", - "page": 160, - "entries": [ - { - "type": "insetReadaloud", - "page": 160, - "entries": [ - "Little more than rubble separates this room from a chasm whose lava sheds dim, crimson light. Sweltering heat spills forth and has peeled away the chamber's green paint job. As you enter the chamber, a wind stirs up an apparition from bygone days; it reeks of cheap cologne. \"Well, well, well,\" the {@creature ghost|MM} says, \"Look who came crawling back like a bird on its belly.\"" - ], - "id": "802" - }, - "{@creature Fidelio|WDMM} initially mistakes the adventurers as a former party that spurned him some decades ago, hence his remarks on them coming crawling back.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Fidelio", - "page": 161, - "entries": [ - "Channel Zapp Brannigan of Futurama or other haughty characters. {@creature Fidelio|WDMM|Fidelio's} legacy is one of failing upwards\u2014but he sees every rung of that ladder as a remarkable victory worthy of the history books. He's incorrigible, oblivious to his own gaping flaws, and terribly uneducated. He often remarks about his \"tasteful\" cologne\u2014which he pronounces as \"ka-log-ne.\" You can also draw on any of this sample dialogue:", - { - "type": "list", - "page": 161, - "items": [ - "\"When I'm in command, every mission's a suicide mission.\"", - "\"Let's sing\u2014and you'll see why they call me the 'Velour Fog.'\"", - "\"Amateur hour's over; I'm piloting this steakhouse now.\"", - "\"If we can hit that bullseye, the rest of the dominoes will fall like a house of cards\u2014checkmate.\"" - ] - } - ], - "id": "804" - }, - { - "type": "entries", - "name": "Striking the Beast", - "page": 161, - "entries": [ - "{@creature Fidelio|WDMM} is aware that he cannot rest until Netherskull is slain by his hand\u2014and that has made him desperate. If he and the adventurers meet Netherskull in battle and the {@creature death tyrant|MM|death tyrant's} on the ropes, {@creature Fidelio|WDMM} might hurl himself in front of spells or attacks just to give himself more time to land the killing blow. Utilize that for comedy, if you will." - ], - "id": "805" - } - ], - "id": "803" - } - ], - "id": "801" - }, - { - "type": "entries", - "name": "8. Teleport Trap", - "page": 161, - "entries": [ - "This place makes for a great ambush by Netherskull. On the round before it blasts open a hole from the chasm (Area 40C), it uses a lair action to ensnare the party: the walls sprout spectral tentacles, subjecting characters within 10 feet to a {@dc 17} Dexterity saving throw. On a failure, they're {@condition grappled} until they succeed on a {@dc 17} Strength ({@skill Athletics}) or Dex. ({@skill Acrobatics}) check. Netherskull departs after one round.", - { - "type": "entries", - "name": "Teleport Trap", - "page": 161, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A11", - "page": 161, - "entries": [ - "The characters find the {@item spellbook|PHB} of Elvilac, the brother of Lorlynn, the {@creature drow mage|MM} of Area 14B." - ], - "id": "808" - }, - { - "type": "entries", - "name": "A26", - "page": 161, - "entries": [ - "The statue animates, taking a swing at the character teleported here. They must make a {@dc 17} Dexterity saving throw or take 40 ({@damage 6d10 + 7}) force damage\u2014and, if reduced to 0 hit points, that target is {@spell disintegrate|PHB|disintegrated}." - ], - "id": "809" - }, - { - "type": "entries", - "name": "A31", - "page": 161, - "entries": [ - "Any magical items on a character teleported here are stolen and left at the bottom of the 50-foot-deep pit in this chamber." - ], - "id": "80a" - } - ], - "id": "807" - } - ], - "id": "806" - }, - { - "type": "entries", - "name": "9. Hidden Rune", - "page": 161, - "entries": [ - { - "type": "insetReadaloud", - "page": 161, - "entries": [ - "The dungeon gives way to a seeping chasm churning with lava. Spanning this molten hell is a hazy, spectral bridge that ends at a pair of stone doors. Even from here, you can see the \"H\" that's engraved into the stone." - ], - "id": "80c" - } - ], - "id": "80b" - }, - { - "type": "entries", - "name": "10. Roller-Dragon", - "page": 161, - "entries": [ - { - "type": "insetReadaloud", - "page": 161, - "entries": [ - "There's nothing for you here but a stone statue of a drake. Its wings are folded in tight, mouth agape, its fangs bared. It has forty-seven fangs, this drake. You don't know if that matters, but your speedy counting is impressive nonetheless. Curious enough, the entire thing is balanced on two stone cylinders." - ], - "id": "80e" - }, - "A character that succeeds on a {@dc 14} Intelligence ({@skill Arcana}) check identifies the statue as a gold dragon in the first century of its life, judging by its iconic frills. Halaster telepathically golf-claps in their mind for solving this great mystery.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Play-By-Play", - "page": 161, - "entries": [ - "If a character succeeds on its saving throw to avoid the animated dragon statue, the Mad Mage remarks, \"Bravo! Quicker than the last guy, that poor stain of a gnome!\"", - "If they instead failed, Halaster remarks, \"Oof! You never wanna see how sausage gets made, folks\u2014but it's something like that.\"" - ], - "id": "810" - } - ], - "id": "80f" - }, - { - "type": "entries", - "name": "Teleport Trap", - "page": 161, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A13A", - "page": 160, - "entries": [ - "Traps galore, in particular a covered pit trap trapped with a {@spell glyph of warding|PHB} ({@spell cloudkill|PHB}, save {@dc 22}, 36 ({@damage 8d8}) poison damage, half damage on a save)." - ], - "id": "812" - }, - { - "type": "entries", - "name": "A22B", - "page": 160, - "entries": [ - "Teleport traps galore, four in total." - ], - "id": "813" - }, - { - "type": "entries", - "name": "A40C", - "page": 160, - "entries": [ - "The character falls from 30 feet into the lava and takes 55 ({@damage 10d10}) fire damage, in addition to the {@damage 3d6} bludgeoning damage they'd take from the fall." - ], - "id": "814" - } - ], - "id": "811" - } - ], - "id": "80d" - }, - { - "type": "entries", - "name": "11. Dead End", - "page": 161, - "entries": [ - { - "type": "insetReadaloud", - "page": 161, - "entries": [ - "Lying on a soiled bedroll is a dead {@creature drow|MM}, his face frozen in a silent scream\u2014a scream of death. His flesh sags like a crone's and all his teeth, you notice, have grayed into brittle daggers. There's a foul energy here. The air is thick with it. You flinch\u2014Halaster's voice bounces off the wall. \"He chose to rest\u2014and he chose poorly! Another notch on Netherskull's belt!\"" - ], - "id": "816" - }, - "At your discretion, Halaster throws up a projection on the wall, depicting the elf's last moments. Read the following:", - { - "type": "insetReadaloud", - "page": 161, - "entries": [ - "The dead end is painted with a vivid illusion, courtesy of the Mad Mage's magic. You know, since he bothered to include the phrase \"{@style Courtesy Of My Magic|dnd-font;small-caps}\" above it in floating letters.", - "In this operatic illusion, the dark elf lies snoring on his {@item bedroll|PHB} when a spectral eyestalk materializes above him. It watches, weeping a milky liquid that falls from above onto the elf. It watches for a long while\u2014until the elf suddenly rouses, alert now, warned by the lizard at the back of his brain. He mistakes the eyestalk's spit for a leak of water staining his tunic.", - "Dagger in hand, he searches for danger. Finding none, he lays back down to sleep\u2014and that's when he sees the eyestalk.", - "It blinks. It weeps more of that ichor, a fat globule that lands in the elf's eye. He flinches, wipes it away\u2014and only then does the eyestalk shudder with coursing, black energy. As the elf meets its gaze, the eyestalk vomits out a ray of pure necrotic energy, ending the elf without any further fanfare.", - "A caption appears above. It reads, \"{@style And So Was The End Of Dear Elvilac Zmirth\u2014Does His Sister Know?|dnd-font;small-caps}\"" - ], - "id": "817" - }, - { - "type": "entries", - "name": "Teleport Trap", - "page": 162, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A6", - "page": 162, - "entries": [ - "No danger abounds!" - ], - "id": "819" - }, - { - "type": "entries", - "name": "A24A", - "page": 162, - "entries": [ - "The {@creature githzerai zerth|MM|githzerai zerths} lay low nearby." - ], - "id": "81a" - }, - { - "type": "entries", - "name": "A28", - "page": 162, - "entries": [ - "The statue animates and takes a swing at the creature, who must make a {@dc 15} Dexterity saving throw or take 16 ({@damage 2d12 + 5}) slashing damage plus 11 ({@damage 2d10}) fire damage." - ], - "id": "81b" - } - ], - "id": "818" - } - ], - "id": "815" - }, - { - "type": "entries", - "name": "12. Wheel Room", - "page": 162, - "entries": [ - { - "type": "insetReadaloud", - "page": 162, - "entries": [ - "No person has set foot here in some time, if the dust that coats this room's every surface is any indication. At the chamber's center, a rusty iron wheel protrudes from the floor, six feet in diameter. You notice there a harmless, {@condition invisible} attendant. Its ephemeral, vaguely humanoid body is outlined by the dust cloud." - ], - "id": "81d" - }, - "You want to showcase the {@creature living unseen servant|WDMM} but ensure that the adventurers don't find reason to harm it\u2014that way, if the servant reactivates the traps later on, they'll kick themselves for leaving it alive. When the party turns off the level's traps, the Mad Mage loudly remarks, \"Well, thanks for ruining the fun, you jerks.\" His voice bounces off the walls." - ], - "id": "81c" - }, - { - "type": "entries", - "name": "13. Hidden Traps", - "page": 162, - "entries": [ - { - "type": "insetReadaloud", - "page": 162, - "entries": [ - "The pit yawns wide\u2014and so does Halaster. At the bottom his image has been painted over the stones, open-mouthed, his grey cavities on display. Painted maggots squirm in his rotten gums. A piece of yellowed paper lies in the corner." - ], - "id": "81f" - }, - "The paper is a memorandum penned by Halaster and addressed to all \"Undermountain residents.\" It details the cutting of the \"company dental plan.\" Halaster is unremorseful in the letter and recommends \"a good pair of pliers\" in the meantime. At your discretion, his memo bears the {@spell glyph of warding|PHB} that unleashes the {@spell cloudkill} spell.", - { - "type": "entries", - "name": "Teleport Trap", - "page": 162, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A19", - "page": 162, - "entries": [ - "Three {@creature roper|MM|ropers} lie in wait for prey!" - ], - "id": "821" - }, - { - "type": "entries", - "name": "A22A", - "page": 162, - "entries": [ - "Teleporting there animates a dormant {@creature stone golem|MM} that begins to stalk the halls." - ], - "id": "822" - }, - { - "type": "entries", - "name": "A40C", - "page": 162, - "entries": [ - "The character falls from 30 feet into the lava and takes 55 ({@damage 10d10}) fire damage, in addition to the {@damage 3d6} bludgeoning damage they'd take from the fall." - ], - "id": "823" - } - ], - "id": "820" - } - ], - "id": "81e" - }, - { - "type": "entries", - "name": "14. Sepulchers", - "page": 162, - "entries": [ - { - "type": "entries", - "name": "14A. Southernm Crypt", - "page": 162, - "entries": [ - { - "type": "insetReadaloud", - "page": 162, - "entries": [ - "A herd of leering dwarven skulls adorn this door. Runes decorate the lintel, carved in the notable {@language Dwarvish|PHB} script." - ], - "id": "826" - }, - "You can add a fourth sarcophagus that holds what appears to be the remains of one of the adventurers. Shortly after being discovered, the corpse animates. Its voice is clearly Halaster doing his best impression of that character. Tailor the dialogue as you see fit; the whole jig's just a lampoon meant to mock that character." - ], - "id": "825" - }, - { - "type": "entries", - "name": "14B. Northern Crypt", - "page": 162, - "entries": [ - { - "type": "insetReadaloud", - "page": 162, - "entries": [ - "It's the creak of bones you hear first\u2014joints and discs popping, locking, groaning, and moaning. As a dungeon veteran, you're no stranger to animate skeletons, and long has it been since one posed a threat to you. As you crack open the crypt's door, you see them milling about: dead dwarves. They make no effort to accost you, but from one of the crypt's sarcophagi you hear an elf groan. She sharply grumbles in her native tongue." - ], - "id": "828" - }, - "Lorlynn, mistaking the adventurers as her brother, grumbles in {@language Elvish|PHB}, \"We had a deal, brother! You stick to your crypt, and I to mine! Can't a girl get four hours in a coffin around here?\"", - "If {@creature Fidelio|WDMM} is with the party and you're playing him especially Zapp Brannigan-esque, he takes quite the shine to Lorlynn, who wants nothing to do with him.", - { - "type": "entries", - "name": "Roleplaying Lorlynn", - "page": 162, - "entries": [ - "Lorlynn is a true stick in the mud. She wants no part in the party's \"adventure\" and refuses to come along. An attack by Netherskull, however, can convince her to join them, as can a successful {@dc 19} Charisma ({@skill Persuasion}) check." - ], - "id": "829" - } - ], - "id": "827" - } - ], - "id": "824" - }, - { - "type": "entries", - "name": "16. Spectral Bridge", - "page": 162, - "entries": [ - { - "type": "insetReadaloud", - "page": 162, - "entries": [ - "Spanning that chasm is an ethereal bridge, mortared with wisps of energy that wavers in the heat thrown forth from the lava below." - ], - "id": "82b" - }, - "If your version of Halaster is merciful, or would like to test their ingenuity, he might warn the party about the bridge's interaction with magic items. He might even offer to \"hold onto\" those items for them\u2014but instead keeps them on L23.", - "If a character plunges through the ephemeral bridge because of a magic item, they fall through an illusion of the minecart from Area 1. Halaster's voice loudly shouts, \"I warned ye! I warned ye! Don't dare say I didn't warn ye!\"", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ambush", - "page": 162, - "entries": [ - "An attack by Netherskull while the party is crossing the bridge would be ideal. After one round of combat, the {@creature death tyrant|MM} slips away. The seven {@creature smoke mephit|MM|smoke mephits} in Area 40 might then fly up to harry them further." - ], - "id": "82d" - } - ], - "id": "82c" - } - ], - "id": "82a" - }, - { - "type": "entries", - "name": "19. Grabby Pillars", - "page": 162, - "entries": [ - "As described in Halaster's Game, the Mad Mage has set the party on a collision course with Netherskull. Under this variant, the bone key that would normally be here has been removed and its purpose changed. It instead unlocks a magical door to Level 16 and is carried by Netherskull (in his eye).", - { - "type": "entries", - "name": "Teleport Trap", - "page": 162, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A5B", - "page": 162, - "entries": [ - "Halaster's coin, which reverses an elder rune from a bane into a boon and vice versa." - ], - "id": "830" - }, - { - "type": "entries", - "name": "A13A", - "page": 162, - "entries": [ - "Traps galore, in particular a covered pit trap trapped with a {@spell glyph of warding|PHB} ({@spell cloudkill|PHB}, save {@dc 22}, 36 ({@damage 8d8}) poison damage, half damage on a save)." - ], - "id": "831" - }, - { - "type": "entries", - "name": "A26", - "page": 162, - "entries": [ - "The statue animates, taking a swing at the character teleported here. They must make a {@dc 17} Dexterity saving throw or take 40 ({@damage 6d10 + 7}) force damage\u2014and, if reduced to 0 hit points, that target is {@spell disintegrate|PHB|disintegrated}." - ], - "id": "832" - } - ], - "id": "82f" - } - ], - "id": "82e" - }, - { - "type": "entries", - "name": "20. Seperated Hall", - "page": 163, - "entries": [ - "While normally this hall is a dead end, you might want to provide the adventurers a chance to progress to Area 36. Flight facilitated by magic, such as the {@spell fly} spell, still causes creatures to plunge into the chasm (see Area 40 for details), forcing the party to confront this challenge without magic.", - "The gap between Areas 20 and 36 is twenty-two feet. What parts of the cliff aren't sheer are no less treacherous to pass. Characters can attempt to cross the gap with these methods:", - { - "type": "list", - "page": 163, - "items": [ - "A character equipped with a {@item Climber's Kit|PHB|climbing kit} can scale the cliffside until reaching Area 36A. This takes two minutes.", - "A {@item grappling hook|PHB} or looped rope can be thrown to snatch at a rock outcropping and swing across; for the former, make a ranged attack roll against the rock (AC 17). For the latter, a {@dc 15} Intelligence ({@skill Sleight of Hand}) check determines if the knot the character makes can hold their weight; this check is made as a character is swinging across.", - "A series of rock outcroppings and leftover pillars allow the characters to leap from one to another, if they succeed on two of three skill checks: {@skill Athletics} ({@dc 16}), {@skill Acrobatics} ({@dc 18}) and {@skill Insight} or Intelligence ({@item mason's tools|PHB}) to understand that a pillar is about to topple ({@dc 20}). Failing two of the three checks causes a character to fall 30 feet into the lava below, taking 10 ({@damage 3d6}) bludgeoning damage from the fall and 55 ({@damage 10d10}) fire damage from the lava." - ] - } - ], - "id": "833" - }, - { - "type": "entries", - "name": "22. Teleport Traps", - "page": 163, - "entries": [ - { - "type": "entries", - "name": "Area 22A. Teleport Trap", - "page": 163, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A26", - "page": 163, - "entries": [ - "The statue animates, taking a swing at the character teleported here. They must make a {@dc 17} Dexterity saving throw or take 40 ({@damage 6d10 + 7}) force damage\u2014and, if reduced to 0 hit points, that target is {@spell disintegrate|PHB|disintegrated}." - ], - "id": "836" - }, - { - "type": "entries", - "name": "A28", - "page": 163, - "entries": [ - "The statue animates and takes a swing at the creature, who must make a {@dc 15} Dexterity saving throw or take 16 ({@damage 2d12 + 5}) slashing damage plus 11 ({@damage 2d10}) fire damage." - ], - "id": "837" - } - ], - "id": "835" - }, - { - "type": "entries", - "name": "Area 22B. Teleport Trap", - "page": 163, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A6", - "page": 163, - "entries": [ - "No danger abounds!" - ], - "id": "839" - }, - { - "type": "entries", - "name": "A8", - "page": 163, - "entries": [ - "No danger, except for the elder rune carved onto the doors leading to the spectral bridge ({@dc 22} {@spell prismatic spray})." - ], - "id": "83a" - } - ], - "id": "838" - } - ], - "id": "834" - }, - { - "type": "entries", - "name": "24. Githzerai Retreat", - "page": 163, - "entries": [ - "When the party first lays eyes on the githzerai, read:", - { - "type": "insetReadaloud", - "page": 163, - "entries": [ - "As you creep towards this chamber, you lay your eyes on them: slim, olive-colored folk tattooed and freckled in black ink. They look like nothing that hails from this world\u2014and your very eyes start to water as you continue to stare. It's as if your mind is shy to lay your eyes on them, as if a power gently\u2014but firmly\u2014suggests your mind look elsewhere. To ignore their presence." - ], - "id": "83c" - }, - "The {@creature githzerai zerth|MM|zerths'} ambient, psionic power naturally causes others to point their attention elsewhere, making it a challenge to focus on them. You don't want to gate this interaction behind a {@spell tongues} spell, so grant Yrlakka telepathy with a range of 30 feet.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Yrlakka", - "page": 163, - "entries": [ - "The old sage is patient and trusting, for, thanks to his psionic power, he can look deep into an individual and glean their alignment and nature. So insightful is he that the sage has already gleaned the adventurers' names. You can demonstrate his gifts through nonthreatening acts of telekinesis; he might offer water to the party by telekinetically drawing cups from the fountain in Area 24D or psychically lay out extra {@item bedroll|PHB|bedrolls} as cushions for the party to sit on." - ], - "id": "83e" - }, - { - "type": "entries", - "name": "Next Time On...", - "page": 163, - "entries": [ - "You can and should use the gith to preview Level 16. However, you don't want to ruin the surprise of them exiting a portal onto an asteroid in outer space. Thus, you must walk a tightrope when voicing the githzerai. They can share any of the following details, but avoid other topics:", - { - "type": "list", - "page": 163, - "items": [ - "The gith are not of this world; theirs was lost to the mind-flayer empire of old. Over eons, they absorbed the illithids' psionic power and broke free. In the aftermath, however, their ancestors splintered: the githyanki sought war, and the githzerai solace. To this day, most of the gith remain on the Astral Plane, hunting {@creature mind flayer|MM|mind flayers}.", - "Below, the githyanki have secured a foothold to wage war against a {@creature mind flayer|MM} colony on a deeper level of Undermountain. This foothold is named the Crystal Labyrinth.", - "Yrlakka belongs to the Sha'sal Khou, a renegade faction that seeks to reunify the gith races. He and his pupils wait here in the Obstacle Course, ready to lend their aid to the githyanki.", - "The githyanki tolerate no outsiders and are supremacists at heart. They are led by {@creature Al'chaia|WDMM}, a cruel and militant {@creature knight|MM}.", - "Yrlakka's most headstrong pupil, Ezrial, has vanished, likely after rushing into the Crystal Labyrinth to probe the githyanki's defenses.", - "The githzerai evade \"the Mad One\" through their psionic gifts. Yrlakka, however, suspects that that time is nearly at an end." - ] - } - ], - "id": "83f" - } - ], - "id": "83d" - }, - { - "type": "entries", - "name": "Teleport Trap", - "page": 163, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A6", - "page": 163, - "entries": [ - "No danger abounds!" - ], - "id": "841" - }, - { - "type": "entries", - "name": "A8", - "page": 163, - "entries": [ - "As described in Area 8, this location serves as a prime ambush from Netherskull." - ], - "id": "842" - }, - { - "type": "entries", - "name": "A26", - "page": 163, - "entries": [ - "The statue animates, taking a swing at the character teleported here. They must make a {@dc 17} Dexterity saving throw or take 40 ({@damage 6d10 + 7}) force damage\u2014and, if reduced to 0 hit points, that target is {@spell disintegrate|PHB|disintegrated}." - ], - "id": "843" - } - ], - "id": "840" - } - ], - "id": "83b" - }, - { - "type": "entries", - "name": "26. Statue of Moradin", - "page": 163, - "entries": [ - { - "type": "insetReadaloud", - "page": 163, - "entries": [ - "A dwarven-carved statue streaked with veins of mithral dominates this chamber. Its stone hammer glows faintly with {@language dwarvish|PHB} runes. It is Mighty {@deity Moradin|Dwarven|MTF}, great god of the forge\u2014any fool can tell!" - ], - "id": "845" - }, - "When the statue animates, it shouts, \"That which has been made shall be undone!\" in {@language Dwarvish|PHB}.", - { - "type": "entries", - "name": "Teleport Trap", - "page": 163, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A1", - "page": 163, - "entries": [ - "Back to the entrance, where Halaster mocks, \"Come crawling back now, huh? Well too bad! Once more unto the breach with you, cretin!\"" - ], - "id": "847" - }, - { - "type": "entries", - "name": "A10", - "page": 163, - "entries": [ - "Teleporting here animates the dragon statue trap: the character in its path must make a {@dc 15} Dexterity saving throw or be knocked {@condition prone} and take 55 ({@damage 10d10}) bludgeoning damage." - ], - "id": "848" - }, - { - "type": "entries", - "name": "A35", - "page": 163, - "entries": [ - "The trap puts a character right before the scythe trap." - ], - "id": "849" - } - ], - "id": "846" - } - ], - "id": "844" - }, - { - "type": "entries", - "name": "27. Mark of Death", - "page": 164, - "entries": [ - { - "type": "insetReadaloud", - "page": 164, - "entries": [ - "The corridor is split by a gaping pit, twenty-feet long. The air is pregnant with dread, with silence. With slow and heavy steps, you approach the pit's edge to peer down: its sheer sides are stained with blood. A sarcophagus lies below, carved from alabaster and chiseled into a {@creature bat|MM} with folded wings.", - "Floating above that sarcophagus is a magical rune that sheds an ill-colored light." - ], - "id": "84b" - }, - "Like the {@creature incubus|MM|incubi} on Level 12, the party is faced with incurring the wrath of an obsessive stalker. However, this one is compelled not by a vendetta, but by magic. If he is not put down now, {@creature Zorak Lightdrinker|WDMM} will become quite the thorn in the party's side.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Zorak", - "page": 164, - "entries": [ - "As with all {@creature vampire|MM|vampires}, anything good within {@creature Zorak Lightdrinker|WDMM|Zorak's} heart has been twisted into a cruel parody. His gregariousness has soured into an obsession to collect sycophants and slaves. Whereas he was always quick to share a drink with a stranger, now he finds pleasure in drowning them with ale. {@creature Zorak Lightdrinker|WDMM|Zorak} is remarkably straight forward and openly admits he's only hunting a death-marked character because of Halaster's {@spell geas} spell. He's like to point to them and say, \"Now, now, let's get this business over with so I can sod off to my crypt. Ye got a death mark, ye got to die. Simple as that, lad.\"", - "If the adventurers prove to be too much for {@creature Zorak Lightdrinker|WDMM|Zorak}, he first offers to turn the death-marked character into a {@creature vampire spawn|MM} (\"Now, now, it ain't got to be all too bad; I can give ye eternal life, don't ye know it? We can put this ugly business behind us and move on. Everybody, ye see, wins.\"). What he neglects to tell anyone is that, as one of his spawn, they'll be bound to his will and made into a slave. Still, {@creature Zorak Lightdrinker|WDMM|Zorak} hungers for a respectable {@i companion} and might one day turn them into a full {@creature vampire|MM}." - ], - "id": "84d" - }, - { - "type": "entries", - "name": "Tactics", - "page": 164, - "entries": [ - "A seasoned warrior further empowered by undeath, {@creature Zorak Lightdrinker|WDMM|Zorak} uses the following tactics:", - { - "type": "list", - "page": 164, - "items": [ - "{@creature Zorak Lightdrinker|WDMM|Zorak} makes ample use of his Legendary Resistances. Don't forget them!", - "{@creature Zorak Lightdrinker|WDMM|Zorak} does his best to hurl characters into the pit, as without magic or tools, they cannot climb its sheer walls. The easiest method of achieving this is grappling a foe with an unarmed strike, moving into the pit (via his Spider Climb trait) and then dropping them.", - "On his first turn, {@creature Zorak Lightdrinker|WDMM|Zorak} calls {@dice 2d4} {@creature Swarm of Bats|MM|swarms of bats}. He has one swarm take the {@action Help} action to give an attack of his advantage. The others are used to harry unarmored foes.", - "He follows up turn with an unarmed strike Legendary Action, choosing to {@action grapple|PHB} on a hit. He then follows it up with a bite Legendary Action at the next opportunity.", - "On his second turn, {@creature Zorak Lightdrinker|WDMM|Zorak} uses his Charm ability to divide the party, ordering the character to attack the death-marked foe.", - "If {@creature Zorak Lightdrinker|WDMM|Zorak} can manage to push the party into the pit, he utilizes his {@item dwarven thrower} to strike at them from above.", - "Once the death-marked target is slain, {@creature Zorak Lightdrinker|WDMM|Zorak} will retreat unless the odds are overwhelmingly in his favor." - ] - } - ], - "id": "84e" - }, - { - "type": "statblock", - "tag": "hazard", - "source": "DMG", - "name": "Brown Mold", - "page": 164, - "style": "inset" - } - ], - "id": "84c" - } - ], - "id": "84a" - }, - { - "type": "entries", - "name": "28. Statue of Tharmekhul", - "page": 164, - "entries": [ - "When the statue animates, as part of a creature being teleported to this area, it shouts, \"By fire, be purged!\" in {@language Dwarvish|PHB}.", - { - "type": "entries", - "name": "Teleport Trap", - "page": 164, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A5B", - "page": 164, - "entries": [ - "Halaster's coin, which reverses an elder rune from a bane into a boon and vice versa." - ], - "id": "851" - }, - { - "type": "entries", - "name": "A11", - "page": 164, - "entries": [ - "The characters find the {@item spellbook|PHB} of Elvilac, the brother of Lorlynn, the {@creature drow mage|MM} of Area 14B." - ], - "id": "852" - }, - { - "type": "entries", - "name": "A40C", - "page": 164, - "entries": [ - "The character falls from 30 feet into the lava and takes 55 ({@damage 10d10}) fire damage, in addition to the {@damage 3d6} bludgeoning damage they'd take from the fall." - ], - "id": "853" - } - ], - "id": "850" - } - ], - "id": "84f" - }, - { - "type": "entries", - "name": "29. Trapped Halls", - "page": 164, - "entries": [ - { - "type": "entries", - "name": "29B. Underbrew in Chains", - "page": 164, - "entries": [ - { - "type": "insetReadaloud", - "page": 164, - "entries": [ - "You find the most curious portrait mounted on the chamber's wall: a scowling dwarf in black plate armor, shackled within a dreary dungeon cell\u2014and it is a massive portrait, sized at three feet by seven feet." - ], - "id": "856" - }, - "When {@creature Thwad Underbrew|WDMM|Underbrew} is released, he shouts, \"I am your end! Your reckoning! Know my work and despair!\"", - { - "type": "entries", - "name": "Roleplaying Underbrew", - "page": 164, - "entries": [ - "Deaf to reason, {@creature Thwad Underbrew|WDMM} wastes no time striking down members of the party. Since you don't have the luxury of roleplaying him outside of combat, use the following catch phrases:", - { - "type": "list", - "page": 164, - "items": [ - "When {@creature Thwad Underbrew|WDMM|Underbrew} first attacks a target, he shouts, \"Countless corpses in this dungeon, and they all died with '{@creature Thwad Underbrew|WDMM}' on their lips! Well, not like that but\u2014ye know what I'm getting' at!\"", - "When {@creature Thwad Underbrew|WDMM|Underbrew} first takes damage, he grunts, \"Resist not! Do ye truly wish to live long enough to abandon yer beliefs? To become like me?\"", - "When {@creature Thwad Underbrew|WDMM|Underbrew} uses his Second Wind trait, he shouts, \"Oh, was that the best ye could muster, you leaf-lily shrew?\"", - "When {@creature Thwad Underbrew|WDMM|Underbrew} first uses his Indomitable trait, he shouts, \"I cannae be stopped! I cannae be quenched!\" On the second use, he mutters, \"Sheesh, that was a close one!\"", - "When mortally wounded or on Death's door, he whispers, \"Give it time; ye'll end like me\u2014a traitor to all you once held dear. Give it time... Give it... time. Be like... me. Promise ye... Only way to win the mage's game is not to play.\"" - ] - } - ], - "id": "857" - } - ], - "id": "855" - } - ], - "id": "854" - }, - { - "type": "entries", - "name": "30. Halaster's Handiwork", - "page": 165, - "entries": [ - { - "type": "entries", - "name": "30A. Netherskull's Biographer", - "page": 165, - "entries": [ - { - "type": "insetReadaloud", - "page": 165, - "entries": [ - "A dais dominates this room upon which sits a wretchedly pale {@creature mage} in a dusty robe. His quill scratches madly into a yellowed journal. \"I know, I know, I know!\" the man snarls, looking over his shoulder to an archway\u2014clearly one of Halaster's arcane gates. As you watch, the mage's head snaps to glare at a gong on the far side of the room. \"And what would you know about biographies?\" the man accuses. \"You know how many of these I've written by now?\"" - ], - "id": "85a" - }, - "By when the party reaches this place, {@creature Kavil|WDMM} is having a telepathic argument with the {@creature nycaloth|MM|nycaloths}, whose only relief from boredom is to taunt and torment the poor {@creature mage}. Having this conversation before the players hints that there are {@condition invisible} entities here\u2014but also raises the possibility that poor {@creature Kavil|WDMM} is just insane and talking to himself.", - { - "type": "entries", - "name": "Netherskull's Lair", - "page": 165, - "entries": [ - "To the south of this area lies a door to Netherskull's lair. If you feel that the party has not experienced enough of this level, then keep the door locked. {@creature Kavil|WDMM} can explain that it can be unlocked with a special key (see Areas 19 and 30B) although you might want to remove them. {@creature Kavil|WDMM} also explains that Netherskull can't use a key; when he leaves his lair, the door he exited through remains open until the {@creature death tyrant|MM} manipulates its locks from inside the lair with its telekinetic ray. However, if you're worried the adventurers will skip Netherskull when they find Area 37, you can repurpose the bone key to unlock a door to Level 16 in that area. You can then steer your party towards the other entrances to Area 39." - ], - "id": "85b" - }, - { - "type": "entries", - "name": "Roleplaying Kavil", - "page": 165, - "entries": [ - "{@creature Kavil|WDMM|Kavil's} at the end of his rope. He's long since lost count of how long he's been here. He's malnourished, fed only the barest of essentials by Halaster, which are delivered by the magic gong. He refers to the {@creature nycaloth|MM|nycaloths} here as \"Thing One\" and \"Thing Two,\" as they\u2014his sole companions\u2014refuse to give the man even their nicknames. You can use any of the sample dialogue below:", - { - "type": "list", - "page": 165, - "items": [ - "\"I want no part in any of this! I just want my spellbook! And my freedom!\"", - "\"Netherskull has an open-door policy\u2014in that, to leave its lair, it has to unlock and leave the door wide open.\"", - "\"The {@creature death tyrant|MM} has slain countless intruders\u2014and still they remain here, humming and hollering and hungering.\"", - "\"Do you have any food? For the love of the gods, tell me you have some fresh food! Berries? Juice? Jerky? A tomato!?\"", - "\"The children in the chasm... They are not children, I promise you. If you find yourself in their game of hide-and-seek, you better hide well.\"" - ] - } - ], - "id": "85c" - }, - { - "type": "entries", - "name": "Biography Ideas", - "page": 165, - "entries": [ - "Scattered across the dais are old notes and pages discarded by {@creature Kavil|WDMM}. Written on them, easily seen, are ideas and titles that the {@creature mage} has abandoned. They include:", - { - "type": "list", - "page": 165, - "items": [ - "\"Netherskull: Lady Killer.\"", - "\"Death Could Not Take This One.\"", - "\"A Lesson in Narcissism.\"", - "\"Unclaimed Frequent Flyer Miles Galore.\"" - ] - } - ], - "id": "85d" - } - ], - "id": "859" - }, - { - "type": "entries", - "name": "30B. Play-By-Play Generator", - "page": 165, - "entries": [ - { - "type": "insetReadaloud", - "page": 165, - "entries": [ - "Once you enter this chamber, Halaster's voice booms, \"Took ye long enough, ye crocodile-teared pez dispenser! Ye really have garlic in yer soul, ye know that?\"", - "This voice, the one that has hounded you throughout this dungeon, comes from a strange contraption equal parts metal and flesh. This thing has a face: the face of Halaster. It spews out more excrement as you gawk:", - "\"Yer a tepid puddle of a man\u2014and yer mother was one helluvah ogre, and yer father? He reeked of elderberries. I can smell it on you like cheap cologne! And speakin' of cheap\u2014\"" - ], - "id": "85f" - }, - "As described in Halaster's Game, the Mad Mage has set the party on a collision course with Netherskull. With this variant, the bone key that would normally be here has been removed and its purpose changed. It instead unlocks a magical door to Level 16 and is carried by Netherskull (in his eye socket).", - { - "type": "entries", - "name": "Halastron's Reunion", - "page": 165, - "entries": [ - "If your players forged a special bond with Halastron, the {@creature quadrone|MM} of Area 25 on Level 2, then this is the identity of the {@creature quadrone|MM} in this area. The modron has been reassigned to be the {@creature Play-by-Play generator|WDMM} and turning it off kills Halastron. Once Halastron makes its appearance, the fleshy bits of the device evaporate.", - "As recommended in that chapter of the {@i Companion}, allow Halastron to speak {@language Common|PHB}. His vocabulary has improved greatly since then, but he's still fond of these phrases:", - { - "type": "list", - "page": 165, - "items": [ - "\"That's show business for ya.\"", - "\"Shut up, baby, I know it.\"", - "\"Rejoice\u2014you are all gears in the machine.\"", - "\"Extinction is inevitable. Live it up while you can.\"", - "\"Neat.\"", - "\"0-1-1-0-1-0-0-0 0-1-1-0-1-0-0-1.\"", - "\"I can dig it.\" / \"Can you dig it?\"", - "\"Bite my shiny, extraplanar ass.\"" - ] - } - ], - "id": "860" - } - ], - "id": "85e" - } - ], - "id": "858" - }, - { - "type": "entries", - "name": "31. Hall of Embers", - "page": 165, - "entries": [ - { - "type": "entries", - "name": "Teleport Trap", - "page": 165, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A26", - "page": 165, - "entries": [ - "The statue animates, taking a swing at the character teleported here. They must make a {@dc 17} Dexterity saving throw or take 40 ({@damage 6d10 + 7}) force damage\u2014and, if reduced to 0 hit points, that target is {@spell disintegrate|PHB|disintegrated}." - ], - "id": "863" - }, - { - "type": "entries", - "name": "A36A", - "page": 165, - "entries": [ - "When teleported here, you can place the six {@creature Lava Child|WDMM|lava children} from Area 40C in Area 36D, who're getting ready to cannonball into the chasm." - ], - "id": "864" - } - ], - "id": "862" - } - ], - "id": "861" - }, - { - "type": "entries", - "name": "34. Chasm's Edge", - "page": 165, - "entries": [ - "Netherskull might ambush the party here from A39\u2014but not until after yelling at {@creature Kavil|WDMM}, his reluctant biographer. Read:", - { - "type": "insetReadaloud", - "page": 165, - "entries": [ - "As you straddle the edge of that molten abyss, you overhear a good ol' fashioned verbal flogging:", - "\"I care little for your plight, wizard! This interview is over!\" shouts a voice of gravel and thunder.", - "A reedier voice cries out, \"But my Lord Netherskull\u2014\"", - "\"Over!\" shouts the creature. \"Away with you, wizard! Pray I do not reduce you to ash next we meet!\"" - ], - "id": "866" - }, - "If the party fails a group Dexterity ({@skill Stealth}) check, Netherskull comes to investigate this area, possibly finding them." - ], - "id": "865" - }, - { - "type": "entries", - "name": "35. Scythe-Seeing", - "page": 166, - "entries": [ - "If foes pursue the party to this chamber, you can craft a tense scene. No ability check is required to identify the scythe trap as unstable and any attempt to cross it without first disarming or removing the dwarf is suicide. The party must pick their poison.", - "If circumstances permit, use one of these scenarios:", - { - "type": "list", - "page": 166, - "items": [ - "The six {@creature Lava Child|WDMM|lava children} pursue the party from the chasm or from the eastern doorway.", - "Netherskull comes from his lair to the north; the party hears it loudly opening up the locks to the door from the north.", - "Netherskull bears down on the party from the chasm or passes nearby, forcing the party to hide or flee from it." - ] - }, - { - "type": "entries", - "name": "Teleport Trap", - "page": 166, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A6", - "page": 166, - "entries": [ - "No danger abounds!" - ], - "id": "869" - }, - { - "type": "entries", - "name": "A10", - "page": 166, - "entries": [ - "Teleporting here animates the dragon statue trap: the character in its path must make a {@dc 15} Dexterity saving throw or be knocked {@condition prone} and take 55 ({@damage 10d10}) bludgeoning damage." - ], - "id": "86a" - }, - { - "type": "entries", - "name": "A24A", - "page": 166, - "entries": [ - "The {@creature githzerai zerth|MM|githzerai zerths} lay low nearby." - ], - "id": "86b" - } - ], - "id": "868" - } - ], - "id": "867" - }, - { - "type": "entries", - "name": "36. Looted Vaults", - "page": 166, - "entries": [ - { - "type": "entries", - "name": "Teleport Trap", - "page": 166, - "entries": [ - "These await those that fall prey to the teleport trap:", - { - "type": "entries", - "name": "A1", - "page": 166, - "entries": [ - "Back to the entrance, where Halaster mocks, \"Come crawling back now, huh? Well too bad! Once more unto the breach with you, cretin!\"" - ], - "id": "86e" - }, - { - "type": "entries", - "name": "A8", - "page": 166, - "entries": [ - "As described in Area 8, this location serves as a prime ambush from Netherskull." - ], - "id": "86f" - } - ], - "id": "86d" - } - ], - "id": "86c" - }, - { - "type": "entries", - "name": "37. Harmless Halaster Statue", - "page": 166, - "entries": [ - "If you want your players to confront Netherskull, you can reroute the {@creature zombie|MM} horde described in Area 38, having it instead stream out of the tunnel from below. This then corrals the party into Area 38, where\u2014surprise, surprise\u2014there are yet even more undead, forcing them into Area 39 where Netherskull awaits.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Halaster's Game", - "page": 166, - "entries": [ - "If you're using the Victory or Death variant, a magical door stands in the way of Level 16 and can only be unlocked with one of the Mad Mage's bone keys\u2014which is being carried by Netherskull. If you're running the {@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} March event, then behind the door is a portal to Waterdeep. In the distance, they can see {@creature Mecha-Halaster|WDMMC} closing in on the city walls." - ], - "id": "872" - } - ], - "id": "871" - } - ], - "id": "870" - }, - { - "type": "entries", - "name": "38. Zombie Horde", - "page": 166, - "entries": [ - { - "type": "insetReadaloud", - "page": 166, - "entries": [ - "The stench of rot is your closest companion in these depths as you venture further into the Obstacle Course. You hear... hums. You hear the stomp of feet, the clap of hands\u2014wet claps, as wet flesh hits wet flesh, as if it were moist thunder. You then come upon them: a legion of undead, dozens of corpses under various states of decay.", - "And what are they doing? What are these animate corpses doing with their time? Humming a tune\u2014the theme song to that show you know so well: Dungeon of the Mad Mage.", - "All as one, the horde turns to peer at you\u2014and they break out into a toothy grin." - ], - "id": "874" - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Mob Attacks", - "page": 166 - }, - "The mob rules in the Dungeon Master's Guide have been extrapolated and personalized to the {@creature zombie|MM|zombies}:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mobs", - "page": 166, - "entries": [ - "When handling a crowded battlefield, you can speed up play by forgoing attack rolls in favor of approximating the average number of hits a large group of monsters can inflict on a target. Instead of rolling an attack roll, determine the minimum {@dice d20} roll a creature needs in order to hit a target by subtracting its attack bonus from the target's AC.", - "The {@creature zombie|MM|zombies} have a {@hit 3} to hit, so subtract that from a target's AC. For example, if they attack a fighter with an AC of 19, they need a roll of 16 or higher. According to the table above, for every four {@creature zombie|MM|zombies}, one hits, if all four attack the same target. With forty {@creature zombie|MM|zombies} in this area, ten would hit creatures with an AC of 19 each round, until their numbers dwindled.", - "Leftover {@creature zombie|MM|zombies} automatically miss; for example, if fourteen attacked the same target (with an AC of 19), then only three {@creature zombie|MM|zombies} would hit, as there are enough for three groups of four; the two remaining {@creature zombie|MM|zombies} fail to hit their target.", - "This attack resolution system ignores critical hits in favor of reducing the number of die rolls. As the number of combatants dwindles, switch back to using individual die rolls to avoid situations where one side can't possibly hit the other." - ], - "id": "876" - } - ], - "id": "875" - } - ], - "id": "873" - }, - { - "type": "entries", - "name": "39. Netherskull's Sanctum", - "page": 166, - "entries": [ - "If you're running the Victory or Death variant, then the party has no choice but to face Netherskull. This conflict kicks off the latter half of Dungeon of the Mad Mage\u2014and so, Halaster is hellbent on making it as cinematic as possible. Through him, you can use any of the following gags:", - { - "type": "list", - "page": 166, - "items": [ - "Rifts to other realms open up, revealing various audiences watching this live recording of Dungeon of the Mad Mage. These crowds consist of fiends, aberrations, angelic beings, oozes, and humanoids of countless races, many of which the party has never seen and can't make sense of.", - "If one of your players is taking too long to decide their turn in combat, Halaster casts {@spell time stop} to interview other characters, parodying classic reality TV show methods.", - "If you're using the Points Game described in Halaster's Game of the {@i Companion}, the party might be able to redeem their points for healing potions, spells, or other rewards.", - "As noted in WDMM, the play-by-play machine grows more and more unhinged throughout the fight." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Doors", - "page": 166, - "entries": [ - "As described above, the doors to the lair can be opened without a bone key. When the party has explored enough of the Obstacle Course, one door is open to allow them inside. Use your best judgment." - ], - "id": "879" - }, - { - "type": "entries", - "name": "Terrain", - "page": 166, - "entries": [ - "Your adventurers are sure to make use of this chamber's terrain, namely the pillars supporting the ceiling. Netherskull itself can take advantage of the chasm here, flinging a character towards it with its telekinetic ray attack." - ], - "id": "87a" - } - ], - "id": "878" - } - ], - "id": "877" - }, - { - "type": "entries", - "name": "40. Netherskull's Chasm", - "page": 167, - "entries": [ - "It's important to remember that lava isn't so much a liquid, since it has the density of stone. Unlike usual portrayals in fiction, creatures do not sink in lava but instead flail helplessly on their surface as their skin boils off their very bones.", - "Because lava is so dense it's virtually solid, most creatures that crash into it also take bludgeoning damage as if it were a solid surface." - ], - "id": "87b" - }, - { - "type": "entries", - "name": "Special Event", - "page": 167, - "entries": [ - "You can use the following special event on this level:", - { - "type": "entries", - "name": "I'm Your Biggest Fan", - "page": 167, - "entries": [ - "Whilst the party's traipsing through the dungeon, the Mad Mage opens up a rift\u2014and out steps a strange creature that claims to be the party's biggest fan. This ideally occurs after an adventurer's been separated from the party via a teleport trap.", - "No matter this character's race, it has the statistics of a {@creature commoner|MM}. Alternatively, you can use a fiend or aberration\u2014the more absurd, the better. This fan gushes and raves about how lucky they are to meet the party. He or she has a specific favorite member of the party, and might scorn others. The fan hopes for a harmless token, like an autograph or a lock of their hair. Hell, they might settle for getting a black eye from their favorite contestant.", - "When you spring this event on the party, read the following:", - { - "type": "insetReadaloud", - "page": 167, - "entries": [ - "Amidst your high-stakes dungeon delve, a rift opens up before you, a portal of swirling violet and pink hues! Halaster's voice echoes out from this rift: \"And now, having won our sweep-stakes, Mr. Giltr'ql can meet his favored contestant!\"", - "From another realm comes applause and out steps a strange creature who says to you, in heavily accented {@language Common|PHB}, \"My god, my good god! It's you, it's really, really you! I'm your biggest fan!\"" - ], - "id": "87e" - }, - "Once the fan has been placated or spurned, the rift swells and throbs. An invisible force begins to draw the fan back in; the fan, for their part, resists and shouts, \"No! Just five more minutes! Please, I beg of you, Halaster!\" Alas, a massive crab pincer comes from the rift to gently {@action grapple|PHB} the fan and send them whence they came." - ], - "id": "87d" - } - ], - "id": "87c" - } - ], - "id": "7e9" - }, - { - "type": "section", - "name": "Epilogue", - "page": 167, - "entries": [ - "There's nowhere to go up from here\u2014and to do that, the party must continue down. Having cleared this level, they should advance to 14th level, where many classes, such as wizards and warlocks, gain their subclass's capstone.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Send-Off", - "page": 167, - "entries": [ - "Cap off your session with one of the send-offs below. Both assume the party squared off against Netherskull and emerged victorious. If you run {@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} March, don't use a send-off for this chapter. Instead, Halaster congratulates the party and promises two weeks of leave on the surface. This is, of course, a lie. After one week, he summons them back into the bowels of Undermountain to continue this wretched game of his." - ], - "id": "882" - } - ], - "id": "881" - }, - { - "type": "entries", - "name": "The Standard Send-Off", - "page": 167, - "entries": [ - { - "type": "insetReadaloud", - "page": 167, - "entries": [ - "It's getting to you: the misery of it all, the tedium. Like dogs let out from a musty house, you can't help but wonder what lies beyond the fence. Alas, for you, there is no freedom to be found, no distant horizon to which you can gaze and dream of. No, the depths are your sole pasture now, and for far too long has the Mad Mage made you graze upon its dead and dying weeds." - ], - "id": "884" - } - ], - "id": "883" - }, - { - "type": "entries", - "name": "The Host's Send-Off", - "page": 167, - "entries": [ - "Under this send-off, Halaster steps out of a portal to interview the party after their \"stunning victory\" in the Obstacle Course.", - { - "type": "insetReadaloud", - "page": 167, - "entries": [ - "Bloodied, haggard, and fed-up, you leave behind Netherskull's corpse and make your way away from this wretched place\u2014but before you get too far, a violet rift opens up and out steps the Mad Mage. Holding his scepter to his lips, he says, \"And what a thrilling end to our first night back on Dungeon of the Mad Mage! Tell me, my contestants, how exactly are you feeling? Thrilled? Ecstatic? On the very brink of collapse? Do tell and tell well! Speak free and open, for the audience hopes to hear every single word!\"" - ], - "id": "886" - }, - "Once the party has been interviewed, Halaster looks past them to an {@condition invisible} {@spell arcane eye}. Read:", - { - "type": "insetReadaloud", - "page": 167, - "entries": [ - "Still brandishing his scepter in that strange manner, the Mad Mage looks beyond you and cracks a smile. \"It's been a helluvah run, folks, a helluvah run. Half-way done, half-way to go before our contestants can return to their nondescript lives on the world above. The future is bright and bloody, and to our contestants, we say, 'Have fun, don't die.' Remember, guts, gore, and more on Dungeon of the Mad Mage! Until next time!\"", - "Before you can lay your weary hands on Halaster and wring his neck, a portal opens up beneath his feet, swallowing him whole and leaving you once again in the darkened depths of Undermountain." - ], - "id": "887" - } - ], - "id": "885" - } - ], - "id": "880" - } - ], - "id": "87f" - } - ], - "id": "7d2" - }, - { - "type": "section", - "name": "Level XVI: The Crystal Labyrinth", - "page": 168, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "Gate access to Stardock from Level Sixteen only," - ], - "from": "Undermountain Map Carving" - } - ], - "id": "889" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXVI.webp" - } - }, - { - "type": "section", - "page": 168, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 168, - "entries": [ - { - "type": "list", - "page": 168, - "items": [ - "You want to do everything in your power to preserve the surprise of walking out from a portal onto an asteroid in outer space. All dialogue must be carefully curtailed to avoid spoiling it!", - "Areas 1\u201311 are in Undermountain; 12\u201332 are on the asteroid Stardock, outside of Halaster's restrictions on magic cast in Undermountain. The rods that open the portal can be found in Areas 3B, 8, 10, 22, and 29D.", - "None of the characters on this level speak {@language Common|PHB} except for Urlon (Area 10), {@creature githyanki knight|MM|githyanki knights} under a spell of {@spell tongues|PHB} and the red dragons. {@language Draconic|PHB} is the shared tongue across this level's denizens.", - "This level is less character-driven and more exploratory in nature. Urlon's plot to depose {@creature Al'chaia|WDMM} is the only true story here\u2014but this level shines as an exploratory one." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad MAge", - "page": 168, - "entries": [ - "Keep in mind the following:", - { - "type": "list", - "page": 168, - "items": [ - "The party may have encountered the Map Room (L1, A37). Those that interacted with its interface may have heard, \"Gate access to Stardock from Level Sixteen only.\" Once the party reaches Stardock, hit them with a flashback of that moment.", - "The party may have encountered the {@creature githzerai zerth|MM|githzerai zerths} on L15, led by Yrlakka. They've lost one of their members: Ezria, the headstrong pupil that left to probe the githyankis' defenses. They may be willing to accompany the party to L16 to rescue him. Yrlakka belongs to the Sha'sal Khou, a rogue faction of gith that hope to unify their race.", - "If you ran {@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} March after L15, the party got a week of rest in Waterdeep by Halaster (who promised two). He teleports them to A1 of L16 at the start of this session." - ] - } - ], - "id": "88c" - } - ], - "id": "88b" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 168, - "entries": [ - "Halaster has but one game on this level: to push the party into the portal to Stardock. When they return to Toril, that same portal deposits them into Waterdeep itself\u2014but, alas, this is just an illusion crafted by the Matrix-esque machine on Level 17, the Seadeeps. Thus, Halaster's efforts on this level are devoted to setting up the next. To incentivize the party into entering the portal, you or Halaster can play upon the players' sympathies or their hunger for power:", - { - "type": "list", - "page": 168, - "items": [ - "Playing on their sense of altruism, Halaster reminds the party of Ezria. Even if the party hasn't met the githzerai, he can still pluck at the heart strings through a vision showing Ezria being tortured by githyanki.", - "Playing on their sense of duty, Halaster tells the party that the githyanki and their red dragon allies intend to roast Waterdeep\u2014and it's their duty to put a stop to them. This is, of course, a lie.", - "Playing on their greed or lust for power, Halaster informs them of the {@item manual of gainful exercise} and {@item tome of clear thought} possessed by {@creature Al'chaia|WDMM}, the githyanki commander. He will flat-out tell them that these magic items enhance one's strength and intelligence. If your version of the Mad Mage can break the fourth wall, then he even says \"Intelligence score\" and \"Strength score.\"" - ] - } - ], - "id": "88d" - }, - { - "type": "entries", - "name": "Roleplaying Githyanki", - "page": 168, - "entries": [ - "The {@i Companion} likes to relate characters to real pop-culture. To that end, it is suggested that you think of the gith in the lens of Star Wars. If the githzerai are jedi, then the githyanki are best described as the sith. Theirs is a militant, Machiavellian culture hellbent on avenging their ancestors by eradicating illithids\u2014and anyone else in their path.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mannerisms", - "page": 168, - "entries": [ - "Githyanki never reach for objects, no matter how close they are; instead, they rely on their psionic {@spell mage hand} ability. Particularly lazy ones that aren't expecting a fight will use their psionic {@spell misty step} ability to cross a room." - ], - "id": "890" - }, - { - "type": "entries", - "name": "Language", - "page": 168, - "entries": [ - "When encountering creatures that lack {@language Common|PHB}, the {@i Companion} often advises handwaving it through telepathy or granting them the language anyway. Not so with the gith, who must keep their otherworldly tone. If you speak a language that your players don't, now is the time to shout it at them. Otherwise, we can draw from popular science fiction, like the protoss of Starcraft. The {@i Companion} suggests using Khalani, the protoss language. You can use any of the phrases below at the risk of incurring a cease-and-desist letter from Blizzard Entertainment:", - { - "type": "list", - "page": 168, - "items": [ - "\"Ki nala atum!\" or \"We are as one!\"", - "\"Khassar de templari!\" or \"From order comes justice!\"", - "\"Khas il'adare\" or \"May your spirit soar,\" often said in support of other warriors.", - "\"Na vazeal!\" or \"We destroy!\"", - "\"Uhn dara ma'nakai\" or \"Our duty is unending.\"", - "\"Uhn ore'ki atum\" or \"Our minds are as one.\"", - "\"Zerashk Guilda!\" or \"Oblivion awaits!\" The worship of gods is forbidden in githyanki society, so this serves as both as a rallying cry and one's dying words." - ] - }, - "The githyanki here can speak also {@language Draconic|PHB}, allowing another means of communication with the party. {@creature githyanki knight|MM|Githyanki knights} likewise can psionically cast {@spell tongues} thrice a day." - ], - "id": "891" - } - ], - "id": "88f" - } - ], - "id": "88e" - }, - { - "type": "entries", - "name": "Ashtyrranthor's Hunt", - "page": 169, - "entries": [ - "The dragon matriarch is the true boss of this level\u2014but even if the adventurers don't fight her, she can be used as a source of tension. Periodically describe how the adventurers can hear her slithering across the asteroid's surface, smell the acrid smoke from her nostrils, and pick out her claws ringing against stone. Set up tense scenes where she's about to pass by a window and the adventurers must duck and hide to avoid being detected.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Wrath of the Red Drake", - "page": 169, - "entries": [ - "Should the adventurers incur her wrath, {@creature Ashtyrranthor|WDMM} comes after them across three phases of combat. This chain of events requires some creative liberties to be taken and so, it may not work at your table. This is also pained by the fact that you cannot exactly determine where her hunt begins, as she can be encountered in multiple areas. Nevertheless, once the adventurers face her, try to carve out the following phases for the sake of drama and narrative." - ], - "id": "894" - }, - { - "type": "entries", - "name": "Tactics", - "page": 169, - "entries": [ - "{@creature Ashtyrranthor|WDMM} employs the typical tactics used by a dragon but with the benefit of spellcasting:", - { - "type": "list", - "page": 169, - "items": [ - "{@creature Ashtyrranthor|WDMM} avoids harming githyanki and will allow prey to escape if it saves the life of some.", - "{@creature Ashtyrranthor|WDMM} chases prey into the asteroid with a {@spell passwall} or {@spell gaseous form} spell." - ] - } - ], - "id": "895" - } - ], - "id": "893" - }, - { - "type": "entries", - "name": "1. The Brood Mother", - "page": 169, - "entries": [ - "When {@creature Ashtyrranthor|WDMM} first spots intruders, she looses an ear-shattering roar\u2014using her Frightful Presence action. She first tests the adventurers' might through a few probing maneuvers; this lasts for no more than two rounds of combat. Thereafter, try to progress to the next phase. {@creature Ashtyrranthor|WDMM} is not above retreating from the adventurers. In her absence, a retinue of {@dice 1d4 +2} {@creature Githyanki Warrior|MM|githyanki warriors} flank the party from behind, driving them towards the outside of Stardock for the next phase." - ], - "id": "896" - }, - { - "type": "entries", - "name": "2. Toril Below and Death Above", - "page": 169, - "entries": [ - "The second phase of combat pits the party against the drake on the surface of the asteroid. This can happen naturally if the adventurers are in Area 12 or 20, but it can be forced through a twisted use of the {@spell passwall} spell: she opens up a hole right beneath the party, who falls towards the asteroid's gravity plane and are then shunted to the opposite side. Alternatively, if most of the party fails against her Frightful Presence, cue a harmless montage in which the party tramples across the asteroid's surface in utter and abject fear.", - "Regardless of how it's conceived, {@creature Ashtyrranthor|WDMM} comes clambering across the surface from afar. Out here, she can attack without the worry of harming the githyanki. Likewise, she can fly unabated, at least to an altitude of 120 feet (after which, she'd leave the asteroid's air envelope and be subjected to the vacuum of space).", - "Stardock is not smooth; stalagmites point out from its surface like stone teeth. Every stalagmite gives either {@book half or three-quarters cover|PHB|9|Cover}, depending on its size. They also have 40 hit points; after being reduced to 0 hit points, they crumble.", - "Stardock is also not just stone; plant here and there windows made by the asteroid's previous tenants. They can be shattered easily, and the adventurers can drop down into any area of your choosing. If the party is on the bottom half of the asteroid, these windows propel them upwards into an area of your choosing. Area 23 is the best destination, as it puts the party close to the portal back to Stardock. Once {@creature Ashtyrranthor|WDMM} sees what the party is trying to do, she intercepts. If they escape, she chases after them with a {@spell gaseous form} spell.", - { - "type": "entries", - "name": "Tactics", - "page": 169, - "entries": [ - "Out on the asteroid, the drake's tactics change:", - { - "type": "list", - "page": 169, - "items": [ - "{@creature Ashtyrranthor|WDMM} attacks without reservation, scorching the asteroid black with fire. When she makes a Claw attack at a character on the surface, so mighty is she that her talons leave 1-foot-deep trenches in her wake.", - "If she {@action grapple|PHB|grapples} a character, she tries to deposit them just outside the air envelope. Likewise, if a character is flying above, she beats her wings (use the Wing Attack Legendary Action, but instead of being knocked {@condition prone}, the character is knocked back 30 feet on a failure) to push them into space." - ] - }, - "Once the adventurers are back inside the asteroid, move to the next phase." - ], - "id": "898" - } - ], - "id": "897" - }, - { - "type": "entries", - "name": "3. Race to Toril", - "page": 169, - "entries": [ - "It has been far too long since {@creature Ashtyrranthor|WDMM} met a challenge or been wounded. By the third phase, any pretense of playing with her food has vanished. She's out for blood.", - "This phase begins once the adventurers are back inside the asteroid and ought to begin in Area 23, if they used windows to escape back inside. Either they make a last stand there or race back to the portal. {@creature Ashtyrranthor|WDMM} chases after them in {@spell gaseous form}, reverting to her true form once she's in a large enough chamber.", - "If necessary, {@dice 1d4} {@creature Githyanki Warrior|MM|githyanki warriors} arrive from elsewhere to assist the dragon. If the adventurers have wounded a {@creature githyanki gish|MTF} earlier, you can replace a {@creature Githyanki Warrior|MM|warrior} with him or her\u2014although one at full power is certain to destroy the party when they're already facing an {@creature adult red dragon|MM}.", - "Once the adventurers reach the portal, whether they are victorious or in flight, skip to the Epilogue below and read the send-off of your choice." - ], - "id": "899" - } - ], - "id": "892" - } - ], - "id": "88a" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 170, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. Entry Hall", - "page": 170, - "entries": [ - { - "type": "insetReadaloud", - "page": 170, - "entries": [ - "The dungeon gleams with colored light: the walls, the ceiling, the very floor are streaked with luminous crystal. Forward you go, almost mesmerized by the glittering veins until the entire dungeon gives way to these crystalline surfaces. As you watch, the color shifts from red to blue, with motes of violet and topaz glittering here and there. An entire rainbow rests within these walls, shifting and quivering.", - "For the longest time, all you've seen in this wretched place is ruin and despair\u2014and now... Now you have seen beauty unmentionable and light otherworldly.", - "What, you must wonder, is the catch?" - ], - "id": "89c" - }, - "It is trivial to skip this level; the entire dungeon spans but a few chambers. To get the most out of this level, you must steer the party towards Stardock, and you can use Halaster as your mouthpiece. Establish first how you intend to entice the party into venturing to Stardock, instead of heading straight to Level 17. Tailor Halaster's dialogue accordingly. You can draw upon the following sample dialogue:", - { - "type": "list", - "page": 170, - "items": [ - "If Halaster relies on altruism, he references the {@creature githzerai zerth|MM|githzerai zerths}: \"Poorest Ezria, that headstrong little twerp, rushed ahead. His screams echo across the 'yankis' inner sanctum\u2014for they do not see him as kin, don't you understand? And we all know how the 'yanks treat even their own kin.\"", - "If he instead plays upon their sense of duty, he references the red dragons and lies about the githyankis' intentions: \"Red dragons! Red! Dragons! They slither about the 'yanks' most inner sanctum, hungering to unleash their fiery breath on the good people of Waterdeep, to tear down their kingdom and replace it with an inferno that can finally warm their frigid hearts! Hurry damn you, hurry!\"", - "If personal gain is the adventurers' chief motivation, Halaster references the magic items possessed by the githyanki commander, {@creature Al'chaia|WDMM}: \"Should you wish to beat my game, you must first find power\u2014and there is no shame in turning to outside enhancements to better aid you in this quest. The 'yank commander, Knight-Commander {@creature Al'chaia|WDMM}, possesses two magical tomes that, once studied, can enhance a man's strength and mind... something you clearly lack.\" If your version of Halaster is prone to breaking the fourth wall, he flat-out tells the party that studying the tomes increases their Intelligence- and Strength scores. He can also mention the red dragons' hoard, which he describes as \"gadzookingly wealthy.\"" - ] - } - ], - "id": "89b" - }, - { - "type": "entries", - "name": "2. Western Cavern", - "page": 170, - "entries": [ - { - "type": "insetReadaloud", - "page": 170, - "entries": [ - "The clash of steel and sparring alerts you to the presence of others. The light here is almost blinding, but you can pick out two pairs of fighters, sparring beside a pit wreathed in silvery mist. Above that pit hangs a crystalline stalactite with\u2014with a woman inside of it. Her eyes fall upon you! She shuts her eyes and suddenly the fighters all turn to gawk at you.", - "These warriors drop their blunted weapons and motion for {@item greatsword|PHB|greatswords} leaning against the wall\u2014which are flung into their hands by an unseen force. One shouts, \"Ki nala atum!\" and springs into battle. \"Ki nala atum!\" the others shout, following her lead!" - ], - "id": "89e" - }, - "\"Ki nala atum!\" is Khalani (the Protoss language) for \"We are as one!\" Additionally, for the sake of drama, grant creatures encased in the crystal stalactites telepathy with a range of 60 feet.", - { - "type": "entries", - "name": "Tactics", - "page": 170, - "entries": [ - "Young these {@creature Githyanki Warrior|MM|githyanki warriors} may be, but they've been drilled for battle since they were but babes. With a {@creature githyanki gish|MTF} above, they employ the following tactics:", - { - "type": "list", - "page": 170, - "items": [ - "The {@creature knight|MM} that shouted the battle cry casts {@spell misty step} using her bonus action and follows it up with two {@item greatsword|PHB} attacks. She attacks head-on. On their other turns, her three fellow {@creature githyanki knight|MM|knights} teleport beside or behind the party.", - "Githyanki about to die cast {@spell misty step} to reach or jump into the pit to escape to the Astral Plane.", - "The gish in the stalactite can only cast spells. She opens up with a {@spell telekinesis} spell ({@dc 15}) to grip a character, moving them to the pit in the center of the chamber.", - "The gish {@spell counterspell|PHB|counterspells} the first spell cast that she can perceive.", - "On its second turn, the gish casts {@spell sleep} as a 4th-level spell (roll {@dice 11d8}) after she shouts in {@language Gith|MM} for its allies to make room, so they don't get caught in the spell.", - "If the entire party is {@condition incapacitated}, the surviving {@creature githyanki knight|MM|knights} take them to Urlon, the ranking officer outside of Stardock. He resides in Area 10." - ] - } - ], - "id": "89f" - } - ], - "id": "89d" - }, - { - "type": "entries", - "name": "3. Main Cavern", - "page": 170, - "entries": [ - { - "type": "entries", - "name": "3A. Arbez's Watch", - "page": 170, - "entries": [ - "The following text assumes that the party has already spotted the crystal stalactite in Area 2.", - { - "type": "insetReadaloud", - "page": 170, - "entries": [ - "You spot yet another crystal stalactite hanging from the ceiling, and in it yet another man dressed in flowing robes. Below him lies another silvery-misted pit. Straw dummies in the rough form of {@creature mind flayer|MM|mind flayers} stand further on." - ], - "id": "8a2" - }, - "If Arbez, the {@creature githyanki gish|MTF}, spots the party, he'll try to pass it off as if he didn't see them; he intends to attack them from behind. If they head to Area 4, he alerts his comrades in Area 3B. Otherwise, he throws a {@spell fireball|PHB} at their backs as they venture elsewhere. A {@dc 14} Wisdom ({@skill Insight}) check confirms he actually saw the party." - ], - "id": "8a1" - }, - { - "type": "entries", - "name": "3B. Surlock's Watch", - "page": 171, - "entries": [ - { - "type": "insetReadaloud", - "page": 171, - "entries": [ - "Your blood begins to boil, your heart hitches\u2014for you smell it first: the acrid, volcanic odor of a red dragon. As you creep onward, you hear that sharp, barbaric tongue. Sure enough, yet another pit dots this chamber and above it hangs a stalactite containing yet another mage. Below him, a {@creature githyanki knight|MM|knight} converses with her red dragon steed, whose very nostrils spit smoke." - ], - "id": "8a4" - }, - "The following text assumes that at least one party member can understand {@language Draconic|PHB}:", - { - "type": "insetReadaloud", - "page": 171, - "entries": [ - "\"How many more must be slain, Ashranthax?\" complains the young {@creature githyanki knight|MM|knight} to her draconic steed. \"It's not like Undermountain is crawling with illithids.", - "\"Not even Mother may influence {@creature Al'chaia|WDMM}\u2014there are many among the brood that hunger for such power. Perhaps that is why she remains impartial, lest Infernexus or Smoakcant seize the clutch from her.\"", - "\"Shall the Knight-Commander even part with her tomes, I've begin to wonder,\" murmurs the {@creature githyanki knight|MM|knight}. \"Or is it a ploy?\"" - ], - "id": "8a5" - }, - { - "type": "entries", - "name": "Tactics", - "page": 171, - "entries": [ - "The trio here are unprepared for battle, two being engaged in a heated discussion. They hastily employ the following tactics:", - { - "type": "list", - "page": 171, - "items": [ - "The {@creature young red dragon|MM} opens up with a fire breath ({@dc 17} Dex save, {@damage 16d6} fire damage, half on a success) aimed at the target, even if it includes the gish in the stalactite, which has 80 hit points and shatters when reduced to 0 hit points.", - "If the {@creature githyanki knight|MM|knight} dismounts, it costs half her movement speed. If an effect moves her mount, she must make a {@dc 10} Dex. save or fall {@condition prone}. On her first turn, she casts {@spell misty step} to close the distance with the party and casts it again to return to her mount at the end of her next turn. She reserves her last use of {@spell misty step} to escape if necessary.", - "The gish {@spell counterspell|PHB|counterspells} the first spell he perceives and casts {@spell telekinesis} ({@dc 15}) to restrain a character as the red dragon advances forward with her hungry jaws." - ] - } - ], - "id": "8a6" - } - ], - "id": "8a3" - } - ], - "id": "8a0" - }, - { - "type": "entries", - "name": "5. Prison Cell", - "page": 171, - "entries": [ - "By when the party acquires a Stardock rod, they will probably just stumble straight towards Area 11, and thereby skip this encounter. You can circumvent that by having Marquox telepathically contact characters in Areas 3, 6 or 7. If you do, read the following:", - { - "type": "insetReadaloud", - "page": 171, - "entries": [ - "A wet voice slithers past your ears and into your mind, \"You and I must converse, mortal. Bound I am by these githyanki termagants and fools. Come and let us speak long. I have seen the githzerai youngling, have watched the githyanki open the starry portal to their innermost sanctum. I am an asset to you and yours\u2014for as little of a price as my freedom. The officers carry a curious, black crystal rod. That is the key to your goals. Bring it to my cell.\"" - ], - "id": "8a8" - }, - "Once the adventurers open the cell with a Stardock rod, read the following. If they refuse to open the cell with the rod or stick to a telepathic conversation, they will not learn of Marquox's identity. In this case, skip down to Roleplaying Marquox.", - { - "type": "insetReadaloud", - "page": 171, - "entries": [ - "The air is tight, pressurized as if by magic. Those among you with the Gift feel your veins throb as the wards cut you off from select avenues of magic. Floating in the center of this prison cell is a {@creature mind flayer|MM}. Its eyes open up to regard you and its wet voice squirms its way into your brain: \"At last we meet.\"" - ], - "id": "8a9" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Previously On...", - "page": 171, - "entries": [ - "You can link Marquox to earlier chapters of WDMM. It could know or be the {@creature mind flayer|MM} from Level 3 (see Azrok's Hold, Area 21G) or be the {@creature mind flayer|MM} that terrorized Skullport (per the {@i Companion's} Skullport chapter; see Special Events)." - ], - "id": "8ab" - }, - { - "type": "entries", - "name": "Roleplaying Marquox", - "page": 171, - "entries": [ - "The illithid's desperation is betrayed by its telepathic voice, which quavers. It fears not death but torture by the githyanki. Already they've paraded it through their trophy room (A9) and promised it a slow and humiliating death. Unlike in WDMM, Marquox does not know that Stardock is an asteroid; it instead thinks that Créche K'liir is just a distant part of Undermountain.", - "Marquox also knows Ezria (\"the youngling\") was taken to \"Créche K'liir.\" Even if the party refuses to free it, Marquox banks on them causing enough ruckus on Stardock to free its comrades, the {@creature mind flayer|MM|mind flayers} in Area 29C, who it then expects will rescue it in turn." - ], - "id": "8ac" - }, - { - "type": "entries", - "name": "No Lie Detectors", - "page": 171, - "entries": [ - "The illithid offers protection through Seadeeps, but this is a lie. Since it's advised not to use the {@skill Insight} skill as a lie-detector, if a character succeeds on the check, instead hint at the deceit with the phrase, \"You can tell the creature's troubled\u2014and desperate. In its current state, it would promise anything that could guarantee its escape.\"" - ], - "id": "8ad" - } - ], - "id": "8aa" - } - ], - "id": "8a7" - }, - { - "type": "entries", - "name": "6. Eastern Cavern", - "page": 171, - "entries": [ - { - "type": "entries", - "name": "6A. Mirrk's Watch", - "page": 171, - "entries": [ - { - "type": "insetReadaloud", - "page": 171, - "entries": [ - "Hushed tones echo from this corner of the dungeon, pregnant with discontent. You need not know the language to recognize brewing mutiny and indignation. As you peer around the corner, you see yet another person encased in a crystal stalactite. Below her, six young warriors are gripped in a heated discussion." - ], - "id": "8b0" - }, - "Again, grant the encased githyanki telepathy out to a range of 60 feet to communicate with her comrades. She alerts them when she sights the party.", - "The following text assumes that at least one party member can understand {@language Gith|MM}:", - { - "type": "insetReadaloud", - "page": 171, - "entries": [ - "The warriors are gripped in what appears as a debate\u2014but clearly, they stand united in discontent:", - "\"{@creature Al'chaia|WDMM} has gone too far,\" says an older woman. \"Pushed too far, drilled us too long\u2014and for what? Books? Like she would do anything to empower anyone but herself.\"", - "Another warrior nods fervently. \"That termagant can't keep this up. I care not for her titles\u2014Créche K'liir is our birthplace and it is we who shall govern!\"", - "The others grumble their approval, arms crossed and brows furrowed. \"No more!\" they all agree." - ], - "id": "8b1" - }, - { - "type": "entries", - "name": "Tactics", - "page": 171, - "entries": [ - "The githyanki here follow these tactics; you can also draw upon the tactics discussed in Area 2 for more information. The warriors here don't take prisoners, worrying that the intruders might have understood their discussion, for which they would be punished dearly by {@creature Al'chaia|WDMM} and her loyalists.", - { - "type": "list", - "page": 172, - "items": [ - "The gish opens up with a {@spell fireball} spell ({@dc 15}) on the party, the sound of which alerts creatures in adjacent areas. On her second turn, she casts {@spell haste} on the first {@creature githyanki knight|MM|knight} (see below).", - "The first {@creature githyanki knight|MM|knight} to spring into battle shouts \"Na vazeal!\" (\"We destroy!\") after the {@spell fireball|PHB} has been cast. She closes the gap with {@spell misty step} cast as a bonus action. Four comrades follow suit, teleporting together into the heart of the party to fight as one unit while the sixth warrior teleports behind the party. Until three {@creature githyanki knight|MM|knights} have fallen, they run down targets with {@spell misty step} spells." - ] - } - ], - "id": "8b2" - } - ], - "id": "8af" - }, - { - "type": "entries", - "name": "6B. Scrying Chamber", - "page": 172, - "entries": [ - { - "type": "insetReadaloud", - "page": 172, - "entries": [ - "This chamber is lit in soft, violet light that emanates from the far wall, which is carved with intricate runes that all hum with arcane power. Magic is clearly at work here." - ], - "id": "8b4" - }, - "To prevent the party from gleaning too much information, the scrying wall is doomed to be broken by the {@creature ulitharid|VGM|ulitharid's} mental might. Consider it a sloppy use of the {@spell scrying} spell, which Extremiton detects and psychically lashes out against.", - "If a character casts {@spell scrying}, read the following:", - { - "type": "insetReadaloud", - "page": 172, - "entries": [ - "Your mind bears a vision\u2014black at first as it tumbles through dark waters and dark earth. Down, down, down you go until finally you see a six-tentacled illithid sat on a crystal throne. Its base is made of a black, alien metal veined with copper wires that snake down into the floor.", - "On the backwall stretches a sort of crystal window depicting the city of Waterdeep\u2014specifically, a spectral image of the Yawning Portal's taproom, a place you know so well. Suddenly, the image moves, and a gruff voice shouts out, \"No roughin' in the taproom!\" You recognize the familiar voice of {@creature Durnan|WDH}, the owner and propriety of the Yawning Portal.", - "The illithid leans forward to press at a pale, crystalline button. The image on the screen shifts, depicting Waterdeep's harbor. A ship is just about to dock\u2014but before you can see more, the illithid looks up and its mind, its very mind, links with yours. In a slithering voice it shouts, \"Begone, voyeur!\" With a wave of its tentacled beard, the vision is severed\u2014and suddenly deep cracks race throughout the scrying wall. Its magical hum groans and shudders to a stop, its magic lost." - ], - "id": "8b5" - }, - "See Area 12 of Level 17 for more details on the room scried upon by the wall." - ], - "id": "8b3" - } - ], - "id": "8ae" - }, - { - "type": "entries", - "name": "7. Anti-Illithid Defense", - "page": 172, - "entries": [ - "The adventurers are nearly {@condition blinded} as they enter this chamber, encountering the bright, {@creature crystal golem|WDMM|crystal golems} for (presumably) the first time. Read the following:", - { - "type": "insetReadaloud", - "page": 172, - "entries": [ - "You squint into the dazzling lights ahead, pain stabbing at your brain through your flimsy eyes. Two warriors stand tall, ready, and unarmed with nothing but their fists\u2014but as you squint into the light, you realize they are golems fashioned from the very same crystal that makes up this dungeon's walls and floors.", - "The warriors turn to you and crack their knuckles\u2014it sounds like shattering glass. As one, they advance." - ], - "id": "8b7" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tactics", - "page": 172, - "entries": [ - "One golem opens up with its Slow action while the other advances to make Slam attacks. If not enough of the party fell prey to the Slow effect, then the other golem uses it at the start of its next turn or the one after that." - ], - "id": "8b9" - } - ], - "id": "8b8" - } - ], - "id": "8b6" - }, - { - "type": "entries", - "name": "8. Officer Quarters", - "page": 172, - "entries": [ - "The following text assumes that at least one member of the party can understand Gith and have eyes on the githyanki:", - { - "type": "insetReadaloud", - "page": 172, - "entries": [ - "\"It shall be mine!\" snarls a {@creature githyanki knight|MM|knight}, beating upon his breast with a closed fist. His plated armor is set with twelve gems: six red spinels and six black jaspers, twinkling in the crystalline light.", - "\"You are nothing,\" sneers a {@creature mage} dressed in flowing robes. Arcane tattoos stretch across his neck. \"{@creature Al'chaia|WDMM|Al'chaia's} magic books are for better men than you\u2014like me.\"", - "\"You can hardly lift a sword and you would dare condescend to me, Theru? I would sooner see you bruised and broken before {@creature Al'chaia|WDMM} even shows you a single page of the tome!\"" - ], - "id": "8bb" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tactics", - "page": 172, - "entries": [ - "If {@quickref surprised|PHB|3|0|surprised}, the githyanki follow these tactics:", - { - "type": "list", - "page": 172, - "items": [ - "The gish opens up with a {@spell thunderwave} spell ({@dc 15}), cast at 4th level, to knock characters out of the room, following it up with a {@item longsword|PHB} attack as a bonus action, if any characters are left inside or resist the blast.", - "The {@creature githyanki knight|MM|knight} teleports behind the party with {@spell misty step}. He first tries to knock a creature {@condition prone}, using one of his attacks. If successful, he then follows up with a {@item greatsword|PHB} attack.", - "The githyanki are still hot under the collar and that anger has made them careless. The gish casts {@spell fireball} on his second turn and, if the {@creature githyanki knight|MM|knight} is caught in the blast, then so be it." - ] - } - ], - "id": "8bd" - } - ], - "id": "8bc" - } - ], - "id": "8ba" - }, - { - "type": "entries", - "name": "9. Trophy Room", - "page": 172, - "entries": [ - { - "type": "insetReadaloud", - "page": 172, - "entries": [ - "Illithid heads decorate the walls of this trophy room, all pointed to gaze lifelessly at an immense, stuffed {@creature mind flayer|MM} with six tentacles instead of four. Its corpse has been erected into a humiliating posture. The scene is thick with scorn and triumph." - ], - "id": "8bf" - }, - "All illithid heads are pointed towards the {@creature ulitharid|VGM}. A character that used the scrying wall (Area 6B) will recognize that, like the one in the vision, this one has six tentacles as well." - ], - "id": "8be" - }, - { - "type": "entries", - "name": "10. Golem Laboratory", - "page": 172, - "entries": [ - { - "type": "insetReadaloud", - "page": 172, - "entries": [ - "A chisel rings out in the empty halls, chased by the mutterings of a devoted carver. As you peer into this workshop, you spot an older man carving the crystalline skull of a golem." - ], - "id": "8c1" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Urlon", - "page": 172, - "entries": [ - "The weight of his people's fate is heavy on Urlon's shoulders. He knows his people cannot survive for long under {@creature Al'chaia|WDMM|Al'chaia's} tyranny but she is the lawful commander of Créche K'liir and he has no means of sacking her. Honor and law demand his obedience, and both would be broken should he seek her death. So, when the adventurers encounter him, a light flashes across his face, as if his prayers have now been answered. He's elated, relieved. Still, deceit and homicide are greasy tools he would rather not touch. Almost squeamish about it, he at first hints at his intentions until finally sucking in a breath and flat-out asking the adventurers to depose of {@creature Al'chaia|WDMM}. You can draw on this sample dialogue:", - { - "type": "list", - "page": 173, - "items": [ - "\"{@creature Al'chaia|WDMM|Al'chaia's} tyranny must end for the good of the créche, yet I am bound by law, honor and tradition to obey. If only there was some other method to depose her for the good of our people...\"", - "\"Would if the gith could be reunited, made stronger together. Such a future can be forged once zealots like {@creature Al'chaia|WDMM} are long gone and silenced.\"" - ] - } - ], - "id": "8c3" - } - ], - "id": "8c2" - } - ], - "id": "8c0" - }, - { - "type": "entries", - "name": "11. Stardock Gate", - "page": 173, - "entries": [ - { - "type": "insetReadaloud", - "page": 173, - "entries": [ - "A stone archway is set into the far wall, dimly lit by glowing crimson crystals to its right. You know a portal when you see one, but this one is unlike the Mad Mage's usual design. Before it is a pedestal of similar crimson crystal, and in it, a socket made for a scepter or rod." - ], - "id": "8c5" - }, - "When the gate is opened, read the following:", - { - "type": "insetReadaloud", - "page": 173, - "entries": [ - "The portal snaps open, unleashing a thunderous roar as if some foul beast laired behind it\u2014but it is only the air being sucked into the void. Beyond the archway, a new chamber glitters with scales: red scales, dragon scales. An identical pedestal lies on the other side, likewise lit by crimson crystals embedded into the chamber's walls." - ], - "id": "8c6" - } - ], - "id": "8c4" - } - ], - "id": "89a" - }, - { - "type": "section", - "name": "Stardock", - "page": 173, - "entries": [ - "Stardock is, perhaps, the greatest moment in WDMM. When players hash out their typical fantasies, they rarely include space beyond concepts like full moons or aligned stars. Now we get to spring this upon the party in what was advertised as a subterranean dungeon crawl.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hints of the Starry Void", - "page": 173, - "entries": [ - "As soon as the party arrives to Stardock, you want to start hinting at the nature of this new lair without fully revealing that they're on an asteroid in outer space. Use any of the hints below, spacing them out accordingly until the party comes to a window.", - { - "type": "list", - "page": 173, - "items": [ - "The gravity is just slightly lighter than Toril's, so read to a weary character, \"The creak of your bones, the aches, have been muted, you notice. You've never known any stone that was pleasant and soft to walk upon, but perhaps this lair is enchanted to relieve one's burden?\"", - "\"The air tastes stale... Almost recycled, even.\"", - "\"You instinctively pull out your compass only to find that its needle spins wildly.\"", - "If a character is under the effects of {@spell detect magic|PHB}, read to them: \"The air is thick with transmutation magic. No matter where you look, you see its cloud, enveloping every void, coating every surface. No motes twinkle here or there; the cloud of magic is uniform and omnipresent, suggesting that this entire lair is under the same spell and the same intensity. Only truly powerful magi could affect such a vast dungeon with but a single spell.\"" - ] - } - ], - "id": "8ca" - }, - { - "type": "entries", - "name": "Showing the Starry Void", - "page": 173, - "entries": [ - "When the adventurers first get a view of space, and the planet Toril below, read the following description. It's written for Area 12F but can be adjusted to fit just about anywhere.", - { - "type": "insetReadaloud", - "page": 173, - "entries": [ - "It's the stars that get you at first, the stars you've seen all your life\u2014but something's different. You creep forward, your lungs tight with worry, but why? What could be so amiss? How could the starlit sky feel so...so wrong? Your feet crunch on coins, but you can hardly hear it. It's as if you're in a trance.", - "You approach the cavemouth and the vastness of space lies out before you, that familiar black tapestry and its glittering diamonds\u2014but below you stretches out a planet: Toril in all its beauty. You know it in your bones, your heart. In the distance, you see asteroids orbiting the planet below. The draft you feel? Just the force of an asteroid hurtling through outer space.", - "You feel sick to your stomach as the vertigo grips at your body and your mind grapples with your cosmic insignificance." - ], - "id": "8cc" - } - ], - "id": "8cb" - } - ], - "id": "8c9" - } - ], - "id": "8c8" - }, - { - "type": "entries", - "name": "12. Dragon's Domain", - "page": 173, - "entries": [ - { - "type": "entries", - "name": "12A. Arch Gate", - "page": 173, - "entries": [ - "Once the party enters this chamber properly, read the following:", - { - "type": "insetReadaloud", - "page": 173, - "entries": [ - "Scales litter the floor, shed by crimson behemoths that plain folk shudder at the very thought of: dragons. You approach very slowly, timidly even, listening for the slither of scale against stone, but you find nothing, hear nothing, see nothing\u2014yet." - ], - "id": "8cf" - }, - "Halaster remotely causes the gateway to snap close behind the party, giving them no chance to retreat. They find that any rods they brought with them to Stardock will not work on this side\u2014more tomfoolery by Halaster. If they protest, he offers no whisper, no taunt\u2014but he's watching very carefully." - ], - "id": "8ce" - }, - { - "type": "entries", - "name": "12B. Tiamat Shrine", - "page": 173, - "entries": [ - { - "type": "insetReadaloud", - "page": 173, - "entries": [ - "Still dreading signs of the leviathans, you creep into a mural-carved chamber. The floor depicts {@deity Tiamat|Dawn War|DMG}, the evil goddess of dragons, her five chromatic heads each roaring gouts of flame and frost and acid. The mural, a pristine work of art, must be at least fifteen feet in diameter.", - "Similar tapestries hang nearby: one depicts {@deity Tiamat|Dawn War|DMG} battling no less than twelve {@creature storm giant|MM|storm giants} atop a frozen peak. The other shows her locked into a duel with a bloodied old wizard about whose head circle seven golden canaries.", - "There is piety in these halls\u2014and you can't help but pray that you never meet the devout." - ], - "id": "8d1" - } - ], - "id": "8d0" - }, - { - "type": "entries", - "name": "12C. False Hatchery", - "page": 173, - "entries": [ - { - "type": "insetReadaloud", - "page": 173, - "entries": [ - "Dragon eggs! Your heart leaps and inside you that miserly demon rubs its hands together. Within a molten pool fed by a falling curtain of lava sit six red-speckled dragon eggs, each more valuable than the richest kingdom's treasury." - ], - "id": "8d3" - } - ], - "id": "8d2" - }, - { - "type": "entries", - "name": "12D. Dragon Hatchery", - "page": 174, - "entries": [ - { - "type": "insetReadaloud", - "page": 174, - "entries": [ - "As if you could be fooled by false eggs\u2014as if! Feeling warm and a little smug, you look about this hidden hatchery. There in a pool of lava rests one single red-speckled egg by its lonesome. Your mind conjures up many a dream: a mountain of gold or a race through the skies\u2014or a kingdom turned to ash by that red leviathan. Greed, wonder, and dread mix together into a sour concoction that leaves you uneasy." - ], - "id": "8d5" - } - ], - "id": "8d4" - }, - { - "type": "entries", - "name": "12E. False Hoard", - "page": 174, - "entries": [ - { - "type": "insetReadaloud", - "page": 174, - "entries": [ - "At last you come to the dragons' hoard. Your insides feel as if they're lined with grease. You cannot help but remember the tales of old, of the riches paid tribute to the great leviathans of ancient days. That much is here, piled up without care. Red scales litter the hall and in them sparkle the sheen shed by the piled gold.", - "Twin statues watch over this hoard, carved in a likeness you've never seen or heard of in tome or tale. They lack all familiar frills and horns iconic to the world's known dragons." - ], - "id": "8d7" - }, - "With a successful {@dc 16} Intelligence ({@skill Investigation}) check, a character can determine that the hoard is an illusion.", - { - "type": "entries", - "name": "Illusory Wall", - "page": 174, - "entries": [ - "As written, one could just look north from the hoard and see yet another hoard in the next chamber. Assume that the northern tunnel ends in an illusory wall (discerned with a {@dc 16} Intelligence ({@skill Investigation}) check." - ], - "id": "8d8" - } - ], - "id": "8d6" - }, - { - "type": "entries", - "name": "12F. Dragon's Hoard", - "page": 174, - "entries": [ - { - "type": "insetReadaloud", - "page": 174, - "entries": [ - "Your feet crunch on the copper and gold coins that litter this chamber, all leading up to a massive hoard of treasure. Around the hall are scattered mounds of gold. The rough-hewn chamber leads both left and right; in the distance, to the left, you hear the soft strums of a {@item lute|PHB}." - ], - "id": "8da" - }, - "If a character disturbs the hoard, they must succeed on an ability check or risk alerting the dragons. If they pluck at a particular object, such as a gem, they must succeed on a {@dc 18} Dexterity ({@skill Sleight of Hand}) check or it causes the treasure above to tumble down. Likewise, a character standing on top of the treasure must make an {@skill Acrobatics} check of the same DC. If the characters make noise or disturb the hoard, they must make a group Dexterity ({@skill Stealth}) check against the dragons' passive {@skill Perception} scores ({@damage 18}).", - "Scatter piles of treasure throughout the room; if the dragons are awoken, roll initiative. This gives party members the chance to hide behind treasure mounds. While behind a mound, a character has three-quarters cover. The dragons initially think Jerath, the old blind man in Area 13, may have walked into the hoard. Once, however, they hear his {@item lute|PHB} and catch a whiff of the party's scent, their suspicion mounts.", - { - "type": "entries", - "name": "The Starry Void", - "page": 174, - "entries": [ - "A character must stand in the chamber's eastern wing to catch a sight of outer space, but they can also be guided by a draft flowing through the cavemouth. Once they see outward, read the description above (see Showing the Starry Void)." - ], - "id": "8db" - } - ], - "id": "8d9" - } - ], - "id": "8cd" - }, - { - "type": "entries", - "name": "13. Jerath's Quarters", - "page": 174, - "entries": [ - { - "type": "insetReadaloud", - "page": 174, - "entries": [ - "A blind, old coot sits in a lonely chair, strumming at his {@item lute|PHB}. A {@item silvered greatsword|PHB} lies nearby; he wears no armor but save for a toothy grin, which he breaks out into at your approach." - ], - "id": "8dd" - }, - "Jerath is your chance to drop some comedy into this level. He's old, crass, and on pension. He's fond of long-winded tales and takes advantage of sympathy to keep listeners captive. Avoid, however, revealing to the party that they're on an asteroid if they haven't discovered that yet." - ], - "id": "8dc" - }, - { - "type": "entries", - "name": "14. Infernexus' Quarters", - "page": 174, - "entries": [ - "When Infernexus awakens, it's with a smile. Adding his firepower to the party's is certain to tip the scales against {@creature Ashtyrranthor|WDMM}. If the party joins forces with him, Infernexus will come in during an encounter with his mother and betray her at the most opportune moment, preferably with a bite to the throat.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Infernexus", - "page": 174, - "entries": [ - "The drake is a brooding teenager choked with resentment. No other creature has earned more of his ire than {@creature Ashtyrranthor|WDMM}. You can draw upon the following sample dialogue:", - { - "type": "list", - "page": 174, - "items": [ - "\"No son should languish under his mother's yoke.\"", - "\"I am no guard dog. Whatever pact Mother has with the gith is hers and hers alone; I cannot be made a signatory by the accident of my blood.\"", - "\"By what fraternal love am I bound to this brood? Am I meant to sulk on this rock forevermore? Mine is a ripening destiny that I will not be denied.\"" - ] - } - ], - "id": "8e0" - } - ], - "id": "8df" - } - ], - "id": "8de" - }, - { - "type": "entries", - "name": "16.Nursery", - "page": 174, - "entries": [ - "Demonstrate the purpose of Créche K'liir through the nursery. Being confronted by the babes of those that have been trying to kill you for the last hour should also show the adventurers that the githyanki aren't the bad guys in this situation\u2014they're just defending their home and young.", - { - "type": "entries", - "name": "16A. Sleeping Area", - "page": 174, - "entries": [ - { - "type": "insetReadaloud", - "page": 174, - "entries": [ - "Crystal cradles float above the smooth-stone floor. Slumbering within them are olive-colored babes. Mobiles spin above each cradle, most decorated with stars and replica {@creature mind flayer|MM} heads." - ], - "id": "8e3" - }, - "Unlike in WDMM, if {@creature Ashtyrranthor|WDMM} finds the party here, she doesn't attack. Any combat here threatens the sleeping babes, so instead she tracks their movement to a nearby chamber, where she attacks." - ], - "id": "8e2" - }, - { - "type": "entries", - "name": "16B. Nursery Guardians", - "page": 174, - "entries": [ - "The mission of Créche K'liir is a vital one. It makes total sense that the two {@creature githyanki knight|MM|githyanki knights} stationed here are armed and armored. If they encounter the adventurers, one shouts, \"Khas il'adare!\" (\"May your spirit soar!\") to her comrade as the two fight to defend the younglings." - ], - "id": "8e4" - } - ], - "id": "8e1" - }, - { - "type": "entries", - "name": "18. Library", - "page": 175, - "entries": [ - { - "type": "entries", - "name": "18C. Reading Room", - "page": 175, - "entries": [ - "By when the adventurers arrive, a githyanki teacher is half-way through Three Burly Gith Gruff, a children's tale about three githyanki brothers that are terrorized by a {@creature mind flayer|MM} lurking below a bridge that connects the Astral Plane to the Material. She's reading the tale to about two dozen githyanki younglings, ages 4\u20137 years old." - ], - "id": "8e6" - } - ], - "id": "8e5" - }, - { - "type": "entries", - "name": "20. Dock", - "page": 175, - "entries": [ - { - "type": "insetReadaloud", - "page": 175, - "entries": [ - "Docks thrust out into the vastness of space, decorated as if they were none other than maritime ports on the shores of the planet looming large below." - ], - "id": "8e8" - }, - "Particularly bookish characters may feel vindicated here as they gaze out at Toril, noticing that Faerûn's shape slightly defies the shores drawn by popular cartographers with whom said bookish characters have always had a beef with.", - "While out on the docks, or studying how sturdy it is, a character that succeeds on a {@dc 14} Intelligence ({@skill Investigation}) check realizes that the dock is built along the asteroid's gravity plane\u2014and so anyone can step out and stand on its underside.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Special Delivery", - "page": 175, - "entries": [ - "While here, the adventurers may see a githyanki astral ship spring into existence. Over the next several minutes, githyanki wheel out babes in floating, crystalline cradles. The infants raise quite the ruckus, drawing the attention of {@creature Ashtyrranthor|WDMM}. She does not notice the adventurers, and, if you'd like to strike a comedic tone, she begins to goo-and-gaw over the new babes, saying in {@language Draconic|PHB}, \"Mama Ash won't let anyone hurt you, won't she? She'll devour and roast any fools that make it here alive.\" This goes on until a githyanki babe vomits on her. She then withdraws with a fanged smile and swipes off the filth before returning to her patrol." - ], - "id": "8ea" - } - ], - "id": "8e9" - } - ], - "id": "8e7" - }, - { - "type": "entries", - "name": "22. Al'chaia's Quarters", - "page": 175, - "entries": [ - { - "type": "insetReadaloud", - "page": 175, - "entries": [ - "Such an apartment is fit for none other than the commanding officer of this stellar fortress. Mounted on the walls are thirteen {@creature mind flayer|MM} heads. {@creature Al'chaia|WDMM} herself pores over reports at her lavish desk, her dinner sat upon a silver tray nearby.", - "You immediately smell smoke and look to the corner where a red dragon lies curled up, resting. As your eyes sweep across the four-poster bed, you notice not the glittering onyx chest, but the bed's brand: you recognize it as Charbrel's Secondhand Furnishings from Waterdeep itself!", - "It is as the doomsayers all claimed: aliens do walk among us." - ], - "id": "8ec" - }, - "Choose one character as the one that recognizes the brand of {@creature Al'chaia|WDMM|Al'chaia's} bed; they've frequented the store.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Al'chaia", - "page": 175, - "entries": [ - "{@creature Al'chaia|WDMM|Al'chaia's} command over the créche was won through underhanded politics. No officer in their right mind would have named her as commander if they knew how much of a tyrant she truly was. You can give her proficiency in {@skill Deception} to reflect this (a {@skillCheck deception 3} bonus). Her uncontested rule has left her lazy\u2014but now, faced with real foes for the first time, she's razor sharp, falling back on instincts that have not been used for so long." - ], - "id": "8ee" - }, - { - "type": "entries", - "name": "No Lie Detectors", - "page": 175, - "entries": [ - "As the {@skill Insight} skill shouldn't be just a lie detector, if a {@dc 19} successful check is made, hint at {@creature Al'chaia|WDMM|Al'chaia's} deception as, \"Though she keeps her face straight, {@creature Al'chaia|WDMM|Al'chaia's} eyes seem to focus on the weakest of you, needling at their defenses, as if she were already planning how best to strike you down if needed.\"" - ], - "id": "8ef" - }, - { - "type": "entries", - "name": "Tactics", - "page": 175, - "entries": [ - "{@creature Al'chaia|WDMM} and her dragon use these tactics:", - { - "type": "list", - "page": 175, - "items": [ - "{@creature Al'chaia|WDMM}, on her first turn, uses a bonus action to psychically hurl her metal chest at a character. The target must make a {@dc 16} Dexterity saving throw or take 10 ({@damage 3d6}) bludgeoning damage and be knocked back 10 feet.", - "Also on her first turn, {@creature Al'chaia|WDMM} throws open the secret trapdoor to Area 21B and drops in, alerting the ten {@creature Githyanki Warrior|MM|githyanki warriors} resting there. Half are asleep and instantly {@quickref surprised|PHB|3|0|surprised}, losing their first turn in combat. Three leap into battle, even casting {@spell jump} if necessary to reach the adventurers. Two, however, lean back\u2014they have suffered long under {@creature Al'chaia|WDMM} and take it upon themselves to either watch her die or betray her.", - "Once {@creature Al'chaia|WDMM} is out of harm's way, the dragon unleashes her fire breath. If the adventurers chase {@creature Al'chaia|WDMM} into Area 21B, the dragon leans down from the trapdoor and spits fire from above.", - "The freshly awoken warriors use their first turn to reach for their weapons and attack. Two push over a bunk bed on the adventurers. Those in its path must make a {@dc 13} Dexterity saving throw or be knocked {@condition prone}. Alternatively, a character can make a {@dc 13} Strength saving throw to throw their strength against the bunk bed, halting it." - ] - } - ], - "id": "8f0" - } - ], - "id": "8ed" - } - ], - "id": "8eb" - }, - { - "type": "entries", - "name": "25. Memorial Hall", - "page": 175, - "entries": [ - { - "type": "insetReadaloud", - "page": 175, - "entries": [ - "The walls are carved with what can only be names\u2014making this chamber a memorial hall. Inscriptions line both sides of the sole doorway." - ], - "id": "8f2" - }, - "The inscription on the northern side of the door reads \"Uhn dara ma'nakai,\" which means \"Our duty is unending.\" The other lintel reads, \"Uhn ore'ki atum,\" which means, \"Our minds are as one.\"" - ], - "id": "8f1" - }, - { - "type": "entries", - "name": "26. Kitchen", - "page": 175, - "entries": [ - "Warriors these githyanki may be, but there's no way they have their arms or armor here in the kitchen. They have an AC of 12 and fight with improvised weapons, such as kitchen knives and rolling pins, which deal {@damage 1d4} damage of the appropriate type. If they spot intruders, the {@creature Githyanki Warrior|MM|githyanki warriors} run to alert those in Area 27 via {@spell misty step} spells." - ], - "id": "8f3" - }, - { - "type": "entries", - "name": "29. Prison", - "page": 176, - "entries": [ - { - "type": "entries", - "name": "29A. Empty Cell", - "page": 176, - "entries": [ - "Use any of the following graffiti for the prison cell:", - { - "type": "list", - "page": 176, - "items": [ - "In {@language Common|PHB}, \"For a good time, teleport to 4182 Ghanishtalil.\" This is followed by a teleportation sequence. If teleported to, the adventurers wind up at the ruins of an apartment complex in the City of Brass on the Elemental Plane of Fire.", - "In {@language Dwarvish|PHB}, \"Yer mother's a hamster, y'ken?\"", - "In {@language Common|PHB}, \"Remember: licking doorknobs is illegal on other planets.\" Next to this is a frowny face with X's for eyes.", - "In {@language Orc|PHB|Orcish}, \"Bork was here. Bork did not enjoy his time. Bork must rate it 2/5 stars.\"", - "In {@language Deep Speech|PHB}, \"The end is nigh!\"", - "In {@language Draconic|PHB}, \"We built this city on rocks and rocks.\"", - "In a strange language comprehendible only via magic, \"I AM LRRR, RULER OF THE PLANET OMICRON PERSEI 8! Your feeble rock shall crumble!\"", - "Six thousand tally marks, each presumably representing a day." - ] - } - ], - "id": "8f5" - }, - { - "type": "entries", - "name": "29B. Ezria's Cell", - "page": 176, - "entries": [ - { - "type": "insetReadaloud", - "page": 176, - "entries": [ - "Meditating by his lonesome is another gith, but he feels... different. There is no cloud of militant hate hanging about him, but instead calm. His olive skin has been bruised purple and an eyepatch hardly covers an ancient scar marring his face." - ], - "id": "8f7" - } - ], - "id": "8f6" - }, - { - "type": "entries", - "name": "29D. Guard Room", - "page": 176, - "entries": [ - "The gish here aren't expecting intruders and consider any disturbance to be an unexpected visit from {@creature Al'chaia|WDMM} or one of her torturers. They investigate an opened cell with bored disinterest.", - { - "type": "entries", - "name": "Tactics", - "page": 176, - "entries": [ - "This short battle follows these tatics:", - { - "type": "list", - "page": 176, - "items": [ - "The gish won't fight inside the prison cells (Areas 29A-C), as each chamber is filled with an antimagic zone. They retreat to Area 29D or elsewhere to battle.", - "On her first turn of combat, Aruut {@spell fireball|PHB|fireballs} the party while Yangol casts {@spell haste} on herself.", - "After one round of combat, the githyanki flee to Area 30 via the southern door. Their intentions are easily divined, and a character can move to intercept. If their retreat is cut off, they exit to Area 29A instead." - ] - } - ], - "id": "8f9" - } - ], - "id": "8f8" - } - ], - "id": "8f4" - }, - { - "type": "entries", - "name": "33. Graduation Chamber", - "page": 176, - "entries": [ - "If the adventurers are overpowered but not killed out-right, then {@creature Al'chaia|WDMM} or {@creature Ashtyrranthor|WDMM} has them brought here to be executed. Each prisoner would be bound by {@item manacles|PHB} (15 hit points, {@dc 20} Dexterity check to escape, {@dc 20} Strength check to break, and picked with a successful {@dc 15} Dexterity check using {@item thieves' tools|PHB})." - ], - "id": "8fa" - } - ], - "id": "8c7" - }, - { - "type": "section", - "name": "Epilogue", - "page": 176, - "entries": [ - "With the Crystal Labyrinth firmly behind them, the party should advance half-way to 15th level.", - "Cap off your session with one of the send-offs below. Each assume the party entered and left Stardock via the portal and that you'll be running the Matrix event described below for the next chapter of WDMM. Both are devoted to selling Halaster's lie and fooling the party into believing they're actually in Waterdeep.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The matrix", - "page": 176, - "entries": [ - "When the adventurers take the portal back to Toril, they seemingly arrive in Waterdeep\u2014but they're actually now in the clutches of Extremiton, the {@creature ulitharid|VGM} of L17. Halaster has orchestrated their capture with a {@spell wish} spell, teleporting characters into the psipods in Areas 14 and 15, which instantly puts them to sleep and plunges them into Alterdeep. Halaster scrubs away any recollection of these events with spells of {@spell modify memory}." - ], - "id": "8fe" - } - ], - "id": "8fd" - }, - { - "type": "entries", - "name": "The Standard Send-Off", - "page": 176, - "entries": [ - { - "type": "insetReadaloud", - "page": 176, - "entries": [ - "With the sharp, curdled cries of the githyanki ringing out behind you, you throw yourselves into a fervor! The portal looms ahead and the rod in your hand begins to glow! You slam it into the pedestal, springing open the portal back to Toril. Knifelike daggers of psionic energy crash into the stone walls, hurled by the githyanki hot on your heels, their rage manifested into psychic power. You hurl yourself into the portal\u2014and the last thing you hear is a dragon roaring its fury into the black void of space itself.", - "When you emerge, the world tilts at ninety degrees and you're hurled upwards through an old well, as if vomited out. You look about and find yourself in the familiar Yawning Portal taproom. Patrons stare at you in hushed amazement." - ], - "id": "900" - } - ], - "id": "8ff" - }, - { - "type": "entries", - "name": "The Host's Send-Off", - "page": 176, - "entries": [ - "Add the following to the Standard Send-Off above:", - { - "type": "insetReadaloud", - "page": 176, - "entries": [ - "As the crowd stares at you blankly, grease dripping off turkey legs and flagons going unfinished, Halaster's voice slips into your minds. He sounds, for once, embarrassed: \"Erm, interplanetary travel is a wonky thing, you see, a wonky thing indeed. It's got my whole system fried. I'll be back for you shortly, my contestants! Try not to enjoy the City of Splendors all too much before I return for you!\"" - ], - "id": "902" - } - ], - "id": "901" - } - ], - "id": "8fc" - } - ], - "id": "8fb" - } - ], - "id": "888" - }, - { - "type": "section", - "name": "Level XVII: Seadeeps", - "page": 168, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "You can take the blue potion and forget all this... Or you can take the red potion and usurp this psychic tyrant," - ], - "by": "Yrlakka" - } - ], - "id": "904" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXVII.webp" - } - }, - { - "type": "section", - "page": 177, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 177, - "entries": [ - { - "type": "list", - "page": 177, - "items": [ - "This chapter of the {@i Companion} assumes you're running off the hook included in the previous chapter: Halaster put the party to sleep as they returned from Stardock and delivered them to Extremiton's clutches. Thus, they start this level already inside Alterdeep and their progression through the level is inverted, as they must break out of the {@creature mind flayer|MM|mind flayers'} compound after emerging from the simulation.", - "Extremiton prefers to roleplay as {@creature Durnan|WDH}, the owner and proprietor of the Yawning Portal tavern.", - "If Extremiton ever leaves his crystal throne, the Alterdeep simulation ends immediately. However, subjects are still rendered {@condition unconscious} by the psionic energy of the psipods.", - "Creatures beside the underground river are {@condition deafened}; those that fall in must make a {@dc 15} Strength save or be swept 60 feet downstream (or 30 on a success).", - "{@creature flumph|MM|Flumphs} are telepathic, intelligent and wise collectors of lore, not just random psychic jellyfish!", - "The githyanki on this level are deployed from Créche K'liir and speak {@language Draconic|PHB}." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 177, - "entries": [ - "Keep in mind the following:", - { - "type": "list", - "page": 177, - "items": [ - "{@creature Durnan|WDH} may have tasked the adventurers with identifying the creature that has been telepathically contacting the citizens of Waterdeep. See Uncover the Telepathic {@creature Spy|MM} in WDMM.", - "The adventurers may have glimpsed Extremiton using the scrying wall on L16, A6B.", - "There may have been enough time for the githyanki to send word of the party to their forces on L17. If Urlon sent this message, the host here may instead be neutral." - ] - } - ], - "id": "907" - } - ], - "id": "906" - } - ], - "id": "905" - }, - { - "type": "section", - "name": "Extremiton's Game", - "page": 177, - "entries": [ - "From its crystal throne, Extremiton revels in Alterdeep, the sum of its greatest fantasies. Courtesy of Halaster's {@spell wish}, several worthy test subjects have been delivered into the simulation. Therefore, the adventurers start L17 already within Alterdeep.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Halaster's Game", - "page": 177, - "entries": [ - "If you're running the {@i Companion's} game show element, this is but another episode of Dungeon of the Mad Mage\u2014and now that the entire Multiverse can see and appreciate Extremiton's genius, the {@creature ulitharid|VGM|ulitharid's} fragile ego has swollen to an unfathomable girth.", - "Extremiton was already warned that it could not keep the party forever, only a fortnight or two. When the adventurers find a way to free themselves, Halaster doesn't lift a finger to put them back inside\u2014although Extremiton can't help but try to hold onto what its been given." - ], - "id": "90b" - }, - { - "type": "entries", - "name": "Vignettes", - "page": 177, - "entries": [ - "Running Alterdeep is a challenge; not only do you need to deceive your players while also dropping hints that they're in a simulation, you must also run an \"in-town\" episode. Extremiton has no real end-goal for the adventurers, no grand plot besides keeping them in the simulation for as long as it can. Thus, run this simulation in vignettes: let the party trample across Waterdeep, resolving plotlines, taking care of personal errands, and hitting up shops. Seed into this laid-back session vignettes (see below) that can hint at the truth." - ], - "id": "90c" - }, - { - "type": "entries", - "name": "Dragon Heist", - "page": 177, - "entries": [ - "If your party also ran {@adventure Waterdeep: Dragon Heist|WDH}, you can throw in characters from that campaign that the party has a relation with. While Extremiton has learned some of these details, it can't get it perfect and the folk the party knows so well will always seem slightly off." - ], - "id": "90d" - }, - { - "type": "entries", - "name": "Other Subjects", - "page": 177, - "entries": [ - "As described in Area 14, there are nine other victims to Extremiton's game. You need only concern yourself with a handful of them. Some are detailed in the vignettes below. The party should run into a few of these characters, who understand that something's just not right about Waterdeep." - ], - "id": "90e" - } - ], - "id": "90a" - }, - { - "type": "entries", - "name": "Roleplaying Extremiton", - "page": 177, - "entries": [ - "Extremiton is absolutely fascinated by mortals. Sure, they're cattle to be fed upon, but aren't they so cute? Aren't they hilarious? While its Alterdeep simulation has the benefit of priming the people of Waterdeep for enslavement, the true purpose is that Extremiton just wants to pal around with regular humans and elves, to see for itself how they think and work, to understand their maudlin emotions. Alterdeep is its playground to fulfill the fantasies it's had since it was a tadpole.", - { - "type": "entries", - "name": "Goals", - "page": 177, - "entries": [ - "Extremiton's foremost goal, other than its and the colony's survival, is the Alterdeep experiment. No matter how juicy its new test subjects are, the experiment comes first, even at the cost of their lives and sanity. Knowing they are hardier than its usual cattle, Extremiton uses them as test dummies for more of its wilder experiments. It's also curious to test an illithid invasion to see how mighty adventurers like themselves will act amidst the carnage: if they'll flee, run, how they might best the {@creature mind flayer|MM|mind flayers'} and their thralls, and so on." - ], - "id": "910" - } - ], - "id": "90f" - }, - { - "type": "entries", - "name": "Flaws of the Simulation", - "page": 178, - "entries": [ - "Extremiton's simulation isn't perfect. As described in WDMM, if confronted with a flaw, the {@creature ulitharid|VGM} tries to correct it or draw attention away from it. The following list represents several of Alterdeep's flaws, which you can present to the party:", - { - "type": "list", - "page": 178, - "items": [ - "Extremiton speaks {@language Common|PHB}, but not {@language Dwarvish|PHB}, {@language Elvish|PHB}, or {@language Infernal|PHB}. The party find few dwarves, elves, or tieflings in the city. Any character they know that frequently speaks to them in one of these languages instead speaks exclusively in {@language Common|PHB}\u2014which should come as a surprise.", - "Errors\u2014\"bugs\" as Extremiton calls them, though its fellow illithids know not why\u2014sometimes creep up in simulated characters. These bugged individuals may repeat the same lines, walk into walls or other obstacles, or appear catatonic. If you'd like to strike a comedic tone, actual insects appear when these errors occur (e.g., malfunctioning simulated characters become fixated on a nearby beetle).", - "Every so often, the {@creature neothelid|VGM} in Area 8 rages enough against its prison to send tremors throughout the caverns, loosening stalactites hanging over the underground river. When they fall, they smash into the dynamo's walls, slowing the water flow. This can cause a brief power outage before the illithids psionically destroy or remove the obstruction. During an out-age, Alterdeep slows down; its sky darkens and details out-side any subjects' immediate notice freeze (e.g., birds freeze in mid-flight until a subject looks at them). This outage does not wake any subjects. Nervous, Extremiton follows up with the subjects as various characters, brushing off the event with phrases like, \"The weather's crazy these days!\" or \"City of Splendors, eh? More like City of Inconvenience!\" or \"Magic, am I right?\"" - ] - } - ], - "id": "911" - }, - { - "type": "entries", - "name": "Hints & Tidbits", - "page": 178, - "entries": [ - "While running Alterdeep, you need to drop subtle hints that things aren't as they seem. However, going into detail will blow the whole ruse. Instead, drop some of these unassuming lines into your narrations:", - { - "type": "list", - "page": 178, - "items": [ - "\"The weather has grown warm as of late,\" if the campaign is set during the colder months. Likewise, replace with \"cool\" if the current season is summer.", - "While the party's navigating the streets or headed to a shop, \"You take a familiar street, but as you make the bend, you notice that little bakery you fancied has closed down and been replaced with a cobbler's shop.\"", - "\"The wind is mighty curious today: you can hear it blowing through the streets, blowing straight past you, but you don't feel it against your skin, nor does it rifle any banners, flags, or tent flaps.\"", - "If the party's suspicion is aroused after they interact with a familiar character that seems off, Extremiton panics and tries to paint that character as a {@creature doppelganger|MM}, instead of risking the entire simulation from being blown. Unfortunately, after the second \"{@creature doppelganger|MM},\" it's easy for an adventurer to see through this flimsy ruse." - ] - } - ], - "id": "912" - } - ], - "id": "909" - }, - { - "type": "entries", - "name": "Inside Alterdeep", - "page": 178, - "entries": [ - "The adventurers start in the Yawning Portal, vomited out from the eponymous pit that drops Undermountain. Read:", - { - "type": "insetReadaloud", - "page": 178, - "entries": [ - "The world roars as you're vomited out from the sunken tower that gives the Yawning Portal its name. You spill out across the floor, shocking all patrons. A glass slips from someone's hand, shattering on the floor. A game master running Krakens and Coves in the corner pauses his sweeping oratory. All eyes are upon you\u2014until {@creature Durnan|WDH}, that familiar face, shouts, \"It's just a bunch of adventurers gettin' spit outta Undermountain. Big whoop! Come off it!\"", - "With that, the tavern resumes its busy cacophony. The Mad Mage's voice whispers into your minds, \"Enjoy your time on the surface. I've, uh, teleportation networks to fix. I'll be back for you shortly, dearest contestants!\"" - ], - "id": "914" - }, - "The line from Halaster was specifically recorded for Extremiton by the Mad Mage himself to help sell the lie that the party's back in Waterdeep.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "What's Next?", - "page": 178, - "entries": [ - "The sky's the limit for Alterdeep; give the party as much time as they wish to dawdle, mingle, and run amok. While Extremiton plays as {@creature Durnan|WDH}, the adventurers could play cards with other characters or update any of their past quest givers. If the party goes looking for a new quest for Undermountain, they find that all their usual suspects have to offer are rumors to chase throughout Waterdeep, not the dungeon." - ], - "id": "916" - }, - { - "type": "entries", - "name": "Law and Order", - "page": 178, - "entries": [ - "Remind the party that the City of Splendors is a city of laws, not men. Even such mighty adventurers are expected to obey the law\u2014and in Waterdeep, self-defense is not a valid defense in a court of law for violence or murder. Extremiton, for its part, cares not whether the party escapes the long-arm of the law, but will send the City Watch after them nonetheless. These forces consist of {@creature veteran|MM|veterans} and even {@creature mage|MM|mages} if need be, all created by the simulation. If you've ever wanted to see your party become wanted fugitives but not have to worry about cleaning up the legal fallout later, now's your chance." - ], - "id": "917" - }, - { - "type": "entries", - "name": "Vignettes", - "page": 178, - "entries": [ - "After leaving the Yawning Portal, ask the party what they want to do now that they've found some \"downtime\" on the surface. Let them drive the narrative while you seed the session with vignettes until they realize something is amiss or until you're ready to bring them out of Alterdeep. Here are two sample vignettes:" - ], - "id": "918" - } - ], - "id": "915" - }, - { - "type": "entries", - "name": "Mugged", - "page": 178, - "entries": [ - "While going about the streets, a NE {@creature bandit|MM} by the name of Silas Mark mugs an adventurer. \"Gimme your money, punk,\" he demands, pulling a knife. Once he's received a firm beat-down, Silas is quick to say, \"Gimme your clemency, punk.\"", - "If turned into the City Watch, an officer rewards the party 10 gp for apprehending the \"Dock Ward Punk-Mugger.\"" - ], - "id": "919" - }, - { - "type": "entries", - "name": "\"That Filthy Tongue\"", - "page": 179, - "entries": [ - "The party encounters two dwarven subjects, Jarana Hammer-stone and Daundarak Steelfist. The dwarves are confused: their kith and kin suddenly won't speak {@language Dwarvish|PHB} (a language that Extremiton doesn't know). No matter what, their associates only respond in {@language Common|PHB}. This is especially strange, they say, for an old friend, Melkari, vowed long ago never again to speak \"that filthy tongue.\"", - "Should the party seek out Melkari, Extremiton gets worried, twisting him into a {@creature doppelganger|MM} to explain away his strange behavior\u2014although that doesn't explain why the other dwarves still speak {@language Common|PHB}. Extremiton later removes Jarana and Daundarak from the simulation altogether." - ], - "id": "91a" - } - ], - "id": "913" - }, - { - "type": "entries", - "name": "Escaping Alterdeep", - "page": 179, - "entries": [ - "How the party escapes Alterdeep is left up to you: by default, only Extremiton or outside intervention can end the simulation. Choose from the following methods or run the storyline below:", - { - "type": "list", - "page": 179, - "items": [ - "Once a character knows for certain that they're in a simulation, they can attempt a {@dc 23} Intelligence check to mentally free themselves from their shackles, waking up in their psipod.", - "The githyanki of Area 7 may stage a raid on the compound, freeing the party from their psipods." - ] - }, - { - "type": "entries", - "name": "1. The Blue Potion or the Red Potion", - "page": 179, - "entries": [ - "When you've had your fill of Alterdeep, you can run this story-line to remove the adventurers from the simulation.", - "A group of githzerai, possibly led by Yrlakka from Level 15, remotely infiltrate the simulation to free the captives and end Extremiton's game. Through careful manipulation of their own thoughts, these four {@creature githzerai zerth|MM|githzerai zerths} can wade through Alterdeep undetected. They seek out the adventurers, taking on a variety of disguises to evade Extremiton's scrutiny, who can't sense them and initially writes them off as bugs in the system. The adventurers themselves might grow suspicious, for the githzerai run into the party multiple times but abort their plan, for they can feel Extremiton turning its attention from other subjects in the simulation back to them. Thus, the party might take note of these strange characters.", - "When contact is finally made with the adventurers, the githzerai manage to momentarily black out the simulation by overloading Extremiton with psychic feedback, blinding it. Knowing that the {@creature ulitharid|VGM} will have the system back up and running soon, they shed their disguises and speak plainly about Alterdeep and how they can free the party. Read the following:", - { - "type": "insetReadaloud", - "page": 179, - "entries": [ - "An elf opens its mouth but pauses to cast his eyes to the sky: dark clouds roll over the city of Waterdeep. Those around you slow down, fixing their attention to the skyline.", - "Gulping, the elf passes a hand over his face\u2014and his sharp, elven features disappear, replaced by the olive skin of a gith. \"We must speak quickly, adventurers, before Extremiton fixes its machine and discovers our sedition.\"" - ], - "id": "91d" - }, - "This {@creature githzerai zerth|MM} is Yrlakka, if he still lives. He witnessed the adventurers' capture (psionically remotely or in person if he accompanied them to L16). He and his {@creature githzerai zerth|MM|zerths} believe it their duty to end this foul game.", - "After a brief rebuttal, Yrlakka launches into a monologue lifted straight out of The Matrix. Read the following:", - { - "type": "insetReadaloud", - "page": 179, - "entries": [ - "The gith swallows; beads of sweat run down his forehead. \"Alterdeep is all around us. This world is wool pulled over your eyes; it is a prison that you've been pressed into, a prison that you cannot see, nor smell, nor touch\u2014a prison for your mind.\"", - "The gith pulls out from its robes two potions, one red and one blue. \"Alas, you cannot simply be told of Alterdeep to escape it; you must see it for yourself. Make your choice: you take the blue potion, and you forget all this. You can lead your lives here in Alterdeep, enjoying the rest you so well deserve, until a time when the illithid grows bored or is cut down by its enemies.", - "\"Or, you can take the red potion and together we will usurp this psychic tyrant and free all those that are bound in its foul game. The choice is yours; we will not judge. You have earned your respite\u2014but there is no turning back from here. The {@creature mind flayer|MM} will fix its machine soon and by then we will be just a shadow in your mind.\"" - ], - "id": "91e" - }, - "If the party takes the blue potion, the {@creature githzerai zerth|MM|zerths} withdraw from Alterdeep, leaving the party to their fate\u2014for now. The party may find other ways of escaping the simulation in their own time\u2014but their memory of this encounter will be wiped away.", - "If the adventurers take a sip from the red potion, they can see Alterdeep for the farce that it is. Read the following:", - { - "type": "insetReadaloud", - "page": 179, - "entries": [ - "You take a sip of the red potion\u2014and for a moment, nothing happens. Is this a trick? A scam? A con run by a grifter? Is the Mad Mage himself about to appear and shout, \"Gotcha!\"?", - "Then it hits you\u2014the world shifts to the left by three feet and you can see it as the farce that it is. Everything lies in a haze, a half-translucent haze. Except for the gith and your companions; they alone are solid. They alone are real. Seams run through the world around you, strings of alien characters that make no sense to you, nor ever should.", - "The wool has been lifted from your eyes; this \"Alterdeep\" has been betrayed and you now are free to decide your own path once again." - ], - "id": "91f" - }, - "After taking the red potion, Yrlakka explains the simulation's nature and machinery. He mentions specifically that its master enjoys masquerading as {@creature Durnan|WDH} and is likely at the Yawning Portal right now, watching the other simulation subjects. He suggests that they take the fight directly there before Extremiton learns it's been made and foils their plot.", - "Unfortunately, the adventurers' newfound awareness ripples throughout Alterdeep, raising Extremiton's suspicion. Within the next 10 minutes, Extremiton returns from unclouding the {@creature githzerai zerth|MM|zerths'} psychic feedback. Every hour, each adventurer must make a {@dc 15} Intelligence ({@skill Stealth}) check to fool Extremiton. Gith characters have advantage on this check. If even a single character fails, Extremiton senses their awareness and plants monsters throughout Alterdeep.", - { - "type": "entries", - "name": "True vs. True", - "page": 179, - "entries": [ - "Once the party drinks the red potion, they can no longer be harmed by the simulation. Only beings like Extremiton and other creatures hooked up in the psipods, can harm characters that have been awoken." - ], - "id": "920" - } - ], - "id": "91c" - }, - { - "type": "entries", - "name": "2. The Battle of the Yawning Portal", - "page": 180, - "entries": [ - "Armed with the truth, the adventurers can ride out to confront Extremiton at the Yawning Portal. If they manage to defeat the {@creature ulitharid|VGM}, the simulation falters and short-circuits; all creatures still in the simulation must make a {@dc 18} Intelligence saving throw or take 36 ({@damage 8d8}) psychic damage. A creature takes half as much damage on a success.", - { - "type": "entries", - "name": "Reinforcements", - "page": 180, - "entries": [ - "If Extremiton learns that the subjects know the truth about Alterdeep, it orders its brethren to put minions into the simulation (as fake creatures can no longer harm them): up to six {@creature orog|MM|orogs}, four {@creature troglodyte|MM|troglodytes}, two {@creature duergar|MM}, and two {@creature mind flayer|MM|mind flayers}. These minions obey Extremiton's commands without question. They join it at the Yawning Portal; Extremiton alters their appearances so that they appear like regular patrons. A character can use an action to discern the illusion with a successful {@dc 15} Intelligence ({@skill Investigation}) check." - ], - "id": "922" - } - ], - "id": "921" - }, - { - "type": "entries", - "name": "3. Aftermath", - "page": 180, - "entries": [ - "If Extremiton is slain in Alterdeep, so too is it slain in reality, immediately ending the simulation. The adventurers and any other subjects awaken in their malfunctioning psipods (see Areas 14 & 15). With Extremiton went the head of the snake, leaving the {@creature mind flayer|MM|mind flayers} in disarray. Run the level as normal, but with an inverted progression path, as the party would start within the compound instead without.", - { - "type": "entries", - "name": "The Neolithid", - "page": 180, - "entries": [ - "With the illithids in disarray, it's likely that the {@creature neothelid|VGM} (see Area 8) is unleashed. Driven by the scent of other psionic beings, it attacks the githyanki stronghold (Area 7), battering down the {@language Qualith|VGM}-locked doors and squeezing itself through the halls. It's equally likely to attack the {@creature mind flayer|MM} compound via A16A. The adventurers are sure to cross paths with it, or at least hear the raw carnage it wreaks across Seadeeps." - ], - "id": "924" - } - ], - "id": "923" - } - ], - "id": "91b" - } - ], - "id": "908" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 180, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. Tunnel Plexus", - "page": 180, - "entries": [ - { - "type": "insetReadaloud", - "page": 180, - "entries": [ - "You come to a nexus of tunnels that snake through the damp earth like varicose veins in an elder's body." - ], - "id": "927" - }, - "As the party explores the tunnels, they encounter the {@creature flumph|MM} corpses. Read the following:", - { - "type": "insetReadaloud", - "page": 180, - "entries": [ - "Through your damp trek, you come across a creature most strange: a massive jellyfish-like creature whose eyestalks lie closed and whose tendrils have been severed." - ], - "id": "928" - }, - "A {@dc 14} Intelligence ({@skill Arcana}) check identifies the creature as a {@creature flumph|MM}; rare and confined to the Underdark they may be, but their strange existence is well-known as one of the many \"wonders\" of this world, much like the platypus is in ours." - ], - "id": "926" - }, - { - "type": "entries", - "name": "3. Halaster's Maw", - "page": 180, - "entries": [ - "As an alternative to an instant infliction of damage, you can have the trap slowly press in, giving victims a chance to react. Roll initiative for the trap, which has a {@skillCheck initiative 3} bonus. On its turn, it snaps shut, dealing the 88 ({@damage 16d10}) bludgeoning damage to creatures that fail their {@dc 17} Dexterity saving throw and half that to those that succeed.", - "If you choose to give the character a chance, read:", - { - "type": "insetReadaloud", - "page": 180, - "entries": [ - "A trap\u2014you should've known! As you disturb the rubble, the walls groan to life and begin to press in! You can hear the force building up behind those animated walls! In but a moment, they are due to snap close, crushing you into a bloody pulp!" - ], - "id": "92a" - } - ], - "id": "929" - }, - { - "type": "entries", - "name": "4. Flumph Cloister", - "page": 180, - "entries": [ - { - "type": "insetReadaloud", - "page": 180, - "entries": [ - "The cavern is thick with a soft, warm energy that envelopes your mind as if it were a cloud of mist. A voice speaks from within your mind, as if it were at home, as it was always there\u2014but this is not the insidious Mad Mage, oh no. This voice speaks with an air of concern:", - "\"Hey! Listen! Illithids lurk nearby, as do the githyanki. You should flee this place!\"" - ], - "id": "92c" - }, - "If the adventurers exhibit no threatening behavior, the {@creature flumph|MM|flumphs} descend one by one from the ceiling to greet the party in person.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Flumphs", - "page": 180, - "entries": [ - "{@creature flumph|MM|Flumphs} are wise and benevolent creatures whose moods are reflected in the soft colors they glow. The {@creature flumph|MM|flumphs} here are sick with worry and thus glow a greyish-blue light. They would be delighted to meet good-hearted folk that contrast their evil neighbors.", - "{@creature flumph|MM|Flumphs} are telepathic and thus have full conversations with the adventurers; speak normally and stably to contrast their otherworldly physiology.", - "If the party rests in their cavern, they can expect lessons in philosophy and history as the {@creature flumph|MM|flumphs} gush over their guests. They can offer an Undermountain secret (from Appendix B of WDMM) and shed light on any mysteries currently intriguing your players, such as Jhesiyra Kestellharp, Halaster's history, or creatures on other levels, such as Level 18's Vanrakdoom {@creature cultist|MM|cultists}. They can also sense the psionic energy reverberating from Shadowdusk Hold on Level 22; the aberrations being contacted or even brought in from the Far Realms leaves them queasy with dread." - ], - "id": "92e" - }, - { - "type": "entries", - "name": "Into the Stronghold", - "page": 181, - "entries": [ - "Through the secret door, the party can skip straight into Area 13, deep inside the {@creature mind flayer|MM|mind flayers'} compound. However, without a means to operate the {@language Qualith|VGM} door locks, they won't be able to progress any further." - ], - "id": "92f" - } - ], - "id": "92d" - } - ], - "id": "92b" - }, - { - "type": "entries", - "name": "5. Githyanki Grave", - "page": 181, - "entries": [ - { - "type": "insetReadaloud", - "page": 181, - "entries": [ - "Rivulets of murky water seep in from the ceiling. As you sweep your gaze across the cavern, you spot an alcove\u2014and the familiar shape of piled corpses." - ], - "id": "931" - }, - "Carved into the space above the alcove are the words \"Uhn dara ma'nakai\" in the otherworldly {@language Gith|MM} script. It translates to \"Our duty is unending.\" A character under a spell of {@spell comprehend languages|PHB} learns this." - ], - "id": "930" - }, - { - "type": "entries", - "name": "6. Battleground", - "page": 181, - "entries": [ - { - "type": "entries", - "name": "6A. Cave of Carnage", - "page": 181, - "entries": [ - { - "type": "insetReadaloud", - "page": 181, - "entries": [ - "You come upon a scene of carnage, a graveyard of battles both old and recent. The floor is strewn with the corpses of {@creature ogre|MM|ogres}, {@creature orc|MM|orcs}, {@creature duergar|MM}, {@creature Troglodyte|MM|trogs}, githyanki\u2014and yes, {@creature mind flayer|MM|mind flayers}. All eight have been decapitated." - ], - "id": "934" - } - ], - "id": "933" - }, - { - "type": "entries", - "name": "6B. Severed Heads", - "page": 181, - "entries": [ - { - "type": "insetReadaloud", - "page": 181, - "entries": [ - "Seven illithid heads, each mounted on a pike, face a door held shut by an alien lock. Their tentacles hang limp and impotent\u2014no doubt a rebuke to their alleged supremacy." - ], - "id": "936" - } - ], - "id": "935" - }, - { - "type": "entries", - "name": "6C. One Brave Flumph", - "page": 181, - "entries": [ - "When the adventurers encounter the {@creature flumph|MM}, read:", - { - "type": "insetReadaloud", - "page": 181, - "entries": [ - "Carved into the space above the alcove are the words \"Uhn dara ma'nakai\" in the otherworldly {@language Gith|MM} script. It translates to \"Our duty is unending.\" A character under a spell of {@spell comprehend languages|PHB} learns this. Floating in an alcove is a strange jellyfish-like creature whose gentle voice reaches deep into your mind:", - "\"Well met, I hope.\"" - ], - "id": "938" - }, - "If the adventurers engage the {@creature flumph|MM} in conversation, add:", - { - "type": "insetReadaloud", - "page": 181, - "entries": [ - "The creature whispers to you, \"Harmless are our kind, yet the githyanki treat us as pests\u2014and eradicate {@homebrew us|it them} as your kind would rats. I mean no harm; we mean no harm and yet we are cut down solely for the accident of our birth.\"" - ], - "id": "939" - }, - "The brave {@creature flumph|MM} decided to take up a lookout incase the githyanki leave their stronghold; whenever they do, it can sense the change in psychic currents and leaves about two minutes before they do. It then alerts its kin. The githyanki used severed {@creature mind flayer|MM} heads, animated by magic, to open the locks.", - { - "type": "entries", - "name": "Qualith lock", - "page": 181, - "entries": [ - "The {@creature flumph|MM} is more than willing to open the lock for them, using its tentacles. While the githyanki are less evil than the illithids, the illithids tolerate the {@creature flumph|MM|flumphs'} presence and don't bother to cut them down. To see the githyanki put down would ensure the {@creature flumph|MM} cloister's continued survival, even if the cloister would rather risk itself to see the {@creature mind flayer|MM|mind flayers} eradicated." - ], - "id": "93a" - }, - { - "type": "entries", - "name": "Patrol", - "page": 181, - "entries": [ - "While the adventurers are here, a patrol of two {@creature Githyanki Warrior|MM|githyanki warriors} and a {@creature githyanki knight|MM} are due to leave Area 7 to this area. The {@creature flumph|MM} warns the party beforehand, who can get the jump on them. If the patrol springs into battle, the {@creature githyanki knight|MM|knight} shouts \"Zerashk Guilda!\" or \"Oblivion awaits!\" in {@language Gith|MM}. The other githyanki echo the battle cry." - ], - "id": "93b" - } - ], - "id": "937" - } - ], - "id": "932" - }, - { - "type": "entries", - "name": "7. Githyanki Stronghold", - "page": 181, - "entries": [ - "If the adventurers entered Alterdeep as soon as they left Stardock (see Level 16), by when they meet the githyanki, news of the Crystal Labyrinth's disarray should have reached the soldiers here. If not, then the party likely precedes it. How they acted on that level determines how the githyanki react: with fear, with an armistice, or with respect. Adjust accordingly.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Githyanki", - "page": 181, - "entries": [ - "As described in chapter 16 of the {@i Companion}, githyanki are, literally, aliens to Toril and must be roleplayed accordingly. As a psionic people, githyanki tend to never reach for objects, always relying on a psychic {@spell mage hand}.", - "You can use any of these phrases, ripped from the fictional Khalani language of Starcraft, to simulate the {@language Gith|MM} language:", - { - "type": "list", - "page": 181, - "items": [ - "\"Ki nala atum!\" or \"We are as one!\"", - "\"Khassar de templari!\" or \"From order comes justice!\"", - "\"Khas il'adare\" or \"May your spirit soar,\" often said in support of other warriors.", - "\"Na vazeal!\" or \"We destroy!\"", - "\"Uhn dara ma'nakai\" or \"Our duty is unending.\"", - "\"Uhn ore'ki atum\" or \"Our minds are as one.\"", - "\"Zerashk Guilda!\" or \"Oblivion awaits!\" The worship of gods is forbidden in githyanki society, so this serves as both as a rallying cry and one's dying words." - ] - } - ], - "id": "93e" - } - ], - "id": "93d" - }, - { - "type": "entries", - "name": "7A. Arch Gate to Level 15", - "page": 181, - "entries": [ - "The githyanki guard this area zealously, for if it fell into the hands of the {@creature mind flayer|MM|mind flayers}, their thralls could easily circle around the Crystal Labyrinth and attack from both sides. To ensure that their enemies can't easily do so, the githyanki prohibit a six-fingered gauntlet from even being kept on this level.", - { - "type": "entries", - "name": "The Zerths", - "page": 181, - "entries": [ - "The {@creature githzerai zerth|MM|zerths} lurk on the other side of the gate. If the party is embroiled in Alterdeep and Yrlakka intends to rescue them, the {@creature githzerai zerth|MM|zerths} enter Seadeeps from this gate, having procured a six-fingered gauntlet." - ], - "id": "940" - } - ], - "id": "93f" - }, - { - "type": "entries", - "name": "7C. Knight's Quarters", - "page": 181, - "entries": [ - { - "type": "insetReadaloud", - "page": 181, - "entries": [ - "Lit by the light of a lantern, two {@creature githyanki knight|MM|githyanki knights} argue quietly, their dissent like a hive of whispers." - ], - "id": "942" - }, - "When they spot the party, the {@creature githyanki knight|MM|knights} leap to their feet and call their {@item greatsword|PHB|greatswords} telekinetically. The blades are leaning against the wall; a character in the path of a sword can use their reaction to snatch at it, making a {@dc 14} Dexterity saving throw. On a success, they prevent the weapon from reaching its wielder. On a failure, the character takes 3 ({@damage 1d6}) slashing damage.", - "Rather than jumping straight into battle, the {@creature githyanki knight|MM|knights} first try to parley. They'd be surprised if the {@creature mind flayer|MM|mind flayers'} thralls made it into their stronghold (although they've considered such a possibility before) and therefore assume the adventurers are not agents of their foes.", - { - "type": "entries", - "name": "Roleplaying Yaveklar", - "page": 181, - "entries": [ - "An old soldier, Yaveklar is too familiar with casualties and loss\u2014but there still lurks cunning in her heart. Draw upon the following sample dialogue:", - { - "type": "list", - "page": 181, - "items": [ - "\"We are the shield of Créche K'liir\u2014we cannot afford to fall. They cannot afford us to fall.\"", - "\"The odds are against us; without reinforcements, we can do nothing but ground the illithids in their compound.\"", - "\"We cannot throw lives into the red throat of that abattoir.\"" - ] - } - ], - "id": "943" - }, - { - "type": "entries", - "name": "Roleplaying Lashiir", - "page": 182, - "entries": [ - "Eager to prove herself and advance, the headstrong Lashiir is quick to act, consequences be damned. Draw upon the following sample dialogue:", - { - "type": "list", - "page": 182, - "items": [ - "\"We are the tip of the spear and glory is ours.\"", - "\"The early {@creature roc|MM} gets the {@creature neothelid|VGM}.\"", - "\"The illithids have let grown a {@creature neothelid|VGM}, a feral behemoth that can melt bone and flesh but not brain matter. It must be killed for the good of the world. If we cannot take the fight to the {@creature mind flayer|MM|mind flayers}, we must slay their monster before it's loose.\"" - ] - } - ], - "id": "944" - } - ], - "id": "941" - } - ], - "id": "93c" - }, - { - "type": "entries", - "name": "8. Operation: Eat Them All", - "page": 182, - "entries": [ - "The adventurers arrive just in time to see the {@creature neothelid|VGM|neothelid's} meal be hurled into the area. The chamber also glitters, shedding {@quickref Vision and Light||2||dim light} upon the scene. Read the following:", - { - "type": "insetReadaloud", - "page": 182, - "entries": [ - "As you creep throughout the dark, you hear the slamming of a stone door and the screams of a man: \"No! No! Take me home! Take me home!\"", - "Curious, you round the bend, catching sight of a human in a glittering cavern. Crystals shed {@quickref Vision and Light||2||dim light} on the scene\u2014but as you move forward, you slam into an {@condition invisible} {@spell wall of force}. You lay your hand upon it, much like a mime, and find that there's no further way forward, but still you watch the man as he roams around the dark... and a massive worm uncoils itself from the center! Its skin glistens with slime and it rears its eyeless head!", - "The human turns about and freezes, his mouth agape\u2014just in time for the creature's head to split open like a flower and roar! Its roar shakes the very cavern and from its fanged maw uncoil barbed tongues that seize upon the man\u2014screaming now, screaming as if that amount to anything.", - "As its victim struggles, the massive worm wretches out a bath of acid that reduces the human to slime\u2014and leaving behind, you see, its intact brain. Carefully, the feral creature curls one of its tongues around the organ and swallows it whole." - ], - "id": "946" - }, - "This victim is Ishan Toru's City Watch partner. See A10." - ], - "id": "945" - }, - { - "type": "entries", - "name": "9. Guard post", - "page": 182, - "entries": [ - { - "type": "insetReadaloud", - "page": 182, - "entries": [ - "Gathered here are {@creature orc|MM|orcs}, two ranks deep, each four strong, all babbling, their shields interlocked, their dignity tarnished and their minds rent asunder\u2014and behind them pace those tentacled fiends, the {@creature mind flayer|MM|mind flayers}. Their telepathic orders bounce off your brain like water crashing on rocks. You make out one meaning from the babble\u2014and realize with horror that the {@creature orc|MM|orcs} are all murmuring it: \"Serve! Serve well! Serve long! Serve! Serve!\"" - ], - "id": "948" - }, - "The {@creature orog|MM|orogs} are highly intelligent {@creature orc|MM|orcs} broken by the cruelty of the illithids. Rows of pikes line the north wall and each {@creature orog|MM} has one at its feet ({@hit 6} to hit, {@damage 1d10 + 4} piercing damage) that it can pick up.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Next Time On...", - "page": 182, - "entries": [ - "These {@creature orog|MM|orogs} are likely crewmates from the Scavenger, the spelljamming vessel on L19. Alas, their minds are too broken to do anything but murmur the names \"Rukha,\" \"{@creature Captain N'ghathrod|WDMM},\" and \"Scavenger.\"" - ], - "id": "94a" - }, - { - "type": "entries", - "name": "Tactics", - "page": 182, - "entries": [ - "Battle-hardened, the {@creature orog|MM|orogs} employ the following tactics, backed up by the {@creature mind flayer|MM|mind flayers}:", - { - "type": "list", - "page": 182, - "items": [ - "The {@creature orog|MM|orogs} start 5 feet from the door to Area 6B. The front two warriors are armed with greataxes; the two behind them are armed with pikes, allowing all four to attack the same targets.", - "The third and fourth ranks of {@creature orog|MM|orogs} hurl {@item javelin|PHB|javelins} up until the front-line defenders fall; they then reach for their own greataxes and rush into the brink.", - "Given their shortage of thralls, the {@creature mind flayer|MM|mind flayers} take care to preserve the {@creature orog|MM|orogs}, even wading through the ranks to use a Mind Blast attack on invaders without hitting one. Moving through allies in combat counts as {@quickref difficult terrain||3}.", - "Once the frontline falls, the {@creature mind flayer|MM|mind flayers} join the melee up until being reduced to half their hit points, whereupon they flee to an adjacent area, sealing the door with a {@language Qualith|VGM} lock." - ] - } - ], - "id": "94b" - } - ], - "id": "949" - } - ], - "id": "947" - }, - { - "type": "entries", - "name": "10. Detention Facility", - "page": 182, - "entries": [ - { - "type": "insetReadaloud", - "page": 182, - "entries": [ - "You know a prison when you see one. Cells that reek of filth and woe line this chamber, each door fitted with one of those strange, alien locks the illithids are so keen on. Of the ten cells here, only three are occupied: one by a {@creature troglodyte|MM}, one by a {@creature grimlock|MM}, and one by a human.", - "The human rouses immediately, brandishing a Waterdhavian City Watch badge. In a weakening but firm voice he growls, \"Waterdeep C-W! Open this gods-damned door!\"" - ], - "id": "94d" - }, - "As described in Area 8, there was a fourth prisoner until quite recently, a human named Landers Stao. He was taken to be fed to the {@creature neothelid|VGM}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Troglodyte", - "page": 182, - "entries": [ - "You can link the {@creature troglodyte|MM|trog} with the party's past escapades: perhaps it belongs to Gorzil's gang of {@creature troglodyte|MM|troglodytes} on Level 10, if it's not Gorzil himself. If the party has had any significant contact with a {@creature troglodyte|MM|trog} in Undermountain, just graft its identity over Glorz's." - ], - "id": "94f" - }, - { - "type": "entries", - "name": "Roleplaying Ishan", - "page": 182, - "entries": [ - "Ishan knows nothing about his alien jailors. Below his stoic façade quavers fear that he can only just silence with the promise of a dignified death.", - "Minutes ago, Ishan's City Watch partner, Landers Stao, was taken away by the illithids. Unbeknownst to Ishan, Landers has been fed to the {@creature neothelid|VGM}. Loyal to the end, Ishan is determined to find Landers before returning to Waterdeep. He can track signs of the man's struggles throughout the compound, up to the door leading to Area 8, although the {@language Qualith|VGM} lock there blocks his progression." - ], - "id": "950" - }, - { - "type": "entries", - "name": "\"Ahpok\"", - "page": 182, - "entries": [ - "Within the {@creature grimlock|MM|grimlock's} stolen body, an {@creature intellect devourer|MM} metaphorically rubs its hands together. It's in sore need of fresh entertainment and the party is a ripe opportunity. When it converses with them in {@language Undercommon|PHB}, read:", - { - "type": "insetReadaloud", - "page": 182, - "entries": [ - "The {@creature grimlock|MM} cracks open its toothy maw to smile. \"There is a way! A way out from this wretched place! Long before the tentacled-ones came, these caverns belonged to Ahpok's tribe, of which she is the sole survivor! Ahpok knows Undermountain by sound, smell, touch! Free Ahpok and Ahpok will serve! Ahpok will gladly serve! Ahpok is a guide, free and happy, oh yes!\"" - ], - "id": "952" - } - ], - "id": "951" - } - ], - "id": "94e" - } - ], - "id": "94c" - }, - { - "type": "entries", - "name": "11. Halaster is Glowing", - "page": 183, - "entries": [ - { - "type": "insetReadaloud", - "page": 183, - "entries": [ - "You find yourself, of course, face to stony face with your wild patron, the Mad Mage himself, carved from marble. Motes of multicolored lights linger around the statue, which points a stony finger towards an arch gate\u2014one of Halaster's many arcane gates littering Undermountain." - ], - "id": "954" - }, - "The gate here is a simple one to manipulate and so your players are likely to take it to safety, thereby triggering the trap. If you'd really like to mess with your players, have an adventuring party emerge from the gate just to die to {@spell prismatic spray} in the most visceral manner." - ], - "id": "953" - }, - { - "type": "entries", - "name": "12. Dynamo", - "page": 183, - "entries": [ - { - "type": "entries", - "name": "12C. Central Hub", - "page": 183, - "entries": [ - "When the party reaches this area, they can view the entire dynamo and sense its psionic energy. Read the following:", - { - "type": "insetReadaloud", - "page": 183, - "entries": [ - "There is a wind in this place that howls not beside your ears but deep within your mind, one that you can hear above the river's roar\u2014and its whispers pitch to a screech as you lay your eyes upon a vast and intricate machine, a turbine powered by the roaring river. It sheds power like a summer heat: omnipresent and humid. Your very mind reels!" - ], - "id": "957" - } - ], - "id": "956" - }, - { - "type": "entries", - "name": "12G. Control Room", - "page": 183, - "entries": [ - { - "type": "insetReadaloud", - "page": 183, - "entries": [ - "At the heart of this insidious dynamo sits a crystalline throne\u2014and on it, a six-tentacled illithid dressed in flowing robes. The throne sits upon a base of black, alien metal veined with copper wires that snake into the floor, channeling power that hums and thrums. Your brain, your very brain, tickles.", - "Behind the illithid stretches a crystal screen that depicts the Yawning Portal of Waterdeep, a place you're well acquainted with. A clump of rowdy patrons toss a table, shattering their glasses, provoking a scolding from {@creature Durnan|WDH}, the proprietor." - ], - "id": "959" - }, - "How the narration continues is determined by how the party enter this chamber for the first time; if they aren't in the simulation, but Extremiton is, \"{@creature Durnan|WDH}\" is busy shouting at rowdy patrons in Alterdeep. The characters will notice that the illithid's mouth moves silently when {@creature Durnan|WDH} shouts." - ], - "id": "958" - } - ], - "id": "955" - }, - { - "type": "entries", - "name": "13. Back Door", - "page": 183, - "entries": [ - "Expect a much shorter time on this level if the party enters the illithid compound via this route, rather than cut their way in from the front. You can draw some of the {@creature orog|MM|orogs} from Area 9 to fill out this room.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Inverted Route", - "page": 183, - "entries": [ - "If the party starts this level inside Alterdeep, this path is the quickest way to escape the illithid compound." - ], - "id": "95c" - } - ], - "id": "95b" - } - ], - "id": "95a" - }, - { - "type": "entries", - "name": "14. Psipod Nexus I", - "page": 183, - "entries": [ - "The following description makes no mention of the {@creature mind flayer|MM|mind flayers} normally found in this room; they can enter while the players are here, noisily coming from another chamber. To avoid detection, the party might slip inside the psipods\u2014thus rendering themselves prone to Extremiton and its foul game.", - { - "type": "insetReadaloud", - "page": 183, - "entries": [ - "You could have gone your life without seeing this mockery of life and science: coffin-sized bronze cylinders cradle sleeping men and women who shift restlessly, as if lost in a dream. Each coffin is coated in a thin residue, a slime that seems to undulate on its own." - ], - "id": "95e" - }, - "If the party instead started the level in Alterdeep, or are emerging from it, read the following:", - { - "type": "insetReadaloud", - "page": 183, - "entries": [ - "With a sudden jolt you awaken from the dream, bolting upright only to smack your forehead against a crystalline lid. It leaves a foul-smelling residue against your skin. All around you hums the psychic power of this machine, plucking at your mind as if it were a harp.", - "Blinking yourself back from that surreal experience, you study your surroundings: your coffin is a cylinder from which copper wires snake into the floor. There are others like you in stasis, trapped in other cylinders. Their eyes flit as they too wrestle with the dream of \"Waterdeep.\"", - "What foul sorcery is this?" - ], - "id": "95f" - } - ], - "id": "95d" - }, - { - "type": "entries", - "name": "15. Psipod Nexus II", - "page": 183, - "entries": [ - "Borrow from the description written for Area 14; the four {@creature mind flayer|MM|mind flayers} can enter this room afterwards, possibly provoking the adventurers into hiding inside a psipod, and thus trapping them in Alterdeep." - ], - "id": "960" - }, - { - "type": "entries", - "name": "16. Old Dwarven Halls", - "page": 183, - "entries": [ - { - "type": "entries", - "name": "16A. North Guard Post", - "page": 183, - "entries": [ - "That these {@creature duergar|MM} have had their brains implanted into metal scorpions deserves to be appreciated fully. Lift the restriction on their ability to speak. Once alerted, they shout curses and insults in {@language Dwarvish|PHB}:", - { - "type": "list", - "page": 183, - "items": [ - "\"Yer mother's nothin' but an {@creature ogre|MM} and yer father stunk of elder-berries, I tell ye!\"", - "\"I din't know surface-folk could be s'thinned-skin!\"", - "\"Me brain's in a jar, an' I can still score a lass quicker than ye, ye fallow, olive-lipped maypole!\"", - "(When it inflicts damage) \"Oh, ya gon' cry now, are ya?\"" - ] - } - ], - "id": "962" - }, - { - "type": "entries", - "name": "16B. South Guard Post", - "page": 183, - "entries": [ - "As described in WDMM, the {@creature duergar|MM} here have had their minds broken. They've lost all sense of personal identity and, when engaged in combat, all eight shout \"For the colony!\" at once." - ], - "id": "963" - }, - { - "type": "entries", - "name": "16C. Psionic Force Generator", - "page": 183, - "entries": [ - { - "type": "insetReadaloud", - "page": 183, - "entries": [ - "You come upon a most sordid thing: two {@creature mind flayer|MM|mind flayers} gripping a crystalline pedestal above which floats a fist-sized diamond. Their eyes are shut in {@status concentration} and their bodies strain with the force of whatever it is they're channeling." - ], - "id": "965" - } - ], - "id": "964" - } - ], - "id": "961" - }, - { - "type": "entries", - "name": "17. Crumbling Bridge", - "page": 183, - "entries": [ - { - "type": "insetReadaloud", - "page": 183, - "entries": [ - "Over the roaring river spans a crumbling bridge of stone. With but a glance, you can see it for the death trap that it is." - ], - "id": "967" - } - ], - "id": "966" - } - ], - "id": "925" - }, - { - "type": "section", - "name": "Epilogue", - "page": 184, - "entries": [ - "With Seadeeps behind them, the party can only look forward to the last six levels of Undermountain.", - "Cap off your session with one of the send-offs below. Both are written to assume that the party started the level inside Alterdeep and emerged from the simulation\u2014although how long has passed since they entered is up to you.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "L18", - "page": 184, - "entries": [ - "To mirror Wyllowwood, the path to Vanrakdoom has been rewritten. Instead of winding through caverns and winding up at the cult's sanctum, the way leads the party through a dead forest. As it will be described in the {@i Companion's} next chapter, the {@creature cultist|MM|cultists} are turning a subterranean forest made by Halaster into a section of the Shadowfell. Thus, their trek is through these Deadwoods." - ], - "id": "96b" - } - ], - "id": "96a" - }, - { - "type": "entries", - "name": "The Standard Send-Off", - "page": 184, - "entries": [ - { - "type": "insetReadaloud", - "page": 184, - "entries": [ - "The mind is but a playground and never is it a pretty place, not when you dig too deep. What sort of monster trafficks in that surreal place? What sort of monster dares to hook up innocents to a shared dream? You've done well for the City of Waterdeep by putting down that illithid\u2014for who knows how far such a scheme could reach, how large a machine it could make, how many could be trapped in its playground?", - "You've done well\u2014for now. As you look to the bowels of the earth, you know there are worse horrors left by the Mad Mage." - ], - "id": "96d" - } - ], - "id": "96c" - }, - { - "type": "entries", - "name": "The Host's Send-Off", - "page": 184, - "entries": [ - { - "type": "insetReadaloud", - "page": 184, - "entries": [ - "As you leave this surreal playground behind you, the Mad Mage shouts in your ear:", - "\"It's for the best that you put Extremiton down before we incurred a cease-and-desist letter,\" the Mad Mage tells you. \"Its machine strayed dangerously close to realms that no mortal can dare tackle, much less appeal to.", - "\"Beyond this place, in the bowels of my mountain, lies your next challenge: Vanrakdoom. Were you not my favored play-things, I would insist\u2014beg\u2014you turn back, but alas, for you, my pretties, there is but one direction and it is down. Down you go, into the final chapters of our game.\"" - ], - "id": "96f" - }, - "Upon hearing \"Vanrakdoom,\" the adventurers should have alarm bells ringing in their heads, for such a suffix marks the lair of a {@creature lich|MM}. If the party doesn't grasp this, call for a {@dc 14} Intelligence ({@skill Arcana}) check and inform them of this fact." - ], - "id": "96e" - } - ], - "id": "969" - } - ], - "id": "968" - } - ], - "id": "903" - }, - { - "type": "section", - "name": "Level XVIII: Vanrakdoom", - "page": 185, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "You were fools to come here! To leave the love you once had!" - ], - "by": "Umbraxakar" - } - ], - "id": "971" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXVIII.webp" - } - }, - { - "type": "section", - "page": 185, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 185, - "entries": [ - { - "type": "list", - "page": 185, - "items": [ - "Vanrakdoom is an especially lethal level. Winnowed by {@creature vampire|MM} bites, harangued by {@creature shadow|MM|shadows}, and opposed by a {@creature vampire|MM} cleric and a {@creature Umbraxakar|WDMM|shadow dragon}, the adventurers are likely to die here. The {@i Companion} holds that it's perfectly normal for the party to perish or retreat; in the case of the latter, retreating to L19 would be advisable, as it continues the campaign without the party slamming themselves head-first into a wall. The party can lick their wounds and return later to tackle Vanrakdoom again.", - "{@creature vampire|MM|Vampires} and their spawn can instantly {@action grapple|PHB} a target hit by their Claw attack! It takes an action to break this {@action grapple|PHB} via a Strength ({@skill Athletics}) check!", - "The various trinkets of {@creature Umbraxakar|WDMM|Umbraxakar's} past that can be found across the dungeon are vital to redeeming him. They can be found in Areas 5, 8, 15, and 17." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 185, - "entries": [ - "Keep in mind the following:", - { - "type": "list", - "page": 185, - "items": [ - "The Save the Dragon quest (see details below).", - "Midna Tauberth of the Fine Fellows of Daggerford (see L2) was a priestess of {@deity Shar|Faerûnian|SCAG}. If she is alive, you can add her here as a {@creature vampire spawn|MM} of {@creature Keresta Delvingstone|WDMM|Keresta's}." - ] - } - ], - "id": "974" - } - ], - "id": "973" - }, - { - "type": "entries", - "name": "Save the Dragon", - "page": 185, - "entries": [ - "This level hinges on the history of {@creature Umbraxakar|WDMM} and his possible redemption. Alas, if the adventurers haven't had time to return to Waterdeep, they might never receive the Save the Dragon quest. It's better that the party enters Vanrakdoom knowing some of its history than not. Thus, the {@i Companion} suggests a simple fix: take {@creature Portia Dzuth|WDMM}, the prisoner in Area 25B, and move her into the Deadwood\u2014an area added outside the lair by the {@i Companion}. See \"Approaching Vanrakdoom\" in Areas of Note for further details.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Deadwood", - "page": 185, - "entries": [ - "Before Halaster created Wyllowwood for his dearest companion, the Mad Mage first made this forest. Alas, neglect has allowed the cult of {@deity Shar|Faerûnian|SCAG} poison it with the Shadowfell's taint. When the party reaches Level 18, they begin in the Deadwood and are subjected to the Shadowfell's effects" - ], - "id": "977" - }, - { - "type": "entries", - "name": "Portia Dzuth", - "page": 185, - "entries": [ - "The prisoner has been released from the dungeon by the mercy of {@creature Glyster|WDMM}\u2014the last flicker of the dragon's old self. It's for this reason that {@creature Portia Dzuth|WDMM|Portia} believes {@creature Umbraxakar|WDMM} can be redeemed. She acts as the party's quest giver, informing them of the dragon's and dungeon's history, which she learned from House Moonstar of Waterdeep when hired a month ago.", - "In this variant, {@creature Portia Dzuth|WDMM|Portia} has not yet been {@condition charmed} by {@creature Keresta Delvingstone|WDMM|Keresta}, but is still {@condition poisoned} by the Shadowfell's despair. As a later twist, you can still have her {@condition charmed}; during battle {@creature Keresta Delvingstone|WDMM|Keresta} commands her to betray her newfound allies. Already {@condition charmed}, the warrior immediately turns on the party.", - "Additionally, {@creature Portia Dzuth|WDMM|Portia} informs the party of the cult's looming attack on Waterdeep. Confronted with this information, the party must decide whether they will attack the Cult of {@deity Shar|Faerûnian|SCAG} now, thwart their attack later, or leave them to their own devices. Without this vital information, there's little weight to their decision to invade such a deadly sanctum." - ], - "id": "978" - } - ], - "id": "976" - }, - { - "type": "entries", - "name": "The Dragon's Visions", - "page": 185, - "entries": [ - "The visions included on this level are an excellent method of storytelling. Rather than unloading a heap of exposition on your party, the players experience the past with their very eyes. However, they're likely to be experienced out of order\u2014which is part of the fun, for what else is the purpose of exploration but to be rewarded with lore and loot?", - "Chronologically, the visions occur in this order:", - { - "type": "list", - "style": "list-decimal", - "page": 185, - "items": [ - "Best of Friends (see Area 4)", - "In the Black Jungles (see Area 5). Add the ring from Area 5 to whichever area the party is currently in, if presented in order.", - "The Calling Dark (see Area 8). Add the sunblade from Area 8 to the area the party is currently in, if presented in order.", - "Turn Back from this Dark Path! (see Area 19)", - "What They Deserve (see Area 17)", - "Drunk My Fill (see Area 15)", - "Redemption by Blade (see Area 22)" - ] - }, - "In A10, {@creature cultist|MM|cultists} are busy tethering another of {@creature Umbraxakar|WDMM|Umbraxakar's} memories to the Shadowfell. If they succeed, another vision is forged, depicting {@creature Glyster|WDMM|Glyster's} anguished transformation into a {@creature Umbraxakar|WDMM|shadow dragon}\u2014a dark metamorphosis he willingly embraced for the sake of his dear friend Vanrak. In the chronological order, this one would occur between Turn Back from this Dark Path and What They Deserve." - ], - "id": "979" - } - ], - "id": "975" - } - ], - "id": "972" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 186, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Areas in Summary", - "page": 186, - "entries": [ - "This nonlinear level can be a nightmare to keep track of. Refer to the table below. Unlisted areas are unnoteworthy, or do not beg your attention until visited. Areas 19\u201333 lie within the Shadowfell.", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Areas in Summary: Level XVIII", - "page": 186 - } - ], - "id": "97c" - } - ], - "id": "97b" - }, - { - "type": "entries", - "name": "Through the Deadwood", - "page": 186, - "entries": [ - "The {@i Companion} adds a dead, subterranean forest to this level as a preamble to Vanrakdoom, created long ago as a test-run for Wyllowwood by the Mad Mage. When {@deity Shar|Faerûnian|SCAG|Shar's} cult pulled it into the Shadowfell, most beasts fled; those that didn't were corrupted. For his part, Halaster just shrugged and continued to watch on, intrigued with the cult's experiment.", - "The Deadwood serves a number of functions:", - { - "type": "list", - "page": 186, - "items": [ - "It acts as a buffer between Seadeeps and Vanrakdoom.", - "It gives the party time to lick their wounds and explore. If they retreat from Vanrakdoom, they can rest here.", - "It exposes the party to {@table Shadowfell Despair|WDMMC} and demonstrates this level's nature and inhabitants." - ] - }, - "The party ought to wander through the Deadwood for at least 36 hours. Its skeletal trees and choking mists fill winding caverns that stretch for miles. Like Wyllowwood above, it is painted with a sun and sky that sheds real warmth\u2014or would, if the Shadowfell had not turned it into a dismal, cold forest whose canopy of dead limbs blots out the overcast sky. It's choked by fog, making it easy to get turned around. Likewise, as the party will soon learn, this Deadwood is not without its own fauna\u2014and all are touched by the Shadowfell, if not already natives of it.", - { - "type": "entries", - "name": "Deadwood Properties", - "page": 186, - "entries": [ - "The Deadwood is always under the following effects:", - { - "type": "list", - "page": 186, - "items": [ - "The forest is {@quickref Vision and Light|PHB|2||dimly lit} where the canopy is thin and in darkness where it is not.", - "Fog {@quickref Vision and Light|PHB|2||lightly obscures} the forest. Occasionally, trains of thick fog roil in, {@quickref Vision and Light|PHB|2||heavily obscuring} {@dice 1d4} 30-foot areas.", - "Omnipresent dread can be felt as if it were humidity.", - "Colors seem dimmed, if not outright muted.", - "Characters can succumb to {@table Shadowfell Despair|WDMMC}." - ] - }, - "Occasionally, these effects intensify, as the waves of the Shadowfell crash against the shores of the true Material Plane. This lasts for {@dice 1d4 × 1d10} minutes before abating." - ], - "id": "97e" - }, - { - "type": "entries", - "name": "Random Shadowfell Encounters", - "page": 186, - "entries": [ - "Random encounters haven't had a chance to shine since the upper reaches of Undermountain. Now's the time to add it back into your campaign, but drawing from some of the more esoteric monsters found only in the Shadowfell. Every 12 hours, roll a {@dice d20}. On a roll of 18\u201320, the party is confronted with a random encounter, as determined by the table above.", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Random Shadowfell Encounters", - "page": 186 - }, - "Possible encounters are described below:", - { - "type": "entries", - "name": "Dragon Shadow", - "page": 186, - "entries": [ - "{@creature Umbraxakar|WDMM} flies overhead, his wings like thunder in the oppressive silence. In two rounds, he passes above the party, on his way back to Vanrakdoom. If he detects them, he unleashes his shadow breath weapon upon them but continues to the lair." - ], - "id": "980" - }, - { - "type": "entries", - "name": "Shadar-kai", - "page": 186, - "entries": [ - "These withered elves, minions of the mysterious {@deity Raven Queen|Dawn War|DMG}, have found themselves lost in Undermountain. Led by the {@creature gloom weaver|MTF}, Rinnrasiel, she and her {@dice 1d4} {@creature shadow dancer|MTF|shadow dancers} seek only answers as to where they are and how to return to the Shadowfell proper. Alternatively, the inscrutable {@deity Raven Queen|Dawn War|DMG} has laid claim to one of the adventurers' souls, in which case they attack." - ], - "id": "981" - }, - { - "type": "entries", - "name": "Sorrowsworn", - "page": 186, - "entries": [ - "Manifestations of the Shadowfell's deleterious nature, these abominations are detailed in {@book Mordenkainen's Tome of Foes|MTF}." - ], - "id": "982" - } - ], - "id": "97f" - }, - { - "type": "entries", - "name": "Prisoner of Darkness", - "page": 186, - "entries": [ - "Under the {@i Companion}, {@creature Portia Dzuth|WDMM}, the prisoner in Area 25B, can be encountered in the Deadwood. In a moment of mercy, {@creature Umbraxakar|WDMM} released her from the dungeons of Vanrakdoom\u2014and thus, she believes that the dragon can still be redeemed. She can act as a guide, quest giver, and ally to the party.", - "When the party encounters {@creature Portia Dzuth|WDMM|Portia}, she's unarmored and unarmed, having been deposited by {@creature Umbraxakar|WDMM} deep in the Deadwood. She considers meeting the party a godsend. Read:", - { - "type": "insetReadaloud", - "page": 186, - "entries": [ - "Out from the gray brush comes a weak cry, \"Please... Drained, please help me.\" Your eyes fall upon the thin figure of a woman lingering behind a skeletal tree. Her robes are torn; thorns cling to the fabric. Her feet are red and muddy and most color has been drained from her face. She's far too thin and haggard.", - "\"Please, shelter\u2014and a sword, I beg you. They'll be after me soon; {@creature Keresta Delvingstone|WDMM|Keresta} never lets a bauble out of her grasp.\"" - ], - "id": "984" - }, - { - "type": "entries", - "name": "Roleplaying Portia", - "page": 186, - "entries": [ - "Weakened by blood loss, the once-mighty adventurer is a shadow of herself. She never rolls up her sleeves, so as to keep the {@creature vampire|MM|vampires'} bite marks hidden from onlookers. Like in WDMM, she's succumbed to {@table Shadowfell Despair|WDMMC} and has been consumed by dread that manifests in the following flaw: \"I'm convinced that I'm going to die in Vanrakdoom.\"", - "{@creature Portia Dzuth|WDMM|Portia} is quick to relay the following information to the party and knows nothing more:", - { - "type": "list", - "page": 187, - "items": [ - "She and her comrades were hired by Lady Wylynd Moonstar to find the dragon {@creature Glyster|WDMM}\u2014now {@creature Umbraxakar|WDMM}\u2014and restore him to his former self.", - "{@creature Umbraxakar|WDMM}, an old friend to House Moonstar, has been corrupted into a shadow dragon by the Cult of {@deity Shar|Faerûnian|SCAG}. She believes a fragment of good still lingers in his heart, evidenced by his mercy in releasing her from Vanrak-doom.", - "This level of Undermountain is populated by the Cult of {@deity Shar|Faerûnian|SCAG}, goddess of darkness and loss. They're performing \"dark rituals\" that have mired the dungeon with dread and bounding shadows. Its ranks consist of humans and {@creature vampire spawn|MM}, led by {@creature Keresta Delvingstone|WDMM}, a cleric who rewards her followers with vampirism.", - "The cult is plotting an attack on Waterdeep's temples, but {@creature Portia Dzuth|WDMM|Portia} knows not which ones or when.", - "If given food, warmth, rest, and a sword, she will fight alongside the party to complete her quest." - ] - } - ], - "id": "985" - } - ], - "id": "983" - }, - { - "type": "entries", - "name": "Cultists!", - "page": 187, - "entries": [ - "Some time after the party has met {@creature Portia Dzuth|WDMM|Portia}\u2014just long enough to rest and restore her to health, but before they reach Vanrak-doom\u2014{@creature cultist|MM|cultists} sent by {@creature Keresta Delvingstone|WDMM|Keresta} find the party. The {@creature vampire|MM} is furious that {@creature Portia Dzuth|WDMM|Portia} has slipped through her fingers.", - "They consist of {@dice 1d6} {@creature cultist|MM|cultists}, {@dice 1d4} {@creature cult fanatic|MM|cult fanatics} and a {@creature vampire spawn|MM} by the name of Hraskal, a former adventurer. Hraskal fights to the death, but surviving {@creature cultist|MM|cultists} are quick to yield. They corroborate all of {@creature Portia Dzuth|WDMM|Portia's} information if questioned and can provide brief descriptions of the dungeon's layout, as well as explain purpose of the cult's rituals: to anchor the dragon's memories to the Shadowfell and pull more of Vanrakdoom into that deleterious plane." - ], - "id": "986" - }, - { - "type": "inset", - "page": 187, - "name": "Shadowfell Despair", - "entries": [ - "A melancholic atmosphere pervades the Shadowfell. Forays to this plane can afflict characters with despair.", - "When you deem it appropriate, though usually not more than once a day, you can require a character not native to the Shadowfell to make a {@dc 10} Wisdom saving throw. On a failure, they're affected by despair. Roll a {@dice d6} to determine the effects from the results below.", - "If a character is already suffering a despair effect and fails another saving throw, the new effect overrides the old. After finishing a long rest, a character can attempt to overcome their despair with a {@dc 15} Wisdom saving throw. On a success, the despair effect ends. A spell of {@spell calm emotions} removes the despair, as does any spell or magical effect that removes a curse.", - { - "type": "statblock", - "tag": "table", - "source": "DMG", - "name": "Shadowfell Despair", - "page": 187 - } - ], - "id": "987" - } - ], - "id": "97d" - }, - { - "type": "entries", - "name": "1. Entrance", - "page": 187, - "entries": [ - "The description below assumes that the Deadwood is utilized at your table. Adjust accordingly. When the adventurers enter Vanrakdoom, read the following:", - { - "type": "insetReadaloud", - "page": 187, - "entries": [ - "After far too long in those dead woods, you come upon doors carved from black marble. Out from each looms a chiseled, hooded maiden clutching a dagger. Upon the left door lies an inscription, recessed into the stone: \"{@style Darkness Quench the Sun;|dnd-font;small-caps}\" on the other, \"{@style Darkness Swallow the Moon.|dnd-font;small-caps}\"", - "As you read, the stone itself shifts to bear one last phrase, this time etched in ivory: \"{@style We are Nothing but the Night.|dnd-font;small-caps}\"", - "With the world pregnant with silence and dread, you move to push the doors open\u2014but your hand falls through, as if they were made of nothing but black air." - ], - "id": "989" - }, - "Characters that pass through the nonsolid door can see the rough-hewn tunnels that snake into Vanrakdoom proper." - ], - "id": "988" - }, - { - "type": "entries", - "name": "2. Dusty Emptiness", - "page": 187, - "entries": [ - "While in this chamber, the first Shadowfell shift (see WDMM) should occur, as the room is empty. If the first shift occurred in a room with décor, the adventurers will just instead suspect that the décor was responsible.", - { - "type": "insetReadaloud", - "page": 187, - "entries": [ - "Silence\u2014there's only silence here, heavy and omnipresent like the fog that clings to your waist. Not even your steps upon the stone are enough to pierce that mute canopy. It's almost as if the dungeon itself would rather slumber or wallow in the gloom.", - "Further you go, dread building up at the base of your spine\u2014like a beast that can sense the coming earthquake. As you look about, you feel an invisible wave push past your ankles\u2014and as it withdraws back into that unseen ocean, all the color in the room fades away, becoming only gray." - ], - "id": "98b" - }, - "The shift lasts {@dice 1d4} minutes. A character can make a {@dc 18} Intelligence ({@skill Arcana}) check to identify this as the phenomena of a shadow crossing\u2014a leak from the Shadowfell." - ], - "id": "98a" - }, - { - "type": "entries", - "name": "3. Statue of Shar", - "page": 187, - "entries": [ - { - "type": "insetReadaloud", - "page": 187, - "entries": [ - "Amidst the fog stands a statue of black marble, carved in the likeness of a cloaked woman wielding twin daggers. Before her kneels a black-robed figure, supplicant and silent. At the figure's feet are the bones of skeletons, barely discernible in the fog that cloaks this place." - ], - "id": "98d" - } - ], - "id": "98c" - }, - { - "type": "entries", - "name": "4. Old Friends", - "page": 188, - "entries": [ - { - "type": "insetReadaloud", - "page": 188, - "entries": [ - "Fog and gloom choke the chamber whose walls were once lined with magnificent tapestries that have since been shredded. Tatters lie heaped in a corner, some depicting coastal scenes.", - "As you wade through the mist, a vision consumes your mind: your eyes fall upon a windy cliff overlooking the rough seas. A {@creature noble|MM} dressed in adventuring attire turns to you and murmurs, \"I cannot mount this expedition without you, {@creature Glyster|WDMM}. The Black Jungles teem with horrors no man can face alone.\"", - "The {@creature noble|MM} lays a hand on your shoulder. In his eyes, you see yourself: a regal gentleman whose eyes are the color of freshly worked bronze and whose countenance is creased by frequent smiles. You offer a grin to the nobleman who asks, \"We are the best of friends, {@creature Glyster|WDMM}, are we not?\"", - "You, this \"{@creature Glyster|WDMM},\" nod. \"Aye, Vanrak,\" comes his voice from your throat. \"Aye. Until the end of our days, you and I. You and I against the world.\"", - "The nobleman shares his own smile. \"May {@deity Selûne|Faerûnian|SCAG} watch over us and this expedition. To Chult we go. Together, as always.\"", - "The scene fades away as your mind reels back into the gloom of this place, the contrast of friendship and darkness stark in your very heart." - ], - "id": "98f" - } - ], - "id": "98e" - }, - { - "type": "entries", - "name": "5. Umbraxakar's Gift", - "page": 188, - "entries": [ - { - "type": "insetReadaloud", - "page": 188, - "entries": [ - "This chamber is decorated with bas-relief carvings of human skeletons\u2014a macabre furnishing indeed. As you wade through that clinging mist, a vision grips your mind!", - "Your eyes fall upon a jungle steeped in shadow. At a campfire sit several men and women, their expeditionary gear heaped at their feet. Tents loom like leathern peaks over the barren jungle floor. You face a nobleman whose leather gear is wet with mud and bristling with captured thornbuds. Your hand creeps out from your coat as you hand him a polished coral ring.", - "\"A token,\" you say. Your voice is solid but strange. \"...of our friendship, Vanrak.\"", - "The nobleman cradles the ring and slips it on his finger. It glimmers with a rainbow of color. \"I will treasure this gift forever,\" Vanrak says, his smile shining in the firelight.", - "With that, the vision ends. Your mind is hurled back to the gloom of this wretched place." - ], - "id": "991" - } - ], - "id": "990" - }, - { - "type": "entries", - "name": "7. Halls of Worship", - "page": 188, - "entries": [ - { - "type": "entries", - "name": "7A. Crawling Rats", - "page": 188, - "entries": [ - "As the adventurers approach this chamber, they're sure to hear the {@creature cultist|MM|cultists'} chanting and the squealing rats. When they reach the area, read the following:", - { - "type": "insetReadaloud", - "page": 188, - "entries": [ - "The scene is lit by violet flames that burn from black wax. Six {@creature cultist|MM|cultists} kneel together, chanting a single phrase: \"Darkness quench the sun. Darkness swallow the moon. We are nothing but the night.\"", - "Amidst them is a man draped in rats. Dozens crawl across his flesh, roaming across his body as if it were a virgin countryside. His arms are outstretched, T-posed, his brow furrowed as he endures whatever macabre test of devotion this must surely be.", - "\"Darkness...\" he grunts over the squeal of rats, \"quench the sun. Darkness swallow... the moon.\"" - ], - "id": "994" - }, - "Shadowfell shifts should happen rapidly here, each lasting a few seconds." - ], - "id": "993" - } - ], - "id": "992" - }, - { - "type": "entries", - "name": "8. Scintilmorn's Rest", - "page": 188, - "entries": [ - { - "type": "insetReadaloud", - "page": 188, - "entries": [ - "The fog envelopes you and drapes your mind in a misty wreath. You experience a vision!", - "The world is black with darkness. Neither stars nor moons hang over the sky. Your boots echo out across throne as your voice shouts, \"This is madness, Vanrak! Madness!\"", - "A nobleman looms out of the gloom, whirling to face you, his eyes brimming with madness. He levels at you a longsword whose blade is made of pure sunlight. His voice is like shattered glass: \"What have we to gear from darkness, you and I, {@creature Glyster|WDMM}? Undermountain is where we belong! It calls to us\u2014can you not hear it?\"", - "Waving his luminous blade about like a lunatic, he continues, \"Together we shall see the Moonstar name elevated to glorious heights my father couldn't dream of! Waterdeep will shudder at the very sound of it!\"", - "The last you see is the waving sunlight shed from that sword as the mists sweep in to pull you back to the present." - ], - "id": "996" - } - ], - "id": "995" - }, - { - "type": "entries", - "name": "9. Shadow Vigil", - "page": 188, - "entries": [ - { - "type": "insetReadaloud", - "page": 188, - "entries": [ - "Hardly heard above the legion squeal of rats are cultish chants sang in a low intonation and judicious pronunciation, as if their tongues dare not leave any stone unturned: \"Darkness quench the sun. Darkness swallow the moon. Darkness claim this dungeon and all that dwell within.\"", - "The dread is thick here, a miasmic mist that kisses at your arms and cheeks, lapping against the shores of your mind as lazily but persistent as the tide." - ], - "id": "998" - }, - "Multiple Shadowfell shifts should occur here, hinting at the work being done in Area 10." - ], - "id": "997" - }, - { - "type": "entries", - "name": "10. Ritual Chamber", - "page": 189, - "entries": [ - { - "type": "insetReadaloud", - "page": 189, - "entries": [ - "Unity is a powerful force indeed\u2014for gathered here are both brothers and sisters, all petitioning the cosmos in a single, solid voice: \"Darkness quench the sun. Darkness swallow the moon. Darkness claim this dungeon and all that dwell within.\"", - "Their ritual is about to bear foul fruit: a cloud of fog roils at the chamber's heart. Black lines arc through the ivory cloud like lightning\u2014and in it dance images of a dragon, bronze and glorious, writhing in pain as cloaked figures darken its scales with foul magic. Its anguished cries echo out from the fog, out across the chamber, all while the {@creature cultist|MM|cultists} pray to the darkness they so desperately crave." - ], - "id": "99a" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tactics", - "page": 189, - "entries": [ - "Any combat here will be short and bloody; against such mighty adventurers, the {@creature cult fanatic|MM|cult fanatics} can only hope to score lucky shots. They employ the following tactics in combat:", - { - "type": "list", - "page": 189, - "items": [ - "Once a {@creature cult fanatic|MM} falls, becoming a {@creature shadow assassin|WDMM}, the remaining {@creature cult fanatic|MM|cult fanatics} buff it with spells of {@spell shield of faith} and the like.", - "The first fanatic to act casts {@spell hold person} on any target they perceive as weak-willed.", - "The second fanatic casts {@spell spiritual weapon}, preferring to attack a target that succumbed to {@spell hold person}.", - "The third fanatic casts {@spell command} as a 2nd level spell, demanding that its two targets \"flee\" or \"retreat.\"", - "The fourth fanatic casts {@spell inflict wounds} as a 2nd level spell, preferring a target that succumbed to {@spell hold person}." - ] - } - ], - "id": "99c" - } - ], - "id": "99b" - } - ], - "id": "999" - }, - { - "type": "entries", - "name": "11. Tunnels and Caverns", - "page": 189, - "entries": [ - "For once, the {@i Companion} doesn't suggest contriving a barrier to the next level\u2014for Vanrakdoom is as deadly as it comes. If the party wants to retreat to Level 19, let them.", - "Should the adventurers flee this place, it won't be they who pay the price but Waterdeep instead\u2014specifically the temples of {@deity Selûne|Faerûnian|SCAG} and {@deity Lathander|Faerûnian|SCAG|Lathander's} most devout. As described above, the cult's plot must be learned by the party by now, so as to add weight to their decision to thwart the cult now or let them be." - ], - "id": "99d" - }, - { - "type": "entries", - "name": "15. Shattered Throne", - "page": 189, - "entries": [ - { - "type": "insetReadaloud", - "page": 189, - "entries": [ - "As you gaze across the ruined chamber, a vision slips its way into your brain, rooting itself behind your eyes.", - "When you blink, the chamber is pristine, glorious. Not yet has that proud throne been reduced to rubble\u2014and slumped within it is a skeletal lord with crimson pinpricks that burn in his empty eye sockets.", - "\"Is this it?\" the skeletal lord ponders. \"Is this to be my legacy? The legacy of the 'great' Vanrak Moonstar? A shadow king damned to rule these moonless halls, fending off assassins, mad wizards, and ghosts of the ancient dead? Is this all that Lady {@deity Shar|Faerûnian|SCAG|Shar} has to offer?\"", - "Your voice calls out, \"Do not lose yourself, Vanrak\u2014\"", - "The skeletal lord bats at the air, casting away the entire world. \"No... I have drunk my fill of darkness and loss, old friend.\"", - "With that, the vision slips away from you." - ], - "id": "99f" - } - ], - "id": "99e" - }, - { - "type": "entries", - "name": "17. Lost Dwarven Horn", - "page": 189, - "entries": [ - { - "type": "insetReadaloud", - "page": 189, - "entries": [ - "Out from the choking mists loom iron hooks set into the walls. Once decorated with portraits, they lie barren, forgotten, red with rust and neglect. Hanging from a hook is a golden war horn encrusted with rubies and sapphires.", - "As your eyes make out that gilded horn, your mind reels back with a vision of the past. Gone are you from this cramped chamber and instead in a great hall buttressed by six columns. Stone-hewn steps climb to a dais whose far wall is flanked with marble black statues, one carved in the likeness of a cloaked woman wielding a dagger\u2014and the other in the visage of the Mad Mage himself.", - "The two statues glare at one another as if they were mortal enemies. You look about, noticing that your immense body is scaled and clawed. A hollow voice calls out from the dark, \"Give these fools the death they deserve, {@creature Umbraxakar|WDMM}!\"", - "You look out: bound to each column is a blindfolded prisoner, six in all, all weeping, all whimpering before their doom. Sucking in a breath, you unleash a blast of shadow that swallows the nearest prisoner\u2014a dwarf. As his body withers away, a {@creature shadow|MM} rises from his corpse, bowing to the dark. With that bow comes the present, delivering you from the wretched past." - ], - "id": "9a1" - }, - "The character that experiences this vision can make a {@dc 17} Intelligence ({@skill Religion}) check to identify the cloaked statue as a depiction of {@deity Shar|Faerûnian|SCAG}. The party may wonder what sort of beef the Mad Mage apparently has with the goddess." - ], - "id": "9a0" - }, - { - "type": "entries", - "name": "19. Hall of Death", - "page": 189, - "entries": [ - { - "type": "insetReadaloud", - "page": 189, - "entries": [ - "Beyond that shadowed curtain lies a gloomy hall decorated with the bones of the dead and gone. As you step over the threshold, a wave pushes past your body as if you just now dove into a black sea. The world drains away, colorless and forlorn, as dark and foreboding as the depths of the lightless earth.", - "Make no mistake: you've gone from your world to another, this one empty and wanting. A world without light, without warmth, and certainly without hope. It is hollow\u2014and so too are you, as if your very being has been cheapened by crossing this planar threshold\u2014as if there is a part of you you'll never get back. You know it deep in your bones this merciless truth: things will never be the same again." - ], - "id": "9a3" - }, - { - "type": "entries", - "name": "Dragon's Vision", - "page": 190, - "entries": [ - "When a character experiences the vision of the past, read:", - { - "type": "insetReadaloud", - "page": 190, - "entries": [ - "The world quivers as a vision swamps over your fragile mind! In it, you're locked in a vicious brawl against a warrior dressed in a {@item mithral chain shirt}. His fist slams against your jaw, but you repay him in kind, flattening him against the tiled floor.", - "\"Vanrak!\" you cry, disgusted by this violence and eager to see it resolved. \"Cease this madness!\"", - "The warrior stumbles to his feet and reaches for a bladeless hilt. With an arcane word whispered from his lips, a blade of pure sunlight bursts forward. \"Remember this, drake? Your gift to me? Challenge me again, and I'll carve out that big heart of yours and eat it!\"", - "Your body twists and enlarges, becoming draconic in nature. Your perspective elevates as you look down at Vanrak, your comrade, your brother. \"Vanrak!\" you cry again. \"I'm your friend! Listen to me\u2014listen! She's using the pain of your father's death to lead you down the darkest of all paths! For the love of {@deity Selûne|Faerûnian|SCAG}, turn away from {@deity Shar|Faerûnian|SCAG|Shar}!\"", - "With that impassioned plea, shadows surge in to devour your world and return you to the present." - ], - "id": "9a5" - } - ], - "id": "9a4" - } - ], - "id": "9a2" - }, - { - "type": "entries", - "name": "22. Under Black Sheets", - "page": 190, - "entries": [ - { - "type": "insetReadaloud", - "page": 190, - "entries": [ - "Figures loom out from the dark, draped in black sheets. As you pull away a sheet, your mind is gripped by a vision that hurls you back to the dark days of the past.", - "You stand before a knight draped in a {@item mithral chain shirt}, that legendary metal. In his gauntleted hand is the hilt of a bladeless sword. His voice is grave and deepened by sorrow. \"This,\" he tells you, mournfully, \"is not the fate either of us deserved. In darkness, we have lost our way.\"", - "With an uttered arcane word, sunlight springs forth from the sword's hilt, shedding its golden light across the chamber. The knight, you now see, is a corpse. His face is but bone and his eyes burn with a fire that sheds no light. Likewise, you now see your own form: draconic claws peel at the stone floor; your scales are the color of pregnant shadows.", - "\"I will always love you, my friend,\" the {@creature death knight|MM} murmurs. \"You and I against the world, remember? You and I... I'm sorry, {@creature Glyster|WDMM}.\"", - "Before you can act, the {@creature death knight|MM} drives the {@item sun blade|DMG|sunblade} into his own throat, reducing him to dust. The blade snuffs out and clatters to the floor\u2014provoking from your throat an anguished roar that shakes the very foundation of this wretched place and sends your mind back to the present." - ], - "id": "9a7" - } - ], - "id": "9a6" - }, - { - "type": "entries", - "name": "25. Prisoner of Darkness", - "page": 190, - "entries": [ - "As described in the preamble, {@creature Portia Dzuth|WDMM} has been removed from this area to the Deadwood to act as a quest giver for the party. See Through the Deadwood for more details." - ], - "id": "9a8" - }, - { - "type": "entries", - "name": "26. Vampire Boss", - "page": 190, - "entries": [ - { - "type": "insetReadaloud", - "page": 190, - "entries": [ - "At last you come upon the dark heart of the Cult of {@deity Shar|Faerûnian|SCAG}: amidst two massive columns lies a wooden table carpeted with maps\u2014and studying them is a pale woman tattooed with a colorless dragon. Behind her looms a furred behemoth, a {@creature abominable yeti|MM|yeti}, imposing and abominable.", - "The woman gives you a colorless smile. \"The Lady of Loss whispered of this day. Welcome, heroes! Welcome to your well-deserved end. All will fall before the Shadow!\"" - ], - "id": "9aa" - }, - "When the adventurers first enter this area, the nine {@creature vampire spawn|MM} laying beneath the fog must make Dexterity ({@skill Stealth}) checks to remain hidden.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Keresta", - "page": 190, - "entries": [ - "As with all other {@creature vampire|MM|vampires}, undeath has scoured away anything good in {@creature Keresta Delvingstone|WDMM|Keresta's} heart. Not even her devotion to {@deity Shar|Faerûnian|SCAG} can bring her warmth, although it does fill her with pride\u2014that can only be satisfied at the expense of others. Haughty and imperious, she expects to be obeyed by all; disrespect sends her flying into a rage. Only when mortally wounded does her pride abate long enough for her to flee. Draw on any of the following sample dialogue:", - { - "type": "list", - "page": 190, - "items": [ - "\"I was like you once, driven by thoughts of fame and fortune\u2014but I have since found a higher calling.\"", - "\"The Lady of Loss has brought you here to become her greatest champions\u2014my champions.\"", - "\"The Shadow will consume this world!\"", - "\"Hope is a fool's errand.\"" - ] - } - ], - "id": "9ac" - } - ], - "id": "9ab" - }, - { - "type": "entries", - "name": "The Yeti in the Room", - "page": 190, - "entries": [ - "Look, we don't need to question why {@creature Keresta Delvingstone|WDMM|Keresta} has a {@creature yeti|MM} at her disposal\u2014it's Undermountain, after all\u2014but here are some contrived explanations:", - { - "type": "list", - "page": 190, - "items": [ - "It is a creature with only the statistics of an {@creature abominable yeti}, perhaps crafted from the flesh of exsanguinated victims or a creature from {@deity Shar|Faerûnian|SCAG|Shar's} midnight realm.", - "The {@creature yeti|MM} predates Vanrakdoom; long-lived and humble, it accepted Vanrak as the new master of the dungeon... or saw him as the latest tenant.", - "The {@creature yeti|MM} hails from an entirely different world; it was to be sold by the crew of the spelljammer spaceship on Level 19. When they crashed into Undermountain, the {@creature yeti|MM} got free and made its way into Vanrakdoom." - ] - } - ], - "id": "9ad" - }, - { - "type": "entries", - "name": "Doom of a Lengthy Campaign", - "page": 190, - "entries": [ - "{@creature Keresta Delvingstone|WDMM|Keresta} is haughty indeed, but she's no fool\u2014and so aren't you, the DM. With an {@creature abominable yeti|MM}, nine {@creature vampire spawn|MM}, and possibly a {@creature champion|VGM} ({@creature Portia Dzuth|WDMM|Portia}, if she's still {@condition charmed}), this is the deadliest fight the party will have faced in Undermountain. The action economy alone will dwarf even a large party\u2014which probably clocks in at six members at most.", - "Unless the party uses subterfuge and has a source of sunlight, they're likely to perish here and now. To have Halaster rescue them would be a cop-out, however, so the {@i Companion} offers some suggestions:", - { - "type": "list", - "page": 190, - "items": [ - "{@creature Keresta Delvingstone|WDMM|Keresta} offers vampirism to the adventurers willing to serve her. They must prove their devotion first by aiding the attack on the temples of {@deity Lathander|Faerûnian|SCAG} and {@deity Selûne|Faerûnian|SCAG}.", - "Pit the party on a collision course to face {@creature Umbraxakar|WDMM} first\u2014if they're already armed with the knowledge on how to redeem him. With him on their side, the odds will be evened out.", - "Reduce the number of {@creature vampire spawn|MM} to four. If the party was accosted by packs of spawn in Area 12, just subtract the {@dice 1d4 + 2} from the nine here." - ] - } - ], - "id": "9ae" - }, - { - "type": "entries", - "name": "Tactics", - "page": 191, - "entries": [ - "The party is facing quite the fight; streamline your side of combat with the following tactics.", - { - "type": "entries", - "name": "Keresta", - "page": 191, - "entries": [ - "On her turns, {@creature Keresta Delvingstone|WDMM|Keresta} uses the following tactics. She shows no mercy against invaders. \"LA\" refers to her Legendary Actions.", - { - "type": "list", - "page": 191, - "items": [ - "As a {@creature vampire|MM}, {@creature Keresta Delvingstone|WDMM|Keresta} is a glass cannon lacking ranged attacks. Until she's fully buffed (see below), she sticks to the walls or ceilings, out of reach of melee fighters. Thereafter, she wades into combat as an opportunist. She comes into melee on her turn but exits without provoking opportunity via her Move LA.", - "Even when wounded, {@creature Keresta Delvingstone|WDMM|Keresta}, in her pride, believes she has the upper hand\u2014until her forces dwindle. It's only if the party ostensibly have a source of sunlight that she begins to fear for her life. If so, she retreats at half her hit points, turning into mist to retreat to A31 via A32. She stays there to regenerate hit points until she's ready to fight again. If her minions are defeated in the meantime, she flees, hiding in the most remote places of Vanrakdoom; she can rebuild her cult later.", - "If wounded and stranded between melee foes, she casts {@spell antilife shell} to hedge them out and avoid their melee weapons (reach weapons can bypass the barrier).", - "{@creature Keresta Delvingstone|WDMM|Keresta} can still dish out damage while using her turns' actions to cast spells. She makes frequent use of her Claw or Bite LA, but always keeps one charge for a Move LA, just in case.", - "{@creature Keresta Delvingstone|WDMM|Keresta} reserves her 4th level spell slots to deal with foes at range by dropping {@spell blight|PHB|blights} on them.", - "On her first turn, {@creature Keresta Delvingstone|WDMM|Keresta} keeps her distance and casts {@spell death ward} on herself. If {@creature Portia Dzuth|WDMM} is present and already {@condition charmed}, she orders the {@creature champion|VGM} to betray the adventurers (no action required).", - "On her second turn, {@creature Keresta Delvingstone|WDMM|Keresta} casts {@spell spiritual weapon} using a bonus action, sending it into the thick of the party. It takes the form of {@deity Shar|Faerûnian|SCAG|Shar's} dagger. With her action, she uses her Children of the Night ability to summon {@dice 3d6} {@creature Giant Centipede|MM|giant centipedes}.", - "On her third turn, {@creature Keresta Delvingstone|WDMM|Keresta} wades into the melee and casts {@spell spirit guardians} if she's not already {@status concentration||concentrating} on a spell. If she is, she casts {@spell destructive wave} instead." - ] - } - ], - "id": "9b0" - }, - { - "type": "entries", - "name": "Allies", - "page": 191, - "entries": [ - "On their turns, {@creature Keresta Delvingstone|WDMM|Keresta's} minions follow these tactics:", - { - "type": "list", - "page": 191, - "items": [ - "The {@creature yeti|MM} charges forward, wading deep into the party to act as the frontliner. On its first turn, it tries to capture as many foes as possible in its Cold Breath. On its second turn, it uses its Chilling Gaze on a vulnerable target and follows up with its Claw attacks. Remember that it is a size of Huge.", - "The {@creature Giant Centipede|MM|giant centipedes} surge forward against low-AC foes in an attempt to {@condition Paralyzed|PHB|paralyze} with their Bite attack. Otherwise, they take the {@action Help} action to give advantage to other creatures' attacks.", - "The {@creature vampire spawn|MM} swarm the adventurers with wild abandon and block their path to {@creature Keresta Delvingstone|WDMM|Keresta}. They make frequent use of their Spider Climb trait to go around the party and harry the flanks, if they don't just climb over the {@creature yeti|MM} itself.", - "{@creature Portia Dzuth|WDMM} sides with {@creature Keresta Delvingstone|WDMM|Keresta} if she's still {@condition charmed}. On her first turn, she squares off with the party's most formidable warrior. She blows through all of her abilities as soon as possible, such as her Second Wind ability." - ] - } - ], - "id": "9b1" - } - ], - "id": "9af" - } - ], - "id": "9a9" - }, - { - "type": "entries", - "name": "32. Umbraxakar's Lair", - "page": 191, - "entries": [ - "Like Area 26, this encounter is hilariously deadly. Four CR 9 {@creature Shadow Assassin|WDMM|shadow assassins} and eleven {@creature shadow|MM|shadows}, backed up by a {@creature Umbraxakar|WDMM|shadow dragon}? Without sunlight, the party is as good as dead; even with it, few can expect to survive the Strength-draining attacks of the {@creature shadow|MM|shadows}. Consider reducing the number of {@creature shadow|MM|shadows} here if your party lacks these tools.", - "When the party arrives, launch into the following speech:", - { - "type": "insetReadaloud", - "page": 191, - "entries": [ - "You know in your very bones that this was a place no mortal ought to tread. The darkness here is smothering, tyrannical. It clings to your sides, snakes its way into your throat and lays primal dread in your very stomach. You really are nothing more than an up-jumped lizard scared witless by that which lurks in the dark.", - "And it slithers. In that inky blackness slithers a leviathan, its scales rasping against the stones. The courage in your heart has bled out on the floor and there is only terror left\u2014you try to fight it, to cling to hope and steel, but this dark world has beaten such light out of you.", - "And it speaks, this darkness. Its voice is midnight hanging over dead woods. It speaks and you listen, the doomed prey lucky enough to hear its own inevitable doom:", - "\"You know as well as I,\" the leviathan rasps, \"that this place will be your grave. I have sensed you since you first stepped foot into my domain. Upon the shoulder of the Shadowfell, I lay in gloom...", - "\"Join me.\"" - ], - "id": "9b3" - }, - "{@creature Umbraxakar|WDMM} punctuates those last two words without malice but misery; it is the defeated cry of one who can't ever feel whole, regardless of how many sycophants they manage to surround themselves with\u2014for, in the end, those guests are just as hollow as him.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Umbraxakar", - "page": 191, - "entries": [ - "No dragon should go without lines, so draw on the following dialogue:", - { - "type": "list", - "page": 191, - "items": [ - "\"You were fools to come here! To leave the love you once had!\"", - "\"Misery is the currency of our realm! May you die rich!\"", - "\"If only you had turned back... If only.\"", - "\"I am the shadow on the moon! I am your end!\"" - ] - } - ], - "id": "9b5" - } - ], - "id": "9b4" - }, - { - "type": "entries", - "name": "The Dragon Redeemed", - "page": 192, - "entries": [ - "If the party successfully redeems {@creature Glyster|WDMM}, read:", - { - "type": "insetReadaloud", - "page": 192, - "entries": [ - "Moonlight ripples across the dragon's scales as you remind it of the life it once had, the friendship it enjoyed, the memories made and the victories won! You remind him of all that is good and right and worthwhile in the world\u2014a different world than this deleterious plane!", - "Heaving a sigh of relief, the dragon claws at the stone, as if releasing every toxin left in its body. The darkness slips from his scales, evaporating as shadows that shriek and snarl with disappointment, curling up as smoke. By the gods, it's almost done\u2014almost is {@creature Glyster|WDMM} redeemed! With his every shiver, color surges back into the world, banishing the Shadowfell's dismal taint to the pit whence it came!", - "The dragon shivers, wretches, vomiting out a blood-streaked curd of solid shadows across the stone floor. You watch with rapt horror as the mass moves on its own accord\u2014a black placenta that slimes its way across the chamber.", - "\"I...\" the dragon sighs. \"I... feel once again! By the grace of {@deity Selûne|Faerûnian|SCAG}... I am forgiven\u2014and at last I can forgive myself! It was by no fault of mine that my dearest Vanrak fell to darkness! It was by his own hand that he sought redemption\u2014and so too do I! I am alive! Alive! Begone {@deity Shar|Faerûnian|SCAG|Shar}, goddess of loss! Begone shadow-mine! Begone!\"", - "With a mighty roar, {@creature Glyster|WDMM} lances the shadows with a gout of lightning! That mass shrieks and flails as if alive\u2014but in mere moments, all that's left on the floors of Vanrakdoom is a scorch mark. \"Come,\" says the drake, \"let us purge this dungeon of the darkness and all who dwell within it!\"" - ], - "id": "9b7" - }, - "If {@creature Umbraxakar|WDMM} is redeemed, eliminate all remaining {@creature shadow|MM|shadows} and {@creature Shadow Assassin|WDMM|shadow assassins} in Vanrakdoom." - ], - "id": "9b6" - } - ], - "id": "9b2" - } - ], - "id": "97a" - }, - { - "type": "section", - "name": "Epilogue", - "page": 192, - "entries": [ - "Vanrakdoom is undoubtedly Undermountain's deadliest level. This very well could be the end of your campaign. Should the adventurers triumph, they should gain enough experience to advance half-way to 16th level.", - "Unlike previous levels, there is no send-off for Vanrakdoom, only silence by the narrator, be it you or Halaster. Let the gloom of the Shadowfell and its oppressive silence be the send-off to Vanrakdoom, which may have witnessed the retreat, doom, or success of the party.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Attacks on Waterdeep", - "page": 192, - "entries": [ - "If the party fails to cripple or vanquish the Cult of {@deity Shar|Faerûnian|SCAG}, {@creature Keresta Delvingstone|WDMM} follows through on her plot to assassinate key priests of the temples of {@deity Lathander|Faerûnian|SCAG} and {@deity Selûne|Faerûnian|SCAG} in Waterdeep. If the adventurers return to the surface with this news, the right authorities can prepare themselves. If they don't, they learn of these ghastly terrorist attacks when next they visit Waterdeep." - ], - "id": "9bb" - } - ], - "id": "9ba" - } - ], - "id": "9b9" - } - ], - "id": "9b8" - } - ], - "id": "970" - }, - { - "type": "section", - "name": "Level XIX: Caverns of Ooze", - "page": 185, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "The cosmos are vast indeed, its secrets and resources ours for the taking..." - ], - "by": "Halaster" - } - ], - "id": "9bd" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXIX.webp" - } - }, - { - "type": "section", - "page": 193, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 193, - "entries": [ - { - "type": "list", - "page": 193, - "items": [ - "Nothing on this level is serious. The {@i Companion} intends to make it as ridiculous as possible.", - "Nothing prohibits the party from quickly advancing to the next level of Undermountain; in fact, they're encouraged to do so by the genies on this level. Thus, they should be introduced to both genies their first time on this level, as well as random encounters. You should aim to leave this level by the end of one session.", - "The genies cannot leave their respective areas even if the party gives its rival the phylactery. However, you can lift this restriction to facilitate vengeful attacks on the party. See Special Events under Areas of Note for details.", - "{@creature gargoyle|MM|Gargoyles}, present in Area 9, cannot be harmed by non-magical attacks from non-adamantine weapons.", - "It goes without saying that the genies on this level cannot grant {@spell wish|PHB|wishes} to the party. However, they're certain to imply to the adventurers that they can, in return for a certain {@creature lich|MM|lich's} phylactery...", - "Area 10 is deceivingly deadly; if a creature falls prey to the culvert, they will drown in ooze as they're swept up in the ooze-river's current.", - "If your party is lost and aimless on this level, direct Urm, the {@creature mud mephit|MM} in Area 4, to them. It can deliver them to both the genies, who give the party the quest to retrieve {@creature Ezzat|WDMM|Ezzat's} phylactery from Level 20." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 193, - "entries": [ - "Keep in mind the following:", - { - "type": "list", - "page": 193, - "items": [ - "On L10, the party may have come across altars and statues dedicated to {@deity Ghaunadaur|Drow|MTF}, the {@creature drow|MM} god of oozes and other slimy creatures.", - "As described in Halaster's Game supplement, the Mad Mage is fond of announcing this episode's sponsor to the audience. The adventurers may have heard the following Transplanar Advertisement: \"This episode of Dungeon of the Mad Mage is brought to you by the {@deity Ghaunadaur|Drow|MTF} ooze-clerics of Undermountain: fhinala-pekta-een-een-pa-pha! Paaa-pha! The Church of {@deity Ghaunadaur|Drow|MTF} is not responsible for any caustic burns, mutations, or reduction to jelly matter that will definitely occur during or after baptism.\"", - "On L16, the adventurers may have been confronted with proof that there are spacefaring species living out across the cosmos; that there is life among the stars. If they encounter Scavenger, you cement this fact.", - "The illithids of L17 have a host of {@creature orog|MM|orogs} under their control; while it's never confirmed in WDMM, it's likely they were all survivors of the Scavenger's crash and {@creature Captain N'ghathrod|WDMM|Captain N'ghathrod's} starved betrayal." - ] - } - ], - "id": "9c0" - } - ], - "id": "9bf" - } - ], - "id": "9be" - }, - { - "type": "section", - "name": "Halaster's Game", - "page": 193, - "entries": [ - "As an immortal magus of great power, Halaster has found himself acting as other higher beings do. Sure, he could take the fight to the {@creature lich|MM} {@creature Ezzat|WDMM} himself, but such a task is beneath him. Like deities and feylords, Halaster has a game of cat-and-mouse to play. That's where the adventurers come in\u2014and, if you play Halaster as the archetypal game show host of Dungeon of the Mad Mage, he knows it'll make great TV.", - "Level 19 excels as a short chapter sandwiched between two dangerous levels of Undermountain. After Vanrakdoom, the adventurers (and players) will need a breather. The party can run through this level passively, perhaps only facing the oozes and {@creature orog|MM|orogs} scattered across the caverns.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Chessmaster", - "page": 193, - "entries": [ - "The Mad Mage, for his part, is surprisingly silent on this level. He relies on Urm, the {@creature mud mephit|MM} in Area 4, to push his pawns to Level 20. He should, for once, keep his distance from the party as they entertain offers from the genies." - ], - "id": "9c4" - }, - { - "type": "entries", - "name": "A Rock & a Hard Place", - "page": 193, - "entries": [ - "The party must pick their poison if they agree to the genies' terms. Of the two, Ichthyglug the {@creature marid|MM} is surely the gentler patron to spurn, for it lacks the minions that its rival has. In contrast, Jarûk is sadistic and cruel. It's backed up by minions that can go where it cannot." - ], - "id": "9c5" - } - ], - "id": "9c3" - } - ], - "id": "9c2" - }, - { - "type": "entries", - "name": "Maximum Absurdity", - "page": 193, - "entries": [ - "The Caverns of Ooze are already absurd, but it's time to dial that up to eleven. Since the genies already sing, we might as well play some... copyrighted songs throughout the level. Adjust the campaign to better fit a song, such as changing the name of the {@creature orog|MM} Rukha (see A2) to Gaston for the sake of the song. Otherwise, simply ignore any discrepancies the music may offer.", - "Several songs are suggested throughout the level with this variant, which can be found online. Play them at the terrible risk of summoning the ghost of Walt Disney.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Knot in the Weave", - "page": 193, - "entries": [ - "Spacefaring individuals (such as the pirates from The Scavenger) are especially vulnerable to the Knot in the Weave, the very force that drove Halaster insane. Continued exposure has planted seeds of madness in the crew, who now sing just as the genies on this floor do. Or that's how you can rationalize it, anyway." - ], - "id": "9c8" - } - ], - "id": "9c7" - } - ], - "id": "9c6" - } - ], - "id": "9c1" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 194, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "\"Random\" Encounters", - "page": 194, - "entries": [ - "The Caverns of Ooze are large but empty. The party should face the encounters outlined in WDMM, but with added narrative.", - { - "type": "entries", - "name": "Huge Gray Ooze", - "page": 194, - "entries": [ - "The ooze is best encountered in the tunnel to Level 18. It slides in from A13. Halaster telepathically announces, \"This episode of Dungeon of the Mad Mage is brought to you by the {@deity Ghaunadaur|Drow|MTF} ooze-clerics of Undermountain: fhinala-pekta-een-een-pa-pha! Paaa-pha! The Church of {@deity Ghaunadaur|Drow|MTF} is not responsible for any caustic burns, mutations, or reduction to jelly matter that will definitely occur during or after baptism.\"", - "The ooze has swallowed {@dice 1d4 + 4} willing {@deity Ghaunadaur|Drow|MTF} {@creature cultist|MM|cultists}, who are slowly being dissolved. These masochists, however, consider it a trial imposed by their deity. While in the ooze, they are considered {@condition restrained}. Likewise, they're unarmed and unable to attack. They're simply along for the ride and shout insane gibberings held dear by the Church of {@deity Ghaunadaur|Drow|MTF}:", - { - "type": "list", - "page": 194, - "items": [ - "\"Pekta-een... Pekta-eeeeen!\"", - "\"Come on in; the water's pekta-een.\"", - "\"It's all pekta-een in here, my man.\"", - "\"Life has many doors, Ed-boy!\"", - "\"Surf's always up with {@deity Ghaunadaur|Drow|MTF}.\"", - "\"Join us! Free baklenal on Tuesdays!\"", - "\"I am one with the ooze; the ooze is with me. One with the ooze, the ooze is with me.\" (When one {@creature cultist|MM} says this, the nearest {@creature cultist|MM} immediately adds, \"He is one with the ooze; the ooze is with us. He is one with me; the ooze is with us.\"" - ] - } - ], - "id": "9cb" - }, - { - "type": "entries", - "name": "Intelligent Black Puddings", - "page": 194, - "entries": [ - "Make the most of the {@creature black pudding|MM|puddings}, who can harangue the party throughout the caverns. They should attack at least twice, preferably as the adventurers leave a genie's territory and while near The Scavenger.", - { - "type": "entries", - "name": "Maximum Absurdity", - "page": 194, - "entries": [ - "If the {@creature black pudding|MM|black puddings} hope to return to their true forms, the song Human Again from Beauty and the Beast would be perfect. At your table, you may see fit to make that change to invoke this variant. Otherwise, the songs Circle of Life or Hakuna Matata from Lion King serve to express the oozes' jubilance. Per this variant, they can still speak, despite being turned into oozelings." - ], - "id": "9cd" - } - ], - "id": "9cc" - }, - { - "type": "entries", - "name": "Space Orogs", - "page": 194, - "entries": [ - "The space {@creature orog|MM|orogs} are best encountered along the banks of the ooze river, such as in Area 3B, 4, and 5A. They must take care to avoid provoking the genies' wrath and thus won't pursue prey into those territories.", - { - "type": "entries", - "name": "Maximum Absurdity", - "page": 194, - "entries": [ - "Driven insane by hunger and the Knot in the Weave, the {@creature orog|MM|orogs} sing as they fight. In particular, they sing Can You Feel the Love Tonight from Lion King." - ], - "id": "9cf" - } - ], - "id": "9ce" - } - ], - "id": "9ca" - }, - { - "type": "entries", - "name": "1. The Resplendent Grotto...", - "page": 194, - "entries": [ - "As the adventurers descend into L19, they should encounter the {@creature huge gray ooze|WDMM} described in \"Random\" Encounters above.", - { - "type": "entries", - "name": "1C. Ichthyglug's Cavern", - "page": 194, - "entries": [ - { - "type": "insetReadaloud", - "page": 194, - "entries": [ - "The air is warm, humid. It clings to your flesh as the scent of the sea overwhelms your senses. Melodic music brings you back to better days, days on the beach and in the surf.", - "As you round the bend and approach the cavern's heart, an enchanting voice booms, \"Welcome to my grotto!\"", - "That's when you see it swimming in a pool of shimmering water: a piscine creature dressed in flowing robes whose cuffs are embroidered with illustrious pearls. You know what you're looking at; the legends have never failed you before. It's a genie, a genie here and in the flesh." - ], - "id": "9d2" - }, - "Continue with Ichthyglug's song once you finish with the text above.", - { - "type": "entries", - "name": "Music", - "page": 194, - "entries": [ - "By ignoring WDMM's specification that the music playing is harp music, you can use any of the following songs at your table:", - { - "type": "list", - "page": 194, - "items": [ - "The opening to Legend of Zelda: Ocarina of Time", - "Two Steps from Hell's Colin Frake", - "Two Steps From Hell's Legend of Velkee", - "Two Steps From Hell's Nightwood (seriously, the entire album is amazing)." - ] - } - ], - "id": "9d3" - }, - { - "type": "entries", - "name": "Roleplaying Ichthyglug", - "page": 194, - "entries": [ - "The {@creature marid|MM} is as covetous as the rest of its kin; it's truly a shame that these new, marvelous baubles (the party) must be sent away to retrieve {@creature Ezzat|WDMM|Ezzat's} phylactery, as Ichthyglug would like nothing more than to keep them around as trophies and trinkets. Still, the {@creature marid|MM} is kind and full of mirth, and fond of tranquil music. Whether the party agrees to fetch {@creature Ezzat|WDMM|Ezzat's} phylactery, Ichthyglug allows them to rest in its cavern, offering the \"freshest of refreshments\" (which is water drawn from its native plane). Ichthyglug can also be fleshed out with the following sample dialogue:", - { - "type": "list", - "page": 194, - "items": [ - "\"You must take care, for the {@creature lich|MM} {@creature Ezzat|WDMM} is a master of magic. A handful of heroes like yourself have fallen prey to his dark spells and I have wept each and every time. Should you fall... I will weep for you as well.\"", - "\"No doubt the mephit will lead you to Jarûk, that ground-hugging {@creature dao|MM}, if its minions do not deliver you first to its sandy doorstep. Tread carefully, for the {@creature dao|MM} are greed-manifest. Trust not its offers, for a usurer never lends money it has no intention of reaping interest on.\"", - "\"...afterwards, you may join me in my coral palace in the depths of the Plane of Water. Together we can enjoy such lavish luxuries like olives, perfume, flayed eels, music, and the like. You can check out at any time, though you can't ever leave...\"", - "\"The ooze that so superfluously fills these caverns comes from the Swamp of Oblivion: the border between the pristine Plane of Water and that muddy realm that is the Plane of Earth. It is a dismal place, an affront to the very senses! I mean, can you imagine it! Purest water tainted by soil and earth and conceit!\"" - ] - } - ], - "id": "9d4" - }, - { - "type": "entries", - "name": "Maximum Absurdity", - "page": 195, - "entries": [ - "If using this variant, play the song Hawaiian Rollercoaster Ride from the film Lilo & Stitch and use it to voice Ichthyglug's desire to return home. Under the Sea from The Little Mermaid is also a fitting song to describe the Plane of Water's mystical beauty." - ], - "id": "9d5" - }, - { - "type": "entries", - "name": "Ichthyglug's Quest", - "page": 195, - "entries": [ - "When the genie propositions the adventurers to retrieve {@creature Ezzat|WDMM|Ezzat's} phylactery, he of course does it in song. Read the following, while keeping in mind that the author of the {@i Companion} is as tone-deaf as they come.", - { - "type": "insetReadaloud", - "page": 195, - "style": "text-center", - "entries": [ - { - "type": "quote", - "skipMarks": true, - "entries": [ - "I've been pressed into service!", - "Can't you help me so?", - "Below here lairs a {@creature lich|MM},", - "Did ya happen to know?", - "See the Mad Mage... he's got a grudge!", - "That {@creature lich|MM} has got to go!", - "{@creature Ezzat|WDMM|Ezzat's} his name, a real mean fella!", - "Oh, can't you help me so?", - "Venture there for me!", - "Return with his phylactery!", - "I'll reward you, I swear!", - "Loot beyond satisfactory!", - "So, what say you, pal?", - "You reap what you sow,", - "Riches can be yours!", - "Oh, won't you help me so?" - ] - } - ], - "id": "9d7" - } - ], - "id": "9d6" - } - ], - "id": "9d1" - } - ], - "id": "9d0" - }, - { - "type": "entries", - "name": "2. Space Orogs", - "page": 195, - "entries": [ - "Unlike WDMM, the space {@creature orog|MM|orogs} should be hostile but hesitant to attack the party. Rukha has more to gain by treating with the outsiders at first, namely in the form of {@item Rations (1 day)|PHB|rations}. Meanwhile, her men circle around the party to attack if they prove less than generous.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Rukha", - "page": 195, - "entries": [ - "Rukha speaks {@language Common|PHB}\u2014or rather, a strange dialect of it spoken by spacefarers. Her companions follow suit. When she first interacts with the party, it never even occurs to Rukha that they might not know of space travel and it would shock her to learn otherwise. Calm, civil, and level-headed, she may surprise adventurers with an unkind opinion of the average {@creature orc|MM}. You can draw upon any of the following sample dialogue to help shape the story she feeds the party:", - { - "type": "list", - "page": 195, - "items": [ - "\"We were laying low in the planet's orbit, far outside the eyes of Johnny Law, when a portal opened up before the ship. Our captain saw it as a boon\u2014and fearing that the constables were on our tail, we took it. All readings suggested we'd end up on the edge of the solar system. Instead, we crashed in this dismal cavern.\"", - "\"Much of our crew hails from Wheeled H'catha, farthest orb from the sun. Nothing on this earth or the next will convince me to go back; I'd rather die a brigand than live under a {@creature beholder|MM|beholder's} lash.\"", - "\"Captain's an illithid. One of the good ones, I suppose. Or was, before he started to starve. When he ran out of pickled brains, he turned on us. Look, I know a rabid dog can't help but bite, but I don't have to just give it an arm. We high-tailed it outta there.\"", - "\"Without the spelljamming helm, our craft's dead in the water. When we crashed, some old-timer flashed into the Bridge, snatched it, and disappeared as fast as he came in. Saw it m'self, an' I'll remember his fearsome battle cry 'til the end of my days: 'Yoink!'\"", - "\"You don't know what a spelljamming helm is? What are you, straight primitive? The helm is a high-backed ornate chair attuned to the very stars. A magus sat upon it can traverse a million miles in a matter of hours.\"" - ] - } - ], - "id": "9da" - }, - { - "type": "entries", - "name": "Maximum Absurdity", - "page": 195, - "entries": [ - "With this variant, the song Gaston from Beauty and the Beast should be played as the adventurers overhear a conversation between the {@creature orog|MM|orogs} in which they praise Rukha (or \"Gaston\" if you see fit to change her name) prior to their arrival." - ], - "id": "9db" - } - ], - "id": "9d9" - } - ], - "id": "9d8" - }, - { - "type": "entries", - "name": "3. Ooze There?", - "page": 195, - "entries": [ - { - "type": "entries", - "name": "3A. The Great Ooze March", - "page": 195, - "entries": [ - { - "type": "insetReadaloud", - "page": 195, - "entries": [ - "The ooze meanders in a lazy river throughout these stinking caverns. As you tread upon its banks, the surface ripples! You instinctively ready for another peculiar confrontation\u2014but the ooze has other plans. It coalesces into a conga line of strange, geometric beings: modrons.", - "These modrons, however, are not native to that distant plane of Mechanus. Forged from ooze, they clasp their hands upon each other's sharp-angled shoulders in brotherly love. They march onward, making little progress against the ooze-river's current, but still they sing in camaraderie:", - "\"The modrons go marching one by one, huzzah, huzzah. The modrons go marching one by one, huzzah! Huzzah! The modrons go marching one by one! The little one stops to share a pun, and they all go marching on!", - "\"The modrons go marching two by two, huzzah, huzzah. The modrons go marching two by two, huzzah! Huzzah! The modrons go marching two by two! The simple ones stops to tune its axiomatic-mind lest it defy its basic programming\u2014and they all go marching on!\"" - ], - "id": "9de" - }, - "If left unchecked, this song reaches thirty-six before the ooze-modrons collapse back into goo." - ], - "id": "9dd" - } - ], - "id": "9dc" - }, - { - "type": "entries", - "name": "4. The Weeping Eye", - "page": 195, - "entries": [ - { - "type": "insetReadaloud", - "page": 195, - "entries": [ - "The ooze-river's tide is strongest here, and you can see why: the river begins not from deep underground, but from a floating orb of murky slime that weeps ooze into the cavern. It floats above the tide, two armlengths in diameter." - ], - "id": "9e0" - }, - "When the adventurers reach the \"M\" on the map, read:", - { - "type": "insetReadaloud", - "page": 195, - "entries": [ - "You sweep your gaze across the fetid river, catching sight of ripples that originate from the bank. You squint, making out the shape of an imp made of mud. It's absentmindedly poking the surface of the ooze with a stick." - ], - "id": "9e1" - }, - "Urm is bored to tears; if it wasn't already compelled by a {@spell geas} spell to see Halaster's quest fulfilled, it'd approach the party itself, flying above the river if not diving into its foul depths.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Urm", - "page": 196, - "entries": [ - "Urm belongs on a farm\u2014which is what the Swamp of Oblivion is most like among the Inner Planes. It starts just about every sentence with \"boy\" or \"lemme tell ya.\" It's an ungrateful being, prone to blaming others for its woes. You can draw on any of the sample dialogue to share its tale:", - { - "type": "list", - "page": 196, - "items": [ - "\"Boy, lemme tell ya a tale. There I was, minding my own business in the Swamp-'Blivion, when a sorta flood swept me out and into the Material Plane. Suddenly, I'm pressed into service by some old man by his gods-damned {@spell geas} spell, forced t'be messenger and punchin' bag to two genies, both of 'em held up to some bargain with the same magus that bound me. Neither can hold a tune. I'm Urm, by the way.\"", - "\"Per my geas, I'm to act as messenger 'tween the genies bound here. Mostly I'm sent to spirit along insults.\"", - "\"The {@creature dao|MM} roosts in that direction. Name's Jarûk. Lives in a sandpit, tended to by living boulders and {@creature gargoyle|MM|gargoyles}. Cruel as the rest of its kin, no matter how civil a smile it wears.\"", - "\"Ichthyglug 'the Volum-nous' as it calls itself, is a {@creature marid|MM} lairin' in the grotto thatta-way. Loves flattery more than anythin' else, but don't you dare enter its pool.\"", - "\"Neither Jarûk or Ichthyglug can leave their d'mains. They're bound there by the same magic of the magus as I am. 'Til they get some {@creature lich|MM|lich's} phy-lak-to-ree, they cain't return to the Elemental Planes. Way I see it, they's desperate.\"" - ] - } - ], - "id": "9e3" - } - ], - "id": "9e2" - } - ], - "id": "9df" - }, - { - "type": "entries", - "name": "6. Cave with a View", - "page": 196, - "entries": [ - { - "type": "insetReadaloud", - "page": 196, - "entries": [ - "As you trudge through ankle-deep ooze in another otherwise nondescript cavern, you spot a gargantuan cuttlefish through a gap in the wall.", - "You're so distracted by this oddity that you trip and fall into the muck. But when you clear the ooze from your eyes, that fish is still there\u2014an utterly massive cuttlefish stranded in Undermountain. As you peer through the gloom, agog and confused, you make out finer details: the oddity is actually an entire vessel carved to resemble a cuttlefish. Its eyes are portholes and iron rivets line its sides. There are no sails, no oars, but you're certain it's a ship of some kind\u2014which begs the question: what sort of moron models a vessel after a cuttlefish?" - ], - "id": "9e5" - } - ], - "id": "9e4" - }, - { - "type": "entries", - "name": "7. Stading Gate to Level 21", - "page": 196, - "entries": [ - { - "type": "insetReadaloud", - "page": 196, - "entries": [ - "Floating before two crystalline menhirs is a {@creature beholder|MM}, silent and brooding and patient. The air is thick with strange spores that meander about in the sour air." - ], - "id": "9e7" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Maximum Absurdity", - "page": 196, - "entries": [ - "Honestly, at this point, even the demons ought to be singing. As they look like a mockery of apes and boars, they sing I Wanna Be Like You from The Jungle Book. Those that listen to the entire song and compliment the demons' singing are rewarded with the command word needed to open the arcane gate. Otherwise, they attack." - ], - "id": "9e9" - } - ], - "id": "9e8" - } - ], - "id": "9e6" - }, - { - "type": "entries", - "name": "8. Thanks for the Memories", - "page": 196, - "entries": [ - "While the adventurers are in this area, they should experience every memory the gas spores can offer. These memories are described in Area 7. If you don't want to inundate your party with them now, just have them harmlessly inhale spores throughout the level without the danger of facing an actual {@creature gas spore|MM}." - ], - "id": "9ea" - }, - { - "type": "entries", - "name": "9. High Ground", - "page": 196, - "entries": [ - "When the adventurers encounter the {@creature gargoyle|MM|gargoyles}, read:", - { - "type": "insetReadaloud", - "page": 196, - "entries": [ - "Out from the dark comes the thunderous beating of wings on stale air and the scratch of stone on stone. They emerge from the gloom as a single flock: {@creature gargoyle|MM|gargoyles} brandishing outlandish grins on their stony faces.", - "Their leader lands before you and renders to you a deep bow. The {@creature gargoyle|MM} babbles in a language that sounds like stones getting it on. It bears an air of hospitality.", - "While this spectacle unfolds, you spot a sixth {@creature gargoyle|MM} flying away, towards the cavern's rear, but whether it's as a messenger or tattletale, you do not know." - ], - "id": "9ec" - }, - "The {@creature gargoyle|MM|gargoyles}, proud but amicable servants of Jarûk, treat the party as honored guests.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Gargoylic Insult", - "page": 196, - "entries": [ - "If the {@creature gargoyle|MM|gargoyles} deign the party as fools, one hurls an insult in {@language Terran|PHB}: \"Your mother was a mephit and your father reeked of fireberries!\"" - ], - "id": "9ee" - } - ], - "id": "9ed" - } - ], - "id": "9eb" - }, - { - "type": "entries", - "name": "10. Culvert", - "page": 196, - "entries": [ - "As with all deadly traps, this one ought to be made apparent.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Maximum Absurdity", - "page": 196, - "entries": [ - "If a character falls prey to the culvert, the ooze itself sings A Whole New World from Aladdin as they're scraped against dagger-like stones and drowned." - ], - "id": "9f1" - } - ], - "id": "9f0" - } - ], - "id": "9ef" - }, - { - "type": "entries", - "name": "11. The Glittering Caverns...", - "page": 196, - "entries": [ - { - "type": "entries", - "name": "11B. Jarûk's Cavern", - "page": 196, - "entries": [ - { - "type": "insetReadaloud", - "page": 196, - "entries": [ - "This cavern is wall-papered in violet crystals that gleam with a rainbow of light, blazing brighter than the fiercest stars of the night sky\u2014and without any darkness to diminish their light. It's as if you've walked into the stomach of a geode. At its heart is a pit of sand.", - "Music is everywhere, reverberating off of every stone and rock of this place, rolling through the cavern like an invisible force. As you listen, mesmerized by the drums, the sands stir. A voice booms, \"Welcome to my cavern!\"", - "Out from the sand pit looms a creature whose flesh is stone. Its features are humanoid, but its eyes are twin topazes that gleam with the fury of the sun. Dressed in a robe of soft-worked golden-scales, you recognize the creature from legend: a genie of the Plane of Earth... a {@creature dao|MM} in the \"flesh.\"" - ], - "id": "9f4" - }, - { - "type": "entries", - "name": "Roleplaying Jarûk", - "page": 196, - "entries": [ - "Jarûk keeps to an imperious tone, as it's used to being obeyed. All {@creature dao|MM} are cruel by their very nature and Jarûk is no exception. It will only ever see \"lesser\" creatures as pawns to its own ambitions; the adventurers are just the latest stock of pieces to be moved across its chessboard. You can flesh out the {@creature dao|MM} with any of this sample dialogue:", - { - "type": "list", - "page": 196, - "items": [ - "\"When I am freed, I will return to the Plane of Earth. To my call will my vassals flock, their levies raised and armed. And I will return here to teach that impetuous mage the price of arrogance. He will taste the fury of the Earth\u2014and when his broken body is lain at my feet, I will lean down to whisper the slur he first addressed me with long ago when I was ripped away from my palace: \"Howdy.\"", - "\"{@creature Ezzat|WDMM} is a cunning foe, indeed. In undeath, he has found the strength and safety of the earth, burying himself in a stalagmite tower decorated in runes. These runes... they sing. I hear the song as I ponder the mysteries. The 'Runestone,' as the mage calls it, is a tremendous font of power. I often wonder from which dao-lord it was stolen from, for it is impossible for a mere mortal to create such an impressive crystal.\"", - "\"These caverns are filled with the blood and strength of the Plane of Earth. I speak, of course, of the ooze that clogs the subterranean arteries of Undermountain. It hails from the Swamp of Oblivion, a frontier blessed with charitable donations from my kin on the Plane of Earth. It is the duty of the strong to bolster the weak, is it not? And so, we give graciously to our neighbors in the Plane of Water, adding to their empty lives the soil and salt of the earth\u2014to give them purpose and pride. Are we {@creature dao|MM} not generous as we are regal? Ah, but the short-sighted {@creature marid|MM} can only balk at a gift, much like an {@creature ape|MM} does when handed a hammer.\"" - ] - } - ], - "id": "9f5" - }, - { - "type": "entries", - "name": "Maximum Absurdity", - "page": 197, - "entries": [ - "If you utilize this variant, play Prince Ali from Aladdin when the adventurers first meet Jarûk (changing its name, if necessary). It's heralded by a parade of {@creature gargoyle|MM|gargoyles}, {@creature galeb duhr|MM|galeb duhrs}, {@creature medusa|MM|medusas}, {@creature earth elemental|MM|earth elementals}, and more.", - "Alternatively, you can play I Just Can't Wait to be King from Lion King to describe Jarûk's tragic history and ambitions on the Plane of Earth. If freed from Halaster, Jarûk will return to its kingdom to reclaim the throne of its sire from its rivals, which was stolen long ago." - ], - "id": "9f6" - }, - { - "type": "entries", - "name": "Jarûk's Quest", - "page": 197, - "entries": [ - "When the genie tasks the party with retrieving {@creature Ezzat|WDMM|Ezzat's} phylactery, he of course does so in song. Read the following, while keeping in mind that the {@i Companion's} author is as tone-deaf as they come.", - { - "type": "insetReadaloud", - "page": 197, - "style": "text-center", - "entries": [ - { - "type": "quote", - "skipMarks": true, - "entries": [ - "Listen! Listen well!", - "This ain't my kind of town.", - "This ain't where I get down, dig?", - "That Mage's got me bound!", - "Now I've a job to do!", - "{@creature Ezzat|WDMM}: {@creature lich|MM}! Liar!", - "He lairs just below", - "in a place that I can't go!", - "So, believe me when I say,", - "I've got a job for you!", - "I know not the Mage's grudge", - "But 'til {@creature Ezzat|WDMM|Ezzat's} gone,", - "I can't budge!", - "So, handle this for me!", - "Get me that phylactery!", - "Scour that tower", - "for the {@creature lich|MM|lich's} jewel,", - "and my debt you'll accrue!", - "I promise all in my power!", - "If only this job you'll do!" - ] - } - ], - "id": "9f8" - } - ], - "id": "9f7" - }, - { - "type": "entries", - "name": "Rock Music", - "page": 197, - "entries": [ - "Yeah, we're really leaning into the rock puns. Consider the following songs to play:", - { - "type": "list", - "page": 197, - "items": [ - "Metallica's Orion", - "Ozzy Osbourne's I Don't Want to Stop", - "The Scorpion's Rock You Like a Hurricane", - "Led Zeppelin's Immigrant Song", - "Kiss's Rock'n'Roll All Night", - "Twisted Sister's I Wanna Rock", - "Deaf Election's Never Get to Me" - ] - } - ], - "id": "9f9" - } - ], - "id": "9f3" - } - ], - "id": "9f2" - }, - { - "type": "entries", - "name": "12. Ghaundaur Shrine", - "page": 197, - "entries": [ - "When the adventurers arrive here, they witness a new cleric being transformed into an ooze. In addition to the three intelligent {@creature black pudding|MM|black puddings} are six {@creature cultist|MM|cultists} and a {@creature cult fanatic|MM}, gathered in prayer as a seventh {@creature cultist|MM} receives \"{@deity Ghaunadaur|Drow|MTF}'s\" blessing before the statue. The {@creature cultist|MM|cultists} are still human, but parts of their bodies have become amorphous. Some have ooze-tentacles for arms, others viscous pools of ooze for eyeballs. The {@creature cult fanatic|MM} is missing its nose, which has been replaced with a blue pit of ooze that ripples with every breath he takes. Read the following:", - { - "type": "insetReadaloud", - "page": 197, - "entries": [ - "Just when you thought you were done with {@creature cultist|MM|cultists}, you hear a familiar chanting floating throughout the depths: \"Fhinala-pekta-een-een-pa-pha! Paaa-pha! Fhinala pekta-een! One with the ooze, one with the earth! One with the ooze, one with the earth! {@deity Ghaunadaur|Drow|MTF} swallow us pekta-een and make us whole!\"", - "As you creep forward, hiding among stalagmites, you see them: assorted freaks dancing before a shrine in sputtering torchlight. One of their number kneels before a statue carved to resemble a lurching ooze-creature, its dozen clawed arms out-stretched to welcome this new supplicant.", - "These freaks are horrors unto themselves, half-dissolved into abominations. You make out a brute with an ooze-tentacle for an arm, a ragged young man whose eyes weep black ooze, and more. These fanatics have been forever marred by the ooze they so clearly worship." - ], - "id": "9fb" - }, - "As the party watches, the statue shivers and moves. It embraces the seventh {@creature cultist|MM} with its clawed arms and drenches him in opaque slime. In the sheen of it, one lucky adventurer can glimpse the grinning visage of {@creature Halaster Blackcloak|WDMM} himself. When the statue finishes vomiting, the {@creature cultist|MM} is missing\u2014but from the ooze on the floor emerges a new {@creature black pudding|MM} (added to the three already here). The {@creature cultist|MM|cultists} go wild, cheering and hooping with calls of \"Pekta-een! Pekta-eeeeen!\"" - ], - "id": "9fa" - }, - { - "type": "entries", - "name": "13. The Scavanger", - "page": 198, - "entries": [ - "After their foray to the Crystal Labyrinth, the party should now know that there are spacefaring cultures out there\u2014but The Scavenger truly cements the truth by proving that strange, steel ships can cross the stars\u2014and that it is the party who are primitive beings.", - "When the adventurers near the ship, Halaster telepathically whispers to them. Read the following:", - { - "type": "insetReadaloud", - "page": 198, - "entries": [ - "Words worm their way into your brain, drawing out the familiar rasp of {@creature Halaster Blackcloak|WDMM}:", - "\"No one would have believed it if I told them that our world was being watched keenly and closely by intelligences greater than man's\u2014but not mine\u2014and yet as mortal as his own. If only they could see what I have seen, heard what I've heard, tasted what I've touched. The cosmos are vast indeed, its secrets and resources ours for the taking, if only we could put aside our petty differences and\u2014\"", - "A strange sound consumes your brain: the sound of metal rapidly striking brass. The ringing pounds across your head, drawing tears. The Mad Mage grunts, \"Sorry, gotta take this\u2014my regards to Captain Hook!\"" - ], - "id": "9fd" - }, - "Once the party get onto the ship, the four {@creature Gray Slaad|MM|gray slaadi} approach them under the guise of {@creature orog|MM|orogs}. They have orders to bring guests to their captain in A13G. They won't take \"no\" for an answer\u2014for they can't actually disobey {@creature Captain N'ghathrod|WDMM|N'ghathrod}, who possesses their control gems.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying N'ghathrod", - "page": 198, - "entries": [ - "Desperate to cut a deal, {@creature Captain N'ghathrod|WDMM|N'ghathrod} can be cowed into submission. Alas, tigers can't change their stripes and still the {@creature mind flayer|MM} hungers. Like a pissy housecat or domesticated {@creature zombie|MM}, it extends its tentacles threateningly at an opportune moment in a vain attempt to devour a person's brain. Proverbially spraying {@creature Captain N'ghathrod|WDMM|N'ghathrod} with water causes it to back down... for a time.", - "You can use any of the following sample dialogue:", - { - "type": "list", - "page": 198, - "items": [ - "When it enters combat, {@creature Captain N'ghathrod|WDMM|N'ghathrod} unsheathes its rapier and telepathically snarls, \"Avast, ye rock-bound priss!\"", - "\"We were cruising at a steady 45-million knots when the portal opened; I saw it as salvation... a fool I was. It spat us out on this primitive world, in the depths of the black earth. I know not by what magic we were brought here, but I know who stranded us: an old man by the initials of \"H.B.\" He left them in the dust.\"", - "\"When the mage appeared, it was without flash nor fan-fare. One moment he was just there; and with a single arcane word, he worked terrible magic! I will remember it 'til the end of my days as I work to replicate it for myself. That spell... That word. It fills me with dread and wonder: \"Yoink!\"", - "\"You must recover the spelljamming helm! We cannot die on this rock! Come with me, and you will see worlds of pure imagination! We will cross the stars together!\"" - ] - } - ], - "id": "9ff" - }, - { - "type": "entries", - "name": "Maximum Absurdity", - "page": 198, - "entries": [ - "Under this variant, {@creature Captain N'ghathrod|WDMM} and its four {@creature Gray Slaad|MM|gray slaadi} sing The Elegant Captain Hook from Peter Pan. They begin when {@creature Captain N'ghathrod|WDMM|N'ghathrod} offers the adventurers the chance to join his crew and traverse the stars\u2014if they manage to find his spelljamming helm. Using divination spells, the arcanist knows that it's \"hundreds of leagues\" down, deeper in the earth, in a sanctum radiating with arcane magic. When it offers the party a ride across the stars, if they recover the helm, {@creature Captain N'ghathrod|WDMM|N'ghathrod} sings Pure Imagination from Willy Wonka." - ], - "id": "a00" - } - ], - "id": "9fe" - } - ], - "id": "9fc" - }, - { - "type": "entries", - "name": "15. Standing Gate to Level 17", - "page": 198, - "entries": [ - "When the adventurers arrive here, they find {@dice 1d4 + 3} space {@creature orog|MM|orogs} scratching their heads at the Standing Gate. Read the following:", - { - "type": "insetReadaloud", - "page": 198, - "entries": [ - "You hear the chatter of Cockney accents as you stroll through this corner of the caverns. Several {@creature orc|MM|orcs} are gathered about, each scratching their head or voicing doubt. At last you see it rising from the muck: one of Halaster's arcane gates. Two pillars share a lintel upon which an arrow symbol has been carved.", - "\"That's rubbish, Gregorel,\" an {@creature orc|MM} grumbles. \"Sure as the turn of the worlds, there's no way we need a gods-damned arrow.\"", - "Another {@creature orc|MM} grimaces. \"Y'know nothin,' you wain o' an {@creature orc|MM}. Shoot an arrow through, see what happens.\"", - "\"Where are we even gonna get an arrow?\"", - "\"On The Scavenger.\"", - "\"I ain't goin' back there,\" the {@creature orc|MM} grunts. He casts a look at his brethren. \"Anyone else?\"", - "The remaining {@creature orc|MM|orcs} shake their heads, firm in their solidarity." - ], - "id": "a02" - }, - "The {@creature orog|MM|orogs} attack the party only if the party fails to provide the solution to the standing gate. Their \"leader\" is named Gregorel. They speak in a strange dialect of {@language Common|PHB} used by spacefarers." - ], - "id": "a01" - }, - { - "type": "entries", - "name": "16. Tunnel to Level 20", - "page": 198, - "entries": [ - "Since the adventurers are expected to play ball with the genies, this tunnel is undefended. If the party has yet to meet either (or both) of the genies, either one can use their elemental magic to block the tunnel. Ichthyglug floods it with his water curtains, which turn solid when a creature tries to pass through. Jarûk prefers to collapse the tunnel.", - "The voice of whichever genie blocked the tunnel floats out, urging the party to meet them in their respective lairs for a \"quest of a life-time.\"", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Heads Up", - "page": 198, - "entries": [ - "{@creature Ezzat|WDMM}, the {@creature lich|MM} of L20, has trapped Area 1 with a {@spell symbol} spell. It can't be discerned without a {@dc 20} Intelligence ({@skill Investigation}) check. The first character to cross over it triggers the spell's death effect and must make a {@dc 20} Constitution saving throw or take {@damage 10d10} necrotic damage. On a success, a creature takes half damage." - ], - "id": "a05" - } - ], - "id": "a04" - } - ], - "id": "a03" - }, - { - "type": "entries", - "name": "Special Events", - "page": 198, - "entries": [ - "You can run either of the following encounters on this level when the party returns with {@creature Ezzat|WDMM|Ezzat's} phylactery.", - { - "type": "entries", - "name": "Dao-Daddy Beatdown", - "page": 198, - "entries": [ - "This event can only occur if you allow Jarûk to roam this level after {@creature Ezzat|WDMM|Ezzat's} phylactery is instead given to its rival, Ichthyglug. The {@creature dao|MM} can sense when its rival escapes to the Inner Planes or is informed by the party's decision by Halaster.", - "Forever condemned to this drag of a dungeon, Jarûk cuts the party off as they try to leave this level by gate or tunnel. Jarûk won't rest until they've been beaten into a bloody pulp for their insolence. Its cruelty and mastery over the earth certainly makes Jarûk the more dangerous of the two genies.", - { - "type": "entries", - "name": "Wrath of Khan", - "page": 199, - "entries": [ - "Jarûk can sense whenever the party returns to this level. When the {@creature dao|MM} marshals its minions and moves to intercept the party, it chooses any of the following areas to stage its attack, utilizing the terrain to their advantage:", - { - "type": "list", - "page": 199, - "items": [ - "Area 1: Jarûk collapses the tunnel leading to Level 18 and sends its six {@creature galeb duhr|MM|galeb duhrs} rolling towards the party.", - "Area 5B: Jarûk's six {@creature gargoyle|MM|gargoyles} boil out from the chasm to accost the party; they attempt to drop the adventurers into the 20-foot-deep pit, which may still be inhabited by intelligent {@creature black pudding|MM|black puddings}.", - "Area 7: Jarûk positions its two {@creature medusa|MM|medusas} in the cave's alcoves to {@condition Petrified|PHB|petrify} the party as they open the gate.", - "Area 15: Jarûk seals the two tunnels to Area 13; its six {@creature galeb duhr|MM|galeb duhrs} emerge from the water to attack.", - "Area 16: Jarûk collapses the tunnel to Level 20, using the same tactics it would in Area 1." - ] - } - ], - "id": "a08" - }, - { - "type": "entries", - "name": "Tactics", - "page": 199, - "entries": [ - "Jarûk employs these tactics:", - { - "type": "list", - "page": 199, - "items": [ - "Jarûk travels and hides within the earth, courtesy of its Earth Glide feature. It uses this to surprise foes from below or aside and to move without provoking {@action opportunity attack||attacks of opportunity}, save from any foes within 5-feet of its initial descent into the earth.", - "Jarûk has several spells at its disposal, but nearly every one requires its {@status concentration}. Thus, it relies more on a good thwacking than magic.", - "Before engaging its foes in combat, Jarûk casts {@spell conjure elemental} from within the ground, summoning an {@creature earth elemental|MM}, which can also move through stone and soil thanks to its Earth Glide feature.", - "To corner a foe, Jarûk can cast {@spell wall of stone}, separating the party. It then takes a maul to that stranded foe." - ] - } - ], - "id": "a09" - } - ], - "id": "a07" - }, - { - "type": "entries", - "name": "Marid Meltdown", - "page": 199, - "entries": [ - "By default, Ichthyglug is bound to its cavern, even after {@creature Ezzat|WDMM|Ezzat's} phylactery is given to its rival. You can lift that restriction to facilitate this event. Now bound forever to Undermountain, Ichthyglug seeks revenge against the party for freeing Jarûk. It can sense when the {@creature dao|MM} leaves (or Halaster telepathically taunts the {@creature marid|MM}). Given the opportunity, Ichthyglug attacks the party when they return to this level.", - { - "type": "entries", - "name": "Attack of the Cray King", - "page": 199, - "entries": [ - "This stony world isn't the {@creature marid|MM|marid's} oyster, but it can still utilize the viscous ooze-river to attack the party. Only the arcane gate in Area 5B is inaccessible from the nearby river. While it can still attack on dry land, Ichthyglug prefers to utilize watery terrain. It lacks for reinforcements, as opposed to Jarûk's minions, who are vast and mobile." - ], - "id": "a0b" - }, - { - "type": "entries", - "name": "Tactics", - "page": 199, - "entries": [ - "In battle, Ichthyglug employs these tactics:", - { - "type": "list", - "page": 199, - "items": [ - "Ichthyglug prefers to stick to watery terrain, using the viscous ooze river to its advantage.", - "Before combat, Ichthyglug summons a {@creature water elemental|MM} with {@spell conjure elemental}.", - "As a master of water, Ichthyglug can envelope the six {@creature Swarm of Quippers|MM|swarms of quippers} from A1 in floating spheres of water, allowing them to attack on dry land or from within the ooze.", - "The ooze-river obeys Ichthyglug's call, allowing it to use {@spell control water} on it. The ooze does come from the mesh of the Planes of Water and Earth, after all." - ] - } - ], - "id": "a0c" - } - ], - "id": "a0a" - } - ], - "id": "a06" - } - ], - "id": "9c9" - }, - { - "type": "section", - "name": "Epilogue", - "page": 199, - "entries": [ - "This level is intentionally short and sure to see the return of the party, unlike others. If the party didn't square off against any antagonists, they shouldn't level up to 16th level. Only if they deliver {@creature Ezzat|WDMM|Ezzat's} phylactery should they receive the experience. Alternatively, if they defeated {@creature Captain N'ghathrod|WDMM|N'ghathrod} and slaughtered any oozes on the level, you may level them up.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Send-Off", - "page": 199, - "entries": [ - "You can cap off your session with the send-off below. Unlike other levels, the send-off is the same whether or not you're running the Halaster's Game variant presented in the {@i Companion}. The send-off likewise has little to do with Level 19 and more Level 20, as Halaster details his relationship with {@creature Ezzat|WDMM}\u2014although, it's seeded with lies." - ], - "id": "a10" - } - ], - "id": "a0f" - }, - { - "type": "entries", - "name": "The Send-Off", - "page": 199, - "entries": [ - "When the adventurers leave for Level 20, read the following:", - { - "type": "insetReadaloud", - "page": 199, - "entries": [ - "The Mad Mage's grave voice pipes up within your mind, stained blue with regret. \"{@creature Ezzat|WDMM},\" he rumbles, as if to himself. \"{@creature Ezzat|WDMM}... My dearest {@creature Ezzat|WDMM}. If only he had not spurned my offers. What a jewel Dweomercore could have been under his stewardship... What could have been...\"", - "Your mind swims as a vision swamps your senses. In it, you see a human with sharp cheekbones\u2014{@creature Ezzat|WDMM}; his name is heavy on your lips\u2014frolicking through ghostly meadows, arm in arm with {@creature Halaster Blackcloak|WDMM} himself. Together the two unleashed gouts of fire and lances of lightning\u2014but soon Halaster trips into a pit that falls deep into the earth. And when Halaster throws out his hand for {@creature Ezzat|WDMM} to catch him, the magus instead looks to the east, across the meadow to a priest whose silent lips seem to shout, \"Turn back from this evil path!\"", - "And when {@creature Ezzat|WDMM} looks again to Halaster, hanging there on the edge, does he reach out for Blackcloak? Does he brace himself against the earth to take the Mad Mage's weight? No, no he does not. And so, the mage falls deep into the darkness\u2014into Undermountain, where he has fumed ever since.", - "Your vision rocks back to the present; your mind hazy. What you saw... Surely it was not literal, but how much of it was a lie?" - ], - "id": "a12" - } - ], - "id": "a11" - } - ], - "id": "a0e" - } - ], - "id": "a0d" - } - ], - "id": "9bc" - }, - { - "type": "section", - "name": "Level XX: Runestone Caverns", - "page": 200, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "Join me, and together we can cleanse Undermountain of {@creature Halaster Blackcloak|WDMM} once and for all," - ], - "by": "{@creature Ezzat|WDMM}" - } - ], - "id": "a14" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXX.webp" - } - }, - { - "type": "section", - "page": 200, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 200, - "entries": [ - { - "type": "list", - "page": 200, - "items": [ - "This level is a confluence of several factions, especially if you utilize every addition here made by the {@i Companion}:", - { - "type": "list", - "page": 200, - "items": [ - "The Shadowdusk Expedition (added to the tunnel leading to Level 21)", - "The Myconids (Area 4)", - "The {@creature Duergar|MM} Raiders (Area 7)", - "The Gentlemen Bastards (Area 3)", - "The {@creature Stonecloak|WDMM} golems as background" - ] - }, - "The Stalagmite Tower does count as {@creature Ezzat|WDMM|Ezzat's} lair, raising his CR to 22. While the party would be wise to draw him out, he should be fought in his lair\u2014and with an Intelligence score of 20, nothing will convince him otherwise, not even his dear {@creature pseudodragon|MM} familiar, Ipses.", - "{@creature Ezzat|WDMM|Ezzat's} tower can only be accessed by the front door, which is trapped by a spell. Teleportation spells and spells similar to {@spell passwall} fail to breach the tower, which is also immune to all damage." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 200, - "entries": [ - "Keep in mind the following when running this level:", - { - "type": "list", - "page": 200, - "items": [ - "The Retrieve a Runestone Fragment quest offered by {@creature Jalester Silvermane|WDH}. For retrieving a fragment, {@creature Jalester Silvermane|WDH|Jalester} promises his friendship\u2014and the young captain has friends in high places." - ] - }, - { - "type": "entries", - "name": "Throwbacks", - "page": 200, - "entries": [ - "So late into the campaign, you want to remind the adventurers of their past exploits. It's recommended that you bring back the following characters if they've had any meaningful interaction with the party:", - { - "type": "list", - "page": 200, - "items": [ - "On L6, the party met {@creature duergar|MM} of Clan Ironeye, led by the half-{@creature duergar|MM} Skella, during their raid on the Lost Level. You can include them here (see Area 7 for details).", - "On Levels 7 & 8, the party may have met the Gentlemen Bastards, an adventuring party added to the campaign by the {@i Companion}. They fell prey to both the {@creature bullywug|MM|bullywugs} and nagas of Slitherswamp but can reprise their roles here.", - "As noted in the Epilogue, you can link this level to Level 7 by having Maddgoth make a return if the party clears {@creature Ezzat|WDMM} out of the Stalagmite Tower. By the time they return from L19, the {@creature archmage|MM} (or {@creature lich|MM}) may have already taken up residence in the tower.", - "On L13, the party may have encountered a ruined myconid colony and its {@creature Myconid Sovereign|MM|sovereign}, Chanterella. The {@i Companion} added other survivors, which were taken as living cattle by the {@creature hobgoblin|MM|hobgoblins}. You can include these survivors on this level or replace its {@creature Myconid Sovereign|MM|sovereign} with Chanterella. See Area 4 for details." - ] - } - ], - "id": "a18" - } - ], - "id": "a17" - } - ], - "id": "a16" - } - ], - "id": "a15" - }, - { - "type": "section", - "name": "Halaster's Game", - "page": 200, - "entries": [ - "Imagine the life of an immortal, nearly omnipotent magus condemned to boredom and insanity. Such is the life of the Mad Mage, whose station is far above a mere mortal's. Such elevation comes with new rules and expectations obeyed by fey lords, deities, fiends, and other otherworldly entities.", - "The short of it is this: Halaster could take the fight to {@creature Ezzat|WDMM}, who has so audaciously set up shop in the heart of Halaster's demesne, but he cannot. That's just not how higher beings do things. And so, Halaster has a game of cat-and-mouse to play. He must use his pawns\u2014adventuring parties\u2014to dispatch {@creature Ezzat|WDMM}; his very pride and dignity as a higher being hinges on it.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Halaster's Enmity", - "page": 200, - "entries": [ - "We know nothing wounds the Mad Mage more than betrayal. Jhesiyra's disappearance, which Halaster likened to desertion, still haunts Halaster. That {@creature Ezzat|WDMM} spurned him before and even returned to usurp him cuts Halaster deeply. His very ego has been tattered\u2014for isn't it he that is meant to use and throw away mortals?", - "The {@i Companion} dials up Halaster's attachment to {@creature Ezzat|WDMM}; he loved the man as if they were brothers\u2014and no scorn is worse than that of a brother betrayed." - ], - "id": "a1c" - }, - { - "type": "entries", - "name": "Conflicts & Distractions", - "page": 200, - "entries": [ - "There are a number of potential conflicts on this level to entertain your party with; stealing {@creature Ezzat|WDMM|Ezzat's} phylactery should overshadow these distractions. A cunning party ought to utilize some of these conflicts to draw out the {@creature lich|MM} from his lair. These conflicts are:", - { - "type": "list", - "page": 200, - "items": [ - "The {@creature Stonecloak|WDMM|Stonecloaks} vs. {@creature Ezzat|WDMM} (and everyone else).", - "The {@creature duergar|MM} (unknowingly) vs. {@creature Gorka Tharn|WDMM}, the {@creature duergar|MM} {@creature mummy lord|MM}. The {@i Companion} also pits them against Halaster's precious {@creature flail snail|VGM|snail} in Area 8.", - "The Shadowdusk Expedition, led by Akarrth (contrived by the {@i Companion} to be opposed to the myconid colony in Area 4, as well as {@creature Ezzat|WDMM}).", - "The Gentlemen Bastards vs. the party and {@creature Ezzat|WDMM}." - ] - } - ], - "id": "a1d" - }, - { - "type": "entries", - "name": "Dramatized Visions of the Past", - "page": 200, - "entries": [ - "You can seed this level with melodramatic visions that detail the spirit of the Mad Mage's and {@creature Ezzat|WDMM|Ezzat's} relationship. Each is an allusion to a famous movie from our world. Whenever the party enters a new area, you can roll a {@dice d8} and use one of the visions below. If you get the same result, Halaster telepathically grumbles, \"Man, I hate reruns.\"", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Dramatized Visions of the Past", - "page": 201 - } - ], - "id": "a1e" - } - ], - "id": "a1b" - } - ], - "id": "a1a" - }, - { - "type": "entries", - "name": "Dealing with Ezzat", - "page": 201, - "entries": [ - "The adventurers should start this level already knowing their objective: find {@creature Ezzat|WDMM} and steal his phylactery. Their best bet is to fight the {@creature lich|MM} outside his lair, but {@creature Ezzat|WDMM} is loathe to leave his sanctum. Drawing him out will surely require either holding Ipses, the {@creature pseudodragon|MM}, hostage or staging a distraction or pitting another faction against {@creature Ezzat|WDMM}, such as the Shadowdusk Expedition, {@creature duergar|MM}, or the Gentlemen Bastards (see below). You as the DM surely do want {@creature Ezzat|WDMM} to be fought in his lair.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Ezzat", - "page": 201, - "entries": [ - "Evil has corrupted {@creature Ezzat|WDMM|Ezzat's} soul, as it does any {@creature lich|MM|lich's}, but still he believes his cause to be righteous. He pities Halaster, referring to him as \"the Mad Dog of Undermountain.\" Putting down that rabid hound has become his sole mission. At the heart of this self-righteousness is a faint ember of love for Halaster that yet glows.", - "While {@creature Ezzat|WDMM|Ezzat's} time in Undermountain isn't exactly spelled out in WDMM, we can assume he's been here for at least half a century\u2014for that's how long the two {@creature drow|MM} {@creature vampire|MM|vampires} have been trapped in his black sapphires (see Area 15), unless he's traveled with them in his pocket. Over the years, {@creature Ezzat|WDMM} has faced {@dice 2d6 + 7} adventuring parties, most of which were sent by Halaster. At this point, {@creature Ezzat|WDMM} finds no pleasure in entertaining them and considers them nuisances. He's quick to call adventuring parties rude\u2014which, from his lips, is a grave insult.", - "Liches are inherently evil but portraying an evil character can be taxing or tiresome. Since the {@i Companion} dials up WDMM's absurdity to eleven, consider roleplaying {@creature Ezzat|WDMM} as a posh, frustratingly polite individual full of \"umm's\" and \"ah's.\" You can draw upon any of the sample dialogue below:", - { - "type": "list", - "page": 201, - "items": [ - "When someone has truly irked him, {@creature Ezzat|WDMM} calls their behavior \"unacceptable.\"", - "{@creature Ezzat|WDMM} is quick to concede arguments with a sheepish \"fair enough.\"", - "When the adventurers seem intent on harming him, {@creature Ezzat|WDMM} calls such violence \"quite unnecessary.\"", - "\"Leave me to my books and let yourselves out!\"" - ] - } - ], - "id": "a21" - }, - { - "type": "entries", - "name": "Tactics", - "page": 201, - "entries": [ - "As a mighty spellcaster, {@creature Ezzat|WDMM} utilizes the following tactics in combat; his quick wit allows him to think clearly through any shock the party might give him. With a spell save DC of 20, his foes will be in for quite a challenge. \"LA\" refers to {@creature Ezzat|WDMM|Ezzat's} Legendary Actions.", - { - "type": "list", - "page": 201, - "items": [ - "If {@creature Ezzat|WDMM} is expecting a fight, he begins with {@spell mirror image} and {@spell globe of invulnerability} already cast upon himself.", - "If {@creature Ezzat|WDMM} is fought inside his lair, he tries to make his way to Area 22B (via {@spell dimension door}, if necessary), where an enchanted statue in his likeness stands. Its antipathy effect (from the {@spell antipathy/sympathy} spell already cast upon it) can frighten creatures, preventing them from reaching {@creature Ezzat|WDMM} (as {@condition frightened} creatures cannot willingly move closer to the source of their fear). If they are still within 5 feet of {@creature Ezzat|WDMM} when they fall prey to this effect, he knocks them back with a {@spell thunderwave} spell so that they can't come closer to him.", - "{@creature Ezzat|WDMM} is very liberal with his {@spell shield} spell, using it every turn if he can. Since he can regain spell slots every other round from his first Lair Action option\u2014and shield can be upcasted, despite not having a higher-level-benefit\u2014he has no reason not to. At a minimum, he regains a 1st level spell slot from the Lair Action, fueling another {@spell shield} spell.", - "If the adventurers demonstrate a preference for hard-hitting lightning or force spells, {@creature Ezzat|WDMM} makes his way to Area 20 (via {@spell dimension door} if necessary) to drink a {@item potion of lightning resistance} or {@item potion of force resistance||-force resistance}, if not both. Doing so requires an action.", - "While in his lair, if {@creature Ezzat|WDMM} expects a bruising, he resorts to his second Lair Action to link himself to his own attacker\u2014or, worse, their healer.", - "While in his lair, if {@creature Ezzat|WDMM} needs to punish a ranged target, {@creature Ezzat|WDMM} uses his third Lair Action.", - "On his first turn, {@creature Ezzat|WDMM} opens up with {@spell power word stun} to temporarily remove one adventurer from the fight.", - "With his first LA, {@creature Ezzat|WDMM} uses Frightening Gaze on a non-spellcaster, disadvantaging their attacks. He then puts distance between him and that target, since the {@condition frightened} target cannot willingly move closer to the source of its fear. Afterwards, {@creature Ezzat|WDMM} uses his last LA this turn to cast {@spell ray of frost} against a melee combatant.", - "On his second turn, {@creature Ezzat|WDMM} casts {@spell mirror image} if he isn't already under its effects. He then wades into the melee and, at the next opportunity, follows it up with a Disrupt Life LA.", - "On his third turn, {@creature Ezzat|WDMM} is likely to be wounded, but so too will his foes. He shocks a weakened target with a {@spell finger of death} spell, adding a {@creature zombie|MM} to the mix if his foe is slain. See Appendix B for its statistics. If this does occur, he then follows up with a Paralyzing Touch LA; he then directs the {@creature zombie|MM} to attack that target; it will have advantage on its attacks and will automatically score a critical hit on a hit.", - "Once {@creature Ezzat|WDMM} is mortally wounded, he unleashes a {@spell power word kill}. Before then, he's loathe to expend his greatest spell slot against the party, fearing that greater foes\u2014like Halaster\u2014might be lurking in the shadows, waiting for an opportune moment to strike. Once near death, however, he knows he cannot afford to let the survivors rummage around so close to his phylactery." - ] - } - ], - "id": "a22" - } - ], - "id": "a20" - } - ], - "id": "a1f" - }, - { - "type": "entries", - "name": "The Gentlemen Bastards", - "page": 202, - "entries": [ - "Added by the {@i Companion} in Halaster's Game, L7, and L8, the Bastards are an adventuring party that the players may already be familiar with. If the Bastards didn't die on L8, or were never met by the party at all, you can add them to this level. The Bastards too met the genies of L19 and hope to cash in the {@creature lich|MM|lich's} phylactery before finally leaving the dungeon for good.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "As Allies", - "page": 202, - "entries": [ - "If the Bastards were rescued by the party on L8, or never met at all, the Bastards greet the players with open arms. They're loathe to take on a {@creature lich|MM} by themselves and welcome any aid they can get. They're resting in Area 3." - ], - "id": "a25" - }, - { - "type": "entries", - "name": "As Enemies", - "page": 202, - "entries": [ - "So late into the adventure, it's very possible that the Bastards are already hostile to the party. Reasons abound:", - { - "type": "list", - "page": 202, - "items": [ - "If Grel Momesk, their leader, is dead or gone, Jocelyn of Daggerford has seized command. Unless she believes the party can be duped into helping them, she sets up an ambush for when they leave {@creature Ezzat|WDMM|Ezzat's} lair.", - "If the party spurned them, such as by leaving them to their fates on L8, the Bastards ambush them; their goal isn't to kill the adventurers, only steal the phylactery.", - "If the party has attacked or betrayed them before, the Bastards are out for revenge and stage an ambush\u2014the phylactery be damned. See The Gentlemen's Hello special event for more details." - ] - } - ], - "id": "a26" - } - ], - "id": "a24" - }, - { - "type": "entries", - "name": "The Bastards", - "page": 202, - "entries": [ - "The Gentlemen Bastards are cautious opportunists who only enter fights they're sure they'll win. While Grel Momesk and Ilinar are alive, the Bastards tend to lean towards NG. However, without Grel, Jocelyn quickly pushes the remaining Bastards towards evil.", - "The Gentlemen Bastards consist of:", - { - "type": "entries", - "name": "Grel Momesk,", - "page": 202, - "entries": [ - "a LN human {@creature champion|VGM}. Grel seeks the riches necessary to lift his family out of poverty. The Bastards tolerate his occasional mistakes and fragile temperament." - ], - "id": "a28" - }, - { - "type": "entries", - "name": "Jocelyn of Daggerford,", - "page": 202, - "entries": [ - "a NE human {@creature warlock of the archfey|VGM} in service to the Queen of Air and Darkness. Hers is a quest to discover the secrets of Undermountain, namely the Knot in the Weave. She was once a member of the Fine Fellows of Daggerford (see L2) but was kicked out for being too \"unsettling.\" She's fond of using enchantment magic to get what she wants or to diffuse a situation." - ], - "id": "a29" - }, - { - "type": "entries", - "name": "Perlos,", - "page": 202, - "entries": [ - "a NE halfling {@creature assassin|MM}. Although the name attached to his many crimes varies, he's wanted in Waterdeep, Baldur's Gate, and Neverwinter. He joined the Bastards to escape his life of contract killing; he hopes to retire to the countryside a rich man. At night, he's haunted by those he's murdered for coin. As a halfling, Perlos has the following additional traits:", - { - "type": "list", - "page": 202, - "items": [ - "He has a speed of 25 ft. He is a size of Small and can move through the space of any creature larger than his size.", - "He has advantage on saving throws against being {@condition frightened}.", - "Whenever he rolls a 1 on an attack roll, saving throw, or ability check, he can reroll the die; he must use the new roll." - ] - } - ], - "id": "a2a" - }, - { - "type": "entries", - "name": "Ilinar,", - "page": 202, - "entries": [ - "a NG moon elf {@creature war priest|VGM} devoted to the elven god of war, {@deity Shevarash|Elven|MTF}. He is a veteran, former mercenary, and even served in the Waterdeep City Guard. He's crass and impatient. His {@item holy symbol|PHB} is a broken arrow over a teardrop. As an elf, Ilinar has the following additional traits:", - { - "type": "list", - "page": 202, - "items": [ - "He has {@sense darkvision} with a range of 60 ft.", - "He has advantage on saving throws against being {@condition charmed} and magic cannot put him to sleep." - ] - } - ], - "id": "a2b" - } - ], - "id": "a27" - } - ], - "id": "a23" - }, - { - "type": "entries", - "name": "The Shadowdusk Expedition", - "page": 202, - "entries": [ - "Only briefly mentioned in WDMM, the Shadowdusk Expedition is further fleshed out on this level and can be utilized by the party to breach {@creature Ezzat|WDMM|Ezzat's} tower or draw the {@creature lich|MM} from its lair. Since the penultimate level of WDMM features these lunatics, it's important that the party meet Akarrth now to gain further insight into his family and their dealings.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Servants", - "page": 202, - "entries": [ - "Along with his aberrations, Akarrth is attended to by {@dice 2d6 + 4} {@creature cultist|MM|cultists} and {@dice 1d6} {@creature cult fanatic|MM|cult fanatics}. They're essentially cannon fodder. If they're interrogated by the adventurers, they can reveal any of the information below (any clause marked with an asterisk is something added by the {@i Companion}):", - { - "type": "list", - "page": 202, - "items": [ - "The Shadowdusk family, who seek to \"become one with the Void\" are intentionally trying to burst into the Far Realms on L22. Last they heard, progress has been going \"swimmingly.\"", - "The Shadowdusks are cursed with both genius and insanity\u2014\"two sides of the same coin, really,\" laments the {@creature cultist|MM}.", - "The Shadowdusks are allied with Halaster, who acts as a sort of patron to their escapades. Those that seek to elevate themselves through the family can cut through seniority and inheritance rights with his favor. To that end, it's logical that Akarrth would oppose {@creature Ezzat|WDMM} so as to curry favor with the Mad Mage.*", - "Akarrth is in a loose partnership with a {@creature beholder|MM} named Gz'zarp. They're in heated arguments day and night but seem to have a grudging respect for each other\u2014\"well, as much respect can be possible between an eye tyrant and a mad tyrant,\" says the {@creature cultist|MM}. Their most feverish argument was on the correct amount of alfredo sauce for pasta when one person is hungry and the other is just \"feeling peckish.\"* Since this, all expedition personnel have been forbidden from mentioning alfredo sauce or wood peckers.", - "Akarrth intends to capture the myconids of Area 4 to use as test subjects on Level 22. He wonders what influence the Far Realms will have on sentient, fungal creatures.*" - ] - } - ], - "id": "a2e" - } - ], - "id": "a2d" - }, - { - "type": "entries", - "name": "Meeting Akarrth", - "page": 203, - "entries": [ - "The expedition is camped out in the tunnel that leads to Level 21. Their camp is quite literally a camp, with tents fashioned from strange, violet flesh dotted with still-blinking eyes the size of acorns and corncobs. The gazes of cob-sized eyeballs, in particular, follow nearby characters.", - { - "type": "entries", - "name": "Roleplaying Akarrth", - "page": 203, - "entries": [ - "It can be cumbersome to roleplay a lunatic. Akarrth's madness manifests in the following flaws, which you can use to guide your portrayal of him:", - { - "type": "list", - "page": 203, - "items": [ - "\"I can't die; my story is not yet over.\"", - "\"Unseen enemies lie in every shadowed corner. They're after me. Always after me.\"", - "\"Ethics cannot stand in the way of science.\"" - ] - } - ], - "id": "a30" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 203, - "entries": [ - "If you're running the {@i Companion's} game show element, then Akarrth is already familiar with the party, having caught a few episodes on his scrying orb. He's keen on shaking hands with these impressive individuals. Madness and ego have deluded him into thinking that they'll never harm him\u2014after all, he's not a part of the show, right?" - ], - "id": "a31" - }, - { - "type": "entries", - "name": "An Alliance of Convenience", - "page": 203, - "entries": [ - "If confronted by the party, Akarrth's first tactic is to dangle an alliance before them, claiming to know all about Halaster's \"beef\" with the nearby {@creature lich|MM}. He has no love for his pet aberrations and servants and is willing to hurl them at {@creature Ezzat|WDMM|Ezzat's} tower to save his own skin\u2014or to accomplish his goal of kidnapping the myconids of Area 4. If Akarrth has it his way, the myconids will be delivered to his camp in chains before his forces march on the Stalagmite Tower. Only Gz'zarp refuses to attack the tower." - ], - "id": "a32" - } - ], - "id": "a2f" - }, - { - "type": "entries", - "name": "How the Turn Tables", - "page": 203, - "entries": [ - "If Akarrth is mortally wounded, the {@creature beholder|MM} Gz'zarp wastes no time in overthrowing his reign. It has long resented the Shadowdusk family and will take this opportunity to carve out its own demesne in Undermountain, seizing the expedition's forces as its inaugural class of underlings. These underlings obey it under the imminent threat of disintegration.", - "Gz'zarp cares not for mortals' \"petty squabbles\" and won't oppose {@creature Ezzat|WDMM}. \"I've no {@creature nothic|MM} in this fight,\" the {@creature beholder|MM} is quick to say." - ], - "id": "a33" - } - ], - "id": "a2c" - } - ], - "id": "a19" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 203, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. Desiccating Symbol", - "page": 203, - "entries": [ - "When the party enters Level 20, read the following:", - { - "type": "insetReadaloud", - "page": 203, - "entries": [ - "Down into the earth you venture, hounded by the shrill calls of the Mad Mage. But these shrill calls are not his usual shrill calls; for once he isn't trying to haggle with a cabbage vendor. Nay, now his shrill calls share a single name: \"{@creature Ezzat|WDMM}!\"", - "Sometimes he shouts the name, other times, he whispers or cries... but in the darkness, when your torchlight sputters out for just a moment, he whispers the name with longing. \"{@creature Ezzat|WDMM},\" he whispers. \"{@creature Ezzat|WDMM}.\" You can taste each syllable: \"Eh-Zat,\" but you feel in your heart a third syllable: silence. A silent syllable of loss that trails into the shadows.", - "Down into the earth you go, until at last the tunnels straighten out and deliver you to a cavern that weeps lazy water. In the distance, you hear the pounding of stone against stone. There is something here... an air of unease and wanting. Power, too." - ], - "id": "a36" - }, - "The last sentence hints at the existence of the {@spell symbol} spell. Remove it at your own discretion. Once the spell is triggered, read the following:", - { - "type": "insetReadaloud", - "page": 203, - "entries": [ - "The air cracks like thunder! The stench of death wafts through the earth, bubbling out like an invisible miasma! Your very lifeforce staggers in the presence of such power, and as you stumble to your knees, ghostly skulls float about you, howling, cackling! Each shares the same sunken face, and you know in your heart that this is the face of Halaster's dreaded foe, the {@creature lich|MM} {@creature Ezzat|WDMM}.", - "Halaster's voice crowds its way into your mind: \"See? See? Do you not see his treachery everywhere like I? Do you not feel his spite in your very bones! Strike him down for the good of the world! For the good of man, for the good of good itself! Find him, find {@creature Ezzat|WDMM}, find him!\"" - ], - "id": "a37" - } - ], - "id": "a35" - }, - { - "type": "entries", - "name": "2. Mad Golem's Lair", - "page": 203, - "entries": [ - { - "type": "insetReadaloud", - "page": 203, - "entries": [ - "Thunderous blows echo across the otherwise empty caverns, stone pounding against stone. As you round the bend, you see a sight most curious: a mobile mass of jumbled torsos, limbs, and heads\u2014all fashioned from stone\u2014wailing on a golem carved in the likeness of the Mad Mage himself. Instinctively you know to call this golem a \"{@creature Stonecloak|WDMM},\" as if informed by magic.", - "The multi-armed, multi-headed behemoth beats down on the {@creature Stonecloak|WDMM} in mute fury. The {@creature Stonecloak|WDMM} tries to reason with it, speaking in a language of blinks, but the behemoth ignores its pleas! The {@creature Stonecloak|WDMM} throws up its hands in fealty, but the next thunderous blow sends it reeling! And when the {@creature Stonecloak|WDMM} tries to crawl away from its assailant, all negotiations at a stand-still, the behemoth snatches the golem's ankles! Its every head shakes simultaneously, silently pronouncing \"Not today!\"", - "The behemoth heaves! It ho's! It whips the {@creature Stonecloak|WDMM} into the wall! Crack! It reels back! Crack! Crack! You watch the stony face of Halaster lose its nose! A gash the size of your arm gapes across its chiseled cheek!" - ], - "id": "a39" - }, - "If the party intervenes for some reason, they can save the {@creature Stonecloak|WDMM}, earning its gratitude; it then serves as their guide and vouches for them to the other golems in the caverns. If the party doesn't intervene, read the following:", - { - "type": "insetReadaloud", - "page": 204, - "entries": [ - "Crack! Crack! There goes an arm! Crack! Crack! The other arm! Good gods above, the carnage! Oh, the stone-manity!", - "Heaving a silent sigh, the behemoth drops the {@creature Stonecloak|WDMM} to the floor and pants as if strained by this labor. Dazed, the golem sits there, cradling its battered head\u2014but then... oh, but then the behemoth rallies, snatching at Halaster's stony lips. It pries them apart as the golem flails helplessly! You hear the crack of stone bones as the behemoth begins to tear apart the golem's head\u2014and in that head shines a light, you see, an ivory light!", - "With a terminal groan, the behemoth snaps open the golem's head and reaches deep into its brain, plucking out a fragment of a gemstone that shines with luminous magic. Every head on that jumbled behemoth smiles as it swallows the gem. It shudders with ecstasy and begins to attach the severed limbs of its victim to its jumbled body, which quickly fasten on its form." - ], - "id": "a3a" - } - ], - "id": "a38" - }, - { - "type": "entries", - "name": "3. Sunken Paradise", - "page": 204, - "entries": [ - { - "type": "insetReadaloud", - "page": 204, - "entries": [ - "The cavern gapes with a gash that falls deep into the earth. Pebbles scatter and fall into the abyss as you near its edge to peer down into the depths. Soft violet hues color the otherwise tenebrous depths and crimson lights slowly meander across the dark, adding to the illumination. Fungi and {@creature Giant Fire Beetle|MM|fire beetles}, you reckon. This soft light dances on the surface of a subterranean lake, the nearest bank of which you can see is dotted with huts and other empty structures.", - "Surely this must be a trick of the Mad Mage. There's no doubt that this sunken paradise is truly a trap waiting to be sprung." - ], - "id": "a3c" - }, - { - "type": "entries", - "name": "The Gentlemen Bastards", - "page": 204, - "entries": [ - "If you include the Gentlemen Bastards on this level, they're already resting here. How they react to the party depends on their past interactions. Because it's so late in the adventure, the {@i Companion} cannot anticipate who among them are even still alive. Refer to the descriptions above. If they're on good terms with the party, they offer to team up with the party to get {@creature Ezzat|WDMM|Ezzat's} phylactery. If not, they pretend as if they have no idea the {@creature lich|MM} even exists\u2014and immediately begin plotting an ambush. See The Gentleman's Hello special event below for details." - ], - "id": "a3d" - } - ], - "id": "a3b" - }, - { - "type": "entries", - "name": "4. Myconid Colony", - "page": 204, - "entries": [ - { - "type": "entries", - "name": "4B. Friendly Sovereign", - "page": 204, - "entries": [ - "The {@creature Myconid Sovereign|MM|sovereign} can offer several quests to the party if they've the time or interest to help the colony.", - { - "type": "entries", - "name": "Previously On...", - "page": 204, - "entries": [ - "On Level 13, the {@creature hobgoblin|MM|hobgoblins} had torched a myconid colony. Only its {@creature Myconid Sovereign|MM|sovereign}, Chanterella, survived. The {@i Companion} added survivors, who were taken as living cattle by the {@creature hobgoblin|MM|hobgoblins}. You can replace Floot with Chanterella so as to show a familiar face to the party, provided they actually met Chanterella and helped it." - ], - "id": "a40" - }, - { - "type": "entries", - "name": "Enemies Without", - "page": 204, - "entries": [ - "The myconid colony is beset by both {@creature gargoyle|MM|gargoyles} from Areas 8 & 9, and the Shadowdusk Expedition. Akarrth intends the kidnap the fungalfolk and bring them to L22 for further experimentation. The {@creature Myconid Sovereign|MM|sovereign} asks the adventurers to eliminate these {@creature cultist|MM|cultists}. When it does so, read the following:", - { - "type": "insetReadaloud", - "page": 204, - "entries": [ - "The {@creature Myconid Sovereign|MM|sovereign} looks at you with its strange eyes. The air is thick with those special spores that grant you a rapport with the fungal creature. Its voice rings softly through your head: \"There are others that have come here, not for the deathlord in the tower, nor the rock demons. They have come for us. There is an evil far below us now, a cancer in the earth\u2014and it is they who have let it fester. I fear that this world and a stranger one are about to be wed and that we, if lucky, will merely be witnesses to it all. For us, for everyone, rid these caverns of those lunatics. Even now I can sense their budding madness...\"" - ], - "id": "a42" - }, - "Opposing the Shadowdusk expedition, however, removes them as a potential ally in the fight against {@creature Ezzat|WDMM}. The party must decide whether to defend the defenseless or leverage those lunatics against the {@creature lich|MM}." - ], - "id": "a41" - }, - { - "type": "entries", - "name": "Sunken Paradise", - "page": 204, - "entries": [ - "If the adventurers have found Area 3 and inform the {@creature Myconid Sovereign|MM|sovereign} of its existence, it attempts an exodus from Area 4 to Area 3, believing that the colony will be safe there. The {@creature Myconid Sovereign|MM|sovereign} asks the party to escort its people there. Such a task will take over an hour, given how slow the myconids are. While in transit, they're attacked by the Shadowdusks, whose forces consist of Akarrth, the {@creature archmage|MM}, two {@creature cult fanatic|MM|cult fanatics}, {@dice 1d4} {@creature cultist|MM|cultists}, a {@creature grell|MM} and a {@creature nothic|MM}. If he's reduced to half his hit points, Akarrth flees, leaving his minions behind if necessary." - ], - "id": "a43" - } - ], - "id": "a3f" - } - ], - "id": "a3e" - }, - { - "type": "entries", - "name": "5. Giggling Chasm", - "page": 204, - "entries": [ - "Look, by now we've had enough of Halaster's ghostly giggling and we can't waste an opportunity to detail Halaster and {@creature Ezzat|WDMM|Ezzat's} relationship. Instead of giggling, the chasm plays out one of the dramatized visions of the past, preferably #1 from the table." - ], - "id": "a44" - }, - { - "type": "entries", - "name": "6. Lair of the Mummy Lord", - "page": 204, - "entries": [ - "In case it wasn't clear, this entire area counts as the lair of {@creature Gorka Tharn|WDMM}, the {@creature duergar|MM} {@creature mummy lord|MM}.", - { - "type": "entries", - "name": "6A. Toothy Maw", - "page": 204, - "entries": [ - "When the party reaches this area, they're filled with a sense of dread. Read the following:", - { - "type": "insetReadaloud", - "page": 204, - "entries": [ - "There is no breeze here; the air smolders in monotony. The little lizard at the back of your brain seems to shiver, as if your most primal instincts can sense a danger your \"advanced\" brain cannot. The lizard sticks out its forked tongue, tasting the air of this place and deeming it too eerie to remain in. It withdraws back to its hidey hole at the base of your head." - ], - "id": "a47" - }, - "You want to bait the party into casting spells here to awaken {@creature Gorka Tharn|WDMM}. Methods include:", - { - "type": "list", - "page": 205, - "items": [ - "Ipses, {@creature Ezzat|WDMM|Ezzat's} {@creature pseudodragon|MM}, flies through, chasing after a {@creature lizard|MM} or {@creature rat|MM}.", - "The Gentlemen Bastards are already hidden in the area. Contest their Dexterity ({@skill Stealth}) checks against the party's passive {@skill Perception}. An altercation here is likely to produce several spells.", - "The {@creature duergar|MM} raiders from Area 7 are exploring the area." - ] - }, - "Whenever a spell is cast, the spellcaster is filled with a sense of dread, and hairs on their arms stiffen." - ], - "id": "a46" - }, - { - "type": "entries", - "name": "6C. Mummy Lod's Crypt", - "page": 205, - "entries": [ - "It isn't clear in WDMM where exactly {@creature Gorka Tharn|WDMM|Tharn's} body is located, only his preserved organs. Assume he is sleeping beneath the piles of treasure.", - { - "type": "entries", - "name": "Roleplaying Gorka Tharn", - "page": 205, - "entries": [ - "{@creature Gorka Tharn|WDMM|Tharn} is a loud-mouthed, melodramatic, narcissist. The first thing he does when awoken is shout in {@language Dwarvish|PHB}, \"I liiiiiive!\" which echoes throughout Area 6. He never demeans himself by speaking anything but {@language Dwarvish|PHB}\u2014and if others can't understand him, so be it. Other than when he announces that he's alive again, {@creature Gorka Tharn|WDMM} only ever refers to himself in third person. You can draw on the following sample dialogue (in {@language Dwarvish|PHB}):", - { - "type": "list", - "page": 205, - "items": [ - "\"Kneel before {@creature Gorka Tharn|WDMM|Tharn}, first and last of his name!\"", - "\"We all have masters\u2014and {@creature Gorka Tharn|WDMM|Tharn} is yours.\"", - "\"Death is the gift of the gods! Milk it for all its worth!\"", - "\"And so you come to the lair of {@creature Gorka Tharn|WDMM|Tharn}... May it be your last regret!\"", - "\"You would defy {@creature Gorka Tharn|WDMM|Tharn} so jubilantly?\"", - "\"{@creature Gorka Tharn|WDMM|Tharn} shall be your redeemer!\"", - "\"Everything's coming up {@creature Gorka Tharn|WDMM|Tharn}!\"" - ] - }, - { - "type": "entries", - "name": "Tactics", - "page": 205, - "entries": [ - "In combat, the {@creature mummy lord|MM} employs the following tactics. Even without his eight {@creature mummy|MM|mummies}, he's a considerable threat to the party. Many of his abilities can hamper them long after {@creature Gorka Tharn|WDMM|Tharn} is dead. \"LA\" refers to his Legendary Actions.", - { - "type": "list", - "page": 205, - "items": [ - "{@creature Gorka Tharn|WDMM|Tharn} uses his first Lair Action on the third option, inhibiting spellcasters until the next round. He switches between that and the second option throughout combat unless the party tries to flee. As noted in his statblock, he can't use the same Lair Action two rounds in a row.", - "{@creature Gorka Tharn|WDMM|Tharn} wants to be in the thick of his foes, as so many of his spells and abilities are Areas-of-Effect. He stops at nothing to accomplish this, using his movement or his Whirlwind of Sand LA to get within 10 feet of several characters.", - "On his first turn, {@creature Gorka Tharn|WDMM|Tharn} snaps out a {@spell harm} spell. He then follows up with a Channel Negative Energy LA. At the next opportunity, he follows up with Rotting Fist LA.", - "On his second turn, {@creature Gorka Tharn|WDMM|Tharn} casts {@spell guardian of faith} and positions the spirit 5 feet away from him. At the next opportunity, if he's in melee range, he unleashes his Blasphemous Word LA, thus trapping his foes between a rock and a hard place. He follows this up with another Rotting Fist attack LA or a Blinding Dust if he's injured.", - "On his third turn, {@creature Gorka Tharn|WDMM|Tharn} casts {@spell insect plague|PHB|insect swarm} on a point that doesn't include him but does include his {@spell guardian of faith}. He intends to have a trifecta of effects going on at once: these two spells and his LA's. Any creature within this area is gonna have a bad time. At the next opportunity, he uses his Channel Negative Energy LA. He follows it up with another Rotting Fist LA.", - "When at Death's Door, {@creature Gorka Tharn|WDMM|Tharn} casts {@spell contagion} against the nearest, lowest-AC character as revenge." - ] - }, - { - "type": "entries", - "name": "Maximum Absurdity", - "page": 205, - "entries": [ - "If you'd like an absurd tone for your session, consider dressing {@creature Gorka Tharn|WDMM} in a bright red robe; when he and his eight {@creature mummy|MM|mummies} are together, he sings Michael Jackson's Thriller." - ], - "id": "a4b" - } - ], - "id": "a4a" - } - ], - "id": "a49" - } - ], - "id": "a48" - } - ], - "id": "a45" - }, - { - "type": "entries", - "name": "7. Crypt Raiders", - "page": 205, - "entries": [ - "When the adventurers reach this area, the {@creature duergar|MM} are in a heated discussion. Assuming an adventurer speaks {@language Dwarvish|PHB}, read:", - { - "type": "insetReadaloud", - "page": 205, - "entries": [ - "\"Damnit, Klom! I've had enough of the {@creature flail snail|VGM|snail}! Cease prattlin' about it!\" snarls a dwarf.", - "Wounded, another dwarf replies, \"It's shell glitters gold! Ye can imagine, can't ye, the favor we'll earn with {@creature Fazrian|WDMM}!\"", - "\"Tell ye what I can imagine, Klom! Bein' reduced to bloody pulp by the 'goyles and golems 'tween us and the {@creature flail snail|VGM|snail}!\"" - ], - "id": "a4d" - }, - { - "type": "entries", - "name": "Previously On...", - "page": 205, - "entries": [ - "If your party ventured to Level 6, they'll have met the {@creature duergar|MM} raiders of Clan Ironeye, led by Skella, a half-{@creature duergar|MM}. It's suggested that you add her here; after getting lost in Undermountain, her raiders joined up with the {@creature duergar|MM} on L21.", - "This accomplishes two things: it links the current level with a past escapade of the party, and it gives them an \"in\" with Prince {@creature Valtagar Steelshadow|WDMM|Valtagar} on the Terminus level.", - "On L6, the {@creature duergar|MM} plundered a Melairkyn temple dedicated to {@deity Dumathoin|Dwarven|MTF}, a god of secrets and miners. The {@i Companion} added {@creature invisible stalker|MM|invisible stalkers} loosed by Halaster to torment the {@creature duergar|MM}, which the party may have tangled with. Additionally, Skella may have attuned to the Heart of the Mountain (a site in the temple), allowing her to cast {@spell divination}. If so, she asked \"What fate awaits my people?\" What she saw was to be determined by you; however, it was suggested she foresaw the party's treachery, or the duergars' demise as a punishment by Halaster for not slaying the party.", - { - "type": "entries", - "name": "Roleplaying Skella", - "page": 205, - "entries": [ - "If you add Skella to this level, follow these guidelines, altering them to reflect her past dealings with the party. Skella, unlike other half-{@creature duergar|MM}, feels no need to prove herself to her kin; she rose to her station through merit alone and has the confidence of her men. While she's as dour as most other {@creature duergar|MM}, she has an obsession with artistry and beauty\u2014an obsession she doesn't bother hiding. As a lawful person, she's a woman of her word and keeps her end of all bargains.", - "How Skella treats the party is determined by both you and their past actions. If the party worked with Skella before and did not betray her, she greets them well. If they did, her men greet the party with drawn weapons; Skella demands they remove themselves from the area.", - "Having already been to the Terminus Level, she can provide any of the information the {@creature duergar|MM} here normally would, including the name of the exiled prince that the {@creature duergar|MM} serve: {@creature Valtagar Steelshadow|WDMM}, younger brother of Deepking Horgar Steelshadow V of the city of Gracklstugh. After a humiliating ransom, {@creature Valtagar Steelshadow|WDMM|Valtagar} attempted to foment war between the {@creature duergar|MM} and {@creature drow|MM}. To keep the peace, {@creature Valtagar Steelshadow|WDMM|Valtagar} was exiled by the Deepking. Now {@creature Valtagar Steelshadow|WDMM|Valtagar} hopes to buy his way back into his brother's good graces with Undermountain's mithril and wealth." - ], - "id": "a4f" - }, - { - "type": "entries", - "name": "Skella's Statistics", - "page": 206, - "entries": [ - "On the Lost Level, so long ago, Skella was but a {@creature duergar|MM}. After surviving Undermountain's horrors, she has since risen to a {@creature duergar warlord|MTF}. Her men, likewise battle-hardened, now have the Brave trait: they have advantage on saving throws against being {@condition frightened}." - ], - "id": "a50" - }, - { - "type": "entries", - "name": "Skella's Motive", - "page": 206, - "entries": [ - "The raiders' goals remain unchanged, even with Skella and her men added to the level. The raiders want to plunder the shrine of {@deity Laduguer|Duergar|MTF} in Area 6C (ignorant of {@creature Gorka Tharn|WDMM}) and earn {@creature Fazrian|WDMM|Fazrian's} (the {@creature planetar|MM} of L21) favor. Skella and her men, however, intend to worm their ways into {@creature Valtagar Steelshadow|WDMM|Valtagar's} good graces. Despite his termagant of a wife, Skella intends to seduce {@creature Valtagar Steelshadow|WDMM|Valtagar} and harness his influence as her own. Like all {@creature duergar|MM}, she is unaware that {@creature Valtagar Steelshadow|WDMM|Valtagar's} wife, {@creature Stalagma Steelshadow|WDMM|Stalagma}, is secretly a steel dragon ({@creature adult silver dragon|MM}) in disguise." - ], - "id": "a51" - } - ], - "id": "a4e" - } - ], - "id": "a4c" - }, - { - "type": "entries", - "name": "8. Made of Stone", - "page": 206, - "entries": [ - { - "type": "entries", - "name": "8D. Golden Haungharassk", - "page": 206, - "entries": [ - "The {@i Companion} offers three humble changes to this otherwise unimportant {@creature flail snail|VGM|snail}: it has the statistics of a {@creature flail snail|VGM}; the {@creature duergar|MM} raiders hope to steal it; and it's worshipped as a messiah by the {@creature Stonecloak|WDMM} golems.", - { - "type": "entries", - "name": "Flail Snail", - "page": 206, - "entries": [ - "{@creature flail snail|WDMM|Haungharassk's} {@creature flail snail|WDMM|new statistics} can be found in Appendix B. Ignore {@creature Haungharassk|WDMM|the statistics described in WDMM}.", - "{@note This just wants you to use the original flail snail statblock from VGM, ignore the dedicated Haungharassk statblock in WDMM.}" - ], - "id": "a54" - }, - { - "type": "entries", - "name": "Raiders", - "page": 206, - "entries": [ - "Having learned of the {@creature flail snail|VGM|snail}, the {@creature duergar|MM} hope to steal it away for the same reasons they hope to raid Area 6. If the adventurers clear Areas 8A-C of foes, the {@creature duergar|MM} creep in to snatch up the {@creature flail snail|VGM|snail}\u2014although it's likely that they perish to it." - ], - "id": "a55" - }, - { - "type": "entries", - "name": "Golden Messiah", - "page": 206, - "entries": [ - "In times of trouble and political upheaval, the {@creature Stonecloak|WDMM|Stonecloaks} make a pilgrimage to this area, bowing before {@creature flail snail|VGM|Haungharassk} and pleading for its divine guidance. These pleas are, of course, met with more silence, leaving the golems unsatisfied until someone insists it heard the {@creature flail snail|VGM|snail} speak and that those that could not hear its regal voice are fools and heretics that deserve to be purged. They defend {@creature flail snail|VGM|Haungharassk} with their lives." - ], - "id": "a56" - } - ], - "id": "a53" - } - ], - "id": "a52" - }, - { - "type": "entries", - "name": "11. Weird Magic", - "page": 206, - "entries": [ - { - "type": "entries", - "name": "11A. Hammer Time", - "page": 206, - "entries": [ - "Look, it's the dungeon of the Mad Mage. You're more than welcome to play MC Hammer's U Can't Touch This as the party fights the golem. Just for good measure, have an apparition of Halaster dance nearby during the song. Characters that copy the dance (via a successful {@dc 15} Charisma ({@skill Performance}) check avoid the golem's wrath." - ], - "id": "a58" - } - ], - "id": "a57" - }, - { - "type": "entries", - "name": "13. Runestone Caverns", - "page": 206, - "entries": [ - { - "type": "entries", - "name": "13A. Main Cavern", - "page": 206, - "entries": [ - { - "type": "insetReadaloud", - "page": 206, - "entries": [ - "A sterile, blue-white light paints this cavern and its many stony teeth, as if a dentist has set up shop far below the earth. Its light sheens off every stalactite and stalagmite, every dripping drop of water that falls from the ceiling. That sterile light wipes away every shadow, reveals every nook and cranny; it banishes the secrets from this place, letting the truth rot for all to see.", - "At the heart of it all twists a massive stalagmite crowned with a glowing crystal within which floats a red rune\u2014a pupil, almost. Caves lead off into the dark, but you pay them no mind. The floor is strewn with the broken remains of golems, which point towards that stalagmite, as if they threw themselves against a lethal force that extolled from them the ultimate price." - ], - "id": "a5b" - } - ], - "id": "a5a" - }, - { - "type": "entries", - "name": "Surveiling the Tower", - "page": 206, - "entries": [ - "If the party decides to surveil the tower, the hours pass slowly before anything or anyone emerges. Structure this as a series of choices, after which they see the results of their surveillance:", - { - "type": "list", - "style": "list-decimal", - "page": 206, - "items": [ - "When the party chooses to surveil the tower, an hour passes, granting them the benefit of a short rest. Nothing emerges from the tower.", - "Choosing to continue, two hours pass. At one point, a {@creature stone golem|MM} meanders into the cavern; contest the party's {@skill Stealth} checks against its passive {@skill Perception} score. If they go undetected, the golem approaches within 10 feet of the tower (as far as the wards placed by {@creature Ezzat|WDMM} allow) and rails silently at it, protesting against the {@creature lich|MM}. This lasts for about twenty minutes before the golem lumbers back into the dark, satisfied with its work.", - "Forty-five minutes later, {@creature Ezzat|WDMM} lets out Ipses, the {@creature pseudodragon|MM}, to feed. After fifteen minutes, Ipses returns to the tower and {@creature Ezzat|WDMM} shuts the door.", - "An hour after Ipses returns, {@dice 1d4} {@creature cultist|MM|cultists} and one {@creature cult fanatic|MM} from the Shadowdusk Expedition come to inspect the tower. This inspection lasts five minutes, after which the {@creature cultist|MM|cultists} hightail it back to the tunnel to Level 21, where Akarrth has set up camp.", - "Thirty minutes later, the Gentlemen Bastards arrive to {@creature scout|MM} out the tower. They creep around its base for two minutes and then hunker down in Area 13F to plot their next move." - ] - } - ], - "id": "a5c" - } - ], - "id": "a59" - }, - { - "type": "entries", - "name": "14. The Runestone", - "page": 207, - "entries": [ - "The Runestone is comparable to the Eye of Sauron in Lord of the Rings. When they at last approach the tower, the Mad Mage peers through the Runestone but does not say a single word. Read the following:", - { - "type": "insetReadaloud", - "page": 207, - "entries": [ - "You creep towards that Stalagmite Tower, bathed in the blue-white light of the Runestone above. You're tense: with dread, with anticipation. A showdown with a {@creature lich|MM} is no trivial matter. You push away the doubt, but it finds a way to crowd back into your mind, drowning out reason, drowning out hope, drowning out the dawn. The Runestone watches over you, its sterile light almost calming\u2014until suddenly it twists crimson.", - "You flinch, a rat caught on the floorboards\u2014surely it must be a spell of the {@creature lich|MM} {@creature Ezzat|WDMM}! The Runestone's light paints the cavern crimson, but before you decide to hide, flee, or gun it, you see in the Runestone's heart a familiar symbol: the personal, purple rune of {@creature Halaster Blackcloak|WDMM} himself. It gazes down upon you like an immense, fiery eye, perceiving all before it.", - "But no fire comes, no lightning. The rune... the rune winks at you\u2014and you know that the master of Undermountain has wished you luck against dreaded {@creature Ezzat|WDMM}! Halaster has given you his blessing!" - ], - "id": "a5e" - } - ], - "id": "a5d" - }, - { - "type": "entries", - "name": "15. Outer Door and Foyer", - "page": 207, - "entries": [ - { - "type": "insetReadaloud", - "page": 207, - "entries": [ - "In terminal silence, you approach the stalagmite tower. The air is thick, as if the caverns themselves have deigned to hold in a breath on your behalf.", - "There's only a single door to this {@creature lich|MM|lich's} lair: a doorway carved with a bas-relief of a human skull, a black sapphire embedded in each eye socket. The skull is grinning a grin that stretches too far to be human. Your eyes flick up to a message carved into the lintel: \"GO AWAY!\" These words of unwelcome ring throughout your ears, repeated inside your mind with growing alarm." - ], - "id": "a60" - }, - "If the adventurers trigger the trapped {@creature vampire|MM|vampires}, read:", - { - "type": "insetReadaloud", - "page": 207, - "entries": [ - "As you push against the door, the twin sapphires begin to glitter! Without a sound, they unleash a flash of light\u2014and when at last you blink away that blinding pain, the causeway to the tower is shrouded in mist\u2014a sudden mist streaked with crimson veins.", - "The mist rapidly begins to condense, outlining two elven figures, gaunt and doubled over in apparent agony." - ], - "id": "a61" - }, - "The {@creature vampire|MM|vampires} appear in unoccupied spaces within 10 feet of the outer door. Once they've reverted to their true forms on the second round of combat, read the following:", - { - "type": "insetReadaloud", - "page": 207, - "entries": [ - "Throughout the mists beat twin heartbeats that quickly wither into silence. The elves' translucent forms solidify. What you notice first are the fangs\u2014{@creature vampire|MM|vampires}!", - "The first elf stretches, cracking every vertebrae in its spine. \"Half a century imprisoned in an opal!\" he shouts!", - "\"Sapphire,\" corrects his counterpart.", - "\"What?\"", - "\"Sabatene, we were in sapphires, not opals.\"", - "This \"Sabatene\" gives his counterpart an incredulous look. \"What difference does it make?\"", - "\"Well, geologically speaking\u2014\"", - "\"You shouldn't speak with your mouth full, Tebran!\"", - "\"My mouth isn't full?\" Tebran stammers.", - "\"Then shut up and fill it!\" The {@creature vampire|MM} bears its fangs and lunges at you!" - ], - "id": "a62" - } - ], - "id": "a5f" - }, - { - "type": "entries", - "name": "16. Animated Staff", - "page": 207, - "entries": [ - { - "type": "insetReadaloud", - "page": 207, - "entries": [ - "Amidst a cozy nook, sandwiched between a gameboard and the door, floats a staff carved from glacial ice." - ], - "id": "a64" - }, - "The staff continues to float, seemingly inanimate, in the center of the room, hoping that a creature tries to touch it (and thus bewitching them). Otherwise, it attacks as they attempt to leave the room.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Statistics", - "page": 207, - "entries": [ - "See Appendix B for the {@item animated staff|WDMM|animated staff of frost's} statistics." - ], - "id": "a66" - }, - { - "type": "entries", - "name": "Roleplaying the Staff", - "page": 207, - "entries": [ - "The sentient staff can speak {@language Common|PHB}! It is a haughty creature that believes itself due for a great destiny, so long as it faithfully serves the {@creature lich|MM} {@creature Ezzat|WDMM} for a time, for however long it deigns, for it is free to leave of its own accord is it not\u2014for it is an imperial creature, fully dressed in the regalia and authorities befitting a king! Or, at least, that's how the staff views itself. You can draw on any of the following dialogue:", - { - "type": "list", - "page": 207, - "items": [ - "\"It shall be a cold day in the Nine Hells before I submit to you\u2014cold, get it? Ha! Don't you get it! You get it, right? You do? Great! Now die.\" (The staff is likely to cast {@spell cone of cold} immediately after this.)", - "When the staff casts {@spell ice storm} or {@spell wall of ice}, it says, \"There's snowplace like home!\" or \"It's easy to become ice-olated in these depths...\"", - "\"You don't like my genius puns? How cold of you.\"" - ] - } - ], - "id": "a67" - } - ], - "id": "a65" - } - ], - "id": "a63" - }, - { - "type": "entries", - "name": "17. Lich's Study", - "page": 208, - "entries": [ - "Thanks to his {@spell alarm} spell placed on the tower's door, {@creature Ezzat|WDMM} will already be aware of the party, unless they went to the pains of casting {@spell dispel magic} on it. When the party arrives, treat it as a cutscene. Let {@creature Ezzat|WDMM} have his say then jump straight into combat. Read the following:", - { - "type": "insetReadaloud", - "page": 208, - "entries": [ - "At last you see him, dreaded {@creature Ezzat|WDMM}, the {@creature lich|MM} that has rattled even the Mad Mage. His gaunt, skeletal form is hunched over a desk piled high with dusty tomes of ancient lore, reading by the light of candles made from the skulls of rats. His voice is like gravel:", - "\"Yet another party of fools sent to their deaths by the Mad Dog of Undermountain.\" The {@creature lich|MM} heaves a heavy sigh and turns to face you. Twin spokes of blue fire blaze in his eyeless skull. \"Can you not see the futility of your quest? Can you not hear that dog howling in the distance, cackling, chortling? I need not ask this more than once: turn back on your path. Cast off your shackles. Free yourselves from the Mad Mage.\"", - "{@creature Ezzat|WDMM|Ezzat's} next words fall with all the impact of hail on a grey day: \"Join me, and together we can cleanse Undermountain of {@creature Halaster Blackcloak|WDMM} once and for all.\"" - ], - "id": "a69" - }, - "If the party declines {@creature Ezzat|WDMM|Ezzat's} invitation to conspiracy, he sighs and says, \"So be it. Let's get this over with.\"", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tactics & Roleplaying", - "page": 208, - "entries": [ - "See the preamble for this chapter for {@creature Ezzat|WDMM|Ezzat's} tactics and roleplaying tips." - ], - "id": "a6b" - } - ], - "id": "a6a" - } - ], - "id": "a68" - }, - { - "type": "entries", - "name": "19. Ezzat's Scrying Mirror", - "page": 208, - "entries": [ - "The scrying mirror here should always be fixated on the false-Halaster, otherwise the party will miss it. However, if the party fights {@creature Ezzat|WDMM} here, Halaster ends his trick and allows the mirror to view him directly. He sits on his purple marble throne within his tower on Level 23. Read the following:", - { - "type": "insetReadaloud", - "page": 208, - "entries": [ - "Amidst the carnage, the nearby scrying mirror bubbles over with static. Gone is the image of Halaster sweeping and in its stead is the Mad Mage himself seated on a violet throne. His personal rune glows behind him, carved into the wall.", - "\"Yesss,\" the Mad Mage purrs. He pushes himself to his feet, shouting, \"Yes! Strike him down! Strike down the Betrayer! Strike him down and let this world know a brother's scorn!\"" - ], - "id": "a6d" - }, - "On every subsequent round, Halaster gets closer to the \"camera\" of the scrying mirror until his face is pressed up against it, every craterous pore and liver spot gaping on its surface. By then, {@creature Ezzat|WDMM} looses a blast of lightning at the mirror (no action required), destroying the mirror so that maddened voyeur can't watch his demise." - ], - "id": "a6c" - }, - { - "type": "entries", - "name": "23. Ezzat's Phylactery", - "page": 208, - "entries": [ - { - "type": "insetReadaloud", - "page": 208, - "entries": [ - "The stone lid groans, opening upon a cave\u2014or, rather, a chamber meticulously carved by magic to resemble one. It glitters with a sky's worth of tiny stars, each a crystal fragment. Beneath this starry sky is an ornate silver box\u2014and guarding it is a six-armed maiden whose torso ends at a serpent's body! Your mind reels against her shrill cry: \"Years burdened, but no more! No more!\"" - ], - "id": "a6f" - } - ], - "id": "a6e" - }, - { - "type": "entries", - "name": "Special Event", - "page": 208, - "entries": [ - "You can include the following special event:", - { - "type": "entries", - "name": "The Gentleman's Hello", - "page": 208, - "entries": [ - "This event only occurs if the Gentlemen Bastards are added to this level and if they're opposed to the party for whatever reason. You can, however, replace them with another party.", - "Whether it's for revenge or to nab {@creature Ezzat|WDMM|Ezzat's} already-stolen phylactery, the Gentlemen Bastards stage an ambush they lovingly call \"The Gentleman's Hello.\" Assuming that their adversaries will be returning the phylactery to the genies on Level 19, the Bastards hide in the tunnel leading to Area 2. Ultimately, their goal, once the attack begins, is to push the party back to the chasm in Area 3.", - { - "type": "entries", - "name": "Variant", - "page": 208, - "entries": [ - "If your version of the Bastards are loathe to fight the party, they retreat to L19. Jocelyn casts {@spell seeming}, disguising one Bastard as a genie and the others as {@creature medusa|MM|medusas} (if they suspect the party will turn in the phylactery to the {@creature dao|MM}) or as water genasi. To see through this illusion requires a {@dc 15} Int. ({@skill Investigation}) check made as an action. If the ruse is blown, the Bastards either hightail it or fight." - ], - "id": "a72" - }, - { - "type": "entries", - "name": "Tactics", - "page": 208, - "entries": [ - "During the ambush, the Bastards employ these heavily-rehearsed tactics:", - { - "type": "list", - "page": 208, - "items": [ - "For the purpose of this ambush, Jocelyn ({@creature warlock of the archfey|VGM}) has the One with Shadows eldritch invocation. She can use an action to become {@condition invisible} until moving or taking an action or reaction. Before the party arrives, she casts {@spell silent image} (which she can cast without using a spell slot) to paint the tunnel to Level 19 as if it were blocked by a rockfall. She remains {@condition invisible} nearby, {@status concentration||concentrating} on the spell. This, hopefully, gives the party pause. To discern her illusion requires a {@dc 15} Intelligence ({@skill Investigation}) check made with an action.", - "Perlos, an {@creature assassin|MM}, waits behind the rockfall illusion. He has already made an {@skill Investigation} check to see through it. He is hidden behind the illusion. On his first turn, he fires off a {@condition poisoned} {@item light crossbow|PHB} attack against the party, possibly {@quickref surprising|PHB|3|0|surprised} them. Once Grel Momesk or Ilinar have waded into the melee, Perlos joins in, making two {@item shortsword|PHB} attacks per turn and utilizing his Sneak Attack feature.", - "On her first turn in combat, Jocelyn drops {@status concentration} on {@spell silent image} and casts {@spell conjure fey}, summoning a {@creature yeth hound|VGM} (see App. B), loosing it on the party.", - "On its first turn, the {@creature yeth hound|VGM} uses its Baleful Baying ability. Since it's friendly to Jocelyn and her allies, the Bastards are unaffected. Creatures that fail the Wisdom save must run from the hound; the hound tries to force the party south towards A3 where Grel Momesk and Ilinar are waiting.", - "Grel Momesk ({@creature champion|VGM}) hides out of sight in the tunnel to Area 2. Once Perlos has kicked off combat, he storms into the area and flanks the party. If a character is at the edge of the chasm in Area 3, he takes the {@action Shove} action. Characters that fall into the chasm take {@damage 20d6} damage from the fall.", - "Ilinar (elven {@creature war priest|VGM}) hides with Grel; on his first turn in combat, he casts {@spell crusader's mantle}. He stays within 30 feet of Grel, Perlos and the {@creature yeth hound|VGM}. He blasts clumps of foes with a {@spell flame strike} spell. Once the party has been routed to the chasm in Area 3, he casts {@spell spirit guardians} and tries to block off any escape. For most of his turns, he pairs {@spell healing word} with the {@action Attack} action." - ] - } - ], - "id": "a73" - } - ], - "id": "a71" - } - ], - "id": "a70" - } - ], - "id": "a34" - }, - { - "type": "section", - "name": "Epilogue", - "page": 209, - "entries": [ - "Defeating a {@creature lich|MM} is no easy task; doing so advances the party half-way to 17th level. Soon enough, they'll have 9th level spells at their disposal.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Back to Level 19", - "page": 209, - "entries": [ - "If the party returns to Level 19 to turn in {@creature Ezzat|WDMM|Ezzat's} phylactery, the opposing genie attacks them. See the {@i Companion's} previous chapter for details on this attack." - ], - "id": "a77" - }, - { - "type": "entries", - "name": "Send-Off", - "page": 209, - "entries": [ - "You can cap off your session with one of the send-offs below; one is written for if the party failed or didn't bother to steal {@creature Ezzat|WDMM|Ezzat's} phylactery; the other assumes they completed the quest, in which case you should deliver it after the party turns in the phylactery to a genie on Level 19." - ], - "id": "a78" - } - ], - "id": "a76" - }, - { - "type": "entries", - "name": "The Lich Robbed", - "page": 209, - "entries": [ - { - "type": "insetReadaloud", - "page": 209, - "entries": [ - "With an air of victory all around you and the phylactery handed off to your benefactor, an image of Halaster steps out of the wall as if it were a door. His hands are greasy. So is his hair; it's all slicked back with a foul-smelling grease. His smile is just as greasy and he beams it at you like torchlight.", - "\"Well, well, well, well done!\" Halaster shouts, his voice thundering across the cavern. The image wavers with static. \"My dearest contestants, my friends, my stars. {@creature Ezzat|WDMM|Ezzat'll} never live this down. In fact, he'll never live again!\" Halaster throws back his head and cackles with delight. He doubles over and slaps his own knee. \"No longer shall he plague my thoughts! No longer shall I weep at the memory of what once was and what could have been! No longer will I need to remember the brother I so loved and cherished. No longer...\"", - "The image of Halaster rapidly begins to fade, first losing all color, then definition. \"No longer... must I feel human. No longer must I feel at all...\" The image sobers, giving you a blank look. His eyes go wide with the realization of it all. The Mad Mage blinks\u2014once, twice\u2014and by the third time, he's gone to lament the loss of one he loved so well." - ], - "id": "a7a" - }, - "After this, ideally at the start of your next session, the party should have to face the wrath of the genie they've just condemned to an eternity in Undermountain. See WDMM 19 for details." - ], - "id": "a79" - }, - { - "type": "entries", - "name": "The Lich Untouched", - "page": 209, - "entries": [ - { - "type": "insetReadaloud", - "page": 209, - "entries": [ - "Your mind rings with heavy silence, as if you've fallen prey to a curse of tinnitus. The sounds of the world around you are hushed and colorless, distant and faint. You try to speak but can hardly hear your own voice. The ringing thunders against your ears to the tune of your own heartbeat; the very blood pulsing through your ears becomes a storm so fierce it drives you to your knees\u2014and as you crash to the dirt in absolute agony, an image appears before you: a {@creature specter|MM} of {@creature Halaster Blackcloak|WDMM}. Grim is his countenance. Grim and disappointed.", - "When he speaks, his voice thrashes through your head: \"You would spurn me? I, who gave you life? I, who gave you purpose? Suffer! Suffer as I have the grey silence! SUFFER!\"" - ], - "id": "a7c" - }, - "The party must all make a {@dc 18} Constitution saving throw or take {@damage 4d10} thunder damage. A character that is reduced to 0 hit points by this damage is not killed and is instead {@condition unconscious} and stable. If the entire party falls {@condition unconscious}, they awaken {@dice 1d4} hours later with 1 hit point each. No enemies attack them during this time, although you could have them dragged off to Level 21 by the {@creature duergar|MM} raiders from Area 7." - ], - "id": "a7b" - } - ], - "id": "a75" - } - ], - "id": "a74" - } - ], - "id": "a13" - }, - { - "type": "section", - "name": "Level XXI: The Terminus Level", - "page": 210, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "You have found cowardice a soap with which you absolve your faults & flaws & crimes... fear not; I will make you clean," - ], - "by": "{@creature Fazrian|WDMM}" - } - ], - "id": "a7e" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXXI.webp" - } - }, - { - "type": "section", - "page": 210, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 210, - "entries": [ - { - "type": "list", - "page": 210, - "items": [ - "This level is almost entirely a social encounter that might erupt into a deadly duel with a fallen angel and its yugoloth minions. Once the party has met {@creature Fazrian|WDMM} and the {@creature duergar|MM}, most exploration through the level will halt, consumed by this encounter.", - "{@creature Fazrian|WDMM} knows when he hears a lie thanks to his Divine Awareness trait!", - "{@creature Valtagar Steelshadow|WDMM}, the {@creature duergar|MM} {@creature archmage|MM}, is married to {@creature Stalagma Steelshadow|WDMM|Stalagma}, a steel dragon ({@creature adult silver dragon|MM}) in disguise! You don't want to meet his in-laws!", - "The passageway to L22 is found in A19A and is guarded by an {@creature ultroloth|MM}. Do not prevent the party from escaping this level, even if you're running the Judged From on High plotline; the players must always have the choice to fight, flee, or stand trial.", - "Clearing this level puts the party at 17th level; wizards, sorcerers and {@footnote bards that utilize their Magical Secrets feature|{@note Actually magical secrets becomes available at 18th level.}} will now have access to the {@spell wish} spell. See the epilogue at the end of this chapter for advice on how to deal with the {@spell wish} spell.", - "Attempting to leave Level 21 provokes {@creature Fazrian|WDMM|Fazrian's} wrath." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 210, - "entries": [ - "Keep in mind the following when running this level:", - { - "type": "list", - "page": 210, - "items": [ - "The {@i Companion} added a {@spell simulacrum} of Halaster to L12; Erelal Freth, matriarch of the {@creature drow|MM} house, mistook him for the true Halaster and sought to forcibly marry him to cement a claim over Undermountain. He has been brought back to serve as the prosecutor in the Judged From on High plotline.", - "On Level 6, the party met {@creature duergar|MM} of Clan Ironeye, led by the half-{@creature duergar|MM} Skella, during their raid on the Lost Level. Just as they were added to L20 as a possible \"in\" with {@creature Valtagar Steelshadow|WDMM|Valtagar}, you can utilize them on L21 as well. Skella, not knowing how dangerous {@creature Valtagar Steelshadow|WDMM|Valtagar's} wife truly is, seeks to seduce the prince and use him to cultivate her own influence over the {@creature duergar|MM}. She can be added to the {@creature duergar|MM} patrols, Area 2, 6 or 15. She can also be called as a witness in the Judged From on High plotline, either endorsing or condemning the party." - ] - } - ], - "id": "a81" - }, - { - "type": "entries", - "name": "Regional Effects: Unholy Choir", - "page": 210, - "entries": [ - "As described in {@creature Fazrian|WDMM|Fazrian's} regional effects, whenever combat breaks out, an unholy choir begins to sing. The following songs are suggested for this choir; it's important that you play the same song each time:", - { - "type": "list", - "page": 210, - "items": [ - "Two Steps From Hell's Unholy Requiem", - "Mindhunter's \"Main Titles\" by Choir", - "The Daughter of Darkness by Peter Gundry", - "Bloodletting from the game Darkest Dungeon's Crimson Court expansion" - ] - } - ], - "id": "a82" - } - ], - "id": "a80" - } - ], - "id": "a7f" - }, - { - "type": "section", - "name": "Judged From on High", - "page": 210, - "entries": [ - "The Terminus Level is well-designed\u2014but you can ignore just about all of it. This level shouldn't be a dungeon crawl; it isn't a hack-and-slash. No, on this level, the party must talk their way out of being put to death by the {@creature planetar|MM} {@creature Fazrian|WDMM}. For once, it isn't a battlefield they must tackle, but a courtroom.", - "When adventurers (and players) gallivant across the world, rarely do they think of the consequences\u2014and when confronted with consequence, they justify their actions, conveniently absolving themselves of blame. Level 21 is your chance to bring about their reckoning. Should they fail to convince the jury and/or {@creature Fazrian|WDMM} of their virtue, the angel orders their immediate execution. If the party doesn't just keel over and take it, the angel unsheathes its mighty sword and attacks, along with any minions it might have left.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Charges", - "page": 210, - "entries": [ - "The charges levied against the party must be tailored to fit their history. Even the most virtuous characters will be judged as corrupt by the corrupted {@creature Fazrian|WDMM}. You want to also confront the party with their past crimes. So, at the very least, {@creature Fazrian|WDMM} charges them with being corrupt; at the most, he tacks on specific crimes and injustices they've committed. How does {@creature Fazrian|WDMM} know these sins? Why, Halaster was kind enough to tell {@creature Fazrian|WDMM|Fazrian's} yugoloth servants, who shared it with the {@creature planetar|MM}." - ], - "id": "a85" - }, - { - "type": "entries", - "name": "Judge: Fazrian the Just", - "page": 210, - "entries": [ - "Unsurprisingly, {@creature Fazrian|WDMM} presides over this court. Thanks to his Divine Awareness trait, he can tell whenever a creature lies in his presence. He does, however, wait until a substantial amount of lies have been told to inform the jury in one fell swoop whose testimony is false. Perjury is then added to the party's list of crimes; other creatures might also be put on a quick trial during a recess\u2014in which the jury finds them guilty and {@creature Fazrian|WDMM} orders the defendant's death.", - { - "type": "entries", - "name": "Roleplaying Fazrian", - "page": 211, - "entries": [ - "In the fallen angel's mind, he can do no wrong. He's soft-spoken and smug; when he resorts to violence, he pretends to be disappointed, but he secretly revels in it. When he speaks to others, he refers to them as his \"children.\" To cement his authority in an argument or decision, he admits that he's literally \"holier-than-thou.\" When {@creature Fazrian|WDMM} speaks, he often pauses mid-sentence to sound profound." - ], - "id": "a87" - } - ], - "id": "a86" - }, - { - "type": "entries", - "name": "Jury", - "page": 211, - "entries": [ - "The jury consists of five (or six) individuals, each with their own vices and biases. The jury must be unanimous to carry out a verdict; if they're hung, {@creature Fazrian|WDMM} decides the party's fate.", - { - "type": "list", - "page": 211, - "items": [ - "The {@creature arcanaloth|MM|arcanaloths} Aximus and Exekarus, who wish only to please {@creature Fazrian|WDMM}, unless bribed otherwise. They go in whatever direction they believe {@creature Fazrian|WDMM} would want them to. Thus, if {@creature Fazrian|WDMM} seems impressed with tales painting the party as heroes (such as testimony claiming that they defeated {@creature Ezzat|WDMM} or the Vanrakdoom cult), the fiends probably vote not-guilty.", - "{@creature Valtagar Steelshadow|WDMM}, the {@creature duergar|MM} {@creature archmage|MM}. Unless he is the only outlier, he always votes guilty\u2014hoping to provoke a conflict between {@creature Fazrian|WDMM} and the party. He privately tells the party that he has their \"best interests at heart\" and promises to vote not guilty.", - "Malgorn, the {@creature duergar|MM} of Area 10B that hungers for the last card to complete his {@item Three-Dragon Ante Set|PHB|Three-Dragon Ante deck}. If the party gives him the card (which, per the {@i Companion}, he knows is in Area 23C) he votes not guilty. However, slaying the {@creature otyugh|MM|otyughs} in Area 23C will likely enrage {@creature Fazrian|WDMM}\u2014if they're caught. Malgorn was chosen as a juror precisely for how insignificant and irrelevant he is. In this manner, he represents the Common Man, according to {@creature Fazrian|WDMM}.", - "Thomas Clarke, a LG human {@creature commoner|MM} summoned straight from Waterdeep. He has no idea what is going on or why he's suddenly in Undermountain. Winning him over is simple.", - "{@creature Trobriand|WDMM|Trobriand (iron golem with an Int. of 20 and 18th-level spellcasting}, found on L23). This apprentice of the Mad Mage is unaligned; the transference of his spirit into a metallic vessel has scrubbed away his morality. With him, sound reasoning and logic prevail. Add {@creature Trobriand|WDMM} only if you wish to introduce him to the party before they reach Level 23." - ] - } - ], - "id": "a88" - }, - { - "type": "entries", - "name": "Executioner (and Baliff)", - "page": 211, - "entries": [ - "The {@creature nycaloth|MM} Raxxus follows the {@creature planetar|MM|planetar's} orders without hesitation. It acts as the bailiff, and when it gets lucky, the executioner of the court. {@creature Fazrian|WDMM} does not assist Raxxus unless the fiend's life is in danger." - ], - "id": "a89" - }, - { - "type": "entries", - "name": "Prosecutor: Sim, Halaster's Simulacrrum", - "page": 211, - "entries": [ - "The prosecution consists of {@creature Halaster's simulacrum|WDMMC|Sim}, a {@spell simulacrum} of Halaster himself. He was first added to the campaign by the {@i Companion} on Level 12, wherein Erelal Freth mistook him for the true Mad Mage and sought to marry him, cementing her claim to all of Undermountain. {@creature Halaster's simulacrum|WDMMC|Sim's} statistics are included in Appendix B under {@creature Halaster's simulacrum}. {@creature Halaster's simulacrum|WDMMC|Sim} was created by Halaster to entertain guests or fulfill commitments he himself couldn't be bothered with. He's forgotten {@creature Halaster's simulacrum|WDMMC|Sim's} very existence and would surely destroy him if he remembered. {@creature Halaster's simulacrum|WDMMC|Sim}, who frankly enjoys existing, does his best to sneak under the Mad Mage's radar.", - "{@creature Halaster's simulacrum|WDMMC|Sim} shares much of Halaster's personality, but little of his power or insanity. His power is capped, per the {@spell simulacrum} spell, and his attachment to the Knot in the Weave is virtually nonexistent. He's thus much less powerful than the true Mad Mage. He must also abide by the alterations to magic in Undermountain, making it impossible for him to teleport. Now free from Erelal Freth, he reveals his identity to anyone who takes the time to listen.", - { - "type": "entries", - "name": "Simulacrum", - "page": 211, - "entries": [ - "As a {@spell simulacrum}, {@creature Halaster's simulacrum|WDMMC|Sim} is severely handicapped: he can't regain hit points except in an alchemical lab, forcing him to avoid confrontations; he can't ever regain expended spell slots, many of which he wasted over the years, effectively reducing him to a 7th-level spellcaster; and he lacks the capacity to learn, meaning he will never increase in power. All in all, this creates a meek, feeble, and terrified version of the infamous Mad Mage." - ], - "id": "a8b" - }, - { - "type": "entries", - "name": "A Gig's A Gig", - "page": 211, - "entries": [ - "With no other purpose, {@creature Halaster's simulacrum|WDMMC|Sim} has found employment as {@creature Fazrian|WDMM|Fazrian's} prosecutor. He's still fresh on the job, however, and sort of bumbles his way through trials. This is much less a problem now that he doesn't represent defendants." - ], - "id": "a8c" - } - ], - "id": "a8a" - }, - { - "type": "entries", - "name": "Defense", - "page": 211, - "entries": [ - "The party receives no outside aid or counsel and must represent themselves. They are told before the trial begins that they can call upon at least five witnesses to testify on their behalf.", - "Ideally, the party should rely on a character proficient with {@skill History} and {@skill Persuasion}; the former relates to legal decorum and the latter is self-explanatory." - ], - "id": "a8d" - }, - { - "type": "entries", - "name": "Witnesses", - "page": 211, - "entries": [ - "The prosecution intends to call at least five witnesses to provide testimony against the party, proving themselves to be evil or corrupt. For every witness the prosecution calls, the defense is allowed to call another. Halaster remotely summons that character to Area 23B, whether they're even aware of the trial or not. Likewise, both the prosecution and defense can question a witness, regardless of who called them. You must tailor these witnesses to your party. Possible witnesses include:", - { - "type": "list", - "page": 211, - "items": [ - "Yek ({@creature goblin boss|MM}, L2) or any other Rustbone {@creature goblin|MM}", - "Rizzeryl ({@creature drow mage|MM}, L2) who opposed the Xanathar Guild.", - "Azrok ({@creature hobgoblin warlord}, L3), who may have been aided by the party by virtue of opposing House Auvryndar. He likely has an {@creature intellect devourer|MM} in his skull, implanted by the {@creature mind flayer|MM} on Level 3.", - "{@creature Wyllow|WDMM} ({@creature archdruid|VGM}, L5) who likely fought the party. If the party also killed or drove off Illuun (the {@creature aboleth|MM} of L4), she might begrudgingly call the party \"neutral at heart\" or even endorse them.", - "Skella Ironeye ({@creature duergar|MM}/{@creature duergar warlord|MTF} of L6, who may already be present on this level). If the party aided them in finding the Tomb of King Melair or fighting off {@creature invisible stalker|MM|invisible stalkers}, she endorses them.", - "The {@creature stone giant|MM|stone giants} of L7 if the party somehow reversed their magical amnesia or otherwise brought happiness back into their lives.", - "Chanterella ({@creature myconid sovereign|MM}, L13), who they may have aided. Likewise, {@creature Zox Clammersham|WDMM}, the gnome {@creature archmage|MM} of L13 might endorse the party if they saved him from the {@creature hobgoblin|MM|hobgoblins}.", - "The {@creature githzerai zerth|MM|githzerai zerths} of L15, who would endorse the party if they saved Ezria from L16", - "The githyanki of L16, who are likely pissed that the party rampaged through their home.", - "Characters that were stuck in the Alterdeep simulation of L17, if it was shut down by the party.", - "{@creature Portia Dzuth|WDMM} ({@creature champion|VGM}) from Vanrakdoom, if she was freed. If she testifies that the party ended the cult, it scores big in the eyes of {@creature Fazrian|WDMM} and Thomas Clarke.", - "Any character of Skullport\u2014if the adventurers overthrew the Xanathar Guild whilst there." - ] - } - ], - "id": "a8e" - } - ], - "id": "a84" - }, - { - "type": "entries", - "name": "Act I. We the Virtuous...", - "page": 212, - "entries": [ - "Act I starts when the adventurers are first brought to Area 23, where they meet {@creature Fazrian|WDMM}. The {@creature planetar|MM} is already aware of the party's crimes, having been told by Halaster, whose letter is on the arm of {@creature Fazrian|WDMM|Fazrian's} throne. This brief part consists of {@creature Fazrian|WDMM} charging the party and laying down the rules of the trial. If the party tries to flee during his speech, all exits to Area 23 slam shut, requiring a {@dc 29} Strength ({@skill Athletics}) check to pry open. A {@spell knock} spell works as well.", - "When {@creature Fazrian|WDMM} begins his spiel, read the following; it assumes the party has already identified him as an angel and that they've already been introduced.", - { - "type": "insetReadaloud", - "page": 212, - "entries": [ - "The angel lifts a letter whose envelope was once sealed with a violet, wax \"H.\" \"Halaster,\" you instantly think, knowing that this is a trap lain for you by the Mad Mage.", - "\"I have been apprised of your crimes, of which there are many, my children. Courage. Good judgment. These are the ideals of my lord, {@deity Torm|Faerûnian|SCAG}. Ideals that creatures both mortal and immaculate must live by. You... You have not lived bravely; you have not exercised restraint nor good judgment. You have found cowardice a soap with which you absolve your faults and flaws and crimes. But fear not, for now in the eyes of {@deity Torm|Faerûnian|SCAG}, I myself will wash you. I will make you clean. I will make you whole at last.\"", - "The angel stands from his throne of bones, resting his {@item greatsword|PHB} against its side. \"Justice shall be meted out in these halls. Justice is blind; it is fair. And so shall you stand trial before {@deity Torm|Faerûnian|SCAG}... Before me. Tomorrow begins your trial. An unbiased jury shall be called to weigh in against the charges being levied against you. The prosecution shall call witnesses to bear sacred testimony to your crimes. I suggest you prepare a list of those that may exonerate you. The Mad Mage has offered his aid in summoning these individuals to these halls. I tell you this now: there are no half-measures in the Dogma of {@deity Torm|Faerûnian|SCAG}. Should you be found guilty of corruption, death will be your just reward.\"", - "With a cherubic word, the {@item greatsword|PHB} animates, flying straight into {@creature Fazrian|WDMM|Fazrian's} hand. \"But, my children, should you try to flee the Deep Mines, I myself will give pursuit\u2014and know this: I have chased fiends and sinners across the sordid planes since before your world was even a pile of smoldering dust. There is no escaping the Long Arm of {@deity Torm|Faerûnian|SCAG}.\"" - ], - "id": "a90" - }, - "With that, {@creature Fazrian|WDMM} grants the adventurers their leave, graciously allowing them to take up Area 10 as their temporary residence. However, before they leave, he has each of them swear the following oath, using his Divine Awareness trait to determine whether they will defy his rule: \"I swear to remain here in the Deep Mines until the trial's conclusion; I swear to respect the verdict rendered unto us by the jury and to accept the sentence meted out, should guilt be found.\"", - "{@creature Fazrian|WDMM} focuses on which clause a character lies about. Even if they lie, he still wishes to go through the farce of a trial before executing them.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Witnesses", - "page": 212, - "entries": [ - "After being dismissed, the party must compile a list of witnesses (preferably five) that they can count on to provide favorable testimony, and deliver that list to {@creature Fazrian|WDMM} directly or indirectly via a minion. Remind your players that you yourself will be roleplaying these NPCs, so they must give you notice. Not calling witnesses all but dooms their defense. Also remind them that they are representing themselves, whereas, apparently, a prosecutor has been appointed." - ], - "id": "a92" - }, - { - "type": "entries", - "name": "Keeping the Party Weak", - "page": 212, - "entries": [ - "If the party is at full strength, they can likely prevail over {@creature Fazrian|WDMM}. He knows this; the Mad Mage knows this; and they, of course, suspect it. If you cannot afford for the party to achieve a long rest, have Halaster drop a {@creature beholder zombie|MM} on them whenever they try to finish one." - ], - "id": "a93" - } - ], - "id": "a91" - } - ], - "id": "a8f" - }, - { - "type": "entries", - "name": "Act II. Court is Now in Session", - "page": 212, - "entries": [ - "Act II begins the next day with an unannounced visit by the {@creature nycaloth|MM}, Raxxus, who escorts the party to Area 23. When they arrive, {@creature Fazrian|WDMM} is not yet there, but the jurors and prosecution are. As described in Area 23B, the prosecution stands before the crystal menhirs; the jurors (and witnesses) share the north wall. Meanwhile, the defense must stand with their backs against the open pit, just beyond the reach of the {@creature otyugh|MM|otyughs} lairing there.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Jurors", - "page": 212, - "entries": [ - "Generally, the party is barred from speaking to the jury; Raxxus moves in if they try, insisting (with his axe drawn) that they take their places near the pit." - ], - "id": "a96" - }, - { - "type": "entries", - "name": "Prosecution", - "page": 212, - "entries": [ - "The {@i Companion} assumes the party is already familiar with {@creature Halaster's simulacrum|WDMMC|Sim}, having met him on L12. Adjust accordingly if you never included him or he died. When he first sees the party, read the following:", - { - "type": "insetReadaloud", - "page": 212, - "entries": [ - "You look towards the prosecution\u2014and it's Halaster himself. {@creature Halaster Blackcloak|WDMM}! Prosecuting you in a trial he has surely set up himself! With fury in your veins, you rush forward, but, when the mage turns around, you instead hear the mewling voice of {@creature Halaster's simulacrum|WDMMC|Sim}, the {@spell simulacrum}: \"Oh, hey! It's you guys! What are you doing here?\"" - ], - "id": "a98" - }, - "It takes {@creature Halaster's simulacrum|WDMMC|Sim}, who's a bit daft, to remember that it's the party that he's prosecuting this time. He explains that, after untangling himself from House Freth, he found his way to the Terminus Level. Since he is not truly alive, {@creature Fazrian|WDMM} could not judge him (\"He just about short-circuited,\" {@creature Halaster's simulacrum|WDMMC|Sim} says) and thus decided to hire him for a \"greater purpose.\" Initially, that was to counsel and represent defendants, but after proving himself to be a little too green, {@creature Fazrian|WDMM} relegated him to prosecution instead." - ], - "id": "a97" - } - ], - "id": "a95" - }, - { - "type": "entries", - "name": "All Rise", - "page": 213, - "entries": [ - "When the trial is about to commence, {@creature Fazrian|WDMM} enters the chamber (from Area 24, if you don't mind betraying the location of the secret door; in which case he was cradling the headless corpse of the cleric Brythia, believing it will keep him \"true\" and \"just\"). Read the following:", - { - "type": "insetReadaloud", - "page": 213, - "entries": [ - "Whilst the chamber bubbles with chatter, the fiend Raxxus raises his voice and greataxe, shouting \"All rise for {@creature Fazrian|WDMM} the Just!\"", - "With an eerie smile stretched taut across his face, the angel glides into the chamber to the tune of that unholy choir. He takes to his throne of bones and sighs dreamily. \"Please be seated. Court,\" he says, fondling the hilt of his {@item greatsword|PHB}, \"is now in session.\"" - ], - "id": "a9a" - }, - "Tailor the proceeding dialogue to your party. If they have a group name use it. Otherwise, {@creature Fazrian|WDMM} calls on their true and full names. If a character has neglected to give their true name, or hid an embarrassing middle name, for example, {@creature Fazrian|WDMM} somehow knows it and declares it to the court. Likewise, he must name the charges being levied against them; by default, this is merely \"corruption.\"" - ], - "id": "a99" - }, - { - "type": "entries", - "name": "Proceedings", - "page": 213, - "entries": [ - "The trial is divided into three \"rounds\" interrupted by recesses. Both the prosecution and defense can call a recess which can last 10 minutes to an hour. Any further recesses require a party to succeed on a {@dc 18} Charisma ({@skill Persuasion}) check against {@creature Fazrian|WDMM}. While they are forbidden from speaking to jurors during a recess, the party will find that that is their only chance to do so.", - { - "type": "entries", - "name": "Calling Witnesses", - "page": 213, - "entries": [ - "The prosecution calls the first witness; the defendants, of course, have a chance to cross-examine that character. The defense can then call their witness. Each round should two witnesses from both sides. The third round is reserved for the fifth and final witnesses, plus any surprise witnesses called by the party." - ], - "id": "a9c" - }, - { - "type": "entries", - "name": "Objections", - "page": 213, - "entries": [ - "Whenever a party objects to how the opposition questions a witness, they must succeed on an Intelligence ({@skill History}) check to convince {@creature Fazrian|WDMM} to sustain or overrule this behavior. Characters cannot, however, just shout \"objection, your honor\" without providing a valid reason rooted in legal decorum. Thus, Charisma ({@skill Persuasion}) checks have no bearing on {@creature Fazrian|WDMM|Fazrian's} decision, but {@skill History} checks do. Unfortunately for the party, {@creature Halaster's simulacrum|WDMMC|Sim} has a {@skillCheck history 15} to Intelligence ({@skill History}) checks.", - "The following reasons are proper and valid for an objection to a question asked of a witness:", - { - "type": "list", - "page": 213, - "items": [ - "Ambiguous, confusing, misleading, or vague questions", - "The question makes an argument rather than actually asking a question", - "The same question is continuously asked to a witness even after already receiving an answer", - "Asking the jury to prejudge evidence, even if certain facts are proved thereafter that they claimed would sway their vote", - "Assuming a fact as true without evidence", - "Badgering or antagonizing a witness to provoke a response such as by mocking them or not giving them time to respond", - "The question calls for conclusion (i.e., asking for an opinion rather than a fact)", - "The question calls for speculation (i.e., asking for the witness to guess the answer rather than rely on the known facts)", - "The question is a compound question with multiple questions strung together; {@creature Halaster's simulacrum|WDMMC|Sim} is always quick to call these out just to be annoying", - "Hearsay (i.e., the witness doesn't personally know the answer but heard it from elsewhere)", - "The witness is incompetent and not qualified to answer the question", - "The question is irrelevant or inflammatory, intended to cause prejudice against another party", - "The question is leading (i.e., suggestive of an answer to the witness). Leading questions can be sanctioned if the attorney asks {@creature Fazrian|WDMM} for permission to treat the witness as hostile" - ] - } - ], - "id": "a9d" - }, - { - "type": "entries", - "name": "Convincing Jurors", - "page": 213, - "entries": [ - "Each of the jurors have a bias, vice, or sympathy. Whenever the prosecution and defense are in opposition to a point (such as whether one specific act was evil versus being justified), contest each side in a {@skill Persuasion} check. When this check is related to compassion, use Charisma; when it's based on logic and facts, use Intelligence.", - { - "type": "list", - "page": 213, - "items": [ - "Thomas Clark's simple world is black and white. He is swayed by evidence painting the adventurers as heroes or villains.", - "{@creature Valtagar Steelshadow|WDMM|Valtagar} cares only to provoke a conflict between the party and {@creature Fazrian|WDMM}; if voting guilty precipitates this, he does not hesitate to.", - "In a twisted way, virtuous acts sway Aximus and Exekarus, as they vote how they perceive {@creature Fazrian|WDMM} wants them to. So, if the {@creature planetar|MM} seems impressed or revolted by testimony and evidence, they follow suit.", - "Without the last card of his {@item Three-Dragon Ante Set|PHB|Three-Dragon Ante} firmly in his pocket, Malgorn is swayed solely by logic. Like other {@creature duergar|MM}, he is pragmatic and cruel; arguments painting their actions as necessary resonate well with him.", - "Heartless, {@creature Trobriand|WDMM} is swayed only by logic. He cares not for the morality of one's actions, only if they were justified legally or naturally. He would not find a lion guilty for murder if its victim was an antelope; likewise, he would not find the party guilty of murder if sparing a foe would conflict with their goals. In {@creature Trobriand|WDMM|Trobriand's} mind, there is no need to seek other solutions when an acceptable one is already available." - ] - } - ], - "id": "a9e" - } - ], - "id": "a9b" - } - ], - "id": "a94" - }, - { - "type": "entries", - "name": "Act III. The Verdict", - "page": 213, - "entries": [ - "After all of the hullabaloo is finished, the jurors retire to A14 to deliberate on the party's fate, which takes {@dice 4d10 + 35} minutes. How they vote is determined by each juror's internal biases. In the meantime, {@creature Fazrian|WDMM} does not allow the party to leave Area 23B. Raxxus remains at his side and all other witnesses are dismissed and returned whence they came.", - "As the jury deliberates, the party may be tempted to flee or fight. Don't deprive them of their agency. If they attack {@creature Fazrian|WDMM} and its {@creature nycaloth|MM}, the {@creature planetar|MM} calls for aid. The {@creature arcanaloth|MM|arcanaloths} in A14 hear and answer their master's call. See Area 23 for {@creature Fazrian|WDMM} and the yugoloths' tactics.", - "Once they're finished deliberating, the jury files back into Area 23B to render their verdict. If you do not want so many characters at the scene of the battle, then reduce their numbers. {@creature Trobriand|WDMM} would leave immediately, not returning to Area 23. If the verdict is guilty, Malgorn also decides to dip, knowing he'll likely wind up dead in the crossfire; {@creature Valtagar Steelshadow|WDMM|Valtagar} might send him to fetch his wife {@creature Stalagma Steelshadow|WDMM|Stalagma} (an {@creature adult silver dragon|MM}) and his {@creature iron golem|MM} from Area 15.", - { - "type": "entries", - "name": "The Jury Hung", - "page": 214, - "entries": [ - "If the jury couldn't come to an agreement, {@creature Fazrian|WDMM} takes matters into his own hands. Read the following:", - { - "type": "insetReadaloud", - "page": 214, - "entries": [ - "The jurors file back into {@creature Fazrian|WDMM|Fazrian's} court, stony-faced. It's the {@creature duergar|MM} prince, {@creature Valtagar Steelshadow|WDMM|Valtagar}, that delivers their verdict. \"We the jury, pursuant to our oaths sworn, on the matter as to whether the defendants ought to be sentenced to death, cannot come to a unanimous agreement.\"", - "The silence is deafening. The jurors almost seem to cringe with the expectation of a scolding by {@creature Fazrian|WDMM}. The angel, however, looks only to you, gathered there before the pit into which you're dead-certain other defendants have been tossed. The angel frowns. Its {@item greatsword|PHB} flies into its hand as it stands and descends from its throne.", - "\"With your peers splintered, it is up to... a higher being to decide your fate.\" He levels the sword at you. \"There will be no amnesty, no mistrial. It pains me to do this, my children, but this is the fate you have earned. You've only yourselves to blame. Raxxus! Perform your duties, my child!\"" - ], - "id": "aa1" - } - ], - "id": "aa0" - }, - { - "type": "entries", - "name": "The Verdict: Guilty", - "page": 214, - "entries": [ - "If the jury declares the party guilty\u2014a verdict likely engineered by {@creature Valtagar Steelshadow|WDMM|Valtagar}\u2014read the following:", - { - "type": "insetReadaloud", - "page": 214, - "entries": [ - "The jurors return to the quiet hall. You look to {@creature Valtagar Steelshadow|WDMM|Valtagar}; he tries to avoid your gaze and silently shakes his head. It's one of the {@creature duergar|MM} priests that declare to the court, \"We the jury have found the defendants... guilty as all Hell, my lord {@creature Fazrian|WDMM}! Guilty! Rot is in their souls, my lord! A rot that has spread and will spread to others if they are not cut down now! Do so, my lord, we the jury do beg! Do so!\"", - "The angel lifts a hand, silencing the mad {@creature priest|MM}. \"Enough of these theatrics, Aximus. This court will not tolerate such buffoonery.\" The angel stands from his throne, descending reluctantly. \"The jury has found you guilty\u2014and so you are. The only punishment in the court of {@deity Torm|Faerûnian|SCAG} for the failure to be pure... is death. Raxxus, perform your duties.\"" - ], - "id": "aa3" - }, - "If {@creature Valtagar Steelshadow|WDMM|Valtagar} is confronted later over voting guilty along with the rest of the jurors, he lies, claiming that the {@creature arcanaloth|MM|arcanaloths} assured him that {@creature Fazrian|WDMM} would see him, his wife, and his people dead if they \"so clearly lacked the judgment to denounce these degenerates.\" He's a victim see? This, however, is a flat-out lie.", - "As described in WDMM, a character that willingly submits themselves to {@creature Fazrian|WDMM|Fazrian's} judgment is deemed innocent and can perhaps force the angel to confront its own folly." - ], - "id": "aa2" - }, - { - "type": "entries", - "name": "The Verdict: Not Guilty", - "page": 214, - "entries": [ - "If the jury finds the party not guilty, {@creature Fazrian|WDMM} begrudgingly spares their lives\u2014but also demands they swear an oath to serve him when he one day raises an army to purge Undermountain. Read the following:", - { - "type": "insetReadaloud", - "page": 214, - "entries": [ - "The \"not guilty\" verdict rings throughout the court. The angel only thaws after a frozen moment when it begrudgingly says, \"So are you judged innocent by your peers. Your lives are your own... to be spent in fulfillment of further righteous causes.\"", - "The angel stands and descends from its macabre throne, his {@item greatsword|PHB} in his hand. \"But know this, my children: there shall come a day when I will raise an army to purge Undermountain of its degenerates, to bring light where it is dark, and good conduct to where it is needed. I expect you to swear an oath, here and now, before {@deity Torm|Faerûnian|SCAG} himself, to serve me when the time comes. Together we shall make the world clean.\"" - ], - "id": "aa5" - }, - "If a character swears the oath, {@creature Fazrian|WDMM} knights them with his {@item greatsword|PHB}, declaring them to now \"rise as a servant of {@deity Torm|Faerûnian|SCAG}.\"", - { - "type": "entries", - "name": "Screw It", - "page": 214, - "entries": [ - "At your discretion, {@creature Fazrian|WDMM} is appalled at the jury's decision and decides to put the party to death anyway. Read:", - { - "type": "insetReadaloud", - "page": 214, - "entries": [ - "The jurors stand as one, quiet but for {@creature Valtagar Steelshadow|WDMM}, who proclaims in a solid voice, \"We the jury find the defendants not guilty.\"", - "Silence thunders across the hall. You look to the fallen angel. His lips are set in a flat line that, only after another moment, curls into a callous scowl.", - "\"No,\" he whispers. Then a little louder: \"No. This cannot be. It will not be. You are mistaken, my children. These 'heroes' are guilty of the most primitive deformity: corruption. Do not blame yourselves, though. I am... disappointed, but it was my mistake to trust the sheep to spot the wolves amongst them.\"", - "The angel opens its palm; its {@item greatsword|PHB}\u2014forged in the fires of Heaven, no doubt\u2014flies into its grasp. {@creature Fazrian|WDMM} levels the cruel blade at you and denounces you: \"For the crime of unrepentant corruption, I, {@creature Fazrian|WDMM}, Hand of {@deity Torm|Faerûnian|SCAG}, sentence you to death.\"" - ], - "id": "aa7" - }, - "{@creature Fazrian|WDMM} can only be mollified by a character that submits themselves to his judgment, as described in WDMM." - ], - "id": "aa6" - } - ], - "id": "aa4" - }, - { - "type": "entries", - "name": "Redemption", - "page": 214, - "entries": [ - "If the party manages to force {@creature Fazrian|WDMM} into confronting his own fall from grace, read the following:", - { - "type": "insetReadaloud", - "page": 214, - "entries": [ - "Your words echo out across the courtroom, silencing all others but the angel, who gapes at you. \"I... I have fallen? I, who basked in the warmth of {@deity Torm|Faerûnian|SCAG}? You would dare accuse me of cor\u2014\"", - "The angel's fury melts from its face as it confronts the truth. It looks to its own hands, stained as they are. Its eyes swing to the walls that weep blood. And then, just as chaos is about to erupt, the unthinkable occurs: the angel collapses to his knees and weeps. His sobs are like thunder! His remorse is like a flash of light that blinds you! You hear steel rasping against stone, and when you blink away that blinding light, you see {@creature Fazrian|WDMM} impale himself on his own sword.", - "\"Forgive me, my lord {@deity Torm|Faerûnian|SCAG},\" the angel whispers as he slowly sinks onto the steel and moves no more.", - "No one else moves. No one dares. Then a pillar of golden light crashes in from the ceiling, illuminating {@creature Fazrian|WDMM|Fazrian's} corpse, and rapturing it to the heavens above! The weeping blood dries and evaporates and the tiles of this forsaken place begin to glow gold. {@creature Fazrian|WDMM|Fazrian's} corpse begins to float, disintegrating into golden motes of ash. When all is done, not even his sword is left, having melted into a puddle of molten steel." - ], - "id": "aa9" - } - ], - "id": "aa8" - } - ], - "id": "a9f" - } - ], - "id": "a83" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 215, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. Entrance", - "page": 215, - "entries": [ - "When the party enters the Terminus Level, it's in minecarts led along a tour narrated by Halaster. Read the following:", - { - "type": "insetReadaloud", - "page": 215, - "entries": [ - "You come upon a great well of darkness that slants deep into the earth, pierced only by a solitary minecart track. Four carts lay along the flat. As you creep forward, perpetually wary of traps, the world explodes into neon lights, loud music, and far too much confetti to be environmentally conscious.", - "Words burst into being above you: \"{@style The Terminus Tour! Narrated By Halaster Blackcloak (Yes, That One)!|dnd-font;small-caps}\" The disembodied voice of the Mad Mage himself bounces off the walls, commanding you to get in the minecart." - ], - "id": "aac" - }, - "Assuming the party plays ball, read the following as their minecarts roll into Level 21:", - { - "type": "insetReadaloud", - "page": 215, - "entries": [ - "Your minecart teeters on the edge, stopping with a rusty groan. You hear a spell muttered from all around you; suddenly near-translucent hands materialize behind your cart and give it a healthy shove. You go rolling through the dark, islands of light passing you by. Halaster's voice squeaks from above:", - "\"Welcome to the Terminus level! Once upon a time, King Melair\u2014yeah, that Melair, of the Melairkyn dwarves\u2014sent his best and brightest to oversee his most impoverished people as they lifted mithril from these depths. If you look to your left, you can see where he first found mithril. On your right is where he first found his second deposit of mithril. Up ahead is where he considered penning his dear mother but, ultimately, decided he wasn't ready to open up that can of worms. 'Better not open that can of worms,' he muttered\u2014and truer words were never spoken, I tell you. Last I spoke to my mother, she told me I ought to get some sunlight, supply her with more grandkids. It was all 'are you eating enough carrots? Did you try on that sweater I sent you?' and so on. We lost contact shortly after; I wonder if she's still alive. It's been... centuries.", - "\"Up on the left is where Melair took a nap, by the way. The dwarves\u2014they worshipped him, you know\u2014called it King's Rest, pretentious buggers. Vast pilgrimages to it every year, but whenever I just sleep in a mine, all I get is a trespassing notice.\"", - "As your minecart speeds through the earth, you see it: a small, hollowed out cave with a gilded pillow and hammock strung up between two stalagmites. Halaster\u2014you recognize his hand-writing\u2014has put up a sign that says \"King's Rest, 4 copper.\"", - "Still Halaster prattles on; you can't escape him. When you press your hands to your ears, you hear his voice switch to a frequency that seems to come from within your brain. You grit your teeth but that only makes the voice chuckle. You thump your fist against the cart and hear a snort. There's nowhere to go as Halaster rambles on and on and on. He tells you all about the Terminus Level, namely how he \"honored King Melair\" by using it as a dumping ground for monsters, failed experiments, and \"tiresome grad students.\"", - "When at last the ride ceases, you glide gently to a stop in a cavern with four exits, two of which contain more mine tracks. Halaster shouts, \"Thank you for partaking in our tour! Also, you're doomed! So doomed! Doooomed!\"" - ], - "id": "aad" - }, - "After that last bit, the mine tracks retract, rolling up like a carpet. Thereafter, the tunnel gets bricked up right before their eyes. A message then appears on the wall: \"{@style WE SINCERELY HOPE YOU ENJOY THE TERMINUS LEVEL!|dnd-font;small-caps}\" After a minute, \"{@style WHILE YOU CAN|dnd-font;small-caps}\" is added just below the first message." - ], - "id": "aab" - }, - { - "type": "entries", - "name": "2. Ore-Filled Cart", - "page": 215, - "entries": [ - "If the party has yet to encounter the {@creature remorhaz|MM} (see Wandering Monsters in WDMM), this is an ideal area for it to appear. Do include the {@creature duergar|MM} as well. If you do so, read the following:", - { - "type": "insetReadaloud", - "page": 215, - "entries": [ - "Amidst your deadly tryst with this centipedal horror, you hear the thunder of steel on stone. Out from the dark storm dwarven warriors clad in bucket helms and armor dripping with the omnipresent blood that weeps from the walls. In {@language Dwarvish|PHB}, they shout a rallying cry: \"For Steelshadow!\" The first warrior draws twin axes and leaps onto the monster's tail, hacking and cackling with wild abandon!" - ], - "id": "aaf" - }, - "Once the monster is dealt with, the {@creature duergar|MM} present themselves as vassals of {@creature Valtagar Steelshadow|WDMM}. If she wasn't slain on L6 or L20, this warrior is none other than Skella Ironeye, the {@creature duergar warlord|MTF} (see Previously On... above). If not, the warrior is instead Rojkarn Ironhead (a {@creature duergar|MM} with 40 hit points who normally resides in A6). Once introductions have been made, draw on the sample dialogue below, tailoring it to fit the identity of the {@creature duergar|MM} speaking to the party:", - { - "type": "list", - "page": 215, - "items": [ - "\"If you're here... {@creature Fazrian|WDMM} already knows. Hurry! To the prince with you before the giant orders you to court.\"", - "On {@creature Fazrian|WDMM}: \"A cruel giant whose skin is the color of unpolished jade. I would mistake him for an angel if I hadn't seen his callousness firsthand.\"", - "\"Prince {@creature Valtagar Steelshadow|WDMM}, pretender to the throne of Gracklstugh, expects to meet all visitors to the Deep Mines\u2014before it's too late. As his humble servant, I promise ye safety and guest right.\"", - "\"These mines were once full of mithril; now, only iron and monsters dumped here by the Mad Mage. Watch yourself; a rift may open at any time.\"", - "\"Our people cannae suffer anymore incursions by the Mad Mage. Somethin's got ta give! By when the iron dries up, I pray to {@deity Laduguer|Duergar|MTF} that our fortifications are finished or we're on our way back to Gracklstugh.\"" - ] - } - ], - "id": "aae" - }, - { - "type": "entries", - "name": "3. Depleted Mine", - "page": 216, - "entries": [ - "When the adventurers first visit this place, they are confronted with a memory from the past. Read:", - { - "type": "insetReadaloud", - "page": 216, - "entries": [ - "These mines have seen livelier days; the picks and hammers of old no longer ring out here, instead lying in rusting silence. Yet as you pick your way through the tunnels, a warm wind blows in, and with it, a scene from the long-forgotten past:", - "Apparitions climb from the dirt and walls, armed with ghostly picks. They take to their work feverishly, watched over by armed guards who cast out wary glances towards the dark. You can tell that they're afraid, but of what?", - "The picks fall silent one by one as the dwarves haul the last of their metals to a cart: mithril, that legendary ore. As the last deposit is dropped off, a miner tells a foreman, \"That's the last of it, boss.\"", - "The foreman swallows and addresses the miners and warriors alike: \"Be quick; leave your tools where they are. There are worse things down here than dark elves and {@creature duergar|MM}. Say your last to the Deep Mines, boys. Say your last to Undermountain.\"", - "With that, the apparitions vanish." - ], - "id": "ab1" - } - ], - "id": "ab0" - }, - { - "type": "entries", - "name": "4. Deeper Mines", - "page": 216, - "entries": [ - { - "type": "entries", - "name": "4A. Invisible Spies", - "page": 216, - "entries": [ - "If the three {@creature duergar|MM} don't detect the party, they are engaged in a conversation in {@language Dwarvish|PHB} by when the party arrives. Read the following, if a character in the party shares a language with the {@creature duergar|MM}:", - { - "type": "insetReadaloud", - "page": 216, - "entries": [ - "In the dark float whispers shared between scared voyeurs, all in the proud Dwarven tongue:", - "\"They look hungry, Hoitr,\" a dwarf whispers. His accent is acutely {@creature duergar|MM}. \"Mayhaps we can enlist them.\"", - "\"And where d'ye think we're supposed to get enough food to feed these brutes? We're hardly scrapin' by ourselves.\"", - "\"Rojkarn\u2014\"", - "\"Aye, aye, I heard the overseer's orders just the same as ye. You wanna be the first dwarf to walk up, biscuits in hand? Think you might like that? I say, we report back to Rojkarn with inconclusion! Let some other poor saps be the ones to make first contact with the giants!\"" - ], - "id": "ab4" - }, - "The {@creature duergar|MM}, all male, are named Hoitr, Heimyr, and Tawd. If the adventurers come into view, Heimyr quickly shushes his companions. When they see the adventurers, read:", - { - "type": "insetReadaloud", - "page": 216, - "entries": [ - "As you search for those {@condition invisible} spies, the silence stretches until at last it is broken by a casual \"Hey\" in {@language Common|PHB}.", - "\"The name is Tawd,\" the whisper explains. \"Servant of Prince {@creature Valtagar Steelshadow|WDMM|Valtagar}, Lord of the Mines. You're just what the prince has been looking for. Come, come, drop your weapons and let us speak plain! All visitors to the Deep Mines are extended guest right by the prince himself!\"" - ], - "id": "ab5" - } - ], - "id": "ab3" - }, - { - "type": "entries", - "name": "4B. Something Wicked", - "page": 216, - "entries": [ - "The fomorians here are starving; an extraordinary display of conjuring sustenance could placate them, such as a spell of {@spell create food and water} or {@spell heroes' feast}. Whether sparing or slaying these monsters impresses or angers {@creature Fazrian|WDMM} is up to you." - ], - "id": "ab6" - } - ], - "id": "ab2" - }, - { - "type": "entries", - "name": "6. Duergar Outpost", - "page": 216, - "entries": [ - "If the adventurers have not yet met Rojkarn in Area 2, plant him here as normal and rely on the dialogue presented earlier to steer them towards {@creature Valtagar Steelshadow|WDMM|Valtagar}." - ], - "id": "ab7" - }, - { - "type": "entries", - "name": "7. Cleric's End", - "page": 216, - "entries": [ - { - "type": "insetReadaloud", - "page": 216, - "entries": [ - "You enter amidst chaos: a spectral maiden clad in the livery of her deity swings wildly at an invisible foe. That foe catches her winged mace and tears it from her grasp, sending it flying\u2014it fades away into the darkness. \"No!\" she cries, \"You are the hand of {@deity Torm|Faerûnian|SCAG}! Act like\u2014\"", - "Before she can finish her indictment, her head is separated from her shoulders by an invisible blade. It careens through the air, landing at your feet. For a moment, all is still; the maiden looks up at you with her still, dead eyes, as blue, spectral blood oozes out onto the floor\u2014and all at once, blue blood begins to weep from the walls around you, as if her death sealed the fate of this dungeon. For a moment, everything is still. The memory has played out, paused. But as if you sneezed, they violently shatter into spectral glass and disappear." - ], - "id": "ab9" - } - ], - "id": "ab8" - }, - { - "type": "entries", - "name": "9. Miner's Quarters", - "page": 216, - "entries": [ - "When the adventurers first arrive to this area, they behold a strange but harmless phenomenon: Melairkyn {@creature ghost|MM|ghosts} yet sleep on the stone slabs. The apparitions are without sentience and instead closer to an illusion. Read the following:", - { - "type": "insetReadaloud", - "page": 216, - "entries": [ - "Dust covers every surface of this forgotten chamber, lit by a soft but spectral blue light. On stone slabs, dwarven apparitions slumber, just as they so clearly did in life, some snoring, some stirring, some awake and mending boots or writing letters. Once you step foot into the room proper, they vanish, like a candlelight snuffed out with a strong blow." - ], - "id": "abb" - }, - "While the trial is underway, {@creature Fazrian|WDMM} allows the party to take this area as their resting chambers. He has his pet {@creature nycaloth|MM}, Raxxus, keep an eye on the chamber. The yugoloth remains {@condition invisible} thanks to its Innate Spellcasting trait." - ], - "id": "aba" - }, - { - "type": "entries", - "name": "10. Common Areas", - "page": 216, - "entries": [ - { - "type": "entries", - "name": "10B. Den", - "page": 216, - "entries": [ - "If you're running Judged From on High, Malgorn is aware of the location of the last card of his {@item Three-Dragon Ante set|PHB}: Area 23C. Desperate to receive it, he tells the party that the pit is laired in by three {@creature otyugh|MM|otyughs} (\"living garbage disposers,\" he adds). He says, \"Listen to me! Listen! I will do anything for that card, hear me? A favor for a favor. I swear it on the name of my father and on the name of Prince {@creature Valtagar Steelshadow|WDMM} himself.\"" - ], - "id": "abd" - } - ], - "id": "abc" - }, - { - "type": "entries", - "name": "13. Grand Vestibule", - "page": 217, - "entries": [ - { - "type": "insetReadaloud", - "page": 217, - "entries": [ - "You come upon a grand vestibule streaked with blood. The very walls weep with it, staining the murals that were once so painfully carved into the walls. Its vaulted ceiling is held up by old pillars, one of which is carved to resemble a scowling, muscular dwarf with sapphires for eyes\u2014King Melair, perhaps?", - "A curtain of black dragon scales hang from a wall, brittle but unaffected by the perpetual blood that so eerily leaks from the walls. The curtain is opposite doors that sport a waterfall carving. Its mithril inlays paint the scene as one of flowing, molten metal. The craftsmanship here is appallingly thoughtful, ruined now by that omnipresent blood.", - "Suspended from the ceiling by iron chains is a massive war-horn, 20-feet-long at least. The {@language Dwarvish|PHB} runes etched upon its surface tell you that it is magical, protected, or beloved\u2014if not all three. Such is the legacy of the Melairkyn dwarves, over whose toils you now tread, eons after their disappearance." - ], - "id": "abf" - }, - "While the adventurers are here, the doors to Area 14 open; the {@creature arcanaloth|MM} Aximus (in his dwarven form) shouts at the party, \"Come to hear the Dour Words of {@deity Laduguer|Duergar|MTF}, eh? Quickly! Quickly, before Brother Exekarus begins his eighth sermon of the day!\"", - "If the party hesitates or refuses to come, Aximus says \"Don't you want to be rosy with the lord?\" but otherwise returns to Area 14." - ], - "id": "abe" - }, - { - "type": "entries", - "name": "14. Shrine of Laduguer", - "page": 217, - "entries": [ - { - "type": "insetReadaloud", - "page": 217, - "entries": [ - "A thin, smoky haze chokes this low-lit chapel, at the heart of which rests an iron altar traced with silver and shaped like a giant anvil. A shield fit for a giant is mounted behind it on the wall, bearing the symbol of a broken arrow with a jagged arrowhead. In a set of drab robes kneels a {@creature duergar|MM} who turns to you with something between a scowl and a smile plastered on his face... Something between misery and excitement.", - "\"Welcome! Have you come to hear the Dour Words of Great {@deity Laduguer|Duergar|MTF}?\"" - ], - "id": "ac1" - }, - "If the adventurers linger here, Exekarus launches into a sermon lasting {@dice 1d4 + 10} minutes. Throughout it, they can make a {@dc 15} Wisdom ({@skill Insight}) check to sense that these {@creature duergar|MM} are... off; their mannerisms are unlike any other {@creature duergar|MM}, many of which the party has surely met throughout their time in Undermountain. A {@dc 15} Intelligence ({@skill Religion}) check also implies that the \"{@creature priest|MM|priest's}\" sermon is quite textbook and lacking a personal interpretation or touch that most priests would weave into their preaching.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Recited Dogma", - "page": 217, - "entries": [ - "The {@creature arcanaloth|MM|arcanaloths} love to share their favorite maxims of {@deity Laduguer|Duergar|MTF}, be it in a sermon or in a run-of-the-mill conversation. They always manage to work in those maxims by precipitating it with, \"As the Dour {@deity Laduguer|Duergar|MTF} says...\" or attributing the quote to \"Holy {@deity Laduguer|Duergar|MTF}.\" No matter how brief the party's interactions with the fiends, they'll walk away having heard one, if not all, of these maxims:", - { - "type": "list", - "page": 217, - "items": [ - "\"No matter how much wealth and power you have, it's never enough.\"", - "\"The fight never ends. Take what you deserve and destroy all who stand in your way.\"", - "\"Let no emotion rule you. Abandon joy! Abandon love! Abandon pride and anger and ambition, for they are all signs of weakness! Know your role and perform it to the best of your ability.\"" - ] - } - ], - "id": "ac3" - } - ], - "id": "ac2" - } - ], - "id": "ac0" - }, - { - "type": "entries", - "name": "15. Valtagar's Quarters", - "page": 217, - "entries": [ - { - "type": "insetReadaloud", - "page": 217, - "entries": [ - "The walls of this chamber are adorned with iron masks\u2014the visors of helms, scarred or charred or stained with blood shed long ago, all arranged neatly. At a lectern studies a {@creature duergar|MM} {@creature mage}, if the spellbook at his disposal is any indication\u2014and rather than paper or papyrus, this one is formed from mithril plates. The {@creature mage} looks up at you, his dark eyes unblinking. The very first thing out of his mouth is, \"Has {@creature Fazrian|WDMM} found you?\"" - ], - "id": "ac5" - }, - "When {@creature Valtagar Steelshadow|WDMM|Valtagar} invites the party to conspire with him against {@creature Fazrian|WDMM}, you have a handful of options to choose from:", - { - "type": "list", - "page": 217, - "items": [ - "He proposes they take the fight directly to {@creature Fazrian|WDMM}: \"Quickly; if you're here, the giant will surely know. You cannot escape the Deep Mines without alerting him. We must take the fight to him now while we are at our strongest.\"", - "He proposes they meet {@creature Fazrian|WDMM} and stand trial: \"The giant will try you for your 'crimes.' As Lord of the Deep Mines, I will be one of the jurors deliberating your fate. At least, I will be, if he does not suspect we have already met. No matter the evidence presented against you, I shall ensure you survive the ordeal. On your way out of the Deep Mines, I pray for nothing short of you freeing us from this tyrant. Gods know I want nothing more than to return to my rightful home of Gracklstugh.\"" - ] - }, - "As the {@i Companion} holds that the {@skill Insight} skill should not be a lie-detector, any checks made against {@creature Valtagar Steelshadow|WDMM|Valtagar} should reveal that the {@creature duergar|MM} seems to be confident and relieved, if not too eager, to proceed with the next chapter of its plot. It should not betray the fact that he intends to vote guilty, no matter what, to provoke the party into fighting {@creature Fazrian|WDMM}." - ], - "id": "ac4" - }, - { - "type": "entries", - "name": "18. Iron Mine", - "page": 217, - "entries": [ - { - "type": "insetReadaloud", - "page": 217, - "entries": [ - "The sound of mining echoes throughout these caves. A steel voice cuts through the din of pick and chain and cussing:", - "\"Come now, you curs! Surely you wish to return home, do you not? Swing! Strip! Swing! Strip! Take from the earth what is ours! Tear open its clots and let it bleed! Strip! Swing! Strip! Your break isn't for another forty, so get your fragile selves back to work! Gracklstugh awaits! Redemption awaits!\"" - ], - "id": "ac7" - }, - "The voice belongs to {@creature Stalagma Steelshadow|WDMM}, the wife of {@creature Valtagar Steelshadow|WDMM|Valtagar}; it cuts over all other noise here. If the miners attack the adventurers, she can quickly arrive astride her {@creature gorgon|MM} to settle the conflict. She has no compassion for the {@creature duergar|MM}, but understands that the mining operation will suffer for any harm they incur.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Stalagma", - "page": 218, - "entries": [ - "An absolute brickhouse, {@creature Stalagma Steelshadow|WDMM|Stalagma} is unflinching in danger. Unlike {@creature Valtagar Steelshadow|WDMM|Valtagar}, she has no fear of adventurers; she's devoured or dissolved too many to count over her years. After all, she is a dragon. When she first sees the adventurers, she shouts, \"You there! Either pick up a pick and take to the wall or get the hell out of my mine!\"" - ], - "id": "ac9" - }, - { - "type": "entries", - "name": "Hinting at the Truth", - "page": 218, - "entries": [ - "The {@creature duergar|MM} refer to their cruel overseer as \"{@creature Valtagar Steelshadow|WDMM|Valtagar's} dragon\" and \"the lady of steel,\" unaware of how right they truly are. You want to work in these in often so that your party groans when {@creature Stalagma Steelshadow|WDMM|Stalagma} assumes her true form later." - ], - "id": "aca" - } - ], - "id": "ac8" - } - ], - "id": "ac6" - }, - { - "type": "entries", - "name": "19. Outpost", - "page": 218, - "entries": [ - { - "type": "entries", - "name": "19A. Way to Level 22", - "page": 218, - "entries": [ - "Unlike on some other levels of Undermountain, you shouldn't contrive a method to prevent the party from advancing to Level 22. They must always have the agency to decide whether they will face {@creature Fazrian|WDMM|Fazrian's} wrath or flee from his \"justice.\"", - { - "type": "entries", - "name": "Xindulus", - "page": 218, - "entries": [ - "The {@condition invisible} {@creature ultroloth|MM} guards the secret door to Level 22. Unlike other yugoloths, which look fiendish, the {@creature ultroloth|MM} is as alien as they come, which thus necessitates a description. When Xindulus' {@spell invisibility} is dropped, read the following:", - { - "type": "insetReadaloud", - "page": 218, - "entries": [ - "The hidden door slides in its socket\u2014and suddenly you're at your knees as a thunderous screech consumes your brain! You turn around and there it is! There it is, a smooth-faced creature with no other features than its inveigling eyes! It is a creature unlike any other you have ever seen! A creature with no place in this world\u2014not a fiend, angel, or horror from the Far Realms, only a gray-skinned abomination whose flat face is the sum of all your deranged uncle's ramblings of \"aliens\" and \"visitors!\" And its voice, gods above! Its voice makes no sound, uttering a word audible only to deep within your brain, a word that slips past your mind's most forward defenses: \"No.\"" - ], - "id": "ace" - }, - "Unlike in WDMM, Xindulus doesn't need to attack immediately if a creature opens the secret door. It can instead cast {@spell mass suggestion} (for the purpose of this, give it {@language Common|PHB}, unless all party members speak {@language Abyssal|PHB} or {@language Infernal|PHB}). It says, \"You should proceed to Lord {@creature Fazrian|WDMM} and submit yourself to his judgment.\"" - ], - "id": "acd" - }, - { - "type": "entries", - "name": "Tactics", - "page": 218, - "entries": [ - "On its first turn, Xindulus attempts to summon {@dice 1d4} {@creature nycaloth|MM|nycaloths}. On its second turn, it casts {@spell fire storm}. On its third turn, it uses its Hypnotic Gaze if it doesn't need to flee via {@spell dimension door}." - ], - "id": "acf" - } - ], - "id": "acc" - } - ], - "id": "acb" - }, - { - "type": "entries", - "name": "21. Clean Air Station", - "page": 218, - "entries": [ - { - "type": "insetReadaloud", - "page": 218, - "entries": [ - "The natural tunnels break into a mortared room whose smooth walls are otherwise decorated in runes. The air here is noticeably fresher, cleaner even. You suck in a breath greedily, and it's as if you're back on the surface of this world, before you learned to appreciate open skies and crisp, cold air. Your heart twitches as you remember the world above..." - ], - "id": "ad1" - } - ], - "id": "ad0" - }, - { - "type": "entries", - "name": "23. Fazrian's Court", - "page": 218, - "entries": [ - { - "type": "entries", - "name": "23B. Hall of Final Judgement", - "page": 218, - "entries": [ - "When the party visits this area for the first time, read:", - { - "type": "insetReadaloud", - "page": 218, - "entries": [ - "The neglected foyer empties out into a hall dimly lit by distant braziers. Through the thin haze, you make out a giant upon a throne fashioned from bones. His skin is the color of soft jade and from his back sprout two white-feathered wings. His eyes are of molten silver and his smile, while bright and cheery, is unwelcoming.", - "\"Welcome,\" the giant tells you. \"To my court\u2014to the Hall of Final Judgment. I am {@creature Fazrian|WDMM} the Just. In the name of {@deity Torm|Faerûnian|SCAG}, I ask you... have you been righteous?\"", - "The giant focuses on you with the heat of the sun. Its gaze is sterile and clinical, and it nitpicks at your every flaw, even those you've managed to hide on the inside. There is no escaping that heat, that attention, that scrutiny. You feel a force in the air; it is unlike any you have ever experienced in Undermountain. It is warm, but unkind. It is gentle\u2014but even the softest hands can curl into fists, and that's what you feel here. That's what you feel. As if the open palm will clench into a fist that will smite you from the heavens themselves. You feel far too small... as if you were but a child again, facing your father as he devises your punishment, disappointment fierce on his face as he wonders why his child misbehaves so.", - "You have come face to face with an angel, of that you have no doubt, and his question thunders through your mind: have you been righteous? Have you?" - ], - "id": "ad4" - }, - "Now that {@creature Fazrian|WDMM} has been introduced to the party, the Judged From on High storyline begins.", - { - "type": "entries", - "name": "Tactics", - "page": 218, - "entries": [ - "In combat, {@creature Fazrian|WDMM} and his minions use these tactics:", - { - "type": "list", - "page": 218, - "items": [ - "{@creature Fazrian|WDMM} has a flying speed of 120 ft. and Area 23B has a ceiling of 40 ft. On his first turn, he flies upwards after making his attacks or before, if he intends to cast spells. If he can afford the {@action opportunity attack||opportunity attacks}, he relies on strafing foes on the ground before flying back up.", - "To crowd in foes or split the party, {@creature Fazrian|WDMM} casts {@spell blade barrier} spell, devoting his {@status concentration} to the spell.", - "If his foes are clumped up, he unleashes a {@spell flame strike} spell to capture as many as possible.", - "If Raxxus the {@creature nycaloth|MM} is present, it casts {@spell mirror image} on itself before entering the fray. If {@spell blade barrier} is up, it teleports in (or out) before or after making a Claw attack. It focuses on one single character, making Claw attacks against it to further exacerbate the fiendish wound the attack inflicts.", - "If they're not already present, the {@creature arcanaloth|MM|arcanaloths} Aximus and Exekarus hear {@creature Fazrian|WDMM|Fazrian's} call and attack from Area 14, arriving on the second turn of combat (via two back-to-back {@spell dimension door} spells, with each one taking its peer through the door with them, per the spell). Both devote their reactions to {@spell counterspell} or {@spell shield} spells.", - "Aximus targets an armored character with a {@spell heat metal} spell, especially if {@spell blade barrier} separates it from its target. On its next turn, it casts {@spell finger of death} while using a bonus action to continue inflicting damage to the armored character.", - "Exekarus unleashes a {@spell chain lightning} spell, then mops up with a {@spell fireball} spell the next turn." - ] - } - ], - "id": "ad5" - }, - { - "type": "entries", - "name": "Valtagar", - "page": 219, - "entries": [ - "If {@creature Valtagar Steelshadow|WDMM|Valtagar} is present, he joins combat on the second round of combat if he's confident that the adventurers can defeat the angel. Likewise, his wife {@creature Stalagma Steelshadow|WDMM|Stalagma}, joins the fray if present. They respectively have the statistics of an {@creature archmage|MM} and {@creature adult silver dragon|MM}. Knowing that the yugoloths will answer to any master with enough clout or coin, they focus on taking down {@creature Fazrian|WDMM}. If the party becomes collateral damage during this attack, so be it." - ], - "id": "ad6" - }, - { - "type": "entries", - "name": "Judged From on High", - "page": 219, - "entries": [ - "During the trial's proceedings, {@creature Fazrian|WDMM}, of course, sits on his throne. The defendants are to stand with their backs against the open pit on the southern end. The prosecution stands in the crystal menhirs to the north. Jurors and witnesses stand behind the prosecution, along the northern wall." - ], - "id": "ad7" - } - ], - "id": "ad3" - }, - { - "type": "entries", - "name": "23C. Garbage Disposal", - "page": 219, - "entries": [ - { - "type": "insetReadaloud", - "page": 219, - "entries": [ - "As you stand near the pit, you hear... a scrabbling. As if bone and flesh paws at the sheer stone walls. The darkness here defies you, as if by magic. From its depths, you hear whispers, three in all, and each offered by a different voice. These whispers... they echo within your mind, begging you to visit the dark below, to come \"only for a little while.\"", - "Creepy. You shut down a shudder." - ], - "id": "ad9" - }, - "The \"defiant darkness\" here is just a {@spell darkness} spelled placed at the middle of the pit's height to keep up the suspense of what's down there. {@sense Darkvision} really ruins the game sometimes. The {@spell darkness} spell does not darken the pit's floor, nor the cave attached to it.", - { - "type": "entries", - "name": "Judged From on High", - "page": 219, - "entries": [ - "If you run this variant, Malgorn knows that the last card of the {@item Three-Dragon Ante set|PHB} is down here with the {@creature otyugh|MM|otyughs}. They telepathically tell the adventurers that it was they who informed Malgorn\u2014and told him that if he wanted his precious card, all he had to do was come down here and take it." - ], - "id": "ada" - } - ], - "id": "ad8" - }, - { - "type": "entries", - "name": "24. Secret Vault", - "page": 219, - "entries": [ - { - "type": "insetReadaloud", - "page": 219, - "entries": [ - "There is little here in this hidden vault. No loot, no monsters\u2014only a headless corpse and a winged mace. The dead woman has been left in the rubble; maggots the size of carrots squirm within her guts. Where, you wonder, is her head? Then you find it, forlorn and forgotten in a dusty corner.", - "As you turn the head around, you can't help but think that she was pretty in life. Not so much in death. As you lift your eyes from hers\u2014already half-eaten by maggots\u2014you see that the blood stains on the far wall depict a giant hand... the symbol of {@deity Torm|Faerûnian|SCAG}, God of Courage and Self-Sacrifice.", - "What a farce." - ], - "id": "adc" - } - ], - "id": "adb" - } - ], - "id": "ad2" - } - ], - "id": "aaa" - }, - { - "type": "section", - "name": "Epilogue", - "page": 219, - "entries": [ - "They've done it, the madmen. The adventurers have reached 17th level, triumphing over nearly all of Undermountain's troubles. Only one level remains between them and the Mad Mage. Your game is to change considerably now that the spellcasters among the party have access to 9th level spells\u2014so consult with them on which spell they choose and prepare yourself for any possible chicanery.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Wish", - "page": 219, - "entries": [ - "Now that the adventurers are 17th level, the {@spell wish} spell is available to wizards, sorcerers, and {@footnote bards that use their Magical Secrets feature|{@note Actually magical secrets becomes available at 18th level.}} to gain the spell. Keep in mind the following to prevent Halaster's untimely, but deserved, demise:", - { - "type": "list", - "page": 219, - "items": [ - "If the caster simply {@spell wish|PHB|wishes} for Halaster to die... he just reforms {@dice 1d10} days later via his Rejuvenation trait.", - "If the caster {@spell wish|PHB|wishes} for Halaster to cease existing, the Knot in the Weave explodes, probably killing every single creature in Undermountain.", - "If the caster {@spell wish|PHB|wishes} for Halaster to have never existed, the adventurers are knocked down to 5th level, since they only advanced in power while in Undermountain.", - "If the caster {@spell wish|PHB|wishes} for Halaster to become sane, they have just unleashed the worst possible version of him upon the world.", - "If the caster somehow manages to skirt the above issues and still {@spell wish|PHB|wishes} to get rid of Halaster, they may succeed, but a version of the Mad Mage from an alternate reality steps in to fill his shoes. This one is even crazier or crueler than the last.", - "Halaster may be warded against {@spell wish} spells via an upgraded {@spell contingency} spell he has crafted; whenever a {@spell wish} spell that affects him occurs, he is given time to review it and screw around with it. Halaster is one of the most powerful mortal wizards in existence; thus, this isn't outside the realm of possibilities. Someone he pissed off would have tried this long ago before the party was even born; he would already have planned of this and thwarted other attempts on his existence.", - "If all else fails, then Halaster has already {@spell wish|PHB|wished} that he cannot be thwarted by a {@spell wish} spell. Insist that {@spell wish} spells cannot alter other {@spell wish|PHB|wishes}." - ] - }, - "Essentially, be happy if the adventurers use their {@spell wish} for something that doesn't derail the campaign. The best possible meta-use of a {@spell wish} spell could be for them to skip Level 22 and reach Halaster's tower, saving you several sessions of game-time, or sealing the portal to the Far Realm." - ], - "id": "ae0" - } - ], - "id": "adf" - }, - { - "type": "entries", - "name": "The Send-Off", - "page": 219, - "entries": [ - "Unlike other levels of WDMM, there is no Host's Send-off\u2014which the party should find curious, since Halaster never shuts up and would surely gloat over orchestrating the trial. Cap off your session with the send-off below:", - { - "type": "insetReadaloud", - "page": 219, - "entries": [ - "Through the fresco you delve, leaving behind the Mad Mage's dumping grounds, leaving behind the angel that has so clearly fallen from grace. Instinctively, you know that there is only one more distraction keeping you from the Mad Mage's lair... but as you turn into the darkened depths, Halaster is nowhere to be found. His attention\u2014that inescapable warmth\u2014is strangely absent. Why isn't he watching you? Mocking you?", - "What, you must wonder, awaits you below?" - ], - "id": "ae2" - } - ], - "id": "ae1" - } - ], - "id": "ade" - } - ], - "id": "add" - } - ], - "id": "a7d" - }, - { - "type": "section", - "name": "Level XXII: Shadowdusk Hold", - "page": 220, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "The stars turn, and a time presents itself," - ], - "by": "{@creature Dezmyr Shadowdusk|WDMM}" - } - ], - "id": "ae4" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXXII.webp" - } - }, - { - "type": "section", - "page": 220, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 220, - "entries": [ - { - "type": "list", - "page": 220, - "items": [ - "The party doesn't need to fight this level's bosses to get to Level 23, they only need to reach Area 35. Of course, they will lose out on experience\u2014and possibly doom the world to an aberrant apocalypse.", - "The Shadowdusk family has made frequent contact with the Far Realm via the {@item black crystal tablet|WDMM}, which is in Area 23. The portal is in Area 32.", - "This level's three bosses cannot truly die\u2014the {@creature death knight|MM|death knights} {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar} and the {@creature adult blue dracolich|MM} provided its phylactery isn't destroyed\u2014meaning that the party might have to face them again in the far-off future. These foes would not be appeased with anything but the adventurers' death and eternal servitude as undead slaves.", - "Star spawn, featured in Mordenkainen's Tome of Foes are featured on this level. When using them, be cautious; their CR's are incorrect and misleading.", - "There is a trapped {@creature couatl|MM} in Area 34, a LG celestial. While it has little purpose in WDMM, its role is expanded in the Dead Hold variant.", - "There are no other means to Level 23 in Undermountain. To reach the Mad Wizard's Lair, the party must take the arcane gate in Area 35, which requires the sacrifice of a magic item. As written on Level 23, Halaster is keen on returning this item to the party once they reach his throne room, if he has no intention of fighting them. However, the Dead Hold variant on this level has the item permanently destroyed when given to the gate\u2014as a means to deprive the Shadowdusks of their {@item black crystal tablet|WDMM}." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 220, - "entries": [ - "Keep in mind the following:", - { - "type": "list", - "page": 220, - "items": [ - "The party has likely already encountered Shadowdusk family members throughout Undermountain: the {@creature mage} Maleen and the {@creature assassin|MM} Tendra Nightblade sent to Level 12 to recruit {@creature Drivvin Freth|WDMM} as an apprentice of the Mad Mage; and Akarrth, the mad {@creature archmage|MM} that led an expedition to Level 20.", - "A {@item sun blade} could be found on Level 18; it would come into great use against the six {@creature wraith|MM|wraiths} that join {@creature Dezmyr Shadowdusk|WDMM|Dezmyr}, a {@creature death knight|MM}, in battle.", - "{@creature Fazrian|WDMM} of L21 dreamt of purging Undermountain of its filth\u2014was Shadowdusk Hold to be the heart of darkness the angel intended to impale? Surely the {@creature planetar|MM} must have known of the family's horrific endeavors. Surely, if its current two leaders were once paladins of {@deity Torm|Faerûnian|SCAG}, {@creature Fazrian|WDMM|Fazrian's} god." - ] - } - ], - "id": "ae7" - } - ], - "id": "ae6" - } - ], - "id": "ae5" - }, - { - "type": "section", - "name": "Madness Unfurled", - "page": 220, - "entries": [ - "The penultimate level of Undermountain is a mad arcade devoted to opening a gate that should've never even been discovered. The Far Realm has corrupted Shadowdusk Hold, leaking out from the portal the family has so foolishly opened. Above all else, Level 22 should be weird\u2014and not the campy, oddness of the Mad Mage, but horrifically weird.", - "Consider the following additions to Shadowdusk Hold:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Nested Tentacles", - "page": 220, - "entries": [ - "As described in Halaster's Game, contact with the Far Realm has sprouted tentacles that infest much of Undermountain, especially Shadowdusk Hold. With a mind of their own, they can attack a creature within 10 feet of them ({@hit 6} to hit). On a hit, the creature is {@condition grappled} (escape {@dc 14}) and takes {@damage 1d6} psychic damage. The tentacle nest has 16 hit points and an AC of 14. Inside each nest is a cloudy eye that leaks a milky-white fluid.", - "These nests have been scattered throughout the level to harass the party." - ], - "id": "aea" - }, - { - "type": "entries", - "name": "Funky Physics", - "page": 221, - "entries": [ - "The energies of the Far Realm are wreaking havoc on the physics of Shadowdusk Hold. At any moment, an area or character\u2014but not an aberration\u2014can suffer from one of the following effects:", - { - "type": "entries", - "name": "Gravitational Distortion", - "page": 221, - "entries": [ - "Gravity no longer affects creatures equally in Shadowdusk Hold, subjecting some to the effects of a {@spell reverse gravity} spell. At your discretion, a creature must roll a {@dice d20}. On a result of 1\u201311, gravity remains normal for the creature. On a roll of 12\u201315, gravity vertically reverses; on a result of 16\u201319, it shifts 90 degrees so that they fall towards the east. On a roll of 20, gravity presses down on the character, {@variantrule encumberance|PHB|encumbering them}." - ], - "id": "aec" - }, - { - "type": "entries", - "name": "Synesthesia", - "page": 221, - "entries": [ - "A character's senses may get jumbled, allowing them to taste colors, smell the passage of time, and more. A character afflicted by synesthesia must roll a {@dice d10} and consult the Synesthesia table.", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Synesthesia", - "page": 221 - } - ], - "id": "aed" - }, - { - "type": "entries", - "name": "Toxic Air", - "page": 221, - "entries": [ - "Once during this level, oxygen becomes toxic\u2014and creatures that normally need to breathe find that they no longer need to. For the next 10 minutes, every creature that breathes in air takes 3 ({@damage 1d6}) poison damage.", - "A successful {@dc 10} Intelligence check is enough to make the connection between breathing and pain. After 10 minutes, the oxygen loses its toxicity and all creatures therein must breathe normally. There's no indication when this change occurs; some creatures might foolishly suffocate themselves as they still believe that they must not breathe to live." - ], - "id": "aee" - } - ], - "id": "aeb" - }, - { - "type": "entries", - "name": "Madness", - "page": 221, - "entries": [ - "Madness is heavily featured on this level; several effects can induce it. For your convenience, the Madness tables from the Dungeon Master's Guide have been included in {@book Appendix C|WDMMC|29|Madness}." - ], - "id": "aef" - } - ], - "id": "ae9" - } - ], - "id": "ae8" - }, - { - "type": "section", - "name": "Dead Hold", - "page": 221, - "entries": [ - "Level 22 has its flaws and its strengths\u2014but the {@i Companion} contends that it has much more potential than what is presented in WDMM. The adventurers have already faced cults working towards diabolical ends before\u2014so why not give them a level where they're already too late?", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Doom Has Come", - "page": 221, - "entries": [ - "Under this variant, the Shadowdusks have stabilized their portal to the Far Realm and an inaugural class of star spawn\u2014horrors featured in Mordenkainen's Tome of Foes\u2014have stormed the sanctum, slaughtering anyone not of Shadowdusk blood. This variant seeks to turn Level 22 into a feverish romp infested with horrors from beyond the stars." - ], - "id": "af3" - }, - { - "type": "entries", - "name": "A Storm of Strange", - "page": 221, - "entries": [ - "The creatures of Shadowdusk Hold must seek out the adventurers, charging them down as they're detected. Shift the onus away from the party\u2014rather than investigating rooms one-by-one and coming upon foes, the foes must come upon them instead if you're to achieve the atmosphere of Dead Hold. Give no quarter, no respite." - ], - "id": "af4" - }, - { - "type": "entries", - "name": "player Sacrifice", - "page": 221, - "entries": [ - "As noted several times below, in the sixth encounter of Dead Hold, one mortal must be given (or give themselves) to the Far Realm to host a {@creature star spawn seer|MTF}. If one of the adventurers is slain, you might have the Shadowdusk minions steal their corpse and revive it, sacrificing them to the portal in Area 32. The circumstances are up to you." - ], - "id": "af5" - }, - { - "type": "entries", - "name": "Changes to WDMM", - "page": 221, - "entries": [ - "The Dead Hold variant makes several changes, elaborated on below:", - { - "type": "list", - "page": 221, - "items": [ - "The Shadowdusks were attended to by a large number of {@creature cultist|MM|cultists} and servants born into or brought to the Hold. Most are dead now, slaughtered by star spawn. Some managed to flee\u2014into the Expanded Dungeon or via the gate to Level 23.", - "The adventurers will meet a fleeing {@creature cultist|MM} named Jeras in Area 1 who elaborates on the situation. You want him to spell this out for the party: the sanctum is overrun, there's a portal to the Far Realm, and the only way out is the arcane gate to \"the Mad Mage's private sanctum.\"", - "Most aberrations on this level, including the {@creature nothic|MM|nothics} and slaadi, have been cosmetically changed to star spawn.", - "Dead Hold has up to seven encounters to run.", - "Several foes have been removed from the level to make up for the additional difficulty of facing real star spawn." - ] - } - ], - "id": "af6" - }, - { - "type": "entries", - "name": "Magus ex Machina", - "page": 221, - "entries": [ - "If you're concerned about the far-reaching consequences of star spawn being let into the world en masse, remember that Halaster can intervene off-screen. Once larva magi are around, even the Mad Mage is sane enough to see that this might require some clean-up." - ], - "id": "af7" - } - ], - "id": "af2" - }, - { - "type": "entries", - "name": "Star Spawn", - "page": 221, - "entries": [ - "As noted in WDMM, star spawn periodically visit Shadowdusk Hold. These horrors are described in Mordenkainen's Tome of Foes and are featured in the Dead Hold variant. Do not be deceived by their listed CR's: star spawn are deadly. The {@i Companion} has so far advocated unleashing Undermountain's full wrath on the party, so long as they had a fair shake... but you must err on the side of caution with star spawn. You must.", - { - "type": "entries", - "name": "Grue", - "page": 221, - "entries": [ - "Even the lowly {@creature Star Spawn Grue|MTF|grues} can doom a party, as they impose disadvantage on attack rolls and saving throws on non-aberrations within 20 feet\u2014without a saving throw to resist that aura. {@creature star spawn grue|MTF|Grues} are pitiful by themselves but become a deadly nuisance when mixed with other creatures." - ], - "id": "af9" - }, - { - "type": "entries", - "name": "Mangler", - "page": 222, - "entries": [ - "The {@creature Star Spawn mangler|MTF|mangler} is rated as a CR 5 monster\u2014and that could not be further from the truth. This horror can make up to six attacks in a single turn, with advantage against a target that has yet to act in the first turn of combat\u2014and with its {@skillCheck stealth 7} bonus to {@skill Stealth} checks, it's more than likely to {@quickref surprised|PHB|3|0|surprise} someone in the party. Were the {@creature star spawn mangler|MTF|mangler} to make all six attacks against one target, it would deal an average of 48 slashing damage and 42 psychic damage\u2014and a critical hit isn't unlikely. Ask yourself how much health your party's wizard or sorcerer has before you merrily unleash the {@creature star spawn mangler|MTF|mangler} upon them." - ], - "id": "afa" - }, - { - "type": "entries", - "name": "Hulk", - "page": 222, - "entries": [ - "The {@creature Star Spawn Hulk|MTF|hulk} is both an aberrant bruiser and tank. If it strikes the same target with both Slam attacks, it can {@condition stunned|PHB|stun} them\u2014a condition that is deadly at all levels of this game. Because of their Psychic Mirror trait, other star spawn, namely the {@creature star spawn seer|MTF|seer}, will target them with psychic damage so that it bounces off and harms the {@creature star spawn hulk|MTF|hulk's} foes. Do not forget that even if two {@creature star spawn hulk|MTF|hulks} are within 10 feet of each other, they cannot create an endless feedback loop of psychic damage. The triggering psychic damage bounces off the {@creature star spawn hulk|MTF|hulk} only once; the other {@creature star spawn hulk|MTF|hulk} is simply immune to the damage." - ], - "id": "afb" - }, - { - "type": "entries", - "name": "Seer", - "page": 222, - "entries": [ - "The {@creature Star Spawn Seer|MTF|seer} is our penultimate villain in Dead Hold. It can only be formed by a foul union between a mortal and sentient energy from the Far Realm. One of the Shadowdusk {@creature Archmage|MM|archmagi} must be sacrificed for this purpose (preferably Melissara or Cassiok). In combat, the {@creature star spawn seer|MTF|seer} targets its pet {@creature star spawn hulk|MTF|hulks} with the Psychic Orb ability, splashing its foes with psychic damage." - ], - "id": "afc" - }, - { - "type": "entries", - "name": "Larva Mage", - "page": 222, - "entries": [ - "The {@creature Star Spawn Larva Mage|MTF|larva mage} comes out to play only if eight hours pass without the party closing the portal to the Far Realm in Area 32. Unfortunately for our heroes, even if they slay the creature, it might later return, per its Return to Worms trait." - ], - "id": "afd" - } - ], - "id": "af8" - }, - { - "type": "entries", - "name": "Reflavoring Other Creatures", - "page": 222, - "entries": [ - "For a mad asylum in frequent contact with the Far Realm, Shadowdusk Hold doesn't have enough star spawn. There are aberrations, sure, but not enough of those mind-rending horrors. You can reflavor the creatures on this level without altering the balance of its encounters. Simply cosmetically alter them while keeping their statistics the same.", - { - "type": "entries", - "name": "Nothics", - "page": 222, - "entries": [ - "Most {@creature nothic|MM|nothics} on this level are now star spawn in name and appearance while retaining their normal statistics. No two look alike; they can only be described as \"multi-armed horrors\" whose tentacle-limbs are serrated with teeth. The {@i Companion} notes which {@creature nothic|MM|nothics} have been turned into star spawn." - ], - "id": "aff" - }, - { - "type": "entries", - "name": "Slaadi", - "page": 222, - "entries": [ - "While they are indeed aberrations, slaadi have been seen before the party\u2014and they come from Limbo, not the Far Realm. They are instead reptilian ooze-creatures whose limbs somehow cut sharper than forged steel." - ], - "id": "b00" - }, - { - "type": "entries", - "name": "Wraiths", - "page": 222, - "entries": [ - "{@creature Dezmyr Shadowdusk|WDMM|Dezmyr's} council of {@creature wraith|MM|wraiths} are instead creatures of a sickly light, roughly humanoid in shape\u2014for that is the closest association a mortal mind can make when confronted by these things." - ], - "id": "b01" - }, - { - "type": "entries", - "name": "Death Knights", - "page": 222, - "entries": [ - "Because {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar} were paladins in life that fell from grace, you need not change them much. Dark powers of any sort can create a {@creature death knight|MM}. Perhaps instead of skeletons clad in armor, they're now faceless creatures in an exoskeleton of chitin\u2014your choice." - ], - "id": "b02" - } - ], - "id": "afe" - } - ], - "id": "af1" - }, - { - "type": "entries", - "name": "The Dead Run", - "page": 222, - "entries": [ - "Dead Hold is designed to evoke terror and urgency. It is run as a series of encounters aimed at getting the party from Area 1 to Areas 23, 32, 34 and 35, the last of which gets them to Level 23. In an ideal world, the party will free the {@creature couatl|MM} in Area 34, which can close the portal in Area 32 by sacrificing itself. Thereafter, the party can take the arcane gate in Area 35 to Level 23\u2014hopefully sacrificing the Shadowdusks' {@item black crystal tablet|WDMM}, found in Area 23, which began this entire mess in the first place. Under this variant, any magic item sacrificed to gain passage to Level 23 is permanently destroyed.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Quick Burn", - "page": 222, - "entries": [ - "Dead Hold is not a slow burn. The party is entering Shadowdusk Hold after it's already fallen. They must be confronted with horror at every turn. It's only after that all seems lost that they're given a glimmer of hope in the form of closing the portal to the Far Realm and sparing the world from these aberrant horrors." - ], - "id": "b05" - }, - { - "type": "entries", - "name": "Maintaining Balance", - "page": 222, - "entries": [ - "Because the inclusion of star spawn adds more challenge to an already deadly level (again, there's two {@creature death knight|MM|death knights}, multiple {@creature Archmage|MM|archmagi} and a {@creature adult blue dracolich|MM|dracolich}!), you can remove other creatures from the level to maintain a (relative) balance. These creatures are:", - { - "type": "list", - "page": 222, - "items": [ - "The four {@creature nothic|MM|nothics} in Area 3 to make up for Encounter 1", - "Four of the twelve {@creature nothic|MM|nothics} in Area 24A and two {@creature death slaad|MM|death slaadi} (one from both Areas 28 and 31) to make up for Encounters 5 & 6.", - "One of the {@creature Archmage|MM|archmagi}, who must be sacrificed for the {@creature star spawn seer|MTF} to take a mortal form. Preferably, this is Melissara (of A10), who is dragged kicking and screaming to the portal after the party meets her. Otherwise, use Cassiok (Area 39) because, c'mon, the body of a beetle isn't horrific, it's just ridiculous. Alternatively, do both, if Melissara does not end up fighting the party.", - "Three of the six {@creature wraith|MM|wraiths} in A38 to make up for Encounter 6." - ] - } - ], - "id": "b06" - }, - { - "type": "entries", - "name": "Other Encounters", - "page": 222, - "entries": [ - "On this level, more than any, creatures already dwelling in other rooms\u2014such as the many {@creature nothic|MM|nothics} and {@creature grell|MM|grells}, should investigate other sounds, should the party fail to be stealthy. You want doors being kicked down and hordes of horrors to descend upon the party. The first level is relatively quiet, but the second and third are where they come under fire from throngs of monsters." - ], - "id": "b07" - }, - { - "type": "entries", - "name": "Kicking it Off", - "page": 222, - "entries": [ - "After the party meets Jeras, the {@creature cultist|MM} added to Area 1, the encounters below\u2014the Dead Run, more or less\u2014begins." - ], - "id": "b08" - } - ], - "id": "b04" - }, - { - "type": "entries", - "name": "1. The Mangler Descends", - "page": 222, - "entries": [ - "The first encounter of Dead Hold features the {@creature star spawn mangler|MTF}, a terrifying, multi-armed creature. After the party are appraised of the situation by Jeras, they're liable to an ambush by the {@creature star spawn mangler|MTF|mangler}. It begins to hunt them and will attack before they descend to the second level of Shadowdusk Hold. It prefers to attack in Area 3 or 9 (replacing the area's preexisting combatants if need be) after the party returns from an adjacent room. It can also attack in the stairwell if they immediately make for it. When the adventurers return to either of these areas, they find the hallway dark; all sconces have been snuffed\u2014curious, since they were lit with {@spell continual flame} spells.", - { - "type": "entries", - "name": "Death From Above", - "page": 223, - "entries": [ - "The {@creature star spawn mangler|MTF|mangler} clings to the ceilings or hangs from the walls, dropping amidst the party when it attacks. It immediately unleashes its Flurry of Claws attack. Don't forget to utilize its {@skillCheck stealth 7} bonus to its {@skill Stealth} checks." - ], - "id": "b0a" - }, - { - "type": "entries", - "name": "Flight", - "page": 223, - "entries": [ - "If the {@creature star spawn mangler|MTF|mangler} is reduced to 20 hit points or fewer, it takes the {@action Hide} action as a bonus action and flees. It clambers up the walls, its claws puncturing the stone, to avoid {@action opportunity attack||opportunity attacks}. If it can, it goes for the stairwell to Shadowdusk Hold's second level. It can then attack later on." - ], - "id": "b0b" - }, - { - "type": "entries", - "name": "Fear of the Unknown", - "page": 223, - "entries": [ - "When the {@creature star spawn mangler|MTF|mangler} attacks, describe it no more than as a \"a faceless, fleshless, eight-armed horror whose claws are the color of night.\" Don't try to fill in the blanks, but instead let the players' imaginations run wild. To that end, you want the {@creature star spawn mangler|MTF|mangler} to escape, because then it becomes an object of dread to hang over the party, until its inevitable return. If it dies, the party can inspect its corpse and that scrubs away much of its mystery." - ], - "id": "b0c" - } - ], - "id": "b09" - }, - { - "type": "entries", - "name": "2. Grue Swarm", - "page": 223, - "entries": [ - "On the heels of the {@creature star spawn mangler|MTF|mangler's} attack comes a swarm of star spawn: {@dice 2d4 + 3} {@creature star spawn grue|MTF|star spawn grues} and {@dice 1d4 + 1} {@creature nothic|MM|nothics} that boil out of the stairwells in Area 3 or 9. They're chasing after {@dice 1d6 + 2} blubbering {@creature cultist|MM|cultists} that are making a break for the exit.", - { - "type": "entries", - "name": "Nothics", - "page": 223, - "entries": [ - "The {@creature nothic|MM|nothics} involved in this attack are only {@creature nothic|MM|nothics} mechanically. Cosmetically, they're star spawn, not cursed Shadowdusk arcanists. Subtract their numbers from the five {@creature nothic|MM|nothics} found in Area 20B. They're included in this encounter only because {@creature star spawn grue|MTF|grues} lose much of their potential if they're not joined by a non-{@creature star spawn grue|MTF|grue} ally (per their Aura of Madness trait)." - ], - "id": "b0e" - }, - { - "type": "entries", - "name": "Funky Physics", - "page": 223, - "entries": [ - "When the star spawn boil out from the depths, the Far Realm's influence poisons the oxygen in Shadowdusk Hold for the next 10 minutes. The party will likely associate this sudden change with the {@creature star spawn grue|MTF|grues}." - ], - "id": "b0f" - } - ], - "id": "b0d" - }, - { - "type": "entries", - "name": "3. Melissara's Plea", - "page": 223, - "entries": [ - "The third encounter is a social one that threatens to erupt into violence. The adventurers open a door\u2014any door, it doesn't matter, for the Far Realm has warped space just as it has time\u2014onto Area 10A, where they meet Melissara, the {@creature archmage|MM}.", - "Melissara wants nothing more than to end this madness. The star spawns' recent arrival has shocked her to her core, but she dares not make an escape, believing that an \"eight-armed horror\" is waiting for her to make her move and that \"they\" will allow none of the Shadowdusk family to leave. \"They want their parade,\" Melissara says, \"they crave the welcoming my brethren so promised them.\" She implores them to seal the portal and slay her undead cousins.", - "She also tells them where to find the {@item black crystal tablet|WDMM} that started this entire mess. If they can find a way to destroy it, grand. If they cannot, the best thing they can do for this world, she says, is to take it far away from Shadowdusk Hold so that her brethren can never again use it to contact the Far Realm.", - "Melissara will allow the adventurers to rest in her suite, but they must contend with the irritable and overprotective Derrion (her husband, a {@creature champion|VGM}) who refrains from violence only at her request. However, if they do so, the seventh encounter of Dead Hold comes to pass.", - "See Area 10 for further details and Melissara's dialogue for this encounter." - ], - "id": "b10" - }, - { - "type": "entries", - "name": "4. Celestial Whispers", - "page": 223, - "entries": [ - "This encounter should occur only on Shadowdusk Hold's second or third levels. When it does is up to you, but it should be done early in their exploration of Level 2.", - "By now, Tezca-Zyanya, the {@creature couatl|MM} trapped in the black obelisk of Area 34, has sensed the adventurers. The celestial is aware of the fell energies seeping out from the Far Realm portal in Area 35 and seeks to close it. To do so, Tezca-Zyanya must be freed from the obelisk.", - "When the {@creature couatl|MM} contacts the party, read:", - { - "type": "insetReadaloud", - "page": 223, - "entries": [ - "Madness presses in all around you, bringing your mind to its very knees. As the darkness seeps in, you cannot help but reel and despair. Yet as you near the brink, a warmth consumes your heart and you hear within your head the chime of bells...", - "\"Listen to me,\" whispers a saccharine voice. \"This world, this very reality, is in danger of falling apart. There yawns a portal on the lowest level of this mad asylum, a portal to a realm that should not be. Free me! It is my duty to spare this world from those horrors! Free me by toppling my prison\u2014an obelisk guarded by a {@creature death knight|MM|knight of death}! I am Tezca-Zyanya and it is my duty to end this madness!\"" - ], - "id": "b12" - }, - "The {@creature couatl|MM} cannot directly guide the adventurers to the obelisk, but they can feel its warmth or hear the bells ringing louder when they go in the correct direction.", - { - "type": "entries", - "name": "Sacrifice", - "page": 223, - "entries": [ - "Tezca-Zyanya's only solution to the Far Realm portal is to enter it itself and close it from the other side. Doing so will subject the celestial to an eternity of torment and madness\u2014a sacrifice it is more than willing to make, if given the chance. See Area 34 for the {@creature couatl|MM|couatl's} dialogue concerning this. This act of sacrifice should come as a twist later on, so don't reveal this to the party just yet." - ], - "id": "b13" - } - ], - "id": "b11" - }, - { - "type": "entries", - "name": "5. The Seven-Armed Slasher", - "page": 223, - "entries": [ - "This encounter can occur anywhere on Level 2 or 3, preferably in Areas 20 or 29, such as when the party is leaving Area 23 or about to descend the staircase to Area 30. A pack of {@dice 2d4 + 1} {@creature star spawn grue|MTF|star spawn grues} swarms the party; amidst these murderous scamps lurks a seven-armed {@creature star spawn mangler|MTF} that was so hunched over it almost passed as a bulkier {@creature star spawn grue|MTF|grue}. That this {@creature star spawn mangler|MTF|mangler} has seven arms should come as a shock to the party\u2014it confirms that the eight-armed horror they already faced has bedfellows." - ], - "id": "b14" - }, - { - "type": "entries", - "name": "6. Envoys from the Hungering Realm", - "page": 223, - "entries": [ - "This encounter is centered on the portal in area 32. The time has come to offer to the Far Realm a living vessel that can host a {@creature star spawn seer|MTF}. Melissara, the {@creature archmage|MM} of Area 10, is the ideal candidate; her cousins suspect she's not \"committed to the future.\" She's brought kicking and screaming to the portal just before the adventurers arrive\u2014and thrown in before they can intervene. If Melissara is dead, then Cassiok (from Area 39) willingly sacrifices himself to the Far Realm.", - { - "type": "entries", - "name": "Tezca-Zyanya", - "page": 223, - "entries": [ - "Ideally, the adventurers have with them the freed {@creature couatl|MM} from A34, who intends to close the rift... from the other side." - ], - "id": "b16" - }, - { - "type": "entries", - "name": "Combatants", - "page": 224, - "entries": [ - "The encounter consists of {@creature Zalthar Shadowdusk|WDMM|Zalthar}, the {@creature death knight|MM} and three {@creature nothic|MM|nothics} (former arcanists of the Shadowdusk family). On the third round of combat, a {@creature star spawn seer|MTF} arrives with a {@creature star spawn hulk|MTF}. It is unsurprised when it finds the adventurers instead. This {@creature star spawn seer|MTF|seer} has similar features to the {@creature archmage|MM} that was sacrificed to give it a living vessel, hinting of what has transpired." - ], - "id": "b17" - }, - { - "type": "entries", - "name": "Details", - "page": 224, - "entries": [ - "See Area 32 for further details, including narrative text to read aloud." - ], - "id": "b18" - } - ], - "id": "b15" - }, - { - "type": "entries", - "name": "7. For this World, a Bed of Worms", - "page": 224, - "entries": [ - "This encounter only occurs if the adventurers rest in Shadowdusk Hold for eight hours or more without already closing the portal. A {@creature star spawn larva mage|MTF} emerges from the portal to inspect its new bastion on the Material Plane. It roams the halls with {@dice 1d4 + 1} {@creature star spawn grue|MTF|star spawn grues} that mewl like cowed dogs. For every day that goes by, more star spawn enter Shadowdusk Hold, growing into a horde that hungers to wreak havoc on the world above.", - "The {@creature star spawn larva mage|MTF|larva mage} can confront the adventurers anywhere within the Hold. It can collapse into a swarm of worms to squeeze under doorways or through cracks. Its minions are never long behind." - ], - "id": "b19" - } - ], - "id": "b03" - } - ], - "id": "af0" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 224, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. Grand Foyer", - "page": 224, - "entries": [ - "Shadowdusk Hold shouldn't sit right below the Deep Mines; the {@i Companion} contends that the journey to Level 22 should take {@dice 1d4} days. Despite the staircase on Level 21 leading straight to Shadowdusk Hold, as it is written in WDMM, the {@i Companion} adds a myriad of tunnels in the way. This is for the sake of narrative and to also explain why the {@creature planetar|MM} {@creature Fazrian|WDMM} didn't just sweep into Shadowdusk Hold before to cut down these {@creature cultist|MM|cultists}\u2014after all, he clearly knew of the entrance to Level 22, since he stationed one of his minions there. If he was afraid they would boil up from below, he would have kept more than just a single sentry there to keep watch.", - "The text below, to be read when your party reaches Level 22, assumes that you run with these changes. If you're worried about your party attaining a long rest, be reminded that for this level they sorely need one to survive.", - "When the party reaches Level 23, read the text below, altering it to your liking:", - { - "type": "insetReadaloud", - "page": 224, - "entries": [ - "It has been days since you left the Deep Mines and they have been spent in darkness\u2014until at last you have come upon the most curious sight: a neatly carved stairwell descending below. You know it in your hearts that this is your next trial, that the Mad Mage would've righted your course if it was indeed wrong. Carefully, you descend the spiral staircase, wary for traps. By when you reach the grand foyer below, you encounter none. Pillars support a vast chamber curiously lit by torches whose flickering flames point upside-down. You find a statue of a young {@creature knight|MM}. The plague reads {@style Lady Dezmyr Shadowdusk|dnd-font;small-caps}. Below that, another line reads \"{@style May She Deliver Us To The Promised Land.|dnd-font;small-caps}\"" - ], - "id": "b1c" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 224, - "entries": [ - "If you're running this variant, a {@creature cultist|MM} named Jeras, fleeing certain death, slams into an adventurer. He was hiding behind a pillar and makes a break for the exit. He is almost incoherent but manages to sputter out that \"doom has come at last.\" Read the following:", - { - "type": "insetReadaloud", - "page": 224, - "entries": [ - "A man steps out from the pillar, making a break for the exit, wailing in terror. He slams straight into you and falls flat on the floor, shrieking a shrill shriek as fragile and sharp as glass. He lifts an arm to shield his face. There's foam on his lips\u2014actual foam. \"Spare me, O' Old One! Spare me, star spawn!\" he howls, but once he sees you for what you are, he instead shouts, \"Run! Run now! The gateway is open, and doom has come at last from beyond the stars! Gravity has gone and, with it, time!\"" - ], - "id": "b1e" - }, - "If the adventurers don't let Jeras go immediately, he curls into the fetal position and begins to repeat mantras taught to him by the Shadowdusks: \"If you taste magenta, grovel. The clock shrieks. Shriek with the clock. Shriek until the magenta is ash.\"", - "The party can sober Jeras with a {@dc 12} Charisma ({@skill Persuasion} or {@skill Intimidation}) check. If he's calmed down, read the following:", - { - "type": "insetReadaloud", - "page": 224, - "entries": [ - "Terrified, the man continues to howl, \"I saw it myself! The creatures lumbered from the portal, greeted by Lady {@creature Dezmyr Shadowdusk|WDMM|Dezmyr}\u2014and sixteen of us dropped dead, bleeding out our eyes and ears! Raving! Raving! They've went mad and I ran! The star spawn boiled out from the gate, sparing only those of noble blood! My own sister, julienned into a ribbon! You have to go! They stalk all other exits but the gate to the Mad Mage's private sanctum! The world itself is at its end and you must outrun it now!\"" - ], - "id": "b1f" - }, - "Jeras is at the brink of irreparable madness. There are scant moments before his mind snaps unless a {@spell calm emotions} spell is cast upon him. Your goal is to have the party informed of the portal's existence and that the gateway to Halaster's sanctum is on this level before he goes catatonic.", - { - "type": "entries", - "name": "Grells", - "page": 224, - "entries": [ - "While running this variant, either hold off on the six {@creature grell|MM|grells} that guard this chamber or have them attack before Jeras appears. If the former, they can float in from Area 2, 3, or 9." - ], - "id": "b20" - }, - { - "type": "entries", - "name": "The Mangler Descends", - "page": 224, - "entries": [ - "You can launch the first encounter of Dead Hold now if you so wish. The {@creature star spawn mangler|MTF} drops from the ceiling amidst the party. Starting the encounter now capitalizes on raw shock; delaying it capitalizes on dread." - ], - "id": "b21" - }, - { - "type": "entries", - "name": "Halaster's Whisper", - "page": 224, - "entries": [ - "Halaster can telepathically confirm Jeras' story about the portal. If so, he whispers to the party, \"The lunatic speaks true. There is but one way to my domain and between you and it lies only madness. Madness and other horrors. Our game is nearly at an end. Find the gate; pay the toll. I await you in my lair below.\"" - ], - "id": "b22" - } - ], - "id": "b1d" - } - ], - "id": "b1b" - }, - { - "type": "entries", - "name": "3. West Wing", - "page": 224, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Nested Tentacle", - "page": 224, - "entries": [ - "A nest has sprouted in the stairwell and attacks intruders on sight. See {@hazard Nested Tentacles|WDMMC} above for details." - ], - "id": "b25" - } - ], - "id": "b24" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 224, - "entries": [ - "This area is one of the possible locations for the first encounter of Dead Hold. If you run this variant, replace the four {@creature nothic|MM|nothics} in this area with the {@creature star spawn mangler|MTF}." - ], - "id": "b26" - } - ], - "id": "b23" - }, - { - "type": "entries", - "name": "4. Decayed Quarters", - "page": 225, - "entries": [ - { - "type": "entries", - "name": "4B. Mad Creature", - "page": 225, - "entries": [ - { - "type": "insetReadaloud", - "page": 225, - "entries": [ - "Within this circular chamber, a foul creature scratches at the stone. When it hears you, the creature turns to face you with an unsettling smile. Its forehead gapes with a massive, unblinking eye so sickly green it is the color of vomit. Its claws scrape at the stone as if it were a chalkboard. In mangled {@language Common|PHB}, it says, \"The stars turn, and a time presents itself. A visitor comes to barter for secrets.\"" - ], - "id": "b29" - }, - "Just because the {@creature nothic|MM} says the phrase above in {@language Common|PHB} does not mean he speaks the language. He likely picked it up from {@creature Dezmyr Shadowdusk|WDMM}.", - { - "type": "entries", - "name": "Roleplaying the Nothic", - "page": 225, - "entries": [ - "Rhamagant wears an unsettling smile. He never fails to blink with exaggerated slowness. He is eager to trade secrets and gives his answers first\u2014and does not voice his own question. If the party asks why he does not get his side of the bargain, he blinks slowly and assures them that he already has (via his Weird Insight ability). You can use the following dialogue to convey the three pieces of information provided in WDMM by the {@creature nothic|MM} (in order):", - { - "type": "list", - "page": 225, - "items": [ - "\"You stand in Shadowdusk Hold. The soft ones tell me I once belonged to their ranks. Slept on the second floor, I did, they say, on a bed of straw. No roaches. No mites. Straw. I think of it from time to time. Straw. Visited it too. Found the straw. It balked! It took one look into me and forbade that I nest on its silken flesh! The straw branded 'freak' upon my face and spoke no more!\" The {@creature nothic|MM} then reaches into its gums and picks out a length of chewed straw. \"This is what I told the straw.\"", - "\"We are on the brink of the Promised Land. For every level one descends, the higher they climb to that wondrous realm, so far from our nest in the cosmos. I wish to visit, I tell Lady {@creature Dezmyr Shadowdusk|WDMM|Dezmyr}. I wish to tour it. To go on holiday in that distant realm.\" The {@creature nothic|MM} then scowls and leans in. \"And what does she tell me? That I do not have the right 'vee-sa!' I! I? I who spent his existence, apparently, in pursuit of finding the Promised Land? I, Rhamagant, cannot visit the Far Realm? If I may be denied my birthright, what does that spell for others not so landed as I?\"", - "\"Secrets abound. They lie in shadow. They hold out for the hope of being discovered by one who is worthy. Three secrets. Three floors. Three of me, now three of you. They yearn to be opened by one who is worthy, do you ken?\"" - ] - } - ], - "id": "b2a" - } - ], - "id": "b28" - } - ], - "id": "b27" - }, - { - "type": "entries", - "name": "5. Storeroom", - "page": 225, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Funky Physics", - "page": 225, - "entries": [ - "Influence from the Far Realm has poisoned all food and drink in the storeroom. Weird, one-eyed maggots crawl across food, lay eggs within fruit, and play water polo in wine bottles, the corks of which they've seemed to squeeze through via a process similar to osmosis. The Shadowdusk and their servants are immune to any ill effects of the food and they consider the maggots treats\u2014as if they were ghastly, live, alien tequila worms." - ], - "id": "b2d" - } - ], - "id": "b2c" - } - ], - "id": "b2b" - }, - { - "type": "entries", - "name": "6. Kitchen", - "page": 225, - "entries": [ - { - "type": "entries", - "name": "Dead Hold", - "page": 225, - "entries": [ - "If you're playing with the Dead Hold variant, the kitchen is littered with corpses, all torn apart by the {@creature star spawn mangler|MTF} hunting the adventurers. The {@creature Living Unseen Servant|WDMM|living unseen servants} continue their work as if it never happened, scrubbing dishes and sweeping the floor\u2014ignorant to the fact that their brooms are wet and red and sticky with spilled intestines.", - "Read the following when the adventurers enter:", - { - "type": "insetReadaloud", - "page": 225, - "entries": [ - "Red. It's all red. Corpses are strewn about the kitchen. Not a single one is intact. Heads have been smashed into pulp, limbs julienned into long strips.", - "The Shadowdusk family is clearly attended to by {@creature Living Unseen Servant|WDMM|living, unseen servants} and these {@condition invisible} masses of energy continue to lazily perform their chores, despite the carnage. Even now, dishes are being scrubbed and dried. The floor is being swept with red, wet brooms sticky with spilled intestines.", - "A quiet voice within your mind compels you to shut this door and never open it again." - ], - "id": "b30" - } - ], - "id": "b2f" - } - ], - "id": "b2e" - }, - { - "type": "entries", - "name": "7. Derelict Shrine", - "page": 225, - "entries": [ - "The adventurers should be familiar with the icons of {@deity Torm|Faerûnian|SCAG} by now, the very god that {@creature Fazrian|WDMM} in the level above once served. If the party saw to the {@creature planetar|MM|planetar's} redemption earlier, this should be a sad reminder; if not, the symbol sends a shiver down at least one person's spine. Once they identify the shrine as one devoted to {@deity Torm|Faerûnian|SCAG}, they should ask themselves why that would be here in these depths." - ], - "id": "b31" - }, - { - "type": "entries", - "name": "8. Nothic's Niche", - "page": 225, - "entries": [ - "The {@creature nothic|MM} has stashed away several goodies, but the party has likely had its fill of gold, or can't carry any more. Thus, they might be unmotivated to invade the niche, which is 20 feet above them. However, you may want your party to get ahold of the {@item potion of supreme healing} here. How do you get it to them without just saying the {@creature nothic|MM} has one? Just have the {@creature nothic|MM} wear the silver necklace it's fastened to.", - "When the party enters this area, read the following:", - { - "type": "insetReadaloud", - "page": 225, - "entries": [ - "This meeting chamber has borne the stress of Undermountain itself: a fissure gapes across the ceiling, just large enough for a man to clamber inside, if he could jump twenty feet. The niche is filled with darkness. Dust is everywhere, thanks to the crumbling ceiling.", - "As you inspect this chamber's very fine tapestry\u2014a wedding invaded by shadowy tentacles that creep from the corners\u2014you hear glass softly clink against stone. You look up, just as a horrific creature with one massive eye pulls back into the niche above. On its neck, you saw, was a sparkling vial containing a scarlet liquid. You're a seasoned adventurer; you can recognize a potion when you see one." - ], - "id": "b33" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying the Nothic", - "page": 225, - "entries": [ - "Channel Gollum from Lord of the Rings. The {@creature nothic|MM} has forgotten its name and cares only for its next meal and, of course, its \"precious potion\"." - ], - "id": "b35" - } - ], - "id": "b34" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 226, - "entries": [ - "Even if you run this variant for Level 22, this {@creature nothic|MM} is still a cursed Shadowdusk family member, unlike other {@creature nothic|MM|nothics} that are cosmetically rebranded as star spawn. The {@creature nothic|MM} offers cryptic omens about the invading star spawn. You can use the following sample dialogue:", - { - "type": "list", - "page": 226, - "items": [ - "\"It is done. Our grand quest is complete. Waterdeep will rue our exile\u2014the very world shall rue it!\"", - "\"You are too late. They are already here. They always have been... The knob just needed turning.\"", - "\"{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} has foreseen your coming. Join her! She has lain quite the banquet out for you below...\"" - ] - } - ], - "id": "b36" - } - ], - "id": "b32" - }, - { - "type": "entries", - "name": "9. East Wing", - "page": 226, - "entries": [ - { - "type": "insetReadaloud", - "page": 226, - "entries": [ - "A lazy, ivory light drifts down the hall of this wing, painting the walls in flickering shades of white and silver. An elaborate bas-relief depicts peasants kneeling before nobles who brandish coy smiles and cold eyes." - ], - "id": "b38" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Nested Tentacle", - "page": 226, - "entries": [ - "A nest has sprouted in the stairwell and attacks intruders on sight. See {@hazard Nested Tentacles|WDMMC} above for more details." - ], - "id": "b3a" - } - ], - "id": "b39" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 226, - "entries": [ - "This area is one of the possible locations for the first encounter of Dead Hold." - ], - "id": "b3b" - } - ], - "id": "b37" - }, - { - "type": "entries", - "name": "10. Noble Quarters", - "page": 226, - "entries": [ - { - "type": "entries", - "name": "Dead Hold", - "page": 226, - "entries": [ - "Should you run this variant, the party's visit to this area becomes inevitable. The Far Realm buckles reality in Shadowdusk Hold and the next door the party opens opens on Area 10A, wherein they meet Melissara. The {@creature archmage|MM} greets them with visible relief and ushers them in before the star spawn\u2014\"they\"\u2014find the party.", - "Melissara wastes no time directing the party to the tablet and portal room (Areas 23 and 32). While she tolerates the party resting in her suite, she implores them to act now before \"worse things crawl into our reality.\" If they leave, she does as well to seal any exits to Shadowdusk Hold, hoping to contain the star spawn. She then holds the line in Area 1 to ensure further horrors don't escape into Undermountain.", - { - "type": "entries", - "name": "Roleplaying Melissara", - "page": 226, - "entries": [ - "Melissara, like her mind, has begun to gray. Years have been spent in these depths. She's watched her family turn to madness and seen the same corruption take root in both her and her beloved, Derrion. With the portal stabilized, she can see the apocalypse creeping up upon the world. It's now or never to snuff out the Shadowdusk's upside-down flame and she knows it. The arrival of the party represents the answering to prayers she never prayed but secretly yearned to voice. Paranoid, Melissara refers to the star spawn as \"they\" and knows that they're always watching.", - "For years now, Melissara has searched for a means to destroy the {@item black crystal tablet|WDMM} in Area 23B, which she blames for all her family's troubles. She doesn't know how to {@footnote destroy such a powerful artifact of magic.*|*Although the {@i Companion} rewrote it so that the arcane gate in Area 35 destroys any magic item sacrificed to it\u2014so that the party might destroy the black crystal tablet\u2014that's only a recent stipulation added by Halaster, whose humor, of course, is morbid. Melissara is unaware of the change to the gate; beforehand, a magic item was said to be just \"given\" to Halaster.}" - ], - "id": "b3e" - }, - "You can use any of the following sample dialogue to further flesh out Melissara and spirit the party along their quest through Shadowdusk Hold:", - { - "type": "list", - "page": 226, - "items": [ - "To explain why she didn't flee, Melissara says, \"They want their parade. They crave the welcoming my brethren so promised. Those without Shadowdusk blood were cut down\u2014if not dragged screaming back to that god-forsaken portal. My brethren are on lockdown. They will not let us leave\u2014as if I'm not the only one that wishes to leave. I fear that the moment I leave this suite, some eight-armed horror will find me... and when it sees that my madness is not as deep as {@creature Dezmyr Shadowdusk|WDMM|Dezmyr's}, it will instead tear me to pieces. I know it. I know it to be true.\"", - "\"There is but only one arcane means to escape the Hold: a magical gateway on the lowest floor that leads to the Mad Mage's sanctum. Dozens fled there when the star spawn boiled out from the portal\u2014but they're dead. They must be! Dead or about to be! Halaster approved of my family's efforts, even ordained them! Those fools have delivered themselves to the very monster that allowed their\u2014and this world's\u2014doom!\"", - "\"I know not how to seal the breach to the Far Realm. It has bled into the Hold unabated for years. Now... Now it's stable and things have emerged. Things that not even my family could have pictured, even after a century of research. Those creatures... they were spawned beyond the stars and have come to undo this world.\"", - "\"It's all that damned tablet's fault! My ancestors should have left it in the blackened depths! It doesn't matter if you seal the portal\u2014so long as my cousins have that infernal thing, they can rebuild. They can open the gate once again and let those horrors pour out into the world. You can find it on the floor below, but... it is a mythic piece. My life's work has been devoted to destroying that tablet but... nothing. It's as if I'm been holding onto fistfuls of sand.\"", - "\"My cousins, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr}... {@creature Zalthar Shadowdusk|WDMM|Zalthar}. Madness has been their sole inheritance. They wear it like a crown and continue the work our ancestors began. They've died, you know. They've died once already and risen from the grave; I saw it happen. Once they were worshippers of {@deity Torm|Faerûnian|SCAG}, paladins even, and now all they worship is that godforsaken tablet\u2014and the beings that whisper to them through it.\"" - ] - }, - { - "type": "entries", - "name": "Roleplaying Derrion", - "page": 226, - "entries": [ - "The knight is an irritable, sleep-deprived wreck of a man that dances on the brink of insanity, wondering why his dear wife will not join him on the edge. He protects her at all costs and obeys with only a minimal amount of husbandly lip. You can use the following sample dialogue:", - { - "type": "list", - "page": 226, - "items": [ - "\"I've but one life and it has been sworn, in madness and in health, to my beloved.\"", - "\"I've not slept in ages. The nightmares care not. They'll visit when they wish. They visit as I speak even now.\"", - "\"{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar} have fallen to undeath, rising again as skeletal warriors\u2014knights of death incarnate. Their lord {@deity Torm|Faerûnian|SCAG} must be weeping from the heavens.\"", - "\"There is no price too steep to end this madness.\"" - ] - } - ], - "id": "b3f" - }, - { - "type": "entries", - "name": "Melissara's Fate", - "page": 227, - "entries": [ - "The sixth encounter of Dead Hold involves a {@creature star spawn seer|MTF}. {@creature star spawn seer|MTF|Seers} are animate, sentient matter; when summoned to the Material Plane, they must take over a mortal's body, which has the added benefit of scrubbing away the host's entire personality. One of the {@creature Archmage|MM|archmagi} of this level must be given to the Far Realm. Long suspecting that their cousin was not as committed to \"the future\" as they are, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar} have Melissara brought to Area 32 and sacrificed. This happens off-screen, after the party have met her and moved on, provided they didn't kill her. If Melissara cannot be used, use Cassiok, that ridiculous freak in Area 39." - ], - "id": "b40" - } - ], - "id": "b3d" - } - ], - "id": "b3c" - }, - { - "type": "entries", - "name": "12. Lounge", - "page": 227, - "entries": [ - { - "type": "insetReadaloud", - "page": 227, - "entries": [ - "Clearly, this is where the family receives its guests. This lounge is furnished with leather chairs, all facing a tapestry depicting an ivy-overgrown villa in the familiar streets of Waterdeep. For but a moment, you yearn again to return to the world above. Soon, you tell yourself. Soon..." - ], - "id": "b42" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Nested Tentacle", - "page": 227, - "entries": [ - "A nest has sprouted here and attacks the party as they try to leave; before it does, it uncurls to reveal its cloudy, milky-teared eye. See {@hazard Nested Tentacles|WDMMC} above for more information." - ], - "id": "b44" - } - ], - "id": "b43" - } - ], - "id": "b41" - }, - { - "type": "entries", - "name": "13. Walking Dead", - "page": 227, - "entries": [ - "A {@creature zombie|MM} is less than a gnat to a party of 17th-level adventurers unless it gets the drop on them. Instead of shambling throughout the room, it's poised on the ceiling, spread eagle and hanging on rafters. It drops on the first character to enter the room that isn't its creator. The character it falls on must make a {@dc 14} Strength saving throw or be knocked {@condition prone}." - ], - "id": "b45" - }, - { - "type": "entries", - "name": "14. Training Room", - "page": 227, - "entries": [ - "Energies from the Far Realm have corrupted the suits of armor in this chamber. Any set has the following curse attached to it:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hooked Curse", - "page": 227, - "entries": [ - "Once you don this cursed armor, you can't doff it unless you are targeted by a spell of {@spell remove curse} or similar magic. Slimy talons dig into your flesh and whispers poison your mind; whenever you finish a long rest while wearing the armor, you must succeed on a {@dc 14} Intelligence saving throw or suffer from a form of {@table Indefinite Madness|DMG}." - ], - "id": "b48" - } - ], - "id": "b47" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 227, - "entries": [ - "While running this variant, several {@creature cultist|MM|cultists} made a last stand here before being torn apart by the very {@creature star spawn mangler|MTF} that haunts Area 15\u2014if not the one featured in Encounter 1 of Dead Hold.", - "When the party enters this area, read the following:", - { - "type": "insetReadaloud", - "page": 227, - "entries": [ - "This sparring room has been made into a grave. Corpses lie in tatters, whatever weapons borrowed from the racks impotently strewn across the bloodstained floor. Even the mannequins and training dummies have been cleaved by wicked claws, mixing straw, canvas, and wood with the scattered organs of the poor fools that made their futile last stand here." - ], - "id": "b4a" - } - ], - "id": "b49" - } - ], - "id": "b46" - }, - { - "type": "entries", - "name": "15. Fountain", - "page": 227, - "entries": [ - { - "type": "insetReadaloud", - "page": 227, - "entries": [ - "The halls are eerily quiet, save for the constant splash of water from this fountain. The clean deluge is vomited out from a marble {@creature aboleth|MM}. Your mind reels with the sudden memory of the twisted caverns, which you put behind you so long ago\u2014of the creature that claimed those sunken tunnels as its demesne." - ], - "id": "b4c" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 227, - "entries": [ - "While running this variant, the fountain is polluted by two corpses, under which a halfling {@creature cultist|MM} hides. After witnessing a {@creature star spawn mangler|MTF} tear apart his compatriots, the {@creature cultist|MM} was driven mad\u2014so much that he has forgotten his own name (Aldrin). He now only refers to himself as \"this one.\"", - { - "type": "entries", - "name": "Expanded Dungeon", - "page": 227, - "entries": [ - "The tunnel leading out from this area is watched over by a {@creature star spawn mangler|MTF}, which attacks anyone who dares leave Level 22. It was this creature that cut down Aldrin's compatriots and even dumped their bodies in the fountain. Aldrin is aware of its presence; he was playing dead when the beast dumped the corpses in the fountain. He suspects that it knows he is not dead and is simply waiting for him to make his move\u2014which it is." - ], - "id": "b4e" - } - ], - "id": "b4d" - } - ], - "id": "b4b" - }, - { - "type": "entries", - "name": "17. Vertrand's Room", - "page": 227, - "entries": [ - { - "type": "insetReadaloud", - "page": 227, - "entries": [ - "The door opens silently upon a modest suite. A bald, elderly man darkened by liver spots sits at his desk, scribbling into a journal. His back is to you\u2014but his quill halts.", - "\"I foresaw this...\" the old mage whispers. \"I saw it long ago. And I have chosen to face you. Alone.\"", - "He turns to you\u2014and where his eyes ought to have been is only smooth flesh. He breaks out into a sad, toothy grin. \"In the end,\" he sighs, \"Death owns us all.\"", - "With a world-weariness, he pushes himself to his feet and unleashes an arcane word of power!" - ], - "id": "b50" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Vertrand", - "page": 227, - "entries": [ - "There's little opportunity to roleplay Vertrand outside of combat, as he attacks the party the moment they reach him. He is fond of loosing world-weary sighs. His verbal components for spells are lazily pronounced." - ], - "id": "b52" - }, - { - "type": "entries", - "name": "Tactics", - "page": 227, - "entries": [ - "A brilliant mage waiting for this inevitable conflict, Vertrand employs the following tactics:", - { - "type": "list", - "page": 227, - "items": [ - "Vertrand fights to the death, never fearing his doom. It's as he said\u2014Death already owns him.", - "Vertrand casts {@spell time stop} on his first turn. While time is halted, he casts {@spell mirror image}, {@spell fire shield}, {@spell mage armor}, {@spell stoneskin} and finally {@spell cone of cold} (in that order, if he gets enough turns). He sacrifices {@spell stoneskin} for {@spell cone of cold} if he only gets four turns in {@spell time stop}.", - "If he is facing multiple spellcasters, Vertrand casts {@spell globe of invulnerability} instead of {@spell stoneskin}.", - "Vertrand wastes no opportunity to {@spell counterspell} a foe.", - "While {@status concentration||concentrating} on a spell, Vertrand utilizes spells of {@spell lightning bolt} and {@spell cone of cold}.", - "If he must pursue a fleeing foe, Vertrand casts {@spell misty step} and looses a {@spell fire bolt} cantrip." - ] - } - ], - "id": "b53" - } - ], - "id": "b51" - } - ], - "id": "b4f" - }, - { - "type": "entries", - "name": "18. Berlain's Suite", - "page": 228, - "entries": [ - { - "type": "entries", - "name": "18A. Study", - "page": 228, - "entries": [ - { - "type": "insetReadaloud", - "page": 228, - "entries": [ - "It's warm here. Candles are still lit, giving off a fragrance that hints at a sinister origin... as if it were rendered not from the fat of animals. You hear now soft murmuring in another chamber, spoken in a language that itches your very brain." - ], - "id": "b56" - } - ], - "id": "b55" - }, - { - "type": "entries", - "name": "18B. Bedchamber", - "page": 228, - "entries": [ - { - "type": "insetReadaloud", - "page": 228, - "entries": [ - "Sitting there upon the bed, nestled between two floating {@creature grell|MM|grells}, is a two-mouthed woman with too many arms. She seems to be... conversing with those floating, beaked brainy horrors. When she sees you, she smiles twice and says, \"Just when I was fresh out of subjects.\" To your horror, that second mouth of hers animates and spits out in a serrated voice, \"You shall rue the day your mothers spat you out. To the table with you!\"" - ], - "id": "b58" - }, - { - "type": "entries", - "name": "Roleplaying Berlain", - "page": 228, - "entries": [ - "Like Vertrand, there's little opportunity to roleplay Berlain before combat erupts. She wields a scalpel instead of a dagger. You can have Korva, her obliterated brother, speak through Berlain's extra mouth in a twisted voice. Together, they say the following in combat (parentheses mark when Korva speaks):", - { - "type": "list", - "page": 228, - "items": [ - "\"The gate is open!\" (\"This world will finally know the Truth!\")", - "\"The stars turn!\" (\"And a time presents itself!\")", - "\"There is indeed a method to madness!\" (\"Reason within rhyme!\")", - "\"I cannot wait to get you onto my table!\" (\"The scalpel makes whelps of us all!\")", - "\"Yours will be an enlightening tale...\" (\"In the marrow, we shall find Truth... together!\")" - ] - } - ], - "id": "b59" - }, - { - "type": "entries", - "name": "Tactics", - "page": 228, - "entries": [ - "Berlain wants to capture the adventurers for use in her experimentations, not kill them. Thus, in combat, she uses the following tactics:", - { - "type": "list", - "page": 228, - "items": [ - "On her first turn, Berlain casts {@spell time stop}. While time is halted, she casts {@spell mirror image}, {@spell wall of force}, {@spell fire shield} and {@spell mage armor} in that order of priority. Should she get a fifth turn, she casts {@spell polymorph}, turning the target into a white lab {@creature rat|MM}. Her second turn is spent on {@spell polymorph} if she does not cast it on {@spell time stop|PHB|time stop's} last turn.", - "To better befit her theme as a mad scientist, give Berlain the {@spell acid splash} and {@spell chill touch} cantrips. She can cast two in a single turn.", - "Berlain's {@creature grell|MM|grells} attack creatures on their side of the {@spell wall of force} with their Tentacles action, grappling and potentially {@condition paralyzed||paralyzing} their victims.", - "If things look bleak for the party, Berlain offers them this: \"My toll for safe passage is simple: leave me two live subjects and go your separate way, unmolested.\" Korva adds, \"Their sacrifice to science shall not be made in vain!\"", - "If things look bleak for Berlain, she abandons her hope of capturing the adventurers and instead tries to kill them. There will be more in the future, she tells herself." - ] - } - ], - "id": "b5a" - } - ], - "id": "b57" - } - ], - "id": "b54" - }, - { - "type": "entries", - "name": "20. Pillared Hall", - "page": 228, - "entries": [ - { - "type": "entries", - "name": "20A. Central Chamber", - "page": 228, - "entries": [ - "When the adventurers reach this area, read:", - { - "type": "insetReadaloud", - "page": 228, - "entries": [ - "Your very first step into this hall echoes loudly throughout it. You need not be a dwarf or mason to see that it has been carved to amplify every sound and whisper committed here." - ], - "id": "b5d" - }, - "If the adventurers are discovered by the five {@creature Will-o'-Wisp|MM|will-o'-wisps} haunting this hall, read the following:", - { - "type": "insetReadaloud", - "page": 228, - "entries": [ - "As you make your way through the hall, a floating, ivory light appears before you. It flickers like a ghostly flame and its voice is thin like glass. \"What is your purpose here?\"", - "Before you can respond, yet another light appears, winking into existence to your right. \"Were you bid?\" it asks.", - "Then a third, a fourth, and yes, indeed, a fifth wisp of light materialize, surrounding you, and they ask:", - "\"Have you strayed?\"", - "\"Strays receive no guest right.\"", - "\"Would you die a vagrant's death, stranger?\"", - "Hovering there, the first wisp repeats itself, firmer now: \"What is your purpose here?\"", - "\"Were you bid?\" asks the second wisp.", - "Then, all in one voice, the others demand, \"Well? Were you?\"" - ], - "id": "b5e" - }, - { - "type": "entries", - "name": "Roleplaying the Wisps", - "page": 228, - "entries": [ - "The {@creature Will-o'-Wisp|MM|wisps} all share ghostly voices that talk over each other. If one speaks, the other four are quick to add something, piling onto the conversation with several quips. They are impatient and haughty, and they condescend to all who are not of Shadowdusk blood, especially the {@creature nothic|MM|nothics}." - ], - "id": "b5f" - } - ], - "id": "b5c" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 228, - "entries": [ - "If it has not yet happened, the fourth encounter of Dead Hold should happen while the adventurers are in this area. The trapped {@creature couatl|MM} in Area 34B reaches out to the party, who it can sense. It implores them to seek it out. This happens amidst combat, if a fight breaks out in this area.", - "Additionally, the five {@creature nothic|MM|nothics} in Area 20B\u2014which are star spawn in name and appearance\u2014do not shy from combat. They instead charge down the party once they hear the adventurers. Their sadistic howls can alert the ten {@creature nothic|MM|nothics} in Area 24, who arrive three rounds later. These {@creature nothic|MM|nothics} are also star spawn in appearance.", - "Throughout this encounter, the {@creature Will-o'-Wisp|MM|will-o'-wisps} strafe the party. One cackles, \"The rift yearns! It hungers! Give to it yourself\u2014come as you are!\"" - ], - "id": "b60" - } - ], - "id": "b5b" - }, - { - "type": "entries", - "name": "21. Parlor", - "page": 228, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mirror, Mirror", - "page": 228, - "entries": [ - "The parlor's mirror contains a thing of nightmare within it; its surface is glossy and black, reflecting no light. As a character is looking at it, a massive eyeball opens up, as if the entire mirror was its lid. This six-pupiled eyeball gazes into its victim and overwhelms them with madness. The creature must make a {@dc 14} Intelligence saving throw or succumb to a form of {@table short-term madness|DMG}. See Appendix C for details." - ], - "id": "b63" - } - ], - "id": "b62" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 229, - "entries": [ - "Under this variant, the parlor is littered with the corpses of servants that died here, several seemingly having committed suicide. They were not torn apart by star spawn but were instead driven mad by the thing in the mirror. Those that did not die to aneurisms instead slit their own throats to spare themselves from that darkness." - ], - "id": "b64" - } - ], - "id": "b61" - }, - { - "type": "entries", - "name": "22. Torm's Shrine", - "page": 229, - "entries": [ - "After Level 21, the party should be familiar with {@deity Torm|Faerûnian|SCAG|Torm's} iconography. If they correctly identify the shrine, read:", - { - "type": "insetReadaloud", - "page": 229, - "entries": [ - "Just as you thought you had put the imagery of {@deity Torm|Faerûnian|SCAG} behind you, here it is again. The memories of {@creature Fazrian|WDMM}, the fallen angel, crowd your mind. The walls of your world are suddenly streaked with that mysterious blood once again.", - "Questions abound: why did the angel never lift a finger against the Shadowdusks? How could he not turn his crusade upon this place? Or was this the crusade he had in mind all along? Were they just hiding under his nose this entire time?", - "You will never know why... but still you must wonder what this shrine is doing down here. These freaks do not seem to be the most... orthodox of worshippers." - ], - "id": "b66" - }, - "If they were responsible for {@creature Fazrian|WDMM|Fazrian's} atonement, then a vestige from the heavens manages to whisper a warning to the party:", - { - "type": "insetReadaloud", - "page": 229, - "entries": [ - "As you turn back to those wretched halls, a warmth overwhelms you, flooding your senses in an instant\u2014and it's gone the very next. But not before leaving you with this wisdom:", - "The Shadowdusk matriarch and her brother were once paladins in service to that distant god, {@deity Torm|Faerûnian|SCAG}. Paladins that have since fallen from grace\u2014and the power they once wielded for good can still be wielded now for more wicked ends. You face not robed freaks ahead but\u2014the wisdom warns\u2014knights of death and malice." - ], - "id": "b67" - } - ], - "id": "b65" - }, - { - "type": "entries", - "name": "23. Meditation Rooms", - "page": 229, - "entries": [ - { - "type": "entries", - "name": "23B. Black Crystal Tablet", - "page": 229, - "entries": [ - { - "type": "insetReadaloud", - "page": 229, - "entries": [ - "The door slides open upon a chamber filled with a greasy darkness that hurls back any light that might be brought to bear. Upon a stone table at the far wall rests a {@item Black Crystal Tablet|WDMM|black, crystalline tablet} whose glyphs you instinctively know should never have been carved, let alone read. Its runes writhe as if it were the flesh of a living beast kept in captivity with no other recourse but to rage against its prison.", - "The darkness... it beckons you forward. You feel that in your bones. It... invites you to stand before it, as if it were an altar to an attentive god. And slowly you realize that it is. It is an altar. These freaks have made it into one. They worship it\u2014they have to. It is an artifact that demands attention, that draws the very mind to it like a beacon. Not a beacon in the dark, but a beacon that glowers at all the light touches\u2014and wishes to see it not dead but only stranger.", - "A sickness wells up in your belly. You taste bile on your tongue and foam on your lips. Your mind begins to reel, to cringe. A step. You take a step, though you never planned on doing so. Your mind fights against that oily hold on your body, knowing that should you give in, there will be nothing to save you but madness." - ], - "id": "b6a" - } - ], - "id": "b69" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 229, - "entries": [ - "The fifth encounter of Dead Hold can occur here after the adventurers lay their eyes on the tablet. The star spawn attack from Area 20, if so." - ], - "id": "b6b" - } - ], - "id": "b68" - }, - { - "type": "entries", - "name": "24. Nothic Warrens", - "page": 229, - "entries": [ - { - "type": "entries", - "name": "Dead Hold", - "page": 229, - "entries": [ - "If you're running this variant, the {@creature nothic|MM|nothics} here are star spawn in name and appearance only. No two look the same. Describe them simply as \"aberrant horrors with no place in this world.\" They're feasting on actual dead {@creature nothic|MM|nothics} (former family members of the Shadowdusks) and dead servants. They attack the party on sight and investigate any sounds they hear in adjacent areas.", - "Four {@creature nothic|MM|nothics} have been removed from the fourteen in Area 24 to make up for the added difficulty of facing star spawn." - ], - "id": "b6d" - } - ], - "id": "b6c" - }, - { - "type": "entries", - "name": "25. Abandoned Chamber", - "page": 229, - "entries": [ - { - "type": "entries", - "name": "Dead Hold", - "page": 229, - "entries": [ - { - "type": "insetReadaloud", - "page": 229, - "entries": [ - "You step over shattered dregs of furniture to enter this ghastly chamber. You can't but shake your head at it all. What were they thinking? That divans and doors could stop these aberrant horrors? As you survey the carnage, you know it would take hours to piece together the unfortunate souls that were torn apart by those creatures rampaging through this madhouse." - ], - "id": "b70" - }, - "Several {@creature cultist|MM|cultists} holed up in this chamber, hoping to wait out the star spawn\u2014as if they expected the Shadowdusks to call the beasts off. If a character spends an hour sifting through their remains, they can piece together eight humans. These unfortunate souls were torn to shreds by a swarm of {@creature star spawn grue|MTF|star spawn grues}\u2014the very same swarm that attacks the party in Dead Hold's second encounter." - ], - "id": "b6f" - } - ], - "id": "b6e" - }, - { - "type": "entries", - "name": "26. Hoarded Secrets", - "page": 229, - "entries": [ - { - "type": "entries", - "name": "Dead Hold", - "page": 229, - "entries": [ - "Should the adventurers discover the tunnel to the Expanded Dungeon, read the following. Apparently, some {@creature cultist|MM|cultists} managed to escape down there but were followed by star spawn.", - { - "type": "insetReadaloud", - "page": 229, - "entries": [ - "Behind the tapestry yawns a blackened tunnel that stretches out into oblivion. Fresh blood streaks the tiles closest to you, already drying into a sticky paste. You know not how many escaped this wretched place\u2014nor what sort of horror might even now be in hot pursuit of them." - ], - "id": "b73" - } - ], - "id": "b72" - } - ], - "id": "b71" - }, - { - "type": "entries", - "name": "28. Legacy of Xerrion", - "page": 230, - "entries": [ - { - "type": "insetReadaloud", - "page": 230, - "entries": [ - "You come upon what can only be history: a fresco fifteen by thirty feet long. A robed wizard stands before a black portal, cradling a tablet fashioned from black crystal\u2014as if it were a newborn babe. He's smiling. His eyes are cracked with a lifetime of smiles. He shares that warm smile with the portal\u2014a lightless rift from which serrated tentacles slither. Your eyes fall on the plague below: \"{@style The Legacy Of Xerrion|dnd-font;small-caps},\" it reads... and below that: \"{@style We Will One Day Join Him In The Promised Land|dnd-font;small-caps}.\"" - ], - "id": "b75" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 230, - "entries": [ - "If you're running this variant, reduce the number of {@creature death slaad|MM|death slaadi} here by one, so as to make up for the added difficulty imposed by the star spawn.", - "Additionally, make the slaadi star spawn in name and appearance. They appear as translucent, half-gelatinous horrors with razored limbs. Once their {@spell invisibility} drops, they \"shift colors.\"" - ], - "id": "b76" - } - ], - "id": "b74" - }, - { - "type": "entries", - "name": "29. Landing", - "page": 230, - "entries": [ - { - "type": "insetReadaloud", - "page": 230, - "entries": [ - "You come upon a staircase under the stony gaze of a statue. It depicts a grimacing man being crushed by tentacles that erupt from the floor\u2014from a carven portal. His expression seems to say, \"Well, them's the breaks.\"", - "As you near the staircase that spirals down into darkness, you feel a wind blow through you\u2014through your mind. This is the brink; you know it like an animal knows when foul weather is ahead. Your instincts are tuned up. You can feel the foulness down there, a brooding darkness that, at best, seeks not to consume you... only leave you stranger than before." - ], - "id": "b78" - } - ], - "id": "b77" - }, - { - "type": "entries", - "name": "30. Lower Halls", - "page": 230, - "entries": [ - { - "type": "insetReadaloud", - "page": 230, - "entries": [ - "The tension in the air builds as you clamber down the stairwell. The air takes on an oily quality, as if it were humid without the heat. You feel in your heart a palpable dread, thick like molten lead, that pushes its way through your arteries. You shouldn't be here\u2014and this place should not be.", - "What you see first is the Shadowdusk family crest inscribed upon the floor: a 20-foot disk of purple stone carved upon which is a lit torch, its flames pointed away from you. Peeling mosaics paint the ceiling as a cloudy sky and scorch marks can be found along the walls and many pillars of this place.", - "In the distance, some titan grumbles a sleepy groan\u2014and a breeze flutters throughout the halls, one not felt on your skin but on your very brain. For a moment, you're reminded of how very small you are." - ], - "id": "b7a" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 230, - "entries": [ - "If you're using this variant, {@creature cultist|MM|cultists} were slaughtered here by star spawn. Blood streaks the floor and walls. The family crest is outlined in the spilled intestines of the star spawn's victims\u2014the handiwork of bored {@creature star spawn grue|MTF|grues} after all their cattle had been slain." - ], - "id": "b7b" - } - ], - "id": "b79" - }, - { - "type": "entries", - "name": "31. Approach to Madness", - "page": 230, - "entries": [ - "If combat breaks out in this area, {@creature Zalthar Shadowdusk|WDMM|Zalthar}, the {@creature death knight|MM}, investigates from Area 34A.", - { - "type": "entries", - "name": "31A. Warped Foyer", - "page": 230, - "entries": [ - { - "type": "insetReadaloud", - "page": 230, - "entries": [ - "You feel a wind that seems to push at your entire being. The lines between the floor and its walls are warped. In some places, the stone has seemed to melt. In others, they meet at angles that make your head swim. And the pillars holding up that ceiling your eyes seem to refuse to look at? They were but columns once. Now you don't really know what they are, only that they... breathe." - ], - "id": "b7e" - } - ], - "id": "b7d" - }, - { - "type": "entries", - "name": "31B. Threshhold of Insanity", - "page": 230, - "entries": [ - { - "type": "insetReadaloud", - "page": 230, - "entries": [ - "You should not be here. Nothing should. Nothing of this world, this reality, anyway. There is a pressure here, a power, a shadow that should not be. Strange energy pervades this place and, in the distance, you can hear a sort of... groaning.", - "At the end of the day, you're still an animal. Face it\u2014you are. Every instinct of yours screams at you to abandon this place, for there are things lurking here that are antithetical to all reason and reality\u2014a force of unmaking.", - "You swallow that primordial dread. A tapestry on the wall depicts noblemen giving themselves to some unseen god that has deigned to twist, warp, and melt them into one gelatinous entity that your mind cannot bear to focus on for too long." - ], - "id": "b80" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 230, - "entries": [ - "If you're running this variant, reduce the number of {@creature death slaad|MM|death slaadi} here by one, so as to make up for the added difficulty imposed by the star spawn.", - "Additionally, make the slaadi star spawn in name and appearance. They appear as translucent, half-gelatinous horrors with razored limbs. Once their {@spell invisibility} drops, they \"shift colors.\"", - "Despite what's written above, {@creature Zalthar Shadowdusk|WDMM|Zalthar} doesn't come to investigate a disturbance in this area if you are running Dead Hold. He's instead busy in Area 32." - ], - "id": "b81" - } - ], - "id": "b7f" - } - ], - "id": "b7c" - }, - { - "type": "entries", - "name": "32. Far and Gone", - "page": 230, - "entries": [ - { - "type": "insetReadaloud", - "page": 230, - "entries": [ - "Sickly light bleeds out from a breach in what your mind assures you is reality itself. Tumorous flesh hangs there, draped across a rift that beats as if it were a heart\u2014a heart whose arteries have creeped out along the walls and ceilings like mold and found purchase on this side.", - "As you gawk at this rift, you begin to giggle. Blood trickles down your nose and you know that to gaze into this abyss is to let it gaze long into you." - ], - "id": "b83" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 230, - "entries": [ - "If you're running this variant, the portal has been stabilized and creatures can now physically pass through the portal\u2014although mortals will find that it is a one-way trip. Once they enter the Far Realm, they will not find their way out, effectively killing their character. If there was ever a thing that a mortal should not enter it is this portal.", - "Once the adventurers reach this area, read the text below. {@creature Zalthar Shadowdusk|WDMM|Zalthar}, the {@creature death knight|MM} (armed with his {@item nine lives stealer}, as detailed in Area 34), is here with three {@creature nothic|MM|nothics} (former family members) and their sacrifice: either Cassiok (see Area 39) or Melissara, who has long-been suspected of not being committed enough to the family or \"the future.\"", - { - "type": "insetReadaloud", - "page": 231, - "entries": [ - "The world is awash in a sickly light vomited out by a rift to a place your mind has unhinged itself from. In the distance, from behind that veil, you hear some titanic beast groan again, lazily belching out its contempt for this very reality. A cloud of spores erupts from the rift, crashing to the floor and then dragging itself into the air, meandering aimlessly but not inanimately. The rift, you realize, is alive. It's breathing. Along the walls of this room, tumorous flesh has crept in, finding purchase on this side of reality, growing like a mold.", - "There are others here, standing before the breach in your reality: three one-eyed freaks and a {@creature death knight|MM|knight} clad in armor that can only be dedicated to celebrating death itself. In his hand the {@creature death knight|MM|knight} clutches a longsword around which float the wailing souls of its past victims." - ], - "id": "b85" - }, - "If Melissara is the intended sacrifice, she has 1 hit point and no remaining spell slots. Add the following text to your narration; it assumes the party's already familiar with the {@creature archmage|MM}:", - { - "type": "insetReadaloud", - "page": 231, - "entries": [ - "Crumbled at the {@creature death knight|MM|death knight's} feet is a bruised woman missing an entire patch of hair\u2014Melissara. She's screaming; you could hardly hear her over the portal's groans. She's screaming and kicking, but the freaks have her tight and they inch ever closer to the edge.", - "\"{@creature Zalthar Shadowdusk|WDMM|Zalthar}!\" she screams. All her magic must have already been spent. She writhes again, but it's a futile effort. \"{@creature Zalthar Shadowdusk|WDMM|Zalthar}! No! Please! Do not send me there!\"", - "\"Your commitment to our family\u2014to the future,\" murmurs {@creature Zalthar Shadowdusk|WDMM|Zalthar}, \"has been found lacking. A host must host\u2014what else is it good for? Goodbye, dear cousin... and see you again soon.\"", - "The freaks plant Melissara before the brink\u2014and as she beholds an unseen madness therein, the {@creature death knight|MM} plants his heavy boot on her back and kicks. She goes screaming to what you're certain is not her death\u2014but something far worse." - ], - "id": "b86" - }, - "If Cassiok is the sacrifice instead, he hands off his {@item staff of power} to {@creature Zalthar Shadowdusk|WDMM|Zalthar}. Read the following:", - { - "type": "insetReadaloud", - "page": 231, - "entries": [ - "At the {@creature death knight|MM|death knight's} side is a ridiculous horror\u2014a man whose body is more of a carapace, beetlelike in nature. His head is still mostly human, however. You catch only a glimpse of his middle-aged features in that sickly light: a crooked nose, a bald head, chitinous protrusions along his cheeks.", - "\"Well,\" says the freak. \"Cousin, it has been a delight.\"", - "\"You will be remembered,\" the {@creature death knight|MM} says, \"but perhaps not missed.\"", - "\"My life for the future,\" says the freak. \"A host must host, mustn't he?\"", - "\"What else would he be good for?\" agrees the {@creature death knight|MM}.", - "The freak nods and hands his runed staff to the {@creature death knight|MM}. With a content sigh, he walks face-first into that sickly light, disappearing from this world entirely." - ], - "id": "b87" - }, - "Once the sacrifice has been made, {@creature Zalthar Shadowdusk|WDMM|Zalthar} and his minions face the party. Read the following:", - { - "type": "insetReadaloud", - "page": 231, - "entries": [ - "Only now does the {@creature death knight|MM} turn to face you. His eyes burn as blue fire from behind that helmet.", - "\"{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} foretold your arrival,\" he says, lifting that wretched blade of his. \"I've been waiting for you. All this time, I've been waiting for you.\"" - ], - "id": "b88" - }, - { - "type": "entries", - "name": "Envoys of the Hungering Void", - "page": 231, - "entries": [ - "After the sacrifice has been made, {@creature Zalthar Shadowdusk|WDMM|Zalthar} and his {@creature nothic|MM|nothics} attack. On the third round of combat, the sixth encounter of Dead Hold unfurls: the sacrifice returns to Shadowdusk Hold as a {@creature star spawn seer|MTF} with a pet {@creature star spawn hulk|MTF}. The {@creature star spawn seer|MTF|seer's} features are familiar, matching with whoever was sacrificed\u2014but his or her personality has been obliterated and its skin is rubbery now, its fingers fused into tongue-like appendages.", - "Read the following once this encounter occurs:", - { - "type": "insetReadaloud", - "page": 231, - "entries": [ - "Amidst the carnage, the rift shudders and groans with sloppy ecstasy. Your eyes confront that breach in reality, even if your mind shies away into a dark corner, fearful of that sickly light. Out from the portal steps a tumorous creature whose arms are but rubbery, tongue-like appendages. Its eyes are starry voids and it grips a twisted staff made of equal parts flesh, bone, and iridescent matter. It looks out across this place, this world, and pronounces a sound of victory in a language you were never meant to hear\u2014that no mortal ought to ever hear.", - "At this creature's side is a flayed, hulking brute with far too many teeth and lidless eyes that regard you as more than a meal. It regards you only as its freshest playthings." - ], - "id": "b8a" - }, - "If {@creature Zalthar Shadowdusk|WDMM|Zalthar} is still alive, he welcomes back whoever was sacrificed and then adds, \"It is done! Our work is at its zenith! Let the world get... weirder. Now.\"" - ], - "id": "b89" - }, - { - "type": "entries", - "name": "Lair Actions", - "page": 231, - "entries": [ - "The rift itself is as living of an entity as the star spawn. On initiative count 20 (losing initiative ties), one of the following effects occur; the same effect cannot occur two rounds in a row:", - { - "type": "list", - "page": 231, - "items": [ - "A tentacle unfurls and makes an attack roll against a creature within 60 ft. ({@hit 5} to hit). On a hit, the target is {@condition grappled} (escape {@dc 13}) and dragged 10 ft. closer to the portal; {@condition prone} creatures are dragged 15 ft. If it is dragged into the portal, the creature is spirited to the Far Realm. See Entering the Rift below for the effects of entering the Far Realm. A tentacle has an AC of 14, 20 hit points and immunity to psychic damage; destroying it frees the {@condition grappled} character.", - "The rift groans and unleashes a foul, strong wind. All non-aberrations within 30 ft. must make a {@dc 14} Strength saving throw or be knocked {@condition prone}. {@creature Zalthar Shadowdusk|WDMM|Zalthar} and {@creature Dezmyr Shadowdusk|WDMM} are immune to this effect.", - "The rift shrieks in rage. All non-aberrations within 30 ft. of the portal must make a {@dc 15} Intelligence saving throw or take 14 ({@damage 3d6}) psychic damage. {@creature Zalthar Shadowdusk|WDMM|Zalthar} and {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} are both immune to this effect.", - "The rift vomits out a cloud of spores. Creatures within 10 ft. of the portal must make a {@dc 16} Constitution saving throw or take 17 ({@damage 4d6}) poison damage or half as much on a success. On a failure, a creature also succumbs to a form of {@table Indefinite Madness|DMG} (see App. C for details)." - ] - } - ], - "id": "b8b" - }, - { - "type": "entries", - "name": "Funky Physics", - "page": 232, - "entries": [ - "Any of the effects described above can come into play during this encounter." - ], - "id": "b8c" - }, - { - "type": "entries", - "name": "Entering the Rift", - "page": 232, - "entries": [ - "A creature that enters the rift is taken to the Far Realm and instantly takes 36 ({@damage 8d10}) psychic damage. This damage occurs again every time the creature ends its turn in the Far Realm. If it is reduced to 0 hit points, it does not die but is instead taken by things therein and is effectively killed.", - "A creature on the other side of the rift is {@condition stunned}. It can still see the Material Plane and it can make a {@dc 15} Charisma saving throw to return whence it came, even though a {@condition stunned} creature cannot move. On a success, it appears in an unoccupied space within 5 ft. of the portal in Shadowdusk Hold. This harrowing visit wreaks havoc on the creature's mind, causing them to develop a form of {@table Indefinite Madness|DMG} (see App. C). They might also suffer other deformities like the Shadowdusks have, which is to be determined by the DM." - ], - "id": "b8d" - }, - { - "type": "entries", - "name": "Closing the Rift", - "page": 232, - "entries": [ - "The gateway to that hungering realm can only be closed from the other side\u2014a realization that eventually dawns on the party if the {@creature couatl|MM} Tezca-Zyanya doesn't reveal it. If the {@creature couatl|MM} is with the party, it volunteers to close the portal, otherwise it falls to another character, such as one of the adventurers or Melissara. For the purpose of this module, exactly how the portal is closed is never told to the players... and any character that makes this sacrifice will never again see the Material Plane. For all intents and purposes, that character is dead, their corpse trapped in the Far Realm. Should one of your players wish to make the sacrifice, let them, but only after warning them that there is no coming back from that realm.", - "If Tezca-Zyanya is with the adventurers, it reveals its true form now and sacrifices itself to close the rift. Read the following, dramatized text:", - { - "type": "insetReadaloud", - "page": 232, - "entries": [ - "It's bedlam. Even now the rift seems to shudder with pleasure. Its mold trembles and finds further purchase in this reality. You can see shadows in that sickly light\u2014more of those foul creatures are lining up to walk into this world and see it undone. Your heart begins to sink as the hordes fall into ranks and march towards your side of the rift.", - "It's when the first faceless beast pokes its maw through the rift that a {@creature frog|MM} hops onto your shoulder and then into the fray. You almost forgot of Tezca-Zyanya\u2014and when the {@creature frog|MM} lands, it becomes a flash of blinding light. Not sickly light, oh no. Heavenly light that washes away the darkness. Where once a {@creature frog|MM} crouched now hovers a winged serpent whose every scale is radiant. Tezca-Zyanya's saccharine voice echoes within your mind: \"There is only one way to seal the rift... And it is my burden alone to bear.\"", - "The winged serpent wades through the fray, evading claws and psychotic energies. It slips into that rift, showing no fear, no hesitation... and blinding light erupts from within. That distant titan rages, denied again its entrance to this world, and in its tantrum, you crumble to your knees! The rift implodes, leaving a radiant scar on the wall!" - ], - "id": "b8f" - }, - "The rift now sealed, the moldy flesh of the portal wails as it wilts to death. The star spawn howl, denied reinforcements and conquest. Surviving Shadowdusks despair, their costly efforts thwarted." - ], - "id": "b8e" - }, - { - "type": "inset", - "page": 232, - "name": "Describing the Far Realm", - "entries": [ - "The Far Realm is antithetical to the mortal mind. Should an adventurer fall through the portal, describe it as a lightless realm whose only floor is a black canvas. Every step sends ripples of some foul water out across existence. A creature with {@sense darkvision} or magic is just as lost in the dark and can only see up to 10 feet away. Things lurk there in the dark, just outside their periphery, sending up splashes of water as they circle around that unfortunate soul. From time to time, the ground shifts as a groan echoes throughout the realm, as if they stand on the back of some sleepy titan\u2014which they do. They and the monsters there are but mites on the back of an unseen colossus whose tumors and bleeding sores are like carnivorous flowers.", - "Meanwhile, the senses begin to blur. The ears ring with tinnitus and the nose bleeds as the brain suffers a long drawn-out aneurism. Organs begin to fail one by one, but this does not kill the unfortunate visitor, only liberate them. The mind slowly unhinges as the shadows press in, as the claws come out, and the wolves lurking there in the dark can hold back their appetite no longer. No one, as that damned fool will learn, truly dies in this insidious realm\u2014that would be too merciful\u2014and they are doomed to suffer this madness for eternity." - ], - "id": "b90" - } - ], - "id": "b84" - } - ], - "id": "b82" - }, - { - "type": "entries", - "name": "33. Shrine", - "page": 232, - "entries": [ - { - "type": "insetReadaloud", - "page": 232, - "entries": [ - "Portraits galore hang in this chamber, all featuring the same woman: {@creature Dezmyr Shadowdusk|WDMM}. Her name is painted onto every single one. As you spin about, you see that the portraits are arranged chronologically: first showing {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} as a young woman who slowly grows taller until she abandons gowns for armor in the iconography of {@deity Torm|Faerûnian|SCAG} himself. Just as she reaches what you can estimate to be her thirties, she plunges into death, becoming a skeletal warrior clad in dark armor... armor that still bears that same iconography.", - "Disgust rears up within you. There's an air of adulation, of unchecked limerence. Obsession, even. Whoever produced or commissioned these portraits is obsessed with Lady {@creature Dezmyr Shadowdusk|WDMM|Dezmyr}. It's almost frightening. These works of art are nothing more than idols\u2014this entire scene is nothing more and nothing less than naked idolatry." - ], - "id": "b92" - } - ], - "id": "b91" - }, - { - "type": "entries", - "name": "34. Zalthar's Chambers", - "page": 232, - "entries": [ - { - "type": "entries", - "name": "34A. Zalthar Shadowdusk", - "page": 232, - "entries": [ - { - "type": "insetReadaloud", - "page": 232, - "entries": [ - "The door to this dusty chamber is already open\u2014and in it sits a skeletal {@creature death knight|MM|knight} clad in deathly armor. In his withered hands are two painted wooden figurines\u2014and you can only guess what sort of scene he was privately enacting.", - "Having interrupted his make-believe, the {@creature knight|MM} addresses you: \"{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} foretold your arrival. I've been waiting for you.\" He drops the figurines and unsheathes a blade around which circle the souls of his past victims, all wailing in damnation." - ], - "id": "b95" - }, - "If the adventurers do not deign to join {@creature Zalthar Shadowdusk|WDMM|Zalthar} in his private chambers, the {@creature death knight|MM|knight} looses a Hellfire Orb and strides out to greet them personally. He follows the same tactics as {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} (see Area 38)." - ], - "id": "b94" - }, - { - "type": "entries", - "name": "34B. Black Obelisk", - "page": 233, - "entries": [ - { - "type": "insetReadaloud", - "page": 233, - "entries": [ - "Nothing stands in this bald chamber but for a black obelisk fashioned from darkened crystal. It has a gravity to it that lacks the greasy touch of all the other abhorrent artifacts found in this wretched sanctum of the Shadowdusks." - ], - "id": "b97" - } - ], - "id": "b96" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 233, - "entries": [ - "Under this variant, {@creature Zalthar Shadowdusk|WDMM|Zalthar} is not in his chambers, but instead Area 32, where he is sacrificing a family member to the Far Realm so that a {@creature star spawn seer|MTF} can take over his or her body.", - { - "type": "entries", - "name": "Trapped Celestial", - "page": 233, - "entries": [ - "The {@creature couatl|MM} imprisoned within the black obelisk telepathically contacts the party, urging them to free it from this dark prison. Read the following:", - { - "type": "insetReadaloud", - "page": 233, - "entries": [ - "As you gaze at the obelisk, that saccharine voice infiltrates your mind\u2014and, tracing its warmth, you find that it first found purchase in your very heart.", - "\"Free me,\" it softly demands. \"Whether your heart is black with rot or as gilded as the heavens above, you must free me. The flood is coming and it will sweep up all creatures\u2014even you\u2014in its wrath. There is no parleying with such an animal force. No mortal, no matter how evil, can weather their invasion\u2014nor should they abide it. Destroy my prison; topple the obelisk. The rift must be sealed before it is too late.\"" - ], - "id": "b9a" - } - ], - "id": "b99" - }, - { - "type": "entries", - "name": "Free at Last", - "page": 233, - "entries": [ - "If its prison is toppled, the {@creature couatl|MM} emerges as a toad. Read the following:", - { - "type": "insetReadaloud", - "page": 233, - "entries": [ - "The obelisk teeters\u2014and crashes thunderously onto the floor, sending lightning-like cracks throughout the tiles. Crystal flies everywhere and, for the sake of your own skin and eyesight, you shield your face from the debris.", - "When at last you lower your guard, you see only a yellow {@creature frog|MM} crouched upon the obelisk's shattered head.", - "\"Well?\" comes a telepathic voice. \"Let's get a move on.\"" - ], - "id": "b9c" - } - ], - "id": "b9b" - }, - { - "type": "entries", - "name": "Roleplaying the Couatl", - "page": 233, - "entries": [ - "Tezca-Zyanya normally would not reveal itself as a celestial, but does so if the adventurers promise to help end this madness. It insists that they immediately set out for the portal, \"before more of the unbidden enter this world.\" It is utterly consumed by this duty. Having forgotten its own identity, the {@creature couatl|MM} has founded its new one on this quest. It does not yet reveal that only a creature on the other side of the portal can close the rift." - ], - "id": "b9d" - } - ], - "id": "b98" - } - ], - "id": "b93" - }, - { - "type": "entries", - "name": "35. Eyes of Stone", - "page": 233, - "entries": [ - { - "type": "insetReadaloud", - "page": 233, - "entries": [ - "There is power here. More power than you could possibly ever crave. It flows like an arcane wind that whispers in your ear and rustles your cloak. You know whence it came: the arch gate set into the wall. One of Halaster's gates\u2014perhaps the last gate in all of Undermountain. Its keystone is carved in the likeness of Halaster himself and its stony eyes follow you as if it were alive. Surely there must be a trap here, a trick. In the corner you spot a {@condition petrified} {@creature beholder|MM} lost to eternal, stony sleep. What does it mean? What has the Mad Mage lain for you?\"" - ], - "id": "b9f" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Sacrifical Item", - "page": 233, - "entries": [ - "At your discretion, the gate permanently destroys any magic item sacrificed to gain access to Level 23. This distinction is necessary; it is written on Level 23 that Halaster might return the magic item when they meet him in his sanctum. Ideally, the adventurers will sacrifice the Shadowdusks' {@item black crystal tablet|WDMM}, depriving them of their usual means of contact with the Far Realm." - ], - "id": "ba1" - }, - { - "type": "entries", - "name": "Do It", - "page": 233, - "entries": [ - "If the party hasn't yet dealt with the Shadowdusk family\u2014Dead Hold variant or not\u2014Halaster telepathically whispers to them, \"Come. Leave them to their devices. To their crusade. Ours is a dance between friends and lovers; they have no place at the table. There's but one road to my domain and you're looking at it. Come. Take the head, and the rest of the body dies\u2014isn't that true?\"" - ], - "id": "ba2" - } - ], - "id": "ba0" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 233, - "entries": [ - "Under this variant, over a dozen corpses surround the arch gate, most torn apart, but some clutching their faces or scraping at the empty space underneath. These were those that did not \"make the cut-off,\" as Halaster would put it, and were left to the star spawn. Those that weren't torn to shreds died by sheer panic.", - "Additionally, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar} can sense if the rift to the Far Realm is sealed. If the {@creature couatl|MM} manages to close the rift, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} attacks the party when they reach this area along with three {@creature wraith|MM|wraiths} and, at your discretion, {@creature Zalthar Shadowdusk|WDMM|Zalthar}. If the party has the {@item black crystal tablet|WDMM} and seems intent on sacrificing it to the gate, they're desperate and panicked\u2014a sharp contrast to their otherwise frosty, undead demeanors.", - "If {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} intercepts the party, she unleashes a Hellfire Orb as soon as she's within range. There's a {@chance 75|25% chance|Hellfire Orb|THe orb only catches the closest adventurers.|The orb engulfs the entire party.} that it only hits the closest adventurers. Read the following:", - { - "type": "insetReadaloud", - "page": 233, - "entries": [ - "Just as you're about to put an unknowable amount of distance from this madhouse, an orb of black flame comes sailing out of the darkness and explodes against the gate. Through the smoke and flames you see striding forth a {@creature death knight|MM|knight} clad in the armor of Death itself, and, at her heels, a retinue of {@creature wraith|MM|wraiths}.", - "Lady {@creature Dezmyr Shadowdusk|WDMM} comes forth, her name attaching itself firmly to your brain. Her blade is already drawn when she shouts, \"The fork is unforgiving and the void vast between the stars. Your end begins here.\"" - ], - "id": "ba4" - } - ], - "id": "ba3" - } - ], - "id": "b9e" - }, - { - "type": "entries", - "name": "38. Dezmyr's Chambers", - "page": 233, - "entries": [ - { - "type": "entries", - "name": "38A. Memento Mori", - "page": 233, - "entries": [ - { - "type": "insetReadaloud", - "page": 233, - "entries": [ - "The door opens silently upon an unfurnished suite. It's cold here and the air is ripe with spores that undulate like a fleet of wasps. A tapestry depicting Waterdeep, the City of Splendors, hangs from the wall and before it is a stone pedestal on which rests a charred skull, small and human. The skull is angled towards the tapestry, as if it longed to look at those better days of the past.", - "Across the room stands another door behind which a hushed conversation takes place." - ], - "id": "ba7" - }, - "The conversation is too faint to be heard, even with an ear pressed to the door. In Area 38C, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} is taking counsel from her {@creature wraith|MM} advisors." - ], - "id": "ba6" - }, - { - "type": "entries", - "name": "38C. Dezmyr's Sanctum", - "page": 234, - "entries": [ - { - "type": "insetReadaloud", - "page": 234, - "entries": [ - "A voice heralds your arrival, a voice of the grave, filled with rot and worms: \"They have come at last.\"", - "\"Indeed,\" murmur's a graven woman. Your eyes fall upon a {@creature death knight|MM|knight} of death and decay clad in ebon armor. A council of {@creature wraith|MM|wraiths} float behind her, smoky and ephemeral.", - "Behind the {@creature death knight|MM|knight} stretches a fresco depicting her and another {@creature death knight|MM|knight} as they were in life\u2014gilded and good, armored and on horseback, with the iconography of {@deity Torm|Faerûnian|SCAG} emblazoned on their armor. The symbol on her shield is that of an upright torch\u2014the opposite of what the Shadowdusks now consider their heraldry.", - "The {@creature death knight|MM} looks to you; her eyes are starry voids within which one can guestimate all of Creation's worth. Her blade rasps against the sheathe as its drawn. {@creature Dezmyr Shadowdusk|WDMM} murmurs, \"The stars turn, and a time presents itself,\" as her {@creature wraith|MM|wraiths} sink into the wall and disappear with chilling shrieks!" - ], - "id": "ba9" - }, - "{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} cannot be parleyed with, even if they hold the {@item black crystal tablet|WDMM} hostage. She attacks without hesitation.", - { - "type": "entries", - "name": "Tactics", - "page": 234, - "entries": [ - "{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and her forces use these tactics:", - { - "type": "list", - "page": 234, - "items": [ - "{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} fights with wild abandon, knowing that she will return from death just as she did before. It's only if she knows that {@creature Zalthar Shadowdusk|WDMM|Zalthar} is dead and her family's work is threatened that she tries to survive.", - "{@creature Dezmyr Shadowdusk|WDMM|Dezmyr's} {@creature wraith|MM|wraiths} rely on their Incorporeal Movement to harangue the party from above, below, and behind, employing hit-and-run tactics by phasing through the walls and floors. They start combat behind {@creature Dezmyr Shadowdusk|WDMM|Dezmyr}, thus avoiding her initial Area-of-Effect abilities. She directs them to attack distant foes, especially casters that can't inflict much damage with an {@action opportunity attack}.", - "{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} does nothing that will endanger her mother's skull in Area 38A. Thus, the adventurers are safe from a Hellfire Orb while within 20 feet of it.", - "{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} opens up on her first turn with a Hellfire Orb if the adventurers are bunched up and her {@creature wraith|MM|wraiths} aren't going to be caught in the blast.", - "Many of {@creature Dezmyr Shadowdusk|WDMM|Dezmyr's} spells are cast as bonus actions, which competes with her ability to undo damage to herself or her allies. Likewise, most are {@status concentration} spells. She blows through her highest-level spell slots first, which are spent on smite spells.", - "On her second turn, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} casts {@spell destructive wave} if she's in the heart of the fray. If not, she casts {@spell staggering smite} at 4th-level instead.", - "Until her foes dwindle in number, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} reserves her reaction for her Parry ability. As they fall, she then uses it for {@action opportunity attack||opportunity attacks}.", - "If a foe tries to flee, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} casts {@spell compelled duel} to ensure they stay within 30 feet of her." - ] - } - ], - "id": "baa" - }, - { - "type": "entries", - "name": "Dead Again", - "page": 234, - "entries": [ - "If {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} is slain, her last words are, \"We do not fear the darkness... the void between stars... but you soon shall.\"" - ], - "id": "bab" - } - ], - "id": "ba8" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 234, - "entries": [ - "If you're running this variant and the party has dealt with Encounter 5 or 6, remove three of the {@creature wraith|MM|wraiths} in this fight to make up for the beating they've taken from the star spawn. Likewise, the {@creature wraith|MM|wraiths} appear as creatures of sickly light only vaguely humanoid in shape\u2014a measure the mortal mind takes to attach some degree of familiarity to those things.", - "If the portal to the Far Realm has yet to be sealed, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} says, after her initial riddle, \"It is too late. The knob turns and the darkness smiles.\"", - "If the portal has already been sealed by the {@creature couatl|MM|couatl's} sacrifice, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} mocks, \"Time is a wheel. So as it was, shall it be again,\" believing that her family's work cannot be thwarted. She, like her family, can sense if the portal is sealed." - ], - "id": "bac" - } - ], - "id": "ba5" - }, - { - "type": "entries", - "name": "39. Dracolich's Phylactery", - "page": 234, - "entries": [ - { - "type": "insetReadaloud", - "page": 234, - "entries": [ - "You're met by a freak so ridiculous you find yourself analyzing this strange chamber before confronting him.", - "The walls here bulge and wriggle as if they were the flesh of some flea-ridden, tumorous beast. A statue suffering from a similar malady stands nearby in an alcove, writhing until it morphs into another person. Every few seconds, it takes on a new appearance, but always is it of a noble.", - "The freak. You turn your eyes and mind back upon the freak: a bald, middle-aged man with chitinous protrusions along his cheeks. His body is that of a beetle's, its black carapace only modestly hidden by the tatters of a black robe that spares you the indecency of his groin. He leans on a heavy staff intricately carved with runes of power.", - "You only realize now that the freak has been addressing you for the last few moments and you cannot even make sense of his words, he's so crazed. His mind is as ruined as his body. Even the slavering, beaked monstrosity at his side\u2014a {@creature grick|MM}, you dully realize\u2014makes more sense than him.", - "\"This place must be razed,\" you can't help but think\u2014and not for the first time." - ], - "id": "bae" - }, - { - "type": "entries", - "name": "Dead Hold", - "page": 234, - "entries": [ - "If you're running this variant, one of Shadowdusk Hold's {@creature Archmage|MM|archmagi} must be sacrificed to the Far Realm so that a {@creature star spawn seer|MTF} can take over the host's body and enter the Material Plane. If this victim isn't Melissara (dragged screaming to the portal's edge), then it has to be Cassiok. There's just no way that you can maintain the integrity of this level's theme of horror by presenting a man with the body of a beetle to your players. It's just too ridiculous. Send him to the portal, leaving the {@creature gray slaad|MM} and {@creature grick alpha|MM} to guard this room." - ], - "id": "baf" - } - ], - "id": "bad" - }, - { - "type": "entries", - "name": "40. Lynnorax's Lair", - "page": 235, - "entries": [ - { - "type": "insetReadaloud", - "page": 235, - "entries": [ - "Darkness lurks like a smoky haze in this unlit chamber, within which lies a dragon\u2014and it's with a silent sigh of relief when you realize it's nothing more than a skeleton cloaked in dust so thick, you could bake it into bread.", - "When it moves on its own accord, you can't help but flinch\u2014your heart seizes, for Death was clearly cheated out of this corpse. \"Imprisoned for decades,\" the skeletal drake grumbles. \"Reduced to a guard dog with no visitors to harangue.\"", - "The creature rises to its full height, its every joint creaking and complaining with the effort. Dust showers the chamber, falling like heaps of sand and choking the air.", - "\"You,\" says the drake, \"will make a fitting distraction.\" Its jaws part\u2014and inside its empty mouth lightning curdles, lighting up its entire body and filling the Hold with a serrated shriek!" - ], - "id": "bb1" - }, - "It isn't explicitly spelled out in WDMM whether this area counts as Lynnorax's lair. The {@i Companion} contends that it doesn't; the adventurers already face more than enough danger in these halls. If this was to be the dracolich's lair, they would have included new and exciting lair actions befitting its undead nature and Far Realm-influenced location.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Lynnorax.webp" - } - } - ], - "id": "bb0" - }, - { - "type": "entries", - "name": "41. Shadowdusk Vault", - "page": 235, - "entries": [ - { - "type": "insetReadaloud", - "page": 235, - "entries": [ - "There can only be one thing behind a dragon, dead or otherwise: a hoard of unimaginable wealth... and the Shadowdusk's vault does not disappoint. Treasure galore is heaped in one precarious pile at the center of the vault, watched over only by monstrous statues standing in shallow alcoves.", - "The statue directly ahead is carved in the likeness of a nude woman whose head has been replaced with a chisel-toothed maw. No eyes, no forehead, no ears\u2014only a toothed void.", - "To your right stands a statue of a young man whose cranium has erupted into a mass of tentacles. And to your left is a melting statue of Halaster himself, his eyes sparkling as they droop in the flood of his face. His stony smile speaks volumes. It seems to tell you that your game is almost at its end\u2014that all things must end and when they do it is not pretty, not at all." - ], - "id": "bb3" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Additional Loot", - "page": 235, - "entries": [ - "If you're a kind DM, or a worried one, now is the most opportune moment ever to add diamonds worth 300 gp or more. Or, in other words, the reagents needed for the {@spell revivify} spell. These are the last of the diamonds that {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar} used to resurrect family members\u2014before they fell from grace. Choose one of the methods below to present the diamonds to your players:", - { - "type": "list", - "page": 235, - "items": [ - "Each of the statues holds the diamond: stuffed in the melting eye of Halaster; deep in the chisel-toothed maw of the southern statue; and in the center of the tentacles of the western statue.", - "For every minute a character sifts through the hoard, they have a 5% chance of finding a diamond.", - "If the adventurers listen to the gold music box's song, which takes {@dice 1d4 + 2} rounds to play, a diamond magically appears in a space where a ballerina would be. This can occur three times, after which the music box loses its magic." - ] - } - ], - "id": "bb5" - } - ], - "id": "bb4" - } - ], - "id": "bb2" - } - ], - "id": "b1a" - }, - { - "type": "section", - "name": "Epilogue", - "page": 236, - "entries": [ - "The simple fact is that the adventurers are just about to peak. It doesn't matter if they defeat this level's bosses; they're already 17th-level and they're slated to hit 20th-level after they defeat Halaster.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dead Hold", - "page": 236, - "entries": [ - "If the adventurers ran through the Dead Hold encounter, give them the experience they would have earned if they tackled the {@creature adult blur dracolich|MM|dracolich}. If the party destroyed the {@item black crystal tablet|WDMM} and sealed the rift, the Shadowdusks' are effectively destroyed, all their efforts undone. Without the tablet, they can't so easily contact the Far Realm. Without the rift, the star spawn cannot waltz into this reality. The party has truly scored a victory for Toril and the Multiverse at large." - ], - "id": "bb9" - } - ], - "id": "bb8" - } - ], - "id": "bb7" - }, - { - "type": "entries", - "name": "Send-Offs", - "page": 236, - "entries": [ - "The Dead Hold variant is of so much importance that separate send-offs to end your session are written below. Regardless of which one you use, add in Halaster Bids to the end.", - { - "type": "entries", - "name": "The Standard Send-Off", - "page": 236, - "entries": [ - { - "type": "insetReadaloud", - "page": 236, - "entries": [ - "You have always known Undermountain to be the opposite of paradise\u2014but this, as they say in the worlds above, truly takes the cake. The foul efforts of these freaks can never be told, lest they inspire others to stranger heights. As you stand in the gate to Halaster's personal domain, you can't help but shudder with relief as you put an unknowable amount of distance between you and Shadowdusk Hold. You can only pray that the Mad Mage has a gateway there that will let you return home without ever again stepping foot in this madhouse." - ], - "id": "bbc" - } - ], - "id": "bbb" - }, - { - "type": "entries", - "name": "The Dead Hold Send-Off", - "page": 236, - "entries": [ - "If you ran Dead Hold, read one of the send-offs below.", - { - "type": "entries", - "name": "The Rift Sealed", - "page": 236, - "entries": [ - "If the adventurers managed to seal the rift to the Far Realm, they've spared this world from an early Armageddon. Read the following:", - { - "type": "insetReadaloud", - "page": 236, - "entries": [ - "The world will never know how close it came to destruction\u2014and nor should it. This rift has been sealed, but there are surely others that would try to open that blasphemous door to the Far Realm. They would try, you have no doubt, emboldened by the near success of the Shadowdusks.", - "Even you have forgotten so much of what has transpired. Dully, you understand that's just your mind's attempt to cope with the horrors you've witnessed. Like patterns in the sand, waves sent from the deep ocean of your mind wipe away any evidence of what happened. The details are already foggy. Some part of you knows that you ought to remember\u2014but your mind refuses, as if it were a parent choosing the better of two evils. Your sanity has surely been frayed\u2014and soon you won't even know it. Will your mind ever heal? Will it ever surrender to you the memories of what\u2014", - "\u2014of whatever happened here in this wretched place?" - ], - "id": "bbf" - } - ], - "id": "bbe" - }, - { - "type": "entries", - "name": "The Rift Unclosed", - "page": 236, - "entries": [ - "If the adventurers leave this level without sealing the rift, read the following:", - { - "type": "insetReadaloud", - "page": 236, - "entries": [ - "You've gazed long into the abyss\u2014and it has left you broken. What's done is done; you cannot be expected to right a wrong so flagrant. What mortal can? This is, simply, above your paygrade.", - "You'll return, you tell yourself\u2014but deep in your heart, you know that to be a lie. Perhaps one day you can forgive yourself for such cowardice\u2014even if the world, whether it learns of this blasphemy, does not. Your only solace is that, should you cut down the Mad Mage, you might find in his sanctum the secrets to return to Shadowdusk Hold\u2014and bring about these freaks' well-deserved reckoning." - ], - "id": "bc1" - } - ], - "id": "bc0" - } - ], - "id": "bbd" - }, - { - "type": "entries", - "name": "Halaster Bids", - "page": 236, - "entries": [ - "Add the following narration to your chosen send-off:", - { - "type": "insetReadaloud", - "page": 236, - "entries": [ - "The gate thrums with energy, scooping you up and spiriting you away from this madhouse. The journey to the Mad Mage's sanctum is not instantaneous, however. You speed through corridors strewn with passing stars and long-drawn-out light. Halaster's voice bounces off the curve of infinity and resounds in your mind: \"Our game is almost at an end. The stars turn, and a time presents itself.\"", - "It's in that moment you realize Halaster has been the patron behind all this madness. If he did not orchestrate the Shadowdusks' efforts, he certainly approved it, gave it his rubber stamp. If he would allow such things to be bidden into this world, then he cannot be left alive. He's broken a covenant with all mortalkind\u2014with the Multiverse itself. No person should be willing to let those things crawl into reality.", - "This madness must be stopped, and that burden falls to you. Only you are in a position to end {@creature Halaster Blackcloak|WDMM|Halaster Blackcloak's} spree. It's as if Destiny itself has lured you here for this purpose\u2014and you cannot help but think back to your initial motivation to delve into Undermountain: gold, glory, and power.", - "What use is the power you've gleaned if you do not use it now to spare the world from the Mad Mage's antics? What has this all been for, if you do not thrust that blade deep into his rotted brain?", - "Chasing that is another realization, this one far more chilling: he wants you there. He's expecting you. Perhaps he always has. Perhaps all of this is just one long-drawn-out game of chess in which a deluded pawn has painted itself as the king. He's waiting for you there, armed and ready in a mad wizard's lair.", - "His whisper comes again, as if he heard your conflicted thoughts. \"The time has finally come... to dance with you in person.... At ground zero of my zoo. You truly are the greatest friends I have ever had.\"" - ], - "id": "bc3" - } - ], - "id": "bc2" - } - ], - "id": "bba" - } - ], - "id": "bb6" - } - ], - "id": "ae3" - }, - { - "type": "section", - "name": "Level XXIII: Mad Wizard's Lair", - "page": 237, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "You truly are the greatest friends that I've ever had. Perhaps, you'll be the last," - ], - "by": "The Mad Mage" - } - ], - "id": "bc5" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXXIII.webp" - } - }, - { - "type": "section", - "page": 237, - "entries": [ - { - "type": "entries", - "name": "Quick Notes", - "page": 237, - "entries": [ - { - "type": "list", - "page": 237, - "items": [ - "If you utilize the many variants provided in this chapter of the {@i Companion}, the party should gain a long rest before they leave Area 1, courtesy of chronomancy spells placed by the Mad Mage. Thereafter, they cannot achieve a long rest on this level. Let that be repeated: the party should never be allowed another long rest on this level. It isn't hard to contrive (and justify) a way to ruin any rests the party takes. This is Halaster's personal domain, after all.", - "There are few\u2014but mighty\u2014creatures on this level. All are meant to soften the party up before they reach Halaster.", - "If you use the Elite Four penultimate encounter, {@creature Arcturia|WDMM} and {@creature Trobriand|WDMM} are missing from their respective areas\u2014so that the party can't kill them prematurely.", - "The party can acquire a {@item horned ring|WDMM} in Area 29, allowing its attuned wearer to bypass Undermountain's restrictions on magic\u2014meaning a wizard could teleport the party out of the dungeon to rest and come back to fight Halaster.", - "{@creature Marambra Nyghtsteel|WDMMC}, the missing apprentice of Halaster's, was intentionally left out of WDMM by its authors so that the DM could use her as they wished. The {@i Companion} has utilized her in a few, mutually exclusive ways. See the Elite Four penultimate encounter and Areas 2, 24, and 29.", - "Except for the final encounter of Third Times the Charm, where the Mad Mage tries to drop the asteroid Stardock into Toril, Jhesiyra is mentioned little in this document, as she is best left to the Dungeon Master's imagination." - ] - }, - { - "type": "entries", - "name": "Previously on Dungeon of the Mad Mage", - "page": 237, - "entries": [ - "Keep in mind the following when running this level:", - { - "type": "list", - "page": 237, - "items": [ - "The adventurers may have destroyed {@creature Arcturia|WDMM|Arcturia's} phylactery on Level 14, earning her ire.", - "The party may have encountered the Scavenger on Level 19 and learned of its purpose. Its helm is in Area 20.", - "The party may have sided with one of the genies on Level 19, which can come up in the Planar Hopscotching encounter (see Ultimate Showdown)", - "The adventurers should be familiar with the Seven, whose portraits could be seen on Level 9." - ] - } - ], - "id": "bc8" - } - ], - "id": "bc7" - } - ], - "id": "bc6" - }, - { - "type": "section", - "name": "In the Kingdom of Madness", - "page": 237, - "entries": [ - "The time has come to lay waste to Undermountain's mad tyrant. At last, the gloves are off: the tortured captives of {@creature Halaster Blackcloak|WDMM} can strike him down and win their well-earned freedom\u2014and the Mad Mage can shed his veneer and finally throw his full might against such worthy opponents.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Organization", - "page": 237, - "entries": [ - "This toolbox of a chapter is heavily modular. It adds several variants to help cap-off your campaign and overhaul its final encounters. The following elements are included:", - { - "type": "list", - "style": "list-no-bullets", - "page": 237, - "items": [ - { - "type": "item", - "name": "Optional Twists", - "nameDot": false, - "entries": [ - "are late additions to your game you can use to shock your players. They are more narrative than mechanical." - ] - }, - { - "type": "item", - "name": "Penultimate Encounters", - "nameDot": false, - "entries": [ - "provide a challenge to throw against the party right before they face the Mad Mage\u2014because otherwise, they just saunter into his throne room." - ] - }, - { - "type": "item", - "name": "Ultimate Showdown", - "nameDot": false, - "entries": [ - "encounters are used to elevate the pitiful final fight with Halaster into something worthy of you and your players. Mix and match your preferred encounters." - ] - } - ] - } - ], - "id": "bcb" - } - ], - "id": "bca" - }, - { - "type": "entries", - "name": "The Level At Large", - "page": 237, - "entries": [ - { - "type": "entries", - "name": "Leveling Up in the Mad Wizard's Lair", - "page": 237, - "entries": [ - "The adventurers must be 17th-level to contend with the Mad Wizard's Lair and WDMM claims that they should hit 20th-level by clearing the level. The {@i Companion} breaks this down further:", - { - "type": "entries", - "name": "Penultimate Encounter", - "page": 237, - "entries": [ - "If you run a penultimate encounter before facing Halaster, the party should reach 18th-level. See below for details." - ], - "id": "bce" - }, - { - "type": "entries", - "name": "Ultimate Showdown", - "page": 237, - "entries": [ - "The adventurers should hit 19th-level after triumphing over two of the ultimate encounters described in Ultimate Showdown." - ], - "id": "bcf" - }, - { - "type": "entries", - "name": "The Mad Mage", - "page": 237, - "entries": [ - "For defeating Halaster in combat, the party should hit 20th-level. If you're running the Ground Mage Day optional twist or Third Times the Charm variant, the party cannot level up to 20th-level until they're free from Halaster's grasp forever." - ], - "id": "bd0" - } - ], - "id": "bcd" - }, - { - "type": "entries", - "name": "Personalizing Level 23 For Your Party", - "page": 237, - "entries": [ - "Your party has triumphed over countless horrors and challenges to reach this level. They're the cream of the crop, destined for greatness, and worthy of the Mad Mage's respect. You can personalize this level for your players through some of the following ways:", - { - "type": "list", - "page": 237, - "items": [ - "Every creature on this level should know who the party is\u2014by now they're legendary throughout Undermountain. These creatures' dialogue should reflect this infamy.", - "Take stock of the party's arsenal and plan around it\u2014but don't invalidate it. If they have a stock of {@item Potion of Healing (*)|DMG|healing potions}, then you have license to amp up the pressure. If they have a {@item Potion of Giant Strength|DMG|potion of giant's strength}, don't let an {@skill Athletics} check derail your entire set-up. Keep track of their consumables and other magic items. You cannot afford to be taken unawares. Halaster, a 20th-level wizard with an Intelligence score of 24 and ample access to {@spell scrying} spells, should know what the adventurers have at their disposal.", - "An artificer might be invited to become {@creature Trobriand|WDMM|Trobriand's} apprentice if they help him overthrow Halaster.", - "{@creature Arcturia|WDMM} might offer to cure a character of their \"maladies.\"", - "Halaster might offer an apprenticeship to a character, whether they're already a spellcaster or not. {@creature Muiral|WDMM} began as just a bodyguard, so why can't the party's barbarian or fighter?", - "A cleric or paladin or warlock might be drawn by divine (or infernal) providence to the diabolical and angelic shields in Area 6B and 9B, which respectively contain a {@creature pit fiend|MM} and {@creature deva|MM}. This entity might be the warlock's patron or ally; or it might be a servant of the cleric or paladin's god.", - "Call back to the campaign's earlier days. If a beloved or hated character survived the party, perhaps orchestrate their grand appearance on this level, even if they're here to oppose them. Examples include {@creature Wyllow|WDMM}, the {@creature aboleth|MM} Illuun, and the genie the party did not free from Halaster's service." - ] - } - ], - "id": "bd1" - }, - { - "type": "entries", - "name": "Resting in the Mad Wizard's Lair", - "page": 238, - "entries": [ - "It is impossible for the {@i Companion} to anticipate your party's composition or current wellbeing. Thus, it assumes that they achieve a long rest upon arrival to Level 23, courtesy of Halaster. This will be the last long rest the party ever gains until the Mad Mage is dead.", - "To ruin the adventurers' long rest, consider the following:", - { - "type": "list", - "page": 238, - "items": [ - "Halaster is aware of the party's presence on this level. No one enters his lair without his knowledge. To interrupt the party's rest, he releases the four {@creature invisible stalker|MM|invisible stalkers} from Area 5. They do not fight to the death, but attack for a round or two, then flee. Until the party gives up on resting, the {@creature invisible stalker|MM|stalkers} plague them. If these {@creature invisible stalker|MM|stalkers} are slain, Halaster can resort to the {@creature helmed horror|MM|helmed horrors} or {@creature ultroloth|MM|ultroloths} also on this level.", - "Contrive that spells of {@spell Leomund's tiny hut} do not work on this level or have Halaster just dispatch a creature with {@spell dispel magic}, such as a {@creature nycaloth|MM}." - ] - } - ], - "id": "bd2" - } - ], - "id": "bcc" - }, - { - "type": "entries", - "name": "Battling Halaster", - "page": 238, - "entries": [ - "The final showdown with Halaster is described under Ultimate Showdown below. A number of encounters, all of them zany, have been provided. Simply pick your poison and run it.", - "The {@i Companion} seeks to fulfill the expectations of Halaster, a master wizard, by overhauling the final encounter, changing up his spell list, describing the defenses he would erect in anticipation of this conflict, and more.", - "While you could bend rules or fashion homebrew spells for Halaster, the {@i Companion} tries to keep it all aboveboard, more or less, working within the limits of a 20th-level wizard at the helm of a massive hoard of wealth, spellcraft, and industry.", - { - "type": "entries", - "name": "Addressing the Disappointment", - "page": 238, - "entries": [ - "{@creature Halaster Blackcloak|WDMM} is a mad genius empowered by the legendary Knot in the Weave. He has defied his natural lifespan and spent it in the study of magic. He is cunning, diabolical, paranoid, and a master of the Arcane that can never truly die, so long as his demise occurs in Undermountain\u2014and yet WDMM makes him into a lightweight. Suffice to say that the final showdown of this campaign is a letdown unworthy of print.", - { - "type": "entries", - "name": "The Criticisms", - "page": 238, - "entries": [ - "Here are a number of issues with Halaster, as presented in WDMM. To be fair, the Mad Mage is practically immortal, and therefore isn't too troubled by death, but his demise is too anticlimactic for a Dungeons & Dragons campaign when he is the chief antagonist in the story.", - { - "type": "list", - "page": 238, - "items": [ - "Despite being a CR 23 foe, Halaster is a glass cannon, hardly able to withstand a group of 17th-20th-level adventurers for even a single round.", - "With the exception of the {@creature empyrean|MM} Nalkara, he has laid no traps for the adventurers\u2014not a {@spell glyph of warding|PHB}, not a spell of {@spell symbol|PHB}. Neither has he even already cast {@spell mind blank} on himself\u2014which he has prepared\u2014or cast {@spell contingency}. He hasn't even utilized his arsenal of potions or {@item spell scroll|DMG|spell scrolls} (which can be produced in areas that are already described in his lair). All he has to his name is a throne that renders him {@condition invisible}. Big whoop.", - "His Lair Actions are largely muted in Area 33, with exception to his ability to reshape stone or spaces\u2014although the latter must be unoccupied. His other two options are only useful if he tries to run from the adventurers, which the module makes no mention of.", - "Despite sitting on a hoard of magic items, many of which he can reasonably find throughout Undermountain, he has only a {@item blast scepter|WDMM} and {@item horned ring|WDMM}. Compare this to other 5E campaign antagonists, some of whom have five attuned items.", - "His Spell Ward Legendary Action is laughably insignificant: five temporary hit points per level of sacrificed spell slot, up to 4th level? Get out of here." - ] - } - ], - "id": "bd5" - } - ], - "id": "bd4" - }, - { - "type": "entries", - "name": "Halaster's Emotional State", - "page": 238, - "entries": [ - "The Mad Mage does not need to fear death\u2014he has returned several times already. However, it takes an excruciating toll on his body and, more importantly, his ego. Halaster wants to have his game, but he does not want to lose. He will not abide failure\u2014because he has never been a failure. He's died, he's goofed up, dropped the ball, and made more mistakes than he can remember, but he is not a failure.", - "That being said, Halaster is in pursuit of something far greater than victory: a challenge. He has had quite a while to prepare for the adventurers and he could easily crush them\u2014he could {@spell wish} them away\u2014but that would not be satisfying. That's what Halaster craves: satisfaction by besting a worthy opponent whose fate is undetermined. It's for reasons like this that he lacks spells that just utterly remove creatures from the fight, such as {@spell banishment} (and why the {@i Companion} removes {@spell maze} from his spell list).", - "When the adventurers take the fight to Halaster, don't excuse stupidity for madness. Halaster is, of course, the Mad Mage, but he is not irrational for this encounter. He is, perhaps, the most lucid he has ever been. He would take every precaution that would not spoil the challenge. He would not spare an enemy\u2014in fact, he would break the fourth wall and subvert expectations by finishing them off. Above all, he cannot afford to become a cliché, and he knows it. There are no grandiose speeches, no taunts. The Mad Mage is spoiling for a fight\u2014and he has no obligation to fight fair." - ], - "id": "bd6" - }, - { - "type": "entries", - "name": "Halaster's Spells", - "page": 238, - "entries": [ - "Obeying the same mechanics of spell preparation just like any other wizard, Halaster can prepare up to twenty-seven spells. In anticipation of this inevitable conflict, he has swapped out the following spells from his list of prepared spells: {@spell arcane lock}, {@spell cloud of daggers}, {@spell hallucinatory terrain}, {@spell knock}, {@spell maze} (because it's an anti-fun spell that just removes the dumbest character from the final battle) {@spell magic missile}, {@spell programmed illusion}, {@spell silent image} and {@spell symbol} (if he were to use this spell, he would've cast it days ago).", - "You can replace the spells as you see fit. However, several Ultimate Showdown encounters require that he prepare particular spells, such as {@spell feather fall}. The following spells are worthy of his preparation. Spells marked with an asterisk belong in {@creature Xanathar|WDH|Xanathar's} Guide to Everything.", - { - "type": "list", - "page": 239, - "items": [ - "{@spell Fire shield}, which he would cast before combat", - "{@spell Mirror image}", - "{@spell Misty step}, which is great for goading {@spell counterspell|PHB|counterspells}, pairing with a {@spell fire bolt}, and casting via a Legendary Action", - "{@spell Mordenkainen's faithful hound}, which he would cast before combat; it bites anyone foolish enough to approach him", - "{@spell Power word pain|XGE}*, used to cripple spellcasters", - "{@spell Slow}", - "{@spell Steel wind strike|XGE}* made with a {@item dagger|PHB}", - "{@spell Synaptic static|XGE}*", - "{@spell Thunderwave|PHB} (which replaces {@spell magic missile|PHB}; while it may seem redundant with his {@item blast scepter|WDMM}, Halaster needs a 1st-level spell that protects him, harms others, and baits {@spell counterspell|PHB|counterspells} that he can cast with a Legendary Action)" - ] - }, - { - "type": "entries", - "name": "Cantrips", - "page": 239, - "entries": [ - "Halaster knows four cantrips and they're all a bit lackluster. As a 20th-level wizard, he should at least have a fifth; as an apex mage, it's conceivable for him to know every single wizard cantrip. At a minimum, the {@i Companion} adds {@spell shocking grasp|PHB} to his repertoire, but you can also add:", - { - "type": "list", - "page": 239, - "items": [ - "{@spell Blade ward|PHB}, which he only ever casts with a Legendary Action", - "{@spell Chill touch|PHB}, if you're especially vicious with how you run your version of Halaster; he casts it via a Legendary Action after a character is grievously wounded", - "{@spell Gust|XGE}, which is quite useful for encounters in which the party must contend with great heights and gravity, such as the Plane of Fire encounter in Planar Hopscotching" - ] - } - ], - "id": "bd8" - } - ], - "id": "bd7" - }, - { - "type": "entries", - "name": "Halaster's Gear", - "page": 239, - "entries": [ - "It would be easy to kit Halaster out in overpowered magical items, but the {@i Companion} is conservative. It suggests only the following equipment. Given his potion brewery, factory, and wealth, it's conceivable for him to have prepared these items.", - { - "type": "list", - "page": 239, - "items": [ - "Two {@item Potion of Resistance|DMG|potions of resistance}, chosen from the party's two most favorite damage types (but not fire or lightning, as his {@item blast scepter|WDMM} already grants resistance to those damage types). These effects persist for 1 hour.", - "An {@item oil of slipperiness}, granting him the effects of a {@spell freedom of movement} spell for the next 10 minutes\u2014which will wrinkle the nose of any warriors fond of {@action grapple|PHB|grappling} and monks that intend to disable him with a {@classFeature Stunning Strike|Monk||5}. He applies this to himself before the adventurers reach Area 33.", - "Three {@item potion of greater healing|DMG|potions of greater healing} ({@dice 4d4 + 4} hit points), two {@item potion of superior healing|DMG|potions of superior healing} ({@damage 8d4 + 8}) and a single {@item potion of supreme healing} ({@damage 10d4 + 20}).", - "A handful of {@item dust of sneezing and choking} which can be used to {@condition incapacitated|PHB|incapacitate} foes\u2014namely spellcasters who are warded with heavy spells like {@spell invulnerability|XGE}. Be aware that Halaster also has to make the {@dc 15} Con. saving throw and will blow a Legendary Resistance if he fails.", - "A single {@item bead of force}", - "A {@item gem of brightness} with five remaining charges", - "A {@item rope of entanglement}" - ] - }, - "See the sidebar for these items' effects and details, as well as Halaster's Legendary Actions for how Halaster can utilize these items.", - { - "type": "inset", - "page": 240, - "name": "Halaster's Gear (Abridged)", - "entries": [ - "As described in Halaster's Gear, the Mad Mage can have any of the following items on his person for the ultimate battle:", - { - "type": "list", - "page": 240, - "columns": 2, - "items": [ - "{@item Bead of Force} (1 Bead)", - "{@item Dust of Sneezing and Choking} (1 Handful)", - "{@item Oil of Slipperiness}", - "{@item Potion of Healing (*)}; {@item Potion of Greater Healing|DMG|Greater} (3), {@item Potion of Superior Healing|DMG|Superior} (2), {@item Potion of Supreme Healing|DMG|Supreme} (1)", - "{@item Potion of Resistance} (2 Potions)", - "{@item Rope of Entanglement}", - "{@item Gem of Brightness} (5 Charges)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "page": 240, - "items": [ - { - "type": "statblock", - "tag": "item", - "source": "DMG", - "name": "Bead of Force", - "page": 240, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "DMG", - "name": "Dust of Sneezing and Choking", - "page": 240, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "DMG", - "name": "Oil of Slipperiness", - "page": 240, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "DMG", - "name": "Potion of Healing (*)", - "page": 240, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "DMG", - "name": "Potion of Resistance", - "page": 240, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "DMG", - "name": "Rope of Entanglement", - "page": 240, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "DMG", - "name": "Gem of Brightness", - "page": 240, - "collapsed": true - } - ] - } - ], - "id": "bda" - } - ], - "id": "bd9" - }, - { - "type": "entries", - "name": "Halaster's Preparations", - "page": 239, - "entries": [ - "The greatest and most ridiculous mistake made by the WDMM authors is not having Halaster cast any spells in anticipation of the battle. He's a wizard, for crying out loud. Perhaps they would have assumed that the Dungeon Master would do so. Perhaps they didn't. At the very least, Halaster would ward himself with the following spells:", - { - "type": "list", - "page": 239, - "items": [ - "{@spell Fire shield}, cast shortly before the adventurers arrive to Area 33. Woe be to the warrior that dares strike at Halaster.", - "{@spell Mage armor} (this is a given; even WDMM can assume to have that already cast)", - "{@spell Mind blank}, cast within the last 24 hours, but before the Mad Mage underwent a long rest. This wards him from psychic damage and even {@spell wish} spells that alter his consciousness.", - "{@spell Mirror image}, cast while the party's in Area 33, before combat or via a Legendary Action during it.", - "{@spell Mordenkainen's faithful hound}, cast seven hours ago. The hound is not there as a sentry, only as a means to punish the warrior that dares attack Halaster." - ] - }, - "Per his Arcane Recovery feature, Halaster regains his expended spell slots of 5th level or lower when he finishes a short rest. Therefore, he can afford to buff himself before battle. If the adventurers take a rest, so does he.", - { - "type": "entries", - "name": "Traps and Glyphs Galore", - "page": 239, - "entries": [ - "The Clash of the Titans encounter, detailed below in Ultimate Showdown, has Halaster also ward his lair with {@spell glyph of warding|PHB|glyphs of warding} and the like." - ], - "id": "bdc" - }, - { - "type": "entries", - "name": "Contingency", - "page": 239, - "entries": [ - "The Mad Mage wards himself with the most wizardly spell of all: {@spell contingency}. You need to personalize the contingent spell to your players' penchants and capabilities; however, the following spells would interest Halaster:", - { - "type": "list", - "page": 239, - "items": [ - "{@spell Haste}, with the clause that he's within 5 ft. of a foe. Thus, he can take the {@action Disengage} action with {@spell haste|PHB|haste's} extra action.", - "{@spell Otiluke's resilient sphere}, activated when he is reduced to half his hit points or less (a.k.a. \"bloodied\"). While in the sphere, he drinks any potions he might have or reapplies any buffs he needs, such as {@spell mirror image} or the like. Alternatively, the clause he sets is that it activates when a {@spell power word kill} spell is cast against him, if he knows the party has that spell.", - "{@spell Polymorph}, with the clause he is reduced to 62 hit points or less (a.k.a. \"gravely wounded\"). He turns into either a {@creature giant ape} or a {@creature tyrannosaurus rex} (your choice)", - "{@spell Protection from energy}, if he didn't account for such damage with a {@item potion of resistance}. The spell activates whenever he takes the chosen damage from acid, cold, or thunder damage (fire and lightning can be chosen as well, but his {@item blast scepter|WDMM} already grants him resistance to those damage types)", - "{@spell Remove curse} if your adventurers have demonstrated a penchant for {@spell bestow curse} or the like.", - "{@spell Skill empowerment|XGE} (see Xanathar's) if Halaster did not use an {@item oil of slipperiness}. He chooses {@skill Athletics} or {@skill Acrobatics} to be competitive in {@action grapple|PHB} checks; the former bumps his check up by {@skillCheck athletics 14}, the latter by {@skillCheck acrobatics 18}.", - "{@spell Stoneskin}, with the clause of activating whenever he is struck by a physical attack." - ] - }, - "Remember, that a contingent spell still requires the caster's {@status concentration} if it would normally require it. Additionally, a caster can only have one contingent spell at a time. If you'd like to have a \"Gotcha\" or \"You activated my trap card!\" moment, write down Halaster's {@spell contingency} on an index card and reveal it to your players once it's been triggered.", - "Some encounters make use of a {@spell contingency} spell and thus compete with whatever you use here. See Ultimate Showdown for details; a notable example is Halaster {@spell polymorph|PHB|polymorphing} himself into a shark if he is ever engulfed in water (which he will be if he takes the adventurers to the Plane of Water)." - ], - "id": "bdd" - } - ], - "id": "bdb" - }, - { - "type": "entries", - "name": "Halaster's Lair Actions", - "page": 240, - "entries": [ - "When compared to other legendary characters and creatures, Halaster's lair actions come up short. You must, however, utilize them during the final conflict. Consider:", - { - "type": "list", - "page": 240, - "items": [ - "Per Alterations to Magic, spells cannot destroy or alter the shape of Undermountain's ceilings, walls, floors and more (doors, however, aren't protected). Therefore, Halaster can form an impenetrable wall or create pits. He can't encase a character within the area, as the area must be unoccupied, but he can at least hinder their progress.", - "Halaster can duck into Areas 32 and 34\u201336 and use a lair action to replace the door with an impenetrable wall that cannot be reshaped by magic. He does so if he needs to avoid hazards, drink a potion, or cast a spell uninterrupted.", - "Per the points above, Halaster can sit on his throne and protect himself with a newly formed wall. The alcove the throne is in is only 20-feet-wide and the ceiling is 30-feet-high. Halaster can give himself three-quarters cover, or even total cover, and blast behind the wall through slits." - ] - } - ], - "id": "bde" - }, - { - "type": "entries", - "name": "Halater's Legendary Actions", - "page": 240, - "entries": [ - "The authors of WDMM did not afford our dear lunatic many options for his Legendary Actions. His Spell Ward is laughably terrible, so he'll only ever make use of the Cast Spell option.", - "The following spells are worth using a Legendary Action to cast, provided he has them prepared:", - { - "type": "list", - "page": 240, - "items": [ - "Cantrips such as {@spell chill touch|PHB}, {@spell shocking grasp|PHB} and {@spell blade ward|PHB}, if they're added to his spell list (see above), which are great for baiting {@spell counterspell|PHB|counterspells} from the enemy", - "{@spell Dispel magic} to rid his foes of their buffs", - "{@spell Fireball|PHB} to soften up his foes", - "{@spell Mirror image}, to keep himself alive", - "{@spell Slow} to hamper his foes" - ] - }, - { - "type": "entries", - "name": "Additional Action", - "page": 241, - "entries": [ - "One more Legendary Action can be added to Halaster's repertoire, which allows him to keep up longer in the fight.", - { - "type": "entries", - "name": "Use Magic Item", - "page": 241, - "entries": [ - "Halaster uses a magic item that requires an action to use, except for his {@item blast scepter|WDMM}." - ], - "id": "be1" - } - ], - "id": "be0" - } - ], - "id": "bdf" - }, - { - "type": "entries", - "name": "Halaster's Bare Minimum Minions", - "page": 241, - "entries": [ - "5th Edition boils down to this: no matter how mighty the boss is, they're toast if outnumbered four to one. Halaster needs minions to soak up damage and divide the party's attention, otherwise he's just dead. At a minimum, he has a {@creature shield guardian|MM} that contains a spell of {@spell fireball|PHB}, {@spell haste} or {@spell slow} (your choice). He is also joined by a {@creature gray render|MTF} (see MTF for lore) that he's named after the dumbest of the adventurers. These minions never leave Area 33, even if Halaster sends the party to a demiplane or the like.", - "The Clash of the Titans encounter vastly expands on the Mad Mage's minions, which includes these two. See the Ultimate Showdown sections for details.", - { - "type": "entries", - "name": "Tactics", - "page": 241, - "entries": [ - "These minions are simple ones, freeing up your focus for Halaster. They follow these tactics:", - { - "type": "list", - "page": 241, - "items": [ - "The {@creature gray render|MTF} is incredibly aggressive and harries the party's backline.", - "The {@creature shield guardian|MM} remains within 5 ft. of Halaster so it can protect him with its Shield reaction. It unleashes its stored spell at Halaster's command." - ] - } - ], - "id": "be3" - } - ], - "id": "be2" - }, - { - "type": "entries", - "name": "Halaster's Tactics", - "page": 241, - "entries": [ - "Halaster possesses a razor-wit burdened by madness. With an Intelligence score of 24, he can, would, and should come up with a myriad of countermeasures and plots that individually disable members of the party. You have carte blanche when tailoring these individual strategies.", - { - "type": "entries", - "name": "Tactics", - "page": 241, - "entries": [ - "Halaster has had ample time to study his foes. In combat, he generally follows these tactics:", - { - "type": "list", - "page": 241, - "items": [ - "When fighting in Area 33, Halaster can escape a beating by touching his statue (no action required), teleporting to A22 or A28, where he can drink potions, cast new spells, and more.", - "Halaster's first priority is to disable or hinder the party with spells such as {@spell synaptic static|XGE}, {@spell confusion}, {@spell slow} or {@spell wall of force}.", - "Halaster knows he's done for if he's pinned down in a {@action grapple|PHB}. To combat this, he either {@spell misty step|PHB|misty steps} out of a {@action grapple|PHB}, sets his {@spell contingency} spell (see above) to {@spell skill empowerment|XGE}, or uses an {@item oil of slipperiness}.", - "Wary of being {@spell counterspell|PHB|counterspelled}, Halaster baits such spells with cantrips cast with Legendary Actions. His reaction is reserved for {@spell counterspell|PHB|counterspells} of his own\u2014especially if he suspects his foes of having {@spell power word kill} at their disposal. He is certain that his first spell will be {@spell counterspell|PHB|counterspelled}\u2014and that another foe will counter any of his retaliatory {@spell counterspell|PHB|counterspells}.", - "Halaster reserves his turn for hard-hitting spells of 4th-level or higher and usually only casts 3rd-level or lower spells with a Legendary Action.", - "If Halaster has utilized spells of {@spell fire shield}, {@spell mirror image}, and {@spell Mordenkainen's faithful hound} (see Halaster's Spells above), he wants melee combatants to strike him.", - "Halaster absolutely won't live long enough to use every one of his spell slots, so he doesn't bother being conservative with them. If he needs a spell, he needs a spell.", - "{@spell Bigby's hand} is a favorite of Halaster's, as it allows him to use bonus actions. This versatile spell can {@action grapple|PHB} targets, push away foes, and provide half cover.", - "Halaster may pair {@spell thunderwave|PHB} with his Legendary Actions (if he replaces {@spell magic missile|PHB} with it) to bait {@spell counterspell|PHB|counterspells} and keep away warriors. Imagine three {@spell thunderwave|PHB|thunderwaves} in one round of combat. To fool the party, he can cast it twice, then use his last Legendary Action for a {@spell fireball} spell.", - "Halaster is loathe to waste his Legendary Resistances. He only blows them against abilities that would disable him, such as a {@classFeature Stunning Strike|Monk||5} or {@spell polymorph}. Damage can be healed, but a debuff like that could end everything.", - "Within Area 33, Halaster remains on his throne until he's being wailed on by a warrior, after which he's likely to cast {@spell fly} and hover out of reach\u2014but only if he isn't {@status concentration||concentrating} on a crucial spell.", - "Remind yourself of the points made in sections above, such as Halaster's Preparations and incorporate them into his tactics." - ] - } - ], - "id": "be5" - } - ], - "id": "be4" - }, - { - "type": "entries", - "name": "On Particular Spells", - "page": 241, - "entries": [ - "You must consider the following spells, many of which can just ruin Halaster's day:", - { - "type": "list", - "style": "list-no-bullets", - "page": 241, - "items": [ - { - "type": "item", - "name": "Concentration Spells", - "nameDot": false, - "entries": [ - "are best countered by a bag of {@item dust of sneezing and choking}, which you can add to his equipment. Spells like {@spell invulnerability|XGE} and {@spell globe of invulnerability} can be interrupted easily by this simple magic item." - ] - }, - { - "type": "item", - "name": "Counterspell", - "nameDot": false, - "entries": [ - "is the one spell that can completely neuter Halaster. Keep these in mind:", - { - "type": "list", - "page": 241, - "items": [ - "Per XGE, a character must use their reaction to identify a spell being cast (via an Intelligence ({@skill Arcana}) check, the DC of which equals 15 + the spell's level; made with advantage if the spell belongs to that character's class spell list).", - "How you run {@spell counterspell} at your table is your business, but the {@i Companion} suggests declaring to your players \"Halaster casts a spell\" and giving them a six-second countdown for anyone to decide if they're going to {@spell counterspell} him. You should afford players this same courtesy, since Halaster can also cast {@spell counterspell}.", - "Spellcasters do not add their proficiency bonus to {@spell counterspell} ability checks, although bards get to add half, thanks to their Jack of All Trades feature." - ] - } - ] - }, - { - "type": "item", - "name": "Polymorph", - "nameDot": false, - "entries": [ - "is at Halaster's disposal, but he doesn't share {@creature Arcturia|WDMM|Arcturia's} penchant for transmutation. He is loathe to waste his {@status concentration} on the spell, but if he must, he turns a target into a toad or the like. If he needs to cast it on himself, he chooses either a {@creature giant ape} or a {@creature tyrannosaurus rex} (see App. B for stats). If it's cast against him, he either {@spell counterspell|PHB|counterspells} it or blows a Legendary Resistance to succeed." - ] - }, - { - "type": "item", - "name": "Power word kill", - "nameDot": false, - "entries": [ - "can just simply end Halaster. No saving throw, no counter. His only option is to cast {@spell counterspell} against the resident warlock, wizard, sorcerer or {@creature bard|VGM}\u2014or set up a {@spell glyph of warding|PHB} that does the same." - ] - }, - { - "type": "item", - "name": "Wish", - "nameDot": false, - "entries": [ - "is an anticlimactic spell that ruins just about everything. Halaster wouldn't waste his own on the party unless they were to do something drastic like {@spell wish} away his resurrections. Because of his {@spell mind blank} spell, his mind cannot be affected by a {@spell wish} spell." - ] - } - ] - } - ], - "id": "be6" - } - ], - "id": "bd3" - } - ], - "id": "bc9" - }, - { - "type": "section", - "name": "Optional Twists", - "page": 242, - "entries": [ - "Now, in the final hour of Dungeon of the Mad Mage, you can spring a twist on your party if you hadn't already planned on one. Choose one of the following twists below; if you manage to weave together more than one, more power to you.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Epiphany", - "page": 242, - "entries": [ - "Should one of the adventurers figure out the twist before it's revealed to them, reward them with {@variantrule Inspiration|DMG}." - ], - "id": "bea" - } - ], - "id": "be9" - } - ], - "id": "be8" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 242, - "entries": [ - "This section applies whether you've utilized the {@i Companion's} game show element, or if you'd like to add it to your campaign now as a twist.", - "In the case of the latter, the adventurers learn that they're the unwitting contestants on Halaster's hit transplanar game show broadcast across the Multiverse: Dungeon of the Mad Mage. Expect a litany of groans when they hear its title. See Area 33 for the dialogue used when Halaster makes his grand reveal:", - { - "type": "entries", - "name": "The Gentlemen Bastards", - "page": 242, - "entries": [ - "If you've included the rival adventuring party, the Gentlemen Bastards (added by the {@i Companion}, and featured on Levels 7, 8 and 19), you can add another twist: they too are contestants on Dungeon of the Mad Mage. Perhaps, even, they're the sole survivors of last season's party and were promised freedom if they manage to kill the current contestants." - ], - "id": "bec" - }, - { - "type": "entries", - "name": "The Points Game", - "page": 242, - "entries": [ - "If you utilized the Points Game (see the Halaster's Game supplement), the adventurers should cash in on their points before facing Halaster personally. If you didn't ever use it, but would like to invoke a Harry Potter-esque scene, have an apparition of the Mad Mage appear to randomly reward and subtract points for the players for reasons such as, \"Striking down the {@creature death tyrant|MM} Netherskull\" or \"Being the first to hop into the minecarts on the Terminus Level.\"" - ], - "id": "bed" - } - ], - "id": "beb" - }, - { - "type": "entries", - "name": "The Dark Tower", - "page": 242, - "entries": [ - "Halaster's tower has poked its way into the epicenter of not just the Multiverse but the\u2014as he calls it\u2014\"Multi-Multiverse.\" This has afforded the Mad Mage the opportunity to fight the contestants' alternate-selves from other universes. In most timelines, these contestants have died in Undermountain, but in a very select few, they have triumphed, beating the Mad Mage at his very own game.", - "Using this twist, the \"main\" party can find evidence of these alternate-selves through these methods:", - { - "type": "list", - "page": 242, - "items": [ - "Lay bones and familiar belongings of the alternate-parties throughout Level 23. The party is likely to at first think that the Mad Mage is messing with them, but these are just hints to the later reveal that Halaster has been tormenting countless alternate versions of them.", - "Confront the party with past visions of themselves; however, something is always different, such as a decision or event that occurred. For example, if the main-party slew {@creature Wyllow|WDMM} on Level 5, a vision can show them sparing her. Alternatively, in these visions, minute details are changed, such as an adventurer having a scar or dyed hair.", - "Intelligent creatures should mutter otherwise benign phrases like, \"You again?\" or \"Aww hell, here we go again.\"" - ] - }, - { - "type": "entries", - "name": "Respawns", - "page": 242, - "entries": [ - "At your discretion, alternate-selves of the party are still alive, and, thanks to Jhesiyra, they can replace slain versions of themselves. She orchestrates their rendezvous, invisibly guiding them back to the party. In this manner, the adventurers effectively have respawns.", - "Using this variant, you have the license and even the responsibility to dial up this level's dangers to 11, now that the party has extra lives. Instead of running three ultimate showdown encounters, run five\u2014or throw two penultimate encounters at the party.", - { - "type": "entries", - "name": "Extra Lives", - "page": 242, - "entries": [ - "To determine how many versions of a character are still kicking and can be brought in by Jhesiyra, roll a {@dice d4}. The \"main\" version of a character already counts as one of these; thus, a character has a maximum of three replacements." - ], - "id": "bf0" - }, - { - "type": "entries", - "name": "Hit Points", - "page": 242, - "entries": [ - "Replacements arrive with less hit points than the last one. Crossing through different realities has reduced the replacement's hit point maximum; the first replacement has only three-quarters of its hit points and hit point maximum; the second has half, and the third has a quarter. There is no fourth." - ], - "id": "bf1" - }, - { - "type": "entries", - "name": "Spell Slots", - "page": 242, - "entries": [ - "Whenever a spellcaster is replaced, you must roll to determine their remaining spell slots. 6th\u20139th level spell slots are already exhausted. They have {@dice 1d4} 1st-level spell slots and {@dice 1d3} 2nd\u20135th spell slots remaining." - ], - "id": "bf2" - }, - { - "type": "entries", - "name": "Items", - "page": 242, - "entries": [ - "These replacements come with no items, mundane or magical, except for armor and regular weapons. Nothing stops them from picking up their former selves' gear from the floor and\u2014perhaps if you're a generous DM\u2014they find that they're already attuned to the magic items of that character." - ], - "id": "bf3" - } - ], - "id": "bef" - }, - { - "type": "entries", - "name": "As a Penultimate Encounter", - "page": 242, - "entries": [ - "As described below, the adventurers must face one last trial before reaching Halaster's sanctum. If you're using this twist, you can have the adventurers fight alternate versions of themselves instead. If you do so, you need to create a 17th-level version of the party to battle.", - { - "type": "entries", - "name": "Why Can't We Be Friends?", - "page": 242, - "entries": [ - "If the party meets their alternate-selves, you can be sure the first thing they'll do is suggest they all team-up against Halaster. Unfortunately, these alternate-selves have already been burned by other alternates and now trust no one but themselves. Surely any other attempts would just be yet another trap lain by the Mad Mage, no?" - ], - "id": "bf5" - } - ], - "id": "bf4" - } - ], - "id": "bee" - }, - { - "type": "entries", - "name": "Ground-Mage Day", - "page": 242, - "entries": [ - "As the adventurers learn, they've already defeated the Mad Mage once. Countless times, in fact. With his dying {@spell wish}\u2014one whispered in a past when the party managed to rob him of his reincarnation cycle\u2014Halaster trapped them in a time-loop. Only a {@spell wish} spell cast while Halaster is dead (again) can break the cycle. To foreshadow this twist, describe areas of the Mad Wizard's Lair as \"familiar.\" Characters feel grave, gut feelings that warn of impending danger." - ], - "id": "bf6" - }, - { - "type": "entries", - "name": "Puppet on the String", - "page": 242, - "entries": [ - "While more of a truth than a twist, you can paint the Mad Mage as the tragic figure he is: a wizard kept enthralled by the Knot in the Weave. Halaster never asked for this, remember, for who could ever know the madness that had already bloomed beneath Undermountain?", - "You can tack this onto any other twist presented here, or just run it in general. No accommodations are necessary." - ], - "id": "bf7" - } - ], - "id": "be7" - }, - { - "type": "section", - "name": "Penultimate Encounters", - "page": 243, - "entries": [ - "Before the party faces the Mad Mage in Area 33, they must triumph over one of the challenges below.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Nalkara", - "page": 243, - "entries": [ - "The encounter with the {@creature empyrean|MM} that Halaster summons in Area 33 is considered a penultimate encounter and has been expanded on below in Welcome to the Thunderdome." - ], - "id": "bfb" - }, - { - "type": "entries", - "name": "The Dark Tower", - "page": 243, - "entries": [ - "As described in Optional Twists, the other versions of the adventurers from alternate realities may have already faced Halaster, whose tower stands at the epicenter of all time and space. If the adventurers are going to fight alternate versions of themselves to reach the Mad Mage, this can instead count as their penultimate encounter." - ], - "id": "bfc" - }, - { - "type": "entries", - "name": "Leveling Up", - "page": 243, - "entries": [ - "For overcoming their penultimate encounter, the adventurers should level up to 18th-level if they weren't already there. However, this doesn't entitle them to regaining all their resources (i.e., they don't heal up to their hit point maximum, they only get an extra hit die to increase their hit point maximum and current hit points, et cetera)." - ], - "id": "bfd" - } - ], - "id": "bfa" - } - ], - "id": "bf9" - }, - { - "type": "entries", - "name": "The Elite Four", - "page": 243, - "entries": [ - { - "type": "insetReadaloud", - "page": 243, - "entries": [ - "Throwing open the doors to the Mad Mage's sanctum, you find only a long corridor leading to a darkened, empty doorway.", - "A force from behind blows you into the corridor just as the floor begins to slide forward, animated by underlain magic. The walls are soon painted with an illusion that spells out the words, \"{@style Next Objective: Defeat The Elite Four!|dnd-font;small-caps}\"", - "As you're hurried to the next door, a clock appears within your mind, ticking down from sixty-one minutes and fifteen seconds. You know not what it means but can conjure the image at the slightest thought.", - "The clock ticks to fourteen, to thirteen. By twelve, you're already thrown through that darkened doorway and into the next world beyond." - ], - "id": "bff" - }, - "This encounter hurls the party into a harrowing gauntlet in which they must best Halaster's surviving apprentices, provided they're still alive. When they throw open the doors to Halaster's throne room (Area 33), they're teleported to several locations throughout Undermountain in the order below.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Time limit", - "page": 243, - "entries": [ - "When the first encounter begins, the adventurers can see a timer in their minds set to 61 minutes and 12 seconds. They are acutely aware of the remaining time. The implication of this timer is subtle: if the party can best all of the Elite Four in under 1 minute and 12 seconds (a.k.a. 12 rounds of combat), they can achieve a short rest before the Mad Mage summons them back to his lair." - ], - "id": "c01" - }, - { - "type": "entries", - "name": "Running Out the Clock", - "page": 243, - "entries": [ - "If time runs out, the party must still face all of the Elite Four. Halaster will just teleport them to the next encounter. When he does, he scorns them: \"There's but one train on this railroad, and you're on it, like it or not!\"" - ], - "id": "c02" - }, - { - "type": "entries", - "name": "Changes to WDMM", - "page": 243, - "entries": [ - "If you run this variant, both {@creature Arcturia|WDMM} and {@creature Trobriand|WDMM} are absent from their lairs on L23 (A17 and A13, respectively)\u2014so that the party cannot preemptively kill them." - ], - "id": "c03" - }, - { - "type": "entries", - "name": "Surprise", - "page": 243, - "entries": [ - "Despite being teleported into a member's lair unannounced, none of the Elite Four can be {@quickref surprised|PHB|3|0|surprised}, thanks to a telepathic warning sent by the Mad Mage only seconds before the showdown." - ], - "id": "c04" - } - ], - "id": "c00" - }, - { - "type": "inset", - "page": 243, - "name": "Dweomercore Star Pupils", - "entries": [ - "You can include Dweomercore's star pupils for {@creature Nester|WDMM|Nester's} encounter in The Elite Four, provided they're still alive. Choose three of the following characters to back-up {@creature Nester|WDMM}:", - { - "type": "list", - "style": "list-no-bullets", - "page": 243, - "items": [ - { - "type": "item", - "name": "Spite Harrowdale,", - "entries": [ - "a human {@creature archmage|MM} protected by an {@creature oni|MM} bodyguard. Together, they count as three characters." - ] - }, - { - "type": "item", - "name": "Nylas Jowd,", - "entries": [ - "a human {@creature mage} with {@spell animate dead} prepared instead of {@spell fly}. He is joined by a {@creature zombie|MM}." - ] - }, - { - "type": "item", - "name": "Skrianna Shadowdusk,", - "entries": [ - "a human {@creature mage} with quite the grudge to nurse against the party for what they did to her family on Level 22." - ] - }, - { - "type": "item", - "name": "The Horned Sisters,", - "entries": [ - "tiefling {@creature mage|MM|mages} with resistance to fire damage and {@sense darkvision} out to a range of 60 ft. Each sister counts as one character for the encounter." - ] - }, - { - "type": "item", - "name": "Elan Tanor'thal,", - "entries": [ - "a {@creature drow mage|MM} from Skullport." - ] - }, - { - "type": "item", - "name": "Cephalossk,", - "entries": [ - "a {@creature mind flayer arcanist|MM}. It counts as two characters for the encounter. Shocked, it doesn't use its Mind Blast ability until the second round of combat." - ] - } - ] - } - ], - "id": "c05" - }, - { - "type": "entries", - "name": "1. Nester", - "page": 243, - "entries": [ - { - "type": "insetReadaloud", - "page": 243, - "entries": [ - "You're spat out from a rift into a dolorous deadwood barely lit by a sputtering campfire. Assembled students\u2014wearing the Dweomercore school colors\u2014gape at you. As you pick yourself up, you see {@creature Nester|WDMM}, that sadistic, skeletal fiend and apprentice of the Mad Mage himself!", - "\"Well,\" chides {@creature Nester|WDMM}, grinning a lipless grin, \"class, it seems, is finally in session.\" The fiend points a massive claw at his terrified pupils. \"Extra credit to whomever cuts down these flunkies! Extra credit and a semester free from torture!\"" - ], - "id": "c07" - }, - "A master of necromancy felled by his own hubris, {@creature Nester|WDMM} is the first of the Elite Four. He was featured on Level 9, wherein the {@i Companion} remade him into a {@creature boneclaw|MTF}. That change is present here, even if he appeared with his normal statistics in your campaign. This failed {@creature lich|MM} has been reduced to a professor in Halaster's academy. Every semester, the sadist physically and mentally tortures his pupils.", - "This encounter occurs in a dolorous grove smack-dab in the Shadowfell. {@creature Nester|WDMM}, see, has taken his students on a field trip to that grim realm. If you used the Deadwood variant for Level 18 (in which the {@i Companion} added a subterranean forest outside of Vanrakdoom, which has been tainted by a Shadow Crossing), then the field trip takes place there, rather than the Shadowfell proper. Characters must abide Undermountain's restrictions to magic, nonetheless.", - "The students have set up camp in this dead forest, as {@creature Nester|WDMM} is forcing them to spend the night. When the adventurers arrive, many students are huddled grimly around a sputtering campfire, watching their professor torture Jacob Anderbrood, a loner {@creature mage} (with 10 hit points) that just can't catch a break\u2014or at least they were, until {@creature Nester|WDMM} mysteriously dropped Anderbrood and craned his earless head to the side. What they don't know is Halaster has just warned {@creature Nester|WDMM} he has about eighteen seconds before the party is teleported to him.", - { - "type": "entries", - "name": "Students", - "page": 243, - "entries": [ - "Of the twenty students on the field trip, seventeen of them are {@creature apprentice wizard|VGM|apprentice wizards} way in over their heads. As for the other three students, choose three individuals from the academy's star pupils (see the sidebar). Otherwise, a {@creature conjurer|VGM}, a {@creature diviner|VGM} and an {@creature enchanter|VGM} aid {@creature Nester|WDMM}." - ], - "id": "c08" - }, - { - "type": "entries", - "name": "Tactics", - "page": 244, - "entries": [ - "{@creature Nester|WDMM} and his allies follow these tactics in combat:", - { - "type": "list", - "page": 244, - "items": [ - "All {@creature apprentice wizard|VGM|apprentice wizards} flee to the tents or out into the woods, effectively removing themselves from the fight.", - "The campfire sheds {@quickref Vision and Light||2||bright light} for 10 ft. and {@quickref Vision and Light||2||dim light} for another 20 ft. The rest of the camp is shrouded in darkness, allowing {@creature Nester|WDMM} to use his Shadow Jump unabated.", - "{@creature Nester|WDMM} {@action grapple|PHB|grapples} a foe with his Piercing Claw on his first turn. On his second, he Shadow Jumps up 40 ft. to the boughs of a great dead tree, where he can rip his prey apart in peace. If thwarted, he returns to the fray, relying on his Deadly Reach reaction to harry foes.", - "If present, the {@creature conjurer|VGM} casts {@spell Evard's black tentacles}, choosing an area occupied by an adventurer.", - "If present, the {@creature diviner|VGM} subjects a character to a {@spell maze} spell and uses its Portent feature at the first opportunity to hinder a foe.", - "If present, the {@creature enchanter|VGM} casts {@spell haste} on {@creature Nester|WDMM} and blows its Instinctive Charm feature at the first opportunity.", - "If present, Nylas Jowd, a coward, casts {@spell greater invisibility} on himself and follows it up with {@spell cone of cold} on his second turn. He then flees into the woods like the craven bastard he is.", - "If present, Cephalossk traps a single foe with a {@spell wall of force} spell on its first turn. On its second, it makes a Tentacles attack, and, if the target is {@condition stunned} or {@condition incapacitated}, it then uses its Extract Brain attack.", - "If present, Elan Tanor'thal casts {@spell Evard's black tentacles}. He relies on a {@spell ray of frost} and {@spell misty step} combo to outrun foes.", - "With exception to the Horned Sisters, who always blow their reactions on {@spell counterspell|PHB|counterspells}, these selfish Dweomercore star pupils use their reactions for {@spell shield} spells.", - "If present, the Horned Sisters pair the {@spell ice storm} and {@spell cone of cold} spells on their first turns. On their next, they both let out a {@spell fireball} spell.", - "If present, Skrianna Shadowdusk casts {@spell greater invisibility} on {@creature Nester|WDMM}. On her second turn, she {@spell misty step|PHB|misty steps} 20 ft. up into the boughs of a tree and looses a {@spell fire bolt}.", - "If present, Dumara, Spite Harrowdale's {@creature oni|MM} bodyguard, draws its sword and engages the party's most formidable warrior in battle. If {@creature Nester|WDMM} is in need of darkness for his Shadow Jump, it can also provide it with a {@spell darkness} spell.", - "If present, Spite Harrowdale snaps out a {@spell time stop} spell to cast the following spells on in this order of priority: {@spell mirror image}, {@spell fire shield}, {@spell wall of force} and {@spell mind blank}.", - "Jacob Anderbrood staggers to his feet and declares firmly, \"No more!\" He casts {@spell fireball} on his classmates and {@creature Nester|WDMM}, regardless if the spell also hits the adventurers." - ] - } - ], - "id": "c09" - }, - { - "type": "entries", - "name": "Victory!", - "page": 244, - "entries": [ - "When {@creature Nester|WDMM} is slain, the Mad Mage opens a rift leading to the next challenge. The adventurers can take however long they want before they enter, but must remember that time is ticking\u2014and they innately know how much time is left. The rift, if peered into, reveals nothing of their next fight." - ], - "id": "c0a" - } - ], - "id": "c06" - }, - { - "type": "entries", - "name": "2. Muiral", - "page": 244, - "entries": [ - { - "type": "insetReadaloud", - "page": 244, - "entries": [ - "The rift dumps you out upon a familiar scene: the Temple of {@deity Lolth|Drow|MTF}, deep within the stained halls of {@creature Muiral|WDMM|Muiral's} Gauntlet. This time, however, you've seen a sight most strange: a porcelain tub lying smack-dab in the center of the nave. Violet flames light the curious scene and a {@creature zombie|MM} stands idly by, holding in its rotten hand a decrepit loofah." - ], - "id": "c0c" - }, - "{@creature Muiral|WDMM} just can't catch a break, not even in death. If he was slain by the party, Halaster stitches the freak back together and animates his corpse with a {@spell create undead} spell, bestowing upon him the same autonomy and intelligence he possessed in life.", - { - "type": "entries", - "name": "Map", - "page": 244, - "entries": [ - "For this encounter, you must prepare the map from Level 10, focusing on Area 3B.", - "Halaster gave {@creature Muiral|WDMM} a twelve-second heads-up before the adventurers arrived. He was previously bathing. He's since called for his minions, of which there are few, to back him up: a {@creature zombie|MM} (standing at the tub in the center of the room, holding a decrepit sponge), four {@creature skeleton|MM|skeletons} standing in Area 3A, and two {@creature ghoul|MM|ghouls} hiding beside the pillars (where the X's are marked on the map)." - ], - "id": "c0d" - }, - { - "type": "entries", - "name": "Tactics", - "page": 244, - "entries": [ - "{@creature Muiral|WDMM} and his minions use the following tactics in combat:", - { - "type": "list", - "page": 244, - "items": [ - "{@creature Muiral|WDMM}, having been forewarned, starts the encounter with {@spell greater invisibility} already cast upon him. He does not retreat from battle, knowing that the Mad Mage will just cause these intruders to find him again until one side is dead.", - "Furious, {@creature Muiral|WDMM} casts {@spell finger of death} on his first turn. On his subsequent turns, he prefers to make {@item longsword|PHB} and sting attacks rather than cast spells.", - "Once his {@spell greater invisibility} spell is lost, {@creature Muiral|WDMM} casts {@spell wall of force} to separate the party. He tries to angle it so that he is alone with one foe and his minions can harry those without.", - "{@creature Muiral|WDMM} always uses his reaction on {@spell shield} spells.", - "The {@creature skeleton|MM|skeletons} make {@item shortbow|PHB} attacks at the party ({@hit 4} to hit, {@damage 1d6 + 2} piercing damage).", - "The two {@creature ghoul|MM|ghouls} flank the adventurers, haranguing creatures not within melee range of {@creature Muiral|WDMM}.", - "{@creature Muiral|WDMM} commands the {@creature zombie|MM} to go touch the altar of {@deity Lolth|Drow|MTF}, summoning eight {@creature swarm of spiders|MM|swarms of spiders} that attack the {@creature zombie|MM}; as they pursue prey, he has the {@creature zombie|MM} run back up to the party, causing the swarms to also attack them. The {@creature zombie|MM} starts 25 feet away from the altar and takes the {@action Dash} action until this goal is achieved. Thereafter, it mauls at foes.", - "Half the summoned {@creature swarm of spiders|MM|swarms of spiders} (see Area 3B, L10), attack the {@creature zombie|MM} until its dead. The other swarms attack foes within 10 feet of the {@creature zombie|MM}." - ] - } - ], - "id": "c0e" - }, - { - "type": "entries", - "name": "Victory!", - "page": 244, - "entries": [ - "As soon as {@creature Muiral|WDMM} dies, a rift opens up to the next Elite Four member. The party can take it at their leisure; {@creature Muiral|WDMM|Muiral's} remaining minions need not be eliminated for them to enter the rift." - ], - "id": "c0f" - } - ], - "id": "c0b" - }, - { - "type": "entries", - "name": "3. Trobriand", - "page": 245, - "entries": [ - { - "type": "insetReadaloud", - "page": 245, - "entries": [ - "The rift drops you at the feet of an {@creature iron golem|MM} standing between iron-plated pillars humming with magical energy. Its head has been carved into a mirthless skull. The golem pushes its fist against its palm in a gesture of violence. Sparks leap across its fingers, trailing up its arm.", - "\"Gone are the frailties of flesh,\" the golem murmurs. \"I consider you a worthy test\u2014and your sacrifice for science will not go in vain. Today, machine finally triumphs over man!\"" - ], - "id": "c11" - }, - "The adventurers are teleported to Area 13, Level 23. Halaster gave {@creature Trobriand|WDMM} only six seconds to prepare, and so {@creature Trobriand|WDMM} has Readied a single Slam attack for the closest character that appears near him. It's advised you put the party's resident tank within 5 ft. of him for this purpose.", - { - "type": "entries", - "name": "Roleplaying Trobriand", - "page": 245, - "entries": [ - "Refer to Area 13 in Areas of Note for further tips about roleplaying {@creature Trobriand|WDMM}. In this variant, he still attempts to convince the party to join him in usurping Halaster but realizes too late that the Mad Mage that only one side can emerge alive. Thus, attempting to parley with {@creature Trobriand|WDMM} serves only to waste their time, possibly depriving them of the short rest they can win if they defeat the Elite Four fast enough." - ], - "id": "c12" - }, - { - "type": "entries", - "name": "Tactics", - "page": 245, - "entries": [ - "See Area 13 for {@creature Trobriand|WDMM|Trobriand's} tactics." - ], - "id": "c13" - }, - { - "type": "entries", - "name": "Victory!", - "page": 245, - "entries": [ - "Once {@creature Trobriand|WDMM} is truly slain, the rift to {@creature Arcturia|WDMM|Arcturia's} court opens. They can hear her singing the Dismemberment Song by Blue Kid." - ], - "id": "c14" - } - ], - "id": "c10" - }, - { - "type": "entries", - "name": "4. Arcturia", - "page": 245, - "entries": [ - { - "type": "insetReadaloud", - "page": 245, - "entries": [ - "The final challenge lies before you, and the rift betrays no hint to where it leads\u2014but it doesn't need to. You know there is but one apprentice of the Mad Mage left: {@creature Arcturia|WDMM}, whose lair you romped through long ago.", - "Preparing yourself for whatever foul trial lies ahead, you step through the rift, and appear in the familiar court of Halaster's most devoted apprentice.", - "The shock is evident on her face, and it thaws with sheer rage. \"You will not harm him!\" this gossamer-winged {@creature lich|MM} shouts. She shouts it with all the love and ire of a devoted partner. Iridescent magic kindles in her palm! \"Your crusade ends here!\"" - ], - "id": "c16" - }, - "The final member of the Elite Four is Halaster's most devoted apprentice, {@creature Arcturia|WDMM}, who was only warned by Halaster five seconds before the party appears, depriving her of even a round of combat to prepare. She is joined by her twelve {@creature mimic|MM|mimics} and her three malformed {@creature champion|VGM|champions} (one of whom turns on her).", - { - "type": "entries", - "name": "Roleplaying Arcturia", - "page": 245, - "entries": [ - "Refer to Area 17 in Areas of Note for tips about roleplaying {@creature Arcturia|WDMM}, which paints her as madly (unrequitedly) in love with the Mad Mage. In The Elite Four, she views herself as his last line of defense." - ], - "id": "c17" - }, - { - "type": "entries", - "name": "Arcturia's Lair", - "page": 245, - "entries": [ - "WDMM does not specify whether this atelier of a chamber counts as {@creature Arcturia|WDMM|Arcturia's} lair. The {@i Companion} contends that it is not, and, if you run the Elite Four challenge, that you follow this distinction. The adventurers already have a grueling gauntlet before them and adding Lair actions would break the tenuous balance of this challenge." - ], - "id": "c18" - }, - { - "type": "entries", - "name": "On Polymorph", - "page": 245, - "entries": [ - "As lamented in A17 below, the {@i Companion} does not advocate {@creature Arcturia|WDMM} abusing the {@spell polymorph} spell. At the end of the day, D&D is about having fun for everyone. See On Polymorph in Area 17 for details." - ], - "id": "c19" - }, - { - "type": "entries", - "name": "Tactics", - "page": 245, - "entries": [ - "{@creature Arcturia|WDMM|Arcturia's} tactics are detailed in Area 17 below, since the adventurers can already encounter her if The Elite Four isn't being run. Her tactics are the same, as Halaster didn't warn her soon enough for her to prepare for the party." - ], - "id": "c1a" - } - ], - "id": "c15" - }, - { - "type": "entries", - "name": "Victory!", - "page": 245, - "entries": [ - "If the adventurers slay each of the Elite Four and still have at least 60 minutes left on their timer, Halaster teleports them to a demiplane to get a short rest. Read the following:", - { - "type": "insetReadaloud", - "page": 245, - "entries": [ - "The last of Halaster's apprentices falls before you. Thunderous applause erupts within your mind and the Mad Mage shouts, \"Well done! Well done, indeed!\"", - "Before you even realize what's happened, you're in another realm entirely: a den without walls whose horizons stretch endlessly. A fireplace warms the nearby sofas. On a coffee table sits a pitcher of wine, a kettle of tea, and cups of steaming coffee. A tall grandfather clock ticks away loudly in the corner, but the little hand is fixed to 12 and the big hand has yet to reach 1.", - "Halaster's voice bounds across this gray realm: \"Take a load off, friends! You've earned it!\"" - ], - "id": "c1c" - }, - "Any refreshments and objects taken from this realm turn to dust when the adventurers are returned to the Material Plane an hour later. When their rest is over, they stand in Area 32, the doors already open upon Area 33, Halaster's throne room." - ], - "id": "c1b" - }, - { - "type": "entries", - "name": "Backup: Drivvin Freth", - "page": 245, - "entries": [ - { - "type": "insetReadaloud", - "page": 245, - "entries": [ - "A foul wind scoops you up, carrying the putrid scent of licorice and rotten teeth. As it embraces you in its own vortex, the world grows dark\u2014until you crash upon a tiled floor. Slowly, you recognize the place: Spiderwatch Keep, the bastion of House Freth, whom you faced so long ago.", - "The hall is as dark as ever, as befitting the {@creature drow|MM}, but you can make out the details: the shrine of {@deity Lolth|Drow|MTF}, in all its silvered glory, and a familiar elf staring at you, his prayer interrupted and his mouth ajar: {@creature Drivvin Freth|WDMM}.", - "\"How in the Nine Hells have you made it here?\" the {@creature archmage|MM} shouts, his hands already kindling fire." - ], - "id": "c1e" - }, - "If for some reason the Elite Four members above are dead or unavailable, you can sub in {@creature Drivvin Freth|WDMM}, the {@creature drow|MM} {@creature archmage|MM} courted by {@creature Halaster Blackcloak|WDMM}. Unlike the other Elite Four members, Halaster gave {@creature Drivvin Freth|WDMM|Drivvin} a five second heads-up. He cannot be {@quickref surprised|PHB|3|0|surprised}, however.", - { - "type": "entries", - "name": "Map", - "page": 245, - "entries": [ - "If the adventurers face {@creature Drivvin Freth|WDMM|Drivvin}, it's on Level 12, Area 19K, in Spiderwatch Keep. Alternatively, if {@creature Ezzat|WDMM} was evicted from Undermountain, {@creature Drivvin Freth|WDMM|Drivvin} now lairs in the Stalagmite Tower on Level 20. The party teleports into Area 21; {@creature Drivvin Freth|WDMM|Drivvin} is in Area 22A. His guards ({@dice 1d4} {@creature drow|MM} and a {@creature drow elite warrior|MM}) are in Area 20." - ], - "id": "c1f" - }, - { - "type": "entries", - "name": "Roleplaying Drivvin", - "page": 245, - "entries": [ - "The {@creature drow|MM} is committed to his house and sister first and foremost\u2014but if they've been destroyed by the party, {@creature Drivvin Freth|WDMM|Drivvin} has nothing left but anguish and mottled ambition. Now, given the chance to revenge himself, he falls into a frenzy. Draw on any of the following sample dialogue:", - { - "type": "list", - "page": 245, - "items": [ - "\"You again! The Mad Mage promised we would meet again!\"", - "\"Vengeance is an endless cycle!\"", - "\"House Freth shall rise again\u2014over your broken bodies!\"" - ] - } - ], - "id": "c20" - }, - { - "type": "entries", - "name": "Statistics", - "page": 246, - "entries": [ - "{@creature Drivvin Freth|WDMM} has the statistics of a NE {@creature archmage|MM} with the following changes:", - { - "type": "list", - "page": 246, - "items": [ - "He has advantage against being {@condition charmed}, and magic can't put him to sleep.", - "He has {@sense darkvision} out to a range of 120 ft.", - "He can innately cast {@spell dancing lights} at will, and can cast {@spell darkness}, {@spell faerie fire}, and {@spell levitate} (self only), each once per day. Charisma is his spellcasting ability ({@dc 15}) for these spells.", - "He has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks relying on sight while he's in sunlight.", - "He always has {@spell mind blank} cast upon himself.", - "Once per day as an action, {@creature Drivvin Freth|WDMM|Drivvin} can summon a {@filter demon that has a CR of 6 or lower|bestiary|source=|Challenge Rating=[&0;&6]|tag=demon|miscellaneous=}. The summoned demon appears in an unoccupied space within 60 ft. of him, acts as his ally, and can't summon other demons. The demon remains until it is dismissed by {@creature Drivvin Freth|WDMM|Drivvin}, as an action, or until its reduced to 0 hit points." - ] - } - ], - "id": "c21" - }, - { - "type": "entries", - "name": "Tactics", - "page": 246, - "entries": [ - "As a test, the Mad Mage did not give {@creature Drivvin Freth|WDMM|Drivvin} enough of a warning to prepare for the adventurers. He employs the following tactics:", - { - "type": "list", - "page": 246, - "items": [ - "On his first turn, {@creature Drivvin Freth|WDMM|Drivvin} casts {@spell time stop}. His first action is to summon a {@creature barlgura|MM}, then cast {@spell fire shield}, {@spell mage armor} and {@spell stoneskin} on himself, in that order of priority. He then calls for nearby guards, who arrive on the second turn of combat, adding {@dice 1d4} {@creature drow|MM} and a {@creature drow elite warrior|MM} to the fray.", - "On its first turn, the {@creature barlgura|MM} casts {@spell entangle}. If any targets fall prey to it, the {@creature barlgura|MM} prioritizes them with its melee attacks. If the spell failed to {@condition restrained|PHB|restrain} anyone, it uses its Reckless trait and attacks.", - "Once they arrive, the {@creature drow|MM} cast {@spell faerie fire} spells on unarmored foes and plink away at them with {@item hand crossbow|PHB|hand crossbows} on the third turn of combat.", - "Once it arrives, the {@creature drow elite warrior|MM} positions itself between {@creature Drivvin Freth|WDMM|Drivvin} and the adventurers, if possible." - ] - } - ], - "id": "c22" - } - ], - "id": "c1d" - }, - { - "type": "entries", - "name": "Backup: Marambra Nyghtsteel", - "page": 246, - "entries": [ - { - "type": "insetReadaloud", - "page": 246, - "entries": [ - "The Mad Mage's rift delivers you to a hive of scum and villainy that you miss dearly: Skullport. In the distance, you see that wretched town, its shores clogged with endless flotsam.", - "The island you stand upon is aglow in violet light emitted by a massive beacon. You see a figure there\u2014a mage performing a ritual. Around her slender frame dance entities born of fire and a creature of pure lightning coils around the beacon." - ], - "id": "c24" - }, - "Per its authors, {@creature Marambra Nyghtsteel|WDMMC} was excluded from WDMM so that DM's could write her in as they see fit. Now, should you need her, you can draw upon {@creature Marambra Nyghtsteel|WDMMC|Marambra}\u2014a master of evocation\u2014as a backup apprentice for The Elite Four.", - "For reasons unknown, {@creature Marambra Nyghtsteel|WDMMC|Marambra} has returned to Skullport. Perhaps out of altruism, she has been working on a vast arcane beacon that will perpetually light Skullport\u2014but whether this is just an added benefit is anyone's guess. This vast spire has been erected on a small island southwest of town.", - { - "type": "entries", - "name": "Contradictions", - "page": 246, - "entries": [ - "The {@i Companion} touches on the missing apprentice a few times in this chapter, which can clash with her inclusion here:", - { - "type": "list", - "page": 246, - "items": [ - "If you're running the Puppet on the String optional twist, {@creature Marambra Nyghtsteel|WDMMC|Marambra} is mentioned in Halaster's journal in Area 2\u2014specifically that she managed to escape Undermountain's addicting influence.", - "In Area 24, {@creature Marambra Nyghtsteel|WDMMC|Marambra} is suggested as one of the alternate identities of the {@creature demilich|MM} overseeing the potion brewery.", - "In Area 29, when a character looks at {@creature Marambra Nyghtsteel|WDMMC|Marambra's} portrait, they see a vision of her being exiled by Halaster." - ] - } - ], - "id": "c25" - }, - { - "type": "entries", - "name": "Map", - "page": 246, - "entries": [ - "Refer to The Violet Beacon map above.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/VioletBeacon.webp" - }, - "title": "The Violet Beacon\u2014Top Platform Square = 5 ft.", - "credit": "{@link Dyson Logos|https://dysonlogos.blog/}", - "imageType": "map", - "foundrySceneRoot": { - "backgroundColor": "#ffffff" - }, - "grid": { - "type": "square", - "size": 68, - "offsetX": 17, - "offsetY": 19, - "scale": 5 - } - } - ], - "id": "c26" - }, - { - "type": "entries", - "name": "Statistics", - "page": 247, - "entries": [ - "{@creature Marambra Nyghtsteel|WDMMC|Marambra Nyghtsteel's statistics} are detailed in Appendix B." - ], - "id": "c27" - }, - { - "type": "entries", - "name": "Minions", - "page": 247, - "entries": [ - "As a master of evocation, {@creature Marambra Nyghtsteel|WDMMC|Marambra} has created several living spells that serve her in combat: three {@creature living burning hands|ERLW} and one {@creature living lightning bolt|ERLW}. She also has at her disposal a {@creature shield guardian|MM}, the amulet to which she wears, which stores a spell of {@spell fireball|PHB}." - ], - "id": "c28" - }, - { - "type": "entries", - "name": "Tactics", - "page": 247, - "entries": [ - "Halaster warned {@creature Marambra Nyghtsteel|WDMMC|Marambra} of her coming battle fourteen seconds ago, giving her two rounds to prepare. He has also forbid her from fleeing; should she disobey, he has promised to hunt her down, no matter where in the Multiverse she flees. She follows these tactics in combat:", - { - "type": "list", - "page": 247, - "items": [ - "{@creature Marambra Nyghtsteel|WDMMC|Marambra} starts the encounter under spells of {@spell mage armor}, {@spell fire shield} and {@spell mirror image}. Thus, she's out of one 1st-level, 2nd-level and 4th-level spell slot.", - "{@creature Marambra Nyghtsteel|WDMMC|Marambra} takes flight when the adventurers arrive, utilizing her {@item winged boots}. Because she can cast {@spell shield} at will without expending a spell slot, she isn't concerned with provoking an {@action opportunity attack}.", - "{@creature Marambra Nyghtsteel|WDMMC|Marambra} is likely to utilize her reaction every round for a {@spell shield} spell, or her Elemental Aegis reaction to dampen any elemental damage she receives.", - "Depending on the adventurers' positions, she snaps out a 5th-level {@spell fireball|PHB} or {@spell cone of cold} and uses her Overchannel trait to deal maximum damage. On this round, she reserves her reaction to {@spell counterspell} a {@spell counterspell} against that juicy spell.", - "When she's at Death's door, {@creature Marambra Nyghtsteel|WDMMC|Marambra} drops {@spell meteor swarm}, now indifferent to the Violet Beacon's construction." - ] - } - ], - "id": "c29" - }, - { - "type": "entries", - "name": "Treasure", - "page": 247, - "entries": [ - "As reflected in her statistics, {@creature Marambra Nyghtsteel|WDMMC|Marambra} wields a {@item +3 wand of the war mage} and wears a pair of {@item winged boots}. See Appendix A for details." - ], - "id": "c2a" - } - ], - "id": "c23" - } - ], - "id": "bfe" - }, - { - "type": "entries", - "name": "The Prismatic Gauntlet", - "page": 247, - "entries": [ - { - "type": "insetReadaloud", - "page": 247, - "entries": [ - "The dungeon is aglow with a scintillating rainbow of fiery light, all crisscrossed and welded into a single wall of magical energy. To behold such a beauty is to look into pure fire\u2014fire that burns at your retinas, perhaps at the core of your very being. You can feel the waves of energy being shed as one color dominates its fellows, moving through a predictable pattern. Your hackles rise as that energy washes over you, as if it's a sickness that pierces your skin and embeds itself deep in your bones." - ], - "id": "c2c" - }, - "Halaster has trapped the entrance to A19 with a {@spell prismatic wall} spell. Assailed by his minions, the adventurers must contend with the wall's layers\u2014or gun it, incurring obscene damage.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Permitted Individuals", - "page": 247, - "entries": [ - "Per the {@spell prismatic wall} spell, creatures of Halaster's choice can pass through the wall unharmed. The only individuals he designated long ago when casting the spell were {@creature Trobriand|WDMM}, {@creature Arcturia|WDMM}, and the {@creature ultroloth|MM} below." - ], - "id": "c2e" - }, - { - "type": "entries", - "name": "Minions", - "page": 247, - "entries": [ - "The {@spell prismatic wall} is a boring waste of time and resources without an assault from the Mad Mage's minions\u2014a force consisting of an {@creature ultroloth|MM}, three {@creature helmed horror|MM|helmed horrors}, and two {@creature invisible stalker|MM|invisible stalkers}." - ], - "id": "c2f" - }, - { - "type": "entries", - "name": "Tactics", - "page": 247, - "entries": [ - "The assailants follow these tactics:", - { - "type": "list", - "page": 247, - "items": [ - "The {@creature invisible stalker|MM|invisible stalkers} and {@creature helmed horror|MM|helmed horrors} approach from the northern tunnel, whereas the {@creature ultroloth|MM} comes from Area 21.", - "While under a spell of {@spell invisibility} (granting advantage to its {@skillCheck stealth 8} {@skill Stealth} check) the {@creature ultroloth|MM} approaches and opens up on the party with {@spell fire storm} before its allies storm the tunnel. Its {@spell invisibility} spell then ends. Thereafter, it attempts to trap itself and a single foe in its {@spell wall of fire} spell. On its third turn, it uses its Hypnotic Gaze on its target, then makes its three {@item Longsword|PHB} attacks against the (hopefully {@condition stunned}) target.", - "If the {@creature ultroloth|MM} takes too much of a beating, it can pass through the {@spell prismatic wall} to safety; however, it must walk through it. If too many foes block its way, it teleports up to the indigo layer and walks through the rest. Halaster granted it free passage when he cast the spell, allowing it to pass unharmed.", - "On its fourth turn, the {@creature ultroloth|MM} uses its action to summon yugoloths. It has a {@chance 50|50% chance|Summoning|Nothing happens.|The Ultroloth succeeds in summoning yugoloths.} of succeeding. If it does, it summons its choice of {@dice 1d6} {@creature mezzoloth|MM|mezzoloths}, {@dice 1d4} {@creature nycaloth|MM|nycaloths}, or one other {@creature ultroloth|MM}. After 1 minute, or if the summoner dies, the summoned yugoloths disappear.", - "The {@creature helmed horror|MM|helmed horrors} act as the vanguard; given the opportunity, they {@action shove} creatures into the {@spell prismatic wall}.", - "The {@creature invisible stalker|MM|invisible stalkers} harangue the party's flanks." - ] - } - ], - "id": "c30" - }, - { - "type": "entries", - "name": "Thwarting the Wall", - "page": 247, - "entries": [ - "The adventurers must contend with the wall; they cannot teleport past it, per the indigo layer's effects. Thus, spells of {@spell dimension door} and the like are futile against it. Do not budge on this; even the {@creature ultroloth|MM} can't teleport through it (although Halaster did permit it to physically pass through it unharmed when he cast the spell...)" - ], - "id": "c31" - }, - { - "type": "entries", - "name": "Identifying the Spell", - "page": 248, - "entries": [ - "A creature can use its action to make a {@dc 18} Intelligence ({@skill Arcana}) check. On a success, they identify the spell at work. Specifically, they learn the following:", - { - "type": "list", - "page": 248, - "items": [ - "A creature can pass through it, at the risk of being reduced to smoldering ash.", - "An {@spell antimagic field} has no effect on the wall and a {@spell dispel magic} spell only affects the final layer\u2014which is protected by the indigo layer.", - "The wall can be destroyed one layer at a time, in order, through specific means and each layer has its own properties:", - { - "type": "list", - "page": 248, - "items": [ - "The red layer inflicts fire damage and can only be destroyed with cold damage", - "The orange layer inflicts acid damage and can be destroyed only by a strong wind", - "The yellow layer inflicts lightning damage and can only be destroyed with force damage", - "The blue layer deals cold damage and can only be destroyed by fire damage", - "The indigo layer can petrify those that walk through it and blocks spells from passing through it; to destroy it, it must be exposed to {@quickref Vision and Light||2||bright light} shed by a {@spell daylight} spell or a similar spell of equal or higher level", - "The violet layer {@condition blinded|PHB|blinds} creatures and can teleport victims to other planes of existence. Only a {@spell dispel magic} cast at 9th level, or a similar spell of equal or higher level, can destroy the layer." - ] - } - ] - } - ], - "id": "c32" - } - ], - "id": "c2d" - }, - { - "type": "entries", - "name": "Violet Banishing", - "page": 248, - "entries": [ - "Should a character be banished by the violet layer of the {@spell prismatic wall}, they're transported to Area 22 and are {@condition paralyzed} into a gesture of supplication before the Halaster statue until Halaster remotely releases them or another creature uses an action to touch them." - ], - "id": "c33" - }, - "{@note The DC for Halaster's cast is {@dc 17}.}", - { - "type": "statblock", - "tag": "spell", - "source": "PHB", - "name": "Prismatic Wall", - "page": 248, - "style": "inset" - } - ], - "id": "c2b" - }, - { - "type": "entries", - "name": "Tarrasquic Park", - "page": 249, - "entries": [ - { - "type": "insetReadaloud", - "page": 249, - "entries": [ - "Hurling open the doors to the Mad Mage's sanctum, a wall of darkness crashes over your psyche. Your last memory of that distant place is Halaster's giggle.", - "When you awaken, you find yourself within a horse-drawn buggy parked alongside a road audaciously carved through a jungle. Night has already fallen, and a tropical storm batters the land, but braziers lit by magical flames light the scene whenever lightning fails to flash across the sky. Somewhere a {@creature goat|MM} bleats between bouts of thunder.", - "You throw open the door to the dickey box where two {@creature draft horse|MM|draft horses} stamp nervously as the storm rages above. Looking out, you see another carriage nearby and can make out the familiar shapes of your allies." - ], - "id": "c35" - }, - "If you've ever wanted to shoehorn in a {@creature tarrasque|MM}, then, boy, do I have the encounter for you.", - "Under this variant, when the adventurers hurl open the doors to Area 33, they wake up inside two horse-drawn buggies, which are parked on a road winding through a darkened jungle. Braziers lit by {@spell continual flame} spells flicker in the rain. A {@spell wall of force} spell separates the adventurers from a {@creature giant goat|MM} chained to a post inside what they may realize is one massive paddock.", - "Shortly after the adventurers awaken, the braziers go dark, signaling that the park's magical systems have gone down for whatever reason and the {@spell wall of force} separating them from that titanic beast is gone. The {@creature tarrasque|MM} is on its way.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Precautions", - "page": 249, - "entries": [ - "The {@creature tarrasque|MM} is a CR 30 creature. Use this encounter only if you're absolutely certain that your party has the resources to tackle it and then face Halaster." - ], - "id": "c37" - }, - { - "type": "entries", - "name": "Buggies", - "page": 249, - "entries": [ - "Each buggy is drawn by two {@creature draft horse|MM|draft horses} which grant the buggy a speed of 40 ft., or 80 ft. if both take the {@action Dash} action. If only a single horse draws the buggy, it has a speed of 20/40 ft. A buggy has an AC of 14, a damage threshold of 10, immunity to poison and psychic damage, and 50 hit points." - ], - "id": "c38" - }, - { - "type": "entries", - "name": "The Rift", - "page": 249, - "entries": [ - "When the {@creature tarrasque|MM} attacks, a brightly-glowing rift opens 500 ft. away from the buggies, visible to the party despite the inclement weather. A character that reaches the rift can expend 5 feet of movement to enter it, crashing onto the floor of Area 33 of Halaster's tower." - ], - "id": "c39" - }, - { - "type": "entries", - "name": "Tactics", - "page": 249, - "entries": [ - "The savage titan acts quite simply in combat:", - { - "type": "list", - "page": 249, - "items": [ - "The {@creature tarrasque|MM} starts 100 ft. away from the closest buggy. Until it gets within melee range, it takes the {@action Dash} action. When it does so, it can also use its Frightful Presence.", - "The {@creature tarrasque|MM} relies on its Legendary Actions to either close the gap with its prey, or, if it took the {@action Dash} action on its turn, to still make attacks.", - "The {@creature tarrasque|MM} has extended reach, given its size. Do not forget that its Bite and Horn attacks have a reach of 10 ft., its Claw a reach of 15 ft., and its Tail a reach of 20 ft." - ] - } - ], - "id": "c3a" - } - ], - "id": "c36" - }, - { - "type": "entries", - "name": "The Beast Cometh", - "page": 249, - "entries": [ - "When the {@creature tarrasque|MM} attacks, read the following:", - { - "type": "insetReadaloud", - "page": 249, - "entries": [ - "As rain pelts the jungle, the wind\u2014wailing like an abandoned child\u2014snuffs out the flames that lit those distant braziers. The horses have grown distressed, neighing and stamping wildly.", - "It's only now you realize what's missing: the {@creature goat|MM|goat's} no longer bleating. The {@creature goat|MM|goat's} gone\u2014until it's dropped upon the roof of your buggy. Looking into the dark, you see the massive eye of some titanic, horned beast staring down at you from above. And as a fresh lance of lightning sheds light from above, the beast looses a thunderous roar that drowns out even the storm." - ], - "id": "c3c" - }, - "Unlike in Jurassic Park, this creature's vision is not based on movement; the {@creature tarrasque|MM} plainly sees the party. If it was capable of such emotion, the {@creature tarrasque|MM} would be amused to see them try to remain still.", - { - "type": "entries", - "name": "Theme Music", - "page": 249, - "entries": [ - "Creatures with a passive {@skill Perception} score of 22 or higher can hear Halaster humming the Jurassic Park theme song." - ], - "id": "c3d" - } - ], - "id": "c3b" - }, - { - "type": "entries", - "name": "Victory!", - "page": 249, - "entries": [ - "If the adventurers flee from the {@creature tarrasque|MM}, they still advance to 18th-level. However, if they manage to slay it, Halaster rewards them with an hour\u2014long enough for them to gain a short rest. Thereafter, he teleports them to Undermountain, specifically Area 33 on Level 23.", - "The text below assumes the adventurers slay the {@creature tarrasque|MM}. Read the following:", - { - "type": "insetReadaloud", - "page": 249, - "entries": [ - "With a clash of thunder, the {@creature tarrasque|MM} crashes to the ground, unleashing tremors that will surely be felt for miles. You have done the unthinkable, the impossible. Only in the most dreaded myths has this creature ever emerged to scour men from the face of the world. And yet, the Mad Mage\u2014and if not him, then who?\u2014has dared to include such a behemoth in what can at best be described as a zoo.", - "The storm rages all around you, but in this moment, you are perfectly calm. As you rest in the safety of an enormous kapok tree, you know that this was the day that you truly became legends in your own right\u2014even if no one ever knows what you've achieved tonight." - ], - "id": "c3f" - } - ], - "id": "c3e" - } - ], - "id": "c34" - }, - { - "type": "entries", - "name": "Welcome to the Thunderdome", - "page": 250, - "entries": [ - { - "type": "insetReadaloud", - "page": 250, - "entries": [ - "Reckoning has come at last! With an air of triumph, you hurl open the doors to Halaster's innermost sanctum\u2014and the world beyond it is a colosseum infested with fans that buck and cheer under a sky painted with an illusion reading {@style Enter The Arena!|dnd-font;small-caps}", - "When you look back, the furnished chamber is gone. Everything is gone. You know not which world you're on, but certain that this is no trick, only a trap lain by the Mad Mage.", - "Ivory sands sift beneath your feet as you contend with this new reality. Only now do you hear the audience jeering in every language possible, some that you can even recognize. A voice booms out across the world, and instantly you can hear the hint of a {@spell tongues} spell on his lips:", - "\"Coming from you live on the Shattered Shelf, it's Enter the Arena! Tonight, we welcome a crowd of challengers to our little bloodbath! You may know them as the stars of the hit game show Dungeon of the Mad Mage and more! To our guests, we cry, 'Welcome! Welcome, welcome, welcome! Tooooo the Thuuunderdome!'\"", - "Apprehensive, you back up. You didn't sign up for this and won't tolerate it. Gateways gape all along the walls. Moving to the closest one, you slam into a wall of impenetrable force. \"It's like that,\" you realize. High above soar grim-faced magi that seem to police this so-called \"Thunderdome.\"", - "The announcer continues his spiel: \"This episode of Enter the Arena is brought to you by Dungeon of the Mad Mage and Undermountain Dew: do the Dew!", - "\"Tonight, our guests square off against the heavyweight champ herself, the Celestial with Attitude, the Daughter of Auril and Thrym, the Frost Queen herself\u2014it's Nalkara!\"", - "Outside the dome and into the arena strides a giantess whose beauty can only be described as {@creature empyrean|MM}, as angelic. Her skin is a soft blue and her eyes are the deepest shades of winter. Her very hair crackles with blue fire and where she walks, the sands shiver as frost creeps out from her footprints to claim all it can for her wintry domain.", - "This titan smiles down at you, her maul crooked across her shoulder. \"Nalkara in the house, yeah!\" she roars, stepping through that {@condition invisible} {@spell wall of force}.", - "The announcer again thunders, \"Glory, guts, gore and more only on Enter the Arena! Let the game begin!\"" - ], - "id": "c41" - }, - "This encounter is a fresh coat of paint for the battle with the {@creature empyrean|MM} Nalkara in Halaster's throne room. Instead of being summoned, Nalkara is the heavyweight champion of Enter the Arena, a transplanar gladiatorial game show enjoyed by much of the Multiverse. Enter the Arena is one of the possible sponsors named in the Transplanar Advertisements added in the Halaster's Game supplement.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Dome", - "page": 250, - "entries": [ - "A hemispherical, 30-feet-radius {@spell wall of force} spell encloses the arena. Creatures that manage to escape the dome are instantly {@spell thunderwave|PHB|thunderwaved} ({@dc 17}) back inside by a flying {@creature archmage|MM}\u2014three of which circle the dome. The {@creature Archmage|MM|archmagi} can permit a character or object to enter or leave the dome (no action required), as is the case when a creature is forced back inside via a {@spell thunderwave} spell. The spell is initially cast at 1st-level, but repeat offenders are subjected to 4th-and higher levels of the spell." - ], - "id": "c43" - }, - { - "type": "entries", - "name": "Roleplaying Nalkara", - "page": 250, - "entries": [ - "Honestly, just channel the ludicrous charisma of Macho Man Randy Savage. Nalkara drops any of the following lines in battle:", - { - "type": "list", - "page": 250, - "items": [ - "\"You are like a grain of sand in the desert\u2014and I am the entire desert!\"", - "\"I'm the tower of power, too sweet to be sour. I'm funky like a monkey. Sky's the limit and space is the place!\"", - "\"Best there is... past, present, and future! Oh yeah!\"", - "\"Expect the unexpected in the kingdom of madness!\"", - "\"The cream surely rises to the top!\" (Nalkara says this after a Trembling Strike or after standing up from being {@condition prone}. She then just continues to shout, \"The cream of the crop!\")" - ] - } - ], - "id": "c44" - }, - { - "type": "entries", - "name": "Tactics", - "page": 250, - "entries": [ - "Nalkara follows these tactics in battle:", - { - "type": "list", - "page": 250, - "items": [ - "As an {@creature empyrean|MM}, Nalkara is incapable of even considering the possibility of failure. She fights without fear, without caution. Egotistical, she fantasizes about glorious one-on-one duels with a formidable warrior\u2014thus, she eliminates the \"softer\" members of the party first, leaving the resident barbarian, fighter, or paladin for last.", - "On her first turn, Nalkara softens up her foes with a {@spell fire storm} spell. At your discretion, the spell instead deals cold damage. Objects set aflame burn under a blue flame.", - "Nalkara picks off distant or flying targets with her Bolt attack, choosing cold damage\u2014or surprises them by flying herself.", - "Nalkara pairs her Legendary Actions to annihilate foes, first using Trembling Strike and then a Maul attack, courtesy of another Legendary Action." - ] - } - ], - "id": "c45" - } - ], - "id": "c42" - }, - { - "type": "entries", - "name": "Victory!", - "page": 250, - "entries": [ - "If the adventurers triumph over Nalkara, the audience quickly turns on them\u2014incited by the announcers\u2014for felling their beloved champion. The legion fans begin to hurl their garbage and insults at them from afar. Images from {@spell arcane eye} spells are projected onto the sky, showing the party the enraged crowd. An announcer shouts, \"Get 'em!\" and the fans surge forward, slamming their fists against the Thunderdome, which slowly powers off. Just before the first fan\u2014a demon\u2014can get at the party, a rift opens up and sucks the adventurers back to Undermountain, depositing them into Area 33." - ], - "id": "c46" - } - ], - "id": "c40" - } - ], - "id": "bf8" - }, - { - "type": "section", - "name": "Ultimate Showdown", - "page": 251, - "entries": [ - "The final showdown with Halaster is, to say the least, lackluster. It's almost guaranteed the party will want to fight him\u2014him, their tormentor and jailor\u2014yet he prepares nothing. Even though he can be resurrected in Undermountain, death is painful and humiliating. This section provides several encounters you can use to overhaul your showdown.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Halaster's Hit Points", - "page": 251, - "entries": [ - "Most encounters are meant to be finished in either one round of combat or to halt combat completely. However, failing that, should the Mad Mage lose 100 or more hit points in a phase, he dips out and heads to your next chosen encounter." - ], - "id": "c4a" - }, - { - "type": "entries", - "name": "Levelling Up", - "page": 251, - "entries": [ - "After overcoming two of Halaster's challenges, the party should level up to 19th-level. However, this doesn't entitle them to regaining all their resources (i.e., they do not heal up to their hit points, they only get an extra hit die to increase their hit point maximum, et cetera)." - ], - "id": "c4b" - } - ], - "id": "c49" - } - ], - "id": "c48" - }, - { - "type": "entries", - "name": "The Big Halowski", - "page": 251, - "entries": [ - { - "type": "insetReadaloud", - "page": 251, - "entries": [ - "When next you open your eyes, the world has swelled into a great riot of polished wooden lanes lit by crazed lamps. Surely, the Mad Mage has shrunk you with his foul chicanery. On the far wall, in titanic letters, a sign reads, \"Bowl-A-Rama!\" You try to make sense of it, but you find no bowls here. Not on the tables, not on the distant counter. All you see is a gargantuan {@creature Halaster Blackcloak|WDMM} polishing a ceramic ball as stout and thick as a dwarf. His yellow grin stretches wide and his pores gape like craters. He shouts, \"You're entering a world of pain!\"", - "You reach for your weapons, but your limbs disobey! They disobey! You struggle against your {@condition invisible} bonds to no avail and it's only then that you notice that Halaster has kidnapped innocents from all across Undermountain. All are struggling against their {@condition invisible} bonds, mewling or demanding answers as to what game they've been dragged into, their terror alight.", - "That's when you hear it: the crash of thunder. Halaster has pitched that ceramic ball; as it sails down the lane, it seems to shift, revealing it to be a ball of pure force that reduces the first victim\u2014a barber you recognize from Skullport\u2014into a red smear.", - "\"A world of pain!\" Halaster shouts again." - ], - "id": "c4d" - }, - "Exercising his love of bowling, Halaster condemns his foes to an extradimensional bowling alley where they\u2014and innocent victims\u2014are the pins. His first pitch completely demolishes an innocent.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Alley", - "page": 251, - "entries": [ - "Within this realm, characters other than Halaster remain their normal size. It may seem to them that they have been shrunk to the relative-size of a bowling pin, for the bowling alley is massive, as is Halaster (although, for the purpose of combat, he is still a Medium size creature)." - ], - "id": "c4f" - }, - { - "type": "entries", - "name": "The Lane", - "page": 251, - "entries": [ - "The lane on which the adventurers and other victims start is a 15-foot-wide, 150-foot-long passage enclosed by {@spell wall of force|PHB|walls of force}. Creatures in it cannot fly via magic items or spells." - ], - "id": "c50" - } - ], - "id": "c4e" - }, - { - "type": "entries", - "name": "Pins", - "page": 251, - "entries": [ - "There are ten pins in a game of bowling; Halaster has kidnapped enough innocents to fill out that ten, after accounting for the adventurers. Choose characters that the adventurers have an attachment for, otherwise they won't care for their fates.", - { - "type": "entries", - "name": "Paralyzed!", - "page": 251, - "entries": [ - "The pins start the encounter {@condition paralyzed}. At the end of their turn, a pin can attempt a {@dc 15} Charisma saving throw, ending it on a success." - ], - "id": "c52" - }, - { - "type": "entries", - "name": "Swapping", - "page": 251, - "entries": [ - "Halaster is a sadistic host. It wouldn't be enough for the adventurers to watch their comrades be pulverized by magical bowling balls. Whenever a pin is targeted by Halaster, but before his attack roll is made, a character can use their reaction to swap places on the board, letting them be struck. Thus, to save their friends, the adventurers must put themselves at risk. If a character swaps with a {@condition paralyzed} character, both characters become {@condition paralyzed} and must attempt a {@dc 15} Charisma saving throw at the end of their turn, ending the effect on a success." - ], - "id": "c53" - } - ], - "id": "c51" - }, - { - "type": "entries", - "name": "Halaster", - "page": 251, - "entries": [ - "The Mad Mage is a masterful bowler; within this realm, his bowling balls are condensed energy. For this encounter, he cannot attack or cast a spell against creatures on a lane; he can only use his Bowl attack, described below. Once a pin reaches the end of the lane, he can contend with them as normal.", - { - "type": "entries", - "name": "Bowl", - "page": 251, - "entries": [ - "{@atk rs} {@hit 14} to hit, range 150/400 ft., one target. {@h}16 ({@damage 3d10}) force damage." - ], - "id": "c55" - }, - { - "type": "entries", - "name": "Legendary Action", - "page": 251, - "entries": [ - "During this encounter, Halaster can make use of a new Legendary Action:", - { - "type": "entries", - "name": "Bowl", - "page": 251, - "entries": [ - "Halaster makes a Bowl attack against a pin." - ], - "id": "c57" - } - ], - "id": "c56" - }, - { - "type": "entries", - "name": "Defenses", - "page": 251, - "entries": [ - "The Mad Mage bowls from within a {@spell globe of invulnerability}. When Halaster is struck by a ranged weapon attack, a {@spell glyph of warding|PHB} activates, unleashing a {@spell warding wind|XGE} spell that disadvantages ranged weapon attacks that pass in or out of the wind. Halaster's Bowl attacks are unhindered." - ], - "id": "c58" - }, - { - "type": "entries", - "name": "Tactics", - "page": 251, - "entries": [ - "Halaster continues playing his game until the majority of the adventurers have escaped the lane or when he has lost 50 or more hit points. Afterwards, the characters are expelled from the bowling alley. Proceed to the next encounter." - ], - "id": "c59" - } - ], - "id": "c54" - } - ], - "id": "c4c" - }, - { - "type": "entries", - "name": "Checkmate", - "page": 252, - "entries": [ - "Halaster brings the adventurers to a demiplane that resembles a chessboard\u2014and to their horror, they find familiar faces forced to play in the game. The Mad Mage has kidnapped individuals from across Undermountain and even the world at large.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Personalization", - "page": 252, - "entries": [ - "This challenge is a moral one; if the innocents involved are not known by the party, it loses all its impact. You have to include individuals both loved and hated by the party\u2014and distribute them across both teams. As an example, if Vlonwelv Auvryndar survived the party, and they detest her, put her on their team. Meanwhile, someone the party cherishes is on the black team. Would it not be gut-wrenching to order Vlonwelv, their hated enemy, to murder their beloved friend for the sake of the game? If you run out of individuals, snatch familiar faces from the adventurers' lives: a friend, an acquaintance that once loaned them 10 silver, their local baker, or the lonely old painter that spends his time feeding the birds near the church. Hell, grab their barbers, the cobbler that made their shoes, and especially their mothers and mentors. No one is safe from {@creature Halaster Blackcloak|WDMM}." - ], - "id": "c5c" - }, - { - "type": "entries", - "name": "Statistics", - "page": 252, - "entries": [ - "Unless a character already has statistics, use the ones befitting their piece in the {@table Chess Piece Statistics|WDMMC} table. If their statistics are pitiful, such as a {@creature commoner||commoner's}, use the statistics better befitting their role instead, such as a {@creature knight}." - ], - "id": "c5d" - }, - { - "type": "entries", - "name": "Rules", - "page": 252, - "entries": [ - "The magical game of chess follows these rules, in addition to the normal rules of chess. The party is forced to play the game and can't act as they normally would in combat.", - { - "type": "list", - "page": 252, - "items": [ - "Halaster's team is black, symbolizing the evil nature of this demented game.", - "The party's side is white, allowing them to take the first turn.", - "At the start of the game, the adventurers can choose which pieces on the board they represent; shift the identities of those involved accordingly.", - "In this encounter, there is no initiative. The white team goes first, then the black team. Each turn, a team can move only a single piece across the board. Characters are {@condition incapacitated}. Every character's movement speed is reduced to 0 and they can only move as the piece they represent can.", - "Whenever a piece takes another, it instantly kills them unless the defending piece is a player character or Halaster, in which case the player character instantly takes the damage from the attacks used by the attacking piece (e.g., a {@creature knight|MM|knight's} two {@item greatsword|PHB} attacks) and is then eliminated from the game. An eliminated player character is teleported to the side of the board and can no longer affect the game or its pieces. They can, however, affect themselves (i.e., drink a potion).", - "If a piece overtakes another piece and subjects it to a saving throw, such as a spell that only does half damage on a success, the overtaken piece can attempt their saving throw, but is still eliminated. This is so that a piece can't just unleash a {@spell finger of death} on a player character without any chance of halving the damage. Use tact whenever determining which attack the overtaking piece uses; there is indeed such a thing as overkill in this encounter.", - "When the first king is slain, the remaining pieces on their team take 22 ({@damage 4d10}) necrotic damage and the encounter ends. Any player characters already eliminated also take this damage.", - "If Halaster is overtaken, he takes damage from his attacker's attack, but doesn't take the {@damage 4d10} necrotic damage for losing. He leaves the demiplane before the damage is inflicted." - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Chess Piece Statistics", - "page": 252 - } - ], - "id": "c5e" - } - ], - "id": "c5b" - }, - { - "type": "entries", - "name": "Iconic Individuals of Undermountain", - "page": 252, - "entries": [ - "You don't need to attach an identity to every piece on the board, but you do want to bring back individuals that left a lasting mark on the party and survived. Your table will vary, of course, but some possible individuals are included below. Their statistics are not in Appendix B of this chapter.", - { - "type": "entries", - "name": "Bishops", - "page": 252, - "entries": [ - "Bishops are good-hearted individuals that are driven by duty to commit evil in this game.", - { - "type": "list", - "page": 252, - "items": [ - "Yrlakka of Level 15 ({@creature githzerai zerth|MM})", - "{@creature Preeta Kreepa|WDMM} of Level 3 (human {@creature mage} with {@creature beholder|MM} eye-stalks, see Level 3, Area 21M)", - "Any {@creature stone giant|MM} of L7, if the party found them tragic or sympathetic", - "Any quest-giver from Waterdeep" - ] - } - ], - "id": "c60" - }, - { - "type": "entries", - "name": "King", - "page": 252, - "entries": [ - "The opposing team's king is, of course, the Mad Mage. The following individuals could take the role of king for the adventurers' team if none wish to wear that crown. The king represents a fragile leader kept alive solely by the duty of others.", - { - "type": "list", - "page": 252, - "items": [ - "{@creature hobgoblin warlord|MM|Warlord} Azrok of Level 3 ({@creature hobgoblin warlord})", - "Yek the Tall of Level 2 ({@creature goblin boss|MM})", - "Doomcrown of Level 14 ({@creature hobgoblin warlord})" - ] - } - ], - "id": "c61" - }, - { - "type": "entries", - "name": "Knight", - "page": 252, - "entries": [ - "Knights are unyielding, unquestioning soldiers of the king. Individuals who represent this uncompromising loyalty, whether it's to Halaster or someone else, are included below. Most yugoloths and slaadi would be knights.", - { - "type": "list", - "page": 252, - "items": [ - "Hexacali of Level 8 (bone naga)", - "{@creature Zress Orlezziir|WDMM} of Level 10 ({@creature drow house captain|MTF})", - "The Headmaster of Level 9 ({@creature arcanaloth|MM})", - "{@creature Drivvin Freth|WDMM} of Level 12 ({@creature drow|MM} {@creature archmage|MM})", - "The Alchemist of Level 4 ({@creature green slaad|MM})" - ] - } - ], - "id": "c62" - }, - { - "type": "entries", - "name": "Queen", - "page": 252, - "entries": [ - "To Halaster, the queen represents his chief confidant. Likewise, the queen is a strong, feminine figure. Possible individuals include:", - { - "type": "list", - "page": 252, - "items": [ - "Tasselgryn \"Tas\" Velldarn of Skullport (human {@creature archmage|MM})", - "{@creature Wyllow|WDMM} of Level 5 (elven {@creature archdruid|VGM})", - "Lurkana, wife and general of Azrok's Legion of Level 3 ({@creature hobgoblin captain|MM})", - "{@creature Emberosa|WDMM} of Level 14 ({@creature fire giant|MM})", - "Vlonwelv Auvryndar of Level 10 or Erelal Freth of Level 12 ({@creature drow priestess of Lolth|MM})" - ] - } - ], - "id": "c63" - }, - { - "type": "entries", - "name": "Pawns", - "page": 252, - "entries": [ - "Pawns ought to be innocents forced into the game, such as a friend, a cherished barber, et cetera." - ], - "id": "c64" - }, - { - "type": "entries", - "name": "Rooks", - "page": 252, - "entries": [ - "In normal chess, a rook represents a castle. In Halaster's game, they're instead wild cards that can wreak great damage upon others. Identities include:", - { - "type": "list", - "page": 252, - "items": [ - "{@creature Torbit|WDMM} of Level 8 ({@creature bullywug|MM} {@creature assassin|MM})", - "Maddgoth of Level 7 (human {@creature archmage|MM} or {@creature lich|MM})", - "Xarann A'Daragon of Level 10 ({@creature drow|MM} {@creature assassin|MM})", - "{@creature Trenzia|WDMM} of Level 2 (a {@creature flameskull|MM} with resistance to fire and immunity to lightning damage; and {@spell lightning bolt} prepared instead of {@spell fireball|PHB})", - "{@creature Zox Clammersham|WDMM} of Level 13 (gnomish {@creature archmage|MM})" - ] - } - ], - "id": "c65" - } - ], - "id": "c5f" - }, - { - "type": "entries", - "name": "Halaster's Strategy", - "page": 253, - "entries": [ - "As black, Halaster is instantly on the defensive and his strategies must reflect that. With an Intelligence score of 24, Halaster should prove to be a formidable opponent. If you yourself aren't an expert at chess, familiarize yourself with the most famous defensive strategies, such as the Sicilian Defense, the Nimzo-Indian Defense, and more." - ], - "id": "c66" - }, - { - "type": "entries", - "name": "Using Intelligence", - "page": 253, - "entries": [ - "When it comes to puzzles and the like in tabletop games the issue boils down to a player being hamstrung out of the game while their character could reasonably figure out the answer\u2014especially if their character is a genius wizard.", - "The players, not the adventurers, must play chess in this encounter. To just let them use their abilities and scores utterly trivializes it. However, to tie-in their abilities, you can let one character on the team, preferably the character calling the shots in this encounter, attempt Intelligence (chess) checks (chess, or dragonchess, being a {@item gaming set|PHB}). On a success, the white team can reverse their turn. For example, if they moved a {@creature knight|MM} and lost it the next turn because of that single, foolish move, they can get a do-over if they succeed on the check.", - "If you allow this, it can only occur once per turn and the DC begins at 14, increasing by 2 for every subsequent success. Halaster benefits from this optional rule as well." - ], - "id": "c67" - } - ], - "id": "c5a" - }, - { - "type": "entries", - "name": "Clash of the Titans", - "page": 253, - "entries": [ - "{@i Ultimate Encounter, counts as three encounters}", - "The gloves are truly off in this encounter, which dials Halaster's cunning and wrath up to 11. It presents him as the ultimate wizard\u2014one that has had ample time to prepare for his foes and utilized every tool at his disposal.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Balancing the Encounter", - "page": 253, - "entries": [ - "Halaster has pulled out all the stops for this battle, which occurs entirely in Area 33. He has {@spell glyph of warding|PHB|glyphs of warding}, a {@spell contingency} spell at work, and laid traps to thwart the adventurers. That being said, it would be easy to just equip him with an incredible arsenal of tools, per DM fiat\u2014but this encounter does its best to stay within the bounds of what a wizard could do. Review Halaster's Spells, -Gear and Preparations at the start of this chapter, incorporating all elements thereof." - ], - "id": "c6a" - } - ], - "id": "c69" - }, - { - "type": "entries", - "name": "Minions of the Mad Mage", - "page": 253, - "entries": [ - "Halaster crumbles when outnumbered; knowing that, he has called upon a number of allies:", - { - "type": "list", - "page": 253, - "items": [ - "A {@creature shield guardian|MM}\u2014perhaps even the one that can be met on Level 1\u2014whose amulet is worn by Halaster", - "A {@creature gray render|MTF} that Halaster has long-since bonded with. He's named him after the dumbest of the adventurers.", - "A {@creature red dragon wyrmling|MM} taken from Stardock as a tax", - "A {@creature green slaad|MM} whose control gem is in Halaster's possession. If it was not slain, this slaad is the Alchemist of Level 4, otherwise it is just a random one conjured from Limbo", - "Halastron, the adopted {@creature quadrone|MM} from Level 2, provided it wasn't destroyed. Admittedly, it can do little against such high-level adventurers\u2014but they can still go \"bite [its] shiny, transplanar ass!\"", - "Two {@creature Living Counterspell|WDMMC|living counterspells}, which come out to play on the second round of combat" - ] - }, - { - "type": "entries", - "name": "Tactics", - "page": 253, - "entries": [ - "Halaster's minions follow these tactics:", - { - "type": "list", - "page": 253, - "items": [ - "The {@creature shield guardian|MM} stores a spell of {@spell slow} ({@dc 22}) and casts it on its first turn, {@status concentration||concentrating} on the spell. It positions itself to always be within 5 ft. of Halaster for its Shield reaction.", - "The {@creature red dragon wyrmling|MM|wyrmling} flies at a height of 15 ft. and strafes the party with its Fire Breath attack. On turns the ability is recharging, it attacks weak and unarmored characters.", - "Halastron flies at a height of 15 ft. and picks off weakened adventurers with its four {@item Shortbow|PHB} attacks.", - "The {@creature green slaad|MM} starts the encounter {@condition invisible}. On its first turn, it unleashes a {@spell fireball} spell. On its second, it casts {@spell fear}.", - "The {@creature Living Counterspell|WDMMC|living counterspells} use their actions on Magical Strikes and reserve their Spell Mimicry for whenever the adventurers cast {@spell counterspell}." - ] - } - ], - "id": "c6c" - } - ], - "id": "c6b" - }, - { - "type": "entries", - "name": "Hidden Pit Trap", - "page": 253, - "entries": [ - "Hidden by an illusion spell, the Mad Mage has placed an extradimensional pit trap in front of the door to Area 36. The pit is 10-feet-wide, 20 ft. deep, sheer, and trapped with spikes. A creature that falls into the pit takes {@damage 2d6} bludgeoning damage from the fall and must make a {@dc 14} Dexterity saving throw to avoid the spikes, taking {@damage 2d10} piercing damage on a failure.", - "To see through the illusion, a creature can use its action to attempt a {@dc 15} Intelligence ({@skill Investigation}) check. The illusion and pit trap also disappear 1 minute after Halaster dies." - ], - "id": "c6d" - }, - { - "type": "entries", - "name": "Glyphs Galore", - "page": 254, - "entries": [ - "It's not enough for the Mad Mage to be backed up by a handful of minions; nay, this wizard's lair is trapped with several {@spell glyph of warding|PHB|glyphs of warding}. Per the spell, the glyphs \"{@status concentration|PHB|concentrate}\" on these spells, allowing Halaster to {@status concentration|PHB|concentrate} on his own.", - { - "type": "list", - "page": 254, - "items": [ - "A {@spell glyph of warding|PHB} in the center of the magical circle contains a {@spell reverse gravity} spell that activates when a creature passes over the center of the room. A creature that falls upward takes {@damage 2d6} bludgeoning damage if it strikes the ceiling. Halaster has tailored it to only affect the area of the magic circle, reducing it to a 20-foot-radius cylinder.", - "When touched, a {@spell glyph of warding|PHB} on the left arm of Halaster's throne casts {@spell warding wind|XGE}, centered on the throne.", - "When touched, a {@spell glyph of warding|PHB} on the right arm of the Mad Mage's throne casts {@spell maddening darkness|XGE}, centered on the throne. Because Halaster is already under a {@spell mind blank} spell, he is immune to its effects. See the sidebar for this spell.", - "A {@spell glyph of warding|PHB} placed at the foot of Halaster's throne contains a spell of {@spell Otto's irresistible dance} that activates once a creature passes over it to ascend or descend the throne.", - "A {@spell glyph of warding|PHB} on the door to Area 35 activates when a creature enters within 10 feet of it, unleashing a {@spell grease} spell on the 10-foot-area before it." - ] - }, - { - "type": "inset", - "page": 254, - "name": "Clash of the Titans: Halaster's Arcane Arsenal", - "entries": [ - "The following spells are utilized in the Clash of the Titans encounter. Their effects have been summarized for your convenience. Because they are cast with {@spell glyph of warding|PHB|glyphs of warding}, Halaster does not {@status concentration|PHB|concentrate} on the spell; it instead continues for its full duration. The spell save DC for these is 22.", - { - "type": "list", - "style": "list-no-bullets", - "page": 254, - "items": [ - { - "type": "statblock", - "tag": "spell", - "source": "PHB", - "name": "Grease", - "page": 254, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "XGE", - "name": "Maddening Darkness", - "page": 254, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "PHB", - "name": "Otto's Irresistible Dance", - "page": 254, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "PHB", - "name": "Reverse Gravity", - "page": 254, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "PHB", - "name": "Symbol", - "page": 254, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "XGE", - "name": "Warding Wind", - "page": 254, - "collapsed": true - } - ] - } - ], - "id": "c6f" - }, - { - "type": "entries", - "name": "Symbol", - "page": 255, - "entries": [ - "Halaster has inscribed a {@spell symbol} spell on the statue of himself that activates when a creature other than himself touches it. To goad his foes into doing so, he races for it\u2014making a big show about touching it\u2014and teleports to Area 22 or 28. Alternatively, he can have a minion of his touch it.", - "When activated, the 60-foot-radius sphere covers most of Area 33. Creatures pressed against the southwestern and southeastern corners are out of its range, as are creatures on the steps leading to Halaster's throne, or further. The spell cannot penetrate walls, so Areas 32 and 34\u201336 are safe.", - { - "type": "entries", - "name": "Effect", - "page": 255, - "entries": [ - "Choose beforehand which effect Halaster has chosen for the {@spell symbol} spell and consider its implications, remembering that all creatures must contend with its effect, if they're in the sphere, including Halaster and his minions:", - { - "type": "list", - "page": 255, - "items": [ - "The Death effect is a reset button that will likely wipe out Halaster's minions, none of whom have immunity or even resistance to necrotic damage\u2014and all creatures take {@damage 10d10} damage every time they enter or start their turn in the sphere for the ten minutes. It is, hands down, the most brutal effect.", - "The Discord effect allows the battle to continue but drags it out further by disadvantaging attacks and the like.", - "The Fear effect disarms combatants and forces them to the corners of the room, or through a door. The {@creature shield guardian|MM} cannot be {@condition frightened} and is thus unaffected.", - "The Hopelessness effect will likely be overcome by warlocks, sorcerers, bards, and paladins. Any non-healer or supporter that fails the save is, effectively, removed from the fight, which is no fun.", - "The Insanity effect can be hilarious if Halaster tells them, \"Now you can be just as crazy as I am!\" It effectively pauses the fight while Halaster freshens up outside.", - "The Pain effect allows the fight to haphazardly continue, as affected creatures can still move. Becoming {@condition incapacitated} also ends a spellcaster's {@status concentration}.", - "The Sleep effect momentarily pauses the fight, but it can be thwarted if enough characters resist the spell. Meanwhile, Halaster can freshen up outside.", - "The Stunning effect removes characters from the entire fight, which is no fun. However, it can facilitate roleplay as the characters speak falteringly while the villain gets away." - ] - } - ], - "id": "c71" - }, - { - "type": "entries", - "name": "Tempering the Spell", - "page": 255, - "entries": [ - "Once the spell is activated, {@spell symbol|PHB} causes its effects every turn for ten minutes. For the sake of the encounter, you can temper the spell by letting it emit its effects for only a minute, or even just once." - ], - "id": "c72" - } - ], - "id": "c70" - } - ], - "id": "c6e" - } - ], - "id": "c68" - }, - { - "type": "entries", - "name": "Donkey Kong Redux", - "page": 255, - "entries": [ - { - "type": "insetReadaloud", - "page": 255, - "entries": [ - "The world shrinks down to a glass prison striped with strange, red, steel platforms. In your mind's eye, you can see it all, as if you were looking in from a window. Atop this crisscrossed gauntlet, a {@creature giant ape|MM|gigantic ape} lords over its sole captive: a frail figure in a floral gown that you recognize to be none other than the Mad Mage himself.", - "As if it could sense your peeping, the {@creature giant ape} pounds its chest with its fists and reaches into the darkness. From that inky void it plucks a barrel, and the primate hurls it down the crisscrossed gauntlet." - ], - "id": "c74" - }, - "This encounter is ostensibly based on Donkey Kong, the 1981 arcade game. If your version of Halaster has visited Earth, it's directly based on it. If not, it's just uncanny. Halaster teleports the party to a demiplane whose dimensions are 5-feet-wide, 100-feet-tall and 50-feet-long. To the south extends a glass wall impervious to all magic and damage. The north, east, and west \"walls\" are solid darkness. The adventurers can magically view the entire demiplane at once, just as if they were an arcade player looking at a screen.", - "Like in Donkey Kong, the characters have to reach the top while jumping over barrels, climbing ladders, and more. A {@creature giant ape} has kidnapped Halaster (who, of course, is wearing a floral pink dress) and tosses down the barrels from the top layer. For the sake of simplicity, barrels aren't tracked on the map, nor can they be targeted.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Map", - "page": 255, - "entries": [ - "For very obvious copyright concerns, the {@i Companion} cannot include an image of the Donkey Kong map. Take inspiration from the original game's Level 1 stage. Every platform is 50 ft. in length, with 10 ft. between each platform. Ladders connecting the platforms count as {@quickref difficult terrain||3} for any creature without a climbing speed.", - { - "type": "homebrew", - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/DK.webp" - }, - "title": "Definitely not the Level 1 Map from Donkey Kong 1981" - } - ] - } - ], - "id": "c76" - }, - { - "type": "entries", - "name": "Rules", - "page": 255, - "entries": [ - "Follow these guidelines for Halaster's game:", - { - "type": "list", - "page": 255, - "items": [ - "At the start of a character's turn, there is a {@chance 25|75% chance|Barrel|No barrels come your way.|You must leap over a barrel!} they must leap over a rolling barrel, subjecting them to a Dexterity saving throw ({@dc 10} + {@dice 2d6}). On a failure, they're knocked {@condition prone} and take 5 ({@damage 1d10}) bludgeoning damage. The barrel then explodes, dealing 11 ({@damage 2d10}) fire damage to all creatures within 10 feet. A character that takes the {@action Ready} action to jump over the next barrel succeeds automatically.", - "Once a character comes within 10 ft. of the {@creature giant ape} on the final layer, it ceases to throw barrels. Starting the next round, creatures already on the final layer no longer need to make Dexterity saving throws at the start of their turn.", - "The {@creature giant ape} and Halaster fight in tandem against the party once a character reaches them. Halaster leaves the demiplane after losing 50 hit points or more, or when the {@creature giant ape} is slain. Once the {@creature giant ape|MM|ape} is dead, the next encounter begins." - ] - } - ], - "id": "c77" - }, - { - "type": "entries", - "name": "Magical Restrictions", - "page": 255, - "entries": [ - "Magical flight is disabled in this realm, be it from magic items or spells. The Mad Mage has specifically not warded against spells that would teleport a creature or alter the landscape." - ], - "id": "c78" - } - ], - "id": "c75" - } - ], - "id": "c73" - }, - { - "type": "entries", - "name": "Monty's Hall", - "page": 256, - "entries": [ - { - "type": "insetReadaloud", - "page": 256, - "entries": [ - "You awaken on a stage, bleary-eyed and confused. An audience leers at you, clamoring, cheering. Jaunty music is playing all around you as an announcer shouts, \"These people have come from all over the Multiverse to make a deal here, on live planar-vision! Now, here's our host: Monty... Thrall!\"", - "A smart-dressed man with a broad smile steps onto the stage. \"Hiya folks, it's me, Monty Thrall! Today, our guests hail from the little rock known as Toril and they're here to\u2014\"", - "The crowd erupts into a chant of: \"Make! A! Deal!\"", - "Monty throws back his head and laughs. \"I like this energy! Now, let's get right to it! Our guests have been kidnapped by a deranged mage whose name is\u2014\" Monty checks a notecard. \"Halastar Blackcape. They're hot on his tail and they've gotta get outta here. Now, the escape from this demiplane is hidden behind one of these three doors.\"", - "Monty gestures and... and you can see them now: three, unremarkable doors along the far wall.", - "The host continues, \"Now, they get to choose one door and one door only. You, sir- or madam-fleshbag! Which door of those three do you choose? And I remind you, you best choose fast, because today as our Shadow of Doom, we have... a spell of {@spell delayed blast fireball}!\"", - "Monty points upward and only now are you aware that a {@spell wall of force} keeps a spinning orb of fire from crashing down into the studio, setting all ablaze. As you watch, the cracks in that {@condition invisible} forcefield grow. Time, it's clear, is of the essence." - ], - "id": "c7a" - }, - "The adventurers find themselves within a demiplane sporting a stage whose far wall has three doors in it. A game show host named Monty (secretly Halaster in disguise, unsurprisingly) lays down the rules of the game: the party must open one of the doors and face whatever is inside. Behind one, Monty assures them, is the demiplane's exit\u2014secretly Door #2.", - "When the adventurers choose a door, Monty opens one of the other doors, unleashing whatever is inside. Obviously, he doesn't open Door #2, because that is the correct answer. After Monty opens Door #1 or Door #3, he asks the party if they'd like to switch to another door and open that one instead.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Halaster", - "page": 256, - "entries": [ - "If you run this encounter, subtract a 7th- and 8th-level spell slot from Halaster, which he used to cast {@spell delayed blast fireball} and {@spell incendiary cloud}." - ], - "id": "c7c" - }, - { - "type": "entries", - "name": "The Stage", - "page": 256, - "entries": [ - "The stage is a 20-foot-wide square. The party finds that the demiplane does not extend beyond that, except for chambers behind the doors. The audience is beyond the wall and is illusory." - ], - "id": "c7d" - }, - { - "type": "entries", - "name": "Everything Sucks", - "page": 256, - "entries": [ - "It would be easy for Halaster to force the adventurers to face every horror and then just reveal\u2014surprise, surprise\u2014that there was never a hidden exit in the first place. Alas, there is a correct answer, but it isn't harmless. Perhaps if this game were played on a mortal world, there would actually be a prize behind a door, but truly this is an exercise in \"winning\" the least amount of pain." - ], - "id": "c7e" - }, - { - "type": "entries", - "name": "Time Limit", - "page": 256, - "entries": [ - "Give the players a minute at your table and one round in-game to debate which door to choose, with a second minute for when Monty gives them the option to switch doors. If they fail to adhere to this time limit, humble them with the {@spell delayed blast fireball} spell." - ], - "id": "c7f" - }, - { - "type": "entries", - "name": "Screw the Game!", - "page": 256, - "entries": [ - "If the adventurers just attack \"Monty,\" roll initiative. On his turn, Halaster uses an action to release the {@creature spirit troll|MTF} and {@creature bulezau|MTF}, then a bonus action to leave the demiplane. When he leaves, the {@spell delayed blast fireball} is released." - ], - "id": "c80" - }, - "{@note The DC for the {@spell delayed blast fireball} cast by Halaster is {@dc 22}.}", - { - "type": "statblock", - "tag": "spell", - "source": "PHB", - "name": "Delayed Blast Fireball", - "page": 256, - "style": "inset" - } - ], - "id": "c7b" - }, - { - "type": "entries", - "name": "Door #1", - "page": 256, - "entries": [ - { - "type": "insetReadaloud", - "page": 256, - "entries": [ - "Monty waves his hand and the door crumbles into dust\u2014and out from the cloud born from it storms a caprine demon whose howls can only be described as \"murderous.\"", - "\"Zonks!\" shouts Monty. \"Looks like you chose the {@creature bulezau|MTF}!\" The host reaches up to his face and pulls away the flesh as if it were a mask\u2014and, of course, it was Halaster all along. \"I bet that really gets your goat, doesn't it?\" says the Mad Mage. \"Get it? Because it's a goat-like demon? The {@creature bulezau|MTF}? Ah, you don't get it...\"" - ], - "id": "c82" - }, - "Behind this door is a {@creature bulezau|MTF}, a caprine demon that has been forced into Halaster's service for the last forty years. Due to the demiplane's wonky rules, the demon gets to take one turn before initiative is rolled, and it uses that turn to attack the closest creature that isn't Halaster, whom it is forbidden to harm.", - { - "type": "entries", - "name": "Magical Aura", - "page": 256, - "entries": [ - "If scrutinized by a spell of {@spell detect magic|PHB} or the like, the door radiates a faint aura of conjuration magic\u2014faint, for the demon therein was summoned decades ago." - ], - "id": "c83" - } - ], - "id": "c81" - }, - { - "type": "entries", - "name": "Door #2", - "page": 256, - "entries": [ - { - "type": "insetReadaloud", - "page": 256, - "entries": [ - "A look of revulsion crosses Monty's face. The door opens on its hinges, revealing a long corridor at the end of which stands a glowing, open doorway.", - "\"Take your prize and go,\" the host snarls... and at the heels of that last word, fiery miasma pours into the passageway\u2014a cloud of smoke striped with white-hot embers." - ], - "id": "c85" - }, - "If the adventurers choose this door, they only have to contend with the {@spell incendiary cloud} spell trapping it. Halaster does not open any other doors, nor does he unleash the {@spell delayed blast fireball} unless they dawdle here for more than three turns.", - { - "type": "entries", - "name": "Magical Aura", - "page": 257, - "entries": [ - "If scrutinized by a spell of {@spell detect magic|PHB} or the like, the door radiates a strong aura of conjuration magic, due to the {@spell incendiary cloud} spell." - ], - "id": "c86" - } - ], - "id": "c84" - }, - { - "type": "entries", - "name": "Door #3", - "page": 257, - "entries": [ - { - "type": "insetReadaloud", - "page": 257, - "entries": [ - "You hear glass shatter from behind the door, as if some seal that was meant to remain forgotten was finally disturbed. Through the door comes a ghostly claw chased by a tumorous, but ephemeral maw\u2014a troll! A {@creature spirit troll|MTF} steps through the door and turns its claws upon you!", - "\"Looks like you've been trolled,\" Monty quips to the groans of the audience. The host looks at them and says, \"Hey! The sign says 'laugh!'\"", - "\"You suck, Monty!\" shouts an audience member just as the {@creature spirit troll|MTF} beats its incorporeal chest and bellows out its rage." - ], - "id": "c88" - }, - "Behind the third door lurks a {@creature spirit troll|MTF}\u2014the spirit of the {@creature spirit troll|MM|troll} that once laired on Level 1 of the dungeon. If the adventurers are responsible for its death, the beast hungers only to revenge itself upon its killers. Alternatively, if you ran the Troll in the Dungeons! special event on Level 9, in which a {@creature dire troll|MTF} rampages through the academy, the spirit is all that remains of that colossal beast.", - { - "type": "entries", - "name": "Magical Aura", - "page": 257, - "entries": [ - "If scrutinized by a spell of {@spell detect magic|PHB} or the like, this door radiates a moderate aura of abjuration magic\u2014indicative of the wards placed to contain the {@creature spirit troll|MTF}, who could otherwise phase through the door." - ], - "id": "c89" - } - ], - "id": "c87" - } - ], - "id": "c79" - }, - { - "type": "entries", - "name": "Planar Hopscotching", - "page": 257, - "entries": [ - "{@i Ultimate encounter, counts as two encounters}", - "In this encounter, Halaster takes the adventurers on an absurd tour of the Multiverse. Whenever they arrive to a new plane, the party must grapple with its hazards, denizens, and any planar effects it imposes upon visitors. Nine planar encounters are included; choose at least three to run. If you decide to run five or more, if Halaster lives that long, then Planar Hopscotching counts as three Ultimate Showdown encounters instead of two.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Plane Shifting", - "page": 257, - "entries": [ - "Halaster {@spell plane shift|PHB|plane shifts} the party to the plane of his choice as a Legendary Action, without even casting a spell, and no matter the distance between him and all targets. If you need to justify this spellcasting, equip him with at least four {@item spell scroll|DMG|spell scrolls} of {@spell plane shift}." - ], - "id": "c8c" - }, - { - "type": "entries", - "name": "NPC's Initiative", - "page": 257, - "entries": [ - "Several planar encounters feature denizens of that plane. It's recommended that you roll initiative beforehand to avoid slowing down your game." - ], - "id": "c8d" - }, - { - "type": "entries", - "name": "Escaping", - "page": 257, - "entries": [ - "This encounter hinges on the good will of your players, who are free from Undermountain's restrictions on magic once brought to another plane. They could absolutely ditch Halaster and {@spell plane shift} elsewhere. However, they're unlikely to have the spell since it's utterly useless in Undermountain. Halaster can just {@spell wish} them back into the dungeon." - ], - "id": "c8e" - }, - { - "type": "entries", - "name": "Aftermath", - "page": 257, - "entries": [ - "Once Halaster is finished gallivanting across the planes, or when he's beaten within an inch of his life, he returns them to Area 33. Everyone but Halaster crashes onto the floor and is knocked {@condition prone}. Remember, Halaster can only be reborn if he was slain within Undermountain. Therefore, he ends this planar spree when near death." - ], - "id": "c8f" - } - ], - "id": "c8b" - }, - { - "type": "entries", - "name": "Acheron", - "page": 257, - "entries": [ - { - "type": "insetReadaloud", - "page": 257, - "entries": [ - "The world echoes with war. You find yourself upon an iron battlefield floating in the emptiness of space. Distant cubes of iron collide above and below while orcish hordes hurl themselves against a goblinoid legion. Instinctively, you know yourself to be in Acheron, that fabled realm of ceaseless war, whose armies clash for the amusement of dread-gods." - ], - "id": "c91" - }, - "The adventurers and Halaster appear at the heart of a massive battle between goblinoids and {@creature orc|MM|orcs} being waged in the name of {@deity Maglubiyet|Nonhuman|PHB} and {@deity Gruumsh|Orc|VGM}, respectively. Shocked, the nearby warriors both strive to slay these newcomers to honor their dread-god.", - { - "type": "entries", - "name": "Goblinoids", - "page": 257, - "entries": [ - "Goblinoids slain by the party in Undermountain have the opportunity to appear here again. For example, Yek the Tall from Level 2 and the {@creature hobgoblin|MM|hobgoblins} of Levels 3, 13 and 14 (such as Azrok, Yargoth, and Doomcrown, respectively) could be fighting here, eternally serving under their deity now that their souls have been liberated from the Material Plane. No matter their identities, the following goblinoids are present:", - { - "type": "list", - "page": 257, - "items": [ - "A {@creature goblin boss|MM} or {@creature hobgoblin captain|MM}", - "Three {@creature hobgoblin|MM|hobgoblins} or five {@creature goblin|MM|goblins}", - "A {@creature hobgoblin warlord}" - ] - } - ], - "id": "c92" - }, - { - "type": "entries", - "name": "Orcs", - "page": 257, - "entries": [ - "The orcish horde attacks from the south. The soldiers that involve themselves in the battle against Halaster and the party consist of an {@creature orc Blade of Ilneval|VGM}, an {@creature orc Hand of Yurtrus|VGM}, and three {@creature orog|MM|orogs}. They use the following tactics:", - { - "type": "list", - "page": 257, - "items": [ - "The {@creature orc Hand of Yurtrus|VGM|Hand of Yurtrus} casts {@spell bane} on three adventurers ({@dc 12}).", - "The {@creature orc Blade of Ilneval|VGM|Blade of Ilneval} makes two {@item Longsword|PHB} attacks then uses its Ilneval's Command to galvanize the three {@creature orog|MM|orogs}.", - "The three {@creature orog|MM|orogs} each make two {@item Greataxe|PHB} attacks, plus a third if they're affected by Ilneval's Command." - ] - } - ], - "id": "c93" - }, - { - "type": "entries", - "name": "Planar Effect", - "page": 257, - "entries": [ - "Acheron rewards a creature for harming others by imbuing it with the strength to keep fighting. While on Acheron, a creature gains temporary hit points equal to half its hit point maximum whenever it reduces a hostile creature to 0 hit points. These temporary hit points are lost when the creature leaves Acheron." - ], - "id": "c94" - }, - { - "type": "entries", - "name": "Halaster's Tactics", - "page": 257, - "entries": [ - "Knowing Acheron will reward him for slaying other creatures, Halaster does his best to include {@creature orc|MM|orcs} or goblinoids in his attacks; thus, he relies more on his {@item blast scepter|WDMM} or {@spell fireball} spells to gain 123 temporary hit points whenever he slays a creature." - ], - "id": "c95" - } - ], - "id": "c90" - }, - { - "type": "entries", - "name": "The Astral Plane", - "page": 258, - "entries": [ - { - "type": "insetReadaloud", - "page": 258, - "entries": [ - "The world blurs again and you find yourself on the deck of a ship sailing a waterless sea. Asteroids and the corpses of dead gods float in the distance. The air here is clean, invigorating\u2014and after a flash of clarity, you understand why: you're on the Astral Plane, that famed realm free of hunger, of thirst, of aging.", - "As if reading your thoughts, Halaster says, \"I like to lounge here whenever I need a break from my arthritis.\" He pats the dust off his robe and then arches his back, smiling as a handful of vertebrae pop. \"That's the stuff,\" the Mad Mage moans.", - "It's only then that you realize you're not alone: olive-skinned aliens stare at you, jaws agape. A psychic murmur runs through the crowd and the first githyanki telekinetically draws its silver blade. \"Na vazeal!\" the warrior shouts, leaping into battle!" - ], - "id": "c97" - }, - "A perfectly-timed {@spell plane shift} spell has supplanted the party onto a warship bound for Créche K'liir. It's minutes away from shifting to the Material Plane and docking with Stardock.", - { - "type": "entries", - "name": "Planar Effect", - "page": 258, - "entries": [ - "While on this plane, a creature's walking speed is equal to 3 × its Intelligence score." - ], - "id": "c98" - }, - { - "type": "entries", - "name": "Githyanki", - "page": 258, - "entries": [ - "This is your opportunity to bring back the githyanki of Level 16, who would nurse grudges against the adventurers. At the very least, they should be familiar with their likenesses. The following combatants enter the fray:", - { - "type": "list", - "page": 258, - "items": [ - "Three {@creature Githyanki Warrior|MM|githyanki warriors}, (speed 39 ft.)", - "A {@creature githyanki knight|MM} (speed equals 42 ft.)", - "A {@creature githyanki gish|MTF} whose speed equals 48 ft. on the Astral Plane. On its first turn, it casts {@spell haste} on the {@creature githyanki knight|MM|knight}." - ] - } - ], - "id": "c99" - }, - { - "type": "entries", - "name": "Map", - "page": 258, - "entries": [ - "Refer to The Wreck of the Wight's Shadow map {@homebrew below|above}, courtesy of Dyson Logos.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/WreckoftheWightsShadow.webp" - }, - "title": "The Wreck of the Wight's Shadow\u2014One Square = 5 ft.", - "credit": "{@link Dyson Logos|https://dysonlogos.blog/}", - "imageType": "map", - "foundrySceneRoot": { - "backgroundColor": "#ffffff" - }, - "grid": { - "type": "square", - "size": 98, - "offsetX": -70, - "offsetY": 93, - "scale": 2 - } - } - ], - "id": "c9a" - } - ], - "id": "c96" - }, - { - "type": "entries", - "name": "The Beastlands", - "page": 258, - "entries": [ - { - "type": "insetReadaloud", - "page": 258, - "entries": [ - "When the world's lines become crisp and sure again, you find yourself in a place of staggering heat. A thousand feet below sprawls a jungle\u2014and at its edge is a reptilian beast with three, magnificent and bloodied horns. It stamps its massive paws in a dance of indignation.", - "Dust is everywhere, choking your lungs and impairing your vision. Waving a hand, you look away from the cliff\u2014and out from the cloud comes a scaled behemoth whose roar shakes the very ground\u2014and on its back rides Halaster himself. With a mad cackle, he shouts, \"Eat your heart out, Steven Spielberg!\"" - ], - "id": "c9c" - }, - "Halaster has delivered the party to the fabled Beastlands, a savage realm of unchecked nature. They appear on a cliff a thousand feet above a jungle.", - { - "type": "entries", - "name": "Beasts", - "page": 258, - "entries": [ - "The party finds itself in the middle of an epic struggle between a {@creature tyrannosaurus rex} and a {@creature triceratops|MM}. An opportunistic {@creature quetzalcoatlus|VGM} strafes the adventurers, at first attempting to {@action grapple|PHB} the weakest among them and fly out; if a creature falls, they take {@damage 20d6} bludgeoning damage as they crash into the jungle below.", - "Halaster is, of course, riding the {@creature tyrannosaurus rex|MM|T-Rex}, although the beast isn't too happy about it. The two dinosaurs ignore each other to attack these sudden interlopers, perceiving them as threats." - ], - "id": "c9d" - }, - { - "type": "entries", - "name": "Planar Effect", - "page": 258, - "entries": [ - "While on this plane, the adventurers must contend with these two planar effects:", - { - "type": "list", - "page": 258, - "items": [ - "Characters have advantage on Wisdom ({@skill Animal Handling}), Wisdom ({@skill Perception}), and Wisdom ({@skill Survival}) checks.", - "Whenever a visitor slays a beast native to the plane, the slayer must succeed on a {@dc 10} Charisma saving throw or become transformed (as in the {@spell polymorph} spell) into the type of beast that was slain. In this form, the creature retains its intelligence and ability to speak. After each long rest, the {@spell polymorph|PHB|polymorphed} creature can repeat the saving throw. On a success, the creature returns to its true form. After three failures, the transformation can only be undone by a {@spell remove curse} spell or similar magic." - ] - } - ], - "id": "c9e" - } - ], - "id": "c9b" - }, - { - "type": "entries", - "name": "Gehenna", - "page": 259, - "entries": [ - { - "type": "insetReadaloud", - "page": 259, - "entries": [ - "Your stomach reels as reality shifts. Halaster deposits you into the dismal ruins of what only could have been a temple or courthouse. Smog has choked all color from the sky, whose sole clouds are floating chunks of earth. Volcanos burn in the distance and the dead land is pock-marked with craters. This is a scabrous realm, indeed.", - "\"Uh,\" says a telepathic voice, \"Can I help you?\"", - "You look and see a grotesque fiend attending to three others at a stone dais in the ruins. Its massive left arm bulges with muscle and in its atrophied right, it holds documents whose script make your head spin. You're well-acquainted with yugoloths by now, but never have you seen one like this.", - "The fiend grimaces at you, and its voice chimes again: \"Look, we're in the middle of hashing out a contract, so...\"", - "Suddenly, the Mad Mage appears\u2014and the fiend sighs. \"Oh, it's you. What now, Mr. Blackcloak?\"", - "Halaster rips a coinpurse from his robe and tosses it at the fiends' feet. \"There's more where that came from! Kill these fools!\"", - "Immediately, the three yugoloths across the dais spring into action: two insectoid fiends wielding {@item trident|PHB|tridents}, and some faceless, quadrupedal horror whose rotund mouth is lined with fangs. It opens that circular maw and out spills a serrated tongue that can be no less than thirty feet in length.", - "The fiendish attorney\u2014a redundant description as ever\u2014sighs. \"Well, Mr. Blackcloak, I will take no part in your chicanery. If you will excuse me...\"" - ], - "id": "ca0" - }, - "Counting on the fiends' greed, Halaster has brought the party to Gehenna, the infernal realm of yugoloths. The lawyer-fiend, a {@creature yagnoloth|MTF} named Hiynis, is the Mad Mage's usual broker for infernal contracts. It comes as no surprise when Hiynis refuses to partake in the violence\u2014and if Halaster were to die, it would be one less headache for the yugoloth. Unfortunately, it is bound by a contract to never harm Halaster\u2014but the other three fiends aren't.", - { - "type": "entries", - "name": "Yugoloths", - "page": 259, - "entries": [ - "The gathered fiends consist of a {@creature yagnoloth|MTF} finishing up a contract concerning the {@creature canoloth|MTF} and the two {@creature mezzoloth|MM|mezzoloths} who have been hired by a hedge-wizard with a grudge. Under no circumstance does the {@creature yagnoloth|MTF} fight; therefore, its statistics aren't included in Appendix B. However, the others do initially side with Halaster. They use these tactics:", - { - "type": "list", - "page": 259, - "items": [ - "The first {@creature mezzoloth|MM} enshrouds itself in a {@spell darkness} spell that its fellow fiends utilize to their advantage; thanks to their {@sense blindsight||blind-} and {@sense truesight}, they're unhindered by the spell.", - "The {@creature canoloth|MTF} makes a Tongue attack against a target within 30 ft. and follows up with its claws.", - "The second {@creature mezzoloth|MM} tears into the first victim {@condition grappled} by the {@creature canoloth|MTF|canoloth's} tongue." - ] - } - ], - "id": "ca1" - }, - { - "type": "entries", - "name": "Planar Effect", - "page": 259, - "entries": [ - "The plane's cruel nature makes it difficult for visitors to help one another. Whenever a visitor casts a spell with a beneficial effect, including a spell that restores hit points or removes a condition, the caster must first make a {@dc 10} Charisma saving throw. On a failed save, the spell fails, the spell slot is expended, and the action is wasted." - ], - "id": "ca2" - }, - { - "type": "entries", - "name": "Bidding War", - "page": 259, - "entries": [ - "Halaster bribes the yugoloths with 500 gp (50 platinum coins in a pouch). The party can attempt to win over the yugoloths by overbidding Halaster. To throw money on the ground requires no action. Halaster has a total of 1500 gp on him for the purpose of this encounter." - ], - "id": "ca3" - }, - { - "type": "entries", - "name": "Earthquake", - "page": 259, - "entries": [ - "Once during this encounter, an earthquake rips through the ruins, turning it into {@quickref difficult terrain||3} for the next minute. Every creature in contact with the ground that is {@status concentration||concentrating} must make a {@dc 15} Constitution save. On a failure, the creature's {@status concentration} is broken. Additionally, each creature on the ground must make a {@dc 15} Dexterity saving throw or be knocked {@condition prone}." - ], - "id": "ca4" - } - ], - "id": "c9f" - }, - { - "type": "entries", - "name": "Mechanus", - "page": 259, - "entries": [ - { - "type": "insetReadaloud", - "page": 259, - "entries": [ - "The Mad Mage utters a scornful word. The world around you blurs yet again, this time replaced by bronze gears the size of grown drakes. It's as if you were standing in the guts of some clockwork behemoths. Shafts of light fall through uniformly distributed windows. Mechanical workers stand at the assembly line, assembling intricate clockwork pieces together\u2014all at the same rhythm.", - "As you collect yourselves, a clarion alarm blares across what you can only call a factory. A feminine voice shrills, \"Intruders! Intruders! Guest permits undetected! Eliminate immediately! Good day!\"", - "\"Oh, right,\" Halaster says. He digs into his pocket for a little brass badge embedded with a cog. He affixes it to his lapel just as the constructs converge upon you. \"Yeah, get 'em, boys!\" he shouts, promptly turning tail and fleeing into a tunnel leading down the assembly line." - ], - "id": "ca6" - }, - "Halaster has chosen a modron factory as the next site of the adventurers' battle. Intruders are to be put to death\u2014and if the party doesn't like it, they should've read the numerous warning signs posted outside. Halaster alone has the guest permit\u2014a badge he awkwardly affixes to his lapel\u2014and that affords him protection from the constructs.", - { - "type": "entries", - "name": "Constructs", - "page": 259, - "entries": [ - "Hundreds of modrons are at work, but only a few involve themselves in combat: a {@creature pentadrone|MM}, three {@creature quadrone|MM|quadrones}, and two {@creature Tridrone|MM|tridrones}. They are, admittedly, no match for the party, but they can't help but obey their security protocols." - ], - "id": "ca7" - }, - { - "type": "entries", - "name": "Planar Effect", - "page": 259, - "entries": [ - "While on Mechanus, creatures always use the average damage result for attacks and spells. For example, an attack that normally deals {@damage 1d10 + 5} damage always deals {@homebrew 11|10} damage." - ], - "id": "ca8" - }, - { - "type": "entries", - "name": "Guest Badge", - "page": 259, - "entries": [ - "A character wearing a guest badge is considered to be an ally by the constructs. To snatch it from Halaster's lapel requires a {@dc 16} Dexterity ({@skill Sleight of Hand}) check made as a bonus action." - ], - "id": "ca9" - }, - { - "type": "entries", - "name": "Assembly Line", - "page": 259, - "entries": [ - "The assembly line is a 5-foot-wide, 60-foot-long tunnel. Windows exist here and there for modron workers to reach in and perform their work. Creatures on the assembly line have half-cover, thanks to the low ceiling, and the moving pistons and gears." - ], - "id": "caa" - }, - { - "type": "entries", - "name": "Down the Line", - "page": 259, - "entries": [ - "On his first turn, while the party is accosted by modrons, Halaster hops onto the assembly line, which leads into the next chamber. The party must give pursuit, chasing him through a gauntlet of lethal machines and contraptions." - ], - "id": "cab" - }, - { - "type": "entries", - "name": "Lethal Machines", - "page": 259, - "entries": [ - "The combatants must face each of the following traps in order, each of which are 10 ft. apart from one another. Having practiced this run time and again, Halaster automatically succeeds on his saving throws.", - { - "type": "list", - "page": 260, - "items": [ - "A {@spell cloud of daggers} spell shaves off loose metal from the product. Creatures, including Halaster, automatically take {@damage 4d4} slashing damage when passing through the area.", - "A buzzsaw swings down to cleave products. A Medium or larger creature that passes through must succeed on a {@dc 15} Dexterity saving throw or take {@damage 4d10} slashing damage.", - "An angry modron attacks the trespassers (except to whomever is wearing the guest badge), making a melee attack ({@hit 5} to hit, 5 bludgeoning damage).", - "Two metallic pads crush product into the correct shape. A creature can make a {@dc 14} Intelligence check as an action to time their jump through the machine. On a success, they take no damage. If they don't time their jump perfectly, they must make a {@dc 15} Strength save or take {@damage 3d10} bludgeoning damage, or half as much on a success.", - "A pipe spits fire to make metal more malleable. A creature on the line must make a {@dc 13} Dexterity saving throw or take {@damage 2d8} fire damage, or half as much on a success." - ] - } - ], - "id": "cac" - }, - { - "type": "entries", - "name": "End of the Line", - "page": 260, - "entries": [ - "Once Halaster reaches the end of the assembly line, he fires off at the adventurers. If two or more of them reach him, he {@spell plane shift|PHB|plane shifts} the party to the next encounter." - ], - "id": "cad" - } - ], - "id": "ca5" - }, - { - "type": "entries", - "name": "The Plane of Air", - "page": 260, - "entries": [ - { - "type": "insetReadaloud", - "page": 260, - "entries": [ - "Amidst your battle, Halaster does the most curious thing: he stuffs his ears with wax. He shouts, \"I'm half-deaf and this one always gets me!\"", - "Before you can even voice your frustration, the walls of this world disappear, replaced by an endless sky and the thunderous howls of wind. There is no ground, none that you can see\u2014only ceaseless vistas of air pocked by adventurous clouds. As you and the Mad Mage hurtle in a free fall, you see far below you a titanic thunderstorm veined with lightning." - ], - "id": "caf" - }, - "Halaster has chosen the Plane of Air as the next stage of his battle\u2014but he's neglected to fight on any of the flying citadels that pepper the realm. Instead, he and the party are in free fall, hurtling towards a massive storm below.", - { - "type": "entries", - "name": "Falling", - "page": 260, - "entries": [ - "All characters begin the encounter falling. Follow these guidelines for a simple encounter:", - { - "type": "list", - "page": 260, - "items": [ - "All characters start at the same height. Until a creature does anything to affect its falling speed or grant it a flying speed (such as by {@spell feather fall}, {@spell fly} or similar magic), assume all the combatants are at the same height and falling together.", - "Per {@variantrule Falling|XGE|Xanathar's Guide to Everything, when a falling creature starts its turn, it instantly descends 500 ft.} Per the point above, until someone isn't falling at the same rate, just assume that all the characters are falling together, regardless of whose turn it is. Once a character does fly or alter their falling rate, you must bust out this turn order rule.", - "To move horizontally, a falling creature must point their body at an angle to fall diagonally. At most, they can travel 30 ft. horizontally in one turn." - ] - } - ], - "id": "cb0" - }, - { - "type": "entries", - "name": "The Ceaseless Storm", - "page": 260, - "entries": [ - "Seven hundred feet below, a miles-wide storm rages. Thus, combatants that do not alter their rate of free fall, or have a flying speed, are expected to plunge into it next round. Whenever a character starts its turn in the storm, roll a {@dice d20} to determine the effects its subjected to and consult the {@table Plane of Air: Ceaseless Storm Effects|WDMMC} table." - ], - "id": "cb1" - }, - { - "type": "entries", - "name": "Halaster's Tactics", - "page": 260, - "entries": [ - "On this plane, Halaster makes great use of his {@spell fly} spell to avoid plummeting into the storm below." - ], - "id": "cb2" - }, - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Plane of Air: Ceaseless Storm Effects", - "page": 260 - } - ], - "id": "cae" - }, - { - "type": "entries", - "name": "The Plane of Earth", - "page": 260, - "entries": [ - { - "type": "insetReadaloud", - "page": 260, - "entries": [ - "The mortal body is truly an innovative machine capable of feats of alacrity that the mind could never achieve. When the lines of the last world blur and the next ones sharpen, you find yourself on a cliffside overlooking a vast vista of mountains and hills fashioned from geodes. The air reeks of sulfur; lava lazily seeps down from above. Your hands are already clinging to the cliffside, finding loose purchase. The instinct that drives you could clearly tell what was up\u2014and what was down\u2014long before your mind could even comprehend the peril here.", - "A sharp whistle directs your gaze upward: Halaster. He clings to the cliff just as well, but draws from his robes a brown, silver and gray-striped potion. He imbibes it with a grimace. Envigored, the Mad Mage begins to climb." - ], - "id": "cb4" - }, - "Halaster {@spell plane shift|PHB|plane shifts} the party to a rocky cliffside in the Furnace, the border-mountains between the Plane of Earth and the Plane of Fire. Thirty feet above the Mad Mage yawns a cave that overlooks this glittery realm. The adventurers have a vertical battle ahead, as Halaster is empowered by a {@item potion of climbing} that eases his progress. The nearest adventurer begins 40 ft. below him.", - { - "type": "entries", - "name": "Starting Positions", - "page": 260, - "entries": [ - "The adventurers are distributed randomly across the cliff face, with the closest one being 30 ft. away from Halaster." - ], - "id": "cb5" - }, - { - "type": "entries", - "name": "Hazards", - "page": 260, - "entries": [ - "The combatants must contend with these hazards while on the Plane of Earth:", - { - "type": "list", - "page": 260, - "items": [ - "The characters begin 1700 ft. above the ground. If a character falls, they instantly fall 500 ft. At the start of their next turn, they fall the remaining distance and take {@damage 1d6} bludgeoning damage per ten feet fallen when they hit a solid surface, up to {@damage 20d6} bludgeoning damage.", - "A character unaided by magic or unequipped with a {@item Climber's Kit|PHB|climbing kit} must make a {@dc 15} Strength ({@skill Athletics}) check to climb the cliffside. Characters require both hands to climb, but can cling to the cliffside with one hand if they succeed on a {@dc 10} Strength ({@skill Athletics}) check.", - "Once during the encounter, the cliffside rumbles and a tide of lava spews out from a nearby fissure, basking the adventurers in scalding heat. Each character on the cliffside must make a {@dc 14} Constitution saving throw. On a failure, they take 16 ({@damage 3d10}) fire damage. On a success, they take half damage." - ] - } - ], - "id": "cb6" - }, - { - "type": "entries", - "name": "Halaster's Spells", - "page": 261, - "entries": [ - "If Halaster intends to visit this plane, he prepares {@spell earthbind|XGE}, {@spell erupting earth|XGE} and {@spell feather fall} instead of {@spell arcane lock}, {@spell knock|PHB} and {@spell silent image}, respectively." - ], - "id": "cb7" - }, - { - "type": "entries", - "name": "Halaster's Gear", - "page": 261, - "entries": [ - "To prepare for this venture, the Mad Mage brings along a {@item potion of climbing}, which grants him a climbing speed of 30 ft. and advantage on Strength ({@skill Athletics}) checks made to climb." - ], - "id": "cb8" - }, - { - "type": "entries", - "name": "Revenge of the Dao", - "page": 261, - "entries": [ - "Halaster has made a grave mistake coming here. If it was freed from its prison on Level 19, Jarûk, the {@creature dao|MM}, appears to exact its revenge on Halaster. The moment it sensed him, the genie used a {@spell wish} spell to appear nearby. Halaster uses a Legendary Action after the genie's turn to {@spell plane shift} him and the party to the next realm." - ], - "id": "cb9" - } - ], - "id": "cb3" - }, - { - "type": "entries", - "name": "The Plane of Fire", - "page": 261, - "entries": [ - { - "type": "insetReadaloud", - "page": 261, - "entries": [ - "Halaster offers you a wan smile and shouts, \"I hope you packed for a beach trip!\" He snaps his fingers and the world becomes fire. It burns everywhere. The air is stagnant and searing; you swallow cinders with every breath. A river of lava rages below the ruined remains of a temple now connected to the distant cliffs only by rickety bridges made of some fire-resistant wood. Spires of earth jut from the magma, as if to condemn the swollen sun that hangs in the sky.", - "This isn't Hell; Hell could never burn so fiercely. There is but one place in all of Creation that can foster such heat\u2014the Plane of Fire." - ], - "id": "cbb" - }, - "Halaster mounts his next battle at a ruined temple on the scorching Cinder Wastes of the Plane of Fire. A river of boiling lava rages below\u2014a fiery maw that can consume even the mightiest heroes.", - { - "type": "entries", - "name": "Map", - "page": 261, - "entries": [ - "Refer to the Pillars of the Temple Rains map below. A river of lava churns below the rocky cliffs and outcroppings. The adventurers start between the two bridges; Halaster starts on the platform marked \"C.\"", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/PillarsoftheTempleRains.webp" - }, - "title": "Pillars of the Temple Rains\u2014One Square = 5 ft.", - "credit": "{@link Dyson Logos|https://dysonlogos.blog/}", - "imageType": "map", - "foundrySceneRoot": { - "backgroundColor": "#ffffff" - }, - "grid": { - "type": "none", - "size": 86, - "scale": 2 - } - } - ], - "id": "cbc" - }, - { - "type": "entries", - "name": "Pillars", - "page": 261, - "entries": [ - "If they lack a flying speed, creatures must leap across pillars to reach Halaster. Remember, the distance a creature can jump is equal to their Strength score if they run at least 10 ft. first.", - { - "type": "list", - "page": 261, - "items": [ - "The gap between Areas A & B is 19 ft. across", - "The gap between Areas B & C is 23 ft. across" - ] - } - ], - "id": "cbd" - }, - { - "type": "entries", - "name": "Hazard", - "page": 261, - "entries": [ - "Lava rages 100 ft. below. A creature that falls into it takes 35 ({@damage 10d6}) bludgeoning damage (because lava is much denser than a normal person, it's effectively a solid surface). Additionally, they take 55 ({@damage 10d10}) fire damage when they enter the lava the first time or start their turn there." - ], - "id": "cbe" - }, - { - "type": "entries", - "name": "Natives", - "page": 261, - "entries": [ - "While here, {@dice 1d4 + 2} {@creature living burning hands|ERLW} accost the adventurers, coming in on a fiery wind." - ], - "id": "cbf" - }, - { - "type": "entries", - "name": "Halaster's Spells", - "page": 261, - "entries": [ - "If Halaster intends to visit this plane, he prepares {@spell feather fall} instead of {@spell arcane lock}." - ], - "id": "cc0" - }, - { - "type": "entries", - "name": "Halaster's Tactics", - "page": 261, - "entries": [ - "Halaster employs the following tactics in this encounter:", - { - "type": "list", - "page": 261, - "items": [ - "Halaster begins in Area C, as marked on the map, and hurls spells at the party, such as {@spell fire bolt} and {@spell fireball|PHB}.", - "If he falls, Halaster casts {@spell feather fall}, then uses a Legendary Action to cast {@spell fly} (which he can cast once per day without expending a spell slot) or even just {@spell plane shift|PHB|plane shifts} the party to the next plane.", - "Although his {@item blast scepter|WDMM} provides resistance to fire damage, Halaster has no intention of getting a face full of magma. That would just ruin his day." - ] - } - ], - "id": "cc1" - } - ], - "id": "cba" - }, - { - "type": "entries", - "name": "The Plane of Water", - "page": 262, - "entries": [ - { - "type": "insetReadaloud", - "page": 262, - "entries": [ - "\"I hope you've got your floaties!\" Halaster shouts, waving his hands in a swimming gesture. Before you can even raise an eyebrow, the world warbles, and cold, bitter water rushes in. The depths of the sea lay out before you and the sun is nothing more than a distant pinprick wavering high above you. The salt is sharp on your lips as water pushes its way towards your lungs." - ], - "id": "cc3" - }, - "The Plane of Water welcomes every treasure it can come by\u2014and Halaster has delivered himself and the party into its clutches. It comes as no surprise that the party will have to exercise restraint when dealing with Halaster, if he's the sole means of them escaping this watery realm.", - { - "type": "entries", - "name": "Hazard", - "page": 262, - "entries": [ - "The adventurers did not have time to suck in a breath before being {@spell plane shift|PHB|plane shifted}; therefore, each character has only a number of rounds equal to its Constitution modifier (minimum of 1 round) before it suffocates. At the start of that next turn, it drops to 0 hit points and is dying." - ], - "id": "cc4" - }, - { - "type": "entries", - "name": "Contingency", - "page": 262, - "entries": [ - "If you intend to use this encounter, Halaster cast a {@spell contingency} spell on himself several days ago. The contingent spell, {@spell polymorph}, activates when Halaster is submerged in water, turning him into a {@creature giant shark|MM}, as described below. He loses no spell slots for this, having spent them days ago when he first cast {@spell contingency}. Be aware that a spellcaster can only be under one {@spell contingency} spell at a time; using it for this encounter removes it from others.", - "Alternatively, he chose {@spell water breathing} as his contingent spell, rather than {@spell polymorph}." - ], - "id": "cc5" - }, - { - "type": "entries", - "name": "Halaster's Tactics", - "page": 262, - "entries": [ - "Halaster {@spell polymorph|PHB|polymorphs} himself into a {@creature giant shark|MM} for this encounter, either on his first turn, or immediately if he used a {@spell contingency} spell for it. Once his hit points are depleted, he {@spell plane shift|PHB|plane shifts} the party after his next turn. If any of his foes have {@spell power word kill} at their disposal, Halaster does not ever cast {@spell polymorph}; instead he relies on a {@spell chain lightning} spell and the like\u2014if he even brings them to this plane at all." - ], - "id": "cc6" - }, - { - "type": "entries", - "name": "Revenge of the Marid", - "page": 262, - "entries": [ - "Halaster has made a grave mistake coming here. If it was freed from its prison on Level 19, Ichthyglug, the {@creature marid|MM}, appears to exact its revenge on Halaster. The moment it sensed him, the genie used a {@spell wish} spell to appear nearby. Halaster uses a Legendary Action after the genie's turn to {@spell plane shift} him and the party to the next realm." - ], - "id": "cc7" - } - ], - "id": "cc2" - } - ], - "id": "c8a" - }, - { - "type": "entries", - "name": "Snakes and Portals", - "page": 262, - "entries": [ - { - "type": "insetReadaloud", - "page": 262, - "entries": [ - "You find yourself in a flat, dreary realm whose distant plains are wreathed in shadow. All you can make out is a checkered floor of black and white tiles. Above every tile floats an ephemeral number, some red, some gold, but most just white.", - "Clearly this is a trap lain by the Mad Mage\u2014and when you move to act, you find your legs {@condition petrified} into stone. All of you are crowded on a tile above which floats the number \"1.\" You're {@condition paralyzed}!", - "Suddenly the Mad Mage winks into existence. He shares with you a sheepish glance and says, \"Well. The host might eat last but he plays first.\" He produces a six-sided die and rolls it into the air and takes a number of lanky steps out onto the board. Still smiling, Halaster rolls twice more, putting more distance from you. \"Forgive me!\" he shouts, \"But it's a house rule!\"" - ], - "id": "cc9" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/SnakesandPortals.webp" - }, - "title": "Snakes and Portals Diagram\u2014One Square = 5 ft.", - "imageType": "map", - "grid": { - "type": "square", - "size": 70 - } - }, - "Halaster escapes to a demiplane whose checkered floor is an area of 10×10 tiles. Every tile is a 5-foot-square and above each one floats an intangible but glowing number, which number from 1\u2013100. The numbers are either red, white, or gold.", - "This encounter is, of course, just the classic boardgame, Snakes and Ladders ported into D&D. When the {@i Companion's} author\u2014that's me\u2014brainstormed encounter ideas, he found an old Snakes and Ladders worksheet in his teaching bag. \"If it was good enough for 3rd-graders,\" he said, \"it's good enough for this.\" The encounter follows the rules below:", - { - "type": "list", - "page": 262, - "items": [ - "When the characters first awaken in the demiplane, their legs are {@condition petrified}. For the remainder of this encounter, their speed is effectively 0. Roll initiative to determine turn order.", - "At the start of a character's turn, they find a six-sided die in their hand, which they can roll, after which their legs are restored to their usual fleshy goodness. Roll a {@dice d6} to determine how many squares forward the character can move. At the end of their turn, their legs are {@condition petrified} once again.", - "Characters must move forward at the start of their turn; they cannot move backward or stay still.", - "A character can use actions and bonus actions within the demiplane, but not reactions. Spells that affect their movement or would thwart the {@condition petrified|PHB|petrification} of their legs fail. The {@action Dash} action likewise does nothing.", - "All ranged attacks, including for spells, have a reduced range of 20 ft. Melee attacks can only be made against creatures in adjacent squares; melee attacks made with a weapon with the reach property can hit a creature up to 10 ft. away.", - "Halaster's placement on the board is determined before the party can act. He rolls three times to determine his placement but must then abide by his initiative for later turns. Each turn, he can reroll his die once but must use the new result.", - "Several tiles are trapped, as marked with a red number (and with a snake above). When someone lands on this number, a massive snake appears, swallowing them whole and inflicting 5 ({@damage 1d6 + 2}) piercing damage and an additional 10 ({@damage 3d6}) acid damage. That character is then deposited elsewhere on the map. See the Snakes and Portals diagram for details.", - "Several tiles host portals that will spirit the character ahead on the board. These tiles are marked with golden numbers. When a character lands on the tile, the number transforms into a portal which the character can choose to take. The portal's destination is clearly marked: its linked tile's number morphs into a portal. See the Snakes and Portals diagram for details.", - "At the end of the first round, a wall of acid begins to fill the board, starting at 0. At the end of the second round, roll a {@dice d6} for the acid, which follows the same path across the board that the characters do. A creature that starts its turn in acid takes 14 ({@damage 4d6}) acid damage.", - "If Halaster is reduced to half his hit points or less, he abandons the demiplane, ostensibly cheating his way across the board. Thereafter, the adventurers must outrun the wall of acid.", - "Once a character reaches tile #100, they are safe from acid and can leave the demiplane if they so wish.", - "If the party attempts to take a rest in the demiplane, likely on tile #100, Halaster kicks them out." - ] - } - ], - "id": "cc8" - }, - { - "type": "entries", - "name": "Third Time's the Charm", - "page": 263, - "entries": [ - "{@i Ultimate encounter, counts as three encounters}", - "Under this variant, you really lean into how anti-climactic the showdown with Halaster is in WDMM. You can still have a penultimate encounter, but otherwise, run Area 33 as written: the party have to face the {@creature empyrean|MM} Nalkara and then the Mad Mage himself. He should fall easily enough\u2014so easily that your players will probably complain, \"That's it?\"", - "Halaster returns to fight the party, but only {@dice 1d10} days later, per his Rejuvenation trait. Sometime later, he teleports the party back into the dungeon. The adventurers are likely to be commanding their full resources\u2014but that's fine, because he's is meant to lose again anyway.", - { - "type": "entries", - "name": "Round 1: The Anticlimax", - "page": 263, - "entries": [ - "When the party first reaches Halaster, run the encounter exactly as it is in WDMM: a battle with an {@creature empyrean|MM} followed by a lackluster fight with a wizard that made no preparations for this inevitable conflict. He follows his normal tactics but lacks a {@spell contingency} spell, potions, and minions. His tower collapses as normal when he's slain." - ], - "id": "ccb" - }, - { - "type": "entries", - "name": "Round 2: Seething Vengance", - "page": 263, - "entries": [ - "Halaster resurrects {@dice 1d10} days later and {@spell wish|PHB|wishes} them back into Undermountain. With his tower destroyed, he summons them to L15, A16\u2014atop the spectral bridge that spans Netherskull's smoldering chasm. From Area 17 Halaster hurls his spells while his minions advance from both ends of the bridge.", - { - "type": "entries", - "name": "Map", - "page": 263, - "entries": [ - "For this encounter, you must prepare the map of L15." - ], - "id": "ccd" - }, - { - "type": "entries", - "name": "Starting Position", - "page": 263, - "entries": [ - "The adventurers begin 40 ft. from Area 9\u2014as Halaster wants them to head north and trigger the {@spell fireball|PHB} trap (see below)." - ], - "id": "cce" - }, - { - "type": "entries", - "name": "Chasm Hazards", - "page": 263, - "entries": [ - "Keep these in mind for the battle:", - { - "type": "list", - "page": 263, - "items": [ - "Although the spectral bridge normally becomes insubstantial when a magic item is within 10 feet of it, Halaster's death has broken that nasty condition.", - "Spells and magic items that grant flight are suppressed in the chasm. A character that enters under a {@spell fly} spell or similar magic instead goes hurtling into the lava. Spells that slow one's fall, such as {@spell feather fall}, function normally.", - "Per Area 16, whenever a creature on the bridge crosses the midpoint of the span, there's a {@chance 75|25% chance|Fireball!|Nothing happens.|The Lava pool spouts a fireball!} that the lava pool spouts a {@spell fireball|PHB} (save {@dc 19}, {@damage 12d6} fire damage on a failure or half as much on a success) that explodes at a point centered on that creature.", - "The lava is 30 ft. below the bridge. Because lava is denser than most creatures, a character that falls onto the lava takes {@damage 3d10} bludgeoning damage, plus the {@damage 10d10} fire damage for entering or starting its turn there.", - "The chasm walls are sloped and have abundant handholds, which can be climbed with a successful {@dc 10} Strength ({@skill Athletics}) check. On a check that fails by 5 or more, the creature slips and falls into the lava." - ] - } - ], - "id": "ccf" - }, - { - "type": "entries", - "name": "Aerial Minions", - "page": 263, - "entries": [ - "The following minions fly above the chasm; because their flight is not granted by a spell or magic item, they do not plummet into the fiery depths below.", - { - "type": "list", - "page": 263, - "items": [ - "Two {@creature flameskull|MM|flameskulls} hover above the chasm, 15 ft. above and away from the bridge, one to the east, the other to the west.", - "Up to five {@creature magma mephit|MM|magma mephits} kamikaze the adventurers (see their Death Burst trait) but only after getting their money's worth on {@spell heat metal} spells and Fire Breath attacks." - ] - } - ], - "id": "cd0" - }, - { - "type": "entries", - "name": "Northern Minions", - "page": 263, - "entries": [ - "These minions hold the line for Halaster as he hurls his spells at the adventurers:", - { - "type": "list", - "page": 263, - "items": [ - "Four {@creature azer|MM|azers}, whose sole directive is to stall the adventurers from reaching Halaster. If moving does not provoke {@action opportunity attack||attacks of opportunity} from the party, they move back and forth along the bridge, trying to trigger the {@spell fireball|PHB} trap. The first pair starts the battle 20 ft. from Area 17; the other pair wait at the foot of the bridge, ready to advance if necessary.", - "A {@creature fire elemental|MM} that can safely move through the {@creature azer|MM|azers'} space without harming them (see its Fire Form trait). It attempts to move through every adventurers' space to set them aflame." - ] - } - ], - "id": "cd1" - }, - { - "type": "entries", - "name": "Southern Minions", - "page": 263, - "entries": [ - "These minions are meant to push the adventurers northward to Halaster and stop them from escaping to the south.", - { - "type": "list", - "page": 263, - "items": [ - "A {@creature fire giant|MM} lumbers up from the south, aiming to pressure the adventurers into heading north so that they might activate the {@spell fireball|PHB} trap on the bridge. If she was not slain, this giant is {@creature Emberosa|WDMM} from Level 14; otherwise, the giant is the sole survivor of the adventurers' rampage and Halaster's wrath.", - "Four {@creature Constructed Archer|WDMMC|constructs carved in the likeness of Halaster} pepper the adventurers with arrows from Area 9. They are {@creature Constructed Archer|WDMMC|archers but count as constructs, and have immunity to both psychic and poison damage}, as well as the {@condition poisoned} condition. Should the party storm Area 9, one of the constructs opens the double door (see Area 9, Level 15), activating a random elder rune that affects all creatures in the room. If Halaster's rune is drawn, the pillars also emit a {@spell prismatic spray} ({@dc 22}) that targets all creatures within Area 9." - ] - } - ], - "id": "cd2" - }, - { - "type": "entries", - "name": "Halaster's Tactics", - "page": 264, - "entries": [ - "The Mad Mage employs these tactics, in addition to his normal ones:", - { - "type": "list", - "page": 264, - "items": [ - "Halaster opens up with a {@spell chain lightning} spell that should teach the adventurers just how very badly they've screwed up.", - "Halaster has prepared {@spell feather fall} and {@spell investiture of flame|XGE} (see XGE) instead of {@spell arcane lock} and {@spell knock|PHB}.", - "If he has it prepared and isn't {@status concentration||concentrating} on another spell, Halaster drops a {@spell cloud of daggers} to shore up a 5-foot-area, should one of his northern minions die.", - "As a last resort, Halaster attempts to destroy the bridge with a {@spell dispel magic} spell, cast via a Legendary Action. He adds a {@skillCheck dispel_magic 7} bonus to his ability check and must succeed on a {@dc 18}." - ] - } - ], - "id": "cd3" - }, - { - "type": "entries", - "name": "Victory", - "page": 264, - "entries": [ - "Should Halaster be defeated, the party will find no further traps to harry them. However, if the {@creature death tyrant|MM} Netherskull is not already dead, it may strike as they make their way out of Level 15." - ], - "id": "cd4" - }, - { - "type": "entries", - "name": "Repeat Ad Nauseum", - "page": 264, - "entries": [ - "If you'd like to insert more battles with Halaster into your story without actually using precious in-game time for it, narrate that over the course of the next several weeks or months, the party is just repeatedly conjured by Halaster for battle after battle. Often he conjures them to the dark depths of Undermountain, but he also ambushes them on the surface: at their inn, while they're getting a haircut, at a carnival in which he challenges them to a ring toss, and more. No matter what, it seems they cannot escape his shadow. Each time, they emerge victorious; each time the Mad Mage returns, more frenzied than the last\u2014until there comes a period in which he does not bother them. That's when you begin Round 3, the final encounter, below." - ], - "id": "cd5" - } - ], - "id": "ccc" - }, - { - "type": "entries", - "name": "Round 3: Maximum Insanity", - "page": 264, - "entries": [ - "Like a scorned toddler, Halaster has deigned to take out his fetal rage on the entire world\u2014by knocking Stardock out of orbit and crashing it into Waterdeep. There upon the asteroid's craggy surface, the party must defeat Halaster to spare the world an extinction level event.", - { - "type": "entries", - "name": "Jhesiyra's Intervention", - "page": 264, - "entries": [ - "Unlike Round 2, it isn't Halaster who conjures the adventurers, but Jhesiyra herself. Although she is no saint, she cannot abide the Mad Mage's lunacy any longer\u2014especially since the asteroid is aimed at Waterdeep itself and will destroy most of Undermountain." - ], - "id": "cd7" - }, - { - "type": "entries", - "name": "Halaster's \"Plan\"", - "page": 264, - "entries": [ - "The Mad Mage has lost himself to insanity. He would rather destroy his toys than let others play with them. Alas, he cannot crash an asteroid on his own and required additional magi. Eager to see this carnage wrought upon the world, fiends of all stripes have volunteered for this effort. These co-conspirators care little for their own self-destruction, for they shall return to the Lower Planes where they will be lauded as heroes. Even Halaster is unconcerned, as he's certain the Knot in the Weave will survive to resurrect him in the collapsed remains of Undermountain." - ], - "id": "cd8" - }, - { - "type": "entries", - "name": "Stardock Inhabitants", - "page": 264, - "entries": [ - "Halaster neglected to tell the dragons and githyanki of his plans, but they've discovered them anyway. His fiendish army proved too much to handle, and so they fled through the gateway leading to the Crystal Labyrinth and hopped into the pits that empty out into the Astral Plane." - ], - "id": "cd9" - }, - { - "type": "entries", - "name": "Map", - "page": 264, - "entries": [ - "This encounter requires the Level 16 map." - ], - "id": "cda" - } - ], - "id": "cd6" - }, - { - "type": "entries", - "name": "1. The End is Nigh", - "page": 264, - "entries": [ - "When Jhesiyra conjures the adventurers, they begin in Area 19A, which is strangely empty. Noises\u2014almost religious in nature\u2014can be heard from Area 20. Read the following:", - { - "type": "insetReadaloud", - "page": 264, - "entries": [ - "Once again, you've been ripped away from your well-earned rest. It does not surprise you that the Mad Mage lives again\u2014but what does surprise you is the tone of this most recent kidnapping. There's a distinct lack of... chicanery. A reek of desperation hangs heavy in the air, heavy in your mind. The chamber you stand in is familiar\u2014and you realize that you aren't on Toril anymore, but back on the orbiting asteroid you visited long ago. Inertia rocks the asteroid and your stomach.", - "It's while you're holding onto your lunch that a voice visits your mind. It whispers, \"The Mad Mage! His fetal rage will cost the very world! He's knocked the asteroid from orbit and is aiming it at Waterdeep! At Toril itself! Murder is the only solution left to us! Go, go now! GO!\"", - "The doors fly open, revealing the swollen mass of the blue planet below\u2014and it's getting closer. At the docks, {@creature Halaster Blackcloak|WDMM} watches, his arms spread out as if to embrace this wanton destruction. Countless creatures so horrid that they can only hail from the deepest of Hells crawl along the docks, supplicating themselves in worship of the imminent destruction and perhaps even Halaster himself." - ], - "id": "cdc" - }, - "A throng of fiends stand between the adventurers and Halaster, described below, but only a few involve themselves in combat; the others must give their lives to propel the asteroid. The Mad Mage stays until the adventurers cut a path to him, after which he simply steps off the dock and winds up on the inverted side of the asteroid's gravity plane. He then runs onto Stardock's bottom, where other fiends continue their diabolical ritual.", - { - "type": "entries", - "name": "Fiends", - "page": 264, - "entries": [ - "Devils, all giddy with excitement, inhabit Area 20 and protect Halaster at all costs: an {@creature ice devil|MM}, two {@creature bearded devil|MM|bearded devils}, four {@creature spined devil|MM|spined devils}, and a {@creature blue abishai|MTF}. They employ the following tactics:", - { - "type": "list", - "page": 264, - "items": [ - "The {@creature ice devil|MM} engages the adventurers in melee combat but it first raises a {@spell wall of ice} to protect Halaster, closing off the southeastern dock.", - "The {@creature spined devil|MM|spined devils} rain tail spines from above.", - "The two {@creature bearded devil|MM|bearded devils} rush the intruders.", - "On its first turn, the {@creature blue abishai|MTF} casts {@spell greater invisibility} and launches into the air. On its second turn, it unleashes a {@spell chain lightning} spell and a {@spell cone of cold} on the third." - ] - } - ], - "id": "cdd" - }, - { - "type": "entries", - "name": "Halaster's Tactics", - "page": 264, - "entries": [ - "Halaster spends this encounter layering defensive spells on himself. He already has {@spell mage armor} and {@spell mind blank}. His first turn is spent casting {@spell fire shield} and his first Legendary Action is used to cast {@spell mirror image}, if he has it prepared. He flees after two rounds or when a foe reaches him." - ], - "id": "cde" - }, - { - "type": "entries", - "name": "Halaster's Rebuttal", - "page": 265, - "entries": [ - "When the party confronts Halaster, read the following:", - { - "type": "insetReadaloud", - "page": 265, - "entries": [ - "Halaster turns around slowly as the asteroid enters Toril's fiery atmosphere. If he's surprised to see you, he doesn't let it show. He shouts, \"Sometimes, my friends, the only way to win the game is not to play! This time, the only way is to throw it all out: the game, the baby, the bathwater! All of it! Lest we find ourselves trapped in this endless cycle of duels and death, until at last I triumph over you! But that would be madness! That would be mad!\"", - "The Mad Mage raises his arms to welcome this destruction. He looks like a doomsday prophet that has graduated into becoming the very messiah whose fiery arrival he foretold." - ], - "id": "ce0" - } - ], - "id": "cdf" - } - ], - "id": "cdb" - }, - { - "type": "entries", - "name": "2. Chasing Madness", - "page": 265, - "entries": [ - { - "type": "insetReadaloud", - "page": 265, - "entries": [ - "Chasing after the Mad Mage, you step off the docks and let gravity reverse itself. What you see on the asteroid's underbelly can be described only as a Golgotha strewn with the tattered corpses of creatures so hellish, not even the most astute demonologists could categorize them. One behemoth towers above them all: a two-headed demon whose whip rains black blood. Its {@creature wolf|MM} head snarls at you and its ophidian counterpart declares, \"In the name of {@creature Demogorgon|MTF}, this world must burn!\"", - "A frail figure clambers onto the demon's shoulder: Halaster. He shouts, \"Don't worry! There's plenty more where that one comes from! Whole universe is full of 'em!\"" - ], - "id": "ce2" - }, - "On Stardock's underbelly, a horde of demons have just finished slaughtering each other, for every death is a well of power that Halaster can draw on to propel the asteroid. Only one demon has emerged from this bloody and gratifying conflict: a {@creature molydeus|MTF} (see MTF for lore) upon whose shoulder rides the Mad Mage. The demon's infernal weapon is a whip, signifying its service to {@creature Demogorgon|MTF}, the Prince of Demons. Wounded in its bloody conflict, it has only 140 remaining hit points.", - { - "type": "entries", - "name": "Halaster's Tactics", - "page": 265, - "entries": [ - "After his first turn, Halaster uses a Legendary Action to cast {@spell fly} and flees to the top-side of Stardock. If he is reduced to 101 or fewer hit points, he leaves at the next available opportunity." - ], - "id": "ce3" - } - ], - "id": "ce1" - }, - { - "type": "entries", - "name": "3. Insane in the Membrane", - "page": 265, - "entries": [ - { - "type": "insetReadaloud", - "page": 265, - "entries": [ - "Fiendish corpses litter the asteroid, all aglow in the light of Halaster's personal rune. It takes little effort to understand that their lives, temporary as they are, were expended to propel this asteroid into the unsuspecting world below. Flames lick at an {@condition invisible} dome of force surrounding the asteroid, preventing it from burning up in the atmosphere. A coastline rushes in to meet you, and with a sickening clarity, you recognize it as the Sword Coast.", - "You hear nothing but the screams perpetuating themselves in your mind, perhaps planted there by the Mad Mage... perhaps not. Over the asteroid's curvature you run, until you see him there, waiting for you. At his side are two yugoloths: a vulpine creature clutching a glowing tome, and a green-skinned brute fondling a bloodied greataxe.", - "\"You should've known!\" comes the Mad Mage's voice, flung out like uncaring dice across a tabletop. \"You should've known I am nothing more than a sore loser! A sore loser armed with more and better spellcraft than any mortal that has ever walked these planes! Can you think of no better end than this?\"" - ], - "id": "ce5" - }, - "With his fortune expended on this ridiculous effort, the Mad Mage has had to go on credit with his most favorite retinues: yugoloths. Too many, however, are wise to his tricks and only his chief-most confidants, both of whom have also fallen prey to the seductive influence of the Knot in the Weave, have decided to join him: an {@creature arcanaloth|MM} and a {@creature nycaloth|MM}. If they were not slain, the former is the headmaster of Dweomercore; the latter is Raxxus, the executioner of {@creature Fazrian|WDMM} the {@creature planetar|MM}.", - { - "type": "entries", - "name": "Tactics", - "page": 265, - "entries": [ - "The yugoloths employ these tactics:", - { - "type": "list", - "page": 265, - "items": [ - "The {@creature nycaloth|MM} is already under a spell of {@spell mirror image}. On its first turn, it teleports into the fray to strike at the weakest foes and continues to harry them until they reach Halaster. It does not land, but instead strafes its targets.", - "Should a creature come under a powerful or necessary spell (such as {@spell fly}, to keep after Halaster), the {@creature nycaloth|MM} flies over and casts {@spell dispel magic}.", - "The {@creature arcanaloth|MM} has already used its 8th-level spell slot to cast {@spell mind blank} on itself. It reserves its reaction for {@spell counterspell|PHB|counterspelling} any {@spell counterspell|PHB|counterspells} used on Halaster or itself. It opens up with a {@spell chain lightning} spell and uses a {@spell finger of death} spell to finish off a weakened foe." - ] - } - ], - "id": "ce6" - }, - { - "type": "entries", - "name": "Halaster's Tactics", - "page": 265, - "entries": [ - "Halaster has already cast {@spell fly} upon himself and devotes his {@status concentration} to it. Use his general tactics thereafter. He fights to the death, believing that the Knot in the Weave can and will ensure his resurrection." - ], - "id": "ce7" - } - ], - "id": "ce4" - }, - { - "type": "entries", - "name": "Jhesiyra's Sacrifice", - "page": 265, - "entries": [ - "If Halaster is slain, his hold over Stardock vanishes. Jhesiyra imposes all her will on it and causes it to explode within the atmosphere, sparing countless lives\u2014at the cost of her own. Her last breath is also spent spiriting the adventurers back to Waterdeep where they can see the asteroid shatter.", - { - "type": "entries", - "name": "Permadeath", - "page": 265, - "entries": [ - "Despite believing otherwise, Halaster cannot be resurrected outside Undermountain. Not even the Knot in the Weave can extend its influence into the upper atmosphere, let alone outer space." - ], - "id": "ce9" - } - ], - "id": "ce8" - } - ], - "id": "cca" - }, - { - "type": "entries", - "name": "Time is a Wheel", - "page": 266, - "entries": [ - "Within this encounter, Halaster leads the adventurers back to Level 1, Area 27, the Hidden Demiplane he may have first met them in so long ago. As they will discover, the rift they chased him through crossed not only space, but time itself. They have turned back the clock to that fateful day they met Halaster.", - "If your party didn't visit that location, or they first met Halaster elsewhere, you can still reshape these events to better fit your story. So long as a past- and present-Halaster faces the adventurers, you're golden.", - "This encounter is a lesson in the dangers of chronomancy, as the adventurers will soon learn. Read the following when the adventurers follow Halaster:", - { - "type": "insetReadaloud", - "page": 266, - "entries": [ - "Through the rift you go, hungry to strike down that flippant, fleeing wizard. Where you emerge is a gray and gloomy realm you've seen before: a demiplane where you first met the Mad Mage. And there he is, lounging on his plush chair, reading a novel. A freestanding wall holds a portrait of Halaster, which seems to grin crazily at you.", - "The wizard looks from his tome and smiles. \"Well, don't just stand\u2014\" His smile flattens, and his eyes take on a hard look. \"Oh, it's you. You're not my problem yet. Take it up with this buffoon.\" The Mad Mage gestures to the portrait on the wall\u2014which melts, becoming an empty frame. The pool of ichor that fell out forms itself back into the true {@creature Halaster Blackcloak|WDMM}. \"Let's dance!\" he shouts, brandishing his scepter!" - ], - "id": "ceb" - }, - "When the adventurers arrive, the younger Halaster is already there, reading The Adventurers of Huckleberry Sahuagin. He seems unconcerned when a future version of himself storms in with a band of adventurers at his heels. The party can then resume their fight with Halaster, now that he's stepped out from his portrait.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Past-Halaster", - "page": 266, - "entries": [ - "If Halaster is bruised, he blackmails his past-self into helping him. This {@creature Halaster Blackcloak|WDMM} has all his hit points and spell slots, but only casts cantrips or {@spell magic missile|PHB} (at any level). Only if he himself is in danger will he use his meaner spells.", - "When Present-Halaster solicits his past-self, read:", - { - "type": "insetReadaloud", - "page": 266, - "entries": [ - "As you lay waste to the Mad Mage, his past-self jeers from his plush chair. \"Yeah, you get him!\"", - "On the heels of an arcane flourish, Present-Halaster snarls, \"Get in here and help me, you daft fool!\"", - "\"Now why would I do that?\"", - "\"I know your every skeleton\u2014enough dirt to fill a grave! I'll tell Tas all about the\u2014\"", - "Past-Halaster gasps, \"You wouldn't!\"", - "Present-Halaster shrugs, \"Won't be me that has to deal with the fallout\u2014you'll have already cleaned it up for me!\"", - "Balling his fists, the past-Halaster grumbles, \"Fine, you blackmailing-bastard, fine!\"" - ], - "id": "cee" - } - ], - "id": "ced" - } - ], - "id": "cec" - }, - { - "type": "entries", - "name": "Parties of Future Past", - "page": 266, - "entries": [ - { - "type": "insetReadaloud", - "page": 266, - "entries": [ - "Amidst your mythic battle, the Past-Halaster cocks his ear and demands, \"Shhhh! I think I hear them!\"", - "\"'Them?'\" shouts Present-Halaster. \"Who?\"", - "Past-Halaster gestures at you. \"Them!\"", - "\"Oh god,\" Present-Halaster mumbles. He looks to you and says, \"Quick! Hide! If your past-selves see you, it will destroy everything!\"", - "Past-Halaster snorts. \"No, it won't.\"", - "Present-Halaster grins sheepishly. \"Okay, it won't, but it will scramble your brains\u2014and I just can't handle the paperwork right now! The Chronomancer's Union's already on my ass!\"" - ], - "id": "cf0" - }, - "At the end of the first round of combat, the party's past-selves discover the Hidden Demiplane on Level 1 of Undermountain. The present-adventurers can't risk being seen by their past-selves, as it will inflict tremendous damage to their past-psyches\u2014damage that ripples out to the present, harming them now in their battle with Halaster. When the past-adventurers enter the demiplane, read the following:", - { - "type": "insetReadaloud", - "page": 266, - "entries": [ - "The Mad Mage squeals, \"Eek!\" and literally dives into the empty portrait on the freestanding wall. As if driven by animal instinct, you hide behind the furniture of this gloomy realm. A rift opens and familiar voices echo throughout the demiplane.", - "\"Well,\" says Past-Halaster, \"don't just stand there like a boob. Three questions of this lair you can ask; twice will the answer be true, and once false. And be quick about it\u2014the show must go on!\"", - "Good gods above, it's so eerie, so familiar, so hollow. Was the Mad Mage always referring to you in this moment when he said \"the 'show' must go on?\" Was he always just trying to hurry you along while, outside your periphery, future titans battled it out for the fate of Undermountain?", - "You can't help but nurse a need to see yourself, not as you are but as you were. That need grows and grows into an insatiable hunger that drives you towards the wall's edge. You inch forward until at last you can behold them\u2014you. You, so naïve, so young and so unbroken, unaware to the horrors ahead and blind to the chains that have always been locked firmly around your neck. Time is a wheel, indeed." - ], - "id": "cf1" - }, - "Any character that doesn't take the {@action Hide} action and succeed on its {@dc 17} Dexterity ({@skill Stealth}) check is glimpsed by their past-self while conversing with Past-Halaster. This sight is immensely traumatic. The past-self has no choice but to compartmentalize the trauma of seeing their future-self and kicks the can of that trauma down the road, inflicting 22 ({@damage 4d10}) psychic damage to the present-character. Thereafter, the present-character suddenly remembers that they did already see their future-self back then. Time has come full circle.", - "If a character currently in the party was not there when the original party first met Halaster here on Level 1, they've less to fear. They cannot be harmed, but can minorly harm their comrades that were there in the past. If the party met Brad the Bold on Level 10, weeks after meeting Halaster, but now see him in the past, the same trauma that would have occurred for being seen by a past-self echoes out again. This trauma inflicts 5 ({@damage 1d10}) psychic damage to others." - ], - "id": "cef" - }, - { - "type": "entries", - "name": "This is the Sound of the Police", - "page": 267, - "entries": [ - "After hiding from their past-selves, the adventurers must listen to Past-Halaster give the same speech he gave to the party so long ago. Just after the past-party leaves, a golden rift opens up within the demiplane, out which steps a Timeline-Enforcer named {@creature Kolidas Anderius|WDMMC}. He's been sent to arrest the Mad Mage for screwing around with chronomancy again. {@creature Kolidas Anderius|WDMMC|Kolidas} is not human, only humanoid; in fact, his race is so utterly alien that a mortal of the Material Plane can't even recall what the mage looked like; they can only liken him to an \"authority figure.\"", - "Read the following when {@creature Kolidas Anderius|WDMMC|Kolidas} appears:", - { - "type": "insetReadaloud", - "page": 267, - "entries": [ - "A rift of golden hues roars into existence and out steps a man\u2014a creature\u2014whose eyeless face mutes your very mind. It may as well be a grey, humanoid-shaped blob. All you can recall is that this authority figure flashes a brass badge.", - "\"You've done it this time!\" the authority shouts. \"This is your third-strike, Halaster!\"", - "\"{@creature Kolidas Anderius|WDMMC|Kolidas}?\" shouts the Mad Mage.", - "\"{@creature Kolidas Anderius|WDMMC|Anderius}?\" adds the past-Mad Mage.", - "\"The very same!\" agrees the present-Mad Mage.", - "\"We warned you to stop screwing around with timelines, H.B.! The Chronomancer's Union has called you to court! Get in the rift. All of you\u2014yes, all of you\u2014are to face justice.\"", - "The Mad Magi squint at this alien officer of the time-court and one shouts at you, \"Get him!\"" - ], - "id": "cf3" - }, - "The adventurers have the opportunity to side with the Halasters, lest they all be brought to face justice in the Chronomancer's Court. After a round of combat, {@creature Kolidas Anderius|WDMMC|Kolidas} teleports through the rift, leaving them. If the adventurers pay {@creature Kolidas Anderius|WDMMC|Kolidas} no heed, Halaster teleports out of the demiplane, waiting for the party in your next chosen encounter.", - { - "type": "entries", - "name": "Kolidas,", - "entries": [ - "has the statistics of a LE {@creature archmage|MM} with {@spell slow} and {@spell haste} prepared instead of {@spell fly} and {@spell identify}. He considers all parties guilty, including the adventurers, and stops at nothing to take them into custody. He won't aid the adventurers against Halaster. He flees when reduced to 25 hit points or less." - ], - "id": "cf4" - } - ], - "id": "cf2" - } - ], - "id": "cea" - } - ], - "id": "c47" - }, - { - "type": "section", - "name": "Areas of Note", - "page": 267, - "entries": [ - "The following areas are of note:", - { - "type": "entries", - "name": "1. No Retreat", - "page": 267, - "entries": [ - { - "type": "insetReadaloud", - "page": 267, - "entries": [ - "The Mad Mage's last gate flashes with violet energy, vomiting you out onto the cold, marble floor. There is a chill in the air, a miasma that drifts out from the now inactive gate. The sigil above has gone dark and Halaster's stony visage bears a lunatic's grin. Its eyes look towards a nearby statue of himself, his stony fingers curled into talons like the vulture he is.", - "Frescoes line the wall, each depicting the Mad Mage performing mundane tasks: stretching and yawning; juggling rods; sweeping the floor; making a grand escape from a straitjacket; doing handstands; and shadowboxing. His chicanery is on full display here\u2014and you would expect nothing less in this mad wizard's lair.", - "There is no escape. You know that and it does not scare you. That truth dawns on you with little fanfare\u2014and with it comes this realization: the day has come at last. You've dreamed of it, dreaded it. Not a single soul can truly understand for how many years Undermountain has languished under the Mad Mage. It's impossible to know how many lives have been lost or ruined by Halaster's chicanery. There's but one certainty: you are not the first, but you will be the last to suffer by his hand.", - "The day has come finally to kill {@creature Halaster Blackcloak|WDMM}." - ], - "id": "cf7" - }, - { - "type": "entries", - "name": "A Well-Needed Respite", - "page": 267, - "entries": [ - "If you're utilizing the variants used throughout this chapter, the adventurers will need a long rest\u2014which those variants assume they'll have. Before they leave, Halaster's voice booms, \"Take a rest! You'll need it!\"", - "Thanks to chronomancy spells placed by Halaster, the party can achieve their long rest within minutes. However, the statue here in Area 1 can still selectively {@spell counterspell} the party, so as to put a stop to any hijinks they might attempt now that they've been gifted time to rest.", - { - "type": "entries", - "name": "Push it to the Limit", - "page": 267, - "entries": [ - "As described in Quick Notes, this should be the last long rest the party achieves in the campaign. Halaster stops at nothing to prevent them from scoring another one." - ], - "id": "cf9" - } - ], - "id": "cf8" - }, - { - "type": "entries", - "name": "Halaster's Jukebox", - "page": 267, - "entries": [ - "Throughout the Mad Wizard's Lair, music is belched out from every hall and from under every tile. When the adventurers first enter, they hear Apocalyptica's cover of Hall of the Mountain King.", - "You can add further songs, including songs with lyrics (which are normally avoided in tabletop games for how distracting or ill-fitting they are), as all this music is in-game, being played by Halaster himself.", - { - "type": "entries", - "name": "Halaster's Top Ten", - "page": 268, - "entries": [ - "Listed in Halaster's Game, several songs are recommended as your campaign's theme song. You may be interested in playing any or all of them right now:", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Halaster's Top 10", - "page": 9 - } - ], - "id": "cfb" - } - ], - "id": "cfa" - } - ], - "id": "cf6" - }, - { - "type": "entries", - "name": "2. Reversed Library", - "page": 268, - "entries": [ - { - "type": "insetReadaloud", - "page": 268, - "entries": [ - "You come upon an upside-down library whose gravity has so clearly been screwed with. Bookshelves teem with ancient tomes, some floating in the empty air, opened on their spines. Behind a desk stands a high-backed chair wreathed in the shadows spat out by a cold but roaring fireplace." - ], - "id": "cfd" - }, - "If this den seems familiar to the adventurers, it's because it is: on Level 1, the {@i Companion} changed A13, into an upside-down den. It's an exact copy of this chamber, except for the desk.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Optional Twist", - "page": 268, - "entries": [ - "If you're using an optional twist, plant one (or all) of the following tomes in the bookshelf or on the desk.", - { - "type": "list", - "page": 268, - "items": [ - "If you're running The Dark Tower, the tome is On the Nature of Alternate Realities by Richard Bachdwarf.", - "If you're running Halaster's Game, instead of a tome, a ratings report is on the desk, describing that this \"season\" is the highest-rated, most-watched ever.", - "If you're running Ground-Mage Day, the tome is a collection of plays. Woodchuck's Omen is bookmarked, a story in which a wizard finds himself trapped in a time-loop. If this is too on the nose for you, consider instead What the Chronomancers Don't Say.", - "If you're running Puppet on the String, the tome is instead a loose diary page. Most of the chicken scratch is illegible, but the reader can make out, \"Melair could not leave either. It called to him. Kept him here. Would not let him leave. This was his tomb long before he ever died. Only {@creature Marambra Nyghtsteel|WDMMC|Marambra} managed to break free... but no one else. {@creature Arcturia|WDMM}, {@creature Trobriand|WDMM}. Will I succumb to the addiction? Have I already? And what of Jhesiyra?\"" - ] - } - ], - "id": "cff" - } - ], - "id": "cfe" - } - ], - "id": "cfc" - }, - { - "type": "entries", - "name": "3. Talking Heads", - "page": 268, - "entries": [ - { - "type": "insetReadaloud", - "page": 268, - "entries": [ - "Cringing at what you expect can only be another trap, you push open the door upon a sight most macabre: shelf after shelf lined up with heads lined up in jars. And, to your horror, they're alive. Alive and talking. One of these heads, a human's, pipes up: \"Heads up, fellas,\" he says\u2014eliciting an avalanche of groans\u2014\"We've got new guests!\"" - ], - "id": "d01" - }, - "Channel Futurama when presenting this area, which it certainly is an allusion to. To enumerate every head here would be tedious; to craft several new characters for this social encounter would also be tiresome. Instead, place characters that the adventurers have already met\u2014and perhaps even killed\u2014in this area. Yes, that's right: Halaster has decapitated these corpses and filled them with a foul mimicry of life.", - { - "type": "entries", - "name": "Optional Twist", - "page": 268, - "entries": [ - "The following optional twists can affect this area:", - { - "type": "entries", - "name": "The Dark Tower", - "page": 268, - "entries": [ - "If you're running this optional twist, some of the heads have recently spoken with alternate versions of the adventurers from other realities. For example, after being asked a question, a head might remark, \"Didn't you hear me an hour ago?\"" - ], - "id": "d03" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 268, - "entries": [ - "If you're running this twist, or already operating under it, the heads often provide interviews for the show, detailing their encounters with the party, the Mad Mage, or Undermountain. For example, if the head belongs to {@creature Sundeth|WDMM}, the half-{@creature ogre|MM} that commanded Skullport under the Xanathar Guild's banner, he might detail his run-in with the adventurers: \"Now, when the contestants arrived, I just thought it was another boat of adventurers. Boy, was I wrong. I don't particularly enjoy ruling with an iron fist, but it's necessary sometimes... They didn't see it that way, as you can tell.\"" - ], - "id": "d04" - } - ], - "id": "d02" - } - ], - "id": "d00" - }, - { - "type": "entries", - "name": "4. Helmed Horrors", - "page": 268, - "entries": [ - "The {@creature helmed horror|MM|helmed horrors} here are carved in the likeness of Halaster himself. Anticipating their visit, he has magically suited each horror's Spell Immunity trait to protect against the adventurers' favorite spells\u2014so determine this ahead of time.", - "Additionally, the {@creature helmed horror|MM|helmed horrors} can speak short phrases in {@language Common|PHB}, as demonstrated below. Read the following:", - { - "type": "insetReadaloud", - "page": 268, - "entries": [ - "From within the darkness, you hear a creaking whisper: \"They have come... at last.\"", - "\"At last,\" murmur five more voices, each ringing out with the echoes of drawn steel.", - "Now you see them, floating there in the alcoves: crimson suits of animated armor whose helms are carved in the likeness of Halaster himself.", - "With a shiver, each of these {@creature helmed horror|MM|helmed horrors} lift their arms, growing a blade of crimson steel from their wrists.", - "\"At last,\" they murmur in unison, \"Our purpose is complete.\"" - ], - "id": "d06" - }, - { - "type": "entries", - "name": "Optional Twist", - "page": 268, - "entries": [ - "If you're running one of the optional twists described in this chapter, the {@creature helmed horror|MM|helmed horrors} cryptically hint at it. Use the dialogue below:", - { - "type": "entries", - "name": "The Dark Tower", - "page": 268, - "entries": [ - "The horrors hint at the existence of alternate realities. The last two of these quotes are from Stephen King's Dark Tower series. Reward a player that can identify them as such with {@variantrule inspiration|DMG}.", - { - "type": "list", - "page": 268, - "items": [ - "\"You come again, only slightly less than the last. Are we to believe this time will be different?\"", - "\"You again. Let us clash as we have in our fondest times.\"", - "\"We were worried you would never return. Dance.\"", - "\"All is forgotten in the stone halls of the dead. These are the rooms of ruin where the spiders spin and the great circuits fall quiet, one by one...\"", - "\"Go, then... There are other worlds than these.\"" - ] - } - ], - "id": "d08" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 269, - "entries": [ - "You can use these quotes even if your campaign already uses the {@i Companion's} game show variant.", - { - "type": "list", - "page": 269, - "items": [ - "\"Look, brothers. They've made it. We must be in the season finale!\"", - "After cutting into an adventurer, the horror sheepishly asks, \"Might I have your autograph?\"", - "Looking into one of Halaster's spectral eyes, the horror says, \"This episode is sponsored by Paethier's Pipeweed: keep blazing, stay amazing!\"", - "The {@creature helmed horror|MM|helmed horrors} all sing the Dungeon of the Mad Mage theme song", - "\"The show must go on!\"" - ] - } - ], - "id": "d09" - }, - { - "type": "entries", - "name": "Ground-Mage Day", - "page": 269, - "entries": [ - "The horrors remark about the funny nature of cyclical time and remember each of its cycles since being created.", - { - "type": "list", - "page": 269, - "items": [ - "\"Time is truly a wheel, indeed...\"", - "\"So it has happened. So it shall again.\"", - "\"We tire not of our task. Nay, we revel in it.\"", - "\"Another barge comes every fifteen minutes...\"", - "\"Failure is simply the opportunity to begin again. We welcome it. We welcome you.\"" - ] - } - ], - "id": "d0a" - }, - { - "type": "entries", - "name": "Puppet on the String", - "page": 269, - "entries": [ - "The horrors, sympathetic to their dear creator, lament over Halaster's torment by the Knot in the Weave.", - { - "type": "list", - "page": 269, - "items": [ - "\"The Master's torment is nearly at an end...\"", - "\"It courses through us all. Nourishes us. Sustains us. Do you not hear its phantom call?\"", - "\"Its seed has already bloomed within you. Try as you might, never shall you leave this dungeon. Never shall you wish to.\"", - "\"There is a Knot in the Weave\u2014a noose from which we all hang. You feel it, do you not? You feel it around your neck.\"", - "\"Free him who gave us life. Free him who gave purpose to yours. Free him!\"" - ] - } - ], - "id": "d0b" - } - ], - "id": "d07" - } - ], - "id": "d05" - }, - { - "type": "entries", - "name": "6. Wizardly Wards", - "page": 269, - "entries": [ - { - "type": "entries", - "name": "6A. Lighting Pillars", - "page": 269, - "entries": [ - { - "type": "insetReadaloud", - "page": 269, - "entries": [ - "At last, you come to the first gauntlet laid by the Mad Mage to deter and eliminate intruders: a web of copper-plated pillars that spit lightning. You watch arcs of lightning bounce from pillar to pillar, zigging and zagging across the chamber.", - "Between a pair of pillars stretches a forking hallway. What treasures and horrors might those vaults shelter? There's but one way to find out..." - ], - "id": "d0e" - }, - "Although it can only be gleaned by a {@spell divination} spell or a {@dc 20} Intelligence ({@skill Investigation}) check, the lightning that surges through the pillars is actually being channeled to {@creature Trobriand|WDMM|Trobriand's} Workshop.", - { - "type": "entries", - "name": "The Dark Tower", - "page": 269, - "entries": [ - "If you're running this twist, the scorched bones of one alternate-self are in the corner, easily noticed with a {@dc 14} Wisdom ({@skill Perception}) check." - ], - "id": "d0f" - } - ], - "id": "d0d" - }, - { - "type": "entries", - "name": "6B. Angelic Shield", - "page": 269, - "entries": [ - "When a character wields the shield, read:", - { - "type": "insetReadaloud", - "page": 269, - "entries": [ - "The angelic shield is a comfortable weight on your arm. As you admire its fine craftsmanship\u2014likely forged by the Melairkyn dwarves\u2014a whisper runs up your arteries and into your heart. \"What mortal dares bear my weight?\" it coldly demands." - ], - "id": "d11" - }, - { - "type": "entries", - "name": "Roleplaying the Shield", - "page": 269, - "entries": [ - "The voice emanating from the shield belongs to a calm but indignant entity\u2014a higher being whose patience has thinned. Draw on any of the following sample dialogue:", - { - "type": "list", - "page": 269, - "items": [ - "\"I have languished here for centuries only to be lifted up by a mortal\u2014oh how the mighty fall, indeed.\"", - "\"My secrets are my own. Deprive me of them if you must, but I will not give them up so easily.\"", - "\"The Mad Mage is a cunning pest. I would like nothing more than to break free from this prison and teach him the error of his flippant ways.\"" - ] - } - ], - "id": "d12" - }, - { - "type": "entries", - "name": "Roleplaying the Pit Fiend", - "page": 269, - "entries": [ - "If Kastzanedes is ever released, the fiend revels in it. It mocks the party as gullible mortals who have invited themselves to their own doom. As if evil were blood sugar, Kastzanedes' has built up to cartoonish levels and its every word is a cliché." - ], - "id": "d13" - }, - { - "type": "entries", - "name": "Optional Twist", - "page": 269, - "entries": [ - "If you're running a twist, the {@creature pit fiend|MM} is aware of it. It tells the shield's bearer, \"There is a secret to this place, to you. A dark horse that not one of you could even begin to suspect. Alas, I am bound to silence, thanks to the Mad Mage. Together, with my sister shield, we can overcome our bonds to share the truth... Otherwise, this secret is mine alone to bear until magic forces me to divulge it.\"", - "If Kastzanedes is released, it doesn't divulge the secret except to mock the adventurers mid-battle. It only hints at the truth, reveling in the fact that it's privy to the truth and they're not." - ], - "id": "d14" - } - ], - "id": "d10" - } - ], - "id": "d0c" - }, - { - "type": "entries", - "name": "7. Teleportation Pillars", - "page": 269, - "entries": [ - { - "type": "insetReadaloud", - "page": 269, - "entries": [ - "The cold hallway terminates in a chamber supported by eight black, basalt pillars, each bearing a symbol. It's the fleshless skull you notice first, directly opposite of you. To its left and right are a kite shield and an open eye. You need not be a wizard to understand their meaning: abjuration and divination magic, respectively. You continue to scan the pillars for their symbols: a painted smirk that can only represent the school of enchantment; a trio of fire, frost, and lightning; the masks of tragedy and comedy; an anvil; and an open palm that seems to beckon creatures from beyond the stars.", - "Perpetually wary for traps, it comes as no shock when a stone mouth sprouts upon the floor. Its nasal voice shares with you a riddle: \"A crown festooned my dwarven brow; I rest beneath the mountain now. Who, I ask, am I?\"" - ], - "id": "d16" - }, - "When the adventurers provide the correct answer, the {@spell magic mouth} returns. Read the following:", - { - "type": "insetReadaloud", - "page": 269, - "entries": [ - "That stone mouth reappears on the floor to mock you: \"Wow, you figured out this barebones, simple riddle that even the most disheveled layman could provide. Feel good? Warm, fuzzy? Like you earned something and weren't just handed it? Like you broke into the Mad Wizard's Lair uninvited instead of what's clearly happening?\"", - "Amidst this castigation, the symbols begin to glow bright, psychedelic colors.", - "\"Well?\" says the stone mouth. \"Stand inside and wave your arms about if you want to advance. Melair... Gods, Melair...\"" - ], - "id": "d17" - } - ], - "id": "d15" - }, - { - "type": "entries", - "name": "8. Teleportation Pillars", - "page": 270, - "entries": [ - "Assuming the adventurers are teleported here from A7, read:", - { - "type": "insetReadaloud", - "page": 270, - "entries": [ - "The chill wind that wound its way about you has delivered you to another basalt-pillared chamber. Expecting to have to put up with the {@spell magic mouth|PHB|magic mouth's} diatribe again, you're relieved when it's absent. The pillars in this chamber are embedded with fist-sized, yellow sapphires. Or, rather, five of the eight are.", - "It's when you see the empty indentations along three pillars that you realize that, unless they're returned, there is no leaving Halaster's lair from this way." - ], - "id": "d19" - } - ], - "id": "d18" - }, - { - "type": "entries", - "name": "9. Vaults", - "page": 270, - "entries": [ - { - "type": "entries", - "name": "9A. Hall of Staffs", - "page": 270, - "entries": [ - { - "type": "insetReadaloud", - "page": 270, - "entries": [ - "It is no secret that the Mad Mage has a fondness for staves\u2014and in this half-collapsed hall, you find countless mosaics that depict staves of every kind: staves of iron and gnarled wood; of frost, fire, even vengeance; staves adorned with pearls from the forgotten depths and staves made from driftwood, kept together only by rope and faith. The one farthest from you depicts a staff crowned with a nest of metal spires, within which lightning curdles." - ], - "id": "d1c" - } - ], - "id": "d1b" - }, - { - "type": "entries", - "name": "9B. Diabolical Shield", - "page": 270, - "entries": [ - { - "type": "insetReadaloud", - "page": 270, - "entries": [ - "This chamber holds but one treasure: a steel shield cast in the form of a scowling devil's face. Bronze flames wreath the fiend, framing its jagged, sinister face." - ], - "id": "d1e" - }, - "If your party's resident cleric or paladin happens to serve {@deity Tyr|Faerûnian|SCAG}, it's incredibly convenient they find one of their deity's servants. You can otherwise personalize Aryx to serve the deity of your choice, but most holy- or god-fearing men would respect the angel, no matter who he serves.", - { - "type": "entries", - "name": "Optional Twist", - "page": 270, - "entries": [ - "Unlike the {@creature pit fiend|MM} trapped in the angelic shield, Aryx is aware that the optional twist exists, but has no idea what it is. The Mad Mage has spent many hours, Aryx says, mocking him over it." - ], - "id": "d1f" - } - ], - "id": "d1d" - } - ], - "id": "d1a" - }, - { - "type": "entries", - "name": "10. Arcane Display", - "page": 270, - "entries": [ - "WDMM misses a great opportunity with the {@creature flameskull|MM|flameskulls} here. If any of the Dweomercore students from Level 9 are dead\u2014be it by an adventurer's hand or Halaster's\u2014then they've since been turned into one of the seven {@creature flameskull|MM|flameskulls} in Area 10B.", - "The students retain their memories and vendettas. Likewise, they're identifiable by their voices, which, other than taking on a fiery tone, are the same. The skull of Cephalossk, the {@creature mind flayer|MM}, is the most identifiable, given its abnormal shape.", - "If even one former pupil is present, focus entirely on them\u2014and if all seven of Dweomercore's star pupils are dead, all the better. Any other {@creature flameskull|MM|flameskulls} aren't worth roleplaying.", - "If any Dweomercore student is present, they might confront the adventurers with the following dialogue. Tailor it to better fit their past interactions with the party, especially if they were slain by an adventurer.", - { - "type": "list", - "page": 270, - "items": [ - "If present, Cephalossk says, \"Today I will dine on that which I should have ripped from your skulls long ago!\"", - "If present, Spite Harrowdale complains, \"I had it all! Youth! Admiration! The envy of my peers! And you've deprived me of it! Face my fate and despair! At last\u2014I can never die!\"", - "If present, Elan Tanor'thal blithely remarks on the irony of his situation: \"My ancestors ruled Skullport long before the skulls came... And when you're nothing more than ash, I will return there to take back my birthright.\"", - "If present, Skrianna Shadowdusk mentions the portal her family opened on L22: \"Even now I still hear the whispers... The door may be closed, but they can still peer from the crack. You can hear them too now, can't you?\"", - "If present, Nylas Jowd laments, \"I am what I made. And what I made could never be satisfied again. Suffer with me!\"", - "If present, Turbulence and Violence shout a duet. Turbulence shouts, \"The Headmaster promised things would change for the better.\" Violence snarls, \"Then you arrived!\"" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Skullport", - "page": 270, - "entries": [ - "If you ran the Return of the Thirteen questline included by the {@i Companion} in the Skullport chapter, the adventurers should be familiar with the {@creature flameskull|MM|flameskulls} that once ruled Skullport. The seven skulls here could be members of ruling Thirteen instead of the Mad Mage's former apprentices or students. This could go to explain how Skullport came to be under the Xanathar Guild's rule.", - "Running with this idea, you can up the number of {@creature flameskull|MM|flameskulls} here to Thirteen, but structure it into a wave assault: two waves of four skulls attack, one after the other, then a wave of five.", - "It seems that the Mad Mage has pressed the Thirteen into service. They cannot return to Skullport until the party is defeated here. One might even remark, \"We have always known the price of duty... Never have we been forced to ignore it until now. Because... Because of you.\"" - ], - "id": "d22" - } - ], - "id": "d21" - } - ], - "id": "d20" - }, - { - "type": "entries", - "name": "11. Trobriand's Workshop", - "page": 270, - "entries": [ - "Demotivational posters decorate {@creature Trobriand|WDMM|Trobriand's} workshop, as described below. The author of the {@i Companion}\u2014that's me\u2014did not come up with these himself, so don't give that bastard any of the credit.", - { - "type": "entries", - "name": "11A. Work in Progress", - "page": 270, - "entries": [ - { - "type": "insetReadaloud", - "page": 270, - "entries": [ - "The doors to this workshop are well-oiled; they swing open without even the barest squeak.", - "Work benches line the walls and scrap metal is piled everywhere in unorganized heaps. Grim, sarcastic, animated posters line the walls. In one, you see a salmon leaping up a waterfall\u2014right into the jaws of a grizzly bear. The caption reads, \"Ambition: The journey of a thousand miles sometimes ends very, very, badly.\"", - "After a moment, the animation resets. Another poster shows a line of slaves pulling blocks of stone towards a half-built pyramid. The caption reads, \"Achievement: you can do anything you set your mind to when you have vision, determination, and an endless supply of expendable labor.\"", - "The posters go on.", - "Looking about, this seems familiar. The metal, familiar. You've seen this handiwork before, ten floors up, in {@creature Trobriand|WDMM|Trobriand's} Graveyard. Surely, this is the workshop of the Metal Mage." - ], - "id": "d25" - } - ], - "id": "d24" - }, - { - "type": "entries", - "name": "11B. Scaladar", - "page": 271, - "entries": [ - { - "type": "insetReadaloud", - "page": 271, - "entries": [ - "{@creature Scaladar|WDMM}! The name is on your tongue as if their creator wanted all to know of his invention! The metallic scorpions descend upon you, their stingers crackling with arcs of lightning!", - "Behind them, you can't help but notice, is another one of those bleak posters, this one depicting a sinking ship. The caption below reads, \"Mistakes: it could be that the purpose of your life is only to serve as a warning to others.\"" - ], - "id": "d27" - } - ], - "id": "d26" - }, - { - "type": "entries", - "name": "11C. Trobriand's Body", - "page": 271, - "entries": [ - "Look, do you really think that {@creature Trobriand|WDMM} would leave his body unguarded and unwarded? The {@creature archmage|MM} has instead cast an {@spell antipathy/sympathy} spell ({@dc 17}) upon the door that activates the moment a creature attempts to push it open.", - "The following text assumes the adventurers are familiar with {@creature Trobriand|WDMM|Trobriand's} likeness. Adjust accordingly.", - { - "type": "insetReadaloud", - "page": 271, - "entries": [ - "Lying upon a stone slab is the body of a wizard whose beard is the color of rusted iron. On his left index finger is an elaborate ring carved in the likeness of a {@creature scorpion|MM}.", - "It's only after a brief pause that you realize the comatose wizard lying there is none other than {@creature Trobriand|WDMM} himself\u2014the so-called Metal Mage, the apprentice of {@creature Halaster Blackcloak|WDMM}.", - "As you approach, wary for traps, an emotionless voice recites a message that booms from above: \"Body in stasis. Please confer with host golem. Please vacate the premises. Body in stasis. Please confer with...\"" - ], - "id": "d29" - }, - { - "type": "entries", - "name": "The Elite Four", - "page": 271, - "entries": [ - "If you're running this variant, the body of {@creature Trobriand|WDMM} is protected by a {@spell wall of force} that only {@creature Trobriand|WDMM} or Halaster can dismiss, although it can be destroyed by a {@spell disintegrate} spell." - ], - "id": "d2a" - } - ], - "id": "d28" - } - ], - "id": "d23" - }, - { - "type": "entries", - "name": "13. The Metal Mage", - "page": 271, - "entries": [ - { - "type": "insetReadaloud", - "page": 271, - "entries": [ - "Lightning screams in the distance, washing the dungeon in an azure glow. A door opens on its own accord, revealing an iron golem whose chiseled skull is as fleshless and macabre as a real one. The construct strokes its offhand and emits a cold voice: \"I have waited for this day. To think my place in the Seven could be threatened by someone as fragile as you.\"", - "Behind the golem, twin iron-plated pillars hum with power, clouded by a strange miasma that instills within you a spiritual malaise. This is no mere construct, you realize, but a vessel.", - "The golem's hand curls into a fist, within which lightning curdles. The energy leaps from its knuckles, empowering its entire frame. That cold voice declares, \"Face the wrath of {@creature Trobriand|WDMM}, mortals! Behold the triumph of machine over man!\"" - ], - "id": "d2c" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Trobriand", - "page": 271, - "entries": [ - "An anti-socialite that has always preferred machines over men, {@creature Trobriand|WDMM} is a heartless shut-in. The recent transference of his spirit to his new body has done little wonder for his flimsy humanity and emotional capacity. Only self-interest and indignation remain. In his one-track mind, once an acceptable solution has been found, there's no reason to look for another.", - "Older modules and materials have shown that the Metal Mage has long sought to usurp his master. The {@i Companion} follows suit. Paint him as an impotent, would-be usurper waiting for his moment\u2014and this is his moment. At your discretion, he parleys with the party, offering to side with them against Halaster\u2014an act of treason that earns {@creature Arcturia|WDMM|Arcturia's} scorn. Secretly, {@creature Trobriand|WDMM} is in love (or obsessed) with {@creature Arcturia|WDMM}, who is deeply in love with the Mad Mage. Perhaps this is what drives his treason. Perhaps, in his one-track mind, if {@creature Arcturia|WDMM} will not love him as he is now, she may love him if he becomes Undermountain's new master." - ], - "id": "d2e" - }, - { - "type": "entries", - "name": "As an Ally", - "page": 271, - "entries": [ - "If {@creature Trobriand|WDMM} does side with the party, {@creature Arcturia|WDMM} does not rest until he's dead. This is, admittedly, a big can of worms to open up on your end, as the DM, as they would suddenly have an iron golem at their side. {@creature Trobriand|WDMM} does, however, betray the party once Halaster is dead, as is his nature." - ], - "id": "d2f" - }, - { - "type": "entries", - "name": "Tactics", - "page": 271, - "entries": [ - "{@creature Trobriand|WDMM} employs these tactics in battle:", - { - "type": "list", - "page": 271, - "items": [ - "On his first turn, {@creature Trobriand|WDMM} casts {@spell haste} on himself, enjoying the barrage of {@item Longsword|PHB} attacks he can unleash.", - "Once he's been wounded\u2014likely on his third or fourth turn\u2014{@creature Trobriand|WDMM} casts {@spell incendiary cloud}, centering it on himself. Not only does this inflict up to {@damage 10d8} damage on his foes, but it heals him for that much, thanks to his Fire Absorption trait. He intentionally fails the Dexterity saving throw imposed by the spell.", - "While in the body of a golem, {@creature Trobriand|WDMM} uses his reactions to cast {@spell counterspell}.", - "If foes try to leave the room, {@creature Trobriand|WDMM} casts {@spell chain lightning} if the spell can reach them. The spell does not specify that it cannot round corners between jumps." - ] - } - ], - "id": "d30" - }, - { - "type": "entries", - "name": "Round 2", - "page": 271, - "entries": [ - "If his body was not destroyed, {@creature Trobriand|WDMM} makes a thunderous return three rounds later, once his spirit has been ejected from the golem. His tactics change during this phase:", - { - "type": "list", - "page": 271, - "items": [ - "{@creature Trobriand|WDMM} gets three turns to prepare for his thunderous return to battle. First he casts {@spell greater invisibility} on himself; with his movement (after standing up from being {@condition prone}) he can get to Area 11B. On his second turn, he Dashes to get to just outside of 11A. On his third turn, he takes the {@action Ready} action to cast {@spell chain lightning} when the first adventurer comes from the hallway to Area 13.", - "On his fourth turn, {@creature Trobriand|WDMM} snaps out a {@spell power word kill}. The gloves are off now; he knows that this is life-or-death.", - "While in his fragile body, {@creature Trobriand|WDMM} uses his reactions to cast {@spell shield} spells.", - "If he needs to gain cover, {@creature Trobriand|WDMM} retreats to Area 11A and closes the doors.", - "If the adventurers do not leave Area 13, {@creature Trobriand|WDMM} kicks open the doors (if they're not already open) and unleashes either a {@spell chain lightning} or {@spell fireball} spell cast up to 8th-level, if possible.", - "When at Death's Door, {@creature Trobriand|WDMM} sputters, \"It needn't be this way! We can usurp the Mad Mage together!\" ({@creature Trobriand|WDMM} is earnest, although there can be no peace between them so long as The Elite Four is being ran.)" - ] - } - ], - "id": "d31" - } - ], - "id": "d2d" - }, - { - "type": "entries", - "name": "The Elite Four", - "page": 272, - "entries": [ - "If you're running this variant, {@creature Trobriand|WDMM} is strangely absent from this area until the party's teleported here by Halaster, so that he can't be killed prematurely." - ], - "id": "d32" - } - ], - "id": "d2b" - }, - { - "type": "entries", - "name": "16. Broom Room", - "page": 272, - "entries": [ - "When the adventurers enter this room, the brooms, which are animated and can speak, but not attack, are performing a play of your choosing. Singing Be Our Guest from Beauty and the Beast is also appropriate.", - "If there are any items you're itching to give your party, such as a lost memento, or a MacGuffin, here is a rather anticlimactic place to leave it.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Dark Tower", - "page": 272, - "entries": [ - "If you're running this twist, then a nonmagical weapon belonging to one of the party members is among the brooms. It is an exact copy of their weapon, down to the last detail. It cannot be a weapon the adventurer lost, as they'll assume that the Mad Mage simply retrieved it." - ], - "id": "d35" - } - ], - "id": "d34" - } - ], - "id": "d33" - }, - { - "type": "entries", - "name": "17. Arcturia's Court", - "page": 272, - "entries": [ - { - "type": "insetReadaloud", - "page": 272, - "entries": [ - "It shouldn't surprise you to hear music in this lair, but still it sends shivers up your spine\u2014and it's because there's no warmth in it. You never thought music could be cold. It's as if all of winter opened its throat to sing.", - "When you throw open those doors to this atelier, you note first the swarm of butterflies plucking at a harp. All together, they vaguely resemble a humanoid. It's the animal-headed servants you see first, each brandishing blades or feather dusters. These freaks number six in all: one with the head of a dingo, another with an iguana, and\u2014if you can believe it\u2014a stork; others bear the heads of a shrew, an aardvark and a macabre head that can only belong to a moth.", - "At the center of it all is a blue-skinned woman adorned with gossamer wings. Lifting up her skirts, she dances gaily upon a pedestal. Her fingers are tipped in claws and bone spurs jut from her forearms and elbows. It's only when you smell the rot do you realize she's a gussied-up {@creature lich|MM} that has cheated the skeletal disfigurements such undead are forced to bear." - ], - "id": "d37" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roleplaying Arcturia", - "page": 272, - "entries": [ - "As mercurial as her magic, {@creature Arcturia|WDMM} has a volatile temperament. She can fly into a rage just as easily as she can relax to fine music. If she decides to betray the adventurers, her attack is as sudden as it is treacherous.", - "Of the Seven, {@creature Arcturia|WDMM} has always been the most devoted to Halaster. Older modules and materials even imply that she loves him. Embracing this tidbit, the {@i Companion} suggests roleplaying her as an unrequited admirer, one perpetually envious of the few individuals Halaster cares for, such as Tasselgryn Velldarn (the {@creature archmage|MM} of Skullport, whom he oft visits) or even the adventurers, who he gives so much of his attention\u2014especially if Halaster has gone on and on about how he expects one to become his newest apprentice.", - "With no one else to find true companionship with, {@creature Arcturia|WDMM} has bonded with the many {@creature mimic|MM|mimics} that lair in this atelier of hers. They are her chief confidants; killing one sends her into a frenzy of wild grief." - ], - "id": "d39" - }, - { - "type": "entries", - "name": "Tactics", - "page": 272, - "entries": [ - "{@creature Arcturia|WDMM} and her minions (twelve {@creature mimic|MM|mimics} and three {@creature champion|VGM|champions}, one of which who sides against her and shall be referred to as \"Dingo\" below) use the following tactics in battle:", - { - "type": "list", - "page": 272, - "items": [ - "Above all else, {@creature Arcturia|WDMM} is spiteful. She tries to inflict the most harm on someone, such as by disfigurement or {@spell feeblemind}.", - "{@creature Arcturia|WDMM} treasures her {@creature mimic|MM} companions and does her best not to harm them, which greatly influences her tactics. She won't, for example, cast an area-of-effect spell, like {@spell fireball|PHB}, if it will include the {@creature mimic|MM|mimics}.", - "On her first turn, {@creature Arcturia|WDMM} moves to the back of the room and casts {@spell reverse gravity}, centering the cylinder on the doors so as to escape its influence. Creatures that fall upwards take {@damage 3d6} bludgeoning damage when they strike the ceiling.", - "On her second turn, {@creature Arcturia|WDMM} casts {@spell feeblemind}, targeting the foe she envies the most (such as a spellcaster Halaster has gone on and on about and wants to take on as an apprentice).", - "On her third turn, or when she's been reduced to 63 hit points or less, {@creature Arcturia|WDMM} casts {@spell true polymorph} on herself, assuming the statistics of an {@creature adult red dragon}, the statistics of which are provided in Appendix B. Per Monster Manual Errata, {@spell true polymorph} does not grant the target access to that creature's Legendary Actions, but it does grant them its Legendary Resistance.", - "{@creature Arcturia|WDMM|Arcturia's} reactions are reserved for {@spell counterspell||counterspells} until she is at 75 hit points or fewer.", - "{@creature Arcturia|WDMM} prioritizes disabling her foes over inflicting damage. Her first Legendary Action is spent on Paralyzing Touch (if any targets are in range) or Frightening Gaze. Thereafter, she uses Cantrip or Paralyzing Touch, as she's loathe to harm her {@creature mimic|MM|mimics}. Once they're dead, she busts out Disrupt Life.", - "If {@creature Arcturia|WDMM} wins the battle, she casts {@spell flesh to stone} on the last combatants. Later, after a rest, she {@spell true polymorph|PHB|true polymorphs} them into an animal-headed servant." - ] - } - ], - "id": "d3a" - }, - { - "type": "entries", - "name": "On Polymorph", - "page": 272, - "entries": [ - "{@creature Arcturia|WDMM} is an unparalleled transmuter with the {@spell true polymorph} spell at her disposal, allowing her to turn into a CR 21 or lower creature. While it would be easy for her\u2014and therefore, you\u2014to abuse this spell, the {@i Companion} recommends using tact instead. The same goes for {@spell polymorph}, which she could cast over and over to gain more hit points and prolong this fight.", - "Additionally, consider the following whenever {@creature Arcturia|WDMM} casts {@spell true polymorph} or {@spell polymorph}:", - { - "type": "list", - "page": 272, - "items": [ - "Area 17 has a 20-foot-high ceiling.", - "Per Monster Manual Errata, a {@spell polymorph|PHB|polymorphed} target doesn't gain the Legendary Actions of the creature whose form it assumes. It does, however, grant its Legendary Resistance trait.", - "{@creature Arcturia|WDMM} has a special kinship with her {@creature mimic|MM|mimics} and would rather not flatten them." - ] - }, - "At the end of the day, D&D is about having fun. It's up to you as how to {@creature Arcturia|WDMM} uses her {@spell polymorph} spells, but the {@i Companion} argues that less is more, which comes out in the tactics above." - ], - "id": "d3b" - } - ], - "id": "d38" - }, - { - "type": "entries", - "name": "Halaster's Jukebox", - "page": 273, - "entries": [ - "In this area, Halaster's music is muted. Instead, play Blue Kid's Dismemberment Song, which is sung by {@creature Arcturia|WDMM} and played by her butterfly-swarm-humanoids. All necessary instruments are provided.", - { - "type": "entries", - "name": "The Cheeky Pluckers", - "page": 273, - "entries": [ - "Described in the Halaster's Game supplement and featured on L9 and L14, the Cheeky Pluckers were amateur adventurers that fell into {@creature Arcturia|WDMM|Arcturia's} clutches. If any still survive, then {@creature Arcturia|WDMM} is cutting one open on a {@creature mimic|MM} in the form of a surgeon's table. She sings the Dismemberment Song. The dingo-headed {@creature champion|VGM} is Fiona dé Vaun and sides with the adventurers against {@creature Arcturia|WDMM}." - ], - "id": "d3d" - } - ], - "id": "d3c" - }, - { - "type": "entries", - "name": "The Elite Four", - "page": 273, - "entries": [ - "If you're running this penultimate encounter, then {@creature Arcturia|WDMM} is absent from this area until it begins. Her {@creature mimic|MM|mimics} stay hidden. The Cheeky Pluckers, if they're included, are here as well." - ], - "id": "d3e" - } - ], - "id": "d36" - }, - { - "type": "entries", - "name": "18. Animated Hallway", - "page": 273, - "entries": [ - { - "type": "insetReadaloud", - "page": 273, - "entries": [ - "Cracking open the next door unleashes a frenzy of thunder: the hallway writhes and undulates like a worm high on moondust. Slowly, you close the door, muting the cacophony. Taking a deep breath, you prepare yourself for this chicanery." - ], - "id": "d40" - } - ], - "id": "d3f" - }, - { - "type": "entries", - "name": "19. Double Door Roulette", - "page": 273, - "entries": [ - { - "type": "insetReadaloud", - "page": 273, - "entries": [ - "The winds of fate blow you towards a chamber marked with seven sets of iron doors, each decorated with a mosaic of the Mad Mage in a seductive pose. At the chamber's heart stands a scintillating pillar wounded with deep notches. Within these notches flash a rainbow of lights, fiery and beautiful. Seven doors. You know it in your heart that one, if not all, leads to the Mad Mage. What's the catch?" - ], - "id": "d42" - }, - { - "type": "entries", - "name": "Penultimate Encounter", - "page": 273, - "entries": [ - "As described in Penultimate Encounters, Area 19 is the site of the Prismatic Gauntlet challenge. If you're running this encounter, a {@spell prismatic wall} spell stands between the eastern tunnel and the chamber's heart." - ], - "id": "d43" - }, - { - "type": "entries", - "name": "Optional Twist", - "page": 273, - "entries": [ - "Two of the optional twists can play a part here:", - { - "type": "entries", - "name": "The Dark Tower", - "page": 273, - "entries": [ - "If you're running this optional twist, then the remains of two alternate-selves can be found in front of the north and northeastern doors. The first remains are still-smoldering ashes; the other remains are acid-scorched bones." - ], - "id": "d45" - }, - { - "type": "entries", - "name": "Puppet on the String", - "page": 273, - "entries": [ - "When a character opens the wrong set of doors, they behold a flash of a chaotic realm of boundless energy\u2014the Knot in the Weave. Under this variant, the pillar at the heart of Area 19 doesn't emit the {@spell prismatic spray} spell, but the Knot in the Weave does from the doorway. Characters that see the Knot also see the silhouette of a man trapped in the knot's center." - ], - "id": "d46" - } - ], - "id": "d44" - } - ], - "id": "d41" - }, - { - "type": "entries", - "name": "20. Hidden Helm", - "page": 273, - "entries": [ - { - "type": "insetReadaloud", - "page": 273, - "entries": [ - "Tucked into this chamber, as if it were some prize or secret, is a gilded throne with no hall to loom over, no subjects to dazzle. Its black velvet is embroidered with silver stars, as if it calls out to the night skies you once dreamt under." - ], - "id": "d48" - }, - "If {@creature Captain N'ghathrod|WDMM} or Rukha of The Scavenger explained their starbound journeys, a character can divine the purpose of this throne with a {@dc 23} Intelligence ({@skill Arcana}) check.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tactics", - "page": 273, - "entries": [ - "If the {@creature ultroloth|MM|ultroloths} attack from Area 21, they use the following tactics:", - { - "type": "list", - "page": 273, - "items": [ - "The fiends are already {@status concentration||concentrating} on {@spell clairvoyance} spells to watch Area 20, which they end to free up their {@status concentration} for better spells, but at the cost of their vision in Area 20. To make up for this, two {@creature ultroloth|MM|ultroloths} cast {@spell dimension door}, each bringing along a companion. Before doing so, each fiend enshrouds itself in a {@spell darkness} spell\u2014which it can see through, thanks to its {@sense truesight}. Teleporting into the chamber most likely surprises the adventurers, since the fiends can do so from 500 ft. away.", - "On their second turn, the first and second {@creature ultroloth|MM|ultroloths} each make three melee attacks, prioritizing targets already {@condition stunned} by its companions. Once a fiend loses {@status concentration} on its {@spell darkness} spell, it uses its Hypnotic Gaze, now that its foes can see it.", - "On its first turn, the third {@creature ultroloth|MM} casts {@spell fire storm} on the party. On its second, it casts {@spell fear}, which ends its {@spell darkness} spell. On its third, if it gets one, it uses its Hypnotic Gaze and makes three {@item longsword|PHB} attacks.", - "On its first turn, the fourth {@creature ultroloth|MM} casts {@spell wall of fire}, dividing the party if possible, after its {@spell dimension door|PHB|dimension doored} into Area 20. This ends its {@spell darkness} spell. On its later turns, it uses its Hypnotic Gaze and follows up with three melee attacks." - ] - } - ], - "id": "d4a" - } - ], - "id": "d49" - } - ], - "id": "d47" - }, - { - "type": "entries", - "name": "21. Displaced Vault", - "page": 273, - "entries": [ - { - "type": "entries", - "name": "21A. Acid and Glass", - "page": 273, - "entries": [ - "While WDMM has the {@creature ultroloth|MM|ultroloths} teleport into Area 20 to attack intruders, you can have them instead bide their time; they only attack if the intruders attempt to magically transport The Scavenger's helm.", - { - "type": "entries", - "name": "Tactics", - "page": 273, - "entries": [ - "The {@creature ultroloth|MM|ultroloths} employ these tactics:", - { - "type": "list", - "page": 273, - "items": [ - "If the {@creature ultroloth|MM|ultroloths} detect the adventurers\u2014easily done with their {@spell clairvoyance} spells in Area 20\u2014they first cast {@spell invisibility} on themselves (granting advantage to their +8 {@skill Stealth} checks), then take Readied actions to spring the following tactics below once the party is in position.", - "The first {@creature ultroloth|MM} encases the adventurers within a {@spell wall of fire} spell, making it 20 feet in diameter. On its second turn, it casts {@spell fear} from outside of the {@spell wall of fire} if any adventurers haven't fallen into the pit.", - "The second {@creature ultroloth|MM} unleashes a {@spell fire storm} spell. This also damages the glass pit, possibly shattering it. On its second turn, it teleports into the fray alongside its brethren.", - "The third and fourth {@creature ultroloth|MM|ultroloths} Teleport into the fray. On their second turns, they both use their Hypnotic Gazes, then follow up with three melee attacks." - ] - } - ], - "id": "d4d" - }, - { - "type": "entries", - "name": "The Dark Tower", - "page": 274, - "entries": [ - "If you're running this twist, one adventurer is consumed by a vision of him- or herself falling into the vat of acid below, although something about them appears different, such as a different hair color or armor style." - ], - "id": "d4e" - } - ], - "id": "d4c" - } - ], - "id": "d4b" - }, - { - "type": "entries", - "name": "22. Tower Entrance", - "page": 274, - "entries": [ - "Per WDMM, characters that enter Halaster's extradimensional tower have no sense that they've left Undermountain at all. They simply move from one room to the next. If you'd instead prefer the party see Halaster's tower, read the following text:", - { - "type": "insetReadaloud", - "page": 274, - "entries": [ - "The doors open upon a field of evenly clipped grass at the heart of which stands the Mad Mage's tower: a twisted spire whose roof is thatched with moldy, ancient books. The sky above is overcast and bleak, as if it were threatening to rain. What could possibly fall in this realm is anyone's guess. Toads? Perhaps silver, or maybe even eyeballs. Gods above know that Halaster is fond of eyeballs.", - "Only one thing is for certain: you're not in Undermountain anymore. As if it heard your thoughts, you find a sign growing out of a mushroom; it reads, \"{@style Mad Wizard's Lair Ahead: You're Not In Undermountain Anymore!|dnd-font;small-caps}\"" - ], - "id": "d50" - }, - "The adventurers start 300 ft. away from Halaster's tower. They cannot affect it, or the field, in any way at all. Neither can they fly; their only option is to walk to the front door." - ], - "id": "d4f" - }, - { - "type": "entries", - "name": "23. Gnome with No Name", - "page": 274, - "entries": [ - { - "type": "insetReadaloud", - "page": 274, - "entries": [ - "This otherwise empty chamber has nothing for you but a mirror framed in bronze\u2014and gods above, you look terrible.", - "It comes as no surprise when the mirror's surface warbles, depicting now a red desert. A gnome stranded there blinks at you; she cries, \"You! Can you hear me? Please, for the love of all that's right, get me outta this thing!\"", - "Why, you wonder, can't a mirror in Undermountain ever just be a mirror?" - ], - "id": "d52" - }, - "As noted in WDMM, the gnome has been trapped so long she has forgotten her own name and history. Freedom is her only objective. Unfortunately, she can't provide information about Halaster's lair, if she ever had any to begin with.", - "The following text, in which the gnome is freed, assumes that the party breaks the mirror, instead of casting {@spell dispel magic}. Adjust the text accordingly if they did the latter. Read:", - { - "type": "insetReadaloud", - "page": 274, - "entries": [ - "You can't be certain that breaking this prison will not kill its sole prisoner\u2014but here you are. The gnome offers a contented sigh, as if no fate could be worse than the one she already faces. The silvered surface cracks easily enough and the shards fly.", - "Instinctively you shield your eyes, lest glass or magic blind you. In the aftermath, you hear what can only be described as audible happiness. The gnome! The gnome is free! She picks herself up from the debris, caring not that her hands are red and slick with blood.", - "\"Thank you!\" she cries. \"Gods above, thank\u2014\" As she opens her arms to embrace you, she and you notice how quickly her hand has deteriorated. Before she can even gasp, it turns to dust. Immediately, the gnome scrambles for the mirror frame, now deciding that imprisonment is better than death\u2014but there is no refuge for the poor woman as she wails and crumbles into dust." - ], - "id": "d53" - }, - "Before the adventurers can do anything, the gnome crumbles into dust. Because she died of old age, she cannot be brought back by a {@spell revivify} spell. Them's the breaks.", - { - "type": "entries", - "name": "Halaster's Jukebox", - "page": 274, - "entries": [ - "While in this area, Halaster plays America's A Horse With No Name. The mirror's background becomes, of course, a desert to better reflect this." - ], - "id": "d54" - } - ], - "id": "d51" - }, - { - "type": "entries", - "name": "24. Potion Brewery", - "page": 274, - "entries": [ - { - "type": "insetReadaloud", - "page": 274, - "entries": [ - "At last, you come upon the Mad Mage's potion brewery\u2014no doubt the source of many a man's doom. Shelves line the walls, the upper reaches accessible only to those that climb the rickety ladder lain against the sides.", - "A rainbow of odors assails your senses, but most distinct one is moldy death. Floating behind the bubbling cauldron is a skull whose eyes are set with sapphires\u2014not quite a {@creature lich|MM}, but {@creature demilich|MM|something in between}. It looks at you and shouts, \"They'll be done when they're done!\"" - ], - "id": "d56" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Alternate Demiliches", - "page": 274, - "entries": [ - "Instead of Branta Myntion, whom the adventurers have no connection to, you can replace her with any of the following {@creature mage|MM|mages}, especially if you have no intent on ever using them again in your story:", - { - "type": "list", - "page": 274, - "items": [ - "Maddgoth of L7. Although he achieved lichdom, he failed to continue feeding souls to his phylactery, due to tomfoolery on Halaster's part or the faerie dragon {@creature Otto|WDMM}. Alternatively, another band of adventurers, maybe the Gentlemen Bastards, stole his phylactery.", - "{@creature Ezzat|WDMM} of Level 20. After his phylactery was stolen, Halaster kidnapped his old friend and has since broken his spirit.", - "{@creature Marambra Nyghtsteel|WDMMC}, the unaccounted-for apprentice of the Mad Mage, unused throughout this entire campaign. It turns out that she too attempted lichdom but failed to feed souls to her phylactery. Choose this if you want closure without any of the work." - ] - } - ], - "id": "d58" - } - ], - "id": "d57" - } - ], - "id": "d55" - }, - { - "type": "entries", - "name": "27. Rantantar's Wand", - "page": 274, - "entries": [ - { - "type": "insetReadaloud", - "page": 274, - "entries": [ - "Alabaster busts of Halaster leer at you from their pedestals, as if their lunatic-grins held some great secret they were dying to share with you. As you meet the gaze of one, the bust literally turns towards the center of the room\u2014they all do. That's when the veil drops, revealing a floating wand orbited by golden orbs. Magic sparks from its tip as the sentient wand points at you!" - ], - "id": "d5a" - } - ], - "id": "d59" - }, - { - "type": "entries", - "name": "32. Jhesiyra's Warning", - "page": 275, - "entries": [ - { - "type": "insetReadaloud", - "page": 275, - "entries": [ - "An unseen force pushes through you, past your mind's defenses. Its presence is warm but sharp with concern, and it leaves you with a simple warning: \"He's there. The Mad Mage awaits; he darkles but is no less delighted. Prepare yourselves!\"" - ], - "id": "d5c" - }, - { - "type": "entries", - "name": "Penultimate Encounter", - "page": 275, - "entries": [ - "Per the {@i Companion}, the adventurers should face a penultimate encounter before engaging Halaster:", - { - "type": "list", - "page": 275, - "items": [ - "Welcome to the Thunderdome, which begins before they can enter Area 33 (Halaster just teleports them to the arena) and features Nalkara the {@creature empyrean|MM}", - "The Elite Four, which begins here before they can enter Area 33 (Halaster just teleports them to the first encounter)", - "Tarrasquic Park, which begins here before they can enter Area 33 (Halaster just teleports them to the demiplane)", - "The Prismatic Gauntlet, which would have occurred in Area 19, long before they reached the tower", - "When Worlds Collide, which requires the Dark Tower optional twist, and would've occurred in Area 28" - ] - } - ], - "id": "d5d" - } - ], - "id": "d5b" - }, - { - "type": "entries", - "name": "33. Mad Mage Showdown", - "page": 275, - "entries": [ - { - "type": "insetReadaloud", - "page": 275, - "entries": [ - "In your heart you know the truth: few have ever laid eyes on this\u2014this, the sanctum of the Mad Mage, the very seat of power from which {@creature Halaster Blackcloak|WDMM} has lorded over Undermountain. Quite keenly do you see, in your mind's eye, the trail of corpses that led you here. The pain, the suffering\u2014and after all that, the Mad Mage can't even be bothered to show up.", - "The chamber is empty! Empty but for a circle of runes, a statue of Halaster (riding a donkey and nude but for a wide-brimmed hat) and an empty throne fashioned from purple marble, behind which are heaps of ancient tomes haphazardly stacked together.", - "Nothing is louder than pained silence and that's what you hear here. Silence. Not the quiet thrum of magic. Not the lunatic-howls you've grown deaf to. Nothing. What has this all been for if the Mad Mage would deprive you of catharsis?" - ], - "id": "d5f" - }, - { - "type": "entries", - "name": "Commencement", - "page": 275, - "entries": [ - "You should personalize Halaster's opening statement to best fit your campaign, but you can draw upon the sample below.", - { - "type": "insetReadaloud", - "page": 275, - "entries": [ - "Halaster's voice seeps in from every darkened corner of this chamber\u2014and for once, his voice is plain, not telepathic. It bounces from every brick but does not penetrate your mind.", - "\"The day has come. The day has come at long last. Do you know for how long I've waited here? For how long I've suffered your absence? How long I've longed for you\u2014a worthy opponent? You truly are the greatest friends that I've ever had. Perhaps, you'll be the last.\"" - ], - "id": "d61" - }, - "Halaster's monologue shouldn't be one-way. Let the party respond accordingly. Remember, no one can be {@quickref surprised|PHB|3|0|surprised} here. If a character decides to shoot the Mad Mage (assuming they can perceive him on his throne), roll initiative\u2014that's what it's for, anyway." - ], - "id": "d60" - }, - { - "type": "entries", - "name": "Ultimate Showdown", - "page": 275, - "entries": [ - "As described at the start of this chapter, the battle with Halaster has been overhauled. Choose the three encounters that interest you. After his opening statement, the first encounter begins." - ], - "id": "d62" - }, - { - "type": "entries", - "name": "Do It!", - "page": 275, - "entries": [ - "If, at your table, Halaster has decided not to battle the adventurers and instead reward them for their efforts, you can have Jhesiyra intervene. Hoping to depose her old master, she provokes a conflict.", - { - "type": "list", - "page": 275, - "items": [ - "If the adventurers are inclined to leave peacefully, Jhesiyra urges them to kill Halaster: \"Countless lives have been ruined by his antics! And he will ruin countless more if left alive! Strike him down and spare the world from his madness!\"", - "If Halaster refuses to fight, or the adventurers continue to abstain from violence, Jhesiyra provokes him. Her master has long wondered where she went and was devastated by her abandonment\u2014and he's furious. A breeze flows through the chamber and her voice audibly whispers, \"Halaster.\" This hurls Halaster into a frenzy; he shouts, \"You brought her here?\" He then reaches for his {@item Blast Scepter|WDMM} and attacks." - ] - } - ], - "id": "d63" - }, - { - "type": "entries", - "name": "Optional Twist", - "page": 275, - "entries": [ - "If you're using an optional twist, make sure to utilize it in the final battle.", - { - "type": "entries", - "name": "The Dark Tower", - "page": 275, - "entries": [ - "The party should have already been exposed to signs that hint to alternate realities. This truth becomes evident as Halaster nears death. Read:", - { - "type": "insetReadaloud", - "page": 275, - "entries": [ - "As Halaster weeps red, a vision overwhelms your mind: the tower. The tower and where it stands in that field of polished grass. Only now do you see it; only now do you understand it: every blade, every drop of dew is an entire universe spinning in its own orbit, shivering in whatever strange wind ripples across the meadow. There are other worlds than these\u2014haven't you already seen omens of that stark truth?", - "As that psychic wind howls, you hear another sound: a heartbeat. You look down and now can see it far below the earth, pumping out its invisible blood and influence, infecting everything in Undermountain. It is a knot in the Weave, a font of almost sentient magic.", - "Halaster grins at you. \"See it now, do you?\"" - ], - "id": "d66" - } - ], - "id": "d65" - }, - { - "type": "entries", - "name": "Halaster's Game", - "page": 275, - "entries": [ - "If you're using the {@i Companion's} game show element or adding it as a twist, during the battle, the walls of A33 seemingly fall away, revealing a legion of spectators\u2014the audience watching the live finale of Dungeon of the Mad Mage. Should a character press themselves against a wall, they can feel phantom hands groping at their ankles like fans at a concert. These individuals\u2014mortal, demonic, angelic, or just alien\u2014are real and sit together on the Ethereal Plane, all enmities and grudges forgotten for the sake of enjoying good television." - ], - "id": "d67" - }, - { - "type": "entries", - "name": "Ground-Mage Day", - "page": 276, - "entries": [ - "As Halaster lays dying, he murmurs, \"I thought this time it would be different. I thought...\" Alternatively, if the adventurers aren't already in a time-loop, have Halaster start the cycle now with a {@spell wish} spell. Read:", - { - "type": "insetReadaloud", - "page": 276, - "entries": [ - "Halaster's voice is little more than a ragged whisper: \"It can't end like this. All those... good times together. It can't end. Time... If only there was more time... If we could do it all over again... I wish we could do it all over again... and again... and again...\"" - ], - "id": "d69" - }, - "After this, a light flashes across the adventurers' eyes. Narrate next where they were when the campaign began: the Yawning Portal in Waterdeep, just as they're about to descend." - ], - "id": "d68" - }, - { - "type": "entries", - "name": "Puppet on the String", - "page": 276, - "entries": [ - "If running this twist, you'll want to show the Knot in the Weave and that it will resurrect Halaster. Read the following after he's been slain:", - { - "type": "insetReadaloud", - "page": 276, - "entries": [ - "You land the killing blow against {@creature Halaster Blackcloak|WDMM}, but even still he manages to mutter one last omen: \"If only my torment was at an end. See you soon.\"", - "Halaster's corpse crashes to the floor; the very tower rumbles with thunder! Cracks web out from his form and with a sick feeling, you understand that this place is about to collapse. As another tremor rocks the lair, a chasm splits open, letting in violet light so blinding and intense, you fear it might rot the flesh from your very bones.", - "That light... It seems to inch towards Halaster as if it were magma or the tide itself. It swamps over his body, almost like a mother scooping up its wounded child. Instinctively, you leap at the corpse but it's too late\u2014the light has taken him into the radiant depths below and closed off its womb. And although he is very much dead, you can hear his posthumous cries, as if he were being punished by that very same mother.", - "Halaster's last words thunder throughout your mind: \"See you soon.\"" - ], - "id": "d6b" - } - ], - "id": "d6a" - } - ], - "id": "d64" - } - ], - "id": "d5e" - }, - { - "type": "entries", - "name": "34. Flying Saucer", - "page": 276, - "entries": [ - { - "type": "insetReadaloud", - "page": 276, - "entries": [ - "You aren't exactly sure what you're looking at. Surely, it is some sort of vessel\u2014a disc-shaped vessel crowned with a glass dome. Steel hinges reveal the dome to be the vessel's sole entrance. All of it is polished to a sheen so bright, so clean you aren't sure what sort of chromatic adjective is appropriate to describe it. Certainly its metal was unknown even to the Melairkyn dwarves of old.", - "Circling the vessel, you inspect its underside. Strange doo-dads line the surface. The vessel is propped up on three legs. You feel sick, knowing this thing to be unnatural... yet so advanced it leaves you feeling inferior, even insignificant." - ], - "id": "d6d" - } - ], - "id": "d6c" - }, - { - "type": "entries", - "name": "35. Exercise Room", - "page": 276, - "entries": [ - "If your version of Halaster has visited Earth, Pumping Iron is projected onto the wall for the benefit of the flesh golems." - ], - "id": "d6e" - } - ], - "id": "cf5" - }, - { - "type": "section", - "name": "Epilogue", - "page": 276, - "entries": [ - "The ending to a campaign is a heavy burden for any Dungeon Master. After such a length journey, your party will hunger for a brief but satisfying epilogue. It has to be personal; it has to tie up loose ends; and it must put to rest any mysteries\u2014or provoke them.", - { - "type": "entries", - "name": "Acute Weave Addiction", - "page": 276, - "entries": [ - "Leaving Undermountain, as the adventurers find, is not so easy. They have languished here for so long, the Knot in the Weave has left its maddening touch in their minds and bones. Some among them may have fallen prey to the same addiction that plagued the Melairkyn dwarves, the Seven, and, of course, the Mad Mage himself. The Knot is alive\u2014and now it seeks to keep the adventurers in its grip forevermore. As they journey towards the surface, it strikes thrice.", - "{@variantrule Weave Addiction|WDMMC} is included as a variant rule in the Halaster's Game supplement of the {@i Companion}. If you never used it before in your game, you can still implement it here in this final chapter.", - "In the aftermath of their final battle with Halaster, as they're trekking back to the surface, have each of the adventurers make each of the following saves:", - { - "type": "list", - "page": 276, - "items": [ - "While in the lower depths of Undermountain, a Wisdom save to resist the Knot's phantom call.", - "While in the middle depths of Undermountain, an Intelligence saving throw to recognize this potential madness as what kept so many others in these wretched depths. The saving throw also represents constructing mental fortifications against this addiction.", - "While in the upper reaches of Undermountain, the Knot in the Weave, spurned and in the throes of a tantrum, subjects the character to a Charisma saving throw to overpower their will and keep them in the dungeon long enough to seduce them into never leaving." - ] - }, - "To leave Undermountain by their own accord, a character must succeed on two of the three saving throws. The first saving throw is a {@dc 20}; failing that increases the second save's DC to 22 and the third save's DC to 25.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Suspense", - "page": 276, - "entries": [ - "You want to work in these saving throws across the adventurers' journey back to the surface. You don't want to reveal the purpose of the saving throws until it's too late. Instead, tell them what sort of feeling washes over them, should they fail:", - { - "type": "list", - "page": 276, - "items": [ - "A character that fails the Wisdom saving throw feels a weight around their throat, almost like a noose.", - "A character that fails the Intelligence saving throw feels panic bloom within their mind\u2014an invisible dread that animals must feel when they can sense a storm or earthquake.", - "A character that fails the Charisma saving throw feels helpless against this invisible tyrant and buckles under its regime." - ] - } - ], - "id": "d72" - }, - { - "type": "entries", - "name": "Failure", - "page": 277, - "entries": [ - "A character that fails two of three saves gains the following flaw: \"Undermountain is my lair, my home, my prize. I cannot leave it.\" Tailor that to fit a character's personality; for example, a dutiful character's flaw would likely sound like, \"If I were to leave Undermountain, there is no guaranteeing who will inherit the Mad Mage's arsenal. I cannot allow that to happen; I must maintain my vigil, lest Waterdeep, or even the world, be subjected to yet another mad tyrant. I must police these depths with my dying breath.\"", - "Additionally, at your discretion, the character is afflicted with the most dangerous malady of {@variantrule Weave Addiction|WDMMC}: every time they willingly leave Undermountain, or remain on the surface, they suffer the effects of a {@spell geas} spell (save {@dc 25})." - ], - "id": "d73" - }, - { - "type": "entries", - "name": "Narration", - "page": 277, - "entries": [ - "If a character falls prey to Acute {@variantrule Weave Addiction|WDMMC}, read the following as they're about to leave the dungeon, modifying it to best suit the character(s) involved:", - { - "type": "insetReadaloud", - "page": 277, - "entries": [ - "You can't leave\u2014not after so much bloodshed, so much loss. This is your home\u2014you've won it, goddammit! You've earned every victory here and to leave it all behind is not a testament to your strength, only your carelessness. So as it was, so shall it be again\u2014unless you remain here to guard Undermountain and its denizens from future threats, keeping its baubles of power out of the hands that would see this world brought to its knees.", - "You can't leave, and why would you ever want to? This is your home. Maybe it always has been." - ], - "id": "d75" - }, - "If the character that falls prey to {@variantrule Weave Addiction|WDMMC} is an arcane spellcaster, be sure to drop the title \"Mad Mage\" on them. Alternatively, \"the Mad Priest\" or the \"The Mad Beast\" would work for clerics and druids, respectively. \"Mad\" anything, really. \"Mad King, Mad Sovereign,\" et cetera." - ], - "id": "d74" - } - ], - "id": "d71" - } - ], - "id": "d70" - }, - { - "type": "entries", - "name": "The Fate of Undermountain", - "page": 277, - "entries": [ - "As described in WDMM, the fate of Undermountain is left up to you. It is worth petitioning your players to see what they want to do with Undermountain\u2014and their lives in general. After having bested one of this world's most formidable foes, they deserve the chance to carve out enterprises of their own.", - { - "type": "entries", - "name": "The Final Send-Off", - "page": 277, - "entries": [ - "End your final session with the following send-off, modifying it as you see fit:", - { - "type": "insetReadaloud", - "page": 277, - "entries": [ - "The roof is coming down; you can sense it. The Mad Mage has left one last trap for you and it's time to bail. You can hear his snide laughter in your very bones as blood roars in your ears. The tower is collapsing and there is no more time to dilly nor dally. Like {@condition frightened} beasts, you flee from this reckoning.", - "Amidst your flight, your mind begins to drift. You've done the impossible. You've slain the Mad Mage, one of the most powerful, if not the most powerful mage, in the world. You have triumphed where so many others have failed... And there was a look in Halaster's eyes when he died. You haven't been able to shake it from your memory. You fooled yourself into believing it was madness, or some indecipherable emotion, but you've known the truth: it was pride. {@creature Halaster Blackcloak|WDMM} was proud of you. The dungeon master of Undermountain went to his grave proud of you." - ], - "id": "d78" - } - ], - "id": "d77" - }, - { - "type": "entries", - "name": "Post-Credits: Jhesiyra's Return", - "page": 277, - "entries": [ - "If Jhesiyra did not make a grand reveal during the campaign, you can read to your players\u2014but not their characters\u2014this post-credit scene in which Jhesiyra takes command over Undermountain.", - { - "type": "insetReadaloud", - "page": 277, - "entries": [ - "Never has Undermountain been so silent. Its ruined chambers have gone dark and for once its dead halls hear no laughter. The Mad Mage is gone yet again. He has perished before, but this time... this time Jhesiyra Kestellharp was ready.", - "One by one the gates fell. One by one had Halaster's grip, desperate at best, been undone, his phantom fingers uncurled from the hilt of Undermountain's very soul. Although she could already hear him reforming\u2014his essence kindling in the crucible below\u2014he was powerless to stop her. His cries came out like distant groans from deep within the earth. He was watching. Good.", - "A breeze slipped through the ruined remains of Halaster's lair, slowly turning into a frail woman whose smile was just as sharp and cruel as a knife. She had played them like fools\u2014all of them. Her schemes had at last born fruit. She reminded herself of their names; of what they sacrificed to depose her master. She would always be grateful. And she would be sure to show her gratitude should they ever dare descend into Undermountain again.", - "With a wave of her hand, a marble throne materialized before her in the remains of {@creature Arcturia|WDMM|Arcturia's} court. She climbed the steps, savoring each one. In due time, she would erect her own tower in that void below, but for now, she would reign from here.", - "Halaster was mewling again. Jhesiyra closed her eyes and willed his rebirth to end\u2014as if she were snuffing out a candle. He fought her; to his credit, he fought her even then, weak as he was. Even at his lowest, her master knew how to unravel her defenses and strike deep into her heart. If only she still had one.", - "She pressed her will on the flame, ignoring its fetal rage and the burns it left upon her. With an apocalyptic cry, the Mad Mage was no more. And as Jhesiyra Kestellharp now surveyed her new kingdom, a soft giggle exploded from her chest\u2014a maniacal giggle that shared all the lunacy that graced her grin and her mad eyes.", - "\"Well master,\" she murmured, \"the show must go on.\"" - ], - "id": "d7a" - } - ], - "id": "d79" - } - ], - "id": "d76" - } - ], - "id": "d6f" - } - ], - "id": "bc4" - }, - { - "type": "section", - "name": "Appendix A: Magic Items", - "page": 278, - "entries": [ - { - "type": "section", - "name": "Magic Items By Level", - "page": 279, - "entries": [ - "The following magic items are scattered throughout Undermountain.", - "You'll notice that a {@item bag of holding} is not on these lists and a {@item portable hole} doesn't appear until Level 20\u2014and for good reason. Negating carrying capacity severely trivializes the need to periodically return to the surface and ensures that the party will strip Undermountain of all its loot without difficulty.", - "Items marked with an asterisk (*) are additional items added by the {@i Companion}. \"WI\" refers to a wondrous item.", - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 279, - "items": [ - { - "type": "list", - "name": "LEVEL 1", - "page": 279, - "items": [ - "{@item circlet of blasting|DMG} (WI, uncommon)", - "{@item driftglobe|DMG} (WI, uncommon)", - "{@item wand of secrets|DMG} (Wand, uncommon)" - ] - }, - { - "type": "list", - "name": "LEVEL 2", - "page": 279, - "items": [ - "{@item circlet of human perfection|WDMM} (WI, uncommon, attunement)", - "{@item dust of disappearance|DMG} (WI, uncommon)", - "{@item philter of love|DMG} (Potion, uncommon)*", - "{@item pot of awakening|XGE} (WI, common)", - "{@item potion of healing|DMG} (Potion, common)", - "{@item ring of swimming|DMG} (Ring, uncommon)", - "{@item spell scroll|DMG} of {@spell raise dead|PHB} (Scroll, rare)" - ] - }, - { - "type": "list", - "name": "LEVEL 3", - "page": 279, - "items": [ - "{@item Elemental Gem, Emerald|DMG|elemental gem of water} (WI, uncommon)", - "{@item hat of wizardry|XGE} (WI, common, attunement by a wizard)*", - "{@item potion of animal friendship|DMG} (Potion, uncommon)", - "{@item potion of healing|DMG} (Potion, common)", - "{@item potion of water breathing|DMG} (Potion, uncommon)" - ] - }, - { - "type": "list", - "name": "SKULLPORT", - "page": 279, - "items": [ - "{@item cloak of the manta ray|DMG} (WI, uncommon)" - ] - }, - { - "type": "list", - "name": "LEVEL 4", - "page": 279, - "items": [ - "{@item boots of elvenkind|DMG} (WI, uncommon; one boot, the other is on Level 5)", - "{@item pipe of smoke monsters|XGE} (WI, common)", - "{@item potion of healing|DMG} ×2 (Potion, common)", - "{@item rope of climbing|DMG} (WI, uncommon)", - "{@item spell scroll|DMG} of {@spell gaseous form|PHB} (Scroll, uncommon)", - "{@item spell scroll|DMG} of {@spell magic weapon|PHB} (Scroll, uncommon)" - ] - }, - { - "type": "list", - "name": "LEVEL 5", - "page": 279, - "items": [ - "{@item boots of elvenkind|DMG} (WI, uncommon; one boot, the other is on Level 4)", - "{@item Hide Armor of Lightning Resistance|DMG|hide armor of resistance to lightning} (Armor (hide), rare, attunement)", - "{@item potion of gaseous form|DMG} (Potion, rare)", - "{@item potion of greater healing|DMG} (Potion, uncommon)", - "{@item spell scroll|DMG} of {@spell heroes' feast|PHB} (Scroll, very rare)", - "{@item spell scroll|DMG} of {@spell speak with animals|PHB} (Scroll, common)", - "{@item staff of flowers|XGE} (Staff, common)", - "{@item sword of sharpness|DMG}, sentient, \"{@item Tearulai|WDMM}\" (Weapon ({@item longsword|PHB}), very rare, attunement)", - "{@item wand of fireballs|DMG} (Wand, rare, attunement by a spellcaster)" - ] - }, - { - "type": "list", - "name": "LEVEL 6", - "page": 279, - "items": [ - "{@item belt of dwarvenkind|DMG} (WI, rare, attunement)*", - "{@item dagger of blindsight|WDMM} (Weapon ({@item dagger|PHB}), rare, attunement)", - "{@item sentinel shield|DMG} (Armor ({@item shield|PHB}), uncommon)", - "{@item spell scroll|DMG} of {@spell mass cure wounds|PHB} (Scroll, rare)" - ] - }, - { - "type": "list", - "name": "LEVEL 7", - "page": 279, - "items": [ - "{@item Elemental Gem, Blue Sapphire|DMG|elemental gem of air} (WI, uncommon)", - "{@item potion of fire breath|DMG} (Potion, uncommon)", - "{@item potion of invisibility|DMG} (Potion, very rare)", - "{@item spell scroll|DMG} of {@spell cloudkill|PHB} (Scroll, rare)", - "{@item wand of conducting|XGE} (Wand, common)" - ] - }, - { - "type": "list", - "name": "LEVEL 8", - "page": 279, - "items": [ - "{@item candle of invocation|DMG}, dedicated to {@deity Sseth|Yuan-ti|VGM}, the neutral evil yuan-ti god (WI, very rare, attunement)", - "{@item headband of intellect|DMG} (WI, uncommon, attunement)", - "{@item rod of rulership|DMG} (Rod, rare, attunement)", - "{@item spell scroll|DMG} of {@spell modify memory|PHB} (Scroll, rare)" - ] - }, - { - "type": "list", - "name": "LEVEL 9", - "page": 279, - "items": [ - "{@item black quill|WDMMC} (WI, very rare)*", - "{@item gem of seeing|DMG} (WI, rare, attunement)", - "{@item Ioun Stone, Intellect|DMG|ioun stone of intellect} (WI, very rare, attunement)*", - "{@item pearl of power|DMG} (WI, uncommon, attunement by a spellcaster)*", - "{@item potion of greater healing|DMG} ×3 (Potion, uncommon)", - "{@item professor orb|WDMM} (WI, rare)", - "{@item spell scroll|DMG} of {@spell legend lore|PHB} (Scroll, rare)", - "{@item staff of defense|LMoP} (Staff, rare, attunement)*", - "{@item Thayan razor|WDMMC} (WI, rare)*" - ] - }, - { - "type": "list", - "name": "LEVEL 10", - "page": 279, - "items": [ - "{@item chest of preserving|WDMM} (WI, common)", - "{@item cloak of elvenkind|DMG} (WI, uncommon, attunement)", - "{@item gauntlets of ogre power|DMG} (WI, uncommon, attunement)", - "{@item mithral armor|DMG} (Armor ({@item plate armor|PHB|plate}), uncommon)", - "{@item oil of slipperiness|DMG} (Potion, uncommon)", - "{@item philter of love|DMG} (Potion, uncommon)*", - "{@item potion of diminution|DMG} (Potion, rare)*", - "{@item potion of greater healing|DMG} (Potion, uncommon)", - "{@item potion of healing|DMG} (Potion, common)", - "{@item potion of superior healing|DMG} (Potion, rare)", - "{@item spell scroll|DMG} of {@spell hold person|PHB} (Scroll, uncommon)", - "{@item +1 wand of the war mage|DMG} (Wand, uncommon, attunement by a spellcaster)" - ] - }, - { - "type": "list", - "name": "LEVEL 11", - "page": 279, - "items": [ - "{@item dagger of venom|DMG} (Weapon ({@item dagger|PHB}), rare)", - "{@item dread helm|XGE} (WI, common)", - "{@item potion of supreme healing|DMG} (Potion, very rare)" - ] - }, - { - "type": "list", - "name": "LEVEL 12", - "page": 279, - "items": [ - "{@item gloves of missile snaring|DMG} (WI, uncommon, attunement)", - "{@item horn of the Endless Maze|WDMM} (WI, rare)", - "{@item potion of healing|DMG} ×2 (Potion, common)", - "{@item potion of vitality|DMG} (Potion, very rare)", - "{@item spell scroll|DMG} of {@spell telekinesis|PHB} (Scroll, rare)" - ] - }, - { - "type": "list", - "name": "LEVEL 13", - "page": 280, - "items": [ - "{@item dodecahedron of doom|WDMM} (WI, rare)", - "{@item Nolzur's marvelous pigments|DMG} (WI, very rare)", - "{@item orb of gonging|WDMM} (WI, common)", - "{@item potion of diminution|DMG} (Potion, rare)", - "{@item potion of longevity|DMG} (Potion, very rare)" - ] - }, - { - "type": "list", - "name": "LEVEL 14", - "page": 280, - "items": [ - "{@item +2 arrow|DMG} (Ammunition, rare)*", - "{@item instrument of the bards, Fochlucan bandore|DMG} (WI, instrument, uncommon, attunement by a bard)*", - "{@item quiver of Ehlonna|DMG} (WI, uncommon)*", - "{@item ring of jumping|DMG} (Ring, uncommon, attunement)*", - "{@item spell scroll|DMG} of {@spell polymorph|PHB} (Scroll, rare)", - "{@item trident of fish command|DMG} (Weapon ({@item trident|PHB}), uncommon, attunement)*", - "{@item wand of web|DMG} (Wand, uncommon, attunement)" - ] - }, - { - "type": "list", - "name": "LEVEL 15", - "page": 280, - "items": [ - "{@item dwarven thrower|DMG} (Weapon ({@item warhammer|PHB}), very rare, attunement by a dwarf)", - "{@item Elemental Gem, Red Corundum|DMG|elemental gem of fire} (WI, uncommon)", - "{@item figurine of wondrous power, onyx dog|DMG} (WI, rare)", - "{@item necklace of fireballs|DMG} (WI, rare)", - "{@item potion of greater healing|DMG} (Potion, uncommon)", - "{@item potion of fire resistance|DMG|potion of resistance (fire)} (Potion, uncommon)", - "{@item wand of magic detection|DMG} (Wand, uncommon)" - ] - }, - { - "type": "list", - "name": "LEVEL 16", - "page": 280, - "items": [ - "{@item manual of gainful exercise|DMG} (WI, very rare)", - "{@item potion of greater healing|DMG} (Potion, uncommon)", - "{@item tome of clear thought|DMG} (WI, very rare)" - ] - }, - { - "type": "list", - "name": "LEVEL 17", - "page": 280, - "items": [ - "{@item potion of supreme healing|DMG} (Potion, very rare)", - "{@item potion of acid resistance|DMG|potion of resistance (acid)} (Potion, uncommon)", - "{@item Quaal's feather token, tree|DMG} (WI, rare)" - ] - }, - { - "type": "list", - "name": "LEVEL 18", - "page": 280, - "items": [ - "{@item cloak of the bat|DMG} (WI, rare, attunement)", - "{@item mithral armor|DMG} (Armor ({@item chain shirt|PHB}), uncommon)", - "{@item sun blade|DMG} (Weapon ({@item longsword|PHB}), rare, attunement)" - ] - }, - { - "type": "list", - "name": "LEVEL 19", - "page": 280, - "items": [ - "{@item boots of false tracks|XGE} (WI, common)", - "{@item candle of the deep|XGE} (WI, common)", - "{@item gem of brightness|DMG} (WI, uncommon)", - "{@item mariner's armor|DMG} (Armor ({@item scale mail|PHB}), uncommon)", - "{@item orb of direction|XGE} (WI, common)", - "{@item pole of angling|XGE} (WI, common)", - "{@item potion of healing|DMG} (Potion, common)", - "{@item sending stones|DMG} (WI, uncommon)" - ] - }, - { - "type": "list", - "name": "LEVEL 20", - "page": 280, - "items": [ - "{@item amulet of proof against detection and location|DMG} (WI, uncommon, attunement)", - "{@item bead of force|DMG} (WI, rare)", - "{@item chime of opening|DMG} (WI, rare)", - "{@item portable hole|DMG} (WI, rare)", - "{@item potion of mind reading|DMG} (Potion, rare)", - "{@item Potion of Force Resistance|DMG|potion of resistance (force)} (Potion, uncommon)", - "{@item Potion of Lightning Resistance|DMG|potion of resistance (lightning)} (Potion, uncommon)", - "{@item potion of superior healing|DMG} (Potion, rare)", - "{@item ring of x-ray vision|DMG} (Ring, rare, attunement)", - "{@item staff of frost|DMG} (Staff, very rare, attunement by a druid, sorcerer, warlock, or wizard)" - ] - }, - { - "type": "list", - "name": "LEVEL 21", - "page": 280, - "items": [ - "{@item mace of smiting|DMG} (Weapon ({@item mace|PHB}), rare)" - ] - }, - { - "type": "list", - "name": "LEVEL 22", - "page": 280, - "items": [ - "{@item black crystal tablet|WDMM} (WI, legendary, attunement by a creature that has proficiency in the {@skill arcana} skill)", - "{@item decanter of endless water|DMG} (WI, uncommon)", - "{@item Ioun Stone, Insight|DMG|ioun stone of insight} (WI, very rare, attunement)", - "{@item nine lives stealer|DMG} (Weapon ({@item longsword|PHB}), very rare, attunement)", - "{@item potion of cloud giant strength|DMG} (Potion, very rare)", - "{@item potion of invisibility|DMG} (Potion, very rare)", - "{@item potion of supreme healing|DMG} (Potion, very rare)", - "{@item spell scroll|DMG} of {@spell flesh to stone|PHB} (Scroll, very rare)", - "{@item staff of power|DMG} (Staff, very rare, attunement by a sorcerer, warlock, or wizard)" - ] - }, - { - "type": "list", - "name": "LEVEL 23", - "page": 280, - "items": [ - "{@item helm of the Scavenger|WDMM} (WI, legendary, attunement by a spellcaster)", - "{@item horned ring|WDMM} (Ring, very rare, attunement)", - "{@item instrument of the bards, Anstruth harp|DMG} (WI, very rare, attunement by a bard)", - "{@item rod of lordly might|DMG} (Rod, legendary, attunement)", - "{@item +3 shield|DMG} (Armor ({@item shield|PHB}), very rare)", - "{@item Shield of the Uven Rune|WDMM} (Armor ({@item shield|PHB}), very rare, attunement)", - "{@item wand of wonder|DMG} (Wand, rare, attunement by a spellcaster)" - ] - } - ] - } - ], - "id": "d7c" - }, - { - "type": "section", - "name": "Magic Item Descriptions", - "page": 281, - "entries": [ - "{@note The following items are new, added by the {@i Companion}}", - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 281, - "items": [ - { - "type": "statblock", - "tag": "item", - "source": "WDMMC", - "name": "Black Quill", - "page": 281 - }, - { - "type": "statblock", - "tag": "item", - "source": "WDMMC", - "name": "Thayan Razor", - "page": 291 - } - ] - }, - "{@note The following condensed list details more precisely where items can be found throughout Undermountain:}", - { - "type": "list", - "columns": 2, - "page": 281, - "items": [ - "{@item +1 Breastplate}: This magic item is found in L7, Area 11A.", - "{@item +2 Arrow|DMG|+2 Arrows}: This item is added to L14, A9B.", - "{@item +3 Shield}: This magic item is found in L23, A21B.", - "{@item Amulet Of Proof Against Detection And Location}: This magic item is worn by {@creature Ezzat|WDMM} on L20.", - "{@item Bead Of Force}: This magic item is found in L20, A2.", - "{@item Belt Of Dwarvenkind}: This magic item has been added to the loot found in L6, Area 29F.", - "{@item Black Crystal Tablet|WDMM}: This magic item is found in L22, A23.", - "{@item Black Quill|WDMMC}: This magic item is found in L9, A23B. Wormriddle employs it for detention.", - "{@item Boots Of Elvenkind}: One boot is found on L4, A16A, the other on L5, A17. Without the pair, this item's magic is useless.", - "{@item Boots Of False Tracks|XGE}: This magic item is found in L19, A11B.", - "{@item Candle Of Invocation} ({@deity Sseth|Yuan-ti|VGM}): This item can be found in L8, Area 19D.", - "{@item Candle Of The Deep|XGE}: This magic item is found in L3, 10H, & L19, A1C.", - "{@item Chest Of Preserving|WDMM}: This magic item is found in L10, A5C.", - "{@item Chime Of Opening}: This magic item is found in L20, A12B.", - "{@item Circlet Of Blasting}: This magic item is found in L1, Area 39A.", - "{@item Cloak Of Elvenkind}: This magic item is found in L10, A17D.", - "{@item Cloak Of The Bat}: This magic item is found in L18, A33.", - "{@item Cloak Of The Manta Ray}: This magic item is gifted by the {@creature kuo-toa|MM} in SK, Area 10 after feeding him.", - "{@item Dagger Of Blindsight|WDMM}: This magic item is carried by Skella Ironeye, the {@creature duergar|MM} leader in L6, Area 15.", - "{@item Dagger Of Venom}: This item can be found in L11, A7E.", - "{@item Decanter Of Endless Water}: This magic item is found in L22, A15.", - "{@item Dodecahedron Of Doom|WDMM}: This magic item is found in L13, A3.", - "{@item Dread Helm|XGE}: This item can be found in L11, A17D.", - "{@item Driftglobe}: This Magic item is found in L1, A17.", - "{@item Dust Of Disappearance}: This magic item is located in L2, A26E.", - "{@item Dwarven Thrower}: This magic item is found in L15, A27, wielded by {@creature Zorak Lightdrinker|WDMM}, the dwarf vampire.", - "{@item Elemental Gem, Blue Sapphire|DMG|Elemental Gem Of Air}: This magic item is found in L7, A13C.", - "{@item Elemental Gem, Red Corundum|DMG|Elemental Gem Of Fire}: This magic item is found in L15, A31.", - "{@item Elemental Gem, Emerald|DMG|Elemental Gem Of Water}: This magic item is located in L3, Area 20E.", - "{@item Figurine of Wondrous Power, Onyx Dog|DMG|Figurine Of Wondrous Power (Onyx Dog)}: This magic item is found in L15, A35.", - "{@item Gauntlets Of Ogre Power}: This magic item is found in L10, A29C.", - "{@item Gem Of Brightness}: This magic item is found in L19, A11B.", - "{@item Gem Of Seeing}: This item is found in L9, A23.", - "{@item Gloves Of Missile Snaring}: This magic item is found in L12, A8A.", - "{@item Hat Of Wizardry|XGE}: This magic item is added to L3, 10H.", - "{@item Headband Of Intellect}: This item can be found in L8, Area 21C.", - "{@item Helm Of The Scavenger|WDMM}: This magic item is found in L23, A20.", - "{@item Hide Armor Of Lightning Resistance}: This magic item is found in L5, Area 6B.", - "{@item Horn Of The Endless Maze|WDMM}: This magic item is carried by {@creature Maku|WDMMC} on L12, A8.", - "{@item Horned Ring|WDMM}: This magic item is found in L23, A29. It's also carried by Maddgoth on L7.", - "{@item Instrument Of The Bards, Anstruth Harp}: This magic item is found in L23, A17.", - "{@item Instrument Of The Bards, Fochlucan Bandore}: This item is added to L14, A39C.", - "{@item Ioun Stone, Insight|DMG|Ioun Stone Of Insight}: This magic item is found in L22, A41.", - "{@item Ioun Stone, Intellect|DMG|Ioun Stone Of Intellect}: This item is the reward of attaining first place in the High Wizard Tournament in Level 9.", - "{@item Mace Of Smiting}: This magic item is found in L21, A24.", - "{@item Manual Of Gainful Exercise}: This magic item is found in L16, A22.", - "{@item Mariner's Armor}: This magic item is found in L19, A1.", - "{@item Mithral Chain Shirt}: This magic item is found in L18, A15.", - "{@item Mithral Plate Armor}: This magic item is worn by {@creature Zress Orlezziir|WDMM} on L10, likely in Area 25B.", - "{@item Necklace Of Fireballs}: This magic item is found in L15, A31.", - "{@item Nine Lives Stealer}: This magic item is found in L22, A34A.", - "{@item Nolzur's Marvelous Pigments}: This magic item is found in L13, A7B.", - "{@item Oil Of Slipperiness}: This magic item is found in L10, A11G.", - "{@item Orb Of Direction|XGE}: This magic item is found in L19, A11B.", - "{@item Orb Of Gonging|WDMM}: This magic item is found in L13, A3.", - "{@item Pearl Of Power}: This item is the reward of attaining third place in the High Wizard Tournament in Level 9.", - "{@item Philter Of Love}: This item is found in L2, A2B & L10, A4.", - "{@item Pipe Of Smoke Monsters|XGE}: This magic item is found in L4, A23.", - "{@item Pole Of Angling|XGE}: This magic item is found in L19, A1C.", - "{@item Pot Of Awakening|XGE}: This magic item is found in L2, A26A.", - "{@item Potion Of Animal Friendship}: This magic item is located in L3, A21S.", - "{@item Potion Of Cloud Giant Strength}: This magic item is found in L22, A37.", - "{@item Potion Of Diminution}: This item is found in L10, A4 (as additional loot) and on L13, A12C.", - "{@item Potion Of Fire Breath}: This magic item is found in L7, Area 43B.", - "{@item Potion Of Healing}: See seperate list below.", - "{@item Potion Of Invisibility}: This magic item is found in L7, A45 & L22, A16B.", - "{@item Potion Of Longevity}: This magic item is found in L13, A12C.", - "{@item Potion Of Mind Reading}: This magic item is found in L20, A4B.", - "{@item Potion Of Poison}: This item is sold by Nightshade in SK, A34.", - "{@item Potion Of Acid Resistance}: This variant is found in L17, A13A.", - "{@item Potion Of Fire Resistance}: This variant is found is in L15, A24.", - "{@item Potion Of Force Resistance}: This variant is found in L20, A20.", - "{@item Potion Of Lightning Resistance}: This variant is found in L2, 7C, L10, A4, & L20, A20.", - "{@item Potion Of Vitality}: This magic item is found in L10, A19I.", - "{@item Potion Of Water Breathing}: This magic item is found in L3, A9B. Additionally, the headmaster of L9 can scrounge up six of these potions for the second challenge of the High Wizard Tournament event.", - "{@item Professor Orb|WDMM}: This item is found in L9, A37.", - "{@item Quaal's Feather Token, Swan Boat|DMG|Quaal's Feather Token (Swan Boat)}: This magic item is rewarded by the Mad Mage for completing Halaster's Game on L3.", - "{@item Quaal's Feather Token, Tree|DMG|Quaal's Feather Token (Tree)}: This magic item is found in L17, A13A.", - "{@item Quiver Of Ehlonna}: This item is added to L14, A15.", - "{@item Ring Of Jumping}: This item is added to L14, A15.", - "{@item Ring Of Swimming}: This magic item is found in L2, Area 19B.", - "{@item Ring Of X-Ray Vision}: This magic item is found in L20, A13D.", - "{@item Rod Of Lordly Might}: This magic item is found in L23, A33.", - "{@item Rod Of Rulership}: This item can be found in L8, Area 15C.", - "{@item Rope Of Climbing}: This magic item is found in L4, Area 7.", - "{@item Sending Stones}: This magic item is found in L19, A2 & 13C.", - "{@item Sentinel Shield}: This magic item is found in L6, A29F.", - "{@item Shield Of The Uven Rune|WDMM}: This magic item is found in L23, A28.", - "{@item Staff Of Defense|LMoP}: This item is the reward of attaining second place in the High Wizard Tournament in Level 9.", - "{@item Staff Of Flowers|XGE}: This magic item is found in L5, A6F.", - "{@item Staff Of Power}: This magic item is found in L22, A39.", - "{@item Sun Blade}: This Magic item is found in L18, A8.", - "{@item Sword Of Sharpness}, {@item Tearulai|WDMM}: This magic item is found in L5, Area 9, lodged into the green dragon's skull.", - "{@item Thayan Razor|WDMMC}: This magic item is found in L9, A11F.", - "{@item Tome Of Clear Thought}: This magic item is found in L16, A22.", - "{@item Trident Of Fish Command}: This item is added to L14, A31.", - "{@item Wand Of Conducting|XGE}: This magic item is found in L7, A8.", - "{@item Wand Of Fireballs}: This magic item is found in L5, Area 2D.", - "{@item Wand Of Magic Detection}: This magic item is found in L15, A24.", - "{@item Wand Of Secrets}: This magic item is found in L1, Area 11.", - "{@item +1 Wand of the War Mage}: This magic item is found in L10, A2. A {@item +3 Wand of the War Mage|DMG|+3 variant} is wielded by {@creature Marambra Nyghtsteel|WDMMC} in the Elite Four encounter on L23.", - "{@item Wand Of Web}: This item is added to L14, A40B.", - "{@item Wand Of Wonder}: This magic item is found in L23, A27.", - "{@item Winged Boots}: This item is worn by {@creature Marambra Nyghtsteel|WDMMC} in the Elite Four penultimate encounter on L23." - ] - }, - "{@note Potions of healing can be found in the following locations:}", - { - "type": "list", - "columns": 3, - "page": 287, - "items": [ - { - "type": "list", - "name": "Common", - "page": 287, - "items": [ - "L2, A13G", - "L3, A20B", - "L10, A4, A19C, & A22B", - "L12, A19C", - "L19, A13B" - ] - }, - { - "type": "list", - "name": "Greater", - "page": 287, - "items": [ - "L9, A31", - "L10, A11C", - "L16, A8" - ] - }, - { - "type": "list", - "name": "Superior", - "page": 287, - "items": [ - "L20, 4B" - ] - }, - { - "type": "list", - "name": "Supreme", - "page": 287, - "items": [ - "L11, A12", - "L17, A7C", - "L22, A8" - ] - } - ] - } - ], - "id": "d7d" - } - ], - "id": "d7b" - }, - { - "type": "section", - "name": "Appendix B: Bestiary", - "page": 293, - "entries": [ - { - "type": "section", - "name": "Table of Contents", - "page": 293, - "entries": [ - { - "type": "list", - "columns": 3, - "page": 293, - "items": [ - "{@creature Aboleth|MM}", - "{@creature Abominable Yeti|MM}", - "{@creature Adult Blue Dracolich|MM}", - "{@creature Adult Bronze Dragon|MM}", - "{@creature Adult Bronze Shadow Dragon|WDMMC}", - "{@creature Adult Red Dragon|MM}", - "{@creature Adult Silver Dragon|MM}", - "{@creature Adult White Dragon|MM}", - "{@creature Air Elemental|MM}", - "{@creature Allip|MTF}", - "{@creature Allosaurus|MM}", - "{@creature Animated Armor|MM}", - "{@creature Animated Ballista|WDMM}", - "{@creature Animated Staff|WDMM|Animated Staff of Frost}", - "{@creature Apprentice Wizard|VGM}", - "{@creature Arcanaloth|MM}", - "{@creature Archdruid|VGM}", - "{@creature Archer|VGM}", - "{@creature Archmage|MM}", - "{@creature Assassin|MM}", - "{@creature Awakened Shrub|MM}", - "{@creature Awakened Tree|MM}", - "{@creature Azer|MM}", - "{@creature Balhannoth|MTF}", - "{@creature Bandit Captain|MM}", - "{@creature Bandit|MM}", - "{@creature Banshee|MM}", - "{@creature Barbed Devil|MM}", - "{@creature Barlgura|MM}", - "{@creature Basilisk|MM}", - "{@creature Bat|MM}", - "{@creature Bearded Devil|MM}", - "{@creature Behir|MM}", - "{@creature Beholder Zombie|MM}", - "{@creature Beholder|MM}", - "{@creature Berserker|MM}", - "{@creature Black Bear|MM}", - "{@creature Black Pudding|MM}", - "{@creature Blackguard|VGM}", - "{@creature Blink Dog|MM}", - "{@creature Blue Abishai|MTF}", - "{@creature Blue Slaad|MM}", - "{@creature Boar|MM}", - "{@creature Bone Devil|MM}", - "{@creature Bone Naga (Spirit)|MM}", - "{@creature Boneclaw|MTF}", - "{@creature Bore Worm|WDMM}", - "{@creature Brown Bear|MM}", - "{@creature Bugbear|MM}", - "{@creature Bulette|MM}", - "{@creature Bullywug|MM}", - "{@creature Carrion Crawler|MM}", - "{@creature Cave Fisher|VGM}", - "{@creature Champion|VGM}", - "{@creature Chasme|MM}", - "{@creature Chimera|MM}", - "{@creature Chuul|MM}", - "{@creature Clay Golem|MM}", - "{@creature Cloaker|MM}", - "{@creature Cloud Giant|MM}", - "{@creature Commoner|MM}", - "{@creature Conjurer|VGM}", - "{@creature Couatl|MM}", - "{@creature Cult Fanatic|MM}", - "{@creature Cultist|MM}", - "{@creature Dao|MM}", - "{@creature Darkmantle|MM}", - "{@creature Death Dog|MM}", - "{@creature Death Knight|MM}", - "{@creature Death Slaad|MM}", - "{@creature Death Tyrant|MM}", - "{@creature Deep Gnome|WDMMC}", - "{@creature Demilich|MM}", - "{@creature Deva|MM}", - "{@creature Dire Troll|MTF}", - "{@creature Displacer Beast|MM}", - "{@creature Diviner|VGM}", - "{@creature Doppelganger|MM}", - "{@creature Draft Horse|MM}", - "{@creature Drider|MM}", - "{@creature Drow Elite Warrior|MM}", - "{@creature Drow House Captain|MTF}", - "{@creature Drow Mage|MM}", - "{@creature Drow Priestess of Lolth|MM}", - "{@creature Drow|MM}", - "{@creature Duergar Warlord|MTF}", - "{@creature Duergar|MM}", - "{@creature Earth Elemental|MM}", - "{@creature Efreeti|MM}", - "{@creature Elk|MM}", - "{@creature Empyrean|MM}", - "{@creature Enchanter|VGM}", - "{@creature Ettercap|MM}", - "{@creature Ettin|MM}", - "{@creature Faerie Dragon (Violet)|MM}", - "{@creature Fire Elemental|MM}", - "{@creature Fire Giant|MM}", - "{@creature Flail Snail|VGM}", - "{@creature Flameskull|MM}", - "{@creature Flesh Golem|MM}", - "{@creature Flumph|MM}", - "{@creature Flying Sword|MM}", - "{@creature Flying Wand of Magic Missile|WDMMC}", - "{@creature Fomorian|MM}", - "{@creature Galeb Duhr|MM}", - "{@creature Gargoyle|MM}", - "{@creature Gas Spore|MM}", - "{@creature Gelatinous Cube|MM}", - "{@creature Ghast|MM}", - "{@creature Ghost|MM}", - "{@creature Ghoul|MM}", - "{@creature Giant Ape|MM}", - "{@creature Giant Badger|MM}", - "{@creature Giant Bat|MM}", - "{@creature Giant Centipede|MM}", - "{@creature Giant Crab|MM}", - "{@creature Giant Eagle|MM}", - "{@creature Giant Lizard|MM}", - "{@creature Giant Rat|MM}", - "{@creature Giant Shark|MM}", - "{@creature Giant Spider|MM}", - "{@creature Giant Toad|MM}", - "{@creature Giant Wasp|MM}", - "{@creature Gibbering Mouther|MM}", - "{@creature Githyanki Gish|MTF}", - "{@creature Githyanki Knight|MM}", - "{@creature Githyanki Warrior|MM}", - "{@creature Githzerai Zerth|MM}", - "{@creature Glabrezu|MM}", - "{@creature Gloom Weaver|MTF}", - "{@creature Goblin Boss|MM}", - "{@creature Goblin|MM}", - "{@creature Gorgon|MM}", - "{@creature Goristro|MM}", - "{@creature Gray Ooze|MM}", - "{@creature Gray Render|MTF}", - "{@creature Green Slaad|MM}", - "{@creature Grell|MM}", - "{@creature Grick Alpha|MM}", - "{@creature Grick|MM}", - "{@creature Grimlock|MM}", - "{@creature Gynosphinx|MM}", - "{@creature Halaster Blackcloak|WDMM}", - "{@creature Halaster's Simulacrum|WDMMC}", - "{@creature Harpy|MM}", - "{@creature Hell Hound|MM}", - "{@creature Hellfire Engine|MTF}", - "{@creature Helmed Horror|MM}", - "{@creature Hezrou|MM}", - "{@creature Hobgoblin Captain|MM}", - "{@creature Hobgoblin Warlord|MM}", - "{@creature Hobgoblin|MM}", - "{@creature Homunculus|MM}", - "{@creature Hook Horror|MM}", - "{@creature Hunter Shark|MM}", - "{@creature Hydra|MM}", - "{@creature Ice Devil|MM}", - "{@creature Incubus|MM}", - "{@creature Intellect Devourer|MM}", - "{@creature Invisible Stalker|MM}", - "{@creature Iron Golem|MM}", - "{@creature Knight|MM}", - "{@creature Kobold|MM}", - "{@creature Kuo-Toa Archpriest|MM}", - "{@creature Kuo-Toa Whip|MM}", - "{@creature Kuo-Toa|MM}", - "{@creature Lava Child|WDMM}", - "{@creature Lich|MM}", - "{@creature Living Burning Hands|ERLW}", - "{@creature Living Counterspell|WDMMC}", - "{@creature Living Lightning Bolt|ERLW}", - "{@creature Living Unseen Servant|WDMM}", - "{@creature Mage|MM}", - "{@creature Magic Missile Gatling Gun|WDMMC}", - "{@creature Magma Mephit|MM}", - "{@creature Manticore|MM}", - "{@creature Marambra Nyghtsteel|WDMMC}", - "{@creature Marid|MM}", - "{@creature Marilith|MM}", - "{@creature Mastiff|MM}", - "{@creature Mecha-Halaster|WDMMC}", - "{@creature Medusa|MM}", - "{@creature Mezzoloth|MM}", - "{@creature Mimic|MM}", - "{@creature Mind Flayer Arcanist|MM}", - "{@creature Mind Flayer|MM}", - "{@creature Minotaur Skeleton|MM}", - "{@creature Minotaur|MM}", - "{@creature Molydeus|MTF}", - "{@creature Mud Mephit|MM}", - "{@creature Muiral|WDMM}", - "{@creature Mule|MM}", - "{@creature Mummy Lord|MM}", - "{@creature Mummy|MM}", - "{@creature Myconid Adult|MM}", - "{@creature Myconid Sovereign|MM}", - "{@creature Myconid Sprout|MM}", - "{@creature Nalfeshnee|MM}", - "{@creature Neothelid|VGM}", - "{@creature Night Hag|MM}", - "{@creature Noble|MM}", - "{@creature Nothic|MM}", - "{@creature Nycaloth|MM}", - "{@creature Ochre Jelly|MM}", - "{@creature Ogre Bolt Launcher|MTF}", - "{@creature Ogre Zombie|MM}", - "{@creature Ogre|MM}", - "{@creature Oni|MM}", - "{@creature Orc Blade of Ilneval|VGM}", - "{@creature Orc Hand of Yurtrus|VGM}", - "{@creature Orog|MM}", - "{@creature Otyugh|MM}", - "{@creature Owlbear|MM}", - "{@creature Pentadrone|MM}", - "{@creature Phase Spider|MM}", - "{@creature Piercer|MM}", - "{@creature Pit Fiend|MM}", - "{@creature Planetar|MM}", - "{@creature Polar Bear|MM}", - "{@creature Priest|MM}", - "{@creature Pseudodragon|MM}", - "{@creature Quadrone|MM}", - "{@creature Quaggoth Spore Servant|MM}", - "{@creature Quaggoth|MM}", - "{@creature Quasit|MM}", - "{@creature Quetzalcoatlus|VGM}", - "{@creature Rakshasa|MM}", - "{@creature Red Dragon Wyrmling|MM}", - "{@creature Red Slaad|MM}", - "{@creature Remorhaz|MM}", - "{@creature Revenant|MM}", - "{@creature Roper|MM}", - "{@creature Rust Monster|MM}", - "{@creature Sahuagin Baron|MM}", - "{@creature Sahuagin Priestess|MM}", - "{@creature Sahuagin|MM}", - "{@creature Scaladar|WDMM}", - "{@creature Scout|MM}", - "{@creature Sea Hag|MM}", - "{@creature Shadow Assassin|WDMM}", - "{@creature Shadow Dancer|MTF}", - "{@creature Shadow Demon|MM}", - "{@creature Shadow|MM}", - "{@creature Shambling Mound|MM}", - "{@creature Shield Guardian|MM}", - "{@creature Shrieker|MM}", - "{@creature Skeleton|MM}", - "{@creature Slaad Tadpole|MM}", - "{@creature Smoke Mephit|MM}", - "{@creature Spectator|MM}", - "{@creature Specter|MM}", - "{@creature Spined Devil|MM}", - "{@creature Spirit Naga|MM}", - "{@creature Spirit Troll|MTF}", - "{@creature Spy|MM}", - "{@creature Star Spawn Grue|MTF}", - "{@creature Star Spawn Hulk|MTF}", - "{@creature Star Spawn Larva Mage|MTF}", - "{@creature Star Spawn Mangler|MTF}", - "{@creature Star Spawn Seer|MTF}", - "{@creature Stirge|MM}", - "{@creature Stone Giant|MM}", - "{@creature Stone Golem|MM}", - "{@creature Swarm of Bats|MM}", - "{@creature Swarm of Centipedes|MM}", - "{@creature Swarm of Cranium Rats|VGM}", - "{@creature Swarm of Insects|MM}", - "{@creature Swarm of Quippers|MM}", - "{@creature Swarm of Rats|MM}", - "{@creature Swarm of Spiders|MM}", - "{@creature Swarm of Wasps|MM}", - "{@creature Tarrasque|MM}", - "{@creature The Angry|MTF}", - "{@creature The Hungry|MTF}", - "{@creature The Lost|MTF}", - "{@creature The Wretched|MTF}", - "{@creature Thug|MM}", - "{@creature Triceratops|MM}", - "{@creature Tridrone|MM}", - "{@creature Troglodyte|MM}", - "{@creature Troll|MM}", - "{@creature Tyrannosaurus Rex|MM}", - "{@creature Ulitharid|VGM}", - "{@creature Ultroloth|MM}", - "{@creature Umber Hulk|MM}", - "{@creature Vampire Spawn|MM}", - "{@creature Vampire|MM}", - "{@creature Veteran|MM}", - "{@creature Vrock|MM}", - "{@creature War Priest|VGM}", - "{@creature Warlock of The Archfey|VGM}", - "{@creature Warlord|VGM}", - "{@creature Water Elemental|MM}", - "{@creature Water Weird|MM}", - "{@creature Werebat|WDMM}", - "{@creature Wererat|MM}", - "{@creature Wight|MM}", - "{@creature Will-o'-Wisp|MM}", - "{@creature Worg|MM}", - "{@creature Wraith|MM}", - "{@creature Wyvern|MM}", - "{@creature Xorn|MM}", - "{@creature Yeth Hound|VGM}", - "{@creature Yochlol|MM}", - "{@creature Young Blue Dragon|MM}", - "{@creature Young Green Dragon|MM}", - "{@creature Young Red Dragon|MM}", - "{@creature Yuan-Ti Abomination|MM}", - "{@creature Zombie|MM}" - ] - } - ], - "id": "d7f" - }, - { - "type": "section", - "name": "Creature Descriptions", - "page": 295, - "entries": [ - "{@note The following creatures are new in this Compendium.}", - { - "type": "list", - "columns": 3, - "page": 295, - "items": [ - "{@creature Adult Bronze Shadow Dragon|WDMMC}", - "{@creature Constructed Archer|WDMMC}", - "{@creature Deep Gnome|WDMMC}", - "{@creature Delvin|WDMMC}", - "{@creature Flying Wand Of Magic Missile|WDMMC}", - "{@creature Goblin Assassin|WDMMC}", - "{@creature Halaster's Simulacrum|WDMMC}", - "{@creature Hobgoblin Scout|WDMMC}", - "{@creature Kolidas Anderius|WDMMC}", - "{@creature Living Counterspell|WDMMC}", - "{@creature Magic Missile Gatling Gun|WDMMC}", - "{@creature Maku|WDMMC}", - "{@creature Marambra Nyghtsteel|WDMMC}", - "{@creature Mecha-Halaster|WDMMC}", - "{@creature Steel Hydra|WDMMC}", - "{@creature Unarmed Drow|WDMMC}", - "{@creature Unarmored Drow Elite Warrior|WDMMC}", - "{@creature White Panther|WDMMC}", - "{@creature White Stag|WDMMC}" - ] - } - ], - "id": "d80" - } - ], - "id": "d7e" - }, - { - "type": "section", - "name": "Appendix C: Effects", - "page": 400, - "entries": [ - { - "type": "entries", - "name": "Weather & Hazards", - "page": 400, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 400, - "items": [ - { - "type": "statblock", - "tag": "hazard", - "source": "DMG", - "name": "Brown Mold", - "page": 400 - }, - { - "type": "statblock", - "tag": "hazard", - "source": "DMG", - "name": "Extreme Heat", - "page": 400 - }, - { - "type": "statblock", - "tag": "hazard", - "source": "DMG", - "name": "Extreme Cold", - "page": 400 - }, - { - "type": "statblock", - "tag": "hazard", - "source": "DMG", - "name": "Frigid Water", - "page": 400 - }, - { - "type": "statblock", - "tag": "hazard", - "source": "DMG", - "name": "Strong Wind", - "page": 400 - }, - { - "type": "statblock", - "tag": "hazard", - "source": "DMG", - "name": "Thin Ice", - "page": 400 - }, - { - "type": "statblock", - "tag": "hazard", - "source": "DMG", - "name": "Webs", - "page": 400 - } - ] - } - ], - "id": "d82" - }, - { - "type": "entries", - "name": "Madness", - "page": 400, - "entries": [ - { - "type": "entries", - "name": "Types of Madness", - "page": 400, - "entries": [ - "Madness can occur in one of three forms:", - { - "type": "list", - "page": 400, - "items": [ - "A character afflicted with short-term madness is subjected to an effect from the {@table Short-Term Madness|DMG} table for {@dice 1d10} minutes.", - "A character afflicted with long-term madness is subjected to an effect from the {@table Long-Term Madness|DMG} table for {@dice 1d10 × 10} hours.", - "A character afflicted with indefinite madness gains a new character flaw from the {@table Indefinite Madness|DMG} table that lasts until cured." - ] - } - ], - "id": "d84" - }, - { - "type": "entries", - "name": "Curing Madness", - "page": 400, - "entries": [ - "A {@spell calm emotions} spell can suppress the effects of madness, while a {@spell lesser restoration} spell can rid a character of a {@table Short-Term Madness|DMG|short-term} or {@table Long-Term Madness|DMG|long-term madness}. Depending on the source of the madness, {@spell remove curse} or {@spell dispel evil and good} might also prove effective. A {@spell greater restoration} spell or more powerful magic is required to rid a character of {@table indefinite madness|DMG}." - ], - "id": "d85" - }, - { - "type": "statblock", - "tag": "table", - "source": "DMG", - "name": "Indefinite Madness", - "page": 401 - }, - { - "type": "statblock", - "tag": "table", - "source": "DMG", - "name": "Long-Term Madness", - "page": 401 - }, - { - "type": "statblock", - "tag": "table", - "source": "DMG", - "name": "Short-Term Madness", - "page": 401 - } - ], - "id": "d83" - } - ], - "id": "d81" - } - ] - } - ], - "table": [ - { - "name": "A Guide to Amateur Illusions", - "source": "WDMMC", - "page": 86, - "colLabels": [ - "Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1st", - "{@spell detect magic|PHB}, {@spell disguise self|PHB}, {@spell illusory script|PHB}, {@spell magic missile|PHB}" - ] - ], - "intro": [ - "{@i A Guide to Amateur Illusions}, written by a retired adventurer who mass-copied it, selling it to gullible apprentices." - ] - }, - { - "name": "Adventuring Party Quick Tables", - "source": "WDMMC", - "page": 22, - "type": "tableGroup", - "tables": [ - { - "type": "table", - "caption": "Party Name", - "name": "Party Name", - "source": "WDMMC", - "page": 22, - "isNameGenerator": true, - "colLabels": [ - "d10", - "Adjective", - "Noun" - ], - "colStyles": [ - "col-2 text-center", - "col-5", - "col-5" - ], - "intro": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Party Alignment", - "page": 21, - "entries": [ - "It pays to be wary in this cutthroat world, especially down in the lawless depths of Undermountain. Every party has a general alignment that they all follow\u2014birds of a feather, and all that. Rarely can good and evil coexist for long, and parties are often subjected to too much stress to overcome these differences." - ] - }, - { - "type": "entries", - "name": "Traits", - "page": 21, - "entries": [ - "It pays to be wary in this cutthroat world, especially down in the lawless depths of Undermountain. Every party has a general alignment that they all follow\u2014birds of a feather, and all that. Rarely can good and evil coexist for long, and parties are often subjected to too much stress to overcome these differences." - ] - }, - { - "type": "entries", - "name": "Prestige", - "page": 21, - "entries": [ - "An adventuring party, per the following tables, comes in the levels of Amateur, Veteran, and Elite. Amateurs can be encountered in the upper reaches of Undermountain, while Veterans can survive Levels 4\u20137. Elite parties can be found in the lower depths but still peter out around Level 11. You can use these rankings to determine the statistics of individual party members." - ] - }, - { - "type": "entries", - "name": "Members", - "page": 21, - "entries": [ - "Every party needs a leader and a second. Additionally, in Undermountain, parties tend to follow the basic paradigm of a defender, supporter, and a few strikers. Parties always consist of at least three, but never more than six members\u2014too much loot to distribute, too many mouths to feed, too many tempers for a leader to keep in check. Large groups naturally splinter into smaller parties when its members are too disgruntled by the status quo." - ] - } - ] + ] } ] } @@ -37947,15 +2012,15 @@ "Gilded", "Curs" ] - ] + ], + "isNameGenerator": true }, { - "type": "table", - "caption": "Party Alignment", "name": "Party Alignment", - "page": 22, - "isNameGenerator": true, "source": "WDMMC", + "page": 22, + "type": "table", + "caption": "Party Alignment", "colLabels": [ "d6", "Alignment", @@ -37982,14 +2047,15 @@ "Chaotic", "Evil" ] - ] + ], + "isNameGenerator": true }, { - "type": "table", - "caption": "Party Member Races", "name": "Party Member Races", "source": "WDMMC", "page": 22, + "type": "table", + "caption": "Party Member Races", "colLabels": [ "d10", "Race" @@ -38042,11 +2108,11 @@ ] }, { - "type": "table", - "caption": "Party Trait", "name": "Party Trait", "source": "WDMMC", "page": 22, + "type": "table", + "caption": "Party Trait", "colLabels": [ "d8", "Trait" @@ -38179,11 +2245,11 @@ ] }, { - "type": "table", - "caption": "Party Defender Statistics", "name": "Party Defender Statistics", "source": "WDMMC", "page": 22, + "type": "table", + "caption": "Party Defender Statistics", "colLabels": [ "Prestige", "Statistics" @@ -38208,11 +2274,11 @@ ] }, { - "type": "table", - "caption": "Party Supporter Statistics", "name": "Party Supporter Statistics", "source": "WDMMC", "page": 22, + "type": "table", + "caption": "Party Supporter Statistics", "colLabels": [ "Prestige", "Statistics" @@ -38237,11 +2303,11 @@ ] }, { - "type": "table", - "caption": "Party Martial Striker Statistics", "name": "Party Martial Striker Statistics", "source": "WDMMC", "page": 22, + "type": "table", + "caption": "Party Martial Striker Statistics", "colLabels": [ "Prestige", "Statistics" @@ -38266,11 +2332,11 @@ ] }, { - "type": "table", - "caption": "Party Spellcaster Striker Statistics", "name": "Party Spellcaster Striker Statistics", "source": "WDMMC", "page": 22, + "type": "table", + "caption": "Party Spellcaster Striker Statistics", "colLabels": [ "Prestige", "Statistics" @@ -38958,6 +3024,9 @@ "col-2 text-center", "col-10" ], + "intro": [ + "A {@creature conjurer|VGM|conjurer's} tome, owned by an up-and-coming wizard fond of traversing the planes. His ego and extraplanar travels got him on Halaster's bad side; petty, the Mad Mage put him on Maddgoth's radar." + ], "rows": [ [ "1st", @@ -38983,9 +3052,6 @@ "6th", "{@spell arcane gate|PHB}, {@spell Drawmij's instant summons|PHB}, {@spell scatter|XGE}, {@spell wall of ice|PHB}" ] - ], - "intro": [ - "A {@creature conjurer|VGM|conjurer's} tome, owned by an up-and-coming wizard fond of traversing the planes. His ego and extraplanar travels got him on Halaster's bad side; petty, the Mad Mage put him on Maddgoth's radar." ] }, { @@ -39349,6 +3415,9 @@ "col-2 text-center", "col-10" ], + "intro": [ + "Flintrinser's, a {@creature deep gnome|WDMMC}, tome. Tragically, he was never an intended target of Maddgoth's. They crossed paths in Skullport; the serial killer shrugged and decided not to look a gift horse in the mouth." + ], "rows": [ [ "1st", @@ -39358,9 +3427,6 @@ "2nd", "{@spell gust of wind|PHB}, {@spell knock|PHB}, {@spell see invisibility|PHB}, {@spell shatter|PHB}" ] - ], - "intro": [ - "Flintrinser's, a {@creature deep gnome|WDMMC}, tome. Tragically, he was never an intended target of Maddgoth's. They crossed paths in Skullport; the serial killer shrugged and decided not to look a gift horse in the mouth." ] }, { @@ -39767,6 +3833,9 @@ "col-2 text-center", "col-10" ], + "intro": [ + "{@i How to Charm Folks & Influence Foes}, an incomplete guide started by Felix Brittle. The first half of the spellbook actually includes tips on influencing others without magic, using body language and other \"tricks.\"" + ], "rows": [ [ "1st", @@ -39792,9 +3861,6 @@ "6th", "{@spell flesh to stone|PHB}, {@spell mass suggestion|PHB}, {@spell move earth|PHB}, {@spell programmed illusion|PHB}" ] - ], - "intro": [ - "{@i How to Charm Folks & Influence Foes}, an incomplete guide started by Felix Brittle. The first half of the spellbook actually includes tips on influencing others without magic, using body language and other \"tricks.\"" ] }, { @@ -39809,6 +3875,9 @@ "col-2 text-center", "col-10" ], + "intro": [ + "A standard-issued mage college notebook, whose first page reads, \"If found, please teleport to...\" Careful analysis of the following sigils and a successful {@dc 18} Intelligence ({@skill Arcana}) check identifies the address as a Waterdhavian college." + ], "rows": [ [ "1st", @@ -39818,9 +3887,6 @@ "2nd", "{@spell enlarge/reduce|PHB}, {@spell flaming sphere|PHB}, {@spell hold person|PHB}, {@spell levitate|PHB}" ] - ], - "intro": [ - "A standard-issued mage college notebook, whose first page reads, \"If found, please teleport to...\" Careful analysis of the following sigils and a successful {@dc 18} Intelligence ({@skill Arcana}) check identifies the address as a Waterdhavian college." ] }, { @@ -39835,6 +3901,9 @@ "col-2 text-center", "col-10" ], + "intro": [ + "Jalen's \"spare spellbook,\" as the title page reads. This worn tome has traveled the world, passed from individual to individual. At one point, it was used to block a {@item crossbow bolt|PHB}, leaving a gaping hole through the first third of the book. By incredible serendipity, it eventually made its way back to Jalen (who wrote as much in the margins) just in time for Maddgoth to pay him a visit." + ], "rows": [ [ "1st", @@ -39852,9 +3921,6 @@ "4th", "{@spell confusion|PHB}, {@spell control water|PHB}, {@spell ice storm|PHB}, {@spell polymorph|PHB}" ] - ], - "intro": [ - "Jalen's \"spare spellbook,\" as the title page reads. This worn tome has traveled the world, passed from individual to individual. At one point, it was used to block a {@item crossbow bolt|PHB}, leaving a gaping hole through the first third of the book. By incredible serendipity, it eventually made its way back to Jalen (who wrote as much in the margins) just in time for Maddgoth to pay him a visit." ] }, { @@ -39871,6 +3937,37 @@ "col-6", "col-5" ], + "intro": [ + "The levels of Undermountain can be loosely divided into three categories, reflective of the Three Pillars of D&D:", + { + "type": "list", + "style": "list-no-bullets", + "page": 12, + "items": [ + { + "type": "item", + "name": "Exploratory", + "entries": [ + "Exploratory levels call back to the ancient days of dungeon-crawling that was D&D, which this entire module is in homage to. The areas of these levels have little story beyond a shared theme. The upper reaches of the dungeon are more exploratory in general." + ] + }, + { + "type": "item", + "name": "Narrative", + "entries": [ + "Also described as \"event-based\" levels, these chapters of WDMM weave a story. The order in which areas are discovered matter little, and the adventurers are likely to backtrack to solve a quest or issue that bars them from progressing from the level." + ] + }, + { + "type": "item", + "name": "Combat", + "entries": [ + "Sometimes existing as a middle ground between the first two categories, combat-oriented levels are expected to be hack-and-slash. Few areas can provide rest, and some are, more or less, trials put upon the party to overcome as soon as possible." + ] + } + ] + } + ], "rows": [ [ "1", @@ -39993,37 +4090,6 @@ "Climax of the Campaign" ] ], - "intro": [ - "The levels of Undermountain can be loosely divided into three categories, reflective of the Three Pillars of D&D:", - { - "type": "list", - "style": "list-no-bullets", - "page": 12, - "items": [ - { - "type": "item", - "name": "Exploratory", - "entries": [ - "Exploratory levels call back to the ancient days of dungeon-crawling that was D&D, which this entire module is in homage to. The areas of these levels have little story beyond a shared theme. The upper reaches of the dungeon are more exploratory in general." - ] - }, - { - "type": "item", - "name": "Narrative", - "entries": [ - "Also described as \"event-based\" levels, these chapters of WDMM weave a story. The order in which areas are discovered matter little, and the adventurers are likely to backtrack to solve a quest or issue that bars them from progressing from the level." - ] - }, - { - "type": "item", - "name": "Combat", - "entries": [ - "Sometimes existing as a middle ground between the first two categories, combat-oriented levels are expected to be hack-and-slash. Few areas can provide rest, and some are, more or less, trials put upon the party to overcome as soon as possible." - ] - } - ] - } - ], "footnotes": [ "{@note * Altered in the {@i Companion} to achieve that theme}" ] @@ -40103,6 +4169,9 @@ "col-2 text-center", "col-10" ], + "intro": [ + "The memoir of an apparent {@creature diviner|VGM}, owned by a court wizard that caught Maddgoth's attention. The serial killer wrote into his tome, \"He never saw me coming, the poor bastard.\"" + ], "rows": [ [ "1st", @@ -40120,9 +4189,6 @@ "4th", "{@spell arcane eye|PHB}, {@spell locate creature|PHB}, {@spell polymorph|PHB}, {@spell wall of fire|PHB}" ] - ], - "intro": [ - "The memoir of an apparent {@creature diviner|VGM}, owned by a court wizard that caught Maddgoth's attention. The serial killer wrote into his tome, \"He never saw me coming, the poor bastard.\"" ] }, { @@ -40180,6 +4246,10 @@ "col-1 text-center", "col-11" ], + "intro": [ + "Halaster can literally drop monsters on the party's heads. If he feels they're too smug, he can drop an ooze or teleport in a rampaging {@creature minotaur|MM}\u2014or perhaps an angry flock of rabid geese. This method is great for interrupting any long rests the party might want to take in areas they shouldn't.", + "Whenever you decide to drop monsters on the party, an illusion of Halaster appears nearby and rolls a {@dice d20|twenty-sided die}. On a roll of 18 or above, this fickle torturer teleports a monster in. Roll a {@dice d10} to determine the monsters, consulting the Monster Drops chart. All creatures are low CR, as these encounters are meant only to vex the party. Don't overuse this gag. Not only will it grow tiresome for your players and slow down your game, but it will increase the module's difficulty." + ], "rows": [ [ "1", @@ -40222,10 +4292,6 @@ "{@i Thinking With Portals}" ] ], - "intro": [ - "Halaster can literally drop monsters on the party's heads. If he feels they're too smug, he can drop an ooze or teleport in a rampaging {@creature minotaur|MM}\u2014or perhaps an angry flock of rabid geese. This method is great for interrupting any long rests the party might want to take in areas they shouldn't.", - "Whenever you decide to drop monsters on the party, an illusion of Halaster appears nearby and rolls a {@dice d20|twenty-sided die}. On a roll of 18 or above, this fickle torturer teleports a monster in. Roll a {@dice d10} to determine the monsters, consulting the Monster Drops chart. All creatures are low CR, as these encounters are meant only to vex the party. Don't overuse this gag. Not only will it grow tiresome for your players and slow down your game, but it will increase the module's difficulty." - ], "outro": [ "The following encounters require more detail:", { @@ -40355,14 +4421,14 @@ "col-2 text-center", "col-10" ], + "intro": [ + "A collection of scorched novices' notes, which belonged to Maddgoth's earliest victim: an elven maiden named Salandre. Maddgoth lectured at her university long, long ago and, after months of careful planning and rehearsal, he finally made his inaugural kill." + ], "rows": [ [ "1st", "{@spell mage armor|PHB}, {@spell sleep|PHB}, {@spell silent image|PHB}, {@spell ray of sickness|PHB}" ] - ], - "intro": [ - "A collection of scorched novices' notes, which belonged to Maddgoth's earliest victim: an elven maiden named Salandre. Maddgoth lectured at her university long, long ago and, after months of careful planning and rehearsal, he finally made his inaugural kill." ] }, { @@ -40377,6 +4443,9 @@ "col-2 text-center", "col-10" ], + "intro": [ + "{@i Pages of Anguish}, the title of which was chosen by an edgy tiefling named Anguish. He truly earned that name in the end, after hours with Maddgoth. The pages are water-stained, suggesting Maddgoth froze him in ice." + ], "rows": [ [ "1st", @@ -40398,9 +4467,6 @@ "5th", "{@spell control winds|XGE}, {@spell dream|PHB}, {@spell geas|PHB}, {@spell hold monster|PHB}" ] - ], - "intro": [ - "{@i Pages of Anguish}, the title of which was chosen by an edgy tiefling named Anguish. He truly earned that name in the end, after hours with Maddgoth. The pages are water-stained, suggesting Maddgoth froze him in ice." ] }, { @@ -40848,6 +4914,9 @@ "col-2 text-center", "col-10" ], + "intro": [ + "{@i The Diplomat's Best Friend}, written by a half-elf by the name of Theodren, who belonged to Silverymoon's diplomatic corps. Fancying himself a rising star, he etched that title into his spellbook. Poor bastard had great ambition." + ], "rows": [ [ "1st", @@ -40857,9 +4926,6 @@ "2nd", "{@spell gentle repose|PHB}, {@spell invisibility|PHB}, {@spell misty step|PHB}, {@spell Nystul's magic aura|PHB}" ] - ], - "intro": [ - "{@i The Diplomat's Best Friend}, written by a half-elf by the name of Theodren, who belonged to Silverymoon's diplomatic corps. Fancying himself a rising star, he etched that title into his spellbook. Poor bastard had great ambition." ] }, { @@ -40874,6 +4940,9 @@ "col-2 text-center", "col-10" ], + "intro": [ + "A tome fashioned from flesh, authored by a {@creature necromancer|VGM} by the name of Andal the Sideswept. It details his ambitions for lichdom and the names of his victims (many of whom were raised into undeath)." + ], "rows": [ [ "1st", @@ -40899,9 +4968,6 @@ "6th", "{@spell create undead|PHB}, {@spell circle of death|PHB}, {@spell eyebite|PHB}, {@spell guards and wards|PHB}" ] - ], - "intro": [ - "A tome fashioned from flesh, authored by a {@creature necromancer|VGM} by the name of Andal the Sideswept. It details his ambitions for lichdom and the names of his victims (many of whom were raised into undeath)." ] }, { @@ -40916,6 +4982,28 @@ "col-2 text-center", "col-10" ], + "intro": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "1\u201350", + "entries": [ + "These begin with, \"This episode of {@i Dungeon of the Mad Mage} is brought to you by...\"" + ] + }, + { + "type": "item", + "name": "51\u2013100", + "entries": [ + "These begin with, \"And now a word from our sponsors.\"" + ] + } + ] + } + ], "rows": [ [ "1\u20132", @@ -41074,2275 +5162,38187 @@ "\"Got a nemesis on his way? Curious to what the future holds? Are you suspicious of your beloved? Divinations need not cost an arm and an eye. Call us at Discount Divinations, where we'll provide answers for your deepest insecurities and raging paranoia.\"" ], [ - "77\u201378", - "\"Joseph Stein's hit new play, The {@creature Roper|MM} on the Roof has hit theaters across the multiverse! Reserve your tickets now, you philistine!\"" + "77\u201378", + "\"Joseph Stein's hit new play, The {@creature Roper|MM} on the Roof has hit theaters across the multiverse! Reserve your tickets now, you philistine!\"" + ], + [ + "79\u201380", + "\"Adversity lurks around every corner. Welcome it. Conquer it. Never shy from adversity\u2014meet its gaze and just do it. Undermountain Dew: do the Dew." + ], + [ + "81\u201382", + "\"Have you been experiencing memory loss? Confusion? Complete loss of a brain? Have you been seeing strange tentacled beings? You could have a {@creature mind flayer|MM} infestation! Call 1-800-GITHYANKI now for a free consultation. A {@creature githyanki knight|MM} is already on her way!\"" + ], + [ + "83\u201384", + "\"Elvish Presley's new album That's the Way It Was is out now! Get your copy of the interplanar rock-sensation's newest collection now!" + ], + [ + "85\u201386", + "\"Have you or a loved one been {@spell polymorph|PHB|polymorphed}, {@condition petrified}, or enchanted by a law-flouting mage? Has your mailbox been turned into a rooster by a devious wizard? Call us at Miller and Dreadnought for your free consultation. You have rights! Leverage them against these Arcane-wielding tricksters and ne'er-do-wells!\"" + ], + [ + "87\u201388", + "\"Shop at Gilmore's Glorious Goods: only on the world of Exandria!\"" + ], + [ + "89\u201390", + "\"The Abyss is offering asylum to all refugees of interplanar war.\"" + ], + [ + "91\u201392", + "\"Fans of Walt Whitdwarf, rejoice! Second Hand Publishing is reprinting the mythic poet's Greaves of Brass. Get yours now!\"" + ], + [ + "93\u201394", + "\"Tired of waking up next to a stranger? Paranoid that your confidant isn't who they say they are? Order the {@creature Doppelganger|MM} Detector now!\"" + ], + [ + "95\u201396", + "\"Ed's Adventure Emporium: Embark on your... 'Edventure...' today.\"" + ], + [ + "97\u201398", + "\"Got a deadline and out of ideas? Try Muse Dust! Fast-acting and portable, no tools required but your nose! Find your muse today!\"" + ], + [ + "99\u2013100", + "\"Attention! An extraplanar criminal has escaped justice! Be on the lookout for a gaunt human mage from the world of Toril!\" An image of Halaster's visage blazes across the characters' minds." + ] + ] + }, + { + "name": "Trinkets in the Sand", + "source": "WDMMC", + "page": 28, + "colLabels": [ + "d10", + "Trinket" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "A rotted lucky rabbit's foot" + ], + [ + "2", + "A glass eye" + ], + [ + "3", + "A gold monocle worth 10 gp" + ], + [ + "4", + "A receipt from Ed's Adventure Emporium for rope, {@item Rations (1 day)|PHB|rations}, and \"dungeon bunnies\"" + ], + [ + "5", + "A broken gnomish lamp" + ], + [ + "6", + "An insignia from the Waterdeep City {@creature Guard|MM}" + ], + [ + "7", + "A severely inaccurate map depicting Level 1" + ], + [ + "8", + "A bronze mask in the shape of Halaster's visage" + ], + [ + "9", + "A {@creature manticore|MM} tail spike tipped in dried blood" + ], + [ + "10", + "A morbid diary describing an adventurer's trek through the first three levels of Undermountain" + ] + ] + }, + { + "name": "Under the Rod: Daily Assignments", + "source": "WDMMC", + "page": 93, + "colLabels": [ + "d6", + "Task" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Watch duty in A11 ({@chance 75|25% chance|Newcomers|Newcomers arrive.|There are no newcomers.} newcomers arrive)" + ], + [ + "2", + "Fishing in A12 ({@chance 75|25% chance|Crocodile attack|Nothing happens|A crocodile attacks} of a {@creature crocodile|MM} attack)" + ], + [ + "3", + "Wrest A9 back from {@dice 3d4 + 2} {@creature bullywug|MM|bullywugs}" + ], + [ + "4", + "Scrub the bone naga of A16" + ], + [ + "5", + "Gardening in A14" + ], + [ + "6", + "Patrol A17 ({@chance 75|25% chance|Patrol Duty|An uneventful patrol.|A skirmish with bullywugs occurs.} of a skirmish with {@dice 2d4 + 3} {@creature bullywug|MM|bullywugs}; {@chance 90|10% chance|Patrol Duty|Nothing happens|Kuketh's hydra attacks} of also facing Kuketh's {@creature hydra|MM})" + ] + ] + }, + { + "name": "Upperclassmen", + "source": "WDMMC", + "page": 102, + "colLabels": [ + "Rank", + "Character", + "Statistics", + "Area" + ], + "colStyles": [ + "col-1 text-center", + "col-5", + "col-5", + "col-1 text-center" + ], + "rows": [ + [ + "1", + "Spite Harrowdale", + "NE Human {@creature archmage}", + "6" + ], + [ + "2", + "Cephalossk", + "LE {@creature Mind flayer arcanist}", + "7" + ], + [ + "3", + "Elan Tanor'thal", + "NE {@creature Drow mage}", + "13" + ], + [ + "4", + "Violence", + "LE Tiefling {@creature mage}", + "14" + ], + [ + "5", + "Skrianna Shadowdusk", + "CE Human {@creature mage}", + "38" + ], + [ + "6", + "Turbulence", + "LE Tiefling {@creature mage}", + "17" + ], + [ + "7", + "Nylas Jowd", + "NE Human {@creature mage}", + "16" + ], + [ + "8", + "Karstis (see Level 8)", + "LE Human {@creature mage}", + "L8" + ] + ] + }, + { + "name": "Vistana's Spell Tome", + "source": "WDMMC", + "page": 86, + "colLabels": [ + "Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "intro": [ + "A vistana's spell tome, one of the travelers that frequent the mythic, misty land of Barovia (of the Ravenloft setting). The tome is nicked, and its cover is slashed, rendering the first third of the tome illegible; the vistana fell prey to Maddgoth's {@spell cloud of daggers} spell." + ], + "rows": [ + [ + "1st", + "{@spell disguise self|PHB}, {@spell jump|PHB}, {@spell mage armor|PHB}, {@spell protection from evil and good|PHB}" + ], + [ + "2nd", + "{@spell darkness|PHB}, {@spell gust of wind|PHB}, {@spell invisibility|PHB}, {@spell see invisibility|PHB}" + ], + [ + "3rd", + "{@spell bestow curse|PHB}, {@spell dispel magic|PHB}, {@spell protection from energy|PHB}, {@spell remove curse|PHB}" + ], + [ + "4th", + "{@spell charm monster|XGE}, {@spell control water|PHB}, {@spell hallucinatory terrain|PHB}, {@spell stoneskin|PHB}" + ] + ] + }, + { + "name": "Weave Addiction", + "source": "WDMMC", + "page": 18, + "colLabels": [ + "Level", + "Effect" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Allure", + "entries": [ + "You are {@condition charmed} by Undermountain itself, as if by a {@spell charm person} spell. Checks related to convincing you to return are made with advantage." + ] + } + ] + } + ], + [ + "2", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Disheveled", + "entries": [ + "While outside Undermountain, you have disadvantage on ability checks." + ] + } + ] + } + ], + [ + "3", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dissonance", + "entries": [ + "Your thoughts are plagued by dreams of Undermountain. While outside Undermountain, you have disadvantage on saving throws." + ] + } + ] + } ], [ - "79\u201380", - "\"Adversity lurks around every corner. Welcome it. Conquer it. Never shy from adversity\u2014meet its gaze and just do it. Undermountain Dew: do the Dew." + "4", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Withdrawal", + "entries": [ + "You cannot gain the benefits of a long rest if you are not in Undermountain or within 1 mile the Yawning Portal of Waterdeep." + ] + } + ] + } ], [ - "81\u201382", - "\"Have you been experiencing memory loss? Confusion? Complete loss of a brain? Have you been seeing strange tentacled beings? You could have a {@creature mind flayer|MM} infestation! Call 1-800-GITHYANKI now for a free consultation. A {@creature githyanki knight|MM} is already on her way!\"" + "5", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Madness", + "entries": [ + "You gain a form of {@table indefinite madness|DMG}, as described in Appendix C." + ] + } + ] + } ], [ - "83\u201384", - "\"Elvish Presley's new album That's the Way It Was is out now! Get your copy of the interplanar rock-sensation's newest collection now!" - ], + "6", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Anathema", + "entries": [ + "You dare not leave Undermountain, as if you were under a {@spell geas} spell, which is triggered if you leave for or remain on the surface." + ] + } + ] + } + ] + ] + }, + { + "name": "What Do You Dread Most While Dungeon Delving?", + "source": "WDMMC", + "page": 36, + "colLabels": [ + "#", + "Points", + "Answer" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-9" + ], + "rows": [ [ - "85\u201386", - "\"Have you or a loved one been {@spell polymorph|PHB|polymorphed}, {@condition petrified}, or enchanted by a law-flouting mage? Has your mailbox been turned into a rooster by a devious wizard? Call us at Miller and Dreadnought for your free consultation. You have rights! Leverage them against these Arcane-wielding tricksters and ne'er-do-wells!\"" + "1", + "24", + "{@creature mimic|MM|Mimics}" ], [ - "87\u201388", - "\"Shop at Gilmore's Glorious Goods: only on the world of Exandria!\"" + "2", + "23", + "Absence of loot" ], [ - "89\u201390", - "\"The Abyss is offering asylum to all refugees of interplanar war.\"" + "3", + "18", + "Undead" ], [ - "91\u201392", - "\"Fans of Walt Whitdwarf, rejoice! Second Hand Publishing is reprinting the mythic poet's Greaves of Brass. Get yours now!\"" + "4", + "12", + "Adventurers" ], [ - "93\u201394", - "\"Tired of waking up next to a stranger? Paranoid that your confidant isn't who they say they are? Order the {@creature Doppelganger|MM} Detector now!\"" + "5", + "11", + "Returning home" ], [ - "95\u201396", - "\"Ed's Adventure Emporium: Embark on your... 'Edventure...' today.\"" + "6", + "6", + "{@creature Mind flayer|MM}" ], [ - "97\u201398", - "\"Got a deadline and out of ideas? Try Muse Dust! Fast-acting and portable, no tools required but your nose! Find your muse today!\"" + "7", + "5", + "{@creature Drow|MM}" ], [ - "99\u2013100", - "\"Attention! An extraplanar criminal has escaped justice! Be on the lookout for a gaunt human mage from the world of Toril!\" An image of Halaster's visage blazes across the characters' minds." + "8", + "1", + "The Mad Mage" ] - ], - "intro": [ + ] + } + ], + "adventure": [ + { + "name": "Dungeon of the Mad Mage Companion - Complete Edition", + "id": "WDMMC", + "source": "WDMMC", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Cover.webp", + "published": "2020-05-29", + "storyline": "Waterdeep", + "level": { + "start": 5, + "end": 20 + }, + "contents": [ + { + "name": "Cover & Credits", + "headers": [ + "Art Credits", + "Legal Stuff" + ] + }, + { + "name": "Foreword", + "headers": [ + "One Companion to Rule Them All", + { + "header": "Thank You", + "depth": 1 + }, + { + "header": "About the Author", + "depth": 1 + }, + "Using this Supplement", + { + "header": "Structure of the Companion", + "depth": 1 + } + ] + }, + { + "name": "Halaster's Game", + "headers": [ + "Roleplaying the Mad Mage", + { + "header": "Halaster's Goals: Redefined", + "depth": 1 + }, + { + "header": "Gags & Gimmicks", + "depth": 1 + }, + "Dungeon of the Mad Mage", + { + "header": "Theme Songs", + "depth": 1 + }, + { + "header": "This Week's Dungeon Profile", + "depth": 1 + }, + { + "header": "Transplanar Advertisements", + "depth": 1 + }, + "Dungeon Overview", + { + "header": "Factions of Undermountain", + "depth": 1 + }, + "Halaster's Gates", + "The Dungeon Fleshed Out", + { + "header": "Weave Addiction", + "depth": 1 + }, + { + "header": "Environmental Hazards", + "depth": 1 + }, + { + "header": "Other Adventuring Parties", + "depth": 1 + }, + "Character Creation", + { + "header": "Player Characters", + "depth": 1 + }, + { + "header": "The Call to Adventure", + "depth": 1 + } + ] + }, + { + "name": "The Dungeon Level", + "ordinal": { + "identifier": "I", + "type": "level" + }, + "headers": [ + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "The Arcane Chambers", + "ordinal": { + "identifier": "II", + "type": "level" + }, + "headers": [ + "Areas of Note", + { + "header": "The Goblin Bazaar", + "depth": 1 + }, + { + "header": "The Arcane Chambers", + "depth": 1 + }, + "Epilogue" + ] + }, + { + "name": "The Sargauth Level", + "ordinal": { + "identifier": "III", + "type": "level" + }, + "headers": [ + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "Skullport", + "headers": [ + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "The Twisted Caverns", + "ordinal": { + "identifier": "IV", + "type": "level" + }, + "headers": [ + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "Wyllowwood", + "ordinal": { + "identifier": "V", + "type": "level" + }, + "headers": [ + "Wyllow: A Hidden Evil", + "Other Considerations", + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "The Lost Level", + "ordinal": { + "identifier": "VI", + "type": "level" + }, + "headers": [ + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "Maddgoth's Castle", + "ordinal": { + "identifier": "VII", + "type": "level" + }, + "headers": [ + "Maddgoth's Dance", + "The Stone Giants", + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "Slitherswamp", + "ordinal": { + "identifier": "VIII", + "type": "level" + }, + "headers": [ + "Out from Under the Rod", + "The Blacktongue Breakout", + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "Dweomercore", + "ordinal": { + "identifier": "IX", + "type": "level" + }, + "headers": [ + "The Academy Revamped", + "The High Wizard Tournament", + { + "header": "I. The Arctic Egg", + "depth": 1 + }, + { + "header": "II. The Sunken Depths", + "depth": 1 + }, + { + "header": "III. Maze of the Spotless Mind", + "depth": 1 + }, + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "Muiral's Gauntlet", + "ordinal": { + "identifier": "X", + "type": "level" + }, + "headers": [ + "Halaster's Game", + "Muiral's Mad Dash", + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "The Troglodyte Warrens", + "ordinal": { + "identifier": "XI", + "type": "level" + }, + "headers": [ + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "The Maze Level", + "ordinal": { + "identifier": "XII", + "type": "level" + }, + "headers": [ + "Halaster* Gets Hitched", + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "Trobriand's Graveyard", + "ordinal": { + "identifier": "XIII", + "type": "level" + }, + "headers": [ + "Mad Mage: Fury Road", + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "Arcturiadoom", + "ordinal": { + "identifier": "XIV", + "type": "level" + }, + "headers": [ + "Halaster's Game: The Mid-Season Finale", + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "The Obstacle Course", + "ordinal": { + "identifier": "XV", + "type": "level" + }, + "headers": [ + "Halaster's Game", + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "The Crystal Labyrinth", + "ordinal": { + "identifier": "XVI", + "type": "level" + }, + "headers": [ + "Areas of Note", + "Stardock", + "Epilogue" + ] + }, + { + "name": "Seadeeps", + "ordinal": { + "identifier": "XVII", + "type": "level" + }, + "headers": [ + "Extremiton's Game", + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "Vanrakdoom", + "ordinal": { + "identifier": "XVIII", + "type": "level" + }, + "headers": [ + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "Caverns of Ooze", + "ordinal": { + "identifier": "XIX", + "type": "level" + }, + "headers": [ + "Halaster's Game", + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "Runestone Gardens", + "ordinal": { + "identifier": "XX", + "type": "level" + }, + "headers": [ + "Halaster's Game", + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "The Terminus Level", + "ordinal": { + "identifier": "XXI", + "type": "level" + }, + "headers": [ + "Judged From on High", + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "Shadowdusk Hold", + "ordinal": { + "identifier": "XXII", + "type": "level" + }, + "headers": [ + "Madness Unfurled", + "Dead Hold", + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "Mad Wizard's Lair", + "ordinal": { + "identifier": "XXIII", + "type": "level" + }, + "headers": [ + "In The Kingdom Of Madness", + "Optional Twists", + "Penultimate Encounters", + { + "header": "The Elite Four", + "depth": 1 + }, + { + "header": "The Prismatic Gauntlet", + "depth": 1 + }, + { + "header": "Tarrasquic Park", + "depth": 1 + }, + { + "header": "Welcome to the Thunderdome", + "depth": 1 + }, + { + "header": "Ultimate Showdown", + "depth": 0, + "index": 1 + }, + { + "header": "The Big Halowski", + "depth": 1 + }, + { + "header": "Checkmate", + "depth": 1 + }, + { + "header": "Clash of the Titans", + "depth": 1 + }, + { + "header": "Donkey Kong Redux", + "depth": 1 + }, + { + "header": "Monty's Hall", + "depth": 1 + }, + { + "header": "Planar Hopscotching", + "depth": 1 + }, + { + "header": "Snakes and Portals", + "depth": 1 + }, + { + "header": "Third Time's the Charm", + "depth": 1 + }, + { + "header": "Time is a Wheel", + "depth": 1 + }, + "Areas of Note", + "Epilogue" + ] + }, + { + "name": "Magic Items", + "ordinal": { + "identifier": "A", + "type": "appendix" + }, + "headers": [ + "Magic Items by Level", + "Magic Item Descriptions" + ] + }, + { + "name": "Bestiary", + "ordinal": { + "identifier": "B", + "type": "appendix" + }, + "headers": [ + "Table of Contents", + "Creature Descriptions" + ] + }, + { + "name": "Effects", + "ordinal": { + "identifier": "C", + "type": "appendix" + } + } + ] + } + ], + "adventureData": [ + { + "id": "WDMMC", + "source": "WDMMC", + "data": [ + { + "type": "section", + "name": "Cover & Credits", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Cover-Full.webp" + }, + "title": "Dungeon of the Mad Mage Companion Cover", + "credit": "{@link Dean Spencer|https://www.deanspencerart.com/}" + }, + { + "type": "hr" + }, + { + "type": "entries", + "name": "Art Credits", + "page": 3, + "entries": [ + "All hail our glorious artist:", + "{@b Cover} et al: {@i Tower Skirmish} by Dean Spencer, hallowed be his name © Dean Spencer", + "{@b Maps} by Dyson Logos" + ], + "id": "001" + }, + { + "type": "entries", + "name": "Legal Stuff", + "page": 3, + "entries": [ + "{@note DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player's Handbook, Monster Manual, Dungeon Master's Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.}", + "{@note ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.}" + ], + "id": "002" + }, + { + "type": "hr" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Cover-Art.webp" + }, + "title": "Tower Skirmish", + "credit": "{@link Dean Spencer|https://www.deanspencerart.com/}" + } + ], + "id": "000" + }, + { + "type": "section", + "name": "Foreword", + "page": 4, + "entries": [ + { + "type": "section", + "name": "One Companion to Rule Them All", + "page": 4, + "entries": [ + "{@adventure Dungeon of the Mad Mage|WDMM} is a tough nut to crack. Even after digesting its twenty-three chapters, you're left wanting and wondering. What, exactly, is this campaign's story? What aims are there beyond gold or glory or power\u2014beyond just delving into the deeps?", + "The {@i Dungeon of the Mad Mage Companion} seeks to flesh out what would be an otherwise skeletal module. Through narration blocks, variants, and actual {@i narrative}, the {@i Companion} should make running WDMM easier for you and more satisfying for your players. No adventure is perfect, but WDMM's lack of a narrative is glaring\u2014hence the {@i Companion's} founding reason.", + { + "type": "entries", + "name": "Thank You", + "page": 4, + "entries": [ + "I'd like to take this moment to thank each and every person that has supported this project\u2014and, by extension, my writing. Without your support and feedback, the {@i Companion} would've never been completed. I began this project in November 2018, assuming it would be complete within six months. God, how wrong I was\u2014it took over {@i sixteen} months.", + "My time writing the {@i Companion} was full of excitement and pride\u2014but also frustration and disappointment. As the months went by, it became clear that I had bitten off more than I could chew. Inevitably, the {@i Companion} felt like an anchor around my neck; I wanted to work on other projects (and did, which only contributed to dragging this out). I consistently felt like I was letting people down, that I was failing to live up to my side of the bargain. Every few weeks, or even a few days, I would get a message from someone asking if I \"intended to finish\" the {@i Companion}, or when the next chapter would be released. I distinctly remember someone commenting on {@i WDMM IX}, \"It was an ambitious project...\" when I still had yet to deliver the next chapter. You can actually still read that comment on the DMs Guild sales page right now. Well, who's laughing now, Francisco? Who's laughin' now?", + "These emotions hounded me day and night. I would come up with a new idea, or work on a short story, and think, \"You still need to finish the {@i Companion}.\" I could never escape these reminders. Not while I was relaxing, not while I was working out, not even between beers at the bar. Try as I might, I couldn't shake this shadow. I felt like a disappointment\u2014yet every time I posted another chapter, I would be {@i flooded} with support, praise, and even gratitude. I cannot even begin to explain how {@i vital} this was; and because of this unfettered support\u2014{@i your} support\u2014I was able to finish this behemoth of a project. Your patience and kindness cannot be described by mere words, and I will be eternally grateful for every person that supported me on this long and fulfilling journey." + ], + "id": "005" + }, + { + "type": "entries", + "name": "About the Author", + "page": 4, + "entries": [ + "Wyatt Trull\u2014that's me\u2014is an American nerd avoiding all his responsibilities by teaching English abroad. He's currently languishing in the South Korean countryside. You can check out more of his\u2014my\u2014work on his website ({@link wyatttrull.com}) or his {@link DMs Guild page|https://www.dmsguild.com/browse.php?author=Wyatt%20Trull}, or his Twitter ({@link @Wyatt_Trull|https://twitter.com/wyatt_trull?lang=en})." + ], + "id": "006" + } + ], + "id": "004" + }, + { + "type": "section", + "name": "Using this Supplement", + "page": 4, + "entries": [ + "The {@i Companion} is quite formulaic; every chapter is designed to be easily digestible, whether you're a veteran supporter or just diving into it mid-campaign.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Shorthand", + "page": 4, + "entries": [ + "This supplement is {@i massive}. The abbreviations below must be implemented to reduce the strain on your printer or the scroll wheel of your poor, poor mouse:", + { + "type": "list", + "style": "list-no-bullets", + "page": 4, + "items": [ + "{@homebrew WDMM|DotMM} refers to this module, {@homebrew Waterdeep:} {@i Dungeon of the Mad Mage}.", + "{@b LX} refers to a level of Undermountain (e.g. \"L1\").", + "{@b Appx} refers to an Appendix of the {@i Companion}", + "{@b HG} refers to {@adventure Halaster's Game chapter of the Companion|WDMMC|2}", + "{@b VGM} refers to {@book Volo's Guide to Monsters|VGM}, the monsters of which are featured in this guide.", + "{@homebrew MTF|MToF} refers to {@book Mordenkainen's Tome of Foes|MTF}, the monsters of which are featured in this guide." + ] + } + ], + "id": "00a" + } + ], + "id": "009" + } + ], + "id": "008" + }, + { + "type": "entries", + "name": "Structure of the Companion", + "page": 4, + "entries": [ + "Each chapter of the {@i Companion} follows this structure:", + { + "type": "entries", + "name": "Preamble or \"Running Level X\"", + "page": 4, + "entries": [ + "The {@i Companion} opens with notes on how to best run the level and breaks down that level's theme or story, adding variants that you can utilize for your campaign.", + { + "type": "entries", + "name": "Halaster's Game", + "page": 4, + "entries": [ + "The {@i Companion} depicts the Mad Mage as a deranged game show host whose program, {@i Dungeon of the Mad Mage}, is broadcast across the multiverse. In specific chapters, however, this also includes wide-reaching variants that you can utilize to flesh out or improve that level." + ], + "id": "00d" + } + ], + "id": "00c" + }, + { + "type": "entries", + "name": "Areas of Note", + "page": 4, + "entries": [ + "The {@i Companion} fleshes out areas of a particular level that need it. Sometimes this is simply a narration block to read to your players. Sometimes it includes tactics used by NPCs there or additional loot. Often it includes tips to better run that area, even if it alters {@i WDMM}.", + { + "type": "entries", + "name": "Special Events", + "page": 4, + "entries": [ + "Many levels have special events written that can occur in a multitude of areas. These serve as narrative devices to shake things up. Use them at your own discretion." + ], + "id": "00f" + } + ], + "id": "00e" + }, + { + "type": "entries", + "name": "Epilogue", + "page": 4, + "entries": [ + "The epilogue details any possible paths that might occur after finishing a level, as well as reminding you of what level the party should reach.", + { + "type": "entries", + "name": "Send-Offs", + "page": 4, + "entries": [ + "Most chapters include narrations to read to your players at the end of that level. \"The Host's Send Off\" refers to the {@i Companion's} game show element." + ], + "id": "011" + } + ], + "id": "010" + }, + { + "type": "entries", + "name": "Appendices", + "page": 4, + "entries": [ + "The {@i Companion} is devoted to maximizing your playtime and minimizing interruptions at your table.", + { + "type": "list", + "style": "list-no-bullets", + "page": 4, + "items": [ + { + "type": "item", + "name": "Appendix A", + "nameDot": false, + "entries": [ + "provides the descriptions and locations of magic items found throughout Undermountain." + ] + }, + { + "type": "item", + "name": "Appendix B", + "nameDot": false, + "entries": [ + "provides the statistics of all monsters featured throughout Undermountain, except for CR 0 creatures." + ] + }, + { + "type": "item", + "name": "Appendix C", + "nameDot": false, + "entries": [ + "provides details for effects that occur multiple times throughout Undermountain, such as a repeated trap or hazard, like madness or extreme heat." + ] + } + ] + } + ], + "id": "012" + } + ], + "id": "00b" + } + ], + "id": "007" + } + ], + "id": "003" + }, + { + "type": "section", + "name": "Halaster's Game", + "page": 5, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Halaster.webp" + } + }, + "The {@i Companion} is predicated on one simple, but wide-reaching change to the module: that the adventurers are the unwitting contestants of Halaster's hit, transplanar game show, {@i Dungeon of the Mad Mage}. This theme paints Halaster as a deranged game show host obsessed with ratings, performance, and, ultimately, his murder at the hands of the adventurers on \"live TV.\" This variant is referred to as {@i Halaster's Game} and provides frequent changes to the campaign.", + "This chapter focuses on Halaster himself, whether you use this variant or not. You can use the tips provided here to better portray the Mad Mage\u2014who should be heavily featured during the campaign, not left to collect dust in his tower.", + "Additionally, this chapter provides an overview of Undermountain, as well as additional hazards and rules you can use throughout the campaign.", + { + "type": "section", + "name": "Roleplaying the Mad Mage", + "page": 5, + "entries": [ + "The Mad Mage himself is easily the greatest facet of this adventure and providing him face-time is what will make WDMM memorable for your players.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Show Must Go On", + "page": 5, + "entries": [ + "In the {@i Companion}, Halaster is rewritten as a deranged game show host whose program, {@i Dungeon of the Mad Mage}, is apparently broadcast across the multiverse. Every season, he selects an adventuring party as his \"contestants\" and challenges them to delve deeper into Undermountain. Those that can best the dungeon's horrors will find gold, glory, and power\u2014and perhaps even freedom from his demented game." + ], + "id": "017" + }, + { + "type": "entries", + "name": "Sarcastic Voyeur", + "page": 5, + "entries": [ + "Halaster can speak telepathically to just about any creature in Undermountain, so long as he's aware of their presence. He uses this power to irk the contestants and other characters\u2014or to speak directly to the \"audience\" of the show. Often, he'll screw with the contestants by including them in these messages, foreshadowing horrors to come or taunting their failures. His cryptic or hilariously vague whispers are equally insufferable and unhelpful to the party." + ], + "id": "018" + }, + { + "type": "entries", + "name": "Impugnable Pride", + "page": 5, + "entries": [ + "Halaster views himself as something akin to a deity, and as such, has reached a point of pride that consumes many all-powerful beings. To sink down to a lesser foe's level is an insult to Halaster's ego. So, while he could very well crush enemies like the {@creature lich|MM} {@creature Ezzat|WDMM}, it's beneath him to try. Like all other near-omnipotent beings, his is a game of cat-and-mouse. His minions, or the contestants of {@i Dungeon of the Mad Mage}, are pawns to be moved across a chessboard." + ], + "id": "019" + }, + { + "type": "entries", + "name": "Cursed Immortality", + "page": 5, + "entries": [ + "Many, even his apprentices, believe that Halaster's madness is owed to the Knot in the Weave, to Undermountain. The truth is far more tragic: the Mad Mage cannot ever die\u2014and he knows it. The ecstasy he felt after his first rebirth is now just a bitter memory, a seed that has born strange fruit. This grim reality, of weathering all eternity, shattered Halaster's mind\u2014and in the ruins of his sanity he has found comfort in madness." + ], + "id": "01a" + } + ], + "id": "016" + }, + { + "type": "entries", + "name": "Introducing the Mad Mage", + "page": 5, + "entries": [ + "The adventurers' first run-in with the Mad Mage sets the tone for the entire campaign. You can't simply hurl him at the party. Instead, allow the upper reaches of Undermountain, namely L1, to demonstrate the cruelty and insanity of its host.", + "Neither do you just want to announce that the adventurers are contestants in some crazed game; Halaster doesn't just appear and lay out the rules or declare them as his unfortunate play-things. They merely learn that they {@i already are} and the question of \"Why us?\" should forever haunt them.", + "The unknown is truly the scariest thing for the human mind to comprehend; therefore, you don't want to overdo it with Halaster's appearances. Foreshadowing, such as his booming laughter or his {@spell arcane eye}, serve aplenty. For L1, you ought to do your best to steer your players towards A27, the Hidden Demiplane. This should serve as your player's first encounter with the Mad Mage. This encounter is the most important one for the first several levels of Undermountain." + ], + "id": "01b" + }, + { + "type": "entries", + "name": "Halaster's Attachments", + "page": 5, + "entries": [ + "No matter how deranged Halaster has grown, he's still a person. He still has a heart\u2014and it beats for a select few. Demonstrate Halaster's tattered humanity through these individuals. Nothing wounds him more than being scorned by someone he trusts and loves; such a wound never heals, never scabs over, but just bleeds and bleeds.", + { + "type": "entries", + "name": "Tasselgryn Velldarn", + "page": 5, + "entries": [ + "Skullport's senior mage is often visited by Halaster\u2014for tea, of all things. Of all his attachments, \"Tas\" is the only one he does not want to show his true colors to. Her opinion alone can wound the Mad Mage. Criminals, hooligans, and adventurers risk their own doom by threatening her. When together, the two act like an old married couple. See Skullport, Area 27 for details on Tas." + ], + "id": "01d" + }, + { + "type": "entries", + "name": "Wyllow", + "page": 5, + "entries": [ + "Halaster has quite the complicated history with the {@creature archdruid|VGM} of L5. Some part friend and some part daughter, the Mad Mage cherishes her. He cannot imagine a future without her in his dungeon\u2014and so he'll never let her go. For her part, {@creature Wyllow|WDMM} is conflicted; given all he's done for her and {@i to} her, she can't simply hate Halaster. Undermountain is both her home and her prison\u2014just as it is for him." + ], + "id": "01e" + }, + { + "type": "entries", + "name": "Apprentices", + "page": 6, + "entries": [ + "Somehow, Halaster still has a fondness for the Seven, even if only out of nostalgia. Together, they're all one big, miserable, dysfunctional family unable to part ways. Although they appear quite infrequently, consider the following details about the surviving Seven and their relationships with their master:", + { + "type": "list", + "page": 6, + "items": [ + "Older Undermountain modules implied that {@creature Arcturia|WDMM} was in love with Halaster. This love, however, is unrequited\u2014and that truth has cut her deep.", + "Older Undermountain modules implied that {@creature Trobriand|WDMM} sought to overthrow Halaster. In L23, the {@i Companion} paints him as a would-be usurper perpetually denied his moment to strike. Additionally, it adds that he (unrequitedly) loves {@creature Arcturia|WDMM}; knowing the feelings she harbors for him fans the flames of his own treachery and resentment.", + "{@creature Marambra Nyghtsteel|WDMMC} was, per statements by the authors of WDMM, purposely left out of the module so that the DM can use her as he sees fit. The {@i Companion} includes her on L23.", + "{@creature Nester|WDMM}, who failed to achieve lichdom, teaches necromancy on L9. In WDMM he exists as a failed {@creature lich|MM}; the {@i Companion} instead turns him into a {@creature boneclaw|MTF} (see MTF) that must now serve Halaster. Until the Mad Mage is dead (no small feat, that), {@creature Nester|WDMM} cannot die, nor disobey. Despite his chains, {@creature Nester|WDMM} harbors no resentment to his master. He has since found much sadistic joy in torturing Dweomercore students.", + "{@creature Muiral|WDMM} blames his disfigurement\u2014hell, his whole mess of a life\u2014on Halaster. He not only detests the Mad Mage but is {@i terrified} of him. Years of isolation have done little for his already frayed sanity, and {@creature Muiral|WDMM} has since equated Halaster to a boogeyman. The kicker? {@creature Muiral|WDMM} considers his self-disfigurement a necessary measure to {@i thwart} his master's \"influence\" over his will.", + "Ultimately, Jhesiyra Kestellharp is the one ghost that keeps Halaster up at night. The one question that hounds him as he works. Her disappearance cut him to his very core\u2014for the Mad Mage has abandonment issues like no other. He scorns her as a deserter, a treacherous daughter. Truly, he's afraid of her and the entire situation." + ] + } + ], + "id": "01f" + }, + { + "type": "entries", + "name": "The Contestants", + "page": 6, + "entries": [ + "Despite plunging them into this horrid game, Halaster cherishes few others more than his beloved contestants. For them, he'll move the moon\u2014or send it crashing down upon their heads. His idea of challenge is akin to a god pressing their thumb upon the world\u2014walking the fine line between adversity and Armageddon. Should they ever complain about the hardships he visits upon them, he insists it's all to help them realize their \"true potential.\"" + ], + "id": "020" + } + ], + "id": "01c" + } + ], + "id": "015" + }, + { + "type": "entries", + "name": "Halaster's Goals: Redefined", + "page": 6, + "entries": [ + "When running WDMM with Halaster's Game, these goals take precedence over what is written in WDMM's overview chapter. All are active, no matter how deranged Halaster might currently be, and are prioritized in the following order:", + { + "type": "entries", + "name": "1. Ratings, Ratings, Ratings", + "page": 6, + "entries": [ + "Halaster's foremost goal is to achieve the highest ratings for {@i Dungeon of the Mad Mage}. Every season (each featuring another adventuring party) is an opportunity for him to hone his craft. He does whatever is necessary to make a perfect season, short of performing a {@i deus ex machina} to save the contestants.", + "Contestants would be shocked to learn that Halaster is actually {@i rooting} for them. Every season has ended in bitter disappointment and he needs a win. While he won't spare the adventurers, he does not go out of his way to destroy them\u2014not until they finally arrive to his lair on L23." + ], + "id": "022" + }, + { + "type": "entries", + "name": "2. One Who is Worthy", + "page": 6, + "entries": [ + "So seldom has a pupil impressed Halaster that he's always searching for the next\u2014one who might even carry the mantle of \"Mad Mage\" one day. None of his current apprentices suffice, nor do any of the students of Dweomercore. No, Halaster's ideal apprentice is a contestant of {@i Dungeon of the Mad Mage}, one who bests him in combat.", + "Halaster prefers wizards as apprentices but will settle for (in this order) sorcerers, bards, and finally warlocks (whom he calls \"cheaters\"). So long as they can perform arcane magic and have a sufficient supply of \"moxie,\" Halaster will welcome them the same way he welcomed all his other apprentices: by putting them through a crucible.", + "Ideally, this candidate will prove their worth by besting his current apprentices (including the reluctant candidate {@creature Drivvin Freth|WDMM} of L12), as well as the students in {@adventure Dweomercore|WDMMC|12}." + ], + "id": "023" + }, + { + "type": "entries", + "name": "3. Ezzat's Destruction", + "page": 6, + "entries": [ + "As described in WDMM, {@creature Ezzat|WDMM} the {@creature lich|MM} has earned Halaster's ire. To battle the {@creature lich|MM} himself would mean lowering himself to the undead's level, and so the Mad Mage directs adventurers to destroy {@creature Ezzat|WDMM}. See L20." + ], + "id": "024" + }, + { + "type": "entries", + "name": "4. Waterdeep's Fall", + "page": 6, + "entries": [ + "As written in WDMM, Halaster has entertained the idea of installing the Shadowdusks of L22 as puppets in control of Waterdeep\u2014if only for the exercise of growing his influence or filming new game shows." + ], + "id": "025" + }, + { + "type": "entries", + "name": "5. Death to the Drow", + "page": 6, + "entries": [ + "The Mad Mage can tolerate a great many of things and admires many more: desperation, tenacity, stubbornness in the face of adversity. What he cannot abide, however, is pride\u2014and the drow houses Auvryndar and Freth are chock-full of it. His irritation has soured into loathing, and he views them as parasites encroaching upon his domain.", + "Halaster would like nothing more than to see them felled by the lowest, meekest, most humble of creatures possible. Thus, it makes a fitting challenge to the contestants of {@i Dungeon of the Mad Mage}." + ], + "id": "026" + }, + { + "type": "entries", + "name": "6. Peace (Never) in Our Time", + "page": 6, + "entries": [ + "The githyanki crusade against the mind flayer colony of Seadeeps is an amusing debacle for Halaster. He often films the conflict, hoping to either make a spin-off to {@i Dungeon of the Mad Mage} or a documentary. However, he fears the conflict spiraling out of control and ending too soon. He'd rather keep the conflict alive for years to come so as to have more material." + ], + "id": "027" + }, + { + "type": "entries", + "name": "7. A Glimmer of Jhesiyra", + "page": 6, + "entries": [ + "The fate of Jhesiyra still hounds Halaster, who considers her disappearance as the blackest of betrayals. The {@i Companion} leaves Jhesiyra's involvement in the campaign up to the DM. See L23 for details on how to include her in the campaign's final chapter." + ], + "id": "028" + } + ], + "id": "021" + }, + { + "type": "entries", + "name": "Gags & Gimmicks", + "page": 7, + "entries": [ + "Halaster's abilities are bound only by your imagination. You have carte blanche, so long as you do not use that to outright slaughter the adventurers. He is conveniently omniscient and nearly omnipotent. He is always surveilling\u2014\"filming\" as he calls it\u2014the adventurers in the form of {@spell arcane eye} and {@spell scrying} spells. Truly, he is the {@i dungeon master} of Undermountain.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Spell List", + "page": 7, + "entries": [ + "Halaster's list of prepared spells are of no concern to you. With eons of study, he knows literally every wizard spell. Don't be bogged down by what's in his statblock\u2014until, of course, he and the adventurers are embroiled in a true fight, such as in the ultimate chapter of WDMM." + ], + "id": "02b" + } + ], + "id": "02a" + }, + { + "type": "entries", + "name": "Dropping Monsters", + "page": 7, + "entries": [ + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Monster Drops", + "page": 7 + } + ], + "id": "02c" + }, + { + "type": "entries", + "name": "The Points Game", + "page": 7, + "entries": [ + "Halaster\u2014that sadistic son of a bitch\u2014has a penchant for violence and sick hilarity. He also has a near limitless supply of... well, supplies. Thus, he's invented the Points Game.", + "Whenever one of the adventurers does something that pleases or displeases Halaster, he awards or subtracts an arbitrary number of points\u2014which he informs the character of through telepathy. These points, he assures the adventurers, can be redeemed for both magical and mundane items, or spells cast upon the character or the area around them.", + { + "type": "entries", + "name": "Rewarded Actions", + "page": 7, + "entries": [ + "The following antics are oft rewarded by Halaster:", + { + "type": "list", + "page": 7, + "items": [ + "Correctly answering a question telepathically posed by him or solving the riddle to one of his gates", + "Humiliating, betraying, or hurting a dear ally", + "Scoring a critical hit against a creature Halaster's indifferent towards or detests", + "Feats of daring, including defying death such as by succeeding on a Death saving throw", + "Puns or other witty jokes", + "Pulling off a cunning plan or tactic" + ] + } + ], + "id": "02e" + }, + { + "type": "entries", + "name": "Punished Actions", + "page": 8, + "entries": [ + "These antics, and the like, displease the Mad Mage:", + { + "type": "list", + "page": 8, + "items": [ + "Interrupting someone's monologue", + "Littering in Undermountain", + "Sparing a foe of Halaster's" + ] + } + ], + "id": "02f" + }, + { + "type": "entries", + "name": "Rewards", + "page": 8, + "entries": [ + "The value of an act is completely arbitrary, but the prices for prizes are fixed. The price in points of a nonmagical item is equal to its cost in gp. When it comes to magical items, the price is determined by rarity: 250 for a Common item, and 500 for Uncommon. Halaster refuses to award anything rarer than that. Any magic item he awards that has charges on it is destroyed upon reaching 0 charges. If a magic item doesn't normally have charges, assume it has 1\u20133 and is confiscated by Halaster after its use.", + "Likewise, wizard spells of up to 2nd-level can be redeemed like {@spell knock} or {@spell enlarge/reduce}. 1st-level spells cost 300 points, and 2nd-level spells 500. This is often delivered in the form of a {@item spell scroll|DMG}." + ], + "id": "030" + } + ], + "id": "02d" + }, + { + "type": "entries", + "name": "Regional Effects", + "page": 8, + "entries": [ + "The following have been added to Halaster's Regional Effects:", + { + "type": "entries", + "name": "Sentient Illusion", + "page": 8, + "entries": [ + "The Mad Mage sends a copy of himself, but not a {@spell simulacrum} per se, to interact with the party. He can see and speak through this illusion or momentarily gift it enough autonomy and wit to speak with the adventurers while Halaster is busy with other work. The Mad Mage knows everything the illusion says, hears, sees, and does." + ], + "id": "032" + }, + { + "type": "entries", + "name": "Bored Simulacrum", + "page": 8, + "entries": [ + "Halaster's madness manifests in a {@spell simulacrum} (created as if by the {@spell simulacrum} spell) which can harass the adventurers in nonlethal ways, such as casting {@spell wall of stone} or {@spell hallucinatory terrain} in their vicinity. The Mad Mage rarely becomes aware of a {@spell simulacrum} but destroys it when he does, fearing that it might one day rival him." + ], + "id": "033" + }, + { + "type": "entries", + "name": "Disembodied Narrator", + "page": 8, + "entries": [ + "Whenever you want to speak to your players through Halaster (\"That went well\" or \"Are you sure?\") you can have the Mad Mage telepathically communicate to the party without blowing their cover or revealing their presence to other creatures nearby." + ], + "id": "034" + }, + { + "type": "entries", + "name": "Chaotic Combatant", + "page": 8, + "entries": [ + "Halaster can randomly show up during combat and use his magic for hilariously, horrifying results\u2014petrifying a {@creature goblin}, or wrenching and animating the {@creature skeleton} from a slain {@creature bugbear} (thus, adding a {@creature skeleton} to the encounter). So powerful is the Mad Mage that he has no initiative and no spells to be bound by\u2014he's bound only by your imagination." + ], + "id": "035" + }, + { + "type": "entries", + "name": "The Impenetrable Dark", + "page": 8, + "entries": [ + "A favorite antic of Halaster's is to curse a character with {@sense darkvision} to a life without it. A spell of {@spell remove curse} can restore a character's {@sense darkvision}, otherwise it returns whenever Halaster has grown tired of his prank. Alternatively, he can magically cause {@sense darkvision} to fail in a 100-foot-cubic area of his choosing." + ], + "id": "036" + }, + { + "type": "entries", + "name": "Sudden Conjurations", + "page": 8, + "entries": [ + "Halaster shunts the contestants into a demiplane stocked with whatever challenges or horrors he has in mind or teleports them elsewhere. If you want to insert a one-shot, especially any of the adventures written for WDMM by other authors, this is an ideal method to introducing it." + ], + "id": "037" + }, + { + "type": "entries", + "name": "Shadow Assassin", + "page": 8, + "entries": [ + "Halaster targets a creature, subjecting it to a {@dc 16} Charisma saving throw. On a failure, its shadow animates into a {@creature shadow} or {@creature shadow assassin|WDMM}, which attacks its owner. If destroyed, the owner regains its shadow." + ], + "id": "038" + } + ], + "id": "031" + } + ], + "id": "029" + } + ], + "id": "014" + }, + { + "type": "section", + "name": "Dungeon of the Mad Mage", + "page": 8, + "entries": [ + "The following sections apply directly to Halaster's game show, {@i Dungeon of the Mad Mage}, which is, apparently, watched by countless viewers across the multiverse, if you'd believe Halaster. These aspects apply regardless of the level of Undermountain the adventurers are currently on.", + "Halaster's rules for the game are brutally simple, which he can explain as early as L1, if the adventurers find Area 27, the Hidden Demiplane. Otherwise, he can appear at your discretion starting on Level 2 or later.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Excursions", + "page": 8, + "entries": [ + "Halaster {@i promises} the adventurers that, should they leave Undermountain for more than a week, he will forcefully teleport them back to L1." + ], + "id": "03c" + }, + { + "type": "entries", + "name": "Losing", + "page": 8, + "entries": [ + "The only way to lose Halaster's game is to die\u2014and if all party members, original or otherwise, eat it, then a new season of {@i Dungeon of the Mad Mage} will follow\u2014perhaps years or even decades later." + ], + "id": "03d" + }, + { + "type": "entries", + "name": "Winning", + "page": 8, + "entries": [ + "Halaster leaves the winning condition intentionally vague, leading the adventurers to believe they just have to reach his lair on the twenty-third level of Undermountain. When they get there, however, it becomes clear that freedom can only be won by killing the Mad Mage\u2014for Halaster tells them that \"next season, I'll make it harder for you.\"" + ], + "id": "03e" + }, + { + "type": "entries", + "name": "The Prize", + "page": 8, + "entries": [ + "Halaster promises the contestants a {@spell wish} spell. This bargain is kept even after the adventurers realize they must kill Halaster. When reduced to 0 hit points, Halaster halts time. His wounds temporarily staunched, the Mad Mage honors his promise, hears the contestants' desire, and casts {@spell wish} once." + ], + "id": "03f" + }, + { + "type": "entries", + "name": "Forever and Ever", + "page": 8, + "entries": [ + "Even if the adventurers slay Halaster, the Mad Mage cannot truly die. When he reforms {@dice 1d10} days later, he may set plans in motion to conjure the adventurers back into Undermountain. See the {@adventure Third Times the Charm|WDMMC|26|Third Times the Charm} ultimate show-down encounter on L23, as well as {@adventure Optional Twists|WDMMC|26|Optional Twists} for details." + ], + "id": "040" + } + ], + "id": "03b" + } + ], + "id": "03a" + }, + { + "type": "entries", + "name": "Theme Songs", + "page": 8, + "entries": [ + "No show is complete without a catchy theme song, and {@i Dungeon of the Mad Mage} is no different. Several suggestions are outlined below.", + "You don't want to play the theme song at the very start of your campaign. Your players should explore much of L1 without knowing they're the newest contestants in Halaster's game. Only use it when they finish Level 1 and begin their descent to L2, adding it in the Send-Off described at the end of Chapter 1 of the {@i Companion}.", + "Afterwards, it's suggested you play your theme song in the following scenarios:", + { + "type": "list", + "style": "list-no-bullets", + "page": 8, + "items": [ + { + "type": "item", + "name": "Opening Credits", + "entries": [ + "Kick off your gaming session with your preferred theme song, preferably mixing in a recap of what happened last session." + ] + }, + { + "type": "item", + "name": "The Mage Looms", + "entries": [ + "Whenever he's nearby, \"filming\" them or just engaging in his patented tomfoolery, you can play a bit of the music. It's guaranteed to put your players on edge." + ] + }, + { + "type": "item", + "name": "End Credits", + "entries": [ + "Cap off your session by playing the theme song, preferably while narrating the epilogue Send-Offs included in each chapter of the {@i Companion}." + ] + } + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Halaster's Top 10", + "page": 9 + } + ], + "id": "041" + }, + { + "type": "entries", + "name": "This Week's Dungeon Profile", + "page": 9, + "entries": [ + "Whenever you take a break or return from one at your table, you can sneak in a \"Dungeon Profile\" to foreshadow or shed light on a major character of WDMM. Each profile comes with a narration for you to read to your players, giving them an idea of what they face. However, many characters, or details thereof, have been omitted so as to not ruin the suspense or spoil a secret, such as the {@creature aboleth|MM} Illuun (see L4) or the Shadowdusk family (L22).", + "All profiles are written by Halaster but voiced by a posh and professional man\u2014although this is just secretly Halaster with a spell upon him to change his voice. As it becomes apparent in some profiles, Halaster lies, twists the truth, or lets his bias and temper get the better of him.", + "Roll a {@dice d10} to determine this week's profile and announce, \"And now, this week's dungeon profile!\"", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Dungeon Profiles", + "page": 9 + }, + { + "type": "entries", + "name": "Arcturia", + "page": 9, + "entries": [ + { + "type": "insetReadaloud", + "page": 9, + "entries": [ + "A vision visits your mind, showing a stunning woman with gossamer wings and bone spurs jutting from her forearms. Azure scales line her flesh and she wears a gown of cream and gold. Something about her seems... less than alive.", + "\"Arcturia,\" booms a voice, \"arguably the most powerful of the Mad Mage's original seven apprentices. Eons have passed and death has yet to claim Arcturia. Lichdom has been her reward, and through intensive transmutations, she has reversed her deterioration into a corpse. Vanity and whimsey have always been her vices and not even undeath could deprive her of that beauty and wonder.\"", + "You hear music. A harp. This {@creature Arcturia|WDMM} woman, this blue-scaled butterfly of a woman, dances lithely while animal-headed servants watch. That's right. Servants with the bodies of men but the heads of beasts: a moth, a dingo, a stork, and much, much worse. When will this vision end? you wonder." + ], + "id": "044" + }, + "One of the original Seven and now a {@creature lich|MM}, {@creature Arcturia|WDMM} has altered her form so much she hardly appears human, let alone undead. See Level 14 & 23." + ], + "id": "043" + }, + { + "type": "entries", + "name": "Ezzat", + "page": 9, + "entries": [ + { + "type": "insetReadaloud", + "page": 9, + "entries": [ + "You see the image of a hooded skeleton whose eyes brim with blue fire. In his bony hand is a locked tome.", + "\"Damned Ezzat,\" a voice whispers, \"A blight upon this mountain, this world. The impotent gods dare not strike him down, but a hero might come to turn this lich to ash.\"" + ], + "id": "046" + }, + "{@creature Ezzat|WDMM}, a {@creature lich|MM}, has been a thorn in Halaster's side for ages\u2014but it's beneath him to face {@creature Ezzat|WDMM} himself. See Level 20 & Halaster's Goals for more details." + ], + "id": "045" + }, + { + "type": "entries", + "name": "Jhesiyra Kestellharp", + "page": 9, + "entries": [ + { + "type": "insetReadaloud", + "page": 9, + "entries": [ + "Music floats into your mind: a sorrowful score performed on piano. Darkness clouds your vision before giving way to a portrait of a plain woman dressed in yellow-and-blue robes. Her face betrays the subtlest hint of a smile.", + "\"Oh, Jhesiyra,\" a voice murmurs. \"Where could you have gone, my precious pupil, Jhesiyra? Why would you forsake us? Me? Why? Why? Answer! Answer me!\"", + "Your world trembles as the voice twists with spite and rage. \"Then go! Go, wench! Begone, treacherous cur!\"", + "The rasp of steel against a scabbard rings through you. A blade comes crashing down on the portrait of Jhesiyra. Your very blood! It sings! It rages! You fall to your knees, hands clasped about your eyes as the darkness takes you away from this scene of betrayal and heartbreak." + ], + "id": "048" + }, + "Jhesiyra abandoned her mortal form long ago but still haunts Undermountain, hoping to seize it from her former master, the Mad Mage himself. To this day, Halaster wonders where she went\u2014and his heart burns with scorn at the implication that he could be forsaken by an apprentice. See \"Undermountain Secrets\" in the Undermountain Overview of WDMM." + ], + "id": "047" + }, + { + "type": "entries", + "name": "Muiral", + "page": 9, + "entries": [ + { + "type": "insetReadaloud", + "page": 9, + "entries": [ + "An image plays across your mind: an abomination with the torso of a man and the body of a scorpion wields a gleaming {@item greatsword|PHB} in its grip.", + "\"{@creature Muiral|WDMM} the Misshapen,\" booms a voice within your skull. \"Bodyguard and later apprentice to the Mad Mage. His descent to madness ended in this grotesque form. His Gauntlet in the bowels of Undermountain have claimed many a soul\u2014and his magics many a body as undead. And now the drow are at his door, carving away his kingdom piece by piece. Oh, poor, poor {@creature Muiral|WDMM}. Godforsaken fool. Tragedy is his to wallow in.\"" + ], + "id": "04a" + }, + "This monstrosity haunts L10\u2014appropriately named Muiral's Gauntlet. See L10 for more details & App. B for his statistics." + ], + "id": "049" + }, + { + "type": "entries", + "name": "Player Characters", + "page": 10, + "entries": [ + "These profiles are scathingly written by the Mad Mage, who has already dug up the character's most embarrassing or darkest secrets through divination magic. The point is to taunt, mock, and enrage the character. Tailor them to your players, drawing on their backstory, especially their past mistakes or deepest regrets." + ], + "id": "04b" + }, + { + "type": "entries", + "name": "Sundeth", + "page": 10, + "entries": [ + { + "type": "insetReadaloud", + "page": 10, + "entries": [ + "The visage of a half-ogre astride a wyvern blazes across your minds. Over a subterranean harbor they fly while a voice booms, \"Sundeth, the tyrant of Skullport. The Xanathar Guild has ordained his reign and all the Port of Shadow cries out for freedom! Will none stand boldly against this crimson king?\"" + ], + "id": "04d" + }, + "The half-ogre {@creature champion} rules over the Port of Shadows from the fortress of Skull Island. While he has little bearing on the campaign, the adventurers may seek to topple {@creature Sundeth|WDMM|Sundeth's} reign, especially if they're motivated by the Harper and Zhentarim agents in Skullport." + ], + "id": "04c" + }, + { + "type": "entries", + "name": "Tasselgryn Velldarn", + "page": 10, + "entries": [ + { + "type": "insetReadaloud", + "page": 10, + "entries": [ + "The image of a wizened old crone sipping tea in a shop stuffed with scrolls, tomes, and other minutiae consumes your mind. A voice narrates, \"Tasselgryn Velldarn, Skullport's most respected magus. Those in need of a {@item spell scroll} or a message sent back to the surface will be fond customers of her services.\"", + "\"Magus Velldarn also offers teleportation back to the surface. Go on, go solicit her services. Watch how far you can get away, my dearest contestants\u2014see how far you can run before I wring your gods-damned brittle, little necks\u2014\"", + "The narrator coughs embarrassingly and continues, in a soberer voice, \"{@i Ahem.} Customers should seek out Magus Velldarn's services at {@i The Poisoned Quill} of Skullport.\"" + ], + "id": "04f" + }, + "This {@creature archmage} is a dear friend of Halaster's. Her shop, The Poisoned Quill, specializes in {@item spell scroll|DMG|spell scrolls} and {@spell sending} spells. She can also teleport customers to Waterdeep for 50 gp a head. See the Skullport chapter for more details." + ], + "id": "04e" + }, + { + "type": "entries", + "name": "Trobriand", + "page": 10, + "entries": [ + { + "type": "insetReadaloud", + "page": 10, + "entries": [ + "The image of an iron golem fitted with a steel skull flits across your mind. Its movements are too human-like to be written off as a construct.", + "\"Trobriand: always the tinker of the Mad Mage's apprentices,\" a voice narrates. \"Since his youth he has sought to combine metallurgy with magic, to escape the mortal coil, to create perfection. Undermountain is haunted by his inventions, by mad machines desperate for any outlet to their torment.\"", + "\"Trobriand is no different than the worst of his creations. Detesting the frailty of flesh, the Metal Mage forsook his godly-given form for the strength and incorrigibility of steel\u2014but at what cost to his sanity?\"" + ], + "id": "051" + }, + "The so-called Metal Mage comes in the form of an {@creature iron golem} with spellcasting, and is one of Halaster's original seven apprentices. His fascination with metallurgy prompted him to transfer his spirit into a golem. See L13 & L23 for more details." + ], + "id": "050" + }, + { + "type": "entries", + "name": "Vanrak Moonstar", + "page": 10, + "entries": [ + { + "type": "insetReadaloud", + "page": 10, + "entries": [ + "Your mind reels, swims\u2014you behold a stately portrait of a handsome lord. The brass plaque reads VANRAK MOONSTAR. The nobleman bears a coy smile... but the air swims with miasma and the portrait begins to age. The smirk hardens into a scowl as the bags grow beneath Vanrak's eyes. Laugh lines twist into crow's feet.", + "\"May we all remember the dark fate of Lord Vanrak Moonstar,\" a voice booms. \"Reluctant patriarch of House Moonstar and apostate of the goddess {@deity Selûne|Faerûnian|SCAG}. Her scorn brought ruin to his household and for that he turned to {@deity Shar|Faerûnian|SCAG|Shar}, the Lady of Loss. Hounded by his critics and persecuted by his siblings, Lord Vanrak led his followers to the safety of Undermountain where they would be warm in {@deity Shar|Faerûnian|SCAG|Shar's} shadow. May Vanrak rest in peace, his legacy continued by the most devout of his followers centuries later.\"" + ], + "id": "053" + }, + "Vanrak has long since died\u2014to his own hand, no less\u2014but the evil he begat grows bolder by the day. See Vanrakdoom on Level 18 for more details." + ], + "id": "052" + }, + { + "type": "entries", + "name": "Vlonwelv Auvryndar", + "page": 10, + "entries": [ + { + "type": "insetReadaloud", + "page": 10, + "entries": [ + "Perfume wafts up your nostrils and caresses the tender flesh behind your eyes. Are... you having a stroke?", + "\"And this week's dungeon profile is,\" a voice narrates, \"Vlonwelv Auvryndar, drow priestess of the demon goddess {@deity Lolth|Drow|MTF}.\"", + "The image of a stunning dark elf whose eyes radiate hate fills your mind. Her eyes lock with yours as that voice continues, \"Ambition drives Vlonwelv just like other noblewomen of drow society. Yet what she could not achieve in the Underdark, she aims to seize here in Undermountain. Greedy temptress! Ravenous, fair-haired conqueror! Might she meet her red end soon, for from Muiral's Gauntlet in the bowels of Undermountain her forces march to take that which never belonged to them.\"" + ], + "id": "055" + }, + "Vlonwelv, a {@creature drow priestess of Lolth}, commands House Auvryndar from her stronghold on Level 10. The adventurers are on a collision course with her children starting with Level 3 of the dungeon. See Level 10 for more details on Vlonwelv." + ], + "id": "054" + } + ], + "id": "042" + }, + { + "type": "entries", + "name": "Transplanar Advertisements", + "page": 10, + "entries": [ + "Whenever you take a break at your tabletop, you can spice things up with any of the following advertisements. Roll a {@dice d100} and consult the table on the following page.", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Transplanar Advertisements", + "page": 11 + } + ], + "id": "056" + } + ], + "id": "039" + }, + { + "type": "section", + "name": "Dungeon Overview", + "page": 12, + "entries": [ + "{@i Dungeon of the Mad Mage} has {@i twenty-four} chapters, each bulging with information. To comb through the entire book can take hours, and while each chapter begins with a nice summary of its content, there are still vital details buried in between room descriptions. Refer to this overview to lighten the load.", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Level Categories", + "page": 12 + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Levels in a Single Sentence", + "page": 12, + "entries": [ + "The levels of Undermountain are summarized below:", + { + "type": "list", + "style": "list-decimal", + "page": 12, + "items": [ + "{@creature bandit|MM|Bandits} extort adventurers brave or foolish enough to comb through Undermountain's uppermost level.", + "{@creature goblin|MM|Goblins} carve out a meager mercantile life as the Xanathar Guild feuds with a {@creature wererat|MM} gang led by a drow of House Auvryndar with Zhentarim sympathies.", + "The {@creature drow|MM} of House Auvryndar war against the goblinoid Legion of Azrok for control over the dwarven ruins of Stromkuhldur and the River of Sargauth.", + "The River of the Depths feeds into a cavern infested with {@creature kuo-toa|MM} bedeviled by the {@creature aboleth|MM} Illuun.", + "The River of the Depths descends to Wyllowwood, a forest magically created by Halaster for the {@creature archdruid|VGM} {@creature Wyllow|WDMM}; harming the woods or its animals guarantees her wrath.", + "{@creature Duergar|MM} have raided a Melairkyn dwarf temple in search of riches.", + "{@creature stone giant|MM|Stone giants} cursed with magical amnesia are tormented by one jackass of a faerie dragon who lairs in the empty castle of the {@creature archmage|MM} Maddgoth, a serial killer of magi.", + "{@creature bullywug|MM|Bullywugs} under the iron heel of a {@creature death slaad|MM} wage a desperate war against {@creature spirit naga|MM} who use a {@item rod of rulership} to enslave mortals.", + "Magi study arcane secrets under \"Halaster's\" tutelage; they're all tremendously awful people.", + "Desperate to hold onto his territory, {@creature Muiral|WDMM} the Misshapen preys upon interlopers and the {@creature drow|MM} of House Auvryndar, who have turned this level into their seat of power.", + "House Auvryndar dukes it out against their rival, House Freth, for supremacy over Undermountain. A {@creature behir|MM} and a {@creature balhannoth|MTF} (added by the {@i Companion}) prey on both sides.", + "House Freth tries to hold onto their territory against a tribe of {@creature Minotaur|MM|minotaurs} while their most premiere wizard is being courted by Halaster to become his newest apprentice.", + "{@creature hobgoblin|MM|Hobgoblins} raid {@creature Trobriand|WDMM|Trobriand's} scrapyard for metal while a gnome {@creature mage} seeks to create a duplicator machine. The {@i Companion} turns it into a Mad Max-esque romp replete with motorcycles and {@creature hobgoblin|MM} bikers.", + "{@creature Fire giant|MM|Fire giants} and {@creature hobgoblin|MM|hobgoblins} work on a gundam (\"{@creature Mecha-Halaster|WDMMC}\") that Halaster intends to loose upon Waterdeep.", + "The Mad Mage kicks back and relaxes while adventurers are terrorized by a {@creature death tyrant|MM} and a menagerie of traps.", + "A portal links to an asteroid orbiting Toril from which githyanki wage a crusade against the {@creature mind flayer|MM|mind flayers} infesting Undermountain.", + "A {@creature mind flayer|MM} colony, replete with a Matrix system, is defending against the Githyanki invaders.", + "A cult led by a {@creature vampire|MM} cleric of {@deity Shar|Faerûnian|SCAG} is melding its lair into the Shadowfell while plotting to attack the temples of {@deity Lathander|Faerûnian|SCAG} and {@deity Selûne|Faerûnian|SCAG} in Waterdeep.", + "Ooze-worshipping priests have been cursed to gelatinous forms by Halaster; a stranded spacefaring crew is just barely surviving; and two genies hurl adventurers at the {@creature lich|MM} {@creature Ezzat|WDMM} of Level 20 to recover his phylactery.", + "Golems that worship Halaster as a god try to wrest control of the caverns from {@creature Ezzat|WDMM}, the {@creature lich|MM}, an old friend and enemy of the Mad Mage.", + "A {@creature planetar|MM} has fallen from grace and rules over these mines with an iron fist and a taste for violence. Resident {@creature duergar|MM} pine for any chance to rid themselves of their tyrant.", + "Star spawn-worshipping {@creature cultist|MM|cultists} prepare for their bloody and triumphant return to Waterdeep and have breached the Far Realm itself.", + "The Mad Mage awaits the adventurers with his apprentices {@creature Trobriand|WDMM} and {@creature Arcturia|WDMM}." + ] + } + ], + "id": "059" + }, + { + "type": "entries", + "name": "Interconnected Levels", + "page": 13, + "entries": [ + "Much to its fault, {@i Dungeon of the Mad Mage} is divided into twenty-three levels with little connection to each other. It often feels like a \"Villain of the Week\" sort of plot\u2014which makes sense if you run {@i Halaster's Game}, as it's a game show. No matter how titanic the conclusion to the events on one level, it's neighbors will hardly be affected. It's not worth leafing through the entire book to figure out which levels are related to each other, because only a handful do, and it's because of the factions inhabiting those areas. See {@i Factions of Undermountain} below for more details." + ], + "id": "05a" + }, + { + "type": "entries", + "name": "Cutting Levels", + "page": 13, + "entries": [ + "{@i Dungeon of the Mad Mage} is a lengthy campaign no matter which why you slice it. Some levels fall short, while others amaze. If you're looking to trim away the fat, you might want to consider cutting the following levels or replacing them with other adventures written for the Expanded Dungeon. This is all, of course, a matter of opinion and a particular level listed here might actually jive with you. The {@i Companion}, for its part, tackles every level, aiming to polish or overhaul its content.", + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "L2", + "nameDot": false, + "entries": [ + "can be considered an expansion of L1. Its only highlights are the Fine Fellows of Daggerford and the Goblin Bazaar, which the adventurers can patronize." + ] + }, + { + "type": "item", + "name": "L6", + "nameDot": false, + "entries": [ + "could be called the \"Lifeless Level.\" Unless your party includes a dwarf or archaeologist interested in the Melairkyn dwarves, you should consider cutting the level. The {@i Companion} turns it into a horror-thriller replete with {@creature invisible stalker|MM|invisible stalkers}." + ] + }, + { + "type": "item", + "name": "L7", + "nameDot": false, + "entries": [ + "is a waste of time without Maddgoth (whose return is included in the {@i Companion})." + ] + }, + { + "type": "item", + "name": "L13", + "nameDot": false, + "entries": [ + "is overhauled by the {@i Companion} into a Mad Max-esque romp through a desert, replete with motorcycles, jeeps, and {@creature hobgoblin|MM} bikers. Without that change, L13 is a waste of time." + ] + } + ] + } + ], + "id": "05b" + } + ], + "id": "058" + }, + { + "type": "entries", + "name": "Factions of Undermountain", + "page": 13, + "entries": [ + "The various factions of Undermountain fulfill otherwise-empty roles in WDMM. Without them, the adventurers are merely hacking through monsters. Two types of factions inhabit the dungeon: major and minor. However, there is no overarching faction in WDMM. Halaster is the only constant and, despite having a plethora of minions and apprentices, he and these agents can hardly be counted as a faction, for they don't make strides towards Halaster's goals.", + { + "type": "list", + "items": [ + "Major factions span several levels of the dungeon, wield significant influence, and rear their oft-ugly heads at the most (in)opportune moments.", + "Factions designated as \"minor\" are no less important or less powerful than major factions\u2014they merely make fewer appearances in the adventure and are often confined to a single level, if not a single area. They still have a direct impact on that level's narrative but often cease to be important thereafter." + ] + }, + { + "type": "entries", + "name": "Death's Head Phalanx", + "page": 13, + "entries": [ + "{@i Minor faction found on Levels 13 & 14}", + "Led by the {@creature hobgoblin warlord|MM} Doomcrown, the {@creature hobgoblin|MM|hobgoblins} Phalanx has taken to raiding L13 for scrap metal, which goes towards the construction of a gargantuan construct in the likeness of the Mad Mage. This \"{@creature Mecha-Halaster|WDMMC}\" will one day be unleashed upon Waterdeep unless destroyed prematurely. The {@creature hobgoblin warlord|MM} is the estranged son of Azrok of the L3 and has been exhibiting strange tendencies of late due to exposure to a {@creature flumph|MM}.", + { + "type": "entries", + "name": "Emberosa's Vision", + "page": 13, + "entries": [ + "Doomcrown serves {@creature Emberosa|WDMM}. The fire giantess desires to topple the Ordning and install {@creature Fire Giant|MM|fire giants} as the leaders of both giantkind and the world itself. To that end, she and her kin can be counted as part of the Death's Head Phalanx faction, but as superior officers. They view the {@creature hobgoblin|MM|hobgoblins} as tools to their mission\u2014the loss of which is a minor inconvenience if something greater can be gained from the situation." + ], + "id": "05e" + } + ], + "id": "05d" + }, + { + "type": "entries", + "name": "Githyanki Knights Of K'liir", + "page": 13, + "entries": [ + "{@i Minor faction found in Level 16 & 17}", + "Tracking the illithids of Seadeeps, the githyanki have raided Undermountain and carved out a piece of territory of their own: the Crystalline Labyrinth. After discovering the portal linking Undermountain to Stardock, one of the hollowed-out asteroids of Toril, the githyanki moved the majority of their forces there to create a stronghold and creche (a place where their young can safely age and train outside of the Astral Plane). Githyanki are dogmatic militants that do not tolerate outsiders\u2014especially ones so alien to their own biology. They're openly hostile to outsiders and meet the adventurers with force.", + { + "type": "entries", + "name": "Expansion", + "page": 13, + "entries": [ + "If you'd like to showcase the githyanki earlier in the adventure, you can have a warband consisting of a {@creature githyanki gish|MTF} and four {@creature githyanki warrior|MM|githyanki warriors} that are tracking a rogue {@creature mind flayer|MM} throughout Undermountain. As noted in the Skullport chapter (in both WDMM and the {@i Companion}), one illithid haunts Skullport. Rumors may prompt their leader, {@creature Al'chaia|WDMM}, to send the warband to investigate." + ], + "id": "060" + } + ], + "id": "05f" + }, + { + "type": "entries", + "name": "Goblin Bazaar", + "page": 13, + "entries": [ + "{@i Minor faction found on Level 2}", + "These {@creature goblin|MM|goblins} are one of the few possible friendly factions in Undermountain. They're eager to trade tools and food for gold. Yek, or any subsequent leader, hopes to establish a permanent and esteemed trading post. Such a dream can only be forged with careful diplomacy and shrewd business savvy.", + { + "type": "entries", + "name": "Aftermath", + "page": 13, + "entries": [ + "Should the party pass by the bazaar again (which is likely, as a gate to Level 2 is right outside the bazaar), they might find the bazaar dominated by the Xanathar Guild. This has two added benefits: if the party likes the {@creature goblin|MM|goblins}, they might intervene; and, if the Xanathar Guild has put out bounties on the party, it forces them to fight." + ], + "id": "062" + } + ], + "id": "061" + }, + { + "type": "entries", + "name": "House Auvryndar", + "page": 13, + "entries": [ + "{@i Major faction found on Levels 3, 4, 10 & 11}", + "House Auvryndar appears early in the dungeon\u2014and comes out swinging. The adventurers are likely to blunder into their web (pun intended) as soon as they emerge upon L3. An outpost also dots L4, after which the {@creature drow|MM} are not encountered again until L10. Led by Vlonwelv Auvryndar and her children, the {@creature drow|MM} seek to conquer the upper reaches of Undermountain, including Skullport. They're opposed by House Freth in the levels below their stronghold on L10." + ], + "id": "063" + }, + { + "type": "entries", + "name": "House Freth", + "page": 13, + "entries": [ + "{@i Major faction found on Levels 11 & 12}", + "House Freth is certainly the more favorable of the two {@creature drow|MM} houses that the adventurers will encounter, if only for the fact that they weren't the first ones to terrorize the party. Under the leadership of Erelal Freth, the {@creature drow|MM} war against their cousins on L11. They're eager to find any advantage over their rivals and will seek alliances if the opportunity presents itself." + ], + "id": "064" + }, + { + "type": "entries", + "name": "House Shadowdusk", + "page": 14, + "entries": [ + "{@i Minor faction found on Level 22}", + "The penultimate threat of Undermountain and this campaign, the Shadowdusk family has been driven insane by constant exposure to the Far Realms. In their deep sanctum, these {@creature cultist|MM|cultists} dared to open a portal to that aberrant wasteland and in doing so brought doom upon their minds and family\u2014doom that they've since welcomed. Led by the siblings {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar}, both {@creature death knight|MM|death knights}, House Shadowdusk plots their bloody and triumphant return to Waterdeep. A reckoning shall come to the ancient rivals that saw them ruined centuries ago and at long last will redemption finally be had\u2014with the added spice of vengeance.", + "House Shadowdusk, as puppets of Halaster, has the potential to be an overarching antagonist in WDMM, but, sadly, the module confines them to a single level, minus a few agents sent to L12 & L20. If you'd like to include them more, place silent and distant watchers throughout the depths or inexplicable nests of greasy tentacles breathing loudly on a nearby wall (inside which lurks a single, bloodshot eyeball). See {@hazard Nested Tentacles|WDMMC} in Environmental Hazards below." + ], + "id": "065" + }, + { + "type": "entries", + "name": "Legion Of Azrok", + "page": 14, + "entries": [ + "{@i Minor faction found on Level 3}", + "Led by the blind {@creature hobgoblin warlord|MM}, Azrok, the Legion is a goblinoid force under siege by House Auvryndar. In this conflict, they appear sympathetic, especially so when it becomes apparent that Azrok is honorable, even if vicious to his enemies or those that dare disrespect him. If the adventurers are instrumental in defeating House Auvryndar, they'll be hailed as heroes by the Legion and can find safe passage throughout its territories.", + { + "type": "entries", + "name": "Aftermath", + "page": 14, + "entries": [ + "Should the adventurers fail to slay or drive out the Xanathar Guild ambassador, a {@creature mind flayer|MM} spreading {@creature intellect devourer|MM|intellect devourers} throughout the Legion's territories, the Legion will become its puppets. See L3, A21G for details." + ], + "id": "067" + } + ], + "id": "066" + }, + { + "type": "entries", + "name": "Seadeeps Colony", + "page": 14, + "entries": [ + "{@i Minor faction found on Level 17}", + "Despite their enormous reach, the {@creature mind flayer|MM|mind flayers} of Seadeeps have been hemmed in by the githyanki invaders. The bloody struggle has drawn out long enough to force the {@creature ulitharid|VGM}, Extremiton, to breed a {@creature neothelid|VGM}. While ordinarily, this colony could have widespread machinations, their ambitions have been blunted by the invasion. If the githyanki were to be eradicated, however, the colony would grow into a force of reckoning that could swallow Waterdeep." + ], + "id": "068" + }, + { + "type": "entries", + "name": "Shar's Cult", + "page": 14, + "entries": [ + "{@i Minor faction found on Level 18}", + "The cult of {@deity Shar|Faerûnian|SCAG} is led by a {@creature vampire|MM} cleric whose mortal {@creature cultist|MM|cultists} and {@creature vampire spawn|MM} plot to attack Waterdeep. Their two targets are the temples of {@deity Lathander|Faerûnian|SCAG} and {@deity Selûne|Faerûnian|SCAG}. The cult's lair is half-sunk into the Shadowfell, due to the growing despair of {@creature Umbraxakar|WDMM}, the shadow dragon. Freeing this leviathan is the quest objective of \"Save the Dragon.\" See Ch 1., Adventure Hooks in WDMM for details.", + "Only if the adventurers attack the cult without finishing the job do they register on its radar. Otherwise, the cult is content to continue melding more of its lair into the Shadowfell while refining their plan to attack Waterdeep." + ], + "id": "069" + }, + { + "type": "entries", + "name": "THE XANATHAR GUILD", + "page": 14, + "entries": [ + "{@i Major faction found on Levels 1\u20132 & Skullport}", + "The Xanathar Guild dominates the upper reaches of Undermountain and hungers for more territory. The party inevitably comes into conflict with the Guild.", + { + "type": "entries", + "name": "Expansion", + "page": 14, + "entries": [ + "To keep the Guild relevant, {@creature Xanathar|WDH} (or one of its lieutenants, such as {@creature Sundeth|WDMM} of Skullport) sends hitmen after the adventurers. Every two levels either an {@creature assassin|MM} appears or a crew consisting of a {@creature gazer|VGM}, two {@creature beholder zombie|MM|beholder zombies}, three {@creature goblin|MM|goblins} (who prefer shortbow attacks), two {@creature bugbear|MM|bugbears}, three {@creature thug|MM|thugs}, and a {@creature bandit captain|MM} finds the party. Inevitably, the Guild ascertains that the adventurers are too powerful to confront and batten down the hatches in Skullport and other territories in preparation for their return.", + "Additionally, the Xanathar Guild is quick to claim territories that the adventurers already cleared, expanding from their outposts on Levels 1 and 2." + ], + "id": "06b" + } + ], + "id": "06a" + } + ], + "id": "05c" + } + ], + "id": "057" + }, + { + "type": "section", + "name": "Halaster's Gates", + "page": 14, + "entries": [ + "A whopping {@i thirty-one} pairs of gates dot Halaster's domain\u2014and they're quite difficult to keep track of. They have been enumerated below and named for your convenience.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cracking the Code", + "page": 14, + "entries": [ + "Each gate can only be activated with a particular method. Per WDMM that solution can only be divined by a {@spell legend lore} spell. However, at your discretion, characters can attempt an Intelligence ({@skill Investigation}) check to determine the solution rather than a {@spell legend lore} spell. The DC equals 8 + the level requirement of the gate." + ], + "id": "06f" + }, + { + "type": "entries", + "name": "Descriptions", + "page": 14, + "entries": [ + "Generic descriptions of the gates are included as narration blocks for your players. Gates are described in order of origin; use the same description for its pair. Levels of Undermountain without gates are not included in this section." + ], + "id": "070" + } + ], + "id": "06e" + } + ], + "id": "06d" + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Halaster's Gates", + "page": 15 + }, + { + "type": "entries", + "name": "1. The Dungeon Level", + "page": 14, + "entries": [ + { + "type": "entries", + "name": "1. Gate of the Elder Wand", + "page": 14, + "entries": [ + { + "type": "insetReadaloud", + "page": 14, + "entries": [ + "Mounted upon the wall is a mirror whose stone frame is carved in the likeness of a wizard wielding a wand. The graffiti you saw earlier echoes inside your head: \"Beyond the pillar forest, the Mad Mage waits, casting spells behind magic gates.\"", + "Perhaps this is the first of the Mad Mage's infamous gates, waiting for the special key or phrase necessary to hurl it open to whatever lies beyond." + ], + "id": "073" + } + ], + "id": "072" + } + ], + "id": "071" + }, + { + "type": "entries", + "name": "2. The Arcane Chambers", + "page": 14, + "entries": [ + { + "type": "entries", + "name": "2. Gate of Raining Gold", + "page": 14, + "entries": [ + { + "type": "insetReadaloud", + "page": 14, + "entries": [ + "Yet another of the Mad Mage's arcane gates: its stone frame is engraved with the image of raining coins and is that...? Aha! The keystone bears a small slot just barely out of your reach." + ], + "id": "076" + } + ], + "id": "075" + }, + { + "type": "entries", + "name": "3. Gate of the Graven Tree", + "page": 14, + "entries": [ + { + "type": "insetReadaloud", + "page": 14, + "entries": [ + "An arched gate holds little interest\u2014that is until you see the faint carving of a withered tree in its keystone." + ], + "id": "078" + } + ], + "id": "077" + }, + { + "type": "entries", + "name": "4. Gate of the Rusted Maw", + "page": 15, + "entries": [ + { + "type": "insetReadaloud", + "page": 15, + "entries": [ + "Another of the Mad Mage's gates beckons you forward, sparking that flame of curiosity deep in your gullet. Carved into the arch's keystone is a bug-like creature whose maw is stretched wide to devour a handful of nails." + ], + "id": "07a" + }, + { + "type": "entries", + "name": "Checks", + "page": 15, + "entries": [ + "A {@dc 14} Intelligence ({@skill Arcana}) check confirms the creature to be a {@creature rust monster|MM}, the bane of dwarves everywhere. Dwarf characters instantly recognize the creature for what it is." + ], + "id": "07b" + } + ], + "id": "079" + } + ], + "id": "074" + }, + { + "type": "entries", + "name": "3. The Sargauth Level", + "page": 15, + "entries": [ + { + "type": "entries", + "name": "5. Gate of the Elder Staff", + "page": 15, + "entries": [ + { + "type": "insetReadaloud", + "page": 15, + "entries": [ + "An arch gate going to who knows where greets you. The sneer of the Mad Mage echoes throughout your mind, drawing your eyes down to its base stones. An image of an old man clutching a staff has been carved into each on." + ], + "id": "07e" + } + ], + "id": "07d" + }, + { + "type": "entries", + "name": "6. Gate of the Golden Wyrmling", + "page": 16, + "entries": [ + { + "type": "insetReadaloud", + "page": 16, + "entries": [ + "The craftsmanship of this arch gate is impeccable. A dragon wyrmling's head has been carved from stone, its fanged mouth agape. Its eyes almost seem to glint with a voracious appetite." + ], + "id": "080" + }, + { + "type": "entries", + "name": "Check", + "page": 16, + "entries": [ + "The dragon can be identified as the gold variety by its iconic whisker-like spines and the frills along its neck with a successful {@dc 14} Intelligence ({@skill Arcana}) check. A result of 16 or higher reveals that gold dragons eat gemstones as food." + ], + "id": "081" + } + ], + "id": "07f" + } + ], + "id": "07c" + }, + { + "type": "entries", + "name": "4. The Twisted Caverns", + "page": 16, + "entries": [ + { + "type": "list", + "page": 16, + "items": [ + "Level 2, Gate #2, {@i \"Gate of Raining Gold\"}" + ] + }, + { + "type": "entries", + "name": "7. Gate of the Moonlit Mountain", + "page": 16, + "entries": [ + { + "type": "insetReadaloud", + "page": 16, + "entries": [ + "You come across yet another of the Mad Mage's gates, this one more elaborate than the last. Six stone niches have been carved into the arch, each bearing a small stone figurine: a frilled drake, a frenzied {@creature owlbear|MM}, a {@creature manticore|MM} and {@creature minotaur|MM}, a {@creature unicorn|MM}, and some strange insect-like behemoth with a hunched back. The wall beside the gate has been detailed into an image of a swollen moon hanging high above a mountain. After close inspection, you find a small hole in the moon: a crater that recesses into the wall itself." + ], + "id": "084" + }, + { + "type": "entries", + "name": "Check", + "page": 16, + "entries": [ + "A {@dc 16} Int. ({@skill Arcana}) check reveals the strange insect-like creature to be an {@creature umber hulk|MM}. Characters from the Underdark, such as {@creature drow|MM}, have advantage on the check." + ], + "id": "085" + } + ], + "id": "083" + } + ], + "id": "082" + }, + { + "type": "entries", + "name": "5. Wyllowwood", + "page": 16, + "entries": [ + { + "type": "list", + "page": 16, + "items": [ + "Level 2, Gate #3, {@i \"Gate of the Graven Tree\"}", + "Level 3, Gate #5, {@i \"Gate of the Elder Staff\"}" + ] + }, + { + "type": "entries", + "name": "8. Gate of Dancing Dwarves", + "page": 16, + "entries": [ + { + "type": "insetReadaloud", + "page": 16, + "entries": [ + "You're unsurprised to find another of the Mad Mage's infamous gates. This one's arch bears an image of dancing dwarves, their arms crossed in a jig or spilling beer from their flagons, their heads thrown back in a guffaw." + ], + "id": "088" + } + ], + "id": "087" + } + ], + "id": "086" + }, + { + "type": "entries", + "name": "6. The Lost Level", + "page": 16, + "entries": [ + { + "type": "list", + "page": 16, + "items": [ + "Level 2, Gate #4, {@i \"Gate of the Rusted Maw\"}", + "Level 3, Gate #6, {@i \"Gate of the Golden Wyrmling\"}", + "Level 4, Gate #7, {@i \"Gate of the Moonlit Mountain\"}", + "Level 5, Gate #8, {@i \"Gate of Dancing Dwarves\"}" + ] + }, + { + "type": "entries", + "name": "9. Gate of Floating Fiends", + "page": 16, + "entries": [ + { + "type": "insetReadaloud", + "page": 16, + "entries": [ + "This gate is... strange, to say the least. The arch is engraved with images of esoteric, floating creatures: a creature akin to a flying rat with a proboscis, a jellyfish-like creature with eyeballs on its stalks, and a {@creature beholder|MM}." + ], + "id": "08b" + } + ], + "id": "08a" + }, + { + "type": "entries", + "name": "10. Gate of the Blind Gazer", + "page": 16, + "entries": [ + { + "type": "insetReadaloud", + "page": 16, + "entries": [ + "Legion lidless eyes stare out while you behold this gate. Engraved into the frame are the words, \"{@style The Gate Cannot Hide From What It Cannot See|dnd-font;small-caps}.\"" + ], + "id": "08d" + } + ], + "id": "08c" + }, + { + "type": "entries", + "name": "11. Gate of the Amber Flagon", + "page": 16, + "entries": [ + { + "type": "insetReadaloud", + "page": 16, + "entries": [ + "Upon this gate, yet another of the many scattered across this godforsaken dungeon, lies an image of a flagon from which pours a rush of ale." + ], + "id": "08f" + } + ], + "id": "08e" + }, + { + "type": "entries", + "name": "12. Gate of the Penitent Dwarf", + "page": 16, + "entries": [ + { + "type": "insetReadaloud", + "page": 16, + "entries": [ + "The Mad Mage is getting more creative, it seems. This gate bears a bas-relief\u2014a bas-relief! It depicts a dwarf with her eyes shut tight. A hammer is held close to her chest and in the head of that hammer is a keyhole." + ], + "id": "091" + }, + { + "type": "entries", + "name": "Check", + "page": 16, + "entries": [ + "A character can open the gate without the stone key by using an action to pick the lock, requiring a successful {@dc 20} Dexterity check using {@item thieves' tools|PHB}." + ], + "id": "092" + }, + { + "type": "entries", + "name": "Consequences", + "page": 16, + "entries": [ + "On a failed check, the dwarf's eyes open and shoot forth beams of light. Each creature within 10 feet of the arch must make a {@dc 16} Dexterity saving throw, taking 22 ({@damage 4d10}) radiant damage on a failed save, or half as much damage on a successful one." + ], + "id": "093" + } + ], + "id": "090" + }, + { + "type": "entries", + "name": "13. Gate of the Runic Palm", + "page": 16, + "entries": [ + { + "type": "insetReadaloud", + "page": 16, + "entries": [ + "Another foul hour, another foul gate of Halaster's. Recessed into the arch's keystone is the shape of a hand. An arcane sigil is embossed upon the hand's palm." + ], + "id": "095" + } + ], + "id": "094" + }, + { + "type": "entries", + "name": "14. Gate of Prancing Goblins", + "page": 16, + "entries": [ + { + "type": "insetReadaloud", + "page": 16, + "entries": [ + "Upon this arch gate you find the image of prancing goblins, jiving to an invisible, muted tune. The letter D has been engraved upon the keystone." + ], + "id": "097" + } + ], + "id": "096" + }, + { + "type": "entries", + "name": "15. Gate of the Forbidden Lovers", + "page": 16, + "entries": [ + { + "type": "insetReadaloud", + "page": 16, + "entries": [ + "The voice of the Mad Mage blooms deep within your skulls as you lay your eyes on this arcane gate. On its arch are two scantily clad elves holding their fingers to their lips in a gesture of silence.", + "\"Ah, young love,\" the Mage whispers, \"so foolish yet so necessary, and made all the sweeter if forbidden. Does it not take you back to those gold-lit, idyllic days?\"" + ], + "id": "099" + } + ], + "id": "098" + } + ], + "id": "089" + }, + { + "type": "entries", + "name": "7. Maddgoth's Castle", + "page": 16, + "entries": [ + { + "type": "entries", + "name": "16. Gate of the Riddled Sky", + "page": 16, + "entries": [ + { + "type": "insetReadaloud", + "page": 16, + "entries": [ + "A riddle! This arcane gate bears a riddle\u2014what a refreshing change of pace. \"What appears,\" reads the inscription, \"once in an hour, twice in a blue moon, and never in sunshine?\"" + ], + "id": "09c" + } + ], + "id": "09b" + }, + { + "type": "entries", + "name": "17. Gate of the Raging Torch", + "page": 16, + "entries": [ + { + "type": "insetReadaloud", + "page": 16, + "entries": [ + "You aren't even surprised to find one of Halaster's gates here. The keystone of this one depicts a hand clutching a lit torch whose fiery fingers reach upwards for the ceiling." + ], + "id": "09e" + } + ], + "id": "09d" + }, + { + "type": "entries", + "name": "18. Gate of Tuoyaw", + "page": 16, + "entries": [ + { + "type": "insetReadaloud", + "page": 16, + "entries": [ + "You gaze upon a mirror and slowly realize it's one of Halaster's gods-damned gates\u2014even here. Its frame is without decoration, but you can make out faint arcane sigils here and there. On the bottom of the frame, you see, are the letters, T-U-O-Y-A-W\u2014perhaps some sort of god or ancient specter's name?" + ], + "id": "0a0" + } + ], + "id": "09f" + } + ], + "id": "09a" + }, + { + "type": "entries", + "name": "8. Slitherswamp", + "page": 17, + "entries": [ + { + "type": "list", + "page": 17, + "items": [ + "Level 6, Gate #12, {@i \"Gate of the Penitent Dwarf\"}" + ] + }, + { + "type": "entries", + "name": "19. Gate of Interwoven Gears", + "page": 17, + "entries": [ + { + "type": "insetReadaloud", + "page": 17, + "entries": [ + "Now this gate you can actually appreciate. It appeals to you in a way modern art never has. This arcane gate is imposed of hundreds of tiny, interlocking gears. You feel as if they all ought to be chirping or moving, so... What's the issue?" + ], + "id": "0a3" + } + ], + "id": "0a2" + }, + { + "type": "entries", + "name": "20. Gate of the Crystal Crown", + "page": 17, + "entries": [ + { + "type": "insetReadaloud", + "page": 17, + "entries": [ + "Two pillars with a lintel form a standing gate: one of the Mad Mage's inscrutable portals linking the depths of Undermountain together. Chiseled into the lintel is a message in a rigid, unforgiving script." + ], + "id": "0a5" + }, + "The message reads \"Don the Crystal Crown\" in {@language Dwarvish|PHB}." + ], + "id": "0a4" + } + ], + "id": "0a1" + }, + { + "type": "entries", + "name": "9. Dweomercore", + "page": 17, + "entries": [ + { + "type": "list", + "page": 17, + "items": [ + "Level 6, Gate #9, {@i \"Gate of Floating Fiends\"}", + "Level 7, Gate #16, {@i \"Gate of the Riddled Sky\"}" + ] + }, + { + "type": "entries", + "name": "21. Gate of the Open Tome", + "page": 17, + "entries": [ + { + "type": "insetReadaloud", + "page": 17, + "entries": [ + "Another gate. You've grown tired of the sight. Still, you can't help but inspect this one. You find no tricks, no macabre decorations: only an image of an open tome engraved into its keystone." + ], + "id": "0a8" + } + ], + "id": "0a7" + } + ], + "id": "0a6" + }, + { + "type": "entries", + "name": "10. Muiral's Gauntlet", + "page": 17, + "entries": [ + { + "type": "list", + "page": 17, + "items": [ + "Level 1, Gate #1, {@i \"Gate of the Elder Wand\"}", + "Level 6, Gate #10, {@i \"Gate of the Blind Gazer\"}", + "Level 7, Gate #18, {@i \"Gate of Tuoyaw\"}", + "Level 8, Gate #19, {@i \"Gate of the Interwoven Gears\"}" + ] + }, + { + "type": "entries", + "name": "22. Gate of Felled Explorers", + "page": 17, + "entries": [ + { + "type": "insetReadaloud", + "page": 17, + "entries": [ + "This creation is most foul: a mirror whose stone frame has eleven humanoid skulls embedded into it. A flowing, slender script has been carved on the bottom of the frame." + ], + "id": "0ab" + }, + "The message reads \"The dead know the secret\" in {@language Celestial|PHB}." + ], + "id": "0aa" + } + ], + "id": "0a9" + }, + { + "type": "entries", + "name": "11. Troglodyte Warrens", + "page": 17, + "entries": [ + { + "type": "list", + "page": 17, + "items": [ + "Level 6, Gate #13, {@i \"Gate of the Runic Palm\"}", + "Level 7, Gate #17, {@i \"Gate of the Raging Torch\"}", + "Level 8, Gate #20, {@i \"Gate of the Crystal Crown\"}" + ] + } + ], + "id": "0ac" + }, + { + "type": "entries", + "name": "12. Maze Level", + "page": 17, + "entries": [ + { + "type": "list", + "page": 17, + "items": [ + "Level 6, Gate #11, {@i \"Gate of the Amber Flagon\"}", + "Level 10, Gate #22, {@i \"Gate of Felled Explorers\"}" + ] + }, + { + "type": "entries", + "name": "23. Gate Of Weeping Blood", + "page": 17, + "entries": [ + { + "type": "insetReadaloud", + "page": 17, + "entries": [ + "You smell that sickly sweet, iron scent in the air: blood. You come upon a pair of standing stones. Carved into the lintel is a crimson X... And when you approach, it begins to weep blood." + ], + "id": "0af" + } + ], + "id": "0ae" + }, + { + "type": "entries", + "name": "24. Gate Of Skeletal Minotaurs", + "page": 17, + "entries": [ + { + "type": "insetReadaloud", + "page": 17, + "entries": [ + "Two stones stand stoically here and it's only when you spot the lintel connecting the two that you realize you've found another of the Mad Mage's gates. Frustrated, and feeling perhaps a little put-upon, you look for this one's catch... In the gloom you make out two horned skeletons embedded into each of the two standing stones." + ], + "id": "0b1" + }, + { + "type": "entries", + "name": "Check", + "page": 17, + "entries": [ + "The skeletons can be identified as minotaurs with a {@dc 12} Intelligence ({@skill Arcana}) check." + ], + "id": "0b2" + } + ], + "id": "0b0" + } + ], + "id": "0ad" + }, + { + "type": "entries", + "name": "13. Trobriand's Graveyard", + "page": 17, + "entries": [ + { + "type": "list", + "page": 17, + "items": [ + "Level 6, Gate #14, {@i \"Gate of Prancing Goblins\"}" + ] + } + ], + "id": "0b3" + }, + { + "type": "entries", + "name": "14. Arcturiadoom", + "page": 17, + "entries": [ + { + "type": "list", + "page": 17, + "items": [ + "Level 9, Gate #21, {@i \"Gate of the Open Tome\"}", + "Level 12, Gate #24, {@i \"Gate of the Skeletal Minotaur\"}" + ] + }, + { + "type": "entries", + "name": "25. Gate of the Three Crossbowmen", + "page": 17, + "entries": [ + { + "type": "insetReadaloud", + "page": 17, + "entries": [ + "Upon this arcane gate you find a primitive drawing: three human-like stick figures holding hands. Did a child decorate this gate? You wouldn't put it past the Mad Mage of abducting one for that purpose. Or for the mage's mind to devolve into child-like whimsy." + ], + "id": "0b6" + } + ], + "id": "0b5" + } + ], + "id": "0b4" + }, + { + "type": "entries", + "name": "15. Obstacle Course", + "page": 17, + "entries": [ + { + "type": "entries", + "name": "26. The Jigsaw Gate", + "page": 17, + "entries": [ + { + "type": "insetReadaloud", + "page": 17, + "entries": [ + "This gate of the Mad Mage's is composed of countless stone jigsaw pieces, each bigger than your hand. The pieces seemingly fit perfectly\u2014so why is the gate closed?" + ], + "id": "0b9" + }, + { + "type": "entries", + "name": "Consequences", + "page": 17, + "entries": [ + "If the wrong piece is removed, an {@creature adult white dragon|MM} appears and attacks." + ], + "id": "0ba" + } + ], + "id": "0b8" + }, + { + "type": "entries", + "name": "27. Gate of the Six-Fingered Gauntlet", + "page": 17, + "entries": [ + { + "type": "insetReadaloud", + "page": 17, + "entries": [ + "Alas, another arcane gate\u2014those stone lice that infest this dungeon. This one's design is simple: carved into the arch's keystone is a gauntlet. A gauntlet with six fingers." + ], + "id": "0bc" + } + ], + "id": "0bb" + }, + { + "type": "entries", + "name": "28. Gate of Soaring Drakes", + "page": 17, + "entries": [ + { + "type": "insetReadaloud", + "page": 17, + "entries": [ + "You marvel at the beauty of the Mad Mage's arcane gate. Gold-inlaid images depict drakes soaring across the skies. Above the arch a message is written in a sharp script." + ], + "id": "0be" + }, + "The message reads, \"Only a dragon can open this gate\" in {@language Draconic|PHB}." + ], + "id": "0bd" + } + ], + "id": "0b7" + }, + { + "type": "entries", + "name": "17. Seadeeps", + "page": 17, + "entries": [ + { + "type": "list", + "page": 17, + "items": [ + "Level 14, Gate #25, {@i \"Gate of the Three Crossbowmen\"}", + "Level 15, Gate #27, {@i \"Gate of the Six-Fingered Gauntlet\"}" + ] + }, + { + "type": "entries", + "name": "29. Gate of the Lone Arrow", + "page": 17, + "entries": [ + { + "type": "insetReadaloud", + "page": 17, + "entries": [ + "Yet another of the Mad Mage's arcane gates, this time formed between two standing stones whose lintel bears the carved symbol of a lone arrow." + ], + "id": "0c1" + } + ], + "id": "0c0" + } + ], + "id": "0bf" + }, + { + "type": "entries", + "name": "18. Vanrakdoom", + "page": 17, + "entries": [ + { + "type": "list", + "page": 17, + "items": [ + "Level 6, Gate #15, {@i \"Gate of the Forbidden Lovers\"}", + "Level 15, Gate #28, {@i \"Gate of the Soaring Drake\"}" + ] + } + ], + "id": "0c2" + }, + { + "type": "entries", + "name": "19. Caverns of Ooze", + "page": 18, + "entries": [ + { + "type": "list", + "page": 18, + "items": [ + "Level 12, Gate #23, {@i \"Gate of Weeping Blood\"}", + "Level 17, Gate #29, {@i \"Gate of the Lone Arrow\"}" + ] + }, + { + "type": "entries", + "name": "30. The Crystalline Menhirs", + "page": 18, + "entries": [ + { + "type": "insetReadaloud", + "page": 18, + "entries": [ + "The crystalline menhirs stand stoically, patiently. Your mind whispers its omens to you. Something isn't right. Danger abounds, but neither you nor that scared little lizard at the back of your skull can tell what or where that danger is." + ], + "id": "0c5" + } + ], + "id": "0c4" + } + ], + "id": "0c3" + }, + { + "type": "entries", + "name": "20. Runestone Caverns", + "page": 18, + "entries": [ + { + "type": "list", + "page": 18, + "items": [ + "Level 15, Gate #26, {@i \"The Jigsaw Gate\"}" + ] + } + ], + "id": "0c6" + }, + { + "type": "entries", + "name": "21. Terminus Level", + "page": 18, + "entries": [ + { + "type": "list", + "page": 18, + "items": [ + "Level 19, Gate #30, {@i \"The Crystalline Menhirs\"}" + ] + } + ], + "id": "0c7" + }, + { + "type": "entries", + "name": "22. Shadowdusk Hold", + "page": 18, + "entries": [ + { + "type": "entries", + "name": "31. Gate of the Mad Mage", + "page": 18, + "entries": [ + { + "type": "insetReadaloud", + "page": 18, + "entries": [ + "There it lies: the final gate of this madhouse. Its keystone is carved in the visage of {@creature Halaster Blackcloak|WDMM} himself and his eyes follow you as you approach.", + "Halaster's lips animate and demands, \"Yield magic for safe passage!\" A stone arm begins to rise from the floor, its palm open to accept tribute. \"Yield or be stoned!\"" + ], + "id": "0ca" + } + ], + "id": "0c9" + } + ], + "id": "0c8" + }, + { + "type": "entries", + "name": "23. Mad Wizard's Lair", + "page": 18, + "entries": [ + { + "type": "list", + "page": 18, + "items": [ + "Level 22, Gate #31, {@i \"Gate of the Mad Mage\"}" + ] + } + ], + "id": "0cb" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Gates.webp" + } + } + ], + "id": "06c" + }, + { + "type": "section", + "name": "The Dungeon Fleshed Out", + "page": 18, + "entries": [ + "The {@i Companion} aims to flesh out and expand upon WDMM's source material without dragging out your campaign. Consider the following variants:", + { + "type": "statblock", + "tag": "variantrule", + "source": "WDMMC", + "name": "Weave Addiction", + "page": 18 + }, + { + "type": "entries", + "name": "Environmental Hazards", + "page": 18, + "entries": [ + "Undermountain was already dangerous long before Halaster claimed it as his dungeon. These depths were combed over by the Melairkyn dwarves for ore. Then came the wars with the {@creature drow|MM} and {@creature duergar|MM}, littering the depths with traps, corpses, rusty weapons, and other dark souvenirs of the conflict. The skeletons of these operations still remain to this day and, coupled with Undermountain's natural perils, make this place into an abattoir.", + "The following hazards are constant dangers to creatures who roam Undermountain, thanks to mining operations or battles fought long ago. Implement them as you see fit.", + { + "type": "statblock", + "tag": "hazard", + "source": "WDMMC", + "name": "Blackdamp", + "page": 18 + }, + { + "type": "statblock", + "tag": "hazard", + "source": "WDMMC", + "name": "Explosive Gas", + "page": 18 + }, + { + "type": "statblock", + "tag": "hazard", + "source": "WDMMC", + "name": "Smoke", + "page": 20 + }, + { + "type": "statblock", + "tag": "hazard", + "source": "WDMMC", + "name": "Stray Metal", + "page": 20 + }, + { + "type": "statblock", + "tag": "hazard", + "source": "WDMMC", + "name": "Nested Tentacles", + "page": 20 + } + ], + "id": "0d3" + }, + { + "type": "entries", + "name": "Other Adventuring Parties", + "page": 20, + "entries": [ + "Undermountain can be pretty barren when it comes to an honest-to-good-god conversation. While the many factions of the dungeon present social opportunities, they don't exactly make for good bedfellows. You can alleviate this lack of social interaction with other adventuring parties, who pop up here and there throughout the campaign.", + "The parties included here can be inserted into your campaign and are first met on the surface or down in the depths. Including other parties serves three purposes:", + { + "type": "list", + "page": 20, + "items": [ + "Undermountain is strewn with corpses\u2014but that's the adventuring life, right? Bodies are everywhere, and therefore faceless. However, these deaths have an impact on the players if their character knows the corpse. Use that impact.", + "It's winner-takes-all in this lawless cesspit. Other parties could demand the adventurers' coins, items, or even\u2014when they've delved too deep\u2014the truest treasures: food, water, and lamp oil. Imagine a fracas fought over as something as simple as a few strips of beef jerky.", + "When your players need to flee but are too dumb or stubborn to do so, you can kill off other adventurers. Nothing screams \"Run!\" better than a demonic spider snatching up a halfling and snapping off its head. By including disposable meatbags, you can broadcast an area's danger and shock your players with the viscera." + ] + }, + { + "type": "inset", + "page": 20, + "name": "Racial Traits", + "entries": [ + "The adventurers that the players can encounter shouldn't always be human. Spice things up by having some members belong to another race. Follow these guidelines below when altering their statistics:", + { + "type": "list", + "style": "list-no-bullets", + "page": 20, + "items": [ + { + "type": "item", + "name": "Elves and half-elves", + "entries": [ + "have the following racial traits:", + { + "type": "list", + "page": 20, + "items": [ + "They have {@sense darkvision} with a range of 60 ft.", + "They have advantage on saving throws against being {@condition charmed} and magic cannot put them to sleep." + ] + } + ] + }, + { + "type": "item", + "name": "Dragonborn", + "entries": [ + "have the following racial traits:", + { + "type": "list", + "page": 20, + "items": [ + "A dragonborn has resistance to the damage associated with its ancestry (see the Player's Handbook).", + "As an action, a dragonborn can exhale a breath weapon, the type and area of which is determined by its ancestry and detailed in the Player's Handbook. Creatures take half damage of the breath when they succeed on the saving throw it imposes. The DC equals 8 + the character's Constitution modifier + their proficiency bonus. At CR 1 or below, the damage equals {@dice 2d6}; {@dice 3d6} at CR 3 or below; {@dice 4d6} at CR 6 or lower; and {@dice 5d6} at CR 7 or higher." + ] + } + ] + }, + { + "type": "item", + "name": "Dwarves", + "entries": [ + "have the following racial traits:", + { + "type": "list", + "page": 20, + "items": [ + "A dwarf has {@sense darkvision} with a range of 60 ft. and a speed of 25 ft.", + "It also has resistance to poison damage and advantage on saving throws against poison." + ] + } + ] + }, + { + "type": "item", + "name": "Gnomes", + "entries": [ + "have the following racial traits:", + { + "type": "list", + "page": 20, + "items": [ + "A gnome has a speed of 25 ft. and {@sense darkvision} with a range of 60 ft.", + "It is a size of Small.", + "It has advantage on Intelligence, Wisdom, and Charisma saving throws against magic." + ] + } + ] + }, + { + "type": "item", + "name": "Halflings", + "entries": [ + "have the following racial traits:", + { + "type": "list", + "page": 20, + "items": [ + "A halfling has a speed of 25 ft.", + "It is a size of Small and can move through the space of any creature larger than its size.", + "It has advantage on saving throws against being {@condition frightened}.", + "Whenever it rolls a 1 on an attack roll, saving throw, or ability check, it can reroll the die; it must use the new roll." + ] + } + ] + }, + { + "type": "item", + "name": "Half-orcs", + "entries": [ + "have the following racial traits:", + { + "type": "list", + "page": 20, + "items": [ + "A half-orc has {@sense darkvision} out to a range of 60 ft.", + "Once per long rest, when a half-orc is reduced to 0 hit points, but not killed outright, it drops to 1 hit point instead." + ] + } + ] + }, + { + "type": "item", + "name": "Tieflings", + "entries": [ + "have the following racial traits:", + { + "type": "list", + "page": 20, + "items": [ + "A tiefling has {@sense darkvision} out to a range of 60 ft.", + "It can cast the {@spell thaumaturgy} cantrip. Once per day, it can cast {@spell hellish rebuke} and {@spell darkness}, requiring no material components. Charisma is its spellcasting ability.", + "A tiefling has resistance to fire damage." + ] + } + ] + } + ] + } + ], + "id": "0d5" + }, + { + "type": "entries", + "name": "Fine Fellows of Daggerford", + "page": 20, + "entries": [ + "The Fine Fellows are an evil adventuring party already included in WDMM and expanded on in L2 of the {@i Companion}. Members can be encountered on Levels 1 and 2; they're expected to die at the hands of the {@creature revenant|MM} that is their murdered comrade.", + "The Fine Fellows of Daggerford consist of:", + { + "type": "list", + "style": "list-no-bullets", + "page": 20, + "items": [ + { + "type": "item", + "name": "Rex the Hammer,", + "entries": [ + "a LE human {@creature champion|VGM} that hungers for fame and fortune above all else. He founded and leads the Fine Fellows of Daggerford, carefully selecting its members\u2014screening out the kind (\"foolish\") and choosing only those that would tolerate the depravity he himself is willing to commit for a handful of silver." + ] + }, + { + "type": "item", + "name": "Midna Tauberth,", + "entries": [ + "a human priestess of {@deity Shar|Faerûnian|SCAG} cursed with pride. She's incapable of backing down from any challenge, even when she's outmatched. Midna isn't quick to reveal which deity she worships, as {@deity Shar|Faerûnian|SCAG} is an evil goddess." + ] + }, + { + "type": "item", + "name": "Halleth Garke,", + "entries": [ + "a N half-elf cleric of {@deity Waukeen|Faerûnian|SCAG}. Halleth is obsessed with fair shares. He complains whenever he feels slighted or excluded from anything. Despite having a sliver of good in him, his tolerance for debauchery is what damns him as an evil individual. By when the party finds him, Halleth will have been murdered by his comrades and rise as a {@creature revenant|MM} on L1." + ] + }, + { + "type": "item", + "name": "Copper Stormforge,", + "entries": [ + "a NE dwarven thief ({@creature scout|MM}) that covets all that glitters. Copper isn't one to shy away from cruelty. He's survived by always being one step ahead and never mistaking kindness as the right choice." + ] + }, + { + "type": "item", + "name": "Kelim the Weasel,", + "entries": [ + "a NE human {@creature spy|MM} that looks out for himself above all else. An opportunist and a coward, Kelim hides behind others and often slinks off to find treasure away from the prying eyes of his companions." + ] + } + ] + } + ], + "id": "0d6" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Party.webp" + } + }, + { + "type": "entries", + "name": "The Cheeky Pluckers", + "page": 21, + "entries": [ + "The Cheeky Pluckers are two-bit adventuring party that the players are familiar with. The players encounter the Pluckers a shortly before they themselves descend into Undermountain. Generally, they can be considered allies of the players unless driven to desperate circumstances. They're willing to team up, share {@item Rations (1 day)|PHB|rations}, and watch each other's backs.", + "Ultimately, the Pluckers are doomed to be kidnapped by the {@creature lich|MM} {@creature Arcturia|WDMM}, one of Halaster's apprentices. She imprisons them on L14 and performs horrific experiments on them. Per the {@i Companion}, only Danny Elfman and Fiona survive long enough to be encountered in {@creature Arcturia|WDMM|Arcturia's} lair on L23.", + "The Cheeky Pluckers consist of:", + { + "type": "list", + "style": "list-no-bullets", + "page": 21, + "items": [ + { + "type": "item", + "name": "Fiona dé Vaun,", + "entries": [ + "a LG human {@creature knight|MM}. Boisterous and foolhardy, she serves as the Pluckers' leader." + ] + }, + { + "type": "item", + "name": "Four-Fingers,", + "entries": [ + "a N gnome {@creature bandit|MM}. His forefinger was chopped as penance for theft. The lesson didn't stick though, as his other hand can attest." + ] + }, + { + "type": "item", + "name": "Halberd,", + "entries": [ + "a LG reserved dwarf {@creature berserker|MM} armed with his family's gold-trimmed halberd." + ] + }, + { + "type": "item", + "name": "Sariel,", + "entries": [ + "a NE {@creature drow|MM} whose noble house was destroyed by House Auvryndar decades ago. She nurses a vendetta as if it were her own child." + ] + }, + { + "type": "item", + "name": "Danny Elfman,", + "entries": [ + "a half-elf {@creature bard|VGM} (see VGM) fond of the {@item lyre|PHB} and telling long-winded tales." + ] + } + ] + } + ], + "id": "0d7" + }, + { + "type": "entries", + "name": "The Gentlemen Bastards", + "page": 21, + "entries": [ + "The Gentlemen Bastards are a fine foil for your players. They're cautious opportunists who only enter fights they're sure they'll win. They're rivals that won't resort to bloodshed unless pressed\u2014but if Grel, their leader, dies or disappears, Jocelyn pushes the Bastards towards evil.", + "Ultimately, the Gentlemen Bastards are utilized on L7 (in a special event), L8 (captured by the Ssethian Scourges and Blacktongue {@creature bullywug|MM|bullywugs}), and L20 (sent by the genies of L19 to steal {@creature Ezzat|WDMM|Ezzat's} phylactery). Before that, they can be encountered on several levels:", + { + "type": "list", + "page": 21, + "items": [ + "Buying wares at the Goblin Bazaar on Level 2", + "Drinking at The Flagon & the Dragon in Skullport", + "Camping in Wyllowwood" + ] + }, + "The Gentlemen Bastards consist of:", + { + "type": "list", + "style": "list-no-bullets", + "page": 21, + "items": [ + { + "type": "item", + "name": "Grel Momesk", + "entries": [ + "A LN human {@creature champion|VGM}, Grel seeks the riches necessary to lift his family out of poverty. He leads the Bastards, often to his own peril. The Bastards, for their part, tolerate his occasional mistakes and fragile temperament." + ] + }, + { + "type": "item", + "name": "Jocelyn of Daggerford", + "entries": [ + "A NE human {@creature warlock of the archfey|VGM}, Jocelyn serves the Queen of Air and Darkness. Hers is a quest to discover \"the secrets\" of Undermountain (namely, the Knot in the Weave). She was once a member of the Fine Fellows of Daggerford but was kicked out for being too \"unsettling.\" When endangered but not yet attacked, she favors casting charm person as a 5th-level spell to defuse the situation." + ] + }, + { + "type": "item", + "name": "Perlos", + "entries": [ + "A NE halfling {@creature assassin|MM}, Perlos is a wanted man in Waterdeep, Baldur's Gate, and Neverwinter. The name attached to his various crimes varies. He joined up with the Bastards to escape his life of contract killing in the hope of retiring to the countryside a rich man. At night, he's haunted by those he's slain for coin." + ] + }, + { + "type": "item", + "name": "Ilinar", + "entries": [ + "Devoted to the elven god of war, {@deity Shevarash|Elven|MTF}, a NG moon elf {@creature war priest|VGM}, is a {@creature veteran|MM} of several wars. After years of serving in the Waterdeep City {@creature Guard|MM}, he found employment as a mercenary. He eventually gave that up too before finally setting out as an adventurer. Ilinar is crass and impatient. His {@item holy symbol|PHB} bears a broken arrow over a single teardrop." + ] + } + ] + } + ], + "id": "0d8" + }, + { + "type": "entries", + "name": "Adventuring Party Quick Tables", + "page": 21, + "entries": [ + "You can quickly throw together an adventuring party with the following tables.", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Adventuring Party Quick Tables", + "page": 21 + } + ], + "id": "0d9" + } + ], + "id": "0d4" + } + ], + "id": "0cc" + }, + { + "type": "section", + "name": "Character Creation", + "page": 22, + "entries": [ + "This adventure is a curious one. It's designed to see adventurers from 5th-level to the mythic fourth tier of play\u2014and yet, since it's all confined in one dungeon, little story can be expected to develop. Further, a high mortality rate can be expected given Undermountain's lack of civilization and overabundant perils.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Personal Narrative", + "page": 22, + "entries": [ + "A campaign that reaches 17th-level, let alone 20th, is the stuff of dreams for many a player. However, given WDMM's lack of narrative, characters might lack for personal growth unless you, the DM, go out of your way to intertwine the adventurers' personal development with the dungeon or allow them a brief foray to the surface. Several quest hooks are included to alleviate WDMM's inherent flaw." + ], + "id": "0dd" + }, + { + "type": "entries", + "name": "A Warning from Dragon Heist", + "page": 22, + "entries": [ + "Despite being advertised as a sequel to Waterdeep: Dragon Heist, this adventure can't be any more different. WDMM not only encourages but requires characters optimized for combat, for a dungeon crawl\u2014not the intrigue-savvy characters designed to unravel plots and excel at social encounters. If your players are intent on bringing their Dragon Heist characters, don't skimp out on this warning." + ], + "id": "0de" + } + ], + "id": "0dc" + } + ], + "id": "0db" + }, + { + "type": "entries", + "name": "Player Characters", + "page": 22, + "entries": [ + { + "type": "entries", + "name": "Party Composition", + "page": 22, + "entries": [ + "This adventure is, without all the bells and whistles, a mega-dungeon crawl, harkening back to the ancient days of D&D. While other published 5E adventures do their best to dispel the necessity of having a dedicated healer and a dedicated defender, WDMM essentially requires it. Parties that don't follow this paradigm will find themselves in trouble later.", + { + "type": "entries", + "name": "Danger Abounds", + "page": 22, + "entries": [ + "The adventurers will be hard-pressed to find the time or safety for a long rest. They may often be forced to travel through one or two levels before they can actually rest\u2014they shouldn't expect to begin or finish a new level with the benefit of a long rest. Thus, a party that is overly-reliant on long rests, as opposed to short rests, will struggle while parties with fighters, warlocks, and monks will fare a bit better." + ], + "id": "0e1" + } + ], + "id": "0e0" + }, + { + "type": "entries", + "name": "Skills, Spells, Items & Proficiencies", + "page": 23, + "entries": [ + "Much of WDMM is gated behind certain spells and languages. Without giving spoilers to your players, warn them that the following will go a long way:", + { + "type": "list", + "page": 23, + "items": [ + "Languages such as {@language Elvish|PHB}, {@language Dwarvish|PHB}, {@language Goblin|PHB}, and {@language Undercommon|PHB} are spoken by many denizens.", + "Underrated spells such as {@spell comprehend languages}, {@spell detect magic}, {@spell knock}, {@spell identify}, {@spell mending}, {@spell speak with dead}, and {@spell tongues} will prove very useful.", + "Items such as {@item Hempen Rope (50 feet)|PHB|rope}, {@item Climber's Kit|PHB|climbing gear}, and {@item Dungeoneer's Pack|PHB|dungeoneer's packs}, otherwise ignored by players, are needed.", + "If you'd like to enforce the harsh reality of dungeon delving, tools such as {@item weaver's tools|PHB} and the like, will be necessary for repairing broken objects." + ] + } + ], + "id": "0e2" + }, + { + "type": "entries", + "name": "Races of Undermountain", + "page": 23, + "entries": [ + "The resident of Undermountain make for great adventurers, especially if they hope to put down the Mad Mage and spare their people from his antics.", + { + "type": "entries", + "name": "Deep Gnomes", + "page": 23, + "entries": [ + "While hardly mentioned, it's more than likely that a few {@creature deep gnome|WDMMC|deep gnomes} eke out a living in Undermountain. One {@creature druid|MM} in particular once tended to a Zurkhwood grove on Level 4 before the {@creature aboleth|MM} Illuun arrived. If any player characters are deep gnomes, they might be on a quest to find this wayward {@creature druid|MM} (or perhaps they are the druid, if that character chooses the {@class druid|PHB} class). See L4, Area 13 for details." + ], + "id": "0e4" + }, + { + "type": "entries", + "name": "Drow", + "page": 23, + "entries": [ + "The bowels of Undermountain teem with {@creature drow|MM} as Houses Freth and Auvryndar duke it out for sovereignty. A {@creature drow|MM} character could be an exile, a member of a vanquished house, or belong to either two. House Freth is the more sympathetic of the two, if only for the fact it hasn't antagonized the adventurers like House Auvryndar has." + ], + "id": "0e5" + }, + { + "type": "entries", + "name": "Duergar", + "page": 23, + "entries": [ + "Since ancient days, the {@creature duergar|MM} have claimed the depths of Undermountain as their own. Their clans now comb the dungeon for riches. On L6, Clan Ironeye searches for the tomb of Melair, king of the Melairkyn dwarves. On L21, a host of exiles eke out a living in the old Deepmines, hoping to buy their way out of exile." + ], + "id": "0e6" + }, + { + "type": "entries", + "name": "Gith", + "page": 23, + "entries": [ + "From the Crystal Labyrinth, a githyanki force wages war against the {@creature mind flayer|MM} colony of Seadeeps. Additionally, a group of githzerai inhabit Level 15, ready and willing to aid their distant cousins if the need arises. Gith characters may be disgruntled with their organizations' tactics, or might be shunned as failures, and therefore could join the adventurers in the hope of eradicating the colony." + ], + "id": "0e7" + }, + { + "type": "entries", + "name": "Goblinoids", + "page": 23, + "entries": [ + "{@creature bugbear|MM|Bugbears}, {@creature goblin|MM|goblins}, and {@creature hobgoblin|MM|hobgoblins} permeate the upper reaches of Undermountain, often serving in the Xanathar Guild, the Legion of Azrok, or the Goblin Bazaar. Goblinoid adventurers could be recruited from any of these factions with motivations of expanding its influence or escaping out from under the thumb of their rulers. For example, a member of the Legion of Azrok might discover that {@creature intellect devourer|MM|intellect devourers} have replaced the minds of many of the Legion's finest. Fearing for their own life, they might get out before it's too late. See Volo's Guide to Monsters for details on goblinoid player characters." + ], + "id": "0e8" + }, + { + "type": "entries", + "name": "Skullport Folk", + "page": 23, + "entries": [ + "The Port of Shadows has existed for so long that it's feasible for almost any character of any race to emerge as an adventurer. Characters are bound only (mostly) by their imagination. Human Netherese descendants, grounded pirates, estranged {@creature drow|MM}, lone survivors of past adventuring parties\u2014any manner of folk can be found in the Port of Shadows and welcomed into the party's ranks." + ], + "id": "0e9" + } + ], + "id": "0e3" + }, + { + "type": "entries", + "name": "Replacing Player Characters", + "page": 23, + "entries": [ + "So, you must wonder, what if a player's character dies? How will you introduce this new character with the adventurers so far from the surface? A number of ideas abound:", + { + "type": "entries", + "name": "Halaster's Game", + "page": 23, + "entries": [ + "No matter who the player character is, for some inscrutable reason, the Mad Mage has determined that it is his or her fate to toil on his insidious game show. He has since teleported the character to Undermountain." + ], + "id": "0eb" + }, + { + "type": "entries", + "name": "Lone Survivor", + "page": 23, + "entries": [ + "The player character is the last survivor of a doomed adventuring party that has seen many of the previous levels. By happenstance, they run into the party." + ], + "id": "0ec" + }, + { + "type": "entries", + "name": "Escaped Slave", + "page": 23, + "entries": [ + "The player character was enslaved by the {@creature drow|MM}, Xanathar Guild, the Legion of Azrok, or by the {@creature aboleth|MM} of the Twisted Caverns." + ], + "id": "0ed" + }, + { + "type": "entries", + "name": "Petrified", + "page": 23, + "entries": [ + "The player character was one of the many creatures {@condition petrified} in Halaster's storage vault on L2, Area 25. Someone has freed them from that stony fate and loosed them back into the world." + ], + "id": "0ee" + }, + { + "type": "entries", + "name": "Skullport", + "page": 23, + "entries": [ + "Skullport teems with seedy individuals or waylaid immigrants. While large vessels cannot reach the harbor, smaller boats can, and any character may have washed up at the Port of Shadows. They may also be one of the prisoners held on Skull Island. If the party is imprisoned by the Xanathar Guild, they can easily meet the new player character and then stage a prison break." + ], + "id": "0ef" + } + ], + "id": "0ea" + } + ], + "id": "0df" + }, + { + "type": "entries", + "name": "The Call to Adventure", + "page": 23, + "entries": [ + "Why venture to Undermountain? It's a good question, one to be asked by both you and your players. Unlike other adventures whose motives boil down to saving the world or escaping some dark prison, WDMM is one that is, seemingly, spurred only by the lust for gold and glory. It therefore falls upon you to keep your players invested in Undermountain. The universal motives of gold, glory, and power can only interest the adventurers for so long, especially as they get to the more lethal levels. It's recommended you instead turn to your own players as a source of creativity.", + "You can use any of the following hooks to help involve your players' characters in the narrative. Some minor spoilers exist, such as the existence of an illithid colony, so you'll need to suss out how much you can share with your players.", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Call to Adventure Hooks", + "page": 24 + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 23, + "entries": [ + "{@i Best for: All adventurers}", + "Much to their mounting horror, the adventurers learn that the Mad Mage has chosen the current party and that all the initial circumstances leading them to Undermountain were carefully orchestrated by {@creature Halaster Blackcloak|WDMM} himself.", + "The characters might reflect on moments where a crotchety old man shouted in a bar \"Ye'll never be nothin' if ye cain't survive the horrors o' Undermountain\" or whispered, \"Gold and glory awaits all those brave enough to descend into Undermountain\u2014the greatest dungeon in the world. Legends are forged there, and fortunes found.\"", + "Perhaps a financial calamity was put upon their family. Perhaps a natural disaster destroyed their home. Perhaps a lost friend or brother has prompted this delve into Undermountain. Perhaps these were all orchestrated by {@creature Halaster Blackcloak|WDMM|Halaster Blackcloak's} insidious {@spell wish} spells." + ], + "id": "0f1" + }, + { + "type": "entries", + "name": "The Academy Beckons", + "page": 24, + "entries": [ + "{@i Best for: Bards, sorcerers, warlocks, wizards}", + "Halaster, or the faculty of Dweomercore, has reached out to an arcane spellcaster, such as a bard or wizard, and invited them to the arcane academy on Level 9. Alas this \"full-ride scholarship\" can't be refused, but also can't be earned unless the character braves the first eight floors of Undermountain." + ], + "id": "0f2" + }, + { + "type": "entries", + "name": "Calassabrak's Comeuppance", + "page": 24, + "entries": [ + "{@i Best for: Duergar nobles}", + "Prince {@creature Valtagar Steelshadow|WDMM}, the disgraced {@creature duergar|MM} prince, has brought dishonor to his family. A {@creature duergar|MM} adventurer may have a bit of Steelshadow blood in his veins and hopes to elevate him- or herself in the family by bringing {@creature Valtagar Steelshadow|WDMM|Valtagar's} head back to his older brother, King Horgar Steelshadow V. See Level 21 for more details." + ], + "id": "0f3" + }, + { + "type": "entries", + "name": "Drow Warfare", + "page": 24, + "entries": [ + "{@i Best for: Dark elves}", + "Drow belonging to House Auvryndar, Freth, or any related vassal (or eradicated) house may feel compelled to oppose or aid these houses.", + { + "type": "entries", + "name": "House Tanor'thal", + "page": 24, + "entries": [ + "This drow house once ruled Skullport but was toppled by the Xanathar Guild. Perhaps its survivors now serve either Houses Freth or Auvryndar or hope to reclaim Skullport as their own." + ], + "id": "0f5" + } + ], + "id": "0f4" + }, + { + "type": "entries", + "name": "Exiled!", + "page": 24, + "entries": [ + "{@i Best for: Criminals}", + "Since ancient times, Waterdeep has rejected the \"barbarism\" of executing criminals in favor of merely banishing them to Undermountain. To return is to swing at the end of the noose, and to remain risks being torn apart by whatever horrors roam the dark. Any character, preferably with the {@background Criminal} background, could have been sentenced here. Perhaps that character will find the means to another land, emerging outside of Waterdeep. Perhaps they'll find enough power or gold to flout the law instead." + ], + "id": "0f6" + }, + { + "type": "entries", + "name": "The Fine Fellows Of Daggerford", + "page": 24, + "entries": [ + "{@i Best for: Bounty hunters, victims}", + "A murderous band of adventurers called the Fine Fellows have rampaged across the Sword Coast for almost three years. The player character is one of the many who have been wronged by this band and now they seek revenge\u2014and they've since learned that those bastards have delved into the lawless depths of Undermountain. See L1 & 2 for more details.", + { + "type": "entries", + "name": "Other Parties", + "page": 24, + "entries": [ + "Likewise, you can include other adventurers or characters that may have wronged a player character, adding them to Undermountain." + ], + "id": "0f8" + } + ], + "id": "0f7" + }, + { + "type": "entries", + "name": "The Gith's Crusade", + "page": 24, + "entries": [ + "{@i Best for: Githzerai or Githyanki}", + "Gith characters, or characters with a personal history of facing {@creature mind flayer|MM|mind flayers}, learn that there's a colony deep below Undermountain. They may wish to wage a crusade against this colony or join the existing one.", + { + "type": "entries", + "name": "Githyanki", + "page": 24, + "entries": [ + "Led by the cruel and deceitful {@creature knight|MM}, {@creature Al'chaia|WDMM}, the githyanki raise and train their young on the asteroid Stardock, since creatures don't age on the Astral Plane. An adventurer may be a scorned or exiled {@creature knight|MM} fed up with {@creature Al'chaia|WDMM|Al'chaia's} lack of effective leadership or a young trainee looking to prove themselves." + ], + "id": "0fa" + }, + { + "type": "entries", + "name": "Githzerai", + "page": 24, + "entries": [ + "Four githzerai inhabit Level 15, keeping a close eye on their cousins' war with the illithids. Yrlakka, their leader, hails from the Sha'sal Khou, a renegade faction that hopes to unify the gith race." + ], + "id": "0fb" + } + ], + "id": "0f9" + }, + { + "type": "entries", + "name": "Legacy Of The Melairkyn", + "page": 24, + "entries": [ + "{@i Best for: Dwarves, archaeologists & other scholars}", + "Dwarf characters, particularly {@background Archaeologist|ToA|archaeologists}, know that Undermountain was once the realm of the legendary Melairkyn dwarves. They fell eons ago to the {@creature drow|MM} and {@creature duergar|MM}, but their legacy might remain intact\u2014or, somewhere in the ashes, there still might lie the secret of their great success. See Level 6 for more information." + ], + "id": "0fc" + }, + { + "type": "entries", + "name": "The Legion Calls", + "page": 24, + "entries": [ + "{@i Best for: Goblins, hobgoblins & bugbears}", + "Goblinoid characters hear word of either the Legion of Azrok under command of the {@creature hobgoblin warlord}, or the Death's Head Phalanx under the command of Azrok's estranged son, Doomcrown. Hungering for glory, favor, or the pride of serving, the adventurer heads to Undermountain. See Levels 3 and 14 for more details on these legions." + ], + "id": "0fd" + }, + { + "type": "entries", + "name": "Moonstar Redemption", + "page": 24, + "entries": [ + "{@i Best for: Human or half-elf Waterdhavian nobles}", + "If a human or half-elf character belongs to House Moonstar of Waterdeep, they might feel compelled to restore their family's honor by eradicating the {@deity Shar|Faerûnian|SCAG} {@creature cultist|MM|cultists} of Vanrakdoom on Level 18 of Undermountain.", + "As described in \"The Dark Fate of Lord Vanrak Moonstar\" on L18, House Moonstar has since prospered with the death of Vanrak. It is ruled by the senile Lady Wylynd Moonstar. She has designated her half-drow grandnephew, Helion Moonstar, as the heir to the house. There are those in House Moonstar that chafe and scoff at such a decision\u2014and many wonder if another family member could transcend Helion by eradicating the last of the {@deity Shar|Faerûnian|SCAG} {@creature cultist|MM|cultists} of Vanrakdoom, thereby purging House Moonstar of Vanrak's shadow once and for all. An adventurer belonging to House Moonstar may then view Undermountain as the engine of their ascendance. Alternatively, the character's friend or spouse may belong to House Moonstar, and the adventurer may wish to elevate them to the throne." + ], + "id": "0fe" + }, + { + "type": "entries", + "name": "Patron's Favor", + "page": 25, + "entries": [ + "{@i Best for: Warlocks}", + "A warlock's patron may have a vested interest in the dealings of Undermountain. This interest will vary not only by the patron's own identity, but it's very race. Follow the suggestions below:", + { + "type": "entries", + "name": "Archfey", + "page": 25, + "entries": [ + "An archfey may covet {@creature Wyllow|WDMM|Wyllow's} sylvan realm on Level 5 and orchestrate her downfall through the warlock. Or, {@creature Otto|WDMM} the Faerie Dragon on Level 7 may have once slighted the archfey and it now demands its painful, humiliating death." + ], + "id": "100" + }, + { + "type": "entries", + "name": "Celestial", + "page": 25, + "entries": [ + "Similar to Torm's Shame (see below), a celestial patron may wish for the warlock to venture to Level 21 and either bring the fallen {@creature planetar|MM} back into the light\u2014or cleanse its shadow from the world." + ], + "id": "101" + }, + { + "type": "entries", + "name": "Fiend", + "page": 25, + "entries": [ + "A demonic patron may wish for Skullport to fall to anarchy and thereby conspires to topple the Xanathar Guild without any viable regime to follow. A devil patron may have a would-be tyrant/puppet ready to seize control. All the fiend needs is for the warlock to fan the flame of rebellion against the Xanathar Guild into a raging inferno." + ], + "id": "102" + }, + { + "type": "entries", + "name": "Great Old One", + "page": 25, + "entries": [ + "Rarely is a Great Old One patron even aware of its warlock. Therefore, the warlock may be interested in the Knot in the Weave far below Undermountain, researching it for the sake of knowledge. Or, perhaps, the warlock is intrigued by the Shadowdusk's dealings with the Far Realm on Level 22 and wish to see the horrors themselves firsthand, or apprehend their research." + ], + "id": "103" + }, + { + "type": "entries", + "name": "Undying One", + "page": 25, + "entries": [ + "On L20 lairs {@creature Ezzat|WDMM} the {@creature Lich|MM}. The Mad Mage seeks to destroy the troublesome undead\u2014who might very well be the warlock's patron, requiring their aid. Alternatively, the {@creature demilich|MM} Branta Myntion (see L23, A24) could be their patron." + ], + "id": "104" + } + ], + "id": "0ff" + }, + { + "type": "entries", + "name": "Straight Outta Skullport", + "page": 25, + "entries": [ + "{@i Best for: All adventurers}", + "Characters that grew up in or have spent several years in Skullport may be keen to finally escape the Port of Shadows\u2014but know they need wealth or experience before going to the surface. This is especially useful as a replacement for any future characters in case the original adventurers die." + ], + "id": "105" + }, + { + "type": "entries", + "name": "Torm's Shame", + "page": 25, + "entries": [ + "{@i Best for: devotees of Torm, clerics}", + "The God of Courage and Self-Sacrifice now cringes with shame, for one of its divine planetars has fallen from grace and rules from deep in Undermountain. The {@creature planetar|MM} can only be shown the error of its way by one of Torm's faithful\u2014and thus, the adventurer has received divine guidance from their lord to redeem the angel. See Level 21 for more details.", + "Alternatively, {@deity Torm|Faerûnian|SCAG} sends his champion to destroy or redeem the {@creature death knight|MM|death knights} {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar} of Shadowdusk Hold, who were once paladins of {@deity Torm|Faerûnian|SCAG}. Ultimately, however, these fallen heroes are irredeemable. See Level 22 for details." + ], + "id": "106" + }, + { + "type": "entries", + "name": "Wyllow's Consort", + "page": 25, + "entries": [ + "{@i Best for: Druids, rangers, and nature clerics}", + "The winds and birds carried a message far and wide: the elven maiden has chosen this character (who is attuned to Nature) to be her consort, to frolic in the wonders of Wyllowwood far below the Undermountain. Alas, they must hurry, for other suitors have been solicited, and the maiden grows lonelier by the day. See Level 5 for more information." + ], + "id": "107" + } + ], + "id": "0f0" + } + ], + "id": "0da" + } + ], + "id": "013" + }, + { + "type": "section", + "name": "Level I: The Dungeon Level", + "page": 26, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelI.webp" + } + }, + { + "type": "entries", + "name": "Quick Notes", + "page": 26, + "entries": [ + { + "type": "list", + "page": 26, + "items": [ + "Your foremost goal is to steer the party towards A27, the Hidden Demiplane, so as to introduce them to the Mad Mage. Halaster is the greatest facet of this adventure and providing him face-time is necessary to underscore what sort of insidious game the adventurers are now trapped in.", + "The Undertakers are hostile but sensible. They merely rely on threats and force but quickly yield. They'd sooner let the adventurers pass by than die for a handful of gold. They will trade information about the dungeon for their lives.", + "A rift has grown between the Undertakers' leaders, Uktarl and Harria. Consider either a comically insignificant cause for their falling out, such as a misplaced memento, or a more serious one like using a {@creature doppelganger|MM} to \"test\" the other's fidelity.", + "{@creature Manticore|MM|Manticores} (see A16) speak {@language Common|PHB}! Consider instead having them mock the adventurers and goad them into combat rather than attacking them outright, and don't forget that they can fly\u2014{@action grapple|PHB} the gnome and ascend!", + "The {@creature revenant|MM} (see A37) is a source of excellent roleplay and makes a valuable ally for both the DM and players: he can assist the party but has a guaranteed expiration date: once his vengeance is fulfilled, his soul is finally at rest. There's no worry in bloating the players' firepower from now until the possible end of the campaign as you often get when adding an NPC ally to the group.", + "Remember that tunnels on the edges of the map lead to uncharted depths or back into the mapped dungeon. You can add whatever you want along those paths.", + "Separated from civilization, the adventurers must track their inventory\u2014you must track their inventory, otherwise they have no need to return to the surface.", + "Every time the adventurers return to a previous level, new occupants will be there to reshape it in the aftermath of a power vacuum." + ] + } + ], + "id": "109" + }, + { + "type": "entries", + "name": "Before the Descent", + "page": 26, + "entries": [ + "Undermountain offers no shortage of fortune or peril. For fame and glory, perhaps even power, the adventurers have committed themselves to those foul depths. After a night of drinks and debauchery\u2014a night that might be their last\u2014the adventurers have arrived at the Yawning Portal, groggy eyed and sobered by the reality of Undermountain.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Provisioning", + "page": 26, + "entries": [ + "Dungeon of the Mad Mage is a dungeon crawl, a tale of caustic survival. If the adventurers want to make it out alive, they better be prepared\u2014because once they're down there, the way back is rife with danger. They're advised (through patrons, friends, and other learned folk) to bring torches, antivenom, {@item Rations (1 day)|PHB|rations} for at least two weeks, healing kits and more." + ], + "id": "10c" + }, + { + "type": "entries", + "name": "Rumors & Warnings", + "page": 26, + "entries": [ + "Undermountain is older than the city above and has produced countless tales, legends, and omens. Before the party descends, they can carouse with other patrons in the Yawning Portal to learn more about the dungeon. In addition to the {@adventure Secrets Deck|WDMM|27} (described in App. C of WDMM), you can provide any of the information below:", + { + "type": "list", + "page": 26, + "items": [ + "\"Folks have been sayin' there's a {@creature vampire|MM} out there on the first level o' the dungeon. Expects a toll to be paid, or eternity as her thrall.\"", + "\"Goblins got some sorta bazaar down there in the depths. It's worth checkin' out. Mayhaps they've got bread.\"", + "\"Better bring antivenom. Those depths are crawling with them spider-loving {@creature drow|MM}.\"", + "\"Watch out for signs of Tunnel Madness, friend. Starts slow, but soon it's flowerin' like a plague. Don't need any monsters down there to doom a party. Worst monster is man, just you watch.\"", + "\"Far below the surface is Skullport: a subterranean port of thieves and slavers and pirates set on a sunless sea. The night life is insane.\"", + "\"Trust no one. A friend on the surface would just as soon as cut your throat for lamp oil.\"", + "\"Beware the wrath of {@creature Xanathar|WDH}\u2014even in the depths the guild has worked its influence.\"", + "\"Legends say {@creature Halaster Blackcloak|WDMM} had seven apprentices, all sharing a shard of his madness. Even now, centuries later, they might still be kicking around in the dark. Watch out.\"" + ] + } + ], + "id": "10d" + }, + { + "type": "entries", + "name": "Durnan's Advice", + "page": 26, + "entries": [ + "The innkeeper of the Yawning Portal might offer some advice to the adventurers before they descend into Undermountain. Ever a man of brevity, his advice is brutally simple. Read the following:", + { + "type": "insetReadaloud", + "page": 26, + "entries": [ + "{@creature Durnan|WDH} pulls you aside, his grim face as stoic as stone. As he fills a flagon with ale, he tells you, \"Remember. There are brave adventurers and old adventurers\u2014but no brave, old adventurers. Be smart down there. Know when to run. Know when there's nowhere to run to.\"" + ], + "id": "10f" + } + ], + "id": "10e" + } + ], + "id": "10b" + } + ], + "id": "10a" + }, + { + "type": "entries", + "name": "Random Encounters", + "page": 27, + "entries": [ + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Random Encounters", + "page": 27 + }, + "Wandering monsters can be encountered throughout the dungeon, especially if the adventurers stop for a rest or visit an otherwise empty area. Three encounters are already described in WDMM. Additional encounters are included below. Roll a {@dice d8} and consult with the table above.", + { + "type": "entries", + "name": "A Cloud of Stirges", + "page": 27, + "entries": [ + { + "type": "insetReadaloud", + "page": 27, + "entries": [ + "There is no wind in this foul place, but in the shortening distance you hear the flutter of wings. Many, many wings. Out from the dark comes a cloud of minute, bat-like creatures wielding bloodied proboscises." + ], + "id": "112" + }, + "Stirges descend upon the adventurers, totaling {@dice 2d4 + 2} in number. They latch on to the least armored creature." + ], + "id": "111" + }, + { + "type": "entries", + "name": "All Hail the Ghoul King", + "page": 27, + "entries": [ + "A gang of {@creature ghoul|MM|ghouls} ({@dice 1d4 + 2} in all) recently found an old jeweled crown and have lost themselves in a chivalric fantasy. They pretend to be knights serving \"the king.\" When they encounter the adventurers, they demand the king's tax be paid: one humanoid to be slain and devoured, a feast the {@creature ghoul|MM|ghouls} offer the adventurers to partake in. They suggest that the tax be collected from the Undertakers or the Xanathar Guild\u2014though a single {@creature goblin|MM} is only worth half a humanoid.", + "The {@creature ghoul|MM|ghouls} become unhinged and hostile if their fantasy is ruined. On some level they each know that this is all make-believe but can find nothing else to soften the monotony of undeath. They claim to obey standards of honor (gleaned from their many past captives, one of which was a {@creature knight|MM}) and faithfully serve King Ghanash, a {@creature ghast|MM} which can be found in Area 17B, being pampered by four {@creature ghoul|MM|ghouls}.", + "Ghanash's gold, ruby-bejeweled crown is worth 250 gp. It was found on a lower level of Undermountain and brought up by adventurers who died on their way out of the dungeon." + ], + "id": "113" + }, + { + "type": "entries", + "name": "Arrows Galore", + "page": 27, + "entries": [ + "The adventurers encounter a trap set by Halaster. Inscribed upon a surface is a {@spell glyph of warding|PHB} that triggers a spell of {@spell cordon of arrows|PHB} (spell save {@dc 18}). It launches eight arrows, each dealing {@damage 1d6} piercing damage to the creature that triggered the trap. On a success, a creature takes half damage." + ], + "id": "114" + }, + { + "type": "entries", + "name": "Corpse", + "page": 27, + "entries": [ + "The adventurers come across a corpse, the circumstances of which are determined by a {@dice d4}.", + { + "type": "list", + "style": "list-decimal", + "page": 27, + "items": [ + "The corpse belongs to a Xanathar Guild {@creature goblin|MM} riddled with crossbow bolts. It carries a missive addressed to the {@creature bugbear|MM|bugbears} of Big Ears Watch Post (Area 39) and describes a plot to invade Skullport on the third level of the dungeon.", + "This male human corpse is fresh and will attract the attention of a {@creature carrion crawler|MM} if the adventurers linger for more than three rounds. The human clearly starved to death.", + "The corpse is a butchered lamb, still fresh. It was once a halfling adventurer afflicted by a spell of {@spell true polymorph} by {@creature Arcturia|WDMM}, Halaster's apprentice. The transformation became permanent. That the adventurer managed to make it back to the Dungeon Level is a feat unto itself. Unfortunately, it could not climb the rope back to the surface. If scrutinized under a spell of {@spell detect magic|PHB}, a heavy cloud of transmutation magic lingers over the corpse.", + "The corpse belongs to a condemned criminal (a female human) that fled into Undermountain. Tattooed on her neck is the black, flying snake symbol of the Zhentarim. Her left foot is shattered, and the hallway is smeared with her blood. Upon the wall she's written, \"Gods watch over me\" in her own blood." + ] + } + ], + "id": "115" + }, + { + "type": "entries", + "name": "Discarded Satchel", + "page": 27, + "entries": [ + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Satchel Contents", + "page": 27 + }, + "The adventurers find a satchel, potentially filled with goods to help them on their journey. The satchel may be stained with blood or yellowed with age depending on its contents. Roll a {@dice d8} to determine the satchel's contents and consult the table above." + ], + "id": "116" + } + ], + "id": "110" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 28, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. Entry Well", + "page": 28, + "entries": [ + { + "type": "insetReadaloud", + "page": 28, + "entries": [ + "Down and down into the mythic depths you descend while the winch creaks and groans. Adventure awaits, but so too does death. A death that has claimed countless souls, many of them quicker and cleverer than you could ever hope to be. What do you truly hope to find down here? Fame? Fortune? Power? Countless others have too, and this dungeon is their tomb.", + "Your feet touch sand and the last torchlight of the world above flickers. The distant sounds of the Yawning Portal dwindle into thundering silence. Your eyes adjust to the gloom: shields galore line the walls, all dented, all stained with graffiti... On the wall is a message written in {@language Elvish|PHB} script. Written in blood." + ], + "id": "119" + }, + "To quickly determine the trinket found in the sand, roll a {@dice d10} and consult the table.", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Trinkets in the Sand", + "page": 28 + }, + { + "type": "entries", + "name": "The Bloody Message", + "page": 28, + "entries": [ + "The message, written in {@language Elvish|PHB}, has been expanded. Read:", + { + "type": "insetReadaloud", + "page": 28, + "entries": [ + "Beyond the pillars the Mad Mage waits", + "peering from behind those arcane gates", + "Ever searching for one of worth", + "and burying all else in the tepid earth" + ], + "id": "11b" + }, + "If you're running the Halaster's Game variant, add \"{@style Welcome to the show|dnd-font;small-caps}\" to this message." + ], + "id": "11a" + } + ], + "id": "118" + }, + { + "type": "entries", + "name": "6. Undertaker's Watch Post", + "page": 28, + "entries": [ + "Here toils a gang of failed thespians that now extort adventurers on their way through Undermountain. Them's the breaks.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying the Undertakers", + "page": 28, + "entries": [ + "As failed actors and singers, the Undertakers take to their new roles with gusto\u2014they really ham it up. Every successful extortion, every adventurer sent running, is worth a thousand reviews from Waterdhavian critics and broadsheets. However, theirs is a life of desperation. Many fear the law's wrath that might come should they surface. Some may have even fallen prey to {@variantrule weave addiction|WDMMC} (see HG)." + ], + "id": "11e" + }, + { + "type": "entries", + "name": "Commodities", + "page": 28, + "entries": [ + "As dwellers of the deep, the Undertakers would kill (literally) for any of the comforts of the world above: fresh fruit, clean clothes, lamp oil, reading material, new bedding, and the like. Every so often they send the {@creature doppelganger|MM|doppelgangers} up to the surface to shop for these materials, who take on new appearances each time so none of the Yawning Portal patrons know that they belong to the gang of thieves that extort adventurers. If the adventurers have any of these things, they may find that they can barter with the Undertakers\u2014or that these \"{@creature vampire|MM|vampires}\" have a keen obsession with something so mundane." + ], + "id": "11f" + } + ], + "id": "11d" + }, + { + "type": "entries", + "name": "6A. The Showdown", + "page": 28, + "entries": [ + { + "type": "insetReadaloud", + "page": 28, + "entries": [ + "\"Halt!\" rumbles a voice from the dark. Torchlight sputters in the chamber, silhouetting nine figures. Yellow fangs gleam with red grime. \"You stand in the dreaded crypts of Countess Harria herself\u2014and our master shall have her due, you cattle. Choose now: gold or blood, lest you be damned like us.\"" + ], + "id": "121" + }, + "The voice belongs to Uktarl. He's learned that having an unseen countess (Harria Valashtar) is far more frightening than presenting himself as the {@creature vampire|MM} lord and instead acts as her envoy. Despite the two lovers' recent falling out, Uktarl gives the performance his all.", + "Several of the {@creature bandit|MM|bandits} are dressed in rags. Carefully applied make-up paints them as walking corpses: {@creature vampire spawn|MM}. If questioned, they pretend to be fallen victims of the countess, now enslaved to her will for all eternity." + ], + "id": "120" + } + ], + "id": "11c" + }, + { + "type": "entries", + "name": "10. Cubicle of Skulls", + "page": 28, + "entries": [ + { + "type": "insetReadaloud", + "page": 28, + "entries": [ + "You come upon a stone door. Engraved into the lintel is a message that reads: \"{@style Contestants|dnd-font;small-caps}.\"" + ], + "id": "123" + }, + "\"Contestants\" refer to the countless fools that found themselves trapped on Dungeon of the Mad Mage. Once the door is opened, skulls tumble out. Add the following description:", + { + "type": "insetReadaloud", + "page": 28, + "entries": [ + "The room teems with skulls\u2014some scorched, some nicked, some with comb-overs of rotting flesh, but all underneath a frayed banner that reads: \"{@style Welcome, Guests!|dnd-font;small-caps}\"" + ], + "id": "124" + } + ], + "id": "122" + }, + { + "type": "entries", + "name": "13. Empty Room", + "page": 28, + "entries": [ + "This room is under an illusion from one of Halaster's regional effects, painting it as an upside-down den. Read the following:", + { + "type": "insetReadaloud", + "page": 28, + "entries": [ + "Squealing on its hinges, the door opens upon a reversed room. A fireplace hangs from the ceiling, casting shadows across the den. Upside-down bookshelves teem with ancient tomes. Some float in the cold air, opened on their spines. A high-backed chair is firmly set on the ceiling, its arms nicked and scarred." + ], + "id": "126" + }, + "You may also want to consider planting a bronze mask here, so your players can access Halaster's Hidden Demiplane (see Area 27). If so, it floats just within arm's reach in the center of the room. If a character takes the mask, the illusion shatters. The den becomes an empty stone room\u2014but the mask is real." + ], + "id": "125" + }, + { + "type": "entries", + "name": "14. Little Box of Horrors", + "page": 29, + "entries": [ + { + "type": "insetReadaloud", + "page": 29, + "entries": [ + "The tunnel slants downward, pressing in on you. Your footfalls echo, spinning a bumpy yarn\u2014and below that, you hear something far more unsettling: a heartbeat. A slow, methodical heartbeat that seems to pulsate through the stone beneath your feet.", + "Sick with curiosity and dread, you come to a sunken chamber. An orb of sizzling acid floats in the domed ceiling, suspended by unseen magic. Below stands a four-armed piscine statue... and in its hands is a box. An ornate box from which that foul heartbeat can be heard." + ], + "id": "128" + }, + "You can throw your adventurers a bone by making the heart the equivalent of a Magic 8-Ball. If a creature attunes to the heart, instead of dying (a rather anticlimactic end to a character), you can instead allow them to ask questions to the heart\u2014and they sense the answers \"in [their] heart.\"", + "The heart has a sliver of its owner's personality: that of a lazy, corner-cutting student prone to acting first and thinking later and unable to consider the consequences of its actions. It lacks the awareness to know what fate befell it, but a dim part glowers with hatred for {@creature Halaster Blackcloak|WDMM} and wishes to see the Mad Mage's work undone. Whenever an attuned creature asks the heart a question (no action required), roll a {@dice d12} and consult with the \"Magic Hate Ball\" table.", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Magic Hate Ball", + "page": 29 + } + ], + "id": "127" + }, + { + "type": "entries", + "name": "16. Manticore Den", + "page": 29, + "entries": [ + "Rather than immediately attack the adventurers, you can have the three {@creature manticore|MM|manticores} here play with their food. The adventurers may be surprised to learn that these beasts can speak, and might chafe under their haughty demeanors. Read the following:", + { + "type": "insetReadaloud", + "page": 29, + "entries": [ + "The chamber reeks with rot and waste. Its ceiling vaults out above you, held up by crumbling pillars. As you enter, a sinuous voice floats out from the dark: \"Ah... The newest guests. Welcome. Welcome to the show.\"", + "Your eyes strain to find the source of the voice. It rings off every stone of this foul place... And out from the dark stalks a beast with the face of a man, the body of a lion, and the wings of a drake. Its spiked tail scrapes against a nearby pillar.", + "\"Yours is a special episode,\" says the beast, flashing a smile far too human for your liking. \"A special episode indeed. The Mad Mage expects great ratings.\"" + ], + "id": "12a" + }, + "The primary {@creature manticore|MM} is merely entertaining itself while its two companions move into position. Both are hidden. Contest their Dexterity ({@skill Stealth}) checks with the adventurers' passive {@skill Perception}. One is clinging to a pillar, ready to rain tail spikes upon their prey while the other is prepared to land behind the enemy ranks to attack weaker combatants. If a combatant looks physically weak, the {@creature manticore|MM} attempts to {@action grapple} it and flies up to the 80-foot ceiling. If the adventurers show a willingness to talk, the other two hold off until afterwards; it's rare that they have guests that listen to their prattling. To them, conversation is music, at least until they grow weary of the company.", + "The {@creature manticore|MM|manticores} admire the Mad Mage, who keeps them fed and entertained. They know nothing of his plans but are aware of his penchant for calling Undermountain \"a show\" and imitate his terminology.", + { + "type": "entries", + "name": "Halaster's Game: Sick Trivia", + "page": 29, + "entries": [ + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Sick Trivia", + "page": 29 + }, + "Under this variant, the primary {@creature manticore|MM} launches into a game of trivia, asking macabre questions to the adventurers. These questions are described in the \"Sick Trivia\" table above. Answers range from subjective to concrete, described below. The answer can be determined by succeeding on a particular ability check. The primary {@creature manticore|MM} promises safe passage if the adventurers correctly answer six questions before failing three, but this is a lie. While the primary {@creature manticore|MM} is distracting the adventurers, its brethren do their best to remain hidden, making Dexterity ({@skill Stealth}) checks.", + "The {@creature manticore|MM|manticores} are learned enough to know the answers to their own questions, having repeated this game so many times with other adventuring parties. They've also petitioned the Mad Mage for secrets and lore so as to hone their trivia questions.", + { + "type": "list", + "style": "list-decimal", + "page": 29, + "items": [ + "A character that succeeds on a {@dc 15} Intelligence ({@skill History}) check can recall that Waterdeep is built upon the bones of a dwarven realm (the Underhalls of Melairbode) which itself was built upon the ancient elven kingdom of Illefarn. This capitol was named Aelinthaldaar.", + "A character that succeeds on a {@dc 14} Wisdom ({@skill Medicine}) check knows that there are six liters of blood in the average dwarf's body: shorter than humans they are, sure, but stouter too.", + "This question is subject to the whims of the {@creature manticore|MM}. A character that succeeds on a {@dc 14} Wisdom ({@skill Perception}) check notices that the {@creature manticore|MM|manticore's} eyes linger on one character for a split second when it asks this question, hinting that they're the answer.", + "A character that succeeds on a {@dc 16} Intelligence ({@skill Investigation}) check can determine that the answer is \"fire.\" An answer of \"{@creature manticore|MM}\" or \"you\" elicits a hearty, unsettling chuckle from the monster.", + "A character that succeeds on a {@dc 16} Intelligence ({@skill Nature}) check recalls that \"shriekers\" are semi-sentient fungi that emit piercing screams when threatened.", + "A character that succeeds on a {@dc 13} Intelligence ({@skill Religion}) can recall that the {@creature drow|MM} worship {@deity Lolth|Drow|MTF}, the spider demoness.", + "A character that succeeds on a {@dc 16} Wisdom ({@skill Insight}) check can study the {@creature manticore|MM|manticore's} eyes and salivation and intuit which of the adventurers it believes would make the best meal.", + "This question has no correct answer. If the adventurers have made it this far, the {@creature manticore|MM} loses its patience and initiates its inevitable betrayal." + ] + } + ], + "id": "12b" + } + ], + "id": "129" + }, + { + "type": "entries", + "name": "27. Hidden Demiplane", + "page": 30, + "entries": [ + "It's your top priority to steer the party towards this area, as it puts a face to the infamous Mad Mage. If the players missed the bronze mask (see A13, {@i Companion} and A21, WDMM) and it seems they've no intention of searching for it, consider waiving the requirement. To further entice your players, reshape the alcove into a sunken archway and describe it as what appears to be a portal frame. Etched into the frame is \"{@style Come Hither|dnd-font;small-caps}\" in {@language Common|PHB}. Once they enter the portal, read the following:", + { + "type": "insetReadaloud", + "page": 30, + "entries": [ + "The world itself shrinks to a gloomy realm that stretches on in cold, stone pastures for as far as the eye can see. Upon a freestanding wood wall hangs a portrait of a wizard whose eyes shine with madness\u2014and below sits that same man, reading a tome in a high-backed chair.", + "The wizard looks from his tome and smiles. \"Well, don't just stand there like a boob. Three questions of this lair you can ask; twice will the answer be true, and once false. And be quick about it\u2014the show must go on!\"" + ], + "id": "12d" + }, + "First impressions matter. This is a defining moment of your campaign as it determines who the Mad Mage is to your players. The tone you strike now will be what sticks with them forever. After three questions have been answered, you may want Halaster to stick around for a bit or eject them from the demiplane with a brutally simple gesture that demonstrates his power, such as snapping his fingers or merely saying \"See you.\" The adventurers then awaken on their backs outside the demiplane in A27.", + { + "type": "entries", + "name": "Expected Questions", + "page": 30, + "entries": [ + "It's difficult to anticipate your players' questions, but since this is the first level of Undermountain, of the campaign, very few earth-shattering questions could be asked and answered\u2014no questions or conspiracies should be looming large in your players' minds. Still, the following samples can be provided. They aren't bound by the rule of \"the first is false, the rest are true\" described in WDMM.", + "If asked where he is currently, Halaster answers \"Everywhere and nowhere, but watching you. Always.\"", + "If asked what he wants, Halaster says, \"Knowledge. Always has it been knowledge\u2014for that which exists without my knowledge exists without my consent.\"", + "If asked why he created this death trap or settled in Undermountain, he can either say \"I love bringing people together\" or explain his hunger to reach the forgotten depths. See \"A Knot in the Weave\" in WDMM's overview chapter for more information. Not even Halaster can adequately identify what lies below the earth, only that it calls out to him in his troubled dreams.", + "If asked what sort of monsters lair in this death trap, Halaster coyly answers, \"Horrors from behind the stars and below the earth. Horrors you shall perhaps one day know.\"" + ], + "id": "12e" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 30, + "entries": [ + "The Mad Mage lays out the rules of his insidious game. See the Halaster's Game chapter for details and read the following:", + { + "type": "insetReadaloud", + "page": 30, + "entries": [ + "The mage shares a yellow smirk. \"Yer mine. Ye've always been mine since the day ye learnt to crawl. Yer life has led you here. I've led you here.\"", + "Spreading his hands across his lap, {@creature Halaster Blackcloak|WDMM} continues, \"The rules o' the game are simple: die, ye lose. Win, ye get yer freedom... and a {@spell wish}. Anything ye can imagine. And t'win, ye have to reach my lair\u2014twenty-three levels below this delightful madhouse o' mine.\"", + "The Mad Mage looks past you and into the vista. His accent has morphed into that of a stage director's. \"The game has been set, the stakes raised. Ladies, gentlemen, fiends and friends: give it up for our contestants on this season of Dungeon of the Mad Mage. Might they brave the horrors of Undermountain and emerge victorious!\"", + "All around you the world erupts into glorious applause as some unseen and distant audience whoops and cheers, hurling their taunts and praise. Your names are on the lips of thousands\u2014what the hell have you gotten yourself in?", + "The Mad Mage announces to that invisible audience, \"We'll be right back after this break. Now, a word from our sponsors...\"" + ], + "id": "130" + }, + "Once this is read, Halaster snaps his fingers, shunting the characters out of the demiplane. You can then include one of the Transplanar Advertisements from Halaster's Game, reading it to your players." + ], + "id": "12f" + } + ], + "id": "12c" + }, + { + "type": "entries", + "name": "36. Lost Halls", + "page": 31, + "entries": [ + "Once the {@creature grick|MM|gricks} are slain, read the following:", + { + "type": "insetReadaloud", + "page": 31, + "entries": [ + "Just as you cut down that last abomination and the sounds of battle dwindle, you hear something else: weeping. Shameless, broken weeping from behind a closet door." + ], + "id": "132" + }, + "The weeping leads the adventurers to Area 36B.", + { + "type": "entries", + "name": "36B. Trapped Fellow", + "page": 31, + "entries": [ + "If the characters investigate the weeping, read:", + { + "type": "insetReadaloud", + "page": 31, + "entries": [ + "You swing open the door\u2014and a shriek cuts through the depths. A soiled, haggard young man, his eyes red with tears, recoils from your sight. His hands instinctively shield his face and groin as he screeches, \"Mercy! For the love of the gods, mercy, please!\"" + ], + "id": "134" + }, + "Kelim the Weasel, the resident coward of the murderous Fine Fellows of Daggerford, provides a meaningful hook for Level 2 and demonstrates that not only the brave and righteous descend to these black depths.", + { + "type": "entries", + "name": "Roleplaying Kelim", + "page": 31, + "entries": [ + "Never one to cope well with stress, Kelim is scared witless. He wants nothing more than to abandon Undermountain but is too afraid to make the trek back to the Entry Well. Without any shame, he resorts to begging to get what he wants.", + "If the adventurers decide to escort Kelim back, roll for two Random Encounters: one along the way, and one right before A1, the Entry Well. When within sight of the Entry Well, Kelim abandons the others to toss a gold coin into {@creature Durnan|WDH|Durnan's} bucket, screaming for salvation. The trip, however, takes 10 rounds while the fight rages on.", + "If the adventurers accept Kelim into their ranks, he proves to be a liability before anything else. If the adventurers encounter the Fine Fellows of Daggerford on Level 2, Kelim betrays them for his old adventuring buddies. While his former companions spared no time to search for him, he trusts more in their hard will to live than the adventurer's altruism. He would rather side with survivors than lay in bed with \"fools.\"" + ], + "id": "135" + } + ], + "id": "133" + }, + { + "type": "entries", + "name": "On the Fine Fellows of Daggerford", + "page": 31, + "entries": [ + "Kelim is sure to be questioned about his former companions. All are evil in some manner, but so is Kelim and he won't shed light on those facts. They can all be found on Level 2, with exception to Halleth who can be found in L1, A37.", + "The Fine Fellows have already been described in detail in Other Adventuring Parties (see HG). Kelim describes his companions in the following ways:", + { + "type": "list", + "style": "list-no-bullets", + "page": 31, + "items": [ + { + "type": "item", + "name": "Copper Stormforge", + "nameDot": false, + "entries": [ + "is a dwarven thief hungry for all that glitters. \"Copper's a prick, all right,\" Kelim admits, \"but he knows how to work a budget and keep us on track. Has an ear for deceit and an eye for detail.\"" + ] + }, + { + "type": "item", + "name": "Halleth Garke", + "nameDot": false, + "entries": [ + "is a half-elf cleric of {@deity Waukeen|Faerûnian|SCAG} always obsessed with fair shares. Unbeknownst to Kelim, Halleth was murdered by the other Fine Fellows two days ago and has returned as a {@creature revenant|MM} hellbent on revenge. Kelim says, \"You can bet Halleth is there with his hand out whenever there's coin about\u2014and nothing's free. Stiff him and you'll find his healing magic used elsewhere. He carries a grudge like a mother carries her child.\"" + ] + }, + { + "type": "item", + "name": "Midna Tauberth", + "nameDot": false, + "entries": [ + "is a human priestess of {@deity Shar|Faerûnian|SCAG}, the Lady of Loss. She never backs down from a challenge. A character can make a {@dc 14} Intelligence ({@skill Religion}) check once they learn of Midna's deity, recalling that {@deity Shar|Faerûnian|SCAG} is an evil deity. \"We thought t'bring her, y'know,\" Kelim says, \"because {@deity Shar|Faerûnian|SCAG|Shar's} a patron of miners and those that venture into the dark depths.\"" + ] + }, + { + "type": "item", + "name": "Rex the Hammer", + "nameDot": false, + "entries": [ + "is a human warrior that hungers for fame and fortune above all else. He's the Fine Fellows' cruel and obstinate leader. \"His head's full of bravery and nothing else,\" Kelim says. \"Real inspiring.\"" + ] + } + ] + } + ], + "id": "136" + } + ], + "id": "131" + }, + { + "type": "entries", + "name": "37. Map Room", + "page": 31, + "entries": [ + { + "type": "insetReadaloud", + "page": 31, + "entries": [ + "As you creep through the dungeon, your foot strikes a loose stone, sending it tumbling down the hall. A voice shortly thunders:", + "\"You there! Answer my call and join me on this quest for justice!\"" + ], + "id": "138" + }, + "The voice belongs to Halleth Garke, the murdered half-elf cleric of {@deity Waukeen|Faerûnian|SCAG} that has since risen as a {@creature revenant|MM}. Except for his undergarments, he lies at the bottom of the pit described in Area 37, bereft of any possessions.", + "If the adventurers approach the pit, read the following:", + { + "type": "insetReadaloud", + "page": 31, + "entries": [ + "A pit yawns in the center of the room. Its walls are as smooth as a newborn's cheeks and at the bottom of its rubble-strewn depths stands a bloodied half-elf. So bruised is he that he's green and purple. His arm is bent at an angle never intended by his creator. An eyeball hangs by a tatter of flesh\u2014but the elf shows no pain.", + "He meets your surprise with his good eye. \"In the name of {@deity Waukeen|Faerûnian|SCAG}, hallowed be Her name, I compel you: free me so that I may avenge my death and join Her Grace in the gilded afterlife.\"" + ], + "id": "139" + }, + "Halleth is deluded. He believes {@deity Waukeen|Faerûnian|SCAG} herself has sent Halleth back\u2014that he's worthy of paradise; that this is just one last hiccup that needs to be corrected before he can ascend to her gilded hall. It doesn't even cross his mind that he might be bound for the Nine Hells after sleeping with such evil dogs such as the Fine Fellows.", + "If questioned, Halleth explains his \"treacherous brethren\" beat him to death for demanding an equal share of treasure. He promises anything if it will get him out of this pit. If Kelim is present, he recoils with surprise and disgust at the fate that has befallen Halleth. Although the two were never anything close to friends, he never thought his companions would actually murder one of their own. Outsiders? Sure. But Halleth?", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying the Revenant", + "page": 31, + "entries": [ + "Death has soured anything bright in Halleth's soul or personality. Hate has scrubbed away any desire for anything but vengeance. Once a man of mirth, the {@creature revenant|MM} is now no-nonsense and focused only on his quest. He is capable of showing gratitude for his rescue and will repay the favor in kind, if only to help speed him on his journey to wringing {@creature Copper Stormforge|WDMM|Copper Stormforge's} thick little neck. All other positive emotions are dulled and muted\u2014and Halleth hardly remembers what they feel like." + ], + "id": "13b" + } + ], + "id": "13a" + }, + { + "type": "entries", + "name": "On The Fine Fellows of Daggerford", + "page": 32, + "entries": [ + "Like Kelim (see A36), Halleth can shed light on his former companions\u2014but now he has no reason to hold back the truth. He speaks plainly and viciously of the Fine Fellows, revealing their true nature.", + "If Kelim is with the party, Halleth decides to save him for last. Despite Kelim having no part in his murder (Kelim had already wandered off), Halleth is poisoned by hate and regret. Death has made him reflect on his past sins, chief among them being his tolerance for depravity. Kelim now stands as one of four monuments to this fall from grace. Whenever the two are alone, or the party is resting, Halleth promises Kelim an excruciatingly slow and painful death\u2014after witnessing the grisly ends Halleth will deliver to the other Fine Fellows. Kelim's only hope is for the three other Fine Fellows to die first, which causes Halleth's soul to depart from this world." + ], + "id": "13c" + } + ], + "id": "137" + } + ], + "id": "117" + }, + { + "type": "section", + "name": "Epilogue", + "page": 32, + "entries": [ + "Once the adventurers find the secret stairs leading to Level 2, they should level up to 6th level.", + "Choose one of the following narrations to cap off your session of Dungeon of the Mad Mage:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Standard Send-Off", + "page": 32, + "entries": [ + { + "type": "insetReadaloud", + "page": 32, + "entries": [ + "The stairs yawn before you like the gullet of a great beast that promises you nothing but pain. With sweat on your brow and blood on your blades, you look to it and grin. Already you've conquered the first level of Undermountain\u2014what's another twenty or so?", + "You share a glance, a smile, and descend together into those mythic depths where the greatest heroes are forged." + ], + "id": "140" + } + ], + "id": "13f" + }, + { + "type": "entries", + "name": "The Host's Send-Off", + "page": 32, + "entries": [ + "If you're running the Halaster's Game element, in which the adventurers are the contestants on Halaster's hit transplanar game show, consider the send-off below, in which Halaster telepathically speaks to the party:", + { + "type": "insetReadaloud", + "page": 32, + "entries": [ + "As you clamber down the stone steps, your hearts emboldened and your limbs weary, applause rings out. It rings out not from the stones of this place but the corners of your mind. A voice booms within your skull:", + "\"And so, after great peril and bitter victory, our newest guests delve deeper into Undermountain, and we at home must wonder: who are these blind fools? What do they want? Who do they wish to be? What horrors shall they face next? Who shall fall and who shall live under the shadow of failure? Find out all these and more next time on Dungeon of the Mad Mage!\"", + "Music begins to play within your heads, jaunty and jovial and maddening. You look through the stone ceiling to the gods above and pray for it to stop." + ], + "id": "142" + } + ], + "id": "141" + } + ], + "id": "13e" + } + ], + "id": "13d" + } + ], + "id": "108" + }, + { + "type": "section", + "name": "Level II: The Arcane Chambers", + "page": 33, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "And deeper do our contestants delve, down through the halls of my black arcade." + ], + "by": "Halaster Blackcloak" + } + ], + "id": "144" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelII.webp" + } + }, + { + "type": "section", + "page": 33, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 33, + "entries": [ + { + "type": "list", + "page": 33, + "items": [ + "The {@creature goblin|MM|goblins} of the bazaar are not hostile and should go to great pains to keep the peace.", + "The highlights of this level include: The Fine Fellows of Daggerford; Kalabash and {@creature Trenzia|WDMM}, the past apprentices of Halaster; and the politics raging about the Xanathar Guild.", + "It can be difficult to present the feud between the Xanathar Guild and the wererats. See \"Flight of the Wererat\" in the Special Events of the Goblin Bazaar to present it to your players and use Yek the Tall as a mouthpiece to describe the conflict.", + "There are two gates on this level (Areas 5 & 12). The party must be 8th- & 9th-level to use them.", + "{@creature mimic|MM|Mimics} abound (see Area 22F) so torture your players with messages like \"That's probably not a {@creature mimic|MM},\" possibly even telepathically whispered by Halaster.", + "To get to L3, the adventurers must pass through a Xanathar Guild outpost (A20). By brandishing the Guild's symbol, a circle with ten equidistant spokes, the adventurers can pass through unmolested by the {@creature beholder zombie|MM} that guards the passage. Rizzeryl has one of these symbols." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 33, + "entries": [ + "There are a few considerations from Level 1 that you need to keep in mind when running this chapter:", + { + "type": "entries", + "name": "The Revenant", + "page": 33, + "entries": [ + "If the adventurers freed the {@creature revenant|MM} in Area 37 of Level 1, he wastes no time in exacting his vengeance. See Halleth's Revenge for more details." + ], + "id": "148" + }, + { + "type": "entries", + "name": "Kelim the Weasel", + "page": 33, + "entries": [ + "If he was rescued in Area 36 of Level 1, but not allowed to leave Undermountain, Kelim has no choice but to follow the adventurers. He will recognize his former companions, the Fine Fellows of Daggerford\u2014and possibly be goaded into betraying his saviors for them, if the Fine Fellows can regroup." + ], + "id": "149" + }, + { + "type": "entries", + "name": "The Missing Prototype", + "page": 33, + "entries": [ + "The Undertakers took advantage of a {@creature flesh golem|MM} that wandered up to Level 1; it likely originated from {@creature Trenzia|WDMM|Trenzia's} laboratory, A7." + ], + "id": "14a" + }, + { + "type": "entries", + "name": "Xanathar's Guild", + "page": 33, + "entries": [ + "It's conceivable that, if the Guild was thwarted by the adventurers on Level 1, they would send word to the outposts here on Level 2. The Guild may send agents to the Goblin Bazaar or through the halls to find, kidnap, and punish these brazen fools." + ], + "id": "14b" + } + ], + "id": "147" + }, + { + "type": "entries", + "name": "Halleth's Revenge", + "page": 33, + "entries": [ + "Hungering for sweet, sweet revenge, Halleth Garke wastes no time in seeking out his treacherous comrades, the Fine Fellows of Daggerford\u2014assuming the adventurers freed him from L1.", + "Halleth's victims-to-be number three: the dwarven scout {@creature Copper Stormforge|WDMM}, the human priestess of {@deity Shar|Faerûnian|SCAG}, Midna Tauberth, and Rex the Hammer, a human {@creature champion|VGM}. They can be found in Areas 1E, 11, and 13, respectively.", + { + "type": "entries", + "name": "Roleplaying the Revenant", + "page": 33, + "entries": [ + "Halleth believes this vengeance is a quest offered by his deity, {@deity Waukeen|Faerûnian|SCAG}\u2014that this is the final trial before everlasting paradise. He's sorely mistaken. While Halleth was not completely evil in life, his tolerance for it has damned his soul to the Nine Hells. Yet he'll go on and on about that \"next gilded world\" which his soul, apparently, will join." + ], + "id": "14d" + } + ], + "id": "14c" + } + ], + "id": "146" + }, + { + "type": "entries", + "name": "Random Encounters", + "page": 33, + "entries": [ + "Monsters wander this level in search of food. You can use the following encounters to spice up Level 2:", + { + "type": "entries", + "name": "A Grick and Its Goblin", + "page": 33, + "entries": [ + { + "type": "insetReadaloud", + "page": 33, + "entries": [ + "Shrill shrieks echo across the darkened halls as wet flesh slithers against stone and nails scrape against any handhold they might find." + ], + "id": "150" + }, + "A {@creature grick|MM} has ensnared a {@creature goblin|MM} and is pulling it away into a nearby crevice to feast. In {@language Goblin}, the poor fellow screams for help: from the gods, from his brethren, from his very mother. When they first hear his screams, the distance between the adventurers and the {@creature goblin|MM} is 60 feet.", + "If the adventurers save the {@creature goblin|MM}, it returns to the bazaar and tells all of their deeds. The vendors offer a ten percent discount (rounded up) to any wares the adventurers might buy." + ], + "id": "14f" + }, + { + "type": "entries", + "name": "Conjured Owlbear", + "page": 33, + "entries": [ + "Bored, Halaster teleports an {@creature owlbear|MM} into the hall that the adventurers are currently in. If you're playing the Mad Mage as a deranged game show host, his theme song heralds this event one round before the {@creature owlbear|MM} materializes. Read:", + { + "type": "insetReadaloud", + "page": 33, + "entries": [ + "Music drifts through the halls, ushering in an ill wind as a rift forms, bright and violet and turbulent\u2014and out from the portal charges a frenzied {@creature owlbear|MM}!" + ], + "id": "152" + }, + "The portal snaps shut behind the {@creature owlbear|MM} immediately. Halaster positions the portal so that the {@creature owlbear|MM} flanks the most disadvantaged character." + ], + "id": "151" + }, + { + "type": "entries", + "name": "Despondent Spectator", + "page": 34, + "entries": [ + "Kalabash, an apprentice of Halaster found in Area 2, once summoned a {@creature spectator|MM} to guard his chambers. The duration of their pact, 101 years, has since elapsed and now it roams Undermountain looking for something better to do. Once the adventurers find it, it explains:", + { + "type": "insetReadaloud", + "page": 34, + "entries": [ + "\"My summoner... Did not make it to the 'final round' of his master's precious game, as it were. The poor fool's been trapped in a pocket dimension for centuries, well over our agreed pact of a hundred and one years. Now... Now I am whittling away the days, as you lesser creatures are fond of saying.\"" + ], + "id": "154" + }, + "The {@creature spectator|MM} wants nothing more than a purpose. It will not, however, follow the adventurers but it can guide them to A2." + ], + "id": "153" + }, + { + "type": "entries", + "name": "Xanathar Sends Its Regards", + "page": 34, + "entries": [ + "If the adventurers rampaged through the guild's outposts on the L1 and left witnesses to describe them, the guild quickly musters up a reckoning. They send word to the nearest outpost (in the expanded dungeon) which sends a {@creature goblin assassin|WDMMC} to murder the adventurers.", + "It takes the better part of a day for word to reach the next outpost and for the assassin to be dispatched. Thus, the assassin finds the adventurers only if the party takes a long rest. During that time, the goblin assimilates into the bazaar and awaits their return; or, if the adventurers are staying at the inn (see the additional amenities outlined in the Goblin Bazaar), it attacks while they rest. If the adventurers have already left the bazaar, the goblin waits there until convinced they won't return and takes to stalking them through the halls. When the assassin makes its first strike, it whispers, \"{@creature Xanathar|WDH} sends its regards.\"", + { + "type": "entries", + "name": "Statistics", + "page": 34, + "entries": [ + "The goblin has the statistics of an {@creature assassin|MM} with the following racial traits:", + { + "type": "list", + "page": 34, + "items": [ + "It is a Small-sized creature with a speed of 25 ft.", + "It can read, write, and speak {@language Goblin}.", + "It can take the {@action Hide} or {@action Disengage} action as a bonus action on each of its turns." + ] + } + ], + "id": "156" + } + ], + "id": "155" + } + ], + "id": "14e" + } + ], + "id": "145" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 34, + "entries": [ + "The following areas are of note:", + { + "type": "section", + "name": "The Goblin Bazaar", + "page": 34, + "entries": [ + "While by default, forty {@creature goblin|MM|goblins} are crammed into a handful of rooms, you can expand on the Goblin Bazaar, turning it into an entire village. Meager it may be, but it can still be a shard of civilization in these dark depths\u2014and how often do adventurers get to assist {@creature goblin|MM|goblins} instead of murdering them?", + "If the bazaar is expanded, it includes the following amenities that the adventurers are sure to appreciate:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Bathhouse", + "page": 34, + "entries": [ + "The Melairkyn dwarves fashioned a chamber of stone basins and spigots that fill with steaming hot water drawn from unseen springs below. To bathe, a character must pay 1 sp per hour. At any time, there are {@dice 1d6 + 1} male {@creature goblin|MM|goblins} leering at {@dice 1d4} female {@creature goblin|MM|goblins}." + ], + "id": "15b" + }, + { + "type": "entries", + "name": "Inn", + "page": 34, + "entries": [ + "A chamber, 40 ft. by 30, has been renovated into an inn with {@item bedroll|PHB|bedrolls}, scavenged from dead adventurer's packs. The {@creature goblin|MM|goblins} charge 5 sp per guest per night." + ], + "id": "15c" + }, + { + "type": "entries", + "name": "Fighter \"Pit\"", + "page": 34, + "entries": [ + "The {@creature goblin|MM|goblins} spar in a nearby chamber using blunted weapons (dealing {@damage 1d4} bludgeoning damage on a hit) while others bet on the outcome. The room actually doesn't have a pit, but everyone is polite enough to ignore that fact." + ], + "id": "15d" + }, + { + "type": "entries", + "name": "Tavern", + "page": 34, + "entries": [ + "A sitting room carved by the Melairkyn dwarves features cracked stone tables, shelves, and a bar stocked with whatever alcohol the {@creature goblin|MM|goblins} can scavenge. There is one cask from Garrux's Brewery (Area 22) that former adventurers rolled back to the bazaar and sold. The {@creature goblin|MM|goblins} happily tell anyone where to find more and promise 40 gp per barrel." + ], + "id": "15e" + } + ], + "id": "15a" + } + ], + "id": "159" + }, + { + "type": "entries", + "name": "1A. Bazaar Side Entrance", + "page": 34, + "entries": [ + { + "type": "insetReadaloud", + "page": 34, + "entries": [ + "The stairs fall deep into the sunless depths of Undermountain. By when they level out, you find yourself at a junction. Hammers fall against wood in the distance as the halls come alive with a guttural language sprinkled with cuss words from various languages\u2014{@language Orc|PHB|Orcish}, {@language Dwarvish|PHB}, {@language Common|PHB}. Dozens of voices are packed together in these tight halls, clearly arguing with the sort of zeal you find at a dockside brothel or a town-hall meeting." + ], + "id": "160" + } + ], + "id": "15f" + }, + { + "type": "entries", + "name": "1E. Yek the Tall", + "page": 34, + "entries": [ + { + "type": "insetReadaloud", + "page": 34, + "entries": [ + "Sitting on a makeshift throne is a man: a handsome human with golden locks and sharp features. He brandishes a grimy, handheld mirror\u2014the better to admire himself with. As you approach, his guards, {@creature goblin|MM|goblins} and {@creature bugbear|MM|bugbears}, hang back, ready for violence but clearly not pining for it.", + "In the corner, one ugly son of a bitch lies chained\u2014a beardless dwarf, his copper-orange hair like fire in the torchlight and his eyes bloated with indignation." + ], + "id": "162" + }, + "Yek, vain as he is now, has had a shift in his priorities. No longer does he clamor for war or prosperity, but the status quo. He is content with his new beauty while his tribe continues to eke out a meager life in these depths. He is not too consumed, however, to know that his people are sandwiched between a Zhentarim-aligned {@creature wererat|MM} gang and the Xanathar Guild; he may ask the adventurers to destroy one or the other.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Shaved Dwarf", + "page": 34, + "entries": [ + "WDMM doesn't detail the cause of {@creature Copper Stormforge|WDMM|Copper Stormforge's} imprisonment, but it can be assumed it was theft. The adventurers may parley for his freedom with Yek by paying for the cost of the stolen items (24 gp) and succeeding on a {@dc 12} Charisma ({@skill Persuasion}) check. On a success, the goblin boss decides that shaving Copper's beard is \"punishment enough, so that all who look on his ugly mug know him to be a thief.\" Since his transformation into a human, Yek has preferred \"human-talk,\" which is to say big and unnecessary words." + ], + "id": "164" + } + ], + "id": "163" + }, + { + "type": "entries", + "name": "Halleth's Revenge", + "page": 35, + "entries": [ + "If Halleth Garke is present, he wrings Copper's thick little neck. Nothing can deny him this pleasure. Read:", + { + "type": "insetReadaloud", + "page": 35, + "entries": [ + "The dwarf recoils at the sight of the {@creature revenant|MM}. \"H-Halleth?\" he chokes out.", + "The dead elf grins, his eyeball dangling by a thin rope of flesh. \"It's me, Copper. You thought you could cheat me not once, but twice\u2014and there won't be a third.\"", + "The {@creature revenant|MM} stalks forward as the dwarf struggles in his chains, calling for help, any help, pleading for the {@creature goblin|MM|goblins}\u2014no help there\u2014and with his last breath, before those cold hands wrap around his throat, the dwarf prays to the gods for mercy: \"{@deity Dumathoin|Dwarven|MTF}... {@deity Dumathoin|Dwarven|MTF}, forgive me for my\u2014\" Alas, his prayer is reduced to a strained gurgle as Halleth Garke embraces him one last time.", + "It's slow and it's loud. The dwarf's eyes bug out as the {@creature revenant|MM} chokes away the last vestige of life and light from {@creature Copper Stormforge|WDMM|Copper Stormforge's} eyes. The bones dance beneath Halleth's fingers, cracking like the first thunder of spring.", + "\"Well then,\" the elf says, rising. \"One down, two to go.\"" + ], + "id": "166" + } + ], + "id": "165" + } + ], + "id": "161" + }, + { + "type": "entries", + "name": "Special Events", + "page": 35, + "entries": [ + "You can use the following two events to show your adventurers the stories of Levels 2 & 3, preferably in this order:", + { + "type": "entries", + "name": "Azrok's Ambassador", + "page": 35, + "entries": [ + { + "type": "insetReadaloud", + "page": 35, + "entries": [ + "Thunder consumes the hall. {@creature goblin|MM|Goblins} everywhere pause and ponder. A crowd forms that is quickly split in twain as a platoon of armored men march into the bazaar. A banner bobs in the windless dungeon: a bloody handprint inside a hollow red triangle on a sheet of yellow flesh.", + "The {@creature sergeant|WDH} shouts a guttural word, and the platoon halts. A man marches alongside the left flank and removes his helm, revealing himself as a {@creature hobgoblin|MM} riddled with old scars. In that guttural tongue, he addresses the petrified masses." + ], + "id": "169" + }, + "The Legion of Azrok (see L3) has sent a squad of ten {@creature hobgoblin|MM|hobgoblins} to recruit soldiers for their war with the {@creature drow|MM}. Characters that speak {@language Goblin} can understand the {@creature hobgoblin captain|MM} that demands an audience with the goblin leader, Yek. Otherwise, a character that succeeds on a {@dc 16} Wisdom ({@skill Insight}) check can intuit that the captain is here to recruit soldiers and collect supplies, given the banners and wagons of bloodied arms and armor carted in by the {@creature hobgoblin|MM|hobgoblins}.", + "Desperate for aid, all racial divisions have been erased between goblinoid and man. The captain can speak broken {@language Common|PHB} and relays the following information to the party:", + { + "type": "list", + "page": 35, + "items": [ + "The \"vile\" {@creature drow|MM} of House Auvryndar wage unfettered war against the \"peace-loving\" {@creature hobgoblin|MM|hobgoblins} of the Legion of Azrok, who claimed the ruins of Stromkuhldur as their home years ago.", + "{@creature hobgoblin warlord|MM|Warlord} Azrok (\"an honorable warrior and savior of our people\") has issued a call-to-arms, promising glory and gold to those that aid the Legion, regardless of race." + ] + }, + "Characters that heed the call receive a visa of sorts that will grant them safe passage through Stromkuhldur: a small stone painted with a bloody handprint.", + "While the most direct route to L3 is through House Auvryndar's territory, the {@creature hobgoblin|MM} squad navigated the Expanded Dungeon until they reached the Arcane Chambers. The squad will return by that route. If the adventurers wish to travel with the squad, the captain requires they swear an oath to meet with {@creature hobgoblin warlord|MM|Warlord} Azrok\u2014an oath the adventurers should not take likely. If they agree and follow the squad (who leave tomorrow morning) then they can instead start L3 in Area 22. The journey is long and arduous and takes four days." + ], + "id": "168" + }, + { + "type": "entries", + "name": "Flight of the Wererat", + "page": 35, + "entries": [ + "To organically present the feud between Rizzeryl's gang and the Xanathar Guild, you can use the following events, preferably after the Azrok's Ambassador event.", + "A man (a {@creature wererat|MM}) by the name of Dannoth is purchasing {@item Rations (1 day)|PHB|rations} in the bazaar when he's apprehended by a cloaked {@creature bugbear|MM}. Dannoth escapes by shapeshifting into a {@creature rat|MM}. Read:", + { + "type": "insetReadaloud", + "page": 35, + "entries": [ + "You hear a tangle of shouts as tins and {@item Rations (1 day)|PHB|rations} clatter to the stone floor. Two figures struggle: a burly, cloaked man has snatched up a scrawny human from behind. As the chaos unfurls, the human bites down on his assailant's forearm and utilizes that distraction to shapeshift into a {@creature rat|MM}. His flesh melts and contracts into a foul critter that scampers off between the tattered stalls." + ], + "id": "16b" + }, + "Dannoth attempts to escape. The adventurers can pursue him, following the {@table Urban Chase Complications|DMG|urban chase rules} (see {@book Dungeon Master's Guide, Ch. 8|DMG|8|Chases}). If caught, he pleads for his life, presenting himself as pathetic and squalid as possible\u2014and utilizes the first moment to escape again." + ], + "id": "16a" + } + ], + "id": "167" + } + ], + "id": "158" + }, + { + "type": "section", + "name": "The Arcane Chambers", + "page": 35, + "entries": [ + "The following areas outside the bazaar are of note.", + { + "type": "entries", + "name": "2. Kalabash's Chambers", + "page": 35, + "entries": [ + "Here the adventurers get their first glimpse into what sort of macabre fate awaits those that dare study under Halaster\u2014and fail to meet his standards.", + { + "type": "entries", + "name": "2A. Water Pump", + "page": 35, + "entries": [ + { + "type": "insetReadaloud", + "page": 35, + "entries": [ + "Water trickles from a faucet, breaking what would otherwise be silence as it drips into a vast stone basin. Its hand pump is crusty with rust and slumped over the basin's lid is a goblin's corpse. A bucket lies nearby, its water spilled." + ], + "id": "16f" + }, + "The {@creature goblin|MM} was sent by the bazaar to collect fresh water. Hearing the sounds of cookery and smelling delectable food, the {@creature goblin|MM} wandered into Area 2C where it fell for Halaster's trap. The {@creature specter|MM} in the kitchen woke and animated the pots and pans, which chased the poor {@creature goblin|MM} to Area 2A, bludgeoning him to death before returning to the kitchen. Close inspection of the {@creature goblin|MM|goblin's} corpse reveals several bruises over its body and a caved-in skull.", + { + "type": "entries", + "name": "The Ingredient: Love", + "page": 35, + "entries": [ + "While the adventurers are here, a spell of Halaster's is in play: they can smell roasted meat and freshly baked bread which get their stomach's rumbling." + ], + "id": "170" + } + ], + "id": "16e" + }, + { + "type": "entries", + "name": "2B. Abandoned Laboratory", + "page": 36, + "entries": [ + { + "type": "insetReadaloud", + "page": 36, + "entries": [ + "This chamber, clearly an alchemical laboratory, is choked with dust. Grimy vials and alembics sit unused on rusted iron tables. Ingredients have rotted on the shelves and in their bottles. Can nothing be salvaged?" + ], + "id": "172" + }, + "Disturbing the equipment alerts the {@creature specter|MM} in Area 2C. The risk may be worth the reward, however:", + { + "type": "entries", + "name": "Additional Loot", + "page": 36, + "entries": [ + "Close, noisy inspection of the alchemical supplies reveals three {@item potion of healing|DMG|potions of healing}, and a {@item philter of love} whose true nature can easily be missed, leading to some goofy shenanigans." + ], + "id": "173" + } + ], + "id": "171" + }, + { + "type": "entries", + "name": "2C. Wizard's Kitchen", + "page": 36, + "entries": [ + "As a variant, the kitchen can be under an illusion of the Mad Mage's\u2014or the {@creature specter|MM|specter's}\u2014making. It looks clean and fresh; the stew in the cook pot is irresistibly delectable. Only when a character takes an action to study the kitchen (making a {@dc 16} Intelligence ({@skill Investigation}) check) can it discern the illusion. On a success, it can see how decrepit the kitchen truly is.", + "Once the {@creature specter|MM} is slain, the illusion shatters." + ], + "id": "174" + }, + { + "type": "entries", + "name": "2D. Kalabash's bedroom", + "page": 36, + "entries": [ + "Kalabash has been driven insane by centuries of isolation\u2014yawn. Consider the following variant: replace Kalabash with an {@creature allip|MTF} from Mordenkainen's Tome of Foes, the statblock of which has been provided in Appendix B.", + "The pocket dimension Halaster confined Kalabash in was furnished with all the tools the mage would need to continue his research, undistracted from ale... But, desperate to escape, Kalabash instead sought to blackmail the Mad Mage. He sought out ancient lore that Halaster had protected with a curse. Learning this lore annihilated Kalabash's body, leaving only a wisp of his scorched spirit which now seeks to end its torment by passing on that knowledge\u2014a long and arduous campaign of maddened whispering that is.", + "What was the lore that Kalabash discovered? You have a few options to choose from:", + { + "type": "list", + "page": 36, + "items": [ + "So long as the Mad Mage dies in Undermountain, he shall be reborn {@dice 1d10} days later\u2014and that he retains all his memories. Afraid that someone of equal or greater of power would put a stop to his rebirth cycle, Halaster cursed this secret.", + "The Knot in the Weave drives all those that dwell in Undermountain to madness. See {@variantrule Weave Addiction|WDMMC} in HG.", + "An optional twist (as described in Optional Twists in L23 of the {@i Companion}) which you can add to your campaign. These twists range from the fact that the adventurers are stuck in a time-loop and have already defeated Halaster to that the Mad Mage's tower stands at the epicenter of Time and Space and, in multiple alternate universes, he has already battled and defeated the adventurers." + ] + }, + "Halaster's curse prevents Kalabash from explicitly telling any soul this secret; he can only pass it on as all {@creature allip|MTF|allips} do: by tormenting some poor mind into recording that lore. Unfortunately for him, the curse forces him to write only in a vast cipher, which takes 30 days of steady scribing, and a {@dc 22} Intelligence ({@skill Investigation}) check to crack, after which Kalabash is freed from his torment.", + "If Kalabash is released, the spirit visibly enters a rotted tome in his chambers, hoping that someone will pick it up. If they do, the spirit whispers to them ceaselessly, animating them to write, and write, and write..." + ], + "id": "175" + } + ], + "id": "16d" + }, + { + "type": "entries", + "name": "3. Halaster Puppet", + "page": 36, + "entries": [ + { + "type": "entries", + "name": "Halaster's Game", + "page": 36, + "entries": [ + { + "type": "insetReadaloud", + "page": 36, + "entries": [ + "\"We asked one hundred adventurers, 'What do you dread most while dungeon delving?' Name a response!\"" + ], + "id": "178" + }, + "Halaster's puppet is imbued with a fragment of his master's magic and uses an augmented {@spell telekinesis} spell (save {@dc 22}) to divide the adventurers into two teams, each standing at separate ends of the room. It then manifests a table before it with two buttons, each glowing red, and instructs them that they will play a single round of \"Delver Dance.\" If they move from where it placed them, it promises to \"roast this cavern like a fine pig.\"", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "What Do You Dread Most While Dungeon Delving?", + "page": 36 + }, + { + "type": "entries", + "name": "Rules of the Game", + "page": 36, + "entries": [ + "The puppet explains the rules, which are based off the Family Feud game show.", + { + "type": "list", + "page": 36, + "items": [ + "Each team sends a \"champion\" to answer the question.", + "At the start of the round, both champions roll initiative. The quicker one hits the buzzer first and can supply answers until all eight correct answers have been provided, or up until three wrong answers have been given.", + "If the first champion fails to name all eight answers, the other champion gets a chance to \"steal.\" If they can provide one more correct answer without getting one wrong, they win all the points of the previous answers and can continue until they provide one wrong answer.", + "If the \"stealing\" champion's first provided answer is wrong, the game ends and the initial champion's team wins all the points on the board." + ] + } + ], + "id": "179" + }, + { + "type": "entries", + "name": "Answers", + "page": 36, + "entries": [ + "The results of the survey are broken down above. The number of points won are equal to the number of people that answered." + ], + "id": "17a" + }, + { + "type": "entries", + "name": "Consequences", + "page": 36, + "entries": [ + "Halaster's puppet assures them that whichever team loses will be {@spell fireball|PHB|fireballed}. It's an empty threat; the puppet can't cast that spell." + ], + "id": "17b" + }, + { + "type": "entries", + "name": "The X-Factor", + "page": 36, + "entries": [ + "A teammate can volunteer to drink \"the X-Factor,\" a vial of indiscernible liquid that the puppet provides. If they do so, whether they survive the imbibement or not, they give their team {@dice 10d6} points. The vial is a poison that deals {@damage 6d6} poison damage on imbibement and subjects the imbiber to a {@dc 16} Constitution saving throw; on a failure, they are {@condition poisoned} for 1 hour." + ], + "id": "17c" + }, + { + "type": "entries", + "name": "Prize", + "page": 36, + "entries": [ + "The winner of the game gets a handful of stickers, each displaying Halaster's visage with various expressions of disgust and mirth." + ], + "id": "17d" + }, + { + "type": "entries", + "name": "Additional Rounds", + "page": 36, + "entries": [ + "Using the rules above, you can play more rounds with separate questions. Remember that the points must add up to one hundred." + ], + "id": "17e" + }, + { + "type": "entries", + "name": "Other Victims", + "page": 36, + "entries": [ + "You can include another adventuring party here to face the players, such as the Fine Fellows of Daggerford or any of those provided in the Halaster's Game supplement." + ], + "id": "17f" + } + ], + "id": "177" + } + ], + "id": "176" + }, + { + "type": "entries", + "name": "7. Shocking Discoveries", + "page": 37, + "entries": [ + "Behold: Frankenstein and her monster.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Log Entries", + "page": 37, + "entries": [ + "This area requires little changes except one: it seems a bit outlandish that all it took was three days for {@creature Trenzia|WDMM} to tire so much so of her fellow apprentices, as described in the log entry found in Area 7B. Consider changing it from \"Day 3\" to \"Day 34.\" Or, even better, \"Day 362.\"" + ], + "id": "182" + }, + { + "type": "entries", + "name": "Additional Loot", + "page": 37, + "entries": [ + "Characters that search Area 7C can find {@dice 1d4 + 1} {@item potion of healing|DMG|potions of healing} and two {@item Potion of Lightning Resistance|DMG|potions of lightning resistance}." + ], + "id": "183" + } + ], + "id": "181" + } + ], + "id": "180" + }, + { + "type": "entries", + "name": "11. Midna's Lair", + "page": 37, + "entries": [ + "By default, Midna sends {@creature Living Unseen Servant|WDMM|living unseen servants} to attack intruders\u2014that's a recipe for her early death. Instead consider the following variant:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Variant", + "page": 37, + "entries": [ + "Midna is no fool. Rather than have her order this invisible legion to bludgeon her foes, it's suggested that she merely waits out the adventurers or attempts to ingratiate herself to them, knowing that she fares almost no chance by herself in these wretched halls. She uses them to either escape back to Waterdeep\u2014stealing what she can from their packs\u2014or prevail to Skullport where she hopes to find work as a mercenary." + ], + "id": "186" + } + ], + "id": "185" + }, + { + "type": "entries", + "name": "Halleth's Revenge", + "page": 37, + "entries": [ + "If Halleth Garke, the {@creature revenant|MM}, is with the party, he chases Midna down and throttles her to death. Read:", + { + "type": "insetReadaloud", + "page": 37, + "entries": [ + "\"Midna,\" the {@creature revenant|MM} calls, a lazy grin on his tattered face. The bruises stand out like violet beacons. \"Midna, my dear... It's time to pay the piper.\"", + "The priestess recognizes the corpse and recoils. \"You... No, no, gods no, you... You can't be...\"", + "\"I am,\" says the elf. \"Reckoning has come. Your reckoning.\"", + "\"Stay back!\" she shouts, kindling radiant fire in her palm\u2014but the {@creature revenant|MM} cares not and marches on even as the bolts of holy flame are hurled at his wretched body. \"Back!\" she screams, but there's no use. There's no negotiating with the reaper.", + "The {@creature revenant|MM} closes the distance, and gently cups one of the two {@item holy symbol|PHB|holy symbols} at her neck\u2014the symbol of {@deity Waukeen|Faerûnian|SCAG}. \"My Lady, my goddess, I give unto you this tithe. Do with her what you will.\"", + "\"Halleth, please, I didn't mean you any h\u2014\"", + "The priestess's cries are cut short as the {@creature revenant|MM} closes both hands around her throat and snaps her neck like a dry branch. Her body ragdolls to the floor\u2014but not before Halleth snatches back the symbol of his deity and adorns himself with her divine icon." + ], + "id": "188" + }, + "Reclaiming his {@item holy symbol|PHB} is, as written in WDMM, enough to prematurely end Halleth's quest for vengeance\u2014but that... That isn't gothic enough. Ignore it at your leisure if you wish your adventurers to witness Halleth brutally murdering Rex the Hammer, if he hasn't done so already." + ], + "id": "187" + } + ], + "id": "184" + }, + { + "type": "entries", + "name": "13. Mutated Apprentices", + "page": 37, + "entries": [ + "In these wretched halls roam {@creature gibbering mouther|MM|gibbering mouthers} and {@creature nothic|MM|nothics}\u2014a testament to the madness of {@creature Halaster Blackcloak|WDMM} and the insidious seed planted deep below Undermountain that afflicts all that stay here.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ambiance", + "page": 37, + "entries": [ + "Search \"{@creature gibbering mouther|MM}\" online and play the maddened clips for your players." + ], + "id": "18b" + }, + { + "type": "entries", + "name": "Nothics", + "page": 37, + "entries": [ + "The {@creature nothic|MM|nothics} tell the adventurers, \"The seed shall bear bitter fruit. Already we see it in you.\" They refer to {@variantrule Weave Addiction|WDMMC}. See HG, The Dungeon Fleshed Out for more details on this predicament." + ], + "id": "18c" + }, + { + "type": "entries", + "name": "Mezzoloth", + "page": 37, + "entries": [ + "It can be assumed that the {@creature mezzoloth|MM} here was hired by {@creature Halaster Blackcloak|WDMM}, not enslaved. Do remember it has four arms\u2014all the more to {@action grapple|PHB} someone with!" + ], + "id": "18d" + } + ], + "id": "18a" + }, + { + "type": "entries", + "name": "Halleth's Revenge", + "page": 37, + "entries": [ + "If Halleth Garke is present, he immediately springs to Rex's defense, slaying the monsters\u2014for none will deprive Garke of his vengeance. Once the enemies have been dispatched, Rex realizes who this creature is and recoils. Read the following:", + { + "type": "insetReadaloud", + "page": 37, + "entries": [ + "As the last of your foes fall, the {@creature revenant|MM} turns\u2014in all his grisly beauty\u2014from the corpses to the wounded warrior. His voice is cold. \"Rex, old friend. Old, dear, Rex. I never did get to give you a fair farewell.\"", + "Horror mounts behind the warrior's eyes, but it's quickly tamed. \"You... Do it, you ugly son of a bitch. Get it\u2014\"", + "Without any grace, Halleth Garke leaps onto the warrior, pounding his blackened fists into the man's temple, raining blows upon his body to the music of broken bones and pained cries until the two finally still." + ], + "id": "18f" + }, + "If this is the last survivor of the Fine Fellows of Daggerford, Kelim the Weasel notwithstanding, Halleth disintegrates into dust that crashes down upon Rex's broken body." + ], + "id": "18e" + } + ], + "id": "189" + }, + { + "type": "entries", + "name": "14. Base de Résistance", + "page": 37, + "entries": [ + "Rizzeryl, the {@creature drow mage|MM}, casts {@spell greater invisibility} on himself when he hears intruders. If asked why, he insists it's for his own safety. If the adventurers ingratiated themselves to Dannoth the {@creature wererat|MM} (see Special Events above), Rizzeryl feigns trust after the {@creature wererat|MM} vouches for the adventurers\u2014but secretly the elf suspects them of either treachery or stupidity.", + { + "type": "entries", + "name": "Rebels and Patriots", + "page": 37, + "entries": [ + "The picture Rizzeryl paints is one of tyranny and righteous resistance: that Skullport (\"an ancient bastion of freedom\") has been oppressed by the Xanathar Guild for too long. The people long for an end to the {@creature beholder|MM|beholder's} regime, apparently, and Rizzeryl is one of the few left willing to fight. His task, for now, is simple: destroy the Xanathar Guild outposts here on Level 2. They are led by:", + { + "type": "list", + "page": 37, + "items": [ + "Nadia the Unbent, a \"brute of a woman with a penchant for violence; she took an axe as her husband and war was her dowry.\"", + "{@creature Shunn Shurreth|WDMM}, a \"spider-faced drow cursed by our goddess {@deity Lolth|Drow|MTF}\u2014his mandibles tremble for the taste of fresh blood.\"" + ] + }, + { + "type": "entries", + "name": "What Lies Ahead", + "page": 37, + "entries": [ + "Rizzeryl knows the following information about Level 3, but he won't share it unless he's magically compelled or tortured." + ], + "id": "192" + }, + { + "type": "list", + "page": 38, + "items": [ + "L3, \"the dwarven ruins of Stromkuhldur,\" is the site of a guerrilla war between a House Auvryndar and a goblinoid legion. The River Sargauth leads downstream to Skullport, a hive of scum and villainy currently under the thumb of the Xanathar Guild. House Auvryndar seeks to rule over it just as House Tanor'thal, a ruined {@creature drow|MM} house, once did.", + "The {@creature drow|MM} of Level 3 are led by the sadistic T'rissa Auvryndar, a priestess of {@deity Lolth|Drow|MTF}. Her mission is to seize Stromkuhldur, and failure is not an option in the eyes of her mother." + ] + }, + { + "type": "entries", + "name": "Safe Passage", + "page": 38, + "entries": [ + "If the party assists Rizzeryl, he can provide them a broach of House Auvryndar and a letter that he guarantees will grant them safe passage through the areas controlled by the {@creature drow|MM} on L3. \"Without this,\" he says, \"you're as good as dead. And trust me, when it comes to House Auvryndar, you'd rather be dead than enslaved.\"", + "While he's loath to reveal his allegiance, if it will guarantee the demise of the Xanathar Guild, he's willing to share it. Unfortunately for the adventurers, the treacherous elves will not honor this promise. As a male, Rizzeryl has no authority in his house, and the adventurers are sure to be captured and sacrificed to {@deity Lolth|Drow|MTF}.", + "Rizzeryl, for his part, is deluded enough to think his promise will be honored. A character that succeeds on a {@dc 15} Wisdom ({@skill Insight}) check perceives him to be wholly confident." + ], + "id": "193" + } + ], + "id": "191" + } + ], + "id": "190" + }, + { + "type": "entries", + "name": "21. Animated Ballistae", + "page": 38, + "entries": [ + { + "type": "insetReadaloud", + "page": 38, + "entries": [ + "Wood groans like an old man\u2014and out from the gloom lumber two animated ballistae on hinged legs. Almost like mouths, they rack back their bolts, and fire kindles as it were the maw of some small hell." + ], + "id": "195" + }, + "See {@creature animated ballista|WDMM} in Appendix B of this supplement for a more concise portrayal of statistics." + ], + "id": "194" + }, + { + "type": "entries", + "name": "22. Garrux's Brewery", + "page": 38, + "entries": [ + "Only one creature inhabits the brewery: a {@creature beholder zombie|MM}. The complex is otherwise empty. However, you can add {@dice 2d6 + 2} dwarf {@creature skeleton|MM|skeletons} who otherwise continue to brew ale as they did in life; Halaster could conjure hops and other necessary ingredients. However, most barrels are beyond disrepair and the dwarves merely brew ale just for it to leak out of faulty casks. The {@creature skeleton|MM|skeletons} remain passive unless attacked or their equipment and ale is stolen.", + { + "type": "inset", + "page": 38, + "name": "Green Slime (Abridged)", + "entries": [ + "A creature within 5 feet of the pipe in Area 22A must make a {@dc 10} Dexterity save, otherwise the slime falls on it.", + { + "type": "statblock", + "tag": "hazard", + "source": "DMG", + "name": "Green Slime", + "page": 38, + "collapsed": true + } + ], + "id": "197" + }, + { + "type": "entries", + "name": "22B. \"Brewers Only!\"", + "page": 38, + "entries": [ + "When the adventurers enter this room, a spell laid by Halaster can activate, speaking to them. Read:", + { + "type": "insetReadaloud", + "page": 38, + "entries": [ + "A voice whispers from the lintel above the door. The voice of the Mad Mage himself: \"The dwarves rejoiced in these halls. Busied themselves with ale and dreams. Then I came. And all would be mine. Everything below the mountain is mine. Even you.\"" + ], + "id": "199" + } + ], + "id": "198" + }, + { + "type": "entries", + "name": "22C. Ale Vats", + "page": 38, + "entries": [ + { + "type": "insetReadaloud", + "page": 38, + "entries": [ + "Most of the vats lie empty, whatever brew they once held having long since evaporated... But as you inspect those that still hold ale, you feel the attention of something. The Mad Mage, perhaps? Scrying on you?", + "You look about the gloom and find nothing, returning your attention to the vat\u2014something plops in the water. Before you can even pull back, the fetid waters rush as a fanged maw opens beneath the surface and out from the depths rises a {@creature beholder zombie|MM|beholder's corpse}. Ancient ale and foul water falls from its rotten flesh in a shower as it smiles at you hungrily." + ], + "id": "19b" + } + ], + "id": "19a" + }, + { + "type": "entries", + "name": "22D. Barrel Run", + "page": 38, + "entries": [ + "In the highly unlikely event that the entire party is trapped in the pit traps without {@item thieves' tools|PHB} or the magic needed to escape, consider the following:", + { + "type": "entries", + "name": "Destruction", + "page": 38, + "entries": [ + "The pit lids have an AC of 15, a damage threshold of 5, immunity to poison and psychic damage, resistance to piercing and slashing damage, and 25 HP." + ], + "id": "19d" + }, + { + "type": "entries", + "name": "Salvation", + "page": 38, + "entries": [ + "At the start of every day, roll a {@dice d20}. On a roll of 11\u201320, a chaotic neutral adventuring party stumbles across this area, activating the pit traps. On a roll of 16\u201320, they too actually have the means to escape ({@item thieves' tools|PHB} or the {@spell knock} spell at their disposal)." + ], + "id": "19e" + } + ], + "id": "19c" + } + ], + "id": "196" + }, + { + "type": "entries", + "name": "25. Creature Storage", + "page": 38, + "entries": [ + { + "type": "insetReadaloud", + "page": 38, + "entries": [ + "Mist chokes these chambers. Off in the distance you hear metal striking stone\u2014slow, methodical, perfectly consistent. As you approach, you catch sight of a cuboid contraption with spindly limbs marching in a counterclockwise circle." + ], + "id": "1a0" + }, + { + "type": "entries", + "name": "Halastron", + "page": 38, + "entries": [ + "Your players are sure to gawk at the modron, only to be disappointed when they learn it can't speak {@language Common|PHB}. Unless an adventurer has the {@spell comprehend languages} spell, allow Halastron the ability to converse in the broken {@language Common|PHB} he's learned from the Mad Mage. If you do so, he is fond of the phrases above, and uses them at the most inappropriate times, as the modron is still learning mortal social cues and behavior. Every encounter with adventurers is another opportunity to expand its vocabulary.", + "Halastron also openly explains its \"directive\" assigned by the Mad Mage, as outlined in the its description in Area 25A.", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Halastron's Favored Phrases", + "page": 38 + } + ], + "id": "1a1" + }, + { + "type": "entries", + "name": "Lifelike Statues", + "page": 39, + "entries": [ + "For the sake of brevity, the statistics of the {@condition petrified} creatures have not been included in this supplement, unlike other monsters and NPCs found on Level 2. It's also unlikely that the adventurers have the means to transport a statue without severely exerting themselves\u2014the Mad Mage relies on a spell of {@spell telekinesis}, after all. Even the smallest statue could weigh hundreds of pounds. In the event that the adventurers do try to move a statue manually, it requires a combined Strength score of 40 or higher. After moving a statue, each character must make a {@dc 20} Constitution saving throw or gain one level of {@condition exhaustion}. The DC is lowered by 2 for every character that aids in transport, up to a maximum reduction of 8.", + { + "type": "entries", + "name": "Player Replacements", + "page": 39, + "entries": [ + "As described in the Halaster's Game supplement, the Creature Storage serves as a great way to introduce new player characters to the campaign, should any of the original party members die or disappear." + ], + "id": "1a3" + } + ], + "id": "1a2" + } + ], + "id": "19f" + }, + { + "type": "entries", + "name": "26. Ancient Elven Tomb", + "page": 39, + "entries": [ + { + "type": "insetReadaloud", + "page": 39, + "entries": [ + "Unnatural mist roils in these ancient chambers, bucking and drifting between long-forgotten sarcophagi. It's cold and in the immediate distance beasts slaver and rage at their lot in this pitiful life." + ], + "id": "1a5" + }, + "The two {@creature owlbear|MM|owlbears} here attack immediately\u2014but while the first charges out from the mist, the other skulks between sarcophagi, emerging to strike at the flank of the adventurers.", + { + "type": "entries", + "name": "I Am Root", + "page": 39, + "entries": [ + "Trust that your players are going to want their own {@creature awakened shrub|MM}\u2014now, not later. Consider changing it so that someone, a previous adventuring party perhaps, planted a shrub in the {@item pot of awakening|XGE} thirty days ago and now the {@creature awakened shrub|MM} is about to be born. Dollars to donuts, your players will name it \"Root\" or \"Groot.\"", + "An {@creature awakened shrub|MM} speaks one language known by its creator; {@language Common|PHB}, in this case. For maximum comedy, disallow the shrub from saying anything but its name\u2014though the adventurers can discern certain meanings from that single phrase, much like a beloved character from an insanely popular {@s movie franchise} play." + ], + "id": "1a6" + } + ], + "id": "1a4" + } + ], + "id": "16c" + } + ], + "id": "157" + }, + { + "type": "section", + "name": "Epilogue", + "page": 39, + "entries": [ + "Once the adventurers find the path to Level 3, they should ascend to 7th level.", + "Cap off your session with one of the send-offs below:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Standard Send Off", + "page": 39, + "entries": [ + { + "type": "insetReadaloud", + "page": 39, + "entries": [ + "Once again you have faced the mythic horrors of Undermountain and emerged scarred but victorious. You know that there are greater challenges and viler horrors ahead but together you shall prevail." + ], + "id": "1aa" + }, + "If the adventurers encountered the Fine Fellows of Daggerford and learned of their dark history, add:", + { + "type": "insetReadaloud", + "page": 39, + "entries": [ + "\"Together.\" That's the operative word. The Fine Fellows of Daggerford, those desperate fools, splintered and only then found their doom. Together they were strong, and alone they were nothing more than mewling curs waiting in line for the abattoir. So long as you stand together, nothing can ever tear you down. The depths await." + ], + "id": "1ab" + } + ], + "id": "1a9" + }, + { + "type": "entries", + "name": "The Host's Send Off", + "page": 39, + "entries": [ + "Halaster telepathically communicates this to the party as they descend to Level 3 of Undermountain:", + { + "type": "insetReadaloud", + "page": 39, + "entries": [ + "A voice blooms from deep within your skulls:", + "\"And so, our contestants persevere in the face of their countless shortcomings, saying goodbye to the Arcane Chambers and hello to the dwarven ruins of Stromkuhldur\u2014but, we wonder, can they weather the storm of spiders and venom that is House Auvryndar? Can they escape the wretched drow? Or shall they too become pregnant with the demon goddess's foul children?", + "\"Find out this and more next time on Dungeon of the Mad Mage!\"" + ], + "id": "1ad" + }, + "Halaster gleefully names House Auvryndar, as he hopes to eradicate the drow from his dungeon. By warning the adventurers, he hedges his bet that they can strike a crippling blow against the elves." + ], + "id": "1ac" + } + ], + "id": "1a8" + } + ], + "id": "1a7" + } + ], + "id": "143" + }, + { + "type": "section", + "name": "Level III: The Sargauth Level", + "page": 40, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "Oh, weepy Sargauth... Deliver us from ourselves." + ], + "by": "Halaster Blackcloak" + } + ], + "id": "1af" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelIII.webp" + } + }, + { + "type": "section", + "page": 40, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 40, + "entries": [ + { + "type": "list", + "page": 40, + "items": [ + "House Auvryndar controls Area 4\u20137 and 18\u201320, while the Legion of Azrok holds Areas 17, 21\u201322, the exit to L4, and a land-route to Skullport.", + "The Legion of Azrok is designed to buck the goblinoid stereotype; while its soldiers are suspicious and guarded, they do not attack the adventurers until provoked.", + "The party can move onto Skullport rather than immediately pushing on to L4, the Twisted Caverns. There they can rest and resupply for a few days. It's worth the detour.", + "L3 has two arcane gates, leading to L5 and L6. See Areas 15 and 21P, respectively." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 40, + "entries": [ + "Keep in mind the following:", + { + "type": "list", + "page": 40, + "items": [ + "If Kelim the Weasel from L1 still accompanies the party, he should be killed off on this level. He'll make a great incubator for spider eggs.", + "If you ran the Azrok's Ambassador special event on L2, the party may have a visa (a stone painted with a bloodied hand-print) they can use to gain safe passage through Legion territory. If they also followed the soldiers to L3, they start this level in Area 22 instead of 1." + ] + } + ], + "id": "1b2" + } + ], + "id": "1b1" + }, + { + "type": "entries", + "name": "The Central Conflict", + "page": 40, + "entries": [ + "The Sargauth Level\u2014better described as the Ruins of Stromkuhldur\u2014is marked by a bitter war between the desperate Legion of Azrok and the capricious {@creature drow|MM} of House Auvryndar. The party is thrown straight into the conflict as the path from L3 leads them right into {@creature drow|MM} territory\u2014right to the boss's lair.", + "There is a risk, however: by coming to blows with the {@creature drow|MM}, they're likely to meet T'rissa, the boss of this level\u2014and defeat her prematurely. While introducing the villain early is great for narrative, T'rissa is far too weak to withstand the adventurers with the current guards she has unless the party is already wounded. Sometimes summarily executing a boss is a great story twist, but in this case it's anticlimactic. Imagine your adventurers meeting {@creature hobgoblin warlord|MM|Warlord} Azrok after killing T'rissa. Yawn. Thus, you want to split this level into three acts:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "First Blows", + "page": 40, + "entries": [ + "The adventurers wander into {@creature drow|MM} territory, seeing the tell-tale signs of torture and spider webs. They venture too far, meet T'rissa, and are defeated, stabilized, and impregnated with spider eggs\u2014a lethal birth, that'll be." + ], + "id": "1b5" + }, + { + "type": "entries", + "name": "Escape the Drow", + "page": 40, + "entries": [ + "The clock's already ticking when the adventurers wake. They must break free from their silken bonds and escape these vile chambers." + ], + "id": "1b6" + }, + { + "type": "entries", + "name": "Azrok's Day", + "page": 40, + "entries": [ + "The adventurers explore the Sargauth level until they meet the {@creature hobgoblin|MM|hobgoblins} of Azrok's Legion. They're compelled to meet the {@creature hobgoblin warlord|MM|warlord}, who asks for their assistance in defeating the {@creature drow|MM}. Azrok provide them with soldiers to storm the {@creature drow|MM}." + ], + "id": "1b7" + } + ], + "id": "1b4" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 40, + "entries": [ + "The Mad Mage intends to insert the adventurers into the conflict for the sake of ratings. He issues a challenge to the party\u2014the \"highlight\" of tonight's episode.", + "As the adventurers begin to explore the level, the Mad Mage arrests their progress and hurls them into a pocket dimension. Ideally, this happens after they've visited A3 or while they're in A18, but before they reach Areas 4 or 5. Essentially, have this event occur early in the level, before they ever face House Auvryndar's forces.", + "Once you're ready to issue this quest, read:", + { + "type": "insetReadaloud", + "page": 40, + "entries": [ + "The cavern doesn't shift, but utterly disappears without a single sound. Without flash or bang\u2014no commotion at all. Where there was once cold stone now stands a boundless dimension wreathed in mist and fire-cast shadow. Reality has not even melted but been completely replaced without any fanfare whatsoever.", + "Freestanding bookcases flank a roaring fireplace, and sitting beside it, in a high-backed chair, is {@creature Halaster Blackcloak|WDMM} himself. He lowers his book\u2014Greaves of Brass by Walt Whitdwarf\u2014and hails you: \"Contestants! Triumph! Glory! Inevitable death! These await you, but come, stay awhile and listen.\"", + "Before you can even consider fleeing, a force plucks you, placing you before the hearth, before Halaster. He shuts his tome and smiles.", + "\"You've descended to the ruins of Stromkuhldur, bastion of the ancient Melairkyn dwarves. Here they eked out their small, little lives. Bright lives in the darkness... Before the darkness swallowed them whole. To this day the veterans of that ancient war lay siege to these ruins. The vile {@creature drow|MM} of House Auvryndar war against the Legion of Azrok for control of these ruins so that they may seize Skullport, perhaps even Waterdeep itself. It's up to you to strike at the {@creature drow|MM}\u2014or leave them to their devices. History has shown them to be a stubborn, sadistic lot, so I'm sure it'll all work out.\"" + ], + "id": "1b9" + }, + { + "type": "inset", + "page": 41, + "name": "The Legion Needs You!", + "entries": [ + "Throughout the Sargauth Level, the adventurers can find moldy recruiting pamphlets made by the Legion of Azrok, written in {@language Goblin}, {@language Orc|PHB|Orcish}, and {@language Common|PHB}. The pamphlets describe Azrok's Hold as a haven for the downtrodden and mistreated who would otherwise face persecution on the surface. It advises these pariahs to join the legion and promises safe harbor to all who dedicate themselves to creating out a lasting kingdom for goblinoids.", + "The pamphlets were requisitioned in Skullport, at the Poisoned Quill, and are marked as such." + ], + "id": "1ba" + }, + "Halaster provides no other information other than that a legion of {@creature hobgoblin|MM|hobgoblins} has claimed this land as theirs but were forced to give it up with nary a fight; as well that the {@creature drow|MM} are voracious and led by a priestess named T'rissa Auvryndar, who has orders to secure this level for her noble house. He does not disclose their locations either.", + "Time seemingly stands still while the adventurers are in this pocket dimension. However, if they ask Halaster, he informs them that their perception of time has been so rapidly increased that, after they leave, only four seconds will have passed. He remarks, \"You're all standing there, slack-jawed and vulnerable. Just like any other day, eh?\"", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Game and its Prize", + "page": 41, + "entries": [ + "Halaster's quest is simple: kill T'rissa Auvryndar (see A6) and rout her forces in what Halaster calls \"Drow Town\" (A20). They must then cast T'rissa's {@item holy symbol|PHB} of {@deity Lolth|Drow|MTF} into the River Sargauth. He promises a reward of \"great power\" if they succeed. Should they, Halaster appears on the ferry described in A13. Read the following:", + { + "type": "insetReadaloud", + "page": 41, + "entries": [ + "You cast the {@item holy symbol|PHB} of the Spider Queen into the river\u2014good riddance. You look about: the Mad Mage promised to meet you, if you held up your end of the bargain. And so, you wait. You wait, and wait, and wait, until, when it's come time to finally quit this place, you catch sight of a black gondola poling from upstream.", + "A black-robed figure with a horned, skeletal face poles the gondola along the current... and standing there, grinning ear to ear, is the Mad Mage. His claps are like thunder as he shouts, \"Well done, well done! I never believed in you, and you made it through anyway! Well done, indeed!\"" + ], + "id": "1bd" + }, + "When it comes time to pay them their reward, Halaster visibly draws out a handful of dice and casts them into the air where they roll and stop naturally. On an even result, he rewards them with a {@item Quaal's Feather Token, Swan Boat|DMG|Quaal's feather token (swan boat)}. On an odd result, he tells them, \"Self-respect is the greatest power of all\" and winks out of existence." + ], + "id": "1bc" + } + ], + "id": "1bb" + } + ], + "id": "1b8" + } + ], + "id": "1b3" + } + ], + "id": "1b0" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 41, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. Catacombs", + "page": 41, + "entries": [ + { + "type": "insetReadaloud", + "page": 41, + "entries": [ + "A chill haunts these catacombs. The walls themselves are carved with the imagery of mountains, marbled with the veins of glittering minerals, and inscribed with {@language Dwarvish|PHB} script. The tombs\u2014testaments to the bitter end of the Melairkyn clan\u2014line the walls like shelves, each bearing a symbol: a mountain with a gem at its heart." + ], + "id": "1c0" + }, + "A character that reads {@language Dwarvish|PHB} can translate the script: \"To ancestors past, we salute. To sons and daughters, we beg.\" Characters that succeed on a {@dc 13} Intelligence ({@skill Religion}) check recognize the religious symbols as that of {@deity Dumathoin|Dwarven|MTF}, a dwarven patron god of mining and exploration and the protector of the dwarven dead." + ], + "id": "1bf" + }, + { + "type": "entries", + "name": "2. Dead Explorer", + "page": 41, + "entries": [ + { + "type": "insetReadaloud", + "page": 41, + "entries": [ + "Rotting in a corner of the cavern is a human's corpse. What's left of his face is twisted into a silent scream." + ], + "id": "1c2" + }, + "Once a character succeeds on their {@dc 13} Wisdom ({@skill Medicine}) check, also read:", + { + "type": "insetReadaloud", + "page": 41, + "entries": [ + "Grisly wounds mar the corpse: bites, dried blood, viscera. On his neck, the skin has peeled outward\u2014perhaps something emerged from within. You shudder." + ], + "id": "1c3" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Additional Loot", + "page": 41, + "entries": [ + "Characters that loot the corpse find a {@item Hempen Rope (50 feet)|PHB|coil of rope, 30 feet long}; a small coinpurse containing 3 gp and 12 sp; a {@item dagger|PHB} with a dried substance coating it (spider blood); and a small golden locket with an inlaid portrait depicting an elven man (worth 15 gp). A frequent patron of the Yawning Portal of Waterdeep will recognize the elf as a one Auron Silverleaf, a former adventurer. He would be grateful for the return of the locket and the news of his lover's ultimate fate." + ], + "id": "1c5" + } + ], + "id": "1c4" + } + ], + "id": "1c1" + }, + { + "type": "entries", + "name": "3. Grick Ambush", + "page": 41, + "entries": [ + "Rubble is strewn through the chamber, granting the {@creature grick|MM|gricks} advantage on {@skill Stealth} checks. The predators wait until the party is halfway through the chamber before attacking." + ], + "id": "1c6" + }, + { + "type": "entries", + "name": "5. House Auvryndar", + "page": 41, + "entries": [ + "The {@creature drow|MM} have claimed these areas as their own. Your goal is to use this area to foreshadow the conflict between the goblinoids and {@creature drow|MM} that the adventurers are now embroiled in.", + { + "type": "entries", + "name": "5A. Welcoming Committee", + "page": 41, + "entries": [ + "Remember that {@creature quaggoth|MM|quaggoths} have a climbing speed and a {@skillCheck athletics 5} to {@skill Athletics}. If they've been alerted to intruders, have them cling to broken bits of the chamber, or support themselves in corners in the room, ready to leap down on intruders." + ], + "id": "1c8" + }, + { + "type": "entries", + "name": "5C. Prison", + "page": 41, + "entries": [ + { + "type": "insetReadaloud", + "page": 41, + "entries": [ + "The hall reeks of filth and excrement. It's lined with prison cells and infested with savage men that terrorize prisoners by raking clubs against the rusted bars." + ], + "id": "1ca" + }, + "The following characters can be found in the prison:", + { + "type": "entries", + "name": "Geldax", + "page": 42, + "entries": [ + "The human {@creature commoner|MM} has been reduced to a mewling cur and is desperate to see the sun again. If freed, he becomes a liability and would never survive through Levels 1 and 2. His only hope is to reach Skullport and eke out a meager life in that subterranean town." + ], + "id": "1cb" + }, + { + "type": "entries", + "name": "Lurrash", + "page": 42, + "entries": [ + "The {@creature hobgoblin|MM} is stoic in the face of his coming torture and inevitable death. Duty has prevailed over self-preservation. He tells the adventurers, \"If you cannot save me from this cell, save my people from these vile elves. Seek out Azrok's Hold, the bastion of our people\u2014find {@creature hobgoblin warlord|MM|Warlord} Azrok. He will grant you safe passage should you assist our people in this desperate hour.\"" + ], + "id": "1cc" + }, + { + "type": "entries", + "name": "Drow", + "page": 42, + "entries": [ + "The famished, wounded elves are trying to one-up each other. When they first see the adventurers, one whispers, \"Hey! You! Outsiders! C'mere!\" If a character approaches, roll initiative. The first {@creature drow|MM} stabs at a character ({@hit 4} to hit, {@damage 1d4 + 2} piercing damage) and then dances back. The next two {@creature drow|MM} fire their {@item hand crossbow|PHB|hand crossbows}, but not before saying, \"Well, I can do better than that,\" and \"T'rissa's love shall be mine, fool. Watch this.\"" + ], + "id": "1cd" + } + ], + "id": "1c9" + }, + { + "type": "entries", + "name": "5D. Sun Elf", + "page": 42, + "entries": [ + { + "type": "insetReadaloud", + "page": 42, + "entries": [ + "A stunning elven maiden lies in chains and tattered robes. Bloody lashes mar her back, and she looks to you with a tangle of suspicion and hope." + ], + "id": "1cf" + }, + "Marta provides the following tall-tale, so as to inspire the sympathy of these fools: captured on the high seas by pirates, Marta was taken to Skullport, where she was auctioned off as a handmaid for Skull Island, the fortress that dominates the city. However, she was abducted by the {@creature drow|MM} and brought here to be tortured.", + "A successful {@dc 20} Wisdom ({@skill Insight}) check is enough for a character to doubt her story, and a {@dc 16} Intelligence ({@skill History}) check allows a character to recall that the pirates of Skullport had been wiped out long ago, replaced by {@creature duergar|MM} and {@creature bugbear|MM|bugbears}.", + { + "type": "entries", + "name": "Marta's Gambit", + "page": 42, + "entries": [ + "If freed, Marta still hopes to prove her worth to House Auvryndar. She betrays the adventurers at the most opportune moment: in combat, opening up with a {@spell fireball} spell on the party or {@spell counterspell|PHB|counterspelling} a character's crucial healing spell." + ], + "id": "1d0" + } + ], + "id": "1ce" + } + ], + "id": "1c7" + }, + { + "type": "entries", + "name": "6. Temple of Dumathoin", + "page": 42, + "entries": [ + { + "type": "insetReadaloud", + "page": 42, + "entries": [ + "The temple is choked by cobwebs across which skitter giant arachnids. Corpses hang in cocoons like festering holiday decorations. Atop a dais at the far end of the hall, a {@creature drow|MM} priestess, dressed in flowing, ebony robes, presides over four other elves\u2014leading them in prayer to their demon goddess, {@deity Lolth|Drow|MTF}, no doubt. A foul wind brushes through the hall, delivering the sounds of struggle, fear, and pain\u2014for lo' and behold, a figure writhes in his web, perhaps a sacrifice to be made to {@deity Lolth|Drow|MTF}." + ], + "id": "1d2" + }, + "If the adventurers turn here when they should've instead retreated, they'll encounter, and likely defeat, this level's true boss well before the story is ever rounded out. As a storyteller, your goal is to, well, tell a climactic story. Since T'rissa will stabilize fallen characters to act as spider egg incubators, you can afford to overwhelm the adventurers now by adding more forces to this room. See \"Additional Forces\" below for details.", + "If the adventurers flee, the {@creature drow|MM} give chase. See the \"Chimera Drift\" special event below.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tactics", + "page": 42, + "entries": [ + "The elves follow these tactics in combat. Even if they are {@quickref surprised|PHB|3|0|surprised}, the {@creature drow|MM}\u2014veterans all of them\u2014can rally into a defensible position and mount a fierce counterattack." + ], + "id": "1d4" + }, + { + "type": "list", + "page": 42, + "items": [ + "On her first turn, T'rissa, a {@creature drow priestess of Lolth|MM}, casts {@spell conjure animals}, adding two {@creature giant spider|MM|giant spiders} to the mix. Once they are slain or her {@status concentration} ends, she resorts to a {@spell web} or {@spell insect plague} spell. As her forces fall, she begins to cast {@spell mass cure wounds}. If she is near death, she uses her Summon Demon action to conjure a {@creature yochlol|MM}.", + "The four {@creature drow|MM} protect T'rissa at all costs and arrange themselves in a defensible formation. The two males, inferior as they are in {@creature drow|MM} culture, hold the line against the party while the two female {@creature drow|MM} stay at range. The females cast {@spell faerie fire} spells on their foes. When the {@creature giant spider|MM|giant spiders} arrive, one drops a {@spell darkness} on the party, since the spiders have {@sense blindsight}. Afterwards, they resort to their {@item hand crossbow|PHB|hand crossbows}.", + "If present, the {@creature drow mage|MM} enters the chamber on the third round of combat. If T'rissa is wounded, he casts {@spell greater invisibility} on her so that she may escape. If not, he himself enters the fray under the same spell and unleashes a {@spell lightning bolt} spell on the party. {@spell Misty step} spells allow him to close the gap to T'rissa or stay out of harm's way.", + "If present, Marta, the elven {@creature mage}, {@spell counterspell|PHB|counterspells} the first spell she perceives cast by an adventurer. If they're unwounded, and the spell won't hit any {@creature drow|MM}, she casts {@spell fireball}; otherwise, she casts {@spell ray of frost}.", + "One {@creature giant spider|MM} unleashes a Web ability while the other two drop from the ceiling to attack the adventurers.", + "T'rissa stabilizes the fallen adventurers to use as incubators. See Wives of the Spider Queen below." + ] + }, + { + "type": "entries", + "name": "Additional Forces", + "page": 42, + "entries": [ + "If your goal is to overwhelm the party, then on the second round of combat, {@dice 1d4 + 2} {@creature drow|MM} enter the room from Area 5, having heard the sounds of combat. On the fourth turn, a {@creature drow elite warrior|MM} arrives as well." + ], + "id": "1d5" + } + ], + "id": "1d3" + }, + { + "type": "entries", + "name": "Wives of the Spider Queen", + "page": 42, + "entries": [ + "If the adventurers are overwhelmed, T'rissa stabilizes them. They awaken {@dice 1d4} hours later suspended 10 feet above the floor, as described in WDMM. No {@creature drow|MM} are in the temple. Read:", + { + "type": "insetReadaloud", + "page": 42, + "entries": [ + "The world slowly comes back into being. You hang about ten feet above the stone floor, wrapped in the arachnid embrace of a cocoon. You struggle feebly, hopelessly. Your body pulses with pain. There's poison raging in your veins. You can feel it there, howling, quivering, yearning to begin its life by ending yours.", + "The truth, you soon realize, is far more horrifying. As your eyes adjust to the darkness, you make out foul shapes attached to your body: sacs. Sacs in which things squirm. Things with far too many legs. You look about the webbed prison and see the corpses of past victims, dangling and ruptured from past births." + ], + "id": "1d7" + }, + "{@creature Halaster Blackcloak|WDMM} can telepathically communicate with the party, adding either of the following:", + { + "type": "list", + "page": 42, + "items": [ + "\"Ah, and our contestants finally awaken, newly wedded to the Spider Queen. Are they doomed to die during childbirth? Or shall they escape?\"", + "\"Your first mistake was losing. Your last will be not finding a cleric before tomorrow to rid you of this disease.\"" + ] + } + ], + "id": "1d6" + } + ], + "id": "1d1" + }, + { + "type": "entries", + "name": "10. Caves of the River Coven", + "page": 43, + "entries": [ + "The coven isn't in the business of subtlety and toys with their guests by emerging from their pools. Once the adventurers enter Area 10C, read:", + { + "type": "insetReadaloud", + "page": 43, + "entries": [ + "The dank cave reeks of brine and seaweed while geysers erupt in the distance. The walls are slick with algae and decorated with seashells. Shallow pools pit the uneven floor like cancerous sores and as you tiptoe through the cavern, you can't help but wonder what lies beneath those darkened waters.", + "Gazing long at a pool, you blink with recognition: your eyes meet something below the surface. Two bright eyes shine from below. Almost frozen, you begin to steel yourself\u2014and that's when a voice floats from the pool directly behind you: \"Welcome dear. Welcome to our home. Our sweet, little home.\"", + "You whirl about: a crone festooned with barnacles and warts smiles at you, her head poking above the surface of that foul pool. Immediately she dives back below. Your eyes fall to a rotting trout. Foul magic must animate its lips indeed for it croaks, \"Make yourself at home.\"" + ], + "id": "1d9" + }, + "The hags are loath to come to violence and quickly introduce themselves. As they're in league with Halaster, they want to pit the adventurers against the {@creature drow|MM}. The adventurers are sure to guess they're hags and will distrust them immediately. No matter\u2014this isn't the coven's first rodeo.", + "The coven has concocted a tale for visitors: that they were cursed into these wretched forms by a {@creature sea hag|MM} matron now long lost to the waves. They insist that they want nothing but peace. The coven consists of:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Caldra Cuttlefingers", + "page": 43, + "entries": [ + "Not the youngest nor the oldest, Caldra acts as the diplomat. She assures the adventurers that they'll face no harm in these caves so long as they join them for a supper of oysters and raw fish. She claims to be a fierce adherent of the oath of hospitality and guest right." + ], + "id": "1db" + }, + { + "type": "entries", + "name": "Coral Black", + "page": 43, + "entries": [ + "Coral Black is chiefly psychotic and handsy. Her touch leaves a thin film of slime on any surface, and nothing cheers her up more than to stroke a character's \"lovely\" hair. If any adventurer has long hair, Coral incessantly offers to braid it." + ], + "id": "1dc" + }, + { + "type": "entries", + "name": "Gurgle Brine", + "page": 43, + "entries": [ + "Gurgle Brine is ancient and lost her voice to a bargain made long ago. She speaks through the decaying lips of rotted fish within 30 feet of her. She is quick to anger and tends to slap others with a trout when making overzealous points, even with her own sisters." + ], + "id": "1dd" + } + ], + "id": "1da" + }, + { + "type": "entries", + "name": "10D. Water Geysers", + "page": 43, + "entries": [ + "You can expand on this area by incorporating these elements:", + { + "type": "entries", + "name": "Geysers", + "page": 43, + "entries": [ + "In the gloom, it can be difficult to discern a geyser's mouth. Roll initiative thrice, each one representing a cluster of geysers. On its turn, it subjects a character standing on it or within 5 feet of it to a {@dc 14} Dexterity saving throw. If a character was standing on it, they are jettisoned 10 feet into the air and crash to the ground {@condition prone}, taking {@damage 1d6} bludgeoning damage. A character standing within 5 feet of one that fails its saving throw must make a {@dc 10} Constitution saving throw if it was {@status concentration||concentrating} on a spell; its {@status concentration} is broken on a failure." + ], + "id": "1df" + }, + { + "type": "entries", + "name": "Grimlocks", + "page": 43, + "entries": [ + "You can add {@dice 2d4 + 2} {@creature grimlock|MM|grimlocks} to this cave. They fight only in self-defense and warn the party in {@language Undercommon|PHB} that the \"crones provide... but also take.\" That is, to say, fish and safe harbor in return for sacrifices the {@creature grimlock|MM|grimlocks} must make. The coven has tossed around the idea of pitting the {@creature grimlock|MM|grimlocks} against House Auvryndar, but know the savages are no match for the {@creature drow|MM}. In the meantime, having simple servants to collect food and warn of intruders is enough." + ], + "id": "1e0" + } + ], + "id": "1de" + }, + { + "type": "entries", + "name": "10G. Larder", + "page": 43, + "entries": [ + { + "type": "insetReadaloud", + "page": 43, + "entries": [ + "You hear a storm of whispering chains and wracking sobs drifting out from the darkness:", + "\"Then,\" a rough voice grumbles in broken {@language Common|PHB}, \"then I's gonna snap off yer fingers, grind 'em, eat 'em, feed 'em to you. You like that? Make you... into stew.\"", + "\"Let me go,\" sobs a young boy. \"Let me go!\"" + ], + "id": "1e2" + }, + "{@creature Delvin|WDMMC}, the 13-year-old human boy, believes the {@creature goblin|MM}, Lerk, is his jailor and scared witless.", + { + "type": "entries", + "name": "Freeing Delvin", + "page": 43, + "entries": [ + "The {@creature sea hag|MM|sea hags} don't take kindly to the theft of their \"cattle\" but aren't about to take to arms to prevent it. If confronted, the hags merely shrug and say, \"He was the river's bounty\u2014ours to collect\" as if that alone excuses everything. They know that there shall be more prey to come, long after the adventurers have gone." + ], + "id": "1e3" + }, + { + "type": "entries", + "name": "Returning Delvin", + "page": 43, + "entries": [ + "If the adventurers promise to return him to Skullport, {@creature Delvin|WDMMC} carries their gear, and will act as a guide once in town. He provides the following information:", + { + "type": "list", + "page": 43, + "items": [ + "Skullport is under the heel of the Xanathar Guild. From the fortress of Skull Island rules a paranoid half-ogre fond of violence. Residents of Skullport shudder at his very name: {@creature Sundeth|WDMM}.", + "An old {@creature archmage|MM} by the name of Tasselgryn Velldarn runs The Poisoned Quill and can teleport individuals out of Undermountain\u2014for a price.", + "Pockets of resistance to the Xanathar Guild are holding out in Skullport, desperate for aid." + ] + } + ], + "id": "1e4" + } + ], + "id": "1e1" + }, + { + "type": "entries", + "name": "10H. Hags' Hoard", + "page": 43, + "entries": [ + { + "type": "insetReadaloud", + "page": 43, + "entries": [ + "This hoard's a graveyard. A mountain of wrecked rowboats, twenty feet high, are needled by barnacle-encrusted masts. Countless captain's wheels have been pounded into the walls, accompanied by skulls\u2014some bleached white, some yet still rotting, but all ghastly, all stolen from the depths... hopefully.", + "Jutting from the mountain of wreckage like some ominous tower is a crow's nest watched by a ship's wailing banshee figurehead." + ], + "id": "1e6" + }, + { + "type": "entries", + "name": "Additional Loot", + "page": 43, + "entries": [ + "You can add a {@item candle of the deep|XGE} and a {@item hat of wizardry|XGE} to the treasure, as well as {@dice 1d4 + 1} {@item potion of healing|DMG|potions of healing} and one {@item potion of poison}." + ], + "id": "1e7" + } + ], + "id": "1e5" + }, + { + "type": "entries", + "name": "Variant: The Boy-Wonder", + "page": 43, + "entries": [ + "If you'd like to steer the adventurers into conflict with the coven and improve upon {@creature Delvin|WDMMC|Delvin's} importance, consider making him a nascent sorcerer (treat him as an {@creature apprentice wizard|VGM} except with a 14 in Charisma and an 11 in Intelligence; whenever he casts a 1st-level or higher spell, you can roll on the {@table Wild Magic Surge|PHB|Wild Magic table} found in the Sorcerer class section of the PHB).", + "The hags recognized his innate power and sought to groom him into their tool through some foul ritual learned from below the waves\u2014and then ship him off to {@creature Halaster Blackcloak|WDMM} to be taught in Dweomercore (the Mad Mage's academy found on Level 9 of Undermountain).", + "In this variant, the coven will come to blows with the party if they attempt to take {@creature Delvin|WDMMC}. They first send the {@dice 2d4 + 2} {@creature grimlock|MM|grimlocks} in A10D to attack the party and then ambush them as they leave Area 10. If wounded, they dive into the River Sargauth to lick their wounds; they can try to reclaim their prize another day, such as when the boy is back in Skullport." + ], + "id": "1e8" + } + ], + "id": "1d8" + }, + { + "type": "entries", + "name": "12. Boo-ty Hunters", + "page": 44, + "entries": [ + "The spirits clamor loudly to each other and exude shimmering lights that dance upon the shore and river. When the adventurers approach, they hear this conversation:", + { + "type": "insetReadaloud", + "page": 44, + "entries": [ + "\"Thar be nothin' here, Slurtongue,\" some ethereal voice echoes from afar. \"Just 'curz yer blind ass can't see don't be mean nothin' worth somethin' ain't here,\" answers a barbed voice. \"I'll cut ye down, boy, say that again.\" \"Ye can't cut me down,\" Slurtongue mocks. \"I can try!\" shouts the first voice. \"Try then, you transparent cur!\" You hear the rasp of ghostly steel and a shuddering sigh from a third mouth." + ], + "id": "1ea" + }, + "The pirates are initially nonhostile to the adventurers. If questioned, they explain that they were once sailors of The Lady's Slipper. They don't know how long it's been since they died in these caverns, only that they met their grisly ends at the hands of the \"Ladies of the River\" (the {@creature sea hag|MM} coven of A10).", + "The spirits habitually complain about the afterlife and pine for the days when they could still taste the salt on the wind\u2014often saying, \"Yahar, aye, them were the days,\" which is echoed by the other two spirits. They know they can't stray more than a hundred feet from the River Sargauth." + ], + "id": "1e9" + }, + { + "type": "entries", + "name": "14. Stonecarvers' Hall", + "page": 44, + "entries": [ + { + "type": "entries", + "name": "14C. Hall of Stone", + "page": 44, + "entries": [ + { + "type": "insetReadaloud", + "page": 44, + "entries": [ + "At the far end of the hall slumbers an abomination: a three-armed, three-legged creature whose very flesh is stone. A single, closed eye adorns its torso like a pendant, and where a neck would be is instead a fanged maw." + ], + "id": "1ed" + }, + "If you want to skip the rigamarole of an {@skill Arcana} check to determine what the hell kind of creature this is, the Mad Mage himself can telepathically lecture them on this {@creature xorn|MM} and its nature. Read the following:", + { + "type": "insetReadaloud", + "page": 44, + "entries": [ + "A voice blooms from within your skull: the voice of the Mad Mage.", + "\"It's called a {@creature xorn|MM},\" the Mad Mage lectures. \"A creature of Elemental Earth, gluttonous and insatiable. Glides through earth as if it were a fish\u2014a fish that becomes water. Pioneers used to ride these babies for miles. This one's all bloated on gems and coins. I call him... Stephen. After my uncle.\"" + ], + "id": "1ee" + } + ], + "id": "1ec" + } + ], + "id": "1eb" + }, + { + "type": "entries", + "name": "17. Dangerous paths", + "page": 44, + "entries": [ + { + "type": "entries", + "name": "17A. Contested Caverns", + "page": 44, + "entries": [ + { + "type": "insetReadaloud", + "page": 44, + "entries": [ + "A hoarse voice thunders from the darkness as spears shriek and the gears of crossbows click:", + "\"Halt! Come no further, strangers, lest you be met with ash and steel. Identify yourselves before the Legion of Azrok or die as the {@creature drow|MM} did: alone and afraid.\"", + "A platoon of armored men stands behind barricades and outcroppings, their weapons of war at the ready. Behind them, the cavern narrows into a steep decline that sinks towards the bowels of the earth." + ], + "id": "1f1" + }, + "The voice belongs to Kliyuse the Skull Cleaver, a {@creature hobgoblin captain|MM}. His soldiers guard the junction of these caverns, as well as the entrance to Level 4 of Undermountain, a secret he keeps close to his chest.", + "Once the adventurers identify themselves, read:", + { + "type": "insetReadaloud", + "page": 44, + "entries": [ + "The captain barks, \"There's nothing beyond here for you, strangers. The elves lie in wait in the tunnels yonder. Turn back, for my lord and commander, {@creature hobgoblin warlord|MM|Warlord} Azrok, has demanded that all visitors present themselves to his hall. You are to report to Azrok's Hold; you will be met with peace and lodgings. My men shall ensure your safe passage. Do not disappoint.\"" + ], + "id": "1f2" + } + ], + "id": "1f0" + }, + { + "type": "entries", + "name": "17E. Otyugh", + "page": 44, + "entries": [ + { + "type": "insetReadaloud", + "page": 44, + "entries": [ + "The cavern grows rank with decay. Corpses lie in abundance: elves, {@creature quaggoth|MM|quaggoths}, men, and goblinoids. You hear a whisper on the absent wind, a whisper sung from the corpse pile: \"Save me... please.\"" + ], + "id": "1f4" + }, + "The {@creature otyugh|MM} that lairs here uses its Limited Telepathy feature to try and urge a character towards the garbage pile where it attacks from. The {@creature otyugh|MM} has advantage on Dexterity ({@skill Stealth}) checks to remain hidden during this time. If the adventurers are being escorted by the {@creature hobgoblin|MM|hobgoblins}, the {@creature otyugh|MM} doesn't try to lure creatures towards it, but will attack if they root through its garbage pile on their own accord." + ], + "id": "1f3" + } + ], + "id": "1ef" + }, + { + "type": "entries", + "name": "20. Drow Town", + "page": 44, + "entries": [ + "Few changes or additions are necessary for Area 20.", + { + "type": "entries", + "name": "20B. T'rissa's Quarters", + "page": 44, + "entries": [ + { + "type": "insetReadaloud", + "page": 44, + "entries": [ + "The priestess's bed is filled with spiderwebs, just like her black heart. A chest carved in the likeness of a spider sits in an alcove, watched over by the stuffed heads of {@creature bugbear|MM|bugbears}, {@creature goblin|MM|goblins}, and {@creature hobgoblin|MM|hobgoblins}." + ], + "id": "1f7" + }, + { + "type": "entries", + "name": "Additional Loot", + "page": 44, + "entries": [ + "The adventurers find a diamond worth 300 gp and a pearl worth 100 gp with T'rissa's other treasures, allowing them one use of a {@spell revivify} spell and the component needed for the {@spell identify} spell, which they'll sorely need." + ], + "id": "1f8" + } + ], + "id": "1f6" + }, + { + "type": "entries", + "name": "20D. Demon Mirror", + "page": 44, + "entries": [ + "When the adventurers examine the mirror, read:", + { + "type": "insetReadaloud", + "page": 44, + "entries": [ + "An oval mirror dominates the hovel, its stone frame carved into eerily realistic spiders that seem to twitch and crawl with every glance. Spare no doubt: the ancient dwarves did not make this foul thing." + ], + "id": "1fa" + }, + "If a creature in the likeness of T'rissa approaches the mirror, read the following:", + { + "type": "insetReadaloud", + "page": 45, + "entries": [ + "The mirror's reflection swirls, yawns, and darkens into smoke from behind which a spider clicks its mandibles and offers a greeting in {@language Elvish|PHB}." + ], + "id": "1fb" + }, + "If a creature not in the likeness of T'rissa approaches the mirror, read the following:", + { + "type": "insetReadaloud", + "page": 45, + "entries": [ + "The mirror's reflection twists and churns like the high-tossed sea. Blackness thins to smoke as the sounds of rage echo out from the glassy surface. A creature made solely of foul, yellow wax glares at you with a single red eye and snarls something in a language better left unknown by the men of this world." + ], + "id": "1fc" + } + ], + "id": "1f9" + } + ], + "id": "1f5" + }, + { + "type": "entries", + "name": "21. Azrok's Hold", + "page": 45, + "entries": [ + { + "type": "insetReadaloud", + "page": 45, + "entries": [ + "The dwarven ruins lie in filth. The narrow streets are strewn with trash while banners hang without wind, each bearing a bloody handprint inside a red triangle. {@creature Hobgoblin|MM} squads patrol the streets, their greaves loud against the stone." + ], + "id": "1fe" + }, + "If the adventurers are unaccompanied by {@creature hobgoblin|MM|hobgoblins} sent by Kliyuse the Skull Cleaver (see Area 17A), then two {@creature bugbear|MM|bugbears} halt the party at the gates. Otherwise, they salute the platoon and have a short conversation in {@language Goblin} detailing the registration process for visitors.", + { + "type": "entries", + "name": "21A. \"Krek\"", + "page": 45, + "entries": [ + "If pressed as to why a {@creature bugbear|MM} just left a baby on its shelf, and its forced to reveal its nature, the {@creature oni|MM} merely smiles and says, \"A deal's a deal.\" Krek is un-intimidated by the adventurers and wagers that it'd receive institutional support from Azrok's forces if attacked.", + "Some other phrases that Krek can use are detailed below; adapt accordingly:", + { + "type": "list", + "page": 45, + "items": [ + "\"Don't make this any harder than it has to be for these people. Mind your business and not mine, no?\"", + "\"Would you rather I take up residence in Skullport? Waterdeep? Where so many children frolic about, lost in the ignorance of youth? Would you rather this nightmare be upon them?\"", + "\"Leave me to my devices, knave, for every beast has to eat\u2014and worse is the one that's desperate and starved.\"" + ] + } + ], + "id": "1ff" + }, + { + "type": "entries", + "name": "21G. Xanathar's Ambassador", + "page": 45, + "entries": [ + "You have the opportunity to intimidate your adventurers with a {@creature mind flayer|MM} and a game of dragonchess. When the adventurers arrive, Ulquess politely, but firmly, invites them to play a match with it. Read the following:", + { + "type": "insetReadaloud", + "page": 45, + "entries": [ + "The aberration smiles, sweeping a hand towards a three-tiered {@item dragonchess set|PHB}. \"Do indulge me, wouldn't you? This thoroughfare\u2014\" The creature gestures to the air, towards all of Azrok's Hold. \"\u2014is so utterly unamusing. I relish a fresh challenge from a keen and curious mind.\"" + ], + "id": "201" + }, + "The adventurer playing against Ulquess must contest its Intelligence check using a ({@item dragonchess set|PHB|dragonchess}) {@item gaming set|PHB} with the {@creature mind flayer|MM|mind flayer's} (which has a {@skillCheck dragonchess 7} bonus). Nothing is anted except pride and satisfaction.", + { + "type": "entries", + "name": "Misdirection", + "page": 45, + "entries": [ + "The {@creature mind flayer|MM} cannot tolerate new visitors to Skullport. If the party seems intent on going to the town, not only does Ulquess reveal an Undermountain secret, it also provides exact directions to Level 4. It phrases it in a manner similar to, \"Why would you waste your time there when the next descent is so close?\"" + ], + "id": "202" + }, + { + "type": "entries", + "name": "Confrontation", + "page": 45, + "entries": [ + "If the adventurers confront the {@creature mind flayer|MM} over its insidious plot to seize control of the Legion by replacing Azrok and Lurkana's minds with {@creature intellect devourer|MM|intellect devourers}, read the following:" + ], + "id": "203" + }, + { + "type": "insetReadaloud", + "page": 45, + "entries": [ + "The aberration gives you another smile, this one far too smug for your liking. \"Go on then. Tell the fool. Tell Azrok what you've learned. What can be a peaceful transition will instead be red. So very, very red. I'll start with the children. Turn them into a murderous horde. Let them soak up the arrows as I glide into that hall and rip the {@creature hobgoblin|MM|hobgoblin's} brain from his skull. See that I won't.\"" + ], + "id": "204" + } + ], + "id": "200" + }, + { + "type": "entries", + "name": "21M. Preeta Kreepa", + "page": 45, + "entries": [ + { + "type": "insetReadaloud", + "page": 45, + "entries": [ + "Arcane flames paint this cave in flickering lights as rats scurry in and out like a river. A woman standing before a stone hovel has her back to you. She plucks moss from the wall and handfeeds it to her rats. When she turns to you, you have to swallow your disgust\u2014for where her eyes ought to be are two eyestalks that blink milky tears.", + "\"Only the desperate or blind come here,\" the old woman says, cuddling a {@creature rat|MM}. \"Which, I wonder, are you?\"" + ], + "id": "206" + }, + "Preeta is cordial, but cautious. She's a veteran of these caverns, having fled from the wrath of her former master, the {@creature lich|MM} {@creature Arcturia|WDMM}, one of Halaster's apprentices. Much has changed in those years, however, and her knowledge is dated. She can at least describe the next level, the Twisted Caverns, as \"a watery realm of fishfolk and moldering fungi.\"", + { + "type": "entries", + "name": "Additional Loot", + "page": 45, + "entries": [ + "Preeta has carved several shelves into the wall through a {@spell stone shape} spell. They're stocked with various alchemical ingredients and moldy tomes. Amongst them are {@dice 2d4 + 2} {@item potion of healing|DMG|potions of healing} that Preeta has been brewing to better assist the {@creature hobgoblin|MM|hobgoblins}. She can be persuaded ({@dc 14}) to part with up to three for the adventurers." + ], + "id": "207" + }, + { + "type": "entries", + "name": "Free Alussiarr", + "page": 45, + "entries": [ + "As described in WDMM, Preeta suggests the party free Alussiarr on Level 14. Read the following:", + { + "type": "insetReadaloud", + "page": 45, + "entries": [ + "Preeta draws closer. Her eyestalks shed milky tears. \"Listen,\" she whispers. \"Down in the depths, on the fourteenth formal level lies Arcturiadoom\u2014the domain of my former master, a {@creature lich|MM} by the name of {@creature Arcturia|WDMM}. It was she who cursed me to this hideous form.", + "\"Amongst her many victims is the prisoner Alussiar, a man whose very blood is magic. She draws upon it like a well, using it for her foul magics. Free him, I implore you. If not for his sake, then for the sake of all Undermountain. All the world.\"" + ], + "id": "209" + }, + "So afraid of her former master is Preeta, she avoids using {@creature Arcturia|WDMM|Arcturia's} name more than twice in one hour, lest the {@creature lich|MM} somehow hear it and fixate her {@spell arcane eye} on Preeta. She will, however, share the following about the {@creature lich|MM}:", + { + "type": "list", + "page": 45, + "items": [ + "\"She\" is an apprentice of the Mad Mage, and like him, took many apprentices of her own. Those that vexed or failed her were met with death or disfigurement\u2014like Preeta.", + "\"She\" is a creature of habit and spent much of her time in Halaster's domain on the lowest level of Undermountain, only returning to Arcturiadoom to terrorize her students. Preeta suspects this is true even to this day.", + "Unbeknownst to Halaster, \"she\" forged a weapon capable of cleansing her lair of intruders and \"vagrants\": a \"weapon of mass disintegration.\" To activate the weapon requires six mithral keys which are inserted into a machine.", + "\"She\" has always envied and loathed two other apprentices of Halaster: {@creature Trobriand|WDMM} the Metal Mage and {@creature Muiral|WDMM} the Misshapen. Preeta knows little of them but has heard her master disparage them countless times." + ] + } + ], + "id": "208" + } + ], + "id": "205" + }, + { + "type": "entries", + "name": "21N. Azrok's Hall", + "page": 46, + "entries": [ + { + "type": "insetReadaloud", + "page": 46, + "entries": [ + "What was once a dwarven smithy has been since renovated into the {@creature hobgoblin warlord|MM|warlord's} great hall. Ancient ash still stains the stone walls and rusted weapons and tools line them. A crimson basin once used to quench metal now clearly quenches a different thirst. Worgs gnaw on bones while goblinoids stand at attention, spears at the ready.", + "\"Welcome honored guests,\" says a {@creature hobgoblin|MM} woman dressed for war. She stands at the far end of the hall, a hand on the hilt of her longsword. A {@creature hobgoblin|MM} male sits atop a throne of bleached skulls, a foot resting on the ancient anvil that once sang in this hall. His hand rests on a {@item greatsword|PHB|greatsword's} pommel and a helm covers much of his face, darkening his eyes.", + "\"Stand and be recognized,\" the {@creature hobgoblin warlord|MM|warlord} grumbles. \"Humble yourself in this hall and be exalted. Exalt yourselves and you shall be humbled.\"" + ], + "id": "20b" + }, + "Azrok is proud but desperate for aid. His people are slowly losing the war with the {@creature drow|MM}. He promises the adventurers riches, safe passage, and favor if they accompany a force into Area 20, {@creature Drow|MM} Town, or if they bring him the head of T'rissa, the leader of the elves here.", + "If the adventurers refuse, Azrok is disappointed but offers no violence. His forces are spread too thin to deny the adventurers passage to Level 4, Skullport, or even out of his domain, lest more of his soldiers be cut down in the adventurers' escape. He does, however, expect tribute.", + { + "type": "entries", + "name": "Lurkana's Quest", + "page": 46, + "entries": [ + "After the adventurers finish with Azrok, Lurkana asks for their aid, as described in WDMM." + ], + "id": "20c" + } + ], + "id": "20a" + } + ], + "id": "1fd" + }, + { + "type": "entries", + "name": "Special Event", + "page": 46, + "entries": [ + "You can use the following event on Level 3:", + { + "type": "entries", + "name": "Chimera Drift", + "page": 46, + "entries": [ + "As the adventurers traverse the banks of the River Sargauth, or ply its waters by boat, a {@creature drow elite warrior|MM} astride T'rissa's {@creature chimera|MM} descends upon them. Meanwhile, two {@item rowboat|DMG|rowboats} with {@dice 1d3 + 1} {@creature drow|MM} apiece come forward to capture the party.", + { + "type": "entries", + "name": "Tactics", + "page": 46, + "entries": [ + "The {@creature drow|MM} employ these tactics in combat:", + { + "type": "list", + "page": 46, + "items": [ + "The {@creature chimera|MM} strafes the adventurers with its Fire Breath while the elite warrior plinks at the party with its {@item hand crossbow|PHB}. The beast never lands to attack the party and flees at a quarter of its hit points.", + "To row a boat, one {@creature drow|MM} must take the {@action Use an Object} action. When the {@creature drow|MM} catch up on the third round of combat, they attempt to incapacitate the party with {@item drow poison|DMG} and {@item manacles|PHB} so they can be returned to T'rissa." + ] + } + ], + "id": "20f" + } + ], + "id": "20e" + } + ], + "id": "20d" + } + ], + "id": "1be" + }, + { + "type": "section", + "name": "Epilogue", + "page": 46, + "entries": [ + "Once the adventurers have cleared this level, they should ascend to 8th level.", + "Choose one of the narrations below to end your session, adapting them to fit the events that transpired:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Standard Send-Off", + "page": 46, + "entries": [ + { + "type": "insetReadaloud", + "page": 46, + "entries": [ + "Undermountain has shown you once again the stupid, stubborn crusade of life. No matter how dismal things may be, no matter how barren the land, life continues to eke out a pitiful existence despite all odds. The dwarves once called this place home, and over their graves war both {@creature goblin|MM|goblins} and drow. You cannot help but yearn for the light of the sun, for the wind on your skin, of a world as vast as the sky\u2014but instead, you turn your hopes downward, knowing that there's more darkness ahead." + ], + "id": "213" + } + ], + "id": "212" + }, + { + "type": "entries", + "name": "The Host's Send Off", + "page": 46, + "entries": [ + { + "type": "insetReadaloud", + "page": 46, + "entries": [ + "Once again that voice blooms in your skull as tenaciously as flowers after a harsh winter:", + "\"And so, our contestants have floundered through the ruins of Stromkuhldur, the grave of the Melairkyn dwarves\u2014gods rest their screaming souls, for only the dead and divine know what horrors they found so deep below the earth. Three levels down, twenty to go. Shall our beloved fools prevail, or will this place be their tomb like so many others? Find out next time on Dungeon of the Mad Mage!\"" + ], + "id": "215" + } + ], + "id": "214" + } + ], + "id": "211" + }, + { + "type": "entries", + "name": "What's Next?", + "page": 46, + "entries": [ + { + "type": "insetReadaloud", + "page": 46, + "entries": [ + "The Mad Mage's voice springs from the stones:", + "\"Ah... A fork in the road. Dare you diverge to the Port of Shadow or delve into the nightmare realm below?\"" + ], + "id": "217" + }, + "The adventurers can choose a brief respite in Skullport or descend to L4, the Twisted Caverns. Use the Mad Mage to spur the debate, using the narrations below:", + { + "type": "entries", + "name": "Skullport", + "page": 46, + "entries": [ + { + "type": "insetReadaloud", + "page": 46, + "entries": [ + "The Mad Mage's tone is pitched with grief:", + "\"Ah, Skullport. Dearest Skullport! Jewel of the Netherese magi, the only shard of civilization in Undermountain. Alas, the beholder's iron regime has stolen this place as well and its people cry out for freedom! Will our contestants be the gears that drives the machine of revolution? Or will they simply pass on by like the other would-be heroes of history?\"" + ], + "id": "219" + } + ], + "id": "218" + }, + { + "type": "entries", + "name": "The Twisted Caverns", + "page": 46, + "entries": [ + { + "type": "insetReadaloud", + "page": 46, + "entries": [ + "The Mad Mage sneers, \"Only a fool would venture forth. Only fools and madmen, for in the twisted caverns below Stromkuhldur, the dwarves did find something, oh yes. Something that should not be. Something that hungers, but not for blood. The elves know of this horror. So, will our contestants carry on? Or will they turn to Skullport, tails between their legs, and save such horrors for another day?\"" + ], + "id": "21b" + } + ], + "id": "21a" + } + ], + "id": "216" + } + ], + "id": "210" + } + ], + "id": "1ae" + }, + { + "type": "section", + "name": "Skullport", + "page": 47, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "I wonder if that mind flayer is still running amok," + ], + "by": "Halaster Blackcloak" + } + ], + "id": "21d" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Skullport.webp" + } + }, + { + "type": "section", + "page": 47, + "entries": [ + { + "type": "entries", + "name": "The Port of Shadows", + "page": 47, + "entries": [ + "Skullport is an entirely optional portion of the adventure. However, the {@i Companion} holds that it is vital to visit the port. It's the closest thing to civilization in Undermountain, a place where a traveler can expect to wake without a knife pressed against his or her throat\u2014provided they locked their door, of course.", + "Skullport has quite the storied past. It was once an enclave of the ancient Netherese magi. Over the eons, as these magi moved on, thirteen wizards volunteered to serve as Skullport's eternal guardians (and rulers) by becoming {@creature flameskull|MM|flameskulls}\u2014sentient, fiery undead beholden to no master. Under their tough-but-fair rule, Skullport flourished into a center of seedy commerce and intrigue. Alas, not even the Thirteen could escape the ravages of time and over the eons, they've lost their minds\u2014and so too their grip on the Port of Shadows.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Missing Narrative", + "page": 47, + "entries": [ + "Skullport feels like an afterthought of WDMM. Its authors made little use of it and provided no story or narrative for the adventurers to partake in. It almost seems as if they wrote it to be so empty and of little consequence just to appease those demanding Skullport finally be represented in a 5th Edition campaign\u2014but without having to put actual effort into it. As it is, the town is nothing short of a disappointment. This chapter of the {@i Companion} fleshes out the Port of Shadows\u2014namely by providing an actual quest line for the adventurers to complete. See Return of the Thirteen." + ], + "id": "221" + } + ], + "id": "220" + } + ], + "id": "21f" + }, + { + "type": "entries", + "name": "Quick Notes", + "page": 47, + "entries": [ + { + "type": "list", + "page": 47, + "items": [ + "The Xanathar Guild rules Skullport. They're at war with the Zhentarim due to the events of Waterdeep: Dragon Heist. In short, while negotiating a merger, a precious bauble of {@creature Xanathar|WDH|Xanathar's} was stolen; the paranoid {@creature beholder|MM} accused the Zhents of stealing it, sparking a gang war. Zhentarim characters, and even Harpers, might be imprisoned for their affiliation with these factions.", + "Tasselgryn Velldarn can teleport characters to Waterdeep for 50 gp a head. It's a one-way trip that ends in the attic of an orphanage in the Dock Ward. See A27.", + "There's no general store in town and goods are sold at five times their normal price. Skullport's in dire need of fresh food and other necessities offered only on the surface." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 47, + "entries": [ + "Keep in mind the following:", + { + "type": "list", + "page": 47, + "items": [ + "{@creature Delvin|WDMMC} (see L3, A10), a young boy that hails from Skullport, was snatched up by the {@creature sea hag|MM|sea hags} lairing upstream. Distraught, his poor mother roamed the town for half a week before {@creature Delvin|WDMMC|Delvin's} friend, Kal, told her the truth. If the adventurers return him to his mother Selnathia, she provides them with a warm meal and lodgings in their humble cabin.", + "An Undermountain quest, Pay a Harper Debt, is concluded in Skullport. The character must deliver a pouch of gemstones to Ca'al, the keeper of The Flagon and Dragon tavern (A19)." + ] + } + ], + "id": "223" + } + ], + "id": "222" + }, + { + "type": "entries", + "name": "Return of the Thirteen", + "page": 47, + "entries": [ + "The {@i Companion} grants the adventurers the chance to throw off the shackles of the Xanathar Guild and return Skullport to its former glory by restoring one of the Thirteen to its sanity. Once one {@creature flameskull} is restored, it works tirelessly to redeem its brethren and reinstate their rule. Should they succeed in this endeavor, the Xanathar Guild will crumble\u2014for while the Thirteen are outnumbered, they cannot die unless their remains are sprinkled with {@item Holy Water (flask)|PHB|holy water}\u2014which Skullport has a distinct lack of. Over the course of days or weeks, the Thirteen can turn Skull Island into a screaming oven.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Restoration", + "page": 47, + "entries": [ + "To scour a {@creature flameskull|MM|flameskull's} dementia, the party bring it to the last of the Netherese's legacy: an underwater grotto where the Thirteen first surrendered themselves to undeath. Danger abounds: not only do they need to transport the skull underwater, but they must also contend with two forces opposed to the Thirteen's fiery return:", + { + "type": "list", + "page": 47, + "items": [ + "The Xanathar Guild, who grows wary if they see the party communicating with a {@creature flameskull|MM}. A lieutenant at first tries to scare them off. Failing that, the lieutenant informs {@creature Sundeth|WDMM} of their antics, who orders their immediate arrest.", + "The {@creature sea hag|MM} coven of L3 learns of the adventurers' plot through Anderian Dusk (see A30). The coven feels threatened by the very prospect of a Skullport under the thumb of the Thirteen. They later ambush the party in the Grotto of the Netherese." + ] + } + ], + "id": "226" + } + ], + "id": "225" + }, + "The Return of the Thirteen quest line follows five acts:", + { + "type": "entries", + "name": "I. A Revolution of Flames", + "page": 47, + "entries": [ + "Return of the Thirteen begins with one of three quest givers. These possible quest givers are:", + { + "type": "list", + "page": 47, + "items": [ + "Bosskyn Gorrb, a blind tiefling Zhentarim {@creature spy|MM}, that's found himself embroiled in the Xanathar-Zhentarim feud. Without his sight, he stands no chance of escaping Skullport. If his affiliation is revealed, he would certainly hang from the gallows or rot in the Tower of Seven Woes. His only hope is to topple the Xanathar Guild from within. See A26 for details.", + "Felrax, a dragonborn Harper {@creature mage|MM} chasing a fantasy of turning Skullport into a shining, egalitarian city. Felrax has already researched the ritual that may restore the Thirteen's sanity. See A31 for details.", + "Ulvira Snowveins, a Harper {@creature spy|MM} wracked with guilt. The last adventurers she propositioned for this quest disappeared, but never left town; she's absolutely certain they were murdered. Unbeknownst to her, the {@creature sea hag|MM} coven (see above) learned of the adventurers' plot and drowned them. Their bones lie just offshore, already picked clean by fish. See A15 or A23 for details on Ulvira." + ] + }, + "Once the party agrees to take the quest, they must lure a {@creature flameskull|MM} into captivity. For its part, the {@creature flameskull|MM} doesn't put up a fight (unless outright attacked) but it tries to escape with the harmless perseverance of sand falling through one's fingers. Let your players come up with whatever antics they may." + ], + "id": "227" + }, + { + "type": "entries", + "name": "II. Nightshade's Simple Request", + "page": 48, + "entries": [ + "The adventurers are sent by their quest giver to Nightshade, the withered crone that runs the poison shop (see A34). Ancient, she has weathered and witnessed countless years in Skullport, and has forgotten more forbidden alchemy than most scholars will ever learn. She is aware of the ritual that can restore the Thirteen to their former glory, as well as the most important component: Netherese blood mixed with arachnid venom.", + "To acquire this concoction, Nightshade dispatches the party to the Tanor'thal Refuge (A36) to rescue Gonderth Nethran, the last living descendent of the Netherese still in Skullport. She does not, however, reveal the importance of his blood until he is firmly in her grasp." + ], + "id": "228" + }, + { + "type": "entries", + "name": "III. Reaching the Grotto", + "page": 48, + "entries": [ + "Armed with Nightshade's tincture, the party must transport a {@creature flameskull|MM} to the underwater Grotto of the Netherese. For the sake of the adventure, assume that a {@creature flameskull|MM} completely submerged in running water is reduced to 0 hit points until its Rejuvenation feature kicks in 24 hours later (if it is no longer underwater). The adventurers must find a way to transport the skull without extinguishing its flames. Suggestions include:", + { + "type": "list", + "page": 48, + "items": [ + "Trapping oxygen in a {@item rowboat|DMG} by flipping it, and then taking it underwater.", + "Dousing a {@creature flameskull|MM} in a {@item potion of water breathing} or casting {@spell water breathing} on it.", + "Wrapping a {@creature flameskull|MM} in a {@item cloak of the manta ray}, provided by the {@creature kuo-toa|MM} in Area 10." + ] + }, + "Regardless of their method, the adventurers are still sent to A10, as their quest giver suspects the old {@creature kuo-toa|MM} living there knows the location of the grotto, as its lair is nearby. The {@creature kuo-toa|MM} will act as a guide in return for food, communicating that desire through hand gestures. See A10 for details on the journey to the Grotto of the Netherese." + ], + "id": "229" + }, + { + "type": "entries", + "name": "IV. Legacy of the Sargauth", + "page": 48, + "entries": [ + "Once the adventurers enter the Grotto of the Netherese, read:", + { + "type": "insetReadaloud", + "page": 48, + "entries": [ + "You surface from the cold depths and behold a black sky adorned with stars\u2014gemstones, measureless in both beauty and number. The cavern is alight with blue-and-white flames emitted by floating torches.", + "Standing grand on a small island are three statues, each carved from marble and decorated with ancient runes. All three are magi; two wield staves while the middle one looks to the distant horizon, a hand on her brow and a smirk on her lips." + ], + "id": "22b" + }, + "This grotto was found by the ancient Netherese and was long considered sacred before the Thirteen volunteered for eternal servitude. Here, before the statue, they gave these newly risen guardians their one and only instruction: \"Rise, ye spirit, as guardian and counselor. Now and forever.\"", + "Any {@creature flameskull|MM} brought here is awed. Its eyes never leave the statue as the flood of memories press against that gate of senility. If the tincture is poured on the skull's scalp and those words are uttered in ancient Netherese (a bastardization of modern {@language Common|PHB}) or by someone under a spell of {@spell tongues|PHB}, the {@creature flameskull|MM|flameskull's} sanity is restored after 1 minute.", + { + "type": "entries", + "name": "The Coven", + "page": 48, + "entries": [ + "If they were not previously killed on L3, the {@creature sea hag|MM|sea hags} enter the grotto and attack. While all three are alive, they benefit from the Shared Spellcasting trait, as described in their statistics in App. B.", + "When the coven surfaces, read the following:", + { + "type": "insetReadaloud", + "page": 48, + "entries": [ + "A foul song echoes off the stones, coming from the deeps. It rings far and long, sinuous and suspect. The waters lap... until the first creature emerges: a dog-faced crone draped in seaweed. She breaks out in a yellow, fanged grin. In an abrasive voice she calls, \"The Netherese drowned eons ago and so shall their legacy remain below the waves. Today, you join them.\"", + "As you prepare yourself for battle, the first of the hag's forces surface\u2014gray, grotesque creatures with lidded eyes wielding cudgels and chortling in pain or madness. Two more crones rise from the depths, straddling {@creature giant crab|MM|giant crabs} with bloodied pincers." + ], + "id": "22d" + }, + "The {@creature sea hag|MM|sea hags} are joined by eight {@creature grimlock|MM|grimlocks} (each granted gills to breathe underwater) and three {@creature giant crab|MM|giant crabs}.", + { + "type": "entries", + "name": "Tactics", + "page": 48, + "entries": [ + "The hags and their minions follow these tactics:", + { + "type": "list", + "page": 48, + "items": [ + "The {@creature sea hag|MM|sea hags} hang in the rear, making good use of their spellcasting and Death Glare actions. They care not if their crabs or {@creature grimlock|MM|grimlocks} are also caught in a {@spell lightning bolt}.", + "If each hag is reduced to half her hit points or fewer, or if one hag dies, the coven flees into the depths to fight another day.", + "The {@creature giant crab|MM|giant crabs} act as both defenders and {@action grapple|PHB|grapplers}, locking the adventurers into place with a Claw attack so that the hags or {@creature grimlock|MM|grimlocks} can ravage them.", + "The {@creature grimlock|MM|grimlocks}, driven mad by the same magic that granted them gills\u2014the hags' handiwork\u2014fight fearlessly, even if their masters flee." + ] + } + ], + "id": "22e" + } + ], + "id": "22c" + } + ], + "id": "22a" + }, + { + "type": "entries", + "name": "V. Return to Skullport", + "page": 48, + "entries": [ + "Once restored, the {@creature flameskull|MM} cackles and hovers to the cavern's ceiling, taking a small tunnel that can only fit a Tiny-sized creature. The light of its emerald flames soon disappears and its cackling fades away as it floats higher and higher.", + "When the party returns to Skullport, they find the Xanathar Guild waiting to arrest them. The force consists of six {@creature duergar|MM}, four human {@creature thug|MM|thugs}, two {@creature bugbear|MM|bugbears}, and a human {@creature veteran|MM}. On the third round, {@creature Sundeth|WDMM} himself (a half-ogre champion) arrives on his {@creature wyvern|MM} mount.", + "On initiative count 10 (winning initiative ties), the restored {@creature flameskull|MM} drifts into view and unleashes a {@spell fireball} spell aimed at as many {@creature Xanathar|WDH} combatants as possible. It takes care not to include the adventurers\u2014whom it recognizes as its saviors\u2014in the blast. Once the {@creature flameskull|MM} arrives, read:", + { + "type": "insetReadaloud", + "page": 48, + "entries": [ + "Emerald lights dance upon the carnage\u2014and the air itself crackles as some foul thing cackles, \"Ancient days have come again! We shall never die!\"", + "The crackling grows louder as a horse-sized fireball consumes the battlefield, baking warriors into ash and turning their screams into a ghastly choir." + ], + "id": "230" + }, + "On his turn, {@creature Sundeth|WDMM} flees atop his {@creature wyvern|MM}, making a break for the Tower of the Seven Woes (A9). If the adventurers give chase, the {@creature flameskull|MM} shouts, \"Leave him! He is mine. He shall be the last to die in that screaming oven, after watching his men burn, feeling the flames of his reckoning growing ever warmer.\" The undead thanks the adventurers and then leaves to rally its brethren from their desert of dementia.", + { + "type": "entries", + "name": "Rewards", + "page": 48, + "entries": [ + "For restoring the Thirteen, the party is awarded four {@item potion of healing|DMG|potions of healing}, 100 gp, eighteen days' worth of {@item Rations (1 day)|PHB|rations}, and safe harbor in Skullport. Additionally, Zhentarim or Harper agents gain 2 renown with their respective faction." + ], + "id": "231" + } + ], + "id": "22f" + }, + { + "type": "entries", + "name": "Aftermath", + "page": 49, + "entries": [ + "The {@creature flameskull|MM} works tirelessly to lead its brethren to sanity\u2014a task that takes six days. Once all are sane, they lay siege to Skull Island, being reborn every day after each defeat until all the Guild's agents have been reduced to smoldering ash. Unless the adventurers help speed things along, this siege takes two weeks to win. Only the {@creature gargoyle|MM|gargoyles} perched upon Skull Island give the undead trouble\u2014but even they are doomed to dust.", + "Once victorious, the Thirteen reestablish their harsh-but-fair regime. They force the citizens of Skullport to work together in repairing the hoist that lifts seafaring vessels over the retaining wall. After two weeks of grueling work, the hoist is repaired and Skullport regains its trade route to the outside world. In time, hundreds flock to Skullport, many of them wanted or desperate men. This legendary hive of villainy shakes itself awake to sneer once again in the face of the world.", + "As for {@creature Halaster Blackcloak|WDMM}, he grins to himself as the spectacle unfolds, ever eager for new and brave souls to wash up in Skullport just to be forced to play in his games." + ], + "id": "232" + } + ], + "id": "224" + } + ], + "id": "21e" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 49, + "entries": [ + "The following areas are of note. Additionally, to reach Skullport is an ordeal all its own.", + { + "type": "entries", + "name": "Approaching Skullport", + "page": 49, + "entries": [ + "To reach Skullport is to weather the creeping horrors of Undermountain. Two means of travel are possible:", + { + "type": "list", + "page": 49, + "items": [ + "Visitors can arrive by foot via twisting passages rife with danger. From Areas 17 or 23 on L3, it takes two days to reach Skullport.", + "By plying the River Sargauth, visitors can reach Skullport in six hours." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Random Encounters", + "page": 49, + "entries": [ + "Using a {@dice d20}, roll for a random encounter every four hours while on foot. Roll every two hours while traveling by boat. On a roll of 18\u201320, a random encounter occurs. Consult the appropriate table {@homebrew below|above}:", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Random Cavern Encounters", + "page": 49 + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Random River Encounters", + "page": 49 + } + ], + "id": "236" + } + ], + "id": "235" + }, + { + "type": "entries", + "name": "Cloaked in Red", + "page": 49, + "entries": [ + "As the party plies the River Sargauth, they hear a distant, unsettling moan from upstream. Out from the darkness swoop four {@creature Cloaker|MM|cloakers} (one true {@creature cloaker|MM} and three illusory duplicates created by its Phantasms ability). On its first turn, it uses a Moan action while within 60 feet of the boat. On its second turn, it swoops down to engulf one victim with its Bite, defending itself on subsequent turns with its Tail attack until it's time to flee.", + { + "type": "entries", + "name": "Treasure", + "page": 49, + "entries": [ + "{@creature Cloaker|MM} carcasses are invaluable. Their hide makes for wind- and water-resistant leather and some consider its meat a delicacy\u2014certainly a step up from the carrion being served in Skullport right now. The adventurers can sell the carcass in Area 20, the Dark Harvest Market, for 75 gp." + ], + "id": "238" + } + ], + "id": "237" + }, + { + "type": "entries", + "name": "Cranium Rats!", + "page": 49, + "entries": [ + "Undermountain is plagued by rats in all but the most barren of places but the passages to Skullport are haunted by {@creature Swarm of Cranium Rats|VGM|swarms of cranium rats} (described in VGM) that {@creature spy|MM} on travelers for the {@creature mind flayer|MM} that preys upon the Port of Shadow.", + "Adventurers can notice the curious and eerily intelligent rats following them with a passive {@skill Perception} score of 14 or higher. The rats enjoy toying with humanoids, using their telepathy to appear as disembodied voices. They flee if attacked." + ], + "id": "239" + }, + { + "type": "entries", + "name": "Death From Above", + "page": 49, + "entries": [ + "The adventurers enter the territory of {@dice 1d6 + 2} {@creature piercer|MM|piercers} and one {@creature roper|MM}, all packed into a passage approximately 20 ft. wide, 30 ft. long, and 40 ft. high. Because they are indistinguishable from stalactites while remaining motionless, the adventurers will be {@quickref surprised|PHB|3|0|surprised} at the start of the encounter.", + { + "type": "entries", + "name": "Tactics", + "page": 49, + "entries": [ + "The monstrosities follow these tactics:", + { + "type": "list", + "page": 49, + "items": [ + "The {@creature roper|MM} is adhered to the ceiling, 40 ft. up, at the center of the passage. A creature {@condition grappled} by its Tendrils (which have a range of 50 ft!) falls up to 30 ft. if freed, taking up to {@damage 3d6} bludgeoning damage from the fall.", + "The {@creature piercer|MM|piercers} take the {@action Ready} action when they first detect the adventurers so that they may use their Drop attack the very moment a creature passes underneath. As the ceiling is 40 ft. high, each Drop attack deals {@damage 4d6} piercing damage on a hit. If this attack doesn't kill its prey, the {@creature piercer|MM} slowly squirms back up the cavern wall and out of harm's way." + ] + } + ], + "id": "23b" + }, + { + "type": "entries", + "name": "Treasure", + "page": 49, + "entries": [ + "If the {@creature roper|MM} is slain, it crashes to the ground. Creatures that spend a minute rooting through its gizzards can find {@dice 2d4} rubies and {@dice 1d3} sapphires (worth 50 gp and 25 gp, respectively)." + ], + "id": "23c" + } + ], + "id": "23a" + }, + { + "type": "entries", + "name": "Duergar Hunters", + "page": 49, + "entries": [ + "The adventurers cross paths with a party of {@dice 2d4 + 2} {@creature duergar|MM} out hunting {@creature cave fisher|VGM|cave fishers}, {@creature giant spider|MM|giant spiders}, and other beasts. The passage the party comes through is strewn with old bones and gravel, which disadvantages any {@skill Stealth} checks within this area. Fearing conflict or predators, the {@creature duergar|MM} become {@condition invisible} if they detect the adventurers.", + "If discovered and the party looks threatening (such as if they aren't wounded), make a collective {@dc 12} Wisdom saving throw with advantage for the {@creature duergar|MM}. On a failure, they're {@condition frightened} and cow before the adventurers. They can provide instructions to quickly get to Skullport, reducing travel time by {@dice 2d4} hours.", + "If the adventurers look weak, there's a {@chance 75|25% chance|Ambush!|No ambush occurs.|Klarn orders an ambush!} that the {@creature duergar|MM} leader, a greedy murderer by the name of Klarn, orders an ambush." + ], + "id": "23d" + }, + { + "type": "entries", + "name": "Gone Fishing", + "page": 50, + "entries": [ + "This encounter can occur on foot or by boat. Three {@creature cave fisher|VGM|cave fishers} (see VGM) have strung up a cavern's mouth with adhesive filaments. They lurk upside down nearby, sixty feet from the river surface or ground, and have advantage on any Dexterity ({@skill Stealth}) checks to remain hidden.", + "Establish a marching order or the adventurers' position on their boat. The first character becomes adhered to the filament; if the characters were marching two abreast or more (or were in the same location on a boat), then both become adhered and are {@condition grappled} (escape {@dc 13}). Roll initiative; on the {@creature cave fisher|VGM|cave fishers'} first turn, they use their Filament action to reel in their prey. Ever competitive, the predators swarm the first creature to be reeled in. A character that is freed falls 60 feet and takes {@damage 6d6} bludgeoning damage; or half that, if they fall into the river.", + { + "type": "entries", + "name": "Treasure", + "page": 50, + "entries": [ + "{@creature Cave fisher|VGM} blood is alcoholic and used in several dwarven spirits. Over the course of 10 minutes, a character that succeeds on a {@dc 15} Intelligence ({@skill Nature}) check can harvest {@dice 1d4 + 1} vials of {@creature cave fisher|VGM} blood. Gyudd (see A16) happily buys the blood to brew." + ], + "id": "23f" + } + ], + "id": "23e" + }, + { + "type": "entries", + "name": "Legion Platoon", + "page": 50, + "entries": [ + "The party encounters a Legion of Azrok platoon consisting of {@dice 2d6 + 2} {@creature goblin|MM|goblins}, two {@creature bugbear|MM|bugbears}, {@dice 5d4 + 3} {@creature hobgoblin|MM|hobgoblins}, and a {@creature hobgoblin captain|MM}. Unless the adventurers consist mainly of {@creature drow|MM}, the platoon isn't hostile. The platoon is returning from Skullport with supplies, borne by the {@creature goblin|MM|goblins}, which march in the heart of the platoon, far from predators that would ravage the flanks. The platoon has already dispatched a pair of {@creature hobgoblin scout|WDMMC|scouts} to check the passages ahead for danger.", + "Five minutes before the adventurers encounter the platoon, they cross paths with the two {@creature hobgoblin scout|WDMMC|hobgoblin scouts} , who are hiding behind stalagmites. These {@creature hobgoblin scout|WDMMC|scouts} wear leather armor (AC 12) and left behind their shields, so as to not be so easy to detect. The {@creature hobgoblin scout|WDMMC|scouts} are 60 ft. away from the party when they first creep away to go inform the platoon, which is half a mile away.", + "If the {@creature hobgoblin scout|WDMMC|scouts} successfully slip away, they inform their captain of the adventurers. The captain may order its platoon to hunker down and await their arrival. If it meets the party, the captain requests the party visit Azrok's Hold on L3 to help fight \"the vile {@creature drow|MM} that would see us all in chains.\"" + ], + "id": "240" + }, + { + "type": "entries", + "name": "Quaggoth Warband", + "page": 50, + "entries": [ + "A {@creature quaggoth|MM} warband in loose affiliation with House Auvryndar regularly ambushes travelers on their way to Skullport. They consist of {@dice 2d4 + 3} {@creature quaggoth|MM|quaggoths} and a {@creature quaggoth thonot|MM}.", + { + "type": "entries", + "name": "Tactics", + "page": 50, + "entries": [ + "The {@creature quaggoth|MM|quaggoths} employ these tactics:", + { + "type": "list", + "page": 50, + "items": [ + "The {@creature quaggoth|MM|quaggoths} are perched on ledges or gripping handholds. When the adventurers pass through, they drop down into the party's ranks.", + "The {@creature quaggoth thonot|MM|thonot} starts perched upon a ledge with a commanding view of the passage, 10 ft. up. It opens up with a {@spell heat metal} spell on an armored character. On its second turn, it casts {@spell mirror image}. On its third turn, it wades into the fray.", + "If the {@creature quaggoth thonot|MM|thonot's} {@status concentration} on {@spell heat metal} ends or is otherwise thwarted, it casts {@spell enlarge/reduce} on itself, choosing Enlarge if it intends to fight or Reduce if it intends to flee." + ] + } + ], + "id": "242" + } + ], + "id": "241" + }, + { + "type": "entries", + "name": "Scrawled Omen", + "page": 50, + "entries": [ + "While plying the River Sargauth, the adventurers pass by a {@creature kuo-toa|MM} corpse sprawled on the riverbank, just high enough to avoid being pulled in. Blood and bile stain its lips and ragged clothes. A message in {@language Undercommon|PHB} has been scrawled upon the wall, reading \"Drink not the lake.\"", + "This {@creature kuo-toa|MM} fled from the horrors of the Twisted Caverns (see L4) but succumbed to the poison swimming in its guts\u2014the same sickness spread by the {@creature aboleth|MM} Illuun. Much like the rest of its kin, the {@creature kuo-toa|MM} drank the waters without realizing what sort of sickness raged within." + ], + "id": "243" + }, + { + "type": "entries", + "name": "River Wolves", + "page": 50, + "entries": [ + "While the adventurers ply the River Sargauth, they encounter rough waters and rock outcroppings. The character piloting the boat must make a {@dc 15} Intelligence (vehicles (water)) check to right the boat before it slams against the outcroppings. On a failure, a gaping hole is torn into the hull. Additionally, two characters that are on the edge of the boat must each make a {@dc 14} Dexterity saving throw or fall overboard.", + "Every round, water pours into the boat; it slows and begins to sink. Characters with pails or similar containers can use an action to bucket water out. If three rounds go by without water being bailed out, the boat sinks. If the adventurers have wood or tar, they can attempt to seal off the hole, making a {@dc 12} Intelligence check with {@item carpenter's tools|PHB}.", + "Just to add to the adventurers' misfortune, {@dice 1d6 + 2} freshwater {@creature hunter shark|MM|hunter sharks} investigate the disturbance, attacking characters on the side of the boat or in the water." + ], + "id": "244" + } + ], + "id": "234" + }, + { + "type": "entries", + "name": "Entering Skullport", + "page": 50, + "entries": [ + "When the adventurers finally reach Skullport, there are two points that must made immediately: the Xanathar Guild rules with an iron fist; and the town is haunted by the harmless, senile {@creature flameskull|MM|flameskulls}.", + "Flickering, emerald torchlight greets the adventurers as they enter Skullport, shed by a roaming {@creature flameskull|MM}. The undead drifts pass a contingent of Guild agents that {@creature guard|MM} the passage or the docks. The guards, as the party notices, cringe when the {@creature flameskull|MM} nears, despite it paying them no heed. Through this, you establish that the {@creature flameskull|MM|flameskulls} are a normal, but dreaded, occurrence in Skullport.", + "When the adventurers arrive, read:", + { + "type": "insetReadaloud", + "page": 50, + "entries": [ + "An armed contingent greets you with unsheathed steel. A {@creature sergeant|WDH} shouts, \"Halt! The Eye sees all, and all who enter Skullport must identify themselves to the Xanathar Guild! Stand and be recognized or taste steel!\"", + "As the men approach you, emerald light consumes the area, glimmering on the stones and distant water. Unease muddies the men's faces. They tense, they hesitate... And out floats a skull wreathed in emerald fire, babbling like a beloved, senile grandfather. It pays you no heed. It pays nothing any heed and merely wanders on, shedding its light in the darkness." + ], + "id": "246" + } + ], + "id": "245" + }, + { + "type": "entries", + "name": "9. Tower of the Seven Woes", + "page": 51, + "entries": [ + "Once this wretched tower teemed with prisoners, but now only a few languish in its cells, for {@creature Sundeth|WDMM} prefers an execution to feeding extra mouths. Those imprisoned here have either vexed the half-ogre or are kept alive by orders of his superiors. Some even predate his command and he saw no reason to free them. The two notable prisoners are:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dalanoth", + "page": 51, + "entries": [ + "This high elf marine's merchant vessel lays at the bottom of the River Sargauth, his crewmates butchered long ago by a gang that would later be known as the Mandible. Dalanoth has languished in his cell for well over a century. The Tower of the Seven Woes has changed many hands since then and no occupant ever saw fit to release him. {@creature Sundeth|WDMM} is curious as to how solitary confinement will take its toll on such a long-lived being, even if the half-ogre knows it will move on from Skullport long before the experiment is finished." + ], + "id": "249" + }, + { + "type": "entries", + "name": "Jesheen", + "page": 51, + "entries": [ + "An accused Zhentarim {@creature spy|MM}, this human has been tortured relentlessly for weeks. With the lack of other enemies, {@creature Sundeth|WDMM} is certain Jesheen is the {@creature spy|MM} he's long awaited, one that will lead him to \"all the others.\" To no fault of her own, the woman has been driven into giving false confessions, leading to the arrests of several other citizens." + ], + "id": "24a" + } + ], + "id": "248" + } + ], + "id": "247" + }, + { + "type": "entries", + "name": "10. Kuo-toa Lair", + "page": 51, + "entries": [ + "The {@creature kuo-toa|MM} that haunts this place has seen better days. While it wonders why none of its relatives from the Twisted Caverns (see L4) have visited, it is otherwise unaware of the desperate war being fought between the {@creature kuo-toa|MM} and the {@creature aboleth|MM} Illuun.", + { + "type": "entries", + "name": "Return of the Thirteen", + "page": 51, + "entries": [ + "When the party is ready to bring a {@creature flameskull|MM} to the Grotto of the Netherese, their quest giver advises them to treat with the old {@creature kuo-toa|MM} that lairs just off Skull Island, suspecting it knows just where the grotto is.", + "The {@creature kuo-toa|MM} is visibly nervous in the presence of a {@creature flameskull|MM} but holds steady. It's hungry and will act as a guide in return for food. If no character can speak {@language Undercommon|PHB}, the {@creature kuo-toa|MM} communicates this deal through gestures: it rubs its belly while frowning; pantomimes swimming; and flashes the adventurers a thumbs up.", + "Once its demands have been met, the {@creature kuo-toa|MM} dives into the water and returns with a {@item cloak of the manta ray}. It then beckons the adventurers to follow it below the River Sargauth. The journey is dark and unlit, and the grotto is easily lost between the gloom and stalagmites. The dive takes three minutes if the adventurers follow the {@creature kuo-toa|MM}.", + { + "type": "entries", + "name": "Suffocating", + "source": "PHB", + "page": 183, + "entries": [ + "A character can hold its breath for a number of minutes equal to 1 + its Constitution modifier (a minimum of 30 seconds), after which it runs out of breath and survives for a number of rounds equal to its Constitution modifier (a minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying." + ], + "id": "24d" + }, + "Once the adventurers arrive to the grotto, see Legacy of the Sargauth above for more the next part of the quest." + ], + "id": "24c" + } + ], + "id": "24b" + }, + { + "type": "entries", + "name": "12. Dead Man's Corner", + "page": 51, + "entries": [ + "Amongst the many corpses animated by Olive may be a few individuals the adventurers are acquainted with, such as old adventuring rivals or humanoids slain in the levels above\u2014such as the Undertaker {@creature bandit|MM|bandits} from L1 or {@creature goblin|MM|goblins} from L2 or 3." + ], + "id": "24e" + }, + { + "type": "entries", + "name": "15. The Black Tankard", + "page": 51, + "entries": [ + "When the adventurers approach this area, read the following:", + { + "type": "insetReadaloud", + "page": 51, + "entries": [ + "A drunk erupts from the tavern doors, tossed out onto the cobbles by a minotaur dressed in torn leather. The beast shouts a word in a ghastly language, but its meaning is universal: \"...and stay the hell out!\"", + "The drunk meekly raises a fist and shouts a tangled word of protest before vomiting on the street." + ], + "id": "250" + }, + "The drunk is actually Ulvira Snowveins, a Harper {@creature spy|MM} that has turned to drowning her guilt in ale. Several adventurers she turned to for aid three weeks ago wound up dead; she's certain they were murdered for helping her restore the Thirteen to their former glory (see Return of the Thirteen above).", + "Ulvira mumbles incoherently about graves under the River Sargauth before going catatonically silent. Afterwards, she drifts off into troubled sleep. The characters can take her home (learning the location by carousing with other patrons) or check her into a room at The Guts & Garters.", + { + "type": "entries", + "name": "Return of the Thirteen", + "page": 51, + "entries": [ + "If the adventurers were introduced to Ulvira in this manner, and are still in town when she sobers up, she approaches them the next day and asks them for aid. See A23 for details." + ], + "id": "251" + } + ], + "id": "24f" + }, + { + "type": "entries", + "name": "16. Gyudd's Distillery", + "page": 51, + "entries": [ + "Gyudd is one crestfallen dwarf. A lover of his craft disappointed by inferior ingredients, Gyudd wants only to live up to his ancestors' brewing legacy. He offers payment if the characters can bring him any of the following:", + { + "type": "list", + "page": 51, + "items": [ + "{@creature Cave fisher|VGM} blood, which is alcoholic and used in several dwarven spirits. Gyudd happily pays 5 gp per vial of blood. A single fisher corpse can provide {@dice 1d4 + 1} vials. {@creature cave fisher|VGM|Cave fishers} can be found in the caverns outside Skullport.", + "Wheat, barley, or rye\u2014just about anything he can brew an ale with\u2014is bought by Gyudd for 3 cp a pound (thrice its normal price on the surface)." + ] + } + ], + "id": "252" + }, + { + "type": "entries", + "name": "19. The Flagon and the Dragon", + "page": 51, + "entries": [ + "Ca'al Claddani runs the best tavern in Skullport and is a wealth of gossip and intrigue. With a successful {@dc 13} Charisma ({@skill Persuasion}) check, or after spending 10 gp or more at her establishment, Ca'al can tell a character any of the following:", + { + "type": "list", + "page": 51, + "items": [ + "\"We had a pair of tiefling sisters here for a long while. Magi, they were. Pirates too, once. Heard they left for the Mad Mage's academy, buried far below the earth. Dweomercore, they call it.\" See Level 9 for more information.", + "\"The strangest thing happened the other day. These... slim, olive-skinned fellows stormed through Skullport. Seems like they were looking for something. Or someone.\" (Ca'al is referring to {@creature githyanki knight|MM|githyanki knights} searching for {@creature mind flayer|MM|mind flayers}, namely the one that haunts Skullport; she doesn't know what a githyanki is.) See Level 16 for details.", + "\"Been gettin' plenty of {@deity Shar|Faerûnian|SCAG}-worshippers in these parts. Say they're on a pilgrimage to 'Vanrakdoom,' whatever the hell that is.\" See Level 18 for more information.", + "\"Folks are so bloody scared of this 'Mad Mage' but I've seen my fair share of rowdy, old men in my day. Fella walks in here, I'll put a smile on his face.\" Ca'al then motions to a single bottle of malt liquor on the high shelf, which she saves for important occasions.", + "\"The Xans' run these parts ever since the Thirteen Skulls lost their god-hatin' minds. Plenty of folks are pining for the good old days when those undead ruled Skullport. 'Harsh, but fair,' they said the regime was.\"", + "\"Without the hoist, Skullport's as good as dead. Vessels of repute can't make port. Economy's in shambles. Folks are in shambles. Shame people can't put aside their suspicions long enough to repair it\u2014but that's the way the Guild likes it. They want us divided and isolated from the outside world.\"", + "\"An outcast {@creature drow|MM} from some 'House Freth' washed up here. Apparently, there's a war between Houses Auvryndar and Freth\u2014survived some great battle, he did, and made it here without a copper to his name. Still made sure to spit on me for being 'only' half a {@creature drow|MM}.\" See Levels 10\u201312 for details." + ] + }, + { + "type": "entries", + "name": "Pay a Harper Debt", + "page": 52, + "entries": [ + "The characters may have the quest from Threestrings at the Yawning Portal in Waterdeep to deliver a payment to Ca'al. If they do so, the half-drow shows her appreciation by treating the party to a round of Goat's Head Ale. Word finds its way to Bosskyn Gorrb (the Zhent {@creature spy|MM}), Ulvira Snowveins, and Felrax, that Harpers (or at least sympathizers) are in town\u2014if Ca'al doesn't already send them that way." + ], + "id": "254" + } + ], + "id": "253" + }, + { + "type": "entries", + "name": "21. The Sword and Sextant", + "page": 52, + "entries": [ + "Oleander and Will are eager to procure accurate maps of Undermountain. Unfortunately, few individuals make their way to Skullport that can provide accurate descriptions of Halaster's mad arcade.", + "If the adventurers visit, the halflings' maps disappoint. They do, however, proposition the adventurers to help draft maps of L1\u20133. If a character accepts, the process takes one hour. To accurately recall the areas they traveled through requires a {@dc 18} Wisdom ({@skill Insight}) check. On a failure, the character cannot clearly recall the dungeon and the halflings lose confidence. They pay the character 1 gp for their time. On a success, they pay 5 gp and invite the character back for more drafting. Regardless, they cross-reference their maps with ones already at their disposal.", + "If four characters are detailing the same dungeon level and succeed on this ability check, the halflings produce a mostly accurate map of that level. As a thank you, they gift one copy of the map to the final character.", + "This process can be repeated for any dungeon level, but there is no guarantee Halaster won't do any more \"redecorating\" as he did after the Spellplague." + ], + "id": "255" + }, + { + "type": "entries", + "name": "22. The Guts & Garters", + "page": 52, + "entries": [ + "Business has been bad for such a long time for the inn that Quietude is surprised to find guests at his counter. He only keeps the inn afloat by spying for {@creature Xanathar|WDH}. When the adventurers arrive, there are no other guests, the last one having checked out two days ago.", + { + "type": "entries", + "name": "A Word of Advice", + "page": 52, + "entries": [ + "Unless your players also played Waterdeep: Dragon Heist, it's suggested you omit the secret door that leads to {@creature Xanathar|WDH|Xanathar's} lair since it has no bearing on this adventure and your players are likely to mistake it for something significant. Suddenly you're digging through a second campaign book for a dungeon you have no earthly business running.", + "Assuming you don't omit it, depict the tunnel as the source of the Guild's reinforcements. The trek takes the better part of two days to reach {@creature Xanathar|WDH|Xanathar's} lair. When the door's discovered, the party can hear voices muffled by the march of boots. In four minutes, a force of {@dice 2d4 + 2} {@creature bugbear|MM|bugbears} and three {@creature bandit|MM|bandits} arrive from Waterdeep.", + "The adventurers can collapse the tunnel to seal off the Guild's reinforcements by means of an explosion, such as a {@spell shatter} spell cast as at 4th-level." + ], + "id": "257" + } + ], + "id": "256" + }, + { + "type": "entries", + "name": "23. The Feathered Rat", + "page": 52, + "entries": [ + "The most frequent customers of The Feathered Rat aren't pet enthusiasts but the desperate and hungry\u2014a disappointing truth Ulvira has had to live with.", + { + "type": "entries", + "name": "Return of the Thirteen", + "page": 52, + "entries": [ + "Already has Ulvira, a Harper {@creature spy|MM}, turned to outsiders to help overthrow the Xanathar Guild\u2014and those poor bastards are certainly dead. Guilt has ravaged Ulvira; she knows it in her heart that those adventurers died because of her.", + "Unbeknownst to Ulvira, it was a {@creature sea hag|MM} coven lairing along the River Sargauth that ambushed her hired adventurers. They now remain vigilant to any future attempts to find the Grotto of the Netherese and any hint that the embers of revolution glow once again in Skullport.", + "Dreams of a brighter, freer tomorrow get the better of Ulvira. Once again, she turns to outsiders for aid, but she is forthright about what happened to the last adventurers she hired. If they accept, she sends the adventurers to Felrax at Dalagor's Fortress (A31). As they leave she tells them, \"Watch yourself out there. It's not only in the Xanathar Guild's interests to keep Skullport in chains.\"" + ], + "id": "259" + } + ], + "id": "258" + }, + { + "type": "entries", + "name": "25. The Bat's Roost", + "page": 52, + "entries": [ + "This fighting den boasts several combatants, none of whom are named in WDMM. Use the statistics of {@creature gladiator|MM|gladiators} with varying races and weaponry.", + "All duels are one-on-one and last until someone first yields. So long as those words, \"I yield,\" aren't uttered, fighters have carte blanche to kill their opponent.", + "The Xanathar Guild has turned a blind eye to these fights, so long as they get a cut of the gambling profits. Magic is legal, but poison and potions are not. Any outside interference ends the fight immediately, cancels all bets, and guarantees a lifetime ban from The Bat's Roost\u2014and maybe a walloping too.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Sheathe", + "page": 52, + "entries": [ + "One notable warrior wears scarred {@item plate armor|PHB} and fights without regard for his own life. Everyone knows he was once a paladin of an adventuring party who fell from grace by tolerating his comrades' atrocities. Broken, this {@creature blackguard|VGM} abandoned his old name for a new one, \"Sheathe,\" insisting that his only task left on this earth is to die to the blade of a worthy and righteous challenger. He warns all opponents he will give no quarter and expects none himself. {@creature blackguard|VGM|Blackguards} (fallen paladins) are detailed in Volo's Guide to Monsters." + ], + "id": "25c" + } + ], + "id": "25b" + } + ], + "id": "25a" + }, + { + "type": "entries", + "name": "26. The Keel Hall", + "page": 53, + "entries": [ + "Any citizen of the Forgotten Realms knows that a \"festhall\" in the common parlance is just a politer term for \"brothel.\"", + { + "type": "entries", + "name": "Retun of the Thirteen", + "page": 53, + "entries": [ + "Bosskyn, a veteran of Skullport, hungers to topple the Xanathar Guild and turn the Port of Shadows into a base of operations for the Zhentarim. However, his faction is at war with the Xanathar Guild, thanks to the events of Waterdeep: Dragon Heist. If that conflict is already resolved, Bosskyn still risks a noose if the Guild learns of his affiliation. Thus, him propositioning the party to restore the Thirteen is a quest of self-perseverance.", + "However, Bosskyn only trusts proven Zhenetarim members enough to enlist them. Unlike his Harper colleagues, Bosskyn has no egalitarian ideals. He doesn't dream of a day when Skullport is just or right. His plans stop only at handing the Thirteen the reins, trusting that their regime will be better for him and his brethren. He makes these facts known without even a hint of shame. \"Even when you're blind,\" he says, \"you don't lose sight of what's important.\"" + ], + "id": "25e" + } + ], + "id": "25d" + }, + { + "type": "entries", + "name": "27. The Poisoned Quill", + "page": 53, + "entries": [ + "Tasselgryn \"Tas\" Velldarn has the following traits:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ideal", + "page": 53, + "entries": [ + "\"Life's a ride you can be kicked off of at any time, so spend your golden years however the hell you want.\"" + ], + "id": "261" + }, + { + "type": "entries", + "name": "Bond", + "page": 53, + "entries": [ + "\"I can't leave Undermountain\u2014who else would keep Halaster company?\"" + ], + "id": "262" + }, + { + "type": "entries", + "name": "Flaw", + "page": 53, + "entries": [ + "\"Madness is precipitated by genius.\"" + ], + "id": "263" + } + ], + "id": "260" + }, + { + "type": "entries", + "name": "Additional Services", + "page": 53, + "entries": [ + "In addition to teleporting customers to Waterdeep, Tas can provide any of the following magical services:", + { + "type": "list", + "page": 53, + "items": [ + "For 10 gp, Tas will cast {@spell identify} on a magical item the party provides. In case such an object is cursed, she's already inscribed a {@spell glyph of warding|PHB} underneath her counter that contains a {@spell remove curse} spell. If that item is indeed cursed, she charges an additional 100 gp\u2014a clause she negotiates well before ever touching the object.", + "For 150 gp, Tas casts {@spell mind blank} on a character. \"The better to protect you from the Mad Mage,\" she says.", + "For 5 gp, Tas casts {@spell sending}, contacting an associate of hers in Waterdeep that can scribe a letter addressed to whoever the customer names, provided they have the right contact details. For 25 gp, she can also provide the customer a {@item spell scroll} of {@spell sending} so they can \"cut out the middle mage.\" Her most popular item, Tas always has {@dice 2d4 + 2} {@item spell scroll|DMG|scrolls} available." + ] + }, + "Unbeknownst to customers, Tas often casts {@spell detect thoughts} when going into the back of her shop, so that she can glean insight into someone and share their thoughts with Halaster the next time he visits for tea." + ], + "id": "264" + } + ], + "id": "25f" + }, + { + "type": "entries", + "name": "31. Dalagor's Fortress", + "page": 53, + "entries": [ + "The evil exploits of Dalagor are openly shared by Skullport's citizenry. \"He's like a local celebrity,\" Ca'al at The Flagon and the Dragon is fond of saying. A character can also recall his vile crimes with a successful {@dc 18} Intelligence ({@skill History}) check.", + "If the adventurers break into the stone mansion while Felrax is present, the dragonborn {@creature mage} casts {@spell greater invisibility} on himself and silently gauges the intruders. If he concludes that they pose no threat or can be trusted, he speaks to them until it's opportune to dismiss the spell.", + { + "type": "entries", + "name": "Return of the Thirteen", + "page": 53, + "entries": [ + { + "type": "insetReadaloud", + "page": 53, + "entries": [ + "The dragonborn heaves a heavy sigh. \"I have no dreams, only a fantasy. As a Harper, I'm sworn to fight tyranny everywhere, no matter how futile such a fight might be. Even here in Skullport, so far from the sun and the light of civilization. So now, in my hour of need, I turn to you, my new friends. Will you join me in sedition?\"" + ], + "id": "267" + }, + "Felrax aims to turn Skullport into a shining city under the mountain\u2014but first he has to settle with restoring the Thirteen and let them do the heavy lifting against the Xanathar Guild. Afterwards, Felrax intends to spirit other Harpers and citizens of good repute to Skullport to gradually change \"the very soul\" of this place. If his fantasy is fulfilled, Skullport will become a just, egalitarian society. He is, however, aware that such goals are a long shot at best.", + "Felrax, ever the astute wizard, has been researching just how to mend the {@creature flameskull|MM|flameskulls'} sanity for months now. He now needs a tincture that, when poured on a {@creature flameskull|MM} \"humbled in the sanctum they first swore their oath,\" will cure it of its dementia. Only Nightshade (see A34) would know how to brew such a concoction. He promptly sends the party to treat with the crone.", + { + "type": "entries", + "name": "The Ritual", + "page": 53, + "entries": [ + "The ritual Felrax describes to the party involves taking a {@creature flameskull|MM} to the last shard of the Sargauth Enclave, a place that, to these undead, would be akin to an altar. Once there, the {@creature flameskull|MM} must \"behold the legacy of the Netherese\" and hear the words that bore it into undeath so long ago (\"Rise, ye spirit, as guardian and counselor. Now and forever) in the ancient Netherese tongue. \"It sounds cheesy,\" Felrax says, \"but trust me, it'll work. It has to.\"", + "Should Felrax be unable to accompany the adventurers, he gives them a {@item spell scroll} of {@spell tongues} so they can \"speak\" in the ancient Netherese tongue." + ], + "id": "268" + }, + { + "type": "entries", + "name": "Legacy of the Sargauth", + "page": 53, + "entries": [ + "The {@creature flameskull|MM} must be brought to the Grotto of the Netherese, Felrax tells them. That sanctum, however, is somewhere underwater. The only creature he can think of that might know its whereabouts is the old {@creature kuo-toa|MM} that lairs offshore of the Tower of the Seven Woes (A10). He insists the adventurers turn to the {@creature kuo-toa|MM} for guidance." + ], + "id": "269" + } + ], + "id": "266" + } + ], + "id": "265" + }, + { + "type": "entries", + "name": "33. The Overflowing Urn", + "page": 53, + "entries": [ + "\"Garryth's\" dastardly secret is of little consequence to just about anyone. The {@creature doppelganger|MM} has been posing as him for so long that no one would suspect a thing, and the Xanathar Guild is unlikely to care about his murder. The Guild may, however, sentence the {@creature doppelganger|MM} to death, as it isn't worth the headache of wondering if your agents are who they really say they are. In that respect, the {@creature doppelganger|MM} is a threat to the entire community. How can you trust anyone when they might be an imposter wearing their flesh?", + "Still, the adventurers\u2014and no one for that matter\u2014would even suspect that Garryth is secretly a {@creature doppelganger|MM}. If you'd like to present this to your players, choose one of the following methods:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Widow", + "page": 54, + "entries": [ + "Garryth's wife, Allie, which we've invented for this quest, recently began to suspect that her husband has fallen to dementia. How else could he have forgotten such important details of their lives together, like their wedding or the death of their son Jeremiah? Allie can be heard lamenting in The Flagon and the Dragon; or Cal'al gossips with the adventurers about her situation." + ], + "id": "26c" + }, + { + "type": "entries", + "name": "The Old Friend Seen", + "page": 54, + "entries": [ + "The {@creature doppelganger|MM} is engaged in some illicit activity outlawed by the Xanathar Guild. To cover its tracks, it uses the forms of other individuals while traveling. As the adventurers are passing through the streets, one spots an old friend that has no earthly business in Undermountain. As the party gives chase, the {@creature doppelganger|MM} shifts again around the corner. This process repeats every day the adventurers are in town until they finally catch the {@creature doppelganger|MM} in that form again. How it knew the adventurer's acquaintance is up to you, be it the character's murder or as a co-conspirator." + ], + "id": "26d" + }, + { + "type": "entries", + "name": "Framed!", + "page": 54, + "entries": [ + "Acting on a grudge, the {@creature doppelganger|MM} took the form of Ulvira Snowveins and publicly called for sedition. The Xanathar Guild arrests her and is sentenced to be hanged the next day\u2014even though her alibi is ironclad, and the party knows that fact themselves." + ], + "id": "26e" + } + ], + "id": "26b" + }, + { + "type": "entries", + "name": "Death of the Deciever", + "page": 54, + "entries": [ + "When the {@creature doppelganger|MM} dies or escapes, it randomly shifts into several people, one of whom is someone that an adventurer knew from Waterdeep, until it finally settles into its natural, alien-like form. The {@creature doppelganger|MM|doppelganger's} presence incites a rash of suspicion and paranoia amongst the citizenry and even the Xanathar Guild, as no one knows who can be trusted." + ], + "id": "26f" + } + ], + "id": "26a" + }, + { + "type": "entries", + "name": "34. Nightshade's Caress", + "page": 54, + "entries": [ + "The crone that runs this wretched shop is as ancient as she is unpredictable. Her only true motive is that the winds of change are always blowing and that it's her pleasure to influence them. To that end, she brews poisons to otherwise cheat lives of their full potential. Nightshade has no particular love or dislike for the Xanathar Guild, but if approached for aid, she delights at the opportunity to sew chaos.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Additional Wares", + "page": 54, + "entries": [ + "Nightshade is not in the business to relieve ailments but cause them. On her shelves are a number of harmful concoctions described in the sidebar.", + { + "type": "inset", + "page": 54, + "name": "Nightshade's Wares", + "entries": [ + "Nightshade sells the following poisons:", + { + "type": "list", + "style": "list-no-bullets", + "page": 54, + "items": [ + "150 gp, 1 in stock", + { + "type": "statblock", + "tag": "item", + "source": "DMG", + "name": "Assassin's Blood", + "page": 54, + "collapsed": true + }, + "200 gp, 3 in stock", + { + "type": "statblock", + "tag": "item", + "source": "DMG", + "name": "Carrion Crawler Mucus", + "page": 54, + "collapsed": true + }, + "200 gp, 2 in stock", + { + "type": "statblock", + "tag": "item", + "source": "DMG", + "name": "Drow Poison", + "page": 54, + "collapsed": true + }, + "2000 gp, 1 in stock", + { + "type": "statblock", + "tag": "item", + "source": "DMG", + "name": "Purple Worm Poison", + "page": 54, + "collapsed": true + } + ] + } + ], + "id": "273" + } + ], + "id": "272" + } + ], + "id": "271" + }, + { + "type": "entries", + "name": "Return of the Thirteen", + "page": 54, + "entries": [ + "Nightshade is instrumental in restoring the Thirteen's sanity. When the party comes to her for knowledge, read the following:", + { + "type": "insetReadaloud", + "page": 54, + "entries": [ + "The withered crone gives you a yellow smile. \"Ah... You seek to restore the Thirteen's rule\u2014but how can they ever be whole again if their purpose lies forgotten? There are... means, of course. Means that are less savory than what the world above would prefer. But I've my ways. I've always had my ways and they are charted in blood.", + "\"You've no doubt seen the spider carved from stone that towers over Skullport. It was carved by the drow of House Tanor'thal and now teems with arachnids. For this ritual I require the blood of a victim not yet dead, cloudy with spider venom. Go forth and go fast, for those beasts have little patience.\"" + ], + "id": "275" + }, + "Nightshade sends the party to the Tanor'thal Refuge (A36). Once they return with Gonderth Nethran (or his blood), the last living descendant of the Netherese line, Nightshade reveals the importance of the man's heritage. If Gonderth died, she smiles at the news, delighting at the erasure of his bloodline. If he lives, she insists that he be left in her care \"until the poison has been bled from his veins.\"", + "After Nightshade has the blood, it takes her four hours to brew the tincture. Afterwards, read the following:", + { + "type": "insetReadaloud", + "page": 54, + "entries": [ + "The crone hands you a stoppered tincture. Her rotted breath assails you like the winds of a thunderstorm as she says, \"To restore the Thirteen, you must remind the {@creature flameskull|MM|flameskulls} of their purpose, of their creators\u2014but the Netherese magi are all dead, their kin reduced to bone and dust. All but one. And his blood is now yours to use.\"" + ], + "id": "276" + }, + "See \"III. Reaching the Grotto\" above for the next part of the Return of the Thirteen quest." + ], + "id": "274" + } + ], + "id": "270" + }, + { + "type": "entries", + "name": "36. Tanor'thal Refuge", + "page": 54, + "entries": [ + "This abandoned stronghold teems with {@dice 2d4 + 2} {@creature giant spider|MM|giant spiders} spread out across three chambers. Three {@creature ettercap|MM|ettercaps} watch over the arachnids like shepherds. Occasionally, these monstrosities creep down to Skullport, snatching up unsuspecting individuals and hauling them back to the Refuge as food. The arachnids will assault any intruders, but while the {@creature ettercap|MM|ettercaps} fight to the death, the {@creature giant spider|MM|giant spiders} retreat to guard their eggs if reduced to half their hit points.", + "A creature that succeeds on a {@dc 16} Intelligence ({@skill History}) check can recall that House Tanor'thal dominated Skullport's slave trade long ago. {@creature Drow|MM} characters succeed on this check automatically.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Head", + "page": 54, + "entries": [ + "A small chamber reserved for the highest ranked member of House Tanor'thal and her consort, this room twitches with cocooned victims, many of which are feeble from venom and lost blood." + ], + "id": "279" + }, + { + "type": "entries", + "name": "Thorax", + "page": 55, + "entries": [ + "The thorax has several small living rooms carved into the stone, each sporting cold stone slabs upon which rotten straw mattresses have moldered." + ], + "id": "27a" + }, + { + "type": "entries", + "name": "Abbdomen", + "page": 55, + "entries": [ + "The entrance to the refuge, the abdomen is the largest chamber. It's ovoid in shape, 50 feet in length and 30 feet wide at its widest point. Once an audience chamber, it's now choked by webs and spider eggs." + ], + "id": "27b" + }, + { + "type": "entries", + "name": "Treasure", + "page": 55, + "entries": [ + "The {@creature drow|MM} were sure to clear everything out before they fled Skullport, but a few trinkets were left behind. In each room, underneath cobwebs, {@dice 1d4} silvered emblems bearing House Tanor'thal's spidery symbol (25 gp) can be found." + ], + "id": "27c" + } + ], + "id": "278" + }, + { + "type": "entries", + "name": "Return of the Thirteen", + "page": 55, + "entries": [ + "Nightshade (see A34) sends the adventurers here to gather the necessary ingredient for the ritual tincture.", + "The party must drain the blood of a humanoid riddled with {@creature ettercap|MM} venom, someone on the verge of death, someone whose heart yet pumps. Cocooned victims can be found in the head of the Refuge. When the adventurers arrive, the only living victim is a human by the name of Gonderth Nethran. It so happens that Gonderth is the last of his line\u2014a long line that stretches back to Skullport's heyday when the Netherese magi still lived here in the bowels of Undermountain.", + "Gonderth, a {@creature commoner|MM} that can cast the {@spell light} cantrip (Charisma is his spellcasting ability), is stable at 0 hit points. He's {@condition poisoned} for the next 8 hours unless a spell of {@spell lesser restoration} or the like is cast upon him. He's been without food or water for three days now. Even while {@condition unconscious}, his latent magic manifests: his body and cocoon glow as if by a {@spell light} spell." + ], + "id": "27d" + } + ], + "id": "277" + }, + { + "type": "entries", + "name": "Special Events", + "page": 55, + "entries": [ + "You can run these events while in Skullport:", + { + "type": "entries", + "name": "A Mind Flayer Amok", + "page": 55, + "entries": [ + "As briefly mentioned in WDMM, a {@creature mind flayer|MM} is rumored to be at large, ever since it ripped out Tor Grayfell's brain (see A18). Using its {@creature cranium rat|VGM} spies, it keeps eyes on Skullport; the rats report whenever newcomers come into town. The {@creature mind flayer|MM} prefers ambushing outsiders with little connection to Skullport's citizenry, lest the residents band together. Although the {@creature mind flayer|MM} is unaffiliated with the Seadeeps colony on L17, it is aware of its presence.", + "The {@creature mind flayer|MM} invariably ambushes the party, although it prefers to attack them in The Guts & Garters as they sleep. It telekinetically manipulates the lock on the door, opening it from outside. It then approaches a sleeping character. If you'd like to give the adventurer a fighting chance before the {@creature mind flayer|MM} attacks, it steps on a creaky floorboard, waking the character. Otherwise, they awaken when hit by a Tentacle attack.", + "Once its victim awakens, the {@creature mind flayer|MM} telepathically whispers, \"Poor little lamb... Walked straight into the abattoir. My abattoir.\"", + "If reduced to half its hit points, the {@creature mind flayer|MM} uses its Mind Blast attack and flees from the window.", + "If the adventurers report this attack to the Xanathar Guild, {@creature Sundeth|WDMM} instead tries to find and treat with the {@creature mind flayer|MM} to induct it into the Guild as an ambassador. There's a {@chance 90|10% chance|Assassination|Nothing of note occurs.|Sundeth is murdered by the illithid.} that, the next night, the illithid instead just rips {@creature Sundeth|WDMM|Sundeth's} skull apart and snaps up the half-ogre's disappointingly small brain. Skullport then falls into anarchy." + ], + "id": "27f" + }, + { + "type": "entries", + "name": "The Mad Mage Pays a Visit", + "page": 55, + "entries": [ + "You can surprise your adventurers with this event and bring them face to face with the Mad Mage in the most anticlimactic way possible.", + "As described in WDMM, Tasselgryn \"Tas\" Velldarn and the Mad Mage are old friends. Halaster visits about once a month. When together, the two act like an old married couple. Use this event after the adventurers have already met Tas but before they leave town\u2014or if they ever return. The adventurers are walking through the gloomy streets when they catch sight of Tas with a stranger. Read the following:", + { + "type": "insetReadaloud", + "page": 55, + "entries": [ + "As you make your way through these squalid streets, a blue light dances in the yet-intact windows of nearby stores. You hear a woman unleash a throaty laugh\u2014Tasselgryn Velldarn. As you round the corner, you see the mage walking arm-in-arm with an old loon whose staff is orbited by an azure wisp of light, an old man whose riot of a beard is no match for the madness of his eyes. Eyes that lock onto yours.", + "\"Well,\" echoes the familiar voice of the Mad Mage, \"it seems you've caught me on a brief whimsy.\"" + ], + "id": "281" + }, + "Halaster is enjoying his monthly visit with Tas and she hardly tolerates his antics. So, unless something dire occurs, the Mad Mage holds back on any pranks or violence; he won't, however, tolerate anyone that upsets or threatens Tas.", + "While roleplaying the Mad Mage in this moment, dial back on the crazy. He doesn't threaten the adventurers at all, but instead congratulates them for making it this far and wishes them luck. If asked for assistance or information, he remarks that that would be \"cheating.\"", + "The true point of this event is to demonstrate that Halaster is still human; that he still has attachments; and that he's still sane enough to appreciate friendship.", + { + "type": "entries", + "name": "Halaster's Remarks", + "page": 55, + "entries": [ + "While he's here, Halaster can mention any of the following:", + { + "type": "list", + "page": 55, + "items": [ + "As he gestures to the town, Halaster remarks, \"Ah, Skullport. Dearest home of the desperate and lost. Yet without the Thirteen, Skullport's but a shadow of its former glory. The people do not cry out for revolution, but whimper for it into their cups and pillows.\"", + "\"This place has really gone to hell since the Hoist broke. See, folks are like a stew; if you don't stir it enough, it spoils. And this place sure is spoiled.\"", + "\"I wonder if that {@creature mind flayer|MM} is still running amok.\"", + "\"Skullport's wonderful for blowing off steam\u2014so I banned my students from ever visiting it. Poly'd one into a rooster once, tossed him into the river... Turns out though that roosters can't swim.\" Halaster then whispers, \"Oh, dearest Delanco... How I miss him.\"", + "\"You're stars, baby! Season eighty-four's goin' grand. You're a hit on all the planes\u2014especially the Nine Hells. Devils galore are pining for your souls. Ratings could be better elsewhere, like the City of Doors, but just wait 'til the mid-season finale\u2014it'll knock the multiverse's socks right off!\" Halaster does not shed light on what this \"mid-season finale\" will entail for the party." + ] + } + ], + "id": "282" + } + ], + "id": "280" + }, + { + "type": "entries", + "name": "Xanathar Sends Its Love", + "page": 56, + "entries": [ + "The Xanathar Guild finds a {@creature spy|MM} in its midst and promptly arrests the accused individual, which may be Bosskyn Gorrb, the Zhentarim {@creature spy|MM}, or Ulvira Snowveins, the Harper {@creature spy|MM}. If it's the latter, the {@creature doppelganger|MM} in A33 set her up by taking her form and publicly challenging the Guild's right to rule.", + "A force of four {@creature duergar|MM} led by a human {@creature veteran|MM} come to arrest the individual and spirits them to the Tower of the Seven Woes if unchallenged. The prisoner is paraded through the streets before the eyes of all.", + "If the adventurers intervene, {@creature Sundeth|WDMM} sends more forces to solve the situation. The half-ogre can't afford to lose his grip on the situation or Skullport; death is the sole price of failure for agents of the Guild. Should word get back to {@creature Xanathar|WDH}, it will no doubt send an {@creature assassin|MM} after {@creature Sundeth|WDMM}." + ], + "id": "283" + } + ], + "id": "27e" + } + ], + "id": "233" + }, + { + "type": "section", + "name": "Epilogue", + "page": 56, + "entries": [ + "Unlike other installments of the {@i Companion}, Skullport doesn't necessitate a send-off unless the Return of the Thirteen quest is completed. Therefore, the two written below assume that it has.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Standard Send-Off", + "page": 56, + "entries": [ + { + "type": "insetReadaloud", + "page": 56, + "entries": [ + "And so, you've swept away the darkness from yet another corner of Undermountain. You've made this place brighter\u2014brighter with the emerald flames of cackling undead that history has shown are better rulers than distant tyrants. But can you truly say that this was for the betterment of anyone? Do the downtrodden truly merit an uplifting if it means that the wolves that rule above are elevated too? Perhaps you'll find out before the world itself does\u2014when Skullport opens its harbor to the outside world yet again." + ], + "id": "287" + } + ], + "id": "286" + }, + { + "type": "entries", + "name": "The Host's Send-Off", + "page": 56, + "entries": [ + "The Mad Mage's voice sets your skin crawling:", + "\"Ah, Skullport. The hive of thieves has been kicked back to life and the hornets will sneer in the face of the world once again while the desperate and downtrodden make their way to this Port of Shadows. I welcome them, these desperate fools, for one day soon they too shall play a part in my game. They too shall star on Dungeon of the Mad Mage, long after you're dead and buried.\"" + ], + "id": "288" + } + ], + "id": "285" + } + ], + "id": "284" + } + ], + "id": "21c" + }, + { + "type": "section", + "name": "Level IV: The Twisted Caverns", + "page": 57, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "My love will crash over you, body and soul," + ], + "by": "Illuun", + "from": "the Lover in the Dark" + } + ], + "id": "28a" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelIV.webp" + } + }, + { + "type": "section", + "page": 57, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 57, + "entries": [ + { + "type": "list", + "page": 57, + "items": [ + "The Twisted Caverns is a place of madness, desperation, and hopelessness, making it into a wonderful horror story. Utilize these themes to torment your adventurers as they trek through a sunken realm in which foul things lurk just below the waterline and sweet nothings are whispered to their very minds.", + "Per the rules of horror, Illuun should be heard, not seen, as the fear of the unknown is fuels dread. Per the {@i Companion}, none of this level's denizens truly know what Illuun is, for those that have seen the horror are now slaves to its will.", + "An {@creature aboleth|MM} gleans a creature's greatest desire by its Probing Telepathy ability. You should know your party's greatest desires before running this level so that Illuun can promise them to a character that \"joins\" it in the realm below.", + "Narratively, the optimal path for this level is: A1, to present the dead {@creature drow|MM} added by the {@i Companion}; then A12, to meet the {@creature drow|MM} there who, in exchange for their lives, lead the party to A11 where they can treat with Melith Auvryndar. Afterwards, Areas 20 and 21 are to be visited, with the level culminating in the Grotto of Madness (A16).", + "Rafts are found in A14; the party can use them to skip this level for the next by sailing downstream. Illuun can thwart them with the Ambushed! special event.", + "The party will encounter their first navigable gate (A11C), which links to L2, A5. Per Halaster's Game, the gate is shut down so as to strand the {@creature drow|MM}." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 57, + "entries": [ + "Keep in mind the following:", + { + "type": "list", + "page": 57, + "items": [ + "Consider the adventurers' relations with House Auvryndar, up to this point. However, it's highly unlikely that the forces on this level would know of the adventurers.", + "On L3, the adventurers may have received a {@item Quaal's Feather Token, Swan Boat|DMG|Quaal's feather token (swan)} for completing Halaster's quest." + ] + } + ], + "id": "28d" + } + ], + "id": "28c" + }, + { + "type": "entries", + "name": "Illuun: The Lover in the Dark", + "page": 57, + "entries": [ + "So seldom do we get to play with aboleths that you need to make the most of Illuun. Use it to its full potential. Make this place hell. Make it a den of madness from which the adventurers may never escape.", + "Per WDMM, Illuun has a healthy fear of adventurers and will allow them to pass through its demesne unmolested\u2014and that is anticlimactic, to say the least. The {@i Companion} instead paints as a tyrant that has grown obsessed with its own flawed concept of love. It yearns to add all creatures to its \"harem.\" So many times has the {@creature aboleth|MM} been thwarted by mortals, it has begun to explain their success by that very concept: love. Love is a force unto itself, Illuun believes, and it now equates tyranny to love; obedience to love; and worship to love. It seeks to unite all creatures under its command (\"love\") and, armed with that devotion, overthrow the gods themselves one day.", + "Illuun has the following traits:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ideal", + "page": 57, + "entries": [ + "\"All will know my love. All will love me.\"" + ], + "id": "290" + }, + { + "type": "entries", + "name": "Bond", + "page": 57, + "entries": [ + "\"Together we will be invincible.\"" + ], + "id": "291" + }, + { + "type": "entries", + "name": "Flaw", + "page": 57, + "entries": [ + "\"No god may rival me.\"" + ], + "id": "292" + } + ], + "id": "28f" + }, + { + "type": "entries", + "name": "Whispers from the Dark", + "page": 57, + "entries": [ + "The {@i Companion} adds one more Regional Effect to Illuun's arsenal: it can whisper into the mind of any sentient creature in the Twisted Caverns, even if it is unaware of their presence. These whispers, if undirected towards a particular creature, roam the dark, as if they were tangible entities, until they find a sentient creature. Whispers are most often heard when next to the River of the Depths or any tributary thereof.", + "At your table, you can secretly give these messages to your players via index cards or instant messaging. A few examples of Illuun's whispers are below:", + { + "type": "list", + "page": 57, + "items": [ + "\"You... will be... mine.\"", + "\"Together... we will be invincible.\"", + "\"They will all betray you in the end. But not I... Never, I.\"", + "\"I will be your sun, your stars. I will be your everything.\"", + "\"All will love me. One day. One day soon.\"", + "\"My love will crash over you, body and soul.\"", + "\"This place is His prison. I will free him. I will make it mine. All will be mine.\" (Illuun is referring to {@creature Halaster Blackcloak|WDMM}.)", + "\"I was old when the gods were young.\"", + "\"The end... is cold. Yours will be warm with love. My love.\"" + ] + } + ], + "id": "293" + } + ], + "id": "28e" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 57, + "entries": [ + "For once, it's not the adventurers playing in Halaster's Game but the {@creature kuo-toa|MM} and {@creature drow|MM} within the Twisted Caverns. The variant described in this section can be run whether or not you utilize the {@i Companion's} game show element.", + "This variant affects this module in two major ways:", + { + "type": "list", + "page": 57, + "items": [ + "Halaster has shut off the arcane gate in A11C, stranding the {@creature drow|MM} here, which they previously relied on to enter and leave the Twisted Caverns.", + "The {@creature kuo-toa|MM} do not worship a {@condition petrified} {@creature otyugh|MM} as their god, but Halaster himself, who created the tribe's ancestors with an accidental {@spell wish} spell spoken as, \"I wish these fish could talk. Maybe walk too. That'd be neat.\"" + ] + }, + { + "type": "entries", + "name": "The Kuo-toa: Servants of Halngaloon", + "page": 58, + "entries": [ + "His devoted servants, the {@creature kuo-toa|MM} worship the Mad Mage as \"Halngaloon the Mad God.\" As the {@creature kuo-toa|MM} possess the ability to create their own gods, the tribe's collective faith empowers Halaster. However, Illuun's conquest has shattered their faith and dwindled the number of worshippers. Halaster, for his part, doesn't need nor care about the extra power granted to him by the tribe's faith, but their worship amuses him, nonetheless.", + { + "type": "entries", + "name": "Creation Myth", + "page": 58, + "entries": [ + "If asked of their god, the {@creature kuo-toa|MM} can describe \"the Ascension.\" Once but mundane fish Halngaloon tore them from the River of the Depths and imbued them with sentience and altered their forms." + ], + "id": "296" + }, + { + "type": "entries", + "name": "Promised Salvation", + "page": 58, + "entries": [ + "\"Halngaloon\" still whispers to the {@creature kuo-toa archpriest|MM|kuo-toa's archpriest}, Noogaloop. He has promised salvation for his people if they can complete but one simple task: bring an effigy of the Mad God to the Grotto of Madness (A16) and perform a sacred ritual there. This ritual, of course, is nothing more than a debasing dance without a hint of magic whatsoever. Noogaloop is oblivious to this fact." + ], + "id": "297" + }, + { + "type": "entries", + "name": "Changes to WDMM", + "page": 58, + "entries": [ + "Halaster's Game changes the following details regarding the {@creature kuo-toa|MM} of this level:", + { + "type": "list", + "page": 58, + "items": [ + "The {@condition petrified} {@creature otyugh|MM} statue of A16 is instead a perfect statue of Halaster, albeit with some strange deformities that better represent Halngaloon, the Mad God.", + "Noogaloop is instead creating an effigy of Halaster in Area 21. The {@creature kuo-toa|MM} does not decide on a whim that an adventurer's head must adorn the effigy. Instead, it expects the adventurers to escort him and his warriors to the Grotto of Madness." + ] + } + ], + "id": "298" + } + ], + "id": "295" + }, + { + "type": "entries", + "name": "House Auvryndar: This Isn't Funny Anymore", + "page": 58, + "entries": [ + "Our familiar heels have come 'round again: the {@creature drow|MM} of House Auvryndar. Commanded by Melith, they watched the conflict between the {@creature kuo-toa|MM} and the {@creature aboleth|MM}\u2014at least they did until Illuun began adding their soldiers to its \"harem.\" To make matters much, much worse, their sole means of egress, the arcane gate in A11C, has stopped working\u2014the handiwork of {@creature Halaster Blackcloak|WDMM}, no doubt.", + "Although the {@creature drow|MM} aren't certain what exactly \"The Lover in the Dark\" is, they understand its presence tainted the river\u2014a fact that dawned on them far too late. Dozens have succumbed to the sickness; many have died. With their water supply gone, and their sole means of egress stolen, the {@creature drow|MM} are going mad with fright\u2014and the whispers that hound them have done little to preserve their frayed sanity. Melith has had no other choice but to bunker down, ration the dwindling supplies, and await a means of escaping this hell or putting down its devil.", + { + "type": "entries", + "name": "Changes to WDMM", + "page": 58, + "entries": [ + "Halaster's Game changes the following details regarding the {@creature drow|MM} of this level:", + { + "type": "list", + "page": 58, + "items": [ + "The arcane gate of A11C has been shut off.", + "Magical communication fails to leave the Twisted Caverns. Spells of {@spell sending} and the like can only be transmitted to creatures within Level 4. Therefore, the {@creature drow|MM} cannot contact House Auvryndar for aid.", + "Several deserters abandoned the outpost but only made it as far as Area 1 before succumbing to sickness. Survivors have already fled to the Sargauth Level above and were cut down by the {@creature hobgoblin|MM|hobgoblins} guarding the pass." + ] + } + ], + "id": "29a" + } + ], + "id": "299" + } + ], + "id": "294" + } + ], + "id": "28b" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 58, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "The River of the Depths", + "page": 58, + "entries": [ + { + "type": "insetReadaloud", + "page": 58, + "entries": [ + "The river\u2014the mythic River of the Depths\u2014sings in the darkness, sparsely lit by iridescent fungi. In the eerie pallor you can make out dead fish that cloud the river and a thin sheen of slime that coats the surface, leaving a greasy film on the shores. The current is too slow to pose a threat\u2014and yet some distant part of your mind shudders at the sight of that water." + ], + "id": "29d" + }, + "Assume that a portion of the river is as deep as it is wide. Areas adjacent to the river may be at water level or tower above as ledges a few feet up.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Special Event", + "page": 58, + "entries": [ + "The {@creature aboleth|MM|aboleth's} forces slither beneath the waters and can ambush creatures plying the river. See Ambushed! in Special Events below." + ], + "id": "29f" + } + ], + "id": "29e" + } + ], + "id": "29c" + }, + { + "type": "entries", + "name": "1. Fungus Forest", + "page": 58, + "entries": [ + { + "type": "insetReadaloud", + "page": 58, + "entries": [ + "There's but one way to go and it's forward. The passage spirals down into the bowels of the earth, terminating at a forest of fungi. Zurkhwood mushrooms tower over mossy paths that meander through patches of trillimac fungi. A river's song roars in the distance, echoing throughout the caverns." + ], + "id": "2a1" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 58, + "entries": [ + "The first area of the Twisted Caverns must be wholly devoted to building suspense. Dead elves litter the forest, most clutching at their bellies or drowned in both bile and blood. A foul stench clings to their corpses. No wounds can be found. Before the elves knew of the {@creature aboleth|MM}, many drank from the River of the Depths and were {@condition poisoned} by its influence. Others succumbed to the {@creature aboleth|MM|aboleth's} foul touch: their skin is translucent and slimy and corroded. These elves literally dried to death, for without moisture their skin could only burn. See the \"Tentacle\" action in the {@creature aboleth|MM} statblock for details on this foul disease.", + "As the adventurers explore more of the Fungus Forest, read:", + { + "type": "insetReadaloud", + "page": 58, + "entries": [ + "The forest is littered with dead elves, all {@creature drow|MM}, all clutching at their bellies or drowned in a soup of bile and blood. Those that did not succumb to this... this sickness instead fell to something far worse. Their flesh, you see, is translucent, slick with slime, and mottled with burn marks. What a helluvah way to die." + ], + "id": "2a3" + }, + "One {@creature drow|MM} yet lives, but she's doomed to succumb to the {@creature aboleth|MM|aboleth's} drying disease. Sarka's her name and she sputters out, \"It whispers from the dark,\" before fatally convulsing. Only a {@spell heal} spell or the like of 6th-level or higher can save the elf\u2014and while she'll show her gratitude, once returned to her kin in A11, any loyalty she has to these outsiders dissolves." + ], + "id": "2a2" + } + ], + "id": "2a0" + }, + { + "type": "entries", + "name": "2. Jibber-Jabber", + "page": 59, + "entries": [ + "Sometimes true beauty is found only within; Jibber-Jabber is proof of that. While most {@creature ettin|MM|ettins} are foul-mannered, murderous giants, this one is what few folk ever are: content. That being said, Jibber-Jabber has but one desire and it's treasure to ogle. The {@creature ettin|MM} is friendly and curious, as it rarely gets visitors.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying the Ettin", + "page": 59, + "entries": [ + "Each of an {@creature ettin|MM|ettin's} two heads has its own personality and mind, so utilize that for Jibber-Jabber. Jibber is quiet and clever (for an {@creature ettin|MM}) and Jabber is loud and gregarious. If you're capable of accents or voices, assign one to each head." + ], + "id": "2a6" + }, + { + "type": "entries", + "name": "Special Event", + "page": 59, + "entries": [ + "Jibber-Jabber doesn't know what danger lurks below the tide. After the adventurers leave, the {@creature ettin|MM} approaches the river one too many times and Illuun enslaves Jibber-Jabber. See the Jabbering Madness below for more information." + ], + "id": "2a7" + } + ], + "id": "2a5" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 59, + "entries": [ + "Dead {@creature drow|MM} are here as well. Jibber-Jabber, ever sympathetic, did his best to save the elves but was powerless. Their deaths have reduced the giant into a blubbering mess and, when the party arrives, he demands their help, even though it's too late to save the two survivors who are in the grips of a fatal seizure.", + "Jibber-Jabber does not understand how or why they're dying but mentions the \"many little people from the river.\" He suggests they speak to the Alchemist in Area 4." + ], + "id": "2a8" + } + ], + "id": "2a4" + }, + { + "type": "entries", + "name": "3. Death From Above", + "page": 59, + "entries": [ + { + "type": "insetReadaloud", + "page": 59, + "entries": [ + "The passage is fanged with stalactites. As you crane your neck to view them, a bit of water drips from above, landing on your face. It's thick and cloudy and reeks like a barracks\u2014spittle. It's not water, but spittle! The stones rattle above as something squirms\u2014a stalactite comes crashing down and a single eye opens up on its side!" + ], + "id": "2aa" + }, + "C'mon, you're gonna let only one {@creature piercer|MM} drop? You want an action montage of the party rushing through a passage that's crashing down upon them. Roll initiative for two groups of {@creature piercer|MM|piercers}, four apiece, so that one bad initiative roll doesn't render all the {@creature piercer|MM|piercers} impotent.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tactics", + "page": 59, + "entries": [ + "The {@creature piercer|MM|piercers} have already taken the {@action Ready} action, preparing to use their Drop attack for when a creature passes underneath." + ], + "id": "2ac" + } + ], + "id": "2ab" + } + ], + "id": "2a9" + }, + { + "type": "entries", + "name": "4. The Alchemist", + "page": 59, + "entries": [ + { + "type": "insetReadaloud", + "page": 59, + "entries": [ + "A stone block sits at the center of the cavern, stocked with vials, bottles, alembics, distillers, and other alchemical equipment. Out from a small, makeshift hut comes a robed young man cradling wooden gourds that rattle against his chest. His surprise breaks into a warm smile. \"Well, hello there!\"" + ], + "id": "2ae" + }, + "Players are quick to distrust those they meet, and nothing is more suspicious than a friendly young man living peacefully in Undermountain. Fortunately, these aren't the first adventurers to happen across the Alchemist, and it's more than equipped to quash their suspicions.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hut", + "page": 59, + "entries": [ + "Halaster was kind enough to give the {@creature green slaad|MM|slaad} a hut to lend credence to its disguise. If scrutinized under a spell of {@spell detect magic|PHB}, it reeks of conjuration magic, as Halaster stole the entire thing from a halfling village. Likewise, it has all the dimensions of a halfling-sized abode, with the small furnishings to match." + ], + "id": "2b0" + }, + { + "type": "entries", + "name": "Lost in Translation", + "page": 59, + "entries": [ + "The Alchemist only speaks {@language slaad|MM}, but it cannot use its telepathy without blowing its cover, hence why it brews {@item potion of comprehension|WDMM|potions of comprehension}. When the adventurers first arrive, the {@creature green slaad|MM|slaad} gives them a wave, and returns to his hut (see above) to drink a potion. The {@spell comprehend languages} spell only allows a creature to understand the literal meanings of words it hears. If the party uses any slang or parlance, the Alchemist expresses confusion.", + "If the party ever returns unannounced, the {@creature green slaad|MM|slaad} will not have drank a potion, trapping it in a precarious situation." + ], + "id": "2b1" + } + ], + "id": "2af" + } + ], + "id": "2ad" + }, + { + "type": "entries", + "name": "11. Drow Outpost", + "page": 59, + "entries": [ + "Not a single elf could ever truly imagine what sort of hell they had signed up for. Not even Melith or Thirza know for certain what lurks beneath the water, but they hope like hell it isn't an {@creature aboleth|MM}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Sick Drow", + "page": 59, + "entries": [ + "You can keep the number of forces described in WDMM and still add dozens of other {@creature drow|MM}, all too sick to fight. Poisoned by the river or afflicted by Illuun's touch, they rant and rave as death approaches. The {@creature drow|MM} have some supplies to treat their sick, but Melith has already written them off. She only attempts to treat female warriors, prioritizing them over servants and male soldiers. On sweat-drenched bedrolls the elves writhe while the survivors watch with grim resignation." + ], + "id": "2b4" + } + ], + "id": "2b3" + }, + { + "type": "entries", + "name": "Melith Auvryndar", + "page": 59, + "entries": [ + "Melith commands an air of confidence and strides out to meet the adventurers at the gate. Thirza is at her side, clinging close enough to suggest the two's intimacy. The other {@creature drow|MM} look to these two with a tangle of hope and resentment. She suspects that \"the Lover in the Dark\" is waiting for the {@creature drow|MM} to take to the river to escape.", + "Melith can mention any of the following:", + { + "type": "list", + "page": 59, + "items": [ + "\"Something lurks out there. Something that hungers not for flesh but... obedience. Those of mine that have already succumbed to its tyranny call it 'Illuun.' Even more called it, 'the Lover in the Dark.'\"", + "\"Listen to me, and listen to me well, adventurers: we're both trapped here. You're a fool if you don't think that thing is waiting out there for us, even now. Once you feel its touch, that's it. You won't be dead, but you will be done. So, if you want to escape this wretched place, we're your only hope.\"", + "\"I've turned to {@deity Lolth|Drow|MTF}, but my goddess demands independence. That I prove myself worthy of her love. My sorceress here has turned to our brethren, but the Mad Mage has silenced all magical communication. I've turned to lore and found only the barest hints on what this 'Lover' might be, and I hope like hell it isn't an {@creature aboleth|MM}.\"" + ] + } + ], + "id": "2b5" + }, + { + "type": "entries", + "name": "Thirza: Lover and Betrayer", + "page": 59, + "entries": [ + "Thirza is feared by all. She alone can whisper into Melith's ear, thwarting those that would oppose her and crushing those that try to usurp or surpass her. Though she loves Melith, there's a darkness in her heart that her lover would never suspect.", + { + "type": "entries", + "name": "Halaster's Game", + "page": 59, + "entries": [ + "Using this variant, Thirza can't contact creatures outside L4 with a {@spell sending} spell. Thus, she cannot inform House Auvryndar's matriarch, Vlonwelv, of the party or the {@creature aboleth|MM} until after the Mad Mage grows bored and lifts his ban on outside magical communication." + ], + "id": "2b7" + }, + { + "type": "entries", + "name": "Ancient lore", + "page": 60, + "entries": [ + "Thirza has spent more of her life studying lore than deploying magic on a battlefield, but even she cannot be certain what Illuun is. All signs point toward an {@creature aboleth|MM}, but gods know that there are other horrors from the depths, many unknown to both {@creature drow|MM} or man. She can describe an {@creature aboleth|MM} in the following ways, provided Melith allows her to.", + { + "type": "list", + "page": 60, + "items": [ + "Aboleths are tentacled horrors of the depths that predate even the gods arrival to this earth. They enslave other creatures' minds with just a glance.", + "The presence of an {@creature aboleth|MM} poisons natural bodies of water, killing off fish and sickening those that drink from the tainted sources.", + "An {@creature aboleth|MM|aboleth's} touch begets a foul disease that proves fatal if the individual doesn't remain submerged in water." + ] + } + ], + "id": "2b8" + } + ], + "id": "2b6" + }, + { + "type": "entries", + "name": "11C. Arch Gate to Level 2", + "page": 60, + "entries": [ + "Per the {@i Companion}, this gate is inactive until Illuun is dead, after which Halaster grows bored of his prank.", + "Should the adventurers gain access to the gate, it leads to L2, A5, right outside the Goblin Bazaar. Refresh yourself on their exploits to determine how the {@creature goblin|MM|goblins} react to their return." + ], + "id": "2b9" + } + ], + "id": "2b2" + }, + { + "type": "entries", + "name": "12. Bat Cave", + "page": 60, + "entries": [ + "The {@creature drow|MM} here are apparently dumb enough to give up their ranged advantage just to hone their melee skills with strangers. Feel free to ignore that bit of lunacy. You can elevate this encounter into a more tactical fight by utilizing the bridge, the ledges, and the crevasse.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tactics", + "page": 60, + "entries": [ + "The eight {@creature quaggoth|MM|quaggoths} and two {@creature drow elite warrior|MM|drow elite warriors} employ these tactics:", + { + "type": "list", + "page": 60, + "items": [ + "The {@creature drow|MM} wait for the adventurers to be split across the bridge. They then signal for the {@creature quaggoth|MM|quaggoths} to attack. They pepper the party with crossbow bolts. Ryld is on a ledge 10 ft. high and Llauzdrar is 30 ft. up.", + "The {@creature quaggoth|MM|quaggoths} boil out of the darkness. Four mount the bridge, two at each end, while another two cling to the underside and pull at the adventurers' ankles (making {@action grapple|PHB|grappling checks}). Two more cinematically hurl themselves over the bridge, clawing from the air as they soar above the adventurers (and provoking {@action opportunity attack||opportunity attacks} in the process). Rule of Cool is prevalent here.", + "The {@creature drow|MM} surrender when reduced to a quarter of their hit points or fewer, offering to take them to \"Priestess Melith\" in exchange for their lives." + ] + } + ], + "id": "2bc" + }, + { + "type": "entries", + "name": "Falling", + "page": 60, + "entries": [ + "If a creature falls into the crevasse, they take {@damage 4d6} bludgeoning damage. Any remaining {@creature quaggoth|MM|quaggoths} might leap down from above to maul that hapless hero." + ], + "id": "2bd" + } + ], + "id": "2bb" + } + ], + "id": "2ba" + }, + { + "type": "entries", + "name": "15. Slippery Slope", + "page": 60, + "entries": [ + "Illuun is aware of the adventurers and projects an image of itself to intimidate them. However, keeping with the \"heard, not seen\" rule of horror, it's suggested that Illuun merely whispers to a character rather than project itself. Ultimately, there are three options at your disposal, described below. These descriptions are written to be in line with the \"Lover in the Dark\" portrayal of Illuun.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Seen", + "page": 60, + "entries": [ + "The projection crawls out from the water and confronts them. Read the following:", + { + "type": "insetReadaloud", + "page": 60, + "entries": [ + "Water crashes upon the shore and out from the brine crawls a three-eyed horror with flesh as pale as moonlight. Its fanged maw seems to smile as a voice blooms in your skulls: \"Our love will be a beacon that rivals even the brightest stars. Come. The grotto awaits. I await.\"" + ], + "id": "2c1" + } + ], + "id": "2c0" + }, + { + "type": "entries", + "name": "Glimpsed", + "page": 60, + "entries": [ + "The projection plays out so that the adventurers only catch a glimpse of a tail as the {@creature aboleth|MM} dives below the waves. Read the following:", + { + "type": "insetReadaloud", + "page": 60, + "entries": [ + "Wet flesh slithers against stone\u2014and as you cast your eyes down the flooded tunnel, you glimpse a finned tail that dips below the waterline." + ], + "id": "2c3" + } + ], + "id": "2c2" + }, + { + "type": "entries", + "name": "Heard", + "page": 60, + "entries": [ + "Illuun projects itself close enough to telepathically whisper to the adventurers, gleaning their greatest desires. It keeps the projection below the water, hidden below the surface. Read the following:", + { + "type": "insetReadaloud", + "page": 60, + "entries": [ + "The waters lap gently against the shore... and out from it drifts a whisper so sweet it makes you shudder with a tangle of fear and need: \"Embrace me and live forever.\"" + ], + "id": "2c5" + } + ], + "id": "2c4" + } + ], + "id": "2bf" + } + ], + "id": "2be" + }, + { + "type": "entries", + "name": "16. Grotto of Madness", + "page": 60, + "entries": [ + { + "type": "insetReadaloud", + "page": 60, + "entries": [ + "Silence is your only welcome in this lightless grotto, softened only by the gentle lapping of water against the shores of some far-off little island at the heart of this darkness. All is quiet. All but the water is still. Dread chokes your heart and your mind... your mind shudders beneath some looming shadow\u2014a psychic presence you can't shake, a gaze you can't escape.", + "Out from the darkness slithers that velvet voice again, slipping up your spine and into your very mind:", + "\"We will be one.\"" + ], + "id": "2c7" + }, + "The adventurers have come to Illuun's waiting arms at long last, and together, with the {@creature aboleth|MM|aboleth's} three {@creature chuul|MM|chuuls}, Illuun shall usher in a new age, a golden age.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Halaster's Game", + "page": 60, + "entries": [ + "The island's {@creature otyugh|MM} statue instead depicts the Mad Mage, with a few strange additions from the {@creature kuo-toa|MM}." + ], + "id": "2c9" + } + ], + "id": "2c8" + }, + { + "type": "entries", + "name": "Tactics", + "page": 60, + "entries": [ + "You owe it to yourself and your players to make this fight as vicious as possible. Hold nothing back.", + { + "type": "entries", + "name": "Illuun's Tactics", + "page": 60, + "entries": [ + "With an 18 Intelligence, the {@creature aboleth|MM} has devised an excellent strategy, which plays out in the following tactics. \"LA\" refers to its Legendary Actions.", + { + "type": "list", + "page": 60, + "items": [ + "Despite coveting the adventurers as its newest disciples, Illuun is ready to kill those necessary and enslave any survivors once they're weakened.", + "Illuun, as well as its minions, prefer to fight in the water. It will attack long before the party reaches the island, knowing it is disadvantaged there. Should any of them land, it can use a Lair Action to pull them back into the lake.", + "Illuun's attacks have a reach of 10 ft., forcing it to come close to the water's surface and to beach itself if the party is on the heart of the island. Thus, it's imperative that Illuun uses his Enslave ability early to split the adventurers.", + "With a reach of 10 ft., {@skillCheck athletics 5} to Strength ({@skill Athletics}) checks and three Tentacle attacks, Illuun should always be grappling weak creatures, pulling them underwater.", + "If an enslaved creature is about to be freed or killed, Illuun targets it with a Psychic Drain LA to regain hit points.", + "Illuun wants a character to touch or attack it while in melee range underwater, so they're exposed to its Mucous Cloud trait. If infected, that character can only breathe underwater\u2014thus limiting them to Illuun's home turf.", + "Using a Lair Action, Illuun casts {@spell phantasmal force}, creating illusory boats or islands that the adventurers might make for. A creature under that spell always rationalizes why things don't pan out and will still consider the illusion real." + ] + } + ], + "id": "2cb" + }, + { + "type": "entries", + "name": "Chuuls' Tactics", + "page": 61, + "entries": [ + "The {@creature chuul|MM|chuuls} are in sync with their master's stratagem and follow these tactics:", + { + "type": "list", + "page": 61, + "items": [ + "The {@creature chuul|MM|chuuls} attack the weakest targets (already determined by Illuun), hauling {@condition grappled} characters into the water and {@condition paralyzed||paralyzing} them with a Tentacles attack.", + "{@condition Invisible} characters, as well as those holding magic items, can't hide from a {@creature chuul|MM}, per its Sense Magic feature.", + "The two {@creature chuul|MM|chuuls} from Area 17, if alive, reach the Grotto of Madness on the fourth round of combat." + ] + } + ], + "id": "2cc" + }, + { + "type": "entries", + "name": "Additional Forces", + "page": 61, + "entries": [ + "If you find that the adventurers are wiping the floor with Illuun and its {@creature chuul|MM|chuuls}, add {@dice 1d4} creatures randomly composed of {@creature drow|MM}, {@creature kuo-toa|MM}, or {@creature troglodyte|MM|troglodytes} (all enslaved with a {@dc 14} Wisdom saving throw on taking damage to break free)." + ], + "id": "2cd" + } + ], + "id": "2ca" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 61, + "entries": [ + "If you use the variant described in this supplement, Noogaloop, the {@creature kuo-toa archpriest|MM}, a {@creature kuo-toa whip|MM}, and three {@creature kuo-toa|MM} tag along with the party. They're effectively noncombatants, for their entire turns are consumed by performing a ritual to regain their god's favor. Noogaloop leads the three {@creature kuo-toa|MM} in the ritual while the whip stands guard. Noogaloop must perform the ritual for three consecutive rounds; if he becomes {@condition incapacitated}, the ritual is interrupted and must be started anew. To participate in the ritual requires an action; if the participant isn't a {@creature kuo-toa|MM}, it must succeed on a {@dc 13} Charisma ({@skill Performance}) check to follow the ritual dance.", + { + "type": "entries", + "name": "The Ritual", + "page": 61, + "entries": [ + "The ritual is completely mundane and requires no magic at all, but Noogaloop adds his own flair anyway. A character that observes the {@creature kuo-toa|MM} realize that this dance is just an abasement: the fishfolk debase themselves before their god with gestures that would otherwise be mistaken as jests." + ], + "id": "2cf" + }, + { + "type": "entries", + "name": "Salvation", + "page": 61, + "entries": [ + "If Noogaloop successfully performs his ritual, the Mad Mage's theme song plays: the {@creature kuo-toa|MM} has \"won\" Halaster's Game. Read the following:", + { + "type": "insetReadaloud", + "page": 61, + "entries": [ + "Music thunders throughout the cavern; Illuun's conscious, a constant presence you can sense like a looming shadow, shudders and dwindles as the Mad Mage's voice booms:", + "\"Well done! Well done, Noogaloop! My man, my star! You've gone and won my game! Never shall your great people forget your name, for paradise is theirs at last! Your faith has been rewarded, your devotion rewarded, your foolishness\u2014rewarded!\"", + "A wind ripples throughout the cavern, a violet tempest that encircles the {@creature kuo-toa|MM}, spiriting them into the air. With the crash of thunder, a rift materializes above: you catch sight of some angelic grotto lit by a swollen moon. That violet tempest hurls the {@creature kuo-toa|MM} through the rift and into that watery paradise yonder\u2014and just as quickly as it came, the portal snaps shut and winks out of existence. The music comes to a shuddering halt and the Mad Mage's presence disappears." + ], + "id": "2d1" + }, + "Halaster teleports Noogaloop and any other {@creature kuo-toa|MM} out of the Grotto of Madness to a pocket dimension. If the adventurers return to Area 20, they find all the {@creature kuo-toa|MM} gone, also spirited away to that watery promised land." + ], + "id": "2d0" + } + ], + "id": "2ce" + } + ], + "id": "2c6" + }, + { + "type": "entries", + "name": "17. Pick and Chuuls", + "page": 61, + "entries": [ + "Assuming the adventurers approach this area by raft or boat and have a light source, read the following:", + { + "type": "insetReadaloud", + "page": 61, + "entries": [ + "A thin film of slime on the surface gleams in your lamplight as you make your way through the flooded passage. Stalagmites jut out like fangs and a rusty miner's pick lies buried in the wall, just above the water line." + ], + "id": "2d3" + }, + "The two {@creature chuul|MM|chuuls} lurking here have advantage on Dexterity ({@skill Stealth}) checks to remain undetected. When they attack, read the following:", + { + "type": "insetReadaloud", + "page": 61, + "entries": [ + "A whisper crawls up your spine and into your mind:", + "\"They love me. So shall you.\"", + "The waters ripple, churn\u2014and some foul crustacean bursts from the depths, its pincers reaching out for prey all while its tentacled maw clacks amusedly!" + ], + "id": "2d4" + }, + { + "type": "entries", + "name": "Illuun's Projection", + "page": 61, + "entries": [ + "Once the {@creature chuul|MM|chuuls} are slain, Illuun projects itself into the passage. However, unlike in WDMM, Illuun, as the archetypal loving tyrant, instead invites them further on into its lair. Read the following:", + { + "type": "insetReadaloud", + "page": 61, + "entries": [ + "Just as the last monster crashes into the depths, the waters are consumed by a viscous ichor. An eye gleams just above the waterline, followed by two more as this thing rises above the surface. Rows of fangs line its gaping maw and its tentacles gently caress your vessel. Its voice blooms deep within your skulls, a velvet whisper timed perfectly with your heartbeat:", + "\"Come. Deeper on, I await. We'll be together at last\u2014and never will we part.\"" + ], + "id": "2d6" + }, + "Having seen the adventurers, the {@creature aboleth|MM} gleans their greatest desires and uses it to its advantage. This can take the form of additional dialogue, visions implanted in a character's mind, or a sudden urge or yearning that chips away at the heart. Go nuts." + ], + "id": "2d5" + } + ], + "id": "2d2" + }, + { + "type": "entries", + "name": "20. Kuo-toa Refuge", + "page": 62, + "entries": [ + { + "type": "insetReadaloud", + "page": 62, + "entries": [ + "The cavern reeks with sickness and shines with slime, that ubiquitous slime coating every surface. Caltrops made of sharpened bones litter the beachhead while the few {@creature kuo-toa|MM} fighters left sway like drunkards after a hard night. There's a chorus here, a chuffing chorus. Fishfolk breathe in ragged breaths, their gills swollen and red, languishing on wooden pallets." + ], + "id": "2d8" + }, + "You can inflate the number of {@creature kuo-toa|MM} here (from thirty-two) to impress your players. Additional {@creature kuo-toa|MM} are too sick to fight and are effectively noncombatants." + ], + "id": "2d7" + }, + { + "type": "entries", + "name": "21. Archpriest's Chambers", + "page": 62, + "entries": [ + { + "type": "insetReadaloud", + "page": 62, + "entries": [ + "Chanting echoes across the cave as a corpse-stench assails your senses. Rotting in piles are the mutilated remains of monsters: {@creature troglodyte|MM|troglodytes}, {@creature darkmantle|MM|darkmantles}, a {@creature bugbear|MM}, {@creature hook horror|MM|hook horrors}, and {@creature carrion crawler|MM|carrion crawlers} swarming with maggots. At the center of this morgue is a robed {@creature kuo-toa|MM} working on a macabre effigy fashioned from viscera." + ], + "id": "2da" + }, + "Noogaloop, the {@creature kuo-toa archpriest|MM}, labors over his effigy. He can explain any of the following to the adventurers:", + { + "type": "list", + "page": 62, + "items": [ + "The \"tyrant of the deeps\" came from upstream a few weeks ago. It started out slow and cautious, only whispering to a few {@creature kuo-toa|MM} and picking off lone stragglers. Once these few were enslaved, it sent them to \"proselytize [it's] heresy\" to the tribe.", + "After its initial messengers were imprisoned or banished, the \"tyrant\" began to whisper directly to Noogaloop and other prominent members of the tribe, promising its \"love.\" Some obliged. Some were kidnapped by its thralls and thrown into its arms.", + "The {@creature drow|MM} arrived three weeks ago. After an initial assault against the {@creature kuo-toa|MM}, the \"tyrant\" arrived, ushering in an unofficial armistice.", + "Noogaloop's dreams are haunted by the tyrant. It can be described as a three-eyed horror with moonlit flesh and poisonous tentacles." + ] + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 62, + "entries": [ + "The {@creature kuo-toa|MM} instead worship {@creature Halaster Blackcloak|WDMM} himself. This \"god\" has told Noogaloop that, if an effigy of him is brought to the Grotto of Madness, and a ritual is performed, the Mad Mage will deliver the fishfolk from this hell.", + "If you use this variant, the following changes have been made to this area:", + { + "type": "entries", + "name": "God Statue", + "page": 62, + "entries": [ + "The statue is made of zurkhwood planks glued to a bugbear's spine with the limbs of a troglodyte. A beard of moss hangs below the rusty lantern, in which the slaad control gem rattles." + ], + "id": "2dc" + }, + { + "type": "entries", + "name": "Sacrifice", + "page": 62, + "entries": [ + "Unlike what's written in WDMM, the archpriest doesn't seek to decapitate one of the adventurers to replace the effigy's head. He instead fully expects the adventurers to escort him to the Grotto of Madness to perform the ritual." + ], + "id": "2dd" + }, + "Once the adventurers see the makeshift effigy, or the archpriest explains the situation, the Mad Mage telepathically contacts the adventurers. Read the following:", + { + "type": "insetReadaloud", + "page": 62, + "entries": [ + "That voice again. The voice of the Mad Mage, this time... with a hint of embarrassment:", + "\"See, this is the part of the story where I experimented with religion. Namely, creating one. Alas, somewhere between worship and ritual sacrifice, my disciples got it wrong. I said, 'love thy labors,' not 'love thy neighbor.' And they welcomed that new neighbor with open arms\u2014right up until it shattered their minds and enslaved them.\"" + ], + "id": "2de" + } + ], + "id": "2db" + } + ], + "id": "2d9" + }, + { + "type": "entries", + "name": "22. Hook Horror Homestead", + "page": 62, + "entries": [ + { + "type": "insetReadaloud", + "page": 62, + "entries": [ + "Claws scrape against stone and strange clicking noises echo off the cavern's walls, blending together into some eerie concert to which you're the only invitees." + ], + "id": "2e0" + }, + "While the seven {@creature hook horror|MM|hook horrors} know better than to attack large groups of individuals, if the party is wounded, the beasts might abandon caution." + ], + "id": "2df" + }, + { + "type": "entries", + "name": "Special Events", + "page": 62, + "entries": [ + "You can run any of these events for Level 4:", + { + "type": "entries", + "name": "Ambushed!", + "page": 62, + "entries": [ + { + "type": "insetReadaloud", + "page": 62, + "entries": [ + "From nowhere but the blackened depths of your mind comes a whisper:", + "\"You would leave me? You would rebuke my love?\"" + ], + "id": "2e3" + }, + "If your party prematurely attempts to leave L4\u2014or whenever they're on the water\u2014you can ambush them, ensuring the destruction of their raft. While Illuun is written in WDMM to prefer the adventurers leaving its domain, that wouldn't be in line with the loving tyrant it has been overhauled into.", + "First come the {@creature aboleth|MM|aboleth's} whispers then its forces. Inevitably a force of six enslaved {@creature kuo-toa|MM}, an enslaved {@creature kuo-toa whip|MM}, and a {@creature chuul|MM} ambush the adventurers. They make good use of their spears to punch through the vessel's hull and their nets to haul characters into the water. Every time an enslaved {@creature kuo-toa|MM} takes damage, it makes a {@dc 14} Wisdom saving throw, breaking free from Illuun's control on a success. They swim towards Area 20.", + "If their vessel is mundane, the creatures first breach the hull. If the vessel is magic, the {@creature chuul|MM} snatches at its keel with its pincer and smashes the vessel into a rock outcropping, arresting its movement. Creatures aboard must make a {@dc 14} Strength saving throw or fall into the water.", + { + "type": "entries", + "name": "Poisoned Waters", + "page": 62, + "entries": [ + "Characters that swallow the river water must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 10 minutes. This sudden illness is followed by vomiting after six minutes." + ], + "id": "2e4" + } + ], + "id": "2e2" + }, + { + "type": "entries", + "name": "Jabbering Madness", + "page": 63, + "entries": [ + "Jibber-Jabber roamed near the river one too many times and has now paid for that mistake with its will\u2014but only Jabber's mind has been enslaved. Jibber, the timid head that always took a backseat in sharing the same body, now must witness Jabber's blooming madness. The {@creature ettin|MM} now rampages through the Twisted Caverns, smashing or capturing itinerant {@creature drow|MM} all while searching for the party\u2014whom Illuun wants brought to the Grotto of Madness.", + "This event occurs at least eight hours after the party first arrives to the Twisted Caverns. Should they leave and return, it becomes inevitable. It can also occur in several areas, the most cinematic one being A12, where Jibber-Jabber leaps across the entire crevasse and brings his morningstar down on the closest creature. Additional areas include his lair (A2); the Mad Wizard's Retreat (A7) wherein he attempts to capture Darribeth Meltimer the {@creature mage}; and the Crossroads (A8).", + { + "type": "entries", + "name": "Freeing Jibber-Jabber", + "page": 63, + "entries": [ + "Every time the {@creature ettin|MM} takes damage, it can repeat a {@dc 14} Wisdom saving throw to shake off the {@creature aboleth|MM|aboleth's} chains. Otherwise a spell that removes the {@condition charmed} condition such as {@spell greater restoration} also frees Jibber-Jabber." + ], + "id": "2e6" + } + ], + "id": "2e5" + }, + { + "type": "entries", + "name": "Tainted Love", + "page": 63, + "entries": [ + "Rarely do players encounter actual disease and the one inflicted by an {@creature aboleth|MM} are too juicy to pass up. While the adventurers are near or on the River of the Depths, Illuun passes unseen in the dark waters below. It makes a few tentacle attacks from below the surface. It aims not to kill or maim, but only infect its targets with its debilitating disease (see its \"Tentacle\" attack), so negate any bludgeoning damage on a hit.", + "This event can be repeated multiple times." + ], + "id": "2e7" + } + ], + "id": "2e1" + } + ], + "id": "29b" + }, + { + "type": "section", + "name": "Epilogue", + "page": 63, + "entries": [ + "Once the adventurers have cleared this level, they should progress halfway to 9th-level.", + "Use the narration below to cap-off your final session in the Twisted Caverns, before the party moves onto Wyllowwood. Unlike in other \"episodes\" of Dungeon of the Mad Mage, Halaster has no send-off for the adventurers, for it was not them playing his game but the {@creature kuo-toa|MM} instead.", + { + "type": "entries", + "name": "The Standard Send-Off", + "page": 63, + "entries": [ + "This send-off assumes Halaster's Game was run and the {@creature kuo-toa|MM} were encountered.", + { + "type": "insetReadaloud", + "page": 63, + "entries": [ + "Despite all attempts to steel yourselves, the Mad Mage has once again crept up to your shoulder and surprised you with yet another twisted secret of his. To think those fools would worship him. To think that he would abandon them to such an insatiable tyrant.", + "Did it amuse him? you wonder. It had to. Of course, it did. All of Undermountain is a series of bad jokes and failed experiments made only to entertain the Mad Mage. You're just the latest one." + ], + "id": "2ea" + } + ], + "id": "2e9" + } + ], + "id": "2e8" + } + ], + "id": "289" + }, + { + "type": "section", + "name": "Level V: The Twisted Caverns", + "page": 64, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "Behold {@creature Wyllow|WDMM|Wyllow's} Wood. Harm not, lest ye be harm'd." + ] + } + ], + "id": "2ec" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelV.webp" + } + }, + { + "type": "section", + "page": 64, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 64, + "entries": [ + { + "type": "list", + "page": 64, + "items": [ + "This chapter is narrative in nature, not exploratory. The adventurers are meant to interact heavily with {@creature Wyllow|WDMM} and slowly realize that this paragon of Nature is capable of vast, unforgiving wrath. Therefore, this level is an exercise of restraint and tact on the part of the party.", + "It's autumn when the party arrives. Day is darkening into dusk and a full moon is due.", + "While your adventurers are likely to take a long rest early, you want them to first meet {@creature Wyllow|WDMM} (see Act II below), as many events occur at night.", + "Tunnels connect to both Levels 6 & 7 (see A8 & 10). To prevent the party from taking these tunnels, you can require they secure {@creature Wyllow|WDMM|Wyllow's} permission first\u2014as entering her domain is easy but leaving is forbidden. She only grants permission if the adventurers wipe out the {@creature werebat|WDMM} colony.", + "Three arcane gates are on this level: one to L2 (see A3B), L3 (see A6I) and L6 (see A9). The latter is too high of a level for the party to open.", + "{@creature Cloaker|MM|Cloakers} lair in A4. They can speak both {@language Deep Speech|PHB} and {@language Undercommon|PHB}, so prepare extra dialogue if the adventurers can speak either language.", + "Halaster takes a backseat for this level, only appearing to share the secrets of {@creature Wyllow|WDMM|Wyllow's} past. See Halaster's Visit in Special Events.", + "Prepare for your adventurers to contract or even request {@creature werebat|WDMM} {@variantrule Player Characters as Lycanthropes|MM|lycanthropy}. See Other Considerations below." + ] + } + ], + "id": "2ee" + } + ], + "id": "2ed" + }, + { + "type": "section", + "name": "Wyllow: A Hidden Evil", + "page": 64, + "entries": [ + "{@creature Wyllow|WDMM} makes for a fantastic antagonist for several reasons, but the most promising is this: no one ever suspects druids of being evil\u2014and make no mistake, {@creature Wyllow|WDMM} has great evil in her. Her alignment may officially be chaotic neutral, but there is nothing good, or even neutral, about murdering campers that dare start a fire to stay warm; promising genocide to a species that has no choice but to suck blood; and eradicating a cult\u2014dedicated to a god of hunting\u2014for the mistake of hunting too many boars. Alas, {@creature Wyllow|WDMM} believes herself to be just and right\u2014and that's what makes her truly evil.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Wyllow", + "page": 64, + "entries": [ + "The {@creature archdruid|VGM} is a creature of unending compassion\u2014for wildlife. People, however, stoke the coals of her paranoia and remind her of all she's lost. {@creature Wyllow|WDMM} nurses two fears that dominate her entire personality: growing attached to another person, and admitting that the awakened sycophants she's surrounded herself with aren't enough to satisfy her\u2014she can frolic with beasts all she likes, but they can never be human.", + "{@creature Wyllow|WDMM} is also adamant with her prejudices and opinions:", + { + "type": "list", + "page": 64, + "items": [ + "{@creature Wyllow|WDMM} considers the dragon a valued member of the forest and demands visitors show \"{@item Tearulai|WDMM}\" respect.", + "{@creature Wyllow|WDMM} considers and describes the {@creature werebat|WDMM|werebats} as insatiable vermin infesting her realm. They have no \"natural place\" in her woods, nor the circle of life itself. She tolerated such pitiable creatures until recently when the gluttony of one {@creature werebat|WDMM} convinced her that they're nothing more than parasites. She wants them gone from her realm immediately and no means are too red.", + "In {@creature Wyllow|WDMM|Wyllow's} mind, she can do no wrong\u2014and any wrong is, of course, justified. She had to kill Crissann; his mind was bent by Halaster. Slaughtering the Cult of Malar was nothing short of justice for the wildlife they slaughtered. And all the adventurers that have passed through this forest? They all had it coming. When confronted with her crimes, {@creature Wyllow|WDMM} doesn't lie or cover up her deeds, but instead owns them with pride. Only the death of her late husband, Yinark, haunts her\u2014and there is no way for her to justify her actions.", + "Despite her vow to never again let a mortal touch her heart, {@creature Wyllow|WDMM} still yearns for companionship. The trouble, she rationalized, was being with men of the blade or the Arcane. If a druid, ranger, nature cleric, or other person with a strong bond to Nature entered her domain, she might consider taking them as a consort." + ] + } + ], + "id": "2f2" + } + ], + "id": "2f1" + } + ], + "id": "2f0" + }, + { + "type": "entries", + "name": "A Web of Dread", + "page": 65, + "entries": [ + "{@creature Wyllow|WDMM} is the central character of this level; all roads lead back to her. Long before the adventurers realize her evil, they'll have wandered into her web. This intrigue can be cultivated through these points:", + { + "type": "list", + "page": 65, + "items": [ + "Play upon the druid's stereotype and adventurers' assumptions. All druids are just peace-loving hippies, right?", + "Paint an innocent faction as evil\u2014the {@creature werebat|WDMM|werebats}.", + "Present {@creature Wyllow|WDMM} as a good or tragic hero that the adventurers will be inclined to side with. If they begin to accuse others of her crimes, you've done your job.", + "Inevitably, the adventurers will incur {@creature Wyllow|WDMM|Wyllow's} wrath and the fly will realize it's been in the spider's web all this time." + ] + }, + "Consider the entirety of Wyllowwood as one story, which is divided into the following acts:", + { + "type": "entries", + "name": "I. Arrival to Wyllowwood", + "page": 65, + "entries": [ + "The adventurers reach the splendor of Wyllowwood. The shock of its beauty will be thawed soon enough when they realize this isn't the idyllic wonderland it's painted as. They first find {@creature Wyllow|WDMM|Wyllow's} sign in Area 2, then the discarded objects in Area 5. This is necessary foreshadowing of {@creature Wyllow|WDMM|Wyllow's} evil\u2014but to foil it, {@item Tearulai|WDMM}, the {@creature young green dragon|MM}, is seen soaring above the canopy to his platform (Area 9)." + ], + "id": "2f4" + }, + { + "type": "entries", + "name": "II. Audience with the Woodland Queen", + "page": 65, + "entries": [ + "The adventurers find themselves face-to-face with {@creature Wyllow|WDMM} in any of the following ways:", + { + "type": "list", + "page": 65, + "items": [ + "The party sights the tower (A6) and may press on towards it. Or, a sparrow under the effect of an {@spell animal messenger} spell invites them to visit. Sky's the limit, right?", + "While traveling along the river or through the woods, they find {@creature Wyllow|WDMM} bathing. Ever confident, she emerges from the water to greet the party, inviting them to her tower for a \"more formal audience.\" She takes her leave by shapeshifting into a {@creature raven|MM} and making for Area 6.", + "The adventurers come across a glade in the woods. Napping at its center or in the boughs of a tree is {@creature Wyllow|WDMM}. If woken, she smiles and greets the adventurers, inviting them to her tower. She takes her leave by shapeshifting into a {@creature raven|MM}." + ] + }, + "Once the party meets {@creature Wyllow|WDMM} at her tower, she introduces herself and explains just how a forest has thrived so deep underground. So long as the adventurers don't harm the forest or its wildlife, she guarantees them safe harbor.", + { + "type": "entries", + "name": "Leaving Wyllowwood", + "page": 65, + "entries": [ + "While normally, visitors are free to enter and leave Wyllowwood, the {@i Companion} has twisted that. Entering is easy; leaving requires the {@creature druid|MM|druid's} permission, which she only grants if the adventurers wipe out the {@creature werebat|WDMM} colony (A12\u201316). {@creature Wyllow|WDMM} describes them as parasites and criminals that disobey her laws.", + "All {@creature werebat|WDMM|werebats}, {@creature Wyllow|WDMM} insists, must be put to the sword\u2014and little do the adventurers know that that includes the children too. If the adventurers refuse to cut down the babes and return to her, they incur {@creature Wyllow|WDMM|Wyllow's} wrath. See {@creature Wyllow|WDMM|Wyllow's} Hunt below. See A6A below for dialogue and details." + ], + "id": "2f6" + } + ], + "id": "2f5" + }, + { + "type": "entries", + "name": "III. Omens At Second light", + "page": 65, + "entries": [ + "After meeting with {@creature Wyllow|WDMM} and accepting her quest, the remaining omens must be broadcast to the adventurers. They serve to sow doubt in the players' minds and to push them into questioning {@creature Wyllow|WDMM|Wyllow's} morality\u2014or instead siding with their biases about druids. See, every time they're confronted by the evidence of {@creature Wyllow|WDMM|Wyllow's} dark deeds, they should wonder: was it the druidess or the dragon or some other outside force? Surely sweet little {@creature Wyllow|WDMM} couldn't be capable of this.", + "The following omens should be presented to the party:", + { + "type": "list", + "page": 65, + "items": [ + "The skeletal remains of the Malar cult in A7. No weapon or burn marks mar the remains, suggesting these sixty humans all died to something toxic\u2014and didn't the party already catch a glimpse of a green dragon?", + "Malar's Haven, the abandoned complex (A18\u201320), which should have the adventurers wonder what catastrophe befell the inhabitants\u2014after all, the possessions all lie untouched. It's as if they never knew what hit them.", + "Having seen visitors enter Wyllowwood, Vool the Outcast approaches the adventurers. As a nocturnal creature, the most opportune moment would be at night while the party rests. However, the {@creature werebat|WDMM} is desperate enough to approach during the day. See A Desperate Vool in Special Events below." + ] + } + ], + "id": "2f7" + }, + { + "type": "entries", + "name": "IV. Valdemar's Last-Ditch Effort", + "page": 65, + "entries": [ + "Sensing visitors to this realm, Valdemar, the {@creature young green dragon|MM}, uses the last of its will to send secret messages to the adventurers by reshaping twigs and leaves or by leaving whispers on the wind. All say, \"Free me. Please.\" Pepper them in as you see fit. Gentle winds blow towards Area 9.", + "Should they free Valdemar by pulling {@item Tearulai|WDMM} from its skull, the dragon promises its wrath if the party confronts {@creature Wyllow|WDMM}. This is a lie\u2014unless the battle turns overwhelmingly in the party's favor. With {@creature Wyllow|WDMM} dead, the dragon will rule this land.", + "If {@creature Wyllow|WDMM} learns that the adventurers have freed Valdemar, she sets out to destroy them." + ], + "id": "2f8" + }, + { + "type": "entries", + "name": "V. Wyllow's Wrath", + "page": 65, + "entries": [ + "At last, the climax of this level. The adventurers incur {@creature Wyllow|WDMM|Wyllow's} wrath\u2014or confront her over her many crimes\u2014and must face a guerrilla fighter served by the forest itself. See {@creature Wyllow|WDMM|Wyllow's} Hunt for the play-by-play of how this battle turns out." + ], + "id": "2f9" + } + ], + "id": "2f3" + }, + { + "type": "entries", + "name": "Wyllow's Hunt", + "page": 66, + "entries": [ + "When the adventurers incur {@creature Wyllow|WDMM|Wyllow's} wrath, her \"justice\" is swift and brutal. A sadist deluded by her own lies, this predator hunts down the party in a myriad of ways. Facing her is a lesson in guerrilla warfare, for this one-woman army is a nightmare to behold. Never will they face her in a stuffy room or enclosed environment and never will she offer them a fair fight.", + "{@creature Wyllow|WDMM} stages a series of ambushes, mainly determined by location or your own whimsy. The adventurers will lack for an easy battle, for the druidess strikes surgically from afar, armed with potent magic, loyal servants, and a terrain she knows better than anyone. This confrontation is not so much a battle but a desperate escape from her wrath, punctuated by motes of fire and fanged beasts.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Calendar Stone", + "page": 66, + "entries": [ + "When {@creature Wyllow|WDMM} begins her hunt, she visits her tower (Area 6) and sets the Calendar Stone to night, so that she can ambush her prey under the cover of darkness. She also forces winter upon Wyllowwood, making it an environment of {@hazard extreme cold} (see the sidebar above for its effects).", + { + "type": "statblock", + "tag": "hazard", + "source": "DMG", + "name": "Extreme Cold", + "page": 66, + "style": "inset" + } + ], + "id": "2fc" + }, + { + "type": "entries", + "name": "Tactics", + "page": 66, + "entries": [ + "{@creature Wyllow|WDMM} is a seasoned {@creature veteran|MM} with countless years of experience to draw upon. She follows these tactics in battle:", + { + "type": "list", + "page": 66, + "items": [ + "Before ever fighting, {@creature Wyllow|WDMM} casts {@spell foresight} on herself and collects the crystal bulb from Area 6G that conjures Halaster. If she has an hour to kill before attacking the party, she also attunes to the {@item hide armor of lightning resistance} in 6B.", + "If near death, {@creature Wyllow|WDMM} plants the bulb that summons {@creature Halaster Blackcloak|WDMM}, begging him to save her.", + "{@creature Wyllow|WDMM} never fights fairly. She utilizes her darkened demesne and sends her loyal beasts to fight in melee range for her.", + "{@creature Wyllow|WDMM} can cast spells while in her Wild Shape!", + "Druids are masters of guerrilla warfare. {@creature Wyllow|WDMM} hits and runs\u2014constantly. If things turn south, she retreats, knowing she will outlast and outsmart her foes.", + "Armed with shapeshifting, {@creature Wyllow|WDMM} has three separate pools of hit points\u2014more than any boss would have." + ] + } + ], + "id": "2fd" + }, + { + "type": "entries", + "name": "Wild Shape", + "page": 66, + "entries": [ + "{@creature Wyllow|WDMM} employs the following tactics regarding her Change Shape ability, which she can use twice a day. The forms cited below have their statistics included in Appendix B.", + { + "type": "list", + "page": 66, + "items": [ + "{@creature Wyllow|WDMM} can assume the form of an {@creature earth elemental|MM}, using its Earth Glide trait to hide within the ground and ambush the party.", + "To launch an attack from above, {@creature Wyllow|WDMM} assumes the form of a {@creature giant eagle|MM}. She prefers to {@action grapple|PHB} weak targets, then fly to the ceiling (100 ft. up) and then end the {@action grapple|PHB}, dropping the target, who will take {@damage 1d6} bludgeoning damage for every 10 ft. they fall.", + "Should her foes attempt to cross the River of the Depths, {@creature Wyllow|WDMM} assumes the form of a {@creature giant shark|MM}. She first destroys their vessel, and, once they're overboard, ravages them.", + "To chase after prey, {@creature Wyllow|WDMM} takes the form of a {@creature white panther|WDMMC} (using the statistics of an {@creature allosaurus|MM}). Her faithful {@creature displacer beast|MM} is at her side, along with a pack of {@dice 1d4 + 2} {@creature blink dog|MM|blink dogs}.", + "If she's cornered, {@creature Wyllow|WDMM} assumes the form of a massive {@creature white stag|WDMMC} (using the statistics of a {@creature triceratops|MM}, but with a size of Large, not Huge)." + ] + } + ], + "id": "2fe" + } + ], + "id": "2fb" + }, + { + "type": "entries", + "name": "Ambushes", + "page": 66, + "entries": [ + "{@creature Wyllow|WDMM} prefers to stage a series of ambushes against the party, rather than face them in a single titanic fight. Whenever an ambush turns south, {@creature Wyllow|WDMM} retreats only to attack a few minutes later.", + { + "type": "entries", + "name": "By Fire Be Purged!", + "page": 66, + "entries": [ + "{@creature Wyllow|WDMM} entraps the adventurers with a {@spell wall of fire} spell, cast from 120 feet away: 50 feet up in a tree, 100 feet away. Creatures that enter the ring take no fire damage, and so, {@creature Wyllow|WDMM} sends four {@creature awakened brown bear|WDMM|awakened brown bears} and an {@creature awakened elk|WDMM} through the wall to attack the adventurers. On her second turn, she unleashes a {@spell fire storm} spell, sparing local plant life, per the spell. Future turns are spent casting {@spell produce flame} and maintaining {@status concentration} on {@spell wall of fire}." + ], + "id": "300" + }, + { + "type": "entries", + "name": "Riide of the Valkyries", + "page": 66, + "entries": [ + "While in the form of a {@creature giant eagle|MM}, {@creature Wyllow|WDMM} is accompanied by eight {@creature giant bat|MM|giant bats}. She swoops down and attempts to {@action grapple|PHB} the weakest character, then flies up to 100 feet up and drops her prey. Just for added flavor, Halaster chooses this moment to drown Wyllowwood under Ride of the Valkyries. Play the song at your tabletop during this encounter." + ], + "id": "301" + }, + { + "type": "entries", + "name": "She's in the Trees!", + "page": 66, + "entries": [ + "Using the {@spell tree stride} spell, {@creature Wyllow|WDMM} rains hell on the adventurers from afar while a pack of five {@creature blink dog|MM|blink dogs} strafe the party. Every round of combat, {@creature Wyllow|WDMM} teleports to a new tree, appearing 50 feet up amongst the boughs and branches, hurling {@spell produce flame} cantrips at the adventurers." + ], + "id": "302" + }, + { + "type": "entries", + "name": "The Trees Have Eyes\u2014and Fists", + "page": 66, + "entries": [ + "The adventurers enter a grove secretly composed of eight {@creature awakened shrub|MM|awakened shrubs} and three {@creature awakened tree|MM|awakened trees}. {@creature Wyllow|WDMM} appears, using her actions on a {@spell sunbeam} spell." + ], + "id": "303" + } + ], + "id": "2ff" + } + ], + "id": "2fa" + } + ], + "id": "2ef" + }, + { + "type": "section", + "name": "Other Considerations", + "page": 67, + "entries": [ + "Level 5 can have two great ramifications on your campaign:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Werebat Lycanthropy", + "page": 67, + "entries": [ + "If they face the {@creature werebat|WDMM} colony, one or more of the adventurers may become cursed with {@variantrule Player Characters as Lycanthropes|MM|lycanthropy}. It is, however, your game\u2014just because a {@creature werebat|WDMM} lands a bite doesn't mean a character has to or gets to roll to become cursed. If you do call for it, do so sparingly as nothing causes a game to jump the rails more than giving immunity to nonsilvered, nonmagical attacks to a player character. If, however, an adventurer is cursed, you can play with it in several ways:", + { + "type": "entries", + "name": "Wyllow's Wrath", + "page": 67, + "entries": [ + "Sour over their past behavior, {@creature Wyllow|WDMM} will not tolerate any more lycanthropes in her domain. She demands the cursed character submit to a cleansing ritual (in the form of a {@spell remove curse} spell) or be banished from her demesne." + ], + "id": "307" + }, + { + "type": "entries", + "name": "An Excuse for Bloodshed!", + "page": 67, + "entries": [ + "Hey, if one character is virtually immune to most attacks, that just means you can amp up combat from here on out, right? Halaster telepathically tells them, \"Now that you're cursed, I have no excuse to hold back. Enjoy!\" You, as the DM, now have carte blanche to add all sorts of baddies to future encounters." + ], + "id": "308" + }, + { + "type": "entries", + "name": "Halaster's Prank", + "page": 67, + "entries": [ + "Halaster can cause a ray of sunlight to always shine above the lycanthrope, disadvantaging it per the Sunlight Sensitivity trait." + ], + "id": "309" + } + ], + "id": "306" + }, + { + "type": "entries", + "name": "Tearulai: the Emerald Blade", + "page": 67, + "entries": [ + "Your campaign might be drastically altered if the adventurers take {@item Tearulai|WDMM} (see A9). Not only is it an incredibly powerful weapon, it also has the will and drive to return to the place of its creation\u2014with its wielder forced to come along for the ride.", + "If the adventurers claim this sword, you must be prepared for the campaign to take a sudden detour as {@item Tearulai|WDMM} attempts to return to Myth Drannor by means of its wielder\u2014or just scrap that entirely. It would be far less disruptive to your game to give {@item Tearulai|WDMM} patience, but then there's no danger or drawback to using the sword.", + "Assuming you keep this danger in play, if its wielder's goals run counter to its own, {@item Tearulai|WDMM} attempts to take control of its wielder (subjecting it to a {@dc 17} Charisma saving throw). On a failure, the wielder is {@condition charmed} for {@dice 1d12} hours, during which {@item Tearulai|WDMM} attempts to reach the surface. The blade is cunning enough to wait until the adventurers encounter a quick means to the surface, such as one of Halaster's arcane gates. The most opportune gate is on Level 10, which links to Level 1. {@item Tearulai|WDMM} would take that very moment to strike.", + { + "type": "entries", + "name": "Personality", + "page": 67, + "entries": [ + "{@item Tearulai|WDMM} admires great beauty, music, fine art, and poetry. Vain, the weapon strives to improve its appearance. It craves gemstones and seeks out better ones with which to adorn itself. Most of all, it longs to return to the forests around Myth Drannor, where it was created." + ], + "id": "30b" + }, + { + "type": "entries", + "name": "Expanding on the Blade", + "page": 67, + "entries": [ + "If {@item Tearulai|WDMM} is acquired, you can use it as a new character for the adventurers. Use the sword as a mouthpiece for Undermountain, granting it vast knowledge of the dungeon\u2014never enough to ruin a surprise, but able to reveal background information that you're struggling to convey to your players. The blade may even consider answering these questions as a quid pro quo, stacking up a debt\u2014which can take the form as a cumulative \u22121 penalty to a character's Charisma saving throw to avoid being {@condition charmed} by {@item Tearulai|WDMM}." + ], + "id": "30c" + } + ], + "id": "30a" + } + ], + "id": "305" + } + ], + "id": "304" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 67, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. The River of the Depths", + "page": 67, + "entries": [ + { + "type": "insetReadaloud", + "page": 67, + "entries": [ + "The River of the Depths twists below the mountain, sometimes lit by iridescent fungi but more often cloaked in darkness. The farther on you go, the quicker it grows until the waters swell into rapids and its roar into thunder." + ], + "id": "30f" + }, + { + "type": "entries", + "name": "Skill Challenge", + "page": 67, + "entries": [ + "If the party arrives to Wyllowwood by means of a boat, you can kick off this level with a skill challenge. The river hits nasty rough water before spilling out into this idyllic wonderland. The party must navigate the rapids.", + { + "type": "entries", + "name": "What's This Then?", + "page": 67, + "entries": [ + "Skill challenges are a relic of 4th Edition that recently made an unofficial comeback in 5E. Rather than fight, players must navigate a danger through their skills (making ability checks). Think of it as a montage." + ], + "id": "311" + }, + { + "type": "entries", + "name": "Rolls", + "page": 67, + "entries": [ + "The party must succeed on four ability checks before failing three. Once a character has used a specific skill, they personally can't use it again for the remainder of the challenge. This is to spur creativity and prevent the rogue from repeatedly use his {@skillCheck acrobatics 9} {@skill Acrobatics} skill. Players suggest skills to overcome obstacles, such as {@skill Perception} to sight the stalactites ahead before hitting them. At your discretion, a player can only use a skill they're proficient with, so as to lend importance to it." + ], + "id": "312" + }, + { + "type": "entries", + "name": "Conducting the Challenge", + "page": 67, + "entries": [ + "The challenge is divided into obstacles, described below. Roll initiative simply to have an order for the players to go in. They don't need to adhere to the order, but it does help critical thinking. On their turn, each player suggests a skill or tool to overcome an obstacle. Not coming up with a solution carries no penalty, unless no one can, in which case the party accumulates one failure\u2014the price of indecision." + ], + "id": "313" + }, + { + "type": "entries", + "name": "Failure", + "page": 67, + "entries": [ + "Failing an ability check merely means the vessel takes damage. On the third failure, the vessel is destroyed, and the characters are overcome by the rapids. Eventually, they spill out into Wyllowwood after suffering {@damage 4d8} bludgeoning damage." + ], + "id": "314" + } + ], + "id": "310" + }, + { + "type": "entries", + "name": "Suggested Obstacles", + "page": 67, + "entries": [ + "The following obstacles have been written for you; replace them as you see fit. The DCs of all ability checks are also left up to you, though they ought to be high considering the party is 8th level and this river is a treacherous one.", + { + "type": "list", + "style": "list-decimal", + "page": 67, + "items": [ + { + "type": "item", + "name": "Rough Water", + "entries": [ + "The party encounters rough waters that soon swell into rapids. Suggestions include vehicle (water) checks or {@skill Survival} to navigate the channel without crashing into rocks." + ] + }, + { + "type": "item", + "name": "Grimlocks!", + "entries": [ + "A band of {@creature grimlock|MM|grimlocks} are spearing fish along the river. Suggestions include {@skill Stealth} to remain undetected (as {@creature grimlock|MM|grimlocks} are blind); {@skill Performance} to sound like a predator; {@skill Perception} to detect them long before they can; or {@skill Sleight of Hand} to toss an object so as to distract them. On a failure, the {@creature grimlock|MM|grimlocks} hurl four {@item spear|PHB|spears} ({@hit 5} to hit, {@damage 1d6 + 3} piercing damage) at the characters or their boat." + ] + }, + { + "type": "item", + "name": "Breached!", + "entries": [ + "The hull is breached by stones below the surface and water fills the vessel. With a successful {@skill Sleight of Hand} check, one could be quick enough to bail water, while {@item carpenter's tools|PHB} could patch up the hole, provided there's adequate material such as pitch or tar." + ] + }, + { + "type": "item", + "name": "Stalactites!", + "entries": [ + "Stalactites hang from the ceiling and are avoided\u2014but where there are stalactites so too are there stalagmites, likely under the waterline. Characters proficient in {@skill Nature} or {@skill Survival} are likely to know that, and you can call a check for it, rather than the players suggesting it." + ] + }, + { + "type": "item", + "name": "Capsized!", + "entries": [ + "The river takes a sudden turn and the vessel crashes into rocks\u2014not enough to arrest their movement but to overturn the boat. Suggestions include {@skill Athletics} to overpower the momentum or snatch a falling comrade; or {@skill Insight} to predict this fate as the vessel rushes towards the rocks." + ] + }, + { + "type": "item", + "name": "Illusory Hydra", + "entries": [ + "Halaster manifests an illusion of a {@creature hydra|MM}, whose many heads rise up from the waters. The beast opens its maws and acid boils up from its legion throats\u2014but true hydras don't spit acid, and a discerning character can make an {@skill Arcana} or {@skill Nature} check to know that; or an {@skill Investigation} check to see through the Illusion ({@dc 16}). All these checks can be called for by you, rather than be suggested by the players. If characters bail from the boat or attack the {@creature hydra|MM}, they accumulate a failure\u2014for it was all a ruse to distract them from a waterfall that Halaster has cloaked and silenced under an illusion\u2014a waterfall that was otherwise easily navigable given time and effort." + ] + } + ] + } + ], + "id": "315" + } + ], + "id": "30e" + }, + { + "type": "entries", + "name": "2. Forest", + "page": 68, + "entries": [ + { + "type": "insetReadaloud", + "page": 68, + "entries": [ + "The river spills out into a vast cavern\u2014no, not a cavern but a valley green with life: trees dyed in the autumnal shades of yellow and orange, and brush as thick as a vagrant's hair. You hear birds singing on the wind\u2014yes, that's right, actual wind.", + "You cast your eyes skyward, and lo' and behold there shines the sun. The actual sun. A breeze kisses your clammy skin and promises well-needed respite. Can this be real?", + "As if it to answer your question, there on the pebbled banks of the river stands a wooden sign upon which a warning has been written in three languages:", + "{@style Behold Wyllow's Wood. Harm Not, Lest Ye Be Harm'd.|dnd-font;small-caps}" + ], + "id": "317" + }, + "Once your players express their skepticism about this place, on whether it's real, add this in for atmosphere:", + { + "type": "insetReadaloud", + "page": 68, + "entries": [ + "Your surprise is immutable, the splendor of this place titanic. Your very heart shudders. Is this paradise? A pocket of paradise shelved between the oppressive shadows of Undermountain? Surely it must be a trick. Surely. And yet it still draws a tear to your eye to see even a shadow of the world above you left behind." + ], + "id": "318" + }, + { + "type": "entries", + "name": "2A. Riverside Forest", + "page": 68, + "entries": [ + { + "type": "insetReadaloud", + "page": 68, + "entries": [ + "The pebbled beaches rise from the River of the Depths to towering pines and great oaks whose tangled canopies block out the sun. Down the river, bears fish in the shallows while the birds above sing together." + ], + "id": "31a" + }, + "While the adventurers are here, they glimpse the dragon flying out from the west, until finally settling on the platform of Area 9 to the south." + ], + "id": "319" + }, + { + "type": "entries", + "name": "2B. Ettercap Forest", + "page": 68, + "entries": [ + { + "type": "insetReadaloud", + "page": 68, + "entries": [ + "Deeper through the woods you delve until all around you are webs. Webs as thick as a mother's love. Webs festooned with desiccated beasts cocooned in silk." + ], + "id": "31c" + }, + "Fighting the {@creature giant spider|MM|giant spiders} is a Catch-22, for {@creature Wyllow|WDMM} \"considers these creatures to be part of Wyllowwood's natural ecosystem,\" as written in WDMM. It can be assumed that that means killing even one provokes {@creature Wyllow|WDMM|Wyllow's} wrath. It's up to you to enforce that, however." + ], + "id": "31b" + }, + { + "type": "entries", + "name": "2C. Moaning Forest", + "page": 68, + "entries": [ + { + "type": "insetReadaloud", + "page": 68, + "entries": [ + "Wind ripples through these woods, and on it rides an odd sound\u2014a moan. An incessant and eerie moan that drifts far from the northwest. Curious and cautious, you continue through the brush.", + "There it is again... But as you scan the woods, your eyes fall west where a stone tower stands before the setting sun. Stony boughs made to resemble branches protrude from its walls and darkened figures hang from these crumbling limbs like ornaments. Bats? Birds?" + ], + "id": "31e" + } + ], + "id": "31d" + }, + { + "type": "entries", + "name": "2D. Old Grave", + "page": 68, + "entries": [ + { + "type": "insetReadaloud", + "page": 68, + "entries": [ + "Thin rays of light penetrate this ancient grove. The trees above are bearded with moss but those closer to the ground are burned and long-since dead. Between them lies a gravestone carved in the likeness of a rose. It reads:", + "{@style \"Here Lies Crissann, Human Friend & Companion.\"|dnd-font;small-caps}" + ], + "id": "320" + }, + "Your adventurers might find this place naturally or be led by the {@creature will-o'-wisp|MM} that haunts it. See Special Events below for more details.", + { + "type": "entries", + "name": "Roleplaying the Wisp", + "page": 68, + "entries": [ + "Remember that these malevolent spirits are intelligent undead and speak the languages they knew in life. This one, however, is obsessed with revenge, not suffering. It has a shard of Crissann's personality and is not one for lengthy conversation. Rather than attack the party for refusing to kill {@creature Wyllow|WDMM}, it's recommended that it instead turns {@condition invisible} and continues to rant and rave about how \"the elven witch\" must be put down." + ], + "id": "321" + } + ], + "id": "31f" + }, + { + "type": "entries", + "name": "2E. Western Forest", + "page": 68, + "entries": [ + { + "type": "insetReadaloud", + "page": 68, + "entries": [ + "The forest gives way to silence. Your feet crunch beneath twigs and autumnal leaves. Amidst the brush you find an {@creature elk|MM} carved from stone. Its hind leg is missing, and the years have worn down much of its antlers, but other than that, the detail is remarkable." + ], + "id": "323" + }, + "The {@creature basilisk|MM} lies buried nearby under mud and leaves, with all but its eyes and snout uncovered. It can only be detected by characters with passive {@skill Perception} scores of 20 or higher (although noticing its eyes leaves one vulnerable to its petrifying gaze, as they might find).", + "The {@creature basilisk|MM} doesn't just jump out at the adventurers. In fact, it never moves or betrays its location until harmed. It just matches eyes with a character and uses its Petrifying Gaze to force the character to roll a {@dc 12} Constitution saving throw. Do not tell your players anything, just force the roll. On a failure, read the followng:", + { + "type": "insetReadaloud", + "page": 68, + "entries": [ + "Your body seizes, tightens. You try to flex your fingers and find them stiff instead. You hear... a sort of crackling. Your eyes dart down to your hands and with mounting horror you realize your body is turning to stone." + ], + "id": "324" + }, + "If a character falls prey to the {@creature basilisk|MM|basilisk's} petrification and the party lacks the {@spell greater restoration} spell, they can turn to {@creature Wyllow|WDMM} for aid. Alas, this favor is anything but free and the druidess has the party agree to wiping out the {@creature werebat|WDMM} colony in Areas 12\u201314 first before casting {@spell greater restoration} on the {@condition petrified} character. As added insurance, she leaves a portion of the character's body as stone, such as an arm or hand until their \"debt\" is paid\u2014to the tee." + ], + "id": "322" + }, + { + "type": "entries", + "name": "Audience with the Woodland Queen", + "page": 69, + "entries": [ + "While the adventurers are traveling through the woods, they may come face-to-face with {@creature Wyllow|WDMM}. Choose either of the two options written below.", + { + "type": "entries", + "name": "Nymphic Meeting", + "page": 69, + "entries": [ + "The party finds {@creature Wyllow|WDMM} as she bathes in a nearby spring. Once seen, she confidently introduces herself and invites the party to her tower to the west for \"a more formal audience.\" Read the following:", + { + "type": "insetReadaloud", + "page": 69, + "entries": [ + "As you comb through the woods you hear a seraphic voice humming on the wind. You break through the brush and find a spring dazzling under the sunlight. Bathing in its waters is an elven maiden of such unimaginable beauty you find yourself thinking it must be a glamour. The water itself bends to her will, snaking up to wash the dirt from her pale flesh and sweep through her raven-black hair." + ], + "id": "327" + } + ], + "id": "326" + }, + { + "type": "entries", + "name": "A Breif Respite", + "page": 69, + "entries": [ + "The party finds {@creature Wyllow|WDMM} napping in an idyllic glade. She invites them to her tower after a brief introduction. Read the following:", + { + "type": "insetReadaloud", + "page": 69, + "entries": [ + "The woods give way to a glade serenaded by two blue jays. Their duet, however, falls short once you emerge from the brush. The silence swells, interrupted only by the snoring of a young elven lass laying amongst the branches of a great oak." + ], + "id": "329" + } + ], + "id": "328" + } + ], + "id": "325" + } + ], + "id": "316" + }, + { + "type": "entries", + "name": "3. Guardhouses", + "page": 69, + "entries": [ + { + "type": "insetReadaloud", + "page": 69, + "entries": [ + "On higher ground squat two stone guardhouses braided with moss and vines. Marble walkways at least twenty feet from the forest floor converge on this knoll, snaking out in all cardinal directions. To where they go, you don't yet know but clearly someone, or many someones, have brought a shred of civilization to these strange woods." + ], + "id": "32b" + } + ], + "id": "32a" + }, + { + "type": "entries", + "name": "4. Cloaker Den", + "page": 69, + "entries": [ + "As written in WDMM, {@creature Wyllow|WDMM} may ask the party to eradicate the {@creature Cloaker|MM|cloakers} that dwell here.", + "{@creature Cloaker|MM|Cloakers}, however, are intelligent creatures capable of {@language Deep Speech|PHB} and {@language Undercommon|PHB}. Don't waste the opportunity for these creatures to communicate with the party if any characters are fluent in those languages. The {@creature Cloaker|MM|cloakers} have rasping voices that undulate with moans and can say any of the following, although some are lies:", + { + "type": "list", + "page": 69, + "items": [ + "\"We're but humble folk and refugees of war, eking out our meager existence in these woods.\"", + "\"These lands are ours! Always, ours! The elf has slaughtered our kin and stolen our home. Not even our dead are honored. She's cursed with madness and must be put down for the good of these woods.\"", + "\"The elf has sold her body and soul to the dragon; she is but a puppet of its will and wrath.\"" + ] + } + ], + "id": "32c" + }, + { + "type": "entries", + "name": "5. Inner Forest", + "page": 69, + "entries": [ + { + "type": "insetReadaloud", + "page": 69, + "entries": [ + "You break from the brush and onto a glade, but there can be no serenity found here. At the glade's center are piled rusty weapons, burnt torch stubs, greasy glass bottles, armor of all shades and material, and other paraphernalia left behind by adventurers." + ], + "id": "32e" + }, + "Your players will express suspicion and curiosity. Then they'll ask you if they notice anything suspicious or curious, as they're wont to do. That's why you tie the druidic totems {@creature Wyllow|WDMM|Wyllow's} made to passive {@skill Perception}\u2014to give your players a sense of achievement that they found a \"secret.\"", + "Read the following to the character with the highest passive {@skill Perception} score, no matter how low it is:", + { + "type": "insetReadaloud", + "page": 69, + "entries": [ + "You scan the trees and find no danger\u2014but amongst the branches you notice them: totems. Totems fashioned from twigs, feathers, tattered cloth... and, crudely, always crudely, they resemble dolls. You look about and find dozens of them. Dozens, all peering at you with their sightless eyes." + ], + "id": "32f" + } + ], + "id": "32d" + }, + { + "type": "entries", + "name": "6. Wyllow's Tower", + "page": 69, + "entries": [ + { + "type": "insetReadaloud", + "page": 69, + "entries": [ + "Amidst the splendor of Wyllowwood stands this tower, squat and stone and carved in the likeness of a tree. Its twisted boughs reach from its walls for the sky and massive bats hang from these limbs like holiday ornaments. At the tower's base is a twelve-foot-high arch framing stone double doors. A rope hangs by the door, just begging to be tugged." + ], + "id": "331" + }, + "If the adventurers ring the bell, add:", + { + "type": "insetReadaloud", + "page": 69, + "entries": [ + "A bell echoes across the tower, across the woods. After a brief moment of uncertainty, the doors open. A tree whose trunk is carved suspiciously in the likeness of the Mad Mage greets you: \"Ah, visitors! My fair lady will be pleased to receive you. In! In, I beg ye, in!\"" + ], + "id": "332" + }, + { + "type": "entries", + "name": "6A. Wyllow's Throne Room", + "page": 69, + "entries": [ + { + "type": "insetReadaloud", + "page": 69, + "entries": [ + "Stone pillars carved into trees frame an audience hall at the heart of which sits a crystal throne. There she sits, an elven maiden with emerald eyes and jet-black hair. At her side is a tentacled panther, purring at her touch, one eye closed in ecstasy, the other staring warily at you.", + "The elf smiles. Already you've seen the sun today and not even it can compare to her smile. \"Welcome to my domain. You may call me {@creature Wyllow|WDMM}. Of {@creature Wyllow|WDMM|Wyllow's} Woods. Harm not these lands, lest you too be harmed.\"" + ], + "id": "334" + }, + "Unless the adventurers have already pissed her off, {@creature Wyllow|WDMM} is kind and open, relaying any information about her domain except Yinark's and Crissann's fates. She does not offer the party rest in her tower but invites them to enjoy camping in Wyllowwood\u2014and assures them that tonight's full moon will be all the light they need.", + { + "type": "entries", + "name": "The Rule of Law", + "page": 69, + "entries": [ + "{@creature Wyllow|WDMM} wastes no time outlining her laws: logging, firestarting, killing an animal, or any similar act of destruction will not be tolerated. She pats her throne and insists that so long as she sits upon it, she'll catch wind of their crimes (in truth, she has animal spies that will watch the party)." + ], + "id": "335" + }, + { + "type": "entries", + "name": "Combat", + "page": 70, + "entries": [ + "If attacked, Halastree and Crissann cover {@creature Wyllow|WDMM|Wyllow's} retreat. She transforms into a bird (or {@creature earth elemental|MM}) and flees from the tower. She then prepares a series of ambushes for these insolent intruders (see {@creature Wyllow|WDMM|Wyllow's} Hunt above)." + ], + "id": "336" + }, + { + "type": "entries", + "name": "Crime and Punishment", + "page": 70, + "entries": [ + "{@creature Wyllow|WDMM} offers the adventurers her permission to leave and the knowledge on how if they complete a quest: slaughtering the {@creature werebat|WDMM} colony in Areas 12\u201316. Read the following text:", + { + "type": "insetReadaloud", + "page": 70, + "entries": [ + "The elf straightens. Her voice sharpens into a blade all its own. \"Vermin infest my demesne, threatening the delicate balance of these woods. {@creature goblin|MM|Goblins} cursed with {@variantrule Player Characters as Lycanthropes|MM|lycanthropy}. They wield the Curse of the Bat as a cudgel with which they decide who amongst my children die. They've worn out their welcome, and though it pains me to order this, they must be put to the sword. All of them. Let none live to spread their foul disease.\"" + ], + "id": "338" + }, + "{@creature Wyllow|WDMM} provides directions to the {@creature werebat|WDMM} colony but not the tunnels to Levels 6 or 7, nor Halaster's gates, until they complete her quest. If the adventurers return and inform her of their success, she relies on the crystal throne to help determine if they're lying." + ], + "id": "337" + } + ], + "id": "333" + }, + { + "type": "entries", + "name": "6J. Ossuary", + "page": 70, + "entries": [ + { + "type": "insetReadaloud", + "page": 70, + "entries": [ + "Bones line the walls of this ghastly chamber, some gnawed, others scorched black, many yellowed with age, but all sick testimonies to the druidess's crimes. To count even half the skulls would take you the better part of the hour. And never mind the elf's artful arrangements of the bones." + ], + "id": "33a" + }, + "A character that casts {@spell speak with dead} on a skull will be told in the plainest terms possible that {@creature Wyllow|WDMM} fell upon them with all the mercy of a storm at sea." + ], + "id": "339" + }, + { + "type": "entries", + "name": "6K. Calendar Stone", + "page": 70, + "entries": [ + { + "type": "insetReadaloud", + "page": 70, + "entries": [ + "A mechanism dominates this chamber. Two concentric rings of stone are decorated with carven images. The stone at the mechanism's heart is engraved with {@creature Wyllow|WDMM|Wyllow's} smiling image as birds and beasts celebrate her presence. The inner ring is carved with plants and animals all weathering the change of seasons. The outer ring depicts the sun at varying heights and the moon in all its phases.", + "Beneath the din, you can hear the mechanism at work. The outer ring turns ever so slightly as day darkens into night. A small arrowhead on the outer edge points to dusk, a full moon, and autumn." + ], + "id": "33c" + }, + "Clearly, manually changing the calendar stone's setting would alert {@creature Wyllow|WDMM}. However, if this change is swiftly corrected, it's sure to provoke nothing more than admonishment, if the party has done nothing else to anger the druidess." + ], + "id": "33b" + } + ], + "id": "330" + }, + { + "type": "entries", + "name": "7. Alcoves of the Dead", + "page": 70, + "entries": [ + { + "type": "insetReadaloud", + "page": 70, + "entries": [ + "As you traipse through this woodland realm you cross an alcove roughly-hewn into a cavern wall\u2014and in the din you catch sight of it, them. Your heart lurches. Skeletons. All picked clean, all unceremoniously dumped into this alcove and left to let the wind of this place wear bone into dust\u2014however long that might take." + ], + "id": "33e" + }, + "The skeletons here are picked clean and so ancient that no {@skill Medicine} check can discern the cause of death, only an absence of symptoms: no broken bones, save what scavengers may have broken off; no burn marks, et cetera.", + { + "type": "entries", + "name": "Speaking with the Dead", + "page": 70, + "entries": [ + "If a character casts {@spell speak with dead} on any of the corpses and asks what befell them, read:", + { + "type": "insetReadaloud", + "page": 70, + "entries": [ + "Bones begin to move beneath your gaze. Jaws test themselves out, measuring themselves against their ancient purpose and summarily decide one last act is in order:", + "\"The mist... Emerald. Ephemeral. The winds pounded under the drake's wings. The sword sang and its chorus was but one word: 'justice.' But what crimes were we guilty of but devotion to our lord? Bildrath shot the {@creature boar|MM}. That gods-damned {@creature boar|MM}. The {@creature boar|MM} that would spell our doom. She wrought our doom. Ordered it. Forged it. Brought it. Rejoiced in it.\"", + "The skeleton's eyeless sockets regards you, and for a moment, you can see the ghost of its pupils, peering out from its empty sockets. Its jaw flex one last time, and its spectral voice whispers, \"It's the right of the strong to cull the weak. We were strong. Or so we thought.\"" + ], + "id": "340" + } + ], + "id": "33f" + } + ], + "id": "33d" + }, + { + "type": "entries", + "name": "8. Umber Hulk Tunnel", + "page": 70, + "entries": [ + { + "type": "insetReadaloud", + "page": 70, + "entries": [ + "A tunnel gapes before you, spiraling down into the depths of the earth. You don't need to be a mason or a dwarf to know that it was made fairly recently\u2014and without a steady hand or any craftsmanship whatsoever. No, a creature made this tunnel, a hulking creature capable of burrowing through earth and stone with ease." + ], + "id": "342" + }, + "Should the adventurers press on, they'll descend hundreds of feet to Level 6, the Lost Level: a complex devoted to the dwarven god {@deity Dumathoin|Dwarven|MTF}, the Keeper of Secrets. {@creature Duergar|MM} raiders have scoured the complex in search of riches.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Retrieve Azrok's Dagger", + "page": 70, + "entries": [ + "The quest offered by Lurkana on L3, to retrieve her husband's magical dagger can be completed on this level." + ], + "id": "344" + } + ], + "id": "343" + }, + { + "type": "entries", + "name": "Blocking the Path", + "page": 70, + "entries": [ + "If you don't want your players skipping Level 5, you can stymie their progress through one of the following contrivances:", + { + "type": "list", + "page": 70, + "items": [ + "{@creature Wyllow|WDMM} has placed a ward here that triggers a cave-in or a {@spell wall of thorns} spell (save {@dc 17}) when a creature other than her approaches without saying a command word that she only gives to those with permission to leave Wyllowwood\u2014which can only be earned by wiping out the {@creature werebat|WDMM|werebats}.", + "As the party delves deeper, the tunnel collapses, imposing a {@dc 10} Dexterity save. On a failure, a creature is pelted by debris, taking {@damage 3d10} bludgeoning damage. On a success, it takes half damage. Armed with shovels, four characters could clear the path over twelve hours.", + "An {@creature umber hulk|MM} stumbles upon the party in its eternal quest for food, bursting from the wall in a shower of earth and dust. Creatures within 10 feet of the blast must make a {@dc 14} Dexterity save or be pelted by debris, taking {@damage 2d6} bludgeoning damage. Creatures within 5 feet must also make a {@dc 14} Constitution save or be {@condition blinded} by the sudden dust until the end of their next turn. The ceiling groans and collapses in two rounds, conveniently blocking the path forward." + ] + } + ], + "id": "345" + } + ], + "id": "341" + }, + { + "type": "entries", + "name": "9. Dragon's Platform", + "page": 71, + "entries": [ + { + "type": "insetReadaloud", + "page": 71, + "entries": [ + "Two marble walkways terminate at a stone platform upon which a tower stands with a commanding view of the river. The battlements are crumbling, and a dragon's snores dominate the sour air.", + "Behind the platform spans a bridge across the River of the Depths, leading to a yawning cave's mouth." + ], + "id": "347" + }, + { + "type": "entries", + "name": "Valdemar's Last-Ditch Effort", + "page": 71, + "entries": [ + { + "type": "insetReadaloud", + "page": 70, + "entries": [ + "You catch a whisper on the wind pleading, \"Free me. Pull the sword from my skull, for its evil cannot be contained much longer...\"" + ], + "id": "349" + }, + "Whenever the dragon sleeps, {@item Tearulai|WDMM} goes dormant\u2014allowing a {@creature shadow|MM} of Valdemar to emerge and subtly affect the world around it. When the adventurers approach Area 9, they hear a whisper on the wind, pleading them to remove {@item Tearulai|WDMM} from its skull. The dragon is, of course, lying when it describes the sword as a source of evil.", + { + "type": "entries", + "name": "Freeing Valdemar", + "page": 71, + "entries": [ + "To pry {@item Tearulai|WDMM} from Valdemar's skull requires a {@dc 13} Strength check, using an action, while the dragon is {@condition incapacitated}. The characters only get one chance to do it while the dragon is asleep, otherwise {@item Tearulai|WDMM} awakens and attacks. {@creature Wyllow|WDMM} comes to the dragon's aid, hearing its inaugural roar\u2014however, it will take at least two minutes for her to arrive from Area 6. By then Valdemar may be in control of itself again. If so, when {@creature Wyllow|WDMM} arrives, it unleashes a Poison Breath on her. Shocked, the {@creature archdruid|VGM} immediately retreats and follows the events and tactics lain out in {@creature Wyllow|WDMM|Wyllow's} Hunt." + ], + "id": "34a" + }, + { + "type": "entries", + "name": "Aftermath", + "page": 71, + "entries": [ + "The dragon is grateful to those that restore its freedom and promises its wrath against {@creature Wyllow|WDMM} \"when the time comes.\" Truthfully, it intends to use the adventurers to soften up the {@creature archdruid|VGM}. If their fight goes badly, Valdemar hangs back and bides its time. If the adventurers win, with or without Valdemar's aid, the drake turns on the adventurers, attacking while they're weakened. It seeks not only to add their loot (and {@item Tearulai|WDMM}) to its hoard but to also claim Wyllowwood as its lair." + ], + "id": "34b" + } + ], + "id": "348" + } + ], + "id": "346" + }, + { + "type": "entries", + "name": "10. Mossy Stone Bridge", + "page": 71, + "entries": [ + { + "type": "insetReadaloud", + "page": 71, + "entries": [ + "A rough-hewn tunnel gapes before you, promising only darkness. You cast a glance to the sky above. Real or not, you're loath to give up this sunlight so easily, to surrender the breeze caressing your skin and the warmth of vibrant life singing so vivaciously all around you." + ], + "id": "34d" + }, + "The tunnel spirals deep down into the earth until arriving at L7, Maddgoth's Castle. There the party will find a family of {@creature stone giant|MM|stone giants} tormented by amnesia and one jackass of a faerie dragon.", + { + "type": "entries", + "name": "Blocking the Path", + "page": 71, + "entries": [ + "If you don't want your players skipping Level 5, you can stymie their progress with the same methods described in Area 8." + ], + "id": "34e" + } + ], + "id": "34c" + }, + { + "type": "entries", + "name": "11. We All Float Down Here", + "page": 71, + "entries": [ + "If any of your players have seen or read Stephen King's It, you'll be loath to pass this opportunity up. Throw it at your players just when they arrive to Wyllowwood, especially if their vessel was destroyed in the Skill Challenge described in Area 1.", + "The disguised {@creature mimic|MM} untethers itself once a character boards it, making a break down the river. After drifting 15 ft. away, courtesy of the river current, it sprouts a tangle of pseudopods. That's when you roll initiative. With its False Appearance trait, the {@creature mimic|MM} inherently surprises the party.", + { + "type": "entries", + "name": "It Speaks", + "page": 71, + "entries": [ + "{@creature mimic|MM|Mimics}, by default, can't speak but this one can; it whispers to its prey, \"We all float down here. You'll float too.\"" + ], + "id": "350" + } + ], + "id": "34f" + }, + { + "type": "entries", + "name": "14. Werebat Boss", + "page": 71, + "entries": [ + { + "type": "insetReadaloud", + "page": 71, + "entries": [ + "Precious little light touches this rank cave. A grotesque creature hangs from the ceiling, using a knife to whittle wood. The shavings fall like autumnal leaves. Its left eye is milky with an untreated cataract, and a shock of white hair contrasts his piss-yellow fur." + ], + "id": "352" + }, + "{@creature Mobar|WDMM} is smitten with {@creature Wyllow|WDMM} and worries that merely banishing Vool was not enough. To prove his love to her, he wants the {@creature werebat|WDMM} killed and presented to her as a trophy\u2014an overture he himself will personally conduct, if given Vool's body. Even if the adventurers agree to and complete this task, {@creature Mobar|WDMM} doesn't act in good faith. He tries to rob and strand them so as to take complete credit for the kill." + ], + "id": "351" + }, + { + "type": "entries", + "name": "16. Werebat Caves", + "page": 71, + "entries": [ + { + "type": "entries", + "name": "16B. Werebats in Goblin Form", + "page": 71, + "entries": [ + "This area serves as a contrast to {@creature Wyllow|WDMM|Wyllow's} murderous desires: the {@creature werebat|WDMM} raconteur spins a tale of triumphant negotiations with the {@creature archdruid|VGM}, none the wiser that she's sent the adventurers to kill them all.", + "When the party approaches, read the following:", + { + "type": "insetReadaloud", + "page": 71, + "entries": [ + "The cave echoes under a storyteller's powerful voice. It's bombastic, it's intriguing, it's honed to perfection, all to the harsh tunes of {@language Goblin|PHB}." + ], + "id": "355" + }, + "If any characters can understand {@language Goblin|PHB}, go on ahead and read the following:", + { + "type": "insetReadaloud", + "page": 71, + "entries": [ + "The storyteller's moving voice continues:", + "\"And so, faced with destruction, we cast out that glutton, the Fool-named-Vool. Hardly the first pariah to be exiled for the greater good!\"", + "The {@creature goblin|MM|goblins} in attendance echo, \"The greater good.\"", + "\"And with the Fool-named-Vool gone, peace has been assured. The {@creature archdruid|VGM} welcomes us again with open arms, promises us sanctuary\u2014and believe me, brothers, sisters, this is sanctuary. This is as good as it'll get. The dragon is tamed, the druid appeased, and all will be well so long as our people continue to act in the greater good.\"", + "Once again, the {@creature goblin|MM|goblins} echo, \"The greater good.\"" + ], + "id": "356" + } + ], + "id": "354" + }, + { + "type": "entries", + "name": "16C. Werebat Nursery", + "page": 71, + "entries": [ + { + "type": "insetReadaloud", + "page": 71, + "entries": [ + "The cave lies in dank quiet. Two {@creature goblin|MM|goblins} rest in a corner under heaps of moldering blankets. By happenstance, a stone finds the audacity to stand before your foot and careens across the floor\u2014and that's when the first {@creature goblin|MM} babe begins to cry from under the blankets, birthing a thunder of fetal wails." + ], + "id": "358" + }, + "It was naptime. The matrons here cradled the young under their blankets and also fell asleep. They scream with terror when they wake, if the adventurers seem threatening (which, let's be honest, they likely will).", + "If {@creature Wyllow|WDMM} tasked the party with eradicating the {@creature werebat|WDMM|werebats} (as described in Act II of A Web of Dread), read the following:", + { + "type": "insetReadaloud", + "page": 72, + "entries": [ + "With a shudder, you look about at the babes all while {@creature Wyllow|WDMM|Wyllow's} words come back to haunt you: \"They must be put to the sword. All of them. Let none live to spread their foul disease.\"" + ], + "id": "359" + } + ], + "id": "357" + }, + { + "type": "entries", + "name": "17. Vool's Refuge", + "page": 72, + "entries": [ + "If the adventurers find themselves in Vool's Refuge, the {@creature werebat|WDMM} takes the opportunity to try and turn them to his cause: overthrowing {@creature Wyllow|WDMM}. However, it's unlikely that the party actually ventures to this secluded spot. It's more likely that Vool seeks them out. See Special Events below for this occurrence and borrow the dialogue and details written there if the party instead comes to this area." + ], + "id": "35a" + }, + { + "type": "entries", + "name": "Special Events", + "page": 72, + "entries": [ + "You can run any of the following events, ideally in this order:", + { + "type": "entries", + "name": "A Light Between the Trees", + "page": 72, + "entries": [ + "As described in A2D, the will-o'wisp attempts to lead the party to his grave. It's assumed that dusk has fallen, before the adventurers have made camp.", + { + "type": "insetReadaloud", + "page": 72, + "entries": [ + "As day darkens into dusk, you catch a whisper on the wind, but its message is lost. Alert now, you scan the tree line\u2014and flitting between the trees is a wisp of ivory light. It seems to dance amongst the brush and that wordless whisper once again hounds your ear, imploring you to follow it." + ], + "id": "35d" + }, + "The wisp leads the party to Area 2D. Run the area as written in WDMM, with the exception of one detail: the spirit doesn't attack them for refusing to destroy {@creature Wyllow|WDMM}\u2014these are hardly the first visitors to Wyllowwood the spirit has turned to." + ], + "id": "35c" + }, + { + "type": "entries", + "name": "A Desperate Vool", + "page": 72, + "entries": [ + "Vool, the {@creature werebat|WDMM} pariah, seeks out the adventurers and warns them of {@creature Wyllow|WDMM|Wyllow's} \"evil.\" This event preferably occurs at night, but he can also approach under the cover of a thick canopy.", + "Vool knows he cannot return to his people so long as the threat of {@creature Wyllow|WDMM} hangs over their heads. For his part, he earnestly believes her to be a tyrant that must be deposed. Never mind that his own people would feed unchecked if given half the chance. Desperate to return to the fold, and nursing fantasies of leadership, Vool turns to the adventurers for aid. When he arrives, read the following:", + { + "type": "insetReadaloud", + "page": 72, + "entries": [ + "\"Psst. Hey!\" calls a voice in broken {@language Common|PHB}. You look about and find nothing on the forest floor and search the trees instead. Perched upon a branch is a grotesque, goblin-esque creature with the wings of a bat and needlelike fangs.", + "\"You're fools to brave these woods,\" the creature tells you. \"Alas, so am I. Let us palaver.\"" + ], + "id": "35f" + }, + "Once the party strikes up a rapport, Vool cuts to the chase. Read the following:", + { + "type": "insetReadaloud", + "page": 72, + "entries": [ + "Vool preens his wings and when he shows his teeth again, they're messy with squashed grubs.", + "\"The Woodland Queen is a tyrant,\" Vool tells you. \"She offers nothing but death for those that don't live happily under her draconian laws\u2014and my people cannot survive much longer. We need the scarlet. We need blood. My people are no gluttons, but she's condemned us already. We cannot run and we cannot hide. We cannot pick up and leave nor can we stand and fight. My people need a hero. Many heroes. We need you.\"" + ], + "id": "360" + }, + "If the adventurers refuse to overthrow {@creature Wyllow|WDMM}, Vool takes his leave. If he senses that they need something more than the satisfaction of saving a colony from genocide, he offers the curse of {@variantrule Player Characters as Lycanthropes|MM|lycanthropy} as a reward to one character\u2014but without describing the insatiable need to feed. If that's not enough, his last-ditch effort is offering a \"magic boot\" of his (one of the two {@item boots of elvenkind}, which is useless without its pair)." + ], + "id": "35e" + }, + { + "type": "entries", + "name": "Halaster's Visit", + "page": 72, + "entries": [ + "While the adventurers are resting, Halaster pays them a visit to share the backstory of {@creature Wyllow|WDMM} and her late husband Yinark. The most cinematic experience would be at nighttime as the adventurers are camped out for the night with only the faux stars above as light. When Halaster's ready to spin his yarn, read:", + { + "type": "insetReadaloud", + "page": 72, + "entries": [ + "\"Gather round, fools, and listen to an old man's tale,\" says the Mad Mage. With a wave of a hand, he conjures a highbacked leather chair and a pipe full of tobacco. As he reclines and gathers his thoughts, the pipe blazes.", + "\"{@creature Wyllow|WDMM}... Sweet {@creature Wyllow|WDMM}. I tried to make her happy, you know. Tried so very, very hard. All this. This entire forest\u2014my work. I willed the trees to grow, I birthed the sun- and starlight that fills this domain, I stocked it with birds and beasts galore, all to make my dear {@creature Wyllow|WDMM} happy, for you see, there was a time when she wasn't.", + "\"After her and Yinark, her husband\u2014her late husband, mind you\u2014came to live and work with me two centuries ago, {@creature Wyllow|WDMM} fell to blue clutches. After living her life in the woods, Undermountain could feel like nothing more than a prison. So, I shaped this place to her liking. And she liked it for a time\u2014but even this wasn't enough for my dearest {@creature Wyllow|WDMM}. Her husband, that damned fool, forbade her to return to the surface\u2014forbade, can you believe it? And she obeyed!", + "\"Well, time sours all things and their marriage fell apart. Violence was the only solution our dearest {@creature Wyllow|WDMM} could grasp, like all prisoners. Alas, she was a druidess and Yinark a wizard. Should've seen the destruction, phew. Miles long. At the deepest crater lay Yinark's shattered body, and at his side, his wife, her fury abated, and her heart broken. She's remained here ever since, a prisoner of her own guilt.\"", + "The Mad Mage shares the look of a bewildered father that's tried everything but talk to his daughter. \"I've tried everything,\" he tells you, \"but I'm afraid {@creature Wyllow|WDMM|Wyllow's} too far-gone. Walk lightly, my friends\u2014for Wyllowwood is not part of my game but hers.\"" + ], + "id": "362" + }, + "Halaster neglects to mention that {@creature Wyllow|WDMM} later fell in love with a mercenary by the name of Crissann, whose mind Halaster bent against {@creature Wyllow|WDMM}. He has the barest recollection of the event and avoids taking responsibility for it whenever it's brought up.", + "After spinning this yarn, Halaster winks out of existence without any fanfare. One moment he's there in his chair, another he's gone. Given a few days, the {@creature werebat|WDMM|werebats} pinch the chair." + ], + "id": "361" + }, + { + "type": "entries", + "name": "Mad Intervention", + "page": 73, + "entries": [ + "As noted in her tactics under {@creature Wyllow|WDMM|Wyllow's} Hunt the {@creature druid|MM} collects the crystal bulb from Area 6G that, when planted in soil, summons {@creature Halaster Blackcloak|WDMM}. She resorts to this if she's at the brink of death with no possible escape. Read the following:", + { + "type": "insetReadaloud", + "page": 73, + "entries": [ + "Bloodied and desperate, the druidess pulls from her robes a small crystalline bulb, leaving red smears across its glass. A figure dances within the orb, animated by some strange magic. With her free hand, the elf digs a small hole in the ground and goes to plant the orb\u2014it slips from her hand! {@creature Wyllow|WDMM} cries out in panic\u2014and the wind itself twists to deliver the orb back to her!", + "\"Halaster!\" the elf screams as she scoops dirt over the planted orb. \"Halaster!\"" + ], + "id": "364" + }, + "At your discretion, have the closest character to {@creature Wyllow|WDMM} reroll their initiative in a contest with hers. If they succeed, they can take one turn before the {@creature druid|MM} plants the orb to summon the Mad Mage. If they kill her, Halaster is never summoned.", + "If the character in question loses this initiative contest, or fails to strike {@creature Wyllow|WDMM} down then and there, read the following:", + { + "type": "insetReadaloud", + "page": 73, + "entries": [ + "Before you can deliver that deathblow, time itself halts. Your blood stops. A sparrow above is frozen in mid-flight. Only the orb moves. Only the orb maintains its temporal autonomy as it spins and cracks and shatters\u2014and the tiny figure that danced inside grows into a form you're well acquainted with: the Mad Mage.", + "{@creature Halaster Blackcloak|WDMM}, arriving not in a storm of fire but in a chill, throws his arms around the druid. You catch his words just before a rift opens beneath his feet:", + "\"Shh. Shh, it's all right. They can't hurt you anymore. Halaster's here. Halaster will always be here.\"", + "The rift widens below the Mad Mage's feet, consuming both the two. In a single flash, they're gone. Time thaws. Only the shattered orb remains, a testament to your sanity." + ], + "id": "365" + }, + "Halaster teleports {@creature Wyllow|WDMM} to his lair on Level 23 where she remains in critical condition for a {@dice 1d4} weeks. See Aftermath below for more details." + ], + "id": "363" + } + ], + "id": "35b" + } + ], + "id": "353" + } + ], + "id": "30d" + }, + { + "type": "section", + "name": "Epilogue", + "page": 73, + "entries": [ + "Once the adventurers have cleared this level, they should ascend to 9th-level. Beware: this is a major power spike for spellcasters as they acquire 5th-level spells.", + "If the adventurers defeated {@creature Wyllow|WDMM} only for her to be saved by Halaster (see Mad Intervention above) then then you should award them the experience they would've earned by killing her.", + { + "type": "entries", + "name": "Aftermath", + "page": 73, + "entries": [ + "The aftermath of the adventures' conflict with {@creature Wyllow|WDMM}, if they have one at all, depends on whether they felled the {@creature archdruid|VGM}, if she escaped, or if Halaster saved her.", + { + "type": "entries", + "name": "Wyllow Survives", + "page": 73, + "entries": [ + "After saving {@creature Wyllow|WDMM}, Halaster returns her to Wyllowwood {@dice 1d4} weeks later. Her pride bruised, and her fear stoked, she readies herself for vengeance on the party if they ever cross into her domain again. To avoid her, they'll have to carefully navigate Halaster's gates.", + "While she's resting in Halaster's Lair, treat Wyllowwood to the same fate detailed in \"Aftermath\" of Level 5 of WDMM." + ], + "id": "368" + }, + { + "type": "entries", + "name": "Wyllow Falls", + "page": 73, + "entries": [ + "If {@creature Wyllow|WDMM} dies, the spirit of Wyllowwood itself rushes to save her corpse. Vines sprout immediately to protect her body while a horde of awakened beasts and plants emerge from the brush. They {@creature guard|MM} {@creature Wyllow|WDMM|Wyllow's} corpse at all costs.", + "After the elf's death, Wyllowwood suffers under the events described in WDMM's \"Aftermath\" of Level 5." + ], + "id": "369" + }, + { + "type": "entries", + "name": "Tearulai on the Move", + "page": 73, + "entries": [ + "Finding {@item Tearulai|WDMM} is the culmination of one of Undermountain's secrets (see The Emerald Blade in Appendix C, WDMM). If the adventurers take the sword as their own, however, prepare for the campaign to take a sharp turn. Either the sword is cowed into submission (temporarily, always temporarily), or it seizes control of its wielder and makes for the forests of Myth Drannor to return whence it came." + ], + "id": "36a" + } + ], + "id": "367" + }, + { + "type": "entries", + "name": "The Send-Off", + "page": 73, + "entries": [ + "Cap off your session with one of the following send-offs:", + { + "type": "entries", + "name": "The Standard Send-Off", + "page": 73, + "entries": [ + { + "type": "insetReadaloud", + "page": 73, + "entries": [ + "With great disappointment, you turn once again from the sun\u2014faux as this one may be\u2014to the blackened depths of Undermountain. Certainly, you've learned that not all that glitters is gold, and though life might thrive, it is no less cruel than the darkest of dungeons. You only hope that where next you go, light truly shines with all the radiance and hope of a wintry dawn." + ], + "id": "36d" + } + ], + "id": "36c" + }, + { + "type": "entries", + "name": "The Host's Send-Off", + "page": 73, + "entries": [ + "Halaster telepathically communicates a message to the party. It assumes they learned of {@creature Wyllow|WDMM|Wyllow's} tragic history. It can be adapted for whether she died, escaped, or was rescued by the Mad Mage (see Mad Intervention above). Read the following:", + { + "type": "insetReadaloud", + "page": 73, + "entries": [ + "The Mad Mage's voice worms its way into your mind:", + "\"'Never look a gift horse in the mouth,' they say. Sometimes though... You ought to. I carved this place. Grew every tree. Furnished these woods with river and rock, beast and bird. I made this place for my dearest {@creature Wyllow|WDMM}. But it was no gift. Only a prison. Do not pity her, though, my contestants, do not indeed\u2014for, truly, if the druid wanted to leave, she would have found the will to defy mine.", + "\"But you? You have that will, that drive, that foolishness. That's why she'll spend her life frolicking in these gloomy woods and you'll rest amongst the graves of failed champions. The worst, I promise you, has yet to come.\"" + ], + "id": "36f" + } + ], + "id": "36e" + } + ], + "id": "36b" + } + ], + "id": "366" + } + ], + "id": "2eb" + }, + { + "type": "section", + "name": "Level VI: The Lost Level", + "page": 74, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "I always felt this level lacked... pizazz. But after a few conjurations, I'm sure it will impress," + ], + "by": "The Mad Mage on the Lost Level" + } + ], + "id": "371" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelVI.webp" + } + }, + { + "type": "section", + "page": 74, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 74, + "entries": [ + { + "type": "list", + "page": 74, + "items": [ + "The Lost Level is lifeless and dull. To make it worthwhile, it must be turned into a horror (via Halaster's Game, which populates it with {@creature invisible stalker|MM|invisible stalkers}).", + "The Lost Level is humongous\u2014and empty. Sixteen of its forty-eight rooms have no content whatsoever and that's fine, so long as you don't let your game grind to a halt as the adventurers comb through each room. See Areas of Note for a list of which rooms have actual content.", + "This level should have a special meaning to dwarves; the exploits of King Melair and his kin are the stuff of legends. Additionally, the Heart of the Mountain is an excellent roleplay opportunity for such characters. See Area 16 for further details.", + "Given how nonlinear this level is, you may be tempted to screw with the map, at least in the beginning\u2014the mere possibility of the party taking a right in Area 1, instead of a left, dramatically changes their path, making it difficult for you to plan ahead.", + "There is no central villain on this level. There's actually no villain\u2014unless you run Halaster's Game. Thus, the Mad Mage himself indirectly antagonizes the adventurers.", + "{@creature Cloaker|MM|Cloakers} are allied with {@creature duergar|MM} on this level. Don't forget that they can speak {@language Deep Speech|PHB} and {@language Undercommon|PHB}!", + "The Lost Level is decorated in hidden doors, each requiring a successful {@dc 20} Wisdom ({@skill Perception}) check to spot.", + { + "type": "entries", + "page": 74, + "entries": [ + "A whopping ten of the Mad Mage's gates are on this level. The adventurers are high enough level to open four:", + { + "type": "list", + "page": 74, + "items": [ + "A24, leading to L2, A20C", + "A36C, leading to L3, 21P", + "A27, leading to L4, A10", + "A10, leading to L5, A9" + ] + } + ], + "id": "374" + } + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 74, + "entries": [ + "Keep in mind the following:", + { + "type": "list", + "page": 74, + "items": [ + "The quest Retrieve Azrok's Dagger, offered by Lurkana on L3, reaches its conclusion here. Skella Ironeye considers it her property by conquest\u2014stolen fair and square\u2014but she's more than willing to trade it for the party's assistance in opening the Heart of the Mountain." + ] + } + ], + "id": "375" + } + ], + "id": "373" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 74, + "entries": [ + "Per the {@i Companion}, the Mad Mage has been rewritten into a deranged game show host. The Lost Level is just another part of his game. However, if your campaign does not make use of this element, you can still run the contents of this section at your table to redeem the waste that is the Lost Level.", + "The Lost Level has become a nightmare: {@creature invisible stalker|MM|invisible stalkers} hunt the living who are in a desperate race to open the famed Heart of the Mountain. Only then, the Mad Mage promises, will the {@creature invisible stalker|MM|stalkers} cease their bloody pursuit. However, to open the Heart requires the hand of a dwarven king, forcing the {@creature duergar|MM} (and adventurers) to find Melair's hidden tomb.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Contestants", + "page": 74, + "entries": [ + "The adventurers are the late arrivals to the Mad Mage's twisted game; the {@creature duergar|MM} have already been suffering under it for two days now. All are counted as contestants in the game and beholden to the same rules. If one side manages to open the Heart of the Mountain, both are liberated from the {@creature invisible stalker|MM|stalkers'} reign of terror." + ], + "id": "378" + }, + { + "type": "entries", + "name": "Changes to WDMM", + "page": 74, + "entries": [ + "Halaster has reworked the Lost Level in two major ways:", + { + "type": "list", + "page": 74, + "items": [ + "All exits from this level have been sealed, per Halaster's Lair Action. After the adventurers arrive, the tunnel that lead them here is likewise sealed. These new walls are impervious to both damage and magic. Halaster's arcane gates have also been shut down.", + "{@sense Darkvision}, as a racial trait, no longer works for humanoids on this level, per a devious spell cast by Halaster. Other creatures, such as monsters, are unaffected and continue to see normally. Lamps and oil have become quite the hot commodity. If the adventurers have no other light sources, Halaster is kind enough to leave them a single {@item hooded lantern|PHB} with {@dice 1d6} hours' worth of lamp {@item Oil (flask)|PHB|oil}. The many quartz pillars described in WDMM continue to shed light as normal." + ] + } + ], + "id": "379" + } + ], + "id": "377" + }, + { + "type": "entries", + "name": "Invisible Stalkers", + "page": 74, + "entries": [ + "These malicious entities summoned by Halaster have been cutting down {@creature duergar|MM} left and right\u2014unlike in WDMM wherein they remain indefinitely in Area 47. Rather than attacking indiscriminately, they each select a specific target to hunt down. After a successful kill, the {@creature invisible stalker|MM|stalkers} retreat and pick a new target; they innately know of every humanoid on this level, courtesy of the Mad Mage. A {@creature duergar|MM} might just simply drop dead amidst its fellows, hurling the survivors in a mad dash to escape an unseen threat, lest they be next. The dwarves, in short, are terrified and desperately searching for Melair's tomb so as to win the Game before it's too late.", + { + "type": "entries", + "name": "You, My Darling", + "page": 74, + "entries": [ + "It's inevitable that the {@creature invisible stalker|MM|stalkers} target the adventurers. Use them at your discretion to constantly hound the party. Although only two lurk on this level, you can include as many as you want, but they only ever attack one at a time and retreat when wounded. Combat should be lightning-fast\u2014a single round, or even only a few turns before the stalker turns to retreat. If it comes down to it, have only the stalker and its target roll initiative unless it's been detected by other characters." + ], + "id": "37b" + }, + { + "type": "entries", + "name": "It Follows", + "page": 75, + "entries": [ + "Patient and sadistic, the {@creature invisible stalker|MM|stalkers} walk after prey; if the entire party spends its turns running away, they can easily outrun the spirit\u2014but if they ever pause, the stalker will catch up. When it first attacks a target, the stalker whispers in Auran, \"You, my darling.\" Don't expect or stage a straight-up fight with the party; use hit-and-run tactics or just an unstoppable force that will follow its prey. If you've ever seen the film It Follows, it should be reminiscent of that." + ], + "id": "37c" + } + ], + "id": "37a" + } + ], + "id": "376" + } + ], + "id": "372" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 75, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "An Abundance of Emptiness", + "page": 75, + "entries": [ + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Areas of Actual Content", + "page": 75 + }, + "With nearly fifty rooms to this level, you can't be expected to remember which have actual content in them. A third of this level's areas are empty or otherwise uninteresting. Rooms of actual note are listed above, their contents described.", + { + "type": "entries", + "name": "You, My Darling", + "page": 75, + "entries": [ + "So, how do we liven up these otherwise empty rooms? We can't be expected to flesh out every single one of them, nor do we want to. So, instead we throw in the {@creature invisible stalker|MM|invisible stalkers} described in Halaster's Game. Your goal is to have the adventurers rush through rooms chased down by this malicious, {@condition invisible} entity. As the party crosses paths with the {@creature duergar|MM}, the stalker pauses to cut them down." + ], + "id": "380" + } + ], + "id": "37f" + }, + { + "type": "entries", + "name": "Halaster's Game: The Impenetrable Dark", + "page": 75, + "entries": [ + "Read the following to creatures with {@sense darkvision} when they first arrive to the Lost Level:", + { + "type": "insetReadaloud", + "page": 75, + "entries": [ + "The air here is stale... but clean. Something's amiss, though. Something's strange. You blink about and find nothing but darkness. An impenetrable darkness. Have... Have you gone blind? With a start, you realize that your eyes cannot pierce this night. You feel... naked. Like a singer without their voice or a warrior without his arms." + ], + "id": "382" + } + ], + "id": "381" + } + ], + "id": "37e" + }, + { + "type": "entries", + "name": "1. Umber Hulk Tunnel", + "page": 75, + "entries": [ + { + "type": "insetReadaloud", + "page": 75, + "entries": [ + "The air is cloudy with darkness and dust. Beneath your boots crunch rubble and debris left by whatever creature dug this tunnel. For so very, very long all you hear is the sound of your own footfalls until finally the tunnel evens out and breaks through the smooth-stone walls of what might be a tomb or stronghold." + ], + "id": "384" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 75, + "entries": [ + "When Halaster lays out the terms of his demented game, read the following:", + { + "type": "insetReadaloud", + "page": 75, + "entries": [ + "You look behind you and\u2014without any noise or flash, without any fanfare at all\u2014a sheer wall has replaced the tunnel from which you arrived. A voice slips into your brain: the ragged voice of {@creature Halaster Blackcloak|WDMM}:", + "\"Behold: the Lost Level. The tomb of Melair, king of the ancient dwarves of this mountain. Never has his tomb been found\u2014and so, none have ever escaped this place alive. See, I've always felt this level lacked... pizazz. But after a few conjurations, I'm confident that it will impress.", + "\"At the heart of this ancient place lies the Temple of {@deity Dumathoin|Dwarven|MTF}\u2014and behind its black basalt doors, a place of power. The Heart of the Mountain. Behold it and you may leave this place. Fail and this too shall be your tomb.", + "\"Ah... but opening the Heart is no easy task. Only a king's hand may open those doors and air out the secrets therein. And beware: others lurk on this level. Others hunt for the tomb. And others hunt the hunters.\"" + ], + "id": "386" + }, + "The wall, the adventurers find, is impenetrable and impervious to damage. Any time a character attacks a wall or attempts to circumvent it, they hear Halaster chiding them for cheating." + ], + "id": "385" + } + ], + "id": "383" + }, + { + "type": "entries", + "name": "5. Looted Reliquary", + "page": 75, + "entries": [ + { + "type": "insetReadaloud", + "page": 75, + "entries": [ + "The reliquary lies in ruin. Shadows teem amongst the wreckage and the smell of blood is fresh on the air." + ], + "id": "388" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 75, + "entries": [ + "Before the adventurers reach this room, they hear a crash and a scream: a {@creature duergar|MM} has just been slain by an {@creature invisible stalker} in the most horrific way possible. When they enter, read the following:", + { + "type": "insetReadaloud", + "page": 75, + "entries": [ + "A dwarf lies dead amongst the wreckage: a {@creature duergar|MM} wearing his torn-out esophagus as a bloody tie." + ], + "id": "38a" + }, + "The {@creature invisible stalker} reached deep inside the screaming dwarf and pulled hard. It yet remains in the room and makes no attempt to hide as it leaves, its amorphous shape outlined by the disturbed dust." + ], + "id": "389" + } + ], + "id": "387" + }, + { + "type": "entries", + "name": "7. Library & Scriptorium", + "page": 75, + "entries": [ + { + "type": "insetReadaloud", + "page": 75, + "entries": [ + "Rarely do dwarves commit words to paper\u2014and so now, as you walk in upon this library, you cannot help but gawk. To gaze. To wonder what secrets could lurk on these countless shelves. So high do those shelves climb, sliding iron ladders are necessary to reach them. Several stand scattered about the room. And so do {@creature duergar|MM}." + ], + "id": "38c" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 76, + "entries": [ + "Assuming the adventurers approach from Area 8 to the west, you can use this variant: the {@creature duergar|MM} here don't attack the adventurers but try to help them. Loose an {@creature invisible stalker} behind the party and motivate them into flight. When they rush towards this area, the {@creature duergar|MM} shout, \"Hurry! Hurry, before it cuts you down!\" They then slam the door shut, denying the {@creature invisible stalker} entry\u2014hopefully. How, after all, can they tell?", + "The {@creature duergar|MM} here are in a frenzied search for \"the tomb of King Melair.\" Going off a hunch that a secret mechanism that unlocks the tomb is hidden behind the scrolls on the shelves, they're wantonly sweeping off the texts. They only recently arrived and have quite a bit of area to sweep, considering the shelves are up to 15 feet tall and require a ladder to reach.", + "The {@creature duergar|MM} hurriedly share any of the information below as they desperately comb through the library in search for this believed-mechanism.", + { + "type": "list", + "page": 76, + "items": [ + "The Mad Mage has trapped them in \"some infernal game\" and only if they open the Heart of the Mountain will \"the unseen {@creature invisible stalker|MM|stalkers}\" disappear. Over a dozen Ironeye {@creature duergar|MM} have been bludgeoned, strangled, or eviscerated by these spirits.", + "The Ironeye leader, Skella, can be found in the Temple of {@deity Dumathoin|Dwarven|MTF} (Area 15). They can provide directions. Skella's a \"woman of her word,\" they promise, and trust her to offer the party peace.", + "Melair was the king of the mythic Melairkyn dwarves of Undermountain. They found great veins of mithral here and carved out an entire kingdom\u2014until the ancient {@creature duergar|MM} (these duergars' probable ancestors) laid waste to the kingdom.", + "Relics and treasure of unimaginable worth can surely be found in King Melair's tomb.", + "While here earlier, a fifth {@creature duergar|MM} was bludgeoned to death by an {@creature invisible stalker}. His skull is caved in and his brain matter is smeared across the floor." + ] + } + ], + "id": "38d" + } + ], + "id": "38b" + }, + { + "type": "entries", + "name": "10. Royal Armory", + "page": 76, + "entries": [ + { + "type": "insetReadaloud", + "page": 76, + "entries": [ + "Dwarf-sized mannequins are awash in an ivory light emitted by glowing quartz pillars. Battleaxes and war picks, strangely without rust, are mounted on the walls... and set into the back of a deep alcove is one of the Mad Mage's infamous gates, engraved with the image of dancing dwarves." + ], + "id": "38f" + }, + { + "type": "entries", + "name": "Arch Gate to Level 5", + "page": 76, + "entries": [ + "This gate leads to Area 9 on Level 5, Wyllowwood. The safety of using this gate relies heavily on the party's history on Level 5, for not only does this gate open upon the lair of the green dragon Valdemar (perhaps freed from {@item Tearulai|WDMM|Tearulai's} dominance), {@creature Wyllow|WDMM|Wyllow's} realm is stocked with spies. Whether the {@creature druid|MM} is alive or dead, her awakened beasts are sure to avenge her." + ], + "id": "390" + } + ], + "id": "38e" + }, + { + "type": "entries", + "name": "11. King's Walk", + "page": 76, + "entries": [ + "The following descriptions are written assuming the party goes through Areas 11A\u201311E sequentially. To dwarven characters, these chambers should hold great value\u2014if not for them, then for their people.", + { + "type": "entries", + "name": "11A. Training Years", + "page": 76, + "entries": [ + { + "type": "insetReadaloud", + "page": 76, + "entries": [ + "Frescoes on the wall chronicle the birth of a dwarven lord. Beside his crib are gathered weatherworn parents and unimpressed visitors\u2014but below the earth a divine figure watches with great interest. As the years progress, the dwarf enters into a great struggle: first as a brewer, then as a metalsmith, and last as a stonecarver." + ], + "id": "393" + }, + "The {@language Dwarvish|PHB} reads, \"The Birth of Melair. Neither Time nor Gods can turn his glory into dust.\"" + ], + "id": "392" + }, + { + "type": "entries", + "name": "11B. Prospecting Years", + "page": 76, + "entries": [ + { + "type": "insetReadaloud", + "page": 76, + "entries": [ + "The frescoes here continue to chronicle this mighty dwarf's life. In one image he works to build a bridge over raging waters. In another, he and a sun elf share tea and mead together. Others show him prospecting for ore and gems in the hills and hiding from rampaging {@creature orc|MM|orcs}. The last shows him locked in a deadly battle with a {@creature wyvern|MM}, his {@item war pick|PHB} about to pierce the beast's skull." + ], + "id": "395" + } + ], + "id": "394" + }, + { + "type": "entries", + "name": "11C. Coronation", + "page": 76, + "entries": [ + { + "type": "insetReadaloud", + "page": 76, + "entries": [ + "The frescoes here depict the same dwarf discovering veins of mithral beneath the mountain\u2014and in droves other dwarves flock to these underhalls to crown him king. There in that hall they offered him gifts and praise." + ], + "id": "397" + }, + "The {@language Dwarvish|PHB} reads, \"With mithral found, Melair called for kith and kin to share this wealth, to come to these halls, to Melairbode. They called him 'King' and he called them 'family.'\"" + ], + "id": "396" + }, + { + "type": "entries", + "name": "11D. Cradle and Crown", + "page": 76, + "entries": [ + { + "type": "insetReadaloud", + "page": 76, + "entries": [ + "Here the frescoes show the dwarven lord with his lady wife and children\u2014and their children's children, all with the blood of a king." + ], + "id": "399" + }, + "The {@language Dwarvish|PHB} reads, \"Might they carry the torch with pride, long after Great King Melair has become one with the Mountain.\"" + ], + "id": "398" + }, + { + "type": "entries", + "name": "11E. Life in Undermountain", + "page": 76, + "entries": [ + { + "type": "insetReadaloud", + "page": 76, + "entries": [ + "Alas, the frescoes now depict what may not be glory but regret. The dwarven lord seems to chase mithral through the depths, obsessed and determined to purge all infestations from Undermountain: {@creature drow|MM}, {@creature duergar|MM}, {@creature beholder|MM|beholders}. His end, curiously enough, is not depicted." + ], + "id": "39b" + } + ], + "id": "39a" + } + ], + "id": "391" + }, + { + "type": "entries", + "name": "15. Temple of Dumathoin", + "page": 76, + "entries": [ + { + "type": "insetReadaloud", + "page": 76, + "entries": [ + "What this place is can only be described as a temple to the gods\u2014to one god, in particular. Quartz pillars shed their queer, ivory light. {@creature Duergar|MM} lean against these pillars, nursing their wounds while one dwarfess, notably tanner than her brethren, paces about the room. Her {@language Dwarvish|PHB} cussing floats out like sheet music.", + "The nave of this temple leads to a dais of golden marble. Behind it stand black basalt doors, flanked by glowing pillars of ivory light. Its lintel bears a bas-relief carving of a mountain with a gem at its heart.", + "For all its beauty, death is still here. The stench of blood and brain matter stains the very air... and you can make out four corpses on the dais, beaten to bloody pulps." + ], + "id": "39d" + }, + "It's been about two days since the Ironeye Raiders came to this place, and it shows\u2014many are shell-shocked and broken. All are desperate. Well over a dozen of their dear comrades have been murdered by those {@condition invisible} entities.", + "Skella, for her part, feels emboldened, for during that doomed foray towards the dais, she quickly read the {@language Dwarvish|PHB} inscriptions upon the basalt doors. Armed with the knowledge that she needs the hand of a dwarf king, she's sent her agents scouring the Lost Level for King Melair's tomb. She wastes no time enlisting the adventurers in this search, promising peace even after the Heart of the Mountain is opened.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Skella", + "page": 77, + "entries": [ + "Other half-duergar may feel the need to prove themselves to their kin, but not Skella. While she's as dour as most, she doesn't hide her obsession for artistry and beauty. Despite the onslaught facing her men, she's done a remarkable job of holding them, and herself, together. Being lawful, she's a woman of her word and keeps up her end of all bargains." + ], + "id": "39f" + } + ], + "id": "39e" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 77, + "entries": [ + "Shortly after the adventurers arrive to this area, an {@creature invisible stalker} murders a {@creature duergar|MM}. Read:", + { + "type": "insetReadaloud", + "page": 77, + "entries": [ + "A dwarf's shriek pierces the quiet\u2014but it's soon cut short as its esophagus is ripped out through its mouth by an {@condition invisible} hand. The {@creature duergar|MM} takes two steps before falling dead, vomiting up blood and entrails. His brethren swear, cuss, scream, and loudly appeal to the gods for mercy. One dwarf, you notice, even rocks in a fetal position, quietly crying to himself.", + "Fear. Fear does awful things to a man." + ], + "id": "3a1" + } + ], + "id": "3a0" + }, + { + "type": "entries", + "name": "Other Dwarves", + "page": 77, + "entries": [ + "Only the hand of a dwarven king can open these basalt doors\u2014and thus, you can reveal this secret lineage to a dwarf player character when they touch it. Perhaps they are the last in a long line; if they were a prince or princess, perhaps their mother or father has passed away since they delved into Undermountain and, coronated or not, the title has passed down to them." + ], + "id": "3a2" + } + ], + "id": "39c" + }, + { + "type": "entries", + "name": "16. Heart of the Mountain", + "page": 77, + "entries": [ + { + "type": "insetReadaloud", + "page": 77, + "entries": [ + "The basalt doors open upon a carved chamber veined with glittering mithral. A tapestry depicting a dwarven kingdom under a mountain hangs from the ceiling. This very place is suffused with power, almost tangible to the hand and sharp to the soul, a power best described not as oppressive but glorious." + ], + "id": "3a4" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 77, + "entries": [ + "Reaching this sacred place represents the crux of Skella's desperate mission\u2014but there's one last twist, imposed by the Mad Mage. Read the following:", + { + "type": "insetReadaloud", + "page": 77, + "entries": [ + "The Mad Mage's voice thunders across the temple, shaking every stone:", + "\"Secrets lost have been found again and here at the heart of Undermountain, you have but one last trial. Attune to the Heart, Ironeye. Attune and ask of your people's future in this realm\u2014my realm.\"" + ], + "id": "3a6" + }, + "Skella instinctively knows she can cast {@spell divination} in this room; attunement, however, takes an hour, and during that time, {@creature invisible stalker|MM|invisible stalkers} and a {@creature gray slaad|MM} attack the {@creature duergar|MM}, pitting the dwarves into a desperate last stand until Skella can divine this answer.", + "The players can lend their strength to the last stand\u2014this is especially preferable if none of the adventurers are dwarves. If they don't and leave the area, then off-camera, Skella succeeds but at the cost of nearly three quarters of her men.", + "If the adventurers do stick around, then a total of three waves assail these forces over the course of an hour: two {@creature invisible stalker|MM|invisible stalkers} at a time with a {@creature gray slaad|MM} at the rear (using {@spell fireball} and {@spell fear} spells). The {@creature invisible stalker|MM|stalkers} fight without concern for their survival, but the slaad retreats whenever it takes half its hit points. It relies on its Regeneration feature to heal. In between waves, an {@creature invisible stalker} picks off a {@creature duergar|MM} here or there before vanishing.", + "The {@creature gray slaad|MM} is the one described in A32 and appears in the form of the Mad Mage. If it was already slain, use either of the two {@creature Gray Slaad|MM|gray slaadi} from A36C.", + { + "type": "entries", + "name": "A Vision of the Future", + "page": 77, + "entries": [ + "The question Skella asks upon casting {@spell divination} is, \"What fate awaits my people?\" What Skella sees is up to you, but suggestions include: the party's betrayal, forcing her to attack them; or Halaster slaughtering Clan Ironeye as punishment for not killing the adventurers. If the party has been exceptionally loyal or kind to her and her men, and she made a deal with them, she warns them to go now before she changes her mind." + ], + "id": "3a7" + } + ], + "id": "3a5" + }, + { + "type": "entries", + "name": "Other Dwarves", + "page": 77, + "entries": [ + "The Heart of the Mountain is an excellent opportunity for both roleplaying and character development. If another dwarf attunes to the Heart and casts {@spell divination}, you can broaden it to include the past. A dwarf character could finally learn the truth of his brother's death, his father's infidelity, or any other great personal mysteries of their lives. If any the player characters are dwarves, you'll want to refresh yourself on their history, or encourage the player to expand on it." + ], + "id": "3a8" + } + ], + "id": "3a3" + }, + { + "type": "entries", + "name": "17. Hemisphere of Horrors", + "page": 77, + "entries": [ + "The {@creature helmed horror|MM|helmed horrors} here understand {@language Dwarvish|PHB} but can't speak\u2014but let's just change that, shall we? When they attack, one shouts in a hollow, ringing voice, \"You dare seek the secrets of {@deity Dumathoin|Dwarven|MTF}? Then take them!\" in {@language Dwarvish|PHB}. Reward the player that recognizes this allusion to World of Warcraft with {@variantrule Inspiration|DMG}." + ], + "id": "3a9" + }, + { + "type": "entries", + "name": "27. Arch Gate to Level 4", + "page": 77, + "entries": [ + "The adventurers may be loath to return to the Twisted Caverns if Illuun, the {@creature aboleth|MM}, yet lives. This gate in particular delivers travelers to the webbed {@creature drider|MM} lair (Area 10) on L4.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Opening the Gate", + "page": 77, + "entries": [ + "Skella holds the elf figurine necessary to open this gate and is loath to part with it\u2014but will use it as leverage in a possible deal." + ], + "id": "3ac" + }, + { + "type": "entries", + "name": "Aftermath", + "page": 77, + "entries": [ + "The Twisted Caverns may be in an even worst state than when the adventurers first arrived. If Illuun emerged victorious, House Auvryndar is sure to fall prey to its influence. Even if the {@creature kuo-toa|MM} won, they stand little chance against the {@creature drow|MM}\u2014and House Auvryndar's agents will control the most vital passages. Any deals made between them and the party back then are sure to be null and void by now." + ], + "id": "3ad" + } + ], + "id": "3ab" + } + ], + "id": "3aa" + }, + { + "type": "entries", + "name": "28. False Tomb", + "page": 78, + "entries": [ + { + "type": "insetReadaloud", + "page": 78, + "entries": [ + "The tomb is lit with the light of heaven itself\u2014and filled with the rusted trophies of conquered foes, all glaring in the light emitted by those quiet, quartz pillars. Helms, shields, armor fragments, weapons\u2014all lie before a shattered stone sarcophagus." + ], + "id": "3af" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 78, + "entries": [ + "When the party investigates the room, add:", + { + "type": "insetReadaloud", + "page": 78, + "entries": [ + "You've done it. Hunted by unseen entities, you found the tomb of Melair. The ancient king and lord of Undermountain... Now what?" + ], + "id": "3b1" + }, + "Halaster is strangely quiet when the adventurers arrive. Shouldn't he announce some... culmination of his game? His silence should confound the party.", + { + "type": "entries", + "name": "Helmed Horrors", + "page": 78, + "entries": [ + "You can add two {@creature helmed horror|MM|helmed horrors} that knit themselves together from the rusted arms and armor on the floor. They hurl themselves at the adventurers, dwarves or not, and shout in {@language Dwarvish|PHB}, \"You seek the secrets of King Melair? Then take them!\" This is the only thing they can say." + ], + "id": "3b2" + } + ], + "id": "3b0" + } + ], + "id": "3ae" + }, + { + "type": "entries", + "name": "29. King Melair's Lost Tomb", + "page": 78, + "entries": [ + "Halaster's game is nearly at an end, so long as the party or {@creature duergar|MM} can brave Melair's tomb and commit themselves to desecrating the corpse of a good king.", + { + "type": "entries", + "name": "29D. Gods and Demons", + "page": 78, + "entries": [ + { + "type": "insetReadaloud", + "page": 78, + "entries": [ + "Four imperious stone dwarves keep an eternal vigil over this chamber. On the far side hangs a great tapestry depicting King Melair, his {@item war pick|PHB} bloodied and gleaming as he leads his men against a gargantuan {@creature purple worm|MM} whose mandibles have torn the very stone to shreds." + ], + "id": "3b5" + }, + "The {@creature glabrezu|MM} makes telepathic contact with the adventurers as they enter the room. It poses as \"Ghorn,\" one of King Melair's elite bodyguards who volunteered to keep eternal vigil over this place. In the eons since, Ghorn has come to regret his decision and wishes to be free. He pleads with the party. Dwarven characters know that \"Ghorn\" is a typical shield dwarf name.", + "True to its nature, the demon is sly and cunning. It can mimic a dwarven accent and has a {@skillCheck deception 7} to any Charisma ({@skill Deception}) checks it makes. It does not, however, know anything but the basics of dwarven history. It can relate superficial knowledge of the Melairkyn dwarves, but outside that, it knows nothing special that might convince wary characters.", + "When the demon reaches out, read the following:", + { + "type": "insetReadaloud", + "page": 78, + "entries": [ + "A voice slithers into your mind\u2014and for once, it isn't the Mad Mage of Undermountain. No, this voice is... weak. Haggard. Desperate. \"Please,\" the voice pleads, \"Our king is with the gods. There is no need to watch over this tomb any longer. Our spirits languish under the duty we swore to so long ago.\"" + ], + "id": "3b6" + }, + "After being freed, the {@creature glabrezu|MM} casts {@spell dispel magic} on the tapestry, granting access to Areas 29E and 29F. While the adventurers desecrate the tomb of Melair, the demon frees its brethren from the statues. The sounds of shattering stone can be easily heard, but the {@creature barlgura|MM} casts {@spell invisibility} on itself.", + { + "type": "entries", + "name": "Tactics", + "page": 78, + "entries": [ + "On its very first turn, the {@creature glabrezu|MM} attempts to free its brethren if they aren't free already: using its Multiattack, it casts {@spell confusion} on the party, and makes two pincer attacks against nearby statues. If a single statue takes 10 or more damage, it releases its occupant demon\u2014who should already have its initiative rolled. The demons focus on freeing their remaining their brethren. If you need a visual, imagine the {@creature barlgura|MM} leaping across the room to smash a statue." + ], + "id": "3b7" + } + ], + "id": "3b4" + }, + { + "type": "entries", + "name": "29F. True Tomb", + "page": 78, + "entries": [ + { + "type": "insetReadaloud", + "page": 78, + "entries": [ + "This quiet place is painted not in ivory light but sheer darkness. A stone dais supports the dwarven lord's sarcophagus\u2014a perfectly cut slab of white marble, etched with silvered, {@language Dwarvish|PHB} lettering. No treasure glitters here. No glory is sung on fresco or tapestry. Just as his beginnings were humble, so too it seems was Melair's end. Fitting." + ], + "id": "3b9" + }, + "Clasped around Melair's waist is a {@item belt of dwarvenkind} added by the {@i Companion}. Taking it incurs the enmity of {@deity Dumathoin|Dwarven|MTF}, the dwarven god of secrets. This character must make a {@dc 14} Charisma saving throw or be cursed with the following flaw, \"I can't keep a secret, no matter how trivial or dire.\" A spell of {@spell remove curse} or the like rids the character of the flaw. Every day at dawn, there is a {@chance 50|50% chance|Flawed|You remain uncursed.|The belt reapplies the flaw.} that the character wearing the belt must repeat the saving throw or be cursed again with the same flaw. Only characters with the blood of Melair himself running through their veins avoids this curse." + ], + "id": "3b8" + } + ], + "id": "3b3" + }, + { + "type": "entries", + "name": "31. Rest Area", + "page": 78, + "entries": [ + { + "type": "insetReadaloud", + "page": 78, + "entries": [ + "This chamber lies empty\u2014and for once it feels that that's an invitation, not a trap." + ], + "id": "3bb" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 78, + "entries": [ + "Despite what's in WDMM, do not let this place be an area of rest. If the adventurers try, an {@creature invisible stalker} picks one of them as its quarry and attacks, interrupting the rest. If wounded, the stalker retreats to attack an hour later\u2014repeat ad nauseum." + ], + "id": "3bc" + } + ], + "id": "3ba" + }, + { + "type": "entries", + "name": "33. Ghohlbrorn's Grave", + "page": 78, + "entries": [ + "Perhaps it's a printing error in WDMM, but the module mentions, \"Once all four exits are blocked by the statues, the {@creature undead bulette|WDMM} erupts from the floor and attacks all creatures in the room,\" without ever mentioning that the statues move.", + "Assume that an enchantment on the room triggers when the first half of the party enters the room, the statues dissolve into mud and then instantly reform to block each exit (with the eastern one appearing right behind Area 33B, the hidden spiked pit. That's when the {@creature undead bulette|WDMM} attacks.", + "The statues have an AC of 15, 50 hit points, immunity to poison and psychic damage and resistance to piercing or slashing damage. The adventurers will have to bust them down to get in or out of the chamber." + ], + "id": "3bd" + }, + { + "type": "entries", + "name": "36C. Arch Gate to Level 3", + "page": 78, + "entries": [ + "This gate is the most convenient means to complete the Retrieve Azrok's Dagger quest, as it deposits them right in the heart of Azrok's Hold (Area 21P)." + ], + "id": "3be" + }, + { + "type": "entries", + "name": "43. Umber Hulk Tunnels", + "page": 79, + "entries": [ + { + "type": "insetReadaloud", + "page": 79, + "entries": [ + "Peerless dwarven masonry has once again been smashed into rubble. A roughhewn tunnel leads to darkness, twisting down towards the bowels of the earth." + ], + "id": "3c0" + }, + "This tunnel leads down to Level 7, Maddgoth's Castle, wherein the adventurers will find a family of {@creature stone giant|MM|stone giants} cursed with amnesia and tormented by one jackass of a faerie dragon.", + { + "type": "entries", + "name": "Halaster's Game", + "page": 79, + "entries": [ + "Halaster has sealed off the tunnel leading down to Level 7. Only after opening the Heart of the Mountain are they able to progress. When the adventurers approach, read the following:", + { + "type": "insetReadaloud", + "page": 79, + "entries": [ + "Bricks and broken stone clutter this area. You find another roughhewn tunnel of an identical nature to the one that delivered you to this level of Undermountain originally... And as you approach that yawning dark, reality shimmers. A sheer wall materializes before you, accompanied by the Mad Mage's grating voice:", + "\"Indeed, the depths await you\u2014but not yet. My game is not yet won, fools.\"" + ], + "id": "3c2" + } + ], + "id": "3c1" + } + ], + "id": "3bf" + }, + { + "type": "entries", + "name": "47. Halls of the Faithful", + "page": 79, + "entries": [ + "As mentioned in Halaster's Game, the {@creature invisible stalker|MM|invisible stalkers} that were stationed here by the Mad Mage are now hunting down mortals throughout the entire level. They can still attack when the adventurers enter this chamber, however." + ], + "id": "3c3" + }, + { + "type": "entries", + "name": "Special Events", + "page": 79, + "entries": [ + "You can run these events regardless of the adventurers' current location. It's preferable that It Follows precedes A Single Glimpse so as to take advantage of desperate characters.", + { + "type": "entries", + "name": "A Single Glimpse", + "page": 79, + "entries": [ + "Under this special event, the {@creature glabrezu|MM} trapped in Area 29 is endowed with greater omniscience and telepathy\u2014a boon from Halaster. While the adventurers search for the tomb of Melair, the demon psychically reaches out to one character, offering them the location and its secrets in return for \"one glimpse through your eyes.\"", + "The demon masquerades as a trapped guardian spirit\u2014one of Melair's elite bodyguards who volunteered to watch over their beloved king's tomb for all eternity. Alas, in the millennia since that oath, \"Ghorn\" has come to regret his choice and dreams of seeing the real world one more time\u2014for his world is nothing but darkness.", + "If the character declines the offer, the demon backs off, and instead reaches out to another other character.", + "If the character accepts, they feel a presence invade their mind. Then or later, the demon attempts to possess the character, subjecting them to a {@dc 17} Charisma saving throw. On a success, the character shunts out the demon. On a failure, they are {@condition charmed} by it for {@dice 1d6} hours and the {@creature glabrezu|MM} can see through their eyes and cast the {@spell suggestion} spell on the character at will, no matter the range. Pass or fail, the character is unaware of this outside influence.", + "The {@creature glabrezu|MM|glabrezu's} immediate goal is to have its statue destroyed in Area 29. It will pursue this goal through its host at all costs but is coy enough to not arouse suspicion in others." + ], + "id": "3c5" + }, + { + "type": "entries", + "name": "It Follows", + "page": 79, + "entries": [ + "As described countless times already, {@creature invisible stalker|MM|invisible stalkers} have been loosed as part of Halaster's game. They can be thrown at the party at any time or place. This special event can occur multiple times. When in doubt, rely on this event. Aim for it to occur at least twice in the level. Suggestions include:", + { + "type": "list", + "page": 79, + "items": [ + "A stalker fills the corpse of a {@creature duergar|MM}, causing it to shamble towards other living creatures.", + "A stalker is already waiting when they enter the room and wraps its intangible arms around a character.", + "A stalker tries to force glass or rubble down a character's throat, making a Slam attack but with slashing damage.", + "A stalker enters the fray mid-combat with other monsters, attacking a single target.", + "As the party flees from one stalker, they see it clearly in the dust. Upon entering the next room, a new stalker attacks. Halaster telepathically whispers, \"No escape. No hope. No chance,\" to the party.", + "A {@creature duergar|MM} sprints down the hall, screaming\u2014but crashes to his knees. The closest character can make a {@dc 12} Dexterity saving throw to snatch his hand before the stalker hauls him off into the darkness to have his neck snapped. Loudly." + ] + } + ], + "id": "3c6" + }, + { + "type": "entries", + "name": "Rampage!", + "page": 79, + "entries": [ + "Throughout their time in the Lost Level, the adventurers can hear {@creature umber hulk|MM|umber hulks} busting through walls or breaking down stone doors far, far in the distance. Thus, when it grows quiet, they should find cause for alarm. As the party explores, remark time and again about that distant thunder and then, eventually, seed in a few comments on how \"it's quiet.\" Then, at your leisure, an {@creature umber hulk|MM} attacks by bursting through a wall or by charging down a hallway." + ], + "id": "3c7" + } + ], + "id": "3c4" + } + ], + "id": "37d" + }, + { + "type": "section", + "name": "Epilogue", + "page": 79, + "entries": [ + "Once the adventurers finish this level, they should be half-way to 10th level, even if they worked with the {@creature duergar|MM} instead of killing them.", + "Cap off your session with one of the narrations below:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Standard Send-Off", + "page": 79, + "entries": [ + { + "type": "insetReadaloud", + "page": 79, + "entries": [ + "No good king rules forever, much to the lament of the Melairkyn dwarves. Their king, their hero, father, leader... He too, despite being larger than life, could only hope to lead one for so long. Could they ever predict their fall? you wonder. Could they have ever foreseen {@creature Halaster Blackcloak|WDMM} laying claim to this mountain and turning what was once a beloved nation into a trove of monstrosities?" + ], + "id": "3cb" + } + ], + "id": "3ca" + }, + { + "type": "entries", + "name": "The Host's Send-Off", + "page": 79, + "entries": [ + { + "type": "insetReadaloud", + "page": 79, + "entries": [ + "The Mad Mage whispers to you, his voice slick with sadism: \"Fear does awful things to a man, and the worst venom of all is the fear of the unknown. More's to come. More of my games\u2014but you know that. Half the multiverse knows that. To them, I say 'tune in next week to see The Castle of Maddgoth,' but to you, all I say is 'good luck.'\"" + ], + "id": "3cd" + } + ], + "id": "3cc" + } + ], + "id": "3c9" + } + ], + "id": "3c8" + } + ], + "id": "370" + }, + { + "type": "section", + "name": "Level VII: Maddgoth's Castle", + "page": 80, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "...I found out guests are overrated. Whatever vagrants huddling here now have my blessing," + ], + "by": "The Mad Mage" + } + ], + "id": "3cf" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelVII.webp" + } + }, + { + "type": "section", + "page": 80, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 80, + "entries": [ + { + "type": "list", + "page": 80, + "items": [ + "Without running Maddgoth's Dance, this level isn't worth your time; it's an otherwise lifeless detour and waste of ink. To give it life, draw upon the themes of tragedy and dread, the former related to the {@creature stone giant|MM|stone giants'} plight and the latter related to Maddgoth's return\u2014and all that follows.", + "Unless contrived otherwise, the castle has little bearing on the adventurers' advancement; it exists only as an optional detour. If you'd like to force your party's hand, {@creature Otto|WDMM} the faerie dragon has hidden the tunnel to Level 8 with illusion magic, forcing them to enter the castle.", + "The {@creature stone giant|MM|stone giants} have nothing to do with the castle and vice versa. The {@i Companion} slightly links them together: {@item spell scroll|DMG|spell scrolls} of {@spell mind blank} can be found in the castle, which will free the family from its perpetual amnesia.", + "No inhabitants on this level can speak {@language Common|PHB}, except for Maddgoth.", + "{@creature stone giant|MM|Stone giants} value artistry and graceful athleticism over violence and treasure, which should be reflected in this family's behavior.", + "If you have a wizard in your party, Maddgoth's castle is a necessary detour; wizards need to find other spellbooks to copy, and Area 25 is a veritable hoard of spellbooks.", + "A character that falls from Maddgoth's castle takes {@damage 20d6} bludgeoning damage!" + ] + } + ], + "id": "3d1" + } + ], + "id": "3d0" + }, + { + "type": "section", + "name": "Maddgoth's Dance", + "page": 80, + "entries": [ + "Without the infamous serial killer, Level 7 is just a disjointed level of amnesiac giants and one jackass of a faerie dragon. Where's the pop? The excitement? To liven up this level, the {@i Companion} has written in Maddgoth's ominous return, which occurs half-way through the adventurers' exploration of the castle\u2014instead of long after they've left, as it's written in the \"Aftermath\" section of WDMM.", + "When Maddgoth arrives (as an NE {@creature archmage|MM}), it's with a human {@creature mage|MM} named Khodnar in tow. Little does Khodnar know that Maddgoth will teach him the lesson of death rather than the secrets of lichdom. The party's presence confounds Maddgoth, who, despite his great intellect and greater power, is incredibly fixated in his methodology. He isn't used to bystanders and is now struggling to go through his usual song-and-dance. To merely {@spell fireball|PHB} the adventurers lacks tact and so Maddgoth resorts to the role of a gracious host\u2014and plans to eliminate each of his guests, preferably in one sweeping stroke.", + "Maddgoth's first order of business is to reclaim his helm from the magic mirror in Area 25B, rendering him impervious to damage while in the castle. If another character already possesses the helm, the {@creature archmage|MM} stops at nothing to reclaim it: first trying subtlety, then relying on the {@creature nycaloth|MM|nycaloths} of Area 44.", + "Areas denoted with Maddgoth's Dance are written as variants you can use at your discretion. Otherwise ignore them.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Maddgoth", + "page": 80, + "entries": [ + "Serial killers fall into one of two categories: disorganized and organized. Maddgoth absolutely belongs to the archetypal charming, cunning organized killer. He plans to such detail it can well be considered a fault; if he has the slightest inkling something is wrong, he abandons his current plot. Maddgoth tempers his ambition and bloodlust with a healthy degree of caution, always falling back and falling back until the game is one swift ploy from being won.", + "You'll want to play Maddgoth off as charming, if not a little strange. His gaze lingers just a little too long. His curiosity seems a little too piqued. If there's one feeling the adventurers should get, it's \"eerie.\"", + { + "type": "entries", + "name": "On the Mad Mage", + "page": 80, + "entries": [ + "If asked, Maddgoth claims to have great respect for {@creature Halaster Blackcloak|WDMM}. This is a lie; not only does he despise Halaster, Maddgoth intends to one day grow powerful enough to kill the Mad Mage. Repeatedly\u2014for Maddgoth knows that Halaster cannot die but will be reborn again and again. To kill the greatest mage of this world over and over again\u2014that is Maddgoth's sweetest dream." + ], + "id": "3d5" + }, + { + "type": "entries", + "name": "On the Players", + "page": 80, + "entries": [ + "Maddgoth is less upset by the adventurers' intrusion and giddier at the prospect of having more victims. He takes sick interest in any arcane spellcasters; he may have even assembled a dossier on one of these characters, having already been made aware of their exploits (see A36)." + ], + "id": "3d6" + }, + { + "type": "entries", + "name": "On Khodnar", + "page": 80, + "entries": [ + "Maddgoth claims to be an admirer of Khodnar's work. If he suspects that the party won't attack him over it, he'll reveal that he and Khodnar plan to research the secrets of lichdom together. This is, of course, a lie. Khodnar's soul is due for the Nine Hells by first light." + ], + "id": "3d7" + }, + { + "type": "entries", + "name": "On Undermountain", + "page": 81, + "entries": [ + "\"This place is as good as any,\" Maddgoth will admit, with a shrug. He readily tells anyone who asks that he commandeered this castle years ago (many, many years ago). He considers the Mad Mage's silence consent to his presence, though the two have never crossed paths. Perhaps the party will wonder, \"why?\"" + ], + "id": "3d8" + } + ], + "id": "3d4" + }, + { + "type": "entries", + "name": "Maddgoth's Tactics", + "page": 81, + "entries": [ + "Wizards aren't into direct combat; the best battle for a wizard is one where he's two miles away with a vial of his target's blood. With intruders already in his castle, Maddgoth must make do without preparation\u2014giving the adventurers a fighting chance. However, facing an {@creature archmage|MM} is still no trivial matter.", + "From the get-go, Maddgoth follows these tactics:", + { + "type": "list", + "page": 81, + "items": [ + "Maddgoth's first priority is to retrieve his helm from Area 25B, which renders him immune to all damage. While Maddgoth is {@condition grappled}, a creature can attempt to take off the helm\u2014an otherwise mundane task exacerbated by Maddgoth's rage, iron will and ego\u2014via a {@dc 16} Strength saving throw. If he is {@condition incapacitated}, it can be taken off, no saving throw required.", + "Maddgoth never goes anywhere without backup, namely his {@creature homunculus|MM}. If in need of further minions, he releases the {@creature gray slaad|MM} from A33 or the {@creature nycaloth|MM|nycaloths} from A44. These minions remain {@condition invisible} and at a distance until Maddgoth orders them to attack.", + "Long before entering combat, Maddgoth casts {@spell mage armor} and {@spell mind blank} upon himself.", + "If combat erupts, Maddgoth casts {@spell time stop} on his first turn. He casts the following spells, if given enough rounds, in the following order of priority: {@spell mirror image}, {@spell fire shield}, {@spell mage armor}, {@spell stoneskin} and, finally, a {@spell cone of cold} spell.", + "Maddgoth is fond of {@spell detect thoughts} spells to glean insight into his foes' plans.", + "When faced with a powerful, single target, Maddgoth casts {@spell banishment}. Thanks to his {@item horned ring|WDMM}, he can bypass Undermountain's restrictions on magic, defenestrating a foe's dumb ass from this plane of existence.", + "Provided he still has his {@item horned ring|WDMM}, Maddgoth teleports to safety when he's at 40 hit points or fewer. If he is warded with spells of {@spell stoneskin} and {@spell mirror image}, he delays fleeing until he's at 20 hit points or fewer, if his turn is soon.", + "With infinite {@spell disguise self} and {@spell invisibility} spells at his disposal, Maddgoth makes for a slippery foe." + ] + } + ], + "id": "3d9" + }, + { + "type": "entries", + "name": "Roleplaying Khodnar", + "page": 81, + "entries": [ + "Khodnar, a LN {@creature mage}, is surprisingly friendly. He's in a good mood, since Maddgoth has promised to research the secrets of lichdom with him. He never suspects Maddgoth's true intention until it's too late. Once the mage realizes that his host intends to murder the guests, Khodnar sides with the party and does his best to escape with them. He isn't prepared to give up his life for strangers, however, and can be deluded by Maddgoth into believing he'll be safe\u2014that it was only these \"trespassers\" that are to be \"punished.\"" + ], + "id": "3da" + } + ], + "id": "3d3" + }, + { + "type": "entries", + "name": "The Dance", + "page": 81, + "entries": [ + "Maddgoth's Dance unfolds across three acts:", + { + "type": "entries", + "name": "I. Master's Home", + "page": 81, + "entries": [ + "Maddgoth returns to his castle to find intruders therein. Ideally, this occurs after the adventurers have discovered the spellbooks in A25, and A31 and A46. A meeting with the {@creature homunculus|MM} and a romp with {@creature Otto|WDMM} is also preferable.", + "When Maddgoth arrives, with Khodnar in tow, read:", + { + "type": "insetReadaloud", + "page": 81, + "entries": [ + "The castle shudders with an unseen force. Soft thunder echoes out from the heart of the courtyard and a pale brilliance lights up the halls for just a moment. Someone's come to the castle. Its master, perhaps?" + ], + "id": "3dd" + }, + "Maddgoth's return instantly turns on all the interior lights in the castle (if they aren't on already) as if the middle lever of the Console (see A37) was pulled. The {@creature homunculus|MM} cracks a grin and literally jumps with joy; {@creature Otto|WDMM} cowers in fear like a child whose mother is about to discover the mess he made.", + "The magi arrive in the courtyard (A23), loudly discussing their evening plans. If Maddgoth sees signs of intrusion, he at first casts {@spell mage armor} and {@spell mind blank} on himself, but otherwise doesn't let his surprise show. His ego already at critical mass, he acts with an air of confidence.", + "Even if the adventurers hide from Maddgoth, the {@creature homunculus|MM} betrays their presence with telepathy. When he encounters his uninvited guests, he greets them with a smile. If {@creature Otto|WDMM} is still alive, it immediately flees from Maddgoth\u2014but the wizard skewers it with a {@spell magic missile} spell straight through its eyeball. \"That pest has been squatting here for months. Try as I might, it never did listen to me,\" he says." + ], + "id": "3dc" + }, + { + "type": "entries", + "name": "II. The Gracious Host", + "page": 81, + "entries": [ + "Having met the adventurers, Maddgoth insists they stay for dinner\u2014and he refuses to take no for an answer. Dinner quickly becomes staying the night as the killer's ego gets the better of him. This, Maddgoth is convinced, is his magnum opus. By midnight, he'll have slain all his victims. As insurance, he poisons tonight's wine with {@item Midnight Tears|DMG} poison (see above). He has five doses of antidote and is unconcerned if he also ingests the poison.", + { + "type": "statblock", + "tag": "item", + "source": "DMG", + "name": "Midnight Tears", + "page": 81, + "style": "inset" + }, + { + "type": "entries", + "name": "Before the Meal", + "page": 81, + "entries": [ + "Maddgoth gives the party an hour to freshen up\u2014but this is just to cover his antics. First, he frees the {@creature gray slaad|MM} from A33 and retrieves the poison from A45. Thereafter, he can be found in the kitchen, A27B, guiding his {@creature Living Unseen Servant|WDMM|living unseen servants} as they prepare tonight's meal. If uninterrupted, he poisons the wine through an intricate conjuration spell (see A27 for details) which costs him a 2nd-level spell slot. It's advised you have at least one adventurer run into him in the kitchen to foreshadow this." + ], + "id": "3df" + }, + { + "type": "entries", + "name": "Dinner is Served", + "page": 81, + "entries": [ + "Maddgoth sends his {@creature homunculus|MM} to gather his guests and bring them to A27A. If he couldn't poison their wine earlier, Maddgoth may cast {@spell time stop} to do so now with the same spell he would've used earlier. During dinner, he plays with his food, and asks the adventurers probing questions or suggests feats of daring and high-stakes wagers." + ], + "id": "3e0" + }, + { + "type": "entries", + "name": "After-Dinner Entertainment", + "page": 82, + "entries": [ + "Assuming his guests consume the poison, Maddgoth suggests watching an \"operatic illusion.\" It's the highlights reel of his scarlet career. See Area 46." + ], + "id": "3e1" + } + ], + "id": "3de" + }, + { + "type": "entries", + "name": "III. Eternal Sleep", + "page": 82, + "entries": [ + "Maddgoth insists the guests stay the night and has his {@creature Living Unseen Servant|WDMM|living unseen servants} prepare the guest rooms (A29\u201332). If the party refuses to stay, he pretends to not be bothered. He soon excuses himself to A37 and locks down the castle (see A37, \"Button 4\" for details).", + "If the adventurers agree to stay, Maddgoth bides his time until 10 minutes before midnight when he launches his attack. The serial killer would much rather murder any spellcasters in a duel and leave the mundane guests to die to poison. He'll even go as far as waking any sleeping spellcasters. He stations his minions (the {@creature gray slaad|MM} and two {@creature nycaloth|MM|nycaloths}) outside other rooms while his {@creature homunculus|MM} roams the hall, lending its strength wherever necessary. See A29\u201332 for details.", + "If this ploy goes poorly, Maddgoth has but one contingency plan: a {@creature living unseen servant|WDMM} in A37 that presses the button to teleport all inhabitants to the castle's rooftop, A47. It's here that Maddgoth makes his last stand before dying or fleeing." + ], + "id": "3e2" + } + ], + "id": "3db" + } + ], + "id": "3d2" + }, + { + "type": "section", + "name": "The Stone Giants", + "page": 82, + "entries": [ + "This level's factions suffer from a disconnect. What occurs in Maddgoth's Castle has nothing to do with the {@creature stone giant|MM|stone giants} and vice versa. Assuming the adventurers don't murder the giants on sight, their only contribution to the campaign is to once again demonstrate how screwed up Halaster is. Without any tie-in to the castle, their only value to the players are as passerby\u2014and that assumes that the adventurers actually speak {@language Giant|PHB}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Language Barrier", + "page": 82, + "entries": [ + "It truly is astounding that none of this level's inhabitants speak {@language Common|PHB}. If you want to hand-wave this language barrier, then Halaster has enchanted these caverns with a {@spell comprehend languages} spell, allowing all creatures to understand each other. This magic does not extend to Maddgoth's castle, however." + ], + "id": "3e6" + } + ], + "id": "3e5" + }, + { + "type": "entries", + "name": "Meet the Family", + "page": 82, + "entries": [ + "The {@creature stone giant|MM|stone giants} number six in all, but the {@i Companion} adds a seventh (see below) to better liven up the narrative. They are:", + { + "type": "list", + "page": 82, + "items": [ + "Gravillok, the suspicious patriarch. His first instinct is to treat small folk as vermin and intruders. See A6A.", + "Speleosa, the unforgiving matriarch that tolerates no intruders and offers only violence as a solution. See A13B.", + "Rhodos, a curious and friendly giant. See A13A.", + "Qurrok, a boisterous and devoted athlete that trains in A15 when he isn't searching A16 for baubles.", + "Obsidia, who, like her brother Rhodos, is friendly to outsiders. See A13A.", + "Xorta, a timid youngling that longs to explore Undermountain, but has been forbidden to by her parents. Music is her only solace in these depths. See A10." + ] + } + ], + "id": "3e7" + }, + { + "type": "entries", + "name": "The Shadow of Ghnorsh", + "page": 82, + "entries": [ + "The {@i Companion} adds a third son to the family: Ghnorsh, who died to an adventuring party about a month ago. His family can't remember his existence, but their hearts cry out in inexplicable pain. With their memories being wiped every eight hours, the giants are trapped in cyclical grief, unable to ever achieve acceptance\u2014to escape the shadow of Ghnorsh.", + "Ghnorsh's rotting corpse can be found in a caved-in cavern between Areas 9 and 13. Beside him are the crushed corpses of two adventurers. The cave-in has made it impossible for the giants to enter and they've forgotten why they had to clear such rubble. If proof of Ghnorsh's demise is shown to Speleosa, she breaks free of Halaster's amnesia, only to despairingly confront the death of her son and the cruel fate forced upon her family.", + "Despite Halaster's magic, fragmented memories of Ghnorsh still haunt the family. This shadow persists through every memory wipe, and influences the giants in the following ways:", + { + "type": "list", + "page": 82, + "items": [ + "Gravillok searches each day for a handheld mosaic carved by Ghnorsh when he was young. Instead of chiseling the ceiling in A6, Gravillok is overturning every stone in search of the mosaic.", + "Speleosa is haunted by images of Ghnorsh or memories of all five of her children\u2014one more than the four here.", + "Ghnorsh's signature, chiseled into A13A's ceiling, haunts Rhodos, who cannot make sense of it. Who's Ghnorsh? he wonders. Its very presence is nauseating. He's convinced that to erase or deface it would invite doom upon his family.", + "Qurrok doesn't remember Ghnorsh, but his shadow allows him to retain a memory of \"the pale man\" (Maddgoth) and \"the teeny castle above.\" He believes this pale man is the key to curing his family's amnesia. Additionally, Qurrok's bears still remember Ghnorsh, as they were his pets originally.", + "Obsidia wakes every day from a dream of her childhood, which was spent with a younger brother that doesn't exist. She never remembers the dream, but it guides her chisel. A13 is decorated with dozens of carvings of this strange giant, often standing on mountain peaks or deep below the earth.", + "Someone taught Xorta how to play her first chords, and it was Ghnorsh. Though she doesn't understand why, Xorta weeps whenever she plays her {@item flute|PHB}." + ] + } + ], + "id": "3e8" + }, + { + "type": "entries", + "name": "Breaking the Amnesia", + "page": 82, + "entries": [ + "After discovering the giants' amnesia, a character that succeeds on a {@dc 16} Intelligence ({@skill Arcana}) check can ascertain a magical solution: a spell of {@spell mind blank}. This spell, however, belongs to the mythic \"eighth circle of magic,\" accessible only to powerful spellcasters. Perhaps the strange castle holds another solution?", + "{@item spell scroll|DMG|Spell scrolls} of {@spell mind blank} have been added to this level so that the adventurers might be able to cure the giants of their amnesia. {@creature Otto|WDMM} has stowed these scrolls in A43. Although they aren't 15th-level, a {@creature bard|VGM} or wizard can still cast the spell if they succeed on a {@dc 18} check using their spellcasting ability.", + "Even if the adventurers succeed against these stark odds, their efforts are for naught; {@creature Halaster Blackcloak|WDMM} arrives an hour later to curse the giants again. They come across him on foot and he makes his intentions known. If they plead or give him a beat down, he acquiesces, allowing the giants to remain at peace." + ], + "id": "3e9" + } + ], + "id": "3e4" + } + ], + "id": "3e3" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 83, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. Umber Shells", + "page": 83, + "entries": [ + { + "type": "insetReadaloud", + "page": 83, + "entries": [ + "The air grows thick here, so far below the earth. There's a sour taste to it. The cave floor is littered with molted carapaces, some larger than a suit of plate armor.", + "In the distance, you hear the dull crash of thunder, echoing throughout the caverns... And even more dimly is the sound of upbeat, jubilant music." + ], + "id": "3ec" + }, + "The \"thunder\" is the distant comings-and-goings of the {@creature stone giant|MM|stone giants}. Foreshadowing!", + { + "type": "entries", + "name": "Maddgoth's Dance", + "page": 83, + "entries": [ + "When the party arrives, {@creature Halaster Blackcloak|WDMM} sends a cryptic, telepathic message. He's divined several possible futures; many feature Maddgoth's attempt to poison them with {@item Midnight Tears|DMG}, a poison that claims its victims at the stroke of midnight.", + "Read the following:", + { + "type": "insetReadaloud", + "page": 83, + "entries": [ + "That loathsome voice squirms its way into your mind, the voice of the Mad Mage:", + "\"Do you hear it? The distant thunder? The footfalls? And that music... Slow, insidious. Venom wrapped in velvet. Go to it, my contestants. Go, and quickly, for night falls even here below the earth and when midnight tolls... it tolls for thee.\"" + ], + "id": "3ee" + }, + "The music Halaster refers to is the {@item wand of conducting|XGE} in Area 8 (which, per this supplement, is playing on its own). It's an intentional red herring that Halaster throws at the party." + ], + "id": "3ed" + } + ], + "id": "3eb" + }, + { + "type": "entries", + "name": "3. Stone Throne", + "page": 83, + "entries": [ + { + "type": "insetReadaloud", + "page": 83, + "entries": [ + "From a large jutting of jagged rock, a throne has been carved. Blue quartz crystals glitter from its sides. It's utterly massive. Just the idea of sitting upon that throne brings back old memories of you trying on your father's clothes as a young child.", + "Upon the throne lies a tablet bearing a mosaic of a mountain split in twain beneath a blue sky." + ], + "id": "3f0" + }, + "The mosaic lying on the throne was carved by Ghnorsh (see The Shadow of Ghnorsh) long ago for Greatfather's Day, a giant holiday honoring one's father. It's a size of Small, weighs 50 lbs. and is worth 250 gp. A giant can hold it in its palm. Gravillok is grateful to any creature that brings him the mosaic or points out its location to him.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Otto's Game", + "page": 83, + "entries": [ + "Whenever he gets the chance, the faerie dragon often hides the mosaic under illusion magic to screw with Gravillok." + ], + "id": "3f2" + } + ], + "id": "3f1" + } + ], + "id": "3ef" + }, + { + "type": "entries", + "name": "4. Silt Pit", + "page": 83, + "entries": [ + "You know, we just don't get enough environmental hazards in our dungeon delving these days. See the sidebar for quicksand.", + { + "type": "statblock", + "tag": "hazard", + "source": "DMG", + "name": "Quicksand", + "page": 83, + "style": "inset" + } + ], + "id": "3f3" + }, + { + "type": "entries", + "name": "6. Craft Hall", + "page": 83, + "entries": [ + { + "type": "insetReadaloud", + "page": 83, + "entries": [ + "Unfinished carvings, all abstract and all hauntingly beautiful, litter the cavern walls. The rap-rap-rap of a chisel echoes from deeper in the dark." + ], + "id": "3f5" + }, + "If you're using The Shadow of Ghnorsh variant described above, replace the chiseling with the heavy footfalls of Gravillok and the occasional clattering of stone. The giant is searching every nook and cranny for Ghnorsh's mosaic (see Area 3). He leaves, literally, no stone unturned.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Gravillok", + "page": 83, + "entries": [ + "The giant's revulsion to small folk is blunted by his desperate search for \"the mosaic.\" He's grateful to any creature that helps him find it, even vouching for them to the rest of the family, and thus allowing them safe transit through this realm... for now. In less than eight hours, he'll forget both the mosaic's location and his gratitude, making for a nasty surprise if the party takes a long rest here." + ], + "id": "3f7" + } + ], + "id": "3f6" + } + ], + "id": "3f4" + }, + { + "type": "entries", + "name": "7. Silt Pit", + "page": 83, + "entries": [ + "See the Quicksand sidebar. If a giant is nearby, they might rescue a sinking character out of pity, much like how a human might save a dog from traffic.", + { + "type": "statblock", + "tag": "hazard", + "source": "DMG", + "name": "Quicksand", + "page": 83, + "style": "inset" + } + ], + "id": "3f8" + }, + { + "type": "entries", + "name": "8. Strange Rock Formation", + "page": 83, + "entries": [ + "The {@item wand of conducting|XGE|wand of conducting's} cool. It's just cool. Have it already playing orchestral music\u2014In the Hall of the Mountain King\u2014when the adventurers arrive to Level 7. Until it's removed from the {@condition petrified} {@creature basilisk|MM}, it continues on a loop. Your song of choice could be the theme song, if any, for Dungeon of the Mad Mage, Halaster's extraplanar program apparently broadcasted across the multiverse for millions to enjoy. Choose whatever fits your campaign.", + "Once removed, the music halts but the same song can be replicated. Halaster can also remotely activate it whenever he wishes, often using it to play music at the most inopportune of moments, namely if the party is attempting to hide from a foe." + ], + "id": "3f9" + }, + { + "type": "entries", + "name": "8. Xorta's Flute", + "page": 83, + "entries": [ + { + "type": "insetReadaloud", + "page": 83, + "entries": [ + "Halting music haunts the caverns, sometimes talented, but more often produced by an obvious novice.", + "As you approach, you see bats the size of dogs squirm up above. Guano occasionally falls like disparate rain. Lairing here is a giantess wielding a massive {@item flute|PHB} carved from stone." + ], + "id": "3fb" + }, + "A character with a passive {@skill Perception} of 14 or higher can hear sobbing just under the din of the music.", + { + "type": "entries", + "name": "Roleplaying Xorta", + "page": 84, + "entries": [ + "When the small folk arrive, Xorta wipes the tears from her eyes and treats them as a welcome distraction from her weeping. On any given day, she would be delighted to meet outsiders, for her heart yearns to explore Undermountain. While she would vouch for the party if her siblings confronted them, she's too timid to stand alone against her parents." + ], + "id": "3fc" + }, + { + "type": "entries", + "name": "The Shadow of Ghnorsh", + "page": 84, + "entries": [ + "While Xorta believes she wishes to explore Undermountain, truly her heart wishes to leave this place, to escape the shadow of Ghnorsh's death. Ghnorsh taught Xorta how to play music (though those lessons fell short with his untimely death). Her mind cannot remember Ghnorsh, but her heart does, and playing the {@item flute|PHB} only gets her weeping." + ], + "id": "3fd" + } + ], + "id": "3fa" + }, + { + "type": "entries", + "name": "11. Disposal Gate", + "page": 84, + "entries": [ + { + "type": "insetReadaloud", + "page": 84, + "entries": [ + "The air is rank with filth and rot and death." + ], + "id": "3ff" + }, + { + "type": "entries", + "name": "11A. Faces of Halaster", + "page": 84, + "entries": [ + { + "type": "insetReadaloud", + "page": 84, + "entries": [ + "The likeness of the Mad Mage is carved across the cavern walls. To count would be a waste of your time: they're innumerable. Is this just another manifestation of Halaster's ego, the blind devotion of a sycophant, or something... Something new?", + "You're reminded of the old tales. Of primitive men that would put a face to their gods." + ], + "id": "401" + } + ], + "id": "400" + }, + { + "type": "entries", + "name": "11B. Silt Pit", + "page": 84, + "entries": [ + "See the Quicksand sidebar. If a character falls in, Xorta is likely to investigate their screams and pluck them out.", + { + "type": "statblock", + "tag": "hazard", + "source": "DMG", + "name": "Quicksand", + "page": 83, + "style": "inset" + } + ], + "id": "402" + } + ], + "id": "3fe" + }, + { + "type": "entries", + "name": "13. Giants' Living Quarters", + "page": 84, + "entries": [ + "Here the adventurers meet the family's matriarch.", + { + "type": "entries", + "name": "13A. Obsidia and Rhodos", + "page": 84, + "entries": [ + { + "type": "insetReadaloud", + "page": 84, + "entries": [ + "You come across a most curious sight: two giants together, one standing on the other's shoulder. The giantess wields a chisel and is carving an abstract design into the ceiling. As you look about, you find dozens just like it, all across the cave." + ], + "id": "405" + }, + "When the giants notice their visitors, they loudly ponder their existence together. Assuming the adventurers can understand Giant, read the following:", + { + "type": "insetReadaloud", + "page": 84, + "entries": [ + "The giantess regards you with a puzzled look. \"What by Stonebones' beard are these... tiny things?\"", + "The male giant, still bearing the other on his shoulders, says, \"Why I've read about these creatures\u2014\"", + "\"You don't read,\" the giantess interrupts.", + "\"I read sometimes.\"", + "\"With what? We've no books.\"", + "\"I've... I've my means.\"", + "\"You mean you've got means to lie. Look at that fat tongue o' yours, bloated and all.\" The giantess squints at you again. \"You there! Small folk! Doesn't my brother\u2014Rhodos, stick out your tongue\u2014doesn't my brother have a liar's tongue? Is it not bloated and silvery and all?\"" + ], + "id": "406" + }, + "If the adventurers don't understand or reply in {@language Giant|PHB}, the giants consider them to be of the same intelligence a human would assign to a dog. They then act accordingly, treating the adventurers as innocent animals to protect\u2014until ordered by their parents to dispose of the \"little mongrels.\"", + { + "type": "entries", + "name": "Roleplaying Obsidia", + "page": 84, + "entries": [ + "The shadow of Ghnorsh darkens Obsidia's dreams. Her mornings are spent absentmindedly carving images of this mysterious giant amongst her other designs in the area. They're often unfinished and overlooked by Rhodos. If confronted over it, she mumbles confusedly as the dreams come back to her. Tears then follow as she almost comprehends who and what the giant is." + ], + "id": "407" + }, + { + "type": "entries", + "name": "Roleplaying Rhodos", + "page": 84, + "entries": [ + "Each day, Rhodos looks over his previous work and finds \"Ghnorsh\" carved into the wall by his own hand. The name confuses him but seems familiar. He swishes it around his mouth like a piece of hard candy, often muttering it aloud as if it will one day become clear." + ], + "id": "408" + } + ], + "id": "404" + }, + { + "type": "entries", + "name": "13B. Giants' Home", + "page": 84, + "entries": [ + { + "type": "insetReadaloud", + "page": 84, + "entries": [ + "This cavern is furnished with the furs of slain beasts. Shallow pools of water are fed by the disparate rain filtered through the limestone above. A giantess sits cross-legged at the center of the cavern, polishing gemstones with a patch of bat fur." + ], + "id": "40a" + }, + "This is where violence should be most expected. Speleosa will tolerate no intruders in her home. Any giant but Xorta is willing to defy her orders, however, possibly protecting the adventurers from harm\u2014especially if the giants view them as pets.", + { + "type": "entries", + "name": "Roleplaying Speleosa", + "page": 84, + "entries": [ + "Somber and distant since the death of her son Ghnorsh, Speleosa has found herself in an inexplicable depression. Memories float out from the darkness, memories of better days she can't quite wholly grasp. Always is there a feeling of longing. When a particularly sharp memory thrusts itself into the foreground, she sometimes mumbles to herself things like \"Put down the boulder!\" and \"No, no, mother's here.\" Sometimes Speleosa even hums lullabies. Whenever their memories reset, the other giants find themselves avoiding Speleosa, fearing that she may have gone mad." + ], + "id": "40b" + }, + { + "type": "entries", + "name": "Otto's Game", + "page": 84, + "entries": [ + "Once the faerie dragon arrives to create mischief, read the following:", + { + "type": "insetReadaloud", + "page": 84, + "entries": [ + "A soft gust of wind flows throughout the cavern bringing with it the scent of freshly cut grass and lilacs\u2014and on it rides a mischievous giggle. A few short words in a barbed language are then uttered, and where there was once stone, a forest now flourishes." + ], + "id": "40d" + }, + "The \"barbed language\" is {@language Draconic|PHB}, {@creature Otto|WDMM|Otto's} chosen language for verbal components of spells. The giants panic under the sudden change. Speleosa blames the adventurers and demands blood, whereas Obsidia or Rhodos may warn the characters to flee." + ], + "id": "40c" + } + ], + "id": "409" + }, + { + "type": "entries", + "name": "13C. Treasure Alcove", + "page": 84, + "entries": [ + "The {@item Elemental Gem, Blue Sapphire|DMG|elemental gem of air} found here summons an {@creature air elemental|MM}. See Appendix B for its statistics." + ], + "id": "40e" + } + ], + "id": "403" + }, + { + "type": "entries", + "name": "14. Cave Bear Den", + "page": 84, + "entries": [ + { + "type": "insetReadaloud", + "page": 84, + "entries": [ + "The air is foul with the sharp odor of scat and rotting flesh. In the distance something heavy and pawed makes its way across the cavern floor." + ], + "id": "410" + }, + "If {@spell speak with animals} is cast, the bears here explain that a seventh giant, Ghnorsh, was slain some time ago (without a moon to guide them, the bears have no frame of reference for the passing of time). The \"small men\" came with iron and fire and cut him down, they say. They've since gravitated to Qurrok as their new master." + ], + "id": "40f" + }, + { + "type": "entries", + "name": "16. Central Cavern", + "page": 85, + "entries": [ + { + "type": "insetReadaloud", + "page": 85, + "entries": [ + "The cavern spans far into the dark, far beyond what even the sharpest eye can see, or the brightest torch can reveal. Ledges hug the walls, giving way to a bowl-shaped canyon. Heavy steps fall like thunder in the distance." + ], + "id": "412" + }, + "When the party arrives, Qurrok is doing sprints and push-ups.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Qurrok", + "page": 85, + "entries": [ + "A memory of Maddgoth haunts Qurrok. As the giant searches the cavern floor for valuables, he finds himself sometimes muttering about the \"pale man\" (such as \"Come out, come out pale man\" and the like). His muttering echoes across the cavern. When he meets the party, he asks if they've met the pale man, and, if they say yes, Qurrok asks if he's brought back \"the cure to this madness.\"", + "Like every foray here, Qurrok has tried to scale the mithral spindle at the center of the cavern and been repulsed. Hoping the party knows anything about it, he quickly brings it up. He then spits in the spindle's general direction, condemning it." + ], + "id": "414" + } + ], + "id": "413" + }, + { + "type": "entries", + "name": "Reaching the Castle", + "page": 85, + "entries": [ + "As written, the front door to the castle (Area 17) is 80 feet off the ground. There's no ledge or step outside the door; it opens upon the empty air. Given the mithral spindle's repulsion field, flight is ostensibly necessary to reach the castle. Conventional methods like scaling, erecting a ladder, or throwing down a rope doesn't work\u2014though it would be comedic to watch the adventurers try. Other methods may include:", + { + "type": "list", + "page": 85, + "items": [ + "Teleportation spells, such as {@spell dimension door}. A creature only shrinks when it enters or is inside the spindle's field of magic, so the distance of a teleportation spell remains unaffected.", + "Having Qurrok hurl them upwards. Though the character will shrink as they enter the field of magic, their momentum will remain relative, allowing them to reach the door, where they can make a {@dc 14} Dexterity saving throw to catch the door's handle. On a failure, they hurtle back down to the cavern floor. Qurrok can make a {@dc 10} Dexterity saving throw to catch them.", + "Appealing loudly and debasingly to Halaster, who, of course, is always listening. His {@spell arcane eye} can even be seen floating around the cavern. If they use the magic word\u2014\"please\"\u2014Halaster spirits them to A17." + ] + } + ], + "id": "415" + } + ], + "id": "411" + }, + { + "type": "entries", + "name": "17. Main Entrance", + "page": 85, + "entries": [ + { + "type": "insetReadaloud", + "page": 85, + "entries": [ + "The entrance to this castle hangs on empty air. No stoop or ledge is there for a visitor to step foot upon. Nay, the fool that rushes out through this door will surely fall to his doom. What, you can't help but wonder, happens to the fool that rushes in?" + ], + "id": "417" + }, + "After a character opens the door, which is unlocked, an {@spell alarm} spell is triggered; it's audible and sounds like a rung handbell. It lasts for 10 seconds and alerts both {@creature Otto|WDMM} and the {@creature homunculus|MM} that visitors are here.", + "Read the following once the spell is triggered:", + { + "type": "insetReadaloud", + "page": 85, + "entries": [ + "You turn the knob, finding it unlocked. It opens upon a darkened hall made of\u2014an alarm rings! A shrill bell rings throughout the halls\u2014an alarm set off by your intrusion! Yet as it fades, and you crane your ear, you hear nothing. No movement, no guards. Nothing and no one at all..." + ], + "id": "418" + }, + "Once the adventurers enter the castle, {@creature Halaster Blackcloak|WDMM} speaks telepathically to them, shedding some light on the history of this castle:", + { + "type": "insetReadaloud", + "page": 85, + "entries": [ + "The voice of the Mad Mage worms its way into your mind, paying no heed to whatever barriers you've tried to erect against his various intrusions since the last one.", + "\"A while back, I crafted this castle for guests. Spared no expense, either. Stained glass, adamantine hinges\u2014the works. Then... Then I found out guests are overrated. Whatever vagrants huddling here now have my blessing.\"" + ], + "id": "419" + } + ], + "id": "416" + }, + { + "type": "entries", + "name": "23. Courtyard", + "page": 85, + "entries": [ + { + "type": "insetReadaloud", + "page": 85, + "entries": [ + "The courtyard yawns to the distant cavern ceiling above, furnished with gardens of glittering crystal. Commanding the center is a statue of a wizard wearing a helm with blade-like fins. His spellbook lies open, the arcane sigils engraved into stone. The plaque reads: {@style Maddgoth|dnd-font;small-caps}." + ], + "id": "41b" + } + ], + "id": "41a" + }, + { + "type": "entries", + "name": "25. Maddgoth's Study", + "page": 85, + "entries": [ + "Maddgoth's study represents, perhaps, the greatest source of wealth for a wizard. If that wizard can harvest the tomes here, expect a trip to Skullport or the surface to purchase enough materials to copy over the spells found in these spellbooks.", + "This location is also important to find before Maddgoth's return, for it evokes a sense of dread that will be capitalized on in Maddgoth's Dance.", + { + "type": "entries", + "name": "25A. Homunculus Lair", + "page": 85, + "entries": [ + { + "type": "insetReadaloud", + "page": 85, + "entries": [ + "It's as if a disgruntled cat was let loose upon this library. The floor is ankle-deep with rubbish, smashed furniture, and shreds of paper. Said cat\u2014a hulking, winged, hairless creature\u2014stands there amongst the wreckage, giving you an impatient glare." + ], + "id": "41e" + }, + { + "type": "entries", + "name": "Roleplaying the Homunculus", + "page": 85, + "entries": [ + "Roleplaying a character that can't speak can be challenging for your table, especially if you don't play in person. You'll need to rely on hand gestures, crude drawings, body language, and narration (\"the {@creature homunculus|MM} gives you a pensive stare\") and the like. The {@creature homunculus|MM} is a ticking time bomb full of pent-up rage; rage that seeps into every interaction it has, every gesture, every glare." + ], + "id": "41f" + } + ], + "id": "41d" + }, + { + "type": "entries", + "name": "25B. Maddgoth's Study", + "page": 85, + "entries": [ + { + "type": "insetReadaloud", + "page": 85, + "entries": [ + "The walls are decorated in hard-won trophies: wands, staves, rods carved in arcane runes and orbs that undoubtedly once held tremendous power. A lacquered desk sits nearby, and on closer inspection, you can see that it's made entirely of books engraved with sigils and other symbols of arcane study: spellbooks.", + "This... This monument, for it can be called nothing else, radiates an air of malice. Of ego. Pride, and obsession. The trophies are beyond number and the magi that once owned them unknowable. Unknowable, except for by the scorch marks and acid burns and blood stains." + ], + "id": "421" + }, + "Twelve spellbooks can be salvaged from the desk and chair. Their contents have been randomly determined for your convenience. Many have a theme, such as conjuration or necromancy, while others have little rhyme or reason to its spells, suggesting that the wizard was either scatterbrained or encountered many spells it could copy. Several spells are found not in the Player's Handbook but Xanathar's Guide to Every-thing; these spells have been {@homebrew tagged|marked with \"XGE\"}.", + "These spellbooks are:", + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 86, + "items": [ + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "A Guide to Amateur Illusions", + "page": 86 + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Conjurer's Tome", + "page": 86 + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "The Diplomat's Best Friend", + "page": 86 + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Flintrinser's Tome", + "page": 86 + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "How to Charm Folks & Influence Foes", + "page": 86 + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Jalen's Spare Spellbook", + "page": 86 + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Memoir of the Apparent Diviner", + "page": 86 + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "If Found Please Teleport To...", + "page": 86 + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Novices Notes", + "page": 87 + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Pages Of Anguish", + "page": 87 + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Tome of Flesh", + "page": 87 + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Vistana's Spell Tome", + "page": 87 + } + ] + } + ], + "id": "420" + }, + { + "type": "entries", + "name": "27. Dining Room and Kitchen", + "page": 87, + "entries": [ + "This area represents Act II of Maddgoth's Dance.", + { + "type": "entries", + "name": "Maddgoth's Dance: Before the Meal", + "page": 87, + "entries": [ + "After retrieving the poison from A45, Maddgoth comes to the kitchen, where his {@creature Living Unseen Servant|WDMM|living unseen servants} prepare dinner: roast pork with lemon gremolata, paired with a wine brewed from {@creature cave fisher|VGM} blood (which is highly alcoholic and used in several dwarven spirits; a {@dc 14} Intelligence ({@skill History}) check reveals as much; dwarves know this automatically).", + "In A27B, Maddgoth poisons the wine in an unconventional method. Rather than uncorking the wine and mixing the poison in, he instead teleports the poison inside (this spell costs him a 2nd-level spell slot). Thereafter, the bottle reeks of conjuration magic, if scrutinized under a {@spell detect magic} spell. During dinner, Maddgoth makes a big show of uncorking the wine in front of his guests.", + "If an adventurer visits the kitchen while Maddgoth's there, he holds back from poisoning the wine. A character that succeeds on an {@skill Insight} check contested by his {@skill Deception} check senses that the wizard is frustrated." + ], + "id": "423" + }, + { + "type": "entries", + "name": "Maddgoth's Dance: Dinner is Served", + "page": 87, + "entries": [ + "With his guests gathered for dinner, Maddgoth begins to play with his food. Despite his calm demeanor, he is reveling inside. Never before has he had such a delicious challenge laid out for him\u2014and with a priggish air, he's stepping up to the plate. He wants to wine and dine his guests and see what makes them tick. During dinner, he asks probing questions or suggests feats of daring and high-stakes wagers.", + "With {@creature Living Unseen Servant|WDMM|living unseen servants} acting as waiters, Maddgoth stations his {@creature homunculus|MM} in the room as a precaution. If the {@creature gray slaad|MM} from Area 33 is still alive, it's here either {@condition invisible} or in the form of Zartem, the old man. If Maddgoth does not have his magical helm (see A25B), he also stations the two {@creature nycaloth|MM|nycaloths} from Area 44 in the kitchen. The fiends remain {@condition invisible} until a conflict breaks out, but the adventurers might detect their presence before that.", + { + "type": "entries", + "name": "A Toast!", + "page": 87, + "entries": [ + "As described above, Maddgoth has attempted to poison the wine by teleporting the {@item Midnight Tears|DMG} poison into it. He makes a big show of uncorking the wine so as to quash any suspicion. After all glasses are filled, he proposes a toast (\"To the serendipity of our crossing! Might this night bloom into eternal friendship forevermore!\"). Any creature that drinks their wine ingests the poison. The poison is tasteless; creatures that ingest it notice no immediate effects. See the {@item Midnight Tears|DMG} sidebar for its effects. Maddgoth relies on an antidote to avoid dying later tonight." + ], + "id": "425" + }, + { + "type": "entries", + "name": "Plan B", + "page": 87, + "entries": [ + "If Maddgoth couldn't poison the wine earlier, he may, as a last-ditch effort, leave the room, cast {@spell time stop}, then rush inside to drip {@item Midnight Tears|DMG} into characters' food or drink. Whether the party is {@condition poisoned} or not, he proceeds with his later plans (as described in Act III of Maddgoth's Dance)." + ], + "id": "426" + } + ], + "id": "424" + } + ], + "id": "422" + }, + { + "type": "entries", + "name": "29\u201332. Guest Rooms", + "page": 87, + "entries": [ + "Each room's bed can comfortably fit two guests.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ship in a Bottle", + "page": 87, + "entries": [ + "Found in Area 30, this knick-knack was once a fully manned longship. Halaster, determined to furnish the castle, answered the prayers of the crew when they were lost at sea. He offered to \"bottle\" them up and bring them \"home.\" They never could've guessed what the Mad Mage actually meant. A {@spell legend lore} spell cast on the bottle reveals this. A {@dc 20} Wisdom ({@skill Perception}) check is necessary for a character to realize that there are tiny bones littering the ship; the crew starved to death." + ], + "id": "429" + }, + { + "type": "entries", + "name": "Charred Victim", + "page": 87, + "entries": [ + "If a spell of {@spell speak with dead|PHB} is cast upon the charred skeleton found in Area 31, he reveals himself to be a mage and poet by the name of Robert Hellfrost. He too was invited to dine here with Maddgoth, who promised to take him on as an apprentice, mighty as Robert already was. He awoke to Maddgoth splashing oil on him and his bed, and then setting it aflame with a {@spell burning hands} spell." + ], + "id": "42a" + }, + { + "type": "entries", + "name": "Brass Hookah", + "page": 87, + "entries": [ + "The brass hookah found in A32 is treasured by Maddgoth; he likes to smoke with a guest the night before he murders them. He often then sleeps in the bed they were going to take, bringing the hookah there. Sufficient pipeweed can be found in a case next to the hookah. A {@dc 14} Intelligence ({@skill Investigation}) check reveals that the spots on the brass are scorch marks." + ], + "id": "42b" + } + ], + "id": "428" + }, + { + "type": "entries", + "name": "Maddgoth's Dance", + "page": 88, + "entries": [ + "If the adventurers stay the night, they find themselves split across the four guest rooms (Area 31's corpse has been removed by then and the room cleaned). Fearing that his first victim will be a screamer or alert their fellows by magic, Maddgoth stations his minions outside the other rooms (the {@creature gray slaad|MM} and the two {@creature nycaloth|MM|nycaloths}). His {@creature homunculus|MM} roams around the hall, ready to lend its strength where necessary. It can communicate with Maddgoth via its Telepathic Bond feature. Once all forces are ready, he attacks. Maddgoth has the antidote on his person." + ], + "id": "42c" + } + ], + "id": "427" + }, + { + "type": "entries", + "name": "33. Slaad in the Octobass", + "page": 88, + "entries": [ + { + "type": "insetReadaloud", + "page": 88, + "entries": [ + "A massive octobass dominates this chamber\u2014and in it squirms something. A small hole has been made in the instrument, and from it peers the face of an old man.", + "\"You there! Help me, for the love of all gods, help me!\" the old man shouts, \"Free me, before Maddgoth wakes!\"" + ], + "id": "42e" + }, + { + "type": "entries", + "name": "Maddgoth's Dance", + "page": 88, + "entries": [ + "You have a few options on how to run this encounter. It would be more beneficial to Maddgoth's Dance if \"Zartem\" didn't attack the adventurers, thus preserving his life until the slaad is needed as extra muscle for the {@creature archmage|MM}. Alternatively, it attacks the adventurers and flees when wounded, relying on its Regeneration trait to heal its wounds. The slaad hits-and-runs until Maddgoth arrives.", + { + "type": "entries", + "name": "Civility", + "page": 88, + "entries": [ + "If \"Zartem\" holds back, it instead tries to score sympathy with the adventurers. It's forbidden to leave the castle by Maddgoth (who has its control gem). It'll make a show of reaching the main entrance of the castle and casting {@spell fly} on itself and leaving the party's field of view before going to the roof." + ], + "id": "430" + }, + { + "type": "entries", + "name": "Another Guest", + "page": 88, + "entries": [ + "If \"Zartem\" doesn't leave the castle, Maddgoth returns in time to invite the adventurers to stay for dinner. Zartem then becomes yet another guest but is ready to aid Maddgoth in a moment's notice. When the slaad makes its first attack, it sheds its disguise, revealing its true appearance and nature. The adventurers will learn again why they ought not trust anyone.", + "Adjust Maddgoth's Dance accordingly to account for this additional guest. However, as the creature lacks immunity or even resistance to poison damage, it's loathe to drink the {@condition poisoned} wine (see Area 27). Unfortunately, it must obey Maddgoth's command and roll the dice later. Characters can notice that \"Zartem\" is troubled or upset with a successful {@dc 14} Wisdom ({@skill Insight}) check after the wine is poured and during Maddgoth's toast." + ], + "id": "431" + } + ], + "id": "42f" + } + ], + "id": "42d" + }, + { + "type": "entries", + "name": "34. Maddgoth's Suite", + "page": 88, + "entries": [ + { + "type": "insetReadaloud", + "page": 88, + "entries": [ + "From behind this door, emblazoned with a stained glass \"M,\" floats heavy snoring. Perhaps the lord of this castle?" + ], + "id": "433" + }, + { + "type": "entries", + "name": "34A. Master Bedroom", + "page": 88, + "entries": [ + { + "type": "insetReadaloud", + "page": 88, + "entries": [ + "No dust can be found in this room. Not on the massive {@item dragonchess set|PHB} nearby. Not on any of the six portraits of a portly, smiling wizard. Not on the four-poster bed\u2014the one in which a hefty figure lies snoring." + ], + "id": "435" + }, + "Statistics for the flying swords have been prepared (see \"{@creature flying wand of magic missile|WDMMC}\" in Appendix B). If they're activated, read the following:", + { + "type": "insetReadaloud", + "page": 88, + "entries": [ + "The portraits suddenly change: smiles turn to scowls as the wands clutched by that wizard spring into existence, floating through the bedchamber. With a flick of its wrist, each portrait causes the wands to unleash a barrage of {@spell magic missile|PHB|magic missiles}!" + ], + "id": "436" + } + ], + "id": "434" + } + ], + "id": "432" + }, + { + "type": "entries", + "name": "36. Records", + "page": 88, + "entries": [ + "If you have any arcane spellcasters in your party, or your players have retired any from previous campaigns, you can take the time to flatter them by having a detailed dossier, written by Maddgoth, marking that spellcaster as a \"promising\" target." + ], + "id": "437" + }, + { + "type": "entries", + "name": "37. Console", + "page": 88, + "entries": [ + { + "type": "insetReadaloud", + "page": 88, + "entries": [ + "This otherwise unremarkable chamber sports a strange console. Three brass levers protrude from its side, the outer two in the up-position, and the middle lies down. Five brass buttons set into the dash just beg to be pushed." + ], + "id": "439" + }, + { + "type": "entries", + "name": "Maddgoth's Dance", + "page": 88, + "entries": [ + "The console can be utilized in various ways:", + { + "type": "list", + "page": 88, + "items": [ + "If the adventurers accept Maddgoth's dinner proposal, he turns on the interior lights and plays orchestral music.", + "If the adventurers attempt to escape the castle or decline his offer to stay for dinner (or the night), Maddgoth locks the castle down, floods it with fog, and, if necessary, teleports all creatures to A47.", + "Once Maddgoth turns on the lights, Qurrok notices the castle and gathers his family. Repulsed by the mithral spindle, he resorts to a traditional {@creature stone giant|MM} solution: hurling rocks. He assails the castle with boulders, which shrink but keep their relative momentum. The castle is impervious to damage but those on its rooftop are not. See A47 for details." + ] + } + ], + "id": "43a" + } + ], + "id": "438" + }, + { + "type": "entries", + "name": "43. Otto's Den", + "page": 88, + "entries": [ + { + "type": "entries", + "name": "Breaking the Amnesia", + "page": 88, + "entries": [ + "As described in The {@creature stone giant|MM|Stone Giants}, {@item spell scroll|DMG|spell scrolls} of {@spell mind blank} have been added to this area. Five scrolls are here\u2014meaning that one giant must be chosen to live forever more with amnesia." + ], + "id": "43c" + } + ], + "id": "43b" + }, + { + "type": "entries", + "name": "44. Wizard's Armory", + "page": 88, + "entries": [ + { + "type": "insetReadaloud", + "page": 88, + "entries": [ + "A window to this chamber has been made: one of the door's glass panes have been punched through, allowing you a peek inside. Two bats flutter about in the gloom. A framed scroll sits behind a pane of glass, the plaque of which reads \"Break glass in case of emergency.\"" + ], + "id": "43e" + }, + "If released, these fiends can turn the castle into a nightmare. {@creature nycaloth|MM|Nycaloths} are infamous for striking from the shadows then teleporting away before their foes have a chance to retaliate. A pair can wreak havoc on the party, engaging in hit-and-runs.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying the Nycaloths", + "page": 88, + "entries": [ + "{@creature nycaloth|MM|Nycaloths} are the most loyal of their kind, and these two are no different. Yzig and Gorzog not only respect Maddgoth, but enjoy his employment. They especially enjoy his operatic illusions whenever he visits, each detailing his newest kill. As ageless creatures, the {@creature nycaloth|MM|nycaloths} have an overabundance of patience and can weather the monotony of this room for eons to come." + ], + "id": "440" + } + ], + "id": "43f" + }, + { + "type": "entries", + "name": "Maddgoth's Dance", + "page": 89, + "entries": [ + "Should an adventurer possess Maddgoth's helm, he has his pet {@creature nycaloth|MM|nycaloths} rip off a character's head, then teleport away." + ], + "id": "441" + } + ], + "id": "43d" + }, + { + "type": "entries", + "name": "45. Alchemist's Laboratory", + "page": 89, + "entries": [ + { + "type": "insetReadaloud", + "page": 89, + "entries": [ + "The laboratory is a scattered mess. Alchemical equipment teeters atop their tables, threatening to crash and fall. The slightest wind could turn this place into a glass orchestra." + ], + "id": "443" + }, + { + "type": "entries", + "name": "Maddgoth's Dance: Before the Meal", + "page": 89, + "entries": [ + "Amongst the cluttered equipment, a small, velvet-lined wooden case holds a vial of {@item Midnight Tears|DMG}, a powerful poison whose effects are described in the sidebar above. Five doses of antidote are included. Maddgoth intends to poison his guests during dinner. He uses {@spell locate object} to find the case.", + "A character that spends ten minutes searching through the cluttered laboratory can make a {@dc 18} Wisdom ({@skill Perception}) check to notice the box, which is underneath the refuse strewn across the floor. With a successful {@dc 20} Intelligence check using {@item alchemist's supplies|PHB|alchemist's tools}, a character can identify the poison as {@item Midnight Tears|DMG} and the accompanying vials as the appropriate antidote.", + { + "type": "entries", + "name": "Plan B", + "page": 89, + "entries": [ + "If the poison is gone, Maddgoth's plan continues without the assurance of an easy kill at midnight." + ], + "id": "445" + } + ], + "id": "444" + } + ], + "id": "442" + }, + { + "type": "entries", + "name": "46. Maddgoth's Throne", + "page": 89, + "entries": [ + { + "type": "insetReadaloud", + "page": 89, + "entries": [ + "A monstrous throne of iron and stained glass commands this chamber, its clawed armrests groping out for some unseen prize. Laid before that throne is a rug\u2014fifteen feet in diameter\u2014bearing the image of a large gaping maw." + ], + "id": "447" + }, + { + "type": "entries", + "name": "Maddgoth's Dance: After Dinner", + "page": 89, + "entries": [ + "The killer wants his cake and to eat it too. It's not enough to just strike at midnight; Maddgoth wants to send his guests off to bed drenched in dread. So, after dinner is served, Maddgoth invites his guests here for some after-dinner entertainment. Khodnar, exhausted from travel, conveniently retires for the evening, thus sparing him from the knowledge that his host is a serial killer.", + "Assuming the party joins him, Maddgoth sits atop his throne and weaves an operatic illusion\u2014a highlights reel of his career as a serial killer of magi. After every image fades, {@creature Halaster Blackcloak|WDMM|Halaster Blackcloak's} visage flashes across the illusion, so fast to be almost imperceptible, suggesting that Halaster is Maddgoth's ultimate target.", + { + "type": "entries", + "name": "Maddgoth's Backup", + "page": 89, + "entries": [ + "Maddgoth enters the room with his {@creature homunculus|MM} in-tow. The {@creature gray slaad|MM} stands invisibly in a corner, ready to defend its master. If attacked without his helm on, Maddgoth casts {@spell misty step} to escape while his minions {@creature guard|MM} his retreat. He then goes to Area 44 to free the {@creature nycaloth|MM|nycaloths}." + ], + "id": "449" + }, + { + "type": "entries", + "name": "Confrontation", + "page": 89, + "entries": [ + "If Maddgoth is confronted over his crimes, he assures his detractors that all his victims had it coming\u2014he paints himself as the victim faced with countless adversaries. Read the following:", + { + "type": "insetReadaloud", + "page": 89, + "entries": [ + "Smiling from his throne, Maddgoth tells you, \"Power, you see, is a ladder. Every rung can only be climbed over the corpse of a rival. I never sought out conflict. Conflict sought me out. My rivals and I... came to an impasse. They grew without my consent. And like a gardener encountering weeds, I laid my shears to the green and...\" Maddgoth makes a cutting gesture." + ], + "id": "44b" + }, + "If they remain passive, Maddgoth finishes his operatic illusion and invites the party to stay the night. If they refuse, he acquiesces\u2014but secretly goes to Area 37 to shut down the castle (see the Console sidebar)." + ], + "id": "44a" + } + ], + "id": "448" + } + ], + "id": "446" + }, + { + "type": "entries", + "name": "47. Roof and Battlements", + "page": 89, + "entries": [ + { + "type": "insetReadaloud", + "page": 89, + "entries": [ + "The cavern ceiling yawns above, an impenetrable darkness that, seemingly, stretches on forever\u2014like the ocean on a cloudy night." + ], + "id": "44d" + }, + { + "type": "entries", + "name": "Maddgoth's Dance", + "page": 89, + "entries": [ + "If necessary, Maddgoth himself or a minion presses the button on the Console (see Area 37) to teleport all creatures to the roof. This includes his minions. Maddgoth makes this the stage of his last attempt to kill his guests.", + { + "type": "entries", + "name": "The Stone Giants", + "page": 89, + "entries": [ + "As described in A37, turning the castle's interior lights on allows the giants to see it. Qurrok hurls boulders, some of which land on the rooftop. The boulders are still shrunk by magic, but their momentum is preserved, and the attack deals its normal damage (using the {@creature stone giant|MM|stone giant's} Rock attack). Pick a random area for the boulder to land, subjecting one creature in that space to its effects. If Maddgoth is struck and fails his saving throw, but is wearing his helmet, he is instead pinned beneath the boulder until the start of his next turn, giving his foes a chance to rip off his helmet or snatch the antidote." + ], + "id": "44f" + } + ], + "id": "44e" + }, + { + "type": "entries", + "name": "Special Event", + "page": 89, + "entries": [ + "You can run the following event for this level:", + { + "type": "entries", + "name": "The Gentlemen Bastards Pass Through", + "page": 89, + "entries": [ + "The Gentlemen Bastards, an adventuring party described in the Halaster's Game chapter, pass through these caverns in search of L8, where they feature heavily.", + "The Bastards are a LN adventuring party composed of four members:", + { + "type": "list", + "page": 89, + "items": [ + "Grel Momesk, a LN human {@creature champion|VGM}", + "Jocelyn of Daggerford, a NE human {@creature warlock of the archfey|VGM}", + "Perlos, a NE halfling {@creature assassin|MM} (who has a speed of 25 ft., and a size of Small; he can pass through the spaces of creatures larger than him; he has advantage on saving throws against being {@condition frightened}; and whenever he rolls a 1 on an attack roll, saving throw, or ability check, he can reroll the die, but must use the new roll)", + "Ilinar, an elven {@creature war priest|VGM} (who has {@sense darkvision} with a range of 60 ft., and has advantage on saving throws against being {@condition charmed}; magic also cannot put him to sleep)" + ] + }, + "The Bastards have braved many strange and perilous corners of Undermountain. They have no interest in exploring the castle or taking on additional members (out of a well-earned fear of theft or treachery). They likewise have no interest in fighting the {@creature stone giant|MM|stone giants}, lest they be flattened. Their only goal is to reach Slitherswamp, the next layer of Undermountain.", + "Despite their best efforts, the Bastards run afoul of the giants, which can occur in Areas 1\u201316. If the players don't intervene, the Bastards are forced to fight one giant of your choice. The Bastards then look for the exit to L8; they cordially decline shacking up with the player characters; they've been burned before and won't take any chances." + ], + "id": "451" + } + ], + "id": "450" + } + ], + "id": "44c" + } + ], + "id": "41c" + } + ], + "id": "3ea" + }, + { + "type": "section", + "name": "Epilogue", + "page": 90, + "entries": [ + "Once the adventurers finish this level, they should ascend to 10th-level, gods help your campaign. Choose a send-off below to cap-off your session.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Maddgoth's Dance", + "page": 90, + "entries": [ + "If you ran Maddgoth's Dance and the {@creature archmage|MM} survived, he finds himself not filled with rage or slighted by the adventurers' audacity but instead curious. More curious than he's ever been\u2014especially if one of the surviving characters was an arcane spellcaster. Once the intruders leave his castle, Maddgoth returns to his records room (A36) to write or update the dossier detailing this up-and-coming spellcaster. The serial killer resolves to keep a close eye on his new target, determined to meet them again one day without the protection of their peers." + ], + "id": "455" + } + ], + "id": "454" + }, + { + "type": "entries", + "name": "Standard Send-Off", + "page": 90, + "entries": [ + { + "type": "insetReadaloud", + "page": 90, + "entries": [ + "Truth can be stranger than fiction and the tale you could tell would be regarded as fantasy. A castle well-below the earth, cocooned in shrinking magic. A hefty wizard who has stalked and slain countless magi. Giants cursed with amnesia and tortured by one jackass of a faerie dragon. Gods above, there's no tavern on this earth you can tell this tale in and still earn a coin. No bard would ever share this tale, and no listener would ever believe it.", + "All in all, it's just another day in the dungeon of the Mad Mage." + ], + "id": "457" + } + ], + "id": "456" + }, + { + "type": "entries", + "name": "The Host's Send-Off", + "page": 90, + "entries": [ + { + "type": "insetReadaloud", + "page": 90, + "entries": [ + "The Mad Mage again, his voice dancing inside your heads. You can hear the sneer on his lips:", + "\"Guests, as I said, are overrated. Only a fool deigns to play host, just as only a fool dares to enter a lord's sanctum of power. Our contestants tonight were hardly the first to find themselves facing Maddgoth. Maddgoth, whose kills are innumerable, whose hunger can never be satisfied. They were hardly the first but are surely one of the first to leave this castle alive. How often now have they danced away from the brink of death? How many more times can they prevail in the face of adversity?", + "\"Find out next week on Dungeon of the Mad Mage as these poor fools plod through the squalor and muck and brine of Slitherswamp.\"" + ], + "id": "459" + } + ], + "id": "458" + }, + { + "type": "entries", + "name": "Halaster Confides", + "page": 90, + "entries": [ + "After your chosen send-off, Halaster telepathically confides to the adventurers that he too is one of Maddgoth's targets. Read:", + { + "type": "insetReadaloud", + "page": 90, + "entries": [ + "The Mad Mage's voice comes to you again: \"Yeah, that guy's been trying to get me into that castle for years. Thinks I don't know what he does with other wizards. Sheesh. Some folks, right?\"" + ], + "id": "45b" + } + ], + "id": "45a" + } + ], + "id": "453" + } + ], + "id": "452" + } + ], + "id": "3ce" + }, + { + "type": "section", + "name": "Level VIII: Slitherswamp", + "page": 91, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "Together, we will conquer as slaadi are meant to do. I will teach the legacy of my people... your people" + ], + "by": "Kuketh" + } + ], + "id": "45d" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelVIII.webp" + } + }, + { + "type": "section", + "page": 91, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 91, + "entries": [ + { + "type": "list", + "page": 91, + "items": [ + "Slitherswamp's northern half is {@creature bullywug|MM} territory, the west lies unclaimed, and the Ssethian Scourges rule the south.", + "Something's amiss with the {@item rod of rulership}. If it can only be used each dawn and its effects are magically increased to 12 hours (up from 8) when in the hands of the nagas, then the only possible explanation is that both must be alive to increase the duration to 24 hours. Thus, if one is slain, the remaining naga struggles to hold onto its thralls at least until its brother is reborn {@dice 1d6} days later.", + "A gate back to L6 can be found in A3. This is noteworthy because the party can take a gate on L6 to L2 and quickly get out of the dungeon\u2014giving them a fighting chance of curing their chaos phage if infected in The Blacktongue Breakout storyline.", + "Kuketh's seat of power is Area 19, the Yuan-ti Temple. He can be placed there or his private sanctum of Area 21.", + "You can run both The Blacktongue Breakout and Out from Under the Rod simply by changing gears. If the party is captured by {@creature bullywug|MM|bullywugs} while {@condition charmed} by the {@item rod of rulership}, the enchantment wears off in Act II of BB. If the party completes BB, they might still be captured and enthralled by the nagas.", + "Don't be afraid to let Kuketh's pet {@creature hydra|MM} roam the swamp!" + ] + } + ], + "id": "45f" + }, + { + "type": "entries", + "name": "The Gentlemen Bastards", + "page": 91, + "entries": [ + "Slitherswamp is an exploratory level with immense narrative potential; to fulfill that potential requires the inclusion of another adventuring party: the Gentlemen Bastards.", + "The Gentlemen Bastards, initially described in Halaster's Game, are a LN adventuring party that the player characters may already be familiar with. Perhaps they met them at the Yawning Portal. Perhaps they ran into them on the previous level of Undermountain (see Special Event on L7). Through the Bastards, we can carve out two storylines that can color the muck that is Slitherswamp:", + { + "type": "list", + "style": "list-no-bullets", + "page": 91, + "items": [ + { + "type": "item", + "name": "Out from Under the Rod", + "nameDot": false, + "entries": [ + "involves party falling prey to the Ssethian Scourge's {@item rod of rulership}. This storyline features Grel Momesk of the Bastards. Should even a fraction of the party fall prey to the rod, you can run this storyline." + ] + }, + { + "type": "item", + "name": "The Blacktongue Breakout", + "nameDot": false, + "entries": [ + "revolves around the party being captured by the {@creature bullywug|MM|bullywugs}. Kuketh, their slaad overlord, has at its side a {@creature blue slaad|MM} that infects prisoners with chaos phage\u2014which can turn victims into {@creature Red Slaad|MM|red slaadi}. Kuketh hopes to use its newfound brethren to defeat the Ssethian Scourges. Jocelyn, Perlos, and Ilinar of the Bastards have already been captured." + ] + } + ] + }, + { + "type": "entries", + "name": "The Bastards", + "page": 91, + "entries": [ + "The Gentlemen Bastards are cautious opportunists who only enter fights they're sure they'll win. While Grel and Ilinar are alive, the Bastards lean towards NG but generally are tempered into a Lawful Neutral alignment. Without Grel, Jocelyn takes over and pushes the Bastards towards evil.", + "As described in other chapters, the Bastards consist of:", + { + "type": "entries", + "name": "Grel Momesk,", + "page": 91, + "entries": [ + "a LN human {@creature champion|VGM}. Grel seeks the riches necessary to lift his family out of poverty. The Bastards tolerate his occasional mistakes and fragile temperament." + ], + "id": "462" + }, + { + "type": "entries", + "name": "Jocelyn of Daggerford,", + "page": 91, + "entries": [ + "NE human {@creature warlock of the archfey|VGM} in service to the Queen of Air and Darkness. Hers is a quest to discover the secrets of Undermountain, namely the Knot in the Weave. She was once a member of the Fine Fellows of Dagger-ford (see L2) but was kicked out for being too \"unsettling.\" She's fond of using enchantment magic to get what she wants or to diffuse a situation." + ], + "id": "463" + }, + { + "type": "entries", + "name": "Perlos,", + "page": 91, + "entries": [ + "a NE halfling {@creature assassin|MM}. Although the name attached to his many crimes varies, he's wanted in Waterdeep, Baldur's Gate, and Neverwinter. He joined the Bastards to escape his life of contract killing; he hopes to retire to the countryside a rich man. At night, he's haunted by those he's murdered for coin. As a halfling, Perlos has the following additional traits:", + { + "type": "list", + "page": 91, + "items": [ + "He has a speed of 25 ft. He is a size of Small and can move through the space of any creature larger than his size.", + "He has advantage on saving throws against being {@condition frightened}.", + "Whenever he rolls a 1 on an attack roll, saving throw, or ability check, he can reroll the die; he must use the new roll." + ] + } + ], + "id": "464" + }, + { + "type": "entries", + "name": "Ilinar,", + "page": 91, + "entries": [ + "a NG moon elf {@creature war priest|VGM} devoted to the elven god of war, {@deity Shevarash|Elven|MTF}. He is a veteran, former mercenary, and even served in the Waterdeep City Guard. He's crass and impatient. His {@item holy symbol|PHB} is a broken arrow over a teardrop. As an elf, Ilinar has the following additional traits:", + { + "type": "list", + "page": 91, + "items": [ + "He has {@sense darkvision} with a range of 60 ft.", + "He has advantage on saving throws against being {@condition charmed} and magic cannot put him to sleep." + ] + } + ], + "id": "465" + } + ], + "id": "461" + } + ], + "id": "460" + } + ], + "id": "45e" + }, + { + "type": "section", + "name": "Out From Under the Rod", + "page": 92, + "entries": [ + "Out from Under the Rod (hereafter \"OUR\") sets the adventurers up to be enslaved by the Ssethian Scourges. The deceitful serpents lure the party to their lair when\u2014surprise, surprise\u2014the {@item rod of rulership} recharges. In one fell swoop, the nagas refresh the duration of their spell on existing thralls and attempt to loop in these adventurers as well. The Ssethian Scourges inevitably sic the adventurers and their forces on the {@creature bullywug|MM|bullywugs}.", + "Here's the kicker, though: each player must roll their {@dc 15} Wisdom saving throw in secret. They're not meant to know which of their comrades fell prey to the rod's influence. Do not let them reveal out-of-character the result of their roll, nor whether they failed or succeeded. Three outcomes are possible:", + { + "type": "list", + "page": 92, + "items": [ + "All adventurers fail their Wisdom saving throw, in which case you can inform them of that fact and direct them to roleplay their characters accordingly", + "The most desirable outcome, the party is split between being {@condition charmed} by the nagas. Those that succeeded must pretend to also be enthralled, lest they be imprisoned or attacked by the nagas' thralls\u2014and their very own allies.", + "All adventurers succeed on their saving throw but realize that fact themselves\u2014and then still pretend to be {@condition charmed} until they can find an opportune moment to escape or fight." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Passage of Time", + "page": 92, + "entries": [ + "OUR can last days, even weeks, if the adventurers continue to be {@condition charmed} by the {@item rod of rulership}. You don't need to spend too much time at the table devoted to this. Simply describe the day's task, give characters that aren't {@condition charmed} a chance to escape or force their allies to abandon their post, and then skip to the next dawn where all thralls are subjected to the rod once again. There is immense roleplay opportunity here as characters watch their comrades fall prey to the rod's influence.", + "The characters are fed while in the nagas' grip. Their {@item Rations (1 day)|PHB|rations} (along with any other useful gear) however, are taken and added to the collective supplies. Thus, even if they escape, they'll have to recover their stolen possessions or find replacements." + ], + "id": "468" + } + ], + "id": "467" + }, + { + "type": "entries", + "name": "Act I: Kneel or Die", + "page": 92, + "entries": [ + "Each thrall has orders to bring newcomers to the nagas' lair in A15. Therefore, if the thralls discover the party, such as in A11, they first attempt diplomacy\u2014a warm invitation to escape the muck and squalor\u2014and then resort to force if refused. What better way to lure unsuspecting prey than simply inviting them inside? If the adventurers agree, a thrall escorts them through the south towards A15.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Foreshadowing", + "page": 92, + "entries": [ + "The party can discover hints of the nagas' tyranny by scrutinizing a thrall with a {@spell detect magic} spell, as they radiate enchantment magic; or by visiting A13, where they find the {@creature drow|MM} Xirk Dezepti'il in chains. He's more than willing to shed light on what's going on in return for his freedom." + ], + "id": "46b" + }, + { + "type": "entries", + "name": "Fool me Once...", + "page": 92, + "entries": [ + "Characters that ostensibly resist the {@item rod of rulership} are imprisoned in A13 alongside Xirk Dezepti'il until the next dawn, when the nagas try again to influence them with the rod." + ], + "id": "46c" + } + ], + "id": "46a" + }, + { + "type": "entries", + "name": "1. Stand and be Recognized", + "page": 92, + "entries": [ + "The adventurers encounter thralls, who offer refuge in \"the homestead.\" They can be encountered at Area 11, otherwise it's a patrol that the party finds. This patrol consists of two {@creature drow elite warrior|MM|drow elite warriors}, a {@creature duergar|MM} named Spraigen, and the human {@creature champion|VGM} named Grel Momesk.", + "You catch more flies with honey\u2014and so, the thralls aren't hostile. They use a variation of the following greeting: \"Halt! If you understand this tongue, then declare yourselves! Our lords offer safe harbor to men of peace\u2014and death to all others!\"", + "Additionally, they describe their masters' lair as a \"home-stead\" where travelers are safe from the \"frogfolk aggressors.\"", + { + "type": "entries", + "name": "Grel Momesk", + "page": 92, + "entries": [ + "The Bastards' leader has fallen prey to the {@item rod of rulership}. He might recognize the adventurers from the upper levels of Undermountain or perhaps from days in The Yawning Portal of Waterdeep.", + "Grel assuages any concerns the adventurers might have. If asked about his compatriots, he informs them they've been captured by the Blacktongue {@creature bullywug|MM} tribe. \"We're working tirelessly to save them,\" Grel assures the adventurers. \"Our lords are devising a plan to save them from Blacktongue Isle. We must simply be patient and hold fast.\"" + ], + "id": "46e" + } + ], + "id": "46d" + }, + { + "type": "entries", + "name": "2. Frogfolk Not Wanted", + "page": 92, + "entries": [ + "Along the way to Area 15, the party and their escort are attacked by a force of {@dice 2d4 + 2} {@creature bullywug|MM|bullywugs}; two are astride {@creature giant toad|MM|giant toads}. The escort, if they survive, explains the dire war between the {@creature bullywug|MM|bullywugs} and the Ssethian Scourges, perhaps convincing the party that they're on the side of righteousness.", + "The escort uses a variation of this language: \"Damned frogs. Their overlord has launched a crusade to claim these caverns\u2014caverns our masters already freed from the yuan-ti! 'The frogs call him 'the Lord of Fetid Obliteration.' 'Yurk Y'blorkflug' in their savage tongue. Our lords are determined to hold out against these raiders. Quickly! Let us get to the homestead before more of the frogfolk descend upon us!\"" + ], + "id": "46f" + }, + { + "type": "entries", + "name": "3. Present Thyselves in this Gilded Hall", + "page": 92, + "entries": [ + "The adventurers are brought to Area 15 either by invitation or by force. By happenstance, there's less than a minute until dawn\u2014when the {@item rod of rulership} is ready again. The nagas run out the clock until then. As the adventurers converse with (or battle) the serpents, the remaining thralls all enter the cavern\u2014the nagas' then immediately use the rod, subjecting all creatures to a {@dc 15} Wisdom saving throw.", + "See A15 in Areas of Note for details on this event. Proceed to Act II if the party falls prey to the {@item rod of rulership}." + ], + "id": "470" + } + ], + "id": "469" + }, + { + "type": "entries", + "name": "Act II: Under the Rod", + "page": 92, + "entries": [ + "Under the Rod should be filled with vignettes of roleplaying, tasks, and skirmishes with the {@creature bullywug|MM|bullywugs} (which can just be narrated to save time at your table). Like other thralls, the party is assigned various tasks for the day, which you can determine with the table below. Their first task, however, is to apprehend a Dweomercore {@creature mage} (see below).", + "During this act, adhere to these guidelines:", + { + "type": "list", + "page": 92, + "items": [ + "After their first task, the nagas split up the party, knowing they are stronger together\u2014and some may have resisted the rod.", + "If you speed through this act, remember to keep each players' Wisdom saving throw against the rod secret.", + "The adventurers have orders to send newcomers to the nagas to also be dominated." + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Under the Rod: Daily Assignments", + "page": 93 + }, + { + "type": "entries", + "name": "1. Oh, Sweet, Sweet Karstis", + "page": 93, + "entries": [ + "Shortly before the adventurers arrived, the nagas became aware of a Dweomercore {@creature mage} present in Slitherswamp. Now, with the adventurers in tow, the nagas send them, along with Grel Momesk, to apprehend Karstis in A8. The Ssethian Scourges want him alive and in one piece, so as to add his firepower to theirs. See Area 8 for details.", + "If Karstis is slain or escapes, the nagas have a thrall flog the adventurers as punishment (three lashes, each dealing {@damage 1d4 + 2} slashing damage; the hits automatically succeed). This corporal punishment does not end the adventurers' {@condition charmed} condition, however\u2014as they \"deserve\" it." + ], + "id": "472" + }, + { + "type": "entries", + "name": "2. Grel Breaks Free", + "page": 93, + "entries": [ + "Grel Momesk resists the {@item rod of rulership}. Now equipped with his full faculties, he knows it's now-or-never to escape. Unfortunately, he knows he cannot hope to save his comrades from the Blacktongue tribe without reinforcements. He tries in vain to snap any of the adventurers out of their condition.", + "The time and place of this confrontation is up to you, but can be determined by the party members' assigned tasks for the day. It's random whether Grel is placed with a {@condition charmed} character or a character masquerading as a thrall. Any {@condition charmed} adventurer finds themselves compelled to report Grel's newfound free will to his or her ophidian overlords." + ], + "id": "473" + } + ], + "id": "471" + }, + { + "type": "entries", + "name": "Act III: Thy Lord's Will Be Done", + "page": 93, + "entries": [ + "Believing now is the most opportune moment to wipe out the {@creature bullywug|MM|bullywugs}, the nagas send a host of thralls to assault A20. This force includes the adventurers, {@dice 2d8 + 2} {@creature drow|MM}, three {@creature drow elite warrior|MM|drow elite warriors}, and Grel Momesk, the human {@creature champion|VGM}, if he is still under the Ssethian Scourges' heel. The nagas have capitalized on Grel's overwhelming need to rescue his comrades.", + "Now is an ample opportunity for the adventurers to slip away and abandon Slitherswamp, or return to attack the nagas, if any are free from the rod's influence. If they do return, assume that the nagas are guarded by two {@creature troll|MM|trolls} and {@dice 1d4 + 3} {@creature duergar|MM}.", + "It isn't enough to slaughter the {@creature bullywug|MM|bullywugs'} fighters or murder their king. Nay, the Ssethian Scourges demand that the hovels be torched, the young slain\u2014the tadpoles, even the unhatched eggs\u2014and Kuketh's head be brought back. Unbeknownst to the nagas, Kuketh has a {@creature hydra|MM} that obeys its beck and call.", + "Handle this attack with your choice of Mass Combat rules or just simply focus on skirmishes involving the adventurers while other combatants fight in the background.", + "Once the mission is accomplished, the adventurers are still beholden to the Ssethian Scourges until at last they can free themselves from the {@item rod of rulership}. When that day comes, they'll have to fight through the nagas' thralls." + ], + "id": "474" + } + ], + "id": "466" + }, + { + "type": "section", + "name": "The Blacktongue Breakout", + "page": 93, + "entries": [ + "The Blacktongue Breakout (hereafter \"BB\") spans two days, if not more. It involves Kuketh, the {@creature death slaad|MM} overlord, taking the adventurers hostage and, its {@creature blue slaad|MM} servant added by the {@i Companion}, infect them by chaos phage\u2014a foul disease that transforms the infected into slaadi.", + { + "type": "entries", + "name": "Act I. Ambushed!", + "page": 93, + "entries": [ + "The adventurers are ambushed by a staggering force of {@creature bullywug|MM|bullywugs}, likely while taking a long rest in Area 5 or triggering a trap (which can be placed anywhere; see A17 in Areas of Note for details on these traps). A force of {@dice 1d8 + 4} {@creature bullywug|MM|bullywugs} quickly appear to surround the adventurers, relying on {@item carrion crawler mucus} to incapacitate captives. Once captured, the {@creature bullywug|MM|bullywugs} take the party to A19, leaving them in the temple apse, under the careful gaze of {@creature Torbit|WDMM}, the bullywug assassin.", + "The adventurers may be surprised to learn that three other adventurers were captured as well: Jocelyn, Perlos, and Ilinar of the Gentlemen Bastards. Each has two levels of {@condition exhaustion}. They have limited knowledge of Slitherswamp and explain that two days ago, they too were ambushed by {@creature bullywug|MM|bullywugs}\u2014but that Grel Momesk (\"that titan of a man,\" Ilinar says fondly) resisted the poison, burst from his bonds, and swore to rescue them. Both Perlos and Ilinar have faith that Grel will return, but not Jocelyn; she's fallen to poisonous doubt." + ], + "id": "476" + }, + { + "type": "entries", + "name": "Act II. Kuketh's Gambit", + "page": 93, + "entries": [ + "Act II oversees the adventurers' imprisonment in A19 and their eventual escape. Given that they're 10th-level characters, some drastic measures are necessary to actually detain them, which is justified by the {@creature bullywug|MM|bullywugs'} healthy fear of their prowess. Act II is divided into the scenes below; during a scene, characters can attempt to break free from their bonds and escape. Justify hand-waving away hours and days through {@condition exhaustion} and poison; after all, you don't want a character attempting a Strength check to break their {@item manacles|PHB} every six seconds for hours on end. Give them, of course, opportunity to speak with each other and their fellow captives.", + "The {@creature bullywug|MM|bullywugs} employ these measures to detain captives:", + { + "type": "list", + "page": 93, + "items": [ + "The captives are force-fed {@item carrion crawler mucus}, {@condition paralyzed||paralyzing} them. During a scene, a successful {@dc 13} Constitution saving throw is necessary to overcome this poison.", + "The captives are in {@item manacles|PHB}, scoured from A13. To break free from or slip out of {@item manacles|PHB} requires a {@dc 20} Strength or Dexterity check, respectively. To unlock them requires a {@dc 15} Dexterity check using {@item thieves' tools|PHB}. {@item Manacles|PHB} have 15 hit points, and immunity to psychic and poison damage.", + "The {@creature bullywug|MM|bullywugs} gag spellcasters with grimy rags, muddy flora, and even dead frogs, to prevent them from casting spells.", + "The adventurers have been stripped of their arms and armor, which is in A19C, hidden behind statues." + ] + }, + "For the sake of narrative\u2014which requires buy-in by your players\u2014only allow checks and escape attempts during scenes, which are described below. You can add other scenes as well, such as the characters being fed.", + { + "type": "entries", + "name": "1. An Audience with the King", + "page": 94, + "entries": [ + "After the adventurers are captured by the {@creature bullywug|MM|bullywugs}, Kuketh, the {@creature death slaad|MM} overlord arrives to Area 19 with Hyin, its {@creature blue slaad|MM} servant (who has shapechanged into a blue {@creature bullywug|MM}). Once alone, the slaadi drop their guises and speak telepathically to the prisoners to inform them of what's to come.", + "When the slaadi first enter the temple, read:", + { + "type": "insetReadaloud", + "page": 94, + "entries": [ + "There's a commotion outside\u2014you can hear the frogfolk chattering. They sound worried, {@condition frightened}. What, you wonder, could throw them into such a frenzy?", + "The moments pass slowly, lapsing into silence\u2014until all at once, a dozen creatures shout, \"Yurk Y'blorkflug! Y'borkflug! Y'borkflug!\"", + "Two {@creature bullywug|MM|bullywugs} flanked by guards enter, one mottled in grey spots, the other dark blue. You can quickly ascertain that this grey {@creature bullywug|MM} is respected, or feared, by its disciples. Perhaps it's their chieftain." + ], + "id": "479" + }, + "Kuketh, with Hyin in tow, have come to inspect the newest prisoners and speaks to them telepathically. Read:", + { + "type": "insetReadaloud", + "page": 94, + "entries": [ + "A voice slithers into your mind\u2014not the Mad Mage, for once, but something much fouler, something reeking with savagery, something wet with rage:", + "\"You will be mine. My sons, my daughters, my kith and kin. Pain first, centuries-worth of pain, but at the end... Liberation. Transcendence. Together we shall conquer as slaadi are meant to; I will teach you the legacy of my people... your people.\"", + "The grey {@creature bullywug|MM} grins, its face stretching impossibly far. With a hand, it dismisses its guards\u2014and as soon as they're gone, the illusion disguising it shimmers away to reveal its true form: a batrachian abomination whose black, slimy flesh is mottled with a rash of bony spikes." + ], + "id": "47a" + }, + "The prisoners may attempt to escape then and there, following the same guidelines as above. Kuketh, however, can quickly subdue the prisoners with a {@spell fear} spell (or, failing that, using its {@item greatsword|PHB}). The slaad values its life well over its plan to create more slaadi and isn't afraid of murdering this batch of prisoners and starting over. It's confident that it can hold out until more men are captured by the {@creature bullywug|MM|bullywugs}.", + { + "type": "entries", + "name": "Infection", + "page": 94, + "entries": [ + "While chained, Hyin scratches the prisoners; each must succeed on a {@dc 15} Constitution saving throw or be infected with chaos phage. Don't inform them of the DC and have them roll in secret to preserve the suspense\u2014you don't even want them knowing if chaos phage is a curse or a disease. The slaadi, for their part, have no idea whether a character resisted infection. They leave satisfied.", + { + "type": "inset", + "page": 94, + "name": "Chaos Phage", + "entries": [ + "A humanoid hit by a {@creature blue slaad|MM|blue slaad's} Claw attack must succeed on a {@dc 15} Constitution save or become infected with chaos phage. While diseased, the humanoid can't regain hit points and its hit point maximum is reduced by 10 ({@damage 3d6}) every 24 hours. If the disease reduces the target's hit point maximum to 0, the target instantly transforms into a {@creature red slaad|MM}, or, if it has the ability to cast 3rd-level or higher spells, a {@creature green slaad|MM}. Only a {@spell wish} spell can reverse the transformation." + ], + "id": "47c" + } + ], + "id": "47b" + }, + { + "type": "entries", + "name": "Aftermath", + "page": 94, + "entries": [ + "Kuketh and Hyin leave the temple under {@creature Torbit|WDMM|Torbit's} vigil, the {@creature bullywug|MM} {@creature assassin|MM} described in A19. The prisoners are free to plot their escape or theorize what creatures they're dealing with. A successful {@dc 16} Intelligence ({@skill Arcana}) check identifies them as slaadi; a result of 20 or higher recalls their various means of reproduction." + ], + "id": "47d" + } + ], + "id": "478" + }, + { + "type": "entries", + "name": "2. Escape From the Temple of Sseth", + "page": 94, + "entries": [ + "This event begins the next day, giving characters the chance to finish a long rest\u2014though those infected with chaos phage can't regain hit points. By now, an infected character can sense the disease raging within them.", + "Kuketh prepares a grand parade of sorts that it hopes will galvanize the tribe. In anticipation of its arrival, A19 is staffed by dozens of {@creature bullywug|MM|bullywugs}. The most opportune moment to escape is during a changing of the guard. The adventurers, alongside the Gentlemen Bastards, must survive wave assaults and fight their way out of the temple. Ultimately, however, Kuketh and its {@creature hydra|MM} arrive, serving as the final encounter. See A19 in Areas of Note for details on this event.", + "This event can be a deadly encounter. It features four waves of combatants, including several {@creature bullywug|MM|bullywugs}, a {@creature blue slaad|MM}, an {@creature assassin|MM}, and finally facing Kuketh and its {@creature hydra|MM}. It is vital that the Gentlemen Bastards are not forgotten in combat, as their firepower is necessary to survive. Additionally, characters must seek a cure to their chaos phage immediately, lest healing magic fail to aid them." + ], + "id": "47e" + } + ], + "id": "477" + }, + { + "type": "entries", + "name": "Act III. Betrayal!", + "page": 94, + "entries": [ + "After winning their freedom from the Blacktongue {@creature bullywug|MM|bullywugs}, the Gentlemen Bastards are pushed into turning on the adventurers for one of the reasons outlined below.", + { + "type": "entries", + "name": "Rise of Jocelyn", + "page": 94, + "entries": [ + "If Jocelyn lived through this ordeal and Grel Momesk is absent or dead, she quickly seizes control of the Bastards and shows her true colors. Out of a greasy tangle of paranoia and greed, Jocelyn orders her comrades to attack the party; her brethren, long since intimidated by this warlock, obey without question." + ], + "id": "480" + }, + { + "type": "entries", + "name": "Tonight's Special", + "page": 94, + "entries": [ + "Halaster's disembodied voice delivers an ultimatum: one group must die for the other to live. The Bastards\u2014survivors to the core\u2014hold nothing back and immediately attack." + ], + "id": "481" + }, + { + "type": "entries", + "name": "Infection", + "page": 94, + "entries": [ + "If the anyone was infected with chaos phage, their only hope is either a spell of {@spell lesser restoration|PHB|lesser-} or {@spell greater restoration}. Unfortunately, they may be low on spell slots, as is Ilinar of the Bastards. It quickly becomes clear that not everyone can be cured\u2014and no one knows for sure how soon until the disease will take them.", + { + "type": "entries", + "name": "Violence", + "page": 94, + "entries": [ + "If the adventurers have the means to cure the disease, the Bastards demand it, be it a spell or an item. They will resort to violence if refused, especially if Jocelyn is still alive. The Bastards spare any character they suspect can cure them and attack the others, hoping to either trade the players' freedom and lives in return for the cure. There is no line they aren't willing to cross to be cured." + ], + "id": "483" + }, + { + "type": "entries", + "name": "Peace", + "page": 94, + "entries": [ + "The situation can be diffused through these methods:", + { + "type": "list", + "page": 94, + "items": [ + "A spell of {@spell calm emotions} or a similar enchantment spell is cast upon the Bastards.", + "The adventurers can provide quick transport to the surface. They might know the location of any of Halaster's gates (such as the one in A3, which leads to L6, which in turn has a gate to L2). The Bastards will require proof and the first gate to be opened before them, otherwise they resort to violence." + ] + } + ], + "id": "484" + } + ], + "id": "482" + } + ], + "id": "47f" + }, + { + "type": "entries", + "name": "Aftermath: Slaad Life", + "page": 95, + "entries": [ + "So, what if the adventurers fail to free themselves, or can't find a means to cure their disease? Much like when a character is cursed with {@variantrule Player Characters as Lycanthropes|MM|lycanthropy}, their alignment changes and the DM has the right to seize control of that character, effectively killing it. This is a valid option, but you may want to consider allowing your players to continue playing as slaad, at least for a little while\u2014since, as we'll see, the effects need not be permanent.", + "You have two options for implementing this system:", + { + "type": "entries", + "name": "Aberrant Model", + "page": 95, + "entries": [ + "Under this model, the character becomes a slaad wholesale. It loses its racial bonuses, class features, including spellcasting, and any other abilities not granted to it by feats or magic items. Their character sheet is effectively replaced with a {@creature red slaad|MM|red slaad's} or {@creature green slaad|MM|green slaad's} statblock.", + "Chaos phage has wiped away all but the character's personality and memories, replacing their Ability Scores and other proficiencies. They find themselves in a new, alien body.", + "The player might wish to play this slaad for a time but\u2014if the transformation is not reversed by Halaster or a {@spell wish} spell\u2014Limbo's chaotic influence inevitably consumes them, causing the character to become a creature permanently under your control. If you need to specify a time limit, assume that this process takes seven days. As the days drag on, the character finds themselves becoming more and more unhinged." + ], + "id": "486" + }, + { + "type": "entries", + "name": "Race Model", + "page": 95, + "entries": [ + "This model is \"slaad lite.\" It omits three traits you don't want in the hands of a player: damage resistances, the Regeneration trait, and the ability to produce more slaad.", + "Under this model, the character's racial traits (with exception to their Ability Score Increase trait) are replaced with the ones below. Those that can cast 3rd-level spells or higher become {@race slaad (green)|WDMMC|green slaads} instead of red. See the {@creature Green Slaad|MM} sidebar.", + { + "type": "statblock", + "tag": "race", + "source": "WDMMC", + "name": "Slaad (Red)", + "page": 95 + }, + { + "type": "inset", + "page": 95, + "name": "Green Slaad", + "entries": [ + "Characters that can cast spells of 3rd-level or higher that are infected with chaos phage become {@race slaad (green)|WDMMC|green slaad} instead of red. They gain the following racial traits, in addition to other slaad traits:", + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "You can innately cast several spells, using your Charisma as your spellcasting ability modifier. These spells are:" + ], + "will": [ + "{@spell detect magic}", + "{@spell detect thoughts}", + "{@spell mage hand}" + ], + "daily": { + "1": [ + "{@spell fireball}" + ], + "2e": [ + "{@spell fear}", + "{@spell invisibility} (self only)" + ] + }, + "ability": "cha" + }, + { + "type": "entries", + "name": "Hurl Flame", + "entries": [ + "You gain a special ranged spell attack using your Charisma as your spellcasting ability. It has a range of 60 ft., & deals {@damage 3d6} fire damage on a hit. The fire ignites flammable objects that aren't being worn or carried." + ], + "id": "489" + }, + { + "type": "statblock", + "tag": "race", + "source": "WDMMC", + "name": "Slaad (Green)", + "page": 95, + "collapsed": true + }, + "{@note The {@race Slaad (Green)|WDMMC} race only appears in the Plutonium importer, and will not appear on the {@5etools site races page|races.html}.}" + ], + "id": "488" + } + ], + "id": "487" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 95, + "entries": [ + "The Mad Mage would be delighted if an adventurer fell prey to chaos phage. Thereafter, Halaster would offer a deal: complete a certain task, while in the slaad form, in return for a {@spell wish} spell cast to reverse their transformation.", + "The Mad Mage offers a {@spell wish} in return for completing any of the following challenges; only one character can complete one.", + { + "type": "list", + "page": 95, + "items": [ + "Winning a kiss from either of the Horned Sisters of L9.", + "Slay the {@creature bone devil|MM} in Area 47 of L9.", + "Strike a foul deal with Wormriddle the {@creature night hag|MM} of L9.", + "Slay Vlonwelv Auvryndar of {@creature Muiral|WDMM|Muiral's} Gauntlet, L10. Halaster has long since sought her death.", + "Force {@creature Muiral|WDMM} the Misshapen of L10 to look at himself in a mirror.", + "Be swallowed by the {@creature behir|MM} of L11, after which the character will pass through the creature's digestive system alive and emerge in their original form. Halaster remarks it will be a \"transformative experience, to say the least.\"", + "Venture to Skullport and topple the Xanathar Guild (if it hasn't already fallen) and oversee the reconstruction of the retaining wall's hoist so as to restore Skullport's trade route to the outside world. The Mad Mage hungers for more fools to pluck and plant into his foul games." + ] + } + ], + "id": "48a" + } + ], + "id": "485" + } + ], + "id": "475" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 96, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. Precipice", + "page": 96, + "entries": [ + { + "type": "insetReadaloud", + "page": 96, + "entries": [ + "The air grows humid, thick. Sweat clings to you like a desperate child. Insects buzz in the distance, growing louder by the second. Finally, the tunnel ends at a precipice overlooking an entire marsh.", + "You're not even surprised at this point." + ], + "id": "48d" + }, + "When characters clamber down the mucus ladder, secretly roll their Constitution save for them, so as to keep the surprise intact. When a character fails its {@dc 13} Constitution saving throw, read:", + { + "type": "insetReadaloud", + "page": 96, + "entries": [ + "Some sort of noxious mucus coats the rope. Your stomach turns and your fingers freeze. All your nerves fire off in one great cataclysm before falling silent. You go crashing into the muck below!" + ], + "id": "48e" + } + ], + "id": "48c" + }, + { + "type": "entries", + "name": "4. Dangerous Shrubbery", + "page": 96, + "entries": [ + { + "type": "insetReadaloud", + "page": 96, + "entries": [ + "The cavern narrows into a twisting tunnel dimly lit by luminescent ferns. A ledge about twenty feet up overlooks the area. The muck's thicker here and it's at your ankles. Your boots squelch loudly as mosquitos dive-bomb for your supple flesh.", + "The ledge's wall, you notice, is stained red\u2014and directly below that stain, a severed leg sticks out from the muck. Finders keepers, right?" + ], + "id": "490" + }, + "Alternatively, replace \"Finders keepers, right?\" with Halaster telepathically whispering, \"Hey, free leg.\"", + { + "type": "entries", + "name": "4A. Final Rest of Thubid Duskaxe", + "page": 96, + "entries": [ + { + "type": "insetReadaloud", + "page": 96, + "entries": [ + "You clamber up onto the ledge to an old, ashen campsite. A {@creature duergar|MM|duergar's} corpse lies sprawled across a bloodied bedroll, his leg ending in a jagged stump. A leather satchel is draped across his chest." + ], + "id": "492" + }, + "Add a compass to Thubid's corpse, since his journal mentions cardinal directions. Halaster can screw with it whenever he so desires\u2014Undermountain's magnetism is under his control.", + { + "type": "entries", + "name": "Out from Under the Rod", + "page": 96, + "entries": [ + "This area can foreshadow the nagas' true intentions through Thubid's journal." + ], + "id": "493" + } + ], + "id": "491" + }, + { + "type": "entries", + "name": "4B. Shambling Mounds", + "page": 96, + "entries": [ + "When the {@creature shambling mound|MM|shambling mounds} attack, it's with a spray of mud. Characters within a 5-foot cone in front of two of the mounds must make a {@dc 12} Constitution saving throw or be {@condition blinded} until the start of their next turn.", + "Read the following text when the attack occurs; only include the first sentence for characters that succeed on a {@dc 12} Wisdom ({@skill Perception}) check.", + { + "type": "insetReadaloud", + "page": 96, + "entries": [ + "The ferns, those luminescent, glowing ferns, continue to wave, to twitch... but there is no breeze in this cavern.", + "The mud swells\u2014bursts!\u2014as a mound of twisting vines erupts from the muck, crowing like an angered beast!" + ], + "id": "495" + } + ], + "id": "494" + } + ], + "id": "48f" + }, + { + "type": "entries", + "name": "5. Dry Cave", + "page": 96, + "entries": [ + { + "type": "entries", + "name": "The Blacktongue Breakout", + "page": 96, + "entries": [ + "If the adventurers never caught the {@creature bullywug|MM} sentries of Area 1 and they take a rest here, the {@creature bullywug|MM|bullywugs} raid the cavern two hours later. The frogfolk rely on ordinary toads to {@creature scout|MM} the cave (utilizing their Speak with Frogs and Toads trait). With a successful {@dc 16} Wisdom ({@skill Perception}) check, a character on watch notices a handful of toads hop into the cavern. The toads meander about for a bit until all but one leaves.", + "Over the next hour, {@dice 2d4 + 2} {@creature bullywug|MM|bullywugs} with two {@creature giant frog|MM|giant frogs} prepare their attack. The toad left inside the cavern begins to croak to signal that the adventurers are still there and how many are sleeping. The raiders seek to enslave the characters, not kill them. They take any {@condition incapacitated} characters to A19." + ], + "id": "497" + } + ], + "id": "496" + }, + { + "type": "entries", + "name": "6. Reflections", + "page": 96, + "entries": [ + { + "type": "insetReadaloud", + "page": 96, + "entries": [ + "Finally, a speck of dry land in this sea of muck and brine. Ruins dot the island, a temple perhaps, judging by the cracked dome and the lone statue left behind.", + "As you squint at the island, scanning for danger, a blue light passes through the ruins, casting an eerie glow across the shattered stone." + ], + "id": "499" + }, + { + "type": "entries", + "name": "Nightmares", + "page": 96, + "entries": [ + "Dendar's cursed nightmares are also prophetic. Use the text below to describe the first nightmare a creature receives. It is reminiscent of Area 10A, the Venom Pool:", + { + "type": "insetReadaloud", + "page": 96, + "entries": [ + "The world itself is an endless black vista. Days pass in this void as you wander about, calling out feebly for aid, for water. The desert in your throat cannot be quenched; it grows only drier, scratched sharper by every swallow. You lick your cracked lips, desperate... and as the shadows part, you find yourself before a verdant pool of sweet water.", + "Like an animal, you hurl yourself before the pool, mindless in your need to drink, and drink, and drink... But your veins\u2014they bulge, they screech as venom rages throughout your body. Your nerves sizzle, they freeze, but alas, you do not die. You can never die, only twitch in this agony as the paralysis leaves you as a vegetable until the End Times. Death is a mercy you can only pray for now." + ], + "id": "49b" + } + ], + "id": "49a" + } + ], + "id": "498" + }, + { + "type": "entries", + "name": "7. Warded Cavern", + "page": 96, + "entries": [ + "In addition to the {@spell glyph of warding|PHB} ({@spell cloudkill|PHB}) spell present, the tunnel leading to Level 9 is hidden by an illusory wall. A character must succeed on a {@dc 16} Intelligence ({@skill Investigation}) check to see through the illusion; otherwise, it looks as if the cavern naturally ends there.", + "The {@creature bullywug|MM|bullywugs} know the truth, however: a {@creature frog|MM} once hopped through the wall, suffered a mental breakdown, and an itinerant {@creature bullywug|MM} gleaned enough from the incident to investigate himself. He succumbed to the {@spell cloudkill|PHB} poison later on, but not before revealing to his companions that something lies beyond the cavern." + ], + "id": "49c" + }, + { + "type": "entries", + "name": "8. Dweomercore Hideout", + "page": 97, + "entries": [ + { + "type": "entries", + "name": "Roleplaying Karstis", + "page": 97, + "entries": [ + "Karstis gapes with insecurities. He hears a slight in every sentence and sees threats to his status no matter where he goes. Regarding his current assignment, the {@creature mage} cannot help but wonder\u2014fear\u2014if this is a test of his abilities or the headmaster writing him off as a failure. He therefore simultaneously resents his lot and is zealously devoted to it. He's terrified of anything that could jeopardize his success.", + "If threatened but denied retreat, Karstis offers information in return for his life. He can say any of the following:", + { + "type": "list", + "page": 97, + "items": [ + "\"I was sent here from Dweomercore, the Mad Mage's wizardly academy! Spare me and spare yourself the wrath of {@creature Halaster Blackcloak|WDMM}!\"", + "\"The king of the {@creature bullywug|MM|bullywugs}\u2014those wretched frogfolk\u2014is under a guise. It's actually a slaad summoned by the Mad Mage to rule over the scum. Only if it defeats the nagas' will it be free to return to Limbo.\"", + "\"Before the {@creature bullywug|MM|bullywugs} came, Slitherswamp was inhabited by yuan-ti\u2014until they were annihilated by the nagas. Alas, those {@deity Sseth|Yuan-ti|VGM}-loving bastards took one to the grave with them: a naga by the name of Hexacali. Its animated bones yet hunt these caverns with no other outlet for the pain of undeath but to kill and maim.\"", + "\"Dweomercore lies beneath this earth\u2014spare my life and I will take you there! {@creature Halaster Blackcloak|WDMM} himself presides over our academy as the headmaster!\"" + ] + } + ], + "id": "49e" + }, + { + "type": "entries", + "name": "Out from Under the Rod", + "page": 97, + "entries": [ + "During Act II, the Ssethian Scourges order the adventurers to apprehend Karstis. The nagas slobber at the very thought of adding an experienced mage to their stable of thralls.", + "The party is joined by another thrall: either Grel Momesk (human {@creature champion|VGM}), Dirzanna Freth ({@creature drow elite warrior|MM}) or Xirk Dezpeti'il (male {@creature drow elite warrior|MM}), if he's fallen prey to the {@item rod of rulership}. This additional thrall was sent not for firepower, but to keep an eye on the adventurers, in case some are secretly free from the rod's control." + ], + "id": "49f" + } + ], + "id": "49d" + }, + { + "type": "entries", + "name": "9. Temple of Great Snake", + "page": 97, + "entries": [ + { + "type": "insetReadaloud", + "page": 97, + "entries": [ + "Black ruins dominate this place\u2014a temple of sort. Its doors have long since been cast down to the muck and mud. Emerald light flickers across the waters, bounces off the stones. You hear a low humming\u2014a woman's voice. The hymn she sings you cannot tell, but her ethereal voice is haunting." + ], + "id": "4a1" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Yoastal", + "page": 97, + "entries": [ + "Death has done wonders for Yoastal's already keen mind and quick tongue. If she intuits that the adventures are motivated by greed instead of altruism, she insists that the nagas have treasure galore in their lair. She also promises a boon from \"Mask,\" her deity\u2014alas, this is a lie that can only be detected by magic or a {@dc 22} Wisdom ({@skill Insight}) check; the yuan-ti is ever cunning.", + "Draw on the following sample dialogue:", + { + "type": "list", + "page": 97, + "items": [ + "\"Mine is a curse. So long as the Ssethian Scourges remain, I can never find peace. If you have a heart, destroy these wretched serpents.\"", + "\"For refusing to bow down, the Scourges slaughtered my people and made a mockery of our deity. The sorest of tyrants they are: that which they cannot take must be destroyed.\"", + "\"Beware the serpents' bewitching tongues. Already they've tricked countless fools.\"", + "\"Once the serpents numbered three: but during our last stand, my people cursed the worst of the nagas to a fate worse than death. Hexacali was its name, may it wallow in undeath for all eternity.\"" + ] + } + ], + "id": "4a3" + } + ], + "id": "4a2" + } + ], + "id": "4a0" + }, + { + "type": "entries", + "name": "10. Rainfall Caverns", + "page": 97, + "entries": [ + { + "type": "entries", + "name": "10B. Hissing Stone", + "page": 97, + "entries": [ + { + "type": "insetReadaloud", + "page": 97, + "entries": [ + "The cavern is abuzz with an ophidian hiss\u2014it's as if there are snakes lounging in your head. Disoriented, your eyes narrow upon the cause: from a pool of water juts a twisted stone whose waterworn patterns resembles a swarm of snakes. The stone\u2014it's hissing." + ], + "id": "4a6" + }, + "When a character touches the hissing stone, read:", + { + "type": "insetReadaloud", + "page": 97, + "entries": [ + "A sibilant whisper slithers into your mind, caressing your spine with a lover's touch. \"Speak for truth and truth shall be delivered. Speak for favor and find only ruin.\"" + ], + "id": "4a7" + } + ], + "id": "4a5" + }, + { + "type": "entries", + "name": "Out from Under the Rod", + "page": 97, + "entries": [ + "If the adventurers are in Act II of OUR, they may be sent here to recover some thralls that resisted the {@item rod of rulership} and escaped Area 15. Unless they were slain, these characters are Agorra Duskaxe and Dirzanna Freth, a {@creature duergar|MM} & {@creature drow elite warrior|MM} respectively. The party's orders are to return these two alive and intact.", + { + "type": "entries", + "name": "Dirzanna", + "page": 97, + "entries": [ + "Paralyzed by a tripwire trap coated with {@item carrion crawler mucus}, Dirzanna lies sprawled before the Venom Pool. She hungers to return to her house on the twelfth level of Undermountain. In this state, she has been humbled, but still her fiery spirit lurks beneath this trembling demeanor." + ], + "id": "4a9" + }, + { + "type": "entries", + "name": "Agorra", + "page": 97, + "entries": [ + "While making their escape, Agorra and Dirzanna blundered through Hexacali's lair (see A16). The bone naga ripped a chunk of flesh from her arm; she's since bandaged the wound but its prone to infection. Dirzanna has promised her safe harbor with House Freth if the two make it to their stronghold. With no other option, the morose dwarf has agreed.", + "When the adventurers arrive, Agorra is the only character capable of speaking; she begs for mercy (\"or a quick death\u2014anything but a life in chains\"). She'll fight to the death rather than go willingly back to the nagas." + ], + "id": "4aa" + } + ], + "id": "4a8" + } + ], + "id": "4a4" + }, + { + "type": "entries", + "name": "11. Watch Post", + "page": 97, + "entries": [ + "Even the dumbest of fools know that you catch more flies with honey. The {@creature drow|MM} stationed here do not attack first. Whether you run OUR or not, they would instead send characters towards the spirit nagas' lair. What use are corpses or wounded characters to the Ssethian Scourges? Using this, read the following:", + { + "type": "insetReadaloud", + "page": 97, + "entries": [ + "\"Halt! If you can understand this tongue, then go no further! Beyond is the lair of our lords! If you wish for peace come hither! If you come for war... You'll find it here in abundance.\"" + ], + "id": "4ac" + }, + "If you're running OUR, it is imperative that the {@creature drow|MM} try to lure the adventurers towards the lair, even if it requires one leaving their post. As noted in Act I, Grel Momesk of the Gentlemen Bastards can be found here." + ], + "id": "4ab" + }, + { + "type": "entries", + "name": "12. Fishery", + "page": 98, + "entries": [ + "The adventurers might be assigned to fish here during Act II of OUR. They make hourly Wisdom, Intelligence, or Dexterity checks to fish (representing the three pillars of fishing). Go nuts. There's a {@chance 90|10% chance|Attack|You continue fishing uninterrupted.|You are attacked by bullywugs.} each hour that {@dice 1d6 + 1} {@creature bullywug|MM|bullywugs} attack. If defeated, the attacks cease for at least four days." + ], + "id": "4ad" + }, + { + "type": "entries", + "name": "13. Detention Cave", + "page": 98, + "entries": [ + { + "type": "insetReadaloud", + "page": 98, + "entries": [ + "Never let it be said that even the deepest caves beneath the earth can't be home to mirth and music\u2014for here you hear a man singing in {@language Elvish|PHB} to the tune of rattling chains." + ], + "id": "4af" + }, + "Xirk Dezpeti'il, a {@creature drow elite warrior|MM}, is passing time until near-dawn. His wrists ache, his throat is parched, but still he sings, knowing that soon enough the thralls will come to take him off to \"Sibilant Mass\" as he calls it, when the nagas will subject him to their \"lordly instrument.\"", + "Xirk has a passive {@skill Perception} of 14; once he hears the characters approach, or if they enter his line of sight, he calls out to them. Read:", + { + "type": "insetReadaloud", + "page": 98, + "entries": [ + "\"You there!\" the man calls. \"Have you your own will or have the serpents robbed you as well? If you don't... I, uhh, I too love our dearest serpentine lords! I have seen the light! Heard the music! Come forth, o' brothers, free me so that we may please our ophidian overlords! Come, bastards, so we might not waste yet another minute!\"" + ], + "id": "4b0" + }, + "Xirk is a playful, mischievous knife of a man. On the surface, he would do well as a swashbuckler or conman, but here in the depths, he's resigned to this fate. He technically serves under House Freth's banner (see L12) but holds no particular loyalty to them. He'd rather strike out on his own or escape Undermountain altogether.", + "Xirk's true worth is his knowledge of Slitherswamp, which he promises the adventurers if freed. Use the following sample dialogue:", + { + "type": "list", + "page": 98, + "items": [ + "\"Slitherswamp is infested with frogmen whipped by a tyrant, and thralls\u2014mostly my own people\u2014enslaved to the will of nagas through some sort of artifact\u2014a lordly instrument that bends the very mind.\"", + "\"Every day\u2014at dawn, I assume\u2014the serpents gather the thralls to quickly subjugate them with the artifact. Those that resist, like myself, are chained or slain. Fortunately, I'm too pretty to die, and they know it.\"" + ] + } + ], + "id": "4ae" + }, + { + "type": "entries", + "name": "15. Lair of the Spirit Nagas", + "page": 98, + "entries": [ + "If the adventurers are escorted by the nagas' thralls, they're not met with any hostility. If the party instead had to cut their way through, the nagas still attempt to parley with them, if only to wait until the {@item rod of rulership} is ready to enthrall these curs.", + { + "type": "entries", + "name": "15A. Arena", + "page": 98, + "entries": [ + "When the adventurers first arrive to this area, two thralls are fighting (to the death, as it will become apparent). Both thralls are {@creature drow|MM}. Read the following:", + { + "type": "insetReadaloud", + "page": 98, + "entries": [ + "The clash of steel echoes across the marsh. Water splashes as two {@creature drow|MM} battle with broken blades: parry, {@action dodge}, parry, strike\u2014the steel bites deep, drawing red. The wounded {@creature drow|MM} cries out but before the next blow can be his last, the elf trips his foe." + ], + "id": "4b3" + }, + "One {@creature drow|MM} inevitably triumphs over the other, as the adventurers will see if they linger until the battle's conclusion. The victor explains that the other deserted their duty to the Ssethian Scourges and faced trial by combat as punishment.", + { + "type": "entries", + "name": "Out from Under the Rod", + "page": 98, + "entries": [ + "The adventurers may be forced to fight in the nagas' arena. Often this is a punishment reserved for disobedient thralls. The adventurers may end up as the punished or the punishers." + ], + "id": "4b4" + } + ], + "id": "4b2" + }, + { + "type": "entries", + "name": "15B. Naga Thrones", + "page": 98, + "entries": [ + "After initially meeting the nagas in A15C, future interactions often occur here instead. The Ssethian Scourges prefer the aristocratic air of their thrones." + ], + "id": "4b5" + }, + { + "type": "entries", + "name": "Out from Under the Rod", + "page": 98, + "entries": [ + "The adventurers are welcomed if they arrive with an escort. Word reaches the nagas and the serpents move from Area 15C to 15B, preferring to welcome the party from their thrones. By happenstance, the {@item rod of rulership} is nearly recharged, and the Ssethian Scourges will delay the visitors' arrival (and departure) until it's ready.", + { + "type": "entries", + "name": "Roleplaying the Nagas", + "page": 98, + "entries": [ + "Normally haughty when dealing with \"lesser\" creatures, the nagas keep their egos in check and remain civil. After welcoming the party, the nagas extend every courtesy, even inviting them to feed, rest, and bathe in the nagas' demesne. They paint their conflict with the {@creature bullywug|MM|bullywugs} as one of necessity, claiming that the last evils of the vanquished yuan-ti still influence the frogfolk, and that their cruel overlord (\"the so-called Lord of Fetid Obliteration\") is pushing them to greater depravity." + ], + "id": "4b7" + }, + { + "type": "entries", + "name": "The Rod Recharges", + "page": 98, + "entries": [ + "The nagas successfully run out the clock and can sense that the rod is about to recharge. Their thralls immediately arrive, having been conditioned to report to this area every day. This throng consists of two {@creature troll|MM|trolls}, two {@creature drow elite warrior|MM|drow elite warriors}, {@dice 2d6 + 1} {@creature drow|MM}, {@dice 1d4 + 3} {@creature duergar|MM}, and the human {@creature champion|VGM} Grel Momesk. The thralls block all exits and will repel any who try to escape. When they arrive, emphasize to your players that these servants show no aggression; if asked, the nagas say it's time for \"the orders of the day.\" Let the dialogue continue a little while longer\u2014then roll initiative.", + "This gives the adventurers one chance to push through the throng of servants if their initiative is higher than the nagas'. You want to capitalize on the players' confusion and take them unawares\u2014after all, no signs of aggression were shown before this, no? Only if a character succeeds on a Wisdom ({@skill Insight}) check contested by the nagas' Charisma ({@skill Deception}) checks should they even have a clue that something is amiss.", + "On their turn, Excrutha uses the rod while Serakath unleashes {@spell hold person} or any other spell necessary to keep the adventurers from fleeing. The adventurers must make a {@dc 15} Wisdom saving throw. All players must roll in secret; you don't want them to know who amongst them aren't {@condition charmed}.", + "Assume that all preexisting thralls fail their saving throw, except for Xirk Dezepti'il, if he's present (see A13 for details). He attempts to escape but is quickly tackled, handcuffed, and led off to Area 13, the Detention Cave." + ], + "id": "4b8" + }, + { + "type": "entries", + "name": "Resistance", + "page": 98, + "entries": [ + "If the adventurers resist the rod, the nagas' order their thralls to overpower and imprison them. They themselves can cast {@spell hold person} as 5th-level spells to paralyze the entire party. The thralls then bind those characters with rope (2 hit points, {@dc 17} Strength check to burst) and lead them off to Area 13 to be imprisoned until the next dawn." + ], + "id": "4b9" + }, + { + "type": "entries", + "name": "First Order of Business", + "page": 99, + "entries": [ + "If the adventurers fall prey to the rod, their belongings are commandeered for the good of \"the homestead.\" {@item Rations (1 day)|PHB|Rations}, rope, and other useful tools are added to the homestead's supply while treasure is stored in the nagas' chest in Area 15C. Proceed to Act II of OUR." + ], + "id": "4ba" + } + ], + "id": "4b6" + } + ], + "id": "4b1" + }, + { + "type": "entries", + "name": "16. Lair of the Bone Naga", + "page": 99, + "entries": [ + { + "type": "insetReadaloud", + "page": 99, + "entries": [ + "As you wade through the otherwise still water, your stride rippling outward, you notice that just below the surface lie bones\u2014enough bones to fill a graveyard." + ], + "id": "4bc" + }, + "Hexacali prefers to watch as its prey blunder through its lair, slithering amongst the bones beneath the surface. As noted in WDMM, when it attacks, creatures that fail a {@dc 15} Wisdom ({@skill Perception}) check are {@quickref surprised|PHB|3|0|surprised}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tactics", + "page": 99, + "entries": [ + "In combat, Hexacali opens up with a {@spell hold person} spell cast at 3rd level. Against fleeing foes, the naga uses the {@spell command} spell (demanding they \"kneel\" or \"approach\"). If a group of hostile prey are clumped together, it uses {@spell calm emotions}, rendering them indifferent to its presence, up until Hexacali can put itself in an advantageous position to attack." + ], + "id": "4be" + }, + { + "type": "entries", + "name": "Roleplaying Hexacali", + "page": 99, + "entries": [ + "Pride naturally sours into rage and Hexacali's ego could hardly be matched in life. Now laid low by the yuan-ti, the bone naga's only outlet is to destroy living creatures. During combat, it can shout any of the following:", + { + "type": "list", + "page": 99, + "items": [ + "\"All was mine and it shall be again!\"", + "\"You know nothing of pain, of loss\u2014yet!\"", + "\"The serpent never spares the hare but lets it play 'til it's time again to feed. Come, hares. Come!\"", + "\"This is my kingdom\u2014and I will see it turned to ash before creatures so low as yourself take it!\"" + ] + } + ], + "id": "4bf" + } + ], + "id": "4bd" + } + ], + "id": "4bb" + }, + { + "type": "entries", + "name": "17. Battlefield Cavern", + "page": 99, + "entries": [ + "As the warfront between the {@creature bullywug|MM|bullywugs} and nagas, this cavern is strewn with traps and other hazards, making it a veritable No-Man's Land. Whenever the adventurers pass through here, they're liable to blundering through any of the following traps. As the traps are obscured by two feet of mud or murky water, the DC to notice a trap is 16.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Bear Trap", + "page": 99, + "entries": [ + "When a creature steps on the trap, it makes an attack roll ({@hit 8} to hit, {@damage 1d10} piercing damage on a hit). The trap is spiked into the ground and reduces the speed of the creature to 0. To open the trap requires a {@dc 15} Strength check." + ], + "id": "4c2" + }, + { + "type": "entries", + "name": "Crossbow Trap", + "page": 99, + "entries": [ + "An enthralled {@creature drow|MM} rigged this trap on behalf of the nagas. When a creature crosses the tripwire, the crossbow fires from a nearby shrub ({@hit 6} to hit, {@damage 1d8} piercing damage). The bolt is coated in {@item drow poison|DMG}, subjecting the creature it hit to a {@dc 13} Constitution saving throw. On a failure, the creature is {@condition poisoned} for 1 hour; if the save is failed by 5 or more, the creature is also {@condition unconscious} while {@condition poisoned} this way." + ], + "id": "4c3" + }, + { + "type": "entries", + "name": "Pit Trap", + "page": 99, + "entries": [ + "The {@creature bullywug|MM|bullywugs} dug a five-foot-wide, ten-foot-deep pit and stretched a net across its surface, weighing it down with stones. Its entrance yawns beneath the water. Characters that blunder into it crash through the water and are {@condition restrained} by the weighted net until a creature uses an action to make a {@dc 14} Strength ({@skill Athletics}) check to rip it apart." + ], + "id": "4c4" + } + ], + "id": "4c1" + }, + { + "type": "entries", + "name": "17B. Death of a Naga", + "page": 99, + "entries": [ + "When the adventurers set foot on the island, read:", + { + "type": "insetReadaloud", + "page": 99, + "entries": [ + "The past has come alive: spirits wage a desperate battle against some ethereal serpent on the island. Its scales shimmer with a ghastly light\u2014a light that envelopes you! You will it away but to no avail!", + "The world flashes white and you find yourself in the spirits' place. Your arms are scaled, your tongue forked. The serpent\u2014the naga Hexacali, your sworn foe\u2014opens wide! Venom drips like rain as it lunges!" + ], + "id": "4c6" + } + ], + "id": "4c5" + }, + { + "type": "entries", + "name": "19. Yuan-ti Temple", + "page": 99, + "entries": [ + "This temple is the seat of Kuketh's power, but the {@creature death slaad|MM} only visits during Act II of BB. If you aren't running BB, Jocelyn, Perlos, and Ilinar of the Gentlemen Bastards are in A21B instead of here.", + { + "type": "entries", + "name": "The Blacktongue Breakout", + "page": 99, + "entries": [ + "Act II plays out in this area. The latter encounter, Escape from the Temple of {@deity Sseth|Yuan-ti|VGM} is described below.", + { + "type": "entries", + "name": "Before the Breakout", + "page": 99, + "entries": [ + "By happenstance, Hyin, the {@creature blue slaad|MM}, is nearby when the prisoners make their escape. Kuketh and its pet {@creature hydra|MM} are likewise on their way. Their escape sparks a four-wave assault, culminating in Kuketh's arrival. The adventurers must hurry, for who knows how long until Kuketh returns\u2014but to rush naked into Slitherswamp is suicide, so they must first find and recover their gear, which is hidden in A19C." + ], + "id": "4c9" + }, + { + "type": "entries", + "name": "Waves", + "page": 99, + "entries": [ + "The prisoners start this encounter in A19D. As the guards change, or when Hyin approaches the chamber, have characters roll to overcome their bonds. The waves are at least {@dice 1d4} rounds apart and described below:", + { + "type": "list", + "page": 99, + "items": [ + "Hyin ({@creature blue slaad|MM}) and two {@creature bullywug|MM|bullywugs} are in A19C and can be {@quickref surprised|PHB|3|0|surprised}. The sound of combat alerts outside forces who immediately sound the alarm.", + "Four {@creature bullywug|MM|bullywugs} attack from A19B while {@creature Torbit|WDMM} (a {@creature bullywug|MM} {@creature assassin|MM}) drops in from a hole in the ceiling with two more {@creature bullywug|MM|bullywugs} at his side.", + "Five {@creature bullywug|MM|bullywugs} in A19A attempt to hold back the prisoners by peppering them with arrows or otherwise blocking their escape. Their arrows are coated with {@item carrion crawler mucus}.", + "Kuketh, a {@creature death slaad|MM}, and its {@creature hydra|MM} arrive just in time for to stop the characters from escaping or for prisoners to find and don their stolen armor. See A21 for Kuketh's tactics." + ] + } + ], + "id": "4ca" + }, + { + "type": "entries", + "name": "Aftermath", + "page": 99, + "entries": [ + "Once Kuketh and its {@creature hydra|MM} are slain, progress into Act III. The Gentlemen Bastards either attack immediately or bide their time\u2014whichever you see fit. If infected with chaos phage, they're desperate." + ], + "id": "4cb" + }, + { + "type": "inset", + "page": 99, + "name": "The Blacktongue Breakout: Donning Armor", + "entries": [ + "The adventurers may be tempted to immediately flee the Temple of {@deity Sseth|Yuan-ti|VGM}, but what of armored fighters? They'll either have to abandon their gear, carry it, or spend precious time donning it. By opting for the latter, hold them to this time constraint; the final wave can be delayed just long enough for the characters to don their armor, but not so for the first three.", + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 99, + "items": [ + { + "type": "item", + "name": "Light Armor:", + "entries": [ + "1 minute" + ] + }, + { + "type": "item", + "name": "Medium Armor:", + "entries": [ + "5 minutes" + ] + }, + { + "type": "item", + "name": "Shield:", + "entries": [ + "1 action" + ] + }, + { + "type": "item", + "name": "Heavy Armor:", + "entries": [ + "10 minutes" + ] + } + ] + } + ], + "id": "4cc" + } + ], + "id": "4c8" + } + ], + "id": "4c7" + }, + { + "type": "entries", + "name": "20. Blacktongue Isle", + "page": 100, + "entries": [ + "Non-bullywugs will be hard-pressed to cross the deep waters surrounding Blacktongue Isle. While swimming, they're liable to attacks from {@creature giant toad|MM|giant toads} which drag them into the depths.", + { + "type": "entries", + "name": "Out from Under the Rod", + "page": 100, + "entries": [ + "During Act III, the nagas send their thralls to wipe out the {@creature bullywug|MM|bullywugs}. See Act III for details on these forces. Their orders are to wipe out the entire Blacktongue tribe, including the younglings and especially the unhatched eggs within the spawning pool.", + { + "type": "entries", + "name": "Genocide", + "page": 100, + "entries": [ + "The {@creature drow|MM}, for the most part, can tackle the twenty-five {@creature bullywug|MM|bullywugs} on the isle, sparing you and your players the time it would take at the table to fight through them. Only two groups consisting of four {@creature bullywug|MM|bullywugs} and two {@creature giant frog|MM|giant frogs} apiece assail the adventurers as they storm the island." + ], + "id": "4cf" + }, + { + "type": "entries", + "name": "Infanticide.", + "page": 100, + "entries": [ + "The adventurers find the younglings cowering in a hovel on the north side of the isle, defended by one {@creature bullywug|MM} matron armed with a spear. The eggs and tadpoles can be slain if the spawning pool is violently heated (such as if 50 points of fire damage is hurled at the pool) or the net strung across the opening is cut down, opening the pool to invasive fish that will devour the tadpoles and eggs if given time.", + "If the adventurers are of a Good alignment, they're sure to hate themselves after the {@item rod of rulership} no longer has them in their grasp." + ], + "id": "4d0" + } + ], + "id": "4ce" + } + ], + "id": "4cd" + }, + { + "type": "entries", + "name": "21. Lord of Fetid Obliteration", + "page": 100, + "entries": [ + "Infused with the very essence of the Negative Plane, the {@creature death slaad|MM} is a terror on the battlefield. On the second round of combat, the {@creature hydra|MM|hydra's} heads surface behind the adventurers in Area 21A to block their retreat.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tactics", + "page": 100, + "entries": [ + "Kuketh employs these tactics in battle:", + { + "type": "list", + "page": 100, + "items": [ + "If Kuketh has heard the carnage outside and knows invaders are coming, the slaad shapechanges into that of a {@creature bullywug|MM} youngling or casts {@spell invisibility} until it knows whether these visitors can be parleyed with.", + "Kuketh opens with a spell of {@spell fear} or, when faced with many melee combatants, casts {@spell fly}.", + "On its second turn, Kuketh unleashes a {@spell fireball|PHB} against the invaders, even if it would include him in the blast; he has fire resistance, after all.", + "Once it's out of {@spell fireball} spells, Kuketh draws its {@item greatsword|PHB} and attacks, relying on the {@spell fly} spell to reach weaker foes.", + "Kuketh can move from 21B to 21A, but to do so would give the invaders the high ground. By remaining on the ledge, it traps them between it and the {@creature hydra|MM}.", + "If the invaders find the secret door to 21C and barricade themselves therein, Kuketh casts {@spell cloudkill} to smoke them out of their hidey hole." + ] + } + ], + "id": "4d3" + } + ], + "id": "4d2" + }, + { + "type": "entries", + "name": "Out from Under the Rod", + "page": 100, + "entries": [ + "With Kuketh slain, the thralls must return to the nagas' lair to await further orders. The adventurers may find themselves still trapped by the {@item rod of rulership}.", + "If you don't run The Blacktongue Breakout, the other Bastards are here rather than A19, bound and dazed. Kuketh has been torturing them for days. The sight of his battered comrades is enough to allow Grel Momesk to repeat his saving throw against the rod. If he fails, he brings his comrades back to his ophidian overlords, possibly trapping them in the same prison." + ], + "id": "4d4" + } + ], + "id": "4d1" + } + ], + "id": "4c0" + } + ], + "id": "48b" + }, + { + "type": "section", + "name": "Epilogue", + "page": 100, + "entries": [ + "The adventurers progress half-way to 11th-level for finishing this level. Choose one of the send-offs below to cap-off your gaming session.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Gentleman Bastards", + "page": 100, + "entries": [ + "If the adventurers didn't become involved in BB or OUR, it's up to you as to whether the Bastards survive. Per the {@i Companion}, they can show up again later in the campaign: on L20, where they also attempt to steal the {@creature lich|MM} {@creature Ezzat|WDMM|Ezzat's} phylactery for the two genies on L19; and possibly even L23, where you can write into your campaign that they too are victims of Halaster (specifically as failed contestants on his transplanar game show, Dungeon of the Mad Mage)." + ], + "id": "4d8" + } + ], + "id": "4d7" + }, + { + "type": "entries", + "name": "The Standard Send-Off", + "page": 100, + "entries": [ + { + "type": "insetReadaloud", + "page": 100, + "entries": [ + "\"Good riddance\" is the only sentiment you can conjure as this wretched chapter comes to a close. What else has {@creature Halaster Blackcloak|WDMM} stuffed in the dim halls beneath the mountain? A desert? An ocean? The very sky? And for what other point but entertainment or sadism?", + "As the tunnels slope downward, once again you question your purpose in this blasted dungeon and long for the days when you could feel the wind on your skin." + ], + "id": "4da" + } + ], + "id": "4d9" + }, + { + "type": "entries", + "name": "The Host's Send-Off", + "page": 100, + "entries": [ + { + "type": "insetReadaloud", + "page": 100, + "entries": [ + "The Mad Mage's voice comes in the form of a light that shimmers off the murky waters, splashing straight into your mind:", + "\"Nothing matters,\" Halaster whispers. \"Nothing mattered, nothing will ever matter. Your efforts, your struggles\u2014meaningless. The wheel yet turns and Slitherswamp will never truly be free, for that which cannot die shall only return more deranged than ever before. Those that return from the grave are less for it and instead ravenous for a true end. No creature's sanity can survive a sight so harrowing as what lies beyond this life.\"", + "Halaster strikes a jovial tone: \"How much more can our contestants take? How soon until they crack? Friends, fiends: find out next time on Dungeon of the Mad Mage!\"" + ], + "id": "4dc" + } + ], + "id": "4db" + } + ], + "id": "4d6" + } + ], + "id": "4d5" + } + ], + "id": "45c" + }, + { + "type": "section", + "name": "Level IX: Dweomercore", + "page": 101, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "Death\u2014or worse, expulsion\u2014awaits those that refuse the call of the cold fire!" + ], + "by": "the Headmaster" + } + ], + "id": "4de" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelIX.webp" + } + }, + { + "type": "section", + "page": 101, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 101, + "entries": [ + { + "type": "list", + "page": 101, + "items": [ + "This level\u2014essentially evil Hogwarts\u2014is ostensibly a story-driven chapter, especially if the adventurers stay a few days, with the headmaster's permission.", + "If an adventurer is admitted to Dweomercore as a student, even if only temporarily, then the vast majority of L9's inhabitants do not attack the party, unless provoked.", + "Many special events have been written for this level, as it's a story-driven chapter. See Areas of Note.", + "Karstis, the Dweomercore {@creature mage|MM} of Level 8, may have been encountered by the party. If he yet lives, he might return to the academy at your discretion. Add him to any of the events of this chapter if you so wish.", + "There are scant few magic items in this magical academy. A few have been included. Additionally, seed it with as many {@filter common magic items (see XGE)|items|source==|type=|rarity=common|category=} as you wish." + ] + }, + { + "type": "entries", + "name": "Involving Martial Characters", + "page": 101, + "entries": [ + "This level could be a bore for martial characters if their resident spellcaster joins the academy for a few days. To involve them in the plot, consider the following methods:", + { + "type": "list", + "page": 101, + "items": [ + "The warriors accompany the resident spellcaster as their bodyguard, like many of the other students here. Even Halaster himself kept a bodyguard ({@creature Muiral|WDMM} the Misshapen).", + "The characters can skulk about; the wizards pay them so little notice, they're practically invisible.", + "Dweomercore is always on the lookout for robust, tenacious test subjects the students can spar with or test out spells on. These characters can expect a nice sum for their trouble.", + "The character can attend lore lectures, learning anything from arcane theory to {@creature xorn|MM|xorns}. They might learn about secrets or even whole levels of Undermountain." + ] + } + ], + "id": "4e1" + } + ], + "id": "4e0" + } + ], + "id": "4df" + }, + { + "type": "section", + "name": "The Academy Revamped", + "page": 101, + "entries": [ + "Dweomercore, which already brims with potential, has been overhauled. It is now much more than an academy with eight students and a few faculty members. The following changes have been made:", + { + "type": "list", + "page": 101, + "items": [ + "The student body has been vastly expanded and organized into Houses that better fit their nature.", + "The entrance exam is now to slay the {@creature bone devil|MM}.", + "The student body knows there's more than meets the eye with Spite Harrowdale; they just don't know what exactly.", + "The students, staff, and other intelligent creatures of the academy do not attack the adventurers on sight and instead assume they're invited guests. Why would brilliant wizards even attack when outnumbered?", + "Murder is expressly forbidden in the academy\u2014so long as the perpetrator doesn't get caught. All quarrels are to be resolved through fisticuffs, words or a spell duel (see the Have at Thee, Cur! special event.). Murderers face petrification, mutilation, death\u2014or worse, expulsion." + ] + }, + { + "type": "entries", + "name": "The Entrance Exam", + "page": 101, + "entries": [ + "The entrance exam presented in WDMM is underwhelming to say the least. Instead, since the academy is \"at capacity,\" the headmaster informs any would-be students that they will only be admitted if they prove themselves against the {@creature bone devil|MM} of Area 47. An \"extraordinary display of talent\" is necessary.", + "By facing this hurdle now, it gives the adventurers a chance to shine and earn the ire of the upperclassmen, who, otherwise, would have demonstrated their might by tackling the devil. It also clears up the way to Level 10, allowing the party to move on quickly if they don't stay here for a while.", + "If the candidates kill the devil, they are placed into House Kestellharp by the Arbiter Cap (see below)." + ], + "id": "4e3" + }, + { + "type": "entries", + "name": "Underclassmen", + "page": 101, + "entries": [ + "The student body has been expanded to include an additional 32 {@creature mage|MM|mages} and 63 {@creature apprentice wizard|VGM|apprentice wizards} (whom are legacies: descendants of people Halaster owes a favor to) of varying race and prowess. These additional NPCs are merely fodder you can use for whatever fell purpose: filling out a lecture, passing through the halls, dying, applauding or jeering at spectacles\u2014the works. In this fashion, you need not be bogged down by additional NPCs to manage, but can draw on them for whatever you need. These characters are effectively noncombatants.", + "The underclassmen dormitories exist in pocket dimensions and are divided by their respective houses (see below)." + ], + "id": "4e4" + }, + { + "type": "entries", + "name": "Upperclassmen", + "page": 101, + "entries": [ + "The eight students described in WDMM are now upperclassmen of Dweomercore, having proved themselves over the years. Their former classmates have all either died or disappeared. Make no mistake, these star pupils, are nothing more than emotionally-stunted prima donnas. Their catty relationships are described in the chart below.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Houses.webp" + } + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Class Rankings", + "page": 102, + "entries": [ + "As the senior class of Dweomercore, the upperclassmen are continuously ranked by the headmaster. Their scores may rise or fall for seemingly arbitrary reasons. The truth is that the rankings don't matter, but the academy is steeped in the commonly held superstition that only the top three can graduate and all others are subject to the Mad Mage's torment for decades to come. Thus, the upperclassmen will do anything to improve their rank and foil their classmates'. They also cannot hide their dismay when the adventurers arrive, fearing new spellcasters may be thrown into the mix." + ], + "id": "4e7" + } + ], + "id": "4e6" + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Upperclassmen", + "page": 102 + } + ], + "id": "4e5" + }, + { + "type": "entries", + "name": "Houses", + "page": 102, + "entries": [ + "To honor the Seven (the Mad Mage's original apprentices that came with him to Undermountain) the student body is divided into seven houses that better fit their nature and talents\u2014or so they're led to believe.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Arbiter Cap", + "page": 102, + "entries": [ + "New students are welcomed in a fantastic celebration ending in a grueling session with the Arbiter Cap. The Cap is a loud-mouthed sentient magic item that, when worn, can analyze its wearer. It then often spews out that character's deepest insecurities and gaping flaws to all those that can hear\u2014just utterly roasting the poor bastard. Thereafter, it designates the student's house, determined by their personality." + ], + "id": "4ea" + }, + { + "type": "entries", + "name": "Dorms", + "page": 102, + "entries": [ + "The living quarters of each house is located in a pocket dimension. Only the upperclassmen enjoy their own earthly dormitories, described in Areas 8 and 11." + ], + "id": "4eb" + } + ], + "id": "4e9" + }, + { + "type": "entries", + "name": "House Arcturia", + "page": 102, + "entries": [ + "Named after perhaps Halaster's most ambitious apprentice, House Arcturia is for those that aren't satisfied with their current status\u2014whether it be physical, social, or magical. House Arcturia often dominates the school's politics, driving them into deep conflicts with Houses Nester and Nyghtsteel.", + { + "type": "entries", + "name": "Symbol", + "page": 102, + "entries": [ + "A skeletal hand represents House Arcturia. Its forefinger has flesh; its middle finger is clawed; the ring finger has been bitten off; its pinky is a rusted key; and its thumb is a pristine wand." + ], + "id": "4ed" + }, + { + "type": "entries", + "name": "Dorms", + "page": 102, + "entries": [ + "The entrance to House Arcturia's private quarters is located across the door to the Transmutation Classroom, Area 34. Throughout its years, Dweomercore has held transmutation classes in several locations; the doorway to House Arcturia's quarters always materializes without fail. To open it requires casting a transmutation spell while within 5 feet of it." + ], + "id": "4ee" + }, + { + "type": "entries", + "name": "Star Pupil", + "page": 102, + "entries": [ + "Spite Harrowdale is the unequivocal champion of House Arcturia. All its members chafe under the shadow of this 12-year-old boy, though many suspect there's more than meets the eye." + ], + "id": "4ef" + } + ], + "id": "4ec" + }, + { + "type": "entries", + "name": "House Muiral", + "page": 103, + "entries": [ + "\"House Pariah,\" as it has been famously known, is named after {@creature Muiral|WDMM} the Misshapen, the former bodyguard of the Mad Mage that turned his godly-given form into a monstrous half-man, half-scorpion abomination. The Arbiter Cap places outcasts and insecure individuals into this house. Its members are disjointed and rarely interact with each other. Whenever {@creature Muiral|WDMM} guest lectures at the academy, House Muiral conveniently has the flu.", + { + "type": "entries", + "name": "Symbol", + "page": 103, + "entries": [ + "House Muiral is represented by an eight-fingered fist, one of which is tipped with a ghastly claw. It's set upon a violet field." + ], + "id": "4f1" + }, + { + "type": "entries", + "name": "Dorms", + "page": 103, + "entries": [ + "House Muiral's frigid quarters can be entered through a mirror in the hallway outside A7. Confronting their reflections is a daily challenge they must face to enter their quarters." + ], + "id": "4f2" + }, + { + "type": "entries", + "name": "Star Pupil", + "page": 103, + "entries": [ + "Cephalossk the {@creature mind flayer|MM} is the head of House Muiral in all but name\u2014though that amounts to little influence, given how reluctant its students are to even look each other in the eye." + ], + "id": "4f3" + } + ], + "id": "4f0" + }, + { + "type": "entries", + "name": "House Nester", + "page": 103, + "entries": [ + "Shame has befallen House Nester ever since its founder failed to achieve lichdom\u2014a failure that hounds its members day and night. {@creature Nester|WDMM} himself yet remains in the academy, teaching the foul art of necromancy. He delights in embarrassing and tormenting House Nester students that don't meet his exacting standards. Sadists petrified of death and pain are often hurled into this house.", + { + "type": "entries", + "name": "Symbol", + "page": 103, + "entries": [ + "House Nester's symbol is, unsurprisingly, a spectral skull floating above a tombstone." + ], + "id": "4f5" + }, + { + "type": "entries", + "name": "Dorms", + "page": 103, + "entries": [ + "House Nester's abode can be found in Area 3, south of the {@creature medusa|MM|medusa} statue." + ], + "id": "4f6" + }, + { + "type": "entries", + "name": "Star Pupil", + "page": 103, + "entries": [ + "Nylas Jowd is House Nester's most esteemed student with Karstis a close second." + ], + "id": "4f7" + } + ], + "id": "4f4" + }, + { + "type": "entries", + "name": "House Trobriand", + "page": 103, + "entries": [ + "Devoted to innovation above all else, members of House Trobriand are derisively called \"metal heads,\" after their founder, {@creature Trobriand|WDMM} the Metal Mage. The Arbiter Cap tends to place those mad or adventurous enough to experiment with magic in this house.", + { + "type": "entries", + "name": "Symbol", + "page": 103, + "entries": [ + "House Trobriand is represented by a steel scorpion on a gray field." + ], + "id": "4f9" + }, + { + "type": "entries", + "name": "Dorms", + "page": 103, + "entries": [ + "The entrance to House Trobriand's dorms is hidden in Area 32, the Steel-Sheathed Hall." + ], + "id": "4fa" + }, + { + "type": "entries", + "name": "Star Pupil", + "page": 103, + "entries": [ + "Elan Tanor'thal leads House Trobriand, though he shelves most administrative work off to his deputies, preferring to focus solely on his studies. Members of his house obey his infrequent demands but never trust him to have their back." + ], + "id": "4fb" + } + ], + "id": "4f8" + }, + { + "type": "entries", + "name": "House Nyghtsteel", + "page": 103, + "entries": [ + "Named after {@creature Marambra Nyghtsteel|WDMMC}, this House symbolizes the cultivation of raw power. The Arbiter Cap places individuals that hunger to prove themselves to their peers, detractors, and even the world, into this house. Bullies and those that wield their arcane power as a cudgel are also placed here.", + { + "type": "entries", + "name": "Symbol", + "page": 103, + "entries": [ + "House Nyghtsteel is represented by a violet flame within which lightning dances." + ], + "id": "4fd" + }, + { + "type": "entries", + "name": "Dorms", + "page": 103, + "entries": [ + "All members of House Nyghtsteel carry a small trophy of theirs\u2014anything that has been won over competitors, be it a medal, a seal of approval, a wolf's fang, or even a rock won in a schoolyard brawl of one's youth. To enter their dormitories, these members must place their trophy in the empty trophy case of Area 19, which then teleports them and it to their dorms." + ], + "id": "4fe" + }, + { + "type": "entries", + "name": "Star Pupils", + "page": 103, + "entries": [ + "The Horned Sisters, Violence and Turbulence, are House Nyghtsteel's most esteemed students. Underclassmen listen to them less out of respect and more out of fear." + ], + "id": "4ff" + } + ], + "id": "4fc" + }, + { + "type": "entries", + "name": "House Rantantar", + "page": 103, + "entries": [ + "Its founder devoted to trickery, House Rantantar is crowded by the pride and arrogance of its members. Theirs is a rigid hierarchy where subordinates are expected to obey\u2014but scheme against\u2014their superiors while exacting their frustration on someone beneath them. Every student here comes from nobility or privilege of a sort and chafe under the authority of another. No person in Dweomercore is more miserable or abused than the lowest person on House Rantantar's totem pole: a human {@creature mage} by the name of Jacob Anderbrood.", + { + "type": "entries", + "name": "Symbol", + "page": 103, + "entries": [ + "A gnarled wand in a cloud of miasma represents House Rantantar." + ], + "id": "501" + }, + { + "type": "entries", + "name": "Dorms", + "page": 103, + "entries": [ + "To enter the house's dormitories, one must hurl themselves into the correct alcove in Area 41, sinking into the wall on a success. The alcove changes randomly throughout the day, explaining the chronic frustration and many concussions Rantantar students seem to develop." + ], + "id": "502" + }, + { + "type": "entries", + "name": "Star Pupil", + "page": 103, + "entries": [ + "Skrianna Shadowdusk dominates the House with a debutante's vanity. All members are expected to treat her as the lady she is\u2014enforced by her {@creature shield guardian|MM}. They would like nothing more than to see her dead, or better, expelled." + ], + "id": "503" + } + ], + "id": "500" + }, + { + "type": "entries", + "name": "House Kestellharp", + "page": 103, + "entries": [ + "This house has lain barren ever since Jhesiyra Kestellharp \"abandoned\" Halaster so long ago. With the arrival of the adventurers, they are inexplicably thrown into this house.", + { + "type": "entries", + "name": "Symbol", + "page": 103, + "entries": [ + "Historically, House Kestellharp's symbol has been a wisp in a moonlit wood. The only portrait bearing this has been shredded, found in the house's dormitories." + ], + "id": "505" + }, + { + "type": "entries", + "name": "Dorms", + "page": 103, + "entries": [ + "After Jhesiyra's disappearance, Halaster did some remodeling of the House's dormitories to symbolize his anguish and disgust: its entrance is in the academy's garbage room, Area 9. Characters within there can spot a ladder dipping into the refuse pit. Halfway down is a precarious ledge set before a door that opens upon the House's pocket dimension-dormitories." + ], + "id": "506" + } + ], + "id": "504" + } + ], + "id": "4e8" + }, + { + "type": "entries", + "name": "Faculty", + "page": 104, + "entries": [ + "Like the student body, assume that the faculty's ranks have been expanded as well. The only instructors you and the party must concern themselves with are outlined below, with exception to Professors Figment and Bring (see Areas 33 & 37 respectively).", + { + "type": "entries", + "name": "The Headmaster", + "page": 104, + "entries": [ + "The {@creature arcanaloth|MM} knows this in its black heart: this is as good as it'll get. Eons of serving two-bit hedge wizards and guarding tombs have led to this duty: masquerading as the Mad Mage while teaching students the secrets of magic. The headmaster loves this post and will do anything to avoid being fired by Halaster\u2014anything to avoid a \"lesser\" assignment.", + { + "type": "entries", + "name": "The Headmaster's Secret", + "page": 104, + "entries": [ + "It's of little consequence if the adventurers learn that the headmaster is not the actual Halaster, but it will likely embolden them once they know he isn't here to smack them down. The {@creature arcanaloth|MM}, for its part, worries that if its secret is learned one too many times, Halaster will fire him.", + "You as the DM want to drop hints that this isn't Halaster, and you can do so with the following tips:", + { + "type": "list", + "page": 104, + "items": [ + "Whenever possible, say \"the headmaster\" when you narrate or refer to \"Halaster.\"", + "The {@creature arcanaloth|MM} is unaware of Halaster's game show, Dungeon of the Mad Mage, so any references to it will go over its head.", + "No matter what Spite Harrowdale gets up to, the headmaster refuses to punish him. Why? the adventurers must wonder." + ] + } + ], + "id": "509" + } + ], + "id": "508" + }, + { + "type": "entries", + "name": "Wormriddle the Night Hag", + "page": 104, + "entries": [ + "Wormriddle is a cruel disciplinarian who takes the form of a cheery, old woman chronically dressed in pink. Her voice is so sweet, it's sickening." + ], + "id": "50a" + }, + { + "type": "entries", + "name": "Nester", + "page": 104, + "entries": [ + "The {@i Companion} has changed {@creature Nester|WDMM} from a scatterbrained, shattered {@creature archmage|MM} to a wicked, sadistic {@creature boneclaw|MTF} (see MTF) that serves Halaster. Necromancy classes have become macabre experiments in agony and death. {@creature Nester|WDMM} punishes insolent or failing students with the former, and captives with the latter." + ], + "id": "50b" + } + ], + "id": "507" + } + ], + "id": "4e2" + }, + { + "type": "section", + "name": "The High Wizard Tournament", + "page": 104, + "entries": [ + "Every graduating class of Dweomercore must face the High Wizard Tournament, the ultimate test of their courage, cunning, and wit. The Mad Mage has timed this class's tournament perfectly with the arrival of the adventurers, for he too wants them to compete in these foul games. The headmaster is under strict orders to invite the adventurers to partake, so long as any of them are arcane spellcasters.", + "The tournament is divided into three challenges, described below. Each take the contestants out of Dweomercore for some time. \"Halaster\" likes to boast that the \"tourney\" has an 85% mortality rate.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Inspiration", + "page": 104, + "entries": [ + "Any HP fan worth their salt will recognize these events to have been ripped out of Harry Potter and the Goblet of Fire." + ], + "id": "50f" + } + ], + "id": "50e" + }, + { + "type": "entries", + "name": "Overview", + "page": 104, + "entries": [ + "The tournament has three challenges, each a week apart. The adventurers are expected to stay in the academy for up to three weeks if they opt in\u2014and once they're in, they're forbidden to leave until they're dead, disgraced, or victorious.", + { + "type": "list", + "style": "list-no-bullets", + "page": 104, + "items": [ + { + "type": "item", + "name": "Act I", + "nameDot": false, + "entries": [ + "sends the competitors to the frozen north to pilfer an {@creature adult white dragon|MM|adult white dragon's} eggs." + ] + }, + { + "type": "item", + "name": "Act II", + "nameDot": false, + "entries": [ + "takes place upon a sunken world. A loved one (or trinket) has been stolen from each competitor and is due to be sacrificed by the capricious {@creature sahuagin|MM}." + ] + }, + { + "type": "item", + "name": "Act III", + "nameDot": false, + "entries": [ + "hurls the competitors into a labyrinthine demiplane guarded by a {@creature gynosphinx|MM}. The {@creature lich|MM} {@creature Ezzat|WDMM} of Level 20 makes a cataclysmic appearance." + ] + } + ] + } + ], + "id": "510" + }, + { + "type": "entries", + "name": "Announcing the Tournament", + "page": 104, + "entries": [ + "Within a few days of the party's admittance to Dweomercore, the headmaster summons all students and faculty to Area 30, the Dining Hall. The upperclassmen have been even more broody these last few days, for they rightly suspect the High Wizard Tournament is about to be sprung upon them.", + "Once the academy has assembled in the hall, read:", + { + "type": "insetReadaloud", + "page": 104, + "entries": [ + "All of Dweomercore has assembled, its students pregnant with worry. Whispers sweep throughout the hall. You catch rumors claiming that someone will be put to death\u2014or worse, expelled. A clump of House Nester students shares a nervous glance, as if they've some dark secret that has been discovered. The upperclassmen stand at the heads of their tables, grim-faced and resolute, their eyes red from exhaustion." + ], + "id": "512" + }, + "Let the adventurers stew here for a bit. They might gossip with the upperclassmen or eavesdrop on other conversations. Once you're ready, the headmaster enters the chamber and announces the High Wizard Tournament. Read the following:", + { + "type": "insetReadaloud", + "page": 104, + "entries": [ + "At last Halaster takes his place before the tapestry depicting the Seven. He motions for silence and when he's denied it, he {@spell polymorph|PHB|polymorphs} some loud-mouthed student into a {@creature sheep|SKT}. The student body collectively shuts up.", + "\"Now that I've got your attention,\" the Mad Mage smiles, \"The time has come 'round once again: the dreaded crucible, that harrowing trial: the High Wizard Tournament. Only the greatest of magi shall survive and glory, power, and recognition shall be theirs to claim! Behold!\"", + "The headmaster claps his hand and a goblet of cold fire thunders into existence. Eyes peer out from the flames. Eyes that hunger, that judge.", + "\"To be considered for the tourney, one must cast their name into this cold fire! And any student may cast their name, but I remind our senior class that to graduate our most esteemed academy, they must survive this crucible. Challenges! Challenges three our beloved seniors face, lest they be cast aside as the trash I've always suspected them to be! Those among them too afraid to dive into the belly of the beast may postpone their trial by yet another year, shameful as that may be!", + "\"Pray to your false gods, my dear students. Those that triumph shall live forever more as a graduate of Dweomercore. But beware, my pupils! What is given cannot be taken back! The fire is impartial! The fire is your judge, and I your executioner! Death\u2014or worse, expulsion\u2014awaits those that refuse the call of the cold fire!\"" + ], + "id": "513" + } + ], + "id": "511" + }, + { + "type": "entries", + "name": "Entering the Tourney", + "page": 105, + "entries": [ + "To enter the tournament, one's name must be written upon parchment and cast into the fire. With almost a mind of its own, the fire selects the competitors. To graduate from the academy, a student must survive the tournament. All upperclassmen must either commit now or postpone it for another year. The junior classes are free to cast their names in (and some do, often against their will) but the fire does not select these students.", + { + "type": "entries", + "name": "Fire's Truth", + "page": 105, + "entries": [ + "Anyone with half a brain can figure that it's a good chance that the \"fire\" is just controlled by the Mad Mage. A {@spell legend lore} spell confirms this." + ], + "id": "515" + }, + { + "type": "entries", + "name": "The Adventurers", + "page": 105, + "entries": [ + "The party is free to compete in the tourney if any of them are admitted students. As they'll find out, however, Halaster has already orchestrated their involvement." + ], + "id": "516" + }, + { + "type": "entries", + "name": "Mulling it Over", + "page": 105, + "entries": [ + "The upperclassmen are given only one night to decide their fates, for the names shall be drawn from the fire tomorrow morning. Only Skrianna Shadowdusk is arrogant enough to cast her name now before the masses. Ultimately, however, all the upperclassmen are entered and selected.", + "The student body is shortly dismissed after the headmaster's announcements. Several events occur that night:", + { + "type": "list", + "page": 105, + "items": [ + "Under a spell of {@spell invisibility}, Nylas Jowd casts his name along with both of the Horned Sisters', who weren't going to enter the tournament. He intends to kill both during the tourney.", + "Elan Tanor'thal sends his {@creature spider|MM} familiar to drop in both his and Karstis' name into the fire, who intended to abstain\u2014a fact Elan already knew.", + "Cephalossk skulks into the chamber to drop his and Spite Harrowdale's names into the fire; the illithid hungers for that insolent boy's apparently-big brain.", + "An old, raggedy janitor shambles in, clutching the adventurers' names. This is, of course, Halaster in disguise, and he wants to be discovered by the adventurers." + ] + } + ], + "id": "517" + } + ], + "id": "514" + }, + { + "type": "entries", + "name": "The Morning Of", + "page": 105, + "entries": [ + "At nine in the morning the next day, the headmaster summons the student body back to Area 30 to draw the names from the cold fire. Once a character's name is drawn, they stand beside the headmaster, sometimes provoking applause or jeers from their own house or a rival house.", + "The order goes: Skrianna, Nylas Jowd, Violence, Turbulence, Spite Harrowdale (which draws cheers from the crowd; many students have long-since wished for this arrogant child to die), Cephalossk (whose housemates watch coldly), Elan Tanor'thal, then Karstis, and finally any adventurers.", + { + "type": "entries", + "name": "Karstis: Condemned", + "page": 105, + "entries": [ + "Karstis never intended to enter the tourney, preferring to get a few more years of study under his belt. When his name is drawn, he refuses to partake\u2014and the {@creature arcanaloth|MM} defenestrates him with a {@spell banishment} spell (already having Halaster's consent to bypass the restrictions on magic in Undermountain). Karstis goes screaming as he's sent to the Shadowfell. Read the following:", + { + "type": "insetReadaloud", + "page": 105, + "entries": [ + "\"Then begone, craven cur,\" the Mad Mage snarls, \"you're no apprentice of mine.\" With an arcane word, shadowy hands appear, clawing at Karstis' body. The young {@creature mage} begins to scream for mercy as his body is hurled into some dark nether whence there is no return." + ], + "id": "51a" + }, + "Let this underscore how dire the situation is\u2014and that no one can refuse the call of the cold fire." + ], + "id": "519" + }, + { + "type": "entries", + "name": "Refusing the Call", + "page": 105, + "entries": [ + "If the adventurers refuse to partake, this place becomes a bloodbath. The {@creature arcanaloth|MM} attacks them, along with the upperclassmen (except for Spite Harrowdale, who retreats with Dumara). The adventurers will have to fight through all these combatants to try and escape Dweomercore. The student body does not engage the party but instead flees to their dormitories. If the headmaster survives this encounter, it announces across the academy that the adventurers are to be killed on sight, turning all characters against the party." + ], + "id": "51b" + } + ], + "id": "518" + }, + { + "type": "entries", + "name": "Rules of the Tournament", + "page": 105, + "entries": [ + "When it comes down to it, the rules for the High Wizard Tournament are ironically simple: finish the task, no questions asked. Teamwork, treachery, and outright murder are all fine, so long as the rules below are followed:", + { + "type": "list", + "page": 105, + "items": [ + "No competitor can back out of the tournament; one can self-forfeit a task (and thereby be awarded 0 points) but to quit the entire tournament is to incur Halaster's wrath.", + "No competitor shall leave the academy except for the purposes of the tournament and they must return immediately after a challenge is complete.", + "No competitor shall falsify their efforts or results.", + "No competitor shall leave the region or plane of existence of that challenge of the tournament.", + "No competitor shall turn to an otherworldly entity during a challenge, unless such a being is enslaved to the mage's will, such as through the {@spell summon lesser demons|XGE} spell.", + "After a leg of the tournament, all participants are given a week's rest, free from classes or chores. No competitor may interfere in the rest of another." + ] + }, + { + "type": "entries", + "name": "Punishment", + "page": 105, + "entries": [ + "The Mad Mage's punishment, as warned by the headmaster, for breaking the above rules is an eternity under the {@spell imprisonment} spell, cast by the real Halaster." + ], + "id": "51d" + } + ], + "id": "51c" + }, + { + "type": "entries", + "name": "Scoring of the Tournament", + "page": 105, + "entries": [ + "The competitors are awarded by how quickly they complete the current task of the tournament. Since the tourney only grows harder, the points increase. In the incredibly unlikely situation that there are more than ten competitors, assume that eleventh place and beyond awards zero points.", + { + "type": "entries", + "name": "Posthumous Scoring", + "page": 105, + "entries": [ + "Just because a character dies doesn't mean their points are wiped away. Other competitors may still finish the tourney behind a dead man if they performed poorly. In such an event, the dead competitor retains their ranking." + ], + "id": "51f" + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Points Scoring", + "page": 105 + } + ], + "id": "51e" + }, + { + "type": "entries", + "name": "Rewards of the Tournament", + "page": 106, + "entries": [ + "Beyond just satisfying the graduation requirement, the following prizes are promised to the top three competitors: a {@item pearl of power} (3rd place), a {@item staff of defense|LMoP} (2nd place) and an {@item Ioun Stone, Intellect|DMG|ioun stone of intellect}. These are described in Appendix A.", + { + "type": "entries", + "name": "Experience", + "page": 106, + "entries": [ + "The tournament is written with the expectation that the party will not fight their way through Dweomercore and will instead earn experience by completing the challenges of the tourney. Do not award them twice. No matter what, they should be leaving Dweomercore at 11th level." + ], + "id": "521" + } + ], + "id": "520" + }, + { + "type": "entries", + "name": "Politics & Grudges", + "page": 106, + "entries": [ + "The upperclassmen\u2014deceitful curs, as they are\u2014will not abide being upstaged by the adventurers. While some challenges may necessitate cooperation with the party, they undoubtedly search for an opportune moment to betray them and come out ahead. The students also intend to fulfill their long-held vendettas outside Dweomercore, where murder is allowed. Cephalossk, for instance, hopes to ambush Spite Harrowdale and finally devour that brain of his." + ], + "id": "522" + } + ], + "id": "50d" + }, + { + "type": "entries", + "name": "I. The Arctic Egg", + "page": 106, + "entries": [ + { + "type": "insetReadaloud", + "page": 106, + "entries": [ + "\"Courage! Daring! Bravado! Our opening salvo shall not disappoint: far to the frozen north, upon the roof of this blighted little world, slumbers the drake Serakrish, proud mother to a new clutch of eggs. I want those eggs, my dearest pupils, and I shall have them, or I shall have your heads. Dress warm, for the Stolid Glacier awaits!\"" + ], + "id": "524" + }, + "The High Wizard Tournament begins the next day, but the first challenge is described (using the script above) after all names are drawn from the cold fire\u2014wizards are all about meticulous planning, after all.", + "As a test to their daring, the competitors must steal an egg from the frozen lair of an {@creature adult white dragon|MM}. Each competitor (including companions such as Spite's {@creature oni|MM} bodyguard and the other adventurers) are given a beacon that, when pressed via an action, teleports that character and up to six characters of their choice within 30 ft. back to Dweomercore. The beacon also does not function inside the drake's glacial lair, forcing them to escape its wrath, should it wake.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Drake's Lair", + "page": 106, + "entries": [ + "Serakrish has claimed a glacier as her lair, which grants her Lair Actions. This \"Stolid Glacier\" is in an icy bay, far to the north of Toril\u2014farther than most mortal men have ever ventured. The entire region is an area of extreme cold." + ], + "id": "526" + }, + { + "type": "entries", + "name": "Time", + "page": 106, + "entries": [ + "This competition is a race, but you can't forget the other competitors. Roll a {@dice d20} for each competitor with the bonuses described below, determining the order in which competitors reach the Stolid Glacier and snatch their egg. The adventurers gain a bonus if they evade one or both encounters (see below) by succeeding on their Wisdom ({@skill Survival}) checks while navigating the wastes (+2 and +4, respectively). If they stop to save Violence from Nylas Jowd, they receive a -2 penalty.", + { + "type": "list", + "page": 106, + "items": [ + "Cephalossk: {@skillCheck survival 3}", + "Elan Tanor'thal: {@skillCheck survival 2}", + "Nylas Jowd: {@skillCheck survival -2}", + "Skrianna Shadowdusk: {@skillCheck survival -2}", + "Spite Harrowdale: {@skillCheck survival 3} ({@skillCheck survival 6} if {@creature oni|MM} is present)", + "Turbulence: {@skillCheck survival 5}", + "Violence: {@skillCheck survival -2}" + ] + } + ], + "id": "527" + } + ], + "id": "525" + }, + { + "type": "entries", + "name": "1. Into the Wastes", + "page": 106, + "entries": [ + "The dragon lairs within a labyrinthine glacier surrounded by deep, frigid water. All participants are teleported into the frozen wastes, arranged around it in a ring. They've each a mile to travel before reaching it. In this manner, the adventurers are unlikely to meet any upperclassmen. The party itself is initially split in half, and each may face an encounter before reuniting.", + "Each encounter, described below, can be skipped if a group succeeds on at least two out of three {@dc 20} Wisdom ({@skill Survival}) checks. Each group must appoint a \"leader\" to make this check. If one group fails, but the other succeeds, the successful group arrives three rounds into the encounter. These encounters are:", + { + "type": "list", + "page": 106, + "items": [ + "The characters unknowingly trek through the territory of an {@creature abominable yeti|MM}. As they make their way through a frozen pass, it and two {@creature yeti|MM|yetis} attack. A {@hazard strong wind} (see App. C) blows through the pass.", + "The adventurers trek over a frozen lake blanketed in snow. Beneath the surface, lying hidden, is a {@creature remorhaz|MM} that bursts through the ice on its first turn. The eruption is enough to weaken the ice, turning several patches into thin ice that can plunge characters into {@hazard frigid water} (see App. C for both)." + ] + }, + { + "type": "entries", + "name": "Reaching the Glacier", + "page": 106, + "entries": [ + "The glacier surfaces above {@hazard frigid water} that is approximately 600 feet from the coast, requiring either flight, teleportation or boats to cross the water. The upperclassmen have prepared the {@spell fly} spell for this very purpose." + ], + "id": "529" + }, + { + "type": "entries", + "name": "Jowd's Revenge", + "page": 106, + "entries": [ + "When the party reaches the coast, they can clearly see the glacier\u2014and Skrianna Shadowdusk flitting through the air, proving that this is their target. However, as they look to the south, they see sickly green light emanating from a nearby cave. They hear the crash of thunder, the roar of flames. If they investigate, they find Nylas Jowd and Violence (both {@creature mage|MM|mages}) in a duel to the death. Unless they intervene, Nylas kills Violence and animates her corpse." + ], + "id": "52a" + } + ], + "id": "528" + }, + { + "type": "entries", + "name": "2. The Stolid Glacier", + "page": 106, + "entries": [ + "Serakrish, the {@creature adult white dragon|MM}, has slumbered at the heart of her hollow glacier for months now, heating her eggs with her body. A {@creature kobold|MM} clan tends to her lair, chiseling out labyrinthine tunnels, cleaning and rotating the eggs, and standing {@creature guard|MM}.", + { + "type": "entries", + "name": "Eggs", + "page": 106, + "entries": [ + "Beneath Serakrish lie {@dice 2d4 + 6} eggs that are due to hatch in a few days. Each egg has an AC of 10, a damage threshold of 5, and 16 hit points. It is a Small-sized object weighing 50 pounds. Each egg is worth 500 gp to an interested buyer." + ], + "id": "52c" + }, + { + "type": "entries", + "name": "Waking the Drake", + "page": 106, + "entries": [ + "While Serakrish slumbers, her passive {@skill Perception} score (normally 21) is reduced to 16. She can only detect characters within 10 feet of her. She wakes if she takes any damage or detects invaders. Spells of {@spell thunderclap|XGE}, {@spell shatter}, and the like wake her if they're cast anywhere within the glacier. Her {@creature kobold|MM} servants are loathe to wake her, lest they incur her wrath; they only resort to that if they see an egg being stolen or it becomes apparent they cannot defend the glacier themselves. A {@creature kobold|MM} can wake Serakrish with an action, if it's within 5 ft. of the drake." + ], + "id": "52d" + }, + { + "type": "entries", + "name": "Tunnels", + "page": 106, + "entries": [ + "Tunnels wind all about the glacier, too dark and too blue to be seen through. {@creature kobold|MM|Kobolds} roam in packs of {@dice 1d8 + 5}, busying themselves with tasks. Most tunnels can only fit a Small creature; the {@creature kobold|MM|kobolds} use these tunnels to harry invaders by shooting from holes or dropping rocks upon their heads. The ice separating the {@creature kobold|MM|kobolds} from the adventurers can be melted in 10-foot sections if it takes 10 or more fire damage in a single round." + ], + "id": "52e" + }, + { + "type": "entries", + "name": "Spite Harrowdale", + "page": 107, + "entries": [ + "While in the glacier, the adventurers come across Spite Harrowdale, the {@creature archmage|MM}, and his {@creature oni|MM} bodyguard. He offers them his aid or asks for theirs, if they still believe him to be a child. If they accept, he leads them to the glacier's heart, using {@spell magic missile|PHB} to kill {@creature kobold|MM|kobolds} along the way." + ], + "id": "52f" + }, + { + "type": "entries", + "name": "Stolid Heart", + "page": 107, + "entries": [ + "The dragon's personal lair is a hollowed-out chamber at the glacier's heart. Ovoid in shape, it's 100 by 140 ft. at its widest point and its ceiling curves upward to a height of 120 ft. Serakrish at the center, resting atop her eggs. At any point there are {@dice 2d10 + 4} {@creature kobold|MM|kobolds} in the nearby tunnels." + ], + "id": "530" + } + ], + "id": "52b" + }, + { + "type": "entries", + "name": "3. Betrayal!", + "page": 107, + "entries": [ + "Spite Harrowdale intends to betray the party and wake the drake. Once they reach the heart of the glacier, he either traps the adventurers within a {@spell wall of force} spell after Dumara has pilfered an egg; or he preemptively casts it on the party. He's prepared {@spell dimension door} instead of {@spell fire shield}, allowing him and Dumara to escape the {@spell wall of force}. Adjust accordingly to fit the situation.", + "Once Spite has his egg, he and his {@creature oni|MM} flee to the tunnel. He casts {@spell shatter} on the tunnel's entrance, caving it in behind him. The noise wakes Serakrish, who turns her wrath on the party. Thereafter, Spite and his {@creature oni|MM} escape the glacier and activate the beacon that teleports them back to Dweomercore.", + { + "type": "entries", + "name": "Serakrish's Wrath", + "page": 107, + "entries": [ + "The brood mother is {@quickref surprised|PHB|3|0|surprised} by the {@spell shatter} spell. Thereafter, she enrages. {@dice 2d10 + 4} {@creature kobold|MM|kobolds} act as her minions while she attacks the party. She accepts no quarter. The party must either kill Serakrish or escape with an egg. Another tunnel on the opposite end of the chamber provides a means of escape\u2014but the dragon lies in their way." + ], + "id": "532" + } + ], + "id": "531" + }, + { + "type": "entries", + "name": "Aftermath", + "page": 107, + "entries": [ + "The upperclassmen return triumphantly in the order of their {@skill Survival} checks (see \"Time\" above). Award points accordingly.", + { + "type": "entries", + "name": "Zombified", + "page": 107, + "entries": [ + "Unless Nylas was stopped earlier, he animated Violence's corpse and used her to retrieve an egg from the Stolid Glacier. He then reappears at Dweomercore in second to last place with his new undead thrall in tow. Turbulence demands justice for her sister, but Nylas claims that he himself did not murder her, only that he found her corpse and \"decided to return Violence to her beloved sister.\" The headmaster does not punish Nylas, as whatever happened happened outside Dweomercore; he advises Turbulence to challenge Nylas to a duel, which he refuses. Turbulence later turns to the adventurers for aid or takes vengeance into her own hands." + ], + "id": "534" + } + ], + "id": "533" + } + ], + "id": "523" + }, + { + "type": "entries", + "name": "II. The Sunken Depths", + "page": 107, + "entries": [ + { + "type": "insetReadaloud", + "page": 107, + "entries": [ + "\"Beneath the waves, the {@creature sahuagin|MM} plot to awaken their god, {@deity Sekolah|Nonhuman|PHB} the Sharklord. What you treasure most has been stolen from you, given freely to the sharks for use in their foul ritual. Dare not tarry, for there is but one hour to find the Temple of {@deity Sekolah|Nonhuman|PHB} and recover that which you hold most dear...\"" + ], + "id": "536" + }, + "The second challenge of the tourney tests the competitors' attachment to that which they love\u2014or so it's said. Truly, it's just another way for Halaster to screw with his pupils.", + "Something near and dear to each competitor has been stolen and placed at the bottom of the sea. The competitors have only an hour to recover their beloved lest it be sacrificed to {@deity Sekolah|Nonhuman|PHB}.", + "Few competitors actually know what was taken from them before arriving to the Temple of {@deity Sekolah|Nonhuman|PHB}. For the adventurers, you must determine what this treasure is\u2014and Halaster nabs it. He could kidnap family members or miniaturize their family home and put it in a snow globe\u2014the sky's the limit. The other competitors' treasures are:", + { + "type": "list", + "page": 107, + "items": [ + "Spite's Harrowdale's {@creature oni|MM} bodyguard, Dumara", + "Turbulence's friend, Ca'al, barkeeper of The Flagon & the Dragon in Skullport", + "Violence's old flame from her seafaring days, Marcus Turner", + "Skrianna's token from Acamar, her invisible lover from the Far Realms\u2014a glassy, eight-pupiled eye set in a pendant", + "Elan's younger brother, Xirk Tanor'thal", + "The jar containing the brain of Cephalossk's best friend (see A11D)", + "Nylas' sweet but judgmental mother, Cecilia Jowd" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Those Pesky Lungs", + "page": 107, + "entries": [ + "The upperclassmen have prepared the {@spell water breathing} spell but refuse to include their classmates and the adventurers in the spell. If the adventurers cannot find a means to breathe underwater, the headmaster can scrounge up six {@item potion of water breathing|DMG|potions of water breathing} for them." + ], + "id": "538" + }, + { + "type": "entries", + "name": "The Depths", + "page": 107, + "entries": [ + "The portal the competitors take leads not to any sea of Toril, nor a demiplane, but instead to a sunken world ruled by the {@creature sahuagin|MM}. The ruins of terrestrial civilization can still be found below the waves. Centuries have slipped by since the tides swallowed all but the tallest mountain peaks." + ], + "id": "539" + }, + { + "type": "entries", + "name": "Returning", + "page": 107, + "entries": [ + "Unlike last time, the competitors aren't equipped with teleportation beacons. They must retrieve their beloveds and return to the portal that delivered them here." + ], + "id": "53a" + } + ], + "id": "537" + }, + { + "type": "entries", + "name": "1. Arrival to a Sunken World", + "page": 107, + "entries": [ + "The headmaster opens a portal, with Halaster's consent, to that sunken world. Those that cross through to the other side emerge from a crumbling stone arch framing a violet portal. The distant sun dimly lights these sunken ruins, which are perched upon a ledge that drops into watery twilight. The ruins bear similarity to dwarven architecture and iconography.", + "The surface is two hundred feet above the ruins and Halaster telepathically informs the competitors that their goal (\"the temple of {@deity Sekolah|Nonhuman|PHB}\") is downward, past the trench and into the depths. These depths are dimly lit, as sunlight can hardly pierce the water. The upperclassmen quickly depart to devise their own means to find and infiltrate the temple.", + { + "type": "entries", + "name": "Encounter", + "page": 107, + "entries": [ + "Along the way to the temple, the party is attacked by a sahuagin hunting party consisting of a {@creature giant shark|MM} and six {@creature sahuagin|MM}. The {@creature sahuagin|MM} use the shark as a mount of sorts: they've made a harness of twisted kelp and slung it around the shark. Holding tight, they can \"ride\" the shark as it takes the {@action Dash} action to swim swiftly through the water. Only one hand is necessary to hold onto the harness, allowing them to attack with {@item spear|PHB|spears}." + ], + "id": "53c" + } + ], + "id": "53b" + }, + { + "type": "entries", + "name": "2. The Temple of Sekolah", + "page": 107, + "entries": [ + "A rough current and a telepathic message sent by Halaster points the way to the temple of {@deity Sekolah|Nonhuman|PHB}: a drowned ziggurat upon which the {@creature sahuagin|MM} perform their foul ritual to summon their god's avatar. What the competitors don't know is that this is about the seventieth time the sharkfolk have tried to summon their god to this world. At this point, it must surely be done for entertainment's sake alone, and instead of sea elves or {@creature merfolk|MM}, the {@creature sahuagin|MM} have had treasures and victims delivered to them by \"the dried one\" (Halaster).", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LesserTemple.webp" + }, + "title": "Lesser Temple of the Heretics\u2014One Square = 10 ft.", + "credit": "{@link Dyson Logos|https://dysonlogos.blog/}", + "imageType": "map", + "foundrySceneRoot": { + "backgroundColor": "#ffffff" + }, + "grid": { + "type": "square", + "size": 93, + "offsetX": 17, + "offsetY": 63, + "scale": 3, + "distance": 10 + } + }, + "Refer to the map above, courtesy of Dyson Logos. The top platform is roofed, though four gaping holes provide a means of entry through the ceiling, which is 10 ft. high.", + "Three {@creature sahuagin priestess|MM|sahuagin priestesses} are knee-deep in the ritual. The competitors' unliving treasure are placed equidistantly through-out the chamber, whereas living captives are at the heart, kept in iron chains. The ritual finishes in three rounds, after which 110 ({@damage 20d10}) necrotic damage is inflicted on the sacrifices. The ritual ceases if all three {@creature sahuagin priestess|MM|priestesses} are slain. Guarding them are five {@creature sahuagin|MM}, a {@creature sahuagin baron|MM}, a {@creature giant shark|MM} and two more {@creature sahuagin priestess|MM|sahuagin priestesses}. The shark swims above the ziggurat and the {@creature sahuagin|MM} (except for the baron, who remains in the chamber) are floating just off each of the staircases. Once the alarm is raised, {@dice 1d4} {@creature sahuagin|MM} reinforcements arrive from outside the ziggurat each round.", + "The adventurers may be posed with a moral issue: do they save the victims meant to be sacrificed by the {@creature sahuagin|MM} or leave them here? Rescuing and escorting them makes it possible that any of the other competitors can swoop in, steal their beloved, and make it back to the portal before the party does.", + { + "type": "entries", + "name": "The Opportunist", + "page": 108, + "entries": [ + "If he survived the tourney's first challenge, Spite Harrowdale comes in half-way during the battle. He casts {@spell time stop} to rescue Dumara; interacting with her causes the spell to fail, thus placing him in harm's way. On his next turn, he snatches Dumara's hand and casts {@spell teleport} to take him back to the portal to Toril. Roll a {@dice d100} and consult the {@spell teleport} spell. Since Spite has only seen the portal once, he only successfully reaches it on a roll of 74\u2013100." + ], + "id": "53e" + } + ], + "id": "53d" + }, + { + "type": "entries", + "name": "3. Betrayal (Again)!", + "page": 108, + "entries": [ + "Their egos bruised, two upperclassmen ambush the adventurers at the portal to Toril. Nylas Jowd, a {@creature mage}, attacks with a force of four {@creature zombie|MM|zombies} and an {@creature ogre zombie|MM}. The next round, Skrianna, a {@creature mage}, and her {@creature shield guardian|MM} arrive. All these combatants are under a spell of {@spell water breathing}. The {@creature mage|MM|mages} flee to the portal when reduced to half their hit points." + ], + "id": "53f" + }, + { + "type": "entries", + "name": "Aftermath", + "page": 108, + "entries": [ + "If Skrianna and Nylas are slain, the headmaster pens a letter to their next of kin, detailing their demises. Except for his mother, no one cares if Nylas dies. Skrianna's family, the maddened Shadowdusks lairing on L22, take umbrage with the party.", + { + "type": "entries", + "name": "Time", + "page": 108, + "entries": [ + "Like before, the results of this challenge are left up to chance. Swimming back to the portal is a measure of one's fortitude or quick thinking. Roll a {@dice d20} for each surviving competitor, adding the modifiers below to the results.", + "The adventurers can determine their own modifier by making either a {@dc 16} Intelligence ({@skill Investigation}) check to recall the quickest route or a {@dc 18} Strength ({@skill Athletics}) check to swim as quickly as possible. For the former, only one character needs to succeed on the check; for the latter, all must succeed on the check. They gain a +2 for one success and a +5 for two.", + { + "type": "list", + "page": 108, + "items": [ + "Cephalossk: {@d20 +4}", + "Elan Tanor'thal: {@d20 +3}", + "Nylas Jowd: {@d20 -2}", + "Skrianna Shadowdusk: {@d20 -2}", + "Spite Harrowdale: {@d20 +20} if {@spell teleport} successfully delivered him to the portal; {@d20 +2} if off-area; {@d20 -4} if similar area; and {@d20 -15} if the {@dice d100} resulted in a mishap.", + "Turbulence: {@d20 +4}", + "Violence: {@d20 +2}" + ] + } + ], + "id": "541" + } + ], + "id": "540" + } + ], + "id": "535" + }, + { + "type": "entries", + "name": "III. Maze of the Spotless Mind", + "page": 108, + "entries": [ + { + "type": "insetReadaloud", + "page": 108, + "entries": [ + "\"And so, we come to our final challenge: the Maze of the Spotless Mind. Bit of a misnomer, as it's far from spotless. What horrors lurk therein? Well, I'll tell you: undead, traps galore, and one termagant of a sphinx. She, Mighty Aleria, guards a golden grail filled with sacred coins. Bring me a coin, competitors. Bring me a coin by cracking her riddle or braving her claws. The sphinx awaits ye.\"" + ], + "id": "543" + }, + "The final challenge is to race through a labyrinthine demiplane, at the heart of which waits a {@creature gynosphinx|MM}. The competitors are each targeted with a {@spell maze} spell, which they must willingly fail. This demiplane was once a sanctum of the {@creature lich|MM} {@creature Ezzat|WDMM}, Halaster's nemesis that lairs on L20. The demiplane houses {@creature Ezzat|WDMM|Ezzat's} spare phylactery; it's been so long since {@creature Ezzat|WDMM} visited, or was slain outside the Material Plane, that he's unaware of Halaster finding and seizing his demiplane for this game.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Sphinx", + "page": 108, + "entries": [ + "Aleria, the sphinx, sits at the center of the maze, guarding {@creature Ezzat|WDMM|Ezzat's} phylactery, which is shaped as a golden grail filled with radiant coins. To claim a coin, one must brave the sphinx's claws or solve her riddle. Thereafter, a competitor must make a {@dc 20} Intelligence check as action to escape the maze\u2014a trivial matter, if given time, but harrowing if that character is under attack by the sphinx. This demiplane does not count as the sphinx's lair." + ], + "id": "545" + }, + { + "type": "entries", + "name": "The Maze", + "page": 108, + "entries": [ + "The maze was created through the {@spell maze} spell and is enchanted. The corridors are 10-feet wide and its ceiling, floor, and walls are indestructible. Magic fails to change their shape, as do spells that would teleport a character through them. A foot of lead is embedded in the walls, foiling most divination magic." + ], + "id": "546" + } + ], + "id": "544" + }, + { + "type": "entries", + "name": "1. Into the Maze", + "page": 108, + "entries": [ + "The competitors appear at different points on the maze's outer layer. The adventurers are together, perhaps by happenstance. Along the way to the center, they must contend with various traps and enemies.", + { + "type": "entries", + "name": "Navigating the Maze", + "page": 108, + "entries": [ + "Mazes, quite simply, suck in tabletop RPGs. There's nothing to solve; characters just need to brute force their way through or get lucky. So you, as the DM, aren't running a maze per se, but a series of events. All competitors reach the heart of the maze at approximately the same time\u2014as the true randomness comes during the combat with {@creature Ezzat|WDMM}; see Aftermath for more details.", + "The events occur in the following order:", + { + "type": "list", + "page": 109, + "items": [ + "Eight {@creature minotaur skeleton|MM|minotaur skeletons} appear, four apiece at both ends of a straight corridor. If Nylas Jowd or Elan Tanor'thal are competing, they've commandeered these undead and attack from the rear, fleeing when their minions are dead or when they lose half their hit points or more.", + "A 10-foot-wide, 50-foot-deep pit is obscured by an illusion, requiring a {@dc 16} Int. ({@skill Investigation}) check to discern, made as an action. If no one does discern it, the first character to step into the pit falls, taking {@damage 5d6} bludgeoning damage. Six {@creature zombie|MM|zombies}, quieted by a {@spell silence} spell, are pressed together at the pit's bottom. The pit's top is also obscured by a {@spell darkness} spell, which can be dispelled with a {@spell dispel magic} spell.", + "A corridor is trapped with an {@spell Evard's black tentacles} spell (save {@dc 14}) cast earlier by another competitor; it subsides in {@dice 1d4 + 1} rounds.", + "A {@spell glyph of warding|PHB} is inscribed at the end of a 60-foot-long corridor; when a creature enters within 30 ft., it unleashes a {@spell lightning bolt} spell (save {@dc 14}, {@damage 9d6} lightning damage on a failure, or half as much on a success). It can be spotted with a successful {@dc 14} Intelligence ({@skill Investigation}) check.", + "Spite Harrowdale, if he's competing, has blocked off a section of the maze with a {@spell wall of force} spell after he found the heart of the maze nearby. It will elapse in 4 minutes. If the party decides to backtrack, they must find an alternative route into the heart of the maze, which takes {@dice 1d10} minutes. They are attacked by a {@creature minotaur|MM} under the effects of a {@spell mirror image} and {@spell haste} spell in the meantime." + ] + } + ], + "id": "548" + } + ], + "id": "547" + }, + { + "type": "entries", + "name": "2. The Sphinx Awaits", + "page": 109, + "entries": [ + "The maze's heart is a four-sided chamber, 100 ft. on a side, with a ceiling of 40 ft. At the center is a raised platform, 10 ft. high up, bearing a glowing, heavenly altar. If he's competing, they find Spite Harrowdale already there but without his bodyguard, who died to a {@spell fireball|PHB} trap earlier in the maze. Spite is busy trying to solve the sphinx's riddle.", + "Aleria, the {@creature gynosphinx|MM}, welcomes the adventurers when they arrive and invites them to solve her riddle or storm the altar.", + { + "type": "insetReadaloud", + "page": 109, + "entries": [ + "The sphinx smiles at you. \"Welcome to my lair, heroes. A riddle you must solve lest you never climb the altar nor claim a sacred coin from the golden grail to leave this place. You need only to hold the coin in your hand and wish to return home. One riddle is all it takes\u2014but fail me, deceive me, defy me, and I shall fall upon you in a storm of fang and claw. Listen well:", + "\"First think of the person who lives in disguise, who deals in secrets and tells naught but lies.", + "\"Next, tell me what's always the last thing to mend, the middle of 'middle' and the end of 'end.'", + "\"And last, give me the sound often heard during the search for a hard-to-find word.", + "\"Now string them together, and answer me this: which creature would you be unwilling to kiss?\"" + ], + "id": "54a" + }, + "This riddle was ripped straight out of Harry Potter; the answer is \"spider.\" You want the players to solve the riddle, but a {@dc 20} Intelligence ({@skill Investigation}) check can also be made to solve it. However, you must warn your players that if they rely on dice to solve the riddle and fail, the sphinx attacks. If they try it themselves, give them a few minutes at your table to figure it out. If the adventurers provide an incorrect answer, attempt to circumvent or beguile the sphinx, or defy her challenge in any manner, she attacks.", + "While the adventurers try to figure this out, the remaining competitors arrive to the heart of the maze. Some may hang back, especially if they know that even finishing first in this challenge is not enough to win first, second, or even third place. Those in this situation merely want to finish the tournament with their ego and bodies intact." + ], + "id": "549" + }, + { + "type": "entries", + "name": "3. He is Reborn", + "page": 109, + "entries": [ + "As the competitors battle it out, fight the sphinx, or handle her riddle, {@creature Ezzat|WDMM}, a {@creature lich|MM}, is reborn here in this demiplane. Read:", + { + "type": "insetReadaloud", + "page": 109, + "entries": [ + "As you climb the stairs to that altar, the air cracks with thunder. The stench of dust and death fills the chamber, a cloudy miasma that roils in an unseen wind. The dust collects itself into a figure that rapidly grows into a solid form. You hear... Bones. Bones snapping, fusing. Mold that sighs itself into flesh, which cling to a skeleton whose robes were borne of shadow, whose eyes glow with azure fire. A {@creature lich|MM}. You've just witnessed the rebirth of a {@creature lich|MM}.", + "\"I live!\" the {@creature lich|MM} screams. \"I\u2014who the hell are you?\" The {@creature lich|MM|lich's} fiery eyes blink at the assorted magi here, settling on the Dweomercore symbol on someone's robes.", + "\"Halaster,\" the {@creature lich|MM} snarls. \"Have at thee, dogs! I have spurned the Mad Mage once already! Twice will be quite the pleasure! {@creature Ezzat|WDMM} shall be the last name you ever learn!\"" + ], + "id": "54c" + }, + "Realizing that Halaster has found and invaded his domain, {@creature Ezzat|WDMM} attacks the competitors. The sphinx slips into the maze; she was once {@creature Ezzat|WDMM|Ezzat's} guardian but was bought out by Halaster; she has no dog in this fight.", + "Several competitors flee into the maze when {@creature Ezzat|WDMM} appears; some, at your discretion, remain to fight against the {@creature lich|MM}.", + { + "type": "entries", + "name": "Ezzat's Tactics", + "page": 109, + "entries": [ + "This demiplane does not count as {@creature Ezzat|WDMM|Ezzat's} lair; Halaster broke away his grip on the realm. \"LA\" refers to {@creature Ezzat|WDMM|Ezzat's} Legendary Actions. The {@creature lich|MM} employs these tactics:", + { + "type": "list", + "page": 109, + "items": [ + "Preferring to blast first and ask questions later, {@creature Ezzat|WDMM} starts with a {@spell power word kill} spell. Choose an upperclassman to die, provided there are any left.", + "{@creature Ezzat|WDMM} follows up his first turn with a Frightening Gaze LA. After the next character's turn, he uses his remaining LA to cast {@spell ray of frost}.", + "On his second turn, {@creature Ezzat|WDMM} casts {@spell finger of death}, hoping to raise a {@creature zombie|MM} (see App. B for stats).", + "On his third turn, {@creature Ezzat|WDMM} looses a {@spell power word stun} spell on an irksome character.", + "When surrounded, {@creature Ezzat|WDMM} uses his Disrupt Life LA." + ] + }, + "If {@creature Ezzat|WDMM} is slain, his spare phylactery is vulnerable. When he is reduced to 0 hit points, read the following:", + { + "type": "insetReadaloud", + "page": 109, + "entries": [ + "The {@creature lich|MM} shouts, \"Fools! I can never die! Undermountain shall be mine! The Mad Mage\u2014mine! Your souls\u2014mine and mine alone! May the Nine Hells have\u2014\"", + "With that killing blow, the {@creature lich|MM} crumbles into dust. The altar flares with violet light and the Mad Mage's voice booms across the maze:", + "\"Quickly! Quickly, before the {@creature lich|MM} is reborn! Take his dreaded phylactery and spare the souls within! Quickly! Think of the points! Think of the ratings! Fifty points to whomever brings me that gods-damned phylactery!\"" + ], + "id": "54e" + }, + "What the Mad Mage neglects to tell the competitors is that the phylactery is warded with a {@spell symbol} spell.", + "The first character to touch the phylactery triggers its Death feature: each character within 60 feet of the phylactery must make a {@dc 20} Constitution saving throw or take {@damage 10d10} necrotic damage. A creature takes half damage on a success. Per the spell, creatures within the sphere incur this effect when it occurs, as well as when they enter into its area the first time, or if they end their turn there. This spell persists for 10 minutes.", + "Scrutinizing the phylactery under a spell of {@spell detect magic|PHB} reveals staggering auras of both abjuration and necromancy, implying that the phylactery is trapped." + ], + "id": "54d" + } + ], + "id": "54b" + }, + { + "type": "entries", + "name": "Aftermath", + "page": 110, + "entries": [ + "With {@creature Ezzat|WDMM} destroyed, there's but one thing left to do: race to the altar, snatch a coin, and attempt a {@dc 20} Intelligence check as an action to leave the maze. Competitors that fled quickly return. With all present, all it takes is a new initiative check made by every single character. Some magi take the {@action Dash} action, others might cast spells to arrest the party's movement or teleport to the altar.", + "Characters that know they need the extra 50 points promised for the phylactery might instead try to snatch that up too. Cunning characters might, alternatively, try to take all coins from it, preventing other characters from scoring." + ], + "id": "54f" + } + ], + "id": "542" + }, + { + "type": "entries", + "name": "Aftermath of the Tournament", + "page": 110, + "entries": [ + "The High Wizard Tournament ends with a maudlin ceremony honoring the survivors as graduates and dismisses the dead as disappointments. The headmaster doles out the awards to the top three competitors and furnishes the rest with diplomas.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Dead", + "page": 110, + "entries": [ + "Even if a character dies, their place is retained in the rankings, meaning others can still finish below that score, receiving no prizes." + ], + "id": "552" + }, + { + "type": "entries", + "name": "Continued Study", + "page": 110, + "entries": [ + "Alas, the upperclassmen are not free. With a sneer, the headmaster expects them to stay at the academy for their \"advanced studies.\" It's with long faces that they accept this news. Some rightfully suspect that they'll never leave this gilded cage of theirs and begin to plot their escape." + ], + "id": "553" + }, + { + "type": "entries", + "name": "The Adventurers", + "page": 110, + "entries": [ + "The adventurers that enrolled into the academy are lavished with an honorary diploma. The headmaster promptly tells the party to get the hell out of Dweomercore by dawn or else. Now that they've served their purpose and the headmaster has appeased Halaster, the {@creature arcanaloth|MM} no longer needs to play nice." + ], + "id": "554" + } + ], + "id": "551" + } + ], + "id": "550" + } + ], + "id": "50c" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 110, + "entries": [ + "The following areas are of note. With its forty-nine areas, Dweomercore can be a nightmare to keep track of. Its areas are summarized above; areas omitted from the table have no actual content, such as A32.", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Dweomercore Summary", + "page": 110 + }, + { + "type": "entries", + "name": "1. Entry Hall", + "page": 110, + "entries": [ + { + "type": "insetReadaloud", + "page": 110, + "entries": [ + "The tunnel opens upon the crumbling remains of a mansion's foyer\u2014you're not even surprised that the Mad Mage has plucked and planted a villa in Undermountain.", + "Suspicious as ever, you eye the mansion's foyer: mosaics line the arched ceiling, depicting dueling wizards. Floating in the middle of the room is the severed forearm of a man. It turns to regard you with its eyeless gaze and holds up its palm in a \"STOP\" gesture." + ], + "id": "557" + }, + "You want the {@creature Left Hand of Manshoon|WDMM} to bruise the adventurers if they're well-rested. Softening them up now ensures they play nice with the academy's residents.", + "The Left Hand has readied its action to cast {@spell fireball} as a 4th-level spell upon the tunnel's entrance once a character enters Dweomercore. It always hovers 25 feet off the ground to avoid melee combatants. On its first turn, it casts {@spell time stop} and takes its subsequent turns during that spell to cast {@spell mirror image}, {@spell fire shield}, and finally {@spell cone of cold} (in that order, assuming it has enough turns to do so before {@spell time stop} elapses).", + { + "type": "entries", + "name": "Meeting the Headmaster", + "page": 110, + "entries": [ + "While the adventurers are busy fighting the {@creature Left Hand of Manshoon|WDMM}, the headmaster makes its way to this area, arriving just as the limb is destroyed. The {@creature arcanaloth|MM} has its orders from the Mad Mage: to admit the arcane spellcasters into Dweomercore, while keeping up the charade that it's Halaster. Assuming the party has arcane spellcasters, read the following after the {@creature Left Hand of Manshoon|WDMM} is defeated:", + { + "type": "insetReadaloud", + "page": 111, + "entries": [ + "As the sounds of chaos dim and that animated limb flops to the floor, you hear an old man cough nearby: the Mad Mage, here in the flesh.", + "\"Well, it took you long enough,\" Halaster tells you, leaning on an oak staff engraved with runes. \"Hurry, damn ye, hurry! You're late to your own entrance exam!\"" + ], + "id": "559" + }, + "If the adventurers inquire about what the hell Halaster means, the headmaster adds:", + { + "type": "insetReadaloud", + "page": 111, + "entries": [ + "\"The devil! It's loose! Slain poor Yarek already, the damned fool. Quickly! Quickly! The proctor has just about had it with your tardiness, and your full-ride scholarship hangs in the balance! If you wish to be admitted to the world's\u2014nay, the multiverse's!\u2014most prestigious wizard academy, you mustn't tarry!\"" + ], + "id": "55a" + } + ], + "id": "558" + }, + { + "type": "entries", + "name": "The Entrance Exam: Revamped", + "page": 111, + "entries": [ + "If the candidates accept the challenge of slaying the {@creature bone devil|MM}, the headmaster does not teleport the party to Area 11C, but instead leads them through Areas 2, 3, 6, 38, 39 and 46, giving a hasty tour of the academy. He deactivates the trap via the {@spell mage hand} cantrip while passing through Area 2.", + { + "type": "entries", + "name": "Sample Dialogue", + "page": 111, + "entries": [ + "Along the way, the headmaster can say any of the following. It isn't aware of Halaster's hit gameshow, Dungeon of the Mad Mage, but is aware that he has a keen interest in the party.", + { + "type": "list", + "page": 111, + "items": [ + "\"Normally, our entrance exam would be a bit more academic, but we're currently at capacity\u2014at least until Yarek, that gods-damned fool, summoned a devil. Now we've got a vacancy or two. If you can correct his mistake, you're in, kid.\"", + "\"Dweomercore is the finest wizard academy in the world. Except for those Silverymoon Uni bastards.\"", + "\"All but my first seven apprentices were trained in these halls. Some of them even survived! Far fewer graduated, however.\"", + "\"Tuition is negotiable. If you have the right financial aid package, we don't even need to put a lien on your soul.\"", + "\"Scholarships are available to outstanding students. It helps if you can play clarinet or open a rift to the Far Realms. Spelling bee champions are preferred.\"", + "\"Tryouts for the school's rugby team open next week.\"" + ] + } + ], + "id": "55c" + } + ], + "id": "55b" + } + ], + "id": "556" + }, + { + "type": "entries", + "name": "3. Medusa Junction", + "page": 111, + "entries": [ + { + "type": "entries", + "name": "House Nester Dormitories", + "page": 111, + "entries": [ + "South of the {@creature medusa|MM|medusa} statue is a bloodied wall: the entrance to House Nester's demiplane dormitories. Once a student has slit their palm and pressed it against the wall, they are admitted entrance to the dorms. They must repeat this once every day. Thus, the palms of all House Nester students are horribly scarred by the end of their tutelage in Dweomercore." + ], + "id": "55e" + } + ], + "id": "55d" + }, + { + "type": "entries", + "name": "5. Portrait of a Mad Mage", + "page": 111, + "entries": [ + { + "type": "insetReadaloud", + "page": 111, + "entries": [ + "Ever curious\u2014almost as if it were a whisper driving you to do it\u2014you peel back the curtain to behold a ghastly portrait of the Mad Mage, to behold a scene of madness. Fields, actual fields of bloody mouths stretch to a red vista. Packs of women hunt down stragglers as cannibalistic orgies rage before a single, crumbling tower. The Mad Mage stands before this macabre scene, chillingly calm, the hint of a smirk splayed across his lips." + ], + "id": "560" + }, + "The {@table Long-Term Madness|DMG} table has been included for your convenience. See Appendix C for details.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hazing", + "page": 111, + "entries": [ + "Until recent times, House Nyghtsteel would haze its newest members by forcing them to behold the portrait. After a few too many psychotic breakdowns, the headmaster forbade that particular form of hazing." + ], + "id": "562" + } + ], + "id": "561" + } + ], + "id": "55f" + }, + { + "type": "entries", + "name": "6. Reading Niche", + "page": 111, + "entries": [ + "Assuming the party's being escorted by the headmaster, read:", + { + "type": "insetReadaloud", + "page": 111, + "entries": [ + "You pass by a reading nook, its walls lined with dusty tomes. A young boy no older than thirteen looks up from a text entitled \"Thaumaturgic Rites of the Netherese.\" He gives you a smile while a half-ogre at his side shares only a tusked scowl.", + "\"Master Harrowdale,\" the headmaster croaks. \"Should you not be polishing your wand technique?\"", + "\"I had hoped for some tips, headmaster, since you seem to be a master of handling wands.\"", + "The Mad Mage does not seem pleased by this retort, but doesn't miss a beat. \"Back to your book, boy.\"" + ], + "id": "564" + }, + "As a crass old man, Harrowdale lives for this humor, which might strike onlookers as inappropriate, given his false youth. The wand-techniques the {@creature arcanaloth|MM} refers to is actually a jab at Harrowdale's crippling arthritis. Ever since he's learned the truth about \"Halaster\" the two have been trading insults. Other students chalk it up Harrowdale becoming a rebellious teenager." + ], + "id": "563" + }, + { + "type": "entries", + "name": "7. Workroom", + "page": 111, + "entries": [ + "Assuming the headmaster is escorting the party, read:", + { + "type": "insetReadaloud", + "page": 111, + "entries": [ + "While the headmaster gives his hasty tour of the academy, a door down the corridor cracks open. A tentacled horror peers out, its voice slipping into your mind:", + "\"Seek me out, visitors. Dweomercore is not all it seems. These halls teem with opportunity for parties... capable of putting aside their differences.\"" + ], + "id": "566" + }, + "Cephalossk, the {@creature mind flayer arcanist|MM}, hungers for Spite Harrowdale's brain and will strike a deal with the adventurers. If they can incapacitate Dumara, Spite's {@creature oni|MM} bodyguard (whom Dweomercore's rules don't forbid killing) then the illithid will handle the rest.", + { + "type": "entries", + "name": "House Muiral Dormitories", + "page": 111, + "entries": [ + "The entrance to House Muiral's pocket dimension lies behind a mirror set into the wall of the hallway outside Area 7. To open it, a character must stare their reflections in the eye for a solid ten seconds.", + "The dormitories are always frigid, no matter how many logs are burned in its fireplaces or how many spells are cast." + ], + "id": "567" + } + ], + "id": "565" + }, + { + "type": "entries", + "name": "9. Refuse Pit", + "page": 112, + "entries": [ + { + "type": "insetReadaloud", + "page": 112, + "entries": [ + "This chamber reeks. Half a mountain of garbage lies at the bottom of a pit, sweltering in some unnatural heat." + ], + "id": "569" + }, + { + "type": "entries", + "name": "House Kestellharp Dormitories", + "page": 112, + "entries": [ + "Distraught over Jhesiyra's disappearance, the Mad Mage remodeled this chamber into the refuse pit\u2014all the better to \"honor\" House Kestellharp.", + "A ladder leads 20 ft. down the pit to a ledge, upon which a door is set. If knocked on twice, the door swings up and sucks in characters on the ledge along with a few pounds of garbage. The dormitories are barren and choked with dust. Its forty beds are busted, the sheets yellowed, stained, and tattered. Mold grows behind every corner, pulsating secretly out of view. No matter how many rats are killed, more show up." + ], + "id": "56a" + } + ], + "id": "568" + }, + { + "type": "entries", + "name": "11. Student Dormitories", + "page": 112, + "entries": [ + { + "type": "entries", + "name": "11D. Cephalossk's Room", + "page": 112, + "entries": [ + "Among the jars lies one brain that Cephalossk could never bring itself to devour: that of its best friend's. Before becoming a {@creature mind flayer|MM}, Cephalossk was a human\u2014Tetvic Shai, an adventurer. He and his dear friend Brodrum were captured by illithids; Tetvic became an illithid and Brodrum cattle to be slaughtered later. Displaying an extraordinary degree of mental acuity, a sliver of Tetvic lived on in this \"Cephalossk.\" Even as an illithid, it couldn't stomach killing its best friend; instead it took Brodrum's brain and preserved it in a jar." + ], + "id": "56c" + }, + { + "type": "entries", + "name": "11E. Elan's Room", + "page": 112, + "entries": [ + "See Appendix C for the {@table Short-Term Madness|DMG} table." + ], + "id": "56d" + }, + { + "type": "entries", + "name": "11F. Nylas' Room", + "page": 112, + "entries": [ + "Amongst Nylas' belongings is his {@item Thayan razor|WDMMC}, a magical item that instantly shaves one's head when touched to their scalp." + ], + "id": "56e" + } + ], + "id": "56b" + }, + { + "type": "entries", + "name": "12. Communal Showers", + "page": 112, + "entries": [ + "The showers have been expanded to fifty to accommodate the larger student body. No accommodations are provided for different sexes\u2014epitomized in an engraving on the entrance that reads \"The world shall one day watch you. Spare nothing.\"" + ], + "id": "56f" + }, + { + "type": "entries", + "name": "13. Recreation Room", + "page": 112, + "entries": [ + "Whenever you need a social encounter to occur, it's advised you use the Rec Room.", + { + "type": "entries", + "name": "13A. Taproom", + "page": 112, + "entries": [ + "Visitors to Dweomercore might be surprised to learn just how much the students treasure \"mundane\" games, like billiards or darts, that take them out from their high-magic, high-pressure world, even if for only a little while. Games include checkers, chess, cards, darts, and even Jenga\u2014the popular halfling-invented game that consists of stacking wooden blocks.", + { + "type": "entries", + "name": "Darts", + "page": 112, + "entries": [ + "The Rec Room includes a dartboard. Characters can play a simplified version of the game, merely trying to reduce their score from 300 to 0 or below before their opponents. Each turn, one character makes a ranged attack with a dart. The AC of various targets and their point values are summarized in the Dart Scoring table.", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Darts Scoring", + "page": 112 + } + ], + "id": "572" + } + ], + "id": "571" + }, + { + "type": "entries", + "name": "Elan Tanor'Thal", + "page": 112, + "entries": [ + "Assuming this is their first meeting with Elan, read:", + { + "type": "insetReadaloud", + "page": 112, + "entries": [ + "A dark elf sits alone, busying himself with an arcane scroll and his spellbook. His eyes dart up at you. \"Don't just stand there, help yourself to a drink. It's all on Halaster's copper.\" His quill rasps in sharp strokes against the parchment. \"Since you're new,\" the elf says, \"you should know that everyone here is utterly insane.\" He looks up with a smile. \"But not I. Not yet. Elan Tanor'thal, rightful heir of Skullport and mage extraordinaire at your service.\"" + ], + "id": "574" + } + ], + "id": "573" + } + ], + "id": "570" + }, + { + "type": "entries", + "name": "14. Detention Hall", + "page": 112, + "entries": [ + { + "type": "insetReadaloud", + "page": 112, + "entries": [ + "Your footsteps echo across the tiles as you reach a junction. Desks face the walls, occupied by disgruntled-looking students. A tiefling woman reading a scorched spellbook flags you down. \"Psst! Outsiders!\"" + ], + "id": "576" + }, + "If the adventurers indulge Violence, read:", + { + "type": "insetReadaloud", + "page": 112, + "entries": [ + "\"Listen,\" Violence tells you. \"I'm serving time for... Well, threatening a guest lecturer. My sister's likely dueling right now in the Spellcasting Hall. She has an earful for you. Seek her out.\" The tiefling points to a set of double doors, her eyes pregnant with expectation." + ], + "id": "577" + } + ], + "id": "575" + }, + { + "type": "entries", + "name": "16. Magic Cauldron", + "page": 112, + "entries": [ + { + "type": "insetReadaloud", + "page": 112, + "entries": [ + "Stolid pillars line this chamber\u2014and in the gloom a man sneers, \"Got you now, you miserable son of a\u2014oh...\"", + "A bald man steps out from the gloom and clears his throat. \"My apologies. I thought you were... you were someone else.\" The red-robed man offers his hand, \"Nylas Jowd, Red Wizard of Thay. Pleased to meet you.\"" + ], + "id": "579" + }, + "Per this supplement, the outright murder of others students is forbidden at Dweomercore. Therefore, Nylas Jowd is instead lurking here to cast {@spell bestow curse} upon Turbulence. If she succumbs to the curse, Nylas flavors it to rob her of fine motor control, preventing her from tying knots or using somatic components in spellcasting." + ], + "id": "578" + }, + { + "type": "entries", + "name": "17. Spellcasting Hall", + "page": 113, + "entries": [ + { + "type": "insetReadaloud", + "page": 113, + "entries": [ + "Chaos! Lightning flashes, thunder beckons! Great gouts of fire light up the chamber! A tiefling battles three magi: a young Shou woman, her face half-devoured by acid; a masked woman who unleashes a lance of frost so cold that even from here, your skin ripples with goosebumps; and lastly {@creature Halaster Blackcloak|WDMM} himself, his wand alight with violet, swirling energies! A blast of pure force erupts from his wand, smashing into the tiefling! She careens across the floor and shouts, \"Yield! I yield!\"", + "The three {@creature Archmage|MM|archmagi} pause and wordlessly approach nearby alcoves, rapidly becoming stone. The tiefling pants on the floor, nursing a broken arm. Her bright eyes regard you and she snarls, \"The hell are you looking at?\"" + ], + "id": "57b" + }, + "If Violence sent them, Turbulence wastes no time in promising them a favor if they can distract the headmaster long enough for her and Violence to escape the academy. Should they, she tells them to meet her at The Flagon and the Dragon in Skullport.", + { + "type": "entries", + "name": "Spell Duels: Antimagic Dome", + "page": 113, + "entries": [ + "A thin dome of antimagic surrounds the southern half of the chamber. This is to protect Dweomercore from wanton destruction wrought during spell duels with the statues or other characters. Only Halaster and the headmaster have the means to \"turn off\" the dome.", + { + "type": "entries", + "name": "Spell Duels", + "page": 113, + "entries": [ + "When two students seek to satisfy a grudge, they are sent to this area to end their squabbles. The rules for spell duels are described in the Have at Thee, Cur! special event." + ], + "id": "57d" + } + ], + "id": "57c" + } + ], + "id": "57a" + }, + { + "type": "entries", + "name": "19. Ghostly Adventurer", + "page": 113, + "entries": [ + { + "type": "insetReadaloud", + "page": 113, + "entries": [ + "This hall has seen better days. Its mosaics are chipped, damaged beyond recognition or repair. An empty trophy case stands alone and at the end of the hall an apparition pats at the wall in search of secrets." + ], + "id": "57f" + }, + "The students of Dweomercore named this spirit \"Lucy Looky.\"", + { + "type": "entries", + "name": "House Nyghtsteel Dormitories", + "page": 113, + "entries": [ + "The empty trophy case of this chamber is the key to entering House Nyghtsteel's demiplane dormitories. By placing a trophy\u2014ranging from a medal, a wolf's fang, a stolen trinket, anything that was won over overs\u2014the owner and their trophy are teleported to the demiplane. So long as the trophy has sentimental value and was earned, not given, it counts as a key to these dorms.", + "Characters that inspect the trophy case and succeed on a {@dc 12} Wisdom ({@skill Perception}) check notice that the dust on the shelves is skewed, suggesting objects are often placed there." + ], + "id": "580" + } + ], + "id": "57e" + }, + { + "type": "entries", + "name": "22. Potion Brewery", + "page": 113, + "entries": [ + "When the adventurers first enter this room, a potions class is being taught by Wormriddle the {@creature night hag|MM} (disguised as a plump human woman wearing bright pink robes) unless she was just encountered in Area 23. The class is a tangle of House Nester and House Rantantar students. Wormriddle does not take kindly to any tardiness or interruptions. If combat breaks out here for any reason, most students flee but three {@creature mage|MM|mages} side with Wormriddle, hoping to curry favor.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Lesson", + "page": 113, + "entries": [ + "Today's lesson is on the brewing of {@item potion of poison|DMG|potions of poison}, which Wormriddle describes as a \"nice shock after a white elephant party.\" The adventurers are free to stick around, if they don't cause too much of a ruckus. If so, they each make a {@dc 15} Intelligence check using {@item alchemist's supplies|PHB} after an hour of brewing. On a success, they each brew a {@item potion of poison}. On a failure, it's a toxic sludge that Wormriddle has them toss into the stone basin\u2014which triggers an attack by the {@creature poison weird|WDMM} (water weird) described in WDMM. Nobody seems surprised at the attack and no one springs to the party's defense, treating the creature's existence as just a part of life." + ], + "id": "583" + } + ], + "id": "582" + } + ], + "id": "581" + }, + { + "type": "entries", + "name": "23. Wormriddle's Sanctum", + "page": 113, + "entries": [ + "Like other characters in this supplement, the {@creature night hag|MM} that lairs here does not attack intruders on sight but instead threatens detention. Failing that, Wormriddle holds nothing back, fearing for her life.", + "Alternatively, Wormriddle offers the adventurers arcane knowledge in return for various acts, such as by giving her a lock of their hair or tormenting an irksome student (such as Jacob Anderbrood of House Rantantar). She can provide {@item spell scroll|DMG|spell scrolls} of up to 5th level wizard spells that a wizard character can then use to copy into their spellbook, consuming it.", + { + "type": "entries", + "name": "23B. Wormriddle's Den", + "page": 113, + "entries": [ + "Amongst the doll collection, the adventurers may find the {@item black quill|WDMMC}, an unassuming magic item. The hag forces an irksome student to write lines with this quill during detention; it uses their own blood as ink and scratches the message into their hand. See Appendix B and Special Events.", + { + "type": "entries", + "name": "Doll Collection", + "page": 113, + "entries": [ + "For every day that the adventurers stay at Dweomercore, there is a cumulative {@chance 90|10% chance|Doll Collection|Nothing happens.|Wormriddle gains a character's body part andcreated a doll.} she has gained a body part of one character and used it to create a doll. If a character is sentenced to detention with the {@item black quill|WDMMC}, she automatically succeeds in gaining their blood." + ], + "id": "586" + } + ], + "id": "585" + } + ], + "id": "584" + }, + { + "type": "entries", + "name": "24. Halaster Says What?", + "page": 113, + "entries": [ + "If the adventurers are admitted to Dweomercore as students, you might hesitate to have the Halaster statues cast {@spell power word kill}. If you'd still like to showcase it, have a student that was passing behind them fall prey to the spell right after the statues echo their banal message. Alternatively, the trap might only become active after curfew, if one is enforced.", + "If the adventurers don't become students and are instead rampaging through the academy, run this area as it's written." + ], + "id": "587" + }, + { + "type": "entries", + "name": "28. More halaster Statues", + "page": 113, + "entries": [ + "See Area 24 of this supplement for details." + ], + "id": "588" + }, + { + "type": "entries", + "name": "29. Old Books", + "page": 113, + "entries": [ + { + "type": "insetReadaloud", + "page": 113, + "entries": [ + "Books abound in this chamber: tomes so dusty, so ancient that to even open them might invite destruction. Frescoes otherwise line the chamber's walls: a wizard tower floating above a city pulverized by meteors; and another depicting the Mad Mage riding triumphantly on the back of a skeletal drake, his hair aflutter in the wind." + ], + "id": "58a" + }, + "If the adventurers are admitted as students (or guests thereof) of Dweomercore, the {@creature helmed horror|MM|helmed horrors} instead act as enforcers of an arbitrary curfew. Any attacks they make are nonlethal." + ], + "id": "589" + }, + { + "type": "entries", + "name": "30. Dining Hall", + "page": 114, + "entries": [ + "With the expansion of the student body from eight {@creature mage|MM|magi} to over a hundred, the dining hall must be expanded. Its dimensions have been increased from 30 by 40 ft. to 60 by 100. Adjust accordingly if combat breaks out in this chamber.", + "Seven tables now line the hall, each 30 ft. in length, reserved for each individual house. They are arranged to line up with each house's founder's tapestry on the northern wall." + ], + "id": "58b" + }, + { + "type": "entries", + "name": "32. Steel-Sheathed Hall", + "page": 114, + "entries": [ + { + "type": "insetReadaloud", + "page": 114, + "entries": [ + "Shields and weapons of war have been melted together to form the walls of this steel corridor." + ], + "id": "58d" + }, + { + "type": "entries", + "name": "House Trobriand's Dormitories", + "page": 114, + "entries": [ + "Close inspection of the southeastern corner reveals that an iron scorpion rests between a melted-down shield and a twisted scabbard. Presenting one's palm to the scorpion causes it to animate; it stabs the character, dealing 1 piercing damage. The wall behind it then transforms into a doorway to a pocket dimension: House Trobriand's dorms.", + "At any time, {@dice 2d6 + 1} {@creature apprentice wizard|VGM|apprentice wizards} and {@dice 1d4} {@creature mage|MM|mages} are present inside the dormitories, studying, sleeping, or screwing around. The dorms also feature a small workshop for those that attempt to blend magic with metallurgy." + ], + "id": "58e" + } + ], + "id": "58c" + }, + { + "type": "entries", + "name": "34. Transmutation Classroom", + "page": 114, + "entries": [ + { + "type": "insetReadaloud", + "page": 114, + "entries": [ + "Flames of shifting colors paint this chamber in a myriad of tones. An iron cage lies nearby, empty, its door ajar, rusted and forlorn. Inscribed upon the floor is a circle ringed in arcane runes... and in it is a golden statue of a young boy, his armed raised in victory." + ], + "id": "590" + }, + "If you run the {@creature Arcturia|WDMM|Arcturia's} Lecture special event, she delivers the practical parts of the lesson here.", + { + "type": "entries", + "name": "House Arcturia Dormitories", + "page": 114, + "entries": [ + "To enter the dormitories, a character must cast a transmutation spell, after which a doorway forms in the wall. Most members of this house use the {@spell gust|XGE} cantrip. Thus, the dust of this hall is always roiling when a member has entered the dormitories." + ], + "id": "591" + } + ], + "id": "58f" + }, + { + "type": "entries", + "name": "35. Necromancy Classroom", + "page": 114, + "entries": [ + { + "type": "insetReadaloud", + "page": 114, + "entries": [ + "There is no hiding it: this place reeks of man's most evil pursuit: necromancy. The walls and roof are plastered with skeletons: hundreds, if not thousands, of them, all arranged in a decorative but ghastly manner in a way that mocks the very essence of life itself." + ], + "id": "593" + }, + "Under this supplement, {@creature Nester|WDMM|Nester's} statistics have been replaced with a {@creature boneclaw|MTF}, the wicked remains of a wizard that failed to achieve lichdom. {@creature Nester|WDMM}, sharp as he was in life, is a sadist above all else. Flagging students are used as experimental subjects in demonstrations of pain. Captives, such as {@creature goblin|MM|goblins} or unwelcome adventurers, are utilized for lessons of death.", + "The adventurers themselves may be compelled to suffer as {@creature Nester|WDMM|Nester's} playthings for accruing too many demerits or simply because he takes a liking to them\u2014especially if they entered the room mid-lesson. {@creature Nester|WDMM} detests tardiness, after all. To refuse is to be attacked (nonlethally). {@creature Nester|WDMM} is often secretly impressed by characters that disobey or fight back. He immensely respects those that manage to kill it. If slain, the {@creature boneclaw|MTF} rejuvenates in {@dice 1d10} days, returning to Dweomercore to continue lessons after its \"brief sabbatical.\"", + { + "type": "entries", + "name": "Torment 101", + "page": 114, + "entries": [ + "When the adventurers first enter this room, {@creature Nester|WDMM} is demonstrating the effects of a torturous spell he calls Immolate Veins on a student by the name of Jacob Anderbrood, a member of House Rantantar. Read:", + { + "type": "insetReadaloud", + "page": 114, + "entries": [ + "Two dozen students\u2014freshmen, clearly\u2014watch with horror while this... this skeletal thing with claws longer than a man's arm lords over a student wracked with agony.", + "\"So you see,\" the undead sneers, \"The spell is nonfatal, though its victim has nothing but to pray for a quick death. Surely such a spell is out of you younglings' league\u2014for now\u2014but rest assured that those among you that fail as harshly as Master Anderbrood here will learn firsthand how immolate veins is implemented.\"" + ], + "id": "595" + }, + "{@creature Nester|WDMM} then continues with its lecture on torture for another eight minutes while Anderbrood screeches and writhes in agony. Many freshmen look queasy. Some smirk with amusement, gods blast their wicked hearts. All, however, have a hint of fear in their eyes." + ], + "id": "594" + } + ], + "id": "592" + }, + { + "type": "entries", + "name": "36. Wizards' Library", + "page": 114, + "entries": [ + "Like Area 29 of this supplement, four {@creature helmed horror|MM|helmed horrors} in the visage of Halaster are here. They act as particularly unforgiving librarians. Any attacks they make are nonlethal, and they only pursue characters from this area if a character has unpaid late fees or has taken a book without checking it out. If a character destroys a horror, the headmaster sentences them to 8 hours of detention." + ], + "id": "596" + }, + { + "type": "entries", + "name": "37. Professor Bring", + "page": 114, + "entries": [ + "If the adventurers stay here during one of Professor Bring's lectures on Undermountain or {@creature xorn|MM|xorns}, you can read to them the Dungeon History, described in WDMM, or the {@creature xorn|MM} entry of the Monster Manual. No spoilers are there, save the Knot in the Weave section." + ], + "id": "597" + }, + { + "type": "entries", + "name": "38. \"I Just Met a Girl Named Skrianna\"", + "page": 114, + "entries": [ + "If the adventurers are not escorted by the headmaster, Skrianna does not attack them, but still shows her true colors. Unbeknownst to the party, she casts {@spell suggestion} on one character. Read the following:", + { + "type": "insetReadaloud", + "page": 114, + "entries": [ + "A noblewoman saunters down the hall. Beside her lumbers a steel construct etched in arcane runes\u2014and behind her a disgusting creature that appears to be a floating, tentacled brain with a bird's beak. \"Who in the Nine Hells are you?\" she demands." + ], + "id": "599" + }, + "Once the adventurers respond, add the following:", + { + "type": "insetReadaloud", + "page": 115, + "entries": [ + "The woman glares, her hands balled into fists. \"New or not, you better learn your place here and quick. You should go to Professor {@creature Nester|WDMM|Nester's} classroom.\"" + ], + "id": "59a" + }, + "Skrianna uses this last sentence as the suggestion in her {@spell suggestion} spell, knowing full well that {@creature Nester|WDMM} detests students that enter the classroom late\u2014so much so that he will use them as subjects in his lessons on agony and necromancy. She points them in the direction of Area 35." + ], + "id": "598" + }, + { + "type": "entries", + "name": "41. Drop to Level 10", + "page": 115, + "entries": [ + { + "type": "insetReadaloud", + "page": 115, + "entries": [ + "Dominating the center of this otherwise bland chamber is a gaping hole carved into the floor. Peering down it, you see nothing but darkness and feel nothing but a shiver work its way up and down your spine." + ], + "id": "59c" + }, + "The hole is under a permanent spell of {@spell darkness} (save {@dc 17} to dispel) and is steeped in rumor. They've named it the \"shrieking hole,\" for only a handful of students have ever descended to Level 10, wherein they were slain by the {@creature banshee|MM|banshees} below. The spirits' howls echo up the stone shaft, but they themselves do not ascend into Dweomercore.", + { + "type": "entries", + "name": "House Rantantar Dormitories", + "page": 115, + "entries": [ + "The entrance to House Rantantar's demiplane dorms is in one of the alcoves of this chamber. The correct alcove changes randomly throughout the day. To enter the dorms, one must ram themselves into the wall. At any point, a bruised House Rantantar student can be seen angrily hurling himself into solid walls until finally finding the correct one.", + "When the adventurers first enter this room, the student is Jacob Anderbrood, a human {@creature mage}. As the lowest ranked member of House Rantantar, his life is miserable. Jacob is nearing his breaking point as he's forced to hurl himself into wall after solid wall." + ], + "id": "59d" + } + ], + "id": "59b" + }, + { + "type": "entries", + "name": "44. Dweomercore's Back Door", + "page": 115, + "entries": [ + "When a creature approaches this area from Area 43, a glyph triggers, causing Halaster's voice to boom, \"This area is forbidden to all students. Turn back now or face a thousand deaths.\" The sound alerts the yugoloths stationed here." + ], + "id": "59e" + }, + { + "type": "entries", + "name": "45. Halaster's Sanctuary", + "page": 115, + "entries": [ + { + "type": "entries", + "name": "45A. Spectral Skull", + "page": 115, + "entries": [ + { + "type": "insetReadaloud", + "page": 115, + "entries": [ + "All about you, the air grows thick. You aren't meant to be here. Somehow, the lizard at the back of your brain knows that this place is so forbidden, it's funny.", + "As you round the bend, a dais comes into view. An arched double door carved with the faces of screaming devils promises great reward, if not for the spectral skull floating before it. Its eyes swing to you and it screams, \"You're not me!\"", + "A force grips you! Hauls you forward for punishment! You levitate above the floor before being smashed back down, leaving varicose cracks in the tile!" + ], + "id": "5a1" + } + ], + "id": "5a0" + }, + { + "type": "entries", + "name": "45B. Halaster's Study", + "page": 115, + "entries": [ + "Given that it takes nine separate {@spell knock} spells to open the door to this chamber, Halaster has a spell lain here to announce the following to intruders:", + { + "type": "insetReadaloud", + "page": 115, + "entries": [ + "The voice of the Mad Mage slips out from the stones, calm and... and a little impressed.", + "\"Honestly,\" the voice says, \"If you've made it this far, you've earned it. A spare spellbook of mine's in the desk. Go on! Take it! You've earned it, champ!\"" + ], + "id": "5a3" + }, + "The Mad Mage's spellbook is, of course, still warded with an Elder Rune.", + "Reaching this area represents Spite Harrowdale's foremost goal. He may appear behind the adventurers or come with them. Expect blood if they won't hand over the spellbook." + ], + "id": "5a2" + } + ], + "id": "59f" + }, + { + "type": "entries", + "name": "46. Detention Area", + "page": 115, + "entries": [ + "When the adventurers first enter this area, a number of House Nester students are practicing torturous spells on the {@creature goblin|MM|goblins} here\u2014nothing fatal, but nonetheless excruciating." + ], + "id": "5a4" + }, + { + "type": "entries", + "name": "47. Devil on the Loose", + "page": 115, + "entries": [ + { + "type": "entries", + "name": "47A. Alas, Poor Yarek", + "page": 115, + "entries": [ + { + "type": "insetReadaloud", + "page": 115, + "entries": [ + "The scent of death and sulfur hangs heavy in the air. Before a blood-splattered tapestry depicting devils and demons locked into eternal battle lies a corpse: a black-robed young man sprawled across the tiles. Red streaks lead to the wall to the north." + ], + "id": "5a7" + }, + "The devil can sense the presence of the adventurers as they approach this area, meaning they can't take it by {@quickref surprised|PHB|3|0|surprise}. Read the following:", + { + "type": "insetReadaloud", + "page": 115, + "entries": [ + "A barbed voice invades your mind, scraping and scratching at the most sensitive bits of your brain.", + "\"I sense you, mortals. Trust not what that charlatan has promised you. I alone can aid you. I alone can free you from this infernal dungeon. I alone have the means to fulfill your deepest desires. Think on this and know it to be true. I am your savior made manifest in flesh. I can rescue you from this crazed wizard's game and all I ask is my own freedom in exchange. Scratch the glyphs. Free me\u2014and with me, yourself.\"" + ], + "id": "5a8" + }, + "The {@creature bone devil|MM} lies just behind the illusory wall to the north. It's ready to soar through in an awesome display, so as to intimidate the adventurers. It then maneuvers itself to block the doorway to Area 46B, though it can do nothing if the adventurers enter Area 49 and escape via the secret door there.", + { + "type": "entries", + "name": "Tactics", + "page": 115, + "entries": [ + "Once it becomes apparent that the adventurers won't treat with the devil, it attacks, relying on these tactics:", + { + "type": "list", + "page": 115, + "items": [ + "The devil has a flying speed of 40 ft., and a reach of 10 ft., so it never needs to land\u2014thus, it won't. Martial characters must find a way to overcome this disadvantage.", + "Once a creature is hooked by its polearm, the devil rises to the ceiling to repeatedly sting its prey (assume the ceiling is 30 ft. in height). If its victim escapes the {@action grapple|PHB}, they take {@damage 3d6} bludgeoning damage from the fall.", + "If deprived of its polearm, the devil resorts to its claws {@damage 1d8 + 4} slashing damage)." + ] + } + ], + "id": "5a9" + } + ], + "id": "5a6" + } + ], + "id": "5a5" + }, + { + "type": "entries", + "name": "Special Events", + "page": 116, + "entries": [ + "You can spice up Dweomercore with any of the events below; they assume that some adventurers are admitted as students, even if only temporarily.", + { + "type": "entries", + "name": "A Crime Most Foul", + "page": 116, + "entries": [ + "An adventurer that runs afoul of Spite Harrowdale becomes the suspect of a most heinous crime: unpaid library late fees. Spite conjures a library book from A36 and uses his {@creature oni|MM} bodyguard to plant it in the adventurers' quarters (the {@creature oni|MM} {@spell polymorph|PHB|polymorphs} into a maid, student, or one of the other adventurers and might be caught during the act). Spite then magically alters the library's records, checking out the book to that character and creating a false library fee of 412 gp. The four {@creature helmed horror|MM|helmed horrors} added to Area 36 then pursue the adventurer, determined to beat both the book and the fee out of them.", + "If Spite has his way, this raid will occur in the middle of the night, interrupting a character's long rest. Once the destroyed horrors are brought to light, the headmaster \"investigates\" but does not punish Spite once it learns the truth." + ], + "id": "5ab" + }, + { + "type": "entries", + "name": "Arcturia's Lecture", + "page": 116, + "entries": [ + "You can foreshadow {@creature Arcturia|WDMM}, a {@creature lich|MM}, by having her deliver a guest lecture at Dweomercore.", + { + "type": "entries", + "name": "Preeta Kreepa", + "page": 116, + "entries": [ + "If the adventurers encountered {@creature Preeta Kreepa|WDMM} in Azrok's Hold on L3, they'll recall she was once an apprentice of {@creature Arcturia|WDMM}, deformed for not meeting her master's exacting standards." + ], + "id": "5ad" + }, + { + "type": "entries", + "name": "The Cheeky Pluckers", + "page": 116, + "entries": [ + "If you used the adventuring party described in the {@i Companion's} Halaster's Game chapter, the players will encounter the surviving members of that doomed band. {@creature Arcturia|WDMM} uses them as experimental subjects in her lecture. Adjust accordingly if they all died on L3 or before." + ], + "id": "5ae" + }, + { + "type": "entries", + "name": "A Warm Welcome", + "page": 116, + "entries": [ + "The headmaster announces {@creature Arcturia|WDMM|Arcturia's} visit early in the day. She's honored in a welcome ceremony during dinner that night in Area 30, the Dining Hall. Read the following:" + ], + "id": "5af" + }, + { + "type": "insetReadaloud", + "page": 116, + "entries": [ + "While the headmaster prattles on about this woman's numerous achievements, about her peerless experience in the Arcane, about her resolve to defy death through lichdom, you cannot help but gawk.", + "This is no {@creature lich|MM}\u2014aye, the rumors confirmed that {@creature Arcturia|WDMM}, apprentice of the Mad Mage himself, resorted to it, but this is not the body of a {@creature lich|MM}. Her skin is azure, her fingers clawed. Gossamer wings spread from behind her back and her hair is like honey. Her sundress ripples under a constant breeze, but there is no wind in this chamber. {@creature Arcturia|WDMM} has altered her form so much she does not appear to be undead. She doesn't even appear to be human." + ], + "id": "5b0" + }, + "The next morning, juniors and seniors (including the adventurers) are expected to attend her guest lecture in Area 20. The lecture lasts 45 minutes and is an attack on \"the 'immutable form,'\" a theory pushed by philosophers that mortal forms are godly-given and to alter them is to reject divine design. {@creature Arcturia|WDMM} then takes the upperclassmen to Area 34, wherein she shows off the Cheeky Pluckers who have been melded with animals. She mentions their history as adventurers she recently \"plucked\" (she sneers when saying this) from the upper reaches of Undermountain. Breaking them was easy, she says.", + "Assuming that the Pluckers all lived, if they were featured in your campaign, they're alive and altered in the following ways. Adjust accordingly. No matter their previous statistics, they are now {@creature commoner|MM|commoners}. Their disfigurements cannot be undone by any magic except a {@spell wish} spell.", + { + "type": "list", + "page": 116, + "items": [ + "Fiona dé Vaun, a LG human, once the boisterous leader of the Pluckers now with the head of a moth.", + "Four-Fingers, a N gnome, with the head of a shrew.", + "Halberd, a LG dwarf, with the head of an aardvark.", + "Sariel, a NE {@creature drow|MM}, with the head of a rabbit's. Her eyes are alight with fear.", + "Danny Elfman, a NG half-elf {@creature bard|VGM}, is now armless. Hands protrude from his temples. He plays a {@item lyre|PHB} in a macabre manner that isn't half-bad." + ] + }, + "{@creature Arcturia|WDMM} showcases these deformed adventurers like trophies. \"With the art of Transmutation all is possible,\" she says. \"Reshape the body and the spirit shall follow. Once proud, arrogant, drunk on dreams of glory\u2014now humble servants.\" The {@creature lich|MM} releases the Pluckers into the students' custody for the day, allowing them to use the Pluckers for practice with charms of transmutation.", + "The Pluckers remember who they were and can still speak, albeit in a horrific, screeching manner. They appeal to the adventurers to put them out of their misery\u2014but doing so would surely incur {@creature Arcturia|WDMM|Arcturia's} wrath. Their one chance to do so is tonight, as {@creature Arcturia|WDMM} is set to depart tomorrow. They can be found in Area 42, the Guest Lecturer's Quarters. Thereafter, they can be found on L14 (and, later, L23)." + ], + "id": "5ac" + }, + { + "type": "entries", + "name": "Have at Thee, Cur!", + "page": 116, + "entries": [ + "One of the upperclassmen has beef with an adventurer and challenges them to a duel, if the adventurer is a spellcaster. The duel occurs in Area 17, which has a dome of antimagic (as in a spell of {@spell Antimagic Field|PHB|antimagic}) added to it. This precaution is necessary to prevent outside influence during a duel. Duels are sanctioned by the headmaster, but once a duelist shouts, \"I yield!\" the area is immediately subsumed with the {@spell antimagic field}. Thus, duels to the death are possible (and accepted) but minor quarrels need not deprive the Mad Mage of an apprentice.", + { + "type": "entries", + "name": "Rules", + "page": 116, + "entries": [ + "The rules of the duel are simple: only spells can be used; weapons, physical attacks, and items are forbidden. If any outside character interferes with the duel, or if the {@creature arcanaloth|MM} decides this debacle has gone on long enough, the duel is immediately ended by the headmaster. The headmaster alone can control the {@spell Antimagic Field|PHB|field of antimagic}." + ], + "id": "5b2" + }, + { + "type": "entries", + "name": "Combat", + "page": 116, + "entries": [ + "While the duel is in progress, only the adventurer in question and the duelist roll initiative. Turns at your tabletop must be lightning fast\u2014a maximum of sixty, if not even thirty, seconds for both participants. This is to highlight how quick the duel is in real time. If a player cannot decide their turn in the time allotted, they either default to the {@action Dodge} action or {@spell counterspell} spell (if they have it)." + ], + "id": "5b3" + }, + { + "type": "entries", + "name": "Spectators", + "page": 116, + "entries": [ + "Dueling is a favorite spectacle for the students, who gather in this area to hurl cheers and jeers. A duel between an adventurer and one of the upperclassmen draws a raucous crowd." + ], + "id": "5b4" + } + ], + "id": "5b1" + }, + { + "type": "entries", + "name": "Blood-Lines of the Black Quill", + "page": 117, + "entries": [ + "A character runs afoul of Wormriddle's temper and the hag sentences them to detention in Area 14. Their punishment is to write lines\u2014sounds simple, if even cumbersome, right? Alas, the quill Wormriddle equips the adventurer with is a nefarious implement of torture: a {@item black quill|WDMMC} (see Appendix A). It siphons a character's blood as ink and scratches whatever text is written into their hand.", + "The quill has the added effect of spiriting a little bit of the wielder's blood to Wormriddle's den, so long as the quill is within 1 mile of her lair. She then uses this blood to fashion a doll (see Area 23B) attuned to that character. This process takes one hour, after which she can use the doll against the character. If a doll is fashioned after an adventurer, and an upperclassman discovers it, they're likely to slip into Wormriddle's sanctum to steal it for nefarious and sadistic purposes.", + "For every aggregate minute the character writes lines, their hit point maximum is reduced by 1. A spell of {@spell greater restoration} can reverse this, as can finishing a long rest. As a first offense, Wormriddle prescribes {@dice 1d6} minutes' worth of lines. For future detentions, add another die for every offense, starting at {@dice 2d6} minutes' worth." + ], + "id": "5b5" + }, + { + "type": "entries", + "name": "Troll in the Dungeons!", + "page": 117, + "entries": [ + "The Mad Mage has loosed a {@creature dire troll|MTF} in the academy and the beast is rampaging through the halls, slaughtering students. The headmaster turns to the upperclassmen (and adventurers) promising glory to the student that slays it\u2014and that it shall surely affect the upperclassmen's class rankings.", + "While dinner is being served to the student body in Area 30, the {@creature troll|MM} enters Dweomercore from the western tunnel to the Expanded Dungeon, between Areas 7 and 34. It then makes its way to Area 32, becoming confused by the illusory villa of the Illusion Classroom. Professor Figment materializes to lecture on the disappointment that is the {@spell silent image} spell, but the {@creature troll|MM} repeatedly attacks it.", + "When the adventurers reach the room, Professor Figment casts {@spell phantasmal killer} on the {@creature troll|MM}. Alas, the {@creature troll|MM} is immune to being {@condition frightened}, though it can still take psychic damage. Now with new targets to maul, the {@creature troll|MM} ignores Professor Figment.", + { + "type": "entries", + "name": "Upperclassmen", + "page": 117, + "entries": [ + "Desperate to elevate himself, Nylas Jowd joins the fray with his {@creature Will-o'-Wisp|MM|will-o'-wisps}. Skrianna Shadowdusk, for her part, sends in her {@creature shield guardian|MM} while Elan Tanor'thal, tries to steal the killing blow." + ], + "id": "5b7" + } + ], + "id": "5b6" + } + ], + "id": "5aa" + } + ], + "id": "555" + }, + { + "type": "section", + "name": "Epilogue", + "page": 117, + "entries": [ + "If the adventurers were welcomed into the academy, the source of their experience belongs to the High Wizard Tournament. They should thus ascend to 11th level after leaving this level.", + "Choose one of the narrations below to cap off your final session in Dweomercore. They're written with the assumption that the adventurers competed in all three challenges of the High Wizard Tournament and that {@creature Ezzat|WDMM} appeared as the climax.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Standard Send-Off", + "page": 117, + "entries": [ + { + "type": "insetReadaloud", + "page": 117, + "entries": [ + "You can't say you're surprised. After everything you've seen, it cannot surprise you that these are the sort of folks the Mad Mage would take on as apprentices. Prima donnas, all of them. If only they could trust, then perhaps they could achieve, but alas, they know they themselves cannot be trusted and therefore they cannot trust others.", + "Those bastards would never make it as adventurers.", + "With another level of Undermountain beheld and bested, you look towards the earth knowing full well that the worst is yet to come." + ], + "id": "5bb" + } + ], + "id": "5ba" + }, + { + "type": "entries", + "name": "The Host's Send-Off", + "page": 117, + "entries": [ + { + "type": "insetReadaloud", + "page": 117, + "entries": [ + "The Mad Mage's voice echoes across your addled brain:", + "\"And so, our contestants have upstaged my finest pupils here in this factory of disappointment. They have what my students lack: gumption, and make no mistake, audience, I can appreciate some gumption. Gumption aplenty will be necessary to defeat {@creature Ezzat|WDMM}, that treacherous cur, He Who Spurned My Tutelage, the hypocrite too \"pure\" to study under my mountain but pursued lichdom anyway. Shall our contestants lay him low at long last? Find out next time on Dungeon of the Mad Mage!\"" + ], + "id": "5bd" + } + ], + "id": "5bc" + } + ], + "id": "5b9" + } + ], + "id": "5b8" + } + ], + "id": "4dd" + }, + { + "type": "section", + "name": "Level X: Muiral's Gauntlet", + "page": 118, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "You will make for a fine corpse... and together, we shall dance in these dead halls forevermore," + ], + "by": "Muiral the Misshapen" + } + ], + "id": "5bf" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelX.webp" + } + }, + { + "type": "section", + "page": 118, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 118, + "entries": [ + { + "type": "list", + "page": 118, + "items": [ + "Ideally, the adventurers should first encounter {@creature Muiral|WDMM}, who escapes or sends them fleeing. Overhearing Vlonwelv on her pulpit, they're invited into {@creature drow|MM} territory. Vlonwelv tasks them with slaying {@creature Muiral|WDMM}. Xarann, the House Freth {@creature spy|MM}, attempts to assassinate Vlonwelv.", + "This level is about handing tools to your players, allowing them to plot Vlonwelv's assassination through characters such as Sornnozz (A13), Xarann (A17D) and Gorzil (A22 or A30). They need not storm House Auvryndar.", + "The adventurers can at last make it back to the surface, if they reach Area 8 and present a magic wand (which can be found in Area 2\u2014convenient, right?).", + "Review the Vlonwelv's Pulpit sidebar in WDMM; it's heavily utilized in this supplement. It's used to fill in the blanks (that the {@creature drow|MM} are against {@creature Muiral|WDMM}, that a House Freth {@creature spy|MM} is suspected among the {@creature drow|MM}) and just generally annoy the adventurers or provide ironic comedy." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 118, + "entries": [ + "Keep in mind the following:", + { + "type": "list", + "page": 118, + "items": [ + "The adventurers surely already met House Auvryndar on L3 and L4. If those forces survived, they may have sent word to Vlonwelv. If they did not, Vlonwelv must surely wonder why her children have stopped answering her.", + "The Eye of the {@creature Spider|MM} quest described in WDMM's Overview chapter. The objective can be found in Area 8. Even if the adventurers never returned to the surface or completed the quest's prerequisite, they might recall overhearing a discussion in the Yawning Portal about the \"Eye of the {@creature Spider|MM},\" a fist-sized emerald famously stolen by the dwarf adventurer Falkir Gravelfist." + ] + } + ], + "id": "5c2" + } + ], + "id": "5c1" + } + ], + "id": "5c0" + }, + { + "type": "section", + "name": "Halaster's Game", + "page": 118, + "entries": [ + "The Mad Mage has two goals to this level:", + { + "type": "entries", + "name": "Muiral's Ugly Mug", + "page": 118, + "entries": [ + "The Gauntlet is infested with mirror gates for but one reason: {@creature Muiral|WDMM} abhors his own reflection. The Mad Mage, who has long considered {@creature Muiral|WDMM} a disappointment, loves to torture the poor bastard in these tiny, incessant ways. As for {@creature Muiral|WDMM}, he could leave Undermountain (the Knot in the Weave notwithstanding) if he could only tolerate a glance of himself.", + "When the adventurers reach the Gauntlet, Halaster challenges them to force {@creature Muiral|WDMM} into looking at a mirror; he even conjures for them a handheld mirror. {@creature Muiral|WDMM} can only be forced to look into a mirror whilst {@condition incapacitated} or {@condition restrained}. Halaster warns the party that illusions won't count; {@creature Muiral|WDMM} has to take a good, long look at the real deal. He rewards them with a {@item spell scroll} of hold monster or teleports them to L12 (their choice)." + ], + "id": "5c4" + }, + { + "type": "entries", + "name": "The Auvryndar Armageddon", + "page": 118, + "entries": [ + "Halaster also hopes to see House Auvryndar toppled, but to sic the adventurers on them would be too easy. He's instead bestowed a charm of tongues on Gorzil, the {@creature troglodyte|MM}, which puts him under a {@spell tongues} spell. The Mad Mage hopes to see Gorzil's natural cunning lead to a successful rebellion against the {@creature drow|MM}. To be felled by creatures so low would deeply humiliate the elves\u2014and that's what Halaster wants. He wants Vlonwelv to go to her grave knowing that the vermin she chose not to stamp out got the better of her.", + "Likewise, Halaster is aware of House Freth's {@creature spy|MM}, Xarann A'Daragon. While he won't lift a finger to help the {@creature drow|MM|drow's} plot to assassinate Vlonwelv, he trusts that the adventurers will naturally meddle. He doesn't need to tell or even challenge the party into toppling House Auvryndar, he just simply expects them to. And if they don't? Well, the show goes on." + ], + "id": "5c5" + } + ], + "id": "5c3" + }, + { + "type": "section", + "name": "Muiral's Mad Dash", + "page": 118, + "entries": [ + "{@creature Muiral|WDMM} is the crux of this level\u2014and the party must be pitted against him, either at the behest of the Mad Mage or Vlonwelv Auvryndar. They should first encounter {@creature Muiral|WDMM|Muiral's} undead, then {@creature drow|MM} that can attest to the monstrosity.", + "While it's difficult to map everything out with player agency and so many available routes, try to set up this chain of events:", + { + "type": "list", + "page": 118, + "items": [ + "The party reaches Area 1; Halaster conjures a handheld mirror to an adventurer's hand (if {@creature Muiral|WDMM|Muiral's} Ugly Mug is run). After initial inspection of the area, {@creature Muiral|WDMM|Muiral's} dead come crashing in from Area 7.", + "The party is driven towards Area 5A, wherein they meet a {@creature drow|MM} patrol that invites them to an audience with Vlonwelv Auvryndar. The Auvryndar Escort special event occurs. {@creature Muiral|WDMM} overwhelms the party and forces them into Area 6.", + "If the party instead goes to Area 7, {@creature Muiral|WDMM} lurks there but does not attack. The party encounter the same {@creature drow|MM} patrol just outside Area 9. On their way back to A6, {@creature Muiral|WDMM} ambushes them (see the same special event above). If they instead go through Area 11 to reach Area 30, {@creature Muiral|WDMM} attacks in Area 11.", + "The party teleports from Area 6A to 6B and finds themselves in {@creature drow|MM} territory. The {@creature drow|MM} in Area 13 invite them to see Vlonwelv if they aren't already escorted. If combat breaks out, Sornnozz betrays his kin and informs them of Xarann's plot to rescue Tazirahc in Area 19 and assassinate Vlonwelv.", + "The party either cuts their way through the {@creature drow|MM} or meets cordially with Vlonwelv, who tasks them with slaying {@creature Muiral|WDMM}. If they refuse, she has them killed. While here, they might encounter Gorzil the {@creature troglodyte|MM}, who can be incited into toppling House Auvryndar, thus aiding Xarann's plan.", + "If the party chase after {@creature Muiral|WDMM}, they encounter him in either Area 7 or 11; he flees to the other when reduced to half his hit points or a few rounds after the handheld mirror comes out, in which case he grows even more desperate to escape.", + "The adventurers either return to topple House Auvryndar or take the route to Level 11, which is shown to them by Xarann, Vlonwelv, or Gorzil." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Muiral", + "page": 119, + "entries": [ + "{@creature Muiral|WDMM} is a spitting image of Halaster's horrid psyche. He's as much a victim as he's an accomplice in his own disfigurement\u2014for was it not Halaster's choice to settle below Undermountain, so close to the Knot in the Weave? Was it not Halaster's endless torments and deprivations that lead to {@creature Muiral|WDMM} cutting away what he could of himself?", + { + "type": "entries", + "name": "Voyerism", + "page": 119, + "entries": [ + "{@creature Muiral|WDMM} is, first and foremost, a voyeur. He has set up {@spell arcane eye|PHB|arcane eyes} throughout the Gauntlet that he can peer through. One floats in Area 12 to watch over the {@creature drow|MM} he's lobotomized and twisted into grotesque monstrosities. Under a spell of {@spell greater invisibility}, he enjoys following visitors to the Gauntlet, judging whether or not they'd \"make a pretty corpse\" (as if it would stop him from adding them to his horde)." + ], + "id": "5c9" + }, + { + "type": "entries", + "name": "The Dancer", + "page": 119, + "entries": [ + "Once upon a time, long before Undermountain, before Halaster, {@creature Muiral|WDMM} was quite the dancer, quite the bachelor. Oh, how he loved to dance. He lives vicariously through his {@creature drow|MM} victims in A12 and his undead in general, who he has saunter and spin and waltz in these dead halls. Never are his minions idle; they're always in a dance of some sort, no matter how macabre a sight it may be.", + "If {@creature Muiral|WDMM} ever {@action grapple|PHB|grapples} a character, he clutches them as if they were his dance partner; when he moves, he waltzes." + ], + "id": "5ca" + }, + { + "type": "entries", + "name": "Boogeyman", + "page": 119, + "entries": [ + "{@creature Muiral|WDMM} detests the Mad Mage\u2014but, more than that, he's terrified of him. In the years since his isolation began, since his body changed, he has come to equate Halaster as a boogeyman. It doesn't help that Halaster blows off steam by tormenting {@creature Muiral|WDMM} with mirror gates, puddles, and elven fashion magazines (see Area 4). {@creature Muiral|WDMM} considers Halaster the source of all his misery, as a locust that's gone to town on the crop of his mind. His disfigurement? The fool actually considered it a necessary measure to thwart Halaster's \"influence\" over him." + ], + "id": "5cb" + }, + { + "type": "entries", + "name": "Sample Dialogue", + "page": 119, + "entries": [ + "Use any of the following quips:", + { + "type": "list", + "page": 119, + "items": [ + "\"You'd make a pretty corpse.\"", + "\"You and I will dance together. Forever and ever.\"", + "\"The Mad Mage has no sway over me! The heart he touched has been cut away!\"", + "\"Yes, just like that... Pirouette, jump, twist, smile, smirk, pirouette. You'll do nicely.\"", + "\"There is nothing but the Gauntlet. Welcome home. Welcome to the Sanitarium. Here you will be cleansed.\"", + "\"You will make for a fine corpse... and together, we shall dance in these dead halls forevermore.\"" + ] + } + ], + "id": "5cc" + }, + { + "type": "entries", + "name": "Muiral's Tactics", + "page": 119, + "entries": [ + "{@creature Muiral|WDMM}, a peerless warrior that attracted the patronage of Halaster himself, follows these tactics in battle. \"LA\" refers to his Legendary Actions.", + { + "type": "list", + "page": 119, + "items": [ + "{@creature Muiral|WDMM} has blindness/deafness prepared instead of fog cloud so that he can enter the Temple of {@deity Lolth|Drow|MTF} without concern for the {@creature banshee|MM|banshees} lairing there.", + "{@creature Muiral|WDMM}, that voyeur, always lurks under a spell of {@spell greater invisibility}.", + "With 50 ft. of movement and legendary actions, {@creature Muiral|WDMM} can come out of nowhere. Combining a {@action Dash} action and the Retreating Strike LA gives him a total of 150 ft., albeit split across his turn and the next creature's turn.", + "As noted in the module, {@creature Muiral|WDMM} uses {@spell wall of force} to divide parties and engage an enemy in single combat. {@creature Muiral|WDMM} does relish the feel of a sword in his hands, doesn't he?", + "When he needs to retreat, {@creature Muiral|WDMM} uses a LA to cast {@spell shocking grasp} or use his Retreating Strike. The former is preferable when there's only one foe capable of hitting him with an {@action opportunity attack}; the latter when he is surrounded and needs a burst of speed.", + "When {@creature Muiral|WDMM} is feeling especially vengeful, or when the handheld mirror comes out, he hits a foe with {@spell finger of death}, adding another {@creature zombie|MM} to his harem. See App. B for statistics." + ] + } + ], + "id": "5cd" + }, + { + "type": "inset", + "page": 119, + "name": "A Fresh Coat of Paint", + "entries": [ + "Like most of Undermountain's levels, the actual size of the Gauntlet is limited by the mapmaker. You can really capture the true feel of {@creature Muiral|WDMM|Muiral's} lair by artificially inflating the Gauntlet's size. Passageways infested with traps and undead of indeterminate lengths lie between areas on the map. You don't need to devote any more time at your table by mapping these out or playing out any fake combat. Simply narrate that your adventurers tangle with undead and hidden traps, suffering cosmetic scratches and wounds throughout.", + "If you do need to add a bit of weight, start encounters in media res. Tell your Fighter, \"As you tangle with the dead, a {@creature skeleton|MM} peppers you with arrows. One finds the chink in the armor; you take {@damage 1d6 + 2} piercing damage.\" Likewise, this damage is adjustable. It can be as low as 1 point of damage." + ], + "id": "5ce" + } + ], + "id": "5c8" + } + ], + "id": "5c7" + } + ], + "id": "5c6" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 120, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. Shattered Mirrors", + "page": 120, + "entries": [ + { + "type": "insetReadaloud", + "page": 120, + "entries": [ + "Another day, another level. From Dweomercore, the corridor flattens out upon a chamber rank with the scent of rotting flesh. Shards of glass litter the floor\u2014mirrors. Their empty frames line the walls. As you survey the chamber, you catch a glimpse among the glass: Halaster's smirking visage. His voice worms its way into your mind:", + "\"Welcome to {@creature Muiral|WDMM|Muiral's} Gauntlet, home of my maddest apprentice, that ugly bastard. The {@creature drow|MM} parasites have the gall to claim this lair as theirs\u2014and look, just because your ancestors carved these chambers and erected these temples doesn't mean you've got any leg to stand on in court. Especially my court.\"" + ], + "id": "5d1" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Muiral's Ugly Mug", + "page": 120, + "entries": [ + "If you intend to run this variant, Halaster adds the following:", + { + "type": "insetReadaloud", + "page": 120, + "entries": [ + "\"I've a request\u2014nay, a challenge!\u2014for you, my dearest contestants. {@creature Muiral|WDMM}, my poor apprentice, my poor bodyguard, cannot tolerate his own reflection. Shuns it. Shatters mirrors, stomps through puddles. Force {@creature Muiral|WDMM} to gaze at his own self and you shall be rewarded! Ah, but I know what you're thinking\u2014I always know what you're thinking\u2014and illusion magic will not count. This has to be wholesale! He must confront the real deal!\"" + ], + "id": "5d4" + }, + "Regardless of the party's decision, Halaster teleports a handheld mirror into one adventurer's hand." + ], + "id": "5d3" + }, + { + "type": "entries", + "name": "Vlonwelv's Pulpit", + "page": 120, + "entries": [ + "Just as the adventurers are about to leave this area, Vlonwelv shouts across the Gauntlet, \"House Auvryndar would like to cordially invite all guests of the Gauntlet to meet with High Priestess Vlonwelv. Guest right shall be sworn and abided by, praise {@deity Lolth|Drow|MTF}! Please see the Star-Crossed Lovers statues just south of the Gauntlet's entrance. {@creature Muiral|WDMM}, you're not invited.\"" + ], + "id": "5d5" + }, + { + "type": "entries", + "name": "Muiral's Dead", + "page": 120, + "entries": [ + "A wave of undead crashes into the room from Area 7A before the adventurers can leave this area: {@dice 1d8 + 2} {@creature zombie|MM|zombies}, {@dice 2d4} {@creature skeleton|MM|skeletons}, and three {@creature ghoul|MM|ghouls}. These are the freshest of {@creature Muiral|WDMM|Muiral's} creations. The {@creature zombie|MM|zombies} are clearly {@creature drow|MM}. They attack the party indiscriminately." + ], + "id": "5d6" + } + ], + "id": "5d2" + } + ], + "id": "5d0" + }, + { + "type": "entries", + "name": "2. Secret hallway", + "page": 120, + "entries": [ + "The secret door to is protected by a {@spell glyph of warding|PHB} inscribed by {@creature Muiral|WDMM} that activates its explosive runes effect whenever an elf touches it. All creatures within 20 ft. must make a {@dc 17} Dexterity saving throw or take {@damage 5d8} cold damage. To notice the glyph requires a {@dc 17} Intelligence ({@skill Investigation}) check." + ], + "id": "5d7" + }, + { + "type": "entries", + "name": "3. Haunted Temple of Lolth", + "page": 120, + "entries": [ + "If {@creature Muiral|WDMM} is fought here, he uses the {@creature banshee|MM|banshees} to his favor; once the party turns the tables on him, he casts {@spell blindness/deafness} on himself, which he has prepared instead of fog cloud.", + "Unless a character uses their reaction to identify the spell (a {@dc 17} Intelligence ({@skill Arcana}) check, per the rules in {@creature Xanathar|WDH|Xanathar's} Guide), they won't know what he cast. {@creature Muiral|WDMM} then dashes into the temple, hopefully with the adventurers hot on his tail. Their presence pisses off the {@creature banshee|MM|banshees} who unleash their Wails, but {@creature Muiral|WDMM}, that now-deaf bugger, succeeds on the save." + ], + "id": "5d8" + }, + { + "type": "entries", + "name": "4. Laboratory", + "page": 120, + "entries": [ + { + "type": "entries", + "name": "4A. Disembodied Voice", + "page": 120, + "entries": [ + "Per Vlonwelv's Pulpit, the {@creature drow|MM} announces in {@language Elvish|PHB}, \"Gelgos Argonrae and Jevan Kron'tayne are to be commended for the capture of a House Freth {@creature spy|MM}. Rewards shall be paid to both their houses. Praise the Spider Queen!\"" + ], + "id": "5da" + }, + { + "type": "entries", + "name": "4B. Laboratory", + "page": 120, + "entries": [ + "Since {@creature Muiral|WDMM} abhors his own reflection, he's thrown a tattered drape over the mirror gate here.", + "Likewise, in addition to {@creature Muiral|WDMM|Muiral's} invitation as a guest lecturer to Dweomercore, Halaster has sent him a cornucopia of elven fashion and beauty magazines, just to dig at {@creature Muiral|WDMM}. These magazines are piled up near the pneumatic tube, some moldy, some fresh\u2014in fact, the top-most is dated from last week. If the adventurers haven't returned to the surface in a long while, use this to subtly mention that they've been down in Undermountain far longer than they thought: it's been weeks since they last saw the sun. Perhaps the Knot in the Weave has plunged them into a fugue state or muddled their measure of time.", + { + "type": "entries", + "name": "Additional Loot", + "page": 120, + "entries": [ + "An alchemist's laboratory is often a welcome surprise to exhausted adventurers. If the party spends 10 minutes searching the laboratory, they can make a {@dc 14} Intelligence ({@skill Investigation}) check to find a faux tile in the wall that causes an 8-foot-section of the wall to recede, revealing a shelf of potions: {@dice 2d4 + 1} {@item potion of healing|DMG|potions of healing}, a {@item potion of lightning resistance}, a {@item potion of diminution}, and a {@item philter of love} {@creature Muiral|WDMM|Muiral's} longing to use." + ], + "id": "5dc" + } + ], + "id": "5db" + } + ], + "id": "5d9" + }, + { + "type": "entries", + "name": "5. Dilapidated Rooms", + "page": 120, + "entries": [ + "When the adventurers first enter this area, they hear the sounds of battle: shouts of alarm, orders issued in {@language Elvish|PHB}, and the howls of {@creature the hungry|MTF} dead. A {@creature drow elite warrior|MM} and {@dice 2d4} {@creature drow|MM} are fighting a {@creature ghoul|MM} and {@dice 1d6 + 1} {@creature zombie|MM|zombies} in Area 5C. The elite warrior's name is Jevan Kron'tayne. See the special event, Auvryndar Escort for details on the aftermath, where he invites the adventurers to come to Auvryndar territory.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Vlonwelv's Pulpit", + "page": 120, + "entries": [ + "After the battle, Vlonwelv announces, \"Patrol Six, your efforts are commended. Report to Captain {@creature Zress Orlezziir|WDMM|Zress} upon your return for immediate redeployment.\" This provokes groans from the surviving {@creature drow|MM}, who were looking forward to a break after this foray with the undead.", + "The {@creature drow|MM} also inform the party of the statue in Area 6A that can teleport them to Auvryndar territory." + ], + "id": "5df" + } + ], + "id": "5de" + } + ], + "id": "5dd" + }, + { + "type": "entries", + "name": "6. Teleportation Statues", + "page": 120, + "entries": [ + "These statues are the easiest way for characters to move from {@creature Muiral|WDMM|Muiral's} territory to the {@creature drow|MM|drow's}. The only other path is to go through Area 11F down to Area 30, where a contingent of {@creature drow|MM} watch for invaders.", + { + "type": "entries", + "name": "Muiral's Mad Dash", + "page": 120, + "entries": [ + "If {@creature Muiral|WDMM} turns the tables on the party, he pushes them into A5 with his undead hot on the adventurers' heels. The character with the highest passive {@skill Perception} hears the {@language Elvish|PHB} whisper and a feeling that beckons them towards this secret room. The whisper says, \"Touch my stony flesh to escape. Deliver a kiss to my star-crossed lover.\"", + "If the adventurers oblige, they teleport to the other statue in 6B, placing them firmly in {@creature drow|MM} territory. Dran'l's statue has his lips puckered, ready to receive the adventurers' kiss. Until they deliver, they cannot teleport again from this statue." + ], + "id": "5e1" + } + ], + "id": "5e0" + }, + { + "type": "entries", + "name": "7. Halls of Selvetarm", + "page": 121, + "entries": [ + { + "type": "insetReadaloud", + "page": 121, + "entries": [ + "Halaster's voice again; the Mad Mage must be bored today:", + "\"Behold, Selvetarm, the {@creature Spider|MM} That Waits. A god of war, a god of blood. By the way, watch out: the fallen elves will wail away your soul!\"" + ], + "id": "5e3" + }, + "This last bit from Halaster is, of course, a lie, but also a hint at the {@creature banshee|MM|banshees} in Area 3.", + { + "type": "entries", + "name": "7A. Cobbleskulls", + "page": 121, + "entries": [ + { + "type": "insetReadaloud", + "page": 121, + "entries": [ + "As you trudge through this chamber, you realize with a start that it is carpeted with skulls\u2014wallpapered with skulls, all yellow and brittle with age. But can you truly say you're surprised?" + ], + "id": "5e5" + } + ], + "id": "5e4" + }, + { + "type": "entries", + "name": "7B. Hall of the Spider that Waits", + "page": 12, + "entries": [ + { + "type": "insetReadaloud", + "page": 121, + "entries": [ + "Halaster was right: here is the {@creature Spider|MM} That Waits. It clings to the ceiling of this darkened chapel, a massive, stone tarantula. Its eyes are eight massive rubies, all glittering in the torchlight. Below the {@creature spider|MM} stand eight {@creature drow|MM} statues, all carved with various looks of horror. Why, though, would {@creature drow|MM} fear their own god?" + ], + "id": "5e7" + }, + "The rubies are worth 750 gp apiece and can be pried away with a crowbar or similar implement with a {@dc 15} Dexterity ({@skill Sleight of Hand}) check. A failure chips the gem, diminishing its worth.", + { + "type": "entries", + "name": "Auvryndar Escort", + "page": 121, + "entries": [ + "See the special event. If the party have yet to encounter the {@creature drow|MM} patrol, they're resting just outside 7B, north of Area 9A. {@creature Muiral|WDMM} waits until the adventurers and {@creature drow|MM} pass through this area again before attacking. Undead burst in from A9 when {@creature Muiral|WDMM} seems to be outmatched; they consist of {@dice 2d4 + 2} {@creature zombie|MM|zombies}, {@dice 1d6 + 1} {@creature skeleton|MM|skeletons}, and two {@creature ghoul|MM|ghouls}, as described in the special event. The {@creature drow|MM} call for a retreat to Area 6A." + ], + "id": "5e8" + }, + { + "type": "entries", + "name": "Muiral's Mad Dash", + "page": 121, + "entries": [ + "When the adventurers set out again to hunt down {@creature Muiral|WDMM}, his last stand might be made here. Whether or not, he can use a legendary action to blast away at the stone tarantula's legs. He destroys two legs per legendary action spent. Those underneath it when five legs are destroyed must make a {@dc 15} Dexterity saving throw against {@damage 12d10} bludgeoning damage, or half as much on a success." + ], + "id": "5e9" + } + ], + "id": "5e6" + } + ], + "id": "5e2" + }, + { + "type": "entries", + "name": "8. The Fate of Falkir's Fist", + "page": 121, + "entries": [ + "Within this chamber, harmless spirits reenact their final moments ad nauseum. These dwarves aren't hostile; they don't even acknowledge any passerby. Read the following:", + { + "type": "insetReadaloud", + "page": 121, + "entries": [ + "Azure light paints the chamber. Well-used archery targets are pincushioned with arrows. A mirror whose frame is carved in arcane sigils stands against the wall\u2014and before it lie four skeletal dwarves." + ], + "id": "5eb" + }, + "Once the adventurers enter the chamber wholesale, the ghosts appear. Add the following:", + { + "type": "insetReadaloud", + "page": 121, + "entries": [ + "The azure light warbles and carves itself into four areas, separated by patches of darkness. Slowly, they form into four dwarves. \"Ye left him!\" one dwarf accuses another. \"The {@creature scorpion|MM} had already got him, Falkir!\" the dwarf hisses back. \"I stood fast, but Loken was already dead!\"", + "The other dwarf spits on the floor and turns his attention to the other two, who fumble with the mirror. \"Have ye figured out how to turn on that damn thing?\" he asks.", + "\"Nay, and I fear\u2014wait. Ye hear that?\"", + "The room rumbles under the pitter patter of several feet\u2014and a monstrosity bursts into the room, half-man, half-{@creature scorpion|MM}, but wholly unnatural! The dwarves reach for their weapons but it's too late! Falkir has already been speared by that massive stinger and another dwarf has had his flesh boiled off by a blast of lightning! The creature makes quick work of the third and whispers to the last dwarf, \"You'll make a pretty corpse.\"", + "With a terrible wail, the spirits disappear. The azure light winks out. Halaster's voice worms its way into your mind: \"Front row seats to a play you didn't pay for. Lucky you.\"" + ], + "id": "5ec" + } + ], + "id": "5ea" + }, + { + "type": "entries", + "name": "9. God-Watched Gates", + "page": 121, + "entries": [ + "Regardless of where the party enters this area from, read:", + { + "type": "insetReadaloud", + "page": 121, + "entries": [ + "Halaster's whisper slips into your mind once again, scornful and irreverent: \"Behold the darkened deities of the vile {@creature drow|MM}. Theirs is a pantheon born by blood and treachery. My kind of gods.\"" + ], + "id": "5ee" + }, + { + "type": "entries", + "name": "9A. The Elder Eye", + "page": 121, + "entries": [ + { + "type": "insetReadaloud", + "page": 121, + "entries": [ + "Darkness has swallowed all light here, no matter the source. Something... Something juts out of the darkness. Something that wheezes, bleeds, shedding a sound of ichor sliding across stone and the passage of foul water through a sewer system." + ], + "id": "5f0" + }, + "If the adventurers dispel the magical {@spell darkness}, read the following when the statue is first seen:", + { + "type": "insetReadaloud", + "page": 121, + "entries": [ + "As you tear apart the darkness, you see it: an effigy, a carved pillar of ooze. It has no eyes, but too many faces. It's wet. It bleeds a translucent fluid that can only be seen by its sheen under the torchlight. Its many tentacles beckon you forward\u2014and as your gaze falls upon it, its eyeless gaze falls upon you." + ], + "id": "5f1" + }, + "The statue bleeds a translucent fluid. Creatures that ingest this fluid (likely by standing below the statue with open mouths) regain {@dice 1d4 + 8} hit points. These characters cannot gain this benefit from the statue more than once a month. The character must also make a {@dc 16} Constitution saving throw. If they fail, an oozeling begins to grow within their stomach. In {@dice 1d4} days, the character begins to take 7 ({@damage 2d6}) acid damage each day. Finally, {@dice 1d4} days later, the ooze, which has the statistics of a {@creature black pudding|MM}, eats its way out of their stomach, dealing 45 ({@damage 10d8}) acid damage. The ooze bubbles out of their every orifice, recollecting itself within 5 ft. of that character. The character should count themselves lucky\u2014this is the greatest sacrament of the Church of {@deity Ghaunadaur|Drow|MTF}. A spell of {@spell greater restoration} prematurely cures the character of this deadly illness.", + { + "type": "entries", + "name": "Halaster's Game", + "page": 121, + "entries": [ + "If you run Halaster as the host of Dungeon of the Mad Mage, his hit transplanar gameshow, then read the following advertisement from the Halaster's Game chapter. The message comes from the statue of {@deity Ghaunadaur|Drow|MTF}.", + { + "type": "insetReadaloud", + "page": 122, + "entries": [ + "A voice thunders throughout the chamber, proudly shilling an advertisement: \"This episode of {@i Dungeon of the Mad Mage} is brought to you by the {@deity Ghaunadaur|Drow|MTF} ooze-clerics roosting below Undermountain: {@i fhinala-pekta-een-een-pa-pha! Paa-pha!} The Church of {@deity Ghaunadaur|Drow|MTF} is not responsible for any caustic burns, mutations, or reduction to jelly matter that will {@i definitely} occur during or after baptism!\"" + ], + "id": "5f3" + } + ], + "id": "5f2" + } + ], + "id": "5ef" + }, + { + "type": "entries", + "name": "9B. The Masked Lord", + "page": 122, + "entries": [ + { + "type": "insetReadaloud", + "page": 122, + "entries": [ + "Shadows dance with a life of their own here. The doors at the hall's end are smeared red with old blood, and standing before them is a statue of an elven thief. A mask hides his eyes and his arm is twisted behind his back, hiding a blade of stone." + ], + "id": "5f5" + }, + "When a character approaches the statue, read:", + { + "type": "insetReadaloud", + "page": 122, + "entries": [ + "The statue's lips curl into a cruel smirk, uttering a single word: \"Fool.\" It strikes out at you with its shortsword\u2014you twist, dodge, but to no avail. The stone sword bites deep. As you prepare yourself for battle, the statue settles once again." + ], + "id": "5f6" + } + ], + "id": "5f4" + }, + { + "type": "entries", + "name": "9C. The Dark Maiden", + "page": 122, + "entries": [ + { + "type": "insetReadaloud", + "page": 122, + "entries": [ + "Moonlight shines upon an elven maiden frozen in a pirouette. She wears little; she is the very picture of beauty; her smirk sings a song all its own and her arms... Her arms are outstretched, her hands curled, as if to embrace the world\u2014or some object." + ], + "id": "5f8" + } + ], + "id": "5f7" + } + ], + "id": "5ed" + }, + { + "type": "entries", + "name": "10 Queen's Parlor", + "page": 122, + "entries": [ + { + "type": "insetReadaloud", + "page": 122, + "entries": [ + "What was once an opulent parlor has been trashed in a fit of rage. Crystalware lies shattered. A divan has been cleaved in two by what could only have been a longsword. A footstool has fallen onto its side\u2014the horror! Above, lanterns carved in spidery images glow with violet light, hanging from a latticework of spider silk." + ], + "id": "5fa" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Vlonwelv's Pulpit", + "page": 122, + "entries": [ + "When the adventurers enter this area, Vlonwelv announces, \"We are coming for you, {@creature Muiral|WDMM}! Your days are numbered! The Temple of {@deity Lolth|Drow|MTF} shall be ours as it was in ancient days past!\"" + ], + "id": "5fc" + } + ], + "id": "5fb" + } + ], + "id": "5f9" + }, + { + "type": "entries", + "name": "12. Ballroom", + "page": 122, + "entries": [ + { + "type": "insetReadaloud", + "page": 122, + "entries": [ + "What may have once been a lavish ballroom is instead inhabited by ghastly horrors better left in fiction. Two deformed giants are locked in a grotesque waltz. Their limbs are utterly wrong and ill-proportioned. Their hateful eyes gleam. Worse yet, you cannot shake the sense that they were once {@creature drow|MM}.", + "The Mad Mage again! His voice whispers to you, \"{@creature Muiral|WDMM} did love to dance in the days of old. Loved it only just less than watching others dance.... And now that voyeur has his pair.\"" + ], + "id": "5fe" + }, + "When the deformed {@creature drow|MM} attack, it's in tandem. Truly it takes two to tango, for their morningstars come in a steel dance. They prefer to {@action grapple|PHB} targets and force them into a ghastly waltz. The giants are not graceful at all but seem to throw their all into the performance, lest they be scourged by {@creature Muiral|WDMM} later.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Vlonwelv's Pulpit", + "page": 122, + "entries": [ + "After the narration above, Lady Vlonwelv announces, \"The Spider Queen watches over all her children. Praise {@deity Lolth|Drow|MTF}!\"" + ], + "id": "600" + }, + { + "type": "entries", + "name": "Muiral's Eye", + "page": 122, + "entries": [ + "An {@spell arcane eye} similar to Halaster's floats within this room\u2014a sensor crafted by {@creature Muiral|WDMM} to always watch his dancers. He cannot hear through the eye and must use his action to peer through it. Roll a {@dice d100}. On a roll of 41 or below, he's watching now or peers through the eye mid-combat. If the giants are slain, {@creature Muiral|WDMM} resolves to find replacements. Next time he meets the adventurers, he brandishes the same elixirs he used to deform the {@creature drow|MM} and says, \"The show must go on! Two will do. Two to tango, to tango from now until the End Times.\"", + "If {@creature Muiral|WDMM} can, he kidnaps an {@condition unconscious} character and brings them to Area 4, wherein he experiments on that character to create another monstrous dancer. This process takes {@dice 1d6 + 2} hours to complete." + ], + "id": "601" + } + ], + "id": "5ff" + } + ], + "id": "5fd" + }, + { + "type": "entries", + "name": "13. Vestibule", + "page": 122, + "entries": [ + "When the adventurers enter this chamber, the {@creature drow|MM} do not immediately attack\u2014they have orders to bring any guests to Lady Vlonwelv. Read the following:", + { + "type": "insetReadaloud", + "page": 122, + "entries": [ + "\"Hold your fire!\" shouts an elf, standing before his amassed kin with empty arms. \"Outsiders! My fair lady, Vlonwelv of House Auvryndar, has invited all guests to the Gauntlet to meet with her at the Spider Throne. Swear before the gods to raise no blade nor offer any insult to our liege and we shall do the same!\"" + ], + "id": "603" + }, + "If the adventurers accept, or if they're being escorted by {@creature drow|MM}, they're led through to Area 15 and 17D, past Xarann A'Daragon, the House Freth {@creature spy|MM}. Once there, Sornnozz and Xarann may turn on their kin, unless they choose to speak to the party in A14 during a rest.", + "If the party refuses the offer of peace, the {@creature drow|MM} attack. When Sornnozz betrays his kin, read the following, focusing on one martial character. This narration is purely for drama; the character in question isn't hit, damaged, or knocked {@condition prone}.", + { + "type": "insetReadaloud", + "page": 122, + "entries": [ + "Steel sings! The {@creature drow|MM} hurls his insults in {@language Elvish|PHB}! You parry his first blow, but his leg sweeps you off your feet! You crash to the floor shoulder-first, pain blooming like springtime flowers. Just as the {@creature drow|MM} is about to finish the job, his eyes go wide\u2014a dagger has impaled itself into his ear.", + "As the corpse slumps to the floor, another elf offers his hand. \"We're on the same side, you know: against these Auvryndar curs. Listen well, for we've little time left.\"" + ], + "id": "604" + }, + "Sornnozz hastily explains to the adventurers his role as Xarann's confidant. Use the following dialogue:", + { + "type": "list", + "page": 122, + "items": [ + "\"There's little time to explain\u2014I, my new friends, am a {@creature spy|MM}! Or rather, a {@creature spy|MM} for a House Freth {@creature spy|MM}! My master has infiltrated House Auvryndar and plots their downfall! Shall you join us?\"", + "\"I have been abused all my life for the accident of my birth. I would sooner languish under Lady Freth than Vlonwelv Auvryndar.\"", + "\"Xarann plots to empower the {@creature troglodyte|MM|troglodytes} and engineer a rebellion. Little that'll do\u2014but while Vlonwelv's distracted, that's when the dagger's slipped into her sides.\"", + "\"Xarann keeps a tight ship. Others serve him, yet our identities are kept secret, lest we be tortured.\"" + ] + } + ], + "id": "602" + }, + { + "type": "entries", + "name": "14. Guest Apartment", + "page": 123, + "entries": [ + "If the adventurers meet with Vlonwelv and accept her mission, they might persuade her into allowing them a short or long rest. If so, they can sleep here. {@creature Drow|MM}, however, spy on them: Kereth Ichorzza, the {@creature drow mage|MM} found in Area 19, uses {@spell invisibility} and {@spell detect thoughts} to great avail. Likewise, Xarann A'Daragon might slip into the apartments to invite the party to join his assassination plot.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Vlonwelv's Pulpit", + "page": 123, + "entries": [ + "Whilst here, Vlonwelv announces, \"The Spider Queen blesses House Auvryndar! The battle to break House Freth's hold on the passages below brings victory after victory. We have seized key positions formerly held by our enemy. The defeat of House Freth is inevitable. Praise {@deity Lolth|Drow|MTF}!\"", + "If the adventurers rest here, they're awoken by a second announcement: \"Pay no heed to false reports of an attack on our stronghold above. Our forces under the command of T'rissa Auvryndar have taken the ruins of Stromkuhldur. Skullport and Undermountain shall quickly follow. Praise {@deity Lolth|Drow|MTF}!\"" + ], + "id": "607" + } + ], + "id": "606" + } + ], + "id": "605" + }, + { + "type": "entries", + "name": "17. The Dark Seldarine", + "page": 123, + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Vlonwelv's Pulpit`", + "page": 123, + "entries": [ + "When the adventurers enter this area, Vlonwelv announces, \"The Seldarine favor the faithful! The Spider Queen hears all praise and all doubt, praise be hers!\"", + "Thereafter, the Mad Mage whispers to the party; if there's a {@creature drow|MM} among them, they feel Halaster's full attention on them like the warmth of a hot sun. Read:", + { + "type": "insetReadaloud", + "page": 123, + "entries": [ + "Halaster's decrepit voice is full of mirth when it blooms in your skull\u2014like weeds in spring:", + "\"The {@creature drow|MM} would like to believe that their gods watch over them, that these temples guarantee favor or protection. Little do they know\u2014but fear all the same\u2014their gods have no power here. I am the closest thing to a god in Undermountain and no amount of prayers can scrub away my taste for suffering.\"" + ], + "id": "60b" + } + ], + "id": "60a" + } + ], + "id": "609" + }, + { + "type": "entries", + "name": "17A. Temple of Ghaunadaur", + "page": 123, + "entries": [ + { + "type": "insetReadaloud", + "page": 123, + "entries": [ + "The walls of this wretched place are wallpapered in green slime that shivers, bleeds and huffs. Within a glistening glass altar, veins of silver and black glitter. Every surface is wet with the stuff." + ], + "id": "60d" + }, + "When the {@creature gray ooze|MM|gray oozes} within the altar attack, add a special action to these psychic creatures: as an action, they can psionically move a patch of {@hazard green slime} (see the sidebar) up to 40 ft., dropping it onto a character. The oozes do this on turns when they can't use their Psychic Crush ability.", + "If the adventurers never entered Area 9A, the Mad Mage shares the same Transplanar Advertisement from the Church of {@deity Ghaunadaur|Drow|MTF} (see Area 9A).", + { + "type": "statblock", + "tag": "hazard", + "source": "DMG", + "name": "Green Slime", + "page": 123, + "style": "inset" + } + ], + "id": "60c" + }, + { + "type": "entries", + "name": "17B. Temple of Kiaransalee", + "page": 123, + "entries": [ + { + "type": "insetReadaloud", + "page": 123, + "entries": [ + "There is nothing in this blighted temple but the reek of death and decay. Nothing beyond an altar fashioned from shinbones and plastered in broken knuckles." + ], + "id": "60f" + }, + "When the {@creature ghost|MM} possesses a character, having offered a prayer to Kiaransalee, read the following:", + { + "type": "insetReadaloud", + "page": 123, + "entries": [ + "You shiver under a sudden, foul wind that ripples through this hall, and on it rides a whisper: \"Kiaransalee.\" A presence fills you, starting at your extremities before seizing your heart and using your body as a vehicle. You fight it, a rabbit flinching from its master's hand, unable to escape the pen. You fight it to no avail, and watch with horror as your body moves forward to lay a hand on the doors, wondering what horrors lie beyond." + ], + "id": "610" + } + ], + "id": "60e" + }, + { + "type": "entries", + "name": "17C. Temple of Selvetarm", + "page": 123, + "entries": [ + { + "type": "insetReadaloud", + "page": 123, + "entries": [ + "This temple is painted with a crimson mural: smeared blood shaped into web-like patterns. A wrought iron altar bears a red indentation in the shape of a hand\u2014and above it floats a shortsword, its bloodstained blade pointed downward." + ], + "id": "612" + }, + "At your discretion, the character that presses their cut hand to the altar must make a {@dc 12} Constitution saving throw or gain an infection that incubates over {@dice 1d4} days. On the final day, they become {@condition poisoned} for {@dice 1d4 + 3} days or until a spell of {@spell lesser restoration} is cast upon them. It's the little things that remind such mighty heroes that they're still frail mortals, right?" + ], + "id": "611" + }, + { + "type": "entries", + "name": "17D. Temple Of Vhaeraun", + "page": 123, + "entries": [ + { + "type": "insetReadaloud", + "page": 123, + "entries": [ + "Whispered prayers bounce off the stones of this place. A {@creature drow|MM} kneels before an altar of crimson stone. Black curtains hang from the wall on long-rusted hooks.", + "As you creep forward, the {@creature drow|MM|drow's} prayers fall silent. He whips around, drawing a dagger\u2014and pauses.", + "\"My prayers,\" he breathes, \"have been answered.\"" + ], + "id": "614" + }, + "Xarann A'Daragon presents a layer of intrigue to this level, and is therefore instrumental to its plot. Use him to great avail; he explains himself as a House Freth {@creature spy|MM} and describes the plight of Tazirahc, his friend and co-conspirator that took the fall when House Auvryndar discovered their plot.", + { + "type": "entries", + "name": "The Mask", + "page": 123, + "entries": [ + "Xarann's Charisma ({@skill Deception}) bonus is bumped up to +6, not +3, to better reflect his aptitude for deception and intrigue. When he rolls an 8 or lower on a {@skill Deception} check, he treats it as an 8." + ], + "id": "615" + }, + { + "type": "entries", + "name": "Roleplaying Xarann", + "page": 123, + "entries": [ + "Unlike most dark elves, Xarann is trustworthy\u2014or at least that's the veneer he presents. His respect is hard-earned, but he knows that no mere adventurers can just turn up in {@creature Muiral|WDMM|Muiral's} Gauntlet; thus, he already considers the party worth their salt. He is unyieldingly loyal to his two lackeys, Sornnozz and Tazirahc. The only thing he fears more than failing his mission to assassinate Vlonwelv is to have those two go to the grave thinking Xarann forsook them. Thus, he prioritizes rescuing them over killing Vlonwelv.", + "Alas, Xarann is a servant to House Freth first, and a friend second. Unless he forms a special bond with the party, he reluctantly kills them after they're no longer useful. If they've impressed him, he warns them to leave this place before House Freth arrives, as his superiors will show them little mercy. He might provide the party his insignia, an obsidian scarab, and a letter, so they may ingratiate themselves with House Freth." + ], + "id": "616" + }, + "Lean on the following dialogue:", + { + "type": "list", + "page": 124, + "items": [ + "\"No doubt you've encountered House Auvryndar on your way to these depths. Those heels dominate the upper levels of Undermountain. House Freth, my lieges, are all that keep them in check\u2014but they're beating us back. I've my orders: slip a dagger into Vlonwelv Auvryndar's gut, but my partner, my friend, Tazirahc, has taken the fall for me. He's being tortured as we speak\u2014and that is something I cannot abide. Stand with me, and I will get you down out of the Gauntlet and through Freth territory. Likewise, Vlonwelv's trinkets are yours for the taking.\"", + "\"One does not simply assassinate Vlonwelv Auvryndar. Her adopted daughter, {@creature Zress Orlezziir|WDMM|Zress}, is with her day and night. Captain {@creature Zress Orlezziir|WDMM}: absolutely peerless with a blade. I won't face her alone\u2014even the dumbest fools know better.\"", + "\"My plot to topple these heels involves the {@creature troglodyte|MM|troglodytes} they've pressed into service. Gorzil, that fat bastard has no love for elves. Spare any {@creature troglodyte|MM} you can, I beg you, for they are the meatshields to my warfront.\"" + ] + } + ], + "id": "613" + }, + { + "type": "entries", + "name": "17E. Temple of Eilistraee", + "page": 124, + "entries": [ + { + "type": "insetReadaloud", + "page": 124, + "entries": [ + "Cherubic hymns echo throughout the chamber, a stark contrast to the gloom and doom of {@creature Muiral|WDMM|Muiral's} Gauntlet. An altar lies at the center, bearing a stone-carved harp engraved with the imagery of a carefree elven maiden full of light, life, and mirth.", + "What, you wonder, is the catch?" + ], + "id": "618" + } + ], + "id": "617" + } + ], + "id": "608" + }, + { + "type": "entries", + "name": "18. First Blood", + "page": 124, + "entries": [ + { + "type": "entries", + "name": "18A. Voices", + "page": 124, + "entries": [ + { + "type": "insetReadaloud", + "page": 124, + "entries": [ + "A raucous crowd jeers nearby! Yells, cheers, groans, shouts shouted in {@language Elvish|PHB}! You've been to a bar; you've seen a brawl. There's a fight going on, but you instinctively know not to talk about it." + ], + "id": "61b" + }, + { + "type": "entries", + "name": "Vlonwelv's Pulpit", + "page": 124, + "entries": [ + "Vlonwelv announces, \"We train for glory! For conquest! For the Spider Queen!\"", + "If Xarann is with the party, read the following:", + { + "type": "insetReadaloud", + "page": 124, + "entries": [ + "\"All right,\" Xarann tells you, \"The 'interrogation' chamber is just a little ways away. Hang back and watch this.\"", + "The {@creature drow|MM} stands up straight, puffs out his chest, and marches down the corridor with an air of arrogance." + ], + "id": "61d" + } + ], + "id": "61c" + } + ], + "id": "61a" + }, + { + "type": "entries", + "name": "18B. Fight Club", + "page": 124, + "entries": [ + { + "type": "insetReadaloud", + "page": 124, + "entries": [ + "{@creature Drow|MM} are packed together, watching as a warrior fails to best a {@creature drow|MM} maiden in fisticuffs. Blow after blow is dodged. The reek of sweat and worry is overwhelming. Just as the {@creature drow|MM} lunges forward with a feint, the maiden calls his bluff, blocks the hit, and smashes her fist into his temple! The {@creature drow|MM} goes down, eliciting a titanic, \"Oof!\" from the spectators.", + "\"Who's next?\" the maiden shouts, brandishing her fists. \"Who amongst you curs can pass muster?\"" + ], + "id": "61f" + }, + "If Xarann is with the party, read the following:", + { + "type": "insetReadaloud", + "page": 124, + "entries": [ + "Xarann approaches the fighters and shouts, \"I can! Have at thee, Auvryndar! Today your aunt learns how to ice a black eye!\"" + ], + "id": "620" + } + ], + "id": "61e" + } + ], + "id": "619" + }, + { + "type": "entries", + "name": "19. Interrogation Room", + "page": 124, + "entries": [ + "The following exchange, in {@language Elvish|PHB}, is between Kereth Ichorzza, Vlonwelv's consort, and Tazirahc:", + { + "type": "insetReadaloud", + "page": 124, + "entries": [ + "\"Tell me!\" snarls an elf. \"Tell me, lest I strip the flesh from your very bone! Who are your co-conspirators!\"", + "\"I work alone!\" cries another elf. \"I work alone! Alone, I told you, I bloody work alone!\"", + "\"Tell me, milquetoast!\" The {@creature drow|MM} mutters an arcane word; the air grows colder for a moment\u2014and the other elf sucks in a breath before letting out a bloodied scream." + ], + "id": "622" + }, + "Once the adventurers enter the chamber, read:", + { + "type": "insetReadaloud", + "page": 124, + "entries": [ + "You burst into the chamber: a {@creature drow|MM} sits bound to an iron chair, tied in spider silk. Two {@creature drow|MM} warriors lean against the wall, arms crossed, watching as a {@creature drow mage|MM} tortures their prisoner. A pygmy demon chitters happily at every scream loosed." + ], + "id": "623" + }, + "If you ran the Auvryndar Escort special event, Jevan Kron'tayne is not here; another {@creature drow elite warrior|MM} is present." + ], + "id": "621" + }, + { + "type": "entries", + "name": "22. Troglodyte Turf", + "page": 124, + "entries": [ + { + "type": "entries", + "name": "22B. Troglodyte Den", + "page": 124, + "entries": [ + { + "type": "insetReadaloud", + "page": 124, + "entries": [ + "It's the stench that hits you first\u2014a putrid odor that snakes up your nose and gets your eyes watering. Almost like an airborne sickness, it twists your stomach and sends vomit up your throat.", + "There are bones and refuse everywhere\u2014whatever these foul engineers did not need for the throne of garbage that dominates this chamber. Around that throne are heaps of mud-caked treasure." + ], + "id": "626" + }, + "Gorzil is here if the party has yet to encounter him. However, he isn't looking for a fight. Gorzil hungers to see the {@creature drow|MM} undone, just as the Mad Mage does and the adventurers might. Much to their surprise, Gorzil can speak {@language Common|PHB}. In fact, he can speak any language, for the Mad Mage has placed upon him a charm of tongues (with the same effects as a {@spell tongues} spell).", + "With Gorzil is a male {@creature drow|MM} liaison named Helnin. Helnin's reorganizing the watch and patrol shifts with Gorzil. When the adventurers enter this chamber, the {@creature troglodyte|MM|trog} speaks plainly about his plot to overthrow the elves\u2014right in front of Helnin. When the {@creature drow|MM} protests, Gorzil shrugs as if that's all there is to say and motions for his {@creature troglodyte|MM|troglodytes} to tear the {@creature drow|MM} limb from limb. Gorzil's clever enough to label Helnin as a {@creature spy|MM} or deserter if any of the {@creature drow|MM} ask about his fate.", + { + "type": "entries", + "name": "Roleplaying Gorzil", + "page": 124, + "entries": [ + "The portly {@creature troglodyte|MM} always gnashes on some sort of foul meat, be it a raw {@creature giant lizard|MM|giant lizard's} leg or the bloody arm of a {@creature drow|MM}, pilfered from Area 24C, the morgue. While his brethren slaver and howl, he takes to diplomacy with a surprising amount of grace. Gorzil refers to himself in third person and his tribe as \"the collective.\"", + "Utilize the following dialogue:", + { + "type": "list", + "page": 124, + "items": [ + "\"Gorzil will rule these warrens or see them burnt to ash around him. Just wait. Just watch.\"", + "\"Might makes right\u2014and Gorzil is mighty indeed.\"", + "\"The elves spit on us, turn away their noses. Good for us, Gorzil says. Good for when we bloody their noses.\"", + "\"They think us simple, weak, gullible. Call us rats. We are rats. Rats scurry. Rats bring doom with but a nasty bite. We are rats and rats survive. Vlonwelv shall be bit soon enough.\"" + ] + } + ], + "id": "627" + } + ], + "id": "625" + } + ], + "id": "624" + }, + { + "type": "entries", + "name": "23. Distant Music", + "page": 125, + "entries": [ + { + "type": "insetReadaloud", + "page": 125, + "entries": [ + "Out from the gloom comes the most welcome, albeit confusing, surprise: jazz music." + ], + "id": "629" + }, + "If Sornnozz or Xarann A'Daragon are with the party, they explain the music's source:", + { + "type": "insetReadaloud", + "page": 125, + "entries": [ + "\"Hear that?\" the {@creature drow|MM} asks, pausing. \"That music? It's the Sing-Alongs. We kidnapped some halflings on the surface, outside Daggerford. Lady Vlonwelv keeps them as entertainment.\"" + ], + "id": "62a" + }, + "The song playing is Sing, Sing, Sing by Benny Goodman. Use it at your discretion. A character can make an Intelligence ({@skill Performance}) or ({@skill History}) check to recall the Sing-Alongs. The world has since wondered where they went. One character may have even seen them live or know a bandmate personally." + ], + "id": "628" + }, + { + "type": "entries", + "name": "25. Auvryndar Hall", + "page": 125, + "entries": [ + { + "type": "insetReadaloud", + "page": 125, + "entries": [ + "No doubt this is the heart of House Auvryndar's operations in Undermountain, the very seat of their power. You count no less than fifteen {@creature drow|MM} here, armed to the teeth, clearly itching for an excuse to draw blade and blood. The ceiling is draped in cobwebs and a fountain carved with the ghastly gods of the {@creature drow|MM} dominates the chamber.", + "There is mirth here in the form of the music you heard earlier: a halfling quintet serenades the elves with sweet, sweet jazz. The soldiers bounce their feet with the beat while a queen watches from her spidery throne: Lady Vlonwelv Auvryndar, no doubt." + ], + "id": "62c" + }, + "If the adventurers accept an escort by the {@creature drow|MM}, and that escort isn't slaughtered by Sornnozz or Xarann, then they send a runner to inform Vlonwelv of her newest guests. Therefore, she's in this area, sat upon the Spider Throne, accompanied by {@creature Zress Orlezziir|WDMM|Zress} and her {@creature yochlol|MM} adviser.", + "When the party is brought before Vlonwelv, she treats them as a smug host and offers respite\u2014if they're willing to later hunt down {@creature Muiral|WDMM}. If they accept, but are wounded, she might allow them to stay in the guest apartments (see Area 14). She has her elves spy on them, if so.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Previously On...", + "page": 125, + "entries": [ + "If the party ever visited Area 20D on Level 3 (Drow Town), they may have seen or spoken to Vlonwelv's {@creature yochlol|MM} adviser. If so, they can make a {@dc 14} Wisdom ({@skill Insight}) check to realize that the female {@creature drow|MM} next to Vlonwelv is none other than that demon." + ], + "id": "62e" + }, + { + "type": "entries", + "name": "Roleplaying Vlonwelv", + "page": 125, + "entries": [ + "Vlonwelv loves to play the part of the gracious\u2014but arrogant\u2014host. She offers silky, backhanded compliments at every turn and considers the party as potential tools just above the {@creature troglodyte|MM|troglodytes}.", + "It's likely that the adventurers mention the son and daughters of Vlonwelv's they've already put to the sword: T'rissa on Level 3 and Melinth on Level 4. Any mention of her dead children cuts at the priestess, but she still manages to keep a veneer of indifference\u2014what's done is done, is it not? She still has {@creature Muiral|WDMM} to worry about and can get revenge on the party later." + ], + "id": "62f" + }, + { + "type": "entries", + "name": "Tactics", + "page": 125, + "entries": [ + "If a fight breaks out, the {@creature drow|MM} employ these tactics:", + { + "type": "list", + "page": 125, + "items": [ + "{@creature Zress Orlezziir|WDMM|Zress}, a {@creature drow house captain|MTF}, puts herself between Vlonwelv and the party, never allowing them to approach her.", + "The {@creature yochlol|MM} opens up with a {@spell dominate person} spell ({@dc 14}) on a character; otherwise it becomes a {@creature giant spider|MM|spider}.", + "Vlonwelv casts {@spell conjure animals} on her first turn to summon two {@creature giant spider|MM|giant spiders}. On her next turn, she casts {@spell freedom of movement} on {@creature Zress Orlezziir|WDMM|Zress}; once her forces are wounded, she heals them with a spell of {@spell mass cure wounds}.", + "The two {@creature drow|MM} already present at the throne use their innate magic to great avail: one shrouds the Spider Throne under a {@spell darkness} spell whilst the other casts {@spell faerie fire} on a foe.", + "Sitting on the Spider Throne, Vlonwelv uses a bonus action on her turn to broadcast to the Gauntlet that House Auvryndar is under attack and all forces must return to this area to defend her from the adventurers.", + "Answering Vlonwelv's call, two {@creature drow elite warrior|MM|drow elite warriors} and a {@creature giant flying spider|WDMM} arrive from Area 30C via Area 25C in {@dice 1d4} rounds; during the chaos, Gorzil (if he's not elsewhere), kills Nhilisstra Argonrae, the {@creature drow mage|MM}.", + "The fifteen {@creature drow|MM} in Area 25A pepper the party with arrows, aiming for unarmored targets or those closest to Vlonwelv. Two {@creature drow|MM} mount the {@creature giant lizard|MM|giant lizards} and run interference." + ] + } + ], + "id": "630" + } + ], + "id": "62d" + } + ], + "id": "62b" + }, + { + "type": "entries", + "name": "26. Spider Queen's Temple", + "page": 125, + "entries": [ + { + "type": "insetReadaloud", + "page": 125, + "entries": [ + "Like so much of the {@creature drow|MM|drow's} demesne, this temple has fallen. Only now has it been remembered and work has begun to repair its damage. A curtain of cobwebs hangs from the narthex's ceiling, blocking your sight. You can, however, hear groans in {@language Elvish|PHB} from beyond the curtain." + ], + "id": "632" + }, + "Vlonwelv should be first encountered in Area 25B, not here. However, if the party rests in Auvryndar's territory, they can find her here before they leave. It provides another chance to roleplay with a {@creature Drow Priestess of Lolth|MM|drow priestess}\u2014which, let's face it, rarely happens without blades already drawn.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Vlonwelv", + "page": 125, + "entries": [ + "The priestess knows she's at a disadvantage here; any conversations had with the party are cordial and dismissive; she's eager to send them off to hunt down {@creature Muiral|WDMM} or at least take the conversation over to Area 25, where more of her guards can intervene in a conflict." + ], + "id": "634" + }, + { + "type": "entries", + "name": "Tactics", + "page": 125, + "entries": [ + "See Area 25 for Vlonwelv's basic tactics, including her {@creature yochlol|MM|yochlol's} and {@creature Zress Orlezziir|WDMM|Zress'}. Otherwise, consider these differences:", + { + "type": "list", + "page": 125, + "items": [ + "The {@creature drow|MM} masons are unarmed and use the spiders as mounts to circumvent the adventurers; once past the party, several masons drop down and run to Area 25A, screaming for help. In two rounds, six {@creature drow|MM} (two of which are mounted on {@creature giant lizard|MM|giant lizards}) bust into the temple. The remaining nine {@creature drow|MM} arrive in {@dice 1d4} rounds. One stops to sit upon the Spider Throne to broadcast a warning across the Gauntlet that the adventurers have attacked Vlonwelv and that they're kill-on-sight.", + "Whilst the masons go for aid, the {@creature giant spider|MM|giant spiders} body-block for them; four of the seven descend while the remaining three spit Web attacks at the adventurers." + ] + } + ], + "id": "635" + } + ], + "id": "633" + } + ], + "id": "631" + }, + { + "type": "entries", + "name": "27. Vlonwelv's Apartments", + "page": 126, + "entries": [ + "When the adventurers enter this area, it ought only be to slip a dagger into Vlonwelv's side. The priestess would never invite untrusted guests here. Xarann's plot involves attacking in the dead of \"night\" whilst Vlonwelv is resting.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Reinforcements", + "page": 126, + "entries": [ + "Given that elves don't sleep, only rest in a trance-like state, {@creature Zress Orlezziir|WDMM} keeps a vigil for Vlonwelv; she's aware of her surroundings and may detect the adventurers if they enter the chamber." + ], + "id": "638" + }, + { + "type": "entries", + "name": "Roleplaying Vlonwelv", + "page": 126, + "entries": [ + "Even here, Vlonwelv does not lose her cool. She gracefully slips out of her bed to pour herself wine while chiding the adventurers for breaking guest right. She promises {@deity Lolth|Drow|MTF|Lolth's} wrath for breaking that oath. Any mention of her children, however, is enough to finally spark an inferno of out-rage from Vlonwelv; now, it's time for blood." + ], + "id": "639" + }, + { + "type": "entries", + "name": "Tactics", + "page": 126, + "entries": [ + "Vlonwelv is at her most dangerous when backed into a corner. See Area 25 for her default tactics, along with her {@creature yochlol|MM|yochlol's} and {@creature Zress Orlezziir|WDMM|Zress'}.", + { + "type": "list", + "page": 126, + "items": [ + "{@creature Zress Orlezziir|WDMM|Zress} uses her Battle Command feature to allow Vlonwelv to take the {@action Dodge} action, buying her time.", + "Vlonwelv shouts out for the {@creature giant spider|MM|giant spiders} in Area 27C, which arrive in two rounds.", + "Vlonwelv uses her Summon Demon action on her first turn.", + "Vlonwelv surrounds herself with a {@spell darkness} spell to buy time until reinforcements can arrive. She otherwise casts {@spell faerie fire} on the adventurers to grant advantage on {@creature Zress Orlezziir|WDMM|Zress'} attacks." + ] + } + ], + "id": "63a" + } + ], + "id": "637" + } + ], + "id": "636" + }, + { + "type": "entries", + "name": "30. Natuaral Cavern", + "page": 126, + "entries": [ + "Should the adventurers arrive here from Area 11F, they're treated to a rare sight: a doomed offensive by House Freth. The {@creature drow|MM} have been routed; the dead and dying litter the cavern floor as {@creature drow|MM} pepper the survivors with crossbow bolts.", + "The party might capitalize on this foray, but none of the Auvryndar {@creature drow|MM} here suffer anything but cosmetic wounds. The {@creature troglodyte|MM|troglodytes} have dominated the battlefield and Gorzil can smell the party. He locks eyes with one character and brings a finger to his lips\u2014a very civilized gesture he's picked up from studying the {@creature drow|MM}. His eyes then shift towards Area 25C, as if to guide the adventurers there. If things turn ugly, Gorzil hurls Nhilisstra to her death and offers the party an olive branch." + ], + "id": "63b" + }, + { + "type": "entries", + "name": "Special Event", + "page": 126, + "entries": [ + "Use this special event, regardless of the party's path through the Gauntlet.", + { + "type": "entries", + "name": "Auvryndar Escort", + "page": 126, + "entries": [ + "If the adventurers encounter the {@creature drow|MM} before leaving {@creature Muiral|WDMM|Muiral's} territory, they're extended an invitation to House Auvryndar. The patrol {@creature sergeant|WDH} tells them in {@language Common|PHB}, \"You there! {@creature Muiral|WDMM|Muiral's} dead will be upon us again in no time! Lady Vlonwelv has promised guest right to all those that come to our territory! Come or not\u2014it makes little difference to me!\" The {@creature sergeant|WDH} then tells his soldiers, \"Gather your arms and your dead, men! We're moving out!\"", + "If accepted, the {@creature drow|MM} escort them to Area 6A, wherein they teleport to 6B. These {@creature drow|MM} can be encountered in Areas 4, 5, or just north of Area 9A. They consist of {@dice 2d4} {@creature drow|MM} led by a male {@creature drow elite warrior|MM} named Jevan Kron'tayne, one of the {@creature drow|MM} earlier commended by Vlonwelv for apprehending a House Freth \"{@creature spy|MM}.\"", + "The escort, however, is ambushed by {@creature Muiral|WDMM} and his dead. Ideally, this occurs in Area 5, as the {@creature drow|MM} and adventurers are on their way to the teleporter. The undead consist of {@dice 2d4 + 2} {@creature zombie|MM|zombies}, {@dice 1d6 + 1} {@creature skeleton|MM|skeletons}, and two {@creature ghoul|MM|ghouls}. On the third round of combat, {@creature Muiral|WDMM} skitters into the chamber, opening up with a {@spell lightning bolt} attack that consumes most {@creature drow|MM} and hopefully two adventurers. The {@creature drow|MM} {@creature sergeant|WDH|sergeant's} dying words are, \"Run! He can't access the teleporter!\"" + ], + "id": "63d" + } + ], + "id": "63c" + } + ], + "id": "5cf" + }, + { + "type": "section", + "name": "Epilogue", + "page": 126, + "entries": [ + "For surviving the Gauntlet, the party should ascend halfway to 12th level.", + "Other levels of Undermountain matter little once the party has passed through, but L10 can have sweeping consequences. Consider the following:", + { + "type": "list", + "page": 126, + "items": [ + "Your adventurers may return to the Gauntlet to topple House Auvryndar, so do not discard your notes and consider what will change on this level in their absence.", + "If Vlonwelv was murdered, but her house remains relatively intact, then Drinrith (see A18B) inherits command. If she too died, along with Vlonwelv's four children on L3 and Melinth on L4, {@creature Zress Orlezziir|WDMM} seizes command of House Auvryndar and goes on the warpath to avenge her adopted mother.", + "Daughters, even honorary ones, rule before sons. If Ranaghax, Vlonwelv's son, survives, {@creature Zress Orlezziir|WDMM|Zress} takes him as her consort to legitimize her reign. Still, allies and vassals are tempted to join House Freth.", + "{@creature Muiral|WDMM} may utilize the chaos to invade Auvryndar territory with a swarm of undead." + ] + }, + { + "type": "entries", + "name": "The Send-Off", + "page": 126, + "entries": [ + "This chapter has one send-off for the adventurers:", + { + "type": "insetReadaloud", + "page": 126, + "entries": [ + "The Mad Mage has been especially gregarious today, but now his voice is stained with nostalgia:", + "\"{@creature Muiral|WDMM}... My greatest hope, my greatest disappointment. He came to me not as a mage, but as a warrior eager to learn the secrets of magic. Alas, he couldn't cut it and so instead he cut away that which made him human. Who could imagine such an ugly sin? Who could be so careless as to let the forces of magic wear away your own sanity?\"" + ], + "id": "640" + }, + "If you're running the {@i Companion's} game show element, add:", + { + "type": "insetReadaloud", + "page": 126, + "entries": [ + "The Mad Mage clears his throat. \"Our contestants have triumphed where so many fell before. They have ran the Gauntlet and survived a long look at {@creature Muiral|WDMM} the Misshapen's ugly mug. More lies just beyond the horizon: uglier things, madder things. Just wait 'til they meet the Shadowdusks, am I right?", + "\"Guts, glory, gore and more\u2014tune in next time to Dungeon of the Mad Mage!\"" + ], + "id": "641" + } + ], + "id": "63f" + } + ], + "id": "63e" + } + ], + "id": "5be" + }, + { + "type": "section", + "name": "Level XI: The Troglodyte Warrens", + "page": 127, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "Every boy needs a dog... He needs a faithful companion that will give unto him all the love he'll surely miss out in life," + ], + "by": "Halaster" + } + ], + "id": "643" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXI.webp" + } + }, + { + "type": "section", + "page": 127, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 127, + "entries": [ + { + "type": "list", + "page": 127, + "items": [ + "This level should be cleared within a single session.", + "If you utilize the {@creature balhannoth|MTF} added by the supplement, you need to determine what your adventurers' greatest desires are, regarding a location, such as a safe place to rest, a wellspring, a temple, etc. The {@creature balhannoth|MTF|balhannoth's} illusions reflect this desire, as does its telepathy.", + "The {@creature balhannoth|MTF} added in this supplement has telepathy out to a range of one mile!", + "The House Auvryndar commander, Shindreer Argonrae, hungers to depose Vlonwelv\u2014and if she's already dead, then she might pull her forces back to Level 10 once word reaches her of Vlonwelv's demise.", + "With its three arcane gates, which the adventurers are all of a level to use now, L11 is a travel hub. They can return to Waterdeep to resupply and turn in quests. These gates lead to L6, L7, and L8 (which has a gate to L2)." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 127, + "entries": [ + "Consider the following:", + { + "type": "list", + "page": 127, + "items": [ + "It goes without saying that you must consider the adventurers' past interactions with House Auvryndar. Vlonwelv may have given the party some insignia to gain them safe passage, if they agreed to topple House Freth for her.", + "Xarann D'Aragon of L10 may have given the adventurers an insignia and letter he guaranteed they could use to pass into Freth territory unmolested.", + "{@item Potion of Lightning Resistance|DMG|Potions of lightning resistance} were added to L10 to help the adventurers deal with this level's {@creature behir|MM}.", + "If the adventurers return to L6 via a gate, the Lost Level is full of {@creature invisible stalker|MM|invisible stalkers}.", + "If the adventurers return to L7, and Maddgoth's Dance was run, Maddgoth has hired eight {@creature mezzoloth|MM|mezzoloths} and is plotting his revenge. Otherwise, he has returned to the castle\u2014and you can run the events of Maddgoth's Dance if you didn't already.", + "If the adventurers return to L8, the Ssethian Scourges may have emerged triumphant over the {@creature bullywug|MM|bullywugs}. If Out from Under the Rod wasn't run, you have the opportunity to do so on the adventurers' return trip. The nagas would station a host of thralls outside the arcane gate ({@dice 1d4 + 1} {@creature drow|MM} and a {@creature troll|MM})." + ] + } + ], + "id": "646" + } + ], + "id": "645" + }, + { + "type": "entries", + "name": "Between a Balhannoth & a Behir", + "page": 127, + "entries": [ + "Without any narrative to speak of, the {@creature Troglodyte|MM} Warrens are a barren level featuring two armies engaged in a futile struggle. Lean into this\u2014make it into a harrowing ordeal. However, with its {@creature drow|MM} and {@creature troglodyte|MM|troglodytes} this level hardly makes for a challenge worthy of 11th-level adventurers.", + "Horror and panic are emotions necessary to fleshing out the Warrens and making it worth your time. The {@i Companion} adds a {@creature balhannoth|MTF} (a telepathic, reality-warping predator of the Shadowfell described in Mordenkainen's Tome of Foes). It, along with the {@creature behir|MM}, terrorizes this level and competes with its fellow apex predator for dominance over the Warrens. The war between elves\u2014who are unknowingly sandwiched between these two predators\u2014will be of little consequence once the adventurers stir these beasts.", + { + "type": "entries", + "name": "The Balhannoth", + "page": 127, + "entries": [ + "House Auvryndar, in their war with House Freth, exploited a rift to the Shadowfell (created by the Mad Mage) to lure a {@creature balhannoth|MTF} into Undermountain. The fools thought they could control it\u2014that it would serve. They intended for it to choke off a passage House Freth could use to flank their forces.", + "They were wrong. The {@creature balhannoth|MTF} has no loyalty to anything but itself and made the passage its own (see Area 7). Now both House Freth and Auvryndar must contend with the beast; too many have strayed into its cavern only to never return. The beast has grown bolder in recent days and is now exploring deeper parts of the warrens and preying upon the {@creature drow|MM}.", + { + "type": "entries", + "name": "Roleplaying the Beast", + "page": 127, + "entries": [ + "The {@creature balhannoth|MTF} possesses a dim, but alien, mind. It has an Intelligence score of 6 but also telepathy out to a mile. So, when the {@creature balhannoth|MTF} makes telepathic contact, it doesn't exactly say anything, but instead... audibly slavers and pants. This is an uncomfortable experience. Its attention is hot, like the sun, but uninviting. They can feel its desperate want, like a stray dog hungering for the scraps in your hand. It has no eyes, but its gaze is no less piercing. The beast is perpetually moist and telepathic interactions with it leave someone feeling greasy and unclean. They should come away feeling as if they're the meat on display in a deli.", + "Use these glowing descriptions for whenever the beast telepathically contacts an adventurer. You don't need words to creep your players out. Frequent contact with the {@creature balhannoth|MTF} is sure to drive a man mad\u2014which is what happened to Orl in A8." + ], + "id": "649" + }, + { + "type": "entries", + "name": "Tactics", + "page": 127, + "entries": [ + "The {@creature balhannoth|MTF} is an otherworldly, apex predator. Area 7 counts as its lair, granting it Lair Actions. \"LA\" refers to its Legendary Actions. It uses the following tactics in and out of combat:", + { + "type": "list", + "page": 127, + "items": [ + "Like the {@creature behir|MM}, hurl the {@creature balhannoth|MTF} directly at the party twice before it retreats to its lair; it can still prey on the {@creature drow|MM} and {@creature troglodyte|MM|troglodytes} in the meantime.", + "Once the party enters the warrens, the {@creature balhannoth|MTF} probes their minds to determine their greatest desire involving a place; it then reshapes its lair to fit these criteria. See its Lair actions for details.", + "The {@creature balhannoth|MTF} has {@sense blindsight} out to a radius of five hundred feet\u2014it can detect anything, that eyeless freak.", + "When faced with the entire party, the {@creature balhannoth|MTF} knows to strike hard and fast: it teleports above the party while {@condition invisible}; it utilizes the advantage on its first attack by targeting the most armored adventurer; thereafter, it makes another three tentacle attacks. It uses a LA to bite the most vulnerable character.", + "When prey escape its grasp, the {@creature balhannoth|MTF} uses its Vanish LA to flee and set up another ambush. Likewise, it runs down prey with its Teleport LA.", + "As a predator, the {@creature balhannoth|MTF} cares only to snatch up one character and escape with its meal, utilizing its Teleport LA to do so. It can easily outpace most characters. Gaining altitude is more important than gaining lateral distance so that any pursuers must fly, and any prey are faced with a steep drop if they untangle themselves from the {@creature balhannoth|MTF}.", + "As its lair actions aren't especially useful in combat, the {@creature balhannoth|MTF} is willing to stray from its lair once the party has shattered its illusion; it prefers to go to Area 5 so that it can {@action grapple|PHB} a character and teleport to above the sinkhole (which is a 60-foot drop from the ceiling)." + ] + } + ], + "id": "64a" + }, + { + "type": "inset", + "page": 128, + "name": "Alternative: The Return Of Illuun", + "entries": [ + "If the party never slew Illuun the {@creature aboleth|MM} (Hell, even if they did) on Level 4, you could replace the {@creature balhannoth|MTF} featured in this supplement with Illuun. Adjust accordingly, flooding the same caverns that the {@creature balhannoth|MTF} lairs in. Illuun has enslaved most {@creature troll|MM|trolls} and many {@creature troglodyte|MM|troglodytes} to its will. It also has {@dice 1d4 + 3} {@creature chuul|MM|chuuls} under its sway." + ], + "id": "64b" + } + ], + "id": "648" + }, + { + "type": "entries", + "name": "The Behir", + "page": 128, + "entries": [ + "The {@creature behir|MM} is still a factor in Level 11. It lairs in Area 17 and storms throughout the warrens; unlike in WDMM, it should be encountered before the party reaches Area 17; hurl the {@creature behir|MM} at them once or twice and have it flee when reduced by a quarter of its hit points each time.", + "Use the {@creature behir|MM} to disrupt the party's plans and keep them moving. There shall be no respite in these dirty warrens so long as it and the {@creature balhannoth|MTF} live.", + { + "type": "entries", + "name": "Tactics", + "page": 128, + "entries": [ + "In combat, the {@creature behir|MM} employs these tactics:", + { + "type": "list", + "page": 128, + "items": [ + "The {@creature behir|MM} is an ambusher, especially with the runes that Halaster has engraved upon it. It casts {@spell invisibility} as it approaches its prey and then {@spell misty step} to close the gap, if necessary (ending the {@spell invisibility} spell).", + "Whether its target is alone or with allies, the {@creature behir|MM} casts {@spell sleep}; it has advantage on its next attack roll, which is a critical hit if the {@creature behir|MM} attacks from within 5 ft. It might also bake the target with its Lightning Breath, whose Dexterity saving throw they automatically fail while {@condition unconscious}.", + "Targets that aren't put asleep are then {@condition blinded} by a {@spell color spray} spell; the {@creature behir|MM} then gains advantage on attack rolls against these targets.", + "Once the {@creature behir|MM} has constricted and swallowed a target, it flees, using its legendary actions to inhibit the party and escape. If it has its way, it finds a winding crevasse 40 feet up in the cavern and goes 70 feet deep. Creatures that dare clamber into the crevasse are punished with a Lightning Breath." + ] + } + ], + "id": "64d" + } + ], + "id": "64c" + } + ], + "id": "647" + } + ], + "id": "644" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 128, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. Auvryndar Watch Post", + "page": 128, + "entries": [ + { + "type": "insetReadaloud", + "page": 128, + "entries": [ + "The minutes swell into hours as you clamber down from {@creature Muiral|WDMM|Muiral's} Gauntlet. Every loose stone you've disturbed has kicked up a whisper, \"The warrens.\" You've heard that damned whisper a thousand times by now: the warrens, the warrens, the bloody warrens." + ], + "id": "650" + }, + "It takes {@dice 1d3} hours for the adventurers to descend from Level 10; the path is treacherous. When they arrive, it's moments before the {@creature balhannoth|MTF} attacks. It's necessary to showcase the creature this early in the level to set the tone and warn the party that it can teleport and prefers to ambush lone prey.", + "The {@creature drow|MM} are too blitzed by a recent attack by the creature to attack the party. Instead, the party overhears this conversation in {@language Elvish|PHB}:", + { + "type": "insetReadaloud", + "page": 128, + "entries": [ + "Overheard {@language Elvish|PHB} alerts you to the {@creature drow|MM}; they aren't trying to hide, clearly. Their voices are swollen with terror:", + "\"\u2014I saw it, I swear I saw it.\"", + "\"Impossible,\" replies a woman, \"it's never strayed this far from its lair. It must have been a {@creature troll|MM} that got X'erek.\"", + "\"I know what I bloody saw, Ventrid and it's\u2014\"", + "You wince at the ring of a metal gauntlet striking flesh. The male cries out in pain.", + "\"You'll do well,\" this Ventrid says, \"to address your betters with respect, you mewling cur. The {@creature balhannoth|MTF} is ours and ours alone. Return to your post\u2014all of you!\"" + ], + "id": "651" + }, + "Regardless of what the party does here\u2014fight, talk, sneak on by\u2014the {@creature balhannoth|MTF} teleports into the cave to snatch up one lone {@creature drow|MM}. Its {@action grapple|PHB} automatically succeeds and it teleports out via a legendary action. The character with the highest passive {@skill Perception} score notices its form.", + "Read the following when the creature attacks:", + { + "type": "insetReadaloud", + "page": 128, + "entries": [ + "A high-pitched shrill screams in your ears as reality itself seems to shudder! A darkened mass clings to the ceiling, at a corner that was previously empty\u2014and its barbed tentacles unfurl to snatch up a {@creature drow|MM}, who goes kicking and screaming to his end. The creature has no eyes, but far too many teeth and welcomes its prey with a smile\u2014and with another screaming shrill, it's gone. It's just gone." + ], + "id": "652" + }, + "After the {@creature balhannoth|MTF} attacks, any surviving {@creature drow|MM} flee to Area 2 to regroup with their brethren." + ], + "id": "64f" + }, + { + "type": "entries", + "name": "2. Captured Troglodytes", + "page": 128, + "entries": [ + "After the {@creature balhannoth|MTF|balhannoth's} attack in A1, the elves here are alert and worried. They've their orders, however: round up {@creature troglodyte|MM|troglodytes} and send them off to Level 10.", + { + "type": "entries", + "name": "2A. Troglodyte Chain Gang", + "page": 128, + "entries": [ + "The {@creature Troglodyte|MM|trogs} are aware of the {@creature balhannoth|MTF} and are, quite frankly, freaking out. They're utterly desperate to escape their chains before the beast returns to gobble up these hapless wretches. Their terror is dialed up to eleven; react accordingly." + ], + "id": "654" + }, + { + "type": "entries", + "name": "2C. Amoral Dilemma", + "page": 129, + "entries": [ + "By when the party arrives the {@creature drow|MM} are caught in an argument of duty versus survival. They overhear this conversation in {@language Elvish|PHB}, led by Tsabdrar Do'ett, who's petrified of failure.", + { + "type": "insetReadaloud", + "page": 129, + "entries": [ + "Over the mewling of {@creature troglodyte|MM|troglodytes}, you overhear a tense conversation in {@language Elvish|PHB}:", + "\"\u2014you heard them! The beast has come! It's time to go!\" an elf shouts.", + "A {@creature drow|MM} with a reedy voice shoots back, \"Our duty is to hold these caverns\u2014\"", + "\"Forget duty, Tsabdrar! I'll gladly take the lash and live than stay another second in these warrens. We're going with or without you.\"", + "There comes silence. The {@creature drow|MM} with the reedy voice replies, \"Very well. Send a runner to Lady Argonrae. Tell her that we either crush House Freth or withdraw to hunt down the beast. Perhaps they'll agree to an armistice.\"", + "\"You really believe they'll agree to that?\"", + "\"I have to hope.\"" + ], + "id": "656" + }, + "Tsabdrar's men are itching to flee and he's ever more likely to kill the {@creature troglodyte|MM} young. The arrival of the party provokes him into quitting these warrens altogether. He informs them of both the {@creature behir|MM} and {@creature balhannoth|MTF} and warns them to get out of dodge before it's too late." + ], + "id": "655" + } + ], + "id": "653" + }, + { + "type": "entries", + "name": "3. Hungry Gnome", + "page": 129, + "entries": [ + { + "type": "insetReadaloud", + "page": 129, + "entries": [ + "It's the stench that warns you first that here thar be dead. You hear the quiet ravening of some creature, perhaps a {@creature ghoul|MM}\u2014and as you draw your weapons and approach, you see it: a {@creature deep gnome|WDMMC} gnawing on the arm of a corpse. {@creature Drow|MM}. All eight of the corpses are {@creature drow|MM}, splayed across the cavern floor." + ], + "id": "658" + }, + "The {@creature deep gnome|WDMMC} is a {@creature troll|MM} cursed to this diminutive form. His name is Hrektar, but the adventurers are likely to call him \"Bones\" after he waves around a skeletal arm and points at himself. In {@language Giant|PHB}, he says \"This is my handiwork\u2014fear me!\"", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Hrektar", + "page": 129, + "entries": [ + "The {@creature troll|MM} makes for a fun and interesting sidekick: an extraordinarily brave and savage gnome\u2014a stark contrast to the reclusive nature shared by most {@creature deep gnome|WDMMC|deep gnomes}. He shies from no battle but will side with any of his {@creature troll|MM} brethren if need be. Cursed to this tiny form, Hrektar has fallen far down on the {@creature troll|MM|trolls'} totem pole. He was once the warrens' alpha and smarts under the authority of his brethren. He wishes to be restored to both his brutish form and authority by visiting Area 11. He believes that the secret to his restoration lies there." + ], + "id": "65a" + } + ], + "id": "659" + } + ], + "id": "657" + }, + { + "type": "entries", + "name": "4. Loathsome Limbs", + "page": 129, + "entries": [ + { + "type": "insetReadaloud", + "page": 129, + "entries": [ + "Stone fangs fill this cavern, jutting out from the floor and ceiling. The stench of rot chokes your throat\u2014you find severed limbs, all covered in warts that weep a stinking, white pus." + ], + "id": "65c" + }, + "If Hrektar is with the party, he weeps over the torn limbs\u2014but then rejoices as they animate. Several limbs shamble forward to lovingly caress Hrektar. One smacks him across the face. Hrektar also picks up the severed {@creature troll|MM|troll's} head and does a rendition of Hamlet, reciting the famed soliloquy:", + { + "type": "quote", + "entries": [ + "To be, or not to be, that is the question:", + "Whether 'tis nobler in the mind to suffer", + "The slings and arrows of outrageous fortune,", + "Or to take Arms against a Sea of troubles,", + "And by opposing end them: to die" + ], + "by": "Hamlet", + "from": "Hamlet\u2014William Shakespeare" + }, + "In {@language Giant|PHB} (bastardized Danish), this sounds like:", + { + "type": "quote", + "entries": [ + "At være, eller ikke være, det er spørgsmålet:", + "Hvorvidt er det mere i tankerne at lide", + "Slør og pile af uhyrlig formue,", + "Eller at tage våben mod et hav af problemer,", + "Og ved modsætningen slutter dem: at dø" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Troll's Head", + "page": 129, + "entries": [ + "The severed {@creature troll|MM|troll's} head belongs to Krenchin, who abused Hrektar after his fall-from-might. In {@dice 1d6 + 2} days, the {@creature troll|MM} will regenerate its entire body. After his soliloquy, Hrektar punts the head like a football." + ], + "id": "65e" + } + ], + "id": "65d" + } + ], + "id": "65b" + }, + { + "type": "entries", + "name": "5. Trolling the Troglodytes", + "page": 129, + "entries": [ + { + "type": "insetReadaloud", + "page": 129, + "entries": [ + "You come upon a pitched battle: six {@creature Troglodyte|MM|trogs} fight futilely with a {@creature five-armed troll|WDMM}; its every wound heals instantly." + ], + "id": "660" + }, + "If Hrektar is here, he aids the {@creature troll|MM} in battle.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Balhannoth", + "page": 129, + "entries": [ + "If it yet lives, the {@creature balhannoth|MTF} attacks the party directly here. Once it's {@condition grappled} its prey, it teleports to the ceiling above the pit. Characters that untangle themselves fall 60 feet into the pit, taking {@damage 6d6} bludgeoning damage. Once it loses a quarter of its hit points, it uses its Vanish legendary action to escape. It's cunning enough to use this tactic to drive potential prey into Area 7, its lair." + ], + "id": "662" + } + ], + "id": "661" + } + ], + "id": "65f" + }, + { + "type": "entries", + "name": "6. Piercer Cavern", + "page": 129, + "entries": [ + "{@creature piercer|MM|Piercers} are wonderful. When looking at Level 11 as a gauntlet to traverse, this cavern becomes essential. Riddle your party with {@creature piercer|MM|piercers}\u2014absolutely rinse them. Make them regret ever trusting stalactites.", + "In addition to a {@creature piercer|MM} dropping onto a character when they end their turn in this cavern, there's also a {@chance 50|50% chance|Piercer|You continue uninhibited.|A piercer drops, interrupting your movement.} that a {@creature piercer|MM} drops during their movement. The {@creature piercer|MM|piercers} begin to fall once the party's already in the cavern, not when they dip their toes in. This prevents them from robbing you of your sadistic pleasures." + ], + "id": "663" + }, + { + "type": "entries", + "name": "7. Troglodyte Lair", + "page": 129, + "entries": [ + "The {@creature balhannoth|MTF} added in this supplement has taken over the {@creature troglodyte|MM|troglodyte's} ancestral lair.", + "The simple truth is that the amassed {@creature troglodyte|MM|troglodytes} here don't matter\u2014not to 11th-level adventurers. Only if you run the alternative with Illuun's return (see the sidebar above) are the {@creature troglodyte|MM|troglodytes} still here. Otherwise, they've simply been deleted, long-since devoured. Its other features remain, such as the mud sculpture of {@deity Laogzed|Nonhuman|PHB} and the {@item dagger of venom}.", + "Unlike other predators, the {@creature balhannoth|MTF} welcomes intruders to its lair, as it's most powerful here, and, unlike the {@creature behir|MM}, does not covet any sort of wealth. It will even do its best to drive prey here.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "False Paradise", + "page": 129, + "entries": [ + "The {@creature balhannoth|MTF} has had time to sense these newcomers' greatest desires and reshape its lair into a scene befitting that desire. If you haven't sussed out what those desires are, then the beast has painted this place as an underground temple to a sun deity, such as {@deity Amaunator|Faerûnian|SCAG}. Any devotee of that god, or anyone that succeeds on a {@dc 12} Intelligence ({@skill Religion}) check can identify the imagery as such. This is no illusion: the {@creature balhannoth|MTF|balhannoth's} power allows it to warp reality itself. The stones are real, the altars are solid, and everything holds up to inspection. Greater details, however, are lost: the pages of tomes are blank and inscriptions look legitimate from afar but are just meaningless symbols.", + "If you use this temple as the beast's lair, read the following description:", + { + "type": "insetReadaloud", + "page": 130, + "entries": [ + "You stumble into that which you least suspected to find in these wretched warrens: a temple devoted not to the vile {@creature drow|MM} gods, not to the {@creature troglodyte|MM|troglodytes'} deities, but to a god of light. Imagery of the rising sun can be found everywhere. Pews line a central chapel and cold sconces seem to beg for fresh fire. You feel at peace here\u2014as if at last you've found respite after such a harsh and bitter journey." + ], + "id": "667" + }, + "Under this scene, the {@creature balhannoth|MTF} clings to the vaulted ceilings and can traverse between rafters. The ceiling stands up to 50 feet in height, just like Area 7's original dimensions." + ], + "id": "666" + } + ], + "id": "665" + } + ], + "id": "664" + }, + { + "type": "entries", + "name": "8. Illusory Front Line", + "page": 130, + "entries": [ + "The illusory front line's purpose was still to keep the hardy {@creature troglodyte|MM|troglodytes} in check, but the {@creature balhannoth|MTF} has changed that. Now the {@creature drow|MM} are stationed here to keep an eye on the beast. Keep everything the same, including the {@creature troglodyte|MM} {@creature zombie|MM|zombies}, with exception to Orl Telenna. The {@creature drow|MM} is shell-shocked and nearly mad after such frequent telepathic contact with the {@creature balhannoth|MTF}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Balhannoth", + "page": 130, + "entries": [ + "So close to its lair, it shouldn't come as a surprise that the {@creature balhannoth|MTF} can attack here. If it hasn't accosted the party twice already, it ambushes the party. Orl Telenna can sense it coming; he's become sensitive to its presence after such frequent telepathic contact. When it approaches, he screams and casts {@spell rope trick}. An adventurer can use their reaction to make a {@dc 13} Dexterity saving throw to clamber up the rope after Orl, finding sanctuary in his pocket dimension. Those that fail are too slow; Orl pulls the rope in before the others can climb up. He struggles against those that would reopen the entrance to outsiders, fearing that the {@creature balhannoth|MTF} can slip inside (it can't). The beast flees if it loses a quarter of its hit points." + ], + "id": "66a" + } + ], + "id": "669" + } + ], + "id": "668" + }, + { + "type": "entries", + "name": "9. Contested Caves", + "page": 130, + "entries": [ + "The {@creature drow|MM} have always wondered why the {@creature balhannoth|MTF} never approaches this area, despite being so close to its lair. They've a working theory that the beast detests the presence of their {@creature Shadow Demon|MM|shadow demons}. The {@creature drow|MM} are right, and if these demons are slain or removed, the {@creature balhannoth|MTF} quickly adds these caves to its territory.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Balhannoth", + "page": 130, + "entries": [ + "Without the demons, the adventurers are liable to an attack by the beast. It tries to push them towards Area 10, wherein it {@action grapple|PHB|grapples} its prey and teleports to above the sinkhole, so that any that manage to untangle themselves are punished with a 60-foot fall (taking {@damage 6d6} bludgeoning damage)." + ], + "id": "66d" + } + ], + "id": "66c" + } + ], + "id": "66b" + }, + { + "type": "entries", + "name": "11. Forest of Stone", + "page": 130, + "entries": [ + "Neither the {@creature behir|MM} nor the {@creature balhannoth|MTF} can tolerate this place so long as the strange runes exist. {@creature troll|MM|Trolls} are already tough enough prey when not altered by weird magic. They won't follow the party here.", + { + "type": "entries", + "name": "11B. Trollwarp Cavern", + "page": 130, + "entries": [ + { + "type": "insetReadaloud", + "page": 130, + "entries": [ + "Glowing runes light this fanged cavern whose stalagmites resemble the Mad Mage himself, as if they were lazily carved statues. His carved robe is covered in lidless eyes; he's screaming at some distant horror thankfully invisible to you. Those forlorn runes float above every stalagmite." + ], + "id": "670" + }, + "You absolutely must have the magic gate mentioned in WDMM spring into existence whilst the party is here. Read the following when it does:", + { + "type": "insetReadaloud", + "page": 130, + "entries": [ + "The runes begin to glow, spin\u2014the stalagmites of the Mad Mage begin to howl with fear and madness. A wind! A wind surges through the cavern, sucked into a yawning rift that glows violet and pink! As you steel yourselves for the horrors surely to come, that rift reshapes itself into an arcane gate and the first thing you hear from its strange and unwelcome depths are\u2014roosters?", + "Half a dozen roosters spill out from the rift, squawking madly. You scratch your head, once again disappointed in whatever life choices led you to Undermountain\u2014", + "A roar interrupts your lamentations! Out from the gate stumble at least three {@creature troll|MM|trolls}, their hunger plain to see!" + ], + "id": "671" + } + ], + "id": "66f" + } + ], + "id": "66e" + }, + { + "type": "entries", + "name": "12. Drow Battle", + "page": 130, + "entries": [ + { + "type": "insetReadaloud", + "page": 130, + "entries": [ + "The sounds of war remind you of the world above\u2014the futility of clashing armies, the crash of ideology, of steel, of men. Cries and curses are shouted in {@language Elvish|PHB}, shouted above the din of {@creature drow|MM} and demons. The cavern is painted under the strobing lights of {@spell faerie fire} spells; crossbow bolts fly and demons battle: a toadlike demon is fighting off two mosquito-like abominations while {@creature drow|MM} fire at each other from their dug-in trenches." + ], + "id": "673" + }, + "With the {@creature behir|MM} in the southwest and the {@creature balhannoth|MTF} in the northeast, this cavern has become the focal point of the {@creature drow|MM|drow's} war. Amp it up as a veritable No Man's Land, replete with trenches, mud, and corpses. Drastically inflate the number of {@creature drow|MM} here, adding them to the trenches. If the adventurers involve themselves in the battle, these extra {@creature drow|MM} are not included in the fight. Likewise, they're too focused on their foes to do anything but fire crossbow bolts if they pass through the middle portion of the cavern.", + "The battle the party happens upon was expected to be another fruitless, indecisive standstill. House Auvryndar, however, comes out ahead, barring any intervention by the party. The armies are unaware that both the {@creature balhannoth|MTF} and the {@creature behir|MM} are pressing in on them, gobbling up elves and claiming territory. The {@creature drow|MM} are too consumed with their petty war to realize that they're doomed.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Trenches", + "page": 130, + "entries": [ + "Six-foot-deep trenches have been dug on both ends of the caverns. Drow pepper each other with crossbow bolts from the relative safety of their hidey holes. These trenches face north-south. There are seven rows to each side, each won and lost count-less times." + ], + "id": "675" + }, + { + "type": "entries", + "name": "Mud and Blood", + "page": 131, + "entries": [ + "The narrower passage between each larger cavern of Area 12 is filled with mud and corpses. It counts as {@quickref difficult terrain||3}." + ], + "id": "676" + }, + { + "type": "entries", + "name": "Skirting By", + "page": 131, + "entries": [ + "If the adventurers choose neither side and aim only to skirt by, they're hit as collateral damage from stray spells and happened upon by enemies. Choose any of the following encounters:", + { + "type": "list", + "page": 131, + "items": [ + "A stray {@spell fireball|PHB} ({@dc 14}) cast by Spirreth Dalambra, the House Freth leader; a well-aimed arrow found his shoulder, causing his spell to go awry.", + "A stray crossbow bolt ({@hit 4} to hit, with advantage, {@damage 1d6 + 2} piercing damage, and a {@dc 13} Constitution saving throw from {@item drow poison|DMG} (see the {@creature drow|MM} statblock for details)).", + "A squad of {@dice 1d4 + 2} {@creature drow|MM} led by a {@creature drow elite warrior|MM} that mistake the party as mercenaries hired by their enemies.", + "A freshly summoned {@creature chasme|MM} off to reinforce the front-line or flank its summoners' enemies.", + "A pair of {@creature giant spider|MM|giant spiders} that descend from the ceiling to dine on hapless fools." + ] + } + ], + "id": "677" + } + ], + "id": "674" + } + ], + "id": "672" + }, + { + "type": "entries", + "name": "13. Freth Refuge", + "page": 131, + "entries": [ + { + "type": "insetReadaloud", + "page": 131, + "entries": [ + "This cavern is jungled with spidery webs within which squawk and chirp captured bats and lizards and stirges\u2014those flying rat/mosquito abominations. Instinctively, you ready yourself for giant arachnids and cocooned victims." + ], + "id": "679" + }, + "Whilst here, the party hears the thunderous comings-and-goings of the {@creature behir|MM} in distant caverns. At your discretion, it can enter this area via a winding passage 25 feet from the cavern's floor. It scrambles down the walls under a spell of {@spell invisibility}, attacking the adventurers. It flees when it's lost a quarter of its maximum hit points. Likewise, if it can swallow a character, it retreats through that same passage, which empties out in A17D." + ], + "id": "678" + }, + { + "type": "entries", + "name": "14. Auvryndar Watch Post", + "page": 131, + "entries": [ + "The {@creature drow|MM} here have been spared the psychological torment of being so close to the {@creature balhannoth|MTF}. Their only concern has been the {@creature behir|MM}, which has yet to visit their cavern\u2014which is about to change.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Behir", + "page": 131, + "entries": [ + "The {@creature behir|MM|behir's} thunderous approach betrays its presence while the party is here. It cannot surprise them; however it comes under a spell of {@spell invisibility}, granting it advantage on its first attack. Likewise, the cavern's acoustics are so indulgent that its thunder actually masks where it specifically is, negating any advantage the party might have at locating the {@creature behir|MM}. When the {@creature behir|MM} attacks, the {@creature drow|MM} instinctively flee, leaving the adventurers to deal with the beast." + ], + "id": "67c" + } + ], + "id": "67b" + } + ], + "id": "67a" + }, + { + "type": "entries", + "name": "17. Behir lair", + "page": 131, + "entries": [ + "Unlike the {@creature balhannoth|MTF}, the {@creature behir|MM} doesn't tolerate any intruders to its lair. It fights with wild abandon and will pursue prey that flee from this area unless it's severely wounded. No changes are necessary.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "To Level 12", + "page": 131, + "entries": [ + "When the party first finds the pathway to Level 12, the {@creature behir|MM} either comes storming out from the path\u2014driving them back into Level 11 proper\u2014or forces them downward. Dealer's choice." + ], + "id": "67f" + } + ], + "id": "67e" + } + ], + "id": "67d" + }, + { + "type": "entries", + "name": "Special Event", + "page": 131, + "entries": [ + "You can run this special event for Level 11\u2014or rather your players can orchestrate it:", + { + "type": "entries", + "name": "Clash of the Titans", + "page": 131, + "entries": [ + "The adventurers can engineer a conflict between the {@creature behir|MM} and the {@creature balhannoth|MTF} by luring both to the same cavern, such as Area 6, the heart of the warrens. The two apex predators immediately duke it out, pausing only to strike back at bystanders that attack them. Once this conflict begins, a legion of {@spell arcane eye|PHB|arcane eyes} appear in the cavern to film the event. The Mad Mage himself appears to shoutcast the fight. He quickly applauds the adventurers for engineering the fight, which he features on his hit, transplanar gameshow, Dungeon of the Mad Mage.", + "While here, Halaster prevents the party from interfering in the fight through his spells; they'll quickly find themselves fighting Halaster if they don't heed his warnings to \"let this play out.\"", + "Ultimately, the {@creature behir|MM} wins out against its opponent. The {@creature balhannoth|MTF} tries to flee, but the {@creature behir|MM} runs it down with constant {@spell misty step} spells and its greater movement speed. Likewise, the {@creature behir|MM} blasts at the {@creature balhannoth|MTF} from behind with its Lightning Breath. When the {@creature balhannoth|MTF} dies, Halaster approaches the {@creature behir|MM} and strokes it lovingly, as if it were a dog\u2014which it is to him. Looking into the {@spell arcane eye|PHB|arcane eyes}, he declares tonight a true \"clash of the titans\" and promises another match one day soon." + ], + "id": "681" + } + ], + "id": "680" + } + ], + "id": "64e" + }, + { + "type": "section", + "name": "Epilogue", + "page": 131, + "entries": [ + "With another level under their belt, the party should level up to 12th level\u2014an invitation to hurl even greater and more obscene monsters at them.", + "Cap off your session with the send-off below, which assumes the adventurers killed the {@creature behir|MM}. Adjust accordingly it.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Send-Off", + "page": 131, + "entries": [ + { + "type": "insetReadaloud", + "page": 131, + "entries": [ + "The Mad Mage's voice is warm and smug when it enters your skull:", + "\"You know, I've always been fascinated with dogs, even as a young boy. Especially as a young boy. Big dogs, small dogs, rabid dogs. My mother was petrified of dogs. My father, that profligate, wouldn't allow me the luxury of a dog\u2014and a boy needs a dog, my dearest adventurers. He needs a faithful companion that will give unto him all the love he'll surely miss out in life.", + "\"That beast was my dog. It was my faithful hound\u2014and you have deprived me of it. Everything before now was just theater, just for the show, but now? Now it's personal. Now your misery matters to me.\"" + ], + "id": "685" + }, + "If you're running the {@i Companion's} game show element, add:", + { + "type": "insetReadaloud", + "page": 131, + "entries": [ + "You feel Halaster's attention turn towards some unseen and far away legion. He adopts his gameshow host voice:", + "\"Our contestants have plumbed the {@creature Troglodyte|MM} Warrens and emerged victorious\u2014but at what cost? Next lies the Maze, and in it, the capricious House Freth, whose armies lie dead and dying in the depths of my mountain. See them struggle and adapt in next week's episode of Dungeon of the Mad Mage! Halaster out!\"" + ], + "id": "686" + } + ], + "id": "684" + } + ], + "id": "683" + } + ], + "id": "682" + } + ], + "id": "642" + }, + { + "type": "section", + "name": "Level XII: The Troglodyte Warrens", + "page": 132, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "You wanted this! You wanted to marry into madness, well here it is in all its ungainly horror!" + ], + "by": "Halaster, to his new bride" + } + ], + "id": "688" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXII.webp" + } + }, + { + "type": "section", + "page": 132, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 132, + "entries": [ + { + "type": "list", + "page": 132, + "items": [ + "Much of this level is dependent on events that occurred on Levels 10\u201311, and even 3\u20134. Has Vlonwelv Auvryndar been slain? Did the party strike a deal with the House Freth {@creature spy|MM}, Xarann A'Daragon? Is the party seen by House Freth as foes or convenient tools? Answer these questions first.", + "Two of the four arcane gates on this level are accessible to the players, leading to Levels 6 and 10. See Areas 9D and 6B, respectively.", + "Per the {@i Companion's} changes, the {@creature goristro|MM} that {@creature Drivvin Freth|WDMM} so eagerly wishes to summon is brought in early. See Wedding Present in Special Event under Areas of Note.", + "{@creature Minotaur|MM|Minotaurs} are hardly a challenge to 12th-level adventurers. Scores of them must swarm the party; don't forget to use their Reckless Attack trait." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 132, + "entries": [ + "House Freth has stood behind the curtain for a while now, often only mentioned. You need only remind yourself of these events:", + { + "type": "list", + "page": 132, + "items": [ + "On Level 10, the party may have met Xarann A'Daragon, a House Freth {@creature spy|MM} plotting to assassinate Vlonwelv and escape with Sornnozz and Tazirahc, his co-conspirators and friends. In the {@i Companion}, for their aid, Xarann offers his House Freth insignia, hoping it will get them safely through Freth territory; this insignia will protect a character from the {@creature goristro|MM} that gets summoned.", + "On Level 11, the party may have met Spirreth Dalambra, who would have traded his freedom for safe passage to Level 12; he would hope to pass the party off as the murderers of Beranica, Erelal's daughter, who fell in battle\u2014a fate he failed to prevent." + ] + } + ], + "id": "68b" + }, + { + "type": "entries", + "name": "The Freth Family Tree", + "page": 132, + "entries": [ + "Erelal Freth has many family members, all scattered about the level. She has seven daughters and three sons, with another child on the way. Not all children are listed in this supplement, leaving us to wonder where they are or where they went. They're likely dead\u2014so it goes. These family members are:", + { + "type": "list", + "page": 132, + "items": [ + "Hatchrin Alet'taz, Erelal's consort, {@creature drow|MM}, Area 19J", + "Drivvin, brother, {@creature drow|MM} {@creature archmage|MM}, Area 19K", + "Rilna, sister, {@creature drow elite warrior|MM}, roams the fortress", + "Llaxdorl, male cousin, {@creature drow mage|MM}, Area 18A", + "Illanlue, third daughter, {@creature drow elite warrior|MM}, Area 19A", + "Sabatrin, fifth daughter, {@creature drow elite warrior|MM}, Area 19A", + "Talabsyn, youngest daughter, {@creature drow|MM}, Area 12D", + "Tanimar, second son, {@creature drow elite warrior|MM}, Area 12A", + "Xaphtal, youngest son, {@creature drow elite warrior|MM}, Area 12A" + ] + } + ], + "id": "68c" + } + ], + "id": "68a" + } + ], + "id": "689" + }, + { + "type": "section", + "name": "Halaster* Gets Hitched", + "page": 132, + "entries": [ + "Comedy is sorely needed this far in the campaign, and that need has inspired this chapter's headliner: Erelal Freth has kidnapped the Mad Mage himself and is forcing him into a marriage\u2014or rather, she's kidnapped a {@spell simulacrum} of Halaster.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Sim", + "page": 132, + "entries": [ + "Hereafter, {@creature Halaster's simulacrum|WDMMC}, created by the {@spell simulacrum} spell, is referred to as \"{@creature Halaster's simulacrum|WDMMC|Sim}.\" {@creature Halaster's simulacrum|WDMMC|Sim} shares Halaster's personality and is aware that he's a clone (though he dares not share this fact, lest it be destroyed by the {@creature drow|MM}). He's a {@creature shadow|MM} of the true Mad Mage both in terms of power and insanity, and must abide by the restrictions to magic in Undermountain.", + "Having good reason to believe that Halaster is more than mortal, Erelal Freth once struck a bargain with him. In return for a favor long already cashed in, she could force him to agree to one request of her choosing. She's thus engineered this wedding to ensure that that agreement is to be her subservient husband and lend both legitimacy and power to her claim over Undermountain.", + "Erelal's wrong. Very wrong. Halaster is no fey or fiend bound by cosmic law and deals past rendered. Were this to be even the true Halaster, he could simply renege. Alas, she hasn't even got that part right and has captured the Mad Mage's {@spell simulacrum}." + ], + "id": "690" + } + ], + "id": "68f" + }, + { + "type": "entries", + "name": "Sim: Simulacrum of the Mad Mage", + "page": 133, + "entries": [ + "{@creature Halaster's simulacrum|WDMMC|Sim} was created by Halaster to entertain guests or fulfill commitments he himself couldn't be bothered with. He's forgotten {@creature Halaster's simulacrum|WDMMC|Sim's} very existence and would surely destroy him if he remembered. {@creature Halaster's simulacrum|WDMMC|Sim}, who frankly enjoys existing, does his best to sneak under the Mad Mage's radar. See Appendix B for {@creature Halaster's simulacrum|WDMMC|Sim's} statistics, under \"{@creature Halaster's Simulacrum|WDMMC}.\"", + "{@creature Halaster's simulacrum|WDMMC|Sim} shares much of Halaster's personality, but little of his power or insanity. His power is capped, per the {@spell simulacrum} spell, and his attachment to the Knot in the Weave is virtually nonexistent. He's thus much less powerful than the true Mad Mage. Since Erelal Freth is sure to destroy him if she learns the truth, he only shares that truth with would-be rescuers.", + { + "type": "entries", + "name": "Only Hope", + "page": 133, + "entries": [ + "If you're running the {@i Companion's} game show element, {@creature Halaster's simulacrum|WDMMC|Sim} is aware of the show. He's caught up with all but the latest episodes of the current season (i.e., the party's antics up until L10). Even if you don't utilize this element, {@creature Halaster's simulacrum|WDMMC|Sim} still recognizes the adventurers as his potential saviors." + ], + "id": "692" + }, + { + "type": "entries", + "name": "Simulacrum", + "page": 133, + "entries": [ + "As a {@spell simulacrum}, {@creature Halaster's simulacrum|WDMMC|Sim} is severely handicapped, explaining his capture and meekness: he cannot regain hit points except in an alchemical laboratory, forcing him to avoid confrontations; he can't ever regain expended spell slots, many of which he's wasted over the years, effectively reducing him to a 7th-level spellcaster; and he lacks the capacity to learn, meaning he will never increase in power. All in all, this creates a meek, feeble, and terrified version of the infamous Mad Mage." + ], + "id": "693" + }, + { + "type": "entries", + "name": "Wedding Invitations", + "page": 133, + "entries": [ + "{@creature Halaster's simulacrum|WDMMC|Sim} has pestered Erelal into inviting the party to the wedding; one is due to be his best man. These invitations can be found floating throughout the level. Once an invitation is touched, an illusion springs forth showing their image and {@creature Halaster's simulacrum|WDMMC|Sim's} voice shouts, \"Adventurers! You are cordially invited to my wedding! The {@creature drow|MM} shall not harm you so long as you bear this invitation! Come forth to Spiderwatch Keep! The nuptials shall be fierce!\"", + "A character can make a {@dc 12} Intelligence check after hearing this message to pick out the faint words, \"Save me! I don't want to get hitched!\"" + ], + "id": "694" + } + ], + "id": "691" + }, + { + "type": "entries", + "name": "Erelal: Bride-to-Be", + "page": 133, + "entries": [ + "The matriarch of House Freth, Erelal is deeply pregnant with her eleventh child, courtesy of Hatchrin, her recently discarded consort. Many of her children have died in her war with House Auvryndar. Their every death haunts Erelal. She'll find no peace until her rivals are eradicated.", + { + "type": "entries", + "name": "Roleplaying Erelal", + "page": 133, + "entries": [ + "Erelal's temper is infamously short so deep into her pregnancy. She hardly sleeps these days and her ankles are routinely swollen. She's restless and her nausea has made a thunderous return. Every member of House Freth is bending over backwards to appease this termagant in the final days before the newest Freth whelp is spat out.", + "Erelal enforces high standards for all her vassals and servants, and delights in scourging those that fail. She spends most of her days in Area 19J, leaving only to address her troops, scourge a disappointment, or host a sermon devoted to {@deity Lolth|Drow|MTF}." + ], + "id": "696" + }, + { + "type": "entries", + "name": "Sim", + "page": 133, + "entries": [ + "Erelal truly believes she's ensnared Halaster through a clever twist of their old bargain. She is not kind to her fiancé, keeping him locked up in Area 19K. She takes sick pleasure in berating, humiliating, and lording over him. She shows him off as a trophy, proudly saying she's captured \"the infamous Mad Mage.\" Together, she promises, they'll have plenty of half-elf children, whom she glowingly refers to as future demi-gods\u2014for she believes Halaster to be more than mortal." + ], + "id": "697" + } + ], + "id": "695" + }, + { + "type": "entries", + "name": "Drivvin: Brother of the Bride", + "page": 133, + "entries": [ + "{@creature Drivvin Freth|WDMM}, the {@creature drow|MM} {@creature archmage|MM}, is still a factor in this supplement, but his importance is diminished. He adores his sister and wants to do right by his house, so he of course wants to successfully summon a {@creature goristro|MM}. Under the {@i Companion} he successfully does summon one but fails to bind it to his will. See The Wedding Present special event.", + "{@creature Drivvin Freth|WDMM|Drivvin's} role in the wedding is to ensure Erelal and \"Halaster\" get hitched without a hitch. Since the Shadowdusks have already made the Mad Mage's offer of apprenticeship, he understands that {@creature Halaster's simulacrum|WDMMC|Sim} is not who he claims to be\u2014but rather than suspecting him to be a {@spell simulacrum}, he thinks Halaster is just playing some strange game. He also thinks that this marriage is a means to sweeten Halaster's deal. He understands he's out of his depth, for what mortal can truly scrutinize {@creature Halaster Blackcloak|WDMM|Halaster Blackcloak's} madness?", + "Thus, use {@creature Drivvin Freth|WDMM|Drivvin} as an enforcer and background character. The arrival of the adventurers arouses even further suspicion from him, and so he keeps a close eye on them and {@creature Halaster's simulacrum|WDMMC|Sim}. When in doubt, use him as the character that's babysitting {@creature Halaster's simulacrum|WDMMC|Sim}.", + { + "type": "entries", + "name": "Roleplaying Drivvin", + "page": 133, + "entries": [ + "{@creature Drivvin Freth|WDMM|Drivvin} is wholly dedicated to his house and sister, but he's grown desperate. He knows he's in over his head with the {@creature goristro|MM}, but his sister expects results, not failure. Unlike other {@creature drow|MM} males, he does not dream of escaping this harsh life for greener pastures. He is surprisingly forthright about most of his opinions and shortcomings, but not to his sister. When he's anxious, he runs his hand through his hair or bites his lip." + ], + "id": "699" + } + ], + "id": "698" + }, + { + "type": "entries", + "name": "The Shadowdusks", + "page": 133, + "entries": [ + "When they first arrived to recruit {@creature Drivvin Freth|WDMM|Drivvin}, Tendra and Maleen were perplexed\u2014for here was Halaster himself, being whipped by Erelal Freth. Did they not just see him yonder week? The emissaries nearly blew {@creature Halaster's simulacrum|WDMMC|Sim's} cover. They've since sussed out that this is a {@spell simulacrum} of Halaster, and are content to let things play out. They've grievances of their own to vent on this touchable version of the Mad Mage. When Erelal's had her fill, the emissaries often pick up with the lash where she left off. They've bought {@creature Halaster's simulacrum|WDMMC|Sim's} silence by threatening to reveal the truth. They're staying for the wedding as guests.", + "Despite this supplement's changes, the emissaries' task is unchanged: they must recruit {@creature Drivvin Freth|WDMM} as an apprentice of the Mad Mage." + ], + "id": "69a" + } + ], + "id": "68e" + }, + { + "type": "entries", + "name": "Wedding Bells", + "page": 133, + "entries": [ + "The wedding is split into three acts, detailed below, which begin once the adventurers are welcomed into Spiderwatch Keep. The ceremony is scheduled for the night after the adventurers arrive, giving them at most thirty-six hours to spring {@creature Halaster's simulacrum|WDMMC|Sim} or move on.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Invite on Sight", + "page": 133, + "entries": [ + "{@creature Halaster's simulacrum|WDMMC|Sim} has drilled into all the {@creature drow|MM} the names and appearances of \"the contestants.\" They know to stand down when they arrive and bring them into Spiderwatch Keep. The {@creature drow|MM} use the Mad Mage's name to goad the party into submission. They only fight in self-defense." + ], + "id": "69d" + } + ], + "id": "69c" + }, + { + "type": "entries", + "name": "I. The Bachelor Party", + "page": 134, + "entries": [ + "The first act begins with the party's arrival to Spiderwatch Keep. It involves booze, blood and a \"run with the bulls.\"", + { + "type": "entries", + "name": "Meeting the Happy Couple", + "page": 134, + "entries": [ + "Once the party's in the keep, they're brought before Erelal and the manacled {@creature Halaster's simulacrum|WDMMC|Sim}. Pegs and wool are stuffed between his fingers, inhibiting spells that require somatic components. She shows him no more affection than one would show to a brass trophy and is fond of saying, \"Soon Undermountain will be mine. All mine. Just like him.\"", + "Always watched over by {@creature drow|MM}, {@creature Halaster's simulacrum|WDMMC|Sim's} only opportunity to speak quietly to the adventurers is at his bachelor's party; he quickly extends an invitation." + ], + "id": "69f" + }, + { + "type": "entries", + "name": "Entourage", + "page": 134, + "entries": [ + "The party is scheduled for {@dice 1d8 + 2} hours after the adventurers arrive to the keep. {@creature Halaster's simulacrum|WDMMC|Sim's} bachelor party consists of:", + { + "type": "list", + "page": 134, + "items": [ + "Hatchrin Alet'taz, Erelal's consort ({@creature drow|MM}) who is none too pleased that his relationship has been upended by {@creature Halaster's simulacrum|WDMMC|Sim}.", + "Llaxdorl, cousin of Erelal, who's surprisingly supportive of the arranged marriage. He's a {@creature drow mage|MM}.", + "Tanimar, Erelal's second son ({@creature drow elite warrior|MM}), who hopes this new father figure will be everything Hatchrin wasn't. He smarts under any mention of his missing eye.", + "Xaphtal, youngest son, ({@creature drow elite warrior|MM}), who hopes to use the bachelor party to eliminate Tanimar." + ] + } + ], + "id": "6a0" + }, + { + "type": "entries", + "name": "Shots, Shots, Shots", + "page": 134, + "entries": [ + "For {@creature Halaster's simulacrum|WDMMC|Sim} to have a chance to escape, he needs the {@creature drow|MM} liquored up. He's the liquor reserves and cast a {@spell Tenser's floating disk} spell to act as a mobile table. He insists everyone, except the adventurers, \"get real familiar with those bottles.\" It follows the party throughout this event." + ], + "id": "6a1" + }, + { + "type": "entries", + "name": "Run with the Bulls", + "page": 134, + "entries": [ + "After drinks and cigars (wrapped in spider silk), {@creature Halaster's simulacrum|WDMMC|Sim} and the party leave Spiderwatch Keep and head to {@creature minotaur|MM} territory (Areas 7 and 8) for the \"run with the bulls\" event. The goal is to run back to the keep with all your bones intact. See Areas 7 and 8 for details." + ], + "id": "6a2" + }, + { + "type": "entries", + "name": "The Great Escape", + "page": 134, + "entries": [ + "During the run, {@creature Halaster's simulacrum|WDMMC|Sim} attempts to flee but gets lost. He ends up in Area 15, having taken the trapdoor in A14. The {@creature drow|MM}\u2014Erelal's daughters, most of which are {@creature drow elite warrior|MM|drow elite warriors}\u2014organize a search and implant themselves with the adventurers, whom they don't trust. They inevitably find and wrangle {@creature Halaster's simulacrum|WDMMC|Sim}, taking him back to Spiderwatch Keep. {@creature Drivvin Freth|WDMM} also partakes in the search but goes off on his lonesome." + ], + "id": "6a3" + }, + { + "type": "entries", + "name": "The Truth", + "page": 134, + "entries": [ + "If the party finds {@creature Halaster's simulacrum|WDMMC|Sim} first and the {@creature drow|MM} are out of earshot, {@creature Halaster's simulacrum|WDMMC|Sim} finally reveals his true nature: \"I'm not even real! I'm not even Halaster! I'm just a {@spell simulacrum}! A shadow, a fake, a fraud, a puppet without strings and without power! Erelal though\u2014she believes me to be the true Mad Mage, and I'm as good as dead if she learns otherwise. You gotta get me outta here!\"", + "If the party do not relent, or if they fail to get {@creature Halaster's simulacrum|WDMMC|Sim} out now, proceed with Act II, the Wedding." + ], + "id": "6a4" + } + ], + "id": "69e" + }, + { + "type": "entries", + "name": "II: The Wedding", + "page": 134, + "entries": [ + "The wedding is scheduled for the next night. All of House Freth is in attendance, with exception to a skeletal crew that mans the towers. The ceremony is to be held in Area 18, which has been decorated with strobes of flashing light, ticker tape, and other gaudy things conjured by {@creature Drivvin Freth|WDMM|Drivvin}. {@creature Halaster's simulacrum|WDMMC|Sim} is kept in Area 19C. Both sides of the door are held shut with an {@spell arcane lock} spell. Meanwhile, Erelal is getting dolled up in Area 19J.", + { + "type": "entries", + "name": "Seating", + "page": 134, + "entries": [ + "There are no seats for the ceremony; all attendants are to stand. Area 18 is stocked with the following characters:", + { + "type": "list", + "page": 134, + "items": [ + "Erelal a {@creature drow priestess of Lolth|MM} (AC 12)", + "{@creature Drivvin Freth|WDMM|Drivvin}, a {@creature drow|MM} {@creature archmage|MM}", + "Maleen Shadowdusk ({@creature mage}) and Tendra ({@creature assassin|MM})", + "{@dice 1d8 + 1} {@creature unarmed drow|WDMMC}, including Hatchrin the consort", + "Erelal's assorted sons and daughters: five {@creature unarmored drow elite warrior|WDMMC|unarmored drow elite warriors} (with an AC of 14)" + ] + } + ], + "id": "6a6" + }, + { + "type": "entries", + "name": "Ceremony", + "page": 134, + "entries": [ + "It's Rilna, Erelal's sister, that leads the ceremony, constantly praising {@deity Lolth|Drow|MTF} for this \"boon of a husband\" and the glorious days to come with all of Undermountain under House Freth's heel. During the ceremony, {@creature Halaster's simulacrum|WDMMC|Sim} is still manacled and grows ever more nervous, casting his eyes out among the crowd to look for saviors or potential hitmen from Halaster. When he's asked if he'll take Erelal as his wife, he licks his lips and says, \"It wouldn't be the first time {@creature Halaster Blackcloak|WDMM} married a pregnant woman out of wedlock.\"" + ], + "id": "6a7" + }, + { + "type": "entries", + "name": "Speak Now", + "page": 134, + "entries": [ + "The adventurers have the opportunity to speak out against this marriage once Rilna utters the cliché phrase, \"If anyone has an objection to this union, speak now or forever hold thy tongue.\" If any character does speak out, they wind up on Erelal's hit list and she, along with other {@creature drow|MM}, promptly ignore any objections raised." + ], + "id": "6a8" + } + ], + "id": "6a5" + }, + { + "type": "entries", + "name": "III. Will the Real Mad Mage Please Stand Up", + "page": 134, + "entries": [ + "Wed, the unhappy couple rush into Spiderwatch Keep. An hour later, the reception begins. Keep the same characters described in the wedding but add in several {@creature drow|MM} noncombatants to pad the numbers. Wine and hors d'oeuvres are served; a wedding cake has been baked from fungi and wheat. There's a band. It's all very picturesque and good cheer is in the air.", + "As the music swells and the unhappy couple dance, the crowd claps and cheers\u2014and of them, one elf pulls away his face, literally, revealing himself as the true Mad Mage. Halaster has watched this debacle since its inception and is pleased by it.", + "Read the following:", + { + "type": "insetReadaloud", + "page": 134, + "entries": [ + "As Erelal and her new husband take to their first dance like a prisoner being led to solitary, the crowd moans with good cheer. They watch, they clap, the music swells, and all are having a good time. One elf in particular is having a great time, laughing so hysterically that Erelal ceases her awkward dance to snarl, \"Quit your squawking lest you lose that fat tongue.\"", + "But does the elf cease? No, no he does not. He jeers so much that spittle flies\u2014and when he wipes his mouth, he wipes away his entire face and there stands {@creature Halaster Blackcloak|WDMM} himself.", + "The elves go wild." + ], + "id": "6aa" + }, + "Once Halaster makes his grand reveal, he waves a hand, causing {@creature Halaster's simulacrum|WDMMC|Sim} to become as transparent as ice. He cackles and calls out Erelal as a fool\u2014and as her rage mounts, strange magic takes hold in Spiderwatch Keep: eyes sprout along the walls, the towers; fireworks rocket into the air; the {@creature goblin|MM|goblins} and {@creature troglodyte|MM|troglodytes} held prisoner in Areas 18G and 18H are teleported to the courtyard, with their chains attached to a festive maypole upon whose head sits a miniature Halaster. The {@creature drow|MM} watchmen come screaming out of their towers or falling over from the rooftops with tentacled appendages sprouting from their foreheads and armpits. A faux sun even rises above Spiderwatch Keep, nearly blinding all the {@creature drow|MM}.", + "As this all unfolds, read the following:", + { + "type": "insetReadaloud", + "page": 135, + "entries": [ + "The deeply pregnant Erelal snarls, \"Cease your antics, wizard! Our bargain was struck long ago and {@spell simulacrum} or not, you are my husband\u2014so stick to your vows and obey me!\"", + "Halaster throws back his head and laughs. \"You wanted this, my lady! You wanted to marry into madness\u2014well here it is! Here it is in all its ungainly horror! You're in the thick of it now, my beloved lady-wife, and all your kin shall pay the price.", + "\"This mountain is mine. This fortress, mine! This house, mine! I welcome you all into my leper's family\u2014and I welcome you as pawns in my newest game.\"", + "The Mad Mage leans forward, fresh with a grin\u2014and Erelal crumbles to her knees. Her wedding dress has grown wet and her face contorts with pain. \"You asked me to marry you, my dear,\" Halaster says, \"and remember: it's 'til death do we part.\"" + ], + "id": "6ab" + }, + "As Erelal goes into magically induced, premature labor, Halaster pulls out a dagger and goes to gut {@creature Halaster's simulacrum|WDMMC|Sim} ({@hit 11} to hit, {@damage 1d4 + 4} piercing damage). If he reduces {@creature Halaster's simulacrum|WDMMC|Sim} to 0 hit points, the {@spell simulacrum} melts as snow. The adventurers might defend {@creature Halaster's simulacrum|WDMMC|Sim}; if they can hold off Halaster for two rounds, he leaves.", + { + "type": "entries", + "name": "Missing Mother", + "page": 135, + "entries": [ + "Whenever Halaster leaves, it's with Erelal. One moment she's there, the next she's gone. A scrap of paper floats where she once stood and reads, \"Best accept that offer now.\" This refers to {@creature Drivvin Freth|WDMM|Drivvin's} offer of apprenticeship under the Mad Mage. With his sister (and her baby) held hostage, the elf has no choice but to accept. The remaining elves' spirits are too broken by the abduction of their matriarch to offer any violence to the adventurers, who are free to go." + ], + "id": "6ac" + } + ], + "id": "6a9" + } + ], + "id": "69b" + } + ], + "id": "68d" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 135, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. Into the Maze", + "page": 135, + "entries": [ + "When the party enters Level 12, Halaster, of course, has something to say. Read the following:", + { + "type": "insetReadaloud", + "page": 135, + "entries": [ + "The stench of the Warrens has made its home in your clothes, bringing with it scents of excrement and carrion\u2014and it's more of the same here in these new depths. The stench of rot and death is everywhere, brought in a roiling fog that kills visibility. You can hardly see more than an arm's reach.", + "\"Welcome,\" the Mad Mage declares from within your skull, \"to the Maze Level: where {@creature Minotaur|MM|minotaurs} offer futile prayers to their mute lord, {@creature Baphomet|MTF}. Where the {@creature drow|MM} of House Freth dare to plot their war to take over my demesne. Where few men have ever delved and fewer still returned. I invite you to take in the sights, the scent, and enjoy your time here. This is your last vacation before my true game begins.\"" + ], + "id": "6af" + }, + "Before the adventurers leave Area 1, they hear the {@creature bore worm|WDMM} in Area 13 as it comes up from Level 13.", + { + "type": "entries", + "name": "1A. Rusty Head", + "page": 135, + "entries": [ + { + "type": "insetReadaloud", + "page": 135, + "entries": [ + "Amidst the fog looms the rusted remains of some construct. Much of its body has been stolen away, but some parts remain like the discarded metal guts of a corpse. Its head is like an empty helm left behind on a red battlefield. After close inspection, you find an inscription in {@language Elvish|PHB}." + ], + "id": "6b1" + }, + "The destroyed {@creature shield guardian|MM} was a gift from Erelal Freth to her brother {@creature Drivvin Freth|WDMM|Drivvin}. The inscription reads, in {@language Elvish|PHB}, \"To dearest {@creature Drivvin Freth|WDMM|Drivvin}, may this guardian protect your virtue. From your concerned sister, Erelal.\" A {@spell legend lore} spell cast on the rusty head reveals that {@creature Drivvin Freth|WDMM} is... to say, a permanent bachelor, despite his best efforts." + ], + "id": "6b0" + } + ], + "id": "6ae" + }, + { + "type": "entries", + "name": "2. Light of the Dead", + "page": 135, + "entries": [ + { + "type": "entries", + "name": "2A. Will-O'-Wisp", + "page": 135, + "entries": [ + { + "type": "insetReadaloud", + "page": 135, + "entries": [ + "Amidst the roiling fog, you spot lantern light\u2014and out comes a woman's voice, thick with an elven accent: \"Hurry! The others are dead! They're about to butcher her!\"" + ], + "id": "6b4" + }, + "If the {@creature will-o'-wisp|MM} successfully lures the party into Area 7, the spirit shouts, \"Meet your end, buffalos! Your reckoning has come!\"" + ], + "id": "6b3" + }, + { + "type": "entries", + "name": "2B. Broken Lute", + "page": 135, + "entries": [ + "You can add some weight to the {@item lute|PHB} found here. If you're aware of any adventurers' acquaintances that might have been kidnapped by Houses Auvryndar or Freth and brought to Undermountain, like the Sing-Alongs, the nabbed halfling quintet on Level 10, then attach a different name to the {@item lute|PHB}. Otherwise, this Korynn was a well-known musician in Waterdeep, whose acquaintance was earned by one of the party members (such as {@class Bard|PHB|bards}, or characters of the {@background Entertainer} backgrounds). Award {@variantrule inspiration|DMG} if the player really bites into it, roleplaying their sorrow. Alternatively, they may have met him in Skullport. If they return with news of his death, his widow, Gloria, awards them 10 gp.", + "If any adventurer came to Undermountain to seek out an old friend, change this \"Korynn\" to fit that, if possible. They've found no corpse yet, so it's still possible he lives; perhaps he's a prisoner of the {@creature drow|MM}?" + ], + "id": "6b5" + } + ], + "id": "6b2" + }, + { + "type": "entries", + "name": "3. Dead End", + "page": 135, + "entries": [ + "Dead ends are important to the Exploration pillar of D&D to remind the party just how futile life is.", + { + "type": "entries", + "name": "Halaster's Game", + "page": 135, + "entries": [ + "The Mad Mage has trapped this passage with one of his favorite antics: a Large steel, half-sentient steel boulder. Once characters reach the dead end, the trap animates. It's an improved version of Halaster's Crushing Eye from Level 2. Halaster has emblazoned a confusing image on the boulder; while it's rolling, characters notice that it forms a moving picture of Halaster cackling.", + "Halaster, of course, is a kind and benevolent tyrant that will forewarn passerby of this trap. When characters enter the dead-end passageway, his voice echoes off the stones to say: \"Turn back! Begone or be dead!\" When the boulder is released, it comes through the stone wall as if it were under a {@spell meld into stone} spell or similar magic.", + "Once the boulder is released, all present characters roll initiative, including the boulder, with a {@skillCheck initiative 8} bonus to its initiative roll. The boulder has a speed of 60 ft. and doesn't rely on gravity to take it forward. Thanks to its magical nature, it can make turns when needed. On its turn it moves forward; it can move through other creatures' spaces. When it enters a creature's space or a creature enters its space while its rolling, that creature must succeed on a {@dc 15} Dexterity save or take 55 ({@damage 10d10}) bludgeoning damage and also be knocked {@condition prone}.", + "A creature within 5 feet of the boulder can attempt to slow it down by using an action to make a {@dc 20} Strength check. On a successful check, the boulder's speed is reduced by 15 feet. If the boulder's speed drops to 0, it stops moving and is no longer a threat until the start of its next turn\u2014but any bludgeoning damage it inflicts that turn is reduced to 17 ({@damage 3d10}). It reaches its full speed at the start of its next turn after that, provided no character reduces its speed again.", + "Once all creatures vacate the dead-end, the boulder reverses direction and returns to its space behind the stone wall. Halaster's voice shouts, \"I told you so!\"" + ], + "id": "6b7" + } + ], + "id": "6b6" + }, + { + "type": "entries", + "name": "4. Faces in the Fog", + "page": 136, + "entries": [ + "Use the fog to your advantage: remind the party of those other adventurers they've passed or slain. The faces might even whisper or shout at the adventurers, demanding justice or charging them with murder. Suggestions include:", + { + "type": "list", + "page": 136, + "items": [ + "Any of the Fine Fellows of Daggerford: {@creature Copper Stormforge|WDMM}, the dwarven thief, Midna Tauberth, human priestess of {@deity Shar|Faerûnian|SCAG}, or Rex the Hammer, human warrior.", + "Any slain Gentleman Bastards (see the {@i Companion} Ch. 7 & 8)", + "{@creature Wyllow|WDMM}, {@creature archdruid|MM|archdruidess} of Level 5", + "Any friend or rival of an adventurer, whose fate is unknown" + ] + } + ], + "id": "6b8" + }, + { + "type": "entries", + "name": "5. Demon's Triangle", + "page": 136, + "entries": [ + { + "type": "insetReadaloud", + "page": 136, + "entries": [ + "You weren't meant to see this\u2014no one was. No mortal at least, not any sane individual. Three pillars of stone hold the ceiling, each painted in blood. The fog roils here, turning crimson as it passes through the pillars. You feel... not the attention of some distant being, but its callous disregard instead." + ], + "id": "6ba" + } + ], + "id": "6b9" + }, + { + "type": "entries", + "name": "7. Minotaur Caves", + "page": 136, + "entries": [ + "As the party stumbles through these caverns, your goal is to set up a classic scene: misty {@creature Minotaur|MM|minotaurs} form in the fog, but as they advance, one turns out to be real, already waiting for them. If you're within arm's reach of a player at your table, snatch at their arm when the first {@creature minotaur|MM} attacks.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tactics", + "page": 136, + "entries": [ + "{@creature Minotaur|MM|Minotaurs} are classic monsters that lack Multiattack. Make sure to Reckless Attack each turn and rush forward with a gore attack. Minotaurs only resort to their {@item greataxe|PHB} when they can't afford to provoke {@action Opportunity Attack|PHB|opportunity} by leaving a creature's reach. They always start combat with such an attack; when they spot another weak target, their bloodlust drives them to charge that new foe down." + ], + "id": "6bd" + }, + { + "type": "entries", + "name": "Wedding invitations", + "page": 136, + "entries": [ + "One of {@creature Halaster's simulacrum|WDMMC|Sim's} wedding invitations floats about this cavern. It urges the party to come to the {@creature drow|MM} keep." + ], + "id": "6be" + }, + { + "type": "inset", + "page": 136, + "name": "Maku: Warlock of the Fiend", + "entries": [ + "{@creature Maku|WDMMC} is reimagined as a warlock; as written in WDMM, {@creature Baphomet|MTF} does not answer prayers, nor does he have any interest in {@creature Maku|WDMMC|Maku's} tribe\u2014but {@creature Demogorgon|MTF}, the Prince of Demons, does. Masquerading as {@creature Baphomet|MTF}, {@creature Demogorgon|MTF} has granted {@creature Maku|WDMMC} his patronage. {@creature Maku|WDMMC} thus has the following trait, a Charisma score of 18, and is a CR 7 creature:", + { + "name": "Spellcasting", + "headerEntries": [ + "{@creature Maku|WDMMC} is a 17th-level spellcaster. His spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell shocking grasp}" + ] + }, + "5": { + "lower": 1, + "slots": 4, + "spells": [ + "{@spell banishment}", + "{@spell burning hands}", + "{@spell flame strike}", + "{@spell hellish rebuke}", + "{@spell magic circle}", + "{@spell scorching ray}", + "{@spell scrying}", + "{@spell stinking cloud}", + "{@spell suggestion}", + "{@spell wall of fire}" + ] + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "id": "6bf" + }, + { + "type": "entries", + "name": "Bachelor Party", + "page": 136, + "entries": [ + "{@creature Halaster's simulacrum|WDMMC|Sim} leads the {@creature drow|MM} down here for his \"Run with the Bulls\" event for his party. Really, it's just an attempt to escape his marriage. If {@creature Maku|WDMMC} and his {@creature Minotaur|MM|minotaurs} were already dispatched, then they encounter {@dice 1d6 + 1} {@creature Minotaur|MM|minotaurs} that charge after them. The goal of the game is to make it back to Area 17D alive where, apparently, \"bodacious vixens\" are waiting to \"lovingly\" tend to the males' wounds. Any character familiar with {@creature drow|MM} gender relations can hazard a guess that there won't be any tender-loving-care waiting for them back at Spiderwatch Keep. The male {@creature drow|MM} here, however, are deluded enough to think \"Halaster\" has enough clout to warrant this TLC.", + "The run is supposed to begin in Area 8A." + ], + "id": "6c0" + } + ], + "id": "6bc" + } + ], + "id": "6bb" + }, + { + "type": "entries", + "name": "8. Shrine of the Horned king", + "page": 136, + "entries": [ + "As the adventurers near this area, read the following:", + { + "type": "insetReadaloud", + "page": 136, + "entries": [ + "Chanting echoes throughout the cavers, accompanied by stomping thunder. You can tell that such a blasphemous, barbed tongue is not of this world." + ], + "id": "6c2" + }, + "The chanting goes, in {@language Abyssal|PHB}, \"Hail the Horn. Praise the Horn. Love the Horn. Be the Horn. {@creature Baphomet|MTF}, we look to you, our king. Hear us, oh please, hear us and heed,\" and so on.", + { + "type": "entries", + "name": "8A. Keep Calm and Carrion", + "page": 136, + "entries": [ + { + "type": "insetReadaloud", + "page": 136, + "entries": [ + "It's a grisly, desperate scene: {@creature Minotaur|MM|minotaurs} stomp and dance before an offal pile kept from an avalanche by a low stone barrier. You can't even imagine the number of corpses needed to make it. A {@creature minotaur|MM} {@creature priest|MM} leads its kin in some fell ritual from behind an altar made of thick bones and thicker fur. Two {@creature minotaur|MM} skulls crown poles that jut from the altar.", + "The air here is thick with power, born from cannibalistic cabals and ritual sacrifice. That grisly power overwhelms you, a tangible, suffocating force that fills your lungs." + ], + "id": "6c4" + }, + "As described in the sidebar above, {@creature Maku|WDMMC} has been armed with pact magic, courtesy of his pact with the Prince of Demons, {@creature Demogorgon|MTF}. Statistics for the berserkers {@creature Maku|WDMMC} summons with his {@item horn of the endless maze|WDMM} can be found in Appendix B.", + { + "type": "entries", + "name": "Tactics", + "page": 136, + "entries": [ + "With {@creature Maku|WDMMC} reimagined as a fiendish warlock, his tactics are as follows:", + { + "type": "list", + "page": 136, + "items": [ + "{@creature Maku|WDMMC} opens up with his {@item horn of the endless maze|WDMM} to pad the {@creature Minotaur|MM|minotaurs'} numbers.", + "He has only four spell slots but combat likely won't last any longer than four rounds.", + "When he's first struck, {@creature Maku|WDMMC} casts {@spell hellish rebuke}.", + "On his second turn, {@creature Maku|WDMMC} splits the party with a {@spell wall of fire}, forcing some adventurers to cross the flames. It's angled so that characters that rush outward aren't harmed by the fire.", + "With his {@status concentration} devoted to {@spell wall of fire}, {@creature Maku|WDMMC} casts {@spell flame strike} on his third turn, capturing as many foes in the blast as possible.", + "To pick off unarmored foes, {@creature Maku|WDMMC} relies on {@spell scorching ray}." + ] + } + ], + "id": "6c5" + }, + { + "type": "entries", + "name": "Bachelor Party", + "page": 137, + "entries": [ + "As described in A7, {@creature Halaster's simulacrum|WDMMC|Sim} leads the bachelor party down here to \"run with the bulls.\" Ideally, this begins in Area 8A. In the confusion, {@creature Halaster's simulacrum|WDMMC|Sim} tries to slip away but he's wrangled by Llaxdorl, Erelal's cousin; the fool thinks {@creature Halaster's simulacrum|WDMMC|Sim} just got lost." + ], + "id": "6c6" + } + ], + "id": "6c3" + } + ], + "id": "6c1" + }, + { + "type": "entries", + "name": "9. Foggy Caves", + "page": 137, + "entries": [ + "This area is the most straight forward way to usher the party into Spiderwatch Keep.", + { + "type": "entries", + "name": "9A. Ambush Point", + "page": 137, + "entries": [ + { + "type": "insetReadaloud", + "page": 137, + "entries": [ + "As you bumble through the fog, beautiful elves step up from their cover, hand crossbows at the ready. \"Not another move, punks!\" shouts one scantily clad elf, whose chiseled jaw could kill a man." + ], + "id": "6c9" + }, + "Per Halaster* Gets Hitched, the elves are on orders to bring these adventurers to Spiderwatch Keep. If you aren't running this variant, then ignore this text block and have them attack indiscriminately.", + { + "type": "entries", + "name": "Roleplaying the Incubi", + "page": 137, + "entries": [ + "Of anything on this level, the most interesting are these two {@creature incubus|MM|incubi}. They are instruments of vengeance; use them to harry the adventurers from now until the end of their stay in Undermountain. They always turn up as a pair. Thought dead by the {@creature drow|MM}, the {@creature incubus|MM|incubi} are free to explore the Material Plane without {@creature Drivvin Freth|WDMM|Drivvin} on their backs. Business, however, always comes before pleasure and before they can entertain themselves with the mortal world, they're compelled to eliminate the adventurers." + ], + "id": "6ca" + } + ], + "id": "6c8" + }, + { + "type": "entries", + "name": "9B. Shapes in the Fog", + "page": 137, + "entries": [ + { + "type": "insetReadaloud", + "page": 137, + "entries": [ + "Through the caverns you go, your feet sending bones and gravel crying across the floor, rousing the spirits of the dead that take their once-earthly forms: minotaurs made of vapor whose greataxes radiate wintry wrath." + ], + "id": "6cc" + } + ], + "id": "6cb" + }, + { + "type": "entries", + "name": "9C. Unpleasant Descent", + "page": 137, + "entries": [ + "Don't pull your punch with the pit. Only if the fog has been cleared can someone spot it. This is a rare opportunity to have high-level adventurers fall prey to a mundane trap." + ], + "id": "6cd" + } + ], + "id": "6c7" + }, + { + "type": "entries", + "name": "12. Guarded Caves", + "page": 137, + "entries": [ + "For once, the tunnels are without fog.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Wedding Invitations", + "page": 137, + "entries": [ + "The adventurers find one of {@creature Halaster's simulacrum|WDMMC|Sim's} magical wedding invitations floating through these caverns, urging them to come to Spiderwatch Keep for the wedding." + ], + "id": "6d0" + } + ], + "id": "6cf" + }, + { + "type": "entries", + "name": "12A. Standing Gate to Level 14", + "page": 137, + "entries": [ + "The {@creature drow|MM} are under orders to bring the adventurers safely to Spiderwatch Keep. The {@creature minotaur skeleton|MM|minotaur skeletons} here attack before the {@creature drow|MM} can recognize the party but can be called off with the {@language Elvish|PHB} word for \"heel,\" which was taught to them by {@creature Drivvin Freth|WDMM}, or whatever mage created these undead. Aftewards, Tanimar Freth calls for both sides to stand down, apologizes for the \"hounds\" and ushers the party into the keep, explaining the coming nuptials. The {@creature drow|MM} care little if a {@creature skeleton|MM} is destroyed: \"No harm, no foul,\" Tanimar says.", + { + "type": "entries", + "name": "Xaphtal's Treachery", + "page": 137, + "entries": [ + "Xaphtal holds off on trying to kill Tanimar if his brother can call a ceasefire. Otherwise, as the battle turns south, he puts a crossbow bolt in his brother's back." + ], + "id": "6d2" + } + ], + "id": "6d1" + }, + { + "type": "entries", + "name": "12B. Iron Spider", + "page": 137, + "entries": [ + { + "type": "insetReadaloud", + "page": 137, + "entries": [ + "A steel monstrosity in the shape of a {@creature spider|MM} stands in this cave, attended to by four male {@creature drow|MM}." + ], + "id": "6d4" + }, + "Because of the {@creature iron spider|WDMM|iron spider's} importance, the {@creature drow|MM} raise the alarm immediately, regardless of their orders to bring the party in for the wedding. As the reinforcements are on their way, one of the {@creature drow|MM} recognizes the party and appeals to them." + ], + "id": "6d3" + }, + { + "type": "entries", + "name": "12C. Quaggoths", + "page": 137, + "entries": [ + "Unlike the {@creature drow|MM}, the {@creature quaggoth|MM|quaggoths}, hungry for fresh meat, care not for Erelal's wedding and attack the party indiscriminately. Give the {@creature quaggoth|MM|quaggoths} advantage on both Dexterity ({@skill Stealth}) checks to remain hidden and on their first attack roll whenever they drop from the cables to attack from above.", + { + "type": "entries", + "name": "Tactics", + "page": 137, + "entries": [ + "The {@creature quaggoth|MM|quaggoths} prefer to keep the high ground; against small targets like gnomes, they make a {@action grapple|PHB} check then climb up the cables King Kong-style with their prey." + ], + "id": "6d6" + } + ], + "id": "6d5" + } + ], + "id": "6ce" + }, + { + "type": "entries", + "name": "13. Roundabout", + "page": 137, + "entries": [ + "When the adventurers first reach this tunnel, the {@creature bore worm|WDMM} is busy down in Level 13. It's only if they descend that it roils up the roundabout.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Foreword", + "page": 137, + "entries": [ + "In the next chapter of the {@i Companion}, Level 13 is reimagined as a desolate Mad Max-esque hellscape that stretches for miles." + ], + "id": "6d9" + } + ], + "id": "6d8" + } + ], + "id": "6d7" + }, + { + "type": "entries", + "name": "14. Dead End?", + "page": 137, + "entries": [ + "If the adventurers are on the run from the {@creature drow|MM}, seed in a patrol of one {@creature drow elite warrior|MM} and {@dice 1d4 + 1} {@creature drow|MM} while the party's here, which arrive after they've found the trapdoor.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Bachelor Party", + "page": 137, + "entries": [ + "If {@creature Halaster's simulacrum|WDMMC|Sim's} presented with the opportunity, he hides here after escaping his bachelor party. Due to his magical nature, a {@spell detect magic} spell betrays his presence through the trapdoor. His feet are blue with frost." + ], + "id": "6dc" + }, + { + "type": "entries", + "name": "Key to Paradise", + "page": 137, + "entries": [ + "A character that touches the key receives a vision of a palace made of sheet-metal sitting in a desolate hellscape. The sun scorches the sands, but it feels wrong, even shallow. The vision brings this character towards and through the palace's doors to show a rock gnome tinkering on some contraption with two spike-spoked wheels (a motorcycle). The gnome pauses, then stares straight at the character, grinning wickedly. \"The key to paradise is yours. Use it. Find the Graveyard.\" This gnome is {@creature Zox Clammersham|WDMM|Zox} from Level 13, which has been reimagined as a Mad Max-esque hellscape." + ], + "id": "6dd" + } + ], + "id": "6db" + } + ], + "id": "6da" + }, + { + "type": "entries", + "name": "18. Drow Fortress", + "page": 138, + "entries": [ + "Since the {@creature drow|MM} keep no light sources in Spiderwatch Keep (all hail ubiquitous {@sense darkvision} and screw the few player races that don't have it), the narration for this ignores the presence of light on the party's end. Adapt accordingly when you read the following:", + { + "type": "insetReadaloud", + "page": 138, + "entries": [ + "The ceaseless fog pushes against stolid, solid walls of a fortress\u2014an actual fortress found in the depths. The cavern ceiling is fanged with stalactites that hang over a carven spidery castle. Towers keep their vigil from on high; the walls are both spiked and draped with cobwebs." + ], + "id": "6df" + }, + { + "type": "entries", + "name": "Arrival to Spiderwatch Keep", + "page": 138, + "entries": [ + "When the adventurers are brought through the gates, they see that the courtyard is half-decorated in gaudy, shoddily-made wedding decorations. {@creature Goblin|MM} slaves are busy setting up tables. Llaxdorl Freth, the {@creature drow mage|MM}, watches over the gate and demands their business; any {@creature drow|MM} escorts explain that \"the Mad Mage's guests\" have finally arrived.", + "Rilna Freth, the castellan of Spiderwatch Keep is notified by Llaxdorl's {@creature quasit|MM} minion; she promptly meets the party in the courtyard. Read the following:", + { + "type": "insetReadaloud", + "page": 138, + "entries": [ + "Out from the spider-shaped keep strides a harridan without any sense of mirth in her weathered face. At her side are several guards, each uneasy and brandishing either blade or crossbow.", + "The harridan stops before you, her hand on the pommel of her blade. \"I am Rilna Freth, castellan of Spiderwatch Keep,\" she says, \"and speak on behalf of Lady Erelal Freth who has offered guest right under the laws of hospitality. Swear to draw no blade or offer no insult and you will find respite here. Decline and be cast out to the devil fog.\"" + ], + "id": "6e1" + }, + "Rilna outlines the terms of the party's stay: offer no violence, receive no violence. Once the adventurers swear to the oath of hospitality, read:", + { + "type": "insetReadaloud", + "page": 138, + "entries": [ + "Rilna Freth runs a hand through her greasy hair. \"Your stay,\" she spits, \"has been requested by the Mad Mage. Calls you the guests of honor. He wishes to speak to you\u2014as does my Lady Freth. You may leave your effects with my stewards. You'll be held up in the barracks, which have been cleared for your privacy.\"" + ], + "id": "6e2" + }, + "Rilna assigns a detail of {@dice 1d4 + 1} {@creature drow|MM} under the command of Sabatrin (a {@creature drow elite warrior|MM} and fifth daughter of Erelal) to watch over the party. They can convince Rilna to let them first visit the southern barracks (Area 18E) with a successful {@dc 16} Charisma ({@skill Persuasion}) check. Otherwise, she insists that they immediately enter Spiderwatch Keep, under Rilna's vigil, to meet with Erelal Freth in Area 19K." + ], + "id": "6e0" + } + ], + "id": "6de" + }, + { + "type": "entries", + "name": "19. Spiderwatch Keep", + "page": 138, + "entries": [ + { + "type": "insetReadaloud", + "page": 138, + "entries": [ + "Carved as a crouching arachnid with all of the same menace, this fortress, this Spiderwatch Keep, bustles with busy {@creature drow|MM}. You shiver with anticipation. You've come at long last to House Freth's seat of power in these depths, the seat from which they wage war with your dear pals, House Auvryndar. Somewhere in there, apparently, grumbles the Mad Mage. You can't even imagine what tricks he has up his sleeve." + ], + "id": "6e4" + }, + "Keep in mind that all outer doors are held shut with {@spell arcane lock} spells that can only be circumvented by {@creature drow|MM} wearing an insignia of House Freth. This works both entering and leaving the fortress. The party may have taken an insignia from a dead {@creature drow|MM} or from the {@creature spy|MM} Xarann A'Daragon of Level 10.", + { + "type": "entries", + "name": "19E. Hall of Spiders", + "page": 138, + "entries": [ + "As the adventurers are led through this hall, the door to 19F, the guest bedroom, opens. Tendra Nightblade smirks at the party, lingering to watch them go before leaving the room for Area 18. Read the following:", + { + "type": "insetReadaloud", + "page": 138, + "entries": [ + "Your steps echo down the hall; it's draped in cobwebs. Spiders crawl across the walls and around your feet. A door to your right opens: a human woman wearing leathern bracers gives you a coy smile. She offers only silence, lingering at the threshold to watch you go.", + "You overhear one of your armed guards grumble in {@language Elvish|PHB} to another; the words drip with disgust." + ], + "id": "6e6" + }, + "One of the male {@creature drow|MM} grumbles, \"Freak\" in {@language Elvish|PHB}. Many of House Freth are unsettled by the presence of the Shadowdusk emissaries; House Shadowdusk is steeped in rumors that have spread throughout all of Undermountain. Rumors that speak of forbidden rituals scorned even by the most crazed of magi; rituals that would dare make contact with the Far Realm, that tentacled demesne." + ], + "id": "6e5" + }, + { + "type": "entries", + "name": "19K. Mother and Brother", + "page": 138, + "entries": [ + "When the adventurers come here for the first time, {@creature Halaster's simulacrum|WDMMC|Sim} is here, bound and manacled. It's assumed that Rilna Freth escorted them here. Erelal and {@creature Drivvin Freth|WDMM|Drivvin} are both present (a {@creature drow priestess of Lolth|MM} and {@creature drow|MM} {@creature archmage|MM}, respectively). Read the following:", + { + "type": "insetReadaloud", + "page": 138, + "entries": [ + "Rilna and her guards come to a halt; the castellan approaches an iron door. Her knocks echo throughout the cold fortress. \"My lady?\" she calls. \"The Mad Mage's guests have arrived. Are you decent?\" A voice pregnant with scorn shouts, \"Bring them in; it's time I meet my fiancé's esteemed guests.\" Rilna sucks in a breath and cracks open the door before letting it swing wide open. She gives you a worried glance and gestures you forward." + ], + "id": "6e8" + }, + "Once the adventurers enter the chamber, read:", + { + "type": "insetReadaloud", + "page": 139, + "entries": [ + "It's the deeply pregnant drowess wielding a scourge that you notice first. Her swollen belly is cloaked in black-and-silver satin and her whip is red with fresh blood. Behind her, a shrine to the demon goddess {@deity Lolth|Drow|MTF} stands in all its gory, spidery glory.", + "A {@creature drow mage|MM} pauses to regard you, his weatherworn face stretched taught with stress. His black robes caress the floor.", + "Lady Erelal Freth sits on a divan\u2014and beside her sits the Mad Mage himself, his wrists manacled. Wooden pegs have been driven between his fingers to inhibit spells, no doubt. With a sheepish grin, {@creature Halaster Blackcloak|WDMM} croaks, \"My groomsmen, my friends, have arrived at last.\" He turns to Erelal Freth. \"Isn't this wonderful, h-honey?\"" + ], + "id": "6e9" + }, + "Erelal is in no mood for entertaining; now that she's delivered on her promise to bring {@creature Halaster's simulacrum|WDMMC|Sim's} guests here, she expects him to cease his prattling. As described above, Erelal is unaware that this isn't the true Mad Mage, but a {@spell simulacrum}. Alerting her to the fact would guarantee {@creature Halaster's simulacrum|WDMMC|Sim's} death.", + { + "type": "entries", + "name": "Sim", + "page": 139, + "entries": [ + "{@creature Halaster's simulacrum|WDMMC|Sim} is manacled here, with pegs in between his fingers to inhibit spellcasting. He's visibly distressed and is clearly trying to play it cool\u2014he'll break once he has a moment alone with the adventurers, one of whom he names best man, despite having no intention of going through with the wedding. He explains the situation through this sample dialogue:", + { + "type": "list", + "page": 139, + "items": [ + "\"Erelal, that witty fox, has outsmarted me! Yep! Twisted a bargain struck long, long ago, ages ago. I'm to be her awfully-wedded husband that will, of course, love, honor, and\u2014most importantly\u2014obey her 'til the End Times.\"", + "\"Our nuptials will be fierce. Sealed in ancient magic. We will be serving chicken, fish, or deep rothé, so take your pick!\"", + "\"I would be honored if you would serve as my groomsmen, even my best man. What say you, contestants?\"", + "\"The bachelor party's tonight\u2014even my Lady Erelal's cuckold is joining! I must insist you join as well!\"" + ] + }, + "After {@creature Halaster's simulacrum|WDMMC|Sim} is finished with all this prattle, Erelal dismisses the party. She warns them that she expects nothing but peace, frivolity, and strict obedience to the laws of guest right. She's fond of saying, \"I'd have your guts for garters were it not for my dearest Hal. Play nice, lest I have cause to cut you down.\"" + ], + "id": "6ea" + }, + { + "type": "entries", + "name": "Bachelor's Party", + "page": 139, + "entries": [ + "{@creature Halaster's simulacrum|WDMMC|Sim} insists the party comes to the bachelor party, which is due to occur in {@dice 1d8 + 2} hours. See Act I of Wedding Bells above." + ], + "id": "6eb" + }, + { + "type": "entries", + "name": "Tactics", + "page": 139, + "entries": [ + "If a conflict occurs here, {@creature Halaster's simulacrum|WDMMC|Sim} takes no part except to make a break for his freedom. The party must contend with both an {@creature archmage|MM} and priestess of {@deity Lolth|Drow|MTF}, whose tactics are expertly detailed in WDMM. In addition, Rilna Freth ({@creature drow elite warrior|MM}) and her {@dice 1d4 + 1} {@creature drow|MM} are present or, at the very least, outside the chamber. They're immediately alerted by combat and bust in to defend her." + ], + "id": "6ec" + } + ], + "id": "6e7" + } + ], + "id": "6e3" + }, + { + "type": "entries", + "name": "Special Event", + "page": 139, + "entries": [ + "You can run the following event for Level 12:", + { + "type": "entries", + "name": "The Wedding Present", + "page": 139, + "entries": [ + "Desperate to appease her sister, {@creature Drivvin Freth|WDMM|Drivvin} attempts to summon a {@creature goristro|MM}\u2014and succeeds! However, he fails to bind the demon to his will. The demon rages through the fortress. It's first summoned in {@creature Drivvin Freth|WDMM|Drivvin's} study, Area 19I; it then crashes into Area 19C, where it widens the hole in the ceiling and escapes.", + "The adventurers might be called upon to contain the demon with {@creature Drivvin Freth|WDMM|Drivvin}. If they're not explicitly elsewhere, the party is having a tense tea session with Erelal in Area 19K. As the beast rages through the keep, {@creature Halaster's simulacrum|WDMMC|Sim} might try to escape, or the party might take this chance to eliminate Erelal. There's no wrong answer. Ultimately, the alarm is raised but the demon can't be brought down by arrows and spells alone. Unless attacked by the party, it escapes Area 18 with half its hit points and having slain {@dice 2d6} {@creature drow|MM} and one of Erelal's daughters (ideally Illanlue).", + { + "type": "entries", + "name": "Aftermath", + "page": 139, + "entries": [ + "The {@creature goristro|MM} doesn't make it far through Undermountain before Halaster finds and binds it to his will. Thereafter, he can unleash the {@creature goristro|MM} on the party at any point in the adventure. L13 is an ideal time to set it upon them." + ], + "id": "6ef" + } + ], + "id": "6ee" + } + ], + "id": "6ed" + } + ], + "id": "6ad" + }, + { + "type": "section", + "name": "Epilogue", + "page": 139, + "entries": [ + "If the adventurers defeat {@creature Maku|WDMMC} and suffer through the wedding, they earn enough experience to advance half-way to 13th-level.", + "Cap off your session with one of the send-offs below:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Standard Send-Off", + "page": 139, + "entries": [ + { + "type": "insetReadaloud", + "page": 139, + "entries": [ + "At long last, the saga of Houses Freth and Auvryndar's war draws to its bloody close\u2014or doesn't. Your part has finished, and good riddance to these bickering children. They've seen nothing of Undermountain, been privy to none of the horrors offered by the Mad Mage. They are children of summer blind to a long and harsh winter waiting outside their walls.", + "The depths await in the form of a steep tunnel that corkscrews through the earth. As you eye the descent, you pray that there are no more {@creature drow|MM} left to harry your adventure through the dungeon of the Mad Mage." + ], + "id": "6f3" + } + ], + "id": "6f2" + }, + { + "type": "entries", + "name": "The Host's Send-Off", + "page": 139, + "entries": [ + "This send-off assumes that you run Halaster* Gets Hitched and that the Mad Mage kills {@creature Halaster's simulacrum|WDMMC|Sim}.", + { + "type": "insetReadaloud", + "page": 139, + "entries": [ + "The Mad Mage has found a nice nook in your mind to sip his whisky and bother you with his incessant prattling:", + "\"Never,\" the Mad Mage whispers, \"meet your creator, for whatever god dreamed you up will surely be disappointed. And just as they created once, so too can they again\u2014and this time they will patch up your holes, your flaws. They will try again to create perfection, to create in their image, despite that image being flawed. It is the right of a deity to try again with a new slate. Just don't be on the slate when they wipe it.\"" + ], + "id": "6f5" + } + ], + "id": "6f4" + } + ], + "id": "6f1" + } + ], + "id": "6f0" + } + ], + "id": "687" + }, + { + "type": "section", + "name": "Level XIII: Trobriand's Graveyard", + "page": 140, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "I am your redeemer! It is by my hand that you will rise from the ashes of this world!" + ], + "by": "Yargoth the Breaker" + } + ], + "id": "6f7" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXIII.webp" + } + }, + { + "type": "section", + "page": 140, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 140, + "entries": [ + { + "type": "list", + "page": 140, + "items": [ + "This chapter of the {@i Companion} seeks to infuse an utterly dead level (albeit one with potential) into a mad clash of {@creature hobgoblin|MM} bikers.", + "The {@creature hobgoblin|MM|hobgoblins} here belong to the Death's Head Phalanx on L14, who serve {@creature Fire Giant|MM|fire giants} that want to reshape the world into a grand, new order. Per the {@i Companion}, they're instead exiles that can only buy amnesty with materials scavenged from the Graveyard.", + "There's but one arcane gate on this level, which links to L6. It's housed within {@creature Zox Clammersham|WDMM|Zox Clammersham's} palace, Area 7, which can only be accessed by his key found on L12, A7.", + "As described below, the map for this level becomes just a reference document for the Graveyard, whose size has been vastly expanded. One square is equal to 1 mile when out-doors, whereas interiors remain at the same scale.", + "Per the {@i Companion}, {@creature Zox Clammersham|WDMM}, the gnomish {@creature archmage}, is found in A3, not A7, where he's dying of thirst.", + "Per the {@i Companion}, all of the Graveyard is an environment of {@hazard Extreme Heat} (see App. C for effects) during the day." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 140, + "entries": [ + "This level is slightly related to these two levels:", + { + "type": "list", + "page": 140, + "items": [ + "The {@creature hobgoblin|MM} raiders serve under the banner of the estranged son of {@creature hobgoblin warlord|MM|Warlord} Azrok from Level 3, Doomcrown. Many can share tales of their falling out.", + "Level 12: the key to {@creature Zox Clammersham|WDMM|Zox Clammersham's} palace (see Area 7) is found on this level in Area 14." + ] + } + ], + "id": "6fa" + } + ], + "id": "6f9" + } + ], + "id": "6f8" + }, + { + "type": "section", + "name": "Mad Mage: Fury Road", + "page": 140, + "entries": [ + "Trobriand's Graveyard is reimagined as a desolate, Mad Max-esque hellscape replete with shoddy motorcycles and {@vehicle death jeep|WDMMC|death jeeps} operated by a {@creature hobgoblin|MM} biker gang. The Graveyard stretches for miles; virtually no other regions exist at this depth of Undermountain. In summary, these changes are:", + { + "type": "list", + "page": 140, + "items": [ + "Every square on the map, with exception to the inside of {@creature Zox Clammersham|WDMM|Zox Clammersham's} palace (Area 7), is 1 mile. Adjacent areas lie {@dice 2d12 + 4} miles from one another. The tunnels/trenches made by the {@creature bore worm|WDMM} are 40 feet in width and 20 feet deep.", + "All ceilings on this level are 600 feet in height. An illusion invoked by Halaster's {@spell wish} spell paints the ceiling as a sky with a scorching sun that sheds real heat. Thus, during the day, all of the Graveyard is lit with {@quickref Vision and Light||2||bright light}.", + "Cavern floors are dusty hardpan that bake under the faux sun's heat and are pocked by piles of scrap metal.", + "Walls appear as insurmountable mountains, but invisibly connect with the ceiling. Creatures that fly over these ranges crash into the wall.", + "All of the Graveyard is under the effects of {@hazard Extreme Heat} (see Appendix C).", + "Oases can be found throughout the wastes, often with {@dice 2d6 + 2} {@creature hobgoblin|MM|hobgoblins} or {@dice 1d4} {@creature scaladar|WDMM} guarding it. Additionally, the wastes are populated by cacti ({@spell wish|PHB|wished} into existence by Halaster). Unlike real cacti, these ones can hold up to 1 gallon of freshwater\u2014but drinking it subjects one to a {@dc 14} Constitution saving throw against poison, with 7 ({@damage 2d6}) poison damage on a failure. The Mad Mage delights in this gamble.", + "The Graveyard is dominated by poisonous, shoddily-made wheeled machines that spit out smog and eat diesel\u2014the early inventions of {@creature Trobriand|WDMM} now utilized by the {@creature hobgoblin|MM|hobgoblins}." + ] + }, + { + "type": "entries", + "name": "Halaster's Game: Zox Hunt", + "page": 140, + "entries": [ + "This level focuses on Yargoth the Breaker and her desperate hunt for {@creature Zox Clammersham|WDMM}. In WDMM, the {@creature hobgoblin|MM|hobgoblins} serve under Doomcrown's banner, the {@creature hobgoblin warlord|MM|Warlord} of the Death's Head Phalanx (see Level 14). In the {@i Companion}, however, Yargoth and her men are insane exiles whose exoneration can only be bought with scrap metal. They've roamed this hellscape for eight months\u2014eight months of torment by the harsh elements, the {@creature scaladar|WDMM}, and the schemes of {@creature Halaster Blackcloak|WDMM}. They are, in a word, insane.", + "The party is on a collision course with {@creature Zox Clammersham|WDMM}, who's found in Area 3, not 7. He's been roughing it in the wastes for weeks now, hiding from the {@creature hobgoblin|MM|hobgoblins}. The Mad Mage charges the party with returning {@creature Zox Clammersham|WDMM|Zox} to Area 7, so that he may resume his work. This journey will take weeks on foot and days by vehicle, given how vast the Graveyard now is. Halaster has personally promised Yargoth and her men redemption if they can capture the gnome before this\u2014and so, the fanatics have launched yet another crusade, pitting them against the party.", + { + "type": "entries", + "name": "The Broken", + "page": 141, + "entries": [ + "Hereafter, Yargoth and her {@creature hobgoblin|MM|hobgoblins} are referred to as \"the Broken.\" These insane raiders have since utilized {@creature Trobriand|WDMM|Trobriand's} early diesel engine vehicles (described below).", + { + "type": "entries", + "name": "Acheron Awaits!", + "page": 141, + "entries": [ + "The Broken are obsessed with Acheron, the domain of {@deity Maglubiyet|Nonhuman|PHB}, the {@creature hobgoblin|MM} god of conquest. To die riding towards Acheron is the greatest honor the raiders can hope for\u2014and a common rallying cry is \"Acheron awaits!\" Yargoth, for her part, has stoked the coals of her men's blind fanaticism, cementing her reign as a cult leader." + ], + "id": "6fe" + }, + { + "type": "entries", + "name": "Grease and Blood", + "page": 141, + "entries": [ + "The Broken are also obsessed with their vehicles (\"{@vehicle deathcycle|WDMMC|deathcycles}\" and \"{@vehicle death jeep|WDMMC|death jeeps}\") which they use to cross the Graveyard and haul back their loot on. An engine is an extension of one's own body and steering wheels are akin to religious icons of {@deity Maglubiyet|Nonhuman|PHB}." + ], + "id": "6ff" + }, + { + "type": "entries", + "name": "Roleplaying the Broken", + "page": 141, + "entries": [ + "Mad beyond measure and obsessed with a glorious death, the {@creature hobgoblin|MM|hobgoblins} are fond of the following phrases:", + { + "type": "list", + "page": 141, + "items": [ + "\"You'll be worm food!\"", + "\"I shall ride eternal, shiny and chrome!\"", + "\"I live, I die, I live again!\"", + "\"What a lovely day!\"" + ] + } + ], + "id": "700" + }, + { + "type": "entries", + "name": "Roleplaying Yargoth", + "page": 141, + "entries": [ + "Despite her cult following, despite carving out power and freedom in the ashes of her exile, Yargoth is unsatisfied with her lot and hounded by doubt. Doubt poisons every decision and every hope. Insanity has bloomed from within her skull, but that wild stallion has been tamed\u2014for now. As insanity rages in its paddock, she cannot help but wonder if her true title is no longer \"the Breaker\" but instead \"the Broken.\" Such fear has made her brittle.", + "Yargoth's plans are in similar disarray: she knows that she must find {@creature Zox Clammersham|WDMM} and steal his ring to seize control of the {@creature scaladar|WDMM}, but she has yet to decide whether to use the constructs to satisfy her estranged liege, Doomcrown, or usurp him. Finding the gnome has become her sole mission and the only floodgate holding back true hopelessness." + ], + "id": "701" + } + ], + "id": "6fd" + }, + { + "type": "entries", + "name": "Zox Clammersham: Ruin to Riches", + "page": 141, + "entries": [ + "Under the {@i Companion}, {@creature Zox Clammersham|WDMM|Zox's} erratic goals remain the same: to create a vast machine capable of duplicating whatever goes through it. His quest has drawn the Mad Mage's attention, who is evaluating {@creature Zox Clammersham|WDMM|Zox} as a potential apprentice, calling him \"the successor\" to {@creature Trobriand|WDMM}. {@creature Zox Clammersham|WDMM|Zox} has evaded the {@creature hobgoblin|MM|hobgoblins} for almost three weeks now and is malnourished, dehydrated, and desperate. The quest to deliver him to Area 7 is divided into five optional parts that take the party throughout the level.", + { + "type": "list", + "style": "list-decimal", + "page": 141, + "items": [ + { + "type": "item", + "name": "Finding Zox", + "entries": [ + "Unlike in WDMM, {@creature Zox Clammersham|WDMM|Zox} isn't in Area 7; he needs to return there. The party encounters {@creature Zox Clammersham|WDMM|Zox} in Area 3, hiding amongst the junkyard from the Broken's patrols. He's malnourished and dehydrated, which has earned him two levels of {@condition exhaustion}. The mage is nearly out of spell slots. It's here that Halaster telepathically offers his quest." + ] + }, + { + "type": "item", + "name": "The Ring!", + "entries": [ + "Halaster has plucked {@creature Zox Clammersham|WDMM|Zox's} {@creature scaladar|WDMM} control ring and hidden it in Area 4, with the massive {@creature Shockerstomper|WDMM}. To get there from Area 3 takes a day by foot or three hours by vehicle." + ] + }, + { + "type": "item", + "name": "No Good Deed", + "entries": [ + "With his ring back, {@creature Zox Clammersham|WDMM|Zox} asks the party to take him to Area 12, to check on the myconid colony that sheltered him from the {@creature hobgoblin|MM} raiders. Last he saw of it, the flames were leaping higher and higher. Consumed by guilt, he strikes off for the area with or without the adventurers. This journey from Area 4 takes three days by foot or the better half of a day by vehicle. Reaching this area requires passing by Yargoth's camp (Area 11), provoking a conflict." + ] + }, + { + "type": "item", + "name": "Rex Reborn", + "entries": [ + "When the {@creature hobgoblin|MM|hobgoblins} broke down the doors to his palace, {@creature Zox Clammersham|WDMM|Zox's} {@creature shield guardian|MM} held the line\u2014until Yargoth the Breaker cleaved off its head. {@creature Zox Clammersham|WDMM|Zox} insists they visit Area 9 to collect enough steel and then visit Area 8 to have the {@creature azer|MM|azers} there smelt him a body for Rex." + ] + }, + { + "type": "item", + "name": "Palace of the Lost", + "entries": [ + "With his ring and guardian restored, {@creature Zox Clammersham|WDMM|Zox} is ready to return to his palace. However, by now Yargoth (following Halaster's whispers) has gathered her host and is ready to knock down the palace's walls\u2014this time with {@creature Shockerstomper|WDMM} in tow, if the machine wasn't destroyed. She herself drives a {@creature hellfire engine|MTF} stolen from the Nine Hells by Halaster (see Appendix B)." + ] + } + ] + }, + { + "type": "entries", + "name": "Aftermath", + "page": 141, + "entries": [ + "If {@creature Zox Clammersham|WDMM|Zox} survives, Halaster teleports the party from the level. If they fail to protect him, they find the tunnel to Level 14 after {@dice 2d4 + 3} days of wandering the Graveyard or until a player thinks to follow the {@creature bore worm|WDMM|bore worm's} trail\u2014risking a conflict with the great machine." + ], + "id": "703" + } + ], + "id": "702" + } + ], + "id": "6fc" + }, + { + "type": "entries", + "name": "Diesel Vehicles", + "page": 141, + "entries": [ + "This hellscape is dominated by vehicles held together only by hope and duct tape. These vehicles are early inventions of {@creature Trobriand|WDMM}, before Halaster warned him to knock it off. They run off of diesel fuel, which can be harvested from a third pool in Area 9 and found in caches throughout the wastes. They've since been salvaged by the {@creature hobgoblin|MM|hobgoblins}, who don't know how to gain more fuel; only {@creature Zox Clammersham|WDMM|Zox} has figured that out.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Statistics", + "page": 141, + "entries": [ + "Simplicity's the norm for these vehicles. Vehicles are made of two parts: the body and the wheels, each with an AC and hit point maximum. Bodies also come with a damage threshold (\"DT\"); if the body takes less damage in one instance than its damage threshold, the damage is reduced to zero." + ], + "id": "706" + }, + { + "type": "entries", + "name": "Driving", + "page": 141, + "entries": [ + "The vehicle's driver must use their action to pilot the vehicle, making Intelligence or Dexterity (vehicle (land)) checks to keep control of it during a serious development, such as losing a wheel or making a sharp turn. All {@creature hobgoblin|MM} raiders on this level make this check with a {@skillCheck vehicle_(land) 5} bonus." + ], + "id": "707" + }, + { + "type": "entries", + "name": "Crashing", + "page": 141, + "entries": [ + "When a vehicle crashes, it takes {@damage 3d6} bludgeoning damage plus an additional {@dice 1d6} for every 10 feet of movement it was traveling. For example, a {@vehicle death jeep|WDMMC} with a broken wheel moves at 60 feet per round; if it crashes, the vehicle and its occupants all take {@damage 9d6} bludgeoning damage.", + "A crash's impact can be lessened by a {@dc 18} Intelligence or Dexterity (vehicle (land)) check. On a success, the occupants and vehicle take half damage from the crash." + ], + "id": "708" + }, + { + "type": "entries", + "name": "Fixing", + "page": 141, + "entries": [ + "With the necessary materials, a vehicle can be repaired over {@dice 1d4} hours with a {@dc 20} Intelligence check using {@item tinker's tools|PHB}." + ], + "id": "709" + }, + { + "type": "entries", + "name": "Fuel", + "page": 141, + "entries": [ + "It would be tedious to track a vehicles' fuel; for every 10 miles traveled, there's an aggregate {@chance 90|10% chance|Fuel|The vehicle continues driving.|The vehicle exhausts it's fuel.} the vehicle runs out of fuel; see the Out of Gas special event. Gas can be made in Area 9." + ], + "id": "70a" + } + ], + "id": "705" + }, + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 142, + "items": [ + { + "type": "statblock", + "tag": "vehicle", + "source": "WDMMC", + "name": "Deathcycle", + "page": 142 + }, + { + "type": "statblock", + "tag": "vehicle", + "source": "WDMMC", + "name": "Death Jeep", + "page": 142 + } + ] + } + ], + "id": "704" + } + ], + "id": "6fb" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 142, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. Tunnels and Trenches", + "page": 142, + "entries": [ + { + "type": "insetReadaloud", + "page": 142, + "entries": [ + "The tunnels that have brought you down from the Maze are too smooth, too perfect to be natural. Inspecting the walls, you can see they have been smoothed from repeated passage\u2014but what masons could exist in these depths? There are no steps, no inscriptions. This passage is entirely utilitarian\u2014and its size! Unless magic excavated this place, only a gargantuan creature or a team of bored dwarves could have carved these tunnels\u2014dwarves with one-track minds, unnatural precision, or clockwork machinery. You can tell that fallible hands did not dig these tunnels, which stretch for miles on. More than once you and your companions have had to take a breather, for though the ground is without gravel, its steep descent is still harsh on your joints." + ], + "id": "70d" + }, + "It takes {@dice 1d4 + 2} hours to trek from Level 13; once the adventurers reach the Graveyard, they encounter a {@creature hobgoblin|MM} biker gang:", + { + "type": "list", + "page": 142, + "items": [ + "Six {@creature hobgoblin|MM|hobgoblins} ride {@vehicle deathcycle|WDMMC|deathcycles}, two apiece. Drivers must use their action to drive; they swerve towards the party in a way that allows their passenger's attacks to benefit from the Martial Advantage trait.", + "Five {@creature hobgoblin|MM|hobgoblins} are riding a {@vehicle death jeep|WDMMC}. The driver must use its action to drive. Two warriors cling on the left-hand side of the jeep (making attacks that benefit from their Martial Advantage trait) while the two on the roof hurl {@item javelin|PHB|javelins} or pepper the party with arrows." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Scale", + "page": 142, + "entries": [ + "Every square in this area (which winds around the map) is one mile in length, but not width. The trenches and tunnels made by the {@creature bore worm|WDMM} are 40 feet in width and 20 feet deep. Remember, the map is a reference at best on this level." + ], + "id": "70f" + }, + { + "type": "entries", + "name": "Witness Me!", + "page": 142, + "entries": [ + "Once the first {@creature hobgoblin|MM} passenger, of either vehicle, takes damage, they shout, \"Witness me!\" and leap from the vehicle to drive their {@item longsword|PHB} into an adventurer, making a {@item longsword|PHB} attack with advantage. His brethren shout back, \"Witnessed!\"" + ], + "id": "710" + }, + { + "type": "entries", + "name": "There and Gone", + "page": 142, + "entries": [ + "The {@creature hobgoblin|MM|hobgoblins} stick around for but one round, licking their wounds on the road. They return {@dice 1d6 + 2} minutes later, having circled around farther up the trench. When they return, it's once again for but a single round of combat. They leave behind any wounded. Interrogated individuals prove to be irredeemably insane." + ], + "id": "711" + }, + { + "type": "entries", + "name": "Salvaging Vehicles", + "page": 142, + "entries": [ + "If the adventurers manage to apprehend a vehicle, they can travel quickly through the Graveyard. If a vehicle crashes and wasn't outright destroyed, a {@dc 16} Intelligence check with {@item tinker's tools|PHB} can fix most damage to a vehicle. These tools are kept in a compartment under the seat of any {@vehicle deathcycle|WDMMC} or inside a {@vehicle death jeep|WDMMC|death jeep's} trunk." + ], + "id": "712" + }, + { + "type": "entries", + "name": "On/Off-Ramps", + "page": 142, + "entries": [ + "The {@creature hobgoblin|MM|hobgoblins} often construct ramps of sheet metal to get in and out of the trench; the {@creature bore worm|WDMM} destroys those ramps every day when it passes through the trench. With {@item tinker's tools|PHB}, the ramp can be reconstructed with 10 minutes of labor. Even at their best, the ramps are crude and designed only to angle a fast-moving vehicle; parking on a ramp causes it to collapse." + ], + "id": "713" + } + ], + "id": "70e" + } + ], + "id": "70c" + }, + { + "type": "entries", + "name": "2. Vast Cavern", + "page": 142, + "entries": [ + "From A1, it's another six miles to the heart of the Graveyard. The Simulacrux towers above the arid wastes, casting a much-needed shadow.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Scale", + "page": 142, + "entries": [ + "With exception to Area 2A, every square in this area is one mile in length." + ], + "id": "716" + } + ], + "id": "715" + }, + { + "type": "entries", + "name": "2A. Simulacrux", + "page": 142, + "entries": [ + { + "type": "insetReadaloud", + "page": 142, + "entries": [ + "Under a swollen, vengeful sun stands a vast construct whose shadow you welcome. Creatures made of steel work to finish its archway. As you squint against the day-light, you make out steel scorpions that haul scrap metal. With stingers arcing with lightning, they fuse such metal to the machine, casting bright, blue sparks that hurt your eyes even from here. In the skies above fly even more steel creatures: massive, winged crossbows.", + "What, you must wonder, is the purpose of this machine? Is it a portal to some lofty\u2014or terrible\u2014realm? The entire scene is bizarre... but what else can you expect in the dungeon of the Mad Mage?" + ], + "id": "718" + }, + "As the adventurers near this place, the arbalests fire off warning shots from afar." + ], + "id": "717" + }, + { + "type": "entries", + "name": "2B. Hobgoblin Vanguard", + "page": 142, + "entries": [ + "Three miles from A2A, this oasis has been fortified by the Broken, who use it as a forward-operating-base with a full view of the Simulacrux. Should its sentries spot strangers, it sends out a posse of {@dice 1d4 + 2} {@creature hobgoblin|MM|hobgoblins} (split between a {@vehicle death jeep|WDMMC} and {@vehicle deathcycle|WDMMC}). The raiders seek to bring the party to the camp for questioning. The party can evade detection with a collective {@dc 22} Dexterity ({@skill Stealth}) check and by moving slowly across the scattered dunes; riding vehicles, however, betrays their presence immediately.", + "When the party looks south from Area 2A, towards the camp, read the following:", + { + "type": "insetReadaloud", + "page": 143, + "entries": [ + "The heat broils. Mirages dance across the dunes and hardpan, promising you paradise without measure. In the distance, you spot another oasis, this one sporting withered trees and black obelisks that seem to move on their own accord." + ], + "id": "71a" + }, + "The \"black obelisks\" are distant vehicles, tents, and scrap metal barricades. The {@creature hobgoblin|MM|hobgoblins'} numbers have increased from seven to eighteen (subtract the {@dice 1d4 + 2} raiders that are sent from the oasis). Additionally, three {@creature ogre|MM|ogres} serve Kurlog.", + { + "type": "entries", + "name": "Roleplaying Kurlog", + "page": 143, + "entries": [ + "Unlike some of his peers, the {@creature hobgoblin captain|MM} is not obsessed with proving himself in battle, for he already has Yargoth's favor, whom he is in awe of. If the party is brought here, Kurog expects them to be humble or be humbled. His men are in sore need of entertainment, and he's fond of forcing passerby to fight each other to the death while the {@creature hobgoblin|MM|hobgoblins} cheer, jeer, and bet on the outcome. Kurlog is an especially chatty man and can't ever keep a secret. He lets it spill that they're on the lookout for that \"mad gnome,\" {@creature Zox Clammersham|WDMM}.", + "A conflict is inevitable with Kurlog, for though he personally has no desire to join honored {@deity Maglubiyet|Nonhuman|PHB} in Acheron, he and his men are still sadists obsessed with violence. No matter the smile he wears, he has no intention of letting the adventurers leave the camp alive\u2014except as battered trophies strapped to the hood of his {@vehicle death jeep|WDMMC|death jeeps}." + ], + "id": "71b" + }, + { + "type": "entries", + "name": "Vehicles", + "page": 143, + "entries": [ + "Four {@vehicle death jeep|WDMMC|death jeeps} and three {@vehicle deathcycle|WDMMC|deathcycles} are parked in the camp; {@dice 1d3} {@creature hobgoblin|MM|hobgoblins} tinker with the engines or sharpen iron spikes that they intend to weld to the jeeps' sides." + ], + "id": "71c" + } + ], + "id": "719" + } + ], + "id": "714" + }, + { + "type": "entries", + "name": "3. Junkyard", + "page": 143, + "entries": [ + { + "type": "insetReadaloud", + "page": 143, + "entries": [ + "This corner of the wasteland is pocked with piles of scrap metal, arranged as an archipelago in a clay sea. You wipe away the grime from your eyes and behold a veritable mountain of scrap far in the distance. {@creature metal wasp|WDMM|Steel wasps} flutter about as if they were tending to this iron garden." + ], + "id": "71e" + }, + "When the adventurers near the center of this area, a sequence of events lead to encountering {@creature Zox Clammersham|WDMM|Zox}: as the {@creature metal wasp|WDMM|metal giant wasps} accost the adventurers, one flutters too close to a pile of metal, provoking a {@creature rust monster|MM} into leaping onto the {@creature metal wasp|WDMM|wasp}. The {@creature metal wasp|WDMM|wasp} freaks out and collides with a cliff of scrap metal, revealing a small lair dug out by {@creature Zox Clammersham|WDMM|Zox}, the gnome {@creature archmage|MM}. {@creature Zox Clammersham|WDMM|Zox} is malnourished and dehydrated; he has two levels of {@condition exhaustion}. He has no spell slots left except for a 5th level slot and three 1st level slots. He wields the {@item dodecahedron of doom|WDMM} with a tangle of worry and ill-founded confidence.", + "When {@creature Zox Clammersham|WDMM|Zox} is revealed, read the following:", + { + "type": "insetReadaloud", + "page": 143, + "entries": [ + "And as another of those {@creature metal wasp|WDMM|steel wasps} bears down on you in its cruel crusade, a massive cockroach-like creature leaps from the scrap pile and onto the {@creature metal wasp|WDMM|wasp's} back! A high-pitched droning rings throughout your head as it panics! It spins in circles before crashing into a cliff of scrap metal and down it all goes!", + "As the iron avalanche subsides and the thunderous din leaves your ears, you see a malnourished gnome in soiled robes. He winces at the very sunlight pouring into his hidey hole\u2014and in his hands is a twelve-sided die.", + "\"Stay back!\" the gnome croaks, \"lest I loose upon you the infamous {@item dodecahedron of doom|WDMM}!\" He shakes the twelve-sided die in his hand menacingly." + ], + "id": "71f" + }, + "{@creature Zox Clammersham|WDMM|Zox} calms down once he's convinced the adventurers aren't here to sell him out to the {@creature hobgoblin|MM|hobgoblins}. He falteringly explains that he fled from the \"torching\" of the myconid colony that sheltered him\u2014that was \"too compassionate for their own good.\" He also explains that \"Yargoth's riders\" have been hounding him for three weeks. Once his yarn has been spun, he collapses from heat {@condition exhaustion}. If he isn't given a gallon of water by the end of the day, he suffers another level of {@condition exhaustion}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Control Ring", + "page": 143, + "entries": [ + "In the chaos, {@creature Zox Clammersham|WDMM|Zox} lost the ring that controls the {@creature scaladar|WDMM} (in reality, Halaster plucked it and hid it in Area 4). When {@creature Zox Clammersham|WDMM|Zox} wakes up, he insists that they search for the ring; he casts an advanced {@spell locate object} spell and determines that the ring is to the north, in Area 4." + ], + "id": "721" + }, + { + "type": "entries", + "name": "Rex's Helm", + "page": 143, + "entries": [ + "{@creature Zox Clammersham|WDMM|Zox} also has the head of his broken {@creature shield guardian|MM}, Rex. He speaks to it as a confidant and combative friend, as if he were a cast-away on a remote isle with only a volleyball for a {@i companion}. It was beheaded by Yargoth the Breaker when she and her men stormed {@creature Zox Clammersham|WDMM|Zox's} palace. He hopes to gather enough steel to craft Rex a new body by visiting \"the molten pools\" (see Area 9)." + ], + "id": "722" + } + ], + "id": "720" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 143, + "entries": [ + "Now that {@creature Zox Clammersham|WDMM|Zox} has been met, Halaster telepathically contacts the party and issues them the quest to return {@creature Zox Clammersham|WDMM|Zox} to his palace on the other side of the Wastes, to protect him for three days and three nights. Should they succeed, he promises to deliver them from this harsh and desolate wasteland.", + { + "type": "entries", + "name": "Getting Home", + "page": 143, + "entries": [ + "{@creature Zox Clammersham|WDMM|Zox's} magic is failing him, though he does not know why. He doesn't suspect the Mad Mage of foul play, but that's precisely the cause. All divination spells not aimed at finding his control ring (see above) fails. The only directions to his palace he can offer is to follow the sun west. With a vehicle, the journey to Clammersham Palace will take six days.", + "Read the following when Halaster offers the quest:", + { + "type": "insetReadaloud", + "page": 143, + "entries": [ + "The all-too-familiar voice of the Mad Mage worms its way into your brain:", + "\"Ah, you found him. Poor little fool shielded himself with a {@spell nondetection} spell a few days back. Behold him, in all his glory: {@creature Zox Clammersham|WDMM}, {@creature archmage|MM} and possible successor to my own apprentice, {@creature Trobriand|WDMM}, whose workshop you're tromping around in. The {@creature hobgoblin|MM|hobgoblins} see in my little {@creature Zox Clammersham|WDMM|Zox} their own redemption, their own chance to leave these wastes. Of course, they never can. No one can. These wastes will be the grave of all those foolish enough to find themselves in it.", + "\"Alas, I am a forgiving landlord. Spirit this foolish gnome back to his workshop on the other side of the wastes; protect him for three days and three nights, and salvation shall be yours. You alone may leave these wastes behind.", + "\"Ah, but beware, for the raiders are coming. Even now, they're coming\u2014for I have led them to you. Whispered in the right ears, greased the right engines, given diesel where it was lacking. Welcome to the newest chapter of my game.\"", + "As the Mad Mage's voice fades away, the thunder of distant engines ring out from the dust. Halaster's final words are, \"Better run.\"" + ], + "id": "725" + }, + "After this conversation, {@dice 1d6 + 2} {@creature scaladar|WDMM} scramble out from the eastern dust clouds (from the Expanded Dungeon tunnel on the map). Without his control ring, {@creature Zox Clammersham|WDMM|Zox} is powerless against these machines. To make matters worse, {@dice 2d4 + 3} {@creature hobgoblin|MM|hobgoblins} come from the west, arriving in {@dice 1d4} rounds. They're mounted on two {@vehicle deathcycle|WDMMC|deathcycles} and a {@vehicle death jeep|WDMMC}." + ], + "id": "724" + } + ], + "id": "723" + } + ], + "id": "71d" + }, + { + "type": "entries", + "name": "4. Pretty Big Hate Machine", + "page": 144, + "entries": [ + { + "type": "insetReadaloud", + "page": 144, + "entries": [ + "This fire-scarred canyon is littered with steel oases of charred wreckage." + ], + "id": "727" + }, + "The party is likely to be led here by {@creature Zox Clammersham|WDMM|Zox} in Area 3, who uses divination magic to determine that his control ring lies somewhere in this area. From Area 3, this journey is either a day-long hike or three-hour drive by vehicle.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Scale", + "page": 144, + "entries": [ + "This area is reshaped into a canyon, with a scale of 1 mile per square. Unlike in WDMM, {@creature Shockerstomper|WDMM} can leave this area, but it doesn't. The pass is wide enough, but it's programmed not to pursue characters unless a code is shouted at it (which Halaster later gives Yargoth the Breaker for her to lure the machine to Area 7). If {@creature Shockerstomper|WDMM} is not destroyed, it comes in as the grand finale of this level; see A7 for details.", + "Per the {@i Companion}, {@creature Shockerstomper|WDMM} is not standing when the adventurers arrive to this area. Its legs are instead retracted, and it lies amongst the dust and dirt like a saucer. During the day, sunlight bounces off the patches of metal surface not covered in dirt; the glare is blinding. Once a creature enters within 60 ft., {@creature Shockerstomper|WDMM} activates. Read the following:", + { + "type": "insetReadaloud", + "page": 144, + "entries": [ + "Your only warning is a great steel groan as the sand riles up. A massive steel disk rises from the ground, its seven gangly legs veined by wires that pulse with electricity. You watch with awe as it gets higher and higher, finally reaching sixty feet in height! A voice thunders throughout the canyon: \"EXTERMINATE!\"" + ], + "id": "72a" + }, + "Halaster hid {@creature Zox Clammersham|WDMM|Zox's} control ring inside {@creature Shockerstomper|WDMM|Shockerstomper's} control module. A creature that tries to pluck it out must make a {@dc 23} Dexterity ({@skill Sleight of Hand}) check. On a failure, they're shocked for 22 ({@damage 4d10}) lightning damage. This prompts a {@dc 15} Constitution saving throw; on a success, the creature still plucks the ring. On a failure, they must try again. If {@creature Shockerstomper|WDMM} is shut down, the electrical current dissipates after 1 minute, making it safe to take the ring without the risk of electrocution." + ], + "id": "729" + } + ], + "id": "728" + } + ], + "id": "726" + }, + { + "type": "entries", + "name": "5. Scrap Metal Warren", + "page": 144, + "entries": [ + { + "type": "insetReadaloud", + "page": 144, + "entries": [ + "The warrens broil with heat. The sun bakes this steel mountain from above, turning its tunnels into an oven. As you round yet another bend, you find four corpses smoldering in the heat: {@creature hobgoblin|MM|hobgoblins} whose flesh has been rent by claw and fang." + ], + "id": "72c" + }, + "If {@creature Zox Clammersham|WDMM|Zox} is still with the party, he might suggest going through the warren, since the {@creature Lava Child|WDMM|lava children} consider him a trusted friend. Their presence, however, is no less eerie\u2014even he is creeped out by these otherworldly kids.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Scale", + "page": 144, + "entries": [ + "This entire cavern retains its original scaling (10 feet per square). It can be considered a valley sandwiched between mountains. Passes lead to Areas 6 and 7, but stretch on for {@dice 2d12 + 4} miles each, snaking between forbidding cliffs." + ], + "id": "72e" + }, + { + "type": "entries", + "name": "Lava Children", + "page": 144, + "entries": [ + "When the {@creature Lava Child|WDMM|lava children} emerge to accost the adventurers, read the following:", + { + "type": "insetReadaloud", + "page": 144, + "entries": [ + "Through the steel warren you go, clambering over debris, your steps echoing outward. You cringe and wince at every scrape and scratch by metal you fail to avoid in these tight, winding passageways. You can't help but think\u2014", + "A child giggles from nearby; the very sound sends a chill up your spine. You twist about, looking left, then right, even up and down but cannot find the source of the laughter. This invites even further giggling; as the tension grips your shoulders, you see it: the pale face of a ginger-headed child poking out from a wall of sheet metal as if that surface was water.", + "The child steps out from the metal as if it were never there. It looks more like a clown than a human, with its bulbous eyes and hooked nose. You're sure it's a boy. The little boy gives you a crooked smile and beckons you forward.", + "That's when you see them: a legion of eyes, noses, faces all poking out from the metal walls. A legion of wicked children all watching, smiling\u2014and giggling together like a chorus.", + "Why on earth did you ever come to Undermountain?" + ], + "id": "730" + }, + { + "type": "entries", + "name": "Roleplaying Lava Children", + "page": 144, + "entries": [ + "These wretched little gremlins are a strange breed. Roleplay them with selective mutism, otherwise you might find yourself hard-pressed to know what to say. They're always smiling\u2014a kind, misleading smile that warns of nefarious purposes. If {@creature Zox Clammersham|WDMM|Zox} is with the party, they ask him to stay with them\u2014forever. {@creature Zox Clammersham|WDMM|Zox} is... less than inclined to take them up on this offer and suggests fleeing, rather than fighting." + ], + "id": "731" + }, + { + "type": "entries", + "name": "Scrapfall", + "page": 144, + "entries": [ + "If you want to divert the party to Area 6, then, as they near the southern exit, a sudden avalanche of metal falls. The ceiling rumbles ominously, provoking a high-speed dash towards the northern exit." + ], + "id": "732" + } + ], + "id": "72f" + } + ], + "id": "72d" + } + ], + "id": "72b" + }, + { + "type": "entries", + "name": "6. Back Tunnel", + "page": 144, + "entries": [ + "The adventurers are only likely to wind up here if you contrive an obstacle in A5 (see Scrapfall). This is the long way to A7, taking three days by foot and a day and a half by vehicle. Whilst camping here, the party is liable to attack by {@creature hobgoblin|MM} raiders.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Scale", + "page": 144, + "entries": [ + "This tunnel is instead painted as a forbidding mountain pass, with every square being a mile." + ], + "id": "735" + }, + { + "type": "entries", + "name": "Encounters", + "page": 144, + "entries": [ + "Along the way, three {@creature scaladar|WDMM} scramble down the cliffs. They pose no threat if {@creature Zox Clammersham|WDMM|Zox} has his control ring and is with the party; he sends them eastward to stymie any {@creature hobgoblin|MM} raiders that might be following them. Otherwise, they attack.", + "While passing through this area, the party is also attacked by {@dice 2d6 + 1} {@creature hobgoblin|MM|hobgoblins}, an {@creature ogre|MM} and a {@creature hobgoblin captain|MM}. Stranded, their chief concern is food, water, and vehicles. They care little for {@creature Zox Clammersham|WDMM|Zox} if they can't meet these needs first. They were ambushed by {@creature scaladar|WDMM} and the Mad Mage himself. They either attack while the adventurers are camping out at night or they loose a rockfall whilst the party is traveling through the pass. Creatures at the front of the column must make a {@dc 16} Dexterity saving check to avoid the rocks that are pushed over by the {@creature hobgoblin|MM|hobgoblins}. On a failure, a creature (or vehicle) takes {@damage 6d10} bludgeoning damage, or half as much on a success. Half the {@creature hobgoblin|MM|hobgoblins} remain on the cliffs, 40 feet up, hurling {@item javelin|PHB|javelins} or loosing arrows.", + "These {@creature hobgoblin|MM|hobgoblins} are even more insane than their kin, for they've been tormented with ghastly mirages and picked off by {@creature scaladar|WDMM}, all courtesy of Halaster." + ], + "id": "736" + } + ], + "id": "734" + } + ], + "id": "733" + }, + { + "type": "entries", + "name": "7. Clammersham Palace", + "page": 145, + "entries": [ + { + "type": "insetReadaloud", + "page": 145, + "entries": [ + "A mirage dances in the distance: a crude palace built with sheets of scrap metal. It stands upon a steel plateau, promising respite from this wretched heat. As you cover the distance towards this refuge, the sun itself seems to seethe with scorn, driving its red fangs deep into your frail and mortal bodies, desperate to drive you into the dust like the wretches you truly are. Closer you come: the palace is scorched; iron doors have been torn or blasted from their hinges. Corpses not yet taken by hyenas bake in the heat: {@creature hobgoblin|MM|hobgoblins} marred by acid or charred from fire." + ], + "id": "738" + }, + "Coming to this location marks the climax of the quest to keep {@creature Zox Clammersham|WDMM} safe.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Scale", + "page": 145, + "entries": [ + "The map retains its original scale of 10 feet per square; however, the eastern, northern, and southern walls are {@dice 1d4} miles away from the palace, giving enough room for any large-scale battles. Use your best judgment or operate within the theater of the mind when outside the palace." + ], + "id": "73a" + } + ], + "id": "739" + }, + { + "type": "entries", + "name": "Palace of the Lost", + "page": 145, + "entries": [ + "Yargoth and her men, led telepathically by Halaster, are hot on {@creature Zox Clammersham|WDMM|Zox's} tail when the party brings him home. They arrive in {@dice 1d6 + 4} hours, possibly giving the party a chance to finish a long rest. If the adventurers instead strike out for Areas 8 and 9 to restore {@creature Zox Clammersham|WDMM|Zox's} {@creature shield guardian|MM}, Yargoth's war convoy arrives {@dice 1d4 + 2} hours after they return to the palace for good.", + { + "type": "entries", + "name": "Shockerstomper", + "page": 145, + "entries": [ + "If the machine was not destroyed before, it is led here by Yargoth. Halaster has fed her the command words necessary to override its basic programming, thus allowing it to leave Area 4. It obeys her commands to the best of its ability." + ], + "id": "73c" + }, + { + "type": "entries", + "name": "Reinforcements", + "page": 145, + "entries": [ + "Yargoth comes with the same forces described in the Historic on the Fury Road special event: {@creature death dog|MM|death dogs}, {@creature hobgoblin|MM|hobgoblins}, and {@creature ogre bolt launcher|MTF|ogre bolt launchers}." + ], + "id": "73d" + }, + { + "type": "entries", + "name": "Aftermath", + "page": 145, + "entries": [ + "This explosive finale marks the end of the party's time in the Graveyard. If they emerge victorious, the Mad Mage makes good on his promise to teleport them to A1 of Level 14." + ], + "id": "73e" + } + ], + "id": "73b" + } + ], + "id": "737" + }, + { + "type": "entries", + "name": "8. Smithy", + "page": 145, + "entries": [ + { + "type": "insetReadaloud", + "page": 145, + "entries": [ + "Between stolid cliffs sits a tangled pile of scrap metal\u2014and carved into the cliffs' sides are massive forges spitting out black smoke and heat. Figures with fiery beards and manes stand proudly at each forge, working metal into desired forms." + ], + "id": "740" + }, + "It's ironic that {@creature Zox Clammersham|WDMM|Zox} has convinced the {@creature azer|MM|azers} here that he's the apprentice to {@creature Trobriand|WDMM} when Halaster is actually considering him for that role.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Scale", + "page": 145, + "entries": [ + "This area is a crevasse sandwiched between two cliffs, with a scale of 10 feet per square." + ], + "id": "742" + }, + { + "type": "entries", + "name": "Roleplaying Azers", + "page": 145, + "entries": [ + "The {@creature azer|MM|azers} are proud craftsmen frustrated with {@creature Trobriand|WDMM|Trobriand's} \"new\" scatterbrained apprentice. They show {@creature Zox Clammersham|WDMM|Zox} little respect, sighing at the slightest request or comment. Any guests of {@creature Zox Clammersham|WDMM|Zox} are treated the same, as if they too are hare-brained fools. Any mention of {@creature Trobriand|WDMM|Trobriand's} name provokes nostalgic, yearning sighs for better days. All the {@creature azer|MM|azers} know {@language Common|PHB}, having spent so long working with {@creature Trobriand|WDMM}. The {@creature azer|MM|azers} are led by their most talented blacksmith, Grendiziel, who treats {@creature Zox Clammersham|WDMM|Zox} as if he were a child and yearns for {@creature Trobriand|WDMM|Trobriand's} return, when it expects that \"real work\" will resume." + ], + "id": "743" + }, + { + "type": "entries", + "name": "Blacksmiths for Hire", + "page": 145, + "entries": [ + "If for some odd reason, your resident paladin or fighter has yet to acquire {@item plate armor|PHB}, now's the time to give it to them." + ], + "id": "744" + }, + { + "type": "entries", + "name": "Rex Reborn", + "page": 145, + "entries": [ + "While here, {@creature Zox Clammersham|WDMM|Zox} orders the {@creature azer|MM|azers} to craft a new body for his beheaded {@creature shield guardian|MM}. The {@creature azer|MM|azers} shout, \"We have not enough steel, boy! Collect it yourself!\" and gesture to the south, to Area 9, which lies {@dice 2d12 + 4} miles away. Once {@creature Zox Clammersham|WDMM|Zox} returns with a cube of steel, they begin their work on Rex's body (but not without a litany of complaints, like \"More work?\" or \"Focus for once, 'apprentice'\"). It takes the {@creature azer|MM|azers} four hours to smelt, quench, and forge a new body and another three hours for {@creature Zox Clammersham|WDMM|Zox} to complete a ritual to enchant the body into a {@creature shield guardian|MM}." + ], + "id": "745" + } + ], + "id": "741" + } + ], + "id": "73f" + }, + { + "type": "entries", + "name": "9. Metal Pools", + "page": 145, + "entries": [ + { + "type": "insetReadaloud", + "page": 145, + "entries": [ + "The mountains lie in a haze far in the distance, sketched across the sky by a lazy angel's hand. In the wastes leading up to those insurmountable hills lie three pools whose surfaces are blinding in the sunlight. The eastern pool is the color of steel, whereas the western pool is streaked with crimson. The southern pool reeks of waste and its surface bubbles in the heat." + ], + "id": "747" + }, + "{@creature Zox Clammersham|WDMM|Zox} is likely to lead the party here to recover enough steel to smelt a new body for his shattered {@creature shield guardian|MM}, Rex.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Scale", + "page": 145, + "entries": [ + "The pools retain their original size, as seen on the WDMM map. The cavern, however, stretches on for miles before meeting the \"mountains.\"" + ], + "id": "749" + }, + { + "type": "entries", + "name": "Diesel Pool", + "page": 145, + "entries": [ + "A third pool contains diesel fuel. Characters that start or end their turn within 20 feet of the pool must make a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. Drinking a mouthful of diesel deals {@damage 1d6} poison damage; for every liter drank, add {@damage 3d6} poison damage; creatures that ingest any diesel must make a {@dc 16} Constitution saving throw or be {@condition poisoned} for 24 hours.", + "Like the other two pools, speaking the words in {@language Terran|PHB} forms a 1-inch cube of diesel. Popping this cube into a vehicle's fuel tank gives it enough fuel for 50 miles. Crafting a cube is magically tiring and imposes one level of {@condition exhaustion} on its creator." + ], + "id": "74a" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 145, + "entries": [ + "Halaster left behind a {@creature steel hydra|WDMMC} in the eastern metal pool. It attacks the first creatures to approach the pool's banks. This construct has the statistics of a {@creature hydra|MM} with these changes:", + { + "type": "list", + "page": 145, + "items": [ + "The {@creature steel hydra|WDMMC|hydra} is a construct and does not need to eat, sleep, drink or breathe.", + "It has immunity to poison and psychic damage, as well as the {@condition exhaustion}, {@condition charmed}, {@condition frightened}, {@condition paralyzed} and {@condition poisoned} conditions.", + "It cannot grow back one of its five heads once one is destroyed." + ] + } + ], + "id": "74b" + } + ], + "id": "748" + } + ], + "id": "746" + }, + { + "type": "entries", + "name": "10. Resting Cave", + "page": 146, + "entries": [ + "A natural spring runs through this cave, making it a popular resting stop for the {@creature hobgoblin|MM|hobgoblins}. If the party rests here, a posse of {@dice 2d6 + 3} {@creature hobgoblin|MM|hobgoblins} interrupt it, having arrived to shelter from the heat and collect water from the spring. They too are insane and treat this as a great trial from {@deity Maglubiyet|Nonhuman|PHB}. They come with three {@vehicle death jeep|WDMMC|death jeeps} and one {@vehicle deathcycle|WDMMC} and attack the party without reservation.", + "The adventurers might also be driven here by the Death Valley special event and will likely witness the passing of the {@creature bore worm|WDMM}." + ], + "id": "74c" + }, + { + "type": "entries", + "name": "11. Hobgoblin Base Camp", + "page": 146, + "entries": [ + "The adventurers are quickly discovered if they pass through this area, especially if they're on their way to Area 12 with {@creature Zox Clammersham|WDMM}. Within minutes, Yargoth's men scramble onto their vehicles to give chase. See the Historic on the Fury Road special event for details; this is a prime opportunity to run it.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Scale", + "page": 146, + "entries": [ + "Every square in this area is 1 mile in length, including Yargoth's camp (Area 11B)." + ], + "id": "74f" + } + ], + "id": "74e" + }, + { + "type": "entries", + "name": "11A. Stalactites and Stalagmites", + "page": 146, + "entries": [ + { + "type": "insetReadaloud", + "page": 146, + "entries": [ + "Crude huts smolder underneath the swollen sun. Little green men meander about, tanning leather, hauling water, or performing other mundane labors\u2014{@creature goblin|MM|goblins}." + ], + "id": "751" + }, + "The Broken are served by eighty {@creature goblin|MM|goblins} who are too weak or frail to ride on the Fury Road or even fight in combat. They are, effectively, unarmed villagers carving out a meager life. Also among them are {@dice 2d8} shunned, crippled {@creature hobgoblin|MM|hobgoblins} that failed to find a good death in battle. These villagers see Yargoth as their redeemer and believe she will deliver them Acheron." + ], + "id": "750" + }, + { + "type": "entries", + "name": "11B. Fire and Rust", + "page": 146, + "entries": [ + { + "type": "insetReadaloud", + "page": 146, + "entries": [ + "A fortress forged from scrap metal stands against red cliffs, separated from the wastes by that awesome trench. A single stone bridge spans the gap, guarded by cannons." + ], + "id": "753" + }, + "When the Broken were exiled to the Graveyard, the fortress they found here was already partially built. Like Area 8, it was meant as a forge for the {@creature azer|MM|azers} brought by {@creature Trobriand|WDMM} from the Plane of Fire. Yargoth has since enslaved them, putting them to work on building fortifications. The fortress can house up to thirty {@creature hobgoblin|MM|hobgoblins} comfortably.", + { + "type": "entries", + "name": "Freshwater", + "page": 146, + "entries": [ + "Pipes within the fortress bring fresh, cold water from the bowels of the earth. A command word fed to Yargoth by Halaster (\"Flentrish\") pumps up water. She uses this source of water to ensure her rule over the Broken and the {@creature goblin|MM} populace. What Yargoth has neglected to tell even her most trusted confidants is that there is a finite supply of this water, a secret told to her by \"the whispers\" (Halaster)." + ], + "id": "754" + }, + { + "type": "entries", + "name": "Reinforcements", + "page": 146, + "entries": [ + "Twelve {@creature hobgoblin|MM|hobgoblins} guard the fortress, up from four. Likewise, the number of flame cannons is increased from two to four." + ], + "id": "755" + }, + { + "type": "entries", + "name": "The Redeemer Speaks", + "page": 146, + "entries": [ + "If she isn't out in the wastes, the party might arrive to this area in time to hear Yargoth's latest speech (in {@language Goblin}), given to her gathered followers, who crowd at the edge of the trench. Read the following:", + { + "type": "insetReadaloud", + "page": 146, + "entries": [ + "The masses gather at the edge of the trench, desperate to hear the words of a solid {@creature hobgoblin|MM} flanked by guards decorated with blood and black armor. Her voice is like gravel but thunders like an avalanche:", + "\"Believers! The time has come once again to quench our great thirst\u2014but beware! Water is addicting, and when it leaves your sight, your body will ache for it once more! In the heavens of Acheron, with honored {@deity Maglubiyet|Nonhuman|PHB}, there is water for all, and it does not scorn those blessed to drink it!\"", + "The {@creature hobgoblin warlord|MM|Warlord} puts her hand on a steel contraption and shouts, \"I am your redeemer! It is by my hand you will rise from the ashes of this world!\" Her lips move in a word unheard so far away\u2014and there comes a great rumbling from beneath the earth. From holes in the cliffside comes a flood of water that spills outward into the trenches below. The {@creature goblin|MM|goblins} go wild." + ], + "id": "757" + }, + "This speech, of course, is straight from Mad Max: Fury Road." + ], + "id": "756" + } + ], + "id": "752" + }, + { + "type": "entries", + "name": "Garden of the Damned", + "page": 146, + "entries": [ + "In a network of caverns behind 11B, the Broken keep surviving {@dice 3d4 + 8} {@creature myconid adult|MM|myconid adults} from Area 12 as sources of food. These fanatics keep the fungi-folk alive just to carve off limbs as food. They are cattle left alive in the abattoir\u2014cattle that can regrow entire limbs, given enough time." + ], + "id": "758" + } + ], + "id": "74d" + }, + { + "type": "entries", + "name": "12. Paradise Lost", + "page": 146, + "entries": [ + { + "type": "insetReadaloud", + "page": 146, + "entries": [ + "You escape from the scorching sun through a vast cavern that once housed a vibrant forest now reduced to cinders. The very air tastes of ash and the zurkhwood stalks that once stood so proudly are now little more than charred stubs. Corpses are everywhere: humanoid fungi lie charred or butchered amidst the detritus." + ], + "id": "75a" + }, + "The party is likely to be led here by {@creature Zox Clammersham|WDMM|Zox}, who's consumed by guilt. When he came here, desperate for shelter, the myconids all too willingly welcomed him in, never knowing that this generosity would be their doom.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Scale", + "page": 146, + "entries": [ + "This cavern retains its original dimensions from WDMM. Unlike other areas of Level 13, this place is still a subterranean forest in a vast cavern hidden from the scorching sun. Every square is 10 feet in length." + ], + "id": "75c" + }, + { + "type": "entries", + "name": "The Sovereign", + "page": 146, + "entries": [ + "The last {@creature Zox Clammersham|WDMM|Zox} saw of Chanterella, the {@creature myconid sovereign|MM}, was at the feast thrown in his honor on the night of the {@creature hobgoblin|MM|hobgoblin's} attack. Now the mortally wounded creature can flat-out tell {@creature Zox Clammersham|WDMM|Zox} that admitting him here was a mistake he'd never make again, if given the chance. Chanterella tells the party that those that weren't butchered were dragged off to the {@creature hobgoblin|MM|hobgoblins'} camp to the west, presumably to be fed on as self-regenerating crops. Were {@creature Zox Clammersham|WDMM|Zox} a braver man, this news would kindle his guilt into fury... but he isn't, and he still seeks to hide in his workshop, rather than secure justice for the butchered and burned. See Garden of the Damned, Area 11, for details on these myconid captives, for whom Chanterella yearns to be free." + ], + "id": "75d" + } + ], + "id": "75b" + } + ], + "id": "759" + }, + { + "type": "entries", + "name": "Special Events", + "page": 147, + "entries": [ + "You can run the following events for Level 13:", + { + "type": "entries", + "name": "Death Valley", + "page": 147, + "entries": [ + "An arcane storm of fire, dust, and lightning sweeps across the Graveyard\u2014and the party is caught in it. The storm can be seen on the horizon, getting closer by the minute. During a chase by {@creature hobgoblin|MM} raiders, the party might decide to plunge into the storm to try and lose their pursuers.", + "The storm spans {@dice 1d4 + 1} miles in length and dissipates after {@dice 1d4} hours. For every minute spent in the storm, one of these effects occur:", + { + "type": "list", + "page": 147, + "items": [ + "Green lightning strikes a point within the storm. All objects and creatures within 10 ft. of the blast must make a {@dc 16} Dexterity saving throw or take 44 ({@damage 8d10}) lightning damage. They take half as much damage on a success.", + "Creatures and Large or smaller objects within 10 ft. of a point within the storm are sucked up into a cyclone (a 10-foot-radius, 30-foot-high cylinder). A target must make a {@dc 16} Dexterity saving throw the first time on a turn that it enters the cyclone or when the cyclone enters its space. A creature takes 35 ({@damage 10d6}) bludgeoning damage on a failure, or half as much on a success. In addition, on a failure, the target must also make a {@dc 16} Strength saving throw or be {@condition restrained} by the cyclone for up to 1 minute. When a target starts its turn {@condition restrained} in the cyclone, the target is pulled 5 feet higher inside it, unless it's at the top. A {@condition restrained} creature moves with the cyclone and falls after 1 minute. A {@condition restrained} creature can use an action to make a {@dc 16} Strength or Dexterity check to end the {@condition restrained} condition. If successful, it is also hurled {@dice 3d6 × 10} feet away from the cyclone in a random direction.", + "The storm spits out a lash of fire that whips around in a line up to 30 feet long, 10 feet tall, and 5 feet wide. Each target in the area must make a {@dc 16} Dexterity saving throw or take 18 ({@damage 4d8}) fire damage. Any flammable objects, including those being worn or carried, are ignited if they are struck." + ] + } + ], + "id": "75f" + }, + { + "type": "entries", + "name": "Historic on the Fury Road", + "page": 147, + "entries": [ + "While traveling through the wastes, the party runs afoul of Yargoth's war convoy, which she launches from A11 (possibly after the adventurers have passed through that area to Area 12).", + "You can run this event multiple times; each time, Yargoth is guided to the party by \"the whispers\" (Halaster, from afar). Exercise caution, however: if Yargoth dies in this encounter, you're likely robbed of the finale, Palace of the Lost (see A7).", + "Yargoth's war convoy consists of five {@vehicle death jeep|WDMMC|death jeeps} and three {@vehicle deathcycle|WDMMC|deathcycles}. Each {@vehicle deathcycle|WDMMC} comes with three {@creature hobgoblin|MM|hobgoblins} (one driver, one rider, and one in a sidecar). Two topless jeeps are occupied with two {@creature hobgoblin|MM|hobgoblins} and an {@creature ogre bolt launcher|MTF}. The other three {@vehicle death jeep|WDMMC|death jeeps} have five {@creature hobgoblin|MM|hobgoblins} apiece. One of these jeeps also contains Yargoth herself, a {@creature hobgoblin warlord|MM}. With her are three {@creature death dog|MM|death dogs} that leap at the adventurers from her jeep.", + { + "type": "entries", + "name": "Maglubiyet's Blessing", + "page": 147, + "entries": [ + "The god of conquest surely smiles on Yargoth, for she has been blessed with a great and semi-autonomous war machine: a {@creature hellfire engine|MTF}. The Mad Mage plucked this fiendish machine from the Nine Hells just for her. The machine obeys her commands. A {@creature hobgoblin|MM} is tethered to the machine, playing a strange steel {@item lyre|PHB} whose music thunders out from speakers strapped to the machine (play the Mad Max soundtrack, starting with the Blood Bag song)." + ], + "id": "761" + } + ], + "id": "760" + }, + { + "type": "entries", + "name": "Out of Gas", + "page": 147, + "entries": [ + "As the adventurers ride their shoddy vehicles across the wastes, they suffer an aggregate {@chance 90|10% chance|Out of Gas|THe vehicle continues driving.|The vehicle exhausts its fuel.} every ten miles to run out of gas. Once they do, any of the following encounters can occur:", + { + "type": "entries", + "name": "Another Man's Trash", + "page": 147, + "entries": [ + "The party finds a derelict vehicle in the waste with enough diesel to get them another {@dice 3d12 + 10} miles. However, the fuel must be siphoned from the vehicle's gas tank with a hose (which can be found in the vehicle). A character that siphons the gas must make a {@dc 14} Constitution saving throw. On a failure, they accidentally swallow diesel fuel and are {@condition poisoned} for one hour. Spells of {@spell shape water|XGE} fail to move the fuel, for it isn't water." + ], + "id": "763" + }, + { + "type": "entries", + "name": "Raiders!", + "page": 147, + "entries": [ + "The party is seen by {@creature hobgoblin|MM} raiders, totaling {@dice 2d4 + 8} in all, coming in just enough vehicles to carry them. There's enough fuel to get the party going through the wastes, starting this cycle anew. If the raiders are victorious, they slaughter those that catch their eye and bring any survivors to either Area 2D or 11, whichever is closer." + ], + "id": "764" + }, + { + "type": "entries", + "name": "Winged Harridans", + "page": 147, + "entries": [ + "As the adventurers wander the wastes, a trio of {@creature harpy|MM|harpies} happen across them. These shrews roost on massive stalagmites, 60\u2013120 ft. tall. The {@creature harpy|MM|harpies} hunger for fresh flesh but are also drawn towards shiny objects, such as gems or coins. The {@creature harpy|MM|harpies} line their nests with such treasure." + ], + "id": "765" + }, + { + "type": "entries", + "name": "Halaster's Offer", + "page": 147, + "entries": [ + "If the party grows desperate, they might appeal to Halaster, who is always watching. If you've long sought to rid the party of a troublesome magic item or reveal a a divisive secret, the Mad Mage might give them enough fuel to get going. Though the Halaster that appears is a mirage, it is no less capable of satisfying their wishes... for a cost." + ], + "id": "766" + } + ], + "id": "762" + }, + { + "type": "entries", + "name": "Tremors", + "page": 147, + "entries": [ + "While the party is traipsing through the Graveyard, they feel the earth shiver\u2014and out from below comes the {@creature bore worm|WDMM}, now driven haywire by the Mad Mage. The tunnel it made to get here leads back to Area 1, at a specific location of your choosing; however, the pit it makes drops down 40 feet before becoming horizontal. If they follow the tunnel (for a number of miles equal to the number of squares on the map until they reach the point of Area 1 of your choosing) they arrive in Area 1." + ], + "id": "767" + } + ], + "id": "75e" + } + ], + "id": "70b" + }, + { + "type": "section", + "name": "Epilogue", + "page": 148, + "entries": [ + "Rejoice, for with Level 13 done and gone, your campaign is about to have a breath of fresh air. While the past few levels have been lackluster, every single one going forward is bold and exciting. This marks the half-way point of your campaign, it's all uphill from here.", + "Choose one of the send-offs below, each written with the assumption that the Graveyard has been reimagined as a desert. They also assume that the adventurers protected {@creature Zox Clammersham|WDMM|Zox} and took Halaster's offer to teleport them from the Graveyard.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Standard Send-Off", + "page": 148, + "entries": [ + { + "type": "insetReadaloud", + "page": 148, + "entries": [ + "A snap thunders out across the wastes\u2014Halaster's frail fingers. Your world becomes black, cold. At long last, that swollen sun is long gone and you find yourselves in chilly darkness. Never before did you think you could welcome the dark. Never did you suspect that, even after so long in Undermountain, that the Mad Mage could make you resent the sun.", + "Greener pastures are yours for the taking. Enjoy." + ], + "id": "76b" + } + ], + "id": "76a" + }, + { + "type": "entries", + "name": "The Host's Send-Off", + "page": 148, + "entries": [ + { + "type": "insetReadaloud", + "page": 148, + "entries": [ + "\"Well,\" the Mad Mage telepathically remarks, \"You held up your end. Off you go to Arcturiadoom.\"", + "Arcturiadoom? As you gawk at your companions, that suffix looms large in your mind: are \"dooms\" not the lairs of liches? Before you can react, Halaster's invisible fingers snap\u2014and all the Graveyard quakes under that thunder.", + "You come to in the darkened depths of Undermountain. It's cold here, bitter. Water drips from the stalactites above. A cavern; you're in a cavern. Stalagmites flank an iron door whose lintel is carved to resemble a skeletal hand. An arcane flame burns eternal in that hand, welcoming you to this \"Arcturiadoom.\"", + "Halaster's voice echoes, \"And at last, we come to our mid-season finale, folks. Our dear contestants are at long, long last in the lair of my dear apprentice, {@creature Arcturia|WDMM}. May they dig her digs and enjoy their time here\u2014for however long that may last.", + "\"Guts, glory, gore, and more on Dungeon of the Mad Mage! Those that fail to tune in next week will be brought in for re-education. My eyes are watching. Halaster: out!\"" + ], + "id": "76d" + } + ], + "id": "76c" + } + ], + "id": "769" + } + ], + "id": "768" + } + ], + "id": "6f6" + }, + { + "type": "section", + "name": "Level XIV: Arcturiadoom", + "page": 140, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "Weapon of Mass Disintegration: armed. Launching in T-Minus..." + ] + } + ], + "id": "76f" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXIV.webp" + } + }, + { + "type": "section", + "page": 149, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 149, + "entries": [ + { + "type": "list", + "page": 149, + "items": [ + "The {@i Companion} has Halaster activate the Weapon of Mass Disintegration when the adventurers enter Arcturiadoom, giving them 10 minutes to shut it off. No other denizens are aware that it's ticking down.", + "The WMD can only be shut off by inserting six mithral keys that are scattered across the level: Areas 7, 10, 13B, 21 (previously Area 7) 29 (previously Area 27) and 39A.", + "The adventurers are very likely to split up to cover as much ground as possible during the WMD's countdown. Plan accordingly to oversee simultaneous journeys.", + "{@spell Polymorph} traps can be spotted with a {@dc 20} Wisdom ({@skill Perception}) check and require a {@dc 20} Wisdom saving throw to resist the spell.", + "Major areas of intrigue are A15 ({@creature Mecha-Halaster|WDMMC}) and A39 (Alussiarr, the {@creature rakshasa|MM}). Everything else is stocked with your run-of-the-mill {@creature hobgoblin|MM|hobgoblins} or giants.", + "If you're running Halaster as our archetypal mad gameshow host, be aware that, in the {@i Companion}, the Mad Mage will hurl the party into a demiplane as a \"reward\" for shutting off the WMD on this level. They languish there for three months while Dungeon of the Mad Mage is on break; see this chapter's Epilogue for more details." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 149, + "entries": [ + "Keep in mind the following as you run this level:", + { + "type": "list", + "page": 149, + "items": [ + "Doomcrown is the estranged son of {@creature hobgoblin warlord|MM|Warlord} Azrok, who the party may have met on Level 3.", + "{@creature Preeta Kreepa|WDMM}, a former apprentice of {@creature Arcturia|WDMM}, may have tasked the adventurers with the Free Alussiarr quest. She never learned his true identity but knows his magical blood is used in {@creature Arcturia|WDMM|Arcturia's} twisted experimentations\u2014like the one Preeta suffers from.", + "The Cheeky Pluckers, an adventuring party added by the {@i Companion} in Halaster's Game, have been added to Area 4, if they survived the {@creature Arcturia|WDMM|Arcturia's} Lecture event on Level 9." + ] + } + ], + "id": "772" + }, + { + "type": "entries", + "name": "Additional Loot", + "page": 149, + "entries": [ + "For the lair of a {@creature lich|MM}, there's a surprising absence of magic items on this level. The only item to be found is a {@item spell scroll} of {@spell polymorph}. At your discretion, you can add the following loot to Arcturiadoom:", + { + "type": "list", + "page": 149, + "items": [ + "{@dice 2d4 + 3} {@item +2 arrow|DMG|+2 arrows}, Area 9B, in Darkshine's sarcophagus", + "{@item Instrument of the Bards, Fochlucan Bandore}, Area 39C, zealously guarded by the blue dragons", + "{@item Quiver of Ehlonna}, Area 15, in the pit", + "{@item Ring of Jumping}, Area 30, in the guts of the {@creature carrion ogre|WDMM}", + "{@item Trident of Fish Command}, Area 31, in the brine pool", + "{@item Wand of Web}, Area 40B on a bookshelf" + ] + } + ], + "id": "773" + } + ], + "id": "771" + } + ], + "id": "770" + }, + { + "type": "section", + "name": "Halaster's Game: The Mid-Season Finale", + "page": 149, + "entries": [ + "Arcturiadoom is the site of the mid-season finale for Halaster's hit game show, Dungeon of the Mad Mage\u2014and it's live. The clock is ticking: upon entering the {@creature lich|MM|lich's} lair, Halaster activates the Weapon of Mass Disintegration. With only ten minutes left, and all exits magically sealed by Halaster, the adventurers' only hope is to find its six hidden mithral keys and shut it down.", + "You can continue with this variant even if you don't utilize the {@i Companion's} game show element. Adjust narration text accordingly, which references the show.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Changes to WDMM", + "page": 149, + "entries": [ + "By default, the WMD (see A37) is off-line when the party arrives to L14. Not so in the {@i Companion}, in which it becomes the focal point of the level. The locations of the keys remain the same, with exception for the U and V keys, which have been placed in Areas 21 and 29, respectively." + ], + "id": "777" + }, + { + "type": "entries", + "name": "Ticking Timebomb", + "page": 149, + "entries": [ + "In Halaster's mind, this display of wrath is far more important than finishing {@creature Mecha-Halaster|WDMMC}. To hell with the {@creature hobgoblin|MM|hobgoblins}, the {@creature Fire Giant|MM|fire giants}, and all their hard work, the Mad Mage thinks. He can outsource the work to {@creature azer|MM|azers} later. The adventurers, for their part, cannot afford to fight every foe, rest, or perform rituals. This is a race for their very lives." + ], + "id": "778" + }, + { + "type": "entries", + "name": "Cheating the Blast", + "page": 149, + "entries": [ + "Halaster prevents the party from leaving Arcturiadoom by sealing the exits with a {@spell wish} spell. However, the weapon cannot affect creatures in zones of antimagic (such as Areas 4 and 32) or those that get to Area 37. If the party chooses to follow through with this plan, let them. Halaster does nothing to prevent this, but he does chew them out for \"ruining the live mid-season finale.\"" + ], + "id": "779" + }, + { + "type": "entries", + "name": "The Game Begins", + "page": 149, + "entries": [ + "It's once the adventurers enter Area 3 that Halaster lays this challenge at the feet of the party. An alarm blares throughout the level, but only the contestants can hear it; all other creatures are completely unaware of their impending doom. Every minute, {@creature Arcturia|WDMM|Arcturia's} recorded voice reminds them of how much time they have left with a monotone, \"Weapon of Mass Disintegration: armed. Launching in T-Minus...\" See Area 3 under Areas of Note for the script." + ], + "id": "77a" + }, + { + "type": "entries", + "name": "No Escape", + "page": 149, + "entries": [ + "Once Halaster's game begins, all exits from Arcturiadoom are sealed and all arcane gates are shut down. If the adventurers somehow manage to escape the level, Halaster pauses the countdown until they return. He will not be deprived his mid-season finale." + ], + "id": "77b" + } + ], + "id": "776" + }, + { + "type": "entries", + "name": "Tracking Time", + "page": 150, + "entries": [ + "For once, time is of the essence and the adventurers might find themselves dusted if they take too long searching for keys or fighting foes. Without making it a chore, track time with these principles:", + { + "type": "list", + "page": 150, + "items": [ + "Timekeeping must be as straight forward and transparent as possible. Use ten tokens, notes, or some other visual aid such as a clock to show your players approximately how much time has passed since the WMD was armed.", + "Approximate the length of any conversations the party has with NPCs; there's little time for full negotiations.", + "Position and movement are crucial in the last minute of the countdown. Don't pull your punches; if anyone isn't in a safe zone when the WMD goes off, that's it\u2014that's all she wrote." + ] + }, + "Additionally, choose one of these methods to track time, if you haven't already devised one of your own:", + { + "type": "entries", + "name": "Real-Time Approximation", + "page": 150, + "entries": [ + "You can approximate ten minutes of game time for one minute spent in-game. This gives the players one hour and forty minutes to find all the keys. If you're lenient, or your players are notorious dawdlers, extend it to three hours; you know your players best.", + "The disadvantage to this method is that you need to adjust real-world time for instantaneous events in-game. For example, if the adventurers were to spend thirty precious seconds picking a lock or searching a room, that can be resolved instantly at the table; they wouldn't lose any time unless you subtract that from the hour-forty or three hours (real-time) they have to shut off the WMD. Thus, consider these:", + { + "type": "list", + "page": 150, + "items": [ + "Under the hour-forty model, subtract five minutes from their time for every thirty seconds in-game.", + "Under the three-hour model, subtract nine minutes from their time for every thirty seconds in-game.", + "Attempting to break down a door, pick a lock, search a room or the like on this level takes 30 seconds, without regard to how well or how poorly they rolled. The time it takes for these tasks is often handwaved, but on this level it must be accounted for." + ] + } + ], + "id": "77d" + }, + { + "type": "entries", + "name": "Map-Based Tracking", + "page": 150, + "entries": [ + "It is highly recommended that you don't track time by movement and initiative. It will grind your game down to a halt. If you do go this way, you masochist, then assume the adventurers are always sprinting\u2014and only use one token to represent the party (or subgroups, if they split up). The irritation of this method is lessened on a virtual tabletop, since distance can be measured quickly. Don't bother asking each player for their turn; they move as a group until presented with anything that would provoke a change, such as investigating a statue or searching a room. Again, this method will be painful\u2014but precise." + ], + "id": "77e" + }, + { + "type": "entries", + "name": "Round Approximation", + "page": 150, + "entries": [ + "Under this method, you're just counting down from 100 and measuring by the number of areas they travel to. When the party moves to an adjacent, nearby area, subtract 1. When moving to a distant area, such as from Area 3 to Area 15, roll a {@dice d4} and subtract the result. For the particularly long areas, like A6, or the long route through Area 14, this die increases to {@dice 1d4+2|d6 with a minimum roll of 3}." + ], + "id": "77f" + } + ], + "id": "77c" + }, + { + "type": "entries", + "name": "Finding the Mithral Keys", + "page": 150, + "entries": [ + "After Halaster's spiel is over in Area 3, where he lays down the challenge and activates {@creature Arcturia|WDMM|Arcturia's} WMD, he leaves a handful of notes with an adventurer that describes how to find the mithral keys. They're all written in a lunatic's script.", + { + "type": "list", + "page": 150, + "items": [ + "The F key is hidden in Area 7; Halaster's notes for this key read: \"Find me and you find the key! Look longingly into my eyes, as a lover would\u2014then squish 'em. Really poke 'em out like I owe you money. Ah, but beware, for my eyes have seen much, too much, and you too shall see what I have seen\u2014and it ain't pretty, what I've seen. It ain't pretty at all. The sight might just drive you completely mad!\"", + "The H key is hidden in Area 10; Halaster's notes for this key read: \"It is in the dwarf maiden that you will find redemption! Her smile promises salvation, her gift guarantees it! To find her, you must follow the chanting! Follow the liturgy! Listen well to that sermon\u2014praise the dread god, {@deity Maglubiyet|Nonhuman|PHB}, mighty o' is he\u2014and turn left. It's the door on your left.\"", + "The J key is hidden in Area 13; Halaster's notes for this key read: \"Sandwiched between the maiden and the Timekeeper, between forges and chalkboards, between work and study. Look not at the eyed tapestry, but to the crystal door!\"", + "The U key was originally hidden in Area 27 but was found by Vanar Freth and is with him in Area 29; Halaster's notes for this key read: \"A {@creature drow|MM} has infiltrated {@creature Arcturia|WDMM} and has found a key\u2014wouldn't Erelal Freth be proud. He'll be mucking around in the laboratory in about... two minutes. Better hurry, for he's hard to see and harder to find. It's by your right hand you'll find the laboratory.\"", + "The V key was hidden in Area 7 with the H key, but it's since been moved to Area 21; Halaster's notes for this key read: \"So far below the earth, we wonder of the world above. Is it day? Is it night? Does the sun's warmth fall upon the plains, or does night reign instead? Time waits for no man\u2014well, except for me\u2014but it can be defied. Defy the Timekeepers to claim your precious key. Defy the day and let night rule supreme.\"", + "The Y key is possessed by Alussiarr in Area 39A; Halaster's notes for this key read: \"Look right from the start for the Seal of the Skeletal Hand, beyond which slumbers a bachelor in his boudoir. But beware, beware for whilst man is like to wear the tiger's hide, this tiger hides in a man's flesh. Unleash that beast and you will have the key\u2014and the scorn of {@creature Arcturia|WDMM} herself.\"" + ] + } + ], + "id": "780" + }, + { + "type": "entries", + "name": "Occupants of Arcturiadoom", + "page": 151, + "entries": [ + "While there's a story to be told with {@creature Emberosa|WDMM|Emberosa's} {@creature Fire Giant|MM|fire giants} and Doomcrown's {@creature hobgoblin|MM} legion, forget all that\u2014your players won't care. Maybe they'll awe or sigh at the sight of {@creature Mecha-Halaster|WDMMC}, but with the WMD armed, none of that matters. The occupants are just obstacles that will detract precious time to disarm the weapon\u2014and there's irony in this as well. These pawns work towards appeasing Halaster just for him to so casually condemn them to death.", + { + "type": "entries", + "name": "Giants", + "page": 151, + "entries": [ + "With 162 hit points apiece, {@creature Emberosa|WDMM|Emberosa's} ilk will (barely) survive the WMD, though being nearly {@spell disintegrate|PHB|disintegrated} will surely have lasting psychological damage. After the blast, any unwounded {@creature Fire Giant|MM|fire giants} are reduced to 12 hit points and shelter in A15 where they petition {@creature Emberosa|WDMM} for guidance that she cannot provide." + ], + "id": "782" + }, + { + "type": "entries", + "name": "Hobgoblins", + "page": 151, + "entries": [ + "The Death's Head Phalanx will be wiped out\u2014with exception to the thirty sleeping in Area 32\u2014and every clash with them drips with irony: by opposing the adventurers, they're only expediting their own destruction. The legion likewise refuses to believe whatever the adventurers tell them, for why would Halaster write them off when they're so necessary for the construction of {@creature Mecha-Halaster|WDMMC}?" + ], + "id": "783" + }, + { + "type": "entries", + "name": "Guests", + "page": 151, + "entries": [ + "Alussiarr, the {@creature rakshasa|MM}, and the two {@creature young blue dragon|MM|young blue dragons} in Area 39 will weather the blast (although barely). For the fiend, we can posit that the WMD is a 6th-level spell (per the actual {@spell disintegrate} spell), and Alussiarr will thereby be unharmed, due to its Limited Spell Immunity trait." + ], + "id": "784" + } + ], + "id": "781" + } + ], + "id": "775" + } + ], + "id": "774" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 151, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Areas in Summary", + "page": 151, + "entries": [ + "This nonlinear level can be a nightmare to keep track of, especially if your party splinters to search for the mithral keys. Refer to the table below. Unlisted areas are unnoteworthy, or do not beg your attention until visited.", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Areas in Summary: Level XIV", + "page": 151 + } + ], + "id": "787" + } + ], + "id": "786" + }, + { + "type": "entries", + "name": "1. Entrance to Arcturiadoom", + "page": 151, + "entries": [ + { + "type": "insetReadaloud", + "page": 151, + "entries": [ + "It's bitter cold in these damp caves. Water drips from above. Stalagmites rise like fangs from the floor, flanking an iron door whose lintel is carved to resemble a skeletal hand. An arcane flame burns eternal in that hand, and it welcomes you to this place\u2014a place named on the lintel as \"Arcturiadoom.\"" + ], + "id": "789" + }, + "Characters that succeed on a {@dc 14} Intelligence ({@skill Arcana}) check can recall that the suffix -doom was often used to denote a {@creature lich|MM|lich's} lair in days of old.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Drow", + "page": 151, + "entries": [ + "Halaster seals the doors once he arms the WMD. At your discretion, the {@creature drow|MM} magi here slip inside just in time. Otherwise, they might as well not even exist for this level." + ], + "id": "78b" + } + ], + "id": "78a" + } + ], + "id": "788" + }, + { + "type": "entries", + "name": "2. Natural Caves", + "page": 151, + "entries": [ + "This area's purpose is to foreshadow the disgusting experiments {@creature Arcturia|WDMM} performs on her subjects. The {@creature duergar|MM} here shouts {@creature Arcturia|WDMM|Arcturia's} name\u2014that's all it can say now, so deep in its insanity. It howls her name, curses her name, hallows her as a merciful goddess that might reverse its disfigurement, whispers her name in despair\u2014and so on." + ], + "id": "78c" + }, + { + "type": "entries", + "name": "3. Foyer", + "page": 151, + "entries": [ + "Just as the adventurers enter Arcturiadoom, alerting the giants and {@creature hobgoblin|MM|hobgoblins}, Halaster freezes time. The adventurers are conscious but otherwise {@condition paralyzed} while he gives his spiel.", + { + "type": "insetReadaloud", + "page": 151, + "entries": [ + "As you enter Arcturiadoom, time itself halts. Giants and {@creature hobgoblin|MM|hobgoblins} stand bewildered and frozen, leaning over the piles of scrap metal they were sorting through. You can hardly move; you feel numb... except for an ill-wind that blows up and down your spine.", + "You hear the Mad Mage before you see him, before he teleports into this chamber. He brandishes a scepter, speaking into it: \"This is {@creature Halaster Blackcloak|WDMM} comin' at you live on the multiverse's premiere gameshow, Dungeon of the Mad Mage! Tonight is a special night, folks, for we're airing this episode live! Live, I tell you, Live! Our contestants have made it to Arcturiadoom\u2014the site of our mid-season finale. Let's see how our contestants are doing tonight.\" Halaster then reappears near you, brandishing that scepter." + ], + "id": "78e" + }, + "Let the players respond; they're on live TV. They are, however, powerless to do anything to Halaster. After he's had his fun, read the following:", + { + "type": "insetReadaloud", + "page": 151, + "entries": [ + "Halaster stares beyond you, as if there was an audience watching from afar. \"Now folks, the ground rules for tonight's challenge: my dear apprentice, {@creature Arcturia|WDMM}, has crafted a weapon of mass disintegration! That's right! A WMD! I've never been prouder! It's due to go off in about... ten minutes after I shut up, and when it does, all living creatures in this lair will get their asses dusted, unless the contestants here can find its six mithral keys and shut the weapon off before it's too late!\"", + "Halaster turns his attention to you: \"The keys! The keys, my contestants, the keys! Six of 'em, all scattered across Arcturiadoom! Behold! Clues!\"", + "Within your hands appears a collection of notes written in a janky script. Riddles, directions. Halaster looks beyond you once again: \"The challenge has been laid, the stakes raised! Can our dear contestants shut down the WMD or shall they be dusted? Can we get some love and support?\"", + "The cheers, jeers, and roars of an audience thunder in your ears. Countless languages, thousands of words, some dripping with contempt, some with adoration, but all thick with sadistic amusement. \"Dust! Dust! Dust!\" they cry. The Mad Mage flashes you a smile and says, \"Ya got ten minutes! Go!\"", + "Time unfreezes. A siren blares in your ears: a woman's reedy voice that says, \"WMD Activated. Launching in T-Minus ten minutes.\" The giants are undisturbed; they shout, \"Arcturiadoom is ours!\" while their {@creature hobgoblin|MM} pawns barrel towards you, weapons drawn and clearly deaf to the alarm ringing in your ears.", + "Great. Just great." + ], + "id": "78f" + }, + "The doors of Arcturiadoom are now sealed by a {@spell wish} spell. No other characters can hear the alarm but the adventurers, and convincing others of it is a Herculean task.", + "Halaster's notes describe how to find the keys. Also, each adventurer becomes magically aware of Area 37, courtesy of Halaster. They don't know the precise distance to it, but are always aware of the direction it lies in. This sense doesn't, however, account for walls or hallways." + ], + "id": "78d" + }, + { + "type": "entries", + "name": "4. Prison", + "page": 152, + "entries": [ + { + "type": "insetReadaloud", + "page": 152, + "entries": [ + "You can recognize a prison when you smell one. Corpses have been left to rot and waste to ferment in buckets. The rusty cells are streaked with bile and grease. It's a lever bolted to the floor that promises freedom to those trapped here. Within two cells are crammed a handful of abominations: men and women with the heads of animals\u2014and one whose hands protrude from his temples.", + "\"How do you do?\" asks the head-hand creature. \"I'm Danny Elfman. Think you can crank that lever?\"" + ], + "id": "791" + }, + "Here languish the surviving Cheeky Pluckers, an adventuring party added by the {@i Companion} and detailed in Halaster's Game. They may have been met previously by the party, whether it be in Undermountain or Waterdeep, perhaps even on L9 during the {@creature Arcturia|WDMM|Arcturia's} Lecture special event (added in the {@i Companion}).", + "The Pluckers were, ironically, plucked by {@creature Arcturia|WDMM} during a visit to the upper reaches of Undermountain. She's transformed them into abominations. No matter their previous statistics, they now have the statistics of {@creature commoner|MM|commoners}. Their disfigurements cannot be undone except by a {@spell wish} spell. Assuming none have died previously in your campaign, the following members are present:", + { + "type": "list", + "page": 152, + "items": [ + "Fiona dé Vaun, a LG human, once the boisterous leader of the Pluckers now with the head of a moth.", + "Four-Fingers, a N gnome, with the head of a shrew.", + "Halberd, a LG dwarf, with the head of an aardvark.", + "Sariel, a NE drow, with the head of a rabbit's. Her eyes are alight with fear.", + "Danny Elfman, a NG half-elf bard, is now armless. Hands protrude from his temples. He plays a {@item lyre|PHB} in a macabre manner that isn't half-bad." + ] + }, + "The Pluckers know little of Arcturiadoom. They live in everlasting fear that {@creature Arcturia|WDMM} will return to inflict worse experiments on them. Most, except for Elfman, yearn for a merciful death. They can guide the adventurers through much of the level's eastern wing; they're familiar with Areas 13 and 28\u201331. They've never visited any other chambers.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Antimagic Zone", + "page": 152, + "entries": [ + "When spellcasters enter the area, they feel their connection to the Weave severed. Do not, however, just flat-out tell them it's anti-magic. Describe it as if they were out in the cold and suddenly their shawl was ripped away. They feel... naked, exposed, defenseless. In this manner, they can still guess the nature of the antimagic zone and posit that they might be able to weather the WMD here." + ], + "id": "793" + } + ], + "id": "792" + } + ], + "id": "790" + }, + { + "type": "entries", + "name": "6. Statue of Arcturia", + "page": 152, + "entries": [ + { + "type": "insetReadaloud", + "page": 152, + "entries": [ + "What could this abstract abomination be? A statue of a woman, skeletally thin, with butterfly wings and bone spurs jutting from her forearms. Its plague reads: {@style Long May She Reign|dnd-font;small-caps}. Could this be your host, the dread-lich {@creature Arcturia|WDMM}, Halaster's apprentice?", + "The statue points a stone wand to the opposite alcove of the hall\u2014a clue perhaps?" + ], + "id": "795" + } + ], + "id": "794" + }, + { + "type": "entries", + "name": "7. Statue of Halaster", + "page": 152, + "entries": [ + { + "type": "insetReadaloud", + "page": 152, + "entries": [ + "Look and behold, for it is {@creature Halaster Blackcloak|WDMM}, not in the flesh, but carved from stone. His face features a look of wild abandon and he brandishes his staff menacingly. Crazed, lidless eyes are engraved all along his robes." + ], + "id": "797" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mithral Key (F)", + "page": 152, + "entries": [ + "Halaster has left an insidious trap to protect this key; when scrutinized under a spell of {@spell detect magic|PHB}, the statue radiates enchantment magic. When a creature within 5 feet looks at the statue, it must make a {@dc 15} Intelligence saving throw as all eyes animate and gaze at that creature. On a failure, they succumb to a form of {@table short-term madness|DMG} (see App C) for a duration of {@dice 1d10} minutes. A {@spell calm emotions} spell can suppress the effects of madness, while a {@spell lesser restoration} spell can rid a character of their {@table short-term madness|DMG}.", + "If multiple creatures are within 5 feet and looking at the statue, the eyes target only one creature, chosen randomly. Once the eyes impose this saving throw, they cannot again for another 24 hours.", + "To find the key, a creature must still succeed on the {@dc 15} Wisdom ({@skill Perception}) check to find the button that releases the key. The V key has been removed to Area 21." + ], + "id": "799" + } + ], + "id": "798" + } + ], + "id": "796" + }, + { + "type": "entries", + "name": "9. Death's Head Watch Post", + "page": 153, + "entries": [ + "As the adventurers approach this area, they overhear a resounding sermon in {@language Goblin}. Assuming they can understand that language, read the following:", + { + "type": "insetReadaloud", + "page": 153, + "entries": [ + "A sermon sung in a guttural tongue: {@creature Goblin|MM}. You bend your ear to translate:", + "\"\u2014and we must be ever ready,\" shouts a woman, \"to march into the fire, the flames, spears forward, eyes forward, hearts\u2014forward! It is towards Acheron we march, to {@deity Maglubiyet|Nonhuman|PHB} himself, might the dread god welcome us in his holy legion! It is to him we swear, and it is for him we fight\u2014is that not right, my brothers and sisters?\"", + "A dozen voices shout out their agreement, clanging what sounds like spears into a stone floor or banging their fists onto their breastplates." + ], + "id": "79b" + }, + "Per the clue given by Halaster, the party should know to follow the chanting and take the door on the left. There is no slipping by the {@creature hobgoblin|MM|hobgoblins} without the aid of a {@spell pass without trace} spell or the like; expect a bloody, drawn-out fight as the {@creature hobgoblin|MM|hobgoblins} prove themselves to {@deity Maglubiyet|Nonhuman|PHB}." + ], + "id": "79a" + }, + { + "type": "entries", + "name": "10. Dwarves' Den", + "page": 153, + "entries": [ + { + "type": "insetReadaloud", + "page": 153, + "entries": [ + "What was once a den of revelry has fallen into disrepair. An iron tankard\u2014massive enough to fit four dwarves inside\u2014has crashed from its moorings in the ceiling. It's cracked in two, lying amidst other debris and watched over by two statues: one decapitated, the other a dwarf maiden with a flagon held high." + ], + "id": "79d" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mithral Key (H)", + "page": 153, + "entries": [ + "Reaching into the maiden's mug unleashes a trap left by Halaster. The room begins to flood\u2014with ale! Two doors appear at the north and south exits, trapping the party. The locks can be picked, or doors broken over 30 seconds with a {@dc 16} Dexterity check with {@item thieves' tools|PHB} and {@dc 24} Strength ({@skill Athletics}) check, respectively. The north door is positioned just north of the {@spell polymorph} trap, making it likely that an adventurer falls prey to it.", + "The room floods rapidly, with three feet of ale per each round of combat. After ten rounds, the chamber is completely filled. Creatures that swallow the sour ale must make a {@dc 14} Constitution saving throw or be {@condition poisoned} for one minute. Dwarves succeed on this saving throw automatically." + ], + "id": "79f" + } + ], + "id": "79e" + } + ], + "id": "79c" + }, + { + "type": "entries", + "name": "11. Smithy", + "page": 153, + "entries": [ + { + "type": "insetReadaloud", + "page": 153, + "entries": [ + "It's the music of a hammer and anvil that you hear as you ease open the iron doors. The room is dimly lit by massive beetles shedding scarlet light. It's by this beetle-light that a {@creature fire giant|MM} works to reshape malleable metals into worthy pieces. In the corner are pieces of sculpted iron: cogs, sheets, hinges and the like, all sized for a massive machine bigger than the giant itself. All the while, you hear this blacksmith grumble." + ], + "id": "7a1" + }, + "In {@language Giant|PHB}, Hrossk complains to himself about \"unpaid overtime\" and a lack of \"representation\" in \"company dialogue.\" If the adventurers listen long enough, he grumbles, \"Mecha-Mage ain't gonna conquer a thing without you. You're the real engine. You're the cog at the center of it all, Hrossk\u2014and you deserve to be recognized. A place at the table.\"", + "Despite this dialogue that sheds light on how disgruntled Hrossk is, he's still hostile to the party and attacks. He wastes no time on words with smallfolk." + ], + "id": "7a0" + }, + { + "type": "entries", + "name": "13. Transmutorium", + "page": 153, + "entries": [ + { + "type": "entries", + "name": "13A. Woven Eyes", + "page": 153, + "entries": [ + "This area description assumes the party enters from the eastern entrance. Adjust accordingly.", + { + "type": "insetReadaloud", + "page": 153, + "entries": [ + "As you enter the chamber, your mind squirms away from your eyes, instinctively looking away from something that should not be\u2014and so you first focus on the other aspects of this chamber. There's a crystal door to your left. It's blue, transparent. Three pillars of black stone\u2014basalt you notice, very nice, very nice indeed\u2014sport a silver doorknob each. What could that be for, you must wonder\u2014for to wonder about that tapestry of eyes, the one stretched across the wall, the one that gazes at you with burning jealousy, the one that menacingly flaps its living flesh, might just rend your sanity." + ], + "id": "7a4" + }, + "Touching any knobs on the pillars represents a huge setback for the adventurers, unless they needed to teleport back to the lair's entrance. Even still, they're liable to the {@spell polymorph} trap in A5.", + { + "type": "entries", + "name": "Brass Panels", + "page": 153, + "entries": [ + "It makes no sense that the panels are inside the Alteration Chamber, so they're placed here in Area 13A instead." + ], + "id": "7a5" + }, + { + "type": "entries", + "name": "Roleplaying Xebekal", + "page": 153, + "entries": [ + "The ruined {@creature beholder|MM} is just bored. It's mad with boredom and will give anything for entertainment\u2014alas, it has nothing to give but its own company, and who would want that? Xebekal doesn't want to die, but instead be restored to its \"glorious\" form. During a telepathic conversation, it \"gifts\" participants with visions of its old self disintegrating {@creature drow|MM} and {@creature goblin|MM|goblins}, carving great chasms with its eye rays, and generally lording over \"lesser\" creatures." + ], + "id": "7a6" + } + ], + "id": "7a3" + }, + { + "type": "entries", + "name": "13B. Alteration Chamber", + "page": 153, + "entries": [ + { + "type": "insetReadaloud", + "page": 153, + "entries": [ + "Like any sane delver, you look through the glass before entering this strange chamber. The ceiling sports a crystal lamp that sheds a pale light\u2014and at the chamber's heart, you spot a key." + ], + "id": "7a8" + }, + "As described above, the brass panels are in Area 13A and not 13B. However, there are buttons inside the chamber that can open or close the crystal door.", + { + "type": "entries", + "name": "Mithral Key (J)", + "page": 153, + "entries": [ + "The mithral key is unprotected\u2014although Xebekal, who sorely needs entertainment, can make mischief. It can occasionally summon enough willpower to press the buttons in 13B telekinetically. It does so now, when adventurers are in the chamber. Roll initiative; Xebekal has a {@skillCheck initiative 2} bonus to its roll. On its first turn, it closes the door; on the next, it presses the left button, shrinking characters inside. It's then satisfied and ceases its tomfoolery, unless the characters reverse the shrinking. Cue a tug-of-war between Xebekal and the adventurers, as it repeatedly shrinks them or shuts the door. As written in WDMM, every time the left or right buttons are pressed, roll a {@dice d6} to see if the chamber malfunctions, damaging all creatures in the chamber. Throughout all this, the tapestry of eyes' eyes blink rapidly and it grunts with exertion." + ], + "id": "7a9" + } + ], + "id": "7a7" + } + ], + "id": "7a2" + }, + { + "type": "entries", + "name": "15. Mecha-Halaster", + "page": 154, + "entries": [ + { + "type": "insetReadaloud", + "page": 154, + "entries": [ + "The doors open upon a massive hall, at least a hundred fifty feet in height, supported by towering stone pillars. A {@creature Fire Giant|MM|fire giantess} paces the hall, grumbling to herself.", + "Smack-dab in the middle of the chamber is a giant construct of finely-forged steel, humanoid in shape, a hundred feet tall\u2014and it's still missing a head. Its body is engraved with lid-less eyes and its fists are decorated in unpowered runes. Its open neck bulges with fitted cogs and gears.", + "Even without the head, you know what this is: an iron giant crafted in Halaster's image. A {@creature Mecha-Halaster|WDMMC}. Are you even surprised? Is this the most absurd thing you've seen in Undermountain? Or is this just a normal day for you?" + ], + "id": "7ab" + }, + "When {@creature Emberosa|WDMM} hears the doors open, she shouts in {@language Giant|PHB}, \"I told you the inspection was not to be disturbed!\" Roll initiative; the party has a chance to hide before she turns around. If discovered, she attacks them on sight, shouting \"Halaster warned us that you might swing by!\"" + ], + "id": "7aa" + }, + { + "type": "entries", + "name": "21. Night and Day", + "page": 154, + "entries": [ + { + "type": "insetReadaloud", + "page": 154, + "entries": [ + "This chamber is one massive timekeeper: wizard statues point towards an iron disk suspended above the chamber. A symbol of the sun decorates its underside, and by its hinges you can tell that it is meant to spin in its place." + ], + "id": "7ad" + }, + "By when the adventurers reach this place, it is daytime on the surface. The Timekeeper reflects this; the symbol of the sun hangs above the chamber.", + { + "type": "entries", + "name": "Mithral Key (V)", + "page": 154, + "entries": [ + "The key found here was moved from A7, its original placement. When the chamber is scrutinized under a spell of {@spell detect magic|PHB}, conjuration magic can be sensed here, as well as the evocation and transmutation already described in WDMM. Halaster has squirreled away the key so as to force characters into defying the Timekeeper, triggering its lightning when a character manually flips the disc to show the moon (representing night). Afterwards, the mithral key is conjured from a pocket dimension and clatters at the center of the chamber. Halaster is quite the sadist indeed." + ], + "id": "7ae" + } + ], + "id": "7ac" + }, + { + "type": "entries", + "name": "29. Laboratory", + "page": 154, + "entries": [ + { + "type": "entries", + "name": "Mithral Key (U)", + "page": 154, + "entries": [ + "This key was originally found in Area 27, but Vanar Freth has since taken it. He's unaware of its purpose but knows it's mithral\u2014and that alone makes it valuable. He's been trying the key on every lock he's since come across, but to no avail. Vanar will only part with the key to save his life, or if convinced of the WMD's countdown (which, given that the alarm is only heard by the adventurers, requires a successful {@dc 22} Charisma ({@skill Persuasion}) check).", + "Vanar's first instinct upon encountering the party is to flee this room under a spell of {@spell invisibility}. He takes the door to A30 (leaping over the {@spell polymorph} trap, which he's already spotted) and unlocks the {@creature carrion ogre|WDMM} in that chamber using the {@spell mage hand} cantrip and his own deft fingers. Afterwards, he makes for A31\u2014and loops back to A29.", + "This rigamarole continues until he's cornered. He isn't above shouting for the {@creature hobgoblin|MM|hobgoblins} in A32, if he can make it that far. Otherwise, he tries to escape via A14, taking the junction south to A3\u2014only to find that, like the party, he too is sealed in Arcturiadoom. Throughout this entire Benny Hill-esque chase, his {@creature shadow demon|MM} accosts the party.", + "Other tricks at his disposal are spells of {@spell misty step}, {@spell web|PHB} and {@spell Evard's black tentacles|PHB}, which he uses to tie up the party while he makes a coward's run." + ], + "id": "7b0" + }, + { + "type": "entries", + "name": "Roleplaying Vanar", + "page": 154, + "entries": [ + "Vanar is a trickster by heart, an absolute squirrel of an elf. He's clever and prone to half-baked plans that somehow work out in the end. When cornered, he runs his mouth until he spots another opportunity to escape.", + "Vanar is aware of the legends concerning {@creature Arcturia|WDMM} and has since discovered the {@creature Fire Giant|MM|fire giants'} project, which he has correctly guessed will be used in some zany plot to conquer the surface just for the sake of it. Additionally, Vanar speaks {@language Giant|PHB}\u2014and has listened to {@creature Emberosa|WDMM|Emberosa's} grumbling; he knows that Halaster promised them an ancient rune vital to upending the Ordning and the world. He's unconcerned." + ], + "id": "7b1" + } + ], + "id": "7af" + }, + { + "type": "entries", + "name": "30. Hideous Transmutation", + "page": 154, + "entries": [ + { + "type": "insetReadaloud", + "page": 154, + "entries": [ + "It's hideous, this thing\u2014a creature chained to the floor, with the body of an {@creature ogre|MM} and the head of a {@creature carrion crawler|MM}. Mucus and spittle fly as it snarls and struggles in its chains, desperate to have at you. In the corners of this better-left-alone chamber are two corpses: an {@creature ogre|MM|ogre's} head and a {@creature carrion crawler|MM|carrion crawler's} body." + ], + "id": "7b3" + }, + "When chased by the party from Area 29, Vanar Freth flees here and looses the {@creature ogre|MM} from its chains using his own deft fingers and a {@spell mage hand} cantrip." + ], + "id": "7b2" + }, + { + "type": "entries", + "name": "31. Illithid's Assistant", + "page": 154, + "entries": [ + { + "type": "insetReadaloud", + "page": 154, + "entries": [ + "You can weather a guess at what sort of creature made this place into a home. The walls are decorated with sculpted tentacles capped with skulls. At the foot of a slime pool cloaked in reeking miasma sits a simpleton in a loincloth too busy sucking his thumb to notice you." + ], + "id": "7b5" + }, + "If the {@spell feeblemind} spell is reversed, Ellix can inform the party of the whereabouts of three mithral keys. Only a spell of {@spell greater restoration}, {@spell heal|PHB} or {@spell wish} can end the spell.", + "If chased by the adventurers, Vanar Freth loops back to Area 29 by way of this area." + ], + "id": "7b4" + }, + { + "type": "entries", + "name": "33. Doomcrown's Quarters", + "page": 154, + "entries": [ + "With the WMD armed, Doomcrown is nothing more than a distraction and red herring. If the adventurers happen across this area, they overhear Doomcrown complain to Ernie, the {@creature flumph|MM}, \"I'm not giving up the bloody key\" in {@language Common|PHB} (or {@creature Goblin|MM}, if the party is versed in it; the point is to get them to chase after this red herring). Expect them to bust in, demanding the key and wasting precious time. The \"key\" he refers to is the one to the storeroom, Area 20, where there's apparently wine and ale galore. His captains have been hounding Doomcrown to expand the \"booze ration\" for the sake of morale.", + "Once the party enter the chamber, read:", + { + "type": "insetReadaloud", + "page": 155, + "entries": [ + "It's like a kid with building blocks has been on a caverns kick. Seven-foot-tall stalagmite-shaped spires of blocks decorate this chamber. You've caught a {@creature hobgoblin|MM} in the act: he's busy on the seventh spire when you bust in; he's decorated with stained medals and wears his armor as if it were a second skin. Beside him floats a strange jellyfish-like creature whose flesh shifts from blue to bloody orange at your presence. All of you freeze, as if this was an intimate moment better left alone. The hell's going on here?" + ], + "id": "7b7" + }, + "No friendship is more precious than a boy and his {@creature flumph|MM|flumph's}.", + { + "type": "entries", + "name": "Roleplaying Doomcrown", + "page": 155, + "entries": [ + "The {@creature hobgoblin warlord|MM|Warlord} is a brute at heart with a gentleman's flair for the dramatic and the tactical wit of a military genius. He has no idea what the mithral keys are but has happened across the WMD's chamber before\u2014although he has no idea what its purpose is. \"Magic,\" Doomcrown's fond of saying, \"is better left to greybeards and shamans.\"", + "Doomcrown is hopelessly evil, despite Ernie's best efforts to convert him. He'd rather fight the party and die in glorious combat than risk dying as a mewling cur kept in chains. If he shouts loud enough, he can alert the {@creature hobgoblin captain|MM|hobgoblin captains} in Area 32C, who rush to investigate the disturbance." + ], + "id": "7b8" + }, + { + "type": "entries", + "name": "Roleplaying the Flumph", + "page": 155, + "entries": [ + "The {@creature flumph|MM} has no name except the one given to it by Doomcrown: Ernie, after his cousin who died from drinking still water, a story Doomcrown has shared and that Ernie now shares with others. As a {@creature flumph|MM}, its mood is reflected in the color of its membranes. Ernie is particularly sensitive to the moods of nearby creatures; thus, when it sees the party, it turns dark orange to reflect their immense stress.", + "Ernie is also hopelessly nihilistic, despite yearning to return home. If informed of the WMD, Ernie does not despair, but instead revels in its impending death. Ernie does not, however, oppose the party in their goal to shut off the WMD. It knows not where any of the mithral keys lie. It can be coaxed to join the party if they promise it safety\u2014\"Why not?\" says Ernie, telepathically, \"We are all doomed to dust one day.\"" + ], + "id": "7b9" + } + ], + "id": "7b6" + }, + { + "type": "entries", + "name": "37. Weapon of Mass Disintegration", + "page": 155, + "entries": [ + { + "type": "insetReadaloud", + "page": 155, + "entries": [ + "Plates line the walls of this domed chamber\u2014shining with the unmistakable sheen of mithral. Seven narrow alcoves bite into the walls, just wide enough to squeeze into." + ], + "id": "7bb" + }, + "If you're worried that your party will just hide in the alcoves here, you can change it that the six mithral keys unlock the chamber and the WMD is controlled instead by a big, red button and other mechanisms. Obviously, you'll have to contrive this barrier before they get into the chamber.", + { + "type": "entries", + "name": "Magic Mouth", + "page": 155, + "entries": [ + "With the WMD armed, a {@spell magic mouth} spell counts down in {@creature Arcturia|WDMM|Arcturia's} reedy voice. The room is also lit in scarlet while the WMD is armed, not the yellow light of the crystal dome." + ], + "id": "7bc" + } + ], + "id": "7ba" + }, + { + "type": "entries", + "name": "39. Arcturia's Boudoirs", + "page": 155, + "entries": [ + { + "type": "insetReadaloud", + "page": 155, + "entries": [ + "Hanging above the lintel of these double doors is a disk of black basalt, engraved with that same symbol\u2014the skeletal hand of {@creature Arcturia|WDMM} herself. What else than the {@creature lich|MM|lich's} personal chambers lie beyond these doors? The air is thick with menace." + ], + "id": "7be" + }, + { + "type": "entries", + "name": "39A. Gold and Black Boudoir", + "page": 155, + "entries": [ + { + "type": "insetReadaloud", + "page": 155, + "entries": [ + "The opulence at display here is fit for kings. Lavishly furnished, this boudoir sports wall-to-wall carpeting, gold silk cushions, and black basalt braziers that smolder with melting incense. Two hammocks are strung between chiseled pillars, and in one naps an Adonis of a man wearing nothing but a golden silk skirt and fine sandals. Track marks march up and down his forearms." + ], + "id": "7c0" + }, + "Alussiarr is in the throes of a dream that's about to end. If you'd like to strike a comical tone, he's pawing at an invisible ball of yarn. The track marks described above are evidence of the blood drawn by {@creature Arcturia|WDMM}, using a fine alchemical tool called a proboscis (a.k.a., a needle).", + { + "type": "entries", + "name": "Roleplaying Alussiarr", + "page": 155, + "entries": [ + "The fiend is cunning and presents itself as the ultimate paramour, a peerless lover. Its accent is thick and intriguing, but fake. It takes great advantage over its innate {@spell disguise self} spell and, if its true nature is discovered, promises it can be whatever a potential \"suitor\" wants. The fiend is a hedonist of the deepest debaucheries.", + "Alussiarr only hides behind its mortal façade until it knows that such a disguise can serve it no more. At first, before it drops it, it claims that it is kept as {@creature Arcturia|WDMM|Arcturia's} slave and that any \"right and moral man\" would set it free by breaking the seal of binding that keeps it here. If this argument doesn't work, it drops all pretense and lets the party guess at its otherworldly nature. It promises secrets, loot, and \"the key to prevent your demise.\" As the party learns, the fiend is aware of the armed WMD\u2014but it does not need to worry, for its Limited Spell Immunity trait will protect it from the blast.", + "Once Alussiarr asks the party to free him, Halaster chimes in. Read the following:" + ], + "id": "7c1" + }, + { + "type": "insetReadaloud", + "page": 155, + "entries": [ + "A voice echoes throughout the chamber: Halaster. \"Now,\" says the mage, \"if you loose him, he'll work all manner of evil in Waterdeep, really muck up the place. Isn't that right, Alussiarr?\"", + "The man flinches at the sudden voice. \"I asked you not to use that name, mage.\"", + "\"Answer the question.\"", + "\"I don't wanna.\"", + "\"I compel you.\"", + "Alussiarr makes a rude gesture. \"Yeah? Compel this.\"", + "A sudden shock surges through the man, illuminating a form hiding beneath that flesh: a tiger-like humanoid with backward palms. The creature looses a sharp scream and sucks in a heavy breath. \"Fine, mage! Fine!\" he shouts, before turning to you. \"It is true that I intend to work all manner of evil in the city above. Plots, schemes, tomfoolery and vengeance. Stiffing waiters and taxis and the like.\" His lips curl into a smile. \"Now, how about breaking that seal?\"" + ], + "id": "7c2" + }, + "Freeing Alussiarr also has the risk of alerting the dragons in Area 39B, who (in the {@i Companion}) are tasked with keeping the {@creature rakshasa|MM} here. They bust in when they hear a conversation and demand that the fiend quells its tongue. They assume their true forms and attack the party if they move to undo the seal of binding outside Area 39A.", + { + "type": "entries", + "name": "Mithral Key (Y)", + "page": 156, + "entries": [ + "Alussiarr has the key hidden in a lit brazier. He reveals its location if freed, otherwise they must find it. Characters aware that the key is hidden in this room can make a {@dc 17} Intelligence ({@skill Investigation}) check to deduce that it would be safest in a burning brazier. It's buried amongst the coals. Because it's mithral, it cannot melt, but it is white hot. When a creature touches the key or starts their turn holding it, they take 9 ({@damage 2d8}) fire damage and must make a {@dc 14} Constitution saving throw or drop the key. After five minutes away from the fire, the key cools down enough. If quenched in water, it cools down after 30 seconds." + ], + "id": "7c3" + }, + { + "type": "entries", + "name": "Tying in Alussiarr", + "page": 156, + "entries": [ + "By itself, loosing a {@creature rakshasa|MM} should be a trying ethical quandary that the party has no time to explore. They need the key and either they fight the creature or free him. What's to say that the fiend does not escape to wreak havoc on the world? Whenever they return to Waterdeep, the newspapers hold a litany of tales concerning heists, murders, and sightings of a \"{@creature weretiger|MM}.\" If the {@creature rakshasa|MM} is captured by the authorities (likely Force Grey, the highest caliber defense agency the city has to offer), it can be compelled into giving up the identities of its liberators, implicating the adventurers." + ], + "id": "7c4" + } + ], + "id": "7bf" + }, + { + "type": "entries", + "name": "39B. Skull and Bone Boudoir", + "page": 156, + "entries": [ + "As described in Halaster's Game, this gate is shut off until the WMD is no longer armed." + ], + "id": "7c5" + }, + { + "type": "entries", + "name": "39C. Crystalight Boudoir", + "page": 156, + "entries": [ + { + "type": "insetReadaloud", + "page": 156, + "entries": [ + "Wonderful music fills the hall, wrought by invisible hands that pluck at a harpsichord. Two dancers, a man and a woman quite clearly in love, waltz about the chamber. Oh, how it makes your heart soar for better days, bright days in the world above, for days without danger or worry. Your heart swells, cries out for that gift, cries out like a neglected child denied its supper." + ], + "id": "7c7" + }, + "The dragons are named Tenragos and Mylegosa and, under the {@i Companion}, they earn their keep by keeping Alussiarr both contained and entertained. To fail at the hands of mortals would mortally wound their otherwise immense pride. They attack the party if the {@creature rakshasa|MM} is about to be freed.", + "If two characters enter the chamber unmenacingly, the couple swaps partners, sweeping up a character in their waltz. They do not take \"no\" for an answer and introduce themselves. The dancers might ask the adventurers who they are and their purpose here, unaware that the WMD is armed.", + { + "type": "entries", + "name": "Roleplaying the Dragons", + "page": 156, + "entries": [ + "The drakes play the part of vapid nobles on vacation. They've summered here for so long that they've now embraced the lie and they condemn even reverting to their true forms as a violation of their due rest-and-relaxation. Once they do, they take out that frustration on those that forced them to give up their human forms." + ], + "id": "7c8" + } + ], + "id": "7c6" + } + ], + "id": "7bd" + }, + { + "type": "entries", + "name": "41. Watchful Pillars", + "page": 156, + "entries": [ + { + "type": "insetReadaloud", + "page": 156, + "entries": [ + "As you throw your weight against the doors, {@creature Arcturia|WDMM|Arcturia's} recorded, emotionless voice echoes through your skull: \"Lockdown in progress. Exits have been sealed until launch countdown has been completed. Please enjoy your stay in Arcturiadoom.\"" + ], + "id": "7ca" + }, + "The doors are sealed until the WMD is launched or disarmed. They cannot be damaged or reshaped, per a {@spell wish} spell cast by {@creature Halaster Blackcloak|WDMM}." + ], + "id": "7c9" + } + ], + "id": "785" + }, + { + "type": "section", + "name": "Epilogue", + "page": 156, + "entries": [ + "Shutting off or surviving the WMD is enough to get the party to 14th level, even if they don't slaughter enough {@creature hobgoblin|MM|hobgoblins}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Cheeky Pluckers", + "page": 156, + "entries": [ + "Even if sprung from prison, the Pluckers still can't catch a break. {@creature Arcturia|WDMM} finds them again and subjects them to further experiments on L23, A17." + ], + "id": "7ce" + }, + { + "type": "entries", + "name": "R&R", + "page": 156, + "entries": [ + "If the adventurers shut off the WMD, Halaster rewards them with some well-deserved rest and relaxation\u2014by hurling them into a demiplane where they'll languish for three months. Meanwhile, Dungeon of the Mad Mage goes on its mid-season break and {@creature Mecha-Halaster|WDMMC} is finished.", + "The adventurers' reward for completing L15 will be to return to Waterdeep just as {@creature Mecha-Halaster|WDMMC} is unleashed upon the city. See the next chapter of the {@i Companion} for details on the demi-plane and {@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} march on Waterdeep.", + "Alternatively, if you'd prefer to keep the party on the Material Plane, the Mad Mage confines them to Maddgoth's Castle on Level 7; he uses a number of tricks to keep them there for a few months, such as wards, yugoloth guards, and the like." + ], + "id": "7cf" + } + ], + "id": "7cd" + }, + { + "type": "entries", + "name": "The Host's Send-Off", + "page": 156, + "entries": [ + "Unlike other chapters, this one has no standard send-off, for it is so tightly wrapped around Halaster's game show.", + { + "type": "insetReadaloud", + "page": 156, + "entries": [ + "\"Weapon of Mass Disintegration,\" squeaks that woman's voice, \"disarmed. Lockdown lifted.\"", + "With your hands trembling, you finally take a breath. It feels as if you haven't breathed all day. The Mad Mage's voice echoes from above and below: \"My god...\" he says, \"you actually did it. They did it, folks! Our contestants have made history tonight. Let's hear it for 'em!\"", + "Your ears are filled with thunder: hoops, hollers, cheers and groans. You can pick out your names in the ruckus.", + "\"That concludes the first half of Dungeon of the Mad Mage,\" Halaster tells the audience. \"With much love and sorrow, I must bid you adieu until the season resumes in three months. Until then, folks, until then!\"", + "The Mad Mage snaps his fingers from afar\u2014and your world is consumed by darkness. When you come to, you're in another realm, a flat demiplane whose distant horizons are cloaked in mist.", + "Checking out your new digs, you find that there are no walls. Rusty bathtubs and chamberpots lie in plain view. A well draws water from... somewhere. The pantry consists of wooden crates stocked with food\u2014but the food is kept in strange, iron jars that require an even stranger tool to open. There are feather beds to sleep on, but not enough. It seems three of you will be sharing.", + "Worse yet, the entertainment room consists of a decimated bookshelf stocked with the Mad Mage's autobiographies and a few elven fashion magazines. There's also a lone table with a lone deck of cards\u2014but after closer inspection, you find that a king and all aces are missing.", + "Halaster's voice echoes from above and below: \"Enjoy your mid-season break, champs. You've really earned it. We're set to film again in... three months. I'll be back to collect you then. Try not to go as loony-toons as I did.\"" + ], + "id": "7d1" + } + ], + "id": "7d0" + } + ], + "id": "7cc" + } + ], + "id": "7cb" + } + ], + "id": "76e" + }, { - "type": "list", - "style": "list-no-bullets", - "items": [ + "type": "section", + "name": "Level XV: The Obstacle Course", + "page": 157, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "Ye'll become like me\u2014a traitor to all you once held dear... Only way to win the mage's game is not to play," + ], + "by": "Thward Underbrew" + } + ], + "id": "7d3" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXV.webp" + } + }, + { + "type": "section", + "page": 157, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 157, + "entries": [ + { + "type": "list", + "page": 157, + "items": [ + "This is the poster-child level of Undermountain, replete with traps, gags, goofs and deadly foes.", + "You can't let your players dawdle. Whenever your patience crumbles, threaten the adventurers with a visit from this level's antagonist, Netherskull. Sometimes, however, these flybys are illusions crafted by Halaster.", + "If you're hellbent on engineering a showdown with Netherskull in Area 39, then remove the bone keys from Areas 19 and 30B, placing them on Netherskull's person. To leave this place, the party must defeat Netherskull or steal a key from its eye socket. With this variant, the doors to Area 39C are unlocked. See Halaster's Game for details.", + "Teleport traps are {@condition invisible} and cloaked from {@spell detect magic|PHB} and other divination spells! No saving throw can be made to resist the teleportation!", + "Covered pit traps are noticed with a passive {@skill Perception} of 17 or higher, or a {@dc 17} Wisdom ({@skill Perception}) check. 25 pounds or more cause it to open and a character takes 3 ({@damage 1d6}) bludgeoning damage per 10 feet fallen!", + "There are few characters on this level to interact with, so you'll want to steer your party to them. These characters are {@creature Fidelio|WDMM} the {@creature ghost|MM} (A7), Lorlynn (A14), the Githzerai (A24), {@creature Zorak Lightdrinker|WDMM}, the dwarf {@creature vampire|MM} (A27) and {@creature Kavil|WDMM} the {@creature mage} (A30). You also want to make Netherskull into an antagonist that attacks periodically." + ] + } + ], + "id": "7d5" + } + ], + "id": "7d4" + }, + { + "type": "section", + "name": "Halaster's Game", + "page": 157, + "entries": [ + "This level represents a new height of the Mad Mage's insanity: few intruders have ever made it this far, and fewer still were true contestants of Dungeon of the Mad Mage. Halaster is unhinged, ecstatic and, for the first time in a long time, on the edge of his seat.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Victory or Death", + "page": 157, + "entries": [ + "The {@i Companion} makes only one real change on this level: it's not enough for Halaster, or the audience, for the party to just make it to Area 37 and take the tunnel to Level 16. Nay, the fans demand blood, they demand entertainment, and so Halaster expects the party to best Netherskull, who was previously an optional boss. To facilitate this, a sealed, magical door separates Levels 15 and 16, which can only be opened by the bone keys that were previously found in Areas 19 and 30B. Now the keys are carried by Netherskull or left in Area 39C. With this change, the doors to Netherskull's lair must be open when the party has experienced enough of the Obstacle Course. This discretion is left to you and facilitated by Halaster. If the party reaches Area 39C too early, you can have the doors locked, if you so wish." + ], + "id": "7d9" + }, + { + "type": "entries", + "name": "Play-by-Play: Expanded", + "page": 157, + "entries": [ + "In addition to the ravings listed in WDMM, consider these phrases for Halaster's play-by-play:", + { + "type": "list", + "page": 157, + "items": [ + "When characters win a battle or clear a room:", + { + "type": "list", + "page": 157, + "items": [ + "\"And another area cleared! Just thirty-nine to go!\"", + "\"At this rate, you might finish the campaign before New Year's\u2014gosh, could you imagine?\"" + ] + }, + "When characters dally or take too long:", + { + "type": "list", + "page": 157, + "items": [ + "(Out of combat): \"Every moment you dawdle brings you closer to doom\u2014to me.\"", + "(In combat): \"Just kill something already!\"", + "\"Tick, tock, folks, I'm not paying you to sit around and eat oatmeal.\"" + ] + }, + "When a character goes {@condition unconscious} or dies:", + { + "type": "list", + "page": 157, + "items": [ + "\"Another one bites the dust!\"", + "\"Death ought to be an old friend by now.\"", + "\"They shall be immortalized in the show's credits.\"" + ] + }, + "When a character cheats death:", + { + "type": "list", + "page": 157, + "items": [ + "\"Confidence is a slow and insidious killer.\"", + "\"Death: the most patient cuckold.\"", + "\"There goes the life insurance payout.\"", + "\"Man, how many more times can this guy go down without suffering brain damage?\"" + ] + }, + "When you or Halaster are bored or feeling zany, or when he \"forgets\" that the mic is still on:", + { + "type": "list", + "page": 157, + "items": [ + "\"Is this thing still on?\"", + "\"What, Wolfburger Lord again? Fine, get me the happy meal. Gods know I could sorely use some joy.\"", + "\"Tell my wife I'll come back for her someday. And call Gary; he promised me that {@spell sending} spells wouldn't work on that rock I left her on.\"", + "\"Yeah, hey, pick up some medicine for me on the way back; I've been feeling... Well, the 'S' word, lately. What? No, not 'sick,' 'sterile.'\"" + ] + } + ] + } + ], + "id": "7da" + } + ], + "id": "7d8" + }, + { + "type": "entries", + "name": "Netherskull: hail to the King", + "page": 158, + "entries": [ + "The chief antagonist of this level can't be left to rot in Area 39. Nay, Netherskull must instead terrorize the party. The {@creature death tyrant|MM} is the headliner for this level and must be seen often. Consider these methods to showcase it to your party and spruce up this level:", + { + "type": "list", + "page": 158, + "items": [ + "Have Netherskull attack thrice, using its Disintegration Ray if necessary to open a vantage point on the party. Nowhere is safe. After one round of combat, Netherskull retreats via tunnels in the ceiling or other routes that the party can't follow it through.", + "Interrupt social encounters that take too long with an ambush by Netherskull; the party must be constantly on the move.", + "Consider the entirety of the Obstacle Course as Netherskull's lair, for the purposes of using lair actions. Remotely hound the party with these minor attacks to spice up encounters." + ] + }, + { + "type": "entries", + "name": "Roleplaying Netherskull", + "page": 158, + "entries": [ + "Netherskull is consumed by fury, the coals of which are always stoked when it discovers intruders in its lair. It doesn't play with its prey once found, but ruthlessly eradicates them.", + "Since its telepathy is lost when a {@creature beholder|MM} becomes a {@creature death tyrant|MM}, give Netherskull the ability to speak {@language Common|PHB}, if the party lacks {@language Deep Speech|PHB} or {@language Undercommon|PHB}\u2014however, it refuses to degrade itself by using such a \"mongrel tongue.\" It considers {@language Deep Speech|PHB} as an imperial language spoken only by the most advanced beings." + ], + "id": "7dc" + }, + { + "type": "entries", + "name": "Tactics", + "page": 158, + "entries": [ + "Follow these tactics for Netherskull. The {@creature death tyrant|MM} is formidable even when faced without minions\u2014and it can create some mid-fight.", + { + "type": "list", + "page": 158, + "items": [ + "Much of the experience of facing any {@creature beholder|MM} is the random-ness of its eye rays. Don't skimp out on that, no matter how tempting it is.", + "Netherskull floats, preferring an altitude of 30 feet, especially in its lair. It will not tolerate melee combatants!", + "If any nonplayer characters are with the party, such as Lorlynn or the {@creature githzerai zerth|MM|githzerai zerths}, raise them as {@creature zombie|MM|zombies} via its Negative Energy Cone feature. Alternatively, divide and conquer with a Charm Ray.", + "The Slowing Ray neutralizes martial characters and sorcerers that rely on Quickened metamagic.", + "To cover any retreat, or to fortify its position, Netherskull uses its second lair action to {@action grapple|PHB} foes with spectral tentacles.", + "Netherskull counters foes that hide behind cover with its third lair action or uses its Disintegration Ray to remove the cover entirely." + ] + } + ], + "id": "7dd" + } + ], + "id": "7db" + } + ], + "id": "7d7" + }, + { + "type": "entries", + "name": "Mecha-Halaster's March", + "page": 158, + "entries": [ + "As noted in the previous chapter of the {@i Companion}, Halaster hurls the adventurers into a demiplane for three months while work finishes on {@creature Mecha-Halaster|WDMMC} (see Level 14). The party's \"reward\" for completing the Obstacle Course is to be teleported to Waterdeep to stop {@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} attack on the city, after which Halaster will conjure them back into Undermountain.", + "This event isn't designed to take up a full session; it's simply a final battle that, if won, gives the party up to a week of time on the surface before Halaster forces them back into his domain. When you run this event, take into consideration how weak your players are from confronting Netherskull and L15 at large. If they're flagging, you can add to their firepower with other characters (such as ones found in Waterdeep: Dragon Heist) or reduce the amount of forces that arrive with {@creature Mecha-Halaster|WDMMC}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Just a Gag", + "page": 158, + "entries": [ + "Halaster doesn't really expect to conquer Waterdeep. This is just one of many half-baked plots that have emerged from his addled mind. He won't be particularly upset if {@creature Mecha-Halaster|WDMMC} falls\u2014for the scene will make for great TV." + ], + "id": "7e0" + }, + { + "type": "entries", + "name": "A City in Peril", + "page": 158, + "entries": [ + "It was without any preamble or showboating that the Mad Mage teleported {@creature Mecha-Halaster|WDMMC} to the surface. The vision Halaster grants the party in the dungeon is carefully constructed\u2014for the construct only appears outside the city moments after Netherskull is slain. The city is in a frenzy and its heroes, such as Force Grey, are still mobilizing. The city's garrison is in disarray, thanks to Halaster's earlier machinations and, having fed the city's brass false information, much of the garrison was stationed elsewhere today, leaving only a skeleton crew to defend the walls. The party is the first on the scene." + ], + "id": "7e1" + }, + { + "type": "entries", + "name": "Statistics", + "page": 158, + "entries": [ + "{@creature Mecha-Halaster|WDMMC|Mecha-Halaster's statistics} are found in Appendix B of this supplement." + ], + "id": "7e2" + }, + { + "type": "entries", + "name": "Minions", + "page": 158, + "entries": [ + "{@creature Mecha-Halaster|WDMMC} doesn't march alone: Halaster stole a flock of {@creature quadrone|MM|quadrones} from the factories of Mechanus and reprogrammed them to serve him instead. Additionally, he has sent a contingent of {@creature Stonecloak|WDMM|Stonecloaks}: the {@creature stone golem|MM|stone golems} that he imbued with intelligence through fragments of the Runestone on Level 20. They are carved in his likeness and consider him their god. The golems are honored to serve him now on this \"crusade\" of his.", + "A {@creature Stonecloak|WDMM} has the statistics of a {@creature stone golem|MM} with Intelligence and Charisma scores of 9. It understands {@language Abyssal|PHB}, {@language Celestial|PHB}, {@language Common|PHB}, {@language Draconic|PHB}, {@language Dwarvish|PHB}, {@language Elvish|PHB}, {@language Infernal|PHB} and {@language Undercommon|PHB}, but can't speak. {@creature Stonecloak|WDMM|Stonecloaks} communicate through a system of eye blinks." + ], + "id": "7e3" + } + ], + "id": "7df" + }, + { + "type": "entries", + "name": "Showtime", + "page": 158, + "entries": [ + "First on the scene, the party appears on the city walls. Two {@creature stone golem|MM|stone golems} and eight {@creature quadrone|MM|quadrones} have just slaughtered the garrison defenders stationed here. Up and down the wall, similar skirmishes rage. {@creature Mecha-Halaster|WDMMC} can be seen in the distance and will arrive in three rounds, giving the party some breathing room to first dispatch the constructs here.", + "At an initiative count of 20 (losing ties), {@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} steps send tremors throughout the land. Creatures on the wall must make a {@dc 14} Strength saving throw or fall {@condition prone}. Flying creatures are unaffected, as are the {@creature stone golem|MM|stone golems}. This effect ends once {@creature Mecha-Halaster|WDMMC} reaches the city walls.", + { + "type": "entries", + "name": "Iron Giant", + "page": 158, + "entries": [ + "{@creature Mecha-Halaster|WDMMC} arrives on the fourth round of combat. Two {@creature Magic Missile Gatling Gun|WDMMC|magic missile gatling guns} (see Appendix B) are mounted on his shoulders. These constructs are destroyed when {@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} hit points are reduced to 0, even if they still have any hit points remaining." + ], + "id": "7e5" + }, + { + "type": "entries", + "name": "Roleplaying the Mech", + "page": 159, + "entries": [ + "Taking after its \"father,\" {@creature Mecha-Halaster|WDMMC} is just a big, obnoxious robot. Anything you would say as the Mad Mage can be said as {@creature Mecha-Halaster|WDMMC}. It mirrors even his mannerisms, such as scratching its nose. When it's reduced to 0 hit points, it explains that it was only a prototype\u2014that one day, the true {@creature Mecha-Halaster|WDMMC} will lay siege to this city and claim it for its \"father.\"" + ], + "id": "7e6" + }, + { + "type": "entries", + "name": "Tactics", + "page": 159, + "entries": [ + "{@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} programming dictates its battle tactics\u2014a patented system named WHOOP-ASS (\"Waterdeep Head-On Onslaught Protocol/Assault System Strategy\").", + { + "type": "list", + "page": 159, + "items": [ + "{@creature Mecha-Halaster|WDMMC} grounds flying characters with an {@spell earthbind|XGE} spell, which it can cast thrice a day.", + "If three adventurers are within 30 feet of one target, and it has half its hit points or fewer, {@creature Mecha-Halaster|WDMMC} casts {@spell chain lightning}.", + "If {@creature Mecha-Halaster|WDMMC} lands a hit on a heavily armored character, it {@action grapple|PHB|grapples} them.", + "Lacking ranged attacks, {@creature Mecha-Halaster|WDMMC} relies on the {@creature Magic Missile Gatling Gun|WDMMC|magic missile gatling guns} to attack distant foes.", + "If outnumbered, {@creature Mecha-Halaster|WDMMC} can call forth another {@dice 2d4} {@creature quadrone|MM|quadrones}, which arrive at initiative count 10 the following round. Likewise, {@dice 1d2} {@creature stone golem|MM|stone golems} can arrive from further up the city walls, painted red in fresh blood and brain matter." + ] + } + ], + "id": "7e7" + } + ], + "id": "7e4" + }, + { + "type": "entries", + "name": "Aftermath", + "page": 159, + "entries": [ + "Waterdeep is sure to welcome the adventurers as the heroes they are for intervening in this battle. Days after the attack, the city honors its defenders, awarding them medals of heroism, post-humously if necessary. The adventurers receive such awards, and might even be rewarded with wealth, prestige, or property. Work with your players to establish how their characters would hope to be rewarded. At a minimum, they can each expect 1,000 gp apiece, straight from the city's treasury or its nobles' hoards. They may even receive an invitation to join the prestigious Force Grey, the city's most esteemed corps of defenders.", + "Halaster also visits the adventurers in the aftermath of the attack, promising them two weeks of rest. This is a lie; after a week, he conjures the party back into Undermountain to continue his wretched game. If you'd like to strike a comedic tone and deny your adventurers their day in the sun, Halaster does this the night before the party is honored before the masses. In the wake of their disappearance, rumors spread like wildfire, branding them as humble, masked heroes that did not need reward or recognition. By when the adventurers next return to Waterdeep, dozens of two-bit adventurers have tried (and failed) to claim the party's identities and exploits as their own. Thus, if the party tries to prove it was truly they that saved the city, no one believes them." + ], + "id": "7e8" + } + ], + "id": "7de" + } + ], + "id": "7d6" + }, { - "type": "item", - "name": "1\u201350", + "type": "section", + "name": "Areas of Note", + "page": 159, "entries": [ - "These begin with, \"This episode of {@i Dungeon of the Mad Mage} is brought to you by...\"" - ] + "The following areas are of note:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Areas in Summary", + "page": 159, + "entries": [ + "With forty areas in this nonlinear dungeon, refer to the table below. \"PT\" refers to a covered pit trap and \"TP\" refers to a teleport trap. Unlisted areas are unnoteworthy.", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Areas in Summary: Level XV", + "page": 160 + } + ], + "id": "7eb" + } + ], + "id": "7ea" + }, + { + "type": "entries", + "name": "1. On Your Mark! Get Set! Go!", + "page": 159, + "entries": [ + "When the adventurers reach this level, hit them with this telepathic speech by Halaster. At this point, the Mad Mage is unhinged, for few folks ever reach the Obstacle Course.", + "If you use the variant in which Halaster hurled the party into a demiplane for three months so that the work of {@creature Mecha-Halaster|WDMMC} could finish and you intend to send the party to Waterdeep after Level 15 to fight that metal monstrosity, begin Halaster's speech with the following excerpt. If not, skip down to below.", + { + "type": "insetReadaloud", + "page": 159, + "entries": [ + "Weeks have bled into months since the Mad Mage trapped you in this dull demiplane and neither ingenuity nor magic has managed to free you from this prison. Beginning yet another bleak day, you notice a rift in the far distance\u2014far, far, far in the gray, misty distance of this infinite realm. You drop your block of cheese and muster your allies and go sprinting towards the portal! Freedom at long last\u2014unless this is yet another trick by the Mad Mage.", + "You near the portal: an invisible force sucks you all up, like a maelstrom at sea. The ground slips away from your feet as you hurl towards the portal, beyond which you see a dungeon chamber\u2014screw it, you'll take it! Anything is better than this!", + "The portal vomits you out onto a cold, stone floor. Standing before you is Halaster himself\u2014but before you can strike him down, you realize he's but an illusion, a projection. Halaster smirks and says, \"Welcome back to the land of the living.\"", + "A vision crosses your minds: the city of Waterdeep. Panic has consumed the streets\u2014for in the distance, a steel monstrosity, easily a century tall, looms above the city walls; its face is the face of Halaster himself.", + "\"Right now,\" the Mad Mage tells you, \"My creation, {@creature Mecha-Halaster|WDMMC}, long may he stomp, marches upon Waterdeep itself! Should you clear this level in time, a sojourn to the surface is yours! Perhaps you may even save the city! Such shall be your reward, my dearest contestants, for tonight is the glorious return of Dungeon of the Mad Mage!\"" + ], + "id": "7ed" + }, + "Give the party time to respond and interact with the Mad Mage. Thereafter, add the following:", + { + "type": "insetReadaloud", + "page": 160, + "entries": [ + "Halaster's grin grows impossibly wide\u2014clearly another trick of magic. \"We come now to the Obstacle Course, the lair of my most esteemed tenant, Netherskull. Your goal is simple, dears, and it is to strike Netherskull down\u2014and it knows! It knows, for I've told it! Twice it shall strike! Twice shall it try to send you to an early grave\u2014but beware, for the dead shall find no rest here! No rest at all!", + "\"Welcome to a game of cat-and-mouse\u2014but where the mouse becomes the cat and the cat the mouse until, of course, in the eventuality that the mouse eats the cat, in which case\u2014\"", + "Halaster takes a breath to steady himself. \"On your mark! Get set\u2014don't disappoint me or the thousands watching\u2014go!\"" + ], + "id": "7ee" + }, + "Halaster promised that Netherskull will attack twice; that's a lie meant to keep the adventurers on edge. Do what you will with such information.", + "Once Halaster has finished his spiel, the illusion fades from being. Run the area as normal thereafter.", + { + "type": "entries", + "name": "Teleport Trap", + "page": 160, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A10", + "page": 160, + "entries": [ + "Teleporting here animates the dragon statue trap: the character in its path must make a {@dc 15} Dexterity saving throw or be knocked {@condition prone} and take 55 ({@damage 10d10}) bludgeoning damage." + ], + "id": "7f0" + }, + { + "type": "entries", + "name": "A19", + "page": 160, + "entries": [ + "Three {@creature roper|MM|ropers} lie in wait for prey!" + ], + "id": "7f1" + }, + { + "type": "entries", + "name": "A40C", + "page": 160, + "entries": [ + "The character falls from 30 feet into the lava and takes 55 ({@damage 10d10}) fire damage, in addition to the {@damage 3d6} bludgeoning damage they'd take from the fall." + ], + "id": "7f2" + } + ], + "id": "7ef" + } + ], + "id": "7ec" + }, + { + "type": "entries", + "name": "2. Clacking Floor", + "page": 160, + "entries": [ + "If a character falls into the pit, the Mad Mage announces, \"This trap is brought to you by the {@deity Ghaunadaur|Drow|MTF} ooze-clerics of Undermountain: fhinala-pekta-een-een-pa-pha! Paa-pha!\"" + ], + "id": "7f3" + }, + { + "type": "entries", + "name": "3. Stuffed Monsters", + "page": 160, + "entries": [ + { + "type": "insetReadaloud", + "page": 160, + "entries": [ + "You stumble upon an intimate chamber decorated with stuffed monsters arranged in lifelike poses. Frames line the walls, holding within them incredibly lifelike portraits." + ], + "id": "7f5" + }, + "With no other purpose, just utilize this room for light zaniness: framed photographs\u2014yes, photographs\u2014of Halaster in safari-gear with a rifle (etched with arcane runes) line the wall. Each photo depicts him shooting down his prey. The aarakocra photograph is particularly callous: the creature's kin can be seen in the background, terrified and aghast as Halaster is kneeling down and flashing a thumbs-up. A close inspection of a puddle in the photograph reveals that the cameraman is none other than Halaster himself\u2014and its eyes follow those that look upon the photo." + ], + "id": "7f4" + }, + { + "type": "entries", + "name": "5. Antechamber", + "page": 160, + "entries": [ + { + "type": "entries", + "name": "Teleport Trap", + "page": 160, + "entries": [ + { + "type": "entries", + "name": "A19", + "page": 160, + "entries": [ + "Three {@creature roper|MM|ropers} lie in wait for prey!" + ], + "id": "7f8" + }, + { + "type": "entries", + "name": "A28", + "page": 160, + "entries": [ + "The statue animates and takes a swing at the creature, who must make a {@dc 15} Dexterity saving throw or take 16 ({@damage 2d12 + 5}) slashing damage plus 11 ({@damage 2d10}) fire damage." + ], + "id": "7f9" + }, + { + "type": "entries", + "name": "A40C", + "page": 160, + "entries": [ + "The character falls from 30 feet into the lava and takes 55 ({@damage 10d10}) fire damage, in addition to the {@damage 3d6} bludgeoning damage they'd take from the fall." + ], + "id": "7fa" + } + ], + "id": "7f7" + } + ], + "id": "7f6" + }, + { + "type": "entries", + "name": "6. Looted Chest", + "page": 160, + "entries": [ + { + "type": "insetReadaloud", + "page": 160, + "entries": [ + "This chamber's scorched from the fires of bygone days. There's not a single surface that hasn't been blackened by fire or painted with soot. Scrawled in the soot on the back wall is a foreign word, likely of {@language Dwarvish|PHB} origin: XUNDERBROK!", + "At the chamber's heart sits a stone chest, open and empty, its treasures long since taken, and it too is black with soot." + ], + "id": "7fc" + }, + { + "type": "entries", + "name": "Teleport Trap", + "page": 160, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A13A", + "page": 160, + "entries": [ + "Traps galore, in particular a covered pit trap trapped with a {@spell glyph of warding|PHB} ({@spell cloudkill|PHB}, save {@dc 22}, 36 ({@damage 8d8}) poison damage, half damage on a save)." + ], + "id": "7fe" + }, + { + "type": "entries", + "name": "A22B", + "page": 160, + "entries": [ + "Teleport traps galore, four in total." + ], + "id": "7ff" + }, + { + "type": "entries", + "name": "A40C", + "page": 160, + "entries": [ + "The character falls from 30 feet into the lava and takes 55 ({@damage 10d10}) fire damage, in addition to the {@damage 3d6} bludgeoning damage they'd take from the fall." + ], + "id": "800" + } + ], + "id": "7fd" + } + ], + "id": "7fb" + }, + { + "type": "entries", + "name": "7. Fidelio's Folly", + "page": 160, + "entries": [ + { + "type": "insetReadaloud", + "page": 160, + "entries": [ + "Little more than rubble separates this room from a chasm whose lava sheds dim, crimson light. Sweltering heat spills forth and has peeled away the chamber's green paint job. As you enter the chamber, a wind stirs up an apparition from bygone days; it reeks of cheap cologne. \"Well, well, well,\" the {@creature ghost|MM} says, \"Look who came crawling back like a bird on its belly.\"" + ], + "id": "802" + }, + "{@creature Fidelio|WDMM} initially mistakes the adventurers as a former party that spurned him some decades ago, hence his remarks on them coming crawling back.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Fidelio", + "page": 161, + "entries": [ + "Channel Zapp Brannigan of Futurama or other haughty characters. {@creature Fidelio|WDMM|Fidelio's} legacy is one of failing upwards\u2014but he sees every rung of that ladder as a remarkable victory worthy of the history books. He's incorrigible, oblivious to his own gaping flaws, and terribly uneducated. He often remarks about his \"tasteful\" cologne\u2014which he pronounces as \"ka-log-ne.\" You can also draw on any of this sample dialogue:", + { + "type": "list", + "page": 161, + "items": [ + "\"When I'm in command, every mission's a suicide mission.\"", + "\"Let's sing\u2014and you'll see why they call me the 'Velour Fog.'\"", + "\"Amateur hour's over; I'm piloting this steakhouse now.\"", + "\"If we can hit that bullseye, the rest of the dominoes will fall like a house of cards\u2014checkmate.\"" + ] + } + ], + "id": "804" + }, + { + "type": "entries", + "name": "Striking the Beast", + "page": 161, + "entries": [ + "{@creature Fidelio|WDMM} is aware that he cannot rest until Netherskull is slain by his hand\u2014and that has made him desperate. If he and the adventurers meet Netherskull in battle and the {@creature death tyrant|MM|death tyrant's} on the ropes, {@creature Fidelio|WDMM} might hurl himself in front of spells or attacks just to give himself more time to land the killing blow. Utilize that for comedy, if you will." + ], + "id": "805" + } + ], + "id": "803" + } + ], + "id": "801" + }, + { + "type": "entries", + "name": "8. Teleport Trap", + "page": 161, + "entries": [ + "This place makes for a great ambush by Netherskull. On the round before it blasts open a hole from the chasm (Area 40C), it uses a lair action to ensnare the party: the walls sprout spectral tentacles, subjecting characters within 10 feet to a {@dc 17} Dexterity saving throw. On a failure, they're {@condition grappled} until they succeed on a {@dc 17} Strength ({@skill Athletics}) or Dex. ({@skill Acrobatics}) check. Netherskull departs after one round.", + { + "type": "entries", + "name": "Teleport Trap", + "page": 161, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A11", + "page": 161, + "entries": [ + "The characters find the {@item spellbook|PHB} of Elvilac, the brother of Lorlynn, the {@creature drow mage|MM} of Area 14B." + ], + "id": "808" + }, + { + "type": "entries", + "name": "A26", + "page": 161, + "entries": [ + "The statue animates, taking a swing at the character teleported here. They must make a {@dc 17} Dexterity saving throw or take 40 ({@damage 6d10 + 7}) force damage\u2014and, if reduced to 0 hit points, that target is {@spell disintegrate|PHB|disintegrated}." + ], + "id": "809" + }, + { + "type": "entries", + "name": "A31", + "page": 161, + "entries": [ + "Any magical items on a character teleported here are stolen and left at the bottom of the 50-foot-deep pit in this chamber." + ], + "id": "80a" + } + ], + "id": "807" + } + ], + "id": "806" + }, + { + "type": "entries", + "name": "9. Hidden Rune", + "page": 161, + "entries": [ + { + "type": "insetReadaloud", + "page": 161, + "entries": [ + "The dungeon gives way to a seeping chasm churning with lava. Spanning this molten hell is a hazy, spectral bridge that ends at a pair of stone doors. Even from here, you can see the \"H\" that's engraved into the stone." + ], + "id": "80c" + } + ], + "id": "80b" + }, + { + "type": "entries", + "name": "10. Roller-Dragon", + "page": 161, + "entries": [ + { + "type": "insetReadaloud", + "page": 161, + "entries": [ + "There's nothing for you here but a stone statue of a drake. Its wings are folded in tight, mouth agape, its fangs bared. It has forty-seven fangs, this drake. You don't know if that matters, but your speedy counting is impressive nonetheless. Curious enough, the entire thing is balanced on two stone cylinders." + ], + "id": "80e" + }, + "A character that succeeds on a {@dc 14} Intelligence ({@skill Arcana}) check identifies the statue as a gold dragon in the first century of its life, judging by its iconic frills. Halaster telepathically golf-claps in their mind for solving this great mystery.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Play-By-Play", + "page": 161, + "entries": [ + "If a character succeeds on its saving throw to avoid the animated dragon statue, the Mad Mage remarks, \"Bravo! Quicker than the last guy, that poor stain of a gnome!\"", + "If they instead failed, Halaster remarks, \"Oof! You never wanna see how sausage gets made, folks\u2014but it's something like that.\"" + ], + "id": "810" + } + ], + "id": "80f" + }, + { + "type": "entries", + "name": "Teleport Trap", + "page": 161, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A13A", + "page": 160, + "entries": [ + "Traps galore, in particular a covered pit trap trapped with a {@spell glyph of warding|PHB} ({@spell cloudkill|PHB}, save {@dc 22}, 36 ({@damage 8d8}) poison damage, half damage on a save)." + ], + "id": "812" + }, + { + "type": "entries", + "name": "A22B", + "page": 160, + "entries": [ + "Teleport traps galore, four in total." + ], + "id": "813" + }, + { + "type": "entries", + "name": "A40C", + "page": 160, + "entries": [ + "The character falls from 30 feet into the lava and takes 55 ({@damage 10d10}) fire damage, in addition to the {@damage 3d6} bludgeoning damage they'd take from the fall." + ], + "id": "814" + } + ], + "id": "811" + } + ], + "id": "80d" + }, + { + "type": "entries", + "name": "11. Dead End", + "page": 161, + "entries": [ + { + "type": "insetReadaloud", + "page": 161, + "entries": [ + "Lying on a soiled bedroll is a dead {@creature drow|MM}, his face frozen in a silent scream\u2014a scream of death. His flesh sags like a crone's and all his teeth, you notice, have grayed into brittle daggers. There's a foul energy here. The air is thick with it. You flinch\u2014Halaster's voice bounces off the wall. \"He chose to rest\u2014and he chose poorly! Another notch on Netherskull's belt!\"" + ], + "id": "816" + }, + "At your discretion, Halaster throws up a projection on the wall, depicting the elf's last moments. Read the following:", + { + "type": "insetReadaloud", + "page": 161, + "entries": [ + "The dead end is painted with a vivid illusion, courtesy of the Mad Mage's magic. You know, since he bothered to include the phrase \"{@style Courtesy Of My Magic|dnd-font;small-caps}\" above it in floating letters.", + "In this operatic illusion, the dark elf lies snoring on his {@item bedroll|PHB} when a spectral eyestalk materializes above him. It watches, weeping a milky liquid that falls from above onto the elf. It watches for a long while\u2014until the elf suddenly rouses, alert now, warned by the lizard at the back of his brain. He mistakes the eyestalk's spit for a leak of water staining his tunic.", + "Dagger in hand, he searches for danger. Finding none, he lays back down to sleep\u2014and that's when he sees the eyestalk.", + "It blinks. It weeps more of that ichor, a fat globule that lands in the elf's eye. He flinches, wipes it away\u2014and only then does the eyestalk shudder with coursing, black energy. As the elf meets its gaze, the eyestalk vomits out a ray of pure necrotic energy, ending the elf without any further fanfare.", + "A caption appears above. It reads, \"{@style And So Was The End Of Dear Elvilac Zmirth\u2014Does His Sister Know?|dnd-font;small-caps}\"" + ], + "id": "817" + }, + { + "type": "entries", + "name": "Teleport Trap", + "page": 162, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A6", + "page": 162, + "entries": [ + "No danger abounds!" + ], + "id": "819" + }, + { + "type": "entries", + "name": "A24A", + "page": 162, + "entries": [ + "The {@creature githzerai zerth|MM|githzerai zerths} lay low nearby." + ], + "id": "81a" + }, + { + "type": "entries", + "name": "A28", + "page": 162, + "entries": [ + "The statue animates and takes a swing at the creature, who must make a {@dc 15} Dexterity saving throw or take 16 ({@damage 2d12 + 5}) slashing damage plus 11 ({@damage 2d10}) fire damage." + ], + "id": "81b" + } + ], + "id": "818" + } + ], + "id": "815" + }, + { + "type": "entries", + "name": "12. Wheel Room", + "page": 162, + "entries": [ + { + "type": "insetReadaloud", + "page": 162, + "entries": [ + "No person has set foot here in some time, if the dust that coats this room's every surface is any indication. At the chamber's center, a rusty iron wheel protrudes from the floor, six feet in diameter. You notice there a harmless, {@condition invisible} attendant. Its ephemeral, vaguely humanoid body is outlined by the dust cloud." + ], + "id": "81d" + }, + "You want to showcase the {@creature living unseen servant|WDMM} but ensure that the adventurers don't find reason to harm it\u2014that way, if the servant reactivates the traps later on, they'll kick themselves for leaving it alive. When the party turns off the level's traps, the Mad Mage loudly remarks, \"Well, thanks for ruining the fun, you jerks.\" His voice bounces off the walls." + ], + "id": "81c" + }, + { + "type": "entries", + "name": "13. Hidden Traps", + "page": 162, + "entries": [ + { + "type": "insetReadaloud", + "page": 162, + "entries": [ + "The pit yawns wide\u2014and so does Halaster. At the bottom his image has been painted over the stones, open-mouthed, his grey cavities on display. Painted maggots squirm in his rotten gums. A piece of yellowed paper lies in the corner." + ], + "id": "81f" + }, + "The paper is a memorandum penned by Halaster and addressed to all \"Undermountain residents.\" It details the cutting of the \"company dental plan.\" Halaster is unremorseful in the letter and recommends \"a good pair of pliers\" in the meantime. At your discretion, his memo bears the {@spell glyph of warding|PHB} that unleashes the {@spell cloudkill} spell.", + { + "type": "entries", + "name": "Teleport Trap", + "page": 162, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A19", + "page": 162, + "entries": [ + "Three {@creature roper|MM|ropers} lie in wait for prey!" + ], + "id": "821" + }, + { + "type": "entries", + "name": "A22A", + "page": 162, + "entries": [ + "Teleporting there animates a dormant {@creature stone golem|MM} that begins to stalk the halls." + ], + "id": "822" + }, + { + "type": "entries", + "name": "A40C", + "page": 162, + "entries": [ + "The character falls from 30 feet into the lava and takes 55 ({@damage 10d10}) fire damage, in addition to the {@damage 3d6} bludgeoning damage they'd take from the fall." + ], + "id": "823" + } + ], + "id": "820" + } + ], + "id": "81e" + }, + { + "type": "entries", + "name": "14. Sepulchers", + "page": 162, + "entries": [ + { + "type": "entries", + "name": "14A. Southernm Crypt", + "page": 162, + "entries": [ + { + "type": "insetReadaloud", + "page": 162, + "entries": [ + "A herd of leering dwarven skulls adorn this door. Runes decorate the lintel, carved in the notable {@language Dwarvish|PHB} script." + ], + "id": "826" + }, + "You can add a fourth sarcophagus that holds what appears to be the remains of one of the adventurers. Shortly after being discovered, the corpse animates. Its voice is clearly Halaster doing his best impression of that character. Tailor the dialogue as you see fit; the whole jig's just a lampoon meant to mock that character." + ], + "id": "825" + }, + { + "type": "entries", + "name": "14B. Northern Crypt", + "page": 162, + "entries": [ + { + "type": "insetReadaloud", + "page": 162, + "entries": [ + "It's the creak of bones you hear first\u2014joints and discs popping, locking, groaning, and moaning. As a dungeon veteran, you're no stranger to animate skeletons, and long has it been since one posed a threat to you. As you crack open the crypt's door, you see them milling about: dead dwarves. They make no effort to accost you, but from one of the crypt's sarcophagi you hear an elf groan. She sharply grumbles in her native tongue." + ], + "id": "828" + }, + "Lorlynn, mistaking the adventurers as her brother, grumbles in {@language Elvish|PHB}, \"We had a deal, brother! You stick to your crypt, and I to mine! Can't a girl get four hours in a coffin around here?\"", + "If {@creature Fidelio|WDMM} is with the party and you're playing him especially Zapp Brannigan-esque, he takes quite the shine to Lorlynn, who wants nothing to do with him.", + { + "type": "entries", + "name": "Roleplaying Lorlynn", + "page": 162, + "entries": [ + "Lorlynn is a true stick in the mud. She wants no part in the party's \"adventure\" and refuses to come along. An attack by Netherskull, however, can convince her to join them, as can a successful {@dc 19} Charisma ({@skill Persuasion}) check." + ], + "id": "829" + } + ], + "id": "827" + } + ], + "id": "824" + }, + { + "type": "entries", + "name": "16. Spectral Bridge", + "page": 162, + "entries": [ + { + "type": "insetReadaloud", + "page": 162, + "entries": [ + "Spanning that chasm is an ethereal bridge, mortared with wisps of energy that wavers in the heat thrown forth from the lava below." + ], + "id": "82b" + }, + "If your version of Halaster is merciful, or would like to test their ingenuity, he might warn the party about the bridge's interaction with magic items. He might even offer to \"hold onto\" those items for them\u2014but instead keeps them on L23.", + "If a character plunges through the ephemeral bridge because of a magic item, they fall through an illusion of the minecart from Area 1. Halaster's voice loudly shouts, \"I warned ye! I warned ye! Don't dare say I didn't warn ye!\"", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ambush", + "page": 162, + "entries": [ + "An attack by Netherskull while the party is crossing the bridge would be ideal. After one round of combat, the {@creature death tyrant|MM} slips away. The seven {@creature smoke mephit|MM|smoke mephits} in Area 40 might then fly up to harry them further." + ], + "id": "82d" + } + ], + "id": "82c" + } + ], + "id": "82a" + }, + { + "type": "entries", + "name": "19. Grabby Pillars", + "page": 162, + "entries": [ + "As described in Halaster's Game, the Mad Mage has set the party on a collision course with Netherskull. Under this variant, the bone key that would normally be here has been removed and its purpose changed. It instead unlocks a magical door to Level 16 and is carried by Netherskull (in his eye).", + { + "type": "entries", + "name": "Teleport Trap", + "page": 162, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A5B", + "page": 162, + "entries": [ + "Halaster's coin, which reverses an elder rune from a bane into a boon and vice versa." + ], + "id": "830" + }, + { + "type": "entries", + "name": "A13A", + "page": 162, + "entries": [ + "Traps galore, in particular a covered pit trap trapped with a {@spell glyph of warding|PHB} ({@spell cloudkill|PHB}, save {@dc 22}, 36 ({@damage 8d8}) poison damage, half damage on a save)." + ], + "id": "831" + }, + { + "type": "entries", + "name": "A26", + "page": 162, + "entries": [ + "The statue animates, taking a swing at the character teleported here. They must make a {@dc 17} Dexterity saving throw or take 40 ({@damage 6d10 + 7}) force damage\u2014and, if reduced to 0 hit points, that target is {@spell disintegrate|PHB|disintegrated}." + ], + "id": "832" + } + ], + "id": "82f" + } + ], + "id": "82e" + }, + { + "type": "entries", + "name": "20. Seperated Hall", + "page": 163, + "entries": [ + "While normally this hall is a dead end, you might want to provide the adventurers a chance to progress to Area 36. Flight facilitated by magic, such as the {@spell fly} spell, still causes creatures to plunge into the chasm (see Area 40 for details), forcing the party to confront this challenge without magic.", + "The gap between Areas 20 and 36 is twenty-two feet. What parts of the cliff aren't sheer are no less treacherous to pass. Characters can attempt to cross the gap with these methods:", + { + "type": "list", + "page": 163, + "items": [ + "A character equipped with a {@item Climber's Kit|PHB|climbing kit} can scale the cliffside until reaching Area 36A. This takes two minutes.", + "A {@item grappling hook|PHB} or looped rope can be thrown to snatch at a rock outcropping and swing across; for the former, make a ranged attack roll against the rock (AC 17). For the latter, a {@dc 15} Intelligence ({@skill Sleight of Hand}) check determines if the knot the character makes can hold their weight; this check is made as a character is swinging across.", + "A series of rock outcroppings and leftover pillars allow the characters to leap from one to another, if they succeed on two of three skill checks: {@skill Athletics} ({@dc 16}), {@skill Acrobatics} ({@dc 18}) and {@skill Insight} or Intelligence ({@item mason's tools|PHB}) to understand that a pillar is about to topple ({@dc 20}). Failing two of the three checks causes a character to fall 30 feet into the lava below, taking 10 ({@damage 3d6}) bludgeoning damage from the fall and 55 ({@damage 10d10}) fire damage from the lava." + ] + } + ], + "id": "833" + }, + { + "type": "entries", + "name": "22. Teleport Traps", + "page": 163, + "entries": [ + { + "type": "entries", + "name": "Area 22A. Teleport Trap", + "page": 163, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A26", + "page": 163, + "entries": [ + "The statue animates, taking a swing at the character teleported here. They must make a {@dc 17} Dexterity saving throw or take 40 ({@damage 6d10 + 7}) force damage\u2014and, if reduced to 0 hit points, that target is {@spell disintegrate|PHB|disintegrated}." + ], + "id": "836" + }, + { + "type": "entries", + "name": "A28", + "page": 163, + "entries": [ + "The statue animates and takes a swing at the creature, who must make a {@dc 15} Dexterity saving throw or take 16 ({@damage 2d12 + 5}) slashing damage plus 11 ({@damage 2d10}) fire damage." + ], + "id": "837" + } + ], + "id": "835" + }, + { + "type": "entries", + "name": "Area 22B. Teleport Trap", + "page": 163, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A6", + "page": 163, + "entries": [ + "No danger abounds!" + ], + "id": "839" + }, + { + "type": "entries", + "name": "A8", + "page": 163, + "entries": [ + "No danger, except for the elder rune carved onto the doors leading to the spectral bridge ({@dc 22} {@spell prismatic spray})." + ], + "id": "83a" + } + ], + "id": "838" + } + ], + "id": "834" + }, + { + "type": "entries", + "name": "24. Githzerai Retreat", + "page": 163, + "entries": [ + "When the party first lays eyes on the githzerai, read:", + { + "type": "insetReadaloud", + "page": 163, + "entries": [ + "As you creep towards this chamber, you lay your eyes on them: slim, olive-colored folk tattooed and freckled in black ink. They look like nothing that hails from this world\u2014and your very eyes start to water as you continue to stare. It's as if your mind is shy to lay your eyes on them, as if a power gently\u2014but firmly\u2014suggests your mind look elsewhere. To ignore their presence." + ], + "id": "83c" + }, + "The {@creature githzerai zerth|MM|zerths'} ambient, psionic power naturally causes others to point their attention elsewhere, making it a challenge to focus on them. You don't want to gate this interaction behind a {@spell tongues} spell, so grant Yrlakka telepathy with a range of 30 feet.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Yrlakka", + "page": 163, + "entries": [ + "The old sage is patient and trusting, for, thanks to his psionic power, he can look deep into an individual and glean their alignment and nature. So insightful is he that the sage has already gleaned the adventurers' names. You can demonstrate his gifts through nonthreatening acts of telekinesis; he might offer water to the party by telekinetically drawing cups from the fountain in Area 24D or psychically lay out extra {@item bedroll|PHB|bedrolls} as cushions for the party to sit on." + ], + "id": "83e" + }, + { + "type": "entries", + "name": "Next Time On...", + "page": 163, + "entries": [ + "You can and should use the gith to preview Level 16. However, you don't want to ruin the surprise of them exiting a portal onto an asteroid in outer space. Thus, you must walk a tightrope when voicing the githzerai. They can share any of the following details, but avoid other topics:", + { + "type": "list", + "page": 163, + "items": [ + "The gith are not of this world; theirs was lost to the mind-flayer empire of old. Over eons, they absorbed the illithids' psionic power and broke free. In the aftermath, however, their ancestors splintered: the githyanki sought war, and the githzerai solace. To this day, most of the gith remain on the Astral Plane, hunting {@creature mind flayer|MM|mind flayers}.", + "Below, the githyanki have secured a foothold to wage war against a {@creature mind flayer|MM} colony on a deeper level of Undermountain. This foothold is named the Crystal Labyrinth.", + "Yrlakka belongs to the Sha'sal Khou, a renegade faction that seeks to reunify the gith races. He and his pupils wait here in the Obstacle Course, ready to lend their aid to the githyanki.", + "The githyanki tolerate no outsiders and are supremacists at heart. They are led by {@creature Al'chaia|WDMM}, a cruel and militant {@creature knight|MM}.", + "Yrlakka's most headstrong pupil, Ezrial, has vanished, likely after rushing into the Crystal Labyrinth to probe the githyanki's defenses.", + "The githzerai evade \"the Mad One\" through their psionic gifts. Yrlakka, however, suspects that that time is nearly at an end." + ] + } + ], + "id": "83f" + } + ], + "id": "83d" + }, + { + "type": "entries", + "name": "Teleport Trap", + "page": 163, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A6", + "page": 163, + "entries": [ + "No danger abounds!" + ], + "id": "841" + }, + { + "type": "entries", + "name": "A8", + "page": 163, + "entries": [ + "As described in Area 8, this location serves as a prime ambush from Netherskull." + ], + "id": "842" + }, + { + "type": "entries", + "name": "A26", + "page": 163, + "entries": [ + "The statue animates, taking a swing at the character teleported here. They must make a {@dc 17} Dexterity saving throw or take 40 ({@damage 6d10 + 7}) force damage\u2014and, if reduced to 0 hit points, that target is {@spell disintegrate|PHB|disintegrated}." + ], + "id": "843" + } + ], + "id": "840" + } + ], + "id": "83b" + }, + { + "type": "entries", + "name": "26. Statue of Moradin", + "page": 163, + "entries": [ + { + "type": "insetReadaloud", + "page": 163, + "entries": [ + "A dwarven-carved statue streaked with veins of mithral dominates this chamber. Its stone hammer glows faintly with {@language dwarvish|PHB} runes. It is Mighty {@deity Moradin|Dwarven|MTF}, great god of the forge\u2014any fool can tell!" + ], + "id": "845" + }, + "When the statue animates, it shouts, \"That which has been made shall be undone!\" in {@language Dwarvish|PHB}.", + { + "type": "entries", + "name": "Teleport Trap", + "page": 163, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A1", + "page": 163, + "entries": [ + "Back to the entrance, where Halaster mocks, \"Come crawling back now, huh? Well too bad! Once more unto the breach with you, cretin!\"" + ], + "id": "847" + }, + { + "type": "entries", + "name": "A10", + "page": 163, + "entries": [ + "Teleporting here animates the dragon statue trap: the character in its path must make a {@dc 15} Dexterity saving throw or be knocked {@condition prone} and take 55 ({@damage 10d10}) bludgeoning damage." + ], + "id": "848" + }, + { + "type": "entries", + "name": "A35", + "page": 163, + "entries": [ + "The trap puts a character right before the scythe trap." + ], + "id": "849" + } + ], + "id": "846" + } + ], + "id": "844" + }, + { + "type": "entries", + "name": "27. Mark of Death", + "page": 164, + "entries": [ + { + "type": "insetReadaloud", + "page": 164, + "entries": [ + "The corridor is split by a gaping pit, twenty-feet long. The air is pregnant with dread, with silence. With slow and heavy steps, you approach the pit's edge to peer down: its sheer sides are stained with blood. A sarcophagus lies below, carved from alabaster and chiseled into a {@creature bat|MM} with folded wings.", + "Floating above that sarcophagus is a magical rune that sheds an ill-colored light." + ], + "id": "84b" + }, + "Like the {@creature incubus|MM|incubi} on Level 12, the party is faced with incurring the wrath of an obsessive stalker. However, this one is compelled not by a vendetta, but by magic. If he is not put down now, {@creature Zorak Lightdrinker|WDMM} will become quite the thorn in the party's side.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Zorak", + "page": 164, + "entries": [ + "As with all {@creature vampire|MM|vampires}, anything good within {@creature Zorak Lightdrinker|WDMM|Zorak's} heart has been twisted into a cruel parody. His gregariousness has soured into an obsession to collect sycophants and slaves. Whereas he was always quick to share a drink with a stranger, now he finds pleasure in drowning them with ale. {@creature Zorak Lightdrinker|WDMM|Zorak} is remarkably straight forward and openly admits he's only hunting a death-marked character because of Halaster's {@spell geas} spell. He's like to point to them and say, \"Now, now, let's get this business over with so I can sod off to my crypt. Ye got a death mark, ye got to die. Simple as that, lad.\"", + "If the adventurers prove to be too much for {@creature Zorak Lightdrinker|WDMM|Zorak}, he first offers to turn the death-marked character into a {@creature vampire spawn|MM} (\"Now, now, it ain't got to be all too bad; I can give ye eternal life, don't ye know it? We can put this ugly business behind us and move on. Everybody, ye see, wins.\"). What he neglects to tell anyone is that, as one of his spawn, they'll be bound to his will and made into a slave. Still, {@creature Zorak Lightdrinker|WDMM|Zorak} hungers for a respectable {@i companion} and might one day turn them into a full {@creature vampire|MM}." + ], + "id": "84d" + }, + { + "type": "entries", + "name": "Tactics", + "page": 164, + "entries": [ + "A seasoned warrior further empowered by undeath, {@creature Zorak Lightdrinker|WDMM|Zorak} uses the following tactics:", + { + "type": "list", + "page": 164, + "items": [ + "{@creature Zorak Lightdrinker|WDMM|Zorak} makes ample use of his Legendary Resistances. Don't forget them!", + "{@creature Zorak Lightdrinker|WDMM|Zorak} does his best to hurl characters into the pit, as without magic or tools, they cannot climb its sheer walls. The easiest method of achieving this is grappling a foe with an unarmed strike, moving into the pit (via his Spider Climb trait) and then dropping them.", + "On his first turn, {@creature Zorak Lightdrinker|WDMM|Zorak} calls {@dice 2d4} {@creature Swarm of Bats|MM|swarms of bats}. He has one swarm take the {@action Help} action to give an attack of his advantage. The others are used to harry unarmored foes.", + "He follows up turn with an unarmed strike Legendary Action, choosing to {@action grapple|PHB} on a hit. He then follows it up with a bite Legendary Action at the next opportunity.", + "On his second turn, {@creature Zorak Lightdrinker|WDMM|Zorak} uses his Charm ability to divide the party, ordering the character to attack the death-marked foe.", + "If {@creature Zorak Lightdrinker|WDMM|Zorak} can manage to push the party into the pit, he utilizes his {@item dwarven thrower} to strike at them from above.", + "Once the death-marked target is slain, {@creature Zorak Lightdrinker|WDMM|Zorak} will retreat unless the odds are overwhelmingly in his favor." + ] + } + ], + "id": "84e" + }, + { + "type": "statblock", + "tag": "hazard", + "source": "DMG", + "name": "Brown Mold", + "page": 164, + "style": "inset" + } + ], + "id": "84c" + } + ], + "id": "84a" + }, + { + "type": "entries", + "name": "28. Statue of Tharmekhul", + "page": 164, + "entries": [ + "When the statue animates, as part of a creature being teleported to this area, it shouts, \"By fire, be purged!\" in {@language Dwarvish|PHB}.", + { + "type": "entries", + "name": "Teleport Trap", + "page": 164, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A5B", + "page": 164, + "entries": [ + "Halaster's coin, which reverses an elder rune from a bane into a boon and vice versa." + ], + "id": "851" + }, + { + "type": "entries", + "name": "A11", + "page": 164, + "entries": [ + "The characters find the {@item spellbook|PHB} of Elvilac, the brother of Lorlynn, the {@creature drow mage|MM} of Area 14B." + ], + "id": "852" + }, + { + "type": "entries", + "name": "A40C", + "page": 164, + "entries": [ + "The character falls from 30 feet into the lava and takes 55 ({@damage 10d10}) fire damage, in addition to the {@damage 3d6} bludgeoning damage they'd take from the fall." + ], + "id": "853" + } + ], + "id": "850" + } + ], + "id": "84f" + }, + { + "type": "entries", + "name": "29. Trapped Halls", + "page": 164, + "entries": [ + { + "type": "entries", + "name": "29B. Underbrew in Chains", + "page": 164, + "entries": [ + { + "type": "insetReadaloud", + "page": 164, + "entries": [ + "You find the most curious portrait mounted on the chamber's wall: a scowling dwarf in black plate armor, shackled within a dreary dungeon cell\u2014and it is a massive portrait, sized at three feet by seven feet." + ], + "id": "856" + }, + "When {@creature Thwad Underbrew|WDMM|Underbrew} is released, he shouts, \"I am your end! Your reckoning! Know my work and despair!\"", + { + "type": "entries", + "name": "Roleplaying Underbrew", + "page": 164, + "entries": [ + "Deaf to reason, {@creature Thwad Underbrew|WDMM} wastes no time striking down members of the party. Since you don't have the luxury of roleplaying him outside of combat, use the following catch phrases:", + { + "type": "list", + "page": 164, + "items": [ + "When {@creature Thwad Underbrew|WDMM|Underbrew} first attacks a target, he shouts, \"Countless corpses in this dungeon, and they all died with '{@creature Thwad Underbrew|WDMM}' on their lips! Well, not like that but\u2014ye know what I'm getting' at!\"", + "When {@creature Thwad Underbrew|WDMM|Underbrew} first takes damage, he grunts, \"Resist not! Do ye truly wish to live long enough to abandon yer beliefs? To become like me?\"", + "When {@creature Thwad Underbrew|WDMM|Underbrew} uses his Second Wind trait, he shouts, \"Oh, was that the best ye could muster, you leaf-lily shrew?\"", + "When {@creature Thwad Underbrew|WDMM|Underbrew} first uses his Indomitable trait, he shouts, \"I cannae be stopped! I cannae be quenched!\" On the second use, he mutters, \"Sheesh, that was a close one!\"", + "When mortally wounded or on Death's door, he whispers, \"Give it time; ye'll end like me\u2014a traitor to all you once held dear. Give it time... Give it... time. Be like... me. Promise ye... Only way to win the mage's game is not to play.\"" + ] + } + ], + "id": "857" + } + ], + "id": "855" + } + ], + "id": "854" + }, + { + "type": "entries", + "name": "30. Halaster's Handiwork", + "page": 165, + "entries": [ + { + "type": "entries", + "name": "30A. Netherskull's Biographer", + "page": 165, + "entries": [ + { + "type": "insetReadaloud", + "page": 165, + "entries": [ + "A dais dominates this room upon which sits a wretchedly pale {@creature mage} in a dusty robe. His quill scratches madly into a yellowed journal. \"I know, I know, I know!\" the man snarls, looking over his shoulder to an archway\u2014clearly one of Halaster's arcane gates. As you watch, the mage's head snaps to glare at a gong on the far side of the room. \"And what would you know about biographies?\" the man accuses. \"You know how many of these I've written by now?\"" + ], + "id": "85a" + }, + "By when the party reaches this place, {@creature Kavil|WDMM} is having a telepathic argument with the {@creature nycaloth|MM|nycaloths}, whose only relief from boredom is to taunt and torment the poor {@creature mage}. Having this conversation before the players hints that there are {@condition invisible} entities here\u2014but also raises the possibility that poor {@creature Kavil|WDMM} is just insane and talking to himself.", + { + "type": "entries", + "name": "Netherskull's Lair", + "page": 165, + "entries": [ + "To the south of this area lies a door to Netherskull's lair. If you feel that the party has not experienced enough of this level, then keep the door locked. {@creature Kavil|WDMM} can explain that it can be unlocked with a special key (see Areas 19 and 30B) although you might want to remove them. {@creature Kavil|WDMM} also explains that Netherskull can't use a key; when he leaves his lair, the door he exited through remains open until the {@creature death tyrant|MM} manipulates its locks from inside the lair with its telekinetic ray. However, if you're worried the adventurers will skip Netherskull when they find Area 37, you can repurpose the bone key to unlock a door to Level 16 in that area. You can then steer your party towards the other entrances to Area 39." + ], + "id": "85b" + }, + { + "type": "entries", + "name": "Roleplaying Kavil", + "page": 165, + "entries": [ + "{@creature Kavil|WDMM|Kavil's} at the end of his rope. He's long since lost count of how long he's been here. He's malnourished, fed only the barest of essentials by Halaster, which are delivered by the magic gong. He refers to the {@creature nycaloth|MM|nycaloths} here as \"Thing One\" and \"Thing Two,\" as they\u2014his sole companions\u2014refuse to give the man even their nicknames. You can use any of the sample dialogue below:", + { + "type": "list", + "page": 165, + "items": [ + "\"I want no part in any of this! I just want my spellbook! And my freedom!\"", + "\"Netherskull has an open-door policy\u2014in that, to leave its lair, it has to unlock and leave the door wide open.\"", + "\"The {@creature death tyrant|MM} has slain countless intruders\u2014and still they remain here, humming and hollering and hungering.\"", + "\"Do you have any food? For the love of the gods, tell me you have some fresh food! Berries? Juice? Jerky? A tomato!?\"", + "\"The children in the chasm... They are not children, I promise you. If you find yourself in their game of hide-and-seek, you better hide well.\"" + ] + } + ], + "id": "85c" + }, + { + "type": "entries", + "name": "Biography Ideas", + "page": 165, + "entries": [ + "Scattered across the dais are old notes and pages discarded by {@creature Kavil|WDMM}. Written on them, easily seen, are ideas and titles that the {@creature mage} has abandoned. They include:", + { + "type": "list", + "page": 165, + "items": [ + "\"Netherskull: Lady Killer.\"", + "\"Death Could Not Take This One.\"", + "\"A Lesson in Narcissism.\"", + "\"Unclaimed Frequent Flyer Miles Galore.\"" + ] + } + ], + "id": "85d" + } + ], + "id": "859" + }, + { + "type": "entries", + "name": "30B. Play-By-Play Generator", + "page": 165, + "entries": [ + { + "type": "insetReadaloud", + "page": 165, + "entries": [ + "Once you enter this chamber, Halaster's voice booms, \"Took ye long enough, ye crocodile-teared pez dispenser! Ye really have garlic in yer soul, ye know that?\"", + "This voice, the one that has hounded you throughout this dungeon, comes from a strange contraption equal parts metal and flesh. This thing has a face: the face of Halaster. It spews out more excrement as you gawk:", + "\"Yer a tepid puddle of a man\u2014and yer mother was one helluvah ogre, and yer father? He reeked of elderberries. I can smell it on you like cheap cologne! And speakin' of cheap\u2014\"" + ], + "id": "85f" + }, + "As described in Halaster's Game, the Mad Mage has set the party on a collision course with Netherskull. With this variant, the bone key that would normally be here has been removed and its purpose changed. It instead unlocks a magical door to Level 16 and is carried by Netherskull (in his eye socket).", + { + "type": "entries", + "name": "Halastron's Reunion", + "page": 165, + "entries": [ + "If your players forged a special bond with Halastron, the {@creature quadrone|MM} of Area 25 on Level 2, then this is the identity of the {@creature quadrone|MM} in this area. The modron has been reassigned to be the {@creature Play-by-Play generator|WDMM} and turning it off kills Halastron. Once Halastron makes its appearance, the fleshy bits of the device evaporate.", + "As recommended in that chapter of the {@i Companion}, allow Halastron to speak {@language Common|PHB}. His vocabulary has improved greatly since then, but he's still fond of these phrases:", + { + "type": "list", + "page": 165, + "items": [ + "\"That's show business for ya.\"", + "\"Shut up, baby, I know it.\"", + "\"Rejoice\u2014you are all gears in the machine.\"", + "\"Extinction is inevitable. Live it up while you can.\"", + "\"Neat.\"", + "\"0-1-1-0-1-0-0-0 0-1-1-0-1-0-0-1.\"", + "\"I can dig it.\" / \"Can you dig it?\"", + "\"Bite my shiny, extraplanar ass.\"" + ] + } + ], + "id": "860" + } + ], + "id": "85e" + } + ], + "id": "858" + }, + { + "type": "entries", + "name": "31. Hall of Embers", + "page": 165, + "entries": [ + { + "type": "entries", + "name": "Teleport Trap", + "page": 165, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A26", + "page": 165, + "entries": [ + "The statue animates, taking a swing at the character teleported here. They must make a {@dc 17} Dexterity saving throw or take 40 ({@damage 6d10 + 7}) force damage\u2014and, if reduced to 0 hit points, that target is {@spell disintegrate|PHB|disintegrated}." + ], + "id": "863" + }, + { + "type": "entries", + "name": "A36A", + "page": 165, + "entries": [ + "When teleported here, you can place the six {@creature Lava Child|WDMM|lava children} from Area 40C in Area 36D, who're getting ready to cannonball into the chasm." + ], + "id": "864" + } + ], + "id": "862" + } + ], + "id": "861" + }, + { + "type": "entries", + "name": "34. Chasm's Edge", + "page": 165, + "entries": [ + "Netherskull might ambush the party here from A39\u2014but not until after yelling at {@creature Kavil|WDMM}, his reluctant biographer. Read:", + { + "type": "insetReadaloud", + "page": 165, + "entries": [ + "As you straddle the edge of that molten abyss, you overhear a good ol' fashioned verbal flogging:", + "\"I care little for your plight, wizard! This interview is over!\" shouts a voice of gravel and thunder.", + "A reedier voice cries out, \"But my Lord Netherskull\u2014\"", + "\"Over!\" shouts the creature. \"Away with you, wizard! Pray I do not reduce you to ash next we meet!\"" + ], + "id": "866" + }, + "If the party fails a group Dexterity ({@skill Stealth}) check, Netherskull comes to investigate this area, possibly finding them." + ], + "id": "865" + }, + { + "type": "entries", + "name": "35. Scythe-Seeing", + "page": 166, + "entries": [ + "If foes pursue the party to this chamber, you can craft a tense scene. No ability check is required to identify the scythe trap as unstable and any attempt to cross it without first disarming or removing the dwarf is suicide. The party must pick their poison.", + "If circumstances permit, use one of these scenarios:", + { + "type": "list", + "page": 166, + "items": [ + "The six {@creature Lava Child|WDMM|lava children} pursue the party from the chasm or from the eastern doorway.", + "Netherskull comes from his lair to the north; the party hears it loudly opening up the locks to the door from the north.", + "Netherskull bears down on the party from the chasm or passes nearby, forcing the party to hide or flee from it." + ] + }, + { + "type": "entries", + "name": "Teleport Trap", + "page": 166, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A6", + "page": 166, + "entries": [ + "No danger abounds!" + ], + "id": "869" + }, + { + "type": "entries", + "name": "A10", + "page": 166, + "entries": [ + "Teleporting here animates the dragon statue trap: the character in its path must make a {@dc 15} Dexterity saving throw or be knocked {@condition prone} and take 55 ({@damage 10d10}) bludgeoning damage." + ], + "id": "86a" + }, + { + "type": "entries", + "name": "A24A", + "page": 166, + "entries": [ + "The {@creature githzerai zerth|MM|githzerai zerths} lay low nearby." + ], + "id": "86b" + } + ], + "id": "868" + } + ], + "id": "867" + }, + { + "type": "entries", + "name": "36. Looted Vaults", + "page": 166, + "entries": [ + { + "type": "entries", + "name": "Teleport Trap", + "page": 166, + "entries": [ + "These await those that fall prey to the teleport trap:", + { + "type": "entries", + "name": "A1", + "page": 166, + "entries": [ + "Back to the entrance, where Halaster mocks, \"Come crawling back now, huh? Well too bad! Once more unto the breach with you, cretin!\"" + ], + "id": "86e" + }, + { + "type": "entries", + "name": "A8", + "page": 166, + "entries": [ + "As described in Area 8, this location serves as a prime ambush from Netherskull." + ], + "id": "86f" + } + ], + "id": "86d" + } + ], + "id": "86c" + }, + { + "type": "entries", + "name": "37. Harmless Halaster Statue", + "page": 166, + "entries": [ + "If you want your players to confront Netherskull, you can reroute the {@creature zombie|MM} horde described in Area 38, having it instead stream out of the tunnel from below. This then corrals the party into Area 38, where\u2014surprise, surprise\u2014there are yet even more undead, forcing them into Area 39 where Netherskull awaits.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Halaster's Game", + "page": 166, + "entries": [ + "If you're using the Victory or Death variant, a magical door stands in the way of Level 16 and can only be unlocked with one of the Mad Mage's bone keys\u2014which is being carried by Netherskull. If you're running the {@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} March event, then behind the door is a portal to Waterdeep. In the distance, they can see {@creature Mecha-Halaster|WDMMC} closing in on the city walls." + ], + "id": "872" + } + ], + "id": "871" + } + ], + "id": "870" + }, + { + "type": "entries", + "name": "38. Zombie Horde", + "page": 166, + "entries": [ + { + "type": "insetReadaloud", + "page": 166, + "entries": [ + "The stench of rot is your closest companion in these depths as you venture further into the Obstacle Course. You hear... hums. You hear the stomp of feet, the clap of hands\u2014wet claps, as wet flesh hits wet flesh, as if it were moist thunder. You then come upon them: a legion of undead, dozens of corpses under various states of decay.", + "And what are they doing? What are these animate corpses doing with their time? Humming a tune\u2014the theme song to that show you know so well: Dungeon of the Mad Mage.", + "All as one, the horde turns to peer at you\u2014and they break out into a toothy grin." + ], + "id": "874" + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Mob Attacks", + "page": 166 + }, + "The mob rules in the Dungeon Master's Guide have been extrapolated and personalized to the {@creature zombie|MM|zombies}:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mobs", + "page": 166, + "entries": [ + "When handling a crowded battlefield, you can speed up play by forgoing attack rolls in favor of approximating the average number of hits a large group of monsters can inflict on a target. Instead of rolling an attack roll, determine the minimum {@dice d20} roll a creature needs in order to hit a target by subtracting its attack bonus from the target's AC.", + "The {@creature zombie|MM|zombies} have a {@hit 3} to hit, so subtract that from a target's AC. For example, if they attack a fighter with an AC of 19, they need a roll of 16 or higher. According to the table above, for every four {@creature zombie|MM|zombies}, one hits, if all four attack the same target. With forty {@creature zombie|MM|zombies} in this area, ten would hit creatures with an AC of 19 each round, until their numbers dwindled.", + "Leftover {@creature zombie|MM|zombies} automatically miss; for example, if fourteen attacked the same target (with an AC of 19), then only three {@creature zombie|MM|zombies} would hit, as there are enough for three groups of four; the two remaining {@creature zombie|MM|zombies} fail to hit their target.", + "This attack resolution system ignores critical hits in favor of reducing the number of die rolls. As the number of combatants dwindles, switch back to using individual die rolls to avoid situations where one side can't possibly hit the other." + ], + "id": "876" + } + ], + "id": "875" + } + ], + "id": "873" + }, + { + "type": "entries", + "name": "39. Netherskull's Sanctum", + "page": 166, + "entries": [ + "If you're running the Victory or Death variant, then the party has no choice but to face Netherskull. This conflict kicks off the latter half of Dungeon of the Mad Mage\u2014and so, Halaster is hellbent on making it as cinematic as possible. Through him, you can use any of the following gags:", + { + "type": "list", + "page": 166, + "items": [ + "Rifts to other realms open up, revealing various audiences watching this live recording of Dungeon of the Mad Mage. These crowds consist of fiends, aberrations, angelic beings, oozes, and humanoids of countless races, many of which the party has never seen and can't make sense of.", + "If one of your players is taking too long to decide their turn in combat, Halaster casts {@spell time stop} to interview other characters, parodying classic reality TV show methods.", + "If you're using the Points Game described in Halaster's Game of the {@i Companion}, the party might be able to redeem their points for healing potions, spells, or other rewards.", + "As noted in WDMM, the play-by-play machine grows more and more unhinged throughout the fight." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Doors", + "page": 166, + "entries": [ + "As described above, the doors to the lair can be opened without a bone key. When the party has explored enough of the Obstacle Course, one door is open to allow them inside. Use your best judgment." + ], + "id": "879" + }, + { + "type": "entries", + "name": "Terrain", + "page": 166, + "entries": [ + "Your adventurers are sure to make use of this chamber's terrain, namely the pillars supporting the ceiling. Netherskull itself can take advantage of the chasm here, flinging a character towards it with its telekinetic ray attack." + ], + "id": "87a" + } + ], + "id": "878" + } + ], + "id": "877" + }, + { + "type": "entries", + "name": "40. Netherskull's Chasm", + "page": 167, + "entries": [ + "It's important to remember that lava isn't so much a liquid, since it has the density of stone. Unlike usual portrayals in fiction, creatures do not sink in lava but instead flail helplessly on their surface as their skin boils off their very bones.", + "Because lava is so dense it's virtually solid, most creatures that crash into it also take bludgeoning damage as if it were a solid surface." + ], + "id": "87b" + }, + { + "type": "entries", + "name": "Special Event", + "page": 167, + "entries": [ + "You can use the following special event on this level:", + { + "type": "entries", + "name": "I'm Your Biggest Fan", + "page": 167, + "entries": [ + "Whilst the party's traipsing through the dungeon, the Mad Mage opens up a rift\u2014and out steps a strange creature that claims to be the party's biggest fan. This ideally occurs after an adventurer's been separated from the party via a teleport trap.", + "No matter this character's race, it has the statistics of a {@creature commoner|MM}. Alternatively, you can use a fiend or aberration\u2014the more absurd, the better. This fan gushes and raves about how lucky they are to meet the party. He or she has a specific favorite member of the party, and might scorn others. The fan hopes for a harmless token, like an autograph or a lock of their hair. Hell, they might settle for getting a black eye from their favorite contestant.", + "When you spring this event on the party, read the following:", + { + "type": "insetReadaloud", + "page": 167, + "entries": [ + "Amidst your high-stakes dungeon delve, a rift opens up before you, a portal of swirling violet and pink hues! Halaster's voice echoes out from this rift: \"And now, having won our sweep-stakes, Mr. Giltr'ql can meet his favored contestant!\"", + "From another realm comes applause and out steps a strange creature who says to you, in heavily accented {@language Common|PHB}, \"My god, my good god! It's you, it's really, really you! I'm your biggest fan!\"" + ], + "id": "87e" + }, + "Once the fan has been placated or spurned, the rift swells and throbs. An invisible force begins to draw the fan back in; the fan, for their part, resists and shouts, \"No! Just five more minutes! Please, I beg of you, Halaster!\" Alas, a massive crab pincer comes from the rift to gently {@action grapple|PHB} the fan and send them whence they came." + ], + "id": "87d" + } + ], + "id": "87c" + } + ], + "id": "7e9" }, { - "type": "item", - "name": "51\u2013100", + "type": "section", + "name": "Epilogue", + "page": 167, "entries": [ - "These begin with, \"And now a word from our sponsors.\"" - ] - } - ] - } - ] - }, - { - "name": "Trinkets in the Sand", - "source": "WDMMC", - "page": 28, - "colLabels": [ - "d10", - "Trinket" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "1", - "A rotted lucky rabbit's foot" - ], - [ - "2", - "A glass eye" - ], - [ - "3", - "A gold monocle worth 10 gp" - ], - [ - "4", - "A receipt from Ed's Adventure Emporium for rope, {@item Rations (1 day)|PHB|rations}, and \"dungeon bunnies\"" - ], - [ - "5", - "A broken gnomish lamp" - ], - [ - "6", - "An insignia from the Waterdeep City {@creature Guard|MM}" - ], - [ - "7", - "A severely inaccurate map depicting Level 1" - ], - [ - "8", - "A bronze mask in the shape of Halaster's visage" - ], - [ - "9", - "A {@creature manticore|MM} tail spike tipped in dried blood" - ], - [ - "10", - "A morbid diary describing an adventurer's trek through the first three levels of Undermountain" - ] - ] - }, - { - "name": "Under the Rod: Daily Assignments", - "source": "WDMMC", - "page": 93, - "colLabels": [ - "d6", - "Task" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "1", - "Watch duty in A11 ({@chance 75|25% chance|Newcomers|Newcomers arrive.|There are no newcomers.} newcomers arrive)" - ], - [ - "2", - "Fishing in A12 ({@chance 75|25% chance|Crocodile attack|Nothing happens|A crocodile attacks} of a {@creature crocodile|MM} attack)" - ], - [ - "3", - "Wrest A9 back from {@dice 3d4 + 2} {@creature bullywug|MM|bullywugs}" - ], - [ - "4", - "Scrub the bone naga of A16" - ], - [ - "5", - "Gardening in A14" - ], - [ - "6", - "Patrol A17 ({@chance 75|25% chance|Patrol Duty|An uneventful patrol.|A skirmish with bullywugs occurs.} of a skirmish with {@dice 2d4 + 3} {@creature bullywug|MM|bullywugs}; {@chance 90|10% chance|Patrol Duty|Nothing happens|Kuketh's hydra attacks} of also facing Kuketh's {@creature hydra|MM})" - ] - ] - }, - { - "name": "Upperclassmen", - "source": "WDMMC", - "page": 102, - "colLabels": [ - "Rank", - "Character", - "Statistics", - "Area" - ], - "colStyles": [ - "col-1 text-center", - "col-5", - "col-5", - "col-1 text-center" - ], - "rows": [ - [ - "1", - "Spite Harrowdale", - "NE Human {@creature archmage}", - "6" - ], - [ - "2", - "Cephalossk", - "LE {@creature Mind flayer arcanist}", - "7" - ], - [ - "3", - "Elan Tanor'thal", - "NE {@creature Drow mage}", - "13" - ], - [ - "4", - "Violence", - "LE Tiefling {@creature mage}", - "14" - ], - [ - "5", - "Skrianna Shadowdusk", - "CE Human {@creature mage}", - "38" - ], - [ - "6", - "Turbulence", - "LE Tiefling {@creature mage}", - "17" - ], - [ - "7", - "Nylas Jowd", - "NE Human {@creature mage}", - "16" - ], - [ - "8", - "Karstis (see Level 8)", - "LE Human {@creature mage}", - "L8" - ] - ] - }, - { - "name": "Vistana's Spell Tome", - "source": "WDMMC", - "page": 86, - "colLabels": [ - "Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1st", - "{@spell disguise self|PHB}, {@spell jump|PHB}, {@spell mage armor|PHB}, {@spell protection from evil and good|PHB}" - ], - [ - "2nd", - "{@spell darkness|PHB}, {@spell gust of wind|PHB}, {@spell invisibility|PHB}, {@spell see invisibility|PHB}" - ], - [ - "3rd", - "{@spell bestow curse|PHB}, {@spell dispel magic|PHB}, {@spell protection from energy|PHB}, {@spell remove curse|PHB}" - ], - [ - "4th", - "{@spell charm monster|XGE}, {@spell control water|PHB}, {@spell hallucinatory terrain|PHB}, {@spell stoneskin|PHB}" - ] - ], - "intro": [ - "A vistana's spell tome, one of the travelers that frequent the mythic, misty land of Barovia (of the Ravenloft setting). The tome is nicked, and its cover is slashed, rendering the first third of the tome illegible; the vistana fell prey to Maddgoth's {@spell cloud of daggers} spell." - ] - }, - { - "name": "Weave Addiction", - "source": "WDMMC", - "page": 18, - "colLabels": [ - "Level", - "Effect" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "1", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Allure", - "entries": [ - "You are {@condition charmed} by Undermountain itself, as if by a {@spell charm person} spell. Checks related to convincing you to return are made with advantage." - ] - } - ] - } - ], - [ - "2", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Disheveled", - "entries": [ - "While outside Undermountain, you have disadvantage on ability checks." - ] - } - ] - } - ], - [ - "3", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dissonance", - "entries": [ - "Your thoughts are plagued by dreams of Undermountain. While outside Undermountain, you have disadvantage on saving throws." - ] - } - ] - } - ], - [ - "4", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Withdrawal", - "entries": [ - "You cannot gain the benefits of a long rest if you are not in Undermountain or within 1 mile the Yawning Portal of Waterdeep." - ] - } - ] - } - ], - [ - "5", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Madness", - "entries": [ - "You gain a form of {@table indefinite madness|DMG}, as described in Appendix C." - ] - } - ] - } - ], - [ - "6", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Anathema", - "entries": [ - "You dare not leave Undermountain, as if you were under a {@spell geas} spell, which is triggered if you leave for or remain on the surface." - ] - } - ] - } - ] - ] - }, - { - "name": "What Do You Dread Most While Dungeon Delving?", - "source": "WDMMC", - "page": 36, - "colLabels": [ - "#", - "Points", - "Answer" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-9" - ], - "rows": [ - [ - "1", - "24", - "{@creature mimic|MM|Mimics}" - ], - [ - "2", - "23", - "Absence of loot" - ], - [ - "3", - "18", - "Undead" - ], - [ - "4", - "12", - "Adventurers" - ], - [ - "5", - "11", - "Returning home" - ], - [ - "6", - "6", - "{@creature Mind flayer|MM}" - ], - [ - "7", - "5", - "{@creature Drow|MM}" - ], - [ - "8", - "1", - "The Mad Mage" - ] - ] - } - ], - "hazard": [ - { - "name": "Blackdamp", - "source": "WDMMC", - "page": 18, - "entries": [ - "Still air with a lethal absence of oxygen and an abundance of harmful gases, blackdamp has claimed many a miner. Creatures that pass through an extended area must hold their breath or begin to {@book suffocate|PHB|8|Suffocating}. Additionally, those that breathe in this foul air must make a {@dc 12} Constitution saving throw at the start of their turn or take {@damage 2d6} poison damage. After three failures, a creature is {@condition poisoned} for 1 hour." - ] - }, - { - "name": "Explosive Gas", - "source": "WDMMC", - "page": 18, - "entries": [ - "Explosive gases pool underground and are often loosed from mining operations. An open flame (such as by a {@item torch|PHB}) can cause an explosion. Creatures within 20 feet must make a Dexterity saving throw or take force damage. A creature takes half damage on a success. The damage and DC is determined by the size of the gas cloud: Small ({@damage 2d6}, {@dc 12}); Medium ({@damage 4d6}, {@dc 14}); and Large ({@damage 6d6}, {@dc 16}). In enclosed spaces, each explosion can also inflict {@damage 1d6} thunder damage." - ] - }, - { - "name": "Nested Tentacles", - "source": "WDMMC", - "page": 20, - "entries": [ - "In the depths of Undermountain, the Shadowdusk family has dared consort with the Far Realms. Their continued contact with that aberrant void has exposed Undermountain to its energies, causing tentacles to sprout from itinerant portals. When a creature is within 10 feet, the tentacle makes an attack against a creature ({@hit 6} to hit). On a hit, the creature is {@condition grappled} (escape {@dc 14}) and takes {@damage 1d6} psychic damage. The tentacle has 16 hit points and an AC of 14. Inside each nest is an eye." - ] - }, - { - "name": "Smoke", - "source": "WDMMC", - "page": 20, - "entries": [ - "Areas without proper ventilation accumulate smoke which can remain for years. Creatures that start their turn in these areas that aren't already holding their breath must succeed on a {@dc 10} Constitution saving throw or take {@damage 1d4} poison damage. On a failure, they're also {@condition poisoned} for 1 hour." - ] - }, - { - "name": "Stray Metal", - "source": "WDMMC", - "page": 20, - "entries": [ - "Mining structures, as well as abandoned tools or weapons (sometimes hidden underwater in flooded chambers) can imperil passerby. Creatures that are cut by this metal take slashing damage from {@damage 1} to {@damage 1d4}, determined by the size or angle of the object." - ] - } - ], - "race": [ - { - "name": "Slaad (Red)", - "source": "WDMMC", - "page": 95, - "size": [ - "L" - ], - "darkvision": 60, - "traitTags": [ - "Language Proficiency", - "Magic Resistance", - "Monstrous Race", - "Natural Weapon", - "Skill Proficiency" - ], - "skillProficiencies": [ - { - "perception": true - } - ], - "languageProficiencies": [ - { - "slaad": true - } - ], - "entries": [ - { - "type": "entries", - "name": "Ability Score", - "entries": [ - "Your Strength score becomes 16 if it's not already higher." - ] + "There's nowhere to go up from here\u2014and to do that, the party must continue down. Having cleared this level, they should advance to 14th level, where many classes, such as wizards and warlocks, gain their subclass's capstone.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Send-Off", + "page": 167, + "entries": [ + "Cap off your session with one of the send-offs below. Both assume the party squared off against Netherskull and emerged victorious. If you run {@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} March, don't use a send-off for this chapter. Instead, Halaster congratulates the party and promises two weeks of leave on the surface. This is, of course, a lie. After one week, he summons them back into the bowels of Undermountain to continue this wretched game of his." + ], + "id": "882" + } + ], + "id": "881" + }, + { + "type": "entries", + "name": "The Standard Send-Off", + "page": 167, + "entries": [ + { + "type": "insetReadaloud", + "page": 167, + "entries": [ + "It's getting to you: the misery of it all, the tedium. Like dogs let out from a musty house, you can't help but wonder what lies beyond the fence. Alas, for you, there is no freedom to be found, no distant horizon to which you can gaze and dream of. No, the depths are your sole pasture now, and for far too long has the Mad Mage made you graze upon its dead and dying weeds." + ], + "id": "884" + } + ], + "id": "883" + }, + { + "type": "entries", + "name": "The Host's Send-Off", + "page": 167, + "entries": [ + "Under this send-off, Halaster steps out of a portal to interview the party after their \"stunning victory\" in the Obstacle Course.", + { + "type": "insetReadaloud", + "page": 167, + "entries": [ + "Bloodied, haggard, and fed-up, you leave behind Netherskull's corpse and make your way away from this wretched place\u2014but before you get too far, a violet rift opens up and out steps the Mad Mage. Holding his scepter to his lips, he says, \"And what a thrilling end to our first night back on Dungeon of the Mad Mage! Tell me, my contestants, how exactly are you feeling? Thrilled? Ecstatic? On the very brink of collapse? Do tell and tell well! Speak free and open, for the audience hopes to hear every single word!\"" + ], + "id": "886" + }, + "Once the party has been interviewed, Halaster looks past them to an {@condition invisible} {@spell arcane eye}. Read:", + { + "type": "insetReadaloud", + "page": 167, + "entries": [ + "Still brandishing his scepter in that strange manner, the Mad Mage looks beyond you and cracks a smile. \"It's been a helluvah run, folks, a helluvah run. Half-way done, half-way to go before our contestants can return to their nondescript lives on the world above. The future is bright and bloody, and to our contestants, we say, 'Have fun, don't die.' Remember, guts, gore, and more on Dungeon of the Mad Mage! Until next time!\"", + "Before you can lay your weary hands on Halaster and wring his neck, a portal opens up beneath his feet, swallowing him whole and leaving you once again in the darkened depths of Undermountain." + ], + "id": "887" + } + ], + "id": "885" + } + ], + "id": "880" + } + ], + "id": "87f" + } + ], + "id": "7d2" }, { - "type": "entries", - "name": "Alignment", + "type": "section", + "name": "Level XVI: The Crystal Labyrinth", + "page": 168, "entries": [ - "Your alignment becomes chaotic neutral." - ] + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "Gate access to Stardock from Level Sixteen only," + ], + "from": "Undermountain Map Carving" + } + ], + "id": "889" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXVI.webp" + } + }, + { + "type": "section", + "page": 168, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 168, + "entries": [ + { + "type": "list", + "page": 168, + "items": [ + "You want to do everything in your power to preserve the surprise of walking out from a portal onto an asteroid in outer space. All dialogue must be carefully curtailed to avoid spoiling it!", + "Areas 1\u201311 are in Undermountain; 12\u201332 are on the asteroid Stardock, outside of Halaster's restrictions on magic cast in Undermountain. The rods that open the portal can be found in Areas 3B, 8, 10, 22, and 29D.", + "None of the characters on this level speak {@language Common|PHB} except for Urlon (Area 10), {@creature githyanki knight|MM|githyanki knights} under a spell of {@spell tongues|PHB} and the red dragons. {@language Draconic|PHB} is the shared tongue across this level's denizens.", + "This level is less character-driven and more exploratory in nature. Urlon's plot to depose {@creature Al'chaia|WDMM} is the only true story here\u2014but this level shines as an exploratory one." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad MAge", + "page": 168, + "entries": [ + "Keep in mind the following:", + { + "type": "list", + "page": 168, + "items": [ + "The party may have encountered the Map Room (L1, A37). Those that interacted with its interface may have heard, \"Gate access to Stardock from Level Sixteen only.\" Once the party reaches Stardock, hit them with a flashback of that moment.", + "The party may have encountered the {@creature githzerai zerth|MM|githzerai zerths} on L15, led by Yrlakka. They've lost one of their members: Ezria, the headstrong pupil that left to probe the githyankis' defenses. They may be willing to accompany the party to L16 to rescue him. Yrlakka belongs to the Sha'sal Khou, a rogue faction of gith that hope to unify their race.", + "If you ran {@creature Mecha-Halaster|WDMMC|Mecha-Halaster's} March after L15, the party got a week of rest in Waterdeep by Halaster (who promised two). He teleports them to A1 of L16 at the start of this session." + ] + } + ], + "id": "88c" + } + ], + "id": "88b" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 168, + "entries": [ + "Halaster has but one game on this level: to push the party into the portal to Stardock. When they return to Toril, that same portal deposits them into Waterdeep itself\u2014but, alas, this is just an illusion crafted by the Matrix-esque machine on Level 17, the Seadeeps. Thus, Halaster's efforts on this level are devoted to setting up the next. To incentivize the party into entering the portal, you or Halaster can play upon the players' sympathies or their hunger for power:", + { + "type": "list", + "page": 168, + "items": [ + "Playing on their sense of altruism, Halaster reminds the party of Ezria. Even if the party hasn't met the githzerai, he can still pluck at the heart strings through a vision showing Ezria being tortured by githyanki.", + "Playing on their sense of duty, Halaster tells the party that the githyanki and their red dragon allies intend to roast Waterdeep\u2014and it's their duty to put a stop to them. This is, of course, a lie.", + "Playing on their greed or lust for power, Halaster informs them of the {@item manual of gainful exercise} and {@item tome of clear thought} possessed by {@creature Al'chaia|WDMM}, the githyanki commander. He will flat-out tell them that these magic items enhance one's strength and intelligence. If your version of the Mad Mage can break the fourth wall, then he even says \"Intelligence score\" and \"Strength score.\"" + ] + } + ], + "id": "88d" + }, + { + "type": "entries", + "name": "Roleplaying Githyanki", + "page": 168, + "entries": [ + "The {@i Companion} likes to relate characters to real pop-culture. To that end, it is suggested that you think of the gith in the lens of Star Wars. If the githzerai are jedi, then the githyanki are best described as the sith. Theirs is a militant, Machiavellian culture hellbent on avenging their ancestors by eradicating illithids\u2014and anyone else in their path.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mannerisms", + "page": 168, + "entries": [ + "Githyanki never reach for objects, no matter how close they are; instead, they rely on their psionic {@spell mage hand} ability. Particularly lazy ones that aren't expecting a fight will use their psionic {@spell misty step} ability to cross a room." + ], + "id": "890" + }, + { + "type": "entries", + "name": "Language", + "page": 168, + "entries": [ + "When encountering creatures that lack {@language Common|PHB}, the {@i Companion} often advises handwaving it through telepathy or granting them the language anyway. Not so with the gith, who must keep their otherworldly tone. If you speak a language that your players don't, now is the time to shout it at them. Otherwise, we can draw from popular science fiction, like the protoss of Starcraft. The {@i Companion} suggests using Khalani, the protoss language. You can use any of the phrases below at the risk of incurring a cease-and-desist letter from Blizzard Entertainment:", + { + "type": "list", + "page": 168, + "items": [ + "\"Ki nala atum!\" or \"We are as one!\"", + "\"Khassar de templari!\" or \"From order comes justice!\"", + "\"Khas il'adare\" or \"May your spirit soar,\" often said in support of other warriors.", + "\"Na vazeal!\" or \"We destroy!\"", + "\"Uhn dara ma'nakai\" or \"Our duty is unending.\"", + "\"Uhn ore'ki atum\" or \"Our minds are as one.\"", + "\"Zerashk Guilda!\" or \"Oblivion awaits!\" The worship of gods is forbidden in githyanki society, so this serves as both as a rallying cry and one's dying words." + ] + }, + "The githyanki here can speak also {@language Draconic|PHB}, allowing another means of communication with the party. {@creature githyanki knight|MM|Githyanki knights} likewise can psionically cast {@spell tongues} thrice a day." + ], + "id": "891" + } + ], + "id": "88f" + } + ], + "id": "88e" + }, + { + "type": "entries", + "name": "Ashtyrranthor's Hunt", + "page": 169, + "entries": [ + "The dragon matriarch is the true boss of this level\u2014but even if the adventurers don't fight her, she can be used as a source of tension. Periodically describe how the adventurers can hear her slithering across the asteroid's surface, smell the acrid smoke from her nostrils, and pick out her claws ringing against stone. Set up tense scenes where she's about to pass by a window and the adventurers must duck and hide to avoid being detected.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Wrath of the Red Drake", + "page": 169, + "entries": [ + "Should the adventurers incur her wrath, {@creature Ashtyrranthor|WDMM} comes after them across three phases of combat. This chain of events requires some creative liberties to be taken and so, it may not work at your table. This is also pained by the fact that you cannot exactly determine where her hunt begins, as she can be encountered in multiple areas. Nevertheless, once the adventurers face her, try to carve out the following phases for the sake of drama and narrative." + ], + "id": "894" + }, + { + "type": "entries", + "name": "Tactics", + "page": 169, + "entries": [ + "{@creature Ashtyrranthor|WDMM} employs the typical tactics used by a dragon but with the benefit of spellcasting:", + { + "type": "list", + "page": 169, + "items": [ + "{@creature Ashtyrranthor|WDMM} avoids harming githyanki and will allow prey to escape if it saves the life of some.", + "{@creature Ashtyrranthor|WDMM} chases prey into the asteroid with a {@spell passwall} or {@spell gaseous form} spell." + ] + } + ], + "id": "895" + } + ], + "id": "893" + }, + { + "type": "entries", + "name": "1. The Brood Mother", + "page": 169, + "entries": [ + "When {@creature Ashtyrranthor|WDMM} first spots intruders, she looses an ear-shattering roar\u2014using her Frightful Presence action. She first tests the adventurers' might through a few probing maneuvers; this lasts for no more than two rounds of combat. Thereafter, try to progress to the next phase. {@creature Ashtyrranthor|WDMM} is not above retreating from the adventurers. In her absence, a retinue of {@dice 1d4 +2} {@creature Githyanki Warrior|MM|githyanki warriors} flank the party from behind, driving them towards the outside of Stardock for the next phase." + ], + "id": "896" + }, + { + "type": "entries", + "name": "2. Toril Below and Death Above", + "page": 169, + "entries": [ + "The second phase of combat pits the party against the drake on the surface of the asteroid. This can happen naturally if the adventurers are in Area 12 or 20, but it can be forced through a twisted use of the {@spell passwall} spell: she opens up a hole right beneath the party, who falls towards the asteroid's gravity plane and are then shunted to the opposite side. Alternatively, if most of the party fails against her Frightful Presence, cue a harmless montage in which the party tramples across the asteroid's surface in utter and abject fear.", + "Regardless of how it's conceived, {@creature Ashtyrranthor|WDMM} comes clambering across the surface from afar. Out here, she can attack without the worry of harming the githyanki. Likewise, she can fly unabated, at least to an altitude of 120 feet (after which, she'd leave the asteroid's air envelope and be subjected to the vacuum of space).", + "Stardock is not smooth; stalagmites point out from its surface like stone teeth. Every stalagmite gives either {@book half or three-quarters cover|PHB|9|Cover}, depending on its size. They also have 40 hit points; after being reduced to 0 hit points, they crumble.", + "Stardock is also not just stone; plant here and there windows made by the asteroid's previous tenants. They can be shattered easily, and the adventurers can drop down into any area of your choosing. If the party is on the bottom half of the asteroid, these windows propel them upwards into an area of your choosing. Area 23 is the best destination, as it puts the party close to the portal back to Stardock. Once {@creature Ashtyrranthor|WDMM} sees what the party is trying to do, she intercepts. If they escape, she chases after them with a {@spell gaseous form} spell.", + { + "type": "entries", + "name": "Tactics", + "page": 169, + "entries": [ + "Out on the asteroid, the drake's tactics change:", + { + "type": "list", + "page": 169, + "items": [ + "{@creature Ashtyrranthor|WDMM} attacks without reservation, scorching the asteroid black with fire. When she makes a Claw attack at a character on the surface, so mighty is she that her talons leave 1-foot-deep trenches in her wake.", + "If she {@action grapple|PHB|grapples} a character, she tries to deposit them just outside the air envelope. Likewise, if a character is flying above, she beats her wings (use the Wing Attack Legendary Action, but instead of being knocked {@condition prone}, the character is knocked back 30 feet on a failure) to push them into space." + ] + }, + "Once the adventurers are back inside the asteroid, move to the next phase." + ], + "id": "898" + } + ], + "id": "897" + }, + { + "type": "entries", + "name": "3. Race to Toril", + "page": 169, + "entries": [ + "It has been far too long since {@creature Ashtyrranthor|WDMM} met a challenge or been wounded. By the third phase, any pretense of playing with her food has vanished. She's out for blood.", + "This phase begins once the adventurers are back inside the asteroid and ought to begin in Area 23, if they used windows to escape back inside. Either they make a last stand there or race back to the portal. {@creature Ashtyrranthor|WDMM} chases after them in {@spell gaseous form}, reverting to her true form once she's in a large enough chamber.", + "If necessary, {@dice 1d4} {@creature Githyanki Warrior|MM|githyanki warriors} arrive from elsewhere to assist the dragon. If the adventurers have wounded a {@creature githyanki gish|MTF} earlier, you can replace a {@creature Githyanki Warrior|MM|warrior} with him or her\u2014although one at full power is certain to destroy the party when they're already facing an {@creature adult red dragon|MM}.", + "Once the adventurers reach the portal, whether they are victorious or in flight, skip to the Epilogue below and read the send-off of your choice." + ], + "id": "899" + } + ], + "id": "892" + } + ], + "id": "88a" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 170, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. Entry Hall", + "page": 170, + "entries": [ + { + "type": "insetReadaloud", + "page": 170, + "entries": [ + "The dungeon gleams with colored light: the walls, the ceiling, the very floor are streaked with luminous crystal. Forward you go, almost mesmerized by the glittering veins until the entire dungeon gives way to these crystalline surfaces. As you watch, the color shifts from red to blue, with motes of violet and topaz glittering here and there. An entire rainbow rests within these walls, shifting and quivering.", + "For the longest time, all you've seen in this wretched place is ruin and despair\u2014and now... Now you have seen beauty unmentionable and light otherworldly.", + "What, you must wonder, is the catch?" + ], + "id": "89c" + }, + "It is trivial to skip this level; the entire dungeon spans but a few chambers. To get the most out of this level, you must steer the party towards Stardock, and you can use Halaster as your mouthpiece. Establish first how you intend to entice the party into venturing to Stardock, instead of heading straight to Level 17. Tailor Halaster's dialogue accordingly. You can draw upon the following sample dialogue:", + { + "type": "list", + "page": 170, + "items": [ + "If Halaster relies on altruism, he references the {@creature githzerai zerth|MM|githzerai zerths}: \"Poorest Ezria, that headstrong little twerp, rushed ahead. His screams echo across the 'yankis' inner sanctum\u2014for they do not see him as kin, don't you understand? And we all know how the 'yanks treat even their own kin.\"", + "If he instead plays upon their sense of duty, he references the red dragons and lies about the githyankis' intentions: \"Red dragons! Red! Dragons! They slither about the 'yanks' most inner sanctum, hungering to unleash their fiery breath on the good people of Waterdeep, to tear down their kingdom and replace it with an inferno that can finally warm their frigid hearts! Hurry damn you, hurry!\"", + "If personal gain is the adventurers' chief motivation, Halaster references the magic items possessed by the githyanki commander, {@creature Al'chaia|WDMM}: \"Should you wish to beat my game, you must first find power\u2014and there is no shame in turning to outside enhancements to better aid you in this quest. The 'yank commander, Knight-Commander {@creature Al'chaia|WDMM}, possesses two magical tomes that, once studied, can enhance a man's strength and mind... something you clearly lack.\" If your version of Halaster is prone to breaking the fourth wall, he flat-out tells the party that studying the tomes increases their Intelligence- and Strength scores. He can also mention the red dragons' hoard, which he describes as \"gadzookingly wealthy.\"" + ] + } + ], + "id": "89b" + }, + { + "type": "entries", + "name": "2. Western Cavern", + "page": 170, + "entries": [ + { + "type": "insetReadaloud", + "page": 170, + "entries": [ + "The clash of steel and sparring alerts you to the presence of others. The light here is almost blinding, but you can pick out two pairs of fighters, sparring beside a pit wreathed in silvery mist. Above that pit hangs a crystalline stalactite with\u2014with a woman inside of it. Her eyes fall upon you! She shuts her eyes and suddenly the fighters all turn to gawk at you.", + "These warriors drop their blunted weapons and motion for {@item greatsword|PHB|greatswords} leaning against the wall\u2014which are flung into their hands by an unseen force. One shouts, \"Ki nala atum!\" and springs into battle. \"Ki nala atum!\" the others shout, following her lead!" + ], + "id": "89e" + }, + "\"Ki nala atum!\" is Khalani (the Protoss language) for \"We are as one!\" Additionally, for the sake of drama, grant creatures encased in the crystal stalactites telepathy with a range of 60 feet.", + { + "type": "entries", + "name": "Tactics", + "page": 170, + "entries": [ + "Young these {@creature Githyanki Warrior|MM|githyanki warriors} may be, but they've been drilled for battle since they were but babes. With a {@creature githyanki gish|MTF} above, they employ the following tactics:", + { + "type": "list", + "page": 170, + "items": [ + "The {@creature knight|MM} that shouted the battle cry casts {@spell misty step} using her bonus action and follows it up with two {@item greatsword|PHB} attacks. She attacks head-on. On their other turns, her three fellow {@creature githyanki knight|MM|knights} teleport beside or behind the party.", + "Githyanki about to die cast {@spell misty step} to reach or jump into the pit to escape to the Astral Plane.", + "The gish in the stalactite can only cast spells. She opens up with a {@spell telekinesis} spell ({@dc 15}) to grip a character, moving them to the pit in the center of the chamber.", + "The gish {@spell counterspell|PHB|counterspells} the first spell cast that she can perceive.", + "On its second turn, the gish casts {@spell sleep} as a 4th-level spell (roll {@dice 11d8}) after she shouts in {@language Gith|MM} for its allies to make room, so they don't get caught in the spell.", + "If the entire party is {@condition incapacitated}, the surviving {@creature githyanki knight|MM|knights} take them to Urlon, the ranking officer outside of Stardock. He resides in Area 10." + ] + } + ], + "id": "89f" + } + ], + "id": "89d" + }, + { + "type": "entries", + "name": "3. Main Cavern", + "page": 170, + "entries": [ + { + "type": "entries", + "name": "3A. Arbez's Watch", + "page": 170, + "entries": [ + "The following text assumes that the party has already spotted the crystal stalactite in Area 2.", + { + "type": "insetReadaloud", + "page": 170, + "entries": [ + "You spot yet another crystal stalactite hanging from the ceiling, and in it yet another man dressed in flowing robes. Below him lies another silvery-misted pit. Straw dummies in the rough form of {@creature mind flayer|MM|mind flayers} stand further on." + ], + "id": "8a2" + }, + "If Arbez, the {@creature githyanki gish|MTF}, spots the party, he'll try to pass it off as if he didn't see them; he intends to attack them from behind. If they head to Area 4, he alerts his comrades in Area 3B. Otherwise, he throws a {@spell fireball|PHB} at their backs as they venture elsewhere. A {@dc 14} Wisdom ({@skill Insight}) check confirms he actually saw the party." + ], + "id": "8a1" + }, + { + "type": "entries", + "name": "3B. Surlock's Watch", + "page": 171, + "entries": [ + { + "type": "insetReadaloud", + "page": 171, + "entries": [ + "Your blood begins to boil, your heart hitches\u2014for you smell it first: the acrid, volcanic odor of a red dragon. As you creep onward, you hear that sharp, barbaric tongue. Sure enough, yet another pit dots this chamber and above it hangs a stalactite containing yet another mage. Below him, a {@creature githyanki knight|MM|knight} converses with her red dragon steed, whose very nostrils spit smoke." + ], + "id": "8a4" + }, + "The following text assumes that at least one party member can understand {@language Draconic|PHB}:", + { + "type": "insetReadaloud", + "page": 171, + "entries": [ + "\"How many more must be slain, Ashranthax?\" complains the young {@creature githyanki knight|MM|knight} to her draconic steed. \"It's not like Undermountain is crawling with illithids.", + "\"Not even Mother may influence {@creature Al'chaia|WDMM}\u2014there are many among the brood that hunger for such power. Perhaps that is why she remains impartial, lest Infernexus or Smoakcant seize the clutch from her.\"", + "\"Shall the Knight-Commander even part with her tomes, I've begin to wonder,\" murmurs the {@creature githyanki knight|MM|knight}. \"Or is it a ploy?\"" + ], + "id": "8a5" + }, + { + "type": "entries", + "name": "Tactics", + "page": 171, + "entries": [ + "The trio here are unprepared for battle, two being engaged in a heated discussion. They hastily employ the following tactics:", + { + "type": "list", + "page": 171, + "items": [ + "The {@creature young red dragon|MM} opens up with a fire breath ({@dc 17} Dex save, {@damage 16d6} fire damage, half on a success) aimed at the target, even if it includes the gish in the stalactite, which has 80 hit points and shatters when reduced to 0 hit points.", + "If the {@creature githyanki knight|MM|knight} dismounts, it costs half her movement speed. If an effect moves her mount, she must make a {@dc 10} Dex. save or fall {@condition prone}. On her first turn, she casts {@spell misty step} to close the distance with the party and casts it again to return to her mount at the end of her next turn. She reserves her last use of {@spell misty step} to escape if necessary.", + "The gish {@spell counterspell|PHB|counterspells} the first spell he perceives and casts {@spell telekinesis} ({@dc 15}) to restrain a character as the red dragon advances forward with her hungry jaws." + ] + } + ], + "id": "8a6" + } + ], + "id": "8a3" + } + ], + "id": "8a0" + }, + { + "type": "entries", + "name": "5. Prison Cell", + "page": 171, + "entries": [ + "By when the party acquires a Stardock rod, they will probably just stumble straight towards Area 11, and thereby skip this encounter. You can circumvent that by having Marquox telepathically contact characters in Areas 3, 6 or 7. If you do, read the following:", + { + "type": "insetReadaloud", + "page": 171, + "entries": [ + "A wet voice slithers past your ears and into your mind, \"You and I must converse, mortal. Bound I am by these githyanki termagants and fools. Come and let us speak long. I have seen the githzerai youngling, have watched the githyanki open the starry portal to their innermost sanctum. I am an asset to you and yours\u2014for as little of a price as my freedom. The officers carry a curious, black crystal rod. That is the key to your goals. Bring it to my cell.\"" + ], + "id": "8a8" + }, + "Once the adventurers open the cell with a Stardock rod, read the following. If they refuse to open the cell with the rod or stick to a telepathic conversation, they will not learn of Marquox's identity. In this case, skip down to Roleplaying Marquox.", + { + "type": "insetReadaloud", + "page": 171, + "entries": [ + "The air is tight, pressurized as if by magic. Those among you with the Gift feel your veins throb as the wards cut you off from select avenues of magic. Floating in the center of this prison cell is a {@creature mind flayer|MM}. Its eyes open up to regard you and its wet voice squirms its way into your brain: \"At last we meet.\"" + ], + "id": "8a9" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Previously On...", + "page": 171, + "entries": [ + "You can link Marquox to earlier chapters of WDMM. It could know or be the {@creature mind flayer|MM} from Level 3 (see Azrok's Hold, Area 21G) or be the {@creature mind flayer|MM} that terrorized Skullport (per the {@i Companion's} Skullport chapter; see Special Events)." + ], + "id": "8ab" + }, + { + "type": "entries", + "name": "Roleplaying Marquox", + "page": 171, + "entries": [ + "The illithid's desperation is betrayed by its telepathic voice, which quavers. It fears not death but torture by the githyanki. Already they've paraded it through their trophy room (A9) and promised it a slow and humiliating death. Unlike in WDMM, Marquox does not know that Stardock is an asteroid; it instead thinks that Créche K'liir is just a distant part of Undermountain.", + "Marquox also knows Ezria (\"the youngling\") was taken to \"Créche K'liir.\" Even if the party refuses to free it, Marquox banks on them causing enough ruckus on Stardock to free its comrades, the {@creature mind flayer|MM|mind flayers} in Area 29C, who it then expects will rescue it in turn." + ], + "id": "8ac" + }, + { + "type": "entries", + "name": "No Lie Detectors", + "page": 171, + "entries": [ + "The illithid offers protection through Seadeeps, but this is a lie. Since it's advised not to use the {@skill Insight} skill as a lie-detector, if a character succeeds on the check, instead hint at the deceit with the phrase, \"You can tell the creature's troubled\u2014and desperate. In its current state, it would promise anything that could guarantee its escape.\"" + ], + "id": "8ad" + } + ], + "id": "8aa" + } + ], + "id": "8a7" + }, + { + "type": "entries", + "name": "6. Eastern Cavern", + "page": 171, + "entries": [ + { + "type": "entries", + "name": "6A. Mirrk's Watch", + "page": 171, + "entries": [ + { + "type": "insetReadaloud", + "page": 171, + "entries": [ + "Hushed tones echo from this corner of the dungeon, pregnant with discontent. You need not know the language to recognize brewing mutiny and indignation. As you peer around the corner, you see yet another person encased in a crystal stalactite. Below her, six young warriors are gripped in a heated discussion." + ], + "id": "8b0" + }, + "Again, grant the encased githyanki telepathy out to a range of 60 feet to communicate with her comrades. She alerts them when she sights the party.", + "The following text assumes that at least one party member can understand {@language Gith|MM}:", + { + "type": "insetReadaloud", + "page": 171, + "entries": [ + "The warriors are gripped in what appears as a debate\u2014but clearly, they stand united in discontent:", + "\"{@creature Al'chaia|WDMM} has gone too far,\" says an older woman. \"Pushed too far, drilled us too long\u2014and for what? Books? Like she would do anything to empower anyone but herself.\"", + "Another warrior nods fervently. \"That termagant can't keep this up. I care not for her titles\u2014Créche K'liir is our birthplace and it is we who shall govern!\"", + "The others grumble their approval, arms crossed and brows furrowed. \"No more!\" they all agree." + ], + "id": "8b1" + }, + { + "type": "entries", + "name": "Tactics", + "page": 171, + "entries": [ + "The githyanki here follow these tactics; you can also draw upon the tactics discussed in Area 2 for more information. The warriors here don't take prisoners, worrying that the intruders might have understood their discussion, for which they would be punished dearly by {@creature Al'chaia|WDMM} and her loyalists.", + { + "type": "list", + "page": 172, + "items": [ + "The gish opens up with a {@spell fireball} spell ({@dc 15}) on the party, the sound of which alerts creatures in adjacent areas. On her second turn, she casts {@spell haste} on the first {@creature githyanki knight|MM|knight} (see below).", + "The first {@creature githyanki knight|MM|knight} to spring into battle shouts \"Na vazeal!\" (\"We destroy!\") after the {@spell fireball|PHB} has been cast. She closes the gap with {@spell misty step} cast as a bonus action. Four comrades follow suit, teleporting together into the heart of the party to fight as one unit while the sixth warrior teleports behind the party. Until three {@creature githyanki knight|MM|knights} have fallen, they run down targets with {@spell misty step} spells." + ] + } + ], + "id": "8b2" + } + ], + "id": "8af" + }, + { + "type": "entries", + "name": "6B. Scrying Chamber", + "page": 172, + "entries": [ + { + "type": "insetReadaloud", + "page": 172, + "entries": [ + "This chamber is lit in soft, violet light that emanates from the far wall, which is carved with intricate runes that all hum with arcane power. Magic is clearly at work here." + ], + "id": "8b4" + }, + "To prevent the party from gleaning too much information, the scrying wall is doomed to be broken by the {@creature ulitharid|VGM|ulitharid's} mental might. Consider it a sloppy use of the {@spell scrying} spell, which Extremiton detects and psychically lashes out against.", + "If a character casts {@spell scrying}, read the following:", + { + "type": "insetReadaloud", + "page": 172, + "entries": [ + "Your mind bears a vision\u2014black at first as it tumbles through dark waters and dark earth. Down, down, down you go until finally you see a six-tentacled illithid sat on a crystal throne. Its base is made of a black, alien metal veined with copper wires that snake down into the floor.", + "On the backwall stretches a sort of crystal window depicting the city of Waterdeep\u2014specifically, a spectral image of the Yawning Portal's taproom, a place you know so well. Suddenly, the image moves, and a gruff voice shouts out, \"No roughin' in the taproom!\" You recognize the familiar voice of {@creature Durnan|WDH}, the owner and propriety of the Yawning Portal.", + "The illithid leans forward to press at a pale, crystalline button. The image on the screen shifts, depicting Waterdeep's harbor. A ship is just about to dock\u2014but before you can see more, the illithid looks up and its mind, its very mind, links with yours. In a slithering voice it shouts, \"Begone, voyeur!\" With a wave of its tentacled beard, the vision is severed\u2014and suddenly deep cracks race throughout the scrying wall. Its magical hum groans and shudders to a stop, its magic lost." + ], + "id": "8b5" + }, + "See Area 12 of Level 17 for more details on the room scried upon by the wall." + ], + "id": "8b3" + } + ], + "id": "8ae" + }, + { + "type": "entries", + "name": "7. Anti-Illithid Defense", + "page": 172, + "entries": [ + "The adventurers are nearly {@condition blinded} as they enter this chamber, encountering the bright, {@creature crystal golem|WDMM|crystal golems} for (presumably) the first time. Read the following:", + { + "type": "insetReadaloud", + "page": 172, + "entries": [ + "You squint into the dazzling lights ahead, pain stabbing at your brain through your flimsy eyes. Two warriors stand tall, ready, and unarmed with nothing but their fists\u2014but as you squint into the light, you realize they are golems fashioned from the very same crystal that makes up this dungeon's walls and floors.", + "The warriors turn to you and crack their knuckles\u2014it sounds like shattering glass. As one, they advance." + ], + "id": "8b7" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tactics", + "page": 172, + "entries": [ + "One golem opens up with its Slow action while the other advances to make Slam attacks. If not enough of the party fell prey to the Slow effect, then the other golem uses it at the start of its next turn or the one after that." + ], + "id": "8b9" + } + ], + "id": "8b8" + } + ], + "id": "8b6" + }, + { + "type": "entries", + "name": "8. Officer Quarters", + "page": 172, + "entries": [ + "The following text assumes that at least one member of the party can understand Gith and have eyes on the githyanki:", + { + "type": "insetReadaloud", + "page": 172, + "entries": [ + "\"It shall be mine!\" snarls a {@creature githyanki knight|MM|knight}, beating upon his breast with a closed fist. His plated armor is set with twelve gems: six red spinels and six black jaspers, twinkling in the crystalline light.", + "\"You are nothing,\" sneers a {@creature mage} dressed in flowing robes. Arcane tattoos stretch across his neck. \"{@creature Al'chaia|WDMM|Al'chaia's} magic books are for better men than you\u2014like me.\"", + "\"You can hardly lift a sword and you would dare condescend to me, Theru? I would sooner see you bruised and broken before {@creature Al'chaia|WDMM} even shows you a single page of the tome!\"" + ], + "id": "8bb" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tactics", + "page": 172, + "entries": [ + "If {@quickref surprised|PHB|3|0|surprised}, the githyanki follow these tactics:", + { + "type": "list", + "page": 172, + "items": [ + "The gish opens up with a {@spell thunderwave} spell ({@dc 15}), cast at 4th level, to knock characters out of the room, following it up with a {@item longsword|PHB} attack as a bonus action, if any characters are left inside or resist the blast.", + "The {@creature githyanki knight|MM|knight} teleports behind the party with {@spell misty step}. He first tries to knock a creature {@condition prone}, using one of his attacks. If successful, he then follows up with a {@item greatsword|PHB} attack.", + "The githyanki are still hot under the collar and that anger has made them careless. The gish casts {@spell fireball} on his second turn and, if the {@creature githyanki knight|MM|knight} is caught in the blast, then so be it." + ] + } + ], + "id": "8bd" + } + ], + "id": "8bc" + } + ], + "id": "8ba" + }, + { + "type": "entries", + "name": "9. Trophy Room", + "page": 172, + "entries": [ + { + "type": "insetReadaloud", + "page": 172, + "entries": [ + "Illithid heads decorate the walls of this trophy room, all pointed to gaze lifelessly at an immense, stuffed {@creature mind flayer|MM} with six tentacles instead of four. Its corpse has been erected into a humiliating posture. The scene is thick with scorn and triumph." + ], + "id": "8bf" + }, + "All illithid heads are pointed towards the {@creature ulitharid|VGM}. A character that used the scrying wall (Area 6B) will recognize that, like the one in the vision, this one has six tentacles as well." + ], + "id": "8be" + }, + { + "type": "entries", + "name": "10. Golem Laboratory", + "page": 172, + "entries": [ + { + "type": "insetReadaloud", + "page": 172, + "entries": [ + "A chisel rings out in the empty halls, chased by the mutterings of a devoted carver. As you peer into this workshop, you spot an older man carving the crystalline skull of a golem." + ], + "id": "8c1" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Urlon", + "page": 172, + "entries": [ + "The weight of his people's fate is heavy on Urlon's shoulders. He knows his people cannot survive for long under {@creature Al'chaia|WDMM|Al'chaia's} tyranny but she is the lawful commander of Créche K'liir and he has no means of sacking her. Honor and law demand his obedience, and both would be broken should he seek her death. So, when the adventurers encounter him, a light flashes across his face, as if his prayers have now been answered. He's elated, relieved. Still, deceit and homicide are greasy tools he would rather not touch. Almost squeamish about it, he at first hints at his intentions until finally sucking in a breath and flat-out asking the adventurers to depose of {@creature Al'chaia|WDMM}. You can draw on this sample dialogue:", + { + "type": "list", + "page": 173, + "items": [ + "\"{@creature Al'chaia|WDMM|Al'chaia's} tyranny must end for the good of the créche, yet I am bound by law, honor and tradition to obey. If only there was some other method to depose her for the good of our people...\"", + "\"Would if the gith could be reunited, made stronger together. Such a future can be forged once zealots like {@creature Al'chaia|WDMM} are long gone and silenced.\"" + ] + } + ], + "id": "8c3" + } + ], + "id": "8c2" + } + ], + "id": "8c0" + }, + { + "type": "entries", + "name": "11. Stardock Gate", + "page": 173, + "entries": [ + { + "type": "insetReadaloud", + "page": 173, + "entries": [ + "A stone archway is set into the far wall, dimly lit by glowing crimson crystals to its right. You know a portal when you see one, but this one is unlike the Mad Mage's usual design. Before it is a pedestal of similar crimson crystal, and in it, a socket made for a scepter or rod." + ], + "id": "8c5" + }, + "When the gate is opened, read the following:", + { + "type": "insetReadaloud", + "page": 173, + "entries": [ + "The portal snaps open, unleashing a thunderous roar as if some foul beast laired behind it\u2014but it is only the air being sucked into the void. Beyond the archway, a new chamber glitters with scales: red scales, dragon scales. An identical pedestal lies on the other side, likewise lit by crimson crystals embedded into the chamber's walls." + ], + "id": "8c6" + } + ], + "id": "8c4" + } + ], + "id": "89a" + }, + { + "type": "section", + "name": "Stardock", + "page": 173, + "entries": [ + "Stardock is, perhaps, the greatest moment in WDMM. When players hash out their typical fantasies, they rarely include space beyond concepts like full moons or aligned stars. Now we get to spring this upon the party in what was advertised as a subterranean dungeon crawl.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hints of the Starry Void", + "page": 173, + "entries": [ + "As soon as the party arrives to Stardock, you want to start hinting at the nature of this new lair without fully revealing that they're on an asteroid in outer space. Use any of the hints below, spacing them out accordingly until the party comes to a window.", + { + "type": "list", + "page": 173, + "items": [ + "The gravity is just slightly lighter than Toril's, so read to a weary character, \"The creak of your bones, the aches, have been muted, you notice. You've never known any stone that was pleasant and soft to walk upon, but perhaps this lair is enchanted to relieve one's burden?\"", + "\"The air tastes stale... Almost recycled, even.\"", + "\"You instinctively pull out your compass only to find that its needle spins wildly.\"", + "If a character is under the effects of {@spell detect magic|PHB}, read to them: \"The air is thick with transmutation magic. No matter where you look, you see its cloud, enveloping every void, coating every surface. No motes twinkle here or there; the cloud of magic is uniform and omnipresent, suggesting that this entire lair is under the same spell and the same intensity. Only truly powerful magi could affect such a vast dungeon with but a single spell.\"" + ] + } + ], + "id": "8ca" + }, + { + "type": "entries", + "name": "Showing the Starry Void", + "page": 173, + "entries": [ + "When the adventurers first get a view of space, and the planet Toril below, read the following description. It's written for Area 12F but can be adjusted to fit just about anywhere.", + { + "type": "insetReadaloud", + "page": 173, + "entries": [ + "It's the stars that get you at first, the stars you've seen all your life\u2014but something's different. You creep forward, your lungs tight with worry, but why? What could be so amiss? How could the starlit sky feel so...so wrong? Your feet crunch on coins, but you can hardly hear it. It's as if you're in a trance.", + "You approach the cavemouth and the vastness of space lies out before you, that familiar black tapestry and its glittering diamonds\u2014but below you stretches out a planet: Toril in all its beauty. You know it in your bones, your heart. In the distance, you see asteroids orbiting the planet below. The draft you feel? Just the force of an asteroid hurtling through outer space.", + "You feel sick to your stomach as the vertigo grips at your body and your mind grapples with your cosmic insignificance." + ], + "id": "8cc" + } + ], + "id": "8cb" + } + ], + "id": "8c9" + } + ], + "id": "8c8" + }, + { + "type": "entries", + "name": "12. Dragon's Domain", + "page": 173, + "entries": [ + { + "type": "entries", + "name": "12A. Arch Gate", + "page": 173, + "entries": [ + "Once the party enters this chamber properly, read the following:", + { + "type": "insetReadaloud", + "page": 173, + "entries": [ + "Scales litter the floor, shed by crimson behemoths that plain folk shudder at the very thought of: dragons. You approach very slowly, timidly even, listening for the slither of scale against stone, but you find nothing, hear nothing, see nothing\u2014yet." + ], + "id": "8cf" + }, + "Halaster remotely causes the gateway to snap close behind the party, giving them no chance to retreat. They find that any rods they brought with them to Stardock will not work on this side\u2014more tomfoolery by Halaster. If they protest, he offers no whisper, no taunt\u2014but he's watching very carefully." + ], + "id": "8ce" + }, + { + "type": "entries", + "name": "12B. Tiamat Shrine", + "page": 173, + "entries": [ + { + "type": "insetReadaloud", + "page": 173, + "entries": [ + "Still dreading signs of the leviathans, you creep into a mural-carved chamber. The floor depicts {@deity Tiamat|Dawn War|DMG}, the evil goddess of dragons, her five chromatic heads each roaring gouts of flame and frost and acid. The mural, a pristine work of art, must be at least fifteen feet in diameter.", + "Similar tapestries hang nearby: one depicts {@deity Tiamat|Dawn War|DMG} battling no less than twelve {@creature storm giant|MM|storm giants} atop a frozen peak. The other shows her locked into a duel with a bloodied old wizard about whose head circle seven golden canaries.", + "There is piety in these halls\u2014and you can't help but pray that you never meet the devout." + ], + "id": "8d1" + } + ], + "id": "8d0" + }, + { + "type": "entries", + "name": "12C. False Hatchery", + "page": 173, + "entries": [ + { + "type": "insetReadaloud", + "page": 173, + "entries": [ + "Dragon eggs! Your heart leaps and inside you that miserly demon rubs its hands together. Within a molten pool fed by a falling curtain of lava sit six red-speckled dragon eggs, each more valuable than the richest kingdom's treasury." + ], + "id": "8d3" + } + ], + "id": "8d2" + }, + { + "type": "entries", + "name": "12D. Dragon Hatchery", + "page": 174, + "entries": [ + { + "type": "insetReadaloud", + "page": 174, + "entries": [ + "As if you could be fooled by false eggs\u2014as if! Feeling warm and a little smug, you look about this hidden hatchery. There in a pool of lava rests one single red-speckled egg by its lonesome. Your mind conjures up many a dream: a mountain of gold or a race through the skies\u2014or a kingdom turned to ash by that red leviathan. Greed, wonder, and dread mix together into a sour concoction that leaves you uneasy." + ], + "id": "8d5" + } + ], + "id": "8d4" + }, + { + "type": "entries", + "name": "12E. False Hoard", + "page": 174, + "entries": [ + { + "type": "insetReadaloud", + "page": 174, + "entries": [ + "At last you come to the dragons' hoard. Your insides feel as if they're lined with grease. You cannot help but remember the tales of old, of the riches paid tribute to the great leviathans of ancient days. That much is here, piled up without care. Red scales litter the hall and in them sparkle the sheen shed by the piled gold.", + "Twin statues watch over this hoard, carved in a likeness you've never seen or heard of in tome or tale. They lack all familiar frills and horns iconic to the world's known dragons." + ], + "id": "8d7" + }, + "With a successful {@dc 16} Intelligence ({@skill Investigation}) check, a character can determine that the hoard is an illusion.", + { + "type": "entries", + "name": "Illusory Wall", + "page": 174, + "entries": [ + "As written, one could just look north from the hoard and see yet another hoard in the next chamber. Assume that the northern tunnel ends in an illusory wall (discerned with a {@dc 16} Intelligence ({@skill Investigation}) check." + ], + "id": "8d8" + } + ], + "id": "8d6" + }, + { + "type": "entries", + "name": "12F. Dragon's Hoard", + "page": 174, + "entries": [ + { + "type": "insetReadaloud", + "page": 174, + "entries": [ + "Your feet crunch on the copper and gold coins that litter this chamber, all leading up to a massive hoard of treasure. Around the hall are scattered mounds of gold. The rough-hewn chamber leads both left and right; in the distance, to the left, you hear the soft strums of a {@item lute|PHB}." + ], + "id": "8da" + }, + "If a character disturbs the hoard, they must succeed on an ability check or risk alerting the dragons. If they pluck at a particular object, such as a gem, they must succeed on a {@dc 18} Dexterity ({@skill Sleight of Hand}) check or it causes the treasure above to tumble down. Likewise, a character standing on top of the treasure must make an {@skill Acrobatics} check of the same DC. If the characters make noise or disturb the hoard, they must make a group Dexterity ({@skill Stealth}) check against the dragons' passive {@skill Perception} scores ({@damage 18}).", + "Scatter piles of treasure throughout the room; if the dragons are awoken, roll initiative. This gives party members the chance to hide behind treasure mounds. While behind a mound, a character has three-quarters cover. The dragons initially think Jerath, the old blind man in Area 13, may have walked into the hoard. Once, however, they hear his {@item lute|PHB} and catch a whiff of the party's scent, their suspicion mounts.", + { + "type": "entries", + "name": "The Starry Void", + "page": 174, + "entries": [ + "A character must stand in the chamber's eastern wing to catch a sight of outer space, but they can also be guided by a draft flowing through the cavemouth. Once they see outward, read the description above (see Showing the Starry Void)." + ], + "id": "8db" + } + ], + "id": "8d9" + } + ], + "id": "8cd" + }, + { + "type": "entries", + "name": "13. Jerath's Quarters", + "page": 174, + "entries": [ + { + "type": "insetReadaloud", + "page": 174, + "entries": [ + "A blind, old coot sits in a lonely chair, strumming at his {@item lute|PHB}. A {@item silvered greatsword|PHB} lies nearby; he wears no armor but save for a toothy grin, which he breaks out into at your approach." + ], + "id": "8dd" + }, + "Jerath is your chance to drop some comedy into this level. He's old, crass, and on pension. He's fond of long-winded tales and takes advantage of sympathy to keep listeners captive. Avoid, however, revealing to the party that they're on an asteroid if they haven't discovered that yet." + ], + "id": "8dc" + }, + { + "type": "entries", + "name": "14. Infernexus' Quarters", + "page": 174, + "entries": [ + "When Infernexus awakens, it's with a smile. Adding his firepower to the party's is certain to tip the scales against {@creature Ashtyrranthor|WDMM}. If the party joins forces with him, Infernexus will come in during an encounter with his mother and betray her at the most opportune moment, preferably with a bite to the throat.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Infernexus", + "page": 174, + "entries": [ + "The drake is a brooding teenager choked with resentment. No other creature has earned more of his ire than {@creature Ashtyrranthor|WDMM}. You can draw upon the following sample dialogue:", + { + "type": "list", + "page": 174, + "items": [ + "\"No son should languish under his mother's yoke.\"", + "\"I am no guard dog. Whatever pact Mother has with the gith is hers and hers alone; I cannot be made a signatory by the accident of my blood.\"", + "\"By what fraternal love am I bound to this brood? Am I meant to sulk on this rock forevermore? Mine is a ripening destiny that I will not be denied.\"" + ] + } + ], + "id": "8e0" + } + ], + "id": "8df" + } + ], + "id": "8de" + }, + { + "type": "entries", + "name": "16.Nursery", + "page": 174, + "entries": [ + "Demonstrate the purpose of Créche K'liir through the nursery. Being confronted by the babes of those that have been trying to kill you for the last hour should also show the adventurers that the githyanki aren't the bad guys in this situation\u2014they're just defending their home and young.", + { + "type": "entries", + "name": "16A. Sleeping Area", + "page": 174, + "entries": [ + { + "type": "insetReadaloud", + "page": 174, + "entries": [ + "Crystal cradles float above the smooth-stone floor. Slumbering within them are olive-colored babes. Mobiles spin above each cradle, most decorated with stars and replica {@creature mind flayer|MM} heads." + ], + "id": "8e3" + }, + "Unlike in WDMM, if {@creature Ashtyrranthor|WDMM} finds the party here, she doesn't attack. Any combat here threatens the sleeping babes, so instead she tracks their movement to a nearby chamber, where she attacks." + ], + "id": "8e2" + }, + { + "type": "entries", + "name": "16B. Nursery Guardians", + "page": 174, + "entries": [ + "The mission of Créche K'liir is a vital one. It makes total sense that the two {@creature githyanki knight|MM|githyanki knights} stationed here are armed and armored. If they encounter the adventurers, one shouts, \"Khas il'adare!\" (\"May your spirit soar!\") to her comrade as the two fight to defend the younglings." + ], + "id": "8e4" + } + ], + "id": "8e1" + }, + { + "type": "entries", + "name": "18. Library", + "page": 175, + "entries": [ + { + "type": "entries", + "name": "18C. Reading Room", + "page": 175, + "entries": [ + "By when the adventurers arrive, a githyanki teacher is half-way through Three Burly Gith Gruff, a children's tale about three githyanki brothers that are terrorized by a {@creature mind flayer|MM} lurking below a bridge that connects the Astral Plane to the Material. She's reading the tale to about two dozen githyanki younglings, ages 4\u20137 years old." + ], + "id": "8e6" + } + ], + "id": "8e5" + }, + { + "type": "entries", + "name": "20. Dock", + "page": 175, + "entries": [ + { + "type": "insetReadaloud", + "page": 175, + "entries": [ + "Docks thrust out into the vastness of space, decorated as if they were none other than maritime ports on the shores of the planet looming large below." + ], + "id": "8e8" + }, + "Particularly bookish characters may feel vindicated here as they gaze out at Toril, noticing that Faerûn's shape slightly defies the shores drawn by popular cartographers with whom said bookish characters have always had a beef with.", + "While out on the docks, or studying how sturdy it is, a character that succeeds on a {@dc 14} Intelligence ({@skill Investigation}) check realizes that the dock is built along the asteroid's gravity plane\u2014and so anyone can step out and stand on its underside.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Special Delivery", + "page": 175, + "entries": [ + "While here, the adventurers may see a githyanki astral ship spring into existence. Over the next several minutes, githyanki wheel out babes in floating, crystalline cradles. The infants raise quite the ruckus, drawing the attention of {@creature Ashtyrranthor|WDMM}. She does not notice the adventurers, and, if you'd like to strike a comedic tone, she begins to goo-and-gaw over the new babes, saying in {@language Draconic|PHB}, \"Mama Ash won't let anyone hurt you, won't she? She'll devour and roast any fools that make it here alive.\" This goes on until a githyanki babe vomits on her. She then withdraws with a fanged smile and swipes off the filth before returning to her patrol." + ], + "id": "8ea" + } + ], + "id": "8e9" + } + ], + "id": "8e7" + }, + { + "type": "entries", + "name": "22. Al'chaia's Quarters", + "page": 175, + "entries": [ + { + "type": "insetReadaloud", + "page": 175, + "entries": [ + "Such an apartment is fit for none other than the commanding officer of this stellar fortress. Mounted on the walls are thirteen {@creature mind flayer|MM} heads. {@creature Al'chaia|WDMM} herself pores over reports at her lavish desk, her dinner sat upon a silver tray nearby.", + "You immediately smell smoke and look to the corner where a red dragon lies curled up, resting. As your eyes sweep across the four-poster bed, you notice not the glittering onyx chest, but the bed's brand: you recognize it as Charbrel's Secondhand Furnishings from Waterdeep itself!", + "It is as the doomsayers all claimed: aliens do walk among us." + ], + "id": "8ec" + }, + "Choose one character as the one that recognizes the brand of {@creature Al'chaia|WDMM|Al'chaia's} bed; they've frequented the store.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Al'chaia", + "page": 175, + "entries": [ + "{@creature Al'chaia|WDMM|Al'chaia's} command over the créche was won through underhanded politics. No officer in their right mind would have named her as commander if they knew how much of a tyrant she truly was. You can give her proficiency in {@skill Deception} to reflect this (a {@skillCheck deception 3} bonus). Her uncontested rule has left her lazy\u2014but now, faced with real foes for the first time, she's razor sharp, falling back on instincts that have not been used for so long." + ], + "id": "8ee" + }, + { + "type": "entries", + "name": "No Lie Detectors", + "page": 175, + "entries": [ + "As the {@skill Insight} skill shouldn't be just a lie detector, if a {@dc 19} successful check is made, hint at {@creature Al'chaia|WDMM|Al'chaia's} deception as, \"Though she keeps her face straight, {@creature Al'chaia|WDMM|Al'chaia's} eyes seem to focus on the weakest of you, needling at their defenses, as if she were already planning how best to strike you down if needed.\"" + ], + "id": "8ef" + }, + { + "type": "entries", + "name": "Tactics", + "page": 175, + "entries": [ + "{@creature Al'chaia|WDMM} and her dragon use these tactics:", + { + "type": "list", + "page": 175, + "items": [ + "{@creature Al'chaia|WDMM}, on her first turn, uses a bonus action to psychically hurl her metal chest at a character. The target must make a {@dc 16} Dexterity saving throw or take 10 ({@damage 3d6}) bludgeoning damage and be knocked back 10 feet.", + "Also on her first turn, {@creature Al'chaia|WDMM} throws open the secret trapdoor to Area 21B and drops in, alerting the ten {@creature Githyanki Warrior|MM|githyanki warriors} resting there. Half are asleep and instantly {@quickref surprised|PHB|3|0|surprised}, losing their first turn in combat. Three leap into battle, even casting {@spell jump} if necessary to reach the adventurers. Two, however, lean back\u2014they have suffered long under {@creature Al'chaia|WDMM} and take it upon themselves to either watch her die or betray her.", + "Once {@creature Al'chaia|WDMM} is out of harm's way, the dragon unleashes her fire breath. If the adventurers chase {@creature Al'chaia|WDMM} into Area 21B, the dragon leans down from the trapdoor and spits fire from above.", + "The freshly awoken warriors use their first turn to reach for their weapons and attack. Two push over a bunk bed on the adventurers. Those in its path must make a {@dc 13} Dexterity saving throw or be knocked {@condition prone}. Alternatively, a character can make a {@dc 13} Strength saving throw to throw their strength against the bunk bed, halting it." + ] + } + ], + "id": "8f0" + } + ], + "id": "8ed" + } + ], + "id": "8eb" + }, + { + "type": "entries", + "name": "25. Memorial Hall", + "page": 175, + "entries": [ + { + "type": "insetReadaloud", + "page": 175, + "entries": [ + "The walls are carved with what can only be names\u2014making this chamber a memorial hall. Inscriptions line both sides of the sole doorway." + ], + "id": "8f2" + }, + "The inscription on the northern side of the door reads \"Uhn dara ma'nakai,\" which means \"Our duty is unending.\" The other lintel reads, \"Uhn ore'ki atum,\" which means, \"Our minds are as one.\"" + ], + "id": "8f1" + }, + { + "type": "entries", + "name": "26. Kitchen", + "page": 175, + "entries": [ + "Warriors these githyanki may be, but there's no way they have their arms or armor here in the kitchen. They have an AC of 12 and fight with improvised weapons, such as kitchen knives and rolling pins, which deal {@damage 1d4} damage of the appropriate type. If they spot intruders, the {@creature Githyanki Warrior|MM|githyanki warriors} run to alert those in Area 27 via {@spell misty step} spells." + ], + "id": "8f3" + }, + { + "type": "entries", + "name": "29. Prison", + "page": 176, + "entries": [ + { + "type": "entries", + "name": "29A. Empty Cell", + "page": 176, + "entries": [ + "Use any of the following graffiti for the prison cell:", + { + "type": "list", + "page": 176, + "items": [ + "In {@language Common|PHB}, \"For a good time, teleport to 4182 Ghanishtalil.\" This is followed by a teleportation sequence. If teleported to, the adventurers wind up at the ruins of an apartment complex in the City of Brass on the Elemental Plane of Fire.", + "In {@language Dwarvish|PHB}, \"Yer mother's a hamster, y'ken?\"", + "In {@language Common|PHB}, \"Remember: licking doorknobs is illegal on other planets.\" Next to this is a frowny face with X's for eyes.", + "In {@language Orc|PHB|Orcish}, \"Bork was here. Bork did not enjoy his time. Bork must rate it 2/5 stars.\"", + "In {@language Deep Speech|PHB}, \"The end is nigh!\"", + "In {@language Draconic|PHB}, \"We built this city on rocks and rocks.\"", + "In a strange language comprehendible only via magic, \"I AM LRRR, RULER OF THE PLANET OMICRON PERSEI 8! Your feeble rock shall crumble!\"", + "Six thousand tally marks, each presumably representing a day." + ] + } + ], + "id": "8f5" + }, + { + "type": "entries", + "name": "29B. Ezria's Cell", + "page": 176, + "entries": [ + { + "type": "insetReadaloud", + "page": 176, + "entries": [ + "Meditating by his lonesome is another gith, but he feels... different. There is no cloud of militant hate hanging about him, but instead calm. His olive skin has been bruised purple and an eyepatch hardly covers an ancient scar marring his face." + ], + "id": "8f7" + } + ], + "id": "8f6" + }, + { + "type": "entries", + "name": "29D. Guard Room", + "page": 176, + "entries": [ + "The gish here aren't expecting intruders and consider any disturbance to be an unexpected visit from {@creature Al'chaia|WDMM} or one of her torturers. They investigate an opened cell with bored disinterest.", + { + "type": "entries", + "name": "Tactics", + "page": 176, + "entries": [ + "This short battle follows these tatics:", + { + "type": "list", + "page": 176, + "items": [ + "The gish won't fight inside the prison cells (Areas 29A-C), as each chamber is filled with an antimagic zone. They retreat to Area 29D or elsewhere to battle.", + "On her first turn of combat, Aruut {@spell fireball|PHB|fireballs} the party while Yangol casts {@spell haste} on herself.", + "After one round of combat, the githyanki flee to Area 30 via the southern door. Their intentions are easily divined, and a character can move to intercept. If their retreat is cut off, they exit to Area 29A instead." + ] + } + ], + "id": "8f9" + } + ], + "id": "8f8" + } + ], + "id": "8f4" + }, + { + "type": "entries", + "name": "33. Graduation Chamber", + "page": 176, + "entries": [ + "If the adventurers are overpowered but not killed out-right, then {@creature Al'chaia|WDMM} or {@creature Ashtyrranthor|WDMM} has them brought here to be executed. Each prisoner would be bound by {@item manacles|PHB} (15 hit points, {@dc 20} Dexterity check to escape, {@dc 20} Strength check to break, and picked with a successful {@dc 15} Dexterity check using {@item thieves' tools|PHB})." + ], + "id": "8fa" + } + ], + "id": "8c7" + }, + { + "type": "section", + "name": "Epilogue", + "page": 176, + "entries": [ + "With the Crystal Labyrinth firmly behind them, the party should advance half-way to 15th level.", + "Cap off your session with one of the send-offs below. Each assume the party entered and left Stardock via the portal and that you'll be running the Matrix event described below for the next chapter of WDMM. Both are devoted to selling Halaster's lie and fooling the party into believing they're actually in Waterdeep.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The matrix", + "page": 176, + "entries": [ + "When the adventurers take the portal back to Toril, they seemingly arrive in Waterdeep\u2014but they're actually now in the clutches of Extremiton, the {@creature ulitharid|VGM} of L17. Halaster has orchestrated their capture with a {@spell wish} spell, teleporting characters into the psipods in Areas 14 and 15, which instantly puts them to sleep and plunges them into Alterdeep. Halaster scrubs away any recollection of these events with spells of {@spell modify memory}." + ], + "id": "8fe" + } + ], + "id": "8fd" + }, + { + "type": "entries", + "name": "The Standard Send-Off", + "page": 176, + "entries": [ + { + "type": "insetReadaloud", + "page": 176, + "entries": [ + "With the sharp, curdled cries of the githyanki ringing out behind you, you throw yourselves into a fervor! The portal looms ahead and the rod in your hand begins to glow! You slam it into the pedestal, springing open the portal back to Toril. Knifelike daggers of psionic energy crash into the stone walls, hurled by the githyanki hot on your heels, their rage manifested into psychic power. You hurl yourself into the portal\u2014and the last thing you hear is a dragon roaring its fury into the black void of space itself.", + "When you emerge, the world tilts at ninety degrees and you're hurled upwards through an old well, as if vomited out. You look about and find yourself in the familiar Yawning Portal taproom. Patrons stare at you in hushed amazement." + ], + "id": "900" + } + ], + "id": "8ff" + }, + { + "type": "entries", + "name": "The Host's Send-Off", + "page": 176, + "entries": [ + "Add the following to the Standard Send-Off above:", + { + "type": "insetReadaloud", + "page": 176, + "entries": [ + "As the crowd stares at you blankly, grease dripping off turkey legs and flagons going unfinished, Halaster's voice slips into your minds. He sounds, for once, embarrassed: \"Erm, interplanetary travel is a wonky thing, you see, a wonky thing indeed. It's got my whole system fried. I'll be back for you shortly, my contestants! Try not to enjoy the City of Splendors all too much before I return for you!\"" + ], + "id": "902" + } + ], + "id": "901" + } + ], + "id": "8fc" + } + ], + "id": "8fb" + } + ], + "id": "888" }, { - "type": "entries", - "name": "Size", + "type": "section", + "name": "Level XVII: Seadeeps", + "page": 168, "entries": [ - "Your size is Large." - ] + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "You can take the blue potion and forget all this... Or you can take the red potion and usurp this psychic tyrant," + ], + "by": "Yrlakka" + } + ], + "id": "904" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXVII.webp" + } + }, + { + "type": "section", + "page": 177, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 177, + "entries": [ + { + "type": "list", + "page": 177, + "items": [ + "This chapter of the {@i Companion} assumes you're running off the hook included in the previous chapter: Halaster put the party to sleep as they returned from Stardock and delivered them to Extremiton's clutches. Thus, they start this level already inside Alterdeep and their progression through the level is inverted, as they must break out of the {@creature mind flayer|MM|mind flayers'} compound after emerging from the simulation.", + "Extremiton prefers to roleplay as {@creature Durnan|WDH}, the owner and proprietor of the Yawning Portal tavern.", + "If Extremiton ever leaves his crystal throne, the Alterdeep simulation ends immediately. However, subjects are still rendered {@condition unconscious} by the psionic energy of the psipods.", + "Creatures beside the underground river are {@condition deafened}; those that fall in must make a {@dc 15} Strength save or be swept 60 feet downstream (or 30 on a success).", + "{@creature flumph|MM|Flumphs} are telepathic, intelligent and wise collectors of lore, not just random psychic jellyfish!", + "The githyanki on this level are deployed from Créche K'liir and speak {@language Draconic|PHB}." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 177, + "entries": [ + "Keep in mind the following:", + { + "type": "list", + "page": 177, + "items": [ + "{@creature Durnan|WDH} may have tasked the adventurers with identifying the creature that has been telepathically contacting the citizens of Waterdeep. See Uncover the Telepathic {@creature Spy|MM} in WDMM.", + "The adventurers may have glimpsed Extremiton using the scrying wall on L16, A6B.", + "There may have been enough time for the githyanki to send word of the party to their forces on L17. If Urlon sent this message, the host here may instead be neutral." + ] + } + ], + "id": "907" + } + ], + "id": "906" + } + ], + "id": "905" + }, + { + "type": "section", + "name": "Extremiton's Game", + "page": 177, + "entries": [ + "From its crystal throne, Extremiton revels in Alterdeep, the sum of its greatest fantasies. Courtesy of Halaster's {@spell wish}, several worthy test subjects have been delivered into the simulation. Therefore, the adventurers start L17 already within Alterdeep.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Halaster's Game", + "page": 177, + "entries": [ + "If you're running the {@i Companion's} game show element, this is but another episode of Dungeon of the Mad Mage\u2014and now that the entire Multiverse can see and appreciate Extremiton's genius, the {@creature ulitharid|VGM|ulitharid's} fragile ego has swollen to an unfathomable girth.", + "Extremiton was already warned that it could not keep the party forever, only a fortnight or two. When the adventurers find a way to free themselves, Halaster doesn't lift a finger to put them back inside\u2014although Extremiton can't help but try to hold onto what its been given." + ], + "id": "90b" + }, + { + "type": "entries", + "name": "Vignettes", + "page": 177, + "entries": [ + "Running Alterdeep is a challenge; not only do you need to deceive your players while also dropping hints that they're in a simulation, you must also run an \"in-town\" episode. Extremiton has no real end-goal for the adventurers, no grand plot besides keeping them in the simulation for as long as it can. Thus, run this simulation in vignettes: let the party trample across Waterdeep, resolving plotlines, taking care of personal errands, and hitting up shops. Seed into this laid-back session vignettes (see below) that can hint at the truth." + ], + "id": "90c" + }, + { + "type": "entries", + "name": "Dragon Heist", + "page": 177, + "entries": [ + "If your party also ran {@adventure Waterdeep: Dragon Heist|WDH}, you can throw in characters from that campaign that the party has a relation with. While Extremiton has learned some of these details, it can't get it perfect and the folk the party knows so well will always seem slightly off." + ], + "id": "90d" + }, + { + "type": "entries", + "name": "Other Subjects", + "page": 177, + "entries": [ + "As described in Area 14, there are nine other victims to Extremiton's game. You need only concern yourself with a handful of them. Some are detailed in the vignettes below. The party should run into a few of these characters, who understand that something's just not right about Waterdeep." + ], + "id": "90e" + } + ], + "id": "90a" + }, + { + "type": "entries", + "name": "Roleplaying Extremiton", + "page": 177, + "entries": [ + "Extremiton is absolutely fascinated by mortals. Sure, they're cattle to be fed upon, but aren't they so cute? Aren't they hilarious? While its Alterdeep simulation has the benefit of priming the people of Waterdeep for enslavement, the true purpose is that Extremiton just wants to pal around with regular humans and elves, to see for itself how they think and work, to understand their maudlin emotions. Alterdeep is its playground to fulfill the fantasies it's had since it was a tadpole.", + { + "type": "entries", + "name": "Goals", + "page": 177, + "entries": [ + "Extremiton's foremost goal, other than its and the colony's survival, is the Alterdeep experiment. No matter how juicy its new test subjects are, the experiment comes first, even at the cost of their lives and sanity. Knowing they are hardier than its usual cattle, Extremiton uses them as test dummies for more of its wilder experiments. It's also curious to test an illithid invasion to see how mighty adventurers like themselves will act amidst the carnage: if they'll flee, run, how they might best the {@creature mind flayer|MM|mind flayers'} and their thralls, and so on." + ], + "id": "910" + } + ], + "id": "90f" + }, + { + "type": "entries", + "name": "Flaws of the Simulation", + "page": 178, + "entries": [ + "Extremiton's simulation isn't perfect. As described in WDMM, if confronted with a flaw, the {@creature ulitharid|VGM} tries to correct it or draw attention away from it. The following list represents several of Alterdeep's flaws, which you can present to the party:", + { + "type": "list", + "page": 178, + "items": [ + "Extremiton speaks {@language Common|PHB}, but not {@language Dwarvish|PHB}, {@language Elvish|PHB}, or {@language Infernal|PHB}. The party find few dwarves, elves, or tieflings in the city. Any character they know that frequently speaks to them in one of these languages instead speaks exclusively in {@language Common|PHB}\u2014which should come as a surprise.", + "Errors\u2014\"bugs\" as Extremiton calls them, though its fellow illithids know not why\u2014sometimes creep up in simulated characters. These bugged individuals may repeat the same lines, walk into walls or other obstacles, or appear catatonic. If you'd like to strike a comedic tone, actual insects appear when these errors occur (e.g., malfunctioning simulated characters become fixated on a nearby beetle).", + "Every so often, the {@creature neothelid|VGM} in Area 8 rages enough against its prison to send tremors throughout the caverns, loosening stalactites hanging over the underground river. When they fall, they smash into the dynamo's walls, slowing the water flow. This can cause a brief power outage before the illithids psionically destroy or remove the obstruction. During an out-age, Alterdeep slows down; its sky darkens and details out-side any subjects' immediate notice freeze (e.g., birds freeze in mid-flight until a subject looks at them). This outage does not wake any subjects. Nervous, Extremiton follows up with the subjects as various characters, brushing off the event with phrases like, \"The weather's crazy these days!\" or \"City of Splendors, eh? More like City of Inconvenience!\" or \"Magic, am I right?\"" + ] + } + ], + "id": "911" + }, + { + "type": "entries", + "name": "Hints & Tidbits", + "page": 178, + "entries": [ + "While running Alterdeep, you need to drop subtle hints that things aren't as they seem. However, going into detail will blow the whole ruse. Instead, drop some of these unassuming lines into your narrations:", + { + "type": "list", + "page": 178, + "items": [ + "\"The weather has grown warm as of late,\" if the campaign is set during the colder months. Likewise, replace with \"cool\" if the current season is summer.", + "While the party's navigating the streets or headed to a shop, \"You take a familiar street, but as you make the bend, you notice that little bakery you fancied has closed down and been replaced with a cobbler's shop.\"", + "\"The wind is mighty curious today: you can hear it blowing through the streets, blowing straight past you, but you don't feel it against your skin, nor does it rifle any banners, flags, or tent flaps.\"", + "If the party's suspicion is aroused after they interact with a familiar character that seems off, Extremiton panics and tries to paint that character as a {@creature doppelganger|MM}, instead of risking the entire simulation from being blown. Unfortunately, after the second \"{@creature doppelganger|MM},\" it's easy for an adventurer to see through this flimsy ruse." + ] + } + ], + "id": "912" + } + ], + "id": "909" + }, + { + "type": "entries", + "name": "Inside Alterdeep", + "page": 178, + "entries": [ + "The adventurers start in the Yawning Portal, vomited out from the eponymous pit that drops Undermountain. Read:", + { + "type": "insetReadaloud", + "page": 178, + "entries": [ + "The world roars as you're vomited out from the sunken tower that gives the Yawning Portal its name. You spill out across the floor, shocking all patrons. A glass slips from someone's hand, shattering on the floor. A game master running Krakens and Coves in the corner pauses his sweeping oratory. All eyes are upon you\u2014until {@creature Durnan|WDH}, that familiar face, shouts, \"It's just a bunch of adventurers gettin' spit outta Undermountain. Big whoop! Come off it!\"", + "With that, the tavern resumes its busy cacophony. The Mad Mage's voice whispers into your minds, \"Enjoy your time on the surface. I've, uh, teleportation networks to fix. I'll be back for you shortly, dearest contestants!\"" + ], + "id": "914" + }, + "The line from Halaster was specifically recorded for Extremiton by the Mad Mage himself to help sell the lie that the party's back in Waterdeep.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "What's Next?", + "page": 178, + "entries": [ + "The sky's the limit for Alterdeep; give the party as much time as they wish to dawdle, mingle, and run amok. While Extremiton plays as {@creature Durnan|WDH}, the adventurers could play cards with other characters or update any of their past quest givers. If the party goes looking for a new quest for Undermountain, they find that all their usual suspects have to offer are rumors to chase throughout Waterdeep, not the dungeon." + ], + "id": "916" + }, + { + "type": "entries", + "name": "Law and Order", + "page": 178, + "entries": [ + "Remind the party that the City of Splendors is a city of laws, not men. Even such mighty adventurers are expected to obey the law\u2014and in Waterdeep, self-defense is not a valid defense in a court of law for violence or murder. Extremiton, for its part, cares not whether the party escapes the long-arm of the law, but will send the City Watch after them nonetheless. These forces consist of {@creature veteran|MM|veterans} and even {@creature mage|MM|mages} if need be, all created by the simulation. If you've ever wanted to see your party become wanted fugitives but not have to worry about cleaning up the legal fallout later, now's your chance." + ], + "id": "917" + }, + { + "type": "entries", + "name": "Vignettes", + "page": 178, + "entries": [ + "After leaving the Yawning Portal, ask the party what they want to do now that they've found some \"downtime\" on the surface. Let them drive the narrative while you seed the session with vignettes until they realize something is amiss or until you're ready to bring them out of Alterdeep. Here are two sample vignettes:" + ], + "id": "918" + } + ], + "id": "915" + }, + { + "type": "entries", + "name": "Mugged", + "page": 178, + "entries": [ + "While going about the streets, a NE {@creature bandit|MM} by the name of Silas Mark mugs an adventurer. \"Gimme your money, punk,\" he demands, pulling a knife. Once he's received a firm beat-down, Silas is quick to say, \"Gimme your clemency, punk.\"", + "If turned into the City Watch, an officer rewards the party 10 gp for apprehending the \"Dock Ward Punk-Mugger.\"" + ], + "id": "919" + }, + { + "type": "entries", + "name": "\"That Filthy Tongue\"", + "page": 179, + "entries": [ + "The party encounters two dwarven subjects, Jarana Hammer-stone and Daundarak Steelfist. The dwarves are confused: their kith and kin suddenly won't speak {@language Dwarvish|PHB} (a language that Extremiton doesn't know). No matter what, their associates only respond in {@language Common|PHB}. This is especially strange, they say, for an old friend, Melkari, vowed long ago never again to speak \"that filthy tongue.\"", + "Should the party seek out Melkari, Extremiton gets worried, twisting him into a {@creature doppelganger|MM} to explain away his strange behavior\u2014although that doesn't explain why the other dwarves still speak {@language Common|PHB}. Extremiton later removes Jarana and Daundarak from the simulation altogether." + ], + "id": "91a" + } + ], + "id": "913" + }, + { + "type": "entries", + "name": "Escaping Alterdeep", + "page": 179, + "entries": [ + "How the party escapes Alterdeep is left up to you: by default, only Extremiton or outside intervention can end the simulation. Choose from the following methods or run the storyline below:", + { + "type": "list", + "page": 179, + "items": [ + "Once a character knows for certain that they're in a simulation, they can attempt a {@dc 23} Intelligence check to mentally free themselves from their shackles, waking up in their psipod.", + "The githyanki of Area 7 may stage a raid on the compound, freeing the party from their psipods." + ] + }, + { + "type": "entries", + "name": "1. The Blue Potion or the Red Potion", + "page": 179, + "entries": [ + "When you've had your fill of Alterdeep, you can run this story-line to remove the adventurers from the simulation.", + "A group of githzerai, possibly led by Yrlakka from Level 15, remotely infiltrate the simulation to free the captives and end Extremiton's game. Through careful manipulation of their own thoughts, these four {@creature githzerai zerth|MM|githzerai zerths} can wade through Alterdeep undetected. They seek out the adventurers, taking on a variety of disguises to evade Extremiton's scrutiny, who can't sense them and initially writes them off as bugs in the system. The adventurers themselves might grow suspicious, for the githzerai run into the party multiple times but abort their plan, for they can feel Extremiton turning its attention from other subjects in the simulation back to them. Thus, the party might take note of these strange characters.", + "When contact is finally made with the adventurers, the githzerai manage to momentarily black out the simulation by overloading Extremiton with psychic feedback, blinding it. Knowing that the {@creature ulitharid|VGM} will have the system back up and running soon, they shed their disguises and speak plainly about Alterdeep and how they can free the party. Read the following:", + { + "type": "insetReadaloud", + "page": 179, + "entries": [ + "An elf opens its mouth but pauses to cast his eyes to the sky: dark clouds roll over the city of Waterdeep. Those around you slow down, fixing their attention to the skyline.", + "Gulping, the elf passes a hand over his face\u2014and his sharp, elven features disappear, replaced by the olive skin of a gith. \"We must speak quickly, adventurers, before Extremiton fixes its machine and discovers our sedition.\"" + ], + "id": "91d" + }, + "This {@creature githzerai zerth|MM} is Yrlakka, if he still lives. He witnessed the adventurers' capture (psionically remotely or in person if he accompanied them to L16). He and his {@creature githzerai zerth|MM|zerths} believe it their duty to end this foul game.", + "After a brief rebuttal, Yrlakka launches into a monologue lifted straight out of The Matrix. Read the following:", + { + "type": "insetReadaloud", + "page": 179, + "entries": [ + "The gith swallows; beads of sweat run down his forehead. \"Alterdeep is all around us. This world is wool pulled over your eyes; it is a prison that you've been pressed into, a prison that you cannot see, nor smell, nor touch\u2014a prison for your mind.\"", + "The gith pulls out from its robes two potions, one red and one blue. \"Alas, you cannot simply be told of Alterdeep to escape it; you must see it for yourself. Make your choice: you take the blue potion, and you forget all this. You can lead your lives here in Alterdeep, enjoying the rest you so well deserve, until a time when the illithid grows bored or is cut down by its enemies.", + "\"Or, you can take the red potion and together we will usurp this psychic tyrant and free all those that are bound in its foul game. The choice is yours; we will not judge. You have earned your respite\u2014but there is no turning back from here. The {@creature mind flayer|MM} will fix its machine soon and by then we will be just a shadow in your mind.\"" + ], + "id": "91e" + }, + "If the party takes the blue potion, the {@creature githzerai zerth|MM|zerths} withdraw from Alterdeep, leaving the party to their fate\u2014for now. The party may find other ways of escaping the simulation in their own time\u2014but their memory of this encounter will be wiped away.", + "If the adventurers take a sip from the red potion, they can see Alterdeep for the farce that it is. Read the following:", + { + "type": "insetReadaloud", + "page": 179, + "entries": [ + "You take a sip of the red potion\u2014and for a moment, nothing happens. Is this a trick? A scam? A con run by a grifter? Is the Mad Mage himself about to appear and shout, \"Gotcha!\"?", + "Then it hits you\u2014the world shifts to the left by three feet and you can see it as the farce that it is. Everything lies in a haze, a half-translucent haze. Except for the gith and your companions; they alone are solid. They alone are real. Seams run through the world around you, strings of alien characters that make no sense to you, nor ever should.", + "The wool has been lifted from your eyes; this \"Alterdeep\" has been betrayed and you now are free to decide your own path once again." + ], + "id": "91f" + }, + "After taking the red potion, Yrlakka explains the simulation's nature and machinery. He mentions specifically that its master enjoys masquerading as {@creature Durnan|WDH} and is likely at the Yawning Portal right now, watching the other simulation subjects. He suggests that they take the fight directly there before Extremiton learns it's been made and foils their plot.", + "Unfortunately, the adventurers' newfound awareness ripples throughout Alterdeep, raising Extremiton's suspicion. Within the next 10 minutes, Extremiton returns from unclouding the {@creature githzerai zerth|MM|zerths'} psychic feedback. Every hour, each adventurer must make a {@dc 15} Intelligence ({@skill Stealth}) check to fool Extremiton. Gith characters have advantage on this check. If even a single character fails, Extremiton senses their awareness and plants monsters throughout Alterdeep.", + { + "type": "entries", + "name": "True vs. True", + "page": 179, + "entries": [ + "Once the party drinks the red potion, they can no longer be harmed by the simulation. Only beings like Extremiton and other creatures hooked up in the psipods, can harm characters that have been awoken." + ], + "id": "920" + } + ], + "id": "91c" + }, + { + "type": "entries", + "name": "2. The Battle of the Yawning Portal", + "page": 180, + "entries": [ + "Armed with the truth, the adventurers can ride out to confront Extremiton at the Yawning Portal. If they manage to defeat the {@creature ulitharid|VGM}, the simulation falters and short-circuits; all creatures still in the simulation must make a {@dc 18} Intelligence saving throw or take 36 ({@damage 8d8}) psychic damage. A creature takes half as much damage on a success.", + { + "type": "entries", + "name": "Reinforcements", + "page": 180, + "entries": [ + "If Extremiton learns that the subjects know the truth about Alterdeep, it orders its brethren to put minions into the simulation (as fake creatures can no longer harm them): up to six {@creature orog|MM|orogs}, four {@creature troglodyte|MM|troglodytes}, two {@creature duergar|MM}, and two {@creature mind flayer|MM|mind flayers}. These minions obey Extremiton's commands without question. They join it at the Yawning Portal; Extremiton alters their appearances so that they appear like regular patrons. A character can use an action to discern the illusion with a successful {@dc 15} Intelligence ({@skill Investigation}) check." + ], + "id": "922" + } + ], + "id": "921" + }, + { + "type": "entries", + "name": "3. Aftermath", + "page": 180, + "entries": [ + "If Extremiton is slain in Alterdeep, so too is it slain in reality, immediately ending the simulation. The adventurers and any other subjects awaken in their malfunctioning psipods (see Areas 14 & 15). With Extremiton went the head of the snake, leaving the {@creature mind flayer|MM|mind flayers} in disarray. Run the level as normal, but with an inverted progression path, as the party would start within the compound instead without.", + { + "type": "entries", + "name": "The Neolithid", + "page": 180, + "entries": [ + "With the illithids in disarray, it's likely that the {@creature neothelid|VGM} (see Area 8) is unleashed. Driven by the scent of other psionic beings, it attacks the githyanki stronghold (Area 7), battering down the {@language Qualith|VGM}-locked doors and squeezing itself through the halls. It's equally likely to attack the {@creature mind flayer|MM} compound via A16A. The adventurers are sure to cross paths with it, or at least hear the raw carnage it wreaks across Seadeeps." + ], + "id": "924" + } + ], + "id": "923" + } + ], + "id": "91b" + } + ], + "id": "908" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 180, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. Tunnel Plexus", + "page": 180, + "entries": [ + { + "type": "insetReadaloud", + "page": 180, + "entries": [ + "You come to a nexus of tunnels that snake through the damp earth like varicose veins in an elder's body." + ], + "id": "927" + }, + "As the party explores the tunnels, they encounter the {@creature flumph|MM} corpses. Read the following:", + { + "type": "insetReadaloud", + "page": 180, + "entries": [ + "Through your damp trek, you come across a creature most strange: a massive jellyfish-like creature whose eyestalks lie closed and whose tendrils have been severed." + ], + "id": "928" + }, + "A {@dc 14} Intelligence ({@skill Arcana}) check identifies the creature as a {@creature flumph|MM}; rare and confined to the Underdark they may be, but their strange existence is well-known as one of the many \"wonders\" of this world, much like the platypus is in ours." + ], + "id": "926" + }, + { + "type": "entries", + "name": "3. Halaster's Maw", + "page": 180, + "entries": [ + "As an alternative to an instant infliction of damage, you can have the trap slowly press in, giving victims a chance to react. Roll initiative for the trap, which has a {@skillCheck initiative 3} bonus. On its turn, it snaps shut, dealing the 88 ({@damage 16d10}) bludgeoning damage to creatures that fail their {@dc 17} Dexterity saving throw and half that to those that succeed.", + "If you choose to give the character a chance, read:", + { + "type": "insetReadaloud", + "page": 180, + "entries": [ + "A trap\u2014you should've known! As you disturb the rubble, the walls groan to life and begin to press in! You can hear the force building up behind those animated walls! In but a moment, they are due to snap close, crushing you into a bloody pulp!" + ], + "id": "92a" + } + ], + "id": "929" + }, + { + "type": "entries", + "name": "4. Flumph Cloister", + "page": 180, + "entries": [ + { + "type": "insetReadaloud", + "page": 180, + "entries": [ + "The cavern is thick with a soft, warm energy that envelopes your mind as if it were a cloud of mist. A voice speaks from within your mind, as if it were at home, as it was always there\u2014but this is not the insidious Mad Mage, oh no. This voice speaks with an air of concern:", + "\"Hey! Listen! Illithids lurk nearby, as do the githyanki. You should flee this place!\"" + ], + "id": "92c" + }, + "If the adventurers exhibit no threatening behavior, the {@creature flumph|MM|flumphs} descend one by one from the ceiling to greet the party in person.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Flumphs", + "page": 180, + "entries": [ + "{@creature flumph|MM|Flumphs} are wise and benevolent creatures whose moods are reflected in the soft colors they glow. The {@creature flumph|MM|flumphs} here are sick with worry and thus glow a greyish-blue light. They would be delighted to meet good-hearted folk that contrast their evil neighbors.", + "{@creature flumph|MM|Flumphs} are telepathic and thus have full conversations with the adventurers; speak normally and stably to contrast their otherworldly physiology.", + "If the party rests in their cavern, they can expect lessons in philosophy and history as the {@creature flumph|MM|flumphs} gush over their guests. They can offer an Undermountain secret (from Appendix B of WDMM) and shed light on any mysteries currently intriguing your players, such as Jhesiyra Kestellharp, Halaster's history, or creatures on other levels, such as Level 18's Vanrakdoom {@creature cultist|MM|cultists}. They can also sense the psionic energy reverberating from Shadowdusk Hold on Level 22; the aberrations being contacted or even brought in from the Far Realms leaves them queasy with dread." + ], + "id": "92e" + }, + { + "type": "entries", + "name": "Into the Stronghold", + "page": 181, + "entries": [ + "Through the secret door, the party can skip straight into Area 13, deep inside the {@creature mind flayer|MM|mind flayers'} compound. However, without a means to operate the {@language Qualith|VGM} door locks, they won't be able to progress any further." + ], + "id": "92f" + } + ], + "id": "92d" + } + ], + "id": "92b" + }, + { + "type": "entries", + "name": "5. Githyanki Grave", + "page": 181, + "entries": [ + { + "type": "insetReadaloud", + "page": 181, + "entries": [ + "Rivulets of murky water seep in from the ceiling. As you sweep your gaze across the cavern, you spot an alcove\u2014and the familiar shape of piled corpses." + ], + "id": "931" + }, + "Carved into the space above the alcove are the words \"Uhn dara ma'nakai\" in the otherworldly {@language Gith|MM} script. It translates to \"Our duty is unending.\" A character under a spell of {@spell comprehend languages|PHB} learns this." + ], + "id": "930" + }, + { + "type": "entries", + "name": "6. Battleground", + "page": 181, + "entries": [ + { + "type": "entries", + "name": "6A. Cave of Carnage", + "page": 181, + "entries": [ + { + "type": "insetReadaloud", + "page": 181, + "entries": [ + "You come upon a scene of carnage, a graveyard of battles both old and recent. The floor is strewn with the corpses of {@creature ogre|MM|ogres}, {@creature orc|MM|orcs}, {@creature duergar|MM}, {@creature Troglodyte|MM|trogs}, githyanki\u2014and yes, {@creature mind flayer|MM|mind flayers}. All eight have been decapitated." + ], + "id": "934" + } + ], + "id": "933" + }, + { + "type": "entries", + "name": "6B. Severed Heads", + "page": 181, + "entries": [ + { + "type": "insetReadaloud", + "page": 181, + "entries": [ + "Seven illithid heads, each mounted on a pike, face a door held shut by an alien lock. Their tentacles hang limp and impotent\u2014no doubt a rebuke to their alleged supremacy." + ], + "id": "936" + } + ], + "id": "935" + }, + { + "type": "entries", + "name": "6C. One Brave Flumph", + "page": 181, + "entries": [ + "When the adventurers encounter the {@creature flumph|MM}, read:", + { + "type": "insetReadaloud", + "page": 181, + "entries": [ + "Carved into the space above the alcove are the words \"Uhn dara ma'nakai\" in the otherworldly {@language Gith|MM} script. It translates to \"Our duty is unending.\" A character under a spell of {@spell comprehend languages|PHB} learns this. Floating in an alcove is a strange jellyfish-like creature whose gentle voice reaches deep into your mind:", + "\"Well met, I hope.\"" + ], + "id": "938" + }, + "If the adventurers engage the {@creature flumph|MM} in conversation, add:", + { + "type": "insetReadaloud", + "page": 181, + "entries": [ + "The creature whispers to you, \"Harmless are our kind, yet the githyanki treat us as pests\u2014and eradicate {@homebrew us|it them} as your kind would rats. I mean no harm; we mean no harm and yet we are cut down solely for the accident of our birth.\"" + ], + "id": "939" + }, + "The brave {@creature flumph|MM} decided to take up a lookout incase the githyanki leave their stronghold; whenever they do, it can sense the change in psychic currents and leaves about two minutes before they do. It then alerts its kin. The githyanki used severed {@creature mind flayer|MM} heads, animated by magic, to open the locks.", + { + "type": "entries", + "name": "Qualith lock", + "page": 181, + "entries": [ + "The {@creature flumph|MM} is more than willing to open the lock for them, using its tentacles. While the githyanki are less evil than the illithids, the illithids tolerate the {@creature flumph|MM|flumphs'} presence and don't bother to cut them down. To see the githyanki put down would ensure the {@creature flumph|MM} cloister's continued survival, even if the cloister would rather risk itself to see the {@creature mind flayer|MM|mind flayers} eradicated." + ], + "id": "93a" + }, + { + "type": "entries", + "name": "Patrol", + "page": 181, + "entries": [ + "While the adventurers are here, a patrol of two {@creature Githyanki Warrior|MM|githyanki warriors} and a {@creature githyanki knight|MM} are due to leave Area 7 to this area. The {@creature flumph|MM} warns the party beforehand, who can get the jump on them. If the patrol springs into battle, the {@creature githyanki knight|MM|knight} shouts \"Zerashk Guilda!\" or \"Oblivion awaits!\" in {@language Gith|MM}. The other githyanki echo the battle cry." + ], + "id": "93b" + } + ], + "id": "937" + } + ], + "id": "932" + }, + { + "type": "entries", + "name": "7. Githyanki Stronghold", + "page": 181, + "entries": [ + "If the adventurers entered Alterdeep as soon as they left Stardock (see Level 16), by when they meet the githyanki, news of the Crystal Labyrinth's disarray should have reached the soldiers here. If not, then the party likely precedes it. How they acted on that level determines how the githyanki react: with fear, with an armistice, or with respect. Adjust accordingly.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Githyanki", + "page": 181, + "entries": [ + "As described in chapter 16 of the {@i Companion}, githyanki are, literally, aliens to Toril and must be roleplayed accordingly. As a psionic people, githyanki tend to never reach for objects, always relying on a psychic {@spell mage hand}.", + "You can use any of these phrases, ripped from the fictional Khalani language of Starcraft, to simulate the {@language Gith|MM} language:", + { + "type": "list", + "page": 181, + "items": [ + "\"Ki nala atum!\" or \"We are as one!\"", + "\"Khassar de templari!\" or \"From order comes justice!\"", + "\"Khas il'adare\" or \"May your spirit soar,\" often said in support of other warriors.", + "\"Na vazeal!\" or \"We destroy!\"", + "\"Uhn dara ma'nakai\" or \"Our duty is unending.\"", + "\"Uhn ore'ki atum\" or \"Our minds are as one.\"", + "\"Zerashk Guilda!\" or \"Oblivion awaits!\" The worship of gods is forbidden in githyanki society, so this serves as both as a rallying cry and one's dying words." + ] + } + ], + "id": "93e" + } + ], + "id": "93d" + }, + { + "type": "entries", + "name": "7A. Arch Gate to Level 15", + "page": 181, + "entries": [ + "The githyanki guard this area zealously, for if it fell into the hands of the {@creature mind flayer|MM|mind flayers}, their thralls could easily circle around the Crystal Labyrinth and attack from both sides. To ensure that their enemies can't easily do so, the githyanki prohibit a six-fingered gauntlet from even being kept on this level.", + { + "type": "entries", + "name": "The Zerths", + "page": 181, + "entries": [ + "The {@creature githzerai zerth|MM|zerths} lurk on the other side of the gate. If the party is embroiled in Alterdeep and Yrlakka intends to rescue them, the {@creature githzerai zerth|MM|zerths} enter Seadeeps from this gate, having procured a six-fingered gauntlet." + ], + "id": "940" + } + ], + "id": "93f" + }, + { + "type": "entries", + "name": "7C. Knight's Quarters", + "page": 181, + "entries": [ + { + "type": "insetReadaloud", + "page": 181, + "entries": [ + "Lit by the light of a lantern, two {@creature githyanki knight|MM|githyanki knights} argue quietly, their dissent like a hive of whispers." + ], + "id": "942" + }, + "When they spot the party, the {@creature githyanki knight|MM|knights} leap to their feet and call their {@item greatsword|PHB|greatswords} telekinetically. The blades are leaning against the wall; a character in the path of a sword can use their reaction to snatch at it, making a {@dc 14} Dexterity saving throw. On a success, they prevent the weapon from reaching its wielder. On a failure, the character takes 3 ({@damage 1d6}) slashing damage.", + "Rather than jumping straight into battle, the {@creature githyanki knight|MM|knights} first try to parley. They'd be surprised if the {@creature mind flayer|MM|mind flayers'} thralls made it into their stronghold (although they've considered such a possibility before) and therefore assume the adventurers are not agents of their foes.", + { + "type": "entries", + "name": "Roleplaying Yaveklar", + "page": 181, + "entries": [ + "An old soldier, Yaveklar is too familiar with casualties and loss\u2014but there still lurks cunning in her heart. Draw upon the following sample dialogue:", + { + "type": "list", + "page": 181, + "items": [ + "\"We are the shield of Créche K'liir\u2014we cannot afford to fall. They cannot afford us to fall.\"", + "\"The odds are against us; without reinforcements, we can do nothing but ground the illithids in their compound.\"", + "\"We cannot throw lives into the red throat of that abattoir.\"" + ] + } + ], + "id": "943" + }, + { + "type": "entries", + "name": "Roleplaying Lashiir", + "page": 182, + "entries": [ + "Eager to prove herself and advance, the headstrong Lashiir is quick to act, consequences be damned. Draw upon the following sample dialogue:", + { + "type": "list", + "page": 182, + "items": [ + "\"We are the tip of the spear and glory is ours.\"", + "\"The early {@creature roc|MM} gets the {@creature neothelid|VGM}.\"", + "\"The illithids have let grown a {@creature neothelid|VGM}, a feral behemoth that can melt bone and flesh but not brain matter. It must be killed for the good of the world. If we cannot take the fight to the {@creature mind flayer|MM|mind flayers}, we must slay their monster before it's loose.\"" + ] + } + ], + "id": "944" + } + ], + "id": "941" + } + ], + "id": "93c" + }, + { + "type": "entries", + "name": "8. Operation: Eat Them All", + "page": 182, + "entries": [ + "The adventurers arrive just in time to see the {@creature neothelid|VGM|neothelid's} meal be hurled into the area. The chamber also glitters, shedding {@quickref Vision and Light||2||dim light} upon the scene. Read the following:", + { + "type": "insetReadaloud", + "page": 182, + "entries": [ + "As you creep throughout the dark, you hear the slamming of a stone door and the screams of a man: \"No! No! Take me home! Take me home!\"", + "Curious, you round the bend, catching sight of a human in a glittering cavern. Crystals shed {@quickref Vision and Light||2||dim light} on the scene\u2014but as you move forward, you slam into an {@condition invisible} {@spell wall of force}. You lay your hand upon it, much like a mime, and find that there's no further way forward, but still you watch the man as he roams around the dark... and a massive worm uncoils itself from the center! Its skin glistens with slime and it rears its eyeless head!", + "The human turns about and freezes, his mouth agape\u2014just in time for the creature's head to split open like a flower and roar! Its roar shakes the very cavern and from its fanged maw uncoil barbed tongues that seize upon the man\u2014screaming now, screaming as if that amount to anything.", + "As its victim struggles, the massive worm wretches out a bath of acid that reduces the human to slime\u2014and leaving behind, you see, its intact brain. Carefully, the feral creature curls one of its tongues around the organ and swallows it whole." + ], + "id": "946" + }, + "This victim is Ishan Toru's City Watch partner. See A10." + ], + "id": "945" + }, + { + "type": "entries", + "name": "9. Guard post", + "page": 182, + "entries": [ + { + "type": "insetReadaloud", + "page": 182, + "entries": [ + "Gathered here are {@creature orc|MM|orcs}, two ranks deep, each four strong, all babbling, their shields interlocked, their dignity tarnished and their minds rent asunder\u2014and behind them pace those tentacled fiends, the {@creature mind flayer|MM|mind flayers}. Their telepathic orders bounce off your brain like water crashing on rocks. You make out one meaning from the babble\u2014and realize with horror that the {@creature orc|MM|orcs} are all murmuring it: \"Serve! Serve well! Serve long! Serve! Serve!\"" + ], + "id": "948" + }, + "The {@creature orog|MM|orogs} are highly intelligent {@creature orc|MM|orcs} broken by the cruelty of the illithids. Rows of pikes line the north wall and each {@creature orog|MM} has one at its feet ({@hit 6} to hit, {@damage 1d10 + 4} piercing damage) that it can pick up.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Next Time On...", + "page": 182, + "entries": [ + "These {@creature orog|MM|orogs} are likely crewmates from the Scavenger, the spelljamming vessel on L19. Alas, their minds are too broken to do anything but murmur the names \"Rukha,\" \"{@creature Captain N'ghathrod|WDMM},\" and \"Scavenger.\"" + ], + "id": "94a" + }, + { + "type": "entries", + "name": "Tactics", + "page": 182, + "entries": [ + "Battle-hardened, the {@creature orog|MM|orogs} employ the following tactics, backed up by the {@creature mind flayer|MM|mind flayers}:", + { + "type": "list", + "page": 182, + "items": [ + "The {@creature orog|MM|orogs} start 5 feet from the door to Area 6B. The front two warriors are armed with greataxes; the two behind them are armed with pikes, allowing all four to attack the same targets.", + "The third and fourth ranks of {@creature orog|MM|orogs} hurl {@item javelin|PHB|javelins} up until the front-line defenders fall; they then reach for their own greataxes and rush into the brink.", + "Given their shortage of thralls, the {@creature mind flayer|MM|mind flayers} take care to preserve the {@creature orog|MM|orogs}, even wading through the ranks to use a Mind Blast attack on invaders without hitting one. Moving through allies in combat counts as {@quickref difficult terrain||3}.", + "Once the frontline falls, the {@creature mind flayer|MM|mind flayers} join the melee up until being reduced to half their hit points, whereupon they flee to an adjacent area, sealing the door with a {@language Qualith|VGM} lock." + ] + } + ], + "id": "94b" + } + ], + "id": "949" + } + ], + "id": "947" + }, + { + "type": "entries", + "name": "10. Detention Facility", + "page": 182, + "entries": [ + { + "type": "insetReadaloud", + "page": 182, + "entries": [ + "You know a prison when you see one. Cells that reek of filth and woe line this chamber, each door fitted with one of those strange, alien locks the illithids are so keen on. Of the ten cells here, only three are occupied: one by a {@creature troglodyte|MM}, one by a {@creature grimlock|MM}, and one by a human.", + "The human rouses immediately, brandishing a Waterdhavian City Watch badge. In a weakening but firm voice he growls, \"Waterdeep C-W! Open this gods-damned door!\"" + ], + "id": "94d" + }, + "As described in Area 8, there was a fourth prisoner until quite recently, a human named Landers Stao. He was taken to be fed to the {@creature neothelid|VGM}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Troglodyte", + "page": 182, + "entries": [ + "You can link the {@creature troglodyte|MM|trog} with the party's past escapades: perhaps it belongs to Gorzil's gang of {@creature troglodyte|MM|troglodytes} on Level 10, if it's not Gorzil himself. If the party has had any significant contact with a {@creature troglodyte|MM|trog} in Undermountain, just graft its identity over Glorz's." + ], + "id": "94f" + }, + { + "type": "entries", + "name": "Roleplaying Ishan", + "page": 182, + "entries": [ + "Ishan knows nothing about his alien jailors. Below his stoic façade quavers fear that he can only just silence with the promise of a dignified death.", + "Minutes ago, Ishan's City Watch partner, Landers Stao, was taken away by the illithids. Unbeknownst to Ishan, Landers has been fed to the {@creature neothelid|VGM}. Loyal to the end, Ishan is determined to find Landers before returning to Waterdeep. He can track signs of the man's struggles throughout the compound, up to the door leading to Area 8, although the {@language Qualith|VGM} lock there blocks his progression." + ], + "id": "950" + }, + { + "type": "entries", + "name": "\"Ahpok\"", + "page": 182, + "entries": [ + "Within the {@creature grimlock|MM|grimlock's} stolen body, an {@creature intellect devourer|MM} metaphorically rubs its hands together. It's in sore need of fresh entertainment and the party is a ripe opportunity. When it converses with them in {@language Undercommon|PHB}, read:", + { + "type": "insetReadaloud", + "page": 182, + "entries": [ + "The {@creature grimlock|MM} cracks open its toothy maw to smile. \"There is a way! A way out from this wretched place! Long before the tentacled-ones came, these caverns belonged to Ahpok's tribe, of which she is the sole survivor! Ahpok knows Undermountain by sound, smell, touch! Free Ahpok and Ahpok will serve! Ahpok will gladly serve! Ahpok is a guide, free and happy, oh yes!\"" + ], + "id": "952" + } + ], + "id": "951" + } + ], + "id": "94e" + } + ], + "id": "94c" + }, + { + "type": "entries", + "name": "11. Halaster is Glowing", + "page": 183, + "entries": [ + { + "type": "insetReadaloud", + "page": 183, + "entries": [ + "You find yourself, of course, face to stony face with your wild patron, the Mad Mage himself, carved from marble. Motes of multicolored lights linger around the statue, which points a stony finger towards an arch gate\u2014one of Halaster's many arcane gates littering Undermountain." + ], + "id": "954" + }, + "The gate here is a simple one to manipulate and so your players are likely to take it to safety, thereby triggering the trap. If you'd really like to mess with your players, have an adventuring party emerge from the gate just to die to {@spell prismatic spray} in the most visceral manner." + ], + "id": "953" + }, + { + "type": "entries", + "name": "12. Dynamo", + "page": 183, + "entries": [ + { + "type": "entries", + "name": "12C. Central Hub", + "page": 183, + "entries": [ + "When the party reaches this area, they can view the entire dynamo and sense its psionic energy. Read the following:", + { + "type": "insetReadaloud", + "page": 183, + "entries": [ + "There is a wind in this place that howls not beside your ears but deep within your mind, one that you can hear above the river's roar\u2014and its whispers pitch to a screech as you lay your eyes upon a vast and intricate machine, a turbine powered by the roaring river. It sheds power like a summer heat: omnipresent and humid. Your very mind reels!" + ], + "id": "957" + } + ], + "id": "956" + }, + { + "type": "entries", + "name": "12G. Control Room", + "page": 183, + "entries": [ + { + "type": "insetReadaloud", + "page": 183, + "entries": [ + "At the heart of this insidious dynamo sits a crystalline throne\u2014and on it, a six-tentacled illithid dressed in flowing robes. The throne sits upon a base of black, alien metal veined with copper wires that snake into the floor, channeling power that hums and thrums. Your brain, your very brain, tickles.", + "Behind the illithid stretches a crystal screen that depicts the Yawning Portal of Waterdeep, a place you're well acquainted with. A clump of rowdy patrons toss a table, shattering their glasses, provoking a scolding from {@creature Durnan|WDH}, the proprietor." + ], + "id": "959" + }, + "How the narration continues is determined by how the party enter this chamber for the first time; if they aren't in the simulation, but Extremiton is, \"{@creature Durnan|WDH}\" is busy shouting at rowdy patrons in Alterdeep. The characters will notice that the illithid's mouth moves silently when {@creature Durnan|WDH} shouts." + ], + "id": "958" + } + ], + "id": "955" + }, + { + "type": "entries", + "name": "13. Back Door", + "page": 183, + "entries": [ + "Expect a much shorter time on this level if the party enters the illithid compound via this route, rather than cut their way in from the front. You can draw some of the {@creature orog|MM|orogs} from Area 9 to fill out this room.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Inverted Route", + "page": 183, + "entries": [ + "If the party starts this level inside Alterdeep, this path is the quickest way to escape the illithid compound." + ], + "id": "95c" + } + ], + "id": "95b" + } + ], + "id": "95a" + }, + { + "type": "entries", + "name": "14. Psipod Nexus I", + "page": 183, + "entries": [ + "The following description makes no mention of the {@creature mind flayer|MM|mind flayers} normally found in this room; they can enter while the players are here, noisily coming from another chamber. To avoid detection, the party might slip inside the psipods\u2014thus rendering themselves prone to Extremiton and its foul game.", + { + "type": "insetReadaloud", + "page": 183, + "entries": [ + "You could have gone your life without seeing this mockery of life and science: coffin-sized bronze cylinders cradle sleeping men and women who shift restlessly, as if lost in a dream. Each coffin is coated in a thin residue, a slime that seems to undulate on its own." + ], + "id": "95e" + }, + "If the party instead started the level in Alterdeep, or are emerging from it, read the following:", + { + "type": "insetReadaloud", + "page": 183, + "entries": [ + "With a sudden jolt you awaken from the dream, bolting upright only to smack your forehead against a crystalline lid. It leaves a foul-smelling residue against your skin. All around you hums the psychic power of this machine, plucking at your mind as if it were a harp.", + "Blinking yourself back from that surreal experience, you study your surroundings: your coffin is a cylinder from which copper wires snake into the floor. There are others like you in stasis, trapped in other cylinders. Their eyes flit as they too wrestle with the dream of \"Waterdeep.\"", + "What foul sorcery is this?" + ], + "id": "95f" + } + ], + "id": "95d" + }, + { + "type": "entries", + "name": "15. Psipod Nexus II", + "page": 183, + "entries": [ + "Borrow from the description written for Area 14; the four {@creature mind flayer|MM|mind flayers} can enter this room afterwards, possibly provoking the adventurers into hiding inside a psipod, and thus trapping them in Alterdeep." + ], + "id": "960" + }, + { + "type": "entries", + "name": "16. Old Dwarven Halls", + "page": 183, + "entries": [ + { + "type": "entries", + "name": "16A. North Guard Post", + "page": 183, + "entries": [ + "That these {@creature duergar|MM} have had their brains implanted into metal scorpions deserves to be appreciated fully. Lift the restriction on their ability to speak. Once alerted, they shout curses and insults in {@language Dwarvish|PHB}:", + { + "type": "list", + "page": 183, + "items": [ + "\"Yer mother's nothin' but an {@creature ogre|MM} and yer father stunk of elder-berries, I tell ye!\"", + "\"I din't know surface-folk could be s'thinned-skin!\"", + "\"Me brain's in a jar, an' I can still score a lass quicker than ye, ye fallow, olive-lipped maypole!\"", + "(When it inflicts damage) \"Oh, ya gon' cry now, are ya?\"" + ] + } + ], + "id": "962" + }, + { + "type": "entries", + "name": "16B. South Guard Post", + "page": 183, + "entries": [ + "As described in WDMM, the {@creature duergar|MM} here have had their minds broken. They've lost all sense of personal identity and, when engaged in combat, all eight shout \"For the colony!\" at once." + ], + "id": "963" + }, + { + "type": "entries", + "name": "16C. Psionic Force Generator", + "page": 183, + "entries": [ + { + "type": "insetReadaloud", + "page": 183, + "entries": [ + "You come upon a most sordid thing: two {@creature mind flayer|MM|mind flayers} gripping a crystalline pedestal above which floats a fist-sized diamond. Their eyes are shut in {@status concentration} and their bodies strain with the force of whatever it is they're channeling." + ], + "id": "965" + } + ], + "id": "964" + } + ], + "id": "961" + }, + { + "type": "entries", + "name": "17. Crumbling Bridge", + "page": 183, + "entries": [ + { + "type": "insetReadaloud", + "page": 183, + "entries": [ + "Over the roaring river spans a crumbling bridge of stone. With but a glance, you can see it for the death trap that it is." + ], + "id": "967" + } + ], + "id": "966" + } + ], + "id": "925" + }, + { + "type": "section", + "name": "Epilogue", + "page": 184, + "entries": [ + "With Seadeeps behind them, the party can only look forward to the last six levels of Undermountain.", + "Cap off your session with one of the send-offs below. Both are written to assume that the party started the level inside Alterdeep and emerged from the simulation\u2014although how long has passed since they entered is up to you.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "L18", + "page": 184, + "entries": [ + "To mirror Wyllowwood, the path to Vanrakdoom has been rewritten. Instead of winding through caverns and winding up at the cult's sanctum, the way leads the party through a dead forest. As it will be described in the {@i Companion's} next chapter, the {@creature cultist|MM|cultists} are turning a subterranean forest made by Halaster into a section of the Shadowfell. Thus, their trek is through these Deadwoods." + ], + "id": "96b" + } + ], + "id": "96a" + }, + { + "type": "entries", + "name": "The Standard Send-Off", + "page": 184, + "entries": [ + { + "type": "insetReadaloud", + "page": 184, + "entries": [ + "The mind is but a playground and never is it a pretty place, not when you dig too deep. What sort of monster trafficks in that surreal place? What sort of monster dares to hook up innocents to a shared dream? You've done well for the City of Waterdeep by putting down that illithid\u2014for who knows how far such a scheme could reach, how large a machine it could make, how many could be trapped in its playground?", + "You've done well\u2014for now. As you look to the bowels of the earth, you know there are worse horrors left by the Mad Mage." + ], + "id": "96d" + } + ], + "id": "96c" + }, + { + "type": "entries", + "name": "The Host's Send-Off", + "page": 184, + "entries": [ + { + "type": "insetReadaloud", + "page": 184, + "entries": [ + "As you leave this surreal playground behind you, the Mad Mage shouts in your ear:", + "\"It's for the best that you put Extremiton down before we incurred a cease-and-desist letter,\" the Mad Mage tells you. \"Its machine strayed dangerously close to realms that no mortal can dare tackle, much less appeal to.", + "\"Beyond this place, in the bowels of my mountain, lies your next challenge: Vanrakdoom. Were you not my favored play-things, I would insist\u2014beg\u2014you turn back, but alas, for you, my pretties, there is but one direction and it is down. Down you go, into the final chapters of our game.\"" + ], + "id": "96f" + }, + "Upon hearing \"Vanrakdoom,\" the adventurers should have alarm bells ringing in their heads, for such a suffix marks the lair of a {@creature lich|MM}. If the party doesn't grasp this, call for a {@dc 14} Intelligence ({@skill Arcana}) check and inform them of this fact." + ], + "id": "96e" + } + ], + "id": "969" + } + ], + "id": "968" + } + ], + "id": "903" }, { - "type": "entries", - "name": "Darkvision", + "type": "section", + "name": "Level XVIII: Vanrakdoom", + "page": 185, "entries": [ - "You have superior vision in dark and dim conditions. You can see in {@quickref Vision and Light||2||dim light} within 60 feet of you as if it were {@quickref Vision and Light||2||bright light}, and in darkness as if it were {@quickref Vision and Light||2||dim light}. You can't discern color in darkness, only shades of gray." - ] + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "You were fools to come here! To leave the love you once had!" + ], + "by": "Umbraxakar" + } + ], + "id": "971" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXVIII.webp" + } + }, + { + "type": "section", + "page": 185, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 185, + "entries": [ + { + "type": "list", + "page": 185, + "items": [ + "Vanrakdoom is an especially lethal level. Winnowed by {@creature vampire|MM} bites, harangued by {@creature shadow|MM|shadows}, and opposed by a {@creature vampire|MM} cleric and a {@creature Umbraxakar|WDMM|shadow dragon}, the adventurers are likely to die here. The {@i Companion} holds that it's perfectly normal for the party to perish or retreat; in the case of the latter, retreating to L19 would be advisable, as it continues the campaign without the party slamming themselves head-first into a wall. The party can lick their wounds and return later to tackle Vanrakdoom again.", + "{@creature vampire|MM|Vampires} and their spawn can instantly {@action grapple|PHB} a target hit by their Claw attack! It takes an action to break this {@action grapple|PHB} via a Strength ({@skill Athletics}) check!", + "The various trinkets of {@creature Umbraxakar|WDMM|Umbraxakar's} past that can be found across the dungeon are vital to redeeming him. They can be found in Areas 5, 8, 15, and 17." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 185, + "entries": [ + "Keep in mind the following:", + { + "type": "list", + "page": 185, + "items": [ + "The Save the Dragon quest (see details below).", + "Midna Tauberth of the Fine Fellows of Daggerford (see L2) was a priestess of {@deity Shar|Faerûnian|SCAG}. If she is alive, you can add her here as a {@creature vampire spawn|MM} of {@creature Keresta Delvingstone|WDMM|Keresta's}." + ] + } + ], + "id": "974" + } + ], + "id": "973" + }, + { + "type": "entries", + "name": "Save the Dragon", + "page": 185, + "entries": [ + "This level hinges on the history of {@creature Umbraxakar|WDMM} and his possible redemption. Alas, if the adventurers haven't had time to return to Waterdeep, they might never receive the Save the Dragon quest. It's better that the party enters Vanrakdoom knowing some of its history than not. Thus, the {@i Companion} suggests a simple fix: take {@creature Portia Dzuth|WDMM}, the prisoner in Area 25B, and move her into the Deadwood\u2014an area added outside the lair by the {@i Companion}. See \"Approaching Vanrakdoom\" in Areas of Note for further details.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Deadwood", + "page": 185, + "entries": [ + "Before Halaster created Wyllowwood for his dearest companion, the Mad Mage first made this forest. Alas, neglect has allowed the cult of {@deity Shar|Faerûnian|SCAG} poison it with the Shadowfell's taint. When the party reaches Level 18, they begin in the Deadwood and are subjected to the Shadowfell's effects" + ], + "id": "977" + }, + { + "type": "entries", + "name": "Portia Dzuth", + "page": 185, + "entries": [ + "The prisoner has been released from the dungeon by the mercy of {@creature Glyster|WDMM}\u2014the last flicker of the dragon's old self. It's for this reason that {@creature Portia Dzuth|WDMM|Portia} believes {@creature Umbraxakar|WDMM} can be redeemed. She acts as the party's quest giver, informing them of the dragon's and dungeon's history, which she learned from House Moonstar of Waterdeep when hired a month ago.", + "In this variant, {@creature Portia Dzuth|WDMM|Portia} has not yet been {@condition charmed} by {@creature Keresta Delvingstone|WDMM|Keresta}, but is still {@condition poisoned} by the Shadowfell's despair. As a later twist, you can still have her {@condition charmed}; during battle {@creature Keresta Delvingstone|WDMM|Keresta} commands her to betray her newfound allies. Already {@condition charmed}, the warrior immediately turns on the party.", + "Additionally, {@creature Portia Dzuth|WDMM|Portia} informs the party of the cult's looming attack on Waterdeep. Confronted with this information, the party must decide whether they will attack the Cult of {@deity Shar|Faerûnian|SCAG} now, thwart their attack later, or leave them to their own devices. Without this vital information, there's little weight to their decision to invade such a deadly sanctum." + ], + "id": "978" + } + ], + "id": "976" + }, + { + "type": "entries", + "name": "The Dragon's Visions", + "page": 185, + "entries": [ + "The visions included on this level are an excellent method of storytelling. Rather than unloading a heap of exposition on your party, the players experience the past with their very eyes. However, they're likely to be experienced out of order\u2014which is part of the fun, for what else is the purpose of exploration but to be rewarded with lore and loot?", + "Chronologically, the visions occur in this order:", + { + "type": "list", + "style": "list-decimal", + "page": 185, + "items": [ + "Best of Friends (see Area 4)", + "In the Black Jungles (see Area 5). Add the ring from Area 5 to whichever area the party is currently in, if presented in order.", + "The Calling Dark (see Area 8). Add the sunblade from Area 8 to the area the party is currently in, if presented in order.", + "Turn Back from this Dark Path! (see Area 19)", + "What They Deserve (see Area 17)", + "Drunk My Fill (see Area 15)", + "Redemption by Blade (see Area 22)" + ] + }, + "In A10, {@creature cultist|MM|cultists} are busy tethering another of {@creature Umbraxakar|WDMM|Umbraxakar's} memories to the Shadowfell. If they succeed, another vision is forged, depicting {@creature Glyster|WDMM|Glyster's} anguished transformation into a {@creature Umbraxakar|WDMM|shadow dragon}\u2014a dark metamorphosis he willingly embraced for the sake of his dear friend Vanrak. In the chronological order, this one would occur between Turn Back from this Dark Path and What They Deserve." + ], + "id": "979" + } + ], + "id": "975" + } + ], + "id": "972" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 186, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Areas in Summary", + "page": 186, + "entries": [ + "This nonlinear level can be a nightmare to keep track of. Refer to the table below. Unlisted areas are unnoteworthy, or do not beg your attention until visited. Areas 19\u201333 lie within the Shadowfell.", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Areas in Summary: Level XVIII", + "page": 186 + } + ], + "id": "97c" + } + ], + "id": "97b" + }, + { + "type": "entries", + "name": "Through the Deadwood", + "page": 186, + "entries": [ + "The {@i Companion} adds a dead, subterranean forest to this level as a preamble to Vanrakdoom, created long ago as a test-run for Wyllowwood by the Mad Mage. When {@deity Shar|Faerûnian|SCAG|Shar's} cult pulled it into the Shadowfell, most beasts fled; those that didn't were corrupted. For his part, Halaster just shrugged and continued to watch on, intrigued with the cult's experiment.", + "The Deadwood serves a number of functions:", + { + "type": "list", + "page": 186, + "items": [ + "It acts as a buffer between Seadeeps and Vanrakdoom.", + "It gives the party time to lick their wounds and explore. If they retreat from Vanrakdoom, they can rest here.", + "It exposes the party to {@table Shadowfell Despair|WDMMC} and demonstrates this level's nature and inhabitants." + ] + }, + "The party ought to wander through the Deadwood for at least 36 hours. Its skeletal trees and choking mists fill winding caverns that stretch for miles. Like Wyllowwood above, it is painted with a sun and sky that sheds real warmth\u2014or would, if the Shadowfell had not turned it into a dismal, cold forest whose canopy of dead limbs blots out the overcast sky. It's choked by fog, making it easy to get turned around. Likewise, as the party will soon learn, this Deadwood is not without its own fauna\u2014and all are touched by the Shadowfell, if not already natives of it.", + { + "type": "entries", + "name": "Deadwood Properties", + "page": 186, + "entries": [ + "The Deadwood is always under the following effects:", + { + "type": "list", + "page": 186, + "items": [ + "The forest is {@quickref Vision and Light|PHB|2||dimly lit} where the canopy is thin and in darkness where it is not.", + "Fog {@quickref Vision and Light|PHB|2||lightly obscures} the forest. Occasionally, trains of thick fog roil in, {@quickref Vision and Light|PHB|2||heavily obscuring} {@dice 1d4} 30-foot areas.", + "Omnipresent dread can be felt as if it were humidity.", + "Colors seem dimmed, if not outright muted.", + "Characters can succumb to {@table Shadowfell Despair|WDMMC}." + ] + }, + "Occasionally, these effects intensify, as the waves of the Shadowfell crash against the shores of the true Material Plane. This lasts for {@dice 1d4 × 1d10} minutes before abating." + ], + "id": "97e" + }, + { + "type": "entries", + "name": "Random Shadowfell Encounters", + "page": 186, + "entries": [ + "Random encounters haven't had a chance to shine since the upper reaches of Undermountain. Now's the time to add it back into your campaign, but drawing from some of the more esoteric monsters found only in the Shadowfell. Every 12 hours, roll a {@dice d20}. On a roll of 18\u201320, the party is confronted with a random encounter, as determined by the table above.", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Random Shadowfell Encounters", + "page": 186 + }, + "Possible encounters are described below:", + { + "type": "entries", + "name": "Dragon Shadow", + "page": 186, + "entries": [ + "{@creature Umbraxakar|WDMM} flies overhead, his wings like thunder in the oppressive silence. In two rounds, he passes above the party, on his way back to Vanrakdoom. If he detects them, he unleashes his shadow breath weapon upon them but continues to the lair." + ], + "id": "980" + }, + { + "type": "entries", + "name": "Shadar-kai", + "page": 186, + "entries": [ + "These withered elves, minions of the mysterious {@deity Raven Queen|Dawn War|DMG}, have found themselves lost in Undermountain. Led by the {@creature gloom weaver|MTF}, Rinnrasiel, she and her {@dice 1d4} {@creature shadow dancer|MTF|shadow dancers} seek only answers as to where they are and how to return to the Shadowfell proper. Alternatively, the inscrutable {@deity Raven Queen|Dawn War|DMG} has laid claim to one of the adventurers' souls, in which case they attack." + ], + "id": "981" + }, + { + "type": "entries", + "name": "Sorrowsworn", + "page": 186, + "entries": [ + "Manifestations of the Shadowfell's deleterious nature, these abominations are detailed in {@book Mordenkainen's Tome of Foes|MTF}." + ], + "id": "982" + } + ], + "id": "97f" + }, + { + "type": "entries", + "name": "Prisoner of Darkness", + "page": 186, + "entries": [ + "Under the {@i Companion}, {@creature Portia Dzuth|WDMM}, the prisoner in Area 25B, can be encountered in the Deadwood. In a moment of mercy, {@creature Umbraxakar|WDMM} released her from the dungeons of Vanrakdoom\u2014and thus, she believes that the dragon can still be redeemed. She can act as a guide, quest giver, and ally to the party.", + "When the party encounters {@creature Portia Dzuth|WDMM|Portia}, she's unarmored and unarmed, having been deposited by {@creature Umbraxakar|WDMM} deep in the Deadwood. She considers meeting the party a godsend. Read:", + { + "type": "insetReadaloud", + "page": 186, + "entries": [ + "Out from the gray brush comes a weak cry, \"Please... Drained, please help me.\" Your eyes fall upon the thin figure of a woman lingering behind a skeletal tree. Her robes are torn; thorns cling to the fabric. Her feet are red and muddy and most color has been drained from her face. She's far too thin and haggard.", + "\"Please, shelter\u2014and a sword, I beg you. They'll be after me soon; {@creature Keresta Delvingstone|WDMM|Keresta} never lets a bauble out of her grasp.\"" + ], + "id": "984" + }, + { + "type": "entries", + "name": "Roleplaying Portia", + "page": 186, + "entries": [ + "Weakened by blood loss, the once-mighty adventurer is a shadow of herself. She never rolls up her sleeves, so as to keep the {@creature vampire|MM|vampires'} bite marks hidden from onlookers. Like in WDMM, she's succumbed to {@table Shadowfell Despair|WDMMC} and has been consumed by dread that manifests in the following flaw: \"I'm convinced that I'm going to die in Vanrakdoom.\"", + "{@creature Portia Dzuth|WDMM|Portia} is quick to relay the following information to the party and knows nothing more:", + { + "type": "list", + "page": 187, + "items": [ + "She and her comrades were hired by Lady Wylynd Moonstar to find the dragon {@creature Glyster|WDMM}\u2014now {@creature Umbraxakar|WDMM}\u2014and restore him to his former self.", + "{@creature Umbraxakar|WDMM}, an old friend to House Moonstar, has been corrupted into a shadow dragon by the Cult of {@deity Shar|Faerûnian|SCAG}. She believes a fragment of good still lingers in his heart, evidenced by his mercy in releasing her from Vanrak-doom.", + "This level of Undermountain is populated by the Cult of {@deity Shar|Faerûnian|SCAG}, goddess of darkness and loss. They're performing \"dark rituals\" that have mired the dungeon with dread and bounding shadows. Its ranks consist of humans and {@creature vampire spawn|MM}, led by {@creature Keresta Delvingstone|WDMM}, a cleric who rewards her followers with vampirism.", + "The cult is plotting an attack on Waterdeep's temples, but {@creature Portia Dzuth|WDMM|Portia} knows not which ones or when.", + "If given food, warmth, rest, and a sword, she will fight alongside the party to complete her quest." + ] + } + ], + "id": "985" + } + ], + "id": "983" + }, + { + "type": "entries", + "name": "Cultists!", + "page": 187, + "entries": [ + "Some time after the party has met {@creature Portia Dzuth|WDMM|Portia}\u2014just long enough to rest and restore her to health, but before they reach Vanrak-doom\u2014{@creature cultist|MM|cultists} sent by {@creature Keresta Delvingstone|WDMM|Keresta} find the party. The {@creature vampire|MM} is furious that {@creature Portia Dzuth|WDMM|Portia} has slipped through her fingers.", + "They consist of {@dice 1d6} {@creature cultist|MM|cultists}, {@dice 1d4} {@creature cult fanatic|MM|cult fanatics} and a {@creature vampire spawn|MM} by the name of Hraskal, a former adventurer. Hraskal fights to the death, but surviving {@creature cultist|MM|cultists} are quick to yield. They corroborate all of {@creature Portia Dzuth|WDMM|Portia's} information if questioned and can provide brief descriptions of the dungeon's layout, as well as explain purpose of the cult's rituals: to anchor the dragon's memories to the Shadowfell and pull more of Vanrakdoom into that deleterious plane." + ], + "id": "986" + }, + { + "type": "inset", + "page": 187, + "name": "Shadowfell Despair", + "entries": [ + "A melancholic atmosphere pervades the Shadowfell. Forays to this plane can afflict characters with despair.", + "When you deem it appropriate, though usually not more than once a day, you can require a character not native to the Shadowfell to make a {@dc 10} Wisdom saving throw. On a failure, they're affected by despair. Roll a {@dice d6} to determine the effects from the results below.", + "If a character is already suffering a despair effect and fails another saving throw, the new effect overrides the old. After finishing a long rest, a character can attempt to overcome their despair with a {@dc 15} Wisdom saving throw. On a success, the despair effect ends. A spell of {@spell calm emotions} removes the despair, as does any spell or magical effect that removes a curse.", + { + "type": "statblock", + "tag": "table", + "source": "DMG", + "name": "Shadowfell Despair", + "page": 187 + } + ], + "id": "987" + } + ], + "id": "97d" + }, + { + "type": "entries", + "name": "1. Entrance", + "page": 187, + "entries": [ + "The description below assumes that the Deadwood is utilized at your table. Adjust accordingly. When the adventurers enter Vanrakdoom, read the following:", + { + "type": "insetReadaloud", + "page": 187, + "entries": [ + "After far too long in those dead woods, you come upon doors carved from black marble. Out from each looms a chiseled, hooded maiden clutching a dagger. Upon the left door lies an inscription, recessed into the stone: \"{@style Darkness Quench the Sun;|dnd-font;small-caps}\" on the other, \"{@style Darkness Swallow the Moon.|dnd-font;small-caps}\"", + "As you read, the stone itself shifts to bear one last phrase, this time etched in ivory: \"{@style We are Nothing but the Night.|dnd-font;small-caps}\"", + "With the world pregnant with silence and dread, you move to push the doors open\u2014but your hand falls through, as if they were made of nothing but black air." + ], + "id": "989" + }, + "Characters that pass through the nonsolid door can see the rough-hewn tunnels that snake into Vanrakdoom proper." + ], + "id": "988" + }, + { + "type": "entries", + "name": "2. Dusty Emptiness", + "page": 187, + "entries": [ + "While in this chamber, the first Shadowfell shift (see WDMM) should occur, as the room is empty. If the first shift occurred in a room with décor, the adventurers will just instead suspect that the décor was responsible.", + { + "type": "insetReadaloud", + "page": 187, + "entries": [ + "Silence\u2014there's only silence here, heavy and omnipresent like the fog that clings to your waist. Not even your steps upon the stone are enough to pierce that mute canopy. It's almost as if the dungeon itself would rather slumber or wallow in the gloom.", + "Further you go, dread building up at the base of your spine\u2014like a beast that can sense the coming earthquake. As you look about, you feel an invisible wave push past your ankles\u2014and as it withdraws back into that unseen ocean, all the color in the room fades away, becoming only gray." + ], + "id": "98b" + }, + "The shift lasts {@dice 1d4} minutes. A character can make a {@dc 18} Intelligence ({@skill Arcana}) check to identify this as the phenomena of a shadow crossing\u2014a leak from the Shadowfell." + ], + "id": "98a" + }, + { + "type": "entries", + "name": "3. Statue of Shar", + "page": 187, + "entries": [ + { + "type": "insetReadaloud", + "page": 187, + "entries": [ + "Amidst the fog stands a statue of black marble, carved in the likeness of a cloaked woman wielding twin daggers. Before her kneels a black-robed figure, supplicant and silent. At the figure's feet are the bones of skeletons, barely discernible in the fog that cloaks this place." + ], + "id": "98d" + } + ], + "id": "98c" + }, + { + "type": "entries", + "name": "4. Old Friends", + "page": 188, + "entries": [ + { + "type": "insetReadaloud", + "page": 188, + "entries": [ + "Fog and gloom choke the chamber whose walls were once lined with magnificent tapestries that have since been shredded. Tatters lie heaped in a corner, some depicting coastal scenes.", + "As you wade through the mist, a vision consumes your mind: your eyes fall upon a windy cliff overlooking the rough seas. A {@creature noble|MM} dressed in adventuring attire turns to you and murmurs, \"I cannot mount this expedition without you, {@creature Glyster|WDMM}. The Black Jungles teem with horrors no man can face alone.\"", + "The {@creature noble|MM} lays a hand on your shoulder. In his eyes, you see yourself: a regal gentleman whose eyes are the color of freshly worked bronze and whose countenance is creased by frequent smiles. You offer a grin to the nobleman who asks, \"We are the best of friends, {@creature Glyster|WDMM}, are we not?\"", + "You, this \"{@creature Glyster|WDMM},\" nod. \"Aye, Vanrak,\" comes his voice from your throat. \"Aye. Until the end of our days, you and I. You and I against the world.\"", + "The nobleman shares his own smile. \"May {@deity Selûne|Faerûnian|SCAG} watch over us and this expedition. To Chult we go. Together, as always.\"", + "The scene fades away as your mind reels back into the gloom of this place, the contrast of friendship and darkness stark in your very heart." + ], + "id": "98f" + } + ], + "id": "98e" + }, + { + "type": "entries", + "name": "5. Umbraxakar's Gift", + "page": 188, + "entries": [ + { + "type": "insetReadaloud", + "page": 188, + "entries": [ + "This chamber is decorated with bas-relief carvings of human skeletons\u2014a macabre furnishing indeed. As you wade through that clinging mist, a vision grips your mind!", + "Your eyes fall upon a jungle steeped in shadow. At a campfire sit several men and women, their expeditionary gear heaped at their feet. Tents loom like leathern peaks over the barren jungle floor. You face a nobleman whose leather gear is wet with mud and bristling with captured thornbuds. Your hand creeps out from your coat as you hand him a polished coral ring.", + "\"A token,\" you say. Your voice is solid but strange. \"...of our friendship, Vanrak.\"", + "The nobleman cradles the ring and slips it on his finger. It glimmers with a rainbow of color. \"I will treasure this gift forever,\" Vanrak says, his smile shining in the firelight.", + "With that, the vision ends. Your mind is hurled back to the gloom of this wretched place." + ], + "id": "991" + } + ], + "id": "990" + }, + { + "type": "entries", + "name": "7. Halls of Worship", + "page": 188, + "entries": [ + { + "type": "entries", + "name": "7A. Crawling Rats", + "page": 188, + "entries": [ + "As the adventurers approach this chamber, they're sure to hear the {@creature cultist|MM|cultists'} chanting and the squealing rats. When they reach the area, read the following:", + { + "type": "insetReadaloud", + "page": 188, + "entries": [ + "The scene is lit by violet flames that burn from black wax. Six {@creature cultist|MM|cultists} kneel together, chanting a single phrase: \"Darkness quench the sun. Darkness swallow the moon. We are nothing but the night.\"", + "Amidst them is a man draped in rats. Dozens crawl across his flesh, roaming across his body as if it were a virgin countryside. His arms are outstretched, T-posed, his brow furrowed as he endures whatever macabre test of devotion this must surely be.", + "\"Darkness...\" he grunts over the squeal of rats, \"quench the sun. Darkness swallow... the moon.\"" + ], + "id": "994" + }, + "Shadowfell shifts should happen rapidly here, each lasting a few seconds." + ], + "id": "993" + } + ], + "id": "992" + }, + { + "type": "entries", + "name": "8. Scintilmorn's Rest", + "page": 188, + "entries": [ + { + "type": "insetReadaloud", + "page": 188, + "entries": [ + "The fog envelopes you and drapes your mind in a misty wreath. You experience a vision!", + "The world is black with darkness. Neither stars nor moons hang over the sky. Your boots echo out across throne as your voice shouts, \"This is madness, Vanrak! Madness!\"", + "A nobleman looms out of the gloom, whirling to face you, his eyes brimming with madness. He levels at you a longsword whose blade is made of pure sunlight. His voice is like shattered glass: \"What have we to gear from darkness, you and I, {@creature Glyster|WDMM}? Undermountain is where we belong! It calls to us\u2014can you not hear it?\"", + "Waving his luminous blade about like a lunatic, he continues, \"Together we shall see the Moonstar name elevated to glorious heights my father couldn't dream of! Waterdeep will shudder at the very sound of it!\"", + "The last you see is the waving sunlight shed from that sword as the mists sweep in to pull you back to the present." + ], + "id": "996" + } + ], + "id": "995" + }, + { + "type": "entries", + "name": "9. Shadow Vigil", + "page": 188, + "entries": [ + { + "type": "insetReadaloud", + "page": 188, + "entries": [ + "Hardly heard above the legion squeal of rats are cultish chants sang in a low intonation and judicious pronunciation, as if their tongues dare not leave any stone unturned: \"Darkness quench the sun. Darkness swallow the moon. Darkness claim this dungeon and all that dwell within.\"", + "The dread is thick here, a miasmic mist that kisses at your arms and cheeks, lapping against the shores of your mind as lazily but persistent as the tide." + ], + "id": "998" + }, + "Multiple Shadowfell shifts should occur here, hinting at the work being done in Area 10." + ], + "id": "997" + }, + { + "type": "entries", + "name": "10. Ritual Chamber", + "page": 189, + "entries": [ + { + "type": "insetReadaloud", + "page": 189, + "entries": [ + "Unity is a powerful force indeed\u2014for gathered here are both brothers and sisters, all petitioning the cosmos in a single, solid voice: \"Darkness quench the sun. Darkness swallow the moon. Darkness claim this dungeon and all that dwell within.\"", + "Their ritual is about to bear foul fruit: a cloud of fog roils at the chamber's heart. Black lines arc through the ivory cloud like lightning\u2014and in it dance images of a dragon, bronze and glorious, writhing in pain as cloaked figures darken its scales with foul magic. Its anguished cries echo out from the fog, out across the chamber, all while the {@creature cultist|MM|cultists} pray to the darkness they so desperately crave." + ], + "id": "99a" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tactics", + "page": 189, + "entries": [ + "Any combat here will be short and bloody; against such mighty adventurers, the {@creature cult fanatic|MM|cult fanatics} can only hope to score lucky shots. They employ the following tactics in combat:", + { + "type": "list", + "page": 189, + "items": [ + "Once a {@creature cult fanatic|MM} falls, becoming a {@creature shadow assassin|WDMM}, the remaining {@creature cult fanatic|MM|cult fanatics} buff it with spells of {@spell shield of faith} and the like.", + "The first fanatic to act casts {@spell hold person} on any target they perceive as weak-willed.", + "The second fanatic casts {@spell spiritual weapon}, preferring to attack a target that succumbed to {@spell hold person}.", + "The third fanatic casts {@spell command} as a 2nd level spell, demanding that its two targets \"flee\" or \"retreat.\"", + "The fourth fanatic casts {@spell inflict wounds} as a 2nd level spell, preferring a target that succumbed to {@spell hold person}." + ] + } + ], + "id": "99c" + } + ], + "id": "99b" + } + ], + "id": "999" + }, + { + "type": "entries", + "name": "11. Tunnels and Caverns", + "page": 189, + "entries": [ + "For once, the {@i Companion} doesn't suggest contriving a barrier to the next level\u2014for Vanrakdoom is as deadly as it comes. If the party wants to retreat to Level 19, let them.", + "Should the adventurers flee this place, it won't be they who pay the price but Waterdeep instead\u2014specifically the temples of {@deity Selûne|Faerûnian|SCAG} and {@deity Lathander|Faerûnian|SCAG|Lathander's} most devout. As described above, the cult's plot must be learned by the party by now, so as to add weight to their decision to thwart the cult now or let them be." + ], + "id": "99d" + }, + { + "type": "entries", + "name": "15. Shattered Throne", + "page": 189, + "entries": [ + { + "type": "insetReadaloud", + "page": 189, + "entries": [ + "As you gaze across the ruined chamber, a vision slips its way into your brain, rooting itself behind your eyes.", + "When you blink, the chamber is pristine, glorious. Not yet has that proud throne been reduced to rubble\u2014and slumped within it is a skeletal lord with crimson pinpricks that burn in his empty eye sockets.", + "\"Is this it?\" the skeletal lord ponders. \"Is this to be my legacy? The legacy of the 'great' Vanrak Moonstar? A shadow king damned to rule these moonless halls, fending off assassins, mad wizards, and ghosts of the ancient dead? Is this all that Lady {@deity Shar|Faerûnian|SCAG|Shar} has to offer?\"", + "Your voice calls out, \"Do not lose yourself, Vanrak\u2014\"", + "The skeletal lord bats at the air, casting away the entire world. \"No... I have drunk my fill of darkness and loss, old friend.\"", + "With that, the vision slips away from you." + ], + "id": "99f" + } + ], + "id": "99e" + }, + { + "type": "entries", + "name": "17. Lost Dwarven Horn", + "page": 189, + "entries": [ + { + "type": "insetReadaloud", + "page": 189, + "entries": [ + "Out from the choking mists loom iron hooks set into the walls. Once decorated with portraits, they lie barren, forgotten, red with rust and neglect. Hanging from a hook is a golden war horn encrusted with rubies and sapphires.", + "As your eyes make out that gilded horn, your mind reels back with a vision of the past. Gone are you from this cramped chamber and instead in a great hall buttressed by six columns. Stone-hewn steps climb to a dais whose far wall is flanked with marble black statues, one carved in the likeness of a cloaked woman wielding a dagger\u2014and the other in the visage of the Mad Mage himself.", + "The two statues glare at one another as if they were mortal enemies. You look about, noticing that your immense body is scaled and clawed. A hollow voice calls out from the dark, \"Give these fools the death they deserve, {@creature Umbraxakar|WDMM}!\"", + "You look out: bound to each column is a blindfolded prisoner, six in all, all weeping, all whimpering before their doom. Sucking in a breath, you unleash a blast of shadow that swallows the nearest prisoner\u2014a dwarf. As his body withers away, a {@creature shadow|MM} rises from his corpse, bowing to the dark. With that bow comes the present, delivering you from the wretched past." + ], + "id": "9a1" + }, + "The character that experiences this vision can make a {@dc 17} Intelligence ({@skill Religion}) check to identify the cloaked statue as a depiction of {@deity Shar|Faerûnian|SCAG}. The party may wonder what sort of beef the Mad Mage apparently has with the goddess." + ], + "id": "9a0" + }, + { + "type": "entries", + "name": "19. Hall of Death", + "page": 189, + "entries": [ + { + "type": "insetReadaloud", + "page": 189, + "entries": [ + "Beyond that shadowed curtain lies a gloomy hall decorated with the bones of the dead and gone. As you step over the threshold, a wave pushes past your body as if you just now dove into a black sea. The world drains away, colorless and forlorn, as dark and foreboding as the depths of the lightless earth.", + "Make no mistake: you've gone from your world to another, this one empty and wanting. A world without light, without warmth, and certainly without hope. It is hollow\u2014and so too are you, as if your very being has been cheapened by crossing this planar threshold\u2014as if there is a part of you you'll never get back. You know it deep in your bones this merciless truth: things will never be the same again." + ], + "id": "9a3" + }, + { + "type": "entries", + "name": "Dragon's Vision", + "page": 190, + "entries": [ + "When a character experiences the vision of the past, read:", + { + "type": "insetReadaloud", + "page": 190, + "entries": [ + "The world quivers as a vision swamps over your fragile mind! In it, you're locked in a vicious brawl against a warrior dressed in a {@item mithral chain shirt}. His fist slams against your jaw, but you repay him in kind, flattening him against the tiled floor.", + "\"Vanrak!\" you cry, disgusted by this violence and eager to see it resolved. \"Cease this madness!\"", + "The warrior stumbles to his feet and reaches for a bladeless hilt. With an arcane word whispered from his lips, a blade of pure sunlight bursts forward. \"Remember this, drake? Your gift to me? Challenge me again, and I'll carve out that big heart of yours and eat it!\"", + "Your body twists and enlarges, becoming draconic in nature. Your perspective elevates as you look down at Vanrak, your comrade, your brother. \"Vanrak!\" you cry again. \"I'm your friend! Listen to me\u2014listen! She's using the pain of your father's death to lead you down the darkest of all paths! For the love of {@deity Selûne|Faerûnian|SCAG}, turn away from {@deity Shar|Faerûnian|SCAG|Shar}!\"", + "With that impassioned plea, shadows surge in to devour your world and return you to the present." + ], + "id": "9a5" + } + ], + "id": "9a4" + } + ], + "id": "9a2" + }, + { + "type": "entries", + "name": "22. Under Black Sheets", + "page": 190, + "entries": [ + { + "type": "insetReadaloud", + "page": 190, + "entries": [ + "Figures loom out from the dark, draped in black sheets. As you pull away a sheet, your mind is gripped by a vision that hurls you back to the dark days of the past.", + "You stand before a knight draped in a {@item mithral chain shirt}, that legendary metal. In his gauntleted hand is the hilt of a bladeless sword. His voice is grave and deepened by sorrow. \"This,\" he tells you, mournfully, \"is not the fate either of us deserved. In darkness, we have lost our way.\"", + "With an uttered arcane word, sunlight springs forth from the sword's hilt, shedding its golden light across the chamber. The knight, you now see, is a corpse. His face is but bone and his eyes burn with a fire that sheds no light. Likewise, you now see your own form: draconic claws peel at the stone floor; your scales are the color of pregnant shadows.", + "\"I will always love you, my friend,\" the {@creature death knight|MM} murmurs. \"You and I against the world, remember? You and I... I'm sorry, {@creature Glyster|WDMM}.\"", + "Before you can act, the {@creature death knight|MM} drives the {@item sun blade|DMG|sunblade} into his own throat, reducing him to dust. The blade snuffs out and clatters to the floor\u2014provoking from your throat an anguished roar that shakes the very foundation of this wretched place and sends your mind back to the present." + ], + "id": "9a7" + } + ], + "id": "9a6" + }, + { + "type": "entries", + "name": "25. Prisoner of Darkness", + "page": 190, + "entries": [ + "As described in the preamble, {@creature Portia Dzuth|WDMM} has been removed from this area to the Deadwood to act as a quest giver for the party. See Through the Deadwood for more details." + ], + "id": "9a8" + }, + { + "type": "entries", + "name": "26. Vampire Boss", + "page": 190, + "entries": [ + { + "type": "insetReadaloud", + "page": 190, + "entries": [ + "At last you come upon the dark heart of the Cult of {@deity Shar|Faerûnian|SCAG}: amidst two massive columns lies a wooden table carpeted with maps\u2014and studying them is a pale woman tattooed with a colorless dragon. Behind her looms a furred behemoth, a {@creature abominable yeti|MM|yeti}, imposing and abominable.", + "The woman gives you a colorless smile. \"The Lady of Loss whispered of this day. Welcome, heroes! Welcome to your well-deserved end. All will fall before the Shadow!\"" + ], + "id": "9aa" + }, + "When the adventurers first enter this area, the nine {@creature vampire spawn|MM} laying beneath the fog must make Dexterity ({@skill Stealth}) checks to remain hidden.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Keresta", + "page": 190, + "entries": [ + "As with all other {@creature vampire|MM|vampires}, undeath has scoured away anything good in {@creature Keresta Delvingstone|WDMM|Keresta's} heart. Not even her devotion to {@deity Shar|Faerûnian|SCAG} can bring her warmth, although it does fill her with pride\u2014that can only be satisfied at the expense of others. Haughty and imperious, she expects to be obeyed by all; disrespect sends her flying into a rage. Only when mortally wounded does her pride abate long enough for her to flee. Draw on any of the following sample dialogue:", + { + "type": "list", + "page": 190, + "items": [ + "\"I was like you once, driven by thoughts of fame and fortune\u2014but I have since found a higher calling.\"", + "\"The Lady of Loss has brought you here to become her greatest champions\u2014my champions.\"", + "\"The Shadow will consume this world!\"", + "\"Hope is a fool's errand.\"" + ] + } + ], + "id": "9ac" + } + ], + "id": "9ab" + }, + { + "type": "entries", + "name": "The Yeti in the Room", + "page": 190, + "entries": [ + "Look, we don't need to question why {@creature Keresta Delvingstone|WDMM|Keresta} has a {@creature yeti|MM} at her disposal\u2014it's Undermountain, after all\u2014but here are some contrived explanations:", + { + "type": "list", + "page": 190, + "items": [ + "It is a creature with only the statistics of an {@creature abominable yeti}, perhaps crafted from the flesh of exsanguinated victims or a creature from {@deity Shar|Faerûnian|SCAG|Shar's} midnight realm.", + "The {@creature yeti|MM} predates Vanrakdoom; long-lived and humble, it accepted Vanrak as the new master of the dungeon... or saw him as the latest tenant.", + "The {@creature yeti|MM} hails from an entirely different world; it was to be sold by the crew of the spelljammer spaceship on Level 19. When they crashed into Undermountain, the {@creature yeti|MM} got free and made its way into Vanrakdoom." + ] + } + ], + "id": "9ad" + }, + { + "type": "entries", + "name": "Doom of a Lengthy Campaign", + "page": 190, + "entries": [ + "{@creature Keresta Delvingstone|WDMM|Keresta} is haughty indeed, but she's no fool\u2014and so aren't you, the DM. With an {@creature abominable yeti|MM}, nine {@creature vampire spawn|MM}, and possibly a {@creature champion|VGM} ({@creature Portia Dzuth|WDMM|Portia}, if she's still {@condition charmed}), this is the deadliest fight the party will have faced in Undermountain. The action economy alone will dwarf even a large party\u2014which probably clocks in at six members at most.", + "Unless the party uses subterfuge and has a source of sunlight, they're likely to perish here and now. To have Halaster rescue them would be a cop-out, however, so the {@i Companion} offers some suggestions:", + { + "type": "list", + "page": 190, + "items": [ + "{@creature Keresta Delvingstone|WDMM|Keresta} offers vampirism to the adventurers willing to serve her. They must prove their devotion first by aiding the attack on the temples of {@deity Lathander|Faerûnian|SCAG} and {@deity Selûne|Faerûnian|SCAG}.", + "Pit the party on a collision course to face {@creature Umbraxakar|WDMM} first\u2014if they're already armed with the knowledge on how to redeem him. With him on their side, the odds will be evened out.", + "Reduce the number of {@creature vampire spawn|MM} to four. If the party was accosted by packs of spawn in Area 12, just subtract the {@dice 1d4 + 2} from the nine here." + ] + } + ], + "id": "9ae" + }, + { + "type": "entries", + "name": "Tactics", + "page": 191, + "entries": [ + "The party is facing quite the fight; streamline your side of combat with the following tactics.", + { + "type": "entries", + "name": "Keresta", + "page": 191, + "entries": [ + "On her turns, {@creature Keresta Delvingstone|WDMM|Keresta} uses the following tactics. She shows no mercy against invaders. \"LA\" refers to her Legendary Actions.", + { + "type": "list", + "page": 191, + "items": [ + "As a {@creature vampire|MM}, {@creature Keresta Delvingstone|WDMM|Keresta} is a glass cannon lacking ranged attacks. Until she's fully buffed (see below), she sticks to the walls or ceilings, out of reach of melee fighters. Thereafter, she wades into combat as an opportunist. She comes into melee on her turn but exits without provoking opportunity via her Move LA.", + "Even when wounded, {@creature Keresta Delvingstone|WDMM|Keresta}, in her pride, believes she has the upper hand\u2014until her forces dwindle. It's only if the party ostensibly have a source of sunlight that she begins to fear for her life. If so, she retreats at half her hit points, turning into mist to retreat to A31 via A32. She stays there to regenerate hit points until she's ready to fight again. If her minions are defeated in the meantime, she flees, hiding in the most remote places of Vanrakdoom; she can rebuild her cult later.", + "If wounded and stranded between melee foes, she casts {@spell antilife shell} to hedge them out and avoid their melee weapons (reach weapons can bypass the barrier).", + "{@creature Keresta Delvingstone|WDMM|Keresta} can still dish out damage while using her turns' actions to cast spells. She makes frequent use of her Claw or Bite LA, but always keeps one charge for a Move LA, just in case.", + "{@creature Keresta Delvingstone|WDMM|Keresta} reserves her 4th level spell slots to deal with foes at range by dropping {@spell blight|PHB|blights} on them.", + "On her first turn, {@creature Keresta Delvingstone|WDMM|Keresta} keeps her distance and casts {@spell death ward} on herself. If {@creature Portia Dzuth|WDMM} is present and already {@condition charmed}, she orders the {@creature champion|VGM} to betray the adventurers (no action required).", + "On her second turn, {@creature Keresta Delvingstone|WDMM|Keresta} casts {@spell spiritual weapon} using a bonus action, sending it into the thick of the party. It takes the form of {@deity Shar|Faerûnian|SCAG|Shar's} dagger. With her action, she uses her Children of the Night ability to summon {@dice 3d6} {@creature Giant Centipede|MM|giant centipedes}.", + "On her third turn, {@creature Keresta Delvingstone|WDMM|Keresta} wades into the melee and casts {@spell spirit guardians} if she's not already {@status concentration||concentrating} on a spell. If she is, she casts {@spell destructive wave} instead." + ] + } + ], + "id": "9b0" + }, + { + "type": "entries", + "name": "Allies", + "page": 191, + "entries": [ + "On their turns, {@creature Keresta Delvingstone|WDMM|Keresta's} minions follow these tactics:", + { + "type": "list", + "page": 191, + "items": [ + "The {@creature yeti|MM} charges forward, wading deep into the party to act as the frontliner. On its first turn, it tries to capture as many foes as possible in its Cold Breath. On its second turn, it uses its Chilling Gaze on a vulnerable target and follows up with its Claw attacks. Remember that it is a size of Huge.", + "The {@creature Giant Centipede|MM|giant centipedes} surge forward against low-AC foes in an attempt to {@condition Paralyzed|PHB|paralyze} with their Bite attack. Otherwise, they take the {@action Help} action to give advantage to other creatures' attacks.", + "The {@creature vampire spawn|MM} swarm the adventurers with wild abandon and block their path to {@creature Keresta Delvingstone|WDMM|Keresta}. They make frequent use of their Spider Climb trait to go around the party and harry the flanks, if they don't just climb over the {@creature yeti|MM} itself.", + "{@creature Portia Dzuth|WDMM} sides with {@creature Keresta Delvingstone|WDMM|Keresta} if she's still {@condition charmed}. On her first turn, she squares off with the party's most formidable warrior. She blows through all of her abilities as soon as possible, such as her Second Wind ability." + ] + } + ], + "id": "9b1" + } + ], + "id": "9af" + } + ], + "id": "9a9" + }, + { + "type": "entries", + "name": "32. Umbraxakar's Lair", + "page": 191, + "entries": [ + "Like Area 26, this encounter is hilariously deadly. Four CR 9 {@creature Shadow Assassin|WDMM|shadow assassins} and eleven {@creature shadow|MM|shadows}, backed up by a {@creature Umbraxakar|WDMM|shadow dragon}? Without sunlight, the party is as good as dead; even with it, few can expect to survive the Strength-draining attacks of the {@creature shadow|MM|shadows}. Consider reducing the number of {@creature shadow|MM|shadows} here if your party lacks these tools.", + "When the party arrives, launch into the following speech:", + { + "type": "insetReadaloud", + "page": 191, + "entries": [ + "You know in your very bones that this was a place no mortal ought to tread. The darkness here is smothering, tyrannical. It clings to your sides, snakes its way into your throat and lays primal dread in your very stomach. You really are nothing more than an up-jumped lizard scared witless by that which lurks in the dark.", + "And it slithers. In that inky blackness slithers a leviathan, its scales rasping against the stones. The courage in your heart has bled out on the floor and there is only terror left\u2014you try to fight it, to cling to hope and steel, but this dark world has beaten such light out of you.", + "And it speaks, this darkness. Its voice is midnight hanging over dead woods. It speaks and you listen, the doomed prey lucky enough to hear its own inevitable doom:", + "\"You know as well as I,\" the leviathan rasps, \"that this place will be your grave. I have sensed you since you first stepped foot into my domain. Upon the shoulder of the Shadowfell, I lay in gloom...", + "\"Join me.\"" + ], + "id": "9b3" + }, + "{@creature Umbraxakar|WDMM} punctuates those last two words without malice but misery; it is the defeated cry of one who can't ever feel whole, regardless of how many sycophants they manage to surround themselves with\u2014for, in the end, those guests are just as hollow as him.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Umbraxakar", + "page": 191, + "entries": [ + "No dragon should go without lines, so draw on the following dialogue:", + { + "type": "list", + "page": 191, + "items": [ + "\"You were fools to come here! To leave the love you once had!\"", + "\"Misery is the currency of our realm! May you die rich!\"", + "\"If only you had turned back... If only.\"", + "\"I am the shadow on the moon! I am your end!\"" + ] + } + ], + "id": "9b5" + } + ], + "id": "9b4" + }, + { + "type": "entries", + "name": "The Dragon Redeemed", + "page": 192, + "entries": [ + "If the party successfully redeems {@creature Glyster|WDMM}, read:", + { + "type": "insetReadaloud", + "page": 192, + "entries": [ + "Moonlight ripples across the dragon's scales as you remind it of the life it once had, the friendship it enjoyed, the memories made and the victories won! You remind him of all that is good and right and worthwhile in the world\u2014a different world than this deleterious plane!", + "Heaving a sigh of relief, the dragon claws at the stone, as if releasing every toxin left in its body. The darkness slips from his scales, evaporating as shadows that shriek and snarl with disappointment, curling up as smoke. By the gods, it's almost done\u2014almost is {@creature Glyster|WDMM} redeemed! With his every shiver, color surges back into the world, banishing the Shadowfell's dismal taint to the pit whence it came!", + "The dragon shivers, wretches, vomiting out a blood-streaked curd of solid shadows across the stone floor. You watch with rapt horror as the mass moves on its own accord\u2014a black placenta that slimes its way across the chamber.", + "\"I...\" the dragon sighs. \"I... feel once again! By the grace of {@deity Selûne|Faerûnian|SCAG}... I am forgiven\u2014and at last I can forgive myself! It was by no fault of mine that my dearest Vanrak fell to darkness! It was by his own hand that he sought redemption\u2014and so too do I! I am alive! Alive! Begone {@deity Shar|Faerûnian|SCAG|Shar}, goddess of loss! Begone shadow-mine! Begone!\"", + "With a mighty roar, {@creature Glyster|WDMM} lances the shadows with a gout of lightning! That mass shrieks and flails as if alive\u2014but in mere moments, all that's left on the floors of Vanrakdoom is a scorch mark. \"Come,\" says the drake, \"let us purge this dungeon of the darkness and all who dwell within it!\"" + ], + "id": "9b7" + }, + "If {@creature Umbraxakar|WDMM} is redeemed, eliminate all remaining {@creature shadow|MM|shadows} and {@creature Shadow Assassin|WDMM|shadow assassins} in Vanrakdoom." + ], + "id": "9b6" + } + ], + "id": "9b2" + } + ], + "id": "97a" + }, + { + "type": "section", + "name": "Epilogue", + "page": 192, + "entries": [ + "Vanrakdoom is undoubtedly Undermountain's deadliest level. This very well could be the end of your campaign. Should the adventurers triumph, they should gain enough experience to advance half-way to 16th level.", + "Unlike previous levels, there is no send-off for Vanrakdoom, only silence by the narrator, be it you or Halaster. Let the gloom of the Shadowfell and its oppressive silence be the send-off to Vanrakdoom, which may have witnessed the retreat, doom, or success of the party.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Attacks on Waterdeep", + "page": 192, + "entries": [ + "If the party fails to cripple or vanquish the Cult of {@deity Shar|Faerûnian|SCAG}, {@creature Keresta Delvingstone|WDMM} follows through on her plot to assassinate key priests of the temples of {@deity Lathander|Faerûnian|SCAG} and {@deity Selûne|Faerûnian|SCAG} in Waterdeep. If the adventurers return to the surface with this news, the right authorities can prepare themselves. If they don't, they learn of these ghastly terrorist attacks when next they visit Waterdeep." + ], + "id": "9bb" + } + ], + "id": "9ba" + } + ], + "id": "9b9" + } + ], + "id": "9b8" + } + ], + "id": "970" }, { - "type": "entries", - "name": "Perceptive", + "type": "section", + "name": "Level XIX: Caverns of Ooze", + "page": 185, "entries": [ - "You have proficiency in the {@skill Perception} skill." - ] + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "The cosmos are vast indeed, its secrets and resources ours for the taking..." + ], + "by": "Halaster" + } + ], + "id": "9bd" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXIX.webp" + } + }, + { + "type": "section", + "page": 193, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 193, + "entries": [ + { + "type": "list", + "page": 193, + "items": [ + "Nothing on this level is serious. The {@i Companion} intends to make it as ridiculous as possible.", + "Nothing prohibits the party from quickly advancing to the next level of Undermountain; in fact, they're encouraged to do so by the genies on this level. Thus, they should be introduced to both genies their first time on this level, as well as random encounters. You should aim to leave this level by the end of one session.", + "The genies cannot leave their respective areas even if the party gives its rival the phylactery. However, you can lift this restriction to facilitate vengeful attacks on the party. See Special Events under Areas of Note for details.", + "{@creature gargoyle|MM|Gargoyles}, present in Area 9, cannot be harmed by non-magical attacks from non-adamantine weapons.", + "It goes without saying that the genies on this level cannot grant {@spell wish|PHB|wishes} to the party. However, they're certain to imply to the adventurers that they can, in return for a certain {@creature lich|MM|lich's} phylactery...", + "Area 10 is deceivingly deadly; if a creature falls prey to the culvert, they will drown in ooze as they're swept up in the ooze-river's current.", + "If your party is lost and aimless on this level, direct Urm, the {@creature mud mephit|MM} in Area 4, to them. It can deliver them to both the genies, who give the party the quest to retrieve {@creature Ezzat|WDMM|Ezzat's} phylactery from Level 20." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 193, + "entries": [ + "Keep in mind the following:", + { + "type": "list", + "page": 193, + "items": [ + "On L10, the party may have come across altars and statues dedicated to {@deity Ghaunadaur|Drow|MTF}, the {@creature drow|MM} god of oozes and other slimy creatures.", + "As described in Halaster's Game supplement, the Mad Mage is fond of announcing this episode's sponsor to the audience. The adventurers may have heard the following Transplanar Advertisement: \"This episode of Dungeon of the Mad Mage is brought to you by the {@deity Ghaunadaur|Drow|MTF} ooze-clerics of Undermountain: fhinala-pekta-een-een-pa-pha! Paaa-pha! The Church of {@deity Ghaunadaur|Drow|MTF} is not responsible for any caustic burns, mutations, or reduction to jelly matter that will definitely occur during or after baptism.\"", + "On L16, the adventurers may have been confronted with proof that there are spacefaring species living out across the cosmos; that there is life among the stars. If they encounter Scavenger, you cement this fact.", + "The illithids of L17 have a host of {@creature orog|MM|orogs} under their control; while it's never confirmed in WDMM, it's likely they were all survivors of the Scavenger's crash and {@creature Captain N'ghathrod|WDMM|Captain N'ghathrod's} starved betrayal." + ] + } + ], + "id": "9c0" + } + ], + "id": "9bf" + } + ], + "id": "9be" + }, + { + "type": "section", + "name": "Halaster's Game", + "page": 193, + "entries": [ + "As an immortal magus of great power, Halaster has found himself acting as other higher beings do. Sure, he could take the fight to the {@creature lich|MM} {@creature Ezzat|WDMM} himself, but such a task is beneath him. Like deities and feylords, Halaster has a game of cat-and-mouse to play. That's where the adventurers come in\u2014and, if you play Halaster as the archetypal game show host of Dungeon of the Mad Mage, he knows it'll make great TV.", + "Level 19 excels as a short chapter sandwiched between two dangerous levels of Undermountain. After Vanrakdoom, the adventurers (and players) will need a breather. The party can run through this level passively, perhaps only facing the oozes and {@creature orog|MM|orogs} scattered across the caverns.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Chessmaster", + "page": 193, + "entries": [ + "The Mad Mage, for his part, is surprisingly silent on this level. He relies on Urm, the {@creature mud mephit|MM} in Area 4, to push his pawns to Level 20. He should, for once, keep his distance from the party as they entertain offers from the genies." + ], + "id": "9c4" + }, + { + "type": "entries", + "name": "A Rock & a Hard Place", + "page": 193, + "entries": [ + "The party must pick their poison if they agree to the genies' terms. Of the two, Ichthyglug the {@creature marid|MM} is surely the gentler patron to spurn, for it lacks the minions that its rival has. In contrast, Jarûk is sadistic and cruel. It's backed up by minions that can go where it cannot." + ], + "id": "9c5" + } + ], + "id": "9c3" + } + ], + "id": "9c2" + }, + { + "type": "entries", + "name": "Maximum Absurdity", + "page": 193, + "entries": [ + "The Caverns of Ooze are already absurd, but it's time to dial that up to eleven. Since the genies already sing, we might as well play some... copyrighted songs throughout the level. Adjust the campaign to better fit a song, such as changing the name of the {@creature orog|MM} Rukha (see A2) to Gaston for the sake of the song. Otherwise, simply ignore any discrepancies the music may offer.", + "Several songs are suggested throughout the level with this variant, which can be found online. Play them at the terrible risk of summoning the ghost of Walt Disney.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Knot in the Weave", + "page": 193, + "entries": [ + "Spacefaring individuals (such as the pirates from The Scavenger) are especially vulnerable to the Knot in the Weave, the very force that drove Halaster insane. Continued exposure has planted seeds of madness in the crew, who now sing just as the genies on this floor do. Or that's how you can rationalize it, anyway." + ], + "id": "9c8" + } + ], + "id": "9c7" + } + ], + "id": "9c6" + } + ], + "id": "9c1" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 194, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "\"Random\" Encounters", + "page": 194, + "entries": [ + "The Caverns of Ooze are large but empty. The party should face the encounters outlined in WDMM, but with added narrative.", + { + "type": "entries", + "name": "Huge Gray Ooze", + "page": 194, + "entries": [ + "The ooze is best encountered in the tunnel to Level 18. It slides in from A13. Halaster telepathically announces, \"This episode of Dungeon of the Mad Mage is brought to you by the {@deity Ghaunadaur|Drow|MTF} ooze-clerics of Undermountain: fhinala-pekta-een-een-pa-pha! Paaa-pha! The Church of {@deity Ghaunadaur|Drow|MTF} is not responsible for any caustic burns, mutations, or reduction to jelly matter that will definitely occur during or after baptism.\"", + "The ooze has swallowed {@dice 1d4 + 4} willing {@deity Ghaunadaur|Drow|MTF} {@creature cultist|MM|cultists}, who are slowly being dissolved. These masochists, however, consider it a trial imposed by their deity. While in the ooze, they are considered {@condition restrained}. Likewise, they're unarmed and unable to attack. They're simply along for the ride and shout insane gibberings held dear by the Church of {@deity Ghaunadaur|Drow|MTF}:", + { + "type": "list", + "page": 194, + "items": [ + "\"Pekta-een... Pekta-eeeeen!\"", + "\"Come on in; the water's pekta-een.\"", + "\"It's all pekta-een in here, my man.\"", + "\"Life has many doors, Ed-boy!\"", + "\"Surf's always up with {@deity Ghaunadaur|Drow|MTF}.\"", + "\"Join us! Free baklenal on Tuesdays!\"", + "\"I am one with the ooze; the ooze is with me. One with the ooze, the ooze is with me.\" (When one {@creature cultist|MM} says this, the nearest {@creature cultist|MM} immediately adds, \"He is one with the ooze; the ooze is with us. He is one with me; the ooze is with us.\"" + ] + } + ], + "id": "9cb" + }, + { + "type": "entries", + "name": "Intelligent Black Puddings", + "page": 194, + "entries": [ + "Make the most of the {@creature black pudding|MM|puddings}, who can harangue the party throughout the caverns. They should attack at least twice, preferably as the adventurers leave a genie's territory and while near The Scavenger.", + { + "type": "entries", + "name": "Maximum Absurdity", + "page": 194, + "entries": [ + "If the {@creature black pudding|MM|black puddings} hope to return to their true forms, the song Human Again from Beauty and the Beast would be perfect. At your table, you may see fit to make that change to invoke this variant. Otherwise, the songs Circle of Life or Hakuna Matata from Lion King serve to express the oozes' jubilance. Per this variant, they can still speak, despite being turned into oozelings." + ], + "id": "9cd" + } + ], + "id": "9cc" + }, + { + "type": "entries", + "name": "Space Orogs", + "page": 194, + "entries": [ + "The space {@creature orog|MM|orogs} are best encountered along the banks of the ooze river, such as in Area 3B, 4, and 5A. They must take care to avoid provoking the genies' wrath and thus won't pursue prey into those territories.", + { + "type": "entries", + "name": "Maximum Absurdity", + "page": 194, + "entries": [ + "Driven insane by hunger and the Knot in the Weave, the {@creature orog|MM|orogs} sing as they fight. In particular, they sing Can You Feel the Love Tonight from Lion King." + ], + "id": "9cf" + } + ], + "id": "9ce" + } + ], + "id": "9ca" + }, + { + "type": "entries", + "name": "1. The Resplendent Grotto...", + "page": 194, + "entries": [ + "As the adventurers descend into L19, they should encounter the {@creature huge gray ooze|WDMM} described in \"Random\" Encounters above.", + { + "type": "entries", + "name": "1C. Ichthyglug's Cavern", + "page": 194, + "entries": [ + { + "type": "insetReadaloud", + "page": 194, + "entries": [ + "The air is warm, humid. It clings to your flesh as the scent of the sea overwhelms your senses. Melodic music brings you back to better days, days on the beach and in the surf.", + "As you round the bend and approach the cavern's heart, an enchanting voice booms, \"Welcome to my grotto!\"", + "That's when you see it swimming in a pool of shimmering water: a piscine creature dressed in flowing robes whose cuffs are embroidered with illustrious pearls. You know what you're looking at; the legends have never failed you before. It's a genie, a genie here and in the flesh." + ], + "id": "9d2" + }, + "Continue with Ichthyglug's song once you finish with the text above.", + { + "type": "entries", + "name": "Music", + "page": 194, + "entries": [ + "By ignoring WDMM's specification that the music playing is harp music, you can use any of the following songs at your table:", + { + "type": "list", + "page": 194, + "items": [ + "The opening to Legend of Zelda: Ocarina of Time", + "Two Steps from Hell's Colin Frake", + "Two Steps From Hell's Legend of Velkee", + "Two Steps From Hell's Nightwood (seriously, the entire album is amazing)." + ] + } + ], + "id": "9d3" + }, + { + "type": "entries", + "name": "Roleplaying Ichthyglug", + "page": 194, + "entries": [ + "The {@creature marid|MM} is as covetous as the rest of its kin; it's truly a shame that these new, marvelous baubles (the party) must be sent away to retrieve {@creature Ezzat|WDMM|Ezzat's} phylactery, as Ichthyglug would like nothing more than to keep them around as trophies and trinkets. Still, the {@creature marid|MM} is kind and full of mirth, and fond of tranquil music. Whether the party agrees to fetch {@creature Ezzat|WDMM|Ezzat's} phylactery, Ichthyglug allows them to rest in its cavern, offering the \"freshest of refreshments\" (which is water drawn from its native plane). Ichthyglug can also be fleshed out with the following sample dialogue:", + { + "type": "list", + "page": 194, + "items": [ + "\"You must take care, for the {@creature lich|MM} {@creature Ezzat|WDMM} is a master of magic. A handful of heroes like yourself have fallen prey to his dark spells and I have wept each and every time. Should you fall... I will weep for you as well.\"", + "\"No doubt the mephit will lead you to Jarûk, that ground-hugging {@creature dao|MM}, if its minions do not deliver you first to its sandy doorstep. Tread carefully, for the {@creature dao|MM} are greed-manifest. Trust not its offers, for a usurer never lends money it has no intention of reaping interest on.\"", + "\"...afterwards, you may join me in my coral palace in the depths of the Plane of Water. Together we can enjoy such lavish luxuries like olives, perfume, flayed eels, music, and the like. You can check out at any time, though you can't ever leave...\"", + "\"The ooze that so superfluously fills these caverns comes from the Swamp of Oblivion: the border between the pristine Plane of Water and that muddy realm that is the Plane of Earth. It is a dismal place, an affront to the very senses! I mean, can you imagine it! Purest water tainted by soil and earth and conceit!\"" + ] + } + ], + "id": "9d4" + }, + { + "type": "entries", + "name": "Maximum Absurdity", + "page": 195, + "entries": [ + "If using this variant, play the song Hawaiian Rollercoaster Ride from the film Lilo & Stitch and use it to voice Ichthyglug's desire to return home. Under the Sea from The Little Mermaid is also a fitting song to describe the Plane of Water's mystical beauty." + ], + "id": "9d5" + }, + { + "type": "entries", + "name": "Ichthyglug's Quest", + "page": 195, + "entries": [ + "When the genie propositions the adventurers to retrieve {@creature Ezzat|WDMM|Ezzat's} phylactery, he of course does it in song. Read the following, while keeping in mind that the author of the {@i Companion} is as tone-deaf as they come.", + { + "type": "insetReadaloud", + "page": 195, + "style": "text-center", + "entries": [ + { + "type": "quote", + "skipMarks": true, + "entries": [ + "I've been pressed into service!", + "Can't you help me so?", + "Below here lairs a {@creature lich|MM},", + "Did ya happen to know?", + "See the Mad Mage... he's got a grudge!", + "That {@creature lich|MM} has got to go!", + "{@creature Ezzat|WDMM|Ezzat's} his name, a real mean fella!", + "Oh, can't you help me so?", + "Venture there for me!", + "Return with his phylactery!", + "I'll reward you, I swear!", + "Loot beyond satisfactory!", + "So, what say you, pal?", + "You reap what you sow,", + "Riches can be yours!", + "Oh, won't you help me so?" + ] + } + ], + "id": "9d7" + } + ], + "id": "9d6" + } + ], + "id": "9d1" + } + ], + "id": "9d0" + }, + { + "type": "entries", + "name": "2. Space Orogs", + "page": 195, + "entries": [ + "Unlike WDMM, the space {@creature orog|MM|orogs} should be hostile but hesitant to attack the party. Rukha has more to gain by treating with the outsiders at first, namely in the form of {@item Rations (1 day)|PHB|rations}. Meanwhile, her men circle around the party to attack if they prove less than generous.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Rukha", + "page": 195, + "entries": [ + "Rukha speaks {@language Common|PHB}\u2014or rather, a strange dialect of it spoken by spacefarers. Her companions follow suit. When she first interacts with the party, it never even occurs to Rukha that they might not know of space travel and it would shock her to learn otherwise. Calm, civil, and level-headed, she may surprise adventurers with an unkind opinion of the average {@creature orc|MM}. You can draw upon any of the following sample dialogue to help shape the story she feeds the party:", + { + "type": "list", + "page": 195, + "items": [ + "\"We were laying low in the planet's orbit, far outside the eyes of Johnny Law, when a portal opened up before the ship. Our captain saw it as a boon\u2014and fearing that the constables were on our tail, we took it. All readings suggested we'd end up on the edge of the solar system. Instead, we crashed in this dismal cavern.\"", + "\"Much of our crew hails from Wheeled H'catha, farthest orb from the sun. Nothing on this earth or the next will convince me to go back; I'd rather die a brigand than live under a {@creature beholder|MM|beholder's} lash.\"", + "\"Captain's an illithid. One of the good ones, I suppose. Or was, before he started to starve. When he ran out of pickled brains, he turned on us. Look, I know a rabid dog can't help but bite, but I don't have to just give it an arm. We high-tailed it outta there.\"", + "\"Without the spelljamming helm, our craft's dead in the water. When we crashed, some old-timer flashed into the Bridge, snatched it, and disappeared as fast as he came in. Saw it m'self, an' I'll remember his fearsome battle cry 'til the end of my days: 'Yoink!'\"", + "\"You don't know what a spelljamming helm is? What are you, straight primitive? The helm is a high-backed ornate chair attuned to the very stars. A magus sat upon it can traverse a million miles in a matter of hours.\"" + ] + } + ], + "id": "9da" + }, + { + "type": "entries", + "name": "Maximum Absurdity", + "page": 195, + "entries": [ + "With this variant, the song Gaston from Beauty and the Beast should be played as the adventurers overhear a conversation between the {@creature orog|MM|orogs} in which they praise Rukha (or \"Gaston\" if you see fit to change her name) prior to their arrival." + ], + "id": "9db" + } + ], + "id": "9d9" + } + ], + "id": "9d8" + }, + { + "type": "entries", + "name": "3. Ooze There?", + "page": 195, + "entries": [ + { + "type": "entries", + "name": "3A. The Great Ooze March", + "page": 195, + "entries": [ + { + "type": "insetReadaloud", + "page": 195, + "entries": [ + "The ooze meanders in a lazy river throughout these stinking caverns. As you tread upon its banks, the surface ripples! You instinctively ready for another peculiar confrontation\u2014but the ooze has other plans. It coalesces into a conga line of strange, geometric beings: modrons.", + "These modrons, however, are not native to that distant plane of Mechanus. Forged from ooze, they clasp their hands upon each other's sharp-angled shoulders in brotherly love. They march onward, making little progress against the ooze-river's current, but still they sing in camaraderie:", + "\"The modrons go marching one by one, huzzah, huzzah. The modrons go marching one by one, huzzah! Huzzah! The modrons go marching one by one! The little one stops to share a pun, and they all go marching on!", + "\"The modrons go marching two by two, huzzah, huzzah. The modrons go marching two by two, huzzah! Huzzah! The modrons go marching two by two! The simple ones stops to tune its axiomatic-mind lest it defy its basic programming\u2014and they all go marching on!\"" + ], + "id": "9de" + }, + "If left unchecked, this song reaches thirty-six before the ooze-modrons collapse back into goo." + ], + "id": "9dd" + } + ], + "id": "9dc" + }, + { + "type": "entries", + "name": "4. The Weeping Eye", + "page": 195, + "entries": [ + { + "type": "insetReadaloud", + "page": 195, + "entries": [ + "The ooze-river's tide is strongest here, and you can see why: the river begins not from deep underground, but from a floating orb of murky slime that weeps ooze into the cavern. It floats above the tide, two armlengths in diameter." + ], + "id": "9e0" + }, + "When the adventurers reach the \"M\" on the map, read:", + { + "type": "insetReadaloud", + "page": 195, + "entries": [ + "You sweep your gaze across the fetid river, catching sight of ripples that originate from the bank. You squint, making out the shape of an imp made of mud. It's absentmindedly poking the surface of the ooze with a stick." + ], + "id": "9e1" + }, + "Urm is bored to tears; if it wasn't already compelled by a {@spell geas} spell to see Halaster's quest fulfilled, it'd approach the party itself, flying above the river if not diving into its foul depths.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Urm", + "page": 196, + "entries": [ + "Urm belongs on a farm\u2014which is what the Swamp of Oblivion is most like among the Inner Planes. It starts just about every sentence with \"boy\" or \"lemme tell ya.\" It's an ungrateful being, prone to blaming others for its woes. You can draw on any of the sample dialogue to share its tale:", + { + "type": "list", + "page": 196, + "items": [ + "\"Boy, lemme tell ya a tale. There I was, minding my own business in the Swamp-'Blivion, when a sorta flood swept me out and into the Material Plane. Suddenly, I'm pressed into service by some old man by his gods-damned {@spell geas} spell, forced t'be messenger and punchin' bag to two genies, both of 'em held up to some bargain with the same magus that bound me. Neither can hold a tune. I'm Urm, by the way.\"", + "\"Per my geas, I'm to act as messenger 'tween the genies bound here. Mostly I'm sent to spirit along insults.\"", + "\"The {@creature dao|MM} roosts in that direction. Name's Jarûk. Lives in a sandpit, tended to by living boulders and {@creature gargoyle|MM|gargoyles}. Cruel as the rest of its kin, no matter how civil a smile it wears.\"", + "\"Ichthyglug 'the Volum-nous' as it calls itself, is a {@creature marid|MM} lairin' in the grotto thatta-way. Loves flattery more than anythin' else, but don't you dare enter its pool.\"", + "\"Neither Jarûk or Ichthyglug can leave their d'mains. They're bound there by the same magic of the magus as I am. 'Til they get some {@creature lich|MM|lich's} phy-lak-to-ree, they cain't return to the Elemental Planes. Way I see it, they's desperate.\"" + ] + } + ], + "id": "9e3" + } + ], + "id": "9e2" + } + ], + "id": "9df" + }, + { + "type": "entries", + "name": "6. Cave with a View", + "page": 196, + "entries": [ + { + "type": "insetReadaloud", + "page": 196, + "entries": [ + "As you trudge through ankle-deep ooze in another otherwise nondescript cavern, you spot a gargantuan cuttlefish through a gap in the wall.", + "You're so distracted by this oddity that you trip and fall into the muck. But when you clear the ooze from your eyes, that fish is still there\u2014an utterly massive cuttlefish stranded in Undermountain. As you peer through the gloom, agog and confused, you make out finer details: the oddity is actually an entire vessel carved to resemble a cuttlefish. Its eyes are portholes and iron rivets line its sides. There are no sails, no oars, but you're certain it's a ship of some kind\u2014which begs the question: what sort of moron models a vessel after a cuttlefish?" + ], + "id": "9e5" + } + ], + "id": "9e4" + }, + { + "type": "entries", + "name": "7. Stading Gate to Level 21", + "page": 196, + "entries": [ + { + "type": "insetReadaloud", + "page": 196, + "entries": [ + "Floating before two crystalline menhirs is a {@creature beholder|MM}, silent and brooding and patient. The air is thick with strange spores that meander about in the sour air." + ], + "id": "9e7" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Maximum Absurdity", + "page": 196, + "entries": [ + "Honestly, at this point, even the demons ought to be singing. As they look like a mockery of apes and boars, they sing I Wanna Be Like You from The Jungle Book. Those that listen to the entire song and compliment the demons' singing are rewarded with the command word needed to open the arcane gate. Otherwise, they attack." + ], + "id": "9e9" + } + ], + "id": "9e8" + } + ], + "id": "9e6" + }, + { + "type": "entries", + "name": "8. Thanks for the Memories", + "page": 196, + "entries": [ + "While the adventurers are in this area, they should experience every memory the gas spores can offer. These memories are described in Area 7. If you don't want to inundate your party with them now, just have them harmlessly inhale spores throughout the level without the danger of facing an actual {@creature gas spore|MM}." + ], + "id": "9ea" + }, + { + "type": "entries", + "name": "9. High Ground", + "page": 196, + "entries": [ + "When the adventurers encounter the {@creature gargoyle|MM|gargoyles}, read:", + { + "type": "insetReadaloud", + "page": 196, + "entries": [ + "Out from the dark comes the thunderous beating of wings on stale air and the scratch of stone on stone. They emerge from the gloom as a single flock: {@creature gargoyle|MM|gargoyles} brandishing outlandish grins on their stony faces.", + "Their leader lands before you and renders to you a deep bow. The {@creature gargoyle|MM} babbles in a language that sounds like stones getting it on. It bears an air of hospitality.", + "While this spectacle unfolds, you spot a sixth {@creature gargoyle|MM} flying away, towards the cavern's rear, but whether it's as a messenger or tattletale, you do not know." + ], + "id": "9ec" + }, + "The {@creature gargoyle|MM|gargoyles}, proud but amicable servants of Jarûk, treat the party as honored guests.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Gargoylic Insult", + "page": 196, + "entries": [ + "If the {@creature gargoyle|MM|gargoyles} deign the party as fools, one hurls an insult in {@language Terran|PHB}: \"Your mother was a mephit and your father reeked of fireberries!\"" + ], + "id": "9ee" + } + ], + "id": "9ed" + } + ], + "id": "9eb" + }, + { + "type": "entries", + "name": "10. Culvert", + "page": 196, + "entries": [ + "As with all deadly traps, this one ought to be made apparent.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Maximum Absurdity", + "page": 196, + "entries": [ + "If a character falls prey to the culvert, the ooze itself sings A Whole New World from Aladdin as they're scraped against dagger-like stones and drowned." + ], + "id": "9f1" + } + ], + "id": "9f0" + } + ], + "id": "9ef" + }, + { + "type": "entries", + "name": "11. The Glittering Caverns...", + "page": 196, + "entries": [ + { + "type": "entries", + "name": "11B. Jarûk's Cavern", + "page": 196, + "entries": [ + { + "type": "insetReadaloud", + "page": 196, + "entries": [ + "This cavern is wall-papered in violet crystals that gleam with a rainbow of light, blazing brighter than the fiercest stars of the night sky\u2014and without any darkness to diminish their light. It's as if you've walked into the stomach of a geode. At its heart is a pit of sand.", + "Music is everywhere, reverberating off of every stone and rock of this place, rolling through the cavern like an invisible force. As you listen, mesmerized by the drums, the sands stir. A voice booms, \"Welcome to my cavern!\"", + "Out from the sand pit looms a creature whose flesh is stone. Its features are humanoid, but its eyes are twin topazes that gleam with the fury of the sun. Dressed in a robe of soft-worked golden-scales, you recognize the creature from legend: a genie of the Plane of Earth... a {@creature dao|MM} in the \"flesh.\"" + ], + "id": "9f4" + }, + { + "type": "entries", + "name": "Roleplaying Jarûk", + "page": 196, + "entries": [ + "Jarûk keeps to an imperious tone, as it's used to being obeyed. All {@creature dao|MM} are cruel by their very nature and Jarûk is no exception. It will only ever see \"lesser\" creatures as pawns to its own ambitions; the adventurers are just the latest stock of pieces to be moved across its chessboard. You can flesh out the {@creature dao|MM} with any of this sample dialogue:", + { + "type": "list", + "page": 196, + "items": [ + "\"When I am freed, I will return to the Plane of Earth. To my call will my vassals flock, their levies raised and armed. And I will return here to teach that impetuous mage the price of arrogance. He will taste the fury of the Earth\u2014and when his broken body is lain at my feet, I will lean down to whisper the slur he first addressed me with long ago when I was ripped away from my palace: \"Howdy.\"", + "\"{@creature Ezzat|WDMM} is a cunning foe, indeed. In undeath, he has found the strength and safety of the earth, burying himself in a stalagmite tower decorated in runes. These runes... they sing. I hear the song as I ponder the mysteries. The 'Runestone,' as the mage calls it, is a tremendous font of power. I often wonder from which dao-lord it was stolen from, for it is impossible for a mere mortal to create such an impressive crystal.\"", + "\"These caverns are filled with the blood and strength of the Plane of Earth. I speak, of course, of the ooze that clogs the subterranean arteries of Undermountain. It hails from the Swamp of Oblivion, a frontier blessed with charitable donations from my kin on the Plane of Earth. It is the duty of the strong to bolster the weak, is it not? And so, we give graciously to our neighbors in the Plane of Water, adding to their empty lives the soil and salt of the earth\u2014to give them purpose and pride. Are we {@creature dao|MM} not generous as we are regal? Ah, but the short-sighted {@creature marid|MM} can only balk at a gift, much like an {@creature ape|MM} does when handed a hammer.\"" + ] + } + ], + "id": "9f5" + }, + { + "type": "entries", + "name": "Maximum Absurdity", + "page": 197, + "entries": [ + "If you utilize this variant, play Prince Ali from Aladdin when the adventurers first meet Jarûk (changing its name, if necessary). It's heralded by a parade of {@creature gargoyle|MM|gargoyles}, {@creature galeb duhr|MM|galeb duhrs}, {@creature medusa|MM|medusas}, {@creature earth elemental|MM|earth elementals}, and more.", + "Alternatively, you can play I Just Can't Wait to be King from Lion King to describe Jarûk's tragic history and ambitions on the Plane of Earth. If freed from Halaster, Jarûk will return to its kingdom to reclaim the throne of its sire from its rivals, which was stolen long ago." + ], + "id": "9f6" + }, + { + "type": "entries", + "name": "Jarûk's Quest", + "page": 197, + "entries": [ + "When the genie tasks the party with retrieving {@creature Ezzat|WDMM|Ezzat's} phylactery, he of course does so in song. Read the following, while keeping in mind that the {@i Companion's} author is as tone-deaf as they come.", + { + "type": "insetReadaloud", + "page": 197, + "style": "text-center", + "entries": [ + { + "type": "quote", + "skipMarks": true, + "entries": [ + "Listen! Listen well!", + "This ain't my kind of town.", + "This ain't where I get down, dig?", + "That Mage's got me bound!", + "Now I've a job to do!", + "{@creature Ezzat|WDMM}: {@creature lich|MM}! Liar!", + "He lairs just below", + "in a place that I can't go!", + "So, believe me when I say,", + "I've got a job for you!", + "I know not the Mage's grudge", + "But 'til {@creature Ezzat|WDMM|Ezzat's} gone,", + "I can't budge!", + "So, handle this for me!", + "Get me that phylactery!", + "Scour that tower", + "for the {@creature lich|MM|lich's} jewel,", + "and my debt you'll accrue!", + "I promise all in my power!", + "If only this job you'll do!" + ] + } + ], + "id": "9f8" + } + ], + "id": "9f7" + }, + { + "type": "entries", + "name": "Rock Music", + "page": 197, + "entries": [ + "Yeah, we're really leaning into the rock puns. Consider the following songs to play:", + { + "type": "list", + "page": 197, + "items": [ + "Metallica's Orion", + "Ozzy Osbourne's I Don't Want to Stop", + "The Scorpion's Rock You Like a Hurricane", + "Led Zeppelin's Immigrant Song", + "Kiss's Rock'n'Roll All Night", + "Twisted Sister's I Wanna Rock", + "Deaf Election's Never Get to Me" + ] + } + ], + "id": "9f9" + } + ], + "id": "9f3" + } + ], + "id": "9f2" + }, + { + "type": "entries", + "name": "12. Ghaundaur Shrine", + "page": 197, + "entries": [ + "When the adventurers arrive here, they witness a new cleric being transformed into an ooze. In addition to the three intelligent {@creature black pudding|MM|black puddings} are six {@creature cultist|MM|cultists} and a {@creature cult fanatic|MM}, gathered in prayer as a seventh {@creature cultist|MM} receives \"{@deity Ghaunadaur|Drow|MTF}'s\" blessing before the statue. The {@creature cultist|MM|cultists} are still human, but parts of their bodies have become amorphous. Some have ooze-tentacles for arms, others viscous pools of ooze for eyeballs. The {@creature cult fanatic|MM} is missing its nose, which has been replaced with a blue pit of ooze that ripples with every breath he takes. Read the following:", + { + "type": "insetReadaloud", + "page": 197, + "entries": [ + "Just when you thought you were done with {@creature cultist|MM|cultists}, you hear a familiar chanting floating throughout the depths: \"Fhinala-pekta-een-een-pa-pha! Paaa-pha! Fhinala pekta-een! One with the ooze, one with the earth! One with the ooze, one with the earth! {@deity Ghaunadaur|Drow|MTF} swallow us pekta-een and make us whole!\"", + "As you creep forward, hiding among stalagmites, you see them: assorted freaks dancing before a shrine in sputtering torchlight. One of their number kneels before a statue carved to resemble a lurching ooze-creature, its dozen clawed arms out-stretched to welcome this new supplicant.", + "These freaks are horrors unto themselves, half-dissolved into abominations. You make out a brute with an ooze-tentacle for an arm, a ragged young man whose eyes weep black ooze, and more. These fanatics have been forever marred by the ooze they so clearly worship." + ], + "id": "9fb" + }, + "As the party watches, the statue shivers and moves. It embraces the seventh {@creature cultist|MM} with its clawed arms and drenches him in opaque slime. In the sheen of it, one lucky adventurer can glimpse the grinning visage of {@creature Halaster Blackcloak|WDMM} himself. When the statue finishes vomiting, the {@creature cultist|MM} is missing\u2014but from the ooze on the floor emerges a new {@creature black pudding|MM} (added to the three already here). The {@creature cultist|MM|cultists} go wild, cheering and hooping with calls of \"Pekta-een! Pekta-eeeeen!\"" + ], + "id": "9fa" + }, + { + "type": "entries", + "name": "13. The Scavanger", + "page": 198, + "entries": [ + "After their foray to the Crystal Labyrinth, the party should now know that there are spacefaring cultures out there\u2014but The Scavenger truly cements the truth by proving that strange, steel ships can cross the stars\u2014and that it is the party who are primitive beings.", + "When the adventurers near the ship, Halaster telepathically whispers to them. Read the following:", + { + "type": "insetReadaloud", + "page": 198, + "entries": [ + "Words worm their way into your brain, drawing out the familiar rasp of {@creature Halaster Blackcloak|WDMM}:", + "\"No one would have believed it if I told them that our world was being watched keenly and closely by intelligences greater than man's\u2014but not mine\u2014and yet as mortal as his own. If only they could see what I have seen, heard what I've heard, tasted what I've touched. The cosmos are vast indeed, its secrets and resources ours for the taking, if only we could put aside our petty differences and\u2014\"", + "A strange sound consumes your brain: the sound of metal rapidly striking brass. The ringing pounds across your head, drawing tears. The Mad Mage grunts, \"Sorry, gotta take this\u2014my regards to Captain Hook!\"" + ], + "id": "9fd" + }, + "Once the party get onto the ship, the four {@creature Gray Slaad|MM|gray slaadi} approach them under the guise of {@creature orog|MM|orogs}. They have orders to bring guests to their captain in A13G. They won't take \"no\" for an answer\u2014for they can't actually disobey {@creature Captain N'ghathrod|WDMM|N'ghathrod}, who possesses their control gems.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying N'ghathrod", + "page": 198, + "entries": [ + "Desperate to cut a deal, {@creature Captain N'ghathrod|WDMM|N'ghathrod} can be cowed into submission. Alas, tigers can't change their stripes and still the {@creature mind flayer|MM} hungers. Like a pissy housecat or domesticated {@creature zombie|MM}, it extends its tentacles threateningly at an opportune moment in a vain attempt to devour a person's brain. Proverbially spraying {@creature Captain N'ghathrod|WDMM|N'ghathrod} with water causes it to back down... for a time.", + "You can use any of the following sample dialogue:", + { + "type": "list", + "page": 198, + "items": [ + "When it enters combat, {@creature Captain N'ghathrod|WDMM|N'ghathrod} unsheathes its rapier and telepathically snarls, \"Avast, ye rock-bound priss!\"", + "\"We were cruising at a steady 45-million knots when the portal opened; I saw it as salvation... a fool I was. It spat us out on this primitive world, in the depths of the black earth. I know not by what magic we were brought here, but I know who stranded us: an old man by the initials of \"H.B.\" He left them in the dust.\"", + "\"When the mage appeared, it was without flash nor fan-fare. One moment he was just there; and with a single arcane word, he worked terrible magic! I will remember it 'til the end of my days as I work to replicate it for myself. That spell... That word. It fills me with dread and wonder: \"Yoink!\"", + "\"You must recover the spelljamming helm! We cannot die on this rock! Come with me, and you will see worlds of pure imagination! We will cross the stars together!\"" + ] + } + ], + "id": "9ff" + }, + { + "type": "entries", + "name": "Maximum Absurdity", + "page": 198, + "entries": [ + "Under this variant, {@creature Captain N'ghathrod|WDMM} and its four {@creature Gray Slaad|MM|gray slaadi} sing The Elegant Captain Hook from Peter Pan. They begin when {@creature Captain N'ghathrod|WDMM|N'ghathrod} offers the adventurers the chance to join his crew and traverse the stars\u2014if they manage to find his spelljamming helm. Using divination spells, the arcanist knows that it's \"hundreds of leagues\" down, deeper in the earth, in a sanctum radiating with arcane magic. When it offers the party a ride across the stars, if they recover the helm, {@creature Captain N'ghathrod|WDMM|N'ghathrod} sings Pure Imagination from Willy Wonka." + ], + "id": "a00" + } + ], + "id": "9fe" + } + ], + "id": "9fc" + }, + { + "type": "entries", + "name": "15. Standing Gate to Level 17", + "page": 198, + "entries": [ + "When the adventurers arrive here, they find {@dice 1d4 + 3} space {@creature orog|MM|orogs} scratching their heads at the Standing Gate. Read the following:", + { + "type": "insetReadaloud", + "page": 198, + "entries": [ + "You hear the chatter of Cockney accents as you stroll through this corner of the caverns. Several {@creature orc|MM|orcs} are gathered about, each scratching their head or voicing doubt. At last you see it rising from the muck: one of Halaster's arcane gates. Two pillars share a lintel upon which an arrow symbol has been carved.", + "\"That's rubbish, Gregorel,\" an {@creature orc|MM} grumbles. \"Sure as the turn of the worlds, there's no way we need a gods-damned arrow.\"", + "Another {@creature orc|MM} grimaces. \"Y'know nothin,' you wain o' an {@creature orc|MM}. Shoot an arrow through, see what happens.\"", + "\"Where are we even gonna get an arrow?\"", + "\"On The Scavenger.\"", + "\"I ain't goin' back there,\" the {@creature orc|MM} grunts. He casts a look at his brethren. \"Anyone else?\"", + "The remaining {@creature orc|MM|orcs} shake their heads, firm in their solidarity." + ], + "id": "a02" + }, + "The {@creature orog|MM|orogs} attack the party only if the party fails to provide the solution to the standing gate. Their \"leader\" is named Gregorel. They speak in a strange dialect of {@language Common|PHB} used by spacefarers." + ], + "id": "a01" + }, + { + "type": "entries", + "name": "16. Tunnel to Level 20", + "page": 198, + "entries": [ + "Since the adventurers are expected to play ball with the genies, this tunnel is undefended. If the party has yet to meet either (or both) of the genies, either one can use their elemental magic to block the tunnel. Ichthyglug floods it with his water curtains, which turn solid when a creature tries to pass through. Jarûk prefers to collapse the tunnel.", + "The voice of whichever genie blocked the tunnel floats out, urging the party to meet them in their respective lairs for a \"quest of a life-time.\"", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Heads Up", + "page": 198, + "entries": [ + "{@creature Ezzat|WDMM}, the {@creature lich|MM} of L20, has trapped Area 1 with a {@spell symbol} spell. It can't be discerned without a {@dc 20} Intelligence ({@skill Investigation}) check. The first character to cross over it triggers the spell's death effect and must make a {@dc 20} Constitution saving throw or take {@damage 10d10} necrotic damage. On a success, a creature takes half damage." + ], + "id": "a05" + } + ], + "id": "a04" + } + ], + "id": "a03" + }, + { + "type": "entries", + "name": "Special Events", + "page": 198, + "entries": [ + "You can run either of the following encounters on this level when the party returns with {@creature Ezzat|WDMM|Ezzat's} phylactery.", + { + "type": "entries", + "name": "Dao-Daddy Beatdown", + "page": 198, + "entries": [ + "This event can only occur if you allow Jarûk to roam this level after {@creature Ezzat|WDMM|Ezzat's} phylactery is instead given to its rival, Ichthyglug. The {@creature dao|MM} can sense when its rival escapes to the Inner Planes or is informed by the party's decision by Halaster.", + "Forever condemned to this drag of a dungeon, Jarûk cuts the party off as they try to leave this level by gate or tunnel. Jarûk won't rest until they've been beaten into a bloody pulp for their insolence. Its cruelty and mastery over the earth certainly makes Jarûk the more dangerous of the two genies.", + { + "type": "entries", + "name": "Wrath of Khan", + "page": 199, + "entries": [ + "Jarûk can sense whenever the party returns to this level. When the {@creature dao|MM} marshals its minions and moves to intercept the party, it chooses any of the following areas to stage its attack, utilizing the terrain to their advantage:", + { + "type": "list", + "page": 199, + "items": [ + "Area 1: Jarûk collapses the tunnel leading to Level 18 and sends its six {@creature galeb duhr|MM|galeb duhrs} rolling towards the party.", + "Area 5B: Jarûk's six {@creature gargoyle|MM|gargoyles} boil out from the chasm to accost the party; they attempt to drop the adventurers into the 20-foot-deep pit, which may still be inhabited by intelligent {@creature black pudding|MM|black puddings}.", + "Area 7: Jarûk positions its two {@creature medusa|MM|medusas} in the cave's alcoves to {@condition Petrified|PHB|petrify} the party as they open the gate.", + "Area 15: Jarûk seals the two tunnels to Area 13; its six {@creature galeb duhr|MM|galeb duhrs} emerge from the water to attack.", + "Area 16: Jarûk collapses the tunnel to Level 20, using the same tactics it would in Area 1." + ] + } + ], + "id": "a08" + }, + { + "type": "entries", + "name": "Tactics", + "page": 199, + "entries": [ + "Jarûk employs these tactics:", + { + "type": "list", + "page": 199, + "items": [ + "Jarûk travels and hides within the earth, courtesy of its Earth Glide feature. It uses this to surprise foes from below or aside and to move without provoking {@action opportunity attack||attacks of opportunity}, save from any foes within 5-feet of its initial descent into the earth.", + "Jarûk has several spells at its disposal, but nearly every one requires its {@status concentration}. Thus, it relies more on a good thwacking than magic.", + "Before engaging its foes in combat, Jarûk casts {@spell conjure elemental} from within the ground, summoning an {@creature earth elemental|MM}, which can also move through stone and soil thanks to its Earth Glide feature.", + "To corner a foe, Jarûk can cast {@spell wall of stone}, separating the party. It then takes a maul to that stranded foe." + ] + } + ], + "id": "a09" + } + ], + "id": "a07" + }, + { + "type": "entries", + "name": "Marid Meltdown", + "page": 199, + "entries": [ + "By default, Ichthyglug is bound to its cavern, even after {@creature Ezzat|WDMM|Ezzat's} phylactery is given to its rival. You can lift that restriction to facilitate this event. Now bound forever to Undermountain, Ichthyglug seeks revenge against the party for freeing Jarûk. It can sense when the {@creature dao|MM} leaves (or Halaster telepathically taunts the {@creature marid|MM}). Given the opportunity, Ichthyglug attacks the party when they return to this level.", + { + "type": "entries", + "name": "Attack of the Cray King", + "page": 199, + "entries": [ + "This stony world isn't the {@creature marid|MM|marid's} oyster, but it can still utilize the viscous ooze-river to attack the party. Only the arcane gate in Area 5B is inaccessible from the nearby river. While it can still attack on dry land, Ichthyglug prefers to utilize watery terrain. It lacks for reinforcements, as opposed to Jarûk's minions, who are vast and mobile." + ], + "id": "a0b" + }, + { + "type": "entries", + "name": "Tactics", + "page": 199, + "entries": [ + "In battle, Ichthyglug employs these tactics:", + { + "type": "list", + "page": 199, + "items": [ + "Ichthyglug prefers to stick to watery terrain, using the viscous ooze river to its advantage.", + "Before combat, Ichthyglug summons a {@creature water elemental|MM} with {@spell conjure elemental}.", + "As a master of water, Ichthyglug can envelope the six {@creature Swarm of Quippers|MM|swarms of quippers} from A1 in floating spheres of water, allowing them to attack on dry land or from within the ooze.", + "The ooze-river obeys Ichthyglug's call, allowing it to use {@spell control water} on it. The ooze does come from the mesh of the Planes of Water and Earth, after all." + ] + } + ], + "id": "a0c" + } + ], + "id": "a0a" + } + ], + "id": "a06" + } + ], + "id": "9c9" + }, + { + "type": "section", + "name": "Epilogue", + "page": 199, + "entries": [ + "This level is intentionally short and sure to see the return of the party, unlike others. If the party didn't square off against any antagonists, they shouldn't level up to 16th level. Only if they deliver {@creature Ezzat|WDMM|Ezzat's} phylactery should they receive the experience. Alternatively, if they defeated {@creature Captain N'ghathrod|WDMM|N'ghathrod} and slaughtered any oozes on the level, you may level them up.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Send-Off", + "page": 199, + "entries": [ + "You can cap off your session with the send-off below. Unlike other levels, the send-off is the same whether or not you're running the Halaster's Game variant presented in the {@i Companion}. The send-off likewise has little to do with Level 19 and more Level 20, as Halaster details his relationship with {@creature Ezzat|WDMM}\u2014although, it's seeded with lies." + ], + "id": "a10" + } + ], + "id": "a0f" + }, + { + "type": "entries", + "name": "The Send-Off", + "page": 199, + "entries": [ + "When the adventurers leave for Level 20, read the following:", + { + "type": "insetReadaloud", + "page": 199, + "entries": [ + "The Mad Mage's grave voice pipes up within your mind, stained blue with regret. \"{@creature Ezzat|WDMM},\" he rumbles, as if to himself. \"{@creature Ezzat|WDMM}... My dearest {@creature Ezzat|WDMM}. If only he had not spurned my offers. What a jewel Dweomercore could have been under his stewardship... What could have been...\"", + "Your mind swims as a vision swamps your senses. In it, you see a human with sharp cheekbones\u2014{@creature Ezzat|WDMM}; his name is heavy on your lips\u2014frolicking through ghostly meadows, arm in arm with {@creature Halaster Blackcloak|WDMM} himself. Together the two unleashed gouts of fire and lances of lightning\u2014but soon Halaster trips into a pit that falls deep into the earth. And when Halaster throws out his hand for {@creature Ezzat|WDMM} to catch him, the magus instead looks to the east, across the meadow to a priest whose silent lips seem to shout, \"Turn back from this evil path!\"", + "And when {@creature Ezzat|WDMM} looks again to Halaster, hanging there on the edge, does he reach out for Blackcloak? Does he brace himself against the earth to take the Mad Mage's weight? No, no he does not. And so, the mage falls deep into the darkness\u2014into Undermountain, where he has fumed ever since.", + "Your vision rocks back to the present; your mind hazy. What you saw... Surely it was not literal, but how much of it was a lie?" + ], + "id": "a12" + } + ], + "id": "a11" + } + ], + "id": "a0e" + } + ], + "id": "a0d" + } + ], + "id": "9bc" }, { - "type": "entries", - "name": "Magic Resistance", + "type": "section", + "name": "Level XX: Runestone Caverns", + "page": 200, "entries": [ - "You have advantage on saving throws against spells and other magical effects." - ] + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "Join me, and together we can cleanse Undermountain of {@creature Halaster Blackcloak|WDMM} once and for all," + ], + "by": "{@creature Ezzat|WDMM}" + } + ], + "id": "a14" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXX.webp" + } + }, + { + "type": "section", + "page": 200, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 200, + "entries": [ + { + "type": "list", + "page": 200, + "items": [ + "This level is a confluence of several factions, especially if you utilize every addition here made by the {@i Companion}:", + { + "type": "list", + "page": 200, + "items": [ + "The Shadowdusk Expedition (added to the tunnel leading to Level 21)", + "The Myconids (Area 4)", + "The {@creature Duergar|MM} Raiders (Area 7)", + "The Gentlemen Bastards (Area 3)", + "The {@creature Stonecloak|WDMM} golems as background" + ] + }, + "The Stalagmite Tower does count as {@creature Ezzat|WDMM|Ezzat's} lair, raising his CR to 22. While the party would be wise to draw him out, he should be fought in his lair\u2014and with an Intelligence score of 20, nothing will convince him otherwise, not even his dear {@creature pseudodragon|MM} familiar, Ipses.", + "{@creature Ezzat|WDMM|Ezzat's} tower can only be accessed by the front door, which is trapped by a spell. Teleportation spells and spells similar to {@spell passwall} fail to breach the tower, which is also immune to all damage." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 200, + "entries": [ + "Keep in mind the following when running this level:", + { + "type": "list", + "page": 200, + "items": [ + "The Retrieve a Runestone Fragment quest offered by {@creature Jalester Silvermane|WDH}. For retrieving a fragment, {@creature Jalester Silvermane|WDH|Jalester} promises his friendship\u2014and the young captain has friends in high places." + ] + }, + { + "type": "entries", + "name": "Throwbacks", + "page": 200, + "entries": [ + "So late into the campaign, you want to remind the adventurers of their past exploits. It's recommended that you bring back the following characters if they've had any meaningful interaction with the party:", + { + "type": "list", + "page": 200, + "items": [ + "On L6, the party met {@creature duergar|MM} of Clan Ironeye, led by the half-{@creature duergar|MM} Skella, during their raid on the Lost Level. You can include them here (see Area 7 for details).", + "On Levels 7 & 8, the party may have met the Gentlemen Bastards, an adventuring party added to the campaign by the {@i Companion}. They fell prey to both the {@creature bullywug|MM|bullywugs} and nagas of Slitherswamp but can reprise their roles here.", + "As noted in the Epilogue, you can link this level to Level 7 by having Maddgoth make a return if the party clears {@creature Ezzat|WDMM} out of the Stalagmite Tower. By the time they return from L19, the {@creature archmage|MM} (or {@creature lich|MM}) may have already taken up residence in the tower.", + "On L13, the party may have encountered a ruined myconid colony and its {@creature Myconid Sovereign|MM|sovereign}, Chanterella. The {@i Companion} added other survivors, which were taken as living cattle by the {@creature hobgoblin|MM|hobgoblins}. You can include these survivors on this level or replace its {@creature Myconid Sovereign|MM|sovereign} with Chanterella. See Area 4 for details." + ] + } + ], + "id": "a18" + } + ], + "id": "a17" + } + ], + "id": "a16" + } + ], + "id": "a15" + }, + { + "type": "section", + "name": "Halaster's Game", + "page": 200, + "entries": [ + "Imagine the life of an immortal, nearly omnipotent magus condemned to boredom and insanity. Such is the life of the Mad Mage, whose station is far above a mere mortal's. Such elevation comes with new rules and expectations obeyed by fey lords, deities, fiends, and other otherworldly entities.", + "The short of it is this: Halaster could take the fight to {@creature Ezzat|WDMM}, who has so audaciously set up shop in the heart of Halaster's demesne, but he cannot. That's just not how higher beings do things. And so, Halaster has a game of cat-and-mouse to play. He must use his pawns\u2014adventuring parties\u2014to dispatch {@creature Ezzat|WDMM}; his very pride and dignity as a higher being hinges on it.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Halaster's Enmity", + "page": 200, + "entries": [ + "We know nothing wounds the Mad Mage more than betrayal. Jhesiyra's disappearance, which Halaster likened to desertion, still haunts Halaster. That {@creature Ezzat|WDMM} spurned him before and even returned to usurp him cuts Halaster deeply. His very ego has been tattered\u2014for isn't it he that is meant to use and throw away mortals?", + "The {@i Companion} dials up Halaster's attachment to {@creature Ezzat|WDMM}; he loved the man as if they were brothers\u2014and no scorn is worse than that of a brother betrayed." + ], + "id": "a1c" + }, + { + "type": "entries", + "name": "Conflicts & Distractions", + "page": 200, + "entries": [ + "There are a number of potential conflicts on this level to entertain your party with; stealing {@creature Ezzat|WDMM|Ezzat's} phylactery should overshadow these distractions. A cunning party ought to utilize some of these conflicts to draw out the {@creature lich|MM} from his lair. These conflicts are:", + { + "type": "list", + "page": 200, + "items": [ + "The {@creature Stonecloak|WDMM|Stonecloaks} vs. {@creature Ezzat|WDMM} (and everyone else).", + "The {@creature duergar|MM} (unknowingly) vs. {@creature Gorka Tharn|WDMM}, the {@creature duergar|MM} {@creature mummy lord|MM}. The {@i Companion} also pits them against Halaster's precious {@creature flail snail|VGM|snail} in Area 8.", + "The Shadowdusk Expedition, led by Akarrth (contrived by the {@i Companion} to be opposed to the myconid colony in Area 4, as well as {@creature Ezzat|WDMM}).", + "The Gentlemen Bastards vs. the party and {@creature Ezzat|WDMM}." + ] + } + ], + "id": "a1d" + }, + { + "type": "entries", + "name": "Dramatized Visions of the Past", + "page": 200, + "entries": [ + "You can seed this level with melodramatic visions that detail the spirit of the Mad Mage's and {@creature Ezzat|WDMM|Ezzat's} relationship. Each is an allusion to a famous movie from our world. Whenever the party enters a new area, you can roll a {@dice d8} and use one of the visions below. If you get the same result, Halaster telepathically grumbles, \"Man, I hate reruns.\"", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Dramatized Visions of the Past", + "page": 201 + } + ], + "id": "a1e" + } + ], + "id": "a1b" + } + ], + "id": "a1a" + }, + { + "type": "entries", + "name": "Dealing with Ezzat", + "page": 201, + "entries": [ + "The adventurers should start this level already knowing their objective: find {@creature Ezzat|WDMM} and steal his phylactery. Their best bet is to fight the {@creature lich|MM} outside his lair, but {@creature Ezzat|WDMM} is loathe to leave his sanctum. Drawing him out will surely require either holding Ipses, the {@creature pseudodragon|MM}, hostage or staging a distraction or pitting another faction against {@creature Ezzat|WDMM}, such as the Shadowdusk Expedition, {@creature duergar|MM}, or the Gentlemen Bastards (see below). You as the DM surely do want {@creature Ezzat|WDMM} to be fought in his lair.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Ezzat", + "page": 201, + "entries": [ + "Evil has corrupted {@creature Ezzat|WDMM|Ezzat's} soul, as it does any {@creature lich|MM|lich's}, but still he believes his cause to be righteous. He pities Halaster, referring to him as \"the Mad Dog of Undermountain.\" Putting down that rabid hound has become his sole mission. At the heart of this self-righteousness is a faint ember of love for Halaster that yet glows.", + "While {@creature Ezzat|WDMM|Ezzat's} time in Undermountain isn't exactly spelled out in WDMM, we can assume he's been here for at least half a century\u2014for that's how long the two {@creature drow|MM} {@creature vampire|MM|vampires} have been trapped in his black sapphires (see Area 15), unless he's traveled with them in his pocket. Over the years, {@creature Ezzat|WDMM} has faced {@dice 2d6 + 7} adventuring parties, most of which were sent by Halaster. At this point, {@creature Ezzat|WDMM} finds no pleasure in entertaining them and considers them nuisances. He's quick to call adventuring parties rude\u2014which, from his lips, is a grave insult.", + "Liches are inherently evil but portraying an evil character can be taxing or tiresome. Since the {@i Companion} dials up WDMM's absurdity to eleven, consider roleplaying {@creature Ezzat|WDMM} as a posh, frustratingly polite individual full of \"umm's\" and \"ah's.\" You can draw upon any of the sample dialogue below:", + { + "type": "list", + "page": 201, + "items": [ + "When someone has truly irked him, {@creature Ezzat|WDMM} calls their behavior \"unacceptable.\"", + "{@creature Ezzat|WDMM} is quick to concede arguments with a sheepish \"fair enough.\"", + "When the adventurers seem intent on harming him, {@creature Ezzat|WDMM} calls such violence \"quite unnecessary.\"", + "\"Leave me to my books and let yourselves out!\"" + ] + } + ], + "id": "a21" + }, + { + "type": "entries", + "name": "Tactics", + "page": 201, + "entries": [ + "As a mighty spellcaster, {@creature Ezzat|WDMM} utilizes the following tactics in combat; his quick wit allows him to think clearly through any shock the party might give him. With a spell save DC of 20, his foes will be in for quite a challenge. \"LA\" refers to {@creature Ezzat|WDMM|Ezzat's} Legendary Actions.", + { + "type": "list", + "page": 201, + "items": [ + "If {@creature Ezzat|WDMM} is expecting a fight, he begins with {@spell mirror image} and {@spell globe of invulnerability} already cast upon himself.", + "If {@creature Ezzat|WDMM} is fought inside his lair, he tries to make his way to Area 22B (via {@spell dimension door}, if necessary), where an enchanted statue in his likeness stands. Its antipathy effect (from the {@spell antipathy/sympathy} spell already cast upon it) can frighten creatures, preventing them from reaching {@creature Ezzat|WDMM} (as {@condition frightened} creatures cannot willingly move closer to the source of their fear). If they are still within 5 feet of {@creature Ezzat|WDMM} when they fall prey to this effect, he knocks them back with a {@spell thunderwave} spell so that they can't come closer to him.", + "{@creature Ezzat|WDMM} is very liberal with his {@spell shield} spell, using it every turn if he can. Since he can regain spell slots every other round from his first Lair Action option\u2014and shield can be upcasted, despite not having a higher-level-benefit\u2014he has no reason not to. At a minimum, he regains a 1st level spell slot from the Lair Action, fueling another {@spell shield} spell.", + "If the adventurers demonstrate a preference for hard-hitting lightning or force spells, {@creature Ezzat|WDMM} makes his way to Area 20 (via {@spell dimension door} if necessary) to drink a {@item potion of lightning resistance} or {@item potion of force resistance||-force resistance}, if not both. Doing so requires an action.", + "While in his lair, if {@creature Ezzat|WDMM} expects a bruising, he resorts to his second Lair Action to link himself to his own attacker\u2014or, worse, their healer.", + "While in his lair, if {@creature Ezzat|WDMM} needs to punish a ranged target, {@creature Ezzat|WDMM} uses his third Lair Action.", + "On his first turn, {@creature Ezzat|WDMM} opens up with {@spell power word stun} to temporarily remove one adventurer from the fight.", + "With his first LA, {@creature Ezzat|WDMM} uses Frightening Gaze on a non-spellcaster, disadvantaging their attacks. He then puts distance between him and that target, since the {@condition frightened} target cannot willingly move closer to the source of its fear. Afterwards, {@creature Ezzat|WDMM} uses his last LA this turn to cast {@spell ray of frost} against a melee combatant.", + "On his second turn, {@creature Ezzat|WDMM} casts {@spell mirror image} if he isn't already under its effects. He then wades into the melee and, at the next opportunity, follows it up with a Disrupt Life LA.", + "On his third turn, {@creature Ezzat|WDMM} is likely to be wounded, but so too will his foes. He shocks a weakened target with a {@spell finger of death} spell, adding a {@creature zombie|MM} to the mix if his foe is slain. See Appendix B for its statistics. If this does occur, he then follows up with a Paralyzing Touch LA; he then directs the {@creature zombie|MM} to attack that target; it will have advantage on its attacks and will automatically score a critical hit on a hit.", + "Once {@creature Ezzat|WDMM} is mortally wounded, he unleashes a {@spell power word kill}. Before then, he's loathe to expend his greatest spell slot against the party, fearing that greater foes\u2014like Halaster\u2014might be lurking in the shadows, waiting for an opportune moment to strike. Once near death, however, he knows he cannot afford to let the survivors rummage around so close to his phylactery." + ] + } + ], + "id": "a22" + } + ], + "id": "a20" + } + ], + "id": "a1f" + }, + { + "type": "entries", + "name": "The Gentlemen Bastards", + "page": 202, + "entries": [ + "Added by the {@i Companion} in Halaster's Game, L7, and L8, the Bastards are an adventuring party that the players may already be familiar with. If the Bastards didn't die on L8, or were never met by the party at all, you can add them to this level. The Bastards too met the genies of L19 and hope to cash in the {@creature lich|MM|lich's} phylactery before finally leaving the dungeon for good.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "As Allies", + "page": 202, + "entries": [ + "If the Bastards were rescued by the party on L8, or never met at all, the Bastards greet the players with open arms. They're loathe to take on a {@creature lich|MM} by themselves and welcome any aid they can get. They're resting in Area 3." + ], + "id": "a25" + }, + { + "type": "entries", + "name": "As Enemies", + "page": 202, + "entries": [ + "So late into the adventure, it's very possible that the Bastards are already hostile to the party. Reasons abound:", + { + "type": "list", + "page": 202, + "items": [ + "If Grel Momesk, their leader, is dead or gone, Jocelyn of Daggerford has seized command. Unless she believes the party can be duped into helping them, she sets up an ambush for when they leave {@creature Ezzat|WDMM|Ezzat's} lair.", + "If the party spurned them, such as by leaving them to their fates on L8, the Bastards ambush them; their goal isn't to kill the adventurers, only steal the phylactery.", + "If the party has attacked or betrayed them before, the Bastards are out for revenge and stage an ambush\u2014the phylactery be damned. See The Gentlemen's Hello special event for more details." + ] + } + ], + "id": "a26" + } + ], + "id": "a24" + }, + { + "type": "entries", + "name": "The Bastards", + "page": 202, + "entries": [ + "The Gentlemen Bastards are cautious opportunists who only enter fights they're sure they'll win. While Grel Momesk and Ilinar are alive, the Bastards tend to lean towards NG. However, without Grel, Jocelyn quickly pushes the remaining Bastards towards evil.", + "The Gentlemen Bastards consist of:", + { + "type": "entries", + "name": "Grel Momesk,", + "page": 202, + "entries": [ + "a LN human {@creature champion|VGM}. Grel seeks the riches necessary to lift his family out of poverty. The Bastards tolerate his occasional mistakes and fragile temperament." + ], + "id": "a28" + }, + { + "type": "entries", + "name": "Jocelyn of Daggerford,", + "page": 202, + "entries": [ + "a NE human {@creature warlock of the archfey|VGM} in service to the Queen of Air and Darkness. Hers is a quest to discover the secrets of Undermountain, namely the Knot in the Weave. She was once a member of the Fine Fellows of Daggerford (see L2) but was kicked out for being too \"unsettling.\" She's fond of using enchantment magic to get what she wants or to diffuse a situation." + ], + "id": "a29" + }, + { + "type": "entries", + "name": "Perlos,", + "page": 202, + "entries": [ + "a NE halfling {@creature assassin|MM}. Although the name attached to his many crimes varies, he's wanted in Waterdeep, Baldur's Gate, and Neverwinter. He joined the Bastards to escape his life of contract killing; he hopes to retire to the countryside a rich man. At night, he's haunted by those he's murdered for coin. As a halfling, Perlos has the following additional traits:", + { + "type": "list", + "page": 202, + "items": [ + "He has a speed of 25 ft. He is a size of Small and can move through the space of any creature larger than his size.", + "He has advantage on saving throws against being {@condition frightened}.", + "Whenever he rolls a 1 on an attack roll, saving throw, or ability check, he can reroll the die; he must use the new roll." + ] + } + ], + "id": "a2a" + }, + { + "type": "entries", + "name": "Ilinar,", + "page": 202, + "entries": [ + "a NG moon elf {@creature war priest|VGM} devoted to the elven god of war, {@deity Shevarash|Elven|MTF}. He is a veteran, former mercenary, and even served in the Waterdeep City Guard. He's crass and impatient. His {@item holy symbol|PHB} is a broken arrow over a teardrop. As an elf, Ilinar has the following additional traits:", + { + "type": "list", + "page": 202, + "items": [ + "He has {@sense darkvision} with a range of 60 ft.", + "He has advantage on saving throws against being {@condition charmed} and magic cannot put him to sleep." + ] + } + ], + "id": "a2b" + } + ], + "id": "a27" + } + ], + "id": "a23" + }, + { + "type": "entries", + "name": "The Shadowdusk Expedition", + "page": 202, + "entries": [ + "Only briefly mentioned in WDMM, the Shadowdusk Expedition is further fleshed out on this level and can be utilized by the party to breach {@creature Ezzat|WDMM|Ezzat's} tower or draw the {@creature lich|MM} from its lair. Since the penultimate level of WDMM features these lunatics, it's important that the party meet Akarrth now to gain further insight into his family and their dealings.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Servants", + "page": 202, + "entries": [ + "Along with his aberrations, Akarrth is attended to by {@dice 2d6 + 4} {@creature cultist|MM|cultists} and {@dice 1d6} {@creature cult fanatic|MM|cult fanatics}. They're essentially cannon fodder. If they're interrogated by the adventurers, they can reveal any of the information below (any clause marked with an asterisk is something added by the {@i Companion}):", + { + "type": "list", + "page": 202, + "items": [ + "The Shadowdusk family, who seek to \"become one with the Void\" are intentionally trying to burst into the Far Realms on L22. Last they heard, progress has been going \"swimmingly.\"", + "The Shadowdusks are cursed with both genius and insanity\u2014\"two sides of the same coin, really,\" laments the {@creature cultist|MM}.", + "The Shadowdusks are allied with Halaster, who acts as a sort of patron to their escapades. Those that seek to elevate themselves through the family can cut through seniority and inheritance rights with his favor. To that end, it's logical that Akarrth would oppose {@creature Ezzat|WDMM} so as to curry favor with the Mad Mage.*", + "Akarrth is in a loose partnership with a {@creature beholder|MM} named Gz'zarp. They're in heated arguments day and night but seem to have a grudging respect for each other\u2014\"well, as much respect can be possible between an eye tyrant and a mad tyrant,\" says the {@creature cultist|MM}. Their most feverish argument was on the correct amount of alfredo sauce for pasta when one person is hungry and the other is just \"feeling peckish.\"* Since this, all expedition personnel have been forbidden from mentioning alfredo sauce or wood peckers.", + "Akarrth intends to capture the myconids of Area 4 to use as test subjects on Level 22. He wonders what influence the Far Realms will have on sentient, fungal creatures.*" + ] + } + ], + "id": "a2e" + } + ], + "id": "a2d" + }, + { + "type": "entries", + "name": "Meeting Akarrth", + "page": 203, + "entries": [ + "The expedition is camped out in the tunnel that leads to Level 21. Their camp is quite literally a camp, with tents fashioned from strange, violet flesh dotted with still-blinking eyes the size of acorns and corncobs. The gazes of cob-sized eyeballs, in particular, follow nearby characters.", + { + "type": "entries", + "name": "Roleplaying Akarrth", + "page": 203, + "entries": [ + "It can be cumbersome to roleplay a lunatic. Akarrth's madness manifests in the following flaws, which you can use to guide your portrayal of him:", + { + "type": "list", + "page": 203, + "items": [ + "\"I can't die; my story is not yet over.\"", + "\"Unseen enemies lie in every shadowed corner. They're after me. Always after me.\"", + "\"Ethics cannot stand in the way of science.\"" + ] + } + ], + "id": "a30" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 203, + "entries": [ + "If you're running the {@i Companion's} game show element, then Akarrth is already familiar with the party, having caught a few episodes on his scrying orb. He's keen on shaking hands with these impressive individuals. Madness and ego have deluded him into thinking that they'll never harm him\u2014after all, he's not a part of the show, right?" + ], + "id": "a31" + }, + { + "type": "entries", + "name": "An Alliance of Convenience", + "page": 203, + "entries": [ + "If confronted by the party, Akarrth's first tactic is to dangle an alliance before them, claiming to know all about Halaster's \"beef\" with the nearby {@creature lich|MM}. He has no love for his pet aberrations and servants and is willing to hurl them at {@creature Ezzat|WDMM|Ezzat's} tower to save his own skin\u2014or to accomplish his goal of kidnapping the myconids of Area 4. If Akarrth has it his way, the myconids will be delivered to his camp in chains before his forces march on the Stalagmite Tower. Only Gz'zarp refuses to attack the tower." + ], + "id": "a32" + } + ], + "id": "a2f" + }, + { + "type": "entries", + "name": "How the Turn Tables", + "page": 203, + "entries": [ + "If Akarrth is mortally wounded, the {@creature beholder|MM} Gz'zarp wastes no time in overthrowing his reign. It has long resented the Shadowdusk family and will take this opportunity to carve out its own demesne in Undermountain, seizing the expedition's forces as its inaugural class of underlings. These underlings obey it under the imminent threat of disintegration.", + "Gz'zarp cares not for mortals' \"petty squabbles\" and won't oppose {@creature Ezzat|WDMM}. \"I've no {@creature nothic|MM} in this fight,\" the {@creature beholder|MM} is quick to say." + ], + "id": "a33" + } + ], + "id": "a2c" + } + ], + "id": "a19" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 203, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. Desiccating Symbol", + "page": 203, + "entries": [ + "When the party enters Level 20, read the following:", + { + "type": "insetReadaloud", + "page": 203, + "entries": [ + "Down into the earth you venture, hounded by the shrill calls of the Mad Mage. But these shrill calls are not his usual shrill calls; for once he isn't trying to haggle with a cabbage vendor. Nay, now his shrill calls share a single name: \"{@creature Ezzat|WDMM}!\"", + "Sometimes he shouts the name, other times, he whispers or cries... but in the darkness, when your torchlight sputters out for just a moment, he whispers the name with longing. \"{@creature Ezzat|WDMM},\" he whispers. \"{@creature Ezzat|WDMM}.\" You can taste each syllable: \"Eh-Zat,\" but you feel in your heart a third syllable: silence. A silent syllable of loss that trails into the shadows.", + "Down into the earth you go, until at last the tunnels straighten out and deliver you to a cavern that weeps lazy water. In the distance, you hear the pounding of stone against stone. There is something here... an air of unease and wanting. Power, too." + ], + "id": "a36" + }, + "The last sentence hints at the existence of the {@spell symbol} spell. Remove it at your own discretion. Once the spell is triggered, read the following:", + { + "type": "insetReadaloud", + "page": 203, + "entries": [ + "The air cracks like thunder! The stench of death wafts through the earth, bubbling out like an invisible miasma! Your very lifeforce staggers in the presence of such power, and as you stumble to your knees, ghostly skulls float about you, howling, cackling! Each shares the same sunken face, and you know in your heart that this is the face of Halaster's dreaded foe, the {@creature lich|MM} {@creature Ezzat|WDMM}.", + "Halaster's voice crowds its way into your mind: \"See? See? Do you not see his treachery everywhere like I? Do you not feel his spite in your very bones! Strike him down for the good of the world! For the good of man, for the good of good itself! Find him, find {@creature Ezzat|WDMM}, find him!\"" + ], + "id": "a37" + } + ], + "id": "a35" + }, + { + "type": "entries", + "name": "2. Mad Golem's Lair", + "page": 203, + "entries": [ + { + "type": "insetReadaloud", + "page": 203, + "entries": [ + "Thunderous blows echo across the otherwise empty caverns, stone pounding against stone. As you round the bend, you see a sight most curious: a mobile mass of jumbled torsos, limbs, and heads\u2014all fashioned from stone\u2014wailing on a golem carved in the likeness of the Mad Mage himself. Instinctively you know to call this golem a \"{@creature Stonecloak|WDMM},\" as if informed by magic.", + "The multi-armed, multi-headed behemoth beats down on the {@creature Stonecloak|WDMM} in mute fury. The {@creature Stonecloak|WDMM} tries to reason with it, speaking in a language of blinks, but the behemoth ignores its pleas! The {@creature Stonecloak|WDMM} throws up its hands in fealty, but the next thunderous blow sends it reeling! And when the {@creature Stonecloak|WDMM} tries to crawl away from its assailant, all negotiations at a stand-still, the behemoth snatches the golem's ankles! Its every head shakes simultaneously, silently pronouncing \"Not today!\"", + "The behemoth heaves! It ho's! It whips the {@creature Stonecloak|WDMM} into the wall! Crack! It reels back! Crack! Crack! You watch the stony face of Halaster lose its nose! A gash the size of your arm gapes across its chiseled cheek!" + ], + "id": "a39" + }, + "If the party intervenes for some reason, they can save the {@creature Stonecloak|WDMM}, earning its gratitude; it then serves as their guide and vouches for them to the other golems in the caverns. If the party doesn't intervene, read the following:", + { + "type": "insetReadaloud", + "page": 204, + "entries": [ + "Crack! Crack! There goes an arm! Crack! Crack! The other arm! Good gods above, the carnage! Oh, the stone-manity!", + "Heaving a silent sigh, the behemoth drops the {@creature Stonecloak|WDMM} to the floor and pants as if strained by this labor. Dazed, the golem sits there, cradling its battered head\u2014but then... oh, but then the behemoth rallies, snatching at Halaster's stony lips. It pries them apart as the golem flails helplessly! You hear the crack of stone bones as the behemoth begins to tear apart the golem's head\u2014and in that head shines a light, you see, an ivory light!", + "With a terminal groan, the behemoth snaps open the golem's head and reaches deep into its brain, plucking out a fragment of a gemstone that shines with luminous magic. Every head on that jumbled behemoth smiles as it swallows the gem. It shudders with ecstasy and begins to attach the severed limbs of its victim to its jumbled body, which quickly fasten on its form." + ], + "id": "a3a" + } + ], + "id": "a38" + }, + { + "type": "entries", + "name": "3. Sunken Paradise", + "page": 204, + "entries": [ + { + "type": "insetReadaloud", + "page": 204, + "entries": [ + "The cavern gapes with a gash that falls deep into the earth. Pebbles scatter and fall into the abyss as you near its edge to peer down into the depths. Soft violet hues color the otherwise tenebrous depths and crimson lights slowly meander across the dark, adding to the illumination. Fungi and {@creature Giant Fire Beetle|MM|fire beetles}, you reckon. This soft light dances on the surface of a subterranean lake, the nearest bank of which you can see is dotted with huts and other empty structures.", + "Surely this must be a trick of the Mad Mage. There's no doubt that this sunken paradise is truly a trap waiting to be sprung." + ], + "id": "a3c" + }, + { + "type": "entries", + "name": "The Gentlemen Bastards", + "page": 204, + "entries": [ + "If you include the Gentlemen Bastards on this level, they're already resting here. How they react to the party depends on their past interactions. Because it's so late in the adventure, the {@i Companion} cannot anticipate who among them are even still alive. Refer to the descriptions above. If they're on good terms with the party, they offer to team up with the party to get {@creature Ezzat|WDMM|Ezzat's} phylactery. If not, they pretend as if they have no idea the {@creature lich|MM} even exists\u2014and immediately begin plotting an ambush. See The Gentleman's Hello special event below for details." + ], + "id": "a3d" + } + ], + "id": "a3b" + }, + { + "type": "entries", + "name": "4. Myconid Colony", + "page": 204, + "entries": [ + { + "type": "entries", + "name": "4B. Friendly Sovereign", + "page": 204, + "entries": [ + "The {@creature Myconid Sovereign|MM|sovereign} can offer several quests to the party if they've the time or interest to help the colony.", + { + "type": "entries", + "name": "Previously On...", + "page": 204, + "entries": [ + "On Level 13, the {@creature hobgoblin|MM|hobgoblins} had torched a myconid colony. Only its {@creature Myconid Sovereign|MM|sovereign}, Chanterella, survived. The {@i Companion} added survivors, who were taken as living cattle by the {@creature hobgoblin|MM|hobgoblins}. You can replace Floot with Chanterella so as to show a familiar face to the party, provided they actually met Chanterella and helped it." + ], + "id": "a40" + }, + { + "type": "entries", + "name": "Enemies Without", + "page": 204, + "entries": [ + "The myconid colony is beset by both {@creature gargoyle|MM|gargoyles} from Areas 8 & 9, and the Shadowdusk Expedition. Akarrth intends the kidnap the fungalfolk and bring them to L22 for further experimentation. The {@creature Myconid Sovereign|MM|sovereign} asks the adventurers to eliminate these {@creature cultist|MM|cultists}. When it does so, read the following:", + { + "type": "insetReadaloud", + "page": 204, + "entries": [ + "The {@creature Myconid Sovereign|MM|sovereign} looks at you with its strange eyes. The air is thick with those special spores that grant you a rapport with the fungal creature. Its voice rings softly through your head: \"There are others that have come here, not for the deathlord in the tower, nor the rock demons. They have come for us. There is an evil far below us now, a cancer in the earth\u2014and it is they who have let it fester. I fear that this world and a stranger one are about to be wed and that we, if lucky, will merely be witnesses to it all. For us, for everyone, rid these caverns of those lunatics. Even now I can sense their budding madness...\"" + ], + "id": "a42" + }, + "Opposing the Shadowdusk expedition, however, removes them as a potential ally in the fight against {@creature Ezzat|WDMM}. The party must decide whether to defend the defenseless or leverage those lunatics against the {@creature lich|MM}." + ], + "id": "a41" + }, + { + "type": "entries", + "name": "Sunken Paradise", + "page": 204, + "entries": [ + "If the adventurers have found Area 3 and inform the {@creature Myconid Sovereign|MM|sovereign} of its existence, it attempts an exodus from Area 4 to Area 3, believing that the colony will be safe there. The {@creature Myconid Sovereign|MM|sovereign} asks the party to escort its people there. Such a task will take over an hour, given how slow the myconids are. While in transit, they're attacked by the Shadowdusks, whose forces consist of Akarrth, the {@creature archmage|MM}, two {@creature cult fanatic|MM|cult fanatics}, {@dice 1d4} {@creature cultist|MM|cultists}, a {@creature grell|MM} and a {@creature nothic|MM}. If he's reduced to half his hit points, Akarrth flees, leaving his minions behind if necessary." + ], + "id": "a43" + } + ], + "id": "a3f" + } + ], + "id": "a3e" + }, + { + "type": "entries", + "name": "5. Giggling Chasm", + "page": 204, + "entries": [ + "Look, by now we've had enough of Halaster's ghostly giggling and we can't waste an opportunity to detail Halaster and {@creature Ezzat|WDMM|Ezzat's} relationship. Instead of giggling, the chasm plays out one of the dramatized visions of the past, preferably #1 from the table." + ], + "id": "a44" + }, + { + "type": "entries", + "name": "6. Lair of the Mummy Lord", + "page": 204, + "entries": [ + "In case it wasn't clear, this entire area counts as the lair of {@creature Gorka Tharn|WDMM}, the {@creature duergar|MM} {@creature mummy lord|MM}.", + { + "type": "entries", + "name": "6A. Toothy Maw", + "page": 204, + "entries": [ + "When the party reaches this area, they're filled with a sense of dread. Read the following:", + { + "type": "insetReadaloud", + "page": 204, + "entries": [ + "There is no breeze here; the air smolders in monotony. The little lizard at the back of your brain seems to shiver, as if your most primal instincts can sense a danger your \"advanced\" brain cannot. The lizard sticks out its forked tongue, tasting the air of this place and deeming it too eerie to remain in. It withdraws back to its hidey hole at the base of your head." + ], + "id": "a47" + }, + "You want to bait the party into casting spells here to awaken {@creature Gorka Tharn|WDMM}. Methods include:", + { + "type": "list", + "page": 205, + "items": [ + "Ipses, {@creature Ezzat|WDMM|Ezzat's} {@creature pseudodragon|MM}, flies through, chasing after a {@creature lizard|MM} or {@creature rat|MM}.", + "The Gentlemen Bastards are already hidden in the area. Contest their Dexterity ({@skill Stealth}) checks against the party's passive {@skill Perception}. An altercation here is likely to produce several spells.", + "The {@creature duergar|MM} raiders from Area 7 are exploring the area." + ] + }, + "Whenever a spell is cast, the spellcaster is filled with a sense of dread, and hairs on their arms stiffen." + ], + "id": "a46" + }, + { + "type": "entries", + "name": "6C. Mummy Lod's Crypt", + "page": 205, + "entries": [ + "It isn't clear in WDMM where exactly {@creature Gorka Tharn|WDMM|Tharn's} body is located, only his preserved organs. Assume he is sleeping beneath the piles of treasure.", + { + "type": "entries", + "name": "Roleplaying Gorka Tharn", + "page": 205, + "entries": [ + "{@creature Gorka Tharn|WDMM|Tharn} is a loud-mouthed, melodramatic, narcissist. The first thing he does when awoken is shout in {@language Dwarvish|PHB}, \"I liiiiiive!\" which echoes throughout Area 6. He never demeans himself by speaking anything but {@language Dwarvish|PHB}\u2014and if others can't understand him, so be it. Other than when he announces that he's alive again, {@creature Gorka Tharn|WDMM} only ever refers to himself in third person. You can draw on the following sample dialogue (in {@language Dwarvish|PHB}):", + { + "type": "list", + "page": 205, + "items": [ + "\"Kneel before {@creature Gorka Tharn|WDMM|Tharn}, first and last of his name!\"", + "\"We all have masters\u2014and {@creature Gorka Tharn|WDMM|Tharn} is yours.\"", + "\"Death is the gift of the gods! Milk it for all its worth!\"", + "\"And so you come to the lair of {@creature Gorka Tharn|WDMM|Tharn}... May it be your last regret!\"", + "\"You would defy {@creature Gorka Tharn|WDMM|Tharn} so jubilantly?\"", + "\"{@creature Gorka Tharn|WDMM|Tharn} shall be your redeemer!\"", + "\"Everything's coming up {@creature Gorka Tharn|WDMM|Tharn}!\"" + ] + }, + { + "type": "entries", + "name": "Tactics", + "page": 205, + "entries": [ + "In combat, the {@creature mummy lord|MM} employs the following tactics. Even without his eight {@creature mummy|MM|mummies}, he's a considerable threat to the party. Many of his abilities can hamper them long after {@creature Gorka Tharn|WDMM|Tharn} is dead. \"LA\" refers to his Legendary Actions.", + { + "type": "list", + "page": 205, + "items": [ + "{@creature Gorka Tharn|WDMM|Tharn} uses his first Lair Action on the third option, inhibiting spellcasters until the next round. He switches between that and the second option throughout combat unless the party tries to flee. As noted in his statblock, he can't use the same Lair Action two rounds in a row.", + "{@creature Gorka Tharn|WDMM|Tharn} wants to be in the thick of his foes, as so many of his spells and abilities are Areas-of-Effect. He stops at nothing to accomplish this, using his movement or his Whirlwind of Sand LA to get within 10 feet of several characters.", + "On his first turn, {@creature Gorka Tharn|WDMM|Tharn} snaps out a {@spell harm} spell. He then follows up with a Channel Negative Energy LA. At the next opportunity, he follows up with Rotting Fist LA.", + "On his second turn, {@creature Gorka Tharn|WDMM|Tharn} casts {@spell guardian of faith} and positions the spirit 5 feet away from him. At the next opportunity, if he's in melee range, he unleashes his Blasphemous Word LA, thus trapping his foes between a rock and a hard place. He follows this up with another Rotting Fist attack LA or a Blinding Dust if he's injured.", + "On his third turn, {@creature Gorka Tharn|WDMM|Tharn} casts {@spell insect plague|PHB|insect swarm} on a point that doesn't include him but does include his {@spell guardian of faith}. He intends to have a trifecta of effects going on at once: these two spells and his LA's. Any creature within this area is gonna have a bad time. At the next opportunity, he uses his Channel Negative Energy LA. He follows it up with another Rotting Fist LA.", + "When at Death's Door, {@creature Gorka Tharn|WDMM|Tharn} casts {@spell contagion} against the nearest, lowest-AC character as revenge." + ] + }, + { + "type": "entries", + "name": "Maximum Absurdity", + "page": 205, + "entries": [ + "If you'd like an absurd tone for your session, consider dressing {@creature Gorka Tharn|WDMM} in a bright red robe; when he and his eight {@creature mummy|MM|mummies} are together, he sings Michael Jackson's Thriller." + ], + "id": "a4b" + } + ], + "id": "a4a" + } + ], + "id": "a49" + } + ], + "id": "a48" + } + ], + "id": "a45" + }, + { + "type": "entries", + "name": "7. Crypt Raiders", + "page": 205, + "entries": [ + "When the adventurers reach this area, the {@creature duergar|MM} are in a heated discussion. Assuming an adventurer speaks {@language Dwarvish|PHB}, read:", + { + "type": "insetReadaloud", + "page": 205, + "entries": [ + "\"Damnit, Klom! I've had enough of the {@creature flail snail|VGM|snail}! Cease prattlin' about it!\" snarls a dwarf.", + "Wounded, another dwarf replies, \"It's shell glitters gold! Ye can imagine, can't ye, the favor we'll earn with {@creature Fazrian|WDMM}!\"", + "\"Tell ye what I can imagine, Klom! Bein' reduced to bloody pulp by the 'goyles and golems 'tween us and the {@creature flail snail|VGM|snail}!\"" + ], + "id": "a4d" + }, + { + "type": "entries", + "name": "Previously On...", + "page": 205, + "entries": [ + "If your party ventured to Level 6, they'll have met the {@creature duergar|MM} raiders of Clan Ironeye, led by Skella, a half-{@creature duergar|MM}. It's suggested that you add her here; after getting lost in Undermountain, her raiders joined up with the {@creature duergar|MM} on L21.", + "This accomplishes two things: it links the current level with a past escapade of the party, and it gives them an \"in\" with Prince {@creature Valtagar Steelshadow|WDMM|Valtagar} on the Terminus level.", + "On L6, the {@creature duergar|MM} plundered a Melairkyn temple dedicated to {@deity Dumathoin|Dwarven|MTF}, a god of secrets and miners. The {@i Companion} added {@creature invisible stalker|MM|invisible stalkers} loosed by Halaster to torment the {@creature duergar|MM}, which the party may have tangled with. Additionally, Skella may have attuned to the Heart of the Mountain (a site in the temple), allowing her to cast {@spell divination}. If so, she asked \"What fate awaits my people?\" What she saw was to be determined by you; however, it was suggested she foresaw the party's treachery, or the duergars' demise as a punishment by Halaster for not slaying the party.", + { + "type": "entries", + "name": "Roleplaying Skella", + "page": 205, + "entries": [ + "If you add Skella to this level, follow these guidelines, altering them to reflect her past dealings with the party. Skella, unlike other half-{@creature duergar|MM}, feels no need to prove herself to her kin; she rose to her station through merit alone and has the confidence of her men. While she's as dour as most other {@creature duergar|MM}, she has an obsession with artistry and beauty\u2014an obsession she doesn't bother hiding. As a lawful person, she's a woman of her word and keeps her end of all bargains.", + "How Skella treats the party is determined by both you and their past actions. If the party worked with Skella before and did not betray her, she greets them well. If they did, her men greet the party with drawn weapons; Skella demands they remove themselves from the area.", + "Having already been to the Terminus Level, she can provide any of the information the {@creature duergar|MM} here normally would, including the name of the exiled prince that the {@creature duergar|MM} serve: {@creature Valtagar Steelshadow|WDMM}, younger brother of Deepking Horgar Steelshadow V of the city of Gracklstugh. After a humiliating ransom, {@creature Valtagar Steelshadow|WDMM|Valtagar} attempted to foment war between the {@creature duergar|MM} and {@creature drow|MM}. To keep the peace, {@creature Valtagar Steelshadow|WDMM|Valtagar} was exiled by the Deepking. Now {@creature Valtagar Steelshadow|WDMM|Valtagar} hopes to buy his way back into his brother's good graces with Undermountain's mithril and wealth." + ], + "id": "a4f" + }, + { + "type": "entries", + "name": "Skella's Statistics", + "page": 206, + "entries": [ + "On the Lost Level, so long ago, Skella was but a {@creature duergar|MM}. After surviving Undermountain's horrors, she has since risen to a {@creature duergar warlord|MTF}. Her men, likewise battle-hardened, now have the Brave trait: they have advantage on saving throws against being {@condition frightened}." + ], + "id": "a50" + }, + { + "type": "entries", + "name": "Skella's Motive", + "page": 206, + "entries": [ + "The raiders' goals remain unchanged, even with Skella and her men added to the level. The raiders want to plunder the shrine of {@deity Laduguer|Duergar|MTF} in Area 6C (ignorant of {@creature Gorka Tharn|WDMM}) and earn {@creature Fazrian|WDMM|Fazrian's} (the {@creature planetar|MM} of L21) favor. Skella and her men, however, intend to worm their ways into {@creature Valtagar Steelshadow|WDMM|Valtagar's} good graces. Despite his termagant of a wife, Skella intends to seduce {@creature Valtagar Steelshadow|WDMM|Valtagar} and harness his influence as her own. Like all {@creature duergar|MM}, she is unaware that {@creature Valtagar Steelshadow|WDMM|Valtagar's} wife, {@creature Stalagma Steelshadow|WDMM|Stalagma}, is secretly a steel dragon ({@creature adult silver dragon|MM}) in disguise." + ], + "id": "a51" + } + ], + "id": "a4e" + } + ], + "id": "a4c" + }, + { + "type": "entries", + "name": "8. Made of Stone", + "page": 206, + "entries": [ + { + "type": "entries", + "name": "8D. Golden Haungharassk", + "page": 206, + "entries": [ + "The {@i Companion} offers three humble changes to this otherwise unimportant {@creature flail snail|VGM|snail}: it has the statistics of a {@creature flail snail|VGM}; the {@creature duergar|MM} raiders hope to steal it; and it's worshipped as a messiah by the {@creature Stonecloak|WDMM} golems.", + { + "type": "entries", + "name": "Flail Snail", + "page": 206, + "entries": [ + "{@creature flail snail|WDMM|Haungharassk's} {@creature flail snail|WDMM|new statistics} can be found in Appendix B. Ignore {@creature Haungharassk|WDMM|the statistics described in WDMM}.", + "{@note This just wants you to use the original flail snail statblock from VGM, ignore the dedicated Haungharassk statblock in WDMM.}" + ], + "id": "a54" + }, + { + "type": "entries", + "name": "Raiders", + "page": 206, + "entries": [ + "Having learned of the {@creature flail snail|VGM|snail}, the {@creature duergar|MM} hope to steal it away for the same reasons they hope to raid Area 6. If the adventurers clear Areas 8A-C of foes, the {@creature duergar|MM} creep in to snatch up the {@creature flail snail|VGM|snail}\u2014although it's likely that they perish to it." + ], + "id": "a55" + }, + { + "type": "entries", + "name": "Golden Messiah", + "page": 206, + "entries": [ + "In times of trouble and political upheaval, the {@creature Stonecloak|WDMM|Stonecloaks} make a pilgrimage to this area, bowing before {@creature flail snail|VGM|Haungharassk} and pleading for its divine guidance. These pleas are, of course, met with more silence, leaving the golems unsatisfied until someone insists it heard the {@creature flail snail|VGM|snail} speak and that those that could not hear its regal voice are fools and heretics that deserve to be purged. They defend {@creature flail snail|VGM|Haungharassk} with their lives." + ], + "id": "a56" + } + ], + "id": "a53" + } + ], + "id": "a52" + }, + { + "type": "entries", + "name": "11. Weird Magic", + "page": 206, + "entries": [ + { + "type": "entries", + "name": "11A. Hammer Time", + "page": 206, + "entries": [ + "Look, it's the dungeon of the Mad Mage. You're more than welcome to play MC Hammer's U Can't Touch This as the party fights the golem. Just for good measure, have an apparition of Halaster dance nearby during the song. Characters that copy the dance (via a successful {@dc 15} Charisma ({@skill Performance}) check avoid the golem's wrath." + ], + "id": "a58" + } + ], + "id": "a57" + }, + { + "type": "entries", + "name": "13. Runestone Caverns", + "page": 206, + "entries": [ + { + "type": "entries", + "name": "13A. Main Cavern", + "page": 206, + "entries": [ + { + "type": "insetReadaloud", + "page": 206, + "entries": [ + "A sterile, blue-white light paints this cavern and its many stony teeth, as if a dentist has set up shop far below the earth. Its light sheens off every stalactite and stalagmite, every dripping drop of water that falls from the ceiling. That sterile light wipes away every shadow, reveals every nook and cranny; it banishes the secrets from this place, letting the truth rot for all to see.", + "At the heart of it all twists a massive stalagmite crowned with a glowing crystal within which floats a red rune\u2014a pupil, almost. Caves lead off into the dark, but you pay them no mind. The floor is strewn with the broken remains of golems, which point towards that stalagmite, as if they threw themselves against a lethal force that extolled from them the ultimate price." + ], + "id": "a5b" + } + ], + "id": "a5a" + }, + { + "type": "entries", + "name": "Surveiling the Tower", + "page": 206, + "entries": [ + "If the party decides to surveil the tower, the hours pass slowly before anything or anyone emerges. Structure this as a series of choices, after which they see the results of their surveillance:", + { + "type": "list", + "style": "list-decimal", + "page": 206, + "items": [ + "When the party chooses to surveil the tower, an hour passes, granting them the benefit of a short rest. Nothing emerges from the tower.", + "Choosing to continue, two hours pass. At one point, a {@creature stone golem|MM} meanders into the cavern; contest the party's {@skill Stealth} checks against its passive {@skill Perception} score. If they go undetected, the golem approaches within 10 feet of the tower (as far as the wards placed by {@creature Ezzat|WDMM} allow) and rails silently at it, protesting against the {@creature lich|MM}. This lasts for about twenty minutes before the golem lumbers back into the dark, satisfied with its work.", + "Forty-five minutes later, {@creature Ezzat|WDMM} lets out Ipses, the {@creature pseudodragon|MM}, to feed. After fifteen minutes, Ipses returns to the tower and {@creature Ezzat|WDMM} shuts the door.", + "An hour after Ipses returns, {@dice 1d4} {@creature cultist|MM|cultists} and one {@creature cult fanatic|MM} from the Shadowdusk Expedition come to inspect the tower. This inspection lasts five minutes, after which the {@creature cultist|MM|cultists} hightail it back to the tunnel to Level 21, where Akarrth has set up camp.", + "Thirty minutes later, the Gentlemen Bastards arrive to {@creature scout|MM} out the tower. They creep around its base for two minutes and then hunker down in Area 13F to plot their next move." + ] + } + ], + "id": "a5c" + } + ], + "id": "a59" + }, + { + "type": "entries", + "name": "14. The Runestone", + "page": 207, + "entries": [ + "The Runestone is comparable to the Eye of Sauron in Lord of the Rings. When they at last approach the tower, the Mad Mage peers through the Runestone but does not say a single word. Read the following:", + { + "type": "insetReadaloud", + "page": 207, + "entries": [ + "You creep towards that Stalagmite Tower, bathed in the blue-white light of the Runestone above. You're tense: with dread, with anticipation. A showdown with a {@creature lich|MM} is no trivial matter. You push away the doubt, but it finds a way to crowd back into your mind, drowning out reason, drowning out hope, drowning out the dawn. The Runestone watches over you, its sterile light almost calming\u2014until suddenly it twists crimson.", + "You flinch, a rat caught on the floorboards\u2014surely it must be a spell of the {@creature lich|MM} {@creature Ezzat|WDMM}! The Runestone's light paints the cavern crimson, but before you decide to hide, flee, or gun it, you see in the Runestone's heart a familiar symbol: the personal, purple rune of {@creature Halaster Blackcloak|WDMM} himself. It gazes down upon you like an immense, fiery eye, perceiving all before it.", + "But no fire comes, no lightning. The rune... the rune winks at you\u2014and you know that the master of Undermountain has wished you luck against dreaded {@creature Ezzat|WDMM}! Halaster has given you his blessing!" + ], + "id": "a5e" + } + ], + "id": "a5d" + }, + { + "type": "entries", + "name": "15. Outer Door and Foyer", + "page": 207, + "entries": [ + { + "type": "insetReadaloud", + "page": 207, + "entries": [ + "In terminal silence, you approach the stalagmite tower. The air is thick, as if the caverns themselves have deigned to hold in a breath on your behalf.", + "There's only a single door to this {@creature lich|MM|lich's} lair: a doorway carved with a bas-relief of a human skull, a black sapphire embedded in each eye socket. The skull is grinning a grin that stretches too far to be human. Your eyes flick up to a message carved into the lintel: \"GO AWAY!\" These words of unwelcome ring throughout your ears, repeated inside your mind with growing alarm." + ], + "id": "a60" + }, + "If the adventurers trigger the trapped {@creature vampire|MM|vampires}, read:", + { + "type": "insetReadaloud", + "page": 207, + "entries": [ + "As you push against the door, the twin sapphires begin to glitter! Without a sound, they unleash a flash of light\u2014and when at last you blink away that blinding pain, the causeway to the tower is shrouded in mist\u2014a sudden mist streaked with crimson veins.", + "The mist rapidly begins to condense, outlining two elven figures, gaunt and doubled over in apparent agony." + ], + "id": "a61" + }, + "The {@creature vampire|MM|vampires} appear in unoccupied spaces within 10 feet of the outer door. Once they've reverted to their true forms on the second round of combat, read the following:", + { + "type": "insetReadaloud", + "page": 207, + "entries": [ + "Throughout the mists beat twin heartbeats that quickly wither into silence. The elves' translucent forms solidify. What you notice first are the fangs\u2014{@creature vampire|MM|vampires}!", + "The first elf stretches, cracking every vertebrae in its spine. \"Half a century imprisoned in an opal!\" he shouts!", + "\"Sapphire,\" corrects his counterpart.", + "\"What?\"", + "\"Sabatene, we were in sapphires, not opals.\"", + "This \"Sabatene\" gives his counterpart an incredulous look. \"What difference does it make?\"", + "\"Well, geologically speaking\u2014\"", + "\"You shouldn't speak with your mouth full, Tebran!\"", + "\"My mouth isn't full?\" Tebran stammers.", + "\"Then shut up and fill it!\" The {@creature vampire|MM} bears its fangs and lunges at you!" + ], + "id": "a62" + } + ], + "id": "a5f" + }, + { + "type": "entries", + "name": "16. Animated Staff", + "page": 207, + "entries": [ + { + "type": "insetReadaloud", + "page": 207, + "entries": [ + "Amidst a cozy nook, sandwiched between a gameboard and the door, floats a staff carved from glacial ice." + ], + "id": "a64" + }, + "The staff continues to float, seemingly inanimate, in the center of the room, hoping that a creature tries to touch it (and thus bewitching them). Otherwise, it attacks as they attempt to leave the room.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Statistics", + "page": 207, + "entries": [ + "See Appendix B for the {@item animated staff|WDMM|animated staff of frost's} statistics." + ], + "id": "a66" + }, + { + "type": "entries", + "name": "Roleplaying the Staff", + "page": 207, + "entries": [ + "The sentient staff can speak {@language Common|PHB}! It is a haughty creature that believes itself due for a great destiny, so long as it faithfully serves the {@creature lich|MM} {@creature Ezzat|WDMM} for a time, for however long it deigns, for it is free to leave of its own accord is it not\u2014for it is an imperial creature, fully dressed in the regalia and authorities befitting a king! Or, at least, that's how the staff views itself. You can draw on any of the following dialogue:", + { + "type": "list", + "page": 207, + "items": [ + "\"It shall be a cold day in the Nine Hells before I submit to you\u2014cold, get it? Ha! Don't you get it! You get it, right? You do? Great! Now die.\" (The staff is likely to cast {@spell cone of cold} immediately after this.)", + "When the staff casts {@spell ice storm} or {@spell wall of ice}, it says, \"There's snowplace like home!\" or \"It's easy to become ice-olated in these depths...\"", + "\"You don't like my genius puns? How cold of you.\"" + ] + } + ], + "id": "a67" + } + ], + "id": "a65" + } + ], + "id": "a63" + }, + { + "type": "entries", + "name": "17. Lich's Study", + "page": 208, + "entries": [ + "Thanks to his {@spell alarm} spell placed on the tower's door, {@creature Ezzat|WDMM} will already be aware of the party, unless they went to the pains of casting {@spell dispel magic} on it. When the party arrives, treat it as a cutscene. Let {@creature Ezzat|WDMM} have his say then jump straight into combat. Read the following:", + { + "type": "insetReadaloud", + "page": 208, + "entries": [ + "At last you see him, dreaded {@creature Ezzat|WDMM}, the {@creature lich|MM} that has rattled even the Mad Mage. His gaunt, skeletal form is hunched over a desk piled high with dusty tomes of ancient lore, reading by the light of candles made from the skulls of rats. His voice is like gravel:", + "\"Yet another party of fools sent to their deaths by the Mad Dog of Undermountain.\" The {@creature lich|MM} heaves a heavy sigh and turns to face you. Twin spokes of blue fire blaze in his eyeless skull. \"Can you not see the futility of your quest? Can you not hear that dog howling in the distance, cackling, chortling? I need not ask this more than once: turn back on your path. Cast off your shackles. Free yourselves from the Mad Mage.\"", + "{@creature Ezzat|WDMM|Ezzat's} next words fall with all the impact of hail on a grey day: \"Join me, and together we can cleanse Undermountain of {@creature Halaster Blackcloak|WDMM} once and for all.\"" + ], + "id": "a69" + }, + "If the party declines {@creature Ezzat|WDMM|Ezzat's} invitation to conspiracy, he sighs and says, \"So be it. Let's get this over with.\"", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tactics & Roleplaying", + "page": 208, + "entries": [ + "See the preamble for this chapter for {@creature Ezzat|WDMM|Ezzat's} tactics and roleplaying tips." + ], + "id": "a6b" + } + ], + "id": "a6a" + } + ], + "id": "a68" + }, + { + "type": "entries", + "name": "19. Ezzat's Scrying Mirror", + "page": 208, + "entries": [ + "The scrying mirror here should always be fixated on the false-Halaster, otherwise the party will miss it. However, if the party fights {@creature Ezzat|WDMM} here, Halaster ends his trick and allows the mirror to view him directly. He sits on his purple marble throne within his tower on Level 23. Read the following:", + { + "type": "insetReadaloud", + "page": 208, + "entries": [ + "Amidst the carnage, the nearby scrying mirror bubbles over with static. Gone is the image of Halaster sweeping and in its stead is the Mad Mage himself seated on a violet throne. His personal rune glows behind him, carved into the wall.", + "\"Yesss,\" the Mad Mage purrs. He pushes himself to his feet, shouting, \"Yes! Strike him down! Strike down the Betrayer! Strike him down and let this world know a brother's scorn!\"" + ], + "id": "a6d" + }, + "On every subsequent round, Halaster gets closer to the \"camera\" of the scrying mirror until his face is pressed up against it, every craterous pore and liver spot gaping on its surface. By then, {@creature Ezzat|WDMM} looses a blast of lightning at the mirror (no action required), destroying the mirror so that maddened voyeur can't watch his demise." + ], + "id": "a6c" + }, + { + "type": "entries", + "name": "23. Ezzat's Phylactery", + "page": 208, + "entries": [ + { + "type": "insetReadaloud", + "page": 208, + "entries": [ + "The stone lid groans, opening upon a cave\u2014or, rather, a chamber meticulously carved by magic to resemble one. It glitters with a sky's worth of tiny stars, each a crystal fragment. Beneath this starry sky is an ornate silver box\u2014and guarding it is a six-armed maiden whose torso ends at a serpent's body! Your mind reels against her shrill cry: \"Years burdened, but no more! No more!\"" + ], + "id": "a6f" + } + ], + "id": "a6e" + }, + { + "type": "entries", + "name": "Special Event", + "page": 208, + "entries": [ + "You can include the following special event:", + { + "type": "entries", + "name": "The Gentleman's Hello", + "page": 208, + "entries": [ + "This event only occurs if the Gentlemen Bastards are added to this level and if they're opposed to the party for whatever reason. You can, however, replace them with another party.", + "Whether it's for revenge or to nab {@creature Ezzat|WDMM|Ezzat's} already-stolen phylactery, the Gentlemen Bastards stage an ambush they lovingly call \"The Gentleman's Hello.\" Assuming that their adversaries will be returning the phylactery to the genies on Level 19, the Bastards hide in the tunnel leading to Area 2. Ultimately, their goal, once the attack begins, is to push the party back to the chasm in Area 3.", + { + "type": "entries", + "name": "Variant", + "page": 208, + "entries": [ + "If your version of the Bastards are loathe to fight the party, they retreat to L19. Jocelyn casts {@spell seeming}, disguising one Bastard as a genie and the others as {@creature medusa|MM|medusas} (if they suspect the party will turn in the phylactery to the {@creature dao|MM}) or as water genasi. To see through this illusion requires a {@dc 15} Int. ({@skill Investigation}) check made as an action. If the ruse is blown, the Bastards either hightail it or fight." + ], + "id": "a72" + }, + { + "type": "entries", + "name": "Tactics", + "page": 208, + "entries": [ + "During the ambush, the Bastards employ these heavily-rehearsed tactics:", + { + "type": "list", + "page": 208, + "items": [ + "For the purpose of this ambush, Jocelyn ({@creature warlock of the archfey|VGM}) has the One with Shadows eldritch invocation. She can use an action to become {@condition invisible} until moving or taking an action or reaction. Before the party arrives, she casts {@spell silent image} (which she can cast without using a spell slot) to paint the tunnel to Level 19 as if it were blocked by a rockfall. She remains {@condition invisible} nearby, {@status concentration||concentrating} on the spell. This, hopefully, gives the party pause. To discern her illusion requires a {@dc 15} Intelligence ({@skill Investigation}) check made with an action.", + "Perlos, an {@creature assassin|MM}, waits behind the rockfall illusion. He has already made an {@skill Investigation} check to see through it. He is hidden behind the illusion. On his first turn, he fires off a {@condition poisoned} {@item light crossbow|PHB} attack against the party, possibly {@quickref surprising|PHB|3|0|surprised} them. Once Grel Momesk or Ilinar have waded into the melee, Perlos joins in, making two {@item shortsword|PHB} attacks per turn and utilizing his Sneak Attack feature.", + "On her first turn in combat, Jocelyn drops {@status concentration} on {@spell silent image} and casts {@spell conjure fey}, summoning a {@creature yeth hound|VGM} (see App. B), loosing it on the party.", + "On its first turn, the {@creature yeth hound|VGM} uses its Baleful Baying ability. Since it's friendly to Jocelyn and her allies, the Bastards are unaffected. Creatures that fail the Wisdom save must run from the hound; the hound tries to force the party south towards A3 where Grel Momesk and Ilinar are waiting.", + "Grel Momesk ({@creature champion|VGM}) hides out of sight in the tunnel to Area 2. Once Perlos has kicked off combat, he storms into the area and flanks the party. If a character is at the edge of the chasm in Area 3, he takes the {@action Shove} action. Characters that fall into the chasm take {@damage 20d6} damage from the fall.", + "Ilinar (elven {@creature war priest|VGM}) hides with Grel; on his first turn in combat, he casts {@spell crusader's mantle}. He stays within 30 feet of Grel, Perlos and the {@creature yeth hound|VGM}. He blasts clumps of foes with a {@spell flame strike} spell. Once the party has been routed to the chasm in Area 3, he casts {@spell spirit guardians} and tries to block off any escape. For most of his turns, he pairs {@spell healing word} with the {@action Attack} action." + ] + } + ], + "id": "a73" + } + ], + "id": "a71" + } + ], + "id": "a70" + } + ], + "id": "a34" + }, + { + "type": "section", + "name": "Epilogue", + "page": 209, + "entries": [ + "Defeating a {@creature lich|MM} is no easy task; doing so advances the party half-way to 17th level. Soon enough, they'll have 9th level spells at their disposal.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Back to Level 19", + "page": 209, + "entries": [ + "If the party returns to Level 19 to turn in {@creature Ezzat|WDMM|Ezzat's} phylactery, the opposing genie attacks them. See the {@i Companion's} previous chapter for details on this attack." + ], + "id": "a77" + }, + { + "type": "entries", + "name": "Send-Off", + "page": 209, + "entries": [ + "You can cap off your session with one of the send-offs below; one is written for if the party failed or didn't bother to steal {@creature Ezzat|WDMM|Ezzat's} phylactery; the other assumes they completed the quest, in which case you should deliver it after the party turns in the phylactery to a genie on Level 19." + ], + "id": "a78" + } + ], + "id": "a76" + }, + { + "type": "entries", + "name": "The Lich Robbed", + "page": 209, + "entries": [ + { + "type": "insetReadaloud", + "page": 209, + "entries": [ + "With an air of victory all around you and the phylactery handed off to your benefactor, an image of Halaster steps out of the wall as if it were a door. His hands are greasy. So is his hair; it's all slicked back with a foul-smelling grease. His smile is just as greasy and he beams it at you like torchlight.", + "\"Well, well, well, well done!\" Halaster shouts, his voice thundering across the cavern. The image wavers with static. \"My dearest contestants, my friends, my stars. {@creature Ezzat|WDMM|Ezzat'll} never live this down. In fact, he'll never live again!\" Halaster throws back his head and cackles with delight. He doubles over and slaps his own knee. \"No longer shall he plague my thoughts! No longer shall I weep at the memory of what once was and what could have been! No longer will I need to remember the brother I so loved and cherished. No longer...\"", + "The image of Halaster rapidly begins to fade, first losing all color, then definition. \"No longer... must I feel human. No longer must I feel at all...\" The image sobers, giving you a blank look. His eyes go wide with the realization of it all. The Mad Mage blinks\u2014once, twice\u2014and by the third time, he's gone to lament the loss of one he loved so well." + ], + "id": "a7a" + }, + "After this, ideally at the start of your next session, the party should have to face the wrath of the genie they've just condemned to an eternity in Undermountain. See WDMM 19 for details." + ], + "id": "a79" + }, + { + "type": "entries", + "name": "The Lich Untouched", + "page": 209, + "entries": [ + { + "type": "insetReadaloud", + "page": 209, + "entries": [ + "Your mind rings with heavy silence, as if you've fallen prey to a curse of tinnitus. The sounds of the world around you are hushed and colorless, distant and faint. You try to speak but can hardly hear your own voice. The ringing thunders against your ears to the tune of your own heartbeat; the very blood pulsing through your ears becomes a storm so fierce it drives you to your knees\u2014and as you crash to the dirt in absolute agony, an image appears before you: a {@creature specter|MM} of {@creature Halaster Blackcloak|WDMM}. Grim is his countenance. Grim and disappointed.", + "When he speaks, his voice thrashes through your head: \"You would spurn me? I, who gave you life? I, who gave you purpose? Suffer! Suffer as I have the grey silence! SUFFER!\"" + ], + "id": "a7c" + }, + "The party must all make a {@dc 18} Constitution saving throw or take {@damage 4d10} thunder damage. A character that is reduced to 0 hit points by this damage is not killed and is instead {@condition unconscious} and stable. If the entire party falls {@condition unconscious}, they awaken {@dice 1d4} hours later with 1 hit point each. No enemies attack them during this time, although you could have them dragged off to Level 21 by the {@creature duergar|MM} raiders from Area 7." + ], + "id": "a7b" + } + ], + "id": "a75" + } + ], + "id": "a74" + } + ], + "id": "a13" }, { - "type": "entries", - "name": "Natural Weapons", + "type": "section", + "name": "Level XXI: The Terminus Level", + "page": 210, "entries": [ - "Your teeth and nails are natural weapons with which you can make unarmed strikes. On a hit with your claws, you deal {@damage 1d6} + your Strength modifier as slashing damage. On a hit with your bite, you deal {@damage 1d6} + your Strength modifier as piercing damage." - ] + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "You have found cowardice a soap with which you absolve your faults & flaws & crimes... fear not; I will make you clean," + ], + "by": "{@creature Fazrian|WDMM}" + } + ], + "id": "a7e" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXXI.webp" + } + }, + { + "type": "section", + "page": 210, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 210, + "entries": [ + { + "type": "list", + "page": 210, + "items": [ + "This level is almost entirely a social encounter that might erupt into a deadly duel with a fallen angel and its yugoloth minions. Once the party has met {@creature Fazrian|WDMM} and the {@creature duergar|MM}, most exploration through the level will halt, consumed by this encounter.", + "{@creature Fazrian|WDMM} knows when he hears a lie thanks to his Divine Awareness trait!", + "{@creature Valtagar Steelshadow|WDMM}, the {@creature duergar|MM} {@creature archmage|MM}, is married to {@creature Stalagma Steelshadow|WDMM|Stalagma}, a steel dragon ({@creature adult silver dragon|MM}) in disguise! You don't want to meet his in-laws!", + "The passageway to L22 is found in A19A and is guarded by an {@creature ultroloth|MM}. Do not prevent the party from escaping this level, even if you're running the Judged From on High plotline; the players must always have the choice to fight, flee, or stand trial.", + "Clearing this level puts the party at 17th level; wizards, sorcerers and {@footnote bards that utilize their Magical Secrets feature|{@note Actually magical secrets becomes available at 18th level.}} will now have access to the {@spell wish} spell. See the epilogue at the end of this chapter for advice on how to deal with the {@spell wish} spell.", + "Attempting to leave Level 21 provokes {@creature Fazrian|WDMM|Fazrian's} wrath." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 210, + "entries": [ + "Keep in mind the following when running this level:", + { + "type": "list", + "page": 210, + "items": [ + "The {@i Companion} added a {@spell simulacrum} of Halaster to L12; Erelal Freth, matriarch of the {@creature drow|MM} house, mistook him for the true Halaster and sought to forcibly marry him to cement a claim over Undermountain. He has been brought back to serve as the prosecutor in the Judged From on High plotline.", + "On Level 6, the party met {@creature duergar|MM} of Clan Ironeye, led by the half-{@creature duergar|MM} Skella, during their raid on the Lost Level. Just as they were added to L20 as a possible \"in\" with {@creature Valtagar Steelshadow|WDMM|Valtagar}, you can utilize them on L21 as well. Skella, not knowing how dangerous {@creature Valtagar Steelshadow|WDMM|Valtagar's} wife truly is, seeks to seduce the prince and use him to cultivate her own influence over the {@creature duergar|MM}. She can be added to the {@creature duergar|MM} patrols, Area 2, 6 or 15. She can also be called as a witness in the Judged From on High plotline, either endorsing or condemning the party." + ] + } + ], + "id": "a81" + }, + { + "type": "entries", + "name": "Regional Effects: Unholy Choir", + "page": 210, + "entries": [ + "As described in {@creature Fazrian|WDMM|Fazrian's} regional effects, whenever combat breaks out, an unholy choir begins to sing. The following songs are suggested for this choir; it's important that you play the same song each time:", + { + "type": "list", + "page": 210, + "items": [ + "Two Steps From Hell's Unholy Requiem", + "Mindhunter's \"Main Titles\" by Choir", + "The Daughter of Darkness by Peter Gundry", + "Bloodletting from the game Darkest Dungeon's Crimson Court expansion" + ] + } + ], + "id": "a82" + } + ], + "id": "a80" + } + ], + "id": "a7f" + }, + { + "type": "section", + "name": "Judged From on High", + "page": 210, + "entries": [ + "The Terminus Level is well-designed\u2014but you can ignore just about all of it. This level shouldn't be a dungeon crawl; it isn't a hack-and-slash. No, on this level, the party must talk their way out of being put to death by the {@creature planetar|MM} {@creature Fazrian|WDMM}. For once, it isn't a battlefield they must tackle, but a courtroom.", + "When adventurers (and players) gallivant across the world, rarely do they think of the consequences\u2014and when confronted with consequence, they justify their actions, conveniently absolving themselves of blame. Level 21 is your chance to bring about their reckoning. Should they fail to convince the jury and/or {@creature Fazrian|WDMM} of their virtue, the angel orders their immediate execution. If the party doesn't just keel over and take it, the angel unsheathes its mighty sword and attacks, along with any minions it might have left.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Charges", + "page": 210, + "entries": [ + "The charges levied against the party must be tailored to fit their history. Even the most virtuous characters will be judged as corrupt by the corrupted {@creature Fazrian|WDMM}. You want to also confront the party with their past crimes. So, at the very least, {@creature Fazrian|WDMM} charges them with being corrupt; at the most, he tacks on specific crimes and injustices they've committed. How does {@creature Fazrian|WDMM} know these sins? Why, Halaster was kind enough to tell {@creature Fazrian|WDMM|Fazrian's} yugoloth servants, who shared it with the {@creature planetar|MM}." + ], + "id": "a85" + }, + { + "type": "entries", + "name": "Judge: Fazrian the Just", + "page": 210, + "entries": [ + "Unsurprisingly, {@creature Fazrian|WDMM} presides over this court. Thanks to his Divine Awareness trait, he can tell whenever a creature lies in his presence. He does, however, wait until a substantial amount of lies have been told to inform the jury in one fell swoop whose testimony is false. Perjury is then added to the party's list of crimes; other creatures might also be put on a quick trial during a recess\u2014in which the jury finds them guilty and {@creature Fazrian|WDMM} orders the defendant's death.", + { + "type": "entries", + "name": "Roleplaying Fazrian", + "page": 211, + "entries": [ + "In the fallen angel's mind, he can do no wrong. He's soft-spoken and smug; when he resorts to violence, he pretends to be disappointed, but he secretly revels in it. When he speaks to others, he refers to them as his \"children.\" To cement his authority in an argument or decision, he admits that he's literally \"holier-than-thou.\" When {@creature Fazrian|WDMM} speaks, he often pauses mid-sentence to sound profound." + ], + "id": "a87" + } + ], + "id": "a86" + }, + { + "type": "entries", + "name": "Jury", + "page": 211, + "entries": [ + "The jury consists of five (or six) individuals, each with their own vices and biases. The jury must be unanimous to carry out a verdict; if they're hung, {@creature Fazrian|WDMM} decides the party's fate.", + { + "type": "list", + "page": 211, + "items": [ + "The {@creature arcanaloth|MM|arcanaloths} Aximus and Exekarus, who wish only to please {@creature Fazrian|WDMM}, unless bribed otherwise. They go in whatever direction they believe {@creature Fazrian|WDMM} would want them to. Thus, if {@creature Fazrian|WDMM} seems impressed with tales painting the party as heroes (such as testimony claiming that they defeated {@creature Ezzat|WDMM} or the Vanrakdoom cult), the fiends probably vote not-guilty.", + "{@creature Valtagar Steelshadow|WDMM}, the {@creature duergar|MM} {@creature archmage|MM}. Unless he is the only outlier, he always votes guilty\u2014hoping to provoke a conflict between {@creature Fazrian|WDMM} and the party. He privately tells the party that he has their \"best interests at heart\" and promises to vote not guilty.", + "Malgorn, the {@creature duergar|MM} of Area 10B that hungers for the last card to complete his {@item Three-Dragon Ante Set|PHB|Three-Dragon Ante deck}. If the party gives him the card (which, per the {@i Companion}, he knows is in Area 23C) he votes not guilty. However, slaying the {@creature otyugh|MM|otyughs} in Area 23C will likely enrage {@creature Fazrian|WDMM}\u2014if they're caught. Malgorn was chosen as a juror precisely for how insignificant and irrelevant he is. In this manner, he represents the Common Man, according to {@creature Fazrian|WDMM}.", + "Thomas Clarke, a LG human {@creature commoner|MM} summoned straight from Waterdeep. He has no idea what is going on or why he's suddenly in Undermountain. Winning him over is simple.", + "{@creature Trobriand|WDMM|Trobriand (iron golem with an Int. of 20 and 18th-level spellcasting}, found on L23). This apprentice of the Mad Mage is unaligned; the transference of his spirit into a metallic vessel has scrubbed away his morality. With him, sound reasoning and logic prevail. Add {@creature Trobriand|WDMM} only if you wish to introduce him to the party before they reach Level 23." + ] + } + ], + "id": "a88" + }, + { + "type": "entries", + "name": "Executioner (and Baliff)", + "page": 211, + "entries": [ + "The {@creature nycaloth|MM} Raxxus follows the {@creature planetar|MM|planetar's} orders without hesitation. It acts as the bailiff, and when it gets lucky, the executioner of the court. {@creature Fazrian|WDMM} does not assist Raxxus unless the fiend's life is in danger." + ], + "id": "a89" + }, + { + "type": "entries", + "name": "Prosecutor: Sim, Halaster's Simulacrrum", + "page": 211, + "entries": [ + "The prosecution consists of {@creature Halaster's simulacrum|WDMMC|Sim}, a {@spell simulacrum} of Halaster himself. He was first added to the campaign by the {@i Companion} on Level 12, wherein Erelal Freth mistook him for the true Mad Mage and sought to marry him, cementing her claim to all of Undermountain. {@creature Halaster's simulacrum|WDMMC|Sim's} statistics are included in Appendix B under {@creature Halaster's simulacrum}. {@creature Halaster's simulacrum|WDMMC|Sim} was created by Halaster to entertain guests or fulfill commitments he himself couldn't be bothered with. He's forgotten {@creature Halaster's simulacrum|WDMMC|Sim's} very existence and would surely destroy him if he remembered. {@creature Halaster's simulacrum|WDMMC|Sim}, who frankly enjoys existing, does his best to sneak under the Mad Mage's radar.", + "{@creature Halaster's simulacrum|WDMMC|Sim} shares much of Halaster's personality, but little of his power or insanity. His power is capped, per the {@spell simulacrum} spell, and his attachment to the Knot in the Weave is virtually nonexistent. He's thus much less powerful than the true Mad Mage. He must also abide by the alterations to magic in Undermountain, making it impossible for him to teleport. Now free from Erelal Freth, he reveals his identity to anyone who takes the time to listen.", + { + "type": "entries", + "name": "Simulacrum", + "page": 211, + "entries": [ + "As a {@spell simulacrum}, {@creature Halaster's simulacrum|WDMMC|Sim} is severely handicapped: he can't regain hit points except in an alchemical lab, forcing him to avoid confrontations; he can't ever regain expended spell slots, many of which he wasted over the years, effectively reducing him to a 7th-level spellcaster; and he lacks the capacity to learn, meaning he will never increase in power. All in all, this creates a meek, feeble, and terrified version of the infamous Mad Mage." + ], + "id": "a8b" + }, + { + "type": "entries", + "name": "A Gig's A Gig", + "page": 211, + "entries": [ + "With no other purpose, {@creature Halaster's simulacrum|WDMMC|Sim} has found employment as {@creature Fazrian|WDMM|Fazrian's} prosecutor. He's still fresh on the job, however, and sort of bumbles his way through trials. This is much less a problem now that he doesn't represent defendants." + ], + "id": "a8c" + } + ], + "id": "a8a" + }, + { + "type": "entries", + "name": "Defense", + "page": 211, + "entries": [ + "The party receives no outside aid or counsel and must represent themselves. They are told before the trial begins that they can call upon at least five witnesses to testify on their behalf.", + "Ideally, the party should rely on a character proficient with {@skill History} and {@skill Persuasion}; the former relates to legal decorum and the latter is self-explanatory." + ], + "id": "a8d" + }, + { + "type": "entries", + "name": "Witnesses", + "page": 211, + "entries": [ + "The prosecution intends to call at least five witnesses to provide testimony against the party, proving themselves to be evil or corrupt. For every witness the prosecution calls, the defense is allowed to call another. Halaster remotely summons that character to Area 23B, whether they're even aware of the trial or not. Likewise, both the prosecution and defense can question a witness, regardless of who called them. You must tailor these witnesses to your party. Possible witnesses include:", + { + "type": "list", + "page": 211, + "items": [ + "Yek ({@creature goblin boss|MM}, L2) or any other Rustbone {@creature goblin|MM}", + "Rizzeryl ({@creature drow mage|MM}, L2) who opposed the Xanathar Guild.", + "Azrok ({@creature hobgoblin warlord}, L3), who may have been aided by the party by virtue of opposing House Auvryndar. He likely has an {@creature intellect devourer|MM} in his skull, implanted by the {@creature mind flayer|MM} on Level 3.", + "{@creature Wyllow|WDMM} ({@creature archdruid|VGM}, L5) who likely fought the party. If the party also killed or drove off Illuun (the {@creature aboleth|MM} of L4), she might begrudgingly call the party \"neutral at heart\" or even endorse them.", + "Skella Ironeye ({@creature duergar|MM}/{@creature duergar warlord|MTF} of L6, who may already be present on this level). If the party aided them in finding the Tomb of King Melair or fighting off {@creature invisible stalker|MM|invisible stalkers}, she endorses them.", + "The {@creature stone giant|MM|stone giants} of L7 if the party somehow reversed their magical amnesia or otherwise brought happiness back into their lives.", + "Chanterella ({@creature myconid sovereign|MM}, L13), who they may have aided. Likewise, {@creature Zox Clammersham|WDMM}, the gnome {@creature archmage|MM} of L13 might endorse the party if they saved him from the {@creature hobgoblin|MM|hobgoblins}.", + "The {@creature githzerai zerth|MM|githzerai zerths} of L15, who would endorse the party if they saved Ezria from L16", + "The githyanki of L16, who are likely pissed that the party rampaged through their home.", + "Characters that were stuck in the Alterdeep simulation of L17, if it was shut down by the party.", + "{@creature Portia Dzuth|WDMM} ({@creature champion|VGM}) from Vanrakdoom, if she was freed. If she testifies that the party ended the cult, it scores big in the eyes of {@creature Fazrian|WDMM} and Thomas Clarke.", + "Any character of Skullport\u2014if the adventurers overthrew the Xanathar Guild whilst there." + ] + } + ], + "id": "a8e" + } + ], + "id": "a84" + }, + { + "type": "entries", + "name": "Act I. We the Virtuous...", + "page": 212, + "entries": [ + "Act I starts when the adventurers are first brought to Area 23, where they meet {@creature Fazrian|WDMM}. The {@creature planetar|MM} is already aware of the party's crimes, having been told by Halaster, whose letter is on the arm of {@creature Fazrian|WDMM|Fazrian's} throne. This brief part consists of {@creature Fazrian|WDMM} charging the party and laying down the rules of the trial. If the party tries to flee during his speech, all exits to Area 23 slam shut, requiring a {@dc 29} Strength ({@skill Athletics}) check to pry open. A {@spell knock} spell works as well.", + "When {@creature Fazrian|WDMM} begins his spiel, read the following; it assumes the party has already identified him as an angel and that they've already been introduced.", + { + "type": "insetReadaloud", + "page": 212, + "entries": [ + "The angel lifts a letter whose envelope was once sealed with a violet, wax \"H.\" \"Halaster,\" you instantly think, knowing that this is a trap lain for you by the Mad Mage.", + "\"I have been apprised of your crimes, of which there are many, my children. Courage. Good judgment. These are the ideals of my lord, {@deity Torm|Faerûnian|SCAG}. Ideals that creatures both mortal and immaculate must live by. You... You have not lived bravely; you have not exercised restraint nor good judgment. You have found cowardice a soap with which you absolve your faults and flaws and crimes. But fear not, for now in the eyes of {@deity Torm|Faerûnian|SCAG}, I myself will wash you. I will make you clean. I will make you whole at last.\"", + "The angel stands from his throne of bones, resting his {@item greatsword|PHB} against its side. \"Justice shall be meted out in these halls. Justice is blind; it is fair. And so shall you stand trial before {@deity Torm|Faerûnian|SCAG}... Before me. Tomorrow begins your trial. An unbiased jury shall be called to weigh in against the charges being levied against you. The prosecution shall call witnesses to bear sacred testimony to your crimes. I suggest you prepare a list of those that may exonerate you. The Mad Mage has offered his aid in summoning these individuals to these halls. I tell you this now: there are no half-measures in the Dogma of {@deity Torm|Faerûnian|SCAG}. Should you be found guilty of corruption, death will be your just reward.\"", + "With a cherubic word, the {@item greatsword|PHB} animates, flying straight into {@creature Fazrian|WDMM|Fazrian's} hand. \"But, my children, should you try to flee the Deep Mines, I myself will give pursuit\u2014and know this: I have chased fiends and sinners across the sordid planes since before your world was even a pile of smoldering dust. There is no escaping the Long Arm of {@deity Torm|Faerûnian|SCAG}.\"" + ], + "id": "a90" + }, + "With that, {@creature Fazrian|WDMM} grants the adventurers their leave, graciously allowing them to take up Area 10 as their temporary residence. However, before they leave, he has each of them swear the following oath, using his Divine Awareness trait to determine whether they will defy his rule: \"I swear to remain here in the Deep Mines until the trial's conclusion; I swear to respect the verdict rendered unto us by the jury and to accept the sentence meted out, should guilt be found.\"", + "{@creature Fazrian|WDMM} focuses on which clause a character lies about. Even if they lie, he still wishes to go through the farce of a trial before executing them.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Witnesses", + "page": 212, + "entries": [ + "After being dismissed, the party must compile a list of witnesses (preferably five) that they can count on to provide favorable testimony, and deliver that list to {@creature Fazrian|WDMM} directly or indirectly via a minion. Remind your players that you yourself will be roleplaying these NPCs, so they must give you notice. Not calling witnesses all but dooms their defense. Also remind them that they are representing themselves, whereas, apparently, a prosecutor has been appointed." + ], + "id": "a92" + }, + { + "type": "entries", + "name": "Keeping the Party Weak", + "page": 212, + "entries": [ + "If the party is at full strength, they can likely prevail over {@creature Fazrian|WDMM}. He knows this; the Mad Mage knows this; and they, of course, suspect it. If you cannot afford for the party to achieve a long rest, have Halaster drop a {@creature beholder zombie|MM} on them whenever they try to finish one." + ], + "id": "a93" + } + ], + "id": "a91" + } + ], + "id": "a8f" + }, + { + "type": "entries", + "name": "Act II. Court is Now in Session", + "page": 212, + "entries": [ + "Act II begins the next day with an unannounced visit by the {@creature nycaloth|MM}, Raxxus, who escorts the party to Area 23. When they arrive, {@creature Fazrian|WDMM} is not yet there, but the jurors and prosecution are. As described in Area 23B, the prosecution stands before the crystal menhirs; the jurors (and witnesses) share the north wall. Meanwhile, the defense must stand with their backs against the open pit, just beyond the reach of the {@creature otyugh|MM|otyughs} lairing there.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Jurors", + "page": 212, + "entries": [ + "Generally, the party is barred from speaking to the jury; Raxxus moves in if they try, insisting (with his axe drawn) that they take their places near the pit." + ], + "id": "a96" + }, + { + "type": "entries", + "name": "Prosecution", + "page": 212, + "entries": [ + "The {@i Companion} assumes the party is already familiar with {@creature Halaster's simulacrum|WDMMC|Sim}, having met him on L12. Adjust accordingly if you never included him or he died. When he first sees the party, read the following:", + { + "type": "insetReadaloud", + "page": 212, + "entries": [ + "You look towards the prosecution\u2014and it's Halaster himself. {@creature Halaster Blackcloak|WDMM}! Prosecuting you in a trial he has surely set up himself! With fury in your veins, you rush forward, but, when the mage turns around, you instead hear the mewling voice of {@creature Halaster's simulacrum|WDMMC|Sim}, the {@spell simulacrum}: \"Oh, hey! It's you guys! What are you doing here?\"" + ], + "id": "a98" + }, + "It takes {@creature Halaster's simulacrum|WDMMC|Sim}, who's a bit daft, to remember that it's the party that he's prosecuting this time. He explains that, after untangling himself from House Freth, he found his way to the Terminus Level. Since he is not truly alive, {@creature Fazrian|WDMM} could not judge him (\"He just about short-circuited,\" {@creature Halaster's simulacrum|WDMMC|Sim} says) and thus decided to hire him for a \"greater purpose.\" Initially, that was to counsel and represent defendants, but after proving himself to be a little too green, {@creature Fazrian|WDMM} relegated him to prosecution instead." + ], + "id": "a97" + } + ], + "id": "a95" + }, + { + "type": "entries", + "name": "All Rise", + "page": 213, + "entries": [ + "When the trial is about to commence, {@creature Fazrian|WDMM} enters the chamber (from Area 24, if you don't mind betraying the location of the secret door; in which case he was cradling the headless corpse of the cleric Brythia, believing it will keep him \"true\" and \"just\"). Read the following:", + { + "type": "insetReadaloud", + "page": 213, + "entries": [ + "Whilst the chamber bubbles with chatter, the fiend Raxxus raises his voice and greataxe, shouting \"All rise for {@creature Fazrian|WDMM} the Just!\"", + "With an eerie smile stretched taut across his face, the angel glides into the chamber to the tune of that unholy choir. He takes to his throne of bones and sighs dreamily. \"Please be seated. Court,\" he says, fondling the hilt of his {@item greatsword|PHB}, \"is now in session.\"" + ], + "id": "a9a" + }, + "Tailor the proceeding dialogue to your party. If they have a group name use it. Otherwise, {@creature Fazrian|WDMM} calls on their true and full names. If a character has neglected to give their true name, or hid an embarrassing middle name, for example, {@creature Fazrian|WDMM} somehow knows it and declares it to the court. Likewise, he must name the charges being levied against them; by default, this is merely \"corruption.\"" + ], + "id": "a99" + }, + { + "type": "entries", + "name": "Proceedings", + "page": 213, + "entries": [ + "The trial is divided into three \"rounds\" interrupted by recesses. Both the prosecution and defense can call a recess which can last 10 minutes to an hour. Any further recesses require a party to succeed on a {@dc 18} Charisma ({@skill Persuasion}) check against {@creature Fazrian|WDMM}. While they are forbidden from speaking to jurors during a recess, the party will find that that is their only chance to do so.", + { + "type": "entries", + "name": "Calling Witnesses", + "page": 213, + "entries": [ + "The prosecution calls the first witness; the defendants, of course, have a chance to cross-examine that character. The defense can then call their witness. Each round should two witnesses from both sides. The third round is reserved for the fifth and final witnesses, plus any surprise witnesses called by the party." + ], + "id": "a9c" + }, + { + "type": "entries", + "name": "Objections", + "page": 213, + "entries": [ + "Whenever a party objects to how the opposition questions a witness, they must succeed on an Intelligence ({@skill History}) check to convince {@creature Fazrian|WDMM} to sustain or overrule this behavior. Characters cannot, however, just shout \"objection, your honor\" without providing a valid reason rooted in legal decorum. Thus, Charisma ({@skill Persuasion}) checks have no bearing on {@creature Fazrian|WDMM|Fazrian's} decision, but {@skill History} checks do. Unfortunately for the party, {@creature Halaster's simulacrum|WDMMC|Sim} has a {@skillCheck history 15} to Intelligence ({@skill History}) checks.", + "The following reasons are proper and valid for an objection to a question asked of a witness:", + { + "type": "list", + "page": 213, + "items": [ + "Ambiguous, confusing, misleading, or vague questions", + "The question makes an argument rather than actually asking a question", + "The same question is continuously asked to a witness even after already receiving an answer", + "Asking the jury to prejudge evidence, even if certain facts are proved thereafter that they claimed would sway their vote", + "Assuming a fact as true without evidence", + "Badgering or antagonizing a witness to provoke a response such as by mocking them or not giving them time to respond", + "The question calls for conclusion (i.e., asking for an opinion rather than a fact)", + "The question calls for speculation (i.e., asking for the witness to guess the answer rather than rely on the known facts)", + "The question is a compound question with multiple questions strung together; {@creature Halaster's simulacrum|WDMMC|Sim} is always quick to call these out just to be annoying", + "Hearsay (i.e., the witness doesn't personally know the answer but heard it from elsewhere)", + "The witness is incompetent and not qualified to answer the question", + "The question is irrelevant or inflammatory, intended to cause prejudice against another party", + "The question is leading (i.e., suggestive of an answer to the witness). Leading questions can be sanctioned if the attorney asks {@creature Fazrian|WDMM} for permission to treat the witness as hostile" + ] + } + ], + "id": "a9d" + }, + { + "type": "entries", + "name": "Convincing Jurors", + "page": 213, + "entries": [ + "Each of the jurors have a bias, vice, or sympathy. Whenever the prosecution and defense are in opposition to a point (such as whether one specific act was evil versus being justified), contest each side in a {@skill Persuasion} check. When this check is related to compassion, use Charisma; when it's based on logic and facts, use Intelligence.", + { + "type": "list", + "page": 213, + "items": [ + "Thomas Clark's simple world is black and white. He is swayed by evidence painting the adventurers as heroes or villains.", + "{@creature Valtagar Steelshadow|WDMM|Valtagar} cares only to provoke a conflict between the party and {@creature Fazrian|WDMM}; if voting guilty precipitates this, he does not hesitate to.", + "In a twisted way, virtuous acts sway Aximus and Exekarus, as they vote how they perceive {@creature Fazrian|WDMM} wants them to. So, if the {@creature planetar|MM} seems impressed or revolted by testimony and evidence, they follow suit.", + "Without the last card of his {@item Three-Dragon Ante Set|PHB|Three-Dragon Ante} firmly in his pocket, Malgorn is swayed solely by logic. Like other {@creature duergar|MM}, he is pragmatic and cruel; arguments painting their actions as necessary resonate well with him.", + "Heartless, {@creature Trobriand|WDMM} is swayed only by logic. He cares not for the morality of one's actions, only if they were justified legally or naturally. He would not find a lion guilty for murder if its victim was an antelope; likewise, he would not find the party guilty of murder if sparing a foe would conflict with their goals. In {@creature Trobriand|WDMM|Trobriand's} mind, there is no need to seek other solutions when an acceptable one is already available." + ] + } + ], + "id": "a9e" + } + ], + "id": "a9b" + } + ], + "id": "a94" + }, + { + "type": "entries", + "name": "Act III. The Verdict", + "page": 213, + "entries": [ + "After all of the hullabaloo is finished, the jurors retire to A14 to deliberate on the party's fate, which takes {@dice 4d10 + 35} minutes. How they vote is determined by each juror's internal biases. In the meantime, {@creature Fazrian|WDMM} does not allow the party to leave Area 23B. Raxxus remains at his side and all other witnesses are dismissed and returned whence they came.", + "As the jury deliberates, the party may be tempted to flee or fight. Don't deprive them of their agency. If they attack {@creature Fazrian|WDMM} and its {@creature nycaloth|MM}, the {@creature planetar|MM} calls for aid. The {@creature arcanaloth|MM|arcanaloths} in A14 hear and answer their master's call. See Area 23 for {@creature Fazrian|WDMM} and the yugoloths' tactics.", + "Once they're finished deliberating, the jury files back into Area 23B to render their verdict. If you do not want so many characters at the scene of the battle, then reduce their numbers. {@creature Trobriand|WDMM} would leave immediately, not returning to Area 23. If the verdict is guilty, Malgorn also decides to dip, knowing he'll likely wind up dead in the crossfire; {@creature Valtagar Steelshadow|WDMM|Valtagar} might send him to fetch his wife {@creature Stalagma Steelshadow|WDMM|Stalagma} (an {@creature adult silver dragon|MM}) and his {@creature iron golem|MM} from Area 15.", + { + "type": "entries", + "name": "The Jury Hung", + "page": 214, + "entries": [ + "If the jury couldn't come to an agreement, {@creature Fazrian|WDMM} takes matters into his own hands. Read the following:", + { + "type": "insetReadaloud", + "page": 214, + "entries": [ + "The jurors file back into {@creature Fazrian|WDMM|Fazrian's} court, stony-faced. It's the {@creature duergar|MM} prince, {@creature Valtagar Steelshadow|WDMM|Valtagar}, that delivers their verdict. \"We the jury, pursuant to our oaths sworn, on the matter as to whether the defendants ought to be sentenced to death, cannot come to a unanimous agreement.\"", + "The silence is deafening. The jurors almost seem to cringe with the expectation of a scolding by {@creature Fazrian|WDMM}. The angel, however, looks only to you, gathered there before the pit into which you're dead-certain other defendants have been tossed. The angel frowns. Its {@item greatsword|PHB} flies into its hand as it stands and descends from its throne.", + "\"With your peers splintered, it is up to... a higher being to decide your fate.\" He levels the sword at you. \"There will be no amnesty, no mistrial. It pains me to do this, my children, but this is the fate you have earned. You've only yourselves to blame. Raxxus! Perform your duties, my child!\"" + ], + "id": "aa1" + } + ], + "id": "aa0" + }, + { + "type": "entries", + "name": "The Verdict: Guilty", + "page": 214, + "entries": [ + "If the jury declares the party guilty\u2014a verdict likely engineered by {@creature Valtagar Steelshadow|WDMM|Valtagar}\u2014read the following:", + { + "type": "insetReadaloud", + "page": 214, + "entries": [ + "The jurors return to the quiet hall. You look to {@creature Valtagar Steelshadow|WDMM|Valtagar}; he tries to avoid your gaze and silently shakes his head. It's one of the {@creature duergar|MM} priests that declare to the court, \"We the jury have found the defendants... guilty as all Hell, my lord {@creature Fazrian|WDMM}! Guilty! Rot is in their souls, my lord! A rot that has spread and will spread to others if they are not cut down now! Do so, my lord, we the jury do beg! Do so!\"", + "The angel lifts a hand, silencing the mad {@creature priest|MM}. \"Enough of these theatrics, Aximus. This court will not tolerate such buffoonery.\" The angel stands from his throne, descending reluctantly. \"The jury has found you guilty\u2014and so you are. The only punishment in the court of {@deity Torm|Faerûnian|SCAG} for the failure to be pure... is death. Raxxus, perform your duties.\"" + ], + "id": "aa3" + }, + "If {@creature Valtagar Steelshadow|WDMM|Valtagar} is confronted later over voting guilty along with the rest of the jurors, he lies, claiming that the {@creature arcanaloth|MM|arcanaloths} assured him that {@creature Fazrian|WDMM} would see him, his wife, and his people dead if they \"so clearly lacked the judgment to denounce these degenerates.\" He's a victim see? This, however, is a flat-out lie.", + "As described in WDMM, a character that willingly submits themselves to {@creature Fazrian|WDMM|Fazrian's} judgment is deemed innocent and can perhaps force the angel to confront its own folly." + ], + "id": "aa2" + }, + { + "type": "entries", + "name": "The Verdict: Not Guilty", + "page": 214, + "entries": [ + "If the jury finds the party not guilty, {@creature Fazrian|WDMM} begrudgingly spares their lives\u2014but also demands they swear an oath to serve him when he one day raises an army to purge Undermountain. Read the following:", + { + "type": "insetReadaloud", + "page": 214, + "entries": [ + "The \"not guilty\" verdict rings throughout the court. The angel only thaws after a frozen moment when it begrudgingly says, \"So are you judged innocent by your peers. Your lives are your own... to be spent in fulfillment of further righteous causes.\"", + "The angel stands and descends from its macabre throne, his {@item greatsword|PHB} in his hand. \"But know this, my children: there shall come a day when I will raise an army to purge Undermountain of its degenerates, to bring light where it is dark, and good conduct to where it is needed. I expect you to swear an oath, here and now, before {@deity Torm|Faerûnian|SCAG} himself, to serve me when the time comes. Together we shall make the world clean.\"" + ], + "id": "aa5" + }, + "If a character swears the oath, {@creature Fazrian|WDMM} knights them with his {@item greatsword|PHB}, declaring them to now \"rise as a servant of {@deity Torm|Faerûnian|SCAG}.\"", + { + "type": "entries", + "name": "Screw It", + "page": 214, + "entries": [ + "At your discretion, {@creature Fazrian|WDMM} is appalled at the jury's decision and decides to put the party to death anyway. Read:", + { + "type": "insetReadaloud", + "page": 214, + "entries": [ + "The jurors stand as one, quiet but for {@creature Valtagar Steelshadow|WDMM}, who proclaims in a solid voice, \"We the jury find the defendants not guilty.\"", + "Silence thunders across the hall. You look to the fallen angel. His lips are set in a flat line that, only after another moment, curls into a callous scowl.", + "\"No,\" he whispers. Then a little louder: \"No. This cannot be. It will not be. You are mistaken, my children. These 'heroes' are guilty of the most primitive deformity: corruption. Do not blame yourselves, though. I am... disappointed, but it was my mistake to trust the sheep to spot the wolves amongst them.\"", + "The angel opens its palm; its {@item greatsword|PHB}\u2014forged in the fires of Heaven, no doubt\u2014flies into its grasp. {@creature Fazrian|WDMM} levels the cruel blade at you and denounces you: \"For the crime of unrepentant corruption, I, {@creature Fazrian|WDMM}, Hand of {@deity Torm|Faerûnian|SCAG}, sentence you to death.\"" + ], + "id": "aa7" + }, + "{@creature Fazrian|WDMM} can only be mollified by a character that submits themselves to his judgment, as described in WDMM." + ], + "id": "aa6" + } + ], + "id": "aa4" + }, + { + "type": "entries", + "name": "Redemption", + "page": 214, + "entries": [ + "If the party manages to force {@creature Fazrian|WDMM} into confronting his own fall from grace, read the following:", + { + "type": "insetReadaloud", + "page": 214, + "entries": [ + "Your words echo out across the courtroom, silencing all others but the angel, who gapes at you. \"I... I have fallen? I, who basked in the warmth of {@deity Torm|Faerûnian|SCAG}? You would dare accuse me of cor\u2014\"", + "The angel's fury melts from its face as it confronts the truth. It looks to its own hands, stained as they are. Its eyes swing to the walls that weep blood. And then, just as chaos is about to erupt, the unthinkable occurs: the angel collapses to his knees and weeps. His sobs are like thunder! His remorse is like a flash of light that blinds you! You hear steel rasping against stone, and when you blink away that blinding light, you see {@creature Fazrian|WDMM} impale himself on his own sword.", + "\"Forgive me, my lord {@deity Torm|Faerûnian|SCAG},\" the angel whispers as he slowly sinks onto the steel and moves no more.", + "No one else moves. No one dares. Then a pillar of golden light crashes in from the ceiling, illuminating {@creature Fazrian|WDMM|Fazrian's} corpse, and rapturing it to the heavens above! The weeping blood dries and evaporates and the tiles of this forsaken place begin to glow gold. {@creature Fazrian|WDMM|Fazrian's} corpse begins to float, disintegrating into golden motes of ash. When all is done, not even his sword is left, having melted into a puddle of molten steel." + ], + "id": "aa9" + } + ], + "id": "aa8" + } + ], + "id": "a9f" + } + ], + "id": "a83" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 215, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. Entrance", + "page": 215, + "entries": [ + "When the party enters the Terminus Level, it's in minecarts led along a tour narrated by Halaster. Read the following:", + { + "type": "insetReadaloud", + "page": 215, + "entries": [ + "You come upon a great well of darkness that slants deep into the earth, pierced only by a solitary minecart track. Four carts lay along the flat. As you creep forward, perpetually wary of traps, the world explodes into neon lights, loud music, and far too much confetti to be environmentally conscious.", + "Words burst into being above you: \"{@style The Terminus Tour! Narrated By Halaster Blackcloak (Yes, That One)!|dnd-font;small-caps}\" The disembodied voice of the Mad Mage himself bounces off the walls, commanding you to get in the minecart." + ], + "id": "aac" + }, + "Assuming the party plays ball, read the following as their minecarts roll into Level 21:", + { + "type": "insetReadaloud", + "page": 215, + "entries": [ + "Your minecart teeters on the edge, stopping with a rusty groan. You hear a spell muttered from all around you; suddenly near-translucent hands materialize behind your cart and give it a healthy shove. You go rolling through the dark, islands of light passing you by. Halaster's voice squeaks from above:", + "\"Welcome to the Terminus level! Once upon a time, King Melair\u2014yeah, that Melair, of the Melairkyn dwarves\u2014sent his best and brightest to oversee his most impoverished people as they lifted mithril from these depths. If you look to your left, you can see where he first found mithril. On your right is where he first found his second deposit of mithril. Up ahead is where he considered penning his dear mother but, ultimately, decided he wasn't ready to open up that can of worms. 'Better not open that can of worms,' he muttered\u2014and truer words were never spoken, I tell you. Last I spoke to my mother, she told me I ought to get some sunlight, supply her with more grandkids. It was all 'are you eating enough carrots? Did you try on that sweater I sent you?' and so on. We lost contact shortly after; I wonder if she's still alive. It's been... centuries.", + "\"Up on the left is where Melair took a nap, by the way. The dwarves\u2014they worshipped him, you know\u2014called it King's Rest, pretentious buggers. Vast pilgrimages to it every year, but whenever I just sleep in a mine, all I get is a trespassing notice.\"", + "As your minecart speeds through the earth, you see it: a small, hollowed out cave with a gilded pillow and hammock strung up between two stalagmites. Halaster\u2014you recognize his hand-writing\u2014has put up a sign that says \"King's Rest, 4 copper.\"", + "Still Halaster prattles on; you can't escape him. When you press your hands to your ears, you hear his voice switch to a frequency that seems to come from within your brain. You grit your teeth but that only makes the voice chuckle. You thump your fist against the cart and hear a snort. There's nowhere to go as Halaster rambles on and on and on. He tells you all about the Terminus Level, namely how he \"honored King Melair\" by using it as a dumping ground for monsters, failed experiments, and \"tiresome grad students.\"", + "When at last the ride ceases, you glide gently to a stop in a cavern with four exits, two of which contain more mine tracks. Halaster shouts, \"Thank you for partaking in our tour! Also, you're doomed! So doomed! Doooomed!\"" + ], + "id": "aad" + }, + "After that last bit, the mine tracks retract, rolling up like a carpet. Thereafter, the tunnel gets bricked up right before their eyes. A message then appears on the wall: \"{@style WE SINCERELY HOPE YOU ENJOY THE TERMINUS LEVEL!|dnd-font;small-caps}\" After a minute, \"{@style WHILE YOU CAN|dnd-font;small-caps}\" is added just below the first message." + ], + "id": "aab" + }, + { + "type": "entries", + "name": "2. Ore-Filled Cart", + "page": 215, + "entries": [ + "If the party has yet to encounter the {@creature remorhaz|MM} (see Wandering Monsters in WDMM), this is an ideal area for it to appear. Do include the {@creature duergar|MM} as well. If you do so, read the following:", + { + "type": "insetReadaloud", + "page": 215, + "entries": [ + "Amidst your deadly tryst with this centipedal horror, you hear the thunder of steel on stone. Out from the dark storm dwarven warriors clad in bucket helms and armor dripping with the omnipresent blood that weeps from the walls. In {@language Dwarvish|PHB}, they shout a rallying cry: \"For Steelshadow!\" The first warrior draws twin axes and leaps onto the monster's tail, hacking and cackling with wild abandon!" + ], + "id": "aaf" + }, + "Once the monster is dealt with, the {@creature duergar|MM} present themselves as vassals of {@creature Valtagar Steelshadow|WDMM}. If she wasn't slain on L6 or L20, this warrior is none other than Skella Ironeye, the {@creature duergar warlord|MTF} (see Previously On... above). If not, the warrior is instead Rojkarn Ironhead (a {@creature duergar|MM} with 40 hit points who normally resides in A6). Once introductions have been made, draw on the sample dialogue below, tailoring it to fit the identity of the {@creature duergar|MM} speaking to the party:", + { + "type": "list", + "page": 215, + "items": [ + "\"If you're here... {@creature Fazrian|WDMM} already knows. Hurry! To the prince with you before the giant orders you to court.\"", + "On {@creature Fazrian|WDMM}: \"A cruel giant whose skin is the color of unpolished jade. I would mistake him for an angel if I hadn't seen his callousness firsthand.\"", + "\"Prince {@creature Valtagar Steelshadow|WDMM}, pretender to the throne of Gracklstugh, expects to meet all visitors to the Deep Mines\u2014before it's too late. As his humble servant, I promise ye safety and guest right.\"", + "\"These mines were once full of mithril; now, only iron and monsters dumped here by the Mad Mage. Watch yourself; a rift may open at any time.\"", + "\"Our people cannae suffer anymore incursions by the Mad Mage. Somethin's got ta give! By when the iron dries up, I pray to {@deity Laduguer|Duergar|MTF} that our fortifications are finished or we're on our way back to Gracklstugh.\"" + ] + } + ], + "id": "aae" + }, + { + "type": "entries", + "name": "3. Depleted Mine", + "page": 216, + "entries": [ + "When the adventurers first visit this place, they are confronted with a memory from the past. Read:", + { + "type": "insetReadaloud", + "page": 216, + "entries": [ + "These mines have seen livelier days; the picks and hammers of old no longer ring out here, instead lying in rusting silence. Yet as you pick your way through the tunnels, a warm wind blows in, and with it, a scene from the long-forgotten past:", + "Apparitions climb from the dirt and walls, armed with ghostly picks. They take to their work feverishly, watched over by armed guards who cast out wary glances towards the dark. You can tell that they're afraid, but of what?", + "The picks fall silent one by one as the dwarves haul the last of their metals to a cart: mithril, that legendary ore. As the last deposit is dropped off, a miner tells a foreman, \"That's the last of it, boss.\"", + "The foreman swallows and addresses the miners and warriors alike: \"Be quick; leave your tools where they are. There are worse things down here than dark elves and {@creature duergar|MM}. Say your last to the Deep Mines, boys. Say your last to Undermountain.\"", + "With that, the apparitions vanish." + ], + "id": "ab1" + } + ], + "id": "ab0" + }, + { + "type": "entries", + "name": "4. Deeper Mines", + "page": 216, + "entries": [ + { + "type": "entries", + "name": "4A. Invisible Spies", + "page": 216, + "entries": [ + "If the three {@creature duergar|MM} don't detect the party, they are engaged in a conversation in {@language Dwarvish|PHB} by when the party arrives. Read the following, if a character in the party shares a language with the {@creature duergar|MM}:", + { + "type": "insetReadaloud", + "page": 216, + "entries": [ + "In the dark float whispers shared between scared voyeurs, all in the proud Dwarven tongue:", + "\"They look hungry, Hoitr,\" a dwarf whispers. His accent is acutely {@creature duergar|MM}. \"Mayhaps we can enlist them.\"", + "\"And where d'ye think we're supposed to get enough food to feed these brutes? We're hardly scrapin' by ourselves.\"", + "\"Rojkarn\u2014\"", + "\"Aye, aye, I heard the overseer's orders just the same as ye. You wanna be the first dwarf to walk up, biscuits in hand? Think you might like that? I say, we report back to Rojkarn with inconclusion! Let some other poor saps be the ones to make first contact with the giants!\"" + ], + "id": "ab4" + }, + "The {@creature duergar|MM}, all male, are named Hoitr, Heimyr, and Tawd. If the adventurers come into view, Heimyr quickly shushes his companions. When they see the adventurers, read:", + { + "type": "insetReadaloud", + "page": 216, + "entries": [ + "As you search for those {@condition invisible} spies, the silence stretches until at last it is broken by a casual \"Hey\" in {@language Common|PHB}.", + "\"The name is Tawd,\" the whisper explains. \"Servant of Prince {@creature Valtagar Steelshadow|WDMM|Valtagar}, Lord of the Mines. You're just what the prince has been looking for. Come, come, drop your weapons and let us speak plain! All visitors to the Deep Mines are extended guest right by the prince himself!\"" + ], + "id": "ab5" + } + ], + "id": "ab3" + }, + { + "type": "entries", + "name": "4B. Something Wicked", + "page": 216, + "entries": [ + "The fomorians here are starving; an extraordinary display of conjuring sustenance could placate them, such as a spell of {@spell create food and water} or {@spell heroes' feast}. Whether sparing or slaying these monsters impresses or angers {@creature Fazrian|WDMM} is up to you." + ], + "id": "ab6" + } + ], + "id": "ab2" + }, + { + "type": "entries", + "name": "6. Duergar Outpost", + "page": 216, + "entries": [ + "If the adventurers have not yet met Rojkarn in Area 2, plant him here as normal and rely on the dialogue presented earlier to steer them towards {@creature Valtagar Steelshadow|WDMM|Valtagar}." + ], + "id": "ab7" + }, + { + "type": "entries", + "name": "7. Cleric's End", + "page": 216, + "entries": [ + { + "type": "insetReadaloud", + "page": 216, + "entries": [ + "You enter amidst chaos: a spectral maiden clad in the livery of her deity swings wildly at an invisible foe. That foe catches her winged mace and tears it from her grasp, sending it flying\u2014it fades away into the darkness. \"No!\" she cries, \"You are the hand of {@deity Torm|Faerûnian|SCAG}! Act like\u2014\"", + "Before she can finish her indictment, her head is separated from her shoulders by an invisible blade. It careens through the air, landing at your feet. For a moment, all is still; the maiden looks up at you with her still, dead eyes, as blue, spectral blood oozes out onto the floor\u2014and all at once, blue blood begins to weep from the walls around you, as if her death sealed the fate of this dungeon. For a moment, everything is still. The memory has played out, paused. But as if you sneezed, they violently shatter into spectral glass and disappear." + ], + "id": "ab9" + } + ], + "id": "ab8" + }, + { + "type": "entries", + "name": "9. Miner's Quarters", + "page": 216, + "entries": [ + "When the adventurers first arrive to this area, they behold a strange but harmless phenomenon: Melairkyn {@creature ghost|MM|ghosts} yet sleep on the stone slabs. The apparitions are without sentience and instead closer to an illusion. Read the following:", + { + "type": "insetReadaloud", + "page": 216, + "entries": [ + "Dust covers every surface of this forgotten chamber, lit by a soft but spectral blue light. On stone slabs, dwarven apparitions slumber, just as they so clearly did in life, some snoring, some stirring, some awake and mending boots or writing letters. Once you step foot into the room proper, they vanish, like a candlelight snuffed out with a strong blow." + ], + "id": "abb" + }, + "While the trial is underway, {@creature Fazrian|WDMM} allows the party to take this area as their resting chambers. He has his pet {@creature nycaloth|MM}, Raxxus, keep an eye on the chamber. The yugoloth remains {@condition invisible} thanks to its Innate Spellcasting trait." + ], + "id": "aba" + }, + { + "type": "entries", + "name": "10. Common Areas", + "page": 216, + "entries": [ + { + "type": "entries", + "name": "10B. Den", + "page": 216, + "entries": [ + "If you're running Judged From on High, Malgorn is aware of the location of the last card of his {@item Three-Dragon Ante set|PHB}: Area 23C. Desperate to receive it, he tells the party that the pit is laired in by three {@creature otyugh|MM|otyughs} (\"living garbage disposers,\" he adds). He says, \"Listen to me! Listen! I will do anything for that card, hear me? A favor for a favor. I swear it on the name of my father and on the name of Prince {@creature Valtagar Steelshadow|WDMM} himself.\"" + ], + "id": "abd" + } + ], + "id": "abc" + }, + { + "type": "entries", + "name": "13. Grand Vestibule", + "page": 217, + "entries": [ + { + "type": "insetReadaloud", + "page": 217, + "entries": [ + "You come upon a grand vestibule streaked with blood. The very walls weep with it, staining the murals that were once so painfully carved into the walls. Its vaulted ceiling is held up by old pillars, one of which is carved to resemble a scowling, muscular dwarf with sapphires for eyes\u2014King Melair, perhaps?", + "A curtain of black dragon scales hang from a wall, brittle but unaffected by the perpetual blood that so eerily leaks from the walls. The curtain is opposite doors that sport a waterfall carving. Its mithril inlays paint the scene as one of flowing, molten metal. The craftsmanship here is appallingly thoughtful, ruined now by that omnipresent blood.", + "Suspended from the ceiling by iron chains is a massive war-horn, 20-feet-long at least. The {@language Dwarvish|PHB} runes etched upon its surface tell you that it is magical, protected, or beloved\u2014if not all three. Such is the legacy of the Melairkyn dwarves, over whose toils you now tread, eons after their disappearance." + ], + "id": "abf" + }, + "While the adventurers are here, the doors to Area 14 open; the {@creature arcanaloth|MM} Aximus (in his dwarven form) shouts at the party, \"Come to hear the Dour Words of {@deity Laduguer|Duergar|MTF}, eh? Quickly! Quickly, before Brother Exekarus begins his eighth sermon of the day!\"", + "If the party hesitates or refuses to come, Aximus says \"Don't you want to be rosy with the lord?\" but otherwise returns to Area 14." + ], + "id": "abe" + }, + { + "type": "entries", + "name": "14. Shrine of Laduguer", + "page": 217, + "entries": [ + { + "type": "insetReadaloud", + "page": 217, + "entries": [ + "A thin, smoky haze chokes this low-lit chapel, at the heart of which rests an iron altar traced with silver and shaped like a giant anvil. A shield fit for a giant is mounted behind it on the wall, bearing the symbol of a broken arrow with a jagged arrowhead. In a set of drab robes kneels a {@creature duergar|MM} who turns to you with something between a scowl and a smile plastered on his face... Something between misery and excitement.", + "\"Welcome! Have you come to hear the Dour Words of Great {@deity Laduguer|Duergar|MTF}?\"" + ], + "id": "ac1" + }, + "If the adventurers linger here, Exekarus launches into a sermon lasting {@dice 1d4 + 10} minutes. Throughout it, they can make a {@dc 15} Wisdom ({@skill Insight}) check to sense that these {@creature duergar|MM} are... off; their mannerisms are unlike any other {@creature duergar|MM}, many of which the party has surely met throughout their time in Undermountain. A {@dc 15} Intelligence ({@skill Religion}) check also implies that the \"{@creature priest|MM|priest's}\" sermon is quite textbook and lacking a personal interpretation or touch that most priests would weave into their preaching.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Recited Dogma", + "page": 217, + "entries": [ + "The {@creature arcanaloth|MM|arcanaloths} love to share their favorite maxims of {@deity Laduguer|Duergar|MTF}, be it in a sermon or in a run-of-the-mill conversation. They always manage to work in those maxims by precipitating it with, \"As the Dour {@deity Laduguer|Duergar|MTF} says...\" or attributing the quote to \"Holy {@deity Laduguer|Duergar|MTF}.\" No matter how brief the party's interactions with the fiends, they'll walk away having heard one, if not all, of these maxims:", + { + "type": "list", + "page": 217, + "items": [ + "\"No matter how much wealth and power you have, it's never enough.\"", + "\"The fight never ends. Take what you deserve and destroy all who stand in your way.\"", + "\"Let no emotion rule you. Abandon joy! Abandon love! Abandon pride and anger and ambition, for they are all signs of weakness! Know your role and perform it to the best of your ability.\"" + ] + } + ], + "id": "ac3" + } + ], + "id": "ac2" + } + ], + "id": "ac0" + }, + { + "type": "entries", + "name": "15. Valtagar's Quarters", + "page": 217, + "entries": [ + { + "type": "insetReadaloud", + "page": 217, + "entries": [ + "The walls of this chamber are adorned with iron masks\u2014the visors of helms, scarred or charred or stained with blood shed long ago, all arranged neatly. At a lectern studies a {@creature duergar|MM} {@creature mage}, if the spellbook at his disposal is any indication\u2014and rather than paper or papyrus, this one is formed from mithril plates. The {@creature mage} looks up at you, his dark eyes unblinking. The very first thing out of his mouth is, \"Has {@creature Fazrian|WDMM} found you?\"" + ], + "id": "ac5" + }, + "When {@creature Valtagar Steelshadow|WDMM|Valtagar} invites the party to conspire with him against {@creature Fazrian|WDMM}, you have a handful of options to choose from:", + { + "type": "list", + "page": 217, + "items": [ + "He proposes they take the fight directly to {@creature Fazrian|WDMM}: \"Quickly; if you're here, the giant will surely know. You cannot escape the Deep Mines without alerting him. We must take the fight to him now while we are at our strongest.\"", + "He proposes they meet {@creature Fazrian|WDMM} and stand trial: \"The giant will try you for your 'crimes.' As Lord of the Deep Mines, I will be one of the jurors deliberating your fate. At least, I will be, if he does not suspect we have already met. No matter the evidence presented against you, I shall ensure you survive the ordeal. On your way out of the Deep Mines, I pray for nothing short of you freeing us from this tyrant. Gods know I want nothing more than to return to my rightful home of Gracklstugh.\"" + ] + }, + "As the {@i Companion} holds that the {@skill Insight} skill should not be a lie-detector, any checks made against {@creature Valtagar Steelshadow|WDMM|Valtagar} should reveal that the {@creature duergar|MM} seems to be confident and relieved, if not too eager, to proceed with the next chapter of its plot. It should not betray the fact that he intends to vote guilty, no matter what, to provoke the party into fighting {@creature Fazrian|WDMM}." + ], + "id": "ac4" + }, + { + "type": "entries", + "name": "18. Iron Mine", + "page": 217, + "entries": [ + { + "type": "insetReadaloud", + "page": 217, + "entries": [ + "The sound of mining echoes throughout these caves. A steel voice cuts through the din of pick and chain and cussing:", + "\"Come now, you curs! Surely you wish to return home, do you not? Swing! Strip! Swing! Strip! Take from the earth what is ours! Tear open its clots and let it bleed! Strip! Swing! Strip! Your break isn't for another forty, so get your fragile selves back to work! Gracklstugh awaits! Redemption awaits!\"" + ], + "id": "ac7" + }, + "The voice belongs to {@creature Stalagma Steelshadow|WDMM}, the wife of {@creature Valtagar Steelshadow|WDMM|Valtagar}; it cuts over all other noise here. If the miners attack the adventurers, she can quickly arrive astride her {@creature gorgon|MM} to settle the conflict. She has no compassion for the {@creature duergar|MM}, but understands that the mining operation will suffer for any harm they incur.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Stalagma", + "page": 218, + "entries": [ + "An absolute brickhouse, {@creature Stalagma Steelshadow|WDMM|Stalagma} is unflinching in danger. Unlike {@creature Valtagar Steelshadow|WDMM|Valtagar}, she has no fear of adventurers; she's devoured or dissolved too many to count over her years. After all, she is a dragon. When she first sees the adventurers, she shouts, \"You there! Either pick up a pick and take to the wall or get the hell out of my mine!\"" + ], + "id": "ac9" + }, + { + "type": "entries", + "name": "Hinting at the Truth", + "page": 218, + "entries": [ + "The {@creature duergar|MM} refer to their cruel overseer as \"{@creature Valtagar Steelshadow|WDMM|Valtagar's} dragon\" and \"the lady of steel,\" unaware of how right they truly are. You want to work in these in often so that your party groans when {@creature Stalagma Steelshadow|WDMM|Stalagma} assumes her true form later." + ], + "id": "aca" + } + ], + "id": "ac8" + } + ], + "id": "ac6" + }, + { + "type": "entries", + "name": "19. Outpost", + "page": 218, + "entries": [ + { + "type": "entries", + "name": "19A. Way to Level 22", + "page": 218, + "entries": [ + "Unlike on some other levels of Undermountain, you shouldn't contrive a method to prevent the party from advancing to Level 22. They must always have the agency to decide whether they will face {@creature Fazrian|WDMM|Fazrian's} wrath or flee from his \"justice.\"", + { + "type": "entries", + "name": "Xindulus", + "page": 218, + "entries": [ + "The {@condition invisible} {@creature ultroloth|MM} guards the secret door to Level 22. Unlike other yugoloths, which look fiendish, the {@creature ultroloth|MM} is as alien as they come, which thus necessitates a description. When Xindulus' {@spell invisibility} is dropped, read the following:", + { + "type": "insetReadaloud", + "page": 218, + "entries": [ + "The hidden door slides in its socket\u2014and suddenly you're at your knees as a thunderous screech consumes your brain! You turn around and there it is! There it is, a smooth-faced creature with no other features than its inveigling eyes! It is a creature unlike any other you have ever seen! A creature with no place in this world\u2014not a fiend, angel, or horror from the Far Realms, only a gray-skinned abomination whose flat face is the sum of all your deranged uncle's ramblings of \"aliens\" and \"visitors!\" And its voice, gods above! Its voice makes no sound, uttering a word audible only to deep within your brain, a word that slips past your mind's most forward defenses: \"No.\"" + ], + "id": "ace" + }, + "Unlike in WDMM, Xindulus doesn't need to attack immediately if a creature opens the secret door. It can instead cast {@spell mass suggestion} (for the purpose of this, give it {@language Common|PHB}, unless all party members speak {@language Abyssal|PHB} or {@language Infernal|PHB}). It says, \"You should proceed to Lord {@creature Fazrian|WDMM} and submit yourself to his judgment.\"" + ], + "id": "acd" + }, + { + "type": "entries", + "name": "Tactics", + "page": 218, + "entries": [ + "On its first turn, Xindulus attempts to summon {@dice 1d4} {@creature nycaloth|MM|nycaloths}. On its second turn, it casts {@spell fire storm}. On its third turn, it uses its Hypnotic Gaze if it doesn't need to flee via {@spell dimension door}." + ], + "id": "acf" + } + ], + "id": "acc" + } + ], + "id": "acb" + }, + { + "type": "entries", + "name": "21. Clean Air Station", + "page": 218, + "entries": [ + { + "type": "insetReadaloud", + "page": 218, + "entries": [ + "The natural tunnels break into a mortared room whose smooth walls are otherwise decorated in runes. The air here is noticeably fresher, cleaner even. You suck in a breath greedily, and it's as if you're back on the surface of this world, before you learned to appreciate open skies and crisp, cold air. Your heart twitches as you remember the world above..." + ], + "id": "ad1" + } + ], + "id": "ad0" + }, + { + "type": "entries", + "name": "23. Fazrian's Court", + "page": 218, + "entries": [ + { + "type": "entries", + "name": "23B. Hall of Final Judgement", + "page": 218, + "entries": [ + "When the party visits this area for the first time, read:", + { + "type": "insetReadaloud", + "page": 218, + "entries": [ + "The neglected foyer empties out into a hall dimly lit by distant braziers. Through the thin haze, you make out a giant upon a throne fashioned from bones. His skin is the color of soft jade and from his back sprout two white-feathered wings. His eyes are of molten silver and his smile, while bright and cheery, is unwelcoming.", + "\"Welcome,\" the giant tells you. \"To my court\u2014to the Hall of Final Judgment. I am {@creature Fazrian|WDMM} the Just. In the name of {@deity Torm|Faerûnian|SCAG}, I ask you... have you been righteous?\"", + "The giant focuses on you with the heat of the sun. Its gaze is sterile and clinical, and it nitpicks at your every flaw, even those you've managed to hide on the inside. There is no escaping that heat, that attention, that scrutiny. You feel a force in the air; it is unlike any you have ever experienced in Undermountain. It is warm, but unkind. It is gentle\u2014but even the softest hands can curl into fists, and that's what you feel here. That's what you feel. As if the open palm will clench into a fist that will smite you from the heavens themselves. You feel far too small... as if you were but a child again, facing your father as he devises your punishment, disappointment fierce on his face as he wonders why his child misbehaves so.", + "You have come face to face with an angel, of that you have no doubt, and his question thunders through your mind: have you been righteous? Have you?" + ], + "id": "ad4" + }, + "Now that {@creature Fazrian|WDMM} has been introduced to the party, the Judged From on High storyline begins.", + { + "type": "entries", + "name": "Tactics", + "page": 218, + "entries": [ + "In combat, {@creature Fazrian|WDMM} and his minions use these tactics:", + { + "type": "list", + "page": 218, + "items": [ + "{@creature Fazrian|WDMM} has a flying speed of 120 ft. and Area 23B has a ceiling of 40 ft. On his first turn, he flies upwards after making his attacks or before, if he intends to cast spells. If he can afford the {@action opportunity attack||opportunity attacks}, he relies on strafing foes on the ground before flying back up.", + "To crowd in foes or split the party, {@creature Fazrian|WDMM} casts {@spell blade barrier} spell, devoting his {@status concentration} to the spell.", + "If his foes are clumped up, he unleashes a {@spell flame strike} spell to capture as many as possible.", + "If Raxxus the {@creature nycaloth|MM} is present, it casts {@spell mirror image} on itself before entering the fray. If {@spell blade barrier} is up, it teleports in (or out) before or after making a Claw attack. It focuses on one single character, making Claw attacks against it to further exacerbate the fiendish wound the attack inflicts.", + "If they're not already present, the {@creature arcanaloth|MM|arcanaloths} Aximus and Exekarus hear {@creature Fazrian|WDMM|Fazrian's} call and attack from Area 14, arriving on the second turn of combat (via two back-to-back {@spell dimension door} spells, with each one taking its peer through the door with them, per the spell). Both devote their reactions to {@spell counterspell} or {@spell shield} spells.", + "Aximus targets an armored character with a {@spell heat metal} spell, especially if {@spell blade barrier} separates it from its target. On its next turn, it casts {@spell finger of death} while using a bonus action to continue inflicting damage to the armored character.", + "Exekarus unleashes a {@spell chain lightning} spell, then mops up with a {@spell fireball} spell the next turn." + ] + } + ], + "id": "ad5" + }, + { + "type": "entries", + "name": "Valtagar", + "page": 219, + "entries": [ + "If {@creature Valtagar Steelshadow|WDMM|Valtagar} is present, he joins combat on the second round of combat if he's confident that the adventurers can defeat the angel. Likewise, his wife {@creature Stalagma Steelshadow|WDMM|Stalagma}, joins the fray if present. They respectively have the statistics of an {@creature archmage|MM} and {@creature adult silver dragon|MM}. Knowing that the yugoloths will answer to any master with enough clout or coin, they focus on taking down {@creature Fazrian|WDMM}. If the party becomes collateral damage during this attack, so be it." + ], + "id": "ad6" + }, + { + "type": "entries", + "name": "Judged From on High", + "page": 219, + "entries": [ + "During the trial's proceedings, {@creature Fazrian|WDMM}, of course, sits on his throne. The defendants are to stand with their backs against the open pit on the southern end. The prosecution stands in the crystal menhirs to the north. Jurors and witnesses stand behind the prosecution, along the northern wall." + ], + "id": "ad7" + } + ], + "id": "ad3" + }, + { + "type": "entries", + "name": "23C. Garbage Disposal", + "page": 219, + "entries": [ + { + "type": "insetReadaloud", + "page": 219, + "entries": [ + "As you stand near the pit, you hear... a scrabbling. As if bone and flesh paws at the sheer stone walls. The darkness here defies you, as if by magic. From its depths, you hear whispers, three in all, and each offered by a different voice. These whispers... they echo within your mind, begging you to visit the dark below, to come \"only for a little while.\"", + "Creepy. You shut down a shudder." + ], + "id": "ad9" + }, + "The \"defiant darkness\" here is just a {@spell darkness} spelled placed at the middle of the pit's height to keep up the suspense of what's down there. {@sense Darkvision} really ruins the game sometimes. The {@spell darkness} spell does not darken the pit's floor, nor the cave attached to it.", + { + "type": "entries", + "name": "Judged From on High", + "page": 219, + "entries": [ + "If you run this variant, Malgorn knows that the last card of the {@item Three-Dragon Ante set|PHB} is down here with the {@creature otyugh|MM|otyughs}. They telepathically tell the adventurers that it was they who informed Malgorn\u2014and told him that if he wanted his precious card, all he had to do was come down here and take it." + ], + "id": "ada" + } + ], + "id": "ad8" + }, + { + "type": "entries", + "name": "24. Secret Vault", + "page": 219, + "entries": [ + { + "type": "insetReadaloud", + "page": 219, + "entries": [ + "There is little here in this hidden vault. No loot, no monsters\u2014only a headless corpse and a winged mace. The dead woman has been left in the rubble; maggots the size of carrots squirm within her guts. Where, you wonder, is her head? Then you find it, forlorn and forgotten in a dusty corner.", + "As you turn the head around, you can't help but think that she was pretty in life. Not so much in death. As you lift your eyes from hers\u2014already half-eaten by maggots\u2014you see that the blood stains on the far wall depict a giant hand... the symbol of {@deity Torm|Faerûnian|SCAG}, God of Courage and Self-Sacrifice.", + "What a farce." + ], + "id": "adc" + } + ], + "id": "adb" + } + ], + "id": "ad2" + } + ], + "id": "aaa" + }, + { + "type": "section", + "name": "Epilogue", + "page": 219, + "entries": [ + "They've done it, the madmen. The adventurers have reached 17th level, triumphing over nearly all of Undermountain's troubles. Only one level remains between them and the Mad Mage. Your game is to change considerably now that the spellcasters among the party have access to 9th level spells\u2014so consult with them on which spell they choose and prepare yourself for any possible chicanery.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Wish", + "page": 219, + "entries": [ + "Now that the adventurers are 17th level, the {@spell wish} spell is available to wizards, sorcerers, and {@footnote bards that use their Magical Secrets feature|{@note Actually magical secrets becomes available at 18th level.}} to gain the spell. Keep in mind the following to prevent Halaster's untimely, but deserved, demise:", + { + "type": "list", + "page": 219, + "items": [ + "If the caster simply {@spell wish|PHB|wishes} for Halaster to die... he just reforms {@dice 1d10} days later via his Rejuvenation trait.", + "If the caster {@spell wish|PHB|wishes} for Halaster to cease existing, the Knot in the Weave explodes, probably killing every single creature in Undermountain.", + "If the caster {@spell wish|PHB|wishes} for Halaster to have never existed, the adventurers are knocked down to 5th level, since they only advanced in power while in Undermountain.", + "If the caster {@spell wish|PHB|wishes} for Halaster to become sane, they have just unleashed the worst possible version of him upon the world.", + "If the caster somehow manages to skirt the above issues and still {@spell wish|PHB|wishes} to get rid of Halaster, they may succeed, but a version of the Mad Mage from an alternate reality steps in to fill his shoes. This one is even crazier or crueler than the last.", + "Halaster may be warded against {@spell wish} spells via an upgraded {@spell contingency} spell he has crafted; whenever a {@spell wish} spell that affects him occurs, he is given time to review it and screw around with it. Halaster is one of the most powerful mortal wizards in existence; thus, this isn't outside the realm of possibilities. Someone he pissed off would have tried this long ago before the party was even born; he would already have planned of this and thwarted other attempts on his existence.", + "If all else fails, then Halaster has already {@spell wish|PHB|wished} that he cannot be thwarted by a {@spell wish} spell. Insist that {@spell wish} spells cannot alter other {@spell wish|PHB|wishes}." + ] + }, + "Essentially, be happy if the adventurers use their {@spell wish} for something that doesn't derail the campaign. The best possible meta-use of a {@spell wish} spell could be for them to skip Level 22 and reach Halaster's tower, saving you several sessions of game-time, or sealing the portal to the Far Realm." + ], + "id": "ae0" + } + ], + "id": "adf" + }, + { + "type": "entries", + "name": "The Send-Off", + "page": 219, + "entries": [ + "Unlike other levels of WDMM, there is no Host's Send-off\u2014which the party should find curious, since Halaster never shuts up and would surely gloat over orchestrating the trial. Cap off your session with the send-off below:", + { + "type": "insetReadaloud", + "page": 219, + "entries": [ + "Through the fresco you delve, leaving behind the Mad Mage's dumping grounds, leaving behind the angel that has so clearly fallen from grace. Instinctively, you know that there is only one more distraction keeping you from the Mad Mage's lair... but as you turn into the darkened depths, Halaster is nowhere to be found. His attention\u2014that inescapable warmth\u2014is strangely absent. Why isn't he watching you? Mocking you?", + "What, you must wonder, awaits you below?" + ], + "id": "ae2" + } + ], + "id": "ae1" + } + ], + "id": "ade" + } + ], + "id": "add" + } + ], + "id": "a7d" }, { - "type": "entries", - "name": "Languages", + "type": "section", + "name": "Level XXII: Shadowdusk Hold", + "page": 220, "entries": [ - "You learn to speak {@language Slaad|MM}, a guttural and rolling language without rhyme or reason. Additionally, you gain telepathy out to a range of 60 feet; the contacted creature does not need to share a language with you to understand you, but it must already understand at least one language." - ] - } - ], - "fluff": { - "entries": [ - "This model is \"slaad lite.\" It omits three traits you don't want in the hands of a player: damage resistances, the Regeneration trait, and the ability to produce more slaad.", - "Under this model, the character's racial traits (with exception to their Ability Score Increase trait) are replaced with the ones below. Those that can cast 3rd-level spells or higher become green slaads instead of red. See the {@creature Green Slaad|MM} sidebar." - ] - }, - "_versions": [ - { - "name": "Slaad (Green)", - "source": "WDMMC", - "_mod": { - "entries": { - "mode": "appendArr", - "items": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "The stars turn, and a time presents itself," + ], + "by": "{@creature Dezmyr Shadowdusk|WDMM}" + } + ], + "id": "ae4" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXXII.webp" + } + }, + { + "type": "section", + "page": 220, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 220, + "entries": [ + { + "type": "list", + "page": 220, + "items": [ + "The party doesn't need to fight this level's bosses to get to Level 23, they only need to reach Area 35. Of course, they will lose out on experience\u2014and possibly doom the world to an aberrant apocalypse.", + "The Shadowdusk family has made frequent contact with the Far Realm via the {@item black crystal tablet|WDMM}, which is in Area 23. The portal is in Area 32.", + "This level's three bosses cannot truly die\u2014the {@creature death knight|MM|death knights} {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar} and the {@creature adult blue dracolich|MM} provided its phylactery isn't destroyed\u2014meaning that the party might have to face them again in the far-off future. These foes would not be appeased with anything but the adventurers' death and eternal servitude as undead slaves.", + "Star spawn, featured in Mordenkainen's Tome of Foes are featured on this level. When using them, be cautious; their CR's are incorrect and misleading.", + "There is a trapped {@creature couatl|MM} in Area 34, a LG celestial. While it has little purpose in WDMM, its role is expanded in the Dead Hold variant.", + "There are no other means to Level 23 in Undermountain. To reach the Mad Wizard's Lair, the party must take the arcane gate in Area 35, which requires the sacrifice of a magic item. As written on Level 23, Halaster is keen on returning this item to the party once they reach his throne room, if he has no intention of fighting them. However, the Dead Hold variant on this level has the item permanently destroyed when given to the gate\u2014as a means to deprive the Shadowdusks of their {@item black crystal tablet|WDMM}." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 220, + "entries": [ + "Keep in mind the following:", + { + "type": "list", + "page": 220, + "items": [ + "The party has likely already encountered Shadowdusk family members throughout Undermountain: the {@creature mage} Maleen and the {@creature assassin|MM} Tendra Nightblade sent to Level 12 to recruit {@creature Drivvin Freth|WDMM} as an apprentice of the Mad Mage; and Akarrth, the mad {@creature archmage|MM} that led an expedition to Level 20.", + "A {@item sun blade} could be found on Level 18; it would come into great use against the six {@creature wraith|MM|wraiths} that join {@creature Dezmyr Shadowdusk|WDMM|Dezmyr}, a {@creature death knight|MM}, in battle.", + "{@creature Fazrian|WDMM} of L21 dreamt of purging Undermountain of its filth\u2014was Shadowdusk Hold to be the heart of darkness the angel intended to impale? Surely the {@creature planetar|MM} must have known of the family's horrific endeavors. Surely, if its current two leaders were once paladins of {@deity Torm|Faerûnian|SCAG}, {@creature Fazrian|WDMM|Fazrian's} god." + ] + } + ], + "id": "ae7" + } + ], + "id": "ae6" + } + ], + "id": "ae5" + }, + { + "type": "section", + "name": "Madness Unfurled", + "page": 220, + "entries": [ + "The penultimate level of Undermountain is a mad arcade devoted to opening a gate that should've never even been discovered. The Far Realm has corrupted Shadowdusk Hold, leaking out from the portal the family has so foolishly opened. Above all else, Level 22 should be weird\u2014and not the campy, oddness of the Mad Mage, but horrifically weird.", + "Consider the following additions to Shadowdusk Hold:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Nested Tentacles", + "page": 220, + "entries": [ + "As described in Halaster's Game, contact with the Far Realm has sprouted tentacles that infest much of Undermountain, especially Shadowdusk Hold. With a mind of their own, they can attack a creature within 10 feet of them ({@hit 6} to hit). On a hit, the creature is {@condition grappled} (escape {@dc 14}) and takes {@damage 1d6} psychic damage. The tentacle nest has 16 hit points and an AC of 14. Inside each nest is a cloudy eye that leaks a milky-white fluid.", + "These nests have been scattered throughout the level to harass the party." + ], + "id": "aea" + }, + { + "type": "entries", + "name": "Funky Physics", + "page": 221, + "entries": [ + "The energies of the Far Realm are wreaking havoc on the physics of Shadowdusk Hold. At any moment, an area or character\u2014but not an aberration\u2014can suffer from one of the following effects:", + { + "type": "entries", + "name": "Gravitational Distortion", + "page": 221, + "entries": [ + "Gravity no longer affects creatures equally in Shadowdusk Hold, subjecting some to the effects of a {@spell reverse gravity} spell. At your discretion, a creature must roll a {@dice d20}. On a result of 1\u201311, gravity remains normal for the creature. On a roll of 12\u201315, gravity vertically reverses; on a result of 16\u201319, it shifts 90 degrees so that they fall towards the east. On a roll of 20, gravity presses down on the character, {@variantrule encumberance|PHB|encumbering them}." + ], + "id": "aec" + }, + { + "type": "entries", + "name": "Synesthesia", + "page": 221, + "entries": [ + "A character's senses may get jumbled, allowing them to taste colors, smell the passage of time, and more. A character afflicted by synesthesia must roll a {@dice d10} and consult the Synesthesia table.", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Synesthesia", + "page": 221 + } + ], + "id": "aed" + }, + { + "type": "entries", + "name": "Toxic Air", + "page": 221, + "entries": [ + "Once during this level, oxygen becomes toxic\u2014and creatures that normally need to breathe find that they no longer need to. For the next 10 minutes, every creature that breathes in air takes 3 ({@damage 1d6}) poison damage.", + "A successful {@dc 10} Intelligence check is enough to make the connection between breathing and pain. After 10 minutes, the oxygen loses its toxicity and all creatures therein must breathe normally. There's no indication when this change occurs; some creatures might foolishly suffocate themselves as they still believe that they must not breathe to live." + ], + "id": "aee" + } + ], + "id": "aeb" + }, + { + "type": "entries", + "name": "Madness", + "page": 221, + "entries": [ + "Madness is heavily featured on this level; several effects can induce it. For your convenience, the Madness tables from the Dungeon Master's Guide have been included in {@book Appendix C|WDMMC|29|Madness}." + ], + "id": "aef" + } + ], + "id": "ae9" + } + ], + "id": "ae8" + }, + { + "type": "section", + "name": "Dead Hold", + "page": 221, + "entries": [ + "Level 22 has its flaws and its strengths\u2014but the {@i Companion} contends that it has much more potential than what is presented in WDMM. The adventurers have already faced cults working towards diabolical ends before\u2014so why not give them a level where they're already too late?", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Doom Has Come", + "page": 221, + "entries": [ + "Under this variant, the Shadowdusks have stabilized their portal to the Far Realm and an inaugural class of star spawn\u2014horrors featured in Mordenkainen's Tome of Foes\u2014have stormed the sanctum, slaughtering anyone not of Shadowdusk blood. This variant seeks to turn Level 22 into a feverish romp infested with horrors from beyond the stars." + ], + "id": "af3" + }, + { + "type": "entries", + "name": "A Storm of Strange", + "page": 221, + "entries": [ + "The creatures of Shadowdusk Hold must seek out the adventurers, charging them down as they're detected. Shift the onus away from the party\u2014rather than investigating rooms one-by-one and coming upon foes, the foes must come upon them instead if you're to achieve the atmosphere of Dead Hold. Give no quarter, no respite." + ], + "id": "af4" + }, + { + "type": "entries", + "name": "player Sacrifice", + "page": 221, + "entries": [ + "As noted several times below, in the sixth encounter of Dead Hold, one mortal must be given (or give themselves) to the Far Realm to host a {@creature star spawn seer|MTF}. If one of the adventurers is slain, you might have the Shadowdusk minions steal their corpse and revive it, sacrificing them to the portal in Area 32. The circumstances are up to you." + ], + "id": "af5" + }, + { + "type": "entries", + "name": "Changes to WDMM", + "page": 221, + "entries": [ + "The Dead Hold variant makes several changes, elaborated on below:", + { + "type": "list", + "page": 221, + "items": [ + "The Shadowdusks were attended to by a large number of {@creature cultist|MM|cultists} and servants born into or brought to the Hold. Most are dead now, slaughtered by star spawn. Some managed to flee\u2014into the Expanded Dungeon or via the gate to Level 23.", + "The adventurers will meet a fleeing {@creature cultist|MM} named Jeras in Area 1 who elaborates on the situation. You want him to spell this out for the party: the sanctum is overrun, there's a portal to the Far Realm, and the only way out is the arcane gate to \"the Mad Mage's private sanctum.\"", + "Most aberrations on this level, including the {@creature nothic|MM|nothics} and slaadi, have been cosmetically changed to star spawn.", + "Dead Hold has up to seven encounters to run.", + "Several foes have been removed from the level to make up for the additional difficulty of facing real star spawn." + ] + } + ], + "id": "af6" + }, + { + "type": "entries", + "name": "Magus ex Machina", + "page": 221, + "entries": [ + "If you're concerned about the far-reaching consequences of star spawn being let into the world en masse, remember that Halaster can intervene off-screen. Once larva magi are around, even the Mad Mage is sane enough to see that this might require some clean-up." + ], + "id": "af7" + } + ], + "id": "af2" + }, + { + "type": "entries", + "name": "Star Spawn", + "page": 221, + "entries": [ + "As noted in WDMM, star spawn periodically visit Shadowdusk Hold. These horrors are described in Mordenkainen's Tome of Foes and are featured in the Dead Hold variant. Do not be deceived by their listed CR's: star spawn are deadly. The {@i Companion} has so far advocated unleashing Undermountain's full wrath on the party, so long as they had a fair shake... but you must err on the side of caution with star spawn. You must.", + { + "type": "entries", + "name": "Grue", + "page": 221, + "entries": [ + "Even the lowly {@creature Star Spawn Grue|MTF|grues} can doom a party, as they impose disadvantage on attack rolls and saving throws on non-aberrations within 20 feet\u2014without a saving throw to resist that aura. {@creature star spawn grue|MTF|Grues} are pitiful by themselves but become a deadly nuisance when mixed with other creatures." + ], + "id": "af9" + }, + { + "type": "entries", + "name": "Mangler", + "page": 222, + "entries": [ + "The {@creature Star Spawn mangler|MTF|mangler} is rated as a CR 5 monster\u2014and that could not be further from the truth. This horror can make up to six attacks in a single turn, with advantage against a target that has yet to act in the first turn of combat\u2014and with its {@skillCheck stealth 7} bonus to {@skill Stealth} checks, it's more than likely to {@quickref surprised|PHB|3|0|surprise} someone in the party. Were the {@creature star spawn mangler|MTF|mangler} to make all six attacks against one target, it would deal an average of 48 slashing damage and 42 psychic damage\u2014and a critical hit isn't unlikely. Ask yourself how much health your party's wizard or sorcerer has before you merrily unleash the {@creature star spawn mangler|MTF|mangler} upon them." + ], + "id": "afa" + }, + { + "type": "entries", + "name": "Hulk", + "page": 222, + "entries": [ + "The {@creature Star Spawn Hulk|MTF|hulk} is both an aberrant bruiser and tank. If it strikes the same target with both Slam attacks, it can {@condition stunned|PHB|stun} them\u2014a condition that is deadly at all levels of this game. Because of their Psychic Mirror trait, other star spawn, namely the {@creature star spawn seer|MTF|seer}, will target them with psychic damage so that it bounces off and harms the {@creature star spawn hulk|MTF|hulk's} foes. Do not forget that even if two {@creature star spawn hulk|MTF|hulks} are within 10 feet of each other, they cannot create an endless feedback loop of psychic damage. The triggering psychic damage bounces off the {@creature star spawn hulk|MTF|hulk} only once; the other {@creature star spawn hulk|MTF|hulk} is simply immune to the damage." + ], + "id": "afb" + }, + { + "type": "entries", + "name": "Seer", + "page": 222, + "entries": [ + "The {@creature Star Spawn Seer|MTF|seer} is our penultimate villain in Dead Hold. It can only be formed by a foul union between a mortal and sentient energy from the Far Realm. One of the Shadowdusk {@creature Archmage|MM|archmagi} must be sacrificed for this purpose (preferably Melissara or Cassiok). In combat, the {@creature star spawn seer|MTF|seer} targets its pet {@creature star spawn hulk|MTF|hulks} with the Psychic Orb ability, splashing its foes with psychic damage." + ], + "id": "afc" + }, + { + "type": "entries", + "name": "Larva Mage", + "page": 222, + "entries": [ + "The {@creature Star Spawn Larva Mage|MTF|larva mage} comes out to play only if eight hours pass without the party closing the portal to the Far Realm in Area 32. Unfortunately for our heroes, even if they slay the creature, it might later return, per its Return to Worms trait." + ], + "id": "afd" + } + ], + "id": "af8" + }, + { + "type": "entries", + "name": "Reflavoring Other Creatures", + "page": 222, + "entries": [ + "For a mad asylum in frequent contact with the Far Realm, Shadowdusk Hold doesn't have enough star spawn. There are aberrations, sure, but not enough of those mind-rending horrors. You can reflavor the creatures on this level without altering the balance of its encounters. Simply cosmetically alter them while keeping their statistics the same.", + { + "type": "entries", + "name": "Nothics", + "page": 222, + "entries": [ + "Most {@creature nothic|MM|nothics} on this level are now star spawn in name and appearance while retaining their normal statistics. No two look alike; they can only be described as \"multi-armed horrors\" whose tentacle-limbs are serrated with teeth. The {@i Companion} notes which {@creature nothic|MM|nothics} have been turned into star spawn." + ], + "id": "aff" + }, + { + "type": "entries", + "name": "Slaadi", + "page": 222, + "entries": [ + "While they are indeed aberrations, slaadi have been seen before the party\u2014and they come from Limbo, not the Far Realm. They are instead reptilian ooze-creatures whose limbs somehow cut sharper than forged steel." + ], + "id": "b00" + }, + { + "type": "entries", + "name": "Wraiths", + "page": 222, + "entries": [ + "{@creature Dezmyr Shadowdusk|WDMM|Dezmyr's} council of {@creature wraith|MM|wraiths} are instead creatures of a sickly light, roughly humanoid in shape\u2014for that is the closest association a mortal mind can make when confronted by these things." + ], + "id": "b01" + }, + { + "type": "entries", + "name": "Death Knights", + "page": 222, + "entries": [ + "Because {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar} were paladins in life that fell from grace, you need not change them much. Dark powers of any sort can create a {@creature death knight|MM}. Perhaps instead of skeletons clad in armor, they're now faceless creatures in an exoskeleton of chitin\u2014your choice." + ], + "id": "b02" + } + ], + "id": "afe" + } + ], + "id": "af1" + }, + { + "type": "entries", + "name": "The Dead Run", + "page": 222, + "entries": [ + "Dead Hold is designed to evoke terror and urgency. It is run as a series of encounters aimed at getting the party from Area 1 to Areas 23, 32, 34 and 35, the last of which gets them to Level 23. In an ideal world, the party will free the {@creature couatl|MM} in Area 34, which can close the portal in Area 32 by sacrificing itself. Thereafter, the party can take the arcane gate in Area 35 to Level 23\u2014hopefully sacrificing the Shadowdusks' {@item black crystal tablet|WDMM}, found in Area 23, which began this entire mess in the first place. Under this variant, any magic item sacrificed to gain passage to Level 23 is permanently destroyed.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Quick Burn", + "page": 222, + "entries": [ + "Dead Hold is not a slow burn. The party is entering Shadowdusk Hold after it's already fallen. They must be confronted with horror at every turn. It's only after that all seems lost that they're given a glimmer of hope in the form of closing the portal to the Far Realm and sparing the world from these aberrant horrors." + ], + "id": "b05" + }, + { + "type": "entries", + "name": "Maintaining Balance", + "page": 222, + "entries": [ + "Because the inclusion of star spawn adds more challenge to an already deadly level (again, there's two {@creature death knight|MM|death knights}, multiple {@creature Archmage|MM|archmagi} and a {@creature adult blue dracolich|MM|dracolich}!), you can remove other creatures from the level to maintain a (relative) balance. These creatures are:", + { + "type": "list", + "page": 222, + "items": [ + "The four {@creature nothic|MM|nothics} in Area 3 to make up for Encounter 1", + "Four of the twelve {@creature nothic|MM|nothics} in Area 24A and two {@creature death slaad|MM|death slaadi} (one from both Areas 28 and 31) to make up for Encounters 5 & 6.", + "One of the {@creature Archmage|MM|archmagi}, who must be sacrificed for the {@creature star spawn seer|MTF} to take a mortal form. Preferably, this is Melissara (of A10), who is dragged kicking and screaming to the portal after the party meets her. Otherwise, use Cassiok (Area 39) because, c'mon, the body of a beetle isn't horrific, it's just ridiculous. Alternatively, do both, if Melissara does not end up fighting the party.", + "Three of the six {@creature wraith|MM|wraiths} in A38 to make up for Encounter 6." + ] + } + ], + "id": "b06" + }, + { + "type": "entries", + "name": "Other Encounters", + "page": 222, + "entries": [ + "On this level, more than any, creatures already dwelling in other rooms\u2014such as the many {@creature nothic|MM|nothics} and {@creature grell|MM|grells}, should investigate other sounds, should the party fail to be stealthy. You want doors being kicked down and hordes of horrors to descend upon the party. The first level is relatively quiet, but the second and third are where they come under fire from throngs of monsters." + ], + "id": "b07" + }, + { + "type": "entries", + "name": "Kicking it Off", + "page": 222, + "entries": [ + "After the party meets Jeras, the {@creature cultist|MM} added to Area 1, the encounters below\u2014the Dead Run, more or less\u2014begins." + ], + "id": "b08" + } + ], + "id": "b04" + }, + { + "type": "entries", + "name": "1. The Mangler Descends", + "page": 222, + "entries": [ + "The first encounter of Dead Hold features the {@creature star spawn mangler|MTF}, a terrifying, multi-armed creature. After the party are appraised of the situation by Jeras, they're liable to an ambush by the {@creature star spawn mangler|MTF|mangler}. It begins to hunt them and will attack before they descend to the second level of Shadowdusk Hold. It prefers to attack in Area 3 or 9 (replacing the area's preexisting combatants if need be) after the party returns from an adjacent room. It can also attack in the stairwell if they immediately make for it. When the adventurers return to either of these areas, they find the hallway dark; all sconces have been snuffed\u2014curious, since they were lit with {@spell continual flame} spells.", + { + "type": "entries", + "name": "Death From Above", + "page": 223, + "entries": [ + "The {@creature star spawn mangler|MTF|mangler} clings to the ceilings or hangs from the walls, dropping amidst the party when it attacks. It immediately unleashes its Flurry of Claws attack. Don't forget to utilize its {@skillCheck stealth 7} bonus to its {@skill Stealth} checks." + ], + "id": "b0a" + }, + { + "type": "entries", + "name": "Flight", + "page": 223, + "entries": [ + "If the {@creature star spawn mangler|MTF|mangler} is reduced to 20 hit points or fewer, it takes the {@action Hide} action as a bonus action and flees. It clambers up the walls, its claws puncturing the stone, to avoid {@action opportunity attack||opportunity attacks}. If it can, it goes for the stairwell to Shadowdusk Hold's second level. It can then attack later on." + ], + "id": "b0b" + }, + { + "type": "entries", + "name": "Fear of the Unknown", + "page": 223, + "entries": [ + "When the {@creature star spawn mangler|MTF|mangler} attacks, describe it no more than as a \"a faceless, fleshless, eight-armed horror whose claws are the color of night.\" Don't try to fill in the blanks, but instead let the players' imaginations run wild. To that end, you want the {@creature star spawn mangler|MTF|mangler} to escape, because then it becomes an object of dread to hang over the party, until its inevitable return. If it dies, the party can inspect its corpse and that scrubs away much of its mystery." + ], + "id": "b0c" + } + ], + "id": "b09" + }, + { + "type": "entries", + "name": "2. Grue Swarm", + "page": 223, + "entries": [ + "On the heels of the {@creature star spawn mangler|MTF|mangler's} attack comes a swarm of star spawn: {@dice 2d4 + 3} {@creature star spawn grue|MTF|star spawn grues} and {@dice 1d4 + 1} {@creature nothic|MM|nothics} that boil out of the stairwells in Area 3 or 9. They're chasing after {@dice 1d6 + 2} blubbering {@creature cultist|MM|cultists} that are making a break for the exit.", + { + "type": "entries", + "name": "Nothics", + "page": 223, + "entries": [ + "The {@creature nothic|MM|nothics} involved in this attack are only {@creature nothic|MM|nothics} mechanically. Cosmetically, they're star spawn, not cursed Shadowdusk arcanists. Subtract their numbers from the five {@creature nothic|MM|nothics} found in Area 20B. They're included in this encounter only because {@creature star spawn grue|MTF|grues} lose much of their potential if they're not joined by a non-{@creature star spawn grue|MTF|grue} ally (per their Aura of Madness trait)." + ], + "id": "b0e" + }, + { + "type": "entries", + "name": "Funky Physics", + "page": 223, + "entries": [ + "When the star spawn boil out from the depths, the Far Realm's influence poisons the oxygen in Shadowdusk Hold for the next 10 minutes. The party will likely associate this sudden change with the {@creature star spawn grue|MTF|grues}." + ], + "id": "b0f" + } + ], + "id": "b0d" + }, + { + "type": "entries", + "name": "3. Melissara's Plea", + "page": 223, + "entries": [ + "The third encounter is a social one that threatens to erupt into violence. The adventurers open a door\u2014any door, it doesn't matter, for the Far Realm has warped space just as it has time\u2014onto Area 10A, where they meet Melissara, the {@creature archmage|MM}.", + "Melissara wants nothing more than to end this madness. The star spawns' recent arrival has shocked her to her core, but she dares not make an escape, believing that an \"eight-armed horror\" is waiting for her to make her move and that \"they\" will allow none of the Shadowdusk family to leave. \"They want their parade,\" Melissara says, \"they crave the welcoming my brethren so promised them.\" She implores them to seal the portal and slay her undead cousins.", + "She also tells them where to find the {@item black crystal tablet|WDMM} that started this entire mess. If they can find a way to destroy it, grand. If they cannot, the best thing they can do for this world, she says, is to take it far away from Shadowdusk Hold so that her brethren can never again use it to contact the Far Realm.", + "Melissara will allow the adventurers to rest in her suite, but they must contend with the irritable and overprotective Derrion (her husband, a {@creature champion|VGM}) who refrains from violence only at her request. However, if they do so, the seventh encounter of Dead Hold comes to pass.", + "See Area 10 for further details and Melissara's dialogue for this encounter." + ], + "id": "b10" + }, + { + "type": "entries", + "name": "4. Celestial Whispers", + "page": 223, + "entries": [ + "This encounter should occur only on Shadowdusk Hold's second or third levels. When it does is up to you, but it should be done early in their exploration of Level 2.", + "By now, Tezca-Zyanya, the {@creature couatl|MM} trapped in the black obelisk of Area 34, has sensed the adventurers. The celestial is aware of the fell energies seeping out from the Far Realm portal in Area 35 and seeks to close it. To do so, Tezca-Zyanya must be freed from the obelisk.", + "When the {@creature couatl|MM} contacts the party, read:", + { + "type": "insetReadaloud", + "page": 223, + "entries": [ + "Madness presses in all around you, bringing your mind to its very knees. As the darkness seeps in, you cannot help but reel and despair. Yet as you near the brink, a warmth consumes your heart and you hear within your head the chime of bells...", + "\"Listen to me,\" whispers a saccharine voice. \"This world, this very reality, is in danger of falling apart. There yawns a portal on the lowest level of this mad asylum, a portal to a realm that should not be. Free me! It is my duty to spare this world from those horrors! Free me by toppling my prison\u2014an obelisk guarded by a {@creature death knight|MM|knight of death}! I am Tezca-Zyanya and it is my duty to end this madness!\"" + ], + "id": "b12" + }, + "The {@creature couatl|MM} cannot directly guide the adventurers to the obelisk, but they can feel its warmth or hear the bells ringing louder when they go in the correct direction.", + { + "type": "entries", + "name": "Sacrifice", + "page": 223, + "entries": [ + "Tezca-Zyanya's only solution to the Far Realm portal is to enter it itself and close it from the other side. Doing so will subject the celestial to an eternity of torment and madness\u2014a sacrifice it is more than willing to make, if given the chance. See Area 34 for the {@creature couatl|MM|couatl's} dialogue concerning this. This act of sacrifice should come as a twist later on, so don't reveal this to the party just yet." + ], + "id": "b13" + } + ], + "id": "b11" + }, + { + "type": "entries", + "name": "5. The Seven-Armed Slasher", + "page": 223, + "entries": [ + "This encounter can occur anywhere on Level 2 or 3, preferably in Areas 20 or 29, such as when the party is leaving Area 23 or about to descend the staircase to Area 30. A pack of {@dice 2d4 + 1} {@creature star spawn grue|MTF|star spawn grues} swarms the party; amidst these murderous scamps lurks a seven-armed {@creature star spawn mangler|MTF} that was so hunched over it almost passed as a bulkier {@creature star spawn grue|MTF|grue}. That this {@creature star spawn mangler|MTF|mangler} has seven arms should come as a shock to the party\u2014it confirms that the eight-armed horror they already faced has bedfellows." + ], + "id": "b14" + }, + { + "type": "entries", + "name": "6. Envoys from the Hungering Realm", + "page": 223, + "entries": [ + "This encounter is centered on the portal in area 32. The time has come to offer to the Far Realm a living vessel that can host a {@creature star spawn seer|MTF}. Melissara, the {@creature archmage|MM} of Area 10, is the ideal candidate; her cousins suspect she's not \"committed to the future.\" She's brought kicking and screaming to the portal just before the adventurers arrive\u2014and thrown in before they can intervene. If Melissara is dead, then Cassiok (from Area 39) willingly sacrifices himself to the Far Realm.", + { + "type": "entries", + "name": "Tezca-Zyanya", + "page": 223, + "entries": [ + "Ideally, the adventurers have with them the freed {@creature couatl|MM} from A34, who intends to close the rift... from the other side." + ], + "id": "b16" + }, + { + "type": "entries", + "name": "Combatants", + "page": 224, + "entries": [ + "The encounter consists of {@creature Zalthar Shadowdusk|WDMM|Zalthar}, the {@creature death knight|MM} and three {@creature nothic|MM|nothics} (former arcanists of the Shadowdusk family). On the third round of combat, a {@creature star spawn seer|MTF} arrives with a {@creature star spawn hulk|MTF}. It is unsurprised when it finds the adventurers instead. This {@creature star spawn seer|MTF|seer} has similar features to the {@creature archmage|MM} that was sacrificed to give it a living vessel, hinting of what has transpired." + ], + "id": "b17" + }, + { + "type": "entries", + "name": "Details", + "page": 224, + "entries": [ + "See Area 32 for further details, including narrative text to read aloud." + ], + "id": "b18" + } + ], + "id": "b15" + }, + { + "type": "entries", + "name": "7. For this World, a Bed of Worms", + "page": 224, + "entries": [ + "This encounter only occurs if the adventurers rest in Shadowdusk Hold for eight hours or more without already closing the portal. A {@creature star spawn larva mage|MTF} emerges from the portal to inspect its new bastion on the Material Plane. It roams the halls with {@dice 1d4 + 1} {@creature star spawn grue|MTF|star spawn grues} that mewl like cowed dogs. For every day that goes by, more star spawn enter Shadowdusk Hold, growing into a horde that hungers to wreak havoc on the world above.", + "The {@creature star spawn larva mage|MTF|larva mage} can confront the adventurers anywhere within the Hold. It can collapse into a swarm of worms to squeeze under doorways or through cracks. Its minions are never long behind." + ], + "id": "b19" + } + ], + "id": "b03" + } + ], + "id": "af0" + }, + { + "type": "section", + "name": "Areas of Note", + "page": 224, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. Grand Foyer", + "page": 224, + "entries": [ + "Shadowdusk Hold shouldn't sit right below the Deep Mines; the {@i Companion} contends that the journey to Level 22 should take {@dice 1d4} days. Despite the staircase on Level 21 leading straight to Shadowdusk Hold, as it is written in WDMM, the {@i Companion} adds a myriad of tunnels in the way. This is for the sake of narrative and to also explain why the {@creature planetar|MM} {@creature Fazrian|WDMM} didn't just sweep into Shadowdusk Hold before to cut down these {@creature cultist|MM|cultists}\u2014after all, he clearly knew of the entrance to Level 22, since he stationed one of his minions there. If he was afraid they would boil up from below, he would have kept more than just a single sentry there to keep watch.", + "The text below, to be read when your party reaches Level 22, assumes that you run with these changes. If you're worried about your party attaining a long rest, be reminded that for this level they sorely need one to survive.", + "When the party reaches Level 23, read the text below, altering it to your liking:", + { + "type": "insetReadaloud", + "page": 224, + "entries": [ + "It has been days since you left the Deep Mines and they have been spent in darkness\u2014until at last you have come upon the most curious sight: a neatly carved stairwell descending below. You know it in your hearts that this is your next trial, that the Mad Mage would've righted your course if it was indeed wrong. Carefully, you descend the spiral staircase, wary for traps. By when you reach the grand foyer below, you encounter none. Pillars support a vast chamber curiously lit by torches whose flickering flames point upside-down. You find a statue of a young {@creature knight|MM}. The plague reads {@style Lady Dezmyr Shadowdusk|dnd-font;small-caps}. Below that, another line reads \"{@style May She Deliver Us To The Promised Land.|dnd-font;small-caps}\"" + ], + "id": "b1c" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 224, + "entries": [ + "If you're running this variant, a {@creature cultist|MM} named Jeras, fleeing certain death, slams into an adventurer. He was hiding behind a pillar and makes a break for the exit. He is almost incoherent but manages to sputter out that \"doom has come at last.\" Read the following:", + { + "type": "insetReadaloud", + "page": 224, + "entries": [ + "A man steps out from the pillar, making a break for the exit, wailing in terror. He slams straight into you and falls flat on the floor, shrieking a shrill shriek as fragile and sharp as glass. He lifts an arm to shield his face. There's foam on his lips\u2014actual foam. \"Spare me, O' Old One! Spare me, star spawn!\" he howls, but once he sees you for what you are, he instead shouts, \"Run! Run now! The gateway is open, and doom has come at last from beyond the stars! Gravity has gone and, with it, time!\"" + ], + "id": "b1e" + }, + "If the adventurers don't let Jeras go immediately, he curls into the fetal position and begins to repeat mantras taught to him by the Shadowdusks: \"If you taste magenta, grovel. The clock shrieks. Shriek with the clock. Shriek until the magenta is ash.\"", + "The party can sober Jeras with a {@dc 12} Charisma ({@skill Persuasion} or {@skill Intimidation}) check. If he's calmed down, read the following:", + { + "type": "insetReadaloud", + "page": 224, + "entries": [ + "Terrified, the man continues to howl, \"I saw it myself! The creatures lumbered from the portal, greeted by Lady {@creature Dezmyr Shadowdusk|WDMM|Dezmyr}\u2014and sixteen of us dropped dead, bleeding out our eyes and ears! Raving! Raving! They've went mad and I ran! The star spawn boiled out from the gate, sparing only those of noble blood! My own sister, julienned into a ribbon! You have to go! They stalk all other exits but the gate to the Mad Mage's private sanctum! The world itself is at its end and you must outrun it now!\"" + ], + "id": "b1f" + }, + "Jeras is at the brink of irreparable madness. There are scant moments before his mind snaps unless a {@spell calm emotions} spell is cast upon him. Your goal is to have the party informed of the portal's existence and that the gateway to Halaster's sanctum is on this level before he goes catatonic.", + { + "type": "entries", + "name": "Grells", + "page": 224, + "entries": [ + "While running this variant, either hold off on the six {@creature grell|MM|grells} that guard this chamber or have them attack before Jeras appears. If the former, they can float in from Area 2, 3, or 9." + ], + "id": "b20" + }, + { + "type": "entries", + "name": "The Mangler Descends", + "page": 224, + "entries": [ + "You can launch the first encounter of Dead Hold now if you so wish. The {@creature star spawn mangler|MTF} drops from the ceiling amidst the party. Starting the encounter now capitalizes on raw shock; delaying it capitalizes on dread." + ], + "id": "b21" + }, + { + "type": "entries", + "name": "Halaster's Whisper", + "page": 224, + "entries": [ + "Halaster can telepathically confirm Jeras' story about the portal. If so, he whispers to the party, \"The lunatic speaks true. There is but one way to my domain and between you and it lies only madness. Madness and other horrors. Our game is nearly at an end. Find the gate; pay the toll. I await you in my lair below.\"" + ], + "id": "b22" + } + ], + "id": "b1d" + } + ], + "id": "b1b" + }, + { + "type": "entries", + "name": "3. West Wing", + "page": 224, + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Nested Tentacle", + "page": 224, + "entries": [ + "A nest has sprouted in the stairwell and attacks intruders on sight. See {@hazard Nested Tentacles|WDMMC} above for details." + ], + "id": "b25" + } + ], + "id": "b24" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 224, + "entries": [ + "This area is one of the possible locations for the first encounter of Dead Hold. If you run this variant, replace the four {@creature nothic|MM|nothics} in this area with the {@creature star spawn mangler|MTF}." + ], + "id": "b26" + } + ], + "id": "b23" + }, + { + "type": "entries", + "name": "4. Decayed Quarters", + "page": 225, + "entries": [ + { + "type": "entries", + "name": "4B. Mad Creature", + "page": 225, + "entries": [ + { + "type": "insetReadaloud", + "page": 225, + "entries": [ + "Within this circular chamber, a foul creature scratches at the stone. When it hears you, the creature turns to face you with an unsettling smile. Its forehead gapes with a massive, unblinking eye so sickly green it is the color of vomit. Its claws scrape at the stone as if it were a chalkboard. In mangled {@language Common|PHB}, it says, \"The stars turn, and a time presents itself. A visitor comes to barter for secrets.\"" + ], + "id": "b29" + }, + "Just because the {@creature nothic|MM} says the phrase above in {@language Common|PHB} does not mean he speaks the language. He likely picked it up from {@creature Dezmyr Shadowdusk|WDMM}.", + { + "type": "entries", + "name": "Roleplaying the Nothic", + "page": 225, + "entries": [ + "Rhamagant wears an unsettling smile. He never fails to blink with exaggerated slowness. He is eager to trade secrets and gives his answers first\u2014and does not voice his own question. If the party asks why he does not get his side of the bargain, he blinks slowly and assures them that he already has (via his Weird Insight ability). You can use the following dialogue to convey the three pieces of information provided in WDMM by the {@creature nothic|MM} (in order):", + { + "type": "list", + "page": 225, + "items": [ + "\"You stand in Shadowdusk Hold. The soft ones tell me I once belonged to their ranks. Slept on the second floor, I did, they say, on a bed of straw. No roaches. No mites. Straw. I think of it from time to time. Straw. Visited it too. Found the straw. It balked! It took one look into me and forbade that I nest on its silken flesh! The straw branded 'freak' upon my face and spoke no more!\" The {@creature nothic|MM} then reaches into its gums and picks out a length of chewed straw. \"This is what I told the straw.\"", + "\"We are on the brink of the Promised Land. For every level one descends, the higher they climb to that wondrous realm, so far from our nest in the cosmos. I wish to visit, I tell Lady {@creature Dezmyr Shadowdusk|WDMM|Dezmyr}. I wish to tour it. To go on holiday in that distant realm.\" The {@creature nothic|MM} then scowls and leans in. \"And what does she tell me? That I do not have the right 'vee-sa!' I! I? I who spent his existence, apparently, in pursuit of finding the Promised Land? I, Rhamagant, cannot visit the Far Realm? If I may be denied my birthright, what does that spell for others not so landed as I?\"", + "\"Secrets abound. They lie in shadow. They hold out for the hope of being discovered by one who is worthy. Three secrets. Three floors. Three of me, now three of you. They yearn to be opened by one who is worthy, do you ken?\"" + ] + } + ], + "id": "b2a" + } + ], + "id": "b28" + } + ], + "id": "b27" + }, + { + "type": "entries", + "name": "5. Storeroom", + "page": 225, + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Funky Physics", + "page": 225, + "entries": [ + "Influence from the Far Realm has poisoned all food and drink in the storeroom. Weird, one-eyed maggots crawl across food, lay eggs within fruit, and play water polo in wine bottles, the corks of which they've seemed to squeeze through via a process similar to osmosis. The Shadowdusk and their servants are immune to any ill effects of the food and they consider the maggots treats\u2014as if they were ghastly, live, alien tequila worms." + ], + "id": "b2d" + } + ], + "id": "b2c" + } + ], + "id": "b2b" + }, + { + "type": "entries", + "name": "6. Kitchen", + "page": 225, + "entries": [ + { + "type": "entries", + "name": "Dead Hold", + "page": 225, + "entries": [ + "If you're playing with the Dead Hold variant, the kitchen is littered with corpses, all torn apart by the {@creature star spawn mangler|MTF} hunting the adventurers. The {@creature Living Unseen Servant|WDMM|living unseen servants} continue their work as if it never happened, scrubbing dishes and sweeping the floor\u2014ignorant to the fact that their brooms are wet and red and sticky with spilled intestines.", + "Read the following when the adventurers enter:", + { + "type": "insetReadaloud", + "page": 225, + "entries": [ + "Red. It's all red. Corpses are strewn about the kitchen. Not a single one is intact. Heads have been smashed into pulp, limbs julienned into long strips.", + "The Shadowdusk family is clearly attended to by {@creature Living Unseen Servant|WDMM|living, unseen servants} and these {@condition invisible} masses of energy continue to lazily perform their chores, despite the carnage. Even now, dishes are being scrubbed and dried. The floor is being swept with red, wet brooms sticky with spilled intestines.", + "A quiet voice within your mind compels you to shut this door and never open it again." + ], + "id": "b30" + } + ], + "id": "b2f" + } + ], + "id": "b2e" + }, + { + "type": "entries", + "name": "7. Derelict Shrine", + "page": 225, + "entries": [ + "The adventurers should be familiar with the icons of {@deity Torm|Faerûnian|SCAG} by now, the very god that {@creature Fazrian|WDMM} in the level above once served. If the party saw to the {@creature planetar|MM|planetar's} redemption earlier, this should be a sad reminder; if not, the symbol sends a shiver down at least one person's spine. Once they identify the shrine as one devoted to {@deity Torm|Faerûnian|SCAG}, they should ask themselves why that would be here in these depths." + ], + "id": "b31" + }, + { + "type": "entries", + "name": "8. Nothic's Niche", + "page": 225, + "entries": [ + "The {@creature nothic|MM} has stashed away several goodies, but the party has likely had its fill of gold, or can't carry any more. Thus, they might be unmotivated to invade the niche, which is 20 feet above them. However, you may want your party to get ahold of the {@item potion of supreme healing} here. How do you get it to them without just saying the {@creature nothic|MM} has one? Just have the {@creature nothic|MM} wear the silver necklace it's fastened to.", + "When the party enters this area, read the following:", + { + "type": "insetReadaloud", + "page": 225, + "entries": [ + "This meeting chamber has borne the stress of Undermountain itself: a fissure gapes across the ceiling, just large enough for a man to clamber inside, if he could jump twenty feet. The niche is filled with darkness. Dust is everywhere, thanks to the crumbling ceiling.", + "As you inspect this chamber's very fine tapestry\u2014a wedding invaded by shadowy tentacles that creep from the corners\u2014you hear glass softly clink against stone. You look up, just as a horrific creature with one massive eye pulls back into the niche above. On its neck, you saw, was a sparkling vial containing a scarlet liquid. You're a seasoned adventurer; you can recognize a potion when you see one." + ], + "id": "b33" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying the Nothic", + "page": 225, + "entries": [ + "Channel Gollum from Lord of the Rings. The {@creature nothic|MM} has forgotten its name and cares only for its next meal and, of course, its \"precious potion\"." + ], + "id": "b35" + } + ], + "id": "b34" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 226, + "entries": [ + "Even if you run this variant for Level 22, this {@creature nothic|MM} is still a cursed Shadowdusk family member, unlike other {@creature nothic|MM|nothics} that are cosmetically rebranded as star spawn. The {@creature nothic|MM} offers cryptic omens about the invading star spawn. You can use the following sample dialogue:", + { + "type": "list", + "page": 226, + "items": [ + "\"It is done. Our grand quest is complete. Waterdeep will rue our exile\u2014the very world shall rue it!\"", + "\"You are too late. They are already here. They always have been... The knob just needed turning.\"", + "\"{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} has foreseen your coming. Join her! She has lain quite the banquet out for you below...\"" + ] + } + ], + "id": "b36" + } + ], + "id": "b32" + }, + { + "type": "entries", + "name": "9. East Wing", + "page": 226, + "entries": [ + { + "type": "insetReadaloud", + "page": 226, + "entries": [ + "A lazy, ivory light drifts down the hall of this wing, painting the walls in flickering shades of white and silver. An elaborate bas-relief depicts peasants kneeling before nobles who brandish coy smiles and cold eyes." + ], + "id": "b38" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Nested Tentacle", + "page": 226, + "entries": [ + "A nest has sprouted in the stairwell and attacks intruders on sight. See {@hazard Nested Tentacles|WDMMC} above for more details." + ], + "id": "b3a" + } + ], + "id": "b39" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 226, + "entries": [ + "This area is one of the possible locations for the first encounter of Dead Hold." + ], + "id": "b3b" + } + ], + "id": "b37" + }, + { + "type": "entries", + "name": "10. Noble Quarters", + "page": 226, + "entries": [ + { + "type": "entries", + "name": "Dead Hold", + "page": 226, + "entries": [ + "Should you run this variant, the party's visit to this area becomes inevitable. The Far Realm buckles reality in Shadowdusk Hold and the next door the party opens opens on Area 10A, wherein they meet Melissara. The {@creature archmage|MM} greets them with visible relief and ushers them in before the star spawn\u2014\"they\"\u2014find the party.", + "Melissara wastes no time directing the party to the tablet and portal room (Areas 23 and 32). While she tolerates the party resting in her suite, she implores them to act now before \"worse things crawl into our reality.\" If they leave, she does as well to seal any exits to Shadowdusk Hold, hoping to contain the star spawn. She then holds the line in Area 1 to ensure further horrors don't escape into Undermountain.", + { + "type": "entries", + "name": "Roleplaying Melissara", + "page": 226, + "entries": [ + "Melissara, like her mind, has begun to gray. Years have been spent in these depths. She's watched her family turn to madness and seen the same corruption take root in both her and her beloved, Derrion. With the portal stabilized, she can see the apocalypse creeping up upon the world. It's now or never to snuff out the Shadowdusk's upside-down flame and she knows it. The arrival of the party represents the answering to prayers she never prayed but secretly yearned to voice. Paranoid, Melissara refers to the star spawn as \"they\" and knows that they're always watching.", + "For years now, Melissara has searched for a means to destroy the {@item black crystal tablet|WDMM} in Area 23B, which she blames for all her family's troubles. She doesn't know how to {@footnote destroy such a powerful artifact of magic.*|*Although the {@i Companion} rewrote it so that the arcane gate in Area 35 destroys any magic item sacrificed to it\u2014so that the party might destroy the black crystal tablet\u2014that's only a recent stipulation added by Halaster, whose humor, of course, is morbid. Melissara is unaware of the change to the gate; beforehand, a magic item was said to be just \"given\" to Halaster.}" + ], + "id": "b3e" + }, + "You can use any of the following sample dialogue to further flesh out Melissara and spirit the party along their quest through Shadowdusk Hold:", + { + "type": "list", + "page": 226, + "items": [ + "To explain why she didn't flee, Melissara says, \"They want their parade. They crave the welcoming my brethren so promised. Those without Shadowdusk blood were cut down\u2014if not dragged screaming back to that god-forsaken portal. My brethren are on lockdown. They will not let us leave\u2014as if I'm not the only one that wishes to leave. I fear that the moment I leave this suite, some eight-armed horror will find me... and when it sees that my madness is not as deep as {@creature Dezmyr Shadowdusk|WDMM|Dezmyr's}, it will instead tear me to pieces. I know it. I know it to be true.\"", + "\"There is but only one arcane means to escape the Hold: a magical gateway on the lowest floor that leads to the Mad Mage's sanctum. Dozens fled there when the star spawn boiled out from the portal\u2014but they're dead. They must be! Dead or about to be! Halaster approved of my family's efforts, even ordained them! Those fools have delivered themselves to the very monster that allowed their\u2014and this world's\u2014doom!\"", + "\"I know not how to seal the breach to the Far Realm. It has bled into the Hold unabated for years. Now... Now it's stable and things have emerged. Things that not even my family could have pictured, even after a century of research. Those creatures... they were spawned beyond the stars and have come to undo this world.\"", + "\"It's all that damned tablet's fault! My ancestors should have left it in the blackened depths! It doesn't matter if you seal the portal\u2014so long as my cousins have that infernal thing, they can rebuild. They can open the gate once again and let those horrors pour out into the world. You can find it on the floor below, but... it is a mythic piece. My life's work has been devoted to destroying that tablet but... nothing. It's as if I'm been holding onto fistfuls of sand.\"", + "\"My cousins, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr}... {@creature Zalthar Shadowdusk|WDMM|Zalthar}. Madness has been their sole inheritance. They wear it like a crown and continue the work our ancestors began. They've died, you know. They've died once already and risen from the grave; I saw it happen. Once they were worshippers of {@deity Torm|Faerûnian|SCAG}, paladins even, and now all they worship is that godforsaken tablet\u2014and the beings that whisper to them through it.\"" + ] + }, + { + "type": "entries", + "name": "Roleplaying Derrion", + "page": 226, + "entries": [ + "The knight is an irritable, sleep-deprived wreck of a man that dances on the brink of insanity, wondering why his dear wife will not join him on the edge. He protects her at all costs and obeys with only a minimal amount of husbandly lip. You can use the following sample dialogue:", + { + "type": "list", + "page": 226, + "items": [ + "\"I've but one life and it has been sworn, in madness and in health, to my beloved.\"", + "\"I've not slept in ages. The nightmares care not. They'll visit when they wish. They visit as I speak even now.\"", + "\"{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar} have fallen to undeath, rising again as skeletal warriors\u2014knights of death incarnate. Their lord {@deity Torm|Faerûnian|SCAG} must be weeping from the heavens.\"", + "\"There is no price too steep to end this madness.\"" + ] + } + ], + "id": "b3f" + }, + { + "type": "entries", + "name": "Melissara's Fate", + "page": 227, + "entries": [ + "The sixth encounter of Dead Hold involves a {@creature star spawn seer|MTF}. {@creature star spawn seer|MTF|Seers} are animate, sentient matter; when summoned to the Material Plane, they must take over a mortal's body, which has the added benefit of scrubbing away the host's entire personality. One of the {@creature Archmage|MM|archmagi} of this level must be given to the Far Realm. Long suspecting that their cousin was not as committed to \"the future\" as they are, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar} have Melissara brought to Area 32 and sacrificed. This happens off-screen, after the party have met her and moved on, provided they didn't kill her. If Melissara cannot be used, use Cassiok, that ridiculous freak in Area 39." + ], + "id": "b40" + } + ], + "id": "b3d" + } + ], + "id": "b3c" + }, + { + "type": "entries", + "name": "12. Lounge", + "page": 227, + "entries": [ + { + "type": "insetReadaloud", + "page": 227, + "entries": [ + "Clearly, this is where the family receives its guests. This lounge is furnished with leather chairs, all facing a tapestry depicting an ivy-overgrown villa in the familiar streets of Waterdeep. For but a moment, you yearn again to return to the world above. Soon, you tell yourself. Soon..." + ], + "id": "b42" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Nested Tentacle", + "page": 227, + "entries": [ + "A nest has sprouted here and attacks the party as they try to leave; before it does, it uncurls to reveal its cloudy, milky-teared eye. See {@hazard Nested Tentacles|WDMMC} above for more information." + ], + "id": "b44" + } + ], + "id": "b43" + } + ], + "id": "b41" + }, + { + "type": "entries", + "name": "13. Walking Dead", + "page": 227, + "entries": [ + "A {@creature zombie|MM} is less than a gnat to a party of 17th-level adventurers unless it gets the drop on them. Instead of shambling throughout the room, it's poised on the ceiling, spread eagle and hanging on rafters. It drops on the first character to enter the room that isn't its creator. The character it falls on must make a {@dc 14} Strength saving throw or be knocked {@condition prone}." + ], + "id": "b45" + }, + { + "type": "entries", + "name": "14. Training Room", + "page": 227, + "entries": [ + "Energies from the Far Realm have corrupted the suits of armor in this chamber. Any set has the following curse attached to it:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hooked Curse", + "page": 227, + "entries": [ + "Once you don this cursed armor, you can't doff it unless you are targeted by a spell of {@spell remove curse} or similar magic. Slimy talons dig into your flesh and whispers poison your mind; whenever you finish a long rest while wearing the armor, you must succeed on a {@dc 14} Intelligence saving throw or suffer from a form of {@table Indefinite Madness|DMG}." + ], + "id": "b48" + } + ], + "id": "b47" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 227, + "entries": [ + "While running this variant, several {@creature cultist|MM|cultists} made a last stand here before being torn apart by the very {@creature star spawn mangler|MTF} that haunts Area 15\u2014if not the one featured in Encounter 1 of Dead Hold.", + "When the party enters this area, read the following:", + { + "type": "insetReadaloud", + "page": 227, + "entries": [ + "This sparring room has been made into a grave. Corpses lie in tatters, whatever weapons borrowed from the racks impotently strewn across the bloodstained floor. Even the mannequins and training dummies have been cleaved by wicked claws, mixing straw, canvas, and wood with the scattered organs of the poor fools that made their futile last stand here." + ], + "id": "b4a" + } + ], + "id": "b49" + } + ], + "id": "b46" + }, + { + "type": "entries", + "name": "15. Fountain", + "page": 227, + "entries": [ + { + "type": "insetReadaloud", + "page": 227, + "entries": [ + "The halls are eerily quiet, save for the constant splash of water from this fountain. The clean deluge is vomited out from a marble {@creature aboleth|MM}. Your mind reels with the sudden memory of the twisted caverns, which you put behind you so long ago\u2014of the creature that claimed those sunken tunnels as its demesne." + ], + "id": "b4c" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 227, + "entries": [ + "While running this variant, the fountain is polluted by two corpses, under which a halfling {@creature cultist|MM} hides. After witnessing a {@creature star spawn mangler|MTF} tear apart his compatriots, the {@creature cultist|MM} was driven mad\u2014so much that he has forgotten his own name (Aldrin). He now only refers to himself as \"this one.\"", + { + "type": "entries", + "name": "Expanded Dungeon", + "page": 227, + "entries": [ + "The tunnel leading out from this area is watched over by a {@creature star spawn mangler|MTF}, which attacks anyone who dares leave Level 22. It was this creature that cut down Aldrin's compatriots and even dumped their bodies in the fountain. Aldrin is aware of its presence; he was playing dead when the beast dumped the corpses in the fountain. He suspects that it knows he is not dead and is simply waiting for him to make his move\u2014which it is." + ], + "id": "b4e" + } + ], + "id": "b4d" + } + ], + "id": "b4b" + }, + { + "type": "entries", + "name": "17. Vertrand's Room", + "page": 227, + "entries": [ + { + "type": "insetReadaloud", + "page": 227, + "entries": [ + "The door opens silently upon a modest suite. A bald, elderly man darkened by liver spots sits at his desk, scribbling into a journal. His back is to you\u2014but his quill halts.", + "\"I foresaw this...\" the old mage whispers. \"I saw it long ago. And I have chosen to face you. Alone.\"", + "He turns to you\u2014and where his eyes ought to have been is only smooth flesh. He breaks out into a sad, toothy grin. \"In the end,\" he sighs, \"Death owns us all.\"", + "With a world-weariness, he pushes himself to his feet and unleashes an arcane word of power!" + ], + "id": "b50" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Vertrand", + "page": 227, + "entries": [ + "There's little opportunity to roleplay Vertrand outside of combat, as he attacks the party the moment they reach him. He is fond of loosing world-weary sighs. His verbal components for spells are lazily pronounced." + ], + "id": "b52" + }, + { + "type": "entries", + "name": "Tactics", + "page": 227, + "entries": [ + "A brilliant mage waiting for this inevitable conflict, Vertrand employs the following tactics:", + { + "type": "list", + "page": 227, + "items": [ + "Vertrand fights to the death, never fearing his doom. It's as he said\u2014Death already owns him.", + "Vertrand casts {@spell time stop} on his first turn. While time is halted, he casts {@spell mirror image}, {@spell fire shield}, {@spell mage armor}, {@spell stoneskin} and finally {@spell cone of cold} (in that order, if he gets enough turns). He sacrifices {@spell stoneskin} for {@spell cone of cold} if he only gets four turns in {@spell time stop}.", + "If he is facing multiple spellcasters, Vertrand casts {@spell globe of invulnerability} instead of {@spell stoneskin}.", + "Vertrand wastes no opportunity to {@spell counterspell} a foe.", + "While {@status concentration||concentrating} on a spell, Vertrand utilizes spells of {@spell lightning bolt} and {@spell cone of cold}.", + "If he must pursue a fleeing foe, Vertrand casts {@spell misty step} and looses a {@spell fire bolt} cantrip." + ] + } + ], + "id": "b53" + } + ], + "id": "b51" + } + ], + "id": "b4f" + }, + { + "type": "entries", + "name": "18. Berlain's Suite", + "page": 228, + "entries": [ + { + "type": "entries", + "name": "18A. Study", + "page": 228, + "entries": [ + { + "type": "insetReadaloud", + "page": 228, + "entries": [ + "It's warm here. Candles are still lit, giving off a fragrance that hints at a sinister origin... as if it were rendered not from the fat of animals. You hear now soft murmuring in another chamber, spoken in a language that itches your very brain." + ], + "id": "b56" + } + ], + "id": "b55" + }, + { + "type": "entries", + "name": "18B. Bedchamber", + "page": 228, + "entries": [ + { + "type": "insetReadaloud", + "page": 228, + "entries": [ + "Sitting there upon the bed, nestled between two floating {@creature grell|MM|grells}, is a two-mouthed woman with too many arms. She seems to be... conversing with those floating, beaked brainy horrors. When she sees you, she smiles twice and says, \"Just when I was fresh out of subjects.\" To your horror, that second mouth of hers animates and spits out in a serrated voice, \"You shall rue the day your mothers spat you out. To the table with you!\"" + ], + "id": "b58" + }, + { + "type": "entries", + "name": "Roleplaying Berlain", + "page": 228, + "entries": [ + "Like Vertrand, there's little opportunity to roleplay Berlain before combat erupts. She wields a scalpel instead of a dagger. You can have Korva, her obliterated brother, speak through Berlain's extra mouth in a twisted voice. Together, they say the following in combat (parentheses mark when Korva speaks):", + { + "type": "list", + "page": 228, + "items": [ + "\"The gate is open!\" (\"This world will finally know the Truth!\")", + "\"The stars turn!\" (\"And a time presents itself!\")", + "\"There is indeed a method to madness!\" (\"Reason within rhyme!\")", + "\"I cannot wait to get you onto my table!\" (\"The scalpel makes whelps of us all!\")", + "\"Yours will be an enlightening tale...\" (\"In the marrow, we shall find Truth... together!\")" + ] + } + ], + "id": "b59" + }, + { + "type": "entries", + "name": "Tactics", + "page": 228, + "entries": [ + "Berlain wants to capture the adventurers for use in her experimentations, not kill them. Thus, in combat, she uses the following tactics:", + { + "type": "list", + "page": 228, + "items": [ + "On her first turn, Berlain casts {@spell time stop}. While time is halted, she casts {@spell mirror image}, {@spell wall of force}, {@spell fire shield} and {@spell mage armor} in that order of priority. Should she get a fifth turn, she casts {@spell polymorph}, turning the target into a white lab {@creature rat|MM}. Her second turn is spent on {@spell polymorph} if she does not cast it on {@spell time stop|PHB|time stop's} last turn.", + "To better befit her theme as a mad scientist, give Berlain the {@spell acid splash} and {@spell chill touch} cantrips. She can cast two in a single turn.", + "Berlain's {@creature grell|MM|grells} attack creatures on their side of the {@spell wall of force} with their Tentacles action, grappling and potentially {@condition paralyzed||paralyzing} their victims.", + "If things look bleak for the party, Berlain offers them this: \"My toll for safe passage is simple: leave me two live subjects and go your separate way, unmolested.\" Korva adds, \"Their sacrifice to science shall not be made in vain!\"", + "If things look bleak for Berlain, she abandons her hope of capturing the adventurers and instead tries to kill them. There will be more in the future, she tells herself." + ] + } + ], + "id": "b5a" + } + ], + "id": "b57" + } + ], + "id": "b54" + }, + { + "type": "entries", + "name": "20. Pillared Hall", + "page": 228, + "entries": [ + { + "type": "entries", + "name": "20A. Central Chamber", + "page": 228, + "entries": [ + "When the adventurers reach this area, read:", + { + "type": "insetReadaloud", + "page": 228, + "entries": [ + "Your very first step into this hall echoes loudly throughout it. You need not be a dwarf or mason to see that it has been carved to amplify every sound and whisper committed here." + ], + "id": "b5d" + }, + "If the adventurers are discovered by the five {@creature Will-o'-Wisp|MM|will-o'-wisps} haunting this hall, read the following:", + { + "type": "insetReadaloud", + "page": 228, + "entries": [ + "As you make your way through the hall, a floating, ivory light appears before you. It flickers like a ghostly flame and its voice is thin like glass. \"What is your purpose here?\"", + "Before you can respond, yet another light appears, winking into existence to your right. \"Were you bid?\" it asks.", + "Then a third, a fourth, and yes, indeed, a fifth wisp of light materialize, surrounding you, and they ask:", + "\"Have you strayed?\"", + "\"Strays receive no guest right.\"", + "\"Would you die a vagrant's death, stranger?\"", + "Hovering there, the first wisp repeats itself, firmer now: \"What is your purpose here?\"", + "\"Were you bid?\" asks the second wisp.", + "Then, all in one voice, the others demand, \"Well? Were you?\"" + ], + "id": "b5e" + }, + { + "type": "entries", + "name": "Roleplaying the Wisps", + "page": 228, + "entries": [ + "The {@creature Will-o'-Wisp|MM|wisps} all share ghostly voices that talk over each other. If one speaks, the other four are quick to add something, piling onto the conversation with several quips. They are impatient and haughty, and they condescend to all who are not of Shadowdusk blood, especially the {@creature nothic|MM|nothics}." + ], + "id": "b5f" + } + ], + "id": "b5c" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 228, + "entries": [ + "If it has not yet happened, the fourth encounter of Dead Hold should happen while the adventurers are in this area. The trapped {@creature couatl|MM} in Area 34B reaches out to the party, who it can sense. It implores them to seek it out. This happens amidst combat, if a fight breaks out in this area.", + "Additionally, the five {@creature nothic|MM|nothics} in Area 20B\u2014which are star spawn in name and appearance\u2014do not shy from combat. They instead charge down the party once they hear the adventurers. Their sadistic howls can alert the ten {@creature nothic|MM|nothics} in Area 24, who arrive three rounds later. These {@creature nothic|MM|nothics} are also star spawn in appearance.", + "Throughout this encounter, the {@creature Will-o'-Wisp|MM|will-o'-wisps} strafe the party. One cackles, \"The rift yearns! It hungers! Give to it yourself\u2014come as you are!\"" + ], + "id": "b60" + } + ], + "id": "b5b" + }, + { + "type": "entries", + "name": "21. Parlor", + "page": 228, + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mirror, Mirror", + "page": 228, + "entries": [ + "The parlor's mirror contains a thing of nightmare within it; its surface is glossy and black, reflecting no light. As a character is looking at it, a massive eyeball opens up, as if the entire mirror was its lid. This six-pupiled eyeball gazes into its victim and overwhelms them with madness. The creature must make a {@dc 14} Intelligence saving throw or succumb to a form of {@table short-term madness|DMG}. See Appendix C for details." + ], + "id": "b63" + } + ], + "id": "b62" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 229, + "entries": [ + "Under this variant, the parlor is littered with the corpses of servants that died here, several seemingly having committed suicide. They were not torn apart by star spawn but were instead driven mad by the thing in the mirror. Those that did not die to aneurisms instead slit their own throats to spare themselves from that darkness." + ], + "id": "b64" + } + ], + "id": "b61" + }, + { + "type": "entries", + "name": "22. Torm's Shrine", + "page": 229, + "entries": [ + "After Level 21, the party should be familiar with {@deity Torm|Faerûnian|SCAG|Torm's} iconography. If they correctly identify the shrine, read:", + { + "type": "insetReadaloud", + "page": 229, + "entries": [ + "Just as you thought you had put the imagery of {@deity Torm|Faerûnian|SCAG} behind you, here it is again. The memories of {@creature Fazrian|WDMM}, the fallen angel, crowd your mind. The walls of your world are suddenly streaked with that mysterious blood once again.", + "Questions abound: why did the angel never lift a finger against the Shadowdusks? How could he not turn his crusade upon this place? Or was this the crusade he had in mind all along? Were they just hiding under his nose this entire time?", + "You will never know why... but still you must wonder what this shrine is doing down here. These freaks do not seem to be the most... orthodox of worshippers." + ], + "id": "b66" + }, + "If they were responsible for {@creature Fazrian|WDMM|Fazrian's} atonement, then a vestige from the heavens manages to whisper a warning to the party:", + { + "type": "insetReadaloud", + "page": 229, + "entries": [ + "As you turn back to those wretched halls, a warmth overwhelms you, flooding your senses in an instant\u2014and it's gone the very next. But not before leaving you with this wisdom:", + "The Shadowdusk matriarch and her brother were once paladins in service to that distant god, {@deity Torm|Faerûnian|SCAG}. Paladins that have since fallen from grace\u2014and the power they once wielded for good can still be wielded now for more wicked ends. You face not robed freaks ahead but\u2014the wisdom warns\u2014knights of death and malice." + ], + "id": "b67" + } + ], + "id": "b65" + }, + { + "type": "entries", + "name": "23. Meditation Rooms", + "page": 229, + "entries": [ + { + "type": "entries", + "name": "23B. Black Crystal Tablet", + "page": 229, + "entries": [ + { + "type": "insetReadaloud", + "page": 229, + "entries": [ + "The door slides open upon a chamber filled with a greasy darkness that hurls back any light that might be brought to bear. Upon a stone table at the far wall rests a {@item Black Crystal Tablet|WDMM|black, crystalline tablet} whose glyphs you instinctively know should never have been carved, let alone read. Its runes writhe as if it were the flesh of a living beast kept in captivity with no other recourse but to rage against its prison.", + "The darkness... it beckons you forward. You feel that in your bones. It... invites you to stand before it, as if it were an altar to an attentive god. And slowly you realize that it is. It is an altar. These freaks have made it into one. They worship it\u2014they have to. It is an artifact that demands attention, that draws the very mind to it like a beacon. Not a beacon in the dark, but a beacon that glowers at all the light touches\u2014and wishes to see it not dead but only stranger.", + "A sickness wells up in your belly. You taste bile on your tongue and foam on your lips. Your mind begins to reel, to cringe. A step. You take a step, though you never planned on doing so. Your mind fights against that oily hold on your body, knowing that should you give in, there will be nothing to save you but madness." + ], + "id": "b6a" + } + ], + "id": "b69" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 229, + "entries": [ + "The fifth encounter of Dead Hold can occur here after the adventurers lay their eyes on the tablet. The star spawn attack from Area 20, if so." + ], + "id": "b6b" + } + ], + "id": "b68" + }, + { + "type": "entries", + "name": "24. Nothic Warrens", + "page": 229, + "entries": [ + { + "type": "entries", + "name": "Dead Hold", + "page": 229, + "entries": [ + "If you're running this variant, the {@creature nothic|MM|nothics} here are star spawn in name and appearance only. No two look the same. Describe them simply as \"aberrant horrors with no place in this world.\" They're feasting on actual dead {@creature nothic|MM|nothics} (former family members of the Shadowdusks) and dead servants. They attack the party on sight and investigate any sounds they hear in adjacent areas.", + "Four {@creature nothic|MM|nothics} have been removed from the fourteen in Area 24 to make up for the added difficulty of facing star spawn." + ], + "id": "b6d" + } + ], + "id": "b6c" + }, + { + "type": "entries", + "name": "25. Abandoned Chamber", + "page": 229, + "entries": [ + { + "type": "entries", + "name": "Dead Hold", + "page": 229, + "entries": [ + { + "type": "insetReadaloud", + "page": 229, + "entries": [ + "You step over shattered dregs of furniture to enter this ghastly chamber. You can't but shake your head at it all. What were they thinking? That divans and doors could stop these aberrant horrors? As you survey the carnage, you know it would take hours to piece together the unfortunate souls that were torn apart by those creatures rampaging through this madhouse." + ], + "id": "b70" + }, + "Several {@creature cultist|MM|cultists} holed up in this chamber, hoping to wait out the star spawn\u2014as if they expected the Shadowdusks to call the beasts off. If a character spends an hour sifting through their remains, they can piece together eight humans. These unfortunate souls were torn to shreds by a swarm of {@creature star spawn grue|MTF|star spawn grues}\u2014the very same swarm that attacks the party in Dead Hold's second encounter." + ], + "id": "b6f" + } + ], + "id": "b6e" + }, + { + "type": "entries", + "name": "26. Hoarded Secrets", + "page": 229, + "entries": [ + { + "type": "entries", + "name": "Dead Hold", + "page": 229, + "entries": [ + "Should the adventurers discover the tunnel to the Expanded Dungeon, read the following. Apparently, some {@creature cultist|MM|cultists} managed to escape down there but were followed by star spawn.", + { + "type": "insetReadaloud", + "page": 229, + "entries": [ + "Behind the tapestry yawns a blackened tunnel that stretches out into oblivion. Fresh blood streaks the tiles closest to you, already drying into a sticky paste. You know not how many escaped this wretched place\u2014nor what sort of horror might even now be in hot pursuit of them." + ], + "id": "b73" + } + ], + "id": "b72" + } + ], + "id": "b71" + }, + { + "type": "entries", + "name": "28. Legacy of Xerrion", + "page": 230, + "entries": [ + { + "type": "insetReadaloud", + "page": 230, + "entries": [ + "You come upon what can only be history: a fresco fifteen by thirty feet long. A robed wizard stands before a black portal, cradling a tablet fashioned from black crystal\u2014as if it were a newborn babe. He's smiling. His eyes are cracked with a lifetime of smiles. He shares that warm smile with the portal\u2014a lightless rift from which serrated tentacles slither. Your eyes fall on the plague below: \"{@style The Legacy Of Xerrion|dnd-font;small-caps},\" it reads... and below that: \"{@style We Will One Day Join Him In The Promised Land|dnd-font;small-caps}.\"" + ], + "id": "b75" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 230, + "entries": [ + "If you're running this variant, reduce the number of {@creature death slaad|MM|death slaadi} here by one, so as to make up for the added difficulty imposed by the star spawn.", + "Additionally, make the slaadi star spawn in name and appearance. They appear as translucent, half-gelatinous horrors with razored limbs. Once their {@spell invisibility} drops, they \"shift colors.\"" + ], + "id": "b76" + } + ], + "id": "b74" + }, + { + "type": "entries", + "name": "29. Landing", + "page": 230, + "entries": [ + { + "type": "insetReadaloud", + "page": 230, + "entries": [ + "You come upon a staircase under the stony gaze of a statue. It depicts a grimacing man being crushed by tentacles that erupt from the floor\u2014from a carven portal. His expression seems to say, \"Well, them's the breaks.\"", + "As you near the staircase that spirals down into darkness, you feel a wind blow through you\u2014through your mind. This is the brink; you know it like an animal knows when foul weather is ahead. Your instincts are tuned up. You can feel the foulness down there, a brooding darkness that, at best, seeks not to consume you... only leave you stranger than before." + ], + "id": "b78" + } + ], + "id": "b77" + }, + { + "type": "entries", + "name": "30. Lower Halls", + "page": 230, + "entries": [ + { + "type": "insetReadaloud", + "page": 230, + "entries": [ + "The tension in the air builds as you clamber down the stairwell. The air takes on an oily quality, as if it were humid without the heat. You feel in your heart a palpable dread, thick like molten lead, that pushes its way through your arteries. You shouldn't be here\u2014and this place should not be.", + "What you see first is the Shadowdusk family crest inscribed upon the floor: a 20-foot disk of purple stone carved upon which is a lit torch, its flames pointed away from you. Peeling mosaics paint the ceiling as a cloudy sky and scorch marks can be found along the walls and many pillars of this place.", + "In the distance, some titan grumbles a sleepy groan\u2014and a breeze flutters throughout the halls, one not felt on your skin but on your very brain. For a moment, you're reminded of how very small you are." + ], + "id": "b7a" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 230, + "entries": [ + "If you're using this variant, {@creature cultist|MM|cultists} were slaughtered here by star spawn. Blood streaks the floor and walls. The family crest is outlined in the spilled intestines of the star spawn's victims\u2014the handiwork of bored {@creature star spawn grue|MTF|grues} after all their cattle had been slain." + ], + "id": "b7b" + } + ], + "id": "b79" + }, + { + "type": "entries", + "name": "31. Approach to Madness", + "page": 230, + "entries": [ + "If combat breaks out in this area, {@creature Zalthar Shadowdusk|WDMM|Zalthar}, the {@creature death knight|MM}, investigates from Area 34A.", + { + "type": "entries", + "name": "31A. Warped Foyer", + "page": 230, + "entries": [ + { + "type": "insetReadaloud", + "page": 230, + "entries": [ + "You feel a wind that seems to push at your entire being. The lines between the floor and its walls are warped. In some places, the stone has seemed to melt. In others, they meet at angles that make your head swim. And the pillars holding up that ceiling your eyes seem to refuse to look at? They were but columns once. Now you don't really know what they are, only that they... breathe." + ], + "id": "b7e" + } + ], + "id": "b7d" + }, + { + "type": "entries", + "name": "31B. Threshhold of Insanity", + "page": 230, + "entries": [ + { + "type": "insetReadaloud", + "page": 230, + "entries": [ + "You should not be here. Nothing should. Nothing of this world, this reality, anyway. There is a pressure here, a power, a shadow that should not be. Strange energy pervades this place and, in the distance, you can hear a sort of... groaning.", + "At the end of the day, you're still an animal. Face it\u2014you are. Every instinct of yours screams at you to abandon this place, for there are things lurking here that are antithetical to all reason and reality\u2014a force of unmaking.", + "You swallow that primordial dread. A tapestry on the wall depicts noblemen giving themselves to some unseen god that has deigned to twist, warp, and melt them into one gelatinous entity that your mind cannot bear to focus on for too long." + ], + "id": "b80" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 230, + "entries": [ + "If you're running this variant, reduce the number of {@creature death slaad|MM|death slaadi} here by one, so as to make up for the added difficulty imposed by the star spawn.", + "Additionally, make the slaadi star spawn in name and appearance. They appear as translucent, half-gelatinous horrors with razored limbs. Once their {@spell invisibility} drops, they \"shift colors.\"", + "Despite what's written above, {@creature Zalthar Shadowdusk|WDMM|Zalthar} doesn't come to investigate a disturbance in this area if you are running Dead Hold. He's instead busy in Area 32." + ], + "id": "b81" + } + ], + "id": "b7f" + } + ], + "id": "b7c" + }, + { + "type": "entries", + "name": "32. Far and Gone", + "page": 230, + "entries": [ + { + "type": "insetReadaloud", + "page": 230, + "entries": [ + "Sickly light bleeds out from a breach in what your mind assures you is reality itself. Tumorous flesh hangs there, draped across a rift that beats as if it were a heart\u2014a heart whose arteries have creeped out along the walls and ceilings like mold and found purchase on this side.", + "As you gawk at this rift, you begin to giggle. Blood trickles down your nose and you know that to gaze into this abyss is to let it gaze long into you." + ], + "id": "b83" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 230, + "entries": [ + "If you're running this variant, the portal has been stabilized and creatures can now physically pass through the portal\u2014although mortals will find that it is a one-way trip. Once they enter the Far Realm, they will not find their way out, effectively killing their character. If there was ever a thing that a mortal should not enter it is this portal.", + "Once the adventurers reach this area, read the text below. {@creature Zalthar Shadowdusk|WDMM|Zalthar}, the {@creature death knight|MM} (armed with his {@item nine lives stealer}, as detailed in Area 34), is here with three {@creature nothic|MM|nothics} (former family members) and their sacrifice: either Cassiok (see Area 39) or Melissara, who has long-been suspected of not being committed enough to the family or \"the future.\"", + { + "type": "insetReadaloud", + "page": 231, + "entries": [ + "The world is awash in a sickly light vomited out by a rift to a place your mind has unhinged itself from. In the distance, from behind that veil, you hear some titanic beast groan again, lazily belching out its contempt for this very reality. A cloud of spores erupts from the rift, crashing to the floor and then dragging itself into the air, meandering aimlessly but not inanimately. The rift, you realize, is alive. It's breathing. Along the walls of this room, tumorous flesh has crept in, finding purchase on this side of reality, growing like a mold.", + "There are others here, standing before the breach in your reality: three one-eyed freaks and a {@creature death knight|MM|knight} clad in armor that can only be dedicated to celebrating death itself. In his hand the {@creature death knight|MM|knight} clutches a longsword around which float the wailing souls of its past victims." + ], + "id": "b85" + }, + "If Melissara is the intended sacrifice, she has 1 hit point and no remaining spell slots. Add the following text to your narration; it assumes the party's already familiar with the {@creature archmage|MM}:", + { + "type": "insetReadaloud", + "page": 231, + "entries": [ + "Crumbled at the {@creature death knight|MM|death knight's} feet is a bruised woman missing an entire patch of hair\u2014Melissara. She's screaming; you could hardly hear her over the portal's groans. She's screaming and kicking, but the freaks have her tight and they inch ever closer to the edge.", + "\"{@creature Zalthar Shadowdusk|WDMM|Zalthar}!\" she screams. All her magic must have already been spent. She writhes again, but it's a futile effort. \"{@creature Zalthar Shadowdusk|WDMM|Zalthar}! No! Please! Do not send me there!\"", + "\"Your commitment to our family\u2014to the future,\" murmurs {@creature Zalthar Shadowdusk|WDMM|Zalthar}, \"has been found lacking. A host must host\u2014what else is it good for? Goodbye, dear cousin... and see you again soon.\"", + "The freaks plant Melissara before the brink\u2014and as she beholds an unseen madness therein, the {@creature death knight|MM} plants his heavy boot on her back and kicks. She goes screaming to what you're certain is not her death\u2014but something far worse." + ], + "id": "b86" + }, + "If Cassiok is the sacrifice instead, he hands off his {@item staff of power} to {@creature Zalthar Shadowdusk|WDMM|Zalthar}. Read the following:", + { + "type": "insetReadaloud", + "page": 231, + "entries": [ + "At the {@creature death knight|MM|death knight's} side is a ridiculous horror\u2014a man whose body is more of a carapace, beetlelike in nature. His head is still mostly human, however. You catch only a glimpse of his middle-aged features in that sickly light: a crooked nose, a bald head, chitinous protrusions along his cheeks.", + "\"Well,\" says the freak. \"Cousin, it has been a delight.\"", + "\"You will be remembered,\" the {@creature death knight|MM} says, \"but perhaps not missed.\"", + "\"My life for the future,\" says the freak. \"A host must host, mustn't he?\"", + "\"What else would he be good for?\" agrees the {@creature death knight|MM}.", + "The freak nods and hands his runed staff to the {@creature death knight|MM}. With a content sigh, he walks face-first into that sickly light, disappearing from this world entirely." + ], + "id": "b87" + }, + "Once the sacrifice has been made, {@creature Zalthar Shadowdusk|WDMM|Zalthar} and his minions face the party. Read the following:", + { + "type": "insetReadaloud", + "page": 231, + "entries": [ + "Only now does the {@creature death knight|MM} turn to face you. His eyes burn as blue fire from behind that helmet.", + "\"{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} foretold your arrival,\" he says, lifting that wretched blade of his. \"I've been waiting for you. All this time, I've been waiting for you.\"" + ], + "id": "b88" + }, + { + "type": "entries", + "name": "Envoys of the Hungering Void", + "page": 231, + "entries": [ + "After the sacrifice has been made, {@creature Zalthar Shadowdusk|WDMM|Zalthar} and his {@creature nothic|MM|nothics} attack. On the third round of combat, the sixth encounter of Dead Hold unfurls: the sacrifice returns to Shadowdusk Hold as a {@creature star spawn seer|MTF} with a pet {@creature star spawn hulk|MTF}. The {@creature star spawn seer|MTF|seer's} features are familiar, matching with whoever was sacrificed\u2014but his or her personality has been obliterated and its skin is rubbery now, its fingers fused into tongue-like appendages.", + "Read the following once this encounter occurs:", + { + "type": "insetReadaloud", + "page": 231, + "entries": [ + "Amidst the carnage, the rift shudders and groans with sloppy ecstasy. Your eyes confront that breach in reality, even if your mind shies away into a dark corner, fearful of that sickly light. Out from the portal steps a tumorous creature whose arms are but rubbery, tongue-like appendages. Its eyes are starry voids and it grips a twisted staff made of equal parts flesh, bone, and iridescent matter. It looks out across this place, this world, and pronounces a sound of victory in a language you were never meant to hear\u2014that no mortal ought to ever hear.", + "At this creature's side is a flayed, hulking brute with far too many teeth and lidless eyes that regard you as more than a meal. It regards you only as its freshest playthings." + ], + "id": "b8a" + }, + "If {@creature Zalthar Shadowdusk|WDMM|Zalthar} is still alive, he welcomes back whoever was sacrificed and then adds, \"It is done! Our work is at its zenith! Let the world get... weirder. Now.\"" + ], + "id": "b89" + }, + { + "type": "entries", + "name": "Lair Actions", + "page": 231, + "entries": [ + "The rift itself is as living of an entity as the star spawn. On initiative count 20 (losing initiative ties), one of the following effects occur; the same effect cannot occur two rounds in a row:", + { + "type": "list", + "page": 231, + "items": [ + "A tentacle unfurls and makes an attack roll against a creature within 60 ft. ({@hit 5} to hit). On a hit, the target is {@condition grappled} (escape {@dc 13}) and dragged 10 ft. closer to the portal; {@condition prone} creatures are dragged 15 ft. If it is dragged into the portal, the creature is spirited to the Far Realm. See Entering the Rift below for the effects of entering the Far Realm. A tentacle has an AC of 14, 20 hit points and immunity to psychic damage; destroying it frees the {@condition grappled} character.", + "The rift groans and unleashes a foul, strong wind. All non-aberrations within 30 ft. must make a {@dc 14} Strength saving throw or be knocked {@condition prone}. {@creature Zalthar Shadowdusk|WDMM|Zalthar} and {@creature Dezmyr Shadowdusk|WDMM} are immune to this effect.", + "The rift shrieks in rage. All non-aberrations within 30 ft. of the portal must make a {@dc 15} Intelligence saving throw or take 14 ({@damage 3d6}) psychic damage. {@creature Zalthar Shadowdusk|WDMM|Zalthar} and {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} are both immune to this effect.", + "The rift vomits out a cloud of spores. Creatures within 10 ft. of the portal must make a {@dc 16} Constitution saving throw or take 17 ({@damage 4d6}) poison damage or half as much on a success. On a failure, a creature also succumbs to a form of {@table Indefinite Madness|DMG} (see App. C for details)." + ] + } + ], + "id": "b8b" + }, + { + "type": "entries", + "name": "Funky Physics", + "page": 232, + "entries": [ + "Any of the effects described above can come into play during this encounter." + ], + "id": "b8c" + }, + { + "type": "entries", + "name": "Entering the Rift", + "page": 232, + "entries": [ + "A creature that enters the rift is taken to the Far Realm and instantly takes 36 ({@damage 8d10}) psychic damage. This damage occurs again every time the creature ends its turn in the Far Realm. If it is reduced to 0 hit points, it does not die but is instead taken by things therein and is effectively killed.", + "A creature on the other side of the rift is {@condition stunned}. It can still see the Material Plane and it can make a {@dc 15} Charisma saving throw to return whence it came, even though a {@condition stunned} creature cannot move. On a success, it appears in an unoccupied space within 5 ft. of the portal in Shadowdusk Hold. This harrowing visit wreaks havoc on the creature's mind, causing them to develop a form of {@table Indefinite Madness|DMG} (see App. C). They might also suffer other deformities like the Shadowdusks have, which is to be determined by the DM." + ], + "id": "b8d" + }, + { + "type": "entries", + "name": "Closing the Rift", + "page": 232, + "entries": [ + "The gateway to that hungering realm can only be closed from the other side\u2014a realization that eventually dawns on the party if the {@creature couatl|MM} Tezca-Zyanya doesn't reveal it. If the {@creature couatl|MM} is with the party, it volunteers to close the portal, otherwise it falls to another character, such as one of the adventurers or Melissara. For the purpose of this module, exactly how the portal is closed is never told to the players... and any character that makes this sacrifice will never again see the Material Plane. For all intents and purposes, that character is dead, their corpse trapped in the Far Realm. Should one of your players wish to make the sacrifice, let them, but only after warning them that there is no coming back from that realm.", + "If Tezca-Zyanya is with the adventurers, it reveals its true form now and sacrifices itself to close the rift. Read the following, dramatized text:", + { + "type": "insetReadaloud", + "page": 232, + "entries": [ + "It's bedlam. Even now the rift seems to shudder with pleasure. Its mold trembles and finds further purchase in this reality. You can see shadows in that sickly light\u2014more of those foul creatures are lining up to walk into this world and see it undone. Your heart begins to sink as the hordes fall into ranks and march towards your side of the rift.", + "It's when the first faceless beast pokes its maw through the rift that a {@creature frog|MM} hops onto your shoulder and then into the fray. You almost forgot of Tezca-Zyanya\u2014and when the {@creature frog|MM} lands, it becomes a flash of blinding light. Not sickly light, oh no. Heavenly light that washes away the darkness. Where once a {@creature frog|MM} crouched now hovers a winged serpent whose every scale is radiant. Tezca-Zyanya's saccharine voice echoes within your mind: \"There is only one way to seal the rift... And it is my burden alone to bear.\"", + "The winged serpent wades through the fray, evading claws and psychotic energies. It slips into that rift, showing no fear, no hesitation... and blinding light erupts from within. That distant titan rages, denied again its entrance to this world, and in its tantrum, you crumble to your knees! The rift implodes, leaving a radiant scar on the wall!" + ], + "id": "b8f" + }, + "The rift now sealed, the moldy flesh of the portal wails as it wilts to death. The star spawn howl, denied reinforcements and conquest. Surviving Shadowdusks despair, their costly efforts thwarted." + ], + "id": "b8e" + }, + { + "type": "inset", + "page": 232, + "name": "Describing the Far Realm", + "entries": [ + "The Far Realm is antithetical to the mortal mind. Should an adventurer fall through the portal, describe it as a lightless realm whose only floor is a black canvas. Every step sends ripples of some foul water out across existence. A creature with {@sense darkvision} or magic is just as lost in the dark and can only see up to 10 feet away. Things lurk there in the dark, just outside their periphery, sending up splashes of water as they circle around that unfortunate soul. From time to time, the ground shifts as a groan echoes throughout the realm, as if they stand on the back of some sleepy titan\u2014which they do. They and the monsters there are but mites on the back of an unseen colossus whose tumors and bleeding sores are like carnivorous flowers.", + "Meanwhile, the senses begin to blur. The ears ring with tinnitus and the nose bleeds as the brain suffers a long drawn-out aneurism. Organs begin to fail one by one, but this does not kill the unfortunate visitor, only liberate them. The mind slowly unhinges as the shadows press in, as the claws come out, and the wolves lurking there in the dark can hold back their appetite no longer. No one, as that damned fool will learn, truly dies in this insidious realm\u2014that would be too merciful\u2014and they are doomed to suffer this madness for eternity." + ], + "id": "b90" + } + ], + "id": "b84" + } + ], + "id": "b82" + }, + { + "type": "entries", + "name": "33. Shrine", + "page": 232, + "entries": [ + { + "type": "insetReadaloud", + "page": 232, + "entries": [ + "Portraits galore hang in this chamber, all featuring the same woman: {@creature Dezmyr Shadowdusk|WDMM}. Her name is painted onto every single one. As you spin about, you see that the portraits are arranged chronologically: first showing {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} as a young woman who slowly grows taller until she abandons gowns for armor in the iconography of {@deity Torm|Faerûnian|SCAG} himself. Just as she reaches what you can estimate to be her thirties, she plunges into death, becoming a skeletal warrior clad in dark armor... armor that still bears that same iconography.", + "Disgust rears up within you. There's an air of adulation, of unchecked limerence. Obsession, even. Whoever produced or commissioned these portraits is obsessed with Lady {@creature Dezmyr Shadowdusk|WDMM|Dezmyr}. It's almost frightening. These works of art are nothing more than idols\u2014this entire scene is nothing more and nothing less than naked idolatry." + ], + "id": "b92" + } + ], + "id": "b91" + }, + { + "type": "entries", + "name": "34. Zalthar's Chambers", + "page": 232, + "entries": [ + { + "type": "entries", + "name": "34A. Zalthar Shadowdusk", + "page": 232, + "entries": [ + { + "type": "insetReadaloud", + "page": 232, + "entries": [ + "The door to this dusty chamber is already open\u2014and in it sits a skeletal {@creature death knight|MM|knight} clad in deathly armor. In his withered hands are two painted wooden figurines\u2014and you can only guess what sort of scene he was privately enacting.", + "Having interrupted his make-believe, the {@creature knight|MM} addresses you: \"{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} foretold your arrival. I've been waiting for you.\" He drops the figurines and unsheathes a blade around which circle the souls of his past victims, all wailing in damnation." + ], + "id": "b95" + }, + "If the adventurers do not deign to join {@creature Zalthar Shadowdusk|WDMM|Zalthar} in his private chambers, the {@creature death knight|MM|knight} looses a Hellfire Orb and strides out to greet them personally. He follows the same tactics as {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} (see Area 38)." + ], + "id": "b94" + }, + { + "type": "entries", + "name": "34B. Black Obelisk", + "page": 233, + "entries": [ + { + "type": "insetReadaloud", + "page": 233, + "entries": [ + "Nothing stands in this bald chamber but for a black obelisk fashioned from darkened crystal. It has a gravity to it that lacks the greasy touch of all the other abhorrent artifacts found in this wretched sanctum of the Shadowdusks." + ], + "id": "b97" + } + ], + "id": "b96" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 233, + "entries": [ + "Under this variant, {@creature Zalthar Shadowdusk|WDMM|Zalthar} is not in his chambers, but instead Area 32, where he is sacrificing a family member to the Far Realm so that a {@creature star spawn seer|MTF} can take over his or her body.", + { + "type": "entries", + "name": "Trapped Celestial", + "page": 233, + "entries": [ + "The {@creature couatl|MM} imprisoned within the black obelisk telepathically contacts the party, urging them to free it from this dark prison. Read the following:", + { + "type": "insetReadaloud", + "page": 233, + "entries": [ + "As you gaze at the obelisk, that saccharine voice infiltrates your mind\u2014and, tracing its warmth, you find that it first found purchase in your very heart.", + "\"Free me,\" it softly demands. \"Whether your heart is black with rot or as gilded as the heavens above, you must free me. The flood is coming and it will sweep up all creatures\u2014even you\u2014in its wrath. There is no parleying with such an animal force. No mortal, no matter how evil, can weather their invasion\u2014nor should they abide it. Destroy my prison; topple the obelisk. The rift must be sealed before it is too late.\"" + ], + "id": "b9a" + } + ], + "id": "b99" + }, + { + "type": "entries", + "name": "Free at Last", + "page": 233, + "entries": [ + "If its prison is toppled, the {@creature couatl|MM} emerges as a toad. Read the following:", + { + "type": "insetReadaloud", + "page": 233, + "entries": [ + "The obelisk teeters\u2014and crashes thunderously onto the floor, sending lightning-like cracks throughout the tiles. Crystal flies everywhere and, for the sake of your own skin and eyesight, you shield your face from the debris.", + "When at last you lower your guard, you see only a yellow {@creature frog|MM} crouched upon the obelisk's shattered head.", + "\"Well?\" comes a telepathic voice. \"Let's get a move on.\"" + ], + "id": "b9c" + } + ], + "id": "b9b" + }, + { + "type": "entries", + "name": "Roleplaying the Couatl", + "page": 233, + "entries": [ + "Tezca-Zyanya normally would not reveal itself as a celestial, but does so if the adventurers promise to help end this madness. It insists that they immediately set out for the portal, \"before more of the unbidden enter this world.\" It is utterly consumed by this duty. Having forgotten its own identity, the {@creature couatl|MM} has founded its new one on this quest. It does not yet reveal that only a creature on the other side of the portal can close the rift." + ], + "id": "b9d" + } + ], + "id": "b98" + } + ], + "id": "b93" + }, { - "name": "Innate Spellcasting", "type": "entries", + "name": "35. Eyes of Stone", + "page": 233, "entries": [ { - "type": "spellcasting", - "headerEntries": [ - "You can innately cast several spells, using your Charisma as your spellcasting ability modifier. These spells are:" + "type": "insetReadaloud", + "page": 233, + "entries": [ + "There is power here. More power than you could possibly ever crave. It flows like an arcane wind that whispers in your ear and rustles your cloak. You know whence it came: the arch gate set into the wall. One of Halaster's gates\u2014perhaps the last gate in all of Undermountain. Its keystone is carved in the likeness of Halaster himself and its stony eyes follow you as if it were alive. Surely there must be a trap here, a trick. In the corner you spot a {@condition petrified} {@creature beholder|MM} lost to eternal, stony sleep. What does it mean? What has the Mad Mage lain for you?\"" ], - "will": [ - "{@spell detect magic}", - "{@spell detect thoughts}", - "{@spell mage hand}" + "id": "b9f" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Sacrifical Item", + "page": 233, + "entries": [ + "At your discretion, the gate permanently destroys any magic item sacrificed to gain access to Level 23. This distinction is necessary; it is written on Level 23 that Halaster might return the magic item when they meet him in his sanctum. Ideally, the adventurers will sacrifice the Shadowdusks' {@item black crystal tablet|WDMM}, depriving them of their usual means of contact with the Far Realm." + ], + "id": "ba1" + }, + { + "type": "entries", + "name": "Do It", + "page": 233, + "entries": [ + "If the party hasn't yet dealt with the Shadowdusk family\u2014Dead Hold variant or not\u2014Halaster telepathically whispers to them, \"Come. Leave them to their devices. To their crusade. Ours is a dance between friends and lovers; they have no place at the table. There's but one road to my domain and you're looking at it. Come. Take the head, and the rest of the body dies\u2014isn't that true?\"" + ], + "id": "ba2" + } ], - "daily": { - "1": [ - "{@spell fireball}" - ], - "2e": [ - "{@spell fear}", - "{@spell invisibility} (self only)" - ] - }, - "ability": "cha" + "id": "ba0" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 233, + "entries": [ + "Under this variant, over a dozen corpses surround the arch gate, most torn apart, but some clutching their faces or scraping at the empty space underneath. These were those that did not \"make the cut-off,\" as Halaster would put it, and were left to the star spawn. Those that weren't torn to shreds died by sheer panic.", + "Additionally, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar} can sense if the rift to the Far Realm is sealed. If the {@creature couatl|MM} manages to close the rift, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} attacks the party when they reach this area along with three {@creature wraith|MM|wraiths} and, at your discretion, {@creature Zalthar Shadowdusk|WDMM|Zalthar}. If the party has the {@item black crystal tablet|WDMM} and seems intent on sacrificing it to the gate, they're desperate and panicked\u2014a sharp contrast to their otherwise frosty, undead demeanors.", + "If {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} intercepts the party, she unleashes a Hellfire Orb as soon as she's within range. There's a {@chance 75|25% chance|Hellfire Orb|THe orb only catches the closest adventurers.|The orb engulfs the entire party.} that it only hits the closest adventurers. Read the following:", + { + "type": "insetReadaloud", + "page": 233, + "entries": [ + "Just as you're about to put an unknowable amount of distance from this madhouse, an orb of black flame comes sailing out of the darkness and explodes against the gate. Through the smoke and flames you see striding forth a {@creature death knight|MM|knight} clad in the armor of Death itself, and, at her heels, a retinue of {@creature wraith|MM|wraiths}.", + "Lady {@creature Dezmyr Shadowdusk|WDMM} comes forth, her name attaching itself firmly to your brain. Her blade is already drawn when she shouts, \"The fork is unforgiving and the void vast between the stars. Your end begins here.\"" + ], + "id": "ba4" + } + ], + "id": "ba3" } - ] + ], + "id": "b9e" }, { "type": "entries", - "name": "Hurl Flame", + "name": "38. Dezmyr's Chambers", + "page": 233, "entries": [ - "You gain a special ranged spell attack using your Charisma as your spellcasting ability. It has a range of 60 ft., & deals {@damage 3d6} fire damage on a hit. The fire ignites flammable objects that aren't being worn or carried." - ] - } - ] - } - }, - "additionalSpells": [ - { - "innate": { - "_": { - "will": [ - "detect magic", - "detect thoughts", - "mage hand#c" - ], - "daily": { - "2e": [ - "fear", - "invisibility" - ], - "1e": [ - "fireball" - ] - } - } - }, - "ability": "cha" - } - ] - } - ] - } - ], - "item": [ - { - "name": "Black Quill", - "source": "WDMMC", - "page": 281, - "rarity": "very rare", - "wondrous": true, - "entries": [ - "When used, this quill siphons blood from its wielder to use as ink. Whatever is written is carved into the back of the wielder's hand. When first used, the character's hit point maximum is reduced by 1, and by an additional 1 point for every aggregate minute of writing thereafter. This reduction lasts until the wielder finishes a long rest or if a spell of {@spell greater restoration} is cast upon the character.", - { - "type": "entries", - "name": "Location", - "page": 281, - "entries": [ - "This magic item is found in L9, A23B. Wormriddle employs it for detention." - ] - } - ] - }, - { - "name": "Thayan Razor", - "source": "WDMMC", - "page": 291, - "rarity": "rare", - "wondrous": true, - "entries": [ - "This otherwise unassuming razor is carved in Thayan runes. When a humanoid touches the razor to its head, their hair is instantly shaven off.", - { - "type": "entries", - "name": "Additional Loot", - "page": 291, - "entries": [ - "This magic item is found in L9, A11F." - ] - } - ] - } - ], - "monster": [ - { - "name": "Adult Bronze Shadow Dragon", - "source": "WDMMC", - "_copy": { - "name": "Adult Bronze Dragon", - "source": "MM", - "_mod": { - "_": [ - { - "mode": "addSkills", - "skills": { - "stealth": 2 - } - } - ], - "resist": { - "mode": "appendIfNotExistsArr", - "items": "necrotic" - }, - "trait": { - "mode": "appendArr", - "items": [ - { - "name": "Living Shadow", - "entries": [ - "While in {@quickref Vision and Light||2||dim light or darkness}, the dragon has resistance to damage that isn't force, psychic, or radiant." - ] - }, - { - "name": "Shadow Stealth", - "entries": [ - "While in {@quickref Vision and Light||2||dim light or darkness}, the dragon can take the {@action Hide} action as a bonus action." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - } - ] - }, - "action": [ - { - "mode": "replaceTxt", - "replace": "(acid|cold|fire|lightning|poison)", - "with": "necrotic" - }, - { - "mode": "replaceTxt", - "replace": "(Acid|Cold|Fire|Lightning|Poison)", - "with": "Necrotic" - }, - { - "mode": "replaceArr", - "replace": "Breath Weapons {@recharge 5}", - "items": { - "name": "Breath Weapons {@recharge 5}", - "entries": [ - "The dragon uses one of the following breath weapons.", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Repulsion Breath", - "entry": "The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a {@dc 19} Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon." - }, - { - "type": "item", - "name": "Shadow Breath", - "entry": "The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking 66 ({@damage 12d10}) necrotic damage on a failed save, or half as much on a sucessful one. A humanoid reduced to 0 hit points by this damage dies, and an undead {@creature shadow} rises from its corpse and acts immediately after the dragon in the initiative count. The {@creature shadow} is under the dragon's control." - } - ] - } - ] - } - } - ] - } - }, - "alignment": [ - "L", - "N" - ] - }, - { - "name": "Constructed Archer", - "source": "WDMMC", - "page": 264, - "_copy": { - "name": "Archer", - "source": "VGM" - }, - "type": { - "type": "construct" - }, - "immune": [ - "psychic", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "tokenUrl": "https://5e.tools/img/VGM/Archer.png" - }, - { - "name": "Deep Gnome", - "source": "WDMMC", - "page": 320, - "size": [ - "S" - ], - "type": { - "type": "humanoid", - "tags": [ - "gnome" - ] - }, - "alignment": [ - "N", - "G" - ], - "ac": [ - { - "ac": 16, - "from": [ - "{@item chain shirt|phb}" - ] - } - ], - "hp": { - "average": 16, - "formula": "3d6 + 6" - }, - "speed": { - "walk": 20 - }, - "str": 15, - "dex": 14, - "con": 14, - "int": 12, - "wis": 10, - "cha": 9, - "skill": { - "investigation": "+3", - "perception": "+2", - "stealth": "+4" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 12, - "languages": [ - "Gnomish", - "Terran", - "Undercommon" - ], - "cr": "1/2", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The gnome's innate spellcasting ability is Intelligence (spell save {@dc 11}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell nondetection} (self only)" - ], - "daily": { - "1e": [ - "{@spell blindness/deafness}", - "{@spell blur}", - "{@spell disguise self}" - ] - }, - "ability": "int", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Gnome Cunning", - "entries": [ - "The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic." - ] - }, - { - "name": "Stone Camouflage", - "entries": [ - "The gnome has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." - ] - } - ], - "action": [ - { - "name": "War Pick", - "entries": [ - "Melee Weapon Attack {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." - ] - }, - { - "name": "Poisoned Dart", - "entries": [ - "Ranged Weapon Attack {@hit 4} to hit, range 30/120 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ], - "attachedItems": [ - "war pick|phb" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "G", - "T", - "U" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW" - ], - "conditionInflict": [ - "poisoned" - ], - "conditionInflictSpell": [ - "blinded", - "deafened" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution" - ] - }, - { - "name": "Delvin", - "isNpc": true, - "isNamedCreature": true, - "source": "WDMMC", - "page": 43, - "_copy": { - "name": "Apprentice Wizard", - "source": "VGM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the apprentice", - "with": "Delvin", - "flags": "i" - }, - "trait": [ - { - "mode": "appendArr", - "items": [ + { + "type": "entries", + "name": "38A. Memento Mori", + "page": 233, + "entries": [ + { + "type": "insetReadaloud", + "page": 233, + "entries": [ + "The door opens silently upon an unfurnished suite. It's cold here and the air is ripe with spores that undulate like a fleet of wasps. A tapestry depicting Waterdeep, the City of Splendors, hangs from the wall and before it is a stone pedestal on which rests a charred skull, small and human. The skull is angled towards the tapestry, as if it longed to look at those better days of the past.", + "Across the room stands another door behind which a hushed conversation takes place." + ], + "id": "ba7" + }, + "The conversation is too faint to be heard, even with an ear pressed to the door. In Area 38C, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} is taking counsel from her {@creature wraith|MM} advisors." + ], + "id": "ba6" + }, + { + "type": "entries", + "name": "38C. Dezmyr's Sanctum", + "page": 234, + "entries": [ + { + "type": "insetReadaloud", + "page": 234, + "entries": [ + "A voice heralds your arrival, a voice of the grave, filled with rot and worms: \"They have come at last.\"", + "\"Indeed,\" murmur's a graven woman. Your eyes fall upon a {@creature death knight|MM|knight} of death and decay clad in ebon armor. A council of {@creature wraith|MM|wraiths} float behind her, smoky and ephemeral.", + "Behind the {@creature death knight|MM|knight} stretches a fresco depicting her and another {@creature death knight|MM|knight} as they were in life\u2014gilded and good, armored and on horseback, with the iconography of {@deity Torm|Faerûnian|SCAG} emblazoned on their armor. The symbol on her shield is that of an upright torch\u2014the opposite of what the Shadowdusks now consider their heraldry.", + "The {@creature death knight|MM} looks to you; her eyes are starry voids within which one can guestimate all of Creation's worth. Her blade rasps against the sheathe as its drawn. {@creature Dezmyr Shadowdusk|WDMM} murmurs, \"The stars turn, and a time presents itself,\" as her {@creature wraith|MM|wraiths} sink into the wall and disappear with chilling shrieks!" + ], + "id": "ba9" + }, + "{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} cannot be parleyed with, even if they hold the {@item black crystal tablet|WDMM} hostage. She attacks without hesitation.", + { + "type": "entries", + "name": "Tactics", + "page": 234, + "entries": [ + "{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and her forces use these tactics:", + { + "type": "list", + "page": 234, + "items": [ + "{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} fights with wild abandon, knowing that she will return from death just as she did before. It's only if she knows that {@creature Zalthar Shadowdusk|WDMM|Zalthar} is dead and her family's work is threatened that she tries to survive.", + "{@creature Dezmyr Shadowdusk|WDMM|Dezmyr's} {@creature wraith|MM|wraiths} rely on their Incorporeal Movement to harangue the party from above, below, and behind, employing hit-and-run tactics by phasing through the walls and floors. They start combat behind {@creature Dezmyr Shadowdusk|WDMM|Dezmyr}, thus avoiding her initial Area-of-Effect abilities. She directs them to attack distant foes, especially casters that can't inflict much damage with an {@action opportunity attack}.", + "{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} does nothing that will endanger her mother's skull in Area 38A. Thus, the adventurers are safe from a Hellfire Orb while within 20 feet of it.", + "{@creature Dezmyr Shadowdusk|WDMM|Dezmyr} opens up on her first turn with a Hellfire Orb if the adventurers are bunched up and her {@creature wraith|MM|wraiths} aren't going to be caught in the blast.", + "Many of {@creature Dezmyr Shadowdusk|WDMM|Dezmyr's} spells are cast as bonus actions, which competes with her ability to undo damage to herself or her allies. Likewise, most are {@status concentration} spells. She blows through her highest-level spell slots first, which are spent on smite spells.", + "On her second turn, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} casts {@spell destructive wave} if she's in the heart of the fray. If not, she casts {@spell staggering smite} at 4th-level instead.", + "Until her foes dwindle in number, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} reserves her reaction for her Parry ability. As they fall, she then uses it for {@action opportunity attack||opportunity attacks}.", + "If a foe tries to flee, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} casts {@spell compelled duel} to ensure they stay within 30 feet of her." + ] + } + ], + "id": "baa" + }, + { + "type": "entries", + "name": "Dead Again", + "page": 234, + "entries": [ + "If {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} is slain, her last words are, \"We do not fear the darkness... the void between stars... but you soon shall.\"" + ], + "id": "bab" + } + ], + "id": "ba8" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 234, + "entries": [ + "If you're running this variant and the party has dealt with Encounter 5 or 6, remove three of the {@creature wraith|MM|wraiths} in this fight to make up for the beating they've taken from the star spawn. Likewise, the {@creature wraith|MM|wraiths} appear as creatures of sickly light only vaguely humanoid in shape\u2014a measure the mortal mind takes to attach some degree of familiarity to those things.", + "If the portal to the Far Realm has yet to be sealed, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} says, after her initial riddle, \"It is too late. The knob turns and the darkness smiles.\"", + "If the portal has already been sealed by the {@creature couatl|MM|couatl's} sacrifice, {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} mocks, \"Time is a wheel. So as it was, shall it be again,\" believing that her family's work cannot be thwarted. She, like her family, can sense if the portal is sealed." + ], + "id": "bac" + } + ], + "id": "ba5" + }, { - "name": "Nascent Sorcerer", + "type": "entries", + "name": "39. Dracolich's Phylactery", + "page": 234, "entries": [ - "Whenever Delvin casts a 1st-level or higher spell, you can roll on the {@table Wild Magic Surge|PHB|Wild Magic table} found in the Sorcerer class section of the PHB.", { - "type": "statblock", - "tag": "table", - "source": "PHB", - "name": "Wild Magic Surge", - "page": 103, - "collapsed": true + "type": "insetReadaloud", + "page": 234, + "entries": [ + "You're met by a freak so ridiculous you find yourself analyzing this strange chamber before confronting him.", + "The walls here bulge and wriggle as if they were the flesh of some flea-ridden, tumorous beast. A statue suffering from a similar malady stands nearby in an alcove, writhing until it morphs into another person. Every few seconds, it takes on a new appearance, but always is it of a noble.", + "The freak. You turn your eyes and mind back upon the freak: a bald, middle-aged man with chitinous protrusions along his cheeks. His body is that of a beetle's, its black carapace only modestly hidden by the tatters of a black robe that spares you the indecency of his groin. He leans on a heavy staff intricately carved with runes of power.", + "You only realize now that the freak has been addressing you for the last few moments and you cannot even make sense of his words, he's so crazed. His mind is as ruined as his body. Even the slavering, beaked monstrosity at his side\u2014a {@creature grick|MM}, you dully realize\u2014makes more sense than him.", + "\"This place must be razed,\" you can't help but think\u2014and not for the first time." + ], + "id": "bae" + }, + { + "type": "entries", + "name": "Dead Hold", + "page": 234, + "entries": [ + "If you're running this variant, one of Shadowdusk Hold's {@creature Archmage|MM|archmagi} must be sacrificed to the Far Realm so that a {@creature star spawn seer|MTF} can take over the host's body and enter the Material Plane. If this victim isn't Melissara (dragged screaming to the portal's edge), then it has to be Cassiok. There's just no way that you can maintain the integrity of this level's theme of horror by presenting a man with the body of a beetle to your players. It's just too ridiculous. Send him to the portal, leaving the {@creature gray slaad|MM} and {@creature grick alpha|MM} to guard this room." + ], + "id": "baf" } - ] + ], + "id": "bad" + }, + { + "type": "entries", + "name": "40. Lynnorax's Lair", + "page": 235, + "entries": [ + { + "type": "insetReadaloud", + "page": 235, + "entries": [ + "Darkness lurks like a smoky haze in this unlit chamber, within which lies a dragon\u2014and it's with a silent sigh of relief when you realize it's nothing more than a skeleton cloaked in dust so thick, you could bake it into bread.", + "When it moves on its own accord, you can't help but flinch\u2014your heart seizes, for Death was clearly cheated out of this corpse. \"Imprisoned for decades,\" the skeletal drake grumbles. \"Reduced to a guard dog with no visitors to harangue.\"", + "The creature rises to its full height, its every joint creaking and complaining with the effort. Dust showers the chamber, falling like heaps of sand and choking the air.", + "\"You,\" says the drake, \"will make a fitting distraction.\" Its jaws part\u2014and inside its empty mouth lightning curdles, lighting up its entire body and filling the Hold with a serrated shriek!" + ], + "id": "bb1" + }, + "It isn't explicitly spelled out in WDMM whether this area counts as Lynnorax's lair. The {@i Companion} contends that it doesn't; the adventurers already face more than enough danger in these halls. If this was to be the dracolich's lair, they would have included new and exciting lair actions befitting its undead nature and Far Realm-influenced location.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Lynnorax.webp" + } + } + ], + "id": "bb0" + }, + { + "type": "entries", + "name": "41. Shadowdusk Vault", + "page": 235, + "entries": [ + { + "type": "insetReadaloud", + "page": 235, + "entries": [ + "There can only be one thing behind a dragon, dead or otherwise: a hoard of unimaginable wealth... and the Shadowdusk's vault does not disappoint. Treasure galore is heaped in one precarious pile at the center of the vault, watched over only by monstrous statues standing in shallow alcoves.", + "The statue directly ahead is carved in the likeness of a nude woman whose head has been replaced with a chisel-toothed maw. No eyes, no forehead, no ears\u2014only a toothed void.", + "To your right stands a statue of a young man whose cranium has erupted into a mass of tentacles. And to your left is a melting statue of Halaster himself, his eyes sparkling as they droop in the flood of his face. His stony smile speaks volumes. It seems to tell you that your game is almost at its end\u2014that all things must end and when they do it is not pretty, not at all." + ], + "id": "bb3" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Additional Loot", + "page": 235, + "entries": [ + "If you're a kind DM, or a worried one, now is the most opportune moment ever to add diamonds worth 300 gp or more. Or, in other words, the reagents needed for the {@spell revivify} spell. These are the last of the diamonds that {@creature Dezmyr Shadowdusk|WDMM|Dezmyr} and {@creature Zalthar Shadowdusk|WDMM|Zalthar} used to resurrect family members\u2014before they fell from grace. Choose one of the methods below to present the diamonds to your players:", + { + "type": "list", + "page": 235, + "items": [ + "Each of the statues holds the diamond: stuffed in the melting eye of Halaster; deep in the chisel-toothed maw of the southern statue; and in the center of the tentacles of the western statue.", + "For every minute a character sifts through the hoard, they have a 5% chance of finding a diamond.", + "If the adventurers listen to the gold music box's song, which takes {@dice 1d4 + 2} rounds to play, a diamond magically appears in a space where a ballerina would be. This can occur three times, after which the music box loses its magic." + ] + } + ], + "id": "bb5" + } + ], + "id": "bb4" + } + ], + "id": "bb2" } - ] - } - ] - } - }, - "type": { - "type": "humanoid", - "tags": [ - "human" - ] - }, - "int": 11, - "cha": 14, - "tokenUrl": "https://5e.tools/img/VGM/Apprentice Wizard.png" - }, - { - "name": "Flying Wand of Magic Missile", - "source": "WDMMC", - "page": 332, - "size": [ - "S" - ], - "type": "construct", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 17, - "formula": "5d6" - }, - "speed": { - "walk": 0, - "fly": { - "number": 50, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 12, - "dex": 15, - "con": 11, - "int": 1, - "wis": 5, - "cha": 1, - "save": { - "dex": "+4" - }, - "passive": 7, - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "cr": "1/4", - "trait": [ - { - "name": "Antimagic Susceptibility", - "entries": [ - "The wand is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the wand must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." - ] - }, - { - "name": "False Appearance", - "entries": [ - "While the object remains motionless and isnt flying, it is indistinguishable from a wand." - ] - } - ], - "action": [ - { - "name": "Magic Missile", - "entries": [ - "The wand shoots a dart of magical force at one creature that it can detect within 60 feet of it. The target takes 3 ({@damage 1d4 + 1}) force damage as the dart hits it unerringly." - ] - } - ], - "traitTags": [ - "Antimagic Susceptibility", - "False Appearance" - ], - "damageTags": [ - "O" - ] - }, - { - "name": "Goblin Assassin", - "source": "WDMMC", - "page": 34, - "_copy": { - "name": "Assassin", - "source": "MM", - "_mod": { - "trait": { - "mode": "appendArr", - "items": { - "name": "Nimble Escape", - "entries": [ - "The goblin can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." - ] - } - } - } - }, - "size": [ - "S" - ], - "speed": { - "walk": 25 - }, - "languages": [ - "Thieves' cant, Goblin plus any one language" - ], - "tokenUrl": "https://5e.tools/img/MM/Goblin.png" - }, - { - "name": "Halaster's Simulacrum", - "alias": [ - "Sim" - ], - "isNpc": true, - "source": "WDMMC", - "page": 345, - "size": [ - "M" - ], - "type": "construct", - "alignment": [ - "N" - ], - "ac": [ - { - "ac": 17, - "from": [ - "{@spell mage armor}" - ] - } - ], - "hp": { - "average": 119, - "formula": "14d8 + 56" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 18, - "con": 18, - "int": 24, - "wis": 18, - "cha": 18, - "save": { - "int": "+11", - "wis": "+8" - }, - "skill": { - "arcana": "+15", - "history": "+15", - "perception": "+12" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 22, - "languages": [ - "Abyssal", - "Celestial", - "Common", - "Draconic", - "Dwarvish", - "Elvish", - "Infernal", - "Undercommon" - ], - "cr": "11", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The simulacrum is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save {@dc 19}, {@hit 11} to hit with spell attacks). He has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell dancing lights}", - "{@spell fire bolt}", - "{@spell light}", - "{@spell mage hand}", - "{@spell prestidigitation}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell mage armor}", - "{@spell magic missile}", - "{@spell shield}", - "{@spell silent Image}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell arcane lock}", - "{@spell cloud of daggers}", - "{@spell darkvision}", - "{@spell gust of wind}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell counterspell}", - "{@spell dispel magic}", - "{@spell fireball}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell confusion}", - "{@spell hallucinatory terrain}", - "{@spell polymorph}" - ] - } - }, - "ability": "int", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Simulacrum", - "entries": [ - "The simulacrum is a construct created by a {@spell simulacrum} spell. It cannot regain hit points without being repaired in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point. If the simulacrum drops to 0 hit points, it melts into snow. The simulacrum lacks the ability to learn or become more powerful. It also cannot regain expended spell slots." - ] - } - ], - "action": [ - { - "name": "Dagger", - "entries": [ - "Melee or Ranged Weapon Attack {@hit 8} to hit, reach 5 ft., or range 20/60 ft.. one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." - ] - } - ], - "attachedItems": [ - "dagger|phb" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "AB", - "C", - "CE", - "D", - "DR", - "E", - "I", - "U" - ], - "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "F", - "O", - "S" - ], - "spellcastingTags": [ - "CW" - ], - "miscTags": [ - "MLW" - ], - "savingThrowForcedSpell": [ - "dexterity", - "strength", - "wisdom" - ] - }, - { - "name": "Hobgoblin Scout", - "source": "WDMMC", - "page": 50, - "_copy": { - "name": "Hobgoblin", - "source": "MM" - }, - "ac": [ - { - "ac": 12, - "from": [ - "{@item leather armor|phb}" - ] - } - ], - "tokenUrl": "https://5e.tools/img/MM/Hobgoblin.png" - }, - { - "name": "Kolidas Anderius", - "isNpc": true, - "isNamedCreature": true, - "source": "WDMMC", - "page": 267, - "_copy": { - "name": "Archmage", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the archmage", - "with": "Kolidas", - "flags": "i" - }, - "_": [ - { - "mode": "replaceSpells", - "spells": { - "3": [ - { - "replace": "{@spell fly}", - "with": "{@spell slow}" - } - ] - } + ], + "id": "b1a" }, { - "mode": "addSpells", - "spells": { - "3": { - "spells": [ - "{@spell haste}" - ] + "type": "section", + "name": "Epilogue", + "page": 236, + "entries": [ + "The simple fact is that the adventurers are just about to peak. It doesn't matter if they defeat this level's bosses; they're already 17th-level and they're slated to hit 20th-level after they defeat Halaster.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dead Hold", + "page": 236, + "entries": [ + "If the adventurers ran through the Dead Hold encounter, give them the experience they would have earned if they tackled the {@creature adult blur dracolich|MM|dracolich}. If the party destroyed the {@item black crystal tablet|WDMM} and sealed the rift, the Shadowdusks' are effectively destroyed, all their efforts undone. Without the tablet, they can't so easily contact the Far Realm. Without the rift, the star spawn cannot waltz into this reality. The party has truly scored a victory for Toril and the Multiverse at large." + ], + "id": "bb9" + } + ], + "id": "bb8" + } + ], + "id": "bb7" + }, + { + "type": "entries", + "name": "Send-Offs", + "page": 236, + "entries": [ + "The Dead Hold variant is of so much importance that separate send-offs to end your session are written below. Regardless of which one you use, add in Halaster Bids to the end.", + { + "type": "entries", + "name": "The Standard Send-Off", + "page": 236, + "entries": [ + { + "type": "insetReadaloud", + "page": 236, + "entries": [ + "You have always known Undermountain to be the opposite of paradise\u2014but this, as they say in the worlds above, truly takes the cake. The foul efforts of these freaks can never be told, lest they inspire others to stranger heights. As you stand in the gate to Halaster's personal domain, you can't help but shudder with relief as you put an unknowable amount of distance between you and Shadowdusk Hold. You can only pray that the Mad Mage has a gateway there that will let you return home without ever again stepping foot in this madhouse." + ], + "id": "bbc" + } + ], + "id": "bbb" + }, + { + "type": "entries", + "name": "The Dead Hold Send-Off", + "page": 236, + "entries": [ + "If you ran Dead Hold, read one of the send-offs below.", + { + "type": "entries", + "name": "The Rift Sealed", + "page": 236, + "entries": [ + "If the adventurers managed to seal the rift to the Far Realm, they've spared this world from an early Armageddon. Read the following:", + { + "type": "insetReadaloud", + "page": 236, + "entries": [ + "The world will never know how close it came to destruction\u2014and nor should it. This rift has been sealed, but there are surely others that would try to open that blasphemous door to the Far Realm. They would try, you have no doubt, emboldened by the near success of the Shadowdusks.", + "Even you have forgotten so much of what has transpired. Dully, you understand that's just your mind's attempt to cope with the horrors you've witnessed. Like patterns in the sand, waves sent from the deep ocean of your mind wipe away any evidence of what happened. The details are already foggy. Some part of you knows that you ought to remember\u2014but your mind refuses, as if it were a parent choosing the better of two evils. Your sanity has surely been frayed\u2014and soon you won't even know it. Will your mind ever heal? Will it ever surrender to you the memories of what\u2014", + "\u2014of whatever happened here in this wretched place?" + ], + "id": "bbf" + } + ], + "id": "bbe" + }, + { + "type": "entries", + "name": "The Rift Unclosed", + "page": 236, + "entries": [ + "If the adventurers leave this level without sealing the rift, read the following:", + { + "type": "insetReadaloud", + "page": 236, + "entries": [ + "You've gazed long into the abyss\u2014and it has left you broken. What's done is done; you cannot be expected to right a wrong so flagrant. What mortal can? This is, simply, above your paygrade.", + "You'll return, you tell yourself\u2014but deep in your heart, you know that to be a lie. Perhaps one day you can forgive yourself for such cowardice\u2014even if the world, whether it learns of this blasphemy, does not. Your only solace is that, should you cut down the Mad Mage, you might find in his sanctum the secrets to return to Shadowdusk Hold\u2014and bring about these freaks' well-deserved reckoning." + ], + "id": "bc1" + } + ], + "id": "bc0" + } + ], + "id": "bbd" + }, + { + "type": "entries", + "name": "Halaster Bids", + "page": 236, + "entries": [ + "Add the following narration to your chosen send-off:", + { + "type": "insetReadaloud", + "page": 236, + "entries": [ + "The gate thrums with energy, scooping you up and spiriting you away from this madhouse. The journey to the Mad Mage's sanctum is not instantaneous, however. You speed through corridors strewn with passing stars and long-drawn-out light. Halaster's voice bounces off the curve of infinity and resounds in your mind: \"Our game is almost at an end. The stars turn, and a time presents itself.\"", + "It's in that moment you realize Halaster has been the patron behind all this madness. If he did not orchestrate the Shadowdusks' efforts, he certainly approved it, gave it his rubber stamp. If he would allow such things to be bidden into this world, then he cannot be left alive. He's broken a covenant with all mortalkind\u2014with the Multiverse itself. No person should be willing to let those things crawl into reality.", + "This madness must be stopped, and that burden falls to you. Only you are in a position to end {@creature Halaster Blackcloak|WDMM|Halaster Blackcloak's} spree. It's as if Destiny itself has lured you here for this purpose\u2014and you cannot help but think back to your initial motivation to delve into Undermountain: gold, glory, and power.", + "What use is the power you've gleaned if you do not use it now to spare the world from the Mad Mage's antics? What has this all been for, if you do not thrust that blade deep into his rotted brain?", + "Chasing that is another realization, this one far more chilling: he wants you there. He's expecting you. Perhaps he always has. Perhaps all of this is just one long-drawn-out game of chess in which a deluded pawn has painted itself as the king. He's waiting for you there, armed and ready in a mad wizard's lair.", + "His whisper comes again, as if he heard your conflicted thoughts. \"The time has finally come... to dance with you in person.... At ground zero of my zoo. You truly are the greatest friends I have ever had.\"" + ], + "id": "bc3" + } + ], + "id": "bc2" + } + ], + "id": "bba" } - } - }, - { - "mode": "removeSpells", - "spells": { - "1": [ - "{@spell identify}" - ] - } + ], + "id": "bb6" } - ] - } - }, - "alignment": [ - "L", - "E" - ] - }, - { - "name": "Living Counterspell", - "source": "WDMMC", - "page": 354, - "size": [ - "S" - ], - "type": "construct", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 37, - "formula": "5d8 + 15" - }, - "speed": { - "walk": 25, - "fly": 25 - }, - "str": 10, - "dex": 16, - "con": 16, - "int": 3, - "wis": 10, - "cha": 6, - "passive": 10, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "force" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "poisoned", - "prone" - ], - "cr": "3", - "trait": [ - { - "name": "Amorphous", - "entries": [ - "The living spell can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The living spell has advantage on saving throws against spells and other magical effects." - ] - } - ], - "action": [ - { - "name": "Magical Strike", - "entries": [ - "{@atk ms} {@hit 5} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) force damage." - ] - } - ], - "reaction": [ - { - "name": "Spell Mimicry {@recharge 5}", - "entries": [ - "The living spell attempts to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, the living spell must make a Constitution check. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect." - ] - } - ], - "traitTags": [ - "Amorphous", - "Magic Resistance" - ], - "damageTags": [ - "O" - ], - "miscTags": [ - "RCH" - ] - }, - { - "name": "Magic Missile Gatling Gun", - "source": "WDMMC", - "page": 355, - "size": [ - "M" - ], - "type": "construct", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 52, - "formula": "8d8 + 16" - }, - "speed": { - "walk": 0 - }, - "str": 4, - "dex": 8, - "con": 15, - "int": 1, - "wis": 5, - "cha": 1, - "passive": 7, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" ], - "note": "from nonmagical attacks that arent adamantine", - "cond": true - } - ], - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "blinded", - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned", - "prone" - ], - "languages": [ - "understands one language of its creator but cant speak" - ], - "cr": "3", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The magic missile gatllng gun makes five Magic Missile attacks." - ] + "id": "ae3" }, { - "name": "Magic Missile", + "type": "section", + "name": "Level XXIII: Mad Wizard's Lair", + "page": 237, "entries": [ - "The gatling gun shoots a dart of magical force at one creature it can detect within 120 feet of it. The target takes 3 ({@damage 1d4 + 1}) force damage as the dart hits it unerringly." - ] - } - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "O" - ] - }, - { - "name": "Maku", - "isNpc": true, - "isNamedCreature": true, - "source": "WDMMC", - "page": 136, - "_copy": { - "name": "Minotaur", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the minotaur", - "with": "Maku", - "flags": "i" - }, - "action": { - "mode": "appendArr", - "items": { - "name": "Horn of the Endles Maze", + { + "type": "entries", + "style": "text-center", "entries": [ - "Maku uses the {@item Horn of the Endless Maze|WDMM}." - ] - } - } - } - }, - "cha": 18, - "cr": "7", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "Maku is a 17th-level spellcaster. His spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell fire bolt}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell shocking grasp}" - ] - }, - "5": { - "lower": 1, - "slots": 4, - "spells": [ - "{@spell banishment}", - "{@spell burning hands}", - "{@spell flame strike}", - "{@spell hellish rebuke}", - "{@spell magic circle}", - "{@spell scorching ray}", - "{@spell scrying}", - "{@spell stinking cloud}", - "{@spell suggestion}", - "{@spell wall of fire}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/Maku.webp", - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" - ] - }, - { - "name": "Marambra Nyghtsteel", - "isNpc": true, - "isNamedCreature": true, - "source": "WDMMC", - "page": 356, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "human" - ] - }, - "alignment": [ - "L", - "E" - ], - "ac": [ - 13, - { - "ac": 16, - "from": [ - "with {@spell mage armor}" - ] - } - ], - "hp": { - "average": 169, - "formula": "26d8 + 52" - }, - "speed": { - "walk": 30, - "fly": 120 - }, - "str": 10, - "dex": 16, - "con": 15, - "int": 20, - "wis": 18, - "cha": 16, - "save": { - "int": "+10", - "wis": "+9" - }, - "skill": { - "arcana": "+15", - "history": "+15", - "perception": "+8" - }, - "passive": 18, - "languages": [ - "Abyssal", - "Common", - "Draconic", - "Elvish", - "Infemal", - "Undercommon" - ], - "cr": "15", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "Marambra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save {@dc 18}, {@hit 10} to hit with spell attacks, or {@hit 13} when wielding her {@item +3 wand of the war mage}). She can cast {@spell scorching ray} and {@spell shield} at will and has the following wizard spells prepared:" - ], - "will": [ - "{@spell scorching ray}", - "{@spell shield}" - ], - "spells": { - "0": { - "spells": [ - "{@spell fire bolt}", - "{@spell mage hand}", - "{@spell message}", - "{@spell shocking grasp}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell feather fall}", - "{@spell mage armor}", - "{@spell thunderwave}*" - ] + { + "type": "quote", + "entries": [ + "You truly are the greatest friends that I've ever had. Perhaps, you'll be the last," + ], + "by": "The Mad Mage" + } + ], + "id": "bc5" }, - "2": { - "slots": 3, - "spells": [ - "{@spell earthbind|XGE}", - "{@spell invisibility}", - "{@spell mirror image}", - "{@spell misty step}" - ] + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/LevelXXIII.webp" + } }, - "3": { - "slots": 3, - "spells": [ - "{@spell counterspell}", - "{@spell dispel magic}", - "{@spell fireball}*", - "{@spell nondetection}", - "{@spell protection from energy}" - ] + { + "type": "section", + "page": 237, + "entries": [ + { + "type": "entries", + "name": "Quick Notes", + "page": 237, + "entries": [ + { + "type": "list", + "page": 237, + "items": [ + "If you utilize the many variants provided in this chapter of the {@i Companion}, the party should gain a long rest before they leave Area 1, courtesy of chronomancy spells placed by the Mad Mage. Thereafter, they cannot achieve a long rest on this level. Let that be repeated: the party should never be allowed another long rest on this level. It isn't hard to contrive (and justify) a way to ruin any rests the party takes. This is Halaster's personal domain, after all.", + "There are few\u2014but mighty\u2014creatures on this level. All are meant to soften the party up before they reach Halaster.", + "If you use the Elite Four penultimate encounter, {@creature Arcturia|WDMM} and {@creature Trobriand|WDMM} are missing from their respective areas\u2014so that the party can't kill them prematurely.", + "The party can acquire a {@item horned ring|WDMM} in Area 29, allowing its attuned wearer to bypass Undermountain's restrictions on magic\u2014meaning a wizard could teleport the party out of the dungeon to rest and come back to fight Halaster.", + "{@creature Marambra Nyghtsteel|WDMMC}, the missing apprentice of Halaster's, was intentionally left out of WDMM by its authors so that the DM could use her as they wished. The {@i Companion} has utilized her in a few, mutually exclusive ways. See the Elite Four penultimate encounter and Areas 2, 24, and 29.", + "Except for the final encounter of Third Times the Charm, where the Mad Mage tries to drop the asteroid Stardock into Toril, Jhesiyra is mentioned little in this document, as she is best left to the Dungeon Master's imagination." + ] + }, + { + "type": "entries", + "name": "Previously on Dungeon of the Mad Mage", + "page": 237, + "entries": [ + "Keep in mind the following when running this level:", + { + "type": "list", + "page": 237, + "items": [ + "The adventurers may have destroyed {@creature Arcturia|WDMM|Arcturia's} phylactery on Level 14, earning her ire.", + "The party may have encountered the Scavenger on Level 19 and learned of its purpose. Its helm is in Area 20.", + "The party may have sided with one of the genies on Level 19, which can come up in the Planar Hopscotching encounter (see Ultimate Showdown)", + "The adventurers should be familiar with the Seven, whose portraits could be seen on Level 9." + ] + } + ], + "id": "bc8" + } + ], + "id": "bc7" + } + ], + "id": "bc6" }, - "4": { - "slots": 3, - "spells": [ - "{@spell arcane eye}", - "{@spell fire shield}*", - "{@spell stoneskin}" - ] + { + "type": "section", + "name": "In the Kingdom of Madness", + "page": 237, + "entries": [ + "The time has come to lay waste to Undermountain's mad tyrant. At last, the gloves are off: the tortured captives of {@creature Halaster Blackcloak|WDMM} can strike him down and win their well-earned freedom\u2014and the Mad Mage can shed his veneer and finally throw his full might against such worthy opponents.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Organization", + "page": 237, + "entries": [ + "This toolbox of a chapter is heavily modular. It adds several variants to help cap-off your campaign and overhaul its final encounters. The following elements are included:", + { + "type": "list", + "style": "list-no-bullets", + "page": 237, + "items": [ + { + "type": "item", + "name": "Optional Twists", + "nameDot": false, + "entries": [ + "are late additions to your game you can use to shock your players. They are more narrative than mechanical." + ] + }, + { + "type": "item", + "name": "Penultimate Encounters", + "nameDot": false, + "entries": [ + "provide a challenge to throw against the party right before they face the Mad Mage\u2014because otherwise, they just saunter into his throne room." + ] + }, + { + "type": "item", + "name": "Ultimate Showdown", + "nameDot": false, + "entries": [ + "encounters are used to elevate the pitiful final fight with Halaster into something worthy of you and your players. Mix and match your preferred encounters." + ] + } + ] + } + ], + "id": "bcb" + } + ], + "id": "bca" + }, + { + "type": "entries", + "name": "The Level At Large", + "page": 237, + "entries": [ + { + "type": "entries", + "name": "Leveling Up in the Mad Wizard's Lair", + "page": 237, + "entries": [ + "The adventurers must be 17th-level to contend with the Mad Wizard's Lair and WDMM claims that they should hit 20th-level by clearing the level. The {@i Companion} breaks this down further:", + { + "type": "entries", + "name": "Penultimate Encounter", + "page": 237, + "entries": [ + "If you run a penultimate encounter before facing Halaster, the party should reach 18th-level. See below for details." + ], + "id": "bce" + }, + { + "type": "entries", + "name": "Ultimate Showdown", + "page": 237, + "entries": [ + "The adventurers should hit 19th-level after triumphing over two of the ultimate encounters described in Ultimate Showdown." + ], + "id": "bcf" + }, + { + "type": "entries", + "name": "The Mad Mage", + "page": 237, + "entries": [ + "For defeating Halaster in combat, the party should hit 20th-level. If you're running the Ground Mage Day optional twist or Third Times the Charm variant, the party cannot level up to 20th-level until they're free from Halaster's grasp forever." + ], + "id": "bd0" + } + ], + "id": "bcd" + }, + { + "type": "entries", + "name": "Personalizing Level 23 For Your Party", + "page": 237, + "entries": [ + "Your party has triumphed over countless horrors and challenges to reach this level. They're the cream of the crop, destined for greatness, and worthy of the Mad Mage's respect. You can personalize this level for your players through some of the following ways:", + { + "type": "list", + "page": 237, + "items": [ + "Every creature on this level should know who the party is\u2014by now they're legendary throughout Undermountain. These creatures' dialogue should reflect this infamy.", + "Take stock of the party's arsenal and plan around it\u2014but don't invalidate it. If they have a stock of {@item Potion of Healing (*)|DMG|healing potions}, then you have license to amp up the pressure. If they have a {@item Potion of Giant Strength|DMG|potion of giant's strength}, don't let an {@skill Athletics} check derail your entire set-up. Keep track of their consumables and other magic items. You cannot afford to be taken unawares. Halaster, a 20th-level wizard with an Intelligence score of 24 and ample access to {@spell scrying} spells, should know what the adventurers have at their disposal.", + "An artificer might be invited to become {@creature Trobriand|WDMM|Trobriand's} apprentice if they help him overthrow Halaster.", + "{@creature Arcturia|WDMM} might offer to cure a character of their \"maladies.\"", + "Halaster might offer an apprenticeship to a character, whether they're already a spellcaster or not. {@creature Muiral|WDMM} began as just a bodyguard, so why can't the party's barbarian or fighter?", + "A cleric or paladin or warlock might be drawn by divine (or infernal) providence to the diabolical and angelic shields in Area 6B and 9B, which respectively contain a {@creature pit fiend|MM} and {@creature deva|MM}. This entity might be the warlock's patron or ally; or it might be a servant of the cleric or paladin's god.", + "Call back to the campaign's earlier days. If a beloved or hated character survived the party, perhaps orchestrate their grand appearance on this level, even if they're here to oppose them. Examples include {@creature Wyllow|WDMM}, the {@creature aboleth|MM} Illuun, and the genie the party did not free from Halaster's service." + ] + } + ], + "id": "bd1" + }, + { + "type": "entries", + "name": "Resting in the Mad Wizard's Lair", + "page": 238, + "entries": [ + "It is impossible for the {@i Companion} to anticipate your party's composition or current wellbeing. Thus, it assumes that they achieve a long rest upon arrival to Level 23, courtesy of Halaster. This will be the last long rest the party ever gains until the Mad Mage is dead.", + "To ruin the adventurers' long rest, consider the following:", + { + "type": "list", + "page": 238, + "items": [ + "Halaster is aware of the party's presence on this level. No one enters his lair without his knowledge. To interrupt the party's rest, he releases the four {@creature invisible stalker|MM|invisible stalkers} from Area 5. They do not fight to the death, but attack for a round or two, then flee. Until the party gives up on resting, the {@creature invisible stalker|MM|stalkers} plague them. If these {@creature invisible stalker|MM|stalkers} are slain, Halaster can resort to the {@creature helmed horror|MM|helmed horrors} or {@creature ultroloth|MM|ultroloths} also on this level.", + "Contrive that spells of {@spell Leomund's tiny hut} do not work on this level or have Halaster just dispatch a creature with {@spell dispel magic}, such as a {@creature nycaloth|MM}." + ] + } + ], + "id": "bd2" + } + ], + "id": "bcc" + }, + { + "type": "entries", + "name": "Battling Halaster", + "page": 238, + "entries": [ + "The final showdown with Halaster is described under Ultimate Showdown below. A number of encounters, all of them zany, have been provided. Simply pick your poison and run it.", + "The {@i Companion} seeks to fulfill the expectations of Halaster, a master wizard, by overhauling the final encounter, changing up his spell list, describing the defenses he would erect in anticipation of this conflict, and more.", + "While you could bend rules or fashion homebrew spells for Halaster, the {@i Companion} tries to keep it all aboveboard, more or less, working within the limits of a 20th-level wizard at the helm of a massive hoard of wealth, spellcraft, and industry.", + { + "type": "entries", + "name": "Addressing the Disappointment", + "page": 238, + "entries": [ + "{@creature Halaster Blackcloak|WDMM} is a mad genius empowered by the legendary Knot in the Weave. He has defied his natural lifespan and spent it in the study of magic. He is cunning, diabolical, paranoid, and a master of the Arcane that can never truly die, so long as his demise occurs in Undermountain\u2014and yet WDMM makes him into a lightweight. Suffice to say that the final showdown of this campaign is a letdown unworthy of print.", + { + "type": "entries", + "name": "The Criticisms", + "page": 238, + "entries": [ + "Here are a number of issues with Halaster, as presented in WDMM. To be fair, the Mad Mage is practically immortal, and therefore isn't too troubled by death, but his demise is too anticlimactic for a Dungeons & Dragons campaign when he is the chief antagonist in the story.", + { + "type": "list", + "page": 238, + "items": [ + "Despite being a CR 23 foe, Halaster is a glass cannon, hardly able to withstand a group of 17th-20th-level adventurers for even a single round.", + "With the exception of the {@creature empyrean|MM} Nalkara, he has laid no traps for the adventurers\u2014not a {@spell glyph of warding|PHB}, not a spell of {@spell symbol|PHB}. Neither has he even already cast {@spell mind blank} on himself\u2014which he has prepared\u2014or cast {@spell contingency}. He hasn't even utilized his arsenal of potions or {@item spell scroll|DMG|spell scrolls} (which can be produced in areas that are already described in his lair). All he has to his name is a throne that renders him {@condition invisible}. Big whoop.", + "His Lair Actions are largely muted in Area 33, with exception to his ability to reshape stone or spaces\u2014although the latter must be unoccupied. His other two options are only useful if he tries to run from the adventurers, which the module makes no mention of.", + "Despite sitting on a hoard of magic items, many of which he can reasonably find throughout Undermountain, he has only a {@item blast scepter|WDMM} and {@item horned ring|WDMM}. Compare this to other 5E campaign antagonists, some of whom have five attuned items.", + "His Spell Ward Legendary Action is laughably insignificant: five temporary hit points per level of sacrificed spell slot, up to 4th level? Get out of here." + ] + } + ], + "id": "bd5" + } + ], + "id": "bd4" + }, + { + "type": "entries", + "name": "Halaster's Emotional State", + "page": 238, + "entries": [ + "The Mad Mage does not need to fear death\u2014he has returned several times already. However, it takes an excruciating toll on his body and, more importantly, his ego. Halaster wants to have his game, but he does not want to lose. He will not abide failure\u2014because he has never been a failure. He's died, he's goofed up, dropped the ball, and made more mistakes than he can remember, but he is not a failure.", + "That being said, Halaster is in pursuit of something far greater than victory: a challenge. He has had quite a while to prepare for the adventurers and he could easily crush them\u2014he could {@spell wish} them away\u2014but that would not be satisfying. That's what Halaster craves: satisfaction by besting a worthy opponent whose fate is undetermined. It's for reasons like this that he lacks spells that just utterly remove creatures from the fight, such as {@spell banishment} (and why the {@i Companion} removes {@spell maze} from his spell list).", + "When the adventurers take the fight to Halaster, don't excuse stupidity for madness. Halaster is, of course, the Mad Mage, but he is not irrational for this encounter. He is, perhaps, the most lucid he has ever been. He would take every precaution that would not spoil the challenge. He would not spare an enemy\u2014in fact, he would break the fourth wall and subvert expectations by finishing them off. Above all, he cannot afford to become a cliché, and he knows it. There are no grandiose speeches, no taunts. The Mad Mage is spoiling for a fight\u2014and he has no obligation to fight fair." + ], + "id": "bd6" + }, + { + "type": "entries", + "name": "Halaster's Spells", + "page": 238, + "entries": [ + "Obeying the same mechanics of spell preparation just like any other wizard, Halaster can prepare up to twenty-seven spells. In anticipation of this inevitable conflict, he has swapped out the following spells from his list of prepared spells: {@spell arcane lock}, {@spell cloud of daggers}, {@spell hallucinatory terrain}, {@spell knock}, {@spell maze} (because it's an anti-fun spell that just removes the dumbest character from the final battle) {@spell magic missile}, {@spell programmed illusion}, {@spell silent image} and {@spell symbol} (if he were to use this spell, he would've cast it days ago).", + "You can replace the spells as you see fit. However, several Ultimate Showdown encounters require that he prepare particular spells, such as {@spell feather fall}. The following spells are worthy of his preparation. Spells marked with an asterisk belong in {@creature Xanathar|WDH|Xanathar's} Guide to Everything.", + { + "type": "list", + "page": 239, + "items": [ + "{@spell Fire shield}, which he would cast before combat", + "{@spell Mirror image}", + "{@spell Misty step}, which is great for goading {@spell counterspell|PHB|counterspells}, pairing with a {@spell fire bolt}, and casting via a Legendary Action", + "{@spell Mordenkainen's faithful hound}, which he would cast before combat; it bites anyone foolish enough to approach him", + "{@spell Power word pain|XGE}*, used to cripple spellcasters", + "{@spell Slow}", + "{@spell Steel wind strike|XGE}* made with a {@item dagger|PHB}", + "{@spell Synaptic static|XGE}*", + "{@spell Thunderwave|PHB} (which replaces {@spell magic missile|PHB}; while it may seem redundant with his {@item blast scepter|WDMM}, Halaster needs a 1st-level spell that protects him, harms others, and baits {@spell counterspell|PHB|counterspells} that he can cast with a Legendary Action)" + ] + }, + { + "type": "entries", + "name": "Cantrips", + "page": 239, + "entries": [ + "Halaster knows four cantrips and they're all a bit lackluster. As a 20th-level wizard, he should at least have a fifth; as an apex mage, it's conceivable for him to know every single wizard cantrip. At a minimum, the {@i Companion} adds {@spell shocking grasp|PHB} to his repertoire, but you can also add:", + { + "type": "list", + "page": 239, + "items": [ + "{@spell Blade ward|PHB}, which he only ever casts with a Legendary Action", + "{@spell Chill touch|PHB}, if you're especially vicious with how you run your version of Halaster; he casts it via a Legendary Action after a character is grievously wounded", + "{@spell Gust|XGE}, which is quite useful for encounters in which the party must contend with great heights and gravity, such as the Plane of Fire encounter in Planar Hopscotching" + ] + } + ], + "id": "bd8" + } + ], + "id": "bd7" + }, + { + "type": "entries", + "name": "Halaster's Gear", + "page": 239, + "entries": [ + "It would be easy to kit Halaster out in overpowered magical items, but the {@i Companion} is conservative. It suggests only the following equipment. Given his potion brewery, factory, and wealth, it's conceivable for him to have prepared these items.", + { + "type": "list", + "page": 239, + "items": [ + "Two {@item Potion of Resistance|DMG|potions of resistance}, chosen from the party's two most favorite damage types (but not fire or lightning, as his {@item blast scepter|WDMM} already grants resistance to those damage types). These effects persist for 1 hour.", + "An {@item oil of slipperiness}, granting him the effects of a {@spell freedom of movement} spell for the next 10 minutes\u2014which will wrinkle the nose of any warriors fond of {@action grapple|PHB|grappling} and monks that intend to disable him with a {@classFeature Stunning Strike|Monk||5}. He applies this to himself before the adventurers reach Area 33.", + "Three {@item potion of greater healing|DMG|potions of greater healing} ({@dice 4d4 + 4} hit points), two {@item potion of superior healing|DMG|potions of superior healing} ({@damage 8d4 + 8}) and a single {@item potion of supreme healing} ({@damage 10d4 + 20}).", + "A handful of {@item dust of sneezing and choking} which can be used to {@condition incapacitated|PHB|incapacitate} foes\u2014namely spellcasters who are warded with heavy spells like {@spell invulnerability|XGE}. Be aware that Halaster also has to make the {@dc 15} Con. saving throw and will blow a Legendary Resistance if he fails.", + "A single {@item bead of force}", + "A {@item gem of brightness} with five remaining charges", + "A {@item rope of entanglement}" + ] + }, + "See the sidebar for these items' effects and details, as well as Halaster's Legendary Actions for how Halaster can utilize these items.", + { + "type": "inset", + "page": 240, + "name": "Halaster's Gear (Abridged)", + "entries": [ + "As described in Halaster's Gear, the Mad Mage can have any of the following items on his person for the ultimate battle:", + { + "type": "list", + "page": 240, + "columns": 2, + "items": [ + "{@item Bead of Force} (1 Bead)", + "{@item Dust of Sneezing and Choking} (1 Handful)", + "{@item Oil of Slipperiness}", + "{@item Potion of Healing (*)}; {@item Potion of Greater Healing|DMG|Greater} (3), {@item Potion of Superior Healing|DMG|Superior} (2), {@item Potion of Supreme Healing|DMG|Supreme} (1)", + "{@item Potion of Resistance} (2 Potions)", + "{@item Rope of Entanglement}", + "{@item Gem of Brightness} (5 Charges)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 240, + "items": [ + { + "type": "statblock", + "tag": "item", + "source": "DMG", + "name": "Bead of Force", + "page": 240, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "DMG", + "name": "Dust of Sneezing and Choking", + "page": 240, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "DMG", + "name": "Oil of Slipperiness", + "page": 240, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "DMG", + "name": "Potion of Healing (*)", + "page": 240, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "DMG", + "name": "Potion of Resistance", + "page": 240, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "DMG", + "name": "Rope of Entanglement", + "page": 240, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "DMG", + "name": "Gem of Brightness", + "page": 240, + "collapsed": true + } + ] + } + ], + "id": "bda" + } + ], + "id": "bd9" + }, + { + "type": "entries", + "name": "Halaster's Preparations", + "page": 239, + "entries": [ + "The greatest and most ridiculous mistake made by the WDMM authors is not having Halaster cast any spells in anticipation of the battle. He's a wizard, for crying out loud. Perhaps they would have assumed that the Dungeon Master would do so. Perhaps they didn't. At the very least, Halaster would ward himself with the following spells:", + { + "type": "list", + "page": 239, + "items": [ + "{@spell Fire shield}, cast shortly before the adventurers arrive to Area 33. Woe be to the warrior that dares strike at Halaster.", + "{@spell Mage armor} (this is a given; even WDMM can assume to have that already cast)", + "{@spell Mind blank}, cast within the last 24 hours, but before the Mad Mage underwent a long rest. This wards him from psychic damage and even {@spell wish} spells that alter his consciousness.", + "{@spell Mirror image}, cast while the party's in Area 33, before combat or via a Legendary Action during it.", + "{@spell Mordenkainen's faithful hound}, cast seven hours ago. The hound is not there as a sentry, only as a means to punish the warrior that dares attack Halaster." + ] + }, + "Per his Arcane Recovery feature, Halaster regains his expended spell slots of 5th level or lower when he finishes a short rest. Therefore, he can afford to buff himself before battle. If the adventurers take a rest, so does he.", + { + "type": "entries", + "name": "Traps and Glyphs Galore", + "page": 239, + "entries": [ + "The Clash of the Titans encounter, detailed below in Ultimate Showdown, has Halaster also ward his lair with {@spell glyph of warding|PHB|glyphs of warding} and the like." + ], + "id": "bdc" + }, + { + "type": "entries", + "name": "Contingency", + "page": 239, + "entries": [ + "The Mad Mage wards himself with the most wizardly spell of all: {@spell contingency}. You need to personalize the contingent spell to your players' penchants and capabilities; however, the following spells would interest Halaster:", + { + "type": "list", + "page": 239, + "items": [ + "{@spell Haste}, with the clause that he's within 5 ft. of a foe. Thus, he can take the {@action Disengage} action with {@spell haste|PHB|haste's} extra action.", + "{@spell Otiluke's resilient sphere}, activated when he is reduced to half his hit points or less (a.k.a. \"bloodied\"). While in the sphere, he drinks any potions he might have or reapplies any buffs he needs, such as {@spell mirror image} or the like. Alternatively, the clause he sets is that it activates when a {@spell power word kill} spell is cast against him, if he knows the party has that spell.", + "{@spell Polymorph}, with the clause he is reduced to 62 hit points or less (a.k.a. \"gravely wounded\"). He turns into either a {@creature giant ape} or a {@creature tyrannosaurus rex} (your choice)", + "{@spell Protection from energy}, if he didn't account for such damage with a {@item potion of resistance}. The spell activates whenever he takes the chosen damage from acid, cold, or thunder damage (fire and lightning can be chosen as well, but his {@item blast scepter|WDMM} already grants him resistance to those damage types)", + "{@spell Remove curse} if your adventurers have demonstrated a penchant for {@spell bestow curse} or the like.", + "{@spell Skill empowerment|XGE} (see Xanathar's) if Halaster did not use an {@item oil of slipperiness}. He chooses {@skill Athletics} or {@skill Acrobatics} to be competitive in {@action grapple|PHB} checks; the former bumps his check up by {@skillCheck athletics 14}, the latter by {@skillCheck acrobatics 18}.", + "{@spell Stoneskin}, with the clause of activating whenever he is struck by a physical attack." + ] + }, + "Remember, that a contingent spell still requires the caster's {@status concentration} if it would normally require it. Additionally, a caster can only have one contingent spell at a time. If you'd like to have a \"Gotcha\" or \"You activated my trap card!\" moment, write down Halaster's {@spell contingency} on an index card and reveal it to your players once it's been triggered.", + "Some encounters make use of a {@spell contingency} spell and thus compete with whatever you use here. See Ultimate Showdown for details; a notable example is Halaster {@spell polymorph|PHB|polymorphing} himself into a shark if he is ever engulfed in water (which he will be if he takes the adventurers to the Plane of Water)." + ], + "id": "bdd" + } + ], + "id": "bdb" + }, + { + "type": "entries", + "name": "Halaster's Lair Actions", + "page": 240, + "entries": [ + "When compared to other legendary characters and creatures, Halaster's lair actions come up short. You must, however, utilize them during the final conflict. Consider:", + { + "type": "list", + "page": 240, + "items": [ + "Per Alterations to Magic, spells cannot destroy or alter the shape of Undermountain's ceilings, walls, floors and more (doors, however, aren't protected). Therefore, Halaster can form an impenetrable wall or create pits. He can't encase a character within the area, as the area must be unoccupied, but he can at least hinder their progress.", + "Halaster can duck into Areas 32 and 34\u201336 and use a lair action to replace the door with an impenetrable wall that cannot be reshaped by magic. He does so if he needs to avoid hazards, drink a potion, or cast a spell uninterrupted.", + "Per the points above, Halaster can sit on his throne and protect himself with a newly formed wall. The alcove the throne is in is only 20-feet-wide and the ceiling is 30-feet-high. Halaster can give himself three-quarters cover, or even total cover, and blast behind the wall through slits." + ] + } + ], + "id": "bde" + }, + { + "type": "entries", + "name": "Halater's Legendary Actions", + "page": 240, + "entries": [ + "The authors of WDMM did not afford our dear lunatic many options for his Legendary Actions. His Spell Ward is laughably terrible, so he'll only ever make use of the Cast Spell option.", + "The following spells are worth using a Legendary Action to cast, provided he has them prepared:", + { + "type": "list", + "page": 240, + "items": [ + "Cantrips such as {@spell chill touch|PHB}, {@spell shocking grasp|PHB} and {@spell blade ward|PHB}, if they're added to his spell list (see above), which are great for baiting {@spell counterspell|PHB|counterspells} from the enemy", + "{@spell Dispel magic} to rid his foes of their buffs", + "{@spell Fireball|PHB} to soften up his foes", + "{@spell Mirror image}, to keep himself alive", + "{@spell Slow} to hamper his foes" + ] + }, + { + "type": "entries", + "name": "Additional Action", + "page": 241, + "entries": [ + "One more Legendary Action can be added to Halaster's repertoire, which allows him to keep up longer in the fight.", + { + "type": "entries", + "name": "Use Magic Item", + "page": 241, + "entries": [ + "Halaster uses a magic item that requires an action to use, except for his {@item blast scepter|WDMM}." + ], + "id": "be1" + } + ], + "id": "be0" + } + ], + "id": "bdf" + }, + { + "type": "entries", + "name": "Halaster's Bare Minimum Minions", + "page": 241, + "entries": [ + "5th Edition boils down to this: no matter how mighty the boss is, they're toast if outnumbered four to one. Halaster needs minions to soak up damage and divide the party's attention, otherwise he's just dead. At a minimum, he has a {@creature shield guardian|MM} that contains a spell of {@spell fireball|PHB}, {@spell haste} or {@spell slow} (your choice). He is also joined by a {@creature gray render|MTF} (see MTF for lore) that he's named after the dumbest of the adventurers. These minions never leave Area 33, even if Halaster sends the party to a demiplane or the like.", + "The Clash of the Titans encounter vastly expands on the Mad Mage's minions, which includes these two. See the Ultimate Showdown sections for details.", + { + "type": "entries", + "name": "Tactics", + "page": 241, + "entries": [ + "These minions are simple ones, freeing up your focus for Halaster. They follow these tactics:", + { + "type": "list", + "page": 241, + "items": [ + "The {@creature gray render|MTF} is incredibly aggressive and harries the party's backline.", + "The {@creature shield guardian|MM} remains within 5 ft. of Halaster so it can protect him with its Shield reaction. It unleashes its stored spell at Halaster's command." + ] + } + ], + "id": "be3" + } + ], + "id": "be2" + }, + { + "type": "entries", + "name": "Halaster's Tactics", + "page": 241, + "entries": [ + "Halaster possesses a razor-wit burdened by madness. With an Intelligence score of 24, he can, would, and should come up with a myriad of countermeasures and plots that individually disable members of the party. You have carte blanche when tailoring these individual strategies.", + { + "type": "entries", + "name": "Tactics", + "page": 241, + "entries": [ + "Halaster has had ample time to study his foes. In combat, he generally follows these tactics:", + { + "type": "list", + "page": 241, + "items": [ + "When fighting in Area 33, Halaster can escape a beating by touching his statue (no action required), teleporting to A22 or A28, where he can drink potions, cast new spells, and more.", + "Halaster's first priority is to disable or hinder the party with spells such as {@spell synaptic static|XGE}, {@spell confusion}, {@spell slow} or {@spell wall of force}.", + "Halaster knows he's done for if he's pinned down in a {@action grapple|PHB}. To combat this, he either {@spell misty step|PHB|misty steps} out of a {@action grapple|PHB}, sets his {@spell contingency} spell (see above) to {@spell skill empowerment|XGE}, or uses an {@item oil of slipperiness}.", + "Wary of being {@spell counterspell|PHB|counterspelled}, Halaster baits such spells with cantrips cast with Legendary Actions. His reaction is reserved for {@spell counterspell|PHB|counterspells} of his own\u2014especially if he suspects his foes of having {@spell power word kill} at their disposal. He is certain that his first spell will be {@spell counterspell|PHB|counterspelled}\u2014and that another foe will counter any of his retaliatory {@spell counterspell|PHB|counterspells}.", + "Halaster reserves his turn for hard-hitting spells of 4th-level or higher and usually only casts 3rd-level or lower spells with a Legendary Action.", + "If Halaster has utilized spells of {@spell fire shield}, {@spell mirror image}, and {@spell Mordenkainen's faithful hound} (see Halaster's Spells above), he wants melee combatants to strike him.", + "Halaster absolutely won't live long enough to use every one of his spell slots, so he doesn't bother being conservative with them. If he needs a spell, he needs a spell.", + "{@spell Bigby's hand} is a favorite of Halaster's, as it allows him to use bonus actions. This versatile spell can {@action grapple|PHB} targets, push away foes, and provide half cover.", + "Halaster may pair {@spell thunderwave|PHB} with his Legendary Actions (if he replaces {@spell magic missile|PHB} with it) to bait {@spell counterspell|PHB|counterspells} and keep away warriors. Imagine three {@spell thunderwave|PHB|thunderwaves} in one round of combat. To fool the party, he can cast it twice, then use his last Legendary Action for a {@spell fireball} spell.", + "Halaster is loathe to waste his Legendary Resistances. He only blows them against abilities that would disable him, such as a {@classFeature Stunning Strike|Monk||5} or {@spell polymorph}. Damage can be healed, but a debuff like that could end everything.", + "Within Area 33, Halaster remains on his throne until he's being wailed on by a warrior, after which he's likely to cast {@spell fly} and hover out of reach\u2014but only if he isn't {@status concentration||concentrating} on a crucial spell.", + "Remind yourself of the points made in sections above, such as Halaster's Preparations and incorporate them into his tactics." + ] + } + ], + "id": "be5" + } + ], + "id": "be4" + }, + { + "type": "entries", + "name": "On Particular Spells", + "page": 241, + "entries": [ + "You must consider the following spells, many of which can just ruin Halaster's day:", + { + "type": "list", + "style": "list-no-bullets", + "page": 241, + "items": [ + { + "type": "item", + "name": "Concentration Spells", + "nameDot": false, + "entries": [ + "are best countered by a bag of {@item dust of sneezing and choking}, which you can add to his equipment. Spells like {@spell invulnerability|XGE} and {@spell globe of invulnerability} can be interrupted easily by this simple magic item." + ] + }, + { + "type": "item", + "name": "Counterspell", + "nameDot": false, + "entries": [ + "is the one spell that can completely neuter Halaster. Keep these in mind:", + { + "type": "list", + "page": 241, + "items": [ + "Per XGE, a character must use their reaction to identify a spell being cast (via an Intelligence ({@skill Arcana}) check, the DC of which equals 15 + the spell's level; made with advantage if the spell belongs to that character's class spell list).", + "How you run {@spell counterspell} at your table is your business, but the {@i Companion} suggests declaring to your players \"Halaster casts a spell\" and giving them a six-second countdown for anyone to decide if they're going to {@spell counterspell} him. You should afford players this same courtesy, since Halaster can also cast {@spell counterspell}.", + "Spellcasters do not add their proficiency bonus to {@spell counterspell} ability checks, although bards get to add half, thanks to their Jack of All Trades feature." + ] + } + ] + }, + { + "type": "item", + "name": "Polymorph", + "nameDot": false, + "entries": [ + "is at Halaster's disposal, but he doesn't share {@creature Arcturia|WDMM|Arcturia's} penchant for transmutation. He is loathe to waste his {@status concentration} on the spell, but if he must, he turns a target into a toad or the like. If he needs to cast it on himself, he chooses either a {@creature giant ape} or a {@creature tyrannosaurus rex} (see App. B for stats). If it's cast against him, he either {@spell counterspell|PHB|counterspells} it or blows a Legendary Resistance to succeed." + ] + }, + { + "type": "item", + "name": "Power word kill", + "nameDot": false, + "entries": [ + "can just simply end Halaster. No saving throw, no counter. His only option is to cast {@spell counterspell} against the resident warlock, wizard, sorcerer or {@creature bard|VGM}\u2014or set up a {@spell glyph of warding|PHB} that does the same." + ] + }, + { + "type": "item", + "name": "Wish", + "nameDot": false, + "entries": [ + "is an anticlimactic spell that ruins just about everything. Halaster wouldn't waste his own on the party unless they were to do something drastic like {@spell wish} away his resurrections. Because of his {@spell mind blank} spell, his mind cannot be affected by a {@spell wish} spell." + ] + } + ] + } + ], + "id": "be6" + } + ], + "id": "bd3" + } + ], + "id": "bc9" }, - "5": { - "slots": 3, - "spells": [ - "{@spell cone of cold}*" - ] + { + "type": "section", + "name": "Optional Twists", + "page": 242, + "entries": [ + "Now, in the final hour of Dungeon of the Mad Mage, you can spring a twist on your party if you hadn't already planned on one. Choose one of the following twists below; if you manage to weave together more than one, more power to you.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Epiphany", + "page": 242, + "entries": [ + "Should one of the adventurers figure out the twist before it's revealed to them, reward them with {@variantrule Inspiration|DMG}." + ], + "id": "bea" + } + ], + "id": "be9" + } + ], + "id": "be8" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 242, + "entries": [ + "This section applies whether you've utilized the {@i Companion's} game show element, or if you'd like to add it to your campaign now as a twist.", + "In the case of the latter, the adventurers learn that they're the unwitting contestants on Halaster's hit transplanar game show broadcast across the Multiverse: Dungeon of the Mad Mage. Expect a litany of groans when they hear its title. See Area 33 for the dialogue used when Halaster makes his grand reveal:", + { + "type": "entries", + "name": "The Gentlemen Bastards", + "page": 242, + "entries": [ + "If you've included the rival adventuring party, the Gentlemen Bastards (added by the {@i Companion}, and featured on Levels 7, 8 and 19), you can add another twist: they too are contestants on Dungeon of the Mad Mage. Perhaps, even, they're the sole survivors of last season's party and were promised freedom if they manage to kill the current contestants." + ], + "id": "bec" + }, + { + "type": "entries", + "name": "The Points Game", + "page": 242, + "entries": [ + "If you utilized the Points Game (see the Halaster's Game supplement), the adventurers should cash in on their points before facing Halaster personally. If you didn't ever use it, but would like to invoke a Harry Potter-esque scene, have an apparition of the Mad Mage appear to randomly reward and subtract points for the players for reasons such as, \"Striking down the {@creature death tyrant|MM} Netherskull\" or \"Being the first to hop into the minecarts on the Terminus Level.\"" + ], + "id": "bed" + } + ], + "id": "beb" + }, + { + "type": "entries", + "name": "The Dark Tower", + "page": 242, + "entries": [ + "Halaster's tower has poked its way into the epicenter of not just the Multiverse but the\u2014as he calls it\u2014\"Multi-Multiverse.\" This has afforded the Mad Mage the opportunity to fight the contestants' alternate-selves from other universes. In most timelines, these contestants have died in Undermountain, but in a very select few, they have triumphed, beating the Mad Mage at his very own game.", + "Using this twist, the \"main\" party can find evidence of these alternate-selves through these methods:", + { + "type": "list", + "page": 242, + "items": [ + "Lay bones and familiar belongings of the alternate-parties throughout Level 23. The party is likely to at first think that the Mad Mage is messing with them, but these are just hints to the later reveal that Halaster has been tormenting countless alternate versions of them.", + "Confront the party with past visions of themselves; however, something is always different, such as a decision or event that occurred. For example, if the main-party slew {@creature Wyllow|WDMM} on Level 5, a vision can show them sparing her. Alternatively, in these visions, minute details are changed, such as an adventurer having a scar or dyed hair.", + "Intelligent creatures should mutter otherwise benign phrases like, \"You again?\" or \"Aww hell, here we go again.\"" + ] + }, + { + "type": "entries", + "name": "Respawns", + "page": 242, + "entries": [ + "At your discretion, alternate-selves of the party are still alive, and, thanks to Jhesiyra, they can replace slain versions of themselves. She orchestrates their rendezvous, invisibly guiding them back to the party. In this manner, the adventurers effectively have respawns.", + "Using this variant, you have the license and even the responsibility to dial up this level's dangers to 11, now that the party has extra lives. Instead of running three ultimate showdown encounters, run five\u2014or throw two penultimate encounters at the party.", + { + "type": "entries", + "name": "Extra Lives", + "page": 242, + "entries": [ + "To determine how many versions of a character are still kicking and can be brought in by Jhesiyra, roll a {@dice d4}. The \"main\" version of a character already counts as one of these; thus, a character has a maximum of three replacements." + ], + "id": "bf0" + }, + { + "type": "entries", + "name": "Hit Points", + "page": 242, + "entries": [ + "Replacements arrive with less hit points than the last one. Crossing through different realities has reduced the replacement's hit point maximum; the first replacement has only three-quarters of its hit points and hit point maximum; the second has half, and the third has a quarter. There is no fourth." + ], + "id": "bf1" + }, + { + "type": "entries", + "name": "Spell Slots", + "page": 242, + "entries": [ + "Whenever a spellcaster is replaced, you must roll to determine their remaining spell slots. 6th\u20139th level spell slots are already exhausted. They have {@dice 1d4} 1st-level spell slots and {@dice 1d3} 2nd\u20135th spell slots remaining." + ], + "id": "bf2" + }, + { + "type": "entries", + "name": "Items", + "page": 242, + "entries": [ + "These replacements come with no items, mundane or magical, except for armor and regular weapons. Nothing stops them from picking up their former selves' gear from the floor and\u2014perhaps if you're a generous DM\u2014they find that they're already attuned to the magic items of that character." + ], + "id": "bf3" + } + ], + "id": "bef" + }, + { + "type": "entries", + "name": "As a Penultimate Encounter", + "page": 242, + "entries": [ + "As described below, the adventurers must face one last trial before reaching Halaster's sanctum. If you're using this twist, you can have the adventurers fight alternate versions of themselves instead. If you do so, you need to create a 17th-level version of the party to battle.", + { + "type": "entries", + "name": "Why Can't We Be Friends?", + "page": 242, + "entries": [ + "If the party meets their alternate-selves, you can be sure the first thing they'll do is suggest they all team-up against Halaster. Unfortunately, these alternate-selves have already been burned by other alternates and now trust no one but themselves. Surely any other attempts would just be yet another trap lain by the Mad Mage, no?" + ], + "id": "bf5" + } + ], + "id": "bf4" + } + ], + "id": "bee" + }, + { + "type": "entries", + "name": "Ground-Mage Day", + "page": 242, + "entries": [ + "As the adventurers learn, they've already defeated the Mad Mage once. Countless times, in fact. With his dying {@spell wish}\u2014one whispered in a past when the party managed to rob him of his reincarnation cycle\u2014Halaster trapped them in a time-loop. Only a {@spell wish} spell cast while Halaster is dead (again) can break the cycle. To foreshadow this twist, describe areas of the Mad Wizard's Lair as \"familiar.\" Characters feel grave, gut feelings that warn of impending danger." + ], + "id": "bf6" + }, + { + "type": "entries", + "name": "Puppet on the String", + "page": 242, + "entries": [ + "While more of a truth than a twist, you can paint the Mad Mage as the tragic figure he is: a wizard kept enthralled by the Knot in the Weave. Halaster never asked for this, remember, for who could ever know the madness that had already bloomed beneath Undermountain?", + "You can tack this onto any other twist presented here, or just run it in general. No accommodations are necessary." + ], + "id": "bf7" + } + ], + "id": "be7" }, - "6": { - "slots": 1, - "spells": [ - "{@spell investiture of flame|XGE}", - "{@spell sunbeam}" - ] + { + "type": "section", + "name": "Penultimate Encounters", + "page": 243, + "entries": [ + "Before the party faces the Mad Mage in Area 33, they must triumph over one of the challenges below.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Nalkara", + "page": 243, + "entries": [ + "The encounter with the {@creature empyrean|MM} that Halaster summons in Area 33 is considered a penultimate encounter and has been expanded on below in Welcome to the Thunderdome." + ], + "id": "bfb" + }, + { + "type": "entries", + "name": "The Dark Tower", + "page": 243, + "entries": [ + "As described in Optional Twists, the other versions of the adventurers from alternate realities may have already faced Halaster, whose tower stands at the epicenter of all time and space. If the adventurers are going to fight alternate versions of themselves to reach the Mad Mage, this can instead count as their penultimate encounter." + ], + "id": "bfc" + }, + { + "type": "entries", + "name": "Leveling Up", + "page": 243, + "entries": [ + "For overcoming their penultimate encounter, the adventurers should level up to 18th-level if they weren't already there. However, this doesn't entitle them to regaining all their resources (i.e., they don't heal up to their hit point maximum, they only get an extra hit die to increase their hit point maximum and current hit points, et cetera)." + ], + "id": "bfd" + } + ], + "id": "bfa" + } + ], + "id": "bf9" + }, + { + "type": "entries", + "name": "The Elite Four", + "page": 243, + "entries": [ + { + "type": "insetReadaloud", + "page": 243, + "entries": [ + "Throwing open the doors to the Mad Mage's sanctum, you find only a long corridor leading to a darkened, empty doorway.", + "A force from behind blows you into the corridor just as the floor begins to slide forward, animated by underlain magic. The walls are soon painted with an illusion that spells out the words, \"{@style Next Objective: Defeat The Elite Four!|dnd-font;small-caps}\"", + "As you're hurried to the next door, a clock appears within your mind, ticking down from sixty-one minutes and fifteen seconds. You know not what it means but can conjure the image at the slightest thought.", + "The clock ticks to fourteen, to thirteen. By twelve, you're already thrown through that darkened doorway and into the next world beyond." + ], + "id": "bff" + }, + "This encounter hurls the party into a harrowing gauntlet in which they must best Halaster's surviving apprentices, provided they're still alive. When they throw open the doors to Halaster's throne room (Area 33), they're teleported to several locations throughout Undermountain in the order below.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Time limit", + "page": 243, + "entries": [ + "When the first encounter begins, the adventurers can see a timer in their minds set to 61 minutes and 12 seconds. They are acutely aware of the remaining time. The implication of this timer is subtle: if the party can best all of the Elite Four in under 1 minute and 12 seconds (a.k.a. 12 rounds of combat), they can achieve a short rest before the Mad Mage summons them back to his lair." + ], + "id": "c01" + }, + { + "type": "entries", + "name": "Running Out the Clock", + "page": 243, + "entries": [ + "If time runs out, the party must still face all of the Elite Four. Halaster will just teleport them to the next encounter. When he does, he scorns them: \"There's but one train on this railroad, and you're on it, like it or not!\"" + ], + "id": "c02" + }, + { + "type": "entries", + "name": "Changes to WDMM", + "page": 243, + "entries": [ + "If you run this variant, both {@creature Arcturia|WDMM} and {@creature Trobriand|WDMM} are absent from their lairs on L23 (A17 and A13, respectively)\u2014so that the party cannot preemptively kill them." + ], + "id": "c03" + }, + { + "type": "entries", + "name": "Surprise", + "page": 243, + "entries": [ + "Despite being teleported into a member's lair unannounced, none of the Elite Four can be {@quickref surprised|PHB|3|0|surprised}, thanks to a telepathic warning sent by the Mad Mage only seconds before the showdown." + ], + "id": "c04" + } + ], + "id": "c00" + }, + { + "type": "inset", + "page": 243, + "name": "Dweomercore Star Pupils", + "entries": [ + "You can include Dweomercore's star pupils for {@creature Nester|WDMM|Nester's} encounter in The Elite Four, provided they're still alive. Choose three of the following characters to back-up {@creature Nester|WDMM}:", + { + "type": "list", + "style": "list-no-bullets", + "page": 243, + "items": [ + { + "type": "item", + "name": "Spite Harrowdale,", + "entries": [ + "a human {@creature archmage|MM} protected by an {@creature oni|MM} bodyguard. Together, they count as three characters." + ] + }, + { + "type": "item", + "name": "Nylas Jowd,", + "entries": [ + "a human {@creature mage} with {@spell animate dead} prepared instead of {@spell fly}. He is joined by a {@creature zombie|MM}." + ] + }, + { + "type": "item", + "name": "Skrianna Shadowdusk,", + "entries": [ + "a human {@creature mage} with quite the grudge to nurse against the party for what they did to her family on Level 22." + ] + }, + { + "type": "item", + "name": "The Horned Sisters,", + "entries": [ + "tiefling {@creature mage|MM|mages} with resistance to fire damage and {@sense darkvision} out to a range of 60 ft. Each sister counts as one character for the encounter." + ] + }, + { + "type": "item", + "name": "Elan Tanor'thal,", + "entries": [ + "a {@creature drow mage|MM} from Skullport." + ] + }, + { + "type": "item", + "name": "Cephalossk,", + "entries": [ + "a {@creature mind flayer arcanist|MM}. It counts as two characters for the encounter. Shocked, it doesn't use its Mind Blast ability until the second round of combat." + ] + } + ] + } + ], + "id": "c05" + }, + { + "type": "entries", + "name": "1. Nester", + "page": 243, + "entries": [ + { + "type": "insetReadaloud", + "page": 243, + "entries": [ + "You're spat out from a rift into a dolorous deadwood barely lit by a sputtering campfire. Assembled students\u2014wearing the Dweomercore school colors\u2014gape at you. As you pick yourself up, you see {@creature Nester|WDMM}, that sadistic, skeletal fiend and apprentice of the Mad Mage himself!", + "\"Well,\" chides {@creature Nester|WDMM}, grinning a lipless grin, \"class, it seems, is finally in session.\" The fiend points a massive claw at his terrified pupils. \"Extra credit to whomever cuts down these flunkies! Extra credit and a semester free from torture!\"" + ], + "id": "c07" + }, + "A master of necromancy felled by his own hubris, {@creature Nester|WDMM} is the first of the Elite Four. He was featured on Level 9, wherein the {@i Companion} remade him into a {@creature boneclaw|MTF}. That change is present here, even if he appeared with his normal statistics in your campaign. This failed {@creature lich|MM} has been reduced to a professor in Halaster's academy. Every semester, the sadist physically and mentally tortures his pupils.", + "This encounter occurs in a dolorous grove smack-dab in the Shadowfell. {@creature Nester|WDMM}, see, has taken his students on a field trip to that grim realm. If you used the Deadwood variant for Level 18 (in which the {@i Companion} added a subterranean forest outside of Vanrakdoom, which has been tainted by a Shadow Crossing), then the field trip takes place there, rather than the Shadowfell proper. Characters must abide Undermountain's restrictions to magic, nonetheless.", + "The students have set up camp in this dead forest, as {@creature Nester|WDMM} is forcing them to spend the night. When the adventurers arrive, many students are huddled grimly around a sputtering campfire, watching their professor torture Jacob Anderbrood, a loner {@creature mage} (with 10 hit points) that just can't catch a break\u2014or at least they were, until {@creature Nester|WDMM} mysteriously dropped Anderbrood and craned his earless head to the side. What they don't know is Halaster has just warned {@creature Nester|WDMM} he has about eighteen seconds before the party is teleported to him.", + { + "type": "entries", + "name": "Students", + "page": 243, + "entries": [ + "Of the twenty students on the field trip, seventeen of them are {@creature apprentice wizard|VGM|apprentice wizards} way in over their heads. As for the other three students, choose three individuals from the academy's star pupils (see the sidebar). Otherwise, a {@creature conjurer|VGM}, a {@creature diviner|VGM} and an {@creature enchanter|VGM} aid {@creature Nester|WDMM}." + ], + "id": "c08" + }, + { + "type": "entries", + "name": "Tactics", + "page": 244, + "entries": [ + "{@creature Nester|WDMM} and his allies follow these tactics in combat:", + { + "type": "list", + "page": 244, + "items": [ + "All {@creature apprentice wizard|VGM|apprentice wizards} flee to the tents or out into the woods, effectively removing themselves from the fight.", + "The campfire sheds {@quickref Vision and Light||2||bright light} for 10 ft. and {@quickref Vision and Light||2||dim light} for another 20 ft. The rest of the camp is shrouded in darkness, allowing {@creature Nester|WDMM} to use his Shadow Jump unabated.", + "{@creature Nester|WDMM} {@action grapple|PHB|grapples} a foe with his Piercing Claw on his first turn. On his second, he Shadow Jumps up 40 ft. to the boughs of a great dead tree, where he can rip his prey apart in peace. If thwarted, he returns to the fray, relying on his Deadly Reach reaction to harry foes.", + "If present, the {@creature conjurer|VGM} casts {@spell Evard's black tentacles}, choosing an area occupied by an adventurer.", + "If present, the {@creature diviner|VGM} subjects a character to a {@spell maze} spell and uses its Portent feature at the first opportunity to hinder a foe.", + "If present, the {@creature enchanter|VGM} casts {@spell haste} on {@creature Nester|WDMM} and blows its Instinctive Charm feature at the first opportunity.", + "If present, Nylas Jowd, a coward, casts {@spell greater invisibility} on himself and follows it up with {@spell cone of cold} on his second turn. He then flees into the woods like the craven bastard he is.", + "If present, Cephalossk traps a single foe with a {@spell wall of force} spell on its first turn. On its second, it makes a Tentacles attack, and, if the target is {@condition stunned} or {@condition incapacitated}, it then uses its Extract Brain attack.", + "If present, Elan Tanor'thal casts {@spell Evard's black tentacles}. He relies on a {@spell ray of frost} and {@spell misty step} combo to outrun foes.", + "With exception to the Horned Sisters, who always blow their reactions on {@spell counterspell|PHB|counterspells}, these selfish Dweomercore star pupils use their reactions for {@spell shield} spells.", + "If present, the Horned Sisters pair the {@spell ice storm} and {@spell cone of cold} spells on their first turns. On their next, they both let out a {@spell fireball} spell.", + "If present, Skrianna Shadowdusk casts {@spell greater invisibility} on {@creature Nester|WDMM}. On her second turn, she {@spell misty step|PHB|misty steps} 20 ft. up into the boughs of a tree and looses a {@spell fire bolt}.", + "If present, Dumara, Spite Harrowdale's {@creature oni|MM} bodyguard, draws its sword and engages the party's most formidable warrior in battle. If {@creature Nester|WDMM} is in need of darkness for his Shadow Jump, it can also provide it with a {@spell darkness} spell.", + "If present, Spite Harrowdale snaps out a {@spell time stop} spell to cast the following spells on in this order of priority: {@spell mirror image}, {@spell fire shield}, {@spell wall of force} and {@spell mind blank}.", + "Jacob Anderbrood staggers to his feet and declares firmly, \"No more!\" He casts {@spell fireball} on his classmates and {@creature Nester|WDMM}, regardless if the spell also hits the adventurers." + ] + } + ], + "id": "c09" + }, + { + "type": "entries", + "name": "Victory!", + "page": 244, + "entries": [ + "When {@creature Nester|WDMM} is slain, the Mad Mage opens a rift leading to the next challenge. The adventurers can take however long they want before they enter, but must remember that time is ticking\u2014and they innately know how much time is left. The rift, if peered into, reveals nothing of their next fight." + ], + "id": "c0a" + } + ], + "id": "c06" + }, + { + "type": "entries", + "name": "2. Muiral", + "page": 244, + "entries": [ + { + "type": "insetReadaloud", + "page": 244, + "entries": [ + "The rift dumps you out upon a familiar scene: the Temple of {@deity Lolth|Drow|MTF}, deep within the stained halls of {@creature Muiral|WDMM|Muiral's} Gauntlet. This time, however, you've seen a sight most strange: a porcelain tub lying smack-dab in the center of the nave. Violet flames light the curious scene and a {@creature zombie|MM} stands idly by, holding in its rotten hand a decrepit loofah." + ], + "id": "c0c" + }, + "{@creature Muiral|WDMM} just can't catch a break, not even in death. If he was slain by the party, Halaster stitches the freak back together and animates his corpse with a {@spell create undead} spell, bestowing upon him the same autonomy and intelligence he possessed in life.", + { + "type": "entries", + "name": "Map", + "page": 244, + "entries": [ + "For this encounter, you must prepare the map from Level 10, focusing on Area 3B.", + "Halaster gave {@creature Muiral|WDMM} a twelve-second heads-up before the adventurers arrived. He was previously bathing. He's since called for his minions, of which there are few, to back him up: a {@creature zombie|MM} (standing at the tub in the center of the room, holding a decrepit sponge), four {@creature skeleton|MM|skeletons} standing in Area 3A, and two {@creature ghoul|MM|ghouls} hiding beside the pillars (where the X's are marked on the map)." + ], + "id": "c0d" + }, + { + "type": "entries", + "name": "Tactics", + "page": 244, + "entries": [ + "{@creature Muiral|WDMM} and his minions use the following tactics in combat:", + { + "type": "list", + "page": 244, + "items": [ + "{@creature Muiral|WDMM}, having been forewarned, starts the encounter with {@spell greater invisibility} already cast upon him. He does not retreat from battle, knowing that the Mad Mage will just cause these intruders to find him again until one side is dead.", + "Furious, {@creature Muiral|WDMM} casts {@spell finger of death} on his first turn. On his subsequent turns, he prefers to make {@item longsword|PHB} and sting attacks rather than cast spells.", + "Once his {@spell greater invisibility} spell is lost, {@creature Muiral|WDMM} casts {@spell wall of force} to separate the party. He tries to angle it so that he is alone with one foe and his minions can harry those without.", + "{@creature Muiral|WDMM} always uses his reaction on {@spell shield} spells.", + "The {@creature skeleton|MM|skeletons} make {@item shortbow|PHB} attacks at the party ({@hit 4} to hit, {@damage 1d6 + 2} piercing damage).", + "The two {@creature ghoul|MM|ghouls} flank the adventurers, haranguing creatures not within melee range of {@creature Muiral|WDMM}.", + "{@creature Muiral|WDMM} commands the {@creature zombie|MM} to go touch the altar of {@deity Lolth|Drow|MTF}, summoning eight {@creature swarm of spiders|MM|swarms of spiders} that attack the {@creature zombie|MM}; as they pursue prey, he has the {@creature zombie|MM} run back up to the party, causing the swarms to also attack them. The {@creature zombie|MM} starts 25 feet away from the altar and takes the {@action Dash} action until this goal is achieved. Thereafter, it mauls at foes.", + "Half the summoned {@creature swarm of spiders|MM|swarms of spiders} (see Area 3B, L10), attack the {@creature zombie|MM} until its dead. The other swarms attack foes within 10 feet of the {@creature zombie|MM}." + ] + } + ], + "id": "c0e" + }, + { + "type": "entries", + "name": "Victory!", + "page": 244, + "entries": [ + "As soon as {@creature Muiral|WDMM} dies, a rift opens up to the next Elite Four member. The party can take it at their leisure; {@creature Muiral|WDMM|Muiral's} remaining minions need not be eliminated for them to enter the rift." + ], + "id": "c0f" + } + ], + "id": "c0b" + }, + { + "type": "entries", + "name": "3. Trobriand", + "page": 245, + "entries": [ + { + "type": "insetReadaloud", + "page": 245, + "entries": [ + "The rift drops you at the feet of an {@creature iron golem|MM} standing between iron-plated pillars humming with magical energy. Its head has been carved into a mirthless skull. The golem pushes its fist against its palm in a gesture of violence. Sparks leap across its fingers, trailing up its arm.", + "\"Gone are the frailties of flesh,\" the golem murmurs. \"I consider you a worthy test\u2014and your sacrifice for science will not go in vain. Today, machine finally triumphs over man!\"" + ], + "id": "c11" + }, + "The adventurers are teleported to Area 13, Level 23. Halaster gave {@creature Trobriand|WDMM} only six seconds to prepare, and so {@creature Trobriand|WDMM} has Readied a single Slam attack for the closest character that appears near him. It's advised you put the party's resident tank within 5 ft. of him for this purpose.", + { + "type": "entries", + "name": "Roleplaying Trobriand", + "page": 245, + "entries": [ + "Refer to Area 13 in Areas of Note for further tips about roleplaying {@creature Trobriand|WDMM}. In this variant, he still attempts to convince the party to join him in usurping Halaster but realizes too late that the Mad Mage that only one side can emerge alive. Thus, attempting to parley with {@creature Trobriand|WDMM} serves only to waste their time, possibly depriving them of the short rest they can win if they defeat the Elite Four fast enough." + ], + "id": "c12" + }, + { + "type": "entries", + "name": "Tactics", + "page": 245, + "entries": [ + "See Area 13 for {@creature Trobriand|WDMM|Trobriand's} tactics." + ], + "id": "c13" + }, + { + "type": "entries", + "name": "Victory!", + "page": 245, + "entries": [ + "Once {@creature Trobriand|WDMM} is truly slain, the rift to {@creature Arcturia|WDMM|Arcturia's} court opens. They can hear her singing the Dismemberment Song by Blue Kid." + ], + "id": "c14" + } + ], + "id": "c10" + }, + { + "type": "entries", + "name": "4. Arcturia", + "page": 245, + "entries": [ + { + "type": "insetReadaloud", + "page": 245, + "entries": [ + "The final challenge lies before you, and the rift betrays no hint to where it leads\u2014but it doesn't need to. You know there is but one apprentice of the Mad Mage left: {@creature Arcturia|WDMM}, whose lair you romped through long ago.", + "Preparing yourself for whatever foul trial lies ahead, you step through the rift, and appear in the familiar court of Halaster's most devoted apprentice.", + "The shock is evident on her face, and it thaws with sheer rage. \"You will not harm him!\" this gossamer-winged {@creature lich|MM} shouts. She shouts it with all the love and ire of a devoted partner. Iridescent magic kindles in her palm! \"Your crusade ends here!\"" + ], + "id": "c16" + }, + "The final member of the Elite Four is Halaster's most devoted apprentice, {@creature Arcturia|WDMM}, who was only warned by Halaster five seconds before the party appears, depriving her of even a round of combat to prepare. She is joined by her twelve {@creature mimic|MM|mimics} and her three malformed {@creature champion|VGM|champions} (one of whom turns on her).", + { + "type": "entries", + "name": "Roleplaying Arcturia", + "page": 245, + "entries": [ + "Refer to Area 17 in Areas of Note for tips about roleplaying {@creature Arcturia|WDMM}, which paints her as madly (unrequitedly) in love with the Mad Mage. In The Elite Four, she views herself as his last line of defense." + ], + "id": "c17" + }, + { + "type": "entries", + "name": "Arcturia's Lair", + "page": 245, + "entries": [ + "WDMM does not specify whether this atelier of a chamber counts as {@creature Arcturia|WDMM|Arcturia's} lair. The {@i Companion} contends that it is not, and, if you run the Elite Four challenge, that you follow this distinction. The adventurers already have a grueling gauntlet before them and adding Lair actions would break the tenuous balance of this challenge." + ], + "id": "c18" + }, + { + "type": "entries", + "name": "On Polymorph", + "page": 245, + "entries": [ + "As lamented in A17 below, the {@i Companion} does not advocate {@creature Arcturia|WDMM} abusing the {@spell polymorph} spell. At the end of the day, D&D is about having fun for everyone. See On Polymorph in Area 17 for details." + ], + "id": "c19" + }, + { + "type": "entries", + "name": "Tactics", + "page": 245, + "entries": [ + "{@creature Arcturia|WDMM|Arcturia's} tactics are detailed in Area 17 below, since the adventurers can already encounter her if The Elite Four isn't being run. Her tactics are the same, as Halaster didn't warn her soon enough for her to prepare for the party." + ], + "id": "c1a" + } + ], + "id": "c15" + }, + { + "type": "entries", + "name": "Victory!", + "page": 245, + "entries": [ + "If the adventurers slay each of the Elite Four and still have at least 60 minutes left on their timer, Halaster teleports them to a demiplane to get a short rest. Read the following:", + { + "type": "insetReadaloud", + "page": 245, + "entries": [ + "The last of Halaster's apprentices falls before you. Thunderous applause erupts within your mind and the Mad Mage shouts, \"Well done! Well done, indeed!\"", + "Before you even realize what's happened, you're in another realm entirely: a den without walls whose horizons stretch endlessly. A fireplace warms the nearby sofas. On a coffee table sits a pitcher of wine, a kettle of tea, and cups of steaming coffee. A tall grandfather clock ticks away loudly in the corner, but the little hand is fixed to 12 and the big hand has yet to reach 1.", + "Halaster's voice bounds across this gray realm: \"Take a load off, friends! You've earned it!\"" + ], + "id": "c1c" + }, + "Any refreshments and objects taken from this realm turn to dust when the adventurers are returned to the Material Plane an hour later. When their rest is over, they stand in Area 32, the doors already open upon Area 33, Halaster's throne room." + ], + "id": "c1b" + }, + { + "type": "entries", + "name": "Backup: Drivvin Freth", + "page": 245, + "entries": [ + { + "type": "insetReadaloud", + "page": 245, + "entries": [ + "A foul wind scoops you up, carrying the putrid scent of licorice and rotten teeth. As it embraces you in its own vortex, the world grows dark\u2014until you crash upon a tiled floor. Slowly, you recognize the place: Spiderwatch Keep, the bastion of House Freth, whom you faced so long ago.", + "The hall is as dark as ever, as befitting the {@creature drow|MM}, but you can make out the details: the shrine of {@deity Lolth|Drow|MTF}, in all its silvered glory, and a familiar elf staring at you, his prayer interrupted and his mouth ajar: {@creature Drivvin Freth|WDMM}.", + "\"How in the Nine Hells have you made it here?\" the {@creature archmage|MM} shouts, his hands already kindling fire." + ], + "id": "c1e" + }, + "If for some reason the Elite Four members above are dead or unavailable, you can sub in {@creature Drivvin Freth|WDMM}, the {@creature drow|MM} {@creature archmage|MM} courted by {@creature Halaster Blackcloak|WDMM}. Unlike the other Elite Four members, Halaster gave {@creature Drivvin Freth|WDMM|Drivvin} a five second heads-up. He cannot be {@quickref surprised|PHB|3|0|surprised}, however.", + { + "type": "entries", + "name": "Map", + "page": 245, + "entries": [ + "If the adventurers face {@creature Drivvin Freth|WDMM|Drivvin}, it's on Level 12, Area 19K, in Spiderwatch Keep. Alternatively, if {@creature Ezzat|WDMM} was evicted from Undermountain, {@creature Drivvin Freth|WDMM|Drivvin} now lairs in the Stalagmite Tower on Level 20. The party teleports into Area 21; {@creature Drivvin Freth|WDMM|Drivvin} is in Area 22A. His guards ({@dice 1d4} {@creature drow|MM} and a {@creature drow elite warrior|MM}) are in Area 20." + ], + "id": "c1f" + }, + { + "type": "entries", + "name": "Roleplaying Drivvin", + "page": 245, + "entries": [ + "The {@creature drow|MM} is committed to his house and sister first and foremost\u2014but if they've been destroyed by the party, {@creature Drivvin Freth|WDMM|Drivvin} has nothing left but anguish and mottled ambition. Now, given the chance to revenge himself, he falls into a frenzy. Draw on any of the following sample dialogue:", + { + "type": "list", + "page": 245, + "items": [ + "\"You again! The Mad Mage promised we would meet again!\"", + "\"Vengeance is an endless cycle!\"", + "\"House Freth shall rise again\u2014over your broken bodies!\"" + ] + } + ], + "id": "c20" + }, + { + "type": "entries", + "name": "Statistics", + "page": 246, + "entries": [ + "{@creature Drivvin Freth|WDMM} has the statistics of a NE {@creature archmage|MM} with the following changes:", + { + "type": "list", + "page": 246, + "items": [ + "He has advantage against being {@condition charmed}, and magic can't put him to sleep.", + "He has {@sense darkvision} out to a range of 120 ft.", + "He can innately cast {@spell dancing lights} at will, and can cast {@spell darkness}, {@spell faerie fire}, and {@spell levitate} (self only), each once per day. Charisma is his spellcasting ability ({@dc 15}) for these spells.", + "He has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks relying on sight while he's in sunlight.", + "He always has {@spell mind blank} cast upon himself.", + "Once per day as an action, {@creature Drivvin Freth|WDMM|Drivvin} can summon a {@filter demon that has a CR of 6 or lower|bestiary|source=|Challenge Rating=[&0;&6]|tag=demon|miscellaneous=}. The summoned demon appears in an unoccupied space within 60 ft. of him, acts as his ally, and can't summon other demons. The demon remains until it is dismissed by {@creature Drivvin Freth|WDMM|Drivvin}, as an action, or until its reduced to 0 hit points." + ] + } + ], + "id": "c21" + }, + { + "type": "entries", + "name": "Tactics", + "page": 246, + "entries": [ + "As a test, the Mad Mage did not give {@creature Drivvin Freth|WDMM|Drivvin} enough of a warning to prepare for the adventurers. He employs the following tactics:", + { + "type": "list", + "page": 246, + "items": [ + "On his first turn, {@creature Drivvin Freth|WDMM|Drivvin} casts {@spell time stop}. His first action is to summon a {@creature barlgura|MM}, then cast {@spell fire shield}, {@spell mage armor} and {@spell stoneskin} on himself, in that order of priority. He then calls for nearby guards, who arrive on the second turn of combat, adding {@dice 1d4} {@creature drow|MM} and a {@creature drow elite warrior|MM} to the fray.", + "On its first turn, the {@creature barlgura|MM} casts {@spell entangle}. If any targets fall prey to it, the {@creature barlgura|MM} prioritizes them with its melee attacks. If the spell failed to {@condition restrained|PHB|restrain} anyone, it uses its Reckless trait and attacks.", + "Once they arrive, the {@creature drow|MM} cast {@spell faerie fire} spells on unarmored foes and plink away at them with {@item hand crossbow|PHB|hand crossbows} on the third turn of combat.", + "Once it arrives, the {@creature drow elite warrior|MM} positions itself between {@creature Drivvin Freth|WDMM|Drivvin} and the adventurers, if possible." + ] + } + ], + "id": "c22" + } + ], + "id": "c1d" + }, + { + "type": "entries", + "name": "Backup: Marambra Nyghtsteel", + "page": 246, + "entries": [ + { + "type": "insetReadaloud", + "page": 246, + "entries": [ + "The Mad Mage's rift delivers you to a hive of scum and villainy that you miss dearly: Skullport. In the distance, you see that wretched town, its shores clogged with endless flotsam.", + "The island you stand upon is aglow in violet light emitted by a massive beacon. You see a figure there\u2014a mage performing a ritual. Around her slender frame dance entities born of fire and a creature of pure lightning coils around the beacon." + ], + "id": "c24" + }, + "Per its authors, {@creature Marambra Nyghtsteel|WDMMC} was excluded from WDMM so that DM's could write her in as they see fit. Now, should you need her, you can draw upon {@creature Marambra Nyghtsteel|WDMMC|Marambra}\u2014a master of evocation\u2014as a backup apprentice for The Elite Four.", + "For reasons unknown, {@creature Marambra Nyghtsteel|WDMMC|Marambra} has returned to Skullport. Perhaps out of altruism, she has been working on a vast arcane beacon that will perpetually light Skullport\u2014but whether this is just an added benefit is anyone's guess. This vast spire has been erected on a small island southwest of town.", + { + "type": "entries", + "name": "Contradictions", + "page": 246, + "entries": [ + "The {@i Companion} touches on the missing apprentice a few times in this chapter, which can clash with her inclusion here:", + { + "type": "list", + "page": 246, + "items": [ + "If you're running the Puppet on the String optional twist, {@creature Marambra Nyghtsteel|WDMMC|Marambra} is mentioned in Halaster's journal in Area 2\u2014specifically that she managed to escape Undermountain's addicting influence.", + "In Area 24, {@creature Marambra Nyghtsteel|WDMMC|Marambra} is suggested as one of the alternate identities of the {@creature demilich|MM} overseeing the potion brewery.", + "In Area 29, when a character looks at {@creature Marambra Nyghtsteel|WDMMC|Marambra's} portrait, they see a vision of her being exiled by Halaster." + ] + } + ], + "id": "c25" + }, + { + "type": "entries", + "name": "Map", + "page": 246, + "entries": [ + "Refer to The Violet Beacon map above.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/VioletBeacon.webp" + }, + "title": "The Violet Beacon\u2014Top Platform Square = 5 ft.", + "credit": "{@link Dyson Logos|https://dysonlogos.blog/}", + "imageType": "map", + "foundrySceneRoot": { + "backgroundColor": "#ffffff" + }, + "grid": { + "type": "square", + "size": 68, + "offsetX": 17, + "offsetY": 19, + "scale": 5 + } + } + ], + "id": "c26" + }, + { + "type": "entries", + "name": "Statistics", + "page": 247, + "entries": [ + "{@creature Marambra Nyghtsteel|WDMMC|Marambra Nyghtsteel's statistics} are detailed in Appendix B." + ], + "id": "c27" + }, + { + "type": "entries", + "name": "Minions", + "page": 247, + "entries": [ + "As a master of evocation, {@creature Marambra Nyghtsteel|WDMMC|Marambra} has created several living spells that serve her in combat: three {@creature living burning hands|ERLW} and one {@creature living lightning bolt|ERLW}. She also has at her disposal a {@creature shield guardian|MM}, the amulet to which she wears, which stores a spell of {@spell fireball|PHB}." + ], + "id": "c28" + }, + { + "type": "entries", + "name": "Tactics", + "page": 247, + "entries": [ + "Halaster warned {@creature Marambra Nyghtsteel|WDMMC|Marambra} of her coming battle fourteen seconds ago, giving her two rounds to prepare. He has also forbid her from fleeing; should she disobey, he has promised to hunt her down, no matter where in the Multiverse she flees. She follows these tactics in combat:", + { + "type": "list", + "page": 247, + "items": [ + "{@creature Marambra Nyghtsteel|WDMMC|Marambra} starts the encounter under spells of {@spell mage armor}, {@spell fire shield} and {@spell mirror image}. Thus, she's out of one 1st-level, 2nd-level and 4th-level spell slot.", + "{@creature Marambra Nyghtsteel|WDMMC|Marambra} takes flight when the adventurers arrive, utilizing her {@item winged boots}. Because she can cast {@spell shield} at will without expending a spell slot, she isn't concerned with provoking an {@action opportunity attack}.", + "{@creature Marambra Nyghtsteel|WDMMC|Marambra} is likely to utilize her reaction every round for a {@spell shield} spell, or her Elemental Aegis reaction to dampen any elemental damage she receives.", + "Depending on the adventurers' positions, she snaps out a 5th-level {@spell fireball|PHB} or {@spell cone of cold} and uses her Overchannel trait to deal maximum damage. On this round, she reserves her reaction to {@spell counterspell} a {@spell counterspell} against that juicy spell.", + "When she's at Death's door, {@creature Marambra Nyghtsteel|WDMMC|Marambra} drops {@spell meteor swarm}, now indifferent to the Violet Beacon's construction." + ] + } + ], + "id": "c29" + }, + { + "type": "entries", + "name": "Treasure", + "page": 247, + "entries": [ + "As reflected in her statistics, {@creature Marambra Nyghtsteel|WDMMC|Marambra} wields a {@item +3 wand of the war mage} and wears a pair of {@item winged boots}. See Appendix A for details." + ], + "id": "c2a" + } + ], + "id": "c23" + } + ], + "id": "bfe" + }, + { + "type": "entries", + "name": "The Prismatic Gauntlet", + "page": 247, + "entries": [ + { + "type": "insetReadaloud", + "page": 247, + "entries": [ + "The dungeon is aglow with a scintillating rainbow of fiery light, all crisscrossed and welded into a single wall of magical energy. To behold such a beauty is to look into pure fire\u2014fire that burns at your retinas, perhaps at the core of your very being. You can feel the waves of energy being shed as one color dominates its fellows, moving through a predictable pattern. Your hackles rise as that energy washes over you, as if it's a sickness that pierces your skin and embeds itself deep in your bones." + ], + "id": "c2c" + }, + "Halaster has trapped the entrance to A19 with a {@spell prismatic wall} spell. Assailed by his minions, the adventurers must contend with the wall's layers\u2014or gun it, incurring obscene damage.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Permitted Individuals", + "page": 247, + "entries": [ + "Per the {@spell prismatic wall} spell, creatures of Halaster's choice can pass through the wall unharmed. The only individuals he designated long ago when casting the spell were {@creature Trobriand|WDMM}, {@creature Arcturia|WDMM}, and the {@creature ultroloth|MM} below." + ], + "id": "c2e" + }, + { + "type": "entries", + "name": "Minions", + "page": 247, + "entries": [ + "The {@spell prismatic wall} is a boring waste of time and resources without an assault from the Mad Mage's minions\u2014a force consisting of an {@creature ultroloth|MM}, three {@creature helmed horror|MM|helmed horrors}, and two {@creature invisible stalker|MM|invisible stalkers}." + ], + "id": "c2f" + }, + { + "type": "entries", + "name": "Tactics", + "page": 247, + "entries": [ + "The assailants follow these tactics:", + { + "type": "list", + "page": 247, + "items": [ + "The {@creature invisible stalker|MM|invisible stalkers} and {@creature helmed horror|MM|helmed horrors} approach from the northern tunnel, whereas the {@creature ultroloth|MM} comes from Area 21.", + "While under a spell of {@spell invisibility} (granting advantage to its {@skillCheck stealth 8} {@skill Stealth} check) the {@creature ultroloth|MM} approaches and opens up on the party with {@spell fire storm} before its allies storm the tunnel. Its {@spell invisibility} spell then ends. Thereafter, it attempts to trap itself and a single foe in its {@spell wall of fire} spell. On its third turn, it uses its Hypnotic Gaze on its target, then makes its three {@item Longsword|PHB} attacks against the (hopefully {@condition stunned}) target.", + "If the {@creature ultroloth|MM} takes too much of a beating, it can pass through the {@spell prismatic wall} to safety; however, it must walk through it. If too many foes block its way, it teleports up to the indigo layer and walks through the rest. Halaster granted it free passage when he cast the spell, allowing it to pass unharmed.", + "On its fourth turn, the {@creature ultroloth|MM} uses its action to summon yugoloths. It has a {@chance 50|50% chance|Summoning|Nothing happens.|The Ultroloth succeeds in summoning yugoloths.} of succeeding. If it does, it summons its choice of {@dice 1d6} {@creature mezzoloth|MM|mezzoloths}, {@dice 1d4} {@creature nycaloth|MM|nycaloths}, or one other {@creature ultroloth|MM}. After 1 minute, or if the summoner dies, the summoned yugoloths disappear.", + "The {@creature helmed horror|MM|helmed horrors} act as the vanguard; given the opportunity, they {@action shove} creatures into the {@spell prismatic wall}.", + "The {@creature invisible stalker|MM|invisible stalkers} harangue the party's flanks." + ] + } + ], + "id": "c30" + }, + { + "type": "entries", + "name": "Thwarting the Wall", + "page": 247, + "entries": [ + "The adventurers must contend with the wall; they cannot teleport past it, per the indigo layer's effects. Thus, spells of {@spell dimension door} and the like are futile against it. Do not budge on this; even the {@creature ultroloth|MM} can't teleport through it (although Halaster did permit it to physically pass through it unharmed when he cast the spell...)" + ], + "id": "c31" + }, + { + "type": "entries", + "name": "Identifying the Spell", + "page": 248, + "entries": [ + "A creature can use its action to make a {@dc 18} Intelligence ({@skill Arcana}) check. On a success, they identify the spell at work. Specifically, they learn the following:", + { + "type": "list", + "page": 248, + "items": [ + "A creature can pass through it, at the risk of being reduced to smoldering ash.", + "An {@spell antimagic field} has no effect on the wall and a {@spell dispel magic} spell only affects the final layer\u2014which is protected by the indigo layer.", + "The wall can be destroyed one layer at a time, in order, through specific means and each layer has its own properties:", + { + "type": "list", + "page": 248, + "items": [ + "The red layer inflicts fire damage and can only be destroyed with cold damage", + "The orange layer inflicts acid damage and can be destroyed only by a strong wind", + "The yellow layer inflicts lightning damage and can only be destroyed with force damage", + "The blue layer deals cold damage and can only be destroyed by fire damage", + "The indigo layer can petrify those that walk through it and blocks spells from passing through it; to destroy it, it must be exposed to {@quickref Vision and Light||2||bright light} shed by a {@spell daylight} spell or a similar spell of equal or higher level", + "The violet layer {@condition blinded|PHB|blinds} creatures and can teleport victims to other planes of existence. Only a {@spell dispel magic} cast at 9th level, or a similar spell of equal or higher level, can destroy the layer." + ] + } + ] + } + ], + "id": "c32" + } + ], + "id": "c2d" + }, + { + "type": "entries", + "name": "Violet Banishing", + "page": 248, + "entries": [ + "Should a character be banished by the violet layer of the {@spell prismatic wall}, they're transported to Area 22 and are {@condition paralyzed} into a gesture of supplication before the Halaster statue until Halaster remotely releases them or another creature uses an action to touch them." + ], + "id": "c33" + }, + "{@note The DC for Halaster's cast is {@dc 17}.}", + { + "type": "statblock", + "tag": "spell", + "source": "PHB", + "name": "Prismatic Wall", + "page": 248, + "style": "inset" + } + ], + "id": "c2b" + }, + { + "type": "entries", + "name": "Tarrasquic Park", + "page": 249, + "entries": [ + { + "type": "insetReadaloud", + "page": 249, + "entries": [ + "Hurling open the doors to the Mad Mage's sanctum, a wall of darkness crashes over your psyche. Your last memory of that distant place is Halaster's giggle.", + "When you awaken, you find yourself within a horse-drawn buggy parked alongside a road audaciously carved through a jungle. Night has already fallen, and a tropical storm batters the land, but braziers lit by magical flames light the scene whenever lightning fails to flash across the sky. Somewhere a {@creature goat|MM} bleats between bouts of thunder.", + "You throw open the door to the dickey box where two {@creature draft horse|MM|draft horses} stamp nervously as the storm rages above. Looking out, you see another carriage nearby and can make out the familiar shapes of your allies." + ], + "id": "c35" + }, + "If you've ever wanted to shoehorn in a {@creature tarrasque|MM}, then, boy, do I have the encounter for you.", + "Under this variant, when the adventurers hurl open the doors to Area 33, they wake up inside two horse-drawn buggies, which are parked on a road winding through a darkened jungle. Braziers lit by {@spell continual flame} spells flicker in the rain. A {@spell wall of force} spell separates the adventurers from a {@creature giant goat|MM} chained to a post inside what they may realize is one massive paddock.", + "Shortly after the adventurers awaken, the braziers go dark, signaling that the park's magical systems have gone down for whatever reason and the {@spell wall of force} separating them from that titanic beast is gone. The {@creature tarrasque|MM} is on its way.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Precautions", + "page": 249, + "entries": [ + "The {@creature tarrasque|MM} is a CR 30 creature. Use this encounter only if you're absolutely certain that your party has the resources to tackle it and then face Halaster." + ], + "id": "c37" + }, + { + "type": "entries", + "name": "Buggies", + "page": 249, + "entries": [ + "Each buggy is drawn by two {@creature draft horse|MM|draft horses} which grant the buggy a speed of 40 ft., or 80 ft. if both take the {@action Dash} action. If only a single horse draws the buggy, it has a speed of 20/40 ft. A buggy has an AC of 14, a damage threshold of 10, immunity to poison and psychic damage, and 50 hit points." + ], + "id": "c38" + }, + { + "type": "entries", + "name": "The Rift", + "page": 249, + "entries": [ + "When the {@creature tarrasque|MM} attacks, a brightly-glowing rift opens 500 ft. away from the buggies, visible to the party despite the inclement weather. A character that reaches the rift can expend 5 feet of movement to enter it, crashing onto the floor of Area 33 of Halaster's tower." + ], + "id": "c39" + }, + { + "type": "entries", + "name": "Tactics", + "page": 249, + "entries": [ + "The savage titan acts quite simply in combat:", + { + "type": "list", + "page": 249, + "items": [ + "The {@creature tarrasque|MM} starts 100 ft. away from the closest buggy. Until it gets within melee range, it takes the {@action Dash} action. When it does so, it can also use its Frightful Presence.", + "The {@creature tarrasque|MM} relies on its Legendary Actions to either close the gap with its prey, or, if it took the {@action Dash} action on its turn, to still make attacks.", + "The {@creature tarrasque|MM} has extended reach, given its size. Do not forget that its Bite and Horn attacks have a reach of 10 ft., its Claw a reach of 15 ft., and its Tail a reach of 20 ft." + ] + } + ], + "id": "c3a" + } + ], + "id": "c36" + }, + { + "type": "entries", + "name": "The Beast Cometh", + "page": 249, + "entries": [ + "When the {@creature tarrasque|MM} attacks, read the following:", + { + "type": "insetReadaloud", + "page": 249, + "entries": [ + "As rain pelts the jungle, the wind\u2014wailing like an abandoned child\u2014snuffs out the flames that lit those distant braziers. The horses have grown distressed, neighing and stamping wildly.", + "It's only now you realize what's missing: the {@creature goat|MM|goat's} no longer bleating. The {@creature goat|MM|goat's} gone\u2014until it's dropped upon the roof of your buggy. Looking into the dark, you see the massive eye of some titanic, horned beast staring down at you from above. And as a fresh lance of lightning sheds light from above, the beast looses a thunderous roar that drowns out even the storm." + ], + "id": "c3c" + }, + "Unlike in Jurassic Park, this creature's vision is not based on movement; the {@creature tarrasque|MM} plainly sees the party. If it was capable of such emotion, the {@creature tarrasque|MM} would be amused to see them try to remain still.", + { + "type": "entries", + "name": "Theme Music", + "page": 249, + "entries": [ + "Creatures with a passive {@skill Perception} score of 22 or higher can hear Halaster humming the Jurassic Park theme song." + ], + "id": "c3d" + } + ], + "id": "c3b" + }, + { + "type": "entries", + "name": "Victory!", + "page": 249, + "entries": [ + "If the adventurers flee from the {@creature tarrasque|MM}, they still advance to 18th-level. However, if they manage to slay it, Halaster rewards them with an hour\u2014long enough for them to gain a short rest. Thereafter, he teleports them to Undermountain, specifically Area 33 on Level 23.", + "The text below assumes the adventurers slay the {@creature tarrasque|MM}. Read the following:", + { + "type": "insetReadaloud", + "page": 249, + "entries": [ + "With a clash of thunder, the {@creature tarrasque|MM} crashes to the ground, unleashing tremors that will surely be felt for miles. You have done the unthinkable, the impossible. Only in the most dreaded myths has this creature ever emerged to scour men from the face of the world. And yet, the Mad Mage\u2014and if not him, then who?\u2014has dared to include such a behemoth in what can at best be described as a zoo.", + "The storm rages all around you, but in this moment, you are perfectly calm. As you rest in the safety of an enormous kapok tree, you know that this was the day that you truly became legends in your own right\u2014even if no one ever knows what you've achieved tonight." + ], + "id": "c3f" + } + ], + "id": "c3e" + } + ], + "id": "c34" + }, + { + "type": "entries", + "name": "Welcome to the Thunderdome", + "page": 250, + "entries": [ + { + "type": "insetReadaloud", + "page": 250, + "entries": [ + "Reckoning has come at last! With an air of triumph, you hurl open the doors to Halaster's innermost sanctum\u2014and the world beyond it is a colosseum infested with fans that buck and cheer under a sky painted with an illusion reading {@style Enter The Arena!|dnd-font;small-caps}", + "When you look back, the furnished chamber is gone. Everything is gone. You know not which world you're on, but certain that this is no trick, only a trap lain by the Mad Mage.", + "Ivory sands sift beneath your feet as you contend with this new reality. Only now do you hear the audience jeering in every language possible, some that you can even recognize. A voice booms out across the world, and instantly you can hear the hint of a {@spell tongues} spell on his lips:", + "\"Coming from you live on the Shattered Shelf, it's Enter the Arena! Tonight, we welcome a crowd of challengers to our little bloodbath! You may know them as the stars of the hit game show Dungeon of the Mad Mage and more! To our guests, we cry, 'Welcome! Welcome, welcome, welcome! Tooooo the Thuuunderdome!'\"", + "Apprehensive, you back up. You didn't sign up for this and won't tolerate it. Gateways gape all along the walls. Moving to the closest one, you slam into a wall of impenetrable force. \"It's like that,\" you realize. High above soar grim-faced magi that seem to police this so-called \"Thunderdome.\"", + "The announcer continues his spiel: \"This episode of Enter the Arena is brought to you by Dungeon of the Mad Mage and Undermountain Dew: do the Dew!", + "\"Tonight, our guests square off against the heavyweight champ herself, the Celestial with Attitude, the Daughter of Auril and Thrym, the Frost Queen herself\u2014it's Nalkara!\"", + "Outside the dome and into the arena strides a giantess whose beauty can only be described as {@creature empyrean|MM}, as angelic. Her skin is a soft blue and her eyes are the deepest shades of winter. Her very hair crackles with blue fire and where she walks, the sands shiver as frost creeps out from her footprints to claim all it can for her wintry domain.", + "This titan smiles down at you, her maul crooked across her shoulder. \"Nalkara in the house, yeah!\" she roars, stepping through that {@condition invisible} {@spell wall of force}.", + "The announcer again thunders, \"Glory, guts, gore and more only on Enter the Arena! Let the game begin!\"" + ], + "id": "c41" + }, + "This encounter is a fresh coat of paint for the battle with the {@creature empyrean|MM} Nalkara in Halaster's throne room. Instead of being summoned, Nalkara is the heavyweight champion of Enter the Arena, a transplanar gladiatorial game show enjoyed by much of the Multiverse. Enter the Arena is one of the possible sponsors named in the Transplanar Advertisements added in the Halaster's Game supplement.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Dome", + "page": 250, + "entries": [ + "A hemispherical, 30-feet-radius {@spell wall of force} spell encloses the arena. Creatures that manage to escape the dome are instantly {@spell thunderwave|PHB|thunderwaved} ({@dc 17}) back inside by a flying {@creature archmage|MM}\u2014three of which circle the dome. The {@creature Archmage|MM|archmagi} can permit a character or object to enter or leave the dome (no action required), as is the case when a creature is forced back inside via a {@spell thunderwave} spell. The spell is initially cast at 1st-level, but repeat offenders are subjected to 4th-and higher levels of the spell." + ], + "id": "c43" + }, + { + "type": "entries", + "name": "Roleplaying Nalkara", + "page": 250, + "entries": [ + "Honestly, just channel the ludicrous charisma of Macho Man Randy Savage. Nalkara drops any of the following lines in battle:", + { + "type": "list", + "page": 250, + "items": [ + "\"You are like a grain of sand in the desert\u2014and I am the entire desert!\"", + "\"I'm the tower of power, too sweet to be sour. I'm funky like a monkey. Sky's the limit and space is the place!\"", + "\"Best there is... past, present, and future! Oh yeah!\"", + "\"Expect the unexpected in the kingdom of madness!\"", + "\"The cream surely rises to the top!\" (Nalkara says this after a Trembling Strike or after standing up from being {@condition prone}. She then just continues to shout, \"The cream of the crop!\")" + ] + } + ], + "id": "c44" + }, + { + "type": "entries", + "name": "Tactics", + "page": 250, + "entries": [ + "Nalkara follows these tactics in battle:", + { + "type": "list", + "page": 250, + "items": [ + "As an {@creature empyrean|MM}, Nalkara is incapable of even considering the possibility of failure. She fights without fear, without caution. Egotistical, she fantasizes about glorious one-on-one duels with a formidable warrior\u2014thus, she eliminates the \"softer\" members of the party first, leaving the resident barbarian, fighter, or paladin for last.", + "On her first turn, Nalkara softens up her foes with a {@spell fire storm} spell. At your discretion, the spell instead deals cold damage. Objects set aflame burn under a blue flame.", + "Nalkara picks off distant or flying targets with her Bolt attack, choosing cold damage\u2014or surprises them by flying herself.", + "Nalkara pairs her Legendary Actions to annihilate foes, first using Trembling Strike and then a Maul attack, courtesy of another Legendary Action." + ] + } + ], + "id": "c45" + } + ], + "id": "c42" + }, + { + "type": "entries", + "name": "Victory!", + "page": 250, + "entries": [ + "If the adventurers triumph over Nalkara, the audience quickly turns on them\u2014incited by the announcers\u2014for felling their beloved champion. The legion fans begin to hurl their garbage and insults at them from afar. Images from {@spell arcane eye} spells are projected onto the sky, showing the party the enraged crowd. An announcer shouts, \"Get 'em!\" and the fans surge forward, slamming their fists against the Thunderdome, which slowly powers off. Just before the first fan\u2014a demon\u2014can get at the party, a rift opens up and sucks the adventurers back to Undermountain, depositing them into Area 33." + ], + "id": "c46" + } + ], + "id": "c40" + } + ], + "id": "bf8" }, - "7": { - "slots": 1, - "spells": [ - "{@spell plane shift}" - ] + { + "type": "section", + "name": "Ultimate Showdown", + "page": 251, + "entries": [ + "The final showdown with Halaster is, to say the least, lackluster. It's almost guaranteed the party will want to fight him\u2014him, their tormentor and jailor\u2014yet he prepares nothing. Even though he can be resurrected in Undermountain, death is painful and humiliating. This section provides several encounters you can use to overhaul your showdown.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Halaster's Hit Points", + "page": 251, + "entries": [ + "Most encounters are meant to be finished in either one round of combat or to halt combat completely. However, failing that, should the Mad Mage lose 100 or more hit points in a phase, he dips out and heads to your next chosen encounter." + ], + "id": "c4a" + }, + { + "type": "entries", + "name": "Levelling Up", + "page": 251, + "entries": [ + "After overcoming two of Halaster's challenges, the party should level up to 19th-level. However, this doesn't entitle them to regaining all their resources (i.e., they do not heal up to their hit points, they only get an extra hit die to increase their hit point maximum, et cetera)." + ], + "id": "c4b" + } + ], + "id": "c49" + } + ], + "id": "c48" + }, + { + "type": "entries", + "name": "The Big Halowski", + "page": 251, + "entries": [ + { + "type": "insetReadaloud", + "page": 251, + "entries": [ + "When next you open your eyes, the world has swelled into a great riot of polished wooden lanes lit by crazed lamps. Surely, the Mad Mage has shrunk you with his foul chicanery. On the far wall, in titanic letters, a sign reads, \"Bowl-A-Rama!\" You try to make sense of it, but you find no bowls here. Not on the tables, not on the distant counter. All you see is a gargantuan {@creature Halaster Blackcloak|WDMM} polishing a ceramic ball as stout and thick as a dwarf. His yellow grin stretches wide and his pores gape like craters. He shouts, \"You're entering a world of pain!\"", + "You reach for your weapons, but your limbs disobey! They disobey! You struggle against your {@condition invisible} bonds to no avail and it's only then that you notice that Halaster has kidnapped innocents from all across Undermountain. All are struggling against their {@condition invisible} bonds, mewling or demanding answers as to what game they've been dragged into, their terror alight.", + "That's when you hear it: the crash of thunder. Halaster has pitched that ceramic ball; as it sails down the lane, it seems to shift, revealing it to be a ball of pure force that reduces the first victim\u2014a barber you recognize from Skullport\u2014into a red smear.", + "\"A world of pain!\" Halaster shouts again." + ], + "id": "c4d" + }, + "Exercising his love of bowling, Halaster condemns his foes to an extradimensional bowling alley where they\u2014and innocent victims\u2014are the pins. His first pitch completely demolishes an innocent.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Alley", + "page": 251, + "entries": [ + "Within this realm, characters other than Halaster remain their normal size. It may seem to them that they have been shrunk to the relative-size of a bowling pin, for the bowling alley is massive, as is Halaster (although, for the purpose of combat, he is still a Medium size creature)." + ], + "id": "c4f" + }, + { + "type": "entries", + "name": "The Lane", + "page": 251, + "entries": [ + "The lane on which the adventurers and other victims start is a 15-foot-wide, 150-foot-long passage enclosed by {@spell wall of force|PHB|walls of force}. Creatures in it cannot fly via magic items or spells." + ], + "id": "c50" + } + ], + "id": "c4e" + }, + { + "type": "entries", + "name": "Pins", + "page": 251, + "entries": [ + "There are ten pins in a game of bowling; Halaster has kidnapped enough innocents to fill out that ten, after accounting for the adventurers. Choose characters that the adventurers have an attachment for, otherwise they won't care for their fates.", + { + "type": "entries", + "name": "Paralyzed!", + "page": 251, + "entries": [ + "The pins start the encounter {@condition paralyzed}. At the end of their turn, a pin can attempt a {@dc 15} Charisma saving throw, ending it on a success." + ], + "id": "c52" + }, + { + "type": "entries", + "name": "Swapping", + "page": 251, + "entries": [ + "Halaster is a sadistic host. It wouldn't be enough for the adventurers to watch their comrades be pulverized by magical bowling balls. Whenever a pin is targeted by Halaster, but before his attack roll is made, a character can use their reaction to swap places on the board, letting them be struck. Thus, to save their friends, the adventurers must put themselves at risk. If a character swaps with a {@condition paralyzed} character, both characters become {@condition paralyzed} and must attempt a {@dc 15} Charisma saving throw at the end of their turn, ending the effect on a success." + ], + "id": "c53" + } + ], + "id": "c51" + }, + { + "type": "entries", + "name": "Halaster", + "page": 251, + "entries": [ + "The Mad Mage is a masterful bowler; within this realm, his bowling balls are condensed energy. For this encounter, he cannot attack or cast a spell against creatures on a lane; he can only use his Bowl attack, described below. Once a pin reaches the end of the lane, he can contend with them as normal.", + { + "type": "entries", + "name": "Bowl", + "page": 251, + "entries": [ + "{@atk rs} {@hit 14} to hit, range 150/400 ft., one target. {@h}16 ({@damage 3d10}) force damage." + ], + "id": "c55" + }, + { + "type": "entries", + "name": "Legendary Action", + "page": 251, + "entries": [ + "During this encounter, Halaster can make use of a new Legendary Action:", + { + "type": "entries", + "name": "Bowl", + "page": 251, + "entries": [ + "Halaster makes a Bowl attack against a pin." + ], + "id": "c57" + } + ], + "id": "c56" + }, + { + "type": "entries", + "name": "Defenses", + "page": 251, + "entries": [ + "The Mad Mage bowls from within a {@spell globe of invulnerability}. When Halaster is struck by a ranged weapon attack, a {@spell glyph of warding|PHB} activates, unleashing a {@spell warding wind|XGE} spell that disadvantages ranged weapon attacks that pass in or out of the wind. Halaster's Bowl attacks are unhindered." + ], + "id": "c58" + }, + { + "type": "entries", + "name": "Tactics", + "page": 251, + "entries": [ + "Halaster continues playing his game until the majority of the adventurers have escaped the lane or when he has lost 50 or more hit points. Afterwards, the characters are expelled from the bowling alley. Proceed to the next encounter." + ], + "id": "c59" + } + ], + "id": "c54" + } + ], + "id": "c4c" + }, + { + "type": "entries", + "name": "Checkmate", + "page": 252, + "entries": [ + "Halaster brings the adventurers to a demiplane that resembles a chessboard\u2014and to their horror, they find familiar faces forced to play in the game. The Mad Mage has kidnapped individuals from across Undermountain and even the world at large.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Personalization", + "page": 252, + "entries": [ + "This challenge is a moral one; if the innocents involved are not known by the party, it loses all its impact. You have to include individuals both loved and hated by the party\u2014and distribute them across both teams. As an example, if Vlonwelv Auvryndar survived the party, and they detest her, put her on their team. Meanwhile, someone the party cherishes is on the black team. Would it not be gut-wrenching to order Vlonwelv, their hated enemy, to murder their beloved friend for the sake of the game? If you run out of individuals, snatch familiar faces from the adventurers' lives: a friend, an acquaintance that once loaned them 10 silver, their local baker, or the lonely old painter that spends his time feeding the birds near the church. Hell, grab their barbers, the cobbler that made their shoes, and especially their mothers and mentors. No one is safe from {@creature Halaster Blackcloak|WDMM}." + ], + "id": "c5c" + }, + { + "type": "entries", + "name": "Statistics", + "page": 252, + "entries": [ + "Unless a character already has statistics, use the ones befitting their piece in the {@table Chess Piece Statistics|WDMMC} table. If their statistics are pitiful, such as a {@creature commoner||commoner's}, use the statistics better befitting their role instead, such as a {@creature knight}." + ], + "id": "c5d" + }, + { + "type": "entries", + "name": "Rules", + "page": 252, + "entries": [ + "The magical game of chess follows these rules, in addition to the normal rules of chess. The party is forced to play the game and can't act as they normally would in combat.", + { + "type": "list", + "page": 252, + "items": [ + "Halaster's team is black, symbolizing the evil nature of this demented game.", + "The party's side is white, allowing them to take the first turn.", + "At the start of the game, the adventurers can choose which pieces on the board they represent; shift the identities of those involved accordingly.", + "In this encounter, there is no initiative. The white team goes first, then the black team. Each turn, a team can move only a single piece across the board. Characters are {@condition incapacitated}. Every character's movement speed is reduced to 0 and they can only move as the piece they represent can.", + "Whenever a piece takes another, it instantly kills them unless the defending piece is a player character or Halaster, in which case the player character instantly takes the damage from the attacks used by the attacking piece (e.g., a {@creature knight|MM|knight's} two {@item greatsword|PHB} attacks) and is then eliminated from the game. An eliminated player character is teleported to the side of the board and can no longer affect the game or its pieces. They can, however, affect themselves (i.e., drink a potion).", + "If a piece overtakes another piece and subjects it to a saving throw, such as a spell that only does half damage on a success, the overtaken piece can attempt their saving throw, but is still eliminated. This is so that a piece can't just unleash a {@spell finger of death} on a player character without any chance of halving the damage. Use tact whenever determining which attack the overtaking piece uses; there is indeed such a thing as overkill in this encounter.", + "When the first king is slain, the remaining pieces on their team take 22 ({@damage 4d10}) necrotic damage and the encounter ends. Any player characters already eliminated also take this damage.", + "If Halaster is overtaken, he takes damage from his attacker's attack, but doesn't take the {@damage 4d10} necrotic damage for losing. He leaves the demiplane before the damage is inflicted." + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Chess Piece Statistics", + "page": 252 + } + ], + "id": "c5e" + } + ], + "id": "c5b" + }, + { + "type": "entries", + "name": "Iconic Individuals of Undermountain", + "page": 252, + "entries": [ + "You don't need to attach an identity to every piece on the board, but you do want to bring back individuals that left a lasting mark on the party and survived. Your table will vary, of course, but some possible individuals are included below. Their statistics are not in Appendix B of this chapter.", + { + "type": "entries", + "name": "Bishops", + "page": 252, + "entries": [ + "Bishops are good-hearted individuals that are driven by duty to commit evil in this game.", + { + "type": "list", + "page": 252, + "items": [ + "Yrlakka of Level 15 ({@creature githzerai zerth|MM})", + "{@creature Preeta Kreepa|WDMM} of Level 3 (human {@creature mage} with {@creature beholder|MM} eye-stalks, see Level 3, Area 21M)", + "Any {@creature stone giant|MM} of L7, if the party found them tragic or sympathetic", + "Any quest-giver from Waterdeep" + ] + } + ], + "id": "c60" + }, + { + "type": "entries", + "name": "King", + "page": 252, + "entries": [ + "The opposing team's king is, of course, the Mad Mage. The following individuals could take the role of king for the adventurers' team if none wish to wear that crown. The king represents a fragile leader kept alive solely by the duty of others.", + { + "type": "list", + "page": 252, + "items": [ + "{@creature hobgoblin warlord|MM|Warlord} Azrok of Level 3 ({@creature hobgoblin warlord})", + "Yek the Tall of Level 2 ({@creature goblin boss|MM})", + "Doomcrown of Level 14 ({@creature hobgoblin warlord})" + ] + } + ], + "id": "c61" + }, + { + "type": "entries", + "name": "Knight", + "page": 252, + "entries": [ + "Knights are unyielding, unquestioning soldiers of the king. Individuals who represent this uncompromising loyalty, whether it's to Halaster or someone else, are included below. Most yugoloths and slaadi would be knights.", + { + "type": "list", + "page": 252, + "items": [ + "Hexacali of Level 8 (bone naga)", + "{@creature Zress Orlezziir|WDMM} of Level 10 ({@creature drow house captain|MTF})", + "The Headmaster of Level 9 ({@creature arcanaloth|MM})", + "{@creature Drivvin Freth|WDMM} of Level 12 ({@creature drow|MM} {@creature archmage|MM})", + "The Alchemist of Level 4 ({@creature green slaad|MM})" + ] + } + ], + "id": "c62" + }, + { + "type": "entries", + "name": "Queen", + "page": 252, + "entries": [ + "To Halaster, the queen represents his chief confidant. Likewise, the queen is a strong, feminine figure. Possible individuals include:", + { + "type": "list", + "page": 252, + "items": [ + "Tasselgryn \"Tas\" Velldarn of Skullport (human {@creature archmage|MM})", + "{@creature Wyllow|WDMM} of Level 5 (elven {@creature archdruid|VGM})", + "Lurkana, wife and general of Azrok's Legion of Level 3 ({@creature hobgoblin captain|MM})", + "{@creature Emberosa|WDMM} of Level 14 ({@creature fire giant|MM})", + "Vlonwelv Auvryndar of Level 10 or Erelal Freth of Level 12 ({@creature drow priestess of Lolth|MM})" + ] + } + ], + "id": "c63" + }, + { + "type": "entries", + "name": "Pawns", + "page": 252, + "entries": [ + "Pawns ought to be innocents forced into the game, such as a friend, a cherished barber, et cetera." + ], + "id": "c64" + }, + { + "type": "entries", + "name": "Rooks", + "page": 252, + "entries": [ + "In normal chess, a rook represents a castle. In Halaster's game, they're instead wild cards that can wreak great damage upon others. Identities include:", + { + "type": "list", + "page": 252, + "items": [ + "{@creature Torbit|WDMM} of Level 8 ({@creature bullywug|MM} {@creature assassin|MM})", + "Maddgoth of Level 7 (human {@creature archmage|MM} or {@creature lich|MM})", + "Xarann A'Daragon of Level 10 ({@creature drow|MM} {@creature assassin|MM})", + "{@creature Trenzia|WDMM} of Level 2 (a {@creature flameskull|MM} with resistance to fire and immunity to lightning damage; and {@spell lightning bolt} prepared instead of {@spell fireball|PHB})", + "{@creature Zox Clammersham|WDMM} of Level 13 (gnomish {@creature archmage|MM})" + ] + } + ], + "id": "c65" + } + ], + "id": "c5f" + }, + { + "type": "entries", + "name": "Halaster's Strategy", + "page": 253, + "entries": [ + "As black, Halaster is instantly on the defensive and his strategies must reflect that. With an Intelligence score of 24, Halaster should prove to be a formidable opponent. If you yourself aren't an expert at chess, familiarize yourself with the most famous defensive strategies, such as the Sicilian Defense, the Nimzo-Indian Defense, and more." + ], + "id": "c66" + }, + { + "type": "entries", + "name": "Using Intelligence", + "page": 253, + "entries": [ + "When it comes to puzzles and the like in tabletop games the issue boils down to a player being hamstrung out of the game while their character could reasonably figure out the answer\u2014especially if their character is a genius wizard.", + "The players, not the adventurers, must play chess in this encounter. To just let them use their abilities and scores utterly trivializes it. However, to tie-in their abilities, you can let one character on the team, preferably the character calling the shots in this encounter, attempt Intelligence (chess) checks (chess, or dragonchess, being a {@item gaming set|PHB}). On a success, the white team can reverse their turn. For example, if they moved a {@creature knight|MM} and lost it the next turn because of that single, foolish move, they can get a do-over if they succeed on the check.", + "If you allow this, it can only occur once per turn and the DC begins at 14, increasing by 2 for every subsequent success. Halaster benefits from this optional rule as well." + ], + "id": "c67" + } + ], + "id": "c5a" + }, + { + "type": "entries", + "name": "Clash of the Titans", + "page": 253, + "entries": [ + "{@i Ultimate Encounter, counts as three encounters}", + "The gloves are truly off in this encounter, which dials Halaster's cunning and wrath up to 11. It presents him as the ultimate wizard\u2014one that has had ample time to prepare for his foes and utilized every tool at his disposal.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Balancing the Encounter", + "page": 253, + "entries": [ + "Halaster has pulled out all the stops for this battle, which occurs entirely in Area 33. He has {@spell glyph of warding|PHB|glyphs of warding}, a {@spell contingency} spell at work, and laid traps to thwart the adventurers. That being said, it would be easy to just equip him with an incredible arsenal of tools, per DM fiat\u2014but this encounter does its best to stay within the bounds of what a wizard could do. Review Halaster's Spells, -Gear and Preparations at the start of this chapter, incorporating all elements thereof." + ], + "id": "c6a" + } + ], + "id": "c69" + }, + { + "type": "entries", + "name": "Minions of the Mad Mage", + "page": 253, + "entries": [ + "Halaster crumbles when outnumbered; knowing that, he has called upon a number of allies:", + { + "type": "list", + "page": 253, + "items": [ + "A {@creature shield guardian|MM}\u2014perhaps even the one that can be met on Level 1\u2014whose amulet is worn by Halaster", + "A {@creature gray render|MTF} that Halaster has long-since bonded with. He's named him after the dumbest of the adventurers.", + "A {@creature red dragon wyrmling|MM} taken from Stardock as a tax", + "A {@creature green slaad|MM} whose control gem is in Halaster's possession. If it was not slain, this slaad is the Alchemist of Level 4, otherwise it is just a random one conjured from Limbo", + "Halastron, the adopted {@creature quadrone|MM} from Level 2, provided it wasn't destroyed. Admittedly, it can do little against such high-level adventurers\u2014but they can still go \"bite [its] shiny, transplanar ass!\"", + "Two {@creature Living Counterspell|WDMMC|living counterspells}, which come out to play on the second round of combat" + ] + }, + { + "type": "entries", + "name": "Tactics", + "page": 253, + "entries": [ + "Halaster's minions follow these tactics:", + { + "type": "list", + "page": 253, + "items": [ + "The {@creature shield guardian|MM} stores a spell of {@spell slow} ({@dc 22}) and casts it on its first turn, {@status concentration||concentrating} on the spell. It positions itself to always be within 5 ft. of Halaster for its Shield reaction.", + "The {@creature red dragon wyrmling|MM|wyrmling} flies at a height of 15 ft. and strafes the party with its Fire Breath attack. On turns the ability is recharging, it attacks weak and unarmored characters.", + "Halastron flies at a height of 15 ft. and picks off weakened adventurers with its four {@item Shortbow|PHB} attacks.", + "The {@creature green slaad|MM} starts the encounter {@condition invisible}. On its first turn, it unleashes a {@spell fireball} spell. On its second, it casts {@spell fear}.", + "The {@creature Living Counterspell|WDMMC|living counterspells} use their actions on Magical Strikes and reserve their Spell Mimicry for whenever the adventurers cast {@spell counterspell}." + ] + } + ], + "id": "c6c" + } + ], + "id": "c6b" + }, + { + "type": "entries", + "name": "Hidden Pit Trap", + "page": 253, + "entries": [ + "Hidden by an illusion spell, the Mad Mage has placed an extradimensional pit trap in front of the door to Area 36. The pit is 10-feet-wide, 20 ft. deep, sheer, and trapped with spikes. A creature that falls into the pit takes {@damage 2d6} bludgeoning damage from the fall and must make a {@dc 14} Dexterity saving throw to avoid the spikes, taking {@damage 2d10} piercing damage on a failure.", + "To see through the illusion, a creature can use its action to attempt a {@dc 15} Intelligence ({@skill Investigation}) check. The illusion and pit trap also disappear 1 minute after Halaster dies." + ], + "id": "c6d" + }, + { + "type": "entries", + "name": "Glyphs Galore", + "page": 254, + "entries": [ + "It's not enough for the Mad Mage to be backed up by a handful of minions; nay, this wizard's lair is trapped with several {@spell glyph of warding|PHB|glyphs of warding}. Per the spell, the glyphs \"{@status concentration|PHB|concentrate}\" on these spells, allowing Halaster to {@status concentration|PHB|concentrate} on his own.", + { + "type": "list", + "page": 254, + "items": [ + "A {@spell glyph of warding|PHB} in the center of the magical circle contains a {@spell reverse gravity} spell that activates when a creature passes over the center of the room. A creature that falls upward takes {@damage 2d6} bludgeoning damage if it strikes the ceiling. Halaster has tailored it to only affect the area of the magic circle, reducing it to a 20-foot-radius cylinder.", + "When touched, a {@spell glyph of warding|PHB} on the left arm of Halaster's throne casts {@spell warding wind|XGE}, centered on the throne.", + "When touched, a {@spell glyph of warding|PHB} on the right arm of the Mad Mage's throne casts {@spell maddening darkness|XGE}, centered on the throne. Because Halaster is already under a {@spell mind blank} spell, he is immune to its effects. See the sidebar for this spell.", + "A {@spell glyph of warding|PHB} placed at the foot of Halaster's throne contains a spell of {@spell Otto's irresistible dance} that activates once a creature passes over it to ascend or descend the throne.", + "A {@spell glyph of warding|PHB} on the door to Area 35 activates when a creature enters within 10 feet of it, unleashing a {@spell grease} spell on the 10-foot-area before it." + ] + }, + { + "type": "inset", + "page": 254, + "name": "Clash of the Titans: Halaster's Arcane Arsenal", + "entries": [ + "The following spells are utilized in the Clash of the Titans encounter. Their effects have been summarized for your convenience. Because they are cast with {@spell glyph of warding|PHB|glyphs of warding}, Halaster does not {@status concentration|PHB|concentrate} on the spell; it instead continues for its full duration. The spell save DC for these is 22.", + { + "type": "list", + "style": "list-no-bullets", + "page": 254, + "items": [ + { + "type": "statblock", + "tag": "spell", + "source": "PHB", + "name": "Grease", + "page": 254, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "XGE", + "name": "Maddening Darkness", + "page": 254, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "PHB", + "name": "Otto's Irresistible Dance", + "page": 254, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "PHB", + "name": "Reverse Gravity", + "page": 254, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "PHB", + "name": "Symbol", + "page": 254, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "XGE", + "name": "Warding Wind", + "page": 254, + "collapsed": true + } + ] + } + ], + "id": "c6f" + }, + { + "type": "entries", + "name": "Symbol", + "page": 255, + "entries": [ + "Halaster has inscribed a {@spell symbol} spell on the statue of himself that activates when a creature other than himself touches it. To goad his foes into doing so, he races for it\u2014making a big show about touching it\u2014and teleports to Area 22 or 28. Alternatively, he can have a minion of his touch it.", + "When activated, the 60-foot-radius sphere covers most of Area 33. Creatures pressed against the southwestern and southeastern corners are out of its range, as are creatures on the steps leading to Halaster's throne, or further. The spell cannot penetrate walls, so Areas 32 and 34\u201336 are safe.", + { + "type": "entries", + "name": "Effect", + "page": 255, + "entries": [ + "Choose beforehand which effect Halaster has chosen for the {@spell symbol} spell and consider its implications, remembering that all creatures must contend with its effect, if they're in the sphere, including Halaster and his minions:", + { + "type": "list", + "page": 255, + "items": [ + "The Death effect is a reset button that will likely wipe out Halaster's minions, none of whom have immunity or even resistance to necrotic damage\u2014and all creatures take {@damage 10d10} damage every time they enter or start their turn in the sphere for the ten minutes. It is, hands down, the most brutal effect.", + "The Discord effect allows the battle to continue but drags it out further by disadvantaging attacks and the like.", + "The Fear effect disarms combatants and forces them to the corners of the room, or through a door. The {@creature shield guardian|MM} cannot be {@condition frightened} and is thus unaffected.", + "The Hopelessness effect will likely be overcome by warlocks, sorcerers, bards, and paladins. Any non-healer or supporter that fails the save is, effectively, removed from the fight, which is no fun.", + "The Insanity effect can be hilarious if Halaster tells them, \"Now you can be just as crazy as I am!\" It effectively pauses the fight while Halaster freshens up outside.", + "The Pain effect allows the fight to haphazardly continue, as affected creatures can still move. Becoming {@condition incapacitated} also ends a spellcaster's {@status concentration}.", + "The Sleep effect momentarily pauses the fight, but it can be thwarted if enough characters resist the spell. Meanwhile, Halaster can freshen up outside.", + "The Stunning effect removes characters from the entire fight, which is no fun. However, it can facilitate roleplay as the characters speak falteringly while the villain gets away." + ] + } + ], + "id": "c71" + }, + { + "type": "entries", + "name": "Tempering the Spell", + "page": 255, + "entries": [ + "Once the spell is activated, {@spell symbol|PHB} causes its effects every turn for ten minutes. For the sake of the encounter, you can temper the spell by letting it emit its effects for only a minute, or even just once." + ], + "id": "c72" + } + ], + "id": "c70" + } + ], + "id": "c6e" + } + ], + "id": "c68" + }, + { + "type": "entries", + "name": "Donkey Kong Redux", + "page": 255, + "entries": [ + { + "type": "insetReadaloud", + "page": 255, + "entries": [ + "The world shrinks down to a glass prison striped with strange, red, steel platforms. In your mind's eye, you can see it all, as if you were looking in from a window. Atop this crisscrossed gauntlet, a {@creature giant ape|MM|gigantic ape} lords over its sole captive: a frail figure in a floral gown that you recognize to be none other than the Mad Mage himself.", + "As if it could sense your peeping, the {@creature giant ape} pounds its chest with its fists and reaches into the darkness. From that inky void it plucks a barrel, and the primate hurls it down the crisscrossed gauntlet." + ], + "id": "c74" + }, + "This encounter is ostensibly based on Donkey Kong, the 1981 arcade game. If your version of Halaster has visited Earth, it's directly based on it. If not, it's just uncanny. Halaster teleports the party to a demiplane whose dimensions are 5-feet-wide, 100-feet-tall and 50-feet-long. To the south extends a glass wall impervious to all magic and damage. The north, east, and west \"walls\" are solid darkness. The adventurers can magically view the entire demiplane at once, just as if they were an arcade player looking at a screen.", + "Like in Donkey Kong, the characters have to reach the top while jumping over barrels, climbing ladders, and more. A {@creature giant ape} has kidnapped Halaster (who, of course, is wearing a floral pink dress) and tosses down the barrels from the top layer. For the sake of simplicity, barrels aren't tracked on the map, nor can they be targeted.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Map", + "page": 255, + "entries": [ + "For very obvious copyright concerns, the {@i Companion} cannot include an image of the Donkey Kong map. Take inspiration from the original game's Level 1 stage. Every platform is 50 ft. in length, with 10 ft. between each platform. Ladders connecting the platforms count as {@quickref difficult terrain||3} for any creature without a climbing speed.", + { + "type": "homebrew", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/DK.webp" + }, + "title": "Definitely not the Level 1 Map from Donkey Kong 1981" + } + ] + } + ], + "id": "c76" + }, + { + "type": "entries", + "name": "Rules", + "page": 255, + "entries": [ + "Follow these guidelines for Halaster's game:", + { + "type": "list", + "page": 255, + "items": [ + "At the start of a character's turn, there is a {@chance 25|75% chance|Barrel|No barrels come your way.|You must leap over a barrel!} they must leap over a rolling barrel, subjecting them to a Dexterity saving throw ({@dc 10} + {@dice 2d6}). On a failure, they're knocked {@condition prone} and take 5 ({@damage 1d10}) bludgeoning damage. The barrel then explodes, dealing 11 ({@damage 2d10}) fire damage to all creatures within 10 feet. A character that takes the {@action Ready} action to jump over the next barrel succeeds automatically.", + "Once a character comes within 10 ft. of the {@creature giant ape} on the final layer, it ceases to throw barrels. Starting the next round, creatures already on the final layer no longer need to make Dexterity saving throws at the start of their turn.", + "The {@creature giant ape} and Halaster fight in tandem against the party once a character reaches them. Halaster leaves the demiplane after losing 50 hit points or more, or when the {@creature giant ape} is slain. Once the {@creature giant ape|MM|ape} is dead, the next encounter begins." + ] + } + ], + "id": "c77" + }, + { + "type": "entries", + "name": "Magical Restrictions", + "page": 255, + "entries": [ + "Magical flight is disabled in this realm, be it from magic items or spells. The Mad Mage has specifically not warded against spells that would teleport a creature or alter the landscape." + ], + "id": "c78" + } + ], + "id": "c75" + } + ], + "id": "c73" + }, + { + "type": "entries", + "name": "Monty's Hall", + "page": 256, + "entries": [ + { + "type": "insetReadaloud", + "page": 256, + "entries": [ + "You awaken on a stage, bleary-eyed and confused. An audience leers at you, clamoring, cheering. Jaunty music is playing all around you as an announcer shouts, \"These people have come from all over the Multiverse to make a deal here, on live planar-vision! Now, here's our host: Monty... Thrall!\"", + "A smart-dressed man with a broad smile steps onto the stage. \"Hiya folks, it's me, Monty Thrall! Today, our guests hail from the little rock known as Toril and they're here to\u2014\"", + "The crowd erupts into a chant of: \"Make! A! Deal!\"", + "Monty throws back his head and laughs. \"I like this energy! Now, let's get right to it! Our guests have been kidnapped by a deranged mage whose name is\u2014\" Monty checks a notecard. \"Halastar Blackcape. They're hot on his tail and they've gotta get outta here. Now, the escape from this demiplane is hidden behind one of these three doors.\"", + "Monty gestures and... and you can see them now: three, unremarkable doors along the far wall.", + "The host continues, \"Now, they get to choose one door and one door only. You, sir- or madam-fleshbag! Which door of those three do you choose? And I remind you, you best choose fast, because today as our Shadow of Doom, we have... a spell of {@spell delayed blast fireball}!\"", + "Monty points upward and only now are you aware that a {@spell wall of force} keeps a spinning orb of fire from crashing down into the studio, setting all ablaze. As you watch, the cracks in that {@condition invisible} forcefield grow. Time, it's clear, is of the essence." + ], + "id": "c7a" + }, + "The adventurers find themselves within a demiplane sporting a stage whose far wall has three doors in it. A game show host named Monty (secretly Halaster in disguise, unsurprisingly) lays down the rules of the game: the party must open one of the doors and face whatever is inside. Behind one, Monty assures them, is the demiplane's exit\u2014secretly Door #2.", + "When the adventurers choose a door, Monty opens one of the other doors, unleashing whatever is inside. Obviously, he doesn't open Door #2, because that is the correct answer. After Monty opens Door #1 or Door #3, he asks the party if they'd like to switch to another door and open that one instead.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Halaster", + "page": 256, + "entries": [ + "If you run this encounter, subtract a 7th- and 8th-level spell slot from Halaster, which he used to cast {@spell delayed blast fireball} and {@spell incendiary cloud}." + ], + "id": "c7c" + }, + { + "type": "entries", + "name": "The Stage", + "page": 256, + "entries": [ + "The stage is a 20-foot-wide square. The party finds that the demiplane does not extend beyond that, except for chambers behind the doors. The audience is beyond the wall and is illusory." + ], + "id": "c7d" + }, + { + "type": "entries", + "name": "Everything Sucks", + "page": 256, + "entries": [ + "It would be easy for Halaster to force the adventurers to face every horror and then just reveal\u2014surprise, surprise\u2014that there was never a hidden exit in the first place. Alas, there is a correct answer, but it isn't harmless. Perhaps if this game were played on a mortal world, there would actually be a prize behind a door, but truly this is an exercise in \"winning\" the least amount of pain." + ], + "id": "c7e" + }, + { + "type": "entries", + "name": "Time Limit", + "page": 256, + "entries": [ + "Give the players a minute at your table and one round in-game to debate which door to choose, with a second minute for when Monty gives them the option to switch doors. If they fail to adhere to this time limit, humble them with the {@spell delayed blast fireball} spell." + ], + "id": "c7f" + }, + { + "type": "entries", + "name": "Screw the Game!", + "page": 256, + "entries": [ + "If the adventurers just attack \"Monty,\" roll initiative. On his turn, Halaster uses an action to release the {@creature spirit troll|MTF} and {@creature bulezau|MTF}, then a bonus action to leave the demiplane. When he leaves, the {@spell delayed blast fireball} is released." + ], + "id": "c80" + }, + "{@note The DC for the {@spell delayed blast fireball} cast by Halaster is {@dc 22}.}", + { + "type": "statblock", + "tag": "spell", + "source": "PHB", + "name": "Delayed Blast Fireball", + "page": 256, + "style": "inset" + } + ], + "id": "c7b" + }, + { + "type": "entries", + "name": "Door #1", + "page": 256, + "entries": [ + { + "type": "insetReadaloud", + "page": 256, + "entries": [ + "Monty waves his hand and the door crumbles into dust\u2014and out from the cloud born from it storms a caprine demon whose howls can only be described as \"murderous.\"", + "\"Zonks!\" shouts Monty. \"Looks like you chose the {@creature bulezau|MTF}!\" The host reaches up to his face and pulls away the flesh as if it were a mask\u2014and, of course, it was Halaster all along. \"I bet that really gets your goat, doesn't it?\" says the Mad Mage. \"Get it? Because it's a goat-like demon? The {@creature bulezau|MTF}? Ah, you don't get it...\"" + ], + "id": "c82" + }, + "Behind this door is a {@creature bulezau|MTF}, a caprine demon that has been forced into Halaster's service for the last forty years. Due to the demiplane's wonky rules, the demon gets to take one turn before initiative is rolled, and it uses that turn to attack the closest creature that isn't Halaster, whom it is forbidden to harm.", + { + "type": "entries", + "name": "Magical Aura", + "page": 256, + "entries": [ + "If scrutinized by a spell of {@spell detect magic|PHB} or the like, the door radiates a faint aura of conjuration magic\u2014faint, for the demon therein was summoned decades ago." + ], + "id": "c83" + } + ], + "id": "c81" + }, + { + "type": "entries", + "name": "Door #2", + "page": 256, + "entries": [ + { + "type": "insetReadaloud", + "page": 256, + "entries": [ + "A look of revulsion crosses Monty's face. The door opens on its hinges, revealing a long corridor at the end of which stands a glowing, open doorway.", + "\"Take your prize and go,\" the host snarls... and at the heels of that last word, fiery miasma pours into the passageway\u2014a cloud of smoke striped with white-hot embers." + ], + "id": "c85" + }, + "If the adventurers choose this door, they only have to contend with the {@spell incendiary cloud} spell trapping it. Halaster does not open any other doors, nor does he unleash the {@spell delayed blast fireball} unless they dawdle here for more than three turns.", + { + "type": "entries", + "name": "Magical Aura", + "page": 257, + "entries": [ + "If scrutinized by a spell of {@spell detect magic|PHB} or the like, the door radiates a strong aura of conjuration magic, due to the {@spell incendiary cloud} spell." + ], + "id": "c86" + } + ], + "id": "c84" + }, + { + "type": "entries", + "name": "Door #3", + "page": 257, + "entries": [ + { + "type": "insetReadaloud", + "page": 257, + "entries": [ + "You hear glass shatter from behind the door, as if some seal that was meant to remain forgotten was finally disturbed. Through the door comes a ghostly claw chased by a tumorous, but ephemeral maw\u2014a troll! A {@creature spirit troll|MTF} steps through the door and turns its claws upon you!", + "\"Looks like you've been trolled,\" Monty quips to the groans of the audience. The host looks at them and says, \"Hey! The sign says 'laugh!'\"", + "\"You suck, Monty!\" shouts an audience member just as the {@creature spirit troll|MTF} beats its incorporeal chest and bellows out its rage." + ], + "id": "c88" + }, + "Behind the third door lurks a {@creature spirit troll|MTF}\u2014the spirit of the {@creature spirit troll|MM|troll} that once laired on Level 1 of the dungeon. If the adventurers are responsible for its death, the beast hungers only to revenge itself upon its killers. Alternatively, if you ran the Troll in the Dungeons! special event on Level 9, in which a {@creature dire troll|MTF} rampages through the academy, the spirit is all that remains of that colossal beast.", + { + "type": "entries", + "name": "Magical Aura", + "page": 257, + "entries": [ + "If scrutinized by a spell of {@spell detect magic|PHB} or the like, this door radiates a moderate aura of abjuration magic\u2014indicative of the wards placed to contain the {@creature spirit troll|MTF}, who could otherwise phase through the door." + ], + "id": "c89" + } + ], + "id": "c87" + } + ], + "id": "c79" + }, + { + "type": "entries", + "name": "Planar Hopscotching", + "page": 257, + "entries": [ + "{@i Ultimate encounter, counts as two encounters}", + "In this encounter, Halaster takes the adventurers on an absurd tour of the Multiverse. Whenever they arrive to a new plane, the party must grapple with its hazards, denizens, and any planar effects it imposes upon visitors. Nine planar encounters are included; choose at least three to run. If you decide to run five or more, if Halaster lives that long, then Planar Hopscotching counts as three Ultimate Showdown encounters instead of two.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Plane Shifting", + "page": 257, + "entries": [ + "Halaster {@spell plane shift|PHB|plane shifts} the party to the plane of his choice as a Legendary Action, without even casting a spell, and no matter the distance between him and all targets. If you need to justify this spellcasting, equip him with at least four {@item spell scroll|DMG|spell scrolls} of {@spell plane shift}." + ], + "id": "c8c" + }, + { + "type": "entries", + "name": "NPC's Initiative", + "page": 257, + "entries": [ + "Several planar encounters feature denizens of that plane. It's recommended that you roll initiative beforehand to avoid slowing down your game." + ], + "id": "c8d" + }, + { + "type": "entries", + "name": "Escaping", + "page": 257, + "entries": [ + "This encounter hinges on the good will of your players, who are free from Undermountain's restrictions on magic once brought to another plane. They could absolutely ditch Halaster and {@spell plane shift} elsewhere. However, they're unlikely to have the spell since it's utterly useless in Undermountain. Halaster can just {@spell wish} them back into the dungeon." + ], + "id": "c8e" + }, + { + "type": "entries", + "name": "Aftermath", + "page": 257, + "entries": [ + "Once Halaster is finished gallivanting across the planes, or when he's beaten within an inch of his life, he returns them to Area 33. Everyone but Halaster crashes onto the floor and is knocked {@condition prone}. Remember, Halaster can only be reborn if he was slain within Undermountain. Therefore, he ends this planar spree when near death." + ], + "id": "c8f" + } + ], + "id": "c8b" + }, + { + "type": "entries", + "name": "Acheron", + "page": 257, + "entries": [ + { + "type": "insetReadaloud", + "page": 257, + "entries": [ + "The world echoes with war. You find yourself upon an iron battlefield floating in the emptiness of space. Distant cubes of iron collide above and below while orcish hordes hurl themselves against a goblinoid legion. Instinctively, you know yourself to be in Acheron, that fabled realm of ceaseless war, whose armies clash for the amusement of dread-gods." + ], + "id": "c91" + }, + "The adventurers and Halaster appear at the heart of a massive battle between goblinoids and {@creature orc|MM|orcs} being waged in the name of {@deity Maglubiyet|Nonhuman|PHB} and {@deity Gruumsh|Orc|VGM}, respectively. Shocked, the nearby warriors both strive to slay these newcomers to honor their dread-god.", + { + "type": "entries", + "name": "Goblinoids", + "page": 257, + "entries": [ + "Goblinoids slain by the party in Undermountain have the opportunity to appear here again. For example, Yek the Tall from Level 2 and the {@creature hobgoblin|MM|hobgoblins} of Levels 3, 13 and 14 (such as Azrok, Yargoth, and Doomcrown, respectively) could be fighting here, eternally serving under their deity now that their souls have been liberated from the Material Plane. No matter their identities, the following goblinoids are present:", + { + "type": "list", + "page": 257, + "items": [ + "A {@creature goblin boss|MM} or {@creature hobgoblin captain|MM}", + "Three {@creature hobgoblin|MM|hobgoblins} or five {@creature goblin|MM|goblins}", + "A {@creature hobgoblin warlord}" + ] + } + ], + "id": "c92" + }, + { + "type": "entries", + "name": "Orcs", + "page": 257, + "entries": [ + "The orcish horde attacks from the south. The soldiers that involve themselves in the battle against Halaster and the party consist of an {@creature orc Blade of Ilneval|VGM}, an {@creature orc Hand of Yurtrus|VGM}, and three {@creature orog|MM|orogs}. They use the following tactics:", + { + "type": "list", + "page": 257, + "items": [ + "The {@creature orc Hand of Yurtrus|VGM|Hand of Yurtrus} casts {@spell bane} on three adventurers ({@dc 12}).", + "The {@creature orc Blade of Ilneval|VGM|Blade of Ilneval} makes two {@item Longsword|PHB} attacks then uses its Ilneval's Command to galvanize the three {@creature orog|MM|orogs}.", + "The three {@creature orog|MM|orogs} each make two {@item Greataxe|PHB} attacks, plus a third if they're affected by Ilneval's Command." + ] + } + ], + "id": "c93" + }, + { + "type": "entries", + "name": "Planar Effect", + "page": 257, + "entries": [ + "Acheron rewards a creature for harming others by imbuing it with the strength to keep fighting. While on Acheron, a creature gains temporary hit points equal to half its hit point maximum whenever it reduces a hostile creature to 0 hit points. These temporary hit points are lost when the creature leaves Acheron." + ], + "id": "c94" + }, + { + "type": "entries", + "name": "Halaster's Tactics", + "page": 257, + "entries": [ + "Knowing Acheron will reward him for slaying other creatures, Halaster does his best to include {@creature orc|MM|orcs} or goblinoids in his attacks; thus, he relies more on his {@item blast scepter|WDMM} or {@spell fireball} spells to gain 123 temporary hit points whenever he slays a creature." + ], + "id": "c95" + } + ], + "id": "c90" + }, + { + "type": "entries", + "name": "The Astral Plane", + "page": 258, + "entries": [ + { + "type": "insetReadaloud", + "page": 258, + "entries": [ + "The world blurs again and you find yourself on the deck of a ship sailing a waterless sea. Asteroids and the corpses of dead gods float in the distance. The air here is clean, invigorating\u2014and after a flash of clarity, you understand why: you're on the Astral Plane, that famed realm free of hunger, of thirst, of aging.", + "As if reading your thoughts, Halaster says, \"I like to lounge here whenever I need a break from my arthritis.\" He pats the dust off his robe and then arches his back, smiling as a handful of vertebrae pop. \"That's the stuff,\" the Mad Mage moans.", + "It's only then that you realize you're not alone: olive-skinned aliens stare at you, jaws agape. A psychic murmur runs through the crowd and the first githyanki telekinetically draws its silver blade. \"Na vazeal!\" the warrior shouts, leaping into battle!" + ], + "id": "c97" + }, + "A perfectly-timed {@spell plane shift} spell has supplanted the party onto a warship bound for Créche K'liir. It's minutes away from shifting to the Material Plane and docking with Stardock.", + { + "type": "entries", + "name": "Planar Effect", + "page": 258, + "entries": [ + "While on this plane, a creature's walking speed is equal to 3 × its Intelligence score." + ], + "id": "c98" + }, + { + "type": "entries", + "name": "Githyanki", + "page": 258, + "entries": [ + "This is your opportunity to bring back the githyanki of Level 16, who would nurse grudges against the adventurers. At the very least, they should be familiar with their likenesses. The following combatants enter the fray:", + { + "type": "list", + "page": 258, + "items": [ + "Three {@creature Githyanki Warrior|MM|githyanki warriors}, (speed 39 ft.)", + "A {@creature githyanki knight|MM} (speed equals 42 ft.)", + "A {@creature githyanki gish|MTF} whose speed equals 48 ft. on the Astral Plane. On its first turn, it casts {@spell haste} on the {@creature githyanki knight|MM|knight}." + ] + } + ], + "id": "c99" + }, + { + "type": "entries", + "name": "Map", + "page": 258, + "entries": [ + "Refer to The Wreck of the Wight's Shadow map {@homebrew below|above}, courtesy of Dyson Logos.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/WreckoftheWightsShadow.webp" + }, + "title": "The Wreck of the Wight's Shadow\u2014One Square = 5 ft.", + "credit": "{@link Dyson Logos|https://dysonlogos.blog/}", + "imageType": "map", + "foundrySceneRoot": { + "backgroundColor": "#ffffff" + }, + "grid": { + "type": "square", + "size": 98, + "offsetX": -70, + "offsetY": 93, + "scale": 2 + } + } + ], + "id": "c9a" + } + ], + "id": "c96" + }, + { + "type": "entries", + "name": "The Beastlands", + "page": 258, + "entries": [ + { + "type": "insetReadaloud", + "page": 258, + "entries": [ + "When the world's lines become crisp and sure again, you find yourself in a place of staggering heat. A thousand feet below sprawls a jungle\u2014and at its edge is a reptilian beast with three, magnificent and bloodied horns. It stamps its massive paws in a dance of indignation.", + "Dust is everywhere, choking your lungs and impairing your vision. Waving a hand, you look away from the cliff\u2014and out from the cloud comes a scaled behemoth whose roar shakes the very ground\u2014and on its back rides Halaster himself. With a mad cackle, he shouts, \"Eat your heart out, Steven Spielberg!\"" + ], + "id": "c9c" + }, + "Halaster has delivered the party to the fabled Beastlands, a savage realm of unchecked nature. They appear on a cliff a thousand feet above a jungle.", + { + "type": "entries", + "name": "Beasts", + "page": 258, + "entries": [ + "The party finds itself in the middle of an epic struggle between a {@creature tyrannosaurus rex} and a {@creature triceratops|MM}. An opportunistic {@creature quetzalcoatlus|VGM} strafes the adventurers, at first attempting to {@action grapple|PHB} the weakest among them and fly out; if a creature falls, they take {@damage 20d6} bludgeoning damage as they crash into the jungle below.", + "Halaster is, of course, riding the {@creature tyrannosaurus rex|MM|T-Rex}, although the beast isn't too happy about it. The two dinosaurs ignore each other to attack these sudden interlopers, perceiving them as threats." + ], + "id": "c9d" + }, + { + "type": "entries", + "name": "Planar Effect", + "page": 258, + "entries": [ + "While on this plane, the adventurers must contend with these two planar effects:", + { + "type": "list", + "page": 258, + "items": [ + "Characters have advantage on Wisdom ({@skill Animal Handling}), Wisdom ({@skill Perception}), and Wisdom ({@skill Survival}) checks.", + "Whenever a visitor slays a beast native to the plane, the slayer must succeed on a {@dc 10} Charisma saving throw or become transformed (as in the {@spell polymorph} spell) into the type of beast that was slain. In this form, the creature retains its intelligence and ability to speak. After each long rest, the {@spell polymorph|PHB|polymorphed} creature can repeat the saving throw. On a success, the creature returns to its true form. After three failures, the transformation can only be undone by a {@spell remove curse} spell or similar magic." + ] + } + ], + "id": "c9e" + } + ], + "id": "c9b" + }, + { + "type": "entries", + "name": "Gehenna", + "page": 259, + "entries": [ + { + "type": "insetReadaloud", + "page": 259, + "entries": [ + "Your stomach reels as reality shifts. Halaster deposits you into the dismal ruins of what only could have been a temple or courthouse. Smog has choked all color from the sky, whose sole clouds are floating chunks of earth. Volcanos burn in the distance and the dead land is pock-marked with craters. This is a scabrous realm, indeed.", + "\"Uh,\" says a telepathic voice, \"Can I help you?\"", + "You look and see a grotesque fiend attending to three others at a stone dais in the ruins. Its massive left arm bulges with muscle and in its atrophied right, it holds documents whose script make your head spin. You're well-acquainted with yugoloths by now, but never have you seen one like this.", + "The fiend grimaces at you, and its voice chimes again: \"Look, we're in the middle of hashing out a contract, so...\"", + "Suddenly, the Mad Mage appears\u2014and the fiend sighs. \"Oh, it's you. What now, Mr. Blackcloak?\"", + "Halaster rips a coinpurse from his robe and tosses it at the fiends' feet. \"There's more where that came from! Kill these fools!\"", + "Immediately, the three yugoloths across the dais spring into action: two insectoid fiends wielding {@item trident|PHB|tridents}, and some faceless, quadrupedal horror whose rotund mouth is lined with fangs. It opens that circular maw and out spills a serrated tongue that can be no less than thirty feet in length.", + "The fiendish attorney\u2014a redundant description as ever\u2014sighs. \"Well, Mr. Blackcloak, I will take no part in your chicanery. If you will excuse me...\"" + ], + "id": "ca0" + }, + "Counting on the fiends' greed, Halaster has brought the party to Gehenna, the infernal realm of yugoloths. The lawyer-fiend, a {@creature yagnoloth|MTF} named Hiynis, is the Mad Mage's usual broker for infernal contracts. It comes as no surprise when Hiynis refuses to partake in the violence\u2014and if Halaster were to die, it would be one less headache for the yugoloth. Unfortunately, it is bound by a contract to never harm Halaster\u2014but the other three fiends aren't.", + { + "type": "entries", + "name": "Yugoloths", + "page": 259, + "entries": [ + "The gathered fiends consist of a {@creature yagnoloth|MTF} finishing up a contract concerning the {@creature canoloth|MTF} and the two {@creature mezzoloth|MM|mezzoloths} who have been hired by a hedge-wizard with a grudge. Under no circumstance does the {@creature yagnoloth|MTF} fight; therefore, its statistics aren't included in Appendix B. However, the others do initially side with Halaster. They use these tactics:", + { + "type": "list", + "page": 259, + "items": [ + "The first {@creature mezzoloth|MM} enshrouds itself in a {@spell darkness} spell that its fellow fiends utilize to their advantage; thanks to their {@sense blindsight||blind-} and {@sense truesight}, they're unhindered by the spell.", + "The {@creature canoloth|MTF} makes a Tongue attack against a target within 30 ft. and follows up with its claws.", + "The second {@creature mezzoloth|MM} tears into the first victim {@condition grappled} by the {@creature canoloth|MTF|canoloth's} tongue." + ] + } + ], + "id": "ca1" + }, + { + "type": "entries", + "name": "Planar Effect", + "page": 259, + "entries": [ + "The plane's cruel nature makes it difficult for visitors to help one another. Whenever a visitor casts a spell with a beneficial effect, including a spell that restores hit points or removes a condition, the caster must first make a {@dc 10} Charisma saving throw. On a failed save, the spell fails, the spell slot is expended, and the action is wasted." + ], + "id": "ca2" + }, + { + "type": "entries", + "name": "Bidding War", + "page": 259, + "entries": [ + "Halaster bribes the yugoloths with 500 gp (50 platinum coins in a pouch). The party can attempt to win over the yugoloths by overbidding Halaster. To throw money on the ground requires no action. Halaster has a total of 1500 gp on him for the purpose of this encounter." + ], + "id": "ca3" + }, + { + "type": "entries", + "name": "Earthquake", + "page": 259, + "entries": [ + "Once during this encounter, an earthquake rips through the ruins, turning it into {@quickref difficult terrain||3} for the next minute. Every creature in contact with the ground that is {@status concentration||concentrating} must make a {@dc 15} Constitution save. On a failure, the creature's {@status concentration} is broken. Additionally, each creature on the ground must make a {@dc 15} Dexterity saving throw or be knocked {@condition prone}." + ], + "id": "ca4" + } + ], + "id": "c9f" + }, + { + "type": "entries", + "name": "Mechanus", + "page": 259, + "entries": [ + { + "type": "insetReadaloud", + "page": 259, + "entries": [ + "The Mad Mage utters a scornful word. The world around you blurs yet again, this time replaced by bronze gears the size of grown drakes. It's as if you were standing in the guts of some clockwork behemoths. Shafts of light fall through uniformly distributed windows. Mechanical workers stand at the assembly line, assembling intricate clockwork pieces together\u2014all at the same rhythm.", + "As you collect yourselves, a clarion alarm blares across what you can only call a factory. A feminine voice shrills, \"Intruders! Intruders! Guest permits undetected! Eliminate immediately! Good day!\"", + "\"Oh, right,\" Halaster says. He digs into his pocket for a little brass badge embedded with a cog. He affixes it to his lapel just as the constructs converge upon you. \"Yeah, get 'em, boys!\" he shouts, promptly turning tail and fleeing into a tunnel leading down the assembly line." + ], + "id": "ca6" + }, + "Halaster has chosen a modron factory as the next site of the adventurers' battle. Intruders are to be put to death\u2014and if the party doesn't like it, they should've read the numerous warning signs posted outside. Halaster alone has the guest permit\u2014a badge he awkwardly affixes to his lapel\u2014and that affords him protection from the constructs.", + { + "type": "entries", + "name": "Constructs", + "page": 259, + "entries": [ + "Hundreds of modrons are at work, but only a few involve themselves in combat: a {@creature pentadrone|MM}, three {@creature quadrone|MM|quadrones}, and two {@creature Tridrone|MM|tridrones}. They are, admittedly, no match for the party, but they can't help but obey their security protocols." + ], + "id": "ca7" + }, + { + "type": "entries", + "name": "Planar Effect", + "page": 259, + "entries": [ + "While on Mechanus, creatures always use the average damage result for attacks and spells. For example, an attack that normally deals {@damage 1d10 + 5} damage always deals {@homebrew 11|10} damage." + ], + "id": "ca8" + }, + { + "type": "entries", + "name": "Guest Badge", + "page": 259, + "entries": [ + "A character wearing a guest badge is considered to be an ally by the constructs. To snatch it from Halaster's lapel requires a {@dc 16} Dexterity ({@skill Sleight of Hand}) check made as a bonus action." + ], + "id": "ca9" + }, + { + "type": "entries", + "name": "Assembly Line", + "page": 259, + "entries": [ + "The assembly line is a 5-foot-wide, 60-foot-long tunnel. Windows exist here and there for modron workers to reach in and perform their work. Creatures on the assembly line have half-cover, thanks to the low ceiling, and the moving pistons and gears." + ], + "id": "caa" + }, + { + "type": "entries", + "name": "Down the Line", + "page": 259, + "entries": [ + "On his first turn, while the party is accosted by modrons, Halaster hops onto the assembly line, which leads into the next chamber. The party must give pursuit, chasing him through a gauntlet of lethal machines and contraptions." + ], + "id": "cab" + }, + { + "type": "entries", + "name": "Lethal Machines", + "page": 259, + "entries": [ + "The combatants must face each of the following traps in order, each of which are 10 ft. apart from one another. Having practiced this run time and again, Halaster automatically succeeds on his saving throws.", + { + "type": "list", + "page": 260, + "items": [ + "A {@spell cloud of daggers} spell shaves off loose metal from the product. Creatures, including Halaster, automatically take {@damage 4d4} slashing damage when passing through the area.", + "A buzzsaw swings down to cleave products. A Medium or larger creature that passes through must succeed on a {@dc 15} Dexterity saving throw or take {@damage 4d10} slashing damage.", + "An angry modron attacks the trespassers (except to whomever is wearing the guest badge), making a melee attack ({@hit 5} to hit, 5 bludgeoning damage).", + "Two metallic pads crush product into the correct shape. A creature can make a {@dc 14} Intelligence check as an action to time their jump through the machine. On a success, they take no damage. If they don't time their jump perfectly, they must make a {@dc 15} Strength save or take {@damage 3d10} bludgeoning damage, or half as much on a success.", + "A pipe spits fire to make metal more malleable. A creature on the line must make a {@dc 13} Dexterity saving throw or take {@damage 2d8} fire damage, or half as much on a success." + ] + } + ], + "id": "cac" + }, + { + "type": "entries", + "name": "End of the Line", + "page": 260, + "entries": [ + "Once Halaster reaches the end of the assembly line, he fires off at the adventurers. If two or more of them reach him, he {@spell plane shift|PHB|plane shifts} the party to the next encounter." + ], + "id": "cad" + } + ], + "id": "ca5" + }, + { + "type": "entries", + "name": "The Plane of Air", + "page": 260, + "entries": [ + { + "type": "insetReadaloud", + "page": 260, + "entries": [ + "Amidst your battle, Halaster does the most curious thing: he stuffs his ears with wax. He shouts, \"I'm half-deaf and this one always gets me!\"", + "Before you can even voice your frustration, the walls of this world disappear, replaced by an endless sky and the thunderous howls of wind. There is no ground, none that you can see\u2014only ceaseless vistas of air pocked by adventurous clouds. As you and the Mad Mage hurtle in a free fall, you see far below you a titanic thunderstorm veined with lightning." + ], + "id": "caf" + }, + "Halaster has chosen the Plane of Air as the next stage of his battle\u2014but he's neglected to fight on any of the flying citadels that pepper the realm. Instead, he and the party are in free fall, hurtling towards a massive storm below.", + { + "type": "entries", + "name": "Falling", + "page": 260, + "entries": [ + "All characters begin the encounter falling. Follow these guidelines for a simple encounter:", + { + "type": "list", + "page": 260, + "items": [ + "All characters start at the same height. Until a creature does anything to affect its falling speed or grant it a flying speed (such as by {@spell feather fall}, {@spell fly} or similar magic), assume all the combatants are at the same height and falling together.", + "Per {@variantrule Falling|XGE|Xanathar's Guide to Everything, when a falling creature starts its turn, it instantly descends 500 ft.} Per the point above, until someone isn't falling at the same rate, just assume that all the characters are falling together, regardless of whose turn it is. Once a character does fly or alter their falling rate, you must bust out this turn order rule.", + "To move horizontally, a falling creature must point their body at an angle to fall diagonally. At most, they can travel 30 ft. horizontally in one turn." + ] + } + ], + "id": "cb0" + }, + { + "type": "entries", + "name": "The Ceaseless Storm", + "page": 260, + "entries": [ + "Seven hundred feet below, a miles-wide storm rages. Thus, combatants that do not alter their rate of free fall, or have a flying speed, are expected to plunge into it next round. Whenever a character starts its turn in the storm, roll a {@dice d20} to determine the effects its subjected to and consult the {@table Plane of Air: Ceaseless Storm Effects|WDMMC} table." + ], + "id": "cb1" + }, + { + "type": "entries", + "name": "Halaster's Tactics", + "page": 260, + "entries": [ + "On this plane, Halaster makes great use of his {@spell fly} spell to avoid plummeting into the storm below." + ], + "id": "cb2" + }, + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Plane of Air: Ceaseless Storm Effects", + "page": 260 + } + ], + "id": "cae" + }, + { + "type": "entries", + "name": "The Plane of Earth", + "page": 260, + "entries": [ + { + "type": "insetReadaloud", + "page": 260, + "entries": [ + "The mortal body is truly an innovative machine capable of feats of alacrity that the mind could never achieve. When the lines of the last world blur and the next ones sharpen, you find yourself on a cliffside overlooking a vast vista of mountains and hills fashioned from geodes. The air reeks of sulfur; lava lazily seeps down from above. Your hands are already clinging to the cliffside, finding loose purchase. The instinct that drives you could clearly tell what was up\u2014and what was down\u2014long before your mind could even comprehend the peril here.", + "A sharp whistle directs your gaze upward: Halaster. He clings to the cliff just as well, but draws from his robes a brown, silver and gray-striped potion. He imbibes it with a grimace. Envigored, the Mad Mage begins to climb." + ], + "id": "cb4" + }, + "Halaster {@spell plane shift|PHB|plane shifts} the party to a rocky cliffside in the Furnace, the border-mountains between the Plane of Earth and the Plane of Fire. Thirty feet above the Mad Mage yawns a cave that overlooks this glittery realm. The adventurers have a vertical battle ahead, as Halaster is empowered by a {@item potion of climbing} that eases his progress. The nearest adventurer begins 40 ft. below him.", + { + "type": "entries", + "name": "Starting Positions", + "page": 260, + "entries": [ + "The adventurers are distributed randomly across the cliff face, with the closest one being 30 ft. away from Halaster." + ], + "id": "cb5" + }, + { + "type": "entries", + "name": "Hazards", + "page": 260, + "entries": [ + "The combatants must contend with these hazards while on the Plane of Earth:", + { + "type": "list", + "page": 260, + "items": [ + "The characters begin 1700 ft. above the ground. If a character falls, they instantly fall 500 ft. At the start of their next turn, they fall the remaining distance and take {@damage 1d6} bludgeoning damage per ten feet fallen when they hit a solid surface, up to {@damage 20d6} bludgeoning damage.", + "A character unaided by magic or unequipped with a {@item Climber's Kit|PHB|climbing kit} must make a {@dc 15} Strength ({@skill Athletics}) check to climb the cliffside. Characters require both hands to climb, but can cling to the cliffside with one hand if they succeed on a {@dc 10} Strength ({@skill Athletics}) check.", + "Once during the encounter, the cliffside rumbles and a tide of lava spews out from a nearby fissure, basking the adventurers in scalding heat. Each character on the cliffside must make a {@dc 14} Constitution saving throw. On a failure, they take 16 ({@damage 3d10}) fire damage. On a success, they take half damage." + ] + } + ], + "id": "cb6" + }, + { + "type": "entries", + "name": "Halaster's Spells", + "page": 261, + "entries": [ + "If Halaster intends to visit this plane, he prepares {@spell earthbind|XGE}, {@spell erupting earth|XGE} and {@spell feather fall} instead of {@spell arcane lock}, {@spell knock|PHB} and {@spell silent image}, respectively." + ], + "id": "cb7" + }, + { + "type": "entries", + "name": "Halaster's Gear", + "page": 261, + "entries": [ + "To prepare for this venture, the Mad Mage brings along a {@item potion of climbing}, which grants him a climbing speed of 30 ft. and advantage on Strength ({@skill Athletics}) checks made to climb." + ], + "id": "cb8" + }, + { + "type": "entries", + "name": "Revenge of the Dao", + "page": 261, + "entries": [ + "Halaster has made a grave mistake coming here. If it was freed from its prison on Level 19, Jarûk, the {@creature dao|MM}, appears to exact its revenge on Halaster. The moment it sensed him, the genie used a {@spell wish} spell to appear nearby. Halaster uses a Legendary Action after the genie's turn to {@spell plane shift} him and the party to the next realm." + ], + "id": "cb9" + } + ], + "id": "cb3" + }, + { + "type": "entries", + "name": "The Plane of Fire", + "page": 261, + "entries": [ + { + "type": "insetReadaloud", + "page": 261, + "entries": [ + "Halaster offers you a wan smile and shouts, \"I hope you packed for a beach trip!\" He snaps his fingers and the world becomes fire. It burns everywhere. The air is stagnant and searing; you swallow cinders with every breath. A river of lava rages below the ruined remains of a temple now connected to the distant cliffs only by rickety bridges made of some fire-resistant wood. Spires of earth jut from the magma, as if to condemn the swollen sun that hangs in the sky.", + "This isn't Hell; Hell could never burn so fiercely. There is but one place in all of Creation that can foster such heat\u2014the Plane of Fire." + ], + "id": "cbb" + }, + "Halaster mounts his next battle at a ruined temple on the scorching Cinder Wastes of the Plane of Fire. A river of boiling lava rages below\u2014a fiery maw that can consume even the mightiest heroes.", + { + "type": "entries", + "name": "Map", + "page": 261, + "entries": [ + "Refer to the Pillars of the Temple Rains map below. A river of lava churns below the rocky cliffs and outcroppings. The adventurers start between the two bridges; Halaster starts on the platform marked \"C.\"", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/PillarsoftheTempleRains.webp" + }, + "title": "Pillars of the Temple Rains\u2014One Square = 5 ft.", + "credit": "{@link Dyson Logos|https://dysonlogos.blog/}", + "imageType": "map", + "foundrySceneRoot": { + "backgroundColor": "#ffffff" + }, + "grid": { + "type": "none", + "size": 86, + "scale": 2 + } + } + ], + "id": "cbc" + }, + { + "type": "entries", + "name": "Pillars", + "page": 261, + "entries": [ + "If they lack a flying speed, creatures must leap across pillars to reach Halaster. Remember, the distance a creature can jump is equal to their Strength score if they run at least 10 ft. first.", + { + "type": "list", + "page": 261, + "items": [ + "The gap between Areas A & B is 19 ft. across", + "The gap between Areas B & C is 23 ft. across" + ] + } + ], + "id": "cbd" + }, + { + "type": "entries", + "name": "Hazard", + "page": 261, + "entries": [ + "Lava rages 100 ft. below. A creature that falls into it takes 35 ({@damage 10d6}) bludgeoning damage (because lava is much denser than a normal person, it's effectively a solid surface). Additionally, they take 55 ({@damage 10d10}) fire damage when they enter the lava the first time or start their turn there." + ], + "id": "cbe" + }, + { + "type": "entries", + "name": "Natives", + "page": 261, + "entries": [ + "While here, {@dice 1d4 + 2} {@creature living burning hands|ERLW} accost the adventurers, coming in on a fiery wind." + ], + "id": "cbf" + }, + { + "type": "entries", + "name": "Halaster's Spells", + "page": 261, + "entries": [ + "If Halaster intends to visit this plane, he prepares {@spell feather fall} instead of {@spell arcane lock}." + ], + "id": "cc0" + }, + { + "type": "entries", + "name": "Halaster's Tactics", + "page": 261, + "entries": [ + "Halaster employs the following tactics in this encounter:", + { + "type": "list", + "page": 261, + "items": [ + "Halaster begins in Area C, as marked on the map, and hurls spells at the party, such as {@spell fire bolt} and {@spell fireball|PHB}.", + "If he falls, Halaster casts {@spell feather fall}, then uses a Legendary Action to cast {@spell fly} (which he can cast once per day without expending a spell slot) or even just {@spell plane shift|PHB|plane shifts} the party to the next plane.", + "Although his {@item blast scepter|WDMM} provides resistance to fire damage, Halaster has no intention of getting a face full of magma. That would just ruin his day." + ] + } + ], + "id": "cc1" + } + ], + "id": "cba" + }, + { + "type": "entries", + "name": "The Plane of Water", + "page": 262, + "entries": [ + { + "type": "insetReadaloud", + "page": 262, + "entries": [ + "\"I hope you've got your floaties!\" Halaster shouts, waving his hands in a swimming gesture. Before you can even raise an eyebrow, the world warbles, and cold, bitter water rushes in. The depths of the sea lay out before you and the sun is nothing more than a distant pinprick wavering high above you. The salt is sharp on your lips as water pushes its way towards your lungs." + ], + "id": "cc3" + }, + "The Plane of Water welcomes every treasure it can come by\u2014and Halaster has delivered himself and the party into its clutches. It comes as no surprise that the party will have to exercise restraint when dealing with Halaster, if he's the sole means of them escaping this watery realm.", + { + "type": "entries", + "name": "Hazard", + "page": 262, + "entries": [ + "The adventurers did not have time to suck in a breath before being {@spell plane shift|PHB|plane shifted}; therefore, each character has only a number of rounds equal to its Constitution modifier (minimum of 1 round) before it suffocates. At the start of that next turn, it drops to 0 hit points and is dying." + ], + "id": "cc4" + }, + { + "type": "entries", + "name": "Contingency", + "page": 262, + "entries": [ + "If you intend to use this encounter, Halaster cast a {@spell contingency} spell on himself several days ago. The contingent spell, {@spell polymorph}, activates when Halaster is submerged in water, turning him into a {@creature giant shark|MM}, as described below. He loses no spell slots for this, having spent them days ago when he first cast {@spell contingency}. Be aware that a spellcaster can only be under one {@spell contingency} spell at a time; using it for this encounter removes it from others.", + "Alternatively, he chose {@spell water breathing} as his contingent spell, rather than {@spell polymorph}." + ], + "id": "cc5" + }, + { + "type": "entries", + "name": "Halaster's Tactics", + "page": 262, + "entries": [ + "Halaster {@spell polymorph|PHB|polymorphs} himself into a {@creature giant shark|MM} for this encounter, either on his first turn, or immediately if he used a {@spell contingency} spell for it. Once his hit points are depleted, he {@spell plane shift|PHB|plane shifts} the party after his next turn. If any of his foes have {@spell power word kill} at their disposal, Halaster does not ever cast {@spell polymorph}; instead he relies on a {@spell chain lightning} spell and the like\u2014if he even brings them to this plane at all." + ], + "id": "cc6" + }, + { + "type": "entries", + "name": "Revenge of the Marid", + "page": 262, + "entries": [ + "Halaster has made a grave mistake coming here. If it was freed from its prison on Level 19, Ichthyglug, the {@creature marid|MM}, appears to exact its revenge on Halaster. The moment it sensed him, the genie used a {@spell wish} spell to appear nearby. Halaster uses a Legendary Action after the genie's turn to {@spell plane shift} him and the party to the next realm." + ], + "id": "cc7" + } + ], + "id": "cc2" + } + ], + "id": "c8a" + }, + { + "type": "entries", + "name": "Snakes and Portals", + "page": 262, + "entries": [ + { + "type": "insetReadaloud", + "page": 262, + "entries": [ + "You find yourself in a flat, dreary realm whose distant plains are wreathed in shadow. All you can make out is a checkered floor of black and white tiles. Above every tile floats an ephemeral number, some red, some gold, but most just white.", + "Clearly this is a trap lain by the Mad Mage\u2014and when you move to act, you find your legs {@condition petrified} into stone. All of you are crowded on a tile above which floats the number \"1.\" You're {@condition paralyzed}!", + "Suddenly the Mad Mage winks into existence. He shares with you a sheepish glance and says, \"Well. The host might eat last but he plays first.\" He produces a six-sided die and rolls it into the air and takes a number of lanky steps out onto the board. Still smiling, Halaster rolls twice more, putting more distance from you. \"Forgive me!\" he shouts, \"But it's a house rule!\"" + ], + "id": "cc9" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/WDMMC/SnakesandPortals.webp" + }, + "title": "Snakes and Portals Diagram\u2014One Square = 5 ft.", + "imageType": "map", + "grid": { + "type": "square", + "size": 70 + } + }, + "Halaster escapes to a demiplane whose checkered floor is an area of 10×10 tiles. Every tile is a 5-foot-square and above each one floats an intangible but glowing number, which number from 1\u2013100. The numbers are either red, white, or gold.", + "This encounter is, of course, just the classic boardgame, Snakes and Ladders ported into D&D. When the {@i Companion's} author\u2014that's me\u2014brainstormed encounter ideas, he found an old Snakes and Ladders worksheet in his teaching bag. \"If it was good enough for 3rd-graders,\" he said, \"it's good enough for this.\" The encounter follows the rules below:", + { + "type": "list", + "page": 262, + "items": [ + "When the characters first awaken in the demiplane, their legs are {@condition petrified}. For the remainder of this encounter, their speed is effectively 0. Roll initiative to determine turn order.", + "At the start of a character's turn, they find a six-sided die in their hand, which they can roll, after which their legs are restored to their usual fleshy goodness. Roll a {@dice d6} to determine how many squares forward the character can move. At the end of their turn, their legs are {@condition petrified} once again.", + "Characters must move forward at the start of their turn; they cannot move backward or stay still.", + "A character can use actions and bonus actions within the demiplane, but not reactions. Spells that affect their movement or would thwart the {@condition petrified|PHB|petrification} of their legs fail. The {@action Dash} action likewise does nothing.", + "All ranged attacks, including for spells, have a reduced range of 20 ft. Melee attacks can only be made against creatures in adjacent squares; melee attacks made with a weapon with the reach property can hit a creature up to 10 ft. away.", + "Halaster's placement on the board is determined before the party can act. He rolls three times to determine his placement but must then abide by his initiative for later turns. Each turn, he can reroll his die once but must use the new result.", + "Several tiles are trapped, as marked with a red number (and with a snake above). When someone lands on this number, a massive snake appears, swallowing them whole and inflicting 5 ({@damage 1d6 + 2}) piercing damage and an additional 10 ({@damage 3d6}) acid damage. That character is then deposited elsewhere on the map. See the Snakes and Portals diagram for details.", + "Several tiles host portals that will spirit the character ahead on the board. These tiles are marked with golden numbers. When a character lands on the tile, the number transforms into a portal which the character can choose to take. The portal's destination is clearly marked: its linked tile's number morphs into a portal. See the Snakes and Portals diagram for details.", + "At the end of the first round, a wall of acid begins to fill the board, starting at 0. At the end of the second round, roll a {@dice d6} for the acid, which follows the same path across the board that the characters do. A creature that starts its turn in acid takes 14 ({@damage 4d6}) acid damage.", + "If Halaster is reduced to half his hit points or less, he abandons the demiplane, ostensibly cheating his way across the board. Thereafter, the adventurers must outrun the wall of acid.", + "Once a character reaches tile #100, they are safe from acid and can leave the demiplane if they so wish.", + "If the party attempts to take a rest in the demiplane, likely on tile #100, Halaster kicks them out." + ] + } + ], + "id": "cc8" + }, + { + "type": "entries", + "name": "Third Time's the Charm", + "page": 263, + "entries": [ + "{@i Ultimate encounter, counts as three encounters}", + "Under this variant, you really lean into how anti-climactic the showdown with Halaster is in WDMM. You can still have a penultimate encounter, but otherwise, run Area 33 as written: the party have to face the {@creature empyrean|MM} Nalkara and then the Mad Mage himself. He should fall easily enough\u2014so easily that your players will probably complain, \"That's it?\"", + "Halaster returns to fight the party, but only {@dice 1d10} days later, per his Rejuvenation trait. Sometime later, he teleports the party back into the dungeon. The adventurers are likely to be commanding their full resources\u2014but that's fine, because he's is meant to lose again anyway.", + { + "type": "entries", + "name": "Round 1: The Anticlimax", + "page": 263, + "entries": [ + "When the party first reaches Halaster, run the encounter exactly as it is in WDMM: a battle with an {@creature empyrean|MM} followed by a lackluster fight with a wizard that made no preparations for this inevitable conflict. He follows his normal tactics but lacks a {@spell contingency} spell, potions, and minions. His tower collapses as normal when he's slain." + ], + "id": "ccb" + }, + { + "type": "entries", + "name": "Round 2: Seething Vengance", + "page": 263, + "entries": [ + "Halaster resurrects {@dice 1d10} days later and {@spell wish|PHB|wishes} them back into Undermountain. With his tower destroyed, he summons them to L15, A16\u2014atop the spectral bridge that spans Netherskull's smoldering chasm. From Area 17 Halaster hurls his spells while his minions advance from both ends of the bridge.", + { + "type": "entries", + "name": "Map", + "page": 263, + "entries": [ + "For this encounter, you must prepare the map of L15." + ], + "id": "ccd" + }, + { + "type": "entries", + "name": "Starting Position", + "page": 263, + "entries": [ + "The adventurers begin 40 ft. from Area 9\u2014as Halaster wants them to head north and trigger the {@spell fireball|PHB} trap (see below)." + ], + "id": "cce" + }, + { + "type": "entries", + "name": "Chasm Hazards", + "page": 263, + "entries": [ + "Keep these in mind for the battle:", + { + "type": "list", + "page": 263, + "items": [ + "Although the spectral bridge normally becomes insubstantial when a magic item is within 10 feet of it, Halaster's death has broken that nasty condition.", + "Spells and magic items that grant flight are suppressed in the chasm. A character that enters under a {@spell fly} spell or similar magic instead goes hurtling into the lava. Spells that slow one's fall, such as {@spell feather fall}, function normally.", + "Per Area 16, whenever a creature on the bridge crosses the midpoint of the span, there's a {@chance 75|25% chance|Fireball!|Nothing happens.|The Lava pool spouts a fireball!} that the lava pool spouts a {@spell fireball|PHB} (save {@dc 19}, {@damage 12d6} fire damage on a failure or half as much on a success) that explodes at a point centered on that creature.", + "The lava is 30 ft. below the bridge. Because lava is denser than most creatures, a character that falls onto the lava takes {@damage 3d10} bludgeoning damage, plus the {@damage 10d10} fire damage for entering or starting its turn there.", + "The chasm walls are sloped and have abundant handholds, which can be climbed with a successful {@dc 10} Strength ({@skill Athletics}) check. On a check that fails by 5 or more, the creature slips and falls into the lava." + ] + } + ], + "id": "ccf" + }, + { + "type": "entries", + "name": "Aerial Minions", + "page": 263, + "entries": [ + "The following minions fly above the chasm; because their flight is not granted by a spell or magic item, they do not plummet into the fiery depths below.", + { + "type": "list", + "page": 263, + "items": [ + "Two {@creature flameskull|MM|flameskulls} hover above the chasm, 15 ft. above and away from the bridge, one to the east, the other to the west.", + "Up to five {@creature magma mephit|MM|magma mephits} kamikaze the adventurers (see their Death Burst trait) but only after getting their money's worth on {@spell heat metal} spells and Fire Breath attacks." + ] + } + ], + "id": "cd0" + }, + { + "type": "entries", + "name": "Northern Minions", + "page": 263, + "entries": [ + "These minions hold the line for Halaster as he hurls his spells at the adventurers:", + { + "type": "list", + "page": 263, + "items": [ + "Four {@creature azer|MM|azers}, whose sole directive is to stall the adventurers from reaching Halaster. If moving does not provoke {@action opportunity attack||attacks of opportunity} from the party, they move back and forth along the bridge, trying to trigger the {@spell fireball|PHB} trap. The first pair starts the battle 20 ft. from Area 17; the other pair wait at the foot of the bridge, ready to advance if necessary.", + "A {@creature fire elemental|MM} that can safely move through the {@creature azer|MM|azers'} space without harming them (see its Fire Form trait). It attempts to move through every adventurers' space to set them aflame." + ] + } + ], + "id": "cd1" + }, + { + "type": "entries", + "name": "Southern Minions", + "page": 263, + "entries": [ + "These minions are meant to push the adventurers northward to Halaster and stop them from escaping to the south.", + { + "type": "list", + "page": 263, + "items": [ + "A {@creature fire giant|MM} lumbers up from the south, aiming to pressure the adventurers into heading north so that they might activate the {@spell fireball|PHB} trap on the bridge. If she was not slain, this giant is {@creature Emberosa|WDMM} from Level 14; otherwise, the giant is the sole survivor of the adventurers' rampage and Halaster's wrath.", + "Four {@creature Constructed Archer|WDMMC|constructs carved in the likeness of Halaster} pepper the adventurers with arrows from Area 9. They are {@creature Constructed Archer|WDMMC|archers but count as constructs, and have immunity to both psychic and poison damage}, as well as the {@condition poisoned} condition. Should the party storm Area 9, one of the constructs opens the double door (see Area 9, Level 15), activating a random elder rune that affects all creatures in the room. If Halaster's rune is drawn, the pillars also emit a {@spell prismatic spray} ({@dc 22}) that targets all creatures within Area 9." + ] + } + ], + "id": "cd2" + }, + { + "type": "entries", + "name": "Halaster's Tactics", + "page": 264, + "entries": [ + "The Mad Mage employs these tactics, in addition to his normal ones:", + { + "type": "list", + "page": 264, + "items": [ + "Halaster opens up with a {@spell chain lightning} spell that should teach the adventurers just how very badly they've screwed up.", + "Halaster has prepared {@spell feather fall} and {@spell investiture of flame|XGE} (see XGE) instead of {@spell arcane lock} and {@spell knock|PHB}.", + "If he has it prepared and isn't {@status concentration||concentrating} on another spell, Halaster drops a {@spell cloud of daggers} to shore up a 5-foot-area, should one of his northern minions die.", + "As a last resort, Halaster attempts to destroy the bridge with a {@spell dispel magic} spell, cast via a Legendary Action. He adds a {@skillCheck dispel_magic 7} bonus to his ability check and must succeed on a {@dc 18}." + ] + } + ], + "id": "cd3" + }, + { + "type": "entries", + "name": "Victory", + "page": 264, + "entries": [ + "Should Halaster be defeated, the party will find no further traps to harry them. However, if the {@creature death tyrant|MM} Netherskull is not already dead, it may strike as they make their way out of Level 15." + ], + "id": "cd4" + }, + { + "type": "entries", + "name": "Repeat Ad Nauseum", + "page": 264, + "entries": [ + "If you'd like to insert more battles with Halaster into your story without actually using precious in-game time for it, narrate that over the course of the next several weeks or months, the party is just repeatedly conjured by Halaster for battle after battle. Often he conjures them to the dark depths of Undermountain, but he also ambushes them on the surface: at their inn, while they're getting a haircut, at a carnival in which he challenges them to a ring toss, and more. No matter what, it seems they cannot escape his shadow. Each time, they emerge victorious; each time the Mad Mage returns, more frenzied than the last\u2014until there comes a period in which he does not bother them. That's when you begin Round 3, the final encounter, below." + ], + "id": "cd5" + } + ], + "id": "ccc" + }, + { + "type": "entries", + "name": "Round 3: Maximum Insanity", + "page": 264, + "entries": [ + "Like a scorned toddler, Halaster has deigned to take out his fetal rage on the entire world\u2014by knocking Stardock out of orbit and crashing it into Waterdeep. There upon the asteroid's craggy surface, the party must defeat Halaster to spare the world an extinction level event.", + { + "type": "entries", + "name": "Jhesiyra's Intervention", + "page": 264, + "entries": [ + "Unlike Round 2, it isn't Halaster who conjures the adventurers, but Jhesiyra herself. Although she is no saint, she cannot abide the Mad Mage's lunacy any longer\u2014especially since the asteroid is aimed at Waterdeep itself and will destroy most of Undermountain." + ], + "id": "cd7" + }, + { + "type": "entries", + "name": "Halaster's \"Plan\"", + "page": 264, + "entries": [ + "The Mad Mage has lost himself to insanity. He would rather destroy his toys than let others play with them. Alas, he cannot crash an asteroid on his own and required additional magi. Eager to see this carnage wrought upon the world, fiends of all stripes have volunteered for this effort. These co-conspirators care little for their own self-destruction, for they shall return to the Lower Planes where they will be lauded as heroes. Even Halaster is unconcerned, as he's certain the Knot in the Weave will survive to resurrect him in the collapsed remains of Undermountain." + ], + "id": "cd8" + }, + { + "type": "entries", + "name": "Stardock Inhabitants", + "page": 264, + "entries": [ + "Halaster neglected to tell the dragons and githyanki of his plans, but they've discovered them anyway. His fiendish army proved too much to handle, and so they fled through the gateway leading to the Crystal Labyrinth and hopped into the pits that empty out into the Astral Plane." + ], + "id": "cd9" + }, + { + "type": "entries", + "name": "Map", + "page": 264, + "entries": [ + "This encounter requires the Level 16 map." + ], + "id": "cda" + } + ], + "id": "cd6" + }, + { + "type": "entries", + "name": "1. The End is Nigh", + "page": 264, + "entries": [ + "When Jhesiyra conjures the adventurers, they begin in Area 19A, which is strangely empty. Noises\u2014almost religious in nature\u2014can be heard from Area 20. Read the following:", + { + "type": "insetReadaloud", + "page": 264, + "entries": [ + "Once again, you've been ripped away from your well-earned rest. It does not surprise you that the Mad Mage lives again\u2014but what does surprise you is the tone of this most recent kidnapping. There's a distinct lack of... chicanery. A reek of desperation hangs heavy in the air, heavy in your mind. The chamber you stand in is familiar\u2014and you realize that you aren't on Toril anymore, but back on the orbiting asteroid you visited long ago. Inertia rocks the asteroid and your stomach.", + "It's while you're holding onto your lunch that a voice visits your mind. It whispers, \"The Mad Mage! His fetal rage will cost the very world! He's knocked the asteroid from orbit and is aiming it at Waterdeep! At Toril itself! Murder is the only solution left to us! Go, go now! GO!\"", + "The doors fly open, revealing the swollen mass of the blue planet below\u2014and it's getting closer. At the docks, {@creature Halaster Blackcloak|WDMM} watches, his arms spread out as if to embrace this wanton destruction. Countless creatures so horrid that they can only hail from the deepest of Hells crawl along the docks, supplicating themselves in worship of the imminent destruction and perhaps even Halaster himself." + ], + "id": "cdc" + }, + "A throng of fiends stand between the adventurers and Halaster, described below, but only a few involve themselves in combat; the others must give their lives to propel the asteroid. The Mad Mage stays until the adventurers cut a path to him, after which he simply steps off the dock and winds up on the inverted side of the asteroid's gravity plane. He then runs onto Stardock's bottom, where other fiends continue their diabolical ritual.", + { + "type": "entries", + "name": "Fiends", + "page": 264, + "entries": [ + "Devils, all giddy with excitement, inhabit Area 20 and protect Halaster at all costs: an {@creature ice devil|MM}, two {@creature bearded devil|MM|bearded devils}, four {@creature spined devil|MM|spined devils}, and a {@creature blue abishai|MTF}. They employ the following tactics:", + { + "type": "list", + "page": 264, + "items": [ + "The {@creature ice devil|MM} engages the adventurers in melee combat but it first raises a {@spell wall of ice} to protect Halaster, closing off the southeastern dock.", + "The {@creature spined devil|MM|spined devils} rain tail spines from above.", + "The two {@creature bearded devil|MM|bearded devils} rush the intruders.", + "On its first turn, the {@creature blue abishai|MTF} casts {@spell greater invisibility} and launches into the air. On its second turn, it unleashes a {@spell chain lightning} spell and a {@spell cone of cold} on the third." + ] + } + ], + "id": "cdd" + }, + { + "type": "entries", + "name": "Halaster's Tactics", + "page": 264, + "entries": [ + "Halaster spends this encounter layering defensive spells on himself. He already has {@spell mage armor} and {@spell mind blank}. His first turn is spent casting {@spell fire shield} and his first Legendary Action is used to cast {@spell mirror image}, if he has it prepared. He flees after two rounds or when a foe reaches him." + ], + "id": "cde" + }, + { + "type": "entries", + "name": "Halaster's Rebuttal", + "page": 265, + "entries": [ + "When the party confronts Halaster, read the following:", + { + "type": "insetReadaloud", + "page": 265, + "entries": [ + "Halaster turns around slowly as the asteroid enters Toril's fiery atmosphere. If he's surprised to see you, he doesn't let it show. He shouts, \"Sometimes, my friends, the only way to win the game is not to play! This time, the only way is to throw it all out: the game, the baby, the bathwater! All of it! Lest we find ourselves trapped in this endless cycle of duels and death, until at last I triumph over you! But that would be madness! That would be mad!\"", + "The Mad Mage raises his arms to welcome this destruction. He looks like a doomsday prophet that has graduated into becoming the very messiah whose fiery arrival he foretold." + ], + "id": "ce0" + } + ], + "id": "cdf" + } + ], + "id": "cdb" + }, + { + "type": "entries", + "name": "2. Chasing Madness", + "page": 265, + "entries": [ + { + "type": "insetReadaloud", + "page": 265, + "entries": [ + "Chasing after the Mad Mage, you step off the docks and let gravity reverse itself. What you see on the asteroid's underbelly can be described only as a Golgotha strewn with the tattered corpses of creatures so hellish, not even the most astute demonologists could categorize them. One behemoth towers above them all: a two-headed demon whose whip rains black blood. Its {@creature wolf|MM} head snarls at you and its ophidian counterpart declares, \"In the name of {@creature Demogorgon|MTF}, this world must burn!\"", + "A frail figure clambers onto the demon's shoulder: Halaster. He shouts, \"Don't worry! There's plenty more where that one comes from! Whole universe is full of 'em!\"" + ], + "id": "ce2" + }, + "On Stardock's underbelly, a horde of demons have just finished slaughtering each other, for every death is a well of power that Halaster can draw on to propel the asteroid. Only one demon has emerged from this bloody and gratifying conflict: a {@creature molydeus|MTF} (see MTF for lore) upon whose shoulder rides the Mad Mage. The demon's infernal weapon is a whip, signifying its service to {@creature Demogorgon|MTF}, the Prince of Demons. Wounded in its bloody conflict, it has only 140 remaining hit points.", + { + "type": "entries", + "name": "Halaster's Tactics", + "page": 265, + "entries": [ + "After his first turn, Halaster uses a Legendary Action to cast {@spell fly} and flees to the top-side of Stardock. If he is reduced to 101 or fewer hit points, he leaves at the next available opportunity." + ], + "id": "ce3" + } + ], + "id": "ce1" + }, + { + "type": "entries", + "name": "3. Insane in the Membrane", + "page": 265, + "entries": [ + { + "type": "insetReadaloud", + "page": 265, + "entries": [ + "Fiendish corpses litter the asteroid, all aglow in the light of Halaster's personal rune. It takes little effort to understand that their lives, temporary as they are, were expended to propel this asteroid into the unsuspecting world below. Flames lick at an {@condition invisible} dome of force surrounding the asteroid, preventing it from burning up in the atmosphere. A coastline rushes in to meet you, and with a sickening clarity, you recognize it as the Sword Coast.", + "You hear nothing but the screams perpetuating themselves in your mind, perhaps planted there by the Mad Mage... perhaps not. Over the asteroid's curvature you run, until you see him there, waiting for you. At his side are two yugoloths: a vulpine creature clutching a glowing tome, and a green-skinned brute fondling a bloodied greataxe.", + "\"You should've known!\" comes the Mad Mage's voice, flung out like uncaring dice across a tabletop. \"You should've known I am nothing more than a sore loser! A sore loser armed with more and better spellcraft than any mortal that has ever walked these planes! Can you think of no better end than this?\"" + ], + "id": "ce5" + }, + "With his fortune expended on this ridiculous effort, the Mad Mage has had to go on credit with his most favorite retinues: yugoloths. Too many, however, are wise to his tricks and only his chief-most confidants, both of whom have also fallen prey to the seductive influence of the Knot in the Weave, have decided to join him: an {@creature arcanaloth|MM} and a {@creature nycaloth|MM}. If they were not slain, the former is the headmaster of Dweomercore; the latter is Raxxus, the executioner of {@creature Fazrian|WDMM} the {@creature planetar|MM}.", + { + "type": "entries", + "name": "Tactics", + "page": 265, + "entries": [ + "The yugoloths employ these tactics:", + { + "type": "list", + "page": 265, + "items": [ + "The {@creature nycaloth|MM} is already under a spell of {@spell mirror image}. On its first turn, it teleports into the fray to strike at the weakest foes and continues to harry them until they reach Halaster. It does not land, but instead strafes its targets.", + "Should a creature come under a powerful or necessary spell (such as {@spell fly}, to keep after Halaster), the {@creature nycaloth|MM} flies over and casts {@spell dispel magic}.", + "The {@creature arcanaloth|MM} has already used its 8th-level spell slot to cast {@spell mind blank} on itself. It reserves its reaction for {@spell counterspell|PHB|counterspelling} any {@spell counterspell|PHB|counterspells} used on Halaster or itself. It opens up with a {@spell chain lightning} spell and uses a {@spell finger of death} spell to finish off a weakened foe." + ] + } + ], + "id": "ce6" + }, + { + "type": "entries", + "name": "Halaster's Tactics", + "page": 265, + "entries": [ + "Halaster has already cast {@spell fly} upon himself and devotes his {@status concentration} to it. Use his general tactics thereafter. He fights to the death, believing that the Knot in the Weave can and will ensure his resurrection." + ], + "id": "ce7" + } + ], + "id": "ce4" + }, + { + "type": "entries", + "name": "Jhesiyra's Sacrifice", + "page": 265, + "entries": [ + "If Halaster is slain, his hold over Stardock vanishes. Jhesiyra imposes all her will on it and causes it to explode within the atmosphere, sparing countless lives\u2014at the cost of her own. Her last breath is also spent spiriting the adventurers back to Waterdeep where they can see the asteroid shatter.", + { + "type": "entries", + "name": "Permadeath", + "page": 265, + "entries": [ + "Despite believing otherwise, Halaster cannot be resurrected outside Undermountain. Not even the Knot in the Weave can extend its influence into the upper atmosphere, let alone outer space." + ], + "id": "ce9" + } + ], + "id": "ce8" + } + ], + "id": "cca" + }, + { + "type": "entries", + "name": "Time is a Wheel", + "page": 266, + "entries": [ + "Within this encounter, Halaster leads the adventurers back to Level 1, Area 27, the Hidden Demiplane he may have first met them in so long ago. As they will discover, the rift they chased him through crossed not only space, but time itself. They have turned back the clock to that fateful day they met Halaster.", + "If your party didn't visit that location, or they first met Halaster elsewhere, you can still reshape these events to better fit your story. So long as a past- and present-Halaster faces the adventurers, you're golden.", + "This encounter is a lesson in the dangers of chronomancy, as the adventurers will soon learn. Read the following when the adventurers follow Halaster:", + { + "type": "insetReadaloud", + "page": 266, + "entries": [ + "Through the rift you go, hungry to strike down that flippant, fleeing wizard. Where you emerge is a gray and gloomy realm you've seen before: a demiplane where you first met the Mad Mage. And there he is, lounging on his plush chair, reading a novel. A freestanding wall holds a portrait of Halaster, which seems to grin crazily at you.", + "The wizard looks from his tome and smiles. \"Well, don't just stand\u2014\" His smile flattens, and his eyes take on a hard look. \"Oh, it's you. You're not my problem yet. Take it up with this buffoon.\" The Mad Mage gestures to the portrait on the wall\u2014which melts, becoming an empty frame. The pool of ichor that fell out forms itself back into the true {@creature Halaster Blackcloak|WDMM}. \"Let's dance!\" he shouts, brandishing his scepter!" + ], + "id": "ceb" + }, + "When the adventurers arrive, the younger Halaster is already there, reading The Adventurers of Huckleberry Sahuagin. He seems unconcerned when a future version of himself storms in with a band of adventurers at his heels. The party can then resume their fight with Halaster, now that he's stepped out from his portrait.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Past-Halaster", + "page": 266, + "entries": [ + "If Halaster is bruised, he blackmails his past-self into helping him. This {@creature Halaster Blackcloak|WDMM} has all his hit points and spell slots, but only casts cantrips or {@spell magic missile|PHB} (at any level). Only if he himself is in danger will he use his meaner spells.", + "When Present-Halaster solicits his past-self, read:", + { + "type": "insetReadaloud", + "page": 266, + "entries": [ + "As you lay waste to the Mad Mage, his past-self jeers from his plush chair. \"Yeah, you get him!\"", + "On the heels of an arcane flourish, Present-Halaster snarls, \"Get in here and help me, you daft fool!\"", + "\"Now why would I do that?\"", + "\"I know your every skeleton\u2014enough dirt to fill a grave! I'll tell Tas all about the\u2014\"", + "Past-Halaster gasps, \"You wouldn't!\"", + "Present-Halaster shrugs, \"Won't be me that has to deal with the fallout\u2014you'll have already cleaned it up for me!\"", + "Balling his fists, the past-Halaster grumbles, \"Fine, you blackmailing-bastard, fine!\"" + ], + "id": "cee" + } + ], + "id": "ced" + } + ], + "id": "cec" + }, + { + "type": "entries", + "name": "Parties of Future Past", + "page": 266, + "entries": [ + { + "type": "insetReadaloud", + "page": 266, + "entries": [ + "Amidst your mythic battle, the Past-Halaster cocks his ear and demands, \"Shhhh! I think I hear them!\"", + "\"'Them?'\" shouts Present-Halaster. \"Who?\"", + "Past-Halaster gestures at you. \"Them!\"", + "\"Oh god,\" Present-Halaster mumbles. He looks to you and says, \"Quick! Hide! If your past-selves see you, it will destroy everything!\"", + "Past-Halaster snorts. \"No, it won't.\"", + "Present-Halaster grins sheepishly. \"Okay, it won't, but it will scramble your brains\u2014and I just can't handle the paperwork right now! The Chronomancer's Union's already on my ass!\"" + ], + "id": "cf0" + }, + "At the end of the first round of combat, the party's past-selves discover the Hidden Demiplane on Level 1 of Undermountain. The present-adventurers can't risk being seen by their past-selves, as it will inflict tremendous damage to their past-psyches\u2014damage that ripples out to the present, harming them now in their battle with Halaster. When the past-adventurers enter the demiplane, read the following:", + { + "type": "insetReadaloud", + "page": 266, + "entries": [ + "The Mad Mage squeals, \"Eek!\" and literally dives into the empty portrait on the freestanding wall. As if driven by animal instinct, you hide behind the furniture of this gloomy realm. A rift opens and familiar voices echo throughout the demiplane.", + "\"Well,\" says Past-Halaster, \"don't just stand there like a boob. Three questions of this lair you can ask; twice will the answer be true, and once false. And be quick about it\u2014the show must go on!\"", + "Good gods above, it's so eerie, so familiar, so hollow. Was the Mad Mage always referring to you in this moment when he said \"the 'show' must go on?\" Was he always just trying to hurry you along while, outside your periphery, future titans battled it out for the fate of Undermountain?", + "You can't help but nurse a need to see yourself, not as you are but as you were. That need grows and grows into an insatiable hunger that drives you towards the wall's edge. You inch forward until at last you can behold them\u2014you. You, so naïve, so young and so unbroken, unaware to the horrors ahead and blind to the chains that have always been locked firmly around your neck. Time is a wheel, indeed." + ], + "id": "cf1" + }, + "Any character that doesn't take the {@action Hide} action and succeed on its {@dc 17} Dexterity ({@skill Stealth}) check is glimpsed by their past-self while conversing with Past-Halaster. This sight is immensely traumatic. The past-self has no choice but to compartmentalize the trauma of seeing their future-self and kicks the can of that trauma down the road, inflicting 22 ({@damage 4d10}) psychic damage to the present-character. Thereafter, the present-character suddenly remembers that they did already see their future-self back then. Time has come full circle.", + "If a character currently in the party was not there when the original party first met Halaster here on Level 1, they've less to fear. They cannot be harmed, but can minorly harm their comrades that were there in the past. If the party met Brad the Bold on Level 10, weeks after meeting Halaster, but now see him in the past, the same trauma that would have occurred for being seen by a past-self echoes out again. This trauma inflicts 5 ({@damage 1d10}) psychic damage to others." + ], + "id": "cef" + }, + { + "type": "entries", + "name": "This is the Sound of the Police", + "page": 267, + "entries": [ + "After hiding from their past-selves, the adventurers must listen to Past-Halaster give the same speech he gave to the party so long ago. Just after the past-party leaves, a golden rift opens up within the demiplane, out which steps a Timeline-Enforcer named {@creature Kolidas Anderius|WDMMC}. He's been sent to arrest the Mad Mage for screwing around with chronomancy again. {@creature Kolidas Anderius|WDMMC|Kolidas} is not human, only humanoid; in fact, his race is so utterly alien that a mortal of the Material Plane can't even recall what the mage looked like; they can only liken him to an \"authority figure.\"", + "Read the following when {@creature Kolidas Anderius|WDMMC|Kolidas} appears:", + { + "type": "insetReadaloud", + "page": 267, + "entries": [ + "A rift of golden hues roars into existence and out steps a man\u2014a creature\u2014whose eyeless face mutes your very mind. It may as well be a grey, humanoid-shaped blob. All you can recall is that this authority figure flashes a brass badge.", + "\"You've done it this time!\" the authority shouts. \"This is your third-strike, Halaster!\"", + "\"{@creature Kolidas Anderius|WDMMC|Kolidas}?\" shouts the Mad Mage.", + "\"{@creature Kolidas Anderius|WDMMC|Anderius}?\" adds the past-Mad Mage.", + "\"The very same!\" agrees the present-Mad Mage.", + "\"We warned you to stop screwing around with timelines, H.B.! The Chronomancer's Union has called you to court! Get in the rift. All of you\u2014yes, all of you\u2014are to face justice.\"", + "The Mad Magi squint at this alien officer of the time-court and one shouts at you, \"Get him!\"" + ], + "id": "cf3" + }, + "The adventurers have the opportunity to side with the Halasters, lest they all be brought to face justice in the Chronomancer's Court. After a round of combat, {@creature Kolidas Anderius|WDMMC|Kolidas} teleports through the rift, leaving them. If the adventurers pay {@creature Kolidas Anderius|WDMMC|Kolidas} no heed, Halaster teleports out of the demiplane, waiting for the party in your next chosen encounter.", + { + "type": "entries", + "name": "Kolidas,", + "entries": [ + "has the statistics of a LE {@creature archmage|MM} with {@spell slow} and {@spell haste} prepared instead of {@spell fly} and {@spell identify}. He considers all parties guilty, including the adventurers, and stops at nothing to take them into custody. He won't aid the adventurers against Halaster. He flees when reduced to 25 hit points or less." + ], + "id": "cf4" + } + ], + "id": "cf2" + } + ], + "id": "cea" + } + ], + "id": "c47" }, - "8": { - "slots": 1, - "spells": [ - "{@spell incendiary cloud}" - ] + { + "type": "section", + "name": "Areas of Note", + "page": 267, + "entries": [ + "The following areas are of note:", + { + "type": "entries", + "name": "1. No Retreat", + "page": 267, + "entries": [ + { + "type": "insetReadaloud", + "page": 267, + "entries": [ + "The Mad Mage's last gate flashes with violet energy, vomiting you out onto the cold, marble floor. There is a chill in the air, a miasma that drifts out from the now inactive gate. The sigil above has gone dark and Halaster's stony visage bears a lunatic's grin. Its eyes look towards a nearby statue of himself, his stony fingers curled into talons like the vulture he is.", + "Frescoes line the wall, each depicting the Mad Mage performing mundane tasks: stretching and yawning; juggling rods; sweeping the floor; making a grand escape from a straitjacket; doing handstands; and shadowboxing. His chicanery is on full display here\u2014and you would expect nothing less in this mad wizard's lair.", + "There is no escape. You know that and it does not scare you. That truth dawns on you with little fanfare\u2014and with it comes this realization: the day has come at last. You've dreamed of it, dreaded it. Not a single soul can truly understand for how many years Undermountain has languished under the Mad Mage. It's impossible to know how many lives have been lost or ruined by Halaster's chicanery. There's but one certainty: you are not the first, but you will be the last to suffer by his hand.", + "The day has come finally to kill {@creature Halaster Blackcloak|WDMM}." + ], + "id": "cf7" + }, + { + "type": "entries", + "name": "A Well-Needed Respite", + "page": 267, + "entries": [ + "If you're utilizing the variants used throughout this chapter, the adventurers will need a long rest\u2014which those variants assume they'll have. Before they leave, Halaster's voice booms, \"Take a rest! You'll need it!\"", + "Thanks to chronomancy spells placed by Halaster, the party can achieve their long rest within minutes. However, the statue here in Area 1 can still selectively {@spell counterspell} the party, so as to put a stop to any hijinks they might attempt now that they've been gifted time to rest.", + { + "type": "entries", + "name": "Push it to the Limit", + "page": 267, + "entries": [ + "As described in Quick Notes, this should be the last long rest the party achieves in the campaign. Halaster stops at nothing to prevent them from scoring another one." + ], + "id": "cf9" + } + ], + "id": "cf8" + }, + { + "type": "entries", + "name": "Halaster's Jukebox", + "page": 267, + "entries": [ + "Throughout the Mad Wizard's Lair, music is belched out from every hall and from under every tile. When the adventurers first enter, they hear Apocalyptica's cover of Hall of the Mountain King.", + "You can add further songs, including songs with lyrics (which are normally avoided in tabletop games for how distracting or ill-fitting they are), as all this music is in-game, being played by Halaster himself.", + { + "type": "entries", + "name": "Halaster's Top Ten", + "page": 268, + "entries": [ + "Listed in Halaster's Game, several songs are recommended as your campaign's theme song. You may be interested in playing any or all of them right now:", + { + "type": "statblock", + "tag": "table", + "source": "WDMMC", + "name": "Halaster's Top 10", + "page": 9 + } + ], + "id": "cfb" + } + ], + "id": "cfa" + } + ], + "id": "cf6" + }, + { + "type": "entries", + "name": "2. Reversed Library", + "page": 268, + "entries": [ + { + "type": "insetReadaloud", + "page": 268, + "entries": [ + "You come upon an upside-down library whose gravity has so clearly been screwed with. Bookshelves teem with ancient tomes, some floating in the empty air, opened on their spines. Behind a desk stands a high-backed chair wreathed in the shadows spat out by a cold but roaring fireplace." + ], + "id": "cfd" + }, + "If this den seems familiar to the adventurers, it's because it is: on Level 1, the {@i Companion} changed A13, into an upside-down den. It's an exact copy of this chamber, except for the desk.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Optional Twist", + "page": 268, + "entries": [ + "If you're using an optional twist, plant one (or all) of the following tomes in the bookshelf or on the desk.", + { + "type": "list", + "page": 268, + "items": [ + "If you're running The Dark Tower, the tome is On the Nature of Alternate Realities by Richard Bachdwarf.", + "If you're running Halaster's Game, instead of a tome, a ratings report is on the desk, describing that this \"season\" is the highest-rated, most-watched ever.", + "If you're running Ground-Mage Day, the tome is a collection of plays. Woodchuck's Omen is bookmarked, a story in which a wizard finds himself trapped in a time-loop. If this is too on the nose for you, consider instead What the Chronomancers Don't Say.", + "If you're running Puppet on the String, the tome is instead a loose diary page. Most of the chicken scratch is illegible, but the reader can make out, \"Melair could not leave either. It called to him. Kept him here. Would not let him leave. This was his tomb long before he ever died. Only {@creature Marambra Nyghtsteel|WDMMC|Marambra} managed to break free... but no one else. {@creature Arcturia|WDMM}, {@creature Trobriand|WDMM}. Will I succumb to the addiction? Have I already? And what of Jhesiyra?\"" + ] + } + ], + "id": "cff" + } + ], + "id": "cfe" + } + ], + "id": "cfc" + }, + { + "type": "entries", + "name": "3. Talking Heads", + "page": 268, + "entries": [ + { + "type": "insetReadaloud", + "page": 268, + "entries": [ + "Cringing at what you expect can only be another trap, you push open the door upon a sight most macabre: shelf after shelf lined up with heads lined up in jars. And, to your horror, they're alive. Alive and talking. One of these heads, a human's, pipes up: \"Heads up, fellas,\" he says\u2014eliciting an avalanche of groans\u2014\"We've got new guests!\"" + ], + "id": "d01" + }, + "Channel Futurama when presenting this area, which it certainly is an allusion to. To enumerate every head here would be tedious; to craft several new characters for this social encounter would also be tiresome. Instead, place characters that the adventurers have already met\u2014and perhaps even killed\u2014in this area. Yes, that's right: Halaster has decapitated these corpses and filled them with a foul mimicry of life.", + { + "type": "entries", + "name": "Optional Twist", + "page": 268, + "entries": [ + "The following optional twists can affect this area:", + { + "type": "entries", + "name": "The Dark Tower", + "page": 268, + "entries": [ + "If you're running this optional twist, some of the heads have recently spoken with alternate versions of the adventurers from other realities. For example, after being asked a question, a head might remark, \"Didn't you hear me an hour ago?\"" + ], + "id": "d03" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 268, + "entries": [ + "If you're running this twist, or already operating under it, the heads often provide interviews for the show, detailing their encounters with the party, the Mad Mage, or Undermountain. For example, if the head belongs to {@creature Sundeth|WDMM}, the half-{@creature ogre|MM} that commanded Skullport under the Xanathar Guild's banner, he might detail his run-in with the adventurers: \"Now, when the contestants arrived, I just thought it was another boat of adventurers. Boy, was I wrong. I don't particularly enjoy ruling with an iron fist, but it's necessary sometimes... They didn't see it that way, as you can tell.\"" + ], + "id": "d04" + } + ], + "id": "d02" + } + ], + "id": "d00" + }, + { + "type": "entries", + "name": "4. Helmed Horrors", + "page": 268, + "entries": [ + "The {@creature helmed horror|MM|helmed horrors} here are carved in the likeness of Halaster himself. Anticipating their visit, he has magically suited each horror's Spell Immunity trait to protect against the adventurers' favorite spells\u2014so determine this ahead of time.", + "Additionally, the {@creature helmed horror|MM|helmed horrors} can speak short phrases in {@language Common|PHB}, as demonstrated below. Read the following:", + { + "type": "insetReadaloud", + "page": 268, + "entries": [ + "From within the darkness, you hear a creaking whisper: \"They have come... at last.\"", + "\"At last,\" murmur five more voices, each ringing out with the echoes of drawn steel.", + "Now you see them, floating there in the alcoves: crimson suits of animated armor whose helms are carved in the likeness of Halaster himself.", + "With a shiver, each of these {@creature helmed horror|MM|helmed horrors} lift their arms, growing a blade of crimson steel from their wrists.", + "\"At last,\" they murmur in unison, \"Our purpose is complete.\"" + ], + "id": "d06" + }, + { + "type": "entries", + "name": "Optional Twist", + "page": 268, + "entries": [ + "If you're running one of the optional twists described in this chapter, the {@creature helmed horror|MM|helmed horrors} cryptically hint at it. Use the dialogue below:", + { + "type": "entries", + "name": "The Dark Tower", + "page": 268, + "entries": [ + "The horrors hint at the existence of alternate realities. The last two of these quotes are from Stephen King's Dark Tower series. Reward a player that can identify them as such with {@variantrule inspiration|DMG}.", + { + "type": "list", + "page": 268, + "items": [ + "\"You come again, only slightly less than the last. Are we to believe this time will be different?\"", + "\"You again. Let us clash as we have in our fondest times.\"", + "\"We were worried you would never return. Dance.\"", + "\"All is forgotten in the stone halls of the dead. These are the rooms of ruin where the spiders spin and the great circuits fall quiet, one by one...\"", + "\"Go, then... There are other worlds than these.\"" + ] + } + ], + "id": "d08" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 269, + "entries": [ + "You can use these quotes even if your campaign already uses the {@i Companion's} game show variant.", + { + "type": "list", + "page": 269, + "items": [ + "\"Look, brothers. They've made it. We must be in the season finale!\"", + "After cutting into an adventurer, the horror sheepishly asks, \"Might I have your autograph?\"", + "Looking into one of Halaster's spectral eyes, the horror says, \"This episode is sponsored by Paethier's Pipeweed: keep blazing, stay amazing!\"", + "The {@creature helmed horror|MM|helmed horrors} all sing the Dungeon of the Mad Mage theme song", + "\"The show must go on!\"" + ] + } + ], + "id": "d09" + }, + { + "type": "entries", + "name": "Ground-Mage Day", + "page": 269, + "entries": [ + "The horrors remark about the funny nature of cyclical time and remember each of its cycles since being created.", + { + "type": "list", + "page": 269, + "items": [ + "\"Time is truly a wheel, indeed...\"", + "\"So it has happened. So it shall again.\"", + "\"We tire not of our task. Nay, we revel in it.\"", + "\"Another barge comes every fifteen minutes...\"", + "\"Failure is simply the opportunity to begin again. We welcome it. We welcome you.\"" + ] + } + ], + "id": "d0a" + }, + { + "type": "entries", + "name": "Puppet on the String", + "page": 269, + "entries": [ + "The horrors, sympathetic to their dear creator, lament over Halaster's torment by the Knot in the Weave.", + { + "type": "list", + "page": 269, + "items": [ + "\"The Master's torment is nearly at an end...\"", + "\"It courses through us all. Nourishes us. Sustains us. Do you not hear its phantom call?\"", + "\"Its seed has already bloomed within you. Try as you might, never shall you leave this dungeon. Never shall you wish to.\"", + "\"There is a Knot in the Weave\u2014a noose from which we all hang. You feel it, do you not? You feel it around your neck.\"", + "\"Free him who gave us life. Free him who gave purpose to yours. Free him!\"" + ] + } + ], + "id": "d0b" + } + ], + "id": "d07" + } + ], + "id": "d05" + }, + { + "type": "entries", + "name": "6. Wizardly Wards", + "page": 269, + "entries": [ + { + "type": "entries", + "name": "6A. Lighting Pillars", + "page": 269, + "entries": [ + { + "type": "insetReadaloud", + "page": 269, + "entries": [ + "At last, you come to the first gauntlet laid by the Mad Mage to deter and eliminate intruders: a web of copper-plated pillars that spit lightning. You watch arcs of lightning bounce from pillar to pillar, zigging and zagging across the chamber.", + "Between a pair of pillars stretches a forking hallway. What treasures and horrors might those vaults shelter? There's but one way to find out..." + ], + "id": "d0e" + }, + "Although it can only be gleaned by a {@spell divination} spell or a {@dc 20} Intelligence ({@skill Investigation}) check, the lightning that surges through the pillars is actually being channeled to {@creature Trobriand|WDMM|Trobriand's} Workshop.", + { + "type": "entries", + "name": "The Dark Tower", + "page": 269, + "entries": [ + "If you're running this twist, the scorched bones of one alternate-self are in the corner, easily noticed with a {@dc 14} Wisdom ({@skill Perception}) check." + ], + "id": "d0f" + } + ], + "id": "d0d" + }, + { + "type": "entries", + "name": "6B. Angelic Shield", + "page": 269, + "entries": [ + "When a character wields the shield, read:", + { + "type": "insetReadaloud", + "page": 269, + "entries": [ + "The angelic shield is a comfortable weight on your arm. As you admire its fine craftsmanship\u2014likely forged by the Melairkyn dwarves\u2014a whisper runs up your arteries and into your heart. \"What mortal dares bear my weight?\" it coldly demands." + ], + "id": "d11" + }, + { + "type": "entries", + "name": "Roleplaying the Shield", + "page": 269, + "entries": [ + "The voice emanating from the shield belongs to a calm but indignant entity\u2014a higher being whose patience has thinned. Draw on any of the following sample dialogue:", + { + "type": "list", + "page": 269, + "items": [ + "\"I have languished here for centuries only to be lifted up by a mortal\u2014oh how the mighty fall, indeed.\"", + "\"My secrets are my own. Deprive me of them if you must, but I will not give them up so easily.\"", + "\"The Mad Mage is a cunning pest. I would like nothing more than to break free from this prison and teach him the error of his flippant ways.\"" + ] + } + ], + "id": "d12" + }, + { + "type": "entries", + "name": "Roleplaying the Pit Fiend", + "page": 269, + "entries": [ + "If Kastzanedes is ever released, the fiend revels in it. It mocks the party as gullible mortals who have invited themselves to their own doom. As if evil were blood sugar, Kastzanedes' has built up to cartoonish levels and its every word is a cliché." + ], + "id": "d13" + }, + { + "type": "entries", + "name": "Optional Twist", + "page": 269, + "entries": [ + "If you're running a twist, the {@creature pit fiend|MM} is aware of it. It tells the shield's bearer, \"There is a secret to this place, to you. A dark horse that not one of you could even begin to suspect. Alas, I am bound to silence, thanks to the Mad Mage. Together, with my sister shield, we can overcome our bonds to share the truth... Otherwise, this secret is mine alone to bear until magic forces me to divulge it.\"", + "If Kastzanedes is released, it doesn't divulge the secret except to mock the adventurers mid-battle. It only hints at the truth, reveling in the fact that it's privy to the truth and they're not." + ], + "id": "d14" + } + ], + "id": "d10" + } + ], + "id": "d0c" + }, + { + "type": "entries", + "name": "7. Teleportation Pillars", + "page": 269, + "entries": [ + { + "type": "insetReadaloud", + "page": 269, + "entries": [ + "The cold hallway terminates in a chamber supported by eight black, basalt pillars, each bearing a symbol. It's the fleshless skull you notice first, directly opposite of you. To its left and right are a kite shield and an open eye. You need not be a wizard to understand their meaning: abjuration and divination magic, respectively. You continue to scan the pillars for their symbols: a painted smirk that can only represent the school of enchantment; a trio of fire, frost, and lightning; the masks of tragedy and comedy; an anvil; and an open palm that seems to beckon creatures from beyond the stars.", + "Perpetually wary for traps, it comes as no shock when a stone mouth sprouts upon the floor. Its nasal voice shares with you a riddle: \"A crown festooned my dwarven brow; I rest beneath the mountain now. Who, I ask, am I?\"" + ], + "id": "d16" + }, + "When the adventurers provide the correct answer, the {@spell magic mouth} returns. Read the following:", + { + "type": "insetReadaloud", + "page": 269, + "entries": [ + "That stone mouth reappears on the floor to mock you: \"Wow, you figured out this barebones, simple riddle that even the most disheveled layman could provide. Feel good? Warm, fuzzy? Like you earned something and weren't just handed it? Like you broke into the Mad Wizard's Lair uninvited instead of what's clearly happening?\"", + "Amidst this castigation, the symbols begin to glow bright, psychedelic colors.", + "\"Well?\" says the stone mouth. \"Stand inside and wave your arms about if you want to advance. Melair... Gods, Melair...\"" + ], + "id": "d17" + } + ], + "id": "d15" + }, + { + "type": "entries", + "name": "8. Teleportation Pillars", + "page": 270, + "entries": [ + "Assuming the adventurers are teleported here from A7, read:", + { + "type": "insetReadaloud", + "page": 270, + "entries": [ + "The chill wind that wound its way about you has delivered you to another basalt-pillared chamber. Expecting to have to put up with the {@spell magic mouth|PHB|magic mouth's} diatribe again, you're relieved when it's absent. The pillars in this chamber are embedded with fist-sized, yellow sapphires. Or, rather, five of the eight are.", + "It's when you see the empty indentations along three pillars that you realize that, unless they're returned, there is no leaving Halaster's lair from this way." + ], + "id": "d19" + } + ], + "id": "d18" + }, + { + "type": "entries", + "name": "9. Vaults", + "page": 270, + "entries": [ + { + "type": "entries", + "name": "9A. Hall of Staffs", + "page": 270, + "entries": [ + { + "type": "insetReadaloud", + "page": 270, + "entries": [ + "It is no secret that the Mad Mage has a fondness for staves\u2014and in this half-collapsed hall, you find countless mosaics that depict staves of every kind: staves of iron and gnarled wood; of frost, fire, even vengeance; staves adorned with pearls from the forgotten depths and staves made from driftwood, kept together only by rope and faith. The one farthest from you depicts a staff crowned with a nest of metal spires, within which lightning curdles." + ], + "id": "d1c" + } + ], + "id": "d1b" + }, + { + "type": "entries", + "name": "9B. Diabolical Shield", + "page": 270, + "entries": [ + { + "type": "insetReadaloud", + "page": 270, + "entries": [ + "This chamber holds but one treasure: a steel shield cast in the form of a scowling devil's face. Bronze flames wreath the fiend, framing its jagged, sinister face." + ], + "id": "d1e" + }, + "If your party's resident cleric or paladin happens to serve {@deity Tyr|Faerûnian|SCAG}, it's incredibly convenient they find one of their deity's servants. You can otherwise personalize Aryx to serve the deity of your choice, but most holy- or god-fearing men would respect the angel, no matter who he serves.", + { + "type": "entries", + "name": "Optional Twist", + "page": 270, + "entries": [ + "Unlike the {@creature pit fiend|MM} trapped in the angelic shield, Aryx is aware that the optional twist exists, but has no idea what it is. The Mad Mage has spent many hours, Aryx says, mocking him over it." + ], + "id": "d1f" + } + ], + "id": "d1d" + } + ], + "id": "d1a" + }, + { + "type": "entries", + "name": "10. Arcane Display", + "page": 270, + "entries": [ + "WDMM misses a great opportunity with the {@creature flameskull|MM|flameskulls} here. If any of the Dweomercore students from Level 9 are dead\u2014be it by an adventurer's hand or Halaster's\u2014then they've since been turned into one of the seven {@creature flameskull|MM|flameskulls} in Area 10B.", + "The students retain their memories and vendettas. Likewise, they're identifiable by their voices, which, other than taking on a fiery tone, are the same. The skull of Cephalossk, the {@creature mind flayer|MM}, is the most identifiable, given its abnormal shape.", + "If even one former pupil is present, focus entirely on them\u2014and if all seven of Dweomercore's star pupils are dead, all the better. Any other {@creature flameskull|MM|flameskulls} aren't worth roleplaying.", + "If any Dweomercore student is present, they might confront the adventurers with the following dialogue. Tailor it to better fit their past interactions with the party, especially if they were slain by an adventurer.", + { + "type": "list", + "page": 270, + "items": [ + "If present, Cephalossk says, \"Today I will dine on that which I should have ripped from your skulls long ago!\"", + "If present, Spite Harrowdale complains, \"I had it all! Youth! Admiration! The envy of my peers! And you've deprived me of it! Face my fate and despair! At last\u2014I can never die!\"", + "If present, Elan Tanor'thal blithely remarks on the irony of his situation: \"My ancestors ruled Skullport long before the skulls came... And when you're nothing more than ash, I will return there to take back my birthright.\"", + "If present, Skrianna Shadowdusk mentions the portal her family opened on L22: \"Even now I still hear the whispers... The door may be closed, but they can still peer from the crack. You can hear them too now, can't you?\"", + "If present, Nylas Jowd laments, \"I am what I made. And what I made could never be satisfied again. Suffer with me!\"", + "If present, Turbulence and Violence shout a duet. Turbulence shouts, \"The Headmaster promised things would change for the better.\" Violence snarls, \"Then you arrived!\"" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Skullport", + "page": 270, + "entries": [ + "If you ran the Return of the Thirteen questline included by the {@i Companion} in the Skullport chapter, the adventurers should be familiar with the {@creature flameskull|MM|flameskulls} that once ruled Skullport. The seven skulls here could be members of ruling Thirteen instead of the Mad Mage's former apprentices or students. This could go to explain how Skullport came to be under the Xanathar Guild's rule.", + "Running with this idea, you can up the number of {@creature flameskull|MM|flameskulls} here to Thirteen, but structure it into a wave assault: two waves of four skulls attack, one after the other, then a wave of five.", + "It seems that the Mad Mage has pressed the Thirteen into service. They cannot return to Skullport until the party is defeated here. One might even remark, \"We have always known the price of duty... Never have we been forced to ignore it until now. Because... Because of you.\"" + ], + "id": "d22" + } + ], + "id": "d21" + } + ], + "id": "d20" + }, + { + "type": "entries", + "name": "11. Trobriand's Workshop", + "page": 270, + "entries": [ + "Demotivational posters decorate {@creature Trobriand|WDMM|Trobriand's} workshop, as described below. The author of the {@i Companion}\u2014that's me\u2014did not come up with these himself, so don't give that bastard any of the credit.", + { + "type": "entries", + "name": "11A. Work in Progress", + "page": 270, + "entries": [ + { + "type": "insetReadaloud", + "page": 270, + "entries": [ + "The doors to this workshop are well-oiled; they swing open without even the barest squeak.", + "Work benches line the walls and scrap metal is piled everywhere in unorganized heaps. Grim, sarcastic, animated posters line the walls. In one, you see a salmon leaping up a waterfall\u2014right into the jaws of a grizzly bear. The caption reads, \"Ambition: The journey of a thousand miles sometimes ends very, very, badly.\"", + "After a moment, the animation resets. Another poster shows a line of slaves pulling blocks of stone towards a half-built pyramid. The caption reads, \"Achievement: you can do anything you set your mind to when you have vision, determination, and an endless supply of expendable labor.\"", + "The posters go on.", + "Looking about, this seems familiar. The metal, familiar. You've seen this handiwork before, ten floors up, in {@creature Trobriand|WDMM|Trobriand's} Graveyard. Surely, this is the workshop of the Metal Mage." + ], + "id": "d25" + } + ], + "id": "d24" + }, + { + "type": "entries", + "name": "11B. Scaladar", + "page": 271, + "entries": [ + { + "type": "insetReadaloud", + "page": 271, + "entries": [ + "{@creature Scaladar|WDMM}! The name is on your tongue as if their creator wanted all to know of his invention! The metallic scorpions descend upon you, their stingers crackling with arcs of lightning!", + "Behind them, you can't help but notice, is another one of those bleak posters, this one depicting a sinking ship. The caption below reads, \"Mistakes: it could be that the purpose of your life is only to serve as a warning to others.\"" + ], + "id": "d27" + } + ], + "id": "d26" + }, + { + "type": "entries", + "name": "11C. Trobriand's Body", + "page": 271, + "entries": [ + "Look, do you really think that {@creature Trobriand|WDMM} would leave his body unguarded and unwarded? The {@creature archmage|MM} has instead cast an {@spell antipathy/sympathy} spell ({@dc 17}) upon the door that activates the moment a creature attempts to push it open.", + "The following text assumes the adventurers are familiar with {@creature Trobriand|WDMM|Trobriand's} likeness. Adjust accordingly.", + { + "type": "insetReadaloud", + "page": 271, + "entries": [ + "Lying upon a stone slab is the body of a wizard whose beard is the color of rusted iron. On his left index finger is an elaborate ring carved in the likeness of a {@creature scorpion|MM}.", + "It's only after a brief pause that you realize the comatose wizard lying there is none other than {@creature Trobriand|WDMM} himself\u2014the so-called Metal Mage, the apprentice of {@creature Halaster Blackcloak|WDMM}.", + "As you approach, wary for traps, an emotionless voice recites a message that booms from above: \"Body in stasis. Please confer with host golem. Please vacate the premises. Body in stasis. Please confer with...\"" + ], + "id": "d29" + }, + { + "type": "entries", + "name": "The Elite Four", + "page": 271, + "entries": [ + "If you're running this variant, the body of {@creature Trobriand|WDMM} is protected by a {@spell wall of force} that only {@creature Trobriand|WDMM} or Halaster can dismiss, although it can be destroyed by a {@spell disintegrate} spell." + ], + "id": "d2a" + } + ], + "id": "d28" + } + ], + "id": "d23" + }, + { + "type": "entries", + "name": "13. The Metal Mage", + "page": 271, + "entries": [ + { + "type": "insetReadaloud", + "page": 271, + "entries": [ + "Lightning screams in the distance, washing the dungeon in an azure glow. A door opens on its own accord, revealing an iron golem whose chiseled skull is as fleshless and macabre as a real one. The construct strokes its offhand and emits a cold voice: \"I have waited for this day. To think my place in the Seven could be threatened by someone as fragile as you.\"", + "Behind the golem, twin iron-plated pillars hum with power, clouded by a strange miasma that instills within you a spiritual malaise. This is no mere construct, you realize, but a vessel.", + "The golem's hand curls into a fist, within which lightning curdles. The energy leaps from its knuckles, empowering its entire frame. That cold voice declares, \"Face the wrath of {@creature Trobriand|WDMM}, mortals! Behold the triumph of machine over man!\"" + ], + "id": "d2c" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Trobriand", + "page": 271, + "entries": [ + "An anti-socialite that has always preferred machines over men, {@creature Trobriand|WDMM} is a heartless shut-in. The recent transference of his spirit to his new body has done little wonder for his flimsy humanity and emotional capacity. Only self-interest and indignation remain. In his one-track mind, once an acceptable solution has been found, there's no reason to look for another.", + "Older modules and materials have shown that the Metal Mage has long sought to usurp his master. The {@i Companion} follows suit. Paint him as an impotent, would-be usurper waiting for his moment\u2014and this is his moment. At your discretion, he parleys with the party, offering to side with them against Halaster\u2014an act of treason that earns {@creature Arcturia|WDMM|Arcturia's} scorn. Secretly, {@creature Trobriand|WDMM} is in love (or obsessed) with {@creature Arcturia|WDMM}, who is deeply in love with the Mad Mage. Perhaps this is what drives his treason. Perhaps, in his one-track mind, if {@creature Arcturia|WDMM} will not love him as he is now, she may love him if he becomes Undermountain's new master." + ], + "id": "d2e" + }, + { + "type": "entries", + "name": "As an Ally", + "page": 271, + "entries": [ + "If {@creature Trobriand|WDMM} does side with the party, {@creature Arcturia|WDMM} does not rest until he's dead. This is, admittedly, a big can of worms to open up on your end, as the DM, as they would suddenly have an iron golem at their side. {@creature Trobriand|WDMM} does, however, betray the party once Halaster is dead, as is his nature." + ], + "id": "d2f" + }, + { + "type": "entries", + "name": "Tactics", + "page": 271, + "entries": [ + "{@creature Trobriand|WDMM} employs these tactics in battle:", + { + "type": "list", + "page": 271, + "items": [ + "On his first turn, {@creature Trobriand|WDMM} casts {@spell haste} on himself, enjoying the barrage of {@item Longsword|PHB} attacks he can unleash.", + "Once he's been wounded\u2014likely on his third or fourth turn\u2014{@creature Trobriand|WDMM} casts {@spell incendiary cloud}, centering it on himself. Not only does this inflict up to {@damage 10d8} damage on his foes, but it heals him for that much, thanks to his Fire Absorption trait. He intentionally fails the Dexterity saving throw imposed by the spell.", + "While in the body of a golem, {@creature Trobriand|WDMM} uses his reactions to cast {@spell counterspell}.", + "If foes try to leave the room, {@creature Trobriand|WDMM} casts {@spell chain lightning} if the spell can reach them. The spell does not specify that it cannot round corners between jumps." + ] + } + ], + "id": "d30" + }, + { + "type": "entries", + "name": "Round 2", + "page": 271, + "entries": [ + "If his body was not destroyed, {@creature Trobriand|WDMM} makes a thunderous return three rounds later, once his spirit has been ejected from the golem. His tactics change during this phase:", + { + "type": "list", + "page": 271, + "items": [ + "{@creature Trobriand|WDMM} gets three turns to prepare for his thunderous return to battle. First he casts {@spell greater invisibility} on himself; with his movement (after standing up from being {@condition prone}) he can get to Area 11B. On his second turn, he Dashes to get to just outside of 11A. On his third turn, he takes the {@action Ready} action to cast {@spell chain lightning} when the first adventurer comes from the hallway to Area 13.", + "On his fourth turn, {@creature Trobriand|WDMM} snaps out a {@spell power word kill}. The gloves are off now; he knows that this is life-or-death.", + "While in his fragile body, {@creature Trobriand|WDMM} uses his reactions to cast {@spell shield} spells.", + "If he needs to gain cover, {@creature Trobriand|WDMM} retreats to Area 11A and closes the doors.", + "If the adventurers do not leave Area 13, {@creature Trobriand|WDMM} kicks open the doors (if they're not already open) and unleashes either a {@spell chain lightning} or {@spell fireball} spell cast up to 8th-level, if possible.", + "When at Death's Door, {@creature Trobriand|WDMM} sputters, \"It needn't be this way! We can usurp the Mad Mage together!\" ({@creature Trobriand|WDMM} is earnest, although there can be no peace between them so long as The Elite Four is being ran.)" + ] + } + ], + "id": "d31" + } + ], + "id": "d2d" + }, + { + "type": "entries", + "name": "The Elite Four", + "page": 272, + "entries": [ + "If you're running this variant, {@creature Trobriand|WDMM} is strangely absent from this area until the party's teleported here by Halaster, so that he can't be killed prematurely." + ], + "id": "d32" + } + ], + "id": "d2b" + }, + { + "type": "entries", + "name": "16. Broom Room", + "page": 272, + "entries": [ + "When the adventurers enter this room, the brooms, which are animated and can speak, but not attack, are performing a play of your choosing. Singing Be Our Guest from Beauty and the Beast is also appropriate.", + "If there are any items you're itching to give your party, such as a lost memento, or a MacGuffin, here is a rather anticlimactic place to leave it.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Dark Tower", + "page": 272, + "entries": [ + "If you're running this twist, then a nonmagical weapon belonging to one of the party members is among the brooms. It is an exact copy of their weapon, down to the last detail. It cannot be a weapon the adventurer lost, as they'll assume that the Mad Mage simply retrieved it." + ], + "id": "d35" + } + ], + "id": "d34" + } + ], + "id": "d33" + }, + { + "type": "entries", + "name": "17. Arcturia's Court", + "page": 272, + "entries": [ + { + "type": "insetReadaloud", + "page": 272, + "entries": [ + "It shouldn't surprise you to hear music in this lair, but still it sends shivers up your spine\u2014and it's because there's no warmth in it. You never thought music could be cold. It's as if all of winter opened its throat to sing.", + "When you throw open those doors to this atelier, you note first the swarm of butterflies plucking at a harp. All together, they vaguely resemble a humanoid. It's the animal-headed servants you see first, each brandishing blades or feather dusters. These freaks number six in all: one with the head of a dingo, another with an iguana, and\u2014if you can believe it\u2014a stork; others bear the heads of a shrew, an aardvark and a macabre head that can only belong to a moth.", + "At the center of it all is a blue-skinned woman adorned with gossamer wings. Lifting up her skirts, she dances gaily upon a pedestal. Her fingers are tipped in claws and bone spurs jut from her forearms and elbows. It's only when you smell the rot do you realize she's a gussied-up {@creature lich|MM} that has cheated the skeletal disfigurements such undead are forced to bear." + ], + "id": "d37" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roleplaying Arcturia", + "page": 272, + "entries": [ + "As mercurial as her magic, {@creature Arcturia|WDMM} has a volatile temperament. She can fly into a rage just as easily as she can relax to fine music. If she decides to betray the adventurers, her attack is as sudden as it is treacherous.", + "Of the Seven, {@creature Arcturia|WDMM} has always been the most devoted to Halaster. Older modules and materials even imply that she loves him. Embracing this tidbit, the {@i Companion} suggests roleplaying her as an unrequited admirer, one perpetually envious of the few individuals Halaster cares for, such as Tasselgryn Velldarn (the {@creature archmage|MM} of Skullport, whom he oft visits) or even the adventurers, who he gives so much of his attention\u2014especially if Halaster has gone on and on about how he expects one to become his newest apprentice.", + "With no one else to find true companionship with, {@creature Arcturia|WDMM} has bonded with the many {@creature mimic|MM|mimics} that lair in this atelier of hers. They are her chief confidants; killing one sends her into a frenzy of wild grief." + ], + "id": "d39" + }, + { + "type": "entries", + "name": "Tactics", + "page": 272, + "entries": [ + "{@creature Arcturia|WDMM} and her minions (twelve {@creature mimic|MM|mimics} and three {@creature champion|VGM|champions}, one of which who sides against her and shall be referred to as \"Dingo\" below) use the following tactics in battle:", + { + "type": "list", + "page": 272, + "items": [ + "Above all else, {@creature Arcturia|WDMM} is spiteful. She tries to inflict the most harm on someone, such as by disfigurement or {@spell feeblemind}.", + "{@creature Arcturia|WDMM} treasures her {@creature mimic|MM} companions and does her best not to harm them, which greatly influences her tactics. She won't, for example, cast an area-of-effect spell, like {@spell fireball|PHB}, if it will include the {@creature mimic|MM|mimics}.", + "On her first turn, {@creature Arcturia|WDMM} moves to the back of the room and casts {@spell reverse gravity}, centering the cylinder on the doors so as to escape its influence. Creatures that fall upwards take {@damage 3d6} bludgeoning damage when they strike the ceiling.", + "On her second turn, {@creature Arcturia|WDMM} casts {@spell feeblemind}, targeting the foe she envies the most (such as a spellcaster Halaster has gone on and on about and wants to take on as an apprentice).", + "On her third turn, or when she's been reduced to 63 hit points or less, {@creature Arcturia|WDMM} casts {@spell true polymorph} on herself, assuming the statistics of an {@creature adult red dragon}, the statistics of which are provided in Appendix B. Per Monster Manual Errata, {@spell true polymorph} does not grant the target access to that creature's Legendary Actions, but it does grant them its Legendary Resistance.", + "{@creature Arcturia|WDMM|Arcturia's} reactions are reserved for {@spell counterspell||counterspells} until she is at 75 hit points or fewer.", + "{@creature Arcturia|WDMM} prioritizes disabling her foes over inflicting damage. Her first Legendary Action is spent on Paralyzing Touch (if any targets are in range) or Frightening Gaze. Thereafter, she uses Cantrip or Paralyzing Touch, as she's loathe to harm her {@creature mimic|MM|mimics}. Once they're dead, she busts out Disrupt Life.", + "If {@creature Arcturia|WDMM} wins the battle, she casts {@spell flesh to stone} on the last combatants. Later, after a rest, she {@spell true polymorph|PHB|true polymorphs} them into an animal-headed servant." + ] + } + ], + "id": "d3a" + }, + { + "type": "entries", + "name": "On Polymorph", + "page": 272, + "entries": [ + "{@creature Arcturia|WDMM} is an unparalleled transmuter with the {@spell true polymorph} spell at her disposal, allowing her to turn into a CR 21 or lower creature. While it would be easy for her\u2014and therefore, you\u2014to abuse this spell, the {@i Companion} recommends using tact instead. The same goes for {@spell polymorph}, which she could cast over and over to gain more hit points and prolong this fight.", + "Additionally, consider the following whenever {@creature Arcturia|WDMM} casts {@spell true polymorph} or {@spell polymorph}:", + { + "type": "list", + "page": 272, + "items": [ + "Area 17 has a 20-foot-high ceiling.", + "Per Monster Manual Errata, a {@spell polymorph|PHB|polymorphed} target doesn't gain the Legendary Actions of the creature whose form it assumes. It does, however, grant its Legendary Resistance trait.", + "{@creature Arcturia|WDMM} has a special kinship with her {@creature mimic|MM|mimics} and would rather not flatten them." + ] + }, + "At the end of the day, D&D is about having fun. It's up to you as how to {@creature Arcturia|WDMM} uses her {@spell polymorph} spells, but the {@i Companion} argues that less is more, which comes out in the tactics above." + ], + "id": "d3b" + } + ], + "id": "d38" + }, + { + "type": "entries", + "name": "Halaster's Jukebox", + "page": 273, + "entries": [ + "In this area, Halaster's music is muted. Instead, play Blue Kid's Dismemberment Song, which is sung by {@creature Arcturia|WDMM} and played by her butterfly-swarm-humanoids. All necessary instruments are provided.", + { + "type": "entries", + "name": "The Cheeky Pluckers", + "page": 273, + "entries": [ + "Described in the Halaster's Game supplement and featured on L9 and L14, the Cheeky Pluckers were amateur adventurers that fell into {@creature Arcturia|WDMM|Arcturia's} clutches. If any still survive, then {@creature Arcturia|WDMM} is cutting one open on a {@creature mimic|MM} in the form of a surgeon's table. She sings the Dismemberment Song. The dingo-headed {@creature champion|VGM} is Fiona dé Vaun and sides with the adventurers against {@creature Arcturia|WDMM}." + ], + "id": "d3d" + } + ], + "id": "d3c" + }, + { + "type": "entries", + "name": "The Elite Four", + "page": 273, + "entries": [ + "If you're running this penultimate encounter, then {@creature Arcturia|WDMM} is absent from this area until it begins. Her {@creature mimic|MM|mimics} stay hidden. The Cheeky Pluckers, if they're included, are here as well." + ], + "id": "d3e" + } + ], + "id": "d36" + }, + { + "type": "entries", + "name": "18. Animated Hallway", + "page": 273, + "entries": [ + { + "type": "insetReadaloud", + "page": 273, + "entries": [ + "Cracking open the next door unleashes a frenzy of thunder: the hallway writhes and undulates like a worm high on moondust. Slowly, you close the door, muting the cacophony. Taking a deep breath, you prepare yourself for this chicanery." + ], + "id": "d40" + } + ], + "id": "d3f" + }, + { + "type": "entries", + "name": "19. Double Door Roulette", + "page": 273, + "entries": [ + { + "type": "insetReadaloud", + "page": 273, + "entries": [ + "The winds of fate blow you towards a chamber marked with seven sets of iron doors, each decorated with a mosaic of the Mad Mage in a seductive pose. At the chamber's heart stands a scintillating pillar wounded with deep notches. Within these notches flash a rainbow of lights, fiery and beautiful. Seven doors. You know it in your heart that one, if not all, leads to the Mad Mage. What's the catch?" + ], + "id": "d42" + }, + { + "type": "entries", + "name": "Penultimate Encounter", + "page": 273, + "entries": [ + "As described in Penultimate Encounters, Area 19 is the site of the Prismatic Gauntlet challenge. If you're running this encounter, a {@spell prismatic wall} spell stands between the eastern tunnel and the chamber's heart." + ], + "id": "d43" + }, + { + "type": "entries", + "name": "Optional Twist", + "page": 273, + "entries": [ + "Two of the optional twists can play a part here:", + { + "type": "entries", + "name": "The Dark Tower", + "page": 273, + "entries": [ + "If you're running this optional twist, then the remains of two alternate-selves can be found in front of the north and northeastern doors. The first remains are still-smoldering ashes; the other remains are acid-scorched bones." + ], + "id": "d45" + }, + { + "type": "entries", + "name": "Puppet on the String", + "page": 273, + "entries": [ + "When a character opens the wrong set of doors, they behold a flash of a chaotic realm of boundless energy\u2014the Knot in the Weave. Under this variant, the pillar at the heart of Area 19 doesn't emit the {@spell prismatic spray} spell, but the Knot in the Weave does from the doorway. Characters that see the Knot also see the silhouette of a man trapped in the knot's center." + ], + "id": "d46" + } + ], + "id": "d44" + } + ], + "id": "d41" + }, + { + "type": "entries", + "name": "20. Hidden Helm", + "page": 273, + "entries": [ + { + "type": "insetReadaloud", + "page": 273, + "entries": [ + "Tucked into this chamber, as if it were some prize or secret, is a gilded throne with no hall to loom over, no subjects to dazzle. Its black velvet is embroidered with silver stars, as if it calls out to the night skies you once dreamt under." + ], + "id": "d48" + }, + "If {@creature Captain N'ghathrod|WDMM} or Rukha of The Scavenger explained their starbound journeys, a character can divine the purpose of this throne with a {@dc 23} Intelligence ({@skill Arcana}) check.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tactics", + "page": 273, + "entries": [ + "If the {@creature ultroloth|MM|ultroloths} attack from Area 21, they use the following tactics:", + { + "type": "list", + "page": 273, + "items": [ + "The fiends are already {@status concentration||concentrating} on {@spell clairvoyance} spells to watch Area 20, which they end to free up their {@status concentration} for better spells, but at the cost of their vision in Area 20. To make up for this, two {@creature ultroloth|MM|ultroloths} cast {@spell dimension door}, each bringing along a companion. Before doing so, each fiend enshrouds itself in a {@spell darkness} spell\u2014which it can see through, thanks to its {@sense truesight}. Teleporting into the chamber most likely surprises the adventurers, since the fiends can do so from 500 ft. away.", + "On their second turn, the first and second {@creature ultroloth|MM|ultroloths} each make three melee attacks, prioritizing targets already {@condition stunned} by its companions. Once a fiend loses {@status concentration} on its {@spell darkness} spell, it uses its Hypnotic Gaze, now that its foes can see it.", + "On its first turn, the third {@creature ultroloth|MM} casts {@spell fire storm} on the party. On its second, it casts {@spell fear}, which ends its {@spell darkness} spell. On its third, if it gets one, it uses its Hypnotic Gaze and makes three {@item longsword|PHB} attacks.", + "On its first turn, the fourth {@creature ultroloth|MM} casts {@spell wall of fire}, dividing the party if possible, after its {@spell dimension door|PHB|dimension doored} into Area 20. This ends its {@spell darkness} spell. On its later turns, it uses its Hypnotic Gaze and follows up with three melee attacks." + ] + } + ], + "id": "d4a" + } + ], + "id": "d49" + } + ], + "id": "d47" + }, + { + "type": "entries", + "name": "21. Displaced Vault", + "page": 273, + "entries": [ + { + "type": "entries", + "name": "21A. Acid and Glass", + "page": 273, + "entries": [ + "While WDMM has the {@creature ultroloth|MM|ultroloths} teleport into Area 20 to attack intruders, you can have them instead bide their time; they only attack if the intruders attempt to magically transport The Scavenger's helm.", + { + "type": "entries", + "name": "Tactics", + "page": 273, + "entries": [ + "The {@creature ultroloth|MM|ultroloths} employ these tactics:", + { + "type": "list", + "page": 273, + "items": [ + "If the {@creature ultroloth|MM|ultroloths} detect the adventurers\u2014easily done with their {@spell clairvoyance} spells in Area 20\u2014they first cast {@spell invisibility} on themselves (granting advantage to their +8 {@skill Stealth} checks), then take Readied actions to spring the following tactics below once the party is in position.", + "The first {@creature ultroloth|MM} encases the adventurers within a {@spell wall of fire} spell, making it 20 feet in diameter. On its second turn, it casts {@spell fear} from outside of the {@spell wall of fire} if any adventurers haven't fallen into the pit.", + "The second {@creature ultroloth|MM} unleashes a {@spell fire storm} spell. This also damages the glass pit, possibly shattering it. On its second turn, it teleports into the fray alongside its brethren.", + "The third and fourth {@creature ultroloth|MM|ultroloths} Teleport into the fray. On their second turns, they both use their Hypnotic Gazes, then follow up with three melee attacks." + ] + } + ], + "id": "d4d" + }, + { + "type": "entries", + "name": "The Dark Tower", + "page": 274, + "entries": [ + "If you're running this twist, one adventurer is consumed by a vision of him- or herself falling into the vat of acid below, although something about them appears different, such as a different hair color or armor style." + ], + "id": "d4e" + } + ], + "id": "d4c" + } + ], + "id": "d4b" + }, + { + "type": "entries", + "name": "22. Tower Entrance", + "page": 274, + "entries": [ + "Per WDMM, characters that enter Halaster's extradimensional tower have no sense that they've left Undermountain at all. They simply move from one room to the next. If you'd instead prefer the party see Halaster's tower, read the following text:", + { + "type": "insetReadaloud", + "page": 274, + "entries": [ + "The doors open upon a field of evenly clipped grass at the heart of which stands the Mad Mage's tower: a twisted spire whose roof is thatched with moldy, ancient books. The sky above is overcast and bleak, as if it were threatening to rain. What could possibly fall in this realm is anyone's guess. Toads? Perhaps silver, or maybe even eyeballs. Gods above know that Halaster is fond of eyeballs.", + "Only one thing is for certain: you're not in Undermountain anymore. As if it heard your thoughts, you find a sign growing out of a mushroom; it reads, \"{@style Mad Wizard's Lair Ahead: You're Not In Undermountain Anymore!|dnd-font;small-caps}\"" + ], + "id": "d50" + }, + "The adventurers start 300 ft. away from Halaster's tower. They cannot affect it, or the field, in any way at all. Neither can they fly; their only option is to walk to the front door." + ], + "id": "d4f" + }, + { + "type": "entries", + "name": "23. Gnome with No Name", + "page": 274, + "entries": [ + { + "type": "insetReadaloud", + "page": 274, + "entries": [ + "This otherwise empty chamber has nothing for you but a mirror framed in bronze\u2014and gods above, you look terrible.", + "It comes as no surprise when the mirror's surface warbles, depicting now a red desert. A gnome stranded there blinks at you; she cries, \"You! Can you hear me? Please, for the love of all that's right, get me outta this thing!\"", + "Why, you wonder, can't a mirror in Undermountain ever just be a mirror?" + ], + "id": "d52" + }, + "As noted in WDMM, the gnome has been trapped so long she has forgotten her own name and history. Freedom is her only objective. Unfortunately, she can't provide information about Halaster's lair, if she ever had any to begin with.", + "The following text, in which the gnome is freed, assumes that the party breaks the mirror, instead of casting {@spell dispel magic}. Adjust the text accordingly if they did the latter. Read:", + { + "type": "insetReadaloud", + "page": 274, + "entries": [ + "You can't be certain that breaking this prison will not kill its sole prisoner\u2014but here you are. The gnome offers a contented sigh, as if no fate could be worse than the one she already faces. The silvered surface cracks easily enough and the shards fly.", + "Instinctively you shield your eyes, lest glass or magic blind you. In the aftermath, you hear what can only be described as audible happiness. The gnome! The gnome is free! She picks herself up from the debris, caring not that her hands are red and slick with blood.", + "\"Thank you!\" she cries. \"Gods above, thank\u2014\" As she opens her arms to embrace you, she and you notice how quickly her hand has deteriorated. Before she can even gasp, it turns to dust. Immediately, the gnome scrambles for the mirror frame, now deciding that imprisonment is better than death\u2014but there is no refuge for the poor woman as she wails and crumbles into dust." + ], + "id": "d53" + }, + "Before the adventurers can do anything, the gnome crumbles into dust. Because she died of old age, she cannot be brought back by a {@spell revivify} spell. Them's the breaks.", + { + "type": "entries", + "name": "Halaster's Jukebox", + "page": 274, + "entries": [ + "While in this area, Halaster plays America's A Horse With No Name. The mirror's background becomes, of course, a desert to better reflect this." + ], + "id": "d54" + } + ], + "id": "d51" + }, + { + "type": "entries", + "name": "24. Potion Brewery", + "page": 274, + "entries": [ + { + "type": "insetReadaloud", + "page": 274, + "entries": [ + "At last, you come upon the Mad Mage's potion brewery\u2014no doubt the source of many a man's doom. Shelves line the walls, the upper reaches accessible only to those that climb the rickety ladder lain against the sides.", + "A rainbow of odors assails your senses, but most distinct one is moldy death. Floating behind the bubbling cauldron is a skull whose eyes are set with sapphires\u2014not quite a {@creature lich|MM}, but {@creature demilich|MM|something in between}. It looks at you and shouts, \"They'll be done when they're done!\"" + ], + "id": "d56" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Alternate Demiliches", + "page": 274, + "entries": [ + "Instead of Branta Myntion, whom the adventurers have no connection to, you can replace her with any of the following {@creature mage|MM|mages}, especially if you have no intent on ever using them again in your story:", + { + "type": "list", + "page": 274, + "items": [ + "Maddgoth of L7. Although he achieved lichdom, he failed to continue feeding souls to his phylactery, due to tomfoolery on Halaster's part or the faerie dragon {@creature Otto|WDMM}. Alternatively, another band of adventurers, maybe the Gentlemen Bastards, stole his phylactery.", + "{@creature Ezzat|WDMM} of Level 20. After his phylactery was stolen, Halaster kidnapped his old friend and has since broken his spirit.", + "{@creature Marambra Nyghtsteel|WDMMC}, the unaccounted-for apprentice of the Mad Mage, unused throughout this entire campaign. It turns out that she too attempted lichdom but failed to feed souls to her phylactery. Choose this if you want closure without any of the work." + ] + } + ], + "id": "d58" + } + ], + "id": "d57" + } + ], + "id": "d55" + }, + { + "type": "entries", + "name": "27. Rantantar's Wand", + "page": 274, + "entries": [ + { + "type": "insetReadaloud", + "page": 274, + "entries": [ + "Alabaster busts of Halaster leer at you from their pedestals, as if their lunatic-grins held some great secret they were dying to share with you. As you meet the gaze of one, the bust literally turns towards the center of the room\u2014they all do. That's when the veil drops, revealing a floating wand orbited by golden orbs. Magic sparks from its tip as the sentient wand points at you!" + ], + "id": "d5a" + } + ], + "id": "d59" + }, + { + "type": "entries", + "name": "32. Jhesiyra's Warning", + "page": 275, + "entries": [ + { + "type": "insetReadaloud", + "page": 275, + "entries": [ + "An unseen force pushes through you, past your mind's defenses. Its presence is warm but sharp with concern, and it leaves you with a simple warning: \"He's there. The Mad Mage awaits; he darkles but is no less delighted. Prepare yourselves!\"" + ], + "id": "d5c" + }, + { + "type": "entries", + "name": "Penultimate Encounter", + "page": 275, + "entries": [ + "Per the {@i Companion}, the adventurers should face a penultimate encounter before engaging Halaster:", + { + "type": "list", + "page": 275, + "items": [ + "Welcome to the Thunderdome, which begins before they can enter Area 33 (Halaster just teleports them to the arena) and features Nalkara the {@creature empyrean|MM}", + "The Elite Four, which begins here before they can enter Area 33 (Halaster just teleports them to the first encounter)", + "Tarrasquic Park, which begins here before they can enter Area 33 (Halaster just teleports them to the demiplane)", + "The Prismatic Gauntlet, which would have occurred in Area 19, long before they reached the tower", + "When Worlds Collide, which requires the Dark Tower optional twist, and would've occurred in Area 28" + ] + } + ], + "id": "d5d" + } + ], + "id": "d5b" + }, + { + "type": "entries", + "name": "33. Mad Mage Showdown", + "page": 275, + "entries": [ + { + "type": "insetReadaloud", + "page": 275, + "entries": [ + "In your heart you know the truth: few have ever laid eyes on this\u2014this, the sanctum of the Mad Mage, the very seat of power from which {@creature Halaster Blackcloak|WDMM} has lorded over Undermountain. Quite keenly do you see, in your mind's eye, the trail of corpses that led you here. The pain, the suffering\u2014and after all that, the Mad Mage can't even be bothered to show up.", + "The chamber is empty! Empty but for a circle of runes, a statue of Halaster (riding a donkey and nude but for a wide-brimmed hat) and an empty throne fashioned from purple marble, behind which are heaps of ancient tomes haphazardly stacked together.", + "Nothing is louder than pained silence and that's what you hear here. Silence. Not the quiet thrum of magic. Not the lunatic-howls you've grown deaf to. Nothing. What has this all been for if the Mad Mage would deprive you of catharsis?" + ], + "id": "d5f" + }, + { + "type": "entries", + "name": "Commencement", + "page": 275, + "entries": [ + "You should personalize Halaster's opening statement to best fit your campaign, but you can draw upon the sample below.", + { + "type": "insetReadaloud", + "page": 275, + "entries": [ + "Halaster's voice seeps in from every darkened corner of this chamber\u2014and for once, his voice is plain, not telepathic. It bounces from every brick but does not penetrate your mind.", + "\"The day has come. The day has come at long last. Do you know for how long I've waited here? For how long I've suffered your absence? How long I've longed for you\u2014a worthy opponent? You truly are the greatest friends that I've ever had. Perhaps, you'll be the last.\"" + ], + "id": "d61" + }, + "Halaster's monologue shouldn't be one-way. Let the party respond accordingly. Remember, no one can be {@quickref surprised|PHB|3|0|surprised} here. If a character decides to shoot the Mad Mage (assuming they can perceive him on his throne), roll initiative\u2014that's what it's for, anyway." + ], + "id": "d60" + }, + { + "type": "entries", + "name": "Ultimate Showdown", + "page": 275, + "entries": [ + "As described at the start of this chapter, the battle with Halaster has been overhauled. Choose the three encounters that interest you. After his opening statement, the first encounter begins." + ], + "id": "d62" + }, + { + "type": "entries", + "name": "Do It!", + "page": 275, + "entries": [ + "If, at your table, Halaster has decided not to battle the adventurers and instead reward them for their efforts, you can have Jhesiyra intervene. Hoping to depose her old master, she provokes a conflict.", + { + "type": "list", + "page": 275, + "items": [ + "If the adventurers are inclined to leave peacefully, Jhesiyra urges them to kill Halaster: \"Countless lives have been ruined by his antics! And he will ruin countless more if left alive! Strike him down and spare the world from his madness!\"", + "If Halaster refuses to fight, or the adventurers continue to abstain from violence, Jhesiyra provokes him. Her master has long wondered where she went and was devastated by her abandonment\u2014and he's furious. A breeze flows through the chamber and her voice audibly whispers, \"Halaster.\" This hurls Halaster into a frenzy; he shouts, \"You brought her here?\" He then reaches for his {@item Blast Scepter|WDMM} and attacks." + ] + } + ], + "id": "d63" + }, + { + "type": "entries", + "name": "Optional Twist", + "page": 275, + "entries": [ + "If you're using an optional twist, make sure to utilize it in the final battle.", + { + "type": "entries", + "name": "The Dark Tower", + "page": 275, + "entries": [ + "The party should have already been exposed to signs that hint to alternate realities. This truth becomes evident as Halaster nears death. Read:", + { + "type": "insetReadaloud", + "page": 275, + "entries": [ + "As Halaster weeps red, a vision overwhelms your mind: the tower. The tower and where it stands in that field of polished grass. Only now do you see it; only now do you understand it: every blade, every drop of dew is an entire universe spinning in its own orbit, shivering in whatever strange wind ripples across the meadow. There are other worlds than these\u2014haven't you already seen omens of that stark truth?", + "As that psychic wind howls, you hear another sound: a heartbeat. You look down and now can see it far below the earth, pumping out its invisible blood and influence, infecting everything in Undermountain. It is a knot in the Weave, a font of almost sentient magic.", + "Halaster grins at you. \"See it now, do you?\"" + ], + "id": "d66" + } + ], + "id": "d65" + }, + { + "type": "entries", + "name": "Halaster's Game", + "page": 275, + "entries": [ + "If you're using the {@i Companion's} game show element or adding it as a twist, during the battle, the walls of A33 seemingly fall away, revealing a legion of spectators\u2014the audience watching the live finale of Dungeon of the Mad Mage. Should a character press themselves against a wall, they can feel phantom hands groping at their ankles like fans at a concert. These individuals\u2014mortal, demonic, angelic, or just alien\u2014are real and sit together on the Ethereal Plane, all enmities and grudges forgotten for the sake of enjoying good television." + ], + "id": "d67" + }, + { + "type": "entries", + "name": "Ground-Mage Day", + "page": 276, + "entries": [ + "As Halaster lays dying, he murmurs, \"I thought this time it would be different. I thought...\" Alternatively, if the adventurers aren't already in a time-loop, have Halaster start the cycle now with a {@spell wish} spell. Read:", + { + "type": "insetReadaloud", + "page": 276, + "entries": [ + "Halaster's voice is little more than a ragged whisper: \"It can't end like this. All those... good times together. It can't end. Time... If only there was more time... If we could do it all over again... I wish we could do it all over again... and again... and again...\"" + ], + "id": "d69" + }, + "After this, a light flashes across the adventurers' eyes. Narrate next where they were when the campaign began: the Yawning Portal in Waterdeep, just as they're about to descend." + ], + "id": "d68" + }, + { + "type": "entries", + "name": "Puppet on the String", + "page": 276, + "entries": [ + "If running this twist, you'll want to show the Knot in the Weave and that it will resurrect Halaster. Read the following after he's been slain:", + { + "type": "insetReadaloud", + "page": 276, + "entries": [ + "You land the killing blow against {@creature Halaster Blackcloak|WDMM}, but even still he manages to mutter one last omen: \"If only my torment was at an end. See you soon.\"", + "Halaster's corpse crashes to the floor; the very tower rumbles with thunder! Cracks web out from his form and with a sick feeling, you understand that this place is about to collapse. As another tremor rocks the lair, a chasm splits open, letting in violet light so blinding and intense, you fear it might rot the flesh from your very bones.", + "That light... It seems to inch towards Halaster as if it were magma or the tide itself. It swamps over his body, almost like a mother scooping up its wounded child. Instinctively, you leap at the corpse but it's too late\u2014the light has taken him into the radiant depths below and closed off its womb. And although he is very much dead, you can hear his posthumous cries, as if he were being punished by that very same mother.", + "Halaster's last words thunder throughout your mind: \"See you soon.\"" + ], + "id": "d6b" + } + ], + "id": "d6a" + } + ], + "id": "d64" + } + ], + "id": "d5e" + }, + { + "type": "entries", + "name": "34. Flying Saucer", + "page": 276, + "entries": [ + { + "type": "insetReadaloud", + "page": 276, + "entries": [ + "You aren't exactly sure what you're looking at. Surely, it is some sort of vessel\u2014a disc-shaped vessel crowned with a glass dome. Steel hinges reveal the dome to be the vessel's sole entrance. All of it is polished to a sheen so bright, so clean you aren't sure what sort of chromatic adjective is appropriate to describe it. Certainly its metal was unknown even to the Melairkyn dwarves of old.", + "Circling the vessel, you inspect its underside. Strange doo-dads line the surface. The vessel is propped up on three legs. You feel sick, knowing this thing to be unnatural... yet so advanced it leaves you feeling inferior, even insignificant." + ], + "id": "d6d" + } + ], + "id": "d6c" + }, + { + "type": "entries", + "name": "35. Exercise Room", + "page": 276, + "entries": [ + "If your version of Halaster has visited Earth, Pumping Iron is projected onto the wall for the benefit of the flesh golems." + ], + "id": "d6e" + } + ], + "id": "cf5" }, - "9": { - "slots": 1, - "spells": [ - "{@spell meteor swarm}*" - ] + { + "type": "section", + "name": "Epilogue", + "page": 276, + "entries": [ + "The ending to a campaign is a heavy burden for any Dungeon Master. After such a length journey, your party will hunger for a brief but satisfying epilogue. It has to be personal; it has to tie up loose ends; and it must put to rest any mysteries\u2014or provoke them.", + { + "type": "entries", + "name": "Acute Weave Addiction", + "page": 276, + "entries": [ + "Leaving Undermountain, as the adventurers find, is not so easy. They have languished here for so long, the Knot in the Weave has left its maddening touch in their minds and bones. Some among them may have fallen prey to the same addiction that plagued the Melairkyn dwarves, the Seven, and, of course, the Mad Mage himself. The Knot is alive\u2014and now it seeks to keep the adventurers in its grip forevermore. As they journey towards the surface, it strikes thrice.", + "{@variantrule Weave Addiction|WDMMC} is included as a variant rule in the Halaster's Game supplement of the {@i Companion}. If you never used it before in your game, you can still implement it here in this final chapter.", + "In the aftermath of their final battle with Halaster, as they're trekking back to the surface, have each of the adventurers make each of the following saves:", + { + "type": "list", + "page": 276, + "items": [ + "While in the lower depths of Undermountain, a Wisdom save to resist the Knot's phantom call.", + "While in the middle depths of Undermountain, an Intelligence saving throw to recognize this potential madness as what kept so many others in these wretched depths. The saving throw also represents constructing mental fortifications against this addiction.", + "While in the upper reaches of Undermountain, the Knot in the Weave, spurned and in the throes of a tantrum, subjects the character to a Charisma saving throw to overpower their will and keep them in the dungeon long enough to seduce them into never leaving." + ] + }, + "To leave Undermountain by their own accord, a character must succeed on two of the three saving throws. The first saving throw is a {@dc 20}; failing that increases the second save's DC to 22 and the third save's DC to 25.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Suspense", + "page": 276, + "entries": [ + "You want to work in these saving throws across the adventurers' journey back to the surface. You don't want to reveal the purpose of the saving throws until it's too late. Instead, tell them what sort of feeling washes over them, should they fail:", + { + "type": "list", + "page": 276, + "items": [ + "A character that fails the Wisdom saving throw feels a weight around their throat, almost like a noose.", + "A character that fails the Intelligence saving throw feels panic bloom within their mind\u2014an invisible dread that animals must feel when they can sense a storm or earthquake.", + "A character that fails the Charisma saving throw feels helpless against this invisible tyrant and buckles under its regime." + ] + } + ], + "id": "d72" + }, + { + "type": "entries", + "name": "Failure", + "page": 277, + "entries": [ + "A character that fails two of three saves gains the following flaw: \"Undermountain is my lair, my home, my prize. I cannot leave it.\" Tailor that to fit a character's personality; for example, a dutiful character's flaw would likely sound like, \"If I were to leave Undermountain, there is no guaranteeing who will inherit the Mad Mage's arsenal. I cannot allow that to happen; I must maintain my vigil, lest Waterdeep, or even the world, be subjected to yet another mad tyrant. I must police these depths with my dying breath.\"", + "Additionally, at your discretion, the character is afflicted with the most dangerous malady of {@variantrule Weave Addiction|WDMMC}: every time they willingly leave Undermountain, or remain on the surface, they suffer the effects of a {@spell geas} spell (save {@dc 25})." + ], + "id": "d73" + }, + { + "type": "entries", + "name": "Narration", + "page": 277, + "entries": [ + "If a character falls prey to Acute {@variantrule Weave Addiction|WDMMC}, read the following as they're about to leave the dungeon, modifying it to best suit the character(s) involved:", + { + "type": "insetReadaloud", + "page": 277, + "entries": [ + "You can't leave\u2014not after so much bloodshed, so much loss. This is your home\u2014you've won it, goddammit! You've earned every victory here and to leave it all behind is not a testament to your strength, only your carelessness. So as it was, so shall it be again\u2014unless you remain here to guard Undermountain and its denizens from future threats, keeping its baubles of power out of the hands that would see this world brought to its knees.", + "You can't leave, and why would you ever want to? This is your home. Maybe it always has been." + ], + "id": "d75" + }, + "If the character that falls prey to {@variantrule Weave Addiction|WDMMC} is an arcane spellcaster, be sure to drop the title \"Mad Mage\" on them. Alternatively, \"the Mad Priest\" or the \"The Mad Beast\" would work for clerics and druids, respectively. \"Mad\" anything, really. \"Mad King, Mad Sovereign,\" et cetera." + ], + "id": "d74" + } + ], + "id": "d71" + } + ], + "id": "d70" + }, + { + "type": "entries", + "name": "The Fate of Undermountain", + "page": 277, + "entries": [ + "As described in WDMM, the fate of Undermountain is left up to you. It is worth petitioning your players to see what they want to do with Undermountain\u2014and their lives in general. After having bested one of this world's most formidable foes, they deserve the chance to carve out enterprises of their own.", + { + "type": "entries", + "name": "The Final Send-Off", + "page": 277, + "entries": [ + "End your final session with the following send-off, modifying it as you see fit:", + { + "type": "insetReadaloud", + "page": 277, + "entries": [ + "The roof is coming down; you can sense it. The Mad Mage has left one last trap for you and it's time to bail. You can hear his snide laughter in your very bones as blood roars in your ears. The tower is collapsing and there is no more time to dilly nor dally. Like {@condition frightened} beasts, you flee from this reckoning.", + "Amidst your flight, your mind begins to drift. You've done the impossible. You've slain the Mad Mage, one of the most powerful, if not the most powerful mage, in the world. You have triumphed where so many others have failed... And there was a look in Halaster's eyes when he died. You haven't been able to shake it from your memory. You fooled yourself into believing it was madness, or some indecipherable emotion, but you've known the truth: it was pride. {@creature Halaster Blackcloak|WDMM} was proud of you. The dungeon master of Undermountain went to his grave proud of you." + ], + "id": "d78" + } + ], + "id": "d77" + }, + { + "type": "entries", + "name": "Post-Credits: Jhesiyra's Return", + "page": 277, + "entries": [ + "If Jhesiyra did not make a grand reveal during the campaign, you can read to your players\u2014but not their characters\u2014this post-credit scene in which Jhesiyra takes command over Undermountain.", + { + "type": "insetReadaloud", + "page": 277, + "entries": [ + "Never has Undermountain been so silent. Its ruined chambers have gone dark and for once its dead halls hear no laughter. The Mad Mage is gone yet again. He has perished before, but this time... this time Jhesiyra Kestellharp was ready.", + "One by one the gates fell. One by one had Halaster's grip, desperate at best, been undone, his phantom fingers uncurled from the hilt of Undermountain's very soul. Although she could already hear him reforming\u2014his essence kindling in the crucible below\u2014he was powerless to stop her. His cries came out like distant groans from deep within the earth. He was watching. Good.", + "A breeze slipped through the ruined remains of Halaster's lair, slowly turning into a frail woman whose smile was just as sharp and cruel as a knife. She had played them like fools\u2014all of them. Her schemes had at last born fruit. She reminded herself of their names; of what they sacrificed to depose her master. She would always be grateful. And she would be sure to show her gratitude should they ever dare descend into Undermountain again.", + "With a wave of her hand, a marble throne materialized before her in the remains of {@creature Arcturia|WDMM|Arcturia's} court. She climbed the steps, savoring each one. In due time, she would erect her own tower in that void below, but for now, she would reign from here.", + "Halaster was mewling again. Jhesiyra closed her eyes and willed his rebirth to end\u2014as if she were snuffing out a candle. He fought her; to his credit, he fought her even then, weak as he was. Even at his lowest, her master knew how to unravel her defenses and strike deep into her heart. If only she still had one.", + "She pressed her will on the flame, ignoring its fetal rage and the burns it left upon her. With an apocalyptic cry, the Mad Mage was no more. And as Jhesiyra Kestellharp now surveyed her new kingdom, a soft giggle exploded from her chest\u2014a maniacal giggle that shared all the lunacy that graced her grin and her mad eyes.", + "\"Well master,\" she murmured, \"the show must go on.\"" + ], + "id": "d7a" + } + ], + "id": "d79" + } + ], + "id": "d76" + } + ], + "id": "d6f" } - }, - "footerEntries": [ - "{@note *Evocation spell}" - ], - "ability": "int", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Overchannel (1/Day)", - "entries": [ - "When Marambra casts a spell of 1st\u20135th level that deals damage, she can deal maximum damage with that spell." - ] - }, - { - "name": "Sculpt Spells", - "entries": [ - "When Marambra casts an evocation spell that forces other creatures she can see to make a saving throw, she can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it." - ] - }, - { - "name": "Special Equipment", - "entries": [ - "Marambra wields a {@item +3 wand of the war mage} that grants her a +3 bonus to spell attack rolls. Additionally, she ignores half cover when making a spell attack. Marambra also wears a pair of {@item winged boots} that grant her a flying speed of 120 feet. She can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If she's flying when the duration expires, she descends at a rate of 30 feet per round until she lands. The boots regain 2 hours of flying capability for every 12 hours they arent in use." - ] - } - ], - "action": [ - { - "name": "Scorching Ray", - "entries": [ - "{@atk rs} {@hit 13} to hit, range 120 ft., three targets. {@h}7 ({@damage 2d6}) fire damage. Marambra must make a separate spell attack for each ray." - ] - } - ], - "reaction": [ - { - "name": "Elemental Aegis", - "entries": [ - "When Marambra takes acid, cold, fire, or lightning damage, she can gain resistance to that instance of damage. All creatures within 10 feet of her take {@damage 2d10} damage of that type." - ] - } - ], - "languageTags": [ - "AB", - "DR", - "E", - "U" - ], - "damageTags": [ - "F" - ], - "damageTagsSpell": [ - "B", - "C", - "F", - "L", - "R", - "T" - ], - "spellcastingTags": [ - "CW" - ], - "conditionInflictSpell": [ - "blinded", - "invisible" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "strength" - ] - }, - { - "name": "Mecha-Halaster", - "isNpc": true, - "isNamedCreature": true, - "source": "WDMMC", - "page": 357, - "size": [ - "G" - ], - "type": "construct", - "alignment": [ - "C", - "E" - ], - "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 247, - "formula": "15d20 + 90" - }, - "speed": { - "walk": 50 - }, - "str": 26, - "dex": 9, - "con": 23, - "int": 14, - "wis": 15, - "cha": 9, - "save": { - "str": "+13", - "con": "+11", - "wis": "+7" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 12, - "resist": [ - "fire" - ], - "immune": [ - "poison", - "psychic", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that arent adamantine", - "cond": true - } - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" - ], - "languages": [ - "Abyssal", - "Common", - "Draconic", - "Dwarvish", - "Elvish", - "Gnomish", - "Infernal" - ], - "cr": "16", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "Mecha-Halaster's innate spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], - "daily": { - "3e": [ - "{@spell earth tremor|XGE}", - "{@spell earthbind|XGE}", - "{@spell knock}", - "{@spell nondetection}" - ], - "1e": [ - "{@spell chain lightning}", - "{@spell dispel magic}" - ] - }, - "ability": "int", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Here To Stay", - "entries": [ - "Mecha-Halasteris immune to any spell or effect that would send it to another plane of existence, except when cast by {@creature Halaster Blackcloak|WDMM}." - ] - }, - { - "name": "Immutable Form", - "entries": [ - "Mecha-Halaster is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If Mecha-Halaster fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "Mecha-Halaster has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Siege Monster", - "entries": [ - "Mecha-Halaster deals double damage to objects and structures." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "Mecha-Halaster makes two Fist attacks." - ] - }, - { - "name": "Fist", - "entries": [ - "{@atk mw} {@hit 13} to hit, reach 20 ft., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage. Instead of dealing damage, Mecha-Halaster can {@action grapple} the target (escape {@dc 23})." - ] - } - ], - "legendaryActions": 3, - "legendary": [ - { - "name": "Fist", - "entries": [ - "Mecha-Halaster makes one Fist attack." - ] - }, - { - "name": "Shake-Off", - "entries": [ - "Mecha-Halaster shakes off any creatures on top of it, with exception to {@creature Magic Missile Gatling Gun|WDMMC|magic missile gatling turrets}. Creatures on top of it must make a {@dc 15} Dexterity saving throw or fall off Mecha-Halaster's body, from up to 150 feet in height." - ] + "id": "bc4" }, { - "name": "Cast Spell (Costs 2 Actions)", + "type": "section", + "name": "Appendix A: Magic Items", + "page": 278, "entries": [ - "Mecha-Halaster casts a spell." - ] - } - ], - "traitTags": [ - "Immutable Form", - "Legendary Resistances", - "Magic Resistance", - "Siege Monster" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "D", - "DR", - "E", - "G", - "I" - ], - "damageTags": [ - "B" - ], - "damageTagsSpell": [ - "B", - "L" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "RCH" - ], - "conditionInflictSpell": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "dexterity", - "strength" - ] - }, - { - "name": "Steel Hydra", - "source": "WDMMC", - "page": 145, - "_copy": { - "name": "Hydra", - "source": "MM", - "_mod": { - "trait": [ { - "mode": "appendArr", - "items": [ + "type": "section", + "name": "Magic Items By Level", + "page": 279, + "entries": [ + "The following magic items are scattered throughout Undermountain.", + "You'll notice that a {@item bag of holding} is not on these lists and a {@item portable hole} doesn't appear until Level 20\u2014and for good reason. Negating carrying capacity severely trivializes the need to periodically return to the surface and ensures that the party will strip Undermountain of all its loot without difficulty.", + "Items marked with an asterisk (*) are additional items added by the {@i Companion}. \"WI\" refers to a wondrous item.", + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 279, + "items": [ + { + "type": "list", + "name": "LEVEL 1", + "page": 279, + "items": [ + "{@item circlet of blasting|DMG} (WI, uncommon)", + "{@item driftglobe|DMG} (WI, uncommon)", + "{@item wand of secrets|DMG} (Wand, uncommon)" + ] + }, + { + "type": "list", + "name": "LEVEL 2", + "page": 279, + "items": [ + "{@item circlet of human perfection|WDMM} (WI, uncommon, attunement)", + "{@item dust of disappearance|DMG} (WI, uncommon)", + "{@item philter of love|DMG} (Potion, uncommon)*", + "{@item pot of awakening|XGE} (WI, common)", + "{@item potion of healing|DMG} (Potion, common)", + "{@item ring of swimming|DMG} (Ring, uncommon)", + "{@item spell scroll|DMG} of {@spell raise dead|PHB} (Scroll, rare)" + ] + }, + { + "type": "list", + "name": "LEVEL 3", + "page": 279, + "items": [ + "{@item Elemental Gem, Emerald|DMG|elemental gem of water} (WI, uncommon)", + "{@item hat of wizardry|XGE} (WI, common, attunement by a wizard)*", + "{@item potion of animal friendship|DMG} (Potion, uncommon)", + "{@item potion of healing|DMG} (Potion, common)", + "{@item potion of water breathing|DMG} (Potion, uncommon)" + ] + }, + { + "type": "list", + "name": "SKULLPORT", + "page": 279, + "items": [ + "{@item cloak of the manta ray|DMG} (WI, uncommon)" + ] + }, + { + "type": "list", + "name": "LEVEL 4", + "page": 279, + "items": [ + "{@item boots of elvenkind|DMG} (WI, uncommon; one boot, the other is on Level 5)", + "{@item pipe of smoke monsters|XGE} (WI, common)", + "{@item potion of healing|DMG} ×2 (Potion, common)", + "{@item rope of climbing|DMG} (WI, uncommon)", + "{@item spell scroll|DMG} of {@spell gaseous form|PHB} (Scroll, uncommon)", + "{@item spell scroll|DMG} of {@spell magic weapon|PHB} (Scroll, uncommon)" + ] + }, + { + "type": "list", + "name": "LEVEL 5", + "page": 279, + "items": [ + "{@item boots of elvenkind|DMG} (WI, uncommon; one boot, the other is on Level 4)", + "{@item Hide Armor of Lightning Resistance|DMG|hide armor of resistance to lightning} (Armor (hide), rare, attunement)", + "{@item potion of gaseous form|DMG} (Potion, rare)", + "{@item potion of greater healing|DMG} (Potion, uncommon)", + "{@item spell scroll|DMG} of {@spell heroes' feast|PHB} (Scroll, very rare)", + "{@item spell scroll|DMG} of {@spell speak with animals|PHB} (Scroll, common)", + "{@item staff of flowers|XGE} (Staff, common)", + "{@item sword of sharpness|DMG}, sentient, \"{@item Tearulai|WDMM}\" (Weapon ({@item longsword|PHB}), very rare, attunement)", + "{@item wand of fireballs|DMG} (Wand, rare, attunement by a spellcaster)" + ] + }, + { + "type": "list", + "name": "LEVEL 6", + "page": 279, + "items": [ + "{@item belt of dwarvenkind|DMG} (WI, rare, attunement)*", + "{@item dagger of blindsight|WDMM} (Weapon ({@item dagger|PHB}), rare, attunement)", + "{@item sentinel shield|DMG} (Armor ({@item shield|PHB}), uncommon)", + "{@item spell scroll|DMG} of {@spell mass cure wounds|PHB} (Scroll, rare)" + ] + }, + { + "type": "list", + "name": "LEVEL 7", + "page": 279, + "items": [ + "{@item Elemental Gem, Blue Sapphire|DMG|elemental gem of air} (WI, uncommon)", + "{@item potion of fire breath|DMG} (Potion, uncommon)", + "{@item potion of invisibility|DMG} (Potion, very rare)", + "{@item spell scroll|DMG} of {@spell cloudkill|PHB} (Scroll, rare)", + "{@item wand of conducting|XGE} (Wand, common)" + ] + }, + { + "type": "list", + "name": "LEVEL 8", + "page": 279, + "items": [ + "{@item candle of invocation|DMG}, dedicated to {@deity Sseth|Yuan-ti|VGM}, the neutral evil yuan-ti god (WI, very rare, attunement)", + "{@item headband of intellect|DMG} (WI, uncommon, attunement)", + "{@item rod of rulership|DMG} (Rod, rare, attunement)", + "{@item spell scroll|DMG} of {@spell modify memory|PHB} (Scroll, rare)" + ] + }, + { + "type": "list", + "name": "LEVEL 9", + "page": 279, + "items": [ + "{@item black quill|WDMMC} (WI, very rare)*", + "{@item gem of seeing|DMG} (WI, rare, attunement)", + "{@item Ioun Stone, Intellect|DMG|ioun stone of intellect} (WI, very rare, attunement)*", + "{@item pearl of power|DMG} (WI, uncommon, attunement by a spellcaster)*", + "{@item potion of greater healing|DMG} ×3 (Potion, uncommon)", + "{@item professor orb|WDMM} (WI, rare)", + "{@item spell scroll|DMG} of {@spell legend lore|PHB} (Scroll, rare)", + "{@item staff of defense|LMoP} (Staff, rare, attunement)*", + "{@item Thayan razor|WDMMC} (WI, rare)*" + ] + }, + { + "type": "list", + "name": "LEVEL 10", + "page": 279, + "items": [ + "{@item chest of preserving|WDMM} (WI, common)", + "{@item cloak of elvenkind|DMG} (WI, uncommon, attunement)", + "{@item gauntlets of ogre power|DMG} (WI, uncommon, attunement)", + "{@item mithral armor|DMG} (Armor ({@item plate armor|PHB|plate}), uncommon)", + "{@item oil of slipperiness|DMG} (Potion, uncommon)", + "{@item philter of love|DMG} (Potion, uncommon)*", + "{@item potion of diminution|DMG} (Potion, rare)*", + "{@item potion of greater healing|DMG} (Potion, uncommon)", + "{@item potion of healing|DMG} (Potion, common)", + "{@item potion of superior healing|DMG} (Potion, rare)", + "{@item spell scroll|DMG} of {@spell hold person|PHB} (Scroll, uncommon)", + "{@item +1 wand of the war mage|DMG} (Wand, uncommon, attunement by a spellcaster)" + ] + }, + { + "type": "list", + "name": "LEVEL 11", + "page": 279, + "items": [ + "{@item dagger of venom|DMG} (Weapon ({@item dagger|PHB}), rare)", + "{@item dread helm|XGE} (WI, common)", + "{@item potion of supreme healing|DMG} (Potion, very rare)" + ] + }, + { + "type": "list", + "name": "LEVEL 12", + "page": 279, + "items": [ + "{@item gloves of missile snaring|DMG} (WI, uncommon, attunement)", + "{@item horn of the Endless Maze|WDMM} (WI, rare)", + "{@item potion of healing|DMG} ×2 (Potion, common)", + "{@item potion of vitality|DMG} (Potion, very rare)", + "{@item spell scroll|DMG} of {@spell telekinesis|PHB} (Scroll, rare)" + ] + }, + { + "type": "list", + "name": "LEVEL 13", + "page": 280, + "items": [ + "{@item dodecahedron of doom|WDMM} (WI, rare)", + "{@item Nolzur's marvelous pigments|DMG} (WI, very rare)", + "{@item orb of gonging|WDMM} (WI, common)", + "{@item potion of diminution|DMG} (Potion, rare)", + "{@item potion of longevity|DMG} (Potion, very rare)" + ] + }, + { + "type": "list", + "name": "LEVEL 14", + "page": 280, + "items": [ + "{@item +2 arrow|DMG} (Ammunition, rare)*", + "{@item instrument of the bards, Fochlucan bandore|DMG} (WI, instrument, uncommon, attunement by a bard)*", + "{@item quiver of Ehlonna|DMG} (WI, uncommon)*", + "{@item ring of jumping|DMG} (Ring, uncommon, attunement)*", + "{@item spell scroll|DMG} of {@spell polymorph|PHB} (Scroll, rare)", + "{@item trident of fish command|DMG} (Weapon ({@item trident|PHB}), uncommon, attunement)*", + "{@item wand of web|DMG} (Wand, uncommon, attunement)" + ] + }, + { + "type": "list", + "name": "LEVEL 15", + "page": 280, + "items": [ + "{@item dwarven thrower|DMG} (Weapon ({@item warhammer|PHB}), very rare, attunement by a dwarf)", + "{@item Elemental Gem, Red Corundum|DMG|elemental gem of fire} (WI, uncommon)", + "{@item figurine of wondrous power, onyx dog|DMG} (WI, rare)", + "{@item necklace of fireballs|DMG} (WI, rare)", + "{@item potion of greater healing|DMG} (Potion, uncommon)", + "{@item potion of fire resistance|DMG|potion of resistance (fire)} (Potion, uncommon)", + "{@item wand of magic detection|DMG} (Wand, uncommon)" + ] + }, + { + "type": "list", + "name": "LEVEL 16", + "page": 280, + "items": [ + "{@item manual of gainful exercise|DMG} (WI, very rare)", + "{@item potion of greater healing|DMG} (Potion, uncommon)", + "{@item tome of clear thought|DMG} (WI, very rare)" + ] + }, + { + "type": "list", + "name": "LEVEL 17", + "page": 280, + "items": [ + "{@item potion of supreme healing|DMG} (Potion, very rare)", + "{@item potion of acid resistance|DMG|potion of resistance (acid)} (Potion, uncommon)", + "{@item Quaal's feather token, tree|DMG} (WI, rare)" + ] + }, + { + "type": "list", + "name": "LEVEL 18", + "page": 280, + "items": [ + "{@item cloak of the bat|DMG} (WI, rare, attunement)", + "{@item mithral armor|DMG} (Armor ({@item chain shirt|PHB}), uncommon)", + "{@item sun blade|DMG} (Weapon ({@item longsword|PHB}), rare, attunement)" + ] + }, + { + "type": "list", + "name": "LEVEL 19", + "page": 280, + "items": [ + "{@item boots of false tracks|XGE} (WI, common)", + "{@item candle of the deep|XGE} (WI, common)", + "{@item gem of brightness|DMG} (WI, uncommon)", + "{@item mariner's armor|DMG} (Armor ({@item scale mail|PHB}), uncommon)", + "{@item orb of direction|XGE} (WI, common)", + "{@item pole of angling|XGE} (WI, common)", + "{@item potion of healing|DMG} (Potion, common)", + "{@item sending stones|DMG} (WI, uncommon)" + ] + }, + { + "type": "list", + "name": "LEVEL 20", + "page": 280, + "items": [ + "{@item amulet of proof against detection and location|DMG} (WI, uncommon, attunement)", + "{@item bead of force|DMG} (WI, rare)", + "{@item chime of opening|DMG} (WI, rare)", + "{@item portable hole|DMG} (WI, rare)", + "{@item potion of mind reading|DMG} (Potion, rare)", + "{@item Potion of Force Resistance|DMG|potion of resistance (force)} (Potion, uncommon)", + "{@item Potion of Lightning Resistance|DMG|potion of resistance (lightning)} (Potion, uncommon)", + "{@item potion of superior healing|DMG} (Potion, rare)", + "{@item ring of x-ray vision|DMG} (Ring, rare, attunement)", + "{@item staff of frost|DMG} (Staff, very rare, attunement by a druid, sorcerer, warlock, or wizard)" + ] + }, + { + "type": "list", + "name": "LEVEL 21", + "page": 280, + "items": [ + "{@item mace of smiting|DMG} (Weapon ({@item mace|PHB}), rare)" + ] + }, + { + "type": "list", + "name": "LEVEL 22", + "page": 280, + "items": [ + "{@item black crystal tablet|WDMM} (WI, legendary, attunement by a creature that has proficiency in the {@skill arcana} skill)", + "{@item decanter of endless water|DMG} (WI, uncommon)", + "{@item Ioun Stone, Insight|DMG|ioun stone of insight} (WI, very rare, attunement)", + "{@item nine lives stealer|DMG} (Weapon ({@item longsword|PHB}), very rare, attunement)", + "{@item potion of cloud giant strength|DMG} (Potion, very rare)", + "{@item potion of invisibility|DMG} (Potion, very rare)", + "{@item potion of supreme healing|DMG} (Potion, very rare)", + "{@item spell scroll|DMG} of {@spell flesh to stone|PHB} (Scroll, very rare)", + "{@item staff of power|DMG} (Staff, very rare, attunement by a sorcerer, warlock, or wizard)" + ] + }, + { + "type": "list", + "name": "LEVEL 23", + "page": 280, + "items": [ + "{@item helm of the Scavenger|WDMM} (WI, legendary, attunement by a spellcaster)", + "{@item horned ring|WDMM} (Ring, very rare, attunement)", + "{@item instrument of the bards, Anstruth harp|DMG} (WI, very rare, attunement by a bard)", + "{@item rod of lordly might|DMG} (Rod, legendary, attunement)", + "{@item +3 shield|DMG} (Armor ({@item shield|PHB}), very rare)", + "{@item Shield of the Uven Rune|WDMM} (Armor ({@item shield|PHB}), very rare, attunement)", + "{@item wand of wonder|DMG} (Wand, rare, attunement by a spellcaster)" + ] + } + ] + } + ], + "id": "d7c" + }, + { + "type": "section", + "name": "Magic Item Descriptions", + "page": 281, + "entries": [ + "{@note The following items are new, added by the {@i Companion}}", { - "name": "Constructed Nature", - "entries": [ - "The hydra does not need to eat, sleep, drink or breathe." + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 281, + "items": [ + { + "type": "statblock", + "tag": "item", + "source": "WDMMC", + "name": "Black Quill", + "page": 281 + }, + { + "type": "statblock", + "tag": "item", + "source": "WDMMC", + "name": "Thayan Razor", + "page": 291 + } ] }, + "{@note The following condensed list details more precisely where items can be found throughout Undermountain:}", { - "name": "Limited Heads", - "entries": [ - "It cannot grow back one of its five heads once one is destroyed." + "type": "list", + "columns": 2, + "page": 281, + "items": [ + "{@item +1 Breastplate}: This magic item is found in L7, Area 11A.", + "{@item +2 Arrow|DMG|+2 Arrows}: This item is added to L14, A9B.", + "{@item +3 Shield}: This magic item is found in L23, A21B.", + "{@item Amulet Of Proof Against Detection And Location}: This magic item is worn by {@creature Ezzat|WDMM} on L20.", + "{@item Bead Of Force}: This magic item is found in L20, A2.", + "{@item Belt Of Dwarvenkind}: This magic item has been added to the loot found in L6, Area 29F.", + "{@item Black Crystal Tablet|WDMM}: This magic item is found in L22, A23.", + "{@item Black Quill|WDMMC}: This magic item is found in L9, A23B. Wormriddle employs it for detention.", + "{@item Boots Of Elvenkind}: One boot is found on L4, A16A, the other on L5, A17. Without the pair, this item's magic is useless.", + "{@item Boots Of False Tracks|XGE}: This magic item is found in L19, A11B.", + "{@item Candle Of Invocation} ({@deity Sseth|Yuan-ti|VGM}): This item can be found in L8, Area 19D.", + "{@item Candle Of The Deep|XGE}: This magic item is found in L3, 10H, & L19, A1C.", + "{@item Chest Of Preserving|WDMM}: This magic item is found in L10, A5C.", + "{@item Chime Of Opening}: This magic item is found in L20, A12B.", + "{@item Circlet Of Blasting}: This magic item is found in L1, Area 39A.", + "{@item Cloak Of Elvenkind}: This magic item is found in L10, A17D.", + "{@item Cloak Of The Bat}: This magic item is found in L18, A33.", + "{@item Cloak Of The Manta Ray}: This magic item is gifted by the {@creature kuo-toa|MM} in SK, Area 10 after feeding him.", + "{@item Dagger Of Blindsight|WDMM}: This magic item is carried by Skella Ironeye, the {@creature duergar|MM} leader in L6, Area 15.", + "{@item Dagger Of Venom}: This item can be found in L11, A7E.", + "{@item Decanter Of Endless Water}: This magic item is found in L22, A15.", + "{@item Dodecahedron Of Doom|WDMM}: This magic item is found in L13, A3.", + "{@item Dread Helm|XGE}: This item can be found in L11, A17D.", + "{@item Driftglobe}: This Magic item is found in L1, A17.", + "{@item Dust Of Disappearance}: This magic item is located in L2, A26E.", + "{@item Dwarven Thrower}: This magic item is found in L15, A27, wielded by {@creature Zorak Lightdrinker|WDMM}, the dwarf vampire.", + "{@item Elemental Gem, Blue Sapphire|DMG|Elemental Gem Of Air}: This magic item is found in L7, A13C.", + "{@item Elemental Gem, Red Corundum|DMG|Elemental Gem Of Fire}: This magic item is found in L15, A31.", + "{@item Elemental Gem, Emerald|DMG|Elemental Gem Of Water}: This magic item is located in L3, Area 20E.", + "{@item Figurine of Wondrous Power, Onyx Dog|DMG|Figurine Of Wondrous Power (Onyx Dog)}: This magic item is found in L15, A35.", + "{@item Gauntlets Of Ogre Power}: This magic item is found in L10, A29C.", + "{@item Gem Of Brightness}: This magic item is found in L19, A11B.", + "{@item Gem Of Seeing}: This item is found in L9, A23.", + "{@item Gloves Of Missile Snaring}: This magic item is found in L12, A8A.", + "{@item Hat Of Wizardry|XGE}: This magic item is added to L3, 10H.", + "{@item Headband Of Intellect}: This item can be found in L8, Area 21C.", + "{@item Helm Of The Scavenger|WDMM}: This magic item is found in L23, A20.", + "{@item Hide Armor Of Lightning Resistance}: This magic item is found in L5, Area 6B.", + "{@item Horn Of The Endless Maze|WDMM}: This magic item is carried by {@creature Maku|WDMMC} on L12, A8.", + "{@item Horned Ring|WDMM}: This magic item is found in L23, A29. It's also carried by Maddgoth on L7.", + "{@item Instrument Of The Bards, Anstruth Harp}: This magic item is found in L23, A17.", + "{@item Instrument Of The Bards, Fochlucan Bandore}: This item is added to L14, A39C.", + "{@item Ioun Stone, Insight|DMG|Ioun Stone Of Insight}: This magic item is found in L22, A41.", + "{@item Ioun Stone, Intellect|DMG|Ioun Stone Of Intellect}: This item is the reward of attaining first place in the High Wizard Tournament in Level 9.", + "{@item Mace Of Smiting}: This magic item is found in L21, A24.", + "{@item Manual Of Gainful Exercise}: This magic item is found in L16, A22.", + "{@item Mariner's Armor}: This magic item is found in L19, A1.", + "{@item Mithral Chain Shirt}: This magic item is found in L18, A15.", + "{@item Mithral Plate Armor}: This magic item is worn by {@creature Zress Orlezziir|WDMM} on L10, likely in Area 25B.", + "{@item Necklace Of Fireballs}: This magic item is found in L15, A31.", + "{@item Nine Lives Stealer}: This magic item is found in L22, A34A.", + "{@item Nolzur's Marvelous Pigments}: This magic item is found in L13, A7B.", + "{@item Oil Of Slipperiness}: This magic item is found in L10, A11G.", + "{@item Orb Of Direction|XGE}: This magic item is found in L19, A11B.", + "{@item Orb Of Gonging|WDMM}: This magic item is found in L13, A3.", + "{@item Pearl Of Power}: This item is the reward of attaining third place in the High Wizard Tournament in Level 9.", + "{@item Philter Of Love}: This item is found in L2, A2B & L10, A4.", + "{@item Pipe Of Smoke Monsters|XGE}: This magic item is found in L4, A23.", + "{@item Pole Of Angling|XGE}: This magic item is found in L19, A1C.", + "{@item Pot Of Awakening|XGE}: This magic item is found in L2, A26A.", + "{@item Potion Of Animal Friendship}: This magic item is located in L3, A21S.", + "{@item Potion Of Cloud Giant Strength}: This magic item is found in L22, A37.", + "{@item Potion Of Diminution}: This item is found in L10, A4 (as additional loot) and on L13, A12C.", + "{@item Potion Of Fire Breath}: This magic item is found in L7, Area 43B.", + "{@item Potion Of Healing}: See seperate list below.", + "{@item Potion Of Invisibility}: This magic item is found in L7, A45 & L22, A16B.", + "{@item Potion Of Longevity}: This magic item is found in L13, A12C.", + "{@item Potion Of Mind Reading}: This magic item is found in L20, A4B.", + "{@item Potion Of Poison}: This item is sold by Nightshade in SK, A34.", + "{@item Potion Of Acid Resistance}: This variant is found in L17, A13A.", + "{@item Potion Of Fire Resistance}: This variant is found is in L15, A24.", + "{@item Potion Of Force Resistance}: This variant is found in L20, A20.", + "{@item Potion Of Lightning Resistance}: This variant is found in L2, 7C, L10, A4, & L20, A20.", + "{@item Potion Of Vitality}: This magic item is found in L10, A19I.", + "{@item Potion Of Water Breathing}: This magic item is found in L3, A9B. Additionally, the headmaster of L9 can scrounge up six of these potions for the second challenge of the High Wizard Tournament event.", + "{@item Professor Orb|WDMM}: This item is found in L9, A37.", + "{@item Quaal's Feather Token, Swan Boat|DMG|Quaal's Feather Token (Swan Boat)}: This magic item is rewarded by the Mad Mage for completing Halaster's Game on L3.", + "{@item Quaal's Feather Token, Tree|DMG|Quaal's Feather Token (Tree)}: This magic item is found in L17, A13A.", + "{@item Quiver Of Ehlonna}: This item is added to L14, A15.", + "{@item Ring Of Jumping}: This item is added to L14, A15.", + "{@item Ring Of Swimming}: This magic item is found in L2, Area 19B.", + "{@item Ring Of X-Ray Vision}: This magic item is found in L20, A13D.", + "{@item Rod Of Lordly Might}: This magic item is found in L23, A33.", + "{@item Rod Of Rulership}: This item can be found in L8, Area 15C.", + "{@item Rope Of Climbing}: This magic item is found in L4, Area 7.", + "{@item Sending Stones}: This magic item is found in L19, A2 & 13C.", + "{@item Sentinel Shield}: This magic item is found in L6, A29F.", + "{@item Shield Of The Uven Rune|WDMM}: This magic item is found in L23, A28.", + "{@item Staff Of Defense|LMoP}: This item is the reward of attaining second place in the High Wizard Tournament in Level 9.", + "{@item Staff Of Flowers|XGE}: This magic item is found in L5, A6F.", + "{@item Staff Of Power}: This magic item is found in L22, A39.", + "{@item Sun Blade}: This Magic item is found in L18, A8.", + "{@item Sword Of Sharpness}, {@item Tearulai|WDMM}: This magic item is found in L5, Area 9, lodged into the green dragon's skull.", + "{@item Thayan Razor|WDMMC}: This magic item is found in L9, A11F.", + "{@item Tome Of Clear Thought}: This magic item is found in L16, A22.", + "{@item Trident Of Fish Command}: This item is added to L14, A31.", + "{@item Wand Of Conducting|XGE}: This magic item is found in L7, A8.", + "{@item Wand Of Fireballs}: This magic item is found in L5, Area 2D.", + "{@item Wand Of Magic Detection}: This magic item is found in L15, A24.", + "{@item Wand Of Secrets}: This magic item is found in L1, Area 11.", + "{@item +1 Wand of the War Mage}: This magic item is found in L10, A2. A {@item +3 Wand of the War Mage|DMG|+3 variant} is wielded by {@creature Marambra Nyghtsteel|WDMMC} in the Elite Four encounter on L23.", + "{@item Wand Of Web}: This item is added to L14, A40B.", + "{@item Wand Of Wonder}: This magic item is found in L23, A27.", + "{@item Winged Boots}: This item is worn by {@creature Marambra Nyghtsteel|WDMMC} in the Elite Four penultimate encounter on L23." ] - } - ] - } - ] - } - }, - "type": "construct", - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "exhaustion", - "charmed", - "frightened", - "poisoned" - ], - "tokenUrl": "https://5e.tools/img/MM/Hydra.png" - }, - { - "name": "Unarmed Drow", - "source": "WDMMC", - "page": 134, - "_copy": { - "name": "Drow", - "source": "MM" - }, - "action": null, - "tokenUrl": "https://5e.tools/img/MM/Drow.png" - }, - { - "name": "Unarmored Drow Elite Warrior", - "source": "WDMMC", - "page": 134, - "_copy": { - "name": "Drow Elite Warrior", - "source": "MM" - }, - "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } - ], - "action": null, - "reaction": null, - "tokenUrl": "https://5e.tools/img/MM/Drow Elite Warrior.png" - }, - { - "name": "White Panther", - "source": "WDMMC", - "page": 66, - "_copy": { - "name": "Allosaurus", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "Allosaurus", - "with": "panther", - "flags": "i" - } - } - }, - "tokenUrl": "https://5e.tools/img/MM/Panther.png" - }, - { - "name": "White Stag", - "source": "WDMMC", - "page": 66, - "_copy": { - "name": "Triceratops", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "Triceratops", - "with": "stag", - "flags": "i" - } - } - }, - "size": [ - "L" - ], - "tokenUrl": "https://5e.tools/img/MM/Deer.png" - } - ], - "vehicle": [ - { - "name": "Death Jeep", - "source": "WDMMC", - "page": 142, - "vehicleType": "SHIP", - "size": "L", - "terrain": [ - "land" - ], - "capCrew": 1, - "capPassenger": 4, - "pace": 9, - "hull": { - "ac": 16, - "hp": 75, - "dt": 10 - }, - "movement": [ - { - "name": "Wheels (4)", - "ac": 14, - "hp": 10, - "speed": [ - { - "mode": "land", - "entries": [ - "80 feet per round", - "(-20 per damaged wheel)" - ] - } - ] - } - ], - "other": [ - { - "name": "Death Jeep", - "entries": [ - "A death jeep is a four-wheeled, windowed car with a flat rooftop. Handles are built into the vehicle's sides and rooftop to give better grip to passengers. {@creature hobgoblin|MM|Hobgoblins} are fond of clinging to the sides to make melee attacks against strafed targets. When a creature clinging to the jeep's side takes 10 points of damage or more, they must make a {@dc 10} Strength saving throw to keep their grip, otherwise they fall off and take {@damage 1d6} bludgeoning damage." - ] - }, - { - "name": "Tinker's Tools", - "entries": [ - "A set of {@item Tinker's tools|PHB} are kept in a compartment under the seat of any deathcycle." - ] - } - ] - }, - { - "name": "Deathcycle", - "source": "WDMMC", - "page": 142, - "vehicleType": "SHIP", - "size": "M", - "terrain": [ - "land" - ], - "capCrew": 1, - "capPassenger": 2, - "pace": 10, - "hull": { - "ac": 18, - "hp": 50, - "dt": 5 - }, - "movement": [ - { - "name": "Wheels (2)", - "ac": 15, - "hp": 10, - "speed": [ - { - "mode": "land", - "entries": [ - "90 feet per round", - "(-90 per damaged wheel)" - ] - } - ] - } - ], - "other": [ - { - "name": "Deathcycle", - "entries": [ - "A deathcycle is a sleek two-wheeled vehicle capable of supporting two riders (or three, if a sidecar is attached). It is useless without even one of its wheels." - ] - }, - { - "name": "Tinker's Tools", - "entries": [ - "A set of {@item Tinker's tools|PHB} are kept inside a death jeep's trunk." - ] - } - ] - } - ], - "variantrule": [ - { - "name": "Weave Addiction", - "source": "WDMMC", - "page": 18, - "ruleType": "V", - "entries": [ - "The Knot in the Weave below Undermountain calls to those who remain in the Mad Mage's realm. It calls in their sleep, it calls in their very blood. Arcane spellcasters find it especially compelling to remain in the dungeon. Alas, there is no system in place to represent this addiction to the Knot in the Weave. Therefore, you can implement it in this manner:", - { - "type": "statblock", - "tag": "table", - "source": "WDMMC", - "name": "Weave Addiction", - "page": 18 + }, + "{@note Potions of healing can be found in the following locations:}", + { + "type": "list", + "columns": 3, + "page": 287, + "items": [ + { + "type": "list", + "name": "Common", + "page": 287, + "items": [ + "L2, A13G", + "L3, A20B", + "L10, A4, A19C, & A22B", + "L12, A19C", + "L19, A13B" + ] + }, + { + "type": "list", + "name": "Greater", + "page": 287, + "items": [ + "L9, A31", + "L10, A11C", + "L16, A8" + ] + }, + { + "type": "list", + "name": "Superior", + "page": 287, + "items": [ + "L20, 4B" + ] + }, + { + "type": "list", + "name": "Supreme", + "page": 287, + "items": [ + "L11, A12", + "L17, A7C", + "L22, A8" + ] + } + ] + } + ], + "id": "d7d" + } + ], + "id": "d7b" }, { - "type": "entries", + "type": "section", + "name": "Appendix B: Bestiary", + "page": 293, "entries": [ { - "type": "entries", - "name": "Addiction", - "page": 18, + "type": "section", + "name": "Table of Contents", + "page": 293, "entries": [ - "For every 24 hours a character spends in Undermountain, it must succeed on a Wisdom saving throw (the DC equals the current level of the dungeon they're on). Arcane spellcasters suffer a permanent \u22122 to their saving throw. On a failure, a character gains one level of Weave Addiction, the effects of which are in the table above. These effects are cumulative." - ] + { + "type": "list", + "columns": 3, + "page": 293, + "items": [ + "{@creature Aboleth|MM}", + "{@creature Abominable Yeti|MM}", + "{@creature Adult Blue Dracolich|MM}", + "{@creature Adult Bronze Dragon|MM}", + "{@creature Adult Bronze Shadow Dragon|WDMMC}", + "{@creature Adult Red Dragon|MM}", + "{@creature Adult Silver Dragon|MM}", + "{@creature Adult White Dragon|MM}", + "{@creature Air Elemental|MM}", + "{@creature Allip|MTF}", + "{@creature Allosaurus|MM}", + "{@creature Animated Armor|MM}", + "{@creature Animated Ballista|WDMM}", + "{@creature Animated Staff|WDMM|Animated Staff of Frost}", + "{@creature Apprentice Wizard|VGM}", + "{@creature Arcanaloth|MM}", + "{@creature Archdruid|VGM}", + "{@creature Archer|VGM}", + "{@creature Archmage|MM}", + "{@creature Assassin|MM}", + "{@creature Awakened Shrub|MM}", + "{@creature Awakened Tree|MM}", + "{@creature Azer|MM}", + "{@creature Balhannoth|MTF}", + "{@creature Bandit Captain|MM}", + "{@creature Bandit|MM}", + "{@creature Banshee|MM}", + "{@creature Barbed Devil|MM}", + "{@creature Barlgura|MM}", + "{@creature Basilisk|MM}", + "{@creature Bat|MM}", + "{@creature Bearded Devil|MM}", + "{@creature Behir|MM}", + "{@creature Beholder Zombie|MM}", + "{@creature Beholder|MM}", + "{@creature Berserker|MM}", + "{@creature Black Bear|MM}", + "{@creature Black Pudding|MM}", + "{@creature Blackguard|VGM}", + "{@creature Blink Dog|MM}", + "{@creature Blue Abishai|MTF}", + "{@creature Blue Slaad|MM}", + "{@creature Boar|MM}", + "{@creature Bone Devil|MM}", + "{@creature Bone Naga (Spirit)|MM}", + "{@creature Boneclaw|MTF}", + "{@creature Bore Worm|WDMM}", + "{@creature Brown Bear|MM}", + "{@creature Bugbear|MM}", + "{@creature Bulette|MM}", + "{@creature Bullywug|MM}", + "{@creature Carrion Crawler|MM}", + "{@creature Cave Fisher|VGM}", + "{@creature Champion|VGM}", + "{@creature Chasme|MM}", + "{@creature Chimera|MM}", + "{@creature Chuul|MM}", + "{@creature Clay Golem|MM}", + "{@creature Cloaker|MM}", + "{@creature Cloud Giant|MM}", + "{@creature Commoner|MM}", + "{@creature Conjurer|VGM}", + "{@creature Couatl|MM}", + "{@creature Cult Fanatic|MM}", + "{@creature Cultist|MM}", + "{@creature Dao|MM}", + "{@creature Darkmantle|MM}", + "{@creature Death Dog|MM}", + "{@creature Death Knight|MM}", + "{@creature Death Slaad|MM}", + "{@creature Death Tyrant|MM}", + "{@creature Deep Gnome|WDMMC}", + "{@creature Demilich|MM}", + "{@creature Deva|MM}", + "{@creature Dire Troll|MTF}", + "{@creature Displacer Beast|MM}", + "{@creature Diviner|VGM}", + "{@creature Doppelganger|MM}", + "{@creature Draft Horse|MM}", + "{@creature Drider|MM}", + "{@creature Drow Elite Warrior|MM}", + "{@creature Drow House Captain|MTF}", + "{@creature Drow Mage|MM}", + "{@creature Drow Priestess of Lolth|MM}", + "{@creature Drow|MM}", + "{@creature Duergar Warlord|MTF}", + "{@creature Duergar|MM}", + "{@creature Earth Elemental|MM}", + "{@creature Efreeti|MM}", + "{@creature Elk|MM}", + "{@creature Empyrean|MM}", + "{@creature Enchanter|VGM}", + "{@creature Ettercap|MM}", + "{@creature Ettin|MM}", + "{@creature Faerie Dragon (Violet)|MM}", + "{@creature Fire Elemental|MM}", + "{@creature Fire Giant|MM}", + "{@creature Flail Snail|VGM}", + "{@creature Flameskull|MM}", + "{@creature Flesh Golem|MM}", + "{@creature Flumph|MM}", + "{@creature Flying Sword|MM}", + "{@creature Flying Wand of Magic Missile|WDMMC}", + "{@creature Fomorian|MM}", + "{@creature Galeb Duhr|MM}", + "{@creature Gargoyle|MM}", + "{@creature Gas Spore|MM}", + "{@creature Gelatinous Cube|MM}", + "{@creature Ghast|MM}", + "{@creature Ghost|MM}", + "{@creature Ghoul|MM}", + "{@creature Giant Ape|MM}", + "{@creature Giant Badger|MM}", + "{@creature Giant Bat|MM}", + "{@creature Giant Centipede|MM}", + "{@creature Giant Crab|MM}", + "{@creature Giant Eagle|MM}", + "{@creature Giant Lizard|MM}", + "{@creature Giant Rat|MM}", + "{@creature Giant Shark|MM}", + "{@creature Giant Spider|MM}", + "{@creature Giant Toad|MM}", + "{@creature Giant Wasp|MM}", + "{@creature Gibbering Mouther|MM}", + "{@creature Githyanki Gish|MTF}", + "{@creature Githyanki Knight|MM}", + "{@creature Githyanki Warrior|MM}", + "{@creature Githzerai Zerth|MM}", + "{@creature Glabrezu|MM}", + "{@creature Gloom Weaver|MTF}", + "{@creature Goblin Boss|MM}", + "{@creature Goblin|MM}", + "{@creature Gorgon|MM}", + "{@creature Goristro|MM}", + "{@creature Gray Ooze|MM}", + "{@creature Gray Render|MTF}", + "{@creature Green Slaad|MM}", + "{@creature Grell|MM}", + "{@creature Grick Alpha|MM}", + "{@creature Grick|MM}", + "{@creature Grimlock|MM}", + "{@creature Gynosphinx|MM}", + "{@creature Halaster Blackcloak|WDMM}", + "{@creature Halaster's Simulacrum|WDMMC}", + "{@creature Harpy|MM}", + "{@creature Hell Hound|MM}", + "{@creature Hellfire Engine|MTF}", + "{@creature Helmed Horror|MM}", + "{@creature Hezrou|MM}", + "{@creature Hobgoblin Captain|MM}", + "{@creature Hobgoblin Warlord|MM}", + "{@creature Hobgoblin|MM}", + "{@creature Homunculus|MM}", + "{@creature Hook Horror|MM}", + "{@creature Hunter Shark|MM}", + "{@creature Hydra|MM}", + "{@creature Ice Devil|MM}", + "{@creature Incubus|MM}", + "{@creature Intellect Devourer|MM}", + "{@creature Invisible Stalker|MM}", + "{@creature Iron Golem|MM}", + "{@creature Knight|MM}", + "{@creature Kobold|MM}", + "{@creature Kuo-Toa Archpriest|MM}", + "{@creature Kuo-Toa Whip|MM}", + "{@creature Kuo-Toa|MM}", + "{@creature Lava Child|WDMM}", + "{@creature Lich|MM}", + "{@creature Living Burning Hands|ERLW}", + "{@creature Living Counterspell|WDMMC}", + "{@creature Living Lightning Bolt|ERLW}", + "{@creature Living Unseen Servant|WDMM}", + "{@creature Mage|MM}", + "{@creature Magic Missile Gatling Gun|WDMMC}", + "{@creature Magma Mephit|MM}", + "{@creature Manticore|MM}", + "{@creature Marambra Nyghtsteel|WDMMC}", + "{@creature Marid|MM}", + "{@creature Marilith|MM}", + "{@creature Mastiff|MM}", + "{@creature Mecha-Halaster|WDMMC}", + "{@creature Medusa|MM}", + "{@creature Mezzoloth|MM}", + "{@creature Mimic|MM}", + "{@creature Mind Flayer Arcanist|MM}", + "{@creature Mind Flayer|MM}", + "{@creature Minotaur Skeleton|MM}", + "{@creature Minotaur|MM}", + "{@creature Molydeus|MTF}", + "{@creature Mud Mephit|MM}", + "{@creature Muiral|WDMM}", + "{@creature Mule|MM}", + "{@creature Mummy Lord|MM}", + "{@creature Mummy|MM}", + "{@creature Myconid Adult|MM}", + "{@creature Myconid Sovereign|MM}", + "{@creature Myconid Sprout|MM}", + "{@creature Nalfeshnee|MM}", + "{@creature Neothelid|VGM}", + "{@creature Night Hag|MM}", + "{@creature Noble|MM}", + "{@creature Nothic|MM}", + "{@creature Nycaloth|MM}", + "{@creature Ochre Jelly|MM}", + "{@creature Ogre Bolt Launcher|MTF}", + "{@creature Ogre Zombie|MM}", + "{@creature Ogre|MM}", + "{@creature Oni|MM}", + "{@creature Orc Blade of Ilneval|VGM}", + "{@creature Orc Hand of Yurtrus|VGM}", + "{@creature Orog|MM}", + "{@creature Otyugh|MM}", + "{@creature Owlbear|MM}", + "{@creature Pentadrone|MM}", + "{@creature Phase Spider|MM}", + "{@creature Piercer|MM}", + "{@creature Pit Fiend|MM}", + "{@creature Planetar|MM}", + "{@creature Polar Bear|MM}", + "{@creature Priest|MM}", + "{@creature Pseudodragon|MM}", + "{@creature Quadrone|MM}", + "{@creature Quaggoth Spore Servant|MM}", + "{@creature Quaggoth|MM}", + "{@creature Quasit|MM}", + "{@creature Quetzalcoatlus|VGM}", + "{@creature Rakshasa|MM}", + "{@creature Red Dragon Wyrmling|MM}", + "{@creature Red Slaad|MM}", + "{@creature Remorhaz|MM}", + "{@creature Revenant|MM}", + "{@creature Roper|MM}", + "{@creature Rust Monster|MM}", + "{@creature Sahuagin Baron|MM}", + "{@creature Sahuagin Priestess|MM}", + "{@creature Sahuagin|MM}", + "{@creature Scaladar|WDMM}", + "{@creature Scout|MM}", + "{@creature Sea Hag|MM}", + "{@creature Shadow Assassin|WDMM}", + "{@creature Shadow Dancer|MTF}", + "{@creature Shadow Demon|MM}", + "{@creature Shadow|MM}", + "{@creature Shambling Mound|MM}", + "{@creature Shield Guardian|MM}", + "{@creature Shrieker|MM}", + "{@creature Skeleton|MM}", + "{@creature Slaad Tadpole|MM}", + "{@creature Smoke Mephit|MM}", + "{@creature Spectator|MM}", + "{@creature Specter|MM}", + "{@creature Spined Devil|MM}", + "{@creature Spirit Naga|MM}", + "{@creature Spirit Troll|MTF}", + "{@creature Spy|MM}", + "{@creature Star Spawn Grue|MTF}", + "{@creature Star Spawn Hulk|MTF}", + "{@creature Star Spawn Larva Mage|MTF}", + "{@creature Star Spawn Mangler|MTF}", + "{@creature Star Spawn Seer|MTF}", + "{@creature Stirge|MM}", + "{@creature Stone Giant|MM}", + "{@creature Stone Golem|MM}", + "{@creature Swarm of Bats|MM}", + "{@creature Swarm of Centipedes|MM}", + "{@creature Swarm of Cranium Rats|VGM}", + "{@creature Swarm of Insects|MM}", + "{@creature Swarm of Quippers|MM}", + "{@creature Swarm of Rats|MM}", + "{@creature Swarm of Spiders|MM}", + "{@creature Swarm of Wasps|MM}", + "{@creature Tarrasque|MM}", + "{@creature The Angry|MTF}", + "{@creature The Hungry|MTF}", + "{@creature The Lost|MTF}", + "{@creature The Wretched|MTF}", + "{@creature Thug|MM}", + "{@creature Triceratops|MM}", + "{@creature Tridrone|MM}", + "{@creature Troglodyte|MM}", + "{@creature Troll|MM}", + "{@creature Tyrannosaurus Rex|MM}", + "{@creature Ulitharid|VGM}", + "{@creature Ultroloth|MM}", + "{@creature Umber Hulk|MM}", + "{@creature Vampire Spawn|MM}", + "{@creature Vampire|MM}", + "{@creature Veteran|MM}", + "{@creature Vrock|MM}", + "{@creature War Priest|VGM}", + "{@creature Warlock of The Archfey|VGM}", + "{@creature Warlord|VGM}", + "{@creature Water Elemental|MM}", + "{@creature Water Weird|MM}", + "{@creature Werebat|WDMM}", + "{@creature Wererat|MM}", + "{@creature Wight|MM}", + "{@creature Will-o'-Wisp|MM}", + "{@creature Worg|MM}", + "{@creature Wraith|MM}", + "{@creature Wyvern|MM}", + "{@creature Xorn|MM}", + "{@creature Yeth Hound|VGM}", + "{@creature Yochlol|MM}", + "{@creature Young Blue Dragon|MM}", + "{@creature Young Green Dragon|MM}", + "{@creature Young Red Dragon|MM}", + "{@creature Yuan-Ti Abomination|MM}", + "{@creature Zombie|MM}" + ] + } + ], + "id": "d7f" }, { - "type": "entries", - "name": "Reduction", - "page": 18, + "type": "section", + "name": "Creature Descriptions", + "page": 295, "entries": [ - "To reduce their weave addiction, a creature must remain outside Undermountain for 24 hours, after which they may repeat their Wisdom saving throw again. On a success, they reduce their weave addiction by one level. The DC equals the most recent DC; e.g., if a creature was on the tenth level of Undermountain and immediately returned to the surface within 24 hours, the DC is 10 even on the surface." - ] - }, + "{@note The following creatures are new in this Compendium.}", + { + "type": "list", + "columns": 3, + "page": 295, + "items": [ + "{@creature Adult Bronze Shadow Dragon|WDMMC}", + "{@creature Constructed Archer|WDMMC}", + "{@creature Deep Gnome|WDMMC}", + "{@creature Delvin|WDMMC}", + "{@creature Flying Wand Of Magic Missile|WDMMC}", + "{@creature Goblin Assassin|WDMMC}", + "{@creature Halaster's Simulacrum|WDMMC}", + "{@creature Hobgoblin Scout|WDMMC}", + "{@creature Kolidas Anderius|WDMMC}", + "{@creature Living Counterspell|WDMMC}", + "{@creature Magic Missile Gatling Gun|WDMMC}", + "{@creature Maku|WDMMC}", + "{@creature Marambra Nyghtsteel|WDMMC}", + "{@creature Mecha-Halaster|WDMMC}", + "{@creature Steel Hydra|WDMMC}", + "{@creature Unarmed Drow|WDMMC}", + "{@creature Unarmored Drow Elite Warrior|WDMMC}", + "{@creature White Panther|WDMMC}", + "{@creature White Stag|WDMMC}" + ] + } + ], + "id": "d80" + } + ], + "id": "d7e" + }, + { + "type": "section", + "name": "Appendix C: Effects", + "page": 400, + "entries": [ { "type": "entries", - "name": "Vancian Magic", - "page": 18, + "name": "Weather & Hazards", + "page": 400, "entries": [ - "Magic is alive, as is the Knot in the Weave. A creature can be subjected to a spell of {@spell greater restoration} to remove one level of weave addiction, but the caster must contend with the forces of the Knot itself. The caster must succeed on an ability check using their spellcasting ability ({@dc 3} + the current dungeon level + the level of weave addiction). Failing the check consumes both the spell slot and material components used and causes the spell to fail." - ] + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 400, + "items": [ + { + "type": "statblock", + "tag": "hazard", + "source": "DMG", + "name": "Brown Mold", + "page": 400 + }, + { + "type": "statblock", + "tag": "hazard", + "source": "DMG", + "name": "Extreme Heat", + "page": 400 + }, + { + "type": "statblock", + "tag": "hazard", + "source": "DMG", + "name": "Extreme Cold", + "page": 400 + }, + { + "type": "statblock", + "tag": "hazard", + "source": "DMG", + "name": "Frigid Water", + "page": 400 + }, + { + "type": "statblock", + "tag": "hazard", + "source": "DMG", + "name": "Strong Wind", + "page": 400 + }, + { + "type": "statblock", + "tag": "hazard", + "source": "DMG", + "name": "Thin Ice", + "page": 400 + }, + { + "type": "statblock", + "tag": "hazard", + "source": "DMG", + "name": "Webs", + "page": 400 + } + ] + } + ], + "id": "d82" }, { "type": "entries", - "name": "Skullport", - "page": 18, + "name": "Madness", + "page": 400, "entries": [ - "The ancient Netherese that settled beneath Undermountain could hear the call of the Knot. Knowing what sort of fate was in store, they placed wards upon their territory. To this day, this abjuration magic permeates Skullport. Creatures residing there automatically succeed on their saving throw to resist addiction. A creature already afflicted with weave addiction, however, must still make its saving throws as normal." - ] + { + "type": "entries", + "name": "Types of Madness", + "page": 400, + "entries": [ + "Madness can occur in one of three forms:", + { + "type": "list", + "page": 400, + "items": [ + "A character afflicted with short-term madness is subjected to an effect from the {@table Short-Term Madness|DMG} table for {@dice 1d10} minutes.", + "A character afflicted with long-term madness is subjected to an effect from the {@table Long-Term Madness|DMG} table for {@dice 1d10 × 10} hours.", + "A character afflicted with indefinite madness gains a new character flaw from the {@table Indefinite Madness|DMG} table that lasts until cured." + ] + } + ], + "id": "d84" + }, + { + "type": "entries", + "name": "Curing Madness", + "page": 400, + "entries": [ + "A {@spell calm emotions} spell can suppress the effects of madness, while a {@spell lesser restoration} spell can rid a character of a {@table Short-Term Madness|DMG|short-term} or {@table Long-Term Madness|DMG|long-term madness}. Depending on the source of the madness, {@spell remove curse} or {@spell dispel evil and good} might also prove effective. A {@spell greater restoration} spell or more powerful magic is required to rid a character of {@table indefinite madness|DMG}." + ], + "id": "d85" + }, + { + "type": "statblock", + "tag": "table", + "source": "DMG", + "name": "Indefinite Madness", + "page": 401 + }, + { + "type": "statblock", + "tag": "table", + "source": "DMG", + "name": "Long-Term Madness", + "page": 401 + }, + { + "type": "statblock", + "tag": "table", + "source": "DMG", + "name": "Short-Term Madness", + "page": 401 + } + ], + "id": "d83" } - ] + ], + "id": "d81" } ] } diff --git a/book/Giddy; Sane Magic Item Prices Expanded.json b/book/Giddy; Sane Magic Item Prices Expanded.json index 050a51167a..296cf852f3 100644 --- a/book/Giddy; Sane Magic Item Prices Expanded.json +++ b/book/Giddy; Sane Magic Item Prices Expanded.json @@ -42,1477 +42,24 @@ "dateLastModified": 1694386526, "_dateLastModifiedHash": "51dda4fa83" }, - "book": [ + "item": [ { - "name": "Sane Magic Item Prices: Expanded", - "id": "SMIP2", + "name": "+1 All-Purpose Tool", "source": "SaneMagicItemPricesExpanded", - "group": "homebrew", - "coverUrl": "https://i.ibb.co/0tpKVHh/smi-cover.png", - "published": "2020-12-15", - "author": "Saidoro, Voivode, TheGiddyLimit, Lyra [he/him]", - "contents": [ - { - "name": "Sane Magic Item Prices: Expanded", - "headers": [ - "Introduction", - "Consumables", - "Combat Items", - "Non-combat Items", - "Summoning Items", - "Gamechanging Items", - "Items that Won't be priced", - "Expansion: Guildmaster's Guide to Ravnica", - "Expansion: Tasha's Cauldron of Everything" - ] + "_copy": { + "name": "+1 All-Purpose Tool", + "source": "TCE", + "_preserve": { + "page": true, + "type": true, + "tier": true, + "lootTables": true } - ] - } - ], - "bookData": [ + }, + "value": 150000 + }, { - "id": "SMIP2", - "source": "SaneMagicItemPricesExpanded", - "data": [ - { - "type": "section", - "name": "Preface", - "entries": [ - "The following is a combined collection of the original works by Saidoro, with additions from Voivode to cover {@book Guildmaster's Guide to Ravnica|GGR} and {@book Tasha's Cauldron of Everything|TCE}. All credit to the original authors.", - { - "type": "section", - "name": "Introduction", - "entries": [ - "Have you ever wondered how much an item truly costs? Have you been wanting to find or craft an item but aren't sure how it fits in to the grand scheme of things? Did you ever look at sovereign glue and say to yourself, {@i \"There is no way that glue is worth 500,000 gp when Sentinel shield is worth 500gp\".} Well you are in luck because this guide is for you.", - "Brainstorming with the Giant In the Playground, /r/DnDNext, and EnWorld forums, Saidoro has put together a set of tables that break down the costs, reasons for the costs, and DMG page to find the item." - ] - }, - { - "type": "entries", - "name": "DM Preface", - "entries": [ - "Your world need not sell the magic items for the prices given below. Your world does not even need to sell the magic items below at all. The primary purpose of the tables below is to establish the relative price of magic items so that you can have a reasonably sane economy and/or so that you can quickly eyeball how much the swag you're giving your players is worth. You are free to modify the prices as you will, just be sure to tell your players that you are doing so in advance to the game start.", - "The items are divided into a few different lists for your convenience. The lists are as follows:", - { - "type": "list", - "items": [ - "{@book Consumables|SMIP2|0|Consumables} are items that are used some set amount of times (usually once) and then are gone.", - "{@book Combat Items|SMIP2|0|Combat Items} are items that primarily make the user better at killing things. Some also have other killing-unrelated effects, but these are not the primary source of their utility.", - "{@book Non-combat Items|SMIP2|0|Non-combat Items} are items that primarily make the user better at solving problems in a killing-unrelated manner. Some also make the user better at killing things, but this is not the primary source of their utility.", - "{@book Summoning Items|SMIP2|0|Summoning Items} are items that summon creatures to kill things or solve problems for you.", - "{@book Gamechanging Items|SMIP2|0|Gamechanging Items} are items that can have major effects on the way the players engage with the world or that can resculpt the campaign world in some major way all on their own. They are not necessarily overpowered, but the GM should take a look at them to make sure that the items they allow are compatible with the sort of game and world they want to create." - ] - }, - "Each is discussed further in their own section. By adjusting the prices of the various lists, the GM can make it easier or harder to get their hands on various types of problem solving abilities.", - "Again, the prices below are not absolute. The GM may adjust the prices of items individually or by list, they may make any item available or not, they may say that magic items can't be sold for gold at all and that the below prices only roughly estimate value when people are trading magic items for other magic items or they may even not show these tables to their PCs at all and just use them to estimate treasure values. The below lists are intended as a tool, not an imposition on your campaign world." - ] - }, - { - "type": "entries", - "name": "Consumables", - "entries": [ - "Consumables represent all items that can be used up when used in their intended manner. By default, consumables are somewhere around one tenth the price of an equivalent permanent item. The scroll prices below represent a typical scroll of that level. Scrolls with significant direct value, such as scrolls of fabricate or wish, may be priced differently.", - { - "type": "table", - "colLabels": [ - "Item", - "Price (gp)", - "Item", - "Price (gp)" - ], - "colStyles": [ - "col-4", - "col-2 text-right", - "col-4", - "col-2 text-right" - ], - "rows": [ - [ - "{@item Spell Scroll (Cantrip)|SaneMagicItemPricesExpanded|Spell Scroll, Cantrip}", - "10", - "{@item Sovereign Glue|SaneMagicItemPricesExpanded}", - "400" - ], - [ - "{@item +1 Ammunition|SaneMagicItemPricesExpanded} (each)", - "25", - "{@item Horn of Blasting|SaneMagicItemPricesExpanded}", - "450" - ], - [ - "{@item Potion of Healing|SaneMagicItemPricesExpanded}", - "50", - "{@item Potion of Superior Healing|SaneMagicItemPricesExpanded}", - "450" - ], - [ - "{@item Quaal's Feather Token, Anchor|SaneMagicItemPricesExpanded}", - "50", - "{@item Dust of Sneezing and Choking|SaneMagicItemPricesExpanded}", - "480" - ], - [ - "{@item Spell Scroll (1st Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 1}", - "60", - "{@item Necklace of Fireballs (Two Beads)|SaneMagicItemPricesExpanded}", - "480" - ], - [ - "{@item Philter of Love|SaneMagicItemPricesExpanded}", - "90", - "{@item Oil of Slipperiness|SaneMagicItemPricesExpanded}", - "480" - ], - [ - "{@item +2 Ammunition|SaneMagicItemPricesExpanded} (each)", - "100", - "{@item Potion of Flying|SaneMagicItemPricesExpanded}", - "500" - ], - [ - "{@item Potion of Poison|SaneMagicItemPricesExpanded}", - "100", - "{@item Arrow of Slaying (*)|SaneMagicItemPricesExpanded} (each)", - "600" - ], - [ - "{@item Dust of Dryness|SaneMagicItemPricesExpanded} (1 pellet)", - "120", - "{@item Spell Scroll (5th Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 5}", - "640" - ], - [ - "{@item Elixir of Health|SaneMagicItemPricesExpanded}", - "120", - "{@item Bead of Force|SaneMagicItemPricesExpanded}", - "960" - ], - [ - "{@item Keoghtom's Ointment|SaneMagicItemPricesExpanded} (Per dose)", - "120", - "{@item Elemental Gem|SaneMagicItemPricesExpanded}", - "960" - ], - [ - "{@item Spell Scroll (2nd Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 2}", - "120", - "{@item Necklace of Fireballs (Three Beads)|SaneMagicItemPricesExpanded}", - "960" - ], - [ - "{@item Potion of Fire Breath|SaneMagicItemPricesExpanded}", - "150", - "{@item Potion of Clairvoyance|SaneMagicItemPricesExpanded}", - "960" - ], - [ - "{@item Potion of Greater Healing|SaneMagicItemPricesExpanded}", - "150", - "{@item Potion of Vitality|SaneMagicItemPricesExpanded}", - "960" - ], - [ - "{@item Potion of Climbing|SaneMagicItemPricesExpanded}", - "180", - "{@item Spell Scroll (6th Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 6}", - "1280" - ], - [ - "{@item Potion of Heroism|SaneMagicItemPricesExpanded}", - "180", - "{@item Potion of Supreme Healing|SaneMagicItemPricesExpanded}", - "1350" - ], - [ - "{@item Potion of Invisibility|SaneMagicItemPricesExpanded}", - "180", - "{@item Chime of Opening|SaneMagicItemPricesExpanded}", - "1500" - ], - [ - "{@item Potion of Mind Reading|SaneMagicItemPricesExpanded}", - "180", - "{@item Necklace of Fireballs (Four Beads)|SaneMagicItemPricesExpanded}", - "1600" - ], - [ - "{@item Potion of Water Breathing|SaneMagicItemPricesExpanded}", - "180", - "{@item Oil of Etherealness|SaneMagicItemPricesExpanded}", - "1920" - ], - [ - "{@item Scroll of Protection|SaneMagicItemPricesExpanded}", - "180", - "{@item Ioun Stone, Absorption|SaneMagicItemPricesExpanded}", - "2400" - ], - [ - "{@item Nolzur's Marvelous Pigments|SaneMagicItemPricesExpanded}", - "200", - "{@item Spell Scroll (7th Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 7}", - "2560" - ], - [ - "{@item Potion of Animal Friendship|SaneMagicItemPricesExpanded}", - "200", - "{@item Quaal's Feather Token, Bird|SaneMagicItemPricesExpanded}", - "3000" - ], - [ - "{@item Spell Scroll (3rd Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 3}", - "200", - "{@item Quaal's Feather Token, Swan Boat|SaneMagicItemPricesExpanded}", - "3000" - ], - [ - "{@item Quaal's Feather Token, Fan|SaneMagicItemPricesExpanded}", - "250", - "{@item Oil of Sharpness|SaneMagicItemPricesExpanded}", - "3200" - ], - [ - "{@item Quaal's Feather Token, Whip|SaneMagicItemPricesExpanded}", - "250", - "{@item Necklace of Fireballs (Five Beads)|SaneMagicItemPricesExpanded}", - "3840" - ], - [ - "{@item Potion of Diminution|SaneMagicItemPricesExpanded}", - "270", - "{@item Potion of Invulnerability|SaneMagicItemPricesExpanded}", - "3840" - ], - [ - "{@item Potion of Growth|SaneMagicItemPricesExpanded}", - "270", - "{@item Gem of Brightness|SaneMagicItemPricesExpanded}", - "5000" - ], - [ - "{@item Dust of Disappearance|SaneMagicItemPricesExpanded}", - "300", - "{@item Spell Scroll (8th Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 8}", - "5120" - ], - [ - "{@item Necklace of Fireballs (One Bead)|SaneMagicItemPricesExpanded}", - "300", - "{@item Deck of Illusions|SaneMagicItemPricesExpanded}", - "6120" - ], - [ - "{@item Potion of Gaseous Form|SaneMagicItemPricesExpanded}", - "300", - "{@item Necklace of Fireballs (Six Beads)|SaneMagicItemPricesExpanded}", - "7680" - ], - [ - "{@item Potion of Resistance|SaneMagicItemPricesExpanded}", - "300", - "{@item Spell Scroll (9th Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 9}", - "10240" - ], - [ - "{@item Universal Solvent|SaneMagicItemPricesExpanded}", - "300", - "{@item Ioun Stone, Greater Absorption|SaneMagicItemPricesExpanded}", - "31000" - ], - [ - "{@item Spell Scroll (4th Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 4}", - "320", - "{@item Rod of Absorption|SaneMagicItemPricesExpanded}", - "50000" - ], - [ - "{@item +3 Ammunition|SaneMagicItemPricesExpanded} (each)", - "400", - "{@item Talisman of Ultimate Evil|SaneMagicItemPricesExpanded}", - "61440" - ], - [ - "{@item Potion of Speed|SaneMagicItemPricesExpanded}", - "400", - "{@item Talisman of Pure Good|SaneMagicItemPricesExpanded}", - "71680" - ], - [ - "{@item Robe of Useful Items|SaneMagicItemPricesExpanded}", - "Items × 5", - "", - "" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Combat Items", - "entries": [ - "Combat items are primarily good for killing things. A few have other uses as well, like the luckstone or the Ioun Stone Mastery, but their biggest effect is making their owner better at killing or not getting killed. Increase the price of these items if you want your players mostly getting oddball magic items that don't interact much at all with combat. All items which are weapons or armor add the cost of the base weapon or armor that makes them up to their price.", - { - "type": "table", - "colLabels": [ - "Item", - "Price (gp)", - "Item", - "Price (gp)" - ], - "colStyles": [ - "col-4", - "col-2 text-right", - "col-4", - "col-2 text-right" - ], - "rows": [ - [ - "{@item Vicious Weapon|SaneMagicItemPricesExpanded}", - "350", - "{@item Brooch of Shielding|SaneMagicItemPricesExpanded}", - "7500" - ], - [ - "{@item Adamantine Armor|SaneMagicItemPricesExpanded}", - "500", - "{@item Amulet of Health|SaneMagicItemPricesExpanded}", - "8000" - ], - [ - "{@item Mithral Armor|SaneMagicItemPricesExpanded}", - "800", - "{@item Dragon Slayer|SaneMagicItemPricesExpanded}", - "8000" - ], - [ - "{@item +1 Weapon|SaneMagicItemPricesExpanded}", - "1000", - "{@item Gauntlets of Ogre Power|SaneMagicItemPricesExpanded}", - "8000" - ], - [ - "{@item Sword of Life Stealing|SaneMagicItemPricesExpanded}", - "1000", - "{@item Headband of Intellect|SaneMagicItemPricesExpanded}", - "8000" - ], - [ - "{@item Ioun Stone, Protection|SaneMagicItemPricesExpanded}", - "1200", - "{@item Mace of Disruption|SaneMagicItemPricesExpanded}", - "8000" - ], - [ - "{@item +1 Wand of the War Mage|SaneMagicItemPricesExpanded}", - "1200", - "{@item Mace of Terror|SaneMagicItemPricesExpanded}", - "8000" - ], - [ - "{@item Bracers of Archery|SaneMagicItemPricesExpanded}", - "1500", - "{@item Nine Lives Stealer|SaneMagicItemPricesExpanded} (Fully Charged)", - "8000" - ], - [ - "{@item Circlet of Blasting|SaneMagicItemPricesExpanded}", - "1500", - "{@item Wand of Magic Missiles|SaneMagicItemPricesExpanded}", - "8000" - ], - [ - "{@item Javelin of Lightning|SaneMagicItemPricesExpanded}", - "1500", - "{@item Wand of Web|SaneMagicItemPricesExpanded}", - "8000" - ], - [ - "{@item Necklace of Prayer Beads - Smiting|SaneMagicItemPricesExpanded|Prayer Bead - Smiting}", - "1500", - "{@item Staff of Thunder and Lightning|SaneMagicItemPricesExpanded}", - "10000" - ], - [ - "{@item Wind Fan|SaneMagicItemPricesExpanded}", - "1500", - "{@item Wand of Binding|SaneMagicItemPricesExpanded}", - "10000" - ], - [ - "{@item Sword of Sharpness|SaneMagicItemPricesExpanded}", - "1700", - "{@item Wand of Fear|SaneMagicItemPricesExpanded}", - "10000" - ], - [ - "{@item Staff of the Adder|SaneMagicItemPricesExpanded}", - "1800", - "{@item Ioun Stone, Awareness|SaneMagicItemPricesExpanded}", - "12000" - ], - [ - "{@item Dancing Sword|SaneMagicItemPricesExpanded}", - "2000", - "{@item +1 Rod of the Pact Keeper|SaneMagicItemPricesExpanded}", - "12000" - ], - [ - "{@item Glamoured Studded Leather|SaneMagicItemPricesExpanded}", - "2000", - "{@item Staff of Charming|SaneMagicItemPricesExpanded}", - "12000" - ], - [ - "{@item Pipes of the Sewers|SaneMagicItemPricesExpanded}", - "2000", - "{@item Sun Blade|SaneMagicItemPricesExpanded}", - "12000" - ], - [ - "{@item Necklace of Prayer Beads - Bless|SaneMagicItemPricesExpanded|Prayer Bead - Bless}", - "2000", - "{@item Staff of Healing|SaneMagicItemPricesExpanded}", - "13000" - ], - [ - "{@item Saddle of the Cavalier|SaneMagicItemPricesExpanded}", - "2000", - "{@item Ring of Shooting Stars|SaneMagicItemPricesExpanded}", - "14000" - ], - [ - "{@item Sword of Wounding|SaneMagicItemPricesExpanded}", - "2000", - "{@item Ioun Stone, Mastery|SaneMagicItemPricesExpanded}", - "15000" - ], - [ - "{@item Frost Brand|SaneMagicItemPricesExpanded}", - "2200", - "{@item +3 Weapon|SaneMagicItemPricesExpanded}", - "16000" - ], - [ - "{@item Dagger of Venom|SaneMagicItemPricesExpanded}", - "2500", - "{@item Hammer of Thunderbolts|SaneMagicItemPricesExpanded}", - "16000" - ], - [ - "{@item Gloves of Missile Snaring|SaneMagicItemPricesExpanded}", - "3000", - "{@item +2 Rod of the Pact Keeper|SaneMagicItemPricesExpanded}", - "16000" - ], - [ - "{@item Ioun Stone, Agility|SaneMagicItemPricesExpanded}", - "3000", - "{@item Staff of Fire|SaneMagicItemPricesExpanded}", - "16000" - ], - [ - "{@item Ioun Stone, Fortitude|SaneMagicItemPricesExpanded}", - "3000", - "{@item Staff of Swarming Insects|SaneMagicItemPricesExpanded}", - "16000" - ], - [ - "{@item Ioun Stone, Insight|SaneMagicItemPricesExpanded}", - "3000", - "{@item Wand of Paralysis|SaneMagicItemPricesExpanded}", - "16000" - ], - [ - "{@item Ioun Stone, Intellect|SaneMagicItemPricesExpanded}", - "3000", - "{@item Ring of Fire Elemental Command|SaneMagicItemPricesExpanded}", - "17000" - ], - [ - "{@item Ioun Stone, Leadership|SaneMagicItemPricesExpanded}", - "3000", - "{@item Dwarven Thrower|SaneMagicItemPricesExpanded}", - "18000" - ], - [ - "{@item Ioun Stone, Strength|SaneMagicItemPricesExpanded}", - "3000", - "{@item +3 Wand of the War Mage|SaneMagicItemPricesExpanded}", - "19200" - ], - [ - "{@item Staff of Withering|SaneMagicItemPricesExpanded}", - "3000", - "{@item Efreeti Chain|SaneMagicItemPricesExpanded}", - "20000" - ], - [ - "{@item Cloak of Protection|SaneMagicItemPricesExpanded}", - "3500", - "{@item Ring of Free Action|SaneMagicItemPricesExpanded}", - "20000" - ], - [ - "{@item Oathbow|SaneMagicItemPricesExpanded}", - "3500", - "{@item Sentinel Shield|SaneMagicItemPricesExpanded}", - "20000" - ], - [ - "{@item Ring of Protection|SaneMagicItemPricesExpanded}", - "3500", - "{@item Staff of Striking|SaneMagicItemPricesExpanded}", - "21000" - ], - [ - "{@item +2 Weapon|SaneMagicItemPricesExpanded}", - "4000", - "{@item Ring of Spell Storing|SaneMagicItemPricesExpanded}", - "24000" - ], - [ - "{@item Boots of Speed|SaneMagicItemPricesExpanded}", - "4000", - "{@item Vorpal Sword|SaneMagicItemPricesExpanded}", - "24000" - ], - [ - "{@item Dragon Scale Mail|SaneMagicItemPricesExpanded}", - "4000", - "{@item Ring of Water Elemental Command|SaneMagicItemPricesExpanded}", - "25000" - ], - [ - "{@item Elven Chain|SaneMagicItemPricesExpanded}", - "4000", - "{@item Rod of Alertness|SaneMagicItemPricesExpanded}", - "25000" - ], - [ - "{@item Ioun Stone, Regeneration|SaneMagicItemPricesExpanded}", - "4000", - "{@item Staff of Frost|SaneMagicItemPricesExpanded}", - "26000" - ], - [ - "{@item Iron Bands of Bilarro|SaneMagicItemPricesExpanded}", - "4000", - "{@item Instrument of the Bards, Fochlucan Bandore|SaneMagicItemPricesExpanded}", - "26500" - ], - [ - "{@item Necklace of Prayer Beads - Curing|SaneMagicItemPricesExpanded|Prayer Bead - Curing}", - "4000", - "{@item Instrument of the Bards, Mac-Fuirmidh Cittern|SaneMagicItemPricesExpanded}", - "27000" - ], - [ - "{@item Rope of Entanglement|SaneMagicItemPricesExpanded}", - "4000", - "{@item Rod of Lordly Might|SaneMagicItemPricesExpanded}", - "28000" - ], - [ - "{@item Wand of Enemy Detection|SaneMagicItemPricesExpanded}", - "4000", - "{@item +3 Rod of the Pact Keeper|SaneMagicItemPricesExpanded}", - "28000" - ], - [ - "{@item Stone of Good Luck|SaneMagicItemPricesExpanded}", - "4200", - "{@item Instrument of the Bards, Doss Lute|SaneMagicItemPricesExpanded}", - "28500" - ], - [ - "{@item +2 Wand of the War Mage|SaneMagicItemPricesExpanded}", - "4800", - "{@item Instrument of the Bards, Canaith Mandolin|SaneMagicItemPricesExpanded}", - "30000" - ], - [ - "{@item Flame Tongue|SaneMagicItemPricesExpanded}", - "5000", - "{@item Mantle of Spell Resistance|SaneMagicItemPricesExpanded}", - "30000" - ], - [ - "{@item Periapt of Wound Closure|SaneMagicItemPricesExpanded}", - "5000", - "{@item Ring of Spell Turning|SaneMagicItemPricesExpanded}", - "30000" - ], - [ - "{@item Ring of Evasion|SaneMagicItemPricesExpanded}", - "5000", - "{@item Necklace of Prayer Beads - Favor|SaneMagicItemPricesExpanded|Prayer Bead - Favor}", - "32000" - ], - [ - "{@item Ring of the Ram|SaneMagicItemPricesExpanded}", - "5000", - "{@item Wand of Fireballs|SaneMagicItemPricesExpanded}", - "32000" - ], - [ - "{@item Tentacle Rod|SaneMagicItemPricesExpanded}", - "5000", - "{@item Wand of Lightning Bolts|SaneMagicItemPricesExpanded}", - "32000" - ], - [ - "{@item Animated Shield|SaneMagicItemPricesExpanded}", - "6000", - "{@item Wand of Polymorph|SaneMagicItemPricesExpanded}", - "32000" - ], - [ - "{@item Armor of Resistance|SaneMagicItemPricesExpanded}", - "6000", - "{@item Instrument of the Bards, Cli Lyre|SaneMagicItemPricesExpanded}", - "35000" - ], - [ - "{@item Arrow-Catching Shield|SaneMagicItemPricesExpanded}", - "6000", - "{@item Scarab of Protection|SaneMagicItemPricesExpanded}", - "36000" - ], - [ - "{@item Belt of Dwarvenkind|SaneMagicItemPricesExpanded}", - "6000", - "{@item Sword of Answering|SaneMagicItemPricesExpanded}", - "36000" - ], - [ - "{@item Bracers of Defense|SaneMagicItemPricesExpanded}", - "6000", - "{@item Staff of the Woodlands|SaneMagicItemPricesExpanded}", - "44000" - ], - [ - "{@item Ioun Stone, Reserve|SaneMagicItemPricesExpanded}", - "6000", - "{@item Spellguard Shield|SaneMagicItemPricesExpanded}", - "50000" - ], - [ - "{@item Pearl of Power|SaneMagicItemPricesExpanded}", - "6000", - "{@item Cloak of Displacement|SaneMagicItemPricesExpanded}", - "60000" - ], - [ - "{@item Pipes of Haunting|SaneMagicItemPricesExpanded}", - "6000", - "{@item Robe of Stars|SaneMagicItemPricesExpanded}", - "60000" - ], - [ - "{@item Ring of Resistance|SaneMagicItemPricesExpanded}", - "6000", - "{@item Weapon of Warning|SaneMagicItemPricesExpanded}", - "60000" - ], - [ - "{@item Robe of Scintillating Colors|SaneMagicItemPricesExpanded}", - "6000", - "{@item Necklace of Prayer Beads - Wind Walking|SaneMagicItemPricesExpanded|Prayer Bead - Wind Walking}", - "96000" - ], - [ - "{@item Scimitar of Speed|SaneMagicItemPricesExpanded}", - "6000", - "{@item Instrument of the Bards, Anstruth Harp|SaneMagicItemPricesExpanded}", - "109000" - ], - [ - "{@item Shield of Missile Attraction|SaneMagicItemPricesExpanded}", - "6000", - "{@item Instrument of the Bards, Ollamh Harp|SaneMagicItemPricesExpanded}", - "125000" - ], - [ - "{@item Giant Slayer|SaneMagicItemPricesExpanded}", - "7000", - "{@item Necklace of Prayer Beads - Summons|SaneMagicItemPricesExpanded|Prayer Bead - Summons}", - "128000" - ], - [ - "{@item Mace of Smiting|SaneMagicItemPricesExpanded}", - "7000", - "{@item Holy Avenger|SaneMagicItemPricesExpanded}", - "165000" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Non-combat Items", - "entries": [ - "Non-combat items give some sort of problem-solving ability not directly related to combat. Some, like the Eversmoking Bottle and the Boots of Levitation are also useful in combat, but that isn't where the bulk of their utility comes from. Increase the price of these items if you'd rather have your players resort to combat more predictably instead of coming up with complicated schemes that avoid direct fighting.", - { - "type": "table", - "colLabels": [ - "Item", - "Price (gp)", - "Item", - "Price (gp)" - ], - "colStyles": [ - "col-4", - "col-2 text-right", - "col-4", - "col-2 text-right" - ], - "rows": [ - [ - "{@item Helm of Comprehending Languages|SaneMagicItemPricesExpanded}", - "500", - "{@item Boots of Striding and Springing|SaneMagicItemPricesExpanded}", - "5000" - ], - [ - "{@item Driftglobe|SaneMagicItemPricesExpanded}", - "750", - "{@item Cloak of Arachnida|SaneMagicItemPricesExpanded}", - "5000" - ], - [ - "{@item Trident of Fish Command|SaneMagicItemPricesExpanded}", - "800", - "{@item Cloak of Elvenkind|SaneMagicItemPricesExpanded}", - "5000" - ], - [ - "{@item Cap of Water Breathing|SaneMagicItemPricesExpanded}", - "1000", - "{@item Gloves of Thievery|SaneMagicItemPricesExpanded}", - "5000" - ], - [ - "{@item Eversmoking Bottle|SaneMagicItemPricesExpanded}", - "1000", - "{@item Hat of Disguise|SaneMagicItemPricesExpanded}", - "5000" - ], - [ - "{@item Quiver of Ehlonna|SaneMagicItemPricesExpanded}", - "1000", - "{@item Horseshoes of Speed|SaneMagicItemPricesExpanded}", - "5000" - ], - [ - "{@item Ioun Stone, Sustenance|SaneMagicItemPricesExpanded}", - "1000", - "{@item Immovable Rod|SaneMagicItemPricesExpanded}", - "5000" - ], - [ - "{@item Ring of Warmth|SaneMagicItemPricesExpanded}", - "1000", - "{@item Lantern of Revealing|SaneMagicItemPricesExpanded}", - "5000" - ], - [ - "{@item Goggles of Night|SaneMagicItemPricesExpanded}", - "1500", - "{@item Periapt of Health|SaneMagicItemPricesExpanded}", - "5000" - ], - [ - "{@item Horseshoes of a Zephyr|SaneMagicItemPricesExpanded}", - "1500", - "{@item Periapt of Proof Against Poison|SaneMagicItemPricesExpanded}", - "5000" - ], - [ - "{@item Mariner's Armor|SaneMagicItemPricesExpanded}", - "1500", - "{@item Slippers of Spider Climbing|SaneMagicItemPricesExpanded}", - "5000" - ], - [ - "{@item Necklace of Adaptation|SaneMagicItemPricesExpanded}", - "1500", - "{@item Cloak of the Bat|SaneMagicItemPricesExpanded}", - "6000" - ], - [ - "{@item Ring of Water Walking|SaneMagicItemPricesExpanded}", - "1500", - "{@item Cloak of the Manta Ray|SaneMagicItemPricesExpanded}", - "6000" - ], - [ - "{@item Wand of Magic Detection|SaneMagicItemPricesExpanded}", - "1500", - "{@item Ring of X-ray Vision|SaneMagicItemPricesExpanded}", - "6000" - ], - [ - "{@item Wand of Secrets|SaneMagicItemPricesExpanded}", - "1500", - "{@item Cape of the Mountebank|SaneMagicItemPricesExpanded}", - "8000" - ], - [ - "{@item Gloves of Swimming and Climbing|SaneMagicItemPricesExpanded}", - "2000", - "{@item Portable Hole|SaneMagicItemPricesExpanded}", - "8000" - ], - [ - "{@item Heward's Handy Haversack|SaneMagicItemPricesExpanded}", - "2000", - "{@item Apparatus of Kwalish|SaneMagicItemPricesExpanded}", - "10000" - ], - [ - "{@item Rope of Climbing|SaneMagicItemPricesExpanded}", - "2000", - "{@item Boots of the Winterlands|SaneMagicItemPricesExpanded}", - "10000" - ], - [ - "{@item Ring of Feather Falling|SaneMagicItemPricesExpanded}", - "2000", - "{@item Folding Boat|SaneMagicItemPricesExpanded}", - "10000" - ], - [ - "{@item Boots of Elvenkind|SaneMagicItemPricesExpanded}", - "2500", - "{@item Ring of Invisibility|SaneMagicItemPricesExpanded}", - "10000" - ], - [ - "{@item Eyes of Minute Seeing|SaneMagicItemPricesExpanded}", - "2500", - "{@item Helm of Telepathy|SaneMagicItemPricesExpanded}", - "12000" - ], - [ - "{@item Eyes of the Eagle|SaneMagicItemPricesExpanded}", - "2500", - "{@item Cube of Force|SaneMagicItemPricesExpanded}", - "16000" - ], - [ - "{@item Ring of Jumping|SaneMagicItemPricesExpanded}", - "2500", - "{@item Ring of Mind Shielding|SaneMagicItemPricesExpanded}", - "16000" - ], - [ - "{@item Dimensional Shackles|SaneMagicItemPricesExpanded}", - "3000", - "{@item Rod of Rulership|SaneMagicItemPricesExpanded}", - "16000" - ], - [ - "{@item Eyes of Charming|SaneMagicItemPricesExpanded}", - "3000", - "{@item Mirror of Life Trapping|SaneMagicItemPricesExpanded}", - "18000" - ], - [ - "{@item Medallion of Thoughts|SaneMagicItemPricesExpanded}", - "3000", - "{@item Amulet of Proof Against Detection and Location|SaneMagicItemPricesExpanded}", - "20000" - ], - [ - "{@item Ring of Swimming|SaneMagicItemPricesExpanded}", - "3000", - "{@item Robe of Eyes|SaneMagicItemPricesExpanded}", - "30000" - ], - [ - "{@item Bag of Holding|SaneMagicItemPricesExpanded}", - "4000", - "{@item Gem of Seeing|SaneMagicItemPricesExpanded}", - "32000" - ], - [ - "{@item Boots of Levitation|SaneMagicItemPricesExpanded}", - "4000", - "{@item Plate Armor of Etherealness|SaneMagicItemPricesExpanded}", - "48000" - ], - [ - "{@item Ring of Animal Influence|SaneMagicItemPricesExpanded}", - "4000", - "", - "" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Summoning Items", - "entries": [ - "Summoning items give their users shiny new friends to help them destroy their enemies or solve problems. With the exception of the Onyx dog, the Silver Raven and the Ivory Goat of Terror, the value of these items is heavily dependent on how expensive mercenaries are in your campaign world. The basic rules makes hiring even quite competent allies startlingly cheap, and while these items aren't based on the ridiculous 2 gp/day rule, they do assume that hiring combat ready minions is a relatively cheap activity that most players will be doing a little bit of if the situation warrants it. Adjust the below prices accordingly if this is not true in your campaign world.", - { - "type": "table", - "colLabels": [ - "Item", - "Price (gp)", - "Item", - "Price (gp)" - ], - "colStyles": [ - "col-4", - "col-2 text-right", - "col-4", - "col-2 text-right" - ], - "rows": [ - [ - "{@item Figurine of Wondrous Power, Ivory Goats - Travail|SaneMagicItemPricesExpanded|Ivory Goat (Travail)}", - "400", - "{@item Bowl of Commanding Water Elementals|SaneMagicItemPricesExpanded}", - "8000" - ], - [ - "{@item Figurine of Wondrous Power, Golden Lions - Each|SaneMagicItemPricesExpanded|Golden Lion} (each)", - "600", - "{@item Brazier of Commanding Fire Elementals|SaneMagicItemPricesExpanded}", - "8000" - ], - [ - "{@item Figurine of Wondrous Power, Ivory Goats - Travelling|SaneMagicItemPricesExpanded|Ivory Goat (Travelling)}", - "1000", - "{@item Censer of Controlling Air Elementals|SaneMagicItemPricesExpanded}", - "8000" - ], - [ - "{@item Staff of the Python|SaneMagicItemPricesExpanded}", - "2000", - "{@item Stone of Controlling Earth Elementals|SaneMagicItemPricesExpanded}", - "8000" - ], - [ - "{@item Figurine of Wondrous Power, Onyx Dog|SaneMagicItemPricesExpanded|Onyx Dog}", - "3000", - "{@item Horn of Valhalla, Brass|SaneMagicItemPricesExpanded}", - "8400" - ], - [ - "{@item Figurine of Wondrous Power, Silver Raven|SaneMagicItemPricesExpanded|Silver Raven}", - "5000", - "{@item Horn of Valhalla, Bronze|SaneMagicItemPricesExpanded}", - "11200" - ], - [ - "{@item Horn of Valhalla, Silver|SaneMagicItemPricesExpanded}", - "5600", - "{@item Horn of Valhalla, Iron|SaneMagicItemPricesExpanded}", - "14000" - ], - [ - "{@item Figurine of Wondrous Power, Marble Elephant|SaneMagicItemPricesExpanded|Marble Elephant}", - "6000", - "{@item Figurine of Wondrous Power, Ivory Goats - Terror|SaneMagicItemPricesExpanded|Ivory Goat (Terror)}", - "20000" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Gamechanging Items", - "entries": [ - "Gamechanging items significantly impact either the gameworld as a whole or the sort of things that are capable of challenging their holders. I don't really see either of these as a problem, but they may not fit with some campaigns or some settings, so the DM should take a careful look at the items on this list and decide whether or not they are allowed.", - { - "type": "table", - "colLabels": [ - "Item", - "Price (gp)", - "Item", - "Price (gp)" - ], - "colStyles": [ - "col-4", - "col-2 text-right", - "col-4", - "col-2 text-right" - ], - "rows": [ - [ - "{@item +1 Armor|SaneMagicItemPricesExpanded}", - "1500", - "{@item Talisman of the Sphere|SaneMagicItemPricesExpanded}", - "20000" - ], - [ - "{@item +1 Shield (*)|SaneMagicItemPricesExpanded}", - "1500", - "{@item +3 Armor|SaneMagicItemPricesExpanded}", - "24000" - ], - [ - "{@item Sending Stones|SaneMagicItemPricesExpanded}", - "2000", - "{@item +3 Shield (*)|SaneMagicItemPricesExpanded}", - "24000" - ], - [ - "{@item Wings of Flying|SaneMagicItemPricesExpanded}", - "5000", - "{@item Defender|SaneMagicItemPricesExpanded}", - "24000" - ], - [ - "{@item Alchemy Jug|SaneMagicItemPricesExpanded}", - "6000", - "{@item Ring of Earth Elemental Command|SaneMagicItemPricesExpanded}", - "31000" - ], - [ - "{@item +2 Armor|SaneMagicItemPricesExpanded}", - "6000", - "{@item Robe of the Archmagi|SaneMagicItemPricesExpanded}", - "34000" - ], - [ - "{@item +2 Shield (*)|SaneMagicItemPricesExpanded}", - "6000", - "{@item Ring of Air Elemental Command|SaneMagicItemPricesExpanded}", - "35000" - ], - [ - "{@item Figurine of Wondrous Power, Ebony Fly|SaneMagicItemPricesExpanded|Ebony Fly}", - "6000", - "{@item Cubic Gate|SaneMagicItemPricesExpanded}", - "40000" - ], - [ - "{@item Figurine of Wondrous Power, Bronze Griffon|SaneMagicItemPricesExpanded|Bronze Griffon}", - "8000", - "{@item Crystal Ball|SaneMagicItemPricesExpanded}", - "50000" - ], - [ - "{@item Broom of Flying|SaneMagicItemPricesExpanded}", - "8000", - "{@item Helm of Teleportation|SaneMagicItemPricesExpanded}", - "64000" - ], - [ - "{@item Figurine of Wondrous Power, Serpentine Owl|SaneMagicItemPricesExpanded|Serpentine Owl}", - "8000", - "{@item Daern's Instant Fortress|SaneMagicItemPricesExpanded}", - "75000" - ], - [ - "{@item Winged Boots|SaneMagicItemPricesExpanded}", - "8000", - "{@item Ring of Telekinesis|SaneMagicItemPricesExpanded}", - "80000" - ], - [ - "{@item Dwarven Plate|SaneMagicItemPricesExpanded}", - "9000", - "{@item Cloak of Invisibility|SaneMagicItemPricesExpanded}", - "80000" - ], - [ - "{@item Potion of Longevity|SaneMagicItemPricesExpanded}", - "9000", - "{@item Rod of Security|SaneMagicItemPricesExpanded}", - "90000" - ], - [ - "{@item Carpet of Flying|SaneMagicItemPricesExpanded}", - "12000", - "{@item Staff of Power|SaneMagicItemPricesExpanded}", - "95500" - ], - [ - "{@item Ring of Regeneration|SaneMagicItemPricesExpanded}", - "12000", - "{@item Figurine of Wondrous Power, Obsidian Steed|SaneMagicItemPricesExpanded|Obsidian Steed}", - "128000" - ], - [ - "{@item Sphere of Annihilation|SaneMagicItemPricesExpanded}", - "15000", - "{@item Decanter of Endless Water|SaneMagicItemPricesExpanded}", - "135000" - ], - [ - "{@item Armor of Invulnerability|SaneMagicItemPricesExpanded}", - "18000", - "{@item Amulet of the Planes|SaneMagicItemPricesExpanded}", - "160000" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Items that Won't be priced", - "entries": [ - { - "type": "list", - "items": [ - "{@item Candle of Invocation}: Because we've learned a thing or two from 3.5", - "{@item Deck of Many Things}: Because lolrandom", - "{@item Efreeti Bottle}: Because {@spell Wish|phb|Wishes}", - "{@item Iron flask}: Because {@spell Wish|phb|Wishes}", - "{@item Ring of Three Wishes}: Because {@spell Wish|phb|Wishes}", - "{@item Luck Blade}: Because {@spell Wish|phb|Wishes}", - "{@item Well of Many Worlds}: Because if the GM wants you to have a TARDIS you'll have one and if they don't you won't", - "{@item Wand of Wonder}: Because lolrandom", - "{@item Ring of Djinni Summoning}: It's pretty much everything from the gamechanging list in a single item. I can't see anyone selling these.", - "{@item Bag of Tricks}: Creating permanent living creatures does absolutely silly things to the economy.", - "{@item Tome of the Stilled Tongue}: No wizard would ever sell this.", - "Manuals and tomes +2: If these come up, the GM is probably giving them to the whole party as a \"level up\" type thing", - "{@item Belt of Giant Strength}: Breaks bounded Accuracy", - "{@item Potion of Giant Strength}: Breaks bounded accuracy", - "{@item Rod of Resurrection}: Plot device", - "{@item Helm of Brilliance}: Lolrandom", - "{@item Bag of Beans}: Lolrandom (Seriously, it summons {@creature mummy lord|mm|mummy lords} with treasure filled crypts)", - "{@item Staff of the Magi}: Too much power", - "{@item Manual of Golems}: This is a blueprint, not an item. Use whatever rules go into pricing blueprints for your campaign and adjust the golem crafting prices as needed.", - "Cursed items" - ] - } - ] - }, - { - "type": "entries", - "name": "Expansion: Guildmaster's Guide to Ravnica", - "entries": [ - "{@note The original document on which the following prices are based can be found {@link here|https://www.dungeonsports.com/guildmasters-guide-to-ravnica-pricing/}}", - "{@book Guildmaster's Guide to Ravnica|GGR} adds a selection of guild-themed items which can be priced as follows.", - { - "type": "table", - "colLabels": [ - "Item", - "Price (gp)", - "Item", - "Price (gp)" - ], - "colStyles": [ - "col-4", - "col-2 text-right", - "col-4", - "col-2 text-right" - ], - "rows": [ - [ - "{@item Moodmark Paint|SaneMagicItemPricesExpanded}", - 5, - "{@item Izzet Keyrune|SaneMagicItemPricesExpanded}", - 4000 - ], - [ - "{@item Pyroconverger|SaneMagicItemPricesExpanded}", - 50, - "{@item Azorius Keyrune|SaneMagicItemPricesExpanded}", - 5000 - ], - [ - "{@item Skyblinder Staff|SaneMagicItemPricesExpanded}", - 100, - "{@item Mizzium Mortar|SaneMagicItemPricesExpanded}", - 5000 - ], - [ - "{@item Mizzium Apparatus|SaneMagicItemPricesExpanded}", - 1300, - "{@item Boros Keyrune|SaneMagicItemPricesExpanded}", - 6000 - ], - [ - "{@item Guild Signet|SaneMagicItemPricesExpanded}", - 1500, - "{@item Golgari Keyrune|SaneMagicItemPricesExpanded}", - 6000 - ], - [ - "{@item Mizzium Armor|SaneMagicItemPricesExpanded}", - 1500, - "{@item Sword of the Paruns|SaneMagicItemPricesExpanded}", - 6000 - ], - [ - "{@item Orzhov Keyrune|SaneMagicItemPricesExpanded}", - 2000, - "{@item Dimir Keyrune|SaneMagicItemPricesExpanded}", - 10000 - ], - [ - "{@item Rakdos Keyrune|SaneMagicItemPricesExpanded}", - 2000, - "{@item Pariah's Shield|SaneMagicItemPricesExpanded}", - 10000 - ], - [ - "{@item Selesnya Keyrune|SaneMagicItemPricesExpanded}", - 2000, - "{@item Peregrine Mask|SaneMagicItemPricesExpanded}", - 12000 - ], - [ - "{@item Simic Keyrune|SaneMagicItemPricesExpanded}", - 2000, - "{@item Illusionist's Bracers|SaneMagicItemPricesExpanded}", - 15000 - ], - [ - "{@item Spies' Murmur|SaneMagicItemPricesExpanded}", - 2000, - "{@item Rakdos Riteknife|SaneMagicItemPricesExpanded}", - 18000 - ], - [ - "{@item Sunforger|SaneMagicItemPricesExpanded}", - 3000, - "{@item Voyager Staff|SaneMagicItemPricesExpanded}", - 90000 - ], - [ - "{@item Gruul Keyrune|SaneMagicItemPricesExpanded}", - 4000, - "", - "" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Expansion: Tasha's Cauldron of Everything", - "entries": [ - "{@note The original document on which the following prices are based can be found {@link here|https://www.dungeonsports.com/tashas-cauldron-item-pricing}}", - "{@book Tasha's Cauldron of Everything|TCE} adds a selection of magical goodies which can be priced as follows.", - { - "type": "table", - "colLabels": [ - "Item", - "Price (gp)", - "Item", - "Price (gp)" - ], - "colStyles": [ - "col-4", - "col-2 text-right", - "col-4", - "col-2 text-right" - ], - "rows": [ - [ - "{@item Spellwrought Tattoo (Cantrip)|SaneMagicItemPricesExpanded}", - 50, - "{@item Spellwrought Tattoo (5th Level)|SaneMagicItemPricesExpanded}", - 3200 - ], - [ - "{@item Prosthetic Limb|SaneMagicItemPricesExpanded}", - 100, - "{@item Astral Shard|SaneMagicItemPricesExpanded}", - 4000 - ], - [ - "{@item Spellwrought Tattoo (1st Level)|SaneMagicItemPricesExpanded}", - 300, - "{@item Devotee's Censer|SaneMagicItemPricesExpanded}", - 4000 - ], - [ - "{@item Eldritch Claw Tattoo|SaneMagicItemPricesExpanded}", - 500, - "{@item Elemental Essence Shard|SaneMagicItemPricesExpanded}", - 4000 - ], - [ - "{@item Illuminator's Tattoo|SaneMagicItemPricesExpanded}", - 500, - "{@item Feywild Shard|SaneMagicItemPricesExpanded}", - 4000 - ], - [ - "{@item Masquerade Tattoo|SaneMagicItemPricesExpanded}", - 500, - "{@item Fulminating Treatise|SaneMagicItemPricesExpanded}", - 4000 - ], - [ - "{@item Spellwrought Tattoo (2nd Level)|SaneMagicItemPricesExpanded}", - 600, - "{@item Outer Essence Shard|SaneMagicItemPricesExpanded}", - 4000 - ], - [ - "{@item Spellwrought Tattoo (3rd Level)|SaneMagicItemPricesExpanded}", - 1000, - "{@item Shadowfell Shard|SaneMagicItemPricesExpanded}", - 4000 - ], - [ - "{@item +1 All-Purpose Tool|SaneMagicItemPricesExpanded}", - 1500, - "{@item +2 All-Purpose Tool|SaneMagicItemPricesExpanded}", - 5000 - ], - [ - "{@item +1 Amulet of the Devout|SaneMagicItemPricesExpanded}", - 1500, - "{@item +2 Amulet of the Devout|SaneMagicItemPricesExpanded}", - 5000 - ], - [ - "{@item +1 Arcane Grimoire|SaneMagicItemPricesExpanded}", - 1500, - "{@item +2 Arcane Grimoire|SaneMagicItemPricesExpanded}", - 5000 - ], - [ - "{@item +1 Bloodwell Vial|SaneMagicItemPricesExpanded}", - 1500, - "{@item +2 Bloodwell Vial|SaneMagicItemPricesExpanded}", - 5000 - ], - [ - "{@item +1 Moon Sickle|SaneMagicItemPricesExpanded}", - 1500, - "{@item +2 Moon Sickle|SaneMagicItemPricesExpanded}", - 5000 - ], - [ - "{@item +1 Rhythm-Maker's Drum|SaneMagicItemPricesExpanded}", - 1500, - "{@item +2 Rhythm-Maker's Drum|SaneMagicItemPricesExpanded}", - 5000 - ], - [ - "{@item Spellwrought Tattoo (4th Level)|SaneMagicItemPricesExpanded}", - 1600, - "{@item Barrier Tattoo (Small)|SaneMagicItemPricesExpanded}", - 6000 - ], - [ - "{@item Alchemical Compendium|SaneMagicItemPricesExpanded}", - 2000, - "{@item Barrier Tattoo (Medium)|SaneMagicItemPricesExpanded}", - 12000 - ], - [ - "{@item Astromancy Archive|SaneMagicItemPricesExpanded}", - 2000, - "{@item +3 All-Purpose Tool|SaneMagicItemPricesExpanded}", - 20000 - ], - [ - "{@item Atlas of Endless Horizons|SaneMagicItemPricesExpanded}", - 2000, - "{@item +3 Amulet of the Devout|SaneMagicItemPricesExpanded}", - 20000 - ], - [ - "{@item Bell Branch|SaneMagicItemPricesExpanded}", - 2000, - "{@item +3 Arcane Grimoire|SaneMagicItemPricesExpanded}", - 20000 - ], - [ - "{@item Guardian Emblem|SaneMagicItemPricesExpanded}", - 2000, - "{@item +3 Bloodwell Vial|SaneMagicItemPricesExpanded}", - 20000 - ], - [ - "{@item Heart Weaver's Primer|SaneMagicItemPricesExpanded}", - 2000, - "{@item +3 Moon Sickle|SaneMagicItemPricesExpanded}", - 20000 - ], - [ - "{@item Libram of Souls and Flesh|SaneMagicItemPricesExpanded}", - 2000, - "{@item +3 Rhythm-Maker's Drum|SaneMagicItemPricesExpanded}", - 20000 - ], - [ - "{@item Lifewell Tattoo|SaneMagicItemPricesExpanded}", - 2000, - "{@item Absorbing Tattoo|SaneMagicItemPricesExpanded}", - 24000 - ], - [ - "{@item Shadowfell Brand Tattoo|SaneMagicItemPricesExpanded}", - 2000, - "{@item Barrier Tattoo (Large)|SaneMagicItemPricesExpanded}", - 24000 - ], - [ - "{@item Nature's Mantle|SaneMagicItemPricesExpanded}", - 2000, - "{@item Crystalline Chronicle|SaneMagicItemPricesExpanded}", - 25000 - ], - [ - "{@item Planecaller's Codex|SaneMagicItemPricesExpanded}", - 2000, - "{@item Demonomicon of Iggwilv|SaneMagicItemPricesExpanded}", - 50000 - ], - [ - "{@item Blood Fury Tattoo|SaneMagicItemPricesExpanded}", - 3000, - "{@item Mighty Servant of Leuk-o|SaneMagicItemPricesExpanded}", - 80000 - ], - [ - "{@item Coiling Grasp Tattoo|SaneMagicItemPricesExpanded}", - 3000, - "{@item Cauldron of Rebirth|SaneMagicItemPricesExpanded}", - 100000 - ], - [ - "{@item Ghost Step Tattoo|SaneMagicItemPricesExpanded}", - 3000, - "", - "" - ] - ] - } - ] - } - ] - } - ] - } - ], - "item": [ - { - "name": "+1 All-Purpose Tool", - "source": "SaneMagicItemPricesExpanded", - "_copy": { - "name": "+1 All-Purpose Tool", - "source": "TCE", - "_preserve": { - "page": true, - "type": true, - "tier": true, - "lootTables": true - } - }, - "value": 150000 - }, - { - "name": "+1 Amulet of the Devout", + "name": "+1 Amulet of the Devout", "source": "SaneMagicItemPricesExpanded", "_copy": { "name": "+1 Amulet of the Devout", @@ -12390,5 +10937,1458 @@ "source": "DMG" } } + ], + "book": [ + { + "name": "Sane Magic Item Prices: Expanded", + "id": "SMIP2", + "source": "SaneMagicItemPricesExpanded", + "group": "homebrew", + "coverUrl": "https://i.ibb.co/0tpKVHh/smi-cover.png", + "published": "2020-12-15", + "author": "Saidoro, Voivode, TheGiddyLimit, Lyra [he/him]", + "contents": [ + { + "name": "Sane Magic Item Prices: Expanded", + "headers": [ + "Introduction", + "Consumables", + "Combat Items", + "Non-combat Items", + "Summoning Items", + "Gamechanging Items", + "Items that Won't be priced", + "Expansion: Guildmaster's Guide to Ravnica", + "Expansion: Tasha's Cauldron of Everything" + ] + } + ] + } + ], + "bookData": [ + { + "id": "SMIP2", + "source": "SaneMagicItemPricesExpanded", + "data": [ + { + "type": "section", + "name": "Preface", + "entries": [ + "The following is a combined collection of the original works by Saidoro, with additions from Voivode to cover {@book Guildmaster's Guide to Ravnica|GGR} and {@book Tasha's Cauldron of Everything|TCE}. All credit to the original authors.", + { + "type": "section", + "name": "Introduction", + "entries": [ + "Have you ever wondered how much an item truly costs? Have you been wanting to find or craft an item but aren't sure how it fits in to the grand scheme of things? Did you ever look at sovereign glue and say to yourself, {@i \"There is no way that glue is worth 500,000 gp when Sentinel shield is worth 500gp\".} Well you are in luck because this guide is for you.", + "Brainstorming with the Giant In the Playground, /r/DnDNext, and EnWorld forums, Saidoro has put together a set of tables that break down the costs, reasons for the costs, and DMG page to find the item." + ] + }, + { + "type": "entries", + "name": "DM Preface", + "entries": [ + "Your world need not sell the magic items for the prices given below. Your world does not even need to sell the magic items below at all. The primary purpose of the tables below is to establish the relative price of magic items so that you can have a reasonably sane economy and/or so that you can quickly eyeball how much the swag you're giving your players is worth. You are free to modify the prices as you will, just be sure to tell your players that you are doing so in advance to the game start.", + "The items are divided into a few different lists for your convenience. The lists are as follows:", + { + "type": "list", + "items": [ + "{@book Consumables|SMIP2|0|Consumables} are items that are used some set amount of times (usually once) and then are gone.", + "{@book Combat Items|SMIP2|0|Combat Items} are items that primarily make the user better at killing things. Some also have other killing-unrelated effects, but these are not the primary source of their utility.", + "{@book Non-combat Items|SMIP2|0|Non-combat Items} are items that primarily make the user better at solving problems in a killing-unrelated manner. Some also make the user better at killing things, but this is not the primary source of their utility.", + "{@book Summoning Items|SMIP2|0|Summoning Items} are items that summon creatures to kill things or solve problems for you.", + "{@book Gamechanging Items|SMIP2|0|Gamechanging Items} are items that can have major effects on the way the players engage with the world or that can resculpt the campaign world in some major way all on their own. They are not necessarily overpowered, but the GM should take a look at them to make sure that the items they allow are compatible with the sort of game and world they want to create." + ] + }, + "Each is discussed further in their own section. By adjusting the prices of the various lists, the GM can make it easier or harder to get their hands on various types of problem solving abilities.", + "Again, the prices below are not absolute. The GM may adjust the prices of items individually or by list, they may make any item available or not, they may say that magic items can't be sold for gold at all and that the below prices only roughly estimate value when people are trading magic items for other magic items or they may even not show these tables to their PCs at all and just use them to estimate treasure values. The below lists are intended as a tool, not an imposition on your campaign world." + ] + }, + { + "type": "entries", + "name": "Consumables", + "entries": [ + "Consumables represent all items that can be used up when used in their intended manner. By default, consumables are somewhere around one tenth the price of an equivalent permanent item. The scroll prices below represent a typical scroll of that level. Scrolls with significant direct value, such as scrolls of fabricate or wish, may be priced differently.", + { + "type": "table", + "colLabels": [ + "Item", + "Price (gp)", + "Item", + "Price (gp)" + ], + "colStyles": [ + "col-4", + "col-2 text-right", + "col-4", + "col-2 text-right" + ], + "rows": [ + [ + "{@item Spell Scroll (Cantrip)|SaneMagicItemPricesExpanded|Spell Scroll, Cantrip}", + "10", + "{@item Sovereign Glue|SaneMagicItemPricesExpanded}", + "400" + ], + [ + "{@item +1 Ammunition|SaneMagicItemPricesExpanded} (each)", + "25", + "{@item Horn of Blasting|SaneMagicItemPricesExpanded}", + "450" + ], + [ + "{@item Potion of Healing|SaneMagicItemPricesExpanded}", + "50", + "{@item Potion of Superior Healing|SaneMagicItemPricesExpanded}", + "450" + ], + [ + "{@item Quaal's Feather Token, Anchor|SaneMagicItemPricesExpanded}", + "50", + "{@item Dust of Sneezing and Choking|SaneMagicItemPricesExpanded}", + "480" + ], + [ + "{@item Spell Scroll (1st Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 1}", + "60", + "{@item Necklace of Fireballs (Two Beads)|SaneMagicItemPricesExpanded}", + "480" + ], + [ + "{@item Philter of Love|SaneMagicItemPricesExpanded}", + "90", + "{@item Oil of Slipperiness|SaneMagicItemPricesExpanded}", + "480" + ], + [ + "{@item +2 Ammunition|SaneMagicItemPricesExpanded} (each)", + "100", + "{@item Potion of Flying|SaneMagicItemPricesExpanded}", + "500" + ], + [ + "{@item Potion of Poison|SaneMagicItemPricesExpanded}", + "100", + "{@item Arrow of Slaying (*)|SaneMagicItemPricesExpanded} (each)", + "600" + ], + [ + "{@item Dust of Dryness|SaneMagicItemPricesExpanded} (1 pellet)", + "120", + "{@item Spell Scroll (5th Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 5}", + "640" + ], + [ + "{@item Elixir of Health|SaneMagicItemPricesExpanded}", + "120", + "{@item Bead of Force|SaneMagicItemPricesExpanded}", + "960" + ], + [ + "{@item Keoghtom's Ointment|SaneMagicItemPricesExpanded} (Per dose)", + "120", + "{@item Elemental Gem|SaneMagicItemPricesExpanded}", + "960" + ], + [ + "{@item Spell Scroll (2nd Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 2}", + "120", + "{@item Necklace of Fireballs (Three Beads)|SaneMagicItemPricesExpanded}", + "960" + ], + [ + "{@item Potion of Fire Breath|SaneMagicItemPricesExpanded}", + "150", + "{@item Potion of Clairvoyance|SaneMagicItemPricesExpanded}", + "960" + ], + [ + "{@item Potion of Greater Healing|SaneMagicItemPricesExpanded}", + "150", + "{@item Potion of Vitality|SaneMagicItemPricesExpanded}", + "960" + ], + [ + "{@item Potion of Climbing|SaneMagicItemPricesExpanded}", + "180", + "{@item Spell Scroll (6th Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 6}", + "1280" + ], + [ + "{@item Potion of Heroism|SaneMagicItemPricesExpanded}", + "180", + "{@item Potion of Supreme Healing|SaneMagicItemPricesExpanded}", + "1350" + ], + [ + "{@item Potion of Invisibility|SaneMagicItemPricesExpanded}", + "180", + "{@item Chime of Opening|SaneMagicItemPricesExpanded}", + "1500" + ], + [ + "{@item Potion of Mind Reading|SaneMagicItemPricesExpanded}", + "180", + "{@item Necklace of Fireballs (Four Beads)|SaneMagicItemPricesExpanded}", + "1600" + ], + [ + "{@item Potion of Water Breathing|SaneMagicItemPricesExpanded}", + "180", + "{@item Oil of Etherealness|SaneMagicItemPricesExpanded}", + "1920" + ], + [ + "{@item Scroll of Protection|SaneMagicItemPricesExpanded}", + "180", + "{@item Ioun Stone, Absorption|SaneMagicItemPricesExpanded}", + "2400" + ], + [ + "{@item Nolzur's Marvelous Pigments|SaneMagicItemPricesExpanded}", + "200", + "{@item Spell Scroll (7th Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 7}", + "2560" + ], + [ + "{@item Potion of Animal Friendship|SaneMagicItemPricesExpanded}", + "200", + "{@item Quaal's Feather Token, Bird|SaneMagicItemPricesExpanded}", + "3000" + ], + [ + "{@item Spell Scroll (3rd Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 3}", + "200", + "{@item Quaal's Feather Token, Swan Boat|SaneMagicItemPricesExpanded}", + "3000" + ], + [ + "{@item Quaal's Feather Token, Fan|SaneMagicItemPricesExpanded}", + "250", + "{@item Oil of Sharpness|SaneMagicItemPricesExpanded}", + "3200" + ], + [ + "{@item Quaal's Feather Token, Whip|SaneMagicItemPricesExpanded}", + "250", + "{@item Necklace of Fireballs (Five Beads)|SaneMagicItemPricesExpanded}", + "3840" + ], + [ + "{@item Potion of Diminution|SaneMagicItemPricesExpanded}", + "270", + "{@item Potion of Invulnerability|SaneMagicItemPricesExpanded}", + "3840" + ], + [ + "{@item Potion of Growth|SaneMagicItemPricesExpanded}", + "270", + "{@item Gem of Brightness|SaneMagicItemPricesExpanded}", + "5000" + ], + [ + "{@item Dust of Disappearance|SaneMagicItemPricesExpanded}", + "300", + "{@item Spell Scroll (8th Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 8}", + "5120" + ], + [ + "{@item Necklace of Fireballs (One Bead)|SaneMagicItemPricesExpanded}", + "300", + "{@item Deck of Illusions|SaneMagicItemPricesExpanded}", + "6120" + ], + [ + "{@item Potion of Gaseous Form|SaneMagicItemPricesExpanded}", + "300", + "{@item Necklace of Fireballs (Six Beads)|SaneMagicItemPricesExpanded}", + "7680" + ], + [ + "{@item Potion of Resistance|SaneMagicItemPricesExpanded}", + "300", + "{@item Spell Scroll (9th Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 9}", + "10240" + ], + [ + "{@item Universal Solvent|SaneMagicItemPricesExpanded}", + "300", + "{@item Ioun Stone, Greater Absorption|SaneMagicItemPricesExpanded}", + "31000" + ], + [ + "{@item Spell Scroll (4th Level)|SaneMagicItemPricesExpanded|Spell Scroll, Level 4}", + "320", + "{@item Rod of Absorption|SaneMagicItemPricesExpanded}", + "50000" + ], + [ + "{@item +3 Ammunition|SaneMagicItemPricesExpanded} (each)", + "400", + "{@item Talisman of Ultimate Evil|SaneMagicItemPricesExpanded}", + "61440" + ], + [ + "{@item Potion of Speed|SaneMagicItemPricesExpanded}", + "400", + "{@item Talisman of Pure Good|SaneMagicItemPricesExpanded}", + "71680" + ], + [ + "{@item Robe of Useful Items|SaneMagicItemPricesExpanded}", + "Items × 5", + "", + "" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Combat Items", + "entries": [ + "Combat items are primarily good for killing things. A few have other uses as well, like the luckstone or the Ioun Stone Mastery, but their biggest effect is making their owner better at killing or not getting killed. Increase the price of these items if you want your players mostly getting oddball magic items that don't interact much at all with combat. All items which are weapons or armor add the cost of the base weapon or armor that makes them up to their price.", + { + "type": "table", + "colLabels": [ + "Item", + "Price (gp)", + "Item", + "Price (gp)" + ], + "colStyles": [ + "col-4", + "col-2 text-right", + "col-4", + "col-2 text-right" + ], + "rows": [ + [ + "{@item Vicious Weapon|SaneMagicItemPricesExpanded}", + "350", + "{@item Brooch of Shielding|SaneMagicItemPricesExpanded}", + "7500" + ], + [ + "{@item Adamantine Armor|SaneMagicItemPricesExpanded}", + "500", + "{@item Amulet of Health|SaneMagicItemPricesExpanded}", + "8000" + ], + [ + "{@item Mithral Armor|SaneMagicItemPricesExpanded}", + "800", + "{@item Dragon Slayer|SaneMagicItemPricesExpanded}", + "8000" + ], + [ + "{@item +1 Weapon|SaneMagicItemPricesExpanded}", + "1000", + "{@item Gauntlets of Ogre Power|SaneMagicItemPricesExpanded}", + "8000" + ], + [ + "{@item Sword of Life Stealing|SaneMagicItemPricesExpanded}", + "1000", + "{@item Headband of Intellect|SaneMagicItemPricesExpanded}", + "8000" + ], + [ + "{@item Ioun Stone, Protection|SaneMagicItemPricesExpanded}", + "1200", + "{@item Mace of Disruption|SaneMagicItemPricesExpanded}", + "8000" + ], + [ + "{@item +1 Wand of the War Mage|SaneMagicItemPricesExpanded}", + "1200", + "{@item Mace of Terror|SaneMagicItemPricesExpanded}", + "8000" + ], + [ + "{@item Bracers of Archery|SaneMagicItemPricesExpanded}", + "1500", + "{@item Nine Lives Stealer|SaneMagicItemPricesExpanded} (Fully Charged)", + "8000" + ], + [ + "{@item Circlet of Blasting|SaneMagicItemPricesExpanded}", + "1500", + "{@item Wand of Magic Missiles|SaneMagicItemPricesExpanded}", + "8000" + ], + [ + "{@item Javelin of Lightning|SaneMagicItemPricesExpanded}", + "1500", + "{@item Wand of Web|SaneMagicItemPricesExpanded}", + "8000" + ], + [ + "{@item Necklace of Prayer Beads - Smiting|SaneMagicItemPricesExpanded|Prayer Bead - Smiting}", + "1500", + "{@item Staff of Thunder and Lightning|SaneMagicItemPricesExpanded}", + "10000" + ], + [ + "{@item Wind Fan|SaneMagicItemPricesExpanded}", + "1500", + "{@item Wand of Binding|SaneMagicItemPricesExpanded}", + "10000" + ], + [ + "{@item Sword of Sharpness|SaneMagicItemPricesExpanded}", + "1700", + "{@item Wand of Fear|SaneMagicItemPricesExpanded}", + "10000" + ], + [ + "{@item Staff of the Adder|SaneMagicItemPricesExpanded}", + "1800", + "{@item Ioun Stone, Awareness|SaneMagicItemPricesExpanded}", + "12000" + ], + [ + "{@item Dancing Sword|SaneMagicItemPricesExpanded}", + "2000", + "{@item +1 Rod of the Pact Keeper|SaneMagicItemPricesExpanded}", + "12000" + ], + [ + "{@item Glamoured Studded Leather|SaneMagicItemPricesExpanded}", + "2000", + "{@item Staff of Charming|SaneMagicItemPricesExpanded}", + "12000" + ], + [ + "{@item Pipes of the Sewers|SaneMagicItemPricesExpanded}", + "2000", + "{@item Sun Blade|SaneMagicItemPricesExpanded}", + "12000" + ], + [ + "{@item Necklace of Prayer Beads - Bless|SaneMagicItemPricesExpanded|Prayer Bead - Bless}", + "2000", + "{@item Staff of Healing|SaneMagicItemPricesExpanded}", + "13000" + ], + [ + "{@item Saddle of the Cavalier|SaneMagicItemPricesExpanded}", + "2000", + "{@item Ring of Shooting Stars|SaneMagicItemPricesExpanded}", + "14000" + ], + [ + "{@item Sword of Wounding|SaneMagicItemPricesExpanded}", + "2000", + "{@item Ioun Stone, Mastery|SaneMagicItemPricesExpanded}", + "15000" + ], + [ + "{@item Frost Brand|SaneMagicItemPricesExpanded}", + "2200", + "{@item +3 Weapon|SaneMagicItemPricesExpanded}", + "16000" + ], + [ + "{@item Dagger of Venom|SaneMagicItemPricesExpanded}", + "2500", + "{@item Hammer of Thunderbolts|SaneMagicItemPricesExpanded}", + "16000" + ], + [ + "{@item Gloves of Missile Snaring|SaneMagicItemPricesExpanded}", + "3000", + "{@item +2 Rod of the Pact Keeper|SaneMagicItemPricesExpanded}", + "16000" + ], + [ + "{@item Ioun Stone, Agility|SaneMagicItemPricesExpanded}", + "3000", + "{@item Staff of Fire|SaneMagicItemPricesExpanded}", + "16000" + ], + [ + "{@item Ioun Stone, Fortitude|SaneMagicItemPricesExpanded}", + "3000", + "{@item Staff of Swarming Insects|SaneMagicItemPricesExpanded}", + "16000" + ], + [ + "{@item Ioun Stone, Insight|SaneMagicItemPricesExpanded}", + "3000", + "{@item Wand of Paralysis|SaneMagicItemPricesExpanded}", + "16000" + ], + [ + "{@item Ioun Stone, Intellect|SaneMagicItemPricesExpanded}", + "3000", + "{@item Ring of Fire Elemental Command|SaneMagicItemPricesExpanded}", + "17000" + ], + [ + "{@item Ioun Stone, Leadership|SaneMagicItemPricesExpanded}", + "3000", + "{@item Dwarven Thrower|SaneMagicItemPricesExpanded}", + "18000" + ], + [ + "{@item Ioun Stone, Strength|SaneMagicItemPricesExpanded}", + "3000", + "{@item +3 Wand of the War Mage|SaneMagicItemPricesExpanded}", + "19200" + ], + [ + "{@item Staff of Withering|SaneMagicItemPricesExpanded}", + "3000", + "{@item Efreeti Chain|SaneMagicItemPricesExpanded}", + "20000" + ], + [ + "{@item Cloak of Protection|SaneMagicItemPricesExpanded}", + "3500", + "{@item Ring of Free Action|SaneMagicItemPricesExpanded}", + "20000" + ], + [ + "{@item Oathbow|SaneMagicItemPricesExpanded}", + "3500", + "{@item Sentinel Shield|SaneMagicItemPricesExpanded}", + "20000" + ], + [ + "{@item Ring of Protection|SaneMagicItemPricesExpanded}", + "3500", + "{@item Staff of Striking|SaneMagicItemPricesExpanded}", + "21000" + ], + [ + "{@item +2 Weapon|SaneMagicItemPricesExpanded}", + "4000", + "{@item Ring of Spell Storing|SaneMagicItemPricesExpanded}", + "24000" + ], + [ + "{@item Boots of Speed|SaneMagicItemPricesExpanded}", + "4000", + "{@item Vorpal Sword|SaneMagicItemPricesExpanded}", + "24000" + ], + [ + "{@item Dragon Scale Mail|SaneMagicItemPricesExpanded}", + "4000", + "{@item Ring of Water Elemental Command|SaneMagicItemPricesExpanded}", + "25000" + ], + [ + "{@item Elven Chain|SaneMagicItemPricesExpanded}", + "4000", + "{@item Rod of Alertness|SaneMagicItemPricesExpanded}", + "25000" + ], + [ + "{@item Ioun Stone, Regeneration|SaneMagicItemPricesExpanded}", + "4000", + "{@item Staff of Frost|SaneMagicItemPricesExpanded}", + "26000" + ], + [ + "{@item Iron Bands of Bilarro|SaneMagicItemPricesExpanded}", + "4000", + "{@item Instrument of the Bards, Fochlucan Bandore|SaneMagicItemPricesExpanded}", + "26500" + ], + [ + "{@item Necklace of Prayer Beads - Curing|SaneMagicItemPricesExpanded|Prayer Bead - Curing}", + "4000", + "{@item Instrument of the Bards, Mac-Fuirmidh Cittern|SaneMagicItemPricesExpanded}", + "27000" + ], + [ + "{@item Rope of Entanglement|SaneMagicItemPricesExpanded}", + "4000", + "{@item Rod of Lordly Might|SaneMagicItemPricesExpanded}", + "28000" + ], + [ + "{@item Wand of Enemy Detection|SaneMagicItemPricesExpanded}", + "4000", + "{@item +3 Rod of the Pact Keeper|SaneMagicItemPricesExpanded}", + "28000" + ], + [ + "{@item Stone of Good Luck|SaneMagicItemPricesExpanded}", + "4200", + "{@item Instrument of the Bards, Doss Lute|SaneMagicItemPricesExpanded}", + "28500" + ], + [ + "{@item +2 Wand of the War Mage|SaneMagicItemPricesExpanded}", + "4800", + "{@item Instrument of the Bards, Canaith Mandolin|SaneMagicItemPricesExpanded}", + "30000" + ], + [ + "{@item Flame Tongue|SaneMagicItemPricesExpanded}", + "5000", + "{@item Mantle of Spell Resistance|SaneMagicItemPricesExpanded}", + "30000" + ], + [ + "{@item Periapt of Wound Closure|SaneMagicItemPricesExpanded}", + "5000", + "{@item Ring of Spell Turning|SaneMagicItemPricesExpanded}", + "30000" + ], + [ + "{@item Ring of Evasion|SaneMagicItemPricesExpanded}", + "5000", + "{@item Necklace of Prayer Beads - Favor|SaneMagicItemPricesExpanded|Prayer Bead - Favor}", + "32000" + ], + [ + "{@item Ring of the Ram|SaneMagicItemPricesExpanded}", + "5000", + "{@item Wand of Fireballs|SaneMagicItemPricesExpanded}", + "32000" + ], + [ + "{@item Tentacle Rod|SaneMagicItemPricesExpanded}", + "5000", + "{@item Wand of Lightning Bolts|SaneMagicItemPricesExpanded}", + "32000" + ], + [ + "{@item Animated Shield|SaneMagicItemPricesExpanded}", + "6000", + "{@item Wand of Polymorph|SaneMagicItemPricesExpanded}", + "32000" + ], + [ + "{@item Armor of Resistance|SaneMagicItemPricesExpanded}", + "6000", + "{@item Instrument of the Bards, Cli Lyre|SaneMagicItemPricesExpanded}", + "35000" + ], + [ + "{@item Arrow-Catching Shield|SaneMagicItemPricesExpanded}", + "6000", + "{@item Scarab of Protection|SaneMagicItemPricesExpanded}", + "36000" + ], + [ + "{@item Belt of Dwarvenkind|SaneMagicItemPricesExpanded}", + "6000", + "{@item Sword of Answering|SaneMagicItemPricesExpanded}", + "36000" + ], + [ + "{@item Bracers of Defense|SaneMagicItemPricesExpanded}", + "6000", + "{@item Staff of the Woodlands|SaneMagicItemPricesExpanded}", + "44000" + ], + [ + "{@item Ioun Stone, Reserve|SaneMagicItemPricesExpanded}", + "6000", + "{@item Spellguard Shield|SaneMagicItemPricesExpanded}", + "50000" + ], + [ + "{@item Pearl of Power|SaneMagicItemPricesExpanded}", + "6000", + "{@item Cloak of Displacement|SaneMagicItemPricesExpanded}", + "60000" + ], + [ + "{@item Pipes of Haunting|SaneMagicItemPricesExpanded}", + "6000", + "{@item Robe of Stars|SaneMagicItemPricesExpanded}", + "60000" + ], + [ + "{@item Ring of Resistance|SaneMagicItemPricesExpanded}", + "6000", + "{@item Weapon of Warning|SaneMagicItemPricesExpanded}", + "60000" + ], + [ + "{@item Robe of Scintillating Colors|SaneMagicItemPricesExpanded}", + "6000", + "{@item Necklace of Prayer Beads - Wind Walking|SaneMagicItemPricesExpanded|Prayer Bead - Wind Walking}", + "96000" + ], + [ + "{@item Scimitar of Speed|SaneMagicItemPricesExpanded}", + "6000", + "{@item Instrument of the Bards, Anstruth Harp|SaneMagicItemPricesExpanded}", + "109000" + ], + [ + "{@item Shield of Missile Attraction|SaneMagicItemPricesExpanded}", + "6000", + "{@item Instrument of the Bards, Ollamh Harp|SaneMagicItemPricesExpanded}", + "125000" + ], + [ + "{@item Giant Slayer|SaneMagicItemPricesExpanded}", + "7000", + "{@item Necklace of Prayer Beads - Summons|SaneMagicItemPricesExpanded|Prayer Bead - Summons}", + "128000" + ], + [ + "{@item Mace of Smiting|SaneMagicItemPricesExpanded}", + "7000", + "{@item Holy Avenger|SaneMagicItemPricesExpanded}", + "165000" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Non-combat Items", + "entries": [ + "Non-combat items give some sort of problem-solving ability not directly related to combat. Some, like the Eversmoking Bottle and the Boots of Levitation are also useful in combat, but that isn't where the bulk of their utility comes from. Increase the price of these items if you'd rather have your players resort to combat more predictably instead of coming up with complicated schemes that avoid direct fighting.", + { + "type": "table", + "colLabels": [ + "Item", + "Price (gp)", + "Item", + "Price (gp)" + ], + "colStyles": [ + "col-4", + "col-2 text-right", + "col-4", + "col-2 text-right" + ], + "rows": [ + [ + "{@item Helm of Comprehending Languages|SaneMagicItemPricesExpanded}", + "500", + "{@item Boots of Striding and Springing|SaneMagicItemPricesExpanded}", + "5000" + ], + [ + "{@item Driftglobe|SaneMagicItemPricesExpanded}", + "750", + "{@item Cloak of Arachnida|SaneMagicItemPricesExpanded}", + "5000" + ], + [ + "{@item Trident of Fish Command|SaneMagicItemPricesExpanded}", + "800", + "{@item Cloak of Elvenkind|SaneMagicItemPricesExpanded}", + "5000" + ], + [ + "{@item Cap of Water Breathing|SaneMagicItemPricesExpanded}", + "1000", + "{@item Gloves of Thievery|SaneMagicItemPricesExpanded}", + "5000" + ], + [ + "{@item Eversmoking Bottle|SaneMagicItemPricesExpanded}", + "1000", + "{@item Hat of Disguise|SaneMagicItemPricesExpanded}", + "5000" + ], + [ + "{@item Quiver of Ehlonna|SaneMagicItemPricesExpanded}", + "1000", + "{@item Horseshoes of Speed|SaneMagicItemPricesExpanded}", + "5000" + ], + [ + "{@item Ioun Stone, Sustenance|SaneMagicItemPricesExpanded}", + "1000", + "{@item Immovable Rod|SaneMagicItemPricesExpanded}", + "5000" + ], + [ + "{@item Ring of Warmth|SaneMagicItemPricesExpanded}", + "1000", + "{@item Lantern of Revealing|SaneMagicItemPricesExpanded}", + "5000" + ], + [ + "{@item Goggles of Night|SaneMagicItemPricesExpanded}", + "1500", + "{@item Periapt of Health|SaneMagicItemPricesExpanded}", + "5000" + ], + [ + "{@item Horseshoes of a Zephyr|SaneMagicItemPricesExpanded}", + "1500", + "{@item Periapt of Proof Against Poison|SaneMagicItemPricesExpanded}", + "5000" + ], + [ + "{@item Mariner's Armor|SaneMagicItemPricesExpanded}", + "1500", + "{@item Slippers of Spider Climbing|SaneMagicItemPricesExpanded}", + "5000" + ], + [ + "{@item Necklace of Adaptation|SaneMagicItemPricesExpanded}", + "1500", + "{@item Cloak of the Bat|SaneMagicItemPricesExpanded}", + "6000" + ], + [ + "{@item Ring of Water Walking|SaneMagicItemPricesExpanded}", + "1500", + "{@item Cloak of the Manta Ray|SaneMagicItemPricesExpanded}", + "6000" + ], + [ + "{@item Wand of Magic Detection|SaneMagicItemPricesExpanded}", + "1500", + "{@item Ring of X-ray Vision|SaneMagicItemPricesExpanded}", + "6000" + ], + [ + "{@item Wand of Secrets|SaneMagicItemPricesExpanded}", + "1500", + "{@item Cape of the Mountebank|SaneMagicItemPricesExpanded}", + "8000" + ], + [ + "{@item Gloves of Swimming and Climbing|SaneMagicItemPricesExpanded}", + "2000", + "{@item Portable Hole|SaneMagicItemPricesExpanded}", + "8000" + ], + [ + "{@item Heward's Handy Haversack|SaneMagicItemPricesExpanded}", + "2000", + "{@item Apparatus of Kwalish|SaneMagicItemPricesExpanded}", + "10000" + ], + [ + "{@item Rope of Climbing|SaneMagicItemPricesExpanded}", + "2000", + "{@item Boots of the Winterlands|SaneMagicItemPricesExpanded}", + "10000" + ], + [ + "{@item Ring of Feather Falling|SaneMagicItemPricesExpanded}", + "2000", + "{@item Folding Boat|SaneMagicItemPricesExpanded}", + "10000" + ], + [ + "{@item Boots of Elvenkind|SaneMagicItemPricesExpanded}", + "2500", + "{@item Ring of Invisibility|SaneMagicItemPricesExpanded}", + "10000" + ], + [ + "{@item Eyes of Minute Seeing|SaneMagicItemPricesExpanded}", + "2500", + "{@item Helm of Telepathy|SaneMagicItemPricesExpanded}", + "12000" + ], + [ + "{@item Eyes of the Eagle|SaneMagicItemPricesExpanded}", + "2500", + "{@item Cube of Force|SaneMagicItemPricesExpanded}", + "16000" + ], + [ + "{@item Ring of Jumping|SaneMagicItemPricesExpanded}", + "2500", + "{@item Ring of Mind Shielding|SaneMagicItemPricesExpanded}", + "16000" + ], + [ + "{@item Dimensional Shackles|SaneMagicItemPricesExpanded}", + "3000", + "{@item Rod of Rulership|SaneMagicItemPricesExpanded}", + "16000" + ], + [ + "{@item Eyes of Charming|SaneMagicItemPricesExpanded}", + "3000", + "{@item Mirror of Life Trapping|SaneMagicItemPricesExpanded}", + "18000" + ], + [ + "{@item Medallion of Thoughts|SaneMagicItemPricesExpanded}", + "3000", + "{@item Amulet of Proof Against Detection and Location|SaneMagicItemPricesExpanded}", + "20000" + ], + [ + "{@item Ring of Swimming|SaneMagicItemPricesExpanded}", + "3000", + "{@item Robe of Eyes|SaneMagicItemPricesExpanded}", + "30000" + ], + [ + "{@item Bag of Holding|SaneMagicItemPricesExpanded}", + "4000", + "{@item Gem of Seeing|SaneMagicItemPricesExpanded}", + "32000" + ], + [ + "{@item Boots of Levitation|SaneMagicItemPricesExpanded}", + "4000", + "{@item Plate Armor of Etherealness|SaneMagicItemPricesExpanded}", + "48000" + ], + [ + "{@item Ring of Animal Influence|SaneMagicItemPricesExpanded}", + "4000", + "", + "" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Summoning Items", + "entries": [ + "Summoning items give their users shiny new friends to help them destroy their enemies or solve problems. With the exception of the Onyx dog, the Silver Raven and the Ivory Goat of Terror, the value of these items is heavily dependent on how expensive mercenaries are in your campaign world. The basic rules makes hiring even quite competent allies startlingly cheap, and while these items aren't based on the ridiculous 2 gp/day rule, they do assume that hiring combat ready minions is a relatively cheap activity that most players will be doing a little bit of if the situation warrants it. Adjust the below prices accordingly if this is not true in your campaign world.", + { + "type": "table", + "colLabels": [ + "Item", + "Price (gp)", + "Item", + "Price (gp)" + ], + "colStyles": [ + "col-4", + "col-2 text-right", + "col-4", + "col-2 text-right" + ], + "rows": [ + [ + "{@item Figurine of Wondrous Power, Ivory Goats - Travail|SaneMagicItemPricesExpanded|Ivory Goat (Travail)}", + "400", + "{@item Bowl of Commanding Water Elementals|SaneMagicItemPricesExpanded}", + "8000" + ], + [ + "{@item Figurine of Wondrous Power, Golden Lions - Each|SaneMagicItemPricesExpanded|Golden Lion} (each)", + "600", + "{@item Brazier of Commanding Fire Elementals|SaneMagicItemPricesExpanded}", + "8000" + ], + [ + "{@item Figurine of Wondrous Power, Ivory Goats - Travelling|SaneMagicItemPricesExpanded|Ivory Goat (Travelling)}", + "1000", + "{@item Censer of Controlling Air Elementals|SaneMagicItemPricesExpanded}", + "8000" + ], + [ + "{@item Staff of the Python|SaneMagicItemPricesExpanded}", + "2000", + "{@item Stone of Controlling Earth Elementals|SaneMagicItemPricesExpanded}", + "8000" + ], + [ + "{@item Figurine of Wondrous Power, Onyx Dog|SaneMagicItemPricesExpanded|Onyx Dog}", + "3000", + "{@item Horn of Valhalla, Brass|SaneMagicItemPricesExpanded}", + "8400" + ], + [ + "{@item Figurine of Wondrous Power, Silver Raven|SaneMagicItemPricesExpanded|Silver Raven}", + "5000", + "{@item Horn of Valhalla, Bronze|SaneMagicItemPricesExpanded}", + "11200" + ], + [ + "{@item Horn of Valhalla, Silver|SaneMagicItemPricesExpanded}", + "5600", + "{@item Horn of Valhalla, Iron|SaneMagicItemPricesExpanded}", + "14000" + ], + [ + "{@item Figurine of Wondrous Power, Marble Elephant|SaneMagicItemPricesExpanded|Marble Elephant}", + "6000", + "{@item Figurine of Wondrous Power, Ivory Goats - Terror|SaneMagicItemPricesExpanded|Ivory Goat (Terror)}", + "20000" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Gamechanging Items", + "entries": [ + "Gamechanging items significantly impact either the gameworld as a whole or the sort of things that are capable of challenging their holders. I don't really see either of these as a problem, but they may not fit with some campaigns or some settings, so the DM should take a careful look at the items on this list and decide whether or not they are allowed.", + { + "type": "table", + "colLabels": [ + "Item", + "Price (gp)", + "Item", + "Price (gp)" + ], + "colStyles": [ + "col-4", + "col-2 text-right", + "col-4", + "col-2 text-right" + ], + "rows": [ + [ + "{@item +1 Armor|SaneMagicItemPricesExpanded}", + "1500", + "{@item Talisman of the Sphere|SaneMagicItemPricesExpanded}", + "20000" + ], + [ + "{@item +1 Shield (*)|SaneMagicItemPricesExpanded}", + "1500", + "{@item +3 Armor|SaneMagicItemPricesExpanded}", + "24000" + ], + [ + "{@item Sending Stones|SaneMagicItemPricesExpanded}", + "2000", + "{@item +3 Shield (*)|SaneMagicItemPricesExpanded}", + "24000" + ], + [ + "{@item Wings of Flying|SaneMagicItemPricesExpanded}", + "5000", + "{@item Defender|SaneMagicItemPricesExpanded}", + "24000" + ], + [ + "{@item Alchemy Jug|SaneMagicItemPricesExpanded}", + "6000", + "{@item Ring of Earth Elemental Command|SaneMagicItemPricesExpanded}", + "31000" + ], + [ + "{@item +2 Armor|SaneMagicItemPricesExpanded}", + "6000", + "{@item Robe of the Archmagi|SaneMagicItemPricesExpanded}", + "34000" + ], + [ + "{@item +2 Shield (*)|SaneMagicItemPricesExpanded}", + "6000", + "{@item Ring of Air Elemental Command|SaneMagicItemPricesExpanded}", + "35000" + ], + [ + "{@item Figurine of Wondrous Power, Ebony Fly|SaneMagicItemPricesExpanded|Ebony Fly}", + "6000", + "{@item Cubic Gate|SaneMagicItemPricesExpanded}", + "40000" + ], + [ + "{@item Figurine of Wondrous Power, Bronze Griffon|SaneMagicItemPricesExpanded|Bronze Griffon}", + "8000", + "{@item Crystal Ball|SaneMagicItemPricesExpanded}", + "50000" + ], + [ + "{@item Broom of Flying|SaneMagicItemPricesExpanded}", + "8000", + "{@item Helm of Teleportation|SaneMagicItemPricesExpanded}", + "64000" + ], + [ + "{@item Figurine of Wondrous Power, Serpentine Owl|SaneMagicItemPricesExpanded|Serpentine Owl}", + "8000", + "{@item Daern's Instant Fortress|SaneMagicItemPricesExpanded}", + "75000" + ], + [ + "{@item Winged Boots|SaneMagicItemPricesExpanded}", + "8000", + "{@item Ring of Telekinesis|SaneMagicItemPricesExpanded}", + "80000" + ], + [ + "{@item Dwarven Plate|SaneMagicItemPricesExpanded}", + "9000", + "{@item Cloak of Invisibility|SaneMagicItemPricesExpanded}", + "80000" + ], + [ + "{@item Potion of Longevity|SaneMagicItemPricesExpanded}", + "9000", + "{@item Rod of Security|SaneMagicItemPricesExpanded}", + "90000" + ], + [ + "{@item Carpet of Flying|SaneMagicItemPricesExpanded}", + "12000", + "{@item Staff of Power|SaneMagicItemPricesExpanded}", + "95500" + ], + [ + "{@item Ring of Regeneration|SaneMagicItemPricesExpanded}", + "12000", + "{@item Figurine of Wondrous Power, Obsidian Steed|SaneMagicItemPricesExpanded|Obsidian Steed}", + "128000" + ], + [ + "{@item Sphere of Annihilation|SaneMagicItemPricesExpanded}", + "15000", + "{@item Decanter of Endless Water|SaneMagicItemPricesExpanded}", + "135000" + ], + [ + "{@item Armor of Invulnerability|SaneMagicItemPricesExpanded}", + "18000", + "{@item Amulet of the Planes|SaneMagicItemPricesExpanded}", + "160000" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Items that Won't be priced", + "entries": [ + { + "type": "list", + "items": [ + "{@item Candle of Invocation}: Because we've learned a thing or two from 3.5", + "{@item Deck of Many Things}: Because lolrandom", + "{@item Efreeti Bottle}: Because {@spell Wish|phb|Wishes}", + "{@item Iron flask}: Because {@spell Wish|phb|Wishes}", + "{@item Ring of Three Wishes}: Because {@spell Wish|phb|Wishes}", + "{@item Luck Blade}: Because {@spell Wish|phb|Wishes}", + "{@item Well of Many Worlds}: Because if the GM wants you to have a TARDIS you'll have one and if they don't you won't", + "{@item Wand of Wonder}: Because lolrandom", + "{@item Ring of Djinni Summoning}: It's pretty much everything from the gamechanging list in a single item. I can't see anyone selling these.", + "{@item Bag of Tricks}: Creating permanent living creatures does absolutely silly things to the economy.", + "{@item Tome of the Stilled Tongue}: No wizard would ever sell this.", + "Manuals and tomes +2: If these come up, the GM is probably giving them to the whole party as a \"level up\" type thing", + "{@item Belt of Giant Strength}: Breaks bounded Accuracy", + "{@item Potion of Giant Strength}: Breaks bounded accuracy", + "{@item Rod of Resurrection}: Plot device", + "{@item Helm of Brilliance}: Lolrandom", + "{@item Bag of Beans}: Lolrandom (Seriously, it summons {@creature mummy lord|mm|mummy lords} with treasure filled crypts)", + "{@item Staff of the Magi}: Too much power", + "{@item Manual of Golems}: This is a blueprint, not an item. Use whatever rules go into pricing blueprints for your campaign and adjust the golem crafting prices as needed.", + "Cursed items" + ] + } + ] + }, + { + "type": "entries", + "name": "Expansion: Guildmaster's Guide to Ravnica", + "entries": [ + "{@note The original document on which the following prices are based can be found {@link here|https://www.dungeonsports.com/guildmasters-guide-to-ravnica-pricing/}}", + "{@book Guildmaster's Guide to Ravnica|GGR} adds a selection of guild-themed items which can be priced as follows.", + { + "type": "table", + "colLabels": [ + "Item", + "Price (gp)", + "Item", + "Price (gp)" + ], + "colStyles": [ + "col-4", + "col-2 text-right", + "col-4", + "col-2 text-right" + ], + "rows": [ + [ + "{@item Moodmark Paint|SaneMagicItemPricesExpanded}", + 5, + "{@item Izzet Keyrune|SaneMagicItemPricesExpanded}", + 4000 + ], + [ + "{@item Pyroconverger|SaneMagicItemPricesExpanded}", + 50, + "{@item Azorius Keyrune|SaneMagicItemPricesExpanded}", + 5000 + ], + [ + "{@item Skyblinder Staff|SaneMagicItemPricesExpanded}", + 100, + "{@item Mizzium Mortar|SaneMagicItemPricesExpanded}", + 5000 + ], + [ + "{@item Mizzium Apparatus|SaneMagicItemPricesExpanded}", + 1300, + "{@item Boros Keyrune|SaneMagicItemPricesExpanded}", + 6000 + ], + [ + "{@item Guild Signet|SaneMagicItemPricesExpanded}", + 1500, + "{@item Golgari Keyrune|SaneMagicItemPricesExpanded}", + 6000 + ], + [ + "{@item Mizzium Armor|SaneMagicItemPricesExpanded}", + 1500, + "{@item Sword of the Paruns|SaneMagicItemPricesExpanded}", + 6000 + ], + [ + "{@item Orzhov Keyrune|SaneMagicItemPricesExpanded}", + 2000, + "{@item Dimir Keyrune|SaneMagicItemPricesExpanded}", + 10000 + ], + [ + "{@item Rakdos Keyrune|SaneMagicItemPricesExpanded}", + 2000, + "{@item Pariah's Shield|SaneMagicItemPricesExpanded}", + 10000 + ], + [ + "{@item Selesnya Keyrune|SaneMagicItemPricesExpanded}", + 2000, + "{@item Peregrine Mask|SaneMagicItemPricesExpanded}", + 12000 + ], + [ + "{@item Simic Keyrune|SaneMagicItemPricesExpanded}", + 2000, + "{@item Illusionist's Bracers|SaneMagicItemPricesExpanded}", + 15000 + ], + [ + "{@item Spies' Murmur|SaneMagicItemPricesExpanded}", + 2000, + "{@item Rakdos Riteknife|SaneMagicItemPricesExpanded}", + 18000 + ], + [ + "{@item Sunforger|SaneMagicItemPricesExpanded}", + 3000, + "{@item Voyager Staff|SaneMagicItemPricesExpanded}", + 90000 + ], + [ + "{@item Gruul Keyrune|SaneMagicItemPricesExpanded}", + 4000, + "", + "" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Expansion: Tasha's Cauldron of Everything", + "entries": [ + "{@note The original document on which the following prices are based can be found {@link here|https://www.dungeonsports.com/tashas-cauldron-item-pricing}}", + "{@book Tasha's Cauldron of Everything|TCE} adds a selection of magical goodies which can be priced as follows.", + { + "type": "table", + "colLabels": [ + "Item", + "Price (gp)", + "Item", + "Price (gp)" + ], + "colStyles": [ + "col-4", + "col-2 text-right", + "col-4", + "col-2 text-right" + ], + "rows": [ + [ + "{@item Spellwrought Tattoo (Cantrip)|SaneMagicItemPricesExpanded}", + 50, + "{@item Spellwrought Tattoo (5th Level)|SaneMagicItemPricesExpanded}", + 3200 + ], + [ + "{@item Prosthetic Limb|SaneMagicItemPricesExpanded}", + 100, + "{@item Astral Shard|SaneMagicItemPricesExpanded}", + 4000 + ], + [ + "{@item Spellwrought Tattoo (1st Level)|SaneMagicItemPricesExpanded}", + 300, + "{@item Devotee's Censer|SaneMagicItemPricesExpanded}", + 4000 + ], + [ + "{@item Eldritch Claw Tattoo|SaneMagicItemPricesExpanded}", + 500, + "{@item Elemental Essence Shard|SaneMagicItemPricesExpanded}", + 4000 + ], + [ + "{@item Illuminator's Tattoo|SaneMagicItemPricesExpanded}", + 500, + "{@item Feywild Shard|SaneMagicItemPricesExpanded}", + 4000 + ], + [ + "{@item Masquerade Tattoo|SaneMagicItemPricesExpanded}", + 500, + "{@item Fulminating Treatise|SaneMagicItemPricesExpanded}", + 4000 + ], + [ + "{@item Spellwrought Tattoo (2nd Level)|SaneMagicItemPricesExpanded}", + 600, + "{@item Outer Essence Shard|SaneMagicItemPricesExpanded}", + 4000 + ], + [ + "{@item Spellwrought Tattoo (3rd Level)|SaneMagicItemPricesExpanded}", + 1000, + "{@item Shadowfell Shard|SaneMagicItemPricesExpanded}", + 4000 + ], + [ + "{@item +1 All-Purpose Tool|SaneMagicItemPricesExpanded}", + 1500, + "{@item +2 All-Purpose Tool|SaneMagicItemPricesExpanded}", + 5000 + ], + [ + "{@item +1 Amulet of the Devout|SaneMagicItemPricesExpanded}", + 1500, + "{@item +2 Amulet of the Devout|SaneMagicItemPricesExpanded}", + 5000 + ], + [ + "{@item +1 Arcane Grimoire|SaneMagicItemPricesExpanded}", + 1500, + "{@item +2 Arcane Grimoire|SaneMagicItemPricesExpanded}", + 5000 + ], + [ + "{@item +1 Bloodwell Vial|SaneMagicItemPricesExpanded}", + 1500, + "{@item +2 Bloodwell Vial|SaneMagicItemPricesExpanded}", + 5000 + ], + [ + "{@item +1 Moon Sickle|SaneMagicItemPricesExpanded}", + 1500, + "{@item +2 Moon Sickle|SaneMagicItemPricesExpanded}", + 5000 + ], + [ + "{@item +1 Rhythm-Maker's Drum|SaneMagicItemPricesExpanded}", + 1500, + "{@item +2 Rhythm-Maker's Drum|SaneMagicItemPricesExpanded}", + 5000 + ], + [ + "{@item Spellwrought Tattoo (4th Level)|SaneMagicItemPricesExpanded}", + 1600, + "{@item Barrier Tattoo (Small)|SaneMagicItemPricesExpanded}", + 6000 + ], + [ + "{@item Alchemical Compendium|SaneMagicItemPricesExpanded}", + 2000, + "{@item Barrier Tattoo (Medium)|SaneMagicItemPricesExpanded}", + 12000 + ], + [ + "{@item Astromancy Archive|SaneMagicItemPricesExpanded}", + 2000, + "{@item +3 All-Purpose Tool|SaneMagicItemPricesExpanded}", + 20000 + ], + [ + "{@item Atlas of Endless Horizons|SaneMagicItemPricesExpanded}", + 2000, + "{@item +3 Amulet of the Devout|SaneMagicItemPricesExpanded}", + 20000 + ], + [ + "{@item Bell Branch|SaneMagicItemPricesExpanded}", + 2000, + "{@item +3 Arcane Grimoire|SaneMagicItemPricesExpanded}", + 20000 + ], + [ + "{@item Guardian Emblem|SaneMagicItemPricesExpanded}", + 2000, + "{@item +3 Bloodwell Vial|SaneMagicItemPricesExpanded}", + 20000 + ], + [ + "{@item Heart Weaver's Primer|SaneMagicItemPricesExpanded}", + 2000, + "{@item +3 Moon Sickle|SaneMagicItemPricesExpanded}", + 20000 + ], + [ + "{@item Libram of Souls and Flesh|SaneMagicItemPricesExpanded}", + 2000, + "{@item +3 Rhythm-Maker's Drum|SaneMagicItemPricesExpanded}", + 20000 + ], + [ + "{@item Lifewell Tattoo|SaneMagicItemPricesExpanded}", + 2000, + "{@item Absorbing Tattoo|SaneMagicItemPricesExpanded}", + 24000 + ], + [ + "{@item Shadowfell Brand Tattoo|SaneMagicItemPricesExpanded}", + 2000, + "{@item Barrier Tattoo (Large)|SaneMagicItemPricesExpanded}", + 24000 + ], + [ + "{@item Nature's Mantle|SaneMagicItemPricesExpanded}", + 2000, + "{@item Crystalline Chronicle|SaneMagicItemPricesExpanded}", + 25000 + ], + [ + "{@item Planecaller's Codex|SaneMagicItemPricesExpanded}", + 2000, + "{@item Demonomicon of Iggwilv|SaneMagicItemPricesExpanded}", + 50000 + ], + [ + "{@item Blood Fury Tattoo|SaneMagicItemPricesExpanded}", + 3000, + "{@item Mighty Servant of Leuk-o|SaneMagicItemPricesExpanded}", + 80000 + ], + [ + "{@item Coiling Grasp Tattoo|SaneMagicItemPricesExpanded}", + 3000, + "{@item Cauldron of Rebirth|SaneMagicItemPricesExpanded}", + 100000 + ], + [ + "{@item Ghost Step Tattoo|SaneMagicItemPricesExpanded}", + 3000, + "", + "" + ] + ] + } + ] + } + ] + } + ] + } ] } diff --git a/book/HapHazred; Blood in the Company - Players Introduction.json b/book/HapHazred; Blood in the Company - Players Introduction.json index 9246801027..373dabfe53 100644 --- a/book/HapHazred; Blood in the Company - Players Introduction.json +++ b/book/HapHazred; Blood in the Company - Players Introduction.json @@ -22,2986 +22,2986 @@ "dateLastModified": 1694386526, "_dateLastModifiedHash": "0d4777e704" }, - "book": [ + "baseitem": [ { - "name": "Blood in the Company: Player's Introduction", - "id": "BITCPI", + "name": "Falx", "source": "BloodInTheCompany", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/BloodintheCompanyPICover.webp", - "published": "2021-05-17", - "author": "HapHazred", - "contents": [ - { - "name": "Cover Page" - }, - { - "name": "Background" - }, - { - "name": "The Pevic Continent" - }, - { - "name": "Adventurers in the Pevic Region", - "headers": [ - "Fighters & Rogues", - "Monks, Rangers, Paladins, & Barbarians", - "Clerics, Bards, & Druids", - "Wizards & Sorcerers", - "Warlocks" - ] - }, - { - "name": "Life in Kathkacha", - "headers": [ - { - "depth": 1, - "header": "The Helviti Comanda" - }, - "Common Races", - "Uncommon Races", - "Rare Races", - { - "depth": 1, - "header": "Nobility of Kathkach" - } - ] - }, - { - "name": "Locations in Kathkacha Valley", - "headers": [ - "The Platinum Pot", - "The Brass Palace", - "The Copper Mines of Coprun", - "The Wine Farms" - ] - }, - { - "name": "Technology in the Pevic Region" - }, - { - "name": "Neighbours of Kathkacha Valley", - "headers": [ - "The Helviti", - "The Eastern City States", - "The Aegan Empire", - "The Untamed Jungles" - ] - }, - { - "name": "Legends of the Pevic Region", - "headers": [ - "The Dyvare", - "Flambard Hawk", - "Brasshand the Bold" - ] - }, - { - "name": "Additional Tables", - "ordinal": { - "type": "appendix", - "identifier": "A" - } - } + "page": 8, + "type": "M", + "rarity": "none", + "weight": 3, + "value": 1500, + "weaponCategory": "martial", + "property": [ + "V" + ], + "dmg1": "1d8", + "dmgType": "S", + "dmg2": "1d10", + "sword": true, + "weapon": true, + "entries": [ + "{@note Similar to a {@item longsword|phb}.}" ] }, { - "name": "Blood in the Company: Explorer's Handbook to the Pevic Region & its Peoples", - "id": "BITCEH", + "name": "Gastraphetes", "source": "BloodInTheCompany", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/BloodintheCompanyEHCover.webp", - "published": "2022-02-07", - "author": "HapHazred", - "contents": [ - { - "name": "Introduction", - "headers": [ - "History of the Continent", - "Present Day" - ] - }, - { - "name": "Nations of the Pevic Region", - "headers": [ - "The Aegan Empire", - "The Helviti Wastes", - "The Northern Kingdoms", - "The Eastern City States", - "Kathkacha" - ] - }, - { - "name": "Organisations in the Pevic Region", - "headers": [ - "Steelmongers", - "The Tower of Eyes", - "Helviti Comanda", - "Silver Company", - "Alliance of Groves", - "Inquisition" - ] - }, - { - "name": "Dangers of the Pevic Continent", - "headers": [ - "Bandits", - "Goblins", - "Helviti Wildlife", - "Supernatural Remnants" - ] - }, - { - "name": "Religion on the Pevic Continent", - "headers": [ - "The Gods of Gol", - { - "depth": 1, - "header": "The Protector" - }, - { - "depth": 1, - "header": "Lifegiver" - }, - { - "depth": 1, - "header": "The Great Architect" - }, - { - "depth": 1, - "header": "Eternal Queen" - }, - { - "depth": 1, - "header": "Azure Artist" - }, - "Cults of the Pevic Continent", - { - "depth": 1, - "header": "Imperial Cult" - }, - { - "depth": 1, - "header": "Church of Starborn" - }, - { - "depth": 1, - "header": "Dyvarran Cult" - }, - { - "depth": 1, - "header": "Illegal Cults" - }, - "Clerics in Gol" - ] - }, - { - "name": "Notable Persons of the Pevic Continent", - "headers": [ - "Brayk Brasshand", - "High King Brekivik", - "Lady Eyelaine", - "Flambard Hawk", - "King Hekari", - "Ikarian Devos", - "Omana the Eldritch" - ] - }, - { - "name": "The Pevic Continent" - }, - { - "name": "Appendix A:", - "headers": [ - "Aegan Language Sayings", - "Helviti Language Sayings", - "Kathkach Language Sayings" - ] - }, - { - "name": "Appendix B: Fashion in Kathkach" - } + "page": 8, + "type": "R", + "rarity": "none", + "weight": 18, + "value": 5000, + "weaponCategory": "martial", + "property": [ + "A", + "H", + "LD", + "2H" + ], + "range": "100/400", + "dmg1": "1d10", + "dmgType": "P", + "crossbow": true, + "weapon": true, + "entries": [ + "{@note Similar to a {@item Heavy Crossbow|phb}, but fired from the stomach.}" + ], + "ammoType": "crossbow bolt|phb" + }, + { + "name": "Grululu", + "source": "BloodInTheCompany", + "page": 1, + "type": "INS", + "typeAlt": "M", + "rarity": "none", + "weight": 10, + "value": 2000, + "weaponCategory": "martial", + "property": [ + "2H" + ], + "dmg1": "1d8", + "dmgType": "B", + "club": true, + "weapon": true, + "entries": [ + "The grululu is a larger, two-handed variant of the {@item ululu|BloodInTheCompany} played by professional musicians. Much like the {@item ululu|BloodInTheCompany}, it can be played by striking along its length with a baton or by hitting hostile enemies (or volunteers) with it. Due to its extended length, the grululu has a greater variety of notes and tones it can play. Due to its rarity and craftsmanship it is a serious investment for musicians." ] }, { - "name": "Blood in the Company: Helviti Weapons", - "id": "BITCHW", + "name": "Heavy Slingshot", "source": "BloodInTheCompany", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/BloodintheCompanyHWCover.webp", - "published": "2022-11-21", - "author": "HapHazred", - "contents": [ + "page": 1, + "type": "R", + "rarity": "none", + "weight": 8, + "value": 4000, + "weaponCategory": "martial", + "property": [ + "A", + "2H", + "LD" + ], + "range": "80/320", + "dmg1": "1d8", + "dmgType": "B", + "weapon": true, + "entries": [ + "The heavy slingshot is a weapon used primarily by Huascan soldiers. It is a large, cumbersome weapon that utilises very powerful elastic natural rubbers to propel {@item Sling Bullet|PHB|bullets} at long distances." + ], + "ammoType": "sling bullet|phb" + }, + { + "name": "Rokun Ta", + "source": "BloodInTheCompany", + "page": 1, + "type": "M", + "rarity": "none", + "weight": 2, + "value": 7500, + "weaponCategory": "martial", + "property": [ + "2H", + "S", + "R" + ], + "dmg1": "1d8", + "dmgType": "B", + "weapon": true, + "entries": [ + "Swatting archer dragonflies out of the air or hitting a {@item winged spider|BloodInTheCompany} on approach is not easy with a standard {@item warhammer|PHB}, and thus the Helviti designed the Rokun Ta, which consists of a heavy hammer-like weight attached to a strong spider-silk cord, around fifteen foot in length. This complicated to learn weapon is often held as a side-arm by Helviti rangers in case they run out of arrows, and can be swung and whipped around with deadly effect. Due to the materials used, the Rokun Ta is infamously expensive for a 'melee' weapon.", { - "name": "Helviti Weapons", - "headers": [ - "Miscellaneous Weapons" + "type": "entries", + "name": "Special", + "entries": [ + "You have disadvantage when you use a Rokun-Ta to attack a target within 5 feet of you. Additionally, the reach of the Rokun Ta extends to 15 ft." ] } ] + }, + { + "name": "Shikiti", + "source": "BloodInTheCompany", + "page": 1, + "type": "INS", + "typeAlt": "R", + "rarity": "none", + "weight": 1, + "value": 1500, + "weaponCategory": "simple", + "property": [ + "A", + "R", + "LD" + ], + "range": "20/80", + "dmg1": "1", + "dmgType": "P", + "weapon": true, + "entries": [ + "The shikiti is designed as a tool to both scare off attacking monsters by creating an ear-rending screech when blown into it as well as deliver a painful sting to an enemy via a {@item blowgun needle|PHB|dart} emitted similarly to a {@item blowgun|PHB}, used to ward off bugcats due to their sensitive hearing. Its low damage potential renders it less useful against larger targets, however it has also found a home as an instrument, and alongside the {@item ululu|BloodInTheCompany} is a staple of Helviti musical tradition." + ], + "ammoType": "blowgun needle|phb" + }, + { + "name": "Shtra Ta", + "source": "BloodInTheCompany", + "page": 1, + "type": "M", + "rarity": "none", + "weight": 10, + "value": 3000, + "weaponCategory": "martial", + "property": [ + "2H", + "R" + ], + "dmg1": "2d4", + "dmgType": "S", + "weapon": true, + "entries": [ + "The Shrta Ta is a long pole with a lengthy, swordlike spear tip extended along its length, held in place with either bars or other fixings. This weapon was designed to give the user additional reach as well as flexibility in close quarters when held by the base or near the middle, alternating being used as a staff and a polearm. Its use is similar to that of a {@item glaive|PHB}, but is less top-heavy and unbalanced, whilst being much heavier overall, used by the Helviti in caves and canyons to hunt {@creature winged spider|BloodInTheCompany|Winged Spiders} on their home turf." + ] + }, + { + "name": "Ululu", + "source": "BloodInTheCompany", + "page": 1, + "type": "INS", + "typeAlt": "M", + "rarity": "none", + "weight": 2, + "value": 1000, + "weaponCategory": "simple", + "property": [ + "L" + ], + "dmg1": "1d4", + "dmgType": "B", + "club": true, + "weapon": true, + "entries": [ + "The Ululu is a Helviti instrument not unlike a clacker. It is played by striking along its length with a baton; alternatively, it can be used as a {@item club|PHB} that produces a very satisfying clunk when it strikes an opponent. Helviti bards are able to play the instrument in battle, alternating between clacking the instrument against the baton or against a hostile target." + ] } ], - "bookData": [ + "deity": [ { - "id": "BITCEH", + "name": "Lifegiver", "source": "BloodInTheCompany", - "data": [ + "page": 13, + "pantheon": "Gol", + "alignment": [ + "C", + "N" + ], + "category": "None", + "domains": [ + "Life", + "Death", + "Nature" + ], + "entries": [ + "Lifegiver is the patron god of mothers, agriculture, plants and animals. She is also the bitter and callous brewer of diseases and poisons, decomposition, and death.", + "She is often represented as anywhere between an old caring matron and a youthful, beautiful maiden, depending on the interpretation. Dressed simply in white or gold, palms outstretched, she is especially favoured in the countrysides, where life grows free. Farmers offer prayers to her, as do midwifes, cultivators, and parents.", + "Her dim aspects take the form of plagues and infantile deaths. She can sometimes seem to be the cruellest of all the gods of Gol considering how easily she can take the lives of innocents. It is possibly no surprise that many of her followers, both good aligned and evil, have a greater tendency than most to be chaotic. Her cruelty comes often without warning. Failing crops leading to starvation, disease running rampant through the streets of a city, and death arriving in the dead of night, silently and without warning.", + "Her worshippers often comprise of healers and caretakers who seek to appease her callous dimmer aspects by appealing to her brighter side. Poisoners do the opposite. To ponder the nature of life, its meaning, and how it can be nurtured or ended is what it means to be a devout follower of the Lifegiver. She gives, and she also takes away." + ] + }, + { + "name": "The Azure Artist", + "source": "BloodInTheCompany", + "page": 14, + "pantheon": "Gol", + "alignment": [ + "C", + "N" + ], + "category": "None", + "domains": [ + "Arcana", + "Life", + "Trickery" + ], + "entries": [ + "Creativity, art, love, generosity, travel and journeys...The Azure Artist rules over these things well. They are explosive and whimsical. They can be as delicate and intricate as the {@deity The Great Architect|Gol|BloodInTheCompany|Great Architect}, but with none of the deliberate planning. The Azure Artist is wild and untamed. When a muse strikes in the small hours of the morning, or the sun hits a landscape in just the right way, this is the domain of the Artist.", + "To worship the Azure Artist is to be {@i free}. Free of mind and body, free to explore the depths of creativity. The Azure Artist is well liked by artists and writers, lovers and explorers. Adventurers also often have an affinity with the Azure Artist, as their lives hinge on the whims of risk and reward.", + "The Azure Artist is represented often by a hermaphroditic elf swathed in delicate robes or dresses. Often depicted dancing or singing, they are often shown in temples as a happy, joyous spirit of art.", + "The Azure Artist's dim aspects are depravity and wanton malice. Excess and torture are their darker sides, and it is how alluring these things can be that makes their influence. The wavering of morals and the delight in seeing suffering; this is the Artist at work once again." + ] + }, + { + "name": "The Eternal Queen", + "altNames": [ + "Mistress", + "Empress of Time", + "Lady of Eternity" + ], + "source": "BloodInTheCompany", + "page": 14, + "pantheon": "Gol", + "alignment": [ + "N" + ], + "title": "Empress of Time", + "category": "None", + "domains": [ + "Arcana", + "Light", + "Twilight" + ], + "entries": [ + "The sun and moon; space, time and the distant stars. The Eternal Queen, the Lady of Eternity, may seem very distant to most common folk, but she is at the same time omnipresent. None escape the darkness of night, nor the blinding rays of the sun at noon.", + "The Eternal Queen is represented most frequently as a regal and powerful woman. She often towers over other representations of gods; her title is that of Queen, Mistress, Empress of Time and Lady of Eternity. Her titles imply rulership, and she rules without a shadow of a doubt.", + "Of all the gods, her bright and dim aspects are the most plain to see. If one has ever been frightened by the darkness, that is the influence of the Eternal Queen. If one has been warmed by the rays of the sun, or had their way illuminated by the moon, or been worn down by time, or been awed by the vastness of space, it is her work that has allowed this.", + "Those who use magic also tend to have an association with the Eternal Queen. Explorers use her stars to guide them, and philosophers ponder the nature of time under her watchful gaze." + ] + }, + { + "name": "The Great Architect", + "source": "BloodInTheCompany", + "page": 13, + "pantheon": "Gol", + "alignment": [ + "L", + "N" + ], + "category": "None", + "domains": [ + "Knowledge", + "Order", + "Forge" + ], + "entries": [ + "Progress occurs slowly, but when it does, it is through the deliberate and cautious hand of engineers, designers, planners, and lawyers. The intricate systems of society and machines are what the Great Architect governs. They are quiet and subdued, but their influence is mighty.", + "The Great Architect is often represented as an androgynous entity, often with tools, papers, and callipers. They are worshipped by intellectuals and planners alike, and those of rigorous mindset. The Great Architect is deliberate, composed, and precise. They do not act on a whim. Progress is their gift to the world, and it shall be done bit by bit.", + "Whilst the Architect might be worshipped for his bright aspects, such as sturdy, foolproof plans and innovative designs, they are also worshipped by those seeking to plot and corrupt. Elegance in design can be found as equally in murderous assassination plans as it is in the designs of hospitals.", + "Whilst they are few and far between, many {@class wizard|phb|wizards} of any alignment ponder the values of the Great Architect. Their trade requires a greater level of discipline and rigour than most, and these are things the Great Architect provides aplenty." + ] + }, + { + "name": "The Protector", + "source": "BloodInTheCompany", + "page": 13, + "pantheon": "Gol", + "alignment": [ + "L", + "N" + ], + "category": "None", + "domains": [ + "Light", + "Order", + "War" + ], + "symbol": "A knight in ancient resplendent silver armour", + "entries": [ + "The Protector is the noble and heavy-handed patron of law, guards, city walls and the preservation of society and life. He is also the terrible and dark vengeful tyrant of war and fighters.", + "Commonly represented in cities as a knight in ancient resplendent silver armour, he is typically worshipped by those who devote themselves to the maintenance of public order. It is no surprise that within cities he is widely regarded as the favoured patron of many; it is his influence that guards a city and society against the influence of chaos and corruption.", + "His dim aspect emerges in times of strife. When the preservation of society fails, its destruction must happen swiftly and mercilessly in order for it to blossom anew. His anger is felt through the fiery might of siege engines and the tips of swords. His wrath is the cutting edge of a {@item falx|BloodInTheCompany}, the bite of arrows, and the relentless swing of an executioner's axe.", + "To worship the Protector means to link oneself to society. Even the worshippers of his dimmer aspects tend to ponder the darker sides of society; the nature and merit of punishment, and the place of war and destruction in the continuation of civilisation. Though the Protector has very overt and clear dim aspects, his brighter followers are known to be some of the most noble individuals in the world. Paladins and knights, defenders and champions offer prayers and worship to the Protector." + ] + } + ], + "monster": [ + { + "name": "Chimera Comanda Mercenary", + "shortName": "Chimera Comanda Merc", + "source": "BloodInTheCompany", + "page": 8, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "N", + "E" + ], + "ac": [ { - "type": "section", - "name": "Introduction", - "page": 2, - "entries": [ - "The Pevic Continent is a land situated on the world of Gol, a sphere floating amongst several other vibrant world connected by a cosmic web. It is a land steeped in history and featuring a variety of cultures and societies.", - "It currently is in the midst of a renaissance after hundreds of years of darkness following a terrible catastrophe that led to magic being made rare and unusual. Prior to the catastrophe magic was ubiquitous across cities and towns, and virtually every citizen had access to basic cantrips and common magical items that kept the wheels of civilisation turning. Without magic, the world entered a dark age. Cities splintered and old nations crumbled into isolated city states and tribes.", - "What little magic was left became the stuff of fairytales and folklore. Hidden groves where magic still thrived were hidden away in nature, tended to by the few druids and {@class ranger|PHB|rangers} that were left in the world. {@class wizard|phb|Wizards} became a rare elite, and even the gods themselves could not escape the magical calamity. All were weakened, many disappeared entirely, and the few that were left had survived only by merging their portfolios together to safeguard civilisation.", - "This devastating fall of magic led to the rise of new technologies. Ways of working metal and stone had to be developed once again, and currently the continent is comfortable in their use of bronze and iron. To the West, the newly formed {@book Aegan Empire|BITCEH|1|The Aegan Empire} has revived the manufacture of steel, and it seems that the dark ages are near a close.", - "War yet persists in the East, where dozens of city states vie for power. Instability creates opportunity, though. Several of the largest of them have risen up above the weaker cities in power. In the centre of the continent the valley of Kathkacha rolls in wealth from their mercantile deals with both the {@book Aegan Empire|BITCEH|1|The Aegan Empire} and the {@book Eastern City States|BITCEH|1|The Eastern City States}. To the north, the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} benefit greatly from weakness in the south securing their borders. Lastly, the fearsome {@book Helviti|BITCEH|3|Helviti Comanda} sell their services as deadly soldiers to the highest bidder and maintain order within the civilised regions.", - "It is a time where conflict and opportunity exist in equal supply. More than a few adventurers would throw themselves into these tumultuous times in search of gold and power. Others would hunt for the rare fragments of magic left in the world, as even something as simple as an ancient enchanted sword would give them a distinct edge. Others hunt down emerging instances of the supernatural that hide in the darkest corners of the world, hidden away from the watchful eyes of civilisation.", - "It is into this strange land that you find yourself...", - { - "type": "entries", - "name": "History of the Continent", - "page": 2, - "entries": [ - "The continent itself has a long history, but before the collapse of magic only a small amount is known. Many ancient texts were lost following the collapse of the magic age, and what remains is found largely in the memories of the {@race elf|phb|elves} who were still alive in that period.", - "Before the collapse, there were many cities ruled by the most powerful wizard and priest class. Some were ruled well, whilst others were brutal dictatorships. There was also a massive variety of religion, featuring many deities familiar to other worlds, such as Tyr and Eredus, as well as gods native to the world of Gol, such as Aepoptosis, the primal god of violence, and Ukua, the goddess of civilisation.", - "In this time the {@book Aegan Empire|BITCEH|1|The Aegan Empire} did not exist, nor did the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} as we know them today. Some cities stood in this time, such as Kathkach, the largest city in the {@book Kathkacha region|BITCEH|1|Kathkacha}, as well as Grandstar, known in this age as Virilian by the {@race elf|phb|elves} who lived there.", - "Each city ruled itself, with a powerful spellcaster at its head, be it a divine spellcaster such as a high priest or an arcane spellcaster such as an {@creature archmage}.", - "The collapse occurred roughly five-hundred years ago. Cities like Kathkacha were abandoned in the chaos, and were only reclaimed later as the panic and terror subsided. Organisations formed to grant security to the people; most notable of these were the powerful {@book Aegan Empire|BITCEH|1|The Aegan Empire} and the decentralised {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}. The Kathkacha valley was resettled by {@book Brasshand the Bold|BITCPI|8|Brasshand the Bold} after it abandoned its bloody ways worshipping the primal god of violence, Aepoptosis. {@book The Eastern City States|BITCEH|1|The Eastern City States} built themselves on the bones of the ancient mage-cities. Magic faded from prominence overnight, and in its place mercantilism and military might rose into newfound favour.", - "Plunged into a technological dark age, many of the new civilisations were sent back into a proverbial stone age. Technology did not advance equally across all of the continent. The {@book Aegan Empire|BITCEH|1|The Aegan Empire}, racing to reclaim ancient texts and technologies, flourished and has begun introducing steel back into their armies. The rest of the world remains more comfortable with bronze and iron." - ] - }, - { - "type": "entries", - "name": "Present Day", - "page": 2, - "entries": [ - "Today the status-quo between the civilisations of the Pevic Continent is stable. The {@book Aegan Empire's|BITCEH|1|The Aegan Empire} expansion was halted by a sudden series of mysterious attacks along its coastline. The {@book City States to the East|BITCEH|1|The Eastern City States} have struggled to unite and are in a state of constant competition. The {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} have any expanse halted by unforgiving mountain ranges on their border. In the centre, {@book Kathkacha|BITCEH|1|Kathkacha} and the {@book Helviti Waste|BITCEH|1|The Helviti Wastes} benefit greatly from their geographic position in the world." - ] - } + "ac": 17, + "from": [ + "{@item splint armor|phb}" + ] + } + ], + "hp": { + "formula": "9d8 + 18", + "average": 58 + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 13, + "con": 14, + "int": 10, + "wis": 11, + "cha": 10, + "skill": { + "perception": "+2", + "athletics": "+5" + }, + "passive": 12, + "languages": [ + "Common" + ], + "cr": "3", + "trait": [ + { + "name": "Cruel Bloodlust", + "entries": [ + "When the Chimera Comanda Mercenary hits a target with a melee attack, the Chimera Comanda Mercenary gains 2 temporary hit points that disappear at the beginning of their next turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Chimera Comanda Mercenary makes two falx attacks." ] }, { - "type": "section", - "name": "Nations of the Pevic Region", - "page": 3, + "name": "{@item Falx|BloodInTheCompany}", "entries": [ - { - "type": "entries", - "name": "The Aegan Empire", - "page": 3, - "entries": [ - "Perhaps the most powerful of the new world orders is the Aegan Empire. It built itself along the western coast of the continent, and it spans from the {@book inhospitable jungles|BITCPI|7|The Untamed Jungles} to the south all the way up to a mountainous border with the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}.", - "Above all else, the Aegan Empire is obsessed with power. They are a military powerhouse, their martial prowess matched only by the {@book Helviti|BITCEH|3|Helviti Comanda}, but with the added advantage of size, a stronger and more reliable economy, and a prestigious navy. If left unchecked they might have invaded towards the centre of the continent, taking over {@book Kathkacha|BITCEH|1|Kathkacha} and penetrating into the {@book Eastern City States region|BITCEH|1|The Eastern City States}, and forming an Empire that spanned the width of the entire continent.", - "Their expanse was halted, however, as they found an enemy they never expected. Ships sent West, designed to explore the various islands and potentially discover new lands in the form of distant continents, returned as enemies. The seamen aboard their ships were driven mad, their bodies bearing signs of self-mutilation, and wreaked havoc across the Aegan coastline and island forts. More worrisome still were the ships they had {@i not} sent West that followed them. Ramshackle rafts carrying men and women of equal insanity, armed with crude but brutal weapons. They attacked with no mercy nor predictability, whooping and hollering as they disembarked upon the vulnerable shores. They killed and tormented without remorse, and this sudden string of attacks put the Aegan Empire on the defensive.", - "Their focus became the formation of a deadly fleet and fortifying their coastal forts against attack. Never again would they allow themselves to be made vulnerable from the sea. The Aegan Fleet became the greatest in the world, but at the same time any hopes of conquest of the continent were dashed by the relentless naval attacks. To make matters worse, in a poorly judged moment of arrogance, their largest land army was devastated at the infamous {@book Battle of Looming Rock|BITCEH|1|The Battle at Looming Rock}. The formation of a fleet required coin and resources, and trade with the {@book East|BITCEH|1|The Eastern City States} provided both. Never again would the Aegan Empire pose a serious threat to the lands to the {@book East|BITCEH|1|The Eastern City States}.", - "The fear of attack from the sea allowed a powerful faction within the Aegan Empire to form: the {@book Steelmongers|BITCEH|2|Steelmongers}. This group pushed for the reclaiming of ancient arcane technology, and focussed much of their resources on advancing the military might of the Aegan Empire. Under their rule, the Aegan Empire became technologically advanced compared to the other nations in the Continent. Steel tips their magnificent {@object ballista} bolts, their {@vehicle warship|GoS|Warships} are twice the size of any other in the world, and magnificently engineered stone citadels dot the coast.", - "In order to secure their rule, they entered into an alliance with the {@book Helviti Comanda|BITCEH|3|Helviti Comanda} in order to boost their control over the region. As regular additions to their army, they have acquired the services of {@book Devil Comanda, Lion Comanda, and Kraken Comanda|BITCEH|3|Helviti Comanda|1}.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/ByzantineTagmata.webp" - }, - "credit": "{@link Byzantine tagmata|https://cdnb.artstation.com/p/assets/images/images/007/446/455/large/joan-francesc-oliveras-pallerols-byzantine-tagmata.jpg?1506196177} by {@link Joan Francesc Oliveras Pallerols|https://www.artstation.com/jfoliveras}, 2017", - "altText": "An armoured solider stands facing away looking over a rocky seaside cliff with a stone tower in the distance. They wear a mail coif and orange-red leather tunic with blue tassels. A red teardrop shaped shield dominates the frame in their left hand, while a curved sword blade is visible in profile behind them." - }, - "There is little room for dissent under the rule of the {@book Steelmongers|BITCEH|2|Steelmongers}. Complete subservience to the Empire is mandatory. Despite their technological advances, the Aegan Empire is a brutal regime that cracks down on personal freedom in the name of securing its borders. In this, it is largely successful, though many chafe under its vicious rule. Whilst there are honourable and gentle members of the {@book Steelmonger|BITCEH|2|Steelmongers} ruling elite, most tend to be hard and cruel leaders focussed on amassing more power and military might.", - "The Aegan Empire entered into a brief war against the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} as it overstepped its bounds in the north. This war saw the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} as victors. After many years roaming the seas, the Empire was ill-prepared for a ground war against the rough barbaric tactics of the north, and their forces were decimated at the disaster that was the {@book Battle of Looming Rock|BITCEH|1|The Battle at Looming Rock} which saw them enter into conflict with their {@book Helviti|BITCEH|3|Helviti Comanda} allies. Now vulnerable despite their advanced military power and technology, many of their number were left paranoid that their empire might crumble around them." - ] - }, - { - "type": "entries", - "name": "The Helviti Wastes", - "page": 4, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/ConceptTomrris.webp" - }, - "credit": "{@link Historical Concept Tomrris|https://www.artstation.com/artwork/OoKdRe} by {@link Timur Mutsaev|https://www.artstation.com/timur}, 2021", - "altText": "A tattooed woman wearing sleek scale mail armour with bared arms and intricate ornamentation holds a half sheathed sword in one hand, and the bearded decapitated head of a swarthy man in the other." - }, - "Across the Pevic Continent, no land is more inhospitable than the dreaded Helviti Wastes. A land drenched in coarse sand, dirt, ash, vile gasses, and violent beasts. The wildlife is considered to be so hostile to civilised life that when the poisoned ash blows across the paths the Helviti consider it a blessing; at least when the poison gasses make it near impossible to breathe without wearing special masks the wildlife doesn't tend to attack. Except the devil vampire crabs. Nothing stops the devil vampire crabs. The only habitable spots (relatively speaking) are a small number of oases that dot the landscape. These oases are home to the most dangerous civilisation in terms of raw fighting prowess: the Helviti.", - "The Helviti are a rough, violent people adjusted to living in the most dangerous land in the Continent. They are largely organised into groups known as {@book Comanda|BITCEH|3|Helviti Comanda}, which operate like clans, or a mercenary company. Each {@book Comanda|BITCEH|3|Helviti Comanda} has a name, and famous Comanda are legendary across the Continent. Among them are the {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda}, Titanium Comanda, and the Vanguard Comanda, but there are hundreds of smaller groups throughout the world.", - "Despite the dangers of the wastes, which include dehydration, disorientation, and digestion in the stomach of the vicious giant sandsquids, {@creature Winged Spider|BloodInTheCompany|winged spiders}, and bugcats, the Helviti Wastes are the fastest and most direct path between the {@book Eastern City States|BITCEH|1|The Eastern City States}, Kathkacha, the {@book Aegan Empire|BITCEH|1|The Aegan Empire} and the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} that doesn't involve marching over unforgiving and treacherous mountain ranges or sailing around the coast. For this reason, the Helviti found themselves in a uniquely profitable position.", - { - "type": "inset", - "name": "The Battle at Looming Rock", - "page": 4, - "entries": [ - "The Helviti Wastelanders don't have many defining battles due to their disparate clan-like nature. For this reason, the Battle of Looming Rock, also known as the battle of the Five Comanda, stands out. Serving the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, the Lion Comanda and the Devil Comanda both marched against an army from the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} alongside an Aegan force. Sensing imminent victory, the {@book Aegan Empire|BITCEH|1|The Aegan Empire} rescinded their contract with the Helviti just prior to the final battle at Looming Rock.", - "In order to protect their reputation and prevent similar breaches in contract from other nations, Lion and Devil Comanda both sent a call to the Topaz, Horsehair, and Whistle Comanda who were in the region. Through deft manoeuvering and sudden surprise, they were able to annihilate a full half of the Aegan force, though this came at the cost of the Lion Comanda.", - "Sensing defeat and dreading the complete loss of the Aegan army, the Aegan Commander at the time quickly ordered the Helviti to be paid in full. Through quick communication and expert coordination, the Helviti switched sides once again and cornered the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} army, unaware of the turmoil between the Helviti and the Aegan armies.", - "The battle ended as a pyrrhic victory for the Aegan forces, who had lost such a substantial portion of their forces to Helviti harrying from the Horsehair and Whistle Comanda that their aspirations to march on the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} were irreparably halted. The Helviti had cemented their reputation as a force not to be crossed. The Devil Comanda continues to serve the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, who relies heavily on their service and continues to pay them handsomely to this day." - ] - }, - "In exchange for safe passage, they would tax merchants passing through their nation. They secured their borders well and guard against smugglers and bandits, and by taming the few paths through the deadly wastes they monopolised trade through their rugged homeland.", - "Taking this mentality of using their martial skills for profit, many of their Comanda export themselves to the rest of the world as mercenaries. A Helviti Comanda is often able to defeat armies much larger than itself in size due to their lifelong commitment to battle and violence and highly specialised set of skills, and so are often bought as guards in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, {@book Kathkacha|BITCEH|1|Kathkacha}, and wealthier members of the {@book Eastern City States|BITCEH|1|The Eastern City States}. Kraken Comanda sails the seas alongside the Aegans to protect against the maddened sea-people, {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda} guards the {@book Brass Palace|BITCPI|5|The Brass Palace} in Kathkach, and Wendigo Comanda spreads itself far and wide, individual members sending back their earnings to the homeland.", - "Each Comanda follows a strict and complex code that involves not taking any action that would harm the homeland. They are even permitted to fight one another if so doing brings profit to the homeland and does not endanger their security at home.", - "The image abroad of the Helviti is therefore one of violent barbarians and professional killers. At home, the truth is more nuanced. The towns around the oases are filled with civilians and even artists. These people are rougher than most due to their environment, but nonetheless it can be surprising for many outsiders to see this softer side of the Helviti Comanda.", - "To a Helviti, one is only considered an adult if one joins and proves themselves to a Comanda. An adult is given a suit of armour to protect themselves, and these armours can vary in origin and type. Some are made abroad, some are passed down generations, and some are built to order for the individual Helviti. As there is a lack of resources in the Wastes, this results in a patchwork look to most warriors from this region. Children work in the Wastes to maintain food supplies, tend to homes, and other less violent tasks. They are offered protection by the powerful Comanda, though this protection is retracted if they leave the Wastes and cease contributing to their society.", - "Also present in the Wastes are nomadic tribes that follow oral traditions. These groups live in harmony with the more civilised Comanda and often work alongside them during travels through the Wastes. These nomadic groups remember the times before the collapse, and train to hunt down magic and harness it through martial arts. These nomadic groups form the basis of many monastic orders, such as the influential Helviti Inquisition. Martial arts across the continent mostly stems from these nomadic tribes.", - "Depending on what Comanda one might encounter, one's experience of the Helviti could be radically different. Whereas the {@book Chimera Comanda|BITCPI|4|Chimera Comanda} focus on cruelty, for instance, Gold Comanda are well reputed for their noble disposition.", - { - "type": "insetReadaloud", - "name": "On Helviti Business Practices", - "page": 5, - "entries": [ - { - "type": "quote", - "entries": [ - "You ever hear the popular Helviti saying? 'Pay your bills, lardface'. Or something to that effect. Aegan's learned to pay their bills the hard way." - ], - "by": "Flambard Hawk" - } - ] - } - ] - }, - { - "type": "entries", - "name": "The Northern Kingdoms", - "page": 5, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/CelticInfantry.webp" - }, - "credit": "{@link Celtic light infantry types 1st century BC to 1st century AD|} from {@link Rome's Enemies (2): Gallic & British Celts: No. 2 (Men-at-Arms)|https://smile.amazon.com/Romes-Enemies-Gallic-British-Men-at-Arms/dp/B002L4FAIU} by {@link Angus McBride|https://en.wikipedia.org/wiki/Angus_McBride}", - "altText": "Four Celtish warriors rush down a bank, swords and leather shields swinging." - }, - "The Northern Kingdoms are a loose organisation of a half-dozen kings and queens who rule the cold, grassy hills to the north of the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes}. They are rich in resources and despite their barbaric and backwards reputation surprisingly powerful and secure. They have been at peace for many years, with only small skirmishes against some {@book Eastern City States|BITCEH|1|The Eastern City States} trying to march over the mountains into their land and one war against the {@book Aegan Empire|BITCEH|1|The Aegan Empire} that resulted in a win for the fearsome northern warriors.", - "Contrary to the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, the Northern Kingdoms prefer ambush and guerilla tactics, and their strategies focus on mobility, camouflage, and quick daring strikes. In the hilly, grassy terrain they live in, they have plenty of cover to conceal themselves in and are far more mobile than large, slow columns that the {@book Aegan Empire|BITCEH|1|The Aegan Empire} prefers.", - "Not only are the Northern Kingdoms well adjusted to their colder climate but they have a disproportionately high number of magical groves still present in their lands. This means that their society has a higher number of {@race elf|phb|elves}, {@class ranger|phb|rangers}, and {@class druid|phb|druids} than one might expect to see in other regions of the Pevic Continent. They are not so frequently seen to be considered common by any means, but in a world where magic is rare, it is a notable enough increase in magical power to be considered a strategic advantage. For this reason, many {@class wizard|phb|wizards} also pass through the Northern Kingdoms in order to visit and study some of the better known groves of this land.", - "The Northern Kingdoms have an extensive farming society, along with a lot of fishing and hunting. They are typically well fed and hearty, and are known for their sense of humour and welcoming attitude towards foreigners from the south. They trade their natural resources, mostly {@item iron|PHB}, {@item copper|PHB}, {@item silver|PHB}, and {@item wheat|PHB|grain} with the powerful city of {@book Kathkach|BITCPI|4} in the south through the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes}.", - "After a series of skirmishes on their border, they employ the services of the Horse Comanda to protect their borders. Compared to other Comanda it is small, and primarily serves as a scouting unit to provide warning to the armies of barbaric soldiers waiting in scattered stone castles and forts.", - "Their rich homeland has allowed the Northern Kingdoms to be a kinder, softer land to live in. Art is encouraged, as is literature, and stories of heroic warriors and lovestruck paladins are sung by {@class bard|PHB|bards} across the land. Chivalry is a well-regarded ideal in the Northern Kingdoms, and the warriors of that region often try to live up to such lofty expectations. They like bravery, honour, and valiance. They also admire beauty, skill, and poetry.", - { - "type": "inset", - "name": "Conflict at Korigvit", - "page": 6, - "entries": [ - "Korigvit is a small valley south of Dostym which would have been peaceful if not for a rebellion of peasants seeking to depose the local ruler. The King of Dostym famously quelled the rebellion by making a deal with the local Grovers, trapping the rebellion within a maze of thick brambles and trees. The time it took for the rebels to escape, Dostym had already scrambled its forces and cornered them.", - "The King took a relaxed view on the rebellion and withheld punishment... though he did scatter the rebels throughout the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}, rendering it almost impossible for them to organise again." - ] - }, - "All is not perfect in the land in the north, though. The same seamen raiders that plague the {@book Aegan Empire|BITCEH|1|The Aegan Empire} sometimes find their way north, and this often compels local kings nearer to the {@book Empire|BITCEH|1|The Aegan Empire} to work alongside the {@book Empire|BITCEH|1|The Aegan Empire} despite their at-times violent relationship. The cold winters also tend to put their lives on hold for months at a time, as regions can become nearly untraversable without well-equipped caravans. The groves are also sometimes a source of trouble. The {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} are one of the few places where some supernatural stories are taken seriously.", - "It is said that the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} is the home to the mysterious {@book Tower of Eyes|BITCEH|2|The Tower of Eyes}, an organisation aimed at investigating and controlling the supernatural in the Pevic Region. It is not known whether this is true or not as the {@book Tower of Eyes|BITCEH|2|The Tower of Eyes} guards its secrets well, but it is certainly true that a fair few of their agents can be found in the large cities of the Kingdoms, such as Dostym or Berovika.", - "Many of the northmen emigrate south in search of wealth and exploration. Many southerners also emigrate north to enjoy the lifestyle and peace that can be found there... if they can successfully traverse the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes}." - ] - }, - { - "type": "entries", - "name": "The Eastern City States", - "page": 6, - "entries": [ - "It is not as simple to categorise the Eastern City States as one distinct bloc, as many of them have their own history, culture, and social identity. As a bloc, it is this disunity that ironically serves as a point of commonality. The traditions of each often conflict and contrast against one another, and whilst this gives them a patchwork make-up of social identities, there are some elements that are common to most of the City States.", - "The Eastern City States are widely regarded as being artistic and vibrant. Perhaps it is the clashes of culture that keeps their art, literature, and music rapidly evolving and complex. They are also rapidly evolving, and despite instability, are flexible and adaptable people who are as suited to war as they are to trade.", - "Whilst there are dozens of city states in the Eastern region, there are three major cities that make up the balance of power in the region. Parche is a warlike city to the north, near the border of the great mountain ranges that separate them from the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}. More distant from the river Kacha compared to other cities, Parche is fiercely independent due to its difficulty trading with the rest of the world.", - "Yayoi rules over a large swathe of territory by the eastern coast and despite frequent raids and wars with its neighbours, still boasts extensive farmland and agriculture. It flipflops between trading with nearby Chineria and Parche and being at war with them. Some of its land begins to enter into the {@book treacherous jungles|BITCPI|7|The Untamed Jungles} to the south, and they are known for being a uniquely colourful people.", - "Chineria is situated on the river Kacha and often acts as a gateway to the rest of the City States. It is unquestionably the richest of the City States, though it's wealth pales in comparison to that of {@book Kathkach|BITCPI|4} further down the Kacha.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/AncientAssyrians.webp" - }, - "credit": "From {@link The Ancient Assyrians ELITE 39|https://ospreypublishing.com/the-ancient-assyrians-pb} by {@link Angus McBride|https://en.wikipedia.org/wiki/Angus_McBride}", - "altText": "A battle scene depicting infantry and cavalry units of different types in combat." - }, - "The Eastern City States are also unique in that they maintain some of the old traditions from before the collapse of magic. Yayoi is still ruled by an arcane elite, though dramatically reduced in power compared to the days of old. Parche exports ancient reproductions of arcane texts, primarily to the distant {@book Aegan Empire|BITCEH|1|The Aegan Empire}, at great profit. Were the region not constantly unstable, they may well be the most powerful in the entire continent, but alas, they are unable to form a persistent alliance.", - "Wars are fought in this region often by proxy. Smaller cities and fortified towns are given support by Parche, Chineria, or Yayoi to skirmish against one-another and secure small gains in control or territory to the larger city states. This is a status-quo that has persisted for close to two-hundred years now, and shows no sign of slowing down.", - "As a result many emigrate from the Eastern City States. If one doesn't live in one of the three major cities, it's likely that life is hard and at times violent. Raids and pillaging are frequent. A significant number of refugees are found in Kathkacha, working in the {@book vineyards|BITCPI|5|The Wine Farms}, farmlands, or {@book copper mines|BITCPI|5|The Copper Mines of Coprun}. Many others seek refuge to the north, but reaching the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} past the treacherous mountains is risky and often fatal. Pursuing an escape through the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes} is either one of two things: expensive, or suicide.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/OttomanSolider.webp" - }, - "credit": "{@link 16th Century Ottoman Solider|https://www.bloomsbury.com/uk/polish-winged-hussar-15761775-9781841766508/} by {@link Velimir Vukšić|https://www.bloomsbury.com/uk/author/velimir-vuksic/}", - "altText": "A drawing of a man with shield and full mail holding a horse by the bridle." - }, - "Many in this region therefore explore the {@book jungles|BITCPI|7|The Untamed Jungles} to the south. Whilst uninhabited by any large civilisation, there is still a lot of land in the jungle. Many do not return, and communities there are often short-lived. For those that survive, however, profit can be immense. There are as-yet undiscovered resources in the jungles to the south, and it is a bounty that, whilst risky, some brave entrepreneurs would gladly explore..." - ] - }, - { - "type": "entries", - "name": "Kathkacha", - "page": 7, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Scythians.webp" - }, - "credit": "From {@link The Scythians 700-300BC (Men-at-Arms)|https://smile.amazon.co.uk/Scythians-700-300BC-Men-at-Arms-137/dp/0850454786} by {@link Angus McBride|https://en.wikipedia.org/wiki/Angus_McBride}", - "altText": "Three men in traditional battle dress stand armed while a cloud of orange dusk is stirred up behind them by cavalry." - }, - "Kathkach is an old city with a complex history. Its history is in fact the oldest of any city on the Pevic Continent, with records sourced from Parche's ancient libraries citing Kathkach as one of the first named cities to be built before the collapse. Kathkach sits on the banks of the river Kacha, and controls the valley named after it: Kathkacha.", - "Resettled in the new age by the prophetic figure, the {@book Dyvare|BITCPI|8|The Dyvare}, Kathkach is built in a fertile and rich valley where {@item fine wine (bottle)|PHB|wine} can easily be made, {@item copper|PHB} mined, and crops harvested.", - "The city once had a bloody history and under the rule of its arcane masters worshipped the god of violence, Aepoptosis, and frequently sacrificed slaves in his name in brutal fighting pits. This grim history was left behind after the collapse. With Aepoptosis gone and the new gods all that remained, Kathkach was abandoned for a hundred years until it was recaptured by the {@book Dyvare|BITCPI|8|The Dyvare} and turned towards a more profitable goal: mercantilism.", - "Kathkacha is the wealthiest region in the known world. Whilst the {@book Aegan Empire|BITCEH|1|The Aegan Empire} might have more wealth over its vast territory and the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} might have more natural resources, Kathkacha's position south of the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes} and in-between the {@book Aegan Empire|BITCEH|1|The Aegan Empire} and the {@book Eastern City States|BITCEH|1|The Eastern City States} have allowed it to thrive. More gold per-capita is found here than anywhere else, and it is of little surprise that society flourishes in such a bastion of wealth.", - "It is therefore ironic that its military is somewhat behind those found in the {@book Aegan Empire|BITCEH|1|The Aegan Empire} and the {@book Eastern City States|BITCEH|1|The Eastern City States}. Its armies still prefer bronze due to the valley's cheap access to it, and as it has been a very peaceful region the military sciences have not advanced at the same pace as the {@book Aegan Empire's|BITCEH|1|The Aegan Empire} or the {@book Eastern City States'|BITCEH|1|The Eastern City States} has. Its manufacturing sciences, however, are second to none. Resources from the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} are often sent to Kathkacha to be worked into tools and other products.", - { - "type": "inset", - "name": "The Second Founding", - "page": 8, - "entries": [ - "Kathkach was founded twice; once by {@book Brasshand|BITCPI|8|Brasshand the Bold} before the calamity, and once again by the {@book Dyvare|BITCPI|8|The Dyvare}. The {@book Dyvare|BITCPI|8|The Dyvare} fought to clear the valley of monsters and invaders with a legendary fighting force called the One-Hundred Dyvarran Golden Guard. After securing the valley, it is presumed that she and the One-Hundred perished in battle before the situation on the Pevic Continent stabilised.", - "Kathkacha as a region has no standing military. The villages and lower city is patrolled by a local militia, but it is defended from invasion by two of the most well-reputed Helviti Comanda in the world; the {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda} and the {@book Chimera Comanda|BITCPI|4|Chimera Comanda}. {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda} defends the {@book Brass Palace|BITCPI|5|The Brass Palace} and maintains order under the rule of the merchant class and {@book Chimera Comanda|BITCPI|4|Chimera Comanda} operates in the wider valley, stamping out lawlessness and banditry. In case that wasn't enough, a third Comanda can be found in the {@book Crimson Keep|BITCPI|4|Scorpion Comanda} that guards the pass into the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes}: the vicious {@book Scorpion Comanda|BITCPI|4|Scorpion Comanda}, reputed to be the most dangerous of all. The {@book Scorpion Comanda|BITCPI|4|Scorpion Comanda} protects the pass and is the first line of defence the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes} have against invasion. It is widely assumed that if Kathkacha is invaded, {@book Scorpion Comanda|BITCPI|4|Scorpion Comanda} would intervene to protect the valley and maintain control over the {@book Crimson Keep|BITCPI|4|Scorpion Comanda}.", - "Ruling over Kathkacha are the merchant elite in the city. Corporations and syndicates are in control here, with the most powerful being the Vermillion Hand, led by the canny 'Mistress of Kathkach', {@book Lady Eyelaine|BITCEH|5|Lady Eyelaine}. Others include Evangeline Stifka of the Seablooded Organisation, Kevin Aldragosh, the administrator of the {@book Silver Company|BITCEH|2|Silver Company}, and {@book Brayk Brasshand|BITCEH|5|Brayk Brasshand}, descendant of {@book Brasshand the Bold|BITCPI|8|Brasshand the Bold}, who runs the Brasshand Foundation.", - "Kathkach is a diverse city, and it primarily inhabited by {@race human|phb|humans}, {@race orc|MPMM|orcs}, and {@race dwarf|PHB|dwarves}. It has a sizeable {@race kobold|vgm} population in the lower town as well as a modest {@race elf|phb} community. It is an attractive place for {@class wizard|phb|wizards} to move to due to its wealth and quality of life, and in general is a shining jewel of the Pevic Continent.", - "In order to survive in Kathkacha, one must belong to one of the companies that own everything in the valley, from shares in the wine, copper, and farm industries, to land, to merchant rights. Virtually every aspect of life in Kathkacha can be bought and sold, and this cutthroat mercantile existence can be hostile to many, but appealing to some. It is equal parts vicious and full of opportunity to the canny." - ] - } - ] - } + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with both hands." ] }, { - "type": "section", - "name": "Organisations in the Pevic Region", - "page": 8, + "name": "Light Crossbow", "entries": [ - "There are a great many organisations that make up the factions and groups in the Pevic Region, too many to list comprehensively. Some of the largest will be cited here, however. It is not required in any way that these groups be played in Blood in the Company, however descriptions of how to roleplay members or aspiring members of these groups is included.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/FlambardHawk.webp" - }, - "title": "The Adventurer {@book Flambard Hawk|BITCEH|5|Flambard Hawk}", - "credit": "HapHazred", - "altText": "A warrior in red and yellow armour." - }, - { - "type": "entries", - "name": "Steelmongers", - "page": 8, - "entries": [ - "The Steelmongers are the ruling group in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}. They are a primarily military organisation dedicated to securing an iron grip on their homeland. They were founded shortly after the raids on their coastlands by the maddened seamen.", - "Their name derives from their use of steel, which they try to get ahold of as much as possible. The greatest among them wear the most advanced equipment in the Pevic Continent; {@item plate armor|PHB|plate armour}, steel {@item longsword|PHB|longswords}, and {@item heavy crossbow|PHB|heavy crossbows} make up their elite troops. They also put a heavy emphasis on leadership skills. Steelmongers are meant to lead the soldiers of the {@book Aegan Empire|BITCEH|1|The Aegan Empire}.", - { - "type": "inset", - "name": "Roleplaying Steelmongers", - "page": 8, - "entries": [ - "In order to roleplay a Steelmonger, it would make sense to play a {@class fighter|PHB} or a {@class paladin|PHB}. Steelmongers are disciplined and well-trained. They prefer heavy armour and brutal, military tactics to secure victory quickly and decisively.", - "A Paladin of {@subclassFeature Oath of Vengeance|Paladin||Vengeance||3||Vengeance} or {@subclassFeature Oath of Conquest|Paladin||Conquest|XGE|3||Conquest} would work especially well for a Steelmonger, or a {@subclassFeature Battle Master|Fighter||Battle Master||3} or {@subclassFeature Purple Dragon Knight (Banneret)|Fighter||Purple Dragon Knight (Banneret)|SCAG|3||Banneret}. There are no restrictions on what race or gender might become a Steelmonger, but {@race human|phb|humans}, {@race orc|vgm|orcs}, and {@race dwarf|phb|dwarves} are most commonly seen amongst their ranks. They are almost universally lawful and tend towards Lawful Neutral especially, but can be Evil or Good depending on the individual.", - "The {@background Soldier} or {@background Noble} background would be appropriate picks for an aspiring or former Steelmonger." - ] - }, - "Steelmongers are revered amongst the populace of the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, but the rest of the world views them with suspicion and even hate. This is a group that has subjugated millions; the freer minds of the Pevic Continent resent them for this." - ] - }, - { - "type": "entries", - "name": "The Tower of Eyes", - "page": 8, - "entries": [ - "The mysterious Tower of Eyes is a group aimed at controlling the last vestiges of magic in the Pevic Continent, and perhaps even all of Gol. They are secretive and elusive, often operating through front companies and proxies.", - "It is theorised that they originated in the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}, but this is largely speculative. None truly know where the organisation came from, even their own members. The organisation works through anonymous contracts and most people who do dealings with them may not even know that they're in contact with a member of the Tower.", - "A large number of them are magic users, though what kind varies greatly. A fair number of them are {@class bard|PHB|bards}, who act as agents, {@class rogue|phb|rogues}, and {@class wizard|phb|wizards}.", - { - "type": "inset", - "name": "Roleplaying a Tower Agent", - "page": 8, - "entries": [ - "Tower Agents can be virtually of any origin, but the group prefers to work with more unique individuals. {@race elf|phb|Elves}, {@race half-elf|phb|half-elves}, {@race halfling|phb|halflings}, and {@race gnome|phb|gnomes} would be comfortable as a Tower Agent.", - "A typical Tower Agent might be a {@subclassFeature College of Lore|Bard||Lore||3||lore bard}, an {@subclassFeature Arcane Trickster|Rogue||Arcane Trickster||3||arcane trickster rogue}, or an {@subclassFeature School of Illusion|Wizard||Illusion||2||illusion}, {@subclassFeature School of Divination|Wizard||Divination||2||divination}, or {@subclassFeature School of Enchantment|Wizard||Enchantment||2||enchantment wizard}. They will be proficient in {@skill Deception} in order to keep their identity a secret from as many as possible, since the common folk view them with suspicion... with good reason.", - "Tower Agents are often True Neutral in alignment. The {@background Charlatan} or {@background Variant Criminal (Spy)} background would be appropriate picks for a Tower Agent." - ] - } - ] - }, - { - "type": "entries", - "name": "Helviti Comanda", - "page": 8, - "entries": [ - "To be a member of a Helviti Comanda is to be devoted to the homeland. The Wastes may be the single worst place to live on the entire continent, but it's home, and as a member of a Comanda your entire code of honour revolves around defending it and protecting its interests.", - "A member of a Comanda will follow a strict code. No action taken must threaten the homeland. Virtually all contracts involve sending money back to the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes}, and no contract against the homeland must ever be taken.", - "Individual Comanda have different rules and traditions specific to those groups. {@book Chimera Comanda|BITCPI|4|Chimera Comanda} for instance have brutal hazing rituals, whereas Lion Comanda must compete in difficult duels to join the Comanda. Many Comanda work abroad and send money back to the Wastes; those that stay behind are funded by this money in order to protect and maintain order in the Wastes.", - { - "type": "inset", - "name": "Roleplaying a Helviti Comanda", - "page": 9, - "entries": [ - "The Helviti are primarily {@class fighter|PHB|fighters}, {@class barbarian|PHB|barbarians}, and {@class ranger|PHB|rangers}. They rely on martial skill and weapons. Virtually any fighter would be an appropriate class pick for a Helviti; the wide range in strategies they employ make the fighter class in general a natural pick. A Ranger with the {@subclassFeature Hunter|Ranger||Hunter||3||Hunter} subclass would also be a suitable choice for a more independent Helviti Comanda or a {@subclassFeature Path of the Berserker|Barbarian||Berserker||3||Berserker} Barbarian.", - "A Helviti Comanda would likely have the {@background Soldier} background, and they have no restriction on alignment." - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "BloodInTheCompany", - "name": "Helviti Comanda", - "page": 9 - }, - "It is not unheard of for Helviti to be cast out from their Comanda if they do not perform well or dishonour their group. These Helviti often turn to bounty hunting and crime outside of their homeland, but are no less dangerous for being isolated." - ] - }, - { - "type": "entries", - "name": "Silver Company", - "page": 9, - "entries": [ - "One of the largest syndicates in Kathkacha, the Silver Company is currently run by administrator Kevin Aldragosh, an {@creature orc} of considerable intellect and mystery. They act as middlemen in trade and diplomatic ventures.", - "The company offers jobs for brokering deals and securing goods for their company. They also tend to fund adventuring expeditions to reclaim lost magical artifacts which they often sell to the {@book Aegan Empire|BITCEH|1|The Aegan Empire} or, as rumour has it, the {@book Tower of Eyes|BITCEH|2|The Tower of Eyes}.", - "Whilst they are not the most powerful company in Kathkach, they are one of the more internationally recognised." - ] - }, - { - "type": "entries", - "name": "Alliance of Groves", - "page": 9, - "entries": [ - "In the world, there are still pockets of magic where strange and mysterious things yet occur. These places, when located in the wilderness, are often called magic groves, and are settled by {@race elf|phb|elves} and {@class druid|PHB|druids} alike. Many are hostile to inhabitants, but some are large and perfectly pleasant to live in. In order to secure their future, some small number of these communicate with one another and formed a loose alliance.", - "Most of these groves are present in the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} and try to remain hidden from civilisation, which is not a difficult task considering that by their very nature, magic groves are often difficult to find. Some are present in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, where they are hunted down by more militant {@book Steelmongers|BITCEH|2|Steelmongers}, and some are even rumoured to be near Kathkacha.", - "The groves are places where communities of {@race elf|phb|elves} may live in peace and continue their lifestyle from before the collapse of magic as much as they are able. They avoid contact with the outside, but sometimes contact is inevitable.", - { - "type": "inset", - "name": "Roleplaying a Grover", - "page": 9, - "entries": [ - "A Grover will be more likely to be an {@race elf}, {@race tiefling}, or {@race gnome}, but this is not an all-encompassing restriction. Many {@race human|phb|humans}, {@race orc|vgm|orcs}, and other inhabitants of the Pevic Continent still find their way to groves and learn the ways of the inhabitants there.", - "For a grover, appropriate class picks would be {@class ranger}, {@class druid}, or {@class sorcerer}. Particularly {@subclassFeature Beast Master|Ranger||Beast Master||3||beastmaster} rangers and {@subclassFeature Wild Magic|Sorcerer||Wild||1||wild magic} {@class sorcerer|PHB|sorcerers} would be strong picks. A {@class druid} of virtually any subclass would also make sense. A {@background hermit} or {@background outlander} background would be sensible selections as well.", - "Grovers tend towards chaotic neutral alignments, and are on average more likely to be good than evil." - ] - } - ] - }, - { - "type": "entries", - "name": "Inquisition", - "page": 10, - "entries": [ - "Other than the Comanda, the inhabitants of the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes} are the Helviti Nomads. They have strong oral traditions and aim to continue telling stories from before the collapse.", - "Because of this powerful memory, they take the threats caused by magic very seriously, and a number of them formed what is known as the Helviti Inquisition, though by this point it is an international group with hundreds of branches all over the world. They are specialists at hunting down {@class wizard|phb|wizards}, {@class sorcerer|PHB|sorcerers}, and {@class warlock|PHB|warlocks}, and take special interest in the supernatural as well.", - "They focus on martial arts and survivability. Their martial arts are the basis for most modern hand-to-hand combat skills in the Pevic Continent and have been adopted by all military groups, from the {@book Aegan Empire|BITCEH|1|The Aegan Empire} to the City State armies.", - { - "type": "inset", - "name": "Roleplaying an Inquisitor", - "page": 10, - "entries": [ - "Inquisitors are usually either {@class monk|PHB|monks} or {@class ranger|PHB|rangers}. A {@subclassFeature Hunter|Ranger||Hunter||3||hunter} type ranger would be a suitable pick for an Inquisitor, with a focus on hunting fiends and abberrations. Virtually any {@class monk} subclass would be a sensible pick for an Inquisitor, reflecting the broad range of martial arts schools present in the world that originate from the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes}. Consider investing in the {@feat Mage Slayer} feat as well for an Inquisitor, and they would most likely have proficiency in {@skill Investigation} and/or {@skill Insight}.", - "Inquisitors have a broad recruiting strategy, and draw from all races, even rarer races such as goblinoids, {@race tiefling|PHB|tieflings}, and {@race kobold|VGM|kobolds}. The capacity to cast spells inherently does not make one less valuable to the Inquisition; rather it makes one more valuable. They tend towards lawful in alignment and prefer to work with the ruling governments they operate in.", - "An inquisitor would be comfortable with either the {@background Variant Criminal (Spy)}, {@background Acolyte}, or {@background Outlander} background if they were directly from a nomadic tribe in the Wastes." - ] - }, - "Inquisitors do not hunt down {@class wizard|phb|wizards} and {@class sorcerer|PHB|sorcerers} mindlessly; they aim to act as a balancing force against out-of-control magic in the Pevic Region. As such they will often work alongside governments to hunt down magic criminals and {@class sorcerer|PHB|sorcerers} that have gone rogue. They also hunt down monsters that somehow originate from different planes.", - "Many consider Inquisitors eccentric due to their insistence that the supernatural is real and present, but this does nothing to dispel the fear many have for the Inquisition. Despite their honest goals for keeping the peace, their association with the wyrd and eldritch gives them an eerie reputation. They are considered rivals of sorts to the {@book Tower of Eyes|BITCEH|2|The Tower of Eyes}. To the Inquisition, the {@book Tower of Eyes|BITCEH|2|The Tower of Eyes} is a disaster waiting to happen.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/PalidMask.webp" - }, - "credit": "From {@link Black Stars Beckon|https://pathfinderwiki.com/wiki/Black_Stars_Beckon}", - "altText": "A yellow robed cultist with a mask." - } - ] - } + "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + ] + } + ], + "environment": [ + "australian outback but slightly worse", + "desert", + "grassland", + "urban" + ], + "attachedItems": [ + "light crossbow|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RNG", + "RW" + ] + }, + { + "name": "Cobalt Comanda Mercenary", + "shortName": "Cobalt Comanda Merc", + "source": "BloodInTheCompany", + "page": 8, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "L", + "N" + ], + "ac": [ + { + "ac": 19, + "from": [ + "{@item splint armor|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "formula": "9d8 + 18", + "average": 58 + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 13, + "con": 14, + "int": 10, + "wis": 11, + "cha": 10, + "skill": { + "perception": "+2", + "athletics": "+5" + }, + "passive": 12, + "languages": [ + "Common" + ], + "cr": "3", + "trait": [ + { + "name": "Overwhelming Tactics", + "entries": [ + "When the Cobalt Comanda Mercenary hits a target with a melee attack, all other Cobalt Comanda units gain advantage on any subsequent attacks until the beginning of this unit's next turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Cobalt Comanda Mercenary makes two shortsword attacks or two shortbow attacks." ] }, { - "type": "section", - "name": "Dangers of the Pevic Continent", - "page": 11, + "name": "Shortsword", "entries": [ - "Though the Pevic Continent is filled with nations, civilisations, organisations, syndicates and alliances, there is still much dangerous and untamed land across the continent. From the {@book untamed jungles|BITCPI|7|The Untamed Jungles} to the south, to the craggy mountains, to the leagues of grasslands in the north, there is a lot of the Pevic Region that is still home to roving bandits and thieves, brutish monsters like {@creature ogre|MM|ogres}, {@creature stone giant|MM|giants}, and feral {@creature goblin|MM|goblins}, and hostile warbands of {@race elf|phb|elves}. {@creature owlbear|MM|Owlbears}, {@creature chimera|MM|chimeras}, {@creature bulette|Mm|bulettes} and more all prowl the vast landscape and hide in dark, deep forests.", - "There is much for an adventurer to face in the Pevic Continent, and these will form only a small handful of what one might encounter on one's journeys.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/BloodintheCompanyPainting.webp" - }, - "credit": "HapHazred", - "altText": "A team of adventurers." - }, - { - "type": "entries", - "name": "Bandits", - "page": 11, - "entries": [ - "In a land that relies on trade and merchants to prosper, {@creature bandit|MM|bandits} roam the countryside. They are particularly present in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}, and the {@book Eastern City States|BITCEH|1|The Eastern City States}.", - "In the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, the bulk of the military is concentrated along the coast. The open fields are therefore at times vulnerable to gangs of thugs who prey on the weak and vulnerable before retreating into shallow caves and woodland to conceal themselves from the militia.", - "In the north, hillmen team up with {@creature ogre|MM|ogres} and {@creature hill giant|MM|hill giants} to raid villages for food and wares. The large expanse of untamed and cold tundra can make it difficult to track down these feral hillmen.", - "In the east, many mercenary groups and soldiers turn to banditry in the chaos of the {@book City States'|BITCEH|1|The Eastern City States} infighting. They are cruel and savage, and often have to be put down by more lawful groups of adventurers or militia, often at great cost. They hijack trade shipments and ambush travellers, sometimes so successfully that they can form their own bandit factions in renovated forts in the mountains.", - "Even in Kathkacha, hill bandits perform acts of robbery in the wealthy valley. They often get stamped out quickly by the {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda} under Shiendo Kadan, but oftentimes it is already too late for those they murder and steal from. The mountains in general are dangerous places to be." - ] - }, - { - "type": "entries", - "name": "Goblins", - "page": 11, - "entries": [ - "Not all races equally descended into the fertile valleys to settle. Goblinoids especially were split when the other races left the mountains to form large cities. Some followed the {@race orc|vgm|orcs}, {@race dwarf|PHB|dwarves}, and {@race human|phb|humans} into the valleys whereas others kept to their underground mountain forts and maintained their savage ways.", - "For this reason, travel through the mountains is exceptionally dangerous. Many a ravine is in fact an entrance to a goblinoid fort, and more than one pass is littered with traps. Food is scarce in the mountains, and many {@creature goblin|MM|goblins} would much prefer to subside on captured travellers than the mushrooms and sparse game to be found amongst the crags...", - "On rare occasion, when population builds past the breaking point, a swarm of {@creature goblin|MM|goblins} will emerge from the mountains to invade the lands below. Sometimes this is peaceful, and the mountain {@creature goblin|MM|goblins} find that life in the cities and valleys is not so bad if they adapt to the rules of those that govern those lands. Other times it is brutal and vicious, and the goblinoids infest the forests and caves like a plague until they are eventually stamped out or they retreat back into the mountains." - ] - }, - { - "type": "entries", - "name": "Helviti Wildlife", - "page": 11, - "entries": [ - "Many creatures native to the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes} would be considered evidence enough that the gods of Gol hold nothing but hatred for the lives of mortals. Each is horrifying, dangerous, and thoroughly unsettling to behold.", - "The {@creature winged spider|BloodInTheCompany|winged spiders} are perhaps the only possible way that {@creature giant spider|MM|giant spiders} could have been made worse by nature. Four of their legs, two on either side of their body, grew a leathery bat-like membrane between them to serve as wings. These giant venomous monsters glide between the rocky ridges of the wastes, hopping between vast webs they spin between the rocks, and drop on unwary travellers in the blink of an eye. Their abdomen is flattened and elongated to make them more susceptible to flight, and they are reputed to be one of the ugliest sights on the entire continent.", - "Giant sandsquids burrow through the sand as if it were water, and the only sign that they are lying in wait for other creatures or travellers is a slight unnatural pattern in the sand. Once they sense tremors from above, their ten tentacles emerge from the sand, wrapping around the ankles and legs of those they catch, and drag them into the ground like quicksand, burying them alive and keeping their bodies suspended in the sand for later consumption.", - "If neither monster catches you, the packs of bugcats might. Similar in size to a {@creature lion|MM}, these chitinous insects are lightning fast and venomous. They are among the most feared monsters by the local Helviti because unlike the {@creature winged spider|BloodInTheCompany|winged spiders} or sandsquids, the bugcats are intelligent and hunt in packs.", - "The only thing worse than a pack, though, is a {@i swarm}, and the monstrous archer dragonflies fly in numbers of up to a hundred. Their size ranges from anywhere between a seagull and a {@creature eagle|Mm|bald eagle}, but their true danger comes from their ability to spit poison from their mandibles. A literal rain of poison can shoot down from the sky in an instant, and it is therefore no wonder that the Helviti treat clouds as nothing more than potential cover for these winged menaces.", - "At least archer dragonflies have the capacity to die. Devil vampire crabs are nothing like the pleasantly coloured normal variety found in the ocean. These ones are amphibious, gargantuan, and virtually unkillable. Infected with a form of vampirism, they appear to retreat inside their shell during the day. With no heart, however, it is not known if they can in fact be killed at all. There is nothing through which to drive a stake. The only way the locals have to deal with them is to overwhelm them with siege weapons, destroy their shell, and then bury their bodies as deep as possible in a marked location. Eventually, they rise again. On the plus side, they are an unlimited supply of crustacean food for any Helviti brave or foolish enough to capture and contain one... their flesh regenerates eternally. It is considered a delicacy in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}.", - "Spitlizards are, by contrast, rather delightful. The smell is atrocious and their ability to cast spit at one-hundred yards {@i is} alarming, but they're surprisingly docile. Many Helviti keep them as pets and mounts and develop rather long-lasting bonds with the ugly malodorous beasts.", - "It is no surprise that with a bestiary like this, one of the worst fates a Helviti border patrol can inflict on an unprepared band of smugglers is to simply let them through. Additionally, the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} has a generous deal with the Helviti that involves the local kings paying them a hefty sum in order to make sure the local beasts {@i stay} local.", - { - "type": "insetReadaloud", - "name": "On Helviti Wildlife", - "page": 12, - "entries": [ - { - "type": "quote", - "entries": [ - "I have seen spirits suck the life from my still-living comrades. I have run from giants of ice and hid from monsters straight out of your worst nightmares. I have seen beasts so huge on the high seas that they could swallow a ship whole.", - "I would rather see all of them at once than have one more run-in with a gods-damned flying spider, or swarm of archer dragonflies. When the poison gas comes and you feel relieved just because it reduces the chance of the bugcats leaping from the dirt and clawing through your best mate, well, you know you've picked a shitty place to settle.", - "The Helviti have got to be the dumbest people I've ever seen." - ], - "by": "Flambard Hawk" - } - ] - } - ] - }, - { - "type": "entries", - "name": "Supernatural Remnants", - "page": 12, - "entries": [ - "The collapse reduced the influence of magic on Gol greatly. Spells failed, magic items turned to dust or stopped working, and many magical beings flickered out of existence entirely. However, not {@i everything} disappeared.", - "Whilst stories of {@creature ghost|MM|ghosts}, elementals, and fiends might be considered children's stories to many, there are some that know them to be quite real. {@race elf|phb|Elves} have a longer memory than most and more than a few lived through the collapse and were alive when magicians and {@class sorcerer|PHB|sorcerers} consorted freely with fiends and celestial beings alike.", - "The Inquisition maintains old traditions and histories reminding people of the dangers of magic and the supernatural. In the darkest corners of the world, magic persists, and it is all the more dangerous for its rarity. Experts on dealing with these supernatural dangers also began dwindling along with the magical monsters that they were designed to hunt.", - "Adventurers know what many of the common folk do not; that there are grave dangers that lurk in the forgotten corners of the world, and that if they keep on poking and prodding its depths, eventually, {@i something} will prod back.", - "{@book Flambard Hawk|BITCEH|5|Flambard Hawk}, a popular adventurer in the modern day, enjoys spinning all manner of false rumours about herself, but one thing she takes seriously are the stories of the supernatural. She tells of duels with fiendish monsters summoned by {@class sorcerer|PHB|sorcerers} hidden in ancient temples. She recounts stories of escapes from elementals left behind from the collapse. She frightens children with tales of {@creature gibbering mouther|MM|gibbering mouthers} and aberrant monsters.", - "Most consider these to be tall tales. You know better." - ] - } + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "type": "section", - "name": "Religion on the Pevic Continent", - "page": 13, + "name": "Shortbow", "entries": [ - "Once there were hundreds of gods and a myriad number of cults, dedicated to all manner of celestials, eldritch powers, demons and magnificent powers. Today, only a select number remain after the collapse.", - "The reality of the collapse was that, whatever happened, most gods vanished. Stories say that some were evaporated into nothingness; others that they gave up their divinity to survive in a world without magic. The ones that survived the collapse were changed, and these few gods make up the modern pantheon of Gol.", - "Stories of ancient gods like Aepoptosis and Ukua are relegated to myth. Today, the temples are dedicated to the gods of the civilised world known to most as the Five Pillars of Gol.", - { - "type": "entries", - "name": "The Gods of Gol", - "page": 13, - "entries": [ - "Most inhabitants of the Pevic Continent subscribe to the notion that each of their gods has both a bright and a dim aspect that represents elements of society both good and bad, lawful and chaotic. Some choose to throw themselves behind a specific aspect of their favoured patron god, whereas others prefer to worship a more whole and nuanced interpretation. Regardless of where individual preference lies, it is generally accepted that both aspects exist.", - { - "type": "entries", - "name": "The Protector", - "page": 13, - "entries": [ - "{@deity The Protector|Gol|BloodInTheCompany} is the noble and heavy-handed patron of law, guards, city walls and the preservation of society and life. He is also the terrible and dark vengeful tyrant of war and fighters.", - "Commonly represented in cities as a knight in ancient resplendent silver armour, he is typically worshipped by those who devote themselves to the maintenance of public order. It is no surprise that within cities he is widely regarded as the favoured patron of many; it is his influence that guards a city and society against the influence of chaos and corruption.", - "His dim aspect emerges in times of strife. When the preservation of society fails, its destruction must happen swiftly and mercilessly in order for it to blossom anew. His anger is felt through the fiery might of siege engines and the tips of swords. His wrath is the cutting edge of a {@item falx|BloodInTheCompany}, the bite of arrows, and the relentless swing of an executioner's axe.", - "To worship the Protector means to link oneself to society. Even the worshippers of his dimmer aspects tend to ponder the darker sides of society; the nature and merit of punishment, and the place of war and destruction in the continuation of civilisation. Though the Protector has very overt and clear dim aspects, his brighter followers are known to be some of the most noble individuals in the world. Paladins and knights, defenders and champions offer prayers and worship to the Protector." - ] - }, - { - "type": "entries", - "name": "Lifegiver", - "page": 13, - "entries": [ - "{@deity Lifegiver|Gol|BloodInTheCompany} is the patron god of mothers, agriculture, plants and animals. She is also the bitter and callous brewer of diseases and poisons, decomposition, and death.", - "She is often represented as anywhere between an old caring matron and a youthful, beautiful maiden, depending on the interpretation. Dressed simply in white or gold, palms outstretched, she is especially favoured in the countrysides, where life grows free. Farmers offer prayers to her, as do midwifes, cultivators, and parents.", - "Her dim aspects take the form of plagues and infantile deaths. She can sometimes seem to be the cruellest of all the gods of Gol considering how easily she can take the lives of innocents. It is possibly no surprise that many of her followers, both good aligned and evil, have a greater tendency than most to be chaotic. Her cruelty comes often without warning. Failing crops leading to starvation, disease running rampant through the streets of a city, and death arriving in the dead of night, silently and without warning.", - "Her worshippers often comprise of healers and caretakers who seek to appease her callous dimmer aspects by appealing to her brighter side. Poisoners do the opposite. To ponder the nature of life, its meaning, and how it can be nurtured or ended is what it means to be a devout follower of the Lifegiver. She gives, and she also takes away." - ] - }, - { - "type": "entries", - "name": "The Great Architect", - "page": 13, - "entries": [ - "Progress occurs slowly, but when it does, it is through the deliberate and cautious hand of engineers, designers, planners, and lawyers. The intricate systems of society and machines are what the Great Architect governs. They are quiet and subdued, but their influence is mighty.", - "{@deity The Great Architect|Gol|BloodInTheCompany} is often represented as an androgynous entity, often with tools, papers, and callipers. They are worshipped by intellectuals and planners alike, and those of rigorous mindset. The Great Architect is deliberate, composed, and precise. They do not act on a whim. Progress is their gift to the world, and it shall be done bit by bit.", - "Whilst the Architect might be worshipped for his bright aspects, such as sturdy, foolproof plans and innovative designs, they are also worshipped by those seeking to plot and corrupt. Elegance in design can be found as equally in murderous assassination plans as it is in the designs of hospitals.", - "Whilst they are few and far between, many {@class wizard|phb|wizards} of any alignment ponder the values of the Great Architect. Their trade requires a greater level of discipline and rigour than most, and these are things the Great Architect provides aplenty." - ] - }, - { - "type": "entries", - "name": "Eternal Queen", - "page": 14, - "entries": [ - "The sun and moon; space, time and the distant stars. {@deity The Eternal Queen|Gol|BloodInTheCompany}, the Lady of Eternity, may seem very distant to most common folk, but she is at the same time omnipresent. None escape the darkness of night, nor the blinding rays of the sun at noon.", - "The Eternal Queen is represented most frequently as a regal and powerful woman. She often towers over other representations of gods; her title is that of Queen, Mistress, Empress of Time and Lady of Eternity. Her titles imply rulership, and she rules without a shadow of a doubt.", - "Of all the gods, her bright and dim aspects are the most plain to see. If one has ever been frightened by the darkness, that is the influence of the Eternal Queen. If one has been warmed by the rays of the sun, or had their way illuminated by the moon, or been worn down by time, or been awed by the vastness of space, it is her work that has allowed this.", - "Those who use magic also tend to have an association with the Eternal Queen. Explorers use her stars to guide them, and philosophers ponder the nature of time under her watchful gaze." - ] - }, - { - "type": "entries", - "name": "Azure Artist", - "page": 14, - "entries": [ - "Creativity, art, love, generosity, travel and journeys... {@deity The Azure Artist|Gol|BloodInTheCompany} rules over these things well. They are explosive and whimsical. They can be as delicate and intricate as the {@deity The Great Architect|Gol|BloodInTheCompany|Great Architect}, but with none of the deliberate planning. The Azure Artist is wild and untamed. When a muse strikes in the small hours of the morning, or the sun hits a landscape in just the right way, this is the domain of the Artist.", - "To worship the Azure Artist is to be {@i free}. Free of mind and body, free to explore the depths of creativity. The Azure Artist is well liked by artists and writers, lovers and explorers. Adventurers also often have an affinity with the Azure Artist, as their lives hinge on the whims of risk and reward.", - "The Azure Artist is represented often by a hermaphroditic elf swathed in delicate robes or dresses. Often depicted dancing or singing, they are often shown in temples as a happy, joyous spirit of art.", - "The Azure Artist's dim aspects are depravity and wanton malice. Excess and torture are their darker sides, and it is how alluring these things can be that makes their influence. The wavering of morals and the delight in seeing suffering; this is the Artist at work once again." - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "BloodInTheCompany", - "name": "Clerical Domains of the Five Pillars of Gol", - "page": 14 - } - ] - }, - { - "type": "entries", - "name": "Cults of the Pevic Continent", - "page": 14, - "entries": [ - "There are variations in how the Pillars of Gol are worshipped across the Pevic Continent. Most frequently in cities this is done in temples and large organised shrines maintained by devout worshippers. In the countryside worship becomes a bit more informal; whilst there are some small shrines and monasteries scattered through the country, a lot of worship is done through local festivals and at home.", - "There are several large cults that are spread through the continent that are of note.", - { - "type": "entries", - "name": "Imperial Cult", - "page": 14, - "entries": [ - "The {@book Aegan Empire|BITCEH|1|The Aegan Empire} maintains its own organised religion through the {@cult Imperial Cult|BloodInTheCompany}, or the Aegan Cult as it is sometimes referred to. This cult makes some additional distinctions between the gods. It puts the {@deity The Protector|Gol|BloodInTheCompany|Protector} as the highest god and maintainer of order between the gods, and insists that the other gods are to greater or lesser extents subservient to him. It is also somewhat unique in that it depicts the {@deity The Azure Artist|Gol|BloodInTheCompany|Azure Artist} as a trickster and devious, even malicious entity, putting emphasis on their dim aspect over the light one.", - "Whilst the Imperial Cult maintains good relations with other religious bodies across the world, it attracts some animosity from free-thinking followers of the {@deity The Azure Artist|Gol|BloodInTheCompany|Azure Artist} for this reason." - ] - }, - { - "type": "entries", - "name": "Church of Starborn", - "page": 14, - "entries": [ - "The {@cult Church of Starborn|BloodInTheCompany} are located primarily in the {@book Eastern City State region|BITCEH|1|The {@book Eastern City States|BITCEH|1|The Eastern City States}}, and feature the {@deity The Eternal Queen|Gol|BloodInTheCompany|Eternal Queen} more prominently in their legends. They maintain that the {@deity The Eternal Queen|Gol|BloodInTheCompany|Eternal Queen} not only exists as a sort of primal entity, but serves to manage and organise the flow of time and magic directly. To them, the events that transpire all occur due to the {@deity The Eternal Queen|Gol|BloodInTheCompany|Queen's} all-encompassing plans, and the other gods are pawns that are directed by this design.", - "The Church of Starborn also alludes to a separate creation myth where the inhabitants of Gol originate from the stars, hence the name of the church. Whilst many consider this creation myth to be hogwash, the Church has grown significantly in recent years despite its comparative youth." - ] - }, - { - "type": "entries", - "name": "Dyvarran Cult", - "page": 14, - "entries": [ - "The {@cult Dyvarran Cult|BloodInTheCompany} posits that all gods are in fact merely aspects of society and that following each equally provides part of a whole existence. They believe that the teachings of each of the gods acts as a sort of blueprint to life.", - "Their philosophy is more transactional than other religious bodies, and they view the gods less as objects of worship, and more as simply powerful beings that do not exist to be worshipped, but instead to listen to and even bargain with.", - "This philosophy is already considered controversial enough amongst some followers of other cults (notably the Imperial Cult) but to make matters worse, the cult insists that the {@book Dyvare|BITCPI|8|The Dyvare}, a prophetic figure, was the one who built this philosophy. The cult holds the {@book Dyvare|BITCPI|8|The Dyvare} as a sort of saint who built most of society prior to the collapse, moving isolated clans of {@race orc|vgm|orcs}, men, and {@race dwarf|PHB|dwarves} into the valleys.", - "The Imperial Cult considers this heretical idolatry, and the Cult is banned in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}. It is permitted in other places, though can be frowned upon. It is most popular in Kathkacha, where it was said that the {@book Dyvare|BITCPI|8|The Dyvare} brought her united people to. In the city of Kathkach itself, however, it is still something of an underground movement." - ] - }, - { - "type": "entries", - "name": "{@cult Illegal Cults|BloodInTheCompany}", - "page": 15, - "entries": [ - "Cults dedicated to other gods, entities, or objects of worship are often not allowed to purchase temple grounds or hire workers to further the faiths. Many such cults worship dark gods or demons, for whom many old texts from before the collapse refer to.", - "These cults are many and diverse, but often operate secretly. Small shrines can be found in poor quarters of cities or in the wilderness, where secret cultists gather. Some are outright considered dangerous terrorists by local governments depending on what entities they worship.", - "In the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}, many small cults are allowed to exist in the countryside so long as their activities are peaceful. Several magical groves turn towards the worship of fey creatures or extraplanar entities that still maintain tenuous contact via these groves.", - "Some cults are attacked on sight by local guards. Such cults include the cult of OMBAK, ancient cults dedicated to {@deity Asmodeus|Faerûnian|SCAG}, and cults of {@deity Lolth|Drow|MTF}, among others. These cults are determined to be too dangerous to let exist and proliferate." - ] - } - ] - }, - { - "type": "entries", - "name": "Clerics in Gol", - "page": 15, - "entries": [ - "Whilst worship of the gods is widespread, divine spellcasters are still rare. They are not as uncommon as arcane spellcasters, but as the power of the gods is weakened, they are far more selective about which of their followers might gain spells and magical aid.", - "Often there is a single {@class cleric} per community, and these clerics range in power depending on what tasks they are meant to accomplish by their gods. A local cleric of the {@deity Lifegiver|Gol|BloodInTheCompany} whose main task is to keep the villagers healthy may only have a few healing spells, whereas a great champion of {@deity The Protector|Gol|BloodInTheCompany} who is tasked to bring peace to an entire nation may be granted amazing spells and magical powers.", - "It is not unheard of for the abilities of clerics to wax and wane as their tasks are completed. Most conventional clerics try to exercise discretion as to when to use their powers, knowing well that their gods have given them their spells for a reason; it is up to them to ensure that their trust is not misplaced.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Emperor.webp" - }, - "credit": "{@link Emperor and guards|https://thehistoryofbyzantium.com/2018/10/05/episode-172-the-roman-army-in-1025-ad/emperor-and-guards-from-ospreys-byzantine-armies-886-1118/} from {@link Byzantine Armies 886\u20131118|https://ospreypublishing.com/byzantine-armies-886-1118-pb} by {@link Angus McBride|https://en.wikipedia.org/wiki/Angus_McBride}", - "altText": "An illustration of an emperor and two guards in parade dress." - } - ] - } + "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] - }, + } + ], + "environment": [ + "australian outback but slightly worse", + "desert", + "grassland", + "urban" + ], + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ] + }, + { + "name": "Cobalt Comanda Officer", + "shortName": "Cobalt Comanda Off", + "source": "BloodInTheCompany", + "page": 8, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "L", + "N" + ], + "ac": [ { - "type": "section", - "name": "Notable Persons of the Pevic Continent", - "page": 16, - "entries": [ - { - "type": "entries", - "name": "Brayk Brasshand", - "page": 16, - "entries": [ - "Brayk Brasshand is the current head of the Brasshand Foundation. His ancestor, {@book Brasshand the Bold|BITCPI|8|Brasshand the Bold}, was the one to reclaim the city of {@book Kathkach|BITCPI|4} after the collapse and turn it into the bustling trade city is is today. He lives in the Gold Quarter in {@book Kathkach|BITCPI|4} and is heavily involved with mercenary deals and foreign affairs, making him one of the most influential members of the city and even the entire valley." - ] - }, - { - "type": "entries", - "name": "High King Brekivik", - "page": 16, - "entries": [ - "High King Brekivik is the foremost king of the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}, the loose alliance of kings to the north of the Pevic Continent. He is known for his courage, daring, and love of art. He rules through force of personality, and in his lifetime repelled an invasion from the {@book Aegan Empire|BITCEH|1|The Aegan Empire}. He is now old and physically frail, but his fiery temper is still as strong as ever." - ] - }, - { - "type": "entries", - "name": "Lady Eyelaine", - "page": 16, - "entries": [ - "Lady Eyelaine is the head of the Vermillion Hand, possibly the single most powerful trading organisation on the continent. She exports {@item fine wine (bottle)|PHB|wine}, {@item copper|PHB}, and crafts outside of Kathkacha and imports labour, materials, {@item iron|PHB} and {@item silver|PHB}. Beyond her valley she has shares in businesses in the {@book Eastern City States|BITCEH|1|The Eastern City States} and has invested in colonisation activities in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}. She buys and sells weapons, materials, and goods of all kinds.", - "Potentially among the richest of all people on the continent, she is known to most as the Mistress of Kathkach." - ] - }, - { - "type": "entries", - "name": "Flambard Hawk", - "page": 16, - "entries": [ - "Flambard Hawk is a famous (or notorious) adventurer who roams the continent. Her journeys have often taken her into abandoned castles and ancient towers where rumours of magic still persist. Her daring and wit are often the talk of whatever town she happens to be in.", - "As a way to enhance her fame, she allows (or spreads) rumours, both true and false, wherever she goes. Salacious stories of trysts with local lords and ladies? Besting {@creature ogre|MM|ogres} and {@creature hill giant|MM|hill-giants} in tests of strength? Single-handedly cutting through hordes of {@creature bandit|MM|bandits}? Downing a dozen pints of Friarbarns in one minute? Murder of a {@creature priest}? No matter how scandalous, nefarious, or heroic it may be, Flambard allows the tales to be told with mischievous glee. As a result, no less than four books claiming to be the 'true' biography of Flambard Hawk, each with conflicting details, are in publication.", - "Even Flambard's weapons of choice are unknown. Some swear she prefers to fight with dual {@item shortsword|PHB|shortswords}; others that she favours an Aegan {@item heavy crossbow}. More than a handful insist she can somehow fly. Flambard insists on being an unknown quantity in a world where the hidden corners of the world are gradually being filled in.", - "The only thing everyone can agree on about Flambard is that she never, ever takes her mask off in public." - ] - }, - { - "type": "entries", - "name": "King Hekari", - "page": 16, - "entries": [ - "The ruler of the {@book Aegan Empire|BITCEH|1|The Aegan Empire} insists on being called a king, despite the title of Emperor being suggested to him. Until all of the Pevic Continent is his, he denies the title of Emperor for himself.", - "Hekari is a pragmatist. He knows well that the {@book Steelmongers|BITCEH|2|Steelmongers} are a force to be reckoned with within his Empire, and that until the mystery of the mad seamen is solved, he will forever be in an unfavourable position to invade the rest of the world. He prefers peace for now, but any sign of weakness from his neighbours and he might re-evaluate his position." - ] - }, - { - "type": "entries", - "name": "Ikarian Devos", - "page": 16, - "entries": [ - "The famous sage of the {@book Aegan Empire|BITCEH|1|The Aegan Empire} is a collector of ancient knowledge from before the collapse. He is considered one of the foremost experts on ancient history in the entire world and is a regular contact of the Inquisition and, allegedly, the {@book Tower of Eyes|BITCEH|2|The Tower of Eyes}. He is an old dwarf nearing the end of his life, and is determined to put all his considerable knowledge to paper before the end." - ] - }, - { - "type": "entries", - "name": "Omana the Eldritch", - "page": 16, - "entries": [ - "One of the most renowned {@class wizard|phb|wizards} on the continent, Omana the Eldritch is the ruler of Parche. They are cunning, pragmatic, and powerful. They are known to be an enchanter of considerable power, and having access to the ancient texts of Parche, they have unique access to ancient knowledge.", - "It is partly due to Omana's influence that Parche has been able to thrive in the Eastern Region despite considerable instability. Their power is not to be trifled with." - ] - } + "ac": 19, + "from": [ + "{@item splint armor|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "formula": "9d8 + 27", + "average": 67 + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 15, + "con": 16, + "int": 10, + "wis": 11, + "cha": 10, + "skill": { + "perception": "+2", + "athletics": "+6" + }, + "passive": 12, + "languages": [ + "Common" + ], + "cr": "4", + "trait": [ + { + "name": "Overwhelming Tactics", + "entries": [ + "When the Cobalt Comanda Officer hits a target with a melee attack, all other Cobalt Comanda units gain advantage on any subsequent attacks until the beginning of this unit's next turn." + ] + } + ], + "action": [ + { + "name": "Punish them!", + "entries": [ + "The Cobalt Officer can instruct all allied Cobalt Comanda units to perform a single attack with either a shortsword or a shortbow as a reaction on the Cobalt Officer's turn." ] }, { - "type": "section", - "name": "The Pevic Continent", - "page": 17, + "name": "Multiattack", "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/PevicContinent.webp" - }, - "title": "The Pevic Continent", - "imageType": "map", - "grid": { - "type": "none" - } - }, - { - "type": "entries", - "page": 17, - "style": "text-center", - "entries": [ - "Credit: HapHazred" - ] - } + "The Cobalt Comanda Mercenary makes two shortsword attacks or two shortbow attacks." ] }, { - "type": "section", - "name": "Appendix A:", - "page": 18, + "name": "Shortsword", "entries": [ - { - "type": "entries", - "name": "Aegan Language Sayings", - "page": 18, - "entries": [ - "Doxza Kraetoria: Formal greetings meaning 'glory to the Empire'", - "Effeza: A well-wishing term meaning 'be well'" - ] - }, - { - "type": "entries", - "name": "Helviti Language Sayings", - "page": 18, - "entries": [ - "Utua oh pyr : Pay your bills", - "Ara Helwit : Helviti duty, frequently referencing either contracts or the Helviti code of honour", - "Comanda Kotou: Formal Helviti greeting, literally meaning 'the Comanda welcomes you'", - "Tatau kait eh: A threat indicating impatience", - "Urur 'n patunga: The waste claims another" - ] - }, - { - "type": "entries", - "name": "Kathkach Language Sayings", - "page": 18, - "entries": [ - "Tadafuq M'wal: The gold will flow", - "Haza haza: 'Be lucky', a well-wishing saying", - "Kacha yarkud: The river Kacha runs on, a saying referencing how life goes on", - "Aitiram te Seda: Informal greeting, meaning 'respect and happiness'", - "Muktamil Aitiram: Formal greeting, meaning 'utter respect'" - ] - } + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { - "type": "section", - "name": "Appendix B: Fashion in Kathkach", - "page": 19, + "name": "Shortbow", "entries": [ - "In Kathkach, looking good is a major part of life. The land of Kathkacha has the benefit of being the centre of the Pevic Continent, and thus inherits various styles of clothing and dress from all over the world. Most clothes will be made to suit a particular style; these styles go in and out of fashion periodically.", - { - "type": "entries", - "name": "Common Dress", - "page": 19, - "entries": [ - "Even the denizens of the Low District will wear basic tunics. The Kathkachan style sees both men and women wear tunics that reach the thigh, tied at the waist by a coloured rope upon which pouches and items can be hung. The collar of the tunic is occasionally striped. Footwear is typically a wooden-soled sandal layered with sheepskin that does not hinder movement. Hats are commonly made of fabric and tied at the back with leather, and are often brightly coloured and striped." - ] - }, - { - "type": "entries", - "name": "Merchant's Dress in the Aegan Style", - "page": 19, - "entries": [ - "Many merchants adopt the Aegan style of dress, which involves a large toga that reaches the ankles. It is often held in place with a sash that crosses from the shoulder to the side. It is loose clothing that would be worn by both sexes. In the Aegan style, it would be adorned with iron jewelry which is a display of power, though in Kathkach these are often replaced by bronze or gold adornments. The Aegan style of hair is cut short, again both for male and females, as in the Aegan Empire, it is considered a luxury to have well cut and short hair. It is not uncommon to see both males and females shaved bald. Sandals are typically worn, tied with leather around the ankles." - ] - }, - { - "type": "entries", - "name": "Merchant's Dress in the Chinerian Style", - "page": 19, - "entries": [ - "The Chinerians favour a short tunic that reaches to the level of the groin, and loose trousers to cover the legs in their entirety, reaching the ankles. The trousers reach up to the stomach, under the tunic, are held in place with a vertical sash. A scarf or hood may be worn in inclement weather, as Chineria is infamous for chill winds. The wrists are never adorned with bracelets, as wrappings around the forearms are seen as a sign of slavery. Rings, however, are well regarded, and the wealthy adorn their rings with precious stones. There is no uniform hair style that is popular, and both male and females will prefer to keep their hair shoulder length. In Chineria, women will typically wear wider sashes to help promote their figure, whereas men will favour narrower sashes. In Chineria, shoes are worn, typically made out of leather and fur. The wealthiest can afford pointed shoes. Patterned clothes are favoured, often displaying flowers or other natural patterns. The sash is often the most elaborate item to be worn." - ] - }, - { - "type": "entries", - "name": "Merchant's Dress in the Northern Style", - "page": 19, - "entries": [ - "In the north, heavy furs are preferred due to the climate, but even south in Kathkacha, elements of this style can be seen. Belts used to secure trousers and tunics can be adorned with rare furs unseen of in Kathkacha, and the wool that is traded with the south is viewed as a luxury; colours such as blue and green are preferred. Boots lined with fur will reach below the knee. Necklaces and torqs are seen as a sign of status, and wristbands made of leather, wool, or silver are also preferred. Men favour hair that does not reach the shoulder and beards, whereas women prefer long hair; long hair for women is a sign of great status." - ] - }, - { - "type": "entries", - "name": "Merchant's Dress in the Kathkachan Style", - "page": 19, - "entries": [ - "Kathkachans favour long dresses for both males and females, along with long sleeves; these dresses reach the ankles for the wealthy. Partly due to the climate and partly for social reasons, many wealthy dresses will feature low cuts around the chest and back, or cuts up the sides below the waist in order to open the dress to display skin. Bronze and gold are the preferred materials for jewelry, and the Kathkachans enjoy a very gauche mixture of colours spiralling across their dress, using many dyes and stones of different colours. Hats are often worn, similarly adorned. Beards and hair alike are braided. Orcs and half-orcs will frequently plate their tusks with bronze or gold, and species like elves or gnomes who live there may adorn their ears with any number of earrings and piercings. In Kathkacha, even weapons are accessories, and the wealthy may carry decorative items like khopeshes, handaxes, and daggers at the waist. In Kathkacha, beards and hair alike are braided into coils, often held in place with bronze rings. As for the common dress, sandals are worn, though they are soled with softwood and multiple layers of leather, rather than wood." - ] - }, - { - "type": "entries", - "name": "Noble's Dress in the Kathkachan Style", - "page": 19, - "entries": [ - "Kathkachan elite abandon the traditional dress for a very long, wide sash that is wrapped about the body loosely and fixed in place with bronze pegs. The art of wrapping oneself in this sash, called a Khapat, is delicate and various methods are known, some which are designed to keep the body warmer in the colder months, others which are revealling and meant to enhance attractiveness. It can take several minutes for a servant to prepare the Khapat, which is why this item is reserved for the ruling class. Headbands made of silver, gold, and bronze are worn. The ruling class prefers to walk barefoot, but in instances where they would travel, they will wear bronze-plated platformed sandals that will be removed upon reaching their destination and kept by a servant." - ] - }, - { - "type": "entries", - "name": "Dress in the Helviti Style", - "page": 19, - "entries": [ - "The Helviti do not have merchant or noble dress, and rather instead wear wool outfits fastened with wood or bone clasps, often reinforced with leather or fur. In other regions, they may adopt local styles with Helviti flair, using teeth and bones from their local wildlife to adorn their clothes. Many Helviti may wear skin markings such as dyes that colour the skin, either for camouflage or for aesthetics. In the Helviti Wastes, cloaks are a major part of life, and despite their reputation, they often enjoy wearing patterned cloaks, or adorning their cloaks with trophies or jewelry when they are not expecting battle. However, they do not wear rings or earrings under any circumstances, though they enjoy iron wristbands adorned with bone and tusk, as well as headbands similarly adorned for their more affluent members." - ] - }, - { - "type": "entries", - "name": "Rebel Style", - "page": 19, - "entries": [ - "Despite the trends presented, some brave or rebellious souls may reject these trends in order to either stand out, subvert the norm, or simply because they have no fashion sense. These rare individuals are rebels to the fashion world, and though they might..." - ] - } + "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } + ], + "environment": [ + "australian outback but slightly worse", + "desert", + "grassland", + "urban" + ], + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ] }, { - "id": "BITCHW", + "name": "Steelmonger Celeres", "source": "BloodInTheCompany", - "data": [ - { - "type": "section", - "name": "Helviti Weapons", - "page": 1, - "entries": [ - "The Helviti use a wide array of unusual weapons designed for use in the Helviti Wastes, often to fend off dangerous beasts and fill some niche application most weapons are unable to fill. They are typically expensive outside of the Wastes, but find themselves used by specialist fighters in all corners of the world.", - { - "type": "statblock", - "tag": "item", - "source": "BloodInTheCompany", - "name": "Shtra Ta", - "page": 1 - }, - { - "type": "statblock", - "tag": "item", - "source": "BloodInTheCompany", - "name": "Ululu", - "page": 1 - }, - { - "type": "statblock", - "tag": "item", - "source": "BloodInTheCompany", - "name": "Grululu", - "page": 1 - }, - { - "type": "statblock", - "tag": "item", - "source": "BloodInTheCompany", - "name": "Shikiti", - "page": 1 - }, - { - "type": "statblock", - "tag": "item", - "source": "BloodInTheCompany", - "name": "Rokun Ta", - "page": 1 - }, - { - "type": "entries", - "name": "Miscellaneous Weapons", - "page": 1, - "entries": [ - { - "type": "statblock", - "tag": "item", - "source": "BloodInTheCompany", - "name": "Heavy Slingshot", - "page": 1 - } - ] - } + "page": 8, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 20, + "from": [ + "{@item plate armor|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "formula": "8d8 + 16", + "average": 52 + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 11, + "con": 14, + "int": 11, + "wis": 11, + "cha": 15, + "save": { + "con": "+4", + "wis": "+2" + }, + "passive": 10, + "languages": [ + "Common" + ], + "cr": "3", + "trait": [ + { + "name": "Crush the weak", + "entries": [ + "All enemy creatures who begin their turn within 10 ft. of the Steelmonger Celeres must make a Wisdom Save ({@dc 10}) or become {@condition frightened} of the Steelmonger Celeres. They can repeat this save at the end of their next turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Steelmonger makes two warhammer attacks." + ] + }, + { + "name": "Warhammer", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage. A creature that is medium or smaller must make an {@skill Athletics} or {@skill Acrobatics} check ({@dc 13}) or be knocked {@condition prone}." + ] + }, + { + "name": "{@item Gastraphetes|BloodInTheCompany}", + "entries": [ + "{@atk rw} {@hit 2} to hit, range 100/400 ft., one target. {@h}5 ({@damage 1d10}) piercing damage." ] } + ], + "environment": [ + "australian outback but slightly worse", + "desert", + "grassland", + "urban" + ], + "attachedItems": [ + "warhammer|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW" + ], + "conditionInflict": [ + "prone" ] }, { - "id": "BITCPI", + "name": "Winged Spider", "source": "BloodInTheCompany", - "data": [ + "page": 8, + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ { - "type": "section", - "name": "Blood in the Company", - "page": 1, - "style": "text-center", + "ac": 18, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "10d10 + 20", + "average": 75 + }, + "speed": { + "walk": 30, + "climb": 30, + "fly": 50 + }, + "str": 14, + "dex": 18, + "con": 14, + "int": 2, + "wis": 11, + "cha": 4, + "skill": { + "stealth": "+8" + }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 10, + "cr": "3", + "trait": [ + { + "name": "Spider Climb", "entries": [ - "{@style In the golden valley of Kathkach, a mystery of murder and madness must be uncovered.|small-caps;dnd-font}", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Cover%20Art.webp" - }, - "credit": "{@link Mesopotamia|https://www.artstation.com/artwork/PBkr} by {@link Jeff Brown Graphics|https://www.jeffbrowngraphics.com/}, 2013", - "altText": "A stylistic rendering of an oblique projection of ancient Mesopotamia; the artwork is an oil painting featuring a bridge in the foreground across a river that snakes into the distance through adjacent agriculture and more distant arid hills. The middle ground captures a market scene with red and grey tents, next to a bustling port and shipyard. A thick wall with a large gate blocks passageway to the middle distance which features a temple with a dramatic split staircase. The near distance depicts the rest of the city all of which is constructed of sandstone. A second settlement can be seen on the river in the far distance." - } + "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "type": "section", - "name": "Background", - "page": 2, + "name": "Web Sense", "entries": [ - "The valley of {@book Kathkacha|BITCPI|4} is famous for its exports; {@item copper|phb}, wine, jewellery, and recently, blood and violence. Murders have been plaguing the Low District, disappearances have been reported in the {@book Vineyards|BITCPI|5|The Wine Farms}, and corpses have been found floating in the slow-running Kacha river. Mercenaries and bandits alike flock to the city as a hidden {@filter disease|conditionsdiseases|type=disease} tears the valley apart from within.", - "Even as the city turns on itself, refugees and opportunists arrive by boat to the mining town of {@book Coprun|BITCPI|5|The Copper Mines of Coprun} where they are segregated into a processing camp for new arrivals. Those fortunate enough to be given employment may work in the dangerous {@book copper mines of Coprun|BITCPI|5|The Copper Mines of Coprun} for their keep, or perhaps even move along to the city of {@book Kathkach|BITCPI|4}.", - "Arriving aboard the Yindaloo are a group of adventurers, mercenaries, and lost souls drawn to the valley seeking answers, fortune, or a future. Why have you taken the ship to {@book Kathkacha|BITCPI|4}?", - { - "type": "statblock", - "tag": "table", - "source": "BloodInTheCompany", - "name": "Origin", - "page": 2 - }, - "Sequestered in the filthy encampment, the adventurers must wait for processing before continuing. It is surrounded by hopefully, refugees, and thugs that their true adventure begins.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Processing.webp" - }, - "title": "Image provenance could not be identified; View of the Augustaion and Hagia Sophia.", - "altText": "An older drawing of the Augustaion and the Hagia Sophia, The view point is from a rooftop of a packed forum, gilded minarets rise above terracotta rooves with a view of a large palatial building. Garlands are hung from columns and a red carpet is laid out for festivities. A golden column rises into a flock of birds. A statue holding a rod occupies the foreground." - } + "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." ] }, { - "type": "section", - "name": "The Pevic Continent", - "page": 2, + "name": "Web Walker", "entries": [ - "In the world of Gol, there are a great number of distant lands and forgotten cities. Among the more civilised and populated regions of the world is the Pevic Continent. It is a warm, rich land built on the bones of ancient magical empires that spanned for leagues upon leagues, now reduced to dust. In the modern Pevic Region, civilisations range from mighty military forts to trade cities newly introduced to iron.", - "The {@book Valley of Kathkacha|BITCPI|4} is located just south of the fearsome Helvit Waste, a near impenetrable rocky desert where the {@book Helveti Mercenaries|BITCPI|4|The Helveti Comanda} live. As it is the only passage through a narrow section of land connecting the lush greenlands to the north and the arid steppes to the south, it is a bottleneck for trade and travel, guarded and maintained by the fearsome {@book Helveti Mercenaries|BITCPI|4|The Helveti Comanda} organised into {@book Comandae|BITCPI|4|The Helveti Comanda} whose main export is violence.", - "To the south is an impenetrable mountain range and beyond that an even more impenetrable {@book jungle|BITCPI|7|The Untamed Jungles}, and to the {@book east are a number of city states|BITCPI|7|The Eastern City States} and alliances. Far to the west is the {@book Aegan Empire|BITCPI|7|The Aegan Empire}, spread along the coast of the continent, but there is no such organised centre of power to the east. Conflict has ruled the eastern steppes for several decades now and threatens to spill into the valley at any time, a thread held at bay only through constant vigilance by {@book Kathkach|BITCPI|4} and the flow of coin into the {@book Helveti Mercenaries'|BITCPI|4|The Helveti Comanda} pockets.", - "{@book Kathkach|BITCPI|4} is the main city in the {@book Valley of Kathkacha|BITCPI|4}, a stopping point before traversing the Helvit Waste, but living so close to the vicious folk to the north have rendered them stern and defensive. Trade is the lifeblood of the {@book Kathkacha Valley|BITCPI|4}, and trade will be protected at all costs.", - "The roads are patrolled, but far from safe even in such a bastion of civilisation. Rumours of raiders and even monsters have reached the ears of the {@book ruling merchant elite|BITCPI|4|Nobility of Kathkach}, and travellers are advised to be cautious when making a journey between towns. The preferred means of travel is to take a ship along the Kacha, which is a massive wide slow-running river with murky marshes on either bank punctuated with jagged rocks.", - "Where have you come from?", - { - "type": "statblock", - "tag": "table", - "source": "BloodInTheCompany", - "name": "Land of Origin", - "page": 2 - } + "The spider ignores movement restrictions caused by webbing." ] }, { - "type": "section", - "name": "Adventurers in the Pevic Region", - "page": 3, + "name": "Ambusher", "entries": [ - "Adventurers come in many varieties, and their specialisations are diverse. Some are more common than others, and their significance to the world around them can change depending on the location.", - { - "type": "entries", - "name": "Fighters & Rogues", - "entries": [ - "{@class fighter|phb|Fighters} and {@class rogue|phb|rogues} are among the most common types of adventurer in the {@book Pevic Region|BITCPI|2}, and are common sights from the {@book Aegan Empire|BITCPI|7|The Aegan Empire} to the {@book Eastern City States|BITCPI|7|The Eastern City States}, and everywhere in-between. There is always a task that requires the delicate application of either violence or stealth, and both {@class rogue|phb|rogues} and {@class fighter|phb|fighters} are often seen as mercenaries, explorers, and bodyguards." - ] - }, - { - "type": "entries", - "name": "Monks, Rangers, Paladins, & Barbarians", - "entries": [ - "The diverse flavours of specialists vary depending on the country of origin. Whilst {@class ranger|phb|rangers} and {@class paladin|phb|paladins} can be found across the continent irrespective of region, {@class monk|phb|monks} are often associated with the {@book Helveti Inquisition|BITCPI|7|The Helveti}, an order founded by monastic nomads. {@class barbarian|phb|Barbaric} traditions similarly are most often associated with the {@book northern kingdoms|BITCEH|1|The Northern Kingdoms}, often colder and more savage than the rest of the civilised world, or the {@book fierce jungles to the south|BITCPI|7|The Untamed Jungles}.", - "Whilst anyone can learn the skills of a {@class monk|phb}, the disciplines are often derived from skills taught by masters of the {@book Helveti Inquisition|BITCPI|7|The Helveti}, and its various offshoots can most often trace their origin to the {@book Helveti Nomads|BITCPI|7|The Helveti}. Whilst small pockets of martial discipline exist across the {@book Pevic Region|BITCPI|2}, it is the {@book Helveti Nomads|BITCPI|7|The Helveti} and the Inquisition that form the most popular schools to this day. For this reason, {@class monk|phb|monks} are typically less common sights, especially when they don't trace their lineage back to the {@book Helveti Nomads|BITCPI|7|The Helveti}.", - "Similarly {@class barbarian|phb|barbarians} struggle to thrive outside of the north and the untamed {@book jungles|BITCPI|7|The Untamed Jungles} to the south, where their styles of living are honed and perfected. The way of the wild can persist anywhere, but as the dark ages of magic come to a close, the untamed corners of the world get smaller and smaller, and they become increasingly rarer sights outside of these regions.", - "{@class ranger|phb|Rangers} and {@class paladin|phb|Paladins} are rare by dint of the magic powers they hone, be they {@class cleric|phb|clerical} or {@class druid|phb|druidic} in nature. Often {@class ranger|phb|rangers} will have a link to an elven grove or other forgotten place of wild magic, wherever that may be, whereas {@class paladin|phb|paladins} must show unswerving dedication to their oath to summon their own spells. However, they are not tied to any region or lineage." - ] - }, - { - "type": "entries", - "name": "Clerics, Bards, & Druids", - "entries": [ - "Due to the power of divine and earthly influences, such magics had an easier time persisting in the world than arcane magics. The gods, greatly reduced in number, were said to either abandon their divinity or relinquish much of their power, but they still watch over the world of Gol and the {@book Pevic Region|BITCPI|2}.", - "There are fewer {@class cleric|phb|clerics} because of this, but those that remain are considered pillars of their communities. They can be found in any society, but are highly valued due to the reduced presence of magic on Gol. They serve the New Gods, who take on both the bright and dim aspects of the divinities. Where once there was a vast pantheon of gods, in Gol now there is but a small handful to survive in this magic-starved time.", - "{@class druid|phb|Druids} maintain what little nature magic remains in what groves they can find. They often live alongside {@race elf|phb|elves} or other uncivilised races.", - "{@class bard|phb|Bards} are surprisingly common compared to {@class cleric|phb|clerics} and {@class druid|phb|druids}. The {@link magic of music|https://www.youtube.com/watch?v=dQw4w9WgXcQ}, oddly, survived rather well in this new age, and the only reason {@class bard|phb|bards} are less common than the likes of {@class paladin|phb|paladins} or {@class monk|phb|monks} was that they were never common to begin with. If anything, the new world has seen a boom of new aspiring {@class bard|phb|bards} trying to learn their craft." - ] - }, - { - "type": "entries", - "name": "Wizards & Sorcerers", - "entries": [ - "{@class wizard|phb|Wizards} are rare in the {@book Pevic Region|BITCPI|2} because magic is rare. The great magic collapse left civilisation shattered and damaged, and {@class wizard|phb|wizards} were among the very first rung of society to fade into relative obscurity. For decades, many thought them lost forever. However, they persisted. There were still strands of magic to be grasped at, and {@class wizard|phb|wizards} learned to adapt to the times. This was a magic drought, and that simply meant that demand was high.", - "{@class sorcerer|phb|Sorcerers}, similarly, are uncommon due to the lessened influence of magic in the world. They too persisted, but stories of {@class sorcerer|phb|sorcerers} are rare and often considered nothing but superstition. The wealthy and the wise know of them, however, and due to their rarity they are often sought-after as both assets and commodities." - ] - }, - { - "type": "entries", - "name": "Warlocks", - "entries": [ - "If magic is rare, then the influence of powerful magical entities is even rarer. It is more common for an {@class warlock|phb|archfey|Archfey} or archdevil to simply find an easier world to influence, so those that remain in Gol are either stubbornly persistent or immensely powerful. Unsurprisingly, they also have less power to dole out, and therefore are far more stingy with their abilities.", - "Many consider {@class warlock|phb|warlocks} to be mere myths in the {@book Pevic Region|BITCPI|2}, but in the {@book Tower of Eyes|BITCEH|2|The Tower of Eyes}, some speak still of the power those individuals who give themselves over to outside forces wield. They are rare enough to attract the attention of the mighty and mysterious, should they be discovered." - ] - } + "The giant spider has advantage on attack rolls against any creature it has surprised." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Winged Spider makes two bite attacks." ] }, { - "type": "section", - "name": "Life in Kathkacha", - "page": 4, + "name": "Bite", "entries": [ - "Kathkacha is a civilised land ruled by the flow of coin. Its main exports are {@item copper|phb} crafts and wine, which is produced in massive quantities. As a wealthy land, it is filled with artists and scholars alike in the main city of Kathkach, particularly in the Golden District where the {@book ruling merchant class|BITCPI|4|Nobility of Kathkach} resides.", - "There are several small communities that dot the valley. Of these {@book Coprun|BITCPI|5|The Copper Mines of Coprun} is the largest, as it houses the most expansive {@book copper mines|BITCPI|5|The Copper Mines of Coprun} in the valley. Large barges drift in and out of the town harbour daily carrying supplies and often stop to transport ore and {@item copper|phb} ingots to the city and beyond. Lying high in the mountains is the ancient fortress town of Bayk, which overlooks the entire valley. Finally, the community of Yayek is where the most expansive {@book vineyards|BITCPI|5|The Wine Farms} lie.", - "Dry shrubbery and forest surround the edges of the valley whilst swampish terrain lines the Kacha river. Hunters and shepherds roam the hills, though life has become dangerous as of late. It is a good land to work as a mercenary or guard as patrols are always needed to guard against bandits and thieves, and naturally there are always marks for less scrupulously minded individuals as well.", - "For those not blessed with income, life in the valley can be harsh and ruthless, and many will find themselves trapped in either the Low District of Kathkacha or slaving in one of the many {@book copper mines|BITCPI|5|The Copper Mines of Coprun}.", - { - "type": "inset", - "page": 4, - "name": "The Helviti Comanda", - "entries": [ - "The Helviti Mercenaries are arranged into Comanda, mighty squads and organisations that can be hired and enlisted in exchange for coin, {@table services|phb}, {@table Food and Water Needs|dmg|food}, or truthfully any sort of {@table Trade Goods|phb|good} worth exchanging.", - { - "type": "entries", - "name": "Cobalt Comanda", - "entries": [ - "Kathkach employs the prestigious Cobalt Comanda, professional soldiers who are trained to serve with silent, unyielding resolve. They perform their best work as peacekeepers and lawmen, and make the Gold District of Kathkacha their home." - ] - }, - { - "type": "entries", - "name": "Chimera Comanda", - "entries": [ - "The Chimera Comanda are ruthless, brutal mercenaries closer to thugs than soldiers. Due to their relative lack of morals, they are the preferred choice for organisations and persons simply seeking results. They are most present near the {@book copper mines of Coprun|BITCPI|5|The Copper Mines of Coprun}." - ] - }, - { - "type": "entries", - "name": "Scorpion Comanda", - "id": "CrimKeep", - "entries": [ - "The vicious Scorpion Comanda guard the pass to the Helvit Waste with orders not to allow any to pass. The walls of their easily defensible fort are adorned with the remains of many who sought to enter without their explicit permission; smugglers and invaders alike. For this reason the keep is colloquially known as the Crimson Keep, though in truth it has no official name." - ] - } - ] - }, - "The law can at times be hard to find in Kathkacha, but when it arrives it is unrelenting and fearsome. Especially in the wealthier districts of the city and in towns such as {@book Coprun|BITCPI|5|The Copper Mines of Coprun} crimes are punished with either fines, the stocks, or death.", - { - "type": "statblock", - "tag": "table", - "source": "BloodInTheCompany", - "name": "Law & Order", - "page": 4 - }, - "In cases of altercations, in matters of self-defence, violence is considered lawful. Depending on the location, the punishments may be carried out by either the local watch, the {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda}, or in the worst case scenario, {@book Chimera Comanda|BITCPI|4|Chimera Comanda}.", - "It is not unheard of for the watch to turn a blind eye to crimes against the unsavoury or many minor misdemeanours, but the {@book Cobalt Helvitis|BITCPI|4|Cobalt Comanda} overlook far less. The {@book Chimeras|BITCPI|4|Chimera Comanda} seem to relish in doling out cruel punishments, by contrast.", - "Having {@background Guild Artisan|phb|membership with a Guild}, particularly the {@book Silver Company|BITCEH|2|Silver Company}, can provide protection against the law to an extent. Very little will protect the civilians of the valley against the supernatural, however.", - "The {@book Pevic Continent|BITCPI|2} sees few monsters, and creatures such as {@creature ghost|mm|ghosts} and {@filter elementals|bestiary|type=elemental} are seen as little more than children's stories. However, among adventurers, a different truth is known. There are spirits, {@filter elementals|bestiary|type=elemental}, visitors from other dimensions that interfere with and twist the natural order. The society of Kathkach is built on the bones of an ancient civilisation that would worship spirits and consort with vile {@filter demons|bestiary|tag=demon} and monsters, and some yet remain today. Whilst the ancient magic artifacts make for a fine trophy for adventurers and merchants alike, the monsters and unholy beasts that frequently maul explorers to death are certainly something to be feared.", - "Gods in the world of Gol are well worshipped, frequently in shrines or temples. Many devotees follow the philosophy that each god has a bright and dim aspect that represents their best and worst natures respectively.", - { - "type": "statblock", - "tag": "table", - "source": "BloodInTheCompany", - "name": "Major Gods of the Pevic Continent", - "page": 4 - }, - "There are a variety of {@5etools races|races.html} in the {@book Pevic Continent|BITCPI|2}. Whilst there is barely any restriction on what or who one might encounter on a journey in this strange land, there are certain races that are more or less common.", - { - "type": "entries", - "page": 5, - "name": "Common Races", - "entries": [ - "{@race human|phb|Humans}, {@race dwarf|phb|dwarves}, and {@race orc|vgm|orcs} are by far the most common races one would find in the {@book Continent|BITCPI|2}. It is the alliance of {@race human|phb|humans} and {@race dwarf|phb|dwarves} that forged the original civilisations, and {@race orc|vgm|orcs}, due to their large number, were quick to integrate into the cities that sprung up around the world. Whilst other races have since joined these communities and are well represented in Kathkach, it is humanity, dwarfkind, and {@race orc|vgm|orcs}, whether {@race half-orc|phb|half-breeds} or pure {@race orc|vgm|orcs}, that make up the majority of these cities." - ] - }, - { - "type": "entries", - "page": 5, - "name": "Uncommon Races", - "entries": [ - "{@race halfling|phb|Halflings}, {@race gnome|phb|gnomes}, {@race goblin|vgm|goblins} (whether the small and diminutive variants or the larger {@race hobgoblin|vgm|hobgoblins} or {@race bugbear|vgm|bugbears}), {@race elf|phb|elves} of all kinds and {@race tiefling|phb|tieflings} are a rarer sight. {@race halfling|phb|Halflings} are simply rarer by nature, whereas {@race goblin|vgm|goblins} took longer to emerge from the caves below the earth than the {@race orc|vgm|orcs}, which prevented them from integrating with civilisation as quickly. {@race elf|phb|Elves} and {@race gnome|phb|gnomes} are rarer still as they actively avoided civilisation for the most part. Many still reside in secluded groves that are inaccessible to most other species such as {@race human|phb|humans}, and only emerge to deal with the shorter-lived folk sporadically. Some, however, find that they prefer the faster, harsher societies of {@race human|phb|men} and {@race dwarf|phb}.", - "{@race tiefling|phb|Tieflings} are an oddity in the world of Gol. Considered by many to be the remnants of a time when {@filter demons|bestiary|tag=demon} and {@filter devils|bestiary|tag=devil} were consorted with regularly, many are divided as to whether {@race tiefling|phb|tieflings} are to be feared or even revered. In practice, in Kathkach, it doesn't really matter. Their magical affinity earns them coin well enough...", - "{@race kobold|vgm|Kobolds} are common enough to the region that they at times form communities in cities, but by and large most of them preferred to remain in the mountains, where {@filter dragons|bestiary|type=dragon} are still rumoured to roam.", - "{@race Lizardfolk|vgm} and other monstrous creatures prone to living in the wilds would also be considered uncommon to the {@book Pevic Region|BITCPI|2}. {@race triton|vgm|Tritons} and {@race Elf (Drow)|phb|Drow} would also fall into this category." - ] - }, - { - "type": "entries", - "page": 5, - "name": "Rare Races", - "entries": [ - "{@race Genasi|eepc}, {@race Aasimar|vgm}, {@race Elf (Shadar-kai)|mtf|Shadar-Kai}, {@race Elf (Eladrin)|mtf|Eladrin}, {@homebrew vampires} and other strange races are considered rare and would draw attention were they to appear on the streets. Gol has a weaker connection with the distant planes than other worlds, so extra-planar visitors would cause a stir in a crowd. Some may be regarded with fear; others, admiration.", - "Some half-breed races, such as {@race half-elf|phb|half-elves}, would be considered rare due to the lack of contact between {@race elf|phb|elves} and other civilisations, although at a glance they may more easily integrate with civilisation due to their looks, should they so choose.", - "{@race Dragonborn|phb} are also considered rare, due to their connection with distant planes." - ] - }, - "Magic in Kathkacha is unusual. In general, most of the spells performed are performed by {@class cleric|phb|clerics} and {@creature priest|mm|priests}. {@class wizard|phb|Wizards}, {@class sorcerer|phb|sorcerers}, and {@class warlock|phb|warlocks} are oddities, as many centuries ago the ancient magical empires that ruled the world fell into ruin in a time when the many Old Gods were struck down to earth, bleeding away much of the raw magical energy of the land.", - "{@class wizard|phb|Wizards} are therefore in high demand in Kathkacha, though elsewhere (such as to the East) they are feared. The {@book Helvet Inquisition|BITCPI|7|The Helveti}, for instance, is an order of {@class monk|phb|monks} and {@class ranger|phb|rangers} dedicated to finding and monitoring magic users and preventing them from summoning and creating magical anomalies.", - "The mysterious {@book Tower of Eyes|BITCEH|2|The Tower of Eyes} is also an organisation that monitors and contains magical anomalies, though the Tower is far more likely to make use of {@class wizard|phb|wizards}, {@class sorcerer|phb|sorcerers}, and {@class warlock|phb|warlocks} themselves... so long as they can be contained or controlled.", - "Though coveted, many magical artifacts, such as enchanted blades, amulets, and trinkets, are often stored in vaults when they are considered too dangerous to control or leave available to the public. As a result of these factors, magic in the world of Gol is rare and oftentimes frightening to the commoners. Use with caution!", - { - "type": "inset", - "page": 5, - "name": "Nobility of Kathkach", - "entries": [ - "Kathkach is ruled by the wealthiest merchants. King among these is the mistress of the Vermillion Hand, {@i {@book Lady Eyelaine|BITCEH|5|Lady Eyelaine}}, who has a hand in the wine trade, {@item copper|phb} trade, and trade of information. Other wealthy individuals, such as the mysterious Administrator {@i Kevin Aldragosh} of the {@book Silver Company|BITCEH|2|Silver Company}, also wields considerable power over the city.", - "The most powerful families, numbering twelve in total, manage the affairs of Kathkacha by council when matters of such import demand it. Otherwise, the matter of handling the law is left to the commander of the {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda}, Commander {@i Shiendo Kadan}, who manages the difficult balancing act of maintaining order and also keeping the {@book Chimeras|BITCPI|4|Chimera Comanda} in line." - ] - }, - "Kathkacha is a pragmatic centre of trade and commerce, and most common folk have little time for superstition. If it can earn them a living, they will treat it with respect. Life can be cutthroat, and many would do anything to escape a life stuck working in the {@book copper mines|BITCPI|5|The Copper Mines of Coprun} or eking out a living in the Low Quarter.", - "For this reason, those with means can be the object of jealousy and greed. Creatures like {@race tiefling|phb|tieflings} or {@race elf|phb|elves} who are born with some small magical ability are given attention by the masses, whether it's positive or negative, whether they like it or not. {@class wizard|phb|Wizards} often live apart from society, or choose to keep to themselves in the Gold Quarter. Races normally considered monstrous, such as {@race orc|vgm|orcs}, {@race goblin|vgm|goblins}, or {@race kobold|vgm|kobolds}, are not considered dangerous in the {@book Pevic Region|BITCPI|2} compared to magically attuned races.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Kathkach-map.webp" - }, - "title": "Kathkacha Valley Overview, Original Art - Haphazred", - "altText": "A top down hand-drawn map featuring a wide river running from East to West. A small tributary joins the river from the South. The Southern edge of the map is occupied by Jungle, which borders farmlands before sandy river banks. The centre of the image is occupied by a rendering of the Ciy of Kathkach. Next to the city is a drawing of a flag, showing 4 coins with square holes in their center arranged in a diamond pattern. To the East on the north of the river is the town of Coprun, and further North are Copper Mines. Further North and West are Vineyards, with The Crimson Keep, North most of all.", - "imageType": "map", - "grid": { - "type": "none" - }, - "width": 2000, - "height": 2000, - "mapRegions": [ - { - "area": "CrimKeep", - "points": [ - [ - 71, - 18 - ], - [ - 329, - 20 - ], - [ - 328, - 242 - ], - [ - 71, - 245 - ] - ] - }, - { - "area": "Vineyards", - "points": [ - [ - 414, - 194 - ], - [ - 102, - 488 - ], - [ - 256, - 569 - ], - [ - 557, - 533 - ], - [ - 509, - 227 - ] - ] - }, - { - "area": "CopMine", - "points": [ - [ - 1011, - 22 - ], - [ - 1244, - 26 - ], - [ - 1238, - 236 - ], - [ - 998, - 245 - ] - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/kathkach-city-map.webp" - }, - "title": "Kathkach City Districts, Original Art - Haphazred", - "altText": "A top down plan of the city of Kathkach. North of the River is the Low Quarter, South of the River is the Merchant Quarter, which contains a bridge over a small tributary. A further bridge extends from the Merchant's Quarter to a medium size island in the middle of the river. The Gold Quarter is on the Island, while a final bridge extends to the East to the smallest island, holding a fortified keep.", - "imageType": "map", - "grid": { - "type": "none" - }, - "width": 2000, - "height": 2000 - } + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." ] }, { - "type": "section", - "name": "Locations in Kathkacha Valley", - "page": 7, + "name": "Web {@recharge 5}", "entries": [ - "Even beyond the valley itself, stories of some of its most famous landmarks spread far and wide. {@book Kathkach|BITCPI|4} is, after all, a great mercantile city in a fertile region.", - { - "type": "entries", - "name": "The Platinum Pot", - "entries": [ - "King of the taverns and inns in {@book Kathkach|BITCPI|4} is the Platinum Pot, a destination for {@background noble|phb|nobles} and adventurers alike. It is multi-storied and well frequented by the populace, despite its steep prices. Musicians are always welcome and are frequently given discounts or access to 'secret' menus." - ] - }, - { - "type": "entries", - "name": "The Brass Palace", - "entries": [ - "Overlooking the Gold District is the famous Brass Palace, a defensive structure that also houses the meeting chambers of the great houses of {@book Kathkach|BITCPI|4}, including the {@book Brasshand|BITCEH|5|Brayk Brasshand} house, the Vermillion house, the Aldragosh house, and the new Stifka house.", - "Its guardians are often as famous as the palace itself, and for the past seventy years the Palace has been guarded by none other than the famous {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda} mercenaries of the {@book Helveti|BITCPI|7|The Helveti}." - ] - }, - { - "type": "entries", - "name": "The Copper Mines of Coprun", - "id": "CopMine", - "entries": [ - "The copper mines are famous due to {@book Kathkacha's|BITCPI|4} primary export being {@item copper|phb|coppercraft}. The mines are extensive, and of high quality. Many immigrants come to the valley hoping to earn a basic living either in the mines or crafting luxury {@item copper|phb} items to export. It is upriver of the city of {@book Kathkach|BITCPI|4}." - ] - }, - { - "type": "entries", - "name": "The Wine Farms", - "id": "Vineyards", - "entries": [ - "The second great export of {@book Kathkacha|BITCPI|4} is wine, and along the southern bank is extensive grape farms. The vintners of {@book Kathkach|BITCPI|4} are well renowned in the {@book Pevic Region|BITCPI|2}, and its drinks are sought after by {@background noble|phb|nobles}." - ] - } - ] - }, - { - "type": "section", - "name": "Technology in the Pevic Region", - "page": 7, - "entries": [ - "Hundreds of years ago, the world of Gol was steeped in magic. {@class wizard|phb|Wizards} were commonplace and it was common for the populace to consort with extra-planar creatures such as {@filter celestials|bestiary|type=celestial}, {@filter devils|bestiary|tag=devil}, and other arcane and wyrd creatures. The civilisation was built upon magic.", - "This ended abruptly after an unknown calamity. Many {@class wizard|phb|wizards} lost their abilities entirely; extra-planar creatures were banished all at once, and civilisation ground to a halt. The world still feels the effect of this calamity to this day.", - "Current technology is basic; many {@table weapons|phb} are made out of {@item iron|phb}, but not long ago they were still being manufactured from bronze. Stoneworking is common, and advanced metalcraft is rare. Magic persists, but it is only in the hands of a very select few. {@race elf|phb|Elves} retreated to groves where some small pockets of magic persist, and seldom emerge.", - "Knowledge of the ancient times can be found in tomes, and it is often in these ancient books that old technologies can be revived. In {@book Kathkach|BITCPI|4}, the sciences are not the primary focus. In the {@book Aegan Empire|BITCPI|7|The Aegan Empire}, however, much focus is given on the relearning of old techniques, and the improvement on the current. It is said that in the {@book Aegan Empire|BITCPI|7|The Aegan Empire}, elite soldiers are armed with deadly {@item heavy crossbow|phb|heavy crossbows} and steel weapons, whereas to the East in {@book Kathkacha|BITCPI|4}, it is not uncommon to see militia armed with simple {@item club|phb|truncheons} and {@item sling|phb|slings}.", - "Magic in the modern day is a thing to be hoarded; {@class sorcerer|phb|sorcerers} are such a rarity that they are frequently captured to be studied, or hired at premium prices. {@class wizard|phb|Wizards} are highly sought after and feared alike.", - { - "type": "statblock", - "tag": "table", - "source": "BloodInTheCompany", - "name": "Trinket", - "page": 7 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Technology.webp" - }, - "credit": "{@link Age du Bronze: costume de guerrier|https://nypl.getarchive.net/media/age-du-bronze-costume-de-guerrier-d32e89}, New York Public Library, from the {@link Vinkhuijzen collection of military uniforms|https://nypl.getarchive.net/collections/vinkhuijzen-collection-of-military-uniforms-nypl}", - "altText": "A hand drawn illustration of a warrior, holding a tall wooden quarterstaff. He wears a pointed helmet made of a brass-y coloured metal, and metal adornments around his belt. Straps hold cloth choses to his thighs, a scabbard at the belt. A woven shawl is draped across his shoulder. He stands with his left foot on a rock." - } - ] - }, - { - "type": "section", - "name": "Neighbours of Kathkacha Valley", - "page": 8, - "entries": [ - { - "type": "entries", - "name": "The Helviti", - "entries": [ - "The Helviti hold a small fortress on the border of the valley, keeping the pass to the Helvit Wastes safe. It is guarded by the fearsome {@book Scorpion Comanda|BITCPI|4|Scorpion Comanda}, and have instructions to let no living being pass without first purchasing the proper licenses to traverse the wastes.", - "The Helviti are a rough and dangerous people. They are organised into {@book Comanda|BITCPI|4|The Helveti Comanda}, organisations of mercenaries that often travel the world for coin and live by a strict code that aims to keep their homeland's sovereignty secure.", - "In Helviti society, those who live in the few cities of the wastes are not considered adults until they prove themselves to their {@book Comanda|BITCPI|4|The Helveti Comanda}, often through service. Upon being considered an adult, they are given their {@table Armor and Shields; Armor|phb|armour}, which often varies in quality and origin.", - "Children are expected to work to sustain the adults in the wastes, and are given protection by the dangerous {@book Helveti Comandae|BITCPI|4|The Helveti Comanda}.", - "Also present in the wastes are the nomads. The Helviti Inquisition mostly draws from these monastic tribes.", - "In short, the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes} are a grim and inhospitable landscape filled with monsters, but most dangerous of all are its inhabitants." - ] - }, - { - "type": "entries", - "name": "The Eastern City States", - "entries": [ - "The City States to the East are plagued with turmoil and war, each vying for power. Some consider {@book Kathkach|BITCPI|4} a city state, but due to its relative power it has been capable of separating itself from the large conglomeration of inter-warring cities.", - "The City States can be reached by ship; they are located upriver of {@book Kathkacha|BITCPI|4}. It is the source of many refugees seeking to escape the bloodshed and instability. Much of {@book Kathkacha's|BITCPI|4} exports go towards delivering {@table weapons|phb} and war supplies to these states, or sell food and recovery aid to those that have recently escaped the war." - ] - }, - { - "type": "entries", - "name": "The Aegan Empire", - "entries": [ - "Fortified cities along the coast make up the Aegan Empire, its expansion halted by both the sea and the inhospitable climates to the north, south, and east. It is a great trading partner for {@book Kathkach|BITCPI|4} and other smaller nations to the south and north.", - "From the Aegan Empire come rumours of a vast ocean that is uncrossable. Only the mad and the dead return to launch doomed assault after doomed assault against the Aegan forts and battleships. The Empire is considered a bastion of civilisation in the {@book Pevic Region|BITCPI|2}, though its relentless conflict against the sea madmen leaves its populace perpetually at risk of war and governed by a military faction known as the {@book Steelmongers|BITCEH|2|Steelmongers}." - ] - }, - { - "type": "entries", - "name": "The Untamed Jungles", - "entries": [ - "Of little note to most is the vast expanse of jungle located to the south of {@book Kathkacha|BITCPI|4}. It is wild and filled with beasts and treacherous wildlife. Some speak still of {@filter dragons|bestiary|type=dragon}, hiding in the ancient groves and caves.", - "There are still settlers there, but the land is too hostile to be easily traversed. Only the most foolhardy of caravans head to the south, often only guarded by the most courageous of {@book Helveti Comandae|BITCPI|4|The Helveti Comanda}, or put together by the most desperate. Many do not return.", - "Between the jungle and the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes}, the {@book valley of Kathkacha|BITCPI|4} is surrounded on all sides by natural borders, making it a prime location to settle, and so it has been for hundreds of years." - ] - } - ] - }, - { - "type": "section", - "name": "Legends of the Pevic Region", - "page": 8, - "entries": [ - "Like any place steeped in history, the {@book Pevic Region|BITCPI|2} sports many tales and strange histories. Whilst some more obscure stories are not common knowledge amongst the populace, some are frequently circulated.", - { - "type": "entries", - "name": "The Dyvare", - "entries": [ - "The Dyvare was a prophetic figure amongst the {@race orc|vgm} settlers, some five hundred years ago before the great collapse of magic. Many stories about the Dyvare conflict exist, but the common thread between them was that the Dyvare was an orcish maiden who united her tribe of {@race orc|vgm|orcs} along with {@race human|phb|humans} and {@race dwarf|phb|dwarves} in the mountains and moved into the valleys to settle the lands.", - "There are varying accounts of how the Dyvare died, or even who she was. Some say she was betrayed by her elite bodyguards, the Dyvarran Guard, whereas others indicate that she was slain in battle against a mighty {@filter dragon|bestiary|type=dragon}, a rare creature in the {@book Pevic Region|BITCPI|2}. Whatever the truth may be, she still holds a special place in the hearts of many of the settlers of {@book Kathkacha|BITCPI|4}." - ] - }, - { - "type": "entries", - "name": "Flambard Hawk", - "entries": [ - "{@book Flambard Hawk|BITCEH|5|Flambard Hawk} is a popular adventurer who operates north of the {@book Kathkacha Valley|BITCPI|4}. Dashing and daring, her adventures are often the talk of the town. She is famous for her speed and skill, and rumours about her abound, whether it be dubious accounts of exploits or salacious gossip, none of which Flambard herself seeks to disprove." - ] - }, - { - "type": "entries", - "name": "Brasshand the Bold", - "entries": [ - "One of the founding heroes of {@book Kathkach|BITCPI|4} was a {@race half-orc|phb} named Brasshand the Bold, who allegedly helped in the construction of the city of {@book Kathkach|BITCPI|4}. During a raider attack, he allegedly held the recently constructed bridge for three days and nights, cementing his reputation as a gallant hero.", - "After this exploit, he had a hand in turning the city of {@book Kathkach|BITCPI|4} towards trade and mercantilism, attracting foreigners to the new city. His family line persists, and the current leader of his house is {@book Brayk Brasshand|BITCEH|5|Brayk Brasshand}." - ] - } - ] - }, - { - "type": "section", - "name": "Additional Tables", - "page": 9, - "entries": [ - "The following tables are entirely optional, and are more to give you an idea of what kind of life people might lead in the {@book Pevic Region|BITCPI|2} than a hard background to pick from.", - { - "type": "statblock", - "tag": "table", - "source": "BloodInTheCompany", - "name": "Piece of Culture", - "page": 9 - }, - { - "type": "statblock", - "tag": "table", - "source": "BloodInTheCompany", - "name": "Previous Adventure", - "page": 9 - }, - { - "type": "statblock", - "tag": "table", - "source": "BloodInTheCompany", - "name": "Previous Occupation", - "page": 9 - }, - { - "type": "statblock", - "tag": "table", - "source": "BloodInTheCompany", - "name": "Favourite Entertainment", - "page": 9 - }, - { - "type": "statblock", - "tag": "table", - "source": "BloodInTheCompany", - "name": "Previous Relationship", - "page": 9 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Tables.webp" - }, - "title": "Image provenance could not be identified; Art likely depicts the Sumerian Peoples of South Mesopotamia.", - "altText": "The image depicts a group of Sumerians, in profile is a woman with a colourful striped clothing and bronze jewellery. In the distance are a queue of similarly dressed people heading up large white stone steps through a gate built into a tower in a wall. The earth is composed of packed dirt, and the sky is overcast." - } + "{@atk rw} {@hit 5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 12} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." ] } - ] - } - ], - "deity": [ - { - "name": "Lifegiver", - "source": "BloodInTheCompany", - "page": 13, - "pantheon": "Gol", - "alignment": [ - "C", - "N" - ], - "category": "None", - "domains": [ - "Life", - "Death", - "Nature" ], - "entries": [ - "Lifegiver is the patron god of mothers, agriculture, plants and animals. She is also the bitter and callous brewer of diseases and poisons, decomposition, and death.", - "She is often represented as anywhere between an old caring matron and a youthful, beautiful maiden, depending on the interpretation. Dressed simply in white or gold, palms outstretched, she is especially favoured in the countrysides, where life grows free. Farmers offer prayers to her, as do midwifes, cultivators, and parents.", - "Her dim aspects take the form of plagues and infantile deaths. She can sometimes seem to be the cruellest of all the gods of Gol considering how easily she can take the lives of innocents. It is possibly no surprise that many of her followers, both good aligned and evil, have a greater tendency than most to be chaotic. Her cruelty comes often without warning. Failing crops leading to starvation, disease running rampant through the streets of a city, and death arriving in the dead of night, silently and without warning.", - "Her worshippers often comprise of healers and caretakers who seek to appease her callous dimmer aspects by appealing to her brighter side. Poisoners do the opposite. To ponder the nature of life, its meaning, and how it can be nurtured or ended is what it means to be a devout follower of the Lifegiver. She gives, and she also takes away." - ] - }, - { - "name": "The Azure Artist", - "source": "BloodInTheCompany", - "page": 14, - "pantheon": "Gol", - "alignment": [ - "C", - "N" + "environment": [ + "australian outback but slightly worse", + "desert", + "mountain" ], - "category": "None", - "domains": [ - "Arcana", - "Life", - "Trickery" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/WingedSpiderToken5e.webp", + "traitTags": [ + "Ambusher", + "Spider Climb", + "Web Sense", + "Web Walker" ], - "entries": [ - "Creativity, art, love, generosity, travel and journeys...The Azure Artist rules over these things well. They are explosive and whimsical. They can be as delicate and intricate as the {@deity The Great Architect|Gol|BloodInTheCompany|Great Architect}, but with none of the deliberate planning. The Azure Artist is wild and untamed. When a muse strikes in the small hours of the morning, or the sun hits a landscape in just the right way, this is the domain of the Artist.", - "To worship the Azure Artist is to be {@i free}. Free of mind and body, free to explore the depths of creativity. The Azure Artist is well liked by artists and writers, lovers and explorers. Adventurers also often have an affinity with the Azure Artist, as their lives hinge on the whims of risk and reward.", - "The Azure Artist is represented often by a hermaphroditic elf swathed in delicate robes or dresses. Often depicted dancing or singing, they are often shown in temples as a happy, joyous spirit of art.", - "The Azure Artist's dim aspects are depravity and wanton malice. Excess and torture are their darker sides, and it is how alluring these things can be that makes their influence. The wavering of morals and the delight in seeing suffering; this is the Artist at work once again." - ] - }, - { - "name": "The Eternal Queen", - "altNames": [ - "Mistress", - "Empress of Time", - "Lady of Eternity" + "senseTags": [ + "B", + "D" ], - "source": "BloodInTheCompany", - "page": 14, - "pantheon": "Gol", - "alignment": [ - "N" + "actionTags": [ + "Multiattack" ], - "title": "Empress of Time", - "category": "None", - "domains": [ - "Arcana", - "Light", - "Twilight" - ], - "entries": [ - "The sun and moon; space, time and the distant stars. The Eternal Queen, the Lady of Eternity, may seem very distant to most common folk, but she is at the same time omnipresent. None escape the darkness of night, nor the blinding rays of the sun at noon.", - "The Eternal Queen is represented most frequently as a regal and powerful woman. She often towers over other representations of gods; her title is that of Queen, Mistress, Empress of Time and Lady of Eternity. Her titles imply rulership, and she rules without a shadow of a doubt.", - "Of all the gods, her bright and dim aspects are the most plain to see. If one has ever been frightened by the darkness, that is the influence of the Eternal Queen. If one has been warmed by the rays of the sun, or had their way illuminated by the moon, or been worn down by time, or been awed by the vastness of space, it is her work that has allowed this.", - "Those who use magic also tend to have an association with the Eternal Queen. Explorers use her stars to guide them, and philosophers ponder the nature of time under her watchful gaze." - ] - }, - { - "name": "The Great Architect", - "source": "BloodInTheCompany", - "page": 13, - "pantheon": "Gol", - "alignment": [ - "L", - "N" + "damageTags": [ + "I", + "P" ], - "category": "None", - "domains": [ - "Knowledge", - "Order", - "Forge" + "miscTags": [ + "MW", + "RW" ], - "entries": [ - "Progress occurs slowly, but when it does, it is through the deliberate and cautious hand of engineers, designers, planners, and lawyers. The intricate systems of society and machines are what the Great Architect governs. They are quiet and subdued, but their influence is mighty.", - "The Great Architect is often represented as an androgynous entity, often with tools, papers, and callipers. They are worshipped by intellectuals and planners alike, and those of rigorous mindset. The Great Architect is deliberate, composed, and precise. They do not act on a whim. Progress is their gift to the world, and it shall be done bit by bit.", - "Whilst the Architect might be worshipped for his bright aspects, such as sturdy, foolproof plans and innovative designs, they are also worshipped by those seeking to plot and corrupt. Elegance in design can be found as equally in murderous assassination plans as it is in the designs of hospitals.", - "Whilst they are few and far between, many {@class wizard|phb|wizards} of any alignment ponder the values of the Great Architect. Their trade requires a greater level of discipline and rigour than most, and these are things the Great Architect provides aplenty." - ] - }, - { - "name": "The Protector", - "source": "BloodInTheCompany", - "page": 13, - "pantheon": "Gol", - "alignment": [ - "L", - "N" + "conditionInflict": [ + "paralyzed", + "poisoned", + "restrained" ], - "category": "None", - "domains": [ - "Light", - "Order", - "War" + "savingThrowForced": [ + "constitution" ], - "symbol": "A knight in ancient resplendent silver armour", - "entries": [ - "The Protector is the noble and heavy-handed patron of law, guards, city walls and the preservation of society and life. He is also the terrible and dark vengeful tyrant of war and fighters.", - "Commonly represented in cities as a knight in ancient resplendent silver armour, he is typically worshipped by those who devote themselves to the maintenance of public order. It is no surprise that within cities he is widely regarded as the favoured patron of many; it is his influence that guards a city and society against the influence of chaos and corruption.", - "His dim aspect emerges in times of strife. When the preservation of society fails, its destruction must happen swiftly and mercilessly in order for it to blossom anew. His anger is felt through the fiery might of siege engines and the tips of swords. His wrath is the cutting edge of a {@item falx|BloodInTheCompany}, the bite of arrows, and the relentless swing of an executioner's axe.", - "To worship the Protector means to link oneself to society. Even the worshippers of his dimmer aspects tend to ponder the darker sides of society; the nature and merit of punishment, and the place of war and destruction in the continuation of civilisation. Though the Protector has very overt and clear dim aspects, his brighter followers are known to be some of the most noble individuals in the world. Paladins and knights, defenders and champions offer prayers and worship to the Protector." - ] + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/WingedSpiderArt.webp" + } + } + ], + "entries": [ + "The winged spiders are perhaps the only possible way that {@creature giant spider|MM|giant spiders} could have been made worse by nature. Four of their legs, two on either side of their body, grew a leathery bat-like membrane between them to serve as wings. These giant venomous monsters glide between the rocky ridges of the wastes, hopping between vast webs they spin between the rocks, and drop on unwary travellers in the blink of an eye. Their abdomen is flattened and elongated to make them more susceptible to flight, and they are reputed to be one of the ugliest sights on the entire continent." + ] + } } ], - "baseitem": [ + "cult": [ { - "name": "Falx", + "name": "Church of Starborn", "source": "BloodInTheCompany", - "page": 8, - "type": "M", - "rarity": "none", - "weight": 3, - "value": 1500, - "weaponCategory": "martial", - "property": [ - "V" - ], - "dmg1": "1d8", - "dmgType": "S", - "dmg2": "1d10", - "sword": true, - "weapon": true, + "page": 14, + "type": "Pillars of Gol", + "cultists": { + "entry": "{@book The Eastern City States|BITCEH|1|The Eastern City States}" + }, "entries": [ - "{@note Similar to a {@item longsword|phb}.}" + "The Church of Starborn are located primarily in the {@book Eastern City State region|BITCEH|1|The Eastern City States}, and feature the {@deity The Eternal Queen|Gol|BloodInTheCompany|Eternal Queen} more prominently in their legends. They maintain that the {@deity The Eternal Queen|Gol|BloodInTheCompany|Eternal Queen} not only exists as a sort of primal entity, but serves to manage and organise the flow of time and magic directly. To them, the events that transpire all occur due to the {@deity The Eternal Queen|Gol|BloodInTheCompany|Queen's} all-encompassing plans, and the other gods are pawns that are directed by this design.", + "The Church of Starborn also alludes to a separate creation myth where the inhabitants of Gol originate from the stars, hence the name of the church. Whilst many consider this creation myth to be hogwash, the Church has grown significantly in recent years despite its comparative youth." ] }, { - "name": "Gastraphetes", + "name": "Dyvarran Cult", "source": "BloodInTheCompany", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 18, - "value": 5000, - "weaponCategory": "martial", - "property": [ - "A", - "H", - "LD", - "2H" - ], - "range": "100/400", - "dmg1": "1d10", - "dmgType": "P", - "crossbow": true, - "weapon": true, + "page": 14, + "type": "Pillars of Gol", + "cultists": { + "entry": "{@book Kathkacha|BITCPI|4}" + }, "entries": [ - "{@note Similar to a {@item Heavy Crossbow|phb}, but fired from the stomach.}" - ], - "ammoType": "crossbow bolt|phb" + "The Dyvarran Cult posits that all gods are in fact merely aspects of society and that following each equally provides part of a whole existence. They believe that the teachings of each of the gods acts as a sort of blueprint to life.", + "Their philosophy is more transactional than other religious bodies, and they view the gods less as objects of worship, and more as simply powerful beings that do not exist to be worshipped, but instead to listen to and even bargain with.", + "This philosophy is already considered controversial enough amongst some followers of other cults (notably the {@cult Imperial Cult|BloodInTheCompany}) but to make matters worse, the cult insists that the {@book Dyvare|BITCPI|8|The Dyvare}, a prophetic figure, was the one who built this philosophy. The cult holds the {@book Dyvare|BITCPI|8|The Dyvare} as a sort of saint who built most of society prior to the collapse, moving isolated clans of {@race orc|MPMM|orcs}, {@race human|PHB|men}, and {@race dwarf|PHB|dwarves} into the valleys.", + "The {@cult Imperial Cult|BloodInTheCompany} considers this heretical idolatry, and the Cult is banned in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}. It is permitted in other places, though can be frowned upon. It is most popular in {@book Kathkacha|BITCPI|4}, where it was said that the {@book Dyvare|BITCPI|8|The Dyvare} brought her united people to. In the city of {@book Kathkach|BITCPI|4} itself, however, it is still something of an underground movement." + ] }, { - "name": "Grululu", + "name": "Illegal Cults", "source": "BloodInTheCompany", - "page": 1, - "type": "INS", - "typeAlt": "M", - "rarity": "none", - "weight": 10, - "value": 2000, - "weaponCategory": "martial", - "property": [ - "2H" - ], - "dmg1": "1d8", - "dmgType": "B", - "club": true, - "weapon": true, + "page": 15, + "type": "Pillars of Gol", + "cultists": { + "entry": "{@book The Northern Kingdoms|BITCEH|1|The Northern Kingdoms}" + }, "entries": [ - "The grululu is a larger, two-handed variant of the {@item ululu|BloodInTheCompany} played by professional musicians. Much like the {@item ululu|BloodInTheCompany}, it can be played by striking along its length with a baton or by hitting hostile enemies (or volunteers) with it. Due to its extended length, the grululu has a greater variety of notes and tones it can play. Due to its rarity and craftsmanship it is a serious investment for musicians." + "Cults dedicated to other gods, entities, or objects of worship are often not allowed to purchase temple grounds or hire workers to further the faiths. Many such cults worship dark gods or demons, for whom many old texts from before the collapse refer to.", + "These cults are many and diverse, but often operate secretly. Small shrines can be found in poor quarters of cities or in the wilderness, where secret cultists gather. Some are outright considered dangerous terrorists by local governments depending on what entities they worship.", + "In the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}, many small cults are allowed to exist in the countryside so long as their activities are peaceful. Several magical groves turn towards the worship of fey creatures or extraplanar entities that still maintain tenuous contact via these groves.", + "Some cults are attacked on sight by local guards. Such cults include the cult of OMBAK, ancient cults dedicated to {@deity Asmodeus|Faerûnian|SCAG}, and cults of {@deity Lolth|Drow|MTF}, among others. These cults are determined to be too dangerous to let exist and proliferate." ] }, { - "name": "Heavy Slingshot", + "name": "Imperial Cult", "source": "BloodInTheCompany", - "page": 1, - "type": "R", - "rarity": "none", - "weight": 8, - "value": 4000, - "weaponCategory": "martial", - "property": [ - "A", - "2H", - "LD" - ], - "range": "80/320", - "dmg1": "1d8", - "dmgType": "B", - "weapon": true, + "page": 14, + "type": "Pillars of Gol", + "cultists": { + "entry": "{@book The Aegan Empire|BITCEH|1|The Aegan Empire}" + }, "entries": [ - "The heavy slingshot is a weapon used primarily by Huascan soldiers. It is a large, cumbersome weapon that utilises very powerful elastic natural rubbers to propel {@item Sling Bullet|PHB|bullets} at long distances." - ], - "ammoType": "sling bullet|phb" - }, + "The {@book Aegan Empire|BITCEH|1|The Aegan Empire} maintains its own organised religion through the Imperial Cult, or the Aegan Cult as it is sometimes referred to. This cult makes some additional distinctions between the gods. It puts the {@deity The Protector|Gol|BloodInTheCompany|Protector} as the highest god and maintainer of order between the gods, and insists that the other gods are to greater or lesser extents subservient to him. It is also somewhat unique in that it depicts the {@deity The Azure Artist|Gol|BloodInTheCompany|Azure Artist} as a trickster and devious, even malicious entity, putting emphasis on their dim aspect over the light one.", + "Whilst the Imperial Cult maintains good relations with other religious bodies across the world, it attracts some animosity from free-thinking followers of the {@deity The Azure Artist|Gol|BloodInTheCompany|Azure Artist} for this reason." + ] + } + ], + "table": [ { - "name": "Rokun Ta", + "name": "Clerical Domains of the Five Pillars of Gol", "source": "BloodInTheCompany", - "page": 1, - "type": "M", - "rarity": "none", - "weight": 2, - "value": 7500, - "weaponCategory": "martial", - "property": [ - "2H", - "S", - "R" + "page": 14, + "colLabels": [ + "God", + "Common Domains" ], - "dmg1": "1d8", - "dmgType": "B", - "weapon": true, - "entries": [ - "Swatting archer dragonflies out of the air or hitting a {@item winged spider|BloodInTheCompany} on approach is not easy with a standard {@item warhammer|PHB}, and thus the Helviti designed the Rokun Ta, which consists of a heavy hammer-like weight attached to a strong spider-silk cord, around fifteen foot in length. This complicated to learn weapon is often held as a side-arm by Helviti rangers in case they run out of arrows, and can be swung and whipped around with deadly effect. Due to the materials used, the Rokun Ta is infamously expensive for a 'melee' weapon.", - { - "type": "entries", - "name": "Special", - "entries": [ - "You have disadvantage when you use a Rokun-Ta to attack a target within 5 feet of you. Additionally, the reach of the Rokun Ta extends to 15 ft." - ] - } + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "{@deity The Protector|Gol|BloodInTheCompany}", + "Light, Order, War" + ], + [ + "{@deity Lifegiver|Gol|BloodInTheCompany}", + "Life, Death, Nature" + ], + [ + "{@deity The Great Architect|Gol|BloodInTheCompany}", + "Knowledge, Order, Forge" + ], + [ + "{@deity The Eternal Queen|Gol|BloodInTheCompany}", + "Arcana, Light, Twilight" + ], + [ + "{@deity The Azure Artist|Gol|BloodInTheCompany}", + "Arcana, Life, Trickery" + ] ] }, { - "name": "Shikiti", + "name": "Favourite Entertainment", "source": "BloodInTheCompany", - "page": 1, - "type": "INS", - "typeAlt": "R", - "rarity": "none", - "weight": 1, - "value": 1500, - "weaponCategory": "simple", - "property": [ - "A", - "R", - "LD" + "page": 9, + "colLabels": [ + "{@dice d6}", + "Favourite Entertainment" ], - "range": "20/80", - "dmg1": "1", - "dmgType": "P", - "weapon": true, - "entries": [ - "The shikiti is designed as a tool to both scare off attacking monsters by creating an ear-rending screech when blown into it as well as deliver a painful sting to an enemy via a {@item blowgun needle|PHB|dart} emitted similarly to a {@item blowgun|PHB}, used to ward off bugcats due to their sensitive hearing. Its low damage potential renders it less useful against larger targets, however it has also found a home as an instrument, and alongside the {@item ululu|BloodInTheCompany} is a staple of Helviti musical tradition." + "colStyles": [ + "col-2 text-center", + "col-10 text-left " ], - "ammoType": "blowgun needle|phb" + "rows": [ + [ + "1", + "{@item dice set|phb|Dice}! For some reason you've always enjoyed games of chance, and would play with friends over ales." + ], + [ + "2", + "When you can, you go to watch theatre. You're particularly fond of the play recounting the Dyvarran Legend." + ], + [ + "3", + "Books are hard to get, but reading is your favourite pastime." + ], + [ + "4", + "Training! You enjoy practising with {@table weapons|phb}, for sport and for self-defence." + ], + [ + "5", + "Swimming and running are relaxing and accessible pastimes." + ], + [ + "6", + "Poetry and song soothe your soul more than anything else." + ] + ] }, { - "name": "Shtra Ta", + "name": "Helviti Comanda", "source": "BloodInTheCompany", - "page": 1, - "type": "M", - "rarity": "none", - "weight": 10, - "value": 3000, - "weaponCategory": "martial", - "property": [ - "2H", - "R" + "page": 9, + "colLabels": [ + "{@dice 1d6}", + "Name", + "Description" ], - "dmg1": "2d4", - "dmgType": "S", - "weapon": true, - "entries": [ - "The Shrta Ta is a long pole with a lengthy, swordlike spear tip extended along its length, held in place with either bars or other fixings. This weapon was designed to give the user additional reach as well as flexibility in close quarters when held by the base or near the middle, alternating being used as a staff and a polearm. Its use is similar to that of a {@item glaive|PHB}, but is less top-heavy and unbalanced, whilst being much heavier overall, used by the Helviti in caves and canyons to hunt {@creature winged spider|BloodInTheCompany|Winged Spiders} on their home turf." + "colStyles": [ + "col-1 text-center", + "col-3", + "col-8" + ], + "rows": [ + [ + "1", + "Gold Comanda", + "Gold Comanda are noble and diligent. They prefer close quarters combat with swords and shields." + ], + [ + "2", + "Wendigo Comanda", + "Wendigo Helviti are independent and often operate alone or in groups of two to three. They prefer ranged combat and ambush tactics." + ], + [ + "3", + "Titanium Comanda", + "Fearsome siege experts. They operate in kill-squads and often carry small portable ballista with them in battle in groups of three." + ], + [ + "4", + "Lion Comanda", + "Ravaged at the {@book Battle of Looming Rock|BITCEH|1|The Battle at Looming Rock}, this noble Comanda is greatly reduced in strength. They prioritise fierce independence and draw their tactics from the Northern Kingdom barbarians." + ], + [ + "5", + "Kraken Comanda", + "Naval experts, possibly the only Comanda to specialise in such a role." + ], + [ + "6", + "Granite Comanda", + "Specialists in setting up fortifications and outposts. Often hired alongside settlers to efficiently build settlements in hostile areas." + ] ] }, { - "name": "Ululu", + "name": "Land of Origin", "source": "BloodInTheCompany", - "page": 1, - "type": "INS", - "typeAlt": "M", - "rarity": "none", - "weight": 2, - "value": 1000, - "weaponCategory": "simple", - "property": [ - "L" + "page": 2, + "colLabels": [ + "{@dice 1d6}", + "Land of Origin" ], - "dmg1": "1d4", - "dmgType": "B", - "club": true, - "weapon": true, - "entries": [ - "The Ululu is a Helviti instrument not unlike a clacker. It is played by striking along its length with a baton; alternatively, it can be used as a {@item club|PHB} that produces a very satisfying clunk when it strikes an opponent. Helviti bards are able to play the instrument in battle, alternating between clacking the instrument against the baton or against a hostile target." + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "rows": [ + [ + "1", + "You are a native of the {@book Kathkacha valley|BITCPI|4}, raised among the sunkissed rocks and shrubs." + ], + [ + "2", + "You hail from the Helvit Waste; whether a mercenary or a nomad, you are accustomed to violence and hard living." + ], + [ + "3", + "You hail from the {@book Aegan Empire|BITCPI|7|The Aegan Empire} and its well defended coastal towns." + ], + [ + "4", + "Your home was the distant lands to the north, surrounded by grass and snow and harsh stone forts." + ], + [ + "5", + "You come from the {@book city states to the east|BITCPI|7|The Eastern City States}, whether fleeing war or economic instability." + ], + [ + "6", + "You are from a land even more distant still; the uncharted {@book jungles|BITCPI|7|The Untamed Jungles} to the south, the icy peaks by the poles, or even a traveller from the Cosmic Web, you are far from home indeed." + ] ] - } - ], - "monster": [ + }, { - "name": "Chimera Comanda Mercenary", - "shortName": "Chimera Comanda Merc", + "name": "Law & Order", "source": "BloodInTheCompany", - "page": 8, - "size": [ - "M" - ], - "type": "humanoid", - "alignment": [ - "N", - "E" + "page": 4, + "colLabels": [ + "Crime", + "Punishment" ], - "ac": [ - { - "ac": 17, - "from": [ - "{@item splint armor|phb}" - ] - } + "colStyles": [ + "col-4 text-center", + "col-8 text-left " ], - "hp": { - "formula": "9d8 + 18", - "average": 58 - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 13, - "con": 14, - "int": 10, - "wis": 11, - "cha": 10, - "skill": { - "perception": "+2", - "athletics": "+5" - }, - "passive": 12, - "languages": [ - "Common" + "rows": [ + [ + "Petty Theft (<1gp worth)", + "5sp fine, 24 hours in stocks" + ], + [ + "Theft (>1gp worth)", + "10gp fine, up to 1 week in stocks" + ], + [ + "Major Theft", + "Up to 100gp fine or hand removed" + ], + [ + "Unlawful Assault", + "5sp fine, 24 hours in stocks" + ], + [ + "Murder, Treason", + "Death" + ] + ] + }, + { + "name": "Major Gods of the Pevic Continent", + "source": "BloodInTheCompany", + "page": 4, + "colLabels": [ + "Divinity", + "Description" ], - "cr": "3", - "trait": [ - { - "name": "Cruel Bloodlust", - "entries": [ - "When the Chimera Comanda Mercenary hits a target with a melee attack, the Chimera Comanda Mercenary gains 2 temporary hit points that disappear at the beginning of their next turn." - ] - } + "colStyles": [ + "col-4 text-center", + "col-8 text-left " ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The Chimera Comanda Mercenary makes two falx attacks." - ] - }, - { - "name": "{@item Falx|BloodInTheCompany}", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with both hands." - ] - }, - { - "name": "Light Crossbow", - "entries": [ - "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." - ] - } - ], - "environment": [ - "australian outback but slightly worse", - "desert", - "grassland", - "urban" - ], - "attachedItems": [ - "light crossbow|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RNG", - "RW" + "rows": [ + [ + "{@deity The Protector|Gol|BloodInTheCompany}", + "Supports society, protects the weak and fights injustice." + ], + [ + "{@deity Lifegiver|Gol|BloodInTheCompany}", + "Provides for crops, parents, and animals." + ], + [ + "{@deity The Great Architect|Gol|BloodInTheCompany}", + "Grants creativity and intelligence, supports trade." + ], + [ + "{@deity The Eternal Queen|Gol|BloodInTheCompany}", + "Rules over the Sun, the Moon, and Time." + ], + [ + "{@deity The Azure Artist|Gol|BloodInTheCompany}", + "Rules over song, art, travel, generosity." + ] ] }, { - "name": "Cobalt Comanda Mercenary", - "shortName": "Cobalt Comanda Merc", + "name": "Origin", "source": "BloodInTheCompany", - "page": 8, - "size": [ - "M" - ], - "type": "humanoid", - "alignment": [ - "L", - "N" - ], - "ac": [ - { - "ac": 19, - "from": [ - "{@item splint armor|phb}", - "{@item shield|phb}" - ] - } - ], - "hp": { - "formula": "9d8 + 18", - "average": 58 - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 13, - "con": 14, - "int": 10, - "wis": 11, - "cha": 10, - "skill": { - "perception": "+2", - "athletics": "+5" - }, - "passive": 12, - "languages": [ - "Common" - ], - "cr": "3", - "trait": [ - { - "name": "Overwhelming Tactics", - "entries": [ - "When the Cobalt Comanda Mercenary hits a target with a melee attack, all other Cobalt Comanda units gain advantage on any subsequent attacks until the beginning of this unit's next turn." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The Cobalt Comanda Mercenary makes two shortsword attacks or two shortbow attacks." - ] - }, - { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." - ] - }, - { - "name": "Shortbow", - "entries": [ - "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." - ] - } - ], - "environment": [ - "australian outback but slightly worse", - "desert", - "grassland", - "urban" - ], - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" + "page": 2, + "colLabels": [ + "{@dice 1d6}", + "Reason for Arriving" ], - "actionTags": [ - "Multiattack" + "colStyles": [ + "col-2 text-center", + "col-10 text-left" ], - "languageTags": [ - "C" + "rows": [ + [ + "1", + "A letter of recommendation from the {@book Silver Company|BITCEH|2|Silver Company} is in your pocket; you are a mercenary looking for employment among the prestigious organisation in the valley." + ], + [ + "2", + "You have nowhere to go home to. The conflict in the East has forced you from your home. Taking what little skills you have, perhaps {@book Kathkacha|BITCPI|4} will have a place for you." + ], + [ + "3", + "Odd dreams plague your sleep, dreams of blood and violence. As if sleepwalking, you found yourself drawn to this place looking for answers, and perhaps a good night's rest at last." + ], + [ + "4", + "{@book Kathkacha|BITCPI|4} is rich in {@item copper|phb}, wine, and opportunity. You know well of the wealth in this place and are determined to partake in its bounty." + ], + [ + "5", + "Blood was spilled in {@book Kathkacha|BITCPI|4}, and it is blood you seek. Whether it was a family member or friend that died doesn't matter; you will find the perpetrators and bring them to justice, or death." + ], + [ + "6", + "You are driven by a higher purpose. This land is ailing and you will bring justice, hope, and life... or plunge it into darkness as you see fit." + ] + ] + }, + { + "name": "Piece of Culture", + "source": "BloodInTheCompany", + "page": 9, + "colLabels": [ + "{@dice d6}", + "Piece of Culture" ], - "damageTags": [ - "P", - "S" + "colStyles": [ + "col-2 text-center", + "col-10 text-left " ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" + "rows": [ + [ + "1", + "A book written by Ikarian Devos, a sage of the {@book Aegan Empire|BITCPI|7|The Aegan Empire}." + ], + [ + "2", + "A parchment drawing of an eastern soldier." + ], + [ + "3", + "A charcoal sketch of the {@book Brass Palace|BITCPI|5|The Brass Palace}." + ], + [ + "4", + "An {@item ululu|BloodInTheCompany}, a small percussive Helviti instrument. Doubles as a {@item club|phb}." + ], + [ + "5", + "A short story about {@book Flambard Hawk|BITCEH|5|Flambard Hawk} by Galos Gafinger. Almost certainly non-factual." + ], + [ + "6", + "A bronze locket containing a painting of the current King of the {@book Aegan Empire|BITCPI|7|The Aegan Empire}, King Hekari." + ] ] }, { - "name": "Cobalt Comanda Officer", - "shortName": "Cobalt Comanda Off", + "name": "Previous Adventure", "source": "BloodInTheCompany", - "page": 8, - "size": [ - "M" - ], - "type": "humanoid", - "alignment": [ - "L", - "N" + "page": 9, + "colLabels": [ + "{@dice d6}", + "Previous Adventure" ], - "ac": [ - { - "ac": 19, - "from": [ - "{@item splint armor|phb}", - "{@item shield|phb}" - ] - } + "colStyles": [ + "col-2 text-center", + "col-10 text-left " ], - "hp": { - "formula": "9d8 + 27", - "average": 67 - }, - "speed": { - "walk": 30 - }, - "str": 18, - "dex": 15, - "con": 16, - "int": 10, - "wis": 11, - "cha": 10, - "skill": { - "perception": "+2", - "athletics": "+6" - }, - "passive": 12, - "languages": [ - "Common" + "rows": [ + [ + "1", + "You were a bodyguard for an Eastern merchant. You quit before he went south to the {@book jungle|BITCPI|7|The Untamed Jungles}, never to return." + ], + [ + "2", + "You tried to steal a piece of jewellery from a wealthy lord. You successfully escaped with all your hands!" + ], + [ + "3", + "You fought as a {@background Variant Entertainer (Gladiator)|phb|gladiator} in a tournament. First place is overrated." + ], + [ + "4", + "You served on an {@book Aegan|BITCPI|7|The Aegan Empire} scouting vessel, and the things you saw on the high seas do not bear retelling." + ], + [ + "5", + "You did a job for a {@class wizard|phb}. You're not sure what the point of it was, but at least he paid well." + ], + [ + "6", + "A bandit hunt you were on was interrupted by an ungodly howling. You found the bandits the next morning, parts of them." + ] + ] + }, + { + "name": "Previous Occupation", + "source": "BloodInTheCompany", + "page": 9, + "colLabels": [ + "{@dice d6}", + "Previous Occupation" ], - "cr": "4", - "trait": [ + "colStyles": [ + "col-2 text-center", + "col-10 text-left " + ], + "rows": [ + [ + "1", + "You were a craftsman; you worked with either stone, {@item copper|phb}, or {@item iron|phb} for money." + ], + [ + "2", + "You used your skill with a quill to write for commissions." + ], + [ + "3", + "You were an artist. You illustrated books and murals from where you were from." + ], + [ + "4", + "You were a mercenary, and made money performing jobs for the highest bidder." + ], + [ + "5", + "You were a professional soldier working for the local militia." + ], + [ + "6", + "You worked on the farms, living a simple life." + ] + ] + }, + { + "name": "Previous Relationship", + "source": "BloodInTheCompany", + "page": 9, + "colLabels": [ + "{@dice d6}", + "Previous Relationship" + ], + "colStyles": [ + "col-2 text-center", + "col-10 text-left " + ], + "rows": [ + [ + "1", + "You were friends with a merchant from the {@book Aegan Empire|BITCPI|7|The Aegan Empire}, and often listened to her stories about her technologically advanced homeland." + ], + [ + "2", + "You kept company with a thief who would sometimes take you on drunken adventures." + ], + [ + "3", + "You were good friends with a priest of the Eternal Queen, and often talked about the gods and history." + ], + [ + "4", + "You had a brief relationship with a {@race tiefling|phb}, or another rare sight in the {@book Pevic Continent|BITCPI|2}. For better or worse you were the talk of the town until they left without a word." + ], + [ + "5", + "You had an enmity with a {@book Helveti Mercenary|BITCPI|7|The Helveti} from the Wendigo {@book Comanda|BITCPI|4|The Helveti Comanda}, which caused you no end of trouble." + ], + [ + "6", + "You would frequently bump into a {@class wizard|phb}, who seemed to find you very curious for some reason." + ] + ] + }, + { + "name": "Trinket", + "source": "BloodInTheCompany", + "page": 7, + "colLabels": [ + "{@dice d6}", + "Trinket" + ], + "colStyles": [ + "col-2 text-center", + "col-10 text-left " + ], + "rows": [ + [ + "1", + "A piece of {@book Aegan|BITCPI|7|The Aegan Empire} steelcraft; a chisel or a cutlery set." + ], + [ + "2", + "An elegant marble carving of the {@book Dyvare|BITCPI|8|The Dyvare} made by an {@book Eastern City State|BITCPI|7|The Eastern City States}." + ], + [ + "3", + "A diagram of a strange wheeled ship design." + ], + [ + "4", + "An ornamental bronze {@item dagger|phb}." + ], + [ + "5", + "Helviti inks squeezed from the bladders of the giant sandsquids.🦑" + ], + [ + "6", + "An {@coinflip ancient magical coin|Ancient Magical Coin|Your choice of head, tails, or edge|Your choice of head, tails, or edge} that can land on its head, tails, or edge on command." + ] + ] + } + ], + "book": [ + { + "name": "Blood in the Company: Player's Introduction", + "id": "BITCPI", + "source": "BloodInTheCompany", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/BloodintheCompanyPICover.webp", + "published": "2021-05-17", + "author": "HapHazred", + "contents": [ { - "name": "Overwhelming Tactics", - "entries": [ - "When the Cobalt Comanda Officer hits a target with a melee attack, all other Cobalt Comanda units gain advantage on any subsequent attacks until the beginning of this unit's next turn." + "name": "Cover Page" + }, + { + "name": "Background" + }, + { + "name": "The Pevic Continent" + }, + { + "name": "Adventurers in the Pevic Region", + "headers": [ + "Fighters & Rogues", + "Monks, Rangers, Paladins, & Barbarians", + "Clerics, Bards, & Druids", + "Wizards & Sorcerers", + "Warlocks" ] - } - ], - "action": [ + }, { - "name": "Punish them!", - "entries": [ - "The Cobalt Officer can instruct all allied Cobalt Comanda units to perform a single attack with either a shortsword or a shortbow as a reaction on the Cobalt Officer's turn." + "name": "Life in Kathkacha", + "headers": [ + { + "depth": 1, + "header": "The Helviti Comanda" + }, + "Common Races", + "Uncommon Races", + "Rare Races", + { + "depth": 1, + "header": "Nobility of Kathkach" + } ] }, { - "name": "Multiattack", - "entries": [ - "The Cobalt Comanda Mercenary makes two shortsword attacks or two shortbow attacks." + "name": "Locations in Kathkacha Valley", + "headers": [ + "The Platinum Pot", + "The Brass Palace", + "The Copper Mines of Coprun", + "The Wine Farms" ] }, { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "name": "Technology in the Pevic Region" + }, + { + "name": "Neighbours of Kathkacha Valley", + "headers": [ + "The Helviti", + "The Eastern City States", + "The Aegan Empire", + "The Untamed Jungles" ] }, { - "name": "Shortbow", - "entries": [ - "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "name": "Legends of the Pevic Region", + "headers": [ + "The Dyvare", + "Flambard Hawk", + "Brasshand the Bold" ] + }, + { + "name": "Additional Tables", + "ordinal": { + "type": "appendix", + "identifier": "A" + } } - ], - "environment": [ - "australian outback but slightly worse", - "desert", - "grassland", - "urban" - ], - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" ] }, { - "name": "Steelmonger Celeres", + "name": "Blood in the Company: Explorer's Handbook to the Pevic Region & its Peoples", + "id": "BITCEH", "source": "BloodInTheCompany", - "page": 8, - "size": [ - "M" - ], - "type": "humanoid", - "alignment": [ - "L", - "E" - ], - "ac": [ - { - "ac": 20, - "from": [ - "{@item plate armor|phb}", - "{@item shield|phb}" - ] - } - ], - "hp": { - "formula": "8d8 + 16", - "average": 52 - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 11, - "con": 14, - "int": 11, - "wis": 11, - "cha": 15, - "save": { - "con": "+4", - "wis": "+2" - }, - "passive": 10, - "languages": [ - "Common" - ], - "cr": "3", - "trait": [ - { - "name": "Crush the weak", - "entries": [ - "All enemy creatures who begin their turn within 10 ft. of the Steelmonger Celeres must make a Wisdom Save ({@dc 10}) or become {@condition frightened} of the Steelmonger Celeres. They can repeat this save at the end of their next turn." - ] - } - ], - "action": [ + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/BloodintheCompanyEHCover.webp", + "published": "2022-02-07", + "author": "HapHazred", + "contents": [ { - "name": "Multiattack", - "entries": [ - "The Steelmonger makes two warhammer attacks." + "name": "Introduction", + "headers": [ + "History of the Continent", + "Present Day" ] }, { - "name": "Warhammer", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage. A creature that is medium or smaller must make an {@skill Athletics} or {@skill Acrobatics} check ({@dc 13}) or be knocked {@condition prone}." + "name": "Nations of the Pevic Region", + "headers": [ + "The Aegan Empire", + "The Helviti Wastes", + "The Northern Kingdoms", + "The Eastern City States", + "Kathkacha" ] }, { - "name": "{@item Gastraphetes|BloodInTheCompany}", - "entries": [ - "{@atk rw} {@hit 2} to hit, range 100/400 ft., one target. {@h}5 ({@damage 1d10}) piercing damage." - ] - } - ], - "environment": [ - "australian outback but slightly worse", - "desert", - "grassland", - "urban" - ], - "attachedItems": [ - "warhammer|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RW" - ], - "conditionInflict": [ - "prone" - ] - }, - { - "name": "Winged Spider", - "source": "BloodInTheCompany", - "page": 8, - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "formula": "10d10 + 20", - "average": 75 - }, - "speed": { - "walk": 30, - "climb": 30, - "fly": 50 - }, - "str": 14, - "dex": 18, - "con": 14, - "int": 2, - "wis": 11, - "cha": 4, - "skill": { - "stealth": "+8" - }, - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 10, - "cr": "3", - "trait": [ - { - "name": "Spider Climb", - "entries": [ - "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "name": "Organisations in the Pevic Region", + "headers": [ + "Steelmongers", + "The Tower of Eyes", + "Helviti Comanda", + "Silver Company", + "Alliance of Groves", + "Inquisition" ] }, { - "name": "Web Sense", - "entries": [ - "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." + "name": "Dangers of the Pevic Continent", + "headers": [ + "Bandits", + "Goblins", + "Helviti Wildlife", + "Supernatural Remnants" ] }, { - "name": "Web Walker", - "entries": [ - "The spider ignores movement restrictions caused by webbing." + "name": "Religion on the Pevic Continent", + "headers": [ + "The Gods of Gol", + { + "depth": 1, + "header": "The Protector" + }, + { + "depth": 1, + "header": "Lifegiver" + }, + { + "depth": 1, + "header": "The Great Architect" + }, + { + "depth": 1, + "header": "Eternal Queen" + }, + { + "depth": 1, + "header": "Azure Artist" + }, + "Cults of the Pevic Continent", + { + "depth": 1, + "header": "Imperial Cult" + }, + { + "depth": 1, + "header": "Church of Starborn" + }, + { + "depth": 1, + "header": "Dyvarran Cult" + }, + { + "depth": 1, + "header": "Illegal Cults" + }, + "Clerics in Gol" ] }, { - "name": "Ambusher", - "entries": [ - "The giant spider has advantage on attack rolls against any creature it has surprised." + "name": "Notable Persons of the Pevic Continent", + "headers": [ + "Brayk Brasshand", + "High King Brekivik", + "Lady Eyelaine", + "Flambard Hawk", + "King Hekari", + "Ikarian Devos", + "Omana the Eldritch" ] - } - ], - "action": [ + }, { - "name": "Multiattack", - "entries": [ - "The Winged Spider makes two bite attacks." - ] + "name": "The Pevic Continent" }, { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." + "name": "Appendix A:", + "headers": [ + "Aegan Language Sayings", + "Helviti Language Sayings", + "Kathkach Language Sayings" ] }, { - "name": "Web {@recharge 5}", - "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 12} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." - ] + "name": "Appendix B: Fashion in Kathkach" } - ], - "environment": [ - "australian outback but slightly worse", - "desert", - "mountain" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/WingedSpiderArt.webp" - } - } - ], - "entries": [ - "The winged spiders are perhaps the only possible way that {@creature giant spider|MM|giant spiders} could have been made worse by nature. Four of their legs, two on either side of their body, grew a leathery bat-like membrane between them to serve as wings. These giant venomous monsters glide between the rocky ridges of the wastes, hopping between vast webs they spin between the rocks, and drop on unwary travellers in the blink of an eye. Their abdomen is flattened and elongated to make them more susceptible to flight, and they are reputed to be one of the ugliest sights on the entire continent." - ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/WingedSpiderToken5e.webp", - "traitTags": [ - "Ambusher", - "Spider Climb", - "Web Sense", - "Web Walker" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "paralyzed", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], - "hasFluffImages": true - } - ], - "table": [ - { - "name": "Clerical Domains of the Five Pillars of Gol", - "source": "BloodInTheCompany", - "page": 14, - "colLabels": [ - "God", - "Common Domains" - ], - "colStyles": [ - "col-6 text-center", - "col-6 text-center" - ], - "rows": [ - [ - "{@deity The Protector|Gol|BloodInTheCompany}", - "Light, Order, War" - ], - [ - "{@deity Lifegiver|Gol|BloodInTheCompany}", - "Life, Death, Nature" - ], - [ - "{@deity The Great Architect|Gol|BloodInTheCompany}", - "Knowledge, Order, Forge" - ], - [ - "{@deity The Eternal Queen|Gol|BloodInTheCompany}", - "Arcana, Light, Twilight" - ], - [ - "{@deity The Azure Artist|Gol|BloodInTheCompany}", - "Arcana, Life, Trickery" - ] - ] - }, - { - "name": "Favourite Entertainment", - "source": "BloodInTheCompany", - "page": 9, - "colLabels": [ - "{@dice d6}", - "Favourite Entertainment" - ], - "colStyles": [ - "col-2 text-center", - "col-10 text-left " - ], - "rows": [ - [ - "1", - "{@item dice set|phb|Dice}! For some reason you've always enjoyed games of chance, and would play with friends over ales." - ], - [ - "2", - "When you can, you go to watch theatre. You're particularly fond of the play recounting the Dyvarran Legend." - ], - [ - "3", - "Books are hard to get, but reading is your favourite pastime." - ], - [ - "4", - "Training! You enjoy practising with {@table weapons|phb}, for sport and for self-defence." - ], - [ - "5", - "Swimming and running are relaxing and accessible pastimes." - ], - [ - "6", - "Poetry and song soothe your soul more than anything else." - ] - ] - }, - { - "name": "Helviti Comanda", - "source": "BloodInTheCompany", - "page": 9, - "colLabels": [ - "{@dice 1d6}", - "Name", - "Description" - ], - "colStyles": [ - "col-1 text-center", - "col-3", - "col-8" - ], - "rows": [ - [ - "1", - "Gold Comanda", - "Gold Comanda are noble and diligent. They prefer close quarters combat with swords and shields." - ], - [ - "2", - "Wendigo Comanda", - "Wendigo Helviti are independent and often operate alone or in groups of two to three. They prefer ranged combat and ambush tactics." - ], - [ - "3", - "Titanium Comanda", - "Fearsome siege experts. They operate in kill-squads and often carry small portable ballista with them in battle in groups of three." - ], - [ - "4", - "Lion Comanda", - "Ravaged at the {@book Battle of Looming Rock|BITCEH|1|The Battle at Looming Rock}, this noble Comanda is greatly reduced in strength. They prioritise fierce independence and draw their tactics from the Northern Kingdom barbarians." - ], - [ - "5", - "Kraken Comanda", - "Naval experts, possibly the only Comanda to specialise in such a role." - ], - [ - "6", - "Granite Comanda", - "Specialists in setting up fortifications and outposts. Often hired alongside settlers to efficiently build settlements in hostile areas." - ] ] }, { - "name": "Land of Origin", + "name": "Blood in the Company: Helviti Weapons", + "id": "BITCHW", "source": "BloodInTheCompany", - "page": 2, - "colLabels": [ - "{@dice 1d6}", - "Land of Origin" - ], - "colStyles": [ - "col-2 text-center", - "col-10 text-left" - ], - "rows": [ - [ - "1", - "You are a native of the {@book Kathkacha valley|BITCPI|4}, raised among the sunkissed rocks and shrubs." - ], - [ - "2", - "You hail from the Helvit Waste; whether a mercenary or a nomad, you are accustomed to violence and hard living." - ], - [ - "3", - "You hail from the {@book Aegan Empire|BITCPI|7|The Aegan Empire} and its well defended coastal towns." - ], - [ - "4", - "Your home was the distant lands to the north, surrounded by grass and snow and harsh stone forts." - ], - [ - "5", - "You come from the {@book city states to the east|BITCPI|7|The Eastern City States}, whether fleeing war or economic instability." - ], - [ - "6", - "You are from a land even more distant still; the uncharted {@book jungles|BITCPI|7|The Untamed Jungles} to the south, the icy peaks by the poles, or even a traveller from the Cosmic Web, you are far from home indeed." - ] + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/BloodintheCompanyHWCover.webp", + "published": "2022-11-21", + "author": "HapHazred", + "contents": [ + { + "name": "Helviti Weapons", + "headers": [ + "Miscellaneous Weapons" + ] + } ] - }, + } + ], + "bookData": [ { - "name": "Law & Order", + "id": "BITCEH", "source": "BloodInTheCompany", - "page": 4, - "colLabels": [ - "Crime", - "Punishment" - ], - "colStyles": [ - "col-4 text-center", - "col-8 text-left " - ], - "rows": [ - [ - "Petty Theft (<1gp worth)", - "5sp fine, 24 hours in stocks" - ], - [ - "Theft (>1gp worth)", - "10gp fine, up to 1 week in stocks" - ], - [ - "Major Theft", - "Up to 100gp fine or hand removed" - ], - [ - "Unlawful Assault", - "5sp fine, 24 hours in stocks" - ], - [ - "Murder, Treason", - "Death" - ] - ] - }, - { - "name": "Major Gods of the Pevic Continent", - "source": "BloodInTheCompany", - "page": 4, - "colLabels": [ - "Divinity", - "Description" - ], - "colStyles": [ - "col-4 text-center", - "col-8 text-left " - ], - "rows": [ - [ - "{@deity The Protector|Gol|BloodInTheCompany}", - "Supports society, protects the weak and fights injustice." - ], - [ - "{@deity Lifegiver|Gol|BloodInTheCompany}", - "Provides for crops, parents, and animals." - ], - [ - "{@deity The Great Architect|Gol|BloodInTheCompany}", - "Grants creativity and intelligence, supports trade." - ], - [ - "{@deity The Eternal Queen|Gol|BloodInTheCompany}", - "Rules over the Sun, the Moon, and Time." - ], - [ - "{@deity The Azure Artist|Gol|BloodInTheCompany}", - "Rules over song, art, travel, generosity." - ] - ] - }, - { - "name": "Origin", - "source": "BloodInTheCompany", - "page": 2, - "colLabels": [ - "{@dice 1d6}", - "Reason for Arriving" - ], - "colStyles": [ - "col-2 text-center", - "col-10 text-left" - ], - "rows": [ - [ - "1", - "A letter of recommendation from the {@book Silver Company|BITCEH|2|Silver Company} is in your pocket; you are a mercenary looking for employment among the prestigious organisation in the valley." - ], - [ - "2", - "You have nowhere to go home to. The conflict in the East has forced you from your home. Taking what little skills you have, perhaps {@book Kathkacha|BITCPI|4} will have a place for you." - ], - [ - "3", - "Odd dreams plague your sleep, dreams of blood and violence. As if sleepwalking, you found yourself drawn to this place looking for answers, and perhaps a good night's rest at last." - ], - [ - "4", - "{@book Kathkacha|BITCPI|4} is rich in {@item copper|phb}, wine, and opportunity. You know well of the wealth in this place and are determined to partake in its bounty." - ], - [ - "5", - "Blood was spilled in {@book Kathkacha|BITCPI|4}, and it is blood you seek. Whether it was a family member or friend that died doesn't matter; you will find the perpetrators and bring them to justice, or death." - ], - [ - "6", - "You are driven by a higher purpose. This land is ailing and you will bring justice, hope, and life... or plunge it into darkness as you see fit." - ] - ] - }, - { - "name": "Piece of Culture", - "source": "BloodInTheCompany", - "page": 9, - "colLabels": [ - "{@dice d6}", - "Piece of Culture" - ], - "colStyles": [ - "col-2 text-center", - "col-10 text-left " - ], - "rows": [ - [ - "1", - "A book written by Ikarian Devos, a sage of the {@book Aegan Empire|BITCPI|7|The Aegan Empire}." - ], - [ - "2", - "A parchment drawing of an eastern soldier." - ], - [ - "3", - "A charcoal sketch of the {@book Brass Palace|BITCPI|5|The Brass Palace}." - ], - [ - "4", - "An {@item ululu|BloodInTheCompany}, a small percussive Helviti instrument. Doubles as a {@item club|phb}." - ], - [ - "5", - "A short story about {@book Flambard Hawk|BITCEH|5|Flambard Hawk} by Galos Gafinger. Almost certainly non-factual." - ], - [ - "6", - "A bronze locket containing a painting of the current King of the {@book Aegan Empire|BITCPI|7|The Aegan Empire}, King Hekari." - ] - ] - }, - { - "name": "Previous Adventure", - "source": "BloodInTheCompany", - "page": 9, - "colLabels": [ - "{@dice d6}", - "Previous Adventure" - ], - "colStyles": [ - "col-2 text-center", - "col-10 text-left " - ], - "rows": [ - [ - "1", - "You were a bodyguard for an Eastern merchant. You quit before he went south to the {@book jungle|BITCPI|7|The Untamed Jungles}, never to return." - ], - [ - "2", - "You tried to steal a piece of jewellery from a wealthy lord. You successfully escaped with all your hands!" - ], - [ - "3", - "You fought as a {@background Variant Entertainer (Gladiator)|phb|gladiator} in a tournament. First place is overrated." - ], - [ - "4", - "You served on an {@book Aegan|BITCPI|7|The Aegan Empire} scouting vessel, and the things you saw on the high seas do not bear retelling." - ], - [ - "5", - "You did a job for a {@class wizard|phb}. You're not sure what the point of it was, but at least he paid well." - ], - [ - "6", - "A bandit hunt you were on was interrupted by an ungodly howling. You found the bandits the next morning, parts of them." - ] - ] - }, - { - "name": "Previous Occupation", - "source": "BloodInTheCompany", - "page": 9, - "colLabels": [ - "{@dice d6}", - "Previous Occupation" - ], - "colStyles": [ - "col-2 text-center", - "col-10 text-left " - ], - "rows": [ - [ - "1", - "You were a craftsman; you worked with either stone, {@item copper|phb}, or {@item iron|phb} for money." - ], - [ - "2", - "You used your skill with a quill to write for commissions." - ], - [ - "3", - "You were an artist. You illustrated books and murals from where you were from." - ], - [ - "4", - "You were a mercenary, and made money performing jobs for the highest bidder." - ], - [ - "5", - "You were a professional soldier working for the local militia." - ], - [ - "6", - "You worked on the farms, living a simple life." - ] - ] - }, - { - "name": "Previous Relationship", - "source": "BloodInTheCompany", - "page": 9, - "colLabels": [ - "{@dice d6}", - "Previous Relationship" - ], - "colStyles": [ - "col-2 text-center", - "col-10 text-left " - ], - "rows": [ - [ - "1", - "You were friends with a merchant from the {@book Aegan Empire|BITCPI|7|The Aegan Empire}, and often listened to her stories about her technologically advanced homeland." - ], - [ - "2", - "You kept company with a thief who would sometimes take you on drunken adventures." - ], - [ - "3", - "You were good friends with a priest of the Eternal Queen, and often talked about the gods and history." - ], - [ - "4", - "You had a brief relationship with a {@race tiefling|phb}, or another rare sight in the {@book Pevic Continent|BITCPI|2}. For better or worse you were the talk of the town until they left without a word." - ], - [ - "5", - "You had an enmity with a {@book Helveti Mercenary|BITCPI|7|The Helveti} from the Wendigo {@book Comanda|BITCPI|4|The Helveti Comanda}, which caused you no end of trouble." - ], - [ - "6", - "You would frequently bump into a {@class wizard|phb}, who seemed to find you very curious for some reason." - ] - ] - }, - { - "name": "Trinket", - "source": "BloodInTheCompany", - "page": 7, - "colLabels": [ - "{@dice d6}", - "Trinket" - ], - "colStyles": [ - "col-2 text-center", - "col-10 text-left " - ], - "rows": [ - [ - "1", - "A piece of {@book Aegan|BITCPI|7|The Aegan Empire} steelcraft; a chisel or a cutlery set." - ], - [ - "2", - "An elegant marble carving of the {@book Dyvare|BITCPI|8|The Dyvare} made by an {@book Eastern City State|BITCPI|7|The Eastern City States}." - ], - [ - "3", - "A diagram of a strange wheeled ship design." - ], - [ - "4", - "An ornamental bronze {@item dagger|phb}." - ], - [ - "5", - "Helviti inks squeezed from the bladders of the giant sandsquids.🦑" - ], - [ - "6", - "An {@coinflip ancient magical coin|Ancient Magical Coin|Your choice of head, tails, or edge|Your choice of head, tails, or edge} that can land on its head, tails, or edge on command." - ] - ] - } - ], - "cult": [ - { - "name": "Church of Starborn", - "source": "BloodInTheCompany", - "page": 14, - "type": "Pillars of Gol", - "cultists": { - "entry": "{@book The Eastern City States|BITCEH|1|The Eastern City States}" - }, - "entries": [ - "The Church of Starborn are located primarily in the {@book Eastern City State region|BITCEH|1|The Eastern City States}, and feature the {@deity The Eternal Queen|Gol|BloodInTheCompany|Eternal Queen} more prominently in their legends. They maintain that the {@deity The Eternal Queen|Gol|BloodInTheCompany|Eternal Queen} not only exists as a sort of primal entity, but serves to manage and organise the flow of time and magic directly. To them, the events that transpire all occur due to the {@deity The Eternal Queen|Gol|BloodInTheCompany|Queen's} all-encompassing plans, and the other gods are pawns that are directed by this design.", - "The Church of Starborn also alludes to a separate creation myth where the inhabitants of Gol originate from the stars, hence the name of the church. Whilst many consider this creation myth to be hogwash, the Church has grown significantly in recent years despite its comparative youth." - ] - }, - { - "name": "Dyvarran Cult", - "source": "BloodInTheCompany", - "page": 14, - "type": "Pillars of Gol", - "cultists": { - "entry": "{@book Kathkacha|BITCPI|4}" - }, - "entries": [ - "The Dyvarran Cult posits that all gods are in fact merely aspects of society and that following each equally provides part of a whole existence. They believe that the teachings of each of the gods acts as a sort of blueprint to life.", - "Their philosophy is more transactional than other religious bodies, and they view the gods less as objects of worship, and more as simply powerful beings that do not exist to be worshipped, but instead to listen to and even bargain with.", - "This philosophy is already considered controversial enough amongst some followers of other cults (notably the {@cult Imperial Cult|BloodInTheCompany}) but to make matters worse, the cult insists that the {@book Dyvare|BITCPI|8|The Dyvare}, a prophetic figure, was the one who built this philosophy. The cult holds the {@book Dyvare|BITCPI|8|The Dyvare} as a sort of saint who built most of society prior to the collapse, moving isolated clans of {@race orc|MPMM|orcs}, {@race human|PHB|men}, and {@race dwarf|PHB|dwarves} into the valleys.", - "The {@cult Imperial Cult|BloodInTheCompany} considers this heretical idolatry, and the Cult is banned in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}. It is permitted in other places, though can be frowned upon. It is most popular in {@book Kathkacha|BITCPI|4}, where it was said that the {@book Dyvare|BITCPI|8|The Dyvare} brought her united people to. In the city of {@book Kathkach|BITCPI|4} itself, however, it is still something of an underground movement." + "data": [ + { + "type": "section", + "name": "Introduction", + "page": 2, + "entries": [ + "The Pevic Continent is a land situated on the world of Gol, a sphere floating amongst several other vibrant world connected by a cosmic web. It is a land steeped in history and featuring a variety of cultures and societies.", + "It currently is in the midst of a renaissance after hundreds of years of darkness following a terrible catastrophe that led to magic being made rare and unusual. Prior to the catastrophe magic was ubiquitous across cities and towns, and virtually every citizen had access to basic cantrips and common magical items that kept the wheels of civilisation turning. Without magic, the world entered a dark age. Cities splintered and old nations crumbled into isolated city states and tribes.", + "What little magic was left became the stuff of fairytales and folklore. Hidden groves where magic still thrived were hidden away in nature, tended to by the few druids and {@class ranger|PHB|rangers} that were left in the world. {@class wizard|phb|Wizards} became a rare elite, and even the gods themselves could not escape the magical calamity. All were weakened, many disappeared entirely, and the few that were left had survived only by merging their portfolios together to safeguard civilisation.", + "This devastating fall of magic led to the rise of new technologies. Ways of working metal and stone had to be developed once again, and currently the continent is comfortable in their use of bronze and iron. To the West, the newly formed {@book Aegan Empire|BITCEH|1|The Aegan Empire} has revived the manufacture of steel, and it seems that the dark ages are near a close.", + "War yet persists in the East, where dozens of city states vie for power. Instability creates opportunity, though. Several of the largest of them have risen up above the weaker cities in power. In the centre of the continent the valley of Kathkacha rolls in wealth from their mercantile deals with both the {@book Aegan Empire|BITCEH|1|The Aegan Empire} and the {@book Eastern City States|BITCEH|1|The Eastern City States}. To the north, the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} benefit greatly from weakness in the south securing their borders. Lastly, the fearsome {@book Helviti|BITCEH|3|Helviti Comanda} sell their services as deadly soldiers to the highest bidder and maintain order within the civilised regions.", + "It is a time where conflict and opportunity exist in equal supply. More than a few adventurers would throw themselves into these tumultuous times in search of gold and power. Others would hunt for the rare fragments of magic left in the world, as even something as simple as an ancient enchanted sword would give them a distinct edge. Others hunt down emerging instances of the supernatural that hide in the darkest corners of the world, hidden away from the watchful eyes of civilisation.", + "It is into this strange land that you find yourself...", + { + "type": "entries", + "name": "History of the Continent", + "page": 2, + "entries": [ + "The continent itself has a long history, but before the collapse of magic only a small amount is known. Many ancient texts were lost following the collapse of the magic age, and what remains is found largely in the memories of the {@race elf|phb|elves} who were still alive in that period.", + "Before the collapse, there were many cities ruled by the most powerful wizard and priest class. Some were ruled well, whilst others were brutal dictatorships. There was also a massive variety of religion, featuring many deities familiar to other worlds, such as Tyr and Eredus, as well as gods native to the world of Gol, such as Aepoptosis, the primal god of violence, and Ukua, the goddess of civilisation.", + "In this time the {@book Aegan Empire|BITCEH|1|The Aegan Empire} did not exist, nor did the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} as we know them today. Some cities stood in this time, such as Kathkach, the largest city in the {@book Kathkacha region|BITCEH|1|Kathkacha}, as well as Grandstar, known in this age as Virilian by the {@race elf|phb|elves} who lived there.", + "Each city ruled itself, with a powerful spellcaster at its head, be it a divine spellcaster such as a high priest or an arcane spellcaster such as an {@creature archmage}.", + "The collapse occurred roughly five-hundred years ago. Cities like Kathkacha were abandoned in the chaos, and were only reclaimed later as the panic and terror subsided. Organisations formed to grant security to the people; most notable of these were the powerful {@book Aegan Empire|BITCEH|1|The Aegan Empire} and the decentralised {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}. The Kathkacha valley was resettled by {@book Brasshand the Bold|BITCPI|8|Brasshand the Bold} after it abandoned its bloody ways worshipping the primal god of violence, Aepoptosis. {@book The Eastern City States|BITCEH|1|The Eastern City States} built themselves on the bones of the ancient mage-cities. Magic faded from prominence overnight, and in its place mercantilism and military might rose into newfound favour.", + "Plunged into a technological dark age, many of the new civilisations were sent back into a proverbial stone age. Technology did not advance equally across all of the continent. The {@book Aegan Empire|BITCEH|1|The Aegan Empire}, racing to reclaim ancient texts and technologies, flourished and has begun introducing steel back into their armies. The rest of the world remains more comfortable with bronze and iron." + ] + }, + { + "type": "entries", + "name": "Present Day", + "page": 2, + "entries": [ + "Today the status-quo between the civilisations of the Pevic Continent is stable. The {@book Aegan Empire's|BITCEH|1|The Aegan Empire} expansion was halted by a sudden series of mysterious attacks along its coastline. The {@book City States to the East|BITCEH|1|The Eastern City States} have struggled to unite and are in a state of constant competition. The {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} have any expanse halted by unforgiving mountain ranges on their border. In the centre, {@book Kathkacha|BITCEH|1|Kathkacha} and the {@book Helviti Waste|BITCEH|1|The Helviti Wastes} benefit greatly from their geographic position in the world." + ] + } + ] + }, + { + "type": "section", + "name": "Nations of the Pevic Region", + "page": 3, + "entries": [ + { + "type": "entries", + "name": "The Aegan Empire", + "page": 3, + "entries": [ + "Perhaps the most powerful of the new world orders is the Aegan Empire. It built itself along the western coast of the continent, and it spans from the {@book inhospitable jungles|BITCPI|7|The Untamed Jungles} to the south all the way up to a mountainous border with the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}.", + "Above all else, the Aegan Empire is obsessed with power. They are a military powerhouse, their martial prowess matched only by the {@book Helviti|BITCEH|3|Helviti Comanda}, but with the added advantage of size, a stronger and more reliable economy, and a prestigious navy. If left unchecked they might have invaded towards the centre of the continent, taking over {@book Kathkacha|BITCEH|1|Kathkacha} and penetrating into the {@book Eastern City States region|BITCEH|1|The Eastern City States}, and forming an Empire that spanned the width of the entire continent.", + "Their expanse was halted, however, as they found an enemy they never expected. Ships sent West, designed to explore the various islands and potentially discover new lands in the form of distant continents, returned as enemies. The seamen aboard their ships were driven mad, their bodies bearing signs of self-mutilation, and wreaked havoc across the Aegan coastline and island forts. More worrisome still were the ships they had {@i not} sent West that followed them. Ramshackle rafts carrying men and women of equal insanity, armed with crude but brutal weapons. They attacked with no mercy nor predictability, whooping and hollering as they disembarked upon the vulnerable shores. They killed and tormented without remorse, and this sudden string of attacks put the Aegan Empire on the defensive.", + "Their focus became the formation of a deadly fleet and fortifying their coastal forts against attack. Never again would they allow themselves to be made vulnerable from the sea. The Aegan Fleet became the greatest in the world, but at the same time any hopes of conquest of the continent were dashed by the relentless naval attacks. To make matters worse, in a poorly judged moment of arrogance, their largest land army was devastated at the infamous {@book Battle of Looming Rock|BITCEH|1|The Battle at Looming Rock}. The formation of a fleet required coin and resources, and trade with the {@book East|BITCEH|1|The Eastern City States} provided both. Never again would the Aegan Empire pose a serious threat to the lands to the {@book East|BITCEH|1|The Eastern City States}.", + "The fear of attack from the sea allowed a powerful faction within the Aegan Empire to form: the {@book Steelmongers|BITCEH|2|Steelmongers}. This group pushed for the reclaiming of ancient arcane technology, and focussed much of their resources on advancing the military might of the Aegan Empire. Under their rule, the Aegan Empire became technologically advanced compared to the other nations in the Continent. Steel tips their magnificent {@object ballista} bolts, their {@vehicle warship|GoS|Warships} are twice the size of any other in the world, and magnificently engineered stone citadels dot the coast.", + "In order to secure their rule, they entered into an alliance with the {@book Helviti Comanda|BITCEH|3|Helviti Comanda} in order to boost their control over the region. As regular additions to their army, they have acquired the services of {@book Devil Comanda, Lion Comanda, and Kraken Comanda|BITCEH|3|Helviti Comanda|1}.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/ByzantineTagmata.webp" + }, + "credit": "{@link Byzantine tagmata|https://cdnb.artstation.com/p/assets/images/images/007/446/455/large/joan-francesc-oliveras-pallerols-byzantine-tagmata.jpg?1506196177} by {@link Joan Francesc Oliveras Pallerols|https://www.artstation.com/jfoliveras}, 2017", + "altText": "An armoured solider stands facing away looking over a rocky seaside cliff with a stone tower in the distance. They wear a mail coif and orange-red leather tunic with blue tassels. A red teardrop shaped shield dominates the frame in their left hand, while a curved sword blade is visible in profile behind them." + }, + "There is little room for dissent under the rule of the {@book Steelmongers|BITCEH|2|Steelmongers}. Complete subservience to the Empire is mandatory. Despite their technological advances, the Aegan Empire is a brutal regime that cracks down on personal freedom in the name of securing its borders. In this, it is largely successful, though many chafe under its vicious rule. Whilst there are honourable and gentle members of the {@book Steelmonger|BITCEH|2|Steelmongers} ruling elite, most tend to be hard and cruel leaders focussed on amassing more power and military might.", + "The Aegan Empire entered into a brief war against the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} as it overstepped its bounds in the north. This war saw the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} as victors. After many years roaming the seas, the Empire was ill-prepared for a ground war against the rough barbaric tactics of the north, and their forces were decimated at the disaster that was the {@book Battle of Looming Rock|BITCEH|1|The Battle at Looming Rock} which saw them enter into conflict with their {@book Helviti|BITCEH|3|Helviti Comanda} allies. Now vulnerable despite their advanced military power and technology, many of their number were left paranoid that their empire might crumble around them." + ] + }, + { + "type": "entries", + "name": "The Helviti Wastes", + "page": 4, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/ConceptTomrris.webp" + }, + "credit": "{@link Historical Concept Tomrris|https://www.artstation.com/artwork/OoKdRe} by {@link Timur Mutsaev|https://www.artstation.com/timur}, 2021", + "altText": "A tattooed woman wearing sleek scale mail armour with bared arms and intricate ornamentation holds a half sheathed sword in one hand, and the bearded decapitated head of a swarthy man in the other." + }, + "Across the Pevic Continent, no land is more inhospitable than the dreaded Helviti Wastes. A land drenched in coarse sand, dirt, ash, vile gasses, and violent beasts. The wildlife is considered to be so hostile to civilised life that when the poisoned ash blows across the paths the Helviti consider it a blessing; at least when the poison gasses make it near impossible to breathe without wearing special masks the wildlife doesn't tend to attack. Except the devil vampire crabs. Nothing stops the devil vampire crabs. The only habitable spots (relatively speaking) are a small number of oases that dot the landscape. These oases are home to the most dangerous civilisation in terms of raw fighting prowess: the Helviti.", + "The Helviti are a rough, violent people adjusted to living in the most dangerous land in the Continent. They are largely organised into groups known as {@book Comanda|BITCEH|3|Helviti Comanda}, which operate like clans, or a mercenary company. Each {@book Comanda|BITCEH|3|Helviti Comanda} has a name, and famous Comanda are legendary across the Continent. Among them are the {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda}, Titanium Comanda, and the Vanguard Comanda, but there are hundreds of smaller groups throughout the world.", + "Despite the dangers of the wastes, which include dehydration, disorientation, and digestion in the stomach of the vicious giant sandsquids, {@creature Winged Spider|BloodInTheCompany|winged spiders}, and bugcats, the Helviti Wastes are the fastest and most direct path between the {@book Eastern City States|BITCEH|1|The Eastern City States}, Kathkacha, the {@book Aegan Empire|BITCEH|1|The Aegan Empire} and the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} that doesn't involve marching over unforgiving and treacherous mountain ranges or sailing around the coast. For this reason, the Helviti found themselves in a uniquely profitable position.", + { + "type": "inset", + "name": "The Battle at Looming Rock", + "page": 4, + "entries": [ + "The Helviti Wastelanders don't have many defining battles due to their disparate clan-like nature. For this reason, the Battle of Looming Rock, also known as the battle of the Five Comanda, stands out. Serving the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, the Lion Comanda and the Devil Comanda both marched against an army from the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} alongside an Aegan force. Sensing imminent victory, the {@book Aegan Empire|BITCEH|1|The Aegan Empire} rescinded their contract with the Helviti just prior to the final battle at Looming Rock.", + "In order to protect their reputation and prevent similar breaches in contract from other nations, Lion and Devil Comanda both sent a call to the Topaz, Horsehair, and Whistle Comanda who were in the region. Through deft manoeuvering and sudden surprise, they were able to annihilate a full half of the Aegan force, though this came at the cost of the Lion Comanda.", + "Sensing defeat and dreading the complete loss of the Aegan army, the Aegan Commander at the time quickly ordered the Helviti to be paid in full. Through quick communication and expert coordination, the Helviti switched sides once again and cornered the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} army, unaware of the turmoil between the Helviti and the Aegan armies.", + "The battle ended as a pyrrhic victory for the Aegan forces, who had lost such a substantial portion of their forces to Helviti harrying from the Horsehair and Whistle Comanda that their aspirations to march on the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} were irreparably halted. The Helviti had cemented their reputation as a force not to be crossed. The Devil Comanda continues to serve the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, who relies heavily on their service and continues to pay them handsomely to this day." + ] + }, + "In exchange for safe passage, they would tax merchants passing through their nation. They secured their borders well and guard against smugglers and bandits, and by taming the few paths through the deadly wastes they monopolised trade through their rugged homeland.", + "Taking this mentality of using their martial skills for profit, many of their Comanda export themselves to the rest of the world as mercenaries. A Helviti Comanda is often able to defeat armies much larger than itself in size due to their lifelong commitment to battle and violence and highly specialised set of skills, and so are often bought as guards in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, {@book Kathkacha|BITCEH|1|Kathkacha}, and wealthier members of the {@book Eastern City States|BITCEH|1|The Eastern City States}. Kraken Comanda sails the seas alongside the Aegans to protect against the maddened sea-people, {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda} guards the {@book Brass Palace|BITCPI|5|The Brass Palace} in Kathkach, and Wendigo Comanda spreads itself far and wide, individual members sending back their earnings to the homeland.", + "Each Comanda follows a strict and complex code that involves not taking any action that would harm the homeland. They are even permitted to fight one another if so doing brings profit to the homeland and does not endanger their security at home.", + "The image abroad of the Helviti is therefore one of violent barbarians and professional killers. At home, the truth is more nuanced. The towns around the oases are filled with civilians and even artists. These people are rougher than most due to their environment, but nonetheless it can be surprising for many outsiders to see this softer side of the Helviti Comanda.", + "To a Helviti, one is only considered an adult if one joins and proves themselves to a Comanda. An adult is given a suit of armour to protect themselves, and these armours can vary in origin and type. Some are made abroad, some are passed down generations, and some are built to order for the individual Helviti. As there is a lack of resources in the Wastes, this results in a patchwork look to most warriors from this region. Children work in the Wastes to maintain food supplies, tend to homes, and other less violent tasks. They are offered protection by the powerful Comanda, though this protection is retracted if they leave the Wastes and cease contributing to their society.", + "Also present in the Wastes are nomadic tribes that follow oral traditions. These groups live in harmony with the more civilised Comanda and often work alongside them during travels through the Wastes. These nomadic groups remember the times before the collapse, and train to hunt down magic and harness it through martial arts. These nomadic groups form the basis of many monastic orders, such as the influential Helviti Inquisition. Martial arts across the continent mostly stems from these nomadic tribes.", + "Depending on what Comanda one might encounter, one's experience of the Helviti could be radically different. Whereas the {@book Chimera Comanda|BITCPI|4|Chimera Comanda} focus on cruelty, for instance, Gold Comanda are well reputed for their noble disposition.", + { + "type": "insetReadaloud", + "name": "On Helviti Business Practices", + "page": 5, + "entries": [ + { + "type": "quote", + "entries": [ + "You ever hear the popular Helviti saying? 'Pay your bills, lardface'. Or something to that effect. Aegan's learned to pay their bills the hard way." + ], + "by": "Flambard Hawk" + } + ] + } + ] + }, + { + "type": "entries", + "name": "The Northern Kingdoms", + "page": 5, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/CelticInfantry.webp" + }, + "credit": "{@link Celtic light infantry types 1st century BC to 1st century AD|} from {@link Rome's Enemies (2): Gallic & British Celts: No. 2 (Men-at-Arms)|https://smile.amazon.com/Romes-Enemies-Gallic-British-Men-at-Arms/dp/B002L4FAIU} by {@link Angus McBride|https://en.wikipedia.org/wiki/Angus_McBride}", + "altText": "Four Celtish warriors rush down a bank, swords and leather shields swinging." + }, + "The Northern Kingdoms are a loose organisation of a half-dozen kings and queens who rule the cold, grassy hills to the north of the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes}. They are rich in resources and despite their barbaric and backwards reputation surprisingly powerful and secure. They have been at peace for many years, with only small skirmishes against some {@book Eastern City States|BITCEH|1|The Eastern City States} trying to march over the mountains into their land and one war against the {@book Aegan Empire|BITCEH|1|The Aegan Empire} that resulted in a win for the fearsome northern warriors.", + "Contrary to the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, the Northern Kingdoms prefer ambush and guerilla tactics, and their strategies focus on mobility, camouflage, and quick daring strikes. In the hilly, grassy terrain they live in, they have plenty of cover to conceal themselves in and are far more mobile than large, slow columns that the {@book Aegan Empire|BITCEH|1|The Aegan Empire} prefers.", + "Not only are the Northern Kingdoms well adjusted to their colder climate but they have a disproportionately high number of magical groves still present in their lands. This means that their society has a higher number of {@race elf|phb|elves}, {@class ranger|phb|rangers}, and {@class druid|phb|druids} than one might expect to see in other regions of the Pevic Continent. They are not so frequently seen to be considered common by any means, but in a world where magic is rare, it is a notable enough increase in magical power to be considered a strategic advantage. For this reason, many {@class wizard|phb|wizards} also pass through the Northern Kingdoms in order to visit and study some of the better known groves of this land.", + "The Northern Kingdoms have an extensive farming society, along with a lot of fishing and hunting. They are typically well fed and hearty, and are known for their sense of humour and welcoming attitude towards foreigners from the south. They trade their natural resources, mostly {@item iron|PHB}, {@item copper|PHB}, {@item silver|PHB}, and {@item wheat|PHB|grain} with the powerful city of {@book Kathkach|BITCPI|4} in the south through the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes}.", + "After a series of skirmishes on their border, they employ the services of the Horse Comanda to protect their borders. Compared to other Comanda it is small, and primarily serves as a scouting unit to provide warning to the armies of barbaric soldiers waiting in scattered stone castles and forts.", + "Their rich homeland has allowed the Northern Kingdoms to be a kinder, softer land to live in. Art is encouraged, as is literature, and stories of heroic warriors and lovestruck paladins are sung by {@class bard|PHB|bards} across the land. Chivalry is a well-regarded ideal in the Northern Kingdoms, and the warriors of that region often try to live up to such lofty expectations. They like bravery, honour, and valiance. They also admire beauty, skill, and poetry.", + { + "type": "inset", + "name": "Conflict at Korigvit", + "page": 6, + "entries": [ + "Korigvit is a small valley south of Dostym which would have been peaceful if not for a rebellion of peasants seeking to depose the local ruler. The King of Dostym famously quelled the rebellion by making a deal with the local Grovers, trapping the rebellion within a maze of thick brambles and trees. The time it took for the rebels to escape, Dostym had already scrambled its forces and cornered them.", + "The King took a relaxed view on the rebellion and withheld punishment... though he did scatter the rebels throughout the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}, rendering it almost impossible for them to organise again." + ] + }, + "All is not perfect in the land in the north, though. The same seamen raiders that plague the {@book Aegan Empire|BITCEH|1|The Aegan Empire} sometimes find their way north, and this often compels local kings nearer to the {@book Empire|BITCEH|1|The Aegan Empire} to work alongside the {@book Empire|BITCEH|1|The Aegan Empire} despite their at-times violent relationship. The cold winters also tend to put their lives on hold for months at a time, as regions can become nearly untraversable without well-equipped caravans. The groves are also sometimes a source of trouble. The {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} are one of the few places where some supernatural stories are taken seriously.", + "It is said that the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} is the home to the mysterious {@book Tower of Eyes|BITCEH|2|The Tower of Eyes}, an organisation aimed at investigating and controlling the supernatural in the Pevic Region. It is not known whether this is true or not as the {@book Tower of Eyes|BITCEH|2|The Tower of Eyes} guards its secrets well, but it is certainly true that a fair few of their agents can be found in the large cities of the Kingdoms, such as Dostym or Berovika.", + "Many of the northmen emigrate south in search of wealth and exploration. Many southerners also emigrate north to enjoy the lifestyle and peace that can be found there... if they can successfully traverse the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes}." + ] + }, + { + "type": "entries", + "name": "The Eastern City States", + "page": 6, + "entries": [ + "It is not as simple to categorise the Eastern City States as one distinct bloc, as many of them have their own history, culture, and social identity. As a bloc, it is this disunity that ironically serves as a point of commonality. The traditions of each often conflict and contrast against one another, and whilst this gives them a patchwork make-up of social identities, there are some elements that are common to most of the City States.", + "The Eastern City States are widely regarded as being artistic and vibrant. Perhaps it is the clashes of culture that keeps their art, literature, and music rapidly evolving and complex. They are also rapidly evolving, and despite instability, are flexible and adaptable people who are as suited to war as they are to trade.", + "Whilst there are dozens of city states in the Eastern region, there are three major cities that make up the balance of power in the region. Parche is a warlike city to the north, near the border of the great mountain ranges that separate them from the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}. More distant from the river Kacha compared to other cities, Parche is fiercely independent due to its difficulty trading with the rest of the world.", + "Yayoi rules over a large swathe of territory by the eastern coast and despite frequent raids and wars with its neighbours, still boasts extensive farmland and agriculture. It flipflops between trading with nearby Chineria and Parche and being at war with them. Some of its land begins to enter into the {@book treacherous jungles|BITCPI|7|The Untamed Jungles} to the south, and they are known for being a uniquely colourful people.", + "Chineria is situated on the river Kacha and often acts as a gateway to the rest of the City States. It is unquestionably the richest of the City States, though it's wealth pales in comparison to that of {@book Kathkach|BITCPI|4} further down the Kacha.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/AncientAssyrians.webp" + }, + "credit": "From {@link The Ancient Assyrians ELITE 39|https://ospreypublishing.com/the-ancient-assyrians-pb} by {@link Angus McBride|https://en.wikipedia.org/wiki/Angus_McBride}", + "altText": "A battle scene depicting infantry and cavalry units of different types in combat." + }, + "The Eastern City States are also unique in that they maintain some of the old traditions from before the collapse of magic. Yayoi is still ruled by an arcane elite, though dramatically reduced in power compared to the days of old. Parche exports ancient reproductions of arcane texts, primarily to the distant {@book Aegan Empire|BITCEH|1|The Aegan Empire}, at great profit. Were the region not constantly unstable, they may well be the most powerful in the entire continent, but alas, they are unable to form a persistent alliance.", + "Wars are fought in this region often by proxy. Smaller cities and fortified towns are given support by Parche, Chineria, or Yayoi to skirmish against one-another and secure small gains in control or territory to the larger city states. This is a status-quo that has persisted for close to two-hundred years now, and shows no sign of slowing down.", + "As a result many emigrate from the Eastern City States. If one doesn't live in one of the three major cities, it's likely that life is hard and at times violent. Raids and pillaging are frequent. A significant number of refugees are found in Kathkacha, working in the {@book vineyards|BITCPI|5|The Wine Farms}, farmlands, or {@book copper mines|BITCPI|5|The Copper Mines of Coprun}. Many others seek refuge to the north, but reaching the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} past the treacherous mountains is risky and often fatal. Pursuing an escape through the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes} is either one of two things: expensive, or suicide.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/OttomanSolider.webp" + }, + "credit": "{@link 16th Century Ottoman Solider|https://www.bloomsbury.com/uk/polish-winged-hussar-15761775-9781841766508/} by {@link Velimir Vukšić|https://www.bloomsbury.com/uk/author/velimir-vuksic/}", + "altText": "A drawing of a man with shield and full mail holding a horse by the bridle." + }, + "Many in this region therefore explore the {@book jungles|BITCPI|7|The Untamed Jungles} to the south. Whilst uninhabited by any large civilisation, there is still a lot of land in the jungle. Many do not return, and communities there are often short-lived. For those that survive, however, profit can be immense. There are as-yet undiscovered resources in the jungles to the south, and it is a bounty that, whilst risky, some brave entrepreneurs would gladly explore..." + ] + }, + { + "type": "entries", + "name": "Kathkacha", + "page": 7, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Scythians.webp" + }, + "credit": "From {@link The Scythians 700-300BC (Men-at-Arms)|https://smile.amazon.co.uk/Scythians-700-300BC-Men-at-Arms-137/dp/0850454786} by {@link Angus McBride|https://en.wikipedia.org/wiki/Angus_McBride}", + "altText": "Three men in traditional battle dress stand armed while a cloud of orange dusk is stirred up behind them by cavalry." + }, + "Kathkach is an old city with a complex history. Its history is in fact the oldest of any city on the Pevic Continent, with records sourced from Parche's ancient libraries citing Kathkach as one of the first named cities to be built before the collapse. Kathkach sits on the banks of the river Kacha, and controls the valley named after it: Kathkacha.", + "Resettled in the new age by the prophetic figure, the {@book Dyvare|BITCPI|8|The Dyvare}, Kathkach is built in a fertile and rich valley where {@item fine wine (bottle)|PHB|wine} can easily be made, {@item copper|PHB} mined, and crops harvested.", + "The city once had a bloody history and under the rule of its arcane masters worshipped the god of violence, Aepoptosis, and frequently sacrificed slaves in his name in brutal fighting pits. This grim history was left behind after the collapse. With Aepoptosis gone and the new gods all that remained, Kathkach was abandoned for a hundred years until it was recaptured by the {@book Dyvare|BITCPI|8|The Dyvare} and turned towards a more profitable goal: mercantilism.", + "Kathkacha is the wealthiest region in the known world. Whilst the {@book Aegan Empire|BITCEH|1|The Aegan Empire} might have more wealth over its vast territory and the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} might have more natural resources, Kathkacha's position south of the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes} and in-between the {@book Aegan Empire|BITCEH|1|The Aegan Empire} and the {@book Eastern City States|BITCEH|1|The Eastern City States} have allowed it to thrive. More gold per-capita is found here than anywhere else, and it is of little surprise that society flourishes in such a bastion of wealth.", + "It is therefore ironic that its military is somewhat behind those found in the {@book Aegan Empire|BITCEH|1|The Aegan Empire} and the {@book Eastern City States|BITCEH|1|The Eastern City States}. Its armies still prefer bronze due to the valley's cheap access to it, and as it has been a very peaceful region the military sciences have not advanced at the same pace as the {@book Aegan Empire's|BITCEH|1|The Aegan Empire} or the {@book Eastern City States'|BITCEH|1|The Eastern City States} has. Its manufacturing sciences, however, are second to none. Resources from the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} are often sent to Kathkacha to be worked into tools and other products.", + { + "type": "inset", + "name": "The Second Founding", + "page": 8, + "entries": [ + "Kathkach was founded twice; once by {@book Brasshand|BITCPI|8|Brasshand the Bold} before the calamity, and once again by the {@book Dyvare|BITCPI|8|The Dyvare}. The {@book Dyvare|BITCPI|8|The Dyvare} fought to clear the valley of monsters and invaders with a legendary fighting force called the One-Hundred Dyvarran Golden Guard. After securing the valley, it is presumed that she and the One-Hundred perished in battle before the situation on the Pevic Continent stabilised.", + "Kathkacha as a region has no standing military. The villages and lower city is patrolled by a local militia, but it is defended from invasion by two of the most well-reputed Helviti Comanda in the world; the {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda} and the {@book Chimera Comanda|BITCPI|4|Chimera Comanda}. {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda} defends the {@book Brass Palace|BITCPI|5|The Brass Palace} and maintains order under the rule of the merchant class and {@book Chimera Comanda|BITCPI|4|Chimera Comanda} operates in the wider valley, stamping out lawlessness and banditry. In case that wasn't enough, a third Comanda can be found in the {@book Crimson Keep|BITCPI|4|Scorpion Comanda} that guards the pass into the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes}: the vicious {@book Scorpion Comanda|BITCPI|4|Scorpion Comanda}, reputed to be the most dangerous of all. The {@book Scorpion Comanda|BITCPI|4|Scorpion Comanda} protects the pass and is the first line of defence the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes} have against invasion. It is widely assumed that if Kathkacha is invaded, {@book Scorpion Comanda|BITCPI|4|Scorpion Comanda} would intervene to protect the valley and maintain control over the {@book Crimson Keep|BITCPI|4|Scorpion Comanda}.", + "Ruling over Kathkacha are the merchant elite in the city. Corporations and syndicates are in control here, with the most powerful being the Vermillion Hand, led by the canny 'Mistress of Kathkach', {@book Lady Eyelaine|BITCEH|5|Lady Eyelaine}. Others include Evangeline Stifka of the Seablooded Organisation, Kevin Aldragosh, the administrator of the {@book Silver Company|BITCEH|2|Silver Company}, and {@book Brayk Brasshand|BITCEH|5|Brayk Brasshand}, descendant of {@book Brasshand the Bold|BITCPI|8|Brasshand the Bold}, who runs the Brasshand Foundation.", + "Kathkach is a diverse city, and it primarily inhabited by {@race human|phb|humans}, {@race orc|MPMM|orcs}, and {@race dwarf|PHB|dwarves}. It has a sizeable {@race kobold|vgm} population in the lower town as well as a modest {@race elf|phb} community. It is an attractive place for {@class wizard|phb|wizards} to move to due to its wealth and quality of life, and in general is a shining jewel of the Pevic Continent.", + "In order to survive in Kathkacha, one must belong to one of the companies that own everything in the valley, from shares in the wine, copper, and farm industries, to land, to merchant rights. Virtually every aspect of life in Kathkacha can be bought and sold, and this cutthroat mercantile existence can be hostile to many, but appealing to some. It is equal parts vicious and full of opportunity to the canny." + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Organisations in the Pevic Region", + "page": 8, + "entries": [ + "There are a great many organisations that make up the factions and groups in the Pevic Region, too many to list comprehensively. Some of the largest will be cited here, however. It is not required in any way that these groups be played in Blood in the Company, however descriptions of how to roleplay members or aspiring members of these groups is included.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/FlambardHawk.webp" + }, + "title": "The Adventurer {@book Flambard Hawk|BITCEH|5|Flambard Hawk}", + "credit": "HapHazred", + "altText": "A warrior in red and yellow armour." + }, + { + "type": "entries", + "name": "Steelmongers", + "page": 8, + "entries": [ + "The Steelmongers are the ruling group in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}. They are a primarily military organisation dedicated to securing an iron grip on their homeland. They were founded shortly after the raids on their coastlands by the maddened seamen.", + "Their name derives from their use of steel, which they try to get ahold of as much as possible. The greatest among them wear the most advanced equipment in the Pevic Continent; {@item plate armor|PHB|plate armour}, steel {@item longsword|PHB|longswords}, and {@item heavy crossbow|PHB|heavy crossbows} make up their elite troops. They also put a heavy emphasis on leadership skills. Steelmongers are meant to lead the soldiers of the {@book Aegan Empire|BITCEH|1|The Aegan Empire}.", + { + "type": "inset", + "name": "Roleplaying Steelmongers", + "page": 8, + "entries": [ + "In order to roleplay a Steelmonger, it would make sense to play a {@class fighter|PHB} or a {@class paladin|PHB}. Steelmongers are disciplined and well-trained. They prefer heavy armour and brutal, military tactics to secure victory quickly and decisively.", + "A Paladin of {@subclassFeature Oath of Vengeance|Paladin||Vengeance||3||Vengeance} or {@subclassFeature Oath of Conquest|Paladin||Conquest|XGE|3||Conquest} would work especially well for a Steelmonger, or a {@subclassFeature Battle Master|Fighter||Battle Master||3} or {@subclassFeature Purple Dragon Knight (Banneret)|Fighter||Purple Dragon Knight (Banneret)|SCAG|3||Banneret}. There are no restrictions on what race or gender might become a Steelmonger, but {@race human|phb|humans}, {@race orc|vgm|orcs}, and {@race dwarf|phb|dwarves} are most commonly seen amongst their ranks. They are almost universally lawful and tend towards Lawful Neutral especially, but can be Evil or Good depending on the individual.", + "The {@background Soldier} or {@background Noble} background would be appropriate picks for an aspiring or former Steelmonger." + ] + }, + "Steelmongers are revered amongst the populace of the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, but the rest of the world views them with suspicion and even hate. This is a group that has subjugated millions; the freer minds of the Pevic Continent resent them for this." + ] + }, + { + "type": "entries", + "name": "The Tower of Eyes", + "page": 8, + "entries": [ + "The mysterious Tower of Eyes is a group aimed at controlling the last vestiges of magic in the Pevic Continent, and perhaps even all of Gol. They are secretive and elusive, often operating through front companies and proxies.", + "It is theorised that they originated in the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}, but this is largely speculative. None truly know where the organisation came from, even their own members. The organisation works through anonymous contracts and most people who do dealings with them may not even know that they're in contact with a member of the Tower.", + "A large number of them are magic users, though what kind varies greatly. A fair number of them are {@class bard|PHB|bards}, who act as agents, {@class rogue|phb|rogues}, and {@class wizard|phb|wizards}.", + { + "type": "inset", + "name": "Roleplaying a Tower Agent", + "page": 8, + "entries": [ + "Tower Agents can be virtually of any origin, but the group prefers to work with more unique individuals. {@race elf|phb|Elves}, {@race half-elf|phb|half-elves}, {@race halfling|phb|halflings}, and {@race gnome|phb|gnomes} would be comfortable as a Tower Agent.", + "A typical Tower Agent might be a {@subclassFeature College of Lore|Bard||Lore||3||lore bard}, an {@subclassFeature Arcane Trickster|Rogue||Arcane Trickster||3||arcane trickster rogue}, or an {@subclassFeature School of Illusion|Wizard||Illusion||2||illusion}, {@subclassFeature School of Divination|Wizard||Divination||2||divination}, or {@subclassFeature School of Enchantment|Wizard||Enchantment||2||enchantment wizard}. They will be proficient in {@skill Deception} in order to keep their identity a secret from as many as possible, since the common folk view them with suspicion... with good reason.", + "Tower Agents are often True Neutral in alignment. The {@background Charlatan} or {@background Variant Criminal (Spy)} background would be appropriate picks for a Tower Agent." + ] + } + ] + }, + { + "type": "entries", + "name": "Helviti Comanda", + "page": 8, + "entries": [ + "To be a member of a Helviti Comanda is to be devoted to the homeland. The Wastes may be the single worst place to live on the entire continent, but it's home, and as a member of a Comanda your entire code of honour revolves around defending it and protecting its interests.", + "A member of a Comanda will follow a strict code. No action taken must threaten the homeland. Virtually all contracts involve sending money back to the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes}, and no contract against the homeland must ever be taken.", + "Individual Comanda have different rules and traditions specific to those groups. {@book Chimera Comanda|BITCPI|4|Chimera Comanda} for instance have brutal hazing rituals, whereas Lion Comanda must compete in difficult duels to join the Comanda. Many Comanda work abroad and send money back to the Wastes; those that stay behind are funded by this money in order to protect and maintain order in the Wastes.", + { + "type": "inset", + "name": "Roleplaying a Helviti Comanda", + "page": 9, + "entries": [ + "The Helviti are primarily {@class fighter|PHB|fighters}, {@class barbarian|PHB|barbarians}, and {@class ranger|PHB|rangers}. They rely on martial skill and weapons. Virtually any fighter would be an appropriate class pick for a Helviti; the wide range in strategies they employ make the fighter class in general a natural pick. A Ranger with the {@subclassFeature Hunter|Ranger||Hunter||3||Hunter} subclass would also be a suitable choice for a more independent Helviti Comanda or a {@subclassFeature Path of the Berserker|Barbarian||Berserker||3||Berserker} Barbarian.", + "A Helviti Comanda would likely have the {@background Soldier} background, and they have no restriction on alignment." + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "BloodInTheCompany", + "name": "Helviti Comanda", + "page": 9 + }, + "It is not unheard of for Helviti to be cast out from their Comanda if they do not perform well or dishonour their group. These Helviti often turn to bounty hunting and crime outside of their homeland, but are no less dangerous for being isolated." + ] + }, + { + "type": "entries", + "name": "Silver Company", + "page": 9, + "entries": [ + "One of the largest syndicates in Kathkacha, the Silver Company is currently run by administrator Kevin Aldragosh, an {@creature orc} of considerable intellect and mystery. They act as middlemen in trade and diplomatic ventures.", + "The company offers jobs for brokering deals and securing goods for their company. They also tend to fund adventuring expeditions to reclaim lost magical artifacts which they often sell to the {@book Aegan Empire|BITCEH|1|The Aegan Empire} or, as rumour has it, the {@book Tower of Eyes|BITCEH|2|The Tower of Eyes}.", + "Whilst they are not the most powerful company in Kathkach, they are one of the more internationally recognised." + ] + }, + { + "type": "entries", + "name": "Alliance of Groves", + "page": 9, + "entries": [ + "In the world, there are still pockets of magic where strange and mysterious things yet occur. These places, when located in the wilderness, are often called magic groves, and are settled by {@race elf|phb|elves} and {@class druid|PHB|druids} alike. Many are hostile to inhabitants, but some are large and perfectly pleasant to live in. In order to secure their future, some small number of these communicate with one another and formed a loose alliance.", + "Most of these groves are present in the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} and try to remain hidden from civilisation, which is not a difficult task considering that by their very nature, magic groves are often difficult to find. Some are present in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, where they are hunted down by more militant {@book Steelmongers|BITCEH|2|Steelmongers}, and some are even rumoured to be near Kathkacha.", + "The groves are places where communities of {@race elf|phb|elves} may live in peace and continue their lifestyle from before the collapse of magic as much as they are able. They avoid contact with the outside, but sometimes contact is inevitable.", + { + "type": "inset", + "name": "Roleplaying a Grover", + "page": 9, + "entries": [ + "A Grover will be more likely to be an {@race elf}, {@race tiefling}, or {@race gnome}, but this is not an all-encompassing restriction. Many {@race human|phb|humans}, {@race orc|vgm|orcs}, and other inhabitants of the Pevic Continent still find their way to groves and learn the ways of the inhabitants there.", + "For a grover, appropriate class picks would be {@class ranger}, {@class druid}, or {@class sorcerer}. Particularly {@subclassFeature Beast Master|Ranger||Beast Master||3||beastmaster} rangers and {@subclassFeature Wild Magic|Sorcerer||Wild||1||wild magic} {@class sorcerer|PHB|sorcerers} would be strong picks. A {@class druid} of virtually any subclass would also make sense. A {@background hermit} or {@background outlander} background would be sensible selections as well.", + "Grovers tend towards chaotic neutral alignments, and are on average more likely to be good than evil." + ] + } + ] + }, + { + "type": "entries", + "name": "Inquisition", + "page": 10, + "entries": [ + "Other than the Comanda, the inhabitants of the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes} are the Helviti Nomads. They have strong oral traditions and aim to continue telling stories from before the collapse.", + "Because of this powerful memory, they take the threats caused by magic very seriously, and a number of them formed what is known as the Helviti Inquisition, though by this point it is an international group with hundreds of branches all over the world. They are specialists at hunting down {@class wizard|phb|wizards}, {@class sorcerer|PHB|sorcerers}, and {@class warlock|PHB|warlocks}, and take special interest in the supernatural as well.", + "They focus on martial arts and survivability. Their martial arts are the basis for most modern hand-to-hand combat skills in the Pevic Continent and have been adopted by all military groups, from the {@book Aegan Empire|BITCEH|1|The Aegan Empire} to the City State armies.", + { + "type": "inset", + "name": "Roleplaying an Inquisitor", + "page": 10, + "entries": [ + "Inquisitors are usually either {@class monk|PHB|monks} or {@class ranger|PHB|rangers}. A {@subclassFeature Hunter|Ranger||Hunter||3||hunter} type ranger would be a suitable pick for an Inquisitor, with a focus on hunting fiends and abberrations. Virtually any {@class monk} subclass would be a sensible pick for an Inquisitor, reflecting the broad range of martial arts schools present in the world that originate from the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes}. Consider investing in the {@feat Mage Slayer} feat as well for an Inquisitor, and they would most likely have proficiency in {@skill Investigation} and/or {@skill Insight}.", + "Inquisitors have a broad recruiting strategy, and draw from all races, even rarer races such as goblinoids, {@race tiefling|PHB|tieflings}, and {@race kobold|VGM|kobolds}. The capacity to cast spells inherently does not make one less valuable to the Inquisition; rather it makes one more valuable. They tend towards lawful in alignment and prefer to work with the ruling governments they operate in.", + "An inquisitor would be comfortable with either the {@background Variant Criminal (Spy)}, {@background Acolyte}, or {@background Outlander} background if they were directly from a nomadic tribe in the Wastes." + ] + }, + "Inquisitors do not hunt down {@class wizard|phb|wizards} and {@class sorcerer|PHB|sorcerers} mindlessly; they aim to act as a balancing force against out-of-control magic in the Pevic Region. As such they will often work alongside governments to hunt down magic criminals and {@class sorcerer|PHB|sorcerers} that have gone rogue. They also hunt down monsters that somehow originate from different planes.", + "Many consider Inquisitors eccentric due to their insistence that the supernatural is real and present, but this does nothing to dispel the fear many have for the Inquisition. Despite their honest goals for keeping the peace, their association with the wyrd and eldritch gives them an eerie reputation. They are considered rivals of sorts to the {@book Tower of Eyes|BITCEH|2|The Tower of Eyes}. To the Inquisition, the {@book Tower of Eyes|BITCEH|2|The Tower of Eyes} is a disaster waiting to happen.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/PalidMask.webp" + }, + "credit": "From {@link Black Stars Beckon|https://pathfinderwiki.com/wiki/Black_Stars_Beckon}", + "altText": "A yellow robed cultist with a mask." + } + ] + } + ] + }, + { + "type": "section", + "name": "Dangers of the Pevic Continent", + "page": 11, + "entries": [ + "Though the Pevic Continent is filled with nations, civilisations, organisations, syndicates and alliances, there is still much dangerous and untamed land across the continent. From the {@book untamed jungles|BITCPI|7|The Untamed Jungles} to the south, to the craggy mountains, to the leagues of grasslands in the north, there is a lot of the Pevic Region that is still home to roving bandits and thieves, brutish monsters like {@creature ogre|MM|ogres}, {@creature stone giant|MM|giants}, and feral {@creature goblin|MM|goblins}, and hostile warbands of {@race elf|phb|elves}. {@creature owlbear|MM|Owlbears}, {@creature chimera|MM|chimeras}, {@creature bulette|Mm|bulettes} and more all prowl the vast landscape and hide in dark, deep forests.", + "There is much for an adventurer to face in the Pevic Continent, and these will form only a small handful of what one might encounter on one's journeys.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/BloodintheCompanyPainting.webp" + }, + "credit": "HapHazred", + "altText": "A team of adventurers." + }, + { + "type": "entries", + "name": "Bandits", + "page": 11, + "entries": [ + "In a land that relies on trade and merchants to prosper, {@creature bandit|MM|bandits} roam the countryside. They are particularly present in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}, and the {@book Eastern City States|BITCEH|1|The Eastern City States}.", + "In the {@book Aegan Empire|BITCEH|1|The Aegan Empire}, the bulk of the military is concentrated along the coast. The open fields are therefore at times vulnerable to gangs of thugs who prey on the weak and vulnerable before retreating into shallow caves and woodland to conceal themselves from the militia.", + "In the north, hillmen team up with {@creature ogre|MM|ogres} and {@creature hill giant|MM|hill giants} to raid villages for food and wares. The large expanse of untamed and cold tundra can make it difficult to track down these feral hillmen.", + "In the east, many mercenary groups and soldiers turn to banditry in the chaos of the {@book City States'|BITCEH|1|The Eastern City States} infighting. They are cruel and savage, and often have to be put down by more lawful groups of adventurers or militia, often at great cost. They hijack trade shipments and ambush travellers, sometimes so successfully that they can form their own bandit factions in renovated forts in the mountains.", + "Even in Kathkacha, hill bandits perform acts of robbery in the wealthy valley. They often get stamped out quickly by the {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda} under Shiendo Kadan, but oftentimes it is already too late for those they murder and steal from. The mountains in general are dangerous places to be." + ] + }, + { + "type": "entries", + "name": "Goblins", + "page": 11, + "entries": [ + "Not all races equally descended into the fertile valleys to settle. Goblinoids especially were split when the other races left the mountains to form large cities. Some followed the {@race orc|vgm|orcs}, {@race dwarf|PHB|dwarves}, and {@race human|phb|humans} into the valleys whereas others kept to their underground mountain forts and maintained their savage ways.", + "For this reason, travel through the mountains is exceptionally dangerous. Many a ravine is in fact an entrance to a goblinoid fort, and more than one pass is littered with traps. Food is scarce in the mountains, and many {@creature goblin|MM|goblins} would much prefer to subside on captured travellers than the mushrooms and sparse game to be found amongst the crags...", + "On rare occasion, when population builds past the breaking point, a swarm of {@creature goblin|MM|goblins} will emerge from the mountains to invade the lands below. Sometimes this is peaceful, and the mountain {@creature goblin|MM|goblins} find that life in the cities and valleys is not so bad if they adapt to the rules of those that govern those lands. Other times it is brutal and vicious, and the goblinoids infest the forests and caves like a plague until they are eventually stamped out or they retreat back into the mountains." + ] + }, + { + "type": "entries", + "name": "Helviti Wildlife", + "page": 11, + "entries": [ + "Many creatures native to the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes} would be considered evidence enough that the gods of Gol hold nothing but hatred for the lives of mortals. Each is horrifying, dangerous, and thoroughly unsettling to behold.", + "The {@creature winged spider|BloodInTheCompany|winged spiders} are perhaps the only possible way that {@creature giant spider|MM|giant spiders} could have been made worse by nature. Four of their legs, two on either side of their body, grew a leathery bat-like membrane between them to serve as wings. These giant venomous monsters glide between the rocky ridges of the wastes, hopping between vast webs they spin between the rocks, and drop on unwary travellers in the blink of an eye. Their abdomen is flattened and elongated to make them more susceptible to flight, and they are reputed to be one of the ugliest sights on the entire continent.", + "Giant sandsquids burrow through the sand as if it were water, and the only sign that they are lying in wait for other creatures or travellers is a slight unnatural pattern in the sand. Once they sense tremors from above, their ten tentacles emerge from the sand, wrapping around the ankles and legs of those they catch, and drag them into the ground like quicksand, burying them alive and keeping their bodies suspended in the sand for later consumption.", + "If neither monster catches you, the packs of bugcats might. Similar in size to a {@creature lion|MM}, these chitinous insects are lightning fast and venomous. They are among the most feared monsters by the local Helviti because unlike the {@creature winged spider|BloodInTheCompany|winged spiders} or sandsquids, the bugcats are intelligent and hunt in packs.", + "The only thing worse than a pack, though, is a {@i swarm}, and the monstrous archer dragonflies fly in numbers of up to a hundred. Their size ranges from anywhere between a seagull and a {@creature eagle|Mm|bald eagle}, but their true danger comes from their ability to spit poison from their mandibles. A literal rain of poison can shoot down from the sky in an instant, and it is therefore no wonder that the Helviti treat clouds as nothing more than potential cover for these winged menaces.", + "At least archer dragonflies have the capacity to die. Devil vampire crabs are nothing like the pleasantly coloured normal variety found in the ocean. These ones are amphibious, gargantuan, and virtually unkillable. Infected with a form of vampirism, they appear to retreat inside their shell during the day. With no heart, however, it is not known if they can in fact be killed at all. There is nothing through which to drive a stake. The only way the locals have to deal with them is to overwhelm them with siege weapons, destroy their shell, and then bury their bodies as deep as possible in a marked location. Eventually, they rise again. On the plus side, they are an unlimited supply of crustacean food for any Helviti brave or foolish enough to capture and contain one... their flesh regenerates eternally. It is considered a delicacy in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}.", + "Spitlizards are, by contrast, rather delightful. The smell is atrocious and their ability to cast spit at one-hundred yards {@i is} alarming, but they're surprisingly docile. Many Helviti keep them as pets and mounts and develop rather long-lasting bonds with the ugly malodorous beasts.", + "It is no surprise that with a bestiary like this, one of the worst fates a Helviti border patrol can inflict on an unprepared band of smugglers is to simply let them through. Additionally, the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms} has a generous deal with the Helviti that involves the local kings paying them a hefty sum in order to make sure the local beasts {@i stay} local.", + { + "type": "insetReadaloud", + "name": "On Helviti Wildlife", + "page": 12, + "entries": [ + { + "type": "quote", + "entries": [ + "I have seen spirits suck the life from my still-living comrades. I have run from giants of ice and hid from monsters straight out of your worst nightmares. I have seen beasts so huge on the high seas that they could swallow a ship whole.", + "I would rather see all of them at once than have one more run-in with a gods-damned flying spider, or swarm of archer dragonflies. When the poison gas comes and you feel relieved just because it reduces the chance of the bugcats leaping from the dirt and clawing through your best mate, well, you know you've picked a shitty place to settle.", + "The Helviti have got to be the dumbest people I've ever seen." + ], + "by": "Flambard Hawk" + } + ] + } + ] + }, + { + "type": "entries", + "name": "Supernatural Remnants", + "page": 12, + "entries": [ + "The collapse reduced the influence of magic on Gol greatly. Spells failed, magic items turned to dust or stopped working, and many magical beings flickered out of existence entirely. However, not {@i everything} disappeared.", + "Whilst stories of {@creature ghost|MM|ghosts}, elementals, and fiends might be considered children's stories to many, there are some that know them to be quite real. {@race elf|phb|Elves} have a longer memory than most and more than a few lived through the collapse and were alive when magicians and {@class sorcerer|PHB|sorcerers} consorted freely with fiends and celestial beings alike.", + "The Inquisition maintains old traditions and histories reminding people of the dangers of magic and the supernatural. In the darkest corners of the world, magic persists, and it is all the more dangerous for its rarity. Experts on dealing with these supernatural dangers also began dwindling along with the magical monsters that they were designed to hunt.", + "Adventurers know what many of the common folk do not; that there are grave dangers that lurk in the forgotten corners of the world, and that if they keep on poking and prodding its depths, eventually, {@i something} will prod back.", + "{@book Flambard Hawk|BITCEH|5|Flambard Hawk}, a popular adventurer in the modern day, enjoys spinning all manner of false rumours about herself, but one thing she takes seriously are the stories of the supernatural. She tells of duels with fiendish monsters summoned by {@class sorcerer|PHB|sorcerers} hidden in ancient temples. She recounts stories of escapes from elementals left behind from the collapse. She frightens children with tales of {@creature gibbering mouther|MM|gibbering mouthers} and aberrant monsters.", + "Most consider these to be tall tales. You know better." + ] + } + ] + }, + { + "type": "section", + "name": "Religion on the Pevic Continent", + "page": 13, + "entries": [ + "Once there were hundreds of gods and a myriad number of cults, dedicated to all manner of celestials, eldritch powers, demons and magnificent powers. Today, only a select number remain after the collapse.", + "The reality of the collapse was that, whatever happened, most gods vanished. Stories say that some were evaporated into nothingness; others that they gave up their divinity to survive in a world without magic. The ones that survived the collapse were changed, and these few gods make up the modern pantheon of Gol.", + "Stories of ancient gods like Aepoptosis and Ukua are relegated to myth. Today, the temples are dedicated to the gods of the civilised world known to most as the Five Pillars of Gol.", + { + "type": "entries", + "name": "The Gods of Gol", + "page": 13, + "entries": [ + "Most inhabitants of the Pevic Continent subscribe to the notion that each of their gods has both a bright and a dim aspect that represents elements of society both good and bad, lawful and chaotic. Some choose to throw themselves behind a specific aspect of their favoured patron god, whereas others prefer to worship a more whole and nuanced interpretation. Regardless of where individual preference lies, it is generally accepted that both aspects exist.", + { + "type": "entries", + "name": "The Protector", + "page": 13, + "entries": [ + "{@deity The Protector|Gol|BloodInTheCompany} is the noble and heavy-handed patron of law, guards, city walls and the preservation of society and life. He is also the terrible and dark vengeful tyrant of war and fighters.", + "Commonly represented in cities as a knight in ancient resplendent silver armour, he is typically worshipped by those who devote themselves to the maintenance of public order. It is no surprise that within cities he is widely regarded as the favoured patron of many; it is his influence that guards a city and society against the influence of chaos and corruption.", + "His dim aspect emerges in times of strife. When the preservation of society fails, its destruction must happen swiftly and mercilessly in order for it to blossom anew. His anger is felt through the fiery might of siege engines and the tips of swords. His wrath is the cutting edge of a {@item falx|BloodInTheCompany}, the bite of arrows, and the relentless swing of an executioner's axe.", + "To worship the Protector means to link oneself to society. Even the worshippers of his dimmer aspects tend to ponder the darker sides of society; the nature and merit of punishment, and the place of war and destruction in the continuation of civilisation. Though the Protector has very overt and clear dim aspects, his brighter followers are known to be some of the most noble individuals in the world. Paladins and knights, defenders and champions offer prayers and worship to the Protector." + ] + }, + { + "type": "entries", + "name": "Lifegiver", + "page": 13, + "entries": [ + "{@deity Lifegiver|Gol|BloodInTheCompany} is the patron god of mothers, agriculture, plants and animals. She is also the bitter and callous brewer of diseases and poisons, decomposition, and death.", + "She is often represented as anywhere between an old caring matron and a youthful, beautiful maiden, depending on the interpretation. Dressed simply in white or gold, palms outstretched, she is especially favoured in the countrysides, where life grows free. Farmers offer prayers to her, as do midwifes, cultivators, and parents.", + "Her dim aspects take the form of plagues and infantile deaths. She can sometimes seem to be the cruellest of all the gods of Gol considering how easily she can take the lives of innocents. It is possibly no surprise that many of her followers, both good aligned and evil, have a greater tendency than most to be chaotic. Her cruelty comes often without warning. Failing crops leading to starvation, disease running rampant through the streets of a city, and death arriving in the dead of night, silently and without warning.", + "Her worshippers often comprise of healers and caretakers who seek to appease her callous dimmer aspects by appealing to her brighter side. Poisoners do the opposite. To ponder the nature of life, its meaning, and how it can be nurtured or ended is what it means to be a devout follower of the Lifegiver. She gives, and she also takes away." + ] + }, + { + "type": "entries", + "name": "The Great Architect", + "page": 13, + "entries": [ + "Progress occurs slowly, but when it does, it is through the deliberate and cautious hand of engineers, designers, planners, and lawyers. The intricate systems of society and machines are what the Great Architect governs. They are quiet and subdued, but their influence is mighty.", + "{@deity The Great Architect|Gol|BloodInTheCompany} is often represented as an androgynous entity, often with tools, papers, and callipers. They are worshipped by intellectuals and planners alike, and those of rigorous mindset. The Great Architect is deliberate, composed, and precise. They do not act on a whim. Progress is their gift to the world, and it shall be done bit by bit.", + "Whilst the Architect might be worshipped for his bright aspects, such as sturdy, foolproof plans and innovative designs, they are also worshipped by those seeking to plot and corrupt. Elegance in design can be found as equally in murderous assassination plans as it is in the designs of hospitals.", + "Whilst they are few and far between, many {@class wizard|phb|wizards} of any alignment ponder the values of the Great Architect. Their trade requires a greater level of discipline and rigour than most, and these are things the Great Architect provides aplenty." + ] + }, + { + "type": "entries", + "name": "Eternal Queen", + "page": 14, + "entries": [ + "The sun and moon; space, time and the distant stars. {@deity The Eternal Queen|Gol|BloodInTheCompany}, the Lady of Eternity, may seem very distant to most common folk, but she is at the same time omnipresent. None escape the darkness of night, nor the blinding rays of the sun at noon.", + "The Eternal Queen is represented most frequently as a regal and powerful woman. She often towers over other representations of gods; her title is that of Queen, Mistress, Empress of Time and Lady of Eternity. Her titles imply rulership, and she rules without a shadow of a doubt.", + "Of all the gods, her bright and dim aspects are the most plain to see. If one has ever been frightened by the darkness, that is the influence of the Eternal Queen. If one has been warmed by the rays of the sun, or had their way illuminated by the moon, or been worn down by time, or been awed by the vastness of space, it is her work that has allowed this.", + "Those who use magic also tend to have an association with the Eternal Queen. Explorers use her stars to guide them, and philosophers ponder the nature of time under her watchful gaze." + ] + }, + { + "type": "entries", + "name": "Azure Artist", + "page": 14, + "entries": [ + "Creativity, art, love, generosity, travel and journeys... {@deity The Azure Artist|Gol|BloodInTheCompany} rules over these things well. They are explosive and whimsical. They can be as delicate and intricate as the {@deity The Great Architect|Gol|BloodInTheCompany|Great Architect}, but with none of the deliberate planning. The Azure Artist is wild and untamed. When a muse strikes in the small hours of the morning, or the sun hits a landscape in just the right way, this is the domain of the Artist.", + "To worship the Azure Artist is to be {@i free}. Free of mind and body, free to explore the depths of creativity. The Azure Artist is well liked by artists and writers, lovers and explorers. Adventurers also often have an affinity with the Azure Artist, as their lives hinge on the whims of risk and reward.", + "The Azure Artist is represented often by a hermaphroditic elf swathed in delicate robes or dresses. Often depicted dancing or singing, they are often shown in temples as a happy, joyous spirit of art.", + "The Azure Artist's dim aspects are depravity and wanton malice. Excess and torture are their darker sides, and it is how alluring these things can be that makes their influence. The wavering of morals and the delight in seeing suffering; this is the Artist at work once again." + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "BloodInTheCompany", + "name": "Clerical Domains of the Five Pillars of Gol", + "page": 14 + } + ] + }, + { + "type": "entries", + "name": "Cults of the Pevic Continent", + "page": 14, + "entries": [ + "There are variations in how the Pillars of Gol are worshipped across the Pevic Continent. Most frequently in cities this is done in temples and large organised shrines maintained by devout worshippers. In the countryside worship becomes a bit more informal; whilst there are some small shrines and monasteries scattered through the country, a lot of worship is done through local festivals and at home.", + "There are several large cults that are spread through the continent that are of note.", + { + "type": "entries", + "name": "Imperial Cult", + "page": 14, + "entries": [ + "The {@book Aegan Empire|BITCEH|1|The Aegan Empire} maintains its own organised religion through the {@cult Imperial Cult|BloodInTheCompany}, or the Aegan Cult as it is sometimes referred to. This cult makes some additional distinctions between the gods. It puts the {@deity The Protector|Gol|BloodInTheCompany|Protector} as the highest god and maintainer of order between the gods, and insists that the other gods are to greater or lesser extents subservient to him. It is also somewhat unique in that it depicts the {@deity The Azure Artist|Gol|BloodInTheCompany|Azure Artist} as a trickster and devious, even malicious entity, putting emphasis on their dim aspect over the light one.", + "Whilst the Imperial Cult maintains good relations with other religious bodies across the world, it attracts some animosity from free-thinking followers of the {@deity The Azure Artist|Gol|BloodInTheCompany|Azure Artist} for this reason." + ] + }, + { + "type": "entries", + "name": "Church of Starborn", + "page": 14, + "entries": [ + "The {@cult Church of Starborn|BloodInTheCompany} are located primarily in the {@book Eastern City State region|BITCEH|1|The {@book Eastern City States|BITCEH|1|The Eastern City States}}, and feature the {@deity The Eternal Queen|Gol|BloodInTheCompany|Eternal Queen} more prominently in their legends. They maintain that the {@deity The Eternal Queen|Gol|BloodInTheCompany|Eternal Queen} not only exists as a sort of primal entity, but serves to manage and organise the flow of time and magic directly. To them, the events that transpire all occur due to the {@deity The Eternal Queen|Gol|BloodInTheCompany|Queen's} all-encompassing plans, and the other gods are pawns that are directed by this design.", + "The Church of Starborn also alludes to a separate creation myth where the inhabitants of Gol originate from the stars, hence the name of the church. Whilst many consider this creation myth to be hogwash, the Church has grown significantly in recent years despite its comparative youth." + ] + }, + { + "type": "entries", + "name": "Dyvarran Cult", + "page": 14, + "entries": [ + "The {@cult Dyvarran Cult|BloodInTheCompany} posits that all gods are in fact merely aspects of society and that following each equally provides part of a whole existence. They believe that the teachings of each of the gods acts as a sort of blueprint to life.", + "Their philosophy is more transactional than other religious bodies, and they view the gods less as objects of worship, and more as simply powerful beings that do not exist to be worshipped, but instead to listen to and even bargain with.", + "This philosophy is already considered controversial enough amongst some followers of other cults (notably the Imperial Cult) but to make matters worse, the cult insists that the {@book Dyvare|BITCPI|8|The Dyvare}, a prophetic figure, was the one who built this philosophy. The cult holds the {@book Dyvare|BITCPI|8|The Dyvare} as a sort of saint who built most of society prior to the collapse, moving isolated clans of {@race orc|vgm|orcs}, men, and {@race dwarf|PHB|dwarves} into the valleys.", + "The Imperial Cult considers this heretical idolatry, and the Cult is banned in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}. It is permitted in other places, though can be frowned upon. It is most popular in Kathkacha, where it was said that the {@book Dyvare|BITCPI|8|The Dyvare} brought her united people to. In the city of Kathkach itself, however, it is still something of an underground movement." + ] + }, + { + "type": "entries", + "name": "{@cult Illegal Cults|BloodInTheCompany}", + "page": 15, + "entries": [ + "Cults dedicated to other gods, entities, or objects of worship are often not allowed to purchase temple grounds or hire workers to further the faiths. Many such cults worship dark gods or demons, for whom many old texts from before the collapse refer to.", + "These cults are many and diverse, but often operate secretly. Small shrines can be found in poor quarters of cities or in the wilderness, where secret cultists gather. Some are outright considered dangerous terrorists by local governments depending on what entities they worship.", + "In the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}, many small cults are allowed to exist in the countryside so long as their activities are peaceful. Several magical groves turn towards the worship of fey creatures or extraplanar entities that still maintain tenuous contact via these groves.", + "Some cults are attacked on sight by local guards. Such cults include the cult of OMBAK, ancient cults dedicated to {@deity Asmodeus|Faerûnian|SCAG}, and cults of {@deity Lolth|Drow|MTF}, among others. These cults are determined to be too dangerous to let exist and proliferate." + ] + } + ] + }, + { + "type": "entries", + "name": "Clerics in Gol", + "page": 15, + "entries": [ + "Whilst worship of the gods is widespread, divine spellcasters are still rare. They are not as uncommon as arcane spellcasters, but as the power of the gods is weakened, they are far more selective about which of their followers might gain spells and magical aid.", + "Often there is a single {@class cleric} per community, and these clerics range in power depending on what tasks they are meant to accomplish by their gods. A local cleric of the {@deity Lifegiver|Gol|BloodInTheCompany} whose main task is to keep the villagers healthy may only have a few healing spells, whereas a great champion of {@deity The Protector|Gol|BloodInTheCompany} who is tasked to bring peace to an entire nation may be granted amazing spells and magical powers.", + "It is not unheard of for the abilities of clerics to wax and wane as their tasks are completed. Most conventional clerics try to exercise discretion as to when to use their powers, knowing well that their gods have given them their spells for a reason; it is up to them to ensure that their trust is not misplaced.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Emperor.webp" + }, + "credit": "{@link Emperor and guards|https://thehistoryofbyzantium.com/2018/10/05/episode-172-the-roman-army-in-1025-ad/emperor-and-guards-from-ospreys-byzantine-armies-886-1118/} from {@link Byzantine Armies 886\u20131118|https://ospreypublishing.com/byzantine-armies-886-1118-pb} by {@link Angus McBride|https://en.wikipedia.org/wiki/Angus_McBride}", + "altText": "An illustration of an emperor and two guards in parade dress." + } + ] + } + ] + }, + { + "type": "section", + "name": "Notable Persons of the Pevic Continent", + "page": 16, + "entries": [ + { + "type": "entries", + "name": "Brayk Brasshand", + "page": 16, + "entries": [ + "Brayk Brasshand is the current head of the Brasshand Foundation. His ancestor, {@book Brasshand the Bold|BITCPI|8|Brasshand the Bold}, was the one to reclaim the city of {@book Kathkach|BITCPI|4} after the collapse and turn it into the bustling trade city is is today. He lives in the Gold Quarter in {@book Kathkach|BITCPI|4} and is heavily involved with mercenary deals and foreign affairs, making him one of the most influential members of the city and even the entire valley." + ] + }, + { + "type": "entries", + "name": "High King Brekivik", + "page": 16, + "entries": [ + "High King Brekivik is the foremost king of the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}, the loose alliance of kings to the north of the Pevic Continent. He is known for his courage, daring, and love of art. He rules through force of personality, and in his lifetime repelled an invasion from the {@book Aegan Empire|BITCEH|1|The Aegan Empire}. He is now old and physically frail, but his fiery temper is still as strong as ever." + ] + }, + { + "type": "entries", + "name": "Lady Eyelaine", + "page": 16, + "entries": [ + "Lady Eyelaine is the head of the Vermillion Hand, possibly the single most powerful trading organisation on the continent. She exports {@item fine wine (bottle)|PHB|wine}, {@item copper|PHB}, and crafts outside of Kathkacha and imports labour, materials, {@item iron|PHB} and {@item silver|PHB}. Beyond her valley she has shares in businesses in the {@book Eastern City States|BITCEH|1|The Eastern City States} and has invested in colonisation activities in the {@book Aegan Empire|BITCEH|1|The Aegan Empire}. She buys and sells weapons, materials, and goods of all kinds.", + "Potentially among the richest of all people on the continent, she is known to most as the Mistress of Kathkach." + ] + }, + { + "type": "entries", + "name": "Flambard Hawk", + "page": 16, + "entries": [ + "Flambard Hawk is a famous (or notorious) adventurer who roams the continent. Her journeys have often taken her into abandoned castles and ancient towers where rumours of magic still persist. Her daring and wit are often the talk of whatever town she happens to be in.", + "As a way to enhance her fame, she allows (or spreads) rumours, both true and false, wherever she goes. Salacious stories of trysts with local lords and ladies? Besting {@creature ogre|MM|ogres} and {@creature hill giant|MM|hill-giants} in tests of strength? Single-handedly cutting through hordes of {@creature bandit|MM|bandits}? Downing a dozen pints of Friarbarns in one minute? Murder of a {@creature priest}? No matter how scandalous, nefarious, or heroic it may be, Flambard allows the tales to be told with mischievous glee. As a result, no less than four books claiming to be the 'true' biography of Flambard Hawk, each with conflicting details, are in publication.", + "Even Flambard's weapons of choice are unknown. Some swear she prefers to fight with dual {@item shortsword|PHB|shortswords}; others that she favours an Aegan {@item heavy crossbow}. More than a handful insist she can somehow fly. Flambard insists on being an unknown quantity in a world where the hidden corners of the world are gradually being filled in.", + "The only thing everyone can agree on about Flambard is that she never, ever takes her mask off in public." + ] + }, + { + "type": "entries", + "name": "King Hekari", + "page": 16, + "entries": [ + "The ruler of the {@book Aegan Empire|BITCEH|1|The Aegan Empire} insists on being called a king, despite the title of Emperor being suggested to him. Until all of the Pevic Continent is his, he denies the title of Emperor for himself.", + "Hekari is a pragmatist. He knows well that the {@book Steelmongers|BITCEH|2|Steelmongers} are a force to be reckoned with within his Empire, and that until the mystery of the mad seamen is solved, he will forever be in an unfavourable position to invade the rest of the world. He prefers peace for now, but any sign of weakness from his neighbours and he might re-evaluate his position." + ] + }, + { + "type": "entries", + "name": "Ikarian Devos", + "page": 16, + "entries": [ + "The famous sage of the {@book Aegan Empire|BITCEH|1|The Aegan Empire} is a collector of ancient knowledge from before the collapse. He is considered one of the foremost experts on ancient history in the entire world and is a regular contact of the Inquisition and, allegedly, the {@book Tower of Eyes|BITCEH|2|The Tower of Eyes}. He is an old dwarf nearing the end of his life, and is determined to put all his considerable knowledge to paper before the end." + ] + }, + { + "type": "entries", + "name": "Omana the Eldritch", + "page": 16, + "entries": [ + "One of the most renowned {@class wizard|phb|wizards} on the continent, Omana the Eldritch is the ruler of Parche. They are cunning, pragmatic, and powerful. They are known to be an enchanter of considerable power, and having access to the ancient texts of Parche, they have unique access to ancient knowledge.", + "It is partly due to Omana's influence that Parche has been able to thrive in the Eastern Region despite considerable instability. Their power is not to be trifled with." + ] + } + ] + }, + { + "type": "section", + "name": "The Pevic Continent", + "page": 17, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/PevicContinent.webp" + }, + "title": "The Pevic Continent", + "imageType": "map", + "grid": { + "type": "none" + } + }, + { + "type": "entries", + "page": 17, + "style": "text-center", + "entries": [ + "Credit: HapHazred" + ] + } + ] + }, + { + "type": "section", + "name": "Appendix A:", + "page": 18, + "entries": [ + { + "type": "entries", + "name": "Aegan Language Sayings", + "page": 18, + "entries": [ + "Doxza Kraetoria: Formal greetings meaning 'glory to the Empire'", + "Effeza: A well-wishing term meaning 'be well'" + ] + }, + { + "type": "entries", + "name": "Helviti Language Sayings", + "page": 18, + "entries": [ + "Utua oh pyr : Pay your bills", + "Ara Helwit : Helviti duty, frequently referencing either contracts or the Helviti code of honour", + "Comanda Kotou: Formal Helviti greeting, literally meaning 'the Comanda welcomes you'", + "Tatau kait eh: A threat indicating impatience", + "Urur 'n patunga: The waste claims another" + ] + }, + { + "type": "entries", + "name": "Kathkach Language Sayings", + "page": 18, + "entries": [ + "Tadafuq M'wal: The gold will flow", + "Haza haza: 'Be lucky', a well-wishing saying", + "Kacha yarkud: The river Kacha runs on, a saying referencing how life goes on", + "Aitiram te Seda: Informal greeting, meaning 'respect and happiness'", + "Muktamil Aitiram: Formal greeting, meaning 'utter respect'" + ] + } + ] + }, + { + "type": "section", + "name": "Appendix B: Fashion in Kathkach", + "page": 19, + "entries": [ + "In Kathkach, looking good is a major part of life. The land of Kathkacha has the benefit of being the centre of the Pevic Continent, and thus inherits various styles of clothing and dress from all over the world. Most clothes will be made to suit a particular style; these styles go in and out of fashion periodically.", + { + "type": "entries", + "name": "Common Dress", + "page": 19, + "entries": [ + "Even the denizens of the Low District will wear basic tunics. The Kathkachan style sees both men and women wear tunics that reach the thigh, tied at the waist by a coloured rope upon which pouches and items can be hung. The collar of the tunic is occasionally striped. Footwear is typically a wooden-soled sandal layered with sheepskin that does not hinder movement. Hats are commonly made of fabric and tied at the back with leather, and are often brightly coloured and striped." + ] + }, + { + "type": "entries", + "name": "Merchant's Dress in the Aegan Style", + "page": 19, + "entries": [ + "Many merchants adopt the Aegan style of dress, which involves a large toga that reaches the ankles. It is often held in place with a sash that crosses from the shoulder to the side. It is loose clothing that would be worn by both sexes. In the Aegan style, it would be adorned with iron jewelry which is a display of power, though in Kathkach these are often replaced by bronze or gold adornments. The Aegan style of hair is cut short, again both for male and females, as in the Aegan Empire, it is considered a luxury to have well cut and short hair. It is not uncommon to see both males and females shaved bald. Sandals are typically worn, tied with leather around the ankles." + ] + }, + { + "type": "entries", + "name": "Merchant's Dress in the Chinerian Style", + "page": 19, + "entries": [ + "The Chinerians favour a short tunic that reaches to the level of the groin, and loose trousers to cover the legs in their entirety, reaching the ankles. The trousers reach up to the stomach, under the tunic, are held in place with a vertical sash. A scarf or hood may be worn in inclement weather, as Chineria is infamous for chill winds. The wrists are never adorned with bracelets, as wrappings around the forearms are seen as a sign of slavery. Rings, however, are well regarded, and the wealthy adorn their rings with precious stones. There is no uniform hair style that is popular, and both male and females will prefer to keep their hair shoulder length. In Chineria, women will typically wear wider sashes to help promote their figure, whereas men will favour narrower sashes. In Chineria, shoes are worn, typically made out of leather and fur. The wealthiest can afford pointed shoes. Patterned clothes are favoured, often displaying flowers or other natural patterns. The sash is often the most elaborate item to be worn." + ] + }, + { + "type": "entries", + "name": "Merchant's Dress in the Northern Style", + "page": 19, + "entries": [ + "In the north, heavy furs are preferred due to the climate, but even south in Kathkacha, elements of this style can be seen. Belts used to secure trousers and tunics can be adorned with rare furs unseen of in Kathkacha, and the wool that is traded with the south is viewed as a luxury; colours such as blue and green are preferred. Boots lined with fur will reach below the knee. Necklaces and torqs are seen as a sign of status, and wristbands made of leather, wool, or silver are also preferred. Men favour hair that does not reach the shoulder and beards, whereas women prefer long hair; long hair for women is a sign of great status." + ] + }, + { + "type": "entries", + "name": "Merchant's Dress in the Kathkachan Style", + "page": 19, + "entries": [ + "Kathkachans favour long dresses for both males and females, along with long sleeves; these dresses reach the ankles for the wealthy. Partly due to the climate and partly for social reasons, many wealthy dresses will feature low cuts around the chest and back, or cuts up the sides below the waist in order to open the dress to display skin. Bronze and gold are the preferred materials for jewelry, and the Kathkachans enjoy a very gauche mixture of colours spiralling across their dress, using many dyes and stones of different colours. Hats are often worn, similarly adorned. Beards and hair alike are braided. Orcs and half-orcs will frequently plate their tusks with bronze or gold, and species like elves or gnomes who live there may adorn their ears with any number of earrings and piercings. In Kathkacha, even weapons are accessories, and the wealthy may carry decorative items like khopeshes, handaxes, and daggers at the waist. In Kathkacha, beards and hair alike are braided into coils, often held in place with bronze rings. As for the common dress, sandals are worn, though they are soled with softwood and multiple layers of leather, rather than wood." + ] + }, + { + "type": "entries", + "name": "Noble's Dress in the Kathkachan Style", + "page": 19, + "entries": [ + "Kathkachan elite abandon the traditional dress for a very long, wide sash that is wrapped about the body loosely and fixed in place with bronze pegs. The art of wrapping oneself in this sash, called a Khapat, is delicate and various methods are known, some which are designed to keep the body warmer in the colder months, others which are revealling and meant to enhance attractiveness. It can take several minutes for a servant to prepare the Khapat, which is why this item is reserved for the ruling class. Headbands made of silver, gold, and bronze are worn. The ruling class prefers to walk barefoot, but in instances where they would travel, they will wear bronze-plated platformed sandals that will be removed upon reaching their destination and kept by a servant." + ] + }, + { + "type": "entries", + "name": "Dress in the Helviti Style", + "page": 19, + "entries": [ + "The Helviti do not have merchant or noble dress, and rather instead wear wool outfits fastened with wood or bone clasps, often reinforced with leather or fur. In other regions, they may adopt local styles with Helviti flair, using teeth and bones from their local wildlife to adorn their clothes. Many Helviti may wear skin markings such as dyes that colour the skin, either for camouflage or for aesthetics. In the Helviti Wastes, cloaks are a major part of life, and despite their reputation, they often enjoy wearing patterned cloaks, or adorning their cloaks with trophies or jewelry when they are not expecting battle. However, they do not wear rings or earrings under any circumstances, though they enjoy iron wristbands adorned with bone and tusk, as well as headbands similarly adorned for their more affluent members." + ] + }, + { + "type": "entries", + "name": "Rebel Style", + "page": 19, + "entries": [ + "Despite the trends presented, some brave or rebellious souls may reject these trends in order to either stand out, subvert the norm, or simply because they have no fashion sense. These rare individuals are rebels to the fashion world, and though they might..." + ] + } + ] + } ] }, { - "name": "Illegal Cults", + "id": "BITCHW", "source": "BloodInTheCompany", - "page": 15, - "type": "Pillars of Gol", - "cultists": { - "entry": "{@book The Northern Kingdoms|BITCEH|1|The Northern Kingdoms}" - }, - "entries": [ - "Cults dedicated to other gods, entities, or objects of worship are often not allowed to purchase temple grounds or hire workers to further the faiths. Many such cults worship dark gods or demons, for whom many old texts from before the collapse refer to.", - "These cults are many and diverse, but often operate secretly. Small shrines can be found in poor quarters of cities or in the wilderness, where secret cultists gather. Some are outright considered dangerous terrorists by local governments depending on what entities they worship.", - "In the {@book Northern Kingdoms|BITCEH|1|The Northern Kingdoms}, many small cults are allowed to exist in the countryside so long as their activities are peaceful. Several magical groves turn towards the worship of fey creatures or extraplanar entities that still maintain tenuous contact via these groves.", - "Some cults are attacked on sight by local guards. Such cults include the cult of OMBAK, ancient cults dedicated to {@deity Asmodeus|Faerûnian|SCAG}, and cults of {@deity Lolth|Drow|MTF}, among others. These cults are determined to be too dangerous to let exist and proliferate." + "data": [ + { + "type": "section", + "name": "Helviti Weapons", + "page": 1, + "entries": [ + "The Helviti use a wide array of unusual weapons designed for use in the Helviti Wastes, often to fend off dangerous beasts and fill some niche application most weapons are unable to fill. They are typically expensive outside of the Wastes, but find themselves used by specialist fighters in all corners of the world.", + { + "type": "statblock", + "tag": "item", + "source": "BloodInTheCompany", + "name": "Shtra Ta", + "page": 1 + }, + { + "type": "statblock", + "tag": "item", + "source": "BloodInTheCompany", + "name": "Ululu", + "page": 1 + }, + { + "type": "statblock", + "tag": "item", + "source": "BloodInTheCompany", + "name": "Grululu", + "page": 1 + }, + { + "type": "statblock", + "tag": "item", + "source": "BloodInTheCompany", + "name": "Shikiti", + "page": 1 + }, + { + "type": "statblock", + "tag": "item", + "source": "BloodInTheCompany", + "name": "Rokun Ta", + "page": 1 + }, + { + "type": "entries", + "name": "Miscellaneous Weapons", + "page": 1, + "entries": [ + { + "type": "statblock", + "tag": "item", + "source": "BloodInTheCompany", + "name": "Heavy Slingshot", + "page": 1 + } + ] + } + ] + } ] }, { - "name": "Imperial Cult", + "id": "BITCPI", "source": "BloodInTheCompany", - "page": 14, - "type": "Pillars of Gol", - "cultists": { - "entry": "{@book The Aegan Empire|BITCEH|1|The Aegan Empire}" - }, - "entries": [ - "The {@book Aegan Empire|BITCEH|1|The Aegan Empire} maintains its own organised religion through the Imperial Cult, or the Aegan Cult as it is sometimes referred to. This cult makes some additional distinctions between the gods. It puts the {@deity The Protector|Gol|BloodInTheCompany|Protector} as the highest god and maintainer of order between the gods, and insists that the other gods are to greater or lesser extents subservient to him. It is also somewhat unique in that it depicts the {@deity The Azure Artist|Gol|BloodInTheCompany|Azure Artist} as a trickster and devious, even malicious entity, putting emphasis on their dim aspect over the light one.", - "Whilst the Imperial Cult maintains good relations with other religious bodies across the world, it attracts some animosity from free-thinking followers of the {@deity The Azure Artist|Gol|BloodInTheCompany|Azure Artist} for this reason." + "data": [ + { + "type": "section", + "name": "Blood in the Company", + "page": 1, + "style": "text-center", + "entries": [ + "{@style In the golden valley of Kathkach, a mystery of murder and madness must be uncovered.|small-caps;dnd-font}", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Cover%20Art.webp" + }, + "credit": "{@link Mesopotamia|https://www.artstation.com/artwork/PBkr} by {@link Jeff Brown Graphics|https://www.jeffbrowngraphics.com/}, 2013", + "altText": "A stylistic rendering of an oblique projection of ancient Mesopotamia; the artwork is an oil painting featuring a bridge in the foreground across a river that snakes into the distance through adjacent agriculture and more distant arid hills. The middle ground captures a market scene with red and grey tents, next to a bustling port and shipyard. A thick wall with a large gate blocks passageway to the middle distance which features a temple with a dramatic split staircase. The near distance depicts the rest of the city all of which is constructed of sandstone. A second settlement can be seen on the river in the far distance." + } + ] + }, + { + "type": "section", + "name": "Background", + "page": 2, + "entries": [ + "The valley of {@book Kathkacha|BITCPI|4} is famous for its exports; {@item copper|phb}, wine, jewellery, and recently, blood and violence. Murders have been plaguing the Low District, disappearances have been reported in the {@book Vineyards|BITCPI|5|The Wine Farms}, and corpses have been found floating in the slow-running Kacha river. Mercenaries and bandits alike flock to the city as a hidden {@filter disease|conditionsdiseases|type=disease} tears the valley apart from within.", + "Even as the city turns on itself, refugees and opportunists arrive by boat to the mining town of {@book Coprun|BITCPI|5|The Copper Mines of Coprun} where they are segregated into a processing camp for new arrivals. Those fortunate enough to be given employment may work in the dangerous {@book copper mines of Coprun|BITCPI|5|The Copper Mines of Coprun} for their keep, or perhaps even move along to the city of {@book Kathkach|BITCPI|4}.", + "Arriving aboard the Yindaloo are a group of adventurers, mercenaries, and lost souls drawn to the valley seeking answers, fortune, or a future. Why have you taken the ship to {@book Kathkacha|BITCPI|4}?", + { + "type": "statblock", + "tag": "table", + "source": "BloodInTheCompany", + "name": "Origin", + "page": 2 + }, + "Sequestered in the filthy encampment, the adventurers must wait for processing before continuing. It is surrounded by hopefully, refugees, and thugs that their true adventure begins.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Processing.webp" + }, + "title": "Image provenance could not be identified; View of the Augustaion and Hagia Sophia.", + "altText": "An older drawing of the Augustaion and the Hagia Sophia, The view point is from a rooftop of a packed forum, gilded minarets rise above terracotta rooves with a view of a large palatial building. Garlands are hung from columns and a red carpet is laid out for festivities. A golden column rises into a flock of birds. A statue holding a rod occupies the foreground." + } + ] + }, + { + "type": "section", + "name": "The Pevic Continent", + "page": 2, + "entries": [ + "In the world of Gol, there are a great number of distant lands and forgotten cities. Among the more civilised and populated regions of the world is the Pevic Continent. It is a warm, rich land built on the bones of ancient magical empires that spanned for leagues upon leagues, now reduced to dust. In the modern Pevic Region, civilisations range from mighty military forts to trade cities newly introduced to iron.", + "The {@book Valley of Kathkacha|BITCPI|4} is located just south of the fearsome Helvit Waste, a near impenetrable rocky desert where the {@book Helveti Mercenaries|BITCPI|4|The Helveti Comanda} live. As it is the only passage through a narrow section of land connecting the lush greenlands to the north and the arid steppes to the south, it is a bottleneck for trade and travel, guarded and maintained by the fearsome {@book Helveti Mercenaries|BITCPI|4|The Helveti Comanda} organised into {@book Comandae|BITCPI|4|The Helveti Comanda} whose main export is violence.", + "To the south is an impenetrable mountain range and beyond that an even more impenetrable {@book jungle|BITCPI|7|The Untamed Jungles}, and to the {@book east are a number of city states|BITCPI|7|The Eastern City States} and alliances. Far to the west is the {@book Aegan Empire|BITCPI|7|The Aegan Empire}, spread along the coast of the continent, but there is no such organised centre of power to the east. Conflict has ruled the eastern steppes for several decades now and threatens to spill into the valley at any time, a thread held at bay only through constant vigilance by {@book Kathkach|BITCPI|4} and the flow of coin into the {@book Helveti Mercenaries'|BITCPI|4|The Helveti Comanda} pockets.", + "{@book Kathkach|BITCPI|4} is the main city in the {@book Valley of Kathkacha|BITCPI|4}, a stopping point before traversing the Helvit Waste, but living so close to the vicious folk to the north have rendered them stern and defensive. Trade is the lifeblood of the {@book Kathkacha Valley|BITCPI|4}, and trade will be protected at all costs.", + "The roads are patrolled, but far from safe even in such a bastion of civilisation. Rumours of raiders and even monsters have reached the ears of the {@book ruling merchant elite|BITCPI|4|Nobility of Kathkach}, and travellers are advised to be cautious when making a journey between towns. The preferred means of travel is to take a ship along the Kacha, which is a massive wide slow-running river with murky marshes on either bank punctuated with jagged rocks.", + "Where have you come from?", + { + "type": "statblock", + "tag": "table", + "source": "BloodInTheCompany", + "name": "Land of Origin", + "page": 2 + } + ] + }, + { + "type": "section", + "name": "Adventurers in the Pevic Region", + "page": 3, + "entries": [ + "Adventurers come in many varieties, and their specialisations are diverse. Some are more common than others, and their significance to the world around them can change depending on the location.", + { + "type": "entries", + "name": "Fighters & Rogues", + "entries": [ + "{@class fighter|phb|Fighters} and {@class rogue|phb|rogues} are among the most common types of adventurer in the {@book Pevic Region|BITCPI|2}, and are common sights from the {@book Aegan Empire|BITCPI|7|The Aegan Empire} to the {@book Eastern City States|BITCPI|7|The Eastern City States}, and everywhere in-between. There is always a task that requires the delicate application of either violence or stealth, and both {@class rogue|phb|rogues} and {@class fighter|phb|fighters} are often seen as mercenaries, explorers, and bodyguards." + ] + }, + { + "type": "entries", + "name": "Monks, Rangers, Paladins, & Barbarians", + "entries": [ + "The diverse flavours of specialists vary depending on the country of origin. Whilst {@class ranger|phb|rangers} and {@class paladin|phb|paladins} can be found across the continent irrespective of region, {@class monk|phb|monks} are often associated with the {@book Helveti Inquisition|BITCPI|7|The Helveti}, an order founded by monastic nomads. {@class barbarian|phb|Barbaric} traditions similarly are most often associated with the {@book northern kingdoms|BITCEH|1|The Northern Kingdoms}, often colder and more savage than the rest of the civilised world, or the {@book fierce jungles to the south|BITCPI|7|The Untamed Jungles}.", + "Whilst anyone can learn the skills of a {@class monk|phb}, the disciplines are often derived from skills taught by masters of the {@book Helveti Inquisition|BITCPI|7|The Helveti}, and its various offshoots can most often trace their origin to the {@book Helveti Nomads|BITCPI|7|The Helveti}. Whilst small pockets of martial discipline exist across the {@book Pevic Region|BITCPI|2}, it is the {@book Helveti Nomads|BITCPI|7|The Helveti} and the Inquisition that form the most popular schools to this day. For this reason, {@class monk|phb|monks} are typically less common sights, especially when they don't trace their lineage back to the {@book Helveti Nomads|BITCPI|7|The Helveti}.", + "Similarly {@class barbarian|phb|barbarians} struggle to thrive outside of the north and the untamed {@book jungles|BITCPI|7|The Untamed Jungles} to the south, where their styles of living are honed and perfected. The way of the wild can persist anywhere, but as the dark ages of magic come to a close, the untamed corners of the world get smaller and smaller, and they become increasingly rarer sights outside of these regions.", + "{@class ranger|phb|Rangers} and {@class paladin|phb|Paladins} are rare by dint of the magic powers they hone, be they {@class cleric|phb|clerical} or {@class druid|phb|druidic} in nature. Often {@class ranger|phb|rangers} will have a link to an elven grove or other forgotten place of wild magic, wherever that may be, whereas {@class paladin|phb|paladins} must show unswerving dedication to their oath to summon their own spells. However, they are not tied to any region or lineage." + ] + }, + { + "type": "entries", + "name": "Clerics, Bards, & Druids", + "entries": [ + "Due to the power of divine and earthly influences, such magics had an easier time persisting in the world than arcane magics. The gods, greatly reduced in number, were said to either abandon their divinity or relinquish much of their power, but they still watch over the world of Gol and the {@book Pevic Region|BITCPI|2}.", + "There are fewer {@class cleric|phb|clerics} because of this, but those that remain are considered pillars of their communities. They can be found in any society, but are highly valued due to the reduced presence of magic on Gol. They serve the New Gods, who take on both the bright and dim aspects of the divinities. Where once there was a vast pantheon of gods, in Gol now there is but a small handful to survive in this magic-starved time.", + "{@class druid|phb|Druids} maintain what little nature magic remains in what groves they can find. They often live alongside {@race elf|phb|elves} or other uncivilised races.", + "{@class bard|phb|Bards} are surprisingly common compared to {@class cleric|phb|clerics} and {@class druid|phb|druids}. The {@link magic of music|https://www.youtube.com/watch?v=dQw4w9WgXcQ}, oddly, survived rather well in this new age, and the only reason {@class bard|phb|bards} are less common than the likes of {@class paladin|phb|paladins} or {@class monk|phb|monks} was that they were never common to begin with. If anything, the new world has seen a boom of new aspiring {@class bard|phb|bards} trying to learn their craft." + ] + }, + { + "type": "entries", + "name": "Wizards & Sorcerers", + "entries": [ + "{@class wizard|phb|Wizards} are rare in the {@book Pevic Region|BITCPI|2} because magic is rare. The great magic collapse left civilisation shattered and damaged, and {@class wizard|phb|wizards} were among the very first rung of society to fade into relative obscurity. For decades, many thought them lost forever. However, they persisted. There were still strands of magic to be grasped at, and {@class wizard|phb|wizards} learned to adapt to the times. This was a magic drought, and that simply meant that demand was high.", + "{@class sorcerer|phb|Sorcerers}, similarly, are uncommon due to the lessened influence of magic in the world. They too persisted, but stories of {@class sorcerer|phb|sorcerers} are rare and often considered nothing but superstition. The wealthy and the wise know of them, however, and due to their rarity they are often sought-after as both assets and commodities." + ] + }, + { + "type": "entries", + "name": "Warlocks", + "entries": [ + "If magic is rare, then the influence of powerful magical entities is even rarer. It is more common for an {@class warlock|phb|archfey|Archfey} or archdevil to simply find an easier world to influence, so those that remain in Gol are either stubbornly persistent or immensely powerful. Unsurprisingly, they also have less power to dole out, and therefore are far more stingy with their abilities.", + "Many consider {@class warlock|phb|warlocks} to be mere myths in the {@book Pevic Region|BITCPI|2}, but in the {@book Tower of Eyes|BITCEH|2|The Tower of Eyes}, some speak still of the power those individuals who give themselves over to outside forces wield. They are rare enough to attract the attention of the mighty and mysterious, should they be discovered." + ] + } + ] + }, + { + "type": "section", + "name": "Life in Kathkacha", + "page": 4, + "entries": [ + "Kathkacha is a civilised land ruled by the flow of coin. Its main exports are {@item copper|phb} crafts and wine, which is produced in massive quantities. As a wealthy land, it is filled with artists and scholars alike in the main city of Kathkach, particularly in the Golden District where the {@book ruling merchant class|BITCPI|4|Nobility of Kathkach} resides.", + "There are several small communities that dot the valley. Of these {@book Coprun|BITCPI|5|The Copper Mines of Coprun} is the largest, as it houses the most expansive {@book copper mines|BITCPI|5|The Copper Mines of Coprun} in the valley. Large barges drift in and out of the town harbour daily carrying supplies and often stop to transport ore and {@item copper|phb} ingots to the city and beyond. Lying high in the mountains is the ancient fortress town of Bayk, which overlooks the entire valley. Finally, the community of Yayek is where the most expansive {@book vineyards|BITCPI|5|The Wine Farms} lie.", + "Dry shrubbery and forest surround the edges of the valley whilst swampish terrain lines the Kacha river. Hunters and shepherds roam the hills, though life has become dangerous as of late. It is a good land to work as a mercenary or guard as patrols are always needed to guard against bandits and thieves, and naturally there are always marks for less scrupulously minded individuals as well.", + "For those not blessed with income, life in the valley can be harsh and ruthless, and many will find themselves trapped in either the Low District of Kathkacha or slaving in one of the many {@book copper mines|BITCPI|5|The Copper Mines of Coprun}.", + { + "type": "inset", + "page": 4, + "name": "The Helviti Comanda", + "entries": [ + "The Helviti Mercenaries are arranged into Comanda, mighty squads and organisations that can be hired and enlisted in exchange for coin, {@table services|phb}, {@table Food and Water Needs|dmg|food}, or truthfully any sort of {@table Trade Goods|phb|good} worth exchanging.", + { + "type": "entries", + "name": "Cobalt Comanda", + "entries": [ + "Kathkach employs the prestigious Cobalt Comanda, professional soldiers who are trained to serve with silent, unyielding resolve. They perform their best work as peacekeepers and lawmen, and make the Gold District of Kathkacha their home." + ] + }, + { + "type": "entries", + "name": "Chimera Comanda", + "entries": [ + "The Chimera Comanda are ruthless, brutal mercenaries closer to thugs than soldiers. Due to their relative lack of morals, they are the preferred choice for organisations and persons simply seeking results. They are most present near the {@book copper mines of Coprun|BITCPI|5|The Copper Mines of Coprun}." + ] + }, + { + "type": "entries", + "name": "Scorpion Comanda", + "id": "CrimKeep", + "entries": [ + "The vicious Scorpion Comanda guard the pass to the Helvit Waste with orders not to allow any to pass. The walls of their easily defensible fort are adorned with the remains of many who sought to enter without their explicit permission; smugglers and invaders alike. For this reason the keep is colloquially known as the Crimson Keep, though in truth it has no official name." + ] + } + ] + }, + "The law can at times be hard to find in Kathkacha, but when it arrives it is unrelenting and fearsome. Especially in the wealthier districts of the city and in towns such as {@book Coprun|BITCPI|5|The Copper Mines of Coprun} crimes are punished with either fines, the stocks, or death.", + { + "type": "statblock", + "tag": "table", + "source": "BloodInTheCompany", + "name": "Law & Order", + "page": 4 + }, + "In cases of altercations, in matters of self-defence, violence is considered lawful. Depending on the location, the punishments may be carried out by either the local watch, the {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda}, or in the worst case scenario, {@book Chimera Comanda|BITCPI|4|Chimera Comanda}.", + "It is not unheard of for the watch to turn a blind eye to crimes against the unsavoury or many minor misdemeanours, but the {@book Cobalt Helvitis|BITCPI|4|Cobalt Comanda} overlook far less. The {@book Chimeras|BITCPI|4|Chimera Comanda} seem to relish in doling out cruel punishments, by contrast.", + "Having {@background Guild Artisan|phb|membership with a Guild}, particularly the {@book Silver Company|BITCEH|2|Silver Company}, can provide protection against the law to an extent. Very little will protect the civilians of the valley against the supernatural, however.", + "The {@book Pevic Continent|BITCPI|2} sees few monsters, and creatures such as {@creature ghost|mm|ghosts} and {@filter elementals|bestiary|type=elemental} are seen as little more than children's stories. However, among adventurers, a different truth is known. There are spirits, {@filter elementals|bestiary|type=elemental}, visitors from other dimensions that interfere with and twist the natural order. The society of Kathkach is built on the bones of an ancient civilisation that would worship spirits and consort with vile {@filter demons|bestiary|tag=demon} and monsters, and some yet remain today. Whilst the ancient magic artifacts make for a fine trophy for adventurers and merchants alike, the monsters and unholy beasts that frequently maul explorers to death are certainly something to be feared.", + "Gods in the world of Gol are well worshipped, frequently in shrines or temples. Many devotees follow the philosophy that each god has a bright and dim aspect that represents their best and worst natures respectively.", + { + "type": "statblock", + "tag": "table", + "source": "BloodInTheCompany", + "name": "Major Gods of the Pevic Continent", + "page": 4 + }, + "There are a variety of {@5etools races|races.html} in the {@book Pevic Continent|BITCPI|2}. Whilst there is barely any restriction on what or who one might encounter on a journey in this strange land, there are certain races that are more or less common.", + { + "type": "entries", + "page": 5, + "name": "Common Races", + "entries": [ + "{@race human|phb|Humans}, {@race dwarf|phb|dwarves}, and {@race orc|vgm|orcs} are by far the most common races one would find in the {@book Continent|BITCPI|2}. It is the alliance of {@race human|phb|humans} and {@race dwarf|phb|dwarves} that forged the original civilisations, and {@race orc|vgm|orcs}, due to their large number, were quick to integrate into the cities that sprung up around the world. Whilst other races have since joined these communities and are well represented in Kathkach, it is humanity, dwarfkind, and {@race orc|vgm|orcs}, whether {@race half-orc|phb|half-breeds} or pure {@race orc|vgm|orcs}, that make up the majority of these cities." + ] + }, + { + "type": "entries", + "page": 5, + "name": "Uncommon Races", + "entries": [ + "{@race halfling|phb|Halflings}, {@race gnome|phb|gnomes}, {@race goblin|vgm|goblins} (whether the small and diminutive variants or the larger {@race hobgoblin|vgm|hobgoblins} or {@race bugbear|vgm|bugbears}), {@race elf|phb|elves} of all kinds and {@race tiefling|phb|tieflings} are a rarer sight. {@race halfling|phb|Halflings} are simply rarer by nature, whereas {@race goblin|vgm|goblins} took longer to emerge from the caves below the earth than the {@race orc|vgm|orcs}, which prevented them from integrating with civilisation as quickly. {@race elf|phb|Elves} and {@race gnome|phb|gnomes} are rarer still as they actively avoided civilisation for the most part. Many still reside in secluded groves that are inaccessible to most other species such as {@race human|phb|humans}, and only emerge to deal with the shorter-lived folk sporadically. Some, however, find that they prefer the faster, harsher societies of {@race human|phb|men} and {@race dwarf|phb}.", + "{@race tiefling|phb|Tieflings} are an oddity in the world of Gol. Considered by many to be the remnants of a time when {@filter demons|bestiary|tag=demon} and {@filter devils|bestiary|tag=devil} were consorted with regularly, many are divided as to whether {@race tiefling|phb|tieflings} are to be feared or even revered. In practice, in Kathkach, it doesn't really matter. Their magical affinity earns them coin well enough...", + "{@race kobold|vgm|Kobolds} are common enough to the region that they at times form communities in cities, but by and large most of them preferred to remain in the mountains, where {@filter dragons|bestiary|type=dragon} are still rumoured to roam.", + "{@race Lizardfolk|vgm} and other monstrous creatures prone to living in the wilds would also be considered uncommon to the {@book Pevic Region|BITCPI|2}. {@race triton|vgm|Tritons} and {@race Elf (Drow)|phb|Drow} would also fall into this category." + ] + }, + { + "type": "entries", + "page": 5, + "name": "Rare Races", + "entries": [ + "{@race Genasi|eepc}, {@race Aasimar|vgm}, {@race Elf (Shadar-kai)|mtf|Shadar-Kai}, {@race Elf (Eladrin)|mtf|Eladrin}, {@homebrew vampires} and other strange races are considered rare and would draw attention were they to appear on the streets. Gol has a weaker connection with the distant planes than other worlds, so extra-planar visitors would cause a stir in a crowd. Some may be regarded with fear; others, admiration.", + "Some half-breed races, such as {@race half-elf|phb|half-elves}, would be considered rare due to the lack of contact between {@race elf|phb|elves} and other civilisations, although at a glance they may more easily integrate with civilisation due to their looks, should they so choose.", + "{@race Dragonborn|phb} are also considered rare, due to their connection with distant planes." + ] + }, + "Magic in Kathkacha is unusual. In general, most of the spells performed are performed by {@class cleric|phb|clerics} and {@creature priest|mm|priests}. {@class wizard|phb|Wizards}, {@class sorcerer|phb|sorcerers}, and {@class warlock|phb|warlocks} are oddities, as many centuries ago the ancient magical empires that ruled the world fell into ruin in a time when the many Old Gods were struck down to earth, bleeding away much of the raw magical energy of the land.", + "{@class wizard|phb|Wizards} are therefore in high demand in Kathkacha, though elsewhere (such as to the East) they are feared. The {@book Helvet Inquisition|BITCPI|7|The Helveti}, for instance, is an order of {@class monk|phb|monks} and {@class ranger|phb|rangers} dedicated to finding and monitoring magic users and preventing them from summoning and creating magical anomalies.", + "The mysterious {@book Tower of Eyes|BITCEH|2|The Tower of Eyes} is also an organisation that monitors and contains magical anomalies, though the Tower is far more likely to make use of {@class wizard|phb|wizards}, {@class sorcerer|phb|sorcerers}, and {@class warlock|phb|warlocks} themselves... so long as they can be contained or controlled.", + "Though coveted, many magical artifacts, such as enchanted blades, amulets, and trinkets, are often stored in vaults when they are considered too dangerous to control or leave available to the public. As a result of these factors, magic in the world of Gol is rare and oftentimes frightening to the commoners. Use with caution!", + { + "type": "inset", + "page": 5, + "name": "Nobility of Kathkach", + "entries": [ + "Kathkach is ruled by the wealthiest merchants. King among these is the mistress of the Vermillion Hand, {@i {@book Lady Eyelaine|BITCEH|5|Lady Eyelaine}}, who has a hand in the wine trade, {@item copper|phb} trade, and trade of information. Other wealthy individuals, such as the mysterious Administrator {@i Kevin Aldragosh} of the {@book Silver Company|BITCEH|2|Silver Company}, also wields considerable power over the city.", + "The most powerful families, numbering twelve in total, manage the affairs of Kathkacha by council when matters of such import demand it. Otherwise, the matter of handling the law is left to the commander of the {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda}, Commander {@i Shiendo Kadan}, who manages the difficult balancing act of maintaining order and also keeping the {@book Chimeras|BITCPI|4|Chimera Comanda} in line." + ] + }, + "Kathkacha is a pragmatic centre of trade and commerce, and most common folk have little time for superstition. If it can earn them a living, they will treat it with respect. Life can be cutthroat, and many would do anything to escape a life stuck working in the {@book copper mines|BITCPI|5|The Copper Mines of Coprun} or eking out a living in the Low Quarter.", + "For this reason, those with means can be the object of jealousy and greed. Creatures like {@race tiefling|phb|tieflings} or {@race elf|phb|elves} who are born with some small magical ability are given attention by the masses, whether it's positive or negative, whether they like it or not. {@class wizard|phb|Wizards} often live apart from society, or choose to keep to themselves in the Gold Quarter. Races normally considered monstrous, such as {@race orc|vgm|orcs}, {@race goblin|vgm|goblins}, or {@race kobold|vgm|kobolds}, are not considered dangerous in the {@book Pevic Region|BITCPI|2} compared to magically attuned races.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Kathkach-map.webp" + }, + "title": "Kathkacha Valley Overview, Original Art - Haphazred", + "altText": "A top down hand-drawn map featuring a wide river running from East to West. A small tributary joins the river from the South. The Southern edge of the map is occupied by Jungle, which borders farmlands before sandy river banks. The centre of the image is occupied by a rendering of the Ciy of Kathkach. Next to the city is a drawing of a flag, showing 4 coins with square holes in their center arranged in a diamond pattern. To the East on the north of the river is the town of Coprun, and further North are Copper Mines. Further North and West are Vineyards, with The Crimson Keep, North most of all.", + "imageType": "map", + "grid": { + "type": "none" + }, + "width": 2000, + "height": 2000, + "mapRegions": [ + { + "area": "CrimKeep", + "points": [ + [ + 71, + 18 + ], + [ + 329, + 20 + ], + [ + 328, + 242 + ], + [ + 71, + 245 + ] + ] + }, + { + "area": "Vineyards", + "points": [ + [ + 414, + 194 + ], + [ + 102, + 488 + ], + [ + 256, + 569 + ], + [ + 557, + 533 + ], + [ + 509, + 227 + ] + ] + }, + { + "area": "CopMine", + "points": [ + [ + 1011, + 22 + ], + [ + 1244, + 26 + ], + [ + 1238, + 236 + ], + [ + 998, + 245 + ] + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/kathkach-city-map.webp" + }, + "title": "Kathkach City Districts, Original Art - Haphazred", + "altText": "A top down plan of the city of Kathkach. North of the River is the Low Quarter, South of the River is the Merchant Quarter, which contains a bridge over a small tributary. A further bridge extends from the Merchant's Quarter to a medium size island in the middle of the river. The Gold Quarter is on the Island, while a final bridge extends to the East to the smallest island, holding a fortified keep.", + "imageType": "map", + "grid": { + "type": "none" + }, + "width": 2000, + "height": 2000 + } + ] + }, + { + "type": "section", + "name": "Locations in Kathkacha Valley", + "page": 7, + "entries": [ + "Even beyond the valley itself, stories of some of its most famous landmarks spread far and wide. {@book Kathkach|BITCPI|4} is, after all, a great mercantile city in a fertile region.", + { + "type": "entries", + "name": "The Platinum Pot", + "entries": [ + "King of the taverns and inns in {@book Kathkach|BITCPI|4} is the Platinum Pot, a destination for {@background noble|phb|nobles} and adventurers alike. It is multi-storied and well frequented by the populace, despite its steep prices. Musicians are always welcome and are frequently given discounts or access to 'secret' menus." + ] + }, + { + "type": "entries", + "name": "The Brass Palace", + "entries": [ + "Overlooking the Gold District is the famous Brass Palace, a defensive structure that also houses the meeting chambers of the great houses of {@book Kathkach|BITCPI|4}, including the {@book Brasshand|BITCEH|5|Brayk Brasshand} house, the Vermillion house, the Aldragosh house, and the new Stifka house.", + "Its guardians are often as famous as the palace itself, and for the past seventy years the Palace has been guarded by none other than the famous {@book Cobalt Comanda|BITCPI|4|Cobalt Comanda} mercenaries of the {@book Helveti|BITCPI|7|The Helveti}." + ] + }, + { + "type": "entries", + "name": "The Copper Mines of Coprun", + "id": "CopMine", + "entries": [ + "The copper mines are famous due to {@book Kathkacha's|BITCPI|4} primary export being {@item copper|phb|coppercraft}. The mines are extensive, and of high quality. Many immigrants come to the valley hoping to earn a basic living either in the mines or crafting luxury {@item copper|phb} items to export. It is upriver of the city of {@book Kathkach|BITCPI|4}." + ] + }, + { + "type": "entries", + "name": "The Wine Farms", + "id": "Vineyards", + "entries": [ + "The second great export of {@book Kathkacha|BITCPI|4} is wine, and along the southern bank is extensive grape farms. The vintners of {@book Kathkach|BITCPI|4} are well renowned in the {@book Pevic Region|BITCPI|2}, and its drinks are sought after by {@background noble|phb|nobles}." + ] + } + ] + }, + { + "type": "section", + "name": "Technology in the Pevic Region", + "page": 7, + "entries": [ + "Hundreds of years ago, the world of Gol was steeped in magic. {@class wizard|phb|Wizards} were commonplace and it was common for the populace to consort with extra-planar creatures such as {@filter celestials|bestiary|type=celestial}, {@filter devils|bestiary|tag=devil}, and other arcane and wyrd creatures. The civilisation was built upon magic.", + "This ended abruptly after an unknown calamity. Many {@class wizard|phb|wizards} lost their abilities entirely; extra-planar creatures were banished all at once, and civilisation ground to a halt. The world still feels the effect of this calamity to this day.", + "Current technology is basic; many {@table weapons|phb} are made out of {@item iron|phb}, but not long ago they were still being manufactured from bronze. Stoneworking is common, and advanced metalcraft is rare. Magic persists, but it is only in the hands of a very select few. {@race elf|phb|Elves} retreated to groves where some small pockets of magic persist, and seldom emerge.", + "Knowledge of the ancient times can be found in tomes, and it is often in these ancient books that old technologies can be revived. In {@book Kathkach|BITCPI|4}, the sciences are not the primary focus. In the {@book Aegan Empire|BITCPI|7|The Aegan Empire}, however, much focus is given on the relearning of old techniques, and the improvement on the current. It is said that in the {@book Aegan Empire|BITCPI|7|The Aegan Empire}, elite soldiers are armed with deadly {@item heavy crossbow|phb|heavy crossbows} and steel weapons, whereas to the East in {@book Kathkacha|BITCPI|4}, it is not uncommon to see militia armed with simple {@item club|phb|truncheons} and {@item sling|phb|slings}.", + "Magic in the modern day is a thing to be hoarded; {@class sorcerer|phb|sorcerers} are such a rarity that they are frequently captured to be studied, or hired at premium prices. {@class wizard|phb|Wizards} are highly sought after and feared alike.", + { + "type": "statblock", + "tag": "table", + "source": "BloodInTheCompany", + "name": "Trinket", + "page": 7 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Technology.webp" + }, + "credit": "{@link Age du Bronze: costume de guerrier|https://nypl.getarchive.net/media/age-du-bronze-costume-de-guerrier-d32e89}, New York Public Library, from the {@link Vinkhuijzen collection of military uniforms|https://nypl.getarchive.net/collections/vinkhuijzen-collection-of-military-uniforms-nypl}", + "altText": "A hand drawn illustration of a warrior, holding a tall wooden quarterstaff. He wears a pointed helmet made of a brass-y coloured metal, and metal adornments around his belt. Straps hold cloth choses to his thighs, a scabbard at the belt. A woven shawl is draped across his shoulder. He stands with his left foot on a rock." + } + ] + }, + { + "type": "section", + "name": "Neighbours of Kathkacha Valley", + "page": 8, + "entries": [ + { + "type": "entries", + "name": "The Helviti", + "entries": [ + "The Helviti hold a small fortress on the border of the valley, keeping the pass to the Helvit Wastes safe. It is guarded by the fearsome {@book Scorpion Comanda|BITCPI|4|Scorpion Comanda}, and have instructions to let no living being pass without first purchasing the proper licenses to traverse the wastes.", + "The Helviti are a rough and dangerous people. They are organised into {@book Comanda|BITCPI|4|The Helveti Comanda}, organisations of mercenaries that often travel the world for coin and live by a strict code that aims to keep their homeland's sovereignty secure.", + "In Helviti society, those who live in the few cities of the wastes are not considered adults until they prove themselves to their {@book Comanda|BITCPI|4|The Helveti Comanda}, often through service. Upon being considered an adult, they are given their {@table Armor and Shields; Armor|phb|armour}, which often varies in quality and origin.", + "Children are expected to work to sustain the adults in the wastes, and are given protection by the dangerous {@book Helveti Comandae|BITCPI|4|The Helveti Comanda}.", + "Also present in the wastes are the nomads. The Helviti Inquisition mostly draws from these monastic tribes.", + "In short, the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes} are a grim and inhospitable landscape filled with monsters, but most dangerous of all are its inhabitants." + ] + }, + { + "type": "entries", + "name": "The Eastern City States", + "entries": [ + "The City States to the East are plagued with turmoil and war, each vying for power. Some consider {@book Kathkach|BITCPI|4} a city state, but due to its relative power it has been capable of separating itself from the large conglomeration of inter-warring cities.", + "The City States can be reached by ship; they are located upriver of {@book Kathkacha|BITCPI|4}. It is the source of many refugees seeking to escape the bloodshed and instability. Much of {@book Kathkacha's|BITCPI|4} exports go towards delivering {@table weapons|phb} and war supplies to these states, or sell food and recovery aid to those that have recently escaped the war." + ] + }, + { + "type": "entries", + "name": "The Aegan Empire", + "entries": [ + "Fortified cities along the coast make up the Aegan Empire, its expansion halted by both the sea and the inhospitable climates to the north, south, and east. It is a great trading partner for {@book Kathkach|BITCPI|4} and other smaller nations to the south and north.", + "From the Aegan Empire come rumours of a vast ocean that is uncrossable. Only the mad and the dead return to launch doomed assault after doomed assault against the Aegan forts and battleships. The Empire is considered a bastion of civilisation in the {@book Pevic Region|BITCPI|2}, though its relentless conflict against the sea madmen leaves its populace perpetually at risk of war and governed by a military faction known as the {@book Steelmongers|BITCEH|2|Steelmongers}." + ] + }, + { + "type": "entries", + "name": "The Untamed Jungles", + "entries": [ + "Of little note to most is the vast expanse of jungle located to the south of {@book Kathkacha|BITCPI|4}. It is wild and filled with beasts and treacherous wildlife. Some speak still of {@filter dragons|bestiary|type=dragon}, hiding in the ancient groves and caves.", + "There are still settlers there, but the land is too hostile to be easily traversed. Only the most foolhardy of caravans head to the south, often only guarded by the most courageous of {@book Helveti Comandae|BITCPI|4|The Helveti Comanda}, or put together by the most desperate. Many do not return.", + "Between the jungle and the {@book Helviti Wastes|BITCEH|1|The Helviti Wastes}, the {@book valley of Kathkacha|BITCPI|4} is surrounded on all sides by natural borders, making it a prime location to settle, and so it has been for hundreds of years." + ] + } + ] + }, + { + "type": "section", + "name": "Legends of the Pevic Region", + "page": 8, + "entries": [ + "Like any place steeped in history, the {@book Pevic Region|BITCPI|2} sports many tales and strange histories. Whilst some more obscure stories are not common knowledge amongst the populace, some are frequently circulated.", + { + "type": "entries", + "name": "The Dyvare", + "entries": [ + "The Dyvare was a prophetic figure amongst the {@race orc|vgm} settlers, some five hundred years ago before the great collapse of magic. Many stories about the Dyvare conflict exist, but the common thread between them was that the Dyvare was an orcish maiden who united her tribe of {@race orc|vgm|orcs} along with {@race human|phb|humans} and {@race dwarf|phb|dwarves} in the mountains and moved into the valleys to settle the lands.", + "There are varying accounts of how the Dyvare died, or even who she was. Some say she was betrayed by her elite bodyguards, the Dyvarran Guard, whereas others indicate that she was slain in battle against a mighty {@filter dragon|bestiary|type=dragon}, a rare creature in the {@book Pevic Region|BITCPI|2}. Whatever the truth may be, she still holds a special place in the hearts of many of the settlers of {@book Kathkacha|BITCPI|4}." + ] + }, + { + "type": "entries", + "name": "Flambard Hawk", + "entries": [ + "{@book Flambard Hawk|BITCEH|5|Flambard Hawk} is a popular adventurer who operates north of the {@book Kathkacha Valley|BITCPI|4}. Dashing and daring, her adventures are often the talk of the town. She is famous for her speed and skill, and rumours about her abound, whether it be dubious accounts of exploits or salacious gossip, none of which Flambard herself seeks to disprove." + ] + }, + { + "type": "entries", + "name": "Brasshand the Bold", + "entries": [ + "One of the founding heroes of {@book Kathkach|BITCPI|4} was a {@race half-orc|phb} named Brasshand the Bold, who allegedly helped in the construction of the city of {@book Kathkach|BITCPI|4}. During a raider attack, he allegedly held the recently constructed bridge for three days and nights, cementing his reputation as a gallant hero.", + "After this exploit, he had a hand in turning the city of {@book Kathkach|BITCPI|4} towards trade and mercantilism, attracting foreigners to the new city. His family line persists, and the current leader of his house is {@book Brayk Brasshand|BITCEH|5|Brayk Brasshand}." + ] + } + ] + }, + { + "type": "section", + "name": "Additional Tables", + "page": 9, + "entries": [ + "The following tables are entirely optional, and are more to give you an idea of what kind of life people might lead in the {@book Pevic Region|BITCPI|2} than a hard background to pick from.", + { + "type": "statblock", + "tag": "table", + "source": "BloodInTheCompany", + "name": "Piece of Culture", + "page": 9 + }, + { + "type": "statblock", + "tag": "table", + "source": "BloodInTheCompany", + "name": "Previous Adventure", + "page": 9 + }, + { + "type": "statblock", + "tag": "table", + "source": "BloodInTheCompany", + "name": "Previous Occupation", + "page": 9 + }, + { + "type": "statblock", + "tag": "table", + "source": "BloodInTheCompany", + "name": "Favourite Entertainment", + "page": 9 + }, + { + "type": "statblock", + "tag": "table", + "source": "BloodInTheCompany", + "name": "Previous Relationship", + "page": 9 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BITC/Tables.webp" + }, + "title": "Image provenance could not be identified; Art likely depicts the Sumerian Peoples of South Mesopotamia.", + "altText": "The image depicts a group of Sumerians, in profile is a woman with a colourful striped clothing and bronze jewellery. In the distance are a queue of similarly dressed people heading up large white stone steps through a gate built into a tower in a wall. The earth is composed of packed dirt, and the sky is overcast." + } + ] + } ] } ] diff --git a/book/MCDM Productions; Arcadia Issue 7.json b/book/MCDM Productions; Arcadia Issue 7.json index c5fa1c59a3..91007d2c78 100644 --- a/book/MCDM Productions; Arcadia Issue 7.json +++ b/book/MCDM Productions; Arcadia Issue 7.json @@ -32,4538 +32,4538 @@ "dateLastModified": 1694386526, "_dateLastModifiedHash": "7ade8ffa0b" }, - "book": [ + "reward": [ { - "name": "Arcadia Issue 7", - "id": "Ar7", + "name": "Friend of the Forest", "source": "Ar7", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Cover.webp", - "published": "2021-08-01", - "author": "Sharang Biswas, Hannah Rose, Sara Thompson", - "contents": [ - { - "name": "Cover Page & Credits" - }, - { - "name": "Letter from the Editor" - }, + "page": 24, + "type": "Boon", + "entries": [ + "Moving through nonmagical {@quickref difficult terrain||3} in a forest doesn't cost you extra movement. While in a forest, you can cast the {@spell spike growth} spell, requiring no material components. Wisdom is your spellcasting ability for this spell. You can cast the spell twice in this way without expending a spell slot, and you regain all expended uses when you finish a long rest." + ] + } + ], + "spell": [ + { + "name": "Dust Cloud", + "source": "Ar7", + "page": 21, + "level": 3, + "school": "C", + "time": [ { - "name": "The Pickling Guild", - "headers": [ - "Guild Structure", - "Membership in the Pickling Guild", - "The Pickling Guild's Commemorative Tools", - "Sample Foods", - "Introducing the Pickling Guild", - "The Guild's Troubles", - "Notable Characters", - "Domain Statistics" - ] - }, + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a pinch of dirt" + }, + "duration": [ { - "name": "Wonders of the Wilds", - "headers": [ - "Items", - "Creatures", - "Spells of the Wilds" - ] - }, + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You create a 20-foot-radius sphere of swirling dust at a point you can see within range. The cloud spreads around corners, and its area is lightly obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.", + "A creature that starts its turn in the cloud or enters it for the first time on a turn, including when the cloud first appears, must succeed on a Constitution saving throw or become {@condition blinded} until the start of its next turn." + ], + "entriesHigherLevel": [ { - "name": "Aethelfaer", - "headers": [ - "Aethelfaer in Your Game", - "Aethelfaer Plot Hooks", - "Aethelfaer in Combat", - "Encountering Aethelfaer", - "Aethelfaer as a Retainer", - "Aethelfaer's Disability" + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the radius of the cloud increases by 20 feet for each slot level above 3rd." ] - }, - { - "name": "Author Profiles" - }, - { - "name": "License" } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "conditionInflict": [ + "blinded" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "OBS", + "SCL", + "SGT" ] - } - ], - "bookData": [ + }, { - "id": "Ar7", + "name": "Flurry of Icicles", "source": "Ar7", - "data": [ + "page": 21, + "level": 2, + "school": "V", + "time": [ { - "type": "section", - "name": "Cover Page & Credits", - "page": "C1", - "entries": [ + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "special" + }, + "components": { + "v": true, + "s": true, + "m": "a drop of water" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You create a freezing volley of sharp icicles. When you cast this spell, you choose what shape the effect takes:", + { + "type": "list", + "items": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Cover-Full.webp" - }, - "title": "Arcadia Issue 7 Cover", - "altText": "Arcadia Issue 7 Cover. A group of fairies and insects gather around a moss-covered skull." + "type": "item", + "name": "Cone", + "entries": [ + "The icicles fly from your hands in a 15-foot cone." + ] }, { - "type": "hr" + "type": "item", + "name": "Line", + "entries": [ + "The icicles shoot from your hands in a line 30 feet long and 5 feet wide." + ] }, { - "type": "list", - "style": "list-hang", - "columns": 2, - "page": "C2", - "items": [ - { - "type": "item", - "name": "Managing Editor:", - "entries": [ - "James Introcaso" - ] - }, - { - "type": "item", - "name": "Production and Playtest Director:", - "entries": [ - "Lars Bakke" - ] - }, - { - "type": "item", - "name": "Editors:", - "entries": [ - "Sadie Lowry, Hannah Rose" - ] - }, - { - "type": "item", - "name": "Authors:", - "entries": [ - "Sharang Biswas, Hannah Rose, Sara Thompson" - ] - }, - { - "type": "item", - "name": "Graphic Design/Layout", - "entries": [ - "Jen McCleary" - ] - }, - { - "type": "item", - "name": "Cover Art:", - "entries": [ - "Ian Ameling" - ] - }, - { - "type": "item", - "name": "Title Logo:", - "entries": [ - "Tom Schmuck" - ] - }, - { - "type": "item", - "name": "MCDM Contract QA Senior Tester:", - "entries": [ - "Spencer Hibnick" - ] - }, - { - "type": "item", - "name": "Testers:", - "entries": [ - "Owen \"Dig\" Crary, Nathan Clark, Alecson de Lima Junior, James Dewar" - ] - }, - { - "type": "item", - "name": "Accessibility Consultant:", - "entries": [ - "Chris Hopper" - ] - }, - { - "type": "item", - "name": "Interior Illustrations:", - "entries": [ - "", - "{@i Aethelfaer:} Grace Cheung", - "{@i Aethelfaer Unicorn:} Grace Cheung", - "{@i Aethelfaer and Unicorn:} Grace Cheung", - "{@i Pickling Guild Symbol:} Grace Cheung", - "{@i Pickling Guild Dwarf Alchemist:} Gustavo Pelissari", - "{@i Pickling Guild Nupita & Muhara Mfala:} Gustavo Pelissari", - "{@i Wonders of the Wilds Vista illustration:} Kent Davis Jr.", - "{@i Wonders of the Wilds Halo of the Heavens:} Nephelomancer", - "{@i Wonders of the Wilds Celestial Druid:} Nephelomancer" - ] - }, - { - "type": "item", - "name": "MCDM is:", - "entries": [ - "", - "Lars Bakke: Development & Production", - "Jerod Bennett: Technology", - "Grace Cheung: Art", - "Matt Colville: Writing & Design", - "Anna Coulter: Production & Operations", - "Nick De Spain: Art & Art Outsource Management", - "Jason Hasenauer: Art & Art Direction", - "James Introcaso: RPG Line Developer" - ] - }, - { - "type": "item", - "name": "Playtest Coordinators:", - "entries": [ - "", - "alex_august/Alex Hencinski", - "Conjure Clay/Clayton Salamon", - "DMcCool/David Lake", - "Elias Ravyn/John Bryant", - "F1zz3r/Aaron Flavius West", - "Kelvan1138/Richard White", - "Lucritius/Janek Dalkowski", - "MeAndUnique/Shane Parker", - "Nuehado/Phil Donahue", - "Templars Bane/Nick Pierson", - "TheDeadlyFly/Harley Harris" - ] - }, - { - "type": "item", - "name": "Playtesters:", - "entries": [ - "", - "Aaron Houillon", - "AJ Metzger", - "Alex Adkisson", - "Andrew \"EndlesNights\" Macdonald", - "Anna Guimarães", - "Erin J. Beall", - "Essjae", - "Joshua Turpin", - "Kathy Randall Bryant", - "Luke Z.", - "Marcus Rosen", - "Pete Gosden", - "William Pfeiffer", - "Wyatt M/Goatslinger" - ] - } - ] - }, - { - "type": "hr" - }, - { - "type": "entries", - "page": "C2", - "style": "text-center", - "entries": [ - "Join us on the MCDM Discord server, where you can chat with others about Arcadia and more!", - "{@link discord.gg/mcdm|https://discord.com/invite/mcdm}" - ] - }, - { - "type": "hr" - }, - { - "type": "entries", - "page": "C2", - "style": "text-center", + "type": "item", + "name": "Cube", "entries": [ - "Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All content which is not included in the Systems Reference Document version 5.1 or has otherwise been specifically designated as Open Game Content, including the Aethelfaer, Pickling Guild, Wonders of the Wilds, all Trademarks, registered trademarks, proper names (including the names of characters, place names, monsters, organizations, new spells, new abilities, etc.), dialogue, plots, story elements, locations, characters, artwork, graphics, sidebars, and trade dress." + "The icicles fall from above in a 10-foot-cube centered on a point you can see within 30 feet of you." ] - }, - { - "type": "hr" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/TableofContents.webp" - }, - "title": "Arcadia Issue 7 Table of Contents", - "altText": "Arcadia Issue 7, rendered in an ornate font with yellow flowers peeking around the edges of the page." } ] }, + "Each creature in the chosen area must make a Dexterity saving throw. A creature takes {@damage 2d6} piercing damage and {@damage 2d6} cold damage on a failed save, or half as much on a successful one." + ], + "entriesHigherLevel": [ { - "type": "section", - "name": "Letter from the Editor", - "page": 1, + "type": "entries", + "name": "At Higher Levels", "entries": [ - { - "type": "quote", - "entries": [ - "When I was in college, my mythology professor gave us an unconventional assignment. He told us to go into the woods alone with a notebook, stay there for an hour, then start writing whatever we found ourselves thinking about until we had a three-page paper. Given the magazine I now edit, it shouldn't come as a shock that my essay was about monsters. Specifically, I wrote a paper that said I understood why people who were alive not that long ago believed monsters stalked the wilds. Even today many folks believe that a bigfoot, yeti, jackalope, jersey devil, or other cryptid hides somewhere deep in the wilderness rarely disturbed by humans. Even if you're a skeptic like me, your love of fantasy storytelling can't keep you from asking, \"But what if here there were be dragons?\"", - "Nature isn't just some component of fantasy. Yes, it serves as an evocative setting for adventures, but nature is much more than that. It creates stories and mythologies. The vast wilderness on this planet inspires us, terrifies us, and takes our breath away. When we think of fantasy wilderness, our minds may go to fey groves and unicorn forests, but vast deserts, wicked swamps, untamed oceans, and mysterious underground tunnels are all part of fantastical settings. Our real-life planet and worlds of high fantasy go hand-in-hand.", - "In fact, they go together so well that I didn't even realize this issue of ARCADIA is themed around nature until {@link Spencer Hibnick|https://twitter.com/PestoEnthusiast}, MCDM's insightful lead playtester, pointed it out to me. I just thought we were putting out another three strong articles from awesome creators. But as the fates would have it, ARCADIA 7 is all about nature.", - "{@link Sharang Biswas's|https://twitter.com/SharangBiswas} \"The Pickling Guild\" presents a secret organization that searches the wilderness for delicious ingredients and cures for terrible diseases, {@link Sara Thompson|https://twitter.com/mustangsart} shows us a ranger who defends his grove like no other in \"Aethelfaer,\" and {@link Hannah Rose|https://twitter.com/wildrosemage}, an editor who has worked on every issue of ARCADIA so far, finally gives druids and rangers the magic items they deserve in \"Wonders of the Wild.\"", - "This issue is a good reminder that there is plenty of inspiration for our games and characters in the real world. While I personally think the best way to get inspired is to head on out into the wilderness, that\"s not always an option. Even if you do live close to an awesome outdoor environment and have the means and time to explore it, there are places all over our planet to check out that will make your brain burst with gaming goodness.", - "Luckily books, magazines, television, film, and the Internet make those places easy to explore. As a former National Geographic employee, I can tell you that the deep sea holds centuries-old {@link Greenland sharks|https://www.nytimes.com/2016/08/12/science/greenland-shark-longest-living.html} with poison flesh, that a natural gas field in Turkmenistan called the \"{@link Door to Hell|https://www.youtube.com/watch?v=YICzXLAtQ58}\" has been burning for fifty years, and that in {@link Tsingy de Bemaraha National Park|https://en.wikipedia.org/wiki/Tsingy_de_Bemaraha_Strict_Nature_Reserve} in Madagascar, the limestone formations that create the rock forest are so sharp that they cut through flesh and most equipment, making exploration of the place difficult. If those don't get your game brain going, there's a whole world out there to explore. Or heck, go beyond Earth and into the wilds of space. {@link Jupiter's red spot|https://en.wikipedia.org/wiki/Great_Red_Spot} is sure to inspire an adventure or two." - ], - "by": "Ex animo", - "from": "James Introcaso, Managing Editor", - "skipMarks": true, - "skipItalics": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/BugPen.webp" - }, - "altText": "A stylistic footer image featuring a leaking ink pen and a large green bug." - } + "When you cast this spell using a spell slot of 3rd level or higher, the cold damage increases by {@damage 1d6} for each slot level above 2nd." ] - }, + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "cold", + "piercing" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Ice Sheet", + "source": "Ar7", + "page": 21, + "level": 4, + "school": "C", + "time": [ { - "type": "section", - "name": "The Pickling Guild", - "page": 2, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Footer.webp" - }, - "altText": "A painting of a table laden with produce and crockery." - }, - { - "type": "entries", - "page": 2, - "style": "text-center", - "entries": [ - "{@style An organization of gourmands and heroes|small-caps;dnd-font}", - "by Sharang Biswas", - "", - "Motto: Preservation Is Our Purview", - "Blazon: Party per pale purpure and vert, a serpent nowed and counterchanged", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/PicklingGuild.webp" - }, - "altText": "Blazon: Party per pale purpure and vert, a serpent nowed and counterchanged" - } - ] - }, - "{@i This article describes a social organization that secretly enacts an altruistic agenda, along with associated membership benefits, magic items, quests, NPCs, and domain statistics. While the Pickling Guild is best suited for campaign settings that include at least one large city, elements of the guild can be cannibalized and adapted for other settings as well.}", - "The Guild of Pickling, Fermentation & Food Preservation, colloquially referred to as \"The Pickling Guild\", is ostensibly a network of eccentric culinary enthusiasts who enjoy experimenting at the intersection of alchemy and gastronomy. Anyone can be a member\u2014a modest annual fee grants some special privileges and access to any of the dozen or so chapterhouses located in major cities around the world. In these cities, members enjoy regular tasting events\u2014meetings where recipes, ingredients, and techniques are swapped\u2014and a shop that sells specialized equipment, rare fermentation components, and food created by master guild members. Wealthier chapterhouses circulate a colorful, informative newsletter.", - "Senior members carry a badge that identifies their membership, earning them hospitality from the group's many solitary members in remote locations. Yet the mere existence of members outside major urban hubs perplexes curious observers. What benefits can these members possibly derive from what is clearly a social club?", - "The Pickling Guild is, in truth, a secret society that tracks the spread of magical maladies and plagues, working behind the scenes to cure and contain such afflictions. Their public-facing activities are a front, meant to throw off suspicion, cultivate useful contacts, and supplement the guild's coffers for their more important work. In addition to brewing fine ales and preserving fiery pepper sauces, senior members dispatch agents to discover the source of a nasty infection, deal with a particularly virulent fungal outbreak, or tend to important personages who contract mysterious illnesses. Solitary agents in remote regions are senior representatives who investigate and research strange and deadly diseases. Only a small fraction of the guild's members are aware of this greater truth.", - "These cloak-and-dagger tactics keep the agents safe and hidden from powerful adversaries. The guild has to fend off the moves and countermoves of a cult connected to demon lords of pestilence and fungi, a cabal of evil druids bent on spreading diseases to \"restore the balance of rot\", and a mummy lord named Numha, who somehow got entangled with the guild a long time ago. These are just a few of the villains who want to destroy the organization\u2014any agent of decay and malady is a deadly foe to the Pickling Guild.", - "While members deemed both worthy and useful to the greater mission of the guild are allowed to advance through its ranks and learn of the greater mysteries, they are all sworn to secrecy. Members who break this oath are removed from the guild and may have their memories magically modified to erase any recollection of the guild whatsoever.", - { - "type": "entries", - "name": "Guild Structure", - "page": 3, - "entries": [ - "When people refer to the Pickling Guild's intentions, goals, or actions, they (usually unknowingly) refer to those of the Directors, the mysterious leaders of the organization. Spread throughout the realm, the Directors meet in secret, sometimes in person and sometimes through magical communication devices. They make decisions about what missions need to be undertaken, who among the ranks should be promoted, and any other major actions the guild must take. They tend not to involve themselves, as a body, in chapter leadership (though individual Directors may take an interest in such matters). As the most capable members of the guild, they take part in special missions if a particularly dangerous or serious threat under the guild's purview shows itself. There are very few Directors: about half a dozen, who masquerade as lower-ranked members of the guild.", - "At the opposite end of the guild hierarchy are the Annual Members, who form the majority of the membership. These are dues-paying hobbyists who enjoy the social scene and minor benefits membership provides. They are unaware of the guild's secret mission.", - "Between these two ranks are the Fermenters, the junior members, and the Artisans, the senior members. Fermenters and Artisans are part of the guild's inner circle. They're in the know about the guild's mission and undertake tasks and quests toward it. They may perform library or laboratory research, visit sick patients, investigate reports of illnesses, or collect rare ingredients. Fermenters might also work normal jobs as brewers, cheesemongers, cooks, and the like when they aren't doing secret work for the guild.", - "Annual Members are tapped to become Fermenters if other members feel they could contribute to the guild's mission and a background investigation reveals no concerns. Senior members may ask candidates to perform a few \"simple tasks\" for the guild, tasks which end up testing their abilities when faced with danger. Promotion from Fermenter to Artisan is awarded for exceptional and reliable service to the guild and allows the agent to take on more dangerous missions. Once an Artisan proves themselves to the Directors as exceptionally talented and dedicated to the cause, they might themselves be elevated to Director, though this is rare.", - "There are additional volunteer roles, such as Secretariat, Treasurer, and Chapter President, which are held by Fermenters, Artisans, or even Directors. These roles are typically administrative in nature and members are locally elected to these roles within their chapters every year (all members have a vote). While these representatives handle mundane matters in the chapters, major orders relating to the guild's secret mission come from the Directors, through the Artisans." - ] - }, - { - "type": "entries", - "name": "Membership in the Pickling Guild", - "page": 3, - "entries": [ - "Anyone can become an Annual Member of the Pickling Guild by visiting a chapter, filling out some minor paperwork, and paying a sum of 10 gp. Climbing the ranks of the guild is a different matter (see \"Guild Structure\").", - { - "type": "entries", - "name": "Annual Member", - "page": 3, - "entries": [ - "For the annual fee of 10 gp, a member gains the following benefits, in addition to useful social connections:", - { - "type": "list", - "page": 3, - "items": [ - "A parchment certificate of membership with stamped expiration dates", - "Discounts for any wares and services from any member (which is an informal benefit, with different members providing different discounts or special offers to others)", - "A quarterly newsletter featuring news about the membership, requests for help, recipes, and interesting facts about plants and fungi. Adventurers have been known to find information about fungal or slime monsters innocuously spread among the pages.", - "Advantage on ability checks involving the preparation of food and the identification of edible, medicinal, and poisonous plants, if up to date on the newsletter. (What \"up to date\" means is for the GM to decide!)", - "Access to Annual Member meetings at any chapterhouse and free entry to special events organized by any chapter. Chapterhouses may also grant Annual Members access to lodgings, libraries, kitchens, and laboratories, depending on their accommodations." - ] - } - ] - }, - { - "type": "entries", - "name": "Fermenter", - "page": 4, - "entries": [ - "Fermenters enjoy all the benefits of Annual Members, plus these additional benefits for no extra annual fee:", - { - "type": "list", - "page": 4, - "items": [ - "A {@item guild fermenter's sickle|Ar7} and a {@item guild healer's kit|Ar7} {@homebrew |(see sidebars)}", - "The Fermenter receives a {@item copper guild badge|Ar7} keyed to their soul so only they can use it. The badge has 1 charge, which it regains daily at dawn. As an action while wearing the badge, the Fermenter can expend 1 charge to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} and {@spell purify food and drink}." - ] - } - ] - }, - { - "type": "entries", - "name": "Artisan", - "page": 4, - "entries": [ - "Artisans enjoy all the benefits of Annual Members and Fermenters, plus these additional benefits for no extra annual fee:", - { - "type": "list", - "page": 4, - "items": [ - "A {@item guild artisan's scythe|Ar7} {@homebrew |(see sidebar)} and a new {@item guild healer's kit|Ar7}", - "An Artisan can ask for a potion or other expendable magic item of common or uncommon rarity, secret information about a particular subject, or the services of a single NPC Fermenter as backup (use the {@creature acolyte|MM}, {@creature scout|MM}, or {@creature spy|MM} stat block) about once per month without anyone asking too many questions.", - "The Artisan receives a {@item silver guild badge|Ar7} that replaces their {@item copper guild badge|Ar7|copper one}. The new badge is keyed to their soul so only they can use it. The magic badge grants the Artisan advantage on saving throws against disease and has 2 charges that it regains daily at dawn. As an action while wearing the badge, the Artisan can expend 1 or more of its charges to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} (1 charge), {@spell protection from poison} (1 charge), {@spell purify food and drink} (1 charge), and {@spell lesser restoration} (2 charges)." - ] - } - ] - }, - { - "type": "entries", - "name": "Director", - "page": 4, - "entries": [ - "Directors enjoy all the benefits of Annual Members, Fermenters, and Artisans, plus these additional benefits for no extra annual fee:", - { - "type": "list", - "page": 4, - "items": [ - "A new {@item guild healer's kit|Ar7}, and a free replacement about once a month upon request", - "A Director can request up to three potions or expendable magical items of common or uncommon rarity, the temporary use of one of the guild's small stock of wondrous items of uncommon and rare rarity, and the help of one Fermenter (use the {@creature acolyte|MM}, {@creature scout|MM}, or {@creature spy|MM} stat block) and one Artisan (use the {@creature bandit captain|MM}, {@creature druid|MM}, or {@creature priest|MM} stat block) about once per month.", - "Individual Directors tend to be powerful figures and often request favors from each other. At the GM's discretion, a Director can access other specialized benefits such as boons, charms, or magic items from other Directors. Such benefits might come at the cost of a favor, however!", - "The Director receives a {@item gold guild badge|Ar7} that replaces their {@item silver guild badge|Ar7|silver one} (though they may get a fake badge of lower rank to keep their status as Director secret). The new badge is keyed to their soul so only they can use it. The magic badge grants the Director advantage on saving throws against disease and has 3 charges that it regains daily at dawn. As an action while wearing the badge, the Director can expend 1 or more of its charges to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} (1 charge), {@spell purify food and drink} (1 charge), {@spell protection from poison} (1 charge), {@spell lesser restoration} (2 charges), {@spell speak with dead} (2 charges), and {@spell speak with plants} (2 charges)." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "The Pickling Guild's Commemorative {@s Weapons} Tools", - "page": 5, - "entries": [ - "Fermenters and Artisans receive special, commemorative tools from the guild. Not only are these masterwork tools, they're also handsomely decorated symbols of their bearers' authority within the guild. Even those with little knowledge of the guild can tell that these tools signify something important.", - "The fact that these tools are both magical and perfectly balanced for combat is not generally advertised.", - { - "type": "statblock", - "tag": "item", - "source": "Ar7", - "name": "Guild Healer's Kit", - "page": 4 - }, - { - "type": "statblock", - "tag": "item", - "source": "Ar7", - "name": "Guild Fermenter's Sickle", - "page": 5 - }, - { - "type": "statblock", - "tag": "item", - "source": "Ar7", - "name": "Guild Artisan's Scythe", - "page": 5 - }, - "{@note Additionally the {@item Guild Badge|Ar7} is available in Gold, Silver and Copper variants.}" - ] - }, - { - "type": "entries", - "name": "Sample Foods", - "page": 6, - "entries": [ - "Members of the Pickling Guild experiment with alchemy and gastronomy to create marvelous dishes. The following foods are a sample of what members or shops connected to the guild might produce.", - { - "type": "entries", - "name": "Ordinary", - "page": 6, - "entries": [ - "Shops associated with the Pickling Guild sell these creations, and the guild's newsletter includes their recipes. They are very rare, expensive delicacies; a single serving might cost 75 gp to 150 gp, depending on the quality of the ingredients.", - { - "type": "list", - "page": 6, - "items": [ - { - "type": "item", - "name": "Adrook", - "entries": [ - "A savory drink made from mashed, fermented root vegetables and spices" - ] - }, - { - "type": "item", - "name": "Sposs", - "entries": [ - "A cattle bone that is fermented and pickled until it becomes squishy and spongy, then cooked in sugar syrup" - ] - }, - { - "type": "item", - "name": "Velure Sauce", - "entries": [ - "The hair and nails of a specific combination of animals pickled into a spicy, tangy sauce" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Magical", - "page": 6, - "entries": [ - "The recipes of these magical foods are known only to Artisans and Directors (see \"Membership in the Pickling Guild\"). High-end shops buy these from the guild and sell them at outrageous prices. Guild members on dangerous missions may carry these with them.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Sepulcheese.webp" - }, - "altText": "A dwarven connoisseur holds a stinking loaf of sepulcheese aloft in a room surrounded by culinary and arcane instruments. A corpse lies open on a table beside him." - }, - { - "type": "statblock", - "tag": "item", - "source": "Ar7", - "name": "Sepulcheese", - "page": 6 - }, - { - "type": "statblock", - "tag": "item", - "source": "Ar7", - "name": "Scarlet Sausage", - "page": 7 - }, - { - "type": "statblock", - "tag": "item", - "source": "Ar7", - "name": "Memory Chocolate", - "page": 7 - } - ] - }, - { - "type": "entries", - "name": "Other Goods and Services", - "page": 7, - "entries": [ - { - "type": "statblock", - "tag": "variantrule", - "source": "Ar7", - "name": "Pickling Guild: Goods and Services", - "page": 7 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Introducing the Pickling Guild", - "page": 7, - "entries": [ - "The characters might be introduced to the Pickling Guild in one of the following situations:", - { - "type": "list", - "page": 7, - "items": [ - "The characters meet an eccentric Fermenter who sells interesting pickles and tells them about the marvelous guild he's part of.", - "The characters stumble into a shop that features the guild's signature food items. Recognizing the party as a group of adventurers, the shopkeeper shows them one of the magical items for sale and tells them about the guild.", - "A poster advertising a tasting event is posted in a town the characters visit.", - "The characters hear rumors abound of a sick family that got better after eating some \"miraculous pickled onions\" sold by a little guild shop down the lane." - ] - } - ] - }, - { - "type": "entries", - "name": "The Guild's Troubles", - "page": 7, - "entries": [ - "The guild is always on the lookout for competent new members, and adventurers skilled in combat and magic are prime candidates. Once the guild knows about characters, the leadership may decide to test their talents and moral character by asking for help with minor matters related to the guild's front.", - "You can use one of the quests listed here or one of the minor quests connected to an NPC (see \"Notable Characters\") to draw the characters further into the guild's story. As a reward, the guild might offer uncommon or rare potions, or one of the magical foods the guild produces. If particularly impressed, the guild may also offer free membership to the entire party for a year, as well as room and board at a chapterhouse for a short while.", - { - "type": "list", - "page": 8, - "items": [ - "A local chapterhouse asks the characters to fetch rare plume-lace mushrooms, useful for divination potions, from a nearby cave. Unfortunately, a {@creature shambling mound|MM} has recently claimed the cave as its own. This particular {@creature shambling mound|MM} shows unusual signs of intelligence: it's been leaving beautiful floral arrangements at the mouth of the cave.", - "Guard Maheera, a traveling merchant and Annual Member, asks the characters to accompany her on a trip to sell beer. Her planned route takes her through the All-Father Forest, where the eccentric druid Samira resides. Samira waylays travelers and turns the liquids they possess into {@creature water elemental|MM|water elementals} (or beer elementals, in this case), claiming that she's tired of \"trespassers messing up the forest.\"", - "Luma, a gnome Annual Member and jerky seller, asks the characters to help her fend off a group of ruffians bullying her. The bullies are secretly sent by Luma's ex-lover Rolanda, who wants to make Luma so unhappy that she'll come running back to her ex-girlfriend seeking comfort. If Luma comes crawling back, Rolanda plans to call the ruffians off, but the bullies may have other ideas." - ] - }, - "Once adventurers have proven themselves to the guild, they are invited into the fold and informed about the guild's ultimate goals. Even if the adventurers don't become members, the guild does have a history of working with powerful outsiders. The characters might be asked to help with the guild's real missions.", - { - "type": "list", - "page": 8, - "items": [ - "Artur Pavel, the hereditary mayor of a nearby village, dies. The locals cite heart failure, but the guild knows it was poison. They ask the characters to discover the culprit. Investigations reveal that a rare toxin made from infernal secretions killed Pavel. Granny Sallowpus, a {@creature green hag|MM} living in the nearby woods, is the only one who knows how to make it. Pavel's seemingly distraught son, a seemingly himboish and innocent young man named Hugo, bought the poison from her to rid the town of an increasingly paranoid and cruel mayor.", - "The signs from an old prophecy about an incursion of fungus demons are finally coming to pass. Few in the guild are equipped for such a battle, and the characters are asked to help prevent it. The prophecy hints at a \"living vessel\" who will \"open the gateway\" to the demons. Clues point to a small colony of plague-stricken refugees nestled on a windswept plateau, away from most civilization. The colony is under the protection of a powerful but aging cleric, Perviz, who has been holding the disease at bay but has found no cure. His sick 17-year-old son, Mazdak, who dreams of becoming a paladin, is destined to be the living vessel.", - "A devil-worshipping cult known as the Mothers of the Fallen Fruit masquerades as a midwife collective. They attempt to recruit Shyma, a promising witch who was also tapped by the guild. She's of two minds about which to join, not knowing the true purposes of either organization. The characters are tasked with convincing her to join the Pickling Guild. Unfortunately, the cult has grown impatient and resorts to kidnapping. Shyma is descended from the {@creature green hag|MM} Granny Sallowpus, and even if she's uncooperative, her blood and organs are potent..." - ] - } - ] - }, - { - "type": "entries", - "name": "Notable Characters", - "page": 8, - "entries": [ - "A diverse set of people are interested in food preservation and public health! Here are a few well-known guild members who each have troubles or secrets to contend with.", - { - "type": "entries", - "name": "Akangsha Sundarbandar (Halfling, they/them)", - "page": 8, - "entries": [ - { - "type": "quote", - "entries": [ - "Rot: it is the cold fire that transforms a humble corpse into something marvelous. Once we conquer our fear of it, embrace the peculiar potency that death bestows upon a body\u2014any body, all bodies\u2014then death becomes another toolbox!" - ], - "by": "Akangsha Sundarbandar" - }, - "A stout, elderly wizard, {@creature Akangsha Sundarbandar|Ar7|Akangsha} is a Fermenter, renowned in the Pickling Guild for their powerful curatives. However, the grandmotherly halfling has a secret: their cures are all necromantic in nature. They maintain a basement full of undead creatures from which to derive cures.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 8, - "items": [ - { - "type": "item", - "name": "Signature Look:", - "entries": [ - "{@creature Akangsha Sundarbandar|Ar7|Akangsha} keeps a pet toad with an enormous mushroom growing on its back by their side at all times. {@creature Akangsha Sundarbandar|Ar7|Akangsha} considers the mushroom their pet, and the toad is merely the vehicle for it. They've named it Toadstool. (The toad has no name.)" - ] - }, - { - "type": "item", - "name": "Personality:", - "entries": [ - "{@creature Akangsha Sundarbandar|Ar7|Akangsha} is cerebral, doting, and empathetic." - ] - }, - { - "type": "item", - "name": "Statistics:", - "entries": [ - { - "type": "homebrew", - "name": "Statistics:", - "entries": [ - "{@creature Akangsha Sundarbandar|Ar7|Akangsha} uses {@creature Akangsha Sundarbandar|Ar7|the statistics of a mage, with different prepared spells}." - ], - "oldEntries": [ - "Akangsha uses the statistics of a {@creature mage|MM}, but with the following spells prepared:", - { - "type": "spellcasting", - "name": "Spellcasting", - "spells": { - "0": { - "spells": [ - "{@spell light}", - "{@spell mage hand}", - "{@spell mending}", - "{@spell poison spray}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell false life}", - "{@spell grease}", - "{@spell unseen servant}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell acid arrow}", - "{@spell gentle repose}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell animate dead}", - "{@spell glyph of warding}", - "{@spell vampiric touch}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell Mordenkainen's Private Sanctum|PHB|private sanctum}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell hold monster}" - ] - } - } - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Involving Akangsha", - "page": 9, - "entries": [ - "Well-meaning but risk-taking Akangsha might get involved in the characters' story with the following story hooks:", - { - "type": "list", - "page": 9, - "items": [ - "An unknown enemy of the guild frees Akangsha's undead in an attempt to kill Akangsha. The elderly wizard is now trapped in a warded room in their house while undead roam the streets. If the characters get to the bottom of what's going on, they have to choose whether or not to reveal Akangsha's secret to the guild.", - "Limiel the Wise, a zealous Fermenter, discovers Akangsha's secret and is convinced they're evil. They dispatch the characters to investigate the necromancer and either capture or kill them (whichever is easier). Akangsha, not knowing the characters, greets them with milk and cookies. Moaning from the basement might interrupt the tea party.", - "Rai, a grieving baker, asks the characters to locate his great-aunt Jayatri's corpse after it goes missing before her funeral\u2014oops, Akangsha has been fermenting it! Can the characters get it back before it's unrecognizable? Or can they figure out a creative way to mollify Rai?" - ] - } - ] - }, - { - "type": "entries", - "name": "Glorian the Secretariat (Doppelganger, they/them)", - "page": 9, - "entries": [ - { - "type": "quote", - "entries": [ - "You think an organization runs on people? Wrong! An organization runs on paper! Memos, hastily jotted instructions, circulars of policy, records of accounts and transactions... the form of true power, my dear, is crisp, white, and flat!" - ], - "by": "Glorian the Secretariat" - }, - "{@creature Glorian the Secretariat|Ar7|Glorian}, one of the most influential Artisans of the Pickling Guild, handles much of its administrative affairs, both mundane and secret. This identity is a front: {@creature Glorian the Secretariat|Ar7|Glorian} is a doppelganger named Tchilinfallorsh who seeks revenge against the unknown Director who \"let\" their elf lover, Cyril Twindew, die of disease a few decades ago. They care nothing for the Pickling Guild's mission.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 9, - "items": [ - { - "type": "item", - "name": "Signature Look:", - "entries": [ - "{@creature Glorian the Secretariat|Ar7|Glorian's} hands are always stained with ink, no matter their form. They appear as an elf." - ] - }, - { - "type": "item", - "name": "Personality:", - "entries": [ - "{@creature Glorian the Secretariat|Ar7|Glorian} seems fastidious and obsessive, but that is a ruse to hide their calculating nature." - ] - }, - { - "type": "item", - "name": "Statistics:", - "entries": [ - "{@creature Glorian the Secretariat|Ar7|Glorian} uses the statistics of a {@creature doppelganger|MM}." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Involving Glorian", - "page": 9, - "entries": [ - "Scheming {@creature Glorian the Secretariat|Ar7|Glorian} might get involved in the characters' story with the following story hooks:", - { - "type": "list", - "page": 9, - "items": [ - "{@creature Glorian the Secretariat|Ar7|Glorian}, worried that another Artisan knows their secret, tells the characters that a guild member (pick one the characters know) is sabotaging the guild and pays the characters to \"deal with\" them. {@creature Glorian the Secretariat|Ar7|Glorian} planted fake letters from a made-up demon cult in this member's lodgings.", - "The real Glorian, who knows nothing about the Pickling Guild and who the doppelganger thought dead, arrives in town. {@creature Glorian the Secretariat|Ar7|Tchilinfallorsh} tells the characters that he is an evil spy sent to infiltrate the guild, and he must be killed before he can wreak havoc. The real Glorian, on hearing that the characters are adventurers for hire, approaches them to find and return some precious items that were stolen from him by bandits while en route to this city.", - "{@creature Glorian the Secretariat|Ar7|Glorian} believes that one of the characters is their reincarnated lover, and tries to capture them to \"force the soul out.\"" - ] - } - ] - }, - { - "type": "entries", - "name": "Ivmal Alef (Human, he/him)", - "page": 9, - "entries": [ - { - "type": "quote", - "entries": [ - "Why do I ferment? Consider this: you and I may separately follow the recipe for a cake and bake two identical desserts. But if you and I follow the exact same recipe for fermented cabbage, why, no power on earth will allow these two cabbages to taste the same. To ferment is to create art. To ferment is to be individual." - ], - "by": "Ivmal Alef" - }, - "Scrawny, redheaded, and fresh out of his teens, apprentice alchemist {@creature Ivmal Alef|Ar7|Ivmal} is an ardent Annual Member of the Pickling Guild who doesn't suspect its true purpose. He volunteers at a tiny, guild-controlled shop and is always on the lookout for new members.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 9, - "items": [ - { - "type": "item", - "name": "Signature Look:", - "entries": [ - "{@creature Ivmal Alef|Ar7|Ivmal} always wears one item of clothing or jewelry with a vegetable motif." - ] - }, - { - "type": "item", - "name": "Personality:", - "entries": [ - "{@creature Ivmal Alef|Ar7|Ivmal} is effusive, enthusiastic, and artsy." - ] - }, - { - "type": "item", - "name": "Statistics:", - "entries": [ - "{@creature Ivmal Alef|Ar7|Ivmal} uses the statistics of a {@creature commoner|MM}." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Involving Ivmal", - "page": 9, - "entries": [ - "Naïve {@creature Ivmal Alef|Ar7|Ivmal} might get involved in the characters' story with the following story hooks:", - { - "type": "list", - "page": 9, - "items": [ - "The Pickling Guild's leadership wants to evaluate {@creature Ivmal Alef|Ar7|Ivmal} for promotion to Fermenter. They ask the characters to look into his alchemy master, Uma Tilothma, for signs of trouble. Tilothma, unfortunately, has become the target of a local necromancer known as the \"Crypt Eater\" who mistakenly believes that the old alchemist discovered the secret of returning intelligence to zombies and skeletons. Should anything happen to Tilothma, {@creature Ivmal Alef|Ar7|Ivmal} would be devastated.", - "{@creature Ivmal Alef|Ar7|Ivmal} needs rare sky-spider eggs from a particularly intimidating rival alchemist, Greta \"the Gorilla\", the only known sky-spider breeder. He asks the character to fetch the eggs for him, knowing full well that she hates {@creature Ivmal Alef|Ar7|Ivmal} and would never knowingly give him any useful ingredients. Greta is looking for someone to act as a test subject for an experimental antivenom she's developing and is willing to trade eggs if the characters volunteer.", - "As part of his studies, {@creature Ivmal Alef|Ar7|Ivmal} has been experimenting with novel food preservatives. He accidentally poisons his master, Uma Tilothma, and petitions {@creature Glorian the Secretariat|Ar7} for help, who dispatches the characters to find an antidote. {@creature Glorian the Secretariat|Ar7|Glorian} may use this opportunity to test the characters to see if they're candidates for guild membership, especially if {@creature Glorian the Secretariat|Ar7|Glorian} feels they can manipulate the characters for their own goals." - ] - } - ] - }, - { - "type": "entries", - "name": "Nupita & Nuhara Mfala (Dragonborn, she/her)", - "page": 10, - "entries": [ - { - "type": "quote", - "entries": [ - "Why should we waste our time praying for miracles when the real miracles are all around us? The gods don't need us to recite chants in a dusty chapel, they expect us to get into the dirt and dig up the ruddy weed that'll cure us!" - ], - "by": "Nupita & Nuhara Mfala" - }, - "Blue-scaled {@creature Nupita Mfala|Ar7|Nupita} and her purple-scaled teenage daughter {@creature Nuhara Mfala|Ar7|Nuhara} are Fermenters who run a microbrewery in remote Radha's Grace, a village known for its profusion of fantastic insect life. The pair secretly collect samples of the local wildlife to use in new remedies, particularly the eggs, cast-off exoskeletons, and shucked-off chrysalides of the rare insects that thrive there. While the two love each other dearly, they often butt heads over {@creature Nuhara Mfala|Ar7|Nuhara's} independence.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 10, - "items": [ - { - "type": "item", - "name": "Signature Look:", - "entries": [ - "Their claws are exquisitely painted with floral motifs." - ] - }, - { - "type": "item", - "name": "Personality:", - "entries": [ - "They are practical women, dedicated to their task. {@creature Nupita Mfala|Ar7|Nupita} is somewhat anxious, while {@creature Nuhara Mfala|Ar7|Nuhara} is naturally curious." - ] - }, - { - "type": "item", - "name": "Statistics:", - "entries": [ - "{@creature Nupita Mfala|Ar7|Nupita} uses the statistics of a {@creature druid|MM}, and {@creature Nuhara Mfala|Ar7|Nuhara} uses the statistics of a {@creature commoner|MM}." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Involving Nupita & Nuhara", - "page": 10, - "entries": [ - "The adventurous mother-daughter duo might get involved in the characters' story with the following hooks:", - { - "type": "list", - "page": 10, - "items": [ - "As soon as the characters arrive in the village, they stumble upon a public accusation: a priest named Ona claims that the \"dragon witches\" have poisoned their beer supply. In truth, Ona himself doctored the beer (with powerful but nonlethal laxatives), as he sees the women's influence as a challenge to his own.", - "On a surreptitious tryst with her paramour in the woods, {@creature Nuhara Mfala|Ar7|Nuhara} is waylaid by a hag. The pair is discovered by {@creature Nupita Mfala|Ar7|Nupita}, who bargains her own life in exchange for her daughter's freedom. Now {@creature Nuhara Mfala|Ar7|Nuhara} is back in the village, guilty, distraught, and looking for a way to free her mother from the hag's clutches.", - "{@creature Nuhara Mfala|Ar7|Nuhara} is possessed by a {@creature ghost|MM} that escalates her feelings of resentment and rebellion against her mother to an extreme degree. She approaches the characters with a fabricated story about the cruel, inhumane treatment she's experiencing at home and a plan to assassinate her mother." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/NupitaAndNuhara.webp" - }, - "altText": "A blue dragonborn plucks a leaf from a tree, while below her a purple-scaled dragonborn holds an armload of branches." - } - ] - }, - { - "type": "inset", - "page": 11, - "name": "Pickling vs. Fermenting", - "entries": [ - "Pickling is altering and preserving food by soaking it in vinegar or another acidic liquid. Fermentation similarly alters food, but uses naturally occurring bacteria, fungi, and other organisms instead. There are overlaps between the two processes, but they're not the same thing (as any member of the Pickling Guild can tell you)!" - ] - } - ] - }, - { - "type": "entries", - "name": "Domain Statistics", - "page": 11, - "entries": [ - "If you're using the domain rules from {@link Kingdoms & Warfare|https://shop.mcdmproductions.com/products/kingdoms-and-warfare-pdf} {@footnote *|Currently unconverted for 5eTools, tracked as {@code BREW-281}.} in your game, the Pickling Guild could be an NPC or villainous realm in your game with the following statistics.", - { - "type": "entries", - "name": "Title", - "page": 11, - "entries": [ - "The Pickling Guild's leader gains the following feature:", - { - "type": "entries", - "name": "Poultice Master", - "page": 11, - "entries": [ - "The poultice master is immune to disease. Additionally, during a long rest, the poultice master can create a {@item Spell Scroll (2nd Level)|DMG|spell scroll} of {@spell lesser restoration|PHB} or two items chosen from the following list: {@item Antitoxin (vial)|PHB|antitoxin}, {@item Basic Poison (vial)|PHB|basic poison}, {@item potion of healing|DMG}. These items lose their potency and no longer work after 24 hours." - ] - } - ] - }, - { - "type": "entries", - "name": "The Pickling Guild", - "page": 11, - "entries": [ - "{@i Mystic circle (secret cabal)}", - { - "type": "list", - "page": 11, - "style": "list-hang", - "items": [ - { - "type": "item", - "name": "Skills:", - "entries": [ - "Diplomacy +0, Espionage +3, Lore +4, Operations +2" - ] - }, - { - "type": "item", - "name": "Defenses:", - "entries": [ - "Communications 14, Resolve 13, Resources 13" - ] - }, - { - "type": "item", - "name": "Size:", - "entries": [ - "2 ({@dice d6} Power die, 6 domain turns during intrigue)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Powers", - "page": 11, - "entries": [ - "All officers of this realm get the following organization powers.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 11, - "items": [ - { - "type": "item", - "name": "Universal Energy Field", - "page": 11, - "entries": [ - "As an action, an officer takes a power die from their domain's pool and recovers a number of spell slots with a combined level equal to the number on the power die. None of the slots the officer recovers can be 6th level or higher.", - "Alternatively, as a bonus action, the officer can take a power die from their domain's pool and charge one weapon they are holding with magical energy. The officer chooses one of the following damage types: acid, cold, fire, or lightning. Until the start of the officer's next turn, the weapon deals extra damage of the chosen damage type equal to the number on the power die." - ] - }, - { - "type": "item", - "name": "Verdant Summons", - "page": 11, - "entries": [ - "As an action, an officer takes a power die from their domain's pool and conjures a plant with a challenge rating equal to or lower than the number on the die. The plant appears in an unoccupied space that the officer can see within 30 feet of them. The officer mentally controls the actions the plant takes. The plant acts immediately when it is summoned, then immediately after the officer on the same initiative count.", - "Plants summoned by this power disappear when they are reduced to 0 hit points or after 3 rounds, whichever comes first." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Features", - "page": 11, - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "page": 11, - "items": [ - { - "type": "item", - "name": "Curse of Vitiation", - "entries": [ - "If the Pickling Guild's Communications level is 2 or higher at the start of a combat against an opposed domain's officers, the Pickling Guild chooses one lieutenant from an opposed domain. That lieutenant has disadvantage on saving throws during the combat." - ] - }, - { - "type": "item", - "name": "Swamp Mother (Special Unit)", - "entries": [ - "As a domain action, an officer makes a {@dc 13} Lore test. On a success, the Pickling Guild musters the Swamp Mother, a special unit formed of shambling mounds. (See the \"Domains & Intrigue\" chapter in {@footnote Kingdoms & Warfare|Currently unconverted for 5eTools, tracked as {@code BREW-281}.})." - ] - }, - { - "type": "item", - "name": "Unravel Sorcery (1/Intrigue)", - "entries": [ - "As a domain bonus action, an officer can make a Lore test against an opposed domain's Communications to learn about the magical abilities of one of that domain's officers. On a success, the Pickling Guild learns what spells the target knows and has prepared, and has advantage on saving throws against spells and other magical effects used by that officer until the end of the intrigue." - ] - }, - { - "type": "item", - "name": "We Were Never Here", - "entries": [ - "As a domain action, an officer makes a Lore test against an opposed domain's Communications. On a success, the Pickling Guild's Communications level increases by 1 and the opposed domain's Communications level decreases by 1." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Wonders of the Wilds", - "page": 12, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Wonders.webp" - }, - "altText": "A watercolor painting of a night sky occluded by a tree canopy." - }, - { - "type": "entries", - "page": 12, - "style": "text-center", - "entries": [ - "{@style Nature-themed magic items and spells|small-caps;dnd-font}", - "by Hannah Rose", - "", - { - "type": "inset", - "page": 12, - "entries": [ - "{@style A young man wearing a cloak of leaves races through the jungle, transforming into a panther mid-leap.|small-caps;dnd-font}", - "{@style A bronze-skinned tiefling crouches in the shadow of a tall sand dune, deep in conversation with a long-eared fox.|small-caps;dnd-font}", - "{@style A statuesque elf raises her arms to greet a spring rainshower as prismatic wildflowers bloom around her.|small-caps;dnd-font}" - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/HalooftheHeaveansElf.webp" - }, - "altText": "A radiant golden crown with a slitted green eye hovers over a leaf-encircled elf." - }, - "Characters with a deep connection to nature protect, nurture, and explore the world around them. As they wander untold landscapes in search of adventure, they seek out or stumble upon magic items to aid them in their quests.", - "This article presents magic items designed for druids, rangers, and other characters with an affinity for the natural world. At the Game Master's discretion, the class-specific attunement requirements for an item may be waived for a character who is deeply tied to nature in some other way.", - "While the items may be available for purchase in a shop\u2014or a swamp witch's hut\u2014it may be most appropriate for characters to find them in the wilderness from which they draw their power.", - "{@note Where an item has a plot hook provided, it is detailed in that item's info/fluff tab.}", - { - "type": "inset", - "page": 12, - "name": "New Spells", - "entries": [ - "Most spells in the descriptions of the following magic items can be found in the fifth edition core rules, but spells marked with an asterisk (*) are new spells presented at the end of this article." - ] - }, - { - "type": "entries", - "name": "Items", - "page": 13, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/HalooftheHeavens.webp" - }, - "altText": "A glowing yellow crown, SinUOUS and curved, with a single green eye in the center." - }, - { - "type": "list", - "style": "list-hang", - "columns": 3, - "items": [ - "{@item Amulet of Woodland Speech|Ar7}", - "{@item Bag of Saplings|Ar7}", - "{@item Belt of Vines|Ar7}", - "{@item Charm of Communication|Ar7}", - "{@item Cloak of the Grove Guardian|Ar7}", - "{@item Halo of the Heavens|Ar7}", - "{@item Staff of the Desert Sands|Ar7}", - "{@item Staff of the Endless Plains|Ar7}", - "{@item Staff of the Frozen Tundra|Ar7}", - "{@item Staff of the Granite Peaks|Ar7}", - "{@item Staff of the Swamplands|Ar7}", - "{@item Staff of the Tides|Ar7}", - "{@item Subterranean Staff|Ar7}", - "{@item Staff of the Seasons|Ar7}", - "{@item Wildflower Wand|Ar7}" - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/TheGranitePeaks.webp" - }, - "altText": "Four figures crossing a wide, wooden bridge suspended between two stony peaks. A bright sunset illuminates rivers running between mountains in the distance." - } - ] - }, - { - "type": "entries", - "name": "Creatures", - "page": 14, - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "columns": 2, - "items": [ - { - "type": "statblock", - "tag": "creature", - "source": "Ar7", - "name": "Krakenvine", - "page": 14 - }, - { - "type": "statblock", - "tag": "creature", - "source": "Ar7", - "name": "Thornbush", - "page": 14 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Spells of the Wilds", - "page": 20, - "entries": [ - "At the GM's discretion, any spell can be made available to other classes or subclasses not listed below.", - { - "type": "list", - "style": "list-hang-notitle", - "columns": 2, - "page": 20, - "items": [ - { - "type": "entries", - "name": "Druid Spells", - "page": 20, - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "page": 20, - "items": [ - { - "type": "item", - "name": "1st Level", - "entries": [ - "", - "{@spell Instant freeze|Ar7} (evocation)" - ] - }, - { - "type": "item", - "name": "2nd Level", - "entries": [ - "", - "{@spell Flurry of icicles|Ar7} (evocation)", - "{@spell Tremorsense|Ar7} (transmutation)" - ] - }, - { - "type": "item", - "name": "3rd Level", - "entries": [ - "", - "{@spell Dust cloud|Ar7} (conjuration)", - "{@spell Jet of water|Ar7} (conjuration)" - ] - }, - { - "type": "item", - "name": "4th Level", - "entries": [ - "", - "{@spell Ice sheet|Ar7} (conjuration)", - "{@spell Maelstrom avatar|Ar7} (transmutation)" - ] - }, - { - "type": "item", - "name": "5th Level", - "entries": [ - "", - "{@spell Sandstorm|Ar7} (evocation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Ranger Spells", - "page": 20, - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "page": 20, - "items": [ - { - "type": "item", - "name": "2nd Level", - "entries": [ - "", - "{@spell Tremorsense|Ar7} (transmutation)" - ] - }, - { - "type": "item", - "name": "3rd Level", - "entries": [ - "", - "{@spell Dust cloud|Ar7} (conjuration)" - ] - }, - { - "type": "item", - "name": "4th Level", - "entries": [ - "", - "{@spell Maelstrom avatar|Ar7} (transmutation)" - ] - }, - { - "type": "item", - "name": "5th Level", - "entries": [ - "", - "{@spell Sandstorm|Ar7} (evocation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Sorcerer Spells", - "page": 20, - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "page": 20, - "items": [ - { - "type": "item", - "name": "1st Level", - "entries": [ - "", - "{@spell Instant freeze|Ar7} (evocation)" - ] - }, - { - "type": "item", - "name": "2nd Level", - "entries": [ - "", - "{@spell Flurry of icicles|Ar7} (evocation)" - ] - }, - { - "type": "item", - "name": "3rd Level", - "entries": [ - "", - "{@spell Dust cloud|Ar7} (conjuration)" - ] - }, - { - "type": "item", - "name": "4th Level", - "entries": [ - "", - "{@spell Ice sheet|Ar7} (conjuration)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Warlock Spells", - "page": 20, - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "page": 20, - "items": [ - { - "type": "item", - "name": "3rd Level", - "entries": [ - "", - "{@spell Dust cloud|Ar7} (conjuration)" - ] - }, - { - "type": "item", - "name": "4th Level", - "entries": [ - "", - "{@spell Maelstrom avatar|Ar7} (transmutation)" - ] - }, - { - "type": "item", - "name": "5th Level", - "entries": [ - "", - "{@spell Sandstorm|Ar7} (evocation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Wizard Spells", - "page": 20, - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "page": 20, - "items": [ - { - "type": "item", - "name": "1st Level", - "entries": [ - "", - "{@spell Instant freeze|Ar7} (evocation)" - ] - }, - { - "type": "item", - "name": "2nd Level", - "entries": [ - "", - "{@spell Flurry of icicles|Ar7} (evocation)" - ] - }, - { - "type": "item", - "name": "3rd Level", - "entries": [ - "", - "{@spell Dust cloud|Ar7} (conjuration)", - "{@spell Jet of water|Ar7} (conjuration)" - ] - }, - { - "type": "item", - "name": "4th Level", - "entries": [ - "", - "{@spell Ice sheet|Ar7} (conjuration)" - ] - } - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Aethelfaer", - "page": 23, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/LeafSplash.webp" - }, - "altText": "A stylistic header image of a leaf with raindrops." - }, - { - "type": "entries", - "page": 12, - "style": "text-center", - "entries": [ - "{@style A warden of nature and a forest-themed encounter|small-caps;dnd-font}", - "by Sara Thompson" - ] - }, - { - "type": "inset", - "page": 23, - "style": "italic", - "entries": [ - "A figure stalks the forest, blending with foliage and underbrush, eyes locked on his target. The doe heedlessly chews on grass and moss, oblivious to the hunter lurking between the trees. Deft fingers crafted from elm and owlbear teeth notch an arrow, hooking it on the sinew of the bowstring and drawing back. The raven feather fletching kisses the hunter's cheek\u2014a soft caress as he sets his shoulders, straightens his spine, and takes in a slow, deep breath. The forest pauses. All is still. The world comes down to this one moment.", - "The arrow. The deer.", - "Release.", - "The arrow flies, the doe jolts. Large eyes opened wide, joints locked in fright. It's a clean shot, straight through the neck. The deer staggers, its cry sharply cut off, before keeling to the ground, lifeless. Its suffering was short, as intended. The hunter approaches, the fingers of the elm wood prosthetic that forms his right arm flexing as he draws out a hunting knife, the blade serrated and hooked at the point. He thanks the spirits of the forest, for this kill shall serve him greatly, and kneels down, setting to work. None of this shall go to waste." - ] - }, - "{@creature Aethelfaer|Ar7} {@code [pr. eθəɫfeə: / EH-thell-fair]} is a male wood elf, committed to the nomadic lifestyle of roaming the forests and grasslands, protecting the wildlife and offering aid to those in need. He's patient and calm, with an unflappable persona built on years of hunting and tracking.", - "{@creature Aethelfaer|Ar7} inherited a genetic condition called meromelia, a syndrome that causes the partial absence of limbs. As a result, {@creature Aethelfaer|Ar7} is missing the lower part of his right arm from just above the elbow and has no right foot. Though he can navigate his life just fine on his own, he chooses to wear and make use of prosthetics.", - "His right arm is crafted from red elm and owlbear teeth, with a hidden compartment inside the wrist where he stores a small container of poison for emergencies. His prosthetic foot is made of yew that has gone through the same magical strengthening and flexibility treatment as his longbow.", - "A formidable warrior and deadly archer, {@creature Aethelfaer|Ar7} takes desecration and disrespect of the forest as a grave offense, and hunts his enemies to the end of the world if he must. As an ally, he is loyal, fair, and a true friend. However, once his respect is lost, it is gone forever.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Aethelfaer.webp" - }, - "altText": "An elven warrior with an ornate prosthetic right arm and leg draws a bow as he steps over a fallen log." - }, - { - "type": "entries", - "name": "Aethelfaer in Your Game", - "page": 24, - "entries": [ - "Though {@creature Aethelfaer|Ar7} is a good-aligned character, his interactions with the characters can vary. He could guide the characters through dense and wild forests, help them navigate the ruins of an ancient temple hidden in the trees, or arrive at a critical moment to aid them in a deadly encounter in the woods. He could seek out the characters to ask for their help ending a threat to his forest. But he can also act as an antagonist, a relentless hunter seeking vengeance against characters who, even unknowingly, slighted or dishonored the spirits of the forest.", - "If one of the characters impresses {@creature Aethelfaer|Ar7}\u2014for example, if they save his life or show great admiration and respect for the forest\u2014he grants them a boon by performing a magic ritual. He douses the character with water from a sacred forest spring and asks them to drink herbal tea made from moss, flowers, and the roots of ancient trees. A character who participates in the ritual gains the following boon:", - { - "type": "statblock", - "tag": "reward", - "source": "Ar7", - "name": "Friend of the Forest", - "page": 24 - } - ] - }, - { - "type": "entries", - "name": "Aethelfaer Plot Hooks", - "page": 25, - "entries": [ - "You can roll on the table {@homebrew below|on p. 25} or choose a plot hook to bring {@creature Aethelfaer|Ar7} into your campaign.", - { - "type": "statblock", - "tag": "table", - "source": "Ar7", - "name": "Aethelfaer Plot Hooks", - "page": 25 - } - ] - }, - { - "type": "entries", - "name": "Aethelfaer in Combat", - "page": 26, - "entries": [ - { - "type": "statblock", - "tag": "creature", - "source": "Ar7", - "name": "Aethelfaer", - "page": 26 - }, - "In combat, {@creature Aethelfaer|Ar7} aims to fight at a distance. If he works with the characters, {@creature Aethelfaer|Ar7} slips into the shadows to provide ranged support from the flank. If battling the characters, he casts {@spell hunter's mark} on a foe with spellcasting prowess and then uses his superior speed to keep firing as he moves away from his enemies. The ranger uses poisoned arrows on enemies who get within 40 feet of him or who need to come down quickly. His spells are supportive and beneficial to both his allies and himself, allowing for stealth, healing, and enhancing combat skill sets.", - { - "type": "statblock", - "tag": "language", - "source": "Ar7", - "name": "Common Signs", - "page": 27, - "style": "inset" - } - ] - }, - { - "type": "entries", - "name": "Encountering Aethelfaer", - "page": 27, - "entries": [ - "You can use the following encounter to introduce {@creature Aethelfaer|Ar7} to the characters when they are around 4th level.", - "As the characters travel a forest trail, they stumble upon a strange sight: a harried wood elf engaged with an enraged unicorn.", - { - "type": "insetReadaloud", - "page": 27, - "entries": [ - "You step out from the trees into a small clearing where a tall elf stands with his hands raised, attempting to calm, of all things, a unicorn. It wails and screeches, eyes rolling and mouth frothing violently as foul-smelling demons surround the pair, gnashing their teeth. The elf wears a bow over one shoulder and a sword at his hip, but reaches for neither. The unicorn rears up, lashing out a foreleg, and he jumps back, barely dodging the heavy hoof aimed for his head. The small demons snarl, advancing to attack the elf." - ] - }, - "{@creature Aethelfaer|Ar7} faces {@creature Onriel|Ar7}, a unicorn, and eight {@creature Dretch|MM|dretches}. Unbeknownst to the characters and {@creature Aethelfaer|Ar7}, the unicorn was enchanted with a magical burr created by {@creature Granny Roachhand|Ar7}, a night hag who also summoned the {@creature Dretch|MM|dretches}. She can cast the {@spell giant insect} spell once per day with her Innate Spellcasting trait (and she carries a live {@creature scorpion|MM} for the purpose).", - "She wants to rule the forest and hopes to rid the wood of its wardens, {@creature Onriel|Ar7} and {@creature Aethelfaer|Ar7}, with this one curse. {@creature Granny Roachhand|Ar7} drank a {@item potion of invisibility|DMG} so she could watch the action in person. She silently stands nearby.", - "{@creature Aethelfaer|Ar7} is no coward and is capable of fighting back, but avoids harming creatures unless he deems it absolutely necessary. Unicorns are beautiful and proud celestials with generally gentle dispositions. {@creature Aethelfaer|Ar7} admires them as creatures of the old gods of the forest. He refuses to hurt {@creature Onriel|Ar7}, and can't abide anyone killing the unicorn. He is fine with killing the {@creature Dretch|MM|dretches}.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Onriel.webp" - }, - "altText": "A unicorn standing in a clearing." - }, - { - "type": "entries", - "name": "Onriel's Curse", - "page": 28, - "entries": [ - "Granny Roachhand's curse makes {@creature Onriel|Ar7} want to kill {@creature Aethelfaer|Ar7} and any other creatures that get in the way. The unicorn views the {@creature Dretch|MM|dretches} as allies.", - "A character who casts the {@spell detect magic} spell or who succeeds on a {@dc 15} Intelligence ({@skill Arcana}) check knows that {@creature Onriel|Ar7} is under the effect of an enchantment caused by a prickly burr stuck in the unicorn's mane. A character who succeeds on a {@dc 15} Wisdom ({@skill Perception}) check notices that the burr has a slight red glow to it. The {@spell lesser restoration}, {@spell dispel magic}, {@spell protection from evil and good}, or {@spell remove curse} spells or similar magic end the enchantment. A character who makes a successful {@dc 17} Strength ({@skill Athletics}) or Dexterity ({@skill Sleight of Hand}) check as an action can remove the burr from the unicorn, ending the enchantment. Reducing {@creature Onriel|Ar7} to 0 hit points and stabilizing the unicorn ends the enchantment, though {@creature Aethelfaer|Ar7} reacts as though the characters had killed the unicorn (see \"Aftermath\") unless the characters succeed on a {@dc 15} Charisma ({@skill Persuasion}) check to convince the ranger that it was the proper course to save {@creature Onriel|Ar7}. When the curse ends, {@creature Onriel|Ar7} enters a deep slumber as the magic leaves the unicorn's body, becoming {@condition unconscious} for 1 hour.", - { - "type": "entries", - "name": "Aethelfaer's Hint", - "page": 28, - "entries": [ - "If the characters can't decide how to approach the {@creature Onriel|Ar7} situation, {@creature Aethelfaer|Ar7} notices the glowing burr and asks them to remove it while he distracts the unicorn." - ] - } - ] - }, - { - "type": "entries", - "name": "Getting Involved", - "page": 28, - "entries": [ - "When the characters arrive, half the {@creature Dretch|MM|dretches} rush to meet them in combat so the unicorn can kill {@creature Aethelfaer|Ar7}. The demons fight until destroyed.", - "{@creature Aethelfaer|Ar7} is surprised to see unfamiliar faces this far in the forest, but he won't turn help away. He makes it incredibly clear that the unicorn is not to be harmed, declaring that something must be wrong for {@creature Onriel|Ar7} to behave this way. If the characters rush to attack the unicorn, they make an enemy out of {@creature Aethelfaer|Ar7}, who fights to defend {@creature Onriel|Ar7} against any threat.", - "Subduing or killing the unicorn results in a frustrated {@creature Granny Roachhand|Ar7} revealing herself by attacking the characters for interfering with her plans. When she appears, {@creature Aethelfaer|Ar7} curses and calls out:", - { - "type": "insetReadaloud", - "page": 28, - "entries": [ - { - "type": "quote", - "entries": [ - "Face me yourself, coward! No more tricks. Your kind is not welcome here." - ], - "by": "Aethelfaer" - } - ] - }, - "{@creature Aethelfaer|Ar7} joins the fight against the hag. She casts {@spell giant insect} to create an {@creature giant scorpion|MM|enormous scorpion} and then rides on its back, casting {@spell magic missile} at enemies or attacking with her claws if the characters dare engage her in melee. Remaining {@creature Dretch|MM|dretches} attack the {@condition unconscious} {@creature Onriel|Ar7} or the characters if the unicorn is dead. At your discretion, four more {@creature Dretch|MM|dretches} might claw their way up out of the Lower Planes if the characters already dispatched all or most of the demons before the hag appears. Granny Roachhand battles the characters until she is reduced to 30 hit points or fewer, at which point she casts {@spell plane shift} to escape. As she disappears, she cries:", - { - "type": "insetReadaloud", - "page": 29, - "entries": [ - { - "type": "quote", - "entries": [ - "You haven't seen the last of me, ranger. Flee my wode while you can." - ], - "by": "Granny Roachhand" - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/OnrielCombat.webp" - }, - "altText": "A unicorn rearing up on hind legs, ready to strike Aethelfaer." - } - ] - }, - { - "type": "entries", - "name": "Aftermath", - "page": 29, - "entries": [ - "If the characters save {@creature Onriel|Ar7}, {@creature Aethelfaer|Ar7} is in their debt. He could ask the characters for more help (see \"{@table Aethelfaer Plot Hooks|Ar7}\"), offer to travel with them to the hag's nearby lair to end her threat against the forest once and for all, or even offer to accompany them on their adventures as a retainer (see \"Aethelfaer as a Retainer\").", - "If the characters fail to save {@creature Onriel|Ar7}, {@creature Aethelfaer|Ar7} leaves after the battle, slipping into the woods. He becomes their enemy, shadowing them whenever they enter the forest and intervening whenever they commit the smallest offense, ready to kill.", - { - "type": "inset", - "name": "Granny Roachhand", - "page": 30, - "entries": [ - "Granny Roachhand's coven of night hags in the Lower Planes exiled her for scheming against the other sisters. She recently came to Aethelfaer's forest and plots to corrupt the beasts and plants in the wode to create an army of loyal servants. Her goal is to claim the forest as her domain and torture unsuspecting travelers who enter the woods for fun, but {@creature Aethelfaer|Ar7} and {@creature Onriel|Ar7} keep foiling her plans." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Aethelfaer as a Retainer", - "page": 30, - "entries": [ - "Retainers first appeared in {@book Strongholds & Followers|SaF|8|Retainers} and are unique NPC followers who ally with the characters. These adventurers are easy-to-run secondary characters controlled by players. Below is a retainer stat block for Aethelfaer.", - "The full rules for retainers are explained in {@book Strongholds & Followers|SaF|8|Retainers}.", - { - "type": "statblock", - "tag": "creature", - "source": "Ar7", - "name": "Aethelfaer Retainer", - "page": 30, - "style": "inset" - } - ] - }, - { - "type": "entries", - "name": "Aethelfaer's Disability", - "page": 30, - "entries": [ - "{@creature Aethelfaer|Ar7} was born with his disability and chooses to wear prosthetics to help him perform certain tasks when adventuring. Unlike someone who may have lost a limb due to injury, illness, or amputation, {@creature Aethelfaer|Ar7} doesn't experience phantom limb syndrome, as his right arm and foot were never there to begin with. This also means that nothing short of a wish spell could reform these appendages, but {@creature Aethelfaer|Ar7} doesn't seek to \"cure\" himself. In fact, he would be greatly insulted if offered or forced into a situation where such a spell is brought up as a means to somehow \"fix\" him. He has no need to be \"fixed\" or \"cured\" and little patience for those ignorant enough to think otherwise.", - "The ranger is open about his disability and happy to answer questions others may have, but he doesn't suffer fools. {@creature Aethelfaer|Ar7} is an expert in knowing who is being genuine and who is deliberately ignorant or rude.", - { - "type": "entries", - "name": "Prosthetics", - "page": 30, - "entries": [ - "Aethelfaer's prosthetic arm and foot slot over the stump of each limb and are further secured in place by leather harnesses: one around his shin and calf, and the other around his chest, sitting under his armor. It takes {@creature Aethelfaer|Ar7} 2 minutes to secure each harness and roughly 30 seconds to remove them.", - "To prevent chafing or bruising\u2014especially when wearing a prosthetic for long periods of time\u2014Aethelfaer's stumps are protected by \"socks\". These pieces of fabric are rolled up and folded down to cover the skin and protect the area where the stump meets the cup of the prosthetic. At the start and end of each day, {@creature Aethelfaer|Ar7} uses powdered talc to keep the skin dry and free from any rashes, uncomfortable chafing, and blistering, particularly on warm days or when the humidity is high.", - "When traveling or in an unknown location, {@creature Aethelfaer|Ar7} sleeps with his prosthetics on in case of an ambush or need to escape. However, if he is in a place he knows to be secure and safe, {@creature Aethelfaer|Ar7} removes his prosthetics to sleep and uses an underarm crutch under his left arm for support when moving around.", - { - "type": "entries", - "name": "Hidden Compartment", - "page": 30, - "entries": [ - "{@creature Aethelfaer|Ar7} has a hidden compartment in his prosthetic arm, running the length of the inside of his wrist. By pressing the heel of his thumb (which requires no action), this slot pops open and reveals a metal groove packed with a strange paste. This alchemical component is a personal poison {@creature Aethelfaer|Ar7} has created himself, and exposing the compartment allows him to swiftly coat the head of any arrow or blade he draws with a toxic coating to deal extra damage." - ] - }, - { - "type": "entries", - "name": "Natural Grip", - "page": 31, - "entries": [ - "Aethelfaer's prosthetic foot is crafted to have the general shape of a deer's hoof. This allows for a greater range of motion in the ankle joint and enables that foot to take significant impact when running, climbing, or performing athletic or dexterous feats. The wedge of the prosthetic's foot provides a better grip on mountainous and rocky environments, as well as the typical underbrush of the forest and dirt of the grassland. The flexibility of this prosthetic is showcased greatly whenever {@creature Aethelfaer|Ar7} is running or if he is lightly bouncing on the balls of his feet\u2014something he does often when nervous or agitated." - ] - } - ] - }, - { - "type": "entries", - "name": "Aethelfaer's Craftsmanship", - "page": 31, - "entries": [ - "If the characters don't make an enemy of {@creature Aethelfaer|Ar7}, he is happy to craft prosthetic limbs for characters who need them. However, characters need to find and provide him with the materials to do so. To craft a prosthetic arm or hand, {@creature Aethelfaer|Ar7} needs wood (any kind), leather straps, {@creature owlbear|MM} teeth, sinew, and resin. To craft a prosthetic leg or foot, he needs yew wood, leather straps, deer antler (ethically sourced), sinew, and resin. {@creature Aethelfaer|Ar7} knows a magical strengthening and flexibility wood treatment that is iconic of wood elf bow crafting and used in the creation of his prosthetics.", - "If a character supplies {@creature Aethelfaer|Ar7} with the components, he doesn't charge them for the service.", - { - "type": "entries", - "name": "Prosthetic Stats", - "page": 31, - "entries": [ - "A prosthetic limb presents no advantages or disadvantages whenever you are wearing it, and you can perform all typical motor skills from everyday to fine. Prosthetics require no attunement and are secured to your body using a harness that sits underneath your armor. It takes 2 minutes to don the harness and 30 seconds to remove it. Prosthetic limbs can't be knocked off unless the harness is somehow destroyed.", - "Custom-made prosthetics, such as the ones worn by {@creature Aethelfaer|Ar7}, can provide benefits to you. See \"Hidden Compartment\" and \"Natural Grip\" for ideas.", - "{@b It is extremely important for Game Masters and other players to remember that disability isn't a punishment and shouldn't be held against a character.}" - ] - }, - { - "type": "entries", - "name": "Missing Arm", - "page": 31, - "entries": [ - "If you aren't wearing your prosthetic arm/hand, you have disadvantage on wielding two-handed weapons and on ability checks using fine motor skills if you are only using that arm/hand." - ] - }, - { - "type": "entries", - "name": "Missing Leg", - "page": 31, - "entries": [ - "If you aren't wearing your prosthetic leg/foot, your walking speed is reduced by 5 feet unless you are using mobility aids such as crutches or a wheelchair." - ] - } - ] - }, - { - "type": "entries", - "name": "More than a Disability", - "page": 31, - "entries": [ - "Disabilities are very much a part of our lives, but aren't what solely define a person. {@creature Aethelfaer|Ar7} does and should have interests as a fleshed-out character, with his disability making up only a part of who he is. As such, it's important to note that {@creature Aethelfaer|Ar7} enjoys hunting, whittling animals out of wood, and gathering plants and herbs to produce potions and tinctures he then sells or trades for supplies. He is knowledgeable in the horticulture of forests and grasslands, and is exceedingly fond of ravens and other corvids." - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Author Profiles", - "page": 32, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "columns": 2, - "page": 32, - "items": [ - "{@b Sharang Biswas} has won IndieCade and IGDN awards for roleplaying games, and has showcased interactive works at institutions such as The Institute of Contemporary Art in Philadelphia, Pioneer Works in Brooklyn, and The Museum of the Moving Image in Queens. He has written for games such as {@i Spire, Sea of Legends, Jiangshi: Blood on the Banquet Hall, Into the Motherlands}, and {@i Dungeons & Dragons Live}, while his essays and fiction have appeared or are forthcoming in Dicebreaker, Eurogamer, Lightspeed Magazine, Fantasy Magazine and more. He is the co-editor of \"Honey & Hot Wax: An Anthology of Erotic Art Games\" (Pelgrane Press, 2020), and \"Strange Lusts / Strange Loves: An Anthology of Erotic Interactive Fiction\" (Strange Horizons, 2021).", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/SharangBiswas.webp" - }, - "altText": "Photo of Sharang Biswas." - } - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "columns": 2, - "page": 32, - "items": [ - "{@b Hannah Rose} is a freelance game designer, editor, and professional nerd. Notable credits include {@book Explorer's Guide to Wildemount|EGW} and {@book The Wild Beyond the Witchlight|WBtW} (Wizards of the Coast), {@loader Tal'Dorei Campaign Setting Reborn (Critical Role / Darrington Press)|book/Darrington Press; Tal'Dorei Campaign Setting Reborn.json}, and ARCADIA (MCDM). She enjoys long novels and large mugs of tea, and is assisted\u2014or hindered, depending on the day\u2014by two feline familiars.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/HannahRose.webp" - }, - "altText": "Photo of Hannah Rose." - } - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "columns": 2, - "page": 32, - "items": [ - "{@b Sara Thompson} is a disabled writer and game designer for tabletop roleplaying games, focusing on positive representation of disability and accessibility. Creator of the {@loader Combat Wheelchair|collection/Sara Thompson; The Combat Wheelchair.json}, their work has appeared in Critical Role, Idle Champions of the Forgotten Realms, as well as in games by established publishers R. Talsorian Games, Paizo, SteamForged, and more.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/SaraThompson.webp" - }, - "altText": "Photo of Sara Thompson." - } - ] - } - ] - } - ] - }, + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ { - "type": "section", - "name": "License", - "page": 33, - "entries": [ - "OPEN GAME License Version 1.0a The following text is the property of Wizards of the Coast, LLC. and is Copyright 2000 Wizards of the Coast, Inc (\"Wizards\"). All Rights Reserved.", - { - "type": "list", - "style": "list-decimal", - "columns": 2, - "page": 147, - "items": [ - "Definitions: (a)\"Contributors\" means the copyright and/or trademark owners who have contributed Open Game Content; (b)\"Derivative Material\" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) \"Distribute\" means to reproduce, License, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)\"Open Game Content\" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) \"Product Identity\" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, Spells, enchantments, personalities, teams, personas, likenesses and Special abilities; places, locations, environments, creatures, Equipment, magical or supernatural Abilities or Effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the OPEN Game Content; (f) \"Trademark\" means the logos, names, mark, sign, motto, designs that are used by a Contributor to Identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) \"Use\", \"Used\" or \"Using\" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) \"You\" or \"Your\" means the licensee in terms of this agreement.", - "The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or Conditions may be applied to any Open Game Content distributed using this License.", - "Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.", - "Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive License with the exact terms of this License to Use, the Open Game Content.", - "Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original Creation and/or You have sufficient rights to grant the rights conveyed by this License.", - "Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.", - "Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a Challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.", - "Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.", - "Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.", - "Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.", - "Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.", - "Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.", - "Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.", - "Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.", - "COPYRIGHT NOTICE", - "Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.", - "System Reference Document 5.1 Copyright 2016, Wizards of the Coast, LLC.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.", - "ARCADIA Issue 7. Copyright 2021, MCDM Productions, LLC. Authors: Sharang Biswas, Hannah Rose, Sara Thompson, and James Introcaso" - ] - } - ] + "type": "instant" } - ] - } - ], - "language": [ - { - "name": "Common Signs", - "source": "Ar7", - "entries": [ - "Unlike {@language thieves' cant}, which is a pidgin of borrowed signs, verbal words, and symbols from multiple languages, Common Signs is a complete sign language, borrowing from {@language Dwarvish}, {@language Elvish}, and {@language Undercommon}. It is considered a universal language and adapted by disabled communities, especially within cities. As such, most people across the realm can communicate using it.", - "Common Signs is designed to be easy to learn, and spellcasters can make use of it to cast their spells. Effects that prevent casting spells with verbal components, such as the area of silence created by the {@spell silence} spell, are still effective against casters who use Common Signs. While affected by such a spell or effect, the caster forgets the important signs needed to cast spells with verbal components." - ] - } - ], - "table": [ - { - "name": "Aethelfaer Plot Hooks", - "source": "Ar7", - "page": 25, - "colLabels": [ - "d12", - "Plot Hook" ], - "colStyles": [ - "col-1 text-center", - "col-11" + "entries": [ + "A sheet of gleaming ice spreads across the ground in a location you choose within range. The area of the ice sheet consists of up to ten 10-foot squares, which you can arrange as you wish. Each square must have at least one side adjacent to the side of another square. Each creature in the area when it appears must succeed on a Dexterity saving throw or fall {@condition prone} and take {@damage 2d6} cold damage.", + "In addition, a creature who moves more than 5 feet on a turn in the area must succeed on a Dexterity saving throw when it stops moving, or fall {@condition prone} and take {@damage 2d6} cold damage.", + "Each 10-foot-square section of the ice has AC 12, 15 hit points, vulnerability to fire damage, and immunity to cold, poison, and psychic damage. Reducing a 10-foot section of ice to 0 hit points destroys it and leaves behind a puddle that is {@quickref difficult terrain||3} until it dries." ], - "rows": [ - [ - "1", - "Aethelfaer finds the characters lost in the forest. He promises to lead them to their destination if they help him take on a local necromancer creating zombie versions of beasts and plants." - ], - [ - "2", - "A rival group of adventurers challenges the characters to a hunt in Aethelfaer's forest. Whoever claims the head of the legendary silver hart wins a chest of gold. But it's a trap! The rivals don't intend to participate and know that a hunter in the woods stalks any who dare harm the hart." - ], - [ - "3", - "The characters unknowingly trespass into a sacred domain deep within the forest. Aethelfaer appears, claiming that they have disturbed the ancient gods of the forest and the deities demand recompense. This must come in the form of an offering made by sundown the next day at an altar within an underground catacomb. If they refuse or fail to do so, Aethelfaer declares that they will be cursed for the rest of their lives." - ], - [ - "4", - "Aethelfaer approaches the characters as they set up camp, seeking their aid in slaying what he calls a dark spirit that possesses an ancient redwood tree in the forest. Its presence poisoned the surrounding woodland, turning the creatures into zombie drones and making the trees aggressive. One such tree attacked Aethelfaer and he was lucky to get away with his life. He believes this dark power is something bigger than he alone can handle. He offers the characters a magical item from the forest gods (such as a {@item staff of the woodlands|DMG} or an item from \"{@book Wonders of the Wilds|Ar7|3|Items}\" in this issue) as payment for helping him end the threat." - ], - [ - "5", - "Throughout the forest are ancient statues of old forest gods, all of them animal-esque in design. Somehow, they have become animated and are attacking travelers as they walk the paths. The players are attacked by one such statue as they pass through the forest. Aethelfaer appears after or part way through combat to lend assistance and explain the situation." - ], - [ - "6", - "A nearby settlement started culling wolves in response to attacks on their farm animals. Aethelfaer is adamant that it isn't the wolves attacking and is saddened by the settlers' decision. He wants to prove the beasts' innocence and suspects there is something else going on. The ranger appeals to the characters for assistance." - ], - [ - "7", - "A group of deserter soldiers set up a fortified camp in the forest, seeking refuge and the chance to live in peace with their families and loved ones, far from the horrors of war. However, a hidden hunter (Aethelfaer) stalks the woods around them, shooting arrows at them whenever they attempt to hunt a nearby herd of elk. Food is running short but the hunter is relentless; the refugees are growing desperate and beg the characters for help. What the refugees don't know is that the elk are an incredibly rare breed, almost extinct. Aethelfaer has taken it upon himself to be the protector of the herd, defending them from any and all threats." - ], - [ - "8", - "A well-meaning but inexperienced witch recently moved into the forest, seeking respite from the overwhelming life of the city. Whilst planting a herb garden, they used magic to help the seeds stay safe from birds, but the spell backfired. The seeds are safe and growing, but the birds' appetites have changed to carnivorous. Now the feathered creatures attack other animals and any people who enter the forest. Aethelfaer promised to help the witch by finding someone who has arcane training enough to somehow reverse the spell. The characters might enact a ritual or know someone capable who they can escort through the forest of carnivorous birds." - ], - [ - "9", - "A rich, spoiled noble is intent on building his \"summer home\" in the forest, uncaring that he will destroy a site sacred to the gods and wood elves. Aethelfaer discovered his workers disturbing the ancient structures and became enraged, confronting them. Weapons were raised and the noble drew a pistol, landing a lucky shot in Aethelfaer's shoulder and forcing him to retreat. Determined to stop this construction work, a wounded Aethelfaer seeks the help of the passing characters." - ], - [ - "10", - "A group of unruly satyrs robs travelers as they camp in the forest, taking everything of value. The characters are their next victims and wake to find some of their belongings missing and an unimpressed Aethelfaer asking if they saw anything during the night." - ], - [ - "11", - "Aethelfaer appears before the characters, dropping down from the trees as they travel through the forest. He warns them against leaving or straying too far from their campsite at night and to ignore any voices they hear calling out, even if they think they recognize them. Something evil amongst the trees is luring people in, and they are never be seen again." - ], - [ - "12", - "Carved arcane symbols and talismans keep appearing amongst the trees, all of them resembling sweets and baked goods, marking what the locals have taken to calling the Trail of Sweets. The surrounding settlements send children they can't afford to feed down this trail, and the children wander off into the forest, never to be seen again. The nomadic ranger, Aethelfaer, senses something dark lurking in the heart of the forest." + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } ] + }, + "damageInflict": [ + "cold" + ], + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "DFT" ] - } - ], - "variantrule": [ + }, { - "name": "Pickling Guild: Goods and Services", + "name": "Instant Freeze", "source": "Ar7", - "page": 7, - "ruleType": "O", + "page": 21, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a piece of saltpeter" + }, + "duration": [ + { + "type": "instant" + } + ], "entries": [ - "A chapterhouse or a guild-controlled shop may offer the following goods or services:", + "You freeze a 5-foot cube of water that you can see within range. Any creatures in the water must succeed on a Dexterity saving throw or become {@condition restrained}. A {@condition restrained} creature can use its action to make a Strength check against your spell save DC, breaking the ice around it and freeing itself on a success." + ], + "entriesHigherLevel": [ { - "type": "list", - "page": 7, - "items": [ - "The fermenting or pickling of specific fruits/vegetables\u20141 gp per pound of food", - "A cup of rare tea, coffee, or chocolate\u20145 sp", - "An exotic wine, beer, or liquor\u201410 gp per bottle", - "Alchemist's supplies specialized in pickling and fermenting\u201450 gp", - "Books on pickling and fermenting\u201420 gp each", - "A private lesson on the art of pickling for groups of up to 10 individuals\u2014100 gp for an hour" + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the size of the cube increases by 5 feet for each slot level above 1st." ] } - ] - } - ], - "reward": [ - { - "name": "Friend of the Forest", - "source": "Ar7", - "page": 24, - "type": "Boon", - "entries": [ - "Moving through nonmagical {@quickref difficult terrain||3} in a forest doesn't cost you extra movement. While in a forest, you can cast the {@spell spike growth} spell, requiring no material components. Wisdom is your spellcasting ability for this spell. You can cast the spell twice in this way without expending a spell slot, and you regain all expended uses when you finish a long rest." - ] - } - ], - "monster": [ - { - "name": "Aethelfaer", - "isNamedCreature": true, - "source": "Ar7", - "page": 26, - "size": [ - "M" ], - "type": { - "type": "humanoid", - "tags": [ + "classes": { + "fromClassList": [ { - "tag": "elf", - "prefix": "wood" + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" } ] }, - "alignment": [ - "N", - "G" + "conditionInflict": [ + "restrained" ], - "ac": [ + "savingThrow": [ + "dexterity" + ], + "abilityCheck": [ + "strength" + ], + "miscTags": [ + "SCL", + "SGT" + ] + }, + { + "name": "Jet of Water", + "source": "Ar7", + "page": 22, + "level": 3, + "school": "C", + "time": [ { - "ac": 18, - "from": [ - "{@item +2 breastplate}" - ] + "number": 1, + "unit": "action" } ], - "hp": { - "average": 65, - "formula": "10d8 + 20" - }, - "speed": { - "walk": { - "number": 35, - "condition": "(40 ft. while wearing prosthetic foot)" + "range": { + "type": "line", + "distance": { + "type": "feet", + "amount": 60 } }, - "str": 10, - "dex": 18, - "con": 14, - "int": 12, - "wis": 16, - "cha": 10, - "save": { - "dex": "+7", - "wis": "+6" - }, - "skill": { - "acrobatics": "+7", - "animal handling": "+6", - "insight": "+6", - "nature": "+4", - "perception": "+6", - "stealth": "+7", - "survival": "+6" + "components": { + "v": true, + "s": true, + "m": "a small hollow tube" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, - "languages": [ - "Common", - "{@language Common Signs|Ar7}", - "Elvish", - "Sylvan" - ], - "cr": "5", - "spellcasting": [ + "duration": [ { - "name": "Spellcasting", - "headerEntries": [ - "Aethelfaer is a 7th-level spellcaster. His spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). He knows the following ranger spells:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell cure wounds}", - "{@spell hunter's mark}", - "{@spell longstrider}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell pass without trace}", - "{@spell zone of truth}" - ] - } + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 }, - "ability": "wis", - "type": "spellcasting" + "concentration": true } ], - "trait": [ - { - "name": "Archery Fighting Style", - "entries": [ - "Aethelfaer gains a +2 bonus to attack rolls with ranged weapons (included in the attack)." - ] - }, - { - "name": "Athletic Advantage", - "entries": [ - "Aethelfaer has advantage on Strength ({@skill Athletics}) checks made to climb and jump while wearing his prosthetic foot." - ] - }, - { - "name": "Cunning Action", - "entries": [ - "On each of his turns, Aethelfaer can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - }, - { - "name": "Fey Ancestry", - "entries": [ - "Aethelfaer has advantage on saving throws against being {@condition charmed}, and magic can't put him to sleep." - ] - }, + "entries": [ + "You open a channel to the Elemental Plane of Water for a brief time. A jet of saltwater forming a line 60 feet long and 5 feet wide blasts out from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line or enters it for the first time on a turn must make a Strength saving throw. On a failed save, a creature takes {@damage 4d6} bludgeoning damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}.", + "In addition, any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.", + "The jet extinguishes flames in the area. Medium or smaller objects in the line that aren't secured to anything and aren't worn or carried by anyone are knocked over or pushed up to 15 feet away from you.", + "As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you." + ], + "entriesHigherLevel": [ { - "name": "Poison Application", + "type": "entries", + "name": "At Higher Levels", "entries": [ - "Aethelfaer keeps a container of poison in his prosthetic arm. As a bonus action, he can apply poison to one weapon or piece of ammunition. The poison remains potent for 1 hour or until that weapon or ammunition deals damage to a target. If struck by a {@condition poisoned} weapon or piece of ammunition, the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one. Aethelfaer has twenty doses of poison." + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d6} for each slot level above 3rd." ] } ], - "action": [ + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "bludgeoning" + ], + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "strength" + ], + "miscTags": [ + "DFT", + "FMV", + "UBA" + ] + }, + { + "name": "Maelstrom Avatar", + "source": "Ar7", + "page": 22, + "level": 4, + "school": "T", + "time": [ { - "name": "Multiattack", - "entries": [ - "Aethelfaer attacks twice with his longbow or three times with his shortsword." - ] - }, + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true + }, + "duration": [ { - "name": "Longbow", - "entries": [ - "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." - ] - }, + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You call upon the spirits of the wind and waves to transform you with their surging power. Until the spell ends, stormy winds swirl around you, small waves crash against the ground at your feet, and you gain the following benefits:", { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "type": "list", + "items": [ + "Attacks against you have disadvantage.", + "You make Strength and Dexterity saving throws with advantage.", + "Moving through nonmagical {@quickref difficult terrain||3} doesn't cost you extra movement." ] }, + "When you hit a creature with a melee attack, you can choose to channel a final surge of tempestuous might to deal an extra {@damage 2d8} lightning or thunder damage (your choice). The spell then ends." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "lightning", + "thunder" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "AAD" + ] + }, + { + "name": "Sandstorm", + "source": "Ar7", + "page": 22, + "level": 5, + "school": "V", + "time": [ { - "name": "Primeval Awareness", - "entries": [ - "Aethelfaer expends a spell slot to focus his awareness on his surroundings. For 1 minute per level of the spell slot he expends, he can sense if any creatures of the following types are present within 1 mile: aberrations, celestials, dragons, elementals, fey, fiends, and undead. He can't sense the creatures' location or number." - ] + "number": 1, + "unit": "action" } ], - "reaction": [ + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true, + "m": "a pinch of sand" + }, + "duration": [ { - "name": "Deflect (1/Day)", - "entries": [ - "When Aethelfaer is hit by a ranged weapon attack and wearing his prosthetic arm, he can attempt to deflect the missile used in the attack. The damage he takes from the attack is reduced by 12 ({@dice 1d10 + 7}). If the damage is reduced to 0, Aethelfaer catches the missile and can make a ranged attack with it as part of the same reaction with a {@hit 9} bonus to the attack roll. The attack uses the missile's original range." - ] + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/AethelfaerToken.webp", - "attachedItems": [ - "longbow|phb", - "shortsword|phb" + "entries": [ + "You create a 30-foot-radius sandstorm centered on a point you can see within range. Medium or smaller objects that aren't secured to anything and aren't worn or carried by anyone are caught up in the howling winds.", + "The area is heavily obscured.", + "A creature that starts its turn in the sandstorm or enters it for the first time on a turn, including when the sandstorm first appears, must succeed on a Dexterity saving throw or take {@damage 5d8} bludgeoning damage and become {@condition blinded} until the start of its next turn. In addition, a Medium or smaller creature that fails the save is pushed 10 feet in a random direction." ], - "traitTags": [ - "Fey Ancestry" + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "bludgeoning" ], - "senseTags": [ - "D" + "conditionInflict": [ + "blinded" ], - "actionTags": [ - "Multiattack" + "savingThrow": [ + "dexterity" ], - "languageTags": [ - "C", - "E", - "S" + "miscTags": [ + "FMV", + "OBJ", + "OBS", + "SGT" + ] + }, + { + "name": "Tremorsense", + "source": "Ar7", + "page": 22, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "damageTags": [ - "I", - "P" + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "s": true, + "m": "a tiny pendulum" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } ], - "spellcastingTags": [ - "CR" + "entries": [ + "{@note {@sense Tremorsense|MM}}", + "You touch a willing creature to grant it the ability to sense vibrations in the earth. For the duration, that creature can detect and pinpoint the origin of vibrations within 120 feet, provided that the creature and the source of the vibrations are in contact with the same ground or substance. This sense can't be used to detect flying or incorporeal creatures or see {@condition invisible} ones (though it can pinpoint the location of an {@condition invisible} creature moving on or through the earth)." ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + } + ] + }, + "conditionInflict": [ + "invisible" + ] + } + ], + "item": [ + { + "name": "Amulet of Woodland Speech", + "source": "Ar7", + "page": 13, + "rarity": "uncommon", + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": 3, + "charges": 3, + "entries": [ + "This small stone pendant is carved like an acorn and feels slightly warm to the touch.", + "The amulet has 3 charges, and regains all expended charges daily at dawn. While wearing this pendant, you can understand and speak {@language Sylvan|PHB}, and you have advantage on Wisdom ({@skill Animal Handling}) checks made to interact with nonhostile animals. In addition, you can expend 1 charge as an action to cast the {@spell speak with animals} spell from it." ], - "savingThrowForced": [ - "constitution" + "attachedSpells": [ + "speak with animals" ], - "savingThrowForcedSpell": [ - "charisma" + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Story Hook: Amulet of Woodland Speech", + "page": 13, + "entries": [ + "Humanoid loggers are destroying the habitats of many woodland folk, and when the loggers turn their sawblades to a flourishing grove, the animals of the forest send the awakened squirrel Quickpaw to ask for the characters' aid. If they can scare away the loggers or persuade them to take their tree cutting elsewhere, Quickpaw gives them an amulet of woodland speech from her winter store. \"You can't munch it, but it's warm!\"" + ] + } + ] + } + ] + } + }, + { + "name": "Bag of Saplings", + "source": "Ar7", + "page": 13, + "rarity": "rare", + "wondrous": true, + "weight": 0.5, + "recharge": "dawn", + "rechargeAmount": 3, + "charges": 3, + "entries": [ + "This rough homespun bag appears empty, but reaching inside the bag reveals the presence of many small seeds.", + "The bag weighs half a pound.", + "You can use an action to pull a seed from the bag and throw it up to 20 feet. When the seed lands, it grows into an {@creature awakened tree|MM} {@homebrew |(see the core rules for its stat block)}. Unless it dies or you pull another seed from the bag, the tree remains animated until the next sunset, at which point it takes root if possible.", + "While animated, the tree is friendly to you and your allies. In combat, the tree shares your initiative count, but it takes its turn immediately after yours. You can use a bonus action to command how the tree moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the tree doesn't act except to defend itself if attacked.", + "Once three seeds have been pulled from the bag, the bag can't be used again until the next dawn." + ] + }, + { + "name": "Belt of Vines", + "source": "Ar7", + "page": 13, + "rarity": "very rare", + "reqAttune": "by a druid", + "reqAttuneTags": [ + { + "class": "druid" + } + ], + "wondrous": true, + "entries": [ + "This belt of intricately woven vines twists and tightens as you wrap it around your waist, entwining its tendrils to grasp you snugly. While wearing this belt, you can use your {@classFeature Wild Shape|Druid||2} to transform into a plant, choosing from {@note the {@creature Krakenvine|Ar7} and the {@creature Thornbush|Ar7}.} {@homebrew |the forms on page 14.}" ] }, { - "name": "Aethelfaer Retainer", + "name": "Charm of Communication", "source": "Ar7", - "page": 30, - "size": [ - "M" + "page": 13, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This ceramic pendant bears the indent of a feline paw print. While transformed into a beast by the {@classFeature Wild Shape|Druid||2} feature, the {@spell polymorph} spell, or similar magic, you can communicate telepathically with any beast or humanoid you can see within 30 feet of you." ], - "type": { - "type": "humanoid", - "tags": [ + "fluff": { + "entries": [ { - "tag": "elf", - "prefix": "wood" + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Story Hook: Charm of Communication", + "page": 13, + "entries": [ + "A druid named Issoire is trapped in the form of a lynx, and he needs the characters' help to return to his humanoid form. Luckily, the charm of communication dangling on a leather cord around his neck allows him to communicate telepathically with the party, and he offers to make another charm for them when he is returned to his humanoid shape." + ] + } + ] } ] - }, - "alignment": [ - "A" - ], - "ac": [ - { - "ac": 17, - "from": [ - "Medium" - ] - } - ], - "hp": { - "special": "health levels equal to their level" - }, - "speed": { - "walk": { - "number": 30, - "condition": "(dependant on ancestry)" - } - }, - "str": 14, - "dex": 18, - "con": 14, - "int": 14, - "wis": 18, - "cha": 14, - "save": { - "str": "+6", - "dex": "+3", - "con": "+3", - "int": "+3", - "wis": "+6", - "cha": "+3" - }, - "senses": [ - "appropriate to ancestry" - ], - "passive": null, - "languages": [ - "Common", - "{@language Common Signs|Ar7}", - "Elvish", - "Sylvan" - ], - "cr": "Unknown", - "trait": [ - { - "name": "Retainer", - "entries": [ - "This creature is a Retainer, as described in {@book Strongholds and Followers|SaF|8|Retainers}" - ] - } - ], - "action": [ - { - "name": "Signature Attack", - "entries": [ - "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage." - ] - }, - { - "name": "Poison Arrow (3/Day)", - "entries": [ - "{@i Prerequisite: 3rd-level retainer}", - "Aethelfaer makes his signature attack. If he hits a creature, the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Multiattack (1/Day)", - "entries": [ - "{@i Prerequisite: 7th-level retainer}", - "Aethelfaer makes three signature attacks, then takes the {@action Dash} or {@action Hide} action." - ] - } - ], - "bonus": [ + } + }, + { + "name": "Cloak of the Grove Guardian", + "source": "Ar7", + "page": 13, + "rarity": "legendary", + "reqAttune": "by a druid", + "reqAttuneTags": [ { - "name": "Cunning Action (3/Day)", - "entries": [ - "{@i Prerequisite: 5th-level retainer}", - "Aethelfaer takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] + "class": "druid" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/AethelfaerToken.webp", - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "RW" - ], - "savingThrowForced": [ - "constitution" + "wondrous": true, + "acSpecial": "11 + DEX + WIS if not wearing armor", + "bonusSpellAttack": "+3", + "bonusSpellSaveDc": "+3", + "recharge": "dawn", + "entries": [ + "This magnificent cloak is fashioned of living leaves in a dazzling array of green hues. While wearing this cloak, you are always under the effects of the {@spell speak with animals} spell, and you gain a +3 bonus to spell attack rolls and to the spell save DC of your druid spells. In addition, if you aren't wearing armor, your base Armor Class is 11 + your Dexterity modifier + your Wisdom modifier.", + "As an action, you can magically animate up to two trees you can see within 60 feet of you. An {@creature animated tree|Ar7} has the same statistics as a {@creature treant|MM} {@homebrew |(see the core rules for its stat block)}, except it has Intelligence and Charisma scores of 1, it can't speak, and it only has the Slam action option.", + "An animated tree acts as your ally. The tree remains animate for 1 day or until it dies; until you fall {@condition unconscious} or are more than 120 feet from the tree; or until you take a bonus action to turn it back into an inanimate tree. The tree then takes root if possible. Once you use this property, you can't use it again until the next dawn." ] }, { - "name": "Akangsha Sundarbandar", - "isNpc": true, + "name": "Copper Guild Badge", "source": "Ar7", - "page": 8, - "_copy": { - "name": "Mage", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the mage", - "with": "Akangsha", - "flags": "i" - } - } - }, - "type": { - "type": "humanoid", - "tags": [ - "halfling" - ] - }, - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "Akangsha is a 9th-level spellcaster. Their spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). Akangsha has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell light}", - "{@spell mage hand}", - "{@spell mending}", - "{@spell poison spray}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell false life}", - "{@spell grease}", - "{@spell unseen servant}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell acid arrow}", - "{@spell gentle repose}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell animate dead}", - "{@spell glyph of warding}", - "{@spell vampiric touch}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell Mordenkainen's Private Sanctum|PHB|private sanctum}" - ] - }, - "5": { - "slots": 1, - "spells": [ - "{@spell hold monster}" - ] - } - }, - "ability": "int", - "type": "spellcasting" - } + "page": 4, + "rarity": "unknown (magic)", + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": 1, + "charges": 1, + "entries": [ + "The badge is keyed to the owner's soul so only they can use it. The badge has 1 charge, which it regains daily at dawn.", + "As an action while wearing the badge, the Fermenter can expend 1 charge to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} and {@spell purify food and drink}." ], - "fluff": { - "_monsterFluff": { - "name": "Akangsha Sundarbandar", - "source": "Ar7" - } - }, - "tokenUrl": "https://5e.tools/img/MM/Mage.png", - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "attachedSpells": [ + "detect poison and disease", + "purify food and drink" + ] + }, + { + "name": "Gold Guild Badge", + "source": "Ar7", + "page": 4, + "rarity": "unknown (magic)", + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": 3, + "charges": 3, + "entries": [ + "The badge is keyed to the owner's soul so only they can use it. The magic badge grants the Director advantage on saving throws against disease and has 3 charges that it regains daily at dawn.", + "As an action while wearing the badge, the Director can expend 1 or more of its charges to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} (1 charge), {@spell purify food and drink} (1 charge), {@spell protection from poison} (1 charge), {@spell lesser restoration} (2 charges), {@spell speak with dead} (2 charges), and {@spell speak with plants} (2 charges)." ], - "hasFluff": true + "attachedSpells": [ + "detect poison and disease", + "purify food and drink", + "protection from poison", + "lesser restoration", + "speak with dead", + "speak with plants" + ] }, { - "name": "Animated Tree", + "name": "Guild Artisan's Scythe", "source": "Ar7", - "page": 13, - "_copy": { - "name": "Treant", - "source": "MM" - }, - "int": 1, - "cha": 1, - "languages": null, - "action": [ + "page": 5, + "baseItem": "glaive|PHB", + "type": "M", + "rarity": "very rare", + "reqAttune": true, + "weight": 6, + "weaponCategory": "martial", + "property": [ + "H", + "R", + "2H" + ], + "dmg1": "1d10", + "dmgType": "S", + "bonusWeapon": "+2", + "entries": [ + "This masterfully crafted scythe has a handle made of petrified wood and wrapped with rings of inlaid brass. Its blade is broad and flat, inscribed with an enameled blazon of the guild. You gain a +2 bonus to attack and damage rolls made with this magic weapon.", { - "name": "Slam", + "type": "entries", + "name": "Festering Wounds", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." + "A creature that takes damage from the scythe must make a {@dc 15} Constitution saving throw. On a failure, it can't regain hit points until the end of its next turn." + ] + }, + { + "type": "entries", + "name": "Slime Form", + "entries": [ + "Once per day, you can use an action to lick the blade of the scythe and transform yourself into a {@creature black pudding|MM} for up to 1 hour. Your gear melds into your new form and you can't activate, use, wield, or otherwise benefit from any of your equipment.", + "Your game statistics are replaced by the statistics of the pudding, but you retain your alignment, personality, hit points, proficiency bonus, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the pudding. You can't cast spells, speak, or take any other action that requires hands or speech in pudding form.", + "If you use the Split reaction, you control all of the new {@creature black pudding|MM|black puddings}. When one of your {@creature black pudding|MM|black puddings} moves more than 30 feet away from another or is reduced to 0 hit points while another one of your {@creature black pudding|MM|black puddings} exists, it dissolves away and is destroyed. If one of your {@creature black pudding|MM|black puddings} is reduced to 0 hit points and no others remain, you revert to your normal form with 0 hit points and must make death saving throws as normal.", + "You can revert to your normal form as a bonus action. When you do so, all the {@creature black pudding|MM|black puddings} you control join together in a space one of them occupies and you have a number of hit points equal to the combined total of your puddings' hit points when you ended your transformation." ] } - ], - "tokenUrl": "https://5e.tools/img/MM/Treant.png" + ] }, { - "name": "Glorian the Secretariat", - "alias": [ - "Tchilinfallorsh" + "name": "Guild Fermenter's Sickle", + "source": "Ar7", + "page": 5, + "baseItem": "sickle|PHB", + "type": "M", + "rarity": "uncommon", + "weight": 2, + "weaponCategory": "simple", + "property": [ + "L" ], - "isNpc": true, + "dmg1": "1d4", + "dmgType": "S", + "entries": [ + "This beautifully forged sickle is made entirely of silver. A branching pattern reminiscent of the underground network of a fungus colony is etched into the hilt.", + "When you use this sickle to harvest ingredients, you can add your proficiency bonus to ability checks made to harvest and to saving throws made against poisons, enzymes, or inimical substances released while harvesting ingredients. If you are already proficient in these checks or saving throws, you add double your proficiency bonus to the check or saving throw instead of your normal proficiency bonus.", + "As a bonus action, you transform the guild fermenter's sickle into a weapon made of greenish slime. While in this form, all damage dealt by the weapon is poison damage, and you lose the bonus it grants to ability checks and saving throws. You can use another bonus action to change the weapon back to its metallic form." + ] + }, + { + "name": "Guild Healer's Kit", "source": "Ar7", - "page": 9, - "_copy": { - "name": "Doppelganger", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the doppelganger", - "with": "Glorian", - "flags": "i" - } - } - }, - "fluff": { - "_monsterFluff": { - "name": "Glorian the Secretariat", - "source": "Ar7" - } - }, - "tokenUrl": "https://5e.tools/img/MM/Doppelganger.png", - "hasFluff": true + "page": 4, + "type": "G", + "rarity": "unknown", + "entries": [ + "This kit contains all the supplies of a {@item healer's kit|PHB}, plus additional vinegary salves and medicated bandages that smell strongly of spices.", + "The kit has ten uses. As an action, a creature can expend one use of the kit to attempt to stabilize a creature that has 0 hit points by making a {@dc 15} Intelligence ({@skill Medicine}) check. On a success, the creature regains 1 hit point. On a failure, the creature is stabilized, but smells strongly of vinegar.", + "Guild healer's kits are awarded when members reach certain ranks. They are also provided to members undertaking dangerous missions on behalf of the guild. They aren't normally made available for purchase even to guild members, lest they be misplaced and betray the guild's true purpose to outsiders." + ] }, { - "name": "Granny Roachhand", - "isNpc": true, - "isNamedCreature": true, + "name": "Halo of the Heavens", "source": "Ar7", - "page": 27, - "_copy": { - "name": "Night Hag", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "(the|a)( night)? hag", - "with": "Granny Roachhand", - "flags": "i" - }, - "_": { - "mode": "addSpells", - "daily": { - "1e": [ - "{@spell giant insect}" - ] - } - } - }, - "_preserve": { - "legendaryGroup": true + "page": 15, + "rarity": "very rare", + "reqAttune": "by a druid", + "reqAttuneTags": [ + { + "class": "druid" } - }, + ], + "wondrous": true, + "entries": [ + "This shimmering halo floats slightly above the wearer's head, illuminating their features in a golden glow. While wearing this halo, you can expend a use of your {@classFeature Wild Shape|Druid||2} feature to transform into a {@creature pegasus|MM}, or expend two uses of your {@classFeature Wild Shape|Druid||2} feature to transform into a {@creature unicorn|MM} {@homebrew |(see the core rules for these stat blocks)}. Additionally, while wearing this halo, you have advantage on Charisma checks made to interact with celestials." + ], "fluff": { - "_monsterFluff": { - "name": "Granny Roachhand", - "source": "Ar7" - } - }, - "tokenUrl": "https://5e.tools/img/MM/Night Hag.png", - "hasFluff": true + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Story Hook: Halo of the Heavens", + "page": 15, + "entries": [ + "A wounded {@creature unicorn|MM} named Ciela staggers through a thicket, entreating the party with an urgent request: help her save her mate, Estelle, who was captured by a {@creature Night Hag (Coven)|MM|coven of night hags} planning to slowly drain her blood to make new heartstones. If the characters defeat the hags, the unicorns reward them with a halo of the heavens. Alternatively, if the characters are already motivated to help the unicorns, Ciela gives them the halo of the heavens in advance to help them with their mission." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/HalooftheHeavens.webp" + }, + "altText": "A glowing yellow crown, SinUOUS and curved, with a single green eye in the center." + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/HalooftheHeaveansElf.webp" + }, + "altText": "A radiant golden crown with a slitted green eye hovers over a leaf-encircled elf." + } + ] + } }, { - "name": "Ivmal Alef", - "isNpc": true, + "name": "Memory Chocolate", "source": "Ar7", - "page": 9, - "_copy": { - "name": "Commoner", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the commoner", - "with": "Ivmal", - "flags": "i" - } - } - }, - "type": { - "type": "humanoid", - "tags": [ - "human" - ] - }, - "fluff": { - "_monsterFluff": { - "name": "Ivmal Alef", - "source": "Ar7" - } - }, - "tokenUrl": "https://5e.tools/img/MM/Commoner.png", - "hasFluff": true + "page": 6, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "If cacao beans are allowed to ferment under the influence of the new moon and certain fae rituals are enacted before they are turned into chocolate, the resulting confection becomes memory chocolate, an especially firm, pleasingly fragrant food.", + "When you melt the chocolate on your tongue for 1 minute, you can kiss or lick a willing creature as an action and transport them into a memory from your past. (Licking is considered more gauche than kissing.) This effect lasts until the next dawn.", + "You and the target are mentally transported into this memory and your physical bodies are locked in an embrace and a trance-like state. While you experience the memory, you can't move or take any actions, and you can't perceive anything with regard to your own senses.", + "You choose the memory and appear in it as you are now, but as an imperceptible observer unable to affect the memory. The target enters the memory as your past self and experiences the memory exactly as you did, but is unable to change the memory. Once the memory ends, but before the effect does, you can choose to initiate a new memory, repeat the same memory, or end the trance.", + "The memory sharing lasts until the next dawn or you end it. The target can choose to leave the memory at any point (no action required) and wake up." + ] + }, + { + "name": "Scarlet Sausage", + "source": "Ar7", + "page": 7, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "The blood that dyes the eponymous raiment of a {@creature redcap|MPMM}, a wicked fey creature, possesses magical properties. When squeezed out of its cap, purified, and cured, the blood can be formed into a sausage. A scarlet sausage is an acquired taste, but it is the only known palliative\u2014of a sort\u2014for vampirism.", + "As an action, a {@creature vampire spawn|MM} can eat a single scarlet sausage. Alternatively, as an action, another creature can feed a scarlet sausage to an {@condition incapacitated} {@creature vampire spawn|MM}.", + "For 8 hours, the {@creature vampire spawn|MM} regains its former personality and memories. {@creature Vampire|MM|True vampires} are unaffected by a scarlet sausage.", + "{@creature Vampire spawn|MM} can become inured to the effects of scarlet sausage. If a {@creature vampire spawn|MM} has consumed a scarlet sausage, the effect of each subsequent scarlet sausage it eats is reduced by an additional 1 hour until it can no longer be affected by a scarlet sausage." + ] + }, + { + "name": "Sepulcheese", + "source": "Ar7", + "page": 6, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "When a mixture of goat's and cow's milk is fermented using special techniques in the chest cavity of an animated zombie, a peculiar fungus transforms it over several months into sepulcheese, an orange and purple-veined, earthy, crumbly cheese.", + "You can eat this cheese as an action to gain the following feature: As an action, you shout with arcane power. Each undead that can see or hear you within 30 feet of you must make a {@dc 17} Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.", + "A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions.", + "For its action, it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the {@action Dodge} action.", + "You can only use this feature once after eating the cheese. If you don't use it before your next long rest after eating the cheese, you lose the feature.", + "Eating more than one cheese before using the feature doesn't increase the potency or frequency of the effect. In fact, eating too much in a short span can cause one's skin to wither, as though afflicted by terrible necrotic energies." + ] + }, + { + "name": "Silver Guild Badge", + "source": "Ar7", + "page": 4, + "rarity": "unknown (magic)", + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": 2, + "charges": 2, + "entries": [ + "The badge is keyed to the owner's soul so only they can use it. The magic badge grants the Artisan advantage on saving throws against disease and has 2 charges that it regains daily at dawn.", + "As an action while wearing the badge, the Artisan can expend 1 or more of its charges to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} (1 charge), {@spell protection from poison} (1 charge), {@spell purify food and drink} (1 charge), and {@spell lesser restoration} (2 charges)." + ], + "attachedSpells": [ + "detect poison and disease", + "protection from poison", + "purify food and drink", + "lesser restoration" + ] }, { - "name": "Krakenvine", + "name": "Staff of the Desert Sands", "source": "Ar7", - "page": 14, - "size": [ - "L" - ], - "type": "plant", - "ac": [ - { - "ac": 12, - "condition": "+ PB", - "from": [ - "natural armor" - ] - } - ], - "hp": { - "special": "30 + 10 × PB" - }, - "speed": { - "walk": 10 - }, - "str": 17, - "dex": 14, - "con": 15, - "int": 3, - "wis": 12, - "cha": 2, - "passive": 11, - "conditionImmune": [ - "blinded", - "deafened" - ], - "trait": [ + "page": 15, + "type": "M", + "rarity": "very rare", + "reqAttune": "by a druid or ranger", + "reqAttuneTags": [ { - "name": "Plant Camouflage", - "entries": [ - "The krakenvine has advantage on Dexterity ({@skill Stealth}) checks made to hide in areas with abundant plant life." - ] + "class": "druid" }, { - "name": "Power of Nature", - "entries": [ - "The krakenvine's weapon attacks are magical." - ] + "class": "ranger" } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The krakenvine makes two vine lash attacks, each of which it can replace with one use of Fling." - ] - }, + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+2", + "bonusSpellAttack": "+2", + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 4}", + "charges": 10, + "staff": true, + "entries": [ + "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. In addition, you don't gain levels of {@condition exhaustion} from the effects of extreme heat or extreme cold.", + "The staff has 10 charges for the following properties. It regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.", { - "name": "Vine Lash", + "type": "entries", + "name": "Spells", "entries": [ - "{@atk mw} {@hit 3 + PB} to hit, reach 10 ft., one target. {@h}{@damage 1d8 + 3 + PB} bludgeoning damage, and the target is {@condition grappled} (escape {@dc 11 + PB}). Until this grapple ends, the target is {@condition restrained}. The krakenvine can {@action grapple} up to two targets in this way at once." + "You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell blur} (2 charges) {@spell dust cloud|Ar7}* (3 charges) {@spell faerie fire} (1 charge) {@spell gust of wind} (2 charges) {@spell meld into stone} (3 charges) {@spell speak with animals} (1 charge) {@spell stoneskin} (4 charges)", + "You can also use an action to cast the {@spell create or destroy water} spell from the staff without using any charges." ] }, { - "name": "Fling", + "type": "entries", + "name": "Spirit of the Sand", "entries": [ - "One Medium or smaller object held or creature {@condition grappled} by the krakenvine is thrown up to 30 feet in a direction of the krakenvine's choosing and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 11 + PB} Dexterity saving throw or take the same damage and be knocked {@condition prone}." + "You can use an action to plant one end of the staff in sand and expend 1 charge to cast {@spell sandstorm|Ar7},* centered on the staff. You and up to six creatures of your choice that you can see are immune to the effects of the sandstorm. Once this property is used, it can't be used again until the next dawn." ] } ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "prone", - "restrained" - ], - "savingThrowForced": [ - "dexterity" + "attachedSpells": [ + "create or destroy water", + "blur", + "faerie fire", + "gust of wind", + "meld into stone", + "speak with animals", + "stoneskin", + "dust cloud|Ar7", + "sandstorm|Ar7" ] }, { - "name": "Nuhara Mfala", - "isNpc": true, - "source": "Ar7", - "page": 10, - "_copy": { - "name": "Commoner", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the commoner", - "with": "Nuhara", - "flags": "i" - } - } - }, - "type": { - "type": "humanoid", - "tags": [ - "dragonborn" - ] - }, - "fluff": { - "_monsterFluff": { - "name": "Mfalas", - "source": "Ar7" - }, - "_appendMonsterFluff": { - "name": "Nuhara Mfala", - "source": "Ar7" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Nuhara.webp", - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Nupita Mfala", - "isNpc": true, - "source": "Ar7", - "page": 10, - "_copy": { - "name": "Druid", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the druid", - "with": "Nupita", - "flags": "i" - } - } - }, - "type": { - "type": "humanoid", - "tags": [ - "dragonborn" - ] - }, - "fluff": { - "_monsterFluff": { - "name": "Mfalas", - "source": "Ar7" - }, - "_appendMonsterFluff": { - "name": "Nupita Mfala", - "source": "Ar7" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Nupita.webp", - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Onriel", - "isNpc": true, - "isNamedCreature": true, - "source": "Ar7", - "page": 27, - "_copy": { - "name": "Unicorn", - "source": "MM", - "_mod": { - "*": { - "mode": "replaceTxt", - "replace": "the unicorn", - "with": "Onriel", - "flags": "i" - } - } - }, - "fluff": { - "_monsterFluff": { - "name": "Onriel", - "source": "Ar7" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/OnrielToken.webp", - "hasFluffImages": true - }, - { - "name": "Thornbush", + "name": "Staff of the Endless Plains", "source": "Ar7", - "page": 14, - "size": [ - "M" - ], - "type": "plant", - "ac": [ - { - "ac": 13, - "condition": "+ PB", - "from": [ - "natural armor" - ] - } - ], - "hp": { - "special": "20 + 10 × PB" - }, - "speed": { - "walk": 20 - }, - "str": 14, - "dex": 16, - "con": 14, - "int": 3, - "wis": 13, - "cha": 2, - "passive": 11, - "conditionImmune": [ - "blinded", - "deafened" + "page": 16, + "type": "M", + "rarity": "very rare", + "reqAttune": "by a druid or ranger", + "reqAttuneTags": [ + { + "class": "druid" + }, + { + "class": "ranger" + } ], - "trait": [ + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+2", + "bonusSpellAttack": "+2", + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 4}", + "charges": 10, + "staff": true, + "entries": [ + "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. In addition, you have advantage on Dexterity ({@skill Stealth}) checks made to hide in tall grass and Wisdom ({@skill Survival}) checks made to track creatures across grassland.", + "The staff has 10 charges for the following properties. It regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.", { - "name": "Plant Camouflage", + "type": "entries", + "name": "Spells", "entries": [ - "The thornbush has advantage on Dexterity ({@skill Stealth}) checks made to hide in areas with abundant plant life." + "You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell locate creature} (4 charges) {@spell locate object} (2 charges) {@spell longstrider} (1 charge per spell level, up to 4th) {@spell pass without trace} (2 charges) {@spell plant growth} (3 charges) {@spell scrying} (5 charges) {@spell wind walk} (6 charges)", + "You can also use an action to cast the {@spell locate animals or plants} spell from the staff without using any charges." ] }, { - "name": "Power of Nature", + "type": "entries", + "name": "Traveler's Blessing", "entries": [ - "The thornbush's weapon attacks are magical." + "As an action, you can expend 1 charge and choose up to six creatures you can see within 30 feet of you. For the next eight hours, each creature's travel pace is doubled, it ignores the effects of any levels of {@condition exhaustion} it already has, and it can't gain new levels of {@condition exhaustion} from environmental hazards or tiring travel." ] + } + ], + "attachedSpells": [ + "locate animals or plants", + "locate creature", + "locate object", + "pass without trace", + "plant growth", + "scrying", + "wind walk", + "longstrider" + ] + }, + { + "name": "Staff of the Frozen Tundra", + "source": "Ar7", + "page": 16, + "type": "M", + "rarity": "very rare", + "reqAttune": "by a druid or ranger", + "reqAttuneTags": [ + { + "class": "druid" }, { - "name": "Stickler", - "entries": [ - "When the thornbush hits a creature with an {@action opportunity attack}, that creature's speed becomes 0 for the rest of the turn. Creatures provoke {@action opportunity attack|PHB|opportunity attacks} from the thornbush even if they take the {@action Disengage} action before leaving its reach." - ] + "class": "ranger" } ], - "action": [ + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+2", + "bonusSpellAttack": "+2", + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 4}", + "charges": 10, + "staff": true, + "entries": [ + "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. In addition, you don't gain levels of {@condition exhaustion} from the effects of extreme cold, and you have advantage on Wisdom ({@skill Survival}) checks made to track creatures across icy terrain.", + "The staff has 10 charges for the following properties. It regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.", { - "name": "Multiattack", + "type": "entries", + "name": "Spells", "entries": [ - "The thornbush makes a number of thorny strike attacks equal to half your proficiency bonus, rounded down." + "You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell create or destroy water} (1 charge per spell level, up to 4th) {@spell flurry of icicles|Ar7}* (2 charges) {@spell hold monster} (5 charges) {@spell ice sheet|Ar7}* (4 charges) {@spell instant freeze|Ar7}* (1 charge per spell level, up to 4th) {@spell wall of ice} (6 charges) {@spell water walk} (3 charges)", + "You can also use an action to cast the {@spell protection from energy} (cold only) spell from the staff without using any charges." ] }, { - "name": "Thorny Strike", + "type": "entries", + "name": "Igloo Form", "entries": [ - "{@atk mw} {@hit 3 + PB} to hit, reach 10 ft., one target. {@h}{@damage 2d4 + 3 + PB} piercing damage." + "You can use an action to plant one end of the staff in snow or ice and expend 1 charge to transform it into an igloo that lasts for 8 hours. The igloo is a dome centered on the staff with a radius of 10 feet, AC 14, and 30 hit points. It can shelter ten creatures of Medium size or smaller, and the inside of the igloo is a comfortable temperature, regardless of the weather outside.", + "The igloo appears ordinary, but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the igloo and using another action to speak the command word, you can dismiss the igloo early. If the igloo is reduced to 0 hit points, the staff returns to its normal form." ] } ], - "actionTags": [ - "Multiattack" + "attachedSpells": [ + "protection from energy", + "hold monster", + "wall of ice", + "water walk", + "create or destroy water", + "flurry of icicles|Ar7", + "ice sheet|Ar7", + "instant freeze|Ar7" ], - "miscTags": [ - "MW", - "RCH" - ] - } - ], - "monsterFluff": [ - { - "name": "Akangsha Sundarbandar", - "source": "Ar7", - "_copy": { - "name": "Mage", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": { - "type": "entries", - "entries": [ - "{@note they/them}", - { - "type": "quote", - "entries": [ - "Rot: it is the cold fire that transforms a humble corpse into something marvelous. Once we conquer our fear of it, embrace the peculiar potency that death bestows upon a body\u2014any body, all bodies\u2014then death becomes another toolbox!" - ], - "by": "Akangsha Sundarbandar" - }, - "A stout, elderly wizard, Akangsha is a Fermenter, renowned in the Pickling Guild for their powerful curatives. However, the grandmotherly halfling has a secret: their cures are all necromantic in nature. They maintain a basement full of undead creatures from which to derive cures.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 8, - "items": [ - { - "type": "item", - "name": "Signature Look:", - "entries": [ - "Akangsha keeps a pet toad with an enormous mushroom growing on its back by their side at all times. Akangsha considers the mushroom their pet, and the toad is merely the vehicle for it. They've named it Toadstool. (The toad has no name.)" - ] - }, - { - "type": "item", - "name": "Personality:", - "entries": [ - "Akangsha is cerebral, doting, and empathetic." - ] - } - ] - }, - { - "type": "hr" - } - ] - } - } - } - } - }, - { - "name": "Glorian the Secretariat", - "source": "Ar7", - "_copy": { - "name": "Doppelganger", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": { - "type": "entries", - "entries": [ - "{@note they/them}", - { - "type": "quote", - "entries": [ - "You think an organization runs on people? Wrong! An organization runs on paper! Memos, hastily jotted instructions, circulars of policy, records of accounts and transactions... the form of true power, my dear, is crisp, white, and flat!" - ], - "by": "Glorian the Secretariat" - }, - "Glorian, one of the most influential Artisans of the Pickling Guild, handles much of its administrative affairs, both mundane and secret. This identity is a front: Glorian is a doppelganger named Tchilinfallorsh who seeks revenge against the unknown Director who \"let\" their elf lover, Cyril Twindew, die of disease a few decades ago. They care nothing for the Pickling Guild's mission.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 8, - "items": [ - { - "type": "item", - "name": "Signature Look:", - "entries": [ - "Glorian's hands are always stained with ink, no matter their form. They appear as an elf." - ] - }, - { - "type": "item", - "name": "Personality:", - "entries": [ - "Glorian seems fastidious and obsessive, but that is a ruse to hide their calculating nature." - ] - }, - { - "type": "item", - "name": "Statistics:", - "entries": [ - "Glorian uses the statistics of a {@creature doppelganger|MM}." - ] - } - ] - }, - { - "type": "hr" - } - ] - } - } - } - } - }, - { - "name": "Granny Roachhand", - "source": "Ar7", - "_copy": { - "name": "Night Hag", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Granny Roachhand", - "page": 30, - "entries": [ - "Granny Roachhand's coven of night hags in the Lower Planes exiled her for scheming against the other sisters. She recently came to Aethelfaer's forest and plots to corrupt the beasts and plants in the wode to create an army of loyal servants. Her goal is to claim the forest as her domain and torture unsuspecting travelers who enter the woods for fun, but {@creature Aethelfaer|Ar7} and {@creature Onriel|Ar7} keep foiling her plans." - ] - }, - { - "type": "hr" - } - ] - } + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Story Hook: Staff of the Frozen Tundra", + "page": 16, + "entries": [ + "In their travels across a snowy landscape, the characters discover a perfect shelter from the frigid arctic night: an igloo! If the party spends the night inside the igloo, a druid or ranger character dreams of a keen-eyed white fox who transforms into an old dwarf woman and whispers the command word {@i haribur} in their ear. This command word turns the igloo into a staff of the frozen tundra." + ] + } + ] } - } + ] } }, { - "name": "Ivmal Alef", + "name": "Staff of the Granite Peaks", "source": "Ar7", - "_copy": { - "name": "Commoner", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": { - "type": "entries", - "entries": [ - "{@note he/him}", - { - "type": "quote", - "entries": [ - "Why do I ferment? Consider this: you and I may separately follow the recipe for a cake and bake two identical desserts. But if you and I follow the exact same recipe for fermented cabbage, why, no power on earth will allow these two cabbages to taste the same. To ferment is to create art. To ferment is to be individual." - ], - "by": "Ivmal Alef" - }, - "Scrawny, redheaded, and fresh out of his teens, apprentice alchemist Ivmal is an ardent Annual Member of the Pickling Guild who doesn't suspect its true purpose. He volunteers at a tiny, guild-controlled shop and is always on the lookout for new members.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 9, - "items": [ - { - "type": "item", - "name": "Signature Look:", - "entries": [ - "Ivmal always wears one item of clothing or jewelry with a vegetable motif." - ] - }, - { - "type": "item", - "name": "Personality:", - "entries": [ - "Ivmal is effusive, enthusiastic, and artsy." - ] - }, - { - "type": "item", - "name": "Statistics:", - "entries": [ - "Ivmal uses the statistics of a {@creature commoner|MM}." - ] - } - ] - }, - { - "type": "hr" - } - ] - } - } + "page": 17, + "type": "M", + "rarity": "rare", + "reqAttune": "by a druid or ranger", + "reqAttuneTags": [ + { + "class": "druid" + }, + { + "class": "ranger" + } + ], + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+2", + "bonusSpellAttack": "+2", + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 4}", + "charges": 10, + "staff": true, + "entries": [ + "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. In addition, you and creatures you choose within 30 feet of you are considered acclimated to breathing at elevations up to 20,000 feet.", + "The staff has 10 charges for the following properties.", + "It regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.", + { + "type": "entries", + "name": "Spells", + "entries": [ + "You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell call lightning} (3 charges) {@spell jump} (1 charge) {@spell meld into stone} (3 charges) {@spell move earth} (6 charges) {@spell stone shape} (4 charges) {@spell thunderwave} (1 charge per spell level, up to 4th) {@spell tremorsense|Ar7}* (2 charges)", + "You can also use a reaction to cast the {@spell feather fall} spell from the staff without using any charges." + ] + }, + { + "type": "entries", + "name": "Bridge Form", + "entries": [ + "You can use an action to plant one end of the staff into the ground within 5 feet of a chasm or other gap and expend 1 charge to create a sturdy wood-and-rope bridge with a length of up to 50 feet, a width of 5 feet, AC 15, and 20 hit points per 5-foot section. The bridge appears ordinary, but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the bridge and using another action to speak its command word, you return the staff to its normal form. Any creature on the bridge falls when it reverts to a staff. If any 5-foot section of the bridge is reduced to 0 hit points, the staff returns to its normal form." + ] } + ], + "attachedSpells": [ + "feather fall", + "call lightning", + "jump", + "meld into stone", + "move earth", + "stone shape", + "thunderwave", + "tremorsense|Ar7" + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Story Hook: Staff of the Granite Peaks", + "page": 17, + "entries": [ + "While traveling in the mountains, the characters come across a perilous chasm spanned by a simple bridge. While crossing the bridge, a druid or ranger character who places their hand on the rope handrail hears the command word {@i haku'ar} ringing in their mind. This command word turns the bridge into a staff of the granite peaks." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/TheGranitePeaks.webp" + }, + "altText": "Four figures crossing a wide, wooden bridge suspended between two stony peaks. A bright sunset illuminates rivers running between mountains in the distance." + } + ] } }, { - "name": "Mfalas", + "name": "Staff of the Seasons", "source": "Ar7", + "page": 19, + "type": "M", + "rarity": "rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 4}", + "charges": 10, + "staff": true, "entries": [ - "{@note she/her}", + "The spirit of an ancient eladrin druid inhabits this long wooden staff, which changes form to reflect the current mood of the spirit. Whenever you complete a long rest, roll {@dice 1d4} to determine what form the staff takes: 1 (autumn), 2 (winter), 3 (spring), or 4 (summer).", + "The staff has 10 charges. The staff regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff turns to dry leaves and is lost forever. While holding it, you can use an action to expend 1 or more of the charges to cast certain spells from it, using your spell save DC and spellcasting ability modifier.", { - "type": "quote", + "type": "entries", + "name": "Autumn Form", "entries": [ - "Why should we waste our time praying for miracles when the real miracles are all around us? The gods don't need us to recite chants in a dusty chapel, they expect us to get into the dirt and dig up the ruddy weed that'll cure us!" - ], - "by": "Nupita & Nuhara Mfala" + "Small red and gold leaves wreathe the top of the staff in a dazzling fall canopy. While the staff is in this form, you can cast the following spells from it: {@spell aid} (2 charges), {@spell bless} (1 charge per spell level, up to 4th), {@spell create food and water} (3 charges), and {@spell cure wounds} (1 charge per spell level, up to 4th)." + ] }, - "Blue-scaled {@creature Nupita Mfala|Ar7|Nupita} and her purple-scaled teenage daughter {@creature Nuhara Mfala|Ar7|Nuhara} are Fermenters who run a microbrewery in remote Radha's Grace, a village known for its profusion of fantastic insect life. The pair secretly collect samples of the local wildlife to use in new remedies, particularly the eggs, cast-off exoskeletons, and shucked-off chrysalides of the rare insects that thrive there. While the two love each other dearly, they often butt heads over {@creature Nuhara Mfala|Ar7|Nuhara's} independence.", { - "type": "list", - "style": "list-hang-notitle", - "page": 10, - "items": [ - { - "type": "item", - "name": "Signature Look:", - "entries": [ - "Their claws are exquisitely painted with floral motifs." - ] - }, - { - "type": "item", - "name": "Personality:", - "entries": [ - "They are practical women, dedicated to their task. {@creature Nupita Mfala|Ar7|Nupita} is somewhat anxious, while {@creature Nuhara Mfala|Ar7|Nuhara} is naturally curious." - ] - }, - { - "type": "item", - "name": "Statistics:", - "entries": [ - "{@creature Nupita Mfala|Ar7|Nupita} uses the statistics of a {@creature druid|MM}, and {@creature Nuhara Mfala|Ar7|Nuhara} uses the statistics of a {@creature commoner|MM}." - ] - } + "type": "entries", + "name": "Winter Form", + "entries": [ + "The wood of the staff is cool to the touch, and small sprigs of holly sprout from the top. While the staff is in this form, you can cast the following spells from it: {@spell bane} (1 charge per spell level, up to 4th), {@spell blindness/deafness} (2 charges), {@spell gust of wind} (2 charges), and {@spell sleep} (1 charge per spell level, up to 4th)." ] }, { - "type": "hr" - } - ], - "images": [ + "type": "entries", + "name": "Spring Form", + "entries": [ + "The knobby top of the staff is adorned with new leaves and budding flowers. While the staff is in this form, you can cast the following spells from it: {@spell beacon of hope} (3 charges), {@spell conjure animals} (3 charges), {@spell enhance ability} (2 charges), and {@spell goodberry} (1 charge)." + ] + }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/NupitaAndNuhara.webp" - }, - "altText": "A blue dragonborn plucks a leaf from a tree, while below her a purple-scaled dragonborn holds an armload of branches." + "type": "entries", + "name": "Summer Form", + "entries": [ + "Deep green leaves shade the top of the staff, rustling gently in an unseen breeze. While the staff is in this form, you can cast the following spells from it: {@spell continual flame} (2 charges), {@spell daylight} (3 charges), {@spell haste} (3 charges), and {@spell heroism} (1 charge per spell level, up to 4th)." + ] } - ] - }, - { - "name": "Nuhara Mfala", - "source": "Ar7", - "_copy": { - "name": "Commoner", - "source": "MM" - } - }, - { - "name": "Nupita Mfala", - "source": "Ar7", - "_copy": { - "name": "Druid", - "source": "MM" - } + ], + "attachedSpells": [ + "aid", + "create food and water", + "gust of wind", + "beacon of hope", + "conjure animals", + "enhance ability", + "goodberry", + "continual flame", + "daylight", + "haste", + "bless", + "cure wounds", + "bane", + "sleep", + "heroism", + "blindness/deafness" + ] }, { - "name": "Onriel", + "name": "Staff of the Swamplands", "source": "Ar7", - "_copy": { - "name": "Unicorn", - "source": "MM" - }, - "images": [ + "page": 18, + "type": "M", + "rarity": "very rare", + "reqAttune": "by a druid or ranger", + "reqAttuneTags": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Onriel.webp" - }, - "altText": "A unicorn standing in a clearing." + "class": "druid" }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/OnrielCombat.webp" - }, - "altText": "A unicorn rearing up on hind legs, ready to strike Aethelfaer." + "class": "ranger" } - ] - } - ], - "item": [ - { - "name": "Amulet of Woodland Speech", - "source": "Ar7", - "page": 13, - "rarity": "uncommon", - "wondrous": true, - "recharge": "dawn", - "rechargeAmount": 3, - "charges": 3, - "entries": [ - "This small stone pendant is carved like an acorn and feels slightly warm to the touch.", - "The amulet has 3 charges, and regains all expended charges daily at dawn. While wearing this pendant, you can understand and speak {@language Sylvan|PHB}, and you have advantage on Wisdom ({@skill Animal Handling}) checks made to interact with nonhostile animals. In addition, you can expend 1 charge as an action to cast the {@spell speak with animals} spell from it." ], - "attachedSpells": [ - "speak with animals" + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Story Hook: Amulet of Woodland Speech", - "page": 13, - "entries": [ - "Humanoid loggers are destroying the habitats of many woodland folk, and when the loggers turn their sawblades to a flourishing grove, the animals of the forest send the awakened squirrel Quickpaw to ask for the characters' aid. If they can scare away the loggers or persuade them to take their tree cutting elsewhere, Quickpaw gives them an amulet of woodland speech from her winter store. \"You can't munch it, but it's warm!\"" - ] - } - ] - } - ] - } - }, - { - "name": "Bag of Saplings", - "source": "Ar7", - "page": 13, - "rarity": "rare", - "wondrous": true, - "weight": 0.5, + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+2", + "bonusSpellAttack": "+2", "recharge": "dawn", - "rechargeAmount": 3, - "charges": 3, + "rechargeAmount": "{@dice 1d6 + 4}", + "charges": 10, + "staff": true, "entries": [ - "This rough homespun bag appears empty, but reaching inside the bag reveals the presence of many small seeds.", - "The bag weighs half a pound.", - "You can use an action to pull a seed from the bag and throw it up to 20 feet. When the seed lands, it grows into an {@creature awakened tree|MM} {@homebrew |(see the core rules for its stat block)}. Unless it dies or you pull another seed from the bag, the tree remains animated until the next sunset, at which point it takes root if possible.", - "While animated, the tree is friendly to you and your allies. In combat, the tree shares your initiative count, but it takes its turn immediately after yours. You can use a bonus action to command how the tree moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the tree doesn't act except to defend itself if attacked.", - "Once three seeds have been pulled from the bag, the bag can't be used again until the next dawn." + "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. In addition, you have advantage on Dexterity ({@skill Stealth}) checks made to move quietly in swamps and Wisdom ({@skill Survival}) checks made to track creatures across swampy ground.", + "The staff has 10 charges for the following properties. It regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.", + { + "type": "entries", + "name": "Spells", + "entries": [ + "You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell entangle} (1 charge) {@spell fog cloud} (1 charge per spell level, up to 4th) {@spell giant insect} (4 charges) {@spell insect plague} (5 charges) {@spell plant growth} (3 charges) {@spell spike growth} (2 charges) {@spell water walk} (3 charges)", + "You can also use an action to cast the {@spell speak with plants} spell from the staff without using any charges." + ] + }, + { + "type": "entries", + "name": "Bog", + "entries": [ + "You can use an action to plant one end of the staff in the ground and expend 1 charge to create a bog in a 60-foot radius around the staff. This area is {@quickref difficult terrain||3} for creatures other than you. Another creature that starts its turn in the bog must make a Strength saving throw against your spell save DC or have its speed reduced to 0 until the start of its next turn. The bog lasts for {@dice 1d4 + 2} rounds or until you pull the staff out of the ground, at which point the bog is sucked into the ground and vanishes." + ] + } + ], + "attachedSpells": [ + "speak with plants", + "entangle", + "giant insect", + "insect plague", + "plant growth", + "spike growth", + "water walk", + "fog cloud" ] }, { - "name": "Belt of Vines", + "name": "Staff of the Tides", "source": "Ar7", - "page": 13, + "page": 18, + "type": "M", "rarity": "very rare", - "reqAttune": "by a druid", + "reqAttune": "by a druid or ranger", "reqAttuneTags": [ { "class": "druid" + }, + { + "class": "ranger" } ], - "wondrous": true, + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+2", + "bonusSpellAttack": "+2", + "modifySpeed": { + "equal": { + "swim": "walk" + } + }, + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 4}", + "charges": 10, + "staff": true, "entries": [ - "This belt of intricately woven vines twists and tightens as you wrap it around your waist, entwining its tendrils to grasp you snugly. While wearing this belt, you can use your {@classFeature Wild Shape|Druid||2} to transform into a plant, choosing from {@note the {@creature Krakenvine|Ar7} and the {@creature Thornbush|Ar7}.} {@homebrew |the forms on page 14.}" + "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. In addition, you have a swimming speed equal to your walking speed, and when you are within 10 miles of a body of water with tides, you always know when the next high and low tides are.", + "The staff has 10 charges for the following properties. It regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.", + { + "type": "entries", + "name": "Spells", + "entries": [ + "You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell control water} (4 charges) {@spell create or destroy water} (1 charge per spell level, up to 4th) {@spell fog cloud} (1 charge per spell level, up to 4th) {@spell gust of wind} (2 charges) {@spell jet of water|Ar7}* (3 charges) {@spell maelstrom avatar|Ar7}* (4 charges) {@spell water walk} (3 charges)", + "You can also use an action to cast the {@spell water breathing} spell from the staff without using any charges." + ] + }, + { + "type": "entries", + "name": "Kayak Form", + "entries": [ + "You can use an action to place one end of the staff in water and expend 1 charge to transform the staff into a paddle and a kayak that can fit up to two Medium creatures. Only you can paddle the kayak. The kayak appears ordinary, but radiates a faint aura of transmutation magic if targeted by detect magic. While holding the paddle, you can use an action to speak its command word and return the staff to its normal form." + ] + } + ], + "attachedSpells": [ + "water breathing", + "control water", + "gust of wind", + "water walk", + "create or destroy water", + "fog cloud", + "maelstrom avatar|Ar7", + "jet of water|Ar7" ] }, { - "name": "Charm of Communication", + "name": "Subterranean Staff", "source": "Ar7", - "page": 13, - "rarity": "uncommon", - "wondrous": true, + "page": 19, + "type": "M", + "rarity": "rare", + "reqAttune": "by a druid or ranger", + "reqAttuneTags": [ + { + "class": "druid" + }, + { + "class": "ranger" + } + ], + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+2", + "bonusSpellAttack": "+2", + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 4}", + "charges": 10, + "staff": true, "entries": [ - "This ceramic pendant bears the indent of a feline paw print. While transformed into a beast by the {@classFeature Wild Shape|Druid||2} feature, the {@spell polymorph} spell, or similar magic, you can communicate telepathically with any beast or humanoid you can see within 30 feet of you." + "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. In addition, you can't be {@quickref surprised|PHB|3|0|surprised} while underground.", + "The staff has 10 charges for the following properties. It regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.", + { + "type": "entries", + "name": "Spells", + "entries": [ + "You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell faerie fire} (1 charge) {@spell meld into stone} (3 charges) {@spell pass without trace} (2 charges) {@spell protection from poison} (2 charges) {@spell stoneskin} (4 charges) {@spell tremorsense|Ar7}* (2 charges) {@spell wall of stone} (5 charges)", + "You can also use an action to cast the {@spell darkvision} spell from the staff without using any charges." + ] + }, + { + "type": "entries", + "name": "Web Spinner", + "entries": [ + "You can use an action and expend 1 charge to shoot a thick strand of sticky webbing out of the staff. Make a ranged spell attack against a creature you can see within 30 feet of you using your spellcasting ability.", + "On a hit, the target is {@condition restrained}. The {@condition restrained} target can use its action to make a Strength check against your spell save DC, bursting out of the webbing on a success." + ] + } ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Story Hook: Charm of Communication", - "page": 13, - "entries": [ - "A druid named Issoire is trapped in the form of a lynx, and he needs the characters' help to return to his humanoid form. Luckily, the charm of communication dangling on a leather cord around his neck allows him to communicate telepathically with the party, and he offers to make another charm for them when he is returned to his humanoid shape." - ] - } - ] - } - ] - } + "attachedSpells": [ + "faerie fire", + "meld into stone", + "pass without trace", + "protection from poison", + "stoneskin", + "wall of stone", + "darkvision", + "tremorsense|Ar7" + ] }, { - "name": "Cloak of the Grove Guardian", + "name": "Wildflower Wand", "source": "Ar7", - "page": 13, - "rarity": "legendary", - "reqAttune": "by a druid", - "reqAttuneTags": [ - { - "class": "druid" - } - ], + "page": 19, + "rarity": "uncommon", "wondrous": true, - "bonusSpellAttack": "+3", - "bonusSpellSaveDc": "+3", - "recharge": "dawn", "entries": [ - "This magnificent cloak is fashioned of living leaves in a dazzling array of green hues. While wearing this cloak, you are always under the effects of the {@spell speak with animals} spell, and you gain a +3 bonus to spell attack rolls and to the spell save DC of your druid spells. In addition, if you aren't wearing armor, your base Armor Class is 11 + your Dexterity modifier + your Wisdom modifier.", - "As an action, you can magically animate up to two trees you can see within 60 feet of you. An {@creature animated tree|Ar7} has the same statistics as a {@creature treant|MM} {@homebrew |(see the core rules for its stat block)}, except it has Intelligence and Charisma scores of 1, it can't speak, and it only has the Slam action option.", - "An animated tree acts as your ally. The tree remains animate for 1 day or until it dies; until you fall {@condition unconscious} or are more than 120 feet from the tree; or until you take a bonus action to turn it back into an inanimate tree. The tree then takes root if possible. Once you use this property, you can't use it again until the next dawn." + "This slim wooden wand has tiny carved wildflowers twining around its length. While holding the wand, you can cast the {@spell druidcraft} spell at will." ], - "acSpecial": "11 + DEX + WIS if not wearing armor" - }, + "attachedSpells": [ + "druidcraft" + ] + } + ], + "itemGroup": [ { - "name": "Copper Guild Badge", + "name": "Guild Badge", "source": "Ar7", "page": 4, "rarity": "unknown (magic)", "wondrous": true, "recharge": "dawn", - "rechargeAmount": 1, - "charges": 1, "entries": [ - "The badge is keyed to the owner's soul so only they can use it. The badge has 1 charge, which it regains daily at dawn.", - "As an action while wearing the badge, the Fermenter can expend 1 charge to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} and {@spell purify food and drink}." + "The badge comes in three colors: gold (directors), silver (artisans), copper (fermenters). Owners of gold badges may also have lower ranked badges to keep their status as a director secret.", + "The badge is keyed to the owner's soul so only they can use it." + ], + "items": [ + "Copper Guild Badge|Ar7", + "Silver Guild Badge|Ar7", + "Gold Guild Badge|Ar7" ], "attachedSpells": [ "detect poison and disease", "purify food and drink" ] - }, + } + ], + "language": [ { - "name": "Gold Guild Badge", + "name": "Common Signs", "source": "Ar7", - "page": 4, - "rarity": "unknown (magic)", - "wondrous": true, - "recharge": "dawn", - "rechargeAmount": 3, - "charges": 3, "entries": [ - "The badge is keyed to the owner's soul so only they can use it. The magic badge grants the Director advantage on saving throws against disease and has 3 charges that it regains daily at dawn.", - "As an action while wearing the badge, the Director can expend 1 or more of its charges to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} (1 charge), {@spell purify food and drink} (1 charge), {@spell protection from poison} (1 charge), {@spell lesser restoration} (2 charges), {@spell speak with dead} (2 charges), and {@spell speak with plants} (2 charges)." + "Unlike {@language thieves' cant}, which is a pidgin of borrowed signs, verbal words, and symbols from multiple languages, Common Signs is a complete sign language, borrowing from {@language Dwarvish}, {@language Elvish}, and {@language Undercommon}. It is considered a universal language and adapted by disabled communities, especially within cities. As such, most people across the realm can communicate using it.", + "Common Signs is designed to be easy to learn, and spellcasters can make use of it to cast their spells. Effects that prevent casting spells with verbal components, such as the area of silence created by the {@spell silence} spell, are still effective against casters who use Common Signs. While affected by such a spell or effect, the caster forgets the important signs needed to cast spells with verbal components." + ] + } + ], + "monster": [ + { + "name": "Aethelfaer", + "isNamedCreature": true, + "source": "Ar7", + "page": 26, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + { + "tag": "elf", + "prefix": "wood" + } + ] + }, + "alignment": [ + "N", + "G" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item +2 breastplate}" + ] + } + ], + "hp": { + "average": 65, + "formula": "10d8 + 20" + }, + "speed": { + "walk": { + "number": 35, + "condition": "(40 ft. while wearing prosthetic foot)" + } + }, + "str": 10, + "dex": 18, + "con": 14, + "int": 12, + "wis": 16, + "cha": 10, + "save": { + "dex": "+7", + "wis": "+6" + }, + "skill": { + "acrobatics": "+7", + "animal handling": "+6", + "insight": "+6", + "nature": "+4", + "perception": "+6", + "stealth": "+7", + "survival": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, + "languages": [ + "Common", + "{@language Common Signs|Ar7}", + "Elvish", + "Sylvan" + ], + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Aethelfaer is a 7th-level spellcaster. His spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). He knows the following ranger spells:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell cure wounds}", + "{@spell hunter's mark}", + "{@spell longstrider}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell pass without trace}", + "{@spell zone of truth}" + ] + } + }, + "ability": "wis" + } + ], + "trait": [ + { + "name": "Archery Fighting Style", + "entries": [ + "Aethelfaer gains a +2 bonus to attack rolls with ranged weapons (included in the attack)." + ] + }, + { + "name": "Athletic Advantage", + "entries": [ + "Aethelfaer has advantage on Strength ({@skill Athletics}) checks made to climb and jump while wearing his prosthetic foot." + ] + }, + { + "name": "Cunning Action", + "entries": [ + "On each of his turns, Aethelfaer can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + }, + { + "name": "Fey Ancestry", + "entries": [ + "Aethelfaer has advantage on saving throws against being {@condition charmed}, and magic can't put him to sleep." + ] + }, + { + "name": "Poison Application", + "entries": [ + "Aethelfaer keeps a container of poison in his prosthetic arm. As a bonus action, he can apply poison to one weapon or piece of ammunition. The poison remains potent for 1 hour or until that weapon or ammunition deals damage to a target. If struck by a {@condition poisoned} weapon or piece of ammunition, the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one. Aethelfaer has twenty doses of poison." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Aethelfaer attacks twice with his longbow or three times with his shortsword." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + ] + }, + { + "name": "Primeval Awareness", + "entries": [ + "Aethelfaer expends a spell slot to focus his awareness on his surroundings. For 1 minute per level of the spell slot he expends, he can sense if any creatures of the following types are present within 1 mile: aberrations, celestials, dragons, elementals, fey, fiends, and undead. He can't sense the creatures' location or number." + ] + } + ], + "reaction": [ + { + "name": "Deflect (1/Day)", + "entries": [ + "When Aethelfaer is hit by a ranged weapon attack and wearing his prosthetic arm, he can attempt to deflect the missile used in the attack. The damage he takes from the attack is reduced by 12 ({@dice 1d10 + 7}). If the damage is reduced to 0, Aethelfaer catches the missile and can make a ranged attack with it as part of the same reaction with a {@hit 9} bonus to the attack roll. The attack uses the missile's original range." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/AethelfaerToken.webp", + "attachedItems": [ + "longbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Fey Ancestry" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "I", + "P" + ], + "spellcastingTags": [ + "CR" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForced": [ + "constitution" ], - "attachedSpells": [ - "detect poison and disease", - "purify food and drink", - "protection from poison", - "lesser restoration", - "speak with dead", - "speak with plants" + "savingThrowForcedSpell": [ + "charisma" ] }, { - "name": "Guild Artisan's Scythe", + "name": "Aethelfaer Retainer", "source": "Ar7", - "page": 5, - "baseItem": "glaive|PHB", - "type": "M", - "rarity": "very rare", - "reqAttune": true, - "weight": 6, - "weaponCategory": "martial", - "property": [ - "H", - "R", - "2H" + "page": 30, + "size": [ + "M" ], - "dmg1": "1d10", - "dmgType": "S", - "bonusWeapon": "+2", - "entries": [ - "This masterfully crafted scythe has a handle made of petrified wood and wrapped with rings of inlaid brass. Its blade is broad and flat, inscribed with an enameled blazon of the guild. You gain a +2 bonus to attack and damage rolls made with this magic weapon.", + "type": { + "type": "humanoid", + "tags": [ + { + "tag": "elf", + "prefix": "wood" + } + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "type": "entries", - "name": "Festering Wounds", + "ac": 17, + "from": [ + "Medium" + ] + } + ], + "hp": { + "special": "health levels equal to their level" + }, + "speed": { + "walk": { + "number": 30, + "condition": "(dependant on ancestry)" + } + }, + "str": 14, + "dex": 18, + "con": 14, + "int": 14, + "wis": 18, + "cha": 14, + "save": { + "str": "+6", + "dex": "+3", + "con": "+3", + "int": "+3", + "wis": "+6", + "cha": "+3" + }, + "senses": [ + "appropriate to ancestry" + ], + "passive": null, + "languages": [ + "Common", + "{@language Common Signs|Ar7}", + "Elvish", + "Sylvan" + ], + "cr": "Unknown", + "trait": [ + { + "name": "Retainer", "entries": [ - "A creature that takes damage from the scythe must make a {@dc 15} Constitution saving throw. On a failure, it can't regain hit points until the end of its next turn." + "This creature is a Retainer, as described in {@book Strongholds and Followers|SaF|8|Retainers}" + ] + } + ], + "action": [ + { + "name": "Signature Attack", + "entries": [ + "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage." ] }, { - "type": "entries", - "name": "Slime Form", + "name": "Poison Arrow (3/Day)", "entries": [ - "Once per day, you can use an action to lick the blade of the scythe and transform yourself into a {@creature black pudding|MM} for up to 1 hour. Your gear melds into your new form and you can't activate, use, wield, or otherwise benefit from any of your equipment.", - "Your game statistics are replaced by the statistics of the pudding, but you retain your alignment, personality, hit points, proficiency bonus, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the pudding. You can't cast spells, speak, or take any other action that requires hands or speech in pudding form.", - "If you use the Split reaction, you control all of the new {@creature black pudding|MM|black puddings}. When one of your {@creature black pudding|MM|black puddings} moves more than 30 feet away from another or is reduced to 0 hit points while another one of your {@creature black pudding|MM|black puddings} exists, it dissolves away and is destroyed. If one of your {@creature black pudding|MM|black puddings} is reduced to 0 hit points and no others remain, you revert to your normal form with 0 hit points and must make death saving throws as normal.", - "You can revert to your normal form as a bonus action. When you do so, all the {@creature black pudding|MM|black puddings} you control join together in a space one of them occupies and you have a number of hit points equal to the combined total of your puddings' hit points when you ended your transformation." + "{@i Prerequisite: 3rd-level retainer}", + "Aethelfaer makes his signature attack. If he hits a creature, the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Multiattack (1/Day)", + "entries": [ + "{@i Prerequisite: 7th-level retainer}", + "Aethelfaer makes three signature attacks, then takes the {@action Dash} or {@action Hide} action." ] } - ] - }, - { - "name": "Guild Fermenter's Sickle", - "source": "Ar7", - "page": 5, - "baseItem": "sickle|PHB", - "type": "M", - "rarity": "uncommon", - "weight": 2, - "weaponCategory": "simple", - "property": [ - "L" ], - "dmg1": "1d4", - "dmgType": "S", - "entries": [ - "This beautifully forged sickle is made entirely of silver. A branching pattern reminiscent of the underground network of a fungus colony is etched into the hilt.", - "When you use this sickle to harvest ingredients, you can add your proficiency bonus to ability checks made to harvest and to saving throws made against poisons, enzymes, or inimical substances released while harvesting ingredients. If you are already proficient in these checks or saving throws, you add double your proficiency bonus to the check or saving throw instead of your normal proficiency bonus.", - "As a bonus action, you transform the guild fermenter's sickle into a weapon made of greenish slime. While in this form, all damage dealt by the weapon is poison damage, and you lose the bonus it grants to ability checks and saving throws. You can use another bonus action to change the weapon back to its metallic form." - ] - }, - { - "name": "Guild Healer's Kit", - "source": "Ar7", - "page": 4, - "type": "G", - "rarity": "unknown", - "entries": [ - "This kit contains all the supplies of a {@item healer's kit|PHB}, plus additional vinegary salves and medicated bandages that smell strongly of spices.", - "The kit has ten uses. As an action, a creature can expend one use of the kit to attempt to stabilize a creature that has 0 hit points by making a {@dc 15} Intelligence ({@skill Medicine}) check. On a success, the creature regains 1 hit point. On a failure, the creature is stabilized, but smells strongly of vinegar.", - "Guild healer's kits are awarded when members reach certain ranks. They are also provided to members undertaking dangerous missions on behalf of the guild. They aren't normally made available for purchase even to guild members, lest they be misplaced and betray the guild's true purpose to outsiders." - ] - }, - { - "name": "Halo of the Heavens", - "source": "Ar7", - "page": 15, - "rarity": "very rare", - "reqAttune": "by a druid", - "reqAttuneTags": [ + "bonus": [ { - "class": "druid" + "name": "Cunning Action (3/Day)", + "entries": [ + "{@i Prerequisite: 5th-level retainer}", + "Aethelfaer takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] } ], - "wondrous": true, - "entries": [ - "This shimmering halo floats slightly above the wearer's head, illuminating their features in a golden glow. While wearing this halo, you can expend a use of your {@classFeature Wild Shape|Druid||2} feature to transform into a {@creature pegasus|MM}, or expend two uses of your {@classFeature Wild Shape|Druid||2} feature to transform into a {@creature unicorn|MM} {@homebrew |(see the core rules for these stat blocks)}. Additionally, while wearing this halo, you have advantage on Charisma checks made to interact with celestials." + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/AethelfaerToken.webp", + "actionTags": [ + "Multiattack" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Story Hook: Halo of the Heavens", - "page": 15, - "entries": [ - "A wounded {@creature unicorn|MM} named Ciela staggers through a thicket, entreating the party with an urgent request: help her save her mate, Estelle, who was captured by a {@creature Night Hag (Coven)|MM|coven of night hags} planning to slowly drain her blood to make new heartstones. If the characters defeat the hags, the unicorns reward them with a halo of the heavens. Alternatively, if the characters are already motivated to help the unicorns, Ciela gives them the halo of the heavens in advance to help them with their mission." - ] - } - ] + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "RW" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Akangsha Sundarbandar", + "isNpc": true, + "source": "Ar7", + "page": 8, + "_copy": { + "name": "Mage", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the mage", + "with": "Akangsha", + "flags": "i" } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/HalooftheHeavens.webp" + } + }, + "type": { + "type": "humanoid", + "tags": [ + "halfling" + ] + }, + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Akangsha is a 9th-level spellcaster. Their spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). Akangsha has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell light}", + "{@spell mage hand}", + "{@spell mending}", + "{@spell poison spray}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell false life}", + "{@spell grease}", + "{@spell unseen servant}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell acid arrow}", + "{@spell gentle repose}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell animate dead}", + "{@spell glyph of warding}", + "{@spell vampiric touch}" + ] }, - "altText": "A glowing yellow crown, SinUOUS and curved, with a single green eye in the center." - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/HalooftheHeaveansElf.webp" + "4": { + "slots": 3, + "spells": [ + "{@spell blight}", + "{@spell Mordenkainen's Private Sanctum|PHB|private sanctum}" + ] }, - "altText": "A radiant golden crown with a slitted green eye hovers over a leaf-encircled elf." - } - ] + "5": { + "slots": 1, + "spells": [ + "{@spell hold monster}" + ] + } + }, + "ability": "int" + } + ], + "tokenUrl": "https://5e.tools/img/MM/Mage.png", + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "fluff": { + "_monsterFluff": { + "name": "Akangsha Sundarbandar", + "source": "Ar7" + } } }, { - "name": "Memory Chocolate", - "source": "Ar7", - "page": 6, - "rarity": "very rare", - "wondrous": true, - "entries": [ - "If cacao beans are allowed to ferment under the influence of the new moon and certain fae rituals are enacted before they are turned into chocolate, the resulting confection becomes memory chocolate, an especially firm, pleasingly fragrant food.", - "When you melt the chocolate on your tongue for 1 minute, you can kiss or lick a willing creature as an action and transport them into a memory from your past. (Licking is considered more gauche than kissing.) This effect lasts until the next dawn.", - "You and the target are mentally transported into this memory and your physical bodies are locked in an embrace and a trance-like state. While you experience the memory, you can't move or take any actions, and you can't perceive anything with regard to your own senses.", - "You choose the memory and appear in it as you are now, but as an imperceptible observer unable to affect the memory. The target enters the memory as your past self and experiences the memory exactly as you did, but is unable to change the memory. Once the memory ends, but before the effect does, you can choose to initiate a new memory, repeat the same memory, or end the trance.", - "The memory sharing lasts until the next dawn or you end it. The target can choose to leave the memory at any point (no action required) and wake up." - ] - }, - { - "name": "Scarlet Sausage", + "name": "Animated Tree", "source": "Ar7", - "page": 7, - "rarity": "very rare", - "wondrous": true, - "entries": [ - "The blood that dyes the eponymous raiment of a {@creature redcap|MPMM}, a wicked fey creature, possesses magical properties. When squeezed out of its cap, purified, and cured, the blood can be formed into a sausage. A scarlet sausage is an acquired taste, but it is the only known palliative\u2014of a sort\u2014for vampirism.", - "As an action, a {@creature vampire spawn|MM} can eat a single scarlet sausage. Alternatively, as an action, another creature can feed a scarlet sausage to an {@condition incapacitated} {@creature vampire spawn|MM}.", - "For 8 hours, the {@creature vampire spawn|MM} regains its former personality and memories. {@creature Vampire|MM|True vampires} are unaffected by a scarlet sausage.", - "{@creature Vampire spawn|MM} can become inured to the effects of scarlet sausage. If a {@creature vampire spawn|MM} has consumed a scarlet sausage, the effect of each subsequent scarlet sausage it eats is reduced by an additional 1 hour until it can no longer be affected by a scarlet sausage." - ] + "page": 13, + "_copy": { + "name": "Treant", + "source": "MM" + }, + "int": 1, + "cha": 1, + "languages": null, + "action": [ + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." + ] + } + ], + "tokenUrl": "https://5e.tools/img/MM/Treant.png" }, { - "name": "Sepulcheese", + "name": "Glorian the Secretariat", + "alias": [ + "Tchilinfallorsh" + ], + "isNpc": true, "source": "Ar7", - "page": 6, - "rarity": "very rare", - "wondrous": true, - "entries": [ - "When a mixture of goat's and cow's milk is fermented using special techniques in the chest cavity of an animated zombie, a peculiar fungus transforms it over several months into sepulcheese, an orange and purple-veined, earthy, crumbly cheese.", - "You can eat this cheese as an action to gain the following feature: As an action, you shout with arcane power. Each undead that can see or hear you within 30 feet of you must make a {@dc 17} Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.", - "A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions.", - "For its action, it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the {@action Dodge} action.", - "You can only use this feature once after eating the cheese. If you don't use it before your next long rest after eating the cheese, you lose the feature.", - "Eating more than one cheese before using the feature doesn't increase the potency or frequency of the effect. In fact, eating too much in a short span can cause one's skin to wither, as though afflicted by terrible necrotic energies." - ] + "page": 9, + "_copy": { + "name": "Doppelganger", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the doppelganger", + "with": "Glorian", + "flags": "i" + } + } + }, + "tokenUrl": "https://5e.tools/img/MM/Doppelganger.png", + "hasFluff": true, + "fluff": { + "_monsterFluff": { + "name": "Glorian the Secretariat", + "source": "Ar7" + } + } }, { - "name": "Silver Guild Badge", + "name": "Granny Roachhand", + "isNpc": true, + "isNamedCreature": true, "source": "Ar7", - "page": 4, - "rarity": "unknown (magic)", - "wondrous": true, - "recharge": "dawn", - "rechargeAmount": 2, - "charges": 2, - "entries": [ - "The badge is keyed to the owner's soul so only they can use it. The magic badge grants the Artisan advantage on saving throws against disease and has 2 charges that it regains daily at dawn.", - "As an action while wearing the badge, the Artisan can expend 1 or more of its charges to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} (1 charge), {@spell protection from poison} (1 charge), {@spell purify food and drink} (1 charge), and {@spell lesser restoration} (2 charges)." - ], - "attachedSpells": [ - "detect poison and disease", - "protection from poison", - "purify food and drink", - "lesser restoration" - ] + "page": 27, + "_copy": { + "name": "Night Hag", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "(the|a)( night)? hag", + "with": "Granny Roachhand", + "flags": "i" + }, + "_": { + "mode": "addSpells", + "daily": { + "1e": [ + "{@spell giant insect}" + ] + } + } + }, + "_preserve": { + "legendaryGroup": true + } + }, + "tokenUrl": "https://5e.tools/img/MM/Night Hag.png", + "hasFluff": true, + "fluff": { + "_monsterFluff": { + "name": "Granny Roachhand", + "source": "Ar7" + } + } }, { - "name": "Staff of the Desert Sands", + "name": "Ivmal Alef", + "isNpc": true, "source": "Ar7", - "page": 15, - "type": "M", - "rarity": "very rare", - "reqAttune": "by a druid or ranger", - "reqAttuneTags": [ - { - "class": "druid" - }, - { - "class": "ranger" - } - ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V" - ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "bonusWeapon": "+2", - "bonusSpellAttack": "+2", - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6 + 4}", - "charges": 10, - "staff": true, - "entries": [ - "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. In addition, you don't gain levels of {@condition exhaustion} from the effects of extreme heat or extreme cold.", - "The staff has 10 charges for the following properties. It regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.", - { - "type": "entries", - "name": "Spells", - "entries": [ - "You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell blur} (2 charges) {@spell dust cloud|Ar7}* (3 charges) {@spell faerie fire} (1 charge) {@spell gust of wind} (2 charges) {@spell meld into stone} (3 charges) {@spell speak with animals} (1 charge) {@spell stoneskin} (4 charges)", - "You can also use an action to cast the {@spell create or destroy water} spell from the staff without using any charges." - ] - }, - { - "type": "entries", - "name": "Spirit of the Sand", - "entries": [ - "You can use an action to plant one end of the staff in sand and expend 1 charge to cast {@spell sandstorm|Ar7},* centered on the staff. You and up to six creatures of your choice that you can see are immune to the effects of the sandstorm. Once this property is used, it can't be used again until the next dawn." - ] + "page": 9, + "_copy": { + "name": "Commoner", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the commoner", + "with": "Ivmal", + "flags": "i" + } } - ], - "attachedSpells": [ - "create or destroy water", - "blur", - "faerie fire", - "gust of wind", - "meld into stone", - "speak with animals", - "stoneskin", - "dust cloud|Ar7", - "sandstorm|Ar7" - ] + }, + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "tokenUrl": "https://5e.tools/img/MM/Commoner.png", + "hasFluff": true, + "fluff": { + "_monsterFluff": { + "name": "Ivmal Alef", + "source": "Ar7" + } + } }, { - "name": "Staff of the Endless Plains", + "name": "Krakenvine", "source": "Ar7", - "page": 16, - "type": "M", - "rarity": "very rare", - "reqAttune": "by a druid or ranger", - "reqAttuneTags": [ - { - "class": "druid" - }, + "page": 14, + "size": [ + "L" + ], + "type": "plant", + "ac": [ { - "class": "ranger" + "ac": 12, + "condition": "+ PB", + "from": [ + "natural armor" + ] } ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V" + "hp": { + "special": "30 + 10 × PB" + }, + "speed": { + "walk": 10 + }, + "str": 17, + "dex": 14, + "con": 15, + "int": 3, + "wis": 12, + "cha": 2, + "passive": 11, + "conditionImmune": [ + "blinded", + "deafened" ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "bonusWeapon": "+2", - "bonusSpellAttack": "+2", - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6 + 4}", - "charges": 10, - "staff": true, - "entries": [ - "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. In addition, you have advantage on Dexterity ({@skill Stealth}) checks made to hide in tall grass and Wisdom ({@skill Survival}) checks made to track creatures across grassland.", - "The staff has 10 charges for the following properties. It regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.", + "trait": [ { - "type": "entries", - "name": "Spells", + "name": "Plant Camouflage", "entries": [ - "You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell locate creature} (4 charges) {@spell locate object} (2 charges) {@spell longstrider} (1 charge per spell level, up to 4th) {@spell pass without trace} (2 charges) {@spell plant growth} (3 charges) {@spell scrying} (5 charges) {@spell wind walk} (6 charges)", - "You can also use an action to cast the {@spell locate animals or plants} spell from the staff without using any charges." + "The krakenvine has advantage on Dexterity ({@skill Stealth}) checks made to hide in areas with abundant plant life." ] }, { - "type": "entries", - "name": "Traveler's Blessing", + "name": "Power of Nature", "entries": [ - "As an action, you can expend 1 charge and choose up to six creatures you can see within 30 feet of you. For the next eight hours, each creature's travel pace is doubled, it ignores the effects of any levels of {@condition exhaustion} it already has, and it can't gain new levels of {@condition exhaustion} from environmental hazards or tiring travel." + "The krakenvine's weapon attacks are magical." ] } ], - "attachedSpells": [ - "locate animals or plants", - "locate creature", - "locate object", - "pass without trace", - "plant growth", - "scrying", - "wind walk", - "longstrider" - ] - }, - { - "name": "Staff of the Frozen Tundra", - "source": "Ar7", - "page": 16, - "type": "M", - "rarity": "very rare", - "reqAttune": "by a druid or ranger", - "reqAttuneTags": [ + "action": [ { - "class": "druid" + "name": "Multiattack", + "entries": [ + "The krakenvine makes two vine lash attacks, each of which it can replace with one use of Fling." + ] }, { - "class": "ranger" - } - ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V" - ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "bonusWeapon": "+2", - "bonusSpellAttack": "+2", - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6 + 4}", - "charges": 10, - "staff": true, - "entries": [ - "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. In addition, you don't gain levels of {@condition exhaustion} from the effects of extreme cold, and you have advantage on Wisdom ({@skill Survival}) checks made to track creatures across icy terrain.", - "The staff has 10 charges for the following properties. It regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.", - { - "type": "entries", - "name": "Spells", + "name": "Vine Lash", "entries": [ - "You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell create or destroy water} (1 charge per spell level, up to 4th) {@spell flurry of icicles|Ar7}* (2 charges) {@spell hold monster} (5 charges) {@spell ice sheet|Ar7}* (4 charges) {@spell instant freeze|Ar7}* (1 charge per spell level, up to 4th) {@spell wall of ice} (6 charges) {@spell water walk} (3 charges)", - "You can also use an action to cast the {@spell protection from energy} (cold only) spell from the staff without using any charges." + "{@atk mw} {@hit 3 + PB} to hit, reach 10 ft., one target. {@h}{@damage 1d8 + 3 + PB} bludgeoning damage, and the target is {@condition grappled} (escape {@dc 11 + PB}). Until this grapple ends, the target is {@condition restrained}. The krakenvine can {@action grapple} up to two targets in this way at once." ] }, { - "type": "entries", - "name": "Igloo Form", + "name": "Fling", "entries": [ - "You can use an action to plant one end of the staff in snow or ice and expend 1 charge to transform it into an igloo that lasts for 8 hours. The igloo is a dome centered on the staff with a radius of 10 feet, AC 14, and 30 hit points. It can shelter ten creatures of Medium size or smaller, and the inside of the igloo is a comfortable temperature, regardless of the weather outside.", - "The igloo appears ordinary, but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the igloo and using another action to speak the command word, you can dismiss the igloo early. If the igloo is reduced to 0 hit points, the staff returns to its normal form." + "One Medium or smaller object held or creature {@condition grappled} by the krakenvine is thrown up to 30 feet in a direction of the krakenvine's choosing and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 11 + PB} Dexterity saving throw or take the same damage and be knocked {@condition prone}." ] } ], - "attachedSpells": [ - "protection from energy", - "hold monster", - "wall of ice", - "water walk", - "create or destroy water", - "flurry of icicles|Ar7", - "ice sheet|Ar7", - "instant freeze|Ar7" + "actionTags": [ + "Multiattack" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Story Hook: Staff of the Frozen Tundra", - "page": 16, - "entries": [ - "In their travels across a snowy landscape, the characters discover a perfect shelter from the frigid arctic night: an igloo! If the party spends the night inside the igloo, a druid or ranger character dreams of a keen-eyed white fox who transforms into an old dwarf woman and whispers the command word {@i haribur} in their ear. This command word turns the igloo into a staff of the frozen tundra." - ] - } - ] + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ] + }, + { + "name": "Nuhara Mfala", + "isNpc": true, + "source": "Ar7", + "page": 10, + "_copy": { + "name": "Commoner", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the commoner", + "with": "Nuhara", + "flags": "i" } + } + }, + "type": { + "type": "humanoid", + "tags": [ + "dragonborn" ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Nuhara.webp", + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Mfalas", + "source": "Ar7" + }, + "_appendMonsterFluff": { + "name": "Nuhara Mfala", + "source": "Ar7" + } } }, { - "name": "Staff of the Granite Peaks", + "name": "Nupita Mfala", + "isNpc": true, "source": "Ar7", - "page": 17, - "type": "M", - "rarity": "rare", - "reqAttune": "by a druid or ranger", - "reqAttuneTags": [ - { - "class": "druid" - }, - { - "class": "ranger" - } - ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V" - ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "bonusWeapon": "+2", - "bonusSpellAttack": "+2", - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6 + 4}", - "charges": 10, - "staff": true, - "entries": [ - "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. In addition, you and creatures you choose within 30 feet of you are considered acclimated to breathing at elevations up to 20,000 feet.", - "The staff has 10 charges for the following properties.", - "It regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.", - { - "type": "entries", - "name": "Spells", - "entries": [ - "You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell call lightning} (3 charges) {@spell jump} (1 charge) {@spell meld into stone} (3 charges) {@spell move earth} (6 charges) {@spell stone shape} (4 charges) {@spell thunderwave} (1 charge per spell level, up to 4th) {@spell tremorsense|Ar7}* (2 charges)", - "You can also use a reaction to cast the {@spell feather fall} spell from the staff without using any charges." - ] - }, - { - "type": "entries", - "name": "Bridge Form", - "entries": [ - "You can use an action to plant one end of the staff into the ground within 5 feet of a chasm or other gap and expend 1 charge to create a sturdy wood-and-rope bridge with a length of up to 50 feet, a width of 5 feet, AC 15, and 20 hit points per 5-foot section. The bridge appears ordinary, but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the bridge and using another action to speak its command word, you return the staff to its normal form. Any creature on the bridge falls when it reverts to a staff. If any 5-foot section of the bridge is reduced to 0 hit points, the staff returns to its normal form." - ] + "page": 10, + "_copy": { + "name": "Druid", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the druid", + "with": "Nupita", + "flags": "i" + } } - ], - "attachedSpells": [ - "feather fall", - "call lightning", - "jump", - "meld into stone", - "move earth", - "stone shape", - "thunderwave", - "tremorsense|Ar7" - ], + }, + "type": { + "type": "humanoid", + "tags": [ + "dragonborn" + ] + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Nupita.webp", + "hasFluff": true, + "hasFluffImages": true, "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Story Hook: Staff of the Granite Peaks", - "page": 17, - "entries": [ - "While traveling in the mountains, the characters come across a perilous chasm spanned by a simple bridge. While crossing the bridge, a druid or ranger character who places their hand on the rope handrail hears the command word {@i haku'ar} ringing in their mind. This command word turns the bridge into a staff of the granite peaks." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/TheGranitePeaks.webp" - }, - "altText": "Four figures crossing a wide, wooden bridge suspended between two stony peaks. A bright sunset illuminates rivers running between mountains in the distance." + "_monsterFluff": { + "name": "Mfalas", + "source": "Ar7" + }, + "_appendMonsterFluff": { + "name": "Nupita Mfala", + "source": "Ar7" + } + } + }, + { + "name": "Onriel", + "isNpc": true, + "isNamedCreature": true, + "source": "Ar7", + "page": 27, + "_copy": { + "name": "Unicorn", + "source": "MM", + "_mod": { + "*": { + "mode": "replaceTxt", + "replace": "the unicorn", + "with": "Onriel", + "flags": "i" } - ] + } + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/OnrielToken.webp", + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Onriel", + "source": "Ar7" + } } }, { - "name": "Staff of the Seasons", + "name": "Thornbush", "source": "Ar7", - "page": 19, - "type": "M", - "rarity": "rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ + "page": 14, + "size": [ + "M" + ], + "type": "plant", + "ac": [ { - "spellcasting": true + "ac": 13, + "condition": "+ PB", + "from": [ + "natural armor" + ] } ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V" + "hp": { + "special": "20 + 10 × PB" + }, + "speed": { + "walk": 20 + }, + "str": 14, + "dex": 16, + "con": 14, + "int": 3, + "wis": 13, + "cha": 2, + "passive": 11, + "conditionImmune": [ + "blinded", + "deafened" ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6 + 4}", - "charges": 10, - "staff": true, - "entries": [ - "The spirit of an ancient eladrin druid inhabits this long wooden staff, which changes form to reflect the current mood of the spirit. Whenever you complete a long rest, roll {@dice 1d4} to determine what form the staff takes: 1 (autumn), 2 (winter), 3 (spring), or 4 (summer).", - "The staff has 10 charges. The staff regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff turns to dry leaves and is lost forever. While holding it, you can use an action to expend 1 or more of the charges to cast certain spells from it, using your spell save DC and spellcasting ability modifier.", + "trait": [ { - "type": "entries", - "name": "Autumn Form", + "name": "Plant Camouflage", "entries": [ - "Small red and gold leaves wreathe the top of the staff in a dazzling fall canopy. While the staff is in this form, you can cast the following spells from it: {@spell aid} (2 charges), {@spell bless} (1 charge per spell level, up to 4th), {@spell create food and water} (3 charges), and {@spell cure wounds} (1 charge per spell level, up to 4th)." + "The thornbush has advantage on Dexterity ({@skill Stealth}) checks made to hide in areas with abundant plant life." ] }, { - "type": "entries", - "name": "Winter Form", + "name": "Power of Nature", "entries": [ - "The wood of the staff is cool to the touch, and small sprigs of holly sprout from the top. While the staff is in this form, you can cast the following spells from it: {@spell bane} (1 charge per spell level, up to 4th), {@spell blindness/deafness} (2 charges), {@spell gust of wind} (2 charges), and {@spell sleep} (1 charge per spell level, up to 4th)." + "The thornbush's weapon attacks are magical." ] }, { - "type": "entries", - "name": "Spring Form", + "name": "Stickler", "entries": [ - "The knobby top of the staff is adorned with new leaves and budding flowers. While the staff is in this form, you can cast the following spells from it: {@spell beacon of hope} (3 charges), {@spell conjure animals} (3 charges), {@spell enhance ability} (2 charges), and {@spell goodberry} (1 charge)." + "When the thornbush hits a creature with an {@action opportunity attack}, that creature's speed becomes 0 for the rest of the turn. Creatures provoke {@action opportunity attack|PHB|opportunity attacks} from the thornbush even if they take the {@action Disengage} action before leaving its reach." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The thornbush makes a number of thorny strike attacks equal to half your proficiency bonus, rounded down." ] }, { - "type": "entries", - "name": "Summer Form", + "name": "Thorny Strike", "entries": [ - "Deep green leaves shade the top of the staff, rustling gently in an unseen breeze. While the staff is in this form, you can cast the following spells from it: {@spell continual flame} (2 charges), {@spell daylight} (3 charges), {@spell haste} (3 charges), and {@spell heroism} (1 charge per spell level, up to 4th)." + "{@atk mw} {@hit 3 + PB} to hit, reach 10 ft., one target. {@h}{@damage 2d4 + 3 + PB} piercing damage." ] } - ], - "attachedSpells": [ - "aid", - "create food and water", - "gust of wind", - "beacon of hope", - "conjure animals", - "enhance ability", - "goodberry", - "continual flame", - "daylight", - "haste", - "bless", - "cure wounds", - "bane", - "sleep", - "heroism", - "blindness/deafness" - ] + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RCH" + ] + } + ], + "monsterFluff": [ + { + "name": "Akangsha Sundarbandar", + "source": "Ar7", + "_copy": { + "name": "Mage", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": { + "type": "entries", + "entries": [ + "{@note they/them}", + { + "type": "quote", + "entries": [ + "Rot: it is the cold fire that transforms a humble corpse into something marvelous. Once we conquer our fear of it, embrace the peculiar potency that death bestows upon a body\u2014any body, all bodies\u2014then death becomes another toolbox!" + ], + "by": "Akangsha Sundarbandar" + }, + "A stout, elderly wizard, Akangsha is a Fermenter, renowned in the Pickling Guild for their powerful curatives. However, the grandmotherly halfling has a secret: their cures are all necromantic in nature. They maintain a basement full of undead creatures from which to derive cures.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 8, + "items": [ + { + "type": "item", + "name": "Signature Look:", + "entries": [ + "Akangsha keeps a pet toad with an enormous mushroom growing on its back by their side at all times. Akangsha considers the mushroom their pet, and the toad is merely the vehicle for it. They've named it Toadstool. (The toad has no name.)" + ] + }, + { + "type": "item", + "name": "Personality:", + "entries": [ + "Akangsha is cerebral, doting, and empathetic." + ] + } + ] + }, + { + "type": "hr" + } + ] + } + } + } + } + }, + { + "name": "Glorian the Secretariat", + "source": "Ar7", + "_copy": { + "name": "Doppelganger", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": { + "type": "entries", + "entries": [ + "{@note they/them}", + { + "type": "quote", + "entries": [ + "You think an organization runs on people? Wrong! An organization runs on paper! Memos, hastily jotted instructions, circulars of policy, records of accounts and transactions... the form of true power, my dear, is crisp, white, and flat!" + ], + "by": "Glorian the Secretariat" + }, + "Glorian, one of the most influential Artisans of the Pickling Guild, handles much of its administrative affairs, both mundane and secret. This identity is a front: Glorian is a doppelganger named Tchilinfallorsh who seeks revenge against the unknown Director who \"let\" their elf lover, Cyril Twindew, die of disease a few decades ago. They care nothing for the Pickling Guild's mission.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 8, + "items": [ + { + "type": "item", + "name": "Signature Look:", + "entries": [ + "Glorian's hands are always stained with ink, no matter their form. They appear as an elf." + ] + }, + { + "type": "item", + "name": "Personality:", + "entries": [ + "Glorian seems fastidious and obsessive, but that is a ruse to hide their calculating nature." + ] + }, + { + "type": "item", + "name": "Statistics:", + "entries": [ + "Glorian uses the statistics of a {@creature doppelganger|MM}." + ] + } + ] + }, + { + "type": "hr" + } + ] + } + } + } + } }, { - "name": "Staff of the Swamplands", + "name": "Granny Roachhand", "source": "Ar7", - "page": 18, - "type": "M", - "rarity": "very rare", - "reqAttune": "by a druid or ranger", - "reqAttuneTags": [ - { - "class": "druid" - }, - { - "class": "ranger" + "_copy": { + "name": "Night Hag", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Granny Roachhand", + "page": 30, + "entries": [ + "Granny Roachhand's coven of night hags in the Lower Planes exiled her for scheming against the other sisters. She recently came to Aethelfaer's forest and plots to corrupt the beasts and plants in the wode to create an army of loyal servants. Her goal is to claim the forest as her domain and torture unsuspecting travelers who enter the woods for fun, but {@creature Aethelfaer|Ar7} and {@creature Onriel|Ar7} keep foiling her plans." + ] + }, + { + "type": "hr" + } + ] + } + } } - ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V" - ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "bonusWeapon": "+2", - "bonusSpellAttack": "+2", - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6 + 4}", - "charges": 10, - "staff": true, + } + }, + { + "name": "Ivmal Alef", + "source": "Ar7", + "_copy": { + "name": "Commoner", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": { + "type": "entries", + "entries": [ + "{@note he/him}", + { + "type": "quote", + "entries": [ + "Why do I ferment? Consider this: you and I may separately follow the recipe for a cake and bake two identical desserts. But if you and I follow the exact same recipe for fermented cabbage, why, no power on earth will allow these two cabbages to taste the same. To ferment is to create art. To ferment is to be individual." + ], + "by": "Ivmal Alef" + }, + "Scrawny, redheaded, and fresh out of his teens, apprentice alchemist Ivmal is an ardent Annual Member of the Pickling Guild who doesn't suspect its true purpose. He volunteers at a tiny, guild-controlled shop and is always on the lookout for new members.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 9, + "items": [ + { + "type": "item", + "name": "Signature Look:", + "entries": [ + "Ivmal always wears one item of clothing or jewelry with a vegetable motif." + ] + }, + { + "type": "item", + "name": "Personality:", + "entries": [ + "Ivmal is effusive, enthusiastic, and artsy." + ] + }, + { + "type": "item", + "name": "Statistics:", + "entries": [ + "Ivmal uses the statistics of a {@creature commoner|MM}." + ] + } + ] + }, + { + "type": "hr" + } + ] + } + } + } + } + }, + { + "name": "Mfalas", + "source": "Ar7", "entries": [ - "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. In addition, you have advantage on Dexterity ({@skill Stealth}) checks made to move quietly in swamps and Wisdom ({@skill Survival}) checks made to track creatures across swampy ground.", - "The staff has 10 charges for the following properties. It regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.", + "{@note she/her}", { - "type": "entries", - "name": "Spells", + "type": "quote", "entries": [ - "You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell entangle} (1 charge) {@spell fog cloud} (1 charge per spell level, up to 4th) {@spell giant insect} (4 charges) {@spell insect plague} (5 charges) {@spell plant growth} (3 charges) {@spell spike growth} (2 charges) {@spell water walk} (3 charges)", - "You can also use an action to cast the {@spell speak with plants} spell from the staff without using any charges." - ] + "Why should we waste our time praying for miracles when the real miracles are all around us? The gods don't need us to recite chants in a dusty chapel, they expect us to get into the dirt and dig up the ruddy weed that'll cure us!" + ], + "by": "Nupita & Nuhara Mfala" }, + "Blue-scaled {@creature Nupita Mfala|Ar7|Nupita} and her purple-scaled teenage daughter {@creature Nuhara Mfala|Ar7|Nuhara} are Fermenters who run a microbrewery in remote Radha's Grace, a village known for its profusion of fantastic insect life. The pair secretly collect samples of the local wildlife to use in new remedies, particularly the eggs, cast-off exoskeletons, and shucked-off chrysalides of the rare insects that thrive there. While the two love each other dearly, they often butt heads over {@creature Nuhara Mfala|Ar7|Nuhara's} independence.", { - "type": "entries", - "name": "Bog", - "entries": [ - "You can use an action to plant one end of the staff in the ground and expend 1 charge to create a bog in a 60-foot radius around the staff. This area is {@quickref difficult terrain||3} for creatures other than you. Another creature that starts its turn in the bog must make a Strength saving throw against your spell save DC or have its speed reduced to 0 until the start of its next turn. The bog lasts for {@dice 1d4 + 2} rounds or until you pull the staff out of the ground, at which point the bog is sucked into the ground and vanishes." + "type": "list", + "style": "list-hang-notitle", + "page": 10, + "items": [ + { + "type": "item", + "name": "Signature Look:", + "entries": [ + "Their claws are exquisitely painted with floral motifs." + ] + }, + { + "type": "item", + "name": "Personality:", + "entries": [ + "They are practical women, dedicated to their task. {@creature Nupita Mfala|Ar7|Nupita} is somewhat anxious, while {@creature Nuhara Mfala|Ar7|Nuhara} is naturally curious." + ] + }, + { + "type": "item", + "name": "Statistics:", + "entries": [ + "{@creature Nupita Mfala|Ar7|Nupita} uses the statistics of a {@creature druid|MM}, and {@creature Nuhara Mfala|Ar7|Nuhara} uses the statistics of a {@creature commoner|MM}." + ] + } ] - } - ], - "attachedSpells": [ - "speak with plants", - "entangle", - "giant insect", - "insect plague", - "plant growth", - "spike growth", - "water walk", - "fog cloud" - ] - }, - { - "name": "Staff of the Tides", - "source": "Ar7", - "page": 18, - "type": "M", - "rarity": "very rare", - "reqAttune": "by a druid or ranger", - "reqAttuneTags": [ - { - "class": "druid" }, { - "class": "ranger" + "type": "hr" } ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V" - ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "bonusWeapon": "+2", - "bonusSpellAttack": "+2", - "modifySpeed": { - "equal": { - "swim": "walk" - } - }, - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6 + 4}", - "charges": 10, - "staff": true, - "entries": [ - "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. In addition, you have a swimming speed equal to your walking speed, and when you are within 10 miles of a body of water with tides, you always know when the next high and low tides are.", - "The staff has 10 charges for the following properties. It regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.", - { - "type": "entries", - "name": "Spells", - "entries": [ - "You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell control water} (4 charges) {@spell create or destroy water} (1 charge per spell level, up to 4th) {@spell fog cloud} (1 charge per spell level, up to 4th) {@spell gust of wind} (2 charges) {@spell jet of water|Ar7}* (3 charges) {@spell maelstrom avatar|Ar7}* (4 charges) {@spell water walk} (3 charges)", - "You can also use an action to cast the {@spell water breathing} spell from the staff without using any charges." - ] - }, + "images": [ { - "type": "entries", - "name": "Kayak Form", - "entries": [ - "You can use an action to place one end of the staff in water and expend 1 charge to transform the staff into a paddle and a kayak that can fit up to two Medium creatures. Only you can paddle the kayak. The kayak appears ordinary, but radiates a faint aura of transmutation magic if targeted by detect magic. While holding the paddle, you can use an action to speak its command word and return the staff to its normal form." - ] + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/NupitaAndNuhara.webp" + }, + "altText": "A blue dragonborn plucks a leaf from a tree, while below her a purple-scaled dragonborn holds an armload of branches." } - ], - "attachedSpells": [ - "water breathing", - "control water", - "gust of wind", - "water walk", - "create or destroy water", - "fog cloud", - "maelstrom avatar|Ar7", - "jet of water|Ar7" ] }, { - "name": "Subterranean Staff", + "name": "Nuhara Mfala", "source": "Ar7", - "page": 19, - "type": "M", - "rarity": "rare", - "reqAttune": "by a druid or ranger", - "reqAttuneTags": [ + "_copy": { + "name": "Commoner", + "source": "MM" + } + }, + { + "name": "Nupita Mfala", + "source": "Ar7", + "_copy": { + "name": "Druid", + "source": "MM" + } + }, + { + "name": "Onriel", + "source": "Ar7", + "_copy": { + "name": "Unicorn", + "source": "MM" + }, + "images": [ { - "class": "druid" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Onriel.webp" + }, + "altText": "A unicorn standing in a clearing." }, { - "class": "ranger" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/OnrielCombat.webp" + }, + "altText": "A unicorn rearing up on hind legs, ready to strike Aethelfaer." } - ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V" - ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "bonusWeapon": "+2", - "bonusSpellAttack": "+2", - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6 + 4}", - "charges": 10, - "staff": true, + ] + } + ], + "variantrule": [ + { + "name": "Pickling Guild: Goods and Services", + "source": "Ar7", + "page": 7, + "ruleType": "O", "entries": [ - "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. In addition, you can't be {@quickref surprised|PHB|3|0|surprised} while underground.", - "The staff has 10 charges for the following properties. It regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.", - { - "type": "entries", - "name": "Spells", - "entries": [ - "You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell faerie fire} (1 charge) {@spell meld into stone} (3 charges) {@spell pass without trace} (2 charges) {@spell protection from poison} (2 charges) {@spell stoneskin} (4 charges) {@spell tremorsense|Ar7}* (2 charges) {@spell wall of stone} (5 charges)", - "You can also use an action to cast the {@spell darkvision} spell from the staff without using any charges." - ] - }, + "A chapterhouse or a guild-controlled shop may offer the following goods or services:", { - "type": "entries", - "name": "Web Spinner", - "entries": [ - "You can use an action and expend 1 charge to shoot a thick strand of sticky webbing out of the staff. Make a ranged spell attack against a creature you can see within 30 feet of you using your spellcasting ability.", - "On a hit, the target is {@condition restrained}. The {@condition restrained} target can use its action to make a Strength check against your spell save DC, bursting out of the webbing on a success." + "type": "list", + "page": 7, + "items": [ + "The fermenting or pickling of specific fruits/vegetables\u20141 gp per pound of food", + "A cup of rare tea, coffee, or chocolate\u20145 sp", + "An exotic wine, beer, or liquor\u201410 gp per bottle", + "Alchemist's supplies specialized in pickling and fermenting\u201450 gp", + "Books on pickling and fermenting\u201420 gp each", + "A private lesson on the art of pickling for groups of up to 10 individuals\u2014100 gp for an hour" ] } - ], - "attachedSpells": [ - "faerie fire", - "meld into stone", - "pass without trace", - "protection from poison", - "stoneskin", - "wall of stone", - "darkvision", - "tremorsense|Ar7" ] - }, + } + ], + "table": [ { - "name": "Wildflower Wand", + "name": "Aethelfaer Plot Hooks", "source": "Ar7", - "page": 19, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "This slim wooden wand has tiny carved wildflowers twining around its length. While holding the wand, you can cast the {@spell druidcraft} spell at will." + "page": 25, + "colLabels": [ + "d12", + "Plot Hook" ], - "attachedSpells": [ - "druidcraft" + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Aethelfaer finds the characters lost in the forest. He promises to lead them to their destination if they help him take on a local necromancer creating zombie versions of beasts and plants." + ], + [ + "2", + "A rival group of adventurers challenges the characters to a hunt in Aethelfaer's forest. Whoever claims the head of the legendary silver hart wins a chest of gold. But it's a trap! The rivals don't intend to participate and know that a hunter in the woods stalks any who dare harm the hart." + ], + [ + "3", + "The characters unknowingly trespass into a sacred domain deep within the forest. Aethelfaer appears, claiming that they have disturbed the ancient gods of the forest and the deities demand recompense. This must come in the form of an offering made by sundown the next day at an altar within an underground catacomb. If they refuse or fail to do so, Aethelfaer declares that they will be cursed for the rest of their lives." + ], + [ + "4", + "Aethelfaer approaches the characters as they set up camp, seeking their aid in slaying what he calls a dark spirit that possesses an ancient redwood tree in the forest. Its presence poisoned the surrounding woodland, turning the creatures into zombie drones and making the trees aggressive. One such tree attacked Aethelfaer and he was lucky to get away with his life. He believes this dark power is something bigger than he alone can handle. He offers the characters a magical item from the forest gods (such as a {@item staff of the woodlands|DMG} or an item from \"{@book Wonders of the Wilds|Ar7|3|Items}\" in this issue) as payment for helping him end the threat." + ], + [ + "5", + "Throughout the forest are ancient statues of old forest gods, all of them animal-esque in design. Somehow, they have become animated and are attacking travelers as they walk the paths. The players are attacked by one such statue as they pass through the forest. Aethelfaer appears after or part way through combat to lend assistance and explain the situation." + ], + [ + "6", + "A nearby settlement started culling wolves in response to attacks on their farm animals. Aethelfaer is adamant that it isn't the wolves attacking and is saddened by the settlers' decision. He wants to prove the beasts' innocence and suspects there is something else going on. The ranger appeals to the characters for assistance." + ], + [ + "7", + "A group of deserter soldiers set up a fortified camp in the forest, seeking refuge and the chance to live in peace with their families and loved ones, far from the horrors of war. However, a hidden hunter (Aethelfaer) stalks the woods around them, shooting arrows at them whenever they attempt to hunt a nearby herd of elk. Food is running short but the hunter is relentless; the refugees are growing desperate and beg the characters for help. What the refugees don't know is that the elk are an incredibly rare breed, almost extinct. Aethelfaer has taken it upon himself to be the protector of the herd, defending them from any and all threats." + ], + [ + "8", + "A well-meaning but inexperienced witch recently moved into the forest, seeking respite from the overwhelming life of the city. Whilst planting a herb garden, they used magic to help the seeds stay safe from birds, but the spell backfired. The seeds are safe and growing, but the birds' appetites have changed to carnivorous. Now the feathered creatures attack other animals and any people who enter the forest. Aethelfaer promised to help the witch by finding someone who has arcane training enough to somehow reverse the spell. The characters might enact a ritual or know someone capable who they can escort through the forest of carnivorous birds." + ], + [ + "9", + "A rich, spoiled noble is intent on building his \"summer home\" in the forest, uncaring that he will destroy a site sacred to the gods and wood elves. Aethelfaer discovered his workers disturbing the ancient structures and became enraged, confronting them. Weapons were raised and the noble drew a pistol, landing a lucky shot in Aethelfaer's shoulder and forcing him to retreat. Determined to stop this construction work, a wounded Aethelfaer seeks the help of the passing characters." + ], + [ + "10", + "A group of unruly satyrs robs travelers as they camp in the forest, taking everything of value. The characters are their next victims and wake to find some of their belongings missing and an unimpressed Aethelfaer asking if they saw anything during the night." + ], + [ + "11", + "Aethelfaer appears before the characters, dropping down from the trees as they travel through the forest. He warns them against leaving or straying too far from their campsite at night and to ignore any voices they hear calling out, even if they think they recognize them. Something evil amongst the trees is luring people in, and they are never be seen again." + ], + [ + "12", + "Carved arcane symbols and talismans keep appearing amongst the trees, all of them resembling sweets and baked goods, marking what the locals have taken to calling the Trail of Sweets. The surrounding settlements send children they can't afford to feed down this trail, and the children wander off into the forest, never to be seen again. The nomadic ranger, Aethelfaer, senses something dark lurking in the heart of the forest." + ] ] } ], - "itemGroup": [ + "book": [ { - "name": "Guild Badge", + "name": "Arcadia Issue 7", + "id": "Ar7", "source": "Ar7", - "page": 4, - "rarity": "unknown (magic)", - "wondrous": true, - "recharge": "dawn", - "entries": [ - "The badge comes in three colors: gold (directors), silver (artisans), copper (fermenters). Owners of gold badges may also have lower ranked badges to keep their status as a director secret.", - "The badge is keyed to the owner's soul so only they can use it." - ], - "items": [ - "Copper Guild Badge|Ar7", - "Silver Guild Badge|Ar7", - "Gold Guild Badge|Ar7" - ], - "attachedSpells": [ - "detect poison and disease", - "purify food and drink" + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Cover.webp", + "published": "2021-08-01", + "author": "Sharang Biswas, Hannah Rose, Sara Thompson", + "contents": [ + { + "name": "Cover Page & Credits" + }, + { + "name": "Letter from the Editor" + }, + { + "name": "The Pickling Guild", + "headers": [ + "Guild Structure", + "Membership in the Pickling Guild", + "The Pickling Guild's Commemorative Tools", + "Sample Foods", + "Introducing the Pickling Guild", + "The Guild's Troubles", + "Notable Characters", + "Domain Statistics" + ] + }, + { + "name": "Wonders of the Wilds", + "headers": [ + "Items", + "Creatures", + "Spells of the Wilds" + ] + }, + { + "name": "Aethelfaer", + "headers": [ + "Aethelfaer in Your Game", + "Aethelfaer Plot Hooks", + "Aethelfaer in Combat", + "Encountering Aethelfaer", + "Aethelfaer as a Retainer", + "Aethelfaer's Disability" + ] + }, + { + "name": "Author Profiles" + }, + { + "name": "License" + } ] } ], - "spell": [ + "bookData": [ { - "name": "Dust Cloud", + "id": "Ar7", "source": "Ar7", - "page": 21, - "level": 3, - "school": "C", - "time": [ + "data": [ { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a pinch of dirt" - }, - "duration": [ + "type": "section", + "name": "Cover Page & Credits", + "page": "C1", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Cover-Full.webp" + }, + "title": "Arcadia Issue 7 Cover", + "altText": "Arcadia Issue 7 Cover. A group of fairies and insects gather around a moss-covered skull." + }, + { + "type": "hr" + }, + { + "type": "list", + "style": "list-hang", + "columns": 2, + "page": "C2", + "items": [ + { + "type": "item", + "name": "Managing Editor:", + "entries": [ + "James Introcaso" + ] + }, + { + "type": "item", + "name": "Production and Playtest Director:", + "entries": [ + "Lars Bakke" + ] + }, + { + "type": "item", + "name": "Editors:", + "entries": [ + "Sadie Lowry, Hannah Rose" + ] + }, + { + "type": "item", + "name": "Authors:", + "entries": [ + "Sharang Biswas, Hannah Rose, Sara Thompson" + ] + }, + { + "type": "item", + "name": "Graphic Design/Layout", + "entries": [ + "Jen McCleary" + ] + }, + { + "type": "item", + "name": "Cover Art:", + "entries": [ + "Ian Ameling" + ] + }, + { + "type": "item", + "name": "Title Logo:", + "entries": [ + "Tom Schmuck" + ] + }, + { + "type": "item", + "name": "MCDM Contract QA Senior Tester:", + "entries": [ + "Spencer Hibnick" + ] + }, + { + "type": "item", + "name": "Testers:", + "entries": [ + "Owen \"Dig\" Crary, Nathan Clark, Alecson de Lima Junior, James Dewar" + ] + }, + { + "type": "item", + "name": "Accessibility Consultant:", + "entries": [ + "Chris Hopper" + ] + }, + { + "type": "item", + "name": "Interior Illustrations:", + "entries": [ + "", + "{@i Aethelfaer:} Grace Cheung", + "{@i Aethelfaer Unicorn:} Grace Cheung", + "{@i Aethelfaer and Unicorn:} Grace Cheung", + "{@i Pickling Guild Symbol:} Grace Cheung", + "{@i Pickling Guild Dwarf Alchemist:} Gustavo Pelissari", + "{@i Pickling Guild Nupita & Muhara Mfala:} Gustavo Pelissari", + "{@i Wonders of the Wilds Vista illustration:} Kent Davis Jr.", + "{@i Wonders of the Wilds Halo of the Heavens:} Nephelomancer", + "{@i Wonders of the Wilds Celestial Druid:} Nephelomancer" + ] + }, + { + "type": "item", + "name": "MCDM is:", + "entries": [ + "", + "Lars Bakke: Development & Production", + "Jerod Bennett: Technology", + "Grace Cheung: Art", + "Matt Colville: Writing & Design", + "Anna Coulter: Production & Operations", + "Nick De Spain: Art & Art Outsource Management", + "Jason Hasenauer: Art & Art Direction", + "James Introcaso: RPG Line Developer" + ] + }, + { + "type": "item", + "name": "Playtest Coordinators:", + "entries": [ + "", + "alex_august/Alex Hencinski", + "Conjure Clay/Clayton Salamon", + "DMcCool/David Lake", + "Elias Ravyn/John Bryant", + "F1zz3r/Aaron Flavius West", + "Kelvan1138/Richard White", + "Lucritius/Janek Dalkowski", + "MeAndUnique/Shane Parker", + "Nuehado/Phil Donahue", + "Templars Bane/Nick Pierson", + "TheDeadlyFly/Harley Harris" + ] + }, + { + "type": "item", + "name": "Playtesters:", + "entries": [ + "", + "Aaron Houillon", + "AJ Metzger", + "Alex Adkisson", + "Andrew \"EndlesNights\" Macdonald", + "Anna Guimarães", + "Erin J. Beall", + "Essjae", + "Joshua Turpin", + "Kathy Randall Bryant", + "Luke Z.", + "Marcus Rosen", + "Pete Gosden", + "William Pfeiffer", + "Wyatt M/Goatslinger" + ] + } + ] + }, + { + "type": "hr" + }, + { + "type": "entries", + "page": "C2", + "style": "text-center", + "entries": [ + "Join us on the MCDM Discord server, where you can chat with others about Arcadia and more!", + "{@link discord.gg/mcdm|https://discord.com/invite/mcdm}" + ] + }, + { + "type": "hr" + }, + { + "type": "entries", + "page": "C2", + "style": "text-center", + "entries": [ + "Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All content which is not included in the Systems Reference Document version 5.1 or has otherwise been specifically designated as Open Game Content, including the Aethelfaer, Pickling Guild, Wonders of the Wilds, all Trademarks, registered trademarks, proper names (including the names of characters, place names, monsters, organizations, new spells, new abilities, etc.), dialogue, plots, story elements, locations, characters, artwork, graphics, sidebars, and trade dress." + ] + }, + { + "type": "hr" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/TableofContents.webp" + }, + "title": "Arcadia Issue 7 Table of Contents", + "altText": "Arcadia Issue 7, rendered in an ornate font with yellow flowers peeking around the edges of the page." + } + ] + }, { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "You create a 20-foot-radius sphere of swirling dust at a point you can see within range. The cloud spreads around corners, and its area is lightly obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.", - "A creature that starts its turn in the cloud or enters it for the first time on a turn, including when the cloud first appears, must succeed on a Constitution saving throw or become {@condition blinded} until the start of its next turn." - ], - "entriesHigherLevel": [ + "type": "section", + "name": "Letter from the Editor", + "page": 1, + "entries": [ + { + "type": "quote", + "entries": [ + "When I was in college, my mythology professor gave us an unconventional assignment. He told us to go into the woods alone with a notebook, stay there for an hour, then start writing whatever we found ourselves thinking about until we had a three-page paper. Given the magazine I now edit, it shouldn't come as a shock that my essay was about monsters. Specifically, I wrote a paper that said I understood why people who were alive not that long ago believed monsters stalked the wilds. Even today many folks believe that a bigfoot, yeti, jackalope, jersey devil, or other cryptid hides somewhere deep in the wilderness rarely disturbed by humans. Even if you're a skeptic like me, your love of fantasy storytelling can't keep you from asking, \"But what if here there were be dragons?\"", + "Nature isn't just some component of fantasy. Yes, it serves as an evocative setting for adventures, but nature is much more than that. It creates stories and mythologies. The vast wilderness on this planet inspires us, terrifies us, and takes our breath away. When we think of fantasy wilderness, our minds may go to fey groves and unicorn forests, but vast deserts, wicked swamps, untamed oceans, and mysterious underground tunnels are all part of fantastical settings. Our real-life planet and worlds of high fantasy go hand-in-hand.", + "In fact, they go together so well that I didn't even realize this issue of ARCADIA is themed around nature until {@link Spencer Hibnick|https://twitter.com/PestoEnthusiast}, MCDM's insightful lead playtester, pointed it out to me. I just thought we were putting out another three strong articles from awesome creators. But as the fates would have it, ARCADIA 7 is all about nature.", + "{@link Sharang Biswas's|https://twitter.com/SharangBiswas} \"The Pickling Guild\" presents a secret organization that searches the wilderness for delicious ingredients and cures for terrible diseases, {@link Sara Thompson|https://twitter.com/mustangsart} shows us a ranger who defends his grove like no other in \"Aethelfaer,\" and {@link Hannah Rose|https://twitter.com/wildrosemage}, an editor who has worked on every issue of ARCADIA so far, finally gives druids and rangers the magic items they deserve in \"Wonders of the Wild.\"", + "This issue is a good reminder that there is plenty of inspiration for our games and characters in the real world. While I personally think the best way to get inspired is to head on out into the wilderness, that\"s not always an option. Even if you do live close to an awesome outdoor environment and have the means and time to explore it, there are places all over our planet to check out that will make your brain burst with gaming goodness.", + "Luckily books, magazines, television, film, and the Internet make those places easy to explore. As a former National Geographic employee, I can tell you that the deep sea holds centuries-old {@link Greenland sharks|https://www.nytimes.com/2016/08/12/science/greenland-shark-longest-living.html} with poison flesh, that a natural gas field in Turkmenistan called the \"{@link Door to Hell|https://www.youtube.com/watch?v=YICzXLAtQ58}\" has been burning for fifty years, and that in {@link Tsingy de Bemaraha National Park|https://en.wikipedia.org/wiki/Tsingy_de_Bemaraha_Strict_Nature_Reserve} in Madagascar, the limestone formations that create the rock forest are so sharp that they cut through flesh and most equipment, making exploration of the place difficult. If those don't get your game brain going, there's a whole world out there to explore. Or heck, go beyond Earth and into the wilds of space. {@link Jupiter's red spot|https://en.wikipedia.org/wiki/Great_Red_Spot} is sure to inspire an adventure or two." + ], + "by": "Ex animo", + "from": "James Introcaso, Managing Editor", + "skipMarks": true, + "skipItalics": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/BugPen.webp" + }, + "altText": "A stylistic footer image featuring a leaking ink pen and a large green bug." + } + ] + }, { - "type": "entries", - "name": "At Higher Levels", + "type": "section", + "name": "The Pickling Guild", + "page": 2, "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the radius of the cloud increases by 20 feet for each slot level above 3rd." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Footer.webp" + }, + "altText": "A painting of a table laden with produce and crockery." + }, + { + "type": "entries", + "page": 2, + "style": "text-center", + "entries": [ + "{@style An organization of gourmands and heroes|small-caps;dnd-font}", + "by Sharang Biswas", + "", + "Motto: Preservation Is Our Purview", + "Blazon: Party per pale purpure and vert, a serpent nowed and counterchanged", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/PicklingGuild.webp" + }, + "altText": "Blazon: Party per pale purpure and vert, a serpent nowed and counterchanged" + } + ] + }, + "{@i This article describes a social organization that secretly enacts an altruistic agenda, along with associated membership benefits, magic items, quests, NPCs, and domain statistics. While the Pickling Guild is best suited for campaign settings that include at least one large city, elements of the guild can be cannibalized and adapted for other settings as well.}", + "The Guild of Pickling, Fermentation & Food Preservation, colloquially referred to as \"The Pickling Guild\", is ostensibly a network of eccentric culinary enthusiasts who enjoy experimenting at the intersection of alchemy and gastronomy. Anyone can be a member\u2014a modest annual fee grants some special privileges and access to any of the dozen or so chapterhouses located in major cities around the world. In these cities, members enjoy regular tasting events\u2014meetings where recipes, ingredients, and techniques are swapped\u2014and a shop that sells specialized equipment, rare fermentation components, and food created by master guild members. Wealthier chapterhouses circulate a colorful, informative newsletter.", + "Senior members carry a badge that identifies their membership, earning them hospitality from the group's many solitary members in remote locations. Yet the mere existence of members outside major urban hubs perplexes curious observers. What benefits can these members possibly derive from what is clearly a social club?", + "The Pickling Guild is, in truth, a secret society that tracks the spread of magical maladies and plagues, working behind the scenes to cure and contain such afflictions. Their public-facing activities are a front, meant to throw off suspicion, cultivate useful contacts, and supplement the guild's coffers for their more important work. In addition to brewing fine ales and preserving fiery pepper sauces, senior members dispatch agents to discover the source of a nasty infection, deal with a particularly virulent fungal outbreak, or tend to important personages who contract mysterious illnesses. Solitary agents in remote regions are senior representatives who investigate and research strange and deadly diseases. Only a small fraction of the guild's members are aware of this greater truth.", + "These cloak-and-dagger tactics keep the agents safe and hidden from powerful adversaries. The guild has to fend off the moves and countermoves of a cult connected to demon lords of pestilence and fungi, a cabal of evil druids bent on spreading diseases to \"restore the balance of rot\", and a mummy lord named Numha, who somehow got entangled with the guild a long time ago. These are just a few of the villains who want to destroy the organization\u2014any agent of decay and malady is a deadly foe to the Pickling Guild.", + "While members deemed both worthy and useful to the greater mission of the guild are allowed to advance through its ranks and learn of the greater mysteries, they are all sworn to secrecy. Members who break this oath are removed from the guild and may have their memories magically modified to erase any recollection of the guild whatsoever.", + { + "type": "entries", + "name": "Guild Structure", + "page": 3, + "entries": [ + "When people refer to the Pickling Guild's intentions, goals, or actions, they (usually unknowingly) refer to those of the Directors, the mysterious leaders of the organization. Spread throughout the realm, the Directors meet in secret, sometimes in person and sometimes through magical communication devices. They make decisions about what missions need to be undertaken, who among the ranks should be promoted, and any other major actions the guild must take. They tend not to involve themselves, as a body, in chapter leadership (though individual Directors may take an interest in such matters). As the most capable members of the guild, they take part in special missions if a particularly dangerous or serious threat under the guild's purview shows itself. There are very few Directors: about half a dozen, who masquerade as lower-ranked members of the guild.", + "At the opposite end of the guild hierarchy are the Annual Members, who form the majority of the membership. These are dues-paying hobbyists who enjoy the social scene and minor benefits membership provides. They are unaware of the guild's secret mission.", + "Between these two ranks are the Fermenters, the junior members, and the Artisans, the senior members. Fermenters and Artisans are part of the guild's inner circle. They're in the know about the guild's mission and undertake tasks and quests toward it. They may perform library or laboratory research, visit sick patients, investigate reports of illnesses, or collect rare ingredients. Fermenters might also work normal jobs as brewers, cheesemongers, cooks, and the like when they aren't doing secret work for the guild.", + "Annual Members are tapped to become Fermenters if other members feel they could contribute to the guild's mission and a background investigation reveals no concerns. Senior members may ask candidates to perform a few \"simple tasks\" for the guild, tasks which end up testing their abilities when faced with danger. Promotion from Fermenter to Artisan is awarded for exceptional and reliable service to the guild and allows the agent to take on more dangerous missions. Once an Artisan proves themselves to the Directors as exceptionally talented and dedicated to the cause, they might themselves be elevated to Director, though this is rare.", + "There are additional volunteer roles, such as Secretariat, Treasurer, and Chapter President, which are held by Fermenters, Artisans, or even Directors. These roles are typically administrative in nature and members are locally elected to these roles within their chapters every year (all members have a vote). While these representatives handle mundane matters in the chapters, major orders relating to the guild's secret mission come from the Directors, through the Artisans." + ] + }, + { + "type": "entries", + "name": "Membership in the Pickling Guild", + "page": 3, + "entries": [ + "Anyone can become an Annual Member of the Pickling Guild by visiting a chapter, filling out some minor paperwork, and paying a sum of 10 gp. Climbing the ranks of the guild is a different matter (see \"Guild Structure\").", + { + "type": "entries", + "name": "Annual Member", + "page": 3, + "entries": [ + "For the annual fee of 10 gp, a member gains the following benefits, in addition to useful social connections:", + { + "type": "list", + "page": 3, + "items": [ + "A parchment certificate of membership with stamped expiration dates", + "Discounts for any wares and services from any member (which is an informal benefit, with different members providing different discounts or special offers to others)", + "A quarterly newsletter featuring news about the membership, requests for help, recipes, and interesting facts about plants and fungi. Adventurers have been known to find information about fungal or slime monsters innocuously spread among the pages.", + "Advantage on ability checks involving the preparation of food and the identification of edible, medicinal, and poisonous plants, if up to date on the newsletter. (What \"up to date\" means is for the GM to decide!)", + "Access to Annual Member meetings at any chapterhouse and free entry to special events organized by any chapter. Chapterhouses may also grant Annual Members access to lodgings, libraries, kitchens, and laboratories, depending on their accommodations." + ] + } + ] + }, + { + "type": "entries", + "name": "Fermenter", + "page": 4, + "entries": [ + "Fermenters enjoy all the benefits of Annual Members, plus these additional benefits for no extra annual fee:", + { + "type": "list", + "page": 4, + "items": [ + "A {@item guild fermenter's sickle|Ar7} and a {@item guild healer's kit|Ar7} {@homebrew |(see sidebars)}", + "The Fermenter receives a {@item copper guild badge|Ar7} keyed to their soul so only they can use it. The badge has 1 charge, which it regains daily at dawn. As an action while wearing the badge, the Fermenter can expend 1 charge to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} and {@spell purify food and drink}." + ] + } + ] + }, + { + "type": "entries", + "name": "Artisan", + "page": 4, + "entries": [ + "Artisans enjoy all the benefits of Annual Members and Fermenters, plus these additional benefits for no extra annual fee:", + { + "type": "list", + "page": 4, + "items": [ + "A {@item guild artisan's scythe|Ar7} {@homebrew |(see sidebar)} and a new {@item guild healer's kit|Ar7}", + "An Artisan can ask for a potion or other expendable magic item of common or uncommon rarity, secret information about a particular subject, or the services of a single NPC Fermenter as backup (use the {@creature acolyte|MM}, {@creature scout|MM}, or {@creature spy|MM} stat block) about once per month without anyone asking too many questions.", + "The Artisan receives a {@item silver guild badge|Ar7} that replaces their {@item copper guild badge|Ar7|copper one}. The new badge is keyed to their soul so only they can use it. The magic badge grants the Artisan advantage on saving throws against disease and has 2 charges that it regains daily at dawn. As an action while wearing the badge, the Artisan can expend 1 or more of its charges to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} (1 charge), {@spell protection from poison} (1 charge), {@spell purify food and drink} (1 charge), and {@spell lesser restoration} (2 charges)." + ] + } + ] + }, + { + "type": "entries", + "name": "Director", + "page": 4, + "entries": [ + "Directors enjoy all the benefits of Annual Members, Fermenters, and Artisans, plus these additional benefits for no extra annual fee:", + { + "type": "list", + "page": 4, + "items": [ + "A new {@item guild healer's kit|Ar7}, and a free replacement about once a month upon request", + "A Director can request up to three potions or expendable magical items of common or uncommon rarity, the temporary use of one of the guild's small stock of wondrous items of uncommon and rare rarity, and the help of one Fermenter (use the {@creature acolyte|MM}, {@creature scout|MM}, or {@creature spy|MM} stat block) and one Artisan (use the {@creature bandit captain|MM}, {@creature druid|MM}, or {@creature priest|MM} stat block) about once per month.", + "Individual Directors tend to be powerful figures and often request favors from each other. At the GM's discretion, a Director can access other specialized benefits such as boons, charms, or magic items from other Directors. Such benefits might come at the cost of a favor, however!", + "The Director receives a {@item gold guild badge|Ar7} that replaces their {@item silver guild badge|Ar7|silver one} (though they may get a fake badge of lower rank to keep their status as Director secret). The new badge is keyed to their soul so only they can use it. The magic badge grants the Director advantage on saving throws against disease and has 3 charges that it regains daily at dawn. As an action while wearing the badge, the Director can expend 1 or more of its charges to cast one of the following spells from it, requiring no material components: {@spell detect poison and disease} (1 charge), {@spell purify food and drink} (1 charge), {@spell protection from poison} (1 charge), {@spell lesser restoration} (2 charges), {@spell speak with dead} (2 charges), and {@spell speak with plants} (2 charges)." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "The Pickling Guild's Commemorative {@s Weapons} Tools", + "page": 5, + "entries": [ + "Fermenters and Artisans receive special, commemorative tools from the guild. Not only are these masterwork tools, they're also handsomely decorated symbols of their bearers' authority within the guild. Even those with little knowledge of the guild can tell that these tools signify something important.", + "The fact that these tools are both magical and perfectly balanced for combat is not generally advertised.", + { + "type": "statblock", + "tag": "item", + "source": "Ar7", + "name": "Guild Healer's Kit", + "page": 4 + }, + { + "type": "statblock", + "tag": "item", + "source": "Ar7", + "name": "Guild Fermenter's Sickle", + "page": 5 + }, + { + "type": "statblock", + "tag": "item", + "source": "Ar7", + "name": "Guild Artisan's Scythe", + "page": 5 + }, + "{@note Additionally the {@item Guild Badge|Ar7} is available in Gold, Silver and Copper variants.}" + ] + }, + { + "type": "entries", + "name": "Sample Foods", + "page": 6, + "entries": [ + "Members of the Pickling Guild experiment with alchemy and gastronomy to create marvelous dishes. The following foods are a sample of what members or shops connected to the guild might produce.", + { + "type": "entries", + "name": "Ordinary", + "page": 6, + "entries": [ + "Shops associated with the Pickling Guild sell these creations, and the guild's newsletter includes their recipes. They are very rare, expensive delicacies; a single serving might cost 75 gp to 150 gp, depending on the quality of the ingredients.", + { + "type": "list", + "page": 6, + "items": [ + { + "type": "item", + "name": "Adrook", + "entries": [ + "A savory drink made from mashed, fermented root vegetables and spices" + ] + }, + { + "type": "item", + "name": "Sposs", + "entries": [ + "A cattle bone that is fermented and pickled until it becomes squishy and spongy, then cooked in sugar syrup" + ] + }, + { + "type": "item", + "name": "Velure Sauce", + "entries": [ + "The hair and nails of a specific combination of animals pickled into a spicy, tangy sauce" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Magical", + "page": 6, + "entries": [ + "The recipes of these magical foods are known only to Artisans and Directors (see \"Membership in the Pickling Guild\"). High-end shops buy these from the guild and sell them at outrageous prices. Guild members on dangerous missions may carry these with them.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Sepulcheese.webp" + }, + "altText": "A dwarven connoisseur holds a stinking loaf of sepulcheese aloft in a room surrounded by culinary and arcane instruments. A corpse lies open on a table beside him." + }, + { + "type": "statblock", + "tag": "item", + "source": "Ar7", + "name": "Sepulcheese", + "page": 6 + }, + { + "type": "statblock", + "tag": "item", + "source": "Ar7", + "name": "Scarlet Sausage", + "page": 7 + }, + { + "type": "statblock", + "tag": "item", + "source": "Ar7", + "name": "Memory Chocolate", + "page": 7 + } + ] + }, + { + "type": "entries", + "name": "Other Goods and Services", + "page": 7, + "entries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "Ar7", + "name": "Pickling Guild: Goods and Services", + "page": 7 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Introducing the Pickling Guild", + "page": 7, + "entries": [ + "The characters might be introduced to the Pickling Guild in one of the following situations:", + { + "type": "list", + "page": 7, + "items": [ + "The characters meet an eccentric Fermenter who sells interesting pickles and tells them about the marvelous guild he's part of.", + "The characters stumble into a shop that features the guild's signature food items. Recognizing the party as a group of adventurers, the shopkeeper shows them one of the magical items for sale and tells them about the guild.", + "A poster advertising a tasting event is posted in a town the characters visit.", + "The characters hear rumors abound of a sick family that got better after eating some \"miraculous pickled onions\" sold by a little guild shop down the lane." + ] + } + ] + }, + { + "type": "entries", + "name": "The Guild's Troubles", + "page": 7, + "entries": [ + "The guild is always on the lookout for competent new members, and adventurers skilled in combat and magic are prime candidates. Once the guild knows about characters, the leadership may decide to test their talents and moral character by asking for help with minor matters related to the guild's front.", + "You can use one of the quests listed here or one of the minor quests connected to an NPC (see \"Notable Characters\") to draw the characters further into the guild's story. As a reward, the guild might offer uncommon or rare potions, or one of the magical foods the guild produces. If particularly impressed, the guild may also offer free membership to the entire party for a year, as well as room and board at a chapterhouse for a short while.", + { + "type": "list", + "page": 8, + "items": [ + "A local chapterhouse asks the characters to fetch rare plume-lace mushrooms, useful for divination potions, from a nearby cave. Unfortunately, a {@creature shambling mound|MM} has recently claimed the cave as its own. This particular {@creature shambling mound|MM} shows unusual signs of intelligence: it's been leaving beautiful floral arrangements at the mouth of the cave.", + "Guard Maheera, a traveling merchant and Annual Member, asks the characters to accompany her on a trip to sell beer. Her planned route takes her through the All-Father Forest, where the eccentric druid Samira resides. Samira waylays travelers and turns the liquids they possess into {@creature water elemental|MM|water elementals} (or beer elementals, in this case), claiming that she's tired of \"trespassers messing up the forest.\"", + "Luma, a gnome Annual Member and jerky seller, asks the characters to help her fend off a group of ruffians bullying her. The bullies are secretly sent by Luma's ex-lover Rolanda, who wants to make Luma so unhappy that she'll come running back to her ex-girlfriend seeking comfort. If Luma comes crawling back, Rolanda plans to call the ruffians off, but the bullies may have other ideas." + ] + }, + "Once adventurers have proven themselves to the guild, they are invited into the fold and informed about the guild's ultimate goals. Even if the adventurers don't become members, the guild does have a history of working with powerful outsiders. The characters might be asked to help with the guild's real missions.", + { + "type": "list", + "page": 8, + "items": [ + "Artur Pavel, the hereditary mayor of a nearby village, dies. The locals cite heart failure, but the guild knows it was poison. They ask the characters to discover the culprit. Investigations reveal that a rare toxin made from infernal secretions killed Pavel. Granny Sallowpus, a {@creature green hag|MM} living in the nearby woods, is the only one who knows how to make it. Pavel's seemingly distraught son, a seemingly himboish and innocent young man named Hugo, bought the poison from her to rid the town of an increasingly paranoid and cruel mayor.", + "The signs from an old prophecy about an incursion of fungus demons are finally coming to pass. Few in the guild are equipped for such a battle, and the characters are asked to help prevent it. The prophecy hints at a \"living vessel\" who will \"open the gateway\" to the demons. Clues point to a small colony of plague-stricken refugees nestled on a windswept plateau, away from most civilization. The colony is under the protection of a powerful but aging cleric, Perviz, who has been holding the disease at bay but has found no cure. His sick 17-year-old son, Mazdak, who dreams of becoming a paladin, is destined to be the living vessel.", + "A devil-worshipping cult known as the Mothers of the Fallen Fruit masquerades as a midwife collective. They attempt to recruit Shyma, a promising witch who was also tapped by the guild. She's of two minds about which to join, not knowing the true purposes of either organization. The characters are tasked with convincing her to join the Pickling Guild. Unfortunately, the cult has grown impatient and resorts to kidnapping. Shyma is descended from the {@creature green hag|MM} Granny Sallowpus, and even if she's uncooperative, her blood and organs are potent..." + ] + } + ] + }, + { + "type": "entries", + "name": "Notable Characters", + "page": 8, + "entries": [ + "A diverse set of people are interested in food preservation and public health! Here are a few well-known guild members who each have troubles or secrets to contend with.", + { + "type": "entries", + "name": "Akangsha Sundarbandar (Halfling, they/them)", + "page": 8, + "entries": [ + { + "type": "quote", + "entries": [ + "Rot: it is the cold fire that transforms a humble corpse into something marvelous. Once we conquer our fear of it, embrace the peculiar potency that death bestows upon a body\u2014any body, all bodies\u2014then death becomes another toolbox!" + ], + "by": "Akangsha Sundarbandar" + }, + "A stout, elderly wizard, {@creature Akangsha Sundarbandar|Ar7|Akangsha} is a Fermenter, renowned in the Pickling Guild for their powerful curatives. However, the grandmotherly halfling has a secret: their cures are all necromantic in nature. They maintain a basement full of undead creatures from which to derive cures.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 8, + "items": [ + { + "type": "item", + "name": "Signature Look:", + "entries": [ + "{@creature Akangsha Sundarbandar|Ar7|Akangsha} keeps a pet toad with an enormous mushroom growing on its back by their side at all times. {@creature Akangsha Sundarbandar|Ar7|Akangsha} considers the mushroom their pet, and the toad is merely the vehicle for it. They've named it Toadstool. (The toad has no name.)" + ] + }, + { + "type": "item", + "name": "Personality:", + "entries": [ + "{@creature Akangsha Sundarbandar|Ar7|Akangsha} is cerebral, doting, and empathetic." + ] + }, + { + "type": "item", + "name": "Statistics:", + "entries": [ + { + "type": "homebrew", + "name": "Statistics:", + "entries": [ + "{@creature Akangsha Sundarbandar|Ar7|Akangsha} uses {@creature Akangsha Sundarbandar|Ar7|the statistics of a mage, with different prepared spells}." + ], + "oldEntries": [ + "Akangsha uses the statistics of a {@creature mage|MM}, but with the following spells prepared:", + { + "type": "spellcasting", + "name": "Spellcasting", + "spells": { + "0": { + "spells": [ + "{@spell light}", + "{@spell mage hand}", + "{@spell mending}", + "{@spell poison spray}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell false life}", + "{@spell grease}", + "{@spell unseen servant}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell acid arrow}", + "{@spell gentle repose}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell animate dead}", + "{@spell glyph of warding}", + "{@spell vampiric touch}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell blight}", + "{@spell Mordenkainen's Private Sanctum|PHB|private sanctum}" + ] + }, + "5": { + "slots": 1, + "spells": [ + "{@spell hold monster}" + ] + } + } + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Involving Akangsha", + "page": 9, + "entries": [ + "Well-meaning but risk-taking Akangsha might get involved in the characters' story with the following story hooks:", + { + "type": "list", + "page": 9, + "items": [ + "An unknown enemy of the guild frees Akangsha's undead in an attempt to kill Akangsha. The elderly wizard is now trapped in a warded room in their house while undead roam the streets. If the characters get to the bottom of what's going on, they have to choose whether or not to reveal Akangsha's secret to the guild.", + "Limiel the Wise, a zealous Fermenter, discovers Akangsha's secret and is convinced they're evil. They dispatch the characters to investigate the necromancer and either capture or kill them (whichever is easier). Akangsha, not knowing the characters, greets them with milk and cookies. Moaning from the basement might interrupt the tea party.", + "Rai, a grieving baker, asks the characters to locate his great-aunt Jayatri's corpse after it goes missing before her funeral\u2014oops, Akangsha has been fermenting it! Can the characters get it back before it's unrecognizable? Or can they figure out a creative way to mollify Rai?" + ] + } + ] + }, + { + "type": "entries", + "name": "Glorian the Secretariat (Doppelganger, they/them)", + "page": 9, + "entries": [ + { + "type": "quote", + "entries": [ + "You think an organization runs on people? Wrong! An organization runs on paper! Memos, hastily jotted instructions, circulars of policy, records of accounts and transactions... the form of true power, my dear, is crisp, white, and flat!" + ], + "by": "Glorian the Secretariat" + }, + "{@creature Glorian the Secretariat|Ar7|Glorian}, one of the most influential Artisans of the Pickling Guild, handles much of its administrative affairs, both mundane and secret. This identity is a front: {@creature Glorian the Secretariat|Ar7|Glorian} is a doppelganger named Tchilinfallorsh who seeks revenge against the unknown Director who \"let\" their elf lover, Cyril Twindew, die of disease a few decades ago. They care nothing for the Pickling Guild's mission.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 9, + "items": [ + { + "type": "item", + "name": "Signature Look:", + "entries": [ + "{@creature Glorian the Secretariat|Ar7|Glorian's} hands are always stained with ink, no matter their form. They appear as an elf." + ] + }, + { + "type": "item", + "name": "Personality:", + "entries": [ + "{@creature Glorian the Secretariat|Ar7|Glorian} seems fastidious and obsessive, but that is a ruse to hide their calculating nature." + ] + }, + { + "type": "item", + "name": "Statistics:", + "entries": [ + "{@creature Glorian the Secretariat|Ar7|Glorian} uses the statistics of a {@creature doppelganger|MM}." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Involving Glorian", + "page": 9, + "entries": [ + "Scheming {@creature Glorian the Secretariat|Ar7|Glorian} might get involved in the characters' story with the following story hooks:", + { + "type": "list", + "page": 9, + "items": [ + "{@creature Glorian the Secretariat|Ar7|Glorian}, worried that another Artisan knows their secret, tells the characters that a guild member (pick one the characters know) is sabotaging the guild and pays the characters to \"deal with\" them. {@creature Glorian the Secretariat|Ar7|Glorian} planted fake letters from a made-up demon cult in this member's lodgings.", + "The real Glorian, who knows nothing about the Pickling Guild and who the doppelganger thought dead, arrives in town. {@creature Glorian the Secretariat|Ar7|Tchilinfallorsh} tells the characters that he is an evil spy sent to infiltrate the guild, and he must be killed before he can wreak havoc. The real Glorian, on hearing that the characters are adventurers for hire, approaches them to find and return some precious items that were stolen from him by bandits while en route to this city.", + "{@creature Glorian the Secretariat|Ar7|Glorian} believes that one of the characters is their reincarnated lover, and tries to capture them to \"force the soul out.\"" + ] + } + ] + }, + { + "type": "entries", + "name": "Ivmal Alef (Human, he/him)", + "page": 9, + "entries": [ + { + "type": "quote", + "entries": [ + "Why do I ferment? Consider this: you and I may separately follow the recipe for a cake and bake two identical desserts. But if you and I follow the exact same recipe for fermented cabbage, why, no power on earth will allow these two cabbages to taste the same. To ferment is to create art. To ferment is to be individual." + ], + "by": "Ivmal Alef" + }, + "Scrawny, redheaded, and fresh out of his teens, apprentice alchemist {@creature Ivmal Alef|Ar7|Ivmal} is an ardent Annual Member of the Pickling Guild who doesn't suspect its true purpose. He volunteers at a tiny, guild-controlled shop and is always on the lookout for new members.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 9, + "items": [ + { + "type": "item", + "name": "Signature Look:", + "entries": [ + "{@creature Ivmal Alef|Ar7|Ivmal} always wears one item of clothing or jewelry with a vegetable motif." + ] + }, + { + "type": "item", + "name": "Personality:", + "entries": [ + "{@creature Ivmal Alef|Ar7|Ivmal} is effusive, enthusiastic, and artsy." + ] + }, + { + "type": "item", + "name": "Statistics:", + "entries": [ + "{@creature Ivmal Alef|Ar7|Ivmal} uses the statistics of a {@creature commoner|MM}." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Involving Ivmal", + "page": 9, + "entries": [ + "Naïve {@creature Ivmal Alef|Ar7|Ivmal} might get involved in the characters' story with the following story hooks:", + { + "type": "list", + "page": 9, + "items": [ + "The Pickling Guild's leadership wants to evaluate {@creature Ivmal Alef|Ar7|Ivmal} for promotion to Fermenter. They ask the characters to look into his alchemy master, Uma Tilothma, for signs of trouble. Tilothma, unfortunately, has become the target of a local necromancer known as the \"Crypt Eater\" who mistakenly believes that the old alchemist discovered the secret of returning intelligence to zombies and skeletons. Should anything happen to Tilothma, {@creature Ivmal Alef|Ar7|Ivmal} would be devastated.", + "{@creature Ivmal Alef|Ar7|Ivmal} needs rare sky-spider eggs from a particularly intimidating rival alchemist, Greta \"the Gorilla\", the only known sky-spider breeder. He asks the character to fetch the eggs for him, knowing full well that she hates {@creature Ivmal Alef|Ar7|Ivmal} and would never knowingly give him any useful ingredients. Greta is looking for someone to act as a test subject for an experimental antivenom she's developing and is willing to trade eggs if the characters volunteer.", + "As part of his studies, {@creature Ivmal Alef|Ar7|Ivmal} has been experimenting with novel food preservatives. He accidentally poisons his master, Uma Tilothma, and petitions {@creature Glorian the Secretariat|Ar7} for help, who dispatches the characters to find an antidote. {@creature Glorian the Secretariat|Ar7|Glorian} may use this opportunity to test the characters to see if they're candidates for guild membership, especially if {@creature Glorian the Secretariat|Ar7|Glorian} feels they can manipulate the characters for their own goals." + ] + } + ] + }, + { + "type": "entries", + "name": "Nupita & Nuhara Mfala (Dragonborn, she/her)", + "page": 10, + "entries": [ + { + "type": "quote", + "entries": [ + "Why should we waste our time praying for miracles when the real miracles are all around us? The gods don't need us to recite chants in a dusty chapel, they expect us to get into the dirt and dig up the ruddy weed that'll cure us!" + ], + "by": "Nupita & Nuhara Mfala" + }, + "Blue-scaled {@creature Nupita Mfala|Ar7|Nupita} and her purple-scaled teenage daughter {@creature Nuhara Mfala|Ar7|Nuhara} are Fermenters who run a microbrewery in remote Radha's Grace, a village known for its profusion of fantastic insect life. The pair secretly collect samples of the local wildlife to use in new remedies, particularly the eggs, cast-off exoskeletons, and shucked-off chrysalides of the rare insects that thrive there. While the two love each other dearly, they often butt heads over {@creature Nuhara Mfala|Ar7|Nuhara's} independence.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 10, + "items": [ + { + "type": "item", + "name": "Signature Look:", + "entries": [ + "Their claws are exquisitely painted with floral motifs." + ] + }, + { + "type": "item", + "name": "Personality:", + "entries": [ + "They are practical women, dedicated to their task. {@creature Nupita Mfala|Ar7|Nupita} is somewhat anxious, while {@creature Nuhara Mfala|Ar7|Nuhara} is naturally curious." + ] + }, + { + "type": "item", + "name": "Statistics:", + "entries": [ + "{@creature Nupita Mfala|Ar7|Nupita} uses the statistics of a {@creature druid|MM}, and {@creature Nuhara Mfala|Ar7|Nuhara} uses the statistics of a {@creature commoner|MM}." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Involving Nupita & Nuhara", + "page": 10, + "entries": [ + "The adventurous mother-daughter duo might get involved in the characters' story with the following hooks:", + { + "type": "list", + "page": 10, + "items": [ + "As soon as the characters arrive in the village, they stumble upon a public accusation: a priest named Ona claims that the \"dragon witches\" have poisoned their beer supply. In truth, Ona himself doctored the beer (with powerful but nonlethal laxatives), as he sees the women's influence as a challenge to his own.", + "On a surreptitious tryst with her paramour in the woods, {@creature Nuhara Mfala|Ar7|Nuhara} is waylaid by a hag. The pair is discovered by {@creature Nupita Mfala|Ar7|Nupita}, who bargains her own life in exchange for her daughter's freedom. Now {@creature Nuhara Mfala|Ar7|Nuhara} is back in the village, guilty, distraught, and looking for a way to free her mother from the hag's clutches.", + "{@creature Nuhara Mfala|Ar7|Nuhara} is possessed by a {@creature ghost|MM} that escalates her feelings of resentment and rebellion against her mother to an extreme degree. She approaches the characters with a fabricated story about the cruel, inhumane treatment she's experiencing at home and a plan to assassinate her mother." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/NupitaAndNuhara.webp" + }, + "altText": "A blue dragonborn plucks a leaf from a tree, while below her a purple-scaled dragonborn holds an armload of branches." + } + ] + }, + { + "type": "inset", + "page": 11, + "name": "Pickling vs. Fermenting", + "entries": [ + "Pickling is altering and preserving food by soaking it in vinegar or another acidic liquid. Fermentation similarly alters food, but uses naturally occurring bacteria, fungi, and other organisms instead. There are overlaps between the two processes, but they're not the same thing (as any member of the Pickling Guild can tell you)!" + ] + } + ] + }, + { + "type": "entries", + "name": "Domain Statistics", + "page": 11, + "entries": [ + "If you're using the domain rules from {@link Kingdoms & Warfare|https://shop.mcdmproductions.com/products/kingdoms-and-warfare-pdf} {@footnote *|Currently unconverted for 5eTools, tracked as {@code BREW-281}.} in your game, the Pickling Guild could be an NPC or villainous realm in your game with the following statistics.", + { + "type": "entries", + "name": "Title", + "page": 11, + "entries": [ + "The Pickling Guild's leader gains the following feature:", + { + "type": "entries", + "name": "Poultice Master", + "page": 11, + "entries": [ + "The poultice master is immune to disease. Additionally, during a long rest, the poultice master can create a {@item Spell Scroll (2nd Level)|DMG|spell scroll} of {@spell lesser restoration|PHB} or two items chosen from the following list: {@item Antitoxin (vial)|PHB|antitoxin}, {@item Basic Poison (vial)|PHB|basic poison}, {@item potion of healing|DMG}. These items lose their potency and no longer work after 24 hours." + ] + } + ] + }, + { + "type": "entries", + "name": "The Pickling Guild", + "page": 11, + "entries": [ + "{@i Mystic circle (secret cabal)}", + { + "type": "list", + "page": 11, + "style": "list-hang", + "items": [ + { + "type": "item", + "name": "Skills:", + "entries": [ + "Diplomacy +0, Espionage +3, Lore +4, Operations +2" + ] + }, + { + "type": "item", + "name": "Defenses:", + "entries": [ + "Communications 14, Resolve 13, Resources 13" + ] + }, + { + "type": "item", + "name": "Size:", + "entries": [ + "2 ({@dice d6} Power die, 6 domain turns during intrigue)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Powers", + "page": 11, + "entries": [ + "All officers of this realm get the following organization powers.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 11, + "items": [ + { + "type": "item", + "name": "Universal Energy Field", + "page": 11, + "entries": [ + "As an action, an officer takes a power die from their domain's pool and recovers a number of spell slots with a combined level equal to the number on the power die. None of the slots the officer recovers can be 6th level or higher.", + "Alternatively, as a bonus action, the officer can take a power die from their domain's pool and charge one weapon they are holding with magical energy. The officer chooses one of the following damage types: acid, cold, fire, or lightning. Until the start of the officer's next turn, the weapon deals extra damage of the chosen damage type equal to the number on the power die." + ] + }, + { + "type": "item", + "name": "Verdant Summons", + "page": 11, + "entries": [ + "As an action, an officer takes a power die from their domain's pool and conjures a plant with a challenge rating equal to or lower than the number on the die. The plant appears in an unoccupied space that the officer can see within 30 feet of them. The officer mentally controls the actions the plant takes. The plant acts immediately when it is summoned, then immediately after the officer on the same initiative count.", + "Plants summoned by this power disappear when they are reduced to 0 hit points or after 3 rounds, whichever comes first." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Features", + "page": 11, + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "page": 11, + "items": [ + { + "type": "item", + "name": "Curse of Vitiation", + "entries": [ + "If the Pickling Guild's Communications level is 2 or higher at the start of a combat against an opposed domain's officers, the Pickling Guild chooses one lieutenant from an opposed domain. That lieutenant has disadvantage on saving throws during the combat." + ] + }, + { + "type": "item", + "name": "Swamp Mother (Special Unit)", + "entries": [ + "As a domain action, an officer makes a {@dc 13} Lore test. On a success, the Pickling Guild musters the Swamp Mother, a special unit formed of shambling mounds. (See the \"Domains & Intrigue\" chapter in {@footnote Kingdoms & Warfare|Currently unconverted for 5eTools, tracked as {@code BREW-281}.})." + ] + }, + { + "type": "item", + "name": "Unravel Sorcery (1/Intrigue)", + "entries": [ + "As a domain bonus action, an officer can make a Lore test against an opposed domain's Communications to learn about the magical abilities of one of that domain's officers. On a success, the Pickling Guild learns what spells the target knows and has prepared, and has advantage on saving throws against spells and other magical effects used by that officer until the end of the intrigue." + ] + }, + { + "type": "item", + "name": "We Were Never Here", + "entries": [ + "As a domain action, an officer makes a Lore test against an opposed domain's Communications. On a success, the Pickling Guild's Communications level increases by 1 and the opposed domain's Communications level decreases by 1." + ] + } + ] + } + ] + } + ] + } ] - } - ], - "conditionInflict": [ - "blinded" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "OBS", - "SCL", - "SGT" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Ranger", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } - }, - { - "name": "Flurry of Icicles", - "source": "Ar7", - "page": 21, - "level": 2, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "special" - }, - "components": { - "v": true, - "s": true, - "m": "a drop of water" - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You create a freezing volley of sharp icicles. When you cast this spell, you choose what shape the effect takes:", + }, { - "type": "list", - "items": [ + "type": "section", + "name": "Wonders of the Wilds", + "page": 12, + "entries": [ { - "type": "item", - "name": "Cone", - "entries": [ - "The icicles fly from your hands in a 15-foot cone." - ] + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Wonders.webp" + }, + "altText": "A watercolor painting of a night sky occluded by a tree canopy." }, { - "type": "item", - "name": "Line", + "type": "entries", + "page": 12, + "style": "text-center", "entries": [ - "The icicles shoot from your hands in a line 30 feet long and 5 feet wide." + "{@style Nature-themed magic items and spells|small-caps;dnd-font}", + "by Hannah Rose", + "", + { + "type": "inset", + "page": 12, + "entries": [ + "{@style A young man wearing a cloak of leaves races through the jungle, transforming into a panther mid-leap.|small-caps;dnd-font}", + "{@style A bronze-skinned tiefling crouches in the shadow of a tall sand dune, deep in conversation with a long-eared fox.|small-caps;dnd-font}", + "{@style A statuesque elf raises her arms to greet a spring rainshower as prismatic wildflowers bloom around her.|small-caps;dnd-font}" + ] + } ] }, { - "type": "item", - "name": "Cube", - "entries": [ - "The icicles fall from above in a 10-foot-cube centered on a point you can see within 30 feet of you." - ] - } - ] - }, - "Each creature in the chosen area must make a Dexterity saving throw. A creature takes {@damage 2d6} piercing damage and {@damage 2d6} cold damage on a failed save, or half as much on a successful one." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the cold damage increases by {@damage 1d6} for each slot level above 2nd." - ] - } - ], - "damageInflict": [ - "cold", - "piercing" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "SGT" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } - }, - { - "name": "Ice Sheet", - "source": "Ar7", - "page": 21, - "level": 4, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "A sheet of gleaming ice spreads across the ground in a location you choose within range. The area of the ice sheet consists of up to ten 10-foot squares, which you can arrange as you wish. Each square must have at least one side adjacent to the side of another square. Each creature in the area when it appears must succeed on a Dexterity saving throw or fall {@condition prone} and take {@damage 2d6} cold damage.", - "In addition, a creature who moves more than 5 feet on a turn in the area must succeed on a Dexterity saving throw when it stops moving, or fall {@condition prone} and take {@damage 2d6} cold damage.", - "Each 10-foot-square section of the ice has AC 12, 15 hit points, vulnerability to fire damage, and immunity to cold, poison, and psychic damage. Reducing a 10-foot section of ice to 0 hit points destroys it and leaves behind a puddle that is {@quickref difficult terrain||3} until it dries." - ], - "damageInflict": [ - "cold" - ], - "conditionInflict": [ - "prone" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "DFT" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } - }, - { - "name": "Instant Freeze", - "source": "Ar7", - "page": 21, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": "a piece of saltpeter" - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You freeze a 5-foot cube of water that you can see within range. Any creatures in the water must succeed on a Dexterity saving throw or become {@condition restrained}. A {@condition restrained} creature can use its action to make a Strength check against your spell save DC, breaking the ice around it and freeing itself on a success." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the size of the cube increases by 5 feet for each slot level above 1st." + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/HalooftheHeaveansElf.webp" + }, + "altText": "A radiant golden crown with a slitted green eye hovers over a leaf-encircled elf." + }, + "Characters with a deep connection to nature protect, nurture, and explore the world around them. As they wander untold landscapes in search of adventure, they seek out or stumble upon magic items to aid them in their quests.", + "This article presents magic items designed for druids, rangers, and other characters with an affinity for the natural world. At the Game Master's discretion, the class-specific attunement requirements for an item may be waived for a character who is deeply tied to nature in some other way.", + "While the items may be available for purchase in a shop\u2014or a swamp witch's hut\u2014it may be most appropriate for characters to find them in the wilderness from which they draw their power.", + "{@note Where an item has a plot hook provided, it is detailed in that item's info/fluff tab.}", + { + "type": "inset", + "page": 12, + "name": "New Spells", + "entries": [ + "Most spells in the descriptions of the following magic items can be found in the fifth edition core rules, but spells marked with an asterisk (*) are new spells presented at the end of this article." + ] + }, + { + "type": "entries", + "name": "Items", + "page": 13, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/HalooftheHeavens.webp" + }, + "altText": "A glowing yellow crown, SinUOUS and curved, with a single green eye in the center." + }, + { + "type": "list", + "style": "list-hang", + "columns": 3, + "items": [ + "{@item Amulet of Woodland Speech|Ar7}", + "{@item Bag of Saplings|Ar7}", + "{@item Belt of Vines|Ar7}", + "{@item Charm of Communication|Ar7}", + "{@item Cloak of the Grove Guardian|Ar7}", + "{@item Halo of the Heavens|Ar7}", + "{@item Staff of the Desert Sands|Ar7}", + "{@item Staff of the Endless Plains|Ar7}", + "{@item Staff of the Frozen Tundra|Ar7}", + "{@item Staff of the Granite Peaks|Ar7}", + "{@item Staff of the Swamplands|Ar7}", + "{@item Staff of the Tides|Ar7}", + "{@item Subterranean Staff|Ar7}", + "{@item Staff of the Seasons|Ar7}", + "{@item Wildflower Wand|Ar7}" + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/TheGranitePeaks.webp" + }, + "altText": "Four figures crossing a wide, wooden bridge suspended between two stony peaks. A bright sunset illuminates rivers running between mountains in the distance." + } + ] + }, + { + "type": "entries", + "name": "Creatures", + "page": 14, + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "columns": 2, + "items": [ + { + "type": "statblock", + "tag": "creature", + "source": "Ar7", + "name": "Krakenvine", + "page": 14 + }, + { + "type": "statblock", + "tag": "creature", + "source": "Ar7", + "name": "Thornbush", + "page": 14 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Spells of the Wilds", + "page": 20, + "entries": [ + "At the GM's discretion, any spell can be made available to other classes or subclasses not listed below.", + { + "type": "list", + "style": "list-hang-notitle", + "columns": 2, + "page": 20, + "items": [ + { + "type": "entries", + "name": "Druid Spells", + "page": 20, + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "page": 20, + "items": [ + { + "type": "item", + "name": "1st Level", + "entries": [ + "", + "{@spell Instant freeze|Ar7} (evocation)" + ] + }, + { + "type": "item", + "name": "2nd Level", + "entries": [ + "", + "{@spell Flurry of icicles|Ar7} (evocation)", + "{@spell Tremorsense|Ar7} (transmutation)" + ] + }, + { + "type": "item", + "name": "3rd Level", + "entries": [ + "", + "{@spell Dust cloud|Ar7} (conjuration)", + "{@spell Jet of water|Ar7} (conjuration)" + ] + }, + { + "type": "item", + "name": "4th Level", + "entries": [ + "", + "{@spell Ice sheet|Ar7} (conjuration)", + "{@spell Maelstrom avatar|Ar7} (transmutation)" + ] + }, + { + "type": "item", + "name": "5th Level", + "entries": [ + "", + "{@spell Sandstorm|Ar7} (evocation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Ranger Spells", + "page": 20, + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "page": 20, + "items": [ + { + "type": "item", + "name": "2nd Level", + "entries": [ + "", + "{@spell Tremorsense|Ar7} (transmutation)" + ] + }, + { + "type": "item", + "name": "3rd Level", + "entries": [ + "", + "{@spell Dust cloud|Ar7} (conjuration)" + ] + }, + { + "type": "item", + "name": "4th Level", + "entries": [ + "", + "{@spell Maelstrom avatar|Ar7} (transmutation)" + ] + }, + { + "type": "item", + "name": "5th Level", + "entries": [ + "", + "{@spell Sandstorm|Ar7} (evocation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Sorcerer Spells", + "page": 20, + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "page": 20, + "items": [ + { + "type": "item", + "name": "1st Level", + "entries": [ + "", + "{@spell Instant freeze|Ar7} (evocation)" + ] + }, + { + "type": "item", + "name": "2nd Level", + "entries": [ + "", + "{@spell Flurry of icicles|Ar7} (evocation)" + ] + }, + { + "type": "item", + "name": "3rd Level", + "entries": [ + "", + "{@spell Dust cloud|Ar7} (conjuration)" + ] + }, + { + "type": "item", + "name": "4th Level", + "entries": [ + "", + "{@spell Ice sheet|Ar7} (conjuration)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Warlock Spells", + "page": 20, + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "page": 20, + "items": [ + { + "type": "item", + "name": "3rd Level", + "entries": [ + "", + "{@spell Dust cloud|Ar7} (conjuration)" + ] + }, + { + "type": "item", + "name": "4th Level", + "entries": [ + "", + "{@spell Maelstrom avatar|Ar7} (transmutation)" + ] + }, + { + "type": "item", + "name": "5th Level", + "entries": [ + "", + "{@spell Sandstorm|Ar7} (evocation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Wizard Spells", + "page": 20, + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "page": 20, + "items": [ + { + "type": "item", + "name": "1st Level", + "entries": [ + "", + "{@spell Instant freeze|Ar7} (evocation)" + ] + }, + { + "type": "item", + "name": "2nd Level", + "entries": [ + "", + "{@spell Flurry of icicles|Ar7} (evocation)" + ] + }, + { + "type": "item", + "name": "3rd Level", + "entries": [ + "", + "{@spell Dust cloud|Ar7} (conjuration)", + "{@spell Jet of water|Ar7} (conjuration)" + ] + }, + { + "type": "item", + "name": "4th Level", + "entries": [ + "", + "{@spell Ice sheet|Ar7} (conjuration)" + ] + } + ] + } + ] + } + ] + } + ] + } ] - } - ], - "conditionInflict": [ - "restrained" - ], - "savingThrow": [ - "dexterity" - ], - "abilityCheck": [ - "strength" - ], - "miscTags": [ - "SCL", - "SGT" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } - }, - { - "name": "Jet of Water", - "source": "Ar7", - "page": 22, - "level": 3, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "line", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a small hollow tube" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "You open a channel to the Elemental Plane of Water for a brief time. A jet of saltwater forming a line 60 feet long and 5 feet wide blasts out from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line or enters it for the first time on a turn must make a Strength saving throw. On a failed save, a creature takes {@damage 4d6} bludgeoning damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}.", - "In addition, any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.", - "The jet extinguishes flames in the area. Medium or smaller objects in the line that aren't secured to anything and aren't worn or carried by anyone are knocked over or pushed up to 15 feet away from you.", - "As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you." - ], - "entriesHigherLevel": [ + }, { - "type": "entries", - "name": "At Higher Levels", + "type": "section", + "name": "Aethelfaer", + "page": 23, "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d6} for each slot level above 3rd." - ] - } - ], - "damageInflict": [ - "bludgeoning" - ], - "conditionInflict": [ - "prone" - ], - "savingThrow": [ - "strength" - ], - "miscTags": [ - "DFT", - "FMV", - "UBA" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } - }, - { - "name": "Maelstrom Avatar", - "source": "Ar7", - "page": 22, - "level": 4, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "You call upon the spirits of the wind and waves to transform you with their surging power. Until the spell ends, stormy winds swirl around you, small waves crash against the ground at your feet, and you gain the following benefits:", - { - "type": "list", - "items": [ - "Attacks against you have disadvantage.", - "You make Strength and Dexterity saving throws with advantage.", - "Moving through nonmagical {@quickref difficult terrain||3} doesn't cost you extra movement." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/LeafSplash.webp" + }, + "altText": "A stylistic header image of a leaf with raindrops." + }, + { + "type": "entries", + "page": 12, + "style": "text-center", + "entries": [ + "{@style A warden of nature and a forest-themed encounter|small-caps;dnd-font}", + "by Sara Thompson" + ] + }, + { + "type": "inset", + "page": 23, + "style": "italic", + "entries": [ + "A figure stalks the forest, blending with foliage and underbrush, eyes locked on his target. The doe heedlessly chews on grass and moss, oblivious to the hunter lurking between the trees. Deft fingers crafted from elm and owlbear teeth notch an arrow, hooking it on the sinew of the bowstring and drawing back. The raven feather fletching kisses the hunter's cheek\u2014a soft caress as he sets his shoulders, straightens his spine, and takes in a slow, deep breath. The forest pauses. All is still. The world comes down to this one moment.", + "The arrow. The deer.", + "Release.", + "The arrow flies, the doe jolts. Large eyes opened wide, joints locked in fright. It's a clean shot, straight through the neck. The deer staggers, its cry sharply cut off, before keeling to the ground, lifeless. Its suffering was short, as intended. The hunter approaches, the fingers of the elm wood prosthetic that forms his right arm flexing as he draws out a hunting knife, the blade serrated and hooked at the point. He thanks the spirits of the forest, for this kill shall serve him greatly, and kneels down, setting to work. None of this shall go to waste." + ] + }, + "{@creature Aethelfaer|Ar7} {@code [pr. eθəɫfeə: / EH-thell-fair]} is a male wood elf, committed to the nomadic lifestyle of roaming the forests and grasslands, protecting the wildlife and offering aid to those in need. He's patient and calm, with an unflappable persona built on years of hunting and tracking.", + "{@creature Aethelfaer|Ar7} inherited a genetic condition called meromelia, a syndrome that causes the partial absence of limbs. As a result, {@creature Aethelfaer|Ar7} is missing the lower part of his right arm from just above the elbow and has no right foot. Though he can navigate his life just fine on his own, he chooses to wear and make use of prosthetics.", + "His right arm is crafted from red elm and owlbear teeth, with a hidden compartment inside the wrist where he stores a small container of poison for emergencies. His prosthetic foot is made of yew that has gone through the same magical strengthening and flexibility treatment as his longbow.", + "A formidable warrior and deadly archer, {@creature Aethelfaer|Ar7} takes desecration and disrespect of the forest as a grave offense, and hunts his enemies to the end of the world if he must. As an ally, he is loyal, fair, and a true friend. However, once his respect is lost, it is gone forever.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Aethelfaer.webp" + }, + "altText": "An elven warrior with an ornate prosthetic right arm and leg draws a bow as he steps over a fallen log." + }, + { + "type": "entries", + "name": "Aethelfaer in Your Game", + "page": 24, + "entries": [ + "Though {@creature Aethelfaer|Ar7} is a good-aligned character, his interactions with the characters can vary. He could guide the characters through dense and wild forests, help them navigate the ruins of an ancient temple hidden in the trees, or arrive at a critical moment to aid them in a deadly encounter in the woods. He could seek out the characters to ask for their help ending a threat to his forest. But he can also act as an antagonist, a relentless hunter seeking vengeance against characters who, even unknowingly, slighted or dishonored the spirits of the forest.", + "If one of the characters impresses {@creature Aethelfaer|Ar7}\u2014for example, if they save his life or show great admiration and respect for the forest\u2014he grants them a boon by performing a magic ritual. He douses the character with water from a sacred forest spring and asks them to drink herbal tea made from moss, flowers, and the roots of ancient trees. A character who participates in the ritual gains the following boon:", + { + "type": "statblock", + "tag": "reward", + "source": "Ar7", + "name": "Friend of the Forest", + "page": 24 + } + ] + }, + { + "type": "entries", + "name": "Aethelfaer Plot Hooks", + "page": 25, + "entries": [ + "You can roll on the table {@homebrew below|on p. 25} or choose a plot hook to bring {@creature Aethelfaer|Ar7} into your campaign.", + { + "type": "statblock", + "tag": "table", + "source": "Ar7", + "name": "Aethelfaer Plot Hooks", + "page": 25 + } + ] + }, + { + "type": "entries", + "name": "Aethelfaer in Combat", + "page": 26, + "entries": [ + { + "type": "statblock", + "tag": "creature", + "source": "Ar7", + "name": "Aethelfaer", + "page": 26 + }, + "In combat, {@creature Aethelfaer|Ar7} aims to fight at a distance. If he works with the characters, {@creature Aethelfaer|Ar7} slips into the shadows to provide ranged support from the flank. If battling the characters, he casts {@spell hunter's mark} on a foe with spellcasting prowess and then uses his superior speed to keep firing as he moves away from his enemies. The ranger uses poisoned arrows on enemies who get within 40 feet of him or who need to come down quickly. His spells are supportive and beneficial to both his allies and himself, allowing for stealth, healing, and enhancing combat skill sets.", + { + "type": "statblock", + "tag": "language", + "source": "Ar7", + "name": "Common Signs", + "page": 27, + "style": "inset" + } + ] + }, + { + "type": "entries", + "name": "Encountering Aethelfaer", + "page": 27, + "entries": [ + "You can use the following encounter to introduce {@creature Aethelfaer|Ar7} to the characters when they are around 4th level.", + "As the characters travel a forest trail, they stumble upon a strange sight: a harried wood elf engaged with an enraged unicorn.", + { + "type": "insetReadaloud", + "page": 27, + "entries": [ + "You step out from the trees into a small clearing where a tall elf stands with his hands raised, attempting to calm, of all things, a unicorn. It wails and screeches, eyes rolling and mouth frothing violently as foul-smelling demons surround the pair, gnashing their teeth. The elf wears a bow over one shoulder and a sword at his hip, but reaches for neither. The unicorn rears up, lashing out a foreleg, and he jumps back, barely dodging the heavy hoof aimed for his head. The small demons snarl, advancing to attack the elf." + ] + }, + "{@creature Aethelfaer|Ar7} faces {@creature Onriel|Ar7}, a unicorn, and eight {@creature Dretch|MM|dretches}. Unbeknownst to the characters and {@creature Aethelfaer|Ar7}, the unicorn was enchanted with a magical burr created by {@creature Granny Roachhand|Ar7}, a night hag who also summoned the {@creature Dretch|MM|dretches}. She can cast the {@spell giant insect} spell once per day with her Innate Spellcasting trait (and she carries a live {@creature scorpion|MM} for the purpose).", + "She wants to rule the forest and hopes to rid the wood of its wardens, {@creature Onriel|Ar7} and {@creature Aethelfaer|Ar7}, with this one curse. {@creature Granny Roachhand|Ar7} drank a {@item potion of invisibility|DMG} so she could watch the action in person. She silently stands nearby.", + "{@creature Aethelfaer|Ar7} is no coward and is capable of fighting back, but avoids harming creatures unless he deems it absolutely necessary. Unicorns are beautiful and proud celestials with generally gentle dispositions. {@creature Aethelfaer|Ar7} admires them as creatures of the old gods of the forest. He refuses to hurt {@creature Onriel|Ar7}, and can't abide anyone killing the unicorn. He is fine with killing the {@creature Dretch|MM|dretches}.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/Onriel.webp" + }, + "altText": "A unicorn standing in a clearing." + }, + { + "type": "entries", + "name": "Onriel's Curse", + "page": 28, + "entries": [ + "Granny Roachhand's curse makes {@creature Onriel|Ar7} want to kill {@creature Aethelfaer|Ar7} and any other creatures that get in the way. The unicorn views the {@creature Dretch|MM|dretches} as allies.", + "A character who casts the {@spell detect magic} spell or who succeeds on a {@dc 15} Intelligence ({@skill Arcana}) check knows that {@creature Onriel|Ar7} is under the effect of an enchantment caused by a prickly burr stuck in the unicorn's mane. A character who succeeds on a {@dc 15} Wisdom ({@skill Perception}) check notices that the burr has a slight red glow to it. The {@spell lesser restoration}, {@spell dispel magic}, {@spell protection from evil and good}, or {@spell remove curse} spells or similar magic end the enchantment. A character who makes a successful {@dc 17} Strength ({@skill Athletics}) or Dexterity ({@skill Sleight of Hand}) check as an action can remove the burr from the unicorn, ending the enchantment. Reducing {@creature Onriel|Ar7} to 0 hit points and stabilizing the unicorn ends the enchantment, though {@creature Aethelfaer|Ar7} reacts as though the characters had killed the unicorn (see \"Aftermath\") unless the characters succeed on a {@dc 15} Charisma ({@skill Persuasion}) check to convince the ranger that it was the proper course to save {@creature Onriel|Ar7}. When the curse ends, {@creature Onriel|Ar7} enters a deep slumber as the magic leaves the unicorn's body, becoming {@condition unconscious} for 1 hour.", + { + "type": "entries", + "name": "Aethelfaer's Hint", + "page": 28, + "entries": [ + "If the characters can't decide how to approach the {@creature Onriel|Ar7} situation, {@creature Aethelfaer|Ar7} notices the glowing burr and asks them to remove it while he distracts the unicorn." + ] + } + ] + }, + { + "type": "entries", + "name": "Getting Involved", + "page": 28, + "entries": [ + "When the characters arrive, half the {@creature Dretch|MM|dretches} rush to meet them in combat so the unicorn can kill {@creature Aethelfaer|Ar7}. The demons fight until destroyed.", + "{@creature Aethelfaer|Ar7} is surprised to see unfamiliar faces this far in the forest, but he won't turn help away. He makes it incredibly clear that the unicorn is not to be harmed, declaring that something must be wrong for {@creature Onriel|Ar7} to behave this way. If the characters rush to attack the unicorn, they make an enemy out of {@creature Aethelfaer|Ar7}, who fights to defend {@creature Onriel|Ar7} against any threat.", + "Subduing or killing the unicorn results in a frustrated {@creature Granny Roachhand|Ar7} revealing herself by attacking the characters for interfering with her plans. When she appears, {@creature Aethelfaer|Ar7} curses and calls out:", + { + "type": "insetReadaloud", + "page": 28, + "entries": [ + { + "type": "quote", + "entries": [ + "Face me yourself, coward! No more tricks. Your kind is not welcome here." + ], + "by": "Aethelfaer" + } + ] + }, + "{@creature Aethelfaer|Ar7} joins the fight against the hag. She casts {@spell giant insect} to create an {@creature giant scorpion|MM|enormous scorpion} and then rides on its back, casting {@spell magic missile} at enemies or attacking with her claws if the characters dare engage her in melee. Remaining {@creature Dretch|MM|dretches} attack the {@condition unconscious} {@creature Onriel|Ar7} or the characters if the unicorn is dead. At your discretion, four more {@creature Dretch|MM|dretches} might claw their way up out of the Lower Planes if the characters already dispatched all or most of the demons before the hag appears. Granny Roachhand battles the characters until she is reduced to 30 hit points or fewer, at which point she casts {@spell plane shift} to escape. As she disappears, she cries:", + { + "type": "insetReadaloud", + "page": 29, + "entries": [ + { + "type": "quote", + "entries": [ + "You haven't seen the last of me, ranger. Flee my wode while you can." + ], + "by": "Granny Roachhand" + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/OnrielCombat.webp" + }, + "altText": "A unicorn rearing up on hind legs, ready to strike Aethelfaer." + } + ] + }, + { + "type": "entries", + "name": "Aftermath", + "page": 29, + "entries": [ + "If the characters save {@creature Onriel|Ar7}, {@creature Aethelfaer|Ar7} is in their debt. He could ask the characters for more help (see \"{@table Aethelfaer Plot Hooks|Ar7}\"), offer to travel with them to the hag's nearby lair to end her threat against the forest once and for all, or even offer to accompany them on their adventures as a retainer (see \"Aethelfaer as a Retainer\").", + "If the characters fail to save {@creature Onriel|Ar7}, {@creature Aethelfaer|Ar7} leaves after the battle, slipping into the woods. He becomes their enemy, shadowing them whenever they enter the forest and intervening whenever they commit the smallest offense, ready to kill.", + { + "type": "inset", + "name": "Granny Roachhand", + "page": 30, + "entries": [ + "Granny Roachhand's coven of night hags in the Lower Planes exiled her for scheming against the other sisters. She recently came to Aethelfaer's forest and plots to corrupt the beasts and plants in the wode to create an army of loyal servants. Her goal is to claim the forest as her domain and torture unsuspecting travelers who enter the woods for fun, but {@creature Aethelfaer|Ar7} and {@creature Onriel|Ar7} keep foiling her plans." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Aethelfaer as a Retainer", + "page": 30, + "entries": [ + "Retainers first appeared in {@book Strongholds & Followers|SaF|8|Retainers} and are unique NPC followers who ally with the characters. These adventurers are easy-to-run secondary characters controlled by players. Below is a retainer stat block for Aethelfaer.", + "The full rules for retainers are explained in {@book Strongholds & Followers|SaF|8|Retainers}.", + { + "type": "statblock", + "tag": "creature", + "source": "Ar7", + "name": "Aethelfaer Retainer", + "page": 30, + "style": "inset" + } + ] + }, + { + "type": "entries", + "name": "Aethelfaer's Disability", + "page": 30, + "entries": [ + "{@creature Aethelfaer|Ar7} was born with his disability and chooses to wear prosthetics to help him perform certain tasks when adventuring. Unlike someone who may have lost a limb due to injury, illness, or amputation, {@creature Aethelfaer|Ar7} doesn't experience phantom limb syndrome, as his right arm and foot were never there to begin with. This also means that nothing short of a wish spell could reform these appendages, but {@creature Aethelfaer|Ar7} doesn't seek to \"cure\" himself. In fact, he would be greatly insulted if offered or forced into a situation where such a spell is brought up as a means to somehow \"fix\" him. He has no need to be \"fixed\" or \"cured\" and little patience for those ignorant enough to think otherwise.", + "The ranger is open about his disability and happy to answer questions others may have, but he doesn't suffer fools. {@creature Aethelfaer|Ar7} is an expert in knowing who is being genuine and who is deliberately ignorant or rude.", + { + "type": "entries", + "name": "Prosthetics", + "page": 30, + "entries": [ + "Aethelfaer's prosthetic arm and foot slot over the stump of each limb and are further secured in place by leather harnesses: one around his shin and calf, and the other around his chest, sitting under his armor. It takes {@creature Aethelfaer|Ar7} 2 minutes to secure each harness and roughly 30 seconds to remove them.", + "To prevent chafing or bruising\u2014especially when wearing a prosthetic for long periods of time\u2014Aethelfaer's stumps are protected by \"socks\". These pieces of fabric are rolled up and folded down to cover the skin and protect the area where the stump meets the cup of the prosthetic. At the start and end of each day, {@creature Aethelfaer|Ar7} uses powdered talc to keep the skin dry and free from any rashes, uncomfortable chafing, and blistering, particularly on warm days or when the humidity is high.", + "When traveling or in an unknown location, {@creature Aethelfaer|Ar7} sleeps with his prosthetics on in case of an ambush or need to escape. However, if he is in a place he knows to be secure and safe, {@creature Aethelfaer|Ar7} removes his prosthetics to sleep and uses an underarm crutch under his left arm for support when moving around.", + { + "type": "entries", + "name": "Hidden Compartment", + "page": 30, + "entries": [ + "{@creature Aethelfaer|Ar7} has a hidden compartment in his prosthetic arm, running the length of the inside of his wrist. By pressing the heel of his thumb (which requires no action), this slot pops open and reveals a metal groove packed with a strange paste. This alchemical component is a personal poison {@creature Aethelfaer|Ar7} has created himself, and exposing the compartment allows him to swiftly coat the head of any arrow or blade he draws with a toxic coating to deal extra damage." + ] + }, + { + "type": "entries", + "name": "Natural Grip", + "page": 31, + "entries": [ + "Aethelfaer's prosthetic foot is crafted to have the general shape of a deer's hoof. This allows for a greater range of motion in the ankle joint and enables that foot to take significant impact when running, climbing, or performing athletic or dexterous feats. The wedge of the prosthetic's foot provides a better grip on mountainous and rocky environments, as well as the typical underbrush of the forest and dirt of the grassland. The flexibility of this prosthetic is showcased greatly whenever {@creature Aethelfaer|Ar7} is running or if he is lightly bouncing on the balls of his feet\u2014something he does often when nervous or agitated." + ] + } + ] + }, + { + "type": "entries", + "name": "Aethelfaer's Craftsmanship", + "page": 31, + "entries": [ + "If the characters don't make an enemy of {@creature Aethelfaer|Ar7}, he is happy to craft prosthetic limbs for characters who need them. However, characters need to find and provide him with the materials to do so. To craft a prosthetic arm or hand, {@creature Aethelfaer|Ar7} needs wood (any kind), leather straps, {@creature owlbear|MM} teeth, sinew, and resin. To craft a prosthetic leg or foot, he needs yew wood, leather straps, deer antler (ethically sourced), sinew, and resin. {@creature Aethelfaer|Ar7} knows a magical strengthening and flexibility wood treatment that is iconic of wood elf bow crafting and used in the creation of his prosthetics.", + "If a character supplies {@creature Aethelfaer|Ar7} with the components, he doesn't charge them for the service.", + { + "type": "entries", + "name": "Prosthetic Stats", + "page": 31, + "entries": [ + "A prosthetic limb presents no advantages or disadvantages whenever you are wearing it, and you can perform all typical motor skills from everyday to fine. Prosthetics require no attunement and are secured to your body using a harness that sits underneath your armor. It takes 2 minutes to don the harness and 30 seconds to remove it. Prosthetic limbs can't be knocked off unless the harness is somehow destroyed.", + "Custom-made prosthetics, such as the ones worn by {@creature Aethelfaer|Ar7}, can provide benefits to you. See \"Hidden Compartment\" and \"Natural Grip\" for ideas.", + "{@b It is extremely important for Game Masters and other players to remember that disability isn't a punishment and shouldn't be held against a character.}" + ] + }, + { + "type": "entries", + "name": "Missing Arm", + "page": 31, + "entries": [ + "If you aren't wearing your prosthetic arm/hand, you have disadvantage on wielding two-handed weapons and on ability checks using fine motor skills if you are only using that arm/hand." + ] + }, + { + "type": "entries", + "name": "Missing Leg", + "page": 31, + "entries": [ + "If you aren't wearing your prosthetic leg/foot, your walking speed is reduced by 5 feet unless you are using mobility aids such as crutches or a wheelchair." + ] + } + ] + }, + { + "type": "entries", + "name": "More than a Disability", + "page": 31, + "entries": [ + "Disabilities are very much a part of our lives, but aren't what solely define a person. {@creature Aethelfaer|Ar7} does and should have interests as a fleshed-out character, with his disability making up only a part of who he is. As such, it's important to note that {@creature Aethelfaer|Ar7} enjoys hunting, whittling animals out of wood, and gathering plants and herbs to produce potions and tinctures he then sells or trades for supplies. He is knowledgeable in the horticulture of forests and grasslands, and is exceedingly fond of ravens and other corvids." + ] + } + ] + } ] }, - "When you hit a creature with a melee attack, you can choose to channel a final surge of tempestuous might to deal an extra {@damage 2d8} lightning or thunder damage (your choice). The spell then ends." - ], - "damageInflict": [ - "lightning", - "thunder" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "AAD" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Ranger", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - } - ] - } - }, - { - "name": "Sandstorm", - "source": "Ar7", - "page": 22, - "level": 5, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true, - "m": "a pinch of sand" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "You create a 30-foot-radius sandstorm centered on a point you can see within range. Medium or smaller objects that aren't secured to anything and aren't worn or carried by anyone are caught up in the howling winds.", - "The area is heavily obscured.", - "A creature that starts its turn in the sandstorm or enters it for the first time on a turn, including when the sandstorm first appears, must succeed on a Dexterity saving throw or take {@damage 5d8} bludgeoning damage and become {@condition blinded} until the start of its next turn. In addition, a Medium or smaller creature that fails the save is pushed 10 feet in a random direction." - ], - "damageInflict": [ - "bludgeoning" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "FMV", - "OBJ", - "OBS", - "SGT" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Ranger", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - } - ] - } - }, - { - "name": "Tremorsense", - "source": "Ar7", - "page": 22, - "level": 2, - "school": "T", - "time": [ { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "s": true, - "m": "a tiny pendulum" - }, - "duration": [ + "type": "section", + "name": "Author Profiles", + "page": 32, + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "columns": 2, + "page": 32, + "items": [ + "{@b Sharang Biswas} has won IndieCade and IGDN awards for roleplaying games, and has showcased interactive works at institutions such as The Institute of Contemporary Art in Philadelphia, Pioneer Works in Brooklyn, and The Museum of the Moving Image in Queens. He has written for games such as {@i Spire, Sea of Legends, Jiangshi: Blood on the Banquet Hall, Into the Motherlands}, and {@i Dungeons & Dragons Live}, while his essays and fiction have appeared or are forthcoming in Dicebreaker, Eurogamer, Lightspeed Magazine, Fantasy Magazine and more. He is the co-editor of \"Honey & Hot Wax: An Anthology of Erotic Art Games\" (Pelgrane Press, 2020), and \"Strange Lusts / Strange Loves: An Anthology of Erotic Interactive Fiction\" (Strange Horizons, 2021).", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/SharangBiswas.webp" + }, + "altText": "Photo of Sharang Biswas." + } + ] + }, + { + "type": "list", + "style": "list-hang-notitle", + "columns": 2, + "page": 32, + "items": [ + "{@b Hannah Rose} is a freelance game designer, editor, and professional nerd. Notable credits include {@book Explorer's Guide to Wildemount|EGW} and {@book The Wild Beyond the Witchlight|WBtW} (Wizards of the Coast), {@loader Tal'Dorei Campaign Setting Reborn (Critical Role / Darrington Press)|book/Darrington Press; Tal'Dorei Campaign Setting Reborn.json}, and ARCADIA (MCDM). She enjoys long novels and large mugs of tea, and is assisted\u2014or hindered, depending on the day\u2014by two feline familiars.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/HannahRose.webp" + }, + "altText": "Photo of Hannah Rose." + } + ] + }, + { + "type": "list", + "style": "list-hang-notitle", + "columns": 2, + "page": 32, + "items": [ + "{@b Sara Thompson} is a disabled writer and game designer for tabletop roleplaying games, focusing on positive representation of disability and accessibility. Creator of the {@loader Combat Wheelchair|collection/Sara Thompson; The Combat Wheelchair.json}, their work has appeared in Critical Role, Idle Champions of the Forgotten Realms, as well as in games by established publishers R. Talsorian Games, Paizo, SteamForged, and more.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/Ar7/SaraThompson.webp" + }, + "altText": "Photo of Sara Thompson." + } + ] + } + ] + } + ] + }, { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } + "type": "section", + "name": "License", + "page": 33, + "entries": [ + "OPEN GAME License Version 1.0a The following text is the property of Wizards of the Coast, LLC. and is Copyright 2000 Wizards of the Coast, Inc (\"Wizards\"). All Rights Reserved.", + { + "type": "list", + "style": "list-decimal", + "columns": 2, + "page": 147, + "items": [ + "Definitions: (a)\"Contributors\" means the copyright and/or trademark owners who have contributed Open Game Content; (b)\"Derivative Material\" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) \"Distribute\" means to reproduce, License, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)\"Open Game Content\" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) \"Product Identity\" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, Spells, enchantments, personalities, teams, personas, likenesses and Special abilities; places, locations, environments, creatures, Equipment, magical or supernatural Abilities or Effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the OPEN Game Content; (f) \"Trademark\" means the logos, names, mark, sign, motto, designs that are used by a Contributor to Identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) \"Use\", \"Used\" or \"Using\" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) \"You\" or \"Your\" means the licensee in terms of this agreement.", + "The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or Conditions may be applied to any Open Game Content distributed using this License.", + "Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.", + "Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive License with the exact terms of this License to Use, the Open Game Content.", + "Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original Creation and/or You have sufficient rights to grant the rights conveyed by this License.", + "Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.", + "Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a Challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.", + "Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.", + "Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.", + "Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.", + "Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.", + "Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.", + "Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.", + "Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.", + "COPYRIGHT NOTICE", + "Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.", + "System Reference Document 5.1 Copyright 2016, Wizards of the Coast, LLC.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.", + "ARCADIA Issue 7. Copyright 2021, MCDM Productions, LLC. Authors: Sharang Biswas, Hannah Rose, Sara Thompson, and James Introcaso" + ] + } + ] } - ], - "entries": [ - "{@note {@sense Tremorsense|MM}}", - "You touch a willing creature to grant it the ability to sense vibrations in the earth. For the duration, that creature can detect and pinpoint the origin of vibrations within 120 feet, provided that the creature and the source of the vibrations are in contact with the same ground or substance. This sense can't be used to detect flying or incorporeal creatures or see {@condition invisible} ones (though it can pinpoint the location of an {@condition invisible} creature moving on or through the earth)." - ], - "conditionInflict": [ - "invisible" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Ranger", - "source": "PHB" - } - ] - } + ] } ] } diff --git a/book/Will Doyle; Waterdeep City Encounters.json b/book/Will Doyle; Waterdeep City Encounters.json index c243124fa8..3e7b08326d 100644 --- a/book/Will Doyle; Waterdeep City Encounters.json +++ b/book/Will Doyle; Waterdeep City Encounters.json @@ -30,6 +30,108 @@ "dateLastModified": 1694386526, "_dateLastModifiedHash": "b74df054af" }, + "variantrule": [ + { + "name": "Weather Effects", + "source": "WCE", + "page": 32, + "ruleType": "O", + "entries": [ + "Each result on the Random Weather Tables possesses one or more of the following weather effects.", + { + "type": "list", + "style": "list-hang", + "page": 32, + "items": [ + { + "type": "item", + "name": "Cold", + "entries": [ + "The temperature ranges between 0 and 32 degrees. This functions as {@hazard Extreme Cold|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}, except the saving throw is made with advantage." + ] + }, + { + "type": "item", + "name": "Extreme Cold", + "entries": [ + "This functions as {@hazard Extreme Cold|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}." + ] + }, + { + "type": "item", + "name": "Hail", + "entries": [ + "Hailstones plummet from the sky, causing disadvantage on Wisdom ({@skill Perception}) checks that rely on hearing. Creatures caught without shelter for ten minutes or more must succeed on a {@dc 10} Constitution saving throw or suffer {@damage 1d3} bludgeoning damage." + ] + }, + { + "type": "item", + "name": "Heavy Fog", + "entries": [ + "A blanket of heavy fog makes it impossible to see across the street. The entire area is {@quickref Vision and Light|PHB|2||heavily obscured}, and creatures suffer from the {@condition blinded|PHB|blindness} condition when attempting to see anything beyond five feet of them." + ] + }, + { + "type": "item", + "name": "Heavy Rain or Snow", + "entries": [ + "As {@hazard Heavy Precipitation|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}. If it has been snowing for an hour or more, exterior locations in the city count as {@quickref difficult terrain||3}." + ] + }, + { + "type": "item", + "name": "Hot", + "entries": [ + "The temperature ranges between 85 and 100 degrees. Characters without shelter or water suffer effects as per {@hazard Extreme Heat|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}, except their saving throws are made with advantage." + ] + }, + { + "type": "item", + "name": "Ice", + "entries": [ + "As {@hazard Slippery Ice|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}." + ] + }, + { + "type": "item", + "name": "Light Fog", + "entries": [ + "A light fog {@quickref Vision and Light|PHB|2||lightly obscures} the area, causing Wisdom ({@skill Perception}) checks that rely on sight to be made with disadvantage." + ] + }, + { + "type": "item", + "name": "Lightning", + "entries": [ + "Extreme weather has generated perfect conditions for lightning strikes. For every ten minutes that a creature spends in the open, it has a cumulative {@chance 98|2% chance|Lightning|Lightning strikes elsewhere.|Lightning strikes you.} of being caught in a lightning strike. A creature struck by lightning must make a {@dc 12} Dexterity saving throw, suffering 18 ({@damage 4d8}) lightning damage on a failed save, or half as much damage on a successful one. Characters wearing metal armor or in high places such as roof or treetops suffer disadvantage on this saving throw." + ] + }, + { + "type": "item", + "name": "Light Rain or Snow", + "entries": [ + "A steady light precipitation covers the area, providing disadvantage on Wisdom ({@skill Perception}) checks that rely on sight. Light rain has a {@chance 50} chance per hour of extinguishing an open flame." + ] + }, + { + "type": "item", + "name": "Strong Wind", + "entries": [ + "As {@hazard Strong Wind|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}." + ] + }, + { + "type": "item", + "name": "Windy", + "entries": [ + "Howling winds gust through the streets, providing disadvantage on Wisdom ({@skill Perception}) checks that rely on hearing. Open flames have a {@chance 50} chance of being extinguished for every 10 minutes they're exposed to the wind, and fog effects are automatically dispersed." + ] + } + ] + } + ] + } + ], "table": [ { "name": "Random City Encounters", @@ -57,6 +159,9 @@ "col-1 text-center", "col-1 text-center" ], + "intro": [ + "{@note Due to the limitations of 5etools' engine, the following table is not interactive. However, you can use this {@dice d100} to save some time, or one of the location-specific tables in the column headings.}" + ], "rows": [ [ "{@book Angry Mob|WCE|2|Angry Mob}", @@ -883,9 +988,6 @@ "00", "99\u201300" ] - ], - "intro": [ - "{@note Due to the limitations of 5etools' engine, the following table is not interactive. However, you can use this {@dice d100} to save some time, or one of the location-specific tables in the column headings.}" ] }, { @@ -3449,6 +3551,9 @@ "col-5", "col-6" ], + "intro": [ + "Like spring, weather in the fall varies significantly, but it is generally more temperate on average. Rain and storms are common, but so are sunny days. Temperatures range from 35 to 90 degrees." + ], "rows": [ [ "1", @@ -3551,9 +3656,6 @@ "Heavy Rain, Lightning, Strong Wind" ] ], - "intro": [ - "Like spring, weather in the fall varies significantly, but it is generally more temperate on average. Rain and storms are common, but so are sunny days. Temperatures range from 35 to 90 degrees." - ], "outro": [ { "type": "statblock", @@ -3579,6 +3681,9 @@ "col-5", "col-6" ], + "intro": [ + "Spring is a season of frequent rains, punctuated by more frequent fog. Thought by many to be the least pleasant season in the city, late spring rarely sees cold weather and is quite agreeable. With temperatures ranging from 30 to 85 degrees, it sees the most variation of any season." + ], "rows": [ [ "1", @@ -3681,9 +3786,6 @@ "Heavy Rain, Lightning, Strong Wind" ] ], - "intro": [ - "Spring is a season of frequent rains, punctuated by more frequent fog. Thought by many to be the least pleasant season in the city, late spring rarely sees cold weather and is quite agreeable. With temperatures ranging from 30 to 85 degrees, it sees the most variation of any season." - ], "outro": [ { "type": "statblock", @@ -3709,6 +3811,9 @@ "col-5", "col-6" ], + "intro": [ + "Summer in Waterdeep finds its heat moderated by ocean winds. While rain is still commonplace, it is less frequent during the midday. Temperatures often range from 60 to 90 degrees with the occasional thunderstorm blowing in out of the northwest." + ], "rows": [ [ "1", @@ -3811,9 +3916,6 @@ "Heavy Rain, Lightning, Strong Wind" ] ], - "intro": [ - "Summer in Waterdeep finds its heat moderated by ocean winds. While rain is still commonplace, it is less frequent during the midday. Temperatures often range from 60 to 90 degrees with the occasional thunderstorm blowing in out of the northwest." - ], "outro": [ { "type": "statblock", @@ -3839,6 +3941,9 @@ "col-5", "col-6" ], + "intro": [ + "Winters in Waterdeep often range from 0 to 45 degrees and snow is not uncommon. The warm westerly winds frequently lead to melting snow which only adds to foggy conditions. Snow from bitter northern winds is generally preferred by most locals, as a frozen road is easier to traverse than a muddy one." + ], "rows": [ [ "1", @@ -3941,9 +4046,6 @@ "Cold, Heavy Snow, Lightning, Strong Wind" ] ], - "intro": [ - "Winters in Waterdeep often range from 0 to 45 degrees and snow is not uncommon. The warm westerly winds frequently lead to melting snow which only adds to foggy conditions. Snow from bitter northern winds is generally preferred by most locals, as a frozen road is easier to traverse than a muddy one." - ], "outro": [ { "type": "statblock", @@ -4051,108 +4153,6 @@ ] } ], - "variantrule": [ - { - "name": "Weather Effects", - "source": "WCE", - "page": 32, - "ruleType": "O", - "entries": [ - "Each result on the Random Weather Tables possesses one or more of the following weather effects.", - { - "type": "list", - "style": "list-hang", - "page": 32, - "items": [ - { - "type": "item", - "name": "Cold", - "entries": [ - "The temperature ranges between 0 and 32 degrees. This functions as {@hazard Extreme Cold|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}, except the saving throw is made with advantage." - ] - }, - { - "type": "item", - "name": "Extreme Cold", - "entries": [ - "This functions as {@hazard Extreme Cold|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}." - ] - }, - { - "type": "item", - "name": "Hail", - "entries": [ - "Hailstones plummet from the sky, causing disadvantage on Wisdom ({@skill Perception}) checks that rely on hearing. Creatures caught without shelter for ten minutes or more must succeed on a {@dc 10} Constitution saving throw or suffer {@damage 1d3} bludgeoning damage." - ] - }, - { - "type": "item", - "name": "Heavy Fog", - "entries": [ - "A blanket of heavy fog makes it impossible to see across the street. The entire area is {@quickref Vision and Light|PHB|2||heavily obscured}, and creatures suffer from the {@condition blinded|PHB|blindness} condition when attempting to see anything beyond five feet of them." - ] - }, - { - "type": "item", - "name": "Heavy Rain or Snow", - "entries": [ - "As {@hazard Heavy Precipitation|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}. If it has been snowing for an hour or more, exterior locations in the city count as {@quickref difficult terrain||3}." - ] - }, - { - "type": "item", - "name": "Hot", - "entries": [ - "The temperature ranges between 85 and 100 degrees. Characters without shelter or water suffer effects as per {@hazard Extreme Heat|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}, except their saving throws are made with advantage." - ] - }, - { - "type": "item", - "name": "Ice", - "entries": [ - "As {@hazard Slippery Ice|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}." - ] - }, - { - "type": "item", - "name": "Light Fog", - "entries": [ - "A light fog {@quickref Vision and Light|PHB|2||lightly obscures} the area, causing Wisdom ({@skill Perception}) checks that rely on sight to be made with disadvantage." - ] - }, - { - "type": "item", - "name": "Lightning", - "entries": [ - "Extreme weather has generated perfect conditions for lightning strikes. For every ten minutes that a creature spends in the open, it has a cumulative {@chance 98|2% chance|Lightning|Lightning strikes elsewhere.|Lightning strikes you.} of being caught in a lightning strike. A creature struck by lightning must make a {@dc 12} Dexterity saving throw, suffering 18 ({@damage 4d8}) lightning damage on a failed save, or half as much damage on a successful one. Characters wearing metal armor or in high places such as roof or treetops suffer disadvantage on this saving throw." - ] - }, - { - "type": "item", - "name": "Light Rain or Snow", - "entries": [ - "A steady light precipitation covers the area, providing disadvantage on Wisdom ({@skill Perception}) checks that rely on sight. Light rain has a {@chance 50} chance per hour of extinguishing an open flame." - ] - }, - { - "type": "item", - "name": "Strong Wind", - "entries": [ - "As {@hazard Strong Wind|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}." - ] - }, - { - "type": "item", - "name": "Windy", - "entries": [ - "Howling winds gust through the streets, providing disadvantage on Wisdom ({@skill Perception}) checks that rely on hearing. Open flames have a {@chance 50} chance of being extinguished for every 10 minutes they're exposed to the wind, and fog effects are automatically dispersed." - ] - } - ] - } - ] - } - ], "disease": [ { "name": "Darkrot", diff --git a/class/Taron Pounds; Merchant.json b/class/Taron Pounds; Merchant.json index 2ce822c250..c9f40da218 100644 --- a/class/Taron Pounds; Merchant.json +++ b/class/Taron Pounds; Merchant.json @@ -640,12 +640,6 @@ } } ], - "subclassFeatures": [ - "Apothecary|Merchant|TPM|Apothecary|TPM|3|TPM", - "Triage|Merchant|TPM|Apothecary|TPM|5|TPM", - "Mithridatism|Merchant|TPM|Apothecary|TPM|9|TPM", - "Socialized Medicine|Merchant|TPM|Apothecary|TPM|15|TPM" - ], "subclassSpells": [ "cure wounds|PHB", "Tasha's caustic brew|TCE", @@ -657,6 +651,12 @@ "death ward|PHB", "greater restoration|PHB", "raise dead|PHB" + ], + "subclassFeatures": [ + "Apothecary|Merchant|TPM|Apothecary|TPM|3|TPM", + "Triage|Merchant|TPM|Apothecary|TPM|5|TPM", + "Mithridatism|Merchant|TPM|Apothecary|TPM|9|TPM", + "Socialized Medicine|Merchant|TPM|Apothecary|TPM|15|TPM" ] }, { @@ -710,12 +710,6 @@ } } ], - "subclassFeatures": [ - "Architect|Merchant|TPM|Architect|TPM|3|TPM", - "Structural Integrity|Merchant|TPM|Architect|TPM|5|TPM", - "Supporting Wall|Merchant|TPM|Architect|TPM|9|TPM", - "Real Estate Mogul|Merchant|TPM|Architect|TPM|15|TPM" - ], "subclassSpells": [ "alarm|PHB", "unseen servant|PHB", @@ -733,6 +727,12 @@ "wall of thorns", "Mordenkainen's magnificent mansion", "prismatic wall" + ], + "subclassFeatures": [ + "Architect|Merchant|TPM|Architect|TPM|3|TPM", + "Structural Integrity|Merchant|TPM|Architect|TPM|5|TPM", + "Supporting Wall|Merchant|TPM|Architect|TPM|9|TPM", + "Real Estate Mogul|Merchant|TPM|Architect|TPM|15|TPM" ] }, { @@ -768,12 +768,6 @@ } } ], - "subclassFeatures": [ - "Blacksmith|Merchant|TPM|Blacksmith|TPM|3|TPM", - "Smash and Grab|Merchant|TPM|Blacksmith|TPM|5|TPM", - "Heart of the Forge|Merchant|TPM|Blacksmith|TPM|9|TPM", - "Forgemaster|Merchant|TPM|Blacksmith|TPM|15|TPM" - ], "subclassSpells": [ "searing smite|PHB", "shield|PHB", @@ -785,6 +779,12 @@ "summon construct|TCE", "creation|PHB", "immolation|XGE" + ], + "subclassFeatures": [ + "Blacksmith|Merchant|TPM|Blacksmith|TPM|3|TPM", + "Smash and Grab|Merchant|TPM|Blacksmith|TPM|5|TPM", + "Heart of the Forge|Merchant|TPM|Blacksmith|TPM|9|TPM", + "Forgemaster|Merchant|TPM|Blacksmith|TPM|15|TPM" ] }, { @@ -820,12 +820,6 @@ } } ], - "subclassFeatures": [ - "Esotericism|Merchant|TPM|Esotericism|TPM|3|TPM", - "Occult Sagacity|Merchant|TPM|Esotericism|TPM|5|TPM", - "The Patronage of Patrons|Merchant|TPM|Esotericism|TPM|9|TPM", - "Curse Scribe|Merchant|TPM|Esotericism|TPM|15|TPM" - ], "subclassSpells": [ "bane|PHB", "hex|PHB", @@ -837,6 +831,12 @@ "phantasmal killer|PHB", "scrying|PHB", "seeming|PHB" + ], + "subclassFeatures": [ + "Esotericism|Merchant|TPM|Esotericism|TPM|3|TPM", + "Occult Sagacity|Merchant|TPM|Esotericism|TPM|5|TPM", + "The Patronage of Patrons|Merchant|TPM|Esotericism|TPM|9|TPM", + "Curse Scribe|Merchant|TPM|Esotericism|TPM|15|TPM" ] }, { @@ -872,12 +872,6 @@ } } ], - "subclassFeatures": [ - "Gambler|Merchant|TPM|Gambler|TPM|3|TPM", - "Poker Face|Merchant|TPM|Gambler|TPM|5|TPM", - "Double or Nothing|Merchant|TPM|Gambler|TPM|9|TPM", - "The House Always Wins|Merchant|TPM|Gambler|TPM|15|TPM" - ], "subclassSpells": [ "bless|PHB", "chaos bolt|XGE", @@ -889,6 +883,12 @@ "streak of luck|TPM", "Bigby's hand|PHB", "skill empowerment|XGE" + ], + "subclassFeatures": [ + "Gambler|Merchant|TPM|Gambler|TPM|3|TPM", + "Poker Face|Merchant|TPM|Gambler|TPM|5|TPM", + "Double or Nothing|Merchant|TPM|Gambler|TPM|9|TPM", + "The House Always Wins|Merchant|TPM|Gambler|TPM|15|TPM" ] }, { @@ -955,12 +955,6 @@ } } ], - "subclassFeatures": [ - "Gourmand|Merchant|TPM|Gourmand|TPM|3|TPM", - "Flavortown|Merchant|TPM|Gourmand|TPM|5|TPM", - "Natural Preservatives|Merchant|TPM|Gourmand|TPM|9|TPM", - "Soup for the Soul|Merchant|TPM|Gourmand|TPM|15|TPM" - ], "subclassSpells": [ "purify food and drink|PHB", "Tagmay's thermal container|TPM", @@ -989,6 +983,12 @@ "stinking cloud", "fruits of labor|TPM", "animate objects" + ], + "subclassFeatures": [ + "Gourmand|Merchant|TPM|Gourmand|TPM|3|TPM", + "Flavortown|Merchant|TPM|Gourmand|TPM|5|TPM", + "Natural Preservatives|Merchant|TPM|Gourmand|TPM|9|TPM", + "Soup for the Soul|Merchant|TPM|Gourmand|TPM|15|TPM" ] }, { @@ -1024,13 +1024,6 @@ } } ], - "subclassFeatures": [ - "Mariner|Merchant|TPM|Mariner|TPM|3|TPM", - "Sea Legs|Merchant|TPM|Mariner|TPM|5|TPM", - "Ship-Shape|Merchant|TPM|Mariner|TPM|5|TPM", - "Old Salt|Merchant|TPM|Mariner|TPM|9|TPM", - "Winds of Trade|Merchant|TPM|Mariner|TPM|15|TPM" - ], "subclassSpells": [ "create or destroy water|PHB", "fog cloud|PHB", @@ -1042,6 +1035,13 @@ "storm sphere|XGE", "control winds|XGE", "maelstrom|XGE" + ], + "subclassFeatures": [ + "Mariner|Merchant|TPM|Mariner|TPM|3|TPM", + "Sea Legs|Merchant|TPM|Mariner|TPM|5|TPM", + "Ship-Shape|Merchant|TPM|Mariner|TPM|5|TPM", + "Old Salt|Merchant|TPM|Mariner|TPM|9|TPM", + "Winds of Trade|Merchant|TPM|Mariner|TPM|15|TPM" ] }, { @@ -1077,12 +1077,6 @@ } } ], - "subclassFeatures": [ - "Pet Dealer|Merchant|TPM|Pet Dealer|TPM|3|TPM", - "Exceptional Taming|Merchant|TPM|Pet Dealer|TPM|5|TPM", - "Bestiary Exotica|Merchant|TPM|Pet Dealer|TPM|9|TPM", - "Zoo Tycoon|Merchant|TPM|Pet Dealer|TPM|15|TPM" - ], "subclassSpells": [ "animal friendship|PHB", "find familiar|PHB", @@ -1096,6 +1090,12 @@ "geas|PHB", "summon undead|TCE", "beast bond|XGE" + ], + "subclassFeatures": [ + "Pet Dealer|Merchant|TPM|Pet Dealer|TPM|3|TPM", + "Exceptional Taming|Merchant|TPM|Pet Dealer|TPM|5|TPM", + "Bestiary Exotica|Merchant|TPM|Pet Dealer|TPM|9|TPM", + "Zoo Tycoon|Merchant|TPM|Pet Dealer|TPM|15|TPM" ] }, { @@ -1131,12 +1131,6 @@ } } ], - "subclassFeatures": [ - "Swindler|Merchant|TPM|Swindler|TPM|3|TPM", - "Now You See Me...|Merchant|TPM|Swindler|TPM|5|TPM", - "Double-Dealer|Merchant|TPM|Swindler|TPM|9|TPM", - "...Now You Don't|Merchant|TPM|Swindler|TPM|15|TPM" - ], "subclassSpells": [ "charm person|PHB", "disguise self|PHB", @@ -1148,6 +1142,12 @@ "hallucinatory terrain|PHB", "mislead|PHB", "modify memory|PHB" + ], + "subclassFeatures": [ + "Swindler|Merchant|TPM|Swindler|TPM|3|TPM", + "Now You See Me...|Merchant|TPM|Swindler|TPM|5|TPM", + "Double-Dealer|Merchant|TPM|Swindler|TPM|9|TPM", + "...Now You Don't|Merchant|TPM|Swindler|TPM|15|TPM" ] }, { @@ -1183,12 +1183,6 @@ } } ], - "subclassFeatures": [ - "Vagabond|Merchant|TPM|Vagabond|TPM|3|TPM", - "Caravaneer|Merchant|TPM|Vagabond|TPM|5|TPM", - "Spry|Merchant|TPM|Vagabond|TPM|9|TPM", - "Everywhere at Once|Merchant|TPM|Vagabond|TPM|15|TPM" - ], "subclassSpells": [ "expeditious retreat|PHB", "guiding bolt|PHB", @@ -1200,6 +1194,12 @@ "freedom of movement|PHB", "far step|XGE", "teleportation circle|PHB" + ], + "subclassFeatures": [ + "Vagabond|Merchant|TPM|Vagabond|TPM|3|TPM", + "Caravaneer|Merchant|TPM|Vagabond|TPM|5|TPM", + "Spry|Merchant|TPM|Vagabond|TPM|9|TPM", + "Everywhere at Once|Merchant|TPM|Vagabond|TPM|15|TPM" ] } ], @@ -1777,11 +1777,6 @@ "subclassShortName": "Apothecary", "subclassSource": "TPM", "level": 3, - "header": 2, - "entries": [ - "You gain proficiency with {@item herbalism kit|PHB|herbalism kits} and the {@skill Medicine} and {@skill Nature} skills. If you already have proficiency with a skill or tool given to you by this feature, you may select another instead.", - "Additionally, you may stock potions in your Portable Storefront at half the cost (rounded up) and the time you must take to craft potions and poisons is halved." - ], "skillProficiencies": [ { "medicine": true, @@ -1806,6 +1801,11 @@ { "any": 1 } + ], + "header": 2, + "entries": [ + "You gain proficiency with {@item herbalism kit|PHB|herbalism kits} and the {@skill Medicine} and {@skill Nature} skills. If you already have proficiency with a skill or tool given to you by this feature, you may select another instead.", + "Additionally, you may stock potions in your Portable Storefront at half the cost (rounded up) and the time you must take to craft potions and poisons is halved." ] }, { @@ -1839,14 +1839,6 @@ "subclassShortName": "Apothecary", "subclassSource": "TPM", "level": 9, - "header": 1, - "entries": [ - "Continued exposure to and treatment of dangerous poisons and diseases has instilled you with a natural resilience. You have resistance to poison damage and immunity to being diseased or poisoned. If you previously had resistance to poison damage, this feature gives you immunity to poison damage. If a spell or other effect gives you resistance to poison damage, this feature gives you immunity to it while the effect persists." - ], - "conditionImmune": [ - "disease", - "poisoned" - ], "resist": [ "poison" ], @@ -1859,6 +1851,14 @@ } }, {} + ], + "conditionImmune": [ + "disease", + "poisoned" + ], + "header": 1, + "entries": [ + "Continued exposure to and treatment of dangerous poisons and diseases has instilled you with a natural resilience. You have resistance to poison damage and immunity to being diseased or poisoned. If you previously had resistance to poison damage, this feature gives you immunity to poison damage. If a spell or other effect gives you resistance to poison damage, this feature gives you immunity to it while the effect persists." ] }, { @@ -1959,11 +1959,6 @@ "subclassShortName": "Architect", "subclassSource": "TPM", "level": 3, - "header": 2, - "entries": [ - "You learn the {@spell mold earth|XGE} cantrip, and gain proficiency with {@item carpenter's tools|PHB}, {@item mason's tools|PHB}, and {@item woodcarver's tools|PHB}. If you already have proficiency with one or more of these tools, you may select another instead.", - "Additionally, you can stock construction materials\u2014such as timber, mortar, stone, thatching, and any set of {@item carpenter's tools|PHB}, {@item mason's tools|PHB}, and {@item woodcarver's tools|PHB}\u2014in your Portable Storefront at half the cost (rounded up)." - ], "toolProficiencies": [ { "carpenter's tools": true, @@ -1973,6 +1968,11 @@ { "any": 3 } + ], + "header": 2, + "entries": [ + "You learn the {@spell mold earth|XGE} cantrip, and gain proficiency with {@item carpenter's tools|PHB}, {@item mason's tools|PHB}, and {@item woodcarver's tools|PHB}. If you already have proficiency with one or more of these tools, you may select another instead.", + "Additionally, you can stock construction materials\u2014such as timber, mortar, stone, thatching, and any set of {@item carpenter's tools|PHB}, {@item mason's tools|PHB}, and {@item woodcarver's tools|PHB}\u2014in your Portable Storefront at half the cost (rounded up)." ] }, { @@ -2055,16 +2055,6 @@ "subclassShortName": "Blacksmith", "subclassSource": "TPM", "level": 3, - "header": 2, - "entries": [ - "As a member of a guild of blacksmiths, you gain proficiency with {@item smith's tools|PHB} and all weapons and armor.", - "Additionally, you can stock armor and weapons in your Portable Storefront at half the cost (rounded up), and the time you must spend to craft metal armor and weapons is halved." - ], - "toolProficiencies": [ - { - "smith's tools": true - } - ], "weaponProficiencies": [ { "simple": true, @@ -2078,6 +2068,16 @@ "heavy": true, "shield|phb": true } + ], + "toolProficiencies": [ + { + "smith's tools": true + } + ], + "header": 2, + "entries": [ + "As a member of a guild of blacksmiths, you gain proficiency with {@item smith's tools|PHB} and all weapons and armor.", + "Additionally, you can stock armor and weapons in your Portable Storefront at half the cost (rounded up), and the time you must spend to craft metal armor and weapons is halved." ] }, { @@ -2140,12 +2140,12 @@ "subclassShortName": "Blacksmith", "subclassSource": "TPM", "level": 9, + "resist": [ + "fire" + ], "header": 1, "entries": [ "You have resistance to fire damage and when you take bludgeoning, piercing, slashing, or fire damage, you may use your reaction to reduce the damage by an amount equal to your Constitution modifier." - ], - "resist": [ - "fire" ] }, { @@ -2232,26 +2232,26 @@ "subclassShortName": "Esotericism", "subclassSource": "TPM", "level": 3, - "header": 2, - "entries": [ - "You gain proficiency with the {@skill Arcana} skill and with {@item Jeweler's Tools|PHB|jeweler's kits}. If you already have proficiency with a skill or tool given to you by this feature, you may select another instead.", - "Additionally, whenever you cast {@spell identify}, you may make an Intelligence ({@skill Arcana}) check. If the result of the check is a 20 or higher, you also learn whether or not the item is cursed, but not the curse's properties." - ], - "toolProficiencies": [ + "skillProficiencies": [ { - "jeweler's tools": true + "arcana": true }, { "any": 1 } ], - "skillProficiencies": [ + "toolProficiencies": [ { - "arcana": true + "jeweler's tools": true }, { "any": 1 } + ], + "header": 2, + "entries": [ + "You gain proficiency with the {@skill Arcana} skill and with {@item Jeweler's Tools|PHB|jeweler's kits}. If you already have proficiency with a skill or tool given to you by this feature, you may select another instead.", + "Additionally, whenever you cast {@spell identify}, you may make an Intelligence ({@skill Arcana}) check. If the result of the check is a 20 or higher, you also learn whether or not the item is cursed, but not the curse's properties." ] }, { @@ -2364,12 +2364,6 @@ "subclassShortName": "Gambler", "subclassSource": "TPM", "level": 3, - "header": 2, - "entries": [ - "You gain proficiency with {@item Playing Card Set|PHB|playing card sets} and the {@skill Insight} skill. Using the {@action Use an Object} action, you can make a ranged spell attack against a creature within 60 feet with a card from a deck of {@item Playing Card Set|PHB|playing cards} you are holding in your hand. On a hit, a card deals {@damage 1d8} + your Charisma modifier damage of a type of your choice from either acid, cold, fire, or lightning.", - "Additionally, whenever you make an ability check, attack roll, or saving throw, you may draw one card from a standard 52-card deck of poker cards (Jokers removed) instead of rolling a {@dice d20}. When you do, consult the {@table Cardistry|TPM} table and use the Result for the check, adding any modifiers that apply.", - "Once you do this, you place the card into a discard pile, which you may look through at any time. You can shuffle your discard pile back into your deck when you finish a short or long rest." - ], "skillProficiencies": [ { "insight": true @@ -2379,6 +2373,12 @@ { "gaming set": true } + ], + "header": 2, + "entries": [ + "You gain proficiency with {@item Playing Card Set|PHB|playing card sets} and the {@skill Insight} skill. Using the {@action Use an Object} action, you can make a ranged spell attack against a creature within 60 feet with a card from a deck of {@item Playing Card Set|PHB|playing cards} you are holding in your hand. On a hit, a card deals {@damage 1d8} + your Charisma modifier damage of a type of your choice from either acid, cold, fire, or lightning.", + "Additionally, whenever you make an ability check, attack roll, or saving throw, you may draw one card from a standard 52-card deck of poker cards (Jokers removed) instead of rolling a {@dice d20}. When you do, consult the {@table Cardistry|TPM} table and use the Result for the check, adding any modifiers that apply.", + "Once you do this, you place the card into a discard pile, which you may look through at any time. You can shuffle your discard pile back into your deck when you finish a short or long rest." ] }, { @@ -2505,15 +2505,15 @@ "subclassShortName": "Gourmand", "subclassSource": "TPM", "level": 3, - "header": 2, - "entries": [ - "You gain proficiency with {@item cook's utensils|PHB} if you don't already have it. Your proficiency bonus is doubled for any ability check you make using {@item cook's utensils|PHB}, which you can use the {@action Use an Object} action to inspect any foodstuffs within 5 feet of you and determine whether it is poisoned, provided that you can see or smell it.", - "Additionally, the gold cost you must expend to craft food or restock rations, foodstuffs, salt, spices, and {@item cook's utensils|PHB} in your Portable Storefront is halved (round up)." - ], "toolProficiencies": [ { "cook's utensils": true } + ], + "header": 2, + "entries": [ + "You gain proficiency with {@item cook's utensils|PHB} if you don't already have it. Your proficiency bonus is doubled for any ability check you make using {@item cook's utensils|PHB}, which you can use the {@action Use an Object} action to inspect any foodstuffs within 5 feet of you and determine whether it is poisoned, provided that you can see or smell it.", + "Additionally, the gold cost you must expend to craft food or restock rations, foodstuffs, salt, spices, and {@item cook's utensils|PHB} in your Portable Storefront is halved (round up)." ] }, { @@ -2675,14 +2675,14 @@ "subclassShortName": "Gourmand", "subclassSource": "TPM", "level": 9, - "header": 1, - "entries": [ - "A career in catering means you're always eating well. After you eat at least 1 pound of food, you gain proficiency with Constitution saving throws. You lose this proficiency if you go 24 hours or longer without having eaten a meal." - ], "savingThrowProficiencies": [ { "con": true } + ], + "header": 1, + "entries": [ + "A career in catering means you're always eating well. After you eat at least 1 pound of food, you gain proficiency with Constitution saving throws. You lose this proficiency if you go 24 hours or longer without having eaten a meal." ] }, { @@ -2749,10 +2749,6 @@ "subclassShortName": "Mariner", "subclassSource": "TPM", "level": 3, - "header": 2, - "entries": [ - "You gain a swim speed equal to your walking speed and proficiency with {@item net|PHB|nets}, {@item trident|PHB|tridents}, and vehicles (water). If you already have proficiency with a tool given to you by this feature, you may select another instead. You can make an attack with a {@item net|PHB} using the {@action Use an Object} action, and your {@classFeature Bang for Your Buck|Merchant|TPM|2|TPM|Bang for Your Buck feature} applies to nets used this way." - ], "weaponProficiencies": [ { "net|phb": true, @@ -2763,6 +2759,10 @@ { "vehicles (water)": true } + ], + "header": 2, + "entries": [ + "You gain a swim speed equal to your walking speed and proficiency with {@item net|PHB|nets}, {@item trident|PHB|tridents}, and vehicles (water). If you already have proficiency with a tool given to you by this feature, you may select another instead. You can make an attack with a {@item net|PHB} using the {@action Use an Object} action, and your {@classFeature Bang for Your Buck|Merchant|TPM|2|TPM|Bang for Your Buck feature} applies to nets used this way." ] }, { @@ -2823,6 +2823,10 @@ "subclassShortName": "Mariner", "subclassSource": "TPM", "level": 9, + "resist": [ + "cold", + "lightning" + ], "header": 1, "entries": [ "Emboldened by your life on the roughest waters of the world, you have become accustomed to battling nature at its most violent. You gain the following benefits:", @@ -2835,10 +2839,6 @@ "When using {@item net|PHB|nets}, you can {@condition restrained|PHB|restrain} creatures that are Huge or smaller." ] } - ], - "resist": [ - "cold", - "lightning" ] }, { @@ -2906,18 +2906,18 @@ "subclassShortName": "Pet Dealer", "subclassSource": "TPM", "level": 3, - "header": 2, - "entries": [ - "You gain proficiency with {@skill Animal Handling} checks and your proficiency bonus is doubled for any {@skill Animal Handling} check you make.", - "Further, when you cast {@spell find familiar}, the animal form you choose can be {@filter any beast of a challenge rating of 1/8 or lower|bestiary|source=|Challenge Rating=[&0;&1/8]|type=beast|miscellaneous=!adventure npc} and you can use 20 gp as an additional material component in the casting of the spell, which is consumed. If you do, the spell's casting time is instantaneous and the familiar becomes an autonomous beast no longer under the effects of the spell." - ], "expertise": [ { "animal handling": true } - ] - }, - { + ], + "header": 2, + "entries": [ + "You gain proficiency with {@skill Animal Handling} checks and your proficiency bonus is doubled for any {@skill Animal Handling} check you make.", + "Further, when you cast {@spell find familiar}, the animal form you choose can be {@filter any beast of a challenge rating of 1/8 or lower|bestiary|source=|Challenge Rating=[&0;&1/8]|type=beast|miscellaneous=!adventure npc} and you can use 20 gp as an additional material component in the casting of the spell, which is consumed. If you do, the spell's casting time is instantaneous and the familiar becomes an autonomous beast no longer under the effects of the spell." + ] + }, + { "name": "Pet Dealer Magic", "source": "TPM", "page": 17, @@ -3045,13 +3045,9 @@ "subclassShortName": "Swindler", "subclassSource": "TPM", "level": 3, - "header": 2, - "entries": [ - "You gain proficiency with your choice of either the {@skill Deception} or {@skill Sleight of Hand} skills as well as with {@item disguise kit|PHB|disguise kits} and {@item forgery kit|PHB|forgery kits}. Whenever you restock your Portable Storefront, you can stock {@item Ball Bearings (bag of 1,000)|PHB|ball bearings}, trinkets, {@item disguise kit|PHB|disguise kits}, and {@item forgery kit|PHB|forgery kits} at half the cost.", - "Additionally, you learn {@language Thieves' Cant|PHB} as detailed in the {@class rogue|PHB} class {@homebrew see below|(Player's Handbook p. 96)}.", + "languageProficiencies": [ { - "type": "refClassFeature", - "classFeature": "Thieves' Cant|Rogue|PHB|1|PHB" + "thieves' cant": true } ], "skillProficiencies": [ @@ -3068,9 +3064,13 @@ "forgery kit|phb": true } ], - "languageProficiencies": [ + "header": 2, + "entries": [ + "You gain proficiency with your choice of either the {@skill Deception} or {@skill Sleight of Hand} skills as well as with {@item disguise kit|PHB|disguise kits} and {@item forgery kit|PHB|forgery kits}. Whenever you restock your Portable Storefront, you can stock {@item Ball Bearings (bag of 1,000)|PHB|ball bearings}, trinkets, {@item disguise kit|PHB|disguise kits}, and {@item forgery kit|PHB|forgery kits} at half the cost.", + "Additionally, you learn {@language Thieves' Cant|PHB} as detailed in the {@class rogue|PHB} class {@homebrew see below|(Player's Handbook p. 96)}.", { - "thieves' cant": true + "type": "refClassFeature", + "classFeature": "Thieves' Cant|Rogue|PHB|1|PHB" } ] }, @@ -3132,15 +3132,15 @@ "subclassShortName": "Swindler", "subclassSource": "TPM", "level": 9, - "header": 1, - "entries": [ - "You gain proficiency in Intelligence saving throws and whenever you make an ability check against illusions, you can add your proficiency bonus to the check.", - "Additionally, you cannot be compelled to tell the truth by any means and if another creature attempts to read your thoughts, it believes whatever you want it to believe you are thinking." - ], "savingThrowProficiencies": [ { "int": true } + ], + "header": 1, + "entries": [ + "You gain proficiency in Intelligence saving throws and whenever you make an ability check against illusions, you can add your proficiency bonus to the check.", + "Additionally, you cannot be compelled to tell the truth by any means and if another creature attempts to read your thoughts, it believes whatever you want it to believe you are thinking." ] }, { @@ -3167,10 +3167,6 @@ "subclassShortName": "Vagabond", "subclassSource": "TPM", "level": 3, - "header": 1, - "entries": [ - "You gain proficiency in {@item navigator's tools|PHB}, all vehicles, and the {@skill Survival} skill. Your proficiency bonus is doubled for any ability check you make that uses these proficiencies." - ], "expertise": [ { "survival": true, @@ -3179,6 +3175,10 @@ "vehicles (water)": true, "navigator's tools|phb": true } + ], + "header": 1, + "entries": [ + "You gain proficiency in {@item navigator's tools|PHB}, all vehicles, and the {@skill Survival} skill. Your proficiency bonus is doubled for any ability check you make that uses these proficiencies." ] }, { @@ -3275,14 +3275,14 @@ "subclassShortName": "Vagabond", "subclassSource": "TPM", "level": 9, - "header": 1, - "entries": [ - "You gain proficiency in Dexterity saving throws." - ], "savingThrowProficiencies": [ { "dex": true } + ], + "header": 1, + "entries": [ + "You gain proficiency in Dexterity saving throws." ] }, { @@ -3300,1689 +3300,553 @@ ] } ], - "book": [ + "foundrySubclassFeature": [ { - "name": "Taron Pounds: Merchant", - "id": "TPM", + "name": "Dock Master", "source": "TPM", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Cover.webp", - "published": "2022-02-09", - "author": "Taron \"Indestructoboy\" Pounds", - "contents": [ - { - "name": "Cover & Credits", - "headers": [ - "Credits", - "Patreon Sponsors (February 2022)", - "Contents", - "Changelog" - ] - }, - { - "name": "Merchant", - "headers": [ - "Class Features", - "Merchant Spell List" - ] - }, + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Mariner", + "subclassSource": "TPM", + "level": 3, + "effects": [ { - "name": "Merchant Guilds", - "headers": [ - "Apothecary", - "Architect", - "Blacksmith", - "Esotericism", - "Gambler", - "Gourmand", - "Mariner", - "Pet Dealer", - "Swindler", - "Vagabond" + "name": "Dock Master", + "transfer": true, + "changes": [ + { + "key": "data.attributes.movement.swim", + "mode": "UPGRADE", + "value": "data.attributes.movement.walk" + } ] - }, + } + ] + }, + { + "name": "Caravaneer", + "source": "TPM", + "className": "Merchant", + "classSource": "TPM", + "subclassShortName": "Vagabond", + "subclassSource": "TPM", + "level": 5, + "effects": [ { - "name": "Supporting Materials", - "headers": [ - "Spell Descriptions", - "Feats", - "Nonplayer Characters" + "name": "Caravaneer", + "transfer": true, + "changes": [ + { + "key": "data.attributes.movement.walk", + "mode": "ADD", + "value": "10" + } ] } ] } ], - "bookData": [ + "optionalfeature": [ { - "id": "TPM", + "name": "Acclimation", "source": "TPM", - "data": [ + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ { - "type": "section", - "name": "Cover & Credits", - "page": "C1", - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Cover-Full.webp" - }, - "title": "Taron Pounds: Merchant Cover" - }, - { - "type": "entries", - "page": 1, - "style": "text-center", - "entries": [ - "{@style A spellcasting support class with pecuniary potential.|small-caps;dnd-font}", - "{@style by Taron \"Indestructoboy\" Pounds|small-caps;dnd-font}" - ], - "id": "001" - }, - { - "type": "hr" - }, - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 1, - "items": [ - { - "type": "entries", - "name": "Credits", - "page": 1, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "page": 1, - "items": [ - { - "type": "item", - "name": "Class Design:", - "entries": [ - "Taron \"Indestructoboy\" Pounds", - { - "type": "list", - "style": "list-no-bullets", - "columns": 4, - "page": 1, - "items": [ - "{@link Website|https://indestructoboy.shop/}", - "{@link DMsGuild|https://www.dmsguild.com/browse.php?author=Taron%20Pounds}", - "{@link YouTube|https://www.youtube.com/c/Indestructoboy}", - "{@link Twitter|https://twitter.com/Indestructoboy}" - ] - } - ] - }, - { - "type": "item", - "name": "Architect Guild Design:", - "entries": [ - "Ross Leiser (Outlandish Adventure Productions)" - ] - }, - { - "type": "item", - "name": "Additional Spells:", - "entries": [ - "Nate \"Not a Dog\" Butler, Benjamin Huffman (Sterling Vermin Adventure Co.), Ross Leiser" - ] - }, - { - "type": "item", - "name": "Mechanical Consultants:", - "entries": [ - "Benjamin Huffman, Ross Leiser" - ] - }, - { - "type": "item", - "name": "Graphic Design & Layout:", - "entries": [ - "Taron Pounds" - ] - }, - { - "type": "item", - "name": "Interior Art:", - "entries": [ - "Adobe Stock Images, Dungeon Masters Guild Creators Resource, {@link Jeremy Luther|https://www.jeremyluther.com/}, {@link eldersdays|https://sketchmob.com/user-profile/Eldersdays/}, {@link Evan Winston|https://www.artstation.com/irrelevantevan}, Daniel Comerci, Felipe Gaona, Dean Spencer" - ] - }, - { - "type": "item", - "name": "Reviewer Feedback:", - "entries": [ - "Eric \"RogueWatson\" Watson, Tony & Sean of Homebrew Crew, Ted Sikora, Az Z., Gage R., Lovett S." - ] - }, - { - "type": "item", - "name": "Community Feedback:", - "entries": [ - "Cardstock Caster, Draenal, Lester Ortiz- Miranda, Spencenox, Thaumatarge, Xandi Games" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Patreon Sponsors (February 2022)", - "page": 1, - "entries": [ - "To my YouTube community and Patreon sponsors, thank you all so much for all your support. You all are absolute heroes.", - { - "type": "list", - "style": "list-no-bullets", - "page": 1, - "items": [ - { - "type": "item", - "name": "Silver Sponsors", - "entries": [ - "DrunkenYoda, Fil Kearney, Jonathan Herring, NeoxRave, Nick Sandoval, Sara J Data, Spencer Jackson, Tommy Beats" - ] - }, - { - "type": "item", - "name": "Copper Sponsors", - "entries": [ - "Aric Wilson, Bastien Millecam, Brian F., Casey Hunter, Denny Scalf, Elijah Harter, Gates Dowd, heavyarms, Lester Ortiz-Miranda, Michael Cook, Oliver Olson, Ryan Baker, VibraphonicMarxism" - ] - }, - { - "type": "item", - "name": "Iron Sponsors", - "entries": [ - "Finn Dierks-Brown, QuickICNH, Thaumatarge, v1talsign" - ] - } - ] - } - ] - } - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 1, - "items": [ - { - "type": "entries", - "name": "Contents", - "page": 1, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "page": 1, - "items": [ - "{@note You can also use the dynamic contents table on the left of the screen.}", - "{@book Merchant|TPM|1}", - { - "type": "list", - "style": "list-no-bullets", - "page": 1, - "items": [ - "{@book Class Features|TPM|1|Class Features}", - "{@book Merchant Spell List|TPM|1|Merchant Spell List}" - ] - }, - "{@book Merchant Guilds|TPM|2}", - { - "type": "list", - "style": "list-no-bullets", - "page": 1, - "items": [ - "{@book Apothecary|TPM|2|Apothecary}", - "{@book Architect|TPM|2|Architect}", - "{@book Blacksmith|TPM|2|Blacksmith}", - "{@book Esotericism|TPM|2|Esotericism}", - "{@book Gambler|TPM|2|Gambler}", - "{@book Gourmand|TPM|2|Gourmand}", - "{@book Mariner|TPM|2|Mariner}", - "{@book Pet Dealer|TPM|2|Pet Dealer}", - "{@book Swindler|TPM|2|Swindler}", - "{@book Vagabond|TPM|2|Vagabond}" - ] - }, - "{@book Supporting Materials|TPM|3}", - { - "type": "list", - "style": "list-no-bullets", - "page": 1, - "items": [ - "{@book Spell Descriptions|TPM|3|Spell Descriptions}", - "{@book Feats|TPM|3|Feats}", - "{@book Nonplayer Characters|TPM|3|Nonplayer Characters}" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Changelog", - "page": 1, - "entries": [ - "Version 3.2\u2014{@i Date: 02/09/2022}", - { - "type": "list", - "style": "list-hang", - "page": 1, - "items": [ - { - "type": "list", - "page": 1, - "name": "General", - "items": [ - "Layout updates" - ] - }, - { - "type": "list", - "page": 1, - "name": "Proficiencies", - "items": [ - "Removed \"crossbows\" as a proficiency" - ] - }, - "{@i Sweeping proficiency with all crossbows just turned out to actually eat up more power than I anticipated, with a lack of flavor.}", - { - "type": "list", - "page": 1, - "name": "Equipment", - "items": [ - "Swapped hand crossbow for light crossbow." - ] - }, - "{@i The merchant lost proficiency with all crossbows, but not simple weapons, so this still allows for a ranged merchant loadout at 1st level.}", - { - "type": "list", - "page": 1, - "name": "Portable Storefront", - "items": [ - "Wording clean-up.", - "Change to pulling the item from the bag now shifting from Bonus Action to Use an Object, with the use of the object being a part of the same action. Current Merchant characters will need an update for the new wording." - ] - }, - "{@i This change was made to get out of the way of bonus action features that are appearing more frequently in racial traits in more modern races. This should be an extremely welcome buff for lovers of the Swindler Merchant/Rogue multiclass!}", - { - "type": "list", - "page": 1, - "items": [ - "Restocking should be a little easier to interpret and is generally more straightforward on its restrictions." - ] - }, - { - "type": "list", - "page": 1, - "name": "Spells", - "items": [ - "Mandrake Minion was cleaned up and will require updating any Merchant characters with the spell." - ] - } - ] - } - ] - } - ] - }, - { - "type": "hr" - }, - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/DMsGuildLogo.webp" - }, - "title": "DMsGuild Product Logo" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Indestructoboy.webp" - }, - "title": "Indestructoboy Designs" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Gold.webp" - }, - "title": "DMsGuild GOLD Best Seller" - } - ] - }, - { - "type": "hr" - }, - "{@note Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player's Handbook, Monster Manual, Dungeon Master's Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", - "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", - "{@note ©2019 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.}", - "{@note All other original material in this work is copyright 2021 by Taron Pounds and published under the Community Content Agreement for Dungeon Masters Guild.}" - ] - }, + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } + } + ], + "entries": [ + "The drinker of the potion has advantage on Constitution saving throws against {@hazard extreme heat|DMG} and {@hazard extreme cold|DMG}." + ] + }, + { + "name": "Baleful", + "source": "TPM", + "page": 8, + "featureType": [ + "PE:B" + ], + "prerequisite": [ { - "type": "section", - "name": "Merchant", - "page": 2, - "entries": [ - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Roof.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Merchant.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/ScalesWreath.webp" - } - } - ] - }, - "May they be an appraiser of rare magic items, a peddler of illicit substances, or a bookkeeper for the royal court, merchants are masters of exchange. They may invest into their allies to strengthen them or push coin to make sure the object of their ire has every skeleton dragged out of their closet for all to see.", - { - "type": "entries", - "name": "The Magic of Value", - "page": 2, - "entries": [ - "Volo and Elminster alike have waxed philosophical about the ties between magic and expense; the famed lorekeepers giving their own thoughts on the debate between substances being innately magical or whether the preciousness of a thing gives it magical properties, akin to faith giving a deity their power. Merchants gain their magic through the art of the deal and the essence of value itself. This magic may have been influenced by some force such as the divine powers of a god of commerce, greed, luck, or wealth, or the intrinsic nature of trade, chance, and chaos.", - "Whatever side of the debate you sit on, there is an undeniable power behind economics and value. What good is {@spell revivify} without that precious diamond? Commerce itself has come to be revered as having some sort of innate, supernatural quality responsible for successful, happy lives. The gods of commerce garnered worship, {@deity Waukeen|Faerûnian|SCAG} being the most widely worshiped of these gods in the Forgotten Realms. In some urban areas, worship of gods presiding in the domain of fertility and nature have been abandoned due to them feeling unnecessary when trade will provide." - ] - }, - { - "type": "entries", - "name": "Enticement to Adventure", - "page": 2, - "entries": [ - "Classically, adventurers only needed the motivation of treasure to risk their lives. None know the compulsion to seek out gold more than the merchant. It's easy to live a humble life running a shop and watching the days pass on, but rumors from travelers about the massive haul they brought back from their most recent journey can be enough to tempt a storeowner from their stagnant storefront and into the dungeon.", - "Some merchants instead choose the travelling life, roaming from town to town and stopping to peddle wares on their business ventures. The travelling merchant is a joyous sight for an overwhelmed and starving party, as they may provide food, water, and information about the surrounding area. Just how great would it be to have this merchant always around?", - { - "type": "entries", - "name": "A Merchant's Place in the Party", - "page": 2, - "entries": [ - "The merchant a high-support spellcaster that helps the party stay equipped and rewards players that enjoy solving problems using the equipment they have on-hand rather than spellcasting and skill checks. The class creates characters with the playstyle of a:", - { - "type": "list", - "page": 2, - "items": [ - "Midline Support with spells and features that manipulate the abilities and overall power of other creatures.", - "Supplier that gives the party guaranteed access to both mundane and magical items on-the-go.", - "Dungeoneer and Face, equipped for the perils of adventuring with a large arsenal of on-demand items." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Creating a Merchant", - "page": 3, - "entries": [ - "When making a merchant, think about what kind of business your character would have developed and why it would push them towards adventuring. Maybe you have been seeking out the components for a unique item you know is going to be the next big thing, or you simply try to accrue enough wealth through swindling to fund your own thieves' guild. Perhaps you were the kindly innkeeper who was thrust towards adventure when the party accidentally dragged you into their quest. You could just be seeking out curiosities and aberrant items. Either way, consider why your merchant isn't just better off setting up shop in a large town and avoiding adventuring in the first place.", - { - "type": "entries", - "name": "Quick Build", - "page": 3, - "entries": [ - "You can make a merchant quickly by following these suggestions. First, Charisma should be your highest ability score. Then prioritize Dexterity. Second, choose the {@background Variant Guild Artisan (Guild Merchant)|PHB|Guild Merchant} background. Third, choose the {@spell light} and {@spell mending} cantrips, along with the 1st-level spells {@spell comprehend languages} and {@spell purify food and drink}." - ] - } - ] - }, - { - "type": "section", - "name": "Class Features", - "page": 4, - "entries": [ - "{@note For the class table and full details view the {@class Merchant|TPM|Merchant on the Classes Page}.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hit Points", - "page": 3, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "page": 3, - "items": [ - { - "type": "item", - "name": "Hit Dice:", - "entries": [ - "{@dice 1d8} per merchant level" - ] - }, - { - "type": "item", - "name": "Hit points at 1st Level:", - "entries": [ - "8 + your Constitution modifier" - ] - }, - { - "type": "item", - "name": "Hit Points at Higher Levels:", - "entries": [ - "{@dice 1d8} (or 5) + your Constitution modifier per merchant level after 1st" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Proficiencies", - "page": 3, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "page": 3, - "items": [ - { - "type": "item", - "name": "Armor:", - "entries": [ - "Light armor" - ] - }, - { - "type": "item", - "name": "Weapons:", - "entries": [ - "Simple weapons, {@quickref improvised weapons|PHB|1|0}" - ] - }, - { - "type": "item", - "name": "Tools:", - "entries": [ - "Your choice of two artisan's tools or vehicles" - ] - }, - { - "type": "item", - "name": "Saving Throws:", - "entries": [ - "Wisdom, Charisma" - ] - }, - { - "type": "item", - "name": "Skills:", - "entries": [ - "Choose any three" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Equipment", - "page": 3, - "entries": [ - "You start with the following equipment, in addition to the equipment granted by your background:", - { - "type": "list", - "page": 3, - "items": [ - "(a) a {@item light crossbow|PHB} and {@item Crossbow Bolts (20)|PHB|20 bolts} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}", - "a {@item staff|PHB} and an {@item abacus|PHB}", - "a {@table Adventuring Gear; Container Capacity|PHB|container} for use with your {@classFeature Portable Storefront|Merchant|TPM|1} feature", - "(a) a {@item diplomat's pack|PHB} or (b) an {@item explorer's pack|PHB}" - ] - } - ] - }, - { - "type": "entries", - "name": "Starting Wealth", - "page": 3, - "entries": [ - "Alternatively, you can begin with a starting wealth of ({@dice 5d4 × 10|5d4 × 10|Starting Gold}) gp and purchase the starting equipment of your choice, but you always start with a {@table Adventuring Gear; Container Capacity|PHB|container} for use with your {@classFeature Portable Storefront|Merchant|TPM|1} feature." - ] - }, - { - "type": "inset", - "page": 4, - "name": "Multiclassing and the Merchant", - "entries": [ - "If your group uses the optional rule on {@variantrule multiclassing|PHB} in the {@book Player's Handbook|PHB}, here's what you need to know if you choose merchant as one of your classes.", - { - "type": "entries", - "name": "Ability Score Minimum", - "page": 4, - "entries": [ - "As a multiclass character, you must have at least a Charisma score of 13 to take a level in this class, or to take a level in another class if you are already a merchant." - ] - }, - { - "type": "entries", - "name": "Proficiencies Gained", - "page": 4, - "entries": [ - "If merchant isn't your initial class, you gain proficiency with simple weapons, {@quickref improvised weapons|PHB|1|0}, and a set of artisan's tools by multiclassing into merchant." - ] - }, - { - "type": "entries", - "name": "Spell Slots", - "page": 4, - "entries": [ - "You add half of your merchant levels when determining your number of spell slots." - ] - } - ] - } - ] - }, - "As a merchant, you gain the following class features.", - { - "type": "statblock", - "tag": "class", - "source": "TPM", - "name": "Merchant", - "page": 4 - }, - { - "type": "entries", - "name": "Merchant Spell List", - "page": 5, - "entries": [ - { - "type": "statblock", - "tag": "variantrule", - "source": "TPM", - "name": "Merchant Spell List", - "page": 5 - } - ] - } - ] + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" } - ] - }, + } + } + ], + "entries": [ + "Any creature within a 10-foot radius circle near the point must succeed on a Constitution saving throw. On a failure, a creature takes {@damage 2d6} necrotic damage and it can't regain hit points until the end of its next turn. On a success, a creature takes half damage." + ] + }, + { + "name": "Boldness", + "source": "TPM", + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ { - "type": "section", - "name": "Merchant Guilds", - "page": 7, - "entries": [ - "Merchants join a guild that gives them bonuses that help vitalize their economic endeavors. The merchant guild you choose reflects the products you specialize in selling and your general business policy.", - { - "type": "entries", - "name": "Apothecary", - "page": 7, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Apothecary.webp" - } - }, - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Apothecary", - "className": "Merchant", - "classSource": "TPM", - "page": 7 - } - ] - }, - { - "type": "entries", - "name": "Architect", - "page": 9, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Architect", - "className": "Merchant", - "classSource": "TPM", - "page": 9 - } - ] - }, - { - "type": "entries", - "name": "Blacksmith", - "page": 10, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Blacksmith.webp" - } - }, - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Blacksmith", - "className": "Merchant", - "classSource": "TPM", - "page": 10 - } - ] - }, - { - "type": "entries", - "name": "Esotericism", - "page": 11, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Esotericism", - "className": "Merchant", - "classSource": "TPM", - "page": 11 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Esotericism.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Gambler", - "page": 12, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Gambler", - "className": "Merchant", - "classSource": "TPM", - "page": 12 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Gambler.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Gourmand", - "page": 14, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Gourmand", - "className": "Merchant", - "classSource": "TPM", - "page": 14 - } - ] - }, - { - "type": "entries", - "name": "Mariner", - "page": 15, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Mariner.webp" - } - }, - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Mariner", - "className": "Merchant", - "classSource": "TPM", - "page": 15 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/OldSalt.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Pet Dealer", - "page": 17, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/PetDealer.webp" - } - }, - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Pet Dealer", - "className": "Merchant", - "classSource": "TPM", - "page": 17 - } - ] - }, - { - "type": "entries", - "name": "Swindler", - "page": 18, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Swindler", - "className": "Merchant", - "classSource": "TPM", - "page": 18 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Swindler.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Vagabond", - "page": 19, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "TPM", - "name": "Vagabond", - "className": "Merchant", - "classSource": "TPM", - "page": 19 - } - ] + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" } - ] - }, + } + } + ], + "entries": [ + "The drinker of the potion can roll a {@dice d4} and add the number rolled to one attack roll or saving throw it makes in the next minute." + ] + }, + { + "name": "Corrosive", + "source": "TPM", + "page": 8, + "featureType": [ + "PE:B" + ], + "prerequisite": [ { - "type": "section", - "name": "Supporting Materials", - "page": 20, - "entries": [ - { - "type": "section", - "name": "Spell Descriptions", - "page": 20, - "entries": [ - "The spells are listed in alphabetical order.", - "{@note Please view {@filter these on the spells page|spells|source=tpm} for convenience.}", - { - "type": "list", - "columns": 3, - "page": 20, - "items": [ - "{@note {@spell Create Mandrake|TPM} including the {@creature mandrake minion|TPM}}", - "{@spell Cruciferous Comets|TPM}", - "{@spell Doohickey|TPM}", - "{@spell Exchange|TPM}", - "{@spell Find Vessel|TPM}", - "{@spell Fondue Fountain|TPM}", - "{@spell Fool's Gold|TPM}", - "{@spell Fruits of Labor|TPM}", - "{@spell Gilded Touch|TPM}", - "{@spell Gold Dust|TPM}", - "{@spell Hedge Risk|TPM}", - "{@spell Ivaldi's Impervious Anvil|TPM}", - "{@spell Ivaldi's Rustproof Coating|TPM}", - "{@spell Mage Ward|TPM}", - "{@spell Mineral Wealth|TPM}", - "{@spell Money Shot|TPM}", - "{@spell Money Talks|TPM}", - "{@spell Pilfer|TPM}", - "{@spell Popping Corn|TPM}", - "{@spell Streak of Luck|TPM}", - "{@spell Tagmay's Thermal Container|TPM}" - ] - }, - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Spells.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Spells2.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Feats", - "page": 25, - "entries": [ - { - "type": "list", - "columns": 3, - "page": 25, - "items": [ - "{@feat Mugger|TPM}" - ] - }, - { - "type": "statblock", - "tag": "feat", - "source": "TPM", - "name": "Mugger", - "page": 25 - } - ] - }, - { - "type": "section", - "name": "Nonplayer Characters", - "page": 25, - "entries": [ - "These statblocks can serve as a guide for creating nonplayer Merchant characters for use in your campaign.", - { - "type": "list", - "columns": 3, - "page": 25, - "items": [ - "{@creature Merchant|TPM}", - "{@creature Blacksmith|TPM}", - "{@creature Swindler|TPM}" - ] - } - ] - }, - { - "type": "hr" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Cover-Splash.webp" - } - }, - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Dancer.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Indestructoboy2.webp" - } - } - ] - }, - { - "type": "entries", - "page": "C2", - "style": "text-center", - "entries": [ - "Also consider the {@loader Dancer by Taron Pounds|class/Taron Pounds; Dancer.json}." - ] + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" } - ] + } } + ], + "entries": [ + "Any target in the area must succeed on a Dexterity saving throw or take {@damage 2d6} acid damage. Objects and structures take double damage. On a success, a target takes half damage." ] - } - ], - "feat": [ + }, { - "name": "Mugger", + "name": "Dead Petz", "source": "TPM", - "page": 25, + "page": 17, + "featureType": [ + "PDE" + ], "prerequisite": [ { - "ability": [ - { - "dex": 13 + "level": { + "level": 9, + "subclass": { + "name": "Pet Dealer", + "source": "TPM" } - ] + } } ], - "ability": [ + "additionalSpells": [ { - "choose": { - "from": [ - "dex", - "wis" - ], - "amount": 1, - "count": 1 + "prepared": { + "_": [ + "summon undead|TCE" + ] } } ], - "skillProficiencies": [ + "entries": [ + "You have the {@spell summon undead|TCE} spell prepared. It counts as a merchant spell for you, and it doesn't count against the number of spells you can have prepared. The undead you summon with this spell always take the form of beasts." + ] + }, + { + "name": "Envenomed", + "source": "TPM", + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ { - "sleight of hand": true + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } } ], "entries": [ - "Your deft hands allow you to steal from and plant objects on a target whenever you attack. You gain the following benefits:", + "The drinker must succeed on a Constitution saving throw or take {@damage 2d6} poison damage and become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the drinker takes {@damage 1d6} poison damage at the start of each of its turns." + ] + }, + { + "name": "Exotic Pets", + "source": "TPM", + "page": 18, + "featureType": [ + "PDE" + ], + "prerequisite": [ { - "type": "list", - "page": 25, - "items": [ - "You gain proficiency with the {@skill Sleight of Hand} skill.", - "Whenever you hit with a melee attack while you are within 5 feet of the target the attack, you can make a Dexterity ({@skill Sleight of Hand}) check against the target's Passive {@skill Perception} as a part of the attack to attempt to steal something from or plant something on the target. On a success, you steal an item from, or plant an object on the target. The object must be small enough to be carried in one hand and cannot be something the target is wearing or wielding. If the attack is a critical hit, you make the {@skill Sleight of Hand} check with advantage." - ] + "level": { + "level": 9, + "subclass": { + "name": "Pet Dealer", + "source": "TPM" + } + } } + ], + "entries": [ + "Any of your merchant spells and features with effects that are restricted to beasts can now affect monstrosities." ] - } - ], - "monster": [ + }, { - "name": "Blacksmith", + "name": "Flammable", "source": "TPM", - "page": 26, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" + "page": 8, + "featureType": [ + "PE:B" ], - "ac": [ + "prerequisite": [ { - "ac": 18, - "from": [ - "{@item chain mail|PHB}", - "{@item shield|PHB}" - ] + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } } ], - "hp": { - "average": 32, - "formula": "5d8 + 10" - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 10, - "con": 14, - "int": 11, - "wis": 12, - "cha": 16, - "save": { - "wis": "+4", - "cha": "+6" - }, - "skill": { - "insight": "+7", - "persuasion": "+6" - }, - "passive": 11, - "languages": [ - "Common and one other language" + "entries": [ + "Any target in the area must succeed on a Dexterity saving throw or take {@damage 1d6} fire damage and become ignited in flames. While ignited, the target takes {@damage 1d6} fire damage at the start of each of its turns. A target can end this damage by using its action to make a Dexterity check to extinguish the flames. A flammable object hit by this attack ignites if it isn't being worn or carried. On a success, a target takes half damage and isn't ignited." + ] + }, + { + "name": "Flash Freeze", + "source": "TPM", + "page": 8, + "featureType": [ + "PE:B" ], - "cr": "3", - "pbNote": "+3", - "spellcasting": [ + "prerequisite": [ { - "name": "Spellcasting", - "headerEntries": [ - "The blacksmith is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following merchant spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell control flames|XGE}", - "{@spell gilded touch|TPM}", - "{@spell light}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell cure wounds}", - "{@spell detect magic}", - "{@spell identify}", - "{@spell searing smite}", - "{@spell shield}", - "{@spell Tenser's floating disk}", - "{@spell unseen servant}" - ] - }, - "2": { - "slots": 2, - "spells": [ - "{@spell continual flame}", - "{@spell heat metal}", - "{@spell Ivaldi's rustproof coating|TPM}", - "{@spell lesser restoration}", - "{@spell magic weapon}", - "{@spell mineral wealth|TPM}" - ] + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" } - }, - "ability": "cha", - "type": "spellcasting" + } } ], - "trait": [ - { - "name": "Bang for Your Buck", - "entries": [ - "The blacksmith uses its Charisma modifier for attack, damage, and healing rolls it makes with items using the {@action Use an Object} action. If its merchant spell save DC is higher than the DC of these items, it uses its spell save DC instead." - ] - }, + "entries": [ + "Any target in the area must succeed on a Constitution saving throw or take {@damage 2d6} cold damage and have its movement speed halved until the end of its next turn. On a success, a target takes half damage." + ] + }, + { + "name": "Flight", + "source": "TPM", + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ { - "name": "Portable Storefront (300 gp)", - "entries": [ - "The blacksmith has a magical container that contains the following items. Items in the storefront can be restocked as a part of a short or long rest by placing gold pieces back into the container:", - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Equipment", - "entries": [ - "{@item Abacus|PHB} (1), {@item bedroll|PHB} (3), {@item Chalk (1 piece)|PHB|chalk} (10 pieces), {@item crowbar|PHB} (1), {@item hematite|DMG} (1), {@item Hempen Rope (50 feet)|PHB|hempen rope} (3), {@item traveler's clothes|PHB} (3), {@item Miner's Pick|PHB|pickaxe} (1)" - ] - }, - { - "type": "item", - "name": "Tools:", - "entries": [ - "Any one tool" - ] - }, - { - "type": "item", - "name": "Magic Items:", - "entries": [ - "{@item +1 shortsword|DMG|short sword (+1)}, {@item +1 shield|DMG|shield (+1)}" - ] - } - ] + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" } - ] + } } ], - "action": [ - { - "name": "Smash and Grab", - "entries": [ - "The blacksmith makes two attacks with its warhammer. It can take the {@action Use an Object} action in place of one of these attacks." - ] - }, - { - "name": "Warhammer", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage or 8 ({@damage 1d10 + 3}) bludgeoning damage if held in two hands." - ] - }, - { - "name": "Exchange Spell Slot", - "entries": [ - "The blacksmith gives one of its spell slots to another creature it can touch. The spell slot becomes a spell slot of the creature's class and maintains its spell slot level, but it cannot give a spell slot to a creature that would then have more than four slots of that spell slot's level." - ] - } + "entries": [ + "The drinker of the potion gains a flying speed of 10 feet for 1 minute. If the spell slot used to give a potion this effect was of 3rd-level or higher, the speed increases to 30 feet and it lasts for 1 hour." + ] + }, + { + "name": "Healing", + "source": "TPM", + "page": 8, + "featureType": [ + "PE:C" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Blacksmith.webp" + "prerequisite": [ + { + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" } } - ] - }, - "tokenUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/BlacksmithToken.webp", - "attachedItems": [ - "warhammer|phb" - ], - "languageTags": [ - "C", - "X" + } ], - "damageTags": [ - "B" + "entries": [ + "The drinker of the potion regains {@dice 2d4} hit points. The healing of this potion increases by {@dice 2d4} for each level of the spell slot used to create the potion above 1st and per 50 gp expended above 50 gp." + ] + }, + { + "name": "Inoculate", + "source": "TPM", + "page": 8, + "featureType": [ + "PE:C" ], - "damageTagsSpell": [ - "F" + "prerequisite": [ + { + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } + } ], - "spellcastingTags": [ - "O" + "entries": [ + "The drinker of the potion is cured of an effect causing it to be {@condition blinded}, confused, or {@condition deafened}." + ] + }, + { + "name": "Otherworldly Pets", + "source": "TPM", + "page": 18, + "featureType": [ + "PDE" ], - "miscTags": [ - "MLW", - "MW" + "prerequisite": [ + { + "level": { + "level": 9, + "subclass": { + "name": "Pet Dealer", + "source": "TPM" + } + } + } ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "entries": [ + "Any of your merchant spells and features with effects that are restricted to beasts can now affect aberrations." ] }, { - "name": "Mandrake Minion", + "name": "Pack Leader", "source": "TPM", - "page": 20, - "summonedBySpell": "Create Mandrake|TPM", - "size": [ - "T" + "page": 18, + "featureType": [ + "PDE" ], - "type": "plant", - "ac": [ + "prerequisite": [ { - "ac": 12, - "from": [ - "natural armor" - ] + "level": { + "level": 9, + "subclass": { + "name": "Pet Dealer", + "source": "TPM" + } + } } ], - "hp": { - "average": 9, - "formula": "2d4 + 4" - }, - "speed": { - "walk": 30 - }, - "str": 5, - "dex": 12, - "con": 12, - "int": 10, - "wis": 10, - "cha": 10, - "passive": 10, - "resist": [ - "piercing" - ], - "immune": [ - "poison" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "charmed", - "poisoned" - ], - "languages": [ - "understands the languages spoken by its creator but does not speak" - ], - "cr": "0", - "trait": [ + "additionalSpells": [ { - "name": "Antimagic Susceptibility", - "entries": [ - "The mandrake minion is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the mandrake minion must succeed on a Constitution saving throw against the caster's spell save DC or die." - ] + "prepared": { + "_": [ + "beast bond|XGE" + ] + } } ], - "action": [ + "entries": [ + "You have the {@spell beast bond|XGE} spell prepared. It counts as a merchant spell for you, and it doesn't count against the number of spells you can have prepared. You can cast it as a bonus action and it does not require your {@status concentration}. Further, you can it a number of times equal to your Charisma modifier without expending a spell slot, and you regain the ability to cast it this way when you finish a long rest." + ] + }, + { + "name": "Sight", + "source": "TPM", + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ { - "name": "Rake", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}1 slashing damage." - ] + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } } ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" + "entries": [ + "The drinker gains 30 feet of {@sense darkvision} for 1 hour." ] }, { - "name": "Merchant", + "name": "Splash", "source": "TPM", - "page": 25, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" + "page": 8, + "featureType": [ + "PE:C" ], - "ac": [ + "prerequisite": [ { - "ac": 12, - "from": [ - "{@item leather armor|PHB}" - ] + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" + } + } } ], - "hp": { - "average": 13, - "formula": "2d8 + 4" - }, - "speed": { - "walk": 30 - }, - "str": 8, - "dex": 13, - "con": 14, - "int": 12, - "wis": 12, - "cha": 16, - "save": { - "wis": "+3", - "cha": "+5" - }, - "skill": { - "insight": "+7", - "persuasion": "+6" - }, - "passive": 11, - "languages": [ - "Common and one other language" + "entries": [ + "A Consumable potion that gains this effect may be used as a Blast potion and the targets in the area can willingly fail the saving throw." + ] + }, + { + "name": "Swiftness", + "source": "TPM", + "page": 8, + "featureType": [ + "PE:C" ], - "cr": "2", - "spellcasting": [ + "prerequisite": [ { - "name": "Spellcasting", - "headerEntries": [ - "The merchant is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following merchant spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell exchange|TPM}", - "{@spell guidance}" - ] - }, - "1": { - "slots": 3, - "spells": [ - "{@spell detect magic}", - "{@spell identify}", - "{@spell illusory script}" - ] + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" } - }, - "ability": "cha", - "type": "spellcasting" + } } ], - "trait": [ - { - "name": "Bang for Your Buck", - "entries": [ - "The merchant uses its Charisma modifier for attack, damage, and healing rolls it makes with items using the {@action Use an Object} action. If its merchant spell save DC is higher than the DC of these items, it uses its spell save DC instead." - ] - }, + "entries": [ + "The drinker's walking speed increases by 10 feet for 1 hour." + ] + }, + { + "name": "Vanish", + "source": "TPM", + "page": 8, + "featureType": [ + "PE:C" + ], + "prerequisite": [ { - "name": "Portable Storefront (100 gp)", - "entries": [ - "The merchant has a magical container that contains the following items. Items in the storefront can be restocked as a part of a short or long rest by placing gold pieces back into the container:", - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Equipment", - "entries": [ - "{@item Abacus|PHB} (1), {@item bedroll|PHB} (3), {@item Chalk (1 piece)|PHB|chalk} (10 pieces), {@item crowbar|PHB} (1), {@item hematite|DMG} (1), {@item Hempen Rope (50 feet)|PHB|hempen rope} (3), {@item traveler's clothes|PHB} (3)" - ] - }, - { - "type": "item", - "name": "Tools:", - "entries": [ - "Any one tool" - ] - }, - { - "type": "item", - "name": "Magic Items:", - "entries": [ - "{@item potion of healing|DMG}" - ] - } - ] + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" } - ] + } } ], - "action": [ - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." - ] - }, - { - "name": "Exchange Spell Slot", - "entries": [ - "The merchant gives one of its spell slots to another creature it can touch. The spell slot becomes a spell slot of the creature's class and maintains its spell slot level, but it cannot give a spell slot to a creature that would then have more than four slots of that spell slot's level." - ] - } + "entries": [ + "The drinker immediately turns {@condition invisible} until the end of its next turn or if it makes an {@action attack} or {@action cast a spell|PHB|casts a spell}." + ] + }, + { + "name": "Volatility", + "source": "TPM", + "page": 8, + "featureType": [ + "PE:B" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Merchant.webp" + "prerequisite": [ + { + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" } } - ] - }, - "tokenUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/MerchantToken.webp", - "attachedItems": [ - "dagger|phb" + } ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "O" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "entries": [ + "The damage the potion's effects deal increases by {@damage 1d6} and the radius increases by 10 feet." ] }, { - "name": "Swindler", + "name": "Zap", "source": "TPM", - "page": 26, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "C", - "N" - ], - "ac": [ - { - "ac": 14, - "from": [ - "{@item leather armor|PHB}" - ] - } - ], - "hp": { - "average": 38, - "formula": "7d8 + 7" - }, - "speed": { - "walk": 30 - }, - "str": 11, - "dex": 16, - "con": 12, - "int": 11, - "wis": 12, - "cha": 18, - "save": { - "wis": "+4", - "cha": "+7" - }, - "skill": { - "deception": "+7", - "sleight of hand": "+6", - "stealth": "+6" - }, - "passive": 11, - "languages": [ - "Common", - "Thieves' cant" + "page": 8, + "featureType": [ + "PE:B" ], - "cr": "2", - "pbNote": "+3", - "spellcasting": [ + "prerequisite": [ { - "name": "Spellcasting", - "headerEntries": [ - "The swindler is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following merchant spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell fool's gold|TPM}", - "{@spell mage ward|TPM}", - "{@spell mage hand}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell cure wounds}", - "{@spell detect magic}", - "{@spell disguise self}", - "{@spell feather fall}", - "{@spell identify}", - "{@spell illusory script}", - "{@spell pilfer|TPM}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blur}", - "{@spell darkvision}", - "{@spell enhance ability}", - "{@spell enthrall}", - "{@spell knock}", - "{@spell rope trick}" - ] + "level": { + "level": 3, + "subclass": { + "name": "Apothecary", + "source": "TPM" } - }, - "ability": "cha", - "type": "spellcasting" + } } ], - "trait": [ - { - "name": "Bang for Your Buck", - "entries": [ - "The swindler adds its Charisma modifier to one damage or healing roll it makes with items using the {@action Use an Object} action. It also uses its merchant spell save DC in place of the DC of these items if it is higher." - ] - }, + "entries": [ + "Any target in the area must succeed on a Constitution saving throw or take {@damage 2d6} lightning damage and it cannot take a reaction until the end of its next turn. On a success, a target takes half damage." + ] + } + ], + "feat": [ + { + "name": "Mugger", + "source": "TPM", + "page": 25, + "prerequisite": [ { - "name": "Portable Storefront (800 gp)", - "entries": [ - "The swindler has a magical container that contains the following items, four of which are magical items that do not count against the storefront's value:", + "ability": [ { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Equipment", - "entries": [ - "{@item Ball Bearings (bag of 1,000)|PHB|Bag of 1,000 ball bearings} (5), {@item Playing Card Set|PHB|deck of playing cards} (5)" - ] - }, - { - "type": "item", - "name": "Tools:", - "entries": [ - "{@item disguise kit|PHB}, {@item forgery kit|PHB}" - ] - }, - { - "type": "item", - "name": "Magic Items:", - "entries": [ - "{@item +1 dagger|DMG}, {@item bag of tricks|DMG}, {@item boots of elvenkind|DMG}, {@item Charlatan's Die|XGE|charlatan's dice}, {@item gloves of thievery|DMG}, {@item potion of healing|DMG} (4), {@item wand of magic missiles|DMG}" - ] - } - ] + "dex": 13 } ] } ], - "action": [ - { - "name": "Extra Use an Object", - "entries": [ - "The swindler uses two items that require the {@action Use an Object} action." - ] - }, + "ability": [ { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit 7} to hit, reach 5 ft or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." - ] - }, + "choose": { + "from": [ + "dex", + "wis" + ], + "amount": 1, + "count": 1 + } + } + ], + "skillProficiencies": [ { - "name": "Exchange Spell Slot", - "entries": [ - "The swindler gives one of its spell slots to another creature it can touch. The spell slot becomes a spell slot of the creature's class and maintains its spell slot level, but it cannot give a spell slot to a creature that would then have more than four slots of that spell slot's level." - ] - }, + "sleight of hand": true + } + ], + "entries": [ + "Your deft hands allow you to steal from and plant objects on a target whenever you attack. You gain the following benefits:", { - "name": "Misdirect", - "entries": [ - "The swindler makes a Charisma ({@skill Deception}) or Dexterity ({@skill Sleight of Hand}) check against the passive {@skill Perception} of a creature within 5 feet of it. On a success, it swaps an item the creature is carrying or holding for an object the swindler is carrying or holding.", - "The swindler must be able to reasonably hold the object in one hand to do so. On a failure, the swindler has disadvantage on these checks against that creature for the next 24 hours and the creature can make an attack against the swindler as a reaction." + "type": "list", + "page": 25, + "items": [ + "You gain proficiency with the {@skill Sleight of Hand} skill.", + "Whenever you hit with a melee attack while you are within 5 feet of the target the attack, you can make a Dexterity ({@skill Sleight of Hand}) check against the target's Passive {@skill Perception} as a part of the attack to attempt to steal something from or plant something on the target. On a success, you steal an item from, or plant an object on the target. The object must be small enough to be carried in one hand and cannot be something the target is wearing or wielding. If the attack is a critical hit, you make the {@skill Sleight of Hand} check with advantage." ] } - ], - "fluff": { - "entries": [ - "Often members of thieves guilds, swindlers are commonly found amongst {@creature bandit|MM|bandits} acting as their bodyguards." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Swindler.webp" - } - } - ] - }, - "tokenUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/SwindlerToken.webp", - "attachedItems": [ - "dagger|phb" - ], - "languageTags": [ - "C", - "TC" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "O" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForcedSpell": [ - "wisdom" ] } ], @@ -5035,10 +3899,6 @@ "style": "inset" } ], - "miscTags": [ - "SMN", - "UBA" - ], "classes": { "fromClassList": [ { @@ -5046,10 +3906,14 @@ "source": "PHB" } ] - } - }, - { - "name": "Cruciferous Comets", + }, + "miscTags": [ + "SMN", + "UBA" + ] + }, + { + "name": "Cruciferous Comets", "source": "TPM", "page": 20, "level": 1, @@ -5088,15 +3952,6 @@ ] } ], - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "SCL" - ], "classes": { "fromClassList": [ { @@ -5108,7 +3963,16 @@ "source": "TPM" } ] - } + }, + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SCL" + ] }, { "name": "Doohickey", @@ -5190,9 +4054,6 @@ "entries": [ "After closing your hand around the coins, you immediately convert them to another form of currency you have seen before of equal value. If doing so to create coins of a lesser value (for example 1 gold piece to 10 silver pieces), the spell will create them, up to a maximum of 10 coins." ], - "miscTags": [ - "PRM" - ], "classes": { "fromClassList": [ { @@ -5200,7 +4061,10 @@ "source": "TPM" } ] - } + }, + "miscTags": [ + "PRM" + ] }, { "name": "Find Vessel", @@ -5246,12 +4110,6 @@ ] } ], - "miscTags": [ - "ADV", - "HL", - "OBJ", - "SMN" - ], "classes": { "fromClassList": [ { @@ -5263,7 +4121,13 @@ "source": "PHB" } ] - } + }, + "miscTags": [ + "ADV", + "HL", + "OBJ", + "SMN" + ] }, { "name": "Fondue Fountain", @@ -5310,12 +4174,6 @@ ] } ], - "damageInflict": [ - "fire" - ], - "savingThrow": [ - "dexterity" - ], "classes": { "fromClassList": [ { @@ -5335,7 +4193,13 @@ "source": "PHB" } ] - } + }, + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ] }, { "name": "Fool's Gold", @@ -5429,9 +4293,6 @@ ] } ], - "conditionInflict": [ - "exhaustion" - ], "classes": { "fromClassList": [ { @@ -5443,7 +4304,10 @@ "source": "PHB" } ] - } + }, + "conditionInflict": [ + "exhaustion" + ] }, { "name": "Gilded Touch", @@ -5532,9 +4396,6 @@ ] } ], - "damageInflict": [ - "lightning" - ], "classes": { "fromClassList": [ { @@ -5546,7 +4407,10 @@ "source": "TPM" } ] - } + }, + "damageInflict": [ + "lightning" + ] }, { "name": "Gold Dust", @@ -5593,15 +4457,6 @@ ] } ], - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "UBA" - ], "classes": { "fromClassList": [ { @@ -5617,7 +4472,16 @@ "source": "TPM" } ] - } + }, + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "UBA" + ] }, { "name": "Hedge Risk", @@ -5660,10 +4524,6 @@ ] } ], - "miscTags": [ - "HL", - "SGT" - ], "classes": { "fromClassList": [ { @@ -5671,7 +4531,11 @@ "source": "TPM" } ] - } + }, + "miscTags": [ + "HL", + "SGT" + ] }, { "name": "Ivaldi's Impervious Anvil", @@ -5829,12 +4693,6 @@ "17": "4d10" } }, - "damageInflict": [ - "force" - ], - "miscTags": [ - "SCL" - ], "classes": { "fromClassList": [ { @@ -5850,7 +4708,13 @@ "source": "TPM" } ] - } + }, + "damageInflict": [ + "force" + ], + "miscTags": [ + "SCL" + ] }, { "name": "Mineral Wealth", @@ -5938,12 +4802,6 @@ ] } ], - "spellAttack": [ - "R" - ], - "miscTags": [ - "UBA" - ], "classes": { "fromClassList": [ { @@ -5951,7 +4809,13 @@ "source": "TPM" } ] - } + }, + "spellAttack": [ + "R" + ], + "miscTags": [ + "UBA" + ] }, { "name": "Money Talks", @@ -6041,9 +4905,6 @@ ] } ], - "spellAttack": [ - "M" - ], "classes": { "fromClassList": [ { @@ -6051,7 +4912,10 @@ "source": "TPM" } ] - } + }, + "spellAttack": [ + "M" + ] }, { "name": "Popping Corn", @@ -6092,6 +4956,14 @@ ] } ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + } + ] + }, "damageInflict": [ "thunder" ], @@ -6103,15 +4975,7 @@ ], "miscTags": [ "SGT" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - } - ] - } + ] }, { "name": "Streak of Luck", @@ -6158,9 +5022,6 @@ ] } ], - "miscTags": [ - "SCL" - ], "classes": { "fromClassList": [ { @@ -6168,7 +5029,10 @@ "source": "PHB" } ] - } + }, + "miscTags": [ + "SCL" + ] }, { "name": "Tagmay's Thermal Container", @@ -6239,10 +5103,6 @@ ] } ], - "miscTags": [ - "SCL", - "UBA" - ], "classes": { "fromClassList": [ { @@ -6254,674 +5114,853 @@ "source": "TPM" } ] - } + }, + "miscTags": [ + "SCL", + "UBA" + ] } ], - "variantrule": [ + "monster": [ { - "name": "Merchant Spell List", + "name": "Blacksmith", "source": "TPM", - "page": 5, - "ruleType": "O", - "entries": [ - "Here's the list of spells you consult when you learn a merchant spell. The list is organized by spell level, not character level. {@homebrew Each spell is tagged with the appropriate source|Each spell is in the {@book Player's Handbook|PHB}, unless otherwise indicated in an apostrophe * (appears later in this document), XGE ({@book Xanathar's Guide to Everything|XGE}), or TCE ({@book Tasha's Cauldron of Everything|TCE}).}", - "Spells provided by other creators are also indicated in superscript, from either Benjamin Huffman {@sup SVAC}, Ross Leiser {@sup OAP}, or Nate Butler {@sup NAD}, and were graciously provided in this class with their permission.", + "page": 26, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "page": 5, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "page": 5, - "name": "Cantrips (0-level)", - "items": [ - "{@spell blade ward}", - "{@spell control flames|XGE}", - "{@spell create bonfire|XGE}", - "{@spell dancing lights}", - "{@spell doohickey|TPM}", - "{@spell exchange|TPM}", - "{@spell fool's gold|TPM} {@sup SVAC}", - "{@spell friends}", - "{@spell guidance}", - "{@spell light}", - "{@spell mage hand}", - "{@spell mage ward|TPM} {@sup OAP}", - "{@spell mending}", - "{@spell message}" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "page": 5, - "name": "1st-Level", - "items": [ - "{@spell aid}", - "{@spell alarm}", - "{@spell catapult|XGE}", - "{@spell charm person}", - "{@spell command}", - "{@spell comprehend languages}", - "{@spell create or destroy water}", - "{@spell cure wounds}", - "{@spell detect magic}", - "{@spell detect poison and disease}", - "{@spell disguise self}", - "{@spell expeditious retreat}", - "{@spell feather fall}", - "{@spell find familiar}", - "{@spell healing word}", - "{@spell hedge risk|TPM}", - "{@spell identify}", - "{@spell illusory script}", - "{@spell jump}", - "{@spell longstrider}", - "{@spell money shot|TPM}", - "{@spell pilfer|TPM}", - "{@spell purify food and drink}", - "{@spell sleep}", + "ac": 18, + "from": [ + "{@item chain mail|PHB}", + "{@item shield|PHB}" + ] + } + ], + "hp": { + "average": 32, + "formula": "5d8 + 10" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 10, + "con": 14, + "int": 11, + "wis": 12, + "cha": 16, + "save": { + "wis": "+4", + "cha": "+6" + }, + "skill": { + "insight": "+7", + "persuasion": "+6" + }, + "passive": 11, + "languages": [ + "Common and one other language" + ], + "cr": "3", + "pbNote": "+3", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The blacksmith is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following merchant spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell control flames|XGE}", + "{@spell gilded touch|TPM}", + "{@spell light}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell cure wounds}", + "{@spell detect magic}", + "{@spell identify}", + "{@spell searing smite}", + "{@spell shield}", "{@spell Tenser's floating disk}", "{@spell unseen servant}" ] }, - { - "type": "list", - "style": "list-no-bullets", - "page": 5, - "name": "2nd-Level", - "items": [ - "{@spell animal messenger}", - "{@spell calm emotions}", + "2": { + "slots": 2, + "spells": [ "{@spell continual flame}", - "{@spell darkvision}", - "{@spell enhance ability}", - "{@spell enthrall}", - "{@spell gold dust|TPM}", - "{@spell hold person}", - "{@spell Ivaldi's rustproof coating|TPM} {@sup NAD}", - "{@spell knock}", + "{@spell heat metal}", + "{@spell Ivaldi's rustproof coating|TPM}", "{@spell lesser restoration}", - "{@spell levitate}", - "{@spell locate object}", - "{@spell magic mouth}", "{@spell magic weapon}", - "{@spell mineral wealth|TPM}", - "{@spell protection from poison}", - "{@spell rope trick}", - "{@spell see invisibility}", - "{@spell silence}", - "{@spell skywrite|XGE}", - "{@spell suggestion}", - "{@spell Tagmay's thermal container|TPM}", - "{@spell zone of truth}" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "page": 5, - "name": "3rd-Level", - "items": [ - "{@spell catnap|XGE}", - "{@spell clairvoyance}", - "{@spell counterspell}", - "{@spell create food and water}", - "{@spell dispel magic}", - "{@spell find vessel|TPM} {@sup SVAC}", - "{@spell haste}", - "{@spell nondetection}", - "{@spell protection from energy}", - "{@spell remove curse}", - "{@spell sending}", - "{@spell slow}", - "{@spell tiny servant|XGE}", - "{@spell tongues}", - "{@spell water breathing}", - "{@spell water walk}" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "page": 5, - "name": "4th-Level", - "items": [ - "{@spell compulsion}", - "{@spell confusion}", - "{@spell fabricate}", - "{@spell freedom of movement}", - "{@spell Leomund's secret chest}", - "{@spell locate creature}", - "{@spell Mordenkainen's private sanctum}", - "{@spell stoneskin}" + "{@spell mineral wealth|TPM}" ] - }, + } + }, + "ability": "cha" + } + ], + "trait": [ + { + "name": "Bang for Your Buck", + "entries": [ + "The blacksmith uses its Charisma modifier for attack, damage, and healing rolls it makes with items using the {@action Use an Object} action. If its merchant spell save DC is higher than the DC of these items, it uses its spell save DC instead." + ] + }, + { + "name": "Portable Storefront (300 gp)", + "entries": [ + "The blacksmith has a magical container that contains the following items. Items in the storefront can be restocked as a part of a short or long rest by placing gold pieces back into the container:", { "type": "list", "style": "list-no-bullets", - "page": 5, - "name": "5th-Level", "items": [ - "{@spell hold monster}", - "{@spell legend lore}", - "{@spell passwall}", - "{@spell scrying}", - "{@spell seeming}" + { + "type": "item", + "name": "Equipment", + "entries": [ + "{@item Abacus|PHB} (1), {@item bedroll|PHB} (3), {@item Chalk (1 piece)|PHB|chalk} (10 pieces), {@item crowbar|PHB} (1), {@item hematite|DMG} (1), {@item Hempen Rope (50 feet)|PHB|hempen rope} (3), {@item traveler's clothes|PHB} (3), {@item Miner's Pick|PHB|pickaxe} (1)" + ] + }, + { + "type": "item", + "name": "Tools:", + "entries": [ + "Any one tool" + ] + }, + { + "type": "item", + "name": "Magic Items:", + "entries": [ + "{@item +1 shortsword|DMG|short sword (+1)}, {@item +1 shield|DMG|shield (+1)}" + ] + } ] } ] } - ] - } - ], - "optionalfeature": [ - { - "name": "Acclimation", - "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" ], - "prerequisite": [ + "action": [ { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } + "name": "Smash and Grab", + "entries": [ + "The blacksmith makes two attacks with its warhammer. It can take the {@action Use an Object} action in place of one of these attacks." + ] + }, + { + "name": "Warhammer", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage or 8 ({@damage 1d10 + 3}) bludgeoning damage if held in two hands." + ] + }, + { + "name": "Exchange Spell Slot", + "entries": [ + "The blacksmith gives one of its spell slots to another creature it can touch. The spell slot becomes a spell slot of the creature's class and maintains its spell slot level, but it cannot give a spell slot to a creature that would then have more than four slots of that spell slot's level." + ] } ], - "entries": [ - "The drinker of the potion has advantage on Constitution saving throws against {@hazard extreme heat|DMG} and {@hazard extreme cold|DMG}." - ] - }, - { - "name": "Baleful", - "source": "TPM", - "page": 8, - "featureType": [ - "PE:B" + "tokenUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/BlacksmithToken.webp", + "attachedItems": [ + "warhammer|phb" ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } + "languageTags": [ + "C", + "X" ], - "entries": [ - "Any creature within a 10-foot radius circle near the point must succeed on a Constitution saving throw. On a failure, a creature takes {@damage 2d6} necrotic damage and it can't regain hit points until the end of its next turn. On a success, a creature takes half damage." - ] - }, - { - "name": "Boldness", - "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" + "damageTags": [ + "B" ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } + "damageTagsSpell": [ + "F" ], - "entries": [ - "The drinker of the potion can roll a {@dice d4} and add the number rolled to one attack roll or saving throw it makes in the next minute." - ] - }, - { - "name": "Corrosive", - "source": "TPM", - "page": 8, - "featureType": [ - "PE:B" + "spellcastingTags": [ + "O" ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } + "miscTags": [ + "MLW", + "MW" ], - "entries": [ - "Any target in the area must succeed on a Dexterity saving throw or take {@damage 2d6} acid damage. Objects and structures take double damage. On a success, a target takes half damage." - ] - }, - { - "name": "Dead Petz", - "source": "TPM", - "page": 17, - "featureType": [ - "PDE" + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ], - "prerequisite": [ - { - "level": { - "level": 9, - "subclass": { - "name": "Pet Dealer", - "source": "TPM" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Blacksmith.webp" } } - } - ], - "additionalSpells": [ - { - "prepared": { - "_": [ - "summon undead|TCE" - ] - } - } - ], - "entries": [ - "You have the {@spell summon undead|TCE} spell prepared. It counts as a merchant spell for you, and it doesn't count against the number of spells you can have prepared. The undead you summon with this spell always take the form of beasts." - ] + ] + } }, { - "name": "Envenomed", + "name": "Mandrake Minion", "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" + "page": 20, + "summonedBySpell": "Create Mandrake|TPM", + "size": [ + "T" ], - "prerequisite": [ + "type": "plant", + "ac": [ { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } + "ac": 12, + "from": [ + "natural armor" + ] } ], - "entries": [ - "The drinker must succeed on a Constitution saving throw or take {@damage 2d6} poison damage and become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the drinker takes {@damage 1d6} poison damage at the start of each of its turns." - ] - }, - { - "name": "Exotic Pets", - "source": "TPM", - "page": 18, - "featureType": [ - "PDE" + "hp": { + "average": 9, + "formula": "2d4 + 4" + }, + "speed": { + "walk": 30 + }, + "str": 5, + "dex": 12, + "con": 12, + "int": 10, + "wis": 10, + "cha": 10, + "passive": 10, + "resist": [ + "piercing" ], - "prerequisite": [ - { - "level": { - "level": 9, - "subclass": { - "name": "Pet Dealer", - "source": "TPM" - } - } - } + "immune": [ + "poison" ], - "entries": [ - "Any of your merchant spells and features with effects that are restricted to beasts can now affect monstrosities." - ] - }, - { - "name": "Flammable", - "source": "TPM", - "page": 8, - "featureType": [ - "PE:B" + "vulnerable": [ + "fire" ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } + "conditionImmune": [ + "charmed", + "poisoned" ], - "entries": [ - "Any target in the area must succeed on a Dexterity saving throw or take {@damage 1d6} fire damage and become ignited in flames. While ignited, the target takes {@damage 1d6} fire damage at the start of each of its turns. A target can end this damage by using its action to make a Dexterity check to extinguish the flames. A flammable object hit by this attack ignites if it isn't being worn or carried. On a success, a target takes half damage and isn't ignited." - ] - }, - { - "name": "Flash Freeze", - "source": "TPM", - "page": 8, - "featureType": [ - "PE:B" + "languages": [ + "understands the languages spoken by its creator but does not speak" ], - "prerequisite": [ + "cr": "0", + "trait": [ { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } + "name": "Antimagic Susceptibility", + "entries": [ + "The mandrake minion is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the mandrake minion must succeed on a Constitution saving throw against the caster's spell save DC or die." + ] } ], - "entries": [ - "Any target in the area must succeed on a Constitution saving throw or take {@damage 2d6} cold damage and have its movement speed halved until the end of its next turn. On a success, a target takes half damage." - ] - }, - { - "name": "Flight", - "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" - ], - "prerequisite": [ + "action": [ { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } + "name": "Rake", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}1 slashing damage." + ] } ], - "entries": [ - "The drinker of the potion gains a flying speed of 10 feet for 1 minute. If the spell slot used to give a potion this effect was of 3rd-level or higher, the speed increases to 30 feet and it lasts for 1 hour." + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" ] }, { - "name": "Healing", + "name": "Merchant", "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" + "page": 25, + "size": [ + "M" ], - "prerequisite": [ + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } + "ac": 12, + "from": [ + "{@item leather armor|PHB}" + ] } ], - "entries": [ - "The drinker of the potion regains {@dice 2d4} hit points. The healing of this potion increases by {@dice 2d4} for each level of the spell slot used to create the potion above 1st and per 50 gp expended above 50 gp." - ] - }, - { - "name": "Inoculate", - "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" + "hp": { + "average": 13, + "formula": "2d8 + 4" + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 13, + "con": 14, + "int": 12, + "wis": 12, + "cha": 16, + "save": { + "wis": "+3", + "cha": "+5" + }, + "skill": { + "insight": "+7", + "persuasion": "+6" + }, + "passive": 11, + "languages": [ + "Common and one other language" ], - "prerequisite": [ + "cr": "2", + "spellcasting": [ { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The merchant is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following merchant spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell exchange|TPM}", + "{@spell guidance}" + ] + }, + "1": { + "slots": 3, + "spells": [ + "{@spell detect magic}", + "{@spell identify}", + "{@spell illusory script}" + ] } - } + }, + "ability": "cha" } ], - "entries": [ - "The drinker of the potion is cured of an effect causing it to be {@condition blinded}, confused, or {@condition deafened}." - ] - }, - { - "name": "Otherworldly Pets", - "source": "TPM", - "page": 18, - "featureType": [ - "PDE" - ], - "prerequisite": [ + "trait": [ { - "level": { - "level": 9, - "subclass": { - "name": "Pet Dealer", - "source": "TPM" - } - } - } - ], - "entries": [ - "Any of your merchant spells and features with effects that are restricted to beasts can now affect aberrations." - ] - }, - { - "name": "Pack Leader", - "source": "TPM", - "page": 18, - "featureType": [ - "PDE" - ], - "prerequisite": [ + "name": "Bang for Your Buck", + "entries": [ + "The merchant uses its Charisma modifier for attack, damage, and healing rolls it makes with items using the {@action Use an Object} action. If its merchant spell save DC is higher than the DC of these items, it uses its spell save DC instead." + ] + }, { - "level": { - "level": 9, - "subclass": { - "name": "Pet Dealer", - "source": "TPM" + "name": "Portable Storefront (100 gp)", + "entries": [ + "The merchant has a magical container that contains the following items. Items in the storefront can be restocked as a part of a short or long rest by placing gold pieces back into the container:", + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Equipment", + "entries": [ + "{@item Abacus|PHB} (1), {@item bedroll|PHB} (3), {@item Chalk (1 piece)|PHB|chalk} (10 pieces), {@item crowbar|PHB} (1), {@item hematite|DMG} (1), {@item Hempen Rope (50 feet)|PHB|hempen rope} (3), {@item traveler's clothes|PHB} (3)" + ] + }, + { + "type": "item", + "name": "Tools:", + "entries": [ + "Any one tool" + ] + }, + { + "type": "item", + "name": "Magic Items:", + "entries": [ + "{@item potion of healing|DMG}" + ] + } + ] } - } + ] } ], - "additionalSpells": [ + "action": [ { - "prepared": { - "_": [ - "beast bond|XGE" - ] - } + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + }, + { + "name": "Exchange Spell Slot", + "entries": [ + "The merchant gives one of its spell slots to another creature it can touch. The spell slot becomes a spell slot of the creature's class and maintains its spell slot level, but it cannot give a spell slot to a creature that would then have more than four slots of that spell slot's level." + ] } ], - "entries": [ - "You have the {@spell beast bond|XGE} spell prepared. It counts as a merchant spell for you, and it doesn't count against the number of spells you can have prepared. You can cast it as a bonus action and it does not require your {@status concentration}. Further, you can it a number of times equal to your Charisma modifier without expending a spell slot, and you regain the ability to cast it this way when you finish a long rest." - ] - }, - { - "name": "Sight", - "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" + "tokenUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/MerchantToken.webp", + "attachedItems": [ + "dagger|phb" ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } + "languageTags": [ + "C", + "X" ], - "entries": [ - "The drinker gains 30 feet of {@sense darkvision} for 1 hour." - ] - }, - { - "name": "Splash", - "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" + "damageTags": [ + "P" ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } - } + "spellcastingTags": [ + "O" ], - "entries": [ - "A Consumable potion that gains this effect may be used as a Blast potion and the targets in the area can willingly fail the saving throw." - ] - }, - { - "name": "Swiftness", - "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ], - "prerequisite": [ - { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Merchant.webp" } } - } - ], - "entries": [ - "The drinker's walking speed increases by 10 feet for 1 hour." - ] + ] + } }, { - "name": "Vanish", + "name": "Swindler", "source": "TPM", - "page": 8, - "featureType": [ - "PE:C" + "page": 26, + "size": [ + "M" ], - "prerequisite": [ + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "C", + "N" + ], + "ac": [ { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" - } - } + "ac": 14, + "from": [ + "{@item leather armor|PHB}" + ] } ], - "entries": [ - "The drinker immediately turns {@condition invisible} until the end of its next turn or if it makes an {@action attack} or {@action cast a spell|PHB|casts a spell}." - ] - }, - { - "name": "Volatility", - "source": "TPM", - "page": 8, - "featureType": [ - "PE:B" + "hp": { + "average": 38, + "formula": "7d8 + 7" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 16, + "con": 12, + "int": 11, + "wis": 12, + "cha": 18, + "save": { + "wis": "+4", + "cha": "+7" + }, + "skill": { + "deception": "+7", + "sleight of hand": "+6", + "stealth": "+6" + }, + "passive": 11, + "languages": [ + "Common", + "Thieves' cant" ], - "prerequisite": [ + "cr": "2", + "pbNote": "+3", + "spellcasting": [ { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The swindler is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following merchant spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell fool's gold|TPM}", + "{@spell mage ward|TPM}", + "{@spell mage hand}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell cure wounds}", + "{@spell detect magic}", + "{@spell disguise self}", + "{@spell feather fall}", + "{@spell identify}", + "{@spell illusory script}", + "{@spell pilfer|TPM}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blur}", + "{@spell darkvision}", + "{@spell enhance ability}", + "{@spell enthrall}", + "{@spell knock}", + "{@spell rope trick}" + ] } - } + }, + "ability": "cha" } ], - "entries": [ - "The damage the potion's effects deal increases by {@damage 1d6} and the radius increases by 10 feet." - ] - }, - { - "name": "Zap", - "source": "TPM", - "page": 8, - "featureType": [ - "PE:B" - ], - "prerequisite": [ + "trait": [ { - "level": { - "level": 3, - "subclass": { - "name": "Apothecary", - "source": "TPM" + "name": "Bang for Your Buck", + "entries": [ + "The swindler adds its Charisma modifier to one damage or healing roll it makes with items using the {@action Use an Object} action. It also uses its merchant spell save DC in place of the DC of these items if it is higher." + ] + }, + { + "name": "Portable Storefront (800 gp)", + "entries": [ + "The swindler has a magical container that contains the following items, four of which are magical items that do not count against the storefront's value:", + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Equipment", + "entries": [ + "{@item Ball Bearings (bag of 1,000)|PHB|Bag of 1,000 ball bearings} (5), {@item Playing Card Set|PHB|deck of playing cards} (5)" + ] + }, + { + "type": "item", + "name": "Tools:", + "entries": [ + "{@item disguise kit|PHB}, {@item forgery kit|PHB}" + ] + }, + { + "type": "item", + "name": "Magic Items:", + "entries": [ + "{@item +1 dagger|DMG}, {@item bag of tricks|DMG}, {@item boots of elvenkind|DMG}, {@item Charlatan's Die|XGE|charlatan's dice}, {@item gloves of thievery|DMG}, {@item potion of healing|DMG} (4), {@item wand of magic missiles|DMG}" + ] + } + ] } - } + ] } ], - "entries": [ - "Any target in the area must succeed on a Constitution saving throw or take {@damage 2d6} lightning damage and it cannot take a reaction until the end of its next turn. On a success, a target takes half damage." - ] - } - ], - "table": [ - { - "name": "Apothecary Spells", - "source": "TPM", - "page": 7, - "colLabels": [ - "Merchant Level", - "Spell" + "action": [ + { + "name": "Extra Use an Object", + "entries": [ + "The swindler uses two items that require the {@action Use an Object} action." + ] + }, + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 7} to hit, reach 5 ft or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] + }, + { + "name": "Exchange Spell Slot", + "entries": [ + "The swindler gives one of its spell slots to another creature it can touch. The spell slot becomes a spell slot of the creature's class and maintains its spell slot level, but it cannot give a spell slot to a creature that would then have more than four slots of that spell slot's level." + ] + }, + { + "name": "Misdirect", + "entries": [ + "The swindler makes a Charisma ({@skill Deception}) or Dexterity ({@skill Sleight of Hand}) check against the passive {@skill Perception} of a creature within 5 feet of it. On a success, it swaps an item the creature is carrying or holding for an object the swindler is carrying or holding.", + "The swindler must be able to reasonably hold the object in one hand to do so. On a failure, the swindler has disadvantage on these checks against that creature for the next 24 hours and the creature can make an attack against the swindler as a reaction." + ] + } ], - "colStyles": [ - "col-2 text-center", - "col-10" + "tokenUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/SwindlerToken.webp", + "attachedItems": [ + "dagger|phb" ], - "rows": [ - [ - "3rd", - "{@spell cure wounds|PHB}, {@spell Tasha's caustic brew|TCE}" - ], - [ - "5th", - "{@spell enhance ability|PHB}, {@spell gentle repose|PHB}" - ], - [ - "9th", - "{@spell mass healing word|PHB}, {@spell revivify|PHB}" - ], - [ - "13th", - "{@spell aura of life|PHB}, {@spell death ward|PHB}" + "languageTags": [ + "C", + "TC" + ], + "damageTags": [ + "P" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "fluff": { + "entries": [ + "Often members of thieves guilds, swindlers are commonly found amongst {@creature bandit|MM|bandits} acting as their bodyguards." ], - [ - "17th", - "{@spell greater restoration|PHB}, {@spell raise dead|PHB}" + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Swindler.webp" + } + } ] - ] - }, + } + } + ], + "variantrule": [ { - "name": "Architect Spells", + "name": "Merchant Spell List", "source": "TPM", - "page": 9, - "colLabels": [ - "Merchant Level", - "Spell" - ], + "page": 5, + "ruleType": "O", + "entries": [ + "Here's the list of spells you consult when you learn a merchant spell. The list is organized by spell level, not character level. {@homebrew Each spell is tagged with the appropriate source|Each spell is in the {@book Player's Handbook|PHB}, unless otherwise indicated in an apostrophe * (appears later in this document), XGE ({@book Xanathar's Guide to Everything|XGE}), or TCE ({@book Tasha's Cauldron of Everything|TCE}).}", + "Spells provided by other creators are also indicated in superscript, from either Benjamin Huffman {@sup SVAC}, Ross Leiser {@sup OAP}, or Nate Butler {@sup NAD}, and were graciously provided in this class with their permission.", + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "page": 5, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "page": 5, + "name": "Cantrips (0-level)", + "items": [ + "{@spell blade ward}", + "{@spell control flames|XGE}", + "{@spell create bonfire|XGE}", + "{@spell dancing lights}", + "{@spell doohickey|TPM}", + "{@spell exchange|TPM}", + "{@spell fool's gold|TPM} {@sup SVAC}", + "{@spell friends}", + "{@spell guidance}", + "{@spell light}", + "{@spell mage hand}", + "{@spell mage ward|TPM} {@sup OAP}", + "{@spell mending}", + "{@spell message}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 5, + "name": "1st-Level", + "items": [ + "{@spell aid}", + "{@spell alarm}", + "{@spell catapult|XGE}", + "{@spell charm person}", + "{@spell command}", + "{@spell comprehend languages}", + "{@spell create or destroy water}", + "{@spell cure wounds}", + "{@spell detect magic}", + "{@spell detect poison and disease}", + "{@spell disguise self}", + "{@spell expeditious retreat}", + "{@spell feather fall}", + "{@spell find familiar}", + "{@spell healing word}", + "{@spell hedge risk|TPM}", + "{@spell identify}", + "{@spell illusory script}", + "{@spell jump}", + "{@spell longstrider}", + "{@spell money shot|TPM}", + "{@spell pilfer|TPM}", + "{@spell purify food and drink}", + "{@spell sleep}", + "{@spell Tenser's floating disk}", + "{@spell unseen servant}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 5, + "name": "2nd-Level", + "items": [ + "{@spell animal messenger}", + "{@spell calm emotions}", + "{@spell continual flame}", + "{@spell darkvision}", + "{@spell enhance ability}", + "{@spell enthrall}", + "{@spell gold dust|TPM}", + "{@spell hold person}", + "{@spell Ivaldi's rustproof coating|TPM} {@sup NAD}", + "{@spell knock}", + "{@spell lesser restoration}", + "{@spell levitate}", + "{@spell locate object}", + "{@spell magic mouth}", + "{@spell magic weapon}", + "{@spell mineral wealth|TPM}", + "{@spell protection from poison}", + "{@spell rope trick}", + "{@spell see invisibility}", + "{@spell silence}", + "{@spell skywrite|XGE}", + "{@spell suggestion}", + "{@spell Tagmay's thermal container|TPM}", + "{@spell zone of truth}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 5, + "name": "3rd-Level", + "items": [ + "{@spell catnap|XGE}", + "{@spell clairvoyance}", + "{@spell counterspell}", + "{@spell create food and water}", + "{@spell dispel magic}", + "{@spell find vessel|TPM} {@sup SVAC}", + "{@spell haste}", + "{@spell nondetection}", + "{@spell protection from energy}", + "{@spell remove curse}", + "{@spell sending}", + "{@spell slow}", + "{@spell tiny servant|XGE}", + "{@spell tongues}", + "{@spell water breathing}", + "{@spell water walk}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 5, + "name": "4th-Level", + "items": [ + "{@spell compulsion}", + "{@spell confusion}", + "{@spell fabricate}", + "{@spell freedom of movement}", + "{@spell Leomund's secret chest}", + "{@spell locate creature}", + "{@spell Mordenkainen's private sanctum}", + "{@spell stoneskin}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 5, + "name": "5th-Level", + "items": [ + "{@spell hold monster}", + "{@spell legend lore}", + "{@spell passwall}", + "{@spell scrying}", + "{@spell seeming}" + ] + } + ] + } + ] + } + ], + "table": [ + { + "name": "Apothecary Spells", + "source": "TPM", + "page": 7, + "colLabels": [ + "Merchant Level", + "Spell" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell cure wounds|PHB}, {@spell Tasha's caustic brew|TCE}" + ], + [ + "5th", + "{@spell enhance ability|PHB}, {@spell gentle repose|PHB}" + ], + [ + "9th", + "{@spell mass healing word|PHB}, {@spell revivify|PHB}" + ], + [ + "13th", + "{@spell aura of life|PHB}, {@spell death ward|PHB}" + ], + [ + "17th", + "{@spell greater restoration|PHB}, {@spell raise dead|PHB}" + ] + ] + }, + { + "name": "Architect Spells", + "source": "TPM", + "page": 9, + "colLabels": [ + "Merchant Level", + "Spell" + ], "colStyles": [ "col-2 text-center", "col-10" @@ -7061,6 +6100,9 @@ "col-4 text-center", "col-4 text-right" ], + "intro": [ + "If you'd like to stock items in your Portable Storefront that aren't in the Player's Handbook, you can follow the guidelines in the Currency Conversion table below to estimate the cost of items with their real-world prices." + ], "rows": [ [ "{@item Copper (cp)|PHB|Copper piece}", @@ -7087,9 +6129,6 @@ "pp", "$100.00" ] - ], - "intro": [ - "If you'd like to stock items in your Portable Storefront that aren't in the Player's Handbook, you can follow the guidelines in the Currency Conversion table below to estimate the cost of items with their real-world prices." ] }, { @@ -7338,46 +6377,1007 @@ ] } ], - "foundrySubclassFeature": [ + "book": [ { - "name": "Dock Master", + "name": "Taron Pounds: Merchant", + "id": "TPM", "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "subclassShortName": "Mariner", - "subclassSource": "TPM", - "level": 3, - "effects": [ + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Cover.webp", + "published": "2022-02-09", + "author": "Taron \"Indestructoboy\" Pounds", + "contents": [ + { + "name": "Cover & Credits", + "headers": [ + "Credits", + "Patreon Sponsors (February 2022)", + "Contents", + "Changelog" + ] + }, + { + "name": "Merchant", + "headers": [ + "Class Features", + "Merchant Spell List" + ] + }, + { + "name": "Merchant Guilds", + "headers": [ + "Apothecary", + "Architect", + "Blacksmith", + "Esotericism", + "Gambler", + "Gourmand", + "Mariner", + "Pet Dealer", + "Swindler", + "Vagabond" + ] + }, + { + "name": "Supporting Materials", + "headers": [ + "Spell Descriptions", + "Feats", + "Nonplayer Characters" + ] + } + ] + } + ], + "bookData": [ + { + "id": "TPM", + "source": "TPM", + "data": [ + { + "type": "section", + "name": "Cover & Credits", + "page": "C1", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Cover-Full.webp" + }, + "title": "Taron Pounds: Merchant Cover" + }, + { + "type": "entries", + "page": 1, + "style": "text-center", + "entries": [ + "{@style A spellcasting support class with pecuniary potential.|small-caps;dnd-font}", + "{@style by Taron \"Indestructoboy\" Pounds|small-caps;dnd-font}" + ], + "id": "001" + }, + { + "type": "hr" + }, + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 1, + "items": [ + { + "type": "entries", + "name": "Credits", + "page": 1, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "page": 1, + "items": [ + { + "type": "item", + "name": "Class Design:", + "entries": [ + "Taron \"Indestructoboy\" Pounds", + { + "type": "list", + "style": "list-no-bullets", + "columns": 4, + "page": 1, + "items": [ + "{@link Website|https://indestructoboy.shop/}", + "{@link DMsGuild|https://www.dmsguild.com/browse.php?author=Taron%20Pounds}", + "{@link YouTube|https://www.youtube.com/c/Indestructoboy}", + "{@link Twitter|https://twitter.com/Indestructoboy}" + ] + } + ] + }, + { + "type": "item", + "name": "Architect Guild Design:", + "entries": [ + "Ross Leiser (Outlandish Adventure Productions)" + ] + }, + { + "type": "item", + "name": "Additional Spells:", + "entries": [ + "Nate \"Not a Dog\" Butler, Benjamin Huffman (Sterling Vermin Adventure Co.), Ross Leiser" + ] + }, + { + "type": "item", + "name": "Mechanical Consultants:", + "entries": [ + "Benjamin Huffman, Ross Leiser" + ] + }, + { + "type": "item", + "name": "Graphic Design & Layout:", + "entries": [ + "Taron Pounds" + ] + }, + { + "type": "item", + "name": "Interior Art:", + "entries": [ + "Adobe Stock Images, Dungeon Masters Guild Creators Resource, {@link Jeremy Luther|https://www.jeremyluther.com/}, {@link eldersdays|https://sketchmob.com/user-profile/Eldersdays/}, {@link Evan Winston|https://www.artstation.com/irrelevantevan}, Daniel Comerci, Felipe Gaona, Dean Spencer" + ] + }, + { + "type": "item", + "name": "Reviewer Feedback:", + "entries": [ + "Eric \"RogueWatson\" Watson, Tony & Sean of Homebrew Crew, Ted Sikora, Az Z., Gage R., Lovett S." + ] + }, + { + "type": "item", + "name": "Community Feedback:", + "entries": [ + "Cardstock Caster, Draenal, Lester Ortiz- Miranda, Spencenox, Thaumatarge, Xandi Games" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Patreon Sponsors (February 2022)", + "page": 1, + "entries": [ + "To my YouTube community and Patreon sponsors, thank you all so much for all your support. You all are absolute heroes.", + { + "type": "list", + "style": "list-no-bullets", + "page": 1, + "items": [ + { + "type": "item", + "name": "Silver Sponsors", + "entries": [ + "DrunkenYoda, Fil Kearney, Jonathan Herring, NeoxRave, Nick Sandoval, Sara J Data, Spencer Jackson, Tommy Beats" + ] + }, + { + "type": "item", + "name": "Copper Sponsors", + "entries": [ + "Aric Wilson, Bastien Millecam, Brian F., Casey Hunter, Denny Scalf, Elijah Harter, Gates Dowd, heavyarms, Lester Ortiz-Miranda, Michael Cook, Oliver Olson, Ryan Baker, VibraphonicMarxism" + ] + }, + { + "type": "item", + "name": "Iron Sponsors", + "entries": [ + "Finn Dierks-Brown, QuickICNH, Thaumatarge, v1talsign" + ] + } + ] + } + ] + } + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 1, + "items": [ + { + "type": "entries", + "name": "Contents", + "page": 1, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "page": 1, + "items": [ + "{@note You can also use the dynamic contents table on the left of the screen.}", + "{@book Merchant|TPM|1}", + { + "type": "list", + "style": "list-no-bullets", + "page": 1, + "items": [ + "{@book Class Features|TPM|1|Class Features}", + "{@book Merchant Spell List|TPM|1|Merchant Spell List}" + ] + }, + "{@book Merchant Guilds|TPM|2}", + { + "type": "list", + "style": "list-no-bullets", + "page": 1, + "items": [ + "{@book Apothecary|TPM|2|Apothecary}", + "{@book Architect|TPM|2|Architect}", + "{@book Blacksmith|TPM|2|Blacksmith}", + "{@book Esotericism|TPM|2|Esotericism}", + "{@book Gambler|TPM|2|Gambler}", + "{@book Gourmand|TPM|2|Gourmand}", + "{@book Mariner|TPM|2|Mariner}", + "{@book Pet Dealer|TPM|2|Pet Dealer}", + "{@book Swindler|TPM|2|Swindler}", + "{@book Vagabond|TPM|2|Vagabond}" + ] + }, + "{@book Supporting Materials|TPM|3}", + { + "type": "list", + "style": "list-no-bullets", + "page": 1, + "items": [ + "{@book Spell Descriptions|TPM|3|Spell Descriptions}", + "{@book Feats|TPM|3|Feats}", + "{@book Nonplayer Characters|TPM|3|Nonplayer Characters}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Changelog", + "page": 1, + "entries": [ + "Version 3.2\u2014{@i Date: 02/09/2022}", + { + "type": "list", + "style": "list-hang", + "page": 1, + "items": [ + { + "type": "list", + "page": 1, + "name": "General", + "items": [ + "Layout updates" + ] + }, + { + "type": "list", + "page": 1, + "name": "Proficiencies", + "items": [ + "Removed \"crossbows\" as a proficiency" + ] + }, + "{@i Sweeping proficiency with all crossbows just turned out to actually eat up more power than I anticipated, with a lack of flavor.}", + { + "type": "list", + "page": 1, + "name": "Equipment", + "items": [ + "Swapped hand crossbow for light crossbow." + ] + }, + "{@i The merchant lost proficiency with all crossbows, but not simple weapons, so this still allows for a ranged merchant loadout at 1st level.}", + { + "type": "list", + "page": 1, + "name": "Portable Storefront", + "items": [ + "Wording clean-up.", + "Change to pulling the item from the bag now shifting from Bonus Action to Use an Object, with the use of the object being a part of the same action. Current Merchant characters will need an update for the new wording." + ] + }, + "{@i This change was made to get out of the way of bonus action features that are appearing more frequently in racial traits in more modern races. This should be an extremely welcome buff for lovers of the Swindler Merchant/Rogue multiclass!}", + { + "type": "list", + "page": 1, + "items": [ + "Restocking should be a little easier to interpret and is generally more straightforward on its restrictions." + ] + }, + { + "type": "list", + "page": 1, + "name": "Spells", + "items": [ + "Mandrake Minion was cleaned up and will require updating any Merchant characters with the spell." + ] + } + ] + } + ] + } + ] + }, + { + "type": "hr" + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/DMsGuildLogo.webp" + }, + "title": "DMsGuild Product Logo" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Indestructoboy.webp" + }, + "title": "Indestructoboy Designs" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Gold.webp" + }, + "title": "DMsGuild GOLD Best Seller" + } + ] + }, + { + "type": "hr" + }, + "{@note Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player's Handbook, Monster Manual, Dungeon Master's Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", + "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", + "{@note ©2019 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.}", + "{@note All other original material in this work is copyright 2021 by Taron Pounds and published under the Community Content Agreement for Dungeon Masters Guild.}" + ] + }, + { + "type": "section", + "name": "Merchant", + "page": 2, + "entries": [ + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Roof.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Merchant.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/ScalesWreath.webp" + } + } + ] + }, + "May they be an appraiser of rare magic items, a peddler of illicit substances, or a bookkeeper for the royal court, merchants are masters of exchange. They may invest into their allies to strengthen them or push coin to make sure the object of their ire has every skeleton dragged out of their closet for all to see.", + { + "type": "entries", + "name": "The Magic of Value", + "page": 2, + "entries": [ + "Volo and Elminster alike have waxed philosophical about the ties between magic and expense; the famed lorekeepers giving their own thoughts on the debate between substances being innately magical or whether the preciousness of a thing gives it magical properties, akin to faith giving a deity their power. Merchants gain their magic through the art of the deal and the essence of value itself. This magic may have been influenced by some force such as the divine powers of a god of commerce, greed, luck, or wealth, or the intrinsic nature of trade, chance, and chaos.", + "Whatever side of the debate you sit on, there is an undeniable power behind economics and value. What good is {@spell revivify} without that precious diamond? Commerce itself has come to be revered as having some sort of innate, supernatural quality responsible for successful, happy lives. The gods of commerce garnered worship, {@deity Waukeen|Faerûnian|SCAG} being the most widely worshiped of these gods in the Forgotten Realms. In some urban areas, worship of gods presiding in the domain of fertility and nature have been abandoned due to them feeling unnecessary when trade will provide." + ] + }, + { + "type": "entries", + "name": "Enticement to Adventure", + "page": 2, + "entries": [ + "Classically, adventurers only needed the motivation of treasure to risk their lives. None know the compulsion to seek out gold more than the merchant. It's easy to live a humble life running a shop and watching the days pass on, but rumors from travelers about the massive haul they brought back from their most recent journey can be enough to tempt a storeowner from their stagnant storefront and into the dungeon.", + "Some merchants instead choose the travelling life, roaming from town to town and stopping to peddle wares on their business ventures. The travelling merchant is a joyous sight for an overwhelmed and starving party, as they may provide food, water, and information about the surrounding area. Just how great would it be to have this merchant always around?", + { + "type": "entries", + "name": "A Merchant's Place in the Party", + "page": 2, + "entries": [ + "The merchant a high-support spellcaster that helps the party stay equipped and rewards players that enjoy solving problems using the equipment they have on-hand rather than spellcasting and skill checks. The class creates characters with the playstyle of a:", + { + "type": "list", + "page": 2, + "items": [ + "Midline Support with spells and features that manipulate the abilities and overall power of other creatures.", + "Supplier that gives the party guaranteed access to both mundane and magical items on-the-go.", + "Dungeoneer and Face, equipped for the perils of adventuring with a large arsenal of on-demand items." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Creating a Merchant", + "page": 3, + "entries": [ + "When making a merchant, think about what kind of business your character would have developed and why it would push them towards adventuring. Maybe you have been seeking out the components for a unique item you know is going to be the next big thing, or you simply try to accrue enough wealth through swindling to fund your own thieves' guild. Perhaps you were the kindly innkeeper who was thrust towards adventure when the party accidentally dragged you into their quest. You could just be seeking out curiosities and aberrant items. Either way, consider why your merchant isn't just better off setting up shop in a large town and avoiding adventuring in the first place.", + { + "type": "entries", + "name": "Quick Build", + "page": 3, + "entries": [ + "You can make a merchant quickly by following these suggestions. First, Charisma should be your highest ability score. Then prioritize Dexterity. Second, choose the {@background Variant Guild Artisan (Guild Merchant)|PHB|Guild Merchant} background. Third, choose the {@spell light} and {@spell mending} cantrips, along with the 1st-level spells {@spell comprehend languages} and {@spell purify food and drink}." + ] + } + ] + }, + { + "type": "section", + "name": "Class Features", + "page": 4, + "entries": [ + "{@note For the class table and full details view the {@class Merchant|TPM|Merchant on the Classes Page}.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hit Points", + "page": 3, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "page": 3, + "items": [ + { + "type": "item", + "name": "Hit Dice:", + "entries": [ + "{@dice 1d8} per merchant level" + ] + }, + { + "type": "item", + "name": "Hit points at 1st Level:", + "entries": [ + "8 + your Constitution modifier" + ] + }, + { + "type": "item", + "name": "Hit Points at Higher Levels:", + "entries": [ + "{@dice 1d8} (or 5) + your Constitution modifier per merchant level after 1st" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Proficiencies", + "page": 3, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "page": 3, + "items": [ + { + "type": "item", + "name": "Armor:", + "entries": [ + "Light armor" + ] + }, + { + "type": "item", + "name": "Weapons:", + "entries": [ + "Simple weapons, {@quickref improvised weapons|PHB|1|0}" + ] + }, + { + "type": "item", + "name": "Tools:", + "entries": [ + "Your choice of two artisan's tools or vehicles" + ] + }, + { + "type": "item", + "name": "Saving Throws:", + "entries": [ + "Wisdom, Charisma" + ] + }, + { + "type": "item", + "name": "Skills:", + "entries": [ + "Choose any three" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Equipment", + "page": 3, + "entries": [ + "You start with the following equipment, in addition to the equipment granted by your background:", + { + "type": "list", + "page": 3, + "items": [ + "(a) a {@item light crossbow|PHB} and {@item Crossbow Bolts (20)|PHB|20 bolts} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}", + "a {@item staff|PHB} and an {@item abacus|PHB}", + "a {@table Adventuring Gear; Container Capacity|PHB|container} for use with your {@classFeature Portable Storefront|Merchant|TPM|1} feature", + "(a) a {@item diplomat's pack|PHB} or (b) an {@item explorer's pack|PHB}" + ] + } + ] + }, + { + "type": "entries", + "name": "Starting Wealth", + "page": 3, + "entries": [ + "Alternatively, you can begin with a starting wealth of ({@dice 5d4 × 10|5d4 × 10|Starting Gold}) gp and purchase the starting equipment of your choice, but you always start with a {@table Adventuring Gear; Container Capacity|PHB|container} for use with your {@classFeature Portable Storefront|Merchant|TPM|1} feature." + ] + }, + { + "type": "inset", + "page": 4, + "name": "Multiclassing and the Merchant", + "entries": [ + "If your group uses the optional rule on {@variantrule multiclassing|PHB} in the {@book Player's Handbook|PHB}, here's what you need to know if you choose merchant as one of your classes.", + { + "type": "entries", + "name": "Ability Score Minimum", + "page": 4, + "entries": [ + "As a multiclass character, you must have at least a Charisma score of 13 to take a level in this class, or to take a level in another class if you are already a merchant." + ] + }, + { + "type": "entries", + "name": "Proficiencies Gained", + "page": 4, + "entries": [ + "If merchant isn't your initial class, you gain proficiency with simple weapons, {@quickref improvised weapons|PHB|1|0}, and a set of artisan's tools by multiclassing into merchant." + ] + }, + { + "type": "entries", + "name": "Spell Slots", + "page": 4, + "entries": [ + "You add half of your merchant levels when determining your number of spell slots." + ] + } + ] + } + ] + }, + "As a merchant, you gain the following class features.", + { + "type": "statblock", + "tag": "class", + "source": "TPM", + "name": "Merchant", + "page": 4 + }, + { + "type": "entries", + "name": "Merchant Spell List", + "page": 5, + "entries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "TPM", + "name": "Merchant Spell List", + "page": 5 + } + ] + } + ] + } + ] + }, { - "name": "Dock Master", - "transfer": true, - "changes": [ + "type": "section", + "name": "Merchant Guilds", + "page": 7, + "entries": [ + "Merchants join a guild that gives them bonuses that help vitalize their economic endeavors. The merchant guild you choose reflects the products you specialize in selling and your general business policy.", + { + "type": "entries", + "name": "Apothecary", + "page": 7, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Apothecary.webp" + } + }, + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Apothecary", + "className": "Merchant", + "classSource": "TPM", + "page": 7 + } + ] + }, + { + "type": "entries", + "name": "Architect", + "page": 9, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Architect", + "className": "Merchant", + "classSource": "TPM", + "page": 9 + } + ] + }, + { + "type": "entries", + "name": "Blacksmith", + "page": 10, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Blacksmith.webp" + } + }, + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Blacksmith", + "className": "Merchant", + "classSource": "TPM", + "page": 10 + } + ] + }, + { + "type": "entries", + "name": "Esotericism", + "page": 11, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Esotericism", + "className": "Merchant", + "classSource": "TPM", + "page": 11 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Esotericism.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Gambler", + "page": 12, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Gambler", + "className": "Merchant", + "classSource": "TPM", + "page": 12 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Gambler.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Gourmand", + "page": 14, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Gourmand", + "className": "Merchant", + "classSource": "TPM", + "page": 14 + } + ] + }, { - "key": "data.attributes.movement.swim", - "mode": "UPGRADE", - "value": "data.attributes.movement.walk" + "type": "entries", + "name": "Mariner", + "page": 15, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Mariner.webp" + } + }, + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Mariner", + "className": "Merchant", + "classSource": "TPM", + "page": 15 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/OldSalt.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Pet Dealer", + "page": 17, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/PetDealer.webp" + } + }, + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Pet Dealer", + "className": "Merchant", + "classSource": "TPM", + "page": 17 + } + ] + }, + { + "type": "entries", + "name": "Swindler", + "page": 18, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Swindler", + "className": "Merchant", + "classSource": "TPM", + "page": 18 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Swindler.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Vagabond", + "page": 19, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "TPM", + "name": "Vagabond", + "className": "Merchant", + "classSource": "TPM", + "page": 19 + } + ] } ] - } - ] - }, - { - "name": "Caravaneer", - "source": "TPM", - "className": "Merchant", - "classSource": "TPM", - "subclassShortName": "Vagabond", - "subclassSource": "TPM", - "level": 5, - "effects": [ + }, { - "name": "Caravaneer", - "transfer": true, - "changes": [ + "type": "section", + "name": "Supporting Materials", + "page": 20, + "entries": [ { - "key": "data.attributes.movement.walk", - "mode": "ADD", - "value": "10" + "type": "section", + "name": "Spell Descriptions", + "page": 20, + "entries": [ + "The spells are listed in alphabetical order.", + "{@note Please view {@filter these on the spells page|spells|source=tpm} for convenience.}", + { + "type": "list", + "columns": 3, + "page": 20, + "items": [ + "{@note {@spell Create Mandrake|TPM} including the {@creature mandrake minion|TPM}}", + "{@spell Cruciferous Comets|TPM}", + "{@spell Doohickey|TPM}", + "{@spell Exchange|TPM}", + "{@spell Find Vessel|TPM}", + "{@spell Fondue Fountain|TPM}", + "{@spell Fool's Gold|TPM}", + "{@spell Fruits of Labor|TPM}", + "{@spell Gilded Touch|TPM}", + "{@spell Gold Dust|TPM}", + "{@spell Hedge Risk|TPM}", + "{@spell Ivaldi's Impervious Anvil|TPM}", + "{@spell Ivaldi's Rustproof Coating|TPM}", + "{@spell Mage Ward|TPM}", + "{@spell Mineral Wealth|TPM}", + "{@spell Money Shot|TPM}", + "{@spell Money Talks|TPM}", + "{@spell Pilfer|TPM}", + "{@spell Popping Corn|TPM}", + "{@spell Streak of Luck|TPM}", + "{@spell Tagmay's Thermal Container|TPM}" + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Spells.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Spells2.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Feats", + "page": 25, + "entries": [ + { + "type": "list", + "columns": 3, + "page": 25, + "items": [ + "{@feat Mugger|TPM}" + ] + }, + { + "type": "statblock", + "tag": "feat", + "source": "TPM", + "name": "Mugger", + "page": 25 + } + ] + }, + { + "type": "section", + "name": "Nonplayer Characters", + "page": 25, + "entries": [ + "These statblocks can serve as a guide for creating nonplayer Merchant characters for use in your campaign.", + { + "type": "list", + "columns": 3, + "page": 25, + "items": [ + "{@creature Merchant|TPM}", + "{@creature Blacksmith|TPM}", + "{@creature Swindler|TPM}" + ] + } + ] + }, + { + "type": "hr" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Cover-Splash.webp" + } + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Dancer.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/master/_img/TPM/Indestructoboy2.webp" + } + } + ] + }, + { + "type": "entries", + "page": "C2", + "style": "text-center", + "entries": [ + "Also consider the {@loader Dancer by Taron Pounds|class/Taron Pounds; Dancer.json}." + ] } ] } diff --git a/class/uI'mFromNASA; Yet Another Ranger Variant.json b/class/uI'mFromNASA; Yet Another Ranger Variant.json index 4d2e3973a7..92d675d022 100644 --- a/class/uI'mFromNASA; Yet Another Ranger Variant.json +++ b/class/uI'mFromNASA; Yet Another Ranger Variant.json @@ -421,6 +421,9 @@ } } ], + "subclassSpells": [ + "misty step" + ], "optionalfeatureProgression": [ { "name": "Psionic Influence", @@ -442,9 +445,6 @@ "Wandering Strike|Ranger|YARV|Nomad|YARV|11|YARV", "Effortless Journey|Ranger|YARV|Nomad|YARV|15|YARV", "Dimensional Shift|Ranger|YARV|Nomad|YARV|20|YARV" - ], - "subclassSpells": [ - "misty step" ] }, { @@ -624,13 +624,6 @@ } } ], - "subclassFeatures": [ - "Path of the Scout|Ranger|YARV|Scout|YARV|3|YARV", - "Skirmisher|Ranger|YARV|Scout|YARV|7|YARV", - "Multiattack|Ranger|YARV|Scout|YARV|11|YARV", - "Hide In Plain Sight|Ranger|YARV|Scout|YARV|15|YARV", - "Ambuscade|Ranger|YARV|Scout|YARV|20|YARV" - ], "subclassSpells": [ "barkskin", "blight", @@ -668,6 +661,13 @@ "tongues", "water breathing", "wind wall" + ], + "subclassFeatures": [ + "Path of the Scout|Ranger|YARV|Scout|YARV|3|YARV", + "Skirmisher|Ranger|YARV|Scout|YARV|7|YARV", + "Multiattack|Ranger|YARV|Scout|YARV|11|YARV", + "Hide In Plain Sight|Ranger|YARV|Scout|YARV|15|YARV", + "Ambuscade|Ranger|YARV|Scout|YARV|20|YARV" ] }, { @@ -690,6 +690,9 @@ } } ], + "subclassSpells": [ + "conjure animals" + ], "subclassFeatures": [ "Path of the Shaman|Ranger|YARV|Shaman|YARV|3|YARV", "Spirit Strikes|Ranger|YARV|Shaman|YARV|7|YARV", @@ -697,9 +700,6 @@ "Primal Guidance|Ranger|YARV|Shaman|YARV|11|YARV", "Spiritual Aspect|Ranger|YARV|Shaman|YARV|15|YARV", "Spiritual Companion|Ranger|YARV|Shaman|YARV|20|YARV" - ], - "subclassSpells": [ - "conjure animals" ] }, { @@ -749,6 +749,11 @@ "className": "Ranger", "classSource": "YARV", "level": 1, + "languageProficiencies": [ + { + "any": 1 + } + ], "entries": [ "Your time in the wilderness has honed your survival skills. You gain the following features:", { @@ -799,11 +804,6 @@ } ] } - ], - "languageProficiencies": [ - { - "any": 1 - } ] }, { @@ -1011,13 +1011,13 @@ "className": "Ranger", "classSource": "YARV", "level": 6, - "entries": [ - "You learn another language of your choice at 6th level." - ], "languageProficiencies": [ { "any": 1 } + ], + "entries": [ + "You learn another language of your choice at 6th level." ] }, { @@ -1027,13 +1027,13 @@ "className": "Ranger", "classSource": "YARV", "level": 6, - "entries": [ - "Starting at 6th level, you hone your fortitude to avoid and overcome injury. You gain proficiency in Constitution saving throws and can add double the bonus from your Constitution modifier when rolling hit dice to regain hit points." - ], "savingThrowProficiencies": [ { "con": true } + ], + "entries": [ + "Starting at 6th level, you hone your fortitude to avoid and overcome injury. You gain proficiency in Constitution saving throws and can add double the bonus from your Constitution modifier when rolling hit dice to regain hit points." ] }, { @@ -1129,13 +1129,13 @@ "className": "Ranger", "classSource": "YARV", "level": 14, - "entries": [ - "You learn another language of your choice at 14th level." - ], "languageProficiencies": [ { "any": 1 } + ], + "entries": [ + "You learn another language of your choice at 14th level." ] }, { @@ -2256,9 +2256,6 @@ "subclassShortName": "Shaman", "subclassSource": "YARV", "level": 3, - "entries": [ - "You and your companion each have resistance to nonmagical bludgeoning, slashing, and piercing damage while you have less than half your hit points left." - ], "resist": [ { "resist": [ @@ -2268,6 +2265,9 @@ ], "note": "nonmagical while you have less than half your hit points left" } + ], + "entries": [ + "You and your companion each have resistance to nonmagical bludgeoning, slashing, and piercing damage while you have less than half your hit points left." ] }, { @@ -2860,443 +2860,209 @@ ] } ], - "variantrule": [ + "foundrySubclassFeature": [ { - "name": "Evolving Companion", + "name": "Nomadic Presence", "source": "YARV", - "page": 6, - "ruleType": "O", - "entries": [ - "When the maximum CR for your beast companion increases at 6th and 14th level, your DM may allow you to increase the statistics of your existing animal companion instead of finding a new one. Page 273 of the Dungeon Master's Guide has {@book guidelines on modifying the statblocks of creatures|DMG|9|Modifying a Monster}." + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Nomad", + "subclassSource": "YARV", + "level": 3, + "effects": [ + { + "name": "Additional Movement", + "transfer": true, + "changes": [ + { + "key": "system.attributes.movement.walk", + "mode": "ADD", + "value": 10 + } + ] + } ] - } - ], - "book": [ + }, { - "name": "Yet Another Ranger Variant", - "id": "YARV", + "name": "Bear", "source": "YARV", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Cover.webp", - "published": "2018-03-06", - "author": "u/ImFromNASA", - "contents": [ - { - "name": "Ranger", - "headers": [ - "Class Features" - ] - }, + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Shaman", + "subclassSource": "YARV", + "level": 7, + "effects": [ { - "name": "Ranger Paths", - "headers": [ - "Path of the Scout", - "Path of the Shaman", - "Path of the Slayer", + "name": "Additional Health", + "transfer": true, + "changes": [ { - "header": "Yet Another Ranger Variant (YARV)", - "depth": 1 + "key": "system.attributes.hp.max", + "mode": "ADD", + "value": "@abilities.wis.value" } ] - }, + } + ] + }, + { + "name": "Wolf", + "source": "YARV", + "className": "Ranger", + "classSource": "YARV", + "subclassShortName": "Shaman", + "subclassSource": "YARV", + "level": 7, + "effects": [ { - "name": "Community Ranger Paths", - "headers": [ - "Path of the Nomad", - "Path of the Nightstalker", - "Path of the Paradoxxer" + "name": "Additional Movement", + "transfer": true, + "changes": [ + { + "key": "system.attributes.movement.walk", + "mode": "ADD", + "value": 10 + } ] } ] } ], - "bookData": [ + "optionalfeature": [ { - "id": "YARV", + "name": "Beast Intellect", "source": "YARV", - "data": [ + "page": 9, + "featureType": [ + "PP" + ], + "prerequisite": [ { - "type": "section", - "name": "Ranger", - "page": 1, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Ranger.webp" - }, - "title": "by Eric Belisle" + "level": { + "class": { + "name": "Ranger", + "source": "YARV" }, - "An {@creature eagle|MM} soars high above the snow-kissed mountaintops. From behind its eyes, an elvish warden watches over the edges of her range, constantly alert to foes that might endanger the precious lands below.", - "A {@creature lion|MM|lion's} roar echoes through the savannah. Birds scatter and startled game dart from the underbrush. Then comes the snapping sound of hidden traps and the dull thud of falling birds, arrows hanging cleanly from their breasts. Then all falls silent and the hunter gathers his prey.", - "Ducking below a {@creature hill giant|MM|hill giant's} clumsy swing, a coastal scout speaks a word of power that sounds like the spray of the surf and disappears, only to emerge again atop the giant's broad shoulders, longsword poised to plunge deep into its neck.", - "An orc raiding party moves warily through the moonlit forest. The war leader turns to issue a command to his patrol, but finds that he is suddenly, eerily, alone. Then comes the swift gleam of a pair of a glowing blades followed by the low growl of a {@creature panther|MM}.", - "Each of these characters is a ranger, a diverse class of skilled wilderness survivalists. Rangers do whatever they can to survive in even the harshest of conditions. Whether that entails mastering martial techniques, {@skill medicine}, befriending animals, setting traps, or using practical magic, rangers know what is needed to survive in the harsh worlds they call home.", - { - "type": "entries", - "name": "The Nature of Necessity", - "page": 1, - "entries": [ - "Rangers learn through brutal necessity. They adapt to use terrain to their advantage and learn to fight with whatever styles or weapons they can get their hands on. They master the medicinal properties of plants and the subtle art of befriending wild animals. They learn ranger magic\u2014a practical magic steeped in ritual and born from the divine reverence of nature and the application of arcane techniques and enhancements to whatever tools and materials are available." - ] + "subclass": { + "name": "Nomad", + "source": "YARV", + "visible": true }, - { - "type": "entries", - "name": "Citizen of the Wild", - "page": 1, - "entries": [ - "Some rangers work in close community with druids to protect sacred groves and hidden valleys. Others live in barbarian communities acting as healers, hunters, or shamans. Some have close ties with civilization, acting as daring explorers or forward scouts for military expeditions. Others are nomadic skirmishers or wilderness guides.", - "No matter what role a ranger plays, a ranger's life is characterized by constant striving against the elements and filled with long stretches of solitude and careful attention broken by hectic moments of bitter struggle.", - "This path is not chosen lightly, but those who do find that a life in the wilderness can be rewarding. Since rangers are often the first to encounter the rampaging beasts and ravenous hordes seeking easy prey in civilized lands, they are also the first to get the chance to defeat them. Rangers find power and purpose on the precipice of disaster." - ] + "level": 3 + } + } + ], + "entries": [ + "When you use your {@classFeature Animal Empathy|Ranger|YARV|1|YARV} feature to bond with an animal, you imbue it with an aspect of your mind. While bonded, its Intelligence score increases by your Wisdom modifier, it gains proficiency in Wisdom and Intelligence saving throws, and you and the beast can communicate telepathically with one another while within 60 ft of each other." + ] + }, + { + "name": "Beast Sense", + "source": "YARV", + "page": 9, + "featureType": [ + "PP" + ], + "prerequisite": [ + { + "level": { + "class": { + "name": "Ranger", + "source": "YARV" }, - { - "type": "entries", - "name": "Creating a Ranger", - "page": 2, - "entries": [ - "As you build a ranger, consider two related elements about your character's background: What brought you into the wilderness, and what allowed you to survive? What tools or techniques did you cling to when all hope seemed lost? Did a mentor teach you your skills or did you have to discover the nuances of the ranger life yourself? What drove you into the lonesome wilderness in the first place? A threat which destroyed your homeland, a wanderlust for the unknown, or a desire to protect your people might all have been factors.", - "Perhaps you fled a boring civilized life to find adventure, only to discover an affinity with the land you would never have discovered had you stayed. Or perhaps you were called upon by your chieftain because of your quick wits and agility, and were groomed for greatness. Perhaps you were raised by wolves and find yourself most at home while surrounded by a pack. What matters is that you learned to use your will and wits to master the ways of the wild and survive.", - { - "type": "entries", - "name": "Quick Build", - "page": 2, - "entries": [ - "You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom and Constitution (though some rangers who focus on two-weapon fighting or {@item shield|PHB|shields} prefer Strength to Dexterity). Second, choose the {@background Outlander|PHB} background." - ] - } - ] + "subclass": { + "name": "Nomad", + "source": "YARV", + "visible": true }, - { - "type": "section", - "name": "Class Features", - "page": 2, - "entries": [ - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/YARV.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Remedies.webp" - }, - "title": "by Filippova Alena" - } - ] - }, - { - "type": "statblock", - "tag": "class", - "source": "YARV", - "name": "Ranger", - "page": 2 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/ColdRanger.webp" - }, - "title": "by Eve Ventrue" - } - ] - } - ] - }, - { - "type": "section", - "name": "Ranger Paths", - "page": 5, - "entries": [ - "Though most rangers share certain features in common, such as their martial prowess borne of necessity, skills for surviving in averse conditions, and an affinity for animals, their journeys rarely lead them on identical paths. Your choice of a ranger path is a reflection of your own personal journey as a ranger.", - { - "type": "entries", - "name": "Path of the Scout", - "page": 5, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "YARV", - "name": "Scout", - "page": 5, - "className": "Ranger", - "classSource": "YARV" - } - ] - }, - { - "type": "entries", - "name": "Path of the Shaman", - "page": 6, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "YARV", - "name": "Shaman", - "page": 6, - "className": "Ranger", - "classSource": "YARV" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Shaman.webp" - }, - "title": "by Young-june Choi" - } - ] - }, - { - "type": "entries", - "name": "Path of the Slayer", - "page": 8, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "YARV", - "name": "Slayer", - "page": 8, - "className": "Ranger", - "classSource": "YARV" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Slayer.webp" - }, - "title": "by Julien Gauthier" - } - ] - }, - { - "type": "hr" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Yet Another Ranger Variant (YARV)", - "page": 8, - "entries": [ - { - "type": "inset", - "page": 8, - "name": "Yet Another Ranger Variant (YARV)", - "entries": [ - "The Ranger is the elephant in the room. The sheer number of attempts at revision indicate that something about the class is broadly unsatisfying. Players know it; DMs know it; and Homebrewers know it. And many have tried their hand at remaking it, whether they have published their work or not.", - "This is my attempt, and it is not for everyone. Many DMs already allow the use of one or more of the countless ranger variations and their players are happy. But, I'm not worried about those who have found alternatives, nor with those satisfied with minor modifications of the existing class. I'm worried about the ones that despite the vast table of ranger offerings, don't use ranger at all.", - "So what's wrong with ranger? And how do I fix it differently than other have? As for what's wrong, different brewers point to different things. Some say that it has dead levels and unsatisfying exploration features, or that it lacks a satisfying first level feature, or that Beastmaster is unintuitive, or any other number of specific gripes related to features. For me, it seems like the problem is an identity crisis. Everyone seems to KNOW what a ranger is, but can anyone explain it in a satisfying manner? Then even worse, can anyone design a class that can SHOW that flavor to the players?", - "This class is my answer to those questions. And it has one simple goal: Make Ranger Feel Like a Ranger.", - "For more developer thoughts, see the: {@link Design Notes|https://www.gmbinder.com/share/-LE38O38f9BvBOY6CMO2}", - { - "type": "list", - "style": "list-no-bullets", - "page": 8, - "name": "Version 1.3 6/03/2018", - "items": [ - "Homebrew by {@link /u/ImFromNASA|https://www.reddit.com/user/imfromnasa}", - "Thanks to IrishBandit for teaching me InDesign", - "D&D 5th Edition by Wizards of the Coast", - "InDesign Template by {@link /u/Barkalot|https://www.reddit.com/user/Barkalot}", - "Created using Adobe InDesign and Photoshop", - "Feedback by {@link Discord of Many Things|https://discord.gg/domt}", - "Feedback by {@link /r/UnearthedArcana|https://www.reddit.com/r/UnearthedArcana/}", - "Art by Richard Wilson (Forest Background)", - "Art by Eric Belisle (Page 1 Ranger)", - "Art by Filippova Alena (Page 2 Bowl & Knife)", - "Art by Eve Ventrue (Page 4 Snow Ranger)", - "Art by Young-june Choi (Page 6 Winter Ranger)", - "Art by Julien Gauthier (Page 7 Night Ranger)" - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Community Ranger Paths", - "page": 9, - "entries": [ - "The D&D multiverse is filled with many diverse paths a ranger may follow. These additional paths have been curated from the wide community of fan content creators on the {@link /r/UnearthedArcana subreddit|https://www.reddit.com/r/UnearthedArcana/} and from the online discord chat community: the {@link Discord of Many Things|https://discord.gg/domt}. The flavor and abilities have been modified to better fit my own personal sensibilities and the design constraints of YARV.", - { - "type": "entries", - "name": "Path of the Nomad", - "page": 9, - "entries": [ - "{@note Original 'Nomad' by SwordMeow}", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Nomad.webp" - }, - "title": "Child of Dune by {@link Phroilan Gardner|https://www.artstation.com/phrozac}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "YARV", - "name": "Nomad", - "page": 9, - "className": "Ranger", - "classSource": "YARV" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Journey.webp" - }, - "title": "Nameless City by {@link Alexander J|https://alexanderjoseba.artstation.com/projects/wQ5zg}" - } - ] - }, - { - "type": "entries", - "name": "Path of the Nightstalker", - "page": 11, - "entries": [ - "{@note Original 'Nightstalker' by Jonoman3000}", - { - "type": "statblock", - "prop": "subclass", - "source": "YARV", - "name": "Nightstalker", - "page": 11, - "className": "Ranger", - "classSource": "YARV" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Nightstalker.webp" - }, - "title": "Shadow Wolf by {@link xiShadowWolfx|https://www.deviantart.com/xishadowwolfx/art/Shadow-Wolf-411144722}" - } - ] - }, - { - "type": "entries", - "name": "Path of the Paradoxxer", - "page": 12, - "entries": [ - "{@note Original 'Chrono Slider' by TelTheSatyr}", - { - "type": "statblock", - "prop": "subclass", - "source": "YARV", - "name": "Paradoxxer", - "page": 12, - "className": "Ranger", - "classSource": "YARV" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Paradoxxer.webp" - }, - "title": "Hunt for Food by {@link SeanNash|https://www.deviantart.com/seannash/art/Character-Concept-Art-Hunt-for-Food-411643501}" - } - ] - } - ] + "level": 3 + } } - ] - } - ], - "foundrySubclassFeature": [ - { - "name": "Bear", - "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "subclassShortName": "Shaman", - "subclassSource": "YARV", - "level": 7, - "effects": [ + ], + "additionalSpells": [ { - "name": "Additional Health", - "transfer": true, - "changes": [ - { - "key": "system.attributes.hp.max", - "mode": "ADD", - "value": "@abilities.wis.value" + "prepared": { + "3": { + "daily": { + "1": [ + "beast sense" + ] + } } - ] + } } + ], + "entries": [ + "You know the {@sense beast sense} spell and can cast it without vocal or somatic components. You always have it prepared, it doesn't count against the number of spells you can prepare, and you can cast it as a ritual regardless of if you have 2nd-level spell slots." ] }, { - "name": "Wolf", + "name": "Expand Self", "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "subclassShortName": "Shaman", - "subclassSource": "YARV", - "level": 7, - "effects": [ + "page": 9, + "featureType": [ + "PP" + ], + "prerequisite": [ { - "name": "Additional Movement", - "transfer": true, - "changes": [ - { - "key": "system.attributes.movement.walk", - "mode": "ADD", - "value": 10 - } - ] + "level": { + "class": { + "name": "Ranger", + "source": "YARV" + }, + "subclass": { + "name": "Nomad", + "source": "YARV", + "visible": true + }, + "level": 3 + } } + ], + "entries": [ + "You may use your hands to interact with objects within 5 feet of you, including weapons, as if you could touch them. Spells and abilities with a range of touch now may select targets you can see up to 5 feet away from you and melee weapon attacks you make with light weapons gain the reach property." ] }, { - "name": "Nomadic Presence", + "name": "Illusory Mind", "source": "YARV", - "className": "Ranger", - "classSource": "YARV", - "subclassShortName": "Nomad", - "subclassSource": "YARV", - "level": 3, - "effects": [ + "page": 9, + "featureType": [ + "PP" + ], + "prerequisite": [ { - "name": "Additional Movement", - "transfer": true, - "changes": [ - { - "key": "system.attributes.movement.walk", - "mode": "ADD", - "value": 10 + "level": { + "class": { + "name": "Ranger", + "source": "YARV" + }, + "subclass": { + "name": "Nomad", + "source": "YARV", + "visible": true + }, + "level": 3 + } + } + ], + "additionalSpells": [ + { + "prepared": { + "3": { + "_": [ + "silent image" + ] } - ] + } } + ], + "entries": [ + "You know the {@spell silent image} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare. When a hostile creature attempts to see through the illusion, it must succeed on an Intelligence saving throw or take {@damage 2d6} psychic damage or half on a successful save." ] - } - ], - "optionalfeature": [ + }, { - "name": "Beast Intellect", + "name": "Keen Focus", "source": "YARV", "page": 9, "featureType": [ @@ -3319,11 +3085,11 @@ } ], "entries": [ - "When you use your {@classFeature Animal Empathy|Ranger|YARV|1|YARV} feature to bond with an animal, you imbue it with an aspect of your mind. While bonded, its Intelligence score increases by your Wisdom modifier, it gains proficiency in Wisdom and Intelligence saving throws, and you and the beast can communicate telepathically with one another while within 60 ft of each other." + "You have advantage on Constitution saving throws which you make to maintain {@condition concentration} on a spell when you take damage." ] }, { - "name": "Beast Sense", + "name": "Latent Knowledge", "source": "YARV", "page": 9, "featureType": [ @@ -3344,28 +3110,20 @@ "level": 3 } } - ], - "additionalSpells": [ - { - "prepared": { - "3": { - "daily": { - "1": [ - "beast sense" - ] - } - } - } + ], + "skillProficiencies": [ + { + "any": 1 } ], "entries": [ - "You know the {@sense beast sense} spell and can cast it without vocal or somatic components. You always have it prepared, it doesn't count against the number of spells you can prepare, and you can cast it as a ritual regardless of if you have 2nd-level spell slots." + "Your emergent psionic powers begin to manifest by giving you access to a hitherto unknown set of skills. Choose a skill of your choice. You gain proficiency in this skill and whenever you make a check with it, you can use your Wisdom modifier in place of the normal ability modifier for the chosen skill." ] }, { - "name": "Expand Self", + "name": "Manifest Weapon", "source": "YARV", - "page": 9, + "page": 10, "featureType": [ "PP" ], @@ -3386,13 +3144,13 @@ } ], "entries": [ - "You may use your hands to interact with objects within 5 feet of you, including weapons, as if you could touch them. Spells and abilities with a range of touch now may select targets you can see up to 5 feet away from you and melee weapon attacks you make with light weapons gain the reach property." + "As an action, you can conjure a weapon made of spectral force. It may take the form and statistics of any simple or martial weapon of your choice except that it is made of magical force and deals force damage. If you choose a ranged weapon, separate ammunition is not needed for it, but may be used. This weapon disappears at the end of your turn if you stop wielding it." ] }, { - "name": "Illusory Mind", + "name": "Misty Mask", "source": "YARV", - "page": 9, + "page": 10, "featureType": [ "PP" ], @@ -3417,20 +3175,20 @@ "prepared": { "3": { "_": [ - "silent image" + "disguise self" ] } } } ], "entries": [ - "You know the {@spell silent image} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare. When a hostile creature attempts to see through the illusion, it must succeed on an Intelligence saving throw or take {@damage 2d6} psychic damage or half on a successful save." + "You know the {@spell disguise self} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare. Additionally, when you cast the spell, you can create a misty aura which outlines your form. While disguised in this way, you are considered {@book lightly obscured|PHB|8|Vision and Light}." ] }, { - "name": "Keen Focus", + "name": "Nomadic Arrow", "source": "YARV", - "page": 9, + "page": 10, "featureType": [ "PP" ], @@ -3451,13 +3209,13 @@ } ], "entries": [ - "You have advantage on Constitution saving throws which you make to maintain {@condition concentration} on a spell when you take damage." + "When you miss with a ranged attack you can use your reaction to expend a spell slot and psionically nudge your aim to be more true. You add {@dice 1d8} to the attack roll for a 1st level slot, plus {@dice 1d8} for each spell level higher than 1st." ] }, { - "name": "Latent Knowledge", + "name": "Three-Weapon Fighting", "source": "YARV", - "page": 9, + "page": 10, "featureType": [ "PP" ], @@ -3477,17 +3235,12 @@ } } ], - "skillProficiencies": [ - { - "any": 1 - } - ], "entries": [ - "Your emergent psionic powers begin to manifest by giving you access to a hitherto unknown set of skills. Choose a skill of your choice. You gain proficiency in this skill and whenever you make a check with it, you can use your Wisdom modifier in place of the normal ability modifier for the chosen skill." + "As a bonus action, you can telekinetically levitate a weapon with the light property or another object weighing 2 lbs or less within 30 feet of you. If you take the {@action Attack} action on your turn, you can use your reaction to move the object up to 30 feet and make an improvised melee spell attack with the weapon against a creature within 5 feet of it. The object falls to the ground if it moves more than 60 feet from you." ] }, { - "name": "Manifest Weapon", + "name": "Unbound Mind", "source": "YARV", "page": 10, "featureType": [ @@ -3509,12 +3262,23 @@ } } ], + "additionalSpells": [ + { + "prepared": { + "3": { + "_": [ + "unseen servant" + ] + } + } + } + ], "entries": [ - "As an action, you can conjure a weapon made of spectral force. It may take the form and statistics of any simple or martial weapon of your choice except that it is made of magical force and deals force damage. If you choose a ranged weapon, separate ammunition is not needed for it, but may be used. This weapon disappears at the end of your turn if you stop wielding it." + "You know the {@spell unseen servant} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare." ] }, { - "name": "Misty Mask", + "name": "Whispers of Beyond", "source": "YARV", "page": 10, "featureType": [ @@ -3541,144 +3305,380 @@ "prepared": { "3": { "_": [ - "disguise self" + "dissonant whispers" ] } } } ], "entries": [ - "You know the {@spell disguise self} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare. Additionally, when you cast the spell, you can create a misty aura which outlines your form. While disguised in this way, you are considered {@book lightly obscured|PHB|8|Vision and Light}." + "You know the {@spell dissonant whispers} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare. If your target fails its saving throw by 5 or more, it becomes {@condition frightened} of any creatures it can see within 30 feet of it until the beginning of your next turn." ] - }, + } + ], + "variantrule": [ { - "name": "Nomadic Arrow", + "name": "Evolving Companion", "source": "YARV", - "page": 10, - "featureType": [ - "PP" - ], - "prerequisite": [ + "page": 6, + "ruleType": "O", + "entries": [ + "When the maximum CR for your beast companion increases at 6th and 14th level, your DM may allow you to increase the statistics of your existing animal companion instead of finding a new one. Page 273 of the Dungeon Master's Guide has {@book guidelines on modifying the statblocks of creatures|DMG|9|Modifying a Monster}." + ] + } + ], + "book": [ + { + "name": "Yet Another Ranger Variant", + "id": "YARV", + "source": "YARV", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Cover.webp", + "published": "2018-03-06", + "author": "u/ImFromNASA", + "contents": [ { - "level": { - "class": { - "name": "Ranger", - "source": "YARV" - }, - "subclass": { - "name": "Nomad", - "source": "YARV", - "visible": true - }, - "level": 3 - } + "name": "Ranger", + "headers": [ + "Class Features" + ] + }, + { + "name": "Ranger Paths", + "headers": [ + "Path of the Scout", + "Path of the Shaman", + "Path of the Slayer", + { + "header": "Yet Another Ranger Variant (YARV)", + "depth": 1 + } + ] + }, + { + "name": "Community Ranger Paths", + "headers": [ + "Path of the Nomad", + "Path of the Nightstalker", + "Path of the Paradoxxer" + ] } - ], - "entries": [ - "When you miss with a ranged attack you can use your reaction to expend a spell slot and psionically nudge your aim to be more true. You add {@dice 1d8} to the attack roll for a 1st level slot, plus {@dice 1d8} for each spell level higher than 1st." ] - }, + } + ], + "bookData": [ { - "name": "Three-Weapon Fighting", + "id": "YARV", "source": "YARV", - "page": 10, - "featureType": [ - "PP" - ], - "prerequisite": [ + "data": [ { - "level": { - "class": { - "name": "Ranger", - "source": "YARV" + "type": "section", + "name": "Ranger", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Ranger.webp" + }, + "title": "by Eric Belisle" + }, + "An {@creature eagle|MM} soars high above the snow-kissed mountaintops. From behind its eyes, an elvish warden watches over the edges of her range, constantly alert to foes that might endanger the precious lands below.", + "A {@creature lion|MM|lion's} roar echoes through the savannah. Birds scatter and startled game dart from the underbrush. Then comes the snapping sound of hidden traps and the dull thud of falling birds, arrows hanging cleanly from their breasts. Then all falls silent and the hunter gathers his prey.", + "Ducking below a {@creature hill giant|MM|hill giant's} clumsy swing, a coastal scout speaks a word of power that sounds like the spray of the surf and disappears, only to emerge again atop the giant's broad shoulders, longsword poised to plunge deep into its neck.", + "An orc raiding party moves warily through the moonlit forest. The war leader turns to issue a command to his patrol, but finds that he is suddenly, eerily, alone. Then comes the swift gleam of a pair of a glowing blades followed by the low growl of a {@creature panther|MM}.", + "Each of these characters is a ranger, a diverse class of skilled wilderness survivalists. Rangers do whatever they can to survive in even the harshest of conditions. Whether that entails mastering martial techniques, {@skill medicine}, befriending animals, setting traps, or using practical magic, rangers know what is needed to survive in the harsh worlds they call home.", + { + "type": "entries", + "name": "The Nature of Necessity", + "page": 1, + "entries": [ + "Rangers learn through brutal necessity. They adapt to use terrain to their advantage and learn to fight with whatever styles or weapons they can get their hands on. They master the medicinal properties of plants and the subtle art of befriending wild animals. They learn ranger magic\u2014a practical magic steeped in ritual and born from the divine reverence of nature and the application of arcane techniques and enhancements to whatever tools and materials are available." + ] + }, + { + "type": "entries", + "name": "Citizen of the Wild", + "page": 1, + "entries": [ + "Some rangers work in close community with druids to protect sacred groves and hidden valleys. Others live in barbarian communities acting as healers, hunters, or shamans. Some have close ties with civilization, acting as daring explorers or forward scouts for military expeditions. Others are nomadic skirmishers or wilderness guides.", + "No matter what role a ranger plays, a ranger's life is characterized by constant striving against the elements and filled with long stretches of solitude and careful attention broken by hectic moments of bitter struggle.", + "This path is not chosen lightly, but those who do find that a life in the wilderness can be rewarding. Since rangers are often the first to encounter the rampaging beasts and ravenous hordes seeking easy prey in civilized lands, they are also the first to get the chance to defeat them. Rangers find power and purpose on the precipice of disaster." + ] + }, + { + "type": "entries", + "name": "Creating a Ranger", + "page": 2, + "entries": [ + "As you build a ranger, consider two related elements about your character's background: What brought you into the wilderness, and what allowed you to survive? What tools or techniques did you cling to when all hope seemed lost? Did a mentor teach you your skills or did you have to discover the nuances of the ranger life yourself? What drove you into the lonesome wilderness in the first place? A threat which destroyed your homeland, a wanderlust for the unknown, or a desire to protect your people might all have been factors.", + "Perhaps you fled a boring civilized life to find adventure, only to discover an affinity with the land you would never have discovered had you stayed. Or perhaps you were called upon by your chieftain because of your quick wits and agility, and were groomed for greatness. Perhaps you were raised by wolves and find yourself most at home while surrounded by a pack. What matters is that you learned to use your will and wits to master the ways of the wild and survive.", + { + "type": "entries", + "name": "Quick Build", + "page": 2, + "entries": [ + "You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom and Constitution (though some rangers who focus on two-weapon fighting or {@item shield|PHB|shields} prefer Strength to Dexterity). Second, choose the {@background Outlander|PHB} background." + ] + } + ] + }, + { + "type": "section", + "name": "Class Features", + "page": 2, + "entries": [ + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/YARV.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Remedies.webp" + }, + "title": "by Filippova Alena" + } + ] + }, + { + "type": "statblock", + "tag": "class", + "source": "YARV", + "name": "Ranger", + "page": 2 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/ColdRanger.webp" + }, + "title": "by Eve Ventrue" + } + ] + } + ] + }, + { + "type": "section", + "name": "Ranger Paths", + "page": 5, + "entries": [ + "Though most rangers share certain features in common, such as their martial prowess borne of necessity, skills for surviving in averse conditions, and an affinity for animals, their journeys rarely lead them on identical paths. Your choice of a ranger path is a reflection of your own personal journey as a ranger.", + { + "type": "entries", + "name": "Path of the Scout", + "page": 5, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "YARV", + "name": "Scout", + "page": 5, + "className": "Ranger", + "classSource": "YARV" + } + ] }, - "subclass": { - "name": "Nomad", - "source": "YARV", - "visible": true + { + "type": "entries", + "name": "Path of the Shaman", + "page": 6, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "YARV", + "name": "Shaman", + "page": 6, + "className": "Ranger", + "classSource": "YARV" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Shaman.webp" + }, + "title": "by Young-june Choi" + } + ] }, - "level": 3 - } - } - ], - "entries": [ - "As a bonus action, you can telekinetically levitate a weapon with the light property or another object weighing 2 lbs or less within 30 feet of you. If you take the {@action Attack} action on your turn, you can use your reaction to move the object up to 30 feet and make an improvised melee spell attack with the weapon against a creature within 5 feet of it. The object falls to the ground if it moves more than 60 feet from you." - ] - }, - { - "name": "Unbound Mind", - "source": "YARV", - "page": 10, - "featureType": [ - "PP" - ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Ranger", - "source": "YARV" + { + "type": "entries", + "name": "Path of the Slayer", + "page": 8, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "YARV", + "name": "Slayer", + "page": 8, + "className": "Ranger", + "classSource": "YARV" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Slayer.webp" + }, + "title": "by Julien Gauthier" + } + ] }, - "subclass": { - "name": "Nomad", - "source": "YARV", - "visible": true + { + "type": "hr" }, - "level": 3 - } - } - ], - "additionalSpells": [ - { - "prepared": { - "3": { - "_": [ - "unseen servant" + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Yet Another Ranger Variant (YARV)", + "page": 8, + "entries": [ + { + "type": "inset", + "page": 8, + "name": "Yet Another Ranger Variant (YARV)", + "entries": [ + "The Ranger is the elephant in the room. The sheer number of attempts at revision indicate that something about the class is broadly unsatisfying. Players know it; DMs know it; and Homebrewers know it. And many have tried their hand at remaking it, whether they have published their work or not.", + "This is my attempt, and it is not for everyone. Many DMs already allow the use of one or more of the countless ranger variations and their players are happy. But, I'm not worried about those who have found alternatives, nor with those satisfied with minor modifications of the existing class. I'm worried about the ones that despite the vast table of ranger offerings, don't use ranger at all.", + "So what's wrong with ranger? And how do I fix it differently than other have? As for what's wrong, different brewers point to different things. Some say that it has dead levels and unsatisfying exploration features, or that it lacks a satisfying first level feature, or that Beastmaster is unintuitive, or any other number of specific gripes related to features. For me, it seems like the problem is an identity crisis. Everyone seems to KNOW what a ranger is, but can anyone explain it in a satisfying manner? Then even worse, can anyone design a class that can SHOW that flavor to the players?", + "This class is my answer to those questions. And it has one simple goal: Make Ranger Feel Like a Ranger.", + "For more developer thoughts, see the: {@link Design Notes|https://www.gmbinder.com/share/-LE38O38f9BvBOY6CMO2}", + { + "type": "list", + "style": "list-no-bullets", + "page": 8, + "name": "Version 1.3 6/03/2018", + "items": [ + "Homebrew by {@link /u/ImFromNASA|https://www.reddit.com/user/imfromnasa}", + "Thanks to IrishBandit for teaching me InDesign", + "D&D 5th Edition by Wizards of the Coast", + "InDesign Template by {@link /u/Barkalot|https://www.reddit.com/user/Barkalot}", + "Created using Adobe InDesign and Photoshop", + "Feedback by {@link Discord of Many Things|https://discord.gg/domt}", + "Feedback by {@link /r/UnearthedArcana|https://www.reddit.com/r/UnearthedArcana/}", + "Art by Richard Wilson (Forest Background)", + "Art by Eric Belisle (Page 1 Ranger)", + "Art by Filippova Alena (Page 2 Bowl & Knife)", + "Art by Eve Ventrue (Page 4 Snow Ranger)", + "Art by Young-june Choi (Page 6 Winter Ranger)", + "Art by Julien Gauthier (Page 7 Night Ranger)" + ] + } + ] + } + ] + } ] } - } - } - ], - "entries": [ - "You know the {@spell unseen servant} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare." - ] - }, - { - "name": "Whispers of Beyond", - "source": "YARV", - "page": 10, - "featureType": [ - "PP" - ], - "prerequisite": [ + ] + }, { - "level": { - "class": { - "name": "Ranger", - "source": "YARV" + "type": "section", + "name": "Community Ranger Paths", + "page": 9, + "entries": [ + "The D&D multiverse is filled with many diverse paths a ranger may follow. These additional paths have been curated from the wide community of fan content creators on the {@link /r/UnearthedArcana subreddit|https://www.reddit.com/r/UnearthedArcana/} and from the online discord chat community: the {@link Discord of Many Things|https://discord.gg/domt}. The flavor and abilities have been modified to better fit my own personal sensibilities and the design constraints of YARV.", + { + "type": "entries", + "name": "Path of the Nomad", + "page": 9, + "entries": [ + "{@note Original 'Nomad' by SwordMeow}", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Nomad.webp" + }, + "title": "Child of Dune by {@link Phroilan Gardner|https://www.artstation.com/phrozac}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "YARV", + "name": "Nomad", + "page": 9, + "className": "Ranger", + "classSource": "YARV" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Journey.webp" + }, + "title": "Nameless City by {@link Alexander J|https://alexanderjoseba.artstation.com/projects/wQ5zg}" + } + ] }, - "subclass": { - "name": "Nomad", - "source": "YARV", - "visible": true + { + "type": "entries", + "name": "Path of the Nightstalker", + "page": 11, + "entries": [ + "{@note Original 'Nightstalker' by Jonoman3000}", + { + "type": "statblock", + "prop": "subclass", + "source": "YARV", + "name": "Nightstalker", + "page": 11, + "className": "Ranger", + "classSource": "YARV" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Nightstalker.webp" + }, + "title": "Shadow Wolf by {@link xiShadowWolfx|https://www.deviantart.com/xishadowwolfx/art/Shadow-Wolf-411144722}" + } + ] }, - "level": 3 - } - } - ], - "additionalSpells": [ - { - "prepared": { - "3": { - "_": [ - "dissonant whispers" + { + "type": "entries", + "name": "Path of the Paradoxxer", + "page": 12, + "entries": [ + "{@note Original 'Chrono Slider' by TelTheSatyr}", + { + "type": "statblock", + "prop": "subclass", + "source": "YARV", + "name": "Paradoxxer", + "page": 12, + "className": "Ranger", + "classSource": "YARV" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/YARV/Paradoxxer.webp" + }, + "title": "Hunt for Food by {@link SeanNash|https://www.deviantart.com/seannash/art/Character-Concept-Art-Hunt-for-Food-411643501}" + } ] } - } + ] } - ], - "entries": [ - "You know the {@spell dissonant whispers} spell and can cast it without vocal or somatic components. You always have it prepared and it doesn't count against the number of spells you can prepare. If your target fails its saving throw by 5 or more, it becomes {@condition frightened} of any creatures it can see within 30 feet of it until the beginning of your next turn." ] } ] diff --git a/collection/Aeron Drake; Modern Handbook.json b/collection/Aeron Drake; Modern Handbook.json index 319d2aebd2..67f7c4bf7e 100644 --- a/collection/Aeron Drake; Modern Handbook.json +++ b/collection/Aeron Drake; Modern Handbook.json @@ -34,6510 +34,3036 @@ "dateLastModified": 1695071994, "_dateLastModifiedHash": "e769616126" }, - "book": [ + "subclass": [ { - "name": "Modern Handbook", - "id": "MH", + "name": "Circle of the City", + "shortName": "City", "source": "MH", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Cover.webp", - "published": "2022-06-16", - "author": "Aeron Drake", - "contents": [ - { - "name": "Cover Page and Credits" - }, - { - "name": "Character Options", - "ordinal": { - "identifier": 1, - "type": "part" - }, - "headers": [ - "Modern Characters", - { - "header": "Backgrounds", - "depth": 1 - }, - { - "header": "Modern Proficiencies", - "depth": 1 - }, - { - "header": "Starting Equipment", - "depth": 1 - }, - "Subclasses", - "Feats" - ] - }, + "className": "Druid", + "classSource": "PHB", + "page": 9, + "subclassFeatures": [ + "Circle of the City|Druid|PHB|City|MH|2|MH", + "Construct Mind|Druid|PHB|City|MH|6|MH", + "City Guardian|Druid|PHB|City|MH|10|MH", + "True Construct|Druid|PHB|City|MH|14|MH" + ] + }, + { + "name": "College of Fame", + "shortName": "Fame", + "source": "MH", + "className": "Bard", + "classSource": "PHB", + "page": 8, + "additionalSpells": [ { - "name": "Modern Equipment", - "ordinal": { - "identifier": 2, - "type": "part" + "known": { + "3": [ + "enthrall", + "suggestion" + ] }, - "headers": [ - "New Equipment", - "Currency", - "Restricted Objects", - "Modern Armor", - "Modern Weapons", - "Explosive Devices", - "Gear", - "Tools", - "Modern Actions", - "Malware", - "Vehicles", - "Lifestyle" - ] - }, + "innate": { + "6": [ + "command" + ] + } + } + ], + "subclassSpells": [ + "enthrall", + "suggestion", + "command" + ], + "subclassFeatures": [ + "College of Fame|Bard|PHB|Fame|MH|3|MH", + "Compelling Performance|Bard|PHB|Fame|MH|6|MH", + "Utterly Convincing|Bard|PHB|Fame|MH|14|MH" + ] + }, + { + "name": "Commando", + "shortName": "Commando", + "source": "MH", + "className": "Fighter", + "classSource": "PHB", + "page": 10, + "optionalfeatureProgression": [ { - "name": "New Spells", - "ordinal": { - "identifier": 3, - "type": "part" + "name": "Fighting Style", + "featureType": [ + "FS:F" + ], + "progression": { + "10": 1 } - }, + } + ], + "subclassFeatures": [ + "Commando|Fighter|PHB|Commando|MH|3|MH", + "Pre-Planning|Fighter|PHB|Commando|MH|7|MH", + "Additional Fighting Style|Fighter|PHB|Commando|MH|10|MH", + "Rapid Strike|Fighter|PHB|Commando|MH|15|MH", + "First Contact|Fighter|PHB|Commando|MH|18|MH" + ] + }, + { + "name": "Infiltrator", + "shortName": "Infiltrator", + "source": "MH", + "className": "Rogue", + "classSource": "PHB", + "page": 13, + "subclassFeatures": [ + "Infiltrator|Rogue|PHB|Infiltrator|MH|3|MH", + "Infiltration Adept|Rogue|PHB|Infiltrator|MH|9|MH", + "Engineer|Rogue|PHB|Infiltrator|MH|13|MH", + "Master Infiltrator|Rogue|PHB|Infiltrator|MH|17|MH" + ] + }, + { + "name": "Oath of the Vigilante", + "shortName": "Vigilante", + "source": "MH", + "className": "Paladin", + "classSource": "PHB", + "page": 11, + "additionalSpells": [ { - "name": "New Creatures", - "ordinal": { - "identifier": 4, - "type": "part" + "prepared": { + "3": [ + "bane|PHB", + "detect evil and good|PHB" + ], + "5": [ + "hold person|PHB", + "zone of truth|PHB" + ], + "9": [ + "haste|PHB", + "speak with dead|PHB" + ], + "13": [ + "otiluke's resilient sphere|PHB", + "locate creature|PHB" + ], + "17": [ + "dominate person|PHB", + "hold monster|PHB" + ] } } + ], + "subclassSpells": [ + "bane|PHB", + "detect evil and good|PHB", + "hold person|PHB", + "zone of truth|PHB", + "haste|PHB", + "speak with dead|PHB", + "otiluke's resilient sphere|PHB", + "locate creature|PHB", + "dominate person|PHB", + "hold monster|PHB" + ], + "subclassFeatures": [ + "Oath of the Vigilante|Paladin|PHB|Vigilante|MH|3|MH", + "Vigilant Aura|Paladin|PHB|Vigilante|MH|7|MH", + "Street Watch|Paladin|PHB|Vigilante|MH|15|MH", + "Eternal Vigilant|Paladin|PHB|Vigilante|MH|20|MH" ] - } - ], - "bookData": [ + }, { - "id": "MH", + "name": "Path of the Dreadnought", + "shortName": "Dreadnought", "source": "MH", - "data": [ + "className": "Barbarian", + "classSource": "PHB", + "page": 7, + "subclassFeatures": [ + "Path of the Dreadnought|Barbarian|PHB|Dreadnought|MH|3|MH", + "Draw Fire|Barbarian|PHB|Dreadnought|MH|6|MH", + "Body Guard|Barbarian|PHB|Dreadnought|MH|10|MH", + "Devastating Rage|Barbarian|PHB|Dreadnought|MH|14|MH" + ] + }, + { + "name": "Pyrokinetic", + "shortName": "Pyrokinetic", + "source": "MH", + "className": "Artificer", + "classSource": "TCE", + "page": 6, + "additionalSpells": [ { - "type": "section", - "name": "Cover Page and Credits", - "page": 1, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Cover-Full.webp" - }, - "credit": "{@link Tangent by M Wayne Miller|https://www.mwaynemiller.com/2015/11/30/tangent}" - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - "Create a modern-themed campaign with new rules and options for the world's greatest roleplaying game." - ] - }, - { - "type": "entries", - "name": "Credits", - "page": 2, - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "columns": 1, - "items": [ - "{@b Created by} {@link /u/AeronDrake|https://www.reddit.com/u/AeronDrake}", - "Inspired on the Modern System Reference Document and the {@link Modern Magic UA article.|https://dnd.wizards.com/articles/unearthed-arcana/modern-magic}", - "{@note Available on 5eTools as {@b UAMM}.}", - "{@b Cover Art:} {@link Tangent by M Wayne Miller|https://www.mwaynemiller.com/2015/11/30/tangent}", - "{@b Interior Art:}", - "The Dresden Files - Your Story by Javier Charro", - "Black Blade Blues by DSillustration", - "Fuego! by Tyler Walpole", - "Barbarian Chain Gun by Jack ( T-Rex) Hoyle", - "Shadowrun Characters by David Sondered", - "Goliath Barbarian by Reliah A Szade", - "Dresden and the Denarian by DSillustration", - "The Twins by Nicolas Lizotte", - "Postnomicon Cover by Javier Charro", - "Corporation Uniform - The Secret World by HongQi ZH", - "The World We Discovered by RobinTran", - "Raid by Ariel Anabitarte", - "10th sfg by Kim Si Hyun", - "Spy by Dejan Ostojic", - "The Hobbyist by Daniel Dana", - "Pinocchio by Wildweasel339", - "Army of Thieves - Safecracker by Leif Heanzo", - "Garage by Mitch Aseltine", - "Poach by Alex Cristi", - "Shadowrun Sixth World by Takashi Tan", - "Patient Zero by Daniel Dana", - "Daughter of Ash by Jackson Tjota", - "Minotaur by Shen Fei", - "Personal concept - Guardian Robot by Nahelus", - "Akachi by Jackson Tjota", - "Nightfall - Martial Law by JakeMurray", - "Advance by lhs" - ] - } - ] - }, - "{@color {@b CURRENT VERSION: 3.0}|006bb3}", - { - "type": "entries", - "name": "Using This Book", - "page": 2, - "entries": [ - "This is a supplement designed to provide you with new character options, equipment, rules and non-player characters for playing in a modern-themed campaign using the 5th Edition rules.", - "To use all the contents of this book you will need the three official rulebooks ({@book Player's Handbook|PHB}, {@book Monster Manual|MM} and {@book Dungeon Master's Guide|DMG}), the {@book Xanathar's Guide to Everything|XGE} and the {@book Tasha's Cauldron of Everything|TCE}. Feel free to use any other supplement that might help you to improve even more your campaigns, but don't forget to ask your DM first!.", - "{@note Disclaimer: Aeron Drake is not responsible if you make a deal with a shady kobold gang for buying a grenade launcher without having proper training or a legal license to carry it. If a Special Response Unit breaks into your house while playing with this supplement is because you probably made something illegal in the city like hacking the governor's email, or maybe is because you used the grenade launcher you bought earlier to stop a car in the middle of the street.}" - ] - }, - { - "type": "hr" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Cover-Art.webp" - }, - "credit": "{@link Tangent by M Wayne Miller|https://www.mwaynemiller.com/2015/11/30/tangent}" - } - ] - }, + "known": { + "3": [ + "control flames|XGE#c", + "produce flame#c" + ] + }, + "prepared": { + "3": [ + "burning hands|PHB", + "fog cloud|PHB" + ], + "5": [ + "flaming sphere|PHB", + "scorching ray|PHB" + ], + "9": [ + "fireball|PHB", + "melf's minute meteors|XGE" + ], + "13": [ + "fire shield|PHB", + "wall of fire|PHB" + ], + "17": [ + "flame strike|PHB", + "immolation|XGE" + ] + }, + "innate": { + "15": [ + "conjure elemental", + "investiture of flame|XGE" + ] + } + } + ], + "subclassSpells": [ + "control flames|XGE", + "produce flame", + "burning hands|PHB", + "fog cloud|PHB", + "flaming sphere|PHB", + "scorching ray|PHB", + "fireball|PHB", + "melf's minute meteors|XGE", + "fire shield|PHB", + "wall of fire|PHB", + "flame strike|PHB", + "immolation|XGE", + "conjure elemental", + "investiture of flame|XGE" + ], + "subclassFeatures": [ + "Pyrokinetic|Artificer|TCE|Pyrokinetic|MH|3|MH", + "Pyromancer|Artificer|TCE|Pyrokinetic|MH|5|MH", + "Improved Amplifier|Artificer|TCE|Pyrokinetic|MH|9|MH", + "Master of the Flames|Artificer|TCE|Pyrokinetic|MH|15|MH" + ] + }, + { + "name": "School of Technomancy", + "shortName": "Technomancy", + "source": "MH", + "className": "Wizard", + "classSource": "PHB", + "page": 15, + "subclassFeatures": [ + "School of Technomancy|Wizard|PHB|Technomancy|MH|2|MH", + "Program Spell|Wizard|PHB|Technomancy|MH|6|MH", + "Online Casting|Wizard|PHB|Technomancy|MH|10|MH", + "Download Spell|Wizard|PHB|Technomancy|MH|14|MH" + ] + }, + { + "name": "Shadow Hunter Conclave", + "shortName": "Shadow Hunter", + "source": "MH", + "className": "Ranger", + "classSource": "PHB", + "page": 12, + "subclassFeatures": [ + "Shadow Hunter Conclave|Ranger|PHB|Shadow Hunter|MH|3|MH", + "No Trace|Ranger|PHB|Shadow Hunter|MH|7|MH", + "Play a Hunch|Ranger|PHB|Shadow Hunter|MH|11|MH", + "Locate Target|Ranger|PHB|Shadow Hunter|MH|15|MH" + ] + }, + { + "name": "Technology Domain", + "shortName": "Technology", + "source": "MH", + "className": "Cleric", + "classSource": "PHB", + "page": 9, + "additionalSpells": [ { - "type": "section", - "name": "Part 1: Character Options", - "page": 3, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CharacterOptions.webp" - } - }, - { - "type": "section", - "name": "Modern Characters", - "page": 4, - "entries": [ - "This section presents a series of options and suggestions you can use to make your character fit in a modern setting, which can be used with the content from the official books.", - { - "type": "entries", - "name": "Backgrounds", - "page": 4, - "entries": [ - "Your background reveals where you came from and your place in the world. Your fighter might have been a law enforcer or an army veteran. Your bard could have been a street artist or a journalist. Your wizard could have been a university teacher. Your druid might could have been a biologist.", - "As rule, you can use any background from the official sources with a few modifications regarding items, the feature and such. Feel free to check with your DM the backgrounds and what should be changed to fit a modern campaign, like modifying the proficiencies, the background feature, or changing some of the equipment (such as a {@item wallet|MH} instead of a belt {@item pouch|PHB}).", - "The following list includes some of the backgrounds from the {@book Player's Handbook|PHB} with suggested ideas for using them in a modern setting.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Suggested Backgrounds", - "page": 4 - } - ] - }, - { - "type": "entries", - "name": "Modern Proficiencies", - "page": 4, - "entries": [ - "Each class have proficiency with armor and weapons, and those proficiencies also applies for modern gear. For example, a barbarian is proficient with light and medium armor, shields, simple and martial weapons, so that character is also proficient with any modern gear that is part of any of these categories.", - "In addition, there are some classes that gain specific proficiencies with modern gear, as shown in the table below.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Additional Modern Proficiencies", - "page": 4 - } - ] - }, - { - "type": "entries", - "name": "Starting Equipment", - "page": 4, - "entries": [ - "When creating a new character, you have to choose some starting items depending on your class. If you choose, you can use this options instead for a modern setting campaign.", - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 4, - "items": [ - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Artificer", - "page": 4 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Barbarian", - "page": 4 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Bard", - "page": 4 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Cleric", - "page": 4 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Druid", - "page": 4 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ModernStartingEquipment.webp" - } - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Fighter", - "page": 5 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Monk", - "page": 5 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Paladin", - "page": 5 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Ranger", - "page": 5 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Rogue", - "page": 5 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Sorcerer", - "page": 5 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Warlock", - "page": 5 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Modern Starting Equipment: Wizard", - "page": 5 - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Subclasses", - "page": 6, - "entries": [ - "This section presents a series of new subclasses for any modern campaign as an alternative to the subclasses found in the official books.", - { - "type": "entries", - "name": "Artificer", - "page": 6, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Pyrokinetic", - "className": "Artificer", - "classSource": "TCE", - "page": 6, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Pyrokinetic.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Barbarian", - "page": 7, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Dreadnought", - "className": "Barbarian", - "classSource": "PHB", - "page": 7, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Dreadnought.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Bard", - "page": 8, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Fame", - "className": "Bard", - "classSource": "PHB", - "page": 8, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Fame.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Cleric", - "page": 9, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Technology", - "className": "Cleric", - "classSource": "PHB", - "page": 9, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Druid", - "page": 9, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "City", - "className": "Druid", - "classSource": "PHB", - "page": 9, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CircleCity.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Fighter", - "page": 10, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Commando", - "className": "Fighter", - "classSource": "PHB", - "page": 10, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Monk", - "page": 10, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Gun Fu", - "className": "Monk", - "classSource": "PHB", - "page": 10, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Paladin", - "page": 11, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Vigilante", - "className": "Paladin", - "classSource": "PHB", - "page": 11, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Vigilante.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Ranger", - "page": 12, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Shadow Hunter", - "className": "Ranger", - "classSource": "PHB", - "page": 12, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ShadowHunter.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Rogue", - "page": 13, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Infiltrator", - "className": "Rogue", - "classSource": "PHB", - "page": 13, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Sorcerer", - "page": 13, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Network", - "className": "Sorcerer", - "classSource": "PHB", - "page": 13, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Warlock", - "page": 14, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Superintelligence", - "className": "Warlock", - "classSource": "PHB", - "page": 14, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Superintelligence.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Wizard", - "page": 15, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "MH", - "name": "Technomancy", - "className": "Wizard", - "classSource": "PHB", - "page": 15, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Technomancy.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Feats", - "page": 16, - "entries": [ - "A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. Here are some feats you can use in modern campaigns.", - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 16, - "items": [ - { - "type": "statblock", - "tag": "feat", - "source": "MH", - "name": "Gunslinger", - "page": 16 - }, - { - "type": "statblock", - "tag": "feat", - "source": "MH", - "name": "Hacker", - "page": 16 - }, - { - "type": "statblock", - "tag": "feat", - "source": "MH", - "name": "Malware Master", - "page": 16 - }, - { - "type": "statblock", - "tag": "feat", - "source": "MH", - "name": "Mechanic", - "page": 16 - }, - { - "type": "statblock", - "tag": "feat", - "source": "MH", - "name": "Sapper", - "page": 16 - }, - { - "type": "statblock", - "tag": "feat", - "source": "MH", - "name": "Tech Savant", - "page": 16 - }, - { - "type": "statblock", - "tag": "feat", - "source": "MH", - "name": "Vehicle Expert", - "page": 16 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Feats.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Part 2: Modern Equipment", - "page": 17, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ModernEquipment.webp" - } - }, - { - "type": "section", - "name": "New Equipment", - "page": 18, - "entries": [ - "In a world filled with technology, machines and electronic devices, the characters have plenty of equipment available for their needs. Most of the objects described here can be bought through legitimate dealers, some of them might be harder to find, and a few might be available only in certain areas or they are completely restricted for buying." - ] - }, - { - "type": "section", - "name": "Currency", - "page": 18, - "entries": [ - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Currency", - "page": 18 - } - ] - }, - { - "type": "section", - "name": "Restricted Objects", - "page": 18, - "entries": [ - "Some objects might require licenses to own or operate, or are restricted in use to qualifying organizations or individuals. In such cases, a character must purchase a license to legally own the object. The four levels of restriction are as follows.", - { - "type": "list", - "style": "list-decimal", - "page": 18, - "items": [ - { - "type": "item", - "name": "Licensed", - "entries": [ - "The owner must obtain a license to own or operate the object legally." - ] - }, - { - "type": "item", - "name": "Restricted", - "entries": [ - "Only specially qualified individuals or organizations are technically allowed to own the object." - ] - }, - { - "type": "item", - "name": "Military", - "entries": [ - "The object is sold primarily to legitimate police and military organizations." - ] - }, - { - "type": "item", - "name": "Illegal", - "entries": [ - "The object is illegal in all but specific, highly regulated circumstances." - ] - } - ] - }, - "Even though it's up to the DM to determine which objects require a license, here are some examples of licenses a character can buy.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Licenses for Restricted Objects", - "page": 18 - }, - { - "type": "inset", - "page": 18, - "name": "Starting Equipment and Restriction", - "entries": [ - "In order to being able to use the starting equipment, is considered that all characters have the appropriate license for every object they chose during the character creation process." - ] - }, - { - "type": "entries", - "name": "Purchasing a License", - "page": 18, - "entries": [ - "When a character wants a restricted object, it must have an appropriate license for buying it from a legitimate dealer. Most objects that requires a license that can be obtained after a workweek (5 days), but others might require more time. A character must spend at least 8 hours of each day engaged in this activity for that day to count toward the purchase of a license. The cost and time for getting a license is shown in the table below. Military or Illegal licenses might require other steps, such as a background check or a practical exam.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Purchasing a License", - "page": 18 - } - ] - }, - { - "type": "entries", - "name": "The Black Market", - "page": 18, - "entries": [ - "A character can obtain an object without going through the hassle of getting a license first in the black market. For this, the character must make an Intelligence ({@skill Investigation}) check to find a dealer selling the item first. The DC for this equals to 15 + restriction level of the object.", - "On a success, the character locates the black market dealer that's selling the object. Then, the player rolls a percentile dice and consults the Black Market table, applying a modifier based on the item's restriction level. The character also makes a Charisma ({@skill Persuasion}) check and adds that check's total to the roll. The subsequent total determines what a seller is asking for the item.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Restriction Modifier", - "page": 18 - }, - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "The Black Market", - "page": 18 - } - ] - } - ] - }, - { - "type": "section", - "name": "Modern Armor", - "page": 19, - "entries": [ - "The Armor table collects the most commonly available types of armor found in the game and separates them into three categories: light armor, medium armor, and heavy armor.", - "The Armor table shows the cost, weight, and other properties of the common types of armor worn in the modern worlds.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Modern Armor", - "page": 19 - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 19, - "items": [ - { - "type": "item", - "name": "{@item Concealable Vest|MH}", - "entries": [ - "Standard issue in many police forces, this vest provides maximum protection in a garment that can be worn all day long under regular clothing. While it may go unnoticed by a quick glance, it is usually visible to anyone looking closely for it." - ] - }, - { - "type": "item", - "name": "{@item Forced Entry Unit|MH}", - "entries": [ - "The most powerful protection available is built into this suit, which consists of a heavy torso jacket with ceramic plates over the chest and back, neck and groin guards, arm protection and a helmet. Heavy and cumbersome, this armor is generally only donned by tactical officers heading into a dangerous assault." - ] - }, - { - "type": "item", - "name": "{@item Ghillie Suit|MH}", - "entries": [ - "A ghillie suit is a type of camouflage clothing designed to resemble the background environment such as foliage, snow or sand. Typically, it is a net or cloth garment covered in loose strips of burlap, cloth, or twine. A character wearing a ghillie suit with appropriate coloration is considered proficient for any Dexterity ({@skill Stealth}) checks it make for hiding. If it's already proficient with that skill, the proficiency bonus is doubled instead." - ] - }, - { - "type": "item", - "name": "{@item Land Warrior Armor|MH}", - "entries": [ - "It is designed to improve the connectivity and combat effectiveness of combat personnel in the army. Improvements include modernized body armor, a helmet with a mounted flashlight, integrated communication systems, and a special eye monitor (infrared goggles)." - ] - }, - { - "type": "item", - "name": "{@item Leather Jacket|MH}", - "entries": [ - "This armor is represented by a heavy leather biker's jacket." - ] - }, - { - "type": "item", - "name": "{@item Light-duty Vest|MH}", - "entries": [ - "A lightweight tactical vest designed for extended use by riot police and forces on alert for potential attack, this armor sacrifices a degree of protection for a modicum of comfort\u2014at least compared to other tactical body armors." - ] - }, - { - "type": "item", - "name": "{@item Light Undercover Shirt|MH}", - "entries": [ - "Designed for deep undercover work in which it's critical that the wearer not appear to be armed or armored, this garment consists of a T-shirt with a band of light protective material sewn in around the lower torso." - ] - }, - { - "type": "item", - "name": "{@item Special Response Vest|MH}", - "entries": [ - "Built like the tactical vest, but incorporating groin and neck protection as well as a ceramic plate over the chest, this armor provides additional protection in battles against heavily armed opponents." - ] - }, - { - "type": "item", - "name": "{@item Tactical Vest|MH}", - "entries": [ - "The standard body armor for police tactical units, this vest provides full-torso protection in the toughest flexible protective materials available." - ] - }, - { - "type": "item", - "name": "{@item Undercover Vest|MH}", - "entries": [ - "Covering a larger area of the torso, this vest provides better protection than the light undercover shirt\u2014but it's also more easily noticed. It's best used when the armor should remain unseen but the wearer doesn't expect to face much scrutiny." - ] - } - ] - }, - { - "type": "entries", - "name": "Armor Properties", - "page": 20, - "entries": [ - "The following armor grants some kind of protection against piercing damage dealt by firearms or slashing damage dealt by melee attacks.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 20, - "items": [ - { - "type": "item", - "name": "{@item Light Undercover Shirt|MH}", - "entries": [ - "Piercing damage that you take from firearms is reduced by 2." - ] - }, - { - "type": "item", - "name": "{@item Kevlar-lined Coat|MH}", - "entries": [ - "Piercing damage that you take from firearms is reduced by 2." - ] - }, - { - "type": "item", - "name": "{@item Undercover Vest|MH}", - "entries": [ - "Piercing damage that you take from firearms is reduced by 2." - ] - }, - { - "type": "item", - "name": "{@item Concealable Vest|MH}", - "entries": [ - "Piercing damage that you take from firearms is reduced by 3." - ] - }, - { - "type": "item", - "name": "{@item Light-duty Vest|MH}", - "entries": [ - "Piercing damage that you take from firearms is reduced by 3." - ] - }, - { - "type": "item", - "name": "{@item Tactical Vest|MH}", - "entries": [ - "You have resistance against piercing damage you take from firearms." - ] - }, - { - "type": "item", - "name": "{@item Special Response Vest|MH}", - "entries": [ - "You have resistance against piercing damage you take from firearms. Slashing damage that you take is also reduced by 2." - ] - }, - { - "type": "item", - "name": "{@item Land Warrior Armor|MH}", - "entries": [ - "Piercing damage that you take from firearms is reduced by 5. Slashing damage that you take is also reduced by 5." - ] - }, - { - "type": "item", - "name": "{@item Forced Entry Unit|MH}", - "entries": [ - "You have resistance against piercing damage you take from firearms. You also have resistance against slashing damage." - ] - }, - { - "type": "item", - "name": "{@item Riot Shield|MH}", - "entries": [ - "Piercing damage that you take from firearms is reduced by 3." - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ModernWeapons.webp" - } - } - ] - }, - { - "type": "section", - "name": "Modern Weapons", - "page": 20, - "entries": [ - "Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use.", - "The Weapons table shows some weapons used in the modern worlds of D&D, their price and weight, the damage they deal when they hit, and any special properties they possess.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Modern Weapons", - "page": 21 - }, - { - "type": "entries", - "name": "Special Weapons", - "page": 20, - "entries": [ - "This section describes weapons that have special rules or require further explanation.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 20, - "items": [ - { - "type": "item", - "name": "{@item Baton, Expandable|MH}", - "entries": [ - "This weapon can be collapsed to reduce its size and increase its concealability. A collapsed baton can't be used as a weapon but it gives the {@homebrew covert|conceal} property. Extending or collapsing the baton is a free action." - ] - }, - { - "type": "item", - "name": "{@item Baton, Stun|MH}", - "entries": [ - "A stun baton has 5 charges. When you hit a creature with a stun baton, you can expend one charge. The target must make a Constitution saving throw ({@dc 10}) or be {@condition paralyzed} until the start of your next turn. The stun baton must be recharged using one battery after expending the last charge." - ] - }, - { - "type": "item", - "name": "{@item Dart Gun|MH}", - "entries": [ - "This air-dart gun fires a needle via an air compressor. The needle itself inflicts no damage, but it can deliver an injection with any poison to the target. Each dart cost $0,5, and a vial of poison can coat three darts. You can read more about poisons in the {@book chapter 8|DMG|8|Poisons} of the {@book Dungeon Master's Guide|DMG}." - ] - }, - { - "type": "item", - "name": "{@item Grenade Launcher|MH}", - "entries": [ - "This weapon allows you to propel a fragmentation, smoke or tear gas grenade up to 120 feet away. You can target a creature instead using a grenade launcher. On a hit you deal {@damage 1d6} bludgeoning damage to that creature, and then the grenade effect occurs." - ] - }, - { - "type": "item", - "name": "{@item Ketch-All Pole|MH}", - "entries": [ - "A Large or smaller creature hit by a Ketch-All pole is {@condition restrained} until it is freed. A Ketch-All pole has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success.", - "When you use an action, bonus action, or reaction to attack with a Ketch-All pole, you can make only one attack regardless of the number of attacks you can normally make." - ] - }, - { - "type": "item", - "name": "{@item Survival Knife|MH}", - "entries": [ - "A survival knife comes with a small compass attached to the handle or pommel, and a hollow handle, which allows storing small items, such as some waterproof matches, a fishing string, or a piece of paper." - ] - }, - { - "type": "item", - "name": "{@item Taser Gun|MH}", - "entries": [ - "A taser fires two small barbed darts intended to puncture the skin and remain attached to the target, then it applies a high-voltage, but low-current electrical charge. When you hit a creature, it takes {@damage 1d4} lightning damage and it must make a Constitution saving throw ({@dc 15}) or be {@condition paralyzed} until the end of your next turn. While the target is within range, on each of your turns for the next 4 rounds you can use your action to deal {@damage 1d4} lightning damage and maintain the target {@condition paralyzed}. You can only have one creature under the taser effects, and on each of its turns it can use an action to make a Constitution check. On a success, it removes the darts and is no longer {@condition paralyzed}.", - "A Taser must be recharged using a battery after five shots." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Weapon Properties", - "page": 22, - "entries": [ - "Many weapons have special properties related to their use, as shown in the Weapons table.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 22, - "items": [ - { - "type": "item", - "name": "Autofire", - "entries": [ - "A weapon that has the autofire property can only spray in a 10-foot-cube area within range by using 10 pieces of ammunition. Each creature in the area you can see must make a Dexterity saving throw, taking the weapon's normal damage on a failed save. {@b The DC equals to 8 + your proficiency bonus (if proficient with the weapon) + your Dexterity modifier}. Any targets within long range have advantage on this roll." - ] - }, - { - "type": "item", - "name": "Burst Fire", - "entries": [ - "A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range by using 10 pieces of ammunition. Each creature in the area you can see must make a Dexterity saving throw, taking the weapon's normal damage on a failed save. {@b The DC equals to 8 + your proficiency bonus (if proficient with the weapon) + your Dexterity modifier}." - ] - }, - { - "type": "item", - "name": "Covert", - "entries": [ - "You have advantage on Dexterity ({@skill Sleight of Hand}) checks to conceal this weapon." - ] - }, - { - "type": "item", - "name": "CQB", - "entries": [ - "If you hit a creature within 15 feet or less from you, you can add an extra die to the damage roll." - ] - }, - { - "type": "item", - "name": "Reload", - "entries": [ - "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)." - ] - }, - { - "type": "item", - "name": "Slow Reload", - "entries": [ - "A limited number of shots can be made with a weapon that has the slow reload property. A character must then reload it using an action." - ] - } - ] - } - ] - }, - { - "type": "statblock", - "tag": "action", - "source": "MH", - "name": "Suppressing FIre", - "page": 22 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Firearms Damage Variant", - "page": 22, - "style": "inset" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/WeaponProperties.webp" - } - }, - { - "type": "entries", - "name": "Firearms Accessories", - "page": 23, - "entries": [ - "Most of the firearms can be equipped with one or more accessories to improve them. Every accessory has a weapon compatibility, showing which accessories are available for each firearm.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Firearms Accessories", - "page": 23 - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 23, - "items": [ - { - "type": "item", - "name": "{@item Combined Module|MH}", - "entries": [ - "The Combined Module is a multifunctional gadget that combines a laser sight and a tactical flashlight. You can use a bonus action to toggle between the laser sight and the tactical flashlight. You can also use a bonus action to turn it off.", - "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm.", - "While you have the tactical flashlight on, the light illuminates a 40-foot cone and dim light for an additional 40 feet.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a laser sight or a tactical flashlight.}" - ] - }, - { - "type": "item", - "name": "{@item Concealed Holster|MH}", - "entries": [ - "A concealed holster is designed to help keep a weapon out of sight. In most cases, this is a shoulder holster or a waistband holster. While the weapon remains in the holster, it gains the covert property. A character can carry up to three concealed holsters (two shoulder holsters and one waistband holster)", - "{@i Weapon compatibility: Dart guns, pistols, revolvers and Taser guns.}" - ] - }, - { - "type": "item", - "name": "{@item Deployable Bipod|MH}", - "entries": [ - "Bipods are commonly used on weapons to provide a forward rest and reduce motion. They are also seen on other long-barreled weapons, such as {@item Rifle, sniper|MH|sniper rifles}. Bipods permit operators to easily rest a weapon on objects, like the ground or a wall, reducing their fatigue and increasing accuracy and stability.", - "You must use your action to deploy or retract the bipod. While you have the bipod deployed, you gain advantage when shooting over 100 feet. To deploy a bipod you must be {@condition prone} or in a stable shooting position. If you have the bipod deployed and shooting from the hip, you have disadvantage on the attack rolls.", - "{@i Weapon compatibility: Rifles.}" - ] - }, - { - "type": "item", - "name": "{@item Laser Sight|MH}", - "entries": [ - "This gadget is a small laser placed on a handgun or a rifle and aligned to emit a visible beam parallel to the barrel to assist in shooting. The laser color can be red or green.", - "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm. You can use a bonus action to turn the laser on or off.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a combined module or a tactical flashlight.}" - ] - }, - { - "type": "item", - "name": "{@item Laser Sight, Infrared|MH}", - "entries": [ - "This laser sight uses an infrared diode to produce a dot invisible to the eye but detectable with infrared devices.", - "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm if you are wearing infrared goggles. You can use a bonus action to turn the laser on or off.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a combined module or a tactical flashlight.}" - ] - }, - { - "type": "item", - "name": "{@item Scope|MH}", - "entries": [ - "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Scope Increments", - "page": 23 - }, - "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" - ] - }, - { - "type": "item", - "name": "{@item Scope, Thermal|MH}", - "entries": [ - "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identify it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", - "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" - ] - }, - { - "type": "item", - "name": "{@item Speed Loader|MH}", - "entries": [ - "A speed loader holds 6 bullets in a ring in a position that mirrors the chambers in a revolver cylinder, allowing the character to insert all bullets at once. Using a speed loader you can reload a revolver using a bonus action. You can use an action to put 6 bullets in an empty speed loader for future uses.", - "{@i Weapon compatibility: Revolvers.}" - ] - }, - { - "type": "item", - "name": "{@item Suppressor|MH}", - "entries": [ - "A suppressor is a device attached to or part of the barrel of a firearm which reduces (but don't negate) the amount of noise and visible muzzle flash generated by firing.", - "When you make a ranged attack with a suppressed weapon, you don't automatically reveal your location while hiding. Any creature within 20 feet from the weapon can still hear the gunshot, but not necessarily where it's originated. You can use your action to add or remove the suppressor from the weapon.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns.}" - ] - }, - { - "type": "item", - "name": "{@item Tactical Flashlight|MH}", - "entries": [ - "While you have the tactical flashlight on, the light illuminates a 40-foot cone and dim light for an additional 40 feet. You can use a bonus action to turn the flashlight on or off.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a combined module or a laser sight (normal or infrared).}" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Special Ammunition", - "page": 24, - "entries": [ - "While most of the time everyone firing a weapon will use standard rounds of ammunition, in some cases you might want to have some bullets with special properties.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 24, - "items": [ - { - "type": "item", - "name": "{@item Chemical Ammunition|MH}", - "entries": [ - "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition.", - "When you hit a fiend or undead creature with a holy ammunition you deal an extra {@damage 1d6} radiant damage instead." - ] - }, - { - "type": "item", - "name": "{@item Breaching Shotgun Shell|MH|Breaching Shotgun Shells}", - "entries": [ - "These rounds are designed to destroy door deadbolts, locks, and hinges without risking lives by ricocheting or by flying on at lethal speed through the door, as traditional buckshot can. Each one of this shells deals double damage to doors." - ] - }, - { - "type": "item", - "name": "{@item Silvered Ammunition|MH}", - "entries": [ - "This ammunition consist on standard bullets plated on silver, which are mostly used against creatures that are susceptible to silver weapons. Each round follows the rules of silvered weapons detailed in the {@book chapter 5|PHB|5|Silvered Weapons} of the {@book Player's Handbook|PHB}." - ] - }, - { - "type": "item", - "name": "{@item XREP shotgun shell|MH|XREP Shotgun Shells}", - "entries": [ - "XREP shotgun shells are a long-range wireless electro-shock projectiles. When a creature is hit by a XREP shell, it takes lightning damage instead of piercing damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of your next turn." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SpecialAmmunition.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Explosive Devices", - "page": 25, - "entries": [ - "An explosive device causes a blast or explosion of some kind. Explosives are divided in two categories: {@b grenades or planted explosives}. Not every explosive is available on both types, and a character must choose one of the available categories when buying an explosive.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 25, - "items": [ - { - "type": "item", - "name": "{@filter Grenades|items|source=mh|type=|property=grenade|category=}", - "entries": [ - "A character can use its action to throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away. If the effects requires a creature to make a saving throw, the DC for that check is 15 unless stated otherwise." - ] - }, - { - "type": "item", - "name": "{@filter Planted Explosives|items|source=mh|type=|property=planted explosive|category=}", - "entries": [ - "A character can use its action to prepare and place an explosive in a location, and it will explode after the detonator is triggered. If a planted explosive requires a creature to make a saving throw, the DC for that check is 12 unless stated otherwise." - ] - } - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Explosive Devices", - "page": 25 - }, - { - "type": "entries", - "name": "Explosive Types", - "page": 25, - "entries": [ - "There are several types of explosives you can find in a modern world. In the following section you can find a description of each and their properties depending on their category.", - { - "type": "entries", - "name": "{@item Flashbang|MH}", - "page": 25, - "entries": [ - "A flashbang is a non-lethal explosive device used to temporarily disorient an enemy's senses. It is designed to produce a blinding flash of light and an intensely loud \"bang\" without causing permanent injury.", - { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a flashbang at a point. Each creature within 20 feet of the point must make a Dexterity saving throw or be {@condition blinded} and {@condition deafened} until the end of your next turn." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item Fragmentation|MH}", - "page": 25, - "entries": [ - "These explosives are designed to disperse lethal fragments on detonation. The body is generally made of a hard synthetic material or steel, which will provide some fragmentation as shards and splinters.", - { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a grenade at a point. Each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "type": "entries", - "name": "Planted", - "page": 25, - "entries": [ - "When it's activated, each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item Incendiary|MH}", - "page": 25, - "entries": [ - "Incendiary devices produce intense heat by means of a chemical reaction.", - { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for 1 minute. The burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet. At the beginning of each of its turns, the target takes {@damage 1d6} fire damage, and it can end this damage by using its action to make a {@dc 10} Dexterity check to extinguish the flames." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item Plastic Explosive|MH}", - "page": 25, - "entries": [ - "Plastic explosive is a soft and hand-moldable solid form of explosive material. Plastic explosives are especially suited for explosive demolition of obstacles and fortifications by engineers, combat engineers and criminals. It can be cut, formed, wrapped, and combined with others of its type.", - { - "type": "entries", - "name": "Planted", - "page": 25, - "entries": [ - "Each creature within 5 feet of the explosive must make a Dexterity saving throw, taking {@damage 3d6} force damage on a failed save, or half as much damage on a successful one. It deals double damage against objects and structures.", - "You can combine units of plastic explosive so they explode at the same time. Each additional pound of plastic explosive increases the damage by {@damage 1d6} (to a maximum of {@damage 10d6}) and the burst radius by 5 feet (to a maximum of 20 feet).", - "In addition, when you combine two or more units, you can change the burst radius to a cone-shaped explosion (you must choose the direction of the cone when you plant it)." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item Smoke|MH}", - "page": 25, - "entries": [ - "Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and to create a smoke-screen for concealment. When buying a smoke grenade you can also choose the color of the smoke.", - { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of smoke that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item Tear Gas|MH}", - "page": 26, - "entries": [ - "Tear gas works by irritating mucous membranes in the eyes, nose, mouth and lungs, and causes crying, sneezing, coughing, difficulty breathing, pain in the eyes, and temporary blindness.", - { - "type": "entries", - "name": "Grenade", - "page": 26, - "entries": [ - "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of tear gas that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.", - "Any creature starting its turn in the gas is considered {@condition blinded} and it must make a Constitution saving throw or be {@condition incapacitated} ({@dc 15}). A creature wearing a {@item gas mask|MH} automatically succeeds the saving throw." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item Thermite|MH}", - "page": 26, - "entries": [ - "Thermite does not technically explode. Instead, it creates intense heat meant to burn or melt through an object upon which the thermite is set.", - { - "type": "entries", - "name": "Planted", - "page": 26, - "entries": [ - "Each creature that ends its turn in the same space of the thermite must make a Dexterity saving throw, taking {@damage 6d6} fire damage on a failed save, or half as much damage on a successful one. It last for 1 minute and it provides bright light for a 5-foot radius and dim light for an additional 5 feet while burning. It deals double damage against objects and structures." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item Thermobaric|MH}", - "page": 26, - "entries": [ - "A thermobaric weapon is a type of explosive that uses oxygen from the surrounding air to generate a high-temperature explosion.", - { - "type": "entries", - "name": "Planted", - "page": 26, - "entries": [ - "When it's activated, each creature within 30 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} fire damage on a failed save, or half as much damage on a successful one." - ] - } - ] - }, - { - "type": "entries", - "name": "{@item White Phosphorus|MH}", - "page": 26, - "entries": [ - "White phosphorus devices use an explosive charge to distribute burning phosphorus across the burst radius.", - { - "type": "entries", - "name": "Grenade", - "page": 26, - "entries": [ - "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. One round after the grenade lands, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 10-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." - ] - }, - { - "type": "entries", - "name": "Planted", - "page": 26, - "entries": [ - "Each creature within 15 feet of the explosive must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. When detonated, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 15-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Detonators", - "page": 26, - "entries": [ - "Every planted explosive needs a detonator, and it can be detonated manually, automatically or after a determined time depending on the detonator used.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 26, - "items": [ - { - "type": "item", - "name": "{@item Improvised Detonator|MH}", - "entries": [ - "An improvised detonator is a low-quality detonator created from spare parts and the remains of other detonators. They generally work, but they are also easier to disable due their materials. These detonators cost half of the price of a normal detonator, and any explosive device with an improvised detonator have a {@chance 80|20% chance|Improvised Detonator|The detonator works correctly.|The detonator fails to work correctly.} to fail when triggered." - ] - }, - { - "type": "item", - "name": "{@item Remote Detonator, Radio|MH}", - "entries": [ - "As an action, you can detonate the explosive remotely if you are within 3,000 feet from it." - ] - }, - { - "type": "item", - "name": "{@item Remote Detonator, Wired|MH}", - "entries": [ - "As an action, you can detonate the explosive remotely if you are within 1,000 feet from it. This detonator includes a detonating cord." - ] - }, - { - "type": "item", - "name": "{@item Timed|MH}", - "entries": [ - "When planting the explosive with a timer, you must determine the number of rounds or minutes for the countdown, up to 1 hour. When the countdown ends, the explosive is detonated." - ] - }, - { - "type": "item", - "name": "{@item Trigger, Pressure|MH}", - "entries": [ - "A planted explosive with a pressure trigger will explode when a creature stands on the detonator." - ] - }, - { - "type": "item", - "name": "{@item Trigger, Proximity|MH}", - "entries": [ - "When your arm a planted explosive with a proximity trigger detonator, it explodes when a creature moves in the burst area. When planting the explosive, you can reduce the detection radius to a minimum of 5 feet of the explosive." - ] - }, - { - "type": "item", - "name": "{@item Trigger, Trip|MH}", - "entries": [ - "The explosive is connected to a 20 feet trip wire, and when a creature pass through the wire, the explosive detonates. A creature can make a Wisdom ({@skill Perception}) check to detect the wire ({@dc 12})." - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Gear", - "page": 27, - "entries": [ - "Modern settings have a variety of items and objects players can buy. Here's a list of the most common gear that characters can buy for their adventures.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Gear", - "page": 27 - }, - { - "type": "entries", - "name": "Gear Description", - "page": 27, - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "page": 27, - "items": [ - { - "type": "item", - "name": "{@item Barbed wire (50 ft.)|MH|Barbed Wire}", - "entries": [ - "This is a roll of barbed steel wire designed to keep individuals in or out. A creature trying to cross barbed wire must make a Dexterity saving throw ({@dc 10}) or take {@damage 1d4} piercing damage and be {@condition restrained} by the wire. A creature {@condition restrained} by the barbed wire can use its action to make a Strength or Dexterity check (its choice) against the DC. On a success, it frees itself, on a failure, it takes {@damage 1d4} piercing damage. For setting up the barbed wire, it comes with a pair of thick gloves and anchor posts." - ] - }, - { - "type": "item", - "name": "{@item Battery|MH}", - "entries": [ - "An electric battery is a device consisting of one or more electrochemical cells with external connections provided to power electrical devices such as flashlights and metal detectors. Each battery recharges 5 spent charges to any electrical gear." - ] - }, - { - "type": "item", - "name": "{@item Binoculars|MH}", - "entries": [ - "Objects viewed through the binoculars are magnified to twice their size." - ] - }, - { - "type": "item", - "name": "{@item Book|MH}", - "entries": [ - "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." - ] - }, - { - "type": "item", - "name": "{@item Briefcase|MH}", - "entries": [ - "Made from leather and plastic. It has mechanical locks that require either a key or a combination to open." - ] - }, - { - "type": "item", - "name": "{@item Computer, Desktop|MH}", - "entries": [ - "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." - ] - }, - { - "type": "item", - "name": "{@item Computer, Laptop|MH}", - "entries": [ - "A portable version of a desktop computer. In general, laptops are as not as fast or powerful as its equivalent desktop version." - ] - }, - { - "type": "item", - "name": "{@item Dictionary|MH}", - "entries": [ - "Inside this book you have the list of words and translations from one standard language to {@language common|PHB}. When you're reading something in the dictionary's language, you can spend 10 minutes for each page of text to translate it." - ] - }, - { - "type": "item", - "name": "{@item ECM Jammer|MH}", - "entries": [ - "An ECM jammer has 10 charges. As an action, you can expend one charge and turn the ECM jammer on, disabling cameras and impeding all incoming and outgoing wireless communication, including smartphones, radio detonators, Wi-Fi and similar within 100 feet from the ECM jammer for 5 minutes." - ] - }, - { - "type": "item", - "name": "{@item EMF Device|MH}", - "entries": [ - "An EMF device measures ambient (surrounding) electromagnetic fields. Most of these devices can detect electromagnetic fluctuations and measure in different levels of intensity. These devices are pretty popular among ghost hunting teams." - ] - }, - { - "type": "item", - "name": "{@item Fire extinguisher|MH}", - "entries": [ - "The extinguisher has 10 charges. As an action, you can expend one charge to extinguish a 5-foot area of fire." - ] - }, - { - "type": "item", - "name": "{@item Flashlight|MH}", - "entries": [ - "A portable hand-held electric light. A flashlight has 5 charges. As a bonus action, you can expend one charge to turn the flashlight on, illuminating a 60-foot cone and dim light for an additional 60 feet for one hour. You can use a bonus action to turn the flashlight off." - ] - }, - { - "type": "item", - "name": "{@item Flash Goggles|MH}", - "entries": [ - "Designed to provide protection against any blinding effects from bright light. While using flash goggles, you are immune against any {@condition blinded|PHB|blinding} effect caused by lightning." - ] - }, - { - "type": "item", - "name": "{@item Gas Mask|MH}", - "entries": [ - "This mask is used to protect the user from inhaling airborne pollutants and toxic gases. The mask forms a sealed cover over the nose and mouth, but may also cover the eyes and other vulnerable soft tissues of the face. While wearing the mask you are immune to inhaled poisons." - ] - }, - { - "type": "item", - "name": "{@item GPS|MH}", - "entries": [ - "It provides geolocation and time information to a GPS receiver anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites." - ] - }, - { - "type": "item", - "name": "{@item Infrared Goggles|MH}", - "entries": [ - "An infrared goggles has 10 charges. As a bonus action, you can expend one charge to turn them on to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light for 10 minutes. You can't discern color in darkness and the image color produced is typically monochrome (shades of green or blue)." - ] - }, - { - "type": "item", - "name": "{@item Infrared Thermometer|MH}", - "entries": [ - "An Infrared Thermometer is a thermometer which infers temperature from a portion of the thermal radiation emitted by the object being measured. An infrared Thermometer can measure temperature from a distance, displaying the value in a small screen." - ] - }, - { - "type": "item", - "name": "{@item Light Stick|MH|Light Sticks}", - "entries": [ - "It consists of a translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence, so it does not require an external energy source. The light color can vary (usually red, green or blue).", - "As a bonus action, you can activate the stick, providing bright light in a 20-foot radius and a dim light for an additional 20 feet for one hour. A light stick can only be used once, and when activated it cannot be turned off." - ] - }, - { - "type": "item", - "name": "{@item Lighter|MH}", - "entries": [ - "A lighter has 20 charges. You can expend one charge to create a flame for one minute. The lighter sheds bright light in a 5-foot radius and dim light for an additional 5 feet." - ] - }, - { - "type": "item", - "name": "{@item Metal Detector|MH}", - "entries": [ - "A handled portable sensor for detecting bits and pieces of metal in and on the ground. The metal detector has 10 charges. As an action, you can expend one charge to gain advantage on Wisdom ({@skill Perception}) checks you make when searching for metals and metallic objects for 10 minutes." - ] - }, - { - "type": "item", - "name": "{@item Multi-tool pocketknife|MH}", - "entries": [ - "This hand tool combines several individual functions in a single unit, commonly a knife blade, a reamer, a bottle-opener-screwdriver-wire stripper, and a can-opener-screwdriver." - ] - }, - { - "type": "item", - "name": "{@item Pen|MH}", - "entries": [ - "Pens commonly used in a modern setting can be categorized based on the mechanism of the writing tip and the type of ink, such as a ballpoint pen, a gel pen, a rollerball pen, a marker, and so on." - ] - }, - { - "type": "item", - "name": "{@item Pepper Spray|MH}", - "entries": [ - "A creature within 10 feet from you must make a Constitution saving throw or be {@condition blinded} for {@dice 1d4} rounds ({@dc 15}). Any creature wearing goggles or something to protect its eyes automatically passes the check. A spray can only be used once." - ] - }, - { - "type": "item", - "name": "{@item Purification kit|MH}", - "entries": [ - "This kit is a card or plastic box containing different chemical components used for removing contaminants, bacteria, toxins, and such. The kit has ten uses. As an action, you can expend one use of the kit to purify one pound of food or one gallon of drink, removing any poison and diseases." - ] - }, - { - "type": "item", - "name": "{@item Skis and poles|MH}", - "entries": [ - "While traveling, skis allow you to move across snow and icy surfaces without reducing your speed. It takes an action to don and to remove the skis." - ] - }, - { - "type": "item", - "name": "{@item Smartphone|MH}", - "entries": [ - "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." - ] - }, - { - "type": "item", - "name": "{@item Tablet|MH}", - "entries": [ - "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." - ] - }, - { - "type": "item", - "name": "{@item Tent, pavilion|MH}", - "entries": [ - "A huge open-air canopy, plus stakes, poles and ropes. It can comfortably fit twenty Medium-size humanoids underneath." - ] - }, - { - "type": "item", - "name": "{@item Two-way Radio|MH}", - "entries": [ - "A hand-held, portable, two-way radio transceiver. Multiple radios use a single channel, and only one radio on the channel can transmit at a time, although any number can listen. The transceiver is normally in receiving mode and when the user wants to talk he presses a \"push-to-talk\" button. You can communicate with someone using a two-way radio at the same frequency up to 20 miles." - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 28, - "name": "Equipment Packs", - "entries": [ - "The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. The {@item Adventuring Pack|MH} is a new one made for modern settings. In addition, the other packs have been slightly modified for using modern gear.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 28, - "items": [ - { - "type": "item", - "name": "{@item Adventuring Pack|MH} ($15)", - "entries": [ - "Includes a {@item backpack|PHB}, a {@item compass|MH}, a {@item flashlight|MH}, a {@item multi-tool pocketknife|MH}, a {@item plastic bottle|MH}, 10 days of {@item Rations (1 day)|PHB|rations} and a {@item sleeping bag|MH}. This pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} strapped to the side of it." - ] - }, - { - "type": "item", - "name": "{@item Modern Burglar's Pack|MH|Burglar's Pack} ($16)", - "entries": [ - "Includes a {@item backpack|PHB}, a {@item Ball Bearings (bag of 1,000)|PHB|bag of 1,000 ball bearings}, a {@item multi-tool pocketknife|MH}, 5 {@item light stick|MH|light sticks}, a {@item pepper spray|MH}, a {@item crowbar|PHB}, a {@item hammer|PHB}, 10 {@item piton|PHB|pitons}, a {@item flashlight|MH}, 2 {@item battery|MH|batteries}, 5 days of {@item Rations (1 day)|PHB|rations}, a {@item lighter|MH}, and a {@item plastic bottle|MH|water bottle}. The pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} strapped to the side of it." - ] - }, - { - "type": "item", - "name": "{@item Modern Diplomat's Pack|MH|Diplomat's Pack} ($39)", - "entries": [ - "Includes a {@item suitcase|MH}, a {@item briefcase|MH}, a set of {@item fine clothes|PHB}, an {@item pen|MH|ink pen}, a small {@item book, 50 pages|MH|50-page book}, 5 {@item Paper (one sheet)|PHB|sheets of paper}, a {@item Perfume (vial)|PHB|vial of perfume}, a {@item watch|MH}, {@item sealing wax|PHB}, and {@item soap|PHB}." - ] - }, - { - "type": "item", - "name": "{@item Modern Dungeoneer's Pack|MH|Dungeoneer's Pack} ($12)", - "entries": [ - "Includes a {@item backpack|PHB}, a {@item crowbar|PHB}, a {@item hammer|PHB}, 10 {@item piton|PHB|pitons}, 10 {@item light stick|MH|light sticks}, a {@item multi-tool pocketknife|MH}, 10 days of {@item Rations (1 day)|PHB|rations}, and a {@item plastic bottle|MH}. The pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} strapped to the side of it." - ] - }, - { - "type": "item", - "name": "{@item Modern Entertainer's Pack|MH|Entertainer's Pack} ($40)", - "entries": [ - "Includes a {@item backpack|PHB}, a {@item sleeping bag|MH}, 2 {@item Costume Clothes|PHB|costumes}, 5 {@item light stick|MH|light sticks}, 5 days of {@item Rations (1 day)|PHB|rations}, a {@item plastic bottle|MH}, and a {@item disguise kit|PHB}." - ] - }, - { - "type": "item", - "name": "{@item Modern Explorer's Pack|MH|Explorer's Pack} ($10)", - "entries": [ - "Includes a {@item backpack|PHB}, a {@item sleeping bag|MH}, a {@item mess kit|PHB}, a {@item tinderbox|PHB}, 10 {@item light stick|MH|light sticks}, 10 days of {@item Rations (1 day)|PHB|rations}, and a {@item plastic bottle|MH}. The pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} to the side of it." - ] - }, - { - "type": "item", - "name": "{@item Modern Priest's Pack|MH|Priest's Pack} ($19)", - "entries": [ - "Includes a {@item backpack|PHB}, a {@item blanket|PHB}, 10 {@item candle|PHB|candles}, a {@item lighter|MH}, an alms box, 2 blocks of incense, a censer, vestments, 2 days of {@item Rations (1 day)|PHB|rations}, and a {@item plastic bottle|MH}." - ] - }, - { - "type": "item", - "name": "{@item Modern Scholar's Pack|MH|Scholar's Pack} ($40)", - "entries": [ - "Includes a {@item backpack|PHB}, a {@item book|MH} of lore, a {@item book, 100 pages|MH|100-page book}, a {@item pen|MH}, 10 {@item Parchment (one sheet)|PHB|sheets of parchment}, a fanny bag ({@item handbag|MH}), and a small knife." - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Tools", - "page": 29, - "entries": [ - "A tool helps you to do something you couldn't otherwise do. Here are new modern tools you can use.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Tools", - "page": 29 - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 29, - "items": [ - { - "type": "item", - "name": "{@item Engineering Kit|MH}", - "entries": [ - "This kit includes a soldering gun, wires, clips, wire cutters and various diagnostic tools. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to {@action Repairing a Device|MH|repair} electrical devices and to disarm {@filter planted explosives|items|source=mh|type=|property=planted explosive|category=}." - ] - }, - { - "type": "item", - "name": "{@item Forensics Kit|MH}", - "entries": [ - "This kit includes bindle paper, sterile swabs, distilled water, evidence seals/tape, footwear casting materials, personal protective equipment, test tubes and various other tools for collecting evidence at crime scenes without contaminating it. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to investigate any area or body considered as a crime scene." - ] - }, - { - "type": "item", - "name": "{@item Hacking Tools|MH}", - "entries": [ - "This kit contains the hardware and software necessary to allow access into most computer systems and electronic devices such as automatic port scanning, banner grabbing, footprinting, SQL Injection, web application vulnerability search, DDoS tools and data sniffing. Proficiency with hacking tools lets you add your proficiency bonus to any Intelligence checks you make to connect to or make use of a computer system or electronic device. The kit fits snugly in a backpack or toolbox. You might need a computer, a smartphone or a tablet to use some elements of this kit." - ] - }, - { - "type": "item", - "name": "{@item Mechanic Tools|MH}", - "entries": [ - "This kit includes basic tools for repairing cars and motorcycles." - ] - }, - { - "type": "item", - "name": "{@item Spy Kit|MH}", - "entries": [ - "This kit includes items such as camera detectors, sound amplifier, small cameras and microphones, noise generators, frequency and cell phone detectors and tracers. You might need a computer, a smartphone or a tablet to use some elements of this kit." - ] - } - ] - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Tools.webp" - } - } - ] - }, - { - "type": "section", - "name": "Modern Actions", - "page": 30, - "entries": [ - "In modern worlds, there are some additional actions a character can try to make, which are related to the new gear, electronic and mechanical devices, and vehicles. Here you can find some guidelines for these actions.", - { - "type": "statblock", - "tag": "action", - "source": "MH", - "name": "Disarming an Explosive", - "page": 30 - }, - { - "type": "statblock", - "tag": "action", - "source": "MH", - "name": "Repairing a Device", - "page": 30 - }, - { - "type": "statblock", - "tag": "action", - "source": "MH", - "name": "Disabling a Device", - "page": 30 - }, - { - "type": "inset", - "page": 30, - "name": "Manually Disabling or Hacking?", - "entries": [ - "Some devices might be able to be disabled manually or by hacking them, and it's up to the DM to determine which action can be used (either or both).", - "In other cases, some high security devices might have multiple layers of protection, such as a casino vault, and in those cases it will probably require characters to both manually disable and hack the device in order to fully disable or access to it." - ] - }, - { - "type": "entries", - "name": "Hacking a Device", - "page": 31, - "entries": [ - "In general, normal computer operations don't require a check. However, there are some particular actions that require the character to make an Intelligence check when trying to search a file in an unfamiliar network, when trying to defeat the device security, operate a device remotely or altering existing programs.", - { - "type": "statblock", - "tag": "action", - "source": "MH", - "name": "Defeat the Device Security", - "page": 31 - }, - { - "type": "statblock", - "tag": "action", - "source": "MH", - "name": "Operating a Device", - "page": 31 - }, - { - "type": "inset", - "page": 31, - "name": "Accessing Through Internet", - "entries": [ - "If you are not able to physically access to a device, you must find the address making an Intelligence ({@skill Investigation}) check first, and then {@action defeat the device security|MH} (if any). The DC for searching the address is determined by the DM (for example, finding the address of a military computer is harder than finding the address of a domestic computer)." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Devices.webp" - } - } - ] - }, - { - "type": "section", - "name": "Malware", - "page": 32, - "entries": [ - "Malware is software designed to cause disruption to a computer, server, client, or computer network, leak private information, gain unauthorized access to information or systems, deprive users access to information or which unknowingly interferes with the user's computer security and privacy. Most common malware are viruses, worms, trojans, botnets, spyware and rootkits.", - { - "type": "entries", - "name": "Creating Malware", - "page": 32, - "entries": [ - "Due the complexity of creating malware, only the most experienced characters can create some of them. The character level determines the maximum rarity of the malware it can create, as shown in the table below.", - { - "type": "table", - "colLabels": [ - "Character Level", - "Maximum Malware Rarity" - ], - "colStyles": [ - "text-center", - "text-center" - ], - "rows": [ - [ - "1st", - "Common" - ], - [ - "3rd", - "Uncommon" - ], - [ - "7th", - "Rare" - ], - [ - "10th", - "Very Rare" - ] - ] - }, - "For creating malware, the character must be proficient with the hacking tools and use them during the whole process. In addition, it must have access to at least a mid-range computer to program the malware. After it's created, it can be copied into a USB flash drive for transporting it.", - "When programming the malware, the character must choose how the malware is triggered or activated, such as through an email attachment, a modified application, a download link, or a website download. After being triggered, the malware stays active until is deleted by making an Intelligence check." - ] - }, - { - "type": "entries", - "name": "Malware Rarity", - "page": 32, - "entries": [ - "The malware rarity determines the number of slots it can have and the base DC required to detect and delete the malware.", - { - "type": "table", - "colLabels": [ - "Malware Rarity", - "Maximum slots", - "Base DC" - ], - "colStyles": [ - "", - "text-center", - "text-center" - ], - "rows": [ - [ - "Common", - "1 Slots", - "10" - ], - [ - "Uncommon", - "2 Slots", - "13" - ], - [ - "Rare", - "3 Slots", - "16" - ], - [ - "Very rare", - "4 Slots", - "20" - ] - ] - }, - "The number of slots used determines the time required for creating it. Multiple characters can combine their efforts. Divide the time needed to create malware by the number of characters working on it. As a general rule, the number of characters that can work on the same malware cannot exceed the number of features used. Still, the DM have the last word when deciding how many characters can work on each malware.", - { - "type": "table", - "colLabels": [ - "Malware Slots Used", - "Time to Create" - ], - "colStyles": [ - "text-center", - "text-center" - ], - "rows": [ - [ - "1 Slots", - "1 day" - ], - [ - "2 Slots", - "3 days" - ], - [ - "3 Slots", - "1 workweek" - ], - [ - "4 Slots", - "2 workweeks" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Malware Features", - "page": 32, - "entries": [ - "The malware feature includes every task is programmed to do, but also any other enhancements incorporated to the malware. Each feature uses a number of slots, which are described in the Malware Features table.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Malware Features", - "page": 32 - } - ] - } - ] - }, - { - "type": "section", - "name": "Vehicles", - "page": 33, - "entries": [ - "In modern settings, cities, towns and roads are filled with vehicles used by the population to move from one location to another, to transport goods, or any other activity. Most adult individuals in a modern world can drive ground vehicles.", - { - "type": "entries", - "name": "Vehicles Rules", - "page": 33, - "entries": [ - "In this section you will find new rules for vehicles and their statistics. Vehicles are immune to all conditions and to necrotic, poison, psychic and radiant damage.", - "When a vehicle is stationary, a character can get in or out of using half of its walking speed. Lowering and rising a glass window takes a bonus action", - { - "type": "list", - "style": "list-hang-notitle", - "page": 33, - "items": [ - { - "type": "item", - "name": "Speed", - "entries": [ - "Vehicles have a {@b top speed}, which indicates the maximum speed the vehicle can achieve. Additionally, vehicles have an {@b acceleration speed}, which determines the maximum speed you can increase or decrease on each turn without making a check." - ] - }, - { - "type": "item", - "name": "Passengers", - "entries": [ - "This number indicates the number of small or medium passengers (in addition to the driver) the vehicle is designed to carry. Vehicles can use that space to carry additional cargo when passengers aren't present. Each unused passenger slot allows the vehicle to carry an additional 100 pounds of cargo." - ] - }, - { - "type": "item", - "name": "Cargo", - "entries": [ - "This number indicates the maximum amount of cargo the vehicle is designed to carry. Some vehicles can carry extra passengers instead of cargo, but doing so is usually a cramped, uncomfortable, and often unsafe experience for those passengers. As a rule of thumb, one additional passenger can be carried for each 250 pounds of unused cargo capacity." - ] - }, - { - "type": "item", - "name": "Damage Threshold", - "entries": [ - "A vehicle has immunity to all damage unless it takes an amount of damage equal to or greater than its damage threshold, in which case it takes damage as normal. Any damage that fails to meet or exceed the damage threshold is considered superficial and doesn't reduce the vehicle's hit points." - ] - }, - { - "type": "item", - "name": "Hit Points", - "entries": [ - "A vehicle reduced to 0 hit points is considered non-functional. If a vehicle is reduced to 0 hit points and there is damage remaining, it burst into flame if that remaining damage equals or exceeds half the vehicle maximum hit points, dealing {@damage 4d6} fire damage to every creature that moves through the vehicle or starts its turn inside the vehicle. A vehicle with 0 hit points can't accelerate, and it decreases its speed up to its acceleration speed on each turn until it reaches 0." - ] - } - ] - }, - { - "type": "inset", - "page": 33, - "name": "Vehicle Weapons", - "entries": [ - "While everyone carrying a weapon can shoot from inside a vehicle, military vehicles generally come with weapons ready for using.", - "The {@vehicle wheeled APC|MH} comes with a {@item light machinegun|MH} in a ring mount at the top which an occupant can fire (the ring mount count as the {@item bipod|MH} accessory, and it allows the gun to traverse 360 degrees).", - "The {@vehicle military helicopter|MH} comes with two {@item light machinegun|MH|light machineguns} mounted on the sides, which are controlled and fired by the copilot." - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Vehicles", - "page": 33 - }, - { - "type": "entries", - "name": "Repairing a Vehicle", - "page": 34, - "entries": [ - "Repairs to a damaged vehicle can be made using the {@item mechanic tools|MH}, and it's usually made in a car workshop. A character can repair a number of hit points equal to 1 + its Intelligence modifier per day and costs $100 for material and labor (minimum of 1 hit point).", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Vehicles.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Controlling the Vehicle", - "page": 34, - "entries": [ - "In general, while driving or piloting a vehicle a character don't need to roll for maintaining control of the vehicle, but there are some moments where the driver or pilot can (or must) make a maneuver in the vehicle, such as doing a sharp turn for dodging an obstacle or for resisting a ram. When this happens, the driver or pilot must use its action (or reaction in case of getting rammed) and make a Dexterity check to successfully doing the maneuver. If it's also proficient with the vehicle, it can add its proficiency bonus to the check.", - "On a failed check, the driver or pilot immediately lose control of the vehicle.", - "Here're some situations that requires a Dexterity check for doing a maneuver.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Vehicle Maneuver DCs", - "page": 34 - } - ] - }, - { - "type": "entries", - "name": "Accelerate or decelerate", - "page": 34, - "entries": [ - "There are three main ways to increase or decrease the speed while driving or piloting a vehicle.", - { - "type": "list", - "page": 34, - "items": [ - "The driver or pilot can use its action to increase or decrease the speed up to the acceleration speed.", - "The driver or pilot can use its action to increase or decrease the speed up to twice the acceleration speed by making a Dexterity check ({@dc 10}).", - "The driver or pilot can use its action to increase or decrease the speed up to three times the acceleration speed by making a Dexterity check ({@dc 15}), allowing the driver to achieve the top speed in just 1 turn." - ] - } - ] - }, - { - "type": "entries", - "name": "Losing Control", - "page": 34, - "entries": [ - "While the vehicle is moving out of control, there is a chance of having an accident. At the beginning of the driver or pilot turn, it must roll a dice and compare the result with the corresponding table, which depends on what type of vehicle is. If the vehicle doesn't crash, the driver or pilot can use its action on each turn and make a Dexterity check ({@dc 12}) to regain control of the vehicle.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Losing Control (Ground and Water)", - "page": 34 - }, - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Losing Control (Air)", - "page": 34 - } - ] - }, - { - "type": "entries", - "name": "Crashing", - "page": 35, - "entries": [ - "When a driver or pilot loses control of the vehicle, it's very probable that a crash occurs. When it happens, the vehicle and its occupants take bludgeoning damage depending on the speed of the vehicle, as shown in the table below. Any occupant using seat belts takes only half of the damage (this includes the damage if the vehicle rolls as it crashes).", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Crash Damage", - "page": 35 - }, - "As a reaction, the occupants can try to escape the vehicle before it crashes by making a Dexterity ({@skill Acrobatics}) check ({@dc 20}). On a success, they escape taking half damage and they are considered knocked {@condition prone}. In addition, occupants of an air vehicle can try to jump out of the vehicle while wearing a {@item parachute|MH} to avoid taking damage from the crash." - ] - }, - { - "type": "inset", - "name": "Parachutes and Height", - "page": 35, - "entries": [ - "A {@item parachute|MH} requires a minimum altitude to be fully deployed. A character takes no fall damage when deploying a {@item parachute|MH} at 300 feet or higher altitude. It takes half falling damage when deploying a {@item parachute|MH} between 300 and 200 feet, and full falling damage if the {@item parachute|MH} is deployed at 200 feet or lower." - ] - } - ] - }, - { - "type": "entries", - "name": "Vehicle Combat", - "page": 35, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/VehicleCombat.webp" - } - }, - "When it comes to combat while driving, things can come out of hands very quickly. Here are some additional rules for making this encounters more interesting and dangerous.", - { - "type": "list", - "page": 35, - "items": [ - "When making a ranged attack, you can target the vehicle or the occupants.", - "The driver or pilot has disadvantage on attack rolls while the vehicle is moving, and it can only use one handed weapons while driving or piloting. Reloading a weapon while driving or piloting takes an action and it requires a Dexterity check ({@dc 10}) to avoid losing control.", - "In ground vehicles, if the passengers wants to make an attack using a ranged weapon or spell against a target who is located out of the windows view range, they can unfasten their seat belt and lean out of the window for shooting any target they can see. It takes a bonus action to fasten or unfasten a seat belt.", - "Up to the DM, a vehicle can grant half cover to its occupants who are inside." - ] - }, - { - "type": "entries", - "name": "Ramming", - "page": 35, - "entries": [ - "The driver or pilot can move its vehicle to an adjacent space of the target (usually other vehicle) and ram it with using an action. The character makes a single melee attack, adding its Dexterity modifier and proficiency bonus if it's proficient with the vehicle, dealing bludgeoning damage on a hit. If the character is ramming a vehicle, the target's driver or pilot must make a Dexterity check to maintain control of the vehicle (the DC equals to the total damage dealt).", - "The damage dealt equals to two damage dice based on the vehicle's damage threshold plus the character Dexterity modifier. For example, a {@item Sedan|MH} ramming another car will deal {@damage 2d8} plus the driver's Dexterity modifier. When ramming a static target, use the {@table crash damage|MH|crash damage table} to determine the damage instead. It's up to the DM to decide if the vehicle also takes damage when ramming, if the speed is reduced after the ram, or if the driver or pilot must make a Dexterity check for maintaining control of the vehicle." - ] - } - ] - }, - { - "type": "entries", - "name": "Renting a Vehicle", - "page": 36, - "entries": [ - "While buying a vehicle might be expensive, there are vehicle agencies that rents vehicles (mostly automobiles) for short periods of time to the public. These are generally located near airports or busy city areas. The vehicle availability is generally limited to the most common vehicles ({@item sedan|MH}, {@item SUV|MH}, and {@item pickup|MH} vehicles), but the DM can decide if a vehicle rental agency have some expensive or uncommon vehicles available (which can also includes modded vehicles).", - "A character can pay 10% of the vehicle's total cost for renting a vehicle for 7 days. In addition, if the vehicle is not returned before the time expires, the character must pay 1% of the total cost of the vehicle for each day it was used.", - "Any damage dealt to the car must be repaired before returning it to the vehicle agency." - ] - }, - { - "type": "entries", - "name": "Vehicle Modifications", - "page": 36, - "entries": [ - "Vehicles can be modified with different parts for improving their stats, such as a better engine or a reinforced body for more durability. Since not every vehicle have the same silhouette, size or components, the cost of each upgrade is a percentage of the base cost of the vehicle you are modifying rather than a fixed value.", - "You can add a modification to a vehicle only once, and some modifications are only available for some vehicles.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Vehicle Modifications", - "page": 36 - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 36, - "items": [ - { - "type": "item", - "name": "{@vehupgrade Brakes|MH}", - "entries": [ - "A vehicle with improved brakes allows better handling for reducing the speed or stopping a vehicle. When decelerating, the driver or pilot can decrease the speed up to twice the acceleration speed without making a Dexterity check. In addition, it can decrease the speed up to three times the acceleration speed by making a Dexterity check ({@dc 10})" - ] - }, - { - "type": "item", - "name": "{@vehupgrade Bulletproof Glass|MH}", - "entries": [ - "Instead of providing no protection, all glass on the vehicle is now considered to be full cover. Because of this, occupants inside the vehicle can only shoot if the glass are lowered.", - "{@i Vehicle compatibility: Ground, air, and water vehicles but not motorcycles or personal watercraft.}" - ] - }, - { - "type": "item", - "name": "{@vehupgrade Engine|MH}", - "entries": [ - "Improves the engine for more power. The top speed of the vehicle increases by 1 times the base acceleration speed." - ] - }, - { - "type": "item", - "name": "{@vehupgrade Reinforced Body|MH}", - "entries": [ - "A reinforced body allows the vehicle to withstand more damage before becoming non-functional. A vehicle with this modification increases its hit points by half of its base HP (rounded up)." - ] - }, - { - "type": "item", - "name": "{@vehupgrade Security Upgrade|MH}", - "entries": [ - "Replaces all the locks on the vehicle with a customizable electronic lock, which can be set up to unlock it only when the vehicle owner's smartphone is nearby, by using a password, or any other similar method. A character trying to lock-pick the doors or the startup system of a vehicle with this modification must make a Dexterity ({@skill Sleight of Hand}) check first ({@dc 20})." - ] - }, - { - "type": "item", - "name": "{@vehupgrade Smuggling Upgrade|MH}", - "entries": [ - "Upgrades the vehicle with two onboard hidden compartments to to conceal a weapon. In addition, the vehicle have one large space hidden somewhere within the vehicle for smuggling purposes, which can hold 12 cubic feet or 300 pounds of gear. Each one of these spaces can be discovered with an Intelligence ({@skill Investigation}) check ({@dc 17}).", - "{@i Vehicle compatibility: Ground, air, and water vehicles but not motorcycles or personal watercraft.}" - ] - }, - { - "type": "item", - "name": "{@vehupgrade Suspension|MH}", - "entries": [ - "This upgrade improves handling of the vehicle by allowing it to move smoothly with reduced shock. When making a Dexterity check for controlling the vehicle, reduce the DC by 3. {@i This DC reduction can be added up with the tires upgrade, if applicable.}" - ] - }, - { - "type": "item", - "name": "Tires", - "entries": [ - "Improves handling by adding special tires to the car which provides a better traction on specific surfaces. When making a Dexterity check for controlling the vehicle, reduce the DC by 2 when the vehicle is being driven through the same surface as the tires. A character can change the tires from one type to the other after a short or long rest if it has the {@item mechanic tools|MH} at hand. {@i This DC reduction can be added up with the suspension upgrade.}", - "{@i Vehicle compatibility: Ground vehicles only.}" - ] - }, - { - "type": "item", - "name": "{@vehupgrade Transmission|MH}", - "entries": [ - "A transmission upgrade increases the acceleration. A vehicle with this modification doubles it's acceleration base speed." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/VehicleModifications.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Lifestyle", - "page": 37, - "entries": [ - "Lifestyle expenses provide you with a simple way to account for the cost of living. They cover your accommodations, food and drink, and all your other necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls.", - "Living in modern worlds is generally more costly than medieval ones. The lifestyle table shows the cost of living divided in various categories which represents the financial condition and social class of a modern society.", - { - "type": "table", - "caption": "Lifestyle", - "colLabels": [ - "Lifestyle", - "Price/Day" - ], - "colStyles": [ - "text-center", - "text-center" - ], - "rows": [ - [ - "Poor", - "\u2014" - ], - [ - "Lower class", - "$14" - ], - [ - "Middle class", - "$24" - ], - [ - "Upper class", - "$54 minimum" - ] - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 37, - "items": [ - { - "type": "item", - "name": "Poor", - "entries": [ - "A poor lifestyle means having few material possessions or little income. You probably sleep on temporary shelters or emergency accommodations, but you spend most of your time in the streets, eating fast food, and relying on the good graces of people better off than you. This lifestyle is surrounded by violence, diseases, hunger, and crime. People at this lifestyle level tend to be unskilled laborers, peddlers, and other disreputable types." - ] - }, - { - "type": "item", - "name": "Lower Class", - "entries": [ - "A lower class lifestyle keeps you out of the slums and ensures that you can maintain your equipment. You live in an older part of the city, renting a studio apartment or a small condo. You don't go hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living this lifestyles are mostly workers who performs manual labor (known also as blue-collar workers)." - ] - }, - { - "type": "item", - "name": "Middle Class", - "entries": [ - "A middle class lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in a medium condo in a middle-class neighborhood or in a small house in the peripheral areas of the city or town. Most people living this lifestyle includes professionals with training and education, typically business qualifications and university degrees, with example occupations including academics and teachers, social workers, engineers, accountants, managers, nurses, and middle-level administrators." - ] - }, - { - "type": "item", - "name": "Upper Class", - "entries": [ - "An upper class lifestyle is composed by people who hold the highest social status, usually are the wealthiest members of class society, and wield the greatest political power, such as successful entrepreneurs, CEOs, politicians, investment bankers, venture capitalists, heirs to fortunes, celebrities, and a few number of professionals. You live in a large condo or a large home in a good neighborhood of the city, and there is a high chance you have additional properties in other cities or locations.", - "The {@i elite} is also included in this lifestyle, which is a small group of powerful people who hold a disproportionate amount of wealth, privilege, political power, or skill, known for being the top part of the upper class." - ] - } - ] - }, - { - "type": "entries", - "name": "Modern Wages", - "page": 37, - "entries": [ - "People in modern worlds are generally more trained, have access to information, studies, and more, which can be translated in better paid jobs. Here are some suggestions on how much an individual should earn each day for maintaining a specific lifestyle. This values considers paying rent, buying food, using transportation, and an extra for additional expenses or savings.", - { - "type": "table", - "caption": "Modern Wages", - "colLabels": [ - "Lifestyle", - "Daily wage" - ], - "colStyles": [ - "text-center", - "text-center" - ], - "rows": [ - [ - "Lower class", - "$20" - ], - [ - "Middle class", - "$30" - ], - [ - "Upper class", - "$70 minimum" - ] - ] - }, - "Here are some additional modern expenses fitted for a modern-themed campaign.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Modern Expenses", - "page": 37 - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Part 3: New Spells", - "page": 38, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/NewSpells.webp" - } - }, - "This part describes spells for a modern setting. Certain of the spells in this section have a special tag: {@i technomagic}. Such spells are cast normally, but the technomagic tag indicates that their magic specifically references and interacts with computer systems and electronic devices.", - { - "type": "list", - "columns": 3, - "page": 39, - "items": [ - { - "type": "list", - "style": "list-hang-notitle", - "page": 39, - "name": "Cantrips (0th Level)", - "items": [ - "{@spell Arcane Graffiti|MH}", - "{@spell Haywire|MH}", - "{@spell Magic ID|MH}" - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 39, - "name": "1st Level", - "items": [ - "{@spell Degauss|MH}", - "{@spell Power Device|MH}", - "{@spell Machine Invisibility|MH}" - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 39, - "name": "2nd Level", - "items": [ - "{@spell Burglar's Buddy|MH}", - "{@spell Dataread|MH}", - "{@spell Relay Text|MH}" - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 39, - "name": "3rd Level", - "items": [ - "{@spell Electromagnetic Pulse|MH}", - "{@spell Shutdown|MH}" - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 39, - "name": "4th Level", - "items": [ - "{@spell Wire Walk|MH}" - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "page": 39, - "name": "5th Level", - "items": [ - "{@spell Instant Connectivity|MH}", - "{@spell Synchronicity|MH}" - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/NewSpells2.webp" - } - } - ] - }, - { - "type": "section", - "name": "Part 4: New Creatures", - "page": 40, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/NewCreatures.webp" - } - }, - "This section includes new creatures for your players to face during their adventures in a modern-themed setting, supplementing those found in the official books.", - { - "type": "list", - "columns": 3, - "page": 41, - "items": [ - "{@creature City Guardian|MH}", - "{@creature Driver|MH}", - "{@creature Hitman|MH}", - "{@creature Sniper|MH}", - "{@creature Police Officer|MH}", - "{@creature Police Riot Control Unit (PRCU)|MH}", - "{@creature Heavy Response Unit (HRU)|MH}", - "{@creature Light Response Unit (LRU)|MH}", - "{@creature Security Guard|MH}" - ] - } - ] - } - ] - } - ], - "variantrule": [ - { - "name": "Battery Life & Recharging", - "source": "MH", - "page": 29, - "ruleType": "O", - "entries": [ - "{@item Laptop, Low-end|MH|Low-end laptops} can run up to 2 hours on a full charge. {@item Laptop, mid-range|MH|Mid-end} and {@item Laptop, high-end|MH|high-end laptops} can run up to 4 hours on a full charge.", - "{@item Smartphone, low-end|MH|Low-end smartphones} and tablets can run up to 5 hours on a full charge. {@item Smartphone, mid-range|MH|Mid-end} and {@item Smartphone, high-end|MH|high-end smartphones} and {@item tablet|MH|tablets} can run up to 10 hours on a full charge.", - "In addition, charging a fully discharged laptop, smartphone, or tablet takes 2 hours, or 4 hours if is being used while charging." - ] - }, - { - "name": "Currency", - "source": "MH", - "page": 18, - "ruleType": "V", - "entries": [ - "Most modern worlds uses a particular currency instead of {@item Gold (gp)|PHB|gold coins}, and almost every individual uses a credit or debit card for buying an item (still, they might have some cash in their pockets). To represent this, all prices found in this book are in \"Credits\" ($), a generic currency, and for easier conversions from other books, 1 credit equals to 1 {@item Gold (gp)|PHB|gold piece} (so if an object originally cost 5 sp, it will cost $0.5 in a modern setting)." - ] - }, - { - "name": "Firearms Damage Variant", - "source": "MH", - "page": 22, - "ruleType": "VO", - "entries": [ - "If you think firearms does too much damage, you can reduce the damage to 1 dice instead of 2." - ] - }, - { - "name": "Modern Starting Equipment: Artificer", - "source": "MH", - "page": 4, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 4, - "items": [ - "Any two {@filter simple weapons|items|source=phb;MH|type=simple weapon} of your choice.", - "A {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets}", - "(a) {@item kevlar-lined coat|MH} or (b) {@item light-duty vest|MH}", - "{@item thieves' tools|PHB} and a {@item modern dungeoneer's pack|MH}" - ] - }, - "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Barbarian", - "source": "MH", - "page": 4, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 4, - "items": [ - "(a) a {@item greataxe|PHB} or (b) any {@filter martial melee weapon|items|source=phb;MH|type=martial weapon;melee weapon=u~u~sand}", - "(a) two {@item machete|MH|machetes} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", - "An {@item modern explorer's pack|MH}, and four {@item survival knife|MH|survival knives}" - ] - }, - "Alternatively, you may start with {@dice 2d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Bard", - "source": "MH", - "page": 4, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 4, - "items": [ - "(a) a {@item rapier|PHB}, (b) a {@item longsword|PHB}, or (c) {@filter simple weapon|items|source=phb;MH|type=simple weapon}", - "(a) a {@item modern diplomat's pack|MH} or (b) a {@item modern entertainer's pack|MH}", - "A {@filter musical instrument|items|miscellaneous=mundane|type=instrument}", - "{@item Leather jacket|MH}, and a {@item pocket knife|MH}" - ] - }, - "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Cleric", - "source": "MH", - "page": 4, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 4, - "items": [ - "(a) a {@item Baton, metal|MH} or (b) a {@item warhammer|phb} (if proficient)", - "(a) {@item Light-duty vest|MH}, (b) {@item leather jacket|MH}, or (c) {@item special response vest|MH} (if proficient)", - "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", - "(a) a {@item modern priest's pack|MH} or (b) a {@item modern explorer's pack|MH}", - "A {@item riot shield|MH} and a {@item holy symbol|phb}" - ] - }, - "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Druid", - "source": "MH", - "page": 4, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 4, - "items": [ - "(a) a {@item riot shield|MH} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", - "(a) a {@item scimitar|phb} or (b) any {@filter simple melee weapon|items|source=phb;MH|type=simple weapon;melee weapon=u~u~sand}", - "{@item Leather jacket|MH}, a {@item modern explorer's pack|MH}, and a {@item druidic focus|phb}" - ] - }, - "Alternatively, you may start with {@dice 2d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Fighter", - "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 5, - "items": [ - "(a) {@item special response vest|MH} or (b) {@item leather jacket|MH}, {@item assault rifle|MH}, and {@item Rifle Bullets (20)|MH|20 rifle bullets}", - "(a) a {@filter martial weapon|items|source=phb;MH|type=martial weapon} and a {@item riot shield|MH} or (b) two {@filter martial weapons|items|source=phb;MH|type=martial weapon}", - "(a) a {@item light pistol|phb} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) two {@item tactical tomahamk|MH|tactical tomahamks}", - "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}" - ] - }, - "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Monk", - "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 5, - "items": [ - "(a) a {@item shortsword|phb} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", - "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}", - "10 {@item dart|phb|darts}" - ] - }, - "Alternatively, you may start with {@dice 5d6} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Paladin", - "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 5, - "items": [ - "(a) a {@filter martial weapon|items|source=phb;MH|type=martial weapon} and a {@item riot shield|MH} or (b) two {@filter martial weapons|items|source=phb;MH|type=martial weapon}", - "(a) five {@item javelin|phb|javelins} or (b) any {@filter simple melee weapon|items|source=phb;MH|type=simple weapon;melee weapon=u~u~sand}", - "(a) a {@item modern priest's pack|MH} or (b) a {@item modern explorer's pack|MH}", - "{@item Special response vest|MH} and a {@item holy symbol|phb}" - ] - }, - "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Ranger", - "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 5, - "items": [ - "(a) {@item light duty vest|MH} or (b) {@item leather jacket|MH}", - "(a) two {@item tactical tomahamk|MH|tactical tomahamks} or (b) two {@filter simple melee weapons|items|source=phb;MH|type=simple weapon;melee weapon=u~u~sand}", - "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}", - "An {@item assault rifle|MH}, and {@item Rifle Bullets (20)|MH|20 rifle bullets}" - ] - }, - "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Rogue", - "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 5, - "items": [ - "(a) a {@item rapier|phb} or (b) a {@item shortsword|phb}", - "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) a {@item shortsword|phb}", - "(a) a {@item modern burglar's pack|MH}, (b) a {@item modern dungeoneer's pack|MH}, or (c) a {@item modern explorer's pack|MH}", - "{@item Leather jacket|MH}, two {@item pocket knife|MH|pocket knives}, and {@item thieves' tools|phb}" - ] - }, - "Alternatively, you may start with {@dice 4d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Sorcerer", - "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 5, - "items": [ - "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", - "(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}", - "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}", - "Two {@item pocket knife|MH|pocket knives}" - ] - }, - "Alternatively, you may start with {@dice 3d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Warlock", - "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 5, - "items": [ - "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", - "(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}", - "(a) a {@item modern scholar's pack|MH} or (b) a {@item modern dungeoneer's pack|MH}", - "{@item Leather jacket|MH}, any {@filter simple weapon|items|source=phb;MH|type=simple weapon}, and two {@item pocket knife|MH|pocket knives}" - ] - }, - "Alternatively, you may start with {@dice 4d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - }, - { - "name": "Modern Starting Equipment: Wizard", - "source": "MH", - "page": 5, - "ruleType": "O", - "entries": [ - { - "type": "list", - "page": 5, - "items": [ - "(a) a {@item quarterstaff|phb} or (b) a {@item pocket knife|MH}", - "(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}", - "(a) a {@item modern scholar's pack|MH} or (b) a {@item modern explorer's pack|MH}", - "A {@item spellbook|phb}" - ] - }, - "Alternatively, you may start with {@dice 4d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." - ] - } - ], - "table": [ - { - "name": "Additional Modern Proficiencies", - "source": "MH", - "page": 4, - "colLabels": [ - "Class", - "Additional Modern Proficiencies" - ], - "colStyles": [ - "text-align-left", - "text-align-left" - ], - "rows": [ - [ - "{@class Artificer|TCE}", - "{@table Explosive devices|MH}" - ], - [ - "{@class Bard}", - "{@item Pistol, heavy|MH|Heavy pistols}" - ], - [ - "{@class Druid}", - "{@item Baton, expandable|MH|Expandable batons}, {@item Baton, metal|MH|metal batons}, {@item Machete|MH|machetes}, {@item Survival Knife|MH|survival knives}, {@item Pocket Knife|MH|pocket knifes}, {@item Dart Gun|MH|dart guns}, {@item Taser Gun|MH|taser guns}" - ], - [ - "{@class Rogue}", - "{@item Pistol, heavy|MH|Heavy pistols}, {@item Tactical Tomahawk|MH|tactical tomahawks}, {@table explosive devices|MH}" - ], - [ - "{@class Sorcerer}", - "{@item Baton, expandable|MH|Expandable batons}, {@item Baton, stun|MH|stun batons}, {@item brass knuckles|MH}, {@item Pocket Knife|MH|pocket knifes}, {@item Dart Gun|MH|dart guns}, {@item Pistol, light|MH|light pistols}, {@item Pistol, pocket|MH|pocket pistols}, {@item Taser Gun|MH|taser guns}" - ], - [ - "{@class Wizard}", - "{@item Baton, expandable|MH|Expandable batons}, {@item Baton, stun|MH|stun batons}, {@item brass knuckles|MH}, {@item Pocket Knife|MH|pocket knifes}, {@item Dart Gun|MH|dart guns}, {@item Pistol, light|MH|light pistols}, {@item Pistol, pocket|MH|pocket pistols}, {@item Taser Gun|MH|taser guns}" - ] - ] - }, - { - "name": "Crash Damage", - "source": "MH", - "page": 35, - "colLabels": [ - "Crashing Speed {@homebrew (kph)}", - "Damage" - ], - "colStyles": [ - "text-center", - "text-center" - ], - "rows": [ - [ - "30 or less", - "{@damage 1d8}" - ], - [ - "31\u201350", - "{@damage 2d8}" - ], - [ - "51\u201370", - "{@damage 3d8}" - ], - [ - "71\u201390", - "{@damage 4d8}" - ], - [ - "91\u2013110", - "{@damage 5d8}" - ], - [ - "111\u2013130", - "{@damage 6d8}" - ], - [ - "131\u2013150", - "{@damage 7d8}" - ], - [ - "151\u2013170", - "{@damage 8d8}" - ], - [ - "171\u2013190", - "{@damage 9d8}" - ], - [ - "191\u2013210", - "{@damage 10d8}" - ], - [ - "211\u2013230", - "{@damage 11d8}" - ], - [ - "231\u2013250", - "{@damage 12d8}" - ], - [ - "251\u2013270", - "{@damage 13d8}" - ], - [ - "271\u2013290", - "{@damage 14d8}" - ], - [ - "291\u2013310", - "{@damage 15d8}" - ], - [ - "311 or more", - "{@damage 16d8}" - ] - ] - }, - { - "name": "Explosive Devices", - "source": "MH", - "page": 25, - "colLabels": [ - "Item", - "Cost", - "Weight" - ], - "colStyles": [ - "", - "", - "text-right" - ], - "rows": [ - [ - "{@i Explosives}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Flashbang|MH}", - "$40", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Fragmentation|MH}", - "$50", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Incendiary|MH}", - "$50", - "2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Plastic explosive|MH}", - "$50", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Smoke|MH}", - "$25", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tear Gas|MH}", - "$40", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Thermite|MH}", - "$40", - "2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Thermobaric|MH}", - "$50", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item White Phosphorus|MH}", - "$60", - "2 lb." - ] - }, - [ - "{@i Detonators}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Improvised detonator|MH}", - "Varies", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Remote detonator, radio|MH}", - "$20", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Remote detonator, wired|MH}", - "$15", - "20 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Timed|MH}", - "$5", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Trigger, pressure|MH}", - "$10", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Trigger, proximity|MH}", - "$15", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Trigger, trip|MH}", - "$5", - "\u2014" - ] - } - ] - }, - { - "name": "Firearms Accessories", - "source": "MH", - "page": 19, - "colLabels": [ - "Item", - "Cost", - "Weight" - ], - "colStyles": [ - "", - "", - "text-right" - ], - "rows": [ - [ - "{@i Firearms Accessories}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Combined module|MH}", - "$550", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Concealed holster|MH}", - "$5", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Deployable Bipod|MH}", - "$100", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Laser sight|MH}", - "$500", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Laser sight, infrared|MH}", - "$600", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Speed loader|MH}", - "$2", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Scope (×2)|MH}", - "$100", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Scope (×4)|MH}", - "$200", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Scope (×8)|MH}", - "$400", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Scope, thermal (×2)|MH}", - "$900", - "2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Scope, thermal (×4)|MH}", - "$1,000", - "2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Scope, thermal (×8)|MH}", - "$1,200", - "2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Suppressor|MH}", - "$200", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tactical flashlight|MH}", - "$10", - "1/2 lb." - ] - }, - [ - "{@i Ammunition}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Pistol bullets (20)|MH}", - "$2", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Rifle bullets (20)|MH}", - "$3", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Shotgun shells (20)|MH}", - "$3", - "1 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Light machinegun bullets (20)|MH}", - "$4", - "1 lb." - ] - }, - [ - "{@i Special Ammunition}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Chemical Ammunition (Acid)|MH|Acid (10)}", - "+$100", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Breaching shotgun shells (10)|MH}", - "+$5", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Chemical Ammunition (Cold)|MH|Cold (10)}", - "+$100", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Chemical Ammunition (Fire)|MH|Fire (10)}", - "+$100", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Chemical Ammunition (Holy)|MH|Holy (10)}", - "+$100", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Silvered Ammunition|MH|Silvered (10)}", - "+$100", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item XREP shotgun shells (10)|MH}", - "+$50", - "\u2014" - ] - } - ] - }, - { - "name": "Gear", - "source": "MH", - "page": 27, - "colLabels": [ - "Item", - "Cost", - "Weight" - ], - "colStyles": [ - "", - "", - "text-right" - ], - "rows": [ - [ - "{@item Barbed wire (50 ft.)|MH}", - "$75", - "35 lb." - ], - [ - "{@item Battery|MH}", - "$0,1", - "\u2014" - ], - [ - "{@item Binoculars|MH}", - "$15", - "1 lb." - ], - [ - "{@i Books}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Book, 50 pages|MH}", - "$4", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Book, 100 pages|MH}", - "$8", - "2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Book, 200 pages|MH}", - "$17", - "3 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Book, 300 pages|MH}", - "$25", - "4 lb." - ] - }, - [ - "{@item Briefcase|MH}", - "$25", - "2 lb." - ], - [ - "{@item Camera, still|MH}", - "$40", - "1/2 lb." - ], - [ - "{@item Camera, video|MH}", - "$80", - "1/2 lb." - ], - [ - "{@item Compass|MH}", - "$1", - "\u2014" - ], - [ - "{@i Computers}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Desktop, Low-End|MH}", - "$300", - "18 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Desktop, Mid-Range|MH}", - "$500", - "18 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Desktop, High-End|MH}", - "$1,000", - "18 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Laptop, Low-End|MH}", - "$400", - "5 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Laptop, Mid-Range|MH}", - "$600", - "5 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Laptop, High-End|MH}", - "$1,200", - "5 lb." - ] - }, - [ - "{@item Dictionary|MH}", - "$10", - "2 lb." - ], - [ - "{@item ECM Jammer|MH}", - "$1,000", - "1 lb." - ], - [ - "{@item EMF Device|MH}", - "$100", - "1 lb." - ], - [ - "{@item Fire extinguisher|MH}", - "$25", - "2 lb." - ], - [ - "{@item Flashlight|MH}", - "$10", - "1 lb." - ], - [ - "{@item Flash goggles|MH}", - "$500", - "\u2014" - ], - [ - "{@item Gas mask|MH}", - "$500", - "1 lb." - ], - [ - "{@item GPS|MH}", - "$800", - "1 lb." - ], - [ - "{@item Hammock|MH}", - "$5", - "1 lb." - ], - [ - "{@item Handbag|MH}", - "$2", - "1 lb." - ], - [ - "{@item Infrared goggles|MH}", - "$1,000", - "1 lb." - ], - [ - "{@item Infrared Thermometer|MH}", - "$50", - "1 lb." - ], - [ - "{@item Light stick|MH}", - "$0,2", - "1/4 lb." - ], - [ - "{@item Lighter|MH}", - "$0,5", - "\u2014" - ], - [ - "{@item Metal detector|MH}", - "$500", - "2 lb." - ], - [ - "{@item Multi-tool pocketknife|MH}", - "$5", - "2 lb." - ], - [ - "{@item Parachute|MH}", - "$250", - "50 lb." - ], - [ - "{@item Pen|MH}", - "$0,01", - "\u2014" - ], - [ - "{@item Pepper spray|MH}", - "$1", - "\u2014" - ], - [ - "{@item Plastic Bottle|MH}", - "$0,2", - "2 lb. (full)" - ], - [ - "{@item Purification kit|MH}", - "$5", - "3 lb." - ], - [ - "{@item Skis and poles|MH}", - "$15", - "6 lb." - ], - [ - "{@item Sleeping Bag|MH}", - "$5", - "1 lb." - ], - [ - "{@i Smartphones}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Smartphone, Low-End|MH}", - "$100", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Smartphone, Mid-Range|MH}", - "$250", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Smartphone, High-End|MH}", - "$500", - "1/2 lb." - ] - }, - [ - "{@item Suitcase|MH}", - "$15", - "12 lb." - ], - [ - "{@i Tablets}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tablet, Low-End|MH}", - "$100", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tablet, Mid-Range|MH}", - "$200", - "1/2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tablet, High-End|MH}", - "$400", - "1/2 lb." - ] - }, - [ - "{@item Tent, four-person|MH}", - "$4", - "40 lb." - ], - [ - "{@item Tent, pavilion|MH}", - "$20", - "200 lb." - ], - [ - "{@item Two-way radio|MH}", - "$20", - "1 lb." - ], - [ - "{@item USB flash drive|MH}", - "$20", - "\u2014" - ], - [ - "{@item Wallet|MH}", - "$0,5", - "\u2014" - ], - [ - "{@item Watch|MH}", - "$10", - "\u2014" - ] - ] - }, - { - "name": "Licenses for Restricted Objects", - "source": "MH", - "page": 18, - "colLabels": [ - "License Name", - "Level", - "Objects Covered" - ], - "colStyles": [ - "", - "", - "" - ], - "rows": [ - [ - "Small Guns", - "Licensed", - "Pistols, revolvers" - ], - [ - "Collector", - "Licensed", - "Some pre-modern weapons and armor, like a battleaxe" - ], - [ - "Medium Guns & Armor", - "Restricted", - "Medium armor, assault rifles, submachine guns" - ], - [ - "Armed Forces", - "Military", - "Heavy armor, shields, sniper rifles, light machine guns" - ], - [ - "Explosives", - "Military", - "Grenade launchers, most explosives" - ], - [ - "Chemical Weapons", - "Illegal", - "White phosphorus explosives" - ] - ] - }, - { - "name": "Losing Control (Air)", - "source": "MH", - "page": 34, - "colLabels": [ - "d8", - "Result" - ], - "colStyles": [ - "col-1 text-center", - "text-align-left col-11" - ], - "rows": [ - [ - "1\u20132", - "The vehicle turns left, decreasing its speed up to its acceleration speed" - ], - [ - "3\u20134", - "The vehicle turns right, decreasing its speed up to its acceleration speed" - ], - [ - "5", - "The vehicle tilts up, decreasing its speed up to twice its acceleration speed" - ], - [ - "6\u20137", - "The vehicle tilts down, increasing its speed up to twice its acceleration speed while descending" - ], - [ - "8", - "The vehicle spins out of control while falling out, increasing its speed up to its acceleration speed" - ] - ] - }, - { - "name": "Losing Control (Ground and Water)", - "source": "MH", - "page": 34, - "colLabels": [ - "d8", - "Result" - ], - "colStyles": [ - "text-center", - "" - ], - "rows": [ - [ - "1", - "The vehicle decreases its speed up to its acceleration speed" - ], - [ - "2", - "The vehicle turns left, decreasing its speed up to its acceleration speed" - ], - [ - "3", - "The vehicle turns right, decreasing its speed up to its acceleration speed" - ], - [ - "4", - "The vehicle spins out of control, decreasing its speed up to twice its acceleration speed" - ], - [ - "5", - "The vehicle turns left, decreasing its speed up to its acceleration speed and then crashes" - ], - [ - "6", - "The vehicle turns right, decreasing its speed up to its acceleration speed and then crashes" - ], - [ - "7", - "The vehicle impacts something and crashes" - ], - [ - "8", - "The vehicle starts rolling as it crashes, decreasing its speed up to its acceleration speed. The vehicle and its occupants take {@damage 3d6} bludgeoning damage on each turn until the speed reaches 0" - ] - ] - }, - { - "name": "Malware Features", - "source": "MH", - "page": 32, - "colLabels": [ - "Feature", - "Description", - "Slots Required" - ], - "colStyles": [ - "", - "", - "text-center" - ], - "rows": [ - [ - "Damage Programming", - "This imposes disadvantage on all checks made with the device until repaired, which can be done by making an Intelligence check against the malware DC", - "1" - ], - [ - "Destroy Programming", - "This make the device unusable until the programming is repaired by making an Intelligence check against the malware DC", - "2" - ], - [ - "Steal Data", - "The malware is programmed to find specific data, copy, and upload it to a secure server where they can be downloaded", - "1" - ], - [ - "Modify Data", - "The malware is programmed to find specific data and modify their properties or content (if applicable)", - "1" - ], - [ - "Destroy Data", - "The malware is programmed to find specific data and delete it from the device or network", - "1" - ], - [ - "Encrypt Data", - "The malware is programmed to find specific data and encrypt it with an algorithm, making that data accessible only when using an encryption key", - "1" - ], - [ - "Install backdoor", - "The malware creates a vulnerability that helps to access the device easily. The character have a +5 bonus when attempting to defeat the device security while the malware is active", - "1" - ], - [ - "Spy", - "The malware saves the internet activity, tracking log, password information, accounts, and such. This information is generally uploaded to a secure server where it can be viewed or downloaded", - "2" - ], - [ - "Remote Control", - "The malware allows total control of the device", - "2" - ], - [ - "Replicating", - "Due to rapidly replicating itself for infecting files and data, its harder to completely delete it from the system. It's required two successful Intelligence checks to fully delete the malware from a device", - "1" - ], - [ - "Cloak", - "The malware is installed by modifying the operating system to avoid being detected. The malware DC increases by 2, and the character have a +5 bonus when attempting to do the covering tracks operation", - "1" - ] - ] - }, - { - "name": "Modern Armor", - "source": "MH", - "page": 19, - "colLabels": [ - "Armor", - "Cost", - "Armor Class (AC)", - "Strength", - "Stealth", - "Weight" - ], - "colStyles": [ - "col-4", - "col-1", - "col-4", - "col-1", - "col-1", - "col-1 text-right" - ], - "rows": [ - [ - "{@i Light Armor}", - "", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Heavy coat|MH}", - "$5", - "11 + Dex modifier", - "\u2014", - "Disadvantage", - "6 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Leather jacket|MH}", - "$10", - "11 + Dex modifier", - "\u2014", - "\u2014", - "4 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Light undercover shirt|MH} *", - "$45", - "11 + Dex modifier", - "\u2014", - "\u2014", - "2 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Ghillie Suit|MH} *", - "$50", - "11 + Dex modifier", - "\u2014", - "Special", - "5 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Kevlar-lined coat|MH} *", - "$50", - "12 + Dex modifier", - "\u2014", - "\u2014", - "8 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Undercover vest|MH} *", - "$75", - "13 + Dex modifier", - "\u2014", - "\u2014", - "3 lb." - ] - }, - [ - "{@i Medium Armor}", - "", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Concealable vest|MH} *", - "$75", - "13 + Dex modifier (max 2)", - "\u2014", - "\u2014", - "4 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Light-duty vest|MH} *", - "$500", - "14 + Dex modifier (max 3)", - "\u2014", - "\u2014", - "8 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tactical vest|MH} *", - "$1,500", - "15 + Dex modifier (max 2)", - "Str 10", - "Disadvantage", - "10 lb." - ] - }, - [ - "{@i Heavy Armor}", - "", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Special response vest|MH} *", - "$1,500", - "15", - "Str 10", - "Disadvantage", - "15 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Land warrior armor|MH} *", - "$2,000", - "17", - "Str 13", - "Disadvantage", - "10 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Forced entry unit|MH} *", - "$2,500", - "18", - "Str 13", - "Disadvantage", - "20 lb." - ] - }, - [ - "{@i Shield}", - "", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Riot shield|MH} *", - "$100", - "+2", - "\u2014", - "\u2014", - "6 lb." - ] + "known": { + "1": [ + "haywire|MH#c" + ] + }, + "prepared": { + "1": [ + "grease|PHB", + "power device|MH" + ], + "3": [ + "arcane lock|PHB", + "relay text|MH" + ], + "5": [ + "electromagnetic pulse|MH", + "lightning bolt|PHB" + ], + "7": [ + "fabricate|PHB", + "wire walk|MH" + ], + "9": [ + "instant connectivity|MH", + "synchronicity|MH" + ], + "17": [ + "chain lightning|PHB" + ] + } } ], - "footnotes": [ - "{@i * Check the {@book Armor Properties|MH|2|Armor Properties} section to read about the damage reduction against attacks.}" + "subclassSpells": [ + "cantrip|MH", + "grease|PHB", + "power device|MH", + "arcane lock|PHB", + "relay text|MH", + "electromagnetic pulse|MH", + "lightning bolt|PHB", + "fabricate|PHB", + "wire walk|MH", + "instant connectivity|MH", + "synchronicity|MH", + "chain lightning|PHB" + ], + "subclassFeatures": [ + "Technology Domain|Cleric|PHB|Technology|MH|1|MH", + "Channel Divinity: Recharge|Cleric|PHB|Technology|MH|2|MH", + "Urban Builder|Cleric|PHB|Technology|MH|6|MH", + "Divine Strike|Cleric|PHB|Technology|MH|8|MH", + "Techpriest|Cleric|PHB|Technology|MH|17|MH" ] }, { - "name": "Modern Expenses", - "source": "MH", - "page": 37, - "colLabels": [ - "Item", - "Cost" - ], - "colStyles": [ - "", - "" - ], - "rows": [ - [ - "{@i Lodging (per day)}", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Hostel", - "$5" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Budget motel", - "$10" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Average hotel", - "$30" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Upscale hotel", - "$60" - ] - }, - [ - "{@i Meals (per day)}", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Fast food", - "$5" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Family restaurant", - "$10" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Upscale restaurant", - "$20" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Fancy restaurant", - "$30" - ] - }, - [ - "{@i Housing (per day)}", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Small condo", - "$5" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Medium condo", - "$10" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Large condo", - "$30" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Small house", - "$10" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Medium house", - "$15" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Large house", - "$40" - ] - }, - [ - "{@i Ground Transportation}", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Public transport (within the city)", - "$2" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Taxi or app-taxi (within the city)", - "$5" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Bus fare (between cities)", - "$0,5 per mile" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Car rental", - "Varies" - ] - }, - [ - "{@i Air Transportation}", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Domestic, coach", - "$2 per mile" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Domestic, first class", - "$4 per mile" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "International, coach", - "$8 per mile" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "International, first class", - "$12 per mile" - ] - }, - [ - "{@i Water Transportation}", - "" - ], + "name": "The Network", + "shortName": "Network", + "source": "MH", + "className": "Sorcerer", + "classSource": "PHB", + "page": 13, + "subclassFeatures": [ + "The Network|Sorcerer|PHB|Network|MH|1|MH", + "Arcane Firewall|Sorcerer|PHB|Network|MH|6|MH", + "Metamagic Glitch|Sorcerer|PHB|Network|MH|14|MH", + "Network Overload|Sorcerer|PHB|Network|MH|18|MH" + ] + }, + { + "name": "The Superintelligence", + "shortName": "Superintelligence", + "source": "MH", + "className": "Warlock", + "classSource": "PHB", + "page": 14, + "additionalSpells": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "Ship's passage", - "$1 per mile" - ] - }, + "expanded": { + "s1": [ + "degauss|MH", + "machine invisibility|MH" + ], + "s2": [ + "dataread|MH", + "relay text|MH" + ], + "s3": [ + "electromagnetic pulse|MH", + "shutdown|MH" + ], + "s4": [ + "arcane eye|PHB", + "wire walk|MH" + ], + "s5": [ + "instant connectivity|MH", + "synchronicity|MH" + ] + }, + "innate": { + "6": { + "daily": { + "1": [ + { + "all": "source=|components & miscellaneous=technomagic" + } + ] + } + } + } + } + ], + "subclassSpells": [ + "degauss|MH", + "machine invisibility|MH", + "dataread|MH", + "relay text|MH", + "electromagnetic pulse|MH", + "shutdown|MH", + "arcane eye|PHB", + "wire walk|MH", + "instant connectivity|MH", + "synchronicity|MH" + ], + "subclassFeatures": [ + "The Superintelligence|Warlock|PHB|Superintelligence|MH|1|MH", + "Digital Connection|Warlock|PHB|Superintelligence|MH|6|MH", + "Spell Hacking|Warlock|PHB|Superintelligence|MH|10|MH", + "Creature Hacking|Warlock|PHB|Superintelligence|MH|14|MH" + ] + }, + { + "name": "Way of the Gun Fu", + "shortName": "Gun Fu", + "source": "MH", + "className": "Monk", + "classSource": "PHB", + "page": 10, + "subclassFeatures": [ + "Way of the Gun Fu|Monk|PHB|Gun Fu|MH|3|MH", + "Countershot|Monk|PHB|Gun Fu|MH|6|MH", + "Gun Fu Mastery|Monk|PHB|Gun Fu|MH|11|MH", + "Bullseye|Monk|PHB|Gun Fu|MH|17|MH" + ] + } + ], + "subclassFeature": [ + { + "name": "Path of the Dreadnought", + "source": "MH", + "page": 7, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Dreadnought", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "You are a merciless, destructive and unstoppable force. When it comes to fighting, you are at the forefront. A dreadnought generally approach combat in the most direct way possible, rarely carrying only one gun and leaving a path of devastation behind. In the midst of battle, you are capable to take a great deal of punishment while dealing out far more to any who dares to go against you.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "Cruiser's fare", - "$3 per mile" - ] + "type": "refSubclassFeature", + "subclassFeature": "Juggernaut|Barbarian|PHB|Dreadnought|MH|3|MH" } ] }, { - "name": "Modern Weapons", + "name": "Juggernaut", "source": "MH", - "page": 19, - "colLabels": [ - "Name", - "Cost", - "Damage", - "Weight", - "Properties" - ], - "colStyles": [ - "col-2", - "col-1", - "col-2", - "col-1 text-right", - "col-6" - ], - "rows": [ - [ - "{@i Simple Melee Weapons}", - "", - "", - "", - "" - ], + "page": 7, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Dreadnought", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "Starting when you select this path at 3rd level, when you are targeted by an attack or a spell while you're raging, you can use your reaction to gain a bonus to your Armor Class equal to your rage damage until the beginning of your next turn.", + "Additionally, you gain advantage in saving throws against being knocked {@condition prone} or moved against your will." + ] + }, + { + "name": "Draw Fire", + "source": "MH", + "page": 7, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Dreadnought", + "subclassSource": "MH", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, you can use your reaction to distract opponents and convince them that you are the most dangerous target in the area. Choose one creature that you can see within 15 feet of you which is attacking one friendly creature. If the creature can see or hear you, it must succeed on a Charisma saving throw (DC equals to 8 + your proficiency bonus + your Charisma modifier) or attack you instead." + ] + }, + { + "name": "Body Guard", + "source": "MH", + "page": 8, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Dreadnought", + "subclassSource": "MH", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, while you're raging, any creature within 5 feet of you that's hostile to you have disadvantage on attack rolls against targets other than you or another character with this feature. A creature is immune to this effect if it can't see or hear you or if it can't be {@condition frightened}." + ] + }, + { + "name": "Devastating Rage", + "source": "MH", + "page": 8, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Dreadnought", + "subclassSource": "MH", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, when you have half or less hit points while raging, you can add your Rage Damage bonus to attack rolls." + ] + }, + { + "name": "College of Fame", + "source": "MH", + "page": 8, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Fame", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "Bards of the College of Fame are in the public's eye by day, while working for an agency or organization by night. These bards might simply be famous because who they are, or they may have earned their status because what they've done.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Baton, expandable|MH}", - "$12", - "{@damage 1d6} bludgeoning", - "2 lb.", - "Covert, finesse, light" - ] + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Bard|PHB|Fame|MH|3|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Baton, metal|MH}", - "$8", - "{@damage 1d6} bludgeoning", - "2 lb.", - "Finesse, light" - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "Winning Smile|Bard|PHB|Fame|MH|3|MH" + } + ] + }, + { + "name": "Bonus Proficiencies", + "source": "MH", + "page": 8, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Fame", + "subclassSource": "MH", + "level": 3, + "skillProficiencies": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Baton, stun|MH}", - "$20", - "{@damage 1d4} lightning", - "1 lb.", - "Finesse, light, special" - ] - }, + "deception": true, + "performance": true, + "persuasion": true + } + ], + "expertise": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Brass knuckles|MH}", - "$3", - "{@damage 1d4} bludgeoning", - "1 lb.", - "Covert, finesse, light" - ] + "deception": true }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Firefighter axe|MH}", - "$10", - "{@damage 1d8} slashing", - "6 lb.", - "Two-handed" - ] + "performance": true }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Ketch-All pole|MH}", - "$10", - "\u2014", - "8 lb.", - "Reach, special" - ] - }, + "persuasion": true + } + ], + "header": 2, + "entries": [ + "When you join the College of Fame at 3rd level, you gain proficiency with the {@skill Deception}, {@skill Performance} and {@skill Persuasion} skills. Additionally, choose one of them. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill." + ] + }, + { + "name": "Winning Smile", + "source": "MH", + "page": 8, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Fame", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "Also, at 3rd level, while you are not wearing any armor, your AC equals to 10 + your Dexterity modifier + your Charisma modifier.", + "You learn the {@spell enthrall} and {@spell suggestion} spells." + ] + }, + { + "name": "Compelling Performance", + "source": "MH", + "page": 8, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Fame", + "subclassSource": "MH", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, as a bonus action, you can expend one use of {@classFeature Bardic Inspiration|Bard||1}. If you do so, for the next minute you can cast the {@spell command} spell at 1st level as a bonus action on each of your turns without using a spell slot a number of times equal to your Charisma modifier.", + "Additionally, whenever any of your spells ends while using this feature, the creature or creatures affected don't realize they were {@condition charmed} by you unless you want to." + ] + }, + { + "name": "Utterly Convincing", + "source": "MH", + "page": 8, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Fame", + "subclassSource": "MH", + "level": 14, + "header": 1, + "entries": [ + "Starting at 14th level, when you make a Charisma-based ability check, you can expend one use of {@classFeature Bardic Inspiration|Bard||1}. Roll a {@classFeature Bardic Inspiration|Bard||1} die and add twice the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.", + "Additionally, when a creature uses one of your {@classFeature Bardic Inspiration|Bard||1} dice to improve some Charisma-based ability check, it also adds twice the number rolled to its ability check." + ] + }, + { + "name": "Technology Domain", + "source": "MH", + "page": 9, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Technology", + "subclassSource": "MH", + "level": 1, + "header": 1, + "entries": [ + "Gods of technology promote the ideals of invention, city building and science. Cities, electronic and mechanical devices are the example of their ideals, empowering everyone who uses the technology in their name.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Machete|MH}", - "$10", - "{@damage 1d6} slashing", - "2 lb.", - "\u2014" - ] + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Technology Domain Spells", + "page": 9 }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Pocket knife|MH}", - "$3", - "{@damage 1d4} piercing", - "1 lb.", - "Covert, finesse, light, thrown (range 20/60)" - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "Bonus Cantrip|Cleric|PHB|Technology|MH|1|MH" + } + ] + }, + { + "name": "Bonus Cantrip", + "source": "MH", + "page": 9, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Technology", + "subclassSource": "MH", + "level": 1, + "header": 2, + "entries": [ + "When you choose this domain at 1st level, you gain the {@spell haywire|MH} cantrip if you don't already know it." + ] + }, + { + "name": "Channel Divinity: Recharge", + "source": "MH", + "page": 9, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Technology", + "subclassSource": "MH", + "level": 2, + "header": 1, + "consumes": { + "name": "Channel Divinity", + "amount": 1 + }, + "entries": [ + "Starting at 2nd level, you can use your Channel Divinity to power electrical devices.", + "As an action, you touch your holy symbol and evoke pure energy. You gain a number of energy points equal to five times your cleric level that last for 2 hours or until you finish a short or long rest.", + "As an action, you can touch an electrical device and transfer energy points from your pool to power it. Expending 1 energy point you can power a medium or smaller electrical device for 10 minutes, and expending 4 energy points you can power a Large or Huge-sized electrical device for 10 minutes.", + "You can increase the duration expending more energy points, up to the maximum amount remaining of your energy points." + ] + }, + { + "name": "Urban Builder", + "source": "MH", + "page": 9, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Technology", + "subclassSource": "MH", + "level": 6, + "toolProficiencies": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Spiked bat|MH}", - "$6", - "{@damage 1d6} piercing", - "3 lb.", - "Versatile ({@damage 1d8})" - ] - }, + "engineering kit|MH": true, + "mechanic tools|MH": true + } + ], + "expertise": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Survival knife|MH}", - "$10", - "{@damage 1d6} piercing", - "1 lb.", - "Covert, finesse, light, thrown (range 20/60)" - ] - }, - [ - "{@i Simple Ranged Weapons}", - "", - "", - "", - "" - ], + "engineering kit|MH": true, + "mechanic tools|MH": true + } + ], + "header": 1, + "entries": [ + "Beginning at 6th level, while in an urban environment, you are considered proficient with the {@item engineering kit|MH} and the {@item mechanic tools|MH}, and you add double your proficiency bonus to checks using those tools instead of your normal proficiency bonus." + ] + }, + { + "name": "Divine Strike", + "source": "MH", + "page": 9, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Technology", + "subclassSource": "MH", + "level": 8, + "header": 1, + "entries": [ + "At 8th level, you gain the ability to infuse your weapon strikes with the divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} lightning damage to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + ] + }, + { + "name": "Techpriest", + "source": "MH", + "page": 9, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Technology", + "subclassSource": "MH", + "level": 17, + "resist": [ + "lightning" + ], + "header": 1, + "entries": [ + "At 17th level, you gain resistance to lightning damage and you learn the spell {@spell chain lightning}, which is always prepared and count as a domain spell for you.", + "Additionally, all electric devices that require {@item battery|MH|batteries} don't expend charges when you use it." + ] + }, + { + "name": "Circle of the City", + "source": "MH", + "page": 9, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "City", + "subclassSource": "MH", + "level": 2, + "header": 1, + "entries": [ + "The Circle of the City is made up of druids living in cities to guard and to maintain the balance between nature and civilization. Druids of this circle do not reject technology and metal, but rather they are very pragmatic about the technology and objects they use.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Dart gun|MH}", - "$150", - "Special", - "3 lb.", - "Ammunition (range 40/120), reload 1" - ] + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Druid|PHB|City|MH|2|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Pistol, light|MH}", - "$200", - "{@damage 2d6} piercing", - "3 lb.", - "Ammunition (range 60/180), light, reload 12" - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "Metal Wild Shape|Druid|PHB|City|MH|2|MH" + } + ] + }, + { + "name": "Bonus Proficiencies", + "source": "MH", + "page": 9, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "City", + "subclassSource": "MH", + "level": 2, + "header": 2, + "entries": [ + "Starting at 2nd level, you gain proficiency with {@item dart gun|MH|dart guns} and {@filter pistols|items|source=mh|type=|category=|search=pistol} (including {@item machine pistol|MH|machine pistols})." + ] + }, + { + "name": "Metal Wild Shape", + "source": "MH", + "page": 9, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "City", + "subclassSource": "MH", + "level": 2, + "header": 2, + "entries": [ + "Also, at 2nd level, whenever you use your Wild Shape feature, your shape is made with metal and pieces of the city, more similar to a construct than a beast. While transformed, your AC increases by your proficiency bonus and the Constitution score of the shape increases by 2.", + "Starting at 6th level, the Constitution score of the shape increases by 4." + ] + }, + { + "name": "Construct Mind", + "source": "MH", + "page": 9, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "City", + "subclassSource": "MH", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, while transformed into a beast, you are considered a construct, you gain a +1 bonus to attack rolls and your attacks count as magical for purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "At 8th level, the attack bonus increases to +2" + ] + }, + { + "name": "City Guardian", + "source": "MH", + "page": 9, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "City", + "subclassSource": "MH", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, you can wild shape into a {@creature city guardian|MH} for 1 minute. After using this feature, you must finish a long rest to use it again. You can find the statistics of the {@creature city guardian|MH} later in this supplement.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Pistol, pocket|MH}", - "$250", - "{@damage 2d4} piercing", - "1 lb.", - "Ammunition (range 20/60), covert, light, reload 7" - ] - }, + "type": "statblock", + "tag": "creature", + "source": "MH", + "name": "City Guardian", + "collapsed": true + } + ] + }, + { + "name": "True Construct", + "source": "MH", + "page": 9, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "City", + "subclassSource": "MH", + "level": 14, + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "charmed", + "paralyzed", + "petrified", + "poisoned" + ], + "header": 1, + "entries": [ + "At 14th level, you cannot be {@condition charmed}, {@condition paralyzed}, {@condition petrified} or {@condition poisoned} and you are immune to poison and psychic damage. Additionally, you can wild shape into a {@creature city guardian|MH} twice before a long rest." + ] + }, + { + "name": "Commando", + "source": "MH", + "page": 10, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Commando", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "A commando is a soldier of an elite light infantry or special operations force specialized in assault or unconventional high-value targets. Commandos differ from other types of special forces in that they primarily operate in covert combat, front-line reconnaissance, and raiding, rather than long range reconnaissance and unconventional warfare.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Revolver|MH}", - "$250", - "{@damage 2d8} piercing", - "2 lb.", - "Ammunition (range 50/150), slow reload 6" + "type": "refSubclassFeature", + "subclassFeature": "Tactical Aid|Fighter|PHB|Commando|MH|3|MH" + } + ] + }, + { + "name": "Tactical Aid", + "source": "MH", + "page": 10, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Commando", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "When you choose this archetype at 3rd level, as a bonus action, you can give advantage to an ally on the next ability check or attack roll against an opponent you can see within 30 feet of you. You can use this feature a number of times equal to your proficiency bonus and you regain all expended uses of it when you finish a long rest." + ] + }, + { + "name": "Pre-Planning", + "source": "MH", + "page": 10, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Commando", + "subclassSource": "MH", + "level": 7, + "header": 1, + "entries": [ + "Starting at 7th level, after spending 1 hour observing a specific location, you learn two pieces of information from the following options (your choice).", + { + "type": "list", + "page": 10, + "items": [ + { + "type": "item", + "name": "Access", + "entries": [ + "You discover a new way to access to the location. This can be an entry point such as an underground entrance through the sewers, an unlocked window in the 2nd floor, or the location of an item that can be used to enter (like a keycard)." + ] + }, + { + "type": "item", + "name": "Alternative routes", + "entries": [ + "You know some routes you can use to move within the location, such as the ventilation system or the underground tunnels." + ] + }, + { + "type": "item", + "name": "Dead Drop", + "entries": [ + "You manage to get some of your equipment in a non-restricted area of the location, such as hidden inside a trash can in the laundry room or under a public bathroom sink. You can hide up to 20 lb. of equipment in one area within the location of your choice." + ] + }, + { + "type": "item", + "name": "Security Surveillance", + "entries": [ + "You know the possible location of cameras, the security room, estimated number of guards, if there are metal detectors, ID checks, and so on." + ] + } ] }, + "Additionally, while you are in the area you've studied, you have advantage on initiative rolls for the next 12 hours or until you use this feature again." + ] + }, + { + "name": "Additional Fighting Style", + "source": "MH", + "page": 10, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Commando", + "subclassSource": "MH", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, you can choose a second option for the Fighting Style class feature." + ] + }, + { + "name": "Rapid Strike", + "source": "MH", + "page": 10, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Commando", + "subclassSource": "MH", + "level": 15, + "header": 1, + "entries": [ + "Starting at 15th level, you learn to trade accuracy for swift strikes. If you have advantage on a weapon attack against a target on your turn, you can forgo that advantage to immediately make an additional weapon attack against the same target as a bonus action." + ] + }, + { + "name": "First Contact", + "source": "MH", + "page": 10, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Commando", + "subclassSource": "MH", + "level": 18, + "header": 1, + "entries": [ + "At 18th level, if you take the {@action Attack} action on your first turn of a combat, you can make one additional ranged weapon attack as part of that action." + ] + }, + { + "name": "Way of the Gun Fu", + "source": "MH", + "page": 10, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Gun Fu", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "Monks of the Way of the Gun Fu are masters in the sophisticated close-quarters gunplay resembling a martial arts battle played out with firearms instead of traditional weapons.", + "The focus of gun fu is both style and the usage of firearms in ways that they were not designed to be used. Shooting a gun from each hand (usually paired with jumping to the side at the same time), shots from behind the back, as well as the use of guns as melee weapons are all common.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Rifle, hunting|MH}", - "$500", - "{@damage 2d10} piercing", - "8 lb.", - "Ammunition (range 180/540), reload 1, two-handed" - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "Gun Fu Technique|Monk|PHB|Gun Fu|MH|3|MH" + } + ] + }, + { + "name": "Gun Fu Technique", + "source": "MH", + "page": 10, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Gun Fu", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "When you choose this tradition at 3rd level, you gain proficiency with heavy pistols and machine pistols. These weapons are monk weapons for you, and you gain the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Shotgun, double-barrel|MH}", - "$500", - "{@damage 2d8} piercing", - "7 lb.", - "Ammunition (range 30/90), CQB, reload 2, two-handed" + "type": "list", + "page": 10, + "items": [ + "Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls with firearms.", + "Immediately after you take the {@action Attack} action on your turn to make an unarmed strike, you can spend 1 ki point to make an additional ranged weapon attack with a firearm as a bonus action." ] - }, + } + ] + }, + { + "name": "Countershot", + "source": "MH", + "page": 10, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Gun Fu", + "subclassSource": "MH", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, when an enemy misses you with a melee attack, you can use your reaction to make a single ranged weapon attack with a firearm against the attacker. Once you use this feature, you can't use it again until you finish a short or long rest." + ] + }, + { + "name": "Gun Fu Mastery", + "source": "MH", + "page": 10, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Gun Fu", + "subclassSource": "MH", + "level": 11, + "header": 1, + "entries": [ + "At 11th level, you gain proficiency with submachine guns and tactical shotguns. These weapons are also considered as monk weapons for you.", + "Additionally, when you hit a target with a firearm which is a monk weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns." + ] + }, + { + "name": "Bullseye", + "source": "MH", + "page": 10, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Gun Fu", + "subclassSource": "MH", + "level": 17, + "header": 1, + "entries": [ + "At 17th level, your mastery of firearms grants you extraordinary accuracy. If you make an attack roll with a firearm which is a monk weapon for you and miss, you can reroll it. You can use this feature only once on each of your turns." + ] + }, + { + "name": "Oath of the Vigilante", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "Paladins of the College of Vigilante are in the public's eye by day, while working for an agency or organization by night. These Paladins might simply be famous because who they are, or they may have earned their status because what they've done.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Taser gun|MH}", - "$100", - "Special", - "2 lb.", - "Ammunition (range 15/35), special" - ] + "type": "refSubclassFeature", + "subclassFeature": "Tenets of the Vigilante|Paladin|PHB|Vigilante|MH|3|MH" }, - [ - "{@i Martial Melee Weapons}", - "", - "", - "", - "" - ], { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Chain|MH}", - "$2", - "{@damage 1d4} bludgeoning", - "5 lb.", - "Reach" - ] + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin|PHB|Vigilante|MH|3|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Chainsaw|MH}", - "$50", - "{@damage 1d12} slashing", - "15 lb.", - "Heavy, two-handed" - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin|PHB|Vigilante|MH|3|MH" + } + ] + }, + { + "name": "Channel Divinity", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Sledgehammer|MH}", - "$15", - "{@damage 1d10} bludgeoning", - "12 lb.", - "Heavy, two-handed" - ] + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Hunter of the Evil|Paladin|PHB|Vigilante|MH|3|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tactical tomahawk|MH}", - "$10", - "{@damage 1d6} slashing", - "2 lb.", - "Finesse, light, thrown (range 20/60)" - ] - }, - [ - "{@i Martial Ranged Weapons}", - "", - "", - "", - "" - ], + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Smite the Guilty|Paladin|PHB|Vigilante|MH|3|MH" + } + ] + }, + { + "name": "Oath Spells", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "You gain oath spells at the paladin levels listed.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Grenade launcher|MH}", - "$750", - "Special", - "12 lb.", - "Ammunition (range special), heavy, reload 6, two-handed" - ] - }, + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Oath of the Vigilante Spells", + "page": 11 + } + ] + }, + { + "name": "Tenets of the Vigilante", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "The following virtues are common to all paladins, even though the situations and laws might be different on each case:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Light machinegun|MH}", - "$750", - "{@damage 2d10} piercing", - "20 lb.", - "Ammunition (range 150/450), autofire, heavy, slow reload 120, two-handed" + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Justice in Your Hands", + "page": 11, + "entries": [ + "Sometimes you must step outside the law to exact justice for keeping peace." + ] + } ] }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Machine pistol|MH}", - "$350", - "{@damage 2d6} piercing", - "3 lb.", - "Ammunition (range 60/180), burst fire, light, reload 20" + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hunt", + "page": 11, + "entries": [ + "Seek out those who might do harm to the innocent, even if they hide." + ] + } ] }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Pistol, heavy|MH}", - "$300", - "{@damage 2d8} piercing", - "3 lb.", - "Ammunition (range 60/180), reload 7" + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Eliminate the Guilty", + "page": 11, + "entries": [ + "The guilty must be destroyed in order for the innocent to live in peace." + ] + } + ] + } + ] + }, + { + "name": "Channel Divinity: Hunter of the Evil", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 3, + "header": 3, + "consumes": { + "name": "Channel Divinity", + "amount": 1 + }, + "entries": [ + "You can use your Channel Divinity to strike with divine accuracy upon a creature. When you make an attack roll, you can also use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses." + ] + }, + { + "name": "Channel Divinity: Smite the Guilty", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 3, + "header": 3, + "consumes": { + "name": "Channel Divinity", + "amount": 1 + }, + "entries": [ + "As an action, you present your holy symbol and speak a prayer, using your Channel Divinity. Choose one creature within 30 feet of you that you can see. That creature must make a Wisdom saving throw. On a failed save, the creature has disadvantage on its attack rolls until the end of your next turn. Additionally, the creature can only take an action or bonus action on its next turn." + ] + }, + { + "name": "Vigilant Aura", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 7, + "header": 1, + "entries": [ + "By 7th level, you and all friendly creatures within 10 feet of you cannot be {@quickref Surprise|PHB|3|0|surprised}. At 18th level, the range of this aura increases to 30 feet." + ] + }, + { + "name": "Street Watch", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 15, + "conditionImmune": [ + "charmed" + ], + "header": 1, + "entries": [ + "Starting at 15th level, while in an urban environment, you can't be {@condition charmed} and you have advantage on initiative rolls." + ] + }, + { + "name": "Eternal Vigilant", + "source": "MH", + "page": 11, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Vigilante", + "subclassSource": "MH", + "level": 20, + "header": 1, + "entries": [ + "At 20th level, as an action, you become an entity of true and divine judgment. For 1 minute, you gain the following benefits:", + { + "type": "list", + "page": 11, + "items": [ + "You have advantage on attack rolls you make against creatures which have attacked you or a friendly creature in the last minute.", + "You can use {@subclassFeature Channel Divinity: Smite the Guilty|Paladin|PHB|Vigilante|MH|3|MH|Smite the Guilty} once per round as a bonus action without using your Channel Divinity." ] + } + ] + }, + { + "name": "Shadow Hunter Conclave", + "source": "MH", + "page": 12, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Shadow Hunter", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "The Shadow Hunter is a tracker, a stalker, a finder of lost things and people\u2014particularly those that do not want to be found. The Shadow Hunter is familiar with all the modern forensics methods of tracking a subject, but places equal faith in magic and supernatural methods.", + { + "type": "refSubclassFeature", + "subclassFeature": "Target Creature|Ranger|PHB|Shadow Hunter|MH|3|MH" + } + ] + }, + { + "name": "Target Creature", + "source": "MH", + "page": 12, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Shadow Hunter", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you may spend 10 minutes to designate a creature as your target. You don't need to know the target personally and you can designate the creature only through her actions or a description, such as \"the orc from the bank heist\". You have advantage on Wisdom ({@skill Survival}) checks to track your targeted creature, as well as on Intelligence checks to recall information about it. Once you choose a target you must finish a long rest before choosing another." + ] + }, + { + "name": "No Trace", + "source": "MH", + "page": 12, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Shadow Hunter", + "subclassSource": "MH", + "level": 7, + "header": 1, + "entries": [ + "At 7th level, you have advantage on checks you make to {@action hide} and avoid being detected while you are in your favored terrain or an urban environment. Additionally, while you are tracking your target, you can move stealthily at a normal pace and enemies have disadvantage on {@skill Perception} checks to track you." + ] + }, + { + "name": "Play a Hunch", + "source": "MH", + "page": 12, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Shadow Hunter", + "subclassSource": "MH", + "level": 11, + "header": 1, + "entries": [ + "At 11th level, you can use your action and expend one ranger spell slot to determine whether an assumption, hunch, or guess is correct. When you do so, you must state the assertion (such \"He has left the building\", or \"The mayor is an evil man\"). Then, the DM rolls a percentile dice. There is a 70% + 1% per ranger level chance of getting a response on the hunch. If the roll is a success, the DM lets the player know if the hunch is true, false, both or neither. A \"both\" response is possible for vague assumptions such as \"the mayor is an evil man\", which can be both true and false (he is evil, but not human). An \"unknown\" response is for questions with no immediate answer. The DM may determine that the hunch is so obvious that it does not require a roll, or that is so vague that there is no chance for success.", + "A hunch does not translate as a legal truth, and will not stand up in a court of law. Rather it is an obvious fact to the Shadow Hunter alone. Finding proof of an assumption such as \"the mayor is a mind flayer\" would require additional work.", + "You can use this feature a number of times equal to your Wisdom modifier and you regain any expended uses when you finish a long rest." + ] + }, + { + "name": "Locate Target", + "source": "MH", + "page": 12, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Shadow Hunter", + "subclassSource": "MH", + "level": 15, + "header": 1, + "entries": [ + "At 15th level, you gain the supernatural ability to know where your target is. By spending 1 uninterrupted minute in {@condition concentration} (as if you were {@condition concentration|PHB|concentrating} on a spell), you can sense your targeted creature's location if it is within 3 miles of you, and if it's moving, you know the direction of its movement. This ability applies only on the target, and does not reveal attitude, status, or the presence of others around the target.", + "After you use this feature, you must finish a short or long rest to use it again." + ] + }, + { + "name": "Infiltrator", + "source": "MH", + "page": 13, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Infiltrator", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "An infiltrator is a master of stealth who can break into places others wouldn't dream of, find what it's looking for, and get back out again while eluding or evading anyone who would try to stop him.", + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Rogue|PHB|Infiltrator|MH|3|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Rifle, sniper|MH}", - "$650", - "{@damage 2d10} piercing", - "8 lb.", - "Ammunition (range 180/540), reload 8, two-handed" + "type": "refSubclassFeature", + "subclassFeature": "Sweep|Rogue|PHB|Infiltrator|MH|3|MH" + } + ] + }, + { + "name": "Bonus Proficiencies", + "source": "MH", + "page": 13, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Infiltrator", + "subclassSource": "MH", + "level": 3, + "toolProficiencies": [ + { + "disguise kit": true, + "hacking tools|MH": true + } + ], + "header": 2, + "entries": [ + "When you choose this archetype at 3rd level, you gain proficiency with the {@item disguise kit|PHB} and {@item hacking tools|MH}." + ] + }, + { + "name": "Sweep", + "source": "MH", + "page": 13, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Infiltrator", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level, you know how to size up an area and get the lay of the land in a single sweep of your eyes that often isn't perceptible to those around you.", + "You can use your bonus action granted by your {@classFeature Cunning Action|Rogue||2} to make the {@action Search} action. You also gain advantage on the check when looking for alarms, surveillance devices, escape routes and any expensive objects that can easily be concealed and carried away." + ] + }, + { + "name": "Infiltration Adept", + "source": "MH", + "page": 13, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Infiltrator", + "subclassSource": "MH", + "level": 9, + "header": 1, + "entries": [ + "At 9th level, you have a number of infiltration dice equal to your Dexterity modifier, which are {@dice d8}s. You regain all of your expended infiltration dice when you finish a short or long rest. You can use an infiltration dice and add it to the result for the following checks after you roll, but before the DM says whether the roll succeeds or fails.", + { + "type": "list", + "page": 13, + "items": [ + "Whenever you make a Dexterity ({@skill Stealth}) check.", + "Whenever you make an attack roll while hiding.", + "Whenever you make a check {@action Operating a Device|MH|using}, {@action Disarming an Explosive|MH|disarming} or {@action Repairing a Device|MH|repairing} an electrical or mechanical device." ] - }, + } + ] + }, + { + "name": "Engineer", + "source": "MH", + "page": 13, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Infiltrator", + "subclassSource": "MH", + "level": 13, + "header": 1, + "entries": [ + "At 13th level, you understand how machines and electrical devices work. You gain advantage on checks to; {@action Operating a Device|MH|use}, {@action Disarming an Explosive|MH|disarm} or {@action Repairing a Device|MH|repair}, electrical or mechanical devices.", + "Additionally, when you fail to deactivate a trap, explosive or alarm, you can use your reaction to avoid triggering the effect (activating the trap, detonate an explosive or trigger an alarm). After you use your reaction for this feature, you must finish a short or long rest to use it again." + ] + }, + { + "name": "Master Infiltrator", + "source": "MH", + "page": 13, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Infiltrator", + "subclassSource": "MH", + "level": 17, + "header": 1, + "entries": [ + "At 17th level, your infiltration dice are now {@dice d10}s, and you can use up to two infiltration dice for each check.", + "In addition, whenever you make a check using tools you are not proficient, you can add half your proficiency bonus to that roll." + ] + }, + { + "name": "The Network", + "source": "MH", + "page": 13, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Network", + "subclassSource": "MH", + "level": 1, + "header": 1, + "entries": [ + "Your innate magic comes from the energy of the massive network around the world where every device is connected. Perhaps the constant exposure to this network through using devices connected to the internet gave you your powers.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Rifle, assault|MH}", - "$600", - "{@damage 2d8} piercing", - "8 lb.", - "Ammunition (range 100/300), burst fire, reload 30, two-handed" - ] + "type": "refSubclassFeature", + "subclassFeature": "Social Network|Sorcerer|PHB|Network|MH|1|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Shotgun, tactical|MH}", - "$550", - "{@damage 2d8} piercing", - "7 lb.", - "Ammunition (range 30/90), CQB, reload 6, two-handed" - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "Network Strikes|Sorcerer|PHB|Network|MH|1|MH" + } + ] + }, + { + "name": "Network Strikes", + "source": "MH", + "page": 13, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Network", + "subclassSource": "MH", + "level": 1, + "header": 2, + "entries": [ + "When you choose this origin at 1st level, you can use a bonus action to gain the following benefits for 1 minute:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Submachine gun|MH}", - "$500", - "{@damage 2d8} piercing", - "6 lb.", - "Ammunition (range 80/240), burst fire, reload 30, two-handed" + "type": "list", + "page": 13, + "items": [ + "Whenever you deal damage with a spell, you can replace the damage type to lightning damage.", + "Any creature within 30 feet of you that you can see that hits you with an attack takes lightning damage equal to your Charisma modifier." ] }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@table Explosive Devices|MH}", - "Varies", - "Varies", - "Varies", - "Special" - ] - } + "Once you use this feature, you must finish a short or long rest to use it again." ] }, { - "name": "Oath of the Vigilante Spells", + "name": "Social Network", "source": "MH", - "page": 11, - "colLabels": [ - "Paladin Level", - "Spells" - ], - "colStyles": [ - "text-center", - "" - ], - "rows": [ - [ - "3rd", - "{@spell bane|PHB}, {@spell detect evil and good|PHB}" - ], - [ - "5th", - "{@spell hold person|PHB}, {@spell zone of truth|PHB}" - ], - [ - "9th", - "{@spell haste|PHB}, {@spell speak with dead|PHB}" - ], - [ - "13th", - "{@spell otiluke's resilient sphere|PHB}, {@spell locate creature|PHB}" - ], - [ - "17th", - "{@spell dominate person|PHB}, {@spell hold monster|PHB}" - ] + "page": 13, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Network", + "subclassSource": "MH", + "level": 1, + "header": 2, + "entries": [ + "Starting at 1st level, your innate connection allows you to get information easily. Whenever you make an Intelligence check to learn or get information about someone or something, you may use your Charisma modifier instead." ] }, { - "name": "Operating a Device", + "name": "Arcane Firewall", "source": "MH", - "page": 31, - "colLabels": [ - "Type of Action", - "DC", - "Time Required" - ], - "colStyles": [ - "", - "text-center", - "text-center" - ], - "rows": [ - [ - "Change credentials or passcodes", - "20", - "1 minute" - ], - [ - "Covering Tracks", - "\u2014", - "1 minute" - ], - [ - "Damage programming", - "15", - "1 minute" - ], - [ - "Destroy programming", - "20", - "5 minutes" - ], - [ - "{@i Find or scan for data}", - "", - "" - ], + "page": 13, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Network", + "subclassSource": "MH", + "level": 6, + "header": 1, + "consumes": { + "name": "Sorcery Point", + "amount": 1 + }, + "entries": [ + "At 6th level, whenever you are targeted by a spell that makes you roll a saving throw, you can use your reaction and spend 1 sorcery point to gain advantage on that roll.", + "On the other hand, if you are targeted by a ranged spell attack, you can use your reaction and spend 1 sorcery point to impose disadvantage on that roll." + ] + }, + { + "name": "Metamagic Glitch", + "source": "MH", + "page": 13, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Network", + "subclassSource": "MH", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, when you cast a spell using a 4th level slot or higher, you can choose one metamagic option you know from {@optfeature Careful Spell|PHB|Careful}, {@optfeature Distant Spell|PHB|Distant}, {@optfeature Empowered Spell|PHB|Empowered}, {@optfeature Extended Spell|PHB|Extended} or {@optfeature Subtle Spell|PHB}. You use that metamagic option at no cost." + ] + }, + { + "name": "Network Overload", + "source": "MH", + "page": 13, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Network", + "subclassSource": "MH", + "level": 18, + "header": 1, + "consumes": { + "name": "Sorcery Point", + "amount": 1 + }, + "entries": [ + "Beginning at 18th level, when you cast a spell that requires an attack roll against a single objective, you can expend up to 4 sorcery points to deal an additional {@damage 1d10} lightning damage for each sorcery point you expend." + ] + }, + { + "name": "The Superintelligence", + "source": "MH", + "page": 14, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Superintelligence", + "subclassSource": "MH", + "level": 1, + "header": 1, + "entries": [ + "Your patron is a very powerful and independent Artificial Intelligence. You are not completely sure how it was originated: some warlocks say it was created as an overlord for the network, and others say it was created by the massive interactions through the digital world.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "Personal device", - "10", - "1 round" - ] + "type": "refSubclassFeature", + "subclassFeature": "Expanded Spell List|Warlock|PHB|Superintelligence|MH|1|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "Small network", - "15", - "1 minute" - ] + "type": "refSubclassFeature", + "subclassFeature": "Supernatural Hacker|Warlock|PHB|Superintelligence|MH|1|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "Large network", - "20", - "5 minutes" - ] - }, + "type": "refSubclassFeature", + "subclassFeature": "AI Servant|Warlock|PHB|Superintelligence|MH|1|MH" + } + ] + }, + { + "name": "AI Servant", + "source": "MH", + "page": 14, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Superintelligence", + "subclassSource": "MH", + "level": 1, + "header": 2, + "entries": [ + "Also at 1st level, you gain the service of a mechanical construct powered by a basic AI sent by the Superintelligence to aid you. This AI is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying {@creature AI Servant|MH} stat block. You can determine the cosmetic characteristics of the AI, such as its form, its color, or any visible effect; your choice has no effect on its game statistics.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "Massive network", - "25", - "10 minutes" - ] + "type": "statblock", + "tag": "creature", + "source": "MH", + "name": "AI Servant", + "page": 14, + "collapsed": true }, - [ - "Reset parameters", - "10", - "1 minute" - ], - [ - "Shut down", - "15", - "1 round" - ] + "As a bonus action, you can command your AI to leave its physical form and travel to an electronic device within 100 feet from you that you can see, allowing your AI to use that device. The AI can add your proficiency bonus on any Intelligence check related to using an electronic device.", + "If the AI is destroyed, you can build a new one with 8 hours of uninterrupted work and spending $10 in raw materials.", + "{@i You can read more about connecting and using a device under the \"{@action Operating a Device|MH|Using Electronic Devices}\" section of this supplement.}" ] }, { - "name": "Purchasing a License", + "name": "Expanded Spell List", "source": "MH", - "page": 18, - "colLabels": [ - "Level", - "Cost", - "Time" - ], - "colStyles": [ - "", - "", - "" - ], - "rows": [ - [ - "1st (Licensed)", - "$50", - "1 workweek" - ], - [ - "2nd (Restricted)", - "$250", - "1 workweek" - ], - [ - "3rd (Military)", - "$750", - "2 workweeks" - ], - [ - "4th (Illegal)", - "$1,500", - "3 workweeks" - ] + "page": 14, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Superintelligence", + "subclassSource": "MH", + "level": 1, + "header": 2, + "entries": [ + "The Superintelligence lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "The Superintelligence Expanded Spells", + "page": 14 + } ] }, { - "name": "Pyrokinetic Spells", + "name": "Supernatural Hacker", "source": "MH", - "page": 6, - "colLabels": [ - "Artificer Level", - "Spell" - ], - "colStyles": [ - "text-center", - "" - ], - "rows": [ - [ - "3", - "{@spell burning hands|PHB}, {@spell fog cloud|PHB}" - ], - [ - "5", - "{@spell flaming sphere|PHB}, {@spell scorching ray|PHB}" - ], - [ - "9", - "{@spell fireball|PHB}, {@spell melf's minute meteors|XGE}" - ], - [ - "13", - "{@spell fire shield|PHB}, {@spell wall of fire|PHB}" - ], - [ - "17", - "{@spell flame strike|PHB}, {@spell immolation|XGE}" - ] + "page": 14, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Superintelligence", + "subclassSource": "MH", + "level": 1, + "header": 2, + "entries": [ + "Starting at 1st level, you gain proficiency with {@item hacking tools|MH} and when you make a roll to {@action Operating a Device|MH|use an electronic device}, you can use your Charisma modifier instead." ] }, { - "name": "Restriction Modifier", + "name": "Digital Connection", "source": "MH", - "page": 18, - "colLabels": [ - "Restriction Level", - "Days to Find a Seller", - "{@dice d100} Roll Modifier" - ], - "colStyles": [ - "text-left", - "text-center", - "text-center" - ], - "rows": [ - [ - "Licensed", - "{@dice 1d4}", - "{@dice 1d100+10|+10}" - ], - [ - "Restricted", - "{@dice 1d6}", - "{@dice 1d100+0|0}" - ], - [ - "Military", - "{@dice 1d8}", - "{@dice 1d100-10|\u221210}" - ], - [ - "Illegal", - "{@dice 1d10}", - "{@dice 1d100-20|\u221220}" - ] + "page": 14, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Superintelligence", + "subclassSource": "MH", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, you can you can cast any spell with the {@i technomagic} tag through your AI. In addition, you can use your action and {@condition concentration|PHB|concentrate} to merge your mind with your AI, allowing you to travel and use any electronic device within 100 feet from you that you can see for a number of minutes equal to your Charisma modifier or until your {@condition concentration|PHB} is broken (as if you are {@condition concentration|PHB|concentrating} on a spell). Once you use this feature, you must finish a short or long rest to use it again." + ] + }, + { + "name": "Spell Hacking", + "source": "MH", + "page": 14, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Superintelligence", + "subclassSource": "MH", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, as a bonus action, you can spend one spell slot and gain resistance against any damage dealt by spells for 1 minute." + ] + }, + { + "name": "Creature Hacking", + "source": "MH", + "page": 14, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Superintelligence", + "subclassSource": "MH", + "level": 14, + "header": 1, + "entries": [ + "Starting at 14th level, you hack a creature you can see within 30 feet of you to weaken its defenses and make it more vulnerable to magic. The creature you choose must make an Intelligence saving throw. On a failed save, it has disadvantage on saving throws against spells and it takes double damage from spells for 1 minute. The creature can make another saving throw at the end of each of its turns to end this effect.", + "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Scope Increments", + "name": "School of Technomancy", "source": "MH", - "page": 23, - "colLabels": [ - "Scope", - "Range Increment" - ], - "colStyles": [ - "text-center", - "text-center" - ], - "rows": [ - [ - "×2", - "50%" - ], - [ - "×4", - "100%" - ], - [ - "×8", - "200%" - ] + "page": 15, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Technomancy", + "subclassSource": "MH", + "level": 2, + "header": 1, + "entries": [ + "A new world brings new opportunities as the magical and the mundane fuse into novel patterns. The technomage combines the rising power of magic with a deep understanding of technology. The technomage has a roster of spells that he or she may cast, and in addition gains new powers that meld magic and machinery.", + { + "type": "refSubclassFeature", + "subclassFeature": "Technomancy Savant|Wizard|PHB|Technomancy|MH|2|MH" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Machine Empathy|Wizard|PHB|Technomancy|MH|2|MH" + } ] }, { - "name": "Suggested Backgrounds", + "name": "Machine Empathy", "source": "MH", - "page": 4, - "colLabels": [ - "Background", - "Suggested Ideas" - ], - "colStyles": [ - "text-align-left", - "text-align-left" + "page": 15, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Technomancy", + "subclassSource": "MH", + "level": 2, + "toolProficiencies": [ + { + "engineering kit|MH": true + }, + { + "hacking tools|MH": true + }, + { + "mechanic tools|MH": true + } ], - "rows": [ - [ - "{@background Folk Hero|PHB}", - "A militia member or an organization volunteer" - ], - [ - "{@background Guild Artisan|PHB}", - "A member from a local business or store" - ], - [ - "{@background Noble|PHB}", - "A known politician or businessman" - ], - [ - "{@background Outlander|PHB}", - "An expeditioner" - ], - [ - "{@background Sage|PHB}", - "A teacher or researcher" - ], - [ - "{@background Soldier|PHB}", - "An army veteran" - ] + "header": 2, + "entries": [ + "Also at 2nd level, you gain proficiency with one of the following tools: {@item engineering kit|MH}, {@item hacking tools|MH} or {@item mechanic tools|MH}, and whenever you make an ability check using the chosen tool, you add twice your proficiency bonus to that roll." ] }, { - "name": "Technology Domain Spells", + "name": "Technomancy Savant", "source": "MH", - "page": 9, - "colLabels": [ - "Cleric Level", - "Spells" - ], - "colStyles": [ - "text-center", - "" - ], - "rows": [ - [ - "1st", - "{@spell grease|PHB}, {@spell power device|MH}*" - ], - [ - "3rd", - "{@spell arcane lock|PHB}, {@spell relay text|MH}*" - ], - [ - "5th", - "{@spell electromagnetic pulse|MH}*, {@spell lightning bolt|PHB}" - ], - [ - "7th", - "{@spell fabricate|PHB}, {@spell wire walk|MH}*" - ], - [ - "9th", - "{@spell instant connectivity|MH}*, {@spell synchronicity|MH}*" - ] - ], - "footnotes": [ - "*{@i These spells can be found later in this supplement.}" + "page": 15, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Technomancy", + "subclassSource": "MH", + "level": 2, + "header": 2, + "entries": [ + "Beginning when you select this school at 2nd level, you change your spellbook into a E-book device infused with magic, allowing you to save spells on it in a special format called \"spellfiles\". The cost or the time you must spend to copy a spell in your E-book device is halved (your choice)." ] }, { - "name": "The Black Market", + "name": "Program Spell", "source": "MH", - "page": 18, - "colLabels": [ - "{@dice d100} + Mod", - "You Find..." - ], - "colStyles": [ - "", - "" - ], - "rows": [ - [ - "20 or lower", - "A seller asking twice the base price" - ], - [ - "21\u201360", - "A seller asking for one and a half times the base price" - ], - [ - "61\u201380", - "A seller asking for the full base price" - ], - [ - "81\u201390", - "A seller asking for a half the base price" - ], - [ - "91 or higher", - "A seller asking for a quarter of the base price" - ] + "page": 15, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Technomancy", + "subclassSource": "MH", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, you can cast a 5th-level spell or lower with a casting time of 1 action while you're touching an electronic device. When you do so, you spend the spell slot and the material components (if any), but none of the spell effects occur. Instead, the spell is uploaded into the device for later use. You determine the method of activating the spell, such as typing a specific word, flicking a switch or similar. If the device already have a spell programmed, you cannot use this feature in that device until the previous spell is used or dismissed.", + "After that, a creature that has an Intelligence score of at least 6 can use an action to activate the spell and {@action cast a spell|PHB|cast} the programmed spell in the device. The creature must know the method of activation to {@action cast a spell|PHB|cast the spell} (for example, you can program the {@spell haste|PHB} spell to be casted in a creature when it hits {@code Control-Alt-H} in the keyboard). A {@condition concentration} spell placed in a device cannot be activated if you are {@condition concentration|PHB|concentrating} on another spell.", + "When you program a spell in this way, it must be used within 8 hours. After that time, the magic fades and is wasted. The programmed spell is also lost if the device is destroyed or after you finish a long rest.", + "Once you use this feature, you can't use it again until you finish a short or long rest." ] }, { - "name": "The Superintelligence Expanded Spells", + "name": "Online Casting", "source": "MH", - "page": 14, - "colLabels": [ - "Spell Level", - "Spells" - ], - "colStyles": [ - "text-center", - "" - ], - "rows": [ - [ - "1st", - "{@spell degauss|MH}*, {@spell machine invisibility|MH}*" - ], - [ - "2nd", - "{@spell dataread|MH}*, {@spell relay text|MH}*" - ], - [ - "3rd", - "{@spell electromagnetic pulse|MH}*, {@spell shutdown|MH}*" - ], - [ - "4th", - "{@spell arcane eye|PHB}, {@spell wire walk|MH}*" - ], - [ - "5th", - "{@spell instant connectivity|MH}*, {@spell synchronicity|MH}*" - ] - ], - "footnotes": [ - "*{@i These spells can be found later in this supplement.}" + "page": 15, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Technomancy", + "subclassSource": "MH", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, you can cast certain spells through electronic devices, including cameras, smartphones, tablets, computers, and so on by following this rules.", + { + "type": "list", + "page": 15, + "items": [ + "You can only use this feature to cast spells that target a specific creature or objective.", + "The range is determined from you to the device and then from the device to your target.", + "If the spell requires you to see your target, you must be able to see it directly in order to cast it. This also applies if the spell requires the target to see or hear you. {@i If the device has a camera, a screen or speakers, you can try to hack and gain access to these parts for casting your spells.}" + ] + }, + "You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain your expended uses when you finish a long rest." + ] + }, + { + "name": "Download Spell", + "source": "MH", + "page": 15, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Technomancy", + "subclassSource": "MH", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, you can download temporary spellfiles into your E-book device to cast them once.", + "When you prepare your spells, you can choose two spells of 4th level or lower you know. These spells don't count against the total number of spells you can prepare and you can cast each of them once without expending a spell slot until you finish a long rest." ] }, { - "name": "Tools", + "name": "Pyrokinetic", "source": "MH", - "page": 29, - "colLabels": [ - "Item", - "Cost", - "Weight" - ], - "colStyles": [ - "", - "", - "text-right" - ], - "rows": [ - [ - "{@i Kits}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Engineering kit|MH}", - "$50", - "8 lb." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Forensics kit|MH}", - "$50", - "8 lb." - ] - }, + "page": 6, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Pyrokinetic", + "subclassSource": "MH", + "level": 3, + "header": 1, + "entries": [ + "Pyrokinetics are artificers that specializes on creating and controlling fire with their abilities and magic. Even though some people think they are dangerous individuals, there are several pyrokinetics that use their abilities for extinguish hazardous fires that threaten life, property, and the environment as well as to rescue people from dangerous situations involving fires.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Hacking tools|MH}", - "$80", - "6 lb." - ] + "type": "refSubclassFeature", + "subclassFeature": "Bonus Cantrips|Artificer|TCE|Pyrokinetic|MH|3|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Mechanic tools|MH}", - "$50", - "8 lb." - ] + "type": "refSubclassFeature", + "subclassFeature": "Pyrokinetic Spells|Artificer|TCE|Pyrokinetic|MH|3|MH" }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Spy kit|MH}", - "$100", - "12 lb." - ] + "type": "refSubclassFeature", + "subclassFeature": "Pyrokinetic Amplifier|Artificer|TCE|Pyrokinetic|MH|3|MH" } ] }, { - "name": "Vehicle Maneuver DCs", + "name": "Bonus Cantrips", "source": "MH", - "page": 34, - "colLabels": [ - "Maneuver", - "DC" - ], - "colStyles": [ - "", - "text-center" - ], - "rows": [ - [ - "Accelerate or decelerate", - "Varies" - ], - [ - "Resisting a ram", - "Varies" - ], - [ - "Sharp turn", - "13" - ], - [ - "Bootleg turn", - "15" - ], - [ - "Do a jump (ground and water vehicles only)", - "15" - ], - [ - "Taking off and landing (air vehicles only)", - "17" - ], - [ - "Aerobatic maneuver (air vehicles only)", - "20" - ], - [ - "{@i Weather}", - "" - ], + "page": 6, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Pyrokinetic", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "When you adopt this specialization at 3rd level, you know the {@spell control flames|XGE} and {@spell produce flame} cantrips. These spells count as artificer cantrips for you, but you cannot replace them with another cantrip from the artificer spell list when you level up in this class." + ] + }, + { + "name": "Pyrokinetic Amplifier", + "source": "MH", + "page": 6, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Pyrokinetic", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "Beginning at 3rd level, you can canalize and amplify your pyrokinetic abilities. Using {@item tinker's tools|PHB}, you can take an action to magically create a pair of flaming gauntlets or for imbuing a weapon with your arcane energy. You can use the pyrokinetic amplifier as a spellcasting focus, and you gain new features depending on what option you choose, which are detailed below.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "Bad weather", - "+3" + "type": "entries", + "name": "Gauntlets", + "page": 6, + "entries": [ + "You touch your forearms to create a pair of flaming gauntlets. You gain the following features:", + { + "type": "list", + "page": 6, + "items": [ + { + "type": "item", + "name": "Armor of Embers", + "entries": [ + "Whenever you take fire damage, you can use your reaction to generate a protective flaming shield that absorb part of that damage, reducing the fire damage by {@damage 1d4}. You can use this feature a number of times equal to half your proficiency bonus (rounded up), and you regain all expended uses of it when you finish a long rest." + ] + }, + { + "type": "item", + "name": "Burning Spells", + "entries": [ + "When you cast a spell that deals acid, cold, lightning, or thunder damage, you can change that damage type to fire." + ] + } + ] + } ] }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "Very bad weather", - "+5" + "type": "entries", + "name": "Weapon", + "page": 6, + "entries": [ + "You touch a weapon you're proficient, giving it a fiery aspect. While you're using that weapon, it gains the following features:", + { + "type": "list", + "page": 6, + "items": [ + { + "type": "item", + "name": "Flaming Weapon", + "entries": [ + "Whenever you hit with a weapon attack, the target takes an extra {@damage 1d4} fire damage. This fire damage count as magical for the purpose of overcoming resistance and immunity. The weapon can also ignite any flammable object that isn't being worn or carried." + ] + }, + { + "type": "item", + "name": "Critical Combustion", + "entries": [ + "Each time you make a critical hit with your pyrokinetic amplifier weapon, the attack generates a fire explosion. After dealing the damage from the critical hit, the target and every other creature within 10 feet from it other than yourself must make Dexterity saving throw against your spell save DC, taking {@damage 2d8} fire damage on a failed save or half as much damage on a successful one." + ] + } + ] + } ] - } + }, + "Once you create a pyrokinetic amplifier, you can't do so again until you finish a long rest or until you expend a spell slot of 1st level or higher. You can have only one pyrokinetic amplifier at a time." ] }, { - "name": "Vehicle Modifications", + "name": "Pyrokinetic Spells", "source": "MH", - "page": 35, - "colLabels": [ - "Modification", - "Cost" - ], - "colStyles": [ - "", - "text-center" - ], - "rows": [ - [ - "{@vehupgrade Brakes|MH}", - "10%" - ], - [ - "{@vehupgrade Bulletproof Glass|MH}", - "5%" - ], - [ - "{@vehupgrade Engine|MH}", - "20%" - ], - [ - "{@vehupgrade Reinforced Body|MH}", - "20%" - ], - [ - "{@vehupgrade Security Upgrade|MH}", - "5%" - ], - [ - "{@vehupgrade Smuggling Upgrade|MH}", - "5%" - ], - [ - "{@vehupgrade Suspension|MH}", - "10%" - ], - [ - "{@i Tires}", - "" - ], + "page": 6, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Pyrokinetic", + "subclassSource": "MH", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Pyrokinetic Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@vehupgrade Offroad Tires|MH|Offroad}", - "5%" - ] - }, + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Pyrokinetic Spells", + "page": 6 + } + ] + }, + { + "name": "Pyromancer", + "source": "MH", + "page": 7, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Pyrokinetic", + "subclassSource": "MH", + "level": 5, + "header": 1, + "entries": [ + "At 5th level, you are an expert on controlling and sensing the fire around you, fueling your spells and abilities with it. You gain the following features:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@vehupgrade Track Tires|MH|Track}", - "5%" + "type": "list", + "page": 7, + "items": [ + "Whenever you cast a spell using your pyrokinetic amplifier as the spellcasting focus, you deal an additional {@damage 1d8} fire damage.", + "Additionally, you can spend 1 minute to focus on detecting heat and thermal signals in a 120 feet radius for a number of minutes equal to half your Artificer level (rounded up). You can use this feature a number of times equal to your proficiency bonus, and it only gives you the general direction and intensity of the sources of heat, but not the type (like if it's a creature or an object) or the exact number of sources." ] - }, - [ - "{@vehupgrade Transmission|MH}", - "10%" - ] + } ] }, { - "name": "Vehicles", + "name": "Improved Amplifier", "source": "MH", - "page": 33, - "colLabels": [ - "Name", - "Cost", - "Top Speed", - "Acceleration Speed", - "Passengers", - "Cargo", - "AC", - "HP", - "Damage Threshold" - ], - "colStyles": [ - "", - "", - "text-right", - "text-right", - "text-center", - "text-right", - "", - "text-center", - "text-center" - ], - "rows": [ - [ - "{@i Ground Vehicles}", - "", - "", - "", - "", - "", - "", - "", - "" - ], + "page": 7, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Pyrokinetic", + "subclassSource": "MH", + "level": 9, + "header": 1, + "entries": [ + "Starting at 9th level, your pirokinetic amplifier is capable of canalize even more your arcane magic, granting the following changes to each type.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Motorcycle|MH}", - "$5,000", - "270 ft.", - "90 ft.", - "1", - "\u2014", - "13 + Dex modifier", - "22", - "4" + "type": "entries", + "name": "Gauntlets", + "page": 7, + "entries": [ + "The fire damage reduced by the armor of embers is now {@damage 1d8}, and whenever you reduce damage with this feature, you are healed by the same amount." ] }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Sedan|MH}", - "$15,000", - "255 ft.", - "85 ft.", - "4", - "300 lb.", - "13 + Dex modifier", - "40", - "8" + "type": "entries", + "name": "Weapon", + "page": 7, + "entries": [ + "The extra fire damage the weapon deals is now {@damage 1d8} and your attacks using your pyrokinetic amplifier weapon score a critical hit on a roll of 19 or 20. Additionally, you can spend a spell slot instead to use the critical combustion feature each time you hit a target with your weapon. The damage dealt from the critical combustion feature now count as magical for the purpose of overcoming resistance and immunity." ] - }, + } + ] + }, + { + "name": "Master of the Flames", + "source": "MH", + "page": 7, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Pyrokinetic", + "subclassSource": "MH", + "level": 15, + "resist": [ + "fire" + ], + "header": 1, + "entries": [ + "Starting at 15th level, you have mastered the control of fire through your pyrokinetic abilities:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Sports car|MH}", - "$40,000", - "315 ft.", - "105 ft.", - "1", - "200 lb.", - "13 + Dex modifier", - "34", - "8" + "type": "list", + "page": 7, + "items": [ + "You gain resistance to fire damage.", + "You can cast {@spell conjure elemental} ({@creature fire elemental|MM} only) and {@spell investiture of flame|XGE} without expending a spell slot, without preparing the spell, and without material components, provided you use your pyrokinetic amplifier as the spellcasting focus. Once you cast either spell with this feature, you can't cast that spell with it again until you finish a long rest." ] - }, + } + ] + } + ], + "feat": [ + { + "name": "Gunslinger", + "source": "MH", + "page": 16, + "prerequisite": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item SUV|MH}", - "$25,000", - "210 ft.", - "70 ft.", - "4", - "500 lb.", - "14 + Dex modifier (max 2)", - "50", - "10" - ] - }, + "otherSummary": { + "entry": "Proficiency with at least one firearm", + "entrySummary": "Firearms" + } + } + ], + "entries": [ + "Thanks to extensive practice with firearms, you gain the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Pickup|MH}", - "$22,000", - "180 ft.", - "60 ft.", - "3", - "1,600 lb.", - "14 + Dex modifier (max 2)", - "50", - "8" + "type": "list", + "page": 16, + "items": [ + "Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls with firearms.", + "Once per turn, when you attack with a firearm you can reload it as a free action." ] - }, + } + ] + }, + { + "name": "Hacker", + "source": "MH", + "page": 16, + "ability": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Van|MH}", - "$20,000", - "165 ft.", - "55 ft.", - "8", - "4,800 lb.", - "13 + Dex modifier (max 2)", - "50", - "8" - ] - }, + "int": 1 + } + ], + "toolProficiencies": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Truck|MH}", - "$40,000", - "120 ft.", - "40 ft.", - "2", - "33,000 lb.", - "15", - "70", - "10" + "hacking tools|MH": true + } + ], + "entries": [ + "You have worked with several hacking programs and devices, gaining the following benefits:", + { + "type": "list", + "page": 16, + "items": [ + "You gain proficiency with the {@item hacking tools|MH}.", + "When you use your action to to {@action operating a device|MH|operate an electronic device}, you can make an additional action to {@action operating a device|MH|operate the device} for free." ] - }, + } + ] + }, + { + "name": "Malware Master", + "source": "MH", + "page": 16, + "ability": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Wheeled APC|MH}", - "$60,000", - "180 ft.", - "60 ft.", - "13", - "250 lb.", - "16 + Dex modifier (max 2)", - "70", - "12" - ] - }, - [ - "{@i Air Vehicles}", - "", - "", - "", - "", - "", - "", - "", - "" - ], + "int": 1 + } + ], + "toolProficiencies": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Helicopter, civilian|MH}", - "$100,000", - "255 ft.", - "85 ft.", - "4", - "250 lb.", - "12 + Dex modifier", - "38", - "8" - ] - }, + "hacking tools|MH": true + } + ], + "entries": [ + "You have spent hours studying and creating malware, gaining the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Helicopter, military|MH}", - "$175,000", - "330 ft.", - "110 ft.", - "\u2014", - "100 lb.", - "16 + Dex modifier (max 2)", - "50", - "10" + "type": "list", + "page": 16, + "items": [ + "You gain proficiency with the {@item hacking tools|MH}.", + "You can add half your proficiency bonus to the malware DC. In addition, you count as two characters for purposes of reducing the time it takes to create malware." ] - }, + } + ] + }, + { + "name": "Mechanic", + "source": "MH", + "page": 16, + "toolProficiencies": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Helicopter, transport|MH}", - "$130,000", - "210 ft.", - "70 ft.", - "13", - "5,000 lb.", - "10 + Dex modifier", - "40", - "8" - ] - }, + "mechanic tools|MH": true + } + ], + "entries": [ + "You have spent years of looking and repairing engines and other parts of vehicles, gaining the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Prop Plane, civilian|MH}", - "$110,000", - "225 ft.", - "75 ft.", - "3", - "120 lb.", - "12 + Dex modifier", - "40", - "8" + "type": "list", + "page": 16, + "items": [ + "You gain proficiency with the {@item mechanic tools|MH}.", + "Whenever you repair a damaged vehicle using the {@item mechanic tools|MH}, you repair an extra number of hit points of damage equal to your proficiency bonus." ] - }, + } + ] + }, + { + "name": "Sapper", + "source": "MH", + "page": 16, + "ability": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Prop Plane, transport|MH}", - "$125,000", - "210 ft.", - "70 ft.", - "10", - "10,000 lb.", - "12 + Dex modifier", - "45", - "8" - ] - }, - [ - "{@i Water Vehicles}", - "", - "", - "", - "", - "", - "", - "", - "" - ], + "dex": 1 + } + ], + "entries": [ + "You have practiced extensively with a variety of explosives, gaining the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Personal Watercraft|MH}", - "$6,000", - "150 ft.", - "50 ft.", - "1", - "60 lb.", - "13 + Dex modifier", - "20", - "4" + "type": "list", + "page": 16, + "items": [ + "You can add half your proficiency bonus to the planted explosives DC." ] - }, + } + ] + }, + { + "name": "Tech Savant", + "source": "MH", + "page": 16, + "ability": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Runabout|MH}", - "$25,000", - "105 ft.", - "35 ft.", - "5", - "2,100 lb.", - "13 + Dex modifier", - "30", - "6" + "int": 1 + } + ], + "toolProficiencies": [ + { + "choose": { + "count": 1, + "from": [ + "engineering kit|MH", + "mechanic tools|MH" + ] + } + } + ], + "entries": [ + "Thanks to extensive work and understanding of electronic devices, you gain the following benefits:", + { + "type": "list", + "page": 16, + "items": [ + "You gain proficiency with the {@item engineering kit|MH} or the {@item mechanic tools|MH} (your choice).", + "You have advantage on Intelligence checks made to diagnose and {@action Repairing a Device|MH|repair electronic or mechanical devices}." ] - }, + } + ] + }, + { + "name": "Vehicle Expert", + "source": "MH", + "page": 16, + "toolProficiencies": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Cabin Cruiser|MH}", - "$40,000", - "120 ft.", - "40 ft.", - "3", - "2,100 lb.", - "13 + Dex modifier", - "40", - "8" + "choose": { + "count": 1, + "from": [ + "vehicles (land)", + "vehicles (water)", + "vehicles (air)" + ] + } + } + ], + "entries": [ + "You have been driving or piloting more time than most of the common people, gaining the following benefits:", + { + "type": "list", + "page": 16, + "items": [ + "Choose between vehicles (land), vehicles (air), or vehicles (water). You gain proficiency with the chosen vehicle.", + "Whenever you make a Dexterity check to do a maneuver or for regaining control of a vehicle, you can add twice your proficiency bonus. This bonus only applies when driving or piloting vehicles you are proficient with.", + "You can select this feat multiple times. Each time you do so, you must choose a different vehicle proficiency." ] } ] } ], - "monster": [ + "spell": [ { - "name": "AI Servant", + "name": "Arcane Graffiti", "source": "MH", - "page": 14, - "size": [ - "T" - ], - "type": "construct", - "alignment": [ - "N" - ], - "ac": [ - 13 + "page": 39, + "level": 0, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "hp": { - "average": 5, - "formula": "2d4" + "range": { + "type": "point", + "distance": { + "type": "touch" + } }, - "speed": { - "walk": 30 + "components": { + "v": true, + "s": true }, - "str": 4, - "dex": 11, - "con": 10, - "int": 15, - "wis": 10, - "cha": 7, - "passive": 10, - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "poisoned" + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } ], - "languages": [ - "common" + "meta": { + "technomagic": true + }, + "entries": [ + "This spell allows you to inscribe your personal rune or a short message, which can be no larger than 2 feet tall and consist of no more than six words, on a nonliving creature or object. The writing can be visible or {@condition invisible}. An arcane graffiti spell enables you to etch the words upon any substance (even stone or metal) without harming the material upon which the mark is placed. If {@condition invisible} graffiti is made, the casting of any spell within 30 feet causes the words to become visible for 5 rounds." ], - "cr": "0", - "action": [ + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Burglar's Buddy", + "source": "MH", + "page": 39, + "level": 2, + "school": "I", + "time": [ { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 2} to hit, reach 5ft., one creature. {@h}{@damage 1d4} lightning damage, and the target must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} for {@dice 1d4} rounds." - ] + "number": 1, + "unit": "action" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/AIServantToken.webp", - "miscTags": [ - "MW" + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true, + "m": "a camera lens cover" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } ], - "conditionInflict": [ - "paralyzed" + "meta": { + "technomagic": true + }, + "entries": [ + "You create a magical area around you, suppressing all mechanical or electronic intrusion alarms and alarms sensors in the area. Burglar alarms or other intrusion alarms within the affected area simply fail to function; sensors for intrusion alarm systems (such as motion detectors, IR detectors, pressure sensors, electric eyes, and so forth) also fail to function, sending no signal to monitoring stations. Video surveillance devices stop sending whatever the image they were photographing the moment when the spell was cast." ], - "savingThrowForced": [ - "constitution" + "miscTags": [ + "OBJ" ] }, { - "name": "City Guardian", + "name": "Dataread", "source": "MH", - "page": 43, - "size": [ - "L" - ], - "type": "construct", - "alignment": [ - "U" - ], - "ac": [ + "page": 39, + "level": 2, + "school": "D", + "time": [ { - "ac": 18, - "from": [ - "natural armor" - ] + "number": 1, + "unit": "action" } ], - "hp": { - "average": 60, - "formula": "8d8 + 24" + "range": { + "type": "point", + "distance": { + "type": "touch" + } }, - "speed": { - "walk": 30 + "components": { + "v": true, + "s": true }, - "str": 18, - "dex": 13, - "con": 16, - "int": 10, - "wis": 10, - "cha": 10, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "resist": [ + "duration": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons that aren't adamantine", - "cond": true + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], - "immune": [ - "force", - "necrotic", - "poison" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "stunned." - ], - "languages": [ - "understands common but can't speak" + "meta": { + "technomagic": true + }, + "entries": [ + "You run your finger over any machine-readable data source (a barcode, a computer disk, a USB drive, or any similar record) to understand the content of the data. You experience the data as it would normally be experienced through an appropriate machine. For example, if reading a USB with music, you hear the music in your head. If reading a word processor file, you visualize and read an image of the page. If reading a barcode, you see the serial number, pricing information, or other barcoded data.", + "The amount of time required to experience the data is the same as that required to read it by conventional means. You can normally read 2 pages of documents in 1 minute. This spell does not decode encrypted data. Without the encryption code, an encrypted document or file appears as a seemingly random string of characters. If you know the encryption code, however, you can read encrypted data normally with this spell." ], - "cr": "4", - "trait": [ + "entriesHigherLevel": [ { - "name": "False Appearance", + "type": "entries", + "name": "At Higher Levels", "entries": [ - "While the city guardian remain motionless, it is indistinguishable from a normal statue." + "When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your {@condition concentration} on the spell for 10 minutes. When you use a spell slot of 5th level or higher, you can maintain your {@condition concentration} on the spell for 1 hour." ] - }, + } + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "Degauss", + "source": "MH", + "page": 40, + "level": 1, + "school": "T", + "time": [ { - "name": "Magic Resistance", - "entries": [ - "The city guardian has advantage on saving throws against spells and other magical effects." - ] - }, + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ { - "name": "Regeneration", - "entries": [ - "The city guardian regains 5 hit points at the start of its turn if it has at least 1 hit point." - ] + "type": "instant" } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The city guardian makes two fist attacks." - ] - }, + "meta": { + "technomagic": true + }, + "entries": [ + "By touching a single device that contains electronic files, such as a computer, external hard drive, USB flash drive, or magnetic disk, you erase all files on that device. The device is rendered empty of data." + ], + "miscTags": [ + "OBJ", + "PRM" + ] + }, + { + "name": "Electromagnetic Pulse", + "source": "MH", + "page": 40, + "level": 3, + "school": "V", + "time": [ { - "name": "Fist", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." - ] + "number": 1, + "unit": "action" } ], - "reaction": [ + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ { - "name": "Arcane Shield", - "entries": [ - "The city guardian adds 2 to its AC against one attack or single target spell that would hit. To do so, the city guardian must see the attacker." - ] + "type": "instant" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CityGuardianToken.webp", - "traitTags": [ - "False Appearance", - "Magic Resistance", - "Regeneration" - ], - "senseTags": [ - "D" + "meta": { + "technomagic": true + }, + "entries": [ + "When you cast this spell, you send a powerful burst of energy that ruins electronic circuitry in a 20-foot cube. Any computer, telephone, television, or other device with a computer processor inside ceases to function immediately, and the contents of hard drives and other storage media are scrambled.", + "The electromagnetic pulse affects only devices with extensive circuitry, not everything that uses electricity. Ordinarily the lights stay on, although their electronic switches might not function. Automobiles continue to run, although their engines will run more roughly without electronic guidance. Cars with an electronic ignition system won't start after the spell.", + "Devices affected by this spell can be fixed using an {@item engineering kit|MH}." ], - "actionTags": [ - "Multiattack" + "miscTags": [ + "OBJ", + "PRM" + ] + }, + { + "name": "Haywire", + "source": "MH", + "page": 40, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "languageTags": [ - "CS" + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "a small magnet" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } ], - "damageTags": [ - "B" + "meta": { + "technomagic": true + }, + "entries": [ + "This cantrip causes a single device to behave randomly and erratically, defying any attempts to bring it under control. Cash registers display random prices and open their money drawers repeatedly. Escalators surge forward, then reverse themselves. Automatic teller machines flash random patrons' account balances on the screen as they spew forth receipts (not money, though).", + "It's impossible to describe the exact effects of haywire on every modern device. In general, a machine subject to haywire functions as if someone were pressing random buttons or otherwise manipulating it randomly.", + "Turning off a device subject to a haywire spell doesn't work, because the spell disables the \"off\" switch. Cutting off the power supply (by unplugging it, for example) disables the device {@dice 1d4} rounds later, ending the spell.", + "This cantrip doesn't disable the devices (for example, a camera might get a static effect but it will continue recording, and a door with an electronic lock might not be openable while is under the effects of this cantrip)." ], "miscTags": [ - "MW" - ], - "fluff": { - "entries": [ - "While treants protects forests, the city guardian protects cities from outside threats. In general, these metallic constructs are asleep, waiting until the call for aid when the city is in danger.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Constructed Nature", - "page": 43, - "entries": [ - "A city guardian doesn't require air, food, drink, or sleep." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CityGuardian.webp" - } - } - ] - } + "OBJ" + ] }, { - "name": "Driver", + "name": "Instant Connectivity", "source": "MH", - "page": 44, - "size": [ - "M" + "page": 40, + "level": 5, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } }, - "alignment": [ - "A" - ], - "ac": [ + "components": { + "v": true, + "s": true, + "m": { + "text": "a device connected to internet worth at least $100", + "cost": 10000 + } + }, + "duration": [ { - "ac": 13, - "from": [ - "{@item leather jacket|MH}" - ] + "type": "instant" } ], - "hp": { - "average": 11, - "formula": "2d8 + 2" + "meta": { + "technomagic": true }, - "speed": { - "walk": 30 + "entries": [ + "With the aid of instant messaging software, you physically transport the subject or subjects from one place to another. If several willing creatures link hands in a circle, up to eight creatures can be affected by the spell at the same time.", + "At least one of the creatures affected must be touching a computer with Internet connection. The targets must be sent to a specific computer that is currently active online. Instant connectivity causes the targets to appear in the room from which the receiving device is, automatically gaining {@quickref Surprise|PHB|3|0|surprise} on anyone else in that room.", + "You must have seen the receiving device for at least 1 minute from 5 feet or less to be able to target that device.", + "If any of the devices have some kind of security (or if the device is in a secure network), the spell cannot be casted until the security is disabled ({@action Disabling a Device|MH|for more information about disabling security, read the \"Using Electronic Devices\" section})" + ], + "miscTags": [ + "OBJ", + "TP" + ] + }, + { + "name": "Machine Invisibility", + "source": "MH", + "page": 40, + "level": 1, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } }, - "str": 10, - "dex": 14, - "con": 12, - "int": 12, - "wis": 13, - "cha": 10, - "skill": { - "perception": "+3" + "components": { + "v": true, + "s": true, + "m": "a glass lens, which the caster fogs by breathing on it" }, - "passive": 13, - "languages": [ - "any one language (usually Common)" - ], - "cr": "1/8", - "trait": [ + "duration": [ { - "name": "Expert Driver", - "entries": [ - "Whenever the driver makes a Dexterity check to accelerate or for doing a maneuver such as dodging an obstacle or resisting a ram, it has a +4 bonus on that roll." - ] + "type": "timed", + "duration": { + "type": "minute", + "amount": 10, + "upTo": true + }, + "concentration": true } ], - "action": [ + "meta": { + "technomagic": true + }, + "entries": [ + "A creature or object you touch cannot be detected by video cameras, electronic sensors, or other high-tech detection machines for the duration of the spell. Anything the target is wearing or carrying is {@condition invisible} as long as it is on the target's person. The target remain visible to vision." + ], + "entriesHigherLevel": [ { - "name": "Pocket Knife", + "type": "entries", + "name": "At Higher Levels", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/DriverToken.webp", - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P" + "conditionInflict": [ + "invisible" ], "miscTags": [ - "MW" - ], - "fluff": { - "entries": [ - "{@b Drivers} include taxi drivers, and other commoners with some expertise driving vehicles and motorcycles." - ] - } + "OBJ", + "SCL" + ] }, { - "name": "Heavy Response Unit (HRU)", + "name": "Magic ID", "source": "MH", - "page": 47, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ + "page": 40, + "level": 0, + "school": "I", + "time": [ { - "ac": 18, - "from": [ - "{@item forced entry unit|MH}" - ] + "number": 1, + "unit": "action" } ], - "hp": { - "average": 112, - "formula": "15d8 + 45" - }, - "speed": { - "walk": 30 - }, - "str": 15, - "dex": 18, - "con": 16, - "int": 11, - "wis": 12, - "cha": 15, - "save": { - "str": "+7", - "dex": "+5", - "con": "+4" + "range": { + "type": "point", + "distance": { + "type": "touch" + } }, - "skill": { - "athletics": "+5", - "intimidation": "+10" + "components": { + "v": true, + "s": true, + "m": "a small card or slip of paper" }, - "passive": 11, - "resist": [ - "slashing", + "duration": [ { - "resist": [ - "piercing" - ], - "note": "from firearms", - "cond": true + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], - "languages": [ - "any one language (usually Common)" - ], - "cr": "5", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The heavy response unit makes three ranged attacks." - ] - }, - { - "name": "Tactical Shotgun", - "entries": [ - "{@atk rw} {@hit 7} to hit, range 30/90 ft., one target. {@h}11 ({@damage 2d8 + 4}) piercing damage." - ] - }, + "meta": { + "technomagic": true + }, + "entries": [ + "You touch a small card or slip of paper appear to be a valid identification card of your choosing. The card bears your name, likeness, and all other data expected by anyone examining such a card. However, it is only visually accurate and does not contain any valid machine-readable data or electronic coding. You cannot use this spell to make an electronic passkey." + ] + }, + { + "name": "Power Device", + "source": "MH", + "page": 41, + "level": 1, + "school": "T", + "time": [ { - "name": "Flashbang", - "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/60 ft., one target. Each creature within 20 feet of the flashbang must make a Dexterity saving throw ({@dc 13}) or be {@condition blinded} and {@condition deafened} until the end of your next turn." - ] + "number": 1, + "unit": "action" } ], - "variant": [ + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ { - "type": "variant", - "name": "Special Response Units Weaponry", - "entries": [ - { - "type": "entries", - "entries": [ - "The response units varies their weapons and equipment depending on the situation they are deployed. In general, you can replace the light response unit weapon to a {@item Shotgun, tactical|MH|tactical shotgun} or an {@item Rifle, assault|MH|assault rifle}. For the heavy response unit, you can replace the {@item Shotgun, tactical|MH|tactical shotgun} to an {@item Rifle, assault|MH|assault rifle} or a {@item light machinegun|MH}.", - "You can also add {@item plastic explosive|MH|plastic explosives}, {@item tear gas|MH} grenades and weapon accessories (such as {@item suppressor|MH|suppressors} and {@item XREP shotgun shells (10)|MH|XREP shotgun shells}) when needed." - ] - } - ] + "type": "timed", + "duration": { + "type": "minute", + "amount": 10, + "upTo": true + }, + "concentration": true } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/HeavyResponseUnitToken.webp", - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P" + "meta": { + "technomagic": true + }, + "entries": [ + "You touch an electrical or mechanical device that requires a power source. For the duration of the spell, the device functions exactly as it normally would if it had conventional power.", + "This spell can affect any household or handheld device, or general-purpose vehicle. Larger or more intricate devices cannot be powered with this spell." ], "miscTags": [ - "AOE", - "RW" - ], - "conditionInflict": [ - "blinded", - "deafened" + "OBJ" + ] + }, + { + "name": "Relay Text", + "source": "MH", + "page": 41, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "fluff": { - "entries": [ - "{@b Heavy response units} are the elites within the response unit teams. Each man have served to the special response units for many years, they are highly experienced and well trained, wearing the strongest armor and weaponry." - ], - "_appendMonsterFluff": { - "name": "Special Response Units", - "source": "MH" + "range": { + "type": "point", + "distance": { + "type": "unlimited" } }, - "_versions": [ - { - "name": "Heavy Response Unit (HRU; Assault Rifle)", - "source": "MH", - "_mod": { - "action": { - "mode": "replaceArr", - "replace": "Tactical Shotgun", - "items": { - "name": "Assault Rifle", - "entries": [ - "{@atk rw} {@hit 7} to hit, range 100/300 ft., one target. {@h}11 ({@damage 2d8 + 4}) piercing damage." - ] - } - } - }, - "variant": null - }, + "components": { + "v": true, + "s": true + }, + "duration": [ { - "name": "Light Response Unit (LRU; Light Machinegun)", - "source": "MH", - "_mod": { - "action": { - "mode": "replaceArr", - "replace": "Tactical Shotgun", - "items": { - "name": "Light Machinegun", - "entries": [ - "{@atk rw} {@hit 7} to hit, range 150/450 ft., one target. {@h}11 ({@damage 2d10 + 4}) piercing damage." - ] - } - } - }, - "variant": null + "type": "instant" } + ], + "meta": { + "technomagic": true + }, + "entries": [ + "You cause a text message of up to 25 words to appear on the screen of an electronic device capable of receiving such messages, such as a smartphone, tablet, or computer. If the device is turned on, the message appears instantly; if not, the message appears as soon as someone turns it on. The message remains onscreen until read, then disappears, leaving no electronic record of its appearance. You must have seen the device to send a message to it." + ], + "miscTags": [ + "OBJ" ] }, { - "name": "Hitman", + "name": "Shutdown", "source": "MH", - "page": 44, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "L", - "NX", - "C", - "NY", - "E" - ], - "ac": [ + "page": 41, + "level": 3, + "school": "T", + "time": [ { - "ac": 16, - "from": [ - "{@item undercover vest|MH}" - ] + "number": 1, + "unit": "action" } ], - "hp": { - "average": 78, - "formula": "12d8 + 24" - }, - "speed": { - "walk": 30 - }, - "str": 11, - "dex": 16, - "con": 14, - "int": 13, - "wis": 11, - "cha": 10, - "save": { - "dex": "+7", - "int": "+5" + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } }, - "skill": { - "acrobatics": "+7", - "deception": "+4", - "perception": "+4", - "stealth": "+11" + "components": { + "v": true, + "s": true, + "m": "the CONTROL, ALT and DELETE keys from a computer keyboard" }, - "passive": 14, - "resist": [ + "duration": [ { - "special": "piercing damage from firearms is reduced by 2" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } } ], - "languages": [ - "Common and one extra language" + "meta": { + "technomagic": true + }, + "entries": [ + "The spell shuts down all electronic devices in a 15-foot radius centred on a point you can see. When the spell ends, the devices operate again as if their operation had not been interrupted." ], - "cr": "8", - "trait": [ + "entriesHigherLevel": [ { - "name": "Assassinate", + "type": "entries", + "name": "At Higher Levels", "entries": [ - "During its first turn, the hitman has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the hitman scores against a surprised creature is a critical hit." + "When you cast this spell using a spell slot of 4th level or higher, the radius increases by 15 feet for each slot level above 3rd." ] - }, + } + ], + "miscTags": [ + "OBJ", + "SCL", + "SGT" + ] + }, + { + "name": "Synchronicity", + "source": "MH", + "page": 41, + "level": 5, + "school": "A", + "time": [ { - "name": "Evasion", - "entries": [ - "If the hitman is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the hitman instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The hitman deals an extra 13 ({@damage 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the hitman that isn't incapacitated and the hitman doesn't have disadvantage on the attack roll." - ] + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + }, + "concentration": true } ], - "action": [ + "meta": { + "technomagic": true + }, + "entries": [ + "The creature you touch feels reality subtly shifted to its favor while this spell is in effect. The target isn't inconvenienced by mundane delays of any sort. Traffic lights are always green, there is always a waiting elevator, and a taxi is always around the corner. The target can run at full speed through dense crowds, and {@action Opportunity Attack|PHB|attacks of opportunity} provoked by the target's movement are made with disadvantage.", + "Synchronicity grants advantage to Dexterity ({@skill Stealth}) checks, since the target always finds a handy piece of cover available. Additionally, the target has advantage on all ability checks made to drive or pilot a vehicle.", + "In the event that two or more creatures under the effect of Synchronicity are attempting to avoid being inconvenienced by each other, the creatures engage in a contest of Charisma each time the effects of the spells would oppose each other." + ], + "abilityCheck": [ + "charisma" + ], + "miscTags": [ + "ADV" + ] + }, + { + "name": "Wire Walk", + "source": "MH", + "page": 41, + "level": 4, + "school": "C", + "time": [ { - "name": "Multiattack", - "entries": [ - "The hitman makes three attacks with its suppressed light pistol." - ] - }, + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true + }, + "duration": [ { - "name": "Suppressed Light Pistol", - "entries": [ - "{@atk rw} {@hit 7} to hit, range 60/180 ft., one target. {@h}9 ({@damage 2d6 + 3}) piercing damage." - ] - }, + "type": "instant" + } + ], + "meta": { + "technomagic": true + }, + "entries": [ + "This spell instantly transports up to six willing creatures of your choice that you can see within range to the location of a telephone you call. The telephone must be answered (either by a creature or by an answering machine), and it works only over an open line. You arrive adjacent to the device (within 5 feet of it), and any other creatures transported by the spell appear next to you." + ], + "miscTags": [ + "PS", + "SMN", + "TP" + ], + "areaTags": [ + "MT" + ] + } + ], + "baseitem": [ + { + "name": "Baton, expandable", + "source": "MH", + "page": 21, + "type": "M", + "rarity": "none", + "weight": 2, + "value": 12, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "L", + "F", + "CVT" + ], + "dmg1": "1d6", + "dmgType": "B", + "club": true, + "weapon": true, + "entries": [ + "This weapon can be collapsed to reduce its size and increase its concealability. A collapsed baton can't be used as a weapon but it gives the {@homebrew covert|conceal} property. Extending or collapsing the baton is a free action." + ] + }, + { + "name": "Baton, metal", + "source": "MH", + "page": 21, + "type": "M", + "rarity": "none", + "weight": 2, + "value": 8, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "L", + "F" + ], + "dmg1": "1d6", + "dmgType": "B", + "club": true, + "weapon": true, + "entries": [] + }, + { + "name": "Baton, stun", + "source": "MH", + "page": 21, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 20, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "L", + "F", + "S" + ], + "dmg1": "1d4", + "dmgType": "L", + "recharge": "special", + "charges": 5, + "club": true, + "weapon": true, + "entries": [ { - "name": "Pocket Knife", + "type": "entries", + "name": "Special", + "page": 22, "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "A stun baton has 5 charges. When you hit a creature with a stun baton, you can expend one charge. The target must make a Constitution saving throw (DC 10) or be {@condition paralyzed} until the start of your next turn. The stun baton must be recharged using one {@item battery|MH} after expending the last charge." ] } + ] + }, + { + "name": "Brass Knuckles", + "source": "MH", + "page": 21, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 3, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "L", + "F", + "CVT" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/HitmanToken.webp", - "traitTags": [ - "Sneak Attack" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW", - "RW" + "dmg1": "1d4", + "dmgType": "B", + "weapon": true, + "entries": [] + }, + { + "name": "Breaching Shotgun Shell", + "source": "MH", + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 0.05, + "value": 0.65, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "These rounds are designed to destroy door deadbolts, locks, and hinges without risking lives by ricocheting or by flying on at lethal speed through the door, as traditional buckshot can. Each one of this shells deals double damage to doors." + ] + }, + { + "name": "Chain", + "source": "MH", + "page": 21, + "type": "M", + "rarity": "none", + "weight": 5, + "value": 2, + "currencyConversion": "Credits", + "weaponCategory": "martial", + "age": "modern", + "property": [ + "R" ], - "savingThrowForced": [ - "constitution" + "dmg1": "1d4", + "dmgType": "B", + "weapon": true, + "entries": [] + }, + { + "name": "Chainsaw", + "source": "MH", + "page": 21, + "type": "M", + "rarity": "none", + "weight": 15, + "value": 50, + "currencyConversion": "Credits", + "weaponCategory": "martial", + "age": "modern", + "property": [ + "H", + "2H" ], - "fluff": { - "entries": [ - "A {@b hitman} is an assassin-for-hire contracted for killing a target individual or group of people. This agreement is illegal, and in general it involves some form of payment, monetary or otherwise." - ] - } + "dmg1": "1d12", + "dmgType": "S", + "weapon": true, + "entries": [] }, { - "name": "Light Response Unit (LRU)", + "name": "Concealable Vest", "source": "MH", - "page": 47, - "size": [ - "M" + "page": 19, + "type": "MA", + "rarity": "none", + "weight": 4, + "value": 75, + "currencyConversion": "Credits", + "age": "modern", + "ac": 13, + "armor": true, + "entries": [ + "Piercing damage that you take from firearms is reduced by 3.", + "Standard issue in many police forces, this vest provides maximum protection in a garment that can be worn all day long under regular clothing. While it may go unnoticed by a quick glance, it is usually visible to anyone looking closely for it." + ] + }, + { + "name": "Dart Gun", + "source": "MH", + "page": 21, + "type": "R", + "rarity": "none", + "weight": 3, + "value": 150, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "AF", + "RLDMH" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" + "range": "40/120", + "reload": 1, + "firearm": true, + "weapon": true, + "entries": [ + "This air-dart gun fires a needle via an air compressor. The needle itself inflicts no damage, but it can deliver an injection with any poison to the target. Each dart cost $0,5, and a vial of poison can coat three darts. You can read more about poisons in {@book chapter 8|DMG|8|Poisons} of the {@book Dungeon Master's Guide|DMG}." ], - "ac": [ - { - "ac": 17, - "from": [ - "tactical vest" - ] - } + "ammoType": "dart gun needle|mh" + }, + { + "name": "Dart Gun Needle", + "source": "MH", + "page": 23, + "type": "A", + "rarity": "none", + "weight": 0.02, + "value": 0.5, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "The needle inflicts no damage, but it can deliver an injection with any poison to the target. Each dart cost $0,5, and a vial of poison can coat three darts. You can read more about poisons in {@book chapter 8|DMG|8|Poisons} of the {@book Dungeon Master's Guide|DMG}" + ] + }, + { + "name": "Firefighter Axe", + "source": "MH", + "page": 21, + "type": "M", + "rarity": "none", + "weight": 6, + "value": 10, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "2H" ], - "hp": { - "average": 52, - "formula": "8d8 + 16" - }, - "speed": { - "walk": 30 - }, - "str": 15, - "dex": 16, - "con": 14, - "int": 11, - "wis": 11, - "cha": 11, - "save": { - "con": "+4", - "wis": "+2" - }, - "skill": { - "perception": "+5", - "persuasion": "+5" - }, - "passive": 10, + "dmg1": "1d8", + "dmgType": "S", + "axe": true, + "weapon": true, + "entries": [] + }, + { + "name": "Forced Entry Unit", + "source": "MH", + "page": 19, + "type": "HA", "resist": [ + "slashing", { "resist": [ "piercing" @@ -6546,3668 +3072,4311 @@ "cond": true } ], - "languages": [ - "any one language (usually Common)" + "rarity": "none", + "weight": 20, + "value": 2500, + "currencyConversion": "Credits", + "age": "modern", + "ac": 18, + "strength": "13", + "armor": true, + "stealth": true, + "entries": [ + "You have resistance against piercing damage you take from firearms. You also have resistance against slashing damage.", + "The most powerful protection available is built into this suit, which consists of a heavy torso jacket with ceramic plates over the chest and back, neck and groin guards, arm protection and a helmet. Heavy and cumbersome, this armor is generally only donned by tactical officers heading into a dangerous assault." + ] + }, + { + "name": "Ghillie Suit", + "source": "MH", + "page": 19, + "type": "LA", + "rarity": "none", + "weight": 5, + "value": 50, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "S" + ], + "ac": 11, + "armor": true, + "entries": [ + "A ghillie suit is a type of camouflage clothing designed to resemble the background environment such as foliage, snow or sand. Typically, it is a net or cloth garment covered in loose strips of burlap, cloth, or twine. A character wearing a ghillie suit with appropriate coloration is considered proficient for any Dexterity ({@skill Stealth}) checks it make for hiding. If it's already proficient with that skill, the proficiency bonus is doubled instead." + ] + }, + { + "name": "Grenade Launcher", + "source": "MH", + "page": 21, + "type": "R", + "rarity": "none", + "weight": 12, + "value": 750, + "currencyConversion": "Credits", + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "H", + "RLDMH", + "2H" ], - "cr": "3", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The light response unit makes two ranged attacks with its submachine gun." - ] - }, - { - "name": "Submachine Gun", - "entries": [ - "{@atk rw} {@hit 5} to hit, range 80/240 ft., one target. {@h}11 ({@damage 2d8 + 3}) piercing damage." - ] - }, - { - "name": "Flashbang", - "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/60 ft., one target. Each creature within 20 feet of the flashbang must make a Dexterity saving throw ({@dc 13}) or be {@condition blinded} and {@condition deafened} until the end of your next turn." - ] - } + "range": "120", + "reload": 6, + "dmg1": "1d6", + "dmgType": "B", + "firearm": true, + "weapon": true, + "entries": [ + "This weapon allows you to propel a {@item fragmentation|MH}, {@item smoke|MH} or {@item tear gas|MH} grenade up to 120 feet away. You can target a creature instead using a grenade launcher. On a hit you deal {@damage 1d6} bludgeoning damage to that creature, and then the grenade effect occurs." + ] + }, + { + "name": "Heavy Coat", + "source": "MH", + "page": 19, + "type": "LA", + "rarity": "none", + "weight": 6, + "value": 5, + "currencyConversion": "Credits", + "age": "modern", + "ac": 11, + "armor": true, + "stealth": true, + "entries": [] + }, + { + "name": "Ketch-All Pole", + "source": "MH", + "page": 21, + "type": "M", + "rarity": "none", + "weight": 8, + "value": 10, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "S", + "R" ], - "variant": [ + "net": true, + "weapon": true, + "entries": [ { - "type": "variant", - "name": "Special Response Units Weaponry", + "type": "entries", + "name": "Special", "entries": [ - { - "type": "entries", - "entries": [ - "The response units varies their weapons and equipment depending on the situation they are deployed. In general, you can replace the light response unit weapon to a {@item Shotgun, tactical|MH|tactical shotgun} or an {@item Rifle, assault|MH|assault rifle}. For the heavy response unit, you can replace the {@item Shotgun, tactical|MH|tactical shotgun} to an {@item Rifle, assault|MH|assault rifle} or a {@item light machinegun|MH}.", - "You can also add {@item plastic explosive|MH|plastic explosives}, {@item tear gas|MH} grenades and weapon accessories (such as {@item suppressor|MH|suppressors} and {@item XREP shotgun shells (10)|MH|XREP shotgun shells}) when needed." - ] - } + "A Large or smaller creature hit by a Ketch-All pole is {@condition restrained} until it is freed. A Ketch-All pole has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success.", + "When you use an action, bonus action, or reaction to attack with a Ketch-All pole, you can make only one attack regardless of the number of attacks you can normally make." ] } + ] + }, + { + "name": "Kevlar-Lined Coat", + "source": "MH", + "page": 19, + "type": "LA", + "rarity": "none", + "weight": 12, + "value": 50, + "currencyConversion": "Credits", + "age": "modern", + "ac": 12, + "armor": true, + "entries": [ + "Piercing damage that you take from firearms is reduced by 2." + ] + }, + { + "name": "Land Warrior Armor", + "source": "MH", + "page": 19, + "type": "HA", + "rarity": "none", + "weight": 10, + "value": 2000, + "currencyConversion": "Credits", + "age": "modern", + "ac": 17, + "strength": "13", + "armor": true, + "stealth": true, + "entries": [ + "Piercing damage that you take from firearms is reduced by 5. Slashing damage that you take is also reduced by 5.", + "It is designed to improve the connectivity and combat effectiveness of combat personnel in the army. Improvements include modernized body armor, a helmet with a mounted {@item flashlight|MH}, integrated communication systems, and a special eye monitor ({@item infrared goggles|MH})." + ] + }, + { + "name": "Leather Jacket", + "source": "MH", + "page": 19, + "type": "LA", + "rarity": "none", + "weight": 4, + "value": 10, + "currencyConversion": "Credits", + "age": "modern", + "ac": 11, + "armor": true, + "entries": [ + "This armor is represented by a heavy leather biker's jacket." + ] + }, + { + "name": "Light Machinegun", + "source": "MH", + "page": 21, + "type": "R", + "rarity": "none", + "weight": 20, + "value": 750, + "currencyConversion": "Credits", + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "AUF", + "H", + "SRLDMH", + "2H" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/LightResponseUnitToken.webp", - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "AOE", - "RW" - ], - "conditionInflict": [ - "blinded", - "deafened" - ], - "fluff": { - "entries": [ - "{@b Light response units} (or LRU) are the ones called when the normal police forces can't handle it or when the situation is volatile enough to require specialist weapons and training. They are well-equipped with more armor and firepower." - ], - "_appendMonsterFluff": { - "name": "Special Response Units", - "source": "MH" - } - }, - "_versions": [ - { - "name": "Light Response Unit (LRU; Assault Rifle)", - "source": "MH", - "_mod": { - "action": { - "mode": "replaceArr", - "replace": "Submachine Gun", - "items": { - "name": "Assault Rifle", - "entries": [ - "{@atk rw} {@hit 6} to hit, range 100/300 ft., one target. {@h}10 ({@damage 2d8 + 3}) piercing damage." - ] - } - } - }, - "variant": null - }, - { - "name": "Light Response Unit (LRU; Tactical Shotgun)", - "source": "MH", - "_mod": { - "action": { - "mode": "replaceArr", - "replace": "Submachine Gun", - "items": { - "name": "Tactical Shotgun", - "entries": [ - "{@atk rw} {@hit 6} to hit, range 30/90 ft., one target. {@h}10 ({@damage 2d8 + 3}) piercing damage.", - "Additionally this unit may optionally make use of {@item XREP shotgun shells (10)|MH|XREP shotgun shells}." - ] - } - } - }, - "variant": null - } + "range": "150/450", + "reload": 120, + "dmg1": "2d10", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "light machinegun bullet|mh" + }, + { + "name": "Light Machinegun Bullet", + "source": "MH", + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 0.05, + "value": 0.2, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] + }, + { + "name": "Light Undercover Shirt", + "source": "MH", + "page": 19, + "type": "LA", + "rarity": "none", + "weight": 2, + "value": 45, + "currencyConversion": "Credits", + "age": "modern", + "ac": 12, + "armor": true, + "entries": [ + "Piercing damage that you take from firearms is reduced by 2.", + "Designed for deep undercover work in which it's critical that the wearer not appear to be armed or armored, this garment consists of a T-shirt with a band of light protective material sewn in around the lower torso." ] }, { - "name": "Police Officer", + "name": "Light-Duty Vest", "source": "MH", - "page": 46, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ - { - "ac": 15, - "from": [ - "{@item concealable vest|MH}" - ] - } - ], - "hp": { - "average": 16, - "formula": "3d8 + 3" - }, - "speed": { - "walk": 30 - }, - "str": 11, - "dex": 14, - "con": 12, - "int": 11, - "wis": 13, - "cha": 10, - "skill": { - "perception": "+5", - "persuasion": "+5" - }, - "passive": 15, - "resist": [ - { - "special": "piercing damage from firearms is reduced by 3" - } - ], - "languages": [ - "any one language (usually Common)" - ], - "cr": "1/2", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The police officer makes two ranged attacks with its light pistol." - ] - }, - { - "name": "Metal Baton", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." - ] - }, - { - "name": "Light Pistol", - "entries": [ - "{@atk rw} {@hit 4} to hit, range 60/180 ft., one target. {@h}8 ({@damage 2d6 + 2}) piercing damage." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/PoliceOfficerToken.webp", - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "fluff": { - "entries": [ - "{@b Police officers} are almost always the first on the scene when someone call the police, and when needed, they fight as hard as possible to protect their city." - ], - "_appendMonsterFluff": { - "name": "Security Forces", - "source": "MH" - } - } + "page": 19, + "type": "MA", + "rarity": "none", + "weight": 8, + "value": 500, + "currencyConversion": "Credits", + "age": "modern", + "ac": 14, + "armor": true, + "entries": [ + "Piercing damage that you take from firearms is reduced by 3.", + "A lightweight tactical vest designed for extended use by riot police and forces on alert for potential attack, this armor sacrifices a degree of protection for a modicum of comfort\u2014at least compared to other tactical body armors." + ] }, { - "name": "Police Riot Control Unit (PRCU)", + "name": "Machete", "source": "MH", - "page": 46, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ - { - "ac": 18, - "from": [ - "{@item light-duty vest|MH}", - "{@item riot shield|MH}" - ] - } - ], - "hp": { - "average": 32, - "formula": "5d8 + 10" - }, - "speed": { - "walk": 30 - }, - "str": 11, - "dex": 15, - "con": 14, - "int": 10, - "wis": 10, - "cha": 10, - "skill": { - "intimidation": "+5", - "persuasion": "+5" - }, - "passive": 10, - "resist": [ - { - "special": "piercing damage from firearms is reduced by 6" - } + "page": 21, + "type": "M", + "rarity": "none", + "weight": 2, + "value": 10, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "dmg1": "1d6", + "dmgType": "S", + "dagger": true, + "weapon": true, + "entries": [] + }, + { + "name": "Machine Pistol", + "source": "MH", + "page": 21, + "type": "R", + "rarity": "none", + "weight": 3, + "value": 350, + "currencyConversion": "Credits", + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "BF", + "L", + "RLDMH" ], - "languages": [ - "any one language (usually Common)" + "range": "60/180", + "reload": 20, + "dmg1": "2d6", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "pistol bullet|mh" + }, + { + "name": "Pistol Bullet", + "source": "MH", + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 0.025, + "value": 0.1, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] + }, + { + "name": "Pistol, heavy", + "source": "MH", + "page": 21, + "type": "R", + "rarity": "none", + "weight": 3, + "value": 300, + "currencyConversion": "Credits", + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "RLDMH" ], - "cr": "1", - "trait": [ - { - "name": "Pack Tactics", - "entries": [ - "The police riot control unit has advantage on attack roll against a creature if at least one of the PRCU's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - } + "range": "60/180", + "reload": 7, + "dmg1": "2d8", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "pistol bullet|mh" + }, + { + "name": "Pistol, light", + "source": "MH", + "page": 21, + "type": "R", + "rarity": "none", + "weight": 3, + "value": 200, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "AF", + "RLDMH", + "L" ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The police riot control unit makes two melee attacks." - ] - }, - { - "name": "Metal Baton", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." - ] - }, - { - "name": "Tear Gas Grenade", - "entries": [ - "{@atk rw} {@hit 4} to hit, range 30/60 ft., one target. One round after the grenade lands, it emits a cloud of tear gas creating a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius, and any creature starting its turn in the gas is considered {@condition blinded} and it must make a Constitution saving throw or be {@condition incapacitated} ({@dc 15})." - ] - } + "range": "60/180", + "reload": 12, + "dmg1": "2d6", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "pistol bullet|mh" + }, + { + "name": "Pistol, pocket", + "source": "MH", + "page": 21, + "type": "R", + "rarity": "none", + "weight": 1, + "value": 250, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "AF", + "RLDMH", + "L", + "CVT" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/PoliceRiotControlUnitToken.webp", - "traitTags": [ - "Pack Tactics" + "range": "20/60", + "reload": 7, + "dmg1": "2d4", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "pistol bullet|mh" + }, + { + "name": "Pocket Knife", + "source": "MH", + "page": 21, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 3, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "CVT", + "F", + "L", + "T" ], - "actionTags": [ - "Multiattack" + "range": "20/60", + "dmg1": "1d4", + "dmgType": "P", + "dagger": true, + "weapon": true, + "entries": [] + }, + { + "name": "Revolver", + "source": "MH", + "page": 21, + "type": "R", + "rarity": "none", + "weight": 2, + "value": 250, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "AF", + "SRLDMH" ], - "languageTags": [ - "C", - "X" + "range": "50/150", + "reload": 6, + "dmg1": "2d8", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "pistol bullet|mh" + }, + { + "name": "Rifle Bullet", + "source": "MH", + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 0.05, + "value": 0.15, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] + }, + { + "name": "Rifle, assault", + "source": "MH", + "page": 21, + "type": "R", + "rarity": "none", + "weight": 8, + "value": 600, + "currencyConversion": "Credits", + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "BF", + "RLDMH", + "2H" ], - "damageTags": [ - "B" + "range": "100/300", + "reload": 30, + "dmg1": "2d8", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "rifle bullet|mh" + }, + { + "name": "Rifle, hunting", + "source": "MH", + "page": 21, + "type": "R", + "rarity": "none", + "weight": 8, + "value": 500, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "AF", + "RLDMH", + "2H" ], - "miscTags": [ - "AOE", - "MW", - "RW" + "range": "180/540", + "reload": 1, + "dmg1": "2d10", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "rifle bullet|mh" + }, + { + "name": "Rifle, sniper", + "source": "MH", + "page": 21, + "type": "R", + "rarity": "none", + "weight": 8, + "value": 650, + "currencyConversion": "Credits", + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "RLDMH", + "2H" ], - "conditionInflict": [ - "incapacitated" + "range": "180/540", + "reload": 8, + "dmg1": "2d10", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "rifle bullet|mh" + }, + { + "name": "Riot Shield", + "source": "MH", + "page": 19, + "type": "S", + "rarity": "none", + "weight": 6, + "value": 100, + "currencyConversion": "Credits", + "age": "modern", + "ac": 2, + "entries": [ + "Piercing damage that you take from firearms is reduced by 3." + ] + }, + { + "name": "Shotgun Shell", + "source": "MH", + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 0.05, + "value": 0.15, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] + }, + { + "name": "Shotgun, double-barrel", + "source": "MH", + "page": 21, + "type": "R", + "rarity": "none", + "weight": 7, + "value": 500, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "AF", + "RLDMH", + "CQB", + "2H" ], - "fluff": { - "entries": [ - "{@b Police riot control units} are the security forces that control, disperse, and arrest people who are involved in a riot, demonstration, or protest, using riot shields and non-lethal weapons." - ], - "_appendMonsterFluff": { - "name": "Security Forces", - "source": "MH" - } - } + "range": "30/90", + "reload": 2, + "dmg1": "2d8", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "shotgun shell|mh" }, { - "name": "Security Guard", + "name": "Shotgun, tactical", "source": "MH", - "page": 48, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" + "page": 21, + "type": "R", + "rarity": "none", + "weight": 7, + "value": 550, + "currencyConversion": "Credits", + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "CQB", + "RLDMH", + "2H" ], - "ac": [ - { - "ac": 15, - "from": [ - "{@item concealable vest|MH}" - ] - } + "range": "30/90", + "reload": 6, + "dmg1": "2d8", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "shotgun shell|mh" + }, + { + "name": "Sledgehammer", + "source": "MH", + "page": 21, + "type": "M", + "rarity": "none", + "weight": 12, + "value": 15, + "currencyConversion": "Credits", + "weaponCategory": "martial", + "age": "modern", + "property": [ + "H", + "2H" ], - "hp": { - "average": 11, - "formula": "2d8 + 2" - }, - "speed": { - "walk": 30 - }, - "str": 13, - "dex": 14, - "con": 12, - "int": 10, - "wis": 11, - "cha": 10, - "skill": { - "perception": "+2" - }, - "passive": 12, + "dmg1": "1d10", + "dmgType": "B", + "weapon": true, + "entries": [] + }, + { + "name": "Special Response Vest", + "source": "MH", + "page": 19, + "type": "HA", "resist": [ { - "special": "piercing damage from firearms is reduced by 3" - } - ], - "languages": [ - "any one language (usually Common)" - ], - "cr": "1/8", - "action": [ - { - "name": "Metal Baton", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." - ] - }, - { - "name": "Taser Gun", - "entries": [ - "{@atk rw} {@hit 4} to hit, range 15/35 ft., one target. {@h}2 ({@damage 1d4}) lightning damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of the security guard next turn." - ] + "resist": [ + "piercing" + ], + "note": "from firearms", + "cond": true } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SecurityGuardToken.webp", - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "B", - "L" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "paralyzed" - ], - "savingThrowForced": [ - "constitution" - ], - "fluff": { - "entries": [ - "{@b Security guards} includes every guard in a store, banks, and other public places. In general, they are the first ones who call the police for backup." - ] - } + "rarity": "none", + "weight": 15, + "value": 1500, + "currencyConversion": "Credits", + "age": "modern", + "ac": 15, + "strength": "10", + "armor": true, + "stealth": true, + "entries": [ + "You have resistance against piercing damage you take from firearms. Slashing damage that you take is also reduced by 2.", + "Built like the {@item tactical vest|MH}, but incorporating groin and neck protection as well as a ceramic plate over the chest, this armor provides additional protection in battles against heavily armed opponents." + ] }, { - "name": "Sniper", + "name": "Spiked Bat", "source": "MH", - "page": 45, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ - { - "ac": 15, - "from": [ - "{@item concealable vest|MH}" - ] - } + "page": 21, + "type": "M", + "rarity": "none", + "weight": 3, + "value": 6, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "V" ], - "hp": { - "average": 75, - "formula": "10d8 + 30" - }, - "speed": { - "walk": 30 - }, - "str": 11, - "dex": 18, - "con": 16, - "int": 11, - "wis": 13, - "cha": 10, - "skill": { - "acrobatics": "+6", - "perception": "+5" - }, - "passive": 15, - "resist": [ - { - "special": "piercing damage from firearms is reduced by 3" - } + "dmg1": "1d6", + "dmgType": "P", + "dmg2": "1d8", + "club": true, + "weapon": true, + "entries": [] + }, + { + "name": "Submachine Gun", + "source": "MH", + "page": 21, + "type": "R", + "rarity": "none", + "weight": 6, + "value": 500, + "currencyConversion": "Credits", + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "BF", + "RLDMH", + "2H" ], - "languages": [ - "any one language (usually Common)" + "range": "80/240", + "reload": 30, + "dmg1": "2d8", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "rifle bullet|mh" + }, + { + "name": "Survival Knife", + "source": "MH", + "page": 21, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 10, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "CVT", + "F", + "L", + "T" ], - "cr": "3", - "trait": [ - { - "name": "Sniper's Eye (3/Day)", - "entries": [ - "As a bonus action, the sniper can add {@dice 1d10} to its next attack or damage roll with a sniper rifle." - ] - } + "range": "20/60", + "dmg1": "1d6", + "dmgType": "P", + "dagger": true, + "weapon": true, + "entries": [ + "A survival knife comes with a small {@item compass|MH} attached to the handle or pommel, and a hollow handle, which allows storing small items, such as some waterproof matches, a fishing string, or a piece of paper." + ] + }, + { + "name": "Tactical Tomahawk", + "source": "MH", + "page": 21, + "type": "M", + "rarity": "none", + "weight": 2, + "value": 10, + "currencyConversion": "Credits", + "weaponCategory": "martial", + "age": "modern", + "property": [ + "F", + "L", + "T" ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The sniper makes two attacks with its sniper rifle." - ] - }, - { - "name": "Sniper Rifle", - "entries": [ - "{@atk rw} {@hit 6} to hit, range 180/540 ft., one target. {@h}14 ({@damage 2d10 + 4}) piercing damage." - ] - }, + "range": "20/60", + "dmg1": "1d6", + "dmgType": "S", + "weapon": true, + "entries": [] + }, + { + "name": "Tactical Vest", + "source": "MH", + "page": 19, + "type": "MA", + "resist": [ { - "name": "Light Pistol", - "entries": [ - "{@atk rw} {@hit 6} to hit, range 60/180 ft., one target. {@h}10 ({@damage 2d6 + 4}) piercing damage." - ] + "resist": [ + "piercing" + ], + "note": "from firearms", + "cond": true } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SniperToken.webp", - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "RW" + "rarity": "none", + "weight": 10, + "value": 1500, + "currencyConversion": "Credits", + "age": "modern", + "ac": 15, + "strength": "10", + "armor": true, + "stealth": true, + "entries": [ + "You have resistance against piercing damage you take from firearms.", + "The standard body armor for police tactical units, this vest provides full-torso protection in the toughest flexible protective materials available." + ] + }, + { + "name": "Taser Gun", + "source": "MH", + "page": 21, + "type": "R", + "rarity": "none", + "weight": 2, + "value": 100, + "currencyConversion": "Credits", + "weaponCategory": "simple", + "age": "modern", + "property": [ + "AF", + "S" ], - "fluff": { - "entries": [ - "A {@b sniper} is a marksman who operates to maintain close visual contact with the enemy and shoot them from concealed positions or distances exceeding their detection capabilities. They generally have specialized training and use high-precision rifles and optics." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Sniper.webp" - } - } - ] - } + "range": "15/35", + "dmg1": "1d4", + "dmgType": "L", + "recharge": "special", + "charges": 5, + "firearm": true, + "weapon": true, + "entries": [ + "A taser gun fires two small barbed darts intended to puncture the skin and remain attached to the target, then it applies a high-voltage, but low-current electrical charge. When you hit a creature, it takes {@damage 1d4} lightning damage and it must make a Constitution saving throw ({@dc 15}) or be {@condition paralyzed} until the end of your next turn. While the target is within range, on each of your turns for the next 4 rounds you can use your action to deal {@damage 1d4} lightning damage and maintain the target {@condition paralyzed}. You can only have one creature under the taser gun's effects, and on each of its turns it can use an action to make a Constitution check. On a success, it removes the darts and is no longer {@condition paralyzed}.", + "A taser gun must be recharged using a {@item battery|MH} after five shots." + ] + }, + { + "name": "Undercover Vest", + "source": "MH", + "page": 19, + "type": "LA", + "rarity": "none", + "weight": 3, + "value": 75, + "currencyConversion": "Credits", + "age": "modern", + "ac": 13, + "armor": true, + "entries": [ + "Piercing damage that you take from firearms is reduced by 2.", + "Covering a larger area of the torso, this vest provides better protection than the {@item light undercover shirt|MH}\u2014but it's also more easily noticed. It's best used when the armor should remain unseen but the wearer doesn't expect to face much scrutiny." + ] + }, + { + "name": "XREP Shotgun Shell", + "source": "MH", + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 0.05, + "value": 0.15, + "currencyConversion": "Credits", + "age": "futuristic", + "entries": [ + "XREP shotgun shells are a long-range wireless electro-shock projectiles. When a creature is hit by a XREP shell, it takes lightning damage instead of piercing damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of your next turn." + ] } ], - "monsterFluff": [ + "item": [ { - "name": "Security Forces", + "name": "Adventuring Pack", "source": "MH", + "page": 29, + "type": "G", + "rarity": "none", + "value": 15, + "currencyConversion": "Credits", "entries": [ + "{@note This is a new pack made for modern settings.}", + "Includes:", { - "type": "hr" - }, - "Security Forces is an umbrella term frequently used to describe statutory organizations with military, paramilitary, or internal security mandates." + "type": "list", + "items": [ + "{@item backpack|PHB}", + "a {@item compass|MH}", + "a {@item flashlight|MH}", + "a {@item multi-tool pocketknife|MH}", + "a {@item plastic bottle|MH}", + "10 days of {@item Rations (1 day)|PHB|rations}", + "a {@item sleeping bag|MH}", + "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" + ] + } ], - "images": [ + "packContents": [ + "backpack|PHB", + "compass|MH", + "flashlight|MH", + "multi-tool pocketknife|MH", + "plastic bottle|MH", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SecurityForces.webp" - } - } + "item": "rations (1 day)|PHB", + "quantity": 10 + }, + "sleeping bag|MH", + "hempen rope (50 feet)|PHB" ] }, { - "name": "Special Response Units", + "name": "Barbed Wire (50 ft.)", "source": "MH", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SpecialResponseUnits.webp" - } - } + "page": 27, + "type": "G", + "rarity": "none", + "weight": 35, + "value": 75, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "This is a roll of barbed steel wire designed to keep individuals in or out. A creature trying to cross barbed wire must make a Dexterity saving throw ({@dc 10}) or take {@damage 1d4} piercing damage and be {@condition restrained} by the wire. A creature {@condition restrained} by the barbed wire can use its action to make a Strength or Dexterity check (its choice) against the DC. On a success, it frees itself, on a failure, it takes {@damage 1d4} piercing damage. For setting up the barbed wire, it comes with a pair of thick gloves and anchor posts." ] - } - ], - "subclass": [ + }, { - "name": "Circle of the City", - "shortName": "City", + "name": "Battery", "source": "MH", - "className": "Druid", - "classSource": "PHB", - "page": 9, - "subclassFeatures": [ - "Circle of the City|Druid|PHB|City|MH|2|MH", - "Construct Mind|Druid|PHB|City|MH|6|MH", - "City Guardian|Druid|PHB|City|MH|10|MH", - "True Construct|Druid|PHB|City|MH|14|MH" + "page": 27, + "type": "G", + "rarity": "none", + "value": 0.1, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "An electric battery is a device consisting of one or more electrochemical cells with external connections provided to power electrical devices such as {@item flashlight|MH|flashlights} and {@item metal detector|MH|metal detectors}. Each battery recharges 5 spent charges to any electrical gear." ] }, { - "name": "College of Fame", - "shortName": "Fame", + "name": "Binoculars", "source": "MH", - "className": "Bard", - "classSource": "PHB", - "page": 8, - "additionalSpells": [ - { - "known": { - "3": [ - "enthrall", - "suggestion" - ] - }, - "innate": { - "6": [ - "command" - ] - } - } - ], - "subclassSpells": [ - "enthrall", - "suggestion", - "command" - ], - "subclassFeatures": [ - "College of Fame|Bard|PHB|Fame|MH|3|MH", - "Compelling Performance|Bard|PHB|Fame|MH|6|MH", - "Utterly Convincing|Bard|PHB|Fame|MH|14|MH" + "page": 27, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 15, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "Objects viewed through the binoculars are magnified to twice their size." ] }, { - "name": "Commando", - "shortName": "Commando", + "name": "Book, 100 pages", "source": "MH", - "className": "Fighter", - "classSource": "PHB", - "page": 10, - "optionalfeatureProgression": [ - { - "name": "Fighting Style", - "featureType": [ - "FS:F" - ], - "progression": { - "10": 1 - } - } - ], - "subclassFeatures": [ - "Commando|Fighter|PHB|Commando|MH|3|MH", - "Pre-Planning|Fighter|PHB|Commando|MH|7|MH", - "Additional Fighting Style|Fighter|PHB|Commando|MH|10|MH", - "Rapid Strike|Fighter|PHB|Commando|MH|15|MH", - "First Contact|Fighter|PHB|Commando|MH|18|MH" + "page": 27, + "type": "G", + "rarity": "none", + "weight": 2, + "value": 8, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." ] }, { - "name": "Infiltrator", - "shortName": "Infiltrator", + "name": "Book, 200 pages", "source": "MH", - "className": "Rogue", - "classSource": "PHB", - "page": 13, - "subclassFeatures": [ - "Infiltrator|Rogue|PHB|Infiltrator|MH|3|MH", - "Infiltration Adept|Rogue|PHB|Infiltrator|MH|9|MH", - "Engineer|Rogue|PHB|Infiltrator|MH|13|MH", - "Master Infiltrator|Rogue|PHB|Infiltrator|MH|17|MH" + "page": 27, + "type": "G", + "rarity": "none", + "weight": 3, + "value": 17, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." ] }, { - "name": "Oath of the Vigilante", - "shortName": "Vigilante", + "name": "Book, 300 pages", "source": "MH", - "className": "Paladin", - "classSource": "PHB", - "page": 11, - "additionalSpells": [ - { - "prepared": { - "3": [ - "bane|PHB", - "detect evil and good|PHB" - ], - "5": [ - "hold person|PHB", - "zone of truth|PHB" - ], - "9": [ - "haste|PHB", - "speak with dead|PHB" - ], - "13": [ - "otiluke's resilient sphere|PHB", - "locate creature|PHB" - ], - "17": [ - "dominate person|PHB", - "hold monster|PHB" - ] - } - } - ], - "subclassSpells": [ - "bane|PHB", - "detect evil and good|PHB", - "hold person|PHB", - "zone of truth|PHB", - "haste|PHB", - "speak with dead|PHB", - "otiluke's resilient sphere|PHB", - "locate creature|PHB", - "dominate person|PHB", - "hold monster|PHB" - ], - "subclassFeatures": [ - "Oath of the Vigilante|Paladin|PHB|Vigilante|MH|3|MH", - "Vigilant Aura|Paladin|PHB|Vigilante|MH|7|MH", - "Street Watch|Paladin|PHB|Vigilante|MH|15|MH", - "Eternal Vigilant|Paladin|PHB|Vigilante|MH|20|MH" + "page": 27, + "type": "G", + "rarity": "none", + "weight": 4, + "value": 25, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." ] }, { - "name": "Path of the Dreadnought", - "shortName": "Dreadnought", + "name": "Book, 50 pages", "source": "MH", - "className": "Barbarian", - "classSource": "PHB", - "page": 7, - "subclassFeatures": [ - "Path of the Dreadnought|Barbarian|PHB|Dreadnought|MH|3|MH", - "Draw Fire|Barbarian|PHB|Dreadnought|MH|6|MH", - "Body Guard|Barbarian|PHB|Dreadnought|MH|10|MH", - "Devastating Rage|Barbarian|PHB|Dreadnought|MH|14|MH" + "page": 27, + "type": "G", + "rarity": "none", + "weight": 0.5, + "value": 4, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." ] }, { - "name": "Pyrokinetic", - "shortName": "Pyrokinetic", + "name": "Breaching Shotgun Shells (10)", "source": "MH", - "className": "Artificer", - "classSource": "TCE", - "page": 6, - "additionalSpells": [ + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 0.5, + "value": 6.5, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "These rounds are designed to destroy door deadbolts, locks, and hinges without risking lives by ricocheting or by flying on at lethal speed through the door, as traditional buckshot can. Each one of this shells deals double damage to doors." + ], + "packContents": [ { - "known": { - "3": [ - "control flames|XGE#c", - "produce flame#c" - ] - }, - "prepared": { - "3": [ - "burning hands|PHB", - "fog cloud|PHB" - ], - "5": [ - "flaming sphere|PHB", - "scorching ray|PHB" - ], - "9": [ - "fireball|PHB", - "melf's minute meteors|XGE" - ], - "13": [ - "fire shield|PHB", - "wall of fire|PHB" - ], - "17": [ - "flame strike|PHB", - "immolation|XGE" - ] - }, - "innate": { - "15": [ - "conjure elemental", - "investiture of flame|XGE" - ] - } + "item": "breaching shotgun shell|MH", + "quantity": 10 } - ], - "subclassSpells": [ - "control flames|XGE", - "produce flame", - "burning hands|PHB", - "fog cloud|PHB", - "flaming sphere|PHB", - "scorching ray|PHB", - "fireball|PHB", - "melf's minute meteors|XGE", - "fire shield|PHB", - "wall of fire|PHB", - "flame strike|PHB", - "immolation|XGE", - "conjure elemental", - "investiture of flame|XGE" - ], - "subclassFeatures": [ - "Pyrokinetic|Artificer|TCE|Pyrokinetic|MH|3|MH", - "Pyromancer|Artificer|TCE|Pyrokinetic|MH|5|MH", - "Improved Amplifier|Artificer|TCE|Pyrokinetic|MH|9|MH", - "Master of the Flames|Artificer|TCE|Pyrokinetic|MH|15|MH" ] }, { - "name": "School of Technomancy", - "shortName": "Technomancy", + "name": "Briefcase", + "source": "MH", + "page": 27, + "type": "G", + "rarity": "none", + "weight": 2, + "value": 25, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "Made from leather and plastic. It has mechanical locks that require either a key or a combination to open." + ] + }, + { + "name": "Cabin Cruiser", "source": "MH", - "className": "Wizard", - "classSource": "PHB", - "page": 15, - "subclassFeatures": [ - "School of Technomancy|Wizard|PHB|Technomancy|MH|2|MH", - "Program Spell|Wizard|PHB|Technomancy|MH|6|MH", - "Online Casting|Wizard|PHB|Technomancy|MH|10|MH", - "Download Spell|Wizard|PHB|Technomancy|MH|14|MH" - ] + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 40000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 40, + "vehDmgThresh": 8, + "capPassenger": 3, + "entries": [], + "customProperties": { + "topSpeed": "120", + "accSpeed": "40", + "capCargolb": 2100, + "MHvehAC": "13 + Dex modifier" + } }, { - "name": "Shadow Hunter Conclave", - "shortName": "Shadow Hunter", + "name": "Camera, still", "source": "MH", - "className": "Ranger", - "classSource": "PHB", - "page": 12, - "subclassFeatures": [ - "Shadow Hunter Conclave|Ranger|PHB|Shadow Hunter|MH|3|MH", - "No Trace|Ranger|PHB|Shadow Hunter|MH|7|MH", - "Play a Hunch|Ranger|PHB|Shadow Hunter|MH|11|MH", - "Locate Target|Ranger|PHB|Shadow Hunter|MH|15|MH" - ] + "page": 27, + "type": "G", + "rarity": "none", + "weight": 0.5, + "value": 40, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] }, { - "name": "Technology Domain", - "shortName": "Technology", + "name": "Camera, video", "source": "MH", - "className": "Cleric", - "classSource": "PHB", - "page": 9, - "additionalSpells": [ - { - "known": { - "1": [ - "haywire|MH#c" - ] - }, - "prepared": { - "1": [ - "grease|PHB", - "power device|MH" - ], - "3": [ - "arcane lock|PHB", - "relay text|MH" - ], - "5": [ - "electromagnetic pulse|MH", - "lightning bolt|PHB" - ], - "7": [ - "fabricate|PHB", - "wire walk|MH" - ], - "9": [ - "instant connectivity|MH", - "synchronicity|MH" - ], - "17": [ - "chain lightning|PHB" - ] - } - } + "page": 27, + "type": "G", + "rarity": "none", + "weight": 0.5, + "value": 80, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] + }, + { + "name": "Combined Module", + "source": "MH", + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 1, + "value": 550, + "currencyConversion": "Credits", + "age": "modern", + "bonusWeaponAttack": "+1", + "entries": [ + "The Combined Module is a multifunctional gadget that combines a {@item laser sight|MH} and a {@item tactical flashlight|MH}. You can use a bonus action to toggle between the {@item laser sight|MH} and the {@item tactical flashlight|MH}. You can also use a bonus action to turn it off.", + "While you have the {@item laser sight|MH} on, you gain a +1 bonus on attack rolls with that firearm.", + "While you have the {@item tactical flashlight|MH} on, the light illuminates a 40-foot cone and dim light for an additional 40 feet.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item laser sight|MH} or a {@item tactical flashlight|MH}.}" ], - "subclassSpells": [ - "cantrip|MH", - "grease|PHB", - "power device|MH", - "arcane lock|PHB", - "relay text|MH", - "electromagnetic pulse|MH", - "lightning bolt|PHB", - "fabricate|PHB", - "wire walk|MH", - "instant connectivity|MH", - "synchronicity|MH", - "chain lightning|PHB" + "packContents": [ + "laser sight|MH", + "tactical flashlight|MH" ], - "subclassFeatures": [ - "Technology Domain|Cleric|PHB|Technology|MH|1|MH", - "Channel Divinity: Recharge|Cleric|PHB|Technology|MH|2|MH", - "Urban Builder|Cleric|PHB|Technology|MH|6|MH", - "Divine Strike|Cleric|PHB|Technology|MH|8|MH", - "Techpriest|Cleric|PHB|Technology|MH|17|MH" + "atomicPackContents": true + }, + { + "name": "Compass", + "source": "MH", + "page": 27, + "type": "G", + "rarity": "none", + "value": 1, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] + }, + { + "name": "Concealed Holster", + "source": "MH", + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 0.5, + "value": 5, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "CVT" + ], + "entries": [ + "A concealed holster is designed to help keep a weapon out of sight. In most cases, this is a shoulder holster or a waistband holster. While the weapon remains in the holster, it gains the covert property. A character can carry up to three concealed holsters (two shoulder holsters and one waistband holster).", + "{@i Weapon compatibility: Dart guns, pistols, revolvers and Taser guns.}" ] }, { - "name": "The Network", - "shortName": "Network", + "name": "Deployable Bipod", "source": "MH", - "className": "Sorcerer", - "classSource": "PHB", - "page": 13, - "subclassFeatures": [ - "The Network|Sorcerer|PHB|Network|MH|1|MH", - "Arcane Firewall|Sorcerer|PHB|Network|MH|6|MH", - "Metamagic Glitch|Sorcerer|PHB|Network|MH|14|MH", - "Network Overload|Sorcerer|PHB|Network|MH|18|MH" + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 1, + "value": 100, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "Bipods are commonly used on weapons to provide a forward rest and reduce motion. They are also seen on other long-barreled weapons, such as sniper rifles. Bipods permit operators to easily rest a weapon on objects, like the ground or a wall, reducing their fatigue and increasing accuracy and stability.", + "You must use your action to deploy or retract the bipod. While you have the bipod deployed, you gain advantage when shooting over 100 feet. To deploy a bipod you must be {@condition prone} or in a stable shooting position. If you have the bipod deployed and shooting from the hip, you have disadvantage on the attack rolls.", + "{@i Weapon compatibility: Rifles.}" ] }, { - "name": "The Superintelligence", - "shortName": "Superintelligence", + "name": "Desktop, High-End", "source": "MH", - "className": "Warlock", - "classSource": "PHB", - "page": 14, - "additionalSpells": [ - { - "expanded": { - "s1": [ - "degauss|MH", - "machine invisibility|MH" - ], - "s2": [ - "dataread|MH", - "relay text|MH" - ], - "s3": [ - "electromagnetic pulse|MH", - "shutdown|MH" - ], - "s4": [ - "arcane eye|PHB", - "wire walk|MH" - ], - "s5": [ - "instant connectivity|MH", - "synchronicity|MH" - ] - }, - "innate": { - "6": { - "daily": { - "1": [ - { - "all": "source=|components & miscellaneous=technomagic" - } - ] - } - } - } - } - ], - "subclassSpells": [ - "degauss|MH", - "machine invisibility|MH", - "dataread|MH", - "relay text|MH", - "electromagnetic pulse|MH", - "shutdown|MH", - "arcane eye|PHB", - "wire walk|MH", - "instant connectivity|MH", - "synchronicity|MH" - ], - "subclassFeatures": [ - "The Superintelligence|Warlock|PHB|Superintelligence|MH|1|MH", - "Digital Connection|Warlock|PHB|Superintelligence|MH|6|MH", - "Spell Hacking|Warlock|PHB|Superintelligence|MH|10|MH", - "Creature Hacking|Warlock|PHB|Superintelligence|MH|14|MH" + "page": 27, + "type": "G", + "rarity": "none", + "weight": 18, + "value": 1000, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." ] }, { - "name": "Way of the Gun Fu", - "shortName": "Gun Fu", + "name": "Desktop, Low-End", "source": "MH", - "className": "Monk", - "classSource": "PHB", - "page": 10, - "subclassFeatures": [ - "Way of the Gun Fu|Monk|PHB|Gun Fu|MH|3|MH", - "Countershot|Monk|PHB|Gun Fu|MH|6|MH", - "Gun Fu Mastery|Monk|PHB|Gun Fu|MH|11|MH", - "Bullseye|Monk|PHB|Gun Fu|MH|17|MH" + "page": 27, + "type": "G", + "rarity": "none", + "weight": 18, + "value": 300, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." ] - } - ], - "subclassFeature": [ + }, { - "name": "Path of the Dreadnought", + "name": "Desktop, Mid-Range", "source": "MH", - "page": 7, - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Dreadnought", - "subclassSource": "MH", - "level": 3, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 18, + "value": 500, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "You are a merciless, destructive and unstoppable force. When it comes to fighting, you are at the forefront. A dreadnought generally approach combat in the most direct way possible, rarely carrying only one gun and leaving a path of devastation behind. In the midst of battle, you are capable to take a great deal of punishment while dealing out far more to any who dares to go against you.", - { - "type": "refSubclassFeature", - "subclassFeature": "Juggernaut|Barbarian|PHB|Dreadnought|MH|3|MH" - } + "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." ] }, { - "name": "Juggernaut", + "name": "Dictionary", "source": "MH", - "page": 7, - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Dreadnought", - "subclassSource": "MH", - "level": 3, - "header": 2, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 2, + "value": 10, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "Starting when you select this path at 3rd level, when you are targeted by an attack or a spell while you're raging, you can use your reaction to gain a bonus to your Armor Class equal to your rage damage until the beginning of your next turn.", - "Additionally, you gain advantage in saving throws against being knocked {@condition prone} or moved against your will." + "Inside this book you have the list of words and translations from one standard language to {@language common|PHB}. When you're reading something in the dictionary's language, you can spend 10 minutes for each page of text to translate it." ] }, { - "name": "Draw Fire", + "name": "ECM Jammer", "source": "MH", - "page": 7, - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Dreadnought", - "subclassSource": "MH", - "level": 6, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 1000, + "currencyConversion": "Credits", + "age": "futuristic", + "recharge": "special", + "charges": 10, "entries": [ - "At 6th level, you can use your reaction to distract opponents and convince them that you are the most dangerous target in the area. Choose one creature that you can see within 15 feet of you which is attacking one friendly creature. If the creature can see or hear you, it must succeed on a Charisma saving throw (DC equals to 8 + your proficiency bonus + your Charisma modifier) or attack you instead." + "An ECM jammer has 10 charges. As an action, you can expend one charge and turn the ECM jammer on, disabling cameras and impeding all incoming and outgoing wireless communication, including smartphones, radio detonators, Wi-Fi and similar within 100 feet from the ECM jammer for 5 minutes." ] }, { - "name": "Body Guard", + "name": "EMF Device", "source": "MH", - "page": 8, - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Dreadnought", - "subclassSource": "MH", - "level": 10, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 100, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 10th level, while you're raging, any creature within 5 feet of you that's hostile to you have disadvantage on attack rolls against targets other than you or another character with this feature. A creature is immune to this effect if it can't see or hear you or if it can't be {@condition frightened}." + "An EMF device measures ambient (surrounding) electromagnetic fields. Most of these devices can detect electromagnetic fluctuations and measure in different levels of intensity. These devices are pretty popular among ghost hunting teams." ] }, { - "name": "Devastating Rage", + "name": "Engineering Kit", "source": "MH", - "page": 8, - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Dreadnought", - "subclassSource": "MH", - "level": 14, - "header": 1, + "page": 29, + "type": "MT", + "rarity": "none", + "weight": 8, + "value": 50, + "currencyConversion": "Credits", "entries": [ - "At 14th level, when you have half or less hit points while raging, you can add your Rage Damage bonus to attack rolls." + "This kit includes a soldering gun, wires, clips, wire cutters and various diagnostic tools. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to {@action Repairing a Device|MH|repair} electrical devices and to disarm {@filter planted explosives|items|source=mh|type=|property=planted explosive|category=}." ] }, { - "name": "College of Fame", + "name": "Fire Extinguisher", "source": "MH", - "page": 8, - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Fame", - "subclassSource": "MH", - "level": 3, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 2, + "value": 25, + "currencyConversion": "Credits", + "age": "modern", + "charges": 10, "entries": [ - "Bards of the College of Fame are in the public's eye by day, while working for an agency or organization by night. These bards might simply be famous because who they are, or they may have earned their status because what they've done.", - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Bard|PHB|Fame|MH|3|MH" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Winning Smile|Bard|PHB|Fame|MH|3|MH" - } + "The extinguisher has 10 charges. As an action, you can expend one charge to extinguish a 5-foot area of fire." ] }, { - "name": "Bonus Proficiencies", + "name": "Flash Goggles", "source": "MH", - "page": 8, - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Fame", - "subclassSource": "MH", - "level": 3, - "skillProficiencies": [ + "page": 27, + "type": "G", + "conditionImmune": [ + "blinded" + ], + "rarity": "none", + "value": 500, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "Designed to provide protection against any blinding effects from bright light. While using flash goggles, you are immune against any {@condition blinded|PHB|blinding} effect caused by lightning." + ] + }, + { + "name": "Flashbang", + "source": "MH", + "page": 25, + "type": "EXPMH", + "rarity": "none", + "weight": 1, + "value": 40, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "GREN" + ], + "entries": [ + "A flashbang is a non-lethal explosive device used to temporarily disorient an enemy's senses. It is designed to produce a blinding flash of light and an intensely loud \"bang\" without causing permanent injury.", { - "deception": true, - "performance": true, - "persuasion": true + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a flashbang at a point. Each creature within 20 feet of the point must make a Dexterity saving throw or be {@condition blinded} and {@condition deafened} until the end of your next turn." + ] } + ] + }, + { + "name": "Flashlight", + "source": "MH", + "page": 27, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 10, + "currencyConversion": "Credits", + "age": "modern", + "recharge": "special", + "charges": 5, + "entries": [ + "A portable hand-held electric light. A flashlight has 5 charges. As a bonus action, you can expend one charge to turn the flashlight on, illuminating a 60-foot cone and dim light for an additional 60 feet for one hour. You can use a bonus action to turn the flashlight off." + ] + }, + { + "name": "Forensics Kit", + "source": "MH", + "page": 29, + "type": "MT", + "rarity": "none", + "weight": 8, + "value": 50, + "currencyConversion": "Credits", + "entries": [ + "This kit includes bindle paper, sterile swabs, distilled water, evidence seals/tape, footwear casting materials, personal protective equipment, test tubes and various other tools for collecting evidence at crime scenes without contaminating it. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to investigate any area or body considered as a crime scene." + ] + }, + { + "name": "Fragmentation", + "source": "MH", + "page": 25, + "type": "EXPMH", + "rarity": "none", + "weight": 1, + "value": 50, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "GREN", + "PLNT" ], - "expertise": [ - { - "deception": true - }, + "entries": [ + "These explosives are designed to disperse lethal fragments on detonation. The body is generally made of a hard synthetic material or steel, which will provide some fragmentation as shards and splinters.", { - "performance": true + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a grenade at a point. Each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." + ] }, { - "persuasion": true + "type": "entries", + "name": "Planted", + "page": 25, + "entries": [ + "When it's activated, each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." + ] } + ] + }, + { + "name": "Gas Mask", + "source": "MH", + "page": 27, + "type": "G", + "immune": [ + "poison" ], - "header": 2, + "rarity": "none", + "weight": 1, + "value": 500, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "When you join the College of Fame at 3rd level, you gain proficiency with the {@skill Deception}, {@skill Performance} and {@skill Persuasion} skills. Additionally, choose one of them. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill." + "This mask is used to protect the user from inhaling airborne pollutants and toxic gases. The mask forms a sealed cover over the nose and mouth, but may also cover the eyes and other vulnerable soft tissues of the face. While wearing the mask you are immune to inhaled poisons." ] }, { - "name": "Winning Smile", + "name": "GPS", "source": "MH", - "page": 8, - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Fame", - "subclassSource": "MH", - "level": 3, - "header": 2, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 800, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "Also, at 3rd level, while you are not wearing any armor, your AC equals to 10 + your Dexterity modifier + your Charisma modifier.", - "You learn the {@spell enthrall} and {@spell suggestion} spells." + "It provides geolocation and time information to a GPS receiver anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites." ] }, { - "name": "Compelling Performance", + "name": "Hacking Tools", "source": "MH", - "page": 8, - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Fame", - "subclassSource": "MH", - "level": 6, - "header": 1, + "page": 29, + "type": "MT", + "rarity": "none", + "weight": 6, + "value": 80, + "currencyConversion": "Credits", "entries": [ - "At 6th level, as a bonus action, you can expend one use of {@classFeature Bardic Inspiration|Bard||1}. If you do so, for the next minute you can cast the {@spell command} spell at 1st level as a bonus action on each of your turns without using a spell slot a number of times equal to your Charisma modifier.", - "Additionally, whenever any of your spells ends while using this feature, the creature or creatures affected don't realize they were {@condition charmed} by you unless you want to." + "This kit contains the hardware and software necessary to allow access into most computer systems and electronic devices such as automatic port scanning, banner grabbing, footprinting, SQL Injection, web application vulnerability search, DDoS tools and data sniffing. Proficiency with hacking tools lets you add your proficiency bonus to any Intelligence checks you make to connect to or make use of a computer system or electronic device. The kit fits snugly in a backpack or toolbox. You might need a computer ({@item computer, laptop|MH|laptop} or {@item computer, desktop|MH|desktop}), a {@item smartphone|MH} or a {@item tablet|MH} to use some elements of this kit." ] }, { - "name": "Utterly Convincing", + "name": "Hammock", "source": "MH", - "page": 8, - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Fame", - "subclassSource": "MH", - "level": 14, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 5, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] + }, + { + "name": "Handbag", + "source": "MH", + "page": 27, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 2, + "currencyConversion": "Credits", + "age": "modern" + }, + { + "name": "Helicopter, civilian", + "source": "MH", + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 100000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 38, + "vehDmgThresh": 8, + "capPassenger": 4, + "entries": [], + "customProperties": { + "topSpeed": "255", + "accSpeed": "85", + "capCargolb": 250, + "MHvehAC": "12 + Dex modifier" + } + }, + { + "name": "Helicopter, military", + "source": "MH", + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 175000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 50, + "vehDmgThresh": 10, "entries": [ - "Starting at 14th level, when you make a Charisma-based ability check, you can expend one use of {@classFeature Bardic Inspiration|Bard||1}. Roll a {@classFeature Bardic Inspiration|Bard||1} die and add twice the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.", - "Additionally, when a creature uses one of your {@classFeature Bardic Inspiration|Bard||1} dice to improve some Charisma-based ability check, it also adds twice the number rolled to its ability check." + "The military helicopter comes with two {@item light machinegun|MH|light machineguns} mounted on the sides, which are controlled and fired by the copilot." + ], + "customProperties": { + "topSpeed": "330", + "accSpeed": "110", + "capCargolb": 100, + "MHvehAC": "16 + Dex modifier (max 2)" + } + }, + { + "name": "Helicopter, transport", + "source": "MH", + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 130000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 40, + "vehDmgThresh": 8, + "capPassenger": 13, + "entries": [], + "customProperties": { + "topSpeed": "210", + "accSpeed": "70", + "capCargolb": 5000, + "MHvehAC": "10 + Dex modifier" + } + }, + { + "name": "Improvised Detonator", + "source": "MH", + "page": 26, + "type": "EXPMH", + "rarity": "none", + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "DETO" + ], + "entries": [ + "An improvised detonator is a low-quality detonator created from spare parts and the remains of other detonators. They generally work, but they are also easier to disable due their materials. These detonators cost half of the price of a normal detonator, and any explosive device with an improvised detonator have a {@chance 80|20% chance|Improvised Detonator|The detonator works correctly.|The detonator fails to work correctly.} to fail when triggered." ] }, { - "name": "Technology Domain", + "name": "Incendiary", "source": "MH", - "page": 9, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Technology", - "subclassSource": "MH", - "level": 1, - "header": 1, + "page": 25, + "type": "EXPMH", + "rarity": "none", + "weight": 2, + "value": 50, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "GREN" + ], "entries": [ - "Gods of technology promote the ideals of invention, city building and science. Cities, electronic and mechanical devices are the example of their ideals, empowering everyone who uses the technology in their name.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Technology Domain Spells", - "page": 9 - }, + "Incendiary devices produce intense heat by means of a chemical reaction.", { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Cantrip|Cleric|PHB|Technology|MH|1|MH" + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for 1 minute. The burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet. At the beginning of each of its turns, the target takes {@damage 1d6} fire damage, and it can end this damage by using its action to make a {@dc 10} Dexterity check to extinguish the flames." + ] } ] }, { - "name": "Bonus Cantrip", + "name": "Infrared Goggles", "source": "MH", - "page": 9, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Technology", - "subclassSource": "MH", - "level": 1, - "header": 2, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 1000, + "currencyConversion": "Credits", + "age": "modern", + "recharge": "special", + "charges": 10, "entries": [ - "When you choose this domain at 1st level, you gain the {@spell haywire|MH} cantrip if you don't already know it." + "An infrared goggles has 10 charges. As a bonus action, you can expend one charge to turn them on to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light for 10 minutes. You can't discern color in darkness and the image color produced is typically monochrome (shades of green or blue)." ] }, { - "name": "Channel Divinity: Recharge", + "name": "Infrared Thermometer", "source": "MH", - "page": 9, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Technology", - "subclassSource": "MH", - "level": 2, - "header": 1, - "consumes": { - "name": "Channel Divinity", - "amount": 1 - }, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 50, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "Starting at 2nd level, you can use your Channel Divinity to power electrical devices.", - "As an action, you touch your holy symbol and evoke pure energy. You gain a number of energy points equal to five times your cleric level that last for 2 hours or until you finish a short or long rest.", - "As an action, you can touch an electrical device and transfer energy points from your pool to power it. Expending 1 energy point you can power a medium or smaller electrical device for 10 minutes, and expending 4 energy points you can power a Large or Huge-sized electrical device for 10 minutes.", - "You can increase the duration expending more energy points, up to the maximum amount remaining of your energy points." + "An Infrared Thermometer is a thermometer which infers temperature from a portion of the thermal radiation emitted by the object being measured. An infrared Thermometer can measure temperature from a distance, displaying the value in a small screen." ] }, { - "name": "Urban Builder", + "name": "Laptop, High-End", "source": "MH", - "page": 9, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Technology", - "subclassSource": "MH", - "level": 6, - "toolProficiencies": [ - { - "engineering kit|MH": true, - "mechanic tools|MH": true - } + "page": 27, + "type": "G", + "rarity": "none", + "weight": 5, + "value": 1200, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." ], - "expertise": [ + "additionalEntries": [ { - "engineering kit|MH": true, - "mechanic tools|MH": true + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" } - ], - "header": 1, - "entries": [ - "Beginning at 6th level, while in an urban environment, you are considered proficient with the {@item engineering kit|MH} and the {@item mechanic tools|MH}, and you add double your proficiency bonus to checks using those tools instead of your normal proficiency bonus." ] }, { - "name": "Divine Strike", + "name": "Laptop, Low-End", "source": "MH", - "page": 9, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Technology", - "subclassSource": "MH", - "level": 8, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 5, + "value": 400, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 8th level, you gain the ability to infuse your weapon strikes with the divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} lightning damage to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." + ], + "additionalEntries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" + } ] }, { - "name": "Techpriest", + "name": "Laptop, Mid-Range", "source": "MH", - "page": 9, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Technology", - "subclassSource": "MH", - "level": 17, - "resist": [ - "lightning" - ], - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 5, + "value": 600, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 17th level, you gain resistance to lightning damage and you learn the spell {@spell chain lightning}, which is always prepared and count as a domain spell for you.", - "Additionally, all electric devices that require {@item battery|MH|batteries} don't expend charges when you use it." + "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." + ], + "additionalEntries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" + } ] }, { - "name": "Circle of the City", + "name": "Laser Sight", "source": "MH", - "page": 9, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "City", - "subclassSource": "MH", - "level": 2, - "header": 1, + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 0.5, + "value": 500, + "currencyConversion": "Credits", + "age": "modern", + "bonusWeaponAttack": "+1", "entries": [ - "The Circle of the City is made up of druids living in cities to guard and to maintain the balance between nature and civilization. Druids of this circle do not reject technology and metal, but rather they are very pragmatic about the technology and objects they use.", - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Druid|PHB|City|MH|2|MH" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Metal Wild Shape|Druid|PHB|City|MH|2|MH" - } + "This gadget is a small laser placed on a handgun or a rifle and aligned to emit a visible beam parallel to the barrel to assist in shooting. The laser color can be red or green.", + "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm. You can use a bonus action to turn the laser on or off.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item combined module|MH} or a {@item tactical flashlight|MH}.}" ] }, { - "name": "Bonus Proficiencies", + "name": "Laser Sight, infrared", "source": "MH", - "page": 9, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "City", - "subclassSource": "MH", - "level": 2, - "header": 2, + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 0.5, + "value": 600, + "currencyConversion": "Credits", + "age": "modern", + "bonusWeaponAttack": "+1", "entries": [ - "Starting at 2nd level, you gain proficiency with {@item dart gun|MH|dart guns} and {@filter pistols|items|source=mh|type=|category=|search=pistol} (including {@item machine pistol|MH|machine pistols})." + "This laser sight uses an infrared diode to produce a dot invisible to the eye but detectable with infrared devices.", + "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm if you are wearing {@item infrared goggles|MH}. You can use a bonus action to turn the laser on or off.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item combined module|MH} or a {@item tactical flashlight|MH}.}" ] }, { - "name": "Metal Wild Shape", + "name": "Light Machinegun Bullets (20)", "source": "MH", - "page": 9, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "City", - "subclassSource": "MH", - "level": 2, - "header": 2, - "entries": [ - "Also, at 2nd level, whenever you use your Wild Shape feature, your shape is made with metal and pieces of the city, more similar to a construct than a beast. While transformed, your AC increases by your proficiency bonus and the Constitution score of the shape increases by 2.", - "Starting at 6th level, the Constitution score of the shape increases by 4." + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 1, + "value": 4, + "currencyConversion": "Credits", + "age": "modern", + "entries": [], + "packContents": [ + { + "item": "light machinegun bullet|MH", + "quantity": 20 + } ] }, { - "name": "Construct Mind", + "name": "Light Stick", "source": "MH", - "page": 9, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "City", - "subclassSource": "MH", - "level": 6, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 0.25, + "value": 0.2, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 6th level, while transformed into a beast, you are considered a construct, you gain a +1 bonus to attack rolls and your attacks count as magical for purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "At 8th level, the attack bonus increases to +2" + "It consists of a translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence, so it does not require an external energy source. The light color can vary (usually red, green or blue).", + "As a bonus action, you can activate the stick, providing bright light in a 20-foot radius and a dim light for an additional 20 feet for one hour. A light stick can only be used once, and when activated it cannot be turned off." ] }, { - "name": "City Guardian", + "name": "Lighter", "source": "MH", - "page": 9, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "City", - "subclassSource": "MH", - "level": 10, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "value": 0.5, + "currencyConversion": "Credits", + "age": "modern", + "charges": 20, "entries": [ - "At 10th level, you can wild shape into a {@creature city guardian|MH} for 1 minute. After using this feature, you must finish a long rest to use it again. You can find the statistics of the {@creature city guardian|MH} later in this supplement.", - { - "type": "statblock", - "tag": "creature", - "source": "MH", - "name": "City Guardian", - "collapsed": true - } + "A lighter has 20 charges. You can expend one charge to create a flame for one minute. The lighter sheds bright light in a 5-foot radius and dim light for an additional 5 feet." ] }, { - "name": "True Construct", + "name": "Mechanic Tools", "source": "MH", - "page": 9, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "City", - "subclassSource": "MH", - "level": 14, - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "charmed", - "paralyzed", - "petrified", - "poisoned" - ], - "header": 1, + "page": 29, + "type": "MT", + "rarity": "none", + "weight": 8, + "value": 50, + "currencyConversion": "Credits", "entries": [ - "At 14th level, you cannot be {@condition charmed}, {@condition paralyzed}, {@condition petrified} or {@condition poisoned} and you are immune to poison and psychic damage. Additionally, you can wild shape into a {@creature city guardian|MH} twice before a long rest." + "This kit includes basic tools for repairing cars and motorcycles." ] }, { - "name": "Commando", + "name": "Metal Detector", "source": "MH", - "page": 10, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Commando", - "subclassSource": "MH", - "level": 3, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 2, + "value": 500, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "A commando is a soldier of an elite light infantry or special operations force specialized in assault or unconventional high-value targets. Commandos differ from other types of special forces in that they primarily operate in covert combat, front-line reconnaissance, and raiding, rather than long range reconnaissance and unconventional warfare.", - { - "type": "refSubclassFeature", - "subclassFeature": "Tactical Aid|Fighter|PHB|Commando|MH|3|MH" - } + "A handled portable sensor for detecting bits and pieces of metal in and on the ground. The metal detector has 10 charges. As an action, you can expend one charge to gain advantage on Wisdom ({@skill Perception}) checks you make when searching for metals and metallic objects for 10 minutes." ] }, { - "name": "Tactical Aid", + "name": "Modern Burglar's Pack", "source": "MH", - "page": 10, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Commando", - "subclassSource": "MH", - "level": 3, - "header": 2, + "page": 29, + "type": "G", + "rarity": "none", + "value": 16, + "currencyConversion": "Credits", "entries": [ - "When you choose this archetype at 3rd level, as a bonus action, you can give advantage to an ally on the next ability check or attack roll against an opponent you can see within 30 feet of you. You can use this feature a number of times equal to your proficiency bonus and you regain all expended uses of it when you finish a long rest." + "{@note This is a revised version of the {@item Burglar's Pack|PHB} for modern settings.}", + "Includes:", + { + "type": "list", + "items": [ + "{@item backpack|PHB}", + "a {@item Ball Bearings (bag of 1,000)|PHB|bag of 1,000 ball bearings}", + "a {@item multi-tool pocketknife|MH}", + "5 {@item light stick|MH|light sticks}", + "a {@item pepper spray|MH}", + "a {@item crowbar|PHB}", + "a {@item hammer|PHB}", + "10 {@item piton|PHB|pitons}", + "a {@item flashlight|MH}", + "2 {@item battery|MH|batteries}", + "5 days of {@item Rations (1 day)|PHB|rations}", + "a {@item lighter|MH}", + "a {@item plastic bottle|MH|water bottle}", + "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" + ] + } + ], + "packContents": [ + "backpack|PHB", + "Ball Bearings (bag of 1,000)|PHB", + "multi-tool pocketknife|MH", + { + "item": "light stick|MH", + "quantity": 5 + }, + "pepper spray|MH", + "crowbar|PHB", + "hammer|PHB", + { + "item": "piton|PHB", + "quantity": 10 + }, + "flashlight|MH", + { + "item": "battery|MH", + "quantity": 2 + }, + { + "item": "Rations (1 day)|PHB", + "quantity": 5 + }, + "lighter|MH", + "plastic bottle|MH", + "Hempen Rope (50 feet)|PHB" ] }, { - "name": "Pre-Planning", + "name": "Modern Diplomat's Pack", "source": "MH", - "page": 10, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Commando", - "subclassSource": "MH", - "level": 7, - "header": 1, + "page": 29, + "type": "G", + "rarity": "none", + "value": 39, + "currencyConversion": "Credits", "entries": [ - "Starting at 7th level, after spending 1 hour observing a specific location, you learn two pieces of information from the following options (your choice).", + "{@note This is a revised version of the {@item Diplomat's Pack|PHB} for modern settings.}", + "Includes:", { "type": "list", - "page": 10, "items": [ - { - "type": "item", - "name": "Access", - "entries": [ - "You discover a new way to access to the location. This can be an entry point such as an underground entrance through the sewers, an unlocked window in the 2nd floor, or the location of an item that can be used to enter (like a keycard)." - ] - }, - { - "type": "item", - "name": "Alternative routes", - "entries": [ - "You know some routes you can use to move within the location, such as the ventilation system or the underground tunnels." - ] - }, - { - "type": "item", - "name": "Dead Drop", - "entries": [ - "You manage to get some of your equipment in a non-restricted area of the location, such as hidden inside a trash can in the laundry room or under a public bathroom sink. You can hide up to 20 lb. of equipment in one area within the location of your choice." - ] - }, - { - "type": "item", - "name": "Security Surveillance", - "entries": [ - "You know the possible location of cameras, the security room, estimated number of guards, if there are metal detectors, ID checks, and so on." - ] - } + "{@item suitcase|MH}", + "a {@item briefcase|MH}", + "a set of {@item fine clothes|PHB}", + "an {@item pen|MH|ink pen}", + "a small {@item book, 50 pages|MH|50-page book}", + "5 {@item Paper (one sheet)|PHB|sheets of paper}", + "a {@item Perfume (vial)|PHB|vial of perfume}", + "a {@item watch|MH}", + "{@item sealing wax|PHB}", + "{@item soap|PHB}" ] + } + ], + "packContents": [ + "suitcase|MH", + "briefcase|MH", + "fine clothes|PHB", + "pen|MH", + "book, 50 pages|MH", + { + "item": "paper (one sheet)|phb", + "quantity": 5 }, - "Additionally, while you are in the area you've studied, you have advantage on initiative rolls for the next 12 hours or until you use this feature again." + "Perfume (vial)|PHB", + "watch|MH", + "sealing wax|PHB", + "soap|PHB" ] }, { - "name": "Additional Fighting Style", + "name": "Modern Dungeoneer's Pack", "source": "MH", - "page": 10, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Commando", - "subclassSource": "MH", - "level": 10, - "header": 1, + "page": 29, + "type": "G", + "rarity": "none", + "value": 12, + "currencyConversion": "Credits", "entries": [ - "At 10th level, you can choose a second option for the Fighting Style class feature." + "{@note This is a revised version of the {@item Dungeoneer's Pack|PHB} for modern settings.}", + "Includes:", + { + "type": "list", + "items": [ + "{@item backpack|PHB}", + "a {@item crowbar|PHB}", + "a {@item hammer|PHB}", + "10 {@item piton|PHB|pitons}", + "10 {@item light stick|MH|light sticks}", + "a {@item multi-tool pocketknife|MH}", + "10 days of {@item Rations (1 day)|PHB|rations}", + "a {@item plastic bottle|MH}", + "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" + ] + } + ], + "packContents": [ + "backpack|PHB", + "crowbar|PHB", + "hammer|PHB", + { + "item": "piton|PHB", + "quantity": 10 + }, + { + "item": "light stick|MH", + "quantity": 10 + }, + "multi-tool pocketknife|MH", + { + "item": "Rations (1 day)|PHB", + "quantity": 10 + }, + "plastic bottle|MH", + "Hempen Rope (50 feet)|PHB" ] }, { - "name": "Rapid Strike", + "name": "Modern Entertainer's Pack", "source": "MH", - "page": 10, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Commando", - "subclassSource": "MH", - "level": 15, - "header": 1, + "page": 29, + "type": "G", + "rarity": "none", + "value": 40, + "currencyConversion": "Credits", "entries": [ - "Starting at 15th level, you learn to trade accuracy for swift strikes. If you have advantage on a weapon attack against a target on your turn, you can forgo that advantage to immediately make an additional weapon attack against the same target as a bonus action." + "{@note This is a revised version of the {@item Entertainer's Pack|PHB} for modern settings.}", + "Includes:", + { + "type": "list", + "items": [ + "{@item backpack|PHB}", + "a {@item sleeping bag|MH}", + "2 {@item Costume Clothes|PHB|costumes}", + "5 {@item light stick|MH|light sticks}", + "5 days of {@item Rations (1 day)|PHB|rations}", + "a {@item plastic bottle|MH}", + "and a {@item disguise kit|PHB}" + ] + } + ], + "packContents": [ + "backpack|PHB", + "sleeping bag|MH", + { + "item": "Costume Clothes|PHB", + "quantity": 2 + }, + { + "item": "light stick|MH", + "quantity": 5 + }, + { + "item": "Rations (1 day)|PHB", + "quantity": 5 + }, + "plastic bottle|MH", + "disguise kit|PHB" ] }, { - "name": "First Contact", + "name": "Modern Explorer's Pack", "source": "MH", - "page": 10, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Commando", - "subclassSource": "MH", - "level": 18, - "header": 1, + "page": 29, + "type": "G", + "rarity": "none", + "value": 10, + "currencyConversion": "Credits", "entries": [ - "At 18th level, if you take the {@action Attack} action on your first turn of a combat, you can make one additional ranged weapon attack as part of that action." + "{@note This is a revised version of the {@item Explorer's Pack|PHB} for modern settings.}", + "Includes:", + { + "type": "list", + "items": [ + "{@item backpack|PHB}", + "a {@item sleeping bag|MH}", + "a {@item mess kit|PHB}", + "a {@item tinderbox|PHB}", + "10 {@item light stick|MH|light sticks}", + "10 days of {@item Rations (1 day)|PHB|rations}", + "a {@item plastic bottle|MH}", + "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" + ] + } + ], + "packContents": [ + "backpack|PHB", + "sleeping bag|MH", + "mess kit|PHB", + "tinderbox|PHB", + { + "item": "light stick|MH", + "quantity": 10 + }, + { + "item": "Rations (1 day)|PHB", + "quantity": 10 + }, + "plastic bottle|MH", + "Hempen Rope (50 feet)|PHB" ] }, { - "name": "Way of the Gun Fu", + "name": "Modern Priest's Pack", "source": "MH", - "page": 10, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Gun Fu", - "subclassSource": "MH", - "level": 3, - "header": 1, + "page": 29, + "type": "G", + "rarity": "none", + "value": 19, + "currencyConversion": "Credits", "entries": [ - "Monks of the Way of the Gun Fu are masters in the sophisticated close-quarters gunplay resembling a martial arts battle played out with firearms instead of traditional weapons.", - "The focus of gun fu is both style and the usage of firearms in ways that they were not designed to be used. Shooting a gun from each hand (usually paired with jumping to the side at the same time), shots from behind the back, as well as the use of guns as melee weapons are all common.", + "{@note This is a revised version of the {@item Priest's Pack|PHB} for modern settings.}", + "Includes:", { - "type": "refSubclassFeature", - "subclassFeature": "Gun Fu Technique|Monk|PHB|Gun Fu|MH|3|MH" + "type": "list", + "items": [ + "{@item backpack|PHB}", + "a {@item blanket|PHB}", + "10 {@item candle|PHB|candles}", + "a {@item lighter|MH}", + "an alms box", + "2 blocks of incense", + "a censer", + "vestments", + "2 days of {@item Rations (1 day)|PHB|rations}", + "a {@item plastic bottle|MH}" + ] } + ], + "packContents": [ + "backpack|PHB", + "blanket|PHB", + { + "item": "candle|PHB", + "quantity": 10 + }, + { + "special": "lighter|MH" + }, + { + "special": "an alms box" + }, + { + "special": "2 blocks of incense" + }, + { + "special": "a censer" + }, + { + "special": "vestments" + }, + { + "item": "Rations (1 day)|PHB", + "quantity": 2 + }, + "plastic bottle|MH" ] }, { - "name": "Gun Fu Technique", + "name": "Modern Scholar's Pack", "source": "MH", - "page": 10, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Gun Fu", - "subclassSource": "MH", - "level": 3, - "header": 2, + "page": 29, + "type": "G", + "rarity": "none", + "value": 19, + "currencyConversion": "Credits", "entries": [ - "When you choose this tradition at 3rd level, you gain proficiency with heavy pistols and machine pistols. These weapons are monk weapons for you, and you gain the following benefits:", + "{@note This is a revised version of the {@item Scholar's Pack|PHB} for modern settings.}", + "Includes:", { "type": "list", - "page": 10, "items": [ - "Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls with firearms.", - "Immediately after you take the {@action Attack} action on your turn to make an unarmed strike, you can spend 1 ki point to make an additional ranged weapon attack with a firearm as a bonus action." + "{@item backpack|PHB}", + "a {@item book|MH} of lore", + "a {@item book, 100 pages|MH|100-page book}", + "a {@item pen|MH}", + "10 {@item Parchment (one sheet)|PHB|sheets of parchment}", + "a fanny bag ({@item handbag|MH})", + "a small knife" ] } + ], + "packContents": [ + "backpack|PHB", + "book|MH", + "book, 100 pages|MH", + "pen|MH", + { + "item": "Parchment (one sheet)|PHB", + "quantity": 10 + }, + "handbag|MH", + { + "special": "a small knife." + } ] }, { - "name": "Countershot", + "name": "Motorcycle", "source": "MH", - "page": 10, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Gun Fu", - "subclassSource": "MH", - "level": 6, - "header": 1, + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 5000, + "currencyConversion": "Credits", + "property": [ + "VEHMH" + ], + "vehHp": 22, + "vehDmgThresh": 4, + "capPassenger": 1, + "entries": [], + "customProperties": { + "topSpeed": "270", + "accSpeed": "90", + "MHvehAC": "13 + Dex modifier" + } + }, + { + "name": "Multi-tool Pocketknife", + "source": "MH", + "page": 27, + "type": "G", + "rarity": "none", + "weight": 2, + "value": 5, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 6th level, when an enemy misses you with a melee attack, you can use your reaction to make a single ranged weapon attack with a firearm against the attacker. Once you use this feature, you can't use it again until you finish a short or long rest." + "This hand tool combines several individual functions in a single unit, commonly a knife blade, a reamer, a bottle-opener-screwdriver-wire stripper, and a can-opener-screwdriver." ] }, { - "name": "Gun Fu Mastery", + "name": "Parachute", "source": "MH", - "page": 10, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Gun Fu", - "subclassSource": "MH", - "level": 11, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 50, + "value": 250, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 11th level, you gain proficiency with submachine guns and tactical shotguns. These weapons are also considered as monk weapons for you.", - "Additionally, when you hit a target with a firearm which is a monk weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns." + "A parachute requires a minimum altitude to be fully deployed. A character takes no fall damage when deploying a parachute at 300 feet or higher altitude. It takes half falling damage when deploying a parachute between 300 and 200 feet, and full falling damage if the parachute is deployed at 200 feet or lower." ] }, { - "name": "Bullseye", + "name": "Pen", "source": "MH", - "page": 10, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Gun Fu", - "subclassSource": "MH", - "level": 17, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "value": 0.01, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 17th level, your mastery of firearms grants you extraordinary accuracy. If you make an attack roll with a firearm which is a monk weapon for you and miss, you can reroll it. You can use this feature only once on each of your turns." + "Pens commonly used in a modern setting can be categorized based on the mechanism of the writing tip and the type of ink, such as a ballpoint pen, a gel pen, a rollerball pen, a marker, and so on." ] }, { - "name": "Oath of the Vigilante", + "name": "Pepper Spray", "source": "MH", - "page": 11, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 3, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "value": 1, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "Paladins of the College of Vigilante are in the public's eye by day, while working for an agency or organization by night. These Paladins might simply be famous because who they are, or they may have earned their status because what they've done.", - { - "type": "refSubclassFeature", - "subclassFeature": "Tenets of the Vigilante|Paladin|PHB|Vigilante|MH|3|MH" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Oath Spells|Paladin|PHB|Vigilante|MH|3|MH" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity|Paladin|PHB|Vigilante|MH|3|MH" - } + "A creature within 10 feet from you must make a Constitution saving throw or be {@condition blinded} for {@dice 1d4} rounds ({@dc 15}). Any creature wearing goggles or something to protect its eyes automatically passes the check. A spray can only be used once." ] }, { - "name": "Channel Divinity", + "name": "Personal Watercraft", + "source": "MH", + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 6000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 20, + "vehDmgThresh": 4, + "capPassenger": 1, + "entries": [], + "customProperties": { + "topSpeed": "150", + "accSpeed": "50", + "capCargolb": 60, + "MHvehAC": "13 + Dex modifier" + } + }, + { + "name": "Pickup", "source": "MH", - "page": 11, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Hunter of the Evil|Paladin|PHB|Vigilante|MH|3|MH" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Smite the Guilty|Paladin|PHB|Vigilante|MH|3|MH" - } - ] + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 22000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 50, + "vehDmgThresh": 8, + "capPassenger": 3, + "entries": [], + "customProperties": { + "topSpeed": "180", + "accSpeed": "60", + "capCargolb": 1600, + "MHvehAC": "14 + Dex modifier (max 2)" + } }, { - "name": "Oath Spells", + "name": "Pistol Bullets (20)", "source": "MH", - "page": 11, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "You gain oath spells at the paladin levels listed.", + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 0.5, + "value": 2, + "currencyConversion": "Credits", + "age": "modern", + "entries": [], + "packContents": [ { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Oath of the Vigilante Spells", - "page": 11 + "item": "pistol bullet|MH", + "quantity": 20 } ] }, { - "name": "Tenets of the Vigilante", + "name": "Plastic bottle", "source": "MH", - "page": 11, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 3, - "header": 2, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 2, + "weightNote": "(full)", + "value": 0.2, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] + }, + { + "name": "Plastic Explosive", + "source": "MH", + "page": 25, + "type": "EXPMH", + "rarity": "none", + "weight": 1, + "value": 50, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "PLNT" + ], "entries": [ - "The following virtues are common to all paladins, even though the situations and laws might be different on each case:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Justice in Your Hands", - "page": 11, - "entries": [ - "Sometimes you must step outside the law to exact justice for keeping peace." - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hunt", - "page": 11, - "entries": [ - "Seek out those who might do harm to the innocent, even if they hide." - ] - } - ] - }, + "Plastic explosive is a soft and hand-moldable solid form of explosive material. Plastic explosives are especially suited for explosive demolition of obstacles and fortifications by engineers, combat engineers and criminals. It can be cut, formed, wrapped, and combined with others of its type.", { "type": "entries", + "name": "Planted", + "page": 25, "entries": [ - { - "type": "entries", - "name": "Eliminate the Guilty", - "page": 11, - "entries": [ - "The guilty must be destroyed in order for the innocent to live in peace." - ] - } + "Each creature within 5 feet of the explosive must make a Dexterity saving throw, taking {@damage 3d6} force damage on a failed save, or half as much damage on a successful one. It deals double damage against objects and structures.", + "You can combine units of plastic explosive so they explode at the same time. Each additional pound of plastic explosive increases the damage by {@damage 1d6} (to a maximum of {@damage 10d6}) and the burst radius by 5 feet (to a maximum of 20 feet).", + "In addition, when you combine two or more units, you can change the burst radius to a cone-shaped explosion (you must choose the direction of the cone when you plant it)." ] } ] }, { - "name": "Channel Divinity: Hunter of the Evil", + "name": "Prop Plane, civilian", "source": "MH", - "page": 11, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 3, - "header": 3, - "consumes": { - "name": "Channel Divinity", - "amount": 1 - }, + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 110000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 40, + "vehDmgThresh": 8, + "capPassenger": 3, + "entries": [], + "customProperties": { + "topSpeed": "225", + "accSpeed": "75", + "capCargolb": 120, + "MHvehAC": "12 + Dex modifier" + } + }, + { + "name": "Prop Plane, transport", + "source": "MH", + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 125000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 45, + "vehDmgThresh": 8, + "capPassenger": 10, + "entries": [], + "customProperties": { + "topSpeed": "210", + "accSpeed": "70", + "capCargolb": 10000, + "MHvehAC": "12 + Dex modifier" + } + }, + { + "name": "Purification Kit", + "source": "MH", + "page": 27, + "type": "G", + "rarity": "none", + "weight": 3, + "value": 5, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "You can use your Channel Divinity to strike with divine accuracy upon a creature. When you make an attack roll, you can also use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses." + "This kit is a card or plastic box containing different chemical components used for removing contaminants, bacteria, toxins, and such. The kit has ten uses. As an action, you can expend one use of the kit to purify one pound of food or one gallon of drink, removing any poison and diseases." ] }, { - "name": "Channel Divinity: Smite the Guilty", + "name": "Remote Detonator, Radio", "source": "MH", - "page": 11, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 3, - "header": 3, - "consumes": { - "name": "Channel Divinity", - "amount": 1 - }, + "page": 26, + "type": "EXPMH", + "rarity": "none", + "value": 20, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "DETO" + ], "entries": [ - "As an action, you present your holy symbol and speak a prayer, using your Channel Divinity. Choose one creature within 30 feet of you that you can see. That creature must make a Wisdom saving throw. On a failed save, the creature has disadvantage on its attack rolls until the end of your next turn. Additionally, the creature can only take an action or bonus action on its next turn." + "As an action, you can detonate the explosive remotely if you are within 3,000 feet from it." ] }, { - "name": "Vigilant Aura", + "name": "Remote Detonator, Wired", "source": "MH", - "page": 11, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 7, - "header": 1, + "page": 26, + "type": "EXPMH", + "rarity": "none", + "weight": 20, + "value": 15, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "DETO" + ], "entries": [ - "By 7th level, you and all friendly creatures within 10 feet of you cannot be {@quickref Surprise|PHB|3|0|surprised}. At 18th level, the range of this aura increases to 30 feet." + "As an action, you can detonate the explosive remotely if you are within 1,000 feet from it. This detonator includes a detonating cord." ] }, { - "name": "Street Watch", + "name": "Rifle Bullets (20)", "source": "MH", - "page": 11, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 15, - "conditionImmune": [ - "charmed" - ], - "header": 1, - "entries": [ - "Starting at 15th level, while in an urban environment, you can't be {@condition charmed} and you have advantage on initiative rolls." + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 1, + "value": 3, + "currencyConversion": "Credits", + "age": "modern", + "entries": [], + "packContents": [ + { + "item": "rifle bullet|MH", + "quantity": 20 + } ] }, { - "name": "Eternal Vigilant", + "name": "Runabout", "source": "MH", - "page": 11, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Vigilante", - "subclassSource": "MH", - "level": 20, - "header": 1, + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 25000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 30, + "vehDmgThresh": 6, + "capPassenger": 5, + "entries": [], + "customProperties": { + "topSpeed": "105", + "accSpeed": "35", + "capCargolb": 2100, + "MHvehAC": "13 + Dex modifier" + } + }, + { + "name": "Scope (×2)", + "source": "MH", + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 0.5, + "value": 100, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 20th level, as an action, you become an entity of true and divine judgment. For 1 minute, you gain the following benefits:", + "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", { - "type": "list", - "page": 11, - "items": [ - "You have advantage on attack rolls you make against creatures which have attacked you or a friendly creature in the last minute.", - "You can use {@subclassFeature Channel Divinity: Smite the Guilty|Paladin|PHB|Vigilante|MH|3|MH|Smite the Guilty} once per round as a bonus action without using your Channel Divinity." - ] - } + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Scope Increments", + "page": 23 + }, + "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" ] }, { - "name": "Shadow Hunter Conclave", + "name": "Scope (×4)", "source": "MH", - "page": 12, - "className": "Ranger", - "classSource": "PHB", - "subclassShortName": "Shadow Hunter", - "subclassSource": "MH", - "level": 3, - "header": 1, + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 0.5, + "value": 200, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "The Shadow Hunter is a tracker, a stalker, a finder of lost things and people\u2014particularly those that do not want to be found. The Shadow Hunter is familiar with all the modern forensics methods of tracking a subject, but places equal faith in magic and supernatural methods.", + "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", { - "type": "refSubclassFeature", - "subclassFeature": "Target Creature|Ranger|PHB|Shadow Hunter|MH|3|MH" - } + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Scope Increments", + "page": 23 + }, + "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" ] }, { - "name": "Target Creature", + "name": "Scope (×8)", "source": "MH", - "page": 12, - "className": "Ranger", - "classSource": "PHB", - "subclassShortName": "Shadow Hunter", - "subclassSource": "MH", - "level": 3, - "header": 2, + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 0.5, + "value": 400, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 3rd level, you may spend 10 minutes to designate a creature as your target. You don't need to know the target personally and you can designate the creature only through her actions or a description, such as \"the orc from the bank heist\". You have advantage on Wisdom ({@skill Survival}) checks to track your targeted creature, as well as on Intelligence checks to recall information about it. Once you choose a target you must finish a long rest before choosing another." + "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Scope Increments", + "page": 23 + }, + "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" ] }, { - "name": "No Trace", + "name": "Scope, thermal (×2)", "source": "MH", - "page": 12, - "className": "Ranger", - "classSource": "PHB", - "subclassShortName": "Shadow Hunter", - "subclassSource": "MH", - "level": 7, - "header": 1, + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 2, + "value": 900, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 7th level, you have advantage on checks you make to {@action hide} and avoid being detected while you are in your favored terrain or an urban environment. Additionally, while you are tracking your target, you can move stealthily at a normal pace and enemies have disadvantage on {@skill Perception} checks to track you." + "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", + "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" ] }, { - "name": "Play a Hunch", + "name": "Scope, thermal (×4)", "source": "MH", - "page": 12, - "className": "Ranger", - "classSource": "PHB", - "subclassShortName": "Shadow Hunter", - "subclassSource": "MH", - "level": 11, - "header": 1, + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 2, + "value": 1000, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 11th level, you can use your action and expend one ranger spell slot to determine whether an assumption, hunch, or guess is correct. When you do so, you must state the assertion (such \"He has left the building\", or \"The mayor is an evil man\"). Then, the DM rolls a percentile dice. There is a 70% + 1% per ranger level chance of getting a response on the hunch. If the roll is a success, the DM lets the player know if the hunch is true, false, both or neither. A \"both\" response is possible for vague assumptions such as \"the mayor is an evil man\", which can be both true and false (he is evil, but not human). An \"unknown\" response is for questions with no immediate answer. The DM may determine that the hunch is so obvious that it does not require a roll, or that is so vague that there is no chance for success.", - "A hunch does not translate as a legal truth, and will not stand up in a court of law. Rather it is an obvious fact to the Shadow Hunter alone. Finding proof of an assumption such as \"the mayor is a mind flayer\" would require additional work.", - "You can use this feature a number of times equal to your Wisdom modifier and you regain any expended uses when you finish a long rest." + "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", + "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" ] }, { - "name": "Locate Target", + "name": "Scope, thermal (×8)", "source": "MH", - "page": 12, - "className": "Ranger", - "classSource": "PHB", - "subclassShortName": "Shadow Hunter", - "subclassSource": "MH", - "level": 15, - "header": 1, + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 2, + "value": 1200, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 15th level, you gain the supernatural ability to know where your target is. By spending 1 uninterrupted minute in {@condition concentration} (as if you were {@condition concentration|PHB|concentrating} on a spell), you can sense your targeted creature's location if it is within 3 miles of you, and if it's moving, you know the direction of its movement. This ability applies only on the target, and does not reveal attitude, status, or the presence of others around the target.", - "After you use this feature, you must finish a short or long rest to use it again." + "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", + "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" ] }, { - "name": "Infiltrator", + "name": "Sedan", "source": "MH", - "page": 13, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Infiltrator", - "subclassSource": "MH", - "level": 3, - "header": 1, - "entries": [ - "An infiltrator is a master of stealth who can break into places others wouldn't dream of, find what it's looking for, and get back out again while eluding or evading anyone who would try to stop him.", - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Rogue|PHB|Infiltrator|MH|3|MH" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Sweep|Rogue|PHB|Infiltrator|MH|3|MH" - } - ] + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 15000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 40, + "vehDmgThresh": 8, + "capPassenger": 4, + "entries": [], + "customProperties": { + "topSpeed": "255", + "accSpeed": "85", + "capCargolb": 300, + "MHvehAC": "13 + Dex modifier" + } }, { - "name": "Bonus Proficiencies", + "name": "Shotgun Shells (20)", "source": "MH", - "page": 13, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Infiltrator", - "subclassSource": "MH", - "level": 3, - "toolProficiencies": [ + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 1, + "value": 3, + "currencyConversion": "Credits", + "age": "modern", + "entries": [], + "packContents": [ { - "disguise kit": true, - "hacking tools|MH": true + "item": "shotgun shell|MH", + "quantity": 20 } - ], - "header": 2, - "entries": [ - "When you choose this archetype at 3rd level, you gain proficiency with the {@item disguise kit|PHB} and {@item hacking tools|MH}." ] }, { - "name": "Sweep", + "name": "Skis and Poles", "source": "MH", - "page": 13, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Infiltrator", - "subclassSource": "MH", - "level": 3, - "header": 2, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 6, + "value": 15, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "Starting at 3rd level, you know how to size up an area and get the lay of the land in a single sweep of your eyes that often isn't perceptible to those around you.", - "You can use your bonus action granted by your {@classFeature Cunning Action|Rogue||2} to make the {@action Search} action. You also gain advantage on the check when looking for alarms, surveillance devices, escape routes and any expensive objects that can easily be concealed and carried away." + "While traveling, skis allow you to move across snow and icy surfaces without reducing your speed. It takes an action to don and to remove the skis." ] }, { - "name": "Infiltration Adept", + "name": "Sleeping Bag", "source": "MH", - "page": 13, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Infiltrator", - "subclassSource": "MH", - "level": 9, - "header": 1, - "entries": [ - "At 9th level, you have a number of infiltration dice equal to your Dexterity modifier, which are {@dice d8}s. You regain all of your expended infiltration dice when you finish a short or long rest. You can use an infiltration dice and add it to the result for the following checks after you roll, but before the DM says whether the roll succeeds or fails.", - { - "type": "list", - "page": 13, - "items": [ - "Whenever you make a Dexterity ({@skill Stealth}) check.", - "Whenever you make an attack roll while hiding.", - "Whenever you make a check {@action Operating a Device|MH|using}, {@action Disarming an Explosive|MH|disarming} or {@action Repairing a Device|MH|repairing} an electrical or mechanical device." - ] - } - ] + "page": 27, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 5, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] }, { - "name": "Engineer", + "name": "Smartphone, High-End", "source": "MH", - "page": 13, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Infiltrator", - "subclassSource": "MH", - "level": 13, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 0.5, + "value": 500, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 13th level, you understand how machines and electrical devices work. You gain advantage on checks to; {@action Operating a Device|MH|use}, {@action Disarming an Explosive|MH|disarm} or {@action Repairing a Device|MH|repair}, electrical or mechanical devices.", - "Additionally, when you fail to deactivate a trap, explosive or alarm, you can use your reaction to avoid triggering the effect (activating the trap, detonate an explosive or trigger an alarm). After you use your reaction for this feature, you must finish a short or long rest to use it again." + "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." ] }, { - "name": "Master Infiltrator", + "name": "Smartphone, Low-End", "source": "MH", - "page": 13, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Infiltrator", - "subclassSource": "MH", - "level": 17, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 0.5, + "value": 100, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 17th level, your infiltration dice are now {@dice d10}s, and you can use up to two infiltration dice for each check.", - "In addition, whenever you make a check using tools you are not proficient, you can add half your proficiency bonus to that roll." + "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." ] }, { - "name": "The Network", + "name": "Smartphone, Mid-Range", "source": "MH", - "page": 13, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Network", - "subclassSource": "MH", - "level": 1, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 0.5, + "value": 250, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "Your innate magic comes from the energy of the massive network around the world where every device is connected. Perhaps the constant exposure to this network through using devices connected to the internet gave you your powers.", - { - "type": "refSubclassFeature", - "subclassFeature": "Social Network|Sorcerer|PHB|Network|MH|1|MH" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Network Strikes|Sorcerer|PHB|Network|MH|1|MH" - } + "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." ] }, { - "name": "Network Strikes", + "name": "Smoke", "source": "MH", - "page": 13, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Network", - "subclassSource": "MH", - "level": 1, - "header": 2, + "page": 25, + "type": "EXPMH", + "rarity": "none", + "weight": 0.5, + "value": 25, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "GREN" + ], "entries": [ - "When you choose this origin at 1st level, you can use a bonus action to gain the following benefits for 1 minute:", + "Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and to create a smoke-screen for concealment. When buying a smoke grenade you can also choose the color of the smoke.", { - "type": "list", - "page": 13, - "items": [ - "Whenever you deal damage with a spell, you can replace the damage type to lightning damage.", - "Any creature within 30 feet of you that you can see that hits you with an attack takes lightning damage equal to your Charisma modifier." + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of smoke that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round." ] - }, - "Once you use this feature, you must finish a short or long rest to use it again." + } ] }, { - "name": "Social Network", + "name": "Speed Loader", "source": "MH", - "page": 13, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Network", - "subclassSource": "MH", - "level": 1, - "header": 2, + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 0.5, + "value": 2, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "Starting at 1st level, your innate connection allows you to get information easily. Whenever you make an Intelligence check to learn or get information about someone or something, you may use your Charisma modifier instead." + "A speed loader holds 6 bullets in a ring in a position that mirrors the chambers in a revolver cylinder, allowing the character to insert all bullets at once. Using a speed loader you can reload a {@item revolver|MH} using a bonus action. You can use an action to put 6 bullets in an empty speed loader for future uses.", + "{@i Weapon compatibility: Revolvers.}" ] }, { - "name": "Arcane Firewall", + "name": "Sports car", "source": "MH", - "page": 13, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Network", - "subclassSource": "MH", - "level": 6, - "header": 1, - "consumes": { - "name": "Sorcery Point", - "amount": 1 - }, - "entries": [ - "At 6th level, whenever you are targeted by a spell that makes you roll a saving throw, you can use your reaction and spend 1 sorcery point to gain advantage on that roll.", - "On the other hand, if you are targeted by a ranged spell attack, you can use your reaction and spend 1 sorcery point to impose disadvantage on that roll." - ] + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 40000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 34, + "vehDmgThresh": 8, + "capPassenger": 1, + "entries": [], + "customProperties": { + "topSpeed": "315", + "accSpeed": "105", + "MHvehAC": "13 + Dex modifier", + "capCargolb": 200 + } }, { - "name": "Metamagic Glitch", + "name": "Spy Kit", "source": "MH", - "page": 13, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Network", - "subclassSource": "MH", - "level": 14, - "header": 1, + "page": 29, + "type": "MT", + "rarity": "none", + "weight": 12, + "value": 100, + "currencyConversion": "Credits", "entries": [ - "At 14th level, when you cast a spell using a 4th level slot or higher, you can choose one metamagic option you know from {@optfeature Careful Spell|PHB|Careful}, {@optfeature Distant Spell|PHB|Distant}, {@optfeature Empowered Spell|PHB|Empowered}, {@optfeature Extended Spell|PHB|Extended} or {@optfeature Subtle Spell|PHB}. You use that metamagic option at no cost." + "This kit includes items such as camera detectors, sound amplifier, small cameras and microphones, noise generators, frequency and cell phone detectors and tracers. You might need a computer, a smartphone or a tablet to use some elements of this kit." ] }, { - "name": "Network Overload", + "name": "Suitcase", "source": "MH", - "page": 13, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Network", - "subclassSource": "MH", - "level": 18, - "header": 1, - "consumes": { - "name": "Sorcery Point", - "amount": 1 - }, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 12, + "value": 15, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] + }, + { + "name": "Suppressor", + "source": "MH", + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 1, + "value": 200, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "Beginning at 18th level, when you cast a spell that requires an attack roll against a single objective, you can expend up to 4 sorcery points to deal an additional {@damage 1d10} lightning damage for each sorcery point you expend." + "A suppressor is a device attached to or part of the barrel of a firearm which reduces (but don't negate) the amount of noise and visible muzzle flash generated by firing.", + "When you make a ranged attack with a suppressed weapon, you don't automatically reveal your location while hiding. Any creature within 20 feet from the weapon can still hear the gunshot, but not necessarily where it's originated. You can use your action to add or remove th|e suppressor from the weapon.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns.}" ] }, { - "name": "The Superintelligence", + "name": "SUV", "source": "MH", - "page": 14, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Superintelligence", - "subclassSource": "MH", - "level": 1, - "header": 1, - "entries": [ - "Your patron is a very powerful and independent Artificial Intelligence. You are not completely sure how it was originated: some warlocks say it was created as an overlord for the network, and others say it was created by the massive interactions through the digital world.", - { - "type": "refSubclassFeature", - "subclassFeature": "Expanded Spell List|Warlock|PHB|Superintelligence|MH|1|MH" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Supernatural Hacker|Warlock|PHB|Superintelligence|MH|1|MH" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "AI Servant|Warlock|PHB|Superintelligence|MH|1|MH" - } - ] + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 25000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 50, + "vehDmgThresh": 10, + "capPassenger": 4, + "entries": [], + "customProperties": { + "topSpeed": "210", + "accSpeed": "70", + "capCargolb": 500, + "MHvehAC": "14 + Dex modifier (max 2)" + } }, { - "name": "AI Servant", + "name": "Tablet, High-End", "source": "MH", - "page": 14, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Superintelligence", - "subclassSource": "MH", - "level": 1, - "header": 2, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 0.5, + "value": 400, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "Also at 1st level, you gain the service of a mechanical construct powered by a basic AI sent by the Superintelligence to aid you. This AI is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying {@creature AI Servant|MH} stat block. You can determine the cosmetic characteristics of the AI, such as its form, its color, or any visible effect; your choice has no effect on its game statistics.", + "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." + ], + "additionalEntries": [ { "type": "statblock", - "tag": "creature", + "tag": "variantrule", "source": "MH", - "name": "AI Servant", - "page": 14, - "collapsed": true - }, - "As a bonus action, you can command your AI to leave its physical form and travel to an electronic device within 100 feet from you that you can see, allowing your AI to use that device. The AI can add your proficiency bonus on any Intelligence check related to using an electronic device.", - "If the AI is destroyed, you can build a new one with 8 hours of uninterrupted work and spending $10 in raw materials.", - "{@i You can read more about connecting and using a device under the \"{@action Operating a Device|MH|Using Electronic Devices}\" section of this supplement.}" + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" + } ] }, { - "name": "Expanded Spell List", + "name": "Tablet, Low-End", "source": "MH", - "page": 14, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Superintelligence", - "subclassSource": "MH", - "level": 1, - "header": 2, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 0.5, + "value": 100, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "The Superintelligence lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", + "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." + ], + "additionalEntries": [ { "type": "statblock", - "tag": "table", + "tag": "variantrule", "source": "MH", - "name": "The Superintelligence Expanded Spells", - "page": 14 + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" } ] }, { - "name": "Supernatural Hacker", + "name": "Tablet, Mid-Range", "source": "MH", - "page": 14, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Superintelligence", - "subclassSource": "MH", - "level": 1, - "header": 2, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 0.5, + "value": 200, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "Starting at 1st level, you gain proficiency with {@item hacking tools|MH} and when you make a roll to {@action Operating a Device|MH|use an electronic device}, you can use your Charisma modifier instead." + "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." + ], + "additionalEntries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" + } ] }, { - "name": "Digital Connection", + "name": "Tactical Flashlight", "source": "MH", - "page": 14, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Superintelligence", - "subclassSource": "MH", - "level": 6, - "header": 1, + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 0.5, + "value": 10, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "At 6th level, you can you can cast any spell with the {@i technomagic} tag through your AI. In addition, you can use your action and {@condition concentration|PHB|concentrate} to merge your mind with your AI, allowing you to travel and use any electronic device within 100 feet from you that you can see for a number of minutes equal to your Charisma modifier or until your {@condition concentration|PHB} is broken (as if you are {@condition concentration|PHB|concentrating} on a spell). Once you use this feature, you must finish a short or long rest to use it again." + "While you have the tactical flashlight on, the light illuminates a 40-foot cone and dim light for an additional 40 feet. You can use a bonus action to turn the flashlight on or off.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item combined module|MH} or a {@item laser sight|MH} (normal or {@item Laser SIght, infrared|MH|infrared}).}" ] }, { - "name": "Spell Hacking", + "name": "Tear Gas", "source": "MH", - "page": 14, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Superintelligence", - "subclassSource": "MH", - "level": 10, - "header": 1, + "page": 25, + "type": "EXPMH", + "rarity": "none", + "weight": 0.5, + "value": 40, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "GREN" + ], "entries": [ - "At 10th level, as a bonus action, you can spend one spell slot and gain resistance against any damage dealt by spells for 1 minute." + "Tear gas works by irritating mucous membranes in the eyes, nose, mouth and lungs, and causes crying, sneezing, coughing, difficulty breathing, pain in the eyes, and temporary blindness.", + { + "type": "entries", + "name": "Grenade", + "page": 26, + "entries": [ + "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of tear gas that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.", + "Any creature starting its turn in the gas is considered {@condition blinded} and it must make a Constitution saving throw or be {@condition incapacitated} ({@dc 15}). A creature wearing a {@item gas mask|MH} automatically succeeds the saving throw." + ] + } ] }, { - "name": "Creature Hacking", + "name": "Tent, four-person", "source": "MH", - "page": 14, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Superintelligence", - "subclassSource": "MH", - "level": 14, - "header": 1, - "entries": [ - "Starting at 14th level, you hack a creature you can see within 30 feet of you to weaken its defenses and make it more vulnerable to magic. The creature you choose must make an Intelligence saving throw. On a failed save, it has disadvantage on saving throws against spells and it takes double damage from spells for 1 minute. The creature can make another saving throw at the end of each of its turns to end this effect.", - "Once you use this feature, you can't use it again until you finish a long rest." - ] + "page": 27, + "type": "G", + "rarity": "none", + "weight": 40, + "value": 4, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] }, { - "name": "School of Technomancy", + "name": "Tent, pavilion", "source": "MH", - "page": 15, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Technomancy", - "subclassSource": "MH", - "level": 2, - "header": 1, + "page": 27, + "type": "G", + "rarity": "none", + "weight": 200, + "value": 20, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "A new world brings new opportunities as the magical and the mundane fuse into novel patterns. The technomage combines the rising power of magic with a deep understanding of technology. The technomage has a roster of spells that he or she may cast, and in addition gains new powers that meld magic and machinery.", - { - "type": "refSubclassFeature", - "subclassFeature": "Technomancy Savant|Wizard|PHB|Technomancy|MH|2|MH" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Machine Empathy|Wizard|PHB|Technomancy|MH|2|MH" - } + "A huge open-air canopy, plus stakes, poles and ropes. It can comfortably fit twenty Medium-size humanoids underneath." ] }, { - "name": "Machine Empathy", + "name": "Thermite", "source": "MH", - "page": 15, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Technomancy", - "subclassSource": "MH", - "level": 2, - "toolProficiencies": [ - { - "engineering kit|MH": true - }, - { - "hacking tools|MH": true - }, - { - "mechanic tools|MH": true - } + "page": 26, + "type": "EXPMH", + "rarity": "none", + "weight": 2, + "value": 40, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "PLNT" ], - "header": 2, "entries": [ - "Also at 2nd level, you gain proficiency with one of the following tools: {@item engineering kit|MH}, {@item hacking tools|MH} or {@item mechanic tools|MH}, and whenever you make an ability check using the chosen tool, you add twice your proficiency bonus to that roll." + "Thermite does not technically explode. Instead, it creates intense heat meant to burn or melt through an object upon which the thermite is set.", + { + "type": "entries", + "name": "Planted", + "page": 26, + "entries": [ + "Each creature that ends its turn in the same space of the thermite must make a Dexterity saving throw, taking {@damage 6d6} fire damage on a failed save, or half as much damage on a successful one. It last for 1 minute and it provides bright light for a 5-foot radius and dim light for an additional 5 feet while burning. It deals double damage against objects and structures." + ] + } ] }, { - "name": "Technomancy Savant", + "name": "Thermobaric", "source": "MH", - "page": 15, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Technomancy", - "subclassSource": "MH", - "level": 2, - "header": 2, + "page": 26, + "type": "EXPMH", + "rarity": "none", + "weight": 1, + "value": 50, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "PLNT" + ], "entries": [ - "Beginning when you select this school at 2nd level, you change your spellbook into a E-book device infused with magic, allowing you to save spells on it in a special format called \"spellfiles\". The cost or the time you must spend to copy a spell in your E-book device is halved (your choice)." + "A thermobaric weapon is a type of explosive that uses oxygen from the surrounding air to generate a high-temperature explosion.", + { + "type": "entries", + "name": "Planted", + "page": 26, + "entries": [ + "When it's activated, each creature within 30 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} fire damage on a failed save, or half as much damage on a successful one." + ] + } ] }, { - "name": "Program Spell", + "name": "Timed", "source": "MH", - "page": 15, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Technomancy", - "subclassSource": "MH", - "level": 6, - "header": 1, + "page": 26, + "type": "EXPMH", + "rarity": "none", + "value": 5, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "DETO" + ], "entries": [ - "At 6th level, you can cast a 5th-level spell or lower with a casting time of 1 action while you're touching an electronic device. When you do so, you spend the spell slot and the material components (if any), but none of the spell effects occur. Instead, the spell is uploaded into the device for later use. You determine the method of activating the spell, such as typing a specific word, flicking a switch or similar. If the device already have a spell programmed, you cannot use this feature in that device until the previous spell is used or dismissed.", - "After that, a creature that has an Intelligence score of at least 6 can use an action to activate the spell and {@action cast a spell|PHB|cast} the programmed spell in the device. The creature must know the method of activation to {@action cast a spell|PHB|cast the spell} (for example, you can program the {@spell haste|PHB} spell to be casted in a creature when it hits {@code Control-Alt-H} in the keyboard). A {@condition concentration} spell placed in a device cannot be activated if you are {@condition concentration|PHB|concentrating} on another spell.", - "When you program a spell in this way, it must be used within 8 hours. After that time, the magic fades and is wasted. The programmed spell is also lost if the device is destroyed or after you finish a long rest.", - "Once you use this feature, you can't use it again until you finish a short or long rest." + "When planting the explosive with a timer, you must determine the number of rounds or minutes for the countdown, up to 1 hour. When the countdown ends, the explosive is detonated." ] }, { - "name": "Online Casting", + "name": "Trigger, Pressure", "source": "MH", - "page": 15, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Technomancy", - "subclassSource": "MH", - "level": 10, - "header": 1, + "page": 26, + "type": "EXPMH", + "rarity": "none", + "value": 10, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "DETO" + ], "entries": [ - "At 10th level, you can cast certain spells through electronic devices, including cameras, smartphones, tablets, computers, and so on by following this rules.", - { - "type": "list", - "page": 15, - "items": [ - "You can only use this feature to cast spells that target a specific creature or objective.", - "The range is determined from you to the device and then from the device to your target.", - "If the spell requires you to see your target, you must be able to see it directly in order to cast it. This also applies if the spell requires the target to see or hear you. {@i If the device has a camera, a screen or speakers, you can try to hack and gain access to these parts for casting your spells.}" - ] - }, - "You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain your expended uses when you finish a long rest." + "A planted explosive with a pressure trigger will explode when a creature stands on the detonator." ] }, { - "name": "Download Spell", + "name": "Trigger, Proximity", "source": "MH", - "page": 15, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Technomancy", - "subclassSource": "MH", - "level": 14, - "header": 1, + "page": 26, + "type": "EXPMH", + "rarity": "none", + "value": 15, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "DETO" + ], "entries": [ - "At 14th level, you can download temporary spellfiles into your E-book device to cast them once.", - "When you prepare your spells, you can choose two spells of 4th level or lower you know. These spells don't count against the total number of spells you can prepare and you can cast each of them once without expending a spell slot until you finish a long rest." + "When your arm a planted explosive with a proximity trigger detonator, it explodes when a creature moves in the burst area. When planting the explosive, you can reduce the detection radius to a minimum of 5 feet of the explosive." ] }, { - "name": "Pyrokinetic", + "name": "Trigger, Trip", "source": "MH", - "page": 6, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Pyrokinetic", - "subclassSource": "MH", - "level": 3, - "header": 1, + "page": 26, + "type": "EXPMH", + "rarity": "none", + "value": 5, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "DETO" + ], "entries": [ - "Pyrokinetics are artificers that specializes on creating and controlling fire with their abilities and magic. Even though some people think they are dangerous individuals, there are several pyrokinetics that use their abilities for extinguish hazardous fires that threaten life, property, and the environment as well as to rescue people from dangerous situations involving fires.", - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Cantrips|Artificer|TCE|Pyrokinetic|MH|3|MH" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Pyrokinetic Spells|Artificer|TCE|Pyrokinetic|MH|3|MH" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Pyrokinetic Amplifier|Artificer|TCE|Pyrokinetic|MH|3|MH" - } + "The explosive is connected to a 20 feet trip wire, and when a creature pass through the wire, the explosive detonates. A creature can make a Wisdom ({@skill Perception}) check to detect the wire ({@dc 12})." ] }, { - "name": "Bonus Cantrips", + "name": "Truck", "source": "MH", - "page": 6, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Pyrokinetic", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "When you adopt this specialization at 3rd level, you know the {@spell control flames|XGE} and {@spell produce flame} cantrips. These spells count as artificer cantrips for you, but you cannot replace them with another cantrip from the artificer spell list when you level up in this class." - ] + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 40000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 70, + "vehDmgThresh": 10, + "capPassenger": 2, + "entries": [], + "customProperties": { + "topSpeed": "120", + "accSpeed": "40", + "capCargolb": 33000, + "MHvehAC": "15" + } }, { - "name": "Pyrokinetic Amplifier", + "name": "Two-way Radio", "source": "MH", - "page": 6, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Pyrokinetic", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "Beginning at 3rd level, you can canalize and amplify your pyrokinetic abilities. Using {@item tinker's tools|PHB}, you can take an action to magically create a pair of flaming gauntlets or for imbuing a weapon with your arcane energy. You can use the pyrokinetic amplifier as a spellcasting focus, and you gain new features depending on what option you choose, which are detailed below.", - { - "type": "entries", - "name": "Gauntlets", - "page": 6, - "entries": [ - "You touch your forearms to create a pair of flaming gauntlets. You gain the following features:", - { - "type": "list", - "page": 6, - "items": [ - { - "type": "item", - "name": "Armor of Embers", - "entries": [ - "Whenever you take fire damage, you can use your reaction to generate a protective flaming shield that absorb part of that damage, reducing the fire damage by {@damage 1d4}. You can use this feature a number of times equal to half your proficiency bonus (rounded up), and you regain all expended uses of it when you finish a long rest." - ] - }, - { - "type": "item", - "name": "Burning Spells", - "entries": [ - "When you cast a spell that deals acid, cold, lightning, or thunder damage, you can change that damage type to fire." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Weapon", - "page": 6, - "entries": [ - "You touch a weapon you're proficient, giving it a fiery aspect. While you're using that weapon, it gains the following features:", - { - "type": "list", - "page": 6, - "items": [ - { - "type": "item", - "name": "Flaming Weapon", - "entries": [ - "Whenever you hit with a weapon attack, the target takes an extra {@damage 1d4} fire damage. This fire damage count as magical for the purpose of overcoming resistance and immunity. The weapon can also ignite any flammable object that isn't being worn or carried." - ] - }, - { - "type": "item", - "name": "Critical Combustion", - "entries": [ - "Each time you make a critical hit with your pyrokinetic amplifier weapon, the attack generates a fire explosion. After dealing the damage from the critical hit, the target and every other creature within 10 feet from it other than yourself must make Dexterity saving throw against your spell save DC, taking {@damage 2d8} fire damage on a failed save or half as much damage on a successful one." - ] - } - ] - } - ] - }, - "Once you create a pyrokinetic amplifier, you can't do so again until you finish a long rest or until you expend a spell slot of 1st level or higher. You can have only one pyrokinetic amplifier at a time." + "page": 27, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 20, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "A hand-held, portable, two-way radio transceiver. Multiple radios use a single channel, and only one radio on the channel can transmit at a time, although any number can listen. The transceiver is normally in receiving mode and when the user wants to talk he presses a \"push-to-talk\" button. You can communicate with someone using a two-way radio at the same frequency up to 20 miles." ] }, { - "name": "Pyrokinetic Spells", + "name": "USB Flash Drive", "source": "MH", - "page": 6, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Pyrokinetic", - "subclassSource": "MH", - "level": 3, - "header": 2, - "entries": [ - "Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Pyrokinetic Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.", - { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Pyrokinetic Spells", - "page": 6 - } - ] + "page": 27, + "type": "G", + "rarity": "none", + "value": 20, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] }, { - "name": "Pyromancer", + "name": "Van", "source": "MH", - "page": 7, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Pyrokinetic", - "subclassSource": "MH", - "level": 5, - "header": 1, + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 20000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 50, + "vehDmgThresh": 8, + "capPassenger": 8, + "entries": [], + "customProperties": { + "topSpeed": "165", + "accSpeed": "55", + "capCargolb": 4800, + "MHvehAC": "13 + Dex modifier (max 2)" + } + }, + { + "name": "Wallet", + "source": "MH", + "page": 27, + "type": "G", + "rarity": "none", + "value": 0.5, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] + }, + { + "name": "Watch", + "source": "MH", + "page": 27, + "type": "G", + "rarity": "none", + "value": 10, + "currencyConversion": "Credits", + "age": "modern", + "entries": [] + }, + { + "name": "Wheeled APC", + "source": "MH", + "page": 33, + "type": "VEHMH", + "rarity": "none", + "value": 60000, + "currencyConversion": "Credits", + "property": [ + "VEHMH", + "CGOMH" + ], + "vehHp": 70, + "vehDmgThresh": 12, + "capPassenger": 13, "entries": [ - "At 5th level, you are an expert on controlling and sensing the fire around you, fueling your spells and abilities with it. You gain the following features:", - { - "type": "list", - "page": 7, - "items": [ - "Whenever you cast a spell using your pyrokinetic amplifier as the spellcasting focus, you deal an additional {@damage 1d8} fire damage.", - "Additionally, you can spend 1 minute to focus on detecting heat and thermal signals in a 120 feet radius for a number of minutes equal to half your Artificer level (rounded up). You can use this feature a number of times equal to your proficiency bonus, and it only gives you the general direction and intensity of the sources of heat, but not the type (like if it's a creature or an object) or the exact number of sources." - ] - } - ] + "The wheeled APC comes with a {@item light machinegun|MH} in a ring mount at the top which an occupant can fire (the ring mount counts as the {@item Deployable Bipod|MH|bipod} accesory, and it allows the gun to traverse 360 degrees)." + ], + "customProperties": { + "topSpeed": "180", + "accSpeed": "60", + "capCargolb": 250, + "MHvehAC": "16 + Dex modifier (max 2)" + } }, { - "name": "Improved Amplifier", + "name": "White Phosphorus", "source": "MH", - "page": 7, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Pyrokinetic", - "subclassSource": "MH", - "level": 9, - "header": 1, + "page": 26, + "type": "EXPMH", + "rarity": "none", + "weight": 2, + "value": 60, + "currencyConversion": "Credits", + "age": "modern", + "property": [ + "GREN", + "PLNT" + ], "entries": [ - "Starting at 9th level, your pirokinetic amplifier is capable of canalize even more your arcane magic, granting the following changes to each type.", + "White phosphorus devices use an explosive charge to distribute burning phosphorus across the burst radius.", { "type": "entries", - "name": "Gauntlets", - "page": 7, + "name": "Grenade", + "page": 26, "entries": [ - "The fire damage reduced by the armor of embers is now {@damage 1d8}, and whenever you reduce damage with this feature, you are healed by the same amount." + "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. One round after the grenade lands, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 10-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." ] }, { "type": "entries", - "name": "Weapon", - "page": 7, + "name": "Planted", + "page": 26, "entries": [ - "The extra fire damage the weapon deals is now {@damage 1d8} and your attacks using your pyrokinetic amplifier weapon score a critical hit on a roll of 19 or 20. Additionally, you can spend a spell slot instead to use the critical combustion feature each time you hit a target with your weapon. The damage dealt from the critical combustion feature now count as magical for the purpose of overcoming resistance and immunity." + "Each creature within 15 feet of the explosive must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. When detonated, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 15-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." ] } ] }, { - "name": "Master of the Flames", + "name": "XREP Shotgun Shells (10)", "source": "MH", - "page": 7, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Pyrokinetic", - "subclassSource": "MH", - "level": 15, - "resist": [ - "fire" - ], - "header": 1, + "page": 23, + "type": "AF", + "rarity": "none", + "weight": 0.5, + "value": 1.5, + "currencyConversion": "Credits", + "age": "futuristic", "entries": [ - "Starting at 15th level, you have mastered the control of fire through your pyrokinetic abilities:", + "XREP shotgun shells are a long-range wireless electro-shock projectiles. When a creature is hit by a XREP shell, it takes lightning damage instead of piercing damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of your next turn." + ], + "packContents": [ { - "type": "list", - "page": 7, - "items": [ - "You gain resistance to fire damage.", - "You can cast {@spell conjure elemental} ({@creature fire elemental|MM} only) and {@spell investiture of flame|XGE} without expending a spell slot, without preparing the spell, and without material components, provided you use your pyrokinetic amplifier as the spellcasting focus. Once you cast either spell with this feature, you can't cast that spell with it again until you finish a long rest." - ] + "item": "XREP shotgun shell|MH", + "quantity": 10 } ] } ], - "spell": [ + "itemGroup": [ { - "name": "Arcane Graffiti", + "name": "Book", "source": "MH", - "page": 39, - "level": 0, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } - } + "page": 27, + "type": "G", + "rarity": "none", + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." ], - "meta": { - "technomagic": true - }, + "items": [ + "Book, 50 pages|MH", + "Book, 100 pages|MH", + "Book, 200 pages|MH", + "Book, 300 pages|MH" + ] + }, + { + "name": "Chemical Ammunition", + "source": "MH", + "page": 23, + "type": "AF", + "rarity": "none", + "currencyConversion": "Credits", + "age": "futuristic", "entries": [ - "This spell allows you to inscribe your personal rune or a short message, which can be no larger than 2 feet tall and consist of no more than six words, on a nonliving creature or object. The writing can be visible or {@condition invisible}. An arcane graffiti spell enables you to etch the words upon any substance (even stone or metal) without harming the material upon which the mark is placed. If {@condition invisible} graffiti is made, the casting of any spell within 30 feet causes the words to become visible for 5 rounds." + "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition.", + "When you hit a fiend or undead creature with a holy ammunition you deal an extra {@damage 1d6} radiant damage instead." ], - "miscTags": [ - "OBJ" + "items": [ + "Chemical Ammunition (Acid)|MH", + "Chemical Ammunition (Cold)|MH", + "Chemical Ammunition (Fire)|MH", + "Chemical Ammunition (Holy)|MH" + ] + }, + { + "name": "Computer, Desktop", + "source": "MH", + "page": 27, + "type": "G", + "rarity": "none", + "weight": 18, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." + ], + "items": [ + "Desktop, Low-End|MH", + "Desktop, Mid-Range|MH", + "Desktop, High-End|MH" ] }, { - "name": "Burglar's Buddy", + "name": "Computer, Laptop", "source": "MH", - "page": 39, - "level": 2, - "school": "I", - "time": [ - { - "number": 1, - "unit": "action" - } + "page": 27, + "type": "G", + "rarity": "none", + "weight": 5, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." ], - "range": { - "type": "radius", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "components": { - "v": true, - "s": true, - "m": "a camera lens cover" - }, - "duration": [ + "additionalEntries": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" } ], - "meta": { - "technomagic": true - }, - "entries": [ - "You create a magical area around you, suppressing all mechanical or electronic intrusion alarms and alarms sensors in the area. Burglar alarms or other intrusion alarms within the affected area simply fail to function; sensors for intrusion alarm systems (such as motion detectors, IR detectors, pressure sensors, electric eyes, and so forth) also fail to function, sending no signal to monitoring stations. Video surveillance devices stop sending whatever the image they were photographing the moment when the spell was cast." - ], - "miscTags": [ - "OBJ" + "items": [ + "Laptop, Low-End|MH", + "Laptop, Mid-Range|MH", + "Laptop, High-End|MH" ] }, { - "name": "Dataread", + "name": "Scope", "source": "MH", - "page": 39, - "level": 2, - "school": "D", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 0.5, + "age": "modern", + "entries": [ + "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true - } + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Scope Increments", + "page": 23 + }, + "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" ], - "meta": { - "technomagic": true - }, + "items": [ + "Scope (×2)|MH", + "Scope (×4)|MH", + "Scope (×8)|MH" + ] + }, + { + "name": "Scope, thermal", + "source": "MH", + "page": 23, + "type": "FA", + "rarity": "none", + "weight": 2, + "currencyConversion": "Credits", + "age": "modern", "entries": [ - "You run your finger over any machine-readable data source (a barcode, a computer disk, a USB drive, or any similar record) to understand the content of the data. You experience the data as it would normally be experienced through an appropriate machine. For example, if reading a USB with music, you hear the music in your head. If reading a word processor file, you visualize and read an image of the page. If reading a barcode, you see the serial number, pricing information, or other barcoded data.", - "The amount of time required to experience the data is the same as that required to read it by conventional means. You can normally read 2 pages of documents in 1 minute. This spell does not decode encrypted data. Without the encryption code, an encrypted document or file appears as a seemingly random string of characters. If you know the encryption code, however, you can read encrypted data normally with this spell." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your {@condition concentration} on the spell for 10 minutes. When you use a spell slot of 5th level or higher, you can maintain your {@condition concentration} on the spell for 1 hour." - ] - } + "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", + "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" ], - "miscTags": [ - "SCL" + "items": [ + "Scope, thermal (×2)|MH", + "Scope, thermal (×4)|MH", + "Scope, thermal (×8)|MH" ] }, { - "name": "Degauss", + "name": "Smartphone", "source": "MH", - "page": 40, - "level": 1, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } + "page": 27, + "type": "G", + "rarity": "none", + "weight": 0.5, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "additionalEntries": [ { - "type": "instant" + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" } ], - "meta": { - "technomagic": true - }, - "entries": [ - "By touching a single device that contains electronic files, such as a computer, external hard drive, USB flash drive, or magnetic disk, you erase all files on that device. The device is rendered empty of data." - ], - "miscTags": [ - "OBJ", - "PRM" + "items": [ + "Smartphone, Low-End|MH", + "Smartphone, Mid-Range|MH", + "Smartphone, High-End|MH" ] }, { - "name": "Electromagnetic Pulse", + "name": "Tablet", "source": "MH", - "page": 40, - "level": 3, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } + "page": 27, + "type": "G", + "rarity": "none", + "weight": 0.5, + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "additionalEntries": [ { - "type": "instant" + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" } ], - "meta": { - "technomagic": true - }, - "entries": [ - "When you cast this spell, you send a powerful burst of energy that ruins electronic circuitry in a 20-foot cube. Any computer, telephone, television, or other device with a computer processor inside ceases to function immediately, and the contents of hard drives and other storage media are scrambled.", - "The electromagnetic pulse affects only devices with extensive circuitry, not everything that uses electricity. Ordinarily the lights stay on, although their electronic switches might not function. Automobiles continue to run, although their engines will run more roughly without electronic guidance. Cars with an electronic ignition system won't start after the spell.", - "Devices affected by this spell can be fixed using an {@item engineering kit|MH}." - ], - "miscTags": [ - "OBJ", - "PRM" + "items": [ + "Tablet, Low-End|MH", + "Tablet, Mid-Range|MH", + "Tablet, High-End|MH" ] - }, + } + ], + "magicvariant": [ { - "name": "Haywire", - "source": "MH", - "page": 40, - "level": 0, - "school": "T", - "time": [ + "name": "Chemical Ammunition (Acid)", + "type": "GV", + "requires": [ { - "number": 1, - "unit": "action" + "source": "MH", + "type": "AF" } ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": "a small magnet" + "excludes": { + "name": [ + "XREP Shotgun Shell", + "Breaching Shotgun Shell" + ] }, - "duration": [ + "inherits": { + "namePrefix": "Acid ", + "nameSuffix": " (10)", + "source": "MH", + "page": 23, + "rarity": "none", + "weightMult": 10, + "weightExpression": "[[baseItem.value]]*10", + "valueExpression": "([[baseItem.value]]*10)+100", + "currencyConversion": "Credits", + "age": "futuristic", + "dmg1": "1d4", + "dmgType": "A", + "entries": [ + "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition." + ] + } + }, + { + "name": "Chemical Ammunition (Cold)", + "type": "GV", + "requires": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "source": "MH", + "type": "AF" } ], - "meta": { - "technomagic": true + "excludes": { + "name": [ + "XREP Shotgun Shell", + "Breaching Shotgun Shell" + ] }, - "entries": [ - "This cantrip causes a single device to behave randomly and erratically, defying any attempts to bring it under control. Cash registers display random prices and open their money drawers repeatedly. Escalators surge forward, then reverse themselves. Automatic teller machines flash random patrons' account balances on the screen as they spew forth receipts (not money, though).", - "It's impossible to describe the exact effects of haywire on every modern device. In general, a machine subject to haywire functions as if someone were pressing random buttons or otherwise manipulating it randomly.", - "Turning off a device subject to a haywire spell doesn't work, because the spell disables the \"off\" switch. Cutting off the power supply (by unplugging it, for example) disables the device {@dice 1d4} rounds later, ending the spell.", - "This cantrip doesn't disable the devices (for example, a camera might get a static effect but it will continue recording, and a door with an electronic lock might not be openable while is under the effects of this cantrip)." - ], - "miscTags": [ - "OBJ" - ] + "inherits": { + "namePrefix": "Cold ", + "nameSuffix": " (10)", + "source": "MH", + "page": 23, + "rarity": "none", + "weightMult": 10, + "weightExpression": "[[baseItem.value]]*10", + "valueExpression": "([[baseItem.value]]*10)+100", + "currencyConversion": "Credits", + "age": "futuristic", + "dmg1": "1d4", + "dmgType": "C", + "entries": [ + "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition." + ] + } }, { - "name": "Instant Connectivity", - "source": "MH", - "page": 40, - "level": 5, - "school": "C", - "time": [ + "name": "Chemical Ammunition (Fire)", + "type": "GV", + "requires": [ { - "number": 1, - "unit": "action" + "source": "MH", + "type": "AF" } ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a device connected to internet worth at least $100", - "cost": 10000 - } + "excludes": { + "name": [ + "XREP Shotgun Shell", + "Breaching Shotgun Shell" + ] }, - "duration": [ + "inherits": { + "namePrefix": "Fire ", + "nameSuffix": " (10)", + "source": "MH", + "page": 23, + "rarity": "none", + "weightMult": 10, + "weightExpression": "[[baseItem.value]]*10", + "valueExpression": "([[baseItem.value]]*10)+100", + "currencyConversion": "Credits", + "age": "futuristic", + "dmg1": "1d4", + "dmgType": "F", + "entries": [ + "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition." + ] + } + }, + { + "name": "Chemical Ammunition (Holy)", + "type": "GV", + "requires": [ { - "type": "instant" + "source": "MH", + "type": "AF" } ], - "meta": { - "technomagic": true + "excludes": { + "name": [ + "XREP Shotgun Shell", + "Breaching Shotgun Shell" + ] }, - "entries": [ - "With the aid of instant messaging software, you physically transport the subject or subjects from one place to another. If several willing creatures link hands in a circle, up to eight creatures can be affected by the spell at the same time.", - "At least one of the creatures affected must be touching a computer with Internet connection. The targets must be sent to a specific computer that is currently active online. Instant connectivity causes the targets to appear in the room from which the receiving device is, automatically gaining {@quickref Surprise|PHB|3|0|surprise} on anyone else in that room.", - "You must have seen the receiving device for at least 1 minute from 5 feet or less to be able to target that device.", - "If any of the devices have some kind of security (or if the device is in a secure network), the spell cannot be casted until the security is disabled ({@action Disabling a Device|MH|for more information about disabling security, read the \"Using Electronic Devices\" section})" - ], - "miscTags": [ - "OBJ", - "TP" - ] + "inherits": { + "namePrefix": "Holy ", + "nameSuffix": " (10)", + "source": "MH", + "page": 23, + "rarity": "none", + "weightMult": 10, + "weightExpression": "[[baseItem.value]]*10", + "valueExpression": "([[baseItem.value]]*10)+100", + "currencyConversion": "Credits", + "age": "futuristic", + "dmg1": "1d4", + "dmgType": "R", + "dmg2": "1d6", + "entries": [ + "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition.", + "When you hit a fiend or undead creature with a holy ammunition you deal an extra {@damage 1d6} radiant damage instead." + ] + } }, { - "name": "Machine Invisibility", - "source": "MH", - "page": 40, - "level": 1, - "school": "I", - "time": [ + "name": "Silvered Ammunition", + "type": "GV", + "requires": [ { - "number": 1, - "unit": "action" + "source": "MH", + "type": "AF" } ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "a glass lens, which the caster fogs by breathing on it" + "excludes": { + "name": [ + "XREP Shotgun Shell", + "Breaching Shotgun Shell" + ] }, - "duration": [ + "inherits": { + "namePrefix": "Silvered ", + "nameSuffix": " (10)", + "source": "MH", + "page": 23, + "rarity": "none", + "weightMult": 10, + "weightExpression": "[[baseItem.value]]*10", + "valueExpression": "([[baseItem.value]]*10)+100", + "currencyConversion": "Credits", + "age": "modern", + "entries": [ + "This ammunition consist on standard bullets plated on silver, which are mostly used against creatures that are susceptible to silver weapons. Each round follow the rules of silvered weapons detailed in the {@book chapter 5|PHB|5} of the {@book Player's Handbook|PHB}." + ] + } + } + ], + "itemProperty": [ + { + "source": "MH", + "page": 22, + "name": "Autofire", + "abbreviation": "AUF", + "entries": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10, - "upTo": true - }, - "concentration": true + "type": "entries", + "name": "Autofire", + "page": 22, + "entries": [ + "A weapon that has the autofire property can only spray in a 10-foot-cube area within range by using 10 pieces of ammunition. Each creature in the area you can see must make a Dexterity saving throw, taking the weapon's normal damage on a failed save. {@b The DC equals to 8 + your proficiency bonus (if proficient with the weapon) + your Dexterity modifier}. Any targets within long range have advantage on this roll." + ] } - ], - "meta": { - "technomagic": true - }, + ] + }, + { + "source": "MH", + "page": 22, + "name": "Burst Fire", + "abbreviation": "BF", "entries": [ - "A creature or object you touch cannot be detected by video cameras, electronic sensors, or other high-tech detection machines for the duration of the spell. Anything the target is wearing or carrying is {@condition invisible} as long as it is on the target's person. The target remain visible to vision." - ], - "entriesHigherLevel": [ { "type": "entries", - "name": "At Higher Levels", + "name": "Burst Fire", + "page": 22, "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st." + "A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range by using 10 pieces of ammunition. Each creature in the area you can see must make a Dexterity saving throw, taking the weapon's normal damage on a failed save. {@b The DC equals to 8 + your proficiency bonus (if proficient with the weapon) + your Dexterity modifier}." ] } - ], - "conditionInflict": [ - "invisible" - ], - "miscTags": [ - "OBJ", - "SCL" ] }, { - "name": "Magic ID", "source": "MH", - "page": 40, - "level": 0, - "school": "I", - "time": [ + "page": 22, + "name": "Covert", + "abbreviation": "CVT", + "entries": [ { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" + "type": "entries", + "name": "Covert", + "page": 22, + "entries": [ + "You have advantage on Dexterity ({@skill Sleight of Hand}) checks to conceal this weapon." + ] } - }, - "components": { - "v": true, - "s": true, - "m": "a small card or slip of paper" - }, - "duration": [ + ] + }, + { + "source": "MH", + "page": 22, + "name": "Close Quarters Battle", + "abbreviation": "CQB", + "entries": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "entries", + "name": "Close Quarters Battle (CQB)", + "page": 22, + "entries": [ + "If you hit a creature within 15 feet or less from you, you can add an extra die to the damage roll." + ] } ], - "meta": { - "technomagic": true - }, - "entries": [ - "You touch a small card or slip of paper appear to be a valid identification card of your choosing. The card bears your name, likeness, and all other data expected by anyone examining such a card. However, it is only visually accurate and does not contain any valid machine-readable data or electronic coding. You cannot use this spell to make an electronic passkey." - ] + "template": "CQB" }, { - "name": "Power Device", "source": "MH", - "page": 41, - "level": 1, - "school": "T", - "time": [ + "page": 22, + "name": "Reload", + "abbreviation": "RLDMH", + "entries": [ { - "number": 1, - "unit": "action" + "type": "entries", + "name": "Reload", + "page": 22, + "entries": [ + "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)." + ] } ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "template": "{{prop_name}}\u00A0{{item.reload}}" + }, + { + "source": "MH", + "page": 22, + "name": "Slow Reload", + "abbreviation": "SRLDMH", + "entries": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10, - "upTo": true - }, - "concentration": true + "type": "entries", + "name": "Reload (Slow)", + "page": 22, + "entries": [ + "A limited number of shots can be made with a weapon that has the slow reload property. A character must then reload it using an action." + ] } ], - "meta": { - "technomagic": true - }, + "template": "{{prop_name}}\u00A0{{item.reload}}" + }, + { + "source": "MH", + "page": 25, + "name": "Grenade", + "abbreviation": "GREN", + "entries": [] + }, + { + "source": "MH", + "page": 25, + "name": "Planted Explosive", + "abbreviation": "PLNT", + "entries": [] + }, + { + "source": "MH", + "page": 26, + "name": "Detonator", + "abbreviation": "DETO", "entries": [ - "You touch an electrical or mechanical device that requires a power source. For the duration of the spell, the device functions exactly as it normally would if it had conventional power.", - "This spell can affect any household or handheld device, or general-purpose vehicle. Larger or more intricate devices cannot be powered with this spell." - ], - "miscTags": [ - "OBJ" + { + "type": "entries", + "name": "Detonator", + "page": 26, + "entries": [ + "Every planted explosive needs a detonator, and it can be detonated manually, automatically or after a determined time depending on the detonator used." + ] + } ] }, { - "name": "Relay Text", "source": "MH", - "page": 41, - "level": 2, - "school": "T", - "time": [ + "page": 33, + "name": "Modern Vehicle", + "abbreviation": "VEHMH", + "entries": [], + "template": "Speed: {{item.customProperties.topSpeed}}\u00A0ft.\u00A0(top), {{item.customProperties.accSpeed}}\u00A0ft.\u00A0(acceleration), AC:\u00A0{{item.customProperties.MHvehAC}}" + }, + { + "source": "MH", + "page": 33, + "name": "Cargo", + "abbreviation": "CGOMH", + "entries": [], + "template": "Cargo: {{item.customProperties.capCargolb}}\u00A0lb." + } + ], + "itemType": [ + { + "source": "MH", + "page": 23, + "name": "Firearm Attachment", + "abbreviation": "FA", + "entries": [] + }, + { + "source": "MH", + "page": 29, + "name": "Modern Tool", + "abbreviation": "MT", + "entries": [] + }, + { + "source": "MH", + "page": 33, + "name": "Modern Vehicle", + "abbreviation": "VEHMH", + "entries": [] + }, + { + "source": "MH", + "page": 25, + "name": "Explosive Device", + "abbreviation": "EXPMH", + "entries": [] + } + ], + "itemTypeAdditionalEntries": [ + { + "appliesTo": "EXPMH", + "source": "MH", + "entries": [ { - "number": 1, - "unit": "action" + "type": "entries", + "name": "Explosive Device", + "page": 25, + "entries": [ + "An explosive device causes a blast or explosion of some kind. Explosives are divided in two categories: {@b grenades or planted explosives}. Not every explosive is available on both types, and a character must choose one of the available categories when buying an explosive.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 25, + "items": [ + { + "type": "item", + "name": "{@filter Grenades|items|source=mh|type=|property=grenade|category=}", + "entries": [ + "A character can use its action to throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away. If the effects requires a creature to make a saving throw, the DC for that check is 15 unless stated otherwise." + ] + }, + { + "type": "item", + "name": "{@filter Planted Explosives|items|source=mh|type=|property=planted explosive|category=}", + "entries": [ + "A character can use its action to prepare and place an explosive in a location, and it will explode after the detonator is triggered. If a planted explosive requires a creature to make a saving throw, the DC for that check is 12 unless stated otherwise." + ] + } + ] + } + ] } + ] + } + ], + "monster": [ + { + "name": "AI Servant", + "source": "MH", + "page": 14, + "size": [ + "T" + ], + "type": "construct", + "alignment": [ + "N" ], - "range": { - "type": "point", - "distance": { - "type": "unlimited" - } + "ac": [ + 13 + ], + "hp": { + "average": 5, + "formula": "2d4" }, - "components": { - "v": true, - "s": true + "speed": { + "walk": 30 }, - "duration": [ + "str": 4, + "dex": 11, + "con": 10, + "int": 15, + "wis": 10, + "cha": 7, + "passive": 10, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "poisoned" + ], + "languages": [ + "common" + ], + "cr": "0", + "action": [ { - "type": "instant" + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5ft., one creature. {@h}{@damage 1d4} lightning damage, and the target must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} for {@dice 1d4} rounds." + ] } ], - "meta": { - "technomagic": true - }, - "entries": [ - "You cause a text message of up to 25 words to appear on the screen of an electronic device capable of receiving such messages, such as a smartphone, tablet, or computer. If the device is turned on, the message appears instantly; if not, the message appears as soon as someone turns it on. The message remains onscreen until read, then disappears, leaving no electronic record of its appearance. You must have seen the device to send a message to it." - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/AIServantToken.webp", "miscTags": [ - "OBJ" + "MW" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution" ] }, { - "name": "Shutdown", + "name": "City Guardian", "source": "MH", - "page": 41, - "level": 3, - "school": "T", - "time": [ + "page": 43, + "size": [ + "L" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ { - "number": 1, - "unit": "action" + "ac": 18, + "from": [ + "natural armor" + ] } ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } + "hp": { + "average": 60, + "formula": "8d8 + 24" }, - "components": { - "v": true, - "s": true, - "m": "the CONTROL, ALT and DELETE keys from a computer keyboard" + "speed": { + "walk": 30 }, - "duration": [ + "str": 18, + "dex": 13, + "con": 16, + "int": 10, + "wis": 10, + "cha": 10, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't adamantine", + "cond": true } ], - "meta": { - "technomagic": true - }, - "entries": [ - "The spell shuts down all electronic devices in a 15-foot radius centred on a point you can see. When the spell ends, the devices operate again as if their operation had not been interrupted." + "immune": [ + "force", + "necrotic", + "poison" ], - "entriesHigherLevel": [ + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "stunned." + ], + "languages": [ + "understands common but can't speak" + ], + "cr": "4", + "trait": [ { - "type": "entries", - "name": "At Higher Levels", + "name": "False Appearance", "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the radius increases by 15 feet for each slot level above 3rd." + "While the city guardian remain motionless, it is indistinguishable from a normal statue." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The city guardian has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The city guardian regains 5 hit points at the start of its turn if it has at least 1 hit point." ] } ], - "miscTags": [ - "OBJ", - "SCL", - "SGT" - ] - }, - { - "name": "Synchronicity", - "source": "MH", - "page": 41, - "level": 5, - "school": "A", - "time": [ + "action": [ { - "number": 1, - "unit": "action" + "name": "Multiattack", + "entries": [ + "The city guardian makes two fist attacks." + ] + }, + { + "name": "Fist", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + ] } ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "reaction": [ { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1, - "upTo": true - }, - "concentration": true + "name": "Arcane Shield", + "entries": [ + "The city guardian adds 2 to its AC against one attack or single target spell that would hit. To do so, the city guardian must see the attacker." + ] } ], - "meta": { - "technomagic": true - }, - "entries": [ - "The creature you touch feels reality subtly shifted to its favor while this spell is in effect. The target isn't inconvenienced by mundane delays of any sort. Traffic lights are always green, there is always a waiting elevator, and a taxi is always around the corner. The target can run at full speed through dense crowds, and {@action Opportunity Attack|PHB|attacks of opportunity} provoked by the target's movement are made with disadvantage.", - "Synchronicity grants advantage to Dexterity ({@skill Stealth}) checks, since the target always finds a handy piece of cover available. Additionally, the target has advantage on all ability checks made to drive or pilot a vehicle.", - "In the event that two or more creatures under the effect of Synchronicity are attempting to avoid being inconvenienced by each other, the creatures engage in a contest of Charisma each time the effects of the spells would oppose each other." + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CityGuardianToken.webp", + "traitTags": [ + "False Appearance", + "Magic Resistance", + "Regeneration" ], - "abilityCheck": [ - "charisma" + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" ], "miscTags": [ - "ADV" - ] + "MW" + ], + "fluff": { + "entries": [ + "While treants protects forests, the city guardian protects cities from outside threats. In general, these metallic constructs are asleep, waiting until the call for aid when the city is in danger.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Constructed Nature", + "page": 43, + "entries": [ + "A city guardian doesn't require air, food, drink, or sleep." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CityGuardian.webp" + } + } + ] + } }, { - "name": "Wire Walk", + "name": "Driver", "source": "MH", - "page": 41, - "level": 4, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } + "page": 44, + "size": [ + "M" ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "components": { - "v": true + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] }, - "duration": [ + "alignment": [ + "A" + ], + "ac": [ { - "type": "instant" + "ac": 13, + "from": [ + "{@item leather jacket|MH}" + ] } ], - "meta": { - "technomagic": true + "hp": { + "average": 11, + "formula": "2d8 + 2" }, - "entries": [ - "This spell instantly transports up to six willing creatures of your choice that you can see within range to the location of a telephone you call. The telephone must be answered (either by a creature or by an answering machine), and it works only over an open line. You arrive adjacent to the device (within 5 feet of it), and any other creatures transported by the spell appear next to you." - ], - "miscTags": [ - "PS", - "SMN", - "TP" + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 12, + "int": 12, + "wis": 13, + "cha": 10, + "skill": { + "perception": "+3" + }, + "passive": 13, + "languages": [ + "any one language (usually Common)" ], - "areaTags": [ - "MT" - ] - } - ], - "action": [ - { - "name": "Defeat the Device Security", - "source": "MH", - "page": 31, - "time": [ + "cr": "1/8", + "trait": [ { - "number": 1, - "unit": "action" + "name": "Expert Driver", + "entries": [ + "Whenever the driver makes a Dexterity check to accelerate or for doing a maneuver such as dodging an obstacle or resisting a ram, it has a +4 bonus on that roll." + ] } ], - "entries": [ - "When connecting to an electronic device, there is a chance it's protected by a security program or protocols that are installed to defend the system and preventing unauthorized access.", - "Using an action, a character can try to disable a the security and gain access by making an Intelligence check. If the character is also proficient with the {@item hacking tools|MH}, it can add its proficiency bonus to the check if it have the tools at hand.", - "The DC is determined by the quality of the security program installed, as shown in the table below.", + "action": [ { - "type": "table", - "colLabels": [ - "Security Level", - "DC" - ], - "colStyles": [ - "", - "text-center" - ], - "rows": [ - [ - "Minimum", - "15" - ], - [ - "Average", - "20" - ], - [ - "Exceptional", - "25" - ], - [ - "Maximum", - "30" - ] + "name": "Pocket Knife", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] - }, - "On a success, the character can log in into the device system. On a failed check, the security system immediately alerts its administrator that there has been an unauthorized entry attempt. An alerted administrator may try to identify the character or cut off the character's access to the system making a contested Intelligence check using {@item hacking tools|MH}. If the character succeeds, the administrator attempt fails and the character can make another check to try to defeat the device security again. If the character fails, its session ends and it must wait at least 24 hours for doing this check again." - ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/DriverToken.webp", + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "fluff": { + "entries": [ + "{@b Drivers} include taxi drivers, and other commoners with some expertise driving vehicles and motorcycles." + ] + } }, { - "name": "Disabling a Device", + "name": "Heavy Response Unit (HRU)", "source": "MH", - "page": 30, - "time": [ - { - "number": 1, - "unit": "action" - } + "page": 47, + "size": [ + "M" ], - "entries": [ - "Most of the time, for manually disabling an electronic device just requires to press the power button or unplugging it, but other devices are more complex to disable. In this cases, a character can try to cut or replace wires, change some switches, remove a battery or gears, and so on.", - "In the following table you can find some devices and the suggested DC for disabling them.", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "type": "table", - "caption": "Disabling a Device", - "colLabels": [ - "Device", - "DC" - ], - "colStyles": [ - "", - "text-center" - ], - "rows": [ - [ - "Electric Fence", - "10" - ], - [ - "Elevator", - "12" - ], - [ - "Turnstile", - "12" - ], - [ - "Motion Sensor", - "12" - ], - [ - "Security Camera", - "12" - ], - [ - "Electronic Door Lock", - "15" - ], - [ - "House Alarm", - "20" - ], - [ - "Office or Store Alarm", - "25" - ], - [ - "Bank Vault", - "28" - ] + "ac": 18, + "from": [ + "{@item forced entry unit|MH}" ] - }, - "A character can use an action to try to manually disable a device. It must be able to reach the device or the power source to do so. The DC for this is determined by the DM depending on the device (disabling a bank vault is far more difficult than disabling an average security camera). If the character is also proficient with the {@item engineering kit|MH}, it can add its proficiency bonus to the check if it have the kit at hand.", - "If the device is being constantly monitored, the attempt to disable it will probably be noticed by the security personnel." - ] - }, - { - "name": "Disarming an Explosive", - "source": "MH", - "page": 30, - "time": [ + } + ], + "hp": { + "average": 112, + "formula": "15d8 + 45" + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 18, + "con": 16, + "int": 11, + "wis": 12, + "cha": 15, + "save": { + "str": "+7", + "dex": "+5", + "con": "+4" + }, + "skill": { + "athletics": "+5", + "intimidation": "+10" + }, + "passive": 11, + "resist": [ + "slashing", { - "number": 1, - "unit": "action" + "resist": [ + "piercing" + ], + "note": "from firearms", + "cond": true } ], - "entries": [ - "Using an action, a character can try to disable a planted explosive making a Dexterity check. If the character is also proficient with the {@item engineering kit|MH}, it can add its proficiency bonus to the check if it have the kit at hand.", - "The DC for disarming an explosive varies depending on different factors, which are shown in the table below.", + "languages": [ + "any one language (usually Common)" + ], + "cr": "5", + "action": [ { - "type": "table", - "caption": "Disarming an Explosive", - "colLabels": [ - "Factors", - "DC modifier" - ], - "colStyles": [ - "", - "text-center" - ], - "rows": [ - [ - "The detonator type is unknown", - "18" - ], - [ - "The detonator type is known", - "12" - ], - [ - "The explosive was set by someone with the {@feat Sapper|MH} feat", - "+ half the proficiency bonus of the creature who planted it" - ], - [ - "The explosive uses an {@item improvised detonator|MH}", - "{@dice -1d6}" - ] + "name": "Multiattack", + "entries": [ + "The heavy response unit makes three ranged attacks." ] }, - "A character can try to determine the detonator type from a safe distance making a {@dc 15} Intelligence ({@skill Investigation}) check.", - "On a success, the detonator is destroyed, the explosive is safely deactivated and it can be recovered for later use. If a character succeeds the check by 5 or more, the detonator can be recovered too. On a failure, the explosive is detonated." - ] - }, - { - "name": "Operating a Device", - "source": "MH", - "page": 31, - "time": [ - "Varies" - ], - "entries": [ - "If a character has access to a device, it can try to do different actions for finding files, shutting down devices, change parameters or passcodes, and so on. As an action, a character can make an Intelligence check to operate a device. The DC and time required depends on the nature of the operation. If the character is also proficient with the {@item hacking tools|MH}, it can add its proficiency bonus to the check if it have the tools at hand.", - "If the character fails the check, it can try to make a new check again. In most of the cases, if a character fails a check by 5 or less, the system immediately alerts its administrator that there has been an unauthorized use of the equipment, while devices or systems with a high security will always alert on a failure. An alerted administrator may attempt to identify the character or cut off the character's access to the system making a contested Intelligence check using {@item hacking tools|MH} (see the {@action Defeat the Device Security|MH} {@homebrew action|section} for more information).", { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Operating a Device", - "page": 31 + "name": "Tactical Shotgun", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 30/90 ft., one target. {@h}11 ({@damage 2d8 + 4}) piercing damage." + ] }, { - "type": "list", - "style": "list-hang-notitle", - "page": 31, - "items": [ - { - "type": "item", - "name": "Change credentials or passcodes", - "entries": [ - "This allows to modify credentials from any registered user in the device or network, or to change passcodes (such as the electronic door code or a computer log-in password). The time required is per credential or passcode." - ] - }, - { - "type": "item", - "name": "Covering Tracks", - "entries": [ - "Spending 1 minute, you can make an Intelligence check using the hacking tools to alter your identifying information. The administrator must make an Intelligence check (DC equals to the check you made before) first to uncover your tracks before attempting to identify or cut off your access. You can make this check only once on the device you are currently connected." - ] - }, - { - "type": "item", - "name": "Damage Programming", - "entries": [ - "This imposes disadvantage on all checks made with the device until repaired, which can be done by making an Intelligence check against the result of the damage programming check." - ] - }, - { - "type": "item", - "name": "Destroy Programming", - "entries": [ - "This make the device unusable until the programming is repaired by making an Intelligence check against the result of the destroy programming check." - ] - }, - { - "type": "item", - "name": "Find or scan for data", - "entries": [ - "This allows a character to search for a specific file, folder or program within a device or a network. This check can reveal the data type, if it's protected by a password, encryption, and such. The time required is for each data search." - ] - }, - { - "type": "item", - "name": "Reset parameters", - "entries": [ - "This change all configuration of a device to its default values, allowing it to reconfigure all the parameters from scratch. This action doesn't delete any data or file, and the time required is per device." - ] - }, + "name": "Flashbang", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 30/60 ft., one target. Each creature within 20 feet of the flashbang must make a Dexterity saving throw ({@dc 13}) or be {@condition blinded} and {@condition deafened} until the end of your next turn." + ] + } + ], + "variant": [ + { + "type": "variant", + "name": "Special Response Units Weaponry", + "entries": [ { - "type": "item", - "name": "Shut down", + "type": "entries", "entries": [ - "This simply shut downs a device, such as cameras, door locks, motion detectors and alarms. The time required is per device." + "The response units varies their weapons and equipment depending on the situation they are deployed. In general, you can replace the light response unit weapon to a {@item Shotgun, tactical|MH|tactical shotgun} or an {@item Rifle, assault|MH|assault rifle}. For the heavy response unit, you can replace the {@item Shotgun, tactical|MH|tactical shotgun} to an {@item Rifle, assault|MH|assault rifle} or a {@item light machinegun|MH}.", + "You can also add {@item plastic explosive|MH|plastic explosives}, {@item tear gas|MH} grenades and weapon accessories (such as {@item suppressor|MH|suppressors} and {@item XREP shotgun shells (10)|MH|XREP shotgun shells}) when needed." ] } ] } - ] - }, - { - "name": "Repairing a Device", - "source": "MH", - "page": 30, - "time": [ - { - "number": 1, - "unit": "action" - } ], - "entries": [ - "Most repair checks are made to fix complex electronic or mechanical devices. Using an {@item engineering kit|MH} allows the character to add it's proficiency bonus if it's proficient with the tool. The DC is set by the DM. In general, simple repairs have a DC of 5 to 10 and require no more than a few minutes to accomplish, while complex repairs have a DC of at least 15 and can require an hour or more to complete.", - "Up to the DM, in some cases repairing a device might also involve a monetary cost when spare parts or new components are needed. The value of this parts in credits are equal to the total DC." - ] - }, - { - "name": "Suppressing Fire", - "source": "MH", - "page": 22, - "time": [ - { - "number": 1, - "unit": "action" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/HeavyResponseUnitToken.webp", + "actionTags": [ + "Multiattack" ], - "entries": [ - "Every firearm can be used for suppressing fire. As an action, you can spray in a 10-foot-cube area within the firearm's normal range using up to ten pieces of ammunition. Each creature in the area must succeed on a Wisdom saving throw ({@b the DC equals to 8 + the number of bullets used}) or be affected by this until action the beginning of your next turn. A suppressed creature can't willingly move closer to the source of its suppression. On a critical fail, the creature also takes the weapon's damage. A target automatically succeeds on the save if it can't be frightened." - ] - } - ], - "baseitem": [ - { - "name": "Baton, expandable", - "source": "MH", - "page": 21, - "type": "M", - "rarity": "none", - "weight": 2, - "value": 12, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "L", - "F", - "CVT" + "languageTags": [ + "C", + "X" ], - "dmg1": "1d6", - "dmgType": "B", - "club": true, - "weapon": true, - "entries": [ - "This weapon can be collapsed to reduce its size and increase its concealability. A collapsed baton can't be used as a weapon but it gives the {@homebrew covert|conceal} property. Extending or collapsing the baton is a free action." - ] - }, - { - "name": "Baton, metal", - "source": "MH", - "page": 21, - "type": "M", - "rarity": "none", - "weight": 2, - "value": 8, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "L", - "F" + "damageTags": [ + "P" ], - "dmg1": "1d6", - "dmgType": "B", - "club": true, - "weapon": true, - "entries": [] - }, - { - "name": "Baton, stun", - "source": "MH", - "page": 21, - "type": "M", - "rarity": "none", - "weight": 1, - "value": 20, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "L", - "F", - "S" + "miscTags": [ + "AOE", + "RW" ], - "dmg1": "1d4", - "dmgType": "L", - "recharge": "special", - "charges": 5, - "club": true, - "weapon": true, - "entries": [ + "conditionInflict": [ + "blinded", + "deafened" + ], + "fluff": { + "entries": [ + "{@b Heavy response units} are the elites within the response unit teams. Each man have served to the special response units for many years, they are highly experienced and well trained, wearing the strongest armor and weaponry." + ], + "_appendMonsterFluff": { + "name": "Special Response Units", + "source": "MH" + } + }, + "_versions": [ + { + "name": "Heavy Response Unit (HRU; Assault Rifle)", + "source": "MH", + "_mod": { + "action": { + "mode": "replaceArr", + "replace": "Tactical Shotgun", + "items": { + "name": "Assault Rifle", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 100/300 ft., one target. {@h}11 ({@damage 2d8 + 4}) piercing damage." + ] + } + } + }, + "variant": null + }, { - "type": "entries", - "name": "Special", - "page": 22, - "entries": [ - "A stun baton has 5 charges. When you hit a creature with a stun baton, you can expend one charge. The target must make a Constitution saving throw (DC 10) or be {@condition paralyzed} until the start of your next turn. The stun baton must be recharged using one {@item battery|MH} after expending the last charge." - ] + "name": "Light Response Unit (LRU; Light Machinegun)", + "source": "MH", + "_mod": { + "action": { + "mode": "replaceArr", + "replace": "Tactical Shotgun", + "items": { + "name": "Light Machinegun", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 150/450 ft., one target. {@h}11 ({@damage 2d10 + 4}) piercing damage." + ] + } + } + }, + "variant": null } ] }, { - "name": "Brass Knuckles", + "name": "Hitman", "source": "MH", - "page": 21, - "type": "M", - "rarity": "none", - "weight": 1, - "value": 3, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ + "page": 44, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ "L", - "F", - "CVT" + "NX", + "C", + "NY", + "E" ], - "dmg1": "1d4", - "dmgType": "B", - "weapon": true, - "entries": [] - }, - { - "name": "Breaching Shotgun Shell", - "source": "MH", - "page": 23, - "type": "AF", - "rarity": "none", - "weight": 0.05, - "value": 0.65, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "These rounds are designed to destroy door deadbolts, locks, and hinges without risking lives by ricocheting or by flying on at lethal speed through the door, as traditional buckshot can. Each one of this shells deals double damage to doors." - ] - }, - { - "name": "Chain", - "source": "MH", - "page": 21, - "type": "M", - "rarity": "none", - "weight": 5, - "value": 2, - "currencyConversion": "Credits", - "weaponCategory": "martial", - "age": "modern", - "property": [ - "R" + "ac": [ + { + "ac": 16, + "from": [ + "{@item undercover vest|MH}" + ] + } ], - "dmg1": "1d4", - "dmgType": "B", - "weapon": true, - "entries": [] - }, - { - "name": "Chainsaw", - "source": "MH", - "page": 21, - "type": "M", - "rarity": "none", - "weight": 15, - "value": 50, - "currencyConversion": "Credits", - "weaponCategory": "martial", - "age": "modern", - "property": [ - "H", - "2H" + "hp": { + "average": 78, + "formula": "12d8 + 24" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 16, + "con": 14, + "int": 13, + "wis": 11, + "cha": 10, + "save": { + "dex": "+7", + "int": "+5" + }, + "skill": { + "acrobatics": "+7", + "deception": "+4", + "perception": "+4", + "stealth": "+11" + }, + "passive": 14, + "resist": [ + { + "special": "piercing damage from firearms is reduced by 2" + } ], - "dmg1": "1d12", - "dmgType": "S", - "weapon": true, - "entries": [] - }, - { - "name": "Concealable Vest", - "source": "MH", - "page": 19, - "type": "MA", - "rarity": "none", - "weight": 4, - "value": 75, - "currencyConversion": "Credits", - "age": "modern", - "ac": 13, - "armor": true, - "entries": [ - "Piercing damage that you take from firearms is reduced by 3.", - "Standard issue in many police forces, this vest provides maximum protection in a garment that can be worn all day long under regular clothing. While it may go unnoticed by a quick glance, it is usually visible to anyone looking closely for it." - ] - }, - { - "name": "Dart Gun", - "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 3, - "value": 150, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "AF", - "RLDMH" + "languages": [ + "Common and one extra language" ], - "range": "40/120", - "reload": 1, - "firearm": true, - "weapon": true, - "entries": [ - "This air-dart gun fires a needle via an air compressor. The needle itself inflicts no damage, but it can deliver an injection with any poison to the target. Each dart cost $0,5, and a vial of poison can coat three darts. You can read more about poisons in {@book chapter 8|DMG|8|Poisons} of the {@book Dungeon Master's Guide|DMG}." + "cr": "8", + "trait": [ + { + "name": "Assassinate", + "entries": [ + "During its first turn, the hitman has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the hitman scores against a surprised creature is a critical hit." + ] + }, + { + "name": "Evasion", + "entries": [ + "If the hitman is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the hitman instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The hitman deals an extra 13 ({@damage 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the hitman that isn't incapacitated and the hitman doesn't have disadvantage on the attack roll." + ] + } ], - "ammoType": "dart gun needle|mh" - }, - { - "name": "Dart Gun Needle", - "source": "MH", - "page": 23, - "type": "A", - "rarity": "none", - "weight": 0.02, - "value": 0.5, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "The needle inflicts no damage, but it can deliver an injection with any poison to the target. Each dart cost $0,5, and a vial of poison can coat three darts. You can read more about poisons in {@book chapter 8|DMG|8|Poisons} of the {@book Dungeon Master's Guide|DMG}" - ] - }, - { - "name": "Firefighter Axe", - "source": "MH", - "page": 21, - "type": "M", - "rarity": "none", - "weight": 6, - "value": 10, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "2H" + "action": [ + { + "name": "Multiattack", + "entries": [ + "The hitman makes three attacks with its suppressed light pistol." + ] + }, + { + "name": "Suppressed Light Pistol", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 60/180 ft., one target. {@h}9 ({@damage 2d6 + 3}) piercing damage." + ] + }, + { + "name": "Pocket Knife", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + } ], - "dmg1": "1d8", - "dmgType": "S", - "axe": true, - "weapon": true, - "entries": [] + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/HitmanToken.webp", + "traitTags": [ + "Sneak Attack" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "savingThrowForced": [ + "constitution" + ], + "fluff": { + "entries": [ + "A {@b hitman} is an assassin-for-hire contracted for killing a target individual or group of people. This agreement is illegal, and in general it involves some form of payment, monetary or otherwise." + ] + } }, { - "name": "Forced Entry Unit", + "name": "Light Response Unit (LRU)", "source": "MH", - "page": 19, - "type": "HA", + "page": 47, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 17, + "from": [ + "tactical vest" + ] + } + ], + "hp": { + "average": 52, + "formula": "8d8 + 16" + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 16, + "con": 14, + "int": 11, + "wis": 11, + "cha": 11, + "save": { + "con": "+4", + "wis": "+2" + }, + "skill": { + "perception": "+5", + "persuasion": "+5" + }, + "passive": 10, "resist": [ - "slashing", { "resist": [ "piercing" @@ -10216,3985 +7385,6816 @@ "cond": true } ], - "rarity": "none", - "weight": 20, - "value": 2500, - "currencyConversion": "Credits", - "age": "modern", - "ac": 18, - "strength": "13", - "armor": true, - "stealth": true, - "entries": [ - "You have resistance against piercing damage you take from firearms. You also have resistance against slashing damage.", - "The most powerful protection available is built into this suit, which consists of a heavy torso jacket with ceramic plates over the chest and back, neck and groin guards, arm protection and a helmet. Heavy and cumbersome, this armor is generally only donned by tactical officers heading into a dangerous assault." - ] - }, - { - "name": "Ghillie Suit", - "source": "MH", - "page": 19, - "type": "LA", - "rarity": "none", - "weight": 5, - "value": 50, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "S" + "languages": [ + "any one language (usually Common)" ], - "ac": 11, - "armor": true, - "entries": [ - "A ghillie suit is a type of camouflage clothing designed to resemble the background environment such as foliage, snow or sand. Typically, it is a net or cloth garment covered in loose strips of burlap, cloth, or twine. A character wearing a ghillie suit with appropriate coloration is considered proficient for any Dexterity ({@skill Stealth}) checks it make for hiding. If it's already proficient with that skill, the proficiency bonus is doubled instead." - ] - }, - { - "name": "Grenade Launcher", - "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 12, - "value": 750, - "currencyConversion": "Credits", - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "H", - "RLDMH", - "2H" + "cr": "3", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The light response unit makes two ranged attacks with its submachine gun." + ] + }, + { + "name": "Submachine Gun", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 80/240 ft., one target. {@h}11 ({@damage 2d8 + 3}) piercing damage." + ] + }, + { + "name": "Flashbang", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 30/60 ft., one target. Each creature within 20 feet of the flashbang must make a Dexterity saving throw ({@dc 13}) or be {@condition blinded} and {@condition deafened} until the end of your next turn." + ] + } ], - "range": "120", - "reload": 6, - "dmg1": "1d6", - "dmgType": "B", - "firearm": true, - "weapon": true, - "entries": [ - "This weapon allows you to propel a {@item fragmentation|MH}, {@item smoke|MH} or {@item tear gas|MH} grenade up to 120 feet away. You can target a creature instead using a grenade launcher. On a hit you deal {@damage 1d6} bludgeoning damage to that creature, and then the grenade effect occurs." - ] - }, - { - "name": "Heavy Coat", - "source": "MH", - "page": 19, - "type": "LA", - "rarity": "none", - "weight": 6, - "value": 5, - "currencyConversion": "Credits", - "age": "modern", - "ac": 11, - "armor": true, - "stealth": true, - "entries": [] + "variant": [ + { + "type": "variant", + "name": "Special Response Units Weaponry", + "entries": [ + { + "type": "entries", + "entries": [ + "The response units varies their weapons and equipment depending on the situation they are deployed. In general, you can replace the light response unit weapon to a {@item Shotgun, tactical|MH|tactical shotgun} or an {@item Rifle, assault|MH|assault rifle}. For the heavy response unit, you can replace the {@item Shotgun, tactical|MH|tactical shotgun} to an {@item Rifle, assault|MH|assault rifle} or a {@item light machinegun|MH}.", + "You can also add {@item plastic explosive|MH|plastic explosives}, {@item tear gas|MH} grenades and weapon accessories (such as {@item suppressor|MH|suppressors} and {@item XREP shotgun shells (10)|MH|XREP shotgun shells}) when needed." + ] + } + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/LightResponseUnitToken.webp", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "RW" + ], + "conditionInflict": [ + "blinded", + "deafened" + ], + "fluff": { + "entries": [ + "{@b Light response units} (or LRU) are the ones called when the normal police forces can't handle it or when the situation is volatile enough to require specialist weapons and training. They are well-equipped with more armor and firepower." + ], + "_appendMonsterFluff": { + "name": "Special Response Units", + "source": "MH" + } + }, + "_versions": [ + { + "name": "Light Response Unit (LRU; Assault Rifle)", + "source": "MH", + "_mod": { + "action": { + "mode": "replaceArr", + "replace": "Submachine Gun", + "items": { + "name": "Assault Rifle", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 100/300 ft., one target. {@h}10 ({@damage 2d8 + 3}) piercing damage." + ] + } + } + }, + "variant": null + }, + { + "name": "Light Response Unit (LRU; Tactical Shotgun)", + "source": "MH", + "_mod": { + "action": { + "mode": "replaceArr", + "replace": "Submachine Gun", + "items": { + "name": "Tactical Shotgun", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 30/90 ft., one target. {@h}10 ({@damage 2d8 + 3}) piercing damage.", + "Additionally this unit may optionally make use of {@item XREP shotgun shells (10)|MH|XREP shotgun shells}." + ] + } + } + }, + "variant": null + } + ] }, { - "name": "Ketch-All Pole", + "name": "Police Officer", "source": "MH", - "page": 21, - "type": "M", - "rarity": "none", - "weight": 8, - "value": 10, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "S", - "R" + "page": 46, + "size": [ + "M" ], - "net": true, - "weapon": true, - "entries": [ + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ { - "type": "entries", - "name": "Special", + "ac": 15, + "from": [ + "{@item concealable vest|MH}" + ] + } + ], + "hp": { + "average": 16, + "formula": "3d8 + 3" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 14, + "con": 12, + "int": 11, + "wis": 13, + "cha": 10, + "skill": { + "perception": "+5", + "persuasion": "+5" + }, + "passive": 15, + "resist": [ + { + "special": "piercing damage from firearms is reduced by 3" + } + ], + "languages": [ + "any one language (usually Common)" + ], + "cr": "1/2", + "action": [ + { + "name": "Multiattack", "entries": [ - "A Large or smaller creature hit by a Ketch-All pole is {@condition restrained} until it is freed. A Ketch-All pole has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success.", - "When you use an action, bonus action, or reaction to attack with a Ketch-All pole, you can make only one attack regardless of the number of attacks you can normally make." + "The police officer makes two ranged attacks with its light pistol." + ] + }, + { + "name": "Metal Baton", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] + }, + { + "name": "Light Pistol", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 60/180 ft., one target. {@h}8 ({@damage 2d6 + 2}) piercing damage." ] } - ] - }, - { - "name": "Kevlar-Lined Coat", - "source": "MH", - "page": 19, - "type": "LA", - "rarity": "none", - "weight": 12, - "value": 50, - "currencyConversion": "Credits", - "age": "modern", - "ac": 12, - "armor": true, - "entries": [ - "Piercing damage that you take from firearms is reduced by 2." - ] - }, - { - "name": "Land Warrior Armor", - "source": "MH", - "page": 19, - "type": "HA", - "rarity": "none", - "weight": 10, - "value": 2000, - "currencyConversion": "Credits", - "age": "modern", - "ac": 17, - "strength": "13", - "armor": true, - "stealth": true, - "entries": [ - "Piercing damage that you take from firearms is reduced by 5. Slashing damage that you take is also reduced by 5.", - "It is designed to improve the connectivity and combat effectiveness of combat personnel in the army. Improvements include modernized body armor, a helmet with a mounted {@item flashlight|MH}, integrated communication systems, and a special eye monitor ({@item infrared goggles|MH})." - ] - }, - { - "name": "Leather Jacket", - "source": "MH", - "page": 19, - "type": "LA", - "rarity": "none", - "weight": 4, - "value": 10, - "currencyConversion": "Credits", - "age": "modern", - "ac": 11, - "armor": true, - "entries": [ - "This armor is represented by a heavy leather biker's jacket." - ] - }, - { - "name": "Light Machinegun", - "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 20, - "value": 750, - "currencyConversion": "Credits", - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "AUF", - "H", - "SRLDMH", - "2H" ], - "range": "150/450", - "reload": 120, - "dmg1": "2d10", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "light machinegun bullet|mh" - }, - { - "name": "Light Machinegun Bullet", - "source": "MH", - "page": 23, - "type": "AF", - "rarity": "none", - "weight": 0.05, - "value": 0.2, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] - }, - { - "name": "Light Undercover Shirt", - "source": "MH", - "page": 19, - "type": "LA", - "rarity": "none", - "weight": 2, - "value": 45, - "currencyConversion": "Credits", - "age": "modern", - "ac": 12, - "armor": true, - "entries": [ - "Piercing damage that you take from firearms is reduced by 2.", - "Designed for deep undercover work in which it's critical that the wearer not appear to be armed or armored, this garment consists of a T-shirt with a band of light protective material sewn in around the lower torso." - ] - }, - { - "name": "Light-Duty Vest", - "source": "MH", - "page": 19, - "type": "MA", - "rarity": "none", - "weight": 8, - "value": 500, - "currencyConversion": "Credits", - "age": "modern", - "ac": 14, - "armor": true, - "entries": [ - "Piercing damage that you take from firearms is reduced by 3.", - "A lightweight tactical vest designed for extended use by riot police and forces on alert for potential attack, this armor sacrifices a degree of protection for a modicum of comfort\u2014at least compared to other tactical body armors." - ] - }, - { - "name": "Machete", - "source": "MH", - "page": 21, - "type": "M", - "rarity": "none", - "weight": 2, - "value": 10, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "dmg1": "1d6", - "dmgType": "S", - "dagger": true, - "weapon": true, - "entries": [] - }, - { - "name": "Machine Pistol", - "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 3, - "value": 350, - "currencyConversion": "Credits", - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "BF", - "L", - "RLDMH" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/PoliceOfficerToken.webp", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RW" ], - "range": "60/180", - "reload": 20, - "dmg1": "2d6", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "pistol bullet|mh" - }, - { - "name": "Pistol Bullet", - "source": "MH", - "page": 23, - "type": "AF", - "rarity": "none", - "weight": 0.025, - "value": 0.1, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] + "fluff": { + "entries": [ + "{@b Police officers} are almost always the first on the scene when someone call the police, and when needed, they fight as hard as possible to protect their city." + ], + "_appendMonsterFluff": { + "name": "Security Forces", + "source": "MH" + } + } }, { - "name": "Pistol, heavy", + "name": "Police Riot Control Unit (PRCU)", "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 3, - "value": 300, - "currencyConversion": "Credits", - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "RLDMH" + "page": 46, + "size": [ + "M" ], - "range": "60/180", - "reload": 7, - "dmg1": "2d8", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "pistol bullet|mh" - }, - { - "name": "Pistol, light", - "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 3, - "value": 200, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "AF", - "RLDMH", - "L" + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" ], - "range": "60/180", - "reload": 12, - "dmg1": "2d6", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "pistol bullet|mh" - }, - { - "name": "Pistol, pocket", - "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 1, - "value": 250, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "AF", - "RLDMH", - "L", - "CVT" + "ac": [ + { + "ac": 18, + "from": [ + "{@item light-duty vest|MH}", + "{@item riot shield|MH}" + ] + } ], - "range": "20/60", - "reload": 7, - "dmg1": "2d4", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "pistol bullet|mh" - }, - { - "name": "Pocket Knife", - "source": "MH", - "page": 21, - "type": "M", - "rarity": "none", - "weight": 1, - "value": 3, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "CVT", - "F", - "L", - "T" + "hp": { + "average": 32, + "formula": "5d8 + 10" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 15, + "con": 14, + "int": 10, + "wis": 10, + "cha": 10, + "skill": { + "intimidation": "+5", + "persuasion": "+5" + }, + "passive": 10, + "resist": [ + { + "special": "piercing damage from firearms is reduced by 6" + } ], - "range": "20/60", - "dmg1": "1d4", - "dmgType": "P", - "dagger": true, - "weapon": true, - "entries": [] - }, - { - "name": "Revolver", - "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 2, - "value": 250, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "AF", - "SRLDMH" + "languages": [ + "any one language (usually Common)" ], - "range": "50/150", - "reload": 6, - "dmg1": "2d8", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "pistol bullet|mh" - }, - { - "name": "Rifle Bullet", - "source": "MH", - "page": 23, - "type": "AF", - "rarity": "none", - "weight": 0.05, - "value": 0.15, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] - }, - { - "name": "Rifle, assault", - "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 8, - "value": 600, - "currencyConversion": "Credits", - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "BF", - "RLDMH", - "2H" + "cr": "1", + "trait": [ + { + "name": "Pack Tactics", + "entries": [ + "The police riot control unit has advantage on attack roll against a creature if at least one of the PRCU's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The police riot control unit makes two melee attacks." + ] + }, + { + "name": "Metal Baton", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] + }, + { + "name": "Tear Gas Grenade", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 30/60 ft., one target. One round after the grenade lands, it emits a cloud of tear gas creating a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius, and any creature starting its turn in the gas is considered {@condition blinded} and it must make a Constitution saving throw or be {@condition incapacitated} ({@dc 15})." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/PoliceRiotControlUnitToken.webp", + "traitTags": [ + "Pack Tactics" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" ], - "range": "100/300", - "reload": 30, - "dmg1": "2d8", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "rifle bullet|mh" - }, - { - "name": "Rifle, hunting", - "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 8, - "value": 500, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "AF", - "RLDMH", - "2H" + "damageTags": [ + "B" ], - "range": "180/540", - "reload": 1, - "dmg1": "2d10", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "rifle bullet|mh" - }, - { - "name": "Rifle, sniper", - "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 8, - "value": 650, - "currencyConversion": "Credits", - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "RLDMH", - "2H" + "miscTags": [ + "AOE", + "MW", + "RW" ], - "range": "180/540", - "reload": 8, - "dmg1": "2d10", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "rifle bullet|mh" - }, - { - "name": "Riot Shield", - "source": "MH", - "page": 19, - "type": "S", - "rarity": "none", - "weight": 6, - "value": 100, - "currencyConversion": "Credits", - "age": "modern", - "ac": 2, - "entries": [ - "Piercing damage that you take from firearms is reduced by 3." - ] - }, - { - "name": "Shotgun Shell", - "source": "MH", - "page": 23, - "type": "AF", - "rarity": "none", - "weight": 0.05, - "value": 0.15, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] - }, - { - "name": "Shotgun, double-barrel", - "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 7, - "value": 500, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "AF", - "RLDMH", - "CQB", - "2H" + "conditionInflict": [ + "incapacitated" ], - "range": "30/90", - "reload": 2, - "dmg1": "2d8", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "shotgun shell|mh" + "fluff": { + "entries": [ + "{@b Police riot control units} are the security forces that control, disperse, and arrest people who are involved in a riot, demonstration, or protest, using riot shields and non-lethal weapons." + ], + "_appendMonsterFluff": { + "name": "Security Forces", + "source": "MH" + } + } }, { - "name": "Shotgun, tactical", + "name": "Security Guard", "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 7, - "value": 550, - "currencyConversion": "Credits", - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "CQB", - "RLDMH", - "2H" + "page": 48, + "size": [ + "M" ], - "range": "30/90", - "reload": 6, - "dmg1": "2d8", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "shotgun shell|mh" + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item concealable vest|MH}" + ] + } + ], + "hp": { + "average": 11, + "formula": "2d8 + 2" + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 14, + "con": 12, + "int": 10, + "wis": 11, + "cha": 10, + "skill": { + "perception": "+2" + }, + "passive": 12, + "resist": [ + { + "special": "piercing damage from firearms is reduced by 3" + } + ], + "languages": [ + "any one language (usually Common)" + ], + "cr": "1/8", + "action": [ + { + "name": "Metal Baton", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] + }, + { + "name": "Taser Gun", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 15/35 ft., one target. {@h}2 ({@damage 1d4}) lightning damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of the security guard next turn." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SecurityGuardToken.webp", + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B", + "L" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution" + ], + "fluff": { + "entries": [ + "{@b Security guards} includes every guard in a store, banks, and other public places. In general, they are the first ones who call the police for backup." + ] + } }, { - "name": "Sledgehammer", + "name": "Sniper", "source": "MH", - "page": 21, - "type": "M", - "rarity": "none", - "weight": 12, - "value": 15, - "currencyConversion": "Credits", - "weaponCategory": "martial", - "age": "modern", - "property": [ - "H", - "2H" + "page": 45, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" ], - "dmg1": "1d10", - "dmgType": "B", - "weapon": true, - "entries": [] - }, - { - "name": "Special Response Vest", - "source": "MH", - "page": 19, - "type": "HA", + "ac": [ + { + "ac": 15, + "from": [ + "{@item concealable vest|MH}" + ] + } + ], + "hp": { + "average": 75, + "formula": "10d8 + 30" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 18, + "con": 16, + "int": 11, + "wis": 13, + "cha": 10, + "skill": { + "acrobatics": "+6", + "perception": "+5" + }, + "passive": 15, "resist": [ { - "resist": [ - "piercing" - ], - "note": "from firearms", - "cond": true + "special": "piercing damage from firearms is reduced by 3" } ], - "rarity": "none", - "weight": 15, - "value": 1500, - "currencyConversion": "Credits", - "age": "modern", - "ac": 15, - "strength": "10", - "armor": true, - "stealth": true, - "entries": [ - "You have resistance against piercing damage you take from firearms. Slashing damage that you take is also reduced by 2.", - "Built like the {@item tactical vest|MH}, but incorporating groin and neck protection as well as a ceramic plate over the chest, this armor provides additional protection in battles against heavily armed opponents." - ] - }, - { - "name": "Spiked Bat", - "source": "MH", - "page": 21, - "type": "M", - "rarity": "none", - "weight": 3, - "value": 6, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "V" + "languages": [ + "any one language (usually Common)" ], - "dmg1": "1d6", - "dmgType": "P", - "dmg2": "1d8", - "club": true, - "weapon": true, - "entries": [] - }, - { - "name": "Submachine Gun", - "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 6, - "value": 500, - "currencyConversion": "Credits", - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "BF", - "RLDMH", - "2H" + "cr": "3", + "trait": [ + { + "name": "Sniper's Eye (3/Day)", + "entries": [ + "As a bonus action, the sniper can add {@dice 1d10} to its next attack or damage roll with a sniper rifle." + ] + } ], - "range": "80/240", - "reload": 30, - "dmg1": "2d8", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "rifle bullet|mh" - }, - { - "name": "Survival Knife", - "source": "MH", - "page": 21, - "type": "M", - "rarity": "none", - "weight": 1, - "value": 10, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "CVT", - "F", - "L", - "T" + "action": [ + { + "name": "Multiattack", + "entries": [ + "The sniper makes two attacks with its sniper rifle." + ] + }, + { + "name": "Sniper Rifle", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 180/540 ft., one target. {@h}14 ({@damage 2d10 + 4}) piercing damage." + ] + }, + { + "name": "Light Pistol", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 60/180 ft., one target. {@h}10 ({@damage 2d6 + 4}) piercing damage." + ] + } ], - "range": "20/60", - "dmg1": "1d6", - "dmgType": "P", - "dagger": true, - "weapon": true, - "entries": [ - "A survival knife comes with a small {@item compass|MH} attached to the handle or pommel, and a hollow handle, which allows storing small items, such as some waterproof matches, a fishing string, or a piece of paper." - ] - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SniperToken.webp", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "RW" + ], + "fluff": { + "entries": [ + "A {@b sniper} is a marksman who operates to maintain close visual contact with the enemy and shoot them from concealed positions or distances exceeding their detection capabilities. They generally have specialized training and use high-precision rifles and optics." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Sniper.webp" + } + } + ] + } + } + ], + "monsterFluff": [ { - "name": "Tactical Tomahawk", + "name": "Security Forces", "source": "MH", - "page": 21, - "type": "M", - "rarity": "none", - "weight": 2, - "value": 10, - "currencyConversion": "Credits", - "weaponCategory": "martial", - "age": "modern", - "property": [ - "F", - "L", - "T" + "entries": [ + { + "type": "hr" + }, + "Security Forces is an umbrella term frequently used to describe statutory organizations with military, paramilitary, or internal security mandates." ], - "range": "20/60", - "dmg1": "1d6", - "dmgType": "S", - "weapon": true, - "entries": [] + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SecurityForces.webp" + } + } + ] }, { - "name": "Tactical Vest", + "name": "Special Response Units", "source": "MH", - "page": 19, - "type": "MA", - "resist": [ + "images": [ { - "resist": [ - "piercing" - ], - "note": "from firearms", - "cond": true + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SpecialResponseUnits.webp" + } } - ], - "rarity": "none", - "weight": 10, - "value": 1500, - "currencyConversion": "Credits", - "age": "modern", - "ac": 15, - "strength": "10", - "armor": true, - "stealth": true, + ] + } + ], + "vehicleUpgrade": [ + { + "name": "Brakes", + "source": "MH", + "page": 36, + "upgradeType": [ + "MH:VU" + ], "entries": [ - "You have resistance against piercing damage you take from firearms.", - "The standard body armor for police tactical units, this vest provides full-torso protection in the toughest flexible protective materials available." + "{@i This upgrade costs 10% of the base vehicle cost.}", + "A vehicle with improved brakes allows better handling for reducing the speed or stopping a vehicle. When decelerating, the driver or pilot can decrease the speed up to twice the acceleration speed without making a Dexterity check. In addition, it can decrease the speed up to three times the acceleration speed by making a Dexterity check ({@dc 10})" ] }, { - "name": "Taser Gun", + "name": "Bulletproof Glass", "source": "MH", - "page": 21, - "type": "R", - "rarity": "none", - "weight": 2, - "value": 100, - "currencyConversion": "Credits", - "weaponCategory": "simple", - "age": "modern", - "property": [ - "AF", - "S" + "page": 36, + "upgradeType": [ + "MH:VU" ], - "range": "15/35", - "dmg1": "1d4", - "dmgType": "L", - "recharge": "special", - "charges": 5, - "firearm": true, - "weapon": true, "entries": [ - "A taser gun fires two small barbed darts intended to puncture the skin and remain attached to the target, then it applies a high-voltage, but low-current electrical charge. When you hit a creature, it takes {@damage 1d4} lightning damage and it must make a Constitution saving throw ({@dc 15}) or be {@condition paralyzed} until the end of your next turn. While the target is within range, on each of your turns for the next 4 rounds you can use your action to deal {@damage 1d4} lightning damage and maintain the target {@condition paralyzed}. You can only have one creature under the taser gun's effects, and on each of its turns it can use an action to make a Constitution check. On a success, it removes the darts and is no longer {@condition paralyzed}.", - "A taser gun must be recharged using a {@item battery|MH} after five shots." + "{@i This upgrade costs 5% of the base vehicle cost.}", + "Instead of providing no protection, all glass on the vehicle is now considered to be full cover. Because of this, occupants inside the vehicle can only shoot if the glass are lowered.", + "{@i Vehicle compatibility: Ground, air, and water vehicles but not motorcycles or personal watercraft.}" ] }, { - "name": "Undercover Vest", + "name": "Engine", "source": "MH", - "page": 19, - "type": "LA", - "rarity": "none", - "weight": 3, - "value": 75, - "currencyConversion": "Credits", - "age": "modern", - "ac": 13, - "armor": true, + "page": 36, + "upgradeType": [ + "MH:VU" + ], "entries": [ - "Piercing damage that you take from firearms is reduced by 2.", - "Covering a larger area of the torso, this vest provides better protection than the {@item light undercover shirt|MH}\u2014but it's also more easily noticed. It's best used when the armor should remain unseen but the wearer doesn't expect to face much scrutiny." + "{@i This upgrade costs 20% of the base vehicle cost.}", + "Improves the engine for more power. The top speed of the vehicle increases by 1 times the base acceleration speed." ] }, { - "name": "XREP Shotgun Shell", + "name": "Offroad Tires", "source": "MH", - "page": 23, - "type": "AF", - "rarity": "none", - "weight": 0.05, - "value": 0.15, - "currencyConversion": "Credits", - "age": "futuristic", + "page": 36, + "upgradeType": [ + "MH:VU" + ], "entries": [ - "XREP shotgun shells are a long-range wireless electro-shock projectiles. When a creature is hit by a XREP shell, it takes lightning damage instead of piercing damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of your next turn." + "{@i This upgrade costs 5% of the base vehicle cost.}", + "Improves handling by adding special tires to the car which provides a better traction on specific surfaces. When making a Dexterity check for controlling the vehicle, reduce the DC by 2 when the vehicle is being driven through the same surface as the tires. A character can change the tires from one type to the other after a short or long rest if it has the {@item mechanic tools|MH} at hand. {@i This DC reduction can be added up with the suspension upgrade.}", + "{@i Vehicle compatibility: Ground vehicles only.}" ] - } - ], - "item": [ + }, { - "name": "Adventuring Pack", + "name": "Reinforced Body", "source": "MH", - "page": 29, - "type": "G", - "rarity": "none", - "value": 15, - "currencyConversion": "Credits", - "entries": [ - "{@note This is a new pack made for modern settings.}", - "Includes:", - { - "type": "list", - "items": [ - "{@item backpack|PHB}", - "a {@item compass|MH}", - "a {@item flashlight|MH}", - "a {@item multi-tool pocketknife|MH}", - "a {@item plastic bottle|MH}", - "10 days of {@item Rations (1 day)|PHB|rations}", - "a {@item sleeping bag|MH}", - "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" - ] - } + "page": 36, + "upgradeType": [ + "MH:VU" ], - "packContents": [ - "backpack|PHB", - "compass|MH", - "flashlight|MH", - "multi-tool pocketknife|MH", - "plastic bottle|MH", - { - "item": "rations (1 day)|PHB", - "quantity": 10 - }, - "sleeping bag|MH", - "hempen rope (50 feet)|PHB" + "entries": [ + "{@i This upgrade costs 20% of the base vehicle cost.}", + "A reinforced body allows the vehicle to withstand more damage before becoming non-functional. A vehicle with this modification increases its hit points by half of its base HP (rounded up)." ] }, { - "name": "Barbed Wire (50 ft.)", + "name": "Security Upgrade", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 35, - "value": 75, - "currencyConversion": "Credits", - "age": "modern", + "page": 36, + "upgradeType": [ + "MH:VU" + ], "entries": [ - "This is a roll of barbed steel wire designed to keep individuals in or out. A creature trying to cross barbed wire must make a Dexterity saving throw ({@dc 10}) or take {@damage 1d4} piercing damage and be {@condition restrained} by the wire. A creature {@condition restrained} by the barbed wire can use its action to make a Strength or Dexterity check (its choice) against the DC. On a success, it frees itself, on a failure, it takes {@damage 1d4} piercing damage. For setting up the barbed wire, it comes with a pair of thick gloves and anchor posts." + "{@i This upgrade costs 5% of the base vehicle cost.}", + "Replaces all the locks on the vehicle with a customizable electronic lock, which can be set up to unlock it only when the vehicle owner's smartphone is nearby, by using a password, or any other similar method. A character trying to lock-pick the doors or the startup system of a vehicle with this modification must make a Dexterity ({@skill Sleight of Hand}) check first ({@dc 20})." ] }, { - "name": "Battery", + "name": "Smuggling Upgrade", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "value": 0.1, - "currencyConversion": "Credits", - "age": "modern", + "page": 36, + "upgradeType": [ + "MH:VU" + ], "entries": [ - "An electric battery is a device consisting of one or more electrochemical cells with external connections provided to power electrical devices such as {@item flashlight|MH|flashlights} and {@item metal detector|MH|metal detectors}. Each battery recharges 5 spent charges to any electrical gear." + "{@i This upgrade costs 5% of the base vehicle cost.}", + "Upgrades the vehicle with two onboard hidden compartments to to conceal a weapon. In addition, the vehicle have one large space hidden somewhere within the vehicle for smuggling purposes, which can hold 12 cubic feet or 300 pounds of gear. Each one of these spaces can be discovered with an Intelligence ({@skill Investigation}) check ({@dc 17}).", + "{@i Vehicle compatibility: Ground, air, and water vehicles but not motorcycles or personal watercraft.}" ] }, { - "name": "Binoculars", + "name": "Suspension", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 15, - "currencyConversion": "Credits", - "age": "modern", + "page": 36, + "upgradeType": [ + "MH:VU" + ], "entries": [ - "Objects viewed through the binoculars are magnified to twice their size." + "{@i This upgrade costs 10% of the base vehicle cost.}", + "This upgrade improves handling of the vehicle by allowing it to move smoothly with reduced shock. When making a Dexterity check for controlling the vehicle, reduce the DC by 3. {@i This DC reduction can be added up with the tires upgrade, if applicable.}" ] }, { - "name": "Book, 100 pages", + "name": "Track Tires", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 2, - "value": 8, - "currencyConversion": "Credits", - "age": "modern", + "page": 36, + "upgradeType": [ + "MH:VU" + ], "entries": [ - "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." + "{@i This upgrade costs 5% of the base vehicle cost.}", + "Improves handling by adding special tires to the car which provides a better traction on specific surfaces. When making a Dexterity check for controlling the vehicle, reduce the DC by 2 when the vehicle is being driven through the same surface as the tires. A character can change the tires from one type to the other after a short or long rest if it has the {@item mechanic tools|MH} at hand. {@i This DC reduction can be added up with the suspension upgrade.}", + "{@i Vehicle compatibility: Ground vehicles only.}" ] }, { - "name": "Book, 200 pages", + "name": "Transmission", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 3, - "value": 17, - "currencyConversion": "Credits", - "age": "modern", + "page": 36, + "upgradeType": [ + "MH:VU" + ], "entries": [ - "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." + "{@i This upgrade costs 10% of the base vehicle cost.}", + "A transmission upgrade increases the acceleration. A vehicle with this modification doubles it's acceleration base speed." + ] + } + ], + "variantrule": [ + { + "name": "Battery Life & Recharging", + "source": "MH", + "page": 29, + "ruleType": "O", + "entries": [ + "{@item Laptop, Low-end|MH|Low-end laptops} can run up to 2 hours on a full charge. {@item Laptop, mid-range|MH|Mid-end} and {@item Laptop, high-end|MH|high-end laptops} can run up to 4 hours on a full charge.", + "{@item Smartphone, low-end|MH|Low-end smartphones} and tablets can run up to 5 hours on a full charge. {@item Smartphone, mid-range|MH|Mid-end} and {@item Smartphone, high-end|MH|high-end smartphones} and {@item tablet|MH|tablets} can run up to 10 hours on a full charge.", + "In addition, charging a fully discharged laptop, smartphone, or tablet takes 2 hours, or 4 hours if is being used while charging." ] }, { - "name": "Book, 300 pages", + "name": "Currency", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 4, - "value": 25, - "currencyConversion": "Credits", - "age": "modern", + "page": 18, + "ruleType": "V", "entries": [ - "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." + "Most modern worlds uses a particular currency instead of {@item Gold (gp)|PHB|gold coins}, and almost every individual uses a credit or debit card for buying an item (still, they might have some cash in their pockets). To represent this, all prices found in this book are in \"Credits\" ($), a generic currency, and for easier conversions from other books, 1 credit equals to 1 {@item Gold (gp)|PHB|gold piece} (so if an object originally cost 5 sp, it will cost $0.5 in a modern setting)." ] }, { - "name": "Book, 50 pages", + "name": "Firearms Damage Variant", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 0.5, - "value": 4, - "currencyConversion": "Credits", - "age": "modern", + "page": 22, + "ruleType": "VO", "entries": [ - "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." + "If you think firearms does too much damage, you can reduce the damage to 1 dice instead of 2." ] }, { - "name": "Breaching Shotgun Shells (10)", + "name": "Modern Starting Equipment: Artificer", "source": "MH", - "page": 23, - "type": "AF", - "rarity": "none", - "weight": 0.5, - "value": 6.5, - "currencyConversion": "Credits", - "age": "modern", + "page": 4, + "ruleType": "O", "entries": [ - "These rounds are designed to destroy door deadbolts, locks, and hinges without risking lives by ricocheting or by flying on at lethal speed through the door, as traditional buckshot can. Each one of this shells deals double damage to doors." - ], - "packContents": [ { - "item": "breaching shotgun shell|MH", - "quantity": 10 - } + "type": "list", + "page": 4, + "items": [ + "Any two {@filter simple weapons|items|source=phb;MH|type=simple weapon} of your choice.", + "A {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets}", + "(a) {@item kevlar-lined coat|MH} or (b) {@item light-duty vest|MH}", + "{@item thieves' tools|PHB} and a {@item modern dungeoneer's pack|MH}" + ] + }, + "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Briefcase", + "name": "Modern Starting Equipment: Barbarian", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 2, - "value": 25, - "currencyConversion": "Credits", - "age": "modern", + "page": 4, + "ruleType": "O", "entries": [ - "Made from leather and plastic. It has mechanical locks that require either a key or a combination to open." + { + "type": "list", + "page": 4, + "items": [ + "(a) a {@item greataxe|PHB} or (b) any {@filter martial melee weapon|items|source=phb;MH|type=martial weapon;melee weapon=u~u~sand}", + "(a) two {@item machete|MH|machetes} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", + "An {@item modern explorer's pack|MH}, and four {@item survival knife|MH|survival knives}" + ] + }, + "Alternatively, you may start with {@dice 2d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Cabin Cruiser", - "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 40000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" - ], - "vehHp": 40, - "vehDmgThresh": 8, - "capPassenger": 3, - "entries": [], - "customProperties": { - "topSpeed": "120", - "accSpeed": "40", - "capCargolb": 2100, - "MHvehAC": "13 + Dex modifier" - } - }, - { - "name": "Camera, still", + "name": "Modern Starting Equipment: Bard", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 0.5, - "value": 40, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] + "page": 4, + "ruleType": "O", + "entries": [ + { + "type": "list", + "page": 4, + "items": [ + "(a) a {@item rapier|PHB}, (b) a {@item longsword|PHB}, or (c) {@filter simple weapon|items|source=phb;MH|type=simple weapon}", + "(a) a {@item modern diplomat's pack|MH} or (b) a {@item modern entertainer's pack|MH}", + "A {@filter musical instrument|items|miscellaneous=mundane|type=instrument}", + "{@item Leather jacket|MH}, and a {@item pocket knife|MH}" + ] + }, + "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + ] }, { - "name": "Camera, video", + "name": "Modern Starting Equipment: Cleric", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 0.5, - "value": 80, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] + "page": 4, + "ruleType": "O", + "entries": [ + { + "type": "list", + "page": 4, + "items": [ + "(a) a {@item Baton, metal|MH} or (b) a {@item warhammer|phb} (if proficient)", + "(a) {@item Light-duty vest|MH}, (b) {@item leather jacket|MH}, or (c) {@item special response vest|MH} (if proficient)", + "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", + "(a) a {@item modern priest's pack|MH} or (b) a {@item modern explorer's pack|MH}", + "A {@item riot shield|MH} and a {@item holy symbol|phb}" + ] + }, + "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + ] }, { - "name": "Combined Module", + "name": "Modern Starting Equipment: Druid", "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 1, - "value": 550, - "currencyConversion": "Credits", - "age": "modern", - "bonusWeaponAttack": "+1", + "page": 4, + "ruleType": "O", "entries": [ - "The Combined Module is a multifunctional gadget that combines a {@item laser sight|MH} and a {@item tactical flashlight|MH}. You can use a bonus action to toggle between the {@item laser sight|MH} and the {@item tactical flashlight|MH}. You can also use a bonus action to turn it off.", - "While you have the {@item laser sight|MH} on, you gain a +1 bonus on attack rolls with that firearm.", - "While you have the {@item tactical flashlight|MH} on, the light illuminates a 40-foot cone and dim light for an additional 40 feet.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item laser sight|MH} or a {@item tactical flashlight|MH}.}" - ], - "packContents": [ - "laser sight|MH", - "tactical flashlight|MH" - ], - "atomicPackContents": true + { + "type": "list", + "page": 4, + "items": [ + "(a) a {@item riot shield|MH} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", + "(a) a {@item scimitar|phb} or (b) any {@filter simple melee weapon|items|source=phb;MH|type=simple weapon;melee weapon=u~u~sand}", + "{@item Leather jacket|MH}, a {@item modern explorer's pack|MH}, and a {@item druidic focus|phb}" + ] + }, + "Alternatively, you may start with {@dice 2d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + ] }, { - "name": "Compass", + "name": "Modern Starting Equipment: Fighter", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "value": 1, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] + "page": 5, + "ruleType": "O", + "entries": [ + { + "type": "list", + "page": 5, + "items": [ + "(a) {@item special response vest|MH} or (b) {@item leather jacket|MH}, {@item assault rifle|MH}, and {@item Rifle Bullets (20)|MH|20 rifle bullets}", + "(a) a {@filter martial weapon|items|source=phb;MH|type=martial weapon} and a {@item riot shield|MH} or (b) two {@filter martial weapons|items|source=phb;MH|type=martial weapon}", + "(a) a {@item light pistol|phb} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) two {@item tactical tomahamk|MH|tactical tomahamks}", + "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}" + ] + }, + "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + ] }, { - "name": "Concealed Holster", + "name": "Modern Starting Equipment: Monk", "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 0.5, - "value": 5, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "CVT" - ], + "page": 5, + "ruleType": "O", "entries": [ - "A concealed holster is designed to help keep a weapon out of sight. In most cases, this is a shoulder holster or a waistband holster. While the weapon remains in the holster, it gains the covert property. A character can carry up to three concealed holsters (two shoulder holsters and one waistband holster).", - "{@i Weapon compatibility: Dart guns, pistols, revolvers and Taser guns.}" + { + "type": "list", + "page": 5, + "items": [ + "(a) a {@item shortsword|phb} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", + "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}", + "10 {@item dart|phb|darts}" + ] + }, + "Alternatively, you may start with {@dice 5d6} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Deployable Bipod", + "name": "Modern Starting Equipment: Paladin", "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 1, - "value": 100, - "currencyConversion": "Credits", - "age": "modern", + "page": 5, + "ruleType": "O", "entries": [ - "Bipods are commonly used on weapons to provide a forward rest and reduce motion. They are also seen on other long-barreled weapons, such as sniper rifles. Bipods permit operators to easily rest a weapon on objects, like the ground or a wall, reducing their fatigue and increasing accuracy and stability.", - "You must use your action to deploy or retract the bipod. While you have the bipod deployed, you gain advantage when shooting over 100 feet. To deploy a bipod you must be {@condition prone} or in a stable shooting position. If you have the bipod deployed and shooting from the hip, you have disadvantage on the attack rolls.", - "{@i Weapon compatibility: Rifles.}" + { + "type": "list", + "page": 5, + "items": [ + "(a) a {@filter martial weapon|items|source=phb;MH|type=martial weapon} and a {@item riot shield|MH} or (b) two {@filter martial weapons|items|source=phb;MH|type=martial weapon}", + "(a) five {@item javelin|phb|javelins} or (b) any {@filter simple melee weapon|items|source=phb;MH|type=simple weapon;melee weapon=u~u~sand}", + "(a) a {@item modern priest's pack|MH} or (b) a {@item modern explorer's pack|MH}", + "{@item Special response vest|MH} and a {@item holy symbol|phb}" + ] + }, + "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Desktop, High-End", + "name": "Modern Starting Equipment: Ranger", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 18, - "value": 1000, - "currencyConversion": "Credits", - "age": "modern", + "page": 5, + "ruleType": "O", "entries": [ - "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." + { + "type": "list", + "page": 5, + "items": [ + "(a) {@item light duty vest|MH} or (b) {@item leather jacket|MH}", + "(a) two {@item tactical tomahamk|MH|tactical tomahamks} or (b) two {@filter simple melee weapons|items|source=phb;MH|type=simple weapon;melee weapon=u~u~sand}", + "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}", + "An {@item assault rifle|MH}, and {@item Rifle Bullets (20)|MH|20 rifle bullets}" + ] + }, + "Alternatively, you may start with {@dice 5d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Desktop, Low-End", + "name": "Modern Starting Equipment: Rogue", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 18, - "value": 300, - "currencyConversion": "Credits", - "age": "modern", + "page": 5, + "ruleType": "O", "entries": [ - "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." + { + "type": "list", + "page": 5, + "items": [ + "(a) a {@item rapier|phb} or (b) a {@item shortsword|phb}", + "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) a {@item shortsword|phb}", + "(a) a {@item modern burglar's pack|MH}, (b) a {@item modern dungeoneer's pack|MH}, or (c) a {@item modern explorer's pack|MH}", + "{@item Leather jacket|MH}, two {@item pocket knife|MH|pocket knives}, and {@item thieves' tools|phb}" + ] + }, + "Alternatively, you may start with {@dice 4d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Desktop, Mid-Range", + "name": "Modern Starting Equipment: Sorcerer", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 18, - "value": 500, - "currencyConversion": "Credits", - "age": "modern", + "page": 5, + "ruleType": "O", "entries": [ - "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." + { + "type": "list", + "page": 5, + "items": [ + "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", + "(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}", + "(a) a {@item modern dungeoneer's pack|MH} or (b) a {@item modern explorer's pack|MH}", + "Two {@item pocket knife|MH|pocket knives}" + ] + }, + "Alternatively, you may start with {@dice 3d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "Dictionary", + "name": "Modern Starting Equipment: Warlock", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 2, - "value": 10, - "currencyConversion": "Credits", - "age": "modern", + "page": 5, + "ruleType": "O", "entries": [ - "Inside this book you have the list of words and translations from one standard language to {@language common|PHB}. When you're reading something in the dictionary's language, you can spend 10 minutes for each page of text to translate it." + { + "type": "list", + "page": 5, + "items": [ + "(a) a {@item Pistol, light|MH|light pistol} and {@item Pistol Bullets (20)|MH|20 pistol bullets} or (b) any {@filter simple weapon|items|source=phb;MH|type=simple weapon}", + "(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}", + "(a) a {@item modern scholar's pack|MH} or (b) a {@item modern dungeoneer's pack|MH}", + "{@item Leather jacket|MH}, any {@filter simple weapon|items|source=phb;MH|type=simple weapon}, and two {@item pocket knife|MH|pocket knives}" + ] + }, + "Alternatively, you may start with {@dice 4d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." ] }, { - "name": "ECM Jammer", + "name": "Modern Starting Equipment: Wizard", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 1000, - "currencyConversion": "Credits", - "age": "futuristic", - "recharge": "special", - "charges": 10, + "page": 5, + "ruleType": "O", "entries": [ - "An ECM jammer has 10 charges. As an action, you can expend one charge and turn the ECM jammer on, disabling cameras and impeding all incoming and outgoing wireless communication, including smartphones, radio detonators, Wi-Fi and similar within 100 feet from the ECM jammer for 5 minutes." + { + "type": "list", + "page": 5, + "items": [ + "(a) a {@item quarterstaff|phb} or (b) a {@item pocket knife|MH}", + "(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}", + "(a) a {@item modern scholar's pack|MH} or (b) a {@item modern explorer's pack|MH}", + "A {@item spellbook|phb}" + ] + }, + "Alternatively, you may start with {@dice 4d6 × 10} {@variantrule currency|MH|credits} ($) to buy your own equipment." + ] + } + ], + "table": [ + { + "name": "Additional Modern Proficiencies", + "source": "MH", + "page": 4, + "colLabels": [ + "Class", + "Additional Modern Proficiencies" + ], + "colStyles": [ + "text-align-left", + "text-align-left" + ], + "rows": [ + [ + "{@class Artificer|TCE}", + "{@table Explosive devices|MH}" + ], + [ + "{@class Bard}", + "{@item Pistol, heavy|MH|Heavy pistols}" + ], + [ + "{@class Druid}", + "{@item Baton, expandable|MH|Expandable batons}, {@item Baton, metal|MH|metal batons}, {@item Machete|MH|machetes}, {@item Survival Knife|MH|survival knives}, {@item Pocket Knife|MH|pocket knifes}, {@item Dart Gun|MH|dart guns}, {@item Taser Gun|MH|taser guns}" + ], + [ + "{@class Rogue}", + "{@item Pistol, heavy|MH|Heavy pistols}, {@item Tactical Tomahawk|MH|tactical tomahawks}, {@table explosive devices|MH}" + ], + [ + "{@class Sorcerer}", + "{@item Baton, expandable|MH|Expandable batons}, {@item Baton, stun|MH|stun batons}, {@item brass knuckles|MH}, {@item Pocket Knife|MH|pocket knifes}, {@item Dart Gun|MH|dart guns}, {@item Pistol, light|MH|light pistols}, {@item Pistol, pocket|MH|pocket pistols}, {@item Taser Gun|MH|taser guns}" + ], + [ + "{@class Wizard}", + "{@item Baton, expandable|MH|Expandable batons}, {@item Baton, stun|MH|stun batons}, {@item brass knuckles|MH}, {@item Pocket Knife|MH|pocket knifes}, {@item Dart Gun|MH|dart guns}, {@item Pistol, light|MH|light pistols}, {@item Pistol, pocket|MH|pocket pistols}, {@item Taser Gun|MH|taser guns}" + ] ] }, { - "name": "EMF Device", + "name": "Crash Damage", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 100, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "An EMF device measures ambient (surrounding) electromagnetic fields. Most of these devices can detect electromagnetic fluctuations and measure in different levels of intensity. These devices are pretty popular among ghost hunting teams." + "page": 35, + "colLabels": [ + "Crashing Speed {@homebrew (kph)}", + "Damage" + ], + "colStyles": [ + "text-center", + "text-center" + ], + "rows": [ + [ + "30 or less", + "{@damage 1d8}" + ], + [ + "31\u201350", + "{@damage 2d8}" + ], + [ + "51\u201370", + "{@damage 3d8}" + ], + [ + "71\u201390", + "{@damage 4d8}" + ], + [ + "91\u2013110", + "{@damage 5d8}" + ], + [ + "111\u2013130", + "{@damage 6d8}" + ], + [ + "131\u2013150", + "{@damage 7d8}" + ], + [ + "151\u2013170", + "{@damage 8d8}" + ], + [ + "171\u2013190", + "{@damage 9d8}" + ], + [ + "191\u2013210", + "{@damage 10d8}" + ], + [ + "211\u2013230", + "{@damage 11d8}" + ], + [ + "231\u2013250", + "{@damage 12d8}" + ], + [ + "251\u2013270", + "{@damage 13d8}" + ], + [ + "271\u2013290", + "{@damage 14d8}" + ], + [ + "291\u2013310", + "{@damage 15d8}" + ], + [ + "311 or more", + "{@damage 16d8}" + ] ] }, { - "name": "Engineering Kit", + "name": "Explosive Devices", "source": "MH", - "page": 29, - "type": "MT", - "rarity": "none", - "weight": 8, - "value": 50, - "currencyConversion": "Credits", - "entries": [ - "This kit includes a soldering gun, wires, clips, wire cutters and various diagnostic tools. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to {@action Repairing a Device|MH|repair} electrical devices and to disarm {@filter planted explosives|items|source=mh|type=|property=planted explosive|category=}." + "page": 25, + "colLabels": [ + "Item", + "Cost", + "Weight" + ], + "colStyles": [ + "", + "", + "text-right" + ], + "rows": [ + [ + "{@i Explosives}", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Flashbang|MH}", + "$40", + "1 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Fragmentation|MH}", + "$50", + "1 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Incendiary|MH}", + "$50", + "2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Plastic explosive|MH}", + "$50", + "1 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Smoke|MH}", + "$25", + "1/2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tear Gas|MH}", + "$40", + "1/2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Thermite|MH}", + "$40", + "2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Thermobaric|MH}", + "$50", + "1 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item White Phosphorus|MH}", + "$60", + "2 lb." + ] + }, + [ + "{@i Detonators}", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Improvised detonator|MH}", + "Varies", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Remote detonator, radio|MH}", + "$20", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Remote detonator, wired|MH}", + "$15", + "20 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Timed|MH}", + "$5", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Trigger, pressure|MH}", + "$10", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Trigger, proximity|MH}", + "$15", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Trigger, trip|MH}", + "$5", + "\u2014" + ] + } ] }, { - "name": "Fire Extinguisher", + "name": "Firearms Accessories", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 2, - "value": 25, - "currencyConversion": "Credits", - "age": "modern", - "charges": 10, - "entries": [ - "The extinguisher has 10 charges. As an action, you can expend one charge to extinguish a 5-foot area of fire." + "page": 19, + "colLabels": [ + "Item", + "Cost", + "Weight" + ], + "colStyles": [ + "", + "", + "text-right" + ], + "rows": [ + [ + "{@i Firearms Accessories}", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Combined module|MH}", + "$550", + "1 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Concealed holster|MH}", + "$5", + "1/2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Deployable Bipod|MH}", + "$100", + "1 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Laser sight|MH}", + "$500", + "1/2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Laser sight, infrared|MH}", + "$600", + "1/2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Speed loader|MH}", + "$2", + "1/2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Scope (×2)|MH}", + "$100", + "1/2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Scope (×4)|MH}", + "$200", + "1/2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Scope (×8)|MH}", + "$400", + "1 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Scope, thermal (×2)|MH}", + "$900", + "2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Scope, thermal (×4)|MH}", + "$1,000", + "2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Scope, thermal (×8)|MH}", + "$1,200", + "2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Suppressor|MH}", + "$200", + "1 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tactical flashlight|MH}", + "$10", + "1/2 lb." + ] + }, + [ + "{@i Ammunition}", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Pistol bullets (20)|MH}", + "$2", + "1/2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Rifle bullets (20)|MH}", + "$3", + "1 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Shotgun shells (20)|MH}", + "$3", + "1 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Light machinegun bullets (20)|MH}", + "$4", + "1 lb." + ] + }, + [ + "{@i Special Ammunition}", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Chemical Ammunition (Acid)|MH|Acid (10)}", + "+$100", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Breaching shotgun shells (10)|MH}", + "+$5", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Chemical Ammunition (Cold)|MH|Cold (10)}", + "+$100", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Chemical Ammunition (Fire)|MH|Fire (10)}", + "+$100", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Chemical Ammunition (Holy)|MH|Holy (10)}", + "+$100", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Silvered Ammunition|MH|Silvered (10)}", + "+$100", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item XREP shotgun shells (10)|MH}", + "+$50", + "\u2014" + ] + } ] }, { - "name": "Flash Goggles", + "name": "Gear", "source": "MH", "page": 27, - "type": "G", - "conditionImmune": [ - "blinded" + "colLabels": [ + "Item", + "Cost", + "Weight" ], - "rarity": "none", - "value": 500, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "Designed to provide protection against any blinding effects from bright light. While using flash goggles, you are immune against any {@condition blinded|PHB|blinding} effect caused by lightning." - ] - }, - { - "name": "Flashbang", - "source": "MH", - "page": 25, - "type": "EXPMH", - "rarity": "none", - "weight": 1, - "value": 40, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "GREN" + "colStyles": [ + "", + "", + "text-right" ], - "entries": [ - "A flashbang is a non-lethal explosive device used to temporarily disorient an enemy's senses. It is designed to produce a blinding flash of light and an intensely loud \"bang\" without causing permanent injury.", + "rows": [ + [ + "{@item Barbed wire (50 ft.)|MH}", + "$75", + "35 lb." + ], + [ + "{@item Battery|MH}", + "$0,1", + "\u2014" + ], + [ + "{@item Binoculars|MH}", + "$15", + "1 lb." + ], + [ + "{@i Books}", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Book, 50 pages|MH}", + "$4", + "1/2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Book, 100 pages|MH}", + "$8", + "2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Book, 200 pages|MH}", + "$17", + "3 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Book, 300 pages|MH}", + "$25", + "4 lb." + ] + }, + [ + "{@item Briefcase|MH}", + "$25", + "2 lb." + ], + [ + "{@item Camera, still|MH}", + "$40", + "1/2 lb." + ], + [ + "{@item Camera, video|MH}", + "$80", + "1/2 lb." + ], + [ + "{@item Compass|MH}", + "$1", + "\u2014" + ], + [ + "{@i Computers}", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Desktop, Low-End|MH}", + "$300", + "18 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Desktop, Mid-Range|MH}", + "$500", + "18 lb." + ] + }, { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a flashbang at a point. Each creature within 20 feet of the point must make a Dexterity saving throw or be {@condition blinded} and {@condition deafened} until the end of your next turn." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Desktop, High-End|MH}", + "$1,000", + "18 lb." ] - } - ] - }, - { - "name": "Flashlight", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 10, - "currencyConversion": "Credits", - "age": "modern", - "recharge": "special", - "charges": 5, - "entries": [ - "A portable hand-held electric light. A flashlight has 5 charges. As a bonus action, you can expend one charge to turn the flashlight on, illuminating a 60-foot cone and dim light for an additional 60 feet for one hour. You can use a bonus action to turn the flashlight off." - ] - }, - { - "name": "Forensics Kit", - "source": "MH", - "page": 29, - "type": "MT", - "rarity": "none", - "weight": 8, - "value": 50, - "currencyConversion": "Credits", - "entries": [ - "This kit includes bindle paper, sterile swabs, distilled water, evidence seals/tape, footwear casting materials, personal protective equipment, test tubes and various other tools for collecting evidence at crime scenes without contaminating it. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to investigate any area or body considered as a crime scene." - ] - }, - { - "name": "Fragmentation", - "source": "MH", - "page": 25, - "type": "EXPMH", - "rarity": "none", - "weight": 1, - "value": 50, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "GREN", - "PLNT" - ], - "entries": [ - "These explosives are designed to disperse lethal fragments on detonation. The body is generally made of a hard synthetic material or steel, which will provide some fragmentation as shards and splinters.", + }, { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a grenade at a point. Each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Laptop, Low-End|MH}", + "$400", + "5 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Laptop, Mid-Range|MH}", + "$600", + "5 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Laptop, High-End|MH}", + "$1,200", + "5 lb." + ] + }, + [ + "{@item Dictionary|MH}", + "$10", + "2 lb." + ], + [ + "{@item ECM Jammer|MH}", + "$1,000", + "1 lb." + ], + [ + "{@item EMF Device|MH}", + "$100", + "1 lb." + ], + [ + "{@item Fire extinguisher|MH}", + "$25", + "2 lb." + ], + [ + "{@item Flashlight|MH}", + "$10", + "1 lb." + ], + [ + "{@item Flash goggles|MH}", + "$500", + "\u2014" + ], + [ + "{@item Gas mask|MH}", + "$500", + "1 lb." + ], + [ + "{@item GPS|MH}", + "$800", + "1 lb." + ], + [ + "{@item Hammock|MH}", + "$5", + "1 lb." + ], + [ + "{@item Handbag|MH}", + "$2", + "1 lb." + ], + [ + "{@item Infrared goggles|MH}", + "$1,000", + "1 lb." + ], + [ + "{@item Infrared Thermometer|MH}", + "$50", + "1 lb." + ], + [ + "{@item Light stick|MH}", + "$0,2", + "1/4 lb." + ], + [ + "{@item Lighter|MH}", + "$0,5", + "\u2014" + ], + [ + "{@item Metal detector|MH}", + "$500", + "2 lb." + ], + [ + "{@item Multi-tool pocketknife|MH}", + "$5", + "2 lb." + ], + [ + "{@item Parachute|MH}", + "$250", + "50 lb." + ], + [ + "{@item Pen|MH}", + "$0,01", + "\u2014" + ], + [ + "{@item Pepper spray|MH}", + "$1", + "\u2014" + ], + [ + "{@item Plastic Bottle|MH}", + "$0,2", + "2 lb. (full)" + ], + [ + "{@item Purification kit|MH}", + "$5", + "3 lb." + ], + [ + "{@item Skis and poles|MH}", + "$15", + "6 lb." + ], + [ + "{@item Sleeping Bag|MH}", + "$5", + "1 lb." + ], + [ + "{@i Smartphones}", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Smartphone, Low-End|MH}", + "$100", + "1/2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Smartphone, Mid-Range|MH}", + "$250", + "1/2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Smartphone, High-End|MH}", + "$500", + "1/2 lb." + ] + }, + [ + "{@item Suitcase|MH}", + "$15", + "12 lb." + ], + [ + "{@i Tablets}", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tablet, Low-End|MH}", + "$100", + "1/2 lb." ] }, { - "type": "entries", - "name": "Planted", - "page": 25, - "entries": [ - "When it's activated, each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tablet, Mid-Range|MH}", + "$200", + "1/2 lb." ] - } - ] - }, - { - "name": "Gas Mask", - "source": "MH", - "page": 27, - "type": "G", - "immune": [ - "poison" - ], - "rarity": "none", - "weight": 1, - "value": 500, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "This mask is used to protect the user from inhaling airborne pollutants and toxic gases. The mask forms a sealed cover over the nose and mouth, but may also cover the eyes and other vulnerable soft tissues of the face. While wearing the mask you are immune to inhaled poisons." - ] - }, - { - "name": "GPS", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 800, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "It provides geolocation and time information to a GPS receiver anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites." - ] - }, - { - "name": "Hacking Tools", - "source": "MH", - "page": 29, - "type": "MT", - "rarity": "none", - "weight": 6, - "value": 80, - "currencyConversion": "Credits", - "entries": [ - "This kit contains the hardware and software necessary to allow access into most computer systems and electronic devices such as automatic port scanning, banner grabbing, footprinting, SQL Injection, web application vulnerability search, DDoS tools and data sniffing. Proficiency with hacking tools lets you add your proficiency bonus to any Intelligence checks you make to connect to or make use of a computer system or electronic device. The kit fits snugly in a backpack or toolbox. You might need a computer ({@item computer, laptop|MH|laptop} or {@item computer, desktop|MH|desktop}), a {@item smartphone|MH} or a {@item tablet|MH} to use some elements of this kit." - ] - }, - { - "name": "Hammock", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 5, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] - }, - { - "name": "Handbag", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 2, - "currencyConversion": "Credits", - "age": "modern" - }, - { - "name": "Helicopter, civilian", - "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 100000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" - ], - "vehHp": 38, - "vehDmgThresh": 8, - "capPassenger": 4, - "entries": [], - "customProperties": { - "topSpeed": "255", - "accSpeed": "85", - "capCargolb": 250, - "MHvehAC": "12 + Dex modifier" - } - }, - { - "name": "Helicopter, military", - "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 175000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" - ], - "vehHp": 50, - "vehDmgThresh": 10, - "entries": [ - "The military helicopter comes with two {@item light machinegun|MH|light machineguns} mounted on the sides, which are controlled and fired by the copilot." - ], - "customProperties": { - "topSpeed": "330", - "accSpeed": "110", - "capCargolb": 100, - "MHvehAC": "16 + Dex modifier (max 2)" - } - }, - { - "name": "Helicopter, transport", - "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 130000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" - ], - "vehHp": 40, - "vehDmgThresh": 8, - "capPassenger": 13, - "entries": [], - "customProperties": { - "topSpeed": "210", - "accSpeed": "70", - "capCargolb": 5000, - "MHvehAC": "10 + Dex modifier" - } - }, - { - "name": "Improvised Detonator", - "source": "MH", - "page": 26, - "type": "EXPMH", - "rarity": "none", - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "DETO" - ], - "entries": [ - "An improvised detonator is a low-quality detonator created from spare parts and the remains of other detonators. They generally work, but they are also easier to disable due their materials. These detonators cost half of the price of a normal detonator, and any explosive device with an improvised detonator have a {@chance 80|20% chance|Improvised Detonator|The detonator works correctly.|The detonator fails to work correctly.} to fail when triggered." - ] - }, - { - "name": "Incendiary", - "source": "MH", - "page": 25, - "type": "EXPMH", - "rarity": "none", - "weight": 2, - "value": 50, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "GREN" - ], - "entries": [ - "Incendiary devices produce intense heat by means of a chemical reaction.", + }, { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for 1 minute. The burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet. At the beginning of each of its turns, the target takes {@damage 1d6} fire damage, and it can end this damage by using its action to make a {@dc 10} Dexterity check to extinguish the flames." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tablet, High-End|MH}", + "$400", + "1/2 lb." ] - } - ] - }, - { - "name": "Infrared Goggles", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 1000, - "currencyConversion": "Credits", - "age": "modern", - "recharge": "special", - "charges": 10, - "entries": [ - "An infrared goggles has 10 charges. As a bonus action, you can expend one charge to turn them on to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light for 10 minutes. You can't discern color in darkness and the image color produced is typically monochrome (shades of green or blue)." - ] - }, - { - "name": "Infrared Thermometer", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 50, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "An Infrared Thermometer is a thermometer which infers temperature from a portion of the thermal radiation emitted by the object being measured. An infrared Thermometer can measure temperature from a distance, displaying the value in a small screen." + }, + [ + "{@item Tent, four-person|MH}", + "$4", + "40 lb." + ], + [ + "{@item Tent, pavilion|MH}", + "$20", + "200 lb." + ], + [ + "{@item Two-way radio|MH}", + "$20", + "1 lb." + ], + [ + "{@item USB flash drive|MH}", + "$20", + "\u2014" + ], + [ + "{@item Wallet|MH}", + "$0,5", + "\u2014" + ], + [ + "{@item Watch|MH}", + "$10", + "\u2014" + ] ] }, { - "name": "Laptop, High-End", + "name": "Licenses for Restricted Objects", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 5, - "value": 1200, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." + "page": 18, + "colLabels": [ + "License Name", + "Level", + "Objects Covered" ], - "additionalEntries": [ - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" - } - ] - }, - { - "name": "Laptop, Low-End", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 5, - "value": 400, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." + "colStyles": [ + "", + "", + "" ], - "additionalEntries": [ - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" - } + "rows": [ + [ + "Small Guns", + "Licensed", + "Pistols, revolvers" + ], + [ + "Collector", + "Licensed", + "Some pre-modern weapons and armor, like a battleaxe" + ], + [ + "Medium Guns & Armor", + "Restricted", + "Medium armor, assault rifles, submachine guns" + ], + [ + "Armed Forces", + "Military", + "Heavy armor, shields, sniper rifles, light machine guns" + ], + [ + "Explosives", + "Military", + "Grenade launchers, most explosives" + ], + [ + "Chemical Weapons", + "Illegal", + "White phosphorus explosives" + ] ] }, { - "name": "Laptop, Mid-Range", + "name": "Losing Control (Air)", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 5, - "value": 600, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." + "page": 34, + "colLabels": [ + "d8", + "Result" ], - "additionalEntries": [ - { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" - } - ] - }, - { - "name": "Laser Sight", - "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 0.5, - "value": 500, - "currencyConversion": "Credits", - "age": "modern", - "bonusWeaponAttack": "+1", - "entries": [ - "This gadget is a small laser placed on a handgun or a rifle and aligned to emit a visible beam parallel to the barrel to assist in shooting. The laser color can be red or green.", - "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm. You can use a bonus action to turn the laser on or off.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item combined module|MH} or a {@item tactical flashlight|MH}.}" - ] - }, - { - "name": "Laser Sight, infrared", - "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 0.5, - "value": 600, - "currencyConversion": "Credits", - "age": "modern", - "bonusWeaponAttack": "+1", - "entries": [ - "This laser sight uses an infrared diode to produce a dot invisible to the eye but detectable with infrared devices.", - "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm if you are wearing {@item infrared goggles|MH}. You can use a bonus action to turn the laser on or off.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item combined module|MH} or a {@item tactical flashlight|MH}.}" - ] - }, - { - "name": "Light Machinegun Bullets (20)", - "source": "MH", - "page": 23, - "type": "AF", - "rarity": "none", - "weight": 1, - "value": 4, - "currencyConversion": "Credits", - "age": "modern", - "entries": [], - "packContents": [ - { - "item": "light machinegun bullet|MH", - "quantity": 20 - } - ] - }, - { - "name": "Light Stick", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 0.25, - "value": 0.2, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "It consists of a translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence, so it does not require an external energy source. The light color can vary (usually red, green or blue).", - "As a bonus action, you can activate the stick, providing bright light in a 20-foot radius and a dim light for an additional 20 feet for one hour. A light stick can only be used once, and when activated it cannot be turned off." + "colStyles": [ + "col-1 text-center", + "text-align-left col-11" + ], + "rows": [ + [ + "1\u20132", + "The vehicle turns left, decreasing its speed up to its acceleration speed" + ], + [ + "3\u20134", + "The vehicle turns right, decreasing its speed up to its acceleration speed" + ], + [ + "5", + "The vehicle tilts up, decreasing its speed up to twice its acceleration speed" + ], + [ + "6\u20137", + "The vehicle tilts down, increasing its speed up to twice its acceleration speed while descending" + ], + [ + "8", + "The vehicle spins out of control while falling out, increasing its speed up to its acceleration speed" + ] ] }, { - "name": "Lighter", + "name": "Losing Control (Ground and Water)", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "value": 0.5, - "currencyConversion": "Credits", - "age": "modern", - "charges": 20, - "entries": [ - "A lighter has 20 charges. You can expend one charge to create a flame for one minute. The lighter sheds bright light in a 5-foot radius and dim light for an additional 5 feet." + "page": 34, + "colLabels": [ + "d8", + "Result" + ], + "colStyles": [ + "text-center", + "" + ], + "rows": [ + [ + "1", + "The vehicle decreases its speed up to its acceleration speed" + ], + [ + "2", + "The vehicle turns left, decreasing its speed up to its acceleration speed" + ], + [ + "3", + "The vehicle turns right, decreasing its speed up to its acceleration speed" + ], + [ + "4", + "The vehicle spins out of control, decreasing its speed up to twice its acceleration speed" + ], + [ + "5", + "The vehicle turns left, decreasing its speed up to its acceleration speed and then crashes" + ], + [ + "6", + "The vehicle turns right, decreasing its speed up to its acceleration speed and then crashes" + ], + [ + "7", + "The vehicle impacts something and crashes" + ], + [ + "8", + "The vehicle starts rolling as it crashes, decreasing its speed up to its acceleration speed. The vehicle and its occupants take {@damage 3d6} bludgeoning damage on each turn until the speed reaches 0" + ] ] }, { - "name": "Mechanic Tools", + "name": "Malware Features", "source": "MH", - "page": 29, - "type": "MT", - "rarity": "none", - "weight": 8, - "value": 50, - "currencyConversion": "Credits", - "entries": [ - "This kit includes basic tools for repairing cars and motorcycles." + "page": 32, + "colLabels": [ + "Feature", + "Description", + "Slots Required" + ], + "colStyles": [ + "", + "", + "text-center" + ], + "rows": [ + [ + "Damage Programming", + "This imposes disadvantage on all checks made with the device until repaired, which can be done by making an Intelligence check against the malware DC", + "1" + ], + [ + "Destroy Programming", + "This make the device unusable until the programming is repaired by making an Intelligence check against the malware DC", + "2" + ], + [ + "Steal Data", + "The malware is programmed to find specific data, copy, and upload it to a secure server where they can be downloaded", + "1" + ], + [ + "Modify Data", + "The malware is programmed to find specific data and modify their properties or content (if applicable)", + "1" + ], + [ + "Destroy Data", + "The malware is programmed to find specific data and delete it from the device or network", + "1" + ], + [ + "Encrypt Data", + "The malware is programmed to find specific data and encrypt it with an algorithm, making that data accessible only when using an encryption key", + "1" + ], + [ + "Install backdoor", + "The malware creates a vulnerability that helps to access the device easily. The character have a +5 bonus when attempting to defeat the device security while the malware is active", + "1" + ], + [ + "Spy", + "The malware saves the internet activity, tracking log, password information, accounts, and such. This information is generally uploaded to a secure server where it can be viewed or downloaded", + "2" + ], + [ + "Remote Control", + "The malware allows total control of the device", + "2" + ], + [ + "Replicating", + "Due to rapidly replicating itself for infecting files and data, its harder to completely delete it from the system. It's required two successful Intelligence checks to fully delete the malware from a device", + "1" + ], + [ + "Cloak", + "The malware is installed by modifying the operating system to avoid being detected. The malware DC increases by 2, and the character have a +5 bonus when attempting to do the covering tracks operation", + "1" + ] ] }, { - "name": "Metal Detector", + "name": "Modern Armor", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 2, - "value": 500, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A handled portable sensor for detecting bits and pieces of metal in and on the ground. The metal detector has 10 charges. As an action, you can expend one charge to gain advantage on Wisdom ({@skill Perception}) checks you make when searching for metals and metallic objects for 10 minutes." + "page": 19, + "colLabels": [ + "Armor", + "Cost", + "Armor Class (AC)", + "Strength", + "Stealth", + "Weight" + ], + "colStyles": [ + "col-4", + "col-1", + "col-4", + "col-1", + "col-1", + "col-1 text-right" + ], + "rows": [ + [ + "{@i Light Armor}", + "", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Heavy coat|MH}", + "$5", + "11 + Dex modifier", + "\u2014", + "Disadvantage", + "6 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Leather jacket|MH}", + "$10", + "11 + Dex modifier", + "\u2014", + "\u2014", + "4 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Light undercover shirt|MH} *", + "$45", + "11 + Dex modifier", + "\u2014", + "\u2014", + "2 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Ghillie Suit|MH} *", + "$50", + "11 + Dex modifier", + "\u2014", + "Special", + "5 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Kevlar-lined coat|MH} *", + "$50", + "12 + Dex modifier", + "\u2014", + "\u2014", + "8 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Undercover vest|MH} *", + "$75", + "13 + Dex modifier", + "\u2014", + "\u2014", + "3 lb." + ] + }, + [ + "{@i Medium Armor}", + "", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Concealable vest|MH} *", + "$75", + "13 + Dex modifier (max 2)", + "\u2014", + "\u2014", + "4 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Light-duty vest|MH} *", + "$500", + "14 + Dex modifier (max 3)", + "\u2014", + "\u2014", + "8 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tactical vest|MH} *", + "$1,500", + "15 + Dex modifier (max 2)", + "Str 10", + "Disadvantage", + "10 lb." + ] + }, + [ + "{@i Heavy Armor}", + "", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Special response vest|MH} *", + "$1,500", + "15", + "Str 10", + "Disadvantage", + "15 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Land warrior armor|MH} *", + "$2,000", + "17", + "Str 13", + "Disadvantage", + "10 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Forced entry unit|MH} *", + "$2,500", + "18", + "Str 13", + "Disadvantage", + "20 lb." + ] + }, + [ + "{@i Shield}", + "", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Riot shield|MH} *", + "$100", + "+2", + "\u2014", + "\u2014", + "6 lb." + ] + } + ], + "footnotes": [ + "{@i * Check the {@book Armor Properties|MH|2|Armor Properties} section to read about the damage reduction against attacks.}" ] }, { - "name": "Modern Burglar's Pack", + "name": "Modern Expenses", "source": "MH", - "page": 29, - "type": "G", - "rarity": "none", - "value": 16, - "currencyConversion": "Credits", - "entries": [ - "{@note This is a revised version of the {@item Burglar's Pack|PHB} for modern settings.}", - "Includes:", + "page": 37, + "colLabels": [ + "Item", + "Cost" + ], + "colStyles": [ + "", + "" + ], + "rows": [ + [ + "{@i Lodging (per day)}", + "" + ], { - "type": "list", - "items": [ - "{@item backpack|PHB}", - "a {@item Ball Bearings (bag of 1,000)|PHB|bag of 1,000 ball bearings}", - "a {@item multi-tool pocketknife|MH}", - "5 {@item light stick|MH|light sticks}", - "a {@item pepper spray|MH}", - "a {@item crowbar|PHB}", - "a {@item hammer|PHB}", - "10 {@item piton|PHB|pitons}", - "a {@item flashlight|MH}", - "2 {@item battery|MH|batteries}", - "5 days of {@item Rations (1 day)|PHB|rations}", - "a {@item lighter|MH}", - "a {@item plastic bottle|MH|water bottle}", - "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" + "type": "row", + "style": "row-indent-first", + "row": [ + "Hostel", + "$5" ] - } - ], - "packContents": [ - "backpack|PHB", - "Ball Bearings (bag of 1,000)|PHB", - "multi-tool pocketknife|MH", + }, { - "item": "light stick|MH", - "quantity": 5 + "type": "row", + "style": "row-indent-first", + "row": [ + "Budget motel", + "$10" + ] }, - "pepper spray|MH", - "crowbar|PHB", - "hammer|PHB", { - "item": "piton|PHB", - "quantity": 10 + "type": "row", + "style": "row-indent-first", + "row": [ + "Average hotel", + "$30" + ] }, - "flashlight|MH", { - "item": "battery|MH", - "quantity": 2 + "type": "row", + "style": "row-indent-first", + "row": [ + "Upscale hotel", + "$60" + ] }, + [ + "{@i Meals (per day)}", + "" + ], { - "item": "Rations (1 day)|PHB", - "quantity": 5 + "type": "row", + "style": "row-indent-first", + "row": [ + "Fast food", + "$5" + ] }, - "lighter|MH", - "plastic bottle|MH", - "Hempen Rope (50 feet)|PHB" - ] - }, - { - "name": "Modern Diplomat's Pack", - "source": "MH", - "page": 29, - "type": "G", - "rarity": "none", - "value": 39, - "currencyConversion": "Credits", - "entries": [ - "{@note This is a revised version of the {@item Diplomat's Pack|PHB} for modern settings.}", - "Includes:", { - "type": "list", - "items": [ - "{@item suitcase|MH}", - "a {@item briefcase|MH}", - "a set of {@item fine clothes|PHB}", - "an {@item pen|MH|ink pen}", - "a small {@item book, 50 pages|MH|50-page book}", - "5 {@item Paper (one sheet)|PHB|sheets of paper}", - "a {@item Perfume (vial)|PHB|vial of perfume}", - "a {@item watch|MH}", - "{@item sealing wax|PHB}", - "{@item soap|PHB}" + "type": "row", + "style": "row-indent-first", + "row": [ + "Family restaurant", + "$10" ] - } - ], - "packContents": [ - "suitcase|MH", - "briefcase|MH", - "fine clothes|PHB", - "pen|MH", - "book, 50 pages|MH", + }, { - "item": "paper (one sheet)|phb", - "quantity": 5 + "type": "row", + "style": "row-indent-first", + "row": [ + "Upscale restaurant", + "$20" + ] }, - "Perfume (vial)|PHB", - "watch|MH", - "sealing wax|PHB", - "soap|PHB" - ] - }, - { - "name": "Modern Dungeoneer's Pack", - "source": "MH", - "page": 29, - "type": "G", - "rarity": "none", - "value": 12, - "currencyConversion": "Credits", - "entries": [ - "{@note This is a revised version of the {@item Dungeoneer's Pack|PHB} for modern settings.}", - "Includes:", { - "type": "list", - "items": [ - "{@item backpack|PHB}", - "a {@item crowbar|PHB}", - "a {@item hammer|PHB}", - "10 {@item piton|PHB|pitons}", - "10 {@item light stick|MH|light sticks}", - "a {@item multi-tool pocketknife|MH}", - "10 days of {@item Rations (1 day)|PHB|rations}", - "a {@item plastic bottle|MH}", - "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" + "type": "row", + "style": "row-indent-first", + "row": [ + "Fancy restaurant", + "$30" + ] + }, + [ + "{@i Housing (per day)}", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Small condo", + "$5" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Medium condo", + "$10" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Large condo", + "$30" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Small house", + "$10" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Medium house", + "$15" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Large house", + "$40" + ] + }, + [ + "{@i Ground Transportation}", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Public transport (within the city)", + "$2" ] - } - ], - "packContents": [ - "backpack|PHB", - "crowbar|PHB", - "hammer|PHB", + }, { - "item": "piton|PHB", - "quantity": 10 + "type": "row", + "style": "row-indent-first", + "row": [ + "Taxi or app-taxi (within the city)", + "$5" + ] }, { - "item": "light stick|MH", - "quantity": 10 + "type": "row", + "style": "row-indent-first", + "row": [ + "Bus fare (between cities)", + "$0,5 per mile" + ] }, - "multi-tool pocketknife|MH", { - "item": "Rations (1 day)|PHB", - "quantity": 10 + "type": "row", + "style": "row-indent-first", + "row": [ + "Car rental", + "Varies" + ] }, - "plastic bottle|MH", - "Hempen Rope (50 feet)|PHB" - ] - }, - { - "name": "Modern Entertainer's Pack", - "source": "MH", - "page": 29, - "type": "G", - "rarity": "none", - "value": 40, - "currencyConversion": "Credits", - "entries": [ - "{@note This is a revised version of the {@item Entertainer's Pack|PHB} for modern settings.}", - "Includes:", + [ + "{@i Air Transportation}", + "" + ], { - "type": "list", - "items": [ - "{@item backpack|PHB}", - "a {@item sleeping bag|MH}", - "2 {@item Costume Clothes|PHB|costumes}", - "5 {@item light stick|MH|light sticks}", - "5 days of {@item Rations (1 day)|PHB|rations}", - "a {@item plastic bottle|MH}", - "and a {@item disguise kit|PHB}" + "type": "row", + "style": "row-indent-first", + "row": [ + "Domestic, coach", + "$2 per mile" ] - } - ], - "packContents": [ - "backpack|PHB", - "sleeping bag|MH", + }, { - "item": "Costume Clothes|PHB", - "quantity": 2 + "type": "row", + "style": "row-indent-first", + "row": [ + "Domestic, first class", + "$4 per mile" + ] }, { - "item": "light stick|MH", - "quantity": 5 + "type": "row", + "style": "row-indent-first", + "row": [ + "International, coach", + "$8 per mile" + ] }, { - "item": "Rations (1 day)|PHB", - "quantity": 5 + "type": "row", + "style": "row-indent-first", + "row": [ + "International, first class", + "$12 per mile" + ] }, - "plastic bottle|MH", - "disguise kit|PHB" + [ + "{@i Water Transportation}", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Ship's passage", + "$1 per mile" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Cruiser's fare", + "$3 per mile" + ] + } ] }, { - "name": "Modern Explorer's Pack", + "name": "Modern Weapons", "source": "MH", - "page": 29, - "type": "G", - "rarity": "none", - "value": 10, - "currencyConversion": "Credits", - "entries": [ - "{@note This is a revised version of the {@item Explorer's Pack|PHB} for modern settings.}", - "Includes:", + "page": 19, + "colLabels": [ + "Name", + "Cost", + "Damage", + "Weight", + "Properties" + ], + "colStyles": [ + "col-2", + "col-1", + "col-2", + "col-1 text-right", + "col-6" + ], + "rows": [ + [ + "{@i Simple Melee Weapons}", + "", + "", + "", + "" + ], { - "type": "list", - "items": [ - "{@item backpack|PHB}", - "a {@item sleeping bag|MH}", - "a {@item mess kit|PHB}", - "a {@item tinderbox|PHB}", - "10 {@item light stick|MH|light sticks}", - "10 days of {@item Rations (1 day)|PHB|rations}", - "a {@item plastic bottle|MH}", - "{@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Baton, expandable|MH}", + "$12", + "{@damage 1d6} bludgeoning", + "2 lb.", + "Covert, finesse, light" ] - } - ], - "packContents": [ - "backpack|PHB", - "sleeping bag|MH", - "mess kit|PHB", - "tinderbox|PHB", + }, { - "item": "light stick|MH", - "quantity": 10 + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Baton, metal|MH}", + "$8", + "{@damage 1d6} bludgeoning", + "2 lb.", + "Finesse, light" + ] }, { - "item": "Rations (1 day)|PHB", - "quantity": 10 + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Baton, stun|MH}", + "$20", + "{@damage 1d4} lightning", + "1 lb.", + "Finesse, light, special" + ] }, - "plastic bottle|MH", - "Hempen Rope (50 feet)|PHB" - ] - }, - { - "name": "Modern Priest's Pack", - "source": "MH", - "page": 29, - "type": "G", - "rarity": "none", - "value": 19, - "currencyConversion": "Credits", - "entries": [ - "{@note This is a revised version of the {@item Priest's Pack|PHB} for modern settings.}", - "Includes:", { - "type": "list", - "items": [ - "{@item backpack|PHB}", - "a {@item blanket|PHB}", - "10 {@item candle|PHB|candles}", - "a {@item lighter|MH}", - "an alms box", - "2 blocks of incense", - "a censer", - "vestments", - "2 days of {@item Rations (1 day)|PHB|rations}", - "a {@item plastic bottle|MH}" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Brass knuckles|MH}", + "$3", + "{@damage 1d4} bludgeoning", + "1 lb.", + "Covert, finesse, light" ] - } - ], - "packContents": [ - "backpack|PHB", - "blanket|PHB", - { - "item": "candle|PHB", - "quantity": 10 }, { - "special": "lighter|MH" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Firefighter axe|MH}", + "$10", + "{@damage 1d8} slashing", + "6 lb.", + "Two-handed" + ] }, { - "special": "an alms box" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Ketch-All pole|MH}", + "$10", + "\u2014", + "8 lb.", + "Reach, special" + ] }, { - "special": "2 blocks of incense" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Machete|MH}", + "$10", + "{@damage 1d6} slashing", + "2 lb.", + "\u2014" + ] }, { - "special": "a censer" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Pocket knife|MH}", + "$3", + "{@damage 1d4} piercing", + "1 lb.", + "Covert, finesse, light, thrown (range 20/60)" + ] }, { - "special": "vestments" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Spiked bat|MH}", + "$6", + "{@damage 1d6} piercing", + "3 lb.", + "Versatile ({@damage 1d8})" + ] }, { - "item": "Rations (1 day)|PHB", - "quantity": 2 + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Survival knife|MH}", + "$10", + "{@damage 1d6} piercing", + "1 lb.", + "Covert, finesse, light, thrown (range 20/60)" + ] }, - "plastic bottle|MH" - ] - }, - { - "name": "Modern Scholar's Pack", - "source": "MH", - "page": 29, - "type": "G", - "rarity": "none", - "value": 19, - "currencyConversion": "Credits", - "entries": [ - "{@note This is a revised version of the {@item Scholar's Pack|PHB} for modern settings.}", - "Includes:", + [ + "{@i Simple Ranged Weapons}", + "", + "", + "", + "" + ], { - "type": "list", - "items": [ - "{@item backpack|PHB}", - "a {@item book|MH} of lore", - "a {@item book, 100 pages|MH|100-page book}", - "a {@item pen|MH}", - "10 {@item Parchment (one sheet)|PHB|sheets of parchment}", - "a fanny bag ({@item handbag|MH})", - "a small knife" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Dart gun|MH}", + "$150", + "Special", + "3 lb.", + "Ammunition (range 40/120), reload 1" ] - } - ], - "packContents": [ - "backpack|PHB", - "book|MH", - "book, 100 pages|MH", - "pen|MH", - { - "item": "Parchment (one sheet)|PHB", - "quantity": 10 }, - "handbag|MH", { - "special": "a small knife." - } - ] - }, - { - "name": "Motorcycle", - "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 5000, - "currencyConversion": "Credits", - "property": [ - "VEHMH" - ], - "vehHp": 22, - "vehDmgThresh": 4, - "capPassenger": 1, - "entries": [], - "customProperties": { - "topSpeed": "270", - "accSpeed": "90", - "MHvehAC": "13 + Dex modifier" - } - }, - { - "name": "Multi-tool Pocketknife", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 2, - "value": 5, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "This hand tool combines several individual functions in a single unit, commonly a knife blade, a reamer, a bottle-opener-screwdriver-wire stripper, and a can-opener-screwdriver." - ] - }, - { - "name": "Parachute", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 50, - "value": 250, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A parachute requires a minimum altitude to be fully deployed. A character takes no fall damage when deploying a parachute at 300 feet or higher altitude. It takes half falling damage when deploying a parachute between 300 and 200 feet, and full falling damage if the parachute is deployed at 200 feet or lower." - ] - }, - { - "name": "Pen", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "value": 0.01, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "Pens commonly used in a modern setting can be categorized based on the mechanism of the writing tip and the type of ink, such as a ballpoint pen, a gel pen, a rollerball pen, a marker, and so on." - ] - }, - { - "name": "Pepper Spray", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "value": 1, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A creature within 10 feet from you must make a Constitution saving throw or be {@condition blinded} for {@dice 1d4} rounds ({@dc 15}). Any creature wearing goggles or something to protect its eyes automatically passes the check. A spray can only be used once." - ] - }, - { - "name": "Personal Watercraft", - "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 6000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" - ], - "vehHp": 20, - "vehDmgThresh": 4, - "capPassenger": 1, - "entries": [], - "customProperties": { - "topSpeed": "150", - "accSpeed": "50", - "capCargolb": 60, - "MHvehAC": "13 + Dex modifier" - } - }, - { - "name": "Pickup", - "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 22000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" - ], - "vehHp": 50, - "vehDmgThresh": 8, - "capPassenger": 3, - "entries": [], - "customProperties": { - "topSpeed": "180", - "accSpeed": "60", - "capCargolb": 1600, - "MHvehAC": "14 + Dex modifier (max 2)" - } - }, - { - "name": "Pistol Bullets (20)", - "source": "MH", - "page": 23, - "type": "AF", - "rarity": "none", - "weight": 0.5, - "value": 2, - "currencyConversion": "Credits", - "age": "modern", - "entries": [], - "packContents": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Pistol, light|MH}", + "$200", + "{@damage 2d6} piercing", + "3 lb.", + "Ammunition (range 60/180), light, reload 12" + ] + }, { - "item": "pistol bullet|MH", - "quantity": 20 - } - ] - }, - { - "name": "Plastic bottle", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 2, - "weightNote": "(full)", - "value": 0.2, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] - }, - { - "name": "Plastic Explosive", - "source": "MH", - "page": 25, - "type": "EXPMH", - "rarity": "none", - "weight": 1, - "value": 50, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "PLNT" - ], - "entries": [ - "Plastic explosive is a soft and hand-moldable solid form of explosive material. Plastic explosives are especially suited for explosive demolition of obstacles and fortifications by engineers, combat engineers and criminals. It can be cut, formed, wrapped, and combined with others of its type.", + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Pistol, pocket|MH}", + "$250", + "{@damage 2d4} piercing", + "1 lb.", + "Ammunition (range 20/60), covert, light, reload 7" + ] + }, { - "type": "entries", - "name": "Planted", - "page": 25, - "entries": [ - "Each creature within 5 feet of the explosive must make a Dexterity saving throw, taking {@damage 3d6} force damage on a failed save, or half as much damage on a successful one. It deals double damage against objects and structures.", - "You can combine units of plastic explosive so they explode at the same time. Each additional pound of plastic explosive increases the damage by {@damage 1d6} (to a maximum of {@damage 10d6}) and the burst radius by 5 feet (to a maximum of 20 feet).", - "In addition, when you combine two or more units, you can change the burst radius to a cone-shaped explosion (you must choose the direction of the cone when you plant it)." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Revolver|MH}", + "$250", + "{@damage 2d8} piercing", + "2 lb.", + "Ammunition (range 50/150), slow reload 6" ] - } - ] - }, - { - "name": "Prop Plane, civilian", - "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 110000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" - ], - "vehHp": 40, - "vehDmgThresh": 8, - "capPassenger": 3, - "entries": [], - "customProperties": { - "topSpeed": "225", - "accSpeed": "75", - "capCargolb": 120, - "MHvehAC": "12 + Dex modifier" - } - }, - { - "name": "Prop Plane, transport", - "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 125000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" - ], - "vehHp": 45, - "vehDmgThresh": 8, - "capPassenger": 10, - "entries": [], - "customProperties": { - "topSpeed": "210", - "accSpeed": "70", - "capCargolb": 10000, - "MHvehAC": "12 + Dex modifier" - } - }, - { - "name": "Purification Kit", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 3, - "value": 5, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "This kit is a card or plastic box containing different chemical components used for removing contaminants, bacteria, toxins, and such. The kit has ten uses. As an action, you can expend one use of the kit to purify one pound of food or one gallon of drink, removing any poison and diseases." - ] - }, - { - "name": "Remote Detonator, Radio", - "source": "MH", - "page": 26, - "type": "EXPMH", - "rarity": "none", - "value": 20, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "DETO" - ], - "entries": [ - "As an action, you can detonate the explosive remotely if you are within 3,000 feet from it." - ] - }, - { - "name": "Remote Detonator, Wired", - "source": "MH", - "page": 26, - "type": "EXPMH", - "rarity": "none", - "weight": 20, - "value": 15, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "DETO" - ], - "entries": [ - "As an action, you can detonate the explosive remotely if you are within 1,000 feet from it. This detonator includes a detonating cord." - ] - }, - { - "name": "Rifle Bullets (20)", - "source": "MH", - "page": 23, - "type": "AF", - "rarity": "none", - "weight": 1, - "value": 3, - "currencyConversion": "Credits", - "age": "modern", - "entries": [], - "packContents": [ + }, { - "item": "rifle bullet|MH", - "quantity": 20 - } - ] - }, - { - "name": "Runabout", - "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 25000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" - ], - "vehHp": 30, - "vehDmgThresh": 6, - "capPassenger": 5, - "entries": [], - "customProperties": { - "topSpeed": "105", - "accSpeed": "35", - "capCargolb": 2100, - "MHvehAC": "13 + Dex modifier" - } - }, - { - "name": "Scope (×2)", - "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 0.5, - "value": 100, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Rifle, hunting|MH}", + "$500", + "{@damage 2d10} piercing", + "8 lb.", + "Ammunition (range 180/540), reload 1, two-handed" + ] + }, { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Scope Increments", - "page": 23 + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Shotgun, double-barrel|MH}", + "$500", + "{@damage 2d8} piercing", + "7 lb.", + "Ammunition (range 30/90), CQB, reload 2, two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Taser gun|MH}", + "$100", + "Special", + "2 lb.", + "Ammunition (range 15/35), special" + ] + }, + [ + "{@i Martial Melee Weapons}", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Chain|MH}", + "$2", + "{@damage 1d4} bludgeoning", + "5 lb.", + "Reach" + ] }, - "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" - ] - }, - { - "name": "Scope (×4)", - "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 0.5, - "value": 200, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Scope Increments", - "page": 23 + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Chainsaw|MH}", + "$50", + "{@damage 1d12} slashing", + "15 lb.", + "Heavy, two-handed" + ] }, - "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" - ] - }, - { - "name": "Scope (×8)", - "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 0.5, - "value": 400, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Scope Increments", - "page": 23 + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Sledgehammer|MH}", + "$15", + "{@damage 1d10} bludgeoning", + "12 lb.", + "Heavy, two-handed" + ] }, - "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" - ] - }, - { - "name": "Scope, thermal (×2)", - "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 2, - "value": 900, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", - "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" - ] - }, - { - "name": "Scope, thermal (×4)", - "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 2, - "value": 1000, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", - "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" - ] - }, - { - "name": "Scope, thermal (×8)", - "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 2, - "value": 1200, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", - "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" - ] - }, - { - "name": "Sedan", - "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 15000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" - ], - "vehHp": 40, - "vehDmgThresh": 8, - "capPassenger": 4, - "entries": [], - "customProperties": { - "topSpeed": "255", - "accSpeed": "85", - "capCargolb": 300, - "MHvehAC": "13 + Dex modifier" - } - }, - { - "name": "Shotgun Shells (20)", - "source": "MH", - "page": 23, - "type": "AF", - "rarity": "none", - "weight": 1, - "value": 3, - "currencyConversion": "Credits", - "age": "modern", - "entries": [], - "packContents": [ { - "item": "shotgun shell|MH", - "quantity": 20 - } - ] - }, - { - "name": "Skis and Poles", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 6, - "value": 15, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "While traveling, skis allow you to move across snow and icy surfaces without reducing your speed. It takes an action to don and to remove the skis." - ] - }, - { - "name": "Sleeping Bag", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 5, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] - }, - { - "name": "Smartphone, High-End", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 0.5, - "value": 500, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." - ] - }, - { - "name": "Smartphone, Low-End", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 0.5, - "value": 100, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." - ] - }, - { - "name": "Smartphone, Mid-Range", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 0.5, - "value": 250, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." - ] - }, - { - "name": "Smoke", - "source": "MH", - "page": 25, - "type": "EXPMH", - "rarity": "none", - "weight": 0.5, - "value": 25, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "GREN" - ], - "entries": [ - "Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and to create a smoke-screen for concealment. When buying a smoke grenade you can also choose the color of the smoke.", + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tactical tomahawk|MH}", + "$10", + "{@damage 1d6} slashing", + "2 lb.", + "Finesse, light, thrown (range 20/60)" + ] + }, + [ + "{@i Martial Ranged Weapons}", + "", + "", + "", + "" + ], { - "type": "entries", - "name": "Grenade", - "page": 25, - "entries": [ - "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of smoke that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Grenade launcher|MH}", + "$750", + "Special", + "12 lb.", + "Ammunition (range special), heavy, reload 6, two-handed" ] - } - ] - }, - { - "name": "Speed Loader", - "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 0.5, - "value": 2, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A speed loader holds 6 bullets in a ring in a position that mirrors the chambers in a revolver cylinder, allowing the character to insert all bullets at once. Using a speed loader you can reload a {@item revolver|MH} using a bonus action. You can use an action to put 6 bullets in an empty speed loader for future uses.", - "{@i Weapon compatibility: Revolvers.}" - ] - }, - { - "name": "Sports car", - "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 40000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" - ], - "vehHp": 34, - "vehDmgThresh": 8, - "capPassenger": 1, - "entries": [], - "customProperties": { - "topSpeed": "315", - "accSpeed": "105", - "MHvehAC": "13 + Dex modifier", - "capCargolb": 200 - } - }, - { - "name": "Spy Kit", - "source": "MH", - "page": 29, - "type": "MT", - "rarity": "none", - "weight": 12, - "value": 100, - "currencyConversion": "Credits", - "entries": [ - "This kit includes items such as camera detectors, sound amplifier, small cameras and microphones, noise generators, frequency and cell phone detectors and tracers. You might need a computer, a smartphone or a tablet to use some elements of this kit." - ] - }, - { - "name": "Suitcase", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 12, - "value": 15, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] - }, - { - "name": "Suppressor", - "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 1, - "value": 200, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A suppressor is a device attached to or part of the barrel of a firearm which reduces (but don't negate) the amount of noise and visible muzzle flash generated by firing.", - "When you make a ranged attack with a suppressed weapon, you don't automatically reveal your location while hiding. Any creature within 20 feet from the weapon can still hear the gunshot, but not necessarily where it's originated. You can use your action to add or remove th|e suppressor from the weapon.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns.}" - ] - }, - { - "name": "SUV", - "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 25000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" - ], - "vehHp": 50, - "vehDmgThresh": 10, - "capPassenger": 4, - "entries": [], - "customProperties": { - "topSpeed": "210", - "accSpeed": "70", - "capCargolb": 500, - "MHvehAC": "14 + Dex modifier (max 2)" - } - }, - { - "name": "Tablet, High-End", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 0.5, - "value": 400, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." - ], - "additionalEntries": [ + }, { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" - } - ] - }, - { - "name": "Tablet, Low-End", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 0.5, - "value": 100, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." - ], - "additionalEntries": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Light machinegun|MH}", + "$750", + "{@damage 2d10} piercing", + "20 lb.", + "Ammunition (range 150/450), autofire, heavy, slow reload 120, two-handed" + ] + }, { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" - } - ] - }, - { - "name": "Tablet, Mid-Range", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 0.5, - "value": 200, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." - ], - "additionalEntries": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Machine pistol|MH}", + "$350", + "{@damage 2d6} piercing", + "3 lb.", + "Ammunition (range 60/180), burst fire, light, reload 20" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Pistol, heavy|MH}", + "$300", + "{@damage 2d8} piercing", + "3 lb.", + "Ammunition (range 60/180), reload 7" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Rifle, sniper|MH}", + "$650", + "{@damage 2d10} piercing", + "8 lb.", + "Ammunition (range 180/540), reload 8, two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Rifle, assault|MH}", + "$600", + "{@damage 2d8} piercing", + "8 lb.", + "Ammunition (range 100/300), burst fire, reload 30, two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Shotgun, tactical|MH}", + "$550", + "{@damage 2d8} piercing", + "7 lb.", + "Ammunition (range 30/90), CQB, reload 6, two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Submachine gun|MH}", + "$500", + "{@damage 2d8} piercing", + "6 lb.", + "Ammunition (range 80/240), burst fire, reload 30, two-handed" + ] + }, { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@table Explosive Devices|MH}", + "Varies", + "Varies", + "Varies", + "Special" + ] } ] }, { - "name": "Tactical Flashlight", + "name": "Oath of the Vigilante Spells", "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 0.5, - "value": 10, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "While you have the tactical flashlight on, the light illuminates a 40-foot cone and dim light for an additional 40 feet. You can use a bonus action to turn the flashlight on or off.", - "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a {@item combined module|MH} or a {@item laser sight|MH} (normal or {@item Laser SIght, infrared|MH|infrared}).}" + "page": 11, + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "text-center", + "" + ], + "rows": [ + [ + "3rd", + "{@spell bane|PHB}, {@spell detect evil and good|PHB}" + ], + [ + "5th", + "{@spell hold person|PHB}, {@spell zone of truth|PHB}" + ], + [ + "9th", + "{@spell haste|PHB}, {@spell speak with dead|PHB}" + ], + [ + "13th", + "{@spell otiluke's resilient sphere|PHB}, {@spell locate creature|PHB}" + ], + [ + "17th", + "{@spell dominate person|PHB}, {@spell hold monster|PHB}" + ] ] }, { - "name": "Tear Gas", + "name": "Operating a Device", "source": "MH", - "page": 25, - "type": "EXPMH", - "rarity": "none", - "weight": 0.5, - "value": 40, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "GREN" + "page": 31, + "colLabels": [ + "Type of Action", + "DC", + "Time Required" ], - "entries": [ - "Tear gas works by irritating mucous membranes in the eyes, nose, mouth and lungs, and causes crying, sneezing, coughing, difficulty breathing, pain in the eyes, and temporary blindness.", + "colStyles": [ + "", + "text-center", + "text-center" + ], + "rows": [ + [ + "Change credentials or passcodes", + "20", + "1 minute" + ], + [ + "Covering Tracks", + "\u2014", + "1 minute" + ], + [ + "Damage programming", + "15", + "1 minute" + ], + [ + "Destroy programming", + "20", + "5 minutes" + ], + [ + "{@i Find or scan for data}", + "", + "" + ], { - "type": "entries", - "name": "Grenade", - "page": 26, - "entries": [ - "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of tear gas that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.", - "Any creature starting its turn in the gas is considered {@condition blinded} and it must make a Constitution saving throw or be {@condition incapacitated} ({@dc 15}). A creature wearing a {@item gas mask|MH} automatically succeeds the saving throw." + "type": "row", + "style": "row-indent-first", + "row": [ + "Personal device", + "10", + "1 round" ] - } - ] - }, - { - "name": "Tent, four-person", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 40, - "value": 4, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] - }, - { - "name": "Tent, pavilion", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 200, - "value": 20, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A huge open-air canopy, plus stakes, poles and ropes. It can comfortably fit twenty Medium-size humanoids underneath." - ] - }, - { - "name": "Thermite", - "source": "MH", - "page": 26, - "type": "EXPMH", - "rarity": "none", - "weight": 2, - "value": 40, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "PLNT" - ], - "entries": [ - "Thermite does not technically explode. Instead, it creates intense heat meant to burn or melt through an object upon which the thermite is set.", + }, { - "type": "entries", - "name": "Planted", - "page": 26, - "entries": [ - "Each creature that ends its turn in the same space of the thermite must make a Dexterity saving throw, taking {@damage 6d6} fire damage on a failed save, or half as much damage on a successful one. It last for 1 minute and it provides bright light for a 5-foot radius and dim light for an additional 5 feet while burning. It deals double damage against objects and structures." + "type": "row", + "style": "row-indent-first", + "row": [ + "Small network", + "15", + "1 minute" ] - } + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Large network", + "20", + "5 minutes" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Massive network", + "25", + "10 minutes" + ] + }, + [ + "Reset parameters", + "10", + "1 minute" + ], + [ + "Shut down", + "15", + "1 round" + ] ] }, { - "name": "Thermobaric", + "name": "Purchasing a License", "source": "MH", - "page": 26, - "type": "EXPMH", - "rarity": "none", - "weight": 1, - "value": 50, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "PLNT" + "page": 18, + "colLabels": [ + "Level", + "Cost", + "Time" ], - "entries": [ - "A thermobaric weapon is a type of explosive that uses oxygen from the surrounding air to generate a high-temperature explosion.", - { - "type": "entries", - "name": "Planted", - "page": 26, - "entries": [ - "When it's activated, each creature within 30 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} fire damage on a failed save, or half as much damage on a successful one." - ] - } + "colStyles": [ + "", + "", + "" + ], + "rows": [ + [ + "1st (Licensed)", + "$50", + "1 workweek" + ], + [ + "2nd (Restricted)", + "$250", + "1 workweek" + ], + [ + "3rd (Military)", + "$750", + "2 workweeks" + ], + [ + "4th (Illegal)", + "$1,500", + "3 workweeks" + ] ] }, { - "name": "Timed", + "name": "Pyrokinetic Spells", "source": "MH", - "page": 26, - "type": "EXPMH", - "rarity": "none", - "value": 5, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "DETO" + "page": 6, + "colLabels": [ + "Artificer Level", + "Spell" ], - "entries": [ - "When planting the explosive with a timer, you must determine the number of rounds or minutes for the countdown, up to 1 hour. When the countdown ends, the explosive is detonated." + "colStyles": [ + "text-center", + "" + ], + "rows": [ + [ + "3", + "{@spell burning hands|PHB}, {@spell fog cloud|PHB}" + ], + [ + "5", + "{@spell flaming sphere|PHB}, {@spell scorching ray|PHB}" + ], + [ + "9", + "{@spell fireball|PHB}, {@spell melf's minute meteors|XGE}" + ], + [ + "13", + "{@spell fire shield|PHB}, {@spell wall of fire|PHB}" + ], + [ + "17", + "{@spell flame strike|PHB}, {@spell immolation|XGE}" + ] ] }, { - "name": "Trigger, Pressure", + "name": "Restriction Modifier", "source": "MH", - "page": 26, - "type": "EXPMH", - "rarity": "none", - "value": 10, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "DETO" + "page": 18, + "colLabels": [ + "Restriction Level", + "Days to Find a Seller", + "{@dice d100} Roll Modifier" ], - "entries": [ - "A planted explosive with a pressure trigger will explode when a creature stands on the detonator." + "colStyles": [ + "text-left", + "text-center", + "text-center" + ], + "rows": [ + [ + "Licensed", + "{@dice 1d4}", + "{@dice 1d100+10|+10}" + ], + [ + "Restricted", + "{@dice 1d6}", + "{@dice 1d100+0|0}" + ], + [ + "Military", + "{@dice 1d8}", + "{@dice 1d100-10|\u221210}" + ], + [ + "Illegal", + "{@dice 1d10}", + "{@dice 1d100-20|\u221220}" + ] ] }, { - "name": "Trigger, Proximity", + "name": "Scope Increments", "source": "MH", - "page": 26, - "type": "EXPMH", - "rarity": "none", - "value": 15, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "DETO" + "page": 23, + "colLabels": [ + "Scope", + "Range Increment" ], - "entries": [ - "When your arm a planted explosive with a proximity trigger detonator, it explodes when a creature moves in the burst area. When planting the explosive, you can reduce the detection radius to a minimum of 5 feet of the explosive." + "colStyles": [ + "text-center", + "text-center" + ], + "rows": [ + [ + "×2", + "50%" + ], + [ + "×4", + "100%" + ], + [ + "×8", + "200%" + ] ] }, { - "name": "Trigger, Trip", + "name": "Suggested Backgrounds", "source": "MH", - "page": 26, - "type": "EXPMH", - "rarity": "none", - "value": 5, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "DETO" + "page": 4, + "colLabels": [ + "Background", + "Suggested Ideas" ], - "entries": [ - "The explosive is connected to a 20 feet trip wire, and when a creature pass through the wire, the explosive detonates. A creature can make a Wisdom ({@skill Perception}) check to detect the wire ({@dc 12})." + "colStyles": [ + "text-align-left", + "text-align-left" + ], + "rows": [ + [ + "{@background Folk Hero|PHB}", + "A militia member or an organization volunteer" + ], + [ + "{@background Guild Artisan|PHB}", + "A member from a local business or store" + ], + [ + "{@background Noble|PHB}", + "A known politician or businessman" + ], + [ + "{@background Outlander|PHB}", + "An expeditioner" + ], + [ + "{@background Sage|PHB}", + "A teacher or researcher" + ], + [ + "{@background Soldier|PHB}", + "An army veteran" + ] ] }, { - "name": "Truck", + "name": "Technology Domain Spells", "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 40000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" + "page": 9, + "colLabels": [ + "Cleric Level", + "Spells" ], - "vehHp": 70, - "vehDmgThresh": 10, - "capPassenger": 2, - "entries": [], - "customProperties": { - "topSpeed": "120", - "accSpeed": "40", - "capCargolb": 33000, - "MHvehAC": "15" - } + "colStyles": [ + "text-center", + "" + ], + "rows": [ + [ + "1st", + "{@spell grease|PHB}, {@spell power device|MH}*" + ], + [ + "3rd", + "{@spell arcane lock|PHB}, {@spell relay text|MH}*" + ], + [ + "5th", + "{@spell electromagnetic pulse|MH}*, {@spell lightning bolt|PHB}" + ], + [ + "7th", + "{@spell fabricate|PHB}, {@spell wire walk|MH}*" + ], + [ + "9th", + "{@spell instant connectivity|MH}*, {@spell synchronicity|MH}*" + ] + ], + "footnotes": [ + "*{@i These spells can be found later in this supplement.}" + ] }, { - "name": "Two-way Radio", + "name": "The Black Market", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 20, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A hand-held, portable, two-way radio transceiver. Multiple radios use a single channel, and only one radio on the channel can transmit at a time, although any number can listen. The transceiver is normally in receiving mode and when the user wants to talk he presses a \"push-to-talk\" button. You can communicate with someone using a two-way radio at the same frequency up to 20 miles." + "page": 18, + "colLabels": [ + "{@dice d100} + Mod", + "You Find..." + ], + "colStyles": [ + "", + "" + ], + "rows": [ + [ + "20 or lower", + "A seller asking twice the base price" + ], + [ + "21\u201360", + "A seller asking for one and a half times the base price" + ], + [ + "61\u201380", + "A seller asking for the full base price" + ], + [ + "81\u201390", + "A seller asking for a half the base price" + ], + [ + "91 or higher", + "A seller asking for a quarter of the base price" + ] ] }, { - "name": "USB Flash Drive", + "name": "The Superintelligence Expanded Spells", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "value": 20, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] + "page": 14, + "colLabels": [ + "Spell Level", + "Spells" + ], + "colStyles": [ + "text-center", + "" + ], + "rows": [ + [ + "1st", + "{@spell degauss|MH}*, {@spell machine invisibility|MH}*" + ], + [ + "2nd", + "{@spell dataread|MH}*, {@spell relay text|MH}*" + ], + [ + "3rd", + "{@spell electromagnetic pulse|MH}*, {@spell shutdown|MH}*" + ], + [ + "4th", + "{@spell arcane eye|PHB}, {@spell wire walk|MH}*" + ], + [ + "5th", + "{@spell instant connectivity|MH}*, {@spell synchronicity|MH}*" + ] + ], + "footnotes": [ + "*{@i These spells can be found later in this supplement.}" + ] }, { - "name": "Van", + "name": "Tools", "source": "MH", - "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 20000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" + "page": 29, + "colLabels": [ + "Item", + "Cost", + "Weight" ], - "vehHp": 50, - "vehDmgThresh": 8, - "capPassenger": 8, - "entries": [], - "customProperties": { - "topSpeed": "165", - "accSpeed": "55", - "capCargolb": 4800, - "MHvehAC": "13 + Dex modifier (max 2)" - } + "colStyles": [ + "", + "", + "text-right" + ], + "rows": [ + [ + "{@i Kits}", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Engineering kit|MH}", + "$50", + "8 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Forensics kit|MH}", + "$50", + "8 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Hacking tools|MH}", + "$80", + "6 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Mechanic tools|MH}", + "$50", + "8 lb." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Spy kit|MH}", + "$100", + "12 lb." + ] + } + ] }, { - "name": "Wallet", + "name": "Vehicle Maneuver DCs", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "value": 0.5, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] + "page": 34, + "colLabels": [ + "Maneuver", + "DC" + ], + "colStyles": [ + "", + "text-center" + ], + "rows": [ + [ + "Accelerate or decelerate", + "Varies" + ], + [ + "Resisting a ram", + "Varies" + ], + [ + "Sharp turn", + "13" + ], + [ + "Bootleg turn", + "15" + ], + [ + "Do a jump (ground and water vehicles only)", + "15" + ], + [ + "Taking off and landing (air vehicles only)", + "17" + ], + [ + "Aerobatic maneuver (air vehicles only)", + "20" + ], + [ + "{@i Weather}", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Bad weather", + "+3" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Very bad weather", + "+5" + ] + } + ] }, { - "name": "Watch", + "name": "Vehicle Modifications", "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "value": 10, - "currencyConversion": "Credits", - "age": "modern", - "entries": [] + "page": 35, + "colLabels": [ + "Modification", + "Cost" + ], + "colStyles": [ + "", + "text-center" + ], + "rows": [ + [ + "{@vehupgrade Brakes|MH}", + "10%" + ], + [ + "{@vehupgrade Bulletproof Glass|MH}", + "5%" + ], + [ + "{@vehupgrade Engine|MH}", + "20%" + ], + [ + "{@vehupgrade Reinforced Body|MH}", + "20%" + ], + [ + "{@vehupgrade Security Upgrade|MH}", + "5%" + ], + [ + "{@vehupgrade Smuggling Upgrade|MH}", + "5%" + ], + [ + "{@vehupgrade Suspension|MH}", + "10%" + ], + [ + "{@i Tires}", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@vehupgrade Offroad Tires|MH|Offroad}", + "5%" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@vehupgrade Track Tires|MH|Track}", + "5%" + ] + }, + [ + "{@vehupgrade Transmission|MH}", + "10%" + ] + ] }, { - "name": "Wheeled APC", + "name": "Vehicles", "source": "MH", "page": 33, - "type": "VEHMH", - "rarity": "none", - "value": 60000, - "currencyConversion": "Credits", - "property": [ - "VEHMH", - "CGOMH" - ], - "vehHp": 70, - "vehDmgThresh": 12, - "capPassenger": 13, - "entries": [ - "The wheeled APC comes with a {@item light machinegun|MH} in a ring mount at the top which an occupant can fire (the ring mount counts as the {@item Deployable Bipod|MH|bipod} accesory, and it allows the gun to traverse 360 degrees)." + "colLabels": [ + "Name", + "Cost", + "Top Speed", + "Acceleration Speed", + "Passengers", + "Cargo", + "AC", + "HP", + "Damage Threshold" ], - "customProperties": { - "topSpeed": "180", - "accSpeed": "60", - "capCargolb": 250, - "MHvehAC": "16 + Dex modifier (max 2)" - } - }, - { - "name": "White Phosphorus", - "source": "MH", - "page": 26, - "type": "EXPMH", - "rarity": "none", - "weight": 2, - "value": 60, - "currencyConversion": "Credits", - "age": "modern", - "property": [ - "GREN", - "PLNT" + "colStyles": [ + "", + "", + "text-right", + "text-right", + "text-center", + "text-right", + "", + "text-center", + "text-center" ], - "entries": [ - "White phosphorus devices use an explosive charge to distribute burning phosphorus across the burst radius.", + "rows": [ + [ + "{@i Ground Vehicles}", + "", + "", + "", + "", + "", + "", + "", + "" + ], { - "type": "entries", - "name": "Grenade", - "page": 26, - "entries": [ - "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. One round after the grenade lands, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 10-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Motorcycle|MH}", + "$5,000", + "270 ft.", + "90 ft.", + "1", + "\u2014", + "13 + Dex modifier", + "22", + "4" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Sedan|MH}", + "$15,000", + "255 ft.", + "85 ft.", + "4", + "300 lb.", + "13 + Dex modifier", + "40", + "8" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Sports car|MH}", + "$40,000", + "315 ft.", + "105 ft.", + "1", + "200 lb.", + "13 + Dex modifier", + "34", + "8" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item SUV|MH}", + "$25,000", + "210 ft.", + "70 ft.", + "4", + "500 lb.", + "14 + Dex modifier (max 2)", + "50", + "10" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Pickup|MH}", + "$22,000", + "180 ft.", + "60 ft.", + "3", + "1,600 lb.", + "14 + Dex modifier (max 2)", + "50", + "8" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Van|MH}", + "$20,000", + "165 ft.", + "55 ft.", + "8", + "4,800 lb.", + "13 + Dex modifier (max 2)", + "50", + "8" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Truck|MH}", + "$40,000", + "120 ft.", + "40 ft.", + "2", + "33,000 lb.", + "15", + "70", + "10" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Wheeled APC|MH}", + "$60,000", + "180 ft.", + "60 ft.", + "13", + "250 lb.", + "16 + Dex modifier (max 2)", + "70", + "12" + ] + }, + [ + "{@i Air Vehicles}", + "", + "", + "", + "", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Helicopter, civilian|MH}", + "$100,000", + "255 ft.", + "85 ft.", + "4", + "250 lb.", + "12 + Dex modifier", + "38", + "8" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Helicopter, military|MH}", + "$175,000", + "330 ft.", + "110 ft.", + "\u2014", + "100 lb.", + "16 + Dex modifier (max 2)", + "50", + "10" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Helicopter, transport|MH}", + "$130,000", + "210 ft.", + "70 ft.", + "13", + "5,000 lb.", + "10 + Dex modifier", + "40", + "8" ] }, { - "type": "entries", - "name": "Planted", - "page": 26, - "entries": [ - "Each creature within 15 feet of the explosive must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. When detonated, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 15-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Prop Plane, civilian|MH}", + "$110,000", + "225 ft.", + "75 ft.", + "3", + "120 lb.", + "12 + Dex modifier", + "40", + "8" ] - } - ] - }, - { - "name": "XREP Shotgun Shells (10)", - "source": "MH", - "page": 23, - "type": "AF", - "rarity": "none", - "weight": 0.5, - "value": 1.5, - "currencyConversion": "Credits", - "age": "futuristic", - "entries": [ - "XREP shotgun shells are a long-range wireless electro-shock projectiles. When a creature is hit by a XREP shell, it takes lightning damage instead of piercing damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of your next turn." - ], - "packContents": [ - { - "item": "XREP shotgun shell|MH", - "quantity": 10 - } - ] - } - ], - "itemGroup": [ - { - "name": "Book", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." - ], - "items": [ - "Book, 50 pages|MH", - "Book, 100 pages|MH", - "Book, 200 pages|MH", - "Book, 300 pages|MH" - ] - }, - { - "name": "Chemical Ammunition", - "source": "MH", - "page": 23, - "type": "AF", - "rarity": "none", - "currencyConversion": "Credits", - "age": "futuristic", - "entries": [ - "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition.", - "When you hit a fiend or undead creature with a holy ammunition you deal an extra {@damage 1d6} radiant damage instead." - ], - "items": [ - "Chemical Ammunition (Acid)|MH", - "Chemical Ammunition (Cold)|MH", - "Chemical Ammunition (Fire)|MH", - "Chemical Ammunition (Holy)|MH" - ] - }, - { - "name": "Computer, Desktop", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 18, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." - ], - "items": [ - "Desktop, Low-End|MH", - "Desktop, Mid-Range|MH", - "Desktop, High-End|MH" - ] - }, - { - "name": "Computer, Laptop", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 5, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A portable version of a {@item Computer, Desktop|MH|desktop computer}. In general, laptops are as not as fast or powerful as its equivalent desktop version." - ], - "additionalEntries": [ + }, { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" - } - ], - "items": [ - "Laptop, Low-End|MH", - "Laptop, Mid-Range|MH", - "Laptop, High-End|MH" - ] - }, - { - "name": "Scope", - "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 0.5, - "age": "modern", - "entries": [ - "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Prop Plane, transport|MH}", + "$125,000", + "210 ft.", + "70 ft.", + "10", + "10,000 lb.", + "12 + Dex modifier", + "45", + "8" + ] + }, + [ + "{@i Water Vehicles}", + "", + "", + "", + "", + "", + "", + "", + "" + ], { - "type": "statblock", - "tag": "table", - "source": "MH", - "name": "Scope Increments", - "page": 23 + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Personal Watercraft|MH}", + "$6,000", + "150 ft.", + "50 ft.", + "1", + "60 lb.", + "13 + Dex modifier", + "20", + "4" + ] }, - "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" - ], - "items": [ - "Scope (×2)|MH", - "Scope (×4)|MH", - "Scope (×8)|MH" - ] - }, - { - "name": "Scope, thermal", - "source": "MH", - "page": 23, - "type": "FA", - "rarity": "none", - "weight": 2, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identificate it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", - "{@i Weapon compatibility: light machineguns, rifles, shotguns (x2 only) and submachine guns (x2 only). You can only add one scope to a weapon.}" - ], - "items": [ - "Scope, thermal (×2)|MH", - "Scope, thermal (×4)|MH", - "Scope, thermal (×8)|MH" - ] - }, - { - "name": "Smartphone", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 0.5, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." - ], - "additionalEntries": [ { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" - } - ], - "items": [ - "Smartphone, Low-End|MH", - "Smartphone, Mid-Range|MH", - "Smartphone, High-End|MH" - ] - }, - { - "name": "Tablet", - "source": "MH", - "page": 27, - "type": "G", - "rarity": "none", - "weight": 0.5, - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." - ], - "additionalEntries": [ + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Runabout|MH}", + "$25,000", + "105 ft.", + "35 ft.", + "5", + "2,100 lb.", + "13 + Dex modifier", + "30", + "6" + ] + }, { - "type": "statblock", - "tag": "variantrule", - "source": "MH", - "name": "Battery Life & Recharging", - "page": 29, - "style": "inset" + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Cabin Cruiser|MH}", + "$40,000", + "120 ft.", + "40 ft.", + "3", + "2,100 lb.", + "13 + Dex modifier", + "40", + "8" + ] } - ], - "items": [ - "Tablet, Low-End|MH", - "Tablet, Mid-Range|MH", - "Tablet, High-End|MH" ] } ], - "magicvariant": [ + "action": [ { - "name": "Chemical Ammunition (Acid)", - "type": "GV", - "requires": [ + "name": "Defeat the Device Security", + "source": "MH", + "page": 31, + "time": [ { - "source": "MH", - "type": "AF" + "number": 1, + "unit": "action" } ], - "excludes": { - "name": [ - "XREP Shotgun Shell", - "Breaching Shotgun Shell" - ] - }, - "inherits": { - "namePrefix": "Acid ", - "nameSuffix": " (10)", - "source": "MH", - "page": 23, - "rarity": "none", - "weightMult": 10, - "weightExpression": "[[baseItem.value]]*10", - "valueExpression": "([[baseItem.value]]*10)+100", - "currencyConversion": "Credits", - "age": "futuristic", - "dmg1": "1d4", - "dmgType": "A", - "entries": [ - "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition." - ] - } - }, - { - "name": "Chemical Ammunition (Cold)", - "type": "GV", - "requires": [ + "entries": [ + "When connecting to an electronic device, there is a chance it's protected by a security program or protocols that are installed to defend the system and preventing unauthorized access.", + "Using an action, a character can try to disable a the security and gain access by making an Intelligence check. If the character is also proficient with the {@item hacking tools|MH}, it can add its proficiency bonus to the check if it have the tools at hand.", + "The DC is determined by the quality of the security program installed, as shown in the table below.", { - "source": "MH", - "type": "AF" - } - ], - "excludes": { - "name": [ - "XREP Shotgun Shell", - "Breaching Shotgun Shell" - ] - }, - "inherits": { - "namePrefix": "Cold ", - "nameSuffix": " (10)", - "source": "MH", - "page": 23, - "rarity": "none", - "weightMult": 10, - "weightExpression": "[[baseItem.value]]*10", - "valueExpression": "([[baseItem.value]]*10)+100", - "currencyConversion": "Credits", - "age": "futuristic", - "dmg1": "1d4", - "dmgType": "C", - "entries": [ - "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition." - ] - } + "type": "table", + "colLabels": [ + "Security Level", + "DC" + ], + "colStyles": [ + "", + "text-center" + ], + "rows": [ + [ + "Minimum", + "15" + ], + [ + "Average", + "20" + ], + [ + "Exceptional", + "25" + ], + [ + "Maximum", + "30" + ] + ] + }, + "On a success, the character can log in into the device system. On a failed check, the security system immediately alerts its administrator that there has been an unauthorized entry attempt. An alerted administrator may try to identify the character or cut off the character's access to the system making a contested Intelligence check using {@item hacking tools|MH}. If the character succeeds, the administrator attempt fails and the character can make another check to try to defeat the device security again. If the character fails, its session ends and it must wait at least 24 hours for doing this check again." + ] }, { - "name": "Chemical Ammunition (Fire)", - "type": "GV", - "requires": [ + "name": "Disabling a Device", + "source": "MH", + "page": 30, + "time": [ { - "source": "MH", - "type": "AF" + "number": 1, + "unit": "action" } ], - "excludes": { - "name": [ - "XREP Shotgun Shell", - "Breaching Shotgun Shell" - ] - }, - "inherits": { - "namePrefix": "Fire ", - "nameSuffix": " (10)", - "source": "MH", - "page": 23, - "rarity": "none", - "weightMult": 10, - "weightExpression": "[[baseItem.value]]*10", - "valueExpression": "([[baseItem.value]]*10)+100", - "currencyConversion": "Credits", - "age": "futuristic", - "dmg1": "1d4", - "dmgType": "F", - "entries": [ - "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition." - ] - } - }, - { - "name": "Chemical Ammunition (Holy)", - "type": "GV", - "requires": [ + "entries": [ + "Most of the time, for manually disabling an electronic device just requires to press the power button or unplugging it, but other devices are more complex to disable. In this cases, a character can try to cut or replace wires, change some switches, remove a battery or gears, and so on.", + "In the following table you can find some devices and the suggested DC for disabling them.", { - "source": "MH", - "type": "AF" - } - ], - "excludes": { - "name": [ - "XREP Shotgun Shell", - "Breaching Shotgun Shell" - ] - }, - "inherits": { - "namePrefix": "Holy ", - "nameSuffix": " (10)", - "source": "MH", - "page": 23, - "rarity": "none", - "weightMult": 10, - "weightExpression": "[[baseItem.value]]*10", - "valueExpression": "([[baseItem.value]]*10)+100", - "currencyConversion": "Credits", - "age": "futuristic", - "dmg1": "1d4", - "dmgType": "R", - "dmg2": "1d6", - "entries": [ - "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition.", - "When you hit a fiend or undead creature with a holy ammunition you deal an extra {@damage 1d6} radiant damage instead." - ] - } + "type": "table", + "caption": "Disabling a Device", + "colLabels": [ + "Device", + "DC" + ], + "colStyles": [ + "", + "text-center" + ], + "rows": [ + [ + "Electric Fence", + "10" + ], + [ + "Elevator", + "12" + ], + [ + "Turnstile", + "12" + ], + [ + "Motion Sensor", + "12" + ], + [ + "Security Camera", + "12" + ], + [ + "Electronic Door Lock", + "15" + ], + [ + "House Alarm", + "20" + ], + [ + "Office or Store Alarm", + "25" + ], + [ + "Bank Vault", + "28" + ] + ] + }, + "A character can use an action to try to manually disable a device. It must be able to reach the device or the power source to do so. The DC for this is determined by the DM depending on the device (disabling a bank vault is far more difficult than disabling an average security camera). If the character is also proficient with the {@item engineering kit|MH}, it can add its proficiency bonus to the check if it have the kit at hand.", + "If the device is being constantly monitored, the attempt to disable it will probably be noticed by the security personnel." + ] }, { - "name": "Silvered Ammunition", - "type": "GV", - "requires": [ + "name": "Disarming an Explosive", + "source": "MH", + "page": 30, + "time": [ { - "source": "MH", - "type": "AF" + "number": 1, + "unit": "action" } ], - "excludes": { - "name": [ - "XREP Shotgun Shell", - "Breaching Shotgun Shell" - ] - }, - "inherits": { - "namePrefix": "Silvered ", - "nameSuffix": " (10)", - "source": "MH", - "page": 23, - "rarity": "none", - "weightMult": 10, - "weightExpression": "[[baseItem.value]]*10", - "valueExpression": "([[baseItem.value]]*10)+100", - "currencyConversion": "Credits", - "age": "modern", - "entries": [ - "This ammunition consist on standard bullets plated on silver, which are mostly used against creatures that are susceptible to silver weapons. Each round follow the rules of silvered weapons detailed in the {@book chapter 5|PHB|5} of the {@book Player's Handbook|PHB}." - ] - } - } - ], - "itemProperty": [ - { - "source": "MH", - "page": 22, - "name": "Autofire", - "abbreviation": "AUF", "entries": [ + "Using an action, a character can try to disable a planted explosive making a Dexterity check. If the character is also proficient with the {@item engineering kit|MH}, it can add its proficiency bonus to the check if it have the kit at hand.", + "The DC for disarming an explosive varies depending on different factors, which are shown in the table below.", { - "type": "entries", - "name": "Autofire", - "page": 22, - "entries": [ - "A weapon that has the autofire property can only spray in a 10-foot-cube area within range by using 10 pieces of ammunition. Each creature in the area you can see must make a Dexterity saving throw, taking the weapon's normal damage on a failed save. {@b The DC equals to 8 + your proficiency bonus (if proficient with the weapon) + your Dexterity modifier}. Any targets within long range have advantage on this roll." + "type": "table", + "caption": "Disarming an Explosive", + "colLabels": [ + "Factors", + "DC modifier" + ], + "colStyles": [ + "", + "text-center" + ], + "rows": [ + [ + "The detonator type is unknown", + "18" + ], + [ + "The detonator type is known", + "12" + ], + [ + "The explosive was set by someone with the {@feat Sapper|MH} feat", + "+ half the proficiency bonus of the creature who planted it" + ], + [ + "The explosive uses an {@item improvised detonator|MH}", + "{@dice -1d6}" + ] ] - } + }, + "A character can try to determine the detonator type from a safe distance making a {@dc 15} Intelligence ({@skill Investigation}) check.", + "On a success, the detonator is destroyed, the explosive is safely deactivated and it can be recovered for later use. If a character succeeds the check by 5 or more, the detonator can be recovered too. On a failure, the explosive is detonated." ] }, { + "name": "Operating a Device", "source": "MH", - "page": 22, - "name": "Burst Fire", - "abbreviation": "BF", + "page": 31, + "time": [ + "Varies" + ], "entries": [ + "If a character has access to a device, it can try to do different actions for finding files, shutting down devices, change parameters or passcodes, and so on. As an action, a character can make an Intelligence check to operate a device. The DC and time required depends on the nature of the operation. If the character is also proficient with the {@item hacking tools|MH}, it can add its proficiency bonus to the check if it have the tools at hand.", + "If the character fails the check, it can try to make a new check again. In most of the cases, if a character fails a check by 5 or less, the system immediately alerts its administrator that there has been an unauthorized use of the equipment, while devices or systems with a high security will always alert on a failure. An alerted administrator may attempt to identify the character or cut off the character's access to the system making a contested Intelligence check using {@item hacking tools|MH} (see the {@action Defeat the Device Security|MH} {@homebrew action|section} for more information).", { - "type": "entries", - "name": "Burst Fire", - "page": 22, - "entries": [ - "A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range by using 10 pieces of ammunition. Each creature in the area you can see must make a Dexterity saving throw, taking the weapon's normal damage on a failed save. {@b The DC equals to 8 + your proficiency bonus (if proficient with the weapon) + your Dexterity modifier}." + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Operating a Device", + "page": 31 + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 31, + "items": [ + { + "type": "item", + "name": "Change credentials or passcodes", + "entries": [ + "This allows to modify credentials from any registered user in the device or network, or to change passcodes (such as the electronic door code or a computer log-in password). The time required is per credential or passcode." + ] + }, + { + "type": "item", + "name": "Covering Tracks", + "entries": [ + "Spending 1 minute, you can make an Intelligence check using the hacking tools to alter your identifying information. The administrator must make an Intelligence check (DC equals to the check you made before) first to uncover your tracks before attempting to identify or cut off your access. You can make this check only once on the device you are currently connected." + ] + }, + { + "type": "item", + "name": "Damage Programming", + "entries": [ + "This imposes disadvantage on all checks made with the device until repaired, which can be done by making an Intelligence check against the result of the damage programming check." + ] + }, + { + "type": "item", + "name": "Destroy Programming", + "entries": [ + "This make the device unusable until the programming is repaired by making an Intelligence check against the result of the destroy programming check." + ] + }, + { + "type": "item", + "name": "Find or scan for data", + "entries": [ + "This allows a character to search for a specific file, folder or program within a device or a network. This check can reveal the data type, if it's protected by a password, encryption, and such. The time required is for each data search." + ] + }, + { + "type": "item", + "name": "Reset parameters", + "entries": [ + "This change all configuration of a device to its default values, allowing it to reconfigure all the parameters from scratch. This action doesn't delete any data or file, and the time required is per device." + ] + }, + { + "type": "item", + "name": "Shut down", + "entries": [ + "This simply shut downs a device, such as cameras, door locks, motion detectors and alarms. The time required is per device." + ] + } ] } ] }, { + "name": "Repairing a Device", "source": "MH", - "page": 22, - "name": "Covert", - "abbreviation": "CVT", - "entries": [ + "page": 30, + "time": [ { - "type": "entries", - "name": "Covert", - "page": 22, - "entries": [ - "You have advantage on Dexterity ({@skill Sleight of Hand}) checks to conceal this weapon." - ] + "number": 1, + "unit": "action" } + ], + "entries": [ + "Most repair checks are made to fix complex electronic or mechanical devices. Using an {@item engineering kit|MH} allows the character to add it's proficiency bonus if it's proficient with the tool. The DC is set by the DM. In general, simple repairs have a DC of 5 to 10 and require no more than a few minutes to accomplish, while complex repairs have a DC of at least 15 and can require an hour or more to complete.", + "Up to the DM, in some cases repairing a device might also involve a monetary cost when spare parts or new components are needed. The value of this parts in credits are equal to the total DC." ] }, { + "name": "Suppressing Fire", "source": "MH", "page": 22, - "name": "Close Quarters Battle", - "abbreviation": "CQB", - "entries": [ + "time": [ { - "type": "entries", - "name": "Close Quarters Battle (CQB)", - "page": 22, - "entries": [ - "If you hit a creature within 15 feet or less from you, you can add an extra die to the damage roll." - ] + "number": 1, + "unit": "action" } ], - "template": "CQB" - }, + "entries": [ + "Every firearm can be used for suppressing fire. As an action, you can spray in a 10-foot-cube area within the firearm's normal range using up to ten pieces of ammunition. Each creature in the area must succeed on a Wisdom saving throw ({@b the DC equals to 8 + the number of bullets used}) or be affected by this until action the beginning of your next turn. A suppressed creature can't willingly move closer to the source of its suppression. On a critical fail, the creature also takes the weapon's damage. A target automatically succeeds on the save if it can't be frightened." + ] + } + ], + "book": [ { + "name": "Modern Handbook", + "id": "MH", "source": "MH", - "page": 22, - "name": "Reload", - "abbreviation": "RLDMH", - "entries": [ + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Cover.webp", + "published": "2022-06-16", + "author": "Aeron Drake", + "contents": [ + { + "name": "Cover Page and Credits" + }, + { + "name": "Character Options", + "ordinal": { + "identifier": 1, + "type": "part" + }, + "headers": [ + "Modern Characters", + { + "header": "Backgrounds", + "depth": 1 + }, + { + "header": "Modern Proficiencies", + "depth": 1 + }, + { + "header": "Starting Equipment", + "depth": 1 + }, + "Subclasses", + "Feats" + ] + }, + { + "name": "Modern Equipment", + "ordinal": { + "identifier": 2, + "type": "part" + }, + "headers": [ + "New Equipment", + "Currency", + "Restricted Objects", + "Modern Armor", + "Modern Weapons", + "Explosive Devices", + "Gear", + "Tools", + "Modern Actions", + "Malware", + "Vehicles", + "Lifestyle" + ] + }, + { + "name": "New Spells", + "ordinal": { + "identifier": 3, + "type": "part" + } + }, { - "type": "entries", - "name": "Reload", - "page": 22, - "entries": [ - "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)." - ] + "name": "New Creatures", + "ordinal": { + "identifier": 4, + "type": "part" + } } - ], - "template": "{{prop_name}}\u00A0{{item.reload}}" - }, + ] + } + ], + "bookData": [ { + "id": "MH", "source": "MH", - "page": 22, - "name": "Slow Reload", - "abbreviation": "SRLDMH", - "entries": [ + "data": [ { - "type": "entries", - "name": "Reload (Slow)", - "page": 22, + "type": "section", + "name": "Cover Page and Credits", + "page": 1, "entries": [ - "A limited number of shots can be made with a weapon that has the slow reload property. A character must then reload it using an action." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Cover-Full.webp" + }, + "credit": "{@link Tangent by M Wayne Miller|https://www.mwaynemiller.com/2015/11/30/tangent}" + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + "Create a modern-themed campaign with new rules and options for the world's greatest roleplaying game." + ] + }, + { + "type": "entries", + "name": "Credits", + "page": 2, + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "columns": 1, + "items": [ + "{@b Created by} {@link /u/AeronDrake|https://www.reddit.com/u/AeronDrake}", + "Inspired on the Modern System Reference Document and the {@link Modern Magic UA article.|https://dnd.wizards.com/articles/unearthed-arcana/modern-magic}", + "{@note Available on 5eTools as {@b UAMM}.}", + "{@b Cover Art:} {@link Tangent by M Wayne Miller|https://www.mwaynemiller.com/2015/11/30/tangent}", + "{@b Interior Art:}", + "The Dresden Files - Your Story by Javier Charro", + "Black Blade Blues by DSillustration", + "Fuego! by Tyler Walpole", + "Barbarian Chain Gun by Jack ( T-Rex) Hoyle", + "Shadowrun Characters by David Sondered", + "Goliath Barbarian by Reliah A Szade", + "Dresden and the Denarian by DSillustration", + "The Twins by Nicolas Lizotte", + "Postnomicon Cover by Javier Charro", + "Corporation Uniform - The Secret World by HongQi ZH", + "The World We Discovered by RobinTran", + "Raid by Ariel Anabitarte", + "10th sfg by Kim Si Hyun", + "Spy by Dejan Ostojic", + "The Hobbyist by Daniel Dana", + "Pinocchio by Wildweasel339", + "Army of Thieves - Safecracker by Leif Heanzo", + "Garage by Mitch Aseltine", + "Poach by Alex Cristi", + "Shadowrun Sixth World by Takashi Tan", + "Patient Zero by Daniel Dana", + "Daughter of Ash by Jackson Tjota", + "Minotaur by Shen Fei", + "Personal concept - Guardian Robot by Nahelus", + "Akachi by Jackson Tjota", + "Nightfall - Martial Law by JakeMurray", + "Advance by lhs" + ] + } + ] + }, + "{@color {@b CURRENT VERSION: 3.0}|006bb3}", + { + "type": "entries", + "name": "Using This Book", + "page": 2, + "entries": [ + "This is a supplement designed to provide you with new character options, equipment, rules and non-player characters for playing in a modern-themed campaign using the 5th Edition rules.", + "To use all the contents of this book you will need the three official rulebooks ({@book Player's Handbook|PHB}, {@book Monster Manual|MM} and {@book Dungeon Master's Guide|DMG}), the {@book Xanathar's Guide to Everything|XGE} and the {@book Tasha's Cauldron of Everything|TCE}. Feel free to use any other supplement that might help you to improve even more your campaigns, but don't forget to ask your DM first!.", + "{@note Disclaimer: Aeron Drake is not responsible if you make a deal with a shady kobold gang for buying a grenade launcher without having proper training or a legal license to carry it. If a Special Response Unit breaks into your house while playing with this supplement is because you probably made something illegal in the city like hacking the governor's email, or maybe is because you used the grenade launcher you bought earlier to stop a car in the middle of the street.}" + ] + }, + { + "type": "hr" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Cover-Art.webp" + }, + "credit": "{@link Tangent by M Wayne Miller|https://www.mwaynemiller.com/2015/11/30/tangent}" + } ] - } - ], - "template": "{{prop_name}}\u00A0{{item.reload}}" - }, - { - "source": "MH", - "page": 25, - "name": "Grenade", - "abbreviation": "GREN", - "entries": [] - }, - { - "source": "MH", - "page": 25, - "name": "Planted Explosive", - "abbreviation": "PLNT", - "entries": [] - }, - { - "source": "MH", - "page": 26, - "name": "Detonator", - "abbreviation": "DETO", - "entries": [ + }, { - "type": "entries", - "name": "Detonator", - "page": 26, + "type": "section", + "name": "Part 1: Character Options", + "page": 3, "entries": [ - "Every planted explosive needs a detonator, and it can be detonated manually, automatically or after a determined time depending on the detonator used." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CharacterOptions.webp" + } + }, + { + "type": "section", + "name": "Modern Characters", + "page": 4, + "entries": [ + "This section presents a series of options and suggestions you can use to make your character fit in a modern setting, which can be used with the content from the official books.", + { + "type": "entries", + "name": "Backgrounds", + "page": 4, + "entries": [ + "Your background reveals where you came from and your place in the world. Your fighter might have been a law enforcer or an army veteran. Your bard could have been a street artist or a journalist. Your wizard could have been a university teacher. Your druid might could have been a biologist.", + "As rule, you can use any background from the official sources with a few modifications regarding items, the feature and such. Feel free to check with your DM the backgrounds and what should be changed to fit a modern campaign, like modifying the proficiencies, the background feature, or changing some of the equipment (such as a {@item wallet|MH} instead of a belt {@item pouch|PHB}).", + "The following list includes some of the backgrounds from the {@book Player's Handbook|PHB} with suggested ideas for using them in a modern setting.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Suggested Backgrounds", + "page": 4 + } + ] + }, + { + "type": "entries", + "name": "Modern Proficiencies", + "page": 4, + "entries": [ + "Each class have proficiency with armor and weapons, and those proficiencies also applies for modern gear. For example, a barbarian is proficient with light and medium armor, shields, simple and martial weapons, so that character is also proficient with any modern gear that is part of any of these categories.", + "In addition, there are some classes that gain specific proficiencies with modern gear, as shown in the table below.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Additional Modern Proficiencies", + "page": 4 + } + ] + }, + { + "type": "entries", + "name": "Starting Equipment", + "page": 4, + "entries": [ + "When creating a new character, you have to choose some starting items depending on your class. If you choose, you can use this options instead for a modern setting campaign.", + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 4, + "items": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Artificer", + "page": 4 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Barbarian", + "page": 4 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Bard", + "page": 4 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Cleric", + "page": 4 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Druid", + "page": 4 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ModernStartingEquipment.webp" + } + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Fighter", + "page": 5 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Monk", + "page": 5 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Paladin", + "page": 5 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Ranger", + "page": 5 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Rogue", + "page": 5 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Sorcerer", + "page": 5 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Warlock", + "page": 5 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Modern Starting Equipment: Wizard", + "page": 5 + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Subclasses", + "page": 6, + "entries": [ + "This section presents a series of new subclasses for any modern campaign as an alternative to the subclasses found in the official books.", + { + "type": "entries", + "name": "Artificer", + "page": 6, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Pyrokinetic", + "className": "Artificer", + "classSource": "TCE", + "page": 6, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Pyrokinetic.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Barbarian", + "page": 7, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Dreadnought", + "className": "Barbarian", + "classSource": "PHB", + "page": 7, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Dreadnought.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Bard", + "page": 8, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Fame", + "className": "Bard", + "classSource": "PHB", + "page": 8, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Fame.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Cleric", + "page": 9, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Technology", + "className": "Cleric", + "classSource": "PHB", + "page": 9, + "collapsed": true + } + ] + }, + { + "type": "entries", + "name": "Druid", + "page": 9, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "City", + "className": "Druid", + "classSource": "PHB", + "page": 9, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/CircleCity.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Fighter", + "page": 10, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Commando", + "className": "Fighter", + "classSource": "PHB", + "page": 10, + "collapsed": true + } + ] + }, + { + "type": "entries", + "name": "Monk", + "page": 10, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Gun Fu", + "className": "Monk", + "classSource": "PHB", + "page": 10, + "collapsed": true + } + ] + }, + { + "type": "entries", + "name": "Paladin", + "page": 11, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Vigilante", + "className": "Paladin", + "classSource": "PHB", + "page": 11, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Vigilante.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Ranger", + "page": 12, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Shadow Hunter", + "className": "Ranger", + "classSource": "PHB", + "page": 12, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ShadowHunter.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Rogue", + "page": 13, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Infiltrator", + "className": "Rogue", + "classSource": "PHB", + "page": 13, + "collapsed": true + } + ] + }, + { + "type": "entries", + "name": "Sorcerer", + "page": 13, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Network", + "className": "Sorcerer", + "classSource": "PHB", + "page": 13, + "collapsed": true + } + ] + }, + { + "type": "entries", + "name": "Warlock", + "page": 14, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Superintelligence", + "className": "Warlock", + "classSource": "PHB", + "page": 14, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Superintelligence.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Wizard", + "page": 15, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "MH", + "name": "Technomancy", + "className": "Wizard", + "classSource": "PHB", + "page": 15, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Technomancy.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Feats", + "page": 16, + "entries": [ + "A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. Here are some feats you can use in modern campaigns.", + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 16, + "items": [ + { + "type": "statblock", + "tag": "feat", + "source": "MH", + "name": "Gunslinger", + "page": 16 + }, + { + "type": "statblock", + "tag": "feat", + "source": "MH", + "name": "Hacker", + "page": 16 + }, + { + "type": "statblock", + "tag": "feat", + "source": "MH", + "name": "Malware Master", + "page": 16 + }, + { + "type": "statblock", + "tag": "feat", + "source": "MH", + "name": "Mechanic", + "page": 16 + }, + { + "type": "statblock", + "tag": "feat", + "source": "MH", + "name": "Sapper", + "page": 16 + }, + { + "type": "statblock", + "tag": "feat", + "source": "MH", + "name": "Tech Savant", + "page": 16 + }, + { + "type": "statblock", + "tag": "feat", + "source": "MH", + "name": "Vehicle Expert", + "page": 16 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Feats.webp" + } + } + ] + } ] - } - ] - }, - { - "source": "MH", - "page": 33, - "name": "Modern Vehicle", - "abbreviation": "VEHMH", - "entries": [], - "template": "Speed: {{item.customProperties.topSpeed}}\u00A0ft.\u00A0(top), {{item.customProperties.accSpeed}}\u00A0ft.\u00A0(acceleration), AC:\u00A0{{item.customProperties.MHvehAC}}" - }, - { - "source": "MH", - "page": 33, - "name": "Cargo", - "abbreviation": "CGOMH", - "entries": [], - "template": "Cargo: {{item.customProperties.capCargolb}}\u00A0lb." - } - ], - "itemType": [ - { - "source": "MH", - "page": 23, - "name": "Firearm Attachment", - "abbreviation": "FA", - "entries": [] - }, - { - "source": "MH", - "page": 29, - "name": "Modern Tool", - "abbreviation": "MT", - "entries": [] - }, - { - "source": "MH", - "page": 33, - "name": "Modern Vehicle", - "abbreviation": "VEHMH", - "entries": [] - }, - { - "source": "MH", - "page": 25, - "name": "Explosive Device", - "abbreviation": "EXPMH", - "entries": [] - } - ], - "itemTypeAdditionalEntries": [ - { - "appliesTo": "EXPMH", - "source": "MH", - "entries": [ + }, { - "type": "entries", - "name": "Explosive Device", - "page": 25, + "type": "section", + "name": "Part 2: Modern Equipment", + "page": 17, "entries": [ - "An explosive device causes a blast or explosion of some kind. Explosives are divided in two categories: {@b grenades or planted explosives}. Not every explosive is available on both types, and a character must choose one of the available categories when buying an explosive.", { - "type": "list", - "style": "list-hang-notitle", - "page": 25, - "items": [ + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ModernEquipment.webp" + } + }, + { + "type": "section", + "name": "New Equipment", + "page": 18, + "entries": [ + "In a world filled with technology, machines and electronic devices, the characters have plenty of equipment available for their needs. Most of the objects described here can be bought through legitimate dealers, some of them might be harder to find, and a few might be available only in certain areas or they are completely restricted for buying." + ] + }, + { + "type": "section", + "name": "Currency", + "page": 18, + "entries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Currency", + "page": 18 + } + ] + }, + { + "type": "section", + "name": "Restricted Objects", + "page": 18, + "entries": [ + "Some objects might require licenses to own or operate, or are restricted in use to qualifying organizations or individuals. In such cases, a character must purchase a license to legally own the object. The four levels of restriction are as follows.", + { + "type": "list", + "style": "list-decimal", + "page": 18, + "items": [ + { + "type": "item", + "name": "Licensed", + "entries": [ + "The owner must obtain a license to own or operate the object legally." + ] + }, + { + "type": "item", + "name": "Restricted", + "entries": [ + "Only specially qualified individuals or organizations are technically allowed to own the object." + ] + }, + { + "type": "item", + "name": "Military", + "entries": [ + "The object is sold primarily to legitimate police and military organizations." + ] + }, + { + "type": "item", + "name": "Illegal", + "entries": [ + "The object is illegal in all but specific, highly regulated circumstances." + ] + } + ] + }, + "Even though it's up to the DM to determine which objects require a license, here are some examples of licenses a character can buy.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Licenses for Restricted Objects", + "page": 18 + }, + { + "type": "inset", + "page": 18, + "name": "Starting Equipment and Restriction", + "entries": [ + "In order to being able to use the starting equipment, is considered that all characters have the appropriate license for every object they chose during the character creation process." + ] + }, + { + "type": "entries", + "name": "Purchasing a License", + "page": 18, + "entries": [ + "When a character wants a restricted object, it must have an appropriate license for buying it from a legitimate dealer. Most objects that requires a license that can be obtained after a workweek (5 days), but others might require more time. A character must spend at least 8 hours of each day engaged in this activity for that day to count toward the purchase of a license. The cost and time for getting a license is shown in the table below. Military or Illegal licenses might require other steps, such as a background check or a practical exam.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Purchasing a License", + "page": 18 + } + ] + }, + { + "type": "entries", + "name": "The Black Market", + "page": 18, + "entries": [ + "A character can obtain an object without going through the hassle of getting a license first in the black market. For this, the character must make an Intelligence ({@skill Investigation}) check to find a dealer selling the item first. The DC for this equals to 15 + restriction level of the object.", + "On a success, the character locates the black market dealer that's selling the object. Then, the player rolls a percentile dice and consults the Black Market table, applying a modifier based on the item's restriction level. The character also makes a Charisma ({@skill Persuasion}) check and adds that check's total to the roll. The subsequent total determines what a seller is asking for the item.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Restriction Modifier", + "page": 18 + }, + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "The Black Market", + "page": 18 + } + ] + } + ] + }, + { + "type": "section", + "name": "Modern Armor", + "page": 19, + "entries": [ + "The Armor table collects the most commonly available types of armor found in the game and separates them into three categories: light armor, medium armor, and heavy armor.", + "The Armor table shows the cost, weight, and other properties of the common types of armor worn in the modern worlds.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Modern Armor", + "page": 19 + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 19, + "items": [ + { + "type": "item", + "name": "{@item Concealable Vest|MH}", + "entries": [ + "Standard issue in many police forces, this vest provides maximum protection in a garment that can be worn all day long under regular clothing. While it may go unnoticed by a quick glance, it is usually visible to anyone looking closely for it." + ] + }, + { + "type": "item", + "name": "{@item Forced Entry Unit|MH}", + "entries": [ + "The most powerful protection available is built into this suit, which consists of a heavy torso jacket with ceramic plates over the chest and back, neck and groin guards, arm protection and a helmet. Heavy and cumbersome, this armor is generally only donned by tactical officers heading into a dangerous assault." + ] + }, + { + "type": "item", + "name": "{@item Ghillie Suit|MH}", + "entries": [ + "A ghillie suit is a type of camouflage clothing designed to resemble the background environment such as foliage, snow or sand. Typically, it is a net or cloth garment covered in loose strips of burlap, cloth, or twine. A character wearing a ghillie suit with appropriate coloration is considered proficient for any Dexterity ({@skill Stealth}) checks it make for hiding. If it's already proficient with that skill, the proficiency bonus is doubled instead." + ] + }, + { + "type": "item", + "name": "{@item Land Warrior Armor|MH}", + "entries": [ + "It is designed to improve the connectivity and combat effectiveness of combat personnel in the army. Improvements include modernized body armor, a helmet with a mounted flashlight, integrated communication systems, and a special eye monitor (infrared goggles)." + ] + }, + { + "type": "item", + "name": "{@item Leather Jacket|MH}", + "entries": [ + "This armor is represented by a heavy leather biker's jacket." + ] + }, + { + "type": "item", + "name": "{@item Light-duty Vest|MH}", + "entries": [ + "A lightweight tactical vest designed for extended use by riot police and forces on alert for potential attack, this armor sacrifices a degree of protection for a modicum of comfort\u2014at least compared to other tactical body armors." + ] + }, + { + "type": "item", + "name": "{@item Light Undercover Shirt|MH}", + "entries": [ + "Designed for deep undercover work in which it's critical that the wearer not appear to be armed or armored, this garment consists of a T-shirt with a band of light protective material sewn in around the lower torso." + ] + }, + { + "type": "item", + "name": "{@item Special Response Vest|MH}", + "entries": [ + "Built like the tactical vest, but incorporating groin and neck protection as well as a ceramic plate over the chest, this armor provides additional protection in battles against heavily armed opponents." + ] + }, + { + "type": "item", + "name": "{@item Tactical Vest|MH}", + "entries": [ + "The standard body armor for police tactical units, this vest provides full-torso protection in the toughest flexible protective materials available." + ] + }, + { + "type": "item", + "name": "{@item Undercover Vest|MH}", + "entries": [ + "Covering a larger area of the torso, this vest provides better protection than the light undercover shirt\u2014but it's also more easily noticed. It's best used when the armor should remain unseen but the wearer doesn't expect to face much scrutiny." + ] + } + ] + }, + { + "type": "entries", + "name": "Armor Properties", + "page": 20, + "entries": [ + "The following armor grants some kind of protection against piercing damage dealt by firearms or slashing damage dealt by melee attacks.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 20, + "items": [ + { + "type": "item", + "name": "{@item Light Undercover Shirt|MH}", + "entries": [ + "Piercing damage that you take from firearms is reduced by 2." + ] + }, + { + "type": "item", + "name": "{@item Kevlar-lined Coat|MH}", + "entries": [ + "Piercing damage that you take from firearms is reduced by 2." + ] + }, + { + "type": "item", + "name": "{@item Undercover Vest|MH}", + "entries": [ + "Piercing damage that you take from firearms is reduced by 2." + ] + }, + { + "type": "item", + "name": "{@item Concealable Vest|MH}", + "entries": [ + "Piercing damage that you take from firearms is reduced by 3." + ] + }, + { + "type": "item", + "name": "{@item Light-duty Vest|MH}", + "entries": [ + "Piercing damage that you take from firearms is reduced by 3." + ] + }, + { + "type": "item", + "name": "{@item Tactical Vest|MH}", + "entries": [ + "You have resistance against piercing damage you take from firearms." + ] + }, + { + "type": "item", + "name": "{@item Special Response Vest|MH}", + "entries": [ + "You have resistance against piercing damage you take from firearms. Slashing damage that you take is also reduced by 2." + ] + }, + { + "type": "item", + "name": "{@item Land Warrior Armor|MH}", + "entries": [ + "Piercing damage that you take from firearms is reduced by 5. Slashing damage that you take is also reduced by 5." + ] + }, + { + "type": "item", + "name": "{@item Forced Entry Unit|MH}", + "entries": [ + "You have resistance against piercing damage you take from firearms. You also have resistance against slashing damage." + ] + }, + { + "type": "item", + "name": "{@item Riot Shield|MH}", + "entries": [ + "Piercing damage that you take from firearms is reduced by 3." + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/ModernWeapons.webp" + } + } + ] + }, + { + "type": "section", + "name": "Modern Weapons", + "page": 20, + "entries": [ + "Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use.", + "The Weapons table shows some weapons used in the modern worlds of D&D, their price and weight, the damage they deal when they hit, and any special properties they possess.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Modern Weapons", + "page": 21 + }, + { + "type": "entries", + "name": "Special Weapons", + "page": 20, + "entries": [ + "This section describes weapons that have special rules or require further explanation.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 20, + "items": [ + { + "type": "item", + "name": "{@item Baton, Expandable|MH}", + "entries": [ + "This weapon can be collapsed to reduce its size and increase its concealability. A collapsed baton can't be used as a weapon but it gives the {@homebrew covert|conceal} property. Extending or collapsing the baton is a free action." + ] + }, + { + "type": "item", + "name": "{@item Baton, Stun|MH}", + "entries": [ + "A stun baton has 5 charges. When you hit a creature with a stun baton, you can expend one charge. The target must make a Constitution saving throw ({@dc 10}) or be {@condition paralyzed} until the start of your next turn. The stun baton must be recharged using one battery after expending the last charge." + ] + }, + { + "type": "item", + "name": "{@item Dart Gun|MH}", + "entries": [ + "This air-dart gun fires a needle via an air compressor. The needle itself inflicts no damage, but it can deliver an injection with any poison to the target. Each dart cost $0,5, and a vial of poison can coat three darts. You can read more about poisons in the {@book chapter 8|DMG|8|Poisons} of the {@book Dungeon Master's Guide|DMG}." + ] + }, + { + "type": "item", + "name": "{@item Grenade Launcher|MH}", + "entries": [ + "This weapon allows you to propel a fragmentation, smoke or tear gas grenade up to 120 feet away. You can target a creature instead using a grenade launcher. On a hit you deal {@damage 1d6} bludgeoning damage to that creature, and then the grenade effect occurs." + ] + }, + { + "type": "item", + "name": "{@item Ketch-All Pole|MH}", + "entries": [ + "A Large or smaller creature hit by a Ketch-All pole is {@condition restrained} until it is freed. A Ketch-All pole has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success.", + "When you use an action, bonus action, or reaction to attack with a Ketch-All pole, you can make only one attack regardless of the number of attacks you can normally make." + ] + }, + { + "type": "item", + "name": "{@item Survival Knife|MH}", + "entries": [ + "A survival knife comes with a small compass attached to the handle or pommel, and a hollow handle, which allows storing small items, such as some waterproof matches, a fishing string, or a piece of paper." + ] + }, + { + "type": "item", + "name": "{@item Taser Gun|MH}", + "entries": [ + "A taser fires two small barbed darts intended to puncture the skin and remain attached to the target, then it applies a high-voltage, but low-current electrical charge. When you hit a creature, it takes {@damage 1d4} lightning damage and it must make a Constitution saving throw ({@dc 15}) or be {@condition paralyzed} until the end of your next turn. While the target is within range, on each of your turns for the next 4 rounds you can use your action to deal {@damage 1d4} lightning damage and maintain the target {@condition paralyzed}. You can only have one creature under the taser effects, and on each of its turns it can use an action to make a Constitution check. On a success, it removes the darts and is no longer {@condition paralyzed}.", + "A Taser must be recharged using a battery after five shots." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Weapon Properties", + "page": 22, + "entries": [ + "Many weapons have special properties related to their use, as shown in the Weapons table.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 22, + "items": [ + { + "type": "item", + "name": "Autofire", + "entries": [ + "A weapon that has the autofire property can only spray in a 10-foot-cube area within range by using 10 pieces of ammunition. Each creature in the area you can see must make a Dexterity saving throw, taking the weapon's normal damage on a failed save. {@b The DC equals to 8 + your proficiency bonus (if proficient with the weapon) + your Dexterity modifier}. Any targets within long range have advantage on this roll." + ] + }, + { + "type": "item", + "name": "Burst Fire", + "entries": [ + "A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range by using 10 pieces of ammunition. Each creature in the area you can see must make a Dexterity saving throw, taking the weapon's normal damage on a failed save. {@b The DC equals to 8 + your proficiency bonus (if proficient with the weapon) + your Dexterity modifier}." + ] + }, + { + "type": "item", + "name": "Covert", + "entries": [ + "You have advantage on Dexterity ({@skill Sleight of Hand}) checks to conceal this weapon." + ] + }, + { + "type": "item", + "name": "CQB", + "entries": [ + "If you hit a creature within 15 feet or less from you, you can add an extra die to the damage roll." + ] + }, + { + "type": "item", + "name": "Reload", + "entries": [ + "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)." + ] + }, + { + "type": "item", + "name": "Slow Reload", + "entries": [ + "A limited number of shots can be made with a weapon that has the slow reload property. A character must then reload it using an action." + ] + } + ] + } + ] + }, + { + "type": "statblock", + "tag": "action", + "source": "MH", + "name": "Suppressing FIre", + "page": 22 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Firearms Damage Variant", + "page": 22, + "style": "inset" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/WeaponProperties.webp" + } + }, + { + "type": "entries", + "name": "Firearms Accessories", + "page": 23, + "entries": [ + "Most of the firearms can be equipped with one or more accessories to improve them. Every accessory has a weapon compatibility, showing which accessories are available for each firearm.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Firearms Accessories", + "page": 23 + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 23, + "items": [ + { + "type": "item", + "name": "{@item Combined Module|MH}", + "entries": [ + "The Combined Module is a multifunctional gadget that combines a laser sight and a tactical flashlight. You can use a bonus action to toggle between the laser sight and the tactical flashlight. You can also use a bonus action to turn it off.", + "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm.", + "While you have the tactical flashlight on, the light illuminates a 40-foot cone and dim light for an additional 40 feet.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a laser sight or a tactical flashlight.}" + ] + }, + { + "type": "item", + "name": "{@item Concealed Holster|MH}", + "entries": [ + "A concealed holster is designed to help keep a weapon out of sight. In most cases, this is a shoulder holster or a waistband holster. While the weapon remains in the holster, it gains the covert property. A character can carry up to three concealed holsters (two shoulder holsters and one waistband holster)", + "{@i Weapon compatibility: Dart guns, pistols, revolvers and Taser guns.}" + ] + }, + { + "type": "item", + "name": "{@item Deployable Bipod|MH}", + "entries": [ + "Bipods are commonly used on weapons to provide a forward rest and reduce motion. They are also seen on other long-barreled weapons, such as {@item Rifle, sniper|MH|sniper rifles}. Bipods permit operators to easily rest a weapon on objects, like the ground or a wall, reducing their fatigue and increasing accuracy and stability.", + "You must use your action to deploy or retract the bipod. While you have the bipod deployed, you gain advantage when shooting over 100 feet. To deploy a bipod you must be {@condition prone} or in a stable shooting position. If you have the bipod deployed and shooting from the hip, you have disadvantage on the attack rolls.", + "{@i Weapon compatibility: Rifles.}" + ] + }, + { + "type": "item", + "name": "{@item Laser Sight|MH}", + "entries": [ + "This gadget is a small laser placed on a handgun or a rifle and aligned to emit a visible beam parallel to the barrel to assist in shooting. The laser color can be red or green.", + "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm. You can use a bonus action to turn the laser on or off.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a combined module or a tactical flashlight.}" + ] + }, + { + "type": "item", + "name": "{@item Laser Sight, Infrared|MH}", + "entries": [ + "This laser sight uses an infrared diode to produce a dot invisible to the eye but detectable with infrared devices.", + "While you have the laser sight on, you gain a +1 bonus on attack rolls with that firearm if you are wearing infrared goggles. You can use a bonus action to turn the laser on or off.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a combined module or a tactical flashlight.}" + ] + }, + { + "type": "item", + "name": "{@item Scope|MH}", + "entries": [ + "Scopes are used to increase the normal range of a weapon, allowing the user to shoot farther without having disadvantage on targeting. Depending on the scope you add to the weapon, you increase the normal range in a specific amount, as shown on the following table.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Scope Increments", + "page": 23 + }, + "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" + ] + }, + { + "type": "item", + "name": "{@item Scope, Thermal|MH}", + "entries": [ + "The thermal scope is a sighting device combining a compact thermographic camera and an aiming reticle. It creates a visual based on the temperature, allowing you to easily identify it, such as a creature. This allows the user to target any heat source (creature or object) without disadvantage caused by darkness.", + "{@i Weapon compatibility: light machineguns, rifles, shotguns (×2 only) and submachine guns (×2 only). You can only add one scope to a weapon.}" + ] + }, + { + "type": "item", + "name": "{@item Speed Loader|MH}", + "entries": [ + "A speed loader holds 6 bullets in a ring in a position that mirrors the chambers in a revolver cylinder, allowing the character to insert all bullets at once. Using a speed loader you can reload a revolver using a bonus action. You can use an action to put 6 bullets in an empty speed loader for future uses.", + "{@i Weapon compatibility: Revolvers.}" + ] + }, + { + "type": "item", + "name": "{@item Suppressor|MH}", + "entries": [ + "A suppressor is a device attached to or part of the barrel of a firearm which reduces (but don't negate) the amount of noise and visible muzzle flash generated by firing.", + "When you make a ranged attack with a suppressed weapon, you don't automatically reveal your location while hiding. Any creature within 20 feet from the weapon can still hear the gunshot, but not necessarily where it's originated. You can use your action to add or remove the suppressor from the weapon.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns.}" + ] + }, + { + "type": "item", + "name": "{@item Tactical Flashlight|MH}", + "entries": [ + "While you have the tactical flashlight on, the light illuminates a 40-foot cone and dim light for an additional 40 feet. You can use a bonus action to turn the flashlight on or off.", + "{@i Weapon compatibility: Pistols, rifles, shotguns and submachine guns. You cannot add it to a weapon that already has a combined module or a laser sight (normal or infrared).}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Special Ammunition", + "page": 24, + "entries": [ + "While most of the time everyone firing a weapon will use standard rounds of ammunition, in some cases you might want to have some bullets with special properties.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 24, + "items": [ + { + "type": "item", + "name": "{@item Chemical Ammunition|MH}", + "entries": [ + "Each of these projectiles carries a load of some chemical (or alchemical) material inside, such as magnesium (fire) or ultraviolet fluid (holy). When it hits a target, the projectile shatters, releasing the material directly onto the target. When you hit a creature with an acid, cold or fire ammunition, you deal an extra {@damage 1d4} damage. The damage type depends on the type of the ammunition.", + "When you hit a fiend or undead creature with a holy ammunition you deal an extra {@damage 1d6} radiant damage instead." + ] + }, + { + "type": "item", + "name": "{@item Breaching Shotgun Shell|MH|Breaching Shotgun Shells}", + "entries": [ + "These rounds are designed to destroy door deadbolts, locks, and hinges without risking lives by ricocheting or by flying on at lethal speed through the door, as traditional buckshot can. Each one of this shells deals double damage to doors." + ] + }, + { + "type": "item", + "name": "{@item Silvered Ammunition|MH}", + "entries": [ + "This ammunition consist on standard bullets plated on silver, which are mostly used against creatures that are susceptible to silver weapons. Each round follows the rules of silvered weapons detailed in the {@book chapter 5|PHB|5|Silvered Weapons} of the {@book Player's Handbook|PHB}." + ] + }, + { + "type": "item", + "name": "{@item XREP shotgun shell|MH|XREP Shotgun Shells}", + "entries": [ + "XREP shotgun shells are a long-range wireless electro-shock projectiles. When a creature is hit by a XREP shell, it takes lightning damage instead of piercing damage, and the target must make a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the start of your next turn." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/SpecialAmmunition.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Explosive Devices", + "page": 25, + "entries": [ + "An explosive device causes a blast or explosion of some kind. Explosives are divided in two categories: {@b grenades or planted explosives}. Not every explosive is available on both types, and a character must choose one of the available categories when buying an explosive.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 25, + "items": [ + { + "type": "item", + "name": "{@filter Grenades|items|source=mh|type=|property=grenade|category=}", + "entries": [ + "A character can use its action to throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away. If the effects requires a creature to make a saving throw, the DC for that check is 15 unless stated otherwise." + ] + }, + { + "type": "item", + "name": "{@filter Planted Explosives|items|source=mh|type=|property=planted explosive|category=}", + "entries": [ + "A character can use its action to prepare and place an explosive in a location, and it will explode after the detonator is triggered. If a planted explosive requires a creature to make a saving throw, the DC for that check is 12 unless stated otherwise." + ] + } + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Explosive Devices", + "page": 25 + }, + { + "type": "entries", + "name": "Explosive Types", + "page": 25, + "entries": [ + "There are several types of explosives you can find in a modern world. In the following section you can find a description of each and their properties depending on their category.", + { + "type": "entries", + "name": "{@item Flashbang|MH}", + "page": 25, + "entries": [ + "A flashbang is a non-lethal explosive device used to temporarily disorient an enemy's senses. It is designed to produce a blinding flash of light and an intensely loud \"bang\" without causing permanent injury.", + { + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a flashbang at a point. Each creature within 20 feet of the point must make a Dexterity saving throw or be {@condition blinded} and {@condition deafened} until the end of your next turn." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item Fragmentation|MH}", + "page": 25, + "entries": [ + "These explosives are designed to disperse lethal fragments on detonation. The body is generally made of a hard synthetic material or steel, which will provide some fragmentation as shards and splinters.", + { + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a grenade at a point. Each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "type": "entries", + "name": "Planted", + "page": 25, + "entries": [ + "When it's activated, each creature within 20 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} piercing damage on a failed save, or half as much damage on a successful one." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item Incendiary|MH}", + "page": 25, + "entries": [ + "Incendiary devices produce intense heat by means of a chemical reaction.", + { + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for 1 minute. The burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet. At the beginning of each of its turns, the target takes {@damage 1d6} fire damage, and it can end this damage by using its action to make a {@dc 10} Dexterity check to extinguish the flames." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item Plastic Explosive|MH}", + "page": 25, + "entries": [ + "Plastic explosive is a soft and hand-moldable solid form of explosive material. Plastic explosives are especially suited for explosive demolition of obstacles and fortifications by engineers, combat engineers and criminals. It can be cut, formed, wrapped, and combined with others of its type.", + { + "type": "entries", + "name": "Planted", + "page": 25, + "entries": [ + "Each creature within 5 feet of the explosive must make a Dexterity saving throw, taking {@damage 3d6} force damage on a failed save, or half as much damage on a successful one. It deals double damage against objects and structures.", + "You can combine units of plastic explosive so they explode at the same time. Each additional pound of plastic explosive increases the damage by {@damage 1d6} (to a maximum of {@damage 10d6}) and the burst radius by 5 feet (to a maximum of 20 feet).", + "In addition, when you combine two or more units, you can change the burst radius to a cone-shaped explosion (you must choose the direction of the cone when you plant it)." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item Smoke|MH}", + "page": 25, + "entries": [ + "Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and to create a smoke-screen for concealment. When buying a smoke grenade you can also choose the color of the smoke.", + { + "type": "entries", + "name": "Grenade", + "page": 25, + "entries": [ + "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of smoke that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item Tear Gas|MH}", + "page": 26, + "entries": [ + "Tear gas works by irritating mucous membranes in the eyes, nose, mouth and lungs, and causes crying, sneezing, coughing, difficulty breathing, pain in the eyes, and temporary blindness.", + { + "type": "entries", + "name": "Grenade", + "page": 26, + "entries": [ + "As an action, a character can throw a smoke grenade at a point. One round after the grenade lands, it emits a cloud of tear gas that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 20-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.", + "Any creature starting its turn in the gas is considered {@condition blinded} and it must make a Constitution saving throw or be {@condition incapacitated} ({@dc 15}). A creature wearing a {@item gas mask|MH} automatically succeeds the saving throw." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item Thermite|MH}", + "page": 26, + "entries": [ + "Thermite does not technically explode. Instead, it creates intense heat meant to burn or melt through an object upon which the thermite is set.", + { + "type": "entries", + "name": "Planted", + "page": 26, + "entries": [ + "Each creature that ends its turn in the same space of the thermite must make a Dexterity saving throw, taking {@damage 6d6} fire damage on a failed save, or half as much damage on a successful one. It last for 1 minute and it provides bright light for a 5-foot radius and dim light for an additional 5 feet while burning. It deals double damage against objects and structures." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item Thermobaric|MH}", + "page": 26, + "entries": [ + "A thermobaric weapon is a type of explosive that uses oxygen from the surrounding air to generate a high-temperature explosion.", + { + "type": "entries", + "name": "Planted", + "page": 26, + "entries": [ + "When it's activated, each creature within 30 feet of the point must make a Dexterity saving throw, taking {@damage 4d6} fire damage on a failed save, or half as much damage on a successful one." + ] + } + ] + }, + { + "type": "entries", + "name": "{@item White Phosphorus|MH}", + "page": 26, + "entries": [ + "White phosphorus devices use an explosive charge to distribute burning phosphorus across the burst radius.", + { + "type": "entries", + "name": "Grenade", + "page": 26, + "entries": [ + "As an action, a character can throw a grenade at a point. Each creature within 10 feet of the point must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. One round after the grenade lands, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 10-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." + ] + }, + { + "type": "entries", + "name": "Planted", + "page": 26, + "entries": [ + "Each creature within 15 feet of the explosive must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. When detonated, it emits a cloud of white phosphorus that creates a {@quickref Vision and Light|PHB|2||heavily obscured} area in a 15-foot radius. It disperses after 1 minute, though a moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw, taking {@damage 1d6} fire damage on a failed save, or half as much on a successful one. The damage is increased by {@damage 1d6} each time a creature within the area fails the save." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Detonators", + "page": 26, + "entries": [ + "Every planted explosive needs a detonator, and it can be detonated manually, automatically or after a determined time depending on the detonator used.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 26, + "items": [ + { + "type": "item", + "name": "{@item Improvised Detonator|MH}", + "entries": [ + "An improvised detonator is a low-quality detonator created from spare parts and the remains of other detonators. They generally work, but they are also easier to disable due their materials. These detonators cost half of the price of a normal detonator, and any explosive device with an improvised detonator have a {@chance 80|20% chance|Improvised Detonator|The detonator works correctly.|The detonator fails to work correctly.} to fail when triggered." + ] + }, + { + "type": "item", + "name": "{@item Remote Detonator, Radio|MH}", + "entries": [ + "As an action, you can detonate the explosive remotely if you are within 3,000 feet from it." + ] + }, + { + "type": "item", + "name": "{@item Remote Detonator, Wired|MH}", + "entries": [ + "As an action, you can detonate the explosive remotely if you are within 1,000 feet from it. This detonator includes a detonating cord." + ] + }, + { + "type": "item", + "name": "{@item Timed|MH}", + "entries": [ + "When planting the explosive with a timer, you must determine the number of rounds or minutes for the countdown, up to 1 hour. When the countdown ends, the explosive is detonated." + ] + }, + { + "type": "item", + "name": "{@item Trigger, Pressure|MH}", + "entries": [ + "A planted explosive with a pressure trigger will explode when a creature stands on the detonator." + ] + }, + { + "type": "item", + "name": "{@item Trigger, Proximity|MH}", + "entries": [ + "When your arm a planted explosive with a proximity trigger detonator, it explodes when a creature moves in the burst area. When planting the explosive, you can reduce the detection radius to a minimum of 5 feet of the explosive." + ] + }, + { + "type": "item", + "name": "{@item Trigger, Trip|MH}", + "entries": [ + "The explosive is connected to a 20 feet trip wire, and when a creature pass through the wire, the explosive detonates. A creature can make a Wisdom ({@skill Perception}) check to detect the wire ({@dc 12})." + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Gear", + "page": 27, + "entries": [ + "Modern settings have a variety of items and objects players can buy. Here's a list of the most common gear that characters can buy for their adventures.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Gear", + "page": 27 + }, + { + "type": "entries", + "name": "Gear Description", + "page": 27, + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "page": 27, + "items": [ + { + "type": "item", + "name": "{@item Barbed wire (50 ft.)|MH|Barbed Wire}", + "entries": [ + "This is a roll of barbed steel wire designed to keep individuals in or out. A creature trying to cross barbed wire must make a Dexterity saving throw ({@dc 10}) or take {@damage 1d4} piercing damage and be {@condition restrained} by the wire. A creature {@condition restrained} by the barbed wire can use its action to make a Strength or Dexterity check (its choice) against the DC. On a success, it frees itself, on a failure, it takes {@damage 1d4} piercing damage. For setting up the barbed wire, it comes with a pair of thick gloves and anchor posts." + ] + }, + { + "type": "item", + "name": "{@item Battery|MH}", + "entries": [ + "An electric battery is a device consisting of one or more electrochemical cells with external connections provided to power electrical devices such as flashlights and metal detectors. Each battery recharges 5 spent charges to any electrical gear." + ] + }, + { + "type": "item", + "name": "{@item Binoculars|MH}", + "entries": [ + "Objects viewed through the binoculars are magnified to twice their size." + ] + }, + { + "type": "item", + "name": "{@item Book|MH}", + "entries": [ + "This category includes personal organizers, datebooks, planners, diaries, notebooks, and such. The content and sections may vary depending on the type of book." + ] + }, + { + "type": "item", + "name": "{@item Briefcase|MH}", + "entries": [ + "Made from leather and plastic. It has mechanical locks that require either a key or a combination to open." + ] + }, + { + "type": "item", + "name": "{@item Computer, Desktop|MH}", + "entries": [ + "This can be any large computing platform, such as a client workstation or server. The typical desktop computer has hundreds of gigabytes of storage space, a high-quality monitor and a broadband or modem access to the Internet." + ] + }, + { + "type": "item", + "name": "{@item Computer, Laptop|MH}", + "entries": [ + "A portable version of a desktop computer. In general, laptops are as not as fast or powerful as its equivalent desktop version." + ] + }, + { + "type": "item", + "name": "{@item Dictionary|MH}", + "entries": [ + "Inside this book you have the list of words and translations from one standard language to {@language common|PHB}. When you're reading something in the dictionary's language, you can spend 10 minutes for each page of text to translate it." + ] + }, + { + "type": "item", + "name": "{@item ECM Jammer|MH}", + "entries": [ + "An ECM jammer has 10 charges. As an action, you can expend one charge and turn the ECM jammer on, disabling cameras and impeding all incoming and outgoing wireless communication, including smartphones, radio detonators, Wi-Fi and similar within 100 feet from the ECM jammer for 5 minutes." + ] + }, + { + "type": "item", + "name": "{@item EMF Device|MH}", + "entries": [ + "An EMF device measures ambient (surrounding) electromagnetic fields. Most of these devices can detect electromagnetic fluctuations and measure in different levels of intensity. These devices are pretty popular among ghost hunting teams." + ] + }, + { + "type": "item", + "name": "{@item Fire extinguisher|MH}", + "entries": [ + "The extinguisher has 10 charges. As an action, you can expend one charge to extinguish a 5-foot area of fire." + ] + }, + { + "type": "item", + "name": "{@item Flashlight|MH}", + "entries": [ + "A portable hand-held electric light. A flashlight has 5 charges. As a bonus action, you can expend one charge to turn the flashlight on, illuminating a 60-foot cone and dim light for an additional 60 feet for one hour. You can use a bonus action to turn the flashlight off." + ] + }, + { + "type": "item", + "name": "{@item Flash Goggles|MH}", + "entries": [ + "Designed to provide protection against any blinding effects from bright light. While using flash goggles, you are immune against any {@condition blinded|PHB|blinding} effect caused by lightning." + ] + }, + { + "type": "item", + "name": "{@item Gas Mask|MH}", + "entries": [ + "This mask is used to protect the user from inhaling airborne pollutants and toxic gases. The mask forms a sealed cover over the nose and mouth, but may also cover the eyes and other vulnerable soft tissues of the face. While wearing the mask you are immune to inhaled poisons." + ] + }, + { + "type": "item", + "name": "{@item GPS|MH}", + "entries": [ + "It provides geolocation and time information to a GPS receiver anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites." + ] + }, + { + "type": "item", + "name": "{@item Infrared Goggles|MH}", + "entries": [ + "An infrared goggles has 10 charges. As a bonus action, you can expend one charge to turn them on to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light for 10 minutes. You can't discern color in darkness and the image color produced is typically monochrome (shades of green or blue)." + ] + }, + { + "type": "item", + "name": "{@item Infrared Thermometer|MH}", + "entries": [ + "An Infrared Thermometer is a thermometer which infers temperature from a portion of the thermal radiation emitted by the object being measured. An infrared Thermometer can measure temperature from a distance, displaying the value in a small screen." + ] + }, + { + "type": "item", + "name": "{@item Light Stick|MH|Light Sticks}", + "entries": [ + "It consists of a translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence, so it does not require an external energy source. The light color can vary (usually red, green or blue).", + "As a bonus action, you can activate the stick, providing bright light in a 20-foot radius and a dim light for an additional 20 feet for one hour. A light stick can only be used once, and when activated it cannot be turned off." + ] + }, + { + "type": "item", + "name": "{@item Lighter|MH}", + "entries": [ + "A lighter has 20 charges. You can expend one charge to create a flame for one minute. The lighter sheds bright light in a 5-foot radius and dim light for an additional 5 feet." + ] + }, + { + "type": "item", + "name": "{@item Metal Detector|MH}", + "entries": [ + "A handled portable sensor for detecting bits and pieces of metal in and on the ground. The metal detector has 10 charges. As an action, you can expend one charge to gain advantage on Wisdom ({@skill Perception}) checks you make when searching for metals and metallic objects for 10 minutes." + ] + }, + { + "type": "item", + "name": "{@item Multi-tool pocketknife|MH}", + "entries": [ + "This hand tool combines several individual functions in a single unit, commonly a knife blade, a reamer, a bottle-opener-screwdriver-wire stripper, and a can-opener-screwdriver." + ] + }, + { + "type": "item", + "name": "{@item Pen|MH}", + "entries": [ + "Pens commonly used in a modern setting can be categorized based on the mechanism of the writing tip and the type of ink, such as a ballpoint pen, a gel pen, a rollerball pen, a marker, and so on." + ] + }, + { + "type": "item", + "name": "{@item Pepper Spray|MH}", + "entries": [ + "A creature within 10 feet from you must make a Constitution saving throw or be {@condition blinded} for {@dice 1d4} rounds ({@dc 15}). Any creature wearing goggles or something to protect its eyes automatically passes the check. A spray can only be used once." + ] + }, + { + "type": "item", + "name": "{@item Purification kit|MH}", + "entries": [ + "This kit is a card or plastic box containing different chemical components used for removing contaminants, bacteria, toxins, and such. The kit has ten uses. As an action, you can expend one use of the kit to purify one pound of food or one gallon of drink, removing any poison and diseases." + ] + }, + { + "type": "item", + "name": "{@item Skis and poles|MH}", + "entries": [ + "While traveling, skis allow you to move across snow and icy surfaces without reducing your speed. It takes an action to don and to remove the skis." + ] + }, + { + "type": "item", + "name": "{@item Smartphone|MH}", + "entries": [ + "A smartphone is a mobile personal computer with a mobile operating system with features useful for mobile or handheld use. Smartphones have the ability to place and receive voice/video calls and create and receive text messages, have personal digital assistants, an event calendar, a media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet through cellular frequencies or Wi-Fi and can run a variety of third-party software components." + ] + }, + { + "type": "item", + "name": "{@item Tablet|MH}", + "entries": [ + "A tablet is a mobile computer with a touchscreen display, which is usually in color, processing circuitry, and a rechargeable battery in a single thin, flat package. Most tablets also have sensors, including digital cameras, a microphone, and an accelerometer so images on screens are always displayed upright. The touchscreen display uses gestures by finger or stylus to replace the mouse, trackpad and keyboard used with desktop computers and laptops. Tablets are larger than smartphones, with screens 7 inches or larger. However, much of a tablet's functionality resembles that of a modern smartphone, using a virtual keyboard and running a mobile operating system." + ] + }, + { + "type": "item", + "name": "{@item Tent, pavilion|MH}", + "entries": [ + "A huge open-air canopy, plus stakes, poles and ropes. It can comfortably fit twenty Medium-size humanoids underneath." + ] + }, + { + "type": "item", + "name": "{@item Two-way Radio|MH}", + "entries": [ + "A hand-held, portable, two-way radio transceiver. Multiple radios use a single channel, and only one radio on the channel can transmit at a time, although any number can listen. The transceiver is normally in receiving mode and when the user wants to talk he presses a \"push-to-talk\" button. You can communicate with someone using a two-way radio at the same frequency up to 20 miles." + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 28, + "name": "Equipment Packs", + "entries": [ + "The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. The {@item Adventuring Pack|MH} is a new one made for modern settings. In addition, the other packs have been slightly modified for using modern gear.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 28, + "items": [ + { + "type": "item", + "name": "{@item Adventuring Pack|MH} ($15)", + "entries": [ + "Includes a {@item backpack|PHB}, a {@item compass|MH}, a {@item flashlight|MH}, a {@item multi-tool pocketknife|MH}, a {@item plastic bottle|MH}, 10 days of {@item Rations (1 day)|PHB|rations} and a {@item sleeping bag|MH}. This pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} strapped to the side of it." + ] + }, + { + "type": "item", + "name": "{@item Modern Burglar's Pack|MH|Burglar's Pack} ($16)", + "entries": [ + "Includes a {@item backpack|PHB}, a {@item Ball Bearings (bag of 1,000)|PHB|bag of 1,000 ball bearings}, a {@item multi-tool pocketknife|MH}, 5 {@item light stick|MH|light sticks}, a {@item pepper spray|MH}, a {@item crowbar|PHB}, a {@item hammer|PHB}, 10 {@item piton|PHB|pitons}, a {@item flashlight|MH}, 2 {@item battery|MH|batteries}, 5 days of {@item Rations (1 day)|PHB|rations}, a {@item lighter|MH}, and a {@item plastic bottle|MH|water bottle}. The pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} strapped to the side of it." + ] + }, + { + "type": "item", + "name": "{@item Modern Diplomat's Pack|MH|Diplomat's Pack} ($39)", + "entries": [ + "Includes a {@item suitcase|MH}, a {@item briefcase|MH}, a set of {@item fine clothes|PHB}, an {@item pen|MH|ink pen}, a small {@item book, 50 pages|MH|50-page book}, 5 {@item Paper (one sheet)|PHB|sheets of paper}, a {@item Perfume (vial)|PHB|vial of perfume}, a {@item watch|MH}, {@item sealing wax|PHB}, and {@item soap|PHB}." + ] + }, + { + "type": "item", + "name": "{@item Modern Dungeoneer's Pack|MH|Dungeoneer's Pack} ($12)", + "entries": [ + "Includes a {@item backpack|PHB}, a {@item crowbar|PHB}, a {@item hammer|PHB}, 10 {@item piton|PHB|pitons}, 10 {@item light stick|MH|light sticks}, a {@item multi-tool pocketknife|MH}, 10 days of {@item Rations (1 day)|PHB|rations}, and a {@item plastic bottle|MH}. The pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} strapped to the side of it." + ] + }, + { + "type": "item", + "name": "{@item Modern Entertainer's Pack|MH|Entertainer's Pack} ($40)", + "entries": [ + "Includes a {@item backpack|PHB}, a {@item sleeping bag|MH}, 2 {@item Costume Clothes|PHB|costumes}, 5 {@item light stick|MH|light sticks}, 5 days of {@item Rations (1 day)|PHB|rations}, a {@item plastic bottle|MH}, and a {@item disguise kit|PHB}." + ] + }, + { + "type": "item", + "name": "{@item Modern Explorer's Pack|MH|Explorer's Pack} ($10)", + "entries": [ + "Includes a {@item backpack|PHB}, a {@item sleeping bag|MH}, a {@item mess kit|PHB}, a {@item tinderbox|PHB}, 10 {@item light stick|MH|light sticks}, 10 days of {@item Rations (1 day)|PHB|rations}, and a {@item plastic bottle|MH}. The pack also has {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope} to the side of it." + ] + }, + { + "type": "item", + "name": "{@item Modern Priest's Pack|MH|Priest's Pack} ($19)", + "entries": [ + "Includes a {@item backpack|PHB}, a {@item blanket|PHB}, 10 {@item candle|PHB|candles}, a {@item lighter|MH}, an alms box, 2 blocks of incense, a censer, vestments, 2 days of {@item Rations (1 day)|PHB|rations}, and a {@item plastic bottle|MH}." + ] + }, + { + "type": "item", + "name": "{@item Modern Scholar's Pack|MH|Scholar's Pack} ($40)", + "entries": [ + "Includes a {@item backpack|PHB}, a {@item book|MH} of lore, a {@item book, 100 pages|MH|100-page book}, a {@item pen|MH}, 10 {@item Parchment (one sheet)|PHB|sheets of parchment}, a fanny bag ({@item handbag|MH}), and a small knife." + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Tools", + "page": 29, + "entries": [ + "A tool helps you to do something you couldn't otherwise do. Here are new modern tools you can use.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Tools", + "page": 29 + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 29, + "items": [ + { + "type": "item", + "name": "{@item Engineering Kit|MH}", + "entries": [ + "This kit includes a soldering gun, wires, clips, wire cutters and various diagnostic tools. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to {@action Repairing a Device|MH|repair} electrical devices and to disarm {@filter planted explosives|items|source=mh|type=|property=planted explosive|category=}." + ] + }, + { + "type": "item", + "name": "{@item Forensics Kit|MH}", + "entries": [ + "This kit includes bindle paper, sterile swabs, distilled water, evidence seals/tape, footwear casting materials, personal protective equipment, test tubes and various other tools for collecting evidence at crime scenes without contaminating it. Proficiency with this kit lets you add your proficiency bonus to any ability check you make to investigate any area or body considered as a crime scene." + ] + }, + { + "type": "item", + "name": "{@item Hacking Tools|MH}", + "entries": [ + "This kit contains the hardware and software necessary to allow access into most computer systems and electronic devices such as automatic port scanning, banner grabbing, footprinting, SQL Injection, web application vulnerability search, DDoS tools and data sniffing. Proficiency with hacking tools lets you add your proficiency bonus to any Intelligence checks you make to connect to or make use of a computer system or electronic device. The kit fits snugly in a backpack or toolbox. You might need a computer, a smartphone or a tablet to use some elements of this kit." + ] + }, + { + "type": "item", + "name": "{@item Mechanic Tools|MH}", + "entries": [ + "This kit includes basic tools for repairing cars and motorcycles." + ] + }, + { + "type": "item", + "name": "{@item Spy Kit|MH}", + "entries": [ + "This kit includes items such as camera detectors, sound amplifier, small cameras and microphones, noise generators, frequency and cell phone detectors and tracers. You might need a computer, a smartphone or a tablet to use some elements of this kit." + ] + } + ] + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "MH", + "name": "Battery Life & Recharging", + "page": 29, + "style": "inset" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Tools.webp" + } + } + ] + }, + { + "type": "section", + "name": "Modern Actions", + "page": 30, + "entries": [ + "In modern worlds, there are some additional actions a character can try to make, which are related to the new gear, electronic and mechanical devices, and vehicles. Here you can find some guidelines for these actions.", + { + "type": "statblock", + "tag": "action", + "source": "MH", + "name": "Disarming an Explosive", + "page": 30 + }, + { + "type": "statblock", + "tag": "action", + "source": "MH", + "name": "Repairing a Device", + "page": 30 + }, + { + "type": "statblock", + "tag": "action", + "source": "MH", + "name": "Disabling a Device", + "page": 30 + }, + { + "type": "inset", + "page": 30, + "name": "Manually Disabling or Hacking?", + "entries": [ + "Some devices might be able to be disabled manually or by hacking them, and it's up to the DM to determine which action can be used (either or both).", + "In other cases, some high security devices might have multiple layers of protection, such as a casino vault, and in those cases it will probably require characters to both manually disable and hack the device in order to fully disable or access to it." + ] + }, + { + "type": "entries", + "name": "Hacking a Device", + "page": 31, + "entries": [ + "In general, normal computer operations don't require a check. However, there are some particular actions that require the character to make an Intelligence check when trying to search a file in an unfamiliar network, when trying to defeat the device security, operate a device remotely or altering existing programs.", + { + "type": "statblock", + "tag": "action", + "source": "MH", + "name": "Defeat the Device Security", + "page": 31 + }, + { + "type": "statblock", + "tag": "action", + "source": "MH", + "name": "Operating a Device", + "page": 31 + }, + { + "type": "inset", + "page": 31, + "name": "Accessing Through Internet", + "entries": [ + "If you are not able to physically access to a device, you must find the address making an Intelligence ({@skill Investigation}) check first, and then {@action defeat the device security|MH} (if any). The DC for searching the address is determined by the DM (for example, finding the address of a military computer is harder than finding the address of a domestic computer)." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Devices.webp" + } + } + ] + }, + { + "type": "section", + "name": "Malware", + "page": 32, + "entries": [ + "Malware is software designed to cause disruption to a computer, server, client, or computer network, leak private information, gain unauthorized access to information or systems, deprive users access to information or which unknowingly interferes with the user's computer security and privacy. Most common malware are viruses, worms, trojans, botnets, spyware and rootkits.", + { + "type": "entries", + "name": "Creating Malware", + "page": 32, + "entries": [ + "Due the complexity of creating malware, only the most experienced characters can create some of them. The character level determines the maximum rarity of the malware it can create, as shown in the table below.", + { + "type": "table", + "colLabels": [ + "Character Level", + "Maximum Malware Rarity" + ], + "colStyles": [ + "text-center", + "text-center" + ], + "rows": [ + [ + "1st", + "Common" + ], + [ + "3rd", + "Uncommon" + ], + [ + "7th", + "Rare" + ], + [ + "10th", + "Very Rare" + ] + ] + }, + "For creating malware, the character must be proficient with the hacking tools and use them during the whole process. In addition, it must have access to at least a mid-range computer to program the malware. After it's created, it can be copied into a USB flash drive for transporting it.", + "When programming the malware, the character must choose how the malware is triggered or activated, such as through an email attachment, a modified application, a download link, or a website download. After being triggered, the malware stays active until is deleted by making an Intelligence check." + ] + }, + { + "type": "entries", + "name": "Malware Rarity", + "page": 32, + "entries": [ + "The malware rarity determines the number of slots it can have and the base DC required to detect and delete the malware.", + { + "type": "table", + "colLabels": [ + "Malware Rarity", + "Maximum slots", + "Base DC" + ], + "colStyles": [ + "", + "text-center", + "text-center" + ], + "rows": [ + [ + "Common", + "1 Slots", + "10" + ], + [ + "Uncommon", + "2 Slots", + "13" + ], + [ + "Rare", + "3 Slots", + "16" + ], + [ + "Very rare", + "4 Slots", + "20" + ] + ] + }, + "The number of slots used determines the time required for creating it. Multiple characters can combine their efforts. Divide the time needed to create malware by the number of characters working on it. As a general rule, the number of characters that can work on the same malware cannot exceed the number of features used. Still, the DM have the last word when deciding how many characters can work on each malware.", + { + "type": "table", + "colLabels": [ + "Malware Slots Used", + "Time to Create" + ], + "colStyles": [ + "text-center", + "text-center" + ], + "rows": [ + [ + "1 Slots", + "1 day" + ], + [ + "2 Slots", + "3 days" + ], + [ + "3 Slots", + "1 workweek" + ], + [ + "4 Slots", + "2 workweeks" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Malware Features", + "page": 32, + "entries": [ + "The malware feature includes every task is programmed to do, but also any other enhancements incorporated to the malware. Each feature uses a number of slots, which are described in the Malware Features table.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Malware Features", + "page": 32 + } + ] + } + ] + }, + { + "type": "section", + "name": "Vehicles", + "page": 33, + "entries": [ + "In modern settings, cities, towns and roads are filled with vehicles used by the population to move from one location to another, to transport goods, or any other activity. Most adult individuals in a modern world can drive ground vehicles.", + { + "type": "entries", + "name": "Vehicles Rules", + "page": 33, + "entries": [ + "In this section you will find new rules for vehicles and their statistics. Vehicles are immune to all conditions and to necrotic, poison, psychic and radiant damage.", + "When a vehicle is stationary, a character can get in or out of using half of its walking speed. Lowering and rising a glass window takes a bonus action", + { + "type": "list", + "style": "list-hang-notitle", + "page": 33, + "items": [ + { + "type": "item", + "name": "Speed", + "entries": [ + "Vehicles have a {@b top speed}, which indicates the maximum speed the vehicle can achieve. Additionally, vehicles have an {@b acceleration speed}, which determines the maximum speed you can increase or decrease on each turn without making a check." + ] + }, + { + "type": "item", + "name": "Passengers", + "entries": [ + "This number indicates the number of small or medium passengers (in addition to the driver) the vehicle is designed to carry. Vehicles can use that space to carry additional cargo when passengers aren't present. Each unused passenger slot allows the vehicle to carry an additional 100 pounds of cargo." + ] + }, + { + "type": "item", + "name": "Cargo", + "entries": [ + "This number indicates the maximum amount of cargo the vehicle is designed to carry. Some vehicles can carry extra passengers instead of cargo, but doing so is usually a cramped, uncomfortable, and often unsafe experience for those passengers. As a rule of thumb, one additional passenger can be carried for each 250 pounds of unused cargo capacity." + ] + }, + { + "type": "item", + "name": "Damage Threshold", + "entries": [ + "A vehicle has immunity to all damage unless it takes an amount of damage equal to or greater than its damage threshold, in which case it takes damage as normal. Any damage that fails to meet or exceed the damage threshold is considered superficial and doesn't reduce the vehicle's hit points." + ] + }, + { + "type": "item", + "name": "Hit Points", + "entries": [ + "A vehicle reduced to 0 hit points is considered non-functional. If a vehicle is reduced to 0 hit points and there is damage remaining, it burst into flame if that remaining damage equals or exceeds half the vehicle maximum hit points, dealing {@damage 4d6} fire damage to every creature that moves through the vehicle or starts its turn inside the vehicle. A vehicle with 0 hit points can't accelerate, and it decreases its speed up to its acceleration speed on each turn until it reaches 0." + ] + } + ] + }, + { + "type": "inset", + "page": 33, + "name": "Vehicle Weapons", + "entries": [ + "While everyone carrying a weapon can shoot from inside a vehicle, military vehicles generally come with weapons ready for using.", + "The {@vehicle wheeled APC|MH} comes with a {@item light machinegun|MH} in a ring mount at the top which an occupant can fire (the ring mount count as the {@item bipod|MH} accessory, and it allows the gun to traverse 360 degrees).", + "The {@vehicle military helicopter|MH} comes with two {@item light machinegun|MH|light machineguns} mounted on the sides, which are controlled and fired by the copilot." + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Vehicles", + "page": 33 + }, + { + "type": "entries", + "name": "Repairing a Vehicle", + "page": 34, + "entries": [ + "Repairs to a damaged vehicle can be made using the {@item mechanic tools|MH}, and it's usually made in a car workshop. A character can repair a number of hit points equal to 1 + its Intelligence modifier per day and costs $100 for material and labor (minimum of 1 hit point).", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/Vehicles.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Controlling the Vehicle", + "page": 34, + "entries": [ + "In general, while driving or piloting a vehicle a character don't need to roll for maintaining control of the vehicle, but there are some moments where the driver or pilot can (or must) make a maneuver in the vehicle, such as doing a sharp turn for dodging an obstacle or for resisting a ram. When this happens, the driver or pilot must use its action (or reaction in case of getting rammed) and make a Dexterity check to successfully doing the maneuver. If it's also proficient with the vehicle, it can add its proficiency bonus to the check.", + "On a failed check, the driver or pilot immediately lose control of the vehicle.", + "Here're some situations that requires a Dexterity check for doing a maneuver.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Vehicle Maneuver DCs", + "page": 34 + } + ] + }, + { + "type": "entries", + "name": "Accelerate or decelerate", + "page": 34, + "entries": [ + "There are three main ways to increase or decrease the speed while driving or piloting a vehicle.", + { + "type": "list", + "page": 34, + "items": [ + "The driver or pilot can use its action to increase or decrease the speed up to the acceleration speed.", + "The driver or pilot can use its action to increase or decrease the speed up to twice the acceleration speed by making a Dexterity check ({@dc 10}).", + "The driver or pilot can use its action to increase or decrease the speed up to three times the acceleration speed by making a Dexterity check ({@dc 15}), allowing the driver to achieve the top speed in just 1 turn." + ] + } + ] + }, + { + "type": "entries", + "name": "Losing Control", + "page": 34, + "entries": [ + "While the vehicle is moving out of control, there is a chance of having an accident. At the beginning of the driver or pilot turn, it must roll a dice and compare the result with the corresponding table, which depends on what type of vehicle is. If the vehicle doesn't crash, the driver or pilot can use its action on each turn and make a Dexterity check ({@dc 12}) to regain control of the vehicle.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Losing Control (Ground and Water)", + "page": 34 + }, + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Losing Control (Air)", + "page": 34 + } + ] + }, + { + "type": "entries", + "name": "Crashing", + "page": 35, + "entries": [ + "When a driver or pilot loses control of the vehicle, it's very probable that a crash occurs. When it happens, the vehicle and its occupants take bludgeoning damage depending on the speed of the vehicle, as shown in the table below. Any occupant using seat belts takes only half of the damage (this includes the damage if the vehicle rolls as it crashes).", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Crash Damage", + "page": 35 + }, + "As a reaction, the occupants can try to escape the vehicle before it crashes by making a Dexterity ({@skill Acrobatics}) check ({@dc 20}). On a success, they escape taking half damage and they are considered knocked {@condition prone}. In addition, occupants of an air vehicle can try to jump out of the vehicle while wearing a {@item parachute|MH} to avoid taking damage from the crash." + ] + }, + { + "type": "inset", + "name": "Parachutes and Height", + "page": 35, + "entries": [ + "A {@item parachute|MH} requires a minimum altitude to be fully deployed. A character takes no fall damage when deploying a {@item parachute|MH} at 300 feet or higher altitude. It takes half falling damage when deploying a {@item parachute|MH} between 300 and 200 feet, and full falling damage if the {@item parachute|MH} is deployed at 200 feet or lower." + ] + } + ] + }, + { + "type": "entries", + "name": "Vehicle Combat", + "page": 35, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/VehicleCombat.webp" + } + }, + "When it comes to combat while driving, things can come out of hands very quickly. Here are some additional rules for making this encounters more interesting and dangerous.", + { + "type": "list", + "page": 35, + "items": [ + "When making a ranged attack, you can target the vehicle or the occupants.", + "The driver or pilot has disadvantage on attack rolls while the vehicle is moving, and it can only use one handed weapons while driving or piloting. Reloading a weapon while driving or piloting takes an action and it requires a Dexterity check ({@dc 10}) to avoid losing control.", + "In ground vehicles, if the passengers wants to make an attack using a ranged weapon or spell against a target who is located out of the windows view range, they can unfasten their seat belt and lean out of the window for shooting any target they can see. It takes a bonus action to fasten or unfasten a seat belt.", + "Up to the DM, a vehicle can grant half cover to its occupants who are inside." + ] + }, + { + "type": "entries", + "name": "Ramming", + "page": 35, + "entries": [ + "The driver or pilot can move its vehicle to an adjacent space of the target (usually other vehicle) and ram it with using an action. The character makes a single melee attack, adding its Dexterity modifier and proficiency bonus if it's proficient with the vehicle, dealing bludgeoning damage on a hit. If the character is ramming a vehicle, the target's driver or pilot must make a Dexterity check to maintain control of the vehicle (the DC equals to the total damage dealt).", + "The damage dealt equals to two damage dice based on the vehicle's damage threshold plus the character Dexterity modifier. For example, a {@item Sedan|MH} ramming another car will deal {@damage 2d8} plus the driver's Dexterity modifier. When ramming a static target, use the {@table crash damage|MH|crash damage table} to determine the damage instead. It's up to the DM to decide if the vehicle also takes damage when ramming, if the speed is reduced after the ram, or if the driver or pilot must make a Dexterity check for maintaining control of the vehicle." + ] + } + ] + }, + { + "type": "entries", + "name": "Renting a Vehicle", + "page": 36, + "entries": [ + "While buying a vehicle might be expensive, there are vehicle agencies that rents vehicles (mostly automobiles) for short periods of time to the public. These are generally located near airports or busy city areas. The vehicle availability is generally limited to the most common vehicles ({@item sedan|MH}, {@item SUV|MH}, and {@item pickup|MH} vehicles), but the DM can decide if a vehicle rental agency have some expensive or uncommon vehicles available (which can also includes modded vehicles).", + "A character can pay 10% of the vehicle's total cost for renting a vehicle for 7 days. In addition, if the vehicle is not returned before the time expires, the character must pay 1% of the total cost of the vehicle for each day it was used.", + "Any damage dealt to the car must be repaired before returning it to the vehicle agency." + ] + }, + { + "type": "entries", + "name": "Vehicle Modifications", + "page": 36, + "entries": [ + "Vehicles can be modified with different parts for improving their stats, such as a better engine or a reinforced body for more durability. Since not every vehicle have the same silhouette, size or components, the cost of each upgrade is a percentage of the base cost of the vehicle you are modifying rather than a fixed value.", + "You can add a modification to a vehicle only once, and some modifications are only available for some vehicles.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Vehicle Modifications", + "page": 36 + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 36, + "items": [ + { + "type": "item", + "name": "{@vehupgrade Brakes|MH}", + "entries": [ + "A vehicle with improved brakes allows better handling for reducing the speed or stopping a vehicle. When decelerating, the driver or pilot can decrease the speed up to twice the acceleration speed without making a Dexterity check. In addition, it can decrease the speed up to three times the acceleration speed by making a Dexterity check ({@dc 10})" + ] + }, + { + "type": "item", + "name": "{@vehupgrade Bulletproof Glass|MH}", + "entries": [ + "Instead of providing no protection, all glass on the vehicle is now considered to be full cover. Because of this, occupants inside the vehicle can only shoot if the glass are lowered.", + "{@i Vehicle compatibility: Ground, air, and water vehicles but not motorcycles or personal watercraft.}" + ] + }, + { + "type": "item", + "name": "{@vehupgrade Engine|MH}", + "entries": [ + "Improves the engine for more power. The top speed of the vehicle increases by 1 times the base acceleration speed." + ] + }, + { + "type": "item", + "name": "{@vehupgrade Reinforced Body|MH}", + "entries": [ + "A reinforced body allows the vehicle to withstand more damage before becoming non-functional. A vehicle with this modification increases its hit points by half of its base HP (rounded up)." + ] + }, + { + "type": "item", + "name": "{@vehupgrade Security Upgrade|MH}", + "entries": [ + "Replaces all the locks on the vehicle with a customizable electronic lock, which can be set up to unlock it only when the vehicle owner's smartphone is nearby, by using a password, or any other similar method. A character trying to lock-pick the doors or the startup system of a vehicle with this modification must make a Dexterity ({@skill Sleight of Hand}) check first ({@dc 20})." + ] + }, + { + "type": "item", + "name": "{@vehupgrade Smuggling Upgrade|MH}", + "entries": [ + "Upgrades the vehicle with two onboard hidden compartments to to conceal a weapon. In addition, the vehicle have one large space hidden somewhere within the vehicle for smuggling purposes, which can hold 12 cubic feet or 300 pounds of gear. Each one of these spaces can be discovered with an Intelligence ({@skill Investigation}) check ({@dc 17}).", + "{@i Vehicle compatibility: Ground, air, and water vehicles but not motorcycles or personal watercraft.}" + ] + }, + { + "type": "item", + "name": "{@vehupgrade Suspension|MH}", + "entries": [ + "This upgrade improves handling of the vehicle by allowing it to move smoothly with reduced shock. When making a Dexterity check for controlling the vehicle, reduce the DC by 3. {@i This DC reduction can be added up with the tires upgrade, if applicable.}" + ] + }, + { + "type": "item", + "name": "Tires", + "entries": [ + "Improves handling by adding special tires to the car which provides a better traction on specific surfaces. When making a Dexterity check for controlling the vehicle, reduce the DC by 2 when the vehicle is being driven through the same surface as the tires. A character can change the tires from one type to the other after a short or long rest if it has the {@item mechanic tools|MH} at hand. {@i This DC reduction can be added up with the suspension upgrade.}", + "{@i Vehicle compatibility: Ground vehicles only.}" + ] + }, + { + "type": "item", + "name": "{@vehupgrade Transmission|MH}", + "entries": [ + "A transmission upgrade increases the acceleration. A vehicle with this modification doubles it's acceleration base speed." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/VehicleModifications.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Lifestyle", + "page": 37, + "entries": [ + "Lifestyle expenses provide you with a simple way to account for the cost of living. They cover your accommodations, food and drink, and all your other necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls.", + "Living in modern worlds is generally more costly than medieval ones. The lifestyle table shows the cost of living divided in various categories which represents the financial condition and social class of a modern society.", + { + "type": "table", + "caption": "Lifestyle", + "colLabels": [ + "Lifestyle", + "Price/Day" + ], + "colStyles": [ + "text-center", + "text-center" + ], + "rows": [ + [ + "Poor", + "\u2014" + ], + [ + "Lower class", + "$14" + ], + [ + "Middle class", + "$24" + ], + [ + "Upper class", + "$54 minimum" + ] + ] + }, { - "type": "item", - "name": "{@filter Grenades|items|source=mh|type=|property=grenade|category=}", - "entries": [ - "A character can use its action to throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away. If the effects requires a creature to make a saving throw, the DC for that check is 15 unless stated otherwise." + "type": "list", + "style": "list-hang-notitle", + "page": 37, + "items": [ + { + "type": "item", + "name": "Poor", + "entries": [ + "A poor lifestyle means having few material possessions or little income. You probably sleep on temporary shelters or emergency accommodations, but you spend most of your time in the streets, eating fast food, and relying on the good graces of people better off than you. This lifestyle is surrounded by violence, diseases, hunger, and crime. People at this lifestyle level tend to be unskilled laborers, peddlers, and other disreputable types." + ] + }, + { + "type": "item", + "name": "Lower Class", + "entries": [ + "A lower class lifestyle keeps you out of the slums and ensures that you can maintain your equipment. You live in an older part of the city, renting a studio apartment or a small condo. You don't go hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living this lifestyles are mostly workers who performs manual labor (known also as blue-collar workers)." + ] + }, + { + "type": "item", + "name": "Middle Class", + "entries": [ + "A middle class lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in a medium condo in a middle-class neighborhood or in a small house in the peripheral areas of the city or town. Most people living this lifestyle includes professionals with training and education, typically business qualifications and university degrees, with example occupations including academics and teachers, social workers, engineers, accountants, managers, nurses, and middle-level administrators." + ] + }, + { + "type": "item", + "name": "Upper Class", + "entries": [ + "An upper class lifestyle is composed by people who hold the highest social status, usually are the wealthiest members of class society, and wield the greatest political power, such as successful entrepreneurs, CEOs, politicians, investment bankers, venture capitalists, heirs to fortunes, celebrities, and a few number of professionals. You live in a large condo or a large home in a good neighborhood of the city, and there is a high chance you have additional properties in other cities or locations.", + "The {@i elite} is also included in this lifestyle, which is a small group of powerful people who hold a disproportionate amount of wealth, privilege, political power, or skill, known for being the top part of the upper class." + ] + } ] }, { - "type": "item", - "name": "{@filter Planted Explosives|items|source=mh|type=|property=planted explosive|category=}", + "type": "entries", + "name": "Modern Wages", + "page": 37, "entries": [ - "A character can use its action to prepare and place an explosive in a location, and it will explode after the detonator is triggered. If a planted explosive requires a creature to make a saving throw, the DC for that check is 12 unless stated otherwise." + "People in modern worlds are generally more trained, have access to information, studies, and more, which can be translated in better paid jobs. Here are some suggestions on how much an individual should earn each day for maintaining a specific lifestyle. This values considers paying rent, buying food, using transportation, and an extra for additional expenses or savings.", + { + "type": "table", + "caption": "Modern Wages", + "colLabels": [ + "Lifestyle", + "Daily wage" + ], + "colStyles": [ + "text-center", + "text-center" + ], + "rows": [ + [ + "Lower class", + "$20" + ], + [ + "Middle class", + "$30" + ], + [ + "Upper class", + "$70 minimum" + ] + ] + }, + "Here are some additional modern expenses fitted for a modern-themed campaign.", + { + "type": "statblock", + "tag": "table", + "source": "MH", + "name": "Modern Expenses", + "page": 37 + } ] } ] } ] - } - ] - } - ], - "feat": [ - { - "name": "Gunslinger", - "source": "MH", - "page": 16, - "prerequisite": [ - { - "otherSummary": { - "entry": "Proficiency with at least one firearm", - "entrySummary": "Firearms" - } - } - ], - "entries": [ - "Thanks to extensive practice with firearms, you gain the following benefits:", - { - "type": "list", - "page": 16, - "items": [ - "Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls with firearms.", - "Once per turn, when you attack with a firearm you can reload it as a free action." - ] - } - ] - }, - { - "name": "Hacker", - "source": "MH", - "page": 16, - "ability": [ - { - "int": 1 - } - ], - "toolProficiencies": [ - { - "hacking tools|MH": true - } - ], - "entries": [ - "You have worked with several hacking programs and devices, gaining the following benefits:", - { - "type": "list", - "page": 16, - "items": [ - "You gain proficiency with the {@item hacking tools|MH}.", - "When you use your action to to {@action operating a device|MH|operate an electronic device}, you can make an additional action to {@action operating a device|MH|operate the device} for free." - ] - } - ] - }, - { - "name": "Malware Master", - "source": "MH", - "page": 16, - "ability": [ - { - "int": 1 - } - ], - "toolProficiencies": [ - { - "hacking tools|MH": true - } - ], - "entries": [ - "You have spent hours studying and creating malware, gaining the following benefits:", - { - "type": "list", - "page": 16, - "items": [ - "You gain proficiency with the {@item hacking tools|MH}.", - "You can add half your proficiency bonus to the malware DC. In addition, you count as two characters for purposes of reducing the time it takes to create malware." - ] - } - ] - }, - { - "name": "Mechanic", - "source": "MH", - "page": 16, - "toolProficiencies": [ - { - "mechanic tools|MH": true - } - ], - "entries": [ - "You have spent years of looking and repairing engines and other parts of vehicles, gaining the following benefits:", - { - "type": "list", - "page": 16, - "items": [ - "You gain proficiency with the {@item mechanic tools|MH}.", - "Whenever you repair a damaged vehicle using the {@item mechanic tools|MH}, you repair an extra number of hit points of damage equal to your proficiency bonus." - ] - } - ] - }, - { - "name": "Sapper", - "source": "MH", - "page": 16, - "ability": [ - { - "dex": 1 - } - ], - "entries": [ - "You have practiced extensively with a variety of explosives, gaining the following benefits:", - { - "type": "list", - "page": 16, - "items": [ - "You can add half your proficiency bonus to the planted explosives DC." - ] - } - ] - }, - { - "name": "Tech Savant", - "source": "MH", - "page": 16, - "ability": [ - { - "int": 1 - } - ], - "toolProficiencies": [ - { - "choose": { - "count": 1, - "from": [ - "engineering kit|MH", - "mechanic tools|MH" - ] - } - } - ], - "entries": [ - "Thanks to extensive work and understanding of electronic devices, you gain the following benefits:", + }, { - "type": "list", - "page": 16, - "items": [ - "You gain proficiency with the {@item engineering kit|MH} or the {@item mechanic tools|MH} (your choice).", - "You have advantage on Intelligence checks made to diagnose and {@action Repairing a Device|MH|repair electronic or mechanical devices}." + "type": "section", + "name": "Part 3: New Spells", + "page": 38, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/NewSpells.webp" + } + }, + "This part describes spells for a modern setting. Certain of the spells in this section have a special tag: {@i technomagic}. Such spells are cast normally, but the technomagic tag indicates that their magic specifically references and interacts with computer systems and electronic devices.", + { + "type": "list", + "columns": 3, + "page": 39, + "items": [ + { + "type": "list", + "style": "list-hang-notitle", + "page": 39, + "name": "Cantrips (0th Level)", + "items": [ + "{@spell Arcane Graffiti|MH}", + "{@spell Haywire|MH}", + "{@spell Magic ID|MH}" + ] + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 39, + "name": "1st Level", + "items": [ + "{@spell Degauss|MH}", + "{@spell Power Device|MH}", + "{@spell Machine Invisibility|MH}" + ] + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 39, + "name": "2nd Level", + "items": [ + "{@spell Burglar's Buddy|MH}", + "{@spell Dataread|MH}", + "{@spell Relay Text|MH}" + ] + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 39, + "name": "3rd Level", + "items": [ + "{@spell Electromagnetic Pulse|MH}", + "{@spell Shutdown|MH}" + ] + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 39, + "name": "4th Level", + "items": [ + "{@spell Wire Walk|MH}" + ] + }, + { + "type": "list", + "style": "list-hang-notitle", + "page": 39, + "name": "5th Level", + "items": [ + "{@spell Instant Connectivity|MH}", + "{@spell Synchronicity|MH}" + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/NewSpells2.webp" + } + } ] - } - ] - }, - { - "name": "Vehicle Expert", - "source": "MH", - "page": 16, - "toolProficiencies": [ - { - "choose": { - "count": 1, - "from": [ - "vehicles (land)", - "vehicles (water)", - "vehicles (air)" - ] - } - } - ], - "entries": [ - "You have been driving or piloting more time than most of the common people, gaining the following benefits:", + }, { - "type": "list", - "page": 16, - "items": [ - "Choose between vehicles (land), vehicles (air), or vehicles (water). You gain proficiency with the chosen vehicle.", - "Whenever you make a Dexterity check to do a maneuver or for regaining control of a vehicle, you can add twice your proficiency bonus. This bonus only applies when driving or piloting vehicles you are proficient with.", - "You can select this feat multiple times. Each time you do so, you must choose a different vehicle proficiency." + "type": "section", + "name": "Part 4: New Creatures", + "page": 40, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MH/NewCreatures.webp" + } + }, + "This section includes new creatures for your players to face during their adventures in a modern-themed setting, supplementing those found in the official books.", + { + "type": "list", + "columns": 3, + "page": 41, + "items": [ + "{@creature City Guardian|MH}", + "{@creature Driver|MH}", + "{@creature Hitman|MH}", + "{@creature Sniper|MH}", + "{@creature Police Officer|MH}", + "{@creature Police Riot Control Unit (PRCU)|MH}", + "{@creature Heavy Response Unit (HRU)|MH}", + "{@creature Light Response Unit (LRU)|MH}", + "{@creature Security Guard|MH}" + ] + } ] } ] } - ], - "vehicleUpgrade": [ - { - "name": "Brakes", - "source": "MH", - "page": 36, - "upgradeType": [ - "MH:VU" - ], - "entries": [ - "{@i This upgrade costs 10% of the base vehicle cost.}", - "A vehicle with improved brakes allows better handling for reducing the speed or stopping a vehicle. When decelerating, the driver or pilot can decrease the speed up to twice the acceleration speed without making a Dexterity check. In addition, it can decrease the speed up to three times the acceleration speed by making a Dexterity check ({@dc 10})" - ] - }, - { - "name": "Bulletproof Glass", - "source": "MH", - "page": 36, - "upgradeType": [ - "MH:VU" - ], - "entries": [ - "{@i This upgrade costs 5% of the base vehicle cost.}", - "Instead of providing no protection, all glass on the vehicle is now considered to be full cover. Because of this, occupants inside the vehicle can only shoot if the glass are lowered.", - "{@i Vehicle compatibility: Ground, air, and water vehicles but not motorcycles or personal watercraft.}" - ] - }, - { - "name": "Engine", - "source": "MH", - "page": 36, - "upgradeType": [ - "MH:VU" - ], - "entries": [ - "{@i This upgrade costs 20% of the base vehicle cost.}", - "Improves the engine for more power. The top speed of the vehicle increases by 1 times the base acceleration speed." - ] - }, - { - "name": "Offroad Tires", - "source": "MH", - "page": 36, - "upgradeType": [ - "MH:VU" - ], - "entries": [ - "{@i This upgrade costs 5% of the base vehicle cost.}", - "Improves handling by adding special tires to the car which provides a better traction on specific surfaces. When making a Dexterity check for controlling the vehicle, reduce the DC by 2 when the vehicle is being driven through the same surface as the tires. A character can change the tires from one type to the other after a short or long rest if it has the {@item mechanic tools|MH} at hand. {@i This DC reduction can be added up with the suspension upgrade.}", - "{@i Vehicle compatibility: Ground vehicles only.}" - ] - }, - { - "name": "Reinforced Body", - "source": "MH", - "page": 36, - "upgradeType": [ - "MH:VU" - ], - "entries": [ - "{@i This upgrade costs 20% of the base vehicle cost.}", - "A reinforced body allows the vehicle to withstand more damage before becoming non-functional. A vehicle with this modification increases its hit points by half of its base HP (rounded up)." - ] - }, - { - "name": "Security Upgrade", - "source": "MH", - "page": 36, - "upgradeType": [ - "MH:VU" - ], - "entries": [ - "{@i This upgrade costs 5% of the base vehicle cost.}", - "Replaces all the locks on the vehicle with a customizable electronic lock, which can be set up to unlock it only when the vehicle owner's smartphone is nearby, by using a password, or any other similar method. A character trying to lock-pick the doors or the startup system of a vehicle with this modification must make a Dexterity ({@skill Sleight of Hand}) check first ({@dc 20})." - ] - }, - { - "name": "Smuggling Upgrade", - "source": "MH", - "page": 36, - "upgradeType": [ - "MH:VU" - ], - "entries": [ - "{@i This upgrade costs 5% of the base vehicle cost.}", - "Upgrades the vehicle with two onboard hidden compartments to to conceal a weapon. In addition, the vehicle have one large space hidden somewhere within the vehicle for smuggling purposes, which can hold 12 cubic feet or 300 pounds of gear. Each one of these spaces can be discovered with an Intelligence ({@skill Investigation}) check ({@dc 17}).", - "{@i Vehicle compatibility: Ground, air, and water vehicles but not motorcycles or personal watercraft.}" - ] - }, - { - "name": "Suspension", - "source": "MH", - "page": 36, - "upgradeType": [ - "MH:VU" - ], - "entries": [ - "{@i This upgrade costs 10% of the base vehicle cost.}", - "This upgrade improves handling of the vehicle by allowing it to move smoothly with reduced shock. When making a Dexterity check for controlling the vehicle, reduce the DC by 3. {@i This DC reduction can be added up with the tires upgrade, if applicable.}" - ] - }, - { - "name": "Track Tires", - "source": "MH", - "page": 36, - "upgradeType": [ - "MH:VU" - ], - "entries": [ - "{@i This upgrade costs 5% of the base vehicle cost.}", - "Improves handling by adding special tires to the car which provides a better traction on specific surfaces. When making a Dexterity check for controlling the vehicle, reduce the DC by 2 when the vehicle is being driven through the same surface as the tires. A character can change the tires from one type to the other after a short or long rest if it has the {@item mechanic tools|MH} at hand. {@i This DC reduction can be added up with the suspension upgrade.}", - "{@i Vehicle compatibility: Ground vehicles only.}" - ] - }, - { - "name": "Transmission", - "source": "MH", - "page": 36, - "upgradeType": [ - "MH:VU" - ], - "entries": [ - "{@i This upgrade costs 10% of the base vehicle cost.}", - "A transmission upgrade increases the acceleration. A vehicle with this modification doubles it's acceleration base speed." - ] - } ] } diff --git a/collection/Ghostfire Gaming; Grim Hollow - The Monster Grimoire.json b/collection/Ghostfire Gaming; Grim Hollow - The Monster Grimoire.json index 0f37d6a4c5..3ab612775c 100644 --- a/collection/Ghostfire Gaming; Grim Hollow - The Monster Grimoire.json +++ b/collection/Ghostfire Gaming; Grim Hollow - The Monster Grimoire.json @@ -35,29633 +35,2276 @@ "dateLastModified": 1695071994, "_dateLastModifiedHash": "9460ac00bd" }, - "book": [ + "race": [ { - "name": "Grim Hollow: The Monster Grimoire", - "id": "GHMG", + "name": "Bugbear", "source": "GHMG", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cover.webp", - "published": "2023-05-01", - "author": "Shawn Merwin", - "contents": [ + "page": 418, + "size": [ + "M" + ], + "speed": 30, + "ability": [ { - "name": "Cover Page, Map & Credits" + "str": 2, + "wis": 1 + } + ], + "age": { + "mature": 16, + "max": 40 + }, + "darkvision": 60, + "traitTags": [ + "Language Proficiency", + "Monstrous Race" + ], + "languageProficiencies": [ + { + "goblin": true, + "common": true + } + ], + "entries": [ + { + "type": "entries", + "name": "Ability Score Increase", + "entries": [ + "Your Strength score increases by 2 and your Wisdom score increases by 1." + ] }, { - "name": "Monsters", - "ordinal": { - "identifier": 1, - "type": "chapter" - }, - "headers": [ - { - "depth": 1, - "header": "Introduction" - }, - "A", - "B", - "C", - "D", - "E", - { - "depth": 1, - "header": "Etharis Companions" - }, - "F", - "G", - "H", - "I", - "J", - "K", - "L", - "M", - "N", - "O", - "P", - "Q", - "R", - "S", - { - "depth": 1, - "header": "Steeds of Etharis" - }, - "T", - "U", - { - "depth": 1, - "header": "Unusual Beasts" - }, - "V", - "W", - "X", - "Y", - "Z" + "type": "entries", + "name": "Age", + "entries": [ + "The toll that {@disease Tormach's Rage|GHMG} takes on you shortens your life span. You reach maturity at 16 years old and tend to fade away by the age of 40." ] }, { - "name": "Vampires", - "ordinal": { - "identifier": 2, - "type": "chapter" - }, - "headers": [ - { - "depth": 1, - "header": "Vampiric Existence" - }, - { - "depth": 1, - "header": "Curing Vampirism" - }, - { - "depth": 1, - "header": "Vampire Ancestries" - }, - { - "depth": 1, - "header": "Vampire Age" - }, - { - "depth": 1, - "header": "Vampire Lairs" - }, - { - "depth": 1, - "header": "Vampire Salvage" - }, - { - "depth": 1, - "header": "Vampire Lore" - }, - { - "depth": 1, - "header": "Building a Vampire" - }, - { - "depth": 1, - "header": "Vampire Encounters" - }, - "Vampire Statistics", - "Vampire Ancestry", - { - "depth": 1, - "header": "Bugbear Vampire" - }, - { - "depth": 1, - "header": "Downcast Vampire" - }, - { - "depth": 1, - "header": "Dragonborn Vampire" - }, - { - "depth": 1, - "header": "Dreamer Vampire" - }, - { - "depth": 1, - "header": "Dwarf Vampire" - }, - { - "depth": 1, - "header": "Elf Vampire" - }, - { - "depth": 1, - "header": "Gnome Vampire" - }, - { - "depth": 1, - "header": "Halfling Vampire" - }, - { - "depth": 1, - "header": "Laneshi Vampire" - }, - { - "depth": 1, - "header": "Ogresh Vampire" - } + "type": "entries", + "name": "Alignment", + "entries": [ + "The perspective gained through the curse, and shedding it, makes you tend toward neutrality." ] }, { - "name": "Mastering Intelligent Monsters", - "ordinal": { - "identifier": 3, - "type": "chapter" - }, - "headers": [ - { - "depth": 1, - "header": "Advanced Tactics" - }, - { - "depth": 1, - "header": "Nature and Intelligence" - }, - { - "depth": 1, - "header": "Reading Stat Blocks" - }, - { - "depth": 1, - "header": "What Does a Monster Want?" - }, - { - "depth": 1, - "header": "Choosing the Battleground" - }, - { - "depth": 1, - "header": "Thwarting the Party's Path" - }, - { - "depth": 1, - "header": "Ambush and Surprise" - }, - { - "depth": 1, - "header": "Movement and Cover" - }, - { - "depth": 1, - "header": "Opportunity Attacks" - }, - { - "depth": 1, - "header": "Ready Actions" - }, - { - "depth": 1, - "header": "Choosing Targets" - }, - { - "depth": 1, - "header": "Focusing Fire" - }, - { - "depth": 1, - "header": "Dialog" - }, - { - "depth": 1, - "header": "Dodge and Disengage" - }, - { - "depth": 1, - "header": "Special Actions: Help, Grapple, Shove" - }, - { - "depth": 1, - "header": "Area and Recharge Attacks" - }, - { - "depth": 1, - "header": "Legendary and Lair Actions" - }, - { - "depth": 1, - "header": "Narrative Advantages" - }, - { - "depth": 1, - "header": "A Final Note" - } + "type": "entries", + "name": "Size", + "entries": [ + "You typically grow to 7 feet tall, reaching 300 pounds. Your size is Medium." ] }, { - "name": "Magic Items and Salvage", - "ordinal": { - "identifier": 4, - "type": "chapter" - }, - "headers": [ - { - "depth": 1, - "header": "The Power of Salvage" - }, - { - "depth": 1, - "header": "Overcoming Incredible Odds" - }, - { - "depth": 1, - "header": "The Power of Survival in the Narrative" - }, - { - "depth": 1, - "header": "Keeping Friends Close" - }, - { - "depth": 1, - "header": "Salvage and Crafting Rules" - }, - { - "depth": 1, - "header": "Crafting Time" - }, - { - "depth": 1, - "header": "Necessary Proficiencies or Spells" - }, - { - "depth": 1, - "header": "Ability Checks" - }, - { - "depth": 1, - "header": "Alternative Failure System" - }, - "New Magic Items" + "type": "entries", + "name": "Speed", + "entries": [ + "Your base walking speed is 30 feet." ] }, { - "name": "Monsters as PCs", - "ordinal": { - "identifier": 5, - "type": "chapter" - }, - "headers": [ - { - "depth": 1, - "header": "Monstrous Heroes" - }, - { - "depth": 1, - "header": "Making Monsters Work" - }, - "Races", - { - "depth": 1, - "header": "Bugbear" - }, - { - "depth": 1, - "header": "Faevlin" - }, - { - "depth": 1, - "header": "Gnoll" - }, - { - "depth": 1, - "header": "Grudgel" - }, - { - "depth": 1, - "header": "Morbus Kobold" - }, - "Monsters as PCs Trinket Table" + "type": "entries", + "name": "Darkvision", + "entries": [ + "You can see in {@quickref Vision and Light|PHB|2||dim light} within 60 feet of you as if it were {@quickref Vision and Light|PHB|2||bright light}, and in {@quickref Vision and Light|PHB|2||darkness} as if it were {@quickref Vision and Light|PHB|2||dim light}. You can't discern color in {@quickref Vision and Light|PHB|2||darkness}, only shades of gray." ] }, { - "name": "Concept Art", - "ordinal": { - "identifier": "A", - "type": "appendix" - } + "type": "entries", + "name": "Battle-tested", + "entries": [ + "You have advantage on saving throws that would cause you to become {@condition charmed} or {@condition frightened}. You also have advantage on Charisma ({@skill Intimidation}) checks." + ] }, { - "name": "License, Map & Back Cover" + "type": "entries", + "name": "Controlled Frenzy", + "entries": [ + "You can enter a state of controlled rage a number of times equal to your proficiency bonus. It is no action to enter the state, which lasts until the start of your next turn. While in this state, you add {@damage 1d6} to your weapon damage. This extra damage increases to {@damage 1d10} at 7th level and {@damage 1d12} at 14th level. The uses of your controlled frenzy refresh after finishing a long rest." + ] + }, + { + "type": "entries", + "name": "Hardy", + "entries": [ + "You have advantage on Constitution saving throws." + ] + }, + { + "type": "entries", + "name": "Languages", + "entries": [ + "You speak {@language Goblin|PHB} and one national language." + ] } - ] - } - ], - "bookData": [ + ], + "fluff": { + "entries": [ + "Bugbears healed from the scourge of {@disease Tormach's Rage|GHMG} retain some of the ferocity but have also been changed from the experience.", + { + "type": "hr" + }, + "Most bugbears interacting with the populace of Etharis are those infected with the cursed disease known as {@disease Tormach's Rage|GHMG}. This makes the sight of a bugbear terrifying to anyone beholding them in their terrible frenzied attacks.", + "Powerful magic, divine intervention, and other unusual circumstances, however, might cure a bugbear of the affliction. These cured individuals, cognizant of their previous situations and the toll it took on them physically and mentally, have a new outlook on life. What they choose to do with their freedom from the grasp of the disease, of course, changes from bugbear to bugbear.", + "Some might seek their own kind, hoping to find groups of bugbears who have not fallen to the disease. These, however, are extremely rare. It's more likely that these bugbears, having been changed by their experience, attempt to join society to achieve their goals." + ] + } + }, { - "id": "GHMG", + "name": "Faevlin", "source": "GHMG", - "data": [ + "page": 419, + "size": [ + "S" + ], + "speed": 30, + "ability": [ { - "type": "section", - "name": "Cover Page, Map & Credits", - "page": "i", + "dex": 2, + "wis": 1 + } + ], + "age": { + "mature": 20, + "max": 160 + }, + "darkvision": 60, + "traitTags": [ + "Language Proficiency", + "Monstrous Race" + ], + "languageProficiencies": [ + { + "goblin": true, + "sylvan": true, + "common": true + } + ], + "entries": [ + { + "type": "entries", + "name": "Ability Score Increase", "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cover-Full.webp" - }, - "title": "The Monster Grimoire\u2014Front Cover", - "credit": "Brent Howell" - }, - { - "type": "hr" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Map.webp" - } - }, - { - "type": "hr" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Logo.webp" - }, - "altText": "Grim Hollow Logo" - }, - { - "type": "entries", - "page": 1, - "style": "text-center", - "entries": [ - "{@style The Monster Grimoire|dnd-font;small-caps}" - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NightSerpent.webp" - }, - "altText": "A purple hooded serpent poised to strike." - }, - { - "type": "entries", - "name": "Credits", - "page": 2, - "entries": [ - { - "type": "list", - "style": "list-hang", - "items": [ - { - "type": "item", - "name": "Lead Design:", - "entries": [ - "Shawn Merwin" - ] - }, - { - "type": "item", - "name": "Rules Development:", - "entries": [ - "Shawn Merwin" - ] - }, - { - "type": "item", - "name": "Writing:", - "entries": [ - "Shawn Merwin" - ] - }, - { - "type": "item", - "name": "Editing:", - "entries": [ - "Rex Gibson, Shawn Merwin" - ] - }, - { - "type": "item", - "name": "Proofreaders:", - "entries": [ - "Robert M. Everson, Shawn Merwin" - ] - }, - { - "type": "item", - "name": "Art Direction:", - "entries": [ - "Suzanne Helmigh" - ] - }, - { - "type": "item", - "name": "Graphic Design:", - "entries": [ - "Martin Hughes" - ] - }, - { - "type": "item", - "name": "Interior Illustrators:", - "entries": [ - "Alvaro Nebot, Anastassia Grigorieva, Andreia Ugrai, Anna Verhoog, Ben Ee, Brent Hollowell, Carlos C Diaz, Cristiana Leone, Cynthia F G, Damien Mammoliti, Dan Watson, Diana Franco Campos, Doruk Golcu, Eakphot Naphachot, Elisa Serio, Elizabeth Peiro, Emily Ormerod, Guilherme Motta, Helge C. Balzer, Isabel Gibney, Jordy Wedding, Josiah Cameron, Julia Bax ,Julia Fernandez, Katerina Ladon, Klaher Baklaher, Kurt Jakobi, Leanna Crossan, Linda Lithen, Lucas Torquato, Marco Morales Yanez (Peyeyo), Marius Bota, Matthieu Fouchier, Mattia Rangoni, Olga Drebas, Olivia Rea, Ona Kristensen, Philipp Urlich, Quintin Gleim, Roena I. Rosenberger, Sam Keiser, Stanislav Sherbakov, Suzanne Helmigh, Tijana Jankovi., Torgeir Fjereide, Viviane Souza, Xabi Gazte, Yan.M, Zuzanna Wuzyk" - ] - }, - { - "type": "item", - "name": "Cover Art:", - "entries": [ - "Brent Howell" - ] - }, - { - "type": "item", - "name": "Product Design:", - "entries": [ - "Matt Witbreuk, Simon Sherry, Martin Hughes" - ] - }, - { - "type": "item", - "name": "Marketing:", - "entries": [ - "Hannah Peart, Eduardo Cabrera, Kathryn Griggs" - ] - }, - { - "type": "item", - "name": "Fulfilment:", - "entries": [ - "Matthew Witbreuk, Nick Ingamells, Rosa Man" - ] - }, - { - "type": "item", - "name": "Discord Community Managers:", - "entries": [ - "Lukas \"ToastiChron\" Scheerer, Ian \"Butters\" Gratton, Caleb \"Connendarf\" Engelhardt, Nelson \"Deathven\" DiCarlo, Cameron \"C4Burgers\" Brechin, and Tom \"Viking Walrus\" Garland" - ] - }, - { - "type": "item", - "name": "Playtesting:", - "entries": [ - "All the amazing people who took the time to playtest and provide feedback." - ] - }, - { - "type": "item", - "name": "Special Thanks:", - "entries": [ - "To Wizards of the Coast and all the employees within. Thank you for the fantastic work!" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Ownership & Copyright", - "page": 2, - "entries": [ - "This product is compliant with the Open Game Licence and is suitable for use with the 5th Edition rules system.", - { - "type": "list", - "style": "list-hang", - "items": [ - { - "type": "item", - "name": "Product Identity:", - "entries": [ - "The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not {@b Open Content}: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, illustrations, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.)" - ] - }, - { - "type": "item", - "name": "Open Content:", - "entries": [ - "Except for material designated as Product Identity (see above), the game mechanics of this game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission." - ] - }, - { - "type": "item", - "name": "Grim Hollow:", - "entries": [ - "The Monster Grimoire © 2021, Ghostfire Gaming Pty Ltd. All rights reserved. Reference to copyright material in no way constitutes a challenge to the respective copyright holder of that material. Ghostfire Gaming, the Ghostfire Gaming logo, Grim Hollow and the Grim Hollow logo are trademarks of Ghostfire Gaming Pty Ltd." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RavenofIllOmen.webp" - }, - "credit": "Anastassia Grigorieva" - } - ] - } + "Your Dexterity score increases by 2 and your Wisdom score increases by 1." ] }, { - "type": "section", - "name": "Chapter 1: Monsters", - "page": 5, + "type": "entries", + "name": "Age", "entries": [ - { - "type": "entries", - "name": "Introduction", - "page": 5, - "entries": [ - "{@i Grim Hollow: The Monster Grimoire} is the third installment in the Grim Hollow series of setting books. Two other tomes\u2014{@loader Grim Hollow: The Campaign Guide|book/Ghostfire Gaming; Grim Hollow Campaign Guide.json} and {@loader Grim Hollow: The Players Guide|book/Ghostfire Gaming; Grim Hollow Player's Guide.json}\u2014preceded it. The three books form the complete set of books for gamemasters to run dark fantasy and horror campaigns in the Grim Hollow setting.", - "The Grim Hollow setting takes place in a world known as Etharis, a dark and gritty environment where the vicious, terrible, horrifying monsters that hide in the shadowy alleyways and remote wildernesses are only the start of the peril. As much as the monsters of the world threaten the citizenry, the dark figures that entice those who seek power are just as dangerous. Blood magic, undeath, lycanthropy, fey magic, fell sorcery, and other temptations: would-be heroes are always one wrong step away from becoming the villains they claim to fight." - ] - }, - { - "type": "entries", - "name": "Monster Mayhem", - "page": 5, - "entries": [ - "{@i The Monster Grimoire} offers more than 400 new creature stat blocks, allowing GMs to challenge, frighten, and delight their players. From new characters cutting their teeth on relatively weak threats, to the most advanced heroes dealing with world-shattering events, the monsters in this book offer something for everyone.", - "The monsters in this book are drawn from every corner of horror and dark fantasy: gothic intrigue, existential dread, gruesome fairy tales, slasher horror, undead hoards, body horror, killer dolls, and so much more." - ] - }, - { - "type": "entries", - "name": "Horror Triggers Horror", - "page": 5, - "entries": [ - "With so many horrible monsters and threats at your fingertips, there's a good chance that something presented here will bring into your players' minds something that they're uncomfortable with. Before you use these monsters, or run any sort of horror-based campaign, we urge you to discuss with your players their preferences, desires, and limits. Gore, child endangerment, loss of free will, nightmares: all of these and more infest these pages.", - "The previous Grim Hollow books talk about safety tools and methods you can use to ensure that everyone involved in your game is having a good time and avoiding problematic material. We suggest you review those guidelines\u2014or use other safety tool procedures and guidelines\u2014to learn more about running games, especially games steeped in horror and dark fantasy, for any player." - ] - }, - { - "type": "entries", - "name": "Capturing the Grim", - "page": 5, - "entries": [ - "Etharis provides a great setting for a grim, gritty campaign. One tool provided in {@i The Monster Grimoire} is salvage rules. These rules encourage a type of play that invites characters to make the most of their knowledge and proficiencies, as well as their downtime, in order to have the best chance of surviving the threats they face. The blood, bones, brains, and bile of the creatures they kill might provide characters with advantages later. Weapons, potions, components, and other magic items might not be readily available, but the characters can make their own from salvaged parts of monsters. And in some cases, monsters might be nigh invulnerable unless the characters use their wits." - ] - }, - { - "type": "entries", - "name": "A Little Knowledge Goes a Long Way", - "page": 5, - "entries": [ - "Like the salvage rules, lore plays an important part in a grim fantasy setting. Characters may be in trouble if they don't take the time to learn more about the monsters they face. Local legends about a beast may be myth or folly, but even within the malarky there could be an iota of truth\u2014and that truth could be the difference between surviving an encounter and suffering an ultimate defeat.", - "The ability checks associated with each monster are meant to provide details on what a character might know about a monster\u2014or what a character might find out. Use these checks to dole out important information. Some checks might require characters to do some research, or even face the creature to observe its traits and behavior. Failed checks could result in characters gaining incorrect or partial bits of information, which could lead to dire consequences." - ] - }, - { - "type": "entries", - "name": "Ultimately, the Goal is Fun", - "page": 5, - "entries": [ - "Regardless of how you run your games, or what your players want from a game, it's important to remember that the goal of playing this game is to have fun and tell great stories. The monsters in this book are there to challenge characters, but they're also there to enhance stories. No bit of lore or game mechanical number is more important than the fun and the story. Change whatever you must to make sure everyone at the table is enjoying themselves, contributing to the story, and leaving the table satisfied.", - "With that said, prepare yourself to encounter some of the most terrifying, challenging, entertaining, and bizarre creatures to ever stalk the lands of your imagination!" - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LupiliskClaw.webp" - } - }, - { - "type": "section", - "name": "A", - "page": 6, - "entries": [ - "{@note A full list of the monsters added by this book and their statistics can be found {@filter on the bestiary page|bestiary|source=GHMG|miscellaneous=}.}", - { - "type": "entries", - "name": "Aberrant Horror", - "page": 6, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AberrantHorror.webp" - } - }, - { - "type": "quote", - "entries": [ - "Children sing nursery rhymes about suspicious strangers for a reason. Heed the tales and check them for tentacles before offering shelter." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Abominable Experiment", - "page": 6, - "entries": [ - "In desperate times science and magic can progress by leaps and bounds, but such rapid advancement has its risks. Without proper precautions, experimenters or their subjects might be caught in forces beyond imagining and become twisted into something abominable. No two mishaps are alike, yet each of the misbegotten results is known as an aberrant horror." - ] - }, - { - "type": "entries", - "name": "Warped Flesh", - "page": 6, - "entries": [ - "Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defenses against it. Others believe that the accident triggers dormant bestial adaptations from the distant past. Whatever the reason, aberrant horrors are vicious combatants, armed with hardened claws, venomous spines, and other strange adaptations." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 6, - "entries": [ - "Aberrant horrors have been saturated in eldritch energies. Each horror's body can provide a number of material components for arcane necromancy or transmutation spells equal to half the horror's challenge challenge rating. Each component is consumed when used to cast, but the spell is cast as if the caster used a spell slot one level higher, up to a maximum of a 5th-level slot." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 7, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 7, - "entries": [ - "Aberrant horrors are the results of failed arcane experiments that twist the body into unnatural forms." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 7, - "entries": [ - "Each aberrant horror is different. Some grow extra limbs, others dissolve into oozelike creatures, and others swell to massive proportions. They contain eldritch energy that can fuel necromancy and transmutation." - ] - } - ] - }, - { - "type": "inset", - "page": 7, - "name": "GM Advice:", - "entries": [ - "The arcane origins of aberrant horrors give you a great deal of room to challenge your players with unusual traits. For example, one horror might only take damage when it's under the effects of a {@spell bane} or {@spell bless} spell, but ferreting out this information requires the characters to face it once and succeed on a {@dc 10} Intelligence ({@skill Arcana}) check. The secret to pulling this off is to make the odd traits easy to learn and possible to accomplish without overly taxing the characters." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Amorphous Horror", - "page": 7 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Whipskein Horror", - "page": 7 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Shifting Hulk", - "page": 8 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShiftingHulk.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Angel of Empyreus", - "page": 9, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AngelofEmpyreus.webp" - } - }, - { - "type": "quote", - "entries": [ - "I am that which can cleanse temptation from the land and restore it once more to divinity. What a weak creature of flesh you are, blessed with free will and fickle fancy. I will reveal your weakness, wretched mortal." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "A Celestial Commander", - "page": 9, - "entries": [ - "These valorous angels were created to punish the wicked and ensure the sincerity of the penitent. When Maligant called his heavenly hosts in the war of the Four Divines, the angels marshalled out with the other upper echelons under the command of the Arch Seraph Empyreus. When Aurelia sacrificed herself and revealed the madness of the war, the Angels fought on, refusing to admit that they were part of a calamitous tragedy, seeing surrender as tantamount to blasphemy. With the zeal of a censorious bureaucratic tyrant, they now wage a guerilla war with a piecemeal retinue of veteran battle angels, zealots, fanatic paladins, cohorts of penitent levies, and volunteer convert militia auxiliaries as part of an anti-corruption peasant revolt in the hinterland of Altenheim." - ] - }, - { - "type": "entries", - "name": "Fiendish Temptation", - "page": 9, - "entries": [ - "Each Angel keeps a copper cage under a velveteen cover inside a lead box encased in blessed orichalcum on a thick chain around its neck. In the cage is a pathetic, impish fiend of Malikir, withered like a raisin. The creature has an uncanny knack for teasing out corruption, and compelling wicked behavior in mortals. It only takes moments to get a confession once a weak-willed mortal has revealed their true self in the presence of the fiend." - ] - }, - { - "type": "entries", - "name": "A Corrupted Temperance", - "page": 9, - "entries": [ - "An Angel of Empyreus uses its original orders as a pretext for further violence. It will never surrender. Surrender is a trick of the enemy. It must fulfill its purpose: to root out corruption and sin, and it will do anything to find sin in mortal hearts. The imp claims to put mortals to the test, and the Angel knows what it is doing. It won't kill the imp, as using the imp reveals the innate corruption in mortal souls." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 10, - "entries": [ - "The Angel of Empyreus wields a {@item holy avenger|DMG}. Upon its death, its intelligence inhabits the sword. To attune to it, a paladin character must agree to carry on the angel's mission to cleanse the land of immorality. A cup of its blood can be made into a {@item potion of supreme healing|DMG} with a {@dc 10} Intelligence ({@skill Religion}) check from someone proficient with {@item alchemist's supplies|PHB}. Six cups of blood can be taken from the Angel of Empyreus. Its bones can be used in place of diamonds for use in {@spell raise dead} and similar magic, up to the equivalent of 10,000 gp worth." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 10, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 10, - "entries": [ - "The Arch Seraphs are attended by mighty angels who act as their lieutenants and execute the divine remnants' orders." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 10, - "entries": [ - "Empyreus went into battle surrounded by an honor guard of fearsome celestials honed by aeons of divine war. Many of them remained at Empyreus' side at the end of the Four Divines' War, but not all remained loyal." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 10, - "entries": [ - "Peasant revolts and religious zealotry are on the rise in the Altenheim hinterland. Most say it's the usual grievances, but some whisper that a commander of the celestial hosts leads the revolt, and its ranks swell by the day." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Angel of Empyreus", - "page": 10 - } - ] - }, - { - "type": "entries", - "name": "Anguisher", - "page": 11, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Anguisher.webp" - } - }, - { - "type": "quote", - "entries": [ - "Some suffering never ends. It coalesces in cold darkness, gaining alien sapience." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Aberrant Torment", - "page": 11, - "entries": [ - "Mental suffering can last far longer than physical damage. Psychic energy from those who die in extreme anguish might open a portal, allowing consciousness from beyond the veil to meld with psychic residue." - ] - }, - { - "type": "entries", - "name": "Old Wounds", - "page": 11, - "entries": [ - "The touch or aura of an anguisher calls old wounds and tormentors to mind. The creature uses {@condition invisible||invisibility} and {@skill stealth} to lurk around potential victims, slowly draining them of life through this recalled suffering." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 11, - "entries": [ - "An anguisher discorporates into thick, black goo when slain. Someone who has proficiency with {@item alchemist's supplies|PHB} can refine and dehydrate this goo in a process that takes 1 day of work and a successful {@dc 10} Intelligence or Wisdom check. If it succeeds, the process creates {@item dust of disappearance|DMG}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 11, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 11, - "entries": [ - "Anguishers are semisolid horrors from beyond reality." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 11, - "entries": [ - "An anguisher shares many traits and immunities with semicorporeal undead, such as {@creature shadow|MM|shadows}. If an anguisher slays a sapient creature, a new anguisher emerges into the world near the corpse 3 days later." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 11, - "entries": [ - "Effects that prevent a corpse from becoming undead can also prevent it from bearing a new anguisher." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Anguisher", - "page": 11 - } - ] - }, - { - "type": "entries", - "name": "Animated Flame Tongue", - "page": 12, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AnimatedFlameTongue.webp" - } - }, - { - "type": "quote", - "entries": [ - "A sword that flies around by itself is already quite frightening. Adding fire to the mix sure doesn't make it better." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Flourishing Blades", - "page": 12, - "entries": [ - "Infused with arcane life, animated flame tongues dance through the air leaving trails of embers behind them as they seek foes to slay. Animated flame tongues fight with the skill of a seasoned duelist." - ] - }, - { - "type": "entries", - "name": "Honorbound", - "page": 12, - "entries": [ - "Animated flame tongues can be created in many ways, but the most common way is when a magical sword's attuned wielder is killed with magical fire. The sword becomes mobile and semi-sentient, seeking to defeat those who killed its master, and anyone who uses magic to destroy life. This makes animated flame tongues a particular risk to those who wield magic." - ] - }, - { - "type": "entries", - "name": "Constructed Nature", - "page": 12, - "entries": [ - "An animated flame tongue doesn't require air, food, drink, or sleep. The magic that animates an animated flame tongue is dispelled when the construct drops to 0 hit points. An animated flame tongue reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 12, - "entries": [ - "The animated flame tongue is made from an enchanted metal. Someone who collects four animated flame tongues can craft a {@item +1 longsword|DMG} This requires a proficient weaponsmith to succeed on a {@dc 10} Strength ({@skill Athletics}) check after working for 24 hours and using 250 gp of components. It's rumored that the longswords can be turned into {@item Flame Tongue Longsword|DMG|flame tongues} again with the proper ritual, but no one has confirmed those rumors yet." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 12, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 12, - "entries": [ - "The animated flame tongue is resistant to fire damage." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 12, - "entries": [ - "An animated flame tongue's attacks are magical." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 12, - "entries": [ - "An animated flame tongue can be rendered {@condition incapacitated} by the {@spell dispel magic} spell." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Animated Flame Tongue", - "page": 12 - } - ] - }, - { - "type": "entries", - "name": "Apparmarole", - "page": 13, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Apparmarole.webp" - } - }, - { - "type": "quote", - "entries": [ - "Be properly attired, lest ye be mistaken for a thrall of the apparmarole." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dominating Clothes", - "page": 13, - "entries": [ - "No one knows who constructed the first apparmarole, but now they are a plague on the world. The apparmarole looks to be a set of clothing that flies into the air and wraps around a humanoid victim, taking control of their actions." - ] - }, - { - "type": "entries", - "name": "Driven to Replicate", - "page": 13, - "entries": [ - "Once in control of a host and not threatened, the apparmarole directs it to create more apparmaroles, a process that takes 100 days and requires 500 gp of rare threads and textiles. If the host does not have the funds or materials, the apparmarole attempts to steal them." - ] - }, - { - "type": "entries", - "name": "Mine of No One Else's", - "page": 13, - "entries": [ - "The apparmarole can constrict any creature it {@action grapple||grapples}; a slow crushing death is the fate of any humanoid that resists the apparmarole's charm." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 13, - "entries": [ - "The threads of an apparmarole contain trace amounts of magic and are valuable as components for the construction of several magical items. They can be sold for 50 gp if the apparmarole was not consumed by flame.", - "Someone who collects the remains of ten apparmaroles can craft a {@item cloak of protection} with a successful {@dc 15} Intelligence ({@skill Arcana}) check by someone proficient with {@item weaver's tools|PHB}. Crafting this item takes 5 days and costs 200 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 13, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 13, - "entries": [ - "Some foolish arcanist created a set of killer clothes, and now whole towns suffer." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 13, - "entries": [ - "Apparmaroles can dominate victims to construct more apparmaroles: a self-replicating plague." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 13, - "entries": [ - "As cloth constructs, apparmaroles are immune to poison and psychic damage but vulnerable to fire." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Apparmarole", - "page": 13 - } - ] - }, - { - "type": "entries", - "name": "Arcane Anomalies", - "page": 14, - "entries": [ - { - "type": "quote", - "entries": [ - "The disheveled interior of the wizard's workshop hints at arcane experiments gone wrong. Remnants of arcane components litter the room. And now they're moving!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Careless Magic", - "page": 14, - "entries": [ - "The Arcanist Inquisition contends that all magic is dangerous, not just that wielded by demons and nefarious sorcerers. Their blanket denunciation of all mages might be harsh, but their zealous belief in the perils of magic isn't unfounded. Even a well-meaning mage can invite catastrophe with a slip of the tongue, a misaligned gesture, or momentary lapse in {@status concentration}.", - "Arcane anomalies, as some mages euphemistically call them, are one such product of careless magic. Ritual objects used in particularly powerful spells, when not disposed of properly, can gain a malevolent sentience. Many an apprentice has learned the hard way that \"Go wash up!\" is not only a chore, but an essential safety practice. As one might imagine, water is a particular weakness of all arcane anomalies." - ] - }, - { - "type": "entries", - "name": "Tallow Toad", - "page": 14, - "entries": [ - "Candles for ritual purposes are often made of strange waxes mixed with rare oils and herbs. Once a ritual is complete, unless ground up or melted down, these candles can transform into toad-like lumps of wax that wield tongues of flame and have an unquenchable desire to burn." - ] - }, - { - "type": "entries", - "name": "Chalk Chatterling", - "page": 14, - "entries": [ - "Chalk pentagrams and runes must be scrubbed after use, for even faint traces can birth a chalk chatterling, a tiny whirlwind of colored chalk dust that incessantly squeals the sounds its original markings were meant to signify." - ] - }, - { - "type": "entries", - "name": "Inkfester", - "page": 14, - "entries": [ - "Woe to any wizard who fails to pay attention to the expiration of their magical inks. If left untreated, old ink coalesces into bizarre two-dimensional creatures that masquerade as graffiti and psychically hurt victims through disturbing glyphs and imagery. These creatures can detach from walls, transforming into clouds of liquid ink to dissolve and drown unwary victims." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 14, - "entries": [ - "The arcane components that birthed an anomaly are irrevocably ruined. However, a defeated anomaly might yield a small quantity of useful material.", - "A tallow toad leaves behind a lump of warming wax. One lump can be rubbed onto a single small or medium creature's skin to provide cold resistance for 1 hour.", - "Dust collected from a chalk chatterling can be incorporated into a ritual spell to halve its casting time. The caster uses some of the magic imbued in the chalk.", - "The residue an inkfester leaves behind can be turned into a tarry liquid that mimics the effect of a {@spell darkness} spell but requires no {@status concentration}. The brewer of this substance must have proficiency with {@item alchemist's supplies|PHB} and succeed on a {@dc 15} Intelligence check with 1 hour of brewing. Success produces a vial of the tar, which activates upon exposure to air. Failure by 5 or more causes an effect mimicking an inkfester's death burst ability." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 14, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 14, - "entries": [ - "Arcane anomalies are constructs immune to poison and being {@condition charmed}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 14, - "entries": [ - "The tallow toad can spit hot wax that must be removed, or it continues to blister skin. Coming too close to a chalk chatterling can make spellcasting difficult. An inkfester can psychically assault the mind in one form or, in another, surround and consume victims. All these anomalies explode when destroyed." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 14, - "entries": [ - "Immersing any arcane anomaly in water hurts it. Wizards frequently scrub their laboratories clean to prevent these beings from emerging." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Tallow Toad", - "page": 14 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TallowToad.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Chalk Chatterling", - "page": 14 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChalkChatterling.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Inkfester", - "page": 14 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Inkfester.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Arcanist Inquisitors", - "page": 16, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ArcanistInquisitors.webp" - } - }, - { - "type": "quote", - "entries": [ - "The joy common folk feel seeing a detachment of inquisitors pass by is matched only by the terror corrupt mages feel." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Radical Measures", - "page": 16, - "entries": [ - "The Arcanist Inquisition exists to detain and destroy arcane spellcasters. Inquisitors believe that arcane magic is inherently corrupting and that even the best intentioned spellcaster can succumb to dangerous behavior and moral ruin. At first, the inquisition's masters sought to monitor spellcasters, with detainment reserved for those who abused their magical gifts. Over time, the ideology became more hardline. Now, inquisitors put spellcasters whom they don't imprison indefinitely to the fire.", - "Inquisitors train to discover mages, but they don't rely only on their acumen. Folks fearful of being accused are happy to point a finger at a suspicious neighbor if doing so focuses the inquisition's interest elsewhere." - ] - }, - { - "type": "entries", - "name": "Dogma Bound", - "page": 16, - "entries": [ - "The Arcanist Inquisition is known for its ongoing efforts to eradicate arcane magic and its practitioners. However, it also investigates other crimes against the edicts of the Arch Seraphs. Inquisitors carry a book of dogma derived from the words of Empyreus as spoken to Sagrado Valieda, the Inquisition's founder. The book identifies moral crimes that call for punishments, ranging from public humiliation to death. Initiates apply a strict and literal reading to the crimes and consequences detailed within the book. High-ranking inquisitors have more leeway in how they choose to interpret the edicts. Inquisitors claim that if they set an innocent afire, Empyreus would douse the flames. That he has never done so is proof, adherents say, that no one has been wrongfully condemned." - ] - }, - { - "type": "entries", - "name": "Inquisitor Hierarchy", - "page": 16, - "entries": [ - "Inquisitor ranks vary from location to location. Sometimes, initiates give themselves grand titles, whereas powerful and stealthy mage-hunters might take no title at all. Certain areas have motley bands of inquisitors, some little more than thugs extorting the population. Other areas have organized detachment of inquisitors, some highly honorable and bound to their duty. The inquisition includes paladins and priests, but many members are soldiers or hunters with divine talents." - ] - }, - { - "type": "entries", - "name": "Lord Inquisitor Crevax", - "page": 16, - "entries": [ - "Lord Inquisitor Crevax is the master of the Cathedral of Embers, the headquarters of the Arcanist Inquisition and the largest prison in Etharis. She is an imposing dragonborn, covered in golden scales and rarely seen without her flaming longsword, Heretic's End. She has a stern demeanor and an unflinching faith in the ideology and goals of the Arcanist Inquisition. Once an accused has come under her authority as warden of the cathedral, she considers it her personal duty to ensure they never threaten others with their corruption again." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 17, - "entries": [ - "Inquisitors carry fine armaments and religious trappings. Seraph iconography is common, as is holy water. Some members carry trinkets of religious significance such as angel feathers or silver boxes holding the ashes of martyrs. Some carry magical arms and armor, such as {@item armor of resistance} and {@item vicious weapon|DMG|vicious weapons}. Traveling inquisitors carry the book of Arcanist Inquisition dogma.", - "Lord Inquisitor Crevax has her magic equipment. She also carries the only master key to the Cathedral of Embers, as well as a map of the facility." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 17, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 17, - "entries": [ - "The founder of the Arcanist Inquisition claims that the Arch Seraph Empyreus said that magic is dangerous, corrupt, and corrupting. People of the Castinellan Provinces hold this belief to be true, and the sentiment has spread beyond that region.", - "The majority of the Arcanist Inquisition comprises soldiers from the Castinellan provinces, including many dragonborn. Their task is to seek out and punish magic-users." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 17, - "entries": [ - "Any suspected arcanist or associate of a suspected mage who publicly declares allegiance to Empyreus and confesses to crimes against the divine order can request judgment from a speaker for the Arch Seraph. If they do so, inquisitors are obligated to take the individual to the Cathedral of Embers for trial rather than passing judgment and meting out punishment as they normally would." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 17, - "entries": [ - "The Cathedral of Embers, headquarters of the Arcanist Inquisition, is a well-known prison for suspected arcanists awaiting trial or serving a sentence. Less known is that the complex also contains an enormous collection of magic items, kept locked away. The inquisition is concerned as much with keeping the items safe as sequestering their potential influence." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 17, - "entries": [ - "Trained to root out secrets, some inquisitors have special blessings that allow them to pierce illusions and uncover deceit. Their devotion leads them to pursue their foes despite personal risk, making them difficult to evade." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Inquisitor Hunter", - "page": 17 - }, - { - "type": "inset", - "page": 17, - "name": "GM Advice:", - "entries": [ - "While the Arcanist Inqusition, like any fanatical organization, can do both good and evil depending on the individuals involved and the details of the situation, the organization as a whole tends toward evil. Good organizations care about each and every case that comes before them, and work. hard to ensure that innocents are never injured, even if that means a few guilty parties go free. The Arcanist Inquisition is the opposite: they are content if a few innocent people are imprisoned or killed if it means no guilty escape. Because of this, characters should often find themselves on the hostile side of an inquisitionists wrath.", - "On the other hand, unscrupulous or morally gray characters might find the Arcanist Inquisition a convenient ally in certain situations. Characters will always find arcanists willing allies in a conflict against evil-doers who employ arcane means to gain and hold power." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Inquisitor Priest", - "page": 18 - }, - { - "type": "inset", - "page": 18, - "name": "GM Advice:", - "entries": [ - "In campaigns where humanoid beings like humans are a main foe, GMs may often find that there is a lack of diverse humanoid foes. In cases when this happens, reskinning monsters is a valuable tool. Reskinning simply means taking an existing monster, keeping the statistics exactly the same, but describing the creature and its abilities in a different way to match the needed foe. Any of the arcanists here, or any of the other humanoid monsters in this book, are easy to reskin.", - "An inquisitor hunter can be used to represent any hunter-type NPC. Inquisitor priests can be a stand-in for any creature or humanoid that uses both weapons and magic. Knights can be altered to represent any powerful armored foe. The underlying math works, regardless of how you describe the attacks or the spells that the enemy uses." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Inquisitor Knight", - "page": 18 - }, - { - "type": "insetReadaloud", - "page": 18, - "entries": [ - { - "type": "quote", - "entries": [ - "The blight of arcane magic is the single greatest threat to the welfare of the common citizenry of Etharis. Until we take our fight to the farthest corners of the world, where the ruling powers have yet to be taught the dangers of arcane magic, the insidious spread of magic cannot be properly stemmed. Once the local threat is eliminated, I look forward to traveling and educating folks on our mission. And where education doesn't succeed, a sharp sword will." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Inquisitor Warder", - "page": 19 - }, - { - "type": "insetReadaloud", - "page": 19, - "entries": [ - { - "type": "quote", - "entries": [ - "Illusions. Enchantments. Necromancy. Conjurations. There's no denying the varied and terrible methods that arcanists might use to wreak their corrupted havoc on the innocent sheep. The only force standing between the population and vile arcanists are us. Striking down the users of magic is one step in our plan, but we also have to understand how magic affects our charges, and how to break the magical bonds that they often find themselves shackled by." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Inquisitor Judge", - "page": 19 - }, - { - "type": "insetReadaloud", - "page": 19, - "entries": [ - { - "type": "quote", - "entries": [ - "One rotten arcanist in a community might seem like a small threat, but like a similarly rotten apple, within days the entire bushel basket is corrupted if the rot is not discovered and eliminated quickly. Unlike an apple, however, discovering a rotten soul is much more difficult. Fortunately, our Inquisition have tools at our disposal that allow us to ferret out that rot. Once it's discovered through our use of the will of Empyreus, then more mundane tools are at our disposal. Assuming, of course, that you consider a very sharp blade applied to a neck as a mundane tool." - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "B", - "page": 20, - "entries": [ - { - "type": "entries", - "name": "Beast Blights", - "page": 20, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BeastBlights.webp" - } - }, - "Disease is no stranger to the people of Etharis. The virulent {@disease The Weeping Pox|GH|Weeping Pox} has devastated towns and families, and the {@disease Tears of the Hungerer|GH} is rumored to be a poison designed by necromancers. Other afflictions, such as the {@disease Seven Shades of Sitri|GH} and the {@disease Faith Cough|GH}, are not deadly but can impede even the strongest body. These diseases can be carried by animals, breaking their normal method of transmission. A twist of nature or foul magic has created carriers, some intentionally and some aggressively, that spread sickness quickly.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Faith Finch", - "page": 20, - "entries": [ - "Seeing a silver faith finch is considered a sign of good luck. If one of these friendly birds lands on a shoulder or hand, it can be thought of as a blessing from the Divine Arch Seraphs. But some of these birds carry and spread the {@disease Faith Cough|GH}." - ] - }, - { - "type": "entries", - "name": "Pox Dog", - "page": 20, - "entries": [ - "Oozing lesions cover a pox dog's body, matting its fur. Pus runs from its eyes. Lack of hydration has receded its gums. Pox dogs attack other creatures on sight and form packs, seeking blood to slake their thirst. They are harder to kill than appearances might make it seem." - ] - }, - { - "type": "entries", - "name": "Sitri Cat", - "page": 20, - "entries": [ - "If a cat is hardier and more aggressive than a regular cat, it might carry the disease called {@disease Seven Shades of Sitri|GH}. Such cats otherwise show no signs of illness. A rub against the leg, a pet on the head, or a claw can all transmit the sickness." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 20, - "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hides of ten pox dogs into {@item blight leather armor|GHMG|leather armor}, {@item blight studded leather armor|GHMG|studded leather armor}, or {@item blight hide armor|GHMG|hide armor}. Leather and hide require 8 days of work and extra materials worth 50 gp, while studded leather requires 10 days and 100 gp. Somebody must cast {@spell lesser restoration} on the armor at least once during the process. A creature wearing the armor has advantage on saving throws against disease.", - "Additionally, the beautiful silver feathers of a faith finch can fetch 5 gp per finch from a costume maker or other clothier." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Sitri Cat", - "page": 21 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Faith Finch", - "page": 21 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Pox Dog", - "page": 21 - } - ] - }, - { - "type": "entries", - "name": "The Great Beast", - "page": 22, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TheGreatBeast.webp" - } - }, - { - "type": "quote", - "entries": [ - "The Great Beast is just a rumor\u2014a story parents tell their children to keep them from wandering too far from home. It's a crime to spread lies about the existence of the Beast. Also, it's a crime to fail to report any sightings of the Beast to the proper authorities." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "True Rumors, False Verities", - "page": 22, - "entries": [ - "No one knows when the Great Beast appeared on Etharis, because no one can confirm the Beast exists. Many claim to have seen the Beast, but when the sight of a thing causes madness, and when the many horrors on Etharis are mistaken for that thing, it's impossible to ferret out the differences between fact and fiction." - ] - }, - { - "type": "entries", - "name": "Colossal Monstrosity", - "page": 22, - "entries": [ - "When alleged eyewitnesses to attacks by the Beast come to any sort of consensus, they describe a towering, shadow-wreathed figure, as tall as the tallest cathedral spire. Its head is described as an enormous deer skull crowned with ever-branching antlers. Its elongated, emaciated, human-like body moves with unnatural grace when it is not stopping to destroy any living thing in its path. Its long limbs claw and grasp, eviscerating its terrified victims without care or mercy." - ] - }, - { - "type": "entries", - "name": "Corruption Made Flesh", - "page": 22, - "entries": [ - "Many alleged sightings of the Beast end with shaken witnesses talking about seeing a gigantic hazy form towering above the foliage in the distance. The insubstantial form meanders across the landscape, phasing into and out of view at seemingly random intervals. Then the form disappears completely, fading to nothing.", - "Not long after these sightings, strange and horrific creatures emerge from the wilds or the city sewers. Sometimes these creatures are undead, sometimes they're monstrosities, but they're always corrupted versions of the normal creatures inhabiting the area." - ] - }, - { - "type": "entries", - "name": "Harbinger of End Times", - "page": 23, - "entries": [ - "While the truth of the Beast is unknown\u2014and perhaps unknowable\u2014that has not stopped others from using the myths and rumors surrounding the Beast for their own purposes. The Arcanist Inquisition points to the Beast as a reason for their existence and an excuse for their often brutal methods. Doomsday cults welcome the Beast as the one to bring an end to this tainted world. Even individuals who perform calculated crimes cry out at their trials that they'd fallen under the sway of the Beast, hoping to play on fear and sympathy to earn undeserved mercy." - ] - } - ] - }, - { - "type": "entries", - "name": "Creatures Mutated by the Beast", - "page": 23, - "entries": [ - "Simply being in the proximity of the Great Beast causes gruesome and dangerous mutations in creatures. Some creatures\u2014such as {@creature hurrock|GHMG|hurrocks}, {@creature beast gnoll|GHMG|gnolls}, and {@creature caprathorn|GHMG|caprathorns}, for example\u2014are specifically spawned, changed, or created by interactions with the Beast. For other creatures, however, their mutations are more random. Use the following table to create unique creatures that have fallen prey to the Beast's mutative powers. Also feel free to create your own using these as guides:", - { - "type": "statblock", - "tag": "table", - "source": "GHMG", - "name": "Beast Mutations", - "page": 23 - } - ] - }, - { - "type": "insetReadaloud", - "page": 23, - "name": "The Truth of the Great Beast", - "entries": [ - "The Great Beast is not something that has a stat block and a set of limited abilities. This is because the Beast is as much an idea as a being. Evil. Corruption. Uncaring and wanton destruction. The inevitability of annihilation. Gods and mortals alike can defeat almost anything if they are lucky, skilled, and powerful enough. But they can't outlast the sad truth that all things end. That's what the Beast represents.", - "That doesn't mean, however, that the monstrosities that the Beast spawns can't be temporarily defeated and cleansed from an area. An aspect of cosmic horror, which the Beast represents, is the unknowable vastness of the multiverse transcends both our understanding and our very senses. The fun of cosmic horror is letting heroes win small victories over the evils they can understand, with the vague uneasiness that something much more dangerous is lurking behind it.", - "Just as the full nature of the Beast can't be known, its origins are equally veiled in mystery. As a representative off all things that horrify and annihilate living beings, the Beast was always there. However, its current aspect on Etharis can be given a starting point. Maybe it was when the gods died. Maybe the Beast slipped into Etharis when King Leopold went mad and fell to assassins' blades. Maybe some other event triggered this manifestation of woe.", - "For your campaign, use the Beast as a tool rather than a goal. Maybe the Beast's attention is drawn to powerful mortal energy or powerful magic. This allows a game master to counterbalance the characters gaining power or casting high-level magic. Maybe the Beast's appearance in an area is tied to some choice the characters made. Maybe it shows up as a mechanical counterbalance to using the {@book Beast|GHPG|11|The Beast Pool} and {@book Resolve Pools|GHPG|11|The Resolve Pool} highlighted in {@book Grim Hollow: The Players Guide|GHPG}. As a game master in a Grim Hollow campaign, you are the Great Beast. Ravage the land as you see fit." - ] - }, - { - "type": "inset", - "page": 23, - "name": "GM Advice:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was having a pint at the inn one night. This strange lass started asking us questions about the time when the Beast passed by the town. We tried to tell her what we saw in the wake of the Beast, but she had this far-away look in her eyes, like she wasn't even listening. Worse than that, as we got to the gristly parts about the animals changing into monsters, or people going mad, she got this little smile on her face. Pretty soon she just got up and left. I don't know if she was a sage, an adventurer, or just a stranger with an unhealthy obsession." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Bladewhirl", - "page": 24, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bladewhirl.webp" - } - }, - { - "type": "quote", - "entries": [ - "After the bladewhirl had its way with them, there weren't nothing left but tiny pieces and blood on the walls." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Rolling Death", - "page": 24, - "entries": [ - "A bladewhirl is a mass of blades that rapidly spins to burrow into its victims. The fell intelligence animating a bladewhirl exists only to hunt and kill." - ] - }, - { - "type": "entries", - "name": "Last Resort", - "page": 24, - "entries": [ - "An evil wizard created the first bladewhirls to end a siege on her fortress. Once a bladewhirl is unleashed, it doesn't stop killing. And the construct doesn't discriminate among viable targets. It kills everything." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 24, - "entries": [ - "When defeated, a bladewhirl falls apart into several {@item shortsword|PHB|shortswords} and {@item scimitar|PHB|scimitars}, along with shattered bits of such weapons. One or more of these blades might be a magic weapon." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 24, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 24, - "entries": [ - "Bladewhirls are murderous constructs made from numerous blades." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 24, - "entries": [ - "A bladewhirl is fast and able to jump to great heights. It always attacks the creature closest to it. Once a bladewhirl is free to roam and attack, it doesn't stop." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 24, - "entries": [ - "A bladewhirl is immune to poison and psychic damage, and it's resistant to fire. It takes magic weapons to harm one effectively." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Bladewhirl", - "page": 24 - } - ] - }, - { - "type": "entries", - "name": "Blazehorn", - "page": 25, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blazehorn.webp" - } - }, - { - "type": "quote", - "entries": [ - "I'm sure some alchemist's to blame for this." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Flame Throwers", - "page": 25, - "entries": [ - "Blazehorns are hulking, hoofed mammals whose bodies produce a substance like {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. A blazehorn can launch this volatile material from a hump on its back. With an unending supply of fire, blazehorns love spreading destruction. Their young thrive in burned areas, feeding on scorched plant material, burnt resinous trees, and ash." - ] - }, - { - "type": "entries", - "name": "Destruction Untamed", - "page": 25, - "entries": [ - "Numerous alchemists have sought to tame blazehorns to simplify the creation of their volatile elixirs. Every attempt has ended in failure. The fiery nature of a blazehorn has proven impossible to curb for long." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 25, - "entries": [ - "From one dead blazehorn, someone who succeeds at a {@dc 13} Intelligence ({@skill Arcana} or {@skill Nature}) or Wisdom ({@skill Animal Handling} or {@skill Medicine}) check can harvest enough tar to create three flasks of {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. However, if the check to harvest the material fails by 5 or more, treat it as if the blazehorn's Firebomb action went off at a point on the edge of the blazehorn's space closest the harvester. This event destroys all the tar that could have been harvested from that blazehorn." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 25, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 25, - "entries": [ - "Blazehorns are hulking ruminants that produce a tar like {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. They prefer scorched plants and ash for food." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 25, - "entries": [ - "A blazehorn is immune to fire damage." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 25, - "entries": [ - "When wounded, a blazehorn can emit a retaliatory firebomb." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Blazehorn", - "page": 25 - } - ] - }, - { - "type": "entries", - "name": "Blight Elementals", - "page": 26, - "entries": [ - { - "type": "quote", - "entries": [ - "In places where the land is twisted from its natural state, elementals can be affected. Their poison spreads quickly, creating more of their kind, until the blight covers everything." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Affront to Nature", - "page": 26, - "entries": [ - "Whether through a brush with powerful malevolence or unwise experiments, elementals can be corrupted, turning them into blighted forms. Fey and others with a connection to nature have an instinctive aversion to these creatures." - ] - }, - { - "type": "entries", - "name": "Toxic Magic", - "page": 26, - "entries": [ - "Blighted elementals are sources of poison, carrying their corruption with them and spreading it to new places. They multiply rapidly and carry death to the unwary. For those with sinister intentions though, they can be an excellent source of dangerous, potent ingredients for potions or poison." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 26, - "entries": [ - "The remains of a blight elemental can be used to produce one of two concoctions. Each elemental leaves enough residue for three doses, which can be divided among the brews created. Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use one portion of the residue and other materials worth 50 gp to produce one {@item pale tincture|DMG}. Producing the tincture requires 1 day of work and a successful {@dc 13} Intelligence or Wisdom check. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can instead use one portion of the residue and other reagents worth 50 gp to make one {@item Potion of Poison Resistance|DMG|potion of resistance (poison)} that also confers the benefits of {@item Antitoxin (vial)|PHB|antitoxin}. Making the potion requires the same amount of work and a similar successful check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 26, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 26, - "entries": [ - "Blight elementals arise when nature or the substance of an elemental plane is corrupted. These elementals can resemble nonelemental creatures, but they're still elementals. Blight elementals have elemental resistances, including to nonmagical attacks." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 26, - "entries": [ - "A blight elemental is always poisonous, in addition to its other powers. Some, such as deathmoss and forgeblights, have supernatural abilities to spread rot to creatures or objects." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 26, - "entries": [ - "Some legends say a lich created the first blight elementals to gain the favor of the Arch Daemon Malikir. If such stories are true, finding the lich's notes might allow someone to return blight elementals to their original forms." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Blightwind", - "page": 26 - }, - { - "type": "inset", - "page": 26, - "name": "GM Advice:", - "entries": [ - "You can expand the threat presented by blight elementals by giving them the ability to create new elementals from the corpses of their victims. This gives characters a very short time to stop these elementals, because a single elemental in a populated area could spawn dozens in a matter of minutes." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightwind.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Bogfoul", - "page": 28 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bogfoul.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Deathmoss", - "page": 28 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Forgeblight", - "page": 29 - } - ] - }, - { - "type": "entries", - "name": "Blightscale Dragon", - "page": 30, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon1.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon2.webp" - } - }, - { - "type": "quote", - "entries": [ - "Dragons are rare, so seeing one is terrifying. Seeing one rotting before your eyes as it approaches? Mind-shattering!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cursed Dragon", - "page": 30, - "entries": [ - "The {@spell curse of foul blight|GH} is potent necromancy when leveled against a hated foe. Some foolish wizard modified the {@spell curse of foul blight|GH} to affect a dragon who had wronged them, using a single scale from the hated dragon. What this wizard unleashed was a variant of the {@spell curse of foul blight|GH} known as blightscale, accursed magic that twists and warps a majestic dragon into a loathsome, terrifying beast.", - "Humanoids infected with the {@spell curse of foul blight|GH} become lone wanderers, but the lairing instinct of the blightscale dragon remains true. The dragon no longer bothers to amass wealth or hunt. It makes forays from its living tomb to assuage its suffering by lashing out against any who travel nearby." - ] - }, - { - "type": "entries", - "name": "Physical Changes", - "page": 30, - "entries": [ - "A blightscale dragon's breath weapon is a stinking exhalation of insects and necrotic bile. The dragon's armorlike scales split and encrust with thick pus that hardens to the consistency of stone. Fangs crack and rot at the gums, just as deadly but crawling with disease and stained with ichor." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 30, - "entries": [ - "Someone who has proficiency with {@item smith's tools|PHB} or {@item leatherworker's tools|PHB} can fashion the scales of an adult or ancient blightscale dragon into {@item Blightscale Dragon Scale Mail|GHMG|dragon scale mail}. Doing so takes 10 days and other materials worth 5,000 gp. The armor offers no protection against Frightful Presence but grants resistance to necrotic damage and poison damage.", - "A claw from a young or older blightscale dragon can be fashioned into a {@item dagger of venom}. Doing so requires proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB}, 5 days of work, and other materials worth 1,000 gp.", - "If the two eye-fangs of an adult or ancient blightscale dragon are treated with a {@spell remove curse} spell and buried together in soil consecrated with a {@spell hallow} spell, they grow into a {@creature blight drake|GHMG} that emerges from the earth in 3 days. This drake bonds with the first creature to feed it.", - "Blood and other fluids of a blightscale dragon can be harvested and used to offset the shadowsteel component when bestowing a {@spell curse of foul blight|GH}. A wyrmling is worth 250 gp, a young dragon 750 gp, an adult 1,500 gp, and an ancient dragon 3,000 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 30, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} {@homebrew Intelligence|Wisdom} ({@skill History}):", - "page": 30, - "entries": [ - "A blightscale dragon is a dragon that has been subjected to a powerful curse." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 30, - "entries": [ - "A blightscale dragon is immune to necrotic damage and poison. Its breath weapon is a swarm of poisonous insects and gas." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 30, - "entries": [ - "The curse on the blightscale dragon makes it exude a toxic, cursed gas when it dies, possibly passing on a portion of the curse." - ] - } - ] - }, - { - "type": "entries", - "name": "A Blightscale Dragon's Lair", - "page": 31, - "entries": [ - "Blightscale dragons create temporary lairs in which they suffer the curse in rage and despair. Whether a cave or a building, the dragon pulls easy entrances down so that none can view it in its agonized state. The air inside is rank, and those who draw a full breath become nauseated. The curse attracts insects that construct colonies resembling yellow, congealed lumps.", - { - "type": "statblock", - "tag": "legroup", - "source": "GHMG", - "name": "Blightscale Dragon", - "page": 31 - } - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Ancient Blightscale Dragon\u00A0", - "source": "GHMG", - "_copy": { - "name": "Ancient Blightscale Dragon", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Adult Blightscale Dragon\u00A0", - "source": "GHMG", - "_copy": { - "name": "Adult Blightscale Dragon", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Young Blightscale Dragon", - "page": 33 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Blightscale Dragon Wyrmling", - "page": 33 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon3.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Blood Brood", - "page": 34, - "entries": [ - { - "type": "quote", - "entries": [ - "If you spot small, spiny orbs of blood flying around, beware their mum, who'll be on the ground but not far behind." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Shared Blood", - "page": 34, - "entries": [ - "The blood brooder gets its name from the fact that it looks like an armored, spined collection of blood and viscera, and it births smaller orbs called blood bulbs. These offspring are less armored but as sapient and predatory as their parent. With malign guile, these aberrations hunt for other creatures and devour them. Members of this brood protect one another not only by coordinating to defeat foes, but also by exchanging the fluid that makes up their bodies." - ] - }, - { - "type": "entries", - "name": "Roaming Family", - "page": 34, - "entries": [ - "While the brooder rests and births, blood bulbs roam, searching for more prey. They split into packs to hunt, and then report back to their kin. When on the move, the brooder often carries bulbs in pouches on its sides." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 34, - "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can use the hide and spines of a blood brooder to fashion {@item spike armor|GHMG} (see Chapter 4). Doing so takes 5 days of work and other materials worth 50 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 34, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 34, - "entries": [ - "Members of the blood brood are oozelike aberrations. They aren't as fluid as oozes, but they can't be knocked {@condition prone}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 34, - "entries": [ - "Blood bulbs, which are thought to be infant blood brooders, can attach to prey and engulf the head. They can also hide in pouches on the side of a blood brooder." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 34, - "entries": [ - "The blood brood can exchange blood when close, each supporting the survival of others." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Blood Brooder", - "page": 34 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Blood Bulb", - "page": 34 - } - ] - }, - { - "type": "entries", - "name": "Blood Ooze", - "page": 35, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodOoze.webp" - } - }, - { - "type": "quote", - "entries": [ - "I was never too fond of pets. But I never thought they'd be terrifying until I saw a lord feeding a prisoner to his blood ooze." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Bloody Pets", - "page": 35, - "entries": [ - "Vampires and practitioners of blood magic keep blood oozes as pets. They are clever enough to learn tricks, especially if rewarded with living creatures as food. Even roughly trained, blood oozes can keep watch in areas susceptible to infiltration, such as waterways or secret passages." - ] - }, - { - "type": "entries", - "name": "Trainable Servants", - "page": 35, - "entries": [ - "Well-trained blood oozes have a penchant for understanding what their masters want. The ooze can take different shapes to please or entertain. They follow simple instructions, but an ooze might be distracted by a potential meal." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 35, - "entries": [ - "A blood ooze ejects what its prey wore or carried. That means, provided no one collects these leavings, treasure can be found in and around the ooze's lair. An ooze's keepers usually collect anything of real value, however." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 35, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 35, - "entries": [ - "Sapient creatures that revel in blood, such as vampires, like to keep blood oozes. These terrifying jellies act quickly when they scent blood, and they can dissolve a living creature to acid-scarred bones in a matter of moments." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 35, - "entries": [ - "Stories speak of blood oozes guarding the dungeons of evil creatures. Would-be heroes run afoul of these terrors in damp passages beneath more than one fabled castle." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Blood Ooze", - "page": 35 - } - ] - }, - { - "type": "entries", - "name": "Blood Tracker", - "page": 36, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodTracker.webp" - } - }, - { - "type": "quote", - "entries": [ - "People associate evil predators with the howling of a wolf or the flapping of bat wings. The real sound of terror is the quiet snuffling of a blood tracker." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tainted Blood", - "page": 36, - "entries": [ - "Vampires and blood mages can feed hunting dogs necromantically tainted blood and meat to create monstrous blood trackers. A blood tracker changes from a normal canine into a large and growth-ridden monster, its nose transformed into a star-shaped appendage, like that of a mole. The diet turns the dog into a murderous monster." - ] - }, - { - "type": "entries", - "name": "Blood Bound", - "page": 36, - "entries": [ - "Those who create and raise blood trackers can feed the creatures their blood. In doing so, a bond forms like the bond between a mage and a familiar. Only one creature can bind a blood tracker in this way." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 36, - "entries": [ - "Blood from a blood tracker bound to a master can be used to make an antidote to that master's powers. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} must mix the blood with herbs worth 50 gp. Tradition holds that a good-hearted priest must pray over the mixture as it brews for 4 hours. The brewer must succeed on a {@dc 13} Intelligence or Wisdom check to make the brew, and the priest allows that roll to be made with advantage if they succeed on a {@dc 15} Intelligence or Wisdom ({@skill Religion}) check (priest's choice). The resulting antidote means the target can't be {@condition charmed}, {@condition frightened}, or possessed by the master for 1 hour. If a target is already {@condition charmed}, {@condition frightened}, or possessed by such a creature, the target can make a new saving throw with advantage, ending such effects on a success. The target also has advantage on other saving throws it makes against such effects while the antidote lasts. Regardless, the antidote suppresses the effects for the hour the antidote is active." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 36, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 36, - "entries": [ - "A blood tracker was once a normal dog, but a vampire or other being adept in blood magic altered it." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 36, - "entries": [ - "Blood trackers are supernaturally gifted trackers. One might share a telepathic bond with the monster that created and trained it. The blood tracker's bite saps life force, and its bay rattles the innards and the senses." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHmG", - "name": "Blood Tracker", - "page": 36 - } - ] - }, - { - "type": "entries", - "name": "Bloodbonded", - "page": 37, - "entries": [ - { - "type": "quote", - "entries": [ - "Those who've turned their back on both the Seraphs and the Daemons? That way lies madness." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Disheveled Priests", - "page": 37, - "entries": [ - "A bloodbonded, at first glance, appears as an acolyte of an Arch Seraph whose vestments and robes are in disrepair. A closer look reveals a maimed body covered in pulsing red markings, generally missing an arm or even a leg. Angelic markings on the skin are replaced with nonsensical runes and patterns, meticulously scrawled in overlapping ways." - ] - }, - { - "type": "entries", - "name": "Justice Misled", - "page": 37, - "entries": [ - "Bloodbonded are the unique consequence of one of the Arch Daemon Venin's more elegant deceptions. Sometimes, when a particularly prayerful penitent beseeches Arch Seraph Solyma for guidance, Venin answers. The penitent, believing they hear the call of their angelic lady, drinks deeply of the cup of pride that they alone can hear the words of Solyma." - ] - }, - { - "type": "entries", - "name": "Irredeemable Apostates", - "page": 37, - "entries": [ - "Inevitably, Venin's twisted words demand horrible deeds: dark murder under the guise of justice, humanoid sacrifice under the veil of restoring balance, or self-mutilation as a penance for sins. Venin then reveals his lies to seal the fate of the deceived. Sometimes, these cheated creatures become devotees of Venin, seeing in his tricks the power they sought in justice. Others are torn by their misplaced devotion, renouncing the dark acts and terrible deeds too late. They lose their humanity and the divine powers they were once the sacred (or profane) keepers of." - ] - }, - { - "type": "entries", - "name": "Manipulative Leaders", - "page": 37, - "entries": [ - "The bloodbonded are mad, twisted, and hungry for the power and direction. To regain that power, they promise other desperate souls happiness, power, or vengeance. They gather a cult of the gullible, desperate, or weak, dominating the common folk and making ever-greater demands on their lives and sanities." - ] - }, - { - "type": "entries", - "name": "Running on Empty", - "page": 37, - "entries": [ - "The power of the bloodbonded comes from their own lifeblood and the residue of power left there by the enchantments they willingly bore and so suddenly renounced." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 37, - "entries": [ - "Bloodbonded still possess the damaged and scarred remnants of their past devotions. When a bloodbonded dies, its blood still pulses and gives off light as it did when it was alive. One {@item Bloodbonded Blood|GHMG|vial of this blood} can be harvested from a single bloodbonded with a successful {@dc 10} Wisdom ({@skill Medicine}) check. Drinking it within one day causes the user to be under the effect of a {@spell bless} spell. When the spell ends, the user suffers one level of {@condition exhaustion}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 37, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 37, - "entries": [ - "Bloodbonded are victims of their own foolish choices, worshipping false gods and then being driven mad by the ruse." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 37, - "entries": [ - "Bloodbonded use their followers as weapons, even causing them to explode in a wave of fiery blood, which damages nearby creatures." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHmG", - "name": "Bloodbonded", - "page": 37 - } - ] - }, - { - "type": "entries", - "name": "Bloodwood Giants", - "page": 38, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodwoodGiant.webp" - } - }, - { - "type": "quote", - "entries": [ - "There was little we could do. Even Miklas's healing light couldn't staunch the blood welling from the wound torn by the giant's spear." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Masters of Forest Depths", - "page": 38, - "entries": [ - "Tainted by evil, these giants guard well their dark forested homes. Their dark mottled skin blends easily into the dappled light of shadowy woods." - ] - }, - { - "type": "entries", - "name": "Vicious Hunters", - "page": 38, - "entries": [ - "The giants live in small clans, usually led by their strongest warrior. They wield great spears roughly carved from bloodwood trees that tear ragged wounds which even skilled healers have trouble mending." - ] - }, - { - "type": "entries", - "name": "Ancient Bargains", - "page": 38, - "entries": [ - "These giants pay reverence to dark, long-forgotten spirits. Their shamans the vine callers, make blood-filled promises to ancient entities, hoping to reclaim lands they believe were stolen from them." - ] - }, - { - "type": "entries", - "name": "Cunning Giants", - "page": 38, - "entries": [ - "Though not as strong as their giant cousins, bloodwood giants are far more cunning. Experts at woodcraft, they can evade all but the most skilled trackers in their woodland homes." - ] - }, - { - "type": "entries", - "name": "Vine Caller", - "page": 38, - "entries": [ - "Vine callers use ancient magic to conjure dark vines from the earth, stealing vitality from their victims. Though they rarely lead clans, no giant dares dispute their words for fear of the dark magic at their disposal." - ] - }, - { - "type": "entries", - "name": "Chieftan", - "page": 38, - "entries": [ - "Most chieftains earn the grudging respect of their tribe by being their greatest hunter. Vine callers often tutor promising youth they foresee becoming clan leaders." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 38, - "entries": [ - "The massive {@item bloodwood spear|GHMG|bloodwood spears} used by these giants are too large to be effectively wielded by Medium or smaller creatures.", - "However, individuals proficient in {@item carpenter's tools|PHB} who succeed on a {@dc 12} Dexterity ({@skill Nature}) check can reduce the size of the giant's spear to the equivalent of a {@item pike|PHB} ({@damage 1d10} piercing damage) and which inflicts the {@condition bleeding|GH} condition if targets fail a {@dc 12} Constitution saving throw {@homebrew |(see Grim Hollow Campaign Guide)}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 39, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Survival}):", - "page": 39, - "entries": [ - "Bloodwood giants are experts at hiding in their woodland homes." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 39, - "entries": [ - "The blood spears used by these giants cut cruel wounds that can resist healing magic." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 39, - "entries": [ - "The tribe's vine callers are shamans who make pacts with ancient forest spirits to summon blood-drinking vines that rejuvenate the caster." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Bloodwood Giant", - "page": 38 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Bloodwood Vine Caller", - "page": 38 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Bloodwood Chieftain", - "page": 38 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodwoodVineCaller.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Bloody Avenue", - "page": 40, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodyAvenue.webp" - } - }, - { - "type": "quote", - "entries": [ - "The rulers of this city hold supreme power over its population, crushing rebels in the streets. Or sometimes crushing rebels with the streets." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Grisly Masonry", - "page": 40, - "entries": [ - "The lengths to which evil dictators go to maintain power beggars the imagination. Wicked minions, obedient thralls, and greedy mercenaries are all tools to hold sway over a population. One of the most horrifying and imaginative instruments, however, is the bloody avenue.", - "Arcanists mix the blood and bones of slain foes with the masonry of city streets, making them weapons of subjugation. The ritual connects the senses of the bloody avenue to other servants of the city's overlord. Using this bond, bloody avenues deliver information to other agents in the city." - ] - }, - { - "type": "entries", - "name": "Stone and Bone", - "page": 40, - "entries": [ - "When a bloody avenue attacks, dirt, stone, and bone coalesce into a malleable snakelike form. It can mire anyone standing on it when it activates, and it can slam nearby enemies or hurl rubble at them." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 40, - "entries": [ - "Part of the ritual to create a bloody avenue requires jet gems and diamonds. Among the rubble of the construct, gems worth 500 gp can be found with a 10-minute search. Each successful {@dc 15} Intelligence ({@skill Investigation}) or Wisdom ({@skill Perception}) check made during this search cuts the time in half, to a minimum of 1 minute." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 40, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 40, - "entries": [ - "Rulers with few scruples and access to powerful arcane rituals have turned streets into guardian constructs. The telltale signs of this ritual are blood and bone in the masonry and tiny runes on the cobbles." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 40, - "entries": [ - "A bloody avenue is hard to escape\u2014it mires those around it in rubble. It can also alert other beings, such as the city watch." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Bloody Avenue", - "page": 40 - } - ] - }, - { - "type": "entries", - "name": "Bog Crawlers", - "page": 41, - "entries": [ - { - "type": "quote", - "entries": [ - "These massive atrocities burrow into the boggy ground to sleep for decades, sometimes centuries, only coming out of their slimy burrows to feed and destroy." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hulking Terrors", - "page": 41, - "entries": [ - "Fleshy masses of a vaguely amphibian shape, these monstrosities wriggle out from deep hibernation in chaotic cycles, baffling the few naturalists who dare study them. The crawlers emerge ravenous, destroying everything in their path in search of food." - ] - }, - { - "type": "entries", - "name": "Bizarre Horrors", - "page": 41, - "entries": [ - "Disgusting masses caked with mud and slime, the bog crawler's brown skin is covered in warts. Its face is somewhat frog-like, with a large mouth and multiple rows of sharp teeth. Its tail is a writhing mass of small tentacles that scuttle along the ground, propelling the creature on land and stabilizing it in water. Six large tentacles jut from the mass of its body, three on each flank, and are long and strong enough to attack nearby creatures and structures." - ] - }, - { - "type": "entries", - "name": "Famished Hunters", - "page": 41, - "entries": [ - "These beasts' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter. Much like a snake, their jaws are connected by a ligament and muscle network, allowing them to unhinge and swallow enormous creatures." - ] - }, - { - "type": "entries", - "name": "Inexplicable Retreat", - "page": 41, - "entries": [ - "While most bog crawlers spend a great time feeding, others retreat early, their hunger seemingly slaked. If a reason for these premature hibernations could be found, untold carnage might be avoided." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 41, - "entries": [ - "A stone in the gullet of a bog crawler can be fashioned into a ring that combines the magic of a {@item ring of the ram} and a {@item ring of protection}. This work requires a proficient jeweler to spend 2500 gp in components and 5 days of work, succeeding on a {@dc 15} Intelligence ({@skill Arcana}) check to complete the item." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 41, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 41, - "entries": [ - "Bog crawlers are massive creatures capable of great destruction and carnage. They worm their way out of ancient burrows to feed after hundreds of years of hibernation." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 41, - "entries": [ - "Bog crawlers are immune to acid and poison. They can swallow creatures almost as large as they are, topple towers and strongholds, can't be stopped by {@condition charmed|PHB|charm} or {@condition paralyzed|PHB|paralysis}, and are immune to {@condition frightened|PHB|fear}." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 41, - "entries": [ - "While a bog crawler's ability to swallow creatures is their greatest danger, they can use their main tentacles to grab and hold prey." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Bog Crawler", - "page": 41 - } - ] - }, - { - "type": "entries", - "name": "Bolejack", - "page": 42, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bolejack.webp" - } - }, - { - "type": "quote", - "entries": [ - "The logger stands before the tree, a look of infatuation in his eyes. He grips his axe tighter as he turns to face the rest of his logging crew." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dryad Thralls", - "page": 42, - "entries": [ - "Monster hunters and sages know that some fey spirits who fall in love with mortals are bound to trees and changed into dryads, remaining forever young while their tree is kept safe. This bound state doesn't rob the dryad of power. Every so often, a dryad becomes interested in a person moving through her territory. She uses her charms and fey magic to make them into her thrall." - ] - }, - { - "type": "entries", - "name": "Woodcutter's Peril", - "page": 42, - "entries": [ - "Since a dryad lives within a forested grove, a significant number of those she encounters are woodcutters. A bolejack is a woodcutter who has won the trust of a dryad. If what they share is not love, the infatuation is strong enough for her to grant the bolejack some of her fey power." - ] - }, - { - "type": "entries", - "name": "Varied Devotion", - "page": 42, - "entries": [ - "A bolejack protects the dryad when her charms fail. Bolejacks are varied in their devotion to the dryad when her enchantment is removed. A bolejack is as likely to attack as to thank those who slay or subdue the dryad, breaking the bond between the two." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 42, - "entries": [ - "A bolejack's axes remain magical for 24 hours after the bolejack is freed or killed. Someone attuned to the axe who succeeds on a {@dc 10} Charisma check can maintain that magic for another 24 hours. Once the check fails, the magic dissipates forever." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 42, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 42, - "entries": [ - "A bolejack is a woodcutter a dryad charmed to protect the forest. Magic bolsters the bolejack so they can make better attacks and better resist other magic." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Bolejack", - "page": 42 - } - ] - }, - { - "type": "entries", - "name": "Bone Trader", - "page": 43, - "entries": [ - { - "type": "quote", - "entries": [ - "Do you really need all of your bones? Are you sure I couldn't just snack on a few? I'll gladly pay you for them." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fey Barterers", - "page": 43, - "entries": [ - "Bone traders resemble well-dressed, shrunken pale elves. Their skulls appear a bit too small for their gaunt forms, like a toy with a mismatched head." - ] - }, - { - "type": "entries", - "name": "Hunger for Bones", - "page": 43, - "entries": [ - "Bone traders need a steady supply of bones to survive and for status. Most start as scavengers, acquiring the bones of small rodents or fish. As they grow in power, they seek more delicious sources of bone\u2014and once they gain a taste for humanoid bones, they inevitably seek a ready source. Villages targeted by bone traders become desperate to make deals with these fey predators, sometimes agreeing to offer animal sacrifices, or even the occasional humanoid sacrifice, to keep the bone trader at bay. Like most fey, it honors the terms of such deals\u2014and creates painful consequences for those who break them." - ] - }, - { - "type": "entries", - "name": "Intimidating Leader", - "page": 43, - "entries": [ - "Most bone traders create agents to hunt and gather more bones for their lairs. These gangs start with charmed animals but quickly grow to include easily intimidated humanoids like goblins, kobolds, or (their favorite minions) the {@creature faevlin|GHMG}. Bone trader lairs are twisted reflections of humanoid luxury, with sculptures, bas reliefs, and even flooring made entirely of bones." - ] - }, - { - "type": "entries", - "name": "Branded Minions", - "page": 43, - "entries": [ - "Bone traders \"brand\" their minions by sucking out a specific bone or set of bones, usually the same set for their entire gang. For example, a delicate bone trader might consume the bones of each minion's left ear, their partial deafness a constant reminder of who is really in charge. A more brutal master might consume an armbone or part of a foot, being careful to not damage their minions' ability to carry out the bone trader's wishes." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 43, - "entries": [ - "Bone trader lairs have many, many bones. Depending on how successful and powerful the bone trader is, it may also have the equipment and belongings of people it has killed or of the minions it employs. Its bone armor is infused with a peculiar magic.", - "Smashing the armor into a paste and mixing it with appropriate amounts of coagulant from a {@item herbalism kit|PHB} allows it to be applied it to a shield or weapon. This paste, called {@item ready gunk|GHMG} {@homebrew |(see Chapter 4)}, can be completed with a successful Wisdom check ({@dc 10}) by someone proficient with a {@item herbalism kit|PHB}. This process takes 10 minutes." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 43, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 43, - "entries": [ - "A bone trader is most dangerous in its lair, where it can use its collection of bones to defend itself." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 43, - "entries": [ - "A bone trader can {@condition charmed|PHB|charm} its opponents and is often defended by a small gang of intimidated or {@condition charmed} creatures." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 43, - "entries": [ - "Like other fey, bone traders can be tantalized by a deal and may be willing to negotiate rather than fight, even if it seems to have the upper hand or is actively winning a battle." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Bone Trader", - "page": 43 - } - ] - }, - { - "type": "entries", - "name": "Braerog", - "page": 44, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Braerog.webp" - } - }, - { - "type": "quote", - "entries": [ - "If you go into the woods alone, you ought to go prepared. Things that creep on the forest floor might insist you tread lightly\u2014or not at all." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Thorny Traps", - "page": 44, - "entries": [ - "Lurking in the deepest reaches of forests, braerogs represent some of the last glimmers of the world before shadow descended upon Etharis. These creatures fiercely protect the vestiges of woodlands unsullied by evil." - ] - }, - { - "type": "entries", - "name": "Tree Travelers", - "page": 44, - "entries": [ - "Braerogs are one with the forests that surround them and magically move through trees. This mode of travel allows them to disappear and reappear over short distances." - ] - }, - { - "type": "entries", - "name": "Mischievous Minions", - "page": 44, - "entries": [ - "Braerogs have a penchant for mischief. A braerog sighting was once a sure sign that a more powerful guardian of the forest was nearby. Without the oversight of such a master, braerogs act unchecked." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 44, - "entries": [ - "A braerog has claws of thorns. Someone who has proficiency in {@item woodcarver's tools|PHB} can craft a {@item staff of briars|GHMG} {@homebrew |(see chapter 4)} from the claws of ten braerogs. Creating this item takes 10 days and other materials worth 100 gp, and someone must cast {@spell entangle} on the staff each day during its creation." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 44, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 44, - "entries": [ - "Braerogs are fey with a plantlike nature that makes them vulnerable to fire." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 44, - "entries": [ - "A braerog is hard to render {@condition charmed}, and magic can't put it to sleep." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 44, - "entries": [ - "A braerog can teleport between trees within 60 feet of each other. It can also create areas of grasping thorny plants." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Braerog", - "page": 44 - } - ] - }, - { - "type": "entries", - "name": "Bugbears", - "page": 45, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bugbears.webp" - } - }, - { - "type": "quote", - "entries": [ - "Tormach subverted bugbears with a disease that makes them little more than killing machines." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tormach's Rage", - "page": 45, - "entries": [ - "The bugbears of Etharis weren't always ferocious and violent. When the Arch Daemons appeared in the world, Tormach believed he could make minions of the goblinoids. Bugbear warriors forcefully opposed his efforts to subvert goblin tribes to his will. Tormach commanded his servants to craft a disease that would render defiant bugbears into vicious drones, a grim task those minions completed with great success. Tormach's Rage, as the disease has come to be known, spread quickly. Most bugbears of Etharis are now victims of this mind-altering plague.", - "The disease causes a bugbear to become more resilient while increasing muscle mass and capacity for aggression. Bugbears infected with Tormach's Rage experience a powerful, instinctive urge to spread their illness. Infected bugbears have enhanced olfactory senses that allow them to smell whether a creature carries Tormach's Rage. When they discover a bugbear without the disease, they fly into a frenzy. The sickness is virulent enough that even if a bugbear survives the fight or kills the infected aggressor, it's unlikely to do so without contracting Tormach's Rage." - ] - }, - { - "type": "entries", - "name": "Staged Changes", - "page": 45, - "entries": [ - "Rage-infected bugbears have only recently gotten the disease. A bugbear who contracts Tormach's Rage can't expect to live long as the illness compels the victim to acts of aggression that ultimately end in the bugbear's destruction. The infection lasts until death, although magic and rare herbal knowledge can counteract it.", - "Very rarely, an infected bugbear lives long enough that Tormach's Rage exhibits advanced symptoms. At this stage, the disease further accentuates the bugbear's muscular system, granting increased strength and speed. Bugbears who live this long have little impulse control and ability to reason." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 45, - "entries": [ - "The viscera of a bugbear infected with Tormach's Rage can be used as a vector or as a curative. To create an infectious agent, someone who has proficiency with an {@item herbalism kit|PHB} or a {@item poisoner's kit|PHB} must use the viscera and other materials worth 25 gp. Creating the vector takes 4 hours of work and requires a successful {@dc 13} Intelligence or Wisdom check. A bugbear exposed to the vector through a wound or by consuming it must save against Tormach's Rage as if bitten by a rage-infected bugbear.", - "Making the curative requires the same proficiency, reagents worth 50 gp, 8 hours of work, and a successful {@dc 15} Wisdom ({@skill Medicine}) check. A bugbear exposed to the curative through a wound or by consuming it can reattempt the saving throw against Tormach's Rage. If the save succeeds, the disease is cured. Its effects end in a matter of minutes." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 45, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History} or {@skill Religion}):", - "page": 45, - "entries": [ - "Bugbears once fought against the Arch Daemon Tormach's efforts to dominate goblinoids. He concocted a disease to thwart their efforts and those of any who would join them." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Medicine}):", - "page": 45, - "entries": [ - "Tormach's Rage grants its infected superior resilience and strength but causes drastic, violent personality changes." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Medicine}):", - "page": 45, - "entries": [ - "Combined with herbal reagents, the viscera of a deceased bugbear infected with Tormach's Rage can be used to spread the disease or create a cure." - ] - } - ] - }, - { - "type": "inset", - "page": 46, - "name": "GM Advice:", - "entries": [ - "Bugbears fear very little, but Tormach's Rage is an exception. In the few places in Etharis where bugbears have not succumbed to the disease, stopping its spread or reversing it might be one bargaining chip that characters have to strike a bargain. A more advanced version of the disease, creating an even more dangerous bugbear, is always a possibility as well." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rage-InfectedBugbear.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Rage-Infected Bugbear", - "page": 46 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BugbearThrallofTormach.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Bugbear Thrall of Tormach", - "page": 47 - } - ] - } - ] - }, - { - "type": "section", - "name": "C", - "page": 48, - "entries": [ - { - "type": "entries", - "name": "Cadeer", - "page": 48, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cadeer.webp" - } - }, - { - "type": "quote", - "entries": [ - "Folks say they were once humans. An old forest goddess cursed them for being too greedy for magic. Not sure I believe that, but it explains that glint in their eyes." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Magic Seekers", - "page": 48, - "entries": [ - "Cadeers look like deer, but they have the tail of a snake and black, featureless eyes. They're not only sapient, but highly intelligent. Cadeers can also sense and track magic over long distances, and they seek it out with zeal." - ] - }, - { - "type": "entries", - "name": "Untrustworthy partners", - "page": 48, - "entries": [ - "A cadeer might partner with other beings to seek and find magic. But they can't be trusted to share anything that's found. Cadeers prioritize their desires and goals. And they might even switch sides in a battle if doing so means acquiring the magic they're after." - ] - }, - { - "type": "entries", - "name": "Antler Absorbsion", - "page": 48, - "entries": [ - "Cadeer antlers can't be harmed by magic, but they can store it. A cadeer can use a spell stored in this way. To keep a spell, a cadeer can also prevent the antlers from absorbing more magic." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 48, - "entries": [ - "Cadeer antlers are valuable, fetching at least 75 gp each. A cadeer antler can be {@item Cadeer Wand|GHMG|fashioned into a wand suitable as a spellcasting focus} for {@item arcane focus|PHB|arcane spellcasters} and {@item druidic focus|PHB|druids}. If made into a magic item, this wand has 1 extra charge per day. Also, once per day and at the cost of 1 charge thereafter, a magic wand of cadeer horn grants the wielder a {@dice d4} that can be rolled when the wielder makes a spellcasting ability check to see if {@spell dispel magic} or {@spell counterspell} works. The wielder adds the number rolled on the {@dice d4} to the spellcasting ability check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 48, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 48, - "entries": [ - "Cadeers can hunt down magic over long distances." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 48, - "entries": [ - "Cadeer antlers counter and absorb low-powered spells, allowing the cadeer to cast that spell later." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Cadeer", - "page": 48 - } - ] - }, - { - "type": "entries", - "name": "Candlelight Daemon", - "page": 49, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CandlelightDaemon.webp" - } - }, - { - "type": "quote", - "entries": [ - "A candlelight daemon remains for the duration of a cursed candle's flame. That's long enough for a host of sinister deeds." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Candle Bound", - "page": 49, - "entries": [ - "The candlelight daemon can be summoned only by the lighting of a specially prepared candle, and then only at night. Once the candle is snuffed or burns out, the daemon must return to the Netherworld. But such daemons can do their job in a short time." - ] - }, - { - "type": "entries", - "name": "Despicable Cost", - "page": 49, - "entries": [ - "To create a candle to summon a candlelight daemon, a spellcaster must make a candle during the new moon using the rendered fat of one murderer, the ashes of three humanoids who burned alive, and the blood of thirteen cats. The caster must also expend a 6th-level spell slot." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 49, - "entries": [ - "The melted leavings of a candlelight daemon's candle act as {@item oil of sharpness|DMG} against aberrations, celestials, fey, and fiends, as well as against the creature that created the candle." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 49, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 49, - "entries": [ - "Candlelight daemons return to the Netherworld if their candle goes out." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 49, - "entries": [ - "Candlelight daemons have immunities and resistances typical of fiends, including immunity to poison and resistance to cold, fire, lightning, and nonmagical weapon attacks. The daemon is also resistant to magic and capable of countering spells." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 49, - "entries": [ - "A candlelight daemon is most effective in shadows or darkness, which allow the fiend to hide easily and bring its murderous talents to bear." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Candlelight Daemon", - "page": 49 - } - ] - }, - { - "type": "entries", - "name": "Caprathorn", - "page": 50, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Caprathorn.webp" - } - }, - { - "type": "quote", - "entries": [ - "The temptation to aid a lost lamb should be tamped down when a thornlamm appears. Where there is one, there are many. And all lead back to a creature far more terrifying than any big, bad wolf." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Malevolent Caprid", - "page": 50, - "entries": [ - "The caprathorn is a fiendish creature, born out of corruption by the {@book Great Beast|GHMG|1|The Great Beast}. Though gangly, a caprathorn is a legendary foe." - ] - }, - { - "type": "entries", - "name": "Runic Horns", - "page": 50, - "entries": [ - "The caprathorn's head is topped with four twisted horns. These horns are covered with arcane sigils and are the source of its legendary powers. Attached to these horns, growing from vines, are {@creature Thornlamm|GHMG|thornlamms}, miniature versions of the {@creature caprathorn|GHMG}. These creatures serve the fiend as minions and food." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 50, - "entries": [ - "The {@item sphere of annihilation|DMG} a caprathorn leaves behind can be controlled and taken. At the start of each day there is a {@chance 98|2% chance|Caprathorn|Nothing happens.|The sphere disappears.} the sphere disappears forever." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 50, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 50, - "entries": [ - "A caprathorn can detach a {@creature thornlamm|GHMG} to fight as its ally or consume one to heal." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 50, - "entries": [ - "The caprathorn can entomb a fallen foe and unleash a field of disintegrating force. This annihilation field recharges if a creature the caprathorn has entombed dies." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 50, - "entries": [ - "When a caprathorn dies, it implodes into a {@item sphere of annihilation|DMG}, which pulls nearby creatures toward it." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Thornlamm", - "page": 50 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Caprathorn", - "page": 51 - } - ] - }, - { - "type": "entries", - "name": "Carvaloth", - "page": 52, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Carvaloth.webp" - } - }, - { - "type": "quote", - "entries": [ - "When you spot one carvaloth, it's already too late. The others are right behind you." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hidden Hunters", - "page": 52, - "entries": [ - "Carvaloths are ancient predators that possess the ability to change their skin color, much like a chameleon. This trait functions as camouflage, when stalking prey or hiding from other predators, and as a display of dominance toward other packs of carvaloths." - ] - }, - { - "type": "entries", - "name": "Strength in Numbers", - "page": 52, - "entries": [ - "A carvaloth's fanged maw is filled with caustic spittle that eats through stone, metal, and flesh. A lone carvaloth is fierce and dangerous. In packs, these predators can quickly outnumber and overwhelm larger creatures." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 52, - "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can use five hides to produce {@item carvaloth scale armor|GHMG} {@homebrew |(see chapter 4)}. The process takes 6 days and other materials worth 50 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 52, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 52, - "entries": [ - "Carvaloths are pack hunters. A carvaloth uses chameleonlike camouflage to hide and stalk prey." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Carvaloth", - "page": 52 - } - ] - }, - { - "type": "entries", - "name": "Catacomb Haunt", - "page": 54, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CatacombHaunt.webp" - } - }, - { - "type": "quote", - "entries": [ - "Don't be distracted by the bones and skulls set into the walls. It's what comes through the walls that can kill you." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Necropolis Guardians", - "page": 54, - "entries": [ - "Many creatures and cultures revere the dead. Those with the ambition and the know-how even build catacombs or necropolises to house the bones of those who have passed before. Many of those dead rest peacefully, but the spirits of some remain behind to keep the living out. Among these undead are catacomb haunts." - ] - }, - { - "type": "entries", - "name": "Incorporeal Skirmishers", - "page": 54, - "entries": [ - "Catacomb haunts prefer the tight, cramped quarters of a necropolis, where winding passages can disorient intruders. The haunts have no such disadvantage. They pop through walls to attack before retreating the way they came." - ] - }, - { - "type": "entries", - "name": "Elemental Weakness", - "page": 54, - "entries": [ - "A catacomb haunt has a weakness to one element, often based on the region in which it dwells or the nature of its death. Something about a haunt reveals this weakness, such as tiny sparks in its form for fire or a subtle crackling mist for cold. This element can be exploited to force the haunt to become corporeal temporarily. Haunts who lurk in the same catacombs often share a weakness." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 54, - "entries": [ - "The bizarre ectoplasm a catacomb haunt leaves behind fluctuates between material and immaterial states. The ectoplasm from one haunt can be preserved in a sealed container. Applied to one weapon or 10 pieces of ammunition in 1 minute, the ectoplasm makes those coated weapons magical for 1 hour." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 54, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 54, - "entries": [ - "This creature is a restless spirit called a catacomb haunt. It should have one weakness to a specific element among acid, cold, fire, lightning, or thunder. Exploiting this weakness turns the spirit corporeal temporarily." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 54, - "entries": [ - "One can learn a catacomb haunt's weakness by looking for clues in its shadowy form." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Catacomb Haunt", - "page": 54 - } - ] - }, - { - "type": "entries", - "name": "Cauchemange", - "page": 55, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cauchemange.webp" - } - }, - { - "type": "quote", - "entries": [ - "We thought he was just having nightmares for a few days straight, until he keeled over in the field and a big worm burrowed from his chest." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Failed Experiment", - "page": 55, - "entries": [ - "Folktales say the Arch Daemon Beleth created the cauchemange as another tool to torment mortals. Those who've studied the secret histories of the Arcanist Inquisition know that these aberrations are a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares." - ] - }, - { - "type": "entries", - "name": "Hungry Larvae", - "page": 55, - "entries": [ - "A larval cauchemange resembles a monstrous maggot the size of a human forearm. Hardy, magically resistant creatures, these larvae seek host bodies to burrow into and continue their life cycle. Cauchemange larvae prefer sleeping victims, an insidious trait, because the entry wound heals rapidly, and a victim recognizes few signs of an invading parasite." - ] - }, - { - "type": "entries", - "name": "Nightmare Pupation", - "page": 55, - "entries": [ - "Once a cauchemange larva burrows into a creature, the larva's body dissolves into tiny particles that distribute themselves into the host's nervous system. As the cauchemange pupates, it induces nightmares, hallucinations, and terrifying thoughts, which it feeds upon to mature. While an infected adult is likely to have an extremely uncomfortable few days, many such victims are thought to suffer from lesser maladies." - ] - }, - { - "type": "entries", - "name": "Dream Incarnate", - "page": 55, - "entries": [ - "Once a cauchemange absorbs enough negative memories, thoughts, and dreams, it bursts out of the host's body, taking the form of the host's worst nightmare. This corporeal cauchemange is a nightmare made flesh. It can take a variety of forms, depending on the host's fears or lusts. From a potent host or after developing for years, an adult cauchemange can become a ghostly creature that shifts among nightmare forms." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 56, - "entries": [ - "Someone who has proficiency with an {@item herbalism kit|PHB} can prepare a treatment for cauchemange larva infestation by pulverizing another larva's corpse with herbs worth 25 gp. Creating the concoction takes 1 hour of work and a successful {@dc 10} Wisdom ({@skill Medicine}) check. If someone infected by a cauchemange larva takes the treatment, they throw off the infection with a successful {@dc 10} Constitution saving throw. This cure kills the larva.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powder from the corpse of one corporeal cauchemange with other materials worth 100 gp to produce {@item Cauchemange Drug|GHMG|a divination drug}. Doing so takes 4 hours of work and requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. Inhaled while naming a subject before a long rest, the drug induces a nightmare-filled sleep that imparts the effect of the {@spell legend lore} spell on the named subject. The user wakes with desired information but one level of {@condition exhaustion}." - ] - }, - { - "type": "inset", - "page": 56, - "name": "GM Advice:", - "entries": [ - "An enemy to the heroes might implant a cauchemange larva into a character or NPC at an opportune moment. They could then use the psychic data gained by the larva to forward their own evils plans." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 56, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Medicine}):", - "page": 56, - "entries": [ - "The larval form of a cauchemange can burrow into you and pupate within your body, bursting out after a few days as an adult that resembles your worst nightmare. This infection can be treated much like a disease." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 56, - "entries": [ - "An adult cauchemange can cause magical fear, and a corporeal cauchemange can appear as someone or something you desire. They have a peculiar weakness to expressions of happiness. Singing songs or reciting stories of hope can debilitate the creatures." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Corporeal Cauchemange", - "page": 56 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Incorporeal Cauchemange", - "page": 57 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Cauchemange Larva", - "page": 57 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CauchemangeLarva.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Champions of Filth", - "page": 58, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChampionofFilth.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightwalker.webp" - } - }, - { - "type": "quote", - "entries": [ - "Our blight shall purify this land of the meek and the unworthy. Etharis will be reborn." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Illness and Opportunity", - "page": 58, - "entries": [ - "When the Weeping Pox struck Liesech, many fled the city ahead of the Bürach Empire's quarantine. After their tales had time to spread, the troops stationed outside the city were astonished that knights wanted to gain passage inside. These self-proclaimed Champions of Filth saw the new virulent disease as an embodiment of their belief in decay and corruption." - ] - }, - { - "type": "entries", - "name": "Prophets of Pestilence", - "page": 58, - "entries": [ - "The Champions of Filth gave themselves over to {@disease the Weeping Pox|GH}, seeking to purify themselves in its horrifying embrace. Most succumbed to the disease, but a few emerged changed by the experience. Their bodies had become hosts to an altered form of the disease, granting them control over its spread and symptoms. These few managed to break out of quarantine, the guards' flesh withering before the knights' new powers. Now they roam free, seeking to spread their grisly gospel." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 58, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB}, {@skill Arcana}, {@skill Nature}, or {@skill Medicine} can remove the heart of a blightwalker. Treated with reagents worth 100 gp, wrapped in an iron chain, and dried in the sun for 3 days, the heart can become a magic item called a {@item blight effigy|GHMG}. Creating this {@item blight effigy|GHMG} using this process requires a successful {@dc 13} Intelligence or Wisdom check with the proficiency used. Someone holding the heart can use an action to squeeze it, casting {@spell blight} as a 4th-level spell with a saving throw DC of 15. Once the heart casts the spell, it and the chain binding it crumble to dust." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 59, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 59, - "entries": [ - "The Champions of Filth are a sect of knights who revere disease. They believe that sickness plays an important role in the cycle of life and death, weeding out the weak and allowing the strong to flourish." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 59, - "entries": [ - "Champions of Filth allow themselves to be infected with any disease they encounter, treating it as a rite of passage that leaves them stronger than before. They are immune to these plagues, but they can be dangerous carriers." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 59, - "entries": [ - "The strongest Champions of Filth, the blightwalkers, are so infested with disease that any contact with their magic or weapons can cause flesh to wither away." - ] - } - ] - }, - { - "type": "inset", - "page": 59, - "name": "GM Advice:", - "entries": [ - "Champions of filth obviously have a twisted concept of what disease means, thinking of it as purifying rather than corrupting. This makes them easily manipulated, and perfect minions for a greater threat that uses disease\u2014or even just tricks the champions into thinking that they believe the same things. A group of blightwalkers, all casting {@spell blight} at the same time on enemies, can be a potent killing force.", - "{@note Spells with the same name do not stack; see {@book Combining Magical Effects, PHB|PHB|10|Combining Magical Effects}.}" - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Champion of Filth", - "page": 59 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Blightwalker", - "page": 59 - } - ] - }, - { - "type": "entries", - "name": "Chapped Brute", - "page": 60, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChappedBrute.webp" - } - }, - { - "type": "quote", - "entries": [ - "The callused skin of the merchant's hulking bodyguard ripples as if something beneath is trying to wriggle free." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mutated Skin", - "page": 60, - "entries": [ - "Chapped brutes are hulking humanoids altered by malign magic and forbidden alchemical compounds to create inhuman bodyguards and enforcers. They are so named because of their skin, which has been mutated into hairless calluses. This hide is so thick that its folds have compressed the brute's eyes and mouth to such a degree that it can no longer see or speak. The skin pulses with veins and shifts unnaturally, showing evidence of continued mutation." - ] - }, - { - "type": "entries", - "name": "Valued Bodyguards", - "page": 60, - "entries": [ - "Because of their prodigious strength and extraordinary resistance to damage, chapped brutes act as bodyguards for alchemists or wealthy patrons with the means to keep them docile." - ] - }, - { - "type": "entries", - "name": "Constant Flux", - "page": 60, - "entries": [ - "Rumors abound of some chapped brutes unexpectedly undergoing hideous transformations into other forms. Because of the unstable state of the chapped brute's physiology, their bodily fluids and organs are highly prized for mutagenic qualities." - ] - }, - { - "type": "entries", - "name": "Awakened Potential", - "page": 60, - "entries": [ - "When a chapped brute would die, on rare occasions, its body splits lengthwise along its limbs and swells in size, muscles and viscera peeking out through shredded skin. This transformation drives the creature beyond reason. In this form, a brute can distend sagging limbs into long tentacles.", - "On the rarest occasions, an awakened brute might transform yet again, leaving behind all ties to humanoid origins. The brute grows again. It becomes a pulsating mass of ravening flesh." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 60, - "entries": [ - "Chapped brutes rarely carry treasure or equipment unless doing so as instructed by their master. An accomplished leatherworker can fashion the callused skin of a chapped brute into +1 armor\u2014{@item Chapped Brute Leather Armor|GHMG|leather}, {@item Chapped Brute Studded Leather Armor|GHMG|studded leather}, or {@item Chapped Brute Hide Armor|GHMG|hide}\u2014that grants the wearer resistance to necrotic damage and doesn't require attunement. This armor takes 10 extra days of work to fashion, and magical components worth 100 gp must be expended in its creation." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 60, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 60, - "entries": [ - "The magical and alchemical process that creates these brutes leaves them resistant to necrotic damage." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 60, - "entries": [ - "These beings are so volatile because of their creation process that when they are killed, they have a chance to transform into larger, deadlier forms." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Wisdom ({@skill Medicine}):", - "page": 60, - "entries": [ - "The final form of the chapped brute has a life force that fluctuates, so that it randomly gains and loses life force every few seconds." - ] - } - ] - }, - { - "type": "inset", - "page": 61, - "name": "GM Advice:", - "entries": [ - "You can use any chapped brute form as part of an encounter. You can also build encounters in which one chapped brute transforms into one or both of its larger forms. To do so, treat each form as a separate monster. Transformation can take up to 1 minute, allowing you to stagger the encounters, but it can occur as quickly as you need it to for your game." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Chapped Brute", - "page": 60 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Awakened Chapped Brute", - "page": 61 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Chapped Brute Abomination", - "page": 61 - } - ] - }, - { - "type": "entries", - "name": "Chiropteran Behemoth", - "page": 62, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChiropteranBehemoth.webp" - } - }, - { - "type": "quote", - "entries": [ - "They say the monster flies on silent wings in a shroud of darkness and can't be killed. But those who've seen it can't say anything anymore." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Unkillable Legend", - "page": 62, - "entries": [ - "Rumors of the chiropteran behemoth are just that. The batlike monster is said to be the size of a house, as silent as the breeze, and unkillable. The only verified account of a chiropteran behemoth describes one that serves Grand Duke Koshevek of Soma, lairing beneath the dome of the Vonsantra Cathedral. Sages posit that if one behemoth can be created, others can." - ] - }, - { - "type": "entries", - "name": "Unstoppable Servant", - "page": 62, - "entries": [ - "Chiropteran behemoths serve their creators with undying devotion, following orders to completion. The ritual creating a chiropteran behemoth allows the creator to know where its servant's location at all times. While its natural weapons are dangerous, its ear-splitting shriek is more so. The bat-monster can also unleash a sphere of darkness that doesn't hinder its senses." - ] - }, - { - "type": "entries", - "name": "Undoing Elixir", - "page": 62, - "entries": [ - "Unfortunately for the forces of good and light, the rumors of the chiropteran behemoth's immortality are true. The beast returns to life unless exposed to an elixir of rare components, including its own guano. Gaining access to this last ingredient is the challenge, made even greater if the behemoth's master knows its vulnerability." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 62, - "entries": [ - "To make one dose of an undoing elixir that can render a chiropteran behemoth vulnerable to death, its guano must be mixed with other reagents worth 250 gp. Someone who has proficiency with {@item alchemist's supplies|PHB} must brew the mixture for 3 days. As an action, someone can splash a dose onto a behemoth if it's within 5 feet or throw a vial of it up to 20 feet, the vial shattering on impact. In either case, the attacker makes a ranged attack against the behemoth, treating the vial as an improvised weapon. On a hit, the behemoth takes 7 ({@damage 2d6}) radiant damage and its regeneration temporarily ceases.", - "The chiropteran behemoth's two canines are good for making a {@item Rapier of Life Stealing|DMG|rapier} or {@item shortsword of life stealing|DMG}. Making the weapon requires someone who has proficiency with {@item smith's tools|PHB} to work for 7 days and use materials worth 1,500 gp along with the two upper canines from the behemoth. Somebody must cast {@spell vampiric touch} on the fangs three times during the process.", - "Claws of a chiropteran behemoth can be used to make a unique {@item vorpal sword|DMG}. Crafting the sword requires the remnants of the behemoth and other rare components worth 25,000 gp. Someone who has proficiency with {@item smith's tools|PHB} must work with someone who has proficiency with {@item alchemist's supplies|PHB} to create the weapon over 30 days. Somebody must also cast {@spell power word kill} on the weapon each day of its making." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 63, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 63, - "entries": [ - "A chiropteran behemoth serves Grand Duke Koshevek of Soma. This behemoth is the only one whose existence has been verified." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 63, - "entries": [ - "The ritual that created the chiropteran behemoth makes it regenerate even when it should die. However, any mortal magic can be undone. The behemoth's leavings\u2014skin, fur, broken teeth, and guano\u2014found in its lair need to be studied to learn the behemoth's weakness." - ] - }, - { - "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Arcana}):", - "page": 63, - "entries": [ - "To create the elixir that can render the chiropteran behemoth vulnerable to death requires its guano\u2014see Salvage." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Chiropteran Behemoth", - "page": 63 - } - ] - }, - { - "type": "entries", - "name": "The Churning", - "page": 64, - "entries": [ - { - "type": "quote", - "entries": [ - "You'll see it coming, days ahead, but you can't stop it. Like the turn of the world, it's inevitable. But with destruction comes new life, as is the way of things." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mountain, Monster", - "page": 64, - "entries": [ - "The Churning is an enormous wandering ooze that resembles a moving hill and smells like earth and rock. Thought to be unique, it devastates everything it passes over. From villages to forests, the Churning carves an endless line of destruction. Left in its wake is rich soil, the opportunity for regrowth. The Churning can be as long as half a mile and at least 60 feet wide." - ] - }, - { - "type": "entries", - "name": "Endlessly Onward", - "page": 64, - "entries": [ - "The Churning stops for nothing and no one. It can't. Sages say that if the Churning is stopped, its insides will seize up, resulting in a swift and sudden demise. But if the creature dies, it or another of its kind reappears somewhere in the world within a few decades, although sometimes sooner and sometimes much longer." - ] - }, - { - "type": "entries", - "name": "Ooze Nature", - "page": 64, - "entries": [ - "The Churning doesn't require sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 64, - "entries": [ - "Most of the objects the Churning keeps inside it eventually break down to constituents of rich soil. The Churning's remains contain vast amounts of pulverized material, from wood chips to rubble\u2014more than it seems the Churning could contain, despite its size. Magic items survive longer, and some the Churning can't break down. More than one tale of the Churning tells of heroes who temporarily stopped the creature, finding a magic device they needed for further exploits in the remains. It's as if the Churning, as a bizarre force of balance and rebirth, is an instrument of fate in this way." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 64, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 64, - "entries": [ - "It's easy to follow the Churning. Look for a wide line of rich, tilled soil." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 64, - "entries": [ - "The Churning has plowed through several cities, but the soil left behind allowed for rapid regrowth, resulting in larger and more prosperous settlements." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 64, - "entries": [ - "The Churning has poor senses and no volition to hunt or kill creatures, especially those out of its reach. The best way to avoid death from the Churning is to avoid the Churning." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "The Churning", - "page": 64 - } - ] - }, - { - "type": "entries", - "name": "Coldfire Ooze", - "page": 65, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ColdfireOoze.webp" - } - }, - { - "type": "quote", - "entries": [ - "Coldfire's a menace, sure, but at least it doesn't move around on its own. Why are you staring at me like that?" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Spreading Corruption", - "page": 65, - "entries": [ - "Coldfire oozes spread coldfire throughout the north. Corrupted slurries of ice and snow, coldfire oozes have become a menace to frontier towns among the Valikan Clans." - ] - }, - { - "type": "entries", - "name": "Burning Slime", - "page": 65, - "entries": [ - "Those who first faced coldfire oozes didn't realize how the slimes could split. This mistake in the first skirmishes allowed the oozes to further multiply. Now, they can be found all over the northern wilds." - ] - }, - { - "type": "entries", - "name": "Ooze Nature", - "page": 65, - "entries": [ - "A coldfire ooze doesn't require sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 65, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the remains of one coldfire ooze to make one {@item flammable tincture|GHMG} {@homebrew |(see chapter 4)}. Making the tincture takes 1 day of work, materials worth 50 gp, and a successful {@dc 13} Intelligence or Wisdom check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 65, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 65, - "entries": [ - "Coldfire oozes are rare creatures that spread coldfire." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 65, - "entries": [ - "As with coldfire, fire is the best way to deal with a coldfire ooze. Fire is the only way to put the coldfire out." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Coldfire Ooze", - "page": 65 - } - ] - }, - { - "type": "entries", - "name": "College of Requiems", - "page": 66, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CollegeofRequiems.webp" - } - }, - { - "type": "quote", - "entries": [ - "It was the most horrible thing I ever heard. It was beautiful." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Conductors of Death", - "page": 66, - "entries": [ - "Bards devote their lives to mastering the alluring and compelling power of song, yet a few dour individuals turn their efforts to extending that power into the realm of death. Blending necromancy into their music allows them to tear at life force or animate the dead." - ] - }, - { - "type": "entries", - "name": "Soul Music", - "page": 66, - "entries": [ - "Bards who focus on necromancy call corpses out of the ground to serve them, dancing to their mournful tune. As undead servants advance, the bard sows chaos among enemies, hampering their defenses and turning them against one another. By the time they regroup, the dead are upon them." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 66, - "entries": [ - "Performers from the College of Requiems use masterwork instruments of bone and ivory. Each instrument has a distinctly sorrowful sound. Someone who has proficiency with the instrument has advantage on Charisma checks to use it to play a dirge or similar mournful tune. Each instrument is worth 25 gp times the Challenge of the performer it belonged to, but only an expert in instruments is likely to recognize the value." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 66, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 66, - "entries": [ - "Bards of the College of Requiems turn their arts to necromancy. Most prefer a solitary existence, perhaps in the company of the dead." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 66, - "entries": [ - "By weaving necromancy into their music, these spellcasters raise undead minions and hinder their enemies with curses and enchantments. Confronting one of these bards can mean fighting through their undead allies first." - ] - } - ] - }, - { - "type": "inset", - "page": 67, - "name": "GM Advice:", - "entries": [ - "Bards of the College of Requiems can make challenging and flavorful villains in their own rights. However, when teamed up with a powerful necromancer or an intelligent undead leader, these mourning minstrels and dirgemasters truly shine.", - "Rather than having a traditional bard playing at their courts and singing their praises, a vampire lord would have a dirgemaster in its employ instead. Not only is that pairing more appropriate in terms of the story, the dirgemaster can bolster its master and the servants of the creature with the necromantic magic the bard wields.", - "On the other hand, in a town overrun with undead, a College of Requiems bard might be the only thing standing between the undead creatures it can influence and the innocent townsfolk. While these bards may be frightening to commoners, their power can be wielded for good as much as ill." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mourning Minstrel", - "page": 67 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Dirgemaster", - "page": 67 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Flute.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Coral Grazer", - "page": 68, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CoralGrazer.webp" - } - }, - { - "type": "quote", - "entries": [ - "I used to live in a village in the western shallows. Then a grazer came by and, in one night, everything I knew was gone." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Unnatural Disasters", - "page": 68, - "entries": [ - "Sea- and coast-dwellers fear coral grazers. Many such people consider the arrival of a coral grazer to be a natural disaster, but these monsters are far from natural. Equipped with beaked tentacles surrounding its single massive eye, a coral grazer uses its beaks to tear apart and consume coral. But the creature doesn't restrict itself to coral shelfs\u2014it eats anything made of a similar substance, from shells to some stone. It also consumes bones, although in smaller quantities. One coral grazer can lay waste to a whole fishing village." - ] - }, - { - "type": "entries", - "name": "Ancient Horrors", - "page": 68, - "entries": [ - "Accounts of coral grazers can be found throughout recorded history, yet their origins re main a mystery. The oldest legends tell of a cataclysm that precedes the creatures being seen in the shallows. Sages speculate this disaster either gave rise to coral grazers or forced them into new territory. The look of coral grazers is akin that of Aether Kindred and denizens of their mad realm. If the cataclysm that gave rise to coral grazers had its source there, it could explain much." - ] - }, - { - "type": "entries", - "name": "Progeny Plague", - "page": 68, - "entries": [ - "Coral grazer spawn can be as much of a threat as their elder kin. Larvae are up to 6 feet long and they eat tremendous amounts to fuel their growth. After gorging themselves for a year, they retreat to deeper waters, returning to familiar feeding territory when they have reached full size. Most folk prefer to kill the larvae before they can grow.", - "An adult coral grazer can attract several larvae to its feeding area. That means adults are more dangerous when larvae are about in surrounding waters. Sages have noted that larvae are more likely to show up when an adult is in danger." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 69, - "entries": [ - "Some artisans prize a coral grazer's beaks, which can make fine, sharp, and unusual blades. The beaks from one larva can fetch 50 gp, and those from an adult up to 200 gp.", - "Someone who has proficiency in the {@skill Medicine} skill can extract an adult coral grazer's eye in perfect condition with a successful {@dc 17} Wisdom ({@skill Medicine}) check. Treated three times with a {@spell flesh to stone} spell and special oils worth 1,000 gp per casting, the eye shrinks and works like a {@item crystal ball}, provided the caster makes a successful {@dc 13} Intelligence ({@skill Arcana}) check with each casting." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 69, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 69, - "entries": [ - "Coral grazers are dangerous tentacled beasts that tear apart coral and similar material for food." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 69, - "entries": [ - "An adult coral grazer's presence can cause paralyzing fear. Although the grazer eats little flesh, it often takes a chunk of a paralyzed creature to get to its delicious bones. The adult can also attract larvae in the area to join it in feasting and fighting." - ] - } - ] - }, - { - "type": "inset", - "page": 69, - "name": "GM Advice:", - "entries": [ - "While a coral grazer is at home in the coastal waters of the lands of Etharis, they can be captured and trained by evil-doers to acts as guards and thugs. Little is as terrifying as a moated lair of an enemy that is also full of coral grazers. In fact, some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.", - "The paralyzing fright caused by a coral grazer makes them terribly dangerous against those creatures who fail their saving throws. However, higher-level characters who are immune to fear, or who boost others with a fear-negating ability, make this paralyzing fright irrelevant. That's why it's important, when you want to challenge a powerful party, to take down those characters or separate them from their allies during a coral grazer attack. A {@spell dispel magic} to remove the effects of a {@spell heroes' feast} is also strategically beneficial." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Coral Grazer", - "page": 69 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Coral Grazer Larva", - "page": 69 - } - ] - }, - { - "type": "entries", - "name": "Corpse Walker", - "page": 70, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CorpseWalker.webp" - } - }, - { - "type": "quote", - "entries": [ - "They rose from their graves, some by force of magic, others cursed through their life's misdeeds. Whatever the reason, we can't let them walk among the living." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Grim Awakening", - "page": 70, - "entries": [ - "When the soul of a deceased can't leave the body because of induced death or for misconduct, it might rise as a corpse walker. The reanimated corpse moves about with its arms outstretched. With its attacks, a corpse walker siphons a victim's life force and kills living creatures for sustenance." - ] - }, - { - "type": "entries", - "name": "Night Walkers", - "page": 70, - "entries": [ - "Corpse walkers rise at night. By day, they hide in dark places such as coffins and caves. Whether newly deceased or buried for a longer time, the skin of a corpse walker is greenish white with bizarre mold growing on it. The sun burns this flesh and fungus away. As they age, corpse walkers become attached to their resting places and flee there when hard pressed." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 70, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix the mold from a corpse walker's skin with other materials worth 500 gp to produce a potion that grants all the corpse walker's damage resistances for 10 minutes. The skin from an ancient corpse walker can produce two doses of this potion. A humanoid that dies while under the effects of this potion rises as a corpse walker 24 hours later. Creating this rare potion requires a successful {@dc 15} Intelligence ({@skill Religion}) check and 8 hours of brewing.", - "Someone who has proficiency with {@item smith's tools|PHB} can fashion the femur of an ancient corpse walker into a one-handed melee weapon. Both femurs can make a two-handed weapon. Creating the weapon takes 10 days and extra materials worth 500 gp, and it's a magic weapon when complete. Someone you hit with an attack using the weapon can't regain hit points until the start of your next turn. If someone casts {@spell vampiric touch} and {@spell inflict wounds} on the weapon once per day while it's being made, and materials worth 1,000 more gp are added to the process, the weapon also takes on the properties of a {@item sword of life stealing} but need not be a sword." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 70, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 70, - "entries": [ - "It's bad luck for the living to set eyes upon a corpse walker. The returned gaze imparts a curse. Like a zombie, a corpse walker can take significant wounds and remain standing." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 70, - "entries": [ - "The corpse walker has a severe vulnerability to sunlight, which burns and distracts it. Radiant damage is a sure way to ensure the corpse walker stays down when slain." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 70, - "entries": [ - "An ancient corpse walker can release spores that call loyal undead to it, although wind can disperse these spores. The ancient walker can also become a cloud of deadly spores that can animate corpses. If terribly wounded, the ancient corpse walker turns into this mist and has 2 hours to return to its lair or perish forever." - ] - } - ] - }, - { - "type": "inset", - "page": 71, - "name": "GM Advice:", - "entries": [ - "An ancient corpse walker can lair in ruins and create a legion of humanoid and beast zombies, as well as corpse walkers. Greater undead beings and necromancers might also use these creatures as lieutenants." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Corpse Walker", - "page": 70 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Ancient Corpse Walker", - "page": 71 - } - ] - }, - { - "type": "entries", - "name": "Corpse Wisp", - "page": 72, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CorpseWisp.webp" - } - }, - { - "type": "quote", - "entries": [ - "Some crypts are lit by lanterns. Others by the fragments of lost souls." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Soul Remnants", - "page": 72, - "entries": [ - "Sometimes a soul stays in the mortal world to haunt the living. More often, wicked spiritual remnants stay behind to haunt the body's final rest. These remnants form weird, dead lights\u2014corpse wisps\u2014that float in graveyards and other places of death, searching for the living to feed on.", - "These fragments have little sense of the creatures they once were. Still, they cling to the body they once inhabited. Hunger can't destroy them, but they crave life force." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 72, - "entries": [ - "A corpse wisp doesn't require air, drink, food, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 72, - "entries": [ - "When a corpse wisp is destroyed, it leaves behind a soft, black rock the size of a coin. This \"coal\" can be used as an extra material component when casting a spell that deals necrotic damage. Used in this manner, the coal causes the spell to deal an extra {@damage 1d4} necrotic damage. Using the coal in this way consumes it." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 72, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 72, - "entries": [ - "These lights, called corpse wisps, are undead spirit fragments caught between life and the great beyond." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 72, - "entries": [ - "Corpse wisps are nearly immaterial. Radiant damage is most effective against them, while poison, necrotic, and damage from nonmagical attacks are least effective." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Corpse Wisp", - "page": 72 - } - ] - }, - { - "type": "entries", - "name": "Crawling Grave", - "page": 73, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CrawlingGrave.webp" - } - }, - { - "type": "quote", - "entries": [ - "This thing was born from a mass grave? Makes you wonder who the real monster is, doesn't it?" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Undead Victims", - "page": 73, - "entries": [ - "Unspeakable violence leads to the creation of mass graves, where the dead lie lost and forgotten. The energy from this cruelty can coalesce into tangles of bones that rise to seek out and add new skeletons to the hideous mass." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 73, - "entries": [ - "A crawling grave doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 73, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powdered bones from a destroyed crawling grave to brew a death-defying potion. If a creature drinks the potion, the first time they would drop to 0 hit points within 8 hours after drinking they instead drop to 1 hit point. Brewing the potion takes 2 days and materials worth 50 gp, and brewing it correctly requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. One crawling grave has enough bones to refine into four doses of this potion." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 73, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 73, - "entries": [ - "Tales tell of mass graves that spawn massive undead due to the violent energy that surrounds them." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 73, - "entries": [ - "A crawling grave can absorb a corpse and add the bones to its mass." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Crawling Grave", - "page": 73 - } - ] - }, - { - "type": "entries", - "name": "Cult of Tormach", - "page": 74, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CultofTormach.webp" - } - }, - { - "type": "quote", - "entries": [ - "The wounded soldier's hopes soar as an ally approaches after battle. But the look in her eye tells the soldier that no help will come from this cultist of Tormach." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Military Power Cult", - "page": 74, - "entries": [ - "In the uncertainty following the Aetheric War, the absence of the previous deity of war, Malignant, paved the way for the worship of the unhinged Arch Daemon Tormach. People of Unterland birthed the Cult of Tormach within their militaristic nation. Many fear the cult's influence will spread if left unchecked." - ] - }, - { - "type": "entries", - "name": "Mindless Destruction", - "page": 74, - "entries": [ - "The rank and file of the Cult of Tormach carry a well-deserved reputation for wrath and destruction, their zealotry synonymous with the shedding of blood without reason. Cultists of Tormach do not give themselves over to a true berserker state but prefer to attack to overwhelm and dismember their opponents. They have a reputation for slaughtering their wounded at the conclusion of a battle. Unterlanders have learned to expect no quarter from Tormach's faithful." - ] - }, - { - "type": "entries", - "name": "Champion of Tormach", - "page": 74, - "entries": [ - "Tormach touches certain fighters to their core, giving them the strength and fury necessary to deliver great damage. In battle, Tormach's Champions prefer the vanguard, armored as much by the strength of faith and their patron's daemonic blessings as their physical armor." - ] - }, - { - "type": "entries", - "name": "Tormach Zealot", - "page": 74, - "entries": [ - "The most faithful disciples of Tormach, blessed with wicked powers, lead the rest of the cult in bizarre and sickening ceremonies and chants. While Zealots let Champions and other servants of Tormach rush into battle first, they're more than willing to fight and die in Tormach's name." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 74, - "entries": [ - "Rarely, one of the weapons a cultist carries retains the terrible spark of Tormach inside it. This weapon is a {@item Tormach's blessed weapon|GHMG} {@homebrew |(see chapter 4)}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 74, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 74, - "entries": [ - "Warriors driven by bloodlust and destruction might join a cult of Tormach, who then blesses them with additional powers or prowess." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Tormach Zealot", - "page": 75 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Champion of Tormach", - "page": 75 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Tormach Cultist", - "page": 75 - } - ] - } - ] - }, - { - "type": "section", - "name": "D", - "page": 76, - "entries": [ - { - "type": "entries", - "name": "Daemon Oak", - "page": 76, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DaemonOak.webp" - } - }, - { - "type": "quote", - "entries": [ - "Twisted and tortured, the many faces of this walking, dark-barked oak scream and call as the creature moves through the forest, spreading destruction." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Twisted Treants", - "page": 76, - "entries": [ - "Where daemon blood and ichor fall, feindish power ruins the ground. Plant life becomes desiccated and twisted, most falling to rot. But the hardiest plants become warped mockeries of their verdant kin. Among these are {@creature treant|MM|treants} who become daemon oaks, which have elongated, lashing limbs and grasping roots, all bound in infernal chains.", - "Like a host of tormented souls attempting to free themselves from a woody prison, a multitude of faces manifest along the trunk of these animate trees. Some of these faces have a fixed place. Others emerge and then fade into the daemon oak's despoiled bark." - ] - }, - { - "type": "entries", - "name": "Thrall Spawners", - "page": 76, - "entries": [ - "Daemon oaks can cause other trees to share their corruption. Instead of awakening trees, daemon oaks can replace wood and sap with acidic ichor. Once corrupted, a tree serves the daemon oak, amplifying the daemonic tree's menace until the thrall is destroyed. Then, it explodes into a shower of acid." - ] - }, - { - "type": "entries", - "name": "Unrelenting Destroyers", - "page": 76, - "entries": [ - "Daemon oaks are sedentary creatures, drawing their nutrients from corrupted soil. They might stand for decades, wailing in some gloomy corner of deep woods, avoided by animals and sane folk alike. But when roused to action, they rarely stop their rampage until forced to do so." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 77, - "entries": [ - "Daemon oak ichor is a powerful if unstable reagent. Harvesting one vial from a daemon oak requires a successful {@dc 20} Wisdom ({@skill Survival}) check. One vial of ichor harvested from a daemon oak can fetch 500 gp from the right buyer.", - "Someone who has proficiency with {@item smith's tools|PHB} can use the chains from one daemon oak to fashion a {@item Chain Shirt of Acid Resistance|DMG|chain shirt of resistance (acid)} or {@item Chain Mail of Acid Resistance|DMG|chain mail of resistance (acid)}. These armors also offer a +1 bonus to AC. Instead, the chains can be used to make a {@item +1 Acid Fighting Chain|GHMG|magic chain weapon} {@homebrew |(see Grim Hollow Player's Guide)}. Such a weapon offers a +1 bonus to attack rolls and damage rolls, and when the wielder hits with an attack using such a weapon, it deals {@damage 1d6} extra acid damage. Each of these rare items requires 10 days and additional materials worth 1,000 gp to make." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 77, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 77, - "entries": [ - "Fell forces twisted this walking tree. It's resistant to bludgeoning and piercing damage and vulnerable to fire." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 77, - "entries": [ - "A daemon oak can turn other trees into thralls. Each servant is nearly as powerful as its master, although far less cunning. A daemon oak thrall can't spit acid like its master, and thralls perish if their master dies. When a thrall dies, it cracks apart, showering acidic ichor over an area within 10 feet of the thrall." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Daemon Oak", - "page": 77 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Daemon Oak Thrall", - "page": 77 - } - ] - }, - { - "type": "entries", - "name": "Danxoni", - "page": 78, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Danxoni.webp" - } - }, - { - "type": "quote", - "entries": [ - "It's a blessing that danxoni\u2014strange, elongated, multiarmed monstrosities\u2014are a rare sight. Not only are they prone to violence, but if they were to proliferate any faster, their voracious appetites would quickly strip an area of its natural resources." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Churning Innards", - "page": 78, - "entries": [ - "The warm moistness of a danxoni's digestive tract is an ideal habitat for insects, fungi, and other tiny organisms. The relationship is symbiotic. The smaller creatures flourish in a secure environment with ready access to nourishment, and the digestion they do helps the danxoni absorb its varied meals." - ] - }, - { - "type": "entries", - "name": "Multitude of Hungers", - "page": 78, - "entries": [ - "Danxoni observed in the wild have been recorded as eating anything. They eat fresh prey, carrion, wood, poisonous plants, and rock and metal. To eat, a danxoni rips chunks with its strong arms and stuffs the material down its throat. The digestive powers of a danxoni's hitchhikers allow it to extract sustenance out of any substance." - ] - }, - { - "type": "entries", - "name": "Once Sapient?", - "page": 78, - "entries": [ - "Some observant adventurers have noted the oddly humanlike appearance of a danxoni's face. All attempts to communicate with a danxoni have confirmed an animal intelligence, leading some to wonder whether danxoni were once a sapient species." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 78, - "entries": [ - "Someone who has proficiency with an {@item herbalism kit|PHB} can process portions of a dead danxoni's internal colonies to produce {@item Antitoxin (vial)|PHB|antitoxin} or an herbal cure for {@disease sewer plague|DMG}. Doing so requires 1 hour of work and a successful {@dc 11} Intelligence or Wisdom check. One danxoni can provide enough material for four doses of {@item Antitoxin (vial)|PHB|antitoxin} or herbal cure, or a mix of both." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 78, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Medicine}):", - "page": 78, - "entries": [ - "Danxoni can exhale their internal symbionts in a caustic, poisonous, and infectious cloud. Killing a danxoni releases these disease-causing parasites. If harvested properly, however, these creatures can be used to make {@item Antitoxin (vial)|PHB|antitoxin} or a cure for {@disease sewer plague|DMG}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 78, - "entries": [ - "Necrotic damage can quickly wipe out large numbers of the danxoni's internal symbionts, so this damage is very effective against a danxoni." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Danxoni", - "page": 78 - } - ] - }, - { - "type": "entries", - "name": "Dark Mist Stalker", - "page": 79, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DarkMistStalker.webp" - } - }, - { - "type": "quote", - "entries": [ - "As we made camp the mist rolled in. Lassiter screamed, but we didn't see anything. Then another scream. And an arrow. Then another. No twang of a bow, just the sharp sound of impact. A full retreat was ordered and we all ran for our lives. At least the three of us who weren't dead." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Trespassers Beware", - "page": 79, - "entries": [ - "In places where the fey courts claim dominance in the mortal world, guards were placed to keep out trespassers. Then the Mists came. The noble fey guards were turned into dark versions of their past selves. They no longer serve their fey patrons\u2014instead, they kill any interlopers." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 79, - "entries": [ - "The hunting bows of the dark mist stalkers are renowned for their accuracy and ranges so much so that foolish adventurers and hunters of all skill levels attempt to recover them. A slain dark mist stalker has a {@chance 10|10% chance|Dark Mist Stalker Bow|The bow can be truend into an oathbow.|The bow cannot be turned into an oathbow.} to be carrying a weapon that can be turned into an {@item oathbow}. Such a weapon can be altered by a proficient weaponsmith, who must succeed on a {@dc 25} Intelligence ({@skill Arcana}) check after spending 10 days and 7500 gp of components." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 79, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 79, - "entries": [ - "Dark mist stalkers hide in the woods and always come with the mist! Avoid the mists to avoid your death!" - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 79, - "entries": [ - "Dark mist stalkers can hide in the rain and see you without light. Find another way to find them." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 79, - "entries": [ - "The bow shot of a stalker can knock you back, and the touch of their knives can cause a wound that can't be staunched." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Dark Mist Stalker", - "page": 79 - } - ] - }, - { - "type": "entries", - "name": "Darkfeather", - "page": 80, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Darkfeather.webp" - } - }, - { - "type": "quote", - "entries": [ - "A figure moves silently through the city, well past midnight, a masked doctor treating those who have contracted {@disease the Weeping Pox|GH}. Those who look closer see a monster\u2014and not a masked healer\u2014walking the streets." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mimic of Healers", - "page": 80, - "entries": [ - "Darkfeathers are monsters that mimic the appearance of the few who try to safely help victims of {@disease the Weeping Pox|GH}. Traditionally, these healers dress in long, feathered black robes with a beak-like mask to protect themselves from contracting the disease. A warped mixture of magic and disease transformed these healers, merging the mask and pestilence, into a humanoid creature with a bird-like skull." - ] - }, - { - "type": "entries", - "name": "Deathbringer", - "page": 80, - "entries": [ - "To some, darkfeathers might be a blessing. Within their skull are two poison glands and a proboscis to deliver the poison to sickened individuals. Victims of a darkfeather seem to improve for a couple of days after the creature's visit, giving the family and victim hope. But death comes quickly, and the darkfeather tracks its victims to drink the liquified remains." - ] - }, - { - "type": "entries", - "name": "Shadow Lurker", - "page": 80, - "entries": [ - "When confronted, the darkfeather retreats and blends into darkness. It avoids conflict unless cornered, and then fights with ferocity to escape. Accurate knowledge of this mimic is rare." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 80, - "entries": [ - "Glands within a darkfeather's skull can be harvested and processed into one dose of a {@item necrotic poison|GHMG}, which acts as a {@item potion of poison} that inflicts both poison and necrotic damage if invested. Harvesting and preparing the poison requires proficiency with a {@item poisoner's kit|PHB}, takes 4 hours, and requires a successful {@dc 12} Intelligence check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 80, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 80, - "entries": [ - "A darkfeather is a venomous monstrosity that is immune to poison." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 80, - "entries": [ - "A darkfeather can blend with the shadows and is averse to {@quickref Vision and Light|PHB|2||bright light}, especially sunlight." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Darkfeather", - "page": 80 - } - ] - }, - { - "type": "entries", - "name": "Dawndrinker", - "page": 81, - "entries": [ - { - "type": "quote", - "entries": [ - "Sometimes it's darkest after the dawn." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Alien Gloom", - "page": 81, - "entries": [ - "A dawndrinker is the fear of the dark incarnated in a leonine shape. But the creature's head is alien, with five orbs that act as eyes and no mouth or nose. Three protrusions around the trunk function as ears. These organs vibrate when the dawndrinker is agitated, sounding like the rumble of an earthquake." - ] - }, - { - "type": "entries", - "name": "Thirsting Darkness", - "page": 81, - "entries": [ - "These creatures are thought to have emerged from the City Below. Others claim dawndrinkers came to this world to defend their summoners against the Arcanist Inquisition. Whatever the case, dawndrinkers leech light from the surroundings, feeding on it and growing stronger. In the presence of a dawndrinker, torches flicker and fail, the sun seems distant, and magical illuminations dim and go out." - ] - }, - { - "type": "entries", - "name": "Midday Night", - "page": 81, - "entries": [ - "When a dawndrinker makes its home, usually in a cave or dense thicket hidden from the sun, it slowly feeds on light in the area. The longer it feeds, the stronger it grows and the shorter the days seem near its lair. After a season, a dawndrinker can grow powerful enough create a small area where it appears the sun never rises." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 81, - "entries": [ - "Dawndrinkers have a special organ that stores and processes light the way that other creatures digest food. Most of the creature's body disintegrates after it dies, but this light stomach remains. Someone who has proficiency with {@item alchemist's supplies|PHB}, {@item cook's utensils|PHB}, or an {@item herbalism kit|PHB} can prepare the stomach with other ingredients worth 25 gp. If the preparer succeeds on a {@dc 13} Wisdom or Intelligence check, the organ makes a tasty, sweet meal for up to four creatures. After partaking, those creatures add 60 feet to their {@sense darkvision} range for 24 hours, those that lack {@sense darkvision} gaining it to a range of 60 feet. All partakers also gain {@sense blindsight} to a range of 10 feet for the same duration." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 81, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 81, - "entries": [ - "A dawndrinker is a cunning predator that can easily hide and move in shadow. It greatly lessens and even extinguishes light sources." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 81, - "entries": [ - "A dawndrinker can sense light, its food, at a great distance. The monster is also resistant to fire, absorbing some of its energy, and immune to radiant damage, which is a source of quick nourishment for the dawndrinker." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 81, - "entries": [ - "A dawndrinker's attacks can temporarily take away the victim's ability to perceive light." - ] - } - ] - }, - { - "type": "inset", - "page": 81, - "name": "GM Advice:", - "entries": [ - "Before running an encounter with a dawndrinker, brush up on the rules for {@condition invisible|PHB|invisibility}, {@quickref Vision and Light|PHB|2||darkness}, and {@quickref Vision and Light|PHB|2||dim light}. The dawndrinker and any of its allies should be able to function in {@quickref Vision and Light|PHB|2||darkness}." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Dawndrinker", - "page": 81 - } - ] - }, - { - "type": "entries", - "name": "Death Cap", - "page": 82, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DeathCap.webp" - } - }, - { - "type": "quote", - "entries": [ - "It draped over her head, and everything changed. That insecure bard we all knew and loved was gone. She sliced through us as if we were butter." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Deadly Spirit", - "page": 82, - "entries": [ - "The death cap is the manifestation of an executioner's or assassin's spirit, who not only killed without remorse, but hungered for murder. Their spirit and dark hunger live on after death, coalescing into some form of a cap or a hat." - ] - }, - { - "type": "entries", - "name": "Patiently Waiting Release", - "page": 82, - "entries": [ - "These caps are slow movers\u2014landbound slitherers. It spends most of its time patiently waiting for prey, seeming nothing more than a clean but discarded item of clothing made of a lush material. It doesn't reveal its true nature until someone dons the hat." - ] - }, - { - "type": "entries", - "name": "Psychic Hijacker", - "page": 82, - "entries": [ - "Once upon a living creature's head, the transformation begins as the hood attempts to control the mind of its host. When it does, it stretches into a deep black hood, and that's when the carnage begins." - ] - }, - { - "type": "entries", - "name": "Parasitic Killer", - "page": 82, - "entries": [ - "The cap wants nothing more than to slake its murderous desires. While it can be cunning, it rarely passes on an opportunity to kill. It kills its host by pushing it into battle and psychically draining the host's life force." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 82, - "entries": [ - "A death cap doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 83, - "entries": [ - "The fabric of a defeated death cap is very valuable to tailors and creators of magical clothing, fetching 250 gp. Creating a magical cloak, hat, or other clothing using the fabric from a death cap cuts the creation time in half." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 83, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 83, - "entries": [ - "Placing the death cap on one's head opens one up to possession by the malignant undead. Once a death cap takes control, it pushes its host to murderous carnage. While one can cut down the host, the easiest way to rid a possessed creature of the cap is to turn undead." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 83, - "entries": [ - "The death cap rides roughshod over its host, not only pushing it into battle but also denying it sustenance and sleep. Worst still, it slowly devours those it possesses. The cap can be forced off a host's body by using {@spell dispel evil and good} or similar magic." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Death Cap", - "page": 83 - } - ] - }, - { - "type": "entries", - "name": "Disavowed", - "page": 84, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AvariceSeraph2.webp" - } - }, - { - "type": "quote", - "entries": [ - "It draped over her head, and everything changed. That insecure bard we all knew and loved was gone. She sliced through us as if we were butter." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fallen Celestials", - "page": 84, - "entries": [ - "When the gods fell, their agents struggled with how to go on. Most served the Arch Seraphs, who claimed their fallen god's mantle. Others found a different path. Either by choice or through an Arch Daemon's corruption, these celestials embraced evil. Such fallen celestials are known as disavowed." - ] - }, - { - "type": "entries", - "name": "Avarice Seraphs", - "page": 84, - "entries": [ - "Many of the god Jezra's seraphs fell victim to Gorodyn's greed-filled words and joined the forces of the Arch Daemon of Avarice, becoming avarice seraphs. These beings still resemble the ideal of a glorious, winged angel. However, an avarice seraph's wings are black with silver-tipped feathers. Its eyes are also black, dripping with oily tears. The seraph has two faces on opposite sides of its head. One face smiles while the other frowns. The seraph rotates its head, displaying the face that suits its situation." - ] - }, - { - "type": "entries", - "name": "Gluttony Seraphs", - "page": 84, - "entries": [ - "Arch Daemon Sitri's temptations seduced seraphs who became gluttony seraphs, who now help further the Tempter's plans. Seeing their gods fall made these celestials recognize the futility of their previous ideals. Such seraphs have given in to their desires, particularly gastronomic ones, becoming giant froglike beings. Stunted wings sprout from a gluttony seraph's rotund form, allowing it awkward flight. A gluttony seraph has an enormous mouth, and the largest of them can swallow other creatures." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 84, - "entries": [ - "An avarice seraph's metal-tipped feathers can be sold. Those of the lesser seraph are worth 250 gp, while those of the seraph are worth 1,000 gp.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can melt the metal on the feathers of an avarice seraph and use some feathers as fletching to make one {@item Arrow of Slaying|DMG|arrow of celestial slaying} for a lesser seraph, or four such arrows from the seraph. Making one arrow takes 7 days of work, reagents worth 1,000 gp, and a successful {@dc 17} Intelligence or Wisdom check.", - "The saliva of a gluttony seraph functions as {@item Antitoxin (vial)|PHB|antitoxin}\u2014 three doses can be collected from a lesser seraph, while ten can be gathered from a seraph. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can mix two doses of this saliva with reagents worth 50 gp and brew the mixture for 4 hours. The resulting elixir affects the imbiber as a {@spell protection from poison} spell, curing a random poison in the drinker's system." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 84, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 84, - "entries": [ - "The disavowed are seraphs fallen to evil. Each still retains a measure of its celestial power." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 84, - "entries": [ - "From their celestial heritage, disavowed retain magic resistance and resistance to nonmagical attacks, as well as immunity to being {@condition charmed}, {@condition exhaustion|PHB|exhausted}, and {@condition frightened}. Even in a fallen state, the seraph imparts magic and radiant damage to its attacks. Gluttony seraphs are also immune to poison." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 84, - "entries": [ - "Avarice seraphs can rouse the greed in any creature. Huge gluttony seraphs can swallow and digest people, although their lesser kin can't." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AvariceSeraph.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Avarice Seraph", - "page": 85 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Lesser Avarice Seraph", - "page": 85 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Lesser Gluttony Seraph", - "page": 85 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Gluttony Seraph", - "page": 86 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GluttonySeraph.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Disembodied", - "page": 88, - "entries": [ - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DisembodiedArcanist.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DisembodiedCommoner.webp" - } - } - ] - }, - { - "type": "quote", - "entries": [ - "It's one thing to be stuck somewhere. It's another to be stuck in two places at once." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ritual Disaster", - "page": 88, - "entries": [ - "The disembodied are survivors of a magic ritual that became a regional disaster. All people within and near the city of Ulmyr's Gate when the incident occurred vanished from the face of Etharis. Years later, some returned, though each had a form indistinct to others. The disembodied claim they spent the intervening time stuck between planes, a claim which seems to be true, given the odd abilities the disembodied now possess." - ] - }, - { - "type": "entries", - "name": "Lost and Returned", - "page": 88, - "entries": [ - "For the disembodied, their vanishing and subsequent reappearance happened in the blink of an eye. Disembodied who weren't members of the Great College attempted to pick their lives up where they left off, rebuilding the infrastructure of Ulmyr's Gate or leaving to work their trade elsewhere. Those disembodied from the school of magic spend their time looking for a way to reverse the damage caused by the magic that transformed them." - ] - }, - { - "type": "entries", - "name": "Living Ghosts", - "page": 88, - "entries": [ - "People react to the disembodied with fear. In appearance and ability to travel between the Material Plane and the Ethereal Plane, the disembodied seem to be ghosts. Others also wrongly worry that the disembodied state might be contagious. Many shun close contact even when they recognize the disembodied aren't incorporeal undead.", - "Those who returned struggle to regain some semblance of normalcy. Most disembodied have returned to their trades. Some, in their grief and rage, have turned to hunting spellcasters before they can do further harm." - ] - }, - { - "type": "entries", - "name": "Disembodied Arcanist", - "page": 88, - "entries": [ - "Disembodied arcanists were once the senior students and faculty of the Great College. Few took the magical calamity that changed them as a lesson in caution. Disembodied arcanists search for knowledge and artifacts to complete other rituals that might reverse or complete the ritual that transformed them." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 89, - "entries": [ - "The Great College was home to a large collection of magic items. The disembodied somehow recovered some of these objects. A disembodied commoner might carry one common or uncommon magic item. A disembodied arcanist can possess a few such items or one rare one." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 89, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 889, - "entries": [ - "The disembodied were once the citizens of a city known as Ulmyr's Gate. It housed a school of magic called the Great College, but an arcane accident destroyed the metropolis and institution. Years later, citizens of Ulmyr's Gate and staff and students at the Great College began to reappear, transformed into the disembodied." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Nature}):", - "page": 39, - "entries": [ - "Beasts and other creatures inside and around Ulmyr's Gate suffered the same fate as the humanoids that lived in the city. Although much rarer, some of these creatures have returned to the region and show innate magical abilities like those of the disembodied." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Arcana}):", - "page": 89, - "entries": [ - "The disembodied can step into the Ethereal Plane. They can also call on magic related to their partially immaterial state." - ] - } - ] - }, - { - "type": "inset", - "page": 89, - "name": "GM Advice:", - "entries": [ - "Other NPCs or creatures may have disembodied traits. For example, a fighter or paladin, or even a monstrous creature, could be made into a disembodied version by giving them traits similar to the disembodied commoner. A foe's ability to use {@spell blink} or {@spell blur}\u2014in addition to entering an ethereal state\u2014 can make for an interesting new challenge." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Disembodied Commoner", - "page": 89 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Disembodied Arcanist", - "page": 89 - } - ] - }, - { - "type": "entries", - "name": "Doom Boar", - "page": 90, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DoomBoar.webp" - } - }, - { - "type": "quote", - "entries": [ - "More vicious than a normal boar, the bite of the two-headed doom boar grants great unluck to those who survive it." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ill-Tempered", - "page": 90, - "entries": [ - "The two-headed doom boars hate all life and vent their anger on any creature they can find. The mere sight of a creature drives them into a murderous rage as they try to tear their victim to shreds." - ] - }, - { - "type": "entries", - "name": "Unlucky Wounds", - "page": 90, - "entries": [ - "The tusks of a doom boar cause grievous wounds carrying a random malediction lasting from a minute to a day." - ] - }, - { - "type": "entries", - "name": "Bone Collectors", - "page": 90, - "entries": [ - "Doom boars find shelter in caves, under trees, or in hollows, but one sure sign of a doom boar's lair is the smell of rot and the carpet of bones that liter the area. Doom boars frequently take trophies from their victims that rot in their lair, leaving bones behind." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 90, - "entries": [ - "The tusks of a doom boar can be harvested and made into a powder. The powder can be brewed into a tea with 75 gp of rare herbs that if drunk within an hour of its creation allows the victim of a curse another saving throw against a curse currently affecting them. The tea has no affect against a curse that does not allow a saving throw.", - "Additionally, eight doom boars' worth of powder can be alchemically crafted into an elixir known as {@item hogs' wash|GHMG} {@homebrew |(see Chapter 4)} by a creature with proficiency in {@item alchemist's supplies|PHB}, spending 24 hours and 500 gp worth of rare herbs and succeeding a {@dc 15} Intelligence ({@skill Arcana}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 90, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 90, - "entries": [ - "Wounds from a doom boar can bestow a random curse upon the target." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 90, - "entries": [ - "Doom boars fly into a reckless rage when they see other creatures." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 90, - "entries": [ - "A curse caused by a doom boar can be removed with a {@spell remove curse} spell or by the creation of a special tea made from the boar's powdered tusks." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Doom Boar", - "page": 90 - } - ] - }, - { - "type": "entries", - "name": "Doomcaller", - "page": 91, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Doomcaller.webp" - } - }, - { - "type": "quote", - "entries": [ - "Despair, the end is nigh!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Apocalyptic Prophet", - "page": 91, - "entries": [ - "Wrapped in bandages and a cloak, the fiend plays at being a prophet predicting dark times ahead. With the presence of a doomcaller, its predictions are all too real." - ] - }, - { - "type": "entries", - "name": "Tongue of Tongues", - "page": 91, - "entries": [ - "When the doomcaller speaks, all understand, and it understands all that is said." - ] - }, - { - "type": "entries", - "name": "One of Many", - "page": 91, - "entries": [ - "When the doomcaller needs to reinforce its pronouncements of doom, it summons succubi or other fiends to spread fear and despair." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 91, - "entries": [ - "When slain, the eyes of a doomcaller harden into gems worth 2000 gp each.", - "When a creature holding one of these gems makes an attack roll, ability check, or saving throw, they can consume it to improve their fortunes. After the roll has been made, but before the GM has announced the result of the roll, the player can expend one gem and reroll the roll. Once done, the player must use the new result, the gem shatters and becomes worthless." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 91, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 91, - "entries": [ - "Doomcallers are powerful spellcasting fiends." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 91, - "entries": [ - "A doomcaller can summon succubi or barbed devils." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 91, - "entries": [ - "Doomcallers are resistant to cold, fire, lightning, and nonmagical weapons. They are immune to acid and poison." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Doomcaller", - "page": 91 - } - ] - }, - { - "type": "entries", - "name": "Downcast", - "page": 92, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Downcast.webp" - } - }, - { - "type": "quote", - "entries": [ - "To assume the downcast are good at heart is foolish. Many still cling to delusions of grandeur and do anything to maintain them." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Angel to Mortal", - "page": 92, - "entries": [ - "Once angels, downcast were made mortals with the death of the gods. In the time since, the downcast have had to adapt to their new identities and forge their own path through Etharis. That path often leads to the service of the Arch Seraphs or Arch Daemons.", - "Each downcast was once an angel in service to a god, a relationship that influences a downcast's appearance, aptitudes, and interests. Other people of Etharis fail to notice the behavioral and physical details that distinguish service to one god from another, but the downcast easily recognize one another's historical role in the divine hierarchy.", - "The downcast suffered a loss few others can relate to. They were immortal celestial beings who required neither sustenance nor sleep. They had no fear of disease or infirmity. Many downcast died during the early days after the fall because they didn't or couldn't adapt to being mortal. Those who survived still bear the scars of lessons hard learned." - ] - }, - { - "type": "entries", - "name": "Prayer to Prey", - "page": 92, - "entries": [ - "After the downcast became mortal, a cabal of unscrupulous spellcasters discovered the former angels could be used in sacrificial rituals to obtain great power. Since then, this knowledge has spread to those with occult interests and few moral reservations. Most downcast believe stories related to these rituals are only rumors, a belief that has cost more than one their life." - ] - }, - { - "type": "entries", - "name": "Downcast Lives", - "page": 92, - "entries": [ - "Created to serve the will of the gods, the downcast are used to following orders. This inclination leads some to pursue vocations in which completing orders without questioning their purpose is a virtue. Mercenary companies are a good place to start.", - "Other downcast seek to unlock the power within their semidivine form. Most downcast were capable of magic prior to their fall, but fewer pursue mortal magic. Downcast sangromancers master magic that can become more powerful with the spilling of its practitioner's blood.", - "When the gods were destroyed, some downcast dealt with their new state by turning to other forms of spiritual power. Some turned to Arch Daemons or Aether Kindred, but other downcast founded cults dedicated to worshipping them." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 92, - "entries": [ - "The recently deceased body of a downcast can be used in a ritual to unlock magical power. This ritual takes 16 hours to complete and requires candles, chalk, incense, silver, and other reagents worth 2,000 gp. Upon completion of this ritual, the downcast's body disintegrates, and the ritualist can choose one benefit.", - { - "type": "entries", - "name": "Life Force:", - "page": 93, - "entries": [ - "The ritualist's maximum hit points increase by 2 per level (or Hit Die) the ritualist has. Each time the ritualist gains a level (or Hit Die), the ritualist's hit point maximum increases by 2. Also, the ritualist's natural lifespan increases by 250 years." - ] - }, - { - "type": "entries", - "name": "Magic Power:", - "page": 93, - "entries": [ - "The ritualist learns the {@spell thaumaturgy} cantrip and gains additional benefits based on the type of downcast sacrificed, as follows.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 93, - "items": [ - { - "type": "item", - "name": "Aurelian:", - "entries": [ - "The ritualist's Charisma score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell cure wounds} as a 1st level spell." - ] - }, - { - "type": "item", - "name": "Galiant:", - "entries": [ - "The ritualist's Constitution score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell shield of faith} as a 1st level spell." - ] - }, - { - "type": "item", - "name": "Maliganti:", - "entries": [ - "The ritualist's Strength score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell branding smite} as a 1st level spell." - ] - }, - { - "type": "item", - "name": "Ulmyrite:", - "entries": [ - "The ritualist's Intelligence score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell detect magic}." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Resurrection:", - "page": 93, - "entries": [ - "Upon finishing the ritual, the ritualist can cast {@spell resurrection} without expending a spell slot or providing any other components." - ] - } - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 93, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 93, - "entries": [ - "The downcast were once immortal celestial servants to the gods. Each has inclinations and aptitudes based on the god they once served." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 93, - "entries": [ - "As a result of their divine nature, fallen though it might be, downcast have resistance to necrotic damage and limited access to innate magic." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 93, - "entries": [ - "The physical form of a downcast contains significant power from before their fallen state. A ritual requiring the sacrifice or corpse of a downcast can draw out this power." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Downcast Mercenary", - "page": 93 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Downcast Apostate", - "page": 93 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DowncastSangromancer.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Downcast Sangromancer", - "page": 94 - } - ] - }, - { - "type": "entries", - "name": "Drab Sludge", - "page": 95, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DrabSludge.webp" - } - }, - { - "type": "quote", - "entries": [ - "Their stench fills your nostrils and cloys in the mouth. I wish that were the worst thing about these disgusting sludges." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Smelly Sliders", - "page": 95, - "entries": [ - "It's difficult to describe the repulsive stench that emanates from a drab sludge. It's like something between a day's old corpse and a rancid latrine, and somehow worse. And the way this deep brownish-green muck sloshes upon surfaces, making a roiling and splashing sound akin to that produced by propelled vomit, only adds to its disgusting nature. These sludges seem more liquid than other oozes, but they can slosh on walls and ceilings in inexplicable ways, adding to their strange and revolting nature" - ] - }, - { - "type": "entries", - "name": "Unrelenting Splitters", - "page": 95, - "entries": [ - "As if its rancid being weren't horrid enough, these oozes split into smaller oozes. When they do, their stench changes, as if sacks of fouler-smelling stuff are torn open in the process." - ] - }, - { - "type": "entries", - "name": "Ooze Nature", - "page": 95, - "entries": [ - "A drab sludge doesn't require sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 95, - "entries": [ - "The smell of a drab sludge is so powerful it can revive the {@condition unconscious}. Using the remains of a drab sludge, someone who has proficiency with {@item alchemist's supplies|PHB} can make a {@item resuscitation bomb|GHMG} {@homebrew |(see chapter 4)}. Doing so requires materials worth 50 gp, 4 hours of work, and a successful {@dc 13} Wisdom ({@skill Medicine}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 95, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 95, - "entries": [ - "These sludges emit a terrible smell that sickens those who venture near." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 95, - "entries": [ - "Damage eventually causes a drab sludge to split, which unleashes an altered stench, forcing those around it to contend with smaller but nearly as potent oozes." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Drab Sludge", - "page": 95 - } - ] - }, - { - "type": "entries", - "name": "Drakes", - "page": 96, - "entries": [ - { - "type": "quote", - "entries": [ - "Descendants of the great dragons of the mythic past still roam Etharis. They have little of the majesty of their ancestors, but they're still frightening." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Lesser Dragonkind", - "page": 96, - "entries": [ - "The dragons most common on Etharis are bestial creatures the size of wolves or horses." - ] - }, - { - "type": "entries", - "name": "Blight Drake", - "page": 96, - "entries": [ - "Blight drakes are stunted dragons, twisted by diseases, to which they are very susceptible. Their wings are small and useless, sometimes rotten or absent. Blight drake saliva is poisonous to most creatures." - ] - }, - { - "type": "entries", - "name": "Sea Drake", - "page": 96, - "entries": [ - "A sea drake keeps to waterways, tormenting sailors and fisherfolk who enter their hunting grounds. These drakes can pluck an unwary mariner off a vessel in the blink of an eye." - ] - }, - { - "type": "entries", - "name": "Sky Drake", - "page": 96, - "entries": [ - "Agile fliers, the sky drakes of Etharis live in the mountains and other desolate areas. A sky drake defends its lair ferociously, but it's willing to negotiate with those who have proven themselves stronger. Sky drakes even serve as mounts in return for promises to leave their homes alone." - ] - }, - { - "type": "entries", - "name": "Prismatic Drake", - "page": 96, - "entries": [ - "Said to be children of Gormadraug, the Prismatic Dragon, prismatic drakes frequent the North. Legends say they want to bring about the return of their ancestor. Sorcerers who foolishly try to tap into Gormadraug's power can be transformed into prismatic drakes. Visions force them to perform tasks that might lead to waking the sleeping dragon." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 96, - "entries": [ - "Dragons are rare on Etharis, so materials from their corpses fetch a good price. A dragon's corpse can be sold for at least 100 gp times the Challenge of the monster.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can reduce the brain of a prismatic drake into an oil that can be used to fashion one {@item Arrow of Slaying|DMG|arrow of dragon slaying}. Brewing the oil takes 5 days of work, reagents worth 2,000 gp, and a successful {@dc 17} Intelligence or Wisdom check. Making the arrow is a trivial task, but treating it properly with the oil takes 5 more days of work." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 96, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 96, - "entries": [ - "Sea drakes are cunning grapplers resistant to cold, sky drakes are adept fliers and have a bite charged with lightning, and blight drakes collect diseases that don't kill them but make for a toxic bite." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 96, - "entries": [ - "Prismatic drakes are the rarest drakes, rumored to be sorcerers transformed into dragons after they foolishly connected their minds to Gormadraug, the slumbering Prismatic Dragon. These drakes can cast spells." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Blight Drake", - "page": 96 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Sea Drake", - "page": 96 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Sky Drake", - "page": 97 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Drakes.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Prismatic Drake", - "page": 97 - } - ] - }, - { - "type": "entries", - "name": "Dream Spirits", - "page": 98, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DreamSpirits.webp" - } - }, - { - "type": "quote", - "entries": [ - "A dream can be a beautiful thing, until you can't escape it." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dream Born", - "page": 98, - "entries": [ - "Dream spirits are manifestations of memories released when a sentient creature dies thinking of a specific moment in their life. Powerful arcane magic can also pull these spirits from a creature. Living dreams are positive or emotionally neutral memories. Conversely, a living nightmare is malevolent, so it harms those around it. Wicked mages or other hateful, potent beings transform living dreams into living nightmares through rituals." - ] - }, - { - "type": "entries", - "name": "Psychic Feeding", - "page": 98, - "entries": [ - "Living dreams are warm, blue motes of swirling light that attract the curious and naïve. They charm creatures into a stupor, feeding off the creatures' psychic energy as the charmed beings experience parts of the dream.", - "Living nightmares are hot, red motes that act aggressively. They create fear to maximize their brutal psychic assaults. These attacks and powers give the victims glimpses of nightmares as the evil dream spirit feeds on their fear." - ] - }, - { - "type": "entries", - "name": "Gathering Chaos", - "page": 98, - "entries": [ - "When several dream spirits come together in an area, they fuse into jumbled memories and terrifying projections. This enormous amalgam, called a katoche, is a roiling cloud of coruscating colors, flickering with psychic lightning. The confusion of their unnatural joining drives the melded spirits to destructive ends." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 98, - "entries": [ - "A dream spirit doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 98, - "entries": [ - "Dream spirits can be valuable, capturing important information about a person or a moment from the past. Details contained within a dream spirit might provide knowledge, like the location of an important artifact or the combination to a locked vault. Those who succumb to a dream spirit's spells or attacks see snippets of such information. When the dream spirit is destroyed, each creature within 60 feet of it can attempt a {@dc 15} Wisdom ({@skill Insight}) check to learn details of the dream or nightmare's contents.", - "When a katoche separates, it leaves behind dream-infused ectoplasm. Someone who has proficiency with {@item alchemist's supplies|PHB} can use this goo and other materials worth 100 gp to make {@item oil of etherealness|DMG}. The process requires 2 days of work and a successful {@dc 15} Intelligence ({@skill Arcana}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 98, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 98, - "entries": [ - "Dream spirits are psychic fragments given form by circumstances or magic. They are incorporeal and, therefore, hard to capture or destroy." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 98, - "entries": [ - "Living dreams use charm illusion to pacify other beings, while nightmares rely on fear." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 98, - "entries": [ - "Dream spirits can fuse and become a confused swirl called katoches. They overwhelm the senses with confusing visions and break into separate dream spirits when diminished in power." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Living Dream", - "page": 98 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Katoche", - "page": 99 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Living Nightmare", - "page": 99 - } - ] - }, - { - "type": "entries", - "name": "Dreamers", - "page": 100, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Dreamers.webp" - } - }, - { - "type": "quote", - "entries": [ - "Dreams are a simple reflection of our deepest yearnings. I make them reality." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Strangers in a Strange Land", - "page": 100, - "entries": [ - "An ancient species that survived a cataclysm by entering sleep stasis, dreamers are still finding their footing in Etharis. They can recall little of their civilization prior to entering stasis, but the experience had a profound impact on them, granting them the ability to sense and enter the dreams of others. This ability has allowed dreamers to learn about the other people of their world, but their psychic intrusions have done little to endear dreamers to others.", - "The same stasis that allowed dreamers to survive a major calamity also caused them to forget most of their cultural history. Without a shared past, they split on whether to look forward or back. Some believe they should attempt to uncover the ruins of their civilization and resurrect its culture. Others see an opportunity to invent a new place in Etharis." - ] - }, - { - "type": "entries", - "name": "Dream Lives", - "page": 100, - "entries": [ - "Some dreamers can make a living in exchange for information discovered in dreams. Such dreamers enter dreams to obtain details about a person's waking life they can later use as blackmail or sell to an interested third party.", - "Other dreamers have unlocked magical powers related to sleep and dreaming. Other people find dreamer power to enter dreams disconcerting. Some dreamers, such as somnolists, market this ability to fulfill customer fantasies. Their power over sleep can make them more dangerous than one might think a dream performer could be." - ] - } - ] - }, - { - "type": "inset", - "page": 101, - "name": "GM Advice:", - "entries": [ - "Dreamers make excellent mystical advisors for foes looking for an edge in the realms of information and dreams. Dreamers might not even realize what their leader is really doing, as their focus is firmly in other realms of reality." - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 101, - "entries": [ - "Dreamer eyelashes can be used to create a soothing tea that brings about deep sleep. The eyelashes of a dreamer can be had for 4 gp. Someone who has proficiency with an {@item herbalism kit|PHB} can add herbs worth another 1 gp and boil the mixture for 10 minutes. If the herbalist succeeds on a {@dc 10} Intelligence or Wisdom check, and if consumed within an hour of preparation, the tea induces restful sleep. The drinker must succeed on a {@dc 12} Constitution saving throw, which they can fail willingly, or sleep for 8 hours, until they take damage, or until another creature uses an action to awaken them. If the drinker sleeps for 8 hours and thereby finishes a long rest, the drinker can eliminate an extra level of {@condition exhaustion} and gains 2 ({@dice 1d4}) temporary hit points until they finish another long rest. Making this tea requires eyelashes from both a dreamer's eyes. It takes one month for the lashes to grow back to sufficient length to use again." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 101, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 101, - "entries": [ - "Dreamers are an ancient people who survived into the current time by entering a stasis when their civilization was in jeopardy. A side effect of this stasis was collectively forgetting their history and culture." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 101, - "entries": [ - "Dreamers are capable of sensing and entering the dreams of others nearby." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 101, - "entries": [ - "A tea that enhances sleep can be made from the eyelashes of a dreamer and dried herbs. The sleep induced by the tea is said to be more refreshing than natural rest." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Dreamer Snoop", - "page": 101 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Dreamer Somnolist", - "page": 101 - } - ] - } - ] - }, - { - "type": "section", - "name": "E", - "page": 102, - "entries": [ - { - "type": "entries", - "name": "Eagal Sithe", - "page": 102, - "entries": [ - { - "type": "quote", - "entries": [ - "Flitting in the shadows, just out of most people's perception, these fey excel at sowing strife and ruining lives." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Creepy Lurkers", - "page": 102, - "entries": [ - "Eagal sithe are rarely seen in their true form. They scutter about like roaches, spying from crevices and shadows in search of their next victim. Patient and obsessive creatures, they savor such selection, like a gourmand of corruptible emotion. They learn routines, note traumas and petty frustrations, and then dig in. Once they do, they're hard to shake loose." - ] - }, - { - "type": "entries", - "name": "Roachlike Fey", - "page": 102, - "entries": [ - "Eagal sithe sport a rusty brown carapace that protects their wings, and their body is propelled by two pairs of spindly, insectoid appendages, driving it with incredible speed and creepy grace. Its flat upper body is a disgusting humanoid\u2014squashed, sickly pale, and distorted\u2014with a tiny, sneering mouth and large, dead-black eyes framed with constantly searching antennas." - ] - }, - { - "type": "entries", - "name": "Subtle Manipulators", - "page": 102, - "entries": [ - "Once their prey is chosen, an eagal sithe latches on with an insidious emotional bond, allowing them to manipulate their victim. They feed off negativity in a heady mix of psychic nourishment and emotional addiction. As the fey feeds, its power grows, and it bloats like a swelling parasite." - ] - }, - { - "type": "entries", - "name": "Mental Scavengers", - "page": 102, - "entries": [ - "This psychic feeding is debilitating and eventually fatal to the prey. But such a death releases a surge of emotional energy, elevating the eagal sithe to greater heights of power for a fleeting time. And once this surge dissipates, the fey moves on, searching for a new victim and starting the horrid process anew." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 102, - "entries": [ - "A dried and ground eagal sithe is a potent reagent for many potions, elixirs, poisons, and magic items that can {@condition charmed|PHB|charm}, {@condition frightened|PHB|frighten}, or affect the mind. When combined with such items' standard components, the DC of any effects requiring either a Charisma or Wisdom saving throw increases by 1. An eagal sithe is typically worth 50 gp to a person knowing its worth." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 102, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature} or {@skill Arcana}):", - "page": 102, - "entries": [ - "These malevolent fey create a bond that allows them to manipulate others' emotions. The more it feeds off its prey's negative emotions, the more powerful the fey becomes." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 102, - "entries": [ - "A dead eagal sithe is worth a fair amount of gold to an alchemist or crafter of magic, but only if the corpse is less than a week old." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Eagal Sithe", - "page": 102 - } - ] - }, - { - "type": "entries", - "name": "Eater of Orbs", - "page": 103, - "entries": [ - { - "type": "quote", - "entries": [ - "With a fiendish grin, the urchin pops the merchant's eye into his mouth, and then transforms into the dead man." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Servants to Warlocks", - "page": 103, - "entries": [ - "Some warlocks ritualistically infuse their followers with demonic humors to give the underlings fiendish power. Those who survive become operatives with extraordinary abilities. Some of the most powerful of these subjects become eaters of orbs.", - "Working backward from the conclusion that the eyes are windows to the soul, eaters of orbs are trained to extract the essence of a being through the consumption of their eyes. With this abominable exchange, an eater of orbs trained in stealth, impersonation, and assassination can become a top-notch agent and spy." - ] - }, - { - "type": "entries", - "name": "Fiendish Infiltrators", - "page": 103, - "entries": [ - "An eater of orbs is unlikely to engage in direct violence unless they have their victim in a position to kill them outright and take their identity. After taking an identity, the eater impersonates the victim as long as needed, taking advantage of opportunities the charade grants. The eater avoids confrontation while disguised, sending allies or minions to deal with threats. When cornered, however, an eater of orbs doesn't hesitate to fight." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 103, - "entries": [ - "A spellcaster that has at least one 3rd-level spell slot can fashion the scalp of an eater of orbs that has eaten an eye within the last 24 hours into a {@item hat of disguise|DMG}. This process takes 8 hours, materials worth 100 gp, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 103, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 103, - "entries": [ - "An eater of orbs is a humanoid made fiendish by an eye-consuming ritual. This creature can't be charmed. If it eats a person's eye, the eater of orbs can change into that person's shape." - ] - } - ] - }, - { - "type": "inset", - "page": 103, - "name": "GM Advice:", - "entries": [ - "Any humanoid creature that might serve a warlock can be turned into an eater of orbs by giving them the ability to extract eyes and then change shape after eating them. An eaten eye would heal 5 hit points per CR." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Eater of Orbs", - "page": 103 - } - ] - }, - { - "type": "entries", - "name": "Ebon Knight", - "page": 104, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EbonKnight.webp" - } - }, - { - "type": "quote", - "entries": [ - "They looked like clouds of dark smoke rolling across the ground toward us. But those hoofbeats and ebony lances were real as death." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Evil Martyrs", - "page": 104, - "entries": [ - "Paladins who bow to unholy powers serve with fanaticism in life. Those who lay down their lives for their wicked masters return to serve in death as ebon knights. They move wreathed in sulfurous smoke that makes them appear, from a distance, as ghostly or fiendish beings." - ] - }, - { - "type": "entries", - "name": "Death Steeds", - "page": 104, - "entries": [ - "The bond an ebon knight has to its steed carries over into death. These steeds emanate smoke like that of their masters. The two fight in unholy synchronicity fostered by their simultaneous demise." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 104, - "entries": [ - "The plate armor of an ebon knight roils with the energy of undying evil. Someone who has proficiency with {@item smith's tools|PHB} can melt the armor of three ebon knights to make plate armor of invulnerability that also grants resistance to necrotic damage. However, this wicked armor requires an attuned wearer to sacrifice life force to it. After the wearer finishes a long rest, or the first time they put the armor on after having not worn it while finishing one or more long rests, they must either give up one-quarter of their remaining Hit Dice to the armor (rounded up) or gain 1 level of {@condition exhaustion}. Someone who has proficiency with {@item smith's tools|PHB} takes 30 days to make this armor, which requires other materials worth 10,000 gp to craft. The intended first wearer must give blood each day, losing Hit Dice or taking {@condition exhaustion} as if wearing the armor. The process fails, consuming half the materials, if the wearer doesn't feed the armor as it's made. If this being then fails to wear and feed the armor daily for 30 days after it's complete, it disintegrates into ash and smoke." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 104, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 104, - "entries": [ - "Ebon knights seek goodness to snuff out. These beings were evil paladins who sacrificed their lives to their unholy masters. Each has an unnatural bond with an undead steed." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 104, - "entries": [ - "The ebon knight and steed are much stronger together. They are all but immune to being turned when in proximity to one another." - ] - } - ] - }, - { - "type": "inset", - "page": 105, - "name": "GM Advice:", - "entries": [ - "To up the challenge for a powerful party, make it impossible for the ebon knight to drop to 0 hit points if its steed is still alive, and vice versa. Force the characters to find a way to kill both knight and steed on the same attack." - ] - }, - { - "type": "inset", - "page": 105, - "name": "GM Advice:", - "entries": [ - "Want to tease your player's a bit? When they defeat an ebon knight, have the steed remain alive. A player may want their character to bond with this powerful steed. But then what happens when the soul of the ebon knight living within the steed decides to make its presence known?" - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Ebon Knight", - "page": 105 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Ebon Knight Steed", - "page": 105 - } - ] - }, - { - "type": "entries", - "name": "Eldritch Priests", - "page": 106, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EldritchPriests.webp" - } - }, - { - "type": "quote", - "entries": [ - "First she spoke of a power greater than the gods. Then there was this ringing in my ears. I don't remember what happened after that, but the nightmares were terrible." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Chaos Dwellers", - "page": 106, - "entries": [ - "Certain entities are so ancient that some theorize they sprang from the primordial chaos that predates creation. The mere sight of these otherworldly abominations drives most beyond reason, yet some seek them out. These beings, called Aether Kindred, take little notice of mortals. Many of them exist in torpor, dreaming mystical, gruesome dreams in the emptiness between stars. Occasionally, however, mortals touch those dreams and garner a portion of the Kindred's attention. Among these people are eldritch priests." - ] - }, - { - "type": "entries", - "name": "New Gods", - "page": 106, - "entries": [ - "After the demise of the Etharis pantheon, divine magic waned across the world. Desperate souls turned to worshipping the gods' killers in the hopes of currying favor. These priests are few. One of their primary goals is to disseminate the \"truth\" that the gods waged war against a greater power and died for their hubris." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 106, - "entries": [ - "The touch of an Aether Kindred's dreams can taint objects with an unstable nature, particularly potions. Any potion found on the servants of these beings has a {@chance 50|50% chance|Tainted Potion|The potion is tainted.|The potion is not tainted.} to be tainted, making the potion's effects unpredictable. Someone inspecting such a potion must succeed on a {@dc 17} Intelligence ({@skill Arcana}) check to identify the instability. Otherwise, the potion appears to be a normal potion of its type. When an unstable potion is consumed, roll on the {@table Eldritch Effects|GHMG} table to determine the effect of the instability, which is in addition to the potion's normal effects and can last as long as the potion does or 1 minute, whichever is longer. However, a creature can attempt a {@dc 13} Wisdom saving throw at the end of each of its turns, ending the instability effect on itself on a success." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 106, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 106, - "entries": [ - "In the wake of the gods' disappearance, some turned to other ancient entities for power. Those that succeed are known as eldritch priests." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 107, - "entries": [ - "These priests draw their power from maddening entities known as the Aether Kindred, which some arcane scholars point to as the cause of the gods' disappearance. The power granted by such creatures can produce bizarre and unpredictable effects." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 107, - "entries": [ - "Some eldritch priests seek to awaken their new \"gods\" by spreading the story of the demise of members the Etharis pantheon. As more people tap into the dreams of the slumbering Kindred, the creatures begin to rouse. If they wake, the world is doomed." - ] - } - ] - }, - { - "type": "inset", - "page": 107, - "name": "GM Advice:", - "entries": [ - "Spell choice for enemies like eldritch priests are important. While carrying out inscrutable plans, divination spells are valuable. In battle, however, spells that protect, damage, or debuff are needed to properly challenge the characters." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Eldritch Herald", - "page": 107 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Eldritch Priest", - "page": 107 - }, - { - "type": "statblock", - "tag": "table", - "source": "GHMG", - "name": "Eldritch Effects", - "page": 107 - } - ] - }, - { - "type": "entries", - "name": "Empyrean Brazen Bull", - "page": 108, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EmpyreanBrazenBull.webp" - } - }, - { - "type": "quote", - "entries": [ - "The smell of smoke and incense consumed the castle walls, and we heard the furious and gleeful bellows of the most immense bull we'd ever seen. As our battlements burned and crumbled, we knew all was lost." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Golden Bull", - "page": 108, - "entries": [ - "This golden metallic bull is filled with divine fire. A nimbus of soul fire dances around it, emanating from its glowing and intelligent amber eyes, and flaming hoof tracks follow in its wake." - ] - }, - { - "type": "entries", - "name": "Beast with a Burden", - "page": 108, - "entries": [ - "The stomachs of this divine bovine are full of soulfire, and all that it eats is consumed in its heavenly absolution. A soul of pure celestial energy inhabits its divine and golden metal trappings. It delights in the cleansing of evil, steadfast in its purpose, and stubborn in its execution of its duty." - ] - }, - { - "type": "entries", - "name": "'Mooving' and Shaking", - "page": 108, - "entries": [ - "The brazen bull was used by the celestial armies as a formation breaker and siege engine. It can charge through the enemy, break down fortresses, and, if it is felled in battle, take more than a few opponents as the fire in its belly explodes." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 109, - "entries": [ - "The exploded metal hide of the Empyrean brazen bull can be harvested to make gleaming and radiant {@item brazen armor|GHMG} {@homebrew |(see Chapter 4)}. A proficient armor smith can make a suit of {@item brazen armor|GHMG} by succeeding on a {@dc 20} Strength ({@skill Athletics}) check and using 2500 gp of components. This process takes 20 days to complete." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 109, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 109, - "entries": [ - "Wildfires that seem to begin with hoofprints are sometimes found during the dry season in farmland, and bright spots on the horizon that look like a massive cow are often reported at the same time." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 109, - "entries": [ - "The Empyrean brazen bull is a beast of burden for angels, used for besieging enemies." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 109, - "entries": [ - "The Empyrean brazen bull explodes when it dies, and luck be with all in the wake of the blast." - ] - } - ] - }, - { - "type": "inset", - "page": 109, - "name": "GM Advice:", - "entries": [ - "The Empyrean brazen bull is obviously a strong force on the side of law and good, and evil or chaotic characters could easily find themselves getting the horns if they mess with the bull. However, just like any other creatures, brazen bulls can be tricked into working against their own interests. They can also be manipulated or corrupted by agents of evil to work against good characters.", - "Brazen bulls can be altered to take other forms as well. Other forms might have different modes of movement to match their environment, and they might have different types of natural weapons. Regardless of the form they take, however, their attacks and traits should remain the same. An Empyreus brazen dragon or whale, for example, might be able to fly or swim, but they'll still be able to charge, swallow, damage with their aura, and explode when defeated." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Empyrean Brazen Bull", - "page": 109 - } - ] - }, - { - "type": "entries", - "name": "Epachrach", - "page": 110, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Epachrach2.webp" - } - }, - { - "type": "quote", - "entries": [ - "Beware the epachrach, an enormous fey tusker. They make giant boars seem friendly and warm." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fey Fury", - "page": 110, - "entries": [ - "An epachrach is a creature of fey fury and might. Empowered by the strength of ancient oaks, it crashes through the forest, seeking those who defile places of primal power. It can abruptly manifest, like a sudden storm of woody skin and twisting tusks, bringing pain and death." - ] - }, - { - "type": "entries", - "name": "Primal Guardian", - "page": 110, - "entries": [ - "Epachrachs seem like forces of uncontrolled rage, but their wrath has purpose. Each epachrach, or a herd of such creatures, guards a sacred natural place. Powerful druids bind some to protect sacred groves from enemies. Other epachrachs defend a place where primal forces naturally gather. Whatever the nature of this spot, the epachrachs guard it with their lives." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 110, - "entries": [ - "The leaves and bark that form an epachrach's skin are as durable as steel but much lighter and more flexible, making them ideal for creating scale mail. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can use the hide to craft scale mail that allows a wearer a maximum Dexterity bonus to AC of +3 and doesn't cause the wearer to have disadvantage on Dexterity ({@skill Stealth}) checks. This armor takes 10 days to make, requires other materials worth 250 gp, and weighs 25 pounds." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 110, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 110, - "entries": [ - "This plantlike boar is really a fey creature and guardian of places of primal power. Its woody hide is vulnerable to fire and resistant to bludgeoning and piercing attacks." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 110, - "entries": [ - "Legends say that epachrachs can disappear suddenly or appear from nowhere. The truth is that they can teleport through areas of living plants." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 110, - "entries": [ - "Several tales tell of those who stumble into an area epachrachs watch over. Leaving the guarded area or proving no harmful intent saved wily heroes in those stories." - ] - } - ] - }, - { - "type": "inset", - "page": 110, - "name": "GM Advice:", - "entries": [ - "In general, monsters that knock characters {@condition prone} are best paired with monsters that perform melee rather than ranged attacks, since ranged attacks against {@condition prone} targets are made with disadvantage.", - "Creating encounter areas where {@condition prone} creatures are grabbed by creeping vines and {@condition restrained} until they escape is a great way to increase the challenge of an encounter with epachrachs. This also gives the epachrachs plenty of opportunities to use their Plant Stride ability." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Epachrach", - "page": 110 - } - ] - }, - { - "type": "section", - "name": "Etharis Companions", - "page": 112, - "entries": [ - { - "type": "quote", - "entries": [ - "Everything in this damned land tries to kill you: that's my experience. But every once in a while you find a true friend. They only try to kill you if you deserve it." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Exceptional Individuals", - "page": 112, - "entries": [ - "Etharis's citizens are simply trying to survive in a hostile, unforgiving world. Some are good, a few are evil, but most have neither the power nor the imagination to stand out. That's what heroes are for.", - "There are some, however, who have intriguing stories and the ability to strike out on their own. These individuals have something important to do, but they may not be able to manage these grand tasks on their own. These nonplayer characters make perfect companions." - ] - }, - { - "type": "entries", - "name": "Useful Friends", - "page": 112, - "entries": [ - "Companions like the ones presented here are useful in a variety of ways. If a group of characters is lacking in numbers or in particular skill sets, these companions can supplement a party. They also have their own stories, which can carry some of the narrative weight of an adventure or campaign. They can be used in the short term to introduce new adventures, or in the long term to act as an important piece for the game master's part of the collective story." - ] - } - ] - }, - { - "type": "hr" - }, - { - "type": "entries", - "name": "Andora", - "page": 112, - "entries": [ - { - "type": "quote", - "entries": [ - "She's an odd one, that barmaid. Downright obsessed with every murder what happens in this forsaken city and always so modestly dressed because she's covered in stitches underneath. Least, that's what they say." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Spark of Life", - "page": 112, - "entries": [ - "Created by an eccentric inventor in the Raevan countryside, Andora spent her early years isolated from the outside world in his sprawling manor. The inventor had long ago been expelled from polite society in Raevo for his experiments on the dead, and he frequently opined about the small-mindedness of his contemporaries. He believed that when he finished Andora's education he would reveal her to his peers in Castalore and be applauded for his genius. He may have been, had he not died of natural causes before he considered Andora's education complete." - ] - }, - { - "type": "entries", - "name": "Failed Attempt", - "page": 112, - "entries": [ - "As part of her education, Andora learned etiquette, estate management, and several foreign languages\u2014but not even the basics of her inventor's craft. After years of careful research into his methods, she attempted to restore her creator to life using a modified version of the alchemical ritual he'd used to create her. The ritual failed to bring the inventor back to life, but it did waken his corpse and instill it with an insatiable need for violence. Andora fled the estate and began a new life in Castalore." - ] - }, - { - "type": "entries", - "name": "Catch a Killer", - "page": 112, - "entries": [ - "Now Andora serves food and drink at a tavern and listens for news of the ruthless serial killer stalking the Raevan countryside with anxious guilt. She believes the murderer is none other than her accidental creation. Although Andora is reluctant to ask for help, if she discovers the player characters are also looking to find and stop the killer, she would share what she knows and join them on their mission. If the player characters help her in destroying her creation, they earn her trust\u2014 and she requests to join them for further adventures." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Andora", - "page": 112 - } - ] - }, - { - "type": "entries", - "name": "Llanna Deyern & the Clockwork Horror", - "page": 113, - "entries": [ - { - "type": "quote", - "entries": [ - "Now it's just a fanciful story, of course. Little girls don't turn into hulking metal monsters!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Real Girl", - "page": 113, - "entries": [ - "Llanna Deyern had an idyllic childhood. Her parents realized at a young age that she was a wechselkind, a sentient clockwork facsimile of a child, but they raised her as their own anyway. A curious and mischievous girl, she would sneak away to meet up with other children from the nearby village." - ] - }, - { - "type": "entries", - "name": "The Twinning", - "page": 113, - "entries": [ - "On one such night, Llanna met her friends in a grove rumored to be an entrance to the fey realms. As they played, thundering footsteps echoed through the forest. By the time the children ran, the towering figure broke through the trees, its antlers stretching into the sky above. Llanna doesn't remember how she escaped, but she was the only one who did." - ] - }, - { - "type": "entries", - "name": "Living to Tell the Tale", - "page": 113, - "entries": [ - "Following the loss of so many of the village youth, Llanna was exiled from her home. Ever since that event, Llanna experiences blackouts when under duress. When this happens, Llanna transforms into the Clockwork Horror, a monstrous construct bearing a striking resemblance to the {@book Great Beast|GHMG|1|The Great Beast} that stalks the Bürach Empire. Although Llanna inconsistently recalls snippets of the Clockwork Horror's actions, she has no control over it." - ] - }, - { - "type": "entries", - "name": "Hunting Season", - "page": 113, - "entries": [ - "Llanna is terrified of her ability to transform but has resolved herself to use the Clockwork Horror to get justice for the death of her friends. She travels through the Bürach Empire in search of heroes to aid her in her quest. If the player characters agree to help her track and slay the Beast and its minions, she happily joins them, even if they have more pressing tasks to resolve first." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Llanna Deyern", - "page": 113 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Clockwork Horror", - "page": 113 - } - ] - }, - { - "type": "entries", - "name": "Gillian Hammerstorm", - "page": 114, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GillianHammerstorm.webp" - } - }, - { - "type": "quote", - "entries": [ - "Her? Oh, she's a regular here. Drinks until she gets into a fight, wins more often than not, then calls it a night. Sweet girl." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Storm Break", - "page": 114, - "entries": [ - "For over a thousand years the Hammerstorm clan mined the Rock-Teeth Mountains to the east of Liesech. After the Weeping Pox swept through the city, it found its way to the Hammerstorm's underground domain, where it decimated the clan. Less than five years later, only a handful of dwarves remained. The survivors realized they could not sustain their ancestral estates and dispersed to other lands. Gillian, the youngest surviving Hammerstorm, settled in Liesech." - ] - }, - { - "type": "entries", - "name": "Demon in a Bottle", - "page": 114, - "entries": [ - "Since the dissolution of her clan, Gillian has taken to spending her inheritance drinking away her nights. She came to Liesech hopeful that she could earn a lasting heroic legacy for the Hammerstorm name, but the rampant cynicism and brutality of the city quickly wore her down\u2014and she abandoned her dream. Quick to anger, Gillian has been kicked out of most reputable taverns in the city for starting fights, leaving her to exclusively patronize ale houses of lesser quality." - ] - }, - { - "type": "entries", - "name": "Last Call", - "page": 114, - "entries": [ - "Player characters who accomplish a heroic and public act might catch Gillian's attention, causing her to temporarily set aside her bitterness for the chance at redemption. In this circumstance, Gillian tracks the player characters down and asks to join their party. Otherwise, Gillian can be found at any of Liesech's seedy taverns, and she eagerly joins any group of adventurers that pays her tab or helps her win a bar fight." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Gillian Hammerstorm", - "page": 114 - } - ] - }, - { - "type": "entries", - "name": "Claunt Mamona", - "page": 115, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ClauntMamona.webp" - } - }, - { - "type": "quote", - "entries": [ - "We're out of stock on that particular item. If you don't mind who you do business with, there's a pigheaded merchant in the market right now who claims to have anything a body could want." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cursed Merchant", - "page": 115, - "entries": [ - "Once a successful merchant in Morencia, Claunt was cursed to a porcine form by a powerful sorcerer for steeply raising the prices of staple foods during a famine. In the years since, one business venture after another failed as partners ended contracts with him out of an abundance of superstitious caution. Though not destitute, he lived far beneath the means he once enjoyed and became desperate to reverse his fortune." - ] - }, - { - "type": "entries", - "name": "Friends in Low Places", - "page": 115, - "entries": [ - "To that end, Claunt took to worshipping Gorodyn. After a particularly bad falling out with a previous business partner, Claunt made a terrible sacrifice to the Arch Daemon of Avarice and was rewarded with a {@i satchel of sorcerous sale}. With supply no longer an issue, and hoping to escape the consequences of the sacrifice, Claunt began traveling to sell his wares. It wasn't long before he discovered that even individual buyers wanted little to do with someone in his condition." - ] - }, - { - "type": "entries", - "name": "Open for Business", - "page": 115, - "entries": [ - "Now more distraught than ever, Claunt is most likely to be encountered on the road or the outskirts of major settlements, living on whatever meager sales he can make. He happily travels with any player characters agreeing to purchase his goods on an ongoing basis. If Claunt believes he can mentor (or exploit) a particularly charismatic player character, he offers to provide them with supplies if they serve as the face of his business. If he believes the player characters as a group are capable, he asks their help in tracking down and slaying the sorcerer who cursed him." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Claunt Mamona", - "page": 115 - } - ] - }, - { - "type": "entries", - "name": "Abree Simoni", - "page": 116, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AbreeSimoni.webp" - } - }, - { - "type": "quote", - "entries": [ - "She came through two nights ago looking like she was on the run. If I'd known she was a deserter I'd have alerted the authorities straightaway, Empyreus' truth!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Trial by Fire", - "page": 116, - "entries": [ - "Having lost her parents at a young age to a wicked spellcaster, Abree Simoni dedicated her life to becoming an inquisitor. Her diligent study of Empyreus' dogma earned her the privilege of joining the Inquisition's ranks at fourteen years old. Over the course of her first years in the Arcanist Inquisition, Abree's faith was unwavering. When her superiors directed her to root out corruption, she did so with meticulous fervor When asked to put fire to the kindling beneath accused spellcasters, she did so without hesitation. Then she was deployed to the village where she and her brother had been raised by distant family following the death of their parents. She discovered her brother was accused of casting magic. Her unit was charged with incarcerating him until his trial and execution." - ] - }, - { - "type": "entries", - "name": "Crisis of Faith", - "page": 116, - "entries": [ - "Certain her brother would never practice magic, Abree tried to find proof of his innocence. When she couldn't, turning up witnesses who'd seen him engage in ritual bloodletting, she did the unthinkable\u2014she betrayed the Inquisition and fled town with her brother. They were on the run only a few days when Abree woke in the middle of the night to find her brother had left her on her own. With no answers to the accusation against her brother, and no excuse for her superiors, Abree continued her flight from the region." - ] - }, - { - "type": "entries", - "name": "Lost and Alone", - "page": 116, - "entries": [ - "Now Abree travels from town to town, trying to make her way out of the Castinellan Provinces unnoticed. Should the player characters win Abree's trust by showing her kindness, she requests their assistance. Her first goal is to find her brother and ensure his safety. She also wishes to flee the lands where the Arcanist Inquisition holds power. If anyone among the player characters is an inquisitor, she changes her plans and asks if they could vouch for her so she can return to her post. Regardless, if the player characters agree to assist Abree in keeping her safe from the Inquisition, she happily travels with and fights alongside them." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Abree Simoni", - "page": 116 - } - ] - }, - { - "type": "entries", - "name": "Grimaldo Simoni", - "page": 117, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrimaldoSimoni.webp" - } - }, - { - "type": "quote", - "entries": [ - "They say the Thorn of Sante Viegre has killed a hundred inquisitors. It's probably closer to ten, but I can't deny that the brutality of his attacks seems to resonate with the common folk." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Family Secrets", - "page": 117, - "entries": [ - "Grimaldo Simoni and his older sister were raised by cousins. Told from an early age that his parents had been killed by a warlock, Grimaldo was tortured by the sense of loss. A sensitive child, he noticed that older villagers seemed to make a point of avoiding him and his sister. Only after his sister left to join the Arcanist Inquisition did he discover the reason late one night when his cousins had been drinking: his parents were not killed by a spellcaster but had been accused of being spellcasters themselves and subsequently put to death by inquisitors." - ] - }, - { - "type": "entries", - "name": "Thicker Than Blood", - "page": 117, - "entries": [ - "Shortly after learning the truth of his parents' deaths, Grimaldo began to study the occult. He became obsessed with following in his parents' footsteps and avenging them by bringing pain and suffering to as many inquisitors as he could. When a traveling merchant came through his village with a book on blood magic, Grimaldo spent everything he had to buy it. Eventually rumors began to spread around his village that he was pursuing the arcane arts. The Inquisition was notified. He was captured easily and assumed he would die. His sister, however, who had joined the Inquisition, was charged with detaining him while he awaited his trial. She released him and led him away from sure death. For a few days they traveled together, but Grimaldo knew that she could not travel the same path as he. He snuck away from her and forged his own trail." - ] - }, - { - "type": "entries", - "name": "The Thorn of Sante Viegre", - "page": 117, - "entries": [ - "Grimaldo spends his time continuing to hone his mastery of blood magic and carrying out guerilla attacks on small units of inquisitors in the Sante Viegre region of the Castinellan Provinces. He shows no mercy in these attacks, killing inquisitors and those who help them hunt arcanists. He leaves his victims in a state that shocks and terrifies anyone finding them. Grimaldo has many associates among wine smugglers in the area and is always looking to recruit those who might be sympathetic to his cause. If the player characters are known to dislike the Inquisition, or have a run in with inquisitors, Grimaldo might approach them to join forces." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Grimaldo Simoni", - "page": 117 - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "F", - "page": 118, - "entries": [ - { - "type": "entries", - "name": "Faevlin", - "page": 118, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Faevlin.webp" - } - }, - { - "type": "quote", - "entries": [ - "Never make a deal with the fey. Never make a deal with a goblin. And if you ever meet a faevlin, you'll know why." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fey Goblin", - "page": 118, - "entries": [ - "Faevlins are what happen when a group of goblins makes deals with the fey that they can't keep. In poor lighting, a faevlin can be mistaken for a goblin. However, faevlins are unmistakable in the light. They have teal skin, and a faevlin's head is upside down. Faevlins work for stronger fey or guard places where the veil between the mortal world and the land of fairies is weak." - ] - }, - { - "type": "entries", - "name": "Broken Promises", - "page": 118, - "entries": [ - "As the story goes, in ancient times, a clan of goblins made a deal with a fey lady to gain power. The goblins thought they could break the rules of the deal if no fey were watching. They were wrong. Fey magic swept the clan away. When they returned, they were faevlins. Some say these faevlins escaped, and others claim the fey sent them back to the mortal world to cause trouble. Still others say their servitude ended because they were more trouble than they were worth." - ] - }, - { - "type": "entries", - "name": "Uncharmed Life", - "page": 118, - "entries": [ - "Faevlins willingly work with other creatures, often for mischief and crime, and can be bullied by stronger, wicked beings. They can't be {@condition charmed} by creatures other than fey. But a faevlin might pretend to be {@condition charmed} to get the drop on an enemy." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 118, - "entries": [ - "Faevlins love to collect objects that increase their personal prestige and power. Every faevlin is likely to have a few personal trinkets like this, along with the occasional item of real worth." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 118, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 118, - "entries": [ - "A faevlin can teleport away from attackers but does so in a manner even the faevlin can't predict." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 118, - "entries": [ - "Faevlins are goblins cursed by powerful fey magic." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 118, - "entries": [ - "A faevlin can't be {@condition charmed} by nonfey, but they have been known to pretend to be {@condition charmed} to trick the enchanter." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Faevlin", - "page": 118 - } - ] - }, - { - "type": "entries", - "name": "Fate Cat", - "page": 119, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FateCat.webp" - } - }, - { - "type": "quote", - "entries": [ - "You kicked the cat off the roof and it died? Fella, you have made the worst enemy of your life, and your afterlife." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Bringing The Fate", - "page": 119, - "entries": [ - "A fate cat is what happens from time to time when a cat has been killed unjustly and for no reason. Usually they reappear with a white mark reminiscent of how they died, such as a skull pattern in their fur for poison." - ] - }, - { - "type": "entries", - "name": "More Than Nine Lives", - "page": 119, - "entries": [ - "No matter what is done, the fate cat always comes back. It regenerates from grievous wounds, and even creates new bodies if the old one is lost." - ] - }, - { - "type": "entries", - "name": "Magical Tricksters", - "page": 119, - "entries": [ - "The fate cat can cast spells to make worse the life of its killer. From small illusions to major teleportation, the fate cat has many tools at its disposal." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 119, - "entries": [ - "A fate cat is difficult to kill, but if someone were to obtain a permanently deceased fate cat eye, one could craft an {@item Ioun Stone, Regeneration|DMG|ioun stone of regeneration} with a successful {@dc 25} Intelligence ({@skill Arcana}) check by a proficient jeweler. This would take 50 days and use 10,000 gp of components." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 119, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 119, - "entries": [ - "The fate cat is an expert tracker, especially with its smell." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 119, - "entries": [ - "A fate cat can regenerate from wounds, and it returns from the dead after 24 hours." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 119, - "entries": [ - "The fate cat is armed with many spells that can disguise itself or bring woe to those who've harmed it in the past." - ] - }, - { - "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Arcana}):", - "page": 119, - "entries": [ - "Only a {@spell wish} spell or similar magic can truly defeat a fate cat that has targeted its former murderers." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Fate Cat", - "page": 119 - } - ] - }, - { - "type": "entries", - "name": "Fiendish Contractors", - "page": 120, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FiendishContractors.webp" - } - }, - { - "type": "quote", - "entries": [ - "I knew when she pulled out a gold pen reeking of brimstone that I was making a mistake." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dark Deals", - "page": 120, - "entries": [ - "The denizens of the Netherworld have been vying for influence over the mortal world for an eternity. With the disappearance of the gods, the Arch Daemons saw their opportunity. Recent years have seen an explosion of fiendish activity in Etharis, a large part of which involves the forging of fiendish pacts and the recruitment of agents." - ] - }, - { - "type": "entries", - "name": "Devil in the Details", - "page": 120, - "entries": [ - "The primary way for fiends to gain power and progress through the infernal hierarchy is by contracts. Mortals sign these contracts in return for fame, fortune, or some other benefit. In return, the fiend gains the ability to draw upon that contract as a source of power." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 120, - "entries": [ - "Aspiring fiends often possess special materials used in the drafting of infernal contracts. These include special inks and parchment worth up to 200 gp. These materials can also be used for scribing new spells into a spell book or crafting magic scrolls. Any existing contracts on the fiend's person burst into flames upon its death, which might damage other items." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 120, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 120, - "entries": [ - "Fiends, or mortals taking on fiendish traits, can be found in every corner of Etharis, working their wiles on those foolish enough to sign one of their contracts. They are clever, deceitful, and evil to the core." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 120, - "entries": [ - "A fiend's power and status are directly tied to the number and quality of mortal souls bound to it by contracts. Sometimes, the terms of such an agreement involve the mortal becoming a fiend itself, so a powerful fiend might have any number of lesser devils serving under it via contract." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 121, - "entries": [ - "Fiends are natives of the Netherworld, and any fiend slain returns to that plane to reconstitute itself. Only powerful divine magic can banish a fiend permanently. Uttering a devil's true name, however, grants the speaker power over it." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Infernal Contractor", - "page": 121 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Infernal Tormentor", - "page": 121 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/InfernalTormentor.webp" - } - } - ] - }, - { - "type": "entries", - "name": "The Fractured", - "page": 122, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TheFractured.webp" - } - }, - { - "type": "quote", - "entries": [ - "Those brutal murders could only be the work of a true monster. I'm sure that mild-mannered investigator who was interviewing witnesses will catch the beast." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Buried Rage", - "page": 122, - "entries": [ - "On the surface, those known as the fractured seem no different than any other member of society. They adhere to rules of conduct and go about their business as usual when in public, but this behavior is a façade. When given free reign, they transform into swollen creatures of limitless rage." - ] - }, - { - "type": "entries", - "name": "Mask of Civility", - "page": 122, - "entries": [ - "The fractured avoid revealing their true nature. Keeping their identity hidden is one of their primary goals, so they retreat to an isolated area before transforming. Once changed, they seek to eliminate witnesses and flee only as a last resort." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 122, - "entries": [ - "Fractured people carry items normal for their public persona. Many craft this persona to be as unlike their true, enraged form as possible. As a result, they often possess objects of delicate or expensive craftsmanship, such as silk handkerchiefs, fine clothing, or jewelry. Clothing seldom survives the fractured person's rage intact." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 123, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 123, - "entries": [ - "Certain individuals have split identities\u2014one of civil refinement and another of unbridled rage. These people are called the fractured." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 123, - "entries": [ - "Fractured can hide in plain sight. Outwardly polite and upstanding members of society, wicked fractured indulge their violent impulses whenever they feel they can escape detection. Those with more scruples might still use their rage to commit crimes." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 123, - "entries": [ - "When unleashing their rage, the fractured's appearance alters to the point that features are unrecognizable. Crimes committed in this form are hard to link to the fractured's public persona." - ] - } - ] - }, - { - "type": "inset", - "page": 123, - "name": "GM Advice:", - "entries": [ - "In general, fractured are in control of their transformations, even if they are not totally rational when transformed. They revel in their dual-natured destruction, electrified by the violence while enraged, then thrilled by the secret that they must cover up.", - "Adventures can be created where the fractured are not in control\u2014 or even aware\u2014of their transformations. This could be caused by some outside force. Tracking down first who the fractured are, and then who is causing their troubles, is a strong plot of an investigative adventure." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Fractured Socialite", - "page": 123 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Fractured Noble", - "page": 123 - } - ] - }, - { - "type": "entries", - "name": "Fzeg", - "page": 124, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Fzeg.webp" - } - }, - { - "type": "quote", - "entries": [ - "We've been led to believe that vampires and werewolves are natural enemies. Convenient that two fearsome creatures would be so opposed to the other. Never did we imagine, nor prepare, for a time when they might unite." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Horrific Hybrid", - "page": 124, - "entries": [ - "A fzeg is a fusion of a vampire and werewolf. The hybrid possesses a combination of abilities more powerful than either. Unlike vampires, fzegs can enter any residence without invitation, and they are undeterred by running water or sunlight. A fzeg's howl can shake the resolve of a seasoned monster hunter." - ] - }, - { - "type": "entries", - "name": "Sly Shapechanger", - "page": 124, - "entries": [ - "To blend in and gain the trust of its prey, a fzeg disguises itself as a humanoid. When a kill is imminent, though, a fzeg moves with great speed to feed its insatiable bloodlust." - ] - }, - { - "type": "entries", - "name": "Cursed Spawn", - "page": 124, - "entries": [ - "A fzeg's bite stuns some foes and curses others. Death might seem a welcome option. But the power of the fzeg is such that a victim who dies by its bite might arise as its spawn the next night." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 125, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use 1 pint of blood from a fzeg and mix it with silver and other reagents worth 50 gp to create a {@item lycanthropy antidote|GHMG} {@homebrew |(see chapter 4)}. A slain fzeg has 10 ({@dice 1d4 + 2}) usable pints of blood. The blood of a fzeglaich can be used, but it takes five times as much blood and twice as long to brew. Creating the antidote takes 4 hours of work and a successful {@dc 15} Intelligence ({@skill Religion}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 125, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 125, - "entries": [ - "A fzeg is a mix of werewolf and vampire but has fewer weaknesses. The creature is resistant to nonmagical attacks." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 125, - "entries": [ - "With its bite, a fzeg can drain life force and curse a person with werewolf lycanthropy. Someone who dies from a fzeg's bite becomes a fzeglaich, a creature like the fzeg and loyal to it." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 125, - "entries": [ - "A fzeg can transform into humanoid form. It's natural form, however, is that of a wolf-human hybrid. This vampiric monster isn't vulnerable to sunlight, but radiant damage prevents it from regenerating." - ] - } - ] - }, - { - "type": "inset", - "page": 125, - "name": "GM Advice:", - "entries": [ - "An ambitious DM could imagine a fzeg at the lead of a force including other werewolf-undead hybrids. Combined with a ghoul or ghast, the creature would paralyze, or combined with a wight, it would drain the life and lower the maximum hit points of a target. Similarly, other kinds of lycanthropes could become undead and wield hybrid powers." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Fzeglaich", - "page": 124 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Fzeg", - "page": 125 - } - ] - } - ] - }, - { - "type": "section", - "name": "G", - "page": 126, - "entries": [ - { - "type": "entries", - "name": "Garish Augment", - "page": 126, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GarishAugment.webp" - } - }, - { - "type": "quote", - "entries": [ - "Unnatural growths and limbs protrude from this creature, which might have once been a person but is now a monster." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Patchwork Body", - "page": 126, - "entries": [ - "Some people do anything for power. Those who become garish augments make deals with otherworldly powers or experiment with vile magic to enhance themselves. Such pursuits often go terribly wrong.", - "A garish augment might fight with an enormous claw, acid spit, quills, or all the above. None are identical. Every augment is different, and few who see one ever mistake another for it." - ] - }, - { - "type": "entries", - "name": "Unquenchable Need", - "page": 126, - "entries": [ - "A garish augment never ceases its quest to kill and harvest appendages and organs from other creatures to incorporate into its own makeup." - ] - }, - { - "type": "entries", - "name": "Fiendish or Aberrant Aid", - "page": 126, - "entries": [ - "The alchemical processes necessary to successfully augment doesn't come from magic alone. At some point, the garish augment delved into forbidden knowledge, either fiendish or aberrant in nature, to successfully bond parts of their victims to their living body." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 126, - "entries": [ - "With 1 hour of work and a successful {@dc 15} Wisdom ({@skill Survival}) check, the acid- or poison-producing organ of a garish augment can be harvested to provide one {@item Acid (vial)|PHB|vial of acid} or two doses of {@item Basic Poison (vial)|PHB|basic poison}.", - "However, unless fiendish pieces of the creature are burned, the fiend whom the garish augment dealt with might come seeking payment from the augment's killers." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 126, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion} or {@skill Arcana}):", - "page": 126, - "entries": [ - "This creature's strange augmentations give it a variety of attacks and means of movement." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Garish Augment", - "page": 126 - } - ] - }, - { - "type": "entries", - "name": "Gasdra", - "page": 127, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gasdra.webp" - } - }, - { - "type": "quote", - "entries": [ - "Nothing scares me more in the deep wood than the honking of the witch's goose." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Guard Geese", - "page": 127, - "entries": [ - "Gasdra look like a three-headed goose with snow white feathers. They are often created to serve as guards for the homes of hags or similar fey." - ] - }, - { - "type": "entries", - "name": "Born of Foul Ritual", - "page": 127, - "entries": [ - "To create a gasdra, a goose egg must be placed in a golden bowl worth 200 gp and bathed in the blood of a newborn infant. The egg is then left in the dark of a new moon for four hours, after which a fully formed gasdra hatches." - ] - }, - { - "type": "entries", - "name": "Vicious Temperament", - "page": 127, - "entries": [ - "Gasdra are extremely protective of their home and attack anyone who trespasses. Conveniently, they are carnivores who can strip a human of flesh in a day, so there's not much mess." - ] - }, - { - "type": "entries", - "name": "Giant Gasdra", - "page": 127, - "entries": [ - "Giant gasdra are grown when a coven uses their powers to grow a regular gasdra to an enormous size. These seven-headed monstrosities can decimate a small village if provoked." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 127, - "entries": [ - "Once every two months gasdra lay {@dice 2d4} eggs. These eggs never hatch and are inedible by humanoids, though hags find them delicious. However, the yolks of gasdra eggs are the deepest black and can be used to make fine pigments. Each intact egg sells for 20 gp. Those proficient with {@item alchemist's supplies|PHB} or {@item painter's supplies|PHB} and succeed on a {@dc 15} Intelligence check turn an egg into 50 gp worth of pigment with one day of work." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 127, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 127, - "entries": [ - "Gasdra are vicious watch animals kept by hags that look like geese with three heads. Their three brains make them hard to affect with abilities that {@condition blinded|PHB|blind}, {@condition charmed|PHB|charm}, {@condition deafened|PHB|deafen}, {@condition frightened|PHB|frighten}, {@condition stunned|PHB|stun}, or knock them {@condition unconscious}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 127, - "entries": [ - "The eggs of gasdra are a valuable ingredient in black pigments." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 127, - "entries": [ - "A gasdra can be turned into a giant gasdra by a foul ritual that involves feeding the monstrosity seven newborn infants under a new moon and painting the creature's feathers with seventy of its own eggs. When the new moon sinks below the horizon, the gasdra grows four more heads and becomes massive, its feathers forever stained dark as night. Giant gasdra are suitable as mounts for hags and other evil creatures." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Gasdra", - "page": 127 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GiantGasdra.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Giant Gasdra", - "page": 127 - } - ] - }, - { - "type": "entries", - "name": "Gasper", - "page": 129, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gasper.webp" - } - }, - { - "type": "quote", - "entries": [ - "While travelin' in the wilds, pack more food'n water'n ya think ya need, keep yer tinder dry, and don't disturb tranquil pools, as every wayfarer worth their salt knows." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Sacred Sites", - "page": 129, - "entries": [ - "Powerful fey want certain pools, natural springs, and waterfalls to be left pristine and undisturbed. These fey created gaspers to ensure areas of sacred water remain undefiled. Gaspers don't harm those who respect the water. They do attack those who pollute or defile the water or area near it." - ] - }, - { - "type": "entries", - "name": "Small Clues", - "page": 129, - "entries": [ - "Gaspers protect the area surrounding their sacred water by drowning and dissolving their victims. A cautious traveler might glimpse bits of bone in the water from those slain there. The gasper discards lost equipment where it won't pollute the water. Anyone who disturbs the gasper's sensitivities might notice their reflection in the water scowls at them just before the gasper attacks." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 129, - "entries": [ - "Water that fills a victim's lungs and mouth while {@condition grappled} by a gasper is expelled when the {@action grapple} is broken. If a creature took acid damage from the gasper and captures this water in a container, it can be used as a reagent for a {@item potion of acid resistance|DMG}. Someone who has proficiency with {@item alchemist's supplies|PHB} can brew the water with other materials worth 20 gp in a process that takes 4 hours, making one dose of this potion." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 129, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 129, - "entries": [ - "A gasper might attack anyone who it thinks has defiled the water it guards. Anything that happens in or near the water might provoke the creature." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 129, - "entries": [ - "A gasper understands {@language Sylvan|PHB} but rarely speaks to those it deems enemies. But promising to leave a protected area might convince a gasper to cease attacking." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Gasper", - "page": 129 - } - ] - }, - { - "type": "entries", - "name": "Gegazol", - "page": 130, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gegazol.webp" - } - }, - { - "type": "quote", - "entries": [ - "The Scourge of the North is an undead dragon named Gegazol. If I hear her name, I get the hell out of there. She's powerful, cunning, and treacherous. And she's rarely alone\u2014she always has one army or another behind her." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ageless Threat", - "page": 130, - "entries": [ - "There's a saying that Gegazol and the icy north share the same birthday. For as long as the Valikan Clans have told tales, their stories spoke of Gegazol's rage\u2014though none who live have seen her. In the early centuries, Gegazol was a living dragon, many say an offspring of the Prismatic Wyrm Gormadraug. She lived, that is, until she attacked a daemon. The battle was ferocious, as the dragon and fiend fought for life. Gegazol won, tearing the fiend in half, but her victory had a price. As the daemon's ichor flowed upon the dragon, it killed and later cursed her body with the filth of undeath. Gegazol raged at her reawakening and proceeded to tear at and destroy her own undead body, only to reform later near the body of the vanquished daemon. The skull of the demon acts as the dragon's soul vessel.", - "There's an essential link between Gegazol and the daemon skull. Whenever the dragon's undead body is destroyed, it reconstitutes dramatically. First, the stained bones appear, followed by the rotten muscle, tattered flesh, rotting teeth, and a maggot-infested tongue. Gegazol is helpless in this transformation. She can't touch the skull\u2014subtle enchantments steer her away. Gegazol has lost track of how many times she's been restored near the skull." - ] - }, - { - "type": "entries", - "name": "Scourge of the North", - "page": 130, - "entries": [ - "Gegazol subjugates and wars for many reasons. First and foremost, she does so to protect her soul vessel. She wars to control the actions of pesky and curious mortals. Beyond protecting the daemon skull, Gegazol has a hard time rationalizing her decisions. She isn't entirely in control; she's being manipulated.", - "To Gegazol, her mind is her own, but deep down, something else swirls. The daemon's psychic essence intermingled with the dragon's consciousness when her body became undead. The daemon's essence either refuses to or is incapable of communicating with any creature. It can't speak; the skull is silent. Its mind can't be reached via magic." - ] - }, - { - "type": "entries", - "name": "Delusional Destiny", - "page": 130, - "entries": [ - "A mind under extreme pressure breaks. Gegazol is cunning, often lucid, and by no means addled, but she is prone to intense stubbornness and unshakable belief that her destiny is to become Queen of the World. It's a lofty goal, given that she has yet to conquer even a fraction of the North, but she has time on her side.", - "Gegazol both longs for and fears war. She remembers her death, and many deaths since, leaving her hesitant to muster her undead army and march south again. As the festering will of the daemon prods her, however, it's only a matter of time before the Valikan Clans learn the myths of her existence are all too real." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 130, - "entries": [ - "Gegazol doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Gegazol's Lair", - "page": 130, - "entries": [ - "The Scourge's lair is the sinkhole cave on an island off the northernmost shores of Etharis, north of even the raging coldfire. In this cave, the daemon's skull sits. It rests at the bottom of a deep, wet cavern upon a pedestal carved into the earth. Magic wards protect the crack above the skull. Gegazol's Immortals, a brutal cadre of undead warriors the dragon created or conquered, guard the expanded catacombs around the shrine. Gegazol needs no rest, but between campaigns, she lounges within the shrine, curled around the skull's pedestal. The whole place stinks of decay, making the site nauseating. While in her lair, Gegazol's Stench radius increases to 120 feet.", - { - "type": "statblock", - "tag": "legroup", - "source": "GHMG", - "name": "Gegazol", - "page": 130 - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 130, - "entries": [ - "Gegazol's lair holds a hoard gathered over the centuries. She has spread this loot among various vaults and chambers, and her Immortals guard these treasures. Her treasurers\u2014a trio of compulsive vampires\u2014keep careful records of the hoard in a library within the lair's inner vaults. Each record contains a great deal of knowledge about the fates of various objects, and sometimes the vampires track a treasure beyond its gifting and engage in occasional quests to regain a lost valuable. Each historic tome from the library is worth at least 100 gp to the right collector. Enterprising adventurers could use any of these books as a guide to searches for lost treasures." - ] - }, - { - "type": "insetReadaloud", - "page": 131, - "name": "Daemon Skull Soul Vessel", - "entries": [ - "The ancient daemon skull that serves as Gegazol's soul vessel possesses infernal power, giving it the means for mischief and self-preservation. It has AC 6, but it's immune to bludgeoning, piercing, and slashing damage from nonmagical attacks, as well as cold, fire, necrotic, and psychic damage. It's immune to all conditions, and it has a {@d20 7} bonus to all saving throws, making saves against spells and magical effects with advantage. The skull has 200 hit points.", - "When harmed, the skull sends out a psychic alarm. Gegazol and her Immortals can sense this alarm, provided they are on the same plane of existence. Also, when a creature deals the skull damage, that creature must succeed on a {@dc 21} Wisdom saving throw or take psychic damage equal to half the damage the creature dealt.", - "If her soul vessel is destroyed, Gegazol can't rejuvenate. When her body is destroyed again, she dies." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 132, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 132, - "entries": [ - "Gegazol, Scourge of the North, is an ancient dragon transformed into an undead horror millennia ago. Tales as old as creation tell of her infrequent but violent assaults on lands south of her lair, and all lands of Etharis are south of her lair." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 132, - "entries": [ - "Not only possessing great physical power, defenses against magic, and an undead army at her back, Gegazol, like a lich, has a soul vessel that harbors her undead soul and can rejuvenate her body when Gegazol is destroyed. It's said that this vessel is a massive daemon skull, and that the dragon keeps it hidden in her lair." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 132, - "entries": [ - "Gegazol calls the undead who serve her Immortals'. Among them are vampires, ghouls, and undead that are even more powerful. Given many of these undead have fallen in her wars and powerplays, the Immortal title is aspirational." - ] - } - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Gegazol\u00A0", - "source": "GHMG", - "_copy": { - "name": "Gegazol", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - } - ] - }, - { - "type": "entries", - "name": "Gnolls", - "page": 134, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gnolls.webp" - } - }, - { - "type": "quote", - "entries": [ - "I never believed the rumors about the Beast and how it could change people. Then I saw how everyone at the logging camp had been transformed. It had to be a power even greater than a god's." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Beast Cursed", - "page": 134, - "entries": [ - "Gnolls aren't a naturally occurring species. Instead, they're other humanoids mutated due to the influence of {@book the Beast|GHMG|1|The Great Beast}. This power transforms its victims into raving monsters bent on destruction. Gnolls keep their humanoid shape, but the head becomes like that of a jackal, and they grow fur, fangs, and claws. The brain changes, as well, allowing gnolls to communicate in their own twisted language." - ] - }, - { - "type": "entries", - "name": "Roving Warbands", - "page": 134, - "entries": [ - "Gnolls have become incapable of civilized behavior; their driving instinct is wanton destruction. They join other \"children\" of {@book the Beast|GHMG|1|The Great Beast}, forming warbands that swarm across the countryside, killing and eating every living creature in their path. Within the warband is a loose social structure based on strength and an instinctual recognition of other Beast-bound creatures." - ] - }, - { - "type": "entries", - "name": "Continual Transformation", - "page": 134, - "entries": [ - "A gnoll is the first stage in a continuing mutation process. Gnolls that eat enough raw flesh and drink enough blood can mutate into other forms. A gnoll might grow spikes from their spinal column, and these spikes can be removed and thrown like darts. Other gnolls ooze poison from these spikes and might gain other abilities. Rare gnolls even grow batlike wings." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 134, - "entries": [ - "The spine spikes of a venomous gnoll can be fashioned into {@item Gnoll Ammunition|GHMG|four arrows, bolts, or darts}. Someone who has proficiency with {@item smith's tools|PHB} or {@item tinker's tools|PHB} can make these projectiles in 4 hours. Each time one of these projectiles hits a target, the target takes an extra {@damage 1d4} poison damage, but if the {@dice d20} on the attack roll is a 1 or an even number other than 20, the projectile ceases to be poisonous.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the saliva glands from two gnoll brutes or one rampage gnoll to create a {@item potion of growth|DMG}. The glands must be harvested by someone who has proficiency in the {@skill Medicine} skill, and doing so requires a successful {@dc 13} Wisdom ({@skill Medicine}) check. These glands must be used within 3 days or they go bad, although a {@spell gentle repose} spell cast on the glands makes them last for that spell's duration. Making the potion requires 1 day of work and reagents worth 25 gp.", - "The wings of a rampage gnoll can be used to fashion bat wings of flying. Someone who has proficiency in {@item leatherworker's tools|PHB} can make this cloak in 5 days, using reagents worth 500 gp. Somebody must cast {@spell fly} on the cloak on three out of the five days of its making. These wings give you a fly speed of only 40 feet, but they can be used once every {@dice 1d8} hours." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 134, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 134, - "entries": [ - "Gnolls were once normal humanoids, but they have been mutated by the power of the Beast." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 134, - "entries": [ - "Some gnolls use spikes that grow from their bones, usually the spine, as projectiles. Different gnolls have different mutations, though, and some of these spikes are poisonous. The strongest mutants develop wings and infect the minds of those nearby with bloodthirsty fury." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 134, - "entries": [ - "Gnolls form bands along with other mutated creatures to rampage across their region. The gnolls eat the flesh and drink the blood of any living things they kill. They speak to each other in their own language of howls, snarls, and grunts." - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "name": "GM Advice:", - "entries": [ - "As mutated servants of the {@book Great Beast|GHMG|1|The Great Beast}, gnolls can be used in a variety of situations. They can roam the countryside as random encounters, pop up in cities or villages in places where the Beast has been seen, or act as troops in terrible armies of evil." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Beast Gnoll", - "page": 135 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Venomous Gnoll", - "page": 135 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Gnoll Brute", - "page": 135 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/VenomousGnoll.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Rampage Gnoll", - "page": 136 - } - ] - }, - { - "type": "entries", - "name": "Gore Elemental", - "page": 137, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GoreElemental.webp" - } - }, - { - "type": "quote", - "entries": [ - "The blood, flesh, sinew, and viscera congeal across the battlefield, taking a vaguely humanoid shape. Somewhere, Tormach is pleased." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tormach's Glee", - "page": 137, - "entries": [ - "The Arch Daemon Tormach revels in slaughter, and in places where death and carnage preside for an extended period, the concentration of bloodlust and death spawns a gore elemental. Cultists of Tormach may also summon such an elemental to do their gruesome bidding." - ] - }, - { - "type": "entries", - "name": "Mobile Sepulcher", - "page": 137, - "entries": [ - "The gore elemental is little more than a barely sentient pile of the vilest remnants of battle: blood, rent flesh, broken bones, vomit, bile, and torn innards" - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 137, - "entries": [ - "At the center of a gore elemental is a skull, which belonged to the most powerful creature that perished at the slaughter that created the gore elemental. With a successful {@dc 15} Intelligence ({@skill Arcana}) and 100 gp worth of components, one can create a {@item talisman of Tormach|GHMG} {@homebrew |(see Chapter 4)}. This process takes 8 hours." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 137, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 137, - "entries": [ - "The gore elemental is created at the site of great slaughter, showing that Tormach was pleased by the events." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 137, - "entries": [ - "Creatures caught inside the gore elemental are assaulted by not just the bone and metal inside it, but also the vile power of Tormach that makes such a creature possible." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Gore Elemental", - "page": 137 - } - ] - }, - { - "type": "entries", - "name": "Gozomite", - "page": 138, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gozomite.webp" - } - }, - { - "type": "quote", - "entries": [ - "I avoid caves. Not because I am afraid of the dark, but because I am afraid of the gozomites living there." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Night Crawlers", - "page": 138, - "entries": [ - "Insectoid gozomites despise bright lights and haunt underground places, only venturing above ground on dark nights." - ] - }, - { - "type": "entries", - "name": "Parasitic Lifecycle", - "page": 138, - "entries": [ - "Gozomites breed by stinging mammals with their bulbous stinger and injecting hundreds of eggs. Mammalian blood quickens the eggs, which hatch into a swarm of gozomitelings and quickly devour the victim." - ] - }, - { - "type": "entries", - "name": "Vulnerable to Fire", - "page": 138, - "entries": [ - "Gozomite ichor is particularly flammable and is prized by alchemists." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 138, - "entries": [ - "It takes 4 hours to harvest and bottle {@dice 1d4} doses of {@item Gozomite Ichor (flask)|GHMG|ichor from a gozomite} that did not die from fire damage.", - "As an action, you can splash the {@item Gozomite Ichor (flask)|GHMG|gozomite ichor} onto a creature within 5 feet of you or throw a flask of it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the ichor as an improvised weapon. On a hit, the target is covered in ichor and if the target takes any fire damage before the ichor dries (within 3 rounds), the target takes an additional 14 ({@damage 4d6}) fire damage." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 138, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 138, - "entries": [ - "Gozomites inject eggs with their stinger that quickly hatch into hundreds of gozomitelings that devour the victim." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 138, - "entries": [ - "Gozomites and gozomitelings are vulnerable to fire. An infestation can also be cut out or cured with any effect that cures disease." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 138, - "entries": [ - "Gozomite ichor is highly flammable and can be used to create bombs like flasks of oil, if more powerful." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Gozomite", - "page": 138 - } - ] - }, - { - "type": "entries", - "name": "Grief Eater", - "page": 139, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GriefEater.webp" - } - }, - { - "type": "quote", - "entries": [ - "Cities are meant to be hubs of prosperity and culture. But all I see are the sad, poverty-stricken slums. Little did we know, when you spend enough time in those places you'll learn of creatures with a taste for broken hearts." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Despair Devourers", - "page": 139, - "entries": [ - "Grief eaters are fey predators attracted to the essence of concentrated despair. They hide in a city's alleys and crumbling buildings, seeking hopeless people to feed on. These victims usually perish, causing a string of disappearances that can cause a serial-killer rumor to flare up, along with a rising population of grief eaters." - ] - }, - { - "type": "entries", - "name": "Downcast Decoy", - "page": 139, - "entries": [ - "A grief eater appears to be a cloaked person, down on their luck. These \"people\" hunch over, crying and babbling. Observant viewers notice the cloak is really a grey membrane. Legs \"clutched\" to the chest are part of a warped torso. The creature travels on its long, spindly arms." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 139, - "entries": [ - "A grief eater's \"hood\" is a sensitive membrane that allows the creature to detect despair and other grief eaters. Someone who has proficiency in the {@skill Arcana} and {@skill Medicine} skills can remove this membrane intact with a successful {@dc 13} Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item leatherworker's tools|PHB|leatherworker's} or {@item weaver's tools|PHB} can use six of these membranes to create a {@item morose monocle|GHMG} {@homebrew |(see chapter 4)}. Creating this monocle takes 5 days and other materials worth 100 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 139, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 139, - "entries": [ - "Grief eaters are fey that feed on fear and sorrow. They prefer the shadows and are sensitive to {@quickref Vision and Light|PHB|2||bright light}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 139, - "entries": [ - "A grief eater can sense people who are full of despair, fear, or sorrow, as well as other grief eaters. Such creatures can't hide from a grief eater." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Grief Eater", - "page": 139 - } - ] - }, - { - "type": "entries", - "name": "Grim Piper", - "page": 140, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrimPiper.webp" - } - }, - { - "type": "quote", - "entries": [ - "A gentle sound upon the wind,", - "Crawled beneath my ragged skin,", - "And pulled me forth against my will,", - "To darkened alley, my doom fulfill." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mysterious Fey", - "page": 140, - "entries": [ - "Grim pipers are wicked fey haunting the edges of civilization. They prey on the unwary, killing the unfortunates who hear their music. The lucky few who've survived these encounters have difficulty describing the piper's appearance, but the stories are similar: human-looking figures in ragged patched clothing of varying colors. Their features remain hidden beneath a cowled cloak. The only consistent detail most survivors could corroborate is the creature carried a dark wooden flute." - ] - }, - { - "type": "entries", - "name": "Haunting Music", - "page": 140, - "entries": [ - "Pipers use their enchanting music to lure victims into darkened alleys where they delight in killing. Their haunting melodies can steal a life as quickly as the flashing daggers they use when prey resist their bewitching tunes." - ] - }, - { - "type": "entries", - "name": "Sinister Allies", - "page": 140, - "entries": [ - "The origins of this fey remain unclear. Some suggest Arch Daemons called them forth from the fey realm to lure mortals to an early death. Others contend they are dark fey seeking vengeance for their destroyed forests. Though normally loners, pipers sometimes work for evil beings on the promise of powerful magic." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 140, - "entries": [ - "Grim pipers use dark wooden flutes fashioned from rare wood grown only in the remote Etharian woods. These instruments are of the highest quality, easily worth ten times the price of a typical instrument to discerning buyers.", - "Additionally, a grim piper has a {@chance 10|10% chance|Grim Piper|The Grim Piper's Flute is magical.|The Grim Piper's Flute is nonmagical.} to be carrying either {@item pipes of haunting|DMG} or {@item pipes of the sewers|DMG}, chosen by the GM." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 140, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} {@homebrew Charisma|Intelligence} ({@skill Performance}):", - "page": 140, - "entries": [ - "The piper's insidious melody is filled with dark fey enchantments that draw the listener to it." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 140, - "entries": [ - "Once the luring melody is resisted, the listener is immune to its enchanting effect for a day." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 140, - "entries": [ - "In addition to the luring melody, the fey can damage the mind using cruel notes that make its targets less able to resist its effects." - ] - } - ] - }, - { - "type": "inset", - "page": 140, - "name": "GM Advice:", - "entries": [ - "A grim piper makes a powerful companion for a more powerful and hard-hitting creature. This symbiotic relationship sees the grim piper neutralizing creatures with its song, allowing the powerful partner creature to focus on damaging resisting creatures without having too many heroes beating on it in concert.", - "Grim pipers partnering with spellcasters also amplifies the difficulty of a combat encounter. Their song, when it successfully targets a creature, makes them more susceptible to spells as well. Disadvantage on saving throws can make normally resilient characters a little more fragile than normal." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Grim Piper", - "page": 140 - } - ] - }, - { - "type": "entries", - "name": "Grinstagger", - "page": 141, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grinstagger.webp" - } - }, - { - "type": "quote", - "entries": [ - "Of course, people survived! If no one survived, there wouldn't be stories, now would there? Unless he's spreading them himself..." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Nightmare Incarnate", - "page": 141, - "entries": [ - "Grinstagger is a mighty oni known throughout Etharis for his cruelty and unique appearance. One side of his body is rigid and plantlike, giving him a perpetual grin and a staggering gait. Hence his name. Oni are the subject of numerous tales and frightful children's rhymes, but Grinstagger is known and feared even among his kind." - ] - }, - { - "type": "entries", - "name": "Unchecked Ambition", - "page": 141, - "entries": [ - "Grinstagger entered a pact with a fey queen in exchange for more arcane power. He never intended to become a slave to another, however. Using ancient magic, Grinstagger wrested control of his pact away from his patron. Enraged, she sent numerous servants to hunt down the rogue warlock, but he eluded or slew each one." - ] - }, - { - "type": "entries", - "name": "Twisted Punishment", - "page": 141, - "entries": [ - "Unable to subdue Grinstagger, the fey queen cursed the oni. With each use of his power, Grinstagger's flesh hardened into a woody substance. His face locked in a rictus and his right side stiffened, giving him a limp. But this punishment did little to deter Grinstagger, who redirected the curse, freeing himself from its continuing effects before slipping from his former patron's clutches." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 142, - "entries": [ - "Grinstagger wears a {@item ring of mind shielding|DMG}, which he keeps {@condition invisible}. It becomes visible if he dies. When that happens, his soul enters the ring. While his soul is in the ring, he can telepathically communicate with any creature wearing it. A wearer can't prevent this communication." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 142, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 142, - "entries": [ - "Grinstagger is a mighty oni cursed for breaking his pact with an archfey." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 142, - "entries": [ - "The curse twisted Grinstagger's flesh when he used his arcane powers. He escaped the curse, but its previous effects remain, giving Grinstagger his unique appearance." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 142, - "entries": [ - "Grinstagger retains the power he stole from his patron. He can curse others with his attacks." - ] - } - ] - }, - { - "type": "inset", - "page": 142, - "name": "GM Advice:", - "entries": [ - "Grinstagger is a powerful being, and his goals are always power and survival. When it becomes clear that a foe is more powerful than he is, he'll make every effort to promise wealth and power in exchange for his life. Whether he can deliver on those promises is another story altogether.", - "Grinstagger generally travels and lairs with minions who serve him until he no longer has a use for him. With the fey powers pursuing Grinstagger relentlessly, his minions are generally kept around as a buffer between the oni and his pursuers, and don't last long.", - "If the characters make a deal with Grinstagger to gain his knowledge or assistance, they quickly come to learn that Grinstagger has many powerful enemies who attack frequently." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Grinstagger", - "page": 142 - } - ] - }, - { - "type": "entries", - "name": "Gripper", - "page": 143, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gripper.webp" - } - }, - { - "type": "quote", - "entries": [ - "Once you hear the hiss, it's already too late." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Blighted Remains", - "page": 143, - "entries": [ - "Grippers are the remains of forests, drained of life. Fungus gorged on the corpses. What remains, besides rot, are these pale, knotty beings of vine and mold that straddle the worlds of living and dead without being undead. The danger of a gripper is mostly that it can pass its rot along." - ] - }, - { - "type": "entries", - "name": "Preternatural Senses", - "page": 143, - "entries": [ - "A gripper lacks senses typical to humanoids, but it can sense others by their spiritual presence and navigate via the echoes of its clicking." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 143, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item brewer's supplies|PHB} can use the spore sacs from three grippers as a base for a {@item potion of malice|GHMG} {@homebrew |(see chapter 4)}. Making the potion takes 3 days of work and other reagents worth 100 gp, and the brewer must succeed on a {@dc 10} Intelligence or Wisdom check to get the mixture right." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 143, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 143, - "entries": [ - "The grippers got their name from the fact that they grab and constrict their prey. They usually bite what they grab." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 143, - "entries": [ - "Grippers look woody, but they have a lot of soft parts, making them vulnerable to slashing damage." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 143, - "entries": [ - "Grippers can release rot-inducing spores. If they haven't done so before they die, they swell with pressure before releasing the spores in a wider area." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 143, - "entries": [ - "A gripper exists in a state between life and death yet not undead. It can sense spirits, even those within living beings, and it uses its clicking to navigate. Its ability to sense spirits extends into the Ethereal Plane." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Gripper", - "page": 143 - } - ] - }, - { - "type": "entries", - "name": "Grotesquerie", - "page": 144, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grotesquerie.webp" - } - }, - { - "type": "quote", - "entries": [ - "A rotten stump, surrounded by a swarm of chittering woodland creatures, sprouts a maw. The animals hurl themselves into the orifice." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Stationary Predators", - "page": 144, - "entries": [ - "A being such as a {@creature treant|MM}, {@creature awakened tree|MM}, or {@creature dryad|MM} can become infected in an encounter with an aberration. Over weeks of painful mutation, what remains is an enormous, slimy tree stump with clouded eyes and a gaping maw. A grotesquerie is no longer a part of its ecosystem but a canker on the landscape. It can move but rarely chooses to do so when not in combat." - ] - }, - { - "type": "entries", - "name": "Woodland Minions", - "page": 144, - "entries": [ - "A grotesquerie suborns the will of weak-minded woodland creatures. They kill and bring back the carcasses of the higher life forms the grotesquerie craves for sustenance." - ] - }, - { - "type": "entries", - "name": "Vile Hunger", - "page": 144, - "entries": [ - "Regardless of how many minions it takes to get the job done, a grotesquerie summons more and more until its hunger is temporarily sated. Grotesqueries are capable of swallowing human-sized creatures whole, and it slowly digests any kind of material. Given time, the stones in its gizzard pulverize flesh, bone, and metal." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 144, - "entries": [ - "The gizzard-stones of a dead grotesquerie are diamond-hard and may be used or sold as diamonds with an equivalent worth of 250 gp in spells or alchemical experiments." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 145, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 145, - "entries": [ - "The seemingly harmless tree stump is a horrible abomination capable of eating and digesting human flesh." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 145, - "entries": [ - "The grotesquerie can control swarms of animals, and it vomits forth acidic bile to destroy attackers." - ] - } - ] - }, - { - "type": "inset", - "page": 145, - "name": "GM Advice:", - "entries": [ - "A grotesquerie might sit in the center of a large area and control more than just tiny woodland creatures. Larger beasts, or even corrupted fey, might serve the horror. In this case, the characters might think that something else is responsible for the awful conditions and multiple disappearances in the area. They'll be surprised when the rotten tree trunk in the center of the clearing is the real culprit." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Swarm of Grotesquerie Minions", - "page": 144 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Grotesquerie", - "page": 145 - } - ] - }, - { - "type": "entries", - "name": "Grudgels", - "page": 146, - "entries": [ - { - "type": "quote", - "entries": [ - "Fairy tales describing orcs as monsters who disappeared turned out to be just that. Orcs didn't disappear, and they're not monsters." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Living Legends", - "page": 146, - "entries": [ - "Even the longest-lived people of Etharis don't remember grudgels, but they remember their elders speaking of these dreaded creatures: humanoid monsters who used their ferocity and martial prowess to lay waste to towns before disappearing. These myths lingered, but the grudgels have returned. These beings, unlike those of the terrible tales, are measured and wise. They don't speak of their communal past, but they seem to carry an otherworldly knowledge with them. Grudgels look to the stars as if those far-flung orbs are memories rather than mysteries." - ] - }, - { - "type": "entries", - "name": "Skillful Warriors", - "page": 146, - "entries": [ - "Grudgels, now wandering in from the wilderness in small groups, are proving to be valuable members of the communities they join, assuming they're not killed on sight out of misguided fear. The grudgels employ advanced building and crafting techniques, and they share this knowledge, alongside a willingness to work. These traits help others overcome initial hesitation at the sudden appearance of an unusual stranger.", - "Grudgels are often peaceful and helpful, but they know how to fight. They're as skilled at battle as they are at other trades. Some have training in advanced magic, which they use, as with their weapons, mostly to maintain peace." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 146, - "entries": [ - "Most grudgels carry a piece of glassy material called stryllum, which isn't from Etharis. This substance is handed down from parent to child. The more powerful a grudgel is, the larger the piece of stryllum they carry. Small pieces of stryllum can be sold for 10 gp, while bigger pieces fetch 100 gp in large markets.", - "Someone who has proficiency with {@item jeweler's tools|PHB} can work stryllum into a piece of jewelry. Doing so requires 1 hour per 10 gp the stryllum is worth and materials worth as much as the stryllum. The jeweler must succeed on a {@dc 13} Intelligence or Wisdom check to configure the jewelry properly\u2014failure indicates the jewelry is attractive and valuable but nonmagical. Success results in a charm that can absorb 1 psychic damage per gp the stryllum in the piece is worth. The stryllum dulls as it absorbs damage, and the jewelry becomes brittle and worthless after absorbing as much psychic damage as it can." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 146, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 146, - "entries": [ - "Grudgels were known to be fierce and dangerous warriors before disappearing from Etharis. The grudgels that now live throughout the land behave nothing like those legends, although their appearance hasn't changed." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 146, - "entries": [ - "Every grudgel carries with them a piece of glass they call stryllum, which they guard jealously. Many believe it contains innate magic." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grudgel.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Grudgel", - "page": 146 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrudgelStrategist.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Grudgel Strategist", - "page": 147 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrudgelBattlemind.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Grudgel Battlemind", - "page": 148 - } - ] - } - ] - }, - { - "type": "section", - "name": "H", - "page": 149, - "entries": [ - { - "type": "entries", - "name": "Hag-Blighted", - "page": 149, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hag-Blighted.webp" - } - }, - { - "type": "quote", - "entries": [ - "We warned Marta she was tempting the fates by seeking out Old Zsuzsa Blackwart. You never know what might anger a hag." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hag Victim", - "page": 149, - "entries": [ - "Deceiving and manipulative, hags are prone to cursing mortals for anything from breaking a bargain to mere amusement. Hag-blighted beings are unfortunate souls who've angered a hag. Instead of slaying the person, the hag chooses a crueler fate and uses a hag-blight curse." - ] - }, - { - "type": "entries", - "name": "Cursed Form", - "page": 149, - "entries": [ - "Under a hag-blight curse, a victim's form becomes monstrous. The person's face becomes a permanent scowl and grows warts and pustules, and their teeth become fangs. Their body bloats, and the limbs twist. Despite these changes, the body is powerful and enduring." - ] - }, - { - "type": "entries", - "name": "Social Pariah", - "page": 149, - "entries": [ - "Most people shun the hag-blighted for fear of the hag's ire. Only the brave or foolish dare seek out the hag to remove this affliction." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 149, - "entries": [ - "The blood of a dead hag-blighted person can be used to make a potion that ends any effect that changes a creature's shape. Someone who has proficiency with {@item alchemist's supplies|PHB} can distill the blood from one hag-blighted, along with reagents worth 50 gp, to make three doses of this potion in 4 hours. Doing so requires a successful {@dc 13} Intelligence or Wisdom check. This potion can be consumed, or it can be thrown as an improvised weapon, making a ranged attack against a creature. A creature exposed to this potion can't change shape for 10 minutes, while a creature who drinks the potion can't change shape for 1 hour." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 149, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 149, - "entries": [ - "Hag-blighted are mortals who have been cursed by a hag." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 149, - "entries": [ - "The hag-blight curse twists the body and diminishes the mind, but it increases strength and endurance and gives the person sharp teeth." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 149, - "entries": [ - "A hag-blighted person can vomit corrosive bile." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hag-Blighted", - "page": 149 - } - ] - }, - { - "type": "entries", - "name": "Harvester of Lies", - "page": 150, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HarvesterofLies.webp" - } - }, - { - "type": "quote", - "entries": [ - "Don't lie to me, or the harvester will steal your tongue!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Lie Detectors", - "page": 150, - "entries": [ - "Infamous liars sometimes return as harvesters of lies after they die. These undead beings are capable of unerringly detecting falsehoods. The more lies one tells, the more attractive the liar's tongue becomes to the harvester." - ] - }, - { - "type": "entries", - "name": "Macabre Collection", - "page": 150, - "entries": [ - "The harvester of lies is compelled to collect the tongues of liars and sew them into a long coat that it wears. This coat is the creature's most prized possession and without it, it cannot use its innate spellcasting." - ] - }, - { - "type": "entries", - "name": "Skulker", - "page": 150, - "entries": [ - "Harvesters of lies are stealthy hunters that slip into their target's home, harvest the victim's tongue, and leave without alerting others. The harvester appears as a normal humanoid, but its skin is mottled and purple, and its eyes sunken and glaring." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 150, - "entries": [ - "If defeated, the harvester's {@item coat of lies|GHMG} {@homebrew |(see Chapter 4)} can be claimed." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 150, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 150, - "entries": [ - "Harvesters of lies can detect when a lie is uttered from 1 mile away. They are attracted to lies, the more frequent the lies and the more outlandish, the greater the attraction." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 150, - "entries": [ - "Harvesters are resistant to nonmagical weapons and necrotic damage, and immune to poison." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 150, - "entries": [ - "The harvester wears a coat made of the severed tongues of its victims that allow it to cast several spells." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Harvester of Lies", - "page": 150 - } - ] - }, - { - "type": "entries", - "name": "Hedron", - "page": 151, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hedron.webp" - } - }, - { - "type": "quote", - "entries": [ - "It was surreal and beautiful, like a painting. A forest of perfectly spaced, identical trees, a circular lake, and ground as smooth and even as a road. Floating in the middle was a cube, polished to a mirror finish." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Order Incarnate", - "page": 151, - "entries": [ - "Hedrons are elementals of pure order. They see the world as a chaotic place that must be tamed. This view puts them at odds with reality." - ] - }, - { - "type": "entries", - "name": "Forced Conformity", - "page": 151, - "entries": [ - "As the purified essence of order, a hedron wants to impose perfection on its surroundings. Terrain smooths, objects refine, and animals warp into identical copies. This process is painful, often lethal, to creatures." - ] - }, - { - "type": "entries", - "name": "Amoral Imperative", - "page": 151, - "entries": [ - "Hedrons are sapient beings, rigid in their terraforming efforts. The well-being of other entities is of no consequence to a hedron. An orderly corpse is just as good as a living clone." - ] - }, - { - "type": "entries", - "name": "Elemental Nature", - "page": 151, - "entries": [ - "A hedron doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 151, - "entries": [ - "The matter composing a hedron resolves into perfect geometric solids when the elemental collapses. These polyhedrons can be used to make fifty dice that land on a number the roller wants, provided the roller knows the dice work this way. These dice are worth 5 to 10 gp each to the right buyers." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 151, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 151, - "entries": [ - "A hedron is an elemental aligned with law rather than traditional elements. It can manipulate and harm creatures and objects with invisible force." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 151, - "entries": [ - "Hedrons exude an aura that transforms creatures and objects into \"orderly\" forms. For creatures, the body resists, and the process is painful and potentially lethal." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hedron", - "page": 151 - } - ] - }, - { - "type": "entries", - "name": "Hell's Reach", - "page": 152, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hell'sReach.webp" - } - }, - { - "type": "quote", - "entries": [ - "When the imps start to fight in the full moon's light The wise witch knows soon the hell's reach grows." - ] - }, - { - "type": "entries", - "entries": [ - "Although no larger than a sizable mushroom, a hell's reach has a touch of infernal origin. Six red tentacles remain hidden in a fungal dome until a passerby disrupts the mushroom's slumber. Then, the tentacles erupt from the mushroom to attack, reeking of rotting flesh. Each tentacle contains juices that react with air to ignite. When the mushroom is damaged, this liquid squirts from it.", - { - "type": "entries", - "name": "Ring of Fire", - "page": 152, - "entries": [ - "A cluster of hell's reaches is called a ring of fire. It's best avoided, much like a fairy circle." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 152, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can use the remains of one ring of fire (or about a dozen hell's reaches) and reagents worth 25 gp to brew an oil that can be applied to armor in 10 minutes. One dose of this oil conveys resistance to fire damage to the armor and to the wearer while the armor is worn for 24 hours after the oil is applied. Brewing the oil requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 152, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 152, - "entries": [ - "Hell's reach is immune to fire. The liquid within the mushroom is flammable and bursts forth when the mushrooms take damage." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hell's Reach", - "page": 152 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Ring of Fire", - "page": 152 - } - ] - }, - { - "type": "entries", - "name": "Hermit Skull", - "page": 153, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HermitSkull.webp" - } - }, - { - "type": "quote", - "entries": [ - "Your first instinct might be to laugh. When it's close enough to see the hatred burning in its eye sockets, another instinct is likely to take over." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hatred Reborn", - "page": 153, - "entries": [ - "A hermit skull belonged to a person so hateful that the hate reanimated the spirit after death. Lacking the power to animate a whole body, this monster's six oozing, ectoplasmic limbs extend from the skull as it scuttles around in search of life to destroy. In this task, the hermit skull is cunning enough to burrow into soil and wait for prey to pass nearby. Then, the skull attacks." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 153, - "entries": [ - "A hermit skull doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 153, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix the dust and ectoplasmic remains of two hermit skulls with reagents worth 25 gp to create an elixir that duplicates a {@spell calm emotions} spell cast on the drinker. Creating the elixir requires 4 hours of work and a successful {@dc 10} Intelligence or Wisdom check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 153, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 153, - "entries": [ - "Strong negative emotions in a living creature can cause them to rise again as an undead creature when they die. A hermit skull rises when a dying person has enough hatred in their heart to animate their remains, but only enough power is available to animate their skull." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Arcana}):", - "page": 153, - "entries": [ - "Hermit skulls lash out with their ectoplasmic limbs, which rot flesh and sap vitality." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hermit Skull", - "page": 153 - } - ] - }, - { - "type": "entries", - "name": "Hive Haunt", - "page": 154, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HiveHaunt.webp" - } - }, - { - "type": "quote", - "entries": [ - "As the insects swarm over their victim, the poor man is unable to move. Only moments pass before he tumbles to the ground, his skin turning a mottled green as venom courses through his veins." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Undead Swarms", - "page": 154, - "entries": [ - "Servants of necromancers, hive haunts are undead swarms of eusocial insects whose drive to obey a queen has been replaced by controlling power of an animating spirit. A hive haunt is difficult to construct. Adventurers dealing with such a swarm best be wary of its creator, who might have further unseen traps lying in wait." - ] - }, - { - "type": "entries", - "name": "Horrific Sacrifice", - "page": 154, - "entries": [ - "Not only is the creation of a hive haunt a complex feat of magic, but it's also cruel. The necromancer must catch a large hive of eusocial insects and ritually feed them into a sacrificial victim, taking care to keep the insects and the victim alive. Spells enacted force the insects to devour the victim's soul from the inside, usurping it as the hive's new queen. The necromancer must then consume the original insect queen to seal command over their creation." - ] - }, - { - "type": "entries", - "name": "Dispersed Intelligence", - "page": 154, - "entries": [ - "The creation of a hive haunt erases the animating spirit's personality and, in most cases, its memory. But it doesn't reduce its intelligence. With their ability to send individual members of the hive into secure locations unnoticed, hive haunts can be employed as spies or stealthy assassins. Strongstomached necromancers have been known to carry hive haunts hidden in clothing, appearing unarmed to a casual observer." - ] - }, - { - "type": "entries", - "name": "Hunger for Flesh", - "page": 154, - "entries": [ - "To maintain the animating spirit's potency, a hive haunt must frequently feed on the flesh and spirit of the living. Sapient creatures are more sustaining than animals. A necromancer in command of such a hive is driven to greater acts of kidnapping and violence." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 154, - "entries": [ - "The hive haunt it requires neither air nor sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 154, - "entries": [ - "Once a hive haunt is defeated, its animating spirit departs the swarm, leaving behind only rotting insect carcasses. These bodies can be pounded into a small quantity of a valuable, colorfast green or red dye worth 50 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 154, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 154, - "entries": [ - "An undead spirit powers a hive haunt. The hive haunt has traits like other undead creatures and swarms." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Wisdom ({@skill Medicine}):", - "page": 154, - "entries": [ - "The hive haunt injects a {@condition restrained|PHB|restraining} poison and drains a victim's life force." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hive Haunt", - "page": 154 - } - ] - }, - { - "type": "entries", - "name": "Hivewolf", - "page": 155, - "entries": [ - { - "type": "quote", - "entries": [ - "Trust me when I say this: there's no such thing as one hivewolf." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Monstrous Hybrids", - "page": 155, - "entries": [ - "Hivewolves are a combination of ant and wolf. Covered in chitinous plates, with toothy jaws flanked by sharp mandibles, these monstrosities strip areas of animals and plants to feed their voracious hunger." - ] - }, - { - "type": "entries", - "name": "Hivemind", - "page": 155, - "entries": [ - "Their insectile nature allows hivewolves to remain in contact in a way much like telepathy. If one hivewolf or pack encounters a tough foe, others quickly come to aid their allies." - ] - }, - { - "type": "entries", - "name": "Queen's Servants", - "page": 155, - "entries": [ - "When moving to a new area, hivewolves establish a nest for their matriarch. From there, multiple packs set out to find and secure food for the bloated queen. If left unchecked, the queen produces enough progeny to threaten a whole region." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 155, - "entries": [ - "Someone who has proficiency with {@item smith's tools|PHB} can fashion a hivewolf matriarch's mandibles into a {@item caustic rapier|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 5 days of work and materials worth 200 gp. Somebody needs to cast {@spell Melf's Acid Arrow|PHB|acid arrow} on the weapon once during its crafting or {@spell acid splash} on it every day during its creation." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 155, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 155, - "entries": [ - "Hivewolves are hybrid ant-wolves that relentlessly attack prey and devour edible plants." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 155, - "entries": [ - "Hivewolves are aware of each other, potentially allowing them to react to threats across great distances." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 155, - "entries": [ - "Hivewolves form nests around a matriarch, acting as one to protect her." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hivewolf", - "page": 155 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hivewolf Matriarch", - "page": 155 - } - ] - }, - { - "type": "entries", - "name": "Horror Flits", - "page": 156, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HorrorFlits1.webp" - } - }, - { - "type": "quote", - "entries": [ - "If you see fast movement in the trees, run. It might not be enough, but it could be all you can do." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Weird Horrors", - "page": 156, - "entries": [ - "Horror flits are nightmarish creatures that defy imagination. They start as small, sickly greengray oblong eyeless orbs of pulsating flesh, slick with slime. Clumps of dirt, pebbles, dry leaves, and nettles stick to them. These little creatures hunt in great swarms. Larger flits hunt in smaller groups, while the largest\u2014the breeders\u2014often hunt alone.", - "All flits propel themselves by growing a series of pseudopods, which grasp ground, root, limb, and trunk, then fling the creature in the desired direction. Upon reaching prey, a flit's conical mouth, lined with rows of teeth, opens. Then the real terror begins." - ] - }, - { - "type": "entries", - "name": "Gruesome Cycle", - "page": 156, - "entries": [ - "The first glimpse, when a horror flit opens its mouth, is terrible enough, but what happens next is worse. Upon chomping down on their prey, the flit inverts the inner mouth, drilling into flesh. As the flit delves, feeding from the inside out, it discharges reproductive secretions.", - "These aberrations reproduce by slaying other creatures. The more they kill, the more swarms they create. Swarm members that live long enough grow into larger horrors. A breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth." - ] - }, - { - "type": "entries", - "name": "Unknown Origins", - "page": 156, - "entries": [ - "It's unclear where these strange creatures came from or what their purpose is. Some assume they sprang from daemonic ichor. Others theorize they're from beyond the pale, a shadowy place between this world and another." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 157, - "entries": [ - "The reaction of most folks who have encountered a horror flit is, \"Burn it with fire!\" But a handful of naturalists seek out these creatures for a variety of purposes, paying handsomely for samples. Bounties for these creatures in urban areas range from 10 to 100 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 157, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 157, - "entries": [ - "A horror flit has no eyes, but they sense their prey by means of vibrations in the air or in the water. They breed by infesting the flesh of their prey." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 157, - "entries": [ - "The largest of these creatures, called \"breeders\" by most, can spit out swarms of their young, especially when the breeder instinctively feels it might die. The creature normally reproduces more slowly, vomiting a new swarm every few days." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Horror Flit Breeder", - "page": 156 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Horror Flit Hunter", - "page": 157 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HorrorFlits2.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Horror Flit Swarm", - "page": 157 - } - ] - }, - { - "type": "entries", - "name": "Horror-out-the-Box", - "page": 158, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Horror-out-the-Box.webp" - } - }, - { - "type": "quote", - "entries": [ - "The motley-clad creature's spindly arms and legs flail wildly as it dashes toward the shrieking child." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fey Oddity", - "page": 158, - "entries": [ - "A fey creature of mischief rather than menace, the horror-out-the-box is so named because of its oddly shaped and distended legs and arms, the colors of its garments along its limbs resembling pleating like a child's toy, as well as its face, colored like a jester wearing a domino mask.", - "A horror-out-the-box prefers to remain in areas with a strong fey presence, but outside of such environs it can be found in urban areas, where it might easily find its chaotic amusement." - ] - }, - { - "type": "entries", - "name": "Merry Pranksters", - "page": 158, - "entries": [ - "Though the horror-out-the-box is more a prankster than a villain, it shares the cruel sense of humor of many fey. It delights in havoc and chaos, whether by picking a pocket, hitting someone in the back from afar to start a fight, or insulting passersby." - ] - }, - { - "type": "entries", - "name": "Adroit Tricksters", - "page": 158, - "entries": [ - "Because of its incredible jumping abilities and reach, a horror-out-the-box is well-suited to leaping or clambering over any obstacle in its path. Its arms can reach from a distant hiding place to cause trouble." - ] - }, - { - "type": "entries", - "name": "Treasure Hoarders", - "page": 158, - "entries": [ - "A horror-out-the-box enjoys collecting shiny objects, and treasure is no exception. If sufficiently threatened or somehow bested, a horror can be convinced to reveal the location of its prized valuables, though this hoard could be comprised of nearly anything." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 158, - "entries": [ - "The corrupting influence of a horror-out-the-box spreads to its treasure. Mixing the coins from a horror's collection with other coins can cause gold to turn to lead or gems to turn to glass. Use your favorite trinket table to randomly create a horror's \"hoard.\" There's a {@chance 50|50% chance|Horror-out-the-Box Hoard|The hoard contains a magic item.|The haord contains no magical items.} that the hoard contains a common or uncommon magic item." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 158, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 158, - "entries": [ - "This creature looks like a perversion of a child's toy, but it's a fey creature that poses a threat to the peace in the area." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 158, - "entries": [ - "A horror-out-the-box has an incredible reach and quick enough reactions to strike those who move carelessly around it." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Horror-out-the-Box", - "page": 158 - } - ] - }, - { - "type": "entries", - "name": "Hourglass Widow", - "page": 159, - "entries": [ - { - "type": "quote", - "entries": [ - "When the clock stops, your time has run out." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Died Waiting", - "page": 159, - "entries": [ - "Popularly known as an hourglass widow, these undead are created when legendary heroes perish while waiting for a loved one to return. The anguish of waiting, and of the overwhelming fear of loss, transforms the hero into a monster with the ultimate goal of destroying hope." - ] - }, - { - "type": "entries", - "name": "Control Time", - "page": 159, - "entries": [ - "An hourglass widow has a magical hourglass embedded in its chest that allows it mastery over time. It can speed itself up and ignore a {@spell slow} spell or move freely in a {@spell time stop}." - ] - }, - { - "type": "entries", - "name": "Blitzing Attack", - "page": 159, - "entries": [ - "The widow's ability to manipulate time allows it to unleash a devastating flurry of abilities before others can act." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 159, - "entries": [ - "When the sand from the widow's hourglass is mixed with wine, it creates an elixir that when consumed prevents the creature from aging for {@dice 2d6 + 10} years. There is enough sand in the hourglass to create an elixir for two creatures. A creature cannot benefit from the sand of an hourglass widow more than once. The sand can be sold for 5,000 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 159, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 159, - "entries": [ - "Hourglass widows are undead who can control time to act more than once a round." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 159, - "entries": [ - "Hourglass widows are resistant to cold, force, lightning, and necrotic. They are immune to poison and nonmagical attacks." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 159, - "entries": [ - "Inexplicably, an hourglass widow can affect those trapped in a {@spell time stop}, {@spell imprisonment}, or other stasis effect." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hourglass Widow", - "page": 159 - } - ] - }, - { - "type": "entries", - "name": "Hraptnon", - "page": 160, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hraptnon.webp" - } - }, - { - "type": "quote", - "entries": [ - "The magic our wizard used just bounced off the gigantic creature, and as our fighter slashed at it with her sword, the creature's blood spawned even more monsters." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Stillborn Forest Scourge", - "page": 160, - "entries": [ - "Enterprising loggers. Hiding bandits. Hardy stonemasons. Treasure hunters. Many attempt to form bases of operation among the gigantic trunks and thick foliage of the Stillborn Forest. And many succeed at establishing thriving bases thanks to the ample bounty that the forest provides. Or at least until the hraptnon finds them. Then it's nothing but blood and screams." - ] - }, - { - "type": "entries", - "name": "Born of Hag Magic", - "page": 160, - "entries": [ - "The hraptnon was born centuries ago, when a coven of hags lairing in the Stillborn Forest used magic to enhance the capabilities of a normal ogre who they'd enchanted to protect them. The coven died out, but the creature lived on to be adopted by another coven, which added more magical enhancements. This cycle continued decade after decade, and the resulting creature grew in size and power. Now the hraptnon is beyond control, with nothing in its soul except for an undying urge to eat those who wield magic." - ] - }, - { - "type": "entries", - "name": "The Stillborn Heart", - "page": 160, - "entries": [ - "The secret of the hraptnon lives buried in the center the Stillborn Forest, beneath a pool of clear water in a grove of magical trees. Magical damage cannot harm the hraptnon while the heart rests in the pool. The grove is guarded by {@creature xakalonus|GHMG} the murderous offspring of the hraptnon." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 161, - "entries": [ - "A central spike growing from the hraptnon can be fashioned into a spear or lance by a proficient weaponsmith succeeding on a {@dc 20} Intelligence ({@skill Arcana}) check. This takes 10 days of work and 1000 gp of components. The {@item Hraptnon Weapon|GHMG|spear or lance} acts as a +3 weapon that does an additional 7 ({@damage 2d6}) force damage on a successful hit. This magical weapon can affect the hraptnon, unlike other magical weapons." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 161, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 161, - "entries": [ - "The hraptnon lives in the Stillborn Forest, and it has never been seen outside of the forest bounds." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 161, - "entries": [ - "No magical spells or weapons can hurt the hraptnon, and its blood can spawn creatures known as {@creature xakalonus|GHMG}." - ] - }, - { - "type": "entries", - "name": "{@dc 25} Intelligence ({@skill History}):", - "page": 161, - "entries": [ - "The hraptnon cannot be permanently killed unless its heart, which rests in a magical pool in a grove at the center of the Stillborn Forest, is found and destroyed. This heart, known as the Stillborn Heart, could be sold to a sage for a large sum of gold." - ] - } - ] - }, - { - "type": "inset", - "page": 161, - "name": "GM Advice:", - "entries": [ - "The hraptnon is a great example of a \"puzzle monster,\" a beast that cannot be defeated until its secrets are revealed. Puzzle monsters can be a great deal of fun, especially to challenge extremely powerful parties. Just when the players think they've scored a potentially easy victory, they find that the threat remains.", - "The key to maximizing the impact of puzzle monsters like the hraptnon is to make sure not to reveal too much information too soon. Make the characters puzzle out the reality behind the monster, using resources and taking time to do so. When they are finally able to fully defeat the creature, their victory will be all the sweeter." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hraptnon", - "page": 161 - } - ] - }, - { - "type": "entries", - "name": "Hunger-Cursed Carnivores", - "page": 162, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hunger-CursedCarnivores.webp" - } - }, - { - "type": "quote", - "entries": [ - "Simple, peaceful animals turn into something horrifying when they fall prey to the Curse of Ravenous Hunger." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Insatiable Transformation", - "page": 162, - "entries": [ - "The {@spell Curse of Ravenous Hunger|GH} is reviled not only because of its destructiveness, but also due to the horrid transformation of victims. Before such unfortunates mature into their ultimate form, the curse compels them to devour all manner of creatures before the realization that only humanoid flesh fulfills their needs.", - "The curse isn't limited to people. It can affect animals, including herbivores. Due to the influence of the Beast, these previously docile animals change drastically. They grow fangs and develop bizarre traits to match their new dietary needs." - ] - }, - { - "type": "entries", - "name": "Carnivorous Cow.", - "page": 162, - "entries": [ - "Ordinarily, one would never look twice at a dairy cow, but a carnivorous cow's larger horns and sharp hooves warrant attention. These bovines have rows of sharklike teeth but prefer to patiently devour slain prey. It's enough to make a hardy adventurer shudder when hearing a moo." - ] - }, - { - "type": "entries", - "name": "Dread Llama", - "page": 162, - "entries": [ - "The dread llama could never be mistaken for its docile kin. Its woolly coat turns bright, eye-catching red. Weavers prize this vermillion wool." - ] - }, - { - "type": "entries", - "name": "Edacious Equine", - "page": 162, - "entries": [ - "The three-eyed gaze of the fearsome beast known as the edacious equine can addle the mind, preventing escape. The horse's maw resembles that of an alligator more than that of a friendly mare." - ] - }, - { - "type": "entries", - "name": "Esurient Elephant", - "page": 162, - "entries": [ - "The thunderous rumbling sound of a charging elephant bearing down on an enemy is scary enough. An elephant hunting for humanoid flesh and launching quills at its prey through its trunk can drive even the brave to terror." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 162, - "entries": [ - "Wealthy epicures prize the meat of hunger-cursed carnivores, claiming it tastes better than anything else. Someone who has proficiency with {@item cook's utensils|PHB} can carve a beast's choice cuts in 1 hour, or 4 hours for an elephant. This meat fetches 100 gp times the creature's Challenge in the right markets. It spoils in hours if not preserved.", - "Dread llama wool is worth 25 gp per llama. Someone who has proficiency in {@skill Animal Handling} or {@skill Survival} can sheer a slain llama correctly, as can someone who has proficiency with {@item weaver's tools|PHB}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 162, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 162, - "entries": [ - "Beasts who fall victim to the {@spell Curse of Ravenous Hunger|GH} transform into a hunger-cursed carnivore at an intermediate stage of the curse." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Dread Llama", - "page": 163 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Carnivorous Cow", - "page": 163 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Edacious Equine", - "page": 163 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Esurient Elephant", - "page": 163 - } - ] - }, - { - "type": "entries", - "name": "Hungerer Beasts", - "page": 164, - "entries": [ - { - "type": "quote", - "entries": [ - "Those infected with {@disease Tears of the Hungerer|GH} feel as if they're starving. The disease drives them to look for other beings to bite. Some beasts seem to reach an agreement with the disease, exchanging survival for a mutated carrier form." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Magical Hunger", - "page": 164, - "entries": [ - "The disease {@disease Tears of the Hungerer|GH} can turn a once prosperous area into a wasteland. The affliction mostly affects humanoids, but animals might be infected, too. If so, they grow bolder in their efforts to survive. Herbivore's hunt fleshy prey, and predators raid graveyards to dig up corpses to eat." - ] - }, - { - "type": "entries", - "name": "Mutated Form", - "page": 164, - "entries": [ - "Hungerer beasts don't become how they are by succumbing to the disease. That would be a natural end to these creatures, but little natural remains in them. The body changes to fit the extreme situation, turning a creature once skittish and peaceful into a ravenous predator.", - "Some hungerer beasts resemble starving animals, with an unhealthy coat and a spark of desperation in their eyes. Others change in monstrous ways, becoming new beasts. As with the hungerer snake and its tail blade, a beast can develop new traits. An attack from such a beast might transmit {@disease Tears of the Hungerer|GH}.", - "The change is so drastic that feeding a beast isn't enough to return it to the animal it once was. Only powerful magic can restore a transformed beast. Some hungerer beasts breed their affliction into their offspring. Even greater magic is required to alter that change." - ] - }, - { - "type": "entries", - "name": "Abnormal Behavior", - "page": 164, - "entries": [ - "Hungerer beasts can be different in form, but they are united in their monstrousness and behavior. They are extremely aggressive. Pain doesn't faze them. They face fire and threats with fierceness. It quickly becomes clear to anyone dealing with such a beast that it wasn't created by nature." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 164, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use venom harvested from the hungerer snake to create one potion of poison that also exposes the drinker to {@disease Tears of the Hungerer|GH}. Producing the poison takes 2 hours, reagents worth 50 gp, and a successful {@dc 13} Intelligence ({@skill Arcana}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 164, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 164, - "entries": [ - "Hungerer beasts change under the influence of the {@disease Tears of the Hungerer|GH} disease. The infection might not kill, but it makes the animal an extremely aggressive carrier of the illness. Under this influence, even creatures that were once docile become dangerous." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 164, - "entries": [ - "Hungerer beasts leap into battle and can rush prey with incredible speed. The smell of blood can drive some berserk.", - "Unusual features distinguish a hungerer creature. The bright blue body, crimson head, and daggerlike tail make a hungerer snake easy to identify, for instance." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 164, - "entries": [ - "Healing magic such as {@spell greater restoration} or mightier healing can restore a hungerer creature to its normal state unless it was bred with the affliction, as hungerer snakes are. Only a {@spell wish} can undo that change." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererElk.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hungerer Elk", - "page": 165 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererSnake.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hungerer Snake", - "page": 165 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererWolf.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hungerer Wolf", - "page": 166 - }, - { - "type": "inset", - "page": 166, - "name": "Creating Other Hungerer Beasts", - "entries": [ - "Hungerer beasts are monstrosities that resemble their natural counterparts. A hungerer beast is tougher, which translates to more hit points and stronger attacks. Hungerer beasts are also more aggressive and less likely to flee when wounded. Uniting these monsters is the Tears of the Hungerer trait. Use the creatures here, compared to their animal likenesses, as a guide to creating other hungerer beasts.", - "Two traits are very appropriate for a hungerer beast.", - { - "type": "entries", - "name": "Aggressive", - "page": 166, - "entries": [ - "As a bonus action, the beast can move up to its speed toward a hostile creature it can see." - ] - }, - { - "type": "entries", - "name": "Blood Frenzy", - "page": 166, - "entries": [ - "The beast has advantage on melee attack rolls against any creature that doesn't have all its hit points." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Hurrock", - "page": 167, - "entries": [ - { - "type": "quote", - "entries": [ - "The weapons wielded by the rock-skinned creature grow from the ends of its arms, and blood drips from them." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Rock Cursed", - "page": 167, - "entries": [ - "Dwarf warriors are often thought of as tough as stone. But even these stalwart people are vulnerable to powerful curses. Dwarves mention such a cursed warrior in hushed tones among other dwarves. Such a creature, a hurrock, is to be pitied and feared.", - "When a dwarf is cursed this way, their skin adopts a rocklike texture and hue. Their arms twist and harden, resembling a weapon and shield. The luxuriant beard they cultivated, the pride of any dwarf, becomes like metal wire. Most pronounced among these changes, their head bulges and distends in a mockery of familial great helms, their visage horrifying and unnatural. The mind snaps under the strain as their dwarf essence slowly leeches out of them.", - "As a hurrock loses touch with their former life, they grow to prefer the safety and solace of the rocky depths. A hurrock burrows ever deeper into solid rock, occasionally coming across mine shafts and underground tributaries. Hurrocks can often be found delving alone, but groups can also form, whether they sought each other out or were cursed together." - ] - }, - { - "type": "entries", - "name": "Deep Corruption", - "page": 167, - "entries": [ - "The cursed rock infecting a hurrock's body grows in strength over time, consuming more humanoid attributes in exchange for greater elemental affinity. An elder hurrock develops beyond any need for food and enters a trance state for four hours in lieu of normal sleep.", - "Eventually, the curse changes an ancient hurrock into a creature with only the barest resemblance to a dwarf. The hurrock's weapon arm and shield arm have worn to nubs, and the creature can travel quickly on all four limbs. Cursed rock makes up three-quarters of its body mass, and grows larger. Where the hurrock's metal-infused beard once was, there is now a tangle of iron blades and spikes bristling from its jaw. The rock comprising most of its head now covers its eyes, obscuring its vision, so the hurrock relies upon its {@sense tremorsense|MM}. In its final form, the hurrock no longer sleeps or enters a trance and can't be rendered unconscious." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 167, - "entries": [ - "The death of a hurrock causes the cursed stone to crumble and fall away as the curse dissipates. The curse hardens and polishes some of the victim's organs into gemstones. Normal hurrocks yield gems worth 100 gp, elder hurrocks produce gems worth 500 gp, and ancient hurrocks have gems worth 1,000 gp. Jewelers and those schooled in {@skill Arcana} can recognize these hurrock stones for what they are with a successful {@dc 15} Intelligence check. Those who recognize the gems might be less or more willing to trade for them, depending on the buyer's taste for cursed objects." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 167, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 167, - "entries": [ - "Dwarves falling victim to a specific curse of the deep transform into monsters called hurrocks. Only adamantine or magic weapons are fully effective against them. Thunder seriously harms elder hurrocks, much as it does earth elementals." - ] - } - ] - }, - { - "type": "inset", - "page": 167, - "name": "GM Advice:", - "entries": [ - "Hurrocks lack a ranged attack, but their burrow ability more than compensates. Since they are mostly encountered deep underground in tight passageways, hurrocks can simply burrow through solid stone above, beneath, or around enemies until they are in a good position to attack softer targets with melee attacks." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hurrock", - "page": 167 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ElderHurrock.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hurrock", - "page": 168 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AncientHurrock.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Hurrock", - "page": 169 - } - ] - } - ] - }, - { - "type": "section", - "name": "I", - "page": 170, - "entries": [ - { - "type": "entries", - "name": "Inkwalker", - "page": 170, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Inkwalker.webp" - } - }, - { - "type": "quote", - "entries": [ - "Along your journeys, you may encounter creatures that seem quite familiar, and may beckon you towards them. Always be weary however, as sometimes, the one's beckoning you are more than they seem." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mimic Heritage", - "page": 170, - "entries": [ - "These creatures are cousins to {@creature mimic|MM|mimics}, with shapeshifting abilities that allow them to counterfeit animals. They can't get it quite right, however, as they appear to be covered in an inky substance. This normally leads them to hunt from a distance, hide in plain sight as other objects, and take more animalistic forms. Most can only take the form of Small or smaller creatures, ranging from cats to rats to dogs." - ] - }, - { - "type": "entries", - "name": "Voices of the Prey", - "page": 170, - "entries": [ - "The inkwalker can copy the sounds it hears and those of the prey it consumes to lure its prey into its den. With this, it normally stalks from afar, as its silhouette is convincing, yet its form's details are not. It is also able to speak brief phrases, mimicking people it has heard." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 170, - "entries": [ - "Using the ink collected from 5 inkwalkers, a creature proficient in {@item calligrapher's supplies|PHB} can craft a {@item Spell Scroll (4th Level)|DMG|scroll} of {@spell polymorph} with a successful {@dc 15} Intelligence ({@skill Arcana}) check. Crafting this item takes 8 hours and costs 100 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 170, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 170, - "entries": [ - "The area around the lair of an inkwalker is full of small animal bones bleached white and stripped of all flesh." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 170, - "entries": [ - "The inkwalker, being an advanced form of {@creature mimic}, can take the form of small animals, although they appear to be covered in tar or oil." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 170, - "entries": [ - "The inkwalker is skilled in its art of {@skill deception}, and as a result, can ambush prey easily." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Inkwalker", - "page": 170 - } - ] - }, - { - "type": "entries", - "name": "Insic", - "page": 171, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Insic.webp" - } - }, - { - "type": "quote", - "entries": [ - "Don't go blowing into any old instrument without giving it a good look. Might be something in there you'd rather not inhale..." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Bard Enemy", - "page": 171, - "entries": [ - "Finding an old instrument can be cause for great excitement for a bard, but an insic quickly puts a damper on that feeling. This undead inhabits abandoned instruments. It jealously guards its silent home, preferring to keep the echoes of long-lost music to itself." - ] - }, - { - "type": "entries", - "name": "Musical Magic", - "page": 171, - "entries": [ - "Many insics are born from the spirits of musicians torn apart by their craft or so dedicated to it that death couldn't stop them. Insics retain a connection to musical magic. They can also overpower the mind of a kindred spirit to perform again for a short time." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 171, - "entries": [ - "Insics prefer fine, old instruments that are valuable or would be if restored. Some such instruments are magical." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 171, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 171, - "entries": [ - "An insic is a mass of shadows that likes to live inside old musical instruments. The best way to check for an insic is to shine a light into an instrument. If shadows persist, an insic could be there." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 171, - "entries": [ - "An old story tells of a famous musician who performed without rest, barely sleeping or eating for the better part of two years. He passed away from exhaustion. His lyre became the home of an insic soon after. Some suspect he had been possessed by one, perhaps the same one. Others think his spirit became the insic that inhabited his lyre." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Insic", - "page": 171 - } - ] - }, - { - "type": "entries", - "name": "Ithjar", - "page": 172, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Ithjar.webp" - } - }, - { - "type": "quote", - "entries": [ - "It takes mere moments for an ithjar to transform from a kite-like swirl of gray and red in the distance to a menace of snapping teeth." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Airborne Ophidian", - "page": 172, - "entries": [ - "An ithjar is a monstrous, snakelike flying predator. It writhes through the clouds seeking prey with vision that rivals that of a raptor. Once an ithjar locates a potential meal, the ithjar flies in a strange, swirling fashion, reminiscent of a long-tailed kite. As the ithjar closes in, that curious flying pattern becomes a whirlwind of violence and death.", - "Rows of slashing teeth line the crocodilian mouth of an ithjar. These fangs flay flesh from bone and can penetrate strong armor." - ] - }, - { - "type": "entries", - "name": "Writhing Foe", - "page": 172, - "entries": [ - "Opposite the ithjar's mouth is a tail studded with spiked fins. The ithjar uses this tail to lash or ensnare prey. An ithjar's lithe form and chaotic movement allows it to evade and confuse foes. But that's not the only danger.", - "The monster is hard to catch, escaping from a hold almost as quickly as a foe can wrestle it. An ithjar can quickly turn the tables on an enemy intent on capturing it. Its constricting coils can be as deadly as its bite." - ] - }, - { - "type": "entries", - "name": "Stormborn Scourge", - "page": 172, - "entries": [ - "Ithjars have been seen hunting alone, in small groups, and in packs. Such packs have been described as a glistening hurricane of scales, teeth, and blood. But far worse than the common ithjar is the stormborn ithjar. Those monsters add to their ferocity with the elemental powers of a storm." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 172, - "entries": [ - "Ithjar teeth and hide can fetch a fair price in larger markets. Necklaces and other decorations can be made from the teeth, and clothing can be fashioned from the skin and scales. Popular superstition says wearing ithjar teeth or hide imparts some of the creature's nimbleness to the wearer. This belief isn't wholly true, but someone who has proficiency with {@item leatherworker's tools|PHB} can make hide armor from the hide {@item Ithjar Hide Armor|GHMG|that has a base AC of 13 and allows a wearer to apply their full Dexterity bonus to AC}. Creating this armor takes 10 days. {@item Stormborn Ithjar Hide Armor|GHMG|Such hide armor fashioned from a stormborn ithjar} is armor of resistance (lightning and thunder). This armor takes no longer to make, but it requires other materials worth 2,000 gp.", - "The central fang of a stormborn ithjar can be fashioned into a {@item Javelin of Ithjar Lightning|GHMG|javelin of lightning} that deals {@damage 2d8} lightning damage and {@damage 2d8} thunder damage instead of only {@damage 4d6} lightning damage. A creature hit by the javelin must also succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. Someone who has proficiency with {@item smith's tools|PHB} can make this weapon with 10 days of work and other materials worth 250 gp. Somebody must also cast {@spell thunderwave} on the weapon three times during its creation." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 173, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 173, - "entries": [ - "Ithjars are fast-moving ferocious fliers, but the more powerful of these flying serpents are imbued with the power of storms and can exhale lightning and thunder." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 173, - "entries": [ - "It's difficult to capture an ithjar. They slither out of an enemy's clutches and other restraints quickly and easily." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 173, - "entries": [ - "The stormborn ithjar is immune to lightning and thunder, allowing it to travel within storm clouds." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Ithjar", - "page": 173 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Stormborn Ithjar", - "page": 173 - } - ] - } - ] - }, - { - "type": "section", - "name": "J", - "page": 174, - "entries": [ - { - "type": "entries", - "name": "Jespaith", - "page": 174, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Jespaith.webp" - } - }, - { - "type": "quote", - "entries": [ - "When the ground becomes corrupted with violence and sin, it rises into a great stain of hate and brutality. Cloying with corruption, this jangle of stone and bones chews up the land and seeks to destroy living creatures in the area." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Manifested Corruption", - "page": 174, - "entries": [ - "Rising from corrupted earth like a tornado of blight and decay, a jespaith is a haze of poison swirling around the fossilized bones of ancient horrors. The buzzing, clanking mess seethes across the landscape, then burrows under the earth, only to reach up again to sow destruction. It moves like a strange, clawed serpent, sometimes splitting into tails and sections to reach its prey." - ] - }, - { - "type": "entries", - "name": "Scarred Landscape", - "page": 175, - "entries": [ - "As the jespaith moves across the land, it damages all in its path. Burrowing in and out of the soil, it scars the landscape. Rocks and boulders lurch up from unknown depths, foliage turns dry and black, and the jespaith ploughs the ground, transforming it into a jumble of dirt, rock, and devastation." - ] - }, - { - "type": "entries", - "name": "Vicious Destroyer", - "page": 175, - "entries": [ - "It's believed that the jespaith is the strange incarnation of a fouled stretch of land. It's an embodiment of poison, hate, and maybe infernal reagents given a semblance of life to despoil the earth further. Once it has risen, a jespaith doesn't end its destruction until brave heroes put it down." - ] - }, - { - "type": "entries", - "name": "Cloying Poison", - "page": 175, - "entries": [ - "While physically powerful, the jespaith is also a creature of poison and decay. A sickly haze clings to the creature in an effluvium of poison and corrupted, biting insect corpses. A jespaith can spew a jet of the congealed vapors as a concentrated acidic poison. Other times, this horror engulfs creatures within its body, gnashing them apart with its stone skeleton while allowing its poison to work." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 175, - "entries": [ - "A jespaith doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 175, - "entries": [ - "Many collectors of bizarre objects prize the fossils that make up a jespaith's skeleton, and poisoners and alchemists covet them for deadlier purposes. Grinding jespaith bones and adding them to poison increases the poison's saving throw DC by 1. One jespaith can produce 10 doses of such powder. Two doses can affect one poison with a cumulative DC increase, but further additions of the powder have no further effect." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 175, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 175, - "entries": [ - "The jespaith is immune to acid, necrotic, and poison damage but vulnerable to radiant damage." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 175, - "entries": [ - "The jespaith turns the ground around it into broken shards and upturned earth, making the monster easy to track." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 175, - "entries": [ - "Not only can the jespaith spit a caustic stream of poison, but it can also grab and engulf creatures within its mass, crushing them with its strange, rocky skeleton and dissolving their flesh with acid." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Jespaith", - "page": 175 - } - ] - } - ] - }, - { - "type": "section", - "name": "K", - "page": 176, - "entries": [ - { - "type": "entries", - "name": "Keppmir", - "page": 176, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Keppmir.webp" - } - }, - { - "type": "quote", - "entries": [ - "Sailors are warned to be wary when they sail near Thrull in the cold north of Grarjord. It's not the people above the water that they worry about, but what hides under unusually warm waters." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Harsh Origins", - "page": 176, - "entries": [ - "Hundreds of years ago, the clan Keppmir tried to make a living off the unyielding land. The settlers found meager fishing and game, few crops could grow, and little wood made the cold a daily challenge. After ten seasons, the king of the clan turned to praying to Gormadraug. He encouraged his people to do so, thinking that the Great Prismatic Wyrm would be impressed with their dedication and fervor.", - "The prayers were heard, but the people were deceived. A powerful daemon appeared and claimed to be the avatar of Gormadraug. The king pleaded with the avatar, asking to keep his people warm and fed. The price was high\u2014the avatar demanded all the children of the settlement. The people thought that they could renegotiate for the children once they were comfortable, and an agreement was reached." - ] - }, - { - "type": "entries", - "name": "Horrid Transformation", - "page": 176, - "entries": [ - "Each member of the clan clasped arms with the avatar. At the last, as the king gripped the avatar, hope quickly changed to pain. The people fell to the ground, clutching their legs as they transformed into long, fishlike tails. Chains sprang from the ground and wrapped tightly around each lower torso, embedding into the red scales. Four horns sprouted from every head, and their teeth grew into fangs.", - "As they felt suffocation creeping in, the avatar directed them to the water. It calmly explained they would always be warm in the water. They could eat anything, including each other, to make sure that they were never lacking in food. The avatar granted them long lives to remember the price they paid." - ] - }, - { - "type": "entries", - "name": "Infernal Predators", - "page": 176, - "entries": [ - "Memory of the Keppmir clan faded, leaving only monsters behind. The king and his people actively hunt in the northern waters, devouring anything that crosses their path, including unfortunate sailors.", - "Most keppmirs wait for their elite hunters to attack. These stalkers are skilled warriors and wear armor from whale bones. They have mastered hiding in dark waters, and they coordinate attacks on large ships, closing in silently and communicating with hand gestures. When the stalkers attack, other keppmirs dive after meat falling to the ocean floor.", - "Keppmirs are capable of speech and might negotiate. But the influence of their infernal contract has twisted them into beings loath to enter bargains." - ] - }, - { - "type": "entries", - "name": "Keppmir King", - "page": 176, - "entries": [ - "The Keppmir King lives on. His tribe has ebbed and flowed over the years, but he hasn't aged. He vacillates between pride in keeping his tribe alive and the guilt of the price they paid. But if any of his people are harmed, he reacts brutally." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 177, - "entries": [ - "Brave sailors hunt keppmirs for their horns. Someone who has proficiency with {@item alchemist's supplies|PHB} can use one horn combined with other reagents, including dried seaweed from the Sea of Turmoil, to create a {@item potion of glacial resistance|GHMG} {@homebrew |(see chapter 4)}. Creating the potion requires 4 hours of work and a successful {@dc 13} Intelligence ({@skill Arcana}) check.", - "The ancient {@item Crown of the Keppmir King|GHMG} {@homebrew |(see chapter 4)} has never been removed from his massive horns. Anyone who could defeat the leader could claim this prize." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 177, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 177, - "entries": [ - "The story of the Keppmir clan is known to many." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 177, - "entries": [ - "A keppmir has a heated body, which provides them with some resistance to the cold. Although they attack ships and coastal settlements, they can't breathe air." - ] - } - ] - }, - { - "type": "inset", - "page": 177, - "name": "GM Advice:", - "entries": [ - "Because of their need to breathe water, keppmir are less of a threat on land. If you want to make them a larger threat, make them amphibious instead. Additionally, if they ever gained access to magic that allowed them to breathe air, this could pose the same threat.", - "Providing weapons that can also {@action grapple} on a successful attack, like some form of barbed spear, would allow keppmir to not only do extra fire damage, but also hold enemies underwater and provide a drowning risk." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Keppmir", - "page": 176 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Keppmir Stalker", - "page": 177 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Keppmir King", - "page": 177 - } - ] - }, - { - "type": "entries", - "name": "Knifetooth Horde", - "page": 178, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/KnifetoothHorde.webp" - } - }, - { - "type": "quote", - "entries": [ - "The brutes grin, revealing teeth honed to a vicious point, as they lope through the fields at the edge of civilization." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Survival by Slaughter", - "page": 178, - "entries": [ - "When strife strikes the wilds of Etharis, those living in the wilderness retreat to urban areas. Those unwilling or unable to flee to safety do what's necessary to survive. Most survive through cooperation and luck. Occasionally, however, a group embraces malevolent forces to stay alive. The Knifetooth Horde is one of those latter entities.", - "The Knifetooth Horde isn't a name chosen by those within the horde. Most speak no language more sophisticated than grunts and gestures. The Knifetooth gained their name through the filing of their teeth to better eat raw meat. A raving band of homicidal brutes, they slaughter any who come into their territory, devouring their kills. It's hard to mistake members of the horde\u2014they ritualistically flay, mutilate, and pierce themselves and one another." - ] - }, - { - "type": "entries", - "name": "Might Makes Right", - "page": 178, - "entries": [ - "Most members of the Knifetooth Horde are warriors. Hunters, who work in small groups, range along the unofficial borders of Knifetooth territory, looking for prey. Among the hunters are a few slayers, wild and fearless fighters inured to pain. They battle as if their purpose in life is to bring ruin to anyone or anything outside the horde.", - "Rarely, a leader who has retained basic language skills and the ability to command fear and respect surfaces among the Knifetooth Horde. Such warlords serve as captains for raiding parties, if the Knifetooths used such terms.", - "Even more rare than warlords, the only Knifetooths to command magic are called firebrands. No one knows exactly how these warlocks manage to gain their control of their purple-tinged fire, but they have learned to use their eldritch powers to great destructive effect." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 178, - "entries": [ - "The tattered, scorched leathers of a Knifetooth firebrand can become infused with magic. Cleaning and fitting them takes someone who has proficiency with {@item leatherworker's tools|PHB} 5 days and materials worth 250 gp. The finished armor is {@item Knifetooth studded leather armor|GHMG|studded leather armor of resistance (fire) that also confers a +1 bonus to AC}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 178, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 178, - "entries": [ - "Members of the Knifetooth Horde are the remnants and descendants of those who have given into the malevolent supernatural forces of Etharis to survive. They are brutal warriors, and their warlocks control mystical violet fire." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Knifetooth Warlord", - "page": 178 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Knifetooth Hunter", - "page": 179 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Knifetooth Slayer", - "page": 179 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Knifetooth Firebrand", - "page": 179 - } - ] - }, - { - "type": "entries", - "name": "Kokela", - "page": 180, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Kokela.webp" - } - }, - { - "type": "quote", - "entries": [ - "If its hum can kill while it's still asleep, imagine what it could do if it wakes up." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Apocalypse Altar", - "page": 180, - "entries": [ - "A living shrine listening for a longlost melody, the kokela sleeps, waiting for the one who returns that song. This mysterious tune can kill, but only the kokela\u2014this song's creator\u2014can use it to bring about the end of all things." - ] - }, - { - "type": "entries", - "name": "Corrupted Call", - "page": 180, - "entries": [ - "During the kokela's slumber, it emits a hum that kills anything nearby and eventually cracks stone and softens the earth. This vibration can also call an individual on the same plane as the kokela to find the kokela's lost song.", - "Such a \"chosen one\" relentlessly seeks the song and anything that can aid in the search, from knowledge to wealth. When the task is complete, the kokela's hum guides the chosen one to it. In the kokela's presence, the chosen one succumbs to the kokela's dream. Thereby, the chosen one gains an audience with the slumbering aberration to remind it of the apocalypse song.", - "Then, the kokela sings in the end of the world." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 180, - "entries": [ - "Upon defeat, the kokela and its dream disappear, revealing its true form, a {@item malleus macabre|GHMG} {@homebrew |(see chapter 4)}, a blunt, jagged, bonelike object that jitters and peeps. A mortal can use this object, but it is a testament to the kokela. The kokela can be defeated, but it can never truly die." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 180, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 180, - "entries": [ - "The kokela is the remains of some long-dead or absent being. It slumbers, but it affects the world around it with its dreams, creating a nightmare landscape. The kokela also reverberates with a hum that can kill creatures and damage objects." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 181, - "entries": [ - "Using magic on the kokela is risky. It can reflect at the caster, or the kokela might dream it out of existence. The kokela can suddenly disappear and reappear elsewhere in its bizarre environment." - ] - }, - { - "type": "entries", - "name": "{@dc 25} Intelligence ({@skill History}):", - "page": 181, - "entries": [ - "Tales tell of a priest who silenced the kokela for a time by rendering it unable to hear." - ] - } - ] - }, - { - "type": "inset", - "page": 181, - "name": "GM Advice:", - "entries": [ - "The kokela is an entity that is a mere reflection of the horror brought by the Aether Kindred, but that doesn't mean it isn't powerful. Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of the kokela's song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal. Also, the \"chosen one\" does anything in its power to find the source of the song." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Kokela", - "page": 181 - } - ] - } - ] - }, - { - "type": "section", - "name": "L", - "page": 182, - "entries": [ - { - "type": "entries", - "name": "Laethlyn", - "page": 182, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Laethlyn.webp" - } - }, - { - "type": "quote", - "entries": [ - "Only the desperate would call on the 'mercy' of the Laethlyn. She has none. And if she decides that you've committed a crime against the land she protects, you may suffer a worse fate than any you were trying to escape." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Defender of Nature", - "page": 182, - "entries": [ - "The Laethlyn, a powerful fey creature that works outside the politics of the fey courts, is deeply connected to the natural spaces of Etharis. They brook no intrusion by those who do not have those same interests at heart. The Laethlyn tends to plants and beasts of the wilderness, raising them to be both companions and defenses against incursions by the so-called civilized world. They also attempt to heal those creatures who've succumbed to the mutating powers of the Beast. However, if healing is impossible, they consider a quick death a mercy and an obligation. They also see lycanthropes and undead as abominations that need cleansing off the face of Etharis." - ] - }, - { - "type": "entries", - "name": "Druidic Knowledge", - "page": 182, - "entries": [ - "After generations of walking the isolated forests of Etharis, the Laethlyn is a source of much esoteric lore. To those who prove themselves allies, rather than threats, the Laethlyn could be an unparalleled source of knowledge and history for druids and others who want a deeper understanding of the natural world or the things that endanger it." - ] - }, - { - "type": "entries", - "name": "Beautiful and Dangerous", - "page": 182, - "entries": [ - "The Laethlyn appears as a lithe elven form with delicate antlers and the light fur of a deer. Closer examination, however, reveals that their fur hides strong vines and barbed thorns, which are devastating when used as weapons." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 183, - "entries": [ - "Rumors in ancient texts have it that planting the Laethlyn's heart in soil that has never been trodden upon by mortal foot and watering it daily for 30 days will grow a single sapling of great power. Any druid that subsequently expends 10 spell slots of 4th level or higher on the living sapling can magically shape it into a {@item staff of the woodlands|DMG}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 183, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 183, - "entries": [ - "The old forests are sometimes protected by powerful fey like the Laethlyn, and travelers who enter without permission are often never heard from again." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 183, - "entries": [ - "Magical plants like {@creature thunderblossom|GHMG|thunderblossoms} and {@creature lightning vine|GHMG|lightning vines} are sometimes grown by the fey as a form of defense against intrusions into their domain." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Animal Handling}):", - "page": 183, - "entries": [ - "Intelligent beasts are often companions of druids and fey creatures, which sometimes awaken them fully into sentient beings. The Laethlyn surrounds themselves with such creatures." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature} or {@skill History}):", - "page": 183, - "entries": [ - "The Laethlyn has lived for centuries and has destroyed more than a few mortals, celestials, and fiends who sought their fealty." - ] - }, - { - "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Nature}):", - "page": 183, - "entries": [ - "The Laethlyn supposedly knows where to find nature artifacts of great power that were hidden in their woods long ago. What properties these artifacts have is something only they know." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "The Laethlyn", - "page": 183 - } - ] - }, - { - "type": "entries", - "name": "Laneshi", - "page": 184, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Laneshi.webp" - } - }, - { - "type": "quote", - "entries": [ - "An empire beneath the waves. A reflection of the lands above. The laneshi see that contrast, among others, and they value it. Maybe too much." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Imperial People", - "page": 184, - "entries": [ - "The laneshi call their domain the Llana'Shi Empire. For most of its history, the leaders of the empire showed no interest in the activities of surface-dwelling peoples or the events of the surface world. Recently, this reluctance to engage with the world above the waves has changed, and agents of the empire go to air-covered lands with increasing regularity. The true purpose of these expeditions is unknown even to most laneshi." - ] - }, - { - "type": "entries", - "name": "Caste Bound", - "page": 184, - "entries": [ - "Pale humanoids from under the sea, laneshi are a rare sight on land. On the ocean's floor, the laneshi built an empire that runs on a philosophy of absolutes and necromantic magic. This empire divides its citizens into a warrior caste and mystic caste. Warriors have dominion over all that lives while mystics have responsibilities related to the dead and objects that never lived.", - "Caste membership is determined at birth and dictates much about the life of a laneshi. Despite the caste names, their functions are much more expansive. Warriors form the bulk of the Llana'Shi Empire's army, but they also serve as the empire's diplomats. They are responsible for raising children, animal husbandry, and negotiating trade with others. Mystics serve society as loremasters, undertakers, and artisans." - ] - }, - { - "type": "entries", - "name": "Necromancer Twins", - "page": 184, - "entries": [ - "Each laneshi necromancer is a twin. The older of the two is allowed to live while the younger twin is sacrificed and has its spirit bound to the living one. This connection with the dead grants these mystics an intuitive grasp of necromantic magic. Laneshi culture has no taboos against such magic. Undead frequently accompany laneshi mystics." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 185, - "entries": [ - "Laneshi prepared for combat often carry {@item spear|PHB|spears} or other weapons that function {@quickref underwater combat|PHB|3||underwater}. Some jewelry and other accessories considered pedestrian in the Llana'Shi Empire are significantly more valuable to surface dwellers, such as pearls, shells of deep-sea creatures, and aquatic predator teeth." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 185, - "entries": [ - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 185, - "entries": [ - "Laneshi are an ancient aquatic species divided into two castes: warriors and mystics." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 185, - "entries": [ - "Laneshi practice necromancy and employ mindless undead as laborers and soldiers." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Laneshi Soldier", - "page": 185 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Laneshi Necromancer", - "page": 185 - } - ] - }, - { - "type": "entries", - "name": "Leeching Willow", - "page": 186, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LeechingWillow.webp" - } - }, - { - "type": "quote", - "entries": [ - "Don't seek out the wood of a willow tree for your fuel or building material. For you might accidentally run afoul of a leeching willow." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hidden Aberration", - "page": 186, - "entries": [ - "The leeching willow looks like a normal willow tree. Hidden inside, however, is a powerful aberration, a massive brain with a nerve and circulatory system that runs throughout the tree. The brain and the tree are interconnected through every branch and root." - ] - }, - { - "type": "entries", - "name": "Leeching Spores", - "page": 186, - "entries": [ - "Instead of feeding through the sun or roots, the leeching willow feeds using psychic spores breathed in by creatures around it. The spores enter through the olfactory system and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires multiple sentient creatures infested for it to sustain the creature. Further, this process weakens those infected as their vigor is sapped and their mental energies drained." - ] - }, - { - "type": "entries", - "name": "Cancerous Infiltrator", - "page": 186, - "entries": [ - "The leeching willow can manipulate the memories of those infected, turning them into unwitting participants in the aberration's feeding. By using its basic motor functions, the aberration sneaks into humanoid villages and settlements, planting itself right in the center of the community in the middle of the night. Then it uses its memory-altering spores to trick the humanoids into thinking it's always been there." - ] - }, - { - "type": "entries", - "name": "Unwitting Allies", - "page": 186, - "entries": [ - "Humanoids infected by the leeching spores become irrationally defensive about all trees in the area, specifically the leeching willow itself. They look perpetually tired, disregard their own hygiene, barely eat, and become sedentary. Communities infested by leeching spores die over the course of a few years as they wither away, attempting to blame their ills on exterior sources." - ] - }, - { - "type": "entries", - "name": "Fear of Vibration", - "page": 186, - "entries": [ - "The leeching spores require very delicate brain waves and psychic vibrations to survive and transfer the mental energies to the aberration. Strong external vibrations can disrupt the delicate connection between the aberration and the subject, potentially killing the spores within the brain and freeing the infested. These vibrations are strongest when they form harmonical vibrations that sound like ringing, especially that of bells." - ] - }, - { - "type": "entries", - "name": "Ring That Bell", - "page": 186, - "entries": [ - "The ring of a large bell instantly disrupts all connections from the infested who can hear the ringing, destroying all spores within the same radius. For this reason, subconsciously, the leeching willow imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard (destroying them is difficult without making them ring). Common objects like silver utensils or glass are discarded and not used anywhere on the settlement either, for fear of any form of ringing." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 187, - "entries": [ - "A leeching willow is potent and powerful while inside of its protective tree form, but when severed from it and extracted, it's as weak and feeble as newborn lamb. The greatest treasure one can get from the aberration is the incredible font of knowledge it possesses about humanoids it has fed from.", - "A book made from the pulp of the tree containing the aberration can be made into a {@item tome of clear thought|DMG}. This process requires a successful {@dc 20} Intelligence ({@skill Arcana}) check from a proficient bookmaker or sage, as well as 5000 gp of ink and other rare components used over 15 days." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 187, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Perception}):", - "page": 187, - "entries": [ - "The air around you is sweet and delectable, it feels fresh as if you were high on a mountain. It's not a fragrance you recognize, and it doesn't smell like any food you have experience before, but it smells delicious all the same." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 187, - "entries": [ - "The villager you see looks sickly and tired, as if they haven't got a good night's rest in over a week. Their muscles have deteriorated from lack of use, and they show no motivation for life or work." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 187, - "entries": [ - "The spores in the air are magical in nature, and they give a psychic connection between those infected by the spores and the tree that emits the spores." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Leeching Willow", - "page": 187 - } - ] - }, - { - "type": "entries", - "name": "Lenchtahg", - "page": 188, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lenchtahg.webp" - } - }, - { - "type": "quote", - "entries": [ - "The smoky, fiery form hisses and shrieks in a cacophony of anger and confusion. There's something almost holy in the sound." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Corrupted Seraphs", - "page": 188, - "entries": [ - "Arch Daemon Malikir, corrupter of all that is good, crafted the first lenchtahg from the seraphic body of a captured member of Arch Seraph Empyreus's court. Taking glee in twisting a follower of the so-called \"Unbroken Seraph,\" the Arch Daemon killed the Seraph, distorted its spirit, and transformed it into a construct of smoke and flame, a being in constant agony, compelled to obey its demonic overlords." - ] - }, - { - "type": "entries", - "name": "Endless Pain", - "page": 189, - "entries": [ - "A lenchtahg has lost its former identity, but Malikir's cruel design ensures that it remains sapient and in constant pain, aware of its enslavement. Malikir even went to the trouble of ensuring that a lenchtahg might recall memories of its past life as a further torment, though this trait drives the lenchtahg into bouts of uncontrolled rage." - ] - }, - { - "type": "entries", - "name": "Useful Minions", - "page": 189, - "entries": [ - "Lenchtahgs possess many useful properties, such as magic resistance, rejuvenation, and the ability to absorb holy power to heal themselves. This latter trait is useful against the forces of the Seraphs. However, a lenchtahg is difficult to create. Even if capturing a Seraph alive were a straightforward task, the effort expended in transforming it into a lenchtahg is almost prohibitive, a luxury only afforded to Arch Daemons and their most powerful followers." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 189, - "entries": [ - "The severed head of a lenchtahg is a potent magic object. To the right buyer\u2014a necromancer, a daemon cultist, an evil alchemist, and the like\u2014a lenchtahg head is worth 750 gp. The servants of the Arch Daemon Malikir guard the secrets of binding a lenchtahg, but hags and other wicked creatures with magical skills possess knowledge to convert a lenchtahg head into a construct with similar unholy power." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 189, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 189, - "entries": [ - "Radiant damage heals a lenchtahg, which still has the flesh of a Seraph." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 189, - "entries": [ - "Dowsing a Lenchtahg with a lot of water or any holy water can temporarily weaken it." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 189, - "entries": [ - "The lenchtahg's head must be consecrated in a holy ceremony or otherwise rid of its evil to avoid the lenchtahg's rejuvenation. But those with the right knowledge can use the head to craft a magical servitor." - ] - } - ] - }, - { - "type": "inset", - "page": 189, - "name": "GM Advice:", - "entries": [ - "Those who use lenchtahg as troops in battle will use radiant magic to damage foes while at the same time healing the lenchtahg. This greatly heightens the strength of these monsters." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Lenchtahg", - "page": 189 - } - ] - }, - { - "type": "entries", - "name": "Lich Troll", - "page": 190, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LichTroll.webp" - } - }, - { - "type": "quote", - "entries": [ - "Running away from a troll is smart. Running away from a troll that casts spells is wishful thinking." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Botched Experiment", - "page": 190, - "entries": [ - "Before research led to the creation of the first soul vessel and lich, desperate wizards made many failed attempts in the pursuit of immortality. Given that trolls return to a hale, hearty state after most injuries, some wizards decided inserting the soul into a troll's body might be the right course. The results were poor." - ] - }, - { - "type": "entries", - "name": "Obscene Amalgamation", - "page": 190, - "entries": [ - "Most lich trolls look like a humanoid skull with burning eyes atop a troll's body. Due to the imperfect process, the creature lost some of its arcane power. It gained the benefit of the body of a regenerating giant." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 190, - "entries": [ - "Someone who has proficiency with {@item jeweler's tools|PHB} or {@item woodcarver's tools|PHB} can fashion the skull of a lich troll into a {@item ring of regeneration|DMG}. Doing so takes materials worth 5,000 gp, 10 days of work, and a successful {@dc 15} Intelligence or Wisdom check. Somebody must also cast {@spell greater restoration} on the ring each day during the process. If the ring's wearer dies while wearing the ring, the soul of the lich has a {@chance 75|25 percent chance|Lich Ring|Nothing occurs.|The Lich's soul takes over the body of the ring's wearer.} to take over the corpse and use it as a new body. But if the ring is created entirely in the area of a {@spell hallow} spell with the everlasting rest effect, the tie to the lich's soul is broken" - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 190, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 190, - "entries": [ - "The lich troll is remnants of early attempts of powerful spellcasters to transfer their souls into trolls." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 190, - "entries": [ - "The lich troll is immune to poison and resistant to necrotic damage. It regenerates and can be killed only by acid, fire, or radiant damage." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Lich Troll", - "page": 191 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ZombieTroll.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Zombie Troll", - "page": 191 - } - ] - }, - { - "type": "entries", - "name": "Lindwyrm", - "page": 192, - "entries": [ - { - "type": "quote", - "entries": [ - "My great grandfather spoke of the lindwyrm terrorizing the countryside and devouring whole villages. But it's been so long since anyone has seen the beast, it's likely the creature is long dead. Thank Miklas!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Century's Sleep", - "page": 192, - "entries": [ - "After a few months of gorging itself, a lindwyrm burrows deep into its underground lair where it slumbers, only stirring if something disturbs it. But in another hundred years, its hunger wakens it again." - ] - }, - { - "type": "entries", - "name": "Adventurous Eater", - "page": 192, - "entries": [ - "Lindwyrms are voracious eaters, consuming all manner of crops, livestock, and people. If it can swallow it, it does, and lindwyrms have very big mouths." - ] - }, - { - "type": "entries", - "name": "Burrowing Terror", - "page": 192, - "entries": [ - "With their long serpentine bodies and two large claws, lindwyrms can burrow nearly as fast as they can run above ground. Tremors can be a sign of an approaching lindwyrm." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 192, - "entries": [ - "A dose of {@item lindwyrm venom|GHMG} {@homebrew |(see Chapter 4)} can be harvested by someone proficient with a {@item poisoner's kit|PHB} and succeeds on a {@dc 18} Dexterity ({@skill Sleight of Hand}) check, but this must be done within 1 hour of the lindwyrm's death. If the check fails by 5 or more, the harvester instead poisons themselves. This injury poison is worth 1,000 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 192, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 192, - "entries": [ - "Lindwyrms sleep for 100 years and when they waken are devastating to communities in its hunting area." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 192, - "entries": [ - "Lindwyrms have a poisonous bite and may swallow creatures they bite." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 192, - "entries": [ - "Lindwyrms can sense vibrations in the ground from as far away as 120 ft." - ] - } - ] - }, - { - "type": "inset", - "page": 192, - "name": "GM Advice:", - "entries": [ - "One exciting adventure seed could find a powerful enemy of the adventurers looking to waken and control a lindwyrm. Whether that plot succeeds or not is up to you, but a three-way battle between involving a lindwyrm and other foes should be memorable as the action ebbs and flows." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Lindwyrm", - "page": 192 - } - ] - }, - { - "type": "entries", - "name": "Lithobel", - "page": 193, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lithobel.webp" - } - }, - { - "type": "quote", - "entries": [ - "The two-headed, four-armed, blood-covered statue moves forward, weapons at the ready." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Duels in Tormach's Honor", - "page": 193, - "entries": [ - "With the rise of the Cult of Tormach throughout Unterland, the bloody ambitions of Speaker Schlei have come to fruition more and more. Under his orders, cultists devoted to the demented Arch Daemon of war fight one another to the death in single combat as an offering of sacrificial bloodshed. If both combatants die from their wounds and their combat is glorious, Tormach grants the devotees special favor." - ] - }, - { - "type": "entries", - "name": "Commemorated for Eternity", - "page": 193, - "entries": [ - "Tormach grafts combatants honored for their bloodthirsty sacrifice, together forming a four-armed, two-headed creature known as a lithobel. The creature's skin is transmuted into rough stone, and it is granted massive stone weapons capable of slaughtering a draft horse in a single swing. The hulking creature is then turned loose on the hapless population of Etharis, possessing only the drive to maim and kill any living creature unlucky enough to cross its path." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 193, - "entries": [ - "The powdered stone of a lithobel's heads can be used in place of diamond dust for the {@spell stoneskin} spell. One lithobel produces powder worth 1,000 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 193, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 193, - "entries": [ - "This foul creature is the result of a battle to the death between two followers of Tormach. It wants only blood. Poison is ineffective, and nonmagical attacks do the creature less harm." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Lithobel", - "page": 193 - } - ] - }, - { - "type": "entries", - "name": "Living Crucible", - "page": 194, - "entries": [ - { - "type": "quote", - "entries": [ - "I've got lotions, potions, dusts, draughts, tinctures, and even a balm or two. What do you need? I've tested them all myself!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Brewing Advantage", - "page": 194, - "entries": [ - "Most warriors spend their entire lives perfecting their skill with their weapons, but a few lack the focus, skill, dedication, or patience for such a path. These warriors seek any edge over their foes, no matter the cost. Trickery or magic can provide that edge. Some turn to alchemy." - ] - }, - { - "type": "entries", - "name": "Chemical Augmentation", - "page": 194, - "entries": [ - "Potions are not a strange sight on the battlefield. Adventurers rarely leave the safety of town without at least a few healing potions, and some of the more exotic ones if they can afford it. Gaining the title of \"Living Crucible\" is a different matter. These warriors use alchemy to alter their own bodies in search of greater battle prowess. While this takes a toll on them in the long run, it also allows them to ingest unusual combinations of alchemical reagents for a quick boost in combat." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 194, - "entries": [ - "When looting a drug-crazed warrior, there is the possibility of finding {@dice 1d4} chemical compounds, like the ones they use in battle. Anyone consuming one of these compounds must make a {@dc 13} Constitution save or be {@condition poisoned} for 1 minute. On a natural 1 on the save, the creature dies. After 1 day, the compounds become inert and lose all special properties." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 194, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 194, - "entries": [ - "Certain warriors take up alchemy to supplement their fighting skills with potent alchemical concoctions. They're often festooned in bandoliers of potions and vials, an array that lets them react to different situations with different potions." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 194, - "entries": [ - "Beyond mere potion users, the warriors known as \"Living Crucibles\" alter their own physiology to better absorb alchemical reagents. Much like acclimating to a poison, they repeatedly subject themselves to extreme chemical compounds until their bodies adapt to the strain." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 194, - "entries": [ - "The alchemical compounds used by Living Crucibles are toxic to anyone else. It is only through their unique physiologies that such poisons offer any benefit. These raw substances must be consumed within a day or they lose their efficacy." - ] - } - ] - }, - { - "type": "inset", - "page": 194, - "name": "GM Advice:", - "entries": [ - "Other humanoid creatures who rely on melee attacks might be turned into living crucibles, to offer a wider array of choices for enemies to put in front of characters. Make the humanoid resistant or immune to poison, and then provide them with one of more of the bonuses from Battle Draught.", - "Living crucibles might also be so besotted with volatile chemicals that interactions with extra heat, electricity, acid, or other agents could cause them to explode, with a devastating effect for anyone near them." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Drug-Crazed Marauder", - "page": 194 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Alchemical Berserker", - "page": 194 - } - ] - }, - { - "type": "entries", - "name": "Living Toxin", - "page": 195, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LivingToxin.webp" - } - }, - { - "type": "quote", - "entries": [ - "Makes me sick just thinking about it. The blasted thing swept right up into the smithy, and next thing we knew, she was on the ground, rolling and screaming." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Manufactured Menaces", - "page": 195, - "entries": [ - "A living toxin is an ooze at the pinnacle of the poisoner's art. It's poison that delivers itself to the victim. Living toxins are usually found around cities, hiding in sewers, and sliding along back alleys.", - "Each living toxin begins as a mixture of poisons and alchemical ingredients. Whether by accident or ill intent, the mixture gains a semblance of life and often turns on its creator. The ooze escapes through the nearest grating or window, seeking out places to hide and hunt." - ] - }, - { - "type": "entries", - "name": "Invasive Species", - "page": 195, - "entries": [ - "When a living creature comes along, the ooze displays its most sinister trait. It launches itself at its victim's face and tries to force its way inside their body. Once there, the toxin attacks the body from within. After the interior is liquefied, the ooze escapes from the corpse." - ] - }, - { - "type": "entries", - "name": "Ooze Nature", - "page": 195, - "entries": [ - "A living toxin doesn't require sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 195, - "entries": [ - "A living toxin breaks down into harmless goo once slain. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can combine the goo with other reagents or herbs worth 50 gp to create two doses of {@item Keoghtom's Ointment|DMG|restorative ointment}. Doing so requires 8 hours of work and a successful {@dc 10} Intelligence or Wisdom check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 195, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 195, - "entries": [ - "Living toxins are poisonous mixtures given life. A living toxin attempts to force itself inside a host, attacking from within." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 195, - "entries": [ - "Effects that cure poisoning are highly effective against a living toxin." - ] - } - ] - }, - { - "type": "inset", - "page": 195, - "name": "GM Advice:", - "entries": [ - "It's not too difficult to imagine the existence of a sentient living toxin, capable of infecting a host but choosing when to inflict the poison damage instead of doing so automatically. Such a creature, if given the ability to communicate with a host telepathically, could blackmail a host into doing its bidding. Such creatures could serve evil masters." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Living Toxin", - "page": 195 - } - ] - }, - { - "type": "entries", - "name": "Lupilisk", - "page": 196, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lupilisk.webp" - } - }, - { - "type": "quote", - "entries": [ - "If you find a statue in the wild with its mouth open in a scream, flee. Best case, it's an artist working out their twisted ideas. Worst case, you'll be a statue soon." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Petrifying Predators", - "page": 196, - "entries": [ - "The fiendish lupilisks can be found in woodland areas or amid an infernal army. their impressive strength and agility, as well as their size, makes them perfect mounts for infernal cavalry. And their keen instincts mark them as an apex predator.", - "Lupilisks prefer to play with their food, chasing and tormenting it before turning it to stone. The lupilisk then eats the rocky remains. As with a basilisk, the lupilisk's gullet reverses the petrification, turning stone to flesh once it reaches the creature's stomach." - ] - }, - { - "type": "entries", - "name": "Family Pack", - "page": 197, - "entries": [ - "In the wild, lupilisks gather in packs. A dominant elder couple leads the pack, and other pack members are that couple's offspring. Juvenile males seek mates from other packs, while juvenile females decide whether to take visiting males as mates. A lupilisk pack is a family, its adult children leaving to form new packs." - ] - }, - { - "type": "entries", - "name": "Trained Mounts", - "page": 197, - "entries": [ - "A lupilisk is more beast than fiend. They're aggressive and cruel, but they can be controlled if trained with firm discipline." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 197, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can take four lupilisk venom fangs, or just the two fangs of one lupilisk elder, and treat them with reagents worth 250 gp per tooth for 3 days. A successful treatment requires the alchemist to succeed on a {@dc 15} Intelligence or Wisdom check. During the treatment time, somebody must also cast {@spell lesser restoration} on the fangs. After a successful treatment, someone who has proficiency with {@item jeweler's tools|PHB} can fashion the fangs, now blackened, into a necklace, creating a {@item periapt of proof against poison and Paralysis|GHMG|periapt of proof against poison}. If the wearer attunes to the periapt, the amulet also provides that wearer immunity to being {@condition petrified}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 197, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 197, - "entries": [ - "A lupilisk's bite imparts a petrifying venom to prey. This magic toxin grows more potent as the lupilisk ages." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 197, - "entries": [ - "Lupilisks live in packs with an elder couple in the lead. This couple are the parents of most other pack members." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Lupilisk", - "page": 196 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Lupilisk Whelp", - "page": 197 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Lupilisk Elder", - "page": 197 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LupiliskClaw.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Lycanthrope", - "page": 198, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lycanthrope.webp" - } - }, - { - "type": "quote", - "entries": [ - "During full moons, inhabitants of Etharis stay inside with the doors barred and windows tightly shut. Even then, they look at those indoors with them with a suspicious eye. One never knows." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Nighttime Horror", - "page": 198, - "entries": [ - "Travelers who brave the wilds of Etharis plan their routes to avoid camping in the wilds on nights of the full moon. All know of the savage werewolves and other lycanthropes that roam the wilderness in search of victims, and few are willing to venture forth for fear of a bite from one of these creatures." - ] - }, - { - "type": "entries", - "name": "Cursed Existence", - "page": 198, - "entries": [ - "Lycanthropy is not a disease, but a magical curse that spreads when one of its bearers bites a victim. Most lycanthropes live a pained existence, constantly at war with the primal instincts that drive them to kill." - ] - }, - { - "type": "entries", - "name": "Savage Control", - "page": 198, - "entries": [ - "Regions like the Valikan Clans attempt to bring the curse under control. The strong druidic traditions make strides in dealing with cursed individuals. Those in tune with nature sometimes master the beast that rages within them, finding a spiritual side that transforms the curse into a blessing. But this ability is attainable by few, and even then, only after years of training." - ] - }, - { - "type": "entries", - "name": "Variant Lycanthropes", - "page": 198, - "entries": [ - "The typical presentation of lycanthropy leaves its victims dangerous enough, but sometimes there are alternate forms, even more dangerous than a typical cursed victim." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 198, - "entries": [ - "Lycanthropes exist in a state of perpetual mental turmoil, and over time their memories fragment. As a result, many carry keepsakes of their past lives to strengthen the memories they do not want to lose. The pelt of a lycanthrope is prized by certain mages for the crafting of magical cloaks, particularly cloaks that allow a person to change their form such as the {@item cloak of the bat|DMG} or the {@item cloak of the manta ray|DMG}.", - "Weapons made from the fangs or claws of deceased lycanthropes have special properties and are known as {@item lycan weapon|GHMG|lycan weapons} {@homebrew |(see Chapter 4)}. These weapons require a successful {@dc 15} Intelligence ({@skill Arcana}) check by a proficient weaponsmith, consuming 500 gp worth of components, and requiring 10 days of work." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 198, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 198, - "entries": [ - "Lycanthropy is a common affliction in Etharis. The source is a curse that twists mind and body into that of a savage beast. Though they can change at will, the light of the full moon triggers the transformation no matter what." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 198, - "entries": [ - "In addition to the normal transmission of the curse through the bite of a lycanthrope, certain druidic sects also perform rituals to create new lycanthropes. This ritual is known as the Lunar Sacrament, used as a tool to protect druid groves from invasion." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 199, - "entries": [ - "While the nature of the transformation tends to override the senses with bestial fury, some can control themselves. By finding a balance between man and beast, they gain greater control over the curse, gaining the ability to turn into a full animal and retain their mental faculties." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Werewolf Ravager", - "page": 199 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Werebear Ascetic", - "page": 199 - } - ] - }, - { - "type": "entries", - "name": "Lyfaren", - "page": 200, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lyfaren.webp" - } - }, - { - "type": "quote", - "entries": [ - "If the path fades out beneath your feet, be careful where you look to find it again. Following the wrong trail marker might be your last steps." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Underground Bound", - "page": 200, - "entries": [ - "Lyfaren are enormous burrowing creatures, looking like a massive rocky leach, that spend their lives surrounded by dirt, rock, and rubble. They can't see, but rather perceive the world through vibrations with their antenna, the only part of their bodies which can survive in open air. Lyfaren can sense the movement of an earthworm, as well as the feet of the bird that briefly landed to acquire that snack." - ] - }, - { - "type": "entries", - "name": "Off-Trail Tricks", - "page": 200, - "entries": [ - "Like the anglerfish and many other creatures, lyfaren lure in their preferred prey, humanoids, with the temptation of safety or curiosity. Their antenna closely resembles stacks of rock that we would call a cairn: a manmade stone marker indicating a trail or other location of interest. But as soon as you're within a few paces, they swallow you whole, leaving nothing to see." - ] - }, - { - "type": "entries", - "name": "Imprecise But Deadly", - "page": 200, - "entries": [ - "While slow and easy to avoid if you know what you're looking for, the lyfaren swallows even the strongest adventurers before they can fight back." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 200, - "entries": [ - "The \"rocks\" that form the lyfaren's antenna can be cracked open, revealing what looks like beautiful crystals, much like a geode. There is a {@chance 25|25% chance|Lyfaren|The antenna can be turned into an elemental gem.|The antenna cannot be used to create an elemental gem.} that a lyfaren has an antenna that can be turned into a {@item Elemental Gem, Yellow Diamond|DMG|yellow diamond elemental gem}. This transformation requires someone proficient in the {@skill Nature} skill to succeed on a {@dc 15} Intelligence ({@skill Nature}) check while using 50 gp of other components. The process takes 4 hours." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 200, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 200, - "entries": [ - "Only the antennae and the maw of the lyfaren can survive outside of the earth. However, the maw can easily swallow up creatures the size of a horse, pulling it into its rock-filled gullet." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 200, - "entries": [ - "When trying to figure out if a cairn is manmade or deadly, look for a leaf, feather, or small piece of ribbon between the rocks. Man-made cairns are often decorated, while a lyfaren antenna may have bones or blood near it." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 200, - "entries": [ - "A lyfaren needs the pressure of being surrounded by dirt to survive, find a way to unearth one and the fight is over." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Lyfaren", - "page": 200 - } - ] - } - ] - }, - { - "type": "section", - "name": "M", - "page": 201, - "entries": [ - { - "type": "entries", - "name": "Magebane Ooze", - "page": 201, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MagebaneOoze.webp" - } - }, - { - "type": "quote", - "entries": [ - "For every action, there's an equal and opposite reaction by an angry wizard." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Made for Spite", - "page": 201, - "entries": [ - "Magebane oozes were created by an irritable wizard to wreak havoc on rivals. Unfortunately for him, his creations got loose before he could unleash them, making him their first victim." - ] - }, - { - "type": "entries", - "name": "Devourers of Magic", - "page": 201, - "entries": [ - "Magebane oozes feed on magical energies. Although they can survive for years without feeding, they do so by going dormant. An active ooze shrivels quickly if it lacks a source of magic." - ] - }, - { - "type": "entries", - "name": "Unusually Intelligent", - "page": 201, - "entries": [ - "Because their creator intended them to attack other wizards, he experimented to provide them greater intellect than most oozes. As a result, they strategize and can set traps for their prey." - ] - }, - { - "type": "entries", - "name": "Inquisition Tool", - "page": 201, - "entries": [ - "The Arcanist Inquisition has recently learned of the existence of magebane oozes, and inquisitors are in the process of capturing the strange oozes to use against their magic-wielding foes." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 201, - "entries": [ - "Magebane oozes are a terrifying risk for even wellequipped adventurers. Even in death, some of their corrosive properties persist. Someone who makes a successful {@dc 15} Dexterity ({@skill Sleight of Hand}) check can carefully collect the remaining potent ooze into a vial. This can be turned into a {@item magebane bomb|GHMG} {@homebrew |(see Chapter 4)}. Making this item requires a proficient arcanist to spend 4 hours, use 100 gp of components, and succeed on a {@dc 15} Intelligence ({@skill Arcana}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 201, - "entries": [ - { - "type": "entries", - "name": "{@dc 12} Intelligence ({@skill Arcana}):", - "page": 201, - "entries": [ - "Magebane oozes feed on magic and quickly reduce magical weapons and armor to regular, non-magical versions of those weapons." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 201, - "entries": [ - "Magebane oozes were created by a vengeful wizard who lost control of them before he could unleash them on his rivals." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 201, - "entries": [ - "Some arcanists speak in hushed whispers of a particular mutation that occurs after magebane oozes have managed to devour enough magic. These magebane evolutions are nearly indestructible and can not only strip away magic, but store and then direct it back at the unlucky caster who loosed it." - ] - } - ] - }, - { - "type": "inset", - "page": 201, - "name": "GM Advice:", - "entries": [ - "Magic is such a powerful force in the game that twisting it to use against characters can sometimes seem to be the only thing that can scare a character. A more powerful form of magebane ooze that collects and harnesses the destructive nature of magic used against them would be a terrifying prospect for high-level magic-wielding characters." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Magebane Ooze", - "page": 201 - } - ] - }, - { - "type": "entries", - "name": "Mageplants", - "page": 202, - "entries": [ - { - "type": "quote", - "entries": [ - "Why do common folk hate magic? Look at the experiments of those with magical power! Consider mageplants: picking a flower could be either a delight or a deadly trap!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Creations of Magic", - "page": 202, - "entries": [ - "Mageplants don't come into being by ordinary means. Each was the result of magical experimentation or intentional cultivation by arcanists, druids, or other powerful creatures." - ] - }, - { - "type": "entries", - "name": "A Deadly Surprise", - "page": 202, - "entries": [ - "Mageplants usually look like mundane plant life, making them a particularly nasty hazard for those not trained in the differences. When that rose begins spitting fire or a vine drags you into the earth, it's not likely to be a good day." - ] - }, - { - "type": "entries", - "name": "Thunderblossoms", - "page": 202, - "entries": [ - "These explosive plants look like small rose bushes that grow low to the ground. When active, they scuttle in and out of the fray, allowing their blooms to explode, sending seeds (and destruction) everywhere." - ] - }, - { - "type": "entries", - "name": "Lightning Vines", - "page": 202, - "entries": [ - "These masses of vines grow small blue blooms that hum with electricity. They lash out, grappling living creatures to deliver heart-stopping shocks." - ] - }, - { - "type": "entries", - "name": "Flash Freezes", - "page": 202, - "entries": [ - "These white-barked trees bear frosty blue leaves and snow-white blossoms. They enjoy leaching the warmth out of nearby living creatures." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 202, - "entries": [ - "The seeds from three thunderblossoms, two lightning vines, or one flash freeze can be worked into an oil that, when placed on a weapon, can allow that weapon to do damage corresponding to the nature of the plant. Making this oil requires someone proficient with the {@skill Nature} skill to succeed on a {@dc 15} Intelligence ({@skill Arcana}) check after spending 12 hours and 100 gp of components. This oil, when put on a melee weapon, deals an additional 6 ({@damage 1d12}) damage of the type based on the plant for 24 hours." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 202, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 202, - "entries": [ - "All mageplants are created rather than occurring naturally. Most often druids or wizards are responsible for planting them in areas they want to protect." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 202, - "entries": [ - "Thunderblossoms are a useful early warning system for identifying intruders. Planting a border of them can make it hard for someone to walk up on their creator undetected." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 202, - "entries": [ - "Lightning vines are faster than most people suspect and can pick off incautious stragglers before anyone realizes they've fallen." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 202, - "entries": [ - "Flash freeze trees are hard to stabilize without killing the original plant and thus relatively rare among mageplants. Powerful spellcasters sometimes awaken such trees to make them an even deadlier threat." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Thunderblossom.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Thunderblossom", - "page": 202 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LightningVine.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Lightning Vine", - "page": 203 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FlashFreeze.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Flash Freeze", - "page": 203 - } - ] - }, - { - "type": "entries", - "name": "Maiden's Hair", - "page": 203, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Maiden'sHair2.webp" - } - }, - { - "type": "quote", - "entries": [ - "Beware the woods", - "Beware the night", - "Beware the hair of golden light" - ], - "from": "Excerpt from a Bürach nursery rhyme" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Forest Blight", - "page": 204, - "entries": [ - "Maiden's hair is a deadly plant found in remote forests. They resemble long flowing tufts of golden grass or moss, frequently hanging from tree limbs." - ] - }, - { - "type": "entries", - "name": "Delusional Scent", - "page": 204, - "entries": [ - "The maiden's hair releases a poisonous scent, barely noticeable by most humanoids. However, intelligent creatures affected by this poison become enamored with the plant. Poisoned victims who survive encounters with maiden's hair describe visions of an attractive individual with long flowing hair calling them forward." - ] - }, - { - "type": "entries", - "name": "Hag's Favorite", - "page": 204, - "entries": [ - "Hags often cultivate these plants to protect their dismal lairs, leaving skeletons of past victims beneath the deadly plants to warn potential intruders of the danger." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 204, - "entries": [ - "Individuals proficient with {@item weaver's tools|PHB} can use the fibrous remains of one maiden's hair to craft exceptionally resilient nets. An individual spending 8 hours and succeeding on a {@dc 10} Dexterity ({@skill Sleight of Hand}) check can craft a {@item net of maiden's hair|GHMG} {@homebrew |(see Chapter 4)}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 204, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 204, - "entries": [ - "The subtle scent released by maiden's hair is poisonous and can induce delirium in its victims." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 204, - "entries": [ - "These plants are resistant to bludgeoning, piercing, and psychic damage." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 204, - "entries": [ - "A powerful wind can disperse the maiden's hair's poisonous scent for a short time." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Maiden's Hair, Lesser", - "page": 204 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Maiden'sHair1.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Maiden's Hair, Greater", - "page": 205 - } - ] - }, - { - "type": "entries", - "name": "Malcinder", - "page": 206, - "entries": [ - { - "type": "quote", - "entries": [ - "A shadowy form moves silently toward its prey, stalking with precision. Sudden flames erupt as the malcinder roars and leaps into the air to crush its target to the ground." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Infernal Hunters", - "page": 206, - "entries": [ - "Malcinders sometimes escaped the Netherworld, forming small hunting packs found in every region. They suppress their infernal nature when hunting and resting for stealth, dusky skin concealing them in the {@quickref Vision and Light|PHB|2||darkness}." - ] - }, - { - "type": "entries", - "name": "Born in Flames", - "page": 206, - "entries": [ - "When a malcinder attacks, its body hardens like cooling lava, and flames glow through its skull. It harnesses this infernal fire within its whiplike tail to hurl flame." - ] - }, - { - "type": "entries", - "name": "Burning Leader", - "page": 206, - "entries": [ - "The strongest of malcinders leads a pack. This alpha is the largest in the group and the best hunter. A malcinder alpha draws attention so the pack can attack from all sides." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 206, - "entries": [ - "When a malcinder dies, the flames within its body go out, and the corpse hardens like volcanic rock. The claws and fangs from one malcinder corpse make a powder that someone who has proficiency with {@item alchemist's supplies|PHB} can make into a {@item potion of speed|PHB}. Doing so requires other reagents worth 1,000 gp, 8 hours of work, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 206, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 206, - "entries": [ - "Malcinders are fiends immune to fire." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 206, - "entries": [ - "A malcinder alpha coordinates its pack efficiently. Slaying this leader can make the pack much less dangerous.", - "Malcinders are prone to following stronger fiends. Therefore, a creature with fiendish ancestry can tame a malcinder." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Malcinder.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Malcinder", - "page": 206 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MalcinderAlpha.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Malcinder Alpha", - "page": 207 - } - ] - }, - { - "type": "entries", - "name": "Malefic Broker", - "page": 208, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MaleficBroker.webp" - } - }, - { - "type": "quote", - "entries": [ - "The sound of coins clanking together is music to the ears of some. In the hands of a malefic broker, it's a death knell." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Disciples of Gorodyn", - "page": 208, - "entries": [ - "A rare fiend, the malefic broker is an example of a diabolic middleman. Taking the form of a humanoid, the malefic broker hones its skills in negotiation and acquisition rather than its fiendish might. Greed motivates a malefic broker, who scrambles to acquire more souls for Gorodyn through deception and persuasion." - ] - }, - { - "type": "entries", - "name": "Soul Shards", - "page": 208, - "entries": [ - "Despite a disdain for mortal wealth, a malefic broker carries gems, which the fiend uses to siphon pieces of souls fleeing the dying. When cornered, a malefic broker consumes these soul shards to gain eldritch might it can use to defend itself." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 208, - "entries": [ - "Soul shards taken from the malefic broker fetch 250 gp each, or more, from rich collectors and arcanists. If crushed, added to water, and imbibed, each soul shard acts as a {@item potion of superior healing|DMG}. A malefic broker carries jewels worth at least 500 gp to turn into more soul shards." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 208, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 208, - "entries": [ - "Malefic brokers collect souls, either through fiendish contracts or being near those who die. The soul shards they carry can power their fiendish abilities." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Malefic Broker", - "page": 208 - } - ] - }, - { - "type": "entries", - "name": "Malikirian Imp", - "page": 209, - "entries": [ - { - "type": "quote", - "entries": [ - "I can give you anything, mortal. Riches? Accolades? To be important, for once? Whisper your secrets to me. I will tell you the secrets of your rivals. They all dance with me." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Prideful Purpose", - "page": 209, - "entries": [ - "A minor daemon of Malikir, Arch Daemon of Pride, the Malikirian imp was created to tempt mortals into acting on their base desires and soothe their guilty consciouses with rapturous feelings of entitlement and certainty. It is said the Angel of Empyreus keeps one chained to elicit confessions and goad mortals into the very acts of sin the Angel of Empyreus seeks to punish." - ] - }, - { - "type": "entries", - "name": "A Decrepit Devil", - "page": 209, - "entries": [ - "The imp is a wretched, bruised, shriveled creature that would almost inspire pity, were it not unmistakably fiendish. Its diminutive head resembles the skull of a bighorn sheep, and its sinuous body is covered in cracked and haggard scales." - ] - }, - { - "type": "entries", - "name": "Infernal Intelligence", - "page": 209, - "entries": [ - "Before the Godswar, these imps would be exchanged as gifts and familiars by agents of Malikir to influential mages or court advisors to inspire selfishness, war, and hunger for power. They are s pies experts at gaining secrets and revealing them for maximum damage." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 209, - "entries": [ - "If caught alone with a hostile foe, the imp pleads for its life and pledges to serve its new master. It gives its name, which a caster can use when casting {@spell find familiar} to summon and bind the imp as their familiar.", - "An imp's scales and bones can be used to create a {@item Imp Potion of Fire Resistance|GHMG|potion of fire resistance} with a {@dc 15} Intelligence ({@skill Arcana}) ability check from a character proficient in {@item alchemist's supplies|PHB}. This takes 2 hours and 10 gp of materials. However, there's a {@chance 90|10% chance|Imp|The potion acts normally|The potion imparts fulnerability to all damage except fire.} that the person taking the potion will be vulnerable to all other damage.", - "Eating the Malikirian imp's heart grants the ability to cast {@spell suggestion} once without using a spell slot. The DC to resist this spell is 10." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 209, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 209, - "entries": [ - "Beware the multitudinous throngs of Malikir's progeny, for they can corrupt even the most pure-hearted and spur them to acts of sin and moral decay." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 209, - "entries": [ - "Many a foolish warlock thought they had the upper hand when they received such a pathetic creature as their familiar, but they underestimated the imp at their peril." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 209, - "entries": [ - "Despite archmages' divinations, no one quite knows how the Angel of Empyreus came to hold the chains of a Malikirian imp. This cannot be good news." - ] - } - ] - }, - { - "type": "inset", - "page": 209, - "name": "GM Advice:", - "entries": [ - "Play the Malikirian imp as the master manipulator it is. Its main weapon is its enemy's greed, so dig deep into whatever might tempt a character, and keep digging until you find a weakness. Often even if a character isn't greedy, the player is." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Malikirian Imp", - "page": 209 - } - ] - }, - { - "type": "entries", - "name": "Marra", - "page": 210, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Marra.webp" - } - }, - { - "type": "quote", - "entries": [ - "Marras are literally the stuff of nightmares." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Nightmare Spirits", - "page": 210, - "entries": [ - "These nocturnal visitors sit on a sleeping victim's chest, drawing out personal fears and driving poor souls to panic before suffocating them. Those who have survived a marra attack testified that when the creature came to visit, the victim felt a heavy weight on their chest before losing the ability to move.", - "Survivor accounts also report the marra can shapechange, often becoming moths. In this form, a marra can enter rooms through keyholes or other tiny openings." - ] - }, - { - "type": "entries", - "name": "Night Riders", - "page": 210, - "entries": [ - "Marra steal horses and other mounts, riding off into the twilight in search of victims. The animals are left exhausted and covered in sweat by dawn." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 210, - "entries": [ - "A nightmare pine grows in the marra's wake. A proficient {@item woodcarver's tools|PHB} can fashion a {@item nightmare staff|GHMG} {@homebrew |(see Chapter 4)} from this stunted tree. Doing so takes 5 days of work, materials worth 100 gp, and someone to cast {@spell phantasmal force} on the staff each day.", - "Near where a marra is slain, there is a {@chance 50|50% chance|Marra|An adder stone is nearby.|There is no item nearby.} of finding an {@item adder stone|GHMG} {@homebrew |(see Chapter 4)}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 210, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 210, - "entries": [ - "A marra is a fiend with power over dreams and sleep. It can't be frightened, and it can polymorph into a moth." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 210, - "entries": [ - "A {@condition prone} or sleeping target is vulnerable to a marra's crushing psychic weight." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Marra", - "page": 210 - } - ] - }, - { - "type": "entries", - "name": "Maskenmagier", - "page": 211, - "entries": [ - { - "type": "quote", - "entries": [ - "A mask can hide who you are. Careful lest you forget who you are." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Feline Fiend", - "page": 211, - "entries": [ - "The maskenmagier can alter its appearance to take any humanoid form, but it is a cat-headed fiend with a humanoid body. Driven by a desire to grow more powerful, the maskenmagier makes masks and consumes souls." - ] - }, - { - "type": "entries", - "name": "Magical Masks", - "page": 211, - "entries": [ - "Carved from wood and painted with natural pigments on a neutral base of glue and crushed seashell, the masks a maskenmagier offers portray a beast. Each mask allows the wearer to transform into that animal.", - "A maskenmagier is a clever spellcaster artful at negotiation and hungry for power. It offers people the opportunity to escape life's troubles through mask magic. A deal consists of a proposal that covers the terms each party expects. Accepting the mask seals the agreement and makes the contract binding." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 211, - "entries": [ - "Those who defeat a maskenmagier discover a {@item mask of the maestro|GHMG} {@homebrew |(see chapter 4)}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 211, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 211, - "entries": [ - "The maskenmagier is immune to being {@condition poisoned} or {@condition charmed}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 211, - "entries": [ - "The masks that the maskenmagier offers are cursed." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 211, - "entries": [ - "A maskenmagier can devour a humanoid's soul, allowing the fiend to take on an uncanny copy of the person's form." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Maskenmagier", - "page": 211 - } - ] - }, - { - "type": "entries", - "name": "Mausgeist", - "page": 212, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mausgeist1.webp" - } - }, - { - "type": "quote", - "entries": [ - "In the case of the mausgeist, the pursuit of power corrupts in ways only a fiend knows." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fiendish Rodent", - "page": 212, - "entries": [ - "A mausgeist appears when a powerful spellcaster makes an infernal pact for immortality. Magic imbues each of a mausgeist's long whiskers, making the creature a deadly opponent.", - "A mausgeist hungers for humanoid flesh, wandering cemeteries at night to dig up hearts and livers to feast upon. Breaking the curse of a mausgeist's existence requires it to refrain from killing or devouring humanoid flesh for a thousand days." - ] - }, - { - "type": "entries", - "name": "Shifty Appearance", - "page": 212, - "entries": [ - "A mausgeist can change its appearance through magical means. The creature retains some rodent characteristics even in humanoid form." - ] - }, - { - "type": "entries", - "name": "Jungeist", - "page": 212, - "entries": [ - "A jungeist is a mausgeist before any pact gives it more power. This fiend is still a formidable foe, but it's easier to dispatch than a mausgeist." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 212, - "entries": [ - "A mausgeist is a creature born of a hunger for undying power. Its remains can be harvested for their magical properties. Within the liver of a mausgeist is a {@item pearl of power}.", - "Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item weaver's tools|PHB} can incorporate the hide of a mausgeist into a {@item cloak of the mausgeist|GHMG} {@homebrew |(see chapter 4)}. Doing so requires 10 days of work, extra materials worth 2,000 gp, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 212, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 212, - "entries": [ - "A mausgeist is a fiend immune to poison and resistant to weapons that aren't silvered." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 212, - "entries": [ - "A mausgeist can take humanoid form, but it still resembles a rodent in such a disguise. Even in that form, each of the fiend's whiskers can create a magical effect." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Jungeist", - "page": 213 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mausgeist", - "page": 213 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mausgeist2.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Memori Lich", - "page": 214, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MemoriLich1.webp" - } - }, - { - "type": "quote", - "entries": [ - "Some find honor in a warrior's death, but others seek an everlasting place among those who fight on in undeath." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Beyond Death", - "page": 214, - "entries": [ - "A warrior who seeks lichdom does so in pursuit of glory in battle beyond death. These skilled fighters enter a bargain with an evil entity to evade the afterlife. Unlike wizards who seek arcane knowledge in their immortality, a warrior desires unmatched strength and prowess in battle. The arcane transformation causes a memori lich's physical form to decay but, in exchange, the undead form has supernatural strength and can call up fire to divide the battlefield. As with spellcasting liches that have individualized magical talents, each memori lich is unique." - ] - }, - { - "type": "entries", - "name": "Memento Skull", - "page": 214, - "entries": [ - "To transcend death, a warrior drinks a toxic concoction mixed with the blood of a powerful creature poured into the skull of a defeated enemy. Drinking the fluid causes immediate death and transformation into a memori lich, whose soul is pulled into the skull.", - "The memento skull must be fed to sustain its magic. When a memori lich slays an opponent, the opponents fleeting spiritual energy feeds the memento skull through the memori lich. Most memori liches prefer stronger foes who have skills the lich can learn by consuming the stored energy." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 214, - "entries": [ - "A memori lich's skull can be a primary component for a {@item mace of disruption|DMG}. Someone who has proficiency with {@item smith's tools|PHB} can incorporate the skull into the mace, which takes 10 days and other materials worth 2,000 gp to make. The mace must also have {@spell dispel evil and good} cast on it at least three times during its making." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 214, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 214, - "entries": [ - "A memori lich is a warrior who became immortal through eldritch means." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 214, - "entries": [ - "A memori lich has supernatural strength and prowess, along with resistances common to the undead. It takes magic weapons to effectively hurt one, and its form can't be changed." - ] - }, - { - "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Arcana}):", - "page": 214, - "entries": [ - "The magic that sustains a memori lich lies within a relic called a memento skull. To permanently kill the lich, one must destroy the skull." - ] - } - ] - }, - { - "type": "insetReadaloud", - "page": 214, - "name": "A Memori Lich's Lair", - "entries": [ - "A memori lich might haunt an ancient battlefield or a fortress from which it can lead undead soldiers.", - { - "type": "statblock", - "tag": "legroup", - "source": "GHMG", - "name": "Memori Lich", - "page": 214 - } - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Memori Lich\u00A0", - "source": "GHMG", - "_copy": { - "name": "Memori Lich", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MemoriLich2.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Meyana", - "page": 217, - "entries": [ - { - "type": "quote", - "entries": [ - "Some people eat only plants. A few plants are happy to return the favor." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hunting Plants", - "page": 217, - "entries": [ - "Meyanas are bipedal plant creatures that walk on leglike roots, and they can use tools they hold in appendages resembling arms. These appendages end in pincers that can hold and utilize tools.", - "A meyana can be up to 7 feet tall. Its torso is most of that, with a long, grasping frond that resembles a clam shell. This torso frond is big enough to \"swallow\" an adult human. Inside these fronds, meyanas digest flesh into a nutrient goo the creature can absorb. A meyana uses leftover bones as tools, weapons, or decorations.", - "Several stalks grow out of a meyana's body, and the meyana uses these to sense the environment. (A meyana has no head.) Holes in these stalks allow the meyana to communicate with vocalizations. Most meyanas speak {@language Sylvan|PHB}.", - "Meyanas reproduce by shedding one mature \"hand.\" This pod then grows into a new meyana. An infant starts at about a foot long, but after feasting on meat, the baby can grow to full size in 6 months." - ] - }, - { - "type": "entries", - "name": "Humid Habitat", - "page": 217, - "entries": [ - "Meyanas live in forests or other tropical, subtropical, or temperate climates. They camouflage themselves in thick vegetation, making their hunting easier. Meyanas live in sheltered thickets or wet underground areas. They prefer enclosed spaces to open ones.", - "Despite their preferences, meyanas can survive in any area that supports plant growth. They can be a threat to any area in which they can gain a foothold. Only inadequate prey can slow their proliferation.", - "Meyanas congregate in small tribes. Those tribes work together in a larger system that cooperates, shares food, and defends each other." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 217, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the leaves of one adult meyana to brew a {@item potion of greater healing|DMG}. Doing so takes 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 217, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 217, - "entries": [ - "The woody, plantlike structure of a meyana makes the creature resistant to piercing damage. Anyone trapped in the plant's central body risks being quickly digested." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 217, - "entries": [ - "Meyanas can sense the footfalls of those moving on the ground." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Meyana", - "page": 217 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Young Meyana", - "page": 217 - } - ] - }, - { - "type": "entries", - "name": "Mjorks", - "page": 218, - "entries": [ - { - "type": "quote", - "entries": [ - "Is it just me, or does the darkness seem thicker? And did it just get really warm in here?" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Sootling Spawned", - "page": 218, - "entries": [ - "Where the powers of fire and earth meet, sparks of elemental energy can ignite a faint light of sentience between the two elements. These sootlings are amorphous creatures, folding and stretching into various beastlike shapes. If allowed to thrive between the elements of fire and earth, the sootling eventually grows into a mjork unless magic keeps its development halted." - ] - }, - { - "type": "entries", - "name": "Volcanic Elementals", - "page": 218, - "entries": [ - "A mjork is a creature as filled with chaos as the fires that fueled it, and as solid as the rock that gave it shape. The elemental looks like a humanoid of volcanic rock, moving with a jagged, stilted gait. Small cracks accent its surface, revealing a pulsating flame within. Heat emanates from the mjork's body, burning those who come too close and leaving singed, sooty tracks where it moves.", - "As they grow larger, mjorks specialize. Some focus on their solid, rocky shape and charging through foes. Others emphasize fire, allowing their internal flames to sheathe the body. Still others embrace smoke and ash. Some of these ashers grow from sootlings who barely survived their emergence and became attached to their sooty origins." - ] - }, - { - "type": "entries", - "name": "A World of Ash", - "page": 218, - "entries": [ - "Mjorks have a narrow worldview, having been raised in the grind and heat of volcanic stone. To them, the environment they spawned from is the only place of safety they have known, and they wish to spread it across the world. To bring about this ideal, mjorks wander sparsely inhabited areas where they spread fires and watch the world around them burn. These expeditions of destruction last until the mjork returns to the volcanic area that gave it life." - ] - }, - { - "type": "entries", - "name": "Elemental Nature", - "page": 218, - "entries": [ - "A mjork doesn't require food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 218, - "entries": [ - "Within every mjork is a heart of ash hardened into smoky crystal. This crystal might already be broken in the remains of a slain mjork, making it useless. An intact crystal can be broken or hurled at a point up to 60 feet away as an action. When it breaks, which it does upon landing if hurled, the crystal releases a 20-foot-radius sphere of sooty smoke, centered on a point in the breaker's space or on the point where the crystal landed. The smoke spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}. It lasts for 1 minute, but a moderate wind (at least 10 miles per hour) disperses it in 4 rounds. A strong wind (20 or more miles per hour) disperses the smoke in 1 round. These crystals sell for 15gp or more each.", - "The smaller crystals from sootlings or broken mjork crystals are like smoky quartz. These gems can be worth from 1 sp to 1 gp each, or more to collectors who believe they are mjork crystals. Someone who polishes them using {@item jeweler's tools|PHB} can increase their value as semiprecious stones." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 218, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 218, - "entries": [ - "Mjorks are made from earth and fire clashing together. These elementals often dwell near volcanoes." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 218, - "entries": [ - "Mjorks are vulnerable to thunder damage, which cracks their rocky skin. They can also sense through smoke as if the haze provided them {@sense blindsight}." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mjorks.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mjork", - "page": 218 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mjork Charger", - "page": 219 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mjork Burner", - "page": 220 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mjork Asher", - "page": 220 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mjork Sootling Swarm", - "page": 218 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MjorkSootlingSwarm.webp" - } - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Mjork Sootling\u00A0", - "source": "GHMG", - "_copy": { - "name": "Mjork Sootling", - "source": "GHMG", - "_preserve": { - "page": true, - "familiar": true - } - } - } - }, - { - "type": "insetReadaloud", - "page": 221, - "name": "Variant: Sootling Familiar", - "entries": [ - "Sootlings that have become familiars have the following trait.", - { - "type": "entries", - "name": "Familiar", - "page": 221, - "entries": [ - "A sootling can partner with another creature as a familiar, forming a telepathic bond with this willing partner. While the two are bonded, the partner can sense what the sootling senses while they are within 1 mile of each other. If the partner harms the sootling, the sootling ends the telepathic bond and ceases being a familiar." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Morbus Kobolds", - "page": 222, - "entries": [ - { - "type": "quote", - "entries": [ - "If a group of lions is called a pride, a group of morbus kobolds is called an infection." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Health Hazards", - "page": 222, - "entries": [ - "Across Etharis, and particularly in the city-state of Liesech, kobolds are associated with vermin and plague. Sewer-dwelling kobolds, known as morbus kobolds by the few scholars who study such beings, seem immune to the diseases they carry. Worse, these kobolds move from region to region spreading outbreaks. If a gathering of morbus kobolds is found in a sewer system, where they prefer to take up residence, local officials are quick to put a bounty on the creatures before they bring about a health crisis." - ] - }, - { - "type": "entries", - "name": "Fervent Filth Followers", - "page": 222, - "entries": [ - "Morbus kobolds worship the Filth Grazer, a creature they claim blessed morbus kobolds with resilience against plague and other ailments on the condition that they helped spread the diseases they carry. Morbus kobolds believe that commitment to spread plagues did not end with their ancestors, but that the blessing must be renewed. This dogma allowed morbus kobolds to flourish at the expense of other people.", - "Guided by their beliefs, morbus kobolds live in nomadic clans. These clans stop in a settlement long enough to infect locals with diseases from other regions, contract local diseases, then move on. Morbus kobolds consider it a point of pride when their efforts produce a pandemic, particularly if the disease is as severe as {@disease the Weeping Pox|GH}.", - "Morbus kobolds obsess about losing the Filth Grazer's blessing. If a morbus kobold expresses doubts about spreading disease or the existence of the Filth Grazer, they face banishment or worse. Most loyally spend their days wallowing in filth, training giant rats, and carrying out plots to spread infection." - ] - }, - { - "type": "entries", - "name": "Kobold Kin", - "page": 222, - "entries": [ - "Built like other kobolds, morbus kobolds stand out with their jaundice and webbed feet. Some morbus kobolds have functioning gills, a trait these kobolds believe signifies the Filth Grazer's favor. One can often smell a morbus kobold before seeing it, owing to their sewer homes and filthy habits.", - "Morbus kobolds who survive long enough become elders. These elders show cosmetic signs of diseases they've carried over their lifetime, such as bloodshot eyes, discolored skin, and raspy voices punctuated with coughing fits. Disease growths protrude from an elder's body, each a mark of worthiness in morbus kobold beliefs." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 222, - "entries": [ - "Someone who has proficiency with {@skill Medicine} can attempt a {@dc 13} Wisdom ({@skill Medicine}) check to extract the largest tumor from a morbus kobold elder. If this check succeeds, someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can wrap the tumor with herbs and reagents worth 200 gp. The wrapped tumor must be left in open air so it receives daily sunlight for 7 days. Someone must cast {@spell lesser restoration} on the tumor during this time. At the end of the process, the tumor can be polished and set in a necklace, making a {@item periapt of health}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 222, - "entries": [ - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Nature}):", - "page": 222, - "entries": [ - "Morbus kobolds are a known for spreading disease. Despite their role in propagating contagions, they are immune to the effects of all known diseases." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 222, - "entries": [ - "The first documented record of an encounter with a morbus kobold was in the city of Liesech during the early days of {@disease the Weeping Pox|GH}. Shortly after this encounter, {@disease the Weeping Pox|GH} began spreading in nearby regions." - ] - }, - { - "type": "entries", - "name": "{@dc 16} Wisdom ({@skill Medicine}):", - "page": 222, - "entries": [ - "The largest tumors in morbus kobold elders can be treated then dried in sunlight to create a ward against diseases." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Morbus Kobold", - "page": 222 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MorbusKobolds.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Morbus Kobold Elder", - "page": 223 - } - ] - }, - { - "type": "entries", - "name": "Mothfolk", - "page": 224, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mothfolk.webp" - } - }, - { - "type": "quote", - "entries": [ - "Many things haunt the night. But what I witnessed after the bridge collapsed...that was horrid. I can still see its red eyes and hear the beating of wings." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Flying Terror", - "page": 224, - "entries": [ - "Those carrying bright torches or lanterns at night risk catching the attention of the mothfolk. These winged 7-foot-tall humanoids with large moth wings fly across the night sky searching for bright lights." - ] - }, - { - "type": "entries", - "name": "Disaster Seekers", - "page": 224, - "entries": [ - "Mothfolk are often found around disasters, relishing the mayhem." - ] - }, - { - "type": "entries", - "name": "Red Glow", - "page": 224, - "entries": [ - "The mothfolk have giant red glowing eyes. Creatures that stare too long into them are terrified at what those eyes reveal." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 224, - "entries": [ - "The mothfolk's eyes glow with arcane potential. Someone collecting 10 mothfolk eyes can craft a {@item mace of terror|DMG}. This requires a proficient weaponsmith to succeed on a {@dc 15} Intelligence ({@skill Arcana}) check after 5 days of work and using 500 gp of components." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 224, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 224, - "entries": [ - "The mothfolk are fast fliers, making it impossible to land {@action opportunity attack|PHB|opportunity attacks} on them at times." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 224, - "entries": [ - "The mothfolk are drawn to disasters." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 224, - "entries": [ - "The mothfolk's eyes can cause paranoia in those who look too deeply into them." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mothfolk", - "page": 224 - } - ] - }, - { - "type": "entries", - "name": "Mouruge", - "page": 225, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mouruge.webp" - } - }, - { - "type": "quote", - "entries": [ - "A twisted manifestation claws its way out of the mire, looking for warm flesh to feast on, driven by an insatiable hunger." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Black Mire Born", - "page": 225, - "entries": [ - "When an evil humanoid falls in the Black Mire, vines find the body. They wrap the corpse, strip away flesh, and create two belts of bones that cross the chest. After transformation, the sapient and emotionless mouruge contends with eternal hunger for flesh. It roams and consumes all corpses, while the bones around its body rattle a warning." - ] - }, - { - "type": "entries", - "name": "Kindled Hatred", - "page": 225, - "entries": [ - "Some mouruges were so powerful in life that their personality carries into undeath. This phenomenon is so rare that no one attempts to become a mouruge. Such a kindled mouruge hunts down and devours those it hated in life. This hatred manifests in mastery of soul fire." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 225, - "entries": [ - "The mouruge doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 225, - "entries": [ - "The bones of one mouruge can be ground into a powder. When combined with raw meat, mud, and other reagents worth 100 gp, the mixture creates a magical substance known as {@item gristaline|GHMG} {@homebrew |(see chapter 4)}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 225, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 225, - "entries": [ - "A mouruge is driven by the need to eat flesh, favoring that of their enemies during their living years." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 225, - "entries": [ - "Kindled mouruges can control fire, and they are vulnerable to holy water. Such a mouruge has more self-awareness and can be reasoned with." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mouruge", - "page": 225 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/KindledMouruge.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Kindled Mouruge", - "page": 226 - } - ] - }, - { - "type": "entries", - "name": "Mud Zombie", - "page": 227, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MudZombie.webp" - } - }, - { - "type": "quote", - "entries": [ - "Never go into a fight with a mud zombie alone. It's full of surprises you won't enjoy." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fused Gore", - "page": 227, - "entries": [ - "Any muddy or swampy area could hide a grotesque surprise. Mud zombies form from piles of gore. At rest, they look like mounds of remains, but when roused, each becomes a writhing mass of muckcovered limbs. These limbs can split from the mass and continue fighting." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 227, - "entries": [ - "A mud zombie doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 227, - "entries": [ - "Mud zombies often contain or still wear equipment and jewelry left on the zombie's constituent parts." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 227, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 227, - "entries": [ - "Mud zombies look like large piles of gore." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 227, - "entries": [ - "Stories tell of these writhing masses breaking into smaller monsters when attacked." - ] - } - ] - }, - { - "type": "inset", - "page": 227, - "name": "GM Advice:", - "entries": [ - "For some added fun and challenge, add a ranged attack for the mud zombie, where it throws grasping hands at enemies. These hands attack at {@hit 5}, doing 6 ({@damage 1d6 + 3}) damage on a successful attack. A hand continues to claw at the targeted creature for that damage each round until the target escapes the claw (escape {@dc 13})." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mud Zombie", - "page": 227 - } - ] - }, - { - "type": "entries", - "name": "Mukad", - "page": 228, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadLarva.webp" - } - }, - { - "type": "quote", - "entries": [ - "The Aether Kindred slumber, but mukads writhe and work, preparing for their masters' return. We must eradicate every infestation before it's too late." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Aether Kindred Agents", - "page": 228, - "entries": [ - "Mukads are big, sapient insectile creatures that scrabble feverishly in the darkness beneath towns and cities. They serve the Aether Kindred and prepare for the return of their extraplanar masters. A gathering of mukads is known as an infestation." - ] - }, - { - "type": "entries", - "name": "Communal Mind", - "page": 228, - "entries": [ - "Many sages believe the mental powers of mukads come from a connection to Pharazorthok. Some have suggested individual mukads are physical manifestations of a fragment of an Aether Kindred's mind." - ] - }, - { - "type": "entries", - "name": "Grotesque Forms", - "page": 228, - "entries": [ - "Mukads are bizarre humanoid-sized centipedes with tough greenish-black carapaces. A mukad walks on hundreds of thin legs, providing rapid movement across walls and ceilings. Also, each mukad has two clawed hands and a pair of venom-filled mandibles.", - "Mukads come in sizes and shapes based on their place in the infestation hierarchy and their stage of growth. Larvae, each about the size of a house cat, are voracious. They form swarms to devour whatever they can and grow quickly. Most larvae grow into workers, about as large as a human child. These workers can specialize in colony defense, growing a little larger and becoming droners or warriors.", - "All these mukads issue from progenitors. Mukad progenitors are central to a mukad infestation. These massive leaders direct the infestation's activities and implant prey with a reproductive substance from which larvae emerge to expand the infestation." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 228, - "entries": [ - "Someone who has proficiency in the {@skill Arcana} or {@skill Medicine} skill can extract the venom sacs from an adult mukad with a successful {@dc 13} Intelligence ({@skill Arcana}) or Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} must refine and preserve the toxin with reagents worth 5 gp. Success in this process yields one dose of {@item mukad venom|GHMG}, or two doses from a progenitor mukad.", - { - "type": "statblock", - "tag": "item", - "source": "GHMG", - "name": "Mukad Venom", - "page": 228 - } - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 228, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 228, - "entries": [ - "The mandibles of these sapient centipedal aberrations contain a paralytic poison." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 228, - "entries": [ - "Mukads are telepathic, and some have psychic powers to enthrall, distract, and cause pain." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 228, - "entries": [ - "Progenitor mukads can inject already {@condition paralyzed} creatures with a strange \"poison\" that causes a creature to be {@condition paralyzed} for a day. The substance creates an ectoplasmic \"cocoon\" from which mukad larvae eventually emerge to feed on the {@condition paralyzed} victim." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mukad Larva", - "page": 228 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mukad Worker", - "page": 229 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadWarrior.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mukad Droner", - "page": 229 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadLarvaSwarm.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mukad Larva Swarm", - "page": 230 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mukad Warrior", - "page": 230 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadProgenitor.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mukad Progenitor", - "page": 231 - } - ] - } - ] - }, - { - "type": "section", - "name": "N", - "page": 232, - "entries": [ - { - "type": "entries", - "name": "Nacambra", - "page": 232, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Nacambra.webp" - } - }, - { - "type": "quote", - "entries": [ - "The foul odor of a nacambra should be warning of its presence, yet it manages to creep unnoticed through the shadows, preying on those who can't easily defend themselves." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Shadow Suckers", - "page": 232, - "entries": [ - "Nacambras come out at night. They \"bite\" a victim's shadow, pinning the unfortunate in place and magically sucking blood through the shadow." - ] - }, - { - "type": "entries", - "name": "Hideous Hybrid", - "page": 232, - "entries": [ - "A nacambra resembles a hornless goat, but has large ears and a long, flexible tail that can be used as a whip. It's often seen walking backwards with its head lowered between its hind legs." - ] - }, - { - "type": "entries", - "name": "Horrible Odor", - "page": 232, - "entries": [ - "A nacambra exudes a stench of decay that can overwhelm the senses of nearby creatures, causing them to become nauseated. The stench serves as a defense mechanism." - ] - }, - { - "type": "entries", - "name": "Picky Eaters", - "page": 232, - "entries": [ - "Although the nacambra usually stalks easy prey, sometimes it emerges from its lair in search of children, who it kills to harvest their hearts, which its master uses to fashion amulets." - ] - }, - { - "type": "entries", - "name": "Magical Minions", - "page": 232, - "entries": [ - "Those who possess the power to command nacambras are sorcerers called nacambraan, said to keep nacambras in jars made of clay." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 233, - "entries": [ - "The scent glands of a nacambra contain a toxin. Harvesting the glands without releasing noxious fumes requires a successful {@dc 15} Wisdom ({@skill Medicine} or {@skill Survival}) check by someone who has proficiency with a {@item poisoner's kit|PHB}. The poisonous substance can then be mixed with fortified wine and turned into a {@item potion of poison|DMG} with a successful {@dc 15} Intelligence check in one hour using the kit." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 233, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 233, - "entries": [ - "A nacambra is a nocturnal creature and has sensitivity to sunlight." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 233, - "entries": [ - "A nacambra has magic resistance." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 233, - "entries": [ - "A nacambra can attach itself to a victim's shadow and magically draw blood through it." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Nacambra", - "page": 232 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NacambraanSorcerer.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Nacambraan Sorcerer", - "page": 233 - } - ] - }, - { - "type": "entries", - "name": "Nether Spider", - "page": 234, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NetherSpider.webp" - } - }, - { - "type": "quote", - "entries": [ - "As the venom of the large black-and-red spider acts, the victim disintegrates into smoking ashes." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Nether Arachnids", - "page": 234, - "entries": [ - "A mix of black and fiery red, these large spiders glow with infernal heat. Fiends spawn nether spiders in the Netherworld to patrol and defend strongholds. They slip into Etharis to hunt for fresh prey, which they reduce to ashy sludge to drink." - ] - }, - { - "type": "entries", - "name": "Light-Absorbing Webs", - "page": 234, - "entries": [ - "The webs of a nether spider are resistant to flame, and they absorb light, making a nether spider lair extremely dark." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 234, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item cook's utensils|PHB} can prepare the venom glands of a nether spider with spices worth 10 gp to create a soup equivalent to two {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire}. Doing so requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check. Failure by 5 or more on this check causes the soup to ignite before it can be bottled." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 234, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 234, - "entries": [ - "Nether spider venom is a toxin and a magical substance that burns victims from the inside out. These spiders are resistant to fire damage." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 234, - "entries": [ - "The webs of a nether spider aren't just sticky, but they also absorb light. They're immune to fire damage but vulnerable to cold." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Nether Spider", - "page": 234 - } - ] - }, - { - "type": "entries", - "name": "Night Serpent", - "page": 235, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NightSerpent.webp" - } - }, - { - "type": "quote", - "entries": [ - "Stories say that Malikir sends night serpents to poison heroes that they might fail to act in a critical moment. I think they just like biting everyone." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Abyssal Snakes", - "page": 235, - "entries": [ - "Night serpents are violet-scaled snakes native to the infernal realms, who's poisonous bite temporarily paralyzes its victims." - ] - }, - { - "type": "entries", - "name": "Untrustworthy Followers", - "page": 235, - "entries": [ - "Night serpents are attracted to fiends or mortals who wield great power. They frequently sneak into the lairs of those who oppose the ones they serve to kill them when they are unprepared. Eventually the night serpents grow bored of those they follow and turn on them as well." - ] - }, - { - "type": "entries", - "name": "Light's Enemy", - "page": 235, - "entries": [ - "Night serpents are creatures of darkness. They are less effective in the light and are vulnerable to radiant effects." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 235, - "entries": [ - "The night serpent's hollowed teeth are perfect for crossbow bolt heads. Someone who collects the fangs of a night serpent can create a {@item paralyzing bolt|GHMG} {@homebrew |(see Chapter 4)} with a successful {@dc 10} Intelligence ({@skill Nature}) check by someone proficient with {@item woodcarver's tools|PHB}. Crafting this item takes 1 hour and costs 20 gp per bolt." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 235, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 235, - "entries": [ - "Night serpents are a poisonous wildlife from the depths of the infernal planes. Bright lights put them at a disadvantage and radiant damage is effective against them." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 235, - "entries": [ - "Night serpents are resistant to nonmagical weapons and cannot be harmed by necrotic or poison damage." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 235, - "entries": [ - "A night serpents bite {@condition paralyzed|PHB|paralyzes} its victim for a short time." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Night Serpent", - "page": 235 - } - ] - }, - { - "type": "entries", - "name": "Nolid", - "page": 236, - "entries": [ - { - "type": "quote", - "entries": [ - "A sharp howl echoes into the night, too high to be a wolf. Moments later, a large, tan-and-white rodent with torn ears, body covered in scars, crashes through the scrub brush." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Desert Survivors", - "page": 236, - "entries": [ - "Native to Castinella, nolids are monstrous rodents that have adapted to harsh deserts. Hunting venomous prey has also rendered nolids immune to poison, which they can convert to a painkiller. They are also territorial, stalking, slaying, and devouring other rodents in their area." - ] - }, - { - "type": "entries", - "name": "Fierce Defender", - "page": 236, - "entries": [ - "Nolids vocalize when defending their territory by howling so loudly it can frighten other creatures. Building trust with a nolid takes time, but is possible. Food must be plentiful, and dominance asserted through training. Nolids are fierce defenders once bonded and are willing to die to protect their handler." - ] - }, - { - "type": "entries", - "name": "Nolid Evolution", - "page": 236, - "entries": [ - "Some nolids have adapted to urban living to become nolidirs, merging humanoid features with larger arms and walking on two legs. Nolidirs are rare enough to be used as cautionary tales to children if they don't go to bed on time. These creatures hunt verminous abominations to claim their territory." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 236, - "entries": [ - "A nolid's carcass can provide enough edible meat for one Medium humanoid for 10 days. Someone with proficiency in {@item alchemist's supplies|PHB} can use all the blood from one nolid or nolidir mixed with mountain laurel worth 20gp to brew two {@item Potion of Poison Resistance|DMG|potions of resistance (poison)}. Doing so requires a successful {@dc 14} Intelligence check using the supplies and 4 hours of work." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 236, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 236, - "entries": [ - "A nolid is immune to poison." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Survival}):", - "page": 236, - "entries": [ - "A nolid's high-pitched howl can cause an enemy to become frightened, and its blood can be fashioned into a potion to nullify poison." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Nolid", - "page": 236 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Nolidir", - "page": 236 - } - ] - } - ] - }, - { - "type": "section", - "name": "O", - "page": 237, - "entries": [ - { - "type": "entries", - "name": "Oblivion Stalkers", - "page": 237, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OblivionStalkers.webp" - } - }, - { - "type": "quote", - "entries": [ - "If you hear the strange, low whistling in the darkness, run! They whistle before they strike, striding out of the darkness, hungry for the souls of the living." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Beings of Shadow", - "page": 237, - "entries": [ - "The learned theorize that oblivion stalkers are related to {@creature shadow|MM|shadows}, sharing traits manifesting from the same dark corners of reality. It's a fair point; these foul undead are similarly strange, crawling from the dark to feed upon the living. Lacking the fluid nature of {@creature shadow|MM|shadows}, they are a more overt threat\u2014a legion marching forth from nothingness." - ] - }, - { - "type": "entries", - "name": "Strange Behaviors", - "page": 237, - "entries": [ - "Oblivion stalkers are creatures of strange fixations and dark rituals. These beings whistle, sing, or howl before they strike, and they attack only those who hear those sounds, though it's uncertain how the stalkers could know such a thing. Oblivion stalkers don't harm children, though they have left countless orphans. Among animals, oblivion stalkers feed only on canines such as wolves." - ] - }, - { - "type": "entries", - "name": "Always More Than One", - "page": 237, - "entries": [ - "Oblivion stalkers come at least in pairs, favoring trios and sometimes hunting in sizable packs. This habit isn't a preference, though. Oddly, if a pack of oblivion stalkers is reduced to a single member, the remaining creature often dissipates into nothingness." - ] - }, - { - "type": "entries", - "name": "Diverse Forms", - "page": 237, - "entries": [ - "Oblivion stalkers appear as a shadowy and hazy version of how they appeared in life. The larger the oblivion stalker, the more powerful. When the stalker kills a living creature, its essence manifests in the shadowy corners of the multiverse and join the ranks of these horrors. However, the process is not immediate. Small stalkers typically take the form of dogs or small humanoids. Larger stalkers can take on a multitude of forms, but share similar abilities." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 237, - "entries": [ - "An oblivion stalker doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 237, - "entries": [ - "There is a {@chance 25|25% chance|Oblivion Stalker|A gemstone is left behind.|Nothing is left behind.} that an oblivion stalker leaves behind a gemstone when it is defeated. These stones are worth between 10 and 500 gp, depending on the size of the creature. There is a {@chance 90|10% chance|Oblivion Stalker Gem|The gem has no special properties.|The gem attracts additional Oblivion Stalkers.} that one of these stones acts as a magnet to additional oblivion stalkers, which appear and attack the holder of the gem at midnight during a new moon. A {@spell remove curse} makes the gemstone safe." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 237, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 237, - "entries": [ - "An oblivion stalker is at disadvantage in daylight." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 237, - "entries": [ - "An oblivion stalker is vulnerable to radiant damage and resistant to nonmagical weapons." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 237, - "entries": [ - "If an oblivion stalker kills a mortal, it's believed that mortal joins their shadowy ranks." - ] - } - ] - }, - { - "type": "insetReadaloud", - "page": 237, - "name": "Customizing Oblivion Stalkers", - "entries": [ - "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", - "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Oblivion Leaper\u00A0", - "source": "GHMG", - "_copy": { - "name": "Oblivion Leaper", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Oblivion Whistler\u00A0", - "source": "GHMG", - "_copy": { - "name": "Oblivion Whistler", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Oblivion Brute\u00A0", - "source": "GHMG", - "_copy": { - "name": "Oblivion Brute", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Oblivion Juggernaut\u00A0", - "source": "GHMG", - "_copy": { - "name": "Oblivion Juggernaut", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - } - ] - }, - { - "type": "entries", - "name": "Ogre of the Vale", - "page": 240, - "entries": [ - { - "type": "quote", - "entries": [ - "So many people with missing limbs in this area! Farming accidents, they say. I'm planning to speak to the Baron about it later. But I've been instructed that I must only eat corn and grains and drink only milk for two weeks before my audience...curious." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "A Hunger for Corruption", - "page": 240, - "entries": [ - "The ogre of the vale is a newly-minted baron who gained his title through long years of gruesome warfare, where he also gained a taste for blood... literally. None know if desperation or moral rot caused him to first eat human flesh, but gorging himself on a cannibal's diet turned a mortal man into an overgrown and brutish monster. This petty tyrant now gives himself over to gluttony, hedonism, and casual violence, and he takes his harvest from his people, casually feasting on them, growing his bloated and greasy body from atop a gilded palanquin." - ] - }, - { - "type": "entries", - "name": "Remote Country", - "page": 240, - "entries": [ - "This monstrous tyrant rules with an iron fist in Grey Spine, near the Raevan border. It is a war-torn and ravaged land, full of small, isolated baronies and cantons, and beset by mountain bandits. Those who rule here do so via rough justice and fear, attracting all manner of sadistic lackies to enforce their dominion. While this region is home to many monsters, the commonfolk fear the monsters who rule over them the most." - ] - }, - { - "type": "entries", - "name": "A Keep of Horrors", - "page": 240, - "entries": [ - "The ogre's castle is a haven for all manner of scum: violent criminals, bloodthirsty soldiers, sadists, and blasphemers. His inner circle are cannibals on their way to becoming ogres themselves, and vampire diplomats are frequent guests of the ogrish baron. Cults to Sitri, Malikir, and Tormach abound in his domain. He even keeps a barn full of monstrous pigs, known as {@creature ogre swine|GHMG}, who devour the ogre's grisly leftovers. The ogre of the vale wields his authority with petty vindictiveness and wanton cruelty, abusing his power to the fullest and hiding behind the pretense of law when it suits him all while his minions keep an eye out for promising prey among the peasants." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 240, - "entries": [ - "The ogre of the vale's spleen and gall bladder are filled with fatty bile, more slippery than oil and more flammable than pitch. Someone who collects this bile and succeeds on a {@dc 10} Intelligence ({@skill Nature}) check can craft 6 torches that burn underwater or in magical {@quickref Vision and Light|PHB|2||darkness}. Crafting these items takes 4 hours and requires 10 gp of other materials.", - "When the bile is used as a component in casting a spell that requires a Dexterity saving throw, the DC increases by 1. This can be done 4 times with the bile from one ogre of the vale." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 240, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 240, - "entries": [ - "Life is cruel to the folk who live in the western hills and valleys along the Raevo and Soma border. Raids and skirmishes are common, and the lords and barons of that country cruel and hard." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 240, - "entries": [ - "The baron earned the nickname \"ogre of the vale\" due to his enormous size and his enormous capacity for casual violence. Locals are rightly terrified of his henchmen kidnapping them in the night." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 240, - "entries": [ - "They say that the socalled \"ogre of the vale\" regularly eats his commonfolk who are freshly butchered in the baron's own kitchens. Rumor is he even feeds the scraps to his overgrown hogs." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Ogre of the Vale", - "page": 240 - } - ] - }, - { - "type": "entries", - "name": "Ogre Swine", - "page": 241, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreSwine.webp" - } - }, - { - "type": "quote", - "entries": [ - "That pig smells terrible... and... is it laughing at us?" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Big Pig", - "page": 241, - "entries": [ - "An ogre swine is a normal barnyard hog that has eaten too much humanoid flesh. Such pigs swell to a grotesque size. Their teeth, already good for an omnivorous diet, grow longer and more useful for cutting flesh." - ] - }, - { - "type": "entries", - "name": "Porcine Predator", - "page": 241, - "entries": [ - "Once transformed, an ogre swine often eats its fellows, escapes its enclosure, eats the farmer, and escapes into the wild. From there, it hunts more tasty humanoid morsels. It also eats offal and refuse, or almost anything even remotely edible. When not eating, an ogre swine wallows in filth to ease its aching skin, stretched taught over its bulk. The creature soon exudes a stench that, for some reason, ogres find tolerable." - ] - }, - { - "type": "entries", - "name": "Cursed Sapience", - "page": 241, - "entries": [ - "As the ogre swine transforms, it also gains humanoid characteristics. Its piggish cleverness grows into malicious cunning. It understands more. Vocalizations can sound more humanlike, from crying to laughter. And the pig's hooves grow long and fingerlike." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 241, - "entries": [ - "Someone with proficiency with {@item leatherworker's tools|PHB} can use the hides of five ogre swine to make {@item pigskin armor|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 3 days of work and other materials worth 100 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 241, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 241, - "entries": [ - "Rumors swirl that the Baron of the Vale has a special breed of immense swine on the grounds of his keep in the Grey Peaks. They say folk there go hungry but the baron won't butcher the herd." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 241, - "entries": [ - "Few know that pigs fed a steady diet of humanoid flesh grow monstrous and take on humanoid features and mannerisms. Such an ogre swine is a filthy beast. Its stink can cause other creatures to retch. Its mouth festers with disease. And it kills people, feasts on them, and naps on their remains." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Ogre Swine", - "page": 241 - } - ] - }, - { - "type": "entries", - "name": "Ogresh", - "page": 242, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshChampion.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshSage.webp" - } - }, - { - "type": "quote", - "entries": [ - "Children love the ogresh living on the outskirts of town. She's a rare flame in this dark world: a stranger you can trust." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Big Size", - "page": 242, - "entries": [ - "An ogresh has wide features and a stout build. Apart from remarkable girth, ogresh are like humans in appearance. This similarity rarely allows them to pass as human, however, due to their sheer mass. Adolescent ogresh are about as large as the largest humans while elder ogresh can weigh as much as three or four humans combined.", - "Their appetites match their mass. Ogresh wandering and integration traditions likely stem from the need to spread their population thinner. Lots of ogresh living together might have trouble providing for themselves. In a cosmopolitan setting, an ogresh stands out less, even with a big appetite." - ] - }, - { - "type": "entries", - "name": "Itinerant Youth", - "page": 242, - "entries": [ - "Ogresh spend their adolescence traveling. This journey develops social skills and ensures ample distance between the young ogresh and its elders. When a young ogresh encounters an elder during this time, the elder can hear about current affairs, and the youth can learn more of the history of their people." - ] - }, - { - "type": "entries", - "name": "Outsized Lives", - "page": 242, - "entries": [ - "Ogresh provide entertainment and counsel to others. These beings are a rare sight, and even rarer still is seeing more than one ogresh in a settlement. Ogresh have a knack for languages and learning customs, and they like to be good neighbors.", - "Although ogresh prefer service and diplomacy, some take up arms to defend their adopted homes. Others take the counselor role to a higher level, studying to provide good advice to community leaders." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 243, - "entries": [ - "Defeated ogresh might carry currency from far-flung kingdoms, unusual herbs or spices, or letters from friends. Despite their wanderlust, ogresh rarely become adventurers, so magic items they possess are more likely to facilitate travel or comfort, such as a {@item bag of holding}, {@item helm of comprehending languages}, or {@item ring of animal influence}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 243, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 243, - "entries": [ - "Ogresh are big people known for their equally big hearts." - ] - } - ] - }, - { - "type": "inset", - "page": 243, - "name": "GM Advice:", - "entries": [ - "Though most ogresh are good-hearted creatures, little is worse than an evil one. They use their influence to corrupt whole communities. These communities tend to do the bidding of their ogresh leader, and often they are tricked into not even realizing their actions are vile. Such ogresh are as duplicitous others are kind." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Ogresh Champion", - "page": 243 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Ogresh Sage", - "page": 243 - } - ] - }, - { - "type": "entries", - "name": "Oozing Vulture", - "page": 244, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OozingVulture.webp" - } - }, - { - "type": "quote", - "entries": [ - "The squawking and flapping of wings didn't cause me to flee. The blood-dripping feathers and gnarled beak? A whole different story." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Oozing Feathers", - "page": 244, - "entries": [ - "Oozing vultures appear as avian creatures with red-tinged feathers that drip blood when they're hunting. This blood often attracts other predators, which the oozing vulture attacks when they approach expecting an easy meal." - ] - }, - { - "type": "entries", - "name": "Attracted to Blood", - "page": 244, - "entries": [ - "The oozing vulture can smell an open wound over great distances, and the smell of blood causes it to slip into a ravenous frenzy." - ] - }, - { - "type": "entries", - "name": "Semi-Social", - "page": 244, - "entries": [ - "While oozing vultures are frequently found in groups, their blood frenzy keeps them from working together as a flock like other avian creatures. However, they might enter symbiotic relationships with ground-dwelling creatures to maximize their hunting prospects. If caught and trained, oozing vultures can act as excellent guards or hunters." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 244, - "entries": [ - "An oozing vulture's feathers are prized by tailors and arcanists alike. A character can collect {@dice 2d10} feathers with a successful {@dc 10} Dexterity ({@skill Nature}) check. Each feather is worth 3 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 244, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 244, - "entries": [ - "Oozing vultures have a vicious bite that can knock their victims {@condition prone}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 244, - "entries": [ - "Oozing vultures can track the smell of blood over great distances." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 244, - "entries": [ - "An oozing vulture is enraged by the smell of blood and gains advantage on attacks against wounded prey." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Oozing Vulture", - "page": 244 - } - ] - }, - { - "type": "entries", - "name": "Ordeal Tree", - "page": 245, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OrdealTree.webp" - } - }, - { - "type": "quote", - "entries": [ - "In the primeval wood rises the ordeal tree. Should you hang from this hoary pillar of begone time for seven moons, you will gain power of the ancients." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hidden Danger", - "page": 245, - "entries": [ - "Much like a {@creature treant}, an ordeal tree is capable of movement or even speech, but it rarely does so, preferring to tempt victims into believing it's a magical tree." - ] - }, - { - "type": "entries", - "name": "The Worst Are Best", - "page": 245, - "entries": [ - "An ordeal tree only grants power to those with the capacity to do great evil. Those with pure hearts are simply murdered." - ] - }, - { - "type": "entries", - "name": "Power with Cost", - "page": 245, - "entries": [ - "The ordeal tree's blessing, if granted at all, comes with a curse." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 245, - "entries": [ - "The heartwood of an ordeal tree can be turned into an incense that, when inhaled, acts as a cure for removing powerful curses. Obtaining the wood requires a successful {@dc 15} Dexterity ({@skill Sleight of Hand}) check by someone proficient with {@item woodcarver's tools|PHB}. Recovering and preparing this incense takes 15 days and costs 1000 gp, also requiring a successful {@dc 20} Intelligence ({@skill Religion}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 245, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 245, - "entries": [ - "Lashing yourself to an ordeal tree for 7 days can grant a petitioner power based on their heart's desire." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 245, - "entries": [ - "The blessings of the ordeal tree often come with curses." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 245, - "entries": [ - "Ordeal trees only grant their blessings to those whose hearts are evil." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Ordeal Tree", - "page": 245 - } - ] - }, - { - "type": "entries", - "name": "Outlaw", - "page": 246, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Outlaw.webp" - } - }, - { - "type": "quote", - "entries": [ - "Stick to the roads to avoid the monsters of the wild, they tell you. The roads aren't all that safe, I reply!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Roads of Etharis", - "page": 246, - "entries": [ - "Travel in Etharis is a dangerous proposition. Those who venture beyond the safety of city walls often stick to the network of roads laid down during the Bürach Empire's heyday. These roads have their own perils, however, as evidenced by the outlaws who've made highway robbery their trade." - ] - }, - { - "type": "entries", - "name": "Flamboyant Thievery", - "page": 246, - "entries": [ - "Outlaws of the road differ from usual thieving ruffians in several ways. Traversing the roads quickly and keeping pace with carriages and wagons means that this breed of bandit relies on horses or other mounts. Riding in on horseback makes stealth less of an option, so this path attracts those with a flair for the dramatic. When a traveler hears a gunshot and a boisterous laugh, an outlaw won't be far off." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 246, - "entries": [ - "The {@item blackpowder pistol|GHPG|blackpowder pistols} outlaws favor are extremely rare and valuable. However, rough use and poor upkeep comes with a robber lifestyle, which means that the pistol requires maintenance before it can be used reliably. This maintenance costs 100 gp and must be performed by someone who has proficiency with {@item smith's tools|PHB} or {@item tinker's tools|PHB}. Without this refurbishing, the pistol breaks beyond repair the next time a shooter using it rolls a 1 on the {@dice d20} for an attack roll. This catastrophe occurs before any other trait can mitigate it unless the GM rules otherwise." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 247, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 247, - "entries": [ - "Outlaws rely on speed and a decisive first strike to demoralize their quarry. Those in this profession often love a flamboyant lifestyle and the thrill of riding into danger." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 247, - "entries": [ - "Outlaws prefer to use {@item blackpowder pistol|GHPG|blackpowder pistols} for an initial strike. The powerful attack and the loud noise strengthen the impact of the outlaw's arrival, causing many to give up without a further fight." - ] - } - ] - }, - { - "type": "inset", - "page": 247, - "name": "GM Advice:", - "entries": [ - "Hit and run tactics are a mainstay of outlaw tactics. Any outlaw worth their weight in blackpowder always has a contingency plan for when circumstances don't favor them. Using mounts means they can escape more easily, and often the paths they take while escaping are lined with traps that they can easily avoid, while pursuers must contend with them." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Outlaw", - "page": 247 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Master Outlaw", - "page": 247 - } - ] - } - ] - }, - { - "type": "section", - "name": "P", - "page": 248, - "entries": [ - { - "type": "entries", - "name": "Pactbreaker", - "page": 248, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Pactbreaker.webp" - } - }, - { - "type": "quote", - "entries": [ - "If the daemons seek to influence mortals by these blasphemous bargains, we'll see to it their pawns know the price of their dealings." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Chaotic Constructs", - "page": 248, - "entries": [ - "Pactbreakers are constructs that seek out and punish those who enter bargains with otherworldly entities. Each is crafted in a distorted image of a warrior, angel, or another representation of justice." - ] - }, - { - "type": "entries", - "name": "Celestial Weapons", - "page": 248, - "entries": [ - "Followers of Solyma, the Arch Seraph of Justice, crafted the first pactbreakers. Bereft of her guidance, members of this sect decided to take vengeance on those who treat with fiends, evil fey and Aether Kindred. They forged pactbreakers to enforce their holy laws, using celestial magic and forces drawn from elemental chaos. This magic grants each pactbreaker the ability to alter its attacks." - ] - }, - { - "type": "entries", - "name": "Tireless Trackers", - "page": 249, - "entries": [ - "Pactbreakers have an instinctive sense, instantly recognizing those who make infernal, evil fey, or aberrant bargains. Those bound by such rules set off the construct's enhanced senses. A pactbreaker uses this ability to relentlessly pursue any warlock or fiendish thrall." - ] - }, - { - "type": "entries", - "name": "Constructed Nature", - "page": 249, - "entries": [ - "A pactbreaker doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 249, - "entries": [ - "The closest creature within 30 feet of a pactbreaker when it is destroyed absorbs a portion of the construct's chaotic energy. If more than one creature is that close, each creature rolls a {@dice d20}. The creature that rolls the highest or each creature that ties for highest gains the effects of a {@item potion of heroism}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 249, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 249, - "entries": [ - "Pactbreakers are constructs that hunt down mortal allies of fiends, evil fey, and aberrations. They can sense beings bound by bargains with such entities. Pactbreakers are resilient, resistant to normal weapons that aren't adamantine, and resistant to magic." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 249, - "entries": [ - "A pactbreaker can shift its shape and weapon. This magic weapon disrupts magic gained from supernatural contracts and pacts." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 249, - "entries": [ - "A pactbreaker's weapon can adjust to exploit some of a foe's weaknesses. The construct can also fire a beam of force that grounds flying creatures." - ] - } - ] - }, - { - "type": "inset", - "page": 249, - "name": "GM Advice:", - "entries": [ - "In the world of Grim Hollow, characters are going to face powerful temptation to gain power through contracts with evil or unscrupulous powers. Not only are there typical warlock pacts, but there are some transformations granted through dealings with unholy forces. The pactbreaker is a wonderful tool for the GM to use to provide suitable consequences for those deals.", - "Introducing a pactbreaker at lower levels, before the characters are powerful enough to simply kill it, can make for a fun, recurring threat that the characters must first escape from, and then later deal with. The more toward evil the characters shift in their behaviors with the campaign, the more frequently the pactbreakers find and challenge them." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Pactbreaker", - "page": 249 - } - ] - }, - { - "type": "entries", - "name": "Panjaian", - "page": 250, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Panjaian.webp" - } - }, - { - "type": "quote", - "entries": [ - "Instilled with the power of the Primordials, panjaians are literal forces of nature." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Elemental Gifts", - "page": 250, - "entries": [ - "When the Primordials need champions and emissaries, they empower mortals with their elemental blessings, exalting them into panjaians. These panjaians bridge the gap between elemental and humanoid. Most panjaians look vaguely human with hair, eyes, and skin tones that reflect their elemental affinity.", - "When fighting on behalf of their Primordial patron, a panjaian could never be mistaken for a normal mortal. They weaponize the elements. Towers of flame, rising walls of earth, grasping tendrils of water, and lightning arcing from outstretched fingertips are the chosen weapons of an enraged panjaian.", - "Once a humanoid becomes a panjaian, their patron can't undo the process. Most panjaian's loyally serve their masters, allying with those who share the same creator. But if a threat is dire, or a quest critical, panjaians empowered by different Primordials work together to ensure success." - ] - }, - { - "type": "entries", - "name": "Primordial Servants", - "page": 250, - "entries": [ - "Each panjaian is tied to a specific Primordial. Alondons serve the Lord of the Depths, Alondo. Morakeshi are the chosen of Lady Morakesh, ruler of Flamebourne and of fire. Empowered by the Living Mountain, Citrolach, citrolachi have mastery over earth and stone. Servants of the Queen of Air and Shadow, Ilhara, ilharans wield the power of wind and storm.", - "Although they vary as humanoids do, panjaians have tendencies related to their element. Alondons prefer to remain neutral unless the outcomes are serious or impact them directly. Morakeshi are as charismatic as they are quick tempered. Citrolachi are the most stoic of the panjaians and the least likely to act out of impulse or passion. Ilharans are far more likely to act as spies and saboteurs than soldiers." - ] - }, - { - "type": "entries", - "name": "Return of the King", - "page": 250, - "entries": [ - "Within the last decade, panjaians with the ability to manipulate coldfire\u2014a swiftly spreading, freezing, blue flame that plagues Grarjord\u2014have reappeared in the world. These servants of Gormadraug frighten other Primordials. Many speculate the reemergence of these panjaians is a sign of Gormadraug's return.", - "But the origins of the panjaian gormadraugons are unknown to those outside their ranks. Their presumed patron, Gormadraug, has been dormant for some time, and the gormadraugons aren't sharing their origins. Pariahs among other panjaians, gormadraugons' motives are as enigmatic as their existence." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 250, - "entries": [ - "Someone who has proficiency in {@skill Medicine} can attempt a {@dc 13} Wisdom ({@skill Medicine}) check to remove a panjaian's heart intact. Somebody who has proficiency with {@item alchemist's supplies|PHB} can treat the heart with reagents worth 100 gp in a process that takes 3 days and a successful {@dc 13} Intelligence or Wisdom check. This process, if successful, hardens the heart into an {@item elemental gem}: {@item Elemental Gem, Blue Sapphire|DMG|blue sapphire} for ilharan, {@item Elemental Gem, Yellow Diamond|DMG|yellow diamond} for citrolachi, {@item Elemental Gem, Red Corundum|DMG|red corundum} for morakeshi, and {@item Elemental Gem, Emerald|DMG|emerald} for alondon. What this process creates when used on the heart of a panjaian gormadraugon is unknown. History records no such act. (A {@item gem of brightness|DMG} is a good possibility, however.)" - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 251, - "entries": [ - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 251, - "entries": [ - "Panjaians first appeared near the end of the Primordial's war with the gods. Some scholars believe if panjaians had been created earlier, it might have changed the conflict's outcome." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Nature}):", - "page": 251, - "entries": [ - "Every panjaian has an affinity for the element of their Primordial patron. This affinity manifests in resistances, control over the element, and the ability to wield that element as a weapon." - ] - } - ] - }, - { - "type": "inset", - "page": 251, - "name": "GM Advice:", - "entries": [ - "Since a panjaian can be created from any type of humanoid creature, the stats shown here can be used as a template for adding powers to other creatures. For example, there's nothing stopping you from creating an ogre ilharan. Creatures within the 4\u20138 CR range won't become too powerful if given some of the traits of the panjaian. Creatures lower than CR 4 would become a CR 6 monster and should just use the regular panjaian stat block. Creatures of CR 9 or higher don't gain much by adding the traits, but it could be a great mystery for the characters to unravel." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Panjaian Alondon", - "page": 251 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Panjaian Morakeshi", - "page": 251 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Panjaian Gormadraugon", - "page": 252 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Panjaian Citrolachi", - "page": 252 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PanjaianIlharan.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Panjaian Ilharan", - "page": 253 - } - ] - }, - { - "type": "entries", - "name": "Parasite Warlock", - "page": 254, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ParasiteWarlock.webp" - } - }, - { - "type": "quote", - "entries": [ - "Some lose their grasp on reality. Others revel in a strange and terrible reality they've seen." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Between Realities", - "page": 254, - "entries": [ - "Aether Kindred exist in the far reaches beyond normal space and time, but they aren't the only entities to inhabit those in-between places. Other strange entities writhe and swim in the nothingness between stars, hungering for energies they can sense just beyond the veil. Occasionally they taste freedom when a mage manages to open a thin crack, whetting the appetite of these strange beings and drawing them toward the known world." - ] - }, - { - "type": "entries", - "name": "Subtle Infiltrators", - "page": 254, - "entries": [ - "Contact with the outer cosmos is rare, but a seeker of arcane knowledge might briefly touch the mind of a creature from that far realm. If that creature takes notice, it might be intrigued by the rich domain it senses. Such an entity perceives the mortal world as a fertile spawning ground, abundant with food for its offspring. And so, it sends forth a fragment of its will in the form of a larva to worm its way into the mind and body of the one foolish enough to contact it." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 254, - "entries": [ - "A parasite warlock always has a blightworm within. In the typical blightworm warlock, the worm is immature and unable to live outside the host. Extracting a blightworm from the host requires someone who has proficiency in the {@skill Medicine} skill to succeed on a {@dc 15} Wisdom ({@skill Medicine}) check. The corpses of two such immature blightworms or one mature one can be used to create four doses of a potion that mimics the {@spell telepathic bond} spell for those who drink it at the same time while within 30 feet of each other and are willing to participate in the bond. Making this potion requires the blightworm or worms, reagents worth 250 gp, 8 hours of work, and a successful {@dc 15} Intelligence or Wisdom check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 254, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 254, - "entries": [ - "Parasite warlocks draw their power from a parasitic creature dwelling within them. The parasite, known as a blightworm, is from some other plane of existence." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 255, - "entries": [ - "Blightworms exist to consume energy, draining worlds until they are depleted husks. Their hosts gain limited ability to siphon magic from their foes. The parasite does the same to its host, eventually merging into a unified being." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 255, - "entries": [ - "The blightworm can survive the death of its host. It emerges from the corpse and attempts to infest a new body. The new host's soul departs and that of the original warlock takes its place, a horrific reward for service to otherworldly forces." - ] - } - ] - }, - { - "type": "inset", - "page": 255, - "name": "GM Advice:", - "entries": [ - "A parasitic blightworm infestation can be a devastating plot twist in a campaign. A trusted ally who falls prey to one can do irreparable harm to the characters. If this happens, give the characters subtle hints that their ally is acting differently, without stating it outright. The players will feel great if they figure it out based on your subtle clues, and they can solve the problem before it gets too far out of hand." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Blightworm Warlock", - "page": 255 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Blightworm Ascendant", - "page": 255 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightworm.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Blightworm", - "page": 256 - } - ] - }, - { - "type": "entries", - "name": "Pesta", - "page": 257, - "entries": [ - { - "type": "quote", - "entries": [ - "Each season, a fieldhand sees a hazy shimmer and thinks it's just the heat. They go out to work, and they never come back. It ain't the heat shimmering out there." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Heat Haze", - "page": 257, - "entries": [ - "Appearing as yellowish, humanoidshaped clouds, pestas can be hard to spot due to their incorporeal form. During hot days, a pesta and a heat shimmer appear identical.", - "Pestas are also called \"the farmer's shade.\" Most of their victims are found in or around fields. They blend in with the wheat and corn, and farmers have mistaken a pesta for a cloud of dust." - ] - }, - { - "type": "entries", - "name": "Bearers of Disease", - "page": 257, - "entries": [ - "Pestas are the risen souls of people who died of a disease while working under the hot sun. In their final moments, they cursed their life being cut short. This emotion kept their soul anchored as an angry reflection of what they were in life, bound to spread the disease that claimed them." - ] - }, - { - "type": "entries", - "name": "Diseased Corpses", - "page": 257, - "entries": [ - "The victims of a pesta appear drained of vitality and have an unhealthy yellow hue to their skin. No matter how vigorous they were in life, in death they look as if they spent months battling a horrid disease. Such bodies are wrapped in cloth to avoid touching them and burned soon after they're found. The pesta might be long gone, but the diseased corpse left behind can spawn another and continue to wreak havoc." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 257, - "entries": [ - "Legend says that if you listen carefully, succeeding on a {@dc 15} Wisdom ({@skill Perception}) check if you're within 10 feet of the pesta when it perishes, the pesta reveals a cherished secret as it dissipates. Someone might also intuit this information with a successful {@dc 15} Wisdom ({@skill Insight}) check. This knowledge could lead to something valuable." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 257, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 257, - "entries": [ - "The pesta can emit a noxious cloud that can infect victims with terrible diseases." - ] - } - ] - }, - { - "type": "insetReadaloud", - "page": 257, - "name": "Variant: Weeping Pesta", - "entries": [ - "Some pestas are the undead victims of {@disease the Weeping Pox|GH}, carrying that disease. Those diseased by such a pesta's Plague Cloud or {@condition poisoned} by its aura are infected with {@disease the Weeping Pox|GH}. A humanoid infected with this disease must repeat a {@dc 15} Constitution saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured by magic.", - "Until the first level of {@condition exhaustion} sets in, however, the victim has sharpened senses. When making an ability check or saving throw against anything other than the disease, they can add a {@dice d4} to ability checks or saving throws. A slight fever and overexcitement are the only signs this condition comes from {@disease the Weeping Pox|GH}." - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Pesta\u00A0", - "source": "GHMG", - "_copy": { - "name": "Pesta", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - } - ] - }, - { - "type": "entries", - "name": "Plague Doctor", - "page": 258, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PlagueDoctor.webp" - } - }, - { - "type": "quote", - "entries": [ - "Those who hold power over life and death are dangerous for exactly that reason." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Medical Calling", - "page": 258, - "entries": [ - "When {@disease the Weeping Pox|GH} spread in Liesech, the call went out for any mage or physician who might be able to develop a cure for this horrible blight. This call led to an influx of healers and wizards, many hoping to gain fame and glory by solving the riddle of this new disease. They were unprepared for the situation that awaited them." - ] - }, - { - "type": "entries", - "name": "Forged by Disaster", - "page": 258, - "entries": [ - "Liesech was in a horrible state. The disease swept from person to person unhindered by treatments that science and magic could bring to bear. In desperation, the few healers who managed to avoid succumbing to the disease developed entirely new branches of magical alchemy in hopes of stemming the tide.", - "Two groups emerged from this plague-ridden metropolis. One is the Morbus Doctore, who claimed victory over the disease with a secretive and costly cure. The other is an ununified host of would-be saviors, some twisted by the horrors they witnessed." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 258, - "entries": [ - "Plague doctors are experts at medicinal arts and possess {@item alchemist's supplies|PHB}, {@item healer's kit|PHB|healer's kits}, and {@item herbalism kit|PHB|herbalism kits}. Once they progress into the more specialized alchemy, they might also have several concoctions, including many potions that mimic spells. See the {@class Wizard|PHB|Plague Doctor wizard tradition|Plague Doctor|GHPG} {@homebrew |in chapter 5 of Grim Hollow: The Players Guide} for more information on what a plague doctor might have or how these NPCs might be customized." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 258, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 258, - "entries": [ - "In the wake of {@disease the Weeping Pox|GH}, many mages and scholars delved into the study of diseases. Those who learned the secrets of blending science and magic into alchemical concoctions are known as plague doctors." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Medicine}):", - "page": 259, - "entries": [ - "The repeated failures and deaths during the search for a cure for {@disease the Weeping Pox|GH} led to a new epidemic of unhinged magical alchemists. Some still seek to ply their trade, curing whatever sicknesses they come across. Others now see life itself as a disease in need of a cure." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 259, - "entries": [ - "Inured to disease and suffering, some former physicians turned their alchemical concoctions to combat uses. They can heal themselves and throw volatile magical grenades that can afflict foes with disease symptoms." - ] - } - ] - }, - { - "type": "inset", - "page": 259, - "name": "GM Advice:", - "entries": [ - "For maximum surprise and effectiveness in challenging the characters, plague doctors are best used when the characters trust them. Perhaps the characters are relying on a doctor to help them in a situation where diseases are ravaging an area. A plague doctor is as likely to kill a character suffering from a disease (in the name of medicine, of course) than heal them." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Plague Doctor", - "page": 259 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Master Plague Doctor", - "page": 259 - } - ] - }, - { - "type": "entries", - "name": "Poffer", - "page": 260, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Poffer.webp" - } - }, - { - "type": "quote", - "entries": [ - "You see these fellas in the wild and think, 'aw, look at them sheep with cute bushy wool!' But step closer and they'll fall upon you like a storm, and where there's storms, there's lightning." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Rambunctious Ruminants", - "page": 260, - "entries": [ - "Poffers are sheeplike creatures named after the typical poffer's bushy woolen coat. Alone, a poffer is docile and can make a nice, lowmaintenance pet. But flocks of poffers are aggressive, charging other creatures that come too close." - ] - }, - { - "type": "entries", - "name": "Worthwhile Wool", - "page": 260, - "entries": [ - "Ranching poffers is worth the risk. Although a flock of poffers can be dangerous, their wool is insulating in multiple ways. It can make warm, comfortable clothing that also protects the wearer from shocks." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 260, - "entries": [ - "People prize poffer wool for its insulating properties. Someone who has proficiency with {@item weaver's tools|PHB} can use the wool of five poffers to make one {@item suit of the lamb|GHMG} {@homebrew |(see chapter 4)}. Creating the suit takes 3 days." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 260, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 260, - "entries": [ - "Multiple poffers in proximity to another creature can cause an incapacitating shock. The creatures are aggressive in flocks, and they trample fallen foes." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Poffer", - "page": 260 - } - ] - }, - { - "type": "entries", - "name": "Poppet", - "page": 261, - "entries": [ - { - "type": "quote", - "entries": [ - "Destroy our evil deeds, we pray. Disperse shadows from our minds, lest we perish for our sins." - ], - "from": "Ancient Prayer" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cursed Existence", - "page": 261, - "entries": [ - "A poppet is a doll with a spirit inside it. This spirit can be a cursed humanoid soul or a fiend. In either case, the doll can be permanently destroyed only if the curse binding the spirit to it is ended.", - "Strong negative emotions can trap a spirit, as in the case of ghosts. With a poppet, a soul remains after a tragedy or negativity allows a fiend in. The evil that binds the spirit to the doll is so strong that anyone who picks up the poppet risks being cursed.", - "As part of the curse, a poppet has a cherry-sized stone heart within its torso. When the doll is slain and the curse is removed, the seams tear or the poppet vanishes, and the heart clatters to the ground amid a bloodlike fluid. Properly treated, this gem is a potent talisman against fear (see Salvage)." - ] - }, - { - "type": "entries", - "name": "Talking Doll", - "page": 261, - "entries": [ - "A poppet can talk, saying simple phrases that have sinister meaning in context or with hindsight. The doll speaks when a situation calls for it. Whenever a particular poppet is about to attack, for instance, it might say, \"It's time to play.\"", - "When a person, usually a child, bonds with a poppet, the doll uses telepathy to converse with that person. Amused adults think the child is talking to an imaginary friend, not recognizing the real threat it slowly turns its owner toward evil.", - "When the opportunity presents itself, a poppet fiend strikes a deal. It makes a contract for that coveted pony, revenge on a bully, or getting out of chores. With each agreement, the owner descends further into wickedness." - ] - }, - { - "type": "entries", - "name": "Lifelong Friend", - "page": 261, - "entries": [ - "If the true nature of the poppet fiend remains undiscovered, it reveals its true nature when it believes its owner might accept this revelation. Stories tell of corrupted people working with a poppet fiend to continue the cycle of deceit and obtain their desires." - ] - }, - { - "type": "entries", - "name": "Constructed Nature", - "page": 261, - "entries": [ - "A poppet that is a construct doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 261, - "entries": [ - "Embedded in a poppet is a {@item telltale heart|GHMG} {@homebrew |(see Chapter 4)}. The faint whisper of the possessing spirit's memories, whether ghost or fiend, lives on in this bloodstone the size of a large cherry. For the stone to work, the poppet it was attached to must have been truly dispatched, its curse ended." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 261, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 261, - "entries": [ - "These possessed dolls are resistant to damage. Magic weapons can kill it, as can adamantine or silver." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 261, - "entries": [ - "Some poppets are possessed by unquiet spirits but others are fiendish. All are cursed." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 261, - "entries": [ - "Embedded within a poppet is a bloodstone heart that can't be found until the poppet's curse is lifted." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Poppet.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Poppet", - "page": 261 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Poppet Fiend", - "page": 262 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PoppetFiend.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PoppetFiend2.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Potbelly", - "page": 263, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Potbelly.webp" - } - }, - { - "type": "quote", - "entries": [ - "Our invader does nothing but laugh at our pain. Someone, anyone, save our little town!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cursed Giant", - "page": 263, - "entries": [ - "A potbelly is a giant cursed by unseelie fey. What remains is the mockery of a giant filled with the desire to cook and consume other living beings. The giant's name comes from its new appearance. A cauldron hangs in the giant's abdomen. It contains a bizarre boiling oil, and the potbelly can use this vessel to cook foes." - ] - }, - { - "type": "entries", - "name": "Gleeful Mayhem", - "page": 263, - "entries": [ - "A potbelly always smiles and joyfully goes about murdering and cooking other creatures. It happily snacks on fried corpses from its belly pot while crushing other foes. Even at the edge of death, a potbelly keeps up this twisted good cheer." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 263, - "entries": [ - "The cooking fluid in a potbelly's cauldron cools and evaporates quickly after the potbelly dies. Someone who has proficiency with {@item alchemist's supplies|PHB} can preserve some of the fluid within 1 minute of the fey giant's death. This sample can be used to create a {@item sizzling serum|GHMG} {@homebrew |(see chapter 4)}. Brewing this serum takes 4 hours and reagents worth 50 gp, and it requires a successful {@dc 13} Intelligence ({@skill Nature}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 263, - "entries": [ - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 263, - "entries": [ - "A potbelly is a giant cursed by fey magic. It can grab smaller creatures and cook them in its belly pot." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 263, - "entries": [ - "A potbelly receives a supernatural boost from eating those who died in the giant's stomach cauldron." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Potbelly", - "page": 263 - } - ] - }, - { - "type": "entries", - "name": "Primordial Troll", - "page": 264, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PrimordialTroll.webp" - } - }, - { - "type": "quote", - "entries": [ - "What's worse than a troll? A smart troll with elemental powers!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Nature Incarnates", - "page": 264, - "entries": [ - "Trolls infused with elemental forces serve the primordials. These primordial trolls are more cunning than their troll cousins, and their elemental nature affects their regeneration. Each type of primordial troll has abilities based on the primordial the trolls serve or have connections to." - ] - }, - { - "type": "entries", - "name": "Fireborn", - "page": 264, - "entries": [ - "Favored by Lady Morakesh, fireborn trolls have a similar mercurial temperament. Their black eyes flash red when the troll is angered, in stark contrast to their charred, warty skin.", - "Small clans of fireborn trolls can be found in mountainous regions across Etharis, but they're most common around Mount Vengeance and in the mist-covered expanse of southern Charneault. Fireborn trolls have been seen accompanying elves traveling to the Temple of the Mists, though the elves haven't said why.", - "Fireborn trolls fight with their fangs and claws, like their normal kin, but a fireborn troll has a body hot enough to burn other creatures. Their leaders can summon magic flame and throw fiery spells at all who threaten them." - ] - }, - { - "type": "entries", - "name": "Seaborn", - "page": 264, - "entries": [ - "As with their Primordial Lord Alondo, seaborn trolls prefer to be left alone. Their small familial communes are hidden along remote storm-wracked coasts, where the trolls hunt the waters.", - "Seaborn troll skin ranges from slate blue to mossy green. They are built to easily navigate surging coastal tides. Among the waves, they hunt using wicked claws and an acidic bite.", - "The most powerful seaborn trolls wield powers of acid and mist. They can conjure thick and sometimes caustic fog. These seaborn trolls spit acid at foes before disappearing into the mists." - ] - }, - { - "type": "entries", - "name": "Stoneborn", - "page": 264, - "entries": [ - "Rarely seen on the surface, stoneborn trolls are native to the underground realm of Stonereach. Therein, they grudgingly pledge fealty to Citrolach, lord of the underground realms, but their contemplatives ponder an existence unbeholden to the primordial lord's stubbornness.", - "Stoneborn trolls are hulking, musclebound creatures sheathed in grey, warty skin as tough as rock. Their claws and teeth are harder than normal, as well, and can sheer through metal and flesh.", - "Contemplative stoneborn trolls lead small clans of stoneborn. Though introspective, they aren't pacifists. Numerous unfortunate explorers who stumbled into the giant's territory have discovered that fact." - ] - }, - { - "type": "entries", - "name": "Windborn", - "page": 264, - "entries": [ - "Ilhara, the Queen of Air and Shadow, has a dedicated following of windborn trolls. They carry powerful confidence in their stormy souls. Windborn trolls are impatient to help their matron ascend to control Etharis.", - "Mighty windborn can twist shadows, creating minor illusions to trick their enemies. The coloring of their smooth skin adjusts to their surroundings, making them difficult to spot and find. These infiltrators subtly pursue Ilhara's agenda. However, if subterfuge fails, they are cunning fighters who can hurl lightning." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 264, - "entries": [ - "Nodules inside primordial trolls empower them with elemental traits. Someone who has proficiency in the {@skill Arcana} or {@skill Medicine} skill can extract these \"organs\" with a successful {@dc 13} Intelligence ({@skill Arcana}) or Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item alchemist's supplies|PHB} can take the nodules from one troll, along with other reagents worth 100 gp, to refine an {@item elixir of elemental spittle|GHMG} {@homebrew |(see chapter 4)}. Making one elixir takes 1 day of work." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 264, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 264, - "entries": [ - "Most primordial trolls have natural weapons empowered with elemental damage. Stoneborn trolls don't, but their strength and resilience make up for this lack." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 264, - "entries": [ - "Powerful primordial trolls have magical abilities tied to their ancestry and traditions." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana} or {@skill Nature}):", - "page": 264, - "entries": [ - "Only the windborn troll's regeneration is sensitive to acid and fire like normal trolls. Cold and acid damage affect fireborn trolls, while seaborn trolls are susceptible to fire and magical cold. And acid and thunder temporarily shut down a stoneborn troll's regeneration." - ] - } - ] - }, - { - "type": "inset", - "page": 267, - "name": "GM Advice:", - "entries": [ - "Primordial trolls are dangerous in their own right, but they are likely to serve more powerful masters that have a mastery over the elements they're associated with. Conversely, lesser elemental creatures can be found serving elemental trolls." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FirebornTroll.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Fireborn Troll", - "page": 265 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Fireborn Troll Flamecaller", - "page": 265 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SeabornTroll.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Seaborn Troll", - "page": 266 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Seaborn Troll Fogcaller", - "page": 266 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/StonebornTroll.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Stoneborn Troll", - "page": 267 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Stoneborn Troll Contemplative", - "page": 267 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WindbornTroll.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Windborn Troll", - "page": 268 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Windborn Troll Infiltrator", - "page": 268 - } - ] - }, - { - "type": "entries", - "name": "Puck", - "page": 269, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Puck.webp" - } - }, - { - "type": "quote", - "entries": [ - "I've heard pixie dust is beautiful, magical stuff. The dust I saw was definitely magical, but it wasn't beautiful." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Crushed Spirit", - "page": 269, - "entries": [ - "A puck is a pixie whose hopes and dreams, loves and playfulness, have been erased by mistreatment, betrayal, or loss. Once a beautiful and merry being, a puck is now a sad, twisted monster. Once the transformation happens, the pixie's dust dissipates. Without pixie dust, a pixie can't fly, can't use its magic, and can't turn invisible. They lose their ability to commune with nature." - ] - }, - { - "type": "entries", - "name": "Puck Dust", - "page": 269, - "entries": [ - "Taking the place of pixie dust, puck dust allows the puck to retain magical powers that resemble those of a pixie. The substance corrupts soil, vegetation, and beast, and it enthralls plants and trees to do the puck's bidding. Plants under the dust's influence become telepathically and emotionally bonded to the puck. Despair drives these plants. Each feels the harm done to one." - ] - }, - { - "type": "entries", - "name": "Corpse Gardener", - "page": 269, - "entries": [ - "Pucks farm their glittering soil, using animals and other living creatures to produce fertilizer. The puck force feeds the grove's dead material and soil to animals and humanoids. After a ripening time, the puck opens these unfortunates up to take refined soil from their innards. The puck keeps the creatures alive until this grisly harvest, earning the terrible epithet \"corpse gardener.\"" - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 269, - "entries": [ - "A slain puck produces up to six pinches of puck dust, which are magical but less effective in the hands of a non-puck. Each dose can be used in one of two ways. Puck dust dispersed on a plant creature within reach of the disperser forces the plant to succeed on a {@dc 13} Wisdom saving throw as if {@spell charm monster} were cast upon it by the disperser. If the dust is dispersed on an inanimate shrub, it becomes an {@creature puck shrub|GHMG|evil awakened shrub with an Intelligence and Charisma score of 3}. Three doses scattered on a tree make it an {@creature puck tree|GHMG|evil awakened tree with an Intelligence and Charisma score of 3}. Either use of puck dust animates the plant for only 1 hour." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 269, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 269, - "entries": [ - "The veil between the world and the fey world is thin here. A dark fey spirit has corrupted this place." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 269, - "entries": [ - "The trees themselves are hindering your steps. They are in cahoots with a fey spirit. Anything you say or do is probably sensed by the spirit. Your senses might become targeted by the spirit. Do not trust anything you see." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 269, - "entries": [ - "You are within the domain of a puck, pitiful creatures who scorn humanity and dominate nature. It uses plants as its weapons and concealment as its defense. Finding it may prove difficult, as the forest will protect it, but once found, it is frail." - ] - } - ] - }, - { - "type": "entries", - "name": "A Puck's Lair", - "page": 269, - "entries": [ - "Soil within a puck's lair occasionally twinkles as if filled with sparkling fertilizer. Many of the trees and plants are likely to be the puck's thralls, and allied plant creatures might also dwell there. Within the lair, only creatures of the puck's choice leave tracks. Tracking such creatures is possible only with magic.", - "A puck makes their hidden home in small crevices beneath the interlaced roots of plant thralls. These roots act as labyrinthine hallways connecting all parts of the grove, which the puck uses to sneak around. While hidden in this maze, the puck whispers to the trees and telepathically commands them. Hiding and commanding the plants to protect the puck is crucial, for it knows that despite its great power, it is physically frail.", - { - "type": "statblock", - "tag": "legroup", - "source": "GHMG", - "name": "Puck", - "page": 269 - } - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Puck\u00A0", - "source": "GHMG", - "_copy": { - "name": "Puck", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PuckTree.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Puck Shrub", - "page": 271 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Puck Tree", - "page": 271 - } - ] - }, - { - "type": "entries", - "name": "Putrefaction Slug", - "page": 272, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PutrefactionSlug.webp" - } - }, - { - "type": "quote", - "entries": [ - "While all slugs and such slick sliders are creepy, one type in particular transforms other creatures to something even more disgusting." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Repulsively Quick", - "page": 272, - "entries": [ - "Slithering along faster than you'd expect on a glistening trail as clumpy and green as plague victim's snot, the putrefaction slug's brownish-red bodies writhe unnaturally, as if their innards are itching to escape. Their slithering mass vibrates and shakes loose a strange and dusty yellow miasma just before they spit, emitting a sulfuric stench." - ] - }, - { - "type": "entries", - "name": "Fates Worse than Death", - "page": 272, - "entries": [ - "Slugs target their victims with bile-colored spit, causing unfortunates to dissolve in a matter of moments. A slug's hunger is also its weakness. Once they've spewed their digestive juices and flesh begins to putrefy, a slug's instincts take over, and it begins to feed. That's not good for the victim, but the slug focuses on little other than the eating, which is an excellent time to strike for the kill." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 272, - "entries": [ - "Putrefaction slugs ignore what they can't devour, making any treasure they possess incidental. But the glands that generate their digestive acid are prized by alchemists.", - "Removing an intact slug gland requires a successful {@dc 12} Intelligence ({@skill Nature}) or Wisdom ({@skill Medicine}) check. Once removed, the gland must be stored in alcohol or similar preservative agents. Using four such glands, a person can create a more potent version of acid that renders a target that takes damage from the acid vulnerable to bludgeoning damage until the end of the thrower's next turn.", - "These enhanced acids are called {@item slugger (vial)|GHMG|sluggers}, cost 40 gp, and weigh the same as a standard {@item Acid (vial)|PHB|vial of acid}. Creating a {@item slugger (vial)|GHMG|slugger} requires proficiency with {@item alchemist's supplies|PHB} and a successful {@dc 13} Intelligence check to use them in a process that takes 4 hours. Failure creates normal acid, while failure by 5 or more renders a useless result." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 272, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 272, - "entries": [ - "A putrefaction slug spits acid. This acid can dissolve a creature into a puddle of goo." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 272, - "entries": [ - "The slug's digestive acid softens tissue, making it vulnerable to crushing and tearing. Water helps dilute this acid." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Putrefaction Slug", - "page": 272 - } - ] - }, - { - "type": "entries", - "name": "Putrid Giant", - "page": 273, - "entries": [ - { - "type": "quote", - "entries": [ - "Beware a giant with pustules and sloughing skin. Hill giants respond differently to the pox. It rots their flesh and instills them with deadly mania." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Infected, Unrestrained", - "page": 273, - "entries": [ - "{@disease The Weeping Pox|GH|Weeping Pox} is deadly to most creatures, but it can manifest differently. When a hill giant becomes infected, the fever sharpens the senses and creates a manic euphoria that never dissipates. Pustules form, and the flesh necrotizes, some sloughing off in strips and patches, but the disease doesn't kill the giant. Accompanying exhilaration pushes the sick giant to greater violence and depravity.", - "The new flurry of mental activity impedes what little logic the giant had. This state makes the giant more arrogant. It believes no one can best it, physically or intellectually. Only death can convince the giant it's mistaken." - ] - }, - { - "type": "entries", - "name": "Disease Seekers", - "page": 273, - "entries": [ - "Putrid giants believe the {@disease The Weeping Pox|GH|Weeping Pox} is a boon. They seek out those who have the pox or died from it. The giants consume infected flesh, believing doing so bolsters their power. No evidence supports this view, but reasoning with a healthy hill giant would be a challenge.", - "Putrid giants kill and eat most other creatures. But their laziness competes with their depravity. A putrid giant might attract a following of morbus kobolds, who see the giant as a living representative of the Filth Grazer. This misbegotten clan serves the giant as further spreaders of its ailment, and the giant allows this service, likely eating only enough kobolds to keep the others servile." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 273, - "entries": [ - "A putrid giant is such a haven for the {@disease The Weeping Pox|GH|Weeping Pox} that its gear and trinkets pose risk of exposure to the disease. It's best to burn the body and flee the area the giant inhabited with care and haste. However, the possessions of those the giant killed are scattered about its lair.", - "A successful {@dc 20} Wisdom ({@skill Medicine}) check allows one to carefully remove the brain of a putrid giant. This brain, if treated with 200 gp worth of magical components, can be turned into a meal for 4 people. For 8 hours after eating the brain, a creature gains {@dice 4d6} temporary hit points." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 273, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 273, - "entries": [ - "A putrid giant looks like it's undead, but it's still living and under the strange power of the {@disease The Weeping Pox|GH|Weeping Pox}. Contact with the giant can infect other creatures, as can touching objects the giant has recently handled." - ] - } - ] - }, - { - "type": "inset", - "page": 273, - "name": "GM Advice:", - "entries": [ - "The strange effect the {@disease The Weeping Pox|GH|Weeping Pox} has on hill giants might mutate them even further, including giving them a high enough Intelligence to allow them to start casting spells and reasoning much better than normal. Imagine a hill giant chieftain who figures this out: they would seek out the {@disease The Weeping Pox|GH|Weeping Pox} for all of their followers!" - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Putrid Giant", - "page": 273 - } - ] - } - ] - }, - { - "type": "section", - "name": "Q", - "page": 274, - "entries": [ - { - "type": "entries", - "name": "Quake Drake", - "page": 274, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/QuakeDrake.webp" - } - }, - { - "type": "quote", - "entries": [ - "Sometimes I still feel the rumble, always right before I fall asleep." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Protective Breed", - "page": 274, - "entries": [ - "Ancient arcanists once bred dragonlike creatures to protect their isolated homes. As often happens when arcanists interfere with the natural world, these drakes turned on their masters, destroyed their homes, stole their treasures, and buried themselves beneath the earth." - ] - }, - { - "type": "entries", - "name": "Affinity for the Earth", - "page": 274, - "entries": [ - "These drakes, suffused with the magic from their creators, found that they could hold sway over the tremors and power of the very mountains in which they took residence. When an unexpected tremor moves the ground, people of mountain villages say that two quake drakes are either warring or mating." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 274, - "entries": [ - "The quake drake has a thick hide of scales that can be worked into {@item quakescale armor|GHMG} {@homebrew |(see Chapter 4)}. A proficient armorer can spend 30 hours and 300 gp of components to make this armor, and then must succeed on a {@dc 15} Intelligence ({@skill Nature}) check.", - "Additionally, a quake drake has a {@chance 50|50% chance|Quake Drake|The belly contains a valuable item.|The belly is empty.} of having a particular precious metal or gem resting in its belly. Any coin amount represents an approximate value, since the metal is now compressed into a ball:", - { - "type": "statblock", - "tag": "table", - "source": "GHMG", - "name": "Quake Drake Hoard", - "page": 274 - } - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 274, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 274, - "entries": [ - "Quake drakes are the bane of precious metal or gem mines, or caravans carrying such things. More than one mine has been obliterated and collapsed by a quake drake." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 274, - "entries": [ - "Be wary of collections of sand or rock spheres you find, that's from a quake drake belly." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 274, - "entries": [ - "The quake drake is suffused with magic that shakes the earth and can stun a person with its tail attack." - ] - } - ] - }, - { - "type": "inset", - "page": 274, - "name": "GM Advice:", - "entries": [ - "A single or pair of quake drakes would make a significant challenge for a lower-level party trying to remove the beasts from an old mine that they're using as a lair. Not only are the creatures themselves a threat, but the very setting itself could prove dangerous. Imagine dealing with the drakes and some other creatures dwelling in the area, while at the same time having to use skills in nature, engineering, and other fields to keep the entire place from crashing down on their heads.", - "The key to making such an adventure tense and fun while still being manageable and fair is to ramp up the tension first. As the characters move into the lair, describe some cave-ins and rumblings. Then have the characters experience a slightly dangerous passage where {@skill Perception} and {@skill Investigation} checks can avoid the damage. At the end, and maybe even during a battle, the characters must reinforce supports or rock formations that are the only things holding up the ceiling." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Quake Drake", - "page": 274 - } - ] - }, - { - "type": "entries", - "name": "Quiet One", - "page": 275, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/QuietOne.webp" - } - }, - { - "type": "quote", - "entries": [ - "When you can't hear anything, you've heard them coming." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Horrifying Appearance", - "page": 275, - "entries": [ - "A quiet one is horrifying to behold. They are vaguely humanoid with grey pebbled skin, a large ovoid head, sharp claws, and a massive, fanged maw." - ] - }, - { - "type": "entries", - "name": "Silent Hunters", - "page": 275, - "entries": [ - "Quiet ones always generate an aura of absolute silence." - ] - }, - { - "type": "entries", - "name": "Feed On Fear", - "page": 275, - "entries": [ - "Quiet ones eat fear and seek to panic their victims as much as possible before killing them." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 275, - "entries": [ - "The brain of a quiet one can be made into a meal for three people with a successful {@dc 10} Intelligence check by someone proficient with {@item cook's utensils|PHB}. Consuming the brain within 24 hours of the quiet one's death gives the eater advantage on saving throws against effects that cause the {@condition frightened} condition for 1 week. Crafting this meal takes 2 hours and costs 20 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 275, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 275, - "entries": [ - "Quiet ones are so named for the constant aura of silence they generate." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 275, - "entries": [ - "A quiet one is immune to psychic and thunder damage." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 275, - "entries": [ - "Quiet ones feed on fear and gain temporary hit points from those with the {@condition frightened} condition." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Quiet One", - "page": 275 - } - ] - }, - { - "type": "entries", - "name": "Quoxxarie", - "page": 276, - "entries": [ - { - "type": "quote", - "entries": [ - "Four rush out, their stable opened.", - "Their steps spawn screams, their chains have broken.", - "Wounded wails and bloody fields.", - "White for sickness, red for vying.", - "Empty tables and sundered shields.", - "Black for hunger, gray for dying.", - "Note this doom we've spoken.", - "Dread rams arise. They have awoken." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Guts and Glory", - "page": 276, - "entries": [ - "A quoxxarie resembles a large ram stripped of parts of its skin with its innards exposed. It looks more like a gutted carcass than a living being. Mortals hesitate when they see a quoxxarie's impossible form. The quoxxarie doesn't. It charges its foes as they stand staring." - ] - }, - { - "type": "entries", - "name": "Infernal Vanguard", - "page": 276, - "entries": [ - "Quoxxaries are mighty fiends, wrath incarnate, that fight at the vanguard of infernal armies. Some believe a quoxxarie is so bloodthirsty that only death can bring it peace. Fury is part of the creature's body. When unable to fight, a quoxxarie paces in anticipation of combat.", - "Only another mighty fiend can control a quoxxarie, but risking a quoxxarie offers such a fiend a valuable soldier. An army with multiple quoxxaries is a powerful one. If their commander provides them with enough battles, the quoxxaries serve without much problem, and their fearsome reputation can keep enemies and rivals at bay." - ] - }, - { - "type": "entries", - "name": "Fourfold Destruction", - "page": 276, - "entries": [ - "Legend says that all four types of quoxxaries\u2014red, black, white, and gray\u2014brought together make an inexorable force that can lead to worldwide destruction. Most scholars consider this belief to be hyperbole. It's true that quoxxaries of varied colors fighting alongside one another make for a deadly group, especially with their combined auras. The myth likely arises from how rare it is to see multiple quoxxaries together. Without enemies to fight, quoxxaries of differing colors turn on each other, making the likelihood of seeing four different ones together all the less likely.", - "The four colors indicate unique traits. Red or izil quoxxaries are most common. The creature resembles a bloody carcass trailing gore, and its lust for battle is infectious. Black or ara quoxxaries are the smallest of these fiends, with the appearance of a burnt corpse. These quoxxaries weaken enemies and pollute the ground they walk on. White or oko quoxxaries resemble a pale, disease-ridden corpse, with a pestilential cloud hanging around it. The creatures appear weak, prone to stumbling and coughing, but they are as supernaturally sickening as their appearance suggests. Gray or boza quoxxaries are the rarest and most powerful, and they are also the most patient and circumspect in battle. A gray quoxxarie is skeletal, its ashy skin stretched tight over the bones, its desiccated organs giving off dust. This fiend brings pain and death with it, causing wounds to fester and refuse to heal. A gray quoxxarie prefers foes that are close to death." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 279, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can brew and refine the blood of one quoxxarie with reagents worth 100 gp to make a {@item potion of relentlessness|GHMG} {@homebrew |(see chapter 4)}. The process takes 8 hours, and the alchemist must succeed on a {@dc 15} Intelligence or Wisdom check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 279, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 279, - "entries": [ - "The four kinds of quoxxarie are distinguished by their different colors. Red is the most common, while gray is the deadliest and rarest." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 279, - "entries": [ - "Quoxxaries are aggressive, fast, and ruthless. They respond to attacks with crushing blows and are impossible to poison." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 279, - "entries": [ - "Four quoxxaries of differing colors fighting alongside one another makes a deadly combination. Their auras complement each other, spelling big trouble for the quoxxaries' enemies." - ] - } - ] - }, - { - "type": "inset", - "page": 279, - "name": "GM Advice:", - "entries": [ - "Overlapping auras of quoxxaries can be both powerful and difficult to keep track of, potentially slowing combat. Use them with care. On the other hand, a powerful party that might be difficult to challenge in combats should find multiple quoxxaries can be part of a very tough fight." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Quoxxarie1.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Red Quoxxarie", - "page": 276 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Black Quoxxarie", - "page": 278 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "White Quoxxarie", - "page": 278 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Quoxxarie2.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Gray Quoxxarie", - "page": 276 - } - ] - } - ] - }, - { - "type": "section", - "name": "R", - "page": 280, - "entries": [ - { - "type": "entries", - "name": "Rabenhex", - "page": 280, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rabenhex.webp" - } - }, - { - "type": "quote", - "entries": [ - "Sing a song of rabenhex,", - "A hanging garlic braid,", - "Three and ten years bad luck", - "For those who never prayed." - ], - "from": "Nursery Rhyme" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Bird of Ill Omen", - "page": 280, - "entries": [ - "A rabenhex haunts the woods where witches are said to dwell. This ravenlike bird has black feathers tinged with flecks of red. Its beak and talons are also red, making it look bloody." - ] - }, - { - "type": "entries", - "name": "Magical Gift", - "page": 280, - "entries": [ - "Many believe killing a rabenhex brings bad luck, but much the opposite is true. Rarely, a rabenhex bears one golden feather. This enchanted feather is said to remove curses." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 280, - "entries": [ - "A rabenhex has a {@chance 10|10 percent chance|Rabenhex|The Rabenhex has a enchanted feather.|The Rabenhex has no special feathers.} of having an {@item enchanted feather|GHMG} {@homebrew |(see chapter 4)} growing from its body." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 280, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 280, - "entries": [ - "A rabenhex is swift in flight and doesn't provoke {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 280, - "entries": [ - "A rabenhex can curse a creature within 60 feet of it. This curse makes it harder to hit the rabenhex or hags it might serve" - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Rabenhex", - "page": 280, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Raven of Ill Omen", - "page": 281, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RavenofIllOmen.webp" - } - }, - { - "type": "quote", - "entries": [ - "Ravens can be a sign of bad tidings, but their monarchs bring mischief and upheaval." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Raven \"Rulers\"", - "page": 281, - "entries": [ - "Ravens of ill omen are larger than normal ravens. A plume of feathers, red and white, and alabaster eyes set it further apart from its kin. These regal ravens also have magical influence over fortune. This prescience causes misfortune for the raven's enemies and good luck for fellow corvids.", - "Ravens are harbingers of misfortune. A raven of ill omen is the embodiment of this belief. When one appears, battlefield deaths increase, pestilence spreads quickly, and misery abounds." - ] - }, - { - "type": "entries", - "name": "Cunning Deceivers", - "page": 281, - "entries": [ - "Contrary to popular superstition, ravens of ill omen aren't beasts. These mischievous creatures are fey who actively spread misfortune. They influence ravens and sometimes ally with other fey, drawing unwitting creatures into traps and nasty schemes through mimicry and other tricks." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 281, - "entries": [ - "Many people believe the crown feather of the raven of ill omen bestows good fortune, while others insist the opposite is true. Someone can sit with such a feather for 1 hour and attempt to attune to it, making a {@dc 10} Charisma check. On a success, the feather acts as a {@item stone of good luck|DMG}. On a failure, the feather seems to be a {@item stone of good luck|DMG}, but the GM secretly subtracts 2 from ability checks and saving throws after the player adds the \"luckstone's\" +1. The ill-fortune feather is cursed. Until the curse is removed, the attuned user can't discard it. The good-fortune feather crumbles to dust if the user rolls a 1 on a death saving throw. The ill-fortune feather crumbles, ending the curse, if the user rolls a 20 on a death saving throw." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 281, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 281, - "entries": [ - "The raven of ill omen is a creature that can speak and mimic sounds and voices. Those the raven deems enemies might quickly find that luck has abandoned them." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 281, - "entries": [ - "This raven is no beast, but rather a devious fey keen to bestow misfortune on mortals." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Raven of Ill Omen", - "page": 281 - } - ] - }, - { - "type": "entries", - "name": "Red Hag", - "page": 282, - "entries": [ - { - "type": "quote", - "entries": [ - "Those three ladies who own the new tavern are so friendly! It's become my favorite drinking spot." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hag Schism", - "page": 282, - "entries": [ - "Long ago, folk believed a few hags were kind, that most hags bared their fangs, but others lent a hand. This inspired the notion that some hags could blend into mortal society. In truth, the \"nice\" hags learned to catch more flies with honey\u2014a little kindness goes a long way when deceiving mortals.", - "A schism formed among hags. A majority of hags saw those who pretended to be kind as an anathema. Covens convened to perform one of the most unholy curses hags ever produced. This curse set a hag who transgressed apart and made her mortal, marking her in scarlet: a red hag." - ] - }, - { - "type": "entries", - "name": "Unchanging Form", - "page": 282, - "entries": [ - "A red hag can't change her form. She knows no magic to disguise herself. She must get along in her natural form, that of a middle-aged human. Unable to trick mortals using deceptive magic, they instead rely on more common deceptions and wit. Once a red hag feels she has pushed her luck in one settlement, risking revealing her true nature, she moves on to the next." - ] - }, - { - "type": "entries", - "name": "Life and Voice Thieves", - "page": 282, - "entries": [ - "A red hag subtly manipulates people to gain trust and friendship before preying on a target. To do so, the hag uses magic to {@condition charmed|PHB|charm} the target, then to make the target forget it was {@condition charmed}. Over time, the process makes a creature feel genuine fondness for the hag, or more.", - "The hag's touch saps the will to live and express, energizing the hag and extending her life. If a red hag all but kills a target with this draining, the creature can lose their voice to the hag forever. The hag can speak in the voices she has stolen." - ] - }, - { - "type": "entries", - "name": "Red Covens", - "page": 282, - "entries": [ - "As with other hags, red hags seek hag partners to form covens and increase their magic. Such covens usually involve only red hags, and they often create a situation or seek work that brings them into contact with mortals vulnerable to manipulation. Coven members can also perform a ritual that allows a coven member to take a mortal's body. The hag's curse makes even this \"transformation\" temporary, but the theft gives the red hag opportunities she lacks in her normal form. And a youthful body can further stave off the hag's mortal decline." - ] - } - ] - }, - { - "type": "entries", - "name": "Red Hag Coven", - "page": 282, - "entries": [ - "Red hags form covens, although few other hags are willing to work with red hags, and so such a coven is usually of three red hags. Red hags are more cooperative than other hags, so their coven can function more cohesively and efficiently.", - { - "type": "spellcasting", - "name": "Shared Spellcasting", - "page": 282, - "headerEntries": [ - "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell detect magic}", - "{@spell identify}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell invisibility}", - "{@spell misty step}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell counterspell}", - "{@spell nondetection}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell arcane eye}", - "{@spell charm monster|XGE}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell mislead}", - "{@spell scrying}" - ] - } - } - }, - { - "type": "entries", - "name": "Steal Body", - "page": 282, - "entries": [ - "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", - "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", - "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", - "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 282, - "entries": [ - "Red hags maintain readiness to flee their current living arrangements. They carry their most precious belongings with them. These objects are treasures that might have some malevolent emotional value to the hag, like a trophy. Red hags are willing to use this wealth to bargain with attackers or other beings." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 282, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 282, - "entries": [ - "A red hag is a mortal fey cursed to absorb life from people to avoid aging and dying. This kind of hag can drain a person's vigor to heal herself." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 282, - "entries": [ - "Red hags are subtle rather than mighty foes. Their enchantments are potent, and a red hag can make a victim forget they were {@condition charmed}. These hags rarely attack directly when manipulation can work. And those the hag drains can lose their voices, which the hag keeps and uses." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 282, - "entries": [ - "Three red hags can form a coven that puts more magic at each member's disposal. A red hag coven can perform a ritual to steal the body of a mortal, sending that person's soul to the afterlife as the hag's soul possesses it. Red hags enact this ritual most often to stave off aging. The hag's curse causes her to slowly transform back into herself." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RedHag.webp" - } - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Red Hag\u00A0", - "source": "GHMG", - "_copy": { - "name": "Red Hag", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Elder Red Hag\u00A0", - "source": "GHMG", - "_copy": { - "name": "Elder Red Hag", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - } - ] - }, - { - "type": "entries", - "name": "Remorseful Storm", - "page": 284, - "entries": [ - { - "type": "quote", - "entries": [ - "If you venture into the Unterland province and hear a sound that's a terrible cacophony of thunder and wailing\u2014RUN." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "A Storm Unleashed", - "page": 284, - "entries": [ - "This storm giant took up Maligant's call to arms during the war between the Four Divines. Once part of a celestial host, it's now a lost veteran and skilled holy warrior who hunts down fiends and anyone who gets in its path. People who've seen it call it the \"Remorseful Storm.\"" - ] - }, - { - "type": "entries", - "name": "Depraved Paladin", - "page": 284, - "entries": [ - "Driven by a strict adherence to its own unmoored sense of morality, it tracks down and faces its rivals at any cost. It wanders the Unterland province, seeking to find and destroy followers of Tormach. And often it believes everyone follows Tormach." - ] - }, - { - "type": "entries", - "name": "Rampages of Regret", - "page": 284, - "entries": [ - "The Remorseful Storm's morals have become corrupted by its solitude as deeply as its sorrow has intensified. Its remorse for divine loss results in lashing out, while often apologizing as it does." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 284, - "entries": [ - "Someone who collects the tears of the Remorseful Storm can drink the liquid, which acts as a {@item potion of lightning resistance|DMG}. With a successful {@dc 15} Intelligence ({@skill Arcana}) check, a proficient alchemist can spend 8 hours and use 100 gp of components to create a {@item grenade of remorse|GHMG} {@homebrew |(see Chapter 4)}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 284, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 284, - "entries": [ - "The Remorseful Storm seeks to battle fiends and is reluctant to believe that anything it encounters isn't complicit with them." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 284, - "entries": [ - "Due to its storm giant nature, the Remorseful Storm is immune to lightning and thunder, and resistant to cold." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 284, - "entries": [ - "Remorseful Storm cannot be killed as long as it is still landing blows on its enemy." - ] - } - ] - }, - { - "type": "inset", - "page": 284, - "name": "GM Advice:", - "entries": [ - "The Remorseful Storm might gain followers who share its mania for chasing down supposed evil-doers. It might provide a benefit similar to its Relentless Zeal to them, giving the characters a hint at what they might face later." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Remorseful Storm", - "page": 284 - } - ] - }, - { - "type": "entries", - "name": "Restless Lumberer", - "page": 285, - "entries": [ - { - "type": "quote", - "entries": [ - "Huge thumps from across the street woke me. All night long, I swear. Next day, I go to say something to the noisy thumpers. Everyone there was dead, and strange arcane marks covered the walls." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dream Protectors", - "page": 285, - "entries": [ - "Lanky, long-limbed, and stooped, a restless lumberer is a giant scarred by contact with the Aetheric Kindred. Restless lumberers once cast their slumbering minds abroad into the far reaches of the multiverse, communing with cosmic beings in somnolent bliss. This left them vulnerable to the nightmares of the Kindred as they waged war on the gods of Etharis, which shattered the minds of the restless lumberers.", - "Having seen cosmic horrors firsthand, some restless lumberers seeks to thwart the Kindred's influence by denying them the dreams of mortals. Other restless lumberers work to restore the Kindred, seeing resistance to their immense power as pointless. They collect strange sleepers for this purpose." - ] - }, - { - "type": "entries", - "name": "Literal Sleepers", - "page": 285, - "entries": [ - "The most infamous restless lumberer dwelt in the abandoned vaults of Stehlenwald in the Rauland province of the Bürach Empire. Other cities house restless lumberers, but they largely keep to themselves. The different factions are, however, known to fight each other, causing minor earthquakes and sinkholes. They lair in old cellars, bricked-up vaults, and derelict tunnels, often burying themselves in sleepless hibernation, contemplating the collections of strange objects and items of eldritch significance taken from dreamers' homes that predict when the Kindred's dreams seep into the nightmares of mortal sleepers." - ] - }, - { - "type": "entries", - "name": "No Sleep for the Dreamers", - "page": 285, - "entries": [ - "Lumberers who fight against the Kindred keep dreamers awake by rattling foundations, knocking on walls, or shouting to prevent them from sleeping until the dreams pass. They may kidnap sleeping people out of their beds, taking them to their lair. Restless lumberer devotees of M'rorcameleth are particularly fond of people with peculiar or mystical dreams." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 285, - "entries": [ - "A restless lumberer's lair is home to its collection of arcane curios and eldritch paraphernalia and might contain any number of spell components, spell foci, or magic scrolls.", - "The brain of a restless lumberer has been molded and washed over by countless waves of psychic energy from the Aetheric Kindred. A proficient jeweler can take the powdered brain of a restless lumberer and combine it with 1000 gp of components to create a {@item ring of nightmares|GHMG} {@homebrew |(see Chapter 4)}. This requires 5 days of work and a successful {@dc 20} Intelligence ({@skill Arcana}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 285, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 285, - "entries": [ - "Local sightings report hearing houses groaning and rattling and feeling the ground thump with an irregular beat." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 285, - "entries": [ - "The merchants league found their secure vault empty recently, including their collection of ancient temple scrolls. The entire floor was gone and a gaping tunnel leading deep into the undercity left in its place." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 285, - "entries": [ - "Legend says the lumberer was once a dream-walking giant who witnessed a gods' death and now lurks in forgotten vaults beneath the city collecting interesting dreamers." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Restless Lumberer", - "page": 285 - } - ] - }, - { - "type": "entries", - "name": "Resurrection Horror", - "page": 286, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ResurrectionHorror.webp" - } - }, - { - "type": "quote", - "entries": [ - "Sometimes it's better to stay dead. Something always tries to balance the scales." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Price to Be Paid", - "page": 286, - "entries": [ - "A resurrection horror is spawned the midnight after a creature who died on unhallowed ground is returned to life. The horror seeks to return the resurrected creature to death." - ] - }, - { - "type": "entries", - "name": "Swath of Destruction", - "page": 286, - "entries": [ - "Resurrection horrors unerringly move toward the resurrected creature, no matter how far away they may be, killing anything that tries to interfere." - ] - }, - { - "type": "entries", - "name": "Spawned of the Grave", - "page": 286, - "entries": [ - "Resurrection horrors are massive undead built of the bones of many bodies and the unhallowed dirt the returned creature died upon." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 286, - "entries": [ - "The grave dirt of a resurrection horror can be refined to create a pouch of dirt that when sprinkled as an action works as a {@i scroll of} {@spell protection from energy|PHB|protection from necrotic energy} and {@spell protection from evil and good} with a 30-minute duration. The process requires a successful {@dc 20} Intelligence ({@skill Arcana}) check by someone proficient in the {@skill Religion} skill who works for 8 hours and uses 300 gp worth of additional components." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 286, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 286, - "entries": [ - "Resurrection horrors appear when someone who died on unhallowed ground is later magically returned to life. The horror hunts down and attempts to kill the being returned to life." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 286, - "entries": [ - "Resurrection horrors are resistant to cold, necrotic, and psychic damage, and immune to poison." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 286, - "entries": [ - "Resurrection horrors can unleash a blast of bone shards and dirt that does piercing and necrotic damaged and causes those damage by it to bleed uncontrollably." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Resurrection Horror", - "page": 286 - } - ] - }, - { - "type": "entries", - "name": "Returned", - "page": 287, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Returned.webp" - } - }, - { - "type": "quote", - "entries": [ - "Those taken by the fey come back changed. Rarely for the better." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Escaped Fey Captives", - "page": 287, - "entries": [ - "Powerful fey abduct mortals, dragging them into the fey realm to serve as entertainers, servants, or adopted family. Most mortals taken this way are never heard from again, but a rare few manage to escape the clutches of their fairy kidnappers and find their way back. These changed people, the returned, come back to a life that has moved on without them.", - "The returned cope with their trauma in many ways. Some wage a personal war against the fey, while others struggle to take back the life stolen from them. In either case, the returned passionately pursue their goals and recruit others to help." - ] - }, - { - "type": "entries", - "name": "Irreversible Changes", - "page": 287, - "entries": [ - "Mortals who spend extensive time in the fey realms change irreversibly. The most obvious signs are physical or cosmetic, such as iridescent irises or footsteps that sound like distant thunder, but the alterations run deeper. Magic of the fey realms seeps into the soul of a returned, whether they want it or not. Many returned enjoy these magical powers. Others limit their use of fey magic, afraid they might attract the attention of their abductors. A few turn their eldritch skills to revenge, including imparting a psychic resonance that allows weapons to harm the body and mind." - ] - }, - { - "type": "entries", - "name": "Mutable Form", - "page": 287, - "entries": [ - "The fear returned have about using magic has some foundation in fact. Each time a returned casts a spell, a cosmetic trait, such as eye color or the sound of the voice, changes randomly and permanently." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 287, - "entries": [ - "The bones, hair, and sinew of a returned retain magic antithetical to the fey. Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item tinker's tools|PHB} can spend 3 days working with these materials, along with reagents an alchemist recommends worth 250 gp. If the artisan succeeds on a {@dc 15} Intelligence ({@skill Arcana}) check, they can build {@item dimensional shackles} that work only on the fey." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 287, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 287, - "entries": [ - "Those abducted by the fey and later escape back to the mortal world are known as the returned. Time in the fey realms makes such people prone to cosmetic changes and able to use fey magic." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 287, - "entries": [ - "An old story tells of a prince who was stolen by the fey only to fight his way back to his kingdom. After his return, he went decades without cutting his hair. When he died an old king, his daughter cut his hair and used it to bind the fey who long ago kidnapped her father." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Returned Hunter", - "page": 287 - } - ] - }, - { - "type": "entries", - "name": "Rime Hungers", - "page": 288, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RimeHungers.webp" - } - }, - { - "type": "quote", - "entries": [ - "You almost feel sorry for them. Freezing to death is a bad way to go, but they did something to cause their state. And they hunger for warm flesh. I think you get my point." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Rime-Covered Corpses", - "page": 288, - "entries": [ - "Rarely straying far from where they died and never willingly wandering into areas of warmth and sunlight, rime hungers are frostcovered, sickly blue corpses that haunt frozen regions in continuous search for victims." - ] - }, - { - "type": "entries", - "name": "Hungry Dead", - "page": 288, - "entries": [ - "Rime hungers devour all forms of living flesh but crave that of sapient creatures. It's believed their undead state is a curse brought on by cannibalism they engaged in to stave off their original demise." - ] - }, - { - "type": "entries", - "name": "Persistent Shamblers", - "page": 288, - "entries": [ - "While they are slow and will not follow their prey into warm lands, rime hungers track prey with the persistence of the dead while in colder lands." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 288, - "entries": [ - "A rime hunger doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 288, - "entries": [ - "Rime hungers sometimes carry the treasures they had in life. Some sages claim a rime hunger tongue dissolves in a {@item potion of cold resistance}, doubling the potion's duration. However, many alchemists consider this claim to be bunk." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 288, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 288, - "entries": [ - "A rime hunger is immune to cold and vulnerable to fire damage. It can't be {@condition poisoned}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 288, - "entries": [ - "One should avoid the grasp of rime hungers. They can feed on the life and warmth of creatures they hold, which strengthens the rime hunger." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Rime Hunger", - "page": 288 - } - ] - }, - { - "type": "entries", - "name": "Rougaugh", - "page": 289, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rougaugh.webp" - } - }, - { - "type": "quote", - "entries": [ - "The rage of remembering its lost life quivers in the very spines of the great beast, and the evil intelligence that shines in its eyes can freeze your soul." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Children of the Beast", - "page": 289, - "entries": [ - "Rougaugh are mutated creatures that fell prey to the transformative powers of the Beast. These aberrations were once humanoids, but as they lay dying at the feet of the Beast, they were reborn into something out of a nightmare. They took a quadrupedal form, and their ribcages grew into vicious spines emerging from their backs. Yet their heads and faces still have a resemblance to their old selves." - ] - }, - { - "type": "entries", - "name": "Beasts of Destruction", - "page": 289, - "entries": [ - "Rougaugh are created by the Beast for the sole purpose of destroying and pillaging heavily populated areas. Imbued with an unholy strength, rougaugh can use their head to batter down doors or their spines to tear flesh from bone. They do not eat their victims, as they lap up the blood to sustain themselves." - ] - }, - { - "type": "entries", - "name": "Filled with Rage", - "page": 289, - "entries": [ - "The intelligence that was once present within the rougaugh has been horribly twisted. With hatred and madness fueling its actions, a rougaugh destroys anything put before it, but it also knows when to retreat from a battle it cannot win, using tactics seemingly beyond such a bestial creature." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 289, - "entries": [ - "The rougaugh's thick purple blood carries a powerful enhancement. Someone who gathers the blood from two rougaugh can create an {@item oil of sharpness} by a proficient alchemist who succeeds on a {@dc 15} Intelligence ({@skill Arcana}) check. Crafting this item takes 16 hours and requires 400 gp of components." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 289, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 289, - "entries": [ - "The spines of the rougaugh were what is left of its ribcage before its transformation, and these spines can be expelled with great force to damage foes." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 289, - "entries": [ - "It is rumored that rougaugh were once humanoids who died in the presence of the Beast, and now they seek to destroy anything natural and beautiful in the world." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 289, - "entries": [ - "The rougaugh has a natural defense in its spines, making attacking one in melee combat a dangerous proposition." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Rougaugh", - "page": 289 - } - ] - }, - { - "type": "entries", - "name": "Runa Banasár", - "page": 290, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RunaBanasár1.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RunaBanasár2.webp" - } - }, - { - "type": "quote", - "entries": [ - "Pull up a chair and hear the story of Runa Banasár. She proved that with enough willpower, you can overcome the cold of death as easily as the cold of the North." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Revered Leader", - "page": 290, - "entries": [ - "Runa Banasár was the leader of a northern tribe in time long forgotten. She lived for the thrill of the hunt, and her rare skills kept her clan fed for many years. Runa grew bored hunting wild game and left her home many times, exploring farther and farther to find bigger challenges. She returned home months or years later with the trophies from countless monsters and beasts." - ] - }, - { - "type": "entries", - "name": "Path to Undeath", - "page": 290, - "entries": [ - "During her travels, Runa learned the ritual to become a {@creature memori lich|GHMG}. She feared aging and death. To become immortal and avoid frailty, Runa was willing to do whatever was required. She eventually slaughtered her clan to become a lich and maintain that status. Runa still travels the world, looking for fierce enemies and souls to maintain her undeath." - ] - } - ] - }, - { - "type": "entries", - "name": "Runa Banasár's Traits", - "page": 290, - "entries": [ - { - "type": "entries", - "name": "Ideal", - "page": 290, - "entries": [ - "\"I can conquer anything, including death.\"" - ] - }, - { - "type": "entries", - "name": "Bond", - "page": 290, - "entries": [ - "\"My strength has carried me from life to immortality. I'll meet any challenge.\"" - ] - }, - { - "type": "entries", - "name": "Flaw", - "page": 290, - "entries": [ - "\"I'm no coward. I'll never back down from a fight.\"" - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 290, - "entries": [ - "Runa's prized possession is her +3 handaxe, which she calls {@item Coldrazor|GHMG} {@homebrew |(see chapter 4)}. From her wanderings, she also carries trinkets worth at least 10,000 gp whether in raw value or to collectors." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 291, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 291, - "entries": [ - "Runa Banasár belonged to the Stál clan and was one of the most powerful warriors who ever walked the North. Her axe, {@item Coldrazor|GHMG}, is almost as legendary as she is." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 291, - "entries": [ - "Folklore says that, because of her cruel slaughtering of her kin, Runa sacrificed her shapechanging ability and instead channels death and fiery rage. In fact, her form is unchangeable." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Runa Banasár", - "page": 291 - } - ] - } - ] - }, - { - "type": "section", - "name": "S", - "page": 292, - "entries": [ - { - "type": "entries", - "name": "Sand Giants", - "page": 292, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SandGiant.webp" - } - }, - { - "type": "quote", - "entries": [ - "At least if you die in a sandstorm, you don't end up spending your time in chains, serving the whims of wicked giants." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Wasteland Masters", - "page": 292, - "entries": [ - "Sand giants live in nomadic tribes, each ruled by a monarch and spiritual leaders dubbed callers. They scavenge materials from anything left in the desert, and they rob and hunt as they move from one oasis to the next. Sand giant raiders rarely kill creatures the giants can force to labor for the tribe. But death might be preferable to servitude in the wastelands." - ] - }, - { - "type": "entries", - "name": "Hearty Navigators", - "page": 292, - "entries": [ - "Born into the lands of shifting dunes, sandstorms, and unforgiving temperature extremes, sand giants have adapted to survive. They navigate with all their senses and rarely become lost. A lifetime of crossing shifting dunes makes sand giants nimble in rough terrain. Sand giants can also go for long periods without food and water, and their skin is conditioned to natural heat and cold." - ] - }, - { - "type": "entries", - "name": "Traveled Traders", - "page": 292, - "entries": [ - "Sand giants travel far to pursue trade. They respect the laws of the lands they journey in, but they believe they are entitled to anything they can win through might and skill. A sand giant avoids costly battles, however, whether the price is being banned from a trading hub or death at the hands of a stronger foe." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 292, - "entries": [ - "Sand giants value shows of wealth, and they carry their belongings in ornate packs. Every sand giant has valuable personal effects worth at least 100 gp in their packs.", - "Sand giants are also expert cartographers, carrying detailed maps of the areas that they travel. A sand giant monarch carries maps worth up to 500 gp. Some might be more valuable to anyone interested in mapmaking, trade, or travel. One or more of these maps might show locations of potential treasure, such as ancient ruins in the desert." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 293, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 293, - "entries": [ - "Having adapted to the hot desert, sand giants are inured to many of its travails, from temperature swings and too little sustenance to {@quickref difficult terrain||3}. Their coloration and skill make them good at hiding in sandy landscapes despite their size." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 293, - "entries": [ - "Sand giants enslave weaker creatures they encounter, forcing them to cook, clean, and haul spoils." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 293, - "entries": [ - "{@creature Efreeti|MM|Efreet} have a long history of enslaving sand giants. In retribution, sand giants attack {@creature Efreeti|MM|efreet} on sight and leave no survivors." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Sand Giant", - "page": 292 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Sand Giant Caller", - "page": 293 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Sand Giant Monarch", - "page": 293 - } - ] - }, - { - "type": "entries", - "name": "Scream Thief", - "page": 294, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ScreamThief.webp" - } - }, - { - "type": "quote", - "entries": [ - "It appeared from the darkness: a faceless wraith whose outstretched arms sought purchase on my mortal frame. In desperation, I cried to my companions for aid, but my voice was silent. When it stole my words, I knew my doom was at hand." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Retribution", - "page": 294, - "entries": [ - "A scream thief springs forth when a human dies while stopping another creature from fulfilling an important goal. The phantom is cursed to an eternal undeath of having memories lie torturously out of reach, but the weight of their desire to remember their lives incites violence against mortals who intrude on their immortal prison." - ] - }, - { - "type": "entries", - "name": "Cursed Locations", - "page": 294, - "entries": [ - "The site of their death is tainted with hate and regret. Psychic fragments, souls of the creatures the scream thief has killed, linger nearby, taunting the spirit with nonsensical murmurings." - ] - }, - { - "type": "entries", - "name": "Spiritual Victims", - "page": 294, - "entries": [ - "When a scream thief kills an intelligent creature, tortured fragments of its spirit linger as vaporous orbs. The touch of these haunting forms withers the flesh, potentially adding another death to a cursed location." - ] - }, - { - "type": "entries", - "name": "Uncanny Voices", - "page": 294, - "entries": [ - "Psychic fragments call to the living. They yearn to join their fractured essence with a complete soul. They utter nonsensical words or phrases once spoken in life." - ] - }, - { - "type": "entries", - "name": "Maddening Gatherings", - "page": 294, - "entries": [ - "When a scream thief lingers in one location, the fragments of the many spirits it has killed can swarm together, creating a frightening ghostly orb. A mind-numbing chattering of the individual fragments can confound the unwary." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 294, - "entries": [ - "The bones of a mortal transformed into a scream thief remain imbued with its undead aura. A skilled magic item crafter using 200 gp of magical regents, and spending at least 5 days of effort, can create a {@item wand of silence|GHMG} {@homebrew |(see Chapter 4)} if they succeed on a {@dc 15} Intelligence ({@skill Arcana}) check.", - "A spellcaster can capture a psychic fragment's essence before it dissipates after death. The spellcaster requires a container worth at least 100 gp. Anyone who succeeds on a {@dc 13} Intelligence ({@skill Arcana}) check can capture a portion of the defeated psychic fragment. The container can store up to 10 hit die worth of undead essence for 8 hours before they dissipate.", - "As an action, a container holding this spiritual essence can be thrown up to 20 feet, shattering on impact. All creatures within 5 feet of the broken container must make a {@dc 12} Constitution saving throw. A failed saving throw results in {@damage 1d4} necrotic damage per hit die of essence stored, while a success deals half as much damage." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 294, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 294, - "entries": [ - "The scream thief is immune to necrotic and poison. The incorporeal nature of psychic fragments makes them resistant to nonmagical weapons." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 294, - "entries": [ - "The touch of a scream thief drains life that magic cannot heal; only time and rest can.", - "A scream thief remains trapped in its place of death, often accompanied by spirit fragments of the creatures it has killed." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Scream Thief", - "page": 294 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Psychic Fragment", - "page": 295 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Psychic Fragment Swarm", - "page": 295 - } - ] - }, - { - "type": "entries", - "name": "Seraph", - "page": 296, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CelestialCelebrant.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CelestialCampaigner.webp" - } - }, - { - "type": "quote", - "entries": [ - "The only thing worse than facing a daemon is facing a seraph who thinks you're doing wrong." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Shattered Hierarchies", - "page": 296, - "entries": [ - "The disappearance of the gods shattered the governing order of the celestial host. Leaderless and adrift, the Arch Seraphs took it upon themselves to lead mortals to the path of righteousness. It became apparent that each Arch Seraph had a different idea of that path. Soon, each Arch Seraph led their own campaign against perceived evils, which usually meant whatever disagreed with their personal goals." - ] - }, - { - "type": "entries", - "name": "Religious Intolerance", - "page": 296, - "entries": [ - "Lacking the power of gods, the Arch Seraphs sought to spread their influence and increase their power by any means necessary. Mortals are the weapons and the prize in this conflict. Rather than entice with contracts, as Arch Daemons do, the Arch Seraphs chose to take a firm stance on doctrine. Either you're with them, or you're against them." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 297, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can treat a seraph's feather to create a charm against falling. Creating the charm takes one celestial feather, 2 hours of work, and reagents worth 50 gp. When a creature that carries or wears the charm falls more than 15 feet, the charm triggers, slowing the rate of descent to 60 feet per round. Provided the creature touches ground again in 1 minute, the creature takes no falling damage and can land on its feet. Once one charm triggers, no other charm carried by the same creature triggers until the magic from the first charm ends. After a charm provides its magic for 1 minute or the user ceases falling, the charm crumbles to inert dust." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 297, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 297, - "entries": [ - "After the gods' disappearance, the Arch Seraphs descended upon Etharis, seeking to impose their will and combat evil in person. Angels and lesser celestials have come to be a more common sight since then." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 297, - "entries": [ - "An Arch Seraph can gift a worthy mortal with the might of a lesser celestial. These lesser celestials boast potent defenses and powers, allowing them to rush headlong to battle those they view as evil. Most lesser celestials are as uncompromising as their Arch Seraph leaders." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Celestial Celebrant", - "page": 297 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Celestial Campaigner", - "page": 297 - } - ] - }, - { - "type": "entries", - "name": "Seraph Servants", - "page": 298, - "entries": [ - { - "type": "quote", - "entries": [ - "With the gods of Etharis gone, the Arch Seraphs and their servants have fought to cling to their individual purposes. Some of those celestials have even changed themselves to suit their new roles." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Specialized Skills", - "page": 298, - "entries": [ - "These servants of the Arch Seraphs have morphed themselves to fit the needs of their leaders and the tasks on which they're sent. Some have taken their focus to extremes." - ] - }, - { - "type": "entries", - "name": "Not Fallen, Just Different", - "page": 298, - "entries": [ - "Some Seraph servants barely resemble what they once were. And yet their essence remains intact, even when they may have lost their immortality and other celestial traits." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 298, - "entries": [ - "Anyone who manages to collect five eyes of Zabriel can ingest all five at the rate of one per round. At the end of the fifth round, if the ingester succeeds on a {@dc 10} Wisdom ({@skill Insight}) check, they can cast the {@spell augury} spell. They need not ordinarily be able to cast the spell or to have any other material components to cast the spell in this manner.", - "The wings that sprout from an Empyrean knight's back look like they're made from swords, in homage to the Arch Seraph they serve. Someone can attempt to attach the wings to their back as an action with a successful {@dc 15} Strength ({@skill Religion}) check. On a success, the wearer can fly as per the {@spell fly} spell for 10 minutes.", - "The bloodied are a strange occurrence, and their chains are a powerful magical ward. Someone succeeding on a {@dc 15} Wisdom ({@skill Arcana}) check can attach them to their body for a brief time. On a success, the chains provide life protection as per the {@spell death ward} spell for 1 hour." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 299, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 299, - "entries": [ - "Although all celestials were once united in service to the gods, in the time since their disappearance, the Arch Seraphs designs have seen many changes to their servants' nature." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 299, - "entries": [ - "Eyes of Zabriel are spies, and their light literally shines on those around them, watching and judging with radiant energy." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 299, - "entries": [ - "The chains of the bloodied can never be removed or their self-sacrifice will go unchecked, and they die instantly. The bloodied turn the damage dealt by violent foes back on them." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 299, - "entries": [ - "Empyrean knights act as brutal and just servants of the righteous. Their attacks carry a radiant sting, and they never cease fighting someone they consider a foe." - ] - } - ] - }, - { - "type": "inset", - "page": 300, - "name": "GM Advice:", - "entries": [ - "While these Seraph servants generally act for the side of good, it's conceivable that the creatures could be corrupted to act on behalf of the forces of evil. Evil celestials or fiends might send one or more bloodied to sacrifice themselves before a larger assault takes place." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EyeofZabriel.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Eye of Zabriel", - "page": 298 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EmpyreanKnight.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Empyrean Knight", - "page": 299 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TheBloodied.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "The Bloodied", - "page": 300 - } - ] - }, - { - "type": "entries", - "name": "Shadow Mauler", - "page": 301, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShadowMauler.webp" - } - }, - { - "type": "quote", - "entries": [ - "The worst monsters are those you don't see coming." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Shadow Predator", - "page": 301, - "entries": [ - "Shadow maulers are weird predators with multiple eyes and multiple fanged mouths that can extend from the body on ephemeral flesh. They conceal themselves in the dark, waiting to kill any living creature that crosses their path. Cruel and calculating, a shadow mauler prefers to attack creatures alone or isolated from a group." - ] - }, - { - "type": "entries", - "name": "Born to Darkness", - "page": 301, - "entries": [ - "Sunlight is the bane of a shadow mauler. The monsters might have originated from a place without such light. They dwell in lightless spots to avoid sunlight, which hinders their abilities, preventing them from being effective hunters." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 301, - "entries": [ - "The ephemeral flesh of a shadow mauler is a silklike substance that appears to be made of shadow. Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item weaver's tools|PHB} can fashion a {@item cloak of elvenkind} from this material. Doing so takes 3 days and other materials worth 50 gp. This cloak loses its magic if exposed to sunlight for 8 hours or more." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 301, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 301, - "entries": [ - "Shadow maulers are most potent in shadows. In sunlight, they become more solid and easier to hurt. They also have a hard time seeing, fighting, escaping, and hiding." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 301, - "entries": [ - "The shadow mauler weakness to sunlight extends to a vulnerability to radiant damage." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Shadow Mauler", - "page": 301 - } - ] - }, - { - "type": "entries", - "name": "Shadowsteel Ghoul", - "page": 302, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShadowsteelGhoul.webp" - } - }, - { - "type": "quote", - "entries": [ - "Shards of dark metal pierce the skin of the foul creature. The metal pushes out from within the abomination rather than the other way." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Shadowsteel Toxicity", - "page": 302, - "entries": [ - "Cursing an enemy requires an enormous amount of work and personal power. However, these efforts are for naught without the inclusion of the forbidden metal known as Shadowsteel. The frequent use of Shadowsteel takes its toll upon the mage handling it. In using it, the mage binds their soul, a bit at a time, to the energies of the fell metal. Those who use Shadowsteel can end up feeling its effects even after death." - ] - }, - { - "type": "entries", - "name": "Cold Afterlife", - "page": 302, - "entries": [ - "Sometime between a week and a year after a mage steeped in the use of Shadowsteel dies, their body rises, reinforced with shards of the metal. A Shadowsteel ghoul is no flesh-eater, but it resembles a ghoul with its gangly limbs and hairless, hunched body. Undeath has given the Shadowsteel ghoul a cruel nature and a strong desire to infect living creatures with the curses it carries. A Shadowsteel ghoul instinctively seeks out carriers of Shadowsteel, hoping to consume their supply of the substance." - ] - }, - { - "type": "entries", - "name": "Ghast Form", - "page": 302, - "entries": [ - "Once a Shadowsteel ghoul has amassed and absorbed enough Shadowsteel, the creature's physiology changes. The cursed metal brings back memories and mental acuity, allowing the fallen mage to reclaim some of their arcane power. The Shadowsteel shards embedded in the ghast's skin grow, forming gleaming plates. A miasma follows the creature, an extension of their magic resistance, diminishing the resistances of others around the ghast. More potent curses are transmitted through the ghast's claws." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 303, - "entries": [ - "Taking 1 hour to extract the shards of Shadowsteel from a Shadowsteel ghoul, someone can collect an amount worth 250 gp. A Shadowsteel ghast yields a quantity worth 500 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 303, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 303, - "entries": [ - "Those who use Shadowsteel to power curses can become Shadowsteel ghouls upon death. These undead creatures seek out more of the metal. As the creature ages, it can regain a semblance of the arcane power it had in life, empowering similar creatures and cursing nearby foes." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Shadowsteel Ghoul", - "page": 303 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Shadowsteel Ghast", - "page": 303 - } - ] - }, - { - "type": "entries", - "name": "Shatter Corpse", - "page": 304, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShatterCorpse.webp" - } - }, - { - "type": "quote", - "entries": [ - "The sound of breaking glass startles most, but think twice before going to see what caused it if it is followed by the sound of moaning." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Covered in Glass", - "page": 304, - "entries": [ - "When someone dies with glass embedded in their skin\u2014such as being stabbed by a shard of glass or killed by a falling window\u2014they may rise as a shatter corpse. Shards of glass continually grow through the skin of a shatter corpse, covering them in razor-sharp weapons." - ] - }, - { - "type": "entries", - "name": "Ponderous and Noisy", - "page": 304, - "entries": [ - "Shatter corpses are no more mobile than an average zombie, and the constantly breaking glass makes them even easier to hear coming." - ] - }, - { - "type": "entries", - "name": "Dangerous Volley", - "page": 304, - "entries": [ - "Shatter corpses can flick hails of glass shards at nearby creatures. The shards grow back within a few seconds." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 304, - "entries": [ - "The glass from ten shatter corpses can be used to create a suit of {@item glass-studded armor|GHMG} {@homebrew |(see Chapter 4)} with a successful {@dc 10} Dexterity ({@skill Sleight of Hand}) check by someone proficient with {@item jeweler's tools|PHB}. Crafting this item takes 10 days and costs 1000 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 304, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 304, - "entries": [ - "Shatter corpses are a stronger kind of zombie that arises when someone dies from being impaled on broken glass." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 304, - "entries": [ - "Those that attempt to use a melee attack against a shatter corpse are likely to cut themselves unless they attack with carefully." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 304, - "entries": [ - "Shatter corpses can launch volleys of broken glass." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Shatter Corpse", - "page": 304 - } - ] - }, - { - "type": "entries", - "name": "Shrieking Mandrake", - "page": 305, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShriekingMandrake.webp" - } - }, - { - "type": "quote", - "entries": [ - "The farmer sighed as he saw yet another corpse in his mandrake field. Would foolish thieves never learn?" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Lethal Deterrent", - "page": 305, - "entries": [ - "Some enterprising farmers grow ordinary mandrakes, valuable to alchemists and mages. Shrieking mandrakes usually grow in the wild, but they can be cultivated to protect a crop of normal mandrakes. When a shrieking mandrake is plucked from the ground, it releases a deadly sound." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 305, - "entries": [ - "When casting a spell that deals psychic damage, a spellcaster can include powder from one shrieking mandrake. The spell consumes the powder, but the caster can roll one extra damage die, then eliminate the lowest die before calculating the damage." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 305, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}):", - "page": 305, - "entries": [ - "Shrieking mandrakes can easily be mistaken for ordinary mandrakes, but it emits a potentially lethal shriek when it comes out of the ground." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 305, - "entries": [ - "A shrieking mandrake is immune to being {@condition blinded}, {@condition deafened}, and {@condition frightened}." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Shrieking Mandrake", - "page": 305 - } - ] - }, - { - "type": "entries", - "name": "Skeleton Troopers", - "page": 306, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SkeletonTroopers.webp" - } - }, - { - "type": "quote", - "entries": [ - "A line of skeletons marches into the town square with military precision. They raise rifles and take aim at the temple in unison." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Enhanced Undead", - "page": 306, - "entries": [ - "Some necromancers bolster their animation rituals with additional, expensive components to add to their minions' powers. For those seeking such minions, long-forgotten battlefields and mass graves make for fine harvesting." - ] - }, - { - "type": "entries", - "name": "Blackpowder Enhancements", - "page": 306, - "entries": [ - "It's possible to infuse the defunct blackpowder weapons of the dead with necrotic energies to simulate their function in life. These weapons are useless in living hands but are potent in the clutches of the dead. Such skeleton riflers work in tandem with skeleton warriors raised to provide frontline defense.", - "Stationed farther out than skeleton riflers, teams of skeleton cannoneers provide artillery support to deal with threats at longer range. The cannons are cumbersome and take effort to \"load\" and fire, so skeleton cannoneers work in pairs. One loads, which is a mimed activity that charges the otherwise useless cannon, and the other fires. If one of the two-corpse team is destroyed, the other cannoneer joins another fire team or the main army's ranks." - ] - }, - { - "type": "entries", - "name": "Effective Commanders", - "page": 307, - "entries": [ - "A sufficiently powerful necromancer can use the corpse of an officer to raise a skeleton commander. Infusing the skeleton's bones with an approximation of its knowledge and presence in life takes a great deal of power, but it allows a necromancer to better direct and inspire an army of the dead." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 307, - "entries": [ - "Firearms recovered from skeleton troopers are nonfunctional, but parts of them might be useful. Each firearm recovered can reduce the cost of making a similar firearm by 10%, up to 50%." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 307, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 307, - "entries": [ - "Necromancers with advanced training and hefty resources can make skeletons that are linked in death to their firearms." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 307, - "entries": [ - "A commander leads some platoons of skeleton troopers. This skeleton directs the attacks and enhances the efficiency of its undead underlings." - ] - } - ] - }, - { - "type": "inset", - "page": 307, - "name": "GM Advice:", - "entries": [ - "Skeletal troopers are effective when used as minions in the army of a higher-level threat. Cinematic battles focused on sieges or large battles are perfect for troopers. In these cases, having the troopers immune to turning until their powerful leader is defeated prevents anticlimactic encounters." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Skeleton Rifler", - "page": 306 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Skeleton Cannoneer", - "page": 307 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Skeleton Commander", - "page": 307 - } - ] - }, - { - "type": "entries", - "name": "Skinweaver", - "page": 308, - "entries": [ - { - "type": "quote", - "entries": [ - "I don't brook with tanners no longer. If ya' know what's good for you, ya' won't ask me why." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Arachnophobes Beware", - "page": 308, - "entries": [ - "A skinweaver is a hybrid humanoid-spider that jumps out of the shadows, the clicking of its legs drowned out by the scraping sound of twin tanning knives and the soft, crisp lilting of its melodic voice as it sings its song of death. Like a spider, it weaves silk webs, but its real designs are created from the delicately tanned and worked hides of its victims. Its lair is unmistakably caustic, the sharp ammonia smell of leatherworking chemicals permeating the air." - ] - }, - { - "type": "entries", - "name": "Master Leatherworkers", - "page": 308, - "entries": [ - "Skinweavers are as proficient with the tanning trade as the best humanoid leatherworkers\u2014sometimes better. Their preferred hide is humanoid skins. Armored by their own creations, the half-human, half-spider creatures encase themselves in perfectly cured and stitched leather armor. These patchworks are meticulously sewn, tailored to every curve and surface on the skinweaver's body. Their minions are similarly outfitted in perfectly tailored creations by their spider-like overlords." - ] - }, - { - "type": "entries", - "name": "Refined and Cultured", - "page": 308, - "entries": [ - "Skinweavers are well-read, considering themselves paragons of culture and breeding. They collect books written in every language and are sometimes willing to trade knowledge with visitors\u2014or victims. A deal made by a potential victim for its life (in exchange for knowledge) may or not be honored; skinweavers are as capricious as they are curious. Their leather creations are often dyed and have fringes, tassels, or other decorative embellishments that make each garment unique." - ] - }, - { - "type": "entries", - "name": "Three-Dimensional Living", - "page": 308, - "entries": [ - "While they often employ ground-bound creatures to serve and protect their lairs, skinweavers make use of their living space in all three dimensions, often weaving lounges and spaces to hang along walls and ceilings: leather hammocks, netting, and swings." - ] - }, - { - "type": "entries", - "name": "Refined Ambush Predators", - "page": 308, - "entries": [ - "While skinweavers feed on prey they catch in their webs (or brought to them by minions), they develop tastes and desires for specific flesh (taste in food) or skins (artistic taste). A skinweaver may be close to a particular settlement and go unnoticed for years, until it develops a taste for the specific humanoids who live there." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 308, - "entries": [ - "Skinweavers collect valuable artwork and other items that display their erudition and refinement. They're never without their custom-made suits of bespoke leather armor. This leather is so finely crafted that a suit of armor stitched from a skinweaver's own suit is better than almost any other tanner's creations.", - "If a proficient armorer or leather worker uses a skinweaver's suit to create a humanoid suit of light armor and succeeds on a successful {@dc 15} Dexterity ({@skill Nature}) check, the armor acts as {@item +1 leather armor|DMG} and can be donned or doffed as a standard action. This process takes 24 hours and requires 250 gp of other components." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 308, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 308, - "entries": [ - "A skinweaver is resistant to fire damage because of its leathery skin and armor." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 308, - "entries": [ - "A skinweaver's terrifying appearance can scare an opponent multiple times in the same fight." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Skinweaver", - "page": 308 - } - ] - }, - { - "type": "entries", - "name": "Skywailer", - "page": 309, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Skywailer.webp" - } - }, - { - "type": "quote", - "entries": [ - "These things float silently at night. If you hear their wail, it means someone you know is being eaten." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Floating Horrors", - "page": 309, - "entries": [ - "Skywailers are aberrations like giant, airborne jelly fish, sporting long tentacles. Covered in bloated air sacs and humanoid faces, they emit a horrific wailing noise when they manage to entrap prey. A skywailer usually drifts aimlessly, looking for food. If it spots a likely morsel, it can jet forward rapidly." - ] - }, - { - "type": "entries", - "name": "Psionic Manifestations", - "page": 309, - "entries": [ - "Skywailers can also spit psychically toxic ectoplasm. Useful at longer range than the skywailer's tentacles, the ectoplasm tendrils still allow the skywailer to reel prey in. Once the monster has one or more victims in its grasp, it emits a psionic keening that can kill." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 309, - "entries": [ - "An airtight bladder can be used to collect the gas trapped within a skywailer's sacs, provided the creature capturing the gas succeeds on a {@dc 15} Dexterity ({@skill Sleight of Hand}) check. One dose of this gas can be consumed, acting as a {@item potion of flying} that lasts for 1 minute. One skywailer has enough gas for someone to collect {@dice 2d6} doses." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 309, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 309, - "entries": [ - "Skywailers are floating, multifaced monsters with tentacles to capture prey." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Arcana}):", - "page": 309, - "entries": [ - "Skywailers can spit ectoplasmic goo from their many mouths. The sticky stuff addles the mind and {@action grapple|PHB|grapples} the body." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 309, - "entries": [ - "A skywailer's wail is a psionic shriek that blasts the mind of any creature the skywailer holds {@condition grappled}." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Skywailer", - "page": 309 - } - ] - }, - { - "type": "entries", - "name": "Sleep Gulper", - "page": 310, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SleepGulper.webp" - } - }, - { - "type": "quote", - "entries": [ - "Like everything in the unnatural realms, the evil fey try to take everything from you. Whether it's your money, or all your insides, even the smallest of creatures will be greedy." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Greedy Monsters", - "page": 310, - "entries": [ - "Sleep gulpers hide in the sewers and middens of populated areas, waiting to find a lone creature to attack or sneaking into bedrooms to plague sleeping victims." - ] - }, - { - "type": "entries", - "name": "Sleep Tight", - "page": 310, - "entries": [ - "The sleep gulpers use the long thin stinger on their back end to stab prey. A paralytic magic hinders the victim, making it easier for the sleep gulper to latch onto the nearest foe. They settle for pets and other animals, but they savor the sweet taste of humanoid essence." - ] - }, - { - "type": "entries", - "name": "Agile and Adaptive", - "page": 310, - "entries": [ - "Thanks to the sleep gulper's leechlike body, spider legs, and bat wings, the sleep gulper has many ways to travel. Whether climbing, swimming, or flying\u2014they can go anywhere at any time." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 310, - "entries": [ - "A sleep gulper's stinger has magic in its poke. If someone collects 30 sleep gulper stingers, they can craft a {@item wand of paralysis}. This requires a proficient arcanist to succeed on a {@dc 20} Intelligence ({@skill Arcana}), crafting the wand in 10 days and using 2000 gp of components." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 310, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 310, - "entries": [ - "The sleep gulper can magically {@condition paralyzed|PHB|paralyze} a target with the touch of its stinger." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 310, - "entries": [ - "Sleep gulpers can see in {@quickref Vision and Light|PHB|2||darkness} thanks to their {@sense blindsight}." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 310, - "entries": [ - "Sleep gulpers can breathe underwater and ambush from the water." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Sleep Gulper", - "page": 310 - } - ] - }, - { - "type": "entries", - "name": "Slimm", - "page": 311, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Slimm.webp" - } - }, - { - "type": "quote", - "entries": [ - "The ooze dripping from the tall person in the grey clothing indicates something is amiss." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Rare Ooze", - "page": 311, - "entries": [ - "A new strain of ooze dubbed the slimm has been seen in the ruins of Etharis, particularly in areas struck by {@disease the Weeping Pox|GH}. This fluid creature takes a form reminiscent of a tall, lanky person. Its coloring makes it resemble a man wearing a black coat over a gray suit. The protoplasm forming \"exposed skin\" is a waxy yellow-gray color." - ] - }, - { - "type": "entries", - "name": "Defensive Actor", - "page": 311, - "entries": [ - "No one can mistake a slimm for a humanoid for long, though. A passive predator, like most oozes, a slimm responds to stimuli. It harms prey by exploding in reaction to damage. Then, it slowly reforms, attacking those in the path of its reconstitution." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 311, - "entries": [ - "A defeated slimm's remains contain semiprecious stones worth 100 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 311, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 311, - "entries": [ - "This rare, amorphous creature explodes when damaged, splitting into smaller oozes. These small oozes can rejoin into a larger one again, which can then explode again." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Slimm", - "page": 311 - } - ] - }, - { - "type": "entries", - "name": "Slumbering Titan", - "page": 312, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SlumberingTitan.webp" - } - }, - { - "type": "quote", - "entries": [ - "We camped for the night on a big hill, away from the trees. Had a good view all around. Halfway through the night, we woke up as the hill started moving. I never ran so fast in my life." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "True Giants", - "page": 312, - "entries": [ - "The first giants arose in the time of the Primordials, wrought from the very mountains by Citrolach. Larger even than modern giants, these titans were fearsome combatants until the god of trickery intervened and sealed the worst of them in magical slumber." - ] - }, - { - "type": "entries", - "name": "Hulking Monuments", - "page": 312, - "entries": [ - "As time went on and mortals forgot that age-old war, slumbering titans became parts of the landscape, as rocky cliffs or barren hills. They had only a vague humanoid shape. Some made their way into folklore." - ] - }, - { - "type": "entries", - "name": "Awakened Rage", - "page": 312, - "entries": [ - "With the death of the gods, the seal on the slumbering titans has weakened. They stir once more. Their memories of conflict linger, and when roused, they resume their war against mortalkind." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 312, - "entries": [ - "A weapon that incorporates bones and the rocky hide of a slumbering titan and is then boiled in the titan's blood for 3 days becomes a {@item giant slayer} weapon, provided the blood is no more than 21 days old. Making the weapon before boiling it takes someone who has proficiency with {@item smith's tools|PHB} 6 days, and the process requires other materials worth 500 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 312, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 312, - "entries": [ - "A slumbering titan is a member of a species that is the precursor to modern giants." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 312, - "entries": [ - "A god placed the titans into a magical slumber. They retain vulnerability to such magic." - ] - } - ] - }, - { - "type": "inset", - "page": 312, - "name": "GM Advice:", - "entries": [ - "The rules of 5e don't manage well creatures the size of a mountain. In the case of a slumbering titan, that is exactly what they are. In some situations, a slumbering titan could be larger enough that a combat could take place not just with the monster, but on top of the monster!", - "If you are running a theater of the mind combat, an encounter with a slumbering titan is easier to run, as exact positioning is less important and less necessary to track. The characters can attack any area they are standing on, and likewise the slumbering titan can attack any character.", - "Running combat on a grid with a slumbering titan can offer challenges if you play by the rule that creatures cannot share the same space. If this is the case, you'll likely want to reduce the size of the slumbering titan and have the characters occupy the squares around it.", - "For a great deal of fun, have a combat between other creatures and the characters take place on top of a slumbering titan. The monstrous mountain would attack the pesky creatures on its back indiscriminately. If the characters are lower level, this turns a typical combat encounter into one where the goal for the characters is survival!" - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Slumbering Titan", - "page": 312 - } - ] - }, - { - "type": "entries", - "name": "Snarite", - "page": 314, - "entries": [ - { - "type": "quote", - "entries": [ - "I cut my hair every week for half a year last time one of those was spotted in my village. That was decades ago, but the habit of keeping my hair short stuck. Safer, I suppose." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Subtle Parasites", - "page": 314, - "entries": [ - "Not unlike the common head louse, snarites start incredibly small and pass from head to head with surprising ease. As thin and long as a strand of hair\u2014or a thick braid when they are at their most powerful\u2014snarites burrow into the scalp and grow slowly. If the creature they've attached to isn't the sort to regularly trim their hair, snarites can go unnoticed for years. By the time snarites are long and thick enough to be differentiated from normal hair, it's too late to get rid of them without a fight." - ] - }, - { - "type": "entries", - "name": "Wisdom Stealer", - "page": 314, - "entries": [ - "A short time after attaching to a host, a snarite can steal and affect the host's thoughts. Each year a snarite is attached to a host, the host's willpower and ability to process thoughts are lowered. The drive of the snarite is to grow until it reaches old age, after which it sheds hundreds of young snarites into the region to infect more humanoids." - ] - }, - { - "type": "entries", - "name": "Growing Out", - "page": 314, - "entries": [ - "A young snarite is indistinguishable from a strand of hair. As it grows, an adult snarite is easily confused with a long lock of hair. An old snarite looks like a long and luxurious head of hair or a thick ponytail." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 314, - "entries": [ - "An old snarite can be woven into a {@item cap of bravery|GHMG} {@homebrew |(see Chapter 4)}. This requires a proficient weaver to spend 4 hours and 50 gp of components and then succeed on a {@dc 10} Dexterity ({@skill Sleight of Hand}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 314, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 314, - "entries": [ - "If you trim your hair and one strand simply refuses to cut, you've probably found a snarite." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 314, - "entries": [ - "Rumor speaks of remote villages where the citizens walk around in a stupor, and their hair seems to have a mind of its own." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 314, - "entries": [ - "Snarites are aberrations that disguise themselves as long strands of hair. They can affect the thinking of hosts, and killing them can be difficult because of their perch atop the head of an innocent victim." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Snarite.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Young Snarite", - "page": 314 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Adult Snarite", - "page": 315 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OldSnarite.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Old Snarite", - "page": 315 - } - ] - }, - { - "type": "entries", - "name": "Soman Vampire", - "page": 316, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampire.webp" - } - }, - { - "type": "quote", - "entries": [ - "The rest of the world calls vampires monsters. In Soma, we call them 'your highness.'" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Crimson Court", - "page": 316, - "entries": [ - "Vampires rule as part of the Crimson Court of Soma. These vampires openly declare their presence, presiding over a land shrouded in eternal night. The Crimson Court is a place of subtle political maneuvering interspersed with hedonistic indulgence, all at the expense of the serfs, who serve at their undead masters' whim." - ] - }, - { - "type": "entries", - "name": "Aristocratic Predators", - "page": 316, - "entries": [ - "Soman vampires worm their way into high society, seeking positions of power and authority, presupposing the vampire lacks those. In gaining immortality while retaining their appearance and sapience, vampires consider themselves superior to other undead and to mere mortals. To them, ruling is their right, and normal folk are little more than cattle." - ] - }, - { - "type": "entries", - "name": "Unique to Soma", - "page": 316, - "entries": [ - "Soman vampires are different from other vampires, which are detailed in {@book chapter 2|GHMG|2}. Their special strain of vampirism gives them unique powers. They are careful to pass on their \"gift\" with their blood only to the worthy." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 316, - "entries": [ - "Soman vampires crumble into dust when they die, and alchemists value that dust for its properties. The Morbus Doctore purchase vampire dust. Sold to such a buyer, one vampire yields dust worth 100 gp times its Challenge. The dust must be kept dry and out of direct sunlight to retain its value and usefulness.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the dust and other materials worth 500 gp to make an {@item elixir of life protection|GHMG} {@homebrew |(see chapter 4)}. Making the elixir takes 2 days and requires the alchemist to succeed on a {@dc 13} Intelligence or Wisdom check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 317, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 317, - "entries": [ - "Soman vampires are undead who feed on the blood of the living by night and the hard work of the living by day. These vampires can pass as human and live according to rules. Other Soman vampires shun their fellows who give in to bloodlust or needlessly terrorize mortals." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 317, - "entries": [ - "Like other vampires, Soman vampires can't enter dwellings unless invited. Sunlight bothers them, but only the elder Soman vampires suffer as much in sunlight as normal vampires do. These elders also have other weaknesses common to other vampires, such as being paralyzed by a stake to the heart. Many Soman vampires get around the home ban by owning the homes that their serfs and servants live in, giving the vampire freedom to enter at any time." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 317, - "entries": [ - "The gaze of elder Soman vampires is particularly insidious, allowing them to infiltrate and manipulate the minds of mortals. They use this ability to retain their aristocratic hold over the Soman population." - ] - } - ] - }, - { - "type": "inset", - "page": 319, - "name": "GM Advice:", - "entries": [ - "Vampires throughout fantasy rules rule the night. Soman vampires rule the day as well, as they are the leaders of the land. This makes Soman vampires much more dangerous\u2014not because of their martial or magical powers, but because of their political power. Anything that the characters might use to fight the powers of the Soman vampires will soon become outlawed in Soma, the possession or use of it punishable by death. Characters opposing the Soman vampire leaders might easily find themselves hunted by the very population they are trying to save and free from oppression." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampireBerserker.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Soman Vampire Berserker", - "page": 317 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampireSangromancer.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Soman Vampire Sangromancer", - "page": 318 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Soman Vampire Noble", - "page": 319 - } - ] - }, - { - "type": "entries", - "name": "Spythronar", - "page": 320, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Spythronar.webp" - } - }, - { - "type": "quote", - "entries": [ - "The rest of the world calls vampires monsters. In Soma, we call them 'your highness.'" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Shocking Arachnids", - "page": 320, - "entries": [ - "Spythronars are spiders touched by the power of the primordial Ilhara, transformed into aberrant, lightning-charged creatures. In addition to lightning powers, the Queen of Air and Shadow grants the former spiders malign intelligence, gifting even their webs with sentience.", - "Every aspect of a spythronar's life is a danger. The egg sacs release lightning. Electricity charges a mature swarm's bites. Their sentient webs weave, ensnare, and electrocute any creature near them." - ] - }, - { - "type": "entries", - "name": "Clan Prey", - "page": 320, - "entries": [ - "The clans of Rune, Sýr, and Völgr have traditions of capturing, killing, or salvaging parts from spythronars. Each uses parts in their crafts and fighting arts. Members of these clans admire anyone experienced in battling spythronars and offer hospitality to those who can prove their expertise." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 320, - "entries": [ - "Spythronar silk is prized, although it's worthless if acid or fire touched the web. One web can be used to make silk rope or fine clothing. A proficient alchemist can use the same amount of silk to produce a {@item potion of lightning resistance} or a dose of an oil that allows a metal weapon to deal {@damage 1d6} extra lightning damage for 1 hour. Producing either concoction takes 4 hours of work and a successful {@dc 13} Intelligence check.", - "A proficient weaver can turn three spythronar webs into a {@item rope of entanglement} or 10 webs into {@item leather armor of lightning resistance}. Doing either requires other materials worth 500 gp, 5 days of work, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 320, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 320, - "entries": [ - "Spythronar swarms can weave dangerous webbing, making egg sacs quickly. It takes them some time to weave a sentient web." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 320, - "entries": [ - "The sentient spythronar webs adhere to you if you touch them, and they charge their silken strands with lightning.", - "Crushing spythronar egg sacs sets off a lightning discharge, but hitting them with lightning releases a new spythronar swarm." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Spythronar Sac", - "page": 320 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Spythronar Web", - "page": 321 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Spythronar Swarm", - "page": 321 - } - ] - }, - { - "type": "section", - "name": "Steeds of Etharis", - "page": 322, - "entries": [ - "This entry details several special steeds that are found on Etharis. While these mounts are most often encountered being ridden by evil enemies, they might be trained and used by characters if properly trained and treated well.", - { - "type": "entries", - "name": "Withered Steed", - "page": 322, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WitheredSteed.webp" - } - }, - { - "type": "quote", - "entries": [ - "Against the lightning, a tan horse dripping tattered flesh rears, its antlers and empty skull reflecting the light. Saddleless, it lowers its head to pull its master onto its back." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Rider-Bonded", - "page": 322, - "entries": [ - "Thought to have originated in Grarjord, the withered steed is a rare sight due to the difficulty of creating one. Withered steeds are the most loyal of all the summoned and created steeds in Etharis, living only as long as their creator." - ] - }, - { - "type": "entries", - "name": "Ritual Creation", - "page": 322, - "entries": [ - "To create a withered steed, a spellcaster must have at least one 4th-level spell slot and materials worth 5,000 gp, which the ritual consumes. The ritualist must remove and consume a living horse's heart under a full moon. In its place, a living raven encaged in tree roots must be inserted. The body must be buried with its head removed and a stag skull in its place. The creator pours 1 pint of their own blood over the body and places a rope necklace inscribed with runes of summoning magic placed around the corpse's throat. The ritual takes 6 hours. By the new moon, the withered steed frees itself from its grave." - ] - }, - { - "type": "entries", - "name": "Constructed Nature", - "page": 322, - "entries": [ - "A withered steed doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 322, - "entries": [ - "When a withered steed dies, it becomes a mass of gore with a deer skull and a cage containing an undead raven. If someone frees the raven and cares for it for 10 days, it becomes bound to that person who can then summon it with a {@spell find familiar} spell, provided the keeper is able to cast that spell by some means. This undead raven has the Immutable Form trait, and the damage and condition immunities of a withered steed." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 322, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 322, - "entries": [ - "A withered steed is a construct with related immunities and damage resistances." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 322, - "entries": [ - "The steed's form can't be changed. If its master is slain, the steed is instantly destroyed." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Withered Steed", - "page": 322 - } - ] - }, - { - "type": "entries", - "name": "Ghost Mustang", - "page": 323, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GhostMustang.webp" - } - }, - { - "type": "quote", - "entries": [ - "The faint stench of death surrounds a translucent horse, a pale glow shining where its eyes should be. An ornate saddle jingles as it stomps in place." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Necromancer Steeds", - "page": 323, - "entries": [ - "Ghost mustangs are the favored mounts of necromancers, who often create these horses as an early experiment in mastering the arts of undeath. While loyal to their creator, a ghost mustang avoids the afterlife and endangers itself only if ordered to do so." - ] - }, - { - "type": "entries", - "name": "Ritual Creation", - "page": 323, - "entries": [ - "Ghost mustangs are ectoplasmic manifestations of wild horses that died of unnatural means. A spellcaster with at least one 4th-level spell slot can enact this ritual, using materials worth 5,500 gp, which the ritual consumes. A wizard of the school of necromancy must instead be 5th level. In a ritual performed at night, the creator creates a {@spell magic circle} around the slain horse and places a drop of the creator's blood in each eye. The creator then incants for 6 hours. The body disappears during the ritual, and the ghost mustang appears to serve the creator 13 days later." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 323, - "entries": [ - "A ghost mustang doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 323, - "entries": [ - "The ghost mustang disappears when it dies, leaving behind puddles of ectoplasm. This substance can be used to brew a {@item potion of invisibility} when combined with a hair from the creator's head and materials worth 100 gp. This process requires proficiency with {@item alchemist's supplies|PHB}, a successful {@dc 15} Intelligence ({@skill Arcana}) check, and 8 hours of work." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 323, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 323, - "entries": [ - "A ghost mustang is undead, made of corporeal ectoplasm. It has related immunities and resistances, and it's hard to kill." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 323, - "entries": [ - "A ghost mustang is vulnerable to radiant damage, and that type of damage can keep the steed from surviving a killing blow." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Ghost Mustang", - "page": 323 - } - ] - }, - { - "type": "entries", - "name": "Crimson Stallion", - "page": 324, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CrimsonStallion.webp" - } - }, - { - "type": "quote", - "entries": [ - "This fanged horse with scaly red skin stretched across its frame has cloven hooves dripping with dark oil. Embedded chains hold a black saddle to its back." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Infernal Mounts", - "page": 324, - "entries": [ - "Created in the Netherworld, these steeds come into existence when a contract for a {@optfeature Gift of Liberating Freedom|GH} is signed. Like most fiends, the crimson stallion can be summoned by learning its true name. These true names are often revealed in dreams to worthy owners, usually as rewards to fiends or mortals who have sent many souls to hell. Crimson stallions are reluctantly bound into service and fulfill their contracts, but rarely bond with their creators." - ] - }, - { - "type": "entries", - "name": "Ritual", - "page": 324, - "entries": [ - "Once a true name is discovered, a spellcaster with at least one 4th-level spell slot can summon a crimson stallion in a {@spell magic circle} drawn using the summoner's blood and materials worth 5,000 gp, which the ritual consumes. The bond is completed when the summoner attaches a bridle made of humanoid sinew and chains to the fiend." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 324, - "entries": [ - "A crimson stallion ignites upon death, burning the body to ash within seconds, leaving only the hooves. Each of these can be ground into a powder and used to create a {@item Alchemist's Fire (flask)|PHB|vial of alchemist's fire}. Doing so requires proficiency with {@item alchemist's supplies|PHB}, a successful {@dc 10} Intelligence check, and 2 hours of work per vial." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 324, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 324, - "entries": [ - "A crimson stallion is a fiend that has related immunities and resistances." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 324, - "entries": [ - "A crimson stallion's bite and hoof attacks are fiery." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Crimson Stallion", - "page": 324 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Stygian Bat", - "page": 325, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/StygianBat.webp" - } - }, - { - "type": "quote", - "entries": [ - "Normal bats eat bugs to survive. Stygian bats will eat you, and they'll do it for fun." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Corrupted Predators", - "page": 325, - "entries": [ - "Bats that dwell in places suffused with the energy of death can absorb such power and become big, monstrous horrors. These creatures are not only far more aggressive and bloodthirsty than their tiny cousins, they're also cruel. A stygian bat enjoys bringing death." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 325, - "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hides of four stygian bats into a {@item cloak of the stygian bat|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 5 days of work and materials worth 500 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 325, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 325, - "entries": [ - "Where powerful undead creatures or other forces of death hold sway, normal bats can grow into blood-drinking monsters called stygian bats." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 325, - "entries": [ - "Stygian bats are akin to giant bats, but they are cunning and cruel. They drink blood rapidly." - ] - } - ] - }, - { - "type": "inset", - "page": 325, - "name": "GM Advice:", - "entries": [ - "For an increased challenge for powerful characters, give the stygian bat the ability to {@action grapple} Medium and smaller creatures, and fly away with them. To make it reasonable, the stygian bat should only be able to fly at half speed when carrying a creature. And while this would let the bat carry a creature high into the air and drop it, this should only be done if you know that the players have resources to deal with that contingency, such as the {@spell feather fall} spell.", - "Also note that while a stygian bat does not have the flyby trait, its swoop ability does allow it to knock targets {@condition prone}, which means that flying away from a targeted creature would allow them to make {@action opportunity attack|PHB|opportunity attacks} with disadvantage." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Stygian Bat", - "page": 325 - } - ] - }, - { - "type": "entries", - "name": "Styrkvisnar", - "page": 326, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Styrkvisnar.webp" - } - }, - { - "type": "quote", - "entries": [ - "The appearance of the tripart styrkvisnar terrifies anyone viewing it, but it's presence hints at a master even more terrifying." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Monstrous Servant", - "page": 326, - "entries": [ - "When a powerful being of great evil, such as a {@creature memori lich|GHMG}, is created, residual power courses out into the world, changing and attracting nearby creatures. One such result is a styrkvisnar, a monster appearing to be part wolf, part eagle, and part seal." - ] - }, - { - "type": "entries", - "name": "Corrupt Connection", - "page": 326, - "entries": [ - "Styrkvisnars bond with potent evil beings, becoming servants and scouts. Such a bond takes 24 hours to establish. Once the bond forms, the styrkvisnar makes every effort to carry out the wishes of its new master. It uses its shapechanger ability to accomplish tasks for which a monstrous form won't do." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 326, - "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hide of a styrkvisnar into a {@item cloak of therianthropy|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 10 days, other materials worth 2,000 gp, and a successful {@dc 15} Intelligence or Wisdom check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 326, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 326, - "entries": [ - "A styrkvisnar is a monstrous blend of a wolf, eagle, and seal. It can shapechange into a humanoid." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 326, - "entries": [ - "Styrkvisnars are created by or attracted to the welling of power at points where mighty and wicked creatures permanently transform into a monstrous being, such as a lich. The styrkvisnar serves the reborn being." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Styrkvisnar", - "page": 326 - } - ] - }, - { - "type": "entries", - "name": "Sunwraith", - "page": 328, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Sunwraith.webp" - } - }, - { - "type": "quote", - "entries": [ - "An eclipse can drive the superstitious to extremes. But imagine an eclipse charging at you with murderous intent. That's a sunwraith." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Corrupted Celestials", - "page": 328, - "entries": [ - "Powerful fiendish or undead beings seek ways to harness and pervert celestial power. Sunwraiths result when such creatures succeed in corrupting a mighty celestial and stripping it of its sense of self." - ] - }, - { - "type": "entries", - "name": "Living Eclipse", - "page": 328, - "entries": [ - "Sunwraiths are luminous, vaguely humanoid beings of white light with a golden halo. When the pious approach, the sunwraith reveals its shadowy form, like that of an eclipse, with a luminous or prismatic corona." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 328, - "entries": [ - "When a sunwraith dies, it disintegrates, leaving behind a golden gem shot through with obsidian veins. This jewel is a {@item gem of brightness} with {@dice 2d10} charges. The jewel can be thrown up to 60 feet, where it is destroyed as it releases a flame strike (save {@dc 15}) that has a {@chance 50|50% chance|Sunwraith|The jewel deals necrotic damage.|The jewel deals radiant damage.} to deal necrotic damage rather than radiant, and it deals 1 extra damage of that type per charge the gem had remaining." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 328, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 328, - "entries": [ - "Celestials can be corrupted, and a sunwraith is a product of one corrupting process. When the corrupt celestial kills, it can subjugate the victim's spirit." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 328, - "entries": [ - "Sunwraiths are resistant to necrotic and radiant damage, and they deal that damage. Magic weapons are most effective against this monster." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 328, - "entries": [ - "A sunwraith's corona flashes when someone who isn't next to the sunwraith harms it. This flash can be blinding." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Sunwraith", - "page": 328 - } - ] - }, - { - "type": "entries", - "name": "Suture Golem", - "page": 329, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SutureGolem.webp" - } - }, - { - "type": "quote", - "entries": [ - "Just because it's made to gather corpses doesn't mean it can't harm the living." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Corpse Seeker", - "page": 329, - "entries": [ - "Gathering corpses for necromantic rituals is difficult, dirty work. Powerful arcanists delegate that work to constructs. Suture golems are that sort of construct, made to bring corpses back to their masters. If corpses are hard to find, the golem can make them." - ] - }, - { - "type": "entries", - "name": "Wire Body", - "page": 329, - "entries": [ - "A suture golem is a hulking mass of flesh and tough wire. The magic imbued in the construct allows it to use its filaments as limbs. These entangling threads work well to grab and hold those the golem intends to return to its master." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 329, - "entries": [ - "Someone who has proficiency with {@item weaver's tools|PHB} can use the wire from one suture golem to make a {@item living net|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 3 days of work and other materials worth 100 gp. Someone must cast {@spell hold person} on the net each day of its crafting." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 329, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 329, - "entries": [ - "Suture golems are constructed of body parts and wires. Necromancers use them to collect corpses. However, the golem can use its abilities to entangle and restrain living beings." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 329, - "entries": [ - "A suture golem is immune to nonmagical weapon attacks. However, adamantine weapons can harm it, as can slashing weapons, although adamantine or magic slashing weapons are more effective. The golem's attacks are magical." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Suture Golem", - "page": 329 - } - ] - }, - { - "type": "entries", - "name": "Svangras", - "page": 330, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Svangras.webp" - } - }, - { - "type": "quote", - "entries": [ - "In a world fraught with danger, sometimes even the underfoot flora is deadly." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cursed Grass", - "page": 330, - "entries": [ - "Stories claim that imps plant svangras, but it really grows in places where travelers died, particularly from {@condition exhaustion}. Svangras is a bulb plant that looks like a large onion that can move on small tendrils. When svangras forms, grass in its area falls under its control. Anyone walking on svangras is said to be doomed to unending {@condition exhaustion}." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 330, - "entries": [ - "Where svangras grows, treasure and remains might be found. Finding valuables could require searching the area, and a search could turn up almost anything. The value tends to be 50 gp or fewer." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 330, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}):", - "page": 330, - "entries": [ - "Svangras can easily be mistaken for an ordinary onion." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 330, - "entries": [ - "Svangras is immune to being {@condition blinded}, {@condition deafened}, and {@condition frightened}." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 330, - "entries": [ - "Being close to svangras allows the plant to sap your life force." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Svangras", - "page": 330 - } - ] - }, - { - "type": "entries", - "name": "Swarm of Ears", - "page": 331, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SwarmofEars.webp" - } - }, - { - "type": "quote", - "entries": [ - "I was minding my business, digging in the mines, and my ear ripped off my head and flew away!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Obscure Omen", - "page": 331, - "entries": [ - "Ears heed the call, the hum, of the {@creature kokela|GHMG}. Those near but unaware of the {@creature kokela|GHMG} can lose their right ear. It rips off the head and flies away, heading for the {@creature kokela|GHMG}. This weird loss of ears is a sign of the end, an odd and obscure event that herald's the {@creature kokela|GHMG|koklea's} singing the final song." - ] - }, - { - "type": "entries", - "name": "Despicable Devotion", - "page": 331, - "entries": [ - "Swarms of ears are devoted to protecting the {@creature kokela|GHMG} and ensuring it can achieve its only purpose. These swarms attack anything that isn't aiding the {@creature kokela|GHMG}, such as the chosen one and that individual's allies. A swarm can sacrifice itself to keep the {@creature kokela|GHMG} alive. Swarms of ears might also be found roaming, performing some bizarre tasks only it and the {@creature kokela|GHMG} know." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 331, - "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can sew the still-living ears that remain after a swarm of ears disperses to create a {@item cloak of the listener|GHMG} {@homebrew |(see chapter 4)}. If a swarm uses Sacrifice, no ears remain alive. Crafting the cloak takes 5 days and requires other materials worth 500 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 331, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 331, - "entries": [ - "The swarm of ears is bizarre and might seem harmless, but it overwhelms with psychic dissonance and releases wax to hinder movement." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 331, - "entries": [ - "This swarm can sacrifice itself to the {@creature kokela|GHMG}, healing that abomination." - ] - }, - { - "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Arcana}):", - "page": 331, - "entries": [ - "As with the {@creature kokela|GHMG}, a deafened swarm is significantly weakened." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Swarm of Ears", - "page": 331 - } - ] - } - ] - }, - { - "type": "section", - "name": "T", - "page": 332, - "entries": [ - { - "type": "entries", - "name": "Tachna", - "page": 332, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tachna.webp" - } - }, - { - "type": "quote", - "entries": [ - "Works of art can truly captivate with their physical and emotional beauty. Sometimes the trick becomes freeing yourself from this captivity." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Warped Works", - "page": 332, - "entries": [ - "Tachnae are created when powerful aberrations manifest in proximity to (or create) works of art. Chaotic energy from the Aether Kindred mutates the artwork, giving them sentience and malicious appetites. This most often affects paintings, frescos, mosaics, and tapestries." - ] - }, - { - "type": "entries", - "name": "Captivating Content", - "page": 332, - "entries": [ - "Tachnae feed upon creatures who gaze upon or touch them. Victims of tachna attacks may notice subtle changes in the surface of the artwork's medium and abnormalities in the subject content. For example, a summer landscape may show signs of rot spreading through the greenery, portrait faces twist into wicked, baleful grins, and buildings crumble or walls begin to bleed." - ] - }, - { - "type": "entries", - "name": "Macabre Endings", - "page": 332, - "entries": [ - "Creatures killed by a tachna are depicted as hidden details within the work of art." - ] - }, - { - "type": "entries", - "name": "Garish Galleries", - "page": 332, - "entries": [ - "Powerful bursts of energy from the prison realm of the Aether Kindred can corrupt nearby galleries or museums. If left unchecked, these sentient demiplanes spread, threatening entire communities." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 332, - "entries": [ - "When the tachna is defeated, the chaotic energy that cause the mutation is driven from the creature, making it a normal work of art. These works of art often fetch twice their normal prices by collectors who revel in the knowledge that the work has been touched by otherworldly forces.", - "Any equipment worn or carried by previous victims of the tachna are ejected when the creatures is killed.", - "There's a {@chance 10|10% chance|Tachna|The pigments can be used to create marvelous pigments.|The pigments are mundane.} that any tachna comprised of paint or dye leaks forth a substance that can be transformed into {@item Nolzur's Marvelous Pigments|DMG|marvelous pigments}. The process involves someone proficient with {@item painter's tools|PHB} succeeding on a {@dc 20} Intelligence ({@skill Arcana}) check after spending 3 days and 500 gp worth of components. This creates 1 pot of the pigment." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 333, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 333, - "entries": [ - "Tachnae have never been known to inhabit wood carvings or stone monuments due to their close ties to the natural world." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 333, - "entries": [ - "A well-known art district became infested with tachnae once. The entire section of town was abandoned and cordoned off." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 333, - "entries": [ - "A tachna forms a sentient demiplane within warped works of art. The belongings of those killed by a tachna spill onto the ground, along with the survivors who vanquish it." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Tachna", - "page": 333 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Tachna Gallery", - "page": 333 - } - ] - }, - { - "type": "entries", - "name": "Tangle Weed", - "page": 334, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TangleWeed.webp" - } - }, - { - "type": "quote", - "entries": [ - "Tangle weed, tangle weed, grows in the lake.", - "Tangle weed, tangle weed, your neck will break.", - "Tangle weed, tangle weed, pulls you down.", - "Tangle weed, tangle weed, you will drown." - ], - "from": "children's nursery rhyme" - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hiding in Plain Sight", - "page": 334, - "entries": [ - "Tangle weeds grow in stagnant lakes and slow-moving rivers amidst other plants and algae. The long, feathery strands are difficult to differentiate from less dangerous lake plants." - ] - }, - { - "type": "entries", - "name": "Drowning Danger", - "page": 334, - "entries": [ - "While tangle weed constricts its prey, the real danger is the environment. Tangle weed drags its prey underwater where drowning is possible." - ] - }, - { - "type": "entries", - "name": "Whipping Strands", - "page": 334, - "entries": [ - "Pulling a victim free of the tangle weed is harder than it looks. The plant makes attacks against any creature pushed, pulled, or shoved out of its grasp, often grabbing the victim again before allies move them clear." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 334, - "entries": [ - "The strands of a tangle weed can be gathered and combined with 25 gp of components to create a {@item potion of growth|DMG}. This requires a proficient arcanist to succeed on a {@dc 15} Intelligence ({@skill Nature}) check after 4 hours of work." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 334, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 334, - "entries": [ - "Tangle weed looks like normal lake-grown seaweed, but it feeds on the rotting corpses of those it drags into stagnant lakes." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 334, - "entries": [ - "Tangle weed constricts its victims, dragging them underwater." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 334, - "entries": [ - "When a creature is broken out the tangle weed's {@action grapple}, it makes another attack against them as a reaction to potentially {@action grapple} them again." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Tangle Weed", - "page": 334 - } - ] - }, - { - "type": "entries", - "name": "Tar Creep", - "page": 335, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TarCreep.webp" - } - }, - { - "type": "quote", - "entries": [ - "The slithering thing stank of pitch. It said not a word as it drowned your father within its slick skin." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Elemental Hate", - "page": 335, - "entries": [ - "A tar creep is a toxic, volatile elemental that slithers into the material world to sow destruction. The creature doesn't speak, but it looses chuckling gurgles as it kills, and it gyrates in mockery of the pain and anger of others. Each kill emboldens the tar creep more." - ] - }, - { - "type": "entries", - "name": "Pitch Dwellers", - "page": 335, - "entries": [ - "In bubbling tar pits or where oily sludge flows, tar creeps lurk. A tar creep seeks such areas of comfort, moving about only when forced to, destroying all life in its path. If such life comes close to a creep's sanctuary, it slips out, slyly at first, until it gets close enough to strike. Then, the creep rises in roughly humanoid form and engulfs its prey." - ] - }, - { - "type": "entries", - "name": "Tar Juggernaut", - "page": 336, - "entries": [ - "Tar creeps grow as they absorb organic material. They can become massive. In such a form, the juggernaut, fearing nothing, gives up all subtlety. It rolls over foes, killing indiscriminately and without remorse." - ] - }, - { - "type": "entries", - "name": "Elemental Nature", - "page": 336, - "entries": [ - "A tar creep doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 336, - "entries": [ - "The remains of a tar creep can be used as the main ingredient for {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. The remains of one tar creep provides enough pitch to cut the cost of making ten {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire} by 50%. A tar juggernaut provides enough material to cut the cost for twenty-five flasks." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 336, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 336, - "entries": [ - "Tar creeps are elementals with resistances to nonmagical damage and immunity to poison." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 336, - "entries": [ - "A tar creep isn't vulnerable to fire, but it continues to burn if it ignites. This fire hurts the tar creep, but it can also ignite the elemental's foes." - ] - } - ] - }, - { - "type": "inset", - "page": 336, - "name": "GM Advice:", - "entries": [ - "Ranged attacks might be important for more powerful monsters to have, especially if the powerful characters they oppose have a variety of ways to attack from a distance. The tar juggernaut's Engulfing Charge may help in such cases, but other options can be helpful. If you find the tar juggernaut needs a ranged attack, consider the following:", - { - "type": "entries", - "name": "Hurl Tar", - "page": 336, - "entries": [ - "{@atk rw} {@hit 10} to hit, range 50/150 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this {@action grapple} ends, the target makes ranged weapon or spell attacks with disadvantage." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Tar Creep", - "page": 335 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TarJuggernaut.webp" - } - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Tar Juggernaut\u00A0", - "source": "GHMG", - "_copy": { - "name": "Tar Juggernaut", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - } - ] - }, - { - "type": "entries", - "name": "Thornhost", - "page": 337, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Thornhost.webp" - } - }, - { - "type": "quote", - "entries": [ - "I always carry a knife around these parts. Some of the plants around here have poison thorns, sure, but others have something far worse." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Grisly Puppeteers", - "page": 337, - "entries": [ - "Often mistaken for zombies, thornhosts are parasitic plants that propagate through burrowing thorns. Once the thorns sink into flesh, they spread roots throughout the body, eventually controlling the still-living but brain-dead body of the host. This body withers as if from a wasting disease, and a thorny mass forms in the abdomen." - ] - }, - { - "type": "entries", - "name": "Walking Bomb", - "page": 337, - "entries": [ - "Once a thornhost has matured, the central mass swells and becomes unstable. The plant forces the body toward areas of high population, seeking to maximize the number of potential hosts. When its life becomes endangered, the plant bursts, shooting thorny seeds in all directions." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 337, - "entries": [ - "Thorns from a thornhost can be fashioned into {@item dart|PHB|darts} or {@item Blowgun Needle|PHB|blowgun needles}. Each thornhost produces {@dice 4d4} thorns useful for this purpose. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can make the darts or needles. A creature struck by one of these darts or needles must succeed on a {@dc 10} Constitution saving throw at the end of their next turn or take {@damage 1d4} piercing damage as the semiliving thorn burrows in. A creature can prevent the extra damage by taking an action to remove the clinging dart point or needle. Each dart or needle functions this way only once and is ruined after use, its point missing." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 337, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 337, - "entries": [ - "A thornhost is a plant creature that infests and controls a humanoid body. The thornhost's thorns burrow into a victim to grow a new plant." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Nature}):", - "page": 337, - "entries": [ - "When in danger or among numerous potential hosts, the plant can explode, spreading thorns over a wide area." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Thornhost", - "page": 337 - } - ] - }, - { - "type": "entries", - "name": "Toymaker", - "page": 338, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Toymaker.webp" - } - }, - { - "type": "quote", - "entries": [ - "Good little children get to sleep through the night. Bad little children get a visit from the toymaker." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Evil Hunter of the Naughty", - "page": 338, - "entries": [ - "Dark, cold nights bring out a hunter with a keen eye for wrongdoers. The creature known as the toymaker scouts settlements, searching for people with dark secrets. Such a person gets a nocturnal visit, leaving their household a bloody graveyard. The toymaker targets those who have committed terrible acts, but it has no qualms attacking anyone standing in the way." - ] - }, - { - "type": "entries", - "name": "A Sight of Blood and Bone", - "page": 338, - "entries": [ - "The toymaker is a hunched, skinless humanoid with bone poking through bare muscle. It has a grinning face covered in a white \"beard\" of boney spines. When the toymaker is angry or excited, its grin grows wider, and its beard chitters as the spines click together. However, it can also appear as a white-haired human with a jolly countenance, especially when creating its toys." - ] - }, - { - "type": "entries", - "name": "Footsteps on the Roof", - "page": 338, - "entries": [ - "The toymaker enters houses by nontraditional means, such as the attic or chimney. When people know a toymaker is about, they block their windows and keep fires burning through the night. In addition to its unusual entrance habits, the toymaker rarely leaves tracks." - ] - }, - { - "type": "entries", - "name": "Bag of Toys", - "page": 338, - "entries": [ - "The toymaker stuffs victims in a great leather bag. Back in its lair, the toymaker puts survivors to work making \"toys\" out of remnants of other victims. These survivors work this way until they escape or die. Someone who can no longer make toys becomes a toy." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 338, - "entries": [ - "The toymaker's bag of toys is made from a strange material and can hold much more than its exterior size indicates. This can be made into a {@item bag of holding}, but it must be refined from its previous macabre use. Someone who has proficiency with {@item leatherworker's tools|PHB} can apply fresh oils produced by someone who has proficiency with {@item alchemist's supplies|PHB}, using materials worth 100 gp. Someone must also cast {@spell remove curse} on the bag. The process takes 8 hours, and the leatherworker and alchemist must succeed on a {@dc 13} Intelligence check with their tools. If {@spell remove curse} isn't cast on the bag, or the alchemist's check fails, the bag can, if the GM chooses, become a {@item bag of devouring}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 338, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 339, - "entries": [ - "The toymaker knows what crimes and wrongdoings others have committed, and it uses this information to choose its prey. The worse a person's crimes, the more likely they are to get a visit from the toymaker." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 339, - "entries": [ - "The toymaker has innate magical abilities that allow it to change size and unlock doors. It's a winter fey inured to cold." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 339, - "entries": [ - "The toymaker can produce toy servants from a huge bag that it carries. These servants are dangerous and extremely aggressive." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Toymaker", - "page": 339 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Box-BoundJack.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Box-Bound Jack", - "page": 340 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Dolly.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Dolly", - "page": 340 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodyTeddy.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Bloody Teddy", - "page": 341 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MarieO'Nett.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Marie O'Nett", - "page": 341 - } - ] - }, - { - "type": "entries", - "name": "Trennensel", - "page": 342, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Trennensel.webp" - } - }, - { - "type": "quote", - "entries": [ - "The cattle lows mournfully as the twisted shape, batlike and somehow childlike, drinks deeply of the bovine's blood. The farmer blanches before dropping his pitchfork and fleeing in terror." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Flying Blood Drinkers", - "page": 342, - "entries": [ - "Trennensels are batlike and hairless. They come in a variety of skin colors, and they can be mistaken for flying humanoids. They drink blood. Due to their lack of hair, they need to consume more to maintain body heat.", - "A trennensel prefers to feed on livestock, making the creatures pests to ranchers. They roost in caves by day and hunt at dusk. Trennensels spread out from their lair to feed, but careless spelunkers could rouse a whole colony of these creatures." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 342, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix refined trennensel guano with other reagents worth 25 gp to make one dose of {@item oil of slipperiness}. Acquiring enough guano to refine, a few pounds, likely involves venturing into a trennensel colony cave. Making the oil requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom ({@skill Arcana}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 342, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 342, - "entries": [ - "A trennensel can't use its {@sense blindsight} while {@condition deafened}." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Trennensel", - "page": 342 - } - ] - } - ] - }, - { - "type": "section", - "name": "U", - "page": 343, - "entries": [ - { - "type": "entries", - "name": "Unfinished", - "page": 343, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Unfinished.webp" - } - }, - { - "type": "quote", - "entries": [ - "The unfinished are angry ghosts akin to poltergeists, but partially solid, and throwing much bigger objects." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Not Fully Manifested", - "page": 343, - "entries": [ - "A creature known as an \"unfinished\" looks as it did at the moment of their death, but with parts of their body fading in and out of corporeality." - ] - }, - { - "type": "entries", - "name": "Unfinished Business", - "page": 343, - "entries": [ - "An unfinished is held on the mortal plane by its guilt over unfinished business." - ] - }, - { - "type": "entries", - "name": "Strong Will", - "page": 343, - "entries": [ - "An unfinished exerts its will, allowing it to move heavy objects, often using them as weapons." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 343, - "entries": [ - "If an unfinished's unfinished business can be completed in the presence of the unfinished, it is bound to serve the one who aided it for 24 hours." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 343, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 343, - "entries": [ - "Like many undead, unfinished are immune to necrotic and poison. They are also resistant to acid, cold, fire, lightning, thunder, and nonmagical attacks." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 343, - "entries": [ - "An unfinished is animated by guilt over unfinished business, but it promises to serve anyone for one day that it witnesses complete its undone task." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 343, - "entries": [ - "Unfinished can cast {@spell Bigby's Hand|PHB|arcane hand}, {@spell mage hand}, and {@spell telekinesis}." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Unfinished", - "page": 343 - } - ] - }, - { - "type": "section", - "name": "Unusual Beasts", - "page": 344, - "entries": [ - "Etharis is teeming with strange and mutated beasts. The ones listed here are just a few of the monstrous creatures that characters might encounter on their travels.", - { - "type": "entries", - "name": "Corpsejaw", - "page": 344, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Corpsejaw.webp" - } - }, - "Cousins to mountain lions, corpsejaws are battlefield scavengers. Their powerful jaws allow them to tear through most armor, so they can eat carrion other scavengers leave behind. Military organizations such as the Free Swords issue bounties on corpsejaws to prevent damage to valuable salvage.", - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Corpsejaw", - "page": 344 - } - ] - }, - { - "type": "entries", - "name": "Eye Crawler", - "page": 344, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EyeCrawler.webp" - } - }, - "An eye crawler is an ambulatory eye that observes everything. It might be spying for something else. An eye crawler has no effective attacks. Mages theorize eye crawlers derive sustenance from light or ambient magical energy.", - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Eye Crawler", - "page": 344 - } - ] - }, - { - "type": "entries", - "name": "Eye Crow", - "page": 345, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Popular Birds", - "page": 345, - "entries": [ - "Eye crows are big corvids plentiful throughout Etharis. They mimic sounds and voices, and they're extremely clever, remembering faces, locations, and how other creatures treat them. People keep eye crows as pets and often use their iridescent black feathers, which have a deep-green sheen, to decorate." - ] - }, - { - "type": "entries", - "name": "Eye Eaters", - "page": 345, - "entries": [ - "Eye crows have a strong inclination to eat eyes, especially those of humanoids. A murder of these birds is bold enough to attack a person directly. They coordinate and communicate noisily as they chase prey." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 345, - "entries": [ - "The nest of an eye crow contains glittering baubles, coins, gems, or jewelry worth at least 5 gp. Feathers of one eye crow can fetch a similar amount of money." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 345, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Nature}):", - "page": 345, - "entries": [ - "Eye crows can be tamed and trained for simple tasks. Unscrupulous trainers teach the crow to attack others, going for the eyes." - ] - } - ] - }, - { - "type": "inset", - "page": 345, - "name": "GM Advice:", - "entries": [ - "Eye crows are a wonderful tool for GMs to deliver cryptic messages or clues to the characters, even as they are trying to peck out the eyes of the heroes. They make wonderful, creepy additions to encounters." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Eye Crow", - "page": 345 - } - ] - }, - { - "type": "entries", - "name": "Flatback Beetle", - "page": 345, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FlatbackBeetle.webp" - } - }, - "Massive grazing beetles, flatbacks have thick armor. A flatback beetle's dorsal side can accommodate several creatures and can support a howdah.", - { - "type": "inset", - "page": 345, - "name": "GM Advice:", - "entries": [ - "For areas of Etharis that you want to make seem creepy or different, you can turn flatback beetles into beasts of burden or plow animals. For example, some backwater hamlet in Soma might breed these monstrous insects specifically and think nothing of it." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Flatback Beetle", - "page": 345 - } - ] - }, - { - "type": "entries", - "name": "Frostbite Fox", - "page": 346, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FrostbiteFox.webp" - } - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Rare Hunter", - "page": 346, - "entries": [ - "Wild frostbite foxes live in packs in Grarjord. They change with the seasons, fur turning white in the winter and brown in the spring. What doesn't change is the fox's weird ability to deliver a jolt of cold with its bite." - ] - }, - { - "type": "entries", - "name": "Clan Culture", - "page": 346, - "entries": [ - "These foxes are an important part of the Valikan clan culture. Their furs help the people of the North survive harsh winters, and the clans are careful not to overhunt the species." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 346, - "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can create {@item Clothing, cold weather|IDRotF|cold-weather clothing} from the pelts of five frostbite foxes. Doing so takes 8 hours of work." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 346, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Nature}):", - "page": 346, - "entries": [ - "The chilled fangs of a frostbite fox can overwhelm the senses." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Frostbite Fox", - "page": 346 - } - ] - }, - { - "type": "entries", - "name": "Goldmane Boar", - "page": 346, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Staple of Etharis", - "page": 346, - "entries": [ - "Boars are a central part of everyday life in Etharis. Domesticated or hunted in the wild, they are a centerpiece in feasts. A wise adventurer keeps an eye out for particularly aggressive boars, acknowledging their danger and the potential of a filling meal." - ] - }, - { - "type": "entries", - "name": "Rare Beast", - "page": 346, - "entries": [ - "Occasionally, a hunter glimpses a goldmane boar. These animals avoid humanoid contact. Cleverer than a regular boar, a goldmane boar can be detected easier at night when its mane glows softly in the dark. Killing a goldmane boar is considered bad luck." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 346, - "entries": [ - "The glowing bristles from a goldmane boar can be harvested. Someone who has proficiency with {@item weaver's tools|PHB} or {@item jeweler's tools|PHB} can braid the bristles into a {@item gold boar ring|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 8 hours of work, other materials worth 20 gp, and a successful {@dc 10} Intelligence ({@skill Nature}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 346, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Arcana}):", - "page": 346, - "entries": [ - "Goldmane boars can be tamed and used as mounts." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Goldmane Boar", - "page": 346 - } - ] - }, - { - "type": "entries", - "name": "Jelly", - "page": 347, - "entries": [ - "Jellies are the cast-off portions of oozes. They can be dangerous, but they primarily scavenge for food.", - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Jelly", - "page": 347 - } - ] - }, - { - "type": "entries", - "name": "Knifewing", - "page": 347, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Knifewing.webp" - } - }, - "A knifewing is a gliding lizard about the size of a small dog. Its gliding flaps have hard edges that are sharp while stretched taut when the lizard glides.", - { - "type": "entries", - "name": "Salvage", - "page": 347, - "entries": [ - "The skin of a knifewing is prized for making a {@item knifewing cape|GHMG} {@homebrew |(see chapter 4)}." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Knifewing", - "page": 347 - } - ] - }, - { - "type": "entries", - "name": "Mold Spider", - "page": 347, - "entries": [ - "Mold spiders are twisted bits of plant matter that forage in dark caves and ruins for rotting matter to settle on and \"eat.\"", - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Mold Spider", - "page": 347 - } - ] - }, - { - "type": "entries", - "name": "Ormwurm", - "page": 348, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Ormwurm.webp" - } - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Burrowing Carnivores", - "page": 347, - "entries": [ - "Ormwurms are big lizards with red, green, or tan scaly skin, a serpentine body, and two strong arms. They slither as they move, using their arms to help them climb. An ormwurm can sacrifice its tail to get away from a predator. The tail eventually grows back.", - "These burrowers live along riverbanks or on sandy beaches. They hunt larger animals, including cattle, and they eat carrion. An ormwurm pulls its prey underground to eat." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 348, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the skin and gizzard of one ormwurm, along with other reagents worth 25 gp, to create a {@item potion of acid resistance}. Doing so requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 348, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 348, - "entries": [ - "Some stories say that Gormadraug was an ormwurm that never stopped growing." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Ormwurm", - "page": 348 - } - ] - }, - { - "type": "entries", - "name": "Scuttling Maw", - "page": 348, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ScuttlingMaw.webp" - } - }, - "Crablike scuttling maws patrol shorelines, searching for prey to devour. Their meat is a delicacy.", - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Scuttling Maw", - "page": 348 - } - ] - }, - { - "type": "entries", - "name": "Shieldhead", - "page": 349, - "entries": [ - "A shieldhead has a broad bone faceplate to protect itself and to ram foes. An expert rider can also use the bone like a shield. People have domesticated shieldheads for riding.", - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Shieldhead", - "page": 349 - } - ] - }, - { - "type": "entries", - "name": "Sloth Galloper", - "page": 349, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SlothGalloper.webp" - } - }, - "A sloth galloper is a hybrid sloth-ape that is an agile climber and fast sprinter. The beast's four apelike hands are sensitive, so it hesitates to move rapidly over rough terrain.", - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Sloth Galloper", - "page": 349 - } - ] - }, - { - "type": "entries", - "name": "Torcheater", - "page": 349, - "entries": [ - "Torcheaters are small batlike creatures that feed on fire, swooping down to douse torches and campfires.", - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Torcheater", - "page": 349 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Urban Ooze", - "page": 350, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/UrbanOoze.webp" - } - }, - { - "type": "quote", - "entries": [ - "I thought I'd found a place under the street where no one would find me, but then the sewage moved." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tainted Waste", - "page": 350, - "entries": [ - "In the polluted recesses of urban environments, masses of sewage and trash sometimes congeal with the leavings of other oozes to form an urban ooze. These repulsive creatures are nearly invisible in the cesspools they live in." - ] - }, - { - "type": "entries", - "name": "Disgusting Death", - "page": 350, - "entries": [ - "The ooze's fetid form is filled with pestilence. Being near it can be dangerous. But the creature is a hunter. Prey it doesn't kill and devour, it drags to the bottom of cesspits to bury beneath layers of putrefaction for later consumption." - ] - }, - { - "type": "entries", - "name": "Ooze Nature", - "page": 350, - "entries": [ - "An urban ooze doesn't require sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 350, - "entries": [ - "Someone who has proficiency with a {@item poisoner's kit|GHMG} can use the remains of a diminished urban ooze and other reagents worth 25 gp to make {@item Basic Poison (vial)|PHB|one dose of basic poison}. This poison remains potent for 1 hour instead of 1 minute. Making one dose takes 4 hours and requires a successful {@dc 13} Intelligence or Wisdom check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 350, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 350, - "entries": [ - "An urban ooze is living waste. The stinking air around it is full of pestilence, and so is its touch." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 350, - "entries": [ - "When wounded, an urban ooze can break into smaller oozes. One can quickly become four." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Urban Ooze", - "page": 350 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Diminished Urban Ooze", - "page": 351 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Giant Urban Ooze", - "page": 351 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GiantUrbanOoze.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "V", - "page": 352, - "entries": [ - { - "type": "entries", - "name": "Vessel Shard", - "page": 352, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/VesselShard.webp" - } - }, - { - "type": "quote", - "entries": [ - "This ornate vessel gives off cold menace as it hovers in the air among shambling corpses." - ], - "skipMarks": true - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Failed Lichdom", - "page": 352, - "entries": [ - "Many necromancers dream of transcending death and entering lichdom, but only a handful attempt the process. Fewer still succeed. Of the failures, a tiny percentage become vessel shards, incomplete, damaged souls trapped within a lich's soul vessel." - ] - }, - { - "type": "entries", - "name": "No Body, Many Bodies", - "page": 352, - "entries": [ - "Unlike a complete lich, a vessel shard does not retain control of its original body. The entirety of its being is housed within the failure of a soul vessel. The vessel shard can see, hear, and smell out of this vessel, and it can fly for movement. But it has no corporeality beyond the confines of this vessel.", - "However, a vessel shard remains a fearsome commander of lesser undead, able to summon and bend them to its will. A vessel shard is rarely found without a small detachment of zombies, skeletons, ghouls, or the like serving it. A poetic student of undeath might consider these creatures to be the vessel shard's bodies, in a certain regard." - ] - }, - { - "type": "entries", - "name": "A Hungry Soul", - "page": 352, - "entries": [ - "Most people would agree that anyone who wishes to enter lichdom must be maladjusted. That said, magical mishaps that tear the would-be lich's soul into pieces and imprisons them in a damaged soul vessel create a form of obsession. Unlike liches, who can exist in relative peace and isolation for centuries, vessel shards are driven to kill and then consume the souls of living things." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 352, - "entries": [ - "The vessel shard is undead; it requires no air, sleep, food, or drink." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 352, - "entries": [ - "If the essence of a defeated vessel shard is dissolved in a {@item Holy Water (flask)|PHB|vial of holy water}, the water transforms into an elixir that can be poured into a corpse's mouth, acting as a {@spell speak with dead} spell that requires no other components. The corpse understands anything asked of it in any language, and the corpse's responses can be understood by any who can hear it.", - "Also, a vessel shard usually contains a jewel that is flawed but still worth at least 50 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 352, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion} or {@skill Arcana}):", - "page": 352, - "entries": [ - "A vessel shard bolsters undead near it, making them better at fighting and more resistant." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion} or {@skill Arcana}):", - "page": 352, - "entries": [ - "vessel shard can expel fragments of spirits to possess nearby victims. (Those who know this fact also know how to treat the cursed possession.)" - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion} or {@skill Arcana}):", - "page": 352, - "entries": [ - "A vessel shard can raise undead by various means. It can also consume the power of death to regain vitality." - ] - } - ] - }, - { - "type": "inset", - "page": 353, - "name": "GM Advice:", - "entries": [ - "A vessel shard might be inconspicuous at first, hiding its true nature by seeming to be a bit of treasure from an area infested with undead. Unsuspecting characters might even carry it back to a populated area and sell it to a merchant. After a few days, the vessel shard could devastate that town, building a veritable undead army because of the characters' carelessness." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Vessel Shard", - "page": 353 - } - ] - }, - { - "type": "entries", - "name": "Vitebriate", - "page": 354, - "entries": [ - { - "type": "quote", - "entries": [ - "I swear I've seen that kid before, years ago, when I was just a kid myself! But she hasn't aged a day." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Life Drinkers", - "page": 354, - "entries": [ - "Vitebriates, sometimes called \"life drinkers,\" are the result of horrible experiments or prayers answered by dark powers. When a mother loses a child to needless accident or horrible malice, or when a powerful mage seeks to bless an apprentice or servant with a longer life, a vitebriate is sometimes the result." - ] - }, - { - "type": "entries", - "name": "Immortal Parasites", - "page": 354, - "entries": [ - "A vitebriate looks like a humanoid \u2014often a child\u2014but that is merely an appearance. These monstrosities feed on the life force of other humanoids, masquerading as an innocent while dominating and feeding off the unsuspecting. They retain their look of youth and vigor, and they manifest the power to continue harvesting humanoids." - ] - }, - { - "type": "entries", - "name": "Magical Control", - "page": 354, - "entries": [ - "Vitebriates are capable of magically dominating humanoids. Often, these dominated people are forced to pose as a caretaker or invalid. The vitebriate uses it's thrall to interact with adults or blend into the fabric of a community." - ] - }, - { - "type": "entries", - "name": "Memory and Forgetfulness", - "page": 354, - "entries": [ - "Curiously, vitebriates have memories of their prior lives, except for any magical or martial skills. A talented wizard or powerful squire transformed into a vitebriate must start such pursuits anew if they wish to master such arts. On the other hand, musicians, conversationalists, acrobats\u2014even doctors\u2014 all seem to be able to recall and use their prior skills without diminution." - ] - }, - { - "type": "entries", - "name": "Haunted and Obsessed", - "page": 354, - "entries": [ - "Vitebriates are haunted by their past lives and obsessed with reliving some small part of it. For example, a child who died of drowning and awoke as a vitebriate may be compelled to drown others or might simply feel drawn to live by water. Regardless, the greatest obsession of every vitebriate is always to feed and to control." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 354, - "entries": [ - "When a vitebriate dies, it crumbles into a swarm of harmless crawling roaches.", - "If these roaches are mixed with seawater, a potion of {@spell false life} results. The creation of this potion can be completed with a successful {@dc 10} Intelligence ({@skill Arcana}) check by someone proficient with an {@item herbalism kit|PHB}. This process takes 1 hour." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 354, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 354, - "entries": [ - "A vitebriate can only have a single thrall at a time and can transfer some of its damage to its thrall." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 354, - "entries": [ - "Vitebriates are immune to poison and disease, and they require a thrall to stay alive." - ] - } - ] - }, - { - "type": "inset", - "page": 354, - "name": "GM Advice:", - "entries": [ - "Adventures or encounters highlighting vitebriates hinge on a successful deception on your part. The trick is to describe the situation that makes the creature seem like a helpless innocent in the center of a mysterious situation, and then slowly drop clues that reveal the truth." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Vitebriate", - "page": 354 - } - ] - }, - { - "type": "entries", - "name": "Vooran", - "page": 355, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Vooran.webp" - } - }, - { - "type": "quote", - "entries": [ - "When your pet stares at you, you never know if you are looking into the eyes of your beloved companion or the eyes of a vooran." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Flesh Riding", - "page": 355, - "entries": [ - "Vooran are uncontrollable incorporeal woodland spirits that experience the world by possessing small animals, causing those usually harmless creatures to behave strangely, even tamed ones." - ] - }, - { - "type": "entries", - "name": "Familiars", - "page": 355, - "entries": [ - "Voorans can serve as familiars, though they generally only do so for those who offer it different animals to inhabit." - ] - }, - { - "type": "entries", - "name": "Ethereal Hedonist", - "page": 355, - "entries": [ - "Voorans naturally inhabit the Ethereal plane and can only affect the mortal world for one hour a day while possessing a small animal; an hour they use to live life to the fullest." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 355, - "entries": [ - "If a vooran is destroyed while possessing an animal, the animal's blood takes on an opalescent hue and gains momentary magical properties. If a living creature drinks the creature's blood within 1 minute of its death, it acts as a {@item potion of healing|DMG}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 355, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 355, - "entries": [ - "Vooran are fey spirits from the Ethereal Plane that possess small animals." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 355, - "entries": [ - "Vooran are nearly indestructible on the Material plane and make excellent spies." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 355, - "entries": [ - "A spellcaster capable of casting {@spell find familiar} can form a bond with a vooran." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Vooran", - "page": 355 - } - ] - } - ] - }, - { - "type": "section", - "name": "W", - "page": 356, - "entries": [ - { - "type": "entries", - "name": "Wandering Head", - "page": 356, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WanderingHead.webp" - } - }, - { - "type": "quote", - "entries": [ - "Ugly brutes, aye, but one offered me a magic necklace to take care of a merchant what stiffed him on a deal, so they can't be all bad. Strangest thing though, I can't seem to take it off..." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "All Head", - "page": 356, - "entries": [ - "Wandering heads are grotesque beings that roam the wilderness in search of travelers to torment. The creature is a horse-sized head balanced on two spindly legs with arms that protrude from gaps in its teeth. Wandering heads carry sacks filled with objects they use in deceitful bargaining, always trying to twist the deal." - ] - }, - { - "type": "entries", - "name": "Crafty Bargainers", - "page": 356, - "entries": [ - "A wandering head's first instinct is to bargain. They approach and use divination magic to offer others what they need most. In exchange, the head asks for treasure or a favor. Cunning as they are, wandering heads attempt to trick others into committing an evil act or losing badly on the deal in some other way." - ] - }, - { - "type": "entries", - "name": "Corrupted Giants", - "page": 356, - "entries": [ - "Enuil Stonetongue, a follower of Malikir, once sought to turn hill giants to his master's service. The giants proved too dim to adequately follow orders, so Enuil vowed that if they could not make good use of their heads he would. His curse warped and twisted those giants into the first wandering heads. Enuil taught these heads wizardry." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 356, - "entries": [ - "A wandering head carries tools and trinkets to tempt travelers into making deals. At least one magic item can be found in the head's sack, although such items are often cursed." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 356, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 356, - "entries": [ - "Wandering heads are the warped heads of giants, detached and given new life." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 356, - "entries": [ - "These monsters are highly intelligent and capable of wizardry." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 356, - "entries": [ - "Beware any deal a wandering head offers. They love tricking others into evil deeds." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Wandering Head", - "page": 356 - } - ] - }, - { - "type": "entries", - "name": "Wechselkind", - "page": 357, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wechselkind.webp" - } - }, - { - "type": "quote", - "entries": [ - "Where the fey tread, trouble follows. And there's no clearer evidence of fey activity than a wechselkind." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Living Dolls", - "page": 357, - "entries": [ - "They sometimes magically disguise themselves as flesh and blood children, but wechselkinds are living dolls constructed from clay, wood, and fey enchantments. Each wechselkind is created by a fey planning to steal a humanoid child to take back to the fey realms. Wechselkinds are unwitting pawns in such plans and, after fulfilling their role in the scheme, remain in the mortal world, abandoned." - ] - }, - { - "type": "entries", - "name": "No Strings", - "page": 357, - "entries": [ - "Despite their origins, wechselkinds are neither fey spies nor passionless constructs. Magic that animates wechselkinds grants them true sapience. Despite this capacity for free will, wechselkinds suffer fear and suspicion from other people. Without a place in the world, and with the rarity of wechselkinds meaning they rarely form groups, these living dolls must survive by their wits.", - "Wechselkinds live on society's outskirts. With honest work hard to come by, they can take up a life of petty crime. Others call on fey magic to weave compelling illusions and intoxicating enchantments. This connection to the fey realms serves some wechselkinds well. But other wechselkinds distance themselves from their fey origins and, thereby, other wechselkinds willing to use fey magic.", - "Etharis can be an unkind place, particularly to wechselkinds. Some turn to evil, including plague cults that seek to cull or purge other humanoids. The tenets and goals of every plague cult differ, but such cultists carry diseased detritus to infect their targets." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 357, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can treat a deceased wechselkind's clay heart with reagents worth 50 gp. The heart can then be fired into a glassy substance, and someone who has proficiency with {@item jeweler's tools|PHB} or {@item tinker's tools|PHB} can shape that glass into a needle. The whole process takes 8 hours, and both artisans must succeed on a {@dc 10} Intelligence or Wisdom check. The result is a compass needle that points to the nearest path to fey realms within 10 miles. The compass needle loses this magical ability after 1 year and 1 day. The charge can be renewed by treating the needle again with alchemical reagents worth 50 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 358, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 358, - "entries": [ - "Wechselkinds are fey creations made to imitate humanoid children." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Medicine}):", - "page": 358, - "entries": [ - "Wechselkinds have resistance to poison damage and are immune to disease. They do not need to eat, drink, or breathe." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 358, - "entries": [ - "Elements of a wechselkind's remains can be used to discover the hidden paths between Etharis and the fey realms." - ] - } - ] - }, - { - "type": "inset", - "page": 358, - "name": "GM Advice:", - "entries": [ - "A group of wechselkind can make a great challenge for your characters. Their ability to look like children can lull heroes into a false sense of security. The small constructs can fool characters, coaxing them into dangerous situations that allow for the wechselkind to swarm and sneak attack to great effect. Add a glamourist to the mix, and the group becomes even more dangerous." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Wechselkind Cutpurse", - "page": 358 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Wechselkind Glamourist", - "page": 358 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WechselkindPlagueCultist.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Wechselkind Plague Cultist", - "page": 359 - } - ] - }, - { - "type": "entries", - "name": "Weeping Zombie", - "page": 360, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WeepingZombie.webp" - } - }, - { - "type": "quote", - "entries": [ - "A mother clutches her three young daughters in the hallway, outside a bedroom where a male voice rants in gibberish. She lets a masked figure into the room. A shriek precedes silence. She thinks she has solved the problem, but a bigger problem will rise and return home." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Evil Begets Evil", - "page": 360, - "entries": [ - "Weeping zombies are the risen corpses of {@disease the Weeping Pox|GHMG|Weeping Pox} victims murdered before the disease claimed their life. The evil enacted against them attracts death energy, and they rise with the need to spread the plague for revenge. They have no personality or memory of their former lives." - ] - }, - { - "type": "entries", - "name": "Diseased Transformation", - "page": 360, - "entries": [ - "Deep lesions score a weeping zombie, especially around the mouth. This orifice hangs open, dry and shriveled, and the zombie gasps unintelligible words as it moves. Once near a living body, the weeping zombie rushes in and attempts an embrace to spread the disease and consume flesh.", - "The transformation from {@disease the Weeping Pox|GHMG} gives a weeping zombie more agility than other undead. A weeping zombie also rots much more slowly than regular zombies." - ] - }, - { - "type": "entries", - "name": "Magic Contagion", - "page": 360, - "entries": [ - "People who practice arcane magic can become a weeping zombie with some memory intact. These weeping lords can command weeping zombies and use them to extract revenge, even if the weeping lord doesn't remember why.", - "A weeping lord's eyes have rotted away, leaving streams of pus-like tears behind. In undeath, it needs no eyes to find the living." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 360, - "entries": [ - "A weeping zombie doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 360, - "entries": [ - "Someone who has proficiency in {@item jeweler's tools|PHB} can fashion the ashes of four weeping lords and other materials worth 500 gp into a glass jewel and necklace of precious metal, forming an {@item amulet of health}. Doing so requires 10 days of work and a successful {@dc 15} Intelligence ({@skill Arcana}) check. Somebody must cast the bear's endurance version of {@spell enhance ability} on the jewel three times during the process." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 360, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 360, - "entries": [ - "Rumors say that a person who was murdered for having {@disease the Weeping Pox|GHMG} might rise from the grave for vengeance." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Weeping Zombie", - "page": 361 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Weeping Lord", - "page": 361 - } - ] - }, - { - "type": "entries", - "name": "Whelmer", - "page": 362, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Whelmer.webp" - } - }, - { - "type": "quote", - "entries": [ - "Helping people is all well and good on dry land, but you won't see me diving to the rescue of anyone in the water. Not after last time." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Illusory Lure", - "page": 362, - "entries": [ - "A corrupted water elemental, a whelmer likes to lurk in or near a body of water close to areas inhabited by humanoids. When people pass, a whelmer creates the illusion of a drowning person. Rather than wait in the water, the whelmer might rest motionless on a path to a beach or lake, waiting to ensnare would-be rescuers." - ] - }, - { - "type": "entries", - "name": "Fey Ties", - "page": 362, - "entries": [ - "The whelmers' powers of illusion stem from fey ties. Some water elementals wanted to meddle in the realms of mortals. Curious about these strange creatures, fey saw a chance for mischief and taught these rogue elementals how to lure people with illusions." - ] - }, - { - "type": "entries", - "name": "Elemental Nature", - "page": 362, - "entries": [ - "A whelmer doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 362, - "entries": [ - "If somebody casts {@spell gentle repose} on the remains of a whelmer within 1 minute, someone who has proficiency with {@item alchemist's supplies|PHB} can boil the water down over 1 hour and add other materials worth 25 gp. If the alchemist succeeds on a {@dc 13} Intelligence or Wisdom check, the result is one {@item potion of water breathing}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 362, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 362, - "entries": [ - "Whelmers are evil elementals that drag their victims into water to drown them. These elementals are stealthy and lie in wait as still pools of water." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 362, - "entries": [ - "Whelmers lure their prey with illusions of drowning humanoids." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Whelmer", - "page": 362 - } - ] - }, - { - "type": "entries", - "name": "Witch Owl", - "page": 363, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WitchOwl.webp" - } - }, - { - "type": "quote", - "entries": [ - "This enormous owl's face looks strangely human, framed by long black hair. The rest of its body is all owl, its legs ending in large talons." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cursed Creation", - "page": 363, - "entries": [ - "A witch owl is a vengeful creature, searching nightly to eat its fill of humanoids. Folklore says that the first witch owl was once a person punished for practicing magic.", - "This story might be true, but the condition is a curse that can affect anyone. Three days after suffering a scratch from a witch owl, feathers begin to grow on a victim's body. Each day, the unfortunate becomes more owl-like, until they completely transform seven days later. The transformation can be reversed with a {@spell remove curse} spell up to nine months after it takes hold, at which point only a {@spell wish} spell can reverse the curse." - ] - }, - { - "type": "entries", - "name": "Patient Hunters", - "page": 363, - "entries": [ - "Witch owls often hunt alone at night. They attract curious prey by hooting and mimicking voices, encouraging followers for several miles. Hopeful folk might think the witch owl is leading them to treasure or some other good. Most are instead lured to the witch owl's nest and slain.", - "Witch owls also have long memories. If prey escapes, the witch owl searches for weeks to make the kill. If its nest is disturbed, it tracks interlopers for many miles, waiting for an opportunity to attack." - ] - }, - { - "type": "entries", - "name": "Odd Followers", - "page": 363, - "entries": [ - "The stories and mystery of witch owls have led to a small following of cultists, who believe that worship might bestow them feathered wings. These cultists have been known to kidnap others as offerings to witch owls, leaving victims at nests as a sacrifice." - ] - }, - { - "type": "entries", - "name": "Aged Power", - "page": 363, - "entries": [ - "Some witch owls live long enough to learn how to mimic their prey and become a witch owl hexta, mastering the ability to draw on old magic to appear human. These illusions don't make the witch owl capable of speech, so the monster often beckons for help. The wisest of these hextas use others, such as cultist sacrifices, to trick rescuers to coming to the hexta's nest." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 363, - "entries": [ - "Someone who has proficiency with an {@item herbalism kit|PHB} or {@item alchemist's supplies|PHB} can grind the talons of a witch owl into powder and combine them with herbs to create a paste. Creating the paste takes a successful {@dc 14} Intelligence ({@skill Arcana}) check and 4 hours of work. Eating the paste as an action grants the effects of {@spell disguise self} for 3 hours." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 363, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 363, - "entries": [ - "A witch owl can be found hunting at night. During the day, they usually hide in their lairs." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 363, - "entries": [ - "Stories tell of people becoming witch owls after surviving an attack by one of these monsters." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 363, - "entries": [ - "Older, wiser witch owls can disguise themselves with illusions." - ] - } - ] - }, - { - "type": "inset", - "page": 364, - "name": "GM Advice:", - "entries": [ - "Any creature might become a servant of a witch owl\u2014magical compulsion is not needed. An entire hamlet might serve a witch owl hexta nesting in an old church spire." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Witch Owl", - "page": 364 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Witch Owl Cultist", - "page": 364 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Witch Owl Hexta", - "page": 364 - } - ] - }, - { - "type": "entries", - "name": "Wolfentroika", - "page": 365, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wolfentroika.webp" - } - }, - { - "type": "quote", - "entries": [ - "Three wolves attacked in unison, and we focused our attacks on the one we thought was the leader. But it refused to die no matter how many times we hit it." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Beast's Corruption", - "page": 365, - "entries": [ - "The mutative powers of the Beast spawn terrible creatures, but one of the more unusual is the wolfentroika. When the Beast corrupts a wolf carrying unborn pups, the wolf gives birth to triplets. Born strong, tough, malevolent, and clever, the trio eats their way out of their mother. Then, they grow to enormous proportions." - ] - }, - { - "type": "entries", - "name": "Three Bodies, One Soul", - "page": 365, - "entries": [ - "The three wolves share life force and awareness. They don't willingly stray more than 100 feet from one another, and if forced to do so, their primary goal becomes ending this separation. This supernatural relationship means that all three must be slain within moments of one another, or none of them can die. Similarly, the three resist magic that can only affect one or two of them." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 365, - "entries": [ - "The acid glands of a wolfentroika trio contain magic. Someone with proficiency in the {@skill Medicine} skill succeeding on a {@dc 10} Wisdom ({@skill Medicine}) check can harvest these glands within 1 hour of death. Somebody who has proficiency with {@item alchemist's supplies|PHB} can use the acid from all three wolfentroikas from one trio to create a {@item potion of life sharing|GHMG} {@homebrew |(see chapter 4)}. Making the potion takes 1 day of work and reagents worth 200 gp, and the alchemist must succeed on a {@dc 13} Intelligence or Wisdom check to create the potion." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 365, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 365, - "entries": [ - "Where the presence of the Beast has been rumored, mutated wolves with acidic saliva might be encountered. These giant monstrosities come in trios, and they are notoriously difficult to kill." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 365, - "entries": [ - "A wolfentroika trio works perfectly together, better than a wolf pack." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 365, - "entries": [ - "Wolfentroikas share life force and consciousness. What one knows, the others know. To kill one, you must kill all three within seconds. To affect one with certain types of magic, you must affect all simultaneously." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Wolfentroika", - "page": 365 - } - ] - }, - { - "type": "entries", - "name": "Wood Weird", - "page": 366, - "entries": [ - { - "type": "quote", - "entries": [ - "The lovely flowers growing on the roadside invite with their vivid colors and sweet aroma. The body-shaped tangle of vines near them is nothing to fear." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tempting Flora", - "page": 366, - "entries": [ - "Wood weirds are rare plants found in temperate climes. Beautiful in both life stages, wood weirds have lured many travelers to their death." - ] - }, - { - "type": "entries", - "name": "Two-Stage Cycle", - "page": 366, - "entries": [ - "A wood weird's life cycle has two stages, including the trapper stage and the seeder stage. The trapper is a cluster of vividly colored, pleasantly perfumed wildflowers. The seeder stage is an attractive humanoid form of wood, with expressive facial features. The plant uses these charms, as well as mindaffecting spores, to lure victims. To fulfill its life cycle, the wood weird consumes humanoid bodies.", - "In the trapper stage, a wood weird can reproduce asexually, sending light seeds on the wind to produce a clone of the wood weird elsewhere. However, a humanoid that rests next to a wood weird trapper becomes cocooned in the plant's runners, risking transformation into a wood weird seeder.", - "In the seeder stage, the wood weird reproduces sexually, seeking out other wood weird seeders to mate. The seeder then spills its mature seeds over the ground to birth new wood weird trappers. It also lures humanoids to patches of wood weird trappers, so that new seeders can emerge." - ] - }, - { - "type": "entries", - "name": "Seraphic Punishment?", - "page": 366, - "entries": [ - "Folktales tell that the first wood weirds were sent by the Seraphs as punishment for indolence. Some parents warn children to work hard and not to nap in the wild, \"lest a wood weird catch you!\" Due to these tales, many believe wood weirds to be mere myth or superstition." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 366, - "entries": [ - "A defeated, unburned wood weird seeder can be cut open to salvage its seeds. Someone that has proficiency with {@item alchemists' supplies|PHB} can stew these seeds with other rare ingredients worth 100 gp. The process creates a {@item potion of vitality} with a successful {@dc 15} Intelligence ({@skill Nature}) check and 3 hours of work. If this check fails, the mixture looks right but instead creates a {@item potion of poison}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 366, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 366, - "entries": [ - "A wood weird seeder can release mind-affecting spores that charm other creatures. They use these spores to lure prey." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 366, - "entries": [ - "The wildflowers found near a wood weird seeder are another stage of the wood weird's life cycle, a wood weird trapper. These flowers release relaxing spores and can cocoon creatures that lie down near them, producing a new wood weird seeder if a humanoid victim dies while cocooned." - ] - } - ] - }, - { - "type": "inset", - "page": 366, - "name": "GM Advice:", - "entries": [ - "The wood weird, and other creatures that are most effective when they seem harmless, rely on careful presentation. If you run a game when you never describe a plant during travel or wilderness investigation, and then you suddenly go into detail about a particular plant, the players realize something is amiss. In the sessions or encounters before presenting the wood weird, be sure to at least mention the flora of the region. This may help allay suspicion, providing a greater chance for the characters to be challenged by the creature." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WoodWeirdSeeder.webp" - } - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Wood Weird Trapper", - "page": 366 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Wood Weird Seeder", - "page": 367 - } - ] - }, - { - "type": "entries", - "name": "Worms-in-the-Walls", - "page": 368, - "entries": [ - { - "type": "quote", - "entries": [ - "It was hideous! Hundreds of writhing worms squeezed from the walls and swarmed over poor Mugsy. His screams didn't last long." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Creatures from Beyond", - "page": 368, - "entries": [ - "Most hope the Aether Kindred slumber still, but the disgusting creatures known as worms-in-the-walls have been seen with an alarming frequency near places of learning or powerful magic. Their ties to the Aether Kindred are irrefutable." - ] - }, - { - "type": "entries", - "name": "Hidden Infestations", - "page": 368, - "entries": [ - "These gray-colored worms are roughly 1 foot long and exceedingly thin. They hide in the walls of old decrepit buildings, especially dwellings where arcane magic suffuses the area. They can merge, creating fast-moving swarms with frightening intelligence." - ] - }, - { - "type": "entries", - "name": "Alien Minds", - "page": 368, - "entries": [ - "These worms can speak telepathically and mentally assault threats. Strange markings are carved into structures infested with the aberrations; however, no one has yet deciphered their meaning." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 368, - "entries": [ - "Alchemists given the carcasses of at least ten worms, and 200 gp worth of alchemical regents, can craft a {@item potion of mind reading}. This task requires 8 hours and a successful {@dc 13} Intelligence check using {@item alchemist's tools|PHB}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 368, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 368, - "entries": [ - "Individually, the worms are intelligent, but they gain genius-level intellect when gathered in a swarm." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 368, - "entries": [ - "The bites of the creatures can briefly poison victims. Swarms of these creatures can psionically cast powerful magics that affect the mind." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Worm-in-the-Wall", - "page": 368 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Worms-in-the-Walls Swarm", - "page": 368 - } - ] - }, - { - "type": "entries", - "name": "Wretched Celebrants", - "page": 369, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WretchedReveler.webp" - } - }, - { - "type": "quote", - "entries": [ - "Each year we have a festival to celebrate the dead. It's great fun, unless the dead join us." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Joyful Dead", - "page": 369, - "entries": [ - "Across Etharis, festivals celebrate the dead. The details might change, but the atmosphere is one of elation and excess. Participants eat and drink heartily, wear elaborate costumes, and hold parades with dazzling floats. Sometimes, however, the dead walk disguised among the living." - ] - }, - { - "type": "entries", - "name": "Awful Jubilation", - "page": 369, - "entries": [ - "Scholars argue about the reason undead creatures appear at these festivals. Some say the jubilant atmosphere draws the dead, while others claim the dead feed upon the energy of the crowds. If someone interrupts the celebration, undead revelers turn violent, using eldritch might to attack the party-poopers." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 369, - "entries": [ - "Wretched celebrants often carry or wear ornate objects. They're dressed to party.", - "The wretched master of ceremonies' whip retains some of its magic. In the hands of a creature attuned to it, this magic whip deals an extra {@damage 2d4} psychic damage to any target it hits." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 369, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 369, - "entries": [ - "Wretched celebrants are rare, but they sometimes appear at festivals and carnivals that celebrate the dead." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 369, - "entries": [ - "Wretched revelers and drivers are motivated by the fun and excess of these celebrations, and they attack only if they are revealed or if the revelries are halted prematurely. The wretched master of ceremonies, however, comes to a celebration hoping to cause chaos. Other wretched celebrants follow the master's lead." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Wretched Reveler", - "page": 369 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Wretched Driver", - "page": 370 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Wretched Master of Ceremonies", - "page": 370 - } - ] - } - ] - }, - { - "type": "section", - "name": "X", - "page": 371, - "entries": [ - { - "type": "entries", - "name": "Xakalonus", - "page": 371, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Xakalonus.webp" - } - }, - { - "type": "quote", - "entries": [ - "The Stillborn Forest crawls with these beasts, and their howls foretell even larger monsters approaching." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Spawn of the Hraptnon", - "page": 371, - "entries": [ - "The legendary monster known as the {@creature hraptnon|GHMG} holds sway in the Stillborn Forest, protecting its hidden heart at a central glade. Xakalonus are spawn of this monstrosity, coming into being when blood spurts from that monster's wounds. Unlike their progenitor, xakalonus can leave the Stillborn Forest, and they now threaten the lands that border the dangerous place." - ] - }, - { - "type": "entries", - "name": "Driven Away, Called Home", - "page": 371, - "entries": [ - "When their creator, the {@creature hraptnon|GHMG}, is in danger, the xakalonus in its vicinity rush to its defense. When all threats are gone, however, the creatures have the innate urge to wander far and wide. Their goal is to devour the brains of magic-using creatures. Once they do this, they instinctively return to the {@creature hraptnon|GHMG}, disgorge the brains for the {@creature hraptnon|GHMG} to consume to maintain its horrible existence, and then they wander off again." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 371, - "entries": [ - "A xakalonus brain is encased in a viscous jelly which can be turned into a substance called {@item arcane oil|GHMG} {@homebrew |(see Chapter 4)}. This oil's creation requires a proficient alchemist to spend 8 hours and 200 gp of components. They must succeed on a {@dc 15} Intelligence ({@skill Arcana}) check to create the substance." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 371, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 371, - "entries": [ - "Xakalonus are created from wounds to the {@creature hraptnon|GHMG}. These creatures, though always originating in the Stillborn Forest, can be found anywhere in Etharis. They feed on the brains of creatures that use magic, then return to offer up the brain to the {@creature hraptnon|GHMG}." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 371, - "entries": [ - "If magic effects but does not harm a xakalonus, the magic might heal them or power their attacks instead." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Xakalonus", - "page": 371 - } - ] - } - ] - }, - { - "type": "section", - "name": "Y", - "page": 372, - "entries": [ - { - "type": "entries", - "name": "Yggdrasili", - "page": 372, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Yggdrasili.webp" - } - }, - { - "type": "quote", - "entries": [ - "If you see a friend who looks like his hat size has increased a bit, you might be looking at the end of your life as you know it." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Psychic Infestation", - "page": 372, - "entries": [ - "The yggdrasilis are a collective of humanoids from various races who've contracted a viral psychic infection that binds them to one another in subservience to the Aether Kindred, Pharazorthok. Linked together to a hivemind, yggdrasili pursue their goals by covertly infiltrating communities and institutions until they have amassed enough drones to take what they want by force. Isolated communities who suspect the early stages of an yggdrasili infiltration can descend into paranoia and mob violence, whether their fears of yggdrasili are founded or not.", - "The rawest form of the hivemind is an yggdrasili cloud, a mist of swirling violet. This cloud is an infectious vector that can move to other locales to spread the infection. It can also act as a scout, feeding information telepathically to other yggdrasili in the area. When enough yggdrasili drones gather, they can release a new cloud, almost as if they're breeding." - ] - }, - { - "type": "entries", - "name": "Assimilated Development", - "page": 372, - "entries": [ - "When an yggdrasili renders a humanoid {@condition unconscious} with psychic attacks, it attempts to connect that creature to the yggdrasili hivemind. Upon awakening, an infected creature is alive but no longer capable of exerting its will. As a drone, it's beholden to directions telepathically given from the closest yggdrasili crown. In the absence of a nearby crown, an yggdrasili feels compelled to remain incognito and infect others with the condition.", - "In the infection's early stages, yggdrasilis appear much like they did in life. Their physical appearance is unchanged, and an yggdrasili drone has access to the original creature's memories, mannerisms, and other personal details. As the condition advances, the drone forgets the details of its host's former life, and its veins become more evident as its head swells. These symptoms are especially pronounced in those who become yggdrasili crowns.", - "An yggdrasili crown has protruding veins and a swollen head. This change means crowns no longer pass as members of other species. Along with the physical changes come increased psychic abilities. Drones operate on impulses the hivemind dictates, but crowns have a greater degree of autonomy. They can coordinate nearby drones to complete complex missions.", - "Regardless of the age of the host body, yggdrasili hosts die of decrepitude after 10 years." - ] - }, - { - "type": "entries", - "name": "Pharazorthok's Pawns", - "page": 372, - "entries": [ - "Yggdrasilis operate at the behest of the Aether Kindred, but Pharazorthok doesn't share clear objectives or desires with yggdrasilis. The communities yggdrasilis target are often places of little obvious value and isolated from the outside world. If the yggdrasilis have a goal, only Pharazorthok knows it." - ] - }, - { - "type": "entries", - "name": "Hivemind", - "page": 372, - "entries": [ - "The yggdrasili drone is connected to a hivemind with all other yggdrasilis, which they use to share information. This hivemind means that if the drone is aware of a threat, all yggdrasilis within its telepathy range are aware of the threat.", - "Coming from a variety of people, yggdrasilis have access to varied sets of skills. If a large group of yggdrasilis occupies an area within 1 mile of each other, each yggdrasili can add its proficiency bonus to any ability check.", - "Barriers that block Assimilation block this trait." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 372, - "entries": [ - "An yggdrasili crown's blood is thick sap that can be used to create psychic enchantments. Boiled and cooled quickly, the sap hardens into a jewel. Someone who has proficiency with {@item alchemist's supplies|PHB} can make this jewel with 3 days of work, the blood of one yggdrasili crown and reagents worth 500 gp, and a successful {@dc 13} Intelligence ({@skill Nature}) check. Someone who has proficiency with {@item jeweler's tools|PHB} can place the gem in a fine helm or fashion it into a ring. The helm becomes a {@item helm of telepathy}, while the ring is a {@item Ring of Psychic Resistance|DMG|ring of resistance (psychic)}.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can instead use the sap and reagents worth 100 gp to make three {@item potion of mind reading|DMG|potions of mind reading}. Making these potions takes 1 day and a successful {@dc 13} Intelligence ({@skill Arcana}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 372, - "entries": [ - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 372, - "entries": [ - "Yggdrasilis are the servants of Pharazorthok, an Aether Kindred who can possess the minds of mortals. Yggdrasilis have resistance or immunity to psychic damage." - ] - }, - { - "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Arcana}):", - "page": 373, - "entries": [ - "Yggdrasilis are wary of storms. They avoid going outside if they've recently seen lightning or heard thunder. That's because all yggdrasilis are vulnerable to lightning damage." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 373, - "entries": [ - "A living yggdrasili drone can be turned back into its former self if it's deprived of contact with the hivemind for 24 hours. Someone must cast {@spell remove curse} or {@spell greater restoration} on the drone, or use similar magic." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Yggdrasili Drone", - "page": 373 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Yggdrasili Cloud", - "page": 373 - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Yggdrasili Crown", - "page": 374 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/YggdrasiliCrown.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Z", - "page": 375, - "entries": [ - { - "type": "entries", - "name": "Zabrielite Truthseeker", - "page": 375, - "entries": [ - { - "type": "quote", - "entries": [ - "Have no fear, mortal. Look into my eyes so that the truth might be revealed." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Messenger Eagle", - "page": 375, - "entries": [ - "A Zabrielite truthseeker manifests as a giant, stalking eagle-heron with a human head and crest of incandescent head feathers. Its enormous silver eyes project blazing beams of radiant energy. They were created to be messengers of the gods, and aid mortal rulers in governing their realms with wisdom." - ] - }, - { - "type": "entries", - "name": "Birds of a Feather Flock Together", - "page": 375, - "entries": [ - "During the War of the Four Divines, all sides summoned and bound Zabrielite truthseekers, assigning them to divine justiciars and inquisitors in their reckless pursuit to eliminate rival faiths. It wasn't uncommon to see flocks of truthseekers accompanying a celestial host as flying artillery or assisting with ferreting out spies and informants. Zabriel's own dereliction of duty encouraged her servitor angels to follow suit, and they pursued their own truth-seeking agendas as they served court mages, judges, and would-be philosopher-kings." - ] - }, - { - "type": "entries", - "name": "A Separate Agenda", - "page": 375, - "entries": [ - "The longer they spend away from the divine presence the gods, the more uncompromising and fervent Zabrielite truthseekers become. The act of uncovering secret cabals and conspiracies has taken on a life of its own; they search for truth for its own sake and not in service to the higher good. They're just as likely to attempt to reveal the secrets of incautious adventurers as they are the machinations of evil-doers." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 375, - "entries": [ - "Four Zabrielite truthseekers' plumage is a key ingredient in {@item wings of flying}. A proficient weaver can spend 7 days and 2500 gp of components to craft those wings with a successful {@dc 20} Intelligence ({@skill Arcana}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 375, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 375, - "entries": [ - "The avian creature known as the truthseeker ferrets out large conspiracies, using their abilities to slay the transgressors. They are often overzealous in their pursuits." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 375, - "entries": [ - "Truthseekers were servants of the gods, but they are tied directly to Zabriel, the Arch Seraph of Truth." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 375, - "entries": [ - "The eyes of the truthseeker can shoot radiant bolts, and its gaze can transfix those who the creature attacks." - ] - } - ] - }, - { - "type": "inset", - "page": 375, - "name": "GM Advice:", - "entries": [ - "A truthseeker can act as an ally to characters one moment, and an enemy the next, depending on the moral and ethical decisions and makeup of the adventuring party. Accepting the assistance of a truthseeker comes with certain risks and obligations." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Zabrielite Truthseeker", - "page": 373 - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 2: Vampires", - "page": 376, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Vampires.webp" - } - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "The lifeblood of a creature isn't necessarily just... blood. It can be hopes, dreams, goals or love. Some vampires sup on those." - ] - } - ] - }, - "The curse of vampirism is known to the commoners of Etharis. A vile corruption of body and mind, it twists the heart while devouring the soul of one so afflicted. Vampires share traits gained in their transition from mortal life, but from there, their paths vary.", - { - "type": "entries", - "name": "Vampiric Existence", - "page": 376, - "entries": [ - "When a sapient creature is afflicted with vampirism, it's akin to being reborn. They return to an infantile state as the mind reels with the influx of new sensory input. The body changes dramatically, and over time, the new vampire grows into their new powers. They must learn to control novel urges, and they might develop new skills and abilities as they recapture\u2014and, in some cases, surpass\u2014their former capacities and talents.", - { - "type": "entries", - "name": "Ancestry", - "page": 376, - "entries": [ - "Every vampire is different, although spawn display the fewest differences. One's ancestry grants them specific abilities that others might not have, and a variety of traits can be seen among them. Some are cleverer, some are stronger, some are more dexterous, but all are dangerous. A vampire's terrifying hunger ravages all who fall victim to it." - ] - }, - { - "type": "entries", - "name": "Needs", - "page": 376, - "entries": [ - "Vampires share some urges with the humanoids they once were. Although vampires eat and drink, failing to do so can't kill them. Instead, lack of drink and food\u2014 blood, flesh, and marrow\u2014makes them lethargic and brings out feral urges to hunt and feed. Unlike most humanoids, however, vampires don't need to breathe." - ] - }, - { - "type": "entries", - "name": "Resting", - "page": 376, - "entries": [ - "Most vampires sleep during daylight hours. They do so in a resting place that contains a portable object or objects related to the vampire's death or burial, such as soil from their native land. Lack of rest can subject a vampire to {@condition exhaustion}. And when a vampire is near death, their resting place becomes essential to recovery.", - "The portable nature of objects that allow the vampire to prepare a resting place means the vampire can travel. To do so, the vampire takes their essential objects along and prepares a new resting place at the destination." - ] - } - ] - }, - { - "type": "entries", - "name": "Curing Vampirism", - "page": 376, - "entries": [ - "A creature infected with vampirism can be cured, but doing so isn't easy. One constant exists in seeking a cure\u2014you can be cured only as a spawn, and only after the vampire who made you dies. After a vampire is destroyed, their spawn become {@condition stunned} for moments. When a vampire spawn is {@condition stunned} due to their progenitor being destroyed, a {@spell remove curse} spell can begin the process of ending the vampiric state. The spell must be cast while the spawn is {@condition stunned} due to the progenitor's destruction or the magic has no effect on the vampirism. Even if successful, the former spawn then needs care and recovery time, along with more magical treatment to stave off and end the curse. Tales about curing vampires rarely end well, but no two record the same methods being used after the initial weakening of the curse." - ] - }, - { - "type": "entries", - "name": "Vampire Ancestries", - "page": 376, - "entries": [ - "The curse of vampirism can affect nearly any sapient species of humanoid. When first contracted, the curse manifests in a painful restructuring of a person's body. An individual's original heritage influences the process and the result of the macabre transformation. Therefore, no single type of vampire exists. A dwarf that contracts vampirism shares some qualities with a human vampire, but each demonstrates a handful of traits unique to their ancestry. Information regarding specific strains of vampires is presented later in this chapter, though a few exceptions follow.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Disembodied", - "page": 376, - "entries": [ - "One might believe a vampire that can slip the bonds of the material world and skulk through the Ethereal Plane would make for an ideal predator. But no records exist of disembodied falling victim to the curse. Why they have immunity is anybody's guess, and rumors run the gamut from divine blessings to latent enchantments from the catastrophe of Ulmyr's Gate." - ] - }, - { - "type": "entries", - "name": "Lycanthropes", - "page": 376, - "entries": [ - "Lycanthropy is also a curse, and many sages swear that a were-creature is immune to the curse of vampirism. Those sages are fools. The {@creature fzeg|GHMG} is a vile cross between a werewolf and a vampire. Additionally, members of a clan of werebears swear by the legend of the Bloodlord. In this tale, a mighty werebear reveals their vampirism by slaying all their kin, vampire and werebear, in one fell swoop. Werebears see this tale as a cautionary one, respecting the myth while eradicating packs of vampires at every opportunity." - ] - }, - { - "type": "entries", - "name": "Mixed Ancestries", - "page": 377, - "entries": [ - "People of mixed ancestries, such as half-elves and half-orcs, are rare. The curse of vampirism rebuilds the victim's body, and the inherited traits of an individual war with the curse as it manifests. Very few survive the experience, but those who do are some of the strongest creatures of the night. They bring the strengths of their heritage and, in some cases, few of the weaknesses other vampires suffer." - ] - }, - { - "type": "entries", - "name": "Wechselkind", - "page": 377, - "entries": [ - "A wechselkind is a construct, crafted by fey to replace a human child. They are naturally resistant to affliction. The vampiric curse seems to be, in part, a kind of infection, which might be why no wechselkind vampires exist." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Vampire Age", - "page": 377, - "entries": [ - "The more time a vampire spends in the embrace of the curse, the more power they gain. Vampires age in categories, including newborn spawn, young vampires who have outgrown their wilder spawn tendencies, and adults who have matured in their vampirism and gained considerable might. Adults that endure for centuries become ancients, vampires at the pinnacle of vampiric power.", - "Artificial or magical aging has no effect on a vampire's age category. If a curse ages a young vampire 50 years, they remain a young vampire.", - { - "type": "entries", - "name": "Spawn (onset to 10 years)", - "page": 377, - "entries": [ - "When first afflicted with vampirism, a spawn spends their time in thrall to a master. This bond is inherently strong. The master instructs the spawn in the ways of the vampire pack, just as an adult wolf teaches whelps. It's rare for a vampire of this age to be found alone.", - "A vampire spawn needs the instruction. Although a powerful creature, they lose their sense of self and lack awareness of their full capabilities. A spawn retains their previous intelligence but struggles to express complex thoughts or concepts because of pain and the distraction of new sensory input. These changes are excruciating, and the hunger is almost unbearable. Spawn attack recklessly to slake this horrid craving.", - "In time, the spawn grows and learns enough that they gain more control." - ] - }, - { - "type": "entries", - "name": "Young (10 years to 50 years)", - "page": 377, - "entries": [ - "A young vampire has regained a sense of self. They might remain in the company of their master, but the relationship has evolved. The young vampire has outgrown the need for a teacher but can't create spawn of their own.", - "Free of the pains and violent urges that plagued their younger existence, young vampires are still emotional creatures, prone to immediate and raw responses. They share many similarities with children. Their loyalties are fickle, and they coexist with a pack more for protection than devotion.", - "Very few vampires survive this stage." - ] - }, - { - "type": "entries", - "name": "Adult (50 years to 250 years)", - "page": 377, - "entries": [ - "An adult vampire has grown into their gifts. At this age, a vampire's supernatural power permeates their lair, and they have all a legendary vampire's speed and prowess. Most can also take the form of a beast, such as a {@creature bat|MM}.", - "Vampires of this age have become cruel and capable. They enjoy playing with their prey, and some attack in beast form. Doing so confounds would-be monster hunters, since victims often believe a monstrous beast attacked them. Most adult vampires relish such ruses and believe a little terror \"spices the meal.\"", - "Adult vampires can create spawn. At this age, many vampires leave one pack to form another." - ] - }, - { - "type": "entries", - "name": "Ancient (250 years and older)", - "page": 377, - "entries": [ - "A vampire who reaches the venerable age of 250 years or more is extremely rare. Such a vampire has significant control over their form and faculties. They wield tremendous power, and their corrupted nature triggers wicked desires.", - "An ancient vampire has progeny and allies of all sorts. Vampires and other creatures of the night hunting with and for them. They employ assassins, bodyguards, and ne'er-do-well business agents to protect their interests.", - "Bards tell tales of ancient vampires stalking through society's upper echelons. Rumors spread about powerful people being vampires, especially if the person has a mixed reputation and seemingly refuses to age. If such a creature existed, they'd have resources to prevent the truth from spreading." - ] - } - ] - }, - { - "type": "entries", - "name": "Vampire Lairs", - "page": 377, - "entries": [ - "A vampire chooses a comfortable, defensible location for their lair, often a place they knew well during their humanoid life. Vampire lairs usually gain a scary reputation, and a vampire might have few servants to keep the lair up, so an older vampire lair is usually in a state of disrepair.", - { - "type": "statblock", - "tag": "legroup", - "source": "GHMG", - "name": "Vampires", - "page": 377 - } - ] - }, - { - "type": "entries", - "name": "Vampire Salvage", - "page": 378, - "entries": [ - "Vampires have treasure. How much depends on their age and lair. A vampire's body can also be valuable, also depending on age.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Treasure", - "page": 378, - "entries": [ - "Vampires keep mementos of their history and kills. Some say they do so to maintain a connection to life, whether to their past existence or to the lives they have extinguished. Others suggest this hoarding is practical\u2014a vampire has a harder time engaging in trade and wants to keep objects they might later need.", - "Younger vampires seldom own more than they can carry. If beholden to an older vampire, a younger one must often give up a portion of their wealth to the elder. Spawn and young vampires retain personal trinkets related to their living existence.", - "As a vampire ages, their collection grows. Rarer items end up among the baubles, coins, and jewels. The vampire might also acquire real property and have the deed or title to land or buildings.", - "Ancient vampires have and might use an array of magic items. An ancient might attune to an item and bathe it in blood regularly, eventually imparting a curse that makes a new owner seek vampirism. Ancient vampires are also the most likely to have magical contingencies set up, such as an item that stores the vampire's soul if they die or acts as a vessel for an effect such as a {@spell magic jar} spell." - ] - }, - { - "type": "entries", - "name": "Vampire Parts", - "page": 378, - "entries": [ - "As a vampire ages, their flesh becomes tainted with supernatural forces. Someone who prepares and uses certain parts of a vampire can gain some benefits... at a price. Older vampires have the material traits of younger vampires. Some of these materials must be consumed (they needn't be consumed fresh or raw), and if a humanoid does so and dies within 24 hours, that person rises as a {@creature vampire spawn|GHMG} the night after being buried." - ] - }, - { - "type": "entries", - "name": "Spawn", - "page": 378, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item cook's utensils|PHB} can render a vampire spawn or older vampire's flesh in a manner like that done to produce candle tallow. Doing so for one vampire requires 1 day of work, other materials worth 50 gp, and a successful {@dc 13} Intelligence or Wisdom check. The result from a typical vampire is three applications of an {@item Vampire Ointment|GHMG|ointment}. Applying the {@item Vampire Ointment|GHMG|ointment} takes 1 minute and causes any vampire to have disadvantage on Wisdom ({@skill Perception}) checks to sense the user. Also, the {@item Vampire Ointment|GHMG|ointment} repels insects and arachnids, who have disadvantage on Wisdom ({@skill Perception}) checks and attack rolls against the user. They usually leave the user alone. The user also has advantage on saving throws against magically produced insects, such as the {@spell insect plague} spell. One application lasts 1 hour.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can powder the vampire's claws and mix them with reagents worth 50 gp. Brewing takes 3 hours. The result is a {@item potion of vampire climbing|GHMG|potion of climbing} that also allows the drinker to climb upside down along ceilings." - ] - }, - { - "type": "entries", - "name": "Young", - "page": 378, - "entries": [ - "A living creature can eat a young or older vampire's eye to gain {@sense darkvision} in a radius of 60 feet or increase their existing {@sense darkvision} by that distance for 1 hour." - ] - }, - { - "type": "entries", - "name": "Adult", - "page": 378, - "entries": [ - "An adult or older vampire's tongue can be eaten. A non-beast who does so can comprehend and verbally communicate with beasts for 1 hour. A beast instead gains the ability to speak one language the vampire knew for the same duration. The eater must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for the same duration and unable to regain hit points while {@condition poisoned} in this way. Beasts who eat vampire parts often reanimate as zombies when they die." - ] - }, - { - "type": "entries", - "name": "Ancient", - "page": 378, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can powder an ancient vampire's bones with reagents worth 1,000 gp. Doing so requires 3 days of work and a successful {@dc 15} Intelligence or Wisdom check. If the process is successful, it produces four doses of a powder that, if eaten, reduces age by {@dice 2d4} years. It also removes all {@condition exhaustion}, cures all diseases, and neutralizes any poison. For 8 hours, the powder maximizes any healing the eater receives, including from Hit Dice. For 1 hour, the eater has advantage on Strength checks and saving throws, and they deal {@damage 1d4} extra damage with Strength-based weapon attacks. The eater also has resistance to all damage for 1 minute. Eating the powder, however, extends the time that a creature might rise as a {@creature vampire spawn|GHMG} if slain and buried to 13 days." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Vampire Lore", - "page": 379, - "entries": [ - "Vampires are known throughout Etharis, but many prefer to believe the dire creatures are stories meant to scare children into going to bed on time and to come home before sunset. That said, a few details are common among the tales:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 379, - "entries": [ - "A vampire's hunger is their focus, and if presented with large amounts of food\u2014blood, fresh meat, and marrow\u2014the creature might be distracted.", - "Vampires heal quickly, but they have notable weaknesses. They share a weakness to sunlight and running water, and vampires can enter a home only if invited." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 379, - "entries": [ - "Religious folk carry tales of vampires from region to region, but there are whispers that ancient vampires have infiltrated the upper echelons of some churches." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 379, - "entries": [ - "Few know that a vampire's weaknesses lessen as the vampire ages. Some vulnerabilities disappear completely, while the vampire's body regenerates faster and faster. An ancient vampire even becomes inured to sunlight; pride might be an ancient's greatest weakness.", - "The vampire also gains power with age. Older vampires can turn to mist, transform into animals, and move and attack with frightening alacrity.", - "It is said that a vampire isn't truly dead until their heart has been destroyed. Folklore maintains that some vampires can regenerate even after being reduced to ash." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 379, - "entries": [ - "Historical accounts tell of ancient vampires who have their claws in everything from politics and the economy to cultural activities. They have been known to have \"friends\" in high places." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 379, - "entries": [ - "A vampire can sense if their vampiric kin come to harm. The blood bond they share is powerful, but this sense lacks precision. How a vampire reacts to the destruction of one of their kin depends on the vampire's personality.", - "Curing a vampire is a tricky business, requiring a vampire spawn's progenitor to be slain and {@spell remove curse} to be cast upon the spawn quickly. Thereafter, specific cures must be applied, and these remedies vary from vampire to vampire according to the tales.", - "The body parts of a vampire can be used in various ways. Some can be made into magic items. Others can be used or consumed for various benefits. The downside is that consuming any part of a vampire exposes one to the curse for a time." - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Vampires2.webp" - } - }, - { - "type": "entries", - "name": "Building a Vampire", - "page": 379, - "entries": [ - "Vampires vary. This chapter provides several ways to customize them. But the basic process for building a vampire is as follows:", - { - "type": "list", - "page": 379, - "items": [ - "Start with the stat block from the {@book Vampire Statistics section|GHMG|2|Vampire Statistics} labeled with the age you prefer.", - "Add capabilities you like from the vampire's original ancestry. Some samples can be found following the {@book Vampire Ancestry section|GHMG|2|Vampire Ancestry}. Most of these capabilities manifest once the vampire is young or older, but it's up to you whether to add them to your vampires.", - "Give the vampire other equipment, proficiencies, actions, and traits fitting for the NPC you mean to create.", - "Apply effects from equipment and spells you've given your unique vampire.", - "Evaluate whether you've added anything that increases the vampire's Challenge." - ] - } - ] - }, - { - "type": "entries", - "name": "Vampire Encounters", - "page": 379, - "entries": [ - "Vampires group into loose packs of like-blooded companions. These packs commonly contain three to eight ({@dice 1d6 + 2}) vampires, with one member at a higher age than the others\u2014the pack's leader and, likely, progenitor. Each vampire could have a couple ({@dice 1d3 - 1}) spawn. The pack might share a lair, but they aren't always together. When building a vampire encounter, consider the following elements:", - { - "type": "list", - "page": 379, - "items": [ - "Who leads the pack?", - "Where does the pack live?", - "Is there enough food for the pack?", - "What is the pack's motivation?" - ] - }, - { - "type": "entries", - "name": "Leaders", - "page": 379, - "entries": [ - "The eldest member of a pack is the default leader, regardless of the prowess of other pack members. This drive is innate and has few exceptions. Tales of packs mixing speak of discord handled quickly and violently, with one vampire rising to dominate the others through might.", - "A pack leader is the primary defender of the pack. They often have the most potent abilities, which they use with fervor and skill. Vampires are canny hunters. But a powerful and cunning leader hones the pack into a terrifying force.", - "A vampire who feels the pack leader is unworthy rarely confronts the leader directly. Instead, they sabotage the leader, even going so far as to tip off enemies where and when the leader is vulnerable.", - "A pack leader's position is seldom stable.", - "If a vampire advances to the same age category as their pack leader, only other loyalties can prevent conflict. Such tensions can range from simmering hostility to outright combat. Eventually, one of the elders must leave and create their own pack elsewhere." - ] - }, - { - "type": "entries", - "name": "Location", - "page": 380, - "entries": [ - "A vampire pack can be found nearly anywhere. Many prefer to lair in places where they can operate undisturbed, such as in abandoned buildings or deep inside ruins. Others, especially as they age and grow into their powers, find it advantageous to live closer to food sources, so they dwell in places near or in settlements or along major trade routes." - ] - }, - { - "type": "entries", - "name": "Food", - "page": 380, - "entries": [ - "Vampires can survive on any blood or blood-laden material, but they prefer that of humanoids and have distinct tastes. They endeavor to satisfy that specific hunger whenever possible.", - "A vampire needs one to two liters of blood, five to six pounds of fresh meat, or one pound of marrow per day. Consuming too little not only causes hunger but increases their likelihood of falling into bestial rage. Consuming too much can result in the vampire falling into unconsciousness while their body digests the extra nutrients. This slumber can last anywhere from a few days to months or more. A vampire who survives this state might find they've developed new powers.", - "Vampires sometimes recruit willing mortals as blood suppliers. This practice is uncommon and hard to maintain. Vampires fall prey to their destructive urges easily and kill without meaning to. When freed, such willing vampire prey are damaged for the rest of their lives, plagued by nightmares and worse. Still, they swear they entered the arrangement willingly, yet cannot explain their motives further." - ] - }, - { - "type": "entries", - "name": "Motivations", - "page": 380, - "entries": [ - "Early in their lifecycle, a vampire desires only to feed. Their lives are chaotic and violent, their desires simple. As they age, they refine their tastes and actions, channeling their urges in new ways. They might take an interest in long-term investments, such as cultivating a blood cult or establishing a shipping or travel business in which the occasional lost cargo isn't met with much suspicion." - ] - } - ] - }, - { - "type": "section", - "name": "Vampire Statistics", - "page": 380, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "They stood like scarecrows in the field. Stiff. Ragged. They didn't blink or move. I ran back to the house, and when the pounding on my door finally stopped, only devastation remained in the yard. I abandoned the farm the next day, but their vacant eyes will forever haunt me." - ] - } - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Vampire Spawn", - "page": 380 - }, - { - "type": "inset", - "page": 381, - "name": "GM Advice:", - "entries": [ - "Vampires have always been problematic enemies in roleplaying games. Their lore in myth, entertainment, and popular culture lends itself to some complicated and erratic game play. As much as they're portrayed as very powerful and difficult to defeat, they have very distinct weaknesses and vulnerabilities that can make them more fragile than is typical for an RPG foe.", - "The main weapon most vampires wield in real-world lore is their secrecy, which gives support to other strengths: wealth, power, anonymity, servants, thralls, connections, etc. When you have a monster that you can kill with a simple wooden stake to the heart, the importance of secrecy cannot be understated. Vampires, especially the most powerful ones, would use every trick in their arsenal to make sure that no one ever knew they existed." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Young Vampire", - "page": 381 - }, - { - "type": "inset", - "page": 382, - "name": "GM Advice:", - "entries": [ - "By the time a vampire gains enough power and prestige to become an adult, they should be well-versed in not only their own powers, but they should have a good grasp of the political and social situation in the area surrounding their lair, whether it's a villa within a city or a cave complex in the far reaches of a wilderness. The need for living creatures to feed their terrible appetites directs their actions, but they'll have worked hard and used their resources to make sure that need is met, and met well." - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Adult Vampire\u00A0", - "source": "GHMG", - "_copy": { - "name": "Adult Vampire", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - }, - { - "type": "inset", - "page": 383, - "name": "GM Advice:", - "entries": [ - "Ancient vampires should be in a position where adventurers opposing them would have to go through several levels of challenge and danger just to get a clue that the ancient vampire even exists. Such a creature is strong and resourceful enough that it would be at the center of an entire campaign, and its reach would touch on a great number of schemes, plots, and intrigues. The ancient vampire would have created a vast number of spawn, young, and adult vampires that serve it. More importantly, entire groups or organizations would act on behalf of the ancient one. Assassin guilds, military groups, baronies or kingdoms, and entire church sects would, wittingly or unwittingly, be doing the work of the ancient vampire. And most importantly, heroes would have to survive the attention of all those groups, fighting their way through to the leadership, just to get an inkling that the ancient vampire is involved." - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Ancient Vampire\u00A0", - "source": "GHMG", - "_copy": { - "name": "Ancient Vampire", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - } - ] - }, - { - "type": "section", - "name": "Vampire Ancestry", - "page": 380, - "entries": [ - "The ancestry of a humanoid can affect how vampirism manifests. The following sections show how vampires of specific species can gain unusual traits based on that ancestry. Use them to build your own vampires or as inspiration for vampires of other species that you create.", - { - "type": "entries", - "name": "Bugbear Vampire", - "page": 384, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BugbearVampire.webp" - } - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "I thought the brutes were going to tear me apart. Little did I know they had a worse fate planned for me." - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Physically Imposing", - "page": 384, - "entries": [ - "Already an imposing creature, a bugbear afflicted with vampirism becomes even more of a hulking brute. Their muscles grow enormous, with ropey veins bulging from flesh that their fur fails to cover. Bugbear vampires are capable of great feats of strength. They eschew the weapons they used in life in favor of the visceral close combat of tooth and claw." - ] - }, - { - "type": "entries", - "name": "Reckless Predators", - "page": 384, - "entries": [ - "Corruption has made bugbears wild and chaotic in their normal lives. Vampirism has a similar effect. A bugbear vampire is a brutal fighter who aims to kill quickly without much consideration for personal safety. Few vampires survive to the adult stage, but even fewer bugbear vampires do." - ] - }, - { - "type": "entries", - "name": "Might and Stealth", - "page": 384, - "entries": [ - "Only an elder vampire of considerable might can prevent young bugbear vampires from reducing prey to gory remains. But under such direction, bugbear vampires are effective \u2014 if ruthless\u2014 agents for missions that require infiltration or a bloody ambush." - ] - } - ] - }, - { - "type": "entries", - "name": "Bugbear Vampire Customization", - "page": 384, - "entries": [ - "A bugbear vampire is stronger than others of its age, having a higher Strength score and the Rampage trait\u2014 see the stat block. The vampire relies on this brute force and much less on reason and charm, so their Intelligence and Charisma is often lower. Such vampires outgrow the brashness of the spawn stage more slowly, and they're therefore often still chaotic evil. The vampire loves to {@quickref Surprise|PHB|3|0|surprise} foes, then fight, feed, and kill in an efficient but brash manner. A bugbear vampire has the Clawing Lunge, Reckless, and Surprise Mauling traits, as shown in the stat block. As with many other creatures who have {@sense darkvision} in life, the bugbear vampire has {@sense darkvision} superior to that of typical vampires its age (add 30 feet)." - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 384, - "entries": [ - "The muscles of a bugbear vampire can provide a gruesome reward. Somebody who has proficiency in the {@skill Medicine} skill can harvest muscle tissue from a bugbear vampire. Someone who has proficiency with {@item alchemist's supplies|PHB} or the {@skill Arcana} skill can then treat the muscles with reagents worth 2,500 gp over 14 days. Exposure to sunlight during this process causes the tissue to wither and become useless. Otherwise, the process requires a successful {@dc 13} Intelligence or Wisdom check and, if successful, produces one {@item muscle graft|GHMG} {@homebrew |(see chapter 4)}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 384, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 384, - "entries": [ - "The vampiric curse intensifies a bugbear's worst tendencies while increasing their strength to astonishing levels. Bugbear vampires relish close combat." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 384, - "entries": [ - "Bugbear vampires are so bloodthirsty and overconfident that they can fail to look out for their own safety. Goading such a vampire into anger is one way to make them reckless." - ] - } - ] - }, - { - "type": "inset", - "page": 385, - "name": "GM Advice:", - "entries": [ - "Bugbear vampires play a strange role in the history of their kind. Having already succumbed to {@disease Tormach's Rage|GHMG}, bugbears are fearsome killers. Those bugbears who succumb to vampirism take on new powers, but they no longer fit into the plans of Tormach. Different groups of normal bugbears might treat a bugbear vampire much differently. Some might assume the vampirism is another blessing from Tormach, while others might see it as a corruption. Adventurers might easily find themselves caught in a struggle between a group of bugbears and a bugbear vampire's followers." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Bugbear Vampire (Young)", - "page": 385 - } - ] - }, - { - "type": "entries", - "name": "Downcast Vampire", - "page": 386, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DowncastVampire.webp" - } - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "I heard the mournful song as I rounded the corner of the crumbling church. By the time I realized the creature singing had been feasting on a family visiting the graveyard, it was nearly too late for me." - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Sorrowful Singers", - "page": 386, - "entries": [ - "A downcast vampire is a sad, broken creature. Stripped of divinity and further shackled by the curse of vampirism, they spend their days in sorrow, distracting themselves by killing and singing. Creatures hearing a downcast vampire's dirge can be driven to extremes, and some lose consciousness." - ] - }, - { - "type": "entries", - "name": "Creature of the Light", - "page": 386, - "entries": [ - "Although the curse of vampirism changes the downcast, celestial ancestry makes the vampire less susceptible to turning. The undead state insulates the celestial form completely against necrotic damage. But the vampire's form is less mutable." - ] - } - ] - }, - { - "type": "entries", - "name": "Downcast Vampire Customization", - "page": 386, - "entries": [ - "A downcast vampire often has higher Wisdom than other vampires, although the change into vampiric form costs the vampire their celestial magic. Downcast vampires lack the Beast Form and Mist Form actions, although the creature still turns to mist if close to destruction. They also have the Turn Resistance trait. Young and older downcast vampires have the Dirge action." - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 386, - "entries": [ - "The flesh of a downcast vampire, reduced to ash, can be a potent healing agent if activated properly. (Using the flesh in this way precludes rendering it into ointment but doesn't prevent the use of the vampire's claws, tongue, or bones.) Someone who has proficiency with {@item alchemist's supplies|PHB} or the {@skill Arcana} skill and {@item brewer's supplies|PHB} can take the ash from one adult or older downcast vampire's remains and brew it for 1 day with a {@item potion of healing}. If the brewer succeeds on a {@dc 15} Intelligence or Wisdom check, the brew becomes a {@item potion of heal|GHMG} {@homebrew |(see chapter 4)}. Failing the check results in a {@item potion of harm|GHMG} (see chapter 4), although it appears no different from its counterpart until consumed." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 386, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 386, - "entries": [ - "Downcast were anchored to the world when their lords perished. The curse of vampirism bars them from returning to celestial realms. Mentioning this fact might cause debilitating sadness, but it could also lead to reckless rage." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 386, - "entries": [ - "A downcast vampire's mournful dirge sends all but the bravest who hear it running in terror. Some are so overwhelmed, they pass out." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 386, - "entries": [ - "A downcast vampire is immune to radiant damage and the creature is extremely hard to turn." - ] - } - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Downcast Vampire (Adult)\u00A0", - "source": "GHMG", - "_copy": { - "name": "Downcast Vampire (Adult)", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - } - ] - }, - { - "type": "entries", - "name": "Dragonborn Vampire", - "page": 388, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DragonbornVampire.webp" - } - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "The vampire had golden scales and glittering eyes. It breathed fire, charring and rotting flesh at the same time." - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Precise Predator", - "page": 388, - "entries": [ - "Dragonborn subjected to vampirism become calculating killers. They enjoy the hunt and the fight, but they approach each with cunning and skill. Even dragonborn vampire spawn are calmer and more precise than is normal for vampires of that age. This love of the hunt and battle, nevertheless, makes dragonborn vampires more likely to take risks, which their pack mates take advantage of. Many dragonborn vampires perish in confrontations before aging into more power." - ] - }, - { - "type": "entries", - "name": "Rotting Breath", - "page": 388, - "entries": [ - "Vampirism pollutes the draconic bloodline with a curse of undeath. This corruption strengthens the dragonborn's breath weapon, allowing it to deal the damage it dealt before alongside life-withering necrosis. A dragonborn vampire can also use this breath more often than living counterparts." - ] - } - ] - }, - { - "type": "entries", - "name": "Dragonborn Vampire Customization", - "page": 388, - "entries": [ - "A dragonborn vampire retains an edge in Strength compared to their peers. Also, the vampire has the resistance and breath weapon their draconic ancestry grants. Use the vampire's Hit Dice as their level for the damage the breath deals. However, the breath also deals necrotic damage equal to that the vampire's bite deals. This necrotic damage neither reduces a target's hit point maximum nor causes the vampire to regain hit points. Vampirism accentuates the predator aspects of a dragonborn's draconic ancestry, and so their breath recharges more quickly their of living counterparts. A dragonborn vampire also has the Brutal Attacks trait." - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 388, - "entries": [ - "A dragonborn vampire's teeth hold magic more readily than other vampires. Someone who has proficiency with {@item smith's tools|PHB} can fashion a vampire's fang into a {@item corrupted tusk-dagger|GHMG} {@homebrew |(see chapter 4)}. Making the weapon requires 5 days of work and other materials worth 250 gp. To utilize the teeth properly, the smith or somebody assisting them must have proficiency in the {@skill Arcana}, {@skill Nature}, or {@skill Religion} skill." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 388, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 388, - "entries": [ - "Dragonborn vampires are reputed to be cunning and precise hunters who relish combat." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 388, - "entries": [ - "Vampirism heightens the draconic ancestry of a dragonborn, who retains the resistances and breath weapon of that line." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 388, - "entries": [ - "A dragonborn vampire's breath weapon not only deals elemental damage, but also withers life, and the vampire can use that breath more often than typical for dragonborn." - ] - } - ] - }, - { - "type": "inset", - "page": 389, - "name": "GM Advice:", - "entries": [ - "The key to defeating a vampire is learning and exploiting its weaknesses while avoiding its strengths. A cautious vampire does everything in its power to hide those weaknesses. Unfortunately, players have access to fancy tomes detailing monsters that their characters do not have access to. Fortunately, GMs have their imaginations!", - "One way to keep players on their toes is to change some of the weaknesses and strengths for monsters, and a dragonborn vampire is an excellent candidate for change. With a connection to elements because of their draconic ancestries, dragonborn vampires' stats can be changed to show that elemental affinity, or the perversion of it. For example, fire or cold damage instead of radiant damage may be needed to negate a red dragonborn vampires Regeneration." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Dragonborn Vampire (Young)", - "page": 389 - } - ] - }, - { - "type": "entries", - "name": "Dreamer Vampire", - "page": 390, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DreamerVampire.webp" - } - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "It moved in an eerie pattern, stumbling with some steps, as graceful as a dancer with others. It called to mind my mother, before and after she fell ill. Then, I realized I was alone in the dark." - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Nightmare Feaster", - "page": 390, - "entries": [ - "Dreamer vampires take their sustenance from nightmares, visiting sleeping mortals and inflicting night terrors. When close to a sapient creature, a dreamer vampire can plunge that victim into an illusory nightmare world and feast upon the victim's terror." - ] - }, - { - "type": "entries", - "name": "Dream Voices", - "page": 390, - "entries": [ - "A young or older dreamer vampire communicates and moves in enigmatic ways. Their mind taps the dream world regularly, and the vampire filters useful information that often comes in a cryptic form. Dreamer vampires have been known to accurately predict coming events, especially catastrophes, despite possessing no skill in divination magic." - ] - } - ] - }, - { - "type": "entries", - "name": "Dreamer Vampire Customization", - "page": 390, - "entries": [ - "A dreamer vampire needs to eat the psychic energy from others, and does so in small ways via dreams. Dreamer vampires are resistant to psychic damage instead of necrotic. They are a little less agile and more analytical than vampires of a similar age. All dreamer vampires have the Nightmare Walker trait. A young or older dreamer vampire trades in illusion instead of reality and can't change their shape. Instead, they have the Dreamer Escape reaction. Young and older dreamer vampires have the Nightmare Killer action, too.", - "A dreamer vampire might be more ponderous than other vampires of their age (lower Dexterity and AC). But the vampire makes up for that loss with resilience (higher Constitution and hit points).", - "Horrid tales speak of ancient dreamer vampires who can use Nightmare Killer on multiple targets. To make this legend true, once per day, the ancient dreamer vampire can use Nightmare Killer on creatures of its choice within a 30-foot radius sphere centered on a point the vampire chooses within range of the effect." - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 390, - "entries": [ - "The brain of a young or older dreamer vampire has a connection to nightmares and bizarre prescience. Someone who has proficiency with alchemist's supplies or cook's utensils can prepare the brain according to a fabled recipe. Doing so requires other ingredients worth 250 gp, and the preparer must succeed on a {@dc 13} Intelligence or Wisdom check. If the process is successful, the brain produces four portions, and each portion makes the eater impossible to {@quickref Surprise|PHB|3|0|surprise} for 24 hours. An improperly prepared brain has only the deleterious effect of eating a vampire body part.", - "A spellcaster can eat the whole properly prepared brain of an adult or older dreamer vampire as part of casting the foresight spell. Doing so extends the spell's casting time to 10 minutes but increases the spell's duration to 24 hours." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 390, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 390, - "entries": [ - "A dreamer vampire is as connected to dreams as a living dreamer, but the vampire prefers nightmares." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 390, - "entries": [ - "Dreamer vampires damage the mind more than the body when they feed. They can create a nightmare dreamscape to drain victims of psychic energy." - ] - } - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Dreamer Vampire (Adult)\u00A0", - "source": "GHMG", - "_copy": { - "name": "Dreamer Vampire (Adult)", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - } - ] - }, - { - "type": "entries", - "name": "Dwarf Vampire", - "page": 392, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DwarfVampire.webp" - } - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "Dwarves delve, even when they're dead and need blood to survive." - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Earth Bound", - "page": 392, - "entries": [ - "Vampirism amplifies the dwarven connection to earth and stone, awakening ancient elemental connections in the dwarf's bloodline. Dwarf vampires burrow like ghosts passing through walls, and instead of turning to mist when near death, they meld into the nearest earth or stone. Similarly, a person slain by a dwarf vampire's bite spontaneously sinks into the ground." - ] - }, - { - "type": "entries", - "name": "Silver Scorned", - "page": 392, - "entries": [ - "For some reason, the corruption of vampirism makes dwarves susceptible to silver. They dislike its presence near them, and wounds from silver weapons slow the vampire's healing. A silver spike through the vampire's heart is a sure way to destroy them, although unlike other vampires, wood isn't useful in that regard." - ] - } - ] - }, - { - "type": "entries", - "name": "Dwarf Vampire Customization", - "page": 392, - "entries": [ - "Vampirism connects a dwarf to the element of earth more closely. A dwarf vampire has the speed of a dwarf (25 feet) but can burrow and glide through some types of earth and stone without disturbing it, gaining a burrow speed and Earth Glide trait. The vampire retains much dwarven resilience in the form of high Constitution, immunity to poison, and resistance to effects that turn undead. The vampire's {@sense darkvision} is also better than normal for a vampire of that age.", - "A dwarf vampire is slower on their feet (lower Dexterity and AC). However, their toughness is legend (higher Constitution and hit points).", - "Young and older dwarf vampires cannot turn to mist as other vampires do. Instead, these vampires sink into the earth or stone when near death\u2014see the Earthen Escape trait. Those a dwarf vampire slays with a bite also sink into the earth. This burial is enough to assure rebirth as a {@creature vampire spawn|GHMG}.", - "Dwarf vampires have a vulnerability to silver unusual for vampires and ironic for dwarves. It's an odd reversal of an affinity for valuable metals dwarves have in life and the elemental expressions of a dwarf vampire." - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 392, - "entries": [ - "Dwarf vampires often display avarice. They collect treasure with zeal. Most wear numerous valuable objects and pieces of jewelry, eschewing anything silver.", - "Someone who eats the tongue of an adult or older dwarf vampire gains no ability to speak with beasts but can instead speak to nonmagical, unworked earth or nonmagical stone for 10 minutes. These substances can tell what creatures have been within 10 feet of them within the last 24 hours, as well as what they conceal, if anything. Earth and stone have limited perspective but offer as much information as they are asked for." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 392, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 392, - "entries": [ - "Dwarf vampires spend their time hunting prey or wealth, preferably under the ground." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 392, - "entries": [ - "Vampirism connects a dwarf strongly to the earth. The vampire can meld into earth and stone and travel through it. They do so when near death, hiding in the earth to heal." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 392, - "entries": [ - "Silver irritates a dwarf vampire and makes their wounds slow to heal. But poison is ineffective against a dwarf vampire, and only the most faithful can hope to turn one." - ] - } - ] - }, - { - "type": "inset", - "page": 393, - "name": "GM Advice:", - "entries": [ - "Dwarf vampires should be particularly dangerous, as they can hide in lairs deep underground. Passing easily through the earth, they have access to areas that heroes might find hard to reach. Remember, though, that these vampires need access to blood, so they must come out of their hiding places as some point." - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Dwarf Vampire (Adult)\u00A0", - "source": "GHMG", - "_copy": { - "name": "Dwarf Vampire (Adult)", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - } - ] - }, - { - "type": "entries", - "name": "Elf Vampire", - "page": 394, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ElfVampire.webp" - } - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "She was ancient, tall and gaunt, imperious and fierce. Her skin was translucent and slightly luminous with the crimson fluid beneath lending it a bizarre, vibrating flush. Her anger and sorrow reached from her, sharing the sense of a time before my people cut and burned the forest. I wept." - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fey Horror", - "page": 394, - "entries": [ - "Vampirism emphasizes fey qualities among elves. The elf becomes wispier, more ephemeral and haunting. An elf vampire's fey resistances become enhanced to the point that the vampire is hard to turn and can't be rendered {@condition unconscious} or {@condition charmed}. The vampire enters a trance for a few hours instead of sleeping, remaining aware of their surroundings during that time." - ] - }, - { - "type": "entries", - "name": "Fey Majesty", - "page": 394, - "entries": [ - "Fey ancestry and vampirism combine to give an elf vampire influence over the minds of humanoids and beasts. Legends of vampire enchantments could stem from the powers of elf vampires, who might have been the first to suffer this curse. The power of mental influence also allows the vampire to share sorrow and fear with those the vampire has {@condition charmed}, or to befuddle their minds.", - "Also, those the elf vampire {@condition charmed|PHB|charms} for long periods develop an attachment to the vampire, which can grow into a macabre affection even when the creature isn't {@condition charmed}. Tales say ancient elf vampires can {@condition charmed|PHB|charm} creatures other than humanoids and beasts." - ] - } - ] - }, - { - "type": "entries", - "name": "Elf Vampire Customization", - "page": 394, - "entries": [ - "As shown in the following stats, young and older elf vampires gain Turn Resistance and immunity to being {@condition charmed} or rendered {@condition unconscious}. Although some wood elves are an exception, most elf vampires do not take on animal form and, therefore, lack the Beast Form action. Young and older elf vampires also gain the Fey Majesty action, but until the vampire is ancient, as is the one in the stat block, they can affect only humanoids and beasts with this power." - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 394, - "entries": [ - "An elf vampire's flesh turns to glittering powder when the vampire dies. This powder can still be used to make the ointment rendered vampire flesh can make. However, this dust can also be used as a material component for any enchantment spell or spell that deals necrotic damage. If a spellcaster uses the dust in this way, the spell save DC for the spell increases by 2. If the spell requires an attack roll, the caster scores a critical hit on a roll of 19 or 20, and any damage die for necrotic damage that rolls a 1 is treated as a 2. One vampire produces enough dust for two uses, plus one use per age category of the vampire beyond spawn." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 394, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 394, - "entries": [ - "Elf vampires don't sleep, so they are aware all the time. And they can't be {@condition charmed} or knocked {@condition unconscious}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 394, - "entries": [ - "Fey ancestry combines with vampirism to render elf vampires resistant to effects that turn undead." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 394, - "entries": [ - "Elf vampires can manipulate the minds of beasts and people. Legend says that ancient elf vampires can sway the minds of other creatures." - ] - } - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Elf Vampire (Ancient)\u00A0", - "source": "GHMG", - "_copy": { - "name": "Elf Vampire (Ancient)", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - } - ] - }, - { - "type": "entries", - "name": "Gnome Vampire", - "page": 396, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GnomeVampire.webp" - } - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "The vampire appeared among the wolves as if it had been one of them moments before. Despite its childlike size, it retained a feral aspect. The wolves treated it like their leader and died to protect it." - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Vampiric Throwback", - "page": 396, - "entries": [ - "Gnome vampires are fierce and feral but still clever, and their fangs and claws are outsized for a small frame. The curse connects them with their ancestral roots, putting them in closer touch with nature and animals. As a gnome vampire ages, their connection with beasts grows stronger. Older vampires might have numerous animal allies, groomed over the ages as loyal minions. But gnome vampire spawn can speak to animals and easily cultivate relationships with them." - ] - }, - { - "type": "entries", - "name": "Mental Mettle", - "page": 396, - "entries": [ - "Although vampirism causes a kind of regression in a gnome's ancestral traits, the curse fortifies the mental strength common to gnomes. Gnome vampires are notoriously resistant to anything that forces them to act against their will or subjugates their personality or mental faculties." - ] - } - ] - }, - { - "type": "entries", - "name": "Gnome Vampire Customization", - "page": 396, - "entries": [ - "Gnome vampires are Small, with a speed of 25 feet, and often weaker than other vampires (lower Strength). But they're just as agile and vicious\u2014their attacks are just as accurate and damaging\u2014and they can have more cunning (higher Intelligence). When converting the Hit Dice to {@dice d6|d6s} for a Small creature, keep the hit point maximum as close to the same as possible. A gnome vampire has enhanced {@sense darkvision} (add 30 feet) and retains the resilient mind of a gnome, having Turn Resistance and proficiency in Intelligence, Wisdom, and Charisma saving throws. Gnome vampires also have the Speak with Beasts trait, and those young and older gnome vampires that can speak with beasts have the Command Beast action. Ancient gnome vampires can command five or more beasts with one action." - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 396, - "entries": [ - "Gnome vampires love trinkets and mementos. A gnome vampire has several such personal objects. These objects might not have much real value, but the vampire holds them dear and might bargain to regain or protect them.", - "Eating the tongue of a young or older gnome vampire imparts the beast speech benefits normal for the tongues of all adult vampires. The tongue of an adult or ancient gnome vampire allows the eater to cast {@spell animal friendship} (spell save {@dc 13} for adult, {@dc 15} for ancient) at will while the beast speech effect lasts. The effect of an ancient tongue lasts 2 hours." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 396, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 396, - "entries": [ - "Gnome vampires display a strong will like that of gnomes, allowing them to resist effects that work on the mind or other mental faculties." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 396, - "entries": [ - "Vampirism throws a gnome back to some ancient time when gnomes were strongly connected to natural beasts. The vampire can speak to and command animals." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 396, - "entries": [ - "The resistance to mental effects extends to effects that turn undead." - ] - } - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Gnome Vampire (Adult)\u00A0", - "source": "GHMG", - "_copy": { - "name": "Gnome Vampire (Adult)", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - } - ] - }, - { - "type": "entries", - "name": "Halfling Vampire", - "page": 398, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HalflingVampire.webp" - } - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "They were among us before we knew they were coming, and they easily avoided our weapons, dodging among our legs, tearing with their claws and fangs. When Johan finally got a bead on one, he found he couldn't shoot such an 'innocent' being." - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Deadly Speed", - "page": 398, - "entries": [ - "Halfling vampires are supernaturally agile and their small size does little to decrease their deadliness. A halfling vampire moves easily among larger foes, spreading mayhem while sidestepping reprisals. And if resistance becomes too much, a halfling vampire retreats and hides, returning to the fray on their terms." - ] - }, - { - "type": "entries", - "name": "Brash Action", - "page": 398, - "entries": [ - "A halfling vampire, especially a spawn or young vampire, is less likely to think before acting than other vampires. They eagerly go for food and pleasure, showing little restraint, and they can kill without intending to. Being so heedless of consequences and focused on immediate reward means halfling vampires have a harder time surviving to older ages than most other vampires." - ] - }, - { - "type": "entries", - "name": "Corrupted Fortune", - "page": 398, - "entries": [ - "Halflings have uncanny luck, and in part, that fortune is due to the childlike look and nature of many halflings. Halfling vampires use this natural charm as a defense. Those who wish the vampire harm find it difficult to follow through on an attack while looking into the vampire's big, innocent eyes." - ] - } - ] - }, - { - "type": "entries", - "name": "Halfling Vampire Customization", - "page": 398, - "entries": [ - "A halfling vampire is Small and has less practical Strength than Medium vampires, along with smaller claws and teeth. But a halfling vampire shows amazing alacrity (higher Dexterity), moving with amazing grace past other creatures and disappearing with little cover\u2014see Cunning Action and Nimble Stealth. When converting the Hit Dice to {@dice d6|d6s} for a Small creature, keep the hit point maximum as close to the same as possible. Halfling vampires have a childlike aspect that supernaturally influences other creatures to refrain from harming the vampire in the Innocent Eyes reaction. Vampirism also accentuates halfling bravery, making the vampire fearless. But halfling vampires lack Beast Form." - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 398, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item brewer's supplies|PHB} can distill the blood of a young or older halfling vampire into a {@item potion of speed}. A young vampire produces enough for one dose, an adult for two, and an ancient for three. Each dose requires 3 days of brewing and other reagents worth 500 gp, and the brewer must succeed on a {@dc 15} Intelligence or Wisdom check. Drinking one of these potions has the same effect as eating any vampire part.", - "Consuming the eye of a young or older halfling vampire also affects the eater as if {@spell sanctuary} were cast on them." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 398, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 398, - "entries": [ - "Halfling vampires are incredibly stealthy and fast. They can attack and disappear before victims realize what's happening." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 398, - "entries": [ - "A halfling vampire can prevent you from attacking them with a look. This defense is a form of enchantment magic." - ] - } - ] - }, - { - "type": "inset", - "page": 399, - "name": "GM Advice:", - "entries": [ - "The social nature of halflings puts them in a strange position. They're more likely than most vampires to be found interacting with society, meaning more opportunity to feed. They must then rely on their luck and cunning to stay hidden, as opposed to relying to hidden, isolated lairs." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "GHMG", - "name": "Halfling Vampire (Young)", - "page": 399 - } - ] - }, - { - "type": "entries", - "name": "Laneshi Vampire", - "page": 400, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LaneshiVampire.webp" - } - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "The creature's flesh was loose and wrinkled, like he had soaked too long. His hair was tangled, matted with seaweed and sand. He had a wild look, and he made a slurping sound as he charged in." - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cursed Waters", - "page": 400, - "entries": [ - "The Llana'Shi Empire is no stranger to the dark tales of vampires. Vampirism has been among laneshi for ages, despite the protection of the sea. With more laneshi visiting lands above the waves, the curse has spread further. Old legends among laneshi speak of warriors falling under the curse for misdeeds, or of mystics transformed due to missteps or intentional arcane experiments." - ] - }, - { - "type": "entries", - "name": "Blood Drinkers", - "page": 400, - "entries": [ - "More than other vampires, laneshi vampires prefer to drink their sustenance. Their feeding method leaves victims who survive parched. This connection to water gives a laneshi vampire some benefits. Running water never bothers laneshi vampires, and {@item Holy Water (flask)|PHB|holy water} is less effective against them. The downside to these advantages is that laneshi vampires can't survive without immersion in water." - ] - } - ] - }, - { - "type": "entries", - "name": "Laneshi Vampire Customization", - "page": 400, - "entries": [ - "Laneshi vampires retain the swim speed of their living kin, and the undead state enhances their {@sense darkvision}. Vampire blood brings out the long laneshi tradition of hit-and-run fighting styles in the Skirmisher trait. Running water doesn't harm a laneshi vampire, and they have resistance to the radiant damage {@item Holy Water (flask)|PHB|holy water} deals. A laneshi's bite drains moisture\u2014see the Bite attack\u2014and the vampire must regularly immerse in water or feed to stave off deadly dehydration. See the Water Reliance trait." - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 400, - "entries": [ - "Someone who consumes part of a laneshi vampire can breathe water for 1 hour, in addition to other benefits and drawbacks." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 400, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 400, - "entries": [ - "Laneshi vampires prefer to drink their sustenance and can rarely resist consuming blood if they see or smell it." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 400, - "entries": [ - "Vampirism makes laneshi agile fighters who move easily in and out of combat. They retain water-related advantages, including not only swimming, but also no weakness to running water other vampires have and a resistance to {@item Holy Water (flask)|PHB|holy water}. A laneshi's bite leaves a victim parched." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 400, - "entries": [ - "A laneshi vampire can die if unable to immerse in water or feed. The vampire's body disintegrates if it dies in this way." - ] - } - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Laneshi Vampire (Adult)\u00A0", - "source": "GHMG", - "_copy": { - "name": "Laneshi Vampire (Adult)", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - } - ] - }, - { - "type": "entries", - "name": "Ogresh Vampire", - "page": 402, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshVampire.webp" - } - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "The massive creature filled the room, its face just visible amid folds of noxious flesh. Then it smiled. It was a brilliant smile, with just a hint of malice. And when it spoke, it offered secrets, but at what cost?" - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Gluttony Scions", - "page": 402, - "entries": [ - "An ogresh feels a natural desire to settle into an area that can support their immense appetite. The curse of vampirism enhances this desire to monstrous proportions. An ogresh vampire risks consuming everything around them, leaving a region barren for years to come. They grow large and corpulent. If left to their own devices, they can become so large that standard buildings can no longer accommodate them. Still, their movement isn't impeded, and so witnessing an ogresh vampire charging is memorable and terrifying." - ] - }, - { - "type": "entries", - "name": "Vicious Feeders", - "page": 402, - "entries": [ - "An ogresh vampire relishes consumption, especially consuming a sapient creature. Other vampires prefer to feast on blood, but an ogresh vampire prefers flesh, bone, and marrow." - ] - }, - { - "type": "entries", - "name": "Deviant Socialite", - "page": 402, - "entries": [ - "Ogresh set down deep social roots as they age, and those rare few that contract vampirism are no different. They work a complex series of deals and trades, ranging from goods to secrets and everything in between. However, their longevity, combined with the lengthy maturation period as a vampire, leads them to appear youthful for many more decades than normal. This appearance can cause others to underestimate an ogresh vampire at inopportune moments." - ] - }, - { - "type": "entries", - "name": "Grandiose Plans", - "page": 402, - "entries": [ - "Nothing about an ogresh vampire is small. They plan extensively, with backup plans, and backup plans for those backup plans." - ] - } - ] - }, - { - "type": "entries", - "name": "Ogresh Vampire Customization", - "page": 402, - "entries": [ - "An ogresh vampire is agile for their mass, but less so than a typical vampire of their age (lower Dexterity and AC). The vampire makes up for the slowdown with sheer durability (higher Constitution and hit points) and higher Charisma. An ogresh vampire also gains its proficiency bonus on Constitution saving throws but lacks it on Dexterity saves. These vampires are immune to disease and poison, and they can't be {@condition charmed}. However, an ogresh vampire can use Charm on others but lacks Beast Form. Ancient ogresh vampires can affect any sort of creature with their Charm, not only humanoids or beasts. Ogresh vampires gain the Massive trait in their later years." - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 402, - "entries": [ - "Ogresh vampires are likely to hide treasure in their folds of flesh. They also have a specialized bile that can be harvested. Someone who has proficiency in the {@skill Medicine} skill can siphon this bile with a successful {@dc 13} Wisdom ({@skill Medicine}) check and 10 minutes of work. Doing so successfully produces five doses of the bile. In its raw form, with 1 minute of application time, the bile masks the scent of a creature, meaning other creatures have disadvantage on Wisdom ({@skill Perception}) checks that rely on smell to detect the creature coated in bile.", - "This bile also masks poisons in a similar fashion. A creature that tries to detect the poison with smell has disadvantage on the check to do so. If mixed with an ingested poison and consumed, this bile has the effect of any consumed vampire part." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 402, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 402, - "entries": [ - "An ogresh's natural charm lends itself well to the curse of vampirism. Planning, coercion, bribes, and gluttony come easily to them." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 402, - "entries": [ - "Vampirism makes a creature more of what they are, and an ogresh is rarely interested in small or short-term thoughts. An ogresh vampire grows larger than their mortal kin. And a beast form like that of other vampires is beneath a creature who places importance on reason and charm." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 402, - "entries": [ - "An ogresh vampire can grow so large that they seem too big for their home. This appearance is deceptive. The vampire might be slightly less nimble, but it is as or more dangerous than other vampires. And the vampire can move about its home in mist form." - ] - } - ] - }, - { - "type": "statblockInline", - "dataType": "monster", - "dependencies": [ - "GHMG" - ], - "data": { - "name": "Ogresh Vampire (Adult)\u00A0", - "source": "GHMG", - "_copy": { - "name": "Ogresh Vampire (Adult)", - "source": "GHMG", - "_preserve": { - "page": true - } - } - } - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 3: Mastering Intelligent Monsters", - "page": 404, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MasteringIntelligentMonsters.webp" - } - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "Three of us were dead before we even got through the entrance to the lich's lair. It's almost as if the creature knew we were coming and what our tactics would be!" - ] - } - ] - }, - "The world of Etharis, the home to Grim Hollow campaigns, is a dreadful and dangerous place. Fortunately for its heroes, they have some advanced tools to deal with those dangers: concepts like transformations, advanced backgrounds, and new subclasses give them a bit of a power boost.", - "On the other side of the ledger, then, is the game master. Regardless of the power level of the monsters, players that take full advantage of all their player-facing options can be very difficult to challenge. For some players and game masters, that lack of challenge isn't an issue. For others, however, an exciting part of the experience is that risk of failure and character death.", - { - "type": "entries", - "name": "Advanced Tactics", - "page": 404, - "entries": [ - "One tool game masters have at their disposal to challenge players without overwhelming them is to use tactics to the fullest potential. Some game masters shy from advice on running monsters with deadly tactics. They worry that playing monsters smarter sets an adversarial tone of \"GM versus player\" that can sour games. But even though losing is part of GM's job description, playing monsters to win can still lead to a better game.", - "If every creature just slugs out fights, trading blows until one side or the other reaches zero hit points, then every battle feels the same. Every monster feels the same. Beasts played with natural cunning and fiends played with diabolical intellect show off the traits that make them interesting. When monsters go for the kill, the players who beat them feel a sweeter triumph. Different strategies challenge characters to show off their abilities in varied ways. Consider welcoming every tactical edge you can gain, because D&D still stacks the odds for the players and GMs are usually outnumbered three (or more) brains to one.", - "This advice doesn't always mean \"playing to win.\" Certain strategies, which can make a fight more challenging and deadly, can actually make fights less fun for everyone at the table. Depending on the temperament of your players, you might choose to skip some exploits and choose to add peril in other ways.", - "It's also important to remember that while this is a tactical game, it's also a method for creating stories. Just as we like characters to have personalities and attitudes that are entertaining and narratively consistent, so should the monsters think and act in a way that fits into their role in the world." - ] - }, - { - "type": "entries", - "name": "Nature and Intelligence", - "page": 404, - "entries": [ - "Once you decide how monsters should act, fit tactics to their temperament and intelligence. Disciplined skeletal troopers might fight in formation, but aggressive gnolls rarely so. Dim-witted ogres or mindless constructs just club things unless a leader calls out different orders.", - "Even creatures with animal intelligence use their abilities with instinctive cunning. Beasts know to use their fighting traits in dangerous ways, so wolves gang up on the weak, spiders creep and ambush, and tyrannosaurs who listened to their mums chew thoroughly before swallowing." - ] - }, - { - "type": "entries", - "name": "Reading Stat Blocks", - "page": 405, - "entries": [ - "To run a monster well, start with a look at its stat block.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Speed Kills", - "page": 405, - "entries": [ - "Look at the Speed entry for types of movement a typical character can't match. A fly speed means a monster can avoid melee attack, strike the ranged attackers and spellcasters who seem the most dangerous or vulnerable, and then potentially fly out of range. Burrow speed opens hit-and-run tactics that let creatures bury themselves underground between strikes. Incorporeal movement appears as a trait rather than a movement type, but its effect in battle mirrors burrow. Creatures with teleport abilities can keep picking the best place to fight or the best moment to escape." - ] - }, - { - "type": "entries", - "name": "Skill Thrills", - "page": 405, - "entries": [ - "Look for {@skill Stealth} under the creature's Skills entry. A {@skill Stealth} entry suggests a monster that wants to hide and ambush for {@quickref Surprise|PHB|3|0|surprise}. That goes for most creatures with {@skill Stealth} proficiency, or even just a high Dexterity. Creatures with {@skill Stealth} and ranged attacks often favor sniping strategies with attacks from hiding for advantage.", - "Also look for proficiency with more knowledge-based skills like {@skill Arcana}, {@skill Nature}, or even {@skill Medicine}. Just as a character might use their wits to learn more about the monsters (as described in the Lore sections for each monster), so too might monsters know something about the characters and their tactics with their own checks." - ] - }, - { - "type": "entries", - "name": "Resistance is not Futile", - "page": 405, - "entries": [ - "Next, check the creature's resistances and immunities. In the heat of battle, they may prove easy to overlook. Also, a creature that is immune to certain types of damage that wants to maximize its defensive tactics might use that to its advantage. Why wouldn't a {@creature fireborn troll|GHMG}, with its immunity to that energy type, fill its lair with fire that it could push enemies into?", - "Condition immunities can also be something easily missed by GMs. Pay special attention to immunity to the {@condition Charmed} condition, as common spells like {@spell hypnotic pattern} work by imposing this condition. Magic resistance counts as a trait, but it also belongs in this category of defenses to remember." - ] - }, - { - "type": "entries", - "name": "Innate Spellcasting", - "page": 405, - "entries": [ - "If a monster brings the Innate Spellcasting trait to the table, check the material components it requires. Creatures that can cast spells using no components\u2014typically constructs and psionic monsters\u2014cannot be interrupted by {@spell counterspell} because there are no outward signs that a spell is being cast, and hence the reaction to cast {@spell counterspell} is not triggered." - ] - }, - { - "type": "entries", - "name": "Traits and Actions", - "page": 405, - "entries": [ - "While you seldom need to study a creature's traits and attack actions to find any hidden import (because they're implicitly important within the rules of the game), read them to gain a sense of the creature's path to victory: the sequence of actions the monster dreams will lead to a win (or that the creature's designer imagines) leads to an exciting battle.", - "Only the most brutish monsters have a path to victory as simple as claw/claw/bite. Even for an ordinary wolf, the {@skill Stealth} skill and pack tactics add up to a clear tactical (and narratively interesting) enterprise: sneaking up on prey for {@quickref Surprise|PHB|3|0|surprise}, followed by ganging up on the softest prey for an easy kill.", - "While stat blocks never explicitly spell out a monster's path to victory, you can connect the dots. Occasionally, spotting a path to victory takes an \"aha\" moment. The durability of gargoyles compared to their meager damage\u2014and lack of ranged attacks\u2014may seem like a recipe for a dull battle, but they have a fly speed of 60 feet and a 15 Strength. Even if there are no complicating factors like terrain or other battlefield hazards, gargoyles can easily {@action grapple} lightweight characters, lift them into the air, and drop them. Once you spot the monster's path to victory, you know the best tactics to adopt for the creature. Also, the path highlights the traits that make the monster an engaging opponent. If your tactical focus reduces to different bonuses to attack, then every fight just feels like hacking away hit points." - ] - }, - { - "type": "entries", - "name": "Beyond the Action", - "page": 405, - "entries": [ - "Finally, peruse the stat block to notice the creature's action economy: what can the creature accomplish on its turn and on other turns? With simple creatures, that amounts to a single attack or perhaps a multiattack combination. A few creatures gain bonus actions or reactions, but those that do should use them to their maximum potential. Even simple goblins can {@action Disengage} and {@action Hide} as a bonus action, making their path to victory a combination of scuttling away from melee and {@item shortbow|PHB} sniping.", - "The most powerful creatures add legendary actions and lair action to their capabilities. We'll look at those in more detail later in this chapter." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "What Does a Monster Want?", - "page": 405, - "entries": [ - "The stat block lacks one key element of a creature's strategy, although the monster's flavor text might bridge the gap: what does the monster want?", - "Many beasts just want food. Others defend territory or a stronghold. If a creature stands guard, it may only want to raise an alarm. Supernatural creatures may have more unnatural desires: Daemons welcome chaos. Some undead savor screams as relief from a silent eternity trapped in a tomb. A monster's desires can shape its tactics, change its path to victory, and affect when it chooses to stop fighting." - ] - }, - { - "type": "entries", - "name": "Choosing the Battleground", - "page": 405, - "entries": [ - "Many GMs hoping to add challenge to an adventure or encounter contrive dungeons that grant monsters an advantage\u2014and then feel bad because those designs seem to break some sort of \"rule of impartiality\" by favoring monsters over players.", - "Experienced GMs and adventure designers know better. Battling an iconic monster like a dragon in a neutral boring environment robs everyone involved of an iconic battle (and story) equal to the reputation of the monsters. Beating a legendary foe like a piñata in a tepid setting can cause an encounter to fizzle when it should explode with potential and drama.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Home Field Advantage", - "page": 405, - "entries": [ - "Smart monsters find or create lairs that benefit them. Even instinctual beasts seek the best place to ambush prey or the easiest home to defend. From a game perspective, the most engaging fights come from sites that let monsters exploit their abilities. Giants need space to move. Incorporeal creatures want tight, knotted corridors with walls to phase through. Fliers want airspace to rise from reach and perhaps walls, columns, or stalactites to swoop behind.", - "A location that favors the home team makes sense, lets monsters show their best traits, and leads to more interesting battles." - ] - }, - { - "type": "entries", - "name": "Formation Celebration", - "page": 406, - "entries": [ - "Despite this approach, many dungeon fights still begin when a group opens a door, revealing a room full of monsters. If most of the party wins initiative, they unleash a volley of missiles and spells that brings a short end to the encounter. This is not necessarily a problem, as sometimes players enjoy an easy win.", - "If the monsters win initiative, however, they move to and block the entrance, crowd the door, and turn a potentially dynamic fight into two groups hacking through hit points in a five-foot opening." - ] - }, - { - "type": "entries", - "name": "Flip the Script", - "page": 406, - "entries": [ - "To avoid such static battles, reverse the usual script that sees the characters intrude on monsters. Pick a room where you would normally put monsters, and then assume the monsters have temporarily left the room. As the characters interact with other features of the room\u2014the fountain or the altar or the bookcases\u2014the monsters return. This trick begins fights with characters spread out instead of in a defensive formation. Characters who normally avoid melee may land in harm's way. Some characters may be {@quickref Surprise|PHB|3|0|surprised}. The environment feels dynamic." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Thwarting the Party's Path", - "page": 406, - "entries": [ - "Just as monsters should follow a path to victory, players often do as well. While that path might change depending on the characters' abilities and the party's makeup, this path usually involves identifying the most dangerous creature among the monsters and focusing attacks to slay that creature first. Intelligent foes aim to block that path, or any other optimized path the party uses.", - { - "type": "entries", - "name": "Melee Rules?", - "page": 406, - "entries": [ - "In past editions of the game, melee attackers delivered the most reliable damage, so targeting an evil mastermind meant hewing through ranks of minions first. That strategy still offers something. When you position guards to block the path to their leader, put 10-foot spaces between each. That spacing avoids clusters that offer an easy target for area spells while preventing attackers from running past without suffering {@action opportunity attack|PHB|opportunity attacks}.", - "If more than 30 feet separate the entry from the most dangerous foe, then most melee characters can't move and attack that boss on the same turn. The distance creates a longer path to winning, or at least might force characters to use other resources to remain on that path." - ] - }, - { - "type": "entries", - "name": "Ranged Kills!", - "page": 406, - "entries": [ - "The most recent iteration of the rules, however, favors ranged attackers enough that we often need to dismantle our previous tactics. A party wielding crossbows, spells, or other ranged threats can make such encounters resemble an execution by firing squad before the monologuing villain finishes describing how the pitiful characters will soon die.", - "Consider starting that climactic battle with the main foe out of view. Let the characters spread out to attack the guards and lieutenants, and then have the biggest threat move in on its turn, preferable at the rear or side of the party. In this game, villains must fight and monologue at the same time, but they're most likely good at multitasking." - ] - }, - { - "type": "entries", - "name": "Feng Shui for Victory", - "page": 406, - "entries": [ - "Adding terrain that offers {@quickref cover|PHB|3|0|total cover} can also block a ranged party's path to an easy win. Just include columns, stalagmites, or giant idols of the Arch Daemon Tormach to an otherwise ordinary room. Then play creatures with the good sense to duck between their turns. This hardly counts as high strategy. If you throw a rock at a {@creature rat}, it runs for cover. Faced with melee and ranged attacks, many foes stay out of sight and let intruders come into reach. That usually works. By reputation, treasure hunters are impulsive and bloodthirsty." - ] - } - ] - }, - { - "type": "entries", - "name": "Ambush and Surprise", - "page": 406, - "entries": [ - "Although {@quickref Surprise|PHB|3|0|surprise} comes infrequently in typical games, a common path to victory among monsters includes a successful ambush. That goes for most creatures with {@skill Stealth} proficiency.", - "During exploration, set the DC to detect lurking monsters to 11 plus the creatures' Dexterity ({@skill Stealth}) bonus. If the creatures have an advantage because they chose a site that favors them, then add 5 to that DC. When the party reaches attack range, each character with a passive {@skill Perception} less than the DC becomes {@quickref Surprise|PHB|3|0|surprised}. If you favor a more uncertain outcome, let each player roll a Wisdom ({@skill Perception}) check to avoid {@quickref Surprise|PHB|3|0|surprise}, but only the creature's that exceed the DC can do so." - ] - }, - { - "type": "entries", - "name": "Movement and Cover", - "page": 406, - "entries": [ - "Certain feats, widespread magic items like the {@item +1 Wand of the War Mage|DMG|wand of the war mage}, and other abilities can negate the value of anything less than {@quickref cover|PHB|3|0|total cover}, but the rules make sheltering between attacks simple. Creatures can move into view, {@action attack} or {@action cast a spell}, and then move back out of sight. Monsters with ranged attacks, and especially spellcasters, should seek {@quickref cover|PHB|3|0|total cover} between actions. They can pop out, cast spells, and then duck back behind the wall. If your enemy spellcasters start out of sight, they stand a much better chance of casting a few spells before they are doomed to the dead-villain pile. If they stay out of the 60-foot range of {@spell counterspell}, their chances get even better.", - "Such tactics encourage characters to move to engage. Battles with movement and cover tend to reveal the strengths of melee characters to make that at least as useful as ranged characters, especially at higher levels.", - "Melee attackers probably can't shelter between their turns. They must look for other advantages. Usually, they should avoid clustering into an easy grouping for area effects, but some traits like Pack Tactics reward creatures that fight together. Unless the path to victory requires a close formation, spread out. Adventurers like to focus on one foe. When possible, avoid letting single creatures be mobbed by choosing positions next to walls and other obstacles." - ] - }, - { - "type": "entries", - "name": "Opportunity Attacks", - "page": 407, - "entries": [ - "Flying creatures with ranged attacks benefit from weaving in and out of range. Fliers with melee attacks do best by swooping to hit a single target and then flying away. If the flier lacks the Flyby trait, their movement may provoke an {@action opportunity attack}, but that is much better than taking multiple blows from a character with multiple attacks, and then giving other melee attackers a chance to pile on the damage.", - "Burrowing and insubstantial characters follow the same tactics as fliers, but after striking they can almost always dig or phase out of reach.", - "Brainy monsters might avoid provoking paladins, who can drop an extra smite, and rogues, who gain an extra chance to sneak attack. When a creature provokes the wrong hero and pays, the players love heaping punishment, and you always have more monsters." - ] - }, - { - "type": "entries", - "name": "Ready Actions", - "page": 407, - "entries": [ - "Both the duck-and-cover tactics that make sense for ranged attackers and the hit-and-run tactics that work for fliers, burrowers, and incorporeal creatures invite readied actions as a counter strategy. {@action Ready} actions let players hold their attacks or spells until a foe moves into sight, into range, or some other triggering event.", - "Characters forced to {@action ready} attacks suffer from two disadvantages that favor the monsters.", - { - "type": "list", - "page": 407, - "items": [ - "The Extra Attack feature only works \"when you take the {@action Attack} action on your turn.\" Because {@action Ready} actions trigger on another creature's turn, a character with Extra Attack who readies an {@action Attack} action only gets a single attack despite the feature.", - "The {@action Ready} action only lets you postpone an action, not an action plus a bonus action, so characters able to trade a bonus action for another attack lose that addition." - ] - }, - "Combined, this means that martial characters who typically attack three times per turn thanks to the Extra Attack feature, or certain feats or abilities, can only attack once on a {@action Ready} action.", - "Meanwhile, spellcasters forced to {@action ready} a spell must {@status concentration|PHB|concentrate} and hope their {@action ready} triggers so they get a chance to cast.", - "Monsters stand to gain an edge by forcing characters to {@action ready} actions. But for some players, these sorts of tactics can rob play of fun by adding a bothersome focus on the tricky rules for the {@action Ready} action. For newer players especially, the game might seem complicated and intimidating. If your players prefer combat scenes that just give their characters a chance to show off before the story resumes, then skip the fancy maneuvers. Such players may prefer demolishing extra monsters over matching wits with fewer, more crafty foes. On the other hand, if your players enjoy outwitting their enemies and see wringing advantages from the rules as a show of skill, then play the villains with all the cunning they can bring." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Monsters.webp" - } - }, - { - "type": "entries", - "name": "Choosing Targets", - "page": 407, - "entries": [ - "GMs typically choose a monster's targets by looking for the shortest path to a hero. For creatures from battle-raging berserkers to hungry oozes, the approach makes sense. Beyond that shortest-distance targeting, many GMs pick victims based on a die roll. Such a simple tactic offers an important advantage: It appears transparently fair. If the bard strays ahead of the paladin, no player quibbles when the lute-slinger gets mobbed. And if an open roll decides who suffers the wyvern's strike, no one questions the choice.", - { - "type": "entries", - "name": "Always Target Fun", - "page": 407, - "entries": [ - "Targeting attacks presents an area where optimal tactics may interfere with the players' fun. Some players build characters to shrug off attacks. When monsters work to avoid the hard targets, those players never get a chance to shine. Meanwhile, every other player prefers to not get attacked despite playing more inviting targets. Sometimes even friends imagine patterns of attack that feel personal rather than tactical. I mean, the paladin is standing right there!" - ] - }, - { - "type": "entries", - "name": "Think Like the Monster", - "page": 407, - "entries": [ - "When you select targets for monsters, favor clear choices and avoid relying on your inside understanding of the characters. A gargoyle can spot a lightweight victim to lift and drop, but they might target the halfling barbarian and soon regret the choice. A low-intelligence monster may not understand armor, but if an attack misses by a wide margin, the creature might switch targets. Creatures that force Dexterity saves can probably pick targets that seem plodding. Brainy monsters profile characters likely to fail a Wisdom save, so a lich knows it can probably dominate that halfling barbarian and make him punish his friends.", - "Simple choices often include the tactics players would use: Monsters often attack creatures that seem most vulnerable or that present the biggest threat. For dimwitted monsters, the character that dealt the most damage gets attacked. Don't think of it as a punishment; think of it as an award for great character creation and play!" - ] - }, - { - "type": "entries", - "name": "Create a Memorable Narrative", - "page": 407, - "entries": [ - "If a few characters make equal targets, roll a die to choose. Or ask if one player wishes to play hero by drawing the attack. Against a calculating foe, the fighter in plate armor may need to make a Charisma check to lure an attacker targeting the unarmored mage. This lets the characters take a more active role in the group narrative being created at the table!" - ] - } - ] - }, - { - "type": "entries", - "name": "Focusing Fire", - "page": 407, - "entries": [ - "In combat, tactically sound players usually focus their characters' attacks on one monster. This zeros each monster's hit points as quickly as possible, dropping foes so fewer can attack back. Focusing fire offers the simplest and most effective tactic in the game. However, the tactic can make combat a little less fun.", - "When adventurers focus fire, battle scenes sputter out as monsters fall until the battle ends with a final foe at full hit points mobbed by the entire party. More exciting fights leave many monsters standing until the last round, when most of the monsters fall in a turning tide of battle. Hindering the players' ability to focus fire not only serves the monsters by thwarting the player's path to victory, it also helps keep combat interesting to the end.", - { - "type": "entries", - "name": "Monsters Focusing Fire", - "page": 408, - "entries": [ - "As a choice for monsters, focused fire shows another instance where the optimal tactic may interfere with fun. When monsters routinely focus fire, the player targeted can start feeling singled out for punishment. And more characters die rather than encounters feeling challenging.", - "Unless you and your players welcome a deadly style, your combat scenes can create tension without filling the imaginary coffers of the church that returns dead adventurers to life. Other tactics make monsters dangerous enough.", - "Remember, most game sessions don't aim to make every battle a showdown that pushes characters to their limit and threatens death. Often, as characters explore a dungeon or race to achieve some other goal, battles simply drain resources. Focusing fire on characters doesn't enhance that objective, and it can feel personal.", - "Still, when the situation offers a clear and compelling reason to single out a target, monsters should focus fire. Creatures as smart as the people in a magical world recognize enemy casters {@status concentration|PHB|concentrating} on a spell, and then focus fire to end a spell. If a cleric revives a staggered or fallen character, a smart commander might lead attacks on the healer. When players spot such tactics and move to defend, the battle tilts in exciting ways." - ] - } - ] - }, - { - "type": "entries", - "name": "Dialog", - "page": 408, - "entries": [ - "Dialog during encounters may not seem like a relevant topic in a discussion on tactics, but it very much is. If monsters abruptly focus fire on the healing bard, the targeting might seem arbitrary without some explanation. Does the GM just hate bards? During a battle scene, use the monsters' dialog to reveal the reasons behind their decisions, and to alert players to deadly risks.", - "To justify attacking the fighter, the giant might bellow, \"You hurt me, so I'll smash you.\" The enchanter might say, \"Barbarian, my magic can make weak-willed thugs like you into puppets.\" When the party battles a group of foes led by a canny commander, speak out the leader's orders. A leader might point a finger at the party's bard and snarl, \"Those lights come from her spell. Make her die!\" This does more than add drama; such dialog reframes the conflict from one between the players and the GM into one between characters and monsters. If the monsters explain the tactics that threaten the characters, the GM starts to disappear.", - "If you want to alarm players to action, have the leader point to a fallen character and say, \"Before they heal that one, finish him!\" Then watch the players scramble to defend and revive their friend. For groups slow to bring fallen members back to the fight and leaving players idle, such commands spur players to give quicker remedies.", - "More importantly, such dialog can trick players into moving into dangerous situations. A leader might yell out, \"Don't let them put out the flames of the altar\" to her minions, but the altar flames are just a diversion. {@skill Insight} checks might become involved, but players might also start to focus on putting out the flames rather than defeating the enemies. Combat just became much more interesting!" - ] - }, - { - "type": "entries", - "name": "Dodge and Disengage", - "page": 408, - "entries": [ - "All players and GMs prefer to attack for damage, so we overlook actions like {@action Dodge} and {@action Disengage}, but monsters benefit from sometimes skipping an attack for defense. This does not rate as a tricky tactic.", - "Faced with grouped attackers and with allies in view, even the dullest monsters may resort to defensive actions. You would too.", - "When a monster lacks enough movement to reach an enemy without using the {@action Dash} action, simply move and then use the {@action Dodge} action. When a monster {@status concentration|PHB|concentrates} on a spell hurting the characters, but lacks a place to shelter from attack, use the {@action Dodge} action. In retreat, sometimes the {@action Dodge} action works better than the {@action Disengage} action, for {@action Disengage} lets creatures avoid attacks during their turn, but grants no defense after their turn ends. {@action Dodge} helps against {@action opportunity attack|PHB|opportunity attacks}, plus it protects after the turn ends.", - "The {@action Dodge} and {@action Disengage} actions can help monsters by making focused fire more difficult. Monsters in front taking the brunt of attacks can often {@action Disengage} from the barbarian and paladin and move to attack softer wizards and rogues. Then, less damaged monsters can move to engage. The battle feels more dynamic. When characters gang up on one monster, consider the {@action Dodge} action. The characters can either move to another target\u2014often at the price of an {@action opportunity attack|PHB|opportunity attacks}\u2014or they can try to hit while suffering disadvantage. A creature who {@action Disengage|PHB|disengages} to attack from a safer position, or to attack the party's more vulnerable members, may force the characters to switch attention to another foe. The more that players spread attacks, the longer the monsters can fight in number. By keeping more monsters alive to the last round, the battle stays exciting longer." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Actions1.webp" - } - }, - { - "type": "entries", - "name": "Special Actions: Help, Grapple, Shove", - "page": 409, - "entries": [ - "When monsters in a group seem overmatched by their foes in an adventuring party, the {@action Help} action and the special attack actions of {@action Grapple} and {@action Shove} offer useful tactics. For example, a gargoyle's claw and bite attacks do little damage, but one that {@action grapple|PHB|grapples}, lifts, and drops foes becomes dangerous. As another example, zombies suffer from a low attack bonus, so pitting a horde against tough characters just leads to uselessly flailing corpses.", - "Instead, have zombies {@action shove} characters {@condition prone} and {@action grapple} them so they can't stand. Other zombies gain advantage against {@condition prone} targets. For an even better taste of zombie horror, have the dead rush to mob the {@action prone} targets who suffer damage: the hit ones probably sport the lowest AC.", - "When minions fight alongside a more dangerous monster, sometimes the weaker creatures lack effective attacks, either because the characters prove too hard to hit or because low damage becomes ineffective. Instead of attacking, use the {@action Help} action to grant advantage to more damaging attacks from the real threat. Players with pets and familiars take this approach; it works for cunning monsters too.", - "For creatures with multiple attacks, the {@action Grapple} and {@action Shove} special attacks only count as one attack. Brutish monsters with multiple attacks sometimes benefit from shoving weaker characters {@condition prone} to gain advantage for their most damaging attack, or to grant allies advantage for follow-up attacks." - ] - }, - { - "type": "entries", - "name": "Area and Recharge Attacks", - "page": 409, - "entries": [ - "The strategies for recharging and area-effect powers cover familiar territory. There is some obvious advice: Line up as many targets as possible and select targets vulnerable to an attack. Also, contrive lairs that give an advantage based on the type or shape of the area attack. The most desirable lairs feature choke points where invaders tend to cluster, plus cozy treasure nooks and murderous traps are preferred by discerning lair-owners.", - "One tactic for recharging attacks rarely proves fun. A monster played to win could use its big power, and then shelter somewhere safe from attack until the ability recharges. For a dangerous monster, this tactic risks killing an entire party and defies the game's focus on action. For the occasional monster outmatched by an overconfident party, such hit-and-run strikes can turn a routine encounter into a tense fight with a unique feel." - ] - }, - { - "type": "entries", - "name": "Legendary and Lair Actions", - "page": 409, - "entries": [ - "The keys to using legendary and lair actions start with remembering to use them. Mark the actions in your initiative tracking system so you don't neglect them.", - "Monsters' legendary actions generally revisit the creatures' standard options, often with the same windup-and-strike combinations that pave a creature's path to victory. Look for these combinations that can be used to create or reinforce those paths.", - "Legendary actions allowing movement can get overlooked because they don't hurt anyone, but mix them in. Use them to avoid getting crowded, to pick optimal targets, and to seek cover or to move from range.", - "Lair actions should be used carefully as well, especially when a monster doesn't have much help in the encounter. For those lurkers in the party who strike from a distance, lair actions are often a good way to harass them." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Actions2.webp" - } - }, - { - "type": "entries", - "name": "Narrative Advantages", - "page": 409, - "entries": [ - "So far, much of the advice provided as been focused on ways to make combat more interesting and challenging when combat is in progress or about to take place. Intelligent monsters, however, know that individuals are always attempting to foil their plots, and they have the means to be proactive about their defenses.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Divinations", - "page": 409, - "entries": [ - "Monsters with access to divination magic use it to spy on potential threats, learning everything they can about their enemies. What tactics or tricks do they employ? Where do they keep their magic items? Who are their allies? All this information can prove useful." - ] - }, - { - "type": "entries", - "name": "Subterfuge", - "page": 409, - "entries": [ - "Smart heroes use knowledge to prepare for battle. They might learn about a monster's weaknesses, or what their lair looks like, or where the cunning traps are located. Smart monsters with servants in the outside world can easily seed false information in the path of their enemies." - ] - }, - { - "type": "entries", - "name": "Corruption", - "page": 409, - "entries": [ - "Just as characters might be tempted by darkness, the characters' allies might as well. The jeweler who sells the characters their components for the {@spell revivify} spell might give them glass instead at an enemy's behest, which comes as a terrible surprise in the middle of a tense combat." - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Actions3.webp" - } - }, - { - "type": "entries", - "name": "A Final Note", - "page": 409, - "entries": [ - "This has been mentioned already, but it bears repeating: the information provided in this chapter\u2014and in this entire book\u2014is meant to heighten the fun and excitement of your games. When there is a conflict between making an encounter more difficult or more fun, go with the latter. Always.", - "Increasing the tactical prowess of monsters in the ways described here makes encounters more challenging, but they also tend to make the encounters last longer. That does not always meld with the goal of more fun. However, when an encounter is longer but also more interesting and fun because of the drama and the narrative enjoyment it creates, then by all means play it up!" - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 4: Magic Items and Salvage", - "page": 410, - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "The most important tools a monster hunter can have are knowledge, skill in crafting, sufficient time, magical ingredients, and some valuable pieces of the monsters they've killed." - ] - } - ] - }, - "A monster hunter stalks through the overgrown forest, scanning the underbrush for signs of wild boar. By spreading a few silver coins at the local village's tavern to gain the trust and loosen the lips of reticent foresters, she learned of the potential location of a rare and dangerous {@creature goldmane boar|GHMG}.", - "The monster hunter can certainly use the meat from such a rare beast, but that's not her motive. The bristles of the {@creature goldmane boar|GHMG} can be suffused with magic and crafted into a light that pierces even the most powerful magical {@quickref Vision and Light|PHB|2||darkness}. Adventurers traveling into the lairs of powerful fiends and spellcasters rely on such magic to gain an advantage.", - { - "type": "entries", - "name": "The Power of Salvage", - "page": 410, - "entries": [ - "Each monster in {@i Grim Hollow: The Monster Grimoire} comes with a section that describes what can be salvaged from them\u2014either as loot to be used or sold, or as components for powerful magic items to be created and used by adventurers. The salvage listed is only the first step, however. Creative DMs can use the examples provided to imagine and implement their own ideas of what can be salvaged from a monster, and more importantly, what can be created from that salvage.", - "In high-magic settings, one might imagine an economy built upon powerful crafters and arcanists creating magic items to be sold to adventurers for a tremendous profit. Magic in these settings would be easily available to all\u2014 and monsters, by extension, easier to defeat.", - "Grim Hollow is not one of those high-magic settings. The grim and dark fantasy supported by Grim Hollow eschews those notions of countless powerful creators making magic items willy-nilly, passing them out like candy at a midwinter festival. While magic is not necessarily rare in the setting, it's also not omnipresent and easy to obtain. And it's dangerous." - ] - }, - { - "type": "entries", - "name": "Overcoming Incredible Odds", - "page": 410, - "entries": [ - "A hallmark of dark fantasy is that the characters must rely on their wits, skill, luck, and choices to overcome challenges and achieve their goals. Survival is not a sure thing. Putting together the plans and tools for survival is an important part of the journey.", - "In such a world, nonplayer characters (NPCs) are not going to spend their valuable time and resources creating powerful magic items, on the off chance that some rich adventurers might come along with large amounts of gold to buy those goods. Gold can't buy safety in a world where the {@book Great Beast|GHMG|1|The Great Beast} may show up anytime, anywhere.", - "Part of the valor and resiliency of characters in a dark fantasy setting is their self-reliance\u2014or of their dedication to finding, securing, and maintaining allies who can assist them in their struggles. That assistance is sometimes martial, but often it manifests as an ally with the ability to provide material support: a blacksmith, alchemist, armorer, sage, or some other artisan or expert." - ] - }, - { - "type": "entries", - "name": "The Power of Survival in the Narrative", - "page": 410, - "entries": [ - "Imagine a campaign where the characters are the only thing standing between a town and some terrible threat. The monsters threatening the area may seem much more powerful than the characters can handle, yet they have no choice but to try. Too many innocent lives are at stake.", - "When the characters first encounter the monsters, the heroes may barely survive, and fleeing is the only option to dying. Yet in that first encounter, the characters observe the monsters, maybe learning something about the monsters through successful ability checks or by locating clues in the area around the monsters' home.", - "Armed with that knowledge and the clues, the characters can rely on their own expertise\u2014or the talents of the people they're protecting\u2014to glean some information that may provide a spark of hope. For instance, maybe the monsters are vulnerable to a certain type of toxin.", - "The local alchemist knows of this very rare toxin, which can be distilled from the brain matter of a beast that lives in the nearby mountains. A local guide knows of that beast's lair.", - "It's easy to see a whole campaign, or at least a series of adventures, built naturally from this narrative construct. But more important than the plot set up by this is the dramas\u2014big and small\u2014that can emerge through play.", - "Maybe the alchemist is herself in danger from some other foe, so she requires the characters to take the time to solve her problem before she can make the necessary toxin. Maybe the local guide is a spy for the enemy, and instead of leading them to the lair, he leads the characters astray. Time factors may also force the characters to make hard decisions. All that narrative power comes when we, as game masters, don't simply hand the characters the answers to their problems." - ] - }, - { - "type": "entries", - "name": "Keeping Friends Close", - "page": 410, - "entries": [ - "In a setting where all the magic items and answers to problems must be worked for and crafted, NPCs become a much larger part of the campaign. A skilled weaponsmith with the necessary tools and training in arcane crafting is many times more valuable than any single magic weapon she could produce.", - "This heightens the characters (and their players) appreciation for, and attention to, the NPCs they encounter. NPCs are no longer cardboard cutouts that sit idly by, waiting for rescue from danger, while the heroes go about their business. The lives of these NPCs are much more important to the characters, and to the unfolding narrative of the campaign, when they have important information and assistance to offer.", - "NPCs, when they gain this increased importance in the success of the characters, enrich the campaign's setting. A calculating villain whose weak point can be exploited by the creations of an expert alchemist is much more likely to target the alchemist than the characters\u2014 and this brings a new dynamic to a campaign." - ] - }, - { - "type": "entries", - "name": "Salvage and Crafting Rules", - "page": 411, - "entries": [ - "The salvage rules for monsters includes not just what can be taken from the monsters; what can be crafted with those items is also stated.", - "Crafting these items takes into account four elements, in addition to the salvaged components:", - { - "type": "list", - "page": 411, - "items": [ - "Crafting time", - "Necessary proficiencies or spells", - "Ability checks", - "Other components" - ] - }, - "Each of these elements is described in greater detail below. Remember: these elements are suggestions. Any or all of them can be changed to best fit your campaign." - ] - }, - { - "type": "entries", - "name": "Crafting Time", - "page": 411, - "entries": [ - "The necessary time for item crafting is based on the type of item and its rarity. Items like weapons, armor, or clothing generally take longer than potions. However, powerful magic also adds complexity\u2014and therefore time\u2014to the crafting period. A simple potion might only take a few hours, while the most powerful arcane implement takes several days, weeks, or even months of constant work.", - "The length of time listed for crafting items from salvage passes whether the item is created successfully or not. The time assumes that the crafters work 16-hour days, and then take the mandatory 8 hours of a long rest.", - "Remember that during the time spent crafting, the crafters must still eat, rest, and take care of themselves. This might incur expenses renting space, buying food, etc. Those who aren't crafting can, of course, take steps to provide those resources.", - "If crafting is going to play an important role in your campaign, providing characters (or even NPCs) with rules-based abilities to perform crafting might be just as valuable as combat-based abilities. For example, offering feats like the ones below might be valuable:", - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 411, - "items": [ - "{@feat Adroit Crafter|GHMG}", - "{@feat Careful Crafter|GHMG}" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 411, - "items": [ - { - "type": "statblock", - "tag": "feat", - "source": "GHMG", - "name": "Adroit Crafter", - "page": 411 - }, - { - "type": "statblock", - "tag": "feat", - "source": "GHMG", - "name": "Careful Crafter", - "page": 411 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Necessary Proficiencies or Spells", - "page": 411, - "entries": [ - "Crafting items sometimes requires a character or NPC with a certain proficiency to take part in the crafting. A person proficient with weapon {@item smith's tools|PHB} must create the sword or mace if a magical weapon is being crafted. This proficiency is separate from the ability check that must be successfully made to craft the item.", - "For example, creating {@item arcane oil|GHMG} from a {@creature xakalonus|GHMG} requires a successful {@dc 15} Intelligence ({@skill Arcana}) check by a proficient alchemist. If a single person meets both conditions (proficient with {@item alchemist's supplies|PHB} AND proficient in the {@skill Arcana} skill), they can craft the oil by themselves. However, two people can also work together if each is proficient in only one of the necessary skills or tools. In this case, they must each spend the entire time required for crafting." - ] - }, - { - "type": "entries", - "name": "Ability Checks", - "page": 411, - "entries": [ - "The ability check associated with a crafting should be made at the end of the crafting period. If the check is a success, the item is successful crafted. On a failure, the item is not crafted successful, and all the components that went into the crafting are consumed (unless otherwise stated).", - "Only people who take part in the entire process, and who are proficient in the skill called for, can attempt this check. If multiple people involved are proficient with the skill, they can roll individually, or they can assist someone else, giving them advantage on the check.", - "Magic that provides bonuses for a limited time\u2014such as {@spell guidance}\u2014cannot be used to affect the ability check unless it is active for the entirety of the crafting process.", - "In some cases, rather than calling for a certain skill or ability check, the crafting of an item requires repeated casting of a particular spell. In these cases, someone must be available and willing to take part in the process for at least 1 hour of the day that the crafting takes place. This spell might be provided from a scroll, magic item, NPC, or some other source. Spells provided by a source other than a character might require payment, which could be in the form of coin, favors, or whatever else you can imagine that makes for a memorable story." - ] - }, - { - "type": "entries", - "name": "Alternative Failure System", - "page": 412, - "entries": [ - "Some players may bristle at a system where one failed check might have great repercussions in terms of time and components lost. If this is the case, a graduated failure system like the one below can take away some of the sting of failure.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "1\u20133 lower than DC:", - "page": 412, - "entries": [ - "No components are lost, and only half the time of crafting is spent." - ] - }, - { - "type": "entries", - "name": "4\u20136 lower than DC:", - "page": 412, - "entries": [ - "Half the components are lost, and 75% of the time is spent." - ] - }, - { - "type": "entries", - "name": "7\u20139 lower than DC:", - "page": 412, - "entries": [ - "All components and time is lost." - ] - }, - { - "type": "entries", - "name": "10+ lower than DC:", - "page": 412, - "entries": [ - "All components and time are lost, and all participants gain 2 levels of {@condition exhaustion} (or alternative arcane mishap occurs)." - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 412, - "name": "A Note on Time as a Resource", - "entries": [ - "This game is, to some extent, a game about resource management: defeat all the enemies in your path before you run out of hit points, spells slots, ki points, rages, etc. Many memorable campaigns make time as valuable a resource as any other.", - "To make these time-valuable campaigns work, you must integrate the drama of time passing into the unfolding story. For example, it might be necessary for the characters to create a certain item to defeat a looming opponent, but other tasks are also pressing. The decision of whether to create the item, take on the other tasks, or split the party becomes important.", - "It's of the utmost importance to remember, however, that forcing players to sit out even parts of sessions to watch others play might not provide the most fun. In cases like this, you have options. If two of the characters are needed to create an item, and the rest of the characters go off to perform a task, you have options to keep the players of the crafting characters involved. Companion characters can be hired to join the party for a mission. (A few interesting options are provided in this book.) Players can be allowed to make decisions and roll dice for the monsters the other characters are fighting on their side-mission. Just because the characters are absent doesn't mean the players can't participate in significant and fun ways." - ] - }, - { - "type": "section", - "name": "New Magic Items", - "page": 412, - "entries": [ - "The following magic items can be crafted from salvage taken from the monsters detailed in this book. The process for creating them is detailed in the salvage section of the monster entry.", - "You can, of course, simply present these items to your players as treasure taken from enemies\u2014or even gifted or sold by NPCs or other elements of your game. However, presenting the items rather than encouraging the players (or their NPC associates) to craft them takes away from the objective of showing how valuable skills and proficiencies are in Etharis.", - "{@note The full details of the items listed below can be found on the items page:}", - { - "type": "list", - "columns": 4, - "page": 412, - "items": [ - "{@item Adder Stone|GHMG}", - "{@item Arcane Oil|GHMG}", - "{@item Brazen Armor|GHMG}", - "{@item Cap of Bravery|GHMG}", - "{@item Carvaloth Scale Armor|GHMG}", - "{@item Caustic Rapier|GHMG}", - "{@item Coat of Lies|GHMG}", - "{@item Cloak of the Listener|GHMG}", - "{@item Cloak of the Mausgeist|GHMG}", - "{@item Cloak of the Stygian Bat|GHMG}", - "{@item Cloak of Therianthropy|GHMG}", - "{@item Coldrazor|GHMG}", - "{@item Corrupted Tusk-Dagger|GHMG}", - "{@item Crown of the Keppmir King|GHMG}", - "{@item Elixir of Elemental Spittle|GHMG}", - "{@item Elixir of Life Protection|GHMG}", - "{@item Enchanted Feather|GHMG}", - "{@item Flammable Tincture|GHMG}", - "{@item Glass-Studded Armor|GHMG}", - "{@item Gold Boar Ring|GHMG}", - "{@item Grenade of Remorse|GHMG}", - "{@item Gristaline|GHMG}", - "{@item Hogs' Wash|GHMG}", - "{@item Knifewing Cape|GHMG}", - "{@item Lindwyrm Venom|GHMG}", - "{@item Living Net|GHMG}", - "{@item Lycanthropy Antidote|GHMG}", - "{@item Lycan Weapon|GHMG}", - "{@item Magebane Bomb|GHMG}", - "{@item Malleus Macabre|GHMG}", - "{@item Mask of the Maestro|GHMG}", - "{@item Morose Monocle|GHMG}", - "{@item Muscle Graft|GHMG}", - "{@item Net of Maiden's Hair|GHMG}", - "{@item Nightmare Staff|GHMG}", - "{@item Paralyzing Bolt|GHMG}", - "{@item Pigskin Armor|GHMG}", - "{@item Potion of Glacial Resistance|GHMG}", - "{@item Potion of Harm|GHMG}", - "{@item Potion of Heal|GHMG}", - "{@item Potion of Life Sharing|GHMG}", - "{@item Potion of Malice|GHMG}", - "{@item Potion of Relentlessness|GHMG}", - "{@item Quakescale Armor|GHMG}", - "{@item Ready Gunk|GHMG}", - "{@item Resuscitation Bomb|GHMG}", - "{@item Ring of Nightmares|GHMG}", - "{@item Sizzling Serum|GHMG}", - "{@item Staff of Briars|GHMG}", - "{@item Suit of the Lamb|GHMG}", - "{@item Talisman of Tormach|GHMG}", - "{@item Telltale Heart|GHMG}", - "{@item Tormach's Blessed Weapon|GHMG}", - "{@item Wand of Silence|GHMG}" - ] - }, - "{@note Additionally the items below have been created from Salvage text throughout Chapters 1 & 2. They may not be exactly as the author envisioned, some information is assumed:}", - { - "type": "list", - "columns": 4, - "page": 412, - "items": [ - "{@item Blight Armor|GHMG}", - "{@item Blightscale Dragon Scale Mail|GHMG}", - "{@item Bloodbonded Blood|GHMG}", - "{@item Bloodwood Spear|GHMG}", - "{@item Cadeer Wand|GHMG}", - "{@item Cauchemange Drug|GHMG}", - "{@item Blight Effigy|GHMG}", - "{@item Chapped Brute Armor|GHMG}", - "{@item +1 Acid Fighting Chain|GHMG}", - "{@item Necrotic Poison|GHMG}", - "{@item +1 Chain Shirt of Acid Resistance|GHMG}", - "{@item +1 Chain Mail of Acid Resistance|GHMG}", - "{@item Ebon Armor of Invulnerability|GHMG}", - "{@item Epachrach Scale Mail|GHMG}", - "{@item Bat Wings of Flying|GHMG}", - "{@item Gnoll Ammunition|GHMG}", - "{@item Gozomite Ichor (flask)|GHMG}", - "{@item Hraptnon Weapon|GHMG}", - "{@item Potion of Hungerer Poison|GHMG}", - "{@item Ithjar Hide Armor|GHMG}", - "{@item Stormborn Ithjar Hide Armor|GHMG}", - "{@item Javelin of Ithjar Lightning|GHMG}", - "{@item Knifetooth Studded Leather Armor|GHMG}", - "{@item Periapt of Proof against Poison and Paralysis|GHMG}", - "{@item Imp Potion of Fire Resistance|GHMG}", - "{@item Mukad Venom|GHMG} *", - "{@item Slugger (vial)|GHMG}", - "{@item Master of Ceremonies' Whip|GHMG}", - "{@item Vampire Ointment|GHMG}", - "{@item Potion of Vampire Climbing|GHMG}" - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 5: Monsters as PCs", - "page": 418, - "entries": [ - "The world of Etharis, home to the Grim Hollow Campaign Setting, is steeped in darkness and danger. The grim truth, known but unspoken by every citizen of the land, is that death\u2014or worse\u2014lurks in every unlit corner, every city sewer, every cold cavern, and every shadow-filled forest. The vast scope and depth of the panoply of monsters in Etharis dooms everyone, regardless of species, station, location, or ethos.", - "And then there's the heroes...", - { - "type": "entries", - "name": "Monstrous Heroes", - "page": 418, - "entries": [ - "The heroes walking the risk-laden paths of Etharis are awash in the most vile, dangerous, horrifying evils that anyone could imagine. While fighting those evil opponents with all their might, the heroes of Etharis find more than their bodies getting damaged. Evil wears on the soul as well, and heroes are not immune to its seductive powers.", - "In a Grim Hollow campaign, characters have access to rules that represent the pull of evil power on them. Sangromancy magic offers great power, at a great price. Curses fly as readily as arrows or bolts. Most impactful are the transformations, changing the characters in dramatic and dark ways.", - "If the campaign is accepting of characters that turn into monsters as play progresses, then there's no reason to think that creatures considered monsters can't get in on the fun!" - ] - }, - { - "type": "entries", - "name": "Making Monsters Work", - "page": 418, - "entries": [ - "Monsters and monstrous species can undoubtedly be fun to play as characters. They offer not only new and different game mechanics, but players can tell unique and dramatic stories with them.", - "For these types of characters to work, however, communication among the gamemaster and players is vital. Bugbears, gnolls, or morbus kobolds walking into a rural village\u2014or even a major city\u2014might be a cause of great concern for many. If expectations are not set ahead of time, this could cause problems in a campaign.", - "Having monstrous characters confronted once or twice might be a fun roleplaying session. Having such a conflict occur every session gets repetitive and tedious. So how does a group handle this?", - "If there is just one monstrous character in a party, the rest of the party can vouch for the untrusted member of their group. Even better, provide a home base for the party where such characters are not just accepted, but they are welcomed. A town like this, set on the dangerous edge of civilization, can be a great setting for a campaign." - ] - }, - { - "type": "section", - "name": "Races", - "page": 418, - "entries": [ - { - "type": "entries", - "name": "Bugbear", - "page": 418, - "entries": [ - "Most bugbears interacting with the populace of Etharis are those infected with the cursed disease known as {@disease Tormach's Rage|GHMG}. This makes the sight of a bugbear terrifying to anyone beholding them in their terrible frenzied attacks.", - "Powerful magic, divine intervention, and other unusual circumstances, however, might cure a bugbear of the affliction. These cured individuals, cognizant of their previous situations and the toll it took on them physically and mentally, have a new outlook on life. What they choose to do with their freedom from the grasp of the disease, of course, changes from bugbear to bugbear.", - "Some might seek their own kind, hoping to find groups of bugbears who have not fallen to the disease. These, however, are extremely rare. It's more likely that these bugbears, having been changed by their experience, attempt to join society to achieve their goals.", - { - "type": "entries", - "name": "Bugbear Traits", - "page": 418, - "entries": [ - "Bugbears healed from the scourge of {@disease Tormach's Rage|GHMG} retain some of the ferocity but have also been changed from the experience.", - { - "type": "statblock", - "tag": "race", - "source": "GHMG", - "name": "Bugbear", - "page": 418 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Faevlin", - "page": 419, - "entries": [ - "Escaping the fey realm have given you a sense that nothing can keep you from achieving all your goals. Especially if those goals involve guile, subterfuge, or chicanery.", - "You look at the world much differently than other creatures, mostly because your head is upside-down. Keeping your chin up has never been a problem!", - "You're always looking over your shoulder, as the fey powers that you tricked might be seeking vengeance against you. Gaining power makes it harder for that to take place.", - { - "type": "entries", - "name": "Faevlin Traits", - "page": 419, - "entries": [ - "Faevlin combine the sneakiness of their mortal-world cousins with the magic that seeped into your being from the land of fey.", - { - "type": "statblock", - "tag": "race", - "source": "GHMG", - "name": "Faevlin", - "page": 419 - } - ] - } - ] - }, - { - "type": "insetReadaloud", - "page": 419, - "name": "Monsters, Ability Scores and Alignment", - "entries": [ - "Individuals are unique, and the characters in your game take that uniqueness to a whole new level. The traits presented in this chapter reflect the average characters of this monster's type. Aspects of the character\u2014specifically ability score increases and alignment\u2014should be flexible during character creation. Players and DMs should talk before a campaign starts to agree on the best choices for the story they're hoping to tell." - ] - }, - { - "type": "entries", - "name": "Gnoll", - "page": 419, - "entries": [ - "You were once a different humanoid creature of Etharis, going about your life like everyone else. Then the {@book Great Beast|GHMG|1|The Great Beast} paid a visit to your home area. The corrupting magic of the Beast didn't just change your life, it changed your very essence. You became a raving monster, a hyena-headed killer whose mind crackled with a presence that drove you further and further into an insatiable bloodlust.", - "Then, one day, out of nowhere, the crackling ceased. Your body remained in its corrupted form, a furry and scary-looking beast, but your mind returned to its previous state. You couldn't remember what happened to you since the mutation of the {@book Great Beast|GHMG|1|The Great Beast} overpowered you, but you remember your life before. With your new, monstrous form but your previous consciousness, life will certainly take you to interesting places.", - { - "type": "entries", - "name": "Gnoll Traits", - "page": 419, - "entries": [ - "Gnolls who've escaped the bonds of the {@book Great Beast|GHMG|1|The Great Beast} retain some of their bestial abilities but regain their memories and original personality.", - { - "type": "statblock", - "tag": "race", - "source": "GHMG", - "name": "Gnoll", - "page": 419 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Grudgel", - "page": 420, - "entries": [ - "Although it's disorienting to not remember your life before waking up one morning in a fog, your people are incredibly resourceful and clear-headed. Your early days on Etharis were not easy, as your physical form struck fear into the hearts of Etharis's less fierce inhabitants. Some heard tales from their ancestors about creatures like you being evil and cruel.", - "But you are neither, and your helpfulness and peaceful demeanor helped those around you find a place in the world. Still, in regions where few grudgels have migrated, fear is still the first reaction you see from others.", - { - "type": "entries", - "name": "Grudgel Traits", - "page": 420, - "entries": [ - "Grudgels bring both brains and brawn to their endeavors.", - { - "type": "statblock", - "tag": "race", - "source": "GHMG", - "name": "Grudgel", - "page": 420 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Morbus Kobold", - "page": 420, - "entries": [ - "Your people evolved separately from your kobold cousins, spurred on by the dangerous practice of manipulating diseases and the compounds that spread them. Your webbed hands and feet make you a strong swimmer, but it's your knowledge that sets you apart.", - "Your culture taught you much about diseases and rare ingredients that might spread or cure those diseases. Though your disease-spreading kin have a clear and grotesque idea of what they want the world to look like, you have other notions. These thoughts may have driven you from your clan, pushing you into a world that found you strange at first. But your knowledge of the diseases that plague the world left you in a unique position to help.", - { - "type": "entries", - "name": "Morbus Kobold Traits", - "page": 420, - "entries": [ - "Morbus kobolds take the knowledge of diseases and natural substances, and they can use it for good as much as evil.", - { - "type": "statblock", - "tag": "race", - "source": "GHMG", - "name": "Morbus Kobold", - "page": 420 - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Monsters as PCs Trinket Table", - "page": 420, - "entries": [ - "Just as playing a monstrous character comes with different narrative possibilities and mechanical expressions, so too should it come with different trinkets. The trinket table on this page is meant to supplement the {@table Grim Hollow Trinket Table|GHPG|trinket table in the Grim Hollow Players Guide}.", - { - "type": "homebrew", - "entries": [ - { - "type": "statblock", - "tag": "table", - "source": "GHPG", - "name": "Grim Hollow Trinket Table", - "collapsed": true - } - ] - }, - "This table can also be used to add some flavorful (and disturbing items) to decorate a monster's lair, or to add something unique to a monster's equipment or treasure hoard.", - { - "type": "statblock", - "tag": "table", - "source": "GHMG", - "name": "Monsters as PCs Trinket Table", - "page": 421 - } - ] - } - ] - }, - { - "type": "section", - "name": "Appendix A: Concept Art", - "page": 422, - "entries": [ - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptRavenofIllOmen.webp" - }, - "title": "{@creature Raven of Ill Omen|GHMG} sketches", - "credit": "Anastassia Grigorieva" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptWitchOwl.webp" - }, - "title": "{@creature Witch Owl|GHMG} sketches", - "credit": "Brent Hollowell" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptEldritchHerald.webp" - }, - "title": "{@creature Eldritch Herald|GHMG} sketches", - "credit": "Quintin Gleim" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptEldritchPriest.webp" - }, - "title": "{@creature Eldritch Priest|GHMG} sketches", - "credit": "Quintin Gleim" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptSlimm.webp" - }, - "title": "{@creature Slimm|GHMG} sketches", - "credit": "Cristiana Leone" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptHorror-out-the-Box.webp" - }, - "title": "{@creature Horror-out-the-Box|GHMG|Horror-out-of-the-Box} sketch", - "credit": "Andreia Ugrai" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptDarkMistStalker.webp" - }, - "title": "{@creature Dark Mist Stalker|GHMG} sketches", - "credit": "Olivia Rea" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptAvariceSeraph.webp" - }, - "title": "{@creature Avarice Seraph|GHMG} sketches", - "credit": "Lucas Torquato" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptBox-Bound-Jack.webp" - }, - "title": "{@creature Box-Bound Jack|GHMG|Box-Bound-Jack} sketches", - "credit": "Guilherme Motta" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptMaryO'Nett.webp" - }, - "title": "{@creature Marie O'Nett|GHMG|Mary O'Nett} sketches", - "credit": "Guilherme Motta" - } - ] - } - ] - }, - { - "type": "section", - "name": "License, Map & Back Cover", - "page": 428, - "entries": [ - { - "type": "section", - "name": "Open Game License", - "page": 428, - "entries": [ - "OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, LLC. and is Copyright 2000 Wizards of the Coast, Inc (\"Wizards\"). All Rights Reserved.", - { - "type": "list", - "style": "list-decimal", - "columns": 2, - "page": 147, - "items": [ - "Definitions: (a)\"Contributors\" means the copyright and/or trademark owners who have contributed Open Game Content; (b)\"Derivative Material\" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) \"Distribute\" means to reproduce, License, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)\"Open Game Content\" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) \"Product Identity\" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, Spells, enchantments, personalities, teams, personas, likenesses and Special abilities; places, locations, environments, creatures, Equipment, magical or supernatural Abilities or Effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the OPEN Game Content; (f) \"Trademark\" means the logos, names, mark, sign, motto, designs that are used by a Contributor to Identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) \"Use\", \"Used\" or \"Using\" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) \"You\" or \"Your\" means the licensee in terms of this agreement.", - "The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or Conditions may be applied to any Open Game Content distributed using this License.", - "Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.", - "Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive License with the exact terms of this License to Use, the Open Game Content.", - "Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original Creation and/or You have sufficient rights to grant the rights conveyed by this License.", - "Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.", - "Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a Challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.", - "Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.", - "Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.", - "Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.", - "Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.", - "Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.", - "Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.", - "Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.", - { - "type": "item", - "entries": [ - "COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.", - "System Reference Document 5.1 Copyright 2016, Wizards of the Coast, LLC.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson." - ] - } - ] - } - ] - }, - { - "type": "hr" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Map.webp" - } - }, - { - "type": "hr" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Logo.webp" - }, - "altText": "Grim Hollow Logo" - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - "{@style The Monster Grimoire|dnd-font;small-caps}", - "{@style Afraid of the Dark?|dnd-font;small-caps}", - "{@style What Hides Within is Worse...|dnd-font;small-caps}", - "The dark and dangerous world Of Etharis, home to the Grim Hollow fantasy setting, challenges all who live there. And the deadliest challenges to those who trod the adventuring roads of Etharis are the terrifying, bizarre, and fantastical beasts who lurk in the shadows or tower over the cities. Corrupted humanoids bent and twisted by otherworldly forces, enervating undead seeking to snuff out the light of life, malicious fey pursuing their own devious and capricious ends, putrid aberrations serving masters imprisoned in realities beyond the mortal realm: these forces, and more, challenge those seeking peace and prosperity in a hostile world.", - "Grim Hollow: The Monster Grimoire offers over 400 new monsters, tailor-made for a dark fantasy campaign. The foes detailed in this supplement, ranging from capricious fey to corrupt fiends, can fit nicely into any 5e campaign where the players are looking for a devious and deadly challenge. The monster lore and statistics are just the beginning. Each monster comes with suggested salvage! Monster entries detail methods that characters might use to harvest monster parts to turn into equipment or magic items. Additional material discusses creating characters from some of the monsters, using them to their utmost tactical and narrative potential, and running intelligent monsters as intelligently as possible.", - "All this and more await you within this copy of Grim Hollow: The Monster Grimoire." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cover-Back.webp" - }, - "title": "The Monster Grimoire\u2014Back Cover", - "credit": "Brent Howell" - } - ] - } - ] - } - ], - "table": [ - { - "name": "Beast Mutations", - "source": "GHMG", - "page": 23, - "colLabels": [ - "1d12", - "Mutation" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "The creature grows a second head, which seeks to kill all living things and gains a bite attack." - ], - [ - "2", - "The creature's shadow can detach and attack as a {@creature shadow|MM} or a {@creature specter|MM}." - ], - [ - "3", - "The creature grows three extra eyes on stalks that provide {@sense truesight} to 60 feet." - ], - [ - "4", - "Slashing or piercing damage to the creature spurts green bile onto any adjacent creatures, dealing {@damage 1d6} acid damage per proficiency bonus." - ], - [ - "5", - "The creature grows a long tongue that can knock an adjacent creature {@condition prone} as a bonus action unless it succeeds on a {@dc 10} Strength saving throw." - ], - [ - "6", - "Once injured, the creature goes berserk and has advantage on all melee attacks, but also grants advantage against melee attacks." - ], - [ - "7", - "The creature gains immunity to one damage type, while gaining vulnerability to another." - ], - [ - "8", - "The creature grows bloody wings and gains a fly speed equal to its walking speed." - ], - [ - "9", - "The creature's natural weapons automatically score a critical hit on a hit, but also deal half the damage dealt from these attack to the creature itself." - ], - [ - "10", - "The creature grows hard scales that add 2 to its AC, but it suffers disadvantage on all saving throws." - ], - [ - "11", - "Upon reaching 0 hit points, the creature explodes in a shower of gore, {@condition blinded|PHB|blinding} all creatures with 20 feet for one round unless they succeed on a {@dc 15} Dexterity saving throw." - ], - [ - "12", - "Roll twice, ignoring duplicates." - ] - ] - }, - { - "name": "Eldritch Effects", - "source": "GHMG", - "page": 107, - "colLabels": [ - "d8", - "Effect" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "The creature can't speak." - ], - [ - "2", - "The creature takes 4 ({@damage 1d8}) psychic damage at the start of each of its turns." - ], - [ - "3", - "The creature is disoriented. It falls {@condition prone} and does so again at the end of each turn it moves 5 feet or more." - ], - [ - "4", - "The creature is distracted by visions and voices and has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks." - ], - [ - "5", - "The creature is unsure of itself. It can move or take an action on its turn, but not both, and it can't use reactions." - ], - [ - "6", - "The creature is reckless. It has advantage on attack rolls and attack rolls against it have advantage." - ], - [ - "7", - "The creature is {@condition deafened} and can't see more than 30 feet away." - ], - [ - "8", - "The creature is {@condition frightened} of the source of this effect. If that source can't be sensed, the creature is {@condition frightened} of one other random creature it can sense." - ] - ] - }, - { - "name": "Monsters as PCs Trinket Table", - "source": "GHMG", - "page": 421, - "colLabels": [ - "d100", - "Trinket" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "01\u201302", - "A mummified troll's hand that constantly twitches and occasionally makes a rude gesture" - ], - [ - "03\u201304", - "A red-tinted hag's eye with the optic nerve still attached, with the pupil expanding and contracting based on the light" - ], - [ - "05\u201306", - "A framed piece of skin, tattooed with a heart and the word \"Mother\" written in Ostoyan" - ], - [ - "07\u201308", - "A straw-filled fabric beagle with tiny onyx eyes and an agate nose, punctured by hundreds of needle pricks" - ], - [ - "09\u201310", - "A chipped porcelain cup decorated with a pattern of angelic wings and rainbows. The inside of the cup is stained with a blood-red liquid" - ], - [ - "11\u201312", - "A large brass bell with a wooden handle forged in the shape of a dragon, with the clapper missing and the dragon's head defaced by a sharp blade" - ], - [ - "13\u201314", - "A wooden block with each face representing one of the letters of the Bürach alphabet, marred by innumerable gnaw marks" - ], - [ - "15\u201316", - "A blood-soaked silk handkerchief, embroidered with fancy designs in silver thread. The blood remains on the kerchief regardless of the laundering methods used to remove it" - ], - [ - "17\u201318", - "A silver coin from an unknown realm, bearing the regal head of a human woman wearing a tiara. The coin is bent and bears a single tooth mark" - ], - [ - "19\u201320", - "An oval piece of granite with eyes, a nose, and a mouth added to it in green chalk, and hair made of seaweed stuck to the top with mud" - ], - [ - "21\u201322", - "A moldy and smelly strip of dried and cured elk jerky, attached to a leather thong to be worn around the neck" - ], - [ - "23\u201324", - "A small pine box fitted with rudimentary brass hinges and a copper latch. The box is empty, but ink drawings of gems and jewelry decorate the interior surfaces" - ], - [ - "25\u201326", - "An intact human lower jawbone with two of the teeth still intact, etched with strange symbols that glow when a drop of blood is placed on the jaw" - ], - [ - "27\u201328", - "A pair of sturdy, mud-covered leather boots with holes in the toe end where sharp and pointy toe claws could comfortably fit through" - ], - [ - "29\u201330", - "An unlucky sawdust-stuffed rabbit, with grey and brown spotted fur, missing all of its lucky feet" - ], - [ - "31\u201332", - "A pen made from the severed claw of a hag, with the blood vessels feeding the blood-red ink into the pen's tip" - ], - [ - "33\u201334", - "Fine pink sand held in a pouch created from the cured and stitched stomach of a hurrock, fringed with hair from a dwarf's beard" - ], - [ - "35\u201336", - "A kite made from the skin of an ogresh, with a tail made from elven hair and the string tied around the tibia of a dreamer" - ], - [ - "37\u201338", - "An eating utensil carved from the tusk of an ogre swine, with one side acting as a knife and the other shape like a fork." - ], - [ - "39\u201340", - "A mummified goblin hand, the stiffened fingers clutching a loaded die carved from the skull of a human" - ], - [ - "41\u201342", - "A blood-stained paper fan decorated with three images depicting locations in the city of Grabenstein" - ], - [ - "43\u201344", - "The tongue of a shadowsteel ghast, flecked with tiny shards of shadowsteel that crackle with blue lightning when a spell is cast nearby" - ], - [ - "45\u201346", - "Fronds from the tips of a meyana's pincer, chopped into a fine powder to be used as tobacco in a pipe" - ], - [ - "47\u201348", - "The body of a rat encased in wax, with the name Rupert etched into the wax in Infernal" - ], - [ - "49\u201350", - "A miniature pitchfork forged from silver, with the five tines shaped to appear as slender pucks" - ], - [ - "51\u201352", - "A mosquito encased in clear amber, but under scrutiny revealing that the insect has a human face behind the proboscis" - ], - [ - "53\u201354", - "The horn of a daemon, polished to a sheen and fitted with an ivory handle to act as a dagger" - ], - [ - "55\u201356", - "A necklace made of colorful shells, held together with a string of gold filament, with tiny screams emitting from the shells every few minutes" - ], - [ - "57\u201358", - "A plague mask with the carved face smiling widely, with the nose of its last wearing still in the mask" - ], - [ - "59\u201360", - "A jump rope fashioned from the tied-together antennae of several hivewolves" - ], - [ - "61\u201362", - "A rough clay sculpture of a young laneshi screaming. Droplets of water occasionally spurt from its mouth" - ], - [ - "63\u201364", - "A small glass jar filled with a preserving agent, holding the head of a hungerer snake with mouth open and fangs exposed" - ], - [ - "65\u201366", - "Silver earrings on long chains, with the severed nose of a blood tracker hanging from the end of each" - ], - [ - "67\u201368", - "A burlap sack with eye holes cut out on each side, with one side painted as a broad grinning face and the other as a terrible snarl" - ], - [ - "69\u201370", - "A ball of twine the size of a human head, which at its center is the head of a screaming wechselkind" - ], - [ - "71\u201372", - "A small earthen jug of vinegary red wine, with the word \"mouthwash\" etched into the jug in Giant" - ], - [ - "73\u201374", - "A leathery belt weaved together from strips of the poxed hide of several morbus kobolds, studded with brown, rotten teeth" - ], - [ - "75\u201376", - "A colorful bound journal sporting a unicorn on the cover, although the pages contain gibberish and crude, violent drawings written in blood" - ], - [ - "77\u201378", - "The desiccated heart of a giant, filled with straw and stitched with ligaments for use as a kickball" - ], - [ - "79\u201380", - "A tin whistle decorated with colorful but worthless stones, bent nearly in half. Blowing into the whistle causes a high-pitched shriek" - ], - [ - "81\u201382", - "A long-stemmed pipe made from polished mahogany, with the bowl of the pipe clogged with a half-orc's eyeball" - ], - [ - "83\u201384", - "A covered tin plate containing a moldy and smashed piece of cake, covered in blood-matted hair" - ], - [ - "85\u201386", - "The obsidian hilt of a broken dagger, carved in symbols used by the Knifetooth clan" - ], - [ - "87\u201388", - "Tattered silk scarves embroidered with the names of minor nobles who were executed for terrible crimes against their subjects" - ], - [ - "89\u201390", - "An ivory scroll tube holding the ashes of an arcanist burned by the Arcanist Inquisition. If they spill from the tube, a localized zephyr blows them back in" - ], - [ - "91\u201392", - "A stone carving of the Great Beast, caked with blood and gore that cannot be removed with normal cleaning methods" - ], - [ - "93\u201394", - "The bill from the head of a giant gasdra, hinged to claps together to make a percussion instrument" - ], - [ - "95\u201396", - "A multicolored scale from a drake, polished to act like a mirror that distorts the viewer to appear as a mutant monster" - ], - [ - "97\u201398", - "Pink ribbon from one of the dolls of a toymaker, which tends to bind and squeeze fingers tightly if handled" - ], - [ - "99\u2013100", - "Roll twice, ignoring this result if rolled again" - ] - ] - }, - { - "name": "Quake Drake Hoard", - "source": "GHMG", - "page": 274, - "colLabels": [ - "2d6", - "Item", - "Value (gp)" - ], - "colStyles": [ - "col-2 text-center", - "col-5", - "col-5" - ], - "rows": [ - [ - "2", - "Adamantine", - "5000" - ], - [ - "3", - "Diamonds", - "3000" - ], - [ - "4", - "Platinum", - "1500" - ], - [ - "5", - "Silver", - "500" - ], - [ - "6", - "Quartz", - "250" - ], - [ - "7", - "Copper", - "100" - ], - [ - "8", - "Ruby", - "250" - ], - [ - "9", - "Electrum", - "750" - ], - [ - "10", - "Gold", - "1000" - ], - [ - "11", - "Mithril", - "2000" - ], - [ - "12", - "Vault Room Key", - "\u2014" - ] - ] - } - ], - "monster": [ - { - "name": "Abree Simoni", - "group": [ - "Etharis Companions" - ], - "isNamedCreature": true, - "source": "GHMG", - "page": 116, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "human" - ] - }, - "alignment": [ - "N" - ], - "ac": [ - { - "ac": 16, - "from": [ - "{@item breastplate|PHB}", - "{@item shield|PHB}" - ] - } - ], - "hp": { - "average": 52, - "formula": "8d8 + 16" - }, - "speed": { - "walk": 30 - }, - "str": 17, - "dex": 11, - "con": 14, - "int": 13, - "wis": 9, - "cha": 15, - "save": { - "str": "+5", - "cha": "+4" - }, - "skill": { - "insight": "+1", - "intimidation": "+4", - "investigation": "+3", - "perception": "+1" - }, - "passive": 11, - "languages": [ - "Castinellan and two other languages" - ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "Abree is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save 12, {@hit 4} to hit with spell attacks). Abree has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell command}", - "{@spell cure wounds}", - "{@spell detect evil and good}", - "{@spell hunter's mark}" - ] - }, - "2": { - "slots": 2, - "spells": [ - "{@spell branding smite}", - "{@spell detect thoughts}", - "{@spell find steed}", - "{@spell knock}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Inquisitor's Eye", - "entries": [ - "Abree can use a bonus action to give herself advantage on Intelligence ({@skill Investigation}), Wisdom ({@skill Insight}), and Wisdom ({@skill Perception}) ability checks for the next 10 minutes. During this time, she cannot be {@quickref Surprise|PHB|3|0|surprised}. Once she uses this bonus action, she can't use it again until she finishes a long rest." - ] - }, - { - "name": "Smite", - "entries": [ - "When Abree hits a creature with a melee weapon attack, she can expend one of her spell slots to deal bonus radiant damage. This bonus damage equals {@damage 1d8} per level of spell slot expended." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "Abree makes two weapon attacks." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AbreeSimoni.webp", - "attachedItems": [ - "longsword|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "R" - ], - "spellcastingTags": [ - "CP" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflictSpell": [ - "prone" - ], - "savingThrowForcedSpell": [ - "wisdom" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Abree Simoni", - "source": "GHMG" - } - } - }, - { - "name": "Adult Blightscale Dragon", - "source": "GHMG", - "page": 32, - "size": [ - "H" - ], - "type": { - "type": "dragon", - "tags": [ - "cursed" - ] - }, - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 19, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 225, - "formula": "18d12 + 108" - }, - "speed": { - "walk": 40, - "fly": 80 - }, - "str": 23, - "dex": 10, - "con": 23, - "int": 14, - "wis": 12, - "cha": 8, - "save": { - "dex": "+5", - "wis": "+6", - "cha": "+4" - }, - "skill": { - "insight": "+6", - "perception": "+11", - "stealth": "+5" - }, - "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 21, - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "One national language", - "Draconic" - ], - "cr": "15", - "trait": [ - { - "name": "Accursed Death", - "entries": [ - "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 20 feet of the dragon must succeed on a {@dc 19} Constitution saving throw or become {@condition poisoned} for 1 minute.", - "A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed. A creature cursed in this way takes 16 ({@damage 3d10}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken.", - "Every 24 hours, the cursed creature takes 16 ({@damage 3d10}) necrotic damage with similar reduction to the creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the dragon fails a saving throw, it can choose to succeed instead." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The dragon can use its sickening presence.", - "It then makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage and 7 ({@damage 2d6}) necrotic damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage and 3 ({@damage 1d6}) poison damage." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." - ] - }, - { - "name": "Sickening Presence", - "entries": [ - "Each creature within 60 feet of the dragon must succeed on a {@dc 19} Constitution saving throw or become {@condition poisoned} until the end of the dragon's next turn. On a successful saving throw, the creature is immune to the dragon's Sickening Presence for 1 hour." - ] - }, - { - "name": "Swarm Breath {@recharge 5}", - "entries": [ - "The dragon exhales a 60-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 19} Constitution saving throw, taking 28 ({@damage 8d6}) piercing damage and 35 ({@damage 10d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "legendary": [ - { - "name": "Detect", - "entries": [ - "The dragon makes a Wisdom ({@skill Perception}) check." - ] - }, - { - "name": "Tail Attack", - "entries": [ - "The dragon makes a tail attack." - ] - }, - { - "name": "Wing Attack (Takes 2 Actions)", - "entries": [ - "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 19} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage and fall {@condition prone}. The dragon can then fly up to half its flying speed." - ] - } - ], - "legendaryGroup": { - "name": "Blightscale Dragon", - "source": "GHMG" - }, - "dragonAge": "adult", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AdultBlightscaleDragon.webp", - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "B", - "I", - "N", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned", - "prone" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Blightscale Dragons", - "source": "GHMG" - } - } - }, - { - "name": "Adult Snarite", - "source": "GHMG", - "page": 315, - "size": [ - "T" - ], - "type": "aberration", - "alignment": [ - "N", - "E" - ], - "ac": [ - 14 - ], - "hp": { - "average": 18, - "formula": "4d4 + 8" - }, - "speed": { - "walk": 5, - "fly": 15 - }, - "str": 14, - "dex": 16, - "con": 15, - "int": 10, - "wis": 12, - "cha": 8, - "skill": { - "stealth": "+5" - }, - "passive": 11, - "cr": "1/2", - "trait": [ - { - "name": "Muddled Thoughts", - "entries": [ - "Although an adult snarite cannot control the actions of its host, it can cloud a host's thoughts, inclining the host to make poor or irrational decisions. The host also refuses to cut their hair, thus saving the adult snarite from harm." - ] - }, - { - "name": "Wisdom Drinker", - "entries": [ - "After being infected by an adult snarite for a year, the host must succeed on a {@dc 11} Wisdom saving throw or permanently lose 2 points of Wisdom." - ] - } - ], - "action": [ - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage." - ] - } - ], - "reaction": [ - { - "name": "Deflect Damage", - "entries": [ - "When the snarite is hit with a melee attack, it can deflect the attack's damage onto the host creature." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AdultSnarite.webp", - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "wisdom" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Snarite", - "source": "GHMG" - } - } - }, - { - "name": "Adult Vampire", - "source": "GHMG", - "page": 382, - "size": [ - "M" - ], - "type": "undead", - "alignment": [ - "L", - "NX", - "C", - "E" - ], - "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 144, - "formula": "17d8 + 68" - }, - "speed": { - "walk": 30, - "climb": 30 - }, - "str": 18, - "dex": 18, - "con": 18, - "int": 13, - "wis": 14, - "cha": 14, - "save": { - "dex": "+9", - "wis": "+7" - }, - "skill": { - "athletics": "+9", - "perception": "+7", - "stealth": "+9" - }, - "senses": [ - "darkvision 90 ft." - ], - "passive": 17, - "resist": [ - "necrotic", - "poison", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "languages": [ - "the languages known in life" - ], - "cr": "13", - "trait": [ - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." - ] - }, - { - "name": "Beast Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a {@filter Small or smaller beast|bestiary|source=|type=beast|miscellaneous=|size=t;s}, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." - ] - }, - { - "name": "Mist Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] - } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Claws", - "entries": [ - "The vampire attacks once with its claws." - ] - } - ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AdultVampire.webp", - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "N", - "P", - "R", - "S" - ], - "miscTags": [ - "HPR", - "MW" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Adult Vampire", - "source": "GHMG" - } - } - }, - { - "name": "Alchemical Berserker", - "group": [ - "Living Crucible" - ], - "source": "GHMG", - "page": 194, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any" - ] - }, - "alignment": [ - "A" - ], - "ac": [ - { - "ac": 16, - "from": [ - "{@item chain mail|PHB}" - ] - } - ], - "hp": { - "average": 75, - "formula": "10d8 + 30" - }, - "speed": { - "walk": 30 - }, - "str": 17, - "dex": 11, - "con": 16, - "int": 12, - "wis": 11, - "cha": 12, - "save": { - "dex": "+2" - }, - "skill": { - "athletics": "+5", - "intimidation": "+3" - }, - "passive": 10, - "immune": [ - "poison" - ], - "languages": [ - "any two languages" - ], - "cr": "4", - "trait": [ - { - "name": "Battle Draught (3/Day)", - "entries": [ - "As a bonus action, the berserker may consume an unstable chemical compound. For the next minute, the berserker gains two of the following abilities: resistance to damage from spells; resistance to bludgeoning, piercing, and slashing damage; 20 temporary hit points, or {@damage 1d8|+1d8} damage with weapon attacks. Choosing the same ability twice can extend the duration but has no other effect." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The alchemical berserker makes three longsword attacks." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d10 + 3}) slashing damage." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AlchemicalBerserker.webp", - "attachedItems": [ - "longsword|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MLW", - "MW" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Living Crucible", - "source": "GHMG" - } - } - }, - { - "name": "Amorphous Horror", - "source": "GHMG", - "page": 7, - "size": [ - "M" - ], - "type": "aberration", - "alignment": [ - "A" - ], - "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 127, - "formula": "15d8 + 60" - }, - "speed": { - "walk": 30, - "climb": 30 - }, - "str": 16, - "dex": 10, - "con": 19, - "int": 10, - "wis": 11, - "cha": 7, - "save": { - "wis": "+3" - }, - "skill": { - "perception": "+3" - }, - "senses": [ - "blindsight 30 ft." - ], - "passive": 13, - "immune": [ - "acid" - ], - "conditionImmune": [ - "prone" - ], - "languages": [ - "any two languages" - ], - "cr": "5", - "trait": [ - { - "name": "Amorphous", - "entries": [ - "The amorphous horror can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Shapechanger", - "entries": [ - "The amorphous horror can use an action or a bonus action to polymorph into a form that resembles its Small or Medium humanoid appearance before it became a horror. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true Medium form if it dies." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The amorphous horror makes two slam attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage and 9 ({@damage 2d8}) acid damage." - ] - } - ], - "reaction": [ - { - "name": "Split", - "entries": [ - "When an amorphous horror that is Medium or larger drops below half its hit points but has at least 10 hit points, it splits into two new horrors. Each new horror has hit points equal to half the original horror's, rounded down. New horrors are one size smaller than the original horror." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AmorphousHorror.webp", - "traitTags": [ - "Amorphous", - "Shapechanger" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "MW" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Aberrant Horrors", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AberrantHorror.webp" - } - } - ] - } - }, - { - "name": "Ancient Blightscale Dragon", - "source": "GHMG", - "page": 31, - "size": [ - "G" - ], - "type": { - "type": "dragon", - "tags": [ - "cursed" - ] - }, - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 21, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 420, - "formula": "24d20 + 168" - }, - "speed": { - "walk": 40, - "fly": 80 - }, - "str": 27, - "dex": 10, - "con": 25, - "int": 16, - "wis": 13, - "cha": 8, - "save": { - "dex": "+7", - "wis": "+8", - "cha": "+6" - }, - "skill": { - "insight": "+8", - "perception": "+15", - "stealth": "+7" - }, - "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 25, - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "One national language", - "Draconic" - ], - "cr": "22", - "trait": [ - { - "name": "Accursed Death", - "entries": [ - "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 30 feet of the dragon must succeed on a {@dc 22} Constitution saving throw or become {@condition poisoned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed.", - "A creature cursed in this way takes 22 ({@damage 4d10}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. Every 24 hours, the cursed creature takes 22 ({@damage 4d10}) necrotic damage with similar reduction to the creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the dragon fails a saving throw, it can choose to succeed instead." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The dragon can use its sickening presence. It then makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d12 + 8}) piercing damage and 10 ({@damage 3d6}) necrotic damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) slashing damage and 5 ({@damage 2d4}) poison damage." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}19 ({@damage 2d10 + 8}) bludgeoning damage." - ] - }, - { - "name": "Sickening Presence", - "entries": [ - "Each creature within 60 feet of the dragon must succeed on a {@dc 22} Constitution saving throw or become {@condition poisoned} until the end of the dragon's next turn. On a successful saving throw, the creature is immune to the dragon's Sickening Presence for 1 hour." - ] - }, - { - "name": "Swarm Breath {@recharge 5}", - "entries": [ - "The dragon exhales a 90-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 22} Constitution saving throw, taking 35 ({@damage 10d6}) piercing damage and 42 ({@damage 12d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "legendary": [ - { - "name": "Detect", - "entries": [ - "The dragon makes a Wisdom ({@skill Perception}) check." - ] - }, - { - "name": "Tail Attack", - "entries": [ - "The dragon makes a tail attack." - ] - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "entries": [ - "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 23} Dexterity saving throw or take 17 ({@damage 2d8 + 8}) bludgeoning damage and fall {@condition prone}. The dragon can then fly up to half its flying speed." - ] - } - ], - "legendaryGroup": { - "name": "Blightscale Dragon", - "source": "GHMG" - }, - "dragonAge": "ancient", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientBlightscaleDragon.webp", - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "B", - "I", - "N", - "P", - "S" - ], - "miscTags": [ - "AOE", - "HPR", - "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned", - "prone" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Blightscale Dragons", - "source": "GHMG" - } - } - }, - { - "name": "Ancient Corpse Walker", - "source": "GHMG", - "page": 71, - "size": [ - "L" - ], - "type": { - "type": "undead", - "tags": [ - "shapechanger" - ] - }, - "alignment": [ - "C", - "E" - ], - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 123, - "formula": "13d10 + 52" - }, - "speed": { - "walk": 40 - }, - "str": 19, - "dex": 15, - "con": 19, - "int": 10, - "wis": 12, - "cha": 9, - "save": { - "con": "+8", - "wis": "+5" - }, - "skill": { - "perception": "+5" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 15, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't silvered", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "languages it knew in life" - ], - "cr": "10", - "trait": [ - { - "name": "Cursed Gaze", - "entries": [ - "A humanoid that starts its turn within 30 feet of and able to see the ancient corpse walker must succeed on a {@dc 16} Charisma saving throw, provided the corpse walker isn't {@condition incapacitated}. On a failure, the humanoid is {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if not averting its eyes from the corpse walker, ending the effect on itself on a success.", - "A creature failing two of these saving throws becomes cursed with disturbing thoughts. Such a creature can't benefit from a short or long rest until the curse is removed.", - "On a successful save, the target is immune to any corpse walker's Cursed Gaze for the next 24 hours.", - "Unless {@quickref Surprise|PHB|3|0|surprised}, a creature can avert its eyes to avoid the saving throw. If the creature does so, it can't see the corpse walker until the start of its next turn. A creature that looks at the corpse walker in the meantime must immediately make the save." - ] - }, - { - "name": "Spore Calling", - "entries": [ - "When the ancient corpse walker attacks, loyal undead within 120 feet of it come to its aid. Moderate or stronger wind can disperse these spores before they are effective." - ] - }, - { - "name": "Spore Cloud", - "entries": [ - "If the ancient corpse walker isn't in sunlight, it can use its action to polymorph into a Large cloud of spores or back into its true form. Anything it's wearing or carrying transforms with it. It reverts to its true form if it dies. In cloud form, the ancient corpse walker can't take any actions, speak, or manipulate objects. It's weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. This cloud spreads around corners. If air can pass through a space, the cloud can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, except those against wind. The cloud form is immune to nonmagical damage other than that from sunlight.", - "A creature that starts its turn in the cloud must make a {@dc 16} Constitution saving throw. If the save fails, the creature takes 13 ({@dice 3d8}) poison and 10 ({@damage 3d6}) necrotic damage and becomes {@condition poisoned} until the start of its next turn. On a successful save, a creature takes half the damage and isn't {@condition poisoned}.", - "After 24 hours, corpses of beasts or humanoids that were in the spore area rise as zombies loyal to the ancient corpse walker. If such a corpse is that of an evil humanoid, it instead rises as a {@creature corpse walker|GHMG} loyal to the ancient corpse walker. These spores can animate a corpse only once." - ] - }, - { - "name": "Spore Fortitude", - "entries": [ - "If damage reduces the ancient corpse walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the corpse walker drops to 1 hit point instead.", - "When it drops to 0 hit points, the ancient corpse walker transforms into its Spore Cloud form. If it can't transform, it is destroyed. The spores of this cloud deal half their normal damage and can't animate corpses.", - "The ancient corpse walker can't transform back into its true form until it has at least 1 hit point. It must reach its preferred resting place within 2 hours or be destroyed.", - "Once in its resting place, it reverts to its normal form.", - "It is then {@condition paralyzed} and at 0 hit points for 1 hour, and then it regains 1 hit point and ceases being {@condition paralyzed}.", - "If the ancient corpse walker takes damage while at 0 hit points, if able, it makes the same saving throw that would allow it to drop to 1 hit point. However, on a success, the ancient corpse walker remains at 0 hit points. If the ancient corpse walker fails or can't make this saving throw, it is destroyed." + "As a creature that has a connection to the land of the fey, you're longer-lived than your goblin cousins. You reach adulthood at the age of 20 and live to 160 years" ] }, { - "name": "Sunlight Hypersensitivity", - "entries": [ - "The ancient corpse walker takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "type": "entries", + "name": "Alignment", "entries": [ - "The ancient corpse walker makes two slam attacks." + "Your capricious and whimsical nature indicates a trend toward chaotic behavior." ] }, { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage and 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw, or its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the ancient corpse walker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain this way rises 24 hours later as a {@creature zombie|MM}, but it rises as a {@creature corpse walker|GHMG} if it was evil. These undead are loyal to the ancient corpse walker." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientCorpseWalker.webp", - "traitTags": [ - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "B", - "N", - "R" - ], - "miscTags": [ - "HPR", - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Corpse Walker", - "source": "GHMG" - } - } - }, - { - "name": "Ancient Hurrock", - "source": "GHMG", - "page": 168, - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "C", - "E" - ], - "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 168, - "formula": "16d10 + 80" - }, - "speed": { - "walk": 40, - "burrow": 40 - }, - "str": 20, - "dex": 7, - "con": 20, - "int": 3, - "wis": 11, - "cha": 5, - "save": { - "con": "+9" - }, - "skill": { - "perception": "+4" - }, - "senses": [ - "blindsight 30 ft.", - "tremorsense 120 ft. (blind beyond this radius)" - ], - "passive": 14, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't adamantine", - "cond": true - } - ], - "immune": [ - "poison" - ], - "vulnerable": [ - "thunder" - ], - "conditionImmune": [ - "blinded", - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" - ], - "languages": [ - "understands Terran but can't speak" - ], - "cr": "9", - "trait": [ - { - "name": "Charge", + "type": "entries", + "name": "Size", "entries": [ - "If the ancient hurrock moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}." + "You are generally shorter and slighter than your goblin cousins, averaging about 3 feet tall and 60 pounds. Your size is Small." ] }, { - "name": "Harrowed Tunneler", + "type": "entries", + "name": "Speed", "entries": [ - "The ancient hurrock can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake. The tunnel is {@quickref difficult terrain||3}." + "Your base walking speed is 30 feet." ] }, { - "name": "Rubble Walker", + "type": "entries", + "name": "Darkvision", "entries": [ - "Difficult terrain composed of rock, rubble, or similar debris doesn't cost the ancient hurrock extra movement." + "You can see in {@quickref Vision and Light|PHB|2||dim light} within 60 feet of you as if it were {@quickref Vision and Light|PHB|2||bright light}, and in {@quickref Vision and Light|PHB|2||darkness} as if it were {@quickref Vision and Light|PHB|2||dim light}. You can't discern color in {@quickref Vision and Light|PHB|2||darkness}, only shades of gray." ] }, { - "name": "Siege Monster", + "type": "entries", + "name": "Fey Fade", "entries": [ - "The ancient hurrock deals double damage to objects and structures." + "When an attack misses you, you can teleport up to 30 feet in a random direction, arriving in a safe, unoccupied space. You cannot use this ability again until you finish a short rest." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "type": "entries", + "name": "Fey Touched", "entries": [ - "The ancient hurrock makes one beard attack and two slam attacks." + "Magic can't put you to sleep, and you can only be {@condition charmed} by the magic of a fey creature." ] }, { - "name": "Beard", + "type": "entries", + "name": "Sneaky", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage. If the target is a creature, it is {@condition grappled} (escape {@dc 17}). When a creature escapes the beard, the creature takes 4 ({@damage 1d8}) piercing damage. The ancient hurrock can {@action grapple} up to two creatures with its beard, but once doing so can attack only those creatures with the beard." + "You can use a bonus action to take the {@action Hide} action." ] }, { - "name": "Slam", + "type": "entries", + "name": "Languages", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage." + "You speak {@language Goblin|PHB}, {@language Sylvan|PHB}, and one national language." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientHurrock.webp", - "traitTags": [ - "Charge", - "Siege Monster" - ], - "senseTags": [ - "B", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "T" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "prone" - ], - "savingThrowForced": [ - "strength" - ], "fluff": { - "_appendMonsterFluff": { - "name": "Hurrock", - "source": "GHMG" - }, - "images": [ + "entries": [ + "Faevlin combine the sneakiness of their mortal-world cousins with the magic that seeped into your being from the land of fey.", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AncientHurrock.webp" - } - } + "type": "hr" + }, + "Escaping the fey realm have given you a sense that nothing can keep you from achieving all your goals. Especially if those goals involve guile, subterfuge, or chicanery.", + "You look at the world much differently than other creatures, mostly because your head is upside-down. Keeping your chin up has never been a problem!", + "You're always looking over your shoulder, as the fey powers that you tricked might be seeking vengeance against you. Gaining power makes it harder for that to take place." ] } }, { - "name": "Ancient Vampire", + "name": "Gnoll", "source": "GHMG", - "page": 383, + "page": 419, "size": [ "M" ], - "type": "undead", - "alignment": [ - "L", - "NX", - "C", - "E" - ], - "ac": [ + "speed": 30, + "ability": [ { - "ac": 18, - "from": [ - "natural armor" - ] + "con": 1, + "choose": { + "from": [ + "str", + "dex", + "con", + "int", + "wis", + "cha" + ], + "amount": 2 + } } ], - "hp": { - "average": 209, - "formula": "22d8 + 110" - }, - "speed": { - "walk": 40, - "climb": 40 - }, - "str": 20, - "dex": 20, - "con": 20, - "int": 14, - "wis": 16, - "cha": 16, - "save": { - "dex": "+11", - "wis": "+9", - "cha": "+9" - }, - "skill": { - "athletics": "+11", - "perception": "+9", - "stealth": "+11" - }, - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." + "darkvision": 60, + "traitTags": [ + "Language Proficiency", + "Monstrous Race", + "Natural Weapon" ], - "passive": 19, - "resist": [ - "necrotic", - "poison", + "languageProficiencies": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true + "gnoll": true, + "common": true } ], - "languages": [ - "the languages known in life" - ], - "cr": "19", - "trait": [ + "entries": [ { - "name": "Legendary Resistance (3/Day)", + "type": "entries", + "name": "Ability Score Increase", "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." + "One ability score of your choice increases by 2, reflecting who you were before you became a gnoll. Also, your Constitution score increases by 1." ] }, { - "name": "Regeneration", + "type": "entries", + "name": "Age", "entries": [ - "The vampire regains 25 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage, it regains 10 hit points from the next use of this trait instead." + "You became mature when you transformed into a gnoll, if you weren't already. You're unsure of how long you will live in this new form. Most gnolls don't die of old age." ] }, { - "name": "Spider Climb", + "type": "entries", + "name": "Alignment", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "You have the same alignment tendencies as before you were transformed, although your experience may have changed your outlook now." ] }, { - "name": "Vampire Weaknesses", + "type": "entries", + "name": "Size", "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place." + "You are slighting taller than an average human, although you tend to be stooped and you're the same girth. Your size is Medium." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "type": "entries", + "name": "Speed", "entries": [ - "The vampire makes three attacks, only one of which can be a bite." + "Your base walking speed is 30 feet." ] }, { - "name": "Claws", + "type": "entries", + "name": "Darkvision", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 19})." + "You can see in {@quickref Vision and Light|PHB|2||dim light} within 60 feet of you as if it were {@quickref Vision and Light|PHB|2||bright light}, and in {@quickref Vision and Light|PHB|2||darkness} as if it were {@quickref Vision and Light|PHB|2||dim light}. You can't discern color in {@quickref Vision and Light|PHB|2||darkness}, only shades of gray." ] }, { - "name": "Bite", + "type": "entries", + "name": "Instinctive", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d8 + 6}) piercing damage and 17 ({@damage 5d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + "If you are not {@quickref Surprise|PHB|3|0|surprised}, your supernatural danger acuity allows you to roll with advantage on your first initiative roll after completing a long rest." ] }, { - "name": "Beast Form", + "type": "entries", + "name": "Spine Spike", "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a {@filter Medium or smaller beast|bestiary|source=|type=beast|miscellaneous=|size=t;s;m}, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." + "You have spikes that grow from your spine that can be expelled toward a target as a bonus action. You are proficient with these spikes, which are considered natural ranged weapons and can use either Strength or Dexterity for attack and damage rolls. The range on your spikes are 20/60 ft, and they do {@damage 1d6} piercing damage. At level 11, the damage increases to {@damage 1d12}. You can use your spine spikes a number of times per long rest equal to your proficiency bonus." ] }, { - "name": "Mist Form", + "type": "entries", + "name": "Languages", "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 120 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + "You speak {@language Gnoll|MM} and one national language." ] } ], - "reaction": [ + "fluff": { + "entries": [ + "Gnolls who've escaped the bonds of the {@book Great Beast|GHMG|1|The Great Beast} retain some of their bestial abilities but regain their memories and original personality.", + { + "type": "hr" + }, + "You were once a different humanoid creature of Etharis, going about your life like everyone else. Then the {@book Great Beast|GHMG|1|The Great Beast} paid a visit to your home area. The corrupting magic of the Beast didn't just change your life, it changed your very essence. You became a raving monster, a hyena-headed killer whose mind crackled with a presence that drove you further and further into an insatiable bloodlust.", + "Then, one day, out of nowhere, the crackling ceased. Your body remained in its corrupted form, a furry and scary-looking beast, but your mind returned to its previous state. You couldn't remember what happened to you since the mutation of the {@book Great Beast|GHMG|1|The Great Beast} overpowered you, but you remember your life before. With your new, monstrous form but your previous consciousness, life will certainly take you to interesting places." + ] + } + }, + { + "name": "Grudgel", + "source": "GHMG", + "page": 420, + "size": [ + "M" + ], + "speed": 30, + "ability": [ { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] + "dex": 2, + "str": 1 } ], - "legendary": [ + "age": { + "mature": 15, + "max": 75 + }, + "darkvision": 60, + "traitTags": [ + "Armor Proficiency", + "Language Proficiency", + "Monstrous Race", + "Weapon Proficiency" + ], + "languageProficiencies": [ { - "name": "Move", + "grudgel": true, + "common": true + } + ], + "weaponProficiencies": [ + { + "simple": true, + "choose": { + "fromFilter": "source=|type=martial weapon|category=basic", + "count": 1 + } + } + ], + "armorProficiencies": [ + { + "light": true, + "shield|phb": true + } + ], + "entries": [ + { + "type": "entries", + "name": "Ability Score Increase", "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + "Your Dexterity score increases by 2 and your Strength score increases by 1." ] }, { - "name": "Claws", + "type": "entries", + "name": "Age", "entries": [ - "The vampire attacks once with its claws." + "While your people have not been on Etharis long enough to get precise life-span measurements, it appears that most of your kind mature by age 15 and live to about 75 years." ] }, { - "name": "Bite (2 Actions)", + "type": "entries", + "name": "Alignment", "entries": [ - "The vampire makes one bite attack." + "You have a tendency toward order over chaos, of cooperation over selfishness." ] }, { - "name": "Purify Blood (2 Actions)", + "type": "entries", + "name": "Size", "entries": [ - "Even if the vampire can't take actions, one condition ends on it." - ] - } - ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientVampire.webp", - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "N", - "P", - "S" - ], - "miscTags": [ - "HPR", - "MW" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Ancient Vampire", - "source": "GHMG" - } - } - }, - { - "name": "Andora", - "group": [ - "Etharis Companions" - ], - "isNamedCreature": true, - "source": "GHMG", - "page": 112, - "size": [ - "M" - ], - "type": "construct", - "alignment": [ - "N", - "G" - ], - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" + "You are generally larger than humans, averaging well over 6 feet tall and 250 pounds. Your size is Medium." ] - } - ], - "hp": { - "average": 84, - "formula": "13d8 + 26" - }, - "speed": { - "walk": 30 - }, - "str": 18, - "dex": 13, - "con": 15, - "int": 12, - "wis": 11, - "cha": 8, - "save": { - "str": "+6", - "con": "+4" - }, - "skill": { - "athletics": "+6", - "insight": "+2", - "intimidation": "+3", - "investigation": "+3", - "perception": "+2", - "survival": "+2" - }, - "passive": 12, - "immune": [ - "lightning" - ], - "conditionImmune": [ - "exhausted" - ], - "languages": [ - "Ostoy and five other languages" - ], - "cr": "4", - "trait": [ + }, { - "name": "Magic Weapons", + "type": "entries", + "name": "Speed", "entries": [ - "Andora's weapon attacks are magical." + "Your base walking speed is 30 feet." ] }, { - "name": "Subdermal Plating", + "type": "entries", + "name": "Darkvision", "entries": [ - "Critical hits against Andora become normal hits." + "You can see in {@quickref Vision and Light|PHB|2||dim light} within 60 feet of you as if it were {@quickref Vision and Light|PHB|2||bright light}, and in {@quickref Vision and Light|PHB|2||darkness} as if it were {@quickref Vision and Light|PHB|2||dim light}. You can't discern color in {@quickref Vision and Light|PHB|2||darkness}, only shades of gray." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "type": "entries", + "name": "Center", "entries": [ - "Andora makes two slam attacks." + "You can use a bonus action to focus before making an attack roll or ability check. If you do so, you have advantage on your next attack roll or ability check before the end of your turn. You can use this ability again after completing a short or long rest." ] }, { - "name": "Slam", + "type": "entries", + "name": "Warrior", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage plus 2 ({@damage 1d4}) lightning damage, and if the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." + "You have proficiency with simple weapons, light armor, shields, and {@filter one martial weapon|items|source=|type=martial weapon|category=basic} of your choice." ] - } - ], - "reaction": [ + }, { - "name": "She's Alive!", + "type": "entries", + "name": "Languages", "entries": [ - "When Andora takes lightning damage, she gains temporary hit points equal to the damage taken." + "You speak {@language Grudgel|GHMG} and one national language." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Andora.webp", - "traitTags": [ - "Magic Weapons" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "L" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], "fluff": { - "_appendMonsterFluff": { - "name": "Andora", - "source": "GHMG" - } + "entries": [ + "Grudgels bring both brains and brawn to their endeavors.", + { + "type": "hr" + }, + "Although it's disorienting to not remember your life before waking up one morning in a fog, your people are incredibly resourceful and clear-headed. Your early days on Etharis were not easy, as your physical form struck fear into the hearts of Etharis's less fierce inhabitants. Some heard tales from their ancestors about creatures like you being evil and cruel.", + "But you are neither, and your helpfulness and peaceful demeanor helped those around you find a place in the world. Still, in regions where few grudgels have migrated, fear is still the first reaction you see from others." + ] } }, { - "name": "Angel of Empyreus", + "name": "Morbus Kobold", "source": "GHMG", - "page": 10, + "page": 420, "size": [ - "L" - ], - "type": "celestial", - "alignment": [ - "L", - "N" - ], - "ac": [ - { - "ac": 21, - "from": [ - "natural armor" - ] - } + "S" ], - "hp": { - "average": 445, - "formula": "33d10 + 264" - }, "speed": { - "walk": 40, - "fly": 90 - }, - "str": 29, - "dex": 23, - "con": 26, - "int": 25, - "wis": 18, - "cha": 30, - "save": { - "str": "+16", - "int": "+14", - "wis": "+11", - "cha": "+17" - }, - "skill": { - "arcana": "+14", - "insight": "+11", - "intimidation": "+17", - "investigation": "+14", - "perception": "+11", - "religion": "+14" - }, - "senses": [ - "truesight 120 ft." - ], - "passive": 21, - "resist": [ - "fire", - "lightning", - "radiant", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons", - "cond": true + "walk": 30, + "swim": 30 + }, + "ability": [ + { + "dex": 2, + "con": 1 } ], - "immune": [ - "cold", - "necrotic", - "poison" + "age": { + "mature": 10, + "max": 100 + }, + "darkvision": 60, + "traitTags": [ + "Improved Resting", + "Language Proficiency", + "Monstrous Race", + "Tool Proficiency" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "poisoned" + "languageProficiencies": [ + { + "draconic": true, + "common": true + } ], - "languages": [ - "all", - "telepathy 120 ft." + "toolProficiencies": [ + { + "alchemist's supplies": true + } ], - "cr": "22", - "trait": [ + "entries": [ { - "name": "Celestial Arsenal", + "type": "entries", + "name": "Ability Score Increase", "entries": [ - "The Angel of Empyreus' weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 27 ({@damage 6d8}) radiant damage (included in the attack)." + "Your Dexterity score increases by 2 and your Constitution score increases by 1." ] }, { - "name": "Authoritative Mien", + "type": "entries", + "name": "Age", "entries": [ - "The Angel of Empyreus can cast the {@spell command} spell at will (spell save {@dc 25})." + "You reach adulthood by age 10, living to approximately 100 years." ] }, { - "name": "Divine Awareness", + "type": "entries", + "name": "Alignment", "entries": [ - "The Angel of Empyreus knows if it hears a lie." + "While your kin revel in the chaos and pain that disease spreads, you have learned the value of life." ] }, { - "name": "Holy Aura", + "type": "entries", + "name": "Size", "entries": [ - "The Angel of Empyreus can project a 60-ft. aura of holiness as a bonus action. The aura affects all creatures within its area unless the Angel of Empyreus chooses to exclude a creature from the effect. A creature remains under the aura's effect until it leaves the area, dies, or when the Angel of Empyrean chooses a new aura effect. Only one effect may be active at a time:", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "Judgement", - "entries": [ - "Creatures who start their turn in the aura must succeed on a {@dc 25} Charisma saving throw.", - "On a failure, the creature gains a level of {@condition exhaustion} as intensified feelings of guilt, doubt, remorse, and self-criticism overwhelm the affected creature. Creatures who succeed on the saving throw are immune to the effect for one hour." - ] - }, - { - "type": "item", - "name": "Valor", - "entries": [ - "Creatures who start their turn in the aura gain 15 temporary hit points, cannot be {@condition charmed} or {@condition frightened}, and have advantage on saving throws against spells and other magical effects." - ] - } - ] - } + "You are similar in size to regular kobolds, averaging about 3 feet tall and 30 pounds. Your size is Small." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "type": "entries", + "name": "Speed", "entries": [ - "The Angel of Empyreus can make three attacks with its {@item holy avenger}." + "Your base walking speed is 30 feet, and you have a swim speed of 30 feet as well." ] }, { - "name": "Holy Avenger", + "type": "entries", + "name": "Darkvision", "entries": [ - "{@atk mw} {@hit 24} to hit, reach 10 ft., one target. {@h}23 ({@damage 4d6 + 9}) slashing damage plus 27 ({@damage 6d8}) radiant damage. If the target is a fiend or undead, it takes an additional 22 ({@damage 4d10}) radiant damage." + "You can see in {@quickref Vision and Light|PHB|2||dim light} within 60 feet of you as if it were {@quickref Vision and Light|PHB|2||bright light}, and in {@quickref Vision and Light|PHB|2||darkness} as if it were {@quickref Vision and Light|PHB|2||dim light}. You can't discern color in {@quickref Vision and Light|PHB|2||darkness}, only shades of gray." ] }, { - "name": "Blazing Radiance {@recharge 5}", + "type": "entries", + "name": "Disease Resistant", "entries": [ - "The Angel of Empyreus unleashes holy fire in a 60-foot cone. Each creature in that area must succeed on a {@dc 25} Dexterity saving throw or take 35 ({@dice 10d6}) fire and 35 ({@damage 10d6}) radiant damage. Creatures take half damage on a success." + "You gain advantage on saving throws to resist disease. In addition, once per long rest, you can use a reaction to provide an adjacent ally advantage on a saving throw to resist diseases." ] - } - ], - "legendary": [ + }, { - "name": "Fly", + "type": "entries", + "name": "Medical Knowledge", "entries": [ - "The Angel of Empyreus flies up to half its fly speed." + "Your interactions with disease and medicines provide you with superior knowledge. You make Intelligence ({@skill Nature}) and Wisdom ({@skill Medicine}) checks with advantage, and you are proficient with {@item alchemist's supplies|PHB}.", + "In addition, at the end of a short rest, you can choose yourself or one ally who spends hit dice to regain hit points. The chosen creature rolls each hit die spent twice, taking the higher of the two rolls." ] }, { - "name": "Sword", + "type": "entries", + "name": "Natural Alchemist", "entries": [ - "The Angel of Empyreus makes a holy avenger attack." + "At the end of a long rest, if you have access to {@item alchemist's supplies|PHB}, you can create a substance that maintains a magical property until the start of your next long rest. This substance can act as a {@item potion of healing|DMG}, a {@item Acid (vial)|PHB|vial of acid}, or {@item Alchemist's Fire (flask)|PHB|alchemist's fire}." ] }, { - "name": "Hurl Sword (2 actions)", + "type": "entries", + "name": "Languages", "entries": [ - "The Angel of Empyreus hurls its sword in a 30-foot line that is 5-feet wide. Each creature in that line must succeed on a {@dc 24} Dexterity saving throw or take 23 ({@damage 4d6 + 9}) slashing damage plus 27 ({@damage 6d8}) radiant damage. The sword immediately returns to its hand." + "You speak {@language Draconic|PHB} and one national language." ] - }, + } + ], + "fluff": { + "entries": [ + "Morbus kobolds take the knowledge of diseases and natural substances, and they can use it for good as much as evil.", + { + "type": "hr" + }, + "Your people evolved separately from your kobold cousins, spurred on by the dangerous practice of manipulating diseases and the compounds that spread them. Your webbed hands and feet make you a strong swimmer, but it's your knowledge that sets you apart.", + "Your culture taught you much about diseases and rare ingredients that might spread or cure those diseases. Though your disease-spreading kin have a clear and grotesque idea of what they want the world to look like, you have other notions. These thoughts may have driven you from your clan, pushing you into a world that found you strange at first. But your knowledge of the diseases that plague the world left you in a unique position to help." + ] + } + } + ], + "feat": [ + { + "name": "Adroit Crafter", + "source": "GHMG", + "page": 411, + "prerequisite": [ { - "name": "Recharge", - "entries": [ - "The Angel of Empyreus recharges its Blazing Radiance." + "otherSummary": { + "entry": "Proficiency in a skill or tool", + "entrySummary": "Skill or Tool Proficiency" + } + } + ], + "entries": [ + "You've trained in crafting items using a skill or tool that you're proficient with, and the steps in crafting have become second nature to you. You gain the following benefits:", + { + "type": "list", + "page": 411, + "items": [ + "The time it takes to create an item using your proficient skills or tools is halved.", + "If you fail to successfully craft the item and would lose the components, you retain the components instead." ] } + ] + }, + { + "name": "Careful Crafter", + "source": "GHMG", + "page": 411, + "prerequisite": [ + { + "otherSummary": { + "entry": "Proficiency in a skill or tool", + "entrySummary": "Skill or Tool Proficiency" + } + } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AngelofEmpyreus.webp", - "attachedItems": [ - "holy avenger greatsword|dmg" + "entries": [ + "You've trained in crafting items using a skill or tool that you're proficient with, and your creations are known for being well made and reliable. You gain the following benefits:", + { + "type": "list", + "page": 411, + "items": [ + "You make all ability checks for crafting with advantage.", + "Anyone assisting you in crafting an item gains advantage on their ability checks for crafting.", + "If you fail to successfully craft the item, the amount of time it took to complete the process is halved." + ] + } + ] + } + ], + "baseitem": [ + { + "name": "+1 Acid Fighting Chain", + "source": "GHMG", + "page": 77, + "_copy": { + "name": "Fighting Chain", + "source": "GHPG" + }, + "rarity": "unknown (magic)", + "dmg2": "1d6", + "bonusWeapon": "+1", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Instead, the chains can be used to make a {@item +1 Acid Fighting Chain|GHMG|magic chain weapon} {@homebrew |(see Grim Hollow Player's Guide)}. Such a weapon offers a +1 bonus to attack rolls and damage rolls, and when the wielder hits with an attack using such a weapon, it deals {@damage 1d6} extra acid damage. Each of these rare items requires 10 days and additional materials worth 1,000 gp to make." + ] + } + ], + "item": [ + { + "name": "+1 Chain Mail of Acid Resistance", + "source": "GHMG", + "page": 77, + "type": "HA", + "resist": [ + "acid" ], - "senseTags": [ - "U" + "tier": "major", + "rarity": "rare", + "reqAttune": true, + "weight": 55, + "ac": 16, + "strength": "13", + "bonusAc": "+1", + "stealth": true, + "hasRefs": true, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.", + "Someone who has proficiency with {@item smith's tools|PHB} can use the chains from one {@creature daemon oak|GHMG} to fashion a {@item +1 Chain Shirt of Acid Resistance|GHMG|chain shirt of resistance (acid)} or {@item +1 Chain Mail of Acid Resistance|GHMG|chain mail of resistance (acid)}. These armors also offer a +1 bonus to AC." + ] + }, + { + "name": "+1 Chain Shirt of Acid Resistance", + "source": "GHMG", + "page": 77, + "type": "MA", + "resist": [ + "acid" ], - "actionTags": [ - "Multiattack" + "tier": "major", + "rarity": "rare", + "reqAttune": true, + "weight": 20, + "ac": 13, + "bonusAc": "+1", + "hasRefs": true, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.", + "Someone who has proficiency with {@item smith's tools|PHB} can use the chains from one {@creature daemon oak|GHMG} to fashion a {@item +1 Chain Shirt of Acid Resistance|GHMG|chain shirt of resistance (acid)} or {@item +1 Chain Mail of Acid Resistance|GHMG|chain mail of resistance (acid)}. These armors also offer a +1 bonus to AC." + ] + }, + { + "name": "Adder Stone", + "source": "GHMG", + "page": 412, + "rarity": "rare", + "wondrous": true, + "entries": [ + "While you carry this glassy stone, which has a natural hole in it and is the size of a small fruit, you have advantage on saving throws against effects that cause you to become {@condition paralyzed}. These stones are often found near the place where a {@creature marra|GHMG} is slain. When the adder stone prevents someone from becoming {@condition paralyzed} (one saving throw would fail and the other succeed), it shatters into worthless shards." + ] + }, + { + "name": "Arcane Oil", + "source": "GHMG", + "page": 412, + "type": "P", + "rarity": "rare", + "bonusWeapon": "+2", + "entries": [ + "This substance is created by distilling the jelly that encases the brain of a {@creature xakalonus|GHMG}. As an action, you can coat one weapon or 20 pieces of ammunition with the substance.", + "If the coated objects are not magical, for the next minute, your attacks with the coated weapon or ammunition gain a +2 bonus to attack and damage rolls.", + "If the coated objects are magical, the oil does not affect attack or damage rolls with them. However, your attacks against the {@creature hraptnon|GHMG} can fully damage that creature for one minute." + ] + }, + { + "name": "Bat Wings of Flying", + "source": "GHMG", + "page": 134, + "tier": "major", + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "modifySpeed": { + "static": { + "fly": 40 + } + }, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Someone who has proficiency in {@item leatherworker's tools|PHB} can make this cloak in 5 days, using reagents worth 500 gp. Somebody must cast {@spell fly} on the cloak on three out of the five days of its making. These wings give you a fly speed of only 40 feet, but they can be used once every {@dice 1d8} hours.", + "While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for {@dice 1d8} hours." + ] + }, + { + "name": "Blight Effigy", + "source": "GHMG", + "page": 58, + "rarity": "unknown (magic)", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Someone who has proficiency with {@item alchemist's supplies|PHB}, {@skill Arcana}, {@skill Nature}, or {@skill Medicine} can remove the heart of a blightwalker. Treated with reagents worth 100 gp, wrapped in an iron chain, and dried in the sun for 3 days, the heart can become a magic item called a blight effigy. Creating this blight effigy using this process requires a successful {@dc 13} Intelligence or Wisdom check with the proficiency used. Someone holding the heart can use an action to squeeze it, casting {@spell blight} as a 4th-level spell with a saving throw DC of 15. Once the heart casts the spell, it and the chain binding it crumble to dust." ], - "languageTags": [ - "TP", - "XX" + "attachedSpells": [ + "blight" + ] + }, + { + "name": "Blightscale Dragon Scale Mail", + "source": "GHMG", + "page": 30, + "type": "MA", + "resist": [ + "necrotic", + "poison" ], - "damageTags": [ - "R", - "S" + "tier": "major", + "rarity": "very rare", + "reqAttune": true, + "weight": 45, + "ac": 14, + "bonusAc": "+1", + "bonusSavingThrow": "+1", + "stealth": true, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Someone who has proficiency with {@item smith's tools|PHB} or {@item leatherworker's tools|PHB} can fashion the scales of an adult or ancient blightscale dragon into {@item Blightscale Dragon Scale Mail|GHMG|dragon scale mail}. Doing so takes 10 days and other materials worth 5,000 gp. The armor offers no protection against Frightful Presence but grants resistance to necrotic damage and poison damage.", + "While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the breath weapons of dragons, and you have resistance to necrotic and poison damage.", + "Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest Blightscale dragon within 30 miles of you. This special action can't be used again until the next dawn." + ] + }, + { + "name": "Bloodbonded Blood", + "source": "GHMG", + "page": 37, + "type": "P", + "rarity": "unknown (magic)", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "One vial of this blood can be harvested from a single {@creature bloodbonded|GHMG} with a successful {@dc 10} Wisdom ({@skill Medicine}) check. Drinking it within one day causes the user to be under the effect of a {@spell bless} spell. When the spell ends, the user suffers one level of {@condition exhaustion}." ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "attachedSpells": [ + "bless" ], - "conditionInflict": [ - "exhaustion" + "fluff": { + "entries": [ + "Bloodbonded still possess the damaged and scarred remnants of their past devotions. When a bloodbonded dies, its blood still pulses and gives off light as it did when it was alive." + ] + } + }, + { + "name": "Bloodwood Spear", + "source": "GHMG", + "page": 38, + "type": "M", + "rarity": "none", + "weight": 18, + "value": 500, + "weaponCategory": "martial", + "property": [ + "H", + "R", + "2H" ], - "savingThrowForced": [ - "charisma", - "dexterity" + "dmg1": "1d10", + "dmgType": "P", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "The spear inflicts the {@condition bleeding|GH} condition if targets fail a {@dc 12} Constitution saving throw {@homebrew |(see Grim Hollow Campaign Guide)}." ], "fluff": { - "_appendMonsterFluff": { - "name": "Angel of Empyreus", - "source": "GHMG" - } + "entries": [ + "The massive bloodwood spears used by these giants are too large to be effectively wielded by Medium or smaller creatures.", + "However, individuals proficient in {@item carpenter's tools|PHB} who succeed on a {@dc 12} Dexterity ({@skill Nature}) check can reduce the size of the giant's spear to the equivalent of a {@item pike|PHB} ({@damage 1d10} piercing damage) and which inflicts the {@condition bleeding|GH} condition if targets fail a {@dc 12} Constitution saving throw {@homebrew |(see Grim Hollow Campaign Guide)}." + ] } }, { - "name": "Anguisher", + "name": "Brazen Armor", "source": "GHMG", - "page": 11, - "size": [ - "M" + "page": 412, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "fire", + "radiant" ], - "type": "aberration", - "alignment": [ - "C", - "E" + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "ac": 18, + "strength": "15", + "bonusAc": "+1", + "stealth": true, + "entries": [ + "This armor, fashioned from the body of an {@creature Empyrean brazen bull|GHMG}, gleams brightly in direct sunlight. While wearing this armor, you gain a +1 bonus to AC. In addition, you have resistance to fire and radiant damage." + ] + }, + { + "name": "Cadeer Wand", + "source": "GHMG", + "page": 48, + "type": "SCF", + "scfType": "druid", + "rarity": "unknown (magic)", + "value": 7500, + "recharge": "dawn", + "rechargeAmount": "1", + "charges": 1, + "focus": [ + "Druid", + "Sorcerer", + "Warlock", + "Wizard" ], - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "A {@creature cadeer|GHMG} antler can be fashioned into a wand suitable as a spellcasting focus for {@item arcane focus|PHB|arcane spellcasters} and {@item druidic focus|PHB|druids}. If made into a magic item, this wand has 1 extra charge per day. Also, once per day and at the cost of 1 charge thereafter, a magic wand of cadeer horn grants the wielder a {@dice d4} that can be rolled when the wielder makes a spellcasting ability check to see if {@spell dispel magic} or {@spell counterspell} works. The wielder adds the number rolled on the {@dice d4} to the spellcasting ability check." ], - "hp": { - "average": 65, - "formula": "10d8 + 20" - }, - "speed": { - "walk": 30 - }, - "str": 8, - "dex": 14, - "con": 15, - "int": 8, - "wis": 10, - "cha": 17, - "skill": { - "insight": "+2", - "perception": "+2", - "stealth": "+4" - }, - "senses": [ - "darkvision 60 ft." + "fluff": { + "entries": [ + "Cadeer antlers are valuable, fetching at least 75 gp each." + ] + } + }, + { + "name": "Cap of Bravery", + "source": "GHMG", + "page": 412, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "Woven into a cap from the remains of an {@creature old snarite|GHMG}, this cap provides the wearer with a sense of magical peace and calm that emanates from them. When the wearer succeeds on a saving throw against the {@condition frightened} condition, allies within 30 feet gain advantage on saving throws against the same effect." + ] + }, + { + "name": "Carvaloth Scale Armor", + "source": "GHMG", + "page": 413, + "baseItem": "scale mail|PHB", + "type": "MA", + "rarity": "uncommon", + "weight": 45, + "ac": 14, + "entries": [ + "While you wear this red-tinged armor made from the scales of several {@creature carvaloth|GHMG|carvaloths}, Wisdom ({@skill Perception}) checks made to see you have disadvantage, and you have advantage on Dexterity ({@skill Stealth}) checks made to {@action hide} from sight, as the armor's color shifts to camouflage you." + ] + }, + { + "name": "Cauchemange Drug", + "source": "GHMG", + "page": 56, + "rarity": "unknown (magic)", + "poison": true, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powder from the corpse of one {@creature corporeal cauchemange|GHMG} with other materials worth 100 gp to produce a divination drug. Doing so takes 4 hours of work and requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. Inhaled while naming a subject before a long rest, the drug induces a nightmare-filled sleep that imparts the effect of the {@spell legend lore} spell on the named subject. The user wakes with desired information but one level of {@condition exhaustion}." ], - "passive": 12, - "resist": [ - "psychic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "poisonTypes": [ + "inhaled" ], - "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "unconscious" + "attachedSpells": [ + "legend lore" + ] + }, + { + "name": "Caustic Rapier", + "source": "GHMG", + "page": 413, + "baseItem": "rapier|PHB", + "type": "M", + "immune": [ + "acid" ], - "languages": [ - "understands all languages but can't speak", - "telepathy 60 ft." + "rarity": "rare", + "reqAttune": true, + "weight": 2, + "weaponCategory": "martial", + "property": [ + "F" ], - "cr": "4", - "trait": [ + "dmg1": "1d8", + "dmgType": "P", + "bonusWeapon": "+2", + "entries": [ + "This strange weapon is fashioned from the mandibles of a {@creature hivewolf|GHMG}. While you wield this weapon, you have a +2 bonus to attack and damage rolls made with this weapon. When you roll a 19\u201320 on your attack roll with this weapon, that attack does an additional 7 ({@damage 2d6}) acid damage. In addition, you are immune to acid damage while wielding the weapon." + ] + }, + { + "name": "Cloak of the Listener", + "source": "GHMG", + "page": 413, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This is a cloak made of ears that were once part of a {@creature swarm of ears|GHMG}. It pulses gently and oozes yellow fluid from its many holes. While wearing this cloak, you can call upon its magic with an action to create two effects:", { - "name": "Amorphous", + "type": "entries", + "name": "Ooze", "entries": [ - "The anguisher can move through a space as narrow as 1 inch wide without squeezing." + "Upon tugging the cloak, you can cause the cloak to create a 10 ft. puddle of waxy material onto the ground within 10 ft. of you. Creatures entering or starting their turn in the area must succeed on a {@dc 15} Dexterity saving throw or become {@condition grappled} by the wax (escape {@dc 15}). This wax remains for 1 minute." ] }, { - "name": "Continued Suffering", + "type": "entries", + "name": "Hide", "entries": [ - "A creature that has an Intelligence score of 4 or higher and dies from an anguisher's attacks spawns a new anguisher in 3 days. Any effect that prevents the body from becoming undead also prevents the emergence of the new anguisher." + "Upon completely hiding your head with the cloak, you gain {@sense blindsight|PHB|blindsense} up to 120 ft. and can hear all conversations within that range regardless of obstructions. These effects last for 1 minute.", + "After using each of these effects once, they can be used again after the wearer finishes a long rest." ] - }, + } + ] + }, + { + "name": "Cloak of the Mausgeist", + "source": "GHMG", + "page": 413, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This fine garment is made of {@creature mausgeist|GHMG} fur with a silk lining. While wearing it, you gain the following benefits:", { - "name": "Frightening Advantage", - "entries": [ - "The anguisher has advantage on attack rolls against creatures that are {@condition frightened}. Against such targets, the anguisher scores a critical hit on a roll of 18 to 20." + "type": "list", + "items": [ + "You have advantage on Wisdom ({@skill Perception}) checks that rely on hearing.", + "You have advantage on saving throws against spells and other magical effects.", + "You can use an action to cast the {@spell charm person} spell (save {@dc 13}). The spell affects any creature within 30 feet of you. Once used, this property of the cloak can't be used again until the next dawn." ] } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The anguisher uses anguish twice." - ] - }, - { - "name": "Anguish", - "entries": [ - "{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or range 60 ft., one creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, and the target is {@condition frightened} of the anguisher and must use its reaction to move its speed away by the safest possible route. Movement used during this reaction can't be used during the target's turn." - ] - }, - { - "name": "Harrow {@recharge}", - "entries": [ - "Each creature of the anguisher's choice within 60 feet and aware of the anguisher must make a {@dc 13} Wisdom saving throw. On a failure, a creature takes 17 ({@damage 5d6}) psychic damage and becomes {@condition frightened} for 1 minute. If the save succeeds, the creature takes half the damage and isn't {@condition frightened}. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success." - ] - }, + "attachedSpells": [ + "charm person" + ] + }, + { + "name": "Cloak of the Stygian Bat", + "source": "GHMG", + "page": 413, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "modifySpeed": { + "static": { + "fly": 30 + } + }, + "entries": [ + "This cloak is made from the hide of {@creature Stygian Bat|GHMG|stygian bats}, bristling with coarse black hairs. While wearing the cloak, you have advantage on Wisdom ({@skill Perception}) checks that rely on hearing.", + "In addition, you can activate the cloak to gain a fly speed of 30 feet for one minute. While it is active, you also have {@sense blindsight} (120 ft.) and have advantage on Dexterity saving throws while in the air. The cloak cannot be activated again until the wearer finishes a long rest." + ] + }, + { + "name": "Cloak of Therianthropy", + "source": "GHMG", + "page": 413, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This spotted grey cloak is made of cured {@creature styrkvisnar|GHMG} hide. While wearing this cloak, you have advantage on Strength ({@skill Athletics}) checks.", + "As an action, you can command the cloak to transform you into a {@creature wolf}, {@creature eagle}, or {@creature seal|IDRotF } for up to 1 hour. The transformation otherwise functions as the {@spell polymorph} spell, but you can use a bonus action to revert to your normal form. The cloak can't be used this way again until the next dawn." + ] + }, + { + "name": "Coat of Lies", + "source": "GHMG", + "page": 413, + "rarity": "rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ { - "name": "Invisibility", - "entries": [ - "The anguisher magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell)." - ] + "spellcasting": true } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Anguisher.webp", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "TP", - "XX" - ], - "damageTags": [ - "Y" - ], - "conditionInflict": [ - "frightened", - "invisible" + "wondrous": true, + "bonusAc": "+1", + "entries": [ + "This coat made of the severed tongues of a {@creature Harvester of Lies|GHMG|harvester's} victims provides a +1 bonus to your AC, and you have advantage on Charisma ({@skill Deception}) checks.", + "Also, as a bonus action three times per day, you can activate the magic of the cloak. If you do, the next spell you cast before the start of your next turn can be cast without any somatic or verbal components." + ] + }, + { + "name": "Coldrazor", + "source": "GHMG", + "page": 413, + "baseItem": "handaxe|PHB", + "type": "M", + "rarity": "legendary", + "reqAttune": true, + "weight": 2, + "weaponCategory": "simple", + "property": [ + "L", + "T" ], - "savingThrowForced": [ - "wisdom" + "range": "20/60", + "dmg1": "1d6", + "dmgType": "S", + "bonusWeapon": "+3", + "entries": [ + "This magical handaxe is wielded by the {@creature memori lich|GHMG} known as {@creature Runa Banasár|GHMG}. It appears to be made of ice, carved with runes and studded with tiny, glittering gems of various types.", + "You gain a +3 bonus to attack rolls and damage rolls made with this weapon. On a successful attack, the weapon does an additional 14 ({@damage 4d6}) cold damage. If a single attack does more than 20 points of cold damage, the target must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn.", + "Additionally, the attuned wielder can call Coldrazor back to their hand immediately after throwing it." ], "fluff": { - "_appendMonsterFluff": { - "name": "Anguisher", - "source": "GHMG" - } + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RunaBanasár2.webp" + } + } + ] } }, { - "name": "Animated Flame Tongue", + "name": "Corrupted Tusk-Dagger", "source": "GHMG", - "page": 12, - "size": [ - "S" - ], - "type": "construct", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 31, - "formula": "9d6" - }, - "speed": { - "walk": 0, - "fly": { - "number": 50, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 14, - "dex": 16, - "con": 10, - "int": 1, - "wis": 5, - "cha": 1, - "save": { - "dex": "+5" - }, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "page": 413, + "baseItem": "dagger|PHB", + "type": "M", + "rarity": "rare", + "weight": 1, + "weaponCategory": "simple", + "property": [ + "F", + "L", + "T" ], - "passive": 7, + "range": "20/60", + "dmg1": "1d4", + "dmgType": "P", + "entries": [ + "This dagger is fashioned from the fangs of a {@creature Dragonborn Vampire (Young)|GHMG|dragonborn vampire}. When a wielder scores a critical hit with the dagger, the weapon damage is {@dice 4d4} instead of {@dice 1d4}. In addition, on a critical hit, the target must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn." + ] + }, + { + "name": "Crown of the Keppmir King", + "source": "GHMG", + "page": 414, "resist": [ - "fire" - ], - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "blind", - "charmed", - "deafened", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "cr": "2", - "trait": [ - { - "name": "Antimagic Susceptibility", - "entries": [ - "The flame tongue is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the flame tongue must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." - ] - }, - { - "name": "False Appearance", - "entries": [ - "While the flame tongue remains motionless and isn't flying, it is indistinguishable from a normal sword." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The flame tongue's weapon attacks are magical." - ] - } + "cold" ], - "action": [ - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and 7 ({@damage 2d6}) fire damage." - ] - }, - { - "name": "Frenzy (1/Day)", - "entries": [ - "The animated flame tongue strikes out in a series of wild attacks against a single creature. The animated flame tongue makes three longsword attacks against a single target." - ] + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "curse": true, + "ability": { + "static": { + "con": 20 } - ], - "reaction": [ + }, + "entries": [ + "The platinum crown is adorned with black gems and shells. When worn, the crown increases your Constitution to 20. You have resistance to cold and can breathe underwater.", { - "name": "Parry and Riposte", + "type": "entries", + "name": "Curse", "entries": [ - "The animated flame tongue adds 3 to its AC against one melee attack that would hit it. If the attack misses, the animated flame tongue can make one melee attack against the attacker if it is within reach." + "This crown is cursed, a fact revealed only when an {@spell identify} spell is cast on the crown or you attune to it. Attuning to the crown curses you until you are targeted by the {@spell remove curse} spell or similar magic; it is impossible to remove the crown. While cursed, you turn into a {@creature keppmir|GHMG} after {@dice 2d10} days." ] } + ] + }, + { + "name": "Ebon Armor of Invulnerability", + "source": "GHMG", + "page": 104, + "type": "HA", + "resist": [ + "necrotic" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AnimatedFlameTongue.webp", - "attachedItems": [ - "longsword|phb" - ], - "traitTags": [ - "Antimagic Susceptibility", - "False Appearance", - "Magic Weapons" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "F", - "S" + "tier": "major", + "rarity": "legendary", + "reqAttune": true, + "curse": true, + "weight": 65, + "ac": 18, + "strength": "15", + "stealth": true, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "You have resistance to nonmagical and necrotic damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.", + "The plate armor of an {@creature ebon knight|GHMG} roils with the energy of undying evil. Someone who has proficiency with {@item smith's tools|PHB} can melt the armor of three ebon knights to make {@item Ebon Armor of Invulnerability|GHMG|plate armor of invulnerability that also grants resistance to necrotic damage}. However, this wicked armor requires an attuned wearer to sacrifice life force to it. After the wearer finishes a long rest, or the first time they put the armor on after having not worn it while finishing one or more long rests, they must either give up one-quarter of their remaining Hit Dice to the armor (rounded up) or gain 1 level of {@condition exhaustion}. Someone who has proficiency with {@item smith's tools|PHB} takes 30 days to make this armor, which requires other materials worth 10,000 gp to craft. The intended first wearer must give blood each day, losing Hit Dice or taking {@condition exhaustion} as if wearing the armor. The process fails, consuming half the materials, if the wearer doesn't feed the armor as it's made. If this being then fails to wear and feed the armor daily for 30 days after it's complete, it disintegrates into ash and smoke." + ] + }, + { + "name": "Elixir of Elemental Spittle, Fireborn", + "source": "GHMG", + "page": 414, + "type": "P", + "rarity": "rare", + "entries": [ + "This foul-smelling liquid is made from the saliva of a {@creature Fireborn Troll|GHMG}. When consumed, you can use a bonus action to spit energy at a creature within 5 feet for 1 minute. The target must succeed on a {@dc 12} Dexterity saving throw or take 7 ({@damage 2d6}) fire damage. No damage is inflicted on a successful save.", + "If the target of the spell rolls a natural 20 on their saving throw, the potion explodes inside you, doing {@damage 6d6} damage of the potion's energy type to you. The potion becomes ineffective after the explosion." + ] + }, + { + "name": "Elixir of Elemental Spittle, Seaborn", + "source": "GHMG", + "page": 414, + "type": "P", + "rarity": "rare", + "entries": [ + "This foul-smelling liquid is made from the saliva of a {@creature Seaborn Troll|GHMG}. When consumed, you can use a bonus action to spit energy at a creature within 5 feet for 1 minute. The target must succeed on a {@dc 12} Dexterity saving throw or take 7 ({@damage 2d6}) acid damage. No damage is inflicted on a successful save.", + "If the target of the spell rolls a natural 20 on their saving throw, the potion explodes inside you, doing {@damage 6d6} damage of the potion's energy type to you. The potion becomes ineffective after the explosion." + ] + }, + { + "name": "Elixir of Elemental Spittle, Stoneborn", + "source": "GHMG", + "page": 414, + "type": "P", + "rarity": "rare", + "entries": [ + "This foul-smelling liquid is made from the saliva of a {@creature Stoneborn Troll|GHMG}. When consumed, you can use a bonus action to spit energy at a creature within 5 feet for 1 minute. The target must succeed on a {@dc 12} Dexterity saving throw or take 7 ({@damage 2d6}) bludgeoning damage. No damage is inflicted on a successful save.", + "If the target of the spell rolls a natural 20 on their saving throw, the potion explodes inside you, doing {@damage 6d6} damage of the potion's energy type to you. The potion becomes ineffective after the explosion." + ] + }, + { + "name": "Elixir of Elemental Spittle, Windborn", + "source": "GHMG", + "page": 414, + "type": "P", + "rarity": "rare", + "entries": [ + "This foul-smelling liquid is made from the saliva of a {@creature Windborn Troll|GHMG}. When consumed, you can use a bonus action to spit energy at a creature within 5 feet for 1 minute. The target must succeed on a {@dc 12} Dexterity saving throw or take 7 ({@damage 2d6}) lightning or thunder damage. No damage is inflicted on a successful save.", + "If the target of the spell rolls a natural 20 on their saving throw, the potion explodes inside you, doing {@damage 6d6} damage of the potion's energy type to you. The potion becomes ineffective after the explosion." + ] + }, + { + "name": "Elixir of Life Protection", + "source": "GHMG", + "page": 414, + "type": "P", + "rarity": "rare", + "entries": [ + "When you drink this thick, chalky mixture, your maximum hit points cannot be reduced by a melee weapon attack from an undead creature for 10 minutes." + ] + }, + { + "name": "Enchanted Feather", + "source": "GHMG", + "page": 414, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This magical feather can sometimes be found growing from a {@creature rabenhex|GHMG}. As an action while the feather is on your person, you can cast {@spell remove curse} on one creature or object. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded. The feather's magic is expended after the curse is removed, whereupon the feather becomes nonmagical." ], - "miscTags": [ - "MLW", - "MW" + "attachedSpells": [ + "remove curse" + ] + }, + { + "name": "Epachrach Scale Mail", + "source": "GHMG", + "page": 110, + "type": "MA", + "rarity": "none", + "weight": 45, + "value": 5000, + "ac": 14, + "dexterityMax": 3, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "The leaves and bark that form an epachrach's skin are as durable as steel but much lighter and more flexible, making them ideal for creating scale mail. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can use the hide to craft scale mail that allows a wearer a maximum Dexterity bonus to AC of +3 and doesn't cause the wearer to have disadvantage on Dexterity ({@skill Stealth}) checks. This armor takes 10 days to make, requires other materials worth 250 gp, and weighs 25 pounds." + ] + }, + { + "name": "Flammable Tincture", + "source": "GHMG", + "page": 414, + "type": "P", + "rarity": "uncommon", + "entries": [ + "This swirling mixture of red and white liquid is formed from the remains of a {@creature coldfire ooze|GHMG}. As an action, the vial of flammable tincture can be hurled up to 30 feet at a target, which must succeed one a {@dc 10} Dexterity saving throw or be covered with the liquid. For 1 minute, the creature is vulnerable to fire damage. This overrides any previous immunity or resistance." + ] + }, + { + "name": "Glass-Studded Armor", + "source": "GHMG", + "page": 414, + "baseItem": "studded leather armor|PHB", + "type": "LA", + "resist": [ + "radiant" ], - "fluff": { - "_appendMonsterFluff": { - "name": "Animated Flame Tongue", - "source": "GHMG" - } - } + "rarity": "rare", + "reqAttune": true, + "weight": 13, + "ac": 12, + "entries": [ + "While wearing this armor, you have resistance to radiant damage. Each time a creature makes a melee attack against you, it takes 3 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage." + ] + }, + { + "name": "Gold Boar Ring", + "source": "GHMG", + "page": 414, + "type": "RG", + "rarity": "uncommon", + "entries": [ + "The ring, made from the bristles of the {@creature goldmane boar|GHMG}, sheds {@quickref Vision and Light||2||bright light} in a 20-foot radius and {@quickref Vision and Light||2||dim light} for an additional 20 feet. This light shines even in areas where magic does not function normally, or where magical light would normally be suppressed." + ] + }, + { + "name": "Gozomite Ichor (flask)", + "source": "GHMG", + "page": 138, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 5000, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "It takes 4 hours to harvest and bottle {@dice 1d4} doses of ichor from a gozomite that did not die from fire damage.", + "As an action, you can splash the gozomite ichor onto a creature within 5 feet of you or throw a flask of it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the ichor as an improvised weapon. On a hit, the target is covered in ichor and if the target takes any fire damage before the ichor dries (within 3 rounds), the target takes an additional 14 ({@damage 4d6}) fire damage." + ] }, { - "name": "Apparmarole", + "name": "Grenade of Remorse", "source": "GHMG", - "page": 13, - "size": [ - "M" - ], - "type": "construct", - "alignment": [ - "U" - ], - "ac": [ - 12 - ], - "hp": { - "average": 14, - "formula": "4d6" - }, - "speed": { - "walk": 0, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 14, - "dex": 15, - "con": 10, - "int": 8, - "wis": 4, - "cha": 2, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 7, - "immune": [ - "poison", - "psychic" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "cr": "1/2", - "trait": [ - { - "name": "Antimagic Susceptibility", - "entries": [ - "The apparmarole is {@condition incapacitated} while in the area of {@spell antimagic field}. If targeted by {@spell dispel magic}, the apparmarole must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." - ] - }, - { - "name": "Damage Transfer", - "entries": [ - "While {@action grapple||grappling} a creature, the apparmarole is resistant to all damage and the creature {@condition grappled} by the apparmarole takes damage equal to that taken by the apparmarole." - ] - }, - { - "name": "False Appearance", - "entries": [ - "While the apparmarole remains motionless, it is indistinguishable from normal clothing." - ] - } - ], - "action": [ - { - "name": "Constrict", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one Medium or smaller creature. {@h}The creature is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, {@condition blinded}, and the apparmarole can't constrict another target. In addition, at the start of the target's turns, the target takes 4 ({@damage 1d4 + 2}) bludgeoning damage if the target is not {@condition charmed}." - ] - }, - { - "name": "Puppeteer", - "entries": [ - "A creature {@condition grappled} by the apparmarole must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} for 8 hours. While {@condition charmed}, a telepathic link with the apparmarole is established. The apparmarole can issue commands without an action, which the creature does its best to obey.", - "Each time the target takes damage, it makes a new Wisdom saving throw, ending the effect on a success." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Apparmarole.webp", - "traitTags": [ - "Antimagic Susceptibility", - "False Appearance" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "charmed", - "grappled", - "restrained" - ], - "savingThrowForced": [ - "wisdom" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Apparmarole", - "source": "GHMG" - } - } + "page": 414, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This substance, harvested from the tears of a {@creature remorseful storm|GHMG}, proves toxic to creatures of unnatural origins. You can throw the grenade up to 30 feet as an action, and all creatures within 20 feet of the point of impact are covered in the grenade's contents.", + "Upon contact with this liquid, all fiends, aberrations, or undead creatures must succeed on a {@dc 17} Constitution saving throw, taking 28 ({@damage 8d6}) psychic damage on a failed save, or half as much damage on a successful one. All other creature types take no damage." + ] }, { - "name": "Avarice Seraph", + "name": "Gristaline", "source": "GHMG", - "page": 85, - "size": [ - "L" - ], - "type": "celestial", - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] + "page": 414, + "type": "P", + "rarity": "uncommon", + "ability": { + "static": { + "str": 19 } - ], - "hp": { - "average": 199, - "formula": "19d10 + 95" - }, - "speed": { - "walk": 40, - "fly": 120 - }, - "str": 20, - "dex": 20, - "con": 20, - "int": 14, - "wis": 17, - "cha": 20, - "save": { - "con": "+10", - "wis": "+8", - "cha": "+10" }, - "skill": { - "deception": "+10", - "insight": "+8", - "perception": "+8" - }, - "senses": [ - "truesight 120 ft." - ], - "passive": 18, + "entries": [ + "This gruesome mixture is made from ground {@creature mouruge|GHMG} bones, along with rotten meat and mud. When consumed, your Strength score changes to 19 for one hour. The potion has no effect on you if your Strength is greater than 19. You also have disadvantage on Intelligence ability checks and saving throws for the duration." + ] + }, + { + "name": "Hogs' Wash", + "source": "GHMG", + "page": 414, + "type": "P", + "rarity": "rare", + "entries": [ + "This foul-tasting tea is brewed from the powdered tusks of {@creature doom boar|GHMG|doom boars}. If you drink this potion, it acts as a {@spell remove curse}. Additionally, hogs' wash can be used as a component in removing stronger curses that cannot be removed with a normal remove curse casting. (See Grim Hollow: The Campaign Guide for {@book more details on curse removal|GH|3|Curing}.)" + ] + }, + { + "name": "Imp Potion of Fire Resistance", + "source": "GHMG", + "page": 209, + "type": "P", "resist": [ - "radiant", + "fire" + ], + "vulnerable": [ { - "resist": [ + "vulnerable": [ + "acid", "bludgeoning", + "cold", + "force", + "lightning", + "necrotic", "piercing", - "slashing" + "poison", + "psychic", + "radiant", + "slashing", + "thunder" ], - "note": "from nonmagical attacks", + "note": "on a 10% chance", "cond": true } ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened" + "tier": "minor", + "rarity": "uncommon", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "An imp's scales and bones can be used to create a potion of fire resistance with a {@dc 15} Intelligence ({@skill Arcana}) ability check from a character proficient in {@item alchemist's supplies|PHB}. This takes 2 hours and 10 gp of materials. However, there's a {@chance 90|10% chance|Imp|The potion acts normally|The potion imparts fulnerability to all damage except fire.} that the person taking the potion will be vulnerable to all other damage.", + "When you drink this potion, you gain resistance to fire damage for 1 hour." + ] + }, + { + "name": "Ithjar Hide Armor", + "source": "GHMG", + "page": 172, + "type": "MA", + "rarity": "unknown (magic)", + "weight": 12, + "ac": 13, + "dexterityMax": 9999, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Popular superstition says wearing ithjar teeth or hide imparts some of the creature's nimbleness to the wearer. This belief isn't wholly true, but someone who has proficiency with {@item leatherworker's tools|PHB} can make hide armor from the hide that has a base AC of 13 and allows a wearer to apply their full Dexterity bonus to AC. Creating this armor takes 10 days.", + "This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor." + ] + }, + { + "name": "Javelin of Ithjar Lightning", + "source": "GHMG", + "page": 173, + "baseItem": "javelin|phb", + "type": "M", + "tier": "major", + "rarity": "uncommon", + "weight": 2, + "weaponCategory": "simple", + "property": [ + "T" ], - "languages": [ - "all", - "telepathy 120 ft." + "range": "30/120", + "dmg1": "1d6", + "dmgType": "P", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "The central fang of a stormborn ithjar can be fashioned into a {@item Javelin of Ithjar Lightning|GHMG|javelin of lightning} that deals {@damage 2d8} lightning damage and {@damage 2d8} thunder damage instead of only {@damage 4d6} lightning damage. A creature hit by the javelin must also succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. Someone who has proficiency with {@item smith's tools|PHB} can make this weapon with 10 days of work and other materials worth 250 gp. Somebody must also cast {@spell thunderwave} on the weapon three times during its creation.", + "This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a {@dc 13} Dexterity saving throw, taking {@damage 2d8} lightning damage and {@damage 2d8} thunder damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus {@damage 2d8} lightning damage and {@damage 2d8} thunder damage.", + "The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon." + ] + }, + { + "name": "Knifetooth Studded Leather Armor", + "source": "GHMG", + "page": 152, + "type": "LA", + "resist": [ + "fire" ], - "cr": "14", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The seraph's spellcasting ability is Charisma (spell save {@dc 18}). The seraph can innately cast the following spells, using only verbal components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell invisibility} (self only)", - "{@spell light}", - "{@spell minor illusion}", - "{@spell thaumaturgy}" - ], - "daily": { - "1": [ - "{@spell zone of truth}" - ], - "3e": [ - "{@spell identify}", - "{@spell suggestion}" - ] - }, - "ability": "cha", - "type": "spellcasting" - } + "tier": "major", + "rarity": "rare", + "reqAttune": true, + "weight": 13, + "ac": 12, + "bonusAc": "+1", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "The tattered, scorched leathers of a Knifetooth firebrand can become infused with magic. Cleaning and fitting them takes someone who has proficiency with {@item leatherworker's tools|PHB} 5 days and materials worth 250 gp. The finished armor is {@item Knifetooth studded leather armor|GHMG|studded leather armor of resistance (fire) that also confers a +1 bonus to AC}.", + "Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes." + ] + }, + { + "name": "Knifewing Cape", + "source": "GHMG", + "page": 414, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "bonusAc": "+1", + "entries": [ + "While wearing this cloak made from the skin of 20 {@creature knifewing|GHMG|knifewings}, you gain a +1 bonus to AC. In addition, when you fall while wearing this cloak, you descend 60 feet per round and take no damage from falling." + ] + }, + { + "name": "Lindwyrm Venom", + "source": "GHMG", + "page": 415, + "type": "P", + "rarity": "very rare", + "poison": true, + "entries": [ + "This terrible venom is extracted and distilled from the deadly {@creature lindwyrm|GHMG}. It can be delivered via ingestion or a wound. A creature exposed to the venom must succeed on a {@dc 18} Constitution saving throw or take 36 ({@damage 8d8}) poison damage and be {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength and Dexterity skill checks and saving throws." ], - "trait": [ + "poisonTypes": [ + "ingested", + "injury" + ] + }, + { + "name": "Living Net", + "source": "GHMG", + "page": 415, + "baseItem": "net|PHB", + "type": "R", + "rarity": "uncommon", + "weight": 3, + "weaponCategory": "martial", + "property": [ + "S", + "T" + ], + "range": "5/15", + "entries": [ + "This net is made of wire and thread from a {@creature suture golem|GHMG}. The net coils and moves on its own as if it were alive. The net moves and tightens to better {@condition restrained|PHB|restrain} a creature caught within. A {@dc 15} Strength check is required to break free, and it has an AC of 15. Dealing 15 points of slashing damage also frees the trapped creature. Additionally, if the net is destroyed, the threads reconnect and repair after 1 minute." + ] + }, + { + "name": "Lycanthropy Antidote", + "source": "GHMG", + "page": 415, + "type": "P", + "rarity": "rare", + "entries": [ + "This silvery potion, made with {@creature fzeg|GHMG} blood, is dotted with flecks of red. Drinking this liquid removes the curse of werewolf lycanthropy." + ] + }, + { + "name": "Magebane Bomb", + "source": "GHMG", + "page": 415, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This bubbling liquid is distilled from the remains of a {@creature magebane ooze|GHMG}. You can throw the container at an enemy's weapon or armor, or at a spellcaster.", + "Make a simple ranged weapon attack. On a hit, the target takes 3 ({@damage 1d6}) acid damage, and their weapon takes a \u22121 penalty to attacks and damage or their armor takes a \u22121 penalty to the AC it offers until they complete a long rest.", + "If the target is a spellcaster and you hit them with the bomb, for 1 minute they take a \u22121 penalty to hit with spell attacks, and the DCs of their saving throws against spells they can decrease by 1." + ] + }, + { + "name": "Malleus Macabre", + "source": "GHMG", + "page": 415, + "baseItem": "greatclub|PHB", + "type": "M", + "rarity": "very rare", + "reqAttune": "by a fighter or barbarian", + "reqAttuneTags": [ { - "name": "Magic Resistance", - "entries": [ - "The seraph has advantage on saving throws against spells and other magical effects." - ] + "class": "fighter" }, { - "name": "Seraphic Weapons", - "entries": [ - "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 4d8} radiant damage (included in the attack)." - ] + "class": "barbarian" } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The seraph makes three attacks." - ] - }, - { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage, or 8 ({@damage 1d6 + 5}) slashing damage in Small or Medium form, and 18 ({@damage 4d8}) radiant damage." - ] - }, + "curse": true, + "weight": 10, + "weaponCategory": "simple", + "property": [ + "2H" + ], + "dmg1": "1d8", + "dmgType": "B", + "bonusWeapon": "+4", + "critThreshold": 17, + "entries": [ + "This weapon is a blunt but jagged-edged bludgeon that is the object form of a {@creature kokela|GHMG}. You gain a +4 bonus to damage rolls made with this weapon, and attack rolls made with this weapon score a critical hit on a roll of 19 or 20. If you have abilities that increase your critical range with melee weapon attacks, this weapon scores a critical hit on a roll of 17\u201320.", { - "name": "Change Shape", + "type": "entries", + "name": "Curse", "entries": [ - "The seraph magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. It's clothing and scimitars change size to match its new form. If the seraph dies, it reverts to its true form, and its equipment to its normal size." + "This weapon is cursed. Attuning to it curses you until you spend one year at least a mile away from the weapon. While you remain cursed, you're unwilling to part with the club, always keeping it within reach. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.", + "Whenever you roll a critical hit with this weapon, after damage is normally dealt, there is a {@chance 75|25% chance|Malleus Macabre|Nothing happens.|A 9th-level cloudkill spell is cast centered on the weilder.} the malleus macabre casts a 9th-level {@spell cloudkill} spell centered on you." ] - }, + } + ] + }, + { + "name": "Mask of the Maestro", + "source": "GHMG", + "page": 415, + "rarity": "uncommon", + "wondrous": true, + "curse": true, + "charges": 3, + "entries": [ + "Carved from yew, this mask is shaped in the likeness of a beast's visage and has 3 charges. While wearing the mask, you can expend 1 charge and use the mask to cast the {@spell polymorph} spell on yourself. The magic lasts for only 1 minute.", { - "name": "Voice of Avarice", + "type": "entries", + "name": "Curse", "entries": [ - "The seraph presents objects of desire, which can be illusions the seraph creates, to creatures of its choice. If those creatures are within 60 feet of the seraph, able to see it and the desirable objects, and able to hear the seraph, the creatures must make a {@dc 18} Wisdom saving throw or become {@condition charmed} by the seraph until the seraph is {@condition incapacitated} or fails to use a bonus action on its turn to continue to present and speak about the desirable objects.", - "While {@condition charmed} in this way, a target can take no reactions and can use its action only to {@action Dash}. If the {@condition charmed} target is more than 5 feet from the seraph, the target must move as far as it can toward the seraph, trying to come within 5 feet. The target avoids obvious danger, including {@action opportunity attack|PHB|opportunity attacks}. If the target can't avoid such danger, the target can repeat the saving throw before entering the dangerous area. While an affected creature is within 5 feet of the seraph, the creature can't take reactions and spends its turns staring at the desirable objects.", - "The target also repeats the saving throw if the target is subjected to a harmful effect, if the target can't see or hear the seraph, and at the end of each of the target's turns. If a creature's saving throw is successful, the effect ends for it. A target that successfully saves is immune to the Voice of Avarice of this seraph or any lesser seraph for the next 24 hours." + "This item is cursed. Wearing it curses you until you are targeted by a {@spell remove curse} spell or similar magic. While you remain cursed, you cannot remove the mask." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AvariceSeraph.webp", - "attachedItems": [ - "scimitar|phb" - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "R", - "S" - ], - "spellcastingTags": [ - "I" + "attachedSpells": [ + "polymorph" + ] + }, + { + "name": "Master of Ceremonies' Whip", + "source": "GHMG", + "page": 369, + "baseItem": "whip|phb", + "type": "M", + "rarity": "none", + "reqAttune": true, + "weight": 3, + "value": 200, + "weaponCategory": "martial", + "property": [ + "F", + "R" ], - "miscTags": [ - "MLW", - "MW" + "dmg1": "1d4", + "dmgType": "S", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "The wretched master of ceremonies' whip retains some of its magic. In the hands of a creature attuned to it, this magic whip deals an extra {@damage 2d4} psychic damage to any target it hits." + ] + }, + { + "name": "Morose Monocle", + "source": "GHMG", + "page": 415, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "While wearing this opaque, grey eyepiece, you can see any humanoid creature experiencing significant pain, sorrow, or guilt, as well as any {@creature grief eater|GHMG|grief eaters} within 60 ft. of you. These creatures are seen as white silhouettes that shine brighter the stronger their emotional turmoil.", + "However, the wearer cannot discern anything else looking through the monocle, and creatures with one eye using the monocle are considered blind while looking through the eyepiece.", + "While wearing the monocle, you also gain advantage on Wisdom ({@skill Insight}) checks made to gauge a creature's emotions." + ] + }, + { + "name": "Mukad Venom", + "source": "GHMG", + "page": 228, + "type": "G", + "rarity": "none", + "poison": true, + "entries": [ + "A creature subjected to this poison takes {@damage 1d6} poison damage. The creature must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." ], - "conditionInflict": [ - "charmed" + "poisonTypes": [ + "injury", + "ingested" + ] + }, + { + "name": "Muscle Graft", + "source": "GHMG", + "page": 415, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "ability": { + "str": 2 + }, + "entries": [ + "Created through a gruesome process using the treated muscle tissue of a {@creature Bugbear Vampire (Young)|GHMG|bugbear vampire}, this magical prosthetic can be grafted to a living creature. When you do this, you gain a +2 bonus to your Strength score.", + "However, you are also overwhelmed with a deep desire for raw blood and rare meat, and each week for a year you must succeed on a {@dc 10} Constitution saving throw or else become a {@creature vampire spawn|GHMG} with no progenitor. The process of grafting the muscle is quite dangerous requiring, a {@dc 15} Constitution saving throw during attunement. Failing this saving throw weakens the body, causing you to lose 2 points of Constitution." + ] + }, + { + "name": "Necrotic Poison", + "source": "GHMG", + "page": 80, + "type": "P", + "tier": "minor", + "rarity": "uncommon", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Glands within a darkfeather's skull can be harvested and processed into one dose of a {@item necrotic poison|GHMG}, which acts as a {@item potion of poison} that inflicts both poison and necrotic damage if invested. Harvesting and preparing the poison requires proficiency with a {@item poisoner's kit|PHB}, takes 4 hours, and requires a successful {@dc 12} Intelligence check.", + "This concoction looks, smells, and tastes like a {@item potion of healing} or other beneficial potion. However, it is actually poison masked by illusion magic. An {@spell identify} spell reveals its true nature.", + "If you drink it, you take {@damage 3d6} poison damage and a further {@damage 3d6} necrotic damage, and you must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned}. At the start of each of your turns while you are {@condition poisoned} in this way, you take {@damage 3d6} poison damage and a further {@damage 3d6} necrotic damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison and necrotic damage you take on your subsequent turns decreases by {@dice 1d6}. The poison and necrosis ends when the damage decreases to 0." ], - "conditionInflictSpell": [ - "invisible" + "lootTables": [ + "Magic Item Table B" + ] + }, + { + "name": "Net of Maiden's Hair", + "source": "GHMG", + "page": 416, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "Sewn from the plant creature known as maiden's hair, this sweet-smelling piece of headgear bestows lingering magical properties.", + "While wearing the net on your head, you have advantage on Charisma ({@skill Persuasion}) checks. Additionally, you can use a bonus action instead of an action to escape {@action grapple|PHB|grapples}, and you have advantage on such checks." + ] + }, + { + "name": "Nightmare Staff", + "source": "GHMG", + "page": 416, + "type": "M", + "rarity": "uncommon", + "reqAttune": true, + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V" ], - "savingThrowForced": [ - "wisdom" + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "recharge": "dusk", + "rechargeAmount": 3, + "charges": 3, + "staff": true, + "entries": [ + "This twisted staff is created from the remains of a {@creature marra|GHMG}. It has 3 charges and regains its expended charges daily at dusk. When a creature you can see within 60 feet of you damages you while you hold this staff, you can use your reaction to expend 1 of the staff's charges to force the creature to succeed on a {@dc 13} Intelligence saving throw. On a failure, the creature sees a phantasm that causes it to be {@condition frightened} of you until the end of its next turn. If the creature is already {@condition frightened}, it also takes 7 ({@damage 2d6}) psychic damage." + ] + }, + { + "name": "Paralyzing Bolt", + "source": "GHMG", + "page": 416, + "baseItem": "crossbow bolt|PHB", + "type": "A", + "rarity": "uncommon", + "weight": 0.05, + "entries": [ + "These serpent tooth-tipped crossbow bolts cause the target's muscles to become rigid, {@condition paralyzed|PHB|paralyzing} the target until the end of your next turn unless they succeed on a {@dc 10} Constitution saving throw. Once it hits a target, the ammunition is no longer magical." + ] + }, + { + "name": "Periapt of Proof against Poison and Paralysis", + "source": "GHMG", + "page": 197, + "immune": [ + "poison" ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" + "conditionImmune": [ + "paralyzed", + "poisoned" ], - "fluff": { - "_appendMonsterFluff": { - "name": "Avarice Seraph", - "source": "GHMG" - } - } + "tier": "major", + "rarity": "rare", + "wondrous": true, + "weight": 1, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can take four lupilisk venom fangs, or just the two fangs of one lupilisk elder, and treat them with reagents worth 250 gp per tooth for 3 days. A successful treatment requires the alchemist to succeed on a {@dc 15} Intelligence or Wisdom check. During the treatment time, somebody must also cast {@spell lesser restoration} on the fangs. After a successful treatment, someone who has proficiency with {@item jeweler's tools|PHB} can fashion the fangs, now blackened, into a necklace, creating a {@item periapt of proof against poison and Paralysis|GHMG|periapt of proof against poison}. If the wearer attunes to the periapt, the amulet also provides that wearer immunity to being {@condition petrified}.", + "This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the {@condition poisoned} condition and have immunity to poison damage." + ] }, { - "name": "Awakened Chapped Brute", + "name": "Pigskin Armor", "source": "GHMG", - "page": 61, - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "N", - "E" + "page": 416, + "baseItem": "hide armor|PHB", + "type": "LA", + "rarity": "uncommon", + "weight": 12, + "ac": 12, + "entries": [ + "This strong, flexible armor made from the hide of {@creature ogre swine|GHMG} is surprisingly supple. It counts as light armor rather than medium armor, and it has a {@chance 20|20% chance|Pigskin Armor|The critical hit is nullified.|The critical hit proceeds as normal.} of protecting the wearer from the extra damage done by a critical hit.", + "While wearing the armor, however, you snore uncontrollably while sleeping, and your food intake doubles." + ] + }, + { + "name": "Potion of Glacial Resistance", + "source": "GHMG", + "page": 416, + "type": "P", + "resist": [ + "cold" ], - "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] + "rarity": "rare", + "entries": [ + "This brew is made from the ground horns of {@creature keppmir|GHMG|keppmirs}. When consumed, this potion allows you to breathe underwater for one hour, during which time you gain resistance to cold damage. It tastes salty and gives off a slight warmth." + ] + }, + { + "name": "Potion of Harm", + "source": "GHMG", + "page": 416, + "type": "P", + "rarity": "rare", + "entries": [ + "This concoction is the result of a failed attempt to make a {@item potion of heal|GHMG} from the remains of a {@creature Downcast Vampire (Adult)|GHMG|downcast vampire}. When you imbibe this potion, roll {@dice 1d4}. That becomes your new hit point total.", + "If the potion of harm is given to a creature with 0 hit points, they instantly gain one failed death save and begin dying if they are stable." + ] + }, + { + "name": "Potion of Heal", + "source": "GHMG", + "page": 416, + "type": "P", + "rarity": "rare", + "entries": [ + "This very rare liquid is made from the remains of a {@creature Downcast Vampire (Adult)|GHMG|downcast vampire}. When you imbibe this potion, you regain hit points so that you are at your hit point maximum value." + ] + }, + { + "name": "Potion of Hungerer Poison", + "source": "GHMG", + "page": 164, + "type": "P", + "tier": "minor", + "rarity": "uncommon", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use venom harvested from the hungerer snake to create one potion of poison that also exposes the drinker to {@disease Tears of the Hungerer|GH}. Producing the poison takes 2 hours, reagents worth 50 gp, and a successful {@dc 13} Intelligence ({@skill Arcana}) check.", + "This concoction looks, smells, and tastes like a {@item potion of healing} or other beneficial potion. However, it is actually poison masked by illusion magic. An {@spell identify} spell reveals its true nature.", + "If you drink it, you take {@damage 3d6} poison damage, and you must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned}. At the start of each of your turns while you are {@condition poisoned} in this way, you take {@damage 3d6} poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by {@dice 1d6}. The poison ends when the damage decreases to 0." + ] + }, + { + "name": "Potion of Life Sharing", + "source": "GHMG", + "page": 416, + "type": "P", + "rarity": "rare", + "entries": [ + "This shimmering liquid changes colors constantly within its vial. Made from the acid glands of the dreaded {@creature wolfentroika|GHMG}, this potion allows you to share your life force with others.", + "For 1 minute after drinking the potion, you can target one creature within 30 feet of you that you can see or hear. As a bonus action, you can remove up to 20 hit points from your own total, healing the targeted creature for that amount. At the end of the minute, you gain a level of {@condition exhaustion}." + ] + }, + { + "name": "Potion of Malice", + "source": "GHMG", + "page": 416, + "type": "P", + "rarity": "rare", + "entries": [ + "This brew is made from the spore sacs of three {@creature gripper|GHMG|grippers}. When consumed, this potion causes the imbiber to give off spores that anger enemies within 10 feet. Those enemies must succeed on a {@dc 10} Wisdom saving throw or they must target the imbiber with their attacks for 1 minute. All weapon attacks are made with disadvantage." + ] + }, + { + "name": "Potion of Relentlessness", + "source": "GHMG", + "page": 416, + "type": "P", + "rarity": "very rare", + "entries": [ + "When you drink this viscous potion made of quoxxarie blood, you are harder to knock {@condition unconscious}. When damage would reduce you to 0 hit points, you spend a hit die and are at 1 hit point instead. The effect of the potion lasts for 1 minute, and at the end of that time you gain a level of {@condition exhaustion} for each hit die spent unless you succeed on a {@dc 15} Constitution saving throw." + ] + }, + { + "name": "Potion of Vampire Climbing", + "source": "GHMG", + "page": 378, + "type": "P", + "tier": "minor", + "rarity": "unknown (magic)", + "modifySpeed": { + "equal": { + "climb": "walk" } - ], - "hp": { - "average": 126, - "formula": "12d10 + 60" - }, - "speed": { - "walk": 40 - }, - "str": 20, - "dex": 10, - "con": 20, - "int": 5, - "wis": 10, - "cha": 5, - "skill": { - "athletics": "+8" }, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 10, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can powder the vampire's claws and mix them with reagents worth 50 gp. Brewing takes 3 hours. The result is a {@item potion of vampire climbing|GHMG|potion of climbing} that also allows the drinker to climb upside down along ceilings.", + "When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength ({@skill Athletics}) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors." + ] + }, + { + "name": "Quakescale Armor", + "source": "GHMG", + "page": 416, + "baseItem": "scale mail|PHB", + "type": "MA", "resist": [ - "necrotic" - ], - "conditionImmune": [ - "blinded" - ], - "languages": [ - "understands one language but can't speak" - ], - "cr": "7", - "trait": [ - { - "name": "Keen Hearing and Smell", - "entries": [ - "The awakened chapped brute has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell. While {@condition deafened} and unable to smell, the brute can't use its {@sense blindsight}." - ] - }, - { - "name": "Sure-Footed", - "entries": [ - "The awakened chapped brute has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." - ] - } + "thunder" ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The awakened chapped brute makes two tentacle attacks or one tentacle slam." - ] - }, - { - "name": "Tentacle", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the brute can't use the tentacle against another target. The awakened chapped brute has two tentacles." - ] - }, + "rarity": "uncommon", + "weight": 45, + "ac": 14, + "stealth": true, + "entries": [ + "Fashioned from the scales of a quake drake, this armor rumbles softly with the sound of thunder during storms. While wearing it, you have resistance to thunder damage." + ] + }, + { + "name": "Ready Gunk", + "source": "GHMG", + "page": 417, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This sticky paste is fashioned from the powdered bone armor of a {@creature bone trader|GHMG}. When you treat a weapon, shield, or other item that can be wielded in one or two hands, you can use a bonus action to summon and equip it, as long as the item is within 30 feet of you. After using the magic of the paste three times, it loses its potency." + ] + }, + { + "name": "Resuscitation Bomb", + "source": "GHMG", + "page": 417, + "type": "P", + "rarity": "rare", + "entries": [ + "This foul-smelling concoction is made from the remains of {@creature stinking sludge|GHMG}. As an action, the vial holding this brew can be dropped in a space within 10 feet of the wielder. The vial breaks, releasing a noxious vapor that spreads to a 30-foot radius. Any {@condition unconscious}, sleeping, {@condition incapacitated}, or {@condition stunned} creature is instantly awakened, removing those conditions. A dying creature gains advantage on their next death saving throw. Creatures not suffering from those conditions or dying must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 minute." + ] + }, + { + "name": "Ring of Nightmares", + "source": "GHMG", + "page": 417, + "type": "RG", + "rarity": "rare", + "reqAttune": "by spellcaster", + "reqAttuneTags": [ { - "name": "Tentacle Slam", - "entries": [ - "The awakened chapped brute slams one or two targets {@condition grappled} by it into a solid object or each other. Each target must make a {@dc 16} Strength saving throw. If the saving throw fails, the target takes 18 ({@damage 3d8 + 5}) bludgeoning damage and is {@condition stunned} until the end of the awakened chapped brute's next turn. On a successful saving throw, the target takes half the damage and isn't {@condition stunned}." - ] + "spellcasting": true } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AwakenedChappedBrute.webp", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" + "recharge": "dawn", + "rechargeAmount": "{@dice 1d3}", + "charges": 3, + "entries": [ + "This ring, crafted using the powdered brain of a {@creature restless lumberer|GHMG}, has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing the ring, you can use a bonus action to expend 1 charge to change the damage type of a spell you cast before the end of your turn to psychic damage.", + "In addition, while attuned to the ring, you're immune to spells or magical abilities that interfere with your sleep or cause nightmares while you sleep." + ] + }, + { + "name": "Sizzling Serum", + "source": "GHMG", + "page": 417, + "type": "P", + "rarity": "uncommon", + "entries": [ + "Created from the ichor in a {@creature potbelly|GHMG|potbelly's} stomach-pot, this volatile concoction is effective at damaging inorganic substances. As an action, you can hurl the serum up to 30 feet at a construct or dump it onto an object. A construct or object must succeed on a {@dc 15} Constitution saving throw or take 35 ({@damage 10d6}) fire damage, or half as much on a successful save." + ] + }, + { + "name": "Slugger (vial)", + "source": "GHMG", + "page": 272, + "type": "G", + "rarity": "none", + "weight": 1, + "value": 4000, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Putrefaction slugs ignore what they can't devour, making any treasure they possess incidental. But the glands that generate their digestive acid are prized by alchemists.", + "Removing an intact slug gland requires a successful {@dc 12} Intelligence ({@skill Nature}) or Wisdom ({@skill Medicine}) check. Once removed, the gland must be stored in alcohol or similar preservative agents. Using four such glands, a person can create a more potent version of acid that renders a target that takes damage from the acid vulnerable to bludgeoning damage until the end of the thrower's next turn.", + "These enhanced acids are called {@item slugger (vial)|GHMG|sluggers}, cost 40 gp, and weigh the same as a standard {@item Acid (vial)|PHB|vial of acid}. Creating a {@item slugger (vial)|GHMG|slugger} requires proficiency with {@item alchemist's supplies|PHB} and a successful {@dc 13} Intelligence check to use them in a process that takes 4 hours. Failure creates normal acid, while failure by 5 or more renders a useless result.", + "As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes {@damage 2d6} acid damage." + ] + }, + { + "name": "Staff of Briars", + "source": "GHMG", + "page": 417, + "type": "M", + "rarity": "uncommon", + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V" ], - "conditionInflict": [ - "grappled", - "restrained", - "stunned" + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 4}", + "charges": 10, + "staff": true, + "entries": [ + "This wooden staff is made from the harvested claws of {@creature braerog}. It has 10 charges when it is created. While holding it, you can use an action to expend 1 charge from the staff and cause thorny vines to sprout from a patch of earth or soil in a 20-foot square within 5 feet of you, or from the staff itself. Unless you choose a specific kind of briar plant, the staff creates a rose patch. These plants turn the ground in the area into {@quickref difficult terrain||3}. The briar patch is nonmagical, and it grows or withers as a normal plant would.", + "The staff regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff turns into rose petals and is lost forever." + ] + }, + { + "name": "Stormborn Ithjar Hide Armor", + "source": "GHMG", + "page": 172, + "type": "MA", + "resist": [ + "lightning", + "thunder" ], - "savingThrowForced": [ - "strength" + "tier": "major", + "rarity": "unknown (magic)", + "reqAttune": true, + "weight": 12, + "ac": 13, + "dexterityMax": 9999, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Popular superstition says wearing ithjar teeth or hide imparts some of the creature's nimbleness to the wearer. This belief isn't wholly true, but someone who has proficiency with {@item leatherworker's tools|PHB} can make hide armor from the hide that has a base AC of 13 and allows a wearer to apply their full Dexterity bonus to AC. Creating this armor takes 10 days. Such hide armor fashioned from a stormborn ithjar is armor of resistance (lightning and thunder). This armor takes no longer to make, but it requires other materials worth 2,000 gp.", + "This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor." + ] + }, + { + "name": "Suit of the Lamb", + "source": "GHMG", + "page": 417, + "resist": [ + "lightning" ], - "fluff": { - "_appendMonsterFluff": { - "name": "Chapped Brute", - "source": "GHMG" + "rarity": "rare", + "wondrous": true, + "entries": [ + "This suit of comfortable woolen clothes, made from the wool of the rare and dangerous {@creature poffer|GHMG}, includes a shirt, trousers or a kilt, and thick socks. While wearing the suit, you have resistance to lightning damage, and you don't suffer effects from {@hazard extreme cold|DMG} weather." + ] + }, + { + "name": "Talisman of Tormach", + "source": "GHMG", + "page": 417, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "The dreadful talisman is crafted from the skull at the center of a {@creature gore elemental|GHMG}. When a creature wearing the talisman strikes a killing blow with a melee weapon, that creature gains 10 temporary hit points for 1 minute. While it has those temporary hit points, its melee weapon attacks deal an additional 3 ({@damage 1d6}) necrotic damage." + ] + }, + { + "name": "Telltale Heart", + "source": "GHMG", + "page": 417, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This cherry-sized bloodstone heart is the beating center of a {@creature poppet|GHMG}. While on your person, you have advantage on saving throws against becoming {@condition frightened}. If an effect causes you to be {@condition frightened} without a saving throw, you receive a {@dc 15} Wisdom saving throw to avoid the condition.", + "Also, when you make an Intelligence ability check while holding the stone, you can listen to it, gaining unusual insight or access to esoteric lore. If you do so, you gain advantage on that Intelligence check. The telltale heart can't be used this way again until you finish a long rest." + ] + }, + { + "name": "Vampire Ointment", + "source": "GHMG", + "page": 378, + "rarity": "unknown (magic)", + "wondrous": true, + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item cook's utensils|PHB} can render a vampire spawn or older vampire's flesh in a manner like that done to produce candle tallow. Doing so for one vampire requires 1 day of work, other materials worth 50 gp, and a successful {@dc 13} Intelligence or Wisdom check. The result from a typical vampire is three applications of an ointment. Applying the ointment takes 1 minute and causes any vampire to have disadvantage on Wisdom ({@skill Perception}) checks to sense the user. Also, the ointment repels insects and arachnids, who have disadvantage on Wisdom ({@skill Perception}) checks and attack rolls against the user. They usually leave the user alone. The user also has advantage on saving throws against magically produced insects, such as the {@spell insect plague} spell. One application lasts 1 hour." + ] + }, + { + "name": "Wand of Silence", + "source": "GHMG", + "page": 417, + "type": "WD", + "rarity": "uncommon", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true } - } - }, - { - "name": "Beast Gnoll", - "source": "GHMG", - "page": 135, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "gnoll" - ] - }, - "alignment": [ - "C", - "E" - ], - "ac": [ - 11 - ], - "hp": { - "average": 9, - "formula": "2d8" - }, - "speed": { - "walk": 30 - }, - "str": 13, - "dex": 12, - "con": 11, - "int": 6, - "wis": 10, - "cha": 7, - "senses": [ - "darkvision 60 ft." ], - "passive": 10, - "languages": [ - "Gnoll" + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 1}", + "charges": 7, + "entries": [ + "This wand has 7 charges. While holding it, you can use an action to expend 1 charge to cast the {@spell silence} spell (save {@dc 15}). The wand regains {@dice 1d6 + 1} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed." ], - "cr": "1/8", - "trait": [ - { - "name": "Rampage", - "entries": [ - "When the beast gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." - ] - } + "attachedSpells": [ + "silence" + ] + } + ], + "itemGroup": [ + { + "name": "Elixir of Elemental Spittle", + "source": "GHMG", + "page": 414, + "type": "P", + "rarity": "rare", + "entries": [ + "This foul-smelling liquid is made from the saliva of an elemental troll. When consumed, you can use a bonus action to spit energy at a creature within 5 feet for 1 minute. The target must succeed on a {@dc 12} Dexterity saving throw or take 7 ({@damage 2d6}) damage of a type corresponding to the troll whose spittle was used to craft the potion. No damage is inflicted on a successful save.", + "If the target of the spell rolls a natural 20 on their saving throw, the potion explodes inside you, doing {@damage 6d6} damage of the potion's energy type to you. The potion becomes ineffective after the explosion." ], - "action": [ + "items": [ + "Elixir of Elemental Spittle, Fireborn|GHMG", + "Elixir of Elemental Spittle, Seaborn|GHMG", + "Elixir of Elemental Spittle, Stoneborn|GHMG", + "Elixir of Elemental Spittle, Windborn|GHMG" + ] + } + ], + "magicvariant": [ + { + "name": "Blight Armor", + "type": "GV", + "requires": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." - ] + "name": "Leather Armor" }, { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." - ] + "name": "Studded Leather Armor" }, { - "name": "Spine Spike", - "entries": [ - "{@atk rw} {@hit 3} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." - ] + "name": "Hide Armor" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BeastGnoll.webp", - "traitTags": [ - "Rampage" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RW" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Gnolls", - "source": "GHMG" + "inherits": { + "namePrefix": "Blight ", + "source": "GHMG", + "page": 20, + "rarity": "unknown (magic)", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "A creature wearing the armor has advantage on saving throws against disease." + ], + "fluff": { + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hides of ten {@creature pox dog|GHMG|pox dogs} into {@item leather armor|PHB}, {@item studded leather armor|PHB}, or {@item hide armor|PHB}. Leather and hide require 8 days of work and extra materials worth 50 gp, while studded leather requires 10 days and 100 gp. Somebody must cast {@spell lesser restoration} on the armor at least once during the process." + ] } } }, { - "name": "Black Quoxxarie", - "alias": [ - "Ara Quoxxarie" - ], - "source": "GHMG", - "page": 278, - "size": [ - "M" - ], - "type": "fiend", - "alignment": [ - "C", - "E" - ], - "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 90, - "formula": "12d8 + 36" - }, - "speed": { - "walk": 40 - }, - "str": 16, - "dex": 16, - "con": 17, - "int": 7, - "wis": 12, - "cha": 7, - "save": { - "int": "+1", - "wis": "+4", - "cha": "+1" - }, - "skill": { - "acrobatics": "+6", - "athletics": "+6" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 11, - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Infernal" - ], - "cr": "5", - "trait": [ + "name": "Chapped Brute Armor", + "type": "GV", + "requires": [ { - "name": "Aura of Withering", - "entries": [ - "Provided the black quoxxarie isn't {@condition incapacitated}, any creature hostile to the quoxxarie within 30 feet of one or more black quoxxaries withers. If the creature takes damage, it takes an extra 3 ({@damage 1d6}) necrotic damage. Plant creatures take an extra 5 ({@damage 2d4}) necrotic damage instead. The first time an affected creature takes damage in the aura while at half its hit points or fewer, the creature feels horrid thirst and hunger and gains one level of {@condition exhaustion}. If such a creature drops to 0 hit points in the aura, it gains another level of {@condition exhaustion}. A creature can gain only two levels of {@condition exhaustion} from any Aura of Withering in 24 hours. This aura also kills tiny inanimate, nonmagical plants in its area and damages larger plants, eventually killing them." - ] + "name": "Leather Armor" }, { - "name": "Charge", - "entries": [ - "If the black quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ({@damage 2d6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." - ] + "name": "Studded Leather Armor" }, { - "name": "Magic Resistance", - "entries": [ - "The black quoxxarie has advantage on saving throws against spells and other magical effects." - ] + "name": "Hide Armor" } ], - "action": [ - { - "name": "Multiattack", + "inherits": { + "namePrefix": "Chapped Brute ", + "source": "GHMG", + "page": 60, + "resist": [ + "necrotic" + ], + "tier": "major", + "rarity": "rare", + "bonusAc": "+1", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "You have a {=bonusAc} bonus to AC while wearing this armor.", + "An accomplished leatherworker can fashion the callused skin of a {@creature chapped brute|GHMG} into +1 armor\u2014leather, studded leather, or hide\u2014that grants the wearer resistance to necrotic damage and doesn't require attunement." + ], + "fluff": { "entries": [ - "The black quoxxarie makes one ram attack and one attack with its hooves." + "This armor takes 10 extra days of work to fashion, and magical components worth 100 gp must be expended in its creation." ] + } + } + }, + { + "name": "Gnoll Ammunition", + "type": "GV", + "requires": [ + { + "type": "A" }, { - "name": "Ram", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." - ] + "type": "AF" }, { - "name": "Hooves", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) bludgeoning damage." - ] + "name": "Dart" } ], - "reaction": [ + "ammo": true, + "inherits": { + "namePrefix": "Gnoll ", + "source": "GHMG", + "page": 134, + "tier": "minor", + "rarity": "uncommon", + "bonusWeapon": "1d4", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "The spine spikes of a venomous gnoll can be fashioned into four arrows, bolts, or darts. Someone who has proficiency with {@item smith's tools|PHB} or {@item tinker's tools|PHB} can make these projectiles in 4 hours. Each time one of these projectiles hits a target, the target takes an extra {@damage 1d4} poison damage, but if the {@dice d20} on the attack roll is a 1 or an even number other than 20, the projectile ceases to be poisonous." + ] + } + }, + { + "name": "Hraptnon Weapon", + "type": "GV", + "requires": [ { - "name": "Get the Horns", - "entries": [ - "If the black quoxxarie takes 20 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." - ] + "name": "Spear" + }, + { + "name": "Lance" } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlackQuoxxarie.webp", - "traitTags": [ - "Charge", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "I" - ], - "damageTags": [ - "B", - "N" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "exhaustion", - "prone" - ], - "savingThrowForced": [ - "strength" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Quoxxarie", - "source": "GHMG" + "inherits": { + "namePrefix": "Hraptnon ", + "source": "GHMG", + "page": 161, + "tier": "major", + "rarity": "very rare", + "bonusWeapon": "+3", + "entries": [ + "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", + "A central spike growing from the hraptnon can be fashioned into a spear or lance by a proficient weaponsmith succeeding on a {@dc 20} Intelligence ({@skill Arcana}) check. This takes 10 days of work and 1000 gp of components. The spear or lance acts as a +3 weapon that does an additional 7 ({@damage 2d6}) force damage on a successful hit. This magical weapon can affect the hraptnon, unlike other magical weapons." + ] + } + }, + { + "name": "Lycan Weapon", + "type": "GV", + "requires": [ + { + "weapon": true } + ], + "inherits": { + "namePrefix": "Lycan ", + "source": "GHMG", + "page": 415, + "rarity": "rare", + "bonusWeapon": "+2", + "entries": [ + "Made from the claws, teeth, and bones of lycanthropes, these weapons are particularly effective against other lycanthropes or vampires. You gain a {=bonusWeapon} bonus to attack and damage rolls made with this weapon.", + "Additionally, on a successful attack against a lycanthrope, the target is forced back into its human form unless it succeeds on a {@dc 10} Charisma saving throw. Also, damage done to vampires with lycan weapons cannot be regenerated until the creature finishes a short rest." + ] } }, { - "name": "Bladewhirl", + "name": "Tormach's Blessed Weapon", + "type": "GV", + "requires": [ + { + "type": "M" + } + ], + "inherits": { + "namePrefix": "Tormach's Blessed ", + "source": "GHMG", + "page": 417, + "rarity": "common", + "entries": [ + "Dedicated followers of Tormach sometimes gain the blessing of the Lord of Blood Oaths. When they do, their weapons gain a spark of the Marauder's power. On a successful attack, the wielder can force the target to succeed on a {@dc 10} Strength saving throw or be knocked {@condition prone}. This ability can be used again when the wielder finishes a long rest.", + "At the start of each day there is a {@chance 90|10% chance|Tormach's Blessed Weapon|Nothing happens.|The weapon becomes mundane.} that the spark leaves the weapon, making it a normal item." + ] + } + } + ], + "language": [ + { + "name": "Grudgel", "source": "GHMG", - "page": 24, + "page": 420, + "type": "exotic", + "typicalSpeakers": [ + "{@filter Grudgels|bestiary|source=|tag=grudgel|miscellaneous=}" + ] + } + ], + "monster": [ + { + "name": "Abree Simoni", + "group": [ + "Etharis Companions" + ], + "isNamedCreature": true, + "source": "GHMG", + "page": 116, "size": [ "M" ], - "type": "construct", + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, "alignment": [ - "C", - "E" + "N" ], "ac": [ { - "ac": 17, + "ac": 16, "from": [ - "natural armor" + "{@item breastplate|PHB}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 13, - "dex": 18, + "str": 17, + "dex": 11, "con": 14, - "int": 3, - "wis": 8, - "cha": 5, - "senses": [ - "blindsight 120 ft. (blind beyond this radius)" + "int": 13, + "wis": 9, + "cha": 15, + "save": { + "str": "+5", + "cha": "+4" + }, + "skill": { + "insight": "+1", + "intimidation": "+4", + "investigation": "+3", + "perception": "+1" + }, + "passive": 11, + "languages": [ + "Castinellan and two other languages" ], - "passive": 9, - "resist": [ - "fire", + "cr": "3", + "spellcasting": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Abree is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save 12, {@hit 4} to hit with spell attacks). Abree has the following paladin spells prepared:" ], - "note": "from nonmagical attacks that aren't adamantine", - "cond": true + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell command}", + "{@spell cure wounds}", + "{@spell detect evil and good}", + "{@spell hunter's mark}" + ] + }, + "2": { + "slots": 2, + "spells": [ + "{@spell branding smite}", + "{@spell detect thoughts}", + "{@spell find steed}", + "{@spell knock}" + ] + } + }, + "ability": "cha" } ], - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "prone", - "unconscious" - ], - "cr": "6", "trait": [ { - "name": "Bounce", - "entries": [ - "When using the {@action Dash} action, the bladewhirl can high jump a distance up to its current speed. It takes no falling damage from this jump." - ] - }, - { - "name": "Grappled Menace", + "name": "Inquisitor's Eye", "entries": [ - "A bladewhirl can't {@action grapple}, but it has advantage on attack rolls against any creature {@action grapple||grappling} it." + "Abree can use a bonus action to give herself advantage on Intelligence ({@skill Investigation}), Wisdom ({@skill Insight}), and Wisdom ({@skill Perception}) ability checks for the next 10 minutes. During this time, she cannot be {@quickref Surprise|PHB|3|0|surprised}. Once she uses this bonus action, she can't use it again until she finishes a long rest." ] }, { - "name": "Indiscriminate", + "name": "Smite", "entries": [ - "Whenever the bladewhirl starts its turn, it attacks the closest creature it can sense. If no creature is near enough to move to and attack, the bladewhirl takes the {@action Dash} action to move toward the nearest creature or moves in a random direction seeking a creature." + "When Abree hits a creature with a melee weapon attack, she can expend one of her spell slots to deal bonus radiant damage. This bonus damage equals {@damage 1d8} per level of spell slot expended." ] } ], @@ -29669,292 +2312,413 @@ { "name": "Multiattack", "entries": [ - "The bladewhirl makes three blades attacks." + "Abree makes two weapon attacks." ] }, { - "name": "Blades", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage and 7 ({@damage 1d6 + 4}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bladewhirl.webp", - "senseTags": [ - "B" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AbreeSimoni.webp", + "attachedItems": [ + "longsword|phb" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "X" + ], "damageTags": [ - "P", "S" ], + "damageTagsSpell": [ + "R" + ], + "spellcastingTags": [ + "CP" + ], "miscTags": [ + "MLW", "MW" ], + "conditionInflictSpell": [ + "prone" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "_appendMonsterFluff": { - "name": "Bladewhirl", + "name": "Abree Simoni", "source": "GHMG" } } }, { - "name": "Blazehorn", + "name": "Adult Blightscale Dragon", "source": "GHMG", - "page": 25, + "page": 32, "size": [ - "L" + "H" ], - "type": "monstrosity", + "type": { + "type": "dragon", + "tags": [ + "cursed" + ] + }, "alignment": [ - "U" + "N", + "E" ], "ac": [ { - "ac": 13, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 45, - "formula": "6d10 + 12" + "average": 225, + "formula": "18d12 + 108" }, "speed": { - "walk": 40 + "walk": 40, + "fly": 80 }, - "str": 18, + "str": 23, "dex": 10, - "con": 15, - "int": 2, + "con": 23, + "int": 14, "wis": 12, - "cha": 5, - "passive": 11, + "cha": 8, + "save": { + "dex": "+5", + "wis": "+6", + "cha": "+4" + }, + "skill": { + "insight": "+6", + "perception": "+11", + "stealth": "+5" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 21, "immune": [ - "fire" + "necrotic", + "poison" ], - "cr": "3", + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "One national language", + "Draconic" + ], + "cr": "15", "trait": [ { - "name": "Charge", + "name": "Accursed Death", "entries": [ - "If the blazehorn moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ({@damage 2d6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." + "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 20 feet of the dragon must succeed on a {@dc 19} Constitution saving throw or become {@condition poisoned} for 1 minute.", + "A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed. A creature cursed in this way takes 16 ({@damage 3d10}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken.", + "Every 24 hours, the cursed creature takes 16 ({@damage 3d10}) necrotic damage with similar reduction to the creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { - "name": "Ram", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + "The dragon can use its sickening presence.", + "It then makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Firebomb {@recharge 5}", + "name": "Bite", "entries": [ - "The blazehorn launches a ball of flaming tar at a point it can see within 60 feet of it.", - "Each creature within 5 feet of that point must make a {@dc 12} Dexterity saving throw. On a failure, the target takes 7 ({@damage 3d4}) fire damage and ignites. If the save is successful, the target takes half as much fire damage and doesn't catch fire. An ignited creature takes 2 ({@damage 1d4}) fire damage at the start of each of its turns. A creature can use its action to repeat the save, extinguishing the flames on a success. Flammable objects in the area also catch fire." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage and 7 ({@damage 2d6}) necrotic damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage and 3 ({@damage 1d6}) poison damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." + ] + }, + { + "name": "Sickening Presence", + "entries": [ + "Each creature within 60 feet of the dragon must succeed on a {@dc 19} Constitution saving throw or become {@condition poisoned} until the end of the dragon's next turn. On a successful saving throw, the creature is immune to the dragon's Sickening Presence for 1 hour." + ] + }, + { + "name": "Swarm Breath {@recharge 5}", + "entries": [ + "The dragon exhales a 60-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 19} Constitution saving throw, taking 28 ({@damage 8d6}) piercing damage and 35 ({@damage 10d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "reaction": [ + "legendary": [ { - "name": "Defensive Launch", + "name": "Detect", "entries": [ - "When the blazehorn drops to fewer than half its hit points, it recharges Firebomb and uses it immediately. It targets the source of the damage that triggered this reaction if possible." + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Wing Attack (Takes 2 Actions)", + "entries": [ + "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 19} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage and fall {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blazehorn.webp", + "legendaryGroup": { + "name": "Blightscale Dragon", + "source": "GHMG" + }, + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AdultBlightscaleDragon.webp", "traitTags": [ - "Charge" + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "DR" ], "damageTags": [ "B", - "F" + "I", + "N", + "P", + "S" ], "miscTags": [ "AOE", - "MW" + "MW", + "RCH" ], "conditionInflict": [ + "poisoned", "prone" ], "savingThrowForced": [ - "dexterity", - "strength" + "constitution", + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Blazehorn", + "name": "Blightscale Dragons", "source": "GHMG" } } }, { - "name": "Blight Drake", + "name": "Adult Snarite", "source": "GHMG", - "page": 96, + "page": 315, "size": [ - "M" + "T" ], - "type": "dragon", + "type": "aberration", "alignment": [ "N", "E" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 18, + "formula": "4d4 + 8" }, "speed": { - "walk": 30 + "walk": 5, + "fly": 15 }, - "str": 15, - "dex": 13, - "con": 14, - "int": 5, + "str": 14, + "dex": 16, + "con": 15, + "int": 10, "wis": 12, - "cha": 5, + "cha": 8, "skill": { - "perception": "+3" + "stealth": "+5" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "languages": [ - "understands Draconic but can't speak" - ], - "cr": "1", + "passive": 11, + "cr": "1/2", "trait": [ { - "name": "Keen Hearing", + "name": "Muddled Thoughts", "entries": [ - "The blight drake has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "Although an adult snarite cannot control the actions of its host, it can cloud a host's thoughts, inclining the host to make poor or irrational decisions. The host also refuses to cut their hair, thus saving the adult snarite from harm." + ] + }, + { + "name": "Wisdom Drinker", + "entries": [ + "After being infected by an adult snarite for a year, the host must succeed on a {@dc 11} Wisdom saving throw or permanently lose 2 points of Wisdom." ] } ], "action": [ { - "name": "Bite", + "name": "Tail", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or take 3 ({@damage 1d6}) poison damage and be {@condition poisoned} until the end of the blight drake's next turn." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightDrake.webp", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "CS", - "DR" + "reaction": [ + { + "name": "Deflect Damage", + "entries": [ + "When the snarite is hit with a melee attack, it can deflect the attack's damage onto the host creature." + ] + } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AdultSnarite.webp", "damageTags": [ - "I", "S" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "poisoned" - ], "savingThrowForced": [ - "constitution" + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Drakes", + "name": "Snarite", "source": "GHMG" } } }, { - "name": "Blightscale Dragon Wyrmling", + "name": "Adult Vampire", "source": "GHMG", - "page": 32, + "page": 382, "size": [ "M" ], - "type": { - "type": "dragon", - "tags": [ - "cursed" - ] - }, + "type": "undead", "alignment": [ - "N", + "L", + "NX", + "C", "E" ], "ac": [ { - "ac": 16, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 144, + "formula": "17d8 + 68" }, "speed": { "walk": 30, - "fly": 60 + "climb": 30 }, - "str": 16, - "dex": 13, - "con": 15, - "int": 10, - "wis": 10, - "cha": 8, + "str": 18, + "dex": 18, + "con": 18, + "int": 13, + "wis": 14, + "cha": 14, "save": { - "dex": "+3", - "wis": "+2", - "cha": "+1" + "dex": "+9", + "wis": "+7" }, "skill": { - "insight": "+2", - "perception": "+4", - "stealth": "+3" + "athletics": "+9", + "perception": "+7", + "stealth": "+9" }, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 90 ft." ], - "passive": 14, - "immune": [ + "passive": 17, + "resist": [ "necrotic", - "poison" - ], - "conditionImmune": [ - "poisoned" + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "languages": [ - "Draconic" + "the languages known in life" ], - "cr": "3", + "cr": "13", "trait": [ { - "name": "Accursed Death", + "name": "Legendary Resistance (3/Day)", "entries": [ - "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 10 ft. of the dragon must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed. A creature cursed in this way takes 5 ({@damage 2d4}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. Every 24 hours, the cursed creature takes 5 ({@damage 2d4}) necrotic damage with similar reduction to the creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." + "If the vampire fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], @@ -29962,172 +2726,151 @@ { "name": "Multiattack", "entries": [ - "The dragon makes two attacks: one with its bite and one with its claws." + "The vampire makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage and 2 ({@damage 1d4}) necrotic damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." ] }, { - "name": "Claw", + "name": "Beast Form", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage and 1 poison damage." + "If the vampire isn't in sunlight, it polymorphs into a {@filter Small or smaller beast|bestiary|source=|type=beast|miscellaneous=|size=t;s}, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." ] }, { - "name": "Swarm Breath {@recharge 5}", + "name": "Mist Form", "entries": [ - "The dragon exhales a 15-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 12} Constitution saving throw, taking 7 ({@damage 2d6}) piercing damage and 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one." + "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." ] } ], - "dragonAge": "wyrmling", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightscaleDragonWyrmling.webp", + "reaction": [ + { + "name": "Misty Escape", + "entries": [ + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." + ] + } + ], + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AdultVampire.webp", + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" + ], "senseTags": [ - "B", "D" ], "actionTags": [ - "Breath Weapon", "Multiattack" ], - "languageTags": [ - "DR" - ], "damageTags": [ - "I", "N", "P", + "R", "S" ], "miscTags": [ - "AOE", "HPR", "MW" ], - "savingThrowForced": [ - "constitution" - ], "fluff": { "_appendMonsterFluff": { - "name": "Blightscale Dragons", + "name": "Adult Vampire", "source": "GHMG" } } }, { - "name": "Blightwalker", + "name": "Alchemical Berserker", + "group": [ + "Living Crucible" + ], "source": "GHMG", - "page": 59, + "page": 194, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "any race" + "any" ] }, "alignment": [ - "L", - "NX", - "C", - "NY", - "E" + "A" ], "ac": [ { - "ac": 20, - "from": [ - "{@item plate armor|PHB|plate}", - "{@item shield|PHB}" - ] - } - ], - "hp": { - "average": 165, - "formula": "22d8 + 66" - }, - "speed": { - "walk": 30 - }, - "str": 20, - "dex": 11, - "con": 16, - "int": 10, - "wis": 12, - "cha": 16, - "save": { - "wis": "+5" - }, - "skill": { - "intimidation": "+7" - }, - "passive": 11, - "languages": [ - "any two languages" - ], - "cr": "11", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The blightwalker is a 14th level spellcaster.", - "Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell detect poison and disease}", - "{@spell ray of enfeeblement}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}", - "{@spell hold person}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell stinking cloud}" - ] - }, - "4": { - "slots": 1, - "spells": [ - "{@spell blight}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Blighted Aura", - "entries": [ - "When a creature within 30 feet of the blightwalker makes an attack roll, ability check, or saving throw, the creature rolls {@dice 1d4} and subtracts the number rolled from the attack roll, ability check, or saving throw. A creature can be affected by only one Blighted Aura at a time, and the effect doesn't stack with {@spell bane}." - ] - }, - { - "name": "Blighted Contact", - "entries": [ - "A creature that takes necrotic damage from the blightwalker must succeed on a {@dc 15} Constitution saving throw or be afflicted with a rotting disease for 1 minute. At the start of each of its turns, the target takes 9 ({@damage 2d8}) necrotic damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "ac": 16, + "from": [ + "{@item chain mail|PHB}" ] - }, + } + ], + "hp": { + "average": 75, + "formula": "10d8 + 30" + }, + "speed": { + "walk": 30 + }, + "str": 17, + "dex": 11, + "con": 16, + "int": 12, + "wis": 11, + "cha": 12, + "save": { + "dex": "+2" + }, + "skill": { + "athletics": "+5", + "intimidation": "+3" + }, + "passive": 10, + "immune": [ + "poison" + ], + "languages": [ + "any two languages" + ], + "cr": "4", + "trait": [ { - "name": "Divine Health", + "name": "Battle Draught (3/Day)", "entries": [ - "The blightwalker is immune to disease." + "As a bonus action, the berserker may consume an unstable chemical compound. For the next minute, the berserker gains two of the following abilities: resistance to damage from spells; resistance to bludgeoning, piercing, and slashing damage; 20 temporary hit points, or {@damage 1d8|+1d8} damage with weapon attacks. Choosing the same ability twice can extend the duration but has no other effect." ] } ], @@ -30135,17 +2878,20 @@ { "name": "Multiattack", "entries": [ - "The blightwalker makes two longsword attacks." + "The alchemical berserker makes three longsword attacks." ] }, { "name": "Longsword", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, 13 ({@damage 3d8}) necrotic damage, and Blighted Contact." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d10 + 3}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blightwalker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AlchemicalBerserker.webp", + "attachedItems": [ + "longsword|phb" + ], "actionTags": [ "Multiattack" ], @@ -30153,129 +2899,83 @@ "X" ], "damageTags": [ - "N", "S" ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "CP" - ], "miscTags": [ "MLW", "MW" ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "paralyzed" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ], "fluff": { "_appendMonsterFluff": { - "name": "Champions of Filth", + "name": "Living Crucible", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightwalker.webp" - } - } - ] + } } }, { - "name": "Blightwind", + "name": "Amorphous Horror", "source": "GHMG", - "page": 26, + "page": 7, "size": [ - "L" + "M" ], - "type": "elemental", + "type": "aberration", "alignment": [ - "N", - "E" + "A" ], "ac": [ - 15 + { + "ac": 14, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 105, - "formula": "14d10 + 28" + "average": 127, + "formula": "15d8 + 60" }, "speed": { - "walk": 0, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "canHover": true + "walk": 30, + "climb": 30 + }, + "str": 16, + "dex": 10, + "con": 19, + "int": 10, + "wis": 11, + "cha": 7, + "save": { + "wis": "+3" }, - "str": 14, - "dex": 20, - "con": 15, - "int": 7, - "wis": 10, - "cha": 5, "skill": { - "perception": "+3", - "stealth": "+8" + "perception": "+3" }, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft." ], "passive": 13, - "resist": [ - "necrotic", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], "immune": [ - "poison" + "acid" ], "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "prone" ], "languages": [ - "Auran" + "any two languages" ], - "cr": "6", + "cr": "5", "trait": [ { - "name": "Blight", + "name": "Amorphous", "entries": [ - "Any creature that touches the blightwind or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." + "The amorphous horror can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Mist Form", + "name": "Shapechanger", "entries": [ - "The blightwind can enter a hostile creature's space, subjecting that creature to Blight, and stop there. A creature can also enter the blightwind's space. The blightwind can move through a space air can move through without squeezing." + "The amorphous horror can use an action or a bonus action to polymorph into a form that resembles its Small or Medium humanoid appearance before it became a horror. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true Medium form if it dies." ] } ], @@ -30283,54 +2983,48 @@ { "name": "Multiattack", "entries": [ - "The blightwind makes two wind whip attacks." + "The amorphous horror makes two slam attacks." ] }, { - "name": "Wind Whip", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, 4 ({@damage 1d8}) necrotic damage, and Blight." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage and 9 ({@damage 2d8}) acid damage." ] - }, + } + ], + "reaction": [ { - "name": "Blight Vortex {@recharge 5}", + "name": "Split", "entries": [ - "Each creature within 20 feet of the blightwind must succeed on a {@dc 16} Strength saving throw or be pulled 20 feet straight toward the blightwind. If a creature would enter another creature's space, both creatures instead take 3 ({@damage 1d6}) bludgeoning damage and fall {@condition prone}, each in the space they were in before colliding. Creatures pulled into the blightwind's space take 14 ({@damage 2d8 + 5}) necrotic damage and are subjected to Blight. A creature that fails the saving throw against Blight is {@condition blinded} while {@condition poisoned} due to that exposure to the trait." + "When an amorphous horror that is Medium or larger drops below half its hit points but has at least 10 hit points, it splits into two new horrors. Each new horror has hit points equal to half the original horror's, rounded down. New horrors are one size smaller than the original horror." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blightwind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AmorphousHorror.webp", + "traitTags": [ + "Amorphous", + "Shapechanger" + ], "senseTags": [ - "D" + "B" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AU" + "X" ], "damageTags": [ - "B", - "N", - "S" + "A", + "B" ], "miscTags": [ - "AOE", - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned", - "prone" - ], - "savingThrowForced": [ - "constitution", - "strength" + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Blight Elementals", + "name": "Aberrant Horrors", "source": "GHMG" }, "images": [ @@ -30338,531 +3032,460 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightwind.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AberrantHorror.webp" } } ] } }, { - "name": "Blightworm", - "group": [ - "Parasite Warlock" - ], + "name": "Ancient Blightscale Dragon", "source": "GHMG", - "page": 256, + "page": 31, "size": [ - "T" + "G" ], - "type": "aberration", + "type": { + "type": "dragon", + "tags": [ + "cursed" + ] + }, "alignment": [ "N", "E" ], "ac": [ { - "ac": 15, + "ac": 21, "from": [ "natural armor" ] } ], "hp": { - "average": 40, - "formula": "16d4" + "average": 420, + "formula": "24d20 + 168" }, "speed": { - "walk": 40 + "walk": 40, + "fly": 80 + }, + "str": 27, + "dex": 10, + "con": 25, + "int": 16, + "wis": 13, + "cha": 8, + "save": { + "dex": "+7", + "wis": "+8", + "cha": "+6" }, - "str": 2, - "dex": 17, - "con": 10, - "int": 13, - "wis": 12, - "cha": 18, "skill": { - "perception": "+5" + "insight": "+8", + "perception": "+15", + "stealth": "+7" }, "senses": [ + "blindsight 60 ft.", "darkvision 120 ft." ], - "passive": 15, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "passive": 25, + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ - "understands the languages of its original host but can't speak" + "One national language", + "Draconic" ], - "cr": "2", - "pbNote": "+4", + "cr": "22", "trait": [ { - "name": "Otherworldly Nimbleness", - "entries": [ - "The blightworm can move through the space of any creature larger than it is." - ] - }, - { - "name": "Slippery", + "name": "Accursed Death", "entries": [ - "The blightworm has advantage on ability checks and saving throws made to escape a {@action grapple}." + "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 30 feet of the dragon must succeed on a {@dc 22} Constitution saving throw or become {@condition poisoned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed.", + "A creature cursed in this way takes 22 ({@damage 4d10}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. Every 24 hours, the cursed creature takes 22 ({@damage 4d10}) necrotic damage with similar reduction to the creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." ] }, { - "name": "Symbiotic Proficiency", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The blightworm has a proficiency bonus equal to that of its original {@creature blightworm ascendant|GHMG} host (usually {@d20 +4})." + "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage and the blightworm enters the target's space and attaches to the target, moving with the target until detached. While attached to the target, the blightworm can bite no other creature but has advantage on attack rolls to bite. Another creature, including the target, can use an action to detach the blightworm but must succeed on a {@dc 15} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check to do so. The blightworm can detach as part of its movement and does so automatically if it becomes {@condition incapacitated} or dies.", - "If the blightworm hits a humanoid it's attached to with its bite, the humanoid must succeed on a {@dc 15} Constitution saving throw, or the blightworm burrows in. While burrowed in, the blightworm has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the humanoid and can't be detached. If it hits with its bite while burrowed in, it scores a critical hit. If it rolls a 20 on its attack roll, it deals 16 (the maximum of {@dice 2d4 + 4} plus another {@dice 1d4}) piercing damage.", - "The target can repeat the saving throw at the end of each of the blightworm's turns. On a success, the blightworm is ejected into a space of its choice within 5 feet of the target. A {@spell lesser restoration} or {@spell protection from evil and good} spell cast on the target also expels the blightworm.", - "If the humanoid dies with a blightworm inside it, its soul departs at the start of the blightworm's next turn. The blightworm's original {@creature blightworm ascendant|GHMG} host then reincarnates using the humanoid's body, which becomes the ascendant's body. (The target's body is, in essence, destroyed, remade into another creature's body.) The arisen ascendent has half its hit points and two levels of {@condition exhaustion}." + "The dragon can use its sickening presence. It then makes three attacks: one with its bite and two with its claws." ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blightworm.webp", - "senseTags": [ - "SD" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Parasite Warlock", - "source": "GHMG" - } - } - }, - { - "name": "Blightworm Ascendant", - "group": [ - "Parasite Warlock" - ], - "source": "GHMG", - "page": 255, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "L", - "NX", - "C", - "E" - ], - "ac": [ - 13, - { - "ac": 16, - "condition": "with {@spell mage armor}", - "braces": true - } - ], - "hp": { - "average": 104, - "formula": "16d8 + 32" - }, - "speed": { - "walk": 35 - }, - "str": 11, - "dex": 16, - "con": 15, - "int": 13, - "wis": 12, - "cha": 18, - "skill": { - "deception": "+8", - "perception": "+5" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 15, - "languages": [ - "any two languages" - ], - "cr": "9", - "spellcasting": [ + }, { - "name": "Innate Spellcasting", - "headerEntries": [ - "The blightworm ascendant's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 16}), requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell disguise self}", - "{@spell mage armor}", - "{@spell silent image}" - ], - "daily": { - "1e": [ - "{@spell finger of death}", - "{@spell mass suggestion}", - "{@spell mind blank}" - ] - }, - "ability": "cha", - "type": "spellcasting" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d12 + 8}) piercing damage and 10 ({@damage 3d6}) necrotic damage." + ] }, { - "name": "Spellcasting", - "headerEntries": [ - "The blightworm ascendant is a 16th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}" - ] - }, - "5": { - "lower": 1, - "slots": 3, - "spells": [ - "{@spell consume mind|GHPG}", - "{@spell contact other plane}", - "{@spell counterspell}", - "{@spell creeping touch|GHPG}", - "{@spell dimension door}", - "{@spell serpent tongue|GHPG}", - "{@spell shatter}", - "{@spell suggestion}", - "{@spell vampiric touch}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } - ], - "trait": [ + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) slashing damage and 5 ({@damage 2d4}) poison damage." + ] + }, { - "name": "Blightworm Rebirth", + "name": "Tail", "entries": [ - "When the blightworm ascendant dies, a {@creature blightworm|GHMG} uses 5 feet of movement to emerge in a space within 5 feet of the corpse at the start of the ascendant's next turn. (This {@creature blightworm|GHMG} is part of the ascendant's Challenge.)" + "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}19 ({@damage 2d10 + 8}) bludgeoning damage." ] }, { - "name": "Blightworm Whispers", + "name": "Sickening Presence", "entries": [ - "The blightworm ascendant has advantage on saving throws against being {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "Each creature within 60 feet of the dragon must succeed on a {@dc 22} Constitution saving throw or become {@condition poisoned} until the end of the dragon's next turn. On a successful saving throw, the creature is immune to the dragon's Sickening Presence for 1 hour." ] }, { - "name": "Spell Siphon (Recharges after a Short or Long Rest)", + "name": "Swarm Breath {@recharge 5}", "entries": [ - "When the blightworm ascendant successfully uses {@spell counterspell} on a spell of 5th level or lower, the ascendant doesn't expend the spell slot used and copies the countered spell. Until the ascendant uses this reaction again, the ascendant can cast the copied spell using a warlock spell slot." + "The dragon exhales a 90-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 22} Constitution saving throw, taking 35 ({@damage 10d6}) piercing damage and 42 ({@damage 12d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "action": [ + "legendary": [ { - "name": "Dagger", + "name": "Detect", "entries": [ - "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 23} Dexterity saving throw or take 17 ({@damage 2d8 + 8}) bludgeoning damage and fall {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightwormAscendant.webp", - "attachedItems": [ - "dagger|phb" + "legendaryGroup": { + "name": "Blightscale Dragon", + "source": "GHMG" + }, + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientBlightscaleDragon.webp", + "traitTags": [ + "Legendary Resistances" ], "senseTags": [ + "B", "SD" ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "languageTags": [ - "X" + "DR" ], "damageTags": [ - "P" - ], - "damageTagsSpell": [ + "B", "I", "N", - "O", - "T", - "Y" - ], - "spellcastingTags": [ - "CL", - "I" + "P", + "S" ], "miscTags": [ - "MLW", + "AOE", + "HPR", "MW", - "RW", - "THW" + "RCH" ], - "savingThrowForcedSpell": [ + "conditionInflict": [ + "poisoned", + "prone" + ], + "savingThrowForced": [ "constitution", - "intelligence", - "wisdom" + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Parasite Warlock", + "name": "Blightscale Dragons", "source": "GHMG" } } }, { - "name": "Blightworm Warlock", - "group": [ - "Parasite Warlock" - ], + "name": "Ancient Corpse Walker", "source": "GHMG", - "page": 255, + "page": 71, "size": [ - "M" + "L" ], "type": { - "type": "humanoid", + "type": "undead", "tags": [ - "any race" + "shapechanger" ] }, "alignment": [ - "A" + "C", + "E" ], "ac": [ - 11, { - "ac": 14, - "condition": "with {@spell mage armor}", - "braces": true + "ac": 16, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 71, - "formula": "11d8 + 22" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "walk": 30 + "walk": 40 + }, + "str": 19, + "dex": 15, + "con": 19, + "int": 10, + "wis": 12, + "cha": 9, + "save": { + "con": "+8", + "wis": "+5" }, - "str": 9, - "dex": 12, - "con": 15, - "int": 13, - "wis": 11, - "cha": 16, "skill": { - "deception": "+6", - "perception": "+3" + "perception": "+5" }, "senses": [ "darkvision 120 ft." ], - "passive": 13, - "languages": [ - "any two languages" - ], - "cr": "5", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The blightworm warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 14}), requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell disguise self}", - "{@spell mage armor}", - "{@spell silent image}" - ], - "daily": { - "1e": [ - "{@spell mass suggestion}" - ] - }, - "ability": "cha", - "type": "spellcasting" - }, + "passive": 15, + "resist": [ { - "name": "Spellcasting", - "headerEntries": [ - "The blightworm warlock is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest.", - "It knows the following warlock spells:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}" - ] - }, - "5": { - "lower": 1, - "slots": 3, - "spells": [ - "{@spell consume mind|GHPG}", - "{@spell contact other plane}", - "{@spell counterspell}", - "{@spell creeping touch|GHPG}", - "{@spell dimension door}", - "{@spell serpent tongue|GHPG}", - "{@spell shatter}", - "{@spell suggestion}", - "{@spell vampiric touch}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" + "note": "from nonmagical attacks that aren't silvered", + "cond": true } ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "languages it knew in life" + ], + "cr": "10", "trait": [ { - "name": "Blightworm Whispers", + "name": "Cursed Gaze", "entries": [ - "The blightworm warlock has advantage on saving throws against being {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "A humanoid that starts its turn within 30 feet of and able to see the ancient corpse walker must succeed on a {@dc 16} Charisma saving throw, provided the corpse walker isn't {@condition incapacitated}. On a failure, the humanoid is {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if not averting its eyes from the corpse walker, ending the effect on itself on a success.", + "A creature failing two of these saving throws becomes cursed with disturbing thoughts. Such a creature can't benefit from a short or long rest until the curse is removed.", + "On a successful save, the target is immune to any corpse walker's Cursed Gaze for the next 24 hours.", + "Unless {@quickref Surprise|PHB|3|0|surprised}, a creature can avert its eyes to avoid the saving throw. If the creature does so, it can't see the corpse walker until the start of its next turn. A creature that looks at the corpse walker in the meantime must immediately make the save." ] }, { - "name": "Spell Siphon (1/Day)", + "name": "Spore Calling", "entries": [ - "When the blightworm warlock successfully uses {@spell counterspell} on a spell of 5th level or lower, the warlock doesn't expend the spell slot used and copies the countered spell. Until the warlock uses this trait again, the warlock can cast the copied spell using a warlock spell slot." + "When the ancient corpse walker attacks, loyal undead within 120 feet of it come to its aid. Moderate or stronger wind can disperse these spores before they are effective." + ] + }, + { + "name": "Spore Cloud", + "entries": [ + "If the ancient corpse walker isn't in sunlight, it can use its action to polymorph into a Large cloud of spores or back into its true form. Anything it's wearing or carrying transforms with it. It reverts to its true form if it dies. In cloud form, the ancient corpse walker can't take any actions, speak, or manipulate objects. It's weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. This cloud spreads around corners. If air can pass through a space, the cloud can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, except those against wind. The cloud form is immune to nonmagical damage other than that from sunlight.", + "A creature that starts its turn in the cloud must make a {@dc 16} Constitution saving throw. If the save fails, the creature takes 13 ({@dice 3d8}) poison and 10 ({@damage 3d6}) necrotic damage and becomes {@condition poisoned} until the start of its next turn. On a successful save, a creature takes half the damage and isn't {@condition poisoned}.", + "After 24 hours, corpses of beasts or humanoids that were in the spore area rise as zombies loyal to the ancient corpse walker. If such a corpse is that of an evil humanoid, it instead rises as a {@creature corpse walker|GHMG} loyal to the ancient corpse walker. These spores can animate a corpse only once." + ] + }, + { + "name": "Spore Fortitude", + "entries": [ + "If damage reduces the ancient corpse walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the corpse walker drops to 1 hit point instead.", + "When it drops to 0 hit points, the ancient corpse walker transforms into its Spore Cloud form. If it can't transform, it is destroyed. The spores of this cloud deal half their normal damage and can't animate corpses.", + "The ancient corpse walker can't transform back into its true form until it has at least 1 hit point. It must reach its preferred resting place within 2 hours or be destroyed.", + "Once in its resting place, it reverts to its normal form.", + "It is then {@condition paralyzed} and at 0 hit points for 1 hour, and then it regains 1 hit point and ceases being {@condition paralyzed}.", + "If the ancient corpse walker takes damage while at 0 hit points, if able, it makes the same saving throw that would allow it to drop to 1 hit point. However, on a success, the ancient corpse walker remains at 0 hit points. If the ancient corpse walker fails or can't make this saving throw, it is destroyed." + ] + }, + { + "name": "Sunlight Hypersensitivity", + "entries": [ + "The ancient corpse walker takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "The ancient corpse walker makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage and 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw, or its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the ancient corpse walker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain this way rises 24 hours later as a {@creature zombie|MM}, but it rises as a {@creature corpse walker|GHMG} if it was evil. These undead are loyal to the ancient corpse walker." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightwormWarlock.webp", - "attachedItems": [ - "dagger|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientCorpseWalker.webp", + "traitTags": [ + "Sunlight Sensitivity" ], "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "X" + "LF" ], "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "I", + "B", "N", - "O", - "T", - "Y" - ], - "spellcastingTags": [ - "CL", - "I" + "R" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "HPR", + "MW" ], - "savingThrowForcedSpell": [ - "constitution", - "intelligence", - "wisdom" + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "charisma", + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Parasite Warlock", + "name": "Corpse Walker", "source": "GHMG" } } }, { - "name": "Blood Brooder", + "name": "Ancient Hurrock", "source": "GHMG", - "page": 34, + "page": 168, "size": [ "L" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 14, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 105, - "formula": "10d10 + 50" + "average": 168, + "formula": "16d10 + 80" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 40, + "burrow": 40 }, - "str": 16, - "dex": 13, + "str": 20, + "dex": 7, "con": 20, - "int": 4, - "wis": 12, + "int": 3, + "wis": 11, "cha": 5, + "save": { + "con": "+9" + }, + "skill": { + "perception": "+4" + }, "senses": [ "blindsight 30 ft.", - "darkvision 60 ft." + "tremorsense 120 ft. (blind beyond this radius)" + ], + "passive": 14, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } + ], + "immune": [ + "poison" + ], + "vulnerable": [ + "thunder" ], - "passive": 11, "conditionImmune": [ - "prone" + "blinded", + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" ], - "cr": "4", + "languages": [ + "understands Terran but can't speak" + ], + "cr": "9", "trait": [ { - "name": "Blood Exchange", + "name": "Charge", "entries": [ - "As a bonus action, the blood brooder can give hit points to {@creature blood bulb|GHMG|blood bulbs} within 5 feet of it, losing hit points so the {@creature blood bulb|GHMG|bulbs} gain them. The brooder can't use this trait if it has fewer than half its hit points." + "If the ancient hurrock moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}." ] }, { - "name": "Bulb Pouches", + "name": "Harrowed Tunneler", "entries": [ - "Up to eight {@creature blood bulb|GHMG|blood bulbs} can take refuge in pouches on the blood brooder's sides, entering or exiting a pouch using 5 feet of movement. Bulbs in a pouch are in the brooder's space and move with the brooder. {@creature blood bulb|GHMG|Blood bulbs} have {@quickref cover|PHB|3|0|three-quarters cover} in these pouches." + "The ancient hurrock can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake. The tunnel is {@quickref difficult terrain||3}." + ] + }, + { + "name": "Rubble Walker", + "entries": [ + "Difficult terrain composed of rock, rubble, or similar debris doesn't cost the ancient hurrock extra movement." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The ancient hurrock deals double damage to objects and structures." ] } ], @@ -30870,177 +3493,336 @@ { "name": "Multiattack", "entries": [ - "The blood brooder makes three spines attacks." + "The ancient hurrock makes one beard attack and two slam attacks." ] }, { - "name": "Spines", + "name": "Beard", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage. If the target is a creature, it is {@condition grappled} (escape {@dc 17}). When a creature escapes the beard, the creature takes 4 ({@damage 1d8}) piercing damage. The ancient hurrock can {@action grapple} up to two creatures with its beard, but once doing so can attack only those creatures with the beard." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodBrooder.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientHurrock.webp", + "traitTags": [ + "Charge", + "Siege Monster" + ], "senseTags": [ "B", - "D" + "T" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "CS", + "T" + ], "damageTags": [ + "B", "P" ], "miscTags": [ - "MW", - "RW" + "MW" + ], + "conditionInflict": [ + "grappled", + "prone" + ], + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Blood Brood", + "name": "Hurrock", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AncientHurrock.webp" + } + } + ] } }, { - "name": "Blood Bulb", + "name": "Ancient Vampire", "source": "GHMG", - "page": 34, + "page": 383, "size": [ - "S" + "M" ], - "type": "aberration", + "type": "undead", "alignment": [ - "N", + "L", + "NX", + "C", "E" ], "ac": [ - 13 + { + "ac": 18, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 11, - "formula": "2d6 + 4" + "average": 209, + "formula": "22d8 + 110" }, "speed": { - "walk": 10, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true + "walk": 40, + "climb": 40 + }, + "str": 20, + "dex": 20, + "con": 20, + "int": 14, + "wis": 16, + "cha": 16, + "save": { + "dex": "+11", + "wis": "+9", + "cha": "+9" + }, + "skill": { + "athletics": "+11", + "perception": "+9", + "stealth": "+11" }, - "str": 10, - "dex": 16, - "con": 15, - "int": 3, - "wis": 10, - "cha": 3, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "blindsight 30 ft.", + "darkvision 120 ft." ], - "passive": 10, - "conditionImmune": [ - "blinded", - "prone" + "passive": 19, + "resist": [ + "necrotic", + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "cr": "1/4", + "languages": [ + "the languages known in life" + ], + "cr": "19", "trait": [ { - "name": "Blood Exchange", + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the vampire fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vampire regains 25 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage, it regains 10 hit points from the next use of this trait instead." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The vampire makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 19})." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d8 + 6}) piercing damage and 17 ({@damage 5d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + ] + }, + { + "name": "Beast Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a {@filter Medium or smaller beast|bestiary|source=|type=beast|miscellaneous=|size=t;s;m}, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." + ] + }, + { + "name": "Mist Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 120 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + ] + } + ], + "reaction": [ + { + "name": "Misty Escape", + "entries": [ + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." + ] + }, + { + "name": "Bite (2 Actions)", "entries": [ - "As a bonus action, the blood bulb can give hit points to one {@creature blood brooder|GHMG} or another blood bulb within 5 feet of it, losing hit points so the other creature gains them. The bulb can't use this trait if it has fewer than half its hit points." + "The vampire makes one bite attack." ] - } - ], - "action": [ + }, { - "name": "Attach", + "name": "Purify Blood (2 Actions)", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage. If the target is Medium or smaller, the blood bulb enters its space and attaches to it. Also, if the blood bulb has advantage on the attack roll, it attaches by engulfing the target's head. Such a target is {@condition blinded} and unable to breathe while the blood bulb is attached in this way.", - "While attached to the target, the blood bulb can attack only the target but has advantage on its attack rolls to do so. On a hit, the target loses an extra 2 ({@dice 1d4}) hit points to blood loss. The blood bulb moves with the target, and if it moves on its own, it detaches. Doing so costs the blood bulb 5 feet of movement.", - "A creature can use an action to detach a blood bulb. Doing so requires a successful {@dc 13} Strength ({@skill Athletics}) check." + "Even if the vampire can't take actions, one condition ends on it." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodBulb.webp", + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AncientVampire.webp", + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" + ], "senseTags": [ - "B" + "B", + "SD" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "B" + "N", + "P", + "S" ], "miscTags": [ + "HPR", "MW" ], - "conditionInflict": [ - "blinded" - ], "fluff": { "_appendMonsterFluff": { - "name": "Blood Brood", + "name": "Ancient Vampire", "source": "GHMG" } } }, { - "name": "Blood Ooze", + "name": "Andora", + "group": [ + "Etharis Companions" + ], + "isNamedCreature": true, "source": "GHMG", - "page": 35, + "page": 112, "size": [ - "L" + "M" ], - "type": "ooze", + "type": "construct", "alignment": [ - "U" + "N", + "G" ], "ac": [ - 11 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 150, - "formula": "20d10 + 40" + "average": 84, + "formula": "13d8 + 26" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 30 }, - "str": 17, + "str": 18, "dex": 13, "con": 15, - "int": 3, - "wis": 10, - "cha": 3, + "int": 12, + "wis": 11, + "cha": 8, + "save": { + "str": "+6", + "con": "+4" + }, "skill": { - "stealth": "+4" + "athletics": "+6", + "insight": "+2", + "intimidation": "+3", + "investigation": "+3", + "perception": "+2", + "survival": "+2" }, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "passive": 12, + "immune": [ + "lightning" ], - "passive": 10, "conditionImmune": [ - "blinded", - "deafened", - "exhaustion", - "prone" + "exhausted" ], - "cr": "7", + "languages": [ + "Ostoy and five other languages" + ], + "cr": "4", "trait": [ { - "name": "Amorphous", - "entries": [ - "The blood ooze can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Blood Scent", + "name": "Magic Weapons", "entries": [ - "Double the blood ooze's {@sense blindsight} for detecting living creatures that lack all their hit points. The blood ooze can use a bonus action to make a pseudopod attack against or take the {@action Dash} action to move toward such a creature." + "Andora's weapon attacks are magical." ] }, { - "name": "Spider Climb", + "name": "Subdermal Plating", "entries": [ - "The blood ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "Critical hits against Andora become normal hits." ] } ], @@ -31048,123 +3830,178 @@ { "name": "Multiattack", "entries": [ - "The blood ooze makes two pseudopod attacks. It can use engulf in place of one of these attacks." + "Andora makes two slam attacks." ] }, { - "name": "Pseudopod", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage and 7 ({@damage 2d6}) necrotic damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}. The blood ooze can {@action grapple} up to two creatures at a time." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage plus 2 ({@damage 1d4}) lightning damage, and if the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] - }, + } + ], + "reaction": [ { - "name": "Engulf", + "name": "She's Alive!", "entries": [ - "One creature {@condition grappled} by the blood ooze must succeed on a {@dc 14} Strength saving throw or be pulled into the ooze's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the ooze. At the start of each of the ooze's turns, the engulfed creature takes 18 ({@damage 4d8}) acid damage. The ooze can have only one creature engulfed at a time.", - "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 14} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 5 ft. of movement to enter a space of its choice within 5 ft. of the ooze.", - "If the ooze dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement. The creature also gains an infusion of the ooze's life force, regaining 16 ({@dice 3d10}) hit points, gaining any excess as temporary hit points that last 24 hours. If a living creature dies within 24 hours of this infusion, the corpse dissolves into a blood ooze over the next hour.", - "Magic that cures disease or removes a curse not only prevents this change, but also removes temporary hit points gained from the infusion.", - "If a creature dies while engulfed by the ooze, the creature's body dissolves inside the ooze. The ooze expels anything the creature wore or carried." + "When Andora takes lightning damage, she gains temporary hit points equal to the damage taken." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodOoze.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Andora.webp", "traitTags": [ - "Amorphous", - "Spider Climb" - ], - "senseTags": [ - "B" + "Magic Weapons" ], "actionTags": [ "Multiattack" ], "damageTags": [ - "A", "B", - "N" + "L" ], "miscTags": [ "MW" ], "conditionInflict": [ - "blinded", - "grappled", - "restrained" + "prone" ], "savingThrowForced": [ "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Blood Ooze", + "name": "Andora", "source": "GHMG" } } }, { - "name": "Blood Tracker", + "name": "Angel of Empyreus", "source": "GHMG", - "page": 36, + "page": 10, "size": [ "L" ], - "type": "monstrosity", + "type": "celestial", "alignment": [ "L", - "E" + "N" ], "ac": [ { - "ac": 14, + "ac": 21, "from": [ "natural armor" ] } ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 445, + "formula": "33d10 + 264" }, "speed": { - "walk": 50 + "walk": 40, + "fly": 90 + }, + "str": 29, + "dex": 23, + "con": 26, + "int": 25, + "wis": 18, + "cha": 30, + "save": { + "str": "+16", + "int": "+14", + "wis": "+11", + "cha": "+17" }, - "str": 19, - "dex": 13, - "con": 18, - "int": 6, - "wis": 16, - "cha": 7, "skill": { - "perception": "+6", - "survival": "+6" + "arcana": "+14", + "insight": "+11", + "intimidation": "+17", + "investigation": "+14", + "perception": "+11", + "religion": "+14" }, "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." + "truesight 120 ft." + ], + "passive": 21, + "resist": [ + "fire", + "lightning", + "radiant", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons", + "cond": true + } + ], + "immune": [ + "cold", + "necrotic", + "poison" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "poisoned" ], - "passive": 15, "languages": [ - "understands one language but can't speak" + "all", + "telepathy 120 ft." ], - "cr": "5", + "cr": "22", "trait": [ { - "name": "Blood Master", + "name": "Celestial Arsenal", "entries": [ - "The blood tracker can be bound to one other evil creature, a master, by eating the master's blood for 13 days. While the master is within 100 ft. of the blood tracker, the two can communicate telepathically. As an action, provided the blood tracker is within 300 ft. of the master, the master can use the tracker's senses until the start of the master's next turn. The master can't use its own senses during this time." + "The Angel of Empyreus' weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 27 ({@damage 6d8}) radiant damage (included in the attack)." ] }, { - "name": "Blood Tracker", + "name": "Authoritative Mien", "entries": [ - "The blood tracker has advantage on Wisdom checks to track living creatures. If such a creature has lost any hit points, magic can't prevent the blood tracker from tracking the creature." + "The Angel of Empyreus can cast the {@spell command} spell at will (spell save {@dc 25})." ] }, { - "name": "Keen Hearing and Smell", + "name": "Divine Awareness", "entries": [ - "The blood tracker has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The Angel of Empyreus knows if it hears a lie." + ] + }, + { + "name": "Holy Aura", + "entries": [ + "The Angel of Empyreus can project a 60-ft. aura of holiness as a bonus action. The aura affects all creatures within its area unless the Angel of Empyreus chooses to exclude a creature from the effect. A creature remains under the aura's effect until it leaves the area, dies, or when the Angel of Empyrean chooses a new aura effect. Only one effect may be active at a time:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Judgement", + "entries": [ + "Creatures who start their turn in the aura must succeed on a {@dc 25} Charisma saving throw.", + "On a failure, the creature gains a level of {@condition exhaustion} as intensified feelings of guilt, doubt, remorse, and self-criticism overwhelm the affected creature. Creatures who succeed on the saving throw are immune to the effect for one hour." + ] + }, + { + "type": "item", + "name": "Valor", + "entries": [ + "Creatures who start their turn in the aura gain 15 temporary hit points, cannot be {@condition charmed} or {@condition frightened}, and have advantage on saving throws against spells and other magical effects." + ] + } + ] + } ] } ], @@ -31172,535 +4009,589 @@ { "name": "Multiattack", "entries": [ - "The blood tracker makes one bite attack and uses blood bay." + "The Angel of Empyreus can make three attacks with its {@item holy avenger}." ] }, { - "name": "Bite", + "name": "Holy Avenger", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage and 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." + "{@atk mw} {@hit 24} to hit, reach 10 ft., one target. {@h}23 ({@damage 4d6 + 9}) slashing damage plus 27 ({@damage 6d8}) radiant damage. If the target is a fiend or undead, it takes an additional 22 ({@damage 4d10}) radiant damage." ] }, { - "name": "Blood Bay", + "name": "Blazing Radiance {@recharge 5}", "entries": [ - "The blood tracker chooses one creature it can sense within 60 feet of it. That creature must make a {@dc 13} Wisdom saving throw with disadvantage if the creature is not at full hit points. On a failure, the creature takes 13 ({@damage 3d8}) thunder damage, or 19 ({@damage 3d12}) thunder damage if not at full hit points, and it becomes {@condition frightened} until the end of the blood tracker's next turn. While {@condition frightened} in this way, the creature's speed drops to 0." + "The Angel of Empyreus unleashes holy fire in a 60-foot cone. Each creature in that area must succeed on a {@dc 25} Dexterity saving throw or take 35 ({@dice 10d6}) fire and 35 ({@damage 10d6}) radiant damage. Creatures take half damage on a success." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodTracker.webp", - "traitTags": [ - "Keen Senses" + "legendary": [ + { + "name": "Fly", + "entries": [ + "The Angel of Empyreus flies up to half its fly speed." + ] + }, + { + "name": "Sword", + "entries": [ + "The Angel of Empyreus makes a holy avenger attack." + ] + }, + { + "name": "Hurl Sword (2 actions)", + "entries": [ + "The Angel of Empyreus hurls its sword in a 30-foot line that is 5-feet wide. Each creature in that line must succeed on a {@dc 24} Dexterity saving throw or take 23 ({@damage 4d6 + 9}) slashing damage plus 27 ({@damage 6d8}) radiant damage. The sword immediately returns to its hand." + ] + }, + { + "name": "Recharge", + "entries": [ + "The Angel of Empyreus recharges its Blazing Radiance." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AngelofEmpyreus.webp", + "attachedItems": [ + "holy avenger greatsword|dmg" ], "senseTags": [ - "B", - "SD" + "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS" + "TP", + "XX" ], "damageTags": [ - "N", - "P", - "T" + "R", + "S" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], "conditionInflict": [ - "frightened", - "prone" + "exhaustion" ], "savingThrowForced": [ - "strength", - "wisdom" + "charisma", + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Blood Tracker", + "name": "Angel of Empyreus", "source": "GHMG" } } }, { - "name": "Bloodbonded", + "name": "Anguisher", "source": "GHMG", - "page": 37, + "page": 11, "size": [ "M" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ "C", "E" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ - "{@item studded leather armor|PHB|studded leather}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "special": "66 ({@dice 12d8+12}) (or {@dice 12d8+24|+24} if missing a leg)" + "average": 65, + "formula": "10d8 + 20" }, "speed": { - "walk": { - "number": 30, - "condition": "(or 10 ft. if missing a leg)" - } - }, - "str": 12, - "dex": 15, - "con": 13, - "int": 15, - "wis": 7, - "cha": 18, - "save": { - "con": "+3", - "wis": "+0" + "walk": 30 }, + "str": 8, + "dex": 14, + "con": 15, + "int": 8, + "wis": 10, + "cha": 17, "skill": { - "deception": "+6", - "persuasion": "+6", - "insight": "+0" + "insight": "+2", + "perception": "+2", + "stealth": "+4" }, - "passive": 8, - "resist": [ - "necrotic", - "radiant" + "senses": [ + "darkvision 60 ft." ], - "vulnerable": [ - "psychic" + "passive": 12, + "resist": [ + "psychic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "conditionImmune": [ - "charmed", - "frightened" + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "unconscious" ], "languages": [ - "Celestial", - "Infernal", - "one national language" + "understands all languages but can't speak", + "telepathy 60 ft." ], "cr": "4", "trait": [ { - "name": "Bloody Inspiration", + "name": "Amorphous", "entries": [ - "As a bonus action, the bloodbonded can inspire an ally within 30 feet to an enraged state of bloodlust for one minute. These followers gain 5 temporary hp, resistance to bludgeoning, piercing, and slashing damage, and vulnerability to psychic damage. All attacks made by the bloodbonded followers are reckless, gaining advantage to hit enemies but granting enemies advantage to hit them in turn." + "The anguisher can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Resolute Followers", + "name": "Continued Suffering", "entries": [ - "Allies of the bloodbonded within 60 feet of it have advantage on Charisma and Wisdom saving throws." + "A creature that has an Intelligence score of 4 or higher and dies from an anguisher's attacks spawns a new anguisher in 3 days. Any effect that prevents the body from becoming undead also prevents the emergence of the new anguisher." + ] + }, + { + "name": "Frightening Advantage", + "entries": [ + "The anguisher has advantage on attack rolls against creatures that are {@condition frightened}. Against such targets, the anguisher scores a critical hit on a roll of 18 to 20." ] } ], "action": [ { - "name": "Mace", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage." + "The anguisher uses anguish twice." ] }, { - "name": "Rage Bomb (2/Day)", + "name": "Anguish", "entries": [ - "As a bonus action, the bloodbonded can infuse one of its bloodbonded followers who is under the effects of Bloody Inspiration with a fatal fury. This magic causes the follower to foam bloodily at the mouth. If the follower is not slain before the start of the bloodbonded's next turn, the follower dies and explodes in a shower of superheated blood. Creatures within 10 ft. must make a {@dc 14} Dexterity saving throw, taking 12 ({@damage 2d8 + 3}) fire damage on a failure and taking half damage on a success." + "{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or range 60 ft., one creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, and the target is {@condition frightened} of the anguisher and must use its reaction to move its speed away by the safest possible route. Movement used during this reaction can't be used during the target's turn." ] }, { - "name": "Blood Boil", + "name": "Harrow {@recharge}", "entries": [ - "The bloodbonded targets a creature it can see within 60 feet and utters words of madness. The target must succeed on a {@dc 14} Constitution saving throw or take 9 ({@damage 2d8}) fire damage as its blood superheats. The bloodbonded must be able to speak to use this ability." + "Each creature of the anguisher's choice within 60 feet and aware of the anguisher must make a {@dc 13} Wisdom saving throw. On a failure, a creature takes 17 ({@damage 5d6}) psychic damage and becomes {@condition frightened} for 1 minute. If the save succeeds, the creature takes half the damage and isn't {@condition frightened}. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success." ] - } - ], - "reaction": [ + }, { - "name": "Loyal Followers", + "name": "Invisibility", "entries": [ - "When a bloodbonded would take damage from a melee or ranged attack it can see that targets only the bloodbonded, it can use its reaction to call on one of its followers within 5 feet to take the damage instead." + "The anguisher magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell)." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bloodbonded.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Anguisher.webp", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CE", - "I" + "CS", + "TP", + "XX" ], "damageTags": [ - "B", - "F" + "Y" ], - "miscTags": [ - "MLW", - "MW" + "conditionInflict": [ + "frightened", + "invisible" ], "savingThrowForced": [ - "constitution", - "dexterity" + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Bloodbonded", + "name": "Anguisher", "source": "GHMG" } } }, { - "name": "Bloodwood Chieftain", + "name": "Animated Flame Tongue", "source": "GHMG", - "page": 39, + "page": 12, "size": [ - "H" + "S" ], - "type": "giant", + "type": "construct", "alignment": [ - "N", - "E" + "U" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 207, - "formula": "18d12 + 90" + "average": 31, + "formula": "9d6" }, "speed": { - "walk": 40 - }, - "str": 24, - "dex": 10, - "con": 20, - "int": 12, - "wis": 12, - "cha": 15, - "save": { - "con": "+8", - "wis": "+4" + "walk": 0, + "fly": { + "number": 50, + "condition": "(hover)" + }, + "canHover": true }, - "skill": { - "perception": "+7" + "str": 14, + "dex": 16, + "con": 10, + "int": 1, + "wis": 5, + "cha": 1, + "save": { + "dex": "+5" }, - "passive": 17, - "languages": [ - "Giant" + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" ], - "cr": "8", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The giant's spellcasting ability is Wisdom (spell save {@dc 12}). The giant can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell druidcraft}" - ], - "daily": { - "1e": [ - "{@spell detect poison and disease}", - "{@spell find traps}" - ] - }, - "ability": "wis", - "type": "spellcasting" - } + "passive": 7, + "resist": [ + "fire" + ], + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "blind", + "charmed", + "deafened", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], + "cr": "2", "trait": [ { - "name": "Bleeding Strikes", + "name": "Antimagic Susceptibility", "entries": [ - "A creature that takes damage from the giant's blood spear attack must succeed at a {@dc 15} Constitution saving throw or gain the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide)}." + "The flame tongue is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the flame tongue must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." ] }, { - "name": "Forest Camouflage", + "name": "False Appearance", "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in forested terrain." + "While the flame tongue remains motionless and isn't flying, it is indistinguishable from a normal sword." ] }, { - "name": "Steadfast", + "name": "Magic Weapons", "entries": [ - "The giant can't be {@condition frightened} while it can see an allied creature within 40 ft. of it" + "The flame tongue's weapon attacks are magical." ] } ], "action": [ { - "name": "Multiattack", + "name": "Longsword", "entries": [ - "The giant makes two blood spear attacks." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Blood Spear", + "name": "Frenzy (1/Day)", "entries": [ - "{@atk mw,rw} {@hit 10} to hit, reach 15 ft. or range 60/240 ft., one target. {@h}23 ({@damage 3d10 + 7}) piercing damage." + "The animated flame tongue strikes out in a series of wild attacks against a single creature. The animated flame tongue makes three longsword attacks against a single target." ] - }, + } + ], + "reaction": [ { - "name": "Rock", + "name": "Parry and Riposte", "entries": [ - "{@atk rw} {@hit 10} to hit, range 60/240 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage." + "The animated flame tongue adds 3 to its AC against one melee attack that would hit it. If the attack misses, the animated flame tongue can make one melee attack against the attacker if it is within reach." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodwoodChieftain.webp", - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AnimatedFlameTongue.webp", + "attachedItems": [ + "longsword|phb" ], - "languageTags": [ - "GI" + "traitTags": [ + "Antimagic Susceptibility", + "False Appearance", + "Magic Weapons" ], - "damageTags": [ - "B", - "P" + "senseTags": [ + "B" ], - "spellcastingTags": [ - "I" + "damageTags": [ + "F", + "S" ], "miscTags": [ "MLW", - "MW", - "RCH", - "RW", - "THW" - ], - "conditionInflict": [ - "bleeding|GH" - ], - "savingThrowForced": [ - "constitution" + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Bloodwood Giants", + "name": "Animated Flame Tongue", "source": "GHMG" } } }, { - "name": "Bloodwood Giant", + "name": "Apparmarole", "source": "GHMG", - "page": 38, + "page": 13, "size": [ - "H" + "M" ], - "type": "giant", + "type": "construct", "alignment": [ - "N", - "E" + "U" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 115, - "formula": "11d12 + 44" + "average": 14, + "formula": "4d6" }, "speed": { - "walk": 40 + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, - "str": 20, - "dex": 10, - "con": 19, + "str": 14, + "dex": 15, + "con": 10, "int": 8, - "wis": 10, - "cha": 8, - "skill": { - "perception": "+3" - }, - "passive": 13, - "languages": [ - "Giant" + "wis": 4, + "cha": 2, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" ], - "cr": "6", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The giant's spellcasting ability is Wisdom (spell save {@dc 11}, {@hit 3} to hit with spell attacks).", - "The giant can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell druidcraft}" - ], - "daily": { - "1e": [ - "{@spell detect poison and disease}", - "{@spell find traps}" - ] - }, - "ability": "wis", - "type": "spellcasting" - } + "passive": 7, + "immune": [ + "poison", + "psychic" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], + "cr": "1/2", "trait": [ { - "name": "Bleeding Strikes", + "name": "Antimagic Susceptibility", "entries": [ - "A creature that takes damage from the giant's blood spear attack must succeed at a {@dc 14} Constitution saving throw or gain the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide)}." + "The apparmarole is {@condition incapacitated} while in the area of {@spell antimagic field}. If targeted by {@spell dispel magic}, the apparmarole must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." ] }, { - "name": "Forest Camouflage", + "name": "Damage Transfer", "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in forested terrain." + "While {@action grapple||grappling} a creature, the apparmarole is resistant to all damage and the creature {@condition grappled} by the apparmarole takes damage equal to that taken by the apparmarole." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "False Appearance", "entries": [ - "The giant makes two blood spear attacks." + "While the apparmarole remains motionless, it is indistinguishable from normal clothing." ] - }, + } + ], + "action": [ { - "name": "Blood Spear", + "name": "Constrict", "entries": [ - "{@atk mw,rw} {@hit 8} to hit, reach 15 ft. or range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one Medium or smaller creature. {@h}The creature is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, {@condition blinded}, and the apparmarole can't constrict another target. In addition, at the start of the target's turns, the target takes 4 ({@damage 1d4 + 2}) bludgeoning damage if the target is not {@condition charmed}." ] }, { - "name": "Rock", + "name": "Puppeteer", "entries": [ - "{@atk rw} {@hit 8} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." + "A creature {@condition grappled} by the apparmarole must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} for 8 hours. While {@condition charmed}, a telepathic link with the apparmarole is established. The apparmarole can issue commands without an action, which the creature does its best to obey.", + "Each time the target takes damage, it makes a new Wisdom saving throw, ending the effect on a success." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodwoodGiant.webp", - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Apparmarole.webp", + "traitTags": [ + "Antimagic Susceptibility", + "False Appearance" ], - "languageTags": [ - "GI" + "senseTags": [ + "B" ], "damageTags": [ - "B", - "P" - ], - "spellcastingTags": [ - "I" + "B" ], "miscTags": [ - "MLW", - "MW", - "RCH", - "RW", - "THW" + "MW" ], "conditionInflict": [ - "bleeding|GH" + "blinded", + "charmed", + "grappled", + "restrained" ], "savingThrowForced": [ - "constitution" + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Bloodwood Giants", + "name": "Apparmarole", "source": "GHMG" } } }, { - "name": "Bloodwood Vine Caller", + "name": "Avarice Seraph", "source": "GHMG", - "page": 39, + "page": 85, "size": [ - "H" + "L" ], - "type": "giant", + "type": "celestial", "alignment": [ "N", "E" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 136, - "formula": "13d12 + 52" + "average": 199, + "formula": "19d10 + 95" }, "speed": { - "walk": 40 + "walk": 40, + "fly": 120 }, "str": 20, - "dex": 10, - "con": 19, - "int": 10, - "wis": 16, - "cha": 12, + "dex": 20, + "con": 20, + "int": 14, + "wis": 17, + "cha": 20, + "save": { + "con": "+10", + "wis": "+8", + "cha": "+10" + }, "skill": { - "perception": "+6" + "deception": "+10", + "insight": "+8", + "perception": "+8" }, - "passive": 16, + "senses": [ + "truesight 120 ft." + ], + "passive": 18, + "resist": [ + "radiant", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened" + ], "languages": [ - "Giant" + "all", + "telepathy 120 ft." ], - "cr": "7", + "cr": "14", "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The giant's spellcasting ability is Wisdom (spell save {@dc 14}). The giant can innately cast the following spells, requiring no material components:" + "The seraph's spellcasting ability is Charisma (spell save {@dc 18}). The seraph can innately cast the following spells, using only verbal components:" ], "will": [ - "{@spell barkskin} (self only)", - "{@spell druidcraft}", - "{@spell poison spray} (at 5th level)", - "{@spell spare the dying}" + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell invisibility} (self only)", + "{@spell light}", + "{@spell minor illusion}", + "{@spell thaumaturgy}" ], "daily": { - "3e": [ - "{@spell entangle}" + "1": [ + "{@spell zone of truth}" ], - "1e": [ - "{@spell blight}", - "{@spell detect poison and disease}", - "{@spell faerie fire}", - "{@spell find traps}", - "{@spell pass without trace}" + "3e": [ + "{@spell identify}", + "{@spell suggestion}" ] }, - "ability": "wis", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ { - "name": "Bleeding Strikes", + "name": "Magic Resistance", "entries": [ - "A creature that takes damage from the giant's blood spear attack must succeed at a {@dc 14} Constitution saving throw or gain the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide)}." + "The seraph has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Forest Camouflage", + "name": "Seraphic Weapons", "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in forested terrain." + "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 4d8} radiant damage (included in the attack)." ] } ], @@ -31708,158 +4599,141 @@ { "name": "Multiattack", "entries": [ - "The giant makes two blood spear attacks." + "The seraph makes three attacks." ] }, { - "name": "Blood Spear", + "name": "Scimitar", "entries": [ - "{@atk mw,rw} {@hit 8} to hit, reach 15 ft. or range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage, or 8 ({@damage 1d6 + 5}) slashing damage in Small or Medium form, and 18 ({@damage 4d8}) radiant damage." ] }, { - "name": "Rock", + "name": "Change Shape", "entries": [ - "{@atk rw} {@hit 8} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." + "The seraph magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. It's clothing and scimitars change size to match its new form. If the seraph dies, it reverts to its true form, and its equipment to its normal size." ] }, { - "name": "Bloodvine", + "name": "Voice of Avarice", "entries": [ - "{@atk rs} {@hit 6} to hit, range 60 ft., up to three targets. {@h}16 ({@damage 2d12 + 3}) piercing damage, and the creature is {@condition poisoned} for 1 minute. The target can make a {@dc 14} Constitution saving throw at the end of each of its turns. On a success, the target is no longer {@condition poisoned}." + "The seraph presents objects of desire, which can be illusions the seraph creates, to creatures of its choice. If those creatures are within 60 feet of the seraph, able to see it and the desirable objects, and able to hear the seraph, the creatures must make a {@dc 18} Wisdom saving throw or become {@condition charmed} by the seraph until the seraph is {@condition incapacitated} or fails to use a bonus action on its turn to continue to present and speak about the desirable objects.", + "While {@condition charmed} in this way, a target can take no reactions and can use its action only to {@action Dash}. If the {@condition charmed} target is more than 5 feet from the seraph, the target must move as far as it can toward the seraph, trying to come within 5 feet. The target avoids obvious danger, including {@action opportunity attack|PHB|opportunity attacks}. If the target can't avoid such danger, the target can repeat the saving throw before entering the dangerous area. While an affected creature is within 5 feet of the seraph, the creature can't take reactions and spends its turns staring at the desirable objects.", + "The target also repeats the saving throw if the target is subjected to a harmful effect, if the target can't see or hear the seraph, and at the end of each of the target's turns. If a creature's saving throw is successful, the effect ends for it. A target that successfully saves is immune to the Voice of Avarice of this seraph or any lesser seraph for the next 24 hours." ] } ], - "reaction": [ - { - "name": "Bloodvine Drinker", - "entries": [ - "If the giant damages a target with a bloodvine attack, the giant regains 10 hit points." - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AvariceSeraph.webp", + "attachedItems": [ + "scimitar|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "U" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodwoodVineCaller.webp", "actionTags": [ - "Multiattack" + "Multiattack", + "Shapechanger" ], "languageTags": [ - "GI" + "TP", + "XX" ], "damageTags": [ - "B", - "P" - ], - "damageTagsSpell": [ - "I", - "N" + "R", + "S" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", - "MW", - "RCH", - "RW", - "THW" + "MW" ], "conditionInflict": [ - "bleeding|GH", - "poisoned" + "charmed" ], "conditionInflictSpell": [ - "restrained" + "invisible" ], "savingThrowForced": [ - "constitution" + "wisdom" ], "savingThrowForcedSpell": [ - "constitution", + "charisma", "dexterity", - "strength" + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Bloodwood Giants", + "name": "Avarice Seraph", "source": "GHMG" } } }, { - "name": "Bloody Avenue", + "name": "Awakened Chapped Brute", "source": "GHMG", - "page": 40, + "page": 61, "size": [ - "H" + "L" ], - "type": "construct", + "type": "monstrosity", "alignment": [ - "U" + "N", + "E" ], "ac": [ { - "ac": 17, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 184, - "formula": "16d12 + 80" + "average": 126, + "formula": "12d10 + 60" }, "speed": { "walk": 40 }, - "str": 23, - "dex": 8, + "str": 20, + "dex": 10, "con": 20, "int": 5, - "wis": 12, + "wis": 10, "cha": 5, "skill": { - "perception": "+5" + "athletics": "+8" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 15, - "immune": [ - "poison" + "passive": 10, + "resist": [ + "necrotic" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "prone", - "unconscious" + "blinded" ], "languages": [ "understands one language but can't speak" ], - "cr": "10", + "cr": "7", "trait": [ { - "name": "Disguised Appearance", - "entries": [ - "While the bloody avenue remains motionless, it is indistinguishable from a normal roadway. Other creatures can occupy the avenue's space while it remains motionless. A creature who uses an action to examine the roadway and succeeds on a {@dc 15} Intelligence ({@skill Arcana} or {@skill Investigation}) check spots the blood-tinged mortar with bits of bone and tiny runes on the cobbles, which can give the nature of the avenue away." - ] - }, - { - "name": "Mire", + "name": "Keen Hearing and Smell", "entries": [ - "The ground within 40 feet of the bloody avenue is {@quickref difficult terrain||3} for creatures of the avenue's choice. Such a creature that enters that area for the first time on a turn or starts its turn there must succeed on a {@dc 17} Strength saving throw or become {@condition grappled} by the ground (escape {@dc 17}). A creature that fails by 5 or more is {@condition restrained} while {@condition grappled} in this way." + "The awakened chapped brute has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell. While {@condition deafened} and unable to smell, the brute can't use its {@sense blindsight}." ] }, { - "name": "Rise", + "name": "Sure-Footed", "entries": [ - "On the bloody avenue's first turn, as it acts, it takes a serpentine form. When it does, each other creature in its space must make a {@dc 18} Dexterity saving throw.", - "On a failure, the creature is pushed to an unoccupied space within 5 feet of the avenue and knocked {@condition prone}. If the save succeeds, the creature can choose the space it is pushed into and doesn't fall {@condition prone}." + "The awakened chapped brute has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." ] } ], @@ -31867,37 +4741,32 @@ { "name": "Multiattack", "entries": [ - "The bloody avenue makes two attacks." + "The awakened chapped brute makes two tentacle attacks or one tentacle slam." ] }, { - "name": "Slam", + "name": "Tentacle", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage." + "{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the brute can't use the tentacle against another target. The awakened chapped brute has two tentacles." ] }, { - "name": "Hurl Rubble", + "name": "Tentacle Slam", "entries": [ - "{@atk rw} {@hit 10} to hit, range 60 ft./120 ft., one target. {@h}24 ({@damage 4d8 + 6}) bludgeoning damage." + "The awakened chapped brute slams one or two targets {@condition grappled} by it into a solid object or each other. Each target must make a {@dc 16} Strength saving throw. If the saving throw fails, the target takes 18 ({@damage 3d8 + 5}) bludgeoning damage and is {@condition stunned} until the end of the awakened chapped brute's next turn. On a successful saving throw, the target takes half the damage and isn't {@condition stunned}." ] } ], - "reaction": [ - { - "name": "Alarum (Recharges after a Short or Long Rest)", - "entries": [ - "When trigger conditions are met, such as specific, identifiable creatures arriving on or near the bloody avenue, the avenue can alert another creature within 1 mile. That creature receives a telepathic image of the reason the avenue sent the alert." - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/AwakenedChappedBrute.webp", + "traitTags": [ + "Keen Senses" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodyAvenue.webp", "senseTags": [ - "D", - "T" + "B" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Tentacles" ], "languageTags": [ "CS" @@ -31907,231 +4776,198 @@ ], "miscTags": [ "MW", - "RCH", - "RW" + "RCH" ], "conditionInflict": [ - "grappled" + "grappled", + "restrained", + "stunned" ], "savingThrowForced": [ - "dexterity", "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Bloody Avenue", + "name": "Chapped Brute", "source": "GHMG" } } }, { - "name": "Bloody Teddy", - "group": [ - "Toys" - ], - "isNamedCreature": true, + "name": "Beast Gnoll", "source": "GHMG", - "page": 341, + "page": 135, "size": [ - "S" + "M" ], - "type": "construct", + "type": { + "type": "humanoid", + "tags": [ + "gnoll" + ] + }, "alignment": [ "C", "E" ], "ac": [ - { - "ac": 11, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 55, - "formula": "10d6 + 20" + "average": 9, + "formula": "2d8" }, "speed": { "walk": 30 }, - "str": 15, - "dex": 10, - "con": 14, - "int": 5, + "str": 13, + "dex": 12, + "con": 11, + "int": 6, "wis": 10, - "cha": 5, - "skill": { - "athletics": "+6" - }, + "cha": 7, "senses": [ "darkvision 60 ft." ], "passive": 10, - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], "languages": [ - "understands Sylvan but can't speak" + "Gnoll" ], - "cr": "2", + "cr": "1/8", "trait": [ { - "name": "Charge", - "entries": [ - "If Bloody Teddy moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 5 ({@damage 2d4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}." - ] - }, - { - "name": "Immutable Form", + "name": "Rampage", "entries": [ - "No effect can alter Bloody Teddy's form." + "When the beast gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "Bloody Teddy makes one bite attack and one slam attack." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { - "name": "Slam", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." ] - } - ], - "reaction": [ + }, { - "name": "Released Rush", + "name": "Spine Spike", "entries": [ - "When Bloody Teddy ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Bloody Teddy can move 20 feet and make one slam attack, using charge if able." + "{@atk rw} {@hit 3} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodyTeddy.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BeastGnoll.webp", "traitTags": [ - "Charge", - "Immutable Form" + "Rampage" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "CS", - "S" + "OTH" ], "damageTags": [ - "B", - "P" + "P", + "S" ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" + "MW", + "RW" ], "fluff": { "_appendMonsterFluff": { - "name": "Toymaker", + "name": "Gnolls", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodyTeddy.webp" - } - } - ] + } } }, { - "name": "Bog Crawler", + "name": "Black Quoxxarie", + "alias": [ + "Ara Quoxxarie" + ], "source": "GHMG", - "page": 41, + "page": 278, "size": [ - "G" + "M" ], - "type": "aberration", + "type": "fiend", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 18, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 279, - "formula": "18d20 + 90" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 40, - "swim": 40 + "walk": 40 }, - "str": 26, - "dex": 10, - "con": 21, - "int": 3, - "wis": 11, - "cha": 5, + "str": 16, + "dex": 16, + "con": 17, + "int": 7, + "wis": 12, + "cha": 7, "save": { - "con": "+10", - "wis": "+5" + "int": "+1", + "wis": "+4", + "cha": "+1" + }, + "skill": { + "acrobatics": "+6", + "athletics": "+6" }, "senses": [ "darkvision 120 ft." ], - "passive": 10, + "passive": 11, + "resist": [ + "cold", + "fire", + "lightning" + ], "immune": [ - "acid", "poison" ], "conditionImmune": [ - "charmed", - "frightened", - "paralyzed", "poisoned" ], - "cr": "15", + "languages": [ + "Infernal" + ], + "cr": "5", "trait": [ { - "name": "Amphibious", + "name": "Aura of Withering", "entries": [ - "The bog crawler can breathe air and water." + "Provided the black quoxxarie isn't {@condition incapacitated}, any creature hostile to the quoxxarie within 30 feet of one or more black quoxxaries withers. If the creature takes damage, it takes an extra 3 ({@damage 1d6}) necrotic damage. Plant creatures take an extra 5 ({@damage 2d4}) necrotic damage instead. The first time an affected creature takes damage in the aura while at half its hit points or fewer, the creature feels horrid thirst and hunger and gains one level of {@condition exhaustion}. If such a creature drops to 0 hit points in the aura, it gains another level of {@condition exhaustion}. A creature can gain only two levels of {@condition exhaustion} from any Aura of Withering in 24 hours. This aura also kills tiny inanimate, nonmagical plants in its area and damages larger plants, eventually killing them." ] }, { - "name": "Slimy Movement", + "name": "Charge", "entries": [ - "The bog crawler ignores {@quickref difficult terrain||3}, and magical effects can't reduce its speed or cause it to be {@condition restrained}. It can spend 5 feet of movement to escape from nonmagical restraints or being {@condition grappled}." + "If the black quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ({@damage 2d6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The black quoxxarie has advantage on saving throws against spells and other magical effects." ] } ], @@ -32139,154 +4975,148 @@ { "name": "Multiattack", "entries": [ - "The bog crawler makes two tentacle attacks, or one tentacle attack and one bite or swallow." + "The black quoxxarie makes one ram attack and one attack with its hooves." ] }, { - "name": "Bite", + "name": "Ram", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 5 ft., one creature. {@h}34 ({@damage 4d12 + 8}) piercing damage, and the target is {@condition grappled} (escape {@dc 21}). Until this grapple ends, the target is {@condition restrained}, and the bog crawler can't bite another target." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." ] }, { - "name": "Tentacle", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 20 ft., one creature. {@h}26 ({@damage 4d8 + 8}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 21}). Until the grapple ends, the target is {@condition restrained}. The bog crawler has six tentacles, each of which can {@action grapple} one target." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) bludgeoning damage." ] - }, + } + ], + "reaction": [ { - "name": "Swallow", + "name": "Get the Horns", "entries": [ - "The bog crawler makes one bite attack against a Huge or smaller creature it holds {@condition grappled} with its bite. If the attack hits, the target takes the bite's damage, the grapple ends, and the target is swallowed. While swallowed, a creature is {@condition blinded} and {@condition restrained}, has {@quickref cover|PHB|3|0|total cover} against anything originating outside the bog crawler, and takes 36 ({@damage 8d8}) acid damage at the start of each of the bog crawler's turns.", - "If the bog crawler takes 30 damage or more on a single turn from a creature inside it, the bog crawler must succeed on a {@dc 21} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in spaces within 10 feet of the bog crawler. If the bog crawler dies, a swallowed creature is no longer {@condition restrained} by it and can escape the corpse by using 15 ft. of movement, exiting {@condition prone}." + "If the black quoxxarie takes 20 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BogCrawler.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlackQuoxxarie.webp", "traitTags": [ - "Amphibious" + "Charge", + "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ - "Multiattack", - "Swallow", - "Tentacles" + "Multiattack" + ], + "languageTags": [ + "I" ], "damageTags": [ - "A", "B", - "P" + "N" ], "miscTags": [ - "MW", - "RCH" + "MW" ], "conditionInflict": [ - "blinded", - "grappled", - "restrained" + "exhaustion", + "prone" ], "savingThrowForced": [ - "constitution" + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Bog Crawlers", + "name": "Quoxxarie", "source": "GHMG" } } }, { - "name": "Bogfoul", + "name": "Bladewhirl", "source": "GHMG", - "page": 28, + "page": 24, "size": [ - "L" + "M" ], - "type": "elemental", + "type": "construct", "alignment": [ "C", "E" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 119, - "formula": "14d10 + 42" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 30, - "swim": 90 - }, - "str": 17, - "dex": 16, - "con": 17, - "int": 5, - "wis": 10, - "cha": 6, - "skill": { - "perception": "+3", - "stealth": "+6" + "walk": 40 }, + "str": 13, + "dex": 18, + "con": 14, + "int": 3, + "wis": 8, + "cha": 5, "senses": [ - "darkvision 60 ft." + "blindsight 120 ft. (blind beyond this radius)" ], - "passive": 13, + "passive": 9, "resist": [ - "acid", + "fire", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks", + "note": "from nonmagical attacks that aren't adamantine", "cond": true } ], "immune": [ - "poison" + "poison", + "psychic" ], "conditionImmune": [ + "blinded", + "charmed", + "deafened", "exhaustion", - "grappled", + "frightened", "paralyzed", "petrified", "poisoned", "prone", - "restrained", "unconscious" ], - "languages": [ - "Aquan" - ], "cr": "6", "trait": [ { - "name": "Blight", + "name": "Bounce", "entries": [ - "Any creature that touches the bogfoul or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." + "When using the {@action Dash} action, the bladewhirl can high jump a distance up to its current speed. It takes no falling damage from this jump." ] }, { - "name": "Freeze", + "name": "Grappled Menace", "entries": [ - "If the bogfoul takes cold damage, it partially freezes. Its speed is reduced by 20 feet until the end of its next turn." + "A bladewhirl can't {@action grapple}, but it has advantage on attack rolls against any creature {@action grapple||grappling} it." ] }, { - "name": "Water Form", + "name": "Indiscriminate", "entries": [ - "The bogfoul can enter a hostile creature's space, subjecting that creature to Blight, and stop there.", - "It can move through a space as narrow as 1 inch wide without squeezing." + "Whenever the bladewhirl starts its turn, it attacks the closest creature it can sense. If no creature is near enough to move to and attack, the bladewhirl takes the {@action Dash} action to move toward the nearest creature or moves in a random direction seeking a creature." ] } ], @@ -32294,389 +5124,292 @@ { "name": "Multiattack", "entries": [ - "The bogfoul makes two slam attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, 7 ({@damage 2d6}) poison damage, and Blight." - ] - }, - { - "name": "Noxious Splash", - "entries": [ - "The bogfoul hurls a glob of foul water at a point it can see within 60 feet of it. Each creature within a 10-foot-radius sphere centered on that point must make a {@dc 14} Constitution saving throw. The sphere goes around corners. On a failed save, a creature takes 17 ({@damage 5d6}) poison damage and becomes {@condition poisoned} until the end of its next turn." + "The bladewhirl makes three blades attacks." ] }, { - "name": "Swamp {@recharge 5}", + "name": "Blades", "entries": [ - "Each creature fully in the bogfoul's space must make a {@dc 14} Constitution saving throw. On a failure, a target takes 10 ({@damage 2d6 + 3}) bludgeoning damage and 7 ({@damage 2d6}) poison damage.", - "If the target is Large or smaller, it is also {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained} and able to breathe only if it can breathe water. If the saving throw is successful, the target is pushed out of the bogfoul's space. A creature within 5 feet of the bogfoul can pull a creature or object out of it by taking an action to make a {@dc 14} Strength ({@skill Athletics}) check and succeeding. Such a creature is exposed to the Blight trait." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage and 7 ({@damage 1d6 + 4}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bogfoul.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bladewhirl.webp", "senseTags": [ - "D" + "B" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "AQ" - ], "damageTags": [ - "B", - "I" + "P", + "S" ], "miscTags": [ - "AOE", "MW" ], - "conditionInflict": [ - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], "fluff": { "_appendMonsterFluff": { - "name": "Blight Elementals", + "name": "Bladewhirl", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bogfoul.webp" - } - } - ] + } } }, { - "name": "Bolejack", + "name": "Blazehorn", "source": "GHMG", - "page": 42, + "page": 25, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any species" - ] - }, + "type": "monstrosity", "alignment": [ - "C", - "N" + "U" ], "ac": [ { "ac": 13, "from": [ - "{@item hide armor|PHB}" + "natural armor" ] } ], "hp": { - "average": 32, - "formula": "5d8 + 10" + "average": 45, + "formula": "6d10 + 12" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 15, - "dex": 12, - "con": 14, - "int": 10, + "str": 18, + "dex": 10, + "con": 15, + "int": 2, "wis": 12, - "cha": 14, - "skill": { - "intimidation": "+4", - "nature": "+2", - "survival": "+3" - }, - "senses": [ - "darkvision 60 ft." - ], + "cha": 5, "passive": 11, - "languages": [ - "one national language", - "Sylvan" + "immune": [ + "fire" ], - "cr": "1", + "cr": "3", "trait": [ { - "name": "Dryad Protection", - "entries": [ - "The bolejack has advantage on saving throws against spells and other magical effects that don't come from an allied dryad." - ] - }, - { - "name": "Dryad's Stride", - "entries": [ - "Moving through nonmagical {@quickref difficult terrain||3}, as well as magical {@quickref difficult terrain||3} created by an allied dryad, costs the bolejack no extra movement." - ] - }, - { - "name": "Magic Weapons", + "name": "Charge", "entries": [ - "The bolejack's weapon attacks are magical." + "If the blazehorn moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ({@damage 2d6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The bolejack attacks once with its battleaxe and once with its handaxe." - ] - }, - { - "name": "Battleaxe", + "name": "Ram", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] }, { - "name": "Handaxe", + "name": "Firebomb {@recharge 5}", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "The blazehorn launches a ball of flaming tar at a point it can see within 60 feet of it.", + "Each creature within 5 feet of that point must make a {@dc 12} Dexterity saving throw. On a failure, the target takes 7 ({@damage 3d4}) fire damage and ignites. If the save is successful, the target takes half as much fire damage and doesn't catch fire. An ignited creature takes 2 ({@damage 1d4}) fire damage at the start of each of its turns. A creature can use its action to repeat the save, extinguishing the flames on a success. Flammable objects in the area also catch fire." ] - }, + } + ], + "reaction": [ { - "name": "Axe Sweep {@recharge 5}", + "name": "Defensive Launch", "entries": [ - "The bolejack makes a battleaxe attack against a creature. If the attack hits the target, the bolejack can use the same attack roll to see if the attack hits another creature within 5 feet of the bolejack and 5 feet of the first target. In addition to the damage, on a hit, a target must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}." + "When the blazehorn drops to fewer than half its hit points, it recharges Firebomb and uses it immediately. It targets the source of the damage that triggered this reaction if possible." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bolejack.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blazehorn.webp", "traitTags": [ - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "S" + "Charge" ], "damageTags": [ - "S" + "B", + "F" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "AOE", + "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ + "dexterity", "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Bolejack", + "name": "Blazehorn", "source": "GHMG" } } }, { - "name": "Bone Trader", + "name": "Blight Drake", "source": "GHMG", - "page": 43, + "page": 96, "size": [ "M" ], - "type": "fey", + "type": "dragon", "alignment": [ "N", "E" ], "ac": [ - 12, { - "ac": 15, + "ac": 13, "from": [ - "with bone armor" + "natural armor" ] } ], "hp": { - "average": 22, - "formula": "5d8" + "average": 39, + "formula": "6d8 + 12" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 14, - "con": 11, - "int": 14, - "wis": 15, - "cha": 18, - "save": { - "con": "+2" - }, + "str": 15, + "dex": 13, + "con": 14, + "int": 5, + "wis": 12, + "cha": 5, "skill": { - "perception": "+4", - "animal handling": "+4" + "perception": "+3" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "conditionImmune": [ - "charmed" + "darkvision 120 ft." ], + "passive": 13, "languages": [ - "Sylvan", - "two other languages" + "understands Draconic but can't speak" ], "cr": "1", "trait": [ { - "name": "Bone Armor (1/Day)", - "entries": [ - "A bone trader in its lair can use a bonus action to summon a temporary suit of bone armor that lasts for ten minutes or until dismissed by the bone trader. While wearing its bone armor, a bone trader has advantage on Wisdom saving throws and Charisma ({@skill Intimidation}) checks." - ] - }, - { - "name": "Speak with Beasts", + "name": "Keen Hearing", "entries": [ - "The bone trader can communicate with beasts as if they shared a language." + "The blight drake has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] } ], "action": [ { - "name": "Bone Club", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." - ] - }, - { - "name": "Skelesuck", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage. The target must succeed on a {@dc 10} Constitution saving throw or have one of its bones sucked out, resulting in the piercing damage becoming a reduction in maximum hit points until magical healing is applied." - ] - }, - { - "name": "Fey Charm", + "name": "Bite", "entries": [ - "The bone trader targets one humanoid, goblinoid, fey, or beast it can see within 30 feet of it.", - "The target must succeed on a {@dc 14} Wisdom saving throw or be magically {@condition charmed}. The {@condition charmed} creature regards the bone trader as a trusted friend to be heeded and protected. Although the target isn't under the bone trader's control, it takes the bone trader's requests or actions in the most favorable way. Each time the bone trader or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the bone trader dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the bone trader's fey charm for the next 24 hours.", - "The bone trader can have no more than one humanoid {@condition charmed} at a time, along with up to three beasts." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or take 3 ({@damage 1d6}) poison damage and be {@condition poisoned} until the end of the blight drake's next turn." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BoneTrader.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightDrake.webp", + "traitTags": [ + "Keen Senses" + ], "senseTags": [ - "D" + "SD" ], "languageTags": [ - "S", - "X" + "CS", + "DR" ], "damageTags": [ - "B", - "P" + "I", + "S" ], "miscTags": [ - "MLW", "MW" ], "conditionInflict": [ - "charmed" + "poisoned" ], "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Bone Trader", + "name": "Drakes", "source": "GHMG" } } }, { - "name": "Box-Bound Jack", - "shortName": "Jack", - "group": [ - "Toys" - ], - "isNamedCreature": true, + "name": "Blightscale Dragon Wyrmling", "source": "GHMG", - "page": 340, + "page": 32, "size": [ - "S" + "M" ], - "type": "construct", + "type": { + "type": "dragon", + "tags": [ + "cursed" + ] + }, "alignment": [ - "C", + "N", "E" ], "ac": [ - 13 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 45, - "formula": "10d6 + 10" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 40 + "walk": 30, + "fly": 60 }, - "str": 13, - "dex": 17, - "con": 12, - "int": 5, + "str": 16, + "dex": 13, + "con": 15, + "int": 10, "wis": 10, - "cha": 5, + "cha": 8, + "save": { + "dex": "+3", + "wis": "+2", + "cha": "+1" + }, "skill": { - "athletics": "+5", - "acrobatics": "+5" + "insight": "+2", + "perception": "+4", + "stealth": "+3" }, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 10, + "passive": 14, "immune": [ + "necrotic", "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", "poisoned" ], "languages": [ - "understands Sylvan but can't speak" + "Draconic" ], - "cr": "2", + "cr": "3", "trait": [ { - "name": "Box Jumper", - "entries": [ - "As a bonus action, Box-Bound Jack can jump without provoking an {@action opportunity attack}. Box-Bound Jack can long jump up to 20 feet and high jump up to 10 feet, with or without a running start." - ] - }, - { - "name": "Immutable Form", + "name": "Accursed Death", "entries": [ - "No effect can alter Box-Bound Jack's form." + "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 10 ft. of the dragon must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed. A creature cursed in this way takes 5 ({@damage 2d4}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. Every 24 hours, the cursed creature takes 5 ({@damage 2d4}) necrotic damage with similar reduction to the creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." ] } ], @@ -32684,50 +5417,50 @@ { "name": "Multiattack", "entries": [ - "Box-Bound Jack makes two cymbal attacks." + "The dragon makes two attacks: one with its bite and one with its claws." ] }, { - "name": "Cymbal", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 2 ({@damage 1d4}) thunder damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage and 2 ({@damage 1d4}) necrotic damage." ] }, { - "name": "Dissonant Clash {@recharge 5}", + "name": "Claw", "entries": [ - "Box-Bound Jack bangs its cymbals, creating a thunderous cacophony in a 15-foot sphere originating from Jack. All creatures in the area must succeed on a {@dc 11} Constitution saving throw, taking 9 ({@damage 2d8}) thunder damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage and 1 poison damage." ] - } - ], - "reaction": [ + }, { - "name": "Bouncing Escape", + "name": "Swarm Breath {@recharge 5}", "entries": [ - "When Box-Bound Jack ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Box-Bound Jack can jump up to 20 feet and make one cymbal attack." + "The dragon exhales a 15-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 12} Constitution saving throw, taking 7 ({@damage 2d6}) piercing damage and 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Box-BoundJack.webp", - "traitTags": [ - "Immutable Form" - ], + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightscaleDragonWyrmling.webp", "senseTags": [ + "B", "D" ], "actionTags": [ + "Breath Weapon", "Multiattack" ], "languageTags": [ - "CS", - "S" + "DR" ], "damageTags": [ - "B", - "T" + "I", + "N", + "P", + "S" ], "miscTags": [ "AOE", + "HPR", "MW" ], "savingThrowForced": [ @@ -32735,224 +5468,269 @@ ], "fluff": { "_appendMonsterFluff": { - "name": "Toymaker", + "name": "Blightscale Dragons", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Box-BoundJack.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptBox-Bound-Jack.webp" - }, - "credit": "Guilherme Motta" - } - ] + } } }, { - "name": "Braerog", + "name": "Blightwalker", "source": "GHMG", - "page": 44, + "page": 59, "size": [ - "S" + "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ + "L", + "NX", "C", - "N" + "NY", + "E" ], "ac": [ - 13 + { + "ac": 20, + "from": [ + "{@item plate armor|PHB|plate}", + "{@item shield|PHB}" + ] + } ], "hp": { - "average": 18, - "formula": "4d6 + 4" + "average": 165, + "formula": "22d8 + 66" }, "speed": { - "walk": 30, - "burrow": 10, - "climb": 30 + "walk": 30 }, - "str": 8, - "dex": 17, - "con": 13, - "int": 6, + "str": 20, + "dex": 11, + "con": 16, + "int": 10, "wis": 12, - "cha": 7, + "cha": 16, + "save": { + "wis": "+5" + }, "skill": { - "perception": "+3", - "stealth": "+5" + "intimidation": "+7" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "vulnerable": [ - "fire" - ], + "passive": 11, "languages": [ - "understands Sylvan but can't speak" + "any two languages" + ], + "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The blightwalker is a 14th level spellcaster.", + "Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell detect poison and disease}", + "{@spell ray of enfeeblement}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blindness/deafness}", + "{@spell hold person}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell stinking cloud}" + ] + }, + "4": { + "slots": 1, + "spells": [ + "{@spell blight}" + ] + } + }, + "ability": "cha" + } ], - "cr": "1/4", "trait": [ { - "name": "Fey Ancestry", + "name": "Blighted Aura", "entries": [ - "The braerog has advantage on saving throws against being {@condition charmed}, and magic can't put it to sleep." + "When a creature within 30 feet of the blightwalker makes an attack roll, ability check, or saving throw, the creature rolls {@dice 1d4} and subtracts the number rolled from the attack roll, ability check, or saving throw. A creature can be affected by only one Blighted Aura at a time, and the effect doesn't stack with {@spell bane}." ] }, { - "name": "Tree Stride (1/Round)", + "name": "Blighted Contact", "entries": [ - "The braerog can use 10 feet of its movement to magically step into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of the first, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Medium or larger." + "A creature that takes necrotic damage from the blightwalker must succeed on a {@dc 15} Constitution saving throw or be afflicted with a rotting disease for 1 minute. At the start of each of its turns, the target takes 9 ({@damage 2d8}) necrotic damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - } - ], - "action": [ + }, { - "name": "Beak", + "name": "Divine Health", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The blightwalker is immune to disease." ] - }, + } + ], + "action": [ { - "name": "Claw", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "The blightwalker makes two longsword attacks." ] }, { - "name": "Briar Patch {@recharge}", + "name": "Longsword", "entries": [ - "Thorny vines sprout from the ground in a 20-foot square starting from a point within 5 feet of the braerog. The briar patch is {@quickref difficult terrain||3} and lasts for 1 minute, until the braerog creates another patch, until the braerog uses a bonus action to dismiss the patch, or until the braerog becomes {@condition incapacitated} or dies.", - "The braerog can designate creatures immune to the vines when creating the patch. Any other creature that enters the area or starts its turn there must succeed on a {@dc 11} Strength saving throw or be {@condition grappled} by the thorny vines (escape {@dc 11}) and {@condition restrained} while {@condition grappled} in this way." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, 13 ({@damage 3d8}) necrotic damage, and Blighted Contact." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Braerog.webp", - "traitTags": [ - "Fey Ancestry", - "Tree Stride" - ], - "senseTags": [ - "D" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blightwalker.webp", + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS", - "S" + "X" ], "damageTags": [ - "P", + "N", "S" ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "CP" + ], "miscTags": [ + "MLW", "MW" ], - "conditionInflict": [ - "grappled" + "conditionInflictSpell": [ + "blinded", + "deafened", + "paralyzed" ], "savingThrowForced": [ - "strength" + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Braerog", + "name": "Champions of Filth", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightwalker.webp" + } + } + ] } }, { - "name": "Bugbear Thrall of Tormach", + "name": "Blightwind", "source": "GHMG", - "page": 47, + "page": 26, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "goblinoid" - ] - }, + "type": "elemental", "alignment": [ - "C", + "N", "E" ], "ac": [ - { - "ac": 14, - "from": [ - "{@item hide armor|PHB}" - ] - } + 15 ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 105, + "formula": "14d10 + 28" }, "speed": { - "walk": 40 - }, - "str": 18, - "dex": 14, - "con": 17, - "int": 6, - "wis": 9, - "cha": 7, - "save": { - "str": "+7" + "walk": 0, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "canHover": true }, + "str": 14, + "dex": 20, + "con": 15, + "int": 7, + "wis": 10, + "cha": 5, "skill": { - "athletics": "+7", - "intimidation": "+4", - "survival": "+2" + "perception": "+3", + "stealth": "+8" }, "senses": [ - "darkvision 60 ft" + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + "necrotic", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], - "passive": 9, "languages": [ - "Goblin" + "Auran" ], - "cr": "5", + "cr": "6", "trait": [ { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear thrall of Tormach hits with it (included in the attack)." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The bugbear thrall of Tormach has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Lunge", - "entries": [ - "When the bugbear thrall of Tormach makes an attack with a melee weapon in its hands, it can increase its reach by 5 feet (included in the attack)." - ] - }, - { - "name": "Rampage", + "name": "Blight", "entries": [ - "When the bugbear thrall of Tormach reduces a creature to 0 hit points with a melee attack on its turn, the bugbear can take a bonus action to move up to half its speed and make a bite attack." + "Any creature that touches the blightwind or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." ] }, { - "name": "Tormach's Rage", + "name": "Mist Form", "entries": [ - "The disease {@disease Tormach's Rage|GHMG} causes a bugbear thrall of Tormach to be chaotic evil and grants the bugbear an extra {@damage 1d4} damage on Strength-based attacks (included in the attacks). Also, at the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls it makes until the start of its next turn, but attack rolls against it have advantage until the start of its next turn.", - "Any bugbear that comes into physical contact with the rage-infected bugbear must succeed on a {@dc 14} Constitution saving throw or contract this disease. Only {@spell greater restoration}, similarly powerful magic, or a special herbal concoction (see Salvage) can cure this disease." + "The blightwind can enter a hostile creature's space, subjecting that creature to Blight, and stop there. A creature can also enter the blightwind's space. The blightwind can move through a space air can move through without squeezing." ] } ], @@ -32960,34 +5738,23 @@ { "name": "Multiattack", "entries": [ - "The thrall of Tormach makes three attacks, only two of which can be glaive attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage and, if the target is a bugbear, {@disease Tormach's Rage|GHMG}." + "The blightwind makes two wind whip attacks." ] }, { - "name": "Glaive", + "name": "Wind Whip", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d10 + 1d4 + 4}) slashing damage." + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, 4 ({@damage 1d8}) necrotic damage, and Blight." ] }, { - "name": "Haft", + "name": "Blight Vortex {@recharge 5}", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 3d4 + 4}) bludgeoning damage." + "Each creature within 20 feet of the blightwind must succeed on a {@dc 16} Strength saving throw or be pulled 20 feet straight toward the blightwind. If a creature would enter another creature's space, both creatures instead take 3 ({@damage 1d6}) bludgeoning damage and fall {@condition prone}, each in the space they were in before colliding. Creatures pulled into the blightwind's space take 14 ({@damage 2d8 + 5}) necrotic damage and are subjected to Blight. A creature that fails the saving throw against Blight is {@condition blinded} while {@condition poisoned} due to that exposure to the trait." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BugbearThrallofTormach.webp", - "traitTags": [ - "Brute", - "Keen Senses", - "Rampage" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blightwind.webp", "senseTags": [ "D" ], @@ -32995,24 +5762,30 @@ "Multiattack" ], "languageTags": [ - "GO" + "AU" ], "damageTags": [ "B", - "P", + "N", "S" ], "miscTags": [ + "AOE", "MLW", "MW", "RCH" ], + "conditionInflict": [ + "poisoned", + "prone" + ], "savingThrowForced": [ - "constitution" + "constitution", + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Bugbears", + "name": "Blight Elementals", "source": "GHMG" }, "images": [ @@ -33020,63 +5793,56 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BugbearThrallofTormach.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightwind.webp" } } ] } }, { - "name": "Bugbear Vampire (Young)", + "name": "Blightworm", + "group": [ + "Parasite Warlock" + ], "source": "GHMG", - "page": 385, + "page": 256, "size": [ - "M" + "T" ], - "type": "undead", + "type": "aberration", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 119, - "formula": "14d8 + 56" + "average": 40, + "formula": "16d4" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 40 }, - "str": 18, + "str": 2, "dex": 17, - "con": 18, - "int": 10, - "wis": 13, - "cha": 11, - "save": { - "dex": "+7", - "wis": "+5" - }, + "con": 10, + "int": 13, + "wis": 12, + "cha": 18, "skill": { - "athletics": "+8", - "perception": "+5", - "stealth": "+7", - "survival": "+5" + "perception": "+5" }, "senses": [ "darkvision 120 ft." ], "passive": 15, "resist": [ - "necrotic", - "poison", { "resist": [ "bludgeoning", @@ -33088,533 +5854,470 @@ } ], "languages": [ - "the languages known in life" + "understands the languages of its original host but can't speak" ], - "cr": "9", + "cr": "2", + "pbNote": "+4", "trait": [ { - "name": "Clawing Lunge (1/Turn)", - "entries": [ - "As part of one claw attack, the vampire extends its reach by 5 feet." - ] - }, - { - "name": "Rampage", - "entries": [ - "When the bugbear vampire reduces a creature to 0 hit points with a melee attack on its turn, the bugbear can take a bonus action to move up to half its speed and make a bite attack." - ] - }, - { - "name": "Reckless", - "entries": [ - "At the start of its turn, the vampire can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Spider Climb", + "name": "Otherworldly Nimbleness", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The blightworm can move through the space of any creature larger than it is." ] }, { - "name": "Surprise Mauling", + "name": "Slippery", "entries": [ - "If the vampire {@quickref Surprise|PHB|3|0|surprises} a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack. If the attack is a bite, 3 ({@dice 1d6}) of this damage is necrotic damage." + "The blightworm has advantage on ability checks and saving throws made to escape a {@action grapple}." ] }, { - "name": "Vampire Weaknesses", + "name": "Symbiotic Proficiency", "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "The blightworm has a proficiency bonus equal to that of its original {@creature blightworm ascendant|GHMG} host (usually {@d20 +4})." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 16})." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." - ] - }, - { - "name": "Mist Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] - } - ], - "legendaryActions": 2, - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Claws", - "entries": [ - "The vampire attacks once with its claws." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage and the blightworm enters the target's space and attaches to the target, moving with the target until detached. While attached to the target, the blightworm can bite no other creature but has advantage on attack rolls to bite. Another creature, including the target, can use an action to detach the blightworm but must succeed on a {@dc 15} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check to do so. The blightworm can detach as part of its movement and does so automatically if it becomes {@condition incapacitated} or dies.", + "If the blightworm hits a humanoid it's attached to with its bite, the humanoid must succeed on a {@dc 15} Constitution saving throw, or the blightworm burrows in. While burrowed in, the blightworm has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the humanoid and can't be detached. If it hits with its bite while burrowed in, it scores a critical hit. If it rolls a 20 on its attack roll, it deals 16 (the maximum of {@dice 2d4 + 4} plus another {@dice 1d4}) piercing damage.", + "The target can repeat the saving throw at the end of each of the blightworm's turns. On a success, the blightworm is ejected into a space of its choice within 5 feet of the target. A {@spell lesser restoration} or {@spell protection from evil and good} spell cast on the target also expels the blightworm.", + "If the humanoid dies with a blightworm inside it, its soul departs at the start of the blightworm's next turn. The blightworm's original {@creature blightworm ascendant|GHMG} host then reincarnates using the humanoid's body, which becomes the ascendant's body. (The target's body is, in essence, destroyed, remade into another creature's body.) The arisen ascendent has half its hit points and two levels of {@condition exhaustion}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BugbearVampire(Young).webp", - "traitTags": [ - "Rampage", - "Reckless", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Blightworm.webp", "senseTags": [ "SD" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "CS" ], "damageTags": [ - "N", - "P", - "R", - "S" + "P" ], "miscTags": [ - "HPR", "MW" ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "_appendMonsterFluff": { - "name": "Bugbear Vampire (Young)", + "name": "Parasite Warlock", "source": "GHMG" } } }, { - "name": "Cadeer", + "name": "Blightworm Ascendant", + "group": [ + "Parasite Warlock" + ], "source": "GHMG", - "page": 48, + "page": 255, "size": [ - "S" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ + "L", + "NX", "C", - "N" + "E" ], "ac": [ - 13 + 13, + { + "ac": 16, + "condition": "with {@spell mage armor}", + "braces": true + } ], "hp": { - "average": 22, - "formula": "5d6 + 5" + "average": 104, + "formula": "16d8 + 32" }, "speed": { - "walk": 30 + "walk": 35 }, - "str": 8, + "str": 11, "dex": 16, - "con": 12, - "int": 17, - "wis": 11, - "cha": 10, + "con": 15, + "int": 13, + "wis": 12, + "cha": 18, "skill": { - "arcana": "+5", - "investigation": "+5", - "perception": "+2" + "deception": "+8", + "perception": "+5" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 12, + "passive": 15, "languages": [ - "understands four languages but can't speak" + "any two languages" + ], + "cr": "9", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The blightworm ascendant's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 16}), requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell disguise self}", + "{@spell mage armor}", + "{@spell silent image}" + ], + "daily": { + "1e": [ + "{@spell finger of death}", + "{@spell mass suggestion}", + "{@spell mind blank}" + ] + }, + "ability": "cha" + }, + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The blightworm ascendant is a 16th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}" + ] + }, + "5": { + "lower": 1, + "slots": 3, + "spells": [ + "{@spell consume mind|GHPG}", + "{@spell contact other plane}", + "{@spell counterspell}", + "{@spell creeping touch|GHPG}", + "{@spell dimension door}", + "{@spell serpent tongue|GHPG}", + "{@spell shatter}", + "{@spell suggestion}", + "{@spell vampiric touch}" + ] + } + }, + "ability": "cha" + } ], - "cr": "1/2", "trait": [ { - "name": "Antler Casting (Recharges after a Short or Long Rest)", + "name": "Blightworm Rebirth", "entries": [ - "The cadeer can innately cast any spell stored in its antlers, requiring no components. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks).", - "If the spell is a cantrip, the cadeer casts it at 5th level." + "When the blightworm ascendant dies, a {@creature blightworm|GHMG} uses 5 feet of movement to emerge in a space within 5 feet of the corpse at the start of the ascendant's next turn. (This {@creature blightworm|GHMG} is part of the ascendant's Challenge.)" ] }, { - "name": "Magic Sense", + "name": "Blightworm Whispers", "entries": [ - "The cadeer can cast {@spell detect magic} and {@spell identify} at will, requiring no components. Given 1 minute to {@status concentration|PHB|concentrate}, the cadeer can sense magic within 3 miles outdoors and 300 feet underground. Using this greater sense, the cadeer senses only significant sources of magic, including powerful magical beings, the influence of other planes, strong ongoing spells, and so on. The cadeer has advantage on Intelligence ({@skill Investigation}) and Wisdom ({@skill Perception}) checks to discern magic." + "The blightworm ascendant has advantage on saving throws against being {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] - } - ], - "action": [ + }, { - "name": "Ram", + "name": "Spell Siphon (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage. If the cadeer has a spell that deals damage stored in its antlers, this attack deals an extra 2 ({@damage 1d4}) damage of one type that spell deals." + "When the blightworm ascendant successfully uses {@spell counterspell} on a spell of 5th level or lower, the ascendant doesn't expend the spell slot used and copies the countered spell. Until the ascendant uses this reaction again, the ascendant can cast the copied spell using a warlock spell slot." ] } ], - "reaction": [ + "action": [ { - "name": "Spell Absorption", + "name": "Dagger", "entries": [ - "If the cadeer is the target of a spell or included in the area of a spell, provided the spell is 2nd level or lower, the cadeer can absorb the spell with its antlers. If the cadeer does so, the spell has no effect, and the cadeer then stores that spell in its antlers. When the cadeer absorbs a spell, any spell previously stored in the antlers dissipates harmlessly." + "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Cadeer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightwormAscendant.webp", + "attachedItems": [ + "dagger|phb" + ], "senseTags": [ - "D" + "SD" ], "languageTags": [ - "CS" + "X" ], "damageTags": [ - "B" + "P" + ], + "damageTagsSpell": [ + "I", + "N", + "O", + "T", + "Y" + ], + "spellcastingTags": [ + "CL", + "I" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" + ], + "savingThrowForcedSpell": [ + "constitution", + "intelligence", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Cadeer", + "name": "Parasite Warlock", "source": "GHMG" } } }, { - "name": "Candlelight Daemon", + "name": "Blightworm Warlock", + "group": [ + "Parasite Warlock" + ], "source": "GHMG", - "page": 49, + "page": 255, "size": [ "M" ], - "type": "fiend", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ + 11, { - "ac": 17, - "from": [ - "natural armor" - ] + "ac": 14, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 170, - "formula": "20d8 + 80" + "average": 71, + "formula": "11d8 + 22" }, "speed": { - "walk": 50, - "fly": 50 + "walk": 30 }, - "str": 16, - "dex": 17, - "con": 18, - "int": 12, - "wis": 14, - "cha": 17, + "str": 9, + "dex": 12, + "con": 15, + "int": 13, + "wis": 11, + "cha": 16, "skill": { - "deception": "+7", - "insight": "+6", - "investigation": "+5", - "perception": "+6", - "stealth": "+7" + "deception": "+6", + "perception": "+3" }, "senses": [ "darkvision 120 ft." ], - "passive": 16, - "resist": [ - "cold", - "fire", - "lightning", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 13, "languages": [ - "Infernal" + "any two languages" ], - "cr": "11", + "cr": "5", "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The daemon's spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks).", - "The daemon can innately cast the following spells, requiring no components:" + "The blightworm warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 14}), requiring no material components:" ], "will": [ "{@spell detect magic}", - "{@spell hunter sense|GHPG}*", - "{@spell knock}" + "{@spell disguise self}", + "{@spell mage armor}", + "{@spell silent image}" ], "daily": { "1e": [ - "{@spell counterspell}", - "{@spell darkness}", - "{@spell dispel magic}", - "{@spell shield}", - "{@spell suffocate|GHPG}*" + "{@spell mass suggestion}" ] }, - "footerEntries": [ - "{@note * from Grim Hollow: The Player's Guide}" + "ability": "cha" + }, + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The blightworm warlock is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest.", + "It knows the following warlock spells:" ], - "ability": "cha", - "type": "spellcasting" + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}" + ] + }, + "5": { + "lower": 1, + "slots": 3, + "spells": [ + "{@spell consume mind|GHPG}", + "{@spell contact other plane}", + "{@spell counterspell}", + "{@spell creeping touch|GHPG}", + "{@spell dimension door}", + "{@spell serpent tongue|GHPG}", + "{@spell shatter}", + "{@spell suggestion}", + "{@spell vampiric touch}" + ] + } + }, + "ability": "cha" } ], "trait": [ { - "name": "Candle Dependence", - "entries": [ - "The daemon remains on the Material Plane only while the candle that summoned it burns." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The daemon has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Nether Step", - "entries": [ - "As its movement for its turn, the candlelight daemon can teleport to an unoccupied space within 30 feet of it, provided the space it's teleporting to and from are both in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}. The daemon doesn't need to see the destination." - ] - }, - { - "name": "Shadow Stealth", - "entries": [ - "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the daemon can take the {@action Hide} action as a bonus action." - ] - }, - { - "name": "Slayer's Advantage", + "name": "Blightworm Whispers", "entries": [ - "The candlelight daemon has advantage on attack rolls against any creature that hasn't had a turn in combat." + "The blightworm warlock has advantage on saving throws against being {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] }, { - "name": "Slayer's Attack (1/Turn)", + "name": "Spell Siphon (1/Day)", "entries": [ - "The candlelight daemon deals an extra 35 ({@damage 10d6}) damage when it hits a target with an attack and has advantage on the attack roll. With the {@spell suffocate|GHPG} spell, the daemon deals this damage as extra bludgeoning damage." + "When the blightworm warlock successfully uses {@spell counterspell} on a spell of 5th level or lower, the warlock doesn't expend the spell slot used and copies the countered spell. Until the warlock uses this trait again, the warlock can cast the copied spell using a warlock spell slot." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The daemon makes two claw attacks and one gore attack. It can use hurl fire in place of any of these attacks." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage and 4 ({@damage 1d8}) fire damage." - ] - }, - { - "name": "Gore", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage and 4 ({@damage 1d8}) fire damage." - ] - }, - { - "name": "Hurl Fire", + "name": "Dagger", "entries": [ - "{@atk rs} {@hit 7} to hit, range 120 ft., one target. {@h}13 ({@damage 3d8}) fire damage." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CandlelightDaemon.webp", - "traitTags": [ - "Magic Resistance" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BlightwormWarlock.webp", + "attachedItems": [ + "dagger|phb" ], "senseTags": [ "SD" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "I" + "X" ], "damageTags": [ - "F", - "P", - "S" + "P" + ], + "damageTagsSpell": [ + "I", + "N", + "O", + "T", + "Y" ], "spellcastingTags": [ + "CL", "I" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" + ], + "savingThrowForcedSpell": [ + "constitution", + "intelligence", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Candlelight Daemon", + "name": "Parasite Warlock", "source": "GHMG" } } }, { - "name": "Caprathorn", + "name": "Blood Brooder", "source": "GHMG", - "page": 51, + "page": 34, "size": [ - "H" + "L" ], - "type": "fiend", + "type": "aberration", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 19, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 250, - "formula": "20d12 + 120" + "average": 105, + "formula": "10d10 + 50" }, "speed": { - "walk": { - "number": 40, - "condition": "fly 40 ft. (hover)" - } - }, - "str": 25, - "dex": 14, - "con": 23, - "int": 14, - "wis": 17, - "cha": 10, - "save": { - "int": "+9", - "wis": "+10", - "cha": "+7" - }, - "skill": { - "perception": "+10" + "walk": 30, + "climb": 30 }, + "str": 16, + "dex": 13, + "con": 20, + "int": 4, + "wis": 12, + "cha": 5, "senses": [ - "truesight 120 ft." - ], - "passive": 20, - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "blindsight 30 ft.", + "darkvision 60 ft." ], + "passive": 11, "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], - "languages": [ - "all", - "telepathy 120 ft." + "prone" ], - "cr": "21", + "cr": "4", "trait": [ { - "name": "Charge", - "entries": [ - "If the caprathorn moves at least 20 feet straight toward a target, and then hits it with a gore attack on the same turn, the target takes an extra 18 ({@damage 4d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 22} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." - ] - }, - { - "name": "Implosion", - "entries": [ - "The caprathorn implodes when it dies, leaving behind a {@item sphere of annihilation|DMG}. Each creature within 60 feet of the caprathorn when this implosion occurs must succeed on a {@dc 21} Strength saving throw or be pulled 10 feet toward the sphere." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the caprathorn fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The caprathorn has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", + "name": "Blood Exchange", "entries": [ - "The caprathorn's weapon attacks are magical." + "As a bonus action, the blood brooder can give hit points to {@creature blood bulb|GHMG|blood bulbs} within 5 feet of it, losing hit points so the {@creature blood bulb|GHMG|bulbs} gain them. The brooder can't use this trait if it has fewer than half its hit points." ] }, { - "name": "Thornlamms", + "name": "Bulb Pouches", "entries": [ - "A caprathorn typically has three inanimate {@creature thornlamm|GHMG|thornlamms} {@homebrew |(see that stat block)} attached to its horns with vines. Attached {@creature thornlamm|GHMG|thornlamms} don't take damage separately, but whenever the caprathorn takes 50 or more damage in a single turn, one of the attached {@creature thornlamm|GHMG|thornlamms} dies.", - "While it has at least one {@creature thornlamm|GHMG} attached to its vines, the caprathorn can use a bonus action to consume or detach a {@creature thornlamm|GHMG}. If the caprathorn consumes a {@creature thornlamm|GHMG}, the caprathorn regains 21 hit points. When the caprathorn detaches a {@creature thornlamm|GHMG}, that {@creature thornlamm|GHMG} lands in a space within 10 feet of the caprathorn and takes a turn immediately after the caprathorn. The {@creature thornlamm|GHMG} obeys the caprathorn's verbal or telepathic commands (no action for the caprathorn). If issued no commands, the {@creature thornlamm|GHMG} acts independently, often attacking a creature that isn't its ally. A {@creature thornlamm|GHMG} can survive indefinitely detached from a caprathorn." + "Up to eight {@creature blood bulb|GHMG|blood bulbs} can take refuge in pouches on the blood brooder's sides, entering or exiting a pouch using 5 feet of movement. Bulbs in a pouch are in the brooder's space and move with the brooder. {@creature blood bulb|GHMG|Blood bulbs} have {@quickref cover|PHB|3|0|three-quarters cover} in these pouches." ] } ], @@ -33622,233 +6325,301 @@ { "name": "Multiattack", "entries": [ - "The caprathorn makes three attacks, one with its gore, one with its stomp, and one with its thorns." - ] - }, - { - "name": "Gore", - "entries": [ - "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage." - ] - }, - { - "name": "Stomp", - "entries": [ - "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage." + "The blood brooder makes three spines attacks." ] }, { - "name": "Thorns", + "name": "Spines", "entries": [ - "{@atk mw,rw} {@hit 14} to hit, reach 10 ft. or range 30/120 ft., one target. {@h}21 ({@damage 4d6 + 7}) piercing damage. Being within 5 feet of a hostile creature doesn't cause the caprathorn to have disadvantage on the ranged attack roll." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." ] } ], - "legendary": [ - { - "name": "Attack", - "entries": [ - "The caprathorn makes one attack with its gore, stomp, or thorns." - ] - }, - { - "name": "Detach Thornlamm", - "entries": [ - "The caprathorn detaches a {@creature thornlamm|GHMG} as per the Thornlamms trait." - ] - }, - { - "name": "Grow Thornlamm", - "entries": [ - "Provided it has taken no damage from a silvered weapon this round, the caprathorn grows one {@creature thornlamm|GHMG} as per the Thornlamms trait. A caprathorn can have up to six attached {@creature thornlamm|GHMG|thornlamms} at a time." - ] - }, - { - "name": "Consume Thornlamm (Costs 2 Actions)", - "entries": [ - "The caprathorn consumes an attached {@creature thornlamm|GHMG}, regaining 21 hit points." - ] + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodBrooder.webp", + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Blood Brood", + "source": "GHMG" + } + } + }, + { + "name": "Blood Bulb", + "source": "GHMG", + "page": 34, + "size": [ + "S" + ], + "type": "aberration", + "alignment": [ + "N", + "E" + ], + "ac": [ + 13 + ], + "hp": { + "average": 11, + "formula": "2d6 + 4" + }, + "speed": { + "walk": 10, + "fly": { + "number": 30, + "condition": "(hover)" }, + "canHover": true + }, + "str": 10, + "dex": 16, + "con": 15, + "int": 3, + "wis": 10, + "cha": 3, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 10, + "conditionImmune": [ + "blinded", + "prone" + ], + "cr": "1/4", + "trait": [ { - "name": "Entomb (Costs 2 Actions)", + "name": "Blood Exchange", "entries": [ - "The caprathorn chooses a creature that has 0 hit points that the caprathorn can see within 30 feet of it. The target must make a {@dc 18} Wisdom saving throw. On a success, the target is immune to this effect for 24 hours. If the save fails, the target is entombed deep within the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it. A caprathorn can entomb only one target at a time. This effect ends, returning the target to where it was before being entombed, if the target regains any hit points or the caprathorn dies." + "As a bonus action, the blood bulb can give hit points to one {@creature blood brooder|GHMG} or another blood bulb within 5 feet of it, losing hit points so the other creature gains them. The bulb can't use this trait if it has fewer than half its hit points." ] - }, + } + ], + "action": [ { - "name": "Annihilation Field (Costs 3 Actions; Recharges if an Entombed Creature Dies or after a Long Rest)", + "name": "Attach", "entries": [ - "A sphere of energy ripples out in a 30-foot-radius from the caprathorn. Each creature in that area must make a {@dc 18} Constitution saving throw, taking 38 ({@damage 7d10}) force damage on a failed save, or half as much damage on a successful one. For objects that aren't worn or carried, this emanation destroys Small and smaller ones and damages larger ones. The circle destroys a {@spell wall of force} or similar structures of force in the area instantly. A creature or object is disintegrated if it drops to 0 hit points due to this magic. A disintegrated creature or object turns to fine ash, and nonmagical objects a disintegrated creature wears or carries disintegrate with it." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage. If the target is Medium or smaller, the blood bulb enters its space and attaches to it. Also, if the blood bulb has advantage on the attack roll, it attaches by engulfing the target's head. Such a target is {@condition blinded} and unable to breathe while the blood bulb is attached in this way.", + "While attached to the target, the blood bulb can attack only the target but has advantage on its attack rolls to do so. On a hit, the target loses an extra 2 ({@dice 1d4}) hit points to blood loss. The blood bulb moves with the target, and if it moves on its own, it detaches. Doing so costs the blood bulb 5 feet of movement.", + "A creature can use an action to detach a blood bulb. Doing so requires a successful {@dc 13} Strength ({@skill Athletics}) check." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Caprathorn.webp", - "traitTags": [ - "Charge", - "Legendary Resistances", - "Magic Resistance", - "Magic Weapons" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodBulb.webp", "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" + "B" ], "damageTags": [ - "B", - "O", - "P" + "B" ], "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" + "MW" ], "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "constitution", - "strength", - "wisdom" + "blinded" ], "fluff": { "_appendMonsterFluff": { - "name": "Caprathorn", + "name": "Blood Brood", "source": "GHMG" } } }, { - "name": "Carnivorous Cow", - "group": [ - "Hunger-Cursed Carnivores" - ], + "name": "Blood Ooze", "source": "GHMG", - "page": 163, + "page": 35, "size": [ "L" ], - "type": "monstrosity", + "type": "ooze", "alignment": [ "U" ], "ac": [ - { - "ac": 11, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 30, - "formula": "4d10 + 8" + "average": 150, + "formula": "20d10 + 40" }, "speed": { - "walk": 40 + "walk": 20, + "climb": 20 }, - "str": 18, - "dex": 10, + "str": 17, + "dex": 13, "con": 15, - "int": 2, + "int": 3, "wis": 10, "cha": 3, + "skill": { + "stealth": "+4" + }, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], "passive": 10, - "cr": "1", + "conditionImmune": [ + "blinded", + "deafened", + "exhaustion", + "prone" + ], + "cr": "7", "trait": [ { - "name": "Charge", + "name": "Amorphous", "entries": [ - "If the carnivorous cow moves at least 20 feet straight toward a creature, the cow can make one hooves attack against it as a bonus action." + "The blood ooze can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Blood Scent", + "entries": [ + "Double the blood ooze's {@sense blindsight} for detecting living creatures that lack all their hit points. The blood ooze can use a bonus action to make a pseudopod attack against or take the {@action Dash} action to move toward such a creature." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The blood ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Gore", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + "The blood ooze makes two pseudopod attacks. It can use engulf in place of one of these attacks." ] }, { - "name": "Hooves", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage and 7 ({@damage 2d6}) necrotic damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}. The blood ooze can {@action grapple} up to two creatures at a time." + ] + }, + { + "name": "Engulf", + "entries": [ + "One creature {@condition grappled} by the blood ooze must succeed on a {@dc 14} Strength saving throw or be pulled into the ooze's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the ooze. At the start of each of the ooze's turns, the engulfed creature takes 18 ({@damage 4d8}) acid damage. The ooze can have only one creature engulfed at a time.", + "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 14} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 5 ft. of movement to enter a space of its choice within 5 ft. of the ooze.", + "If the ooze dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement. The creature also gains an infusion of the ooze's life force, regaining 16 ({@dice 3d10}) hit points, gaining any excess as temporary hit points that last 24 hours. If a living creature dies within 24 hours of this infusion, the corpse dissolves into a blood ooze over the next hour.", + "Magic that cures disease or removes a curse not only prevents this change, but also removes temporary hit points gained from the infusion.", + "If a creature dies while engulfed by the ooze, the creature's body dissolves inside the ooze. The ooze expels anything the creature wore or carried." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CarnivorousCow.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodOoze.webp", "traitTags": [ - "Charge" + "Amorphous", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "P" + "A", + "B", + "N" ], "miscTags": [ "MW" ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "_appendMonsterFluff": { - "name": "Hunger-Cursed Carnivores", + "name": "Blood Ooze", "source": "GHMG" } } }, { - "name": "Carvaloth", + "name": "Blood Tracker", "source": "GHMG", - "page": 52, + "page": 36, "size": [ - "S" + "L" ], - "type": "beast", + "type": "monstrosity", "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 13, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 18, - "formula": "4d6 + 4" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "walk": 30 + "walk": 50 }, - "str": 6, - "dex": 14, - "con": 13, - "int": 3, - "wis": 12, - "cha": 5, + "str": 19, + "dex": 13, + "con": 18, + "int": 6, + "wis": 16, + "cha": 7, "skill": { - "stealth": "+4" + "perception": "+6", + "survival": "+6" }, - "passive": 11, - "cr": "1/2", + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 15, + "languages": [ + "understands one language but can't speak" + ], + "cr": "5", "trait": [ { - "name": "Chameleon", + "name": "Blood Master", "entries": [ - "The carvaloth has advantage on Dexterity ({@skill Stealth}) checks made to hide." + "The blood tracker can be bound to one other evil creature, a master, by eating the master's blood for 13 days. While the master is within 100 ft. of the blood tracker, the two can communicate telepathically. As an action, provided the blood tracker is within 300 ft. of the master, the master can use the tracker's senses until the start of the master's next turn. The master can't use its own senses during this time." ] }, { - "name": "Pack Tactics", + "name": "Blood Tracker", "entries": [ - "The carvaloth has advantage on an attack roll against a creature if at least one of the carvaloth's allies is within 5 ft. of the creature and the ally isn't {@condition incapacitated}." + "The blood tracker has advantage on Wisdom checks to track living creatures. If such a creature has lost any hit points, magic can't prevent the blood tracker from tracking the creature." + ] + }, + { + "name": "Keen Hearing and Smell", + "entries": [ + "The blood tracker has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] } ], @@ -33856,368 +6627,398 @@ { "name": "Multiattack", "entries": [ - "The carvaloth makes one attack with its bite and one with its claws." + "The blood tracker makes one bite attack and uses blood bay." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage plus 2 ({@damage 1d4}) acid damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage and 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." ] }, { - "name": "Claws", + "name": "Blood Bay", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." + "The blood tracker chooses one creature it can sense within 60 feet of it. That creature must make a {@dc 13} Wisdom saving throw with disadvantage if the creature is not at full hit points. On a failure, the creature takes 13 ({@damage 3d8}) thunder damage, or 19 ({@damage 3d12}) thunder damage if not at full hit points, and it becomes {@condition frightened} until the end of the blood tracker's next turn. While {@condition frightened} in this way, the creature's speed drops to 0." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Carvaloth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodTracker.webp", "traitTags": [ - "Pack Tactics" + "Keen Senses" + ], + "senseTags": [ + "B", + "SD" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "CS" + ], "damageTags": [ - "A", + "N", "P", - "S" + "T" ], "miscTags": [ "MW" ], + "conditionInflict": [ + "frightened", + "prone" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], "fluff": { "_appendMonsterFluff": { - "name": "Carvaloth", + "name": "Blood Tracker", "source": "GHMG" } } }, { - "name": "Catacomb Haunt", + "name": "Bloodbonded", "source": "GHMG", - "page": 54, + "page": 37, "size": [ "M" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "N", + "C", "E" ], "ac": [ - 13 + { + "ac": 16, + "from": [ + "{@item studded leather armor|PHB|studded leather}", + "{@item shield|PHB}" + ] + } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "special": "66 ({@dice 12d8+12}) (or {@dice 12d8+24|+24} if missing a leg)" }, "speed": { - "walk": 20, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true + "walk": { + "number": 30, + "condition": "(or 10 ft. if missing a leg)" + } + }, + "str": 12, + "dex": 15, + "con": 13, + "int": 15, + "wis": 7, + "cha": 18, + "save": { + "con": "+3", + "wis": "+0" }, - "str": 5, - "dex": 16, - "con": 14, - "int": 7, - "wis": 14, - "cha": 12, "skill": { - "perception": "+4", - "stealth": "+5" + "deception": "+6", + "persuasion": "+6", + "insight": "+0" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, + "passive": 8, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" + "necrotic", + "radiant" ], "vulnerable": [ - { - "special": "see elemental weakness" - } + "psychic" ], "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "charmed", + "frightened" ], "languages": [ - "the languages it knew in life" + "Celestial", + "Infernal", + "one national language" ], "cr": "4", "trait": [ { - "name": "Elemental Weakness", + "name": "Bloody Inspiration", "entries": [ - "The catacomb haunt has vulnerability to one damage type from among (roll {@dice 1d10}) 1\u20132 acid, 3\u20134 cold, 5\u20136 fire, 7\u20138 lightning, or 9\u201310 thunder. A creature can take an action to study a haunt, gaining a clue to its vulnerability with a successful {@dc 15} Intelligence ({@skill Investigation}) or Wisdom ({@skill Perception}) check. If the haunt takes damage it has vulnerability to, it loses its damage resistances, condition immunities other than to {@condition poisoned}, its Incorporeal Movement trait, and its fly speed for 1 minute. The haunt ends this effect on itself early with a successful {@dc 13} Constitution saving throw, which it can make at the end of each of its turns." + "As a bonus action, the bloodbonded can inspire an ally within 30 feet to an enraged state of bloodlust for one minute. These followers gain 5 temporary hp, resistance to bludgeoning, piercing, and slashing damage, and vulnerability to psychic damage. All attacks made by the bloodbonded followers are reckless, gaining advantage to hit enemies but granting enemies advantage to hit them in turn." ] }, { - "name": "Escape", + "name": "Resolute Followers", "entries": [ - "The catacomb haunt can use a bonus action to take the {@action Disengage} action." + "Allies of the bloodbonded within 60 feet of it have advantage on Charisma and Wisdom saving throws." + ] + } + ], + "action": [ + { + "name": "Mace", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage." ] }, { - "name": "Incorporeal Movement", + "name": "Rage Bomb (2/Day)", "entries": [ - "The catacomb haunt can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "As a bonus action, the bloodbonded can infuse one of its bloodbonded followers who is under the effects of Bloody Inspiration with a fatal fury. This magic causes the follower to foam bloodily at the mouth. If the follower is not slain before the start of the bloodbonded's next turn, the follower dies and explodes in a shower of superheated blood. Creatures within 10 ft. must make a {@dc 14} Dexterity saving throw, taking 12 ({@damage 2d8 + 3}) fire damage on a failure and taking half damage on a success." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Blood Boil", "entries": [ - "The catacomb haunt deals an extra 17 ({@damage 5d6}) necrotic damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the haunt that isn't {@condition incapacitated} and the haunt doesn't have disadvantage on the attack roll." + "The bloodbonded targets a creature it can see within 60 feet and utters words of madness. The target must succeed on a {@dc 14} Constitution saving throw or take 9 ({@damage 2d8}) fire damage as its blood superheats. The bloodbonded must be able to speak to use this ability." ] } ], - "action": [ + "reaction": [ { - "name": "Touch", + "name": "Loyal Followers", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}13 ({@damage 3d6 + 3}) necrotic damage." + "When a bloodbonded would take damage from a melee or ranged attack it can see that targets only the bloodbonded, it can use its reaction to call on one of its followers within 5 feet to take the damage instead." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CatacombHaunt.webp", - "traitTags": [ - "Incorporeal Movement", - "Sneak Attack" - ], - "senseTags": [ - "D" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bloodbonded.webp", "languageTags": [ - "LF" + "CE", + "I" ], "damageTags": [ - "N", - "O" + "B", + "F" ], "miscTags": [ + "MLW", "MW" ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Catacomb Haunt", + "name": "Bloodbonded", "source": "GHMG" } } }, { - "name": "Cauchemange Larva", + "name": "Bloodwood Chieftain", "source": "GHMG", - "page": 57, + "page": 39, "size": [ - "T" + "H" ], - "type": "aberration", + "type": "giant", "alignment": [ "N", "E" ], "ac": [ - 13 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 10, - "formula": "4d4" + "average": 207, + "formula": "18d12 + 90" }, "speed": { - "walk": 20 + "walk": 40 + }, + "str": 24, + "dex": 10, + "con": 20, + "int": 12, + "wis": 12, + "cha": 15, + "save": { + "con": "+8", + "wis": "+4" }, - "str": 2, - "dex": 16, - "con": 10, - "int": 3, - "wis": 7, - "cha": 3, "skill": { - "stealth": "+5" + "perception": "+7" }, - "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "passive": 17, + "languages": [ + "Giant" ], - "passive": 8, - "resist": [ - "poison", - "psychic" + "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The giant's spellcasting ability is Wisdom (spell save {@dc 12}). The giant can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell druidcraft}" + ], + "daily": { + "1e": [ + "{@spell detect poison and disease}", + "{@spell find traps}" + ] + }, + "ability": "wis" + } ], - "cr": "1/4", "trait": [ { - "name": "Magic Resistance", + "name": "Bleeding Strikes", "entries": [ - "A cauchemange larva has advantage on saving throws against spells and other magical effects." + "A creature that takes damage from the giant's blood spear attack must succeed at a {@dc 15} Constitution saving throw or gain the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide)}." + ] + }, + { + "name": "Forest Camouflage", + "entries": [ + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in forested terrain." + ] + }, + { + "name": "Steadfast", + "entries": [ + "The giant can't be {@condition frightened} while it can see an allied creature within 40 ft. of it" ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft, one target. {@h}2 ({@damage 1d4}) piercing damage. If the cauchemange larva scores a critical hit against a creature not infected by another cauchemange larva, the larva burrows into the target. Once inside a target, the larva is a disease. For seven days, each time the host finishes a long rest, the host must make a {@dc 10} Wisdom saving throw.", - "On a failure, the host gains no benefit from that rest. After seven days, the cauchemange erupts from its host's body as an adult cauchemange that is either corporeal or incorporeal. This exit deals the host 20 ({@damage 4d8 + 2}) slashing damage." + "The giant makes two blood spear attacks." + ] + }, + { + "name": "Blood Spear", + "entries": [ + "{@atk mw,rw} {@hit 10} to hit, reach 15 ft. or range 60/240 ft., one target. {@h}23 ({@damage 3d10 + 7}) piercing damage." + ] + }, + { + "name": "Rock", + "entries": [ + "{@atk rw} {@hit 10} to hit, range 60/240 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CauchemangeLarva.webp", - "traitTags": [ - "Magic Resistance" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodwoodChieftain.webp", + "actionTags": [ + "Multiattack" ], - "senseTags": [ - "B" + "languageTags": [ + "GI" ], "damageTags": [ - "P", - "S" + "B", + "P" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RCH", + "RW", + "THW" + ], + "conditionInflict": [ + "bleeding|GH" ], "savingThrowForced": [ - "wisdom" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Cauchemange", + "name": "Bloodwood Giants", "source": "GHMG" } } }, { - "name": "Celestial Campaigner", - "group": [ - "Seraphs" - ], + "name": "Bloodwood Giant", "source": "GHMG", - "page": 297, + "page": 38, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "celestial" - ] - }, + "type": "giant", "alignment": [ - "A" + "N", + "E" ], "ac": [ { - "ac": 20, + "ac": 14, "from": [ - "{@item plate armor|PHB|plate}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 91, - "formula": "14d8 + 42" + "average": 115, + "formula": "11d12 + 44" }, "speed": { - "walk": 30, - "fly": 30 + "walk": 40 }, - "str": 17, + "str": 20, "dex": 10, - "con": 15, - "int": 11, - "wis": 16, - "cha": 12, + "con": 19, + "int": 8, + "wis": 10, + "cha": 8, "skill": { - "intimidation": "+4", - "perception": "+6", - "religion": "+3" + "perception": "+3" }, - "passive": 16, + "passive": 13, "languages": [ - "Celestial and one other language" + "Giant" ], "cr": "6", "spellcasting": [ { - "name": "Spellcasting", + "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The celestial campaigner is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + "The giant's spellcasting ability is Wisdom (spell save {@dc 11}, {@hit 3} to hit with spell attacks).", + "The giant can innately cast the following spells, requiring no material components:" ], - "spells": { - "0": { - "spells": [ - "{@spell guidance}", - "{@spell light}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bless}", - "{@spell divine favor}", - "{@spell guiding bolt}", - "{@spell shield of faith}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell magic weapon}", - "{@spell spiritual weapon}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell daylight}", - "{@spell dispel magic}" - ] - }, - "4": { - "slots": 2, - "spells": [ - "{@spell freedom of movement}", - "{@spell stoneskin}" - ] - } + "will": [ + "{@spell druidcraft}" + ], + "daily": { + "1e": [ + "{@spell detect poison and disease}", + "{@spell find traps}" + ] }, - "ability": "wis", - "type": "spellcasting" + "ability": "wis" } ], "trait": [ { - "name": "War Blessing", + "name": "Bleeding Strikes", "entries": [ - "A weapon deals two extra dice of its damage when the celestial campaigner hits with it (included in the attack)." + "A creature that takes damage from the giant's blood spear attack must succeed at a {@dc 14} Constitution saving throw or gain the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide)}." + ] + }, + { + "name": "Forest Camouflage", + "entries": [ + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in forested terrain." ] } ], @@ -34225,452 +7026,429 @@ { "name": "Multiattack", "entries": [ - "The celestial campaigner makes two longsword attacks." + "The giant makes two blood spear attacks." ] }, { - "name": "Longsword", + "name": "Blood Spear", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) slashing damage, or 19 ({@damage 3d10 + 3}) slashing damage if used with two hands to make a melee attack." + "{@atk mw,rw} {@hit 8} to hit, reach 15 ft. or range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage." ] - } - ], - "reaction": [ + }, { - "name": "Protection", + "name": "Rock", "entries": [ - "When a creature the celestial campaigner can see within 5 feet of it makes an attack against a creature other than the campaigner, the campaigner can use its shield to impose disadvantage on that attack roll." + "{@atk rw} {@hit 8} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CelestialCampaigner.webp", - "attachedItems": [ - "longsword|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodwoodGiant.webp", "actionTags": [ "Multiattack" ], "languageTags": [ - "CE", - "X" + "GI" ], "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "O", - "R" + "B", + "P" ], "spellcastingTags": [ - "CC" + "I" ], "miscTags": [ "MLW", - "MW" + "MW", + "RCH", + "RW", + "THW" ], - "conditionInflictSpell": [ - "paralyzed" + "conditionInflict": [ + "bleeding|GH" ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Seraphs", + "name": "Bloodwood Giants", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CelestialCampaigner.webp" - } - } - ] + } } }, { - "name": "Celestial Celebrant", - "group": [ - "Seraphs" - ], + "name": "Bloodwood Vine Caller", "source": "GHMG", - "page": 297, + "page": 39, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "celestial" - ] - }, + "type": "giant", "alignment": [ - "A" + "N", + "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item chain mail|PHB}" + "natural armor" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 136, + "formula": "13d12 + 52" }, "speed": { - "walk": 30, - "fly": 30 - }, - "str": 15, - "dex": 10, - "con": 14, - "int": 11, - "wis": 17, - "cha": 13, - "skill": { - "religion": "+2" - }, - "passive": 13, - "languages": [ - "Celestial and one other language" - ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The celestial celebrant is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell light}", - "{@spell sacred flame}", - "{@spell spare the dying}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bless}", - "{@spell cure wounds}", - "{@spell detect evil and good}", - "{@spell healing word}", - "{@spell sanctuary}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell calm emotions}", - "{@spell lesser restoration}", - "{@spell silence}", - "{@spell spiritual weapon}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell beacon of hope}", - "{@spell revivify}", - "{@spell spirit guardians}" - ] - }, - "4": { - "slots": 2, - "spells": [ - "{@spell death ward}", - "{@spell guardian of faith}" - ] - } + "walk": 40 + }, + "str": 20, + "dex": 10, + "con": 19, + "int": 10, + "wis": 16, + "cha": 12, + "skill": { + "perception": "+6" + }, + "passive": 16, + "languages": [ + "Giant" + ], + "cr": "7", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The giant's spellcasting ability is Wisdom (spell save {@dc 14}). The giant can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell barkskin} (self only)", + "{@spell druidcraft}", + "{@spell poison spray} (at 5th level)", + "{@spell spare the dying}" + ], + "daily": { + "3e": [ + "{@spell entangle}" + ], + "1e": [ + "{@spell blight}", + "{@spell detect poison and disease}", + "{@spell faerie fire}", + "{@spell find traps}", + "{@spell pass without trace}" + ] }, - "ability": "wis", - "type": "spellcasting" + "ability": "wis" + } + ], + "trait": [ + { + "name": "Bleeding Strikes", + "entries": [ + "A creature that takes damage from the giant's blood spear attack must succeed at a {@dc 14} Constitution saving throw or gain the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide)}." + ] + }, + { + "name": "Forest Camouflage", + "entries": [ + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in forested terrain." + ] } ], "action": [ { - "name": "Mace", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 4 ({@damage 1d8}) radiant damage." + "The giant makes two blood spear attacks." + ] + }, + { + "name": "Blood Spear", + "entries": [ + "{@atk mw,rw} {@hit 8} to hit, reach 15 ft. or range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage." + ] + }, + { + "name": "Rock", + "entries": [ + "{@atk rw} {@hit 8} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." + ] + }, + { + "name": "Bloodvine", + "entries": [ + "{@atk rs} {@hit 6} to hit, range 60 ft., up to three targets. {@h}16 ({@damage 2d12 + 3}) piercing damage, and the creature is {@condition poisoned} for 1 minute. The target can make a {@dc 14} Constitution saving throw at the end of each of its turns. On a success, the target is no longer {@condition poisoned}." ] } ], "reaction": [ { - "name": "Succor (Recharges after a Short or Long Rest)", + "name": "Bloodvine Drinker", "entries": [ - "When the celestial celebrant or a creature it can see within 60 feet of it takes damage, the celebrant can cast a spell that causes the damaged creature to regain hit points." + "If the giant damages a target with a bloodvine attack, the giant regains 10 hit points." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CelestialCelebrant.webp", - "attachedItems": [ - "mace|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodwoodVineCaller.webp", + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CE", - "X" + "GI" ], "damageTags": [ "B", - "R" + "P" ], "damageTagsSpell": [ - "N", - "O", - "R" + "I", + "N" ], "spellcastingTags": [ - "CC" + "I" ], "miscTags": [ "MLW", - "MW" + "MW", + "RCH", + "RW", + "THW" + ], + "conditionInflict": [ + "bleeding|GH", + "poisoned" ], "conditionInflictSpell": [ - "deafened" + "restrained" + ], + "savingThrowForced": [ + "constitution" ], "savingThrowForcedSpell": [ - "charisma", + "constitution", "dexterity", - "wisdom" + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Seraphs", + "name": "Bloodwood Giants", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CelestialCelebrant.webp" - } - } - ] + } } }, { - "name": "Chalk Chatterling", + "name": "Bloody Avenue", "source": "GHMG", - "page": 15, + "page": 40, "size": [ - "S" + "H" ], "type": "construct", "alignment": [ "U" ], "ac": [ - 12 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 22, - "formula": "5d6 + 5" + "average": 184, + "formula": "16d12 + 80" }, "speed": { - "walk": 25, - "fly": 25 + "walk": 40 + }, + "str": 23, + "dex": 8, + "con": 20, + "int": 5, + "wis": 12, + "cha": 5, + "skill": { + "perception": "+5" }, - "str": 5, - "dex": 15, - "con": 12, - "int": 4, - "wis": 10, - "cha": 7, "senses": [ - "darkvision 60 ft." + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "passive": 10, + "passive": 15, "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", - "grappled", + "frightened", "paralyzed", "petrified", "poisoned", "prone", - "restrained" + "unconscious" ], "languages": [ - "\u2014(seems to speak, but it's gibberish)" + "understands one language but can't speak" ], - "cr": "1/2", + "cr": "10", "trait": [ { - "name": "Death Burst", + "name": "Disguised Appearance", "entries": [ - "When the chalk chatterling dies, it explodes in a burst of dust. Any creature within 5 feet of the chalk chatterling must succeed on a {@dc 11} Constitution saving throw or be {@condition blinded} until the end of its next turn." + "While the bloody avenue remains motionless, it is indistinguishable from a normal roadway. Other creatures can occupy the avenue's space while it remains motionless. A creature who uses an action to examine the roadway and succeeds on a {@dc 15} Intelligence ({@skill Arcana} or {@skill Investigation}) check spots the blood-tinged mortar with bits of bone and tiny runes on the cobbles, which can give the nature of the avenue away." ] }, { - "name": "Distracting Chatter", + "name": "Mire", "entries": [ - "Any creature that starts its turn within 30 feet of and able to hear the chalk chatterling must succeed on a {@dc 11} Wisdom saving throw or be unable to {@action cast a spell||cast} or maintain {@status concentration} on a spell. Constructs and undead are immune. A creature who intended to {@action cast a spell} can choose another course of action." + "The ground within 40 feet of the bloody avenue is {@quickref difficult terrain||3} for creatures of the avenue's choice. Such a creature that enters that area for the first time on a turn or starts its turn there must succeed on a {@dc 17} Strength saving throw or become {@condition grappled} by the ground (escape {@dc 17}). A creature that fails by 5 or more is {@condition restrained} while {@condition grappled} in this way." ] }, { - "name": "Water Weakness", + "name": "Rise", "entries": [ - "If the chalk chatterling is doused in water or ends its turn submerged in water, the chalk chatterling takes 3 ({@damage 1d6}) acid damage. Maximize this damage if the water is soapy." + "On the bloody avenue's first turn, as it acts, it takes a serpentine form. When it does, each other creature in its space must make a {@dc 18} Dexterity saving throw.", + "On a failure, the creature is pushed to an unoccupied space within 5 feet of the avenue and knocked {@condition prone}. If the save succeeds, the creature can choose the space it is pushed into and doesn't fall {@condition prone}." ] } ], "action": [ { - "name": "Dust Whip", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." + "The bloody avenue makes two attacks." ] }, { - "name": "Maddening Chatter {@recharge}", + "name": "Slam", "entries": [ - "Each creature within 30 feet of and able to hear the chalk chatterling must make a {@dc 11} Wisdom saving throw, taking 7 ({@damage 2d6}) psychic damage on a failed save, and half as much damage on a successful one. Constructs and undead are immune. A creature that fails the saving throw can't take reactions until the end of the chalk chatterling's next turn." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage." + ] + }, + { + "name": "Hurl Rubble", + "entries": [ + "{@atk rw} {@hit 10} to hit, range 60 ft./120 ft., one target. {@h}24 ({@damage 4d8 + 6}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChalkChatterling.webp", - "traitTags": [ - "Death Burst" + "reaction": [ + { + "name": "Alarum (Recharges after a Short or Long Rest)", + "entries": [ + "When trigger conditions are met, such as specific, identifiable creatures arriving on or near the bloody avenue, the avenue can alert another creature within 1 mile. That creature receives a telepathic image of the reason the avenue sent the alert." + ] + } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodyAvenue.webp", "senseTags": [ - "D" + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" ], "damageTags": [ - "A", - "S", - "Y" + "B" ], "miscTags": [ - "AOE", - "MLW", - "MW" + "MW", + "RCH", + "RW" ], "conditionInflict": [ - "blinded" + "grappled" ], "savingThrowForced": [ - "constitution", - "wisdom" + "dexterity", + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Arcane Anomalies", + "name": "Bloody Avenue", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChalkChatterling.webp" - } - } - ] + } } }, { - "name": "Champion of Filth", + "name": "Bloody Teddy", + "group": [ + "Toys" + ], + "isNamedCreature": true, "source": "GHMG", - "page": 59, + "page": 341, "size": [ - "M" + "S" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "construct", "alignment": [ - "L", - "NX", "C", - "NY", "E" ], "ac": [ { - "ac": 18, + "ac": 11, "from": [ - "{@item splint armor|PHB|splint}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 55, + "formula": "10d6 + 20" }, "speed": { "walk": 30 }, - "str": 16, + "str": 15, "dex": 10, "con": 14, - "int": 10, - "wis": 11, - "cha": 15, - "save": { - "wis": "+3" - }, + "int": 5, + "wis": 10, + "cha": 5, "skill": { - "intimidation": "+5" + "athletics": "+6" }, + "senses": [ + "darkvision 60 ft." + ], "passive": 10, - "languages": [ - "any two languages" + "immune": [ + "poison" ], - "cr": "5", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The champion of filth is a 7th level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell detect poison and disease}", - "{@spell ray of enfeeblement}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}", - "{@spell hold person}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands Sylvan but can't speak" ], + "cr": "2", "trait": [ { - "name": "Blighted Aura", + "name": "Charge", "entries": [ - "When a creature within 10 feet of the champion of filth makes an attack roll, ability check, or saving throw, the creature rolls {@dice 1d4} and subtracts the number rolled from the attack roll, ability check, or saving throw. A creature can be affected by only one Blighted Aura at a time, and the effect doesn't stack with {@spell bane}." + "If Bloody Teddy moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 5 ({@damage 2d4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}." ] }, { - "name": "Divine Health", + "name": "Immutable Form", "entries": [ - "The champion of filth is immune to disease." + "No effect can alter Bloody Teddy's form." ] } ], @@ -34678,46 +7456,61 @@ { "name": "Multiattack", "entries": [ - "The champion of filth makes two longsword attacks." + "Bloody Teddy makes one bite attack and one slam attack." ] }, { - "name": "Longsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and 9 ({@damage 2d8}) necrotic damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChampionofFilth.webp", + "reaction": [ + { + "name": "Released Rush", + "entries": [ + "When Bloody Teddy ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Bloody Teddy can move 20 feet and make one slam attack, using charge if able." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BloodyTeddy.webp", + "traitTags": [ + "Charge", + "Immutable Form" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" - ], - "damageTags": [ - "N", + "CS", "S" ], - "spellcastingTags": [ - "CP" + "damageTags": [ + "B", + "P" ], "miscTags": [ - "MLW", "MW" ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "paralyzed" + "conditionInflict": [ + "prone" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Champions of Filth", + "name": "Toymaker", "source": "GHMG" }, "images": [ @@ -34725,98 +7518,75 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChampionofFilth.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodyTeddy.webp" } } ] } }, { - "name": "Champion of Tormach", + "name": "Bog Crawler", "source": "GHMG", - "page": 75, + "page": 41, "size": [ - "L" + "G" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "aberration", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "{@item splint armor|PHB|splint}" + "natural armor" ] } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 279, + "formula": "18d20 + 90" }, "speed": { - "walk": 30 + "walk": 40, + "swim": 40 }, - "str": 17, + "str": 26, "dex": 10, - "con": 14, - "int": 10, - "wis": 13, - "cha": 15, - "skill": { - "athletics": "+5", - "insight": "+3", - "intimidation": "+4", - "perception": "+3" + "con": 21, + "int": 3, + "wis": 11, + "cha": 5, + "save": { + "con": "+10", + "wis": "+5" }, - "passive": 13, - "languages": [ - "two national languages" + "senses": [ + "darkvision 120 ft." ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The champion of Tormach is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}). The champion has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell hunter's mark}" - ] - }, - "2": { - "slots": 2, - "spells": [ - "{@spell magic weapon}", - "{@spell misty step}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } + "passive": 10, + "immune": [ + "acid", + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "paralyzed", + "poisoned" ], + "cr": "15", "trait": [ { - "name": "Protection Aura", + "name": "Amphibious", "entries": [ - "Creatures of the champion of Tormach's choice within 10 ft. of the champion, including the champion, gain a +2 bonus to saving throws. The champion must be conscious to grant this bonus. A creature can benefit from only one such aura at a time." + "The bog crawler can breathe air and water." ] }, { - "name": "Smite", + "name": "Slimy Movement", "entries": [ - "When the champion of Tormach hits with a melee weapon attack, it can expend one spell slot to deal extra necrotic damage. The extra damage is 9 ({@dice 2d8}) for a 1st-level spell slot and 13 ({@dice 3d8}) for a 2nd-level one." + "The bog crawler ignores {@quickref difficult terrain||3}, and magical effects can't reduce its speed or cause it to be {@condition restrained}. It can spend 5 feet of movement to escape from nonmagical restraints or being {@condition grappled}." ] } ], @@ -34824,101 +7594,154 @@ { "name": "Multiattack", "entries": [ - "The champion of Tormach makes two battleaxe attacks." + "The bog crawler makes two tentacle attacks, or one tentacle attack and one bite or swallow." ] }, { - "name": "Battleaxe", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage." + "{@atk mw} {@hit 13} to hit, reach 5 ft., one creature. {@h}34 ({@damage 4d12 + 8}) piercing damage, and the target is {@condition grappled} (escape {@dc 21}). Until this grapple ends, the target is {@condition restrained}, and the bog crawler can't bite another target." + ] + }, + { + "name": "Tentacle", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 20 ft., one creature. {@h}26 ({@damage 4d8 + 8}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 21}). Until the grapple ends, the target is {@condition restrained}. The bog crawler has six tentacles, each of which can {@action grapple} one target." + ] + }, + { + "name": "Swallow", + "entries": [ + "The bog crawler makes one bite attack against a Huge or smaller creature it holds {@condition grappled} with its bite. If the attack hits, the target takes the bite's damage, the grapple ends, and the target is swallowed. While swallowed, a creature is {@condition blinded} and {@condition restrained}, has {@quickref cover|PHB|3|0|total cover} against anything originating outside the bog crawler, and takes 36 ({@damage 8d8}) acid damage at the start of each of the bog crawler's turns.", + "If the bog crawler takes 30 damage or more on a single turn from a creature inside it, the bog crawler must succeed on a {@dc 21} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in spaces within 10 feet of the bog crawler. If the bog crawler dies, a swallowed creature is no longer {@condition restrained} by it and can escape the corpse by using 15 ft. of movement, exiting {@condition prone}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChampionofTormach.webp", - "attachedItems": [ - "battleaxe|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BogCrawler.webp", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "SD" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Swallow", + "Tentacles" ], "damageTags": [ - "S" - ], - "spellcastingTags": [ - "CP" + "A", + "B", + "P" ], "miscTags": [ - "MLW", - "MW" + "MW", + "RCH" ], - "savingThrowForcedSpell": [ - "charisma" + "conditionInflict": [ + "blinded", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Cult of Tormach", + "name": "Bog Crawlers", "source": "GHMG" } } }, { - "name": "Chapped Brute", + "name": "Bogfoul", "source": "GHMG", - "page": 60, + "page": 28, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "elemental", "alignment": [ - "L", - "NX", "C", - "NY", "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 95, - "formula": "10d8 + 50" + "average": 119, + "formula": "14d10 + 42" }, "speed": { - "walk": 30 + "walk": 30, + "swim": 90 }, - "str": 18, - "dex": 12, - "con": 20, - "int": 7, + "str": 17, + "dex": 16, + "con": 17, + "int": 5, "wis": 10, - "cha": 7, + "cha": 6, "skill": { - "athletics": "+6" + "perception": "+3", + "stealth": "+6" }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "passive": 10, + "passive": 13, "resist": [ - "necrotic" + "acid", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "poison" ], "conditionImmune": [ - "blinded" + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], "languages": [ - "understands one national language but can't speak" + "Aquan" ], - "cr": "4", + "cr": "6", "trait": [ { - "name": "Keen Hearing", + "name": "Blight", "entries": [ - "The chapped brute has advantage on Wisdom ({@skill Perception}) checks that rely on hearing. While {@condition deafened}, the brute can't use its {@sense blindsight}." + "Any creature that touches the bogfoul or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." + ] + }, + { + "name": "Freeze", + "entries": [ + "If the bogfoul takes cold damage, it partially freezes. Its speed is reduced by 20 feet until the end of its next turn." + ] + }, + { + "name": "Water Form", + "entries": [ + "The bogfoul can enter a hostile creature's space, subjecting that creature to Blight, and stop there.", + "It can move through a space as narrow as 1 inch wide without squeezing." ] } ], @@ -34926,107 +7749,139 @@ { "name": "Multiattack", "entries": [ - "The chapped brute makes two slam attacks." + "The bogfoul makes two slam attacks." ] }, { "name": "Slam", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, 7 ({@damage 2d6}) poison damage, and Blight." + ] + }, + { + "name": "Noxious Splash", + "entries": [ + "The bogfoul hurls a glob of foul water at a point it can see within 60 feet of it. Each creature within a 10-foot-radius sphere centered on that point must make a {@dc 14} Constitution saving throw. The sphere goes around corners. On a failed save, a creature takes 17 ({@damage 5d6}) poison damage and becomes {@condition poisoned} until the end of its next turn." + ] + }, + { + "name": "Swamp {@recharge 5}", + "entries": [ + "Each creature fully in the bogfoul's space must make a {@dc 14} Constitution saving throw. On a failure, a target takes 10 ({@damage 2d6 + 3}) bludgeoning damage and 7 ({@damage 2d6}) poison damage.", + "If the target is Large or smaller, it is also {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained} and able to breathe only if it can breathe water. If the saving throw is successful, the target is pushed out of the bogfoul's space. A creature within 5 feet of the bogfoul can pull a creature or object out of it by taking an action to make a {@dc 14} Strength ({@skill Athletics}) check and succeeding. Such a creature is exposed to the Blight trait." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChappedBrute.webp", - "traitTags": [ - "Keen Senses" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bogfoul.webp", "senseTags": [ - "B" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS" + "AQ" ], "damageTags": [ - "B" + "B", + "I" ], "miscTags": [ + "AOE", "MW" ], + "conditionInflict": [ + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "_appendMonsterFluff": { - "name": "Chapped Brute", + "name": "Blight Elementals", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bogfoul.webp" + } + } + ] } }, { - "name": "Chapped Brute Abomination", + "name": "Bolejack", "source": "GHMG", - "page": 61, + "page": 42, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "any species" + ] + }, "alignment": [ "C", - "E" + "N" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ - "natural armor" + "{@item hide armor|PHB}" ] } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 32, + "formula": "5d8 + 10" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 23, - "dex": 10, - "con": 20, - "int": 3, - "wis": 10, - "cha": 5, + "str": 15, + "dex": 12, + "con": 14, + "int": 10, + "wis": 12, + "cha": 14, "skill": { - "athletics": "+10" + "intimidation": "+4", + "nature": "+2", + "survival": "+3" }, "senses": [ - "blindsight 90 ft. (blind beyond this radius)" - ], - "passive": 10, - "resist": [ - "necrotic" + "darkvision 60 ft." ], - "conditionImmune": [ - "blinded", - "prone" + "passive": 11, + "languages": [ + "one national language", + "Sylvan" ], - "cr": "9", + "cr": "1", "trait": [ { - "name": "Adaptive Hide", + "name": "Dryad Protection", "entries": [ - "After taking damage, the chapped brute abomination gains resistance to that type of damage until it takes another type of damage." + "The bolejack has advantage on saving throws against spells and other magical effects that don't come from an allied dryad." ] }, { - "name": "Keen Hearing and Smell", + "name": "Dryad's Stride", "entries": [ - "The chapped brute abomination has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell. While {@condition deafened} and unable to smell, the brute can't use its {@sense blindsight}." + "Moving through nonmagical {@quickref difficult terrain||3}, as well as magical {@quickref difficult terrain||3} created by an allied dryad, costs the bolejack no extra movement." ] }, { - "name": "Unstable Life", + "name": "Magic Weapons", "entries": [ - "At the start of the chapped brute abomination's turn, roll {@dice 1d20}. The abomination regains hit points equal to any even result and loses hit points equal to any odd result. The abomination can neither exceed its hit point maximum with a gain nor fall below 1 hit point with a loss." + "The bolejack's weapon attacks are magical." ] } ], @@ -35034,637 +7889,609 @@ { "name": "Multiattack", "entries": [ - "The chapped brute abomination makes two tentacle attacks." + "The bolejack attacks once with its battleaxe and once with its handaxe." ] }, { - "name": "Tentacle", + "name": "Battleaxe", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 20 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, and the brute can't use the tentacle against another target. The chapped brute abomination has four tentacles." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." ] }, { - "name": "Engulf", + "name": "Handaxe", "entries": [ - "Each creature {@condition grappled} by the chapped brute abomination must succeed on a {@dc 18} Strength saving throw or be pulled into the brute's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the brute. At the start of each of the brute's turns, each engulfed creature takes 14 ({@damage 4d6}) acid damage. The brute can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.", - "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 18} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 10 feet of movement to enter a space of its choice within 5 feet of the brute.", - "If the brute dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement.", - "If a creature dies inside the brute, the brute doesn't roll for Unstable Life at the start of its next turn and instead regains 20 hit points. The creature's body breaks up inside the brute, and the brute expels anything the creature wore or carried." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + ] + }, + { + "name": "Axe Sweep {@recharge 5}", + "entries": [ + "The bolejack makes a battleaxe attack against a creature. If the attack hits the target, the bolejack can use the same attack roll to see if the attack hits another creature within 5 feet of the bolejack and 5 feet of the first target. In addition to the damage, on a hit, a target must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChappedBruteAbomination.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Bolejack.webp", "traitTags": [ - "Keen Senses" + "Magic Weapons" ], "senseTags": [ - "B" + "D" ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" + ], + "languageTags": [ + "S" ], "damageTags": [ - "A", - "B" + "S" ], "miscTags": [ + "MLW", "MW", - "RCH" + "RW", + "THW" ], "conditionInflict": [ - "blinded", - "grappled", - "restrained" + "prone" ], "savingThrowForced": [ "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Chapped Brute", + "name": "Bolejack", "source": "GHMG" } } }, { - "name": "Chiropteran Behemoth", + "name": "Bone Trader", "source": "GHMG", - "page": 63, + "page": 43, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": "fey", "alignment": [ "N", "E" ], "ac": [ + 12, { - "ac": 19, + "ac": 15, "from": [ - "natural armor" + "with bone armor" ] } ], "hp": { - "average": 287, - "formula": "25d12 + 125" + "average": 22, + "formula": "5d8" }, "speed": { - "walk": 40, - "fly": 120 + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 11, + "int": 14, + "wis": 15, + "cha": 18, + "save": { + "con": "+2" }, - "str": 22, - "dex": 20, - "con": 20, - "int": 5, - "wis": 20, - "cha": 7, "skill": { - "perception": "+11", - "stealth": "+11" + "perception": "+4", + "animal handling": "+4" }, "senses": [ - "truesight 120 ft." + "darkvision 60 ft." ], - "passive": 21, + "passive": 14, "conditionImmune": [ - "blinded", - "charmed", - "frightened" + "charmed" ], "languages": [ - "understands one language but can't speak" + "Sylvan", + "two other languages" ], - "cr": "20", + "cr": "1", "trait": [ { - "name": "Darkness Aura", - "entries": [ - "The chiropteran behemoth can use a bonus action to create {@quickref Vision and Light|PHB|2||darkness} in a 40-foot radius centered on itself. This {@quickref Vision and Light|PHB|2||darkness} moves with the behemoth. A creature with {@sense darkvision} can't see through this magical {@quickref Vision and Light|PHB|2||darkness}, and nonmagical light can't illuminate it. A light-producing spell of 2nd level or lower is dispelled if its area overlaps the {@quickref Vision and Light|PHB|2||darkness}'s area. This {@quickref Vision and Light|PHB|2||darkness} lasts until the start of the behemoth's next turn or until the behemoth dies." - ] - }, - { - "name": "Flyby", - "entries": [ - "The chiropteran behemoth doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The chiropteran behemoth regains 20 hit points at the start of its turn. If the behemoth is exposed to an undoing elixir, this trait doesn't function at the start of the behemoth's next turn. The behemoth dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - }, - { - "name": "Keen Hearing", - "entries": [ - "The chiropteran behemoth has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the chiropteran behemoth fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The chiropteran behemoth has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Potent Weapons", + "name": "Bone Armor (1/Day)", "entries": [ - "The chiropteran behemoth's weapon attacks are magical and they ignore any resistance to their damage types." + "A bone trader in its lair can use a bonus action to summon a temporary suit of bone armor that lasts for ten minutes or until dismissed by the bone trader. While wearing its bone armor, a bone trader has advantage on Wisdom saving throws and Charisma ({@skill Intimidation}) checks." ] }, { - "name": "Swoop", + "name": "Speak with Beasts", "entries": [ - "If the chiropteran behemoth flies at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 20} Strength saving throw or fall {@condition prone}." + "The bone trader can communicate with beasts as if they shared a language." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The chiropteran behemoth makes a bite attack and two claw attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}33 ({@damage 6d8 + 6}) piercing damage. If the chiropteran behemoth has advantage on the attack roll against a creature, that target takes an extra 17 ({@damage 5d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage. If the chiropteran behemoth scores a critical hit against a target, the target takes 48 ({@damage 12d6 + 6}) slashing damage. If a creature dies due to damage from such a critical hit, it's head or another vital body part is severed or destroyed." - ] - }, - { - "name": "Shriek {@recharge}", - "entries": [ - "The chiropteran behemoth emits a shriek in a 60-foot cone. Each creature in that area must succeed on a {@dc 19} Intelligence saving throw or take 45 ({@damage 7d12}) psychic damage and be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ], - "legendary": [ - { - "name": "Detect", - "entries": [ - "The chiropteran behemoth makes a Wisdom ({@skill Perception}) check." - ] - }, - { - "name": "Claw", + "name": "Bone Club", "entries": [ - "The chiropteran behemoth makes a claw attack." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." ] }, { - "name": "Swoop (Costs 2 Actions)", + "name": "Skelesuck", "entries": [ - "The chiropteran behemoth moves up to half its speed and makes a claw attack." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage. The target must succeed on a {@dc 10} Constitution saving throw or have one of its bones sucked out, resulting in the piercing damage becoming a reduction in maximum hit points until magical healing is applied." ] }, { - "name": "Wing Buffet (Costs 2 Actions)", + "name": "Fey Charm", "entries": [ - "The chiropteran behemoth beats its wings. Each creature within 15 feet of the behemoth must succeed on a {@dc 20} Strength saving throw or take 20 ({@damage 4d6 + 6}) bludgeoning damage and be pushed up to 10 feet away from the behemoth. If the save fails by 5 or more, the creature also falls {@condition prone}.", - "The behemoth can then fly up to half its flying speed." + "The bone trader targets one humanoid, goblinoid, fey, or beast it can see within 30 feet of it.", + "The target must succeed on a {@dc 14} Wisdom saving throw or be magically {@condition charmed}. The {@condition charmed} creature regards the bone trader as a trusted friend to be heeded and protected. Although the target isn't under the bone trader's control, it takes the bone trader's requests or actions in the most favorable way. Each time the bone trader or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the bone trader dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the bone trader's fey charm for the next 24 hours.", + "The bone trader can have no more than one humanoid {@condition charmed} at a time, along with up to three beasts." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChiropteranBehemoth.webp", - "traitTags": [ - "Flyby", - "Keen Senses", - "Legendary Resistances", - "Magic Resistance", - "Regeneration" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BoneTrader.webp", "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "CS" + "S", + "X" ], "damageTags": [ "B", - "N", - "P", - "S", - "Y" + "P" ], "miscTags": [ - "AOE", - "HPR", - "MW", - "RCH" + "MLW", + "MW" ], "conditionInflict": [ - "paralyzed", - "prone" + "charmed" ], "savingThrowForced": [ - "intelligence", - "strength" + "constitution", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Chiropteran Behemoth", + "name": "Bone Trader", "source": "GHMG" } } }, { - "name": "Claunt Mamona", + "name": "Box-Bound Jack", + "shortName": "Jack", "group": [ - "Etharis Companions" + "Toys" ], "isNamedCreature": true, "source": "GHMG", - "page": 115, + "page": 340, "size": [ "S" ], - "type": "humanoid", + "type": "construct", "alignment": [ - "L", + "C", "E" ], "ac": [ - { - "ac": 15, - "from": [ - "{@item breastplate|PHB}" - ] - } + 13 ], "hp": { - "average": 38, - "formula": "7d6 + 14" + "average": 45, + "formula": "10d6 + 10" }, "speed": { - "walk": 25 - }, - "str": 14, - "dex": 13, - "con": 14, - "int": 14, - "wis": 12, - "cha": 15, - "save": { - "con": "+4", - "cha": "+4" + "walk": 40 }, + "str": 13, + "dex": 17, + "con": 12, + "int": 5, + "wis": 10, + "cha": 5, "skill": { - "deception": "+4", - "history": "+4", - "perception": "+3", - "persuasion": "+4", - "sleight of hand": "+3" + "athletics": "+5", + "acrobatics": "+5" }, - "passive": 13, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "immune": [ + "poison" + ], "conditionImmune": [ - "charmed" + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], "languages": [ - "Charneault", - "Castellan", - "Ostoy", - "Higher Bürach" + "understands Sylvan but can't speak" ], "cr": "2", "trait": [ { - "name": "Enlightened Self-Interest", - "entries": [ - "Claunt can consume a potion or take the {@action Dash} or {@action Disengage} action as a bonus action on each of his turns." - ] - }, - { - "name": "Lasting Curse", + "name": "Box Jumper", "entries": [ - "If Claunt is ever restored to his original form, such as by the {@spell remove curse} spell, he returns to his porcine form the next time he finishes a long rest. Only the {@spell wish} spell, or slaying the spellcaster who cursed him, can permanently remove his curse." + "As a bonus action, Box-Bound Jack can jump without provoking an {@action opportunity attack}. Box-Bound Jack can long jump up to 20 feet and high jump up to 10 feet, with or without a running start." ] }, { - "name": "Satchel of Sorcerous Sales", + "name": "Immutable Form", "entries": [ - "Claunt can use an action to reach into his satchel and drop any number of gold pieces to withdraw a nonmagical item with a value equal to or less than the deposited sum. Gold deposited into the satchel goes directly into Gorodyn's infernal treasury. In addition to nonmagical items, Claunt can also purchase the following potions from his satchel: {@item potion of climbing|DMG} (50 gp), {@item potion of healing|DMG} (25 gp), {@item potion of greater healing|DMG} (100 gp), {@item potion of resistance|DMG} (200 gp), and {@item potion of water breathing|DMG} (200 gp).", - "Only Claunt can attune to this item." + "No effect can alter Box-Bound Jack's form." ] } ], "action": [ { - "name": "Blackpowder Pistol", + "name": "Multiattack", "entries": [ - "{@atk rw} {@hit 3} to hit, range 25/100 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage plus 4 ({@damage 1d8}) fire damage." + "Box-Bound Jack makes two cymbal attacks." ] }, { - "name": "Shortsword", + "name": "Cymbal", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 2 ({@damage 1d4}) thunder damage." + ] + }, + { + "name": "Dissonant Clash {@recharge 5}", + "entries": [ + "Box-Bound Jack bangs its cymbals, creating a thunderous cacophony in a 15-foot sphere originating from Jack. All creatures in the area must succeed on a {@dc 11} Constitution saving throw, taking 9 ({@damage 2d8}) thunder damage on a failed save, or half as much damage on a successful one." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ClauntMamona.webp", - "attachedItems": [ - "shortsword|phb" + "reaction": [ + { + "name": "Bouncing Escape", + "entries": [ + "When Box-Bound Jack ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Box-Bound Jack can jump up to 20 feet and make one cymbal attack." + ] + } ], - "damageTags": [ - "F", - "P", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Box-BoundJack.webp", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", "S" ], + "damageTags": [ + "B", + "T" + ], "miscTags": [ - "MLW", - "MW", - "RW" + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Claunt Mamona", + "name": "Toymaker", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Box-BoundJack.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptBox-Bound-Jack.webp" + }, + "credit": "Guilherme Motta" + } + ] } }, { - "name": "Clockwork Horror", - "group": [ - "Etharis Companions" - ], + "name": "Braerog", "source": "GHMG", - "page": 113, + "page": 44, "size": [ - "M" + "S" ], - "type": "humanoid", + "type": "fey", "alignment": [ - "U" + "C", + "N" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 18, + "formula": "4d6 + 4" }, "speed": { - "walk": 35 - }, - "str": 17, - "dex": 15, - "con": 16, - "int": 10, - "wis": 13, - "cha": 9, - "save": { - "str": "+6", - "con": "+6" + "walk": 30, + "burrow": 10, + "climb": 30 }, + "str": 8, + "dex": 17, + "con": 13, + "int": 6, + "wis": 12, + "cha": 7, "skill": { - "athletics": "+9", - "perception": "+4" + "perception": "+3", + "stealth": "+5" }, - "passive": 14, - "resist": [ - "acid", - "bludgeoning", - "cold", - "fire", - "force", - "lightning", - "necrotic", - "piercing", - "poison", - "radiant", - "slashing", - "thunder" + "senses": [ + "darkvision 60 ft." ], - "conditionImmune": [ - "charmed", - "frightened" + "passive": 13, + "vulnerable": [ + "fire" ], "languages": [ - "Elvish", - "Lower Bürach", - "Sylvan" + "understands Sylvan but can't speak" ], - "cr": "5", + "cr": "1/4", "trait": [ { - "name": "Artificial Form", + "name": "Fey Ancestry", "entries": [ - "The clockwork horror has advantages on saving throws against being {@condition poisoned} and is immune to disease. It does not need to eat, drink, sleep, or breathe." + "The braerog has advantage on saving throws against being {@condition charmed}, and magic can't put it to sleep." ] }, { - "name": "Chain the Beast", + "name": "Tree Stride (1/Round)", "entries": [ - "When the clockwork horror is reduced to 0 hit points, it transforms back into {@creature Llanna Deyern|GHMG} with the same current hit points she had when she last transformed into the clockwork horror." + "The braerog can use 10 feet of its movement to magically step into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of the first, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Medium or larger." ] } ], "action": [ { - "name": "Multiattack", + "name": "Beak", "entries": [ - "The clockwork horror makes two slam attacks and a gore attack." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Gore", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." ] }, { - "name": "Slam", + "name": "Briar Patch {@recharge}", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "Thorny vines sprout from the ground in a 20-foot square starting from a point within 5 feet of the braerog. The briar patch is {@quickref difficult terrain||3} and lasts for 1 minute, until the braerog creates another patch, until the braerog uses a bonus action to dismiss the patch, or until the braerog becomes {@condition incapacitated} or dies.", + "The braerog can designate creatures immune to the vines when creating the patch. Any other creature that enters the area or starts its turn there must succeed on a {@dc 11} Strength saving throw or be {@condition grappled} by the thorny vines (escape {@dc 11}) and {@condition restrained} while {@condition grappled} in this way." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ClockworkHorror.webp", - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Braerog.webp", + "traitTags": [ + "Fey Ancestry", + "Tree Stride" + ], + "senseTags": [ + "D" ], "languageTags": [ - "E", + "CS", "S" ], "damageTags": [ - "B", - "P" + "P", + "S" ], "miscTags": [ - "MW", - "RCH" + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Llanna Deyern & the Clockwork Horror", + "name": "Braerog", "source": "GHMG" } } }, { - "name": "Coldfire Ooze", + "name": "Bugbear Thrall of Tormach", "source": "GHMG", - "page": 65, + "page": 47, "size": [ - "L" + "M" ], - "type": "ooze", + "type": { + "type": "humanoid", + "tags": [ + "goblinoid" + ] + }, "alignment": [ - "U" + "C", + "E" ], "ac": [ - 8 + { + "ac": 14, + "from": [ + "{@item hide armor|PHB}" + ] + } ], "hp": { - "average": 110, - "formula": "13d10 + 39" + "average": 82, + "formula": "11d8 + 33" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 40 }, - "str": 15, - "dex": 6, + "str": 18, + "dex": 14, "con": 17, - "int": 1, - "wis": 12, - "cha": 1, + "int": 6, + "wis": 9, + "cha": 7, + "save": { + "str": "+7" + }, + "skill": { + "athletics": "+7", + "intimidation": "+4", + "survival": "+2" + }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 11, - "immune": [ - "cold" - ], - "vulnerable": [ - "fire" + "darkvision 60 ft" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "prone" + "passive": 9, + "languages": [ + "Goblin" ], "cr": "5", "trait": [ { - "name": "Amorphous", + "name": "Brute", "entries": [ - "The coldfire ooze can move through a space as narrow as 1 inch wide without squeezing." + "A melee weapon deals one extra die of its damage when the bugbear thrall of Tormach hits with it (included in the attack)." ] }, { - "name": "Coldfire", + "name": "Keen Smell", "entries": [ - "The cold damage a coldfire ooze deals ignores cold resistance. Creatures immune to cold treat their cold immunity as resistance to cold damage instead." + "The bugbear thrall of Tormach has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Ignite", + "name": "Lunge", "entries": [ - "If a creature or a flammable object takes cold damage from the coldfire ooze, the target ignites. Until the target is dealt fire damage, it takes 3 ({@damage 1d6}) cold damage at the start of each of its turns." + "When the bugbear thrall of Tormach makes an attack with a melee weapon in its hands, it can increase its reach by 5 feet (included in the attack)." ] }, { - "name": "Illumination", + "name": "Rampage", "entries": [ - "The coldfire ooze sheds {@quickref Vision and Light|PHB|2||bright light} in a 20-foot radius and {@quickref Vision and Light|PHB|2||dim light} for an additional 20 feet." + "When the bugbear thrall of Tormach reduces a creature to 0 hit points with a melee attack on its turn, the bugbear can take a bonus action to move up to half its speed and make a bite attack." ] }, { - "name": "Spider Climb", + "name": "Tormach's Rage", "entries": [ - "The coldfire ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The disease {@disease Tormach's Rage|GHMG} causes a bugbear thrall of Tormach to be chaotic evil and grants the bugbear an extra {@damage 1d4} damage on Strength-based attacks (included in the attacks). Also, at the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls it makes until the start of its next turn, but attack rolls against it have advantage until the start of its next turn.", + "Any bugbear that comes into physical contact with the rage-infected bugbear must succeed on a {@dc 14} Constitution saving throw or contract this disease. Only {@spell greater restoration}, similarly powerful magic, or a special herbal concoction (see Salvage) can cure this disease." ] } ], "action": [ { - "name": "Pseudopod", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage and 14 ({@damage 4d6}) cold damage." + "The thrall of Tormach makes three attacks, only two of which can be glaive attacks." ] }, { - "name": "Coldfire Flare {@recharge}", + "name": "Bite", "entries": [ - "The coldfire ooze expels coldfire in a 15-foot cone. Each creature in that area must make a {@dc 14} Dexterity saving throw, taking 14 ({@damage 4d6}) cold damage on a failed save, or half as much damage on a successful one. If a significant amount of flammable material ignites due to this flare, the area deals damage as the Ignite trait to objects and to creatures who enter the area for the fisrt time on a turn or who end their turn there. This damage from coldfire also subjects targets to Ignite." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage and, if the target is a bugbear, {@disease Tormach's Rage|GHMG}." ] - } - ], - "reaction": [ + }, { - "name": "Split", + "name": "Glaive", "entries": [ - "When a coldfire ooze that is Medium or larger is subjected to cold or slashing damage, it splits into two new oozes if it has at least 10 hit points. Each new ooze has hit points equal to half the original ooze's, rounded down.", - "New oozes are one size smaller than the original ooze." + "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d10 + 1d4 + 4}) slashing damage." + ] + }, + { + "name": "Haft", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 3d4 + 4}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ColdfireOoze.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BugbearThrallofTormach.webp", "traitTags": [ - "Amorphous", - "Illumination", - "Spider Climb" + "Brute", + "Keen Senses", + "Rampage" ], "senseTags": [ - "B" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GO" ], "damageTags": [ - "C", + "B", + "P", "S" ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RCH" ], "savingThrowForced": [ - "dexterity" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Coldfire Ooze", + "name": "Bugbears", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BugbearThrallofTormach.webp" + } + } + ] } }, { - "name": "Coral Grazer", + "name": "Bugbear Vampire (Young)", "source": "GHMG", - "page": 69, + "page": 385, "size": [ - "H" + "M" ], - "type": "aberration", + "type": "undead", "alignment": [ - "U" + "C", + "E" ], "ac": [ { @@ -35675,46 +8502,94 @@ } ], "hp": { - "average": 230, - "formula": "20d12 + 100" + "average": 119, + "formula": "14d8 + 56" }, "speed": { - "walk": 20, - "swim": 60 + "walk": 30, + "climb": 30 + }, + "str": 18, + "dex": 17, + "con": 18, + "int": 10, + "wis": 13, + "cha": 11, + "save": { + "dex": "+7", + "wis": "+5" }, - "str": 23, - "dex": 11, - "con": 20, - "int": 3, - "wis": 14, - "cha": 5, "skill": { - "perception": "+6" + "athletics": "+8", + "perception": "+5", + "stealth": "+7", + "survival": "+5" }, "senses": [ - "blindsight 30 ft.", "darkvision 120 ft." ], - "passive": 16, - "cr": "11", + "passive": 15, + "resist": [ + "necrotic", + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "languages": [ + "the languages known in life" + ], + "cr": "9", "trait": [ { - "name": "Amphibious", + "name": "Clawing Lunge (1/Turn)", "entries": [ - "The coral grazer can breathe air and water." + "As part of one claw attack, the vampire extends its reach by 5 feet." ] }, { - "name": "Siege Monster", + "name": "Rampage", "entries": [ - "The coral grazer deals double damage to objects and structures." + "When the bugbear vampire reduces a creature to 0 hit points with a melee attack on its turn, the bugbear can take a bonus action to move up to half its speed and make a bite attack." ] }, { - "name": "Unnatural Presence", + "name": "Reckless", "entries": [ - "A creature that starts its turn within 30 ft. of the coral grazer feels an unnatural vibration.", - "If the creature can otherwise sense the coral grazer, it must succeed on a {@dc 17} Wisdom saving throw or b ecome {@condition frightened} until the end of the coral grazer's next turn. A creature that fails the saving throw by 5 or more is also {@condition paralyzed} while {@condition frightened} in this way. A target that succeeds on the saving throw is immune to the Unnatural Presence of all coral grazers for the next 24 hours." + "At the start of its turn, the vampire can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Surprise Mauling", + "entries": [ + "If the vampire {@quickref Surprise|PHB|3|0|surprises} a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack. If the attack is a bite, 3 ({@dice 1d6}) of this damage is necrotic damage." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], @@ -35722,361 +8597,479 @@ { "name": "Multiattack", "entries": [ - "The coral grazer makes three bite attacks and uses horrid gaze." + "The vampire makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 16})." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { - "name": "Horrid Gaze", + "name": "Mist Form", "entries": [ - "The coral grazer fixes its eye on one creature it can see within 120 feet of it. That creature is affected by the coral grazer's Unnatural Presence." + "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + ] + } + ], + "reaction": [ + { + "name": "Misty Escape", + "entries": [ + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + } + ], + "legendaryActions": 2, + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CoralGrazer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/BugbearVampire(Young).webp", "traitTags": [ - "Amphibious", - "Siege Monster" + "Rampage", + "Reckless", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" ], "senseTags": [ - "B", "SD" ], "actionTags": [ "Multiattack" ], "damageTags": [ + "N", + "P", + "R", "S" ], "miscTags": [ - "MW", - "RCH" - ], - "savingThrowForced": [ - "wisdom" + "HPR", + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Coral Grazer", + "name": "Bugbear Vampire (Young)", "source": "GHMG" } } }, { - "name": "Coral Grazer Larva", + "name": "Cadeer", "source": "GHMG", - "page": 69, + "page": 48, "size": [ - "M" + "S" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "U" + "C", + "N" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 22, + "formula": "5d6 + 5" }, "speed": { - "walk": 10, - "swim": 30 + "walk": 30 }, - "str": 16, - "dex": 12, - "con": 17, - "int": 2, - "wis": 12, - "cha": 4, + "str": 8, + "dex": 16, + "con": 12, + "int": 17, + "wis": 11, + "cha": 10, "skill": { - "perception": "+3" + "arcana": "+5", + "investigation": "+5", + "perception": "+2" }, "senses": [ - "blindsight 10 ft.", - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 13, - "cr": "3", + "passive": 12, + "languages": [ + "understands four languages but can't speak" + ], + "cr": "1/2", "trait": [ { - "name": "Hold Breath", + "name": "Antler Casting (Recharges after a Short or Long Rest)", "entries": [ - "Out of water, the coral grazer larva can hold its breath for 30 minutes." + "The cadeer can innately cast any spell stored in its antlers, requiring no components. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks).", + "If the spell is a cantrip, the cadeer casts it at 5th level." ] }, { - "name": "Water Breathing", + "name": "Magic Sense", "entries": [ - "The coral grazer larva can breathe only underwater." + "The cadeer can cast {@spell detect magic} and {@spell identify} at will, requiring no components. Given 1 minute to {@status concentration|PHB|concentrate}, the cadeer can sense magic within 3 miles outdoors and 300 feet underground. Using this greater sense, the cadeer senses only significant sources of magic, including powerful magical beings, the influence of other planes, strong ongoing spells, and so on. The cadeer has advantage on Intelligence ({@skill Investigation}) and Wisdom ({@skill Perception}) checks to discern magic." ] } ], "action": [ { - "name": "Multiattack", + "name": "Ram", "entries": [ - "The coral grazer larva makes two bite attacks." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage. If the cadeer has a spell that deals damage stored in its antlers, this attack deals an extra 2 ({@damage 1d4}) damage of one type that spell deals." ] - }, + } + ], + "reaction": [ { - "name": "Bite", + "name": "Spell Absorption", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "If the cadeer is the target of a spell or included in the area of a spell, provided the spell is 2nd level or lower, the cadeer can absorb the spell with its antlers. If the cadeer does so, the spell has no effect, and the cadeer then stores that spell in its antlers. When the cadeer absorbs a spell, any spell previously stored in the antlers dissipates harmlessly." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CoralGrazerLarva.webp", - "traitTags": [ - "Hold Breath", - "Water Breathing" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Cadeer.webp", "senseTags": [ - "B", - "SD" + "D" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "CS" ], "damageTags": [ - "S" + "B" ], "miscTags": [ "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Coral Grazer", + "name": "Cadeer", "source": "GHMG" } } }, { - "name": "Corporeal Cauchemange", + "name": "Candlelight Daemon", "source": "GHMG", - "page": 56, + "page": 49, "size": [ "M" ], - "type": "aberration", + "type": "fiend", "alignment": [ "N", "E" ], "ac": [ { - "ac": 14, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 170, + "formula": "20d8 + 80" }, "speed": { - "walk": 30 + "walk": 50, + "fly": 50 }, - "str": 10, - "dex": 15, - "con": 12, - "int": 11, - "wis": 15, - "cha": 16, + "str": 16, + "dex": 17, + "con": 18, + "int": 12, + "wis": 14, + "cha": 17, "skill": { - "intimidation": "+5", - "perception": "+4" + "deception": "+7", + "insight": "+6", + "investigation": "+5", + "perception": "+6", + "stealth": "+7" }, "senses": [ - "darkvision 120 ft" + "darkvision 120 ft." + ], + "passive": 16, + "resist": [ + "cold", + "fire", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "poison" ], - "passive": 14, "conditionImmune": [ - "frightened" + "poisoned" ], "languages": [ - "the languages of its host", - "telepathy 30 ft." + "Infernal" + ], + "cr": "11", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The daemon's spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks).", + "The daemon can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell hunter sense|GHPG}*", + "{@spell knock}" + ], + "daily": { + "1e": [ + "{@spell counterspell}", + "{@spell darkness}", + "{@spell dispel magic}", + "{@spell shield}", + "{@spell suffocate|GHPG}*" + ] + }, + "footerEntries": [ + "{@note * from Grim Hollow: The Player's Guide}" + ], + "ability": "cha" + } ], - "cr": "2", "trait": [ { - "name": "Grappler", + "name": "Candle Dependence", "entries": [ - "The cauchemange has advantage on attack rolls against any creature {@condition grappled} by it." + "The daemon remains on the Material Plane only while the candle that summoned it burns." ] }, { - "name": "Hallucinatory Hold", + "name": "Magic Resistance", "entries": [ - "The corporeal cauchemange needs only to touch a creature to deal damage, grappling a creature by force of presence rather than physical strength. A creature {@condition grappled} by the cauchemange can also use Wisdom ({@skill Insight}) to escape. The creature believes the damage the cauchemange deals to be of a type appropriate to the nightmare form the cauchemange takes." + "The daemon has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Happiness Susceptibility", + "name": "Nether Step", "entries": [ - "If a creature within 30 ft. of the corporeal cauchemange uses an action to make a {@dc 13} Charisma ({@skill Performance}) check and succeeds, creating a presentation that inspires happiness or hope, the cauchemange has disadvantage on attack rolls until the end of the performing creature's next turn." + "As its movement for its turn, the candlelight daemon can teleport to an unoccupied space within 30 feet of it, provided the space it's teleporting to and from are both in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}. The daemon doesn't need to see the destination." ] }, { - "name": "Nightmare Aura", + "name": "Shadow Stealth", "entries": [ - "Each creature of the corporeal cauchemange's choice that starts its turn within 30 ft. of the cauchemange must succeed on a {@dc 13} Wisdom saving throw or sense the cauchemange as something to be feared, becoming {@condition frightened} until the start of the creature's next turn.", - "On a successful saving throw, the creature is immune to the Nightmare Aura of all cauchemanges for 1 hour." + "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the daemon can take the {@action Hide} action as a bonus action." ] }, { - "name": "Psychic Teleport {@recharge 5}", + "name": "Slayer's Advantage", "entries": [ - "As its movement, the cauchemange can teleport to an unoccupied space within 30 ft. of it, provided that the space is within 10 ft. of a creature with an Intelligence score of 3 or higher. The cauchemange doesn't need to see the destination." + "The candlelight daemon has advantage on attack rolls against any creature that hasn't had a turn in combat." + ] + }, + { + "name": "Slayer's Attack (1/Turn)", + "entries": [ + "The candlelight daemon deals an extra 35 ({@damage 10d6}) damage when it hits a target with an attack and has advantage on the attack roll. With the {@spell suffocate|GHPG} spell, the daemon deals this damage as extra bludgeoning damage." ] } ], "action": [ { - "name": "Touch", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft. one creature. {@h}12 ({@damage 2d8 + 3}) psychic damage. If the target is a creature, it is {@condition grappled} (escape {@dc 13})." + "The daemon makes two claw attacks and one gore attack. It can use hurl fire in place of any of these attacks." ] }, { - "name": "Drain", + "name": "Claw", "entries": [ - "The cauchemange uses its touch attack on a creature {@condition grappled} by it. On a hit, in addition to the damage, the target must succeed on a {@dc 13} Charisma saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If this effect kills a humanoid, a cauchemange larva emerges from the corpse 8 hours later." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage and 4 ({@damage 1d8}) fire damage." ] }, { - "name": "Glamor", + "name": "Gore", "entries": [ - "The corporeal cauchemange targets one humanoid it can see within 30 ft. of it. If the target can see the cauchemange, the target must succeed on a {@dc 13} Wisdom saving throw against this magic or be {@condition charmed}, seeing the cauchemange as something or someone desirable. The {@condition charmed} target regards the cauchemange as a trusted friend to be heeded and protected. The target isn't under the cauchemange's control, but it takes the cauchemange's requests and actions in the most favorable light, it is a willing target for the cauchemange's touch, and it becomes a willing host for a cauchemange larva, which the target also sees as something desirable.", - "Each time the cauchemange or the cauchemange's allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours, or until the cauchemange is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage and 4 ({@damage 1d8}) fire damage." + ] + }, + { + "name": "Hurl Fire", + "entries": [ + "{@atk rs} {@hit 7} to hit, range 120 ft., one target. {@h}13 ({@damage 3d8}) fire damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CorporealCauchemange.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CandlelightDaemon.webp", + "traitTags": [ + "Magic Resistance" + ], "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "TP" + "I" ], "damageTags": [ - "Y" + "F", + "P", + "S" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "HPR", "MW" ], - "conditionInflict": [ - "charmed", - "grappled" - ], - "savingThrowForced": [ - "charisma", - "wisdom" - ], "fluff": { "_appendMonsterFluff": { - "name": "Cauchemange", + "name": "Candlelight Daemon", "source": "GHMG" } } }, { - "name": "Corpse Walker", + "name": "Caprathorn", "source": "GHMG", - "page": 70, + "page": 51, "size": [ - "M" + "H" ], - "type": "undead", + "type": "fiend", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 14, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 250, + "formula": "20d12 + 120" }, "speed": { - "walk": 30 + "walk": { + "number": 40, + "condition": "fly 40 ft. (hover)" + } }, - "str": 16, - "dex": 13, - "con": 17, - "int": 6, - "wis": 10, - "cha": 6, + "str": 25, + "dex": 14, + "con": 23, + "int": 14, + "wis": 17, + "cha": 10, "save": { - "con": "+6", - "wis": "+3" + "int": "+9", + "wis": "+10", + "cha": "+7" + }, + "skill": { + "perception": "+10" }, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." ], - "passive": 10, + "passive": 20, "resist": [ + "cold", + "fire", + "lightning" + ], + "immune": [ + "poison", { - "resist": [ + "immune": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks that aren't silvered", + "note": "from nonmagical attacks", "cond": true } ], - "immune": [ - "necrotic", - "poison" - ], "conditionImmune": [ + "charmed", "exhaustion", + "frightened", "poisoned" ], "languages": [ - "understands languages it knew in life but can't speak" + "all", + "telepathy 120 ft." ], - "cr": "6", + "cr": "21", "trait": [ { - "name": "Cursed Gaze", + "name": "Charge", "entries": [ - "A humanoid that starts its turn within 30 ft. of and able to see the corpse walker must succeed on a {@dc 14} Charisma saving throw, provided the corpse walker isn't {@condition incapacitated}. On a failure, the humanoid is {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if not averting its eyes from the corpse walker, ending the effect on itself on a success. A creature failing two of these saving throws becomes cursed with disturbing thoughts. Such a creature can't benefit from a short or long rest until the curse is removed. On a successful save, the target is immune to any corpse walker's Cursed Gaze for the next 24 hours.", - "Unless {@quickref Surprise|PHB|3|0|surprised}, a creature can avert its eyes to avoid the saving throw. If the creature does so, it can't see the corpse walker until the start of its next turn. A creature that looks at the corpse walker in the meantime must immediately make the save." + "If the caprathorn moves at least 20 feet straight toward a target, and then hits it with a gore attack on the same turn, the target takes an extra 18 ({@damage 4d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 22} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." ] }, { - "name": "Sunlight Hypersensitivity", + "name": "Implosion", "entries": [ - "The corpse walker takes 20 radiant damage when it starts its turn in sunlight.", - "While in sunlight, it has disadvantage on attack rolls and ability checks." + "The caprathorn implodes when it dies, leaving behind a {@item sphere of annihilation|DMG}. Each creature within 60 feet of the caprathorn when this implosion occurs must succeed on a {@dc 21} Strength saving throw or be pulled 10 feet toward the sphere." ] }, { - "name": "Undead Fortitude", + "name": "Legendary Resistance (3/Day)", "entries": [ - "If damage reduces the corpse walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the corpse walker drops to 1 hit point instead." + "If the caprathorn fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The caprathorn has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The caprathorn's weapon attacks are magical." + ] + }, + { + "name": "Thornlamms", + "entries": [ + "A caprathorn typically has three inanimate {@creature thornlamm|GHMG|thornlamms} {@homebrew |(see that stat block)} attached to its horns with vines. Attached {@creature thornlamm|GHMG|thornlamms} don't take damage separately, but whenever the caprathorn takes 50 or more damage in a single turn, one of the attached {@creature thornlamm|GHMG|thornlamms} dies.", + "While it has at least one {@creature thornlamm|GHMG} attached to its vines, the caprathorn can use a bonus action to consume or detach a {@creature thornlamm|GHMG}. If the caprathorn consumes a {@creature thornlamm|GHMG}, the caprathorn regains 21 hit points. When the caprathorn detaches a {@creature thornlamm|GHMG}, that {@creature thornlamm|GHMG} lands in a space within 10 feet of the caprathorn and takes a turn immediately after the caprathorn. The {@creature thornlamm|GHMG} obeys the caprathorn's verbal or telepathic commands (no action for the caprathorn). If issued no commands, the {@creature thornlamm|GHMG} acts independently, often attacking a creature that isn't its ally. A {@creature thornlamm|GHMG} can survive indefinitely detached from a caprathorn." ] } ], @@ -36084,273 +9077,284 @@ { "name": "Multiattack", "entries": [ - "The corpse walker makes two slam attacks." + "The caprathorn makes three attacks, one with its gore, one with its stomp, and one with its thorns." ] }, { - "name": "Slam", + "name": "Gore", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage and 5 ({@damage 2d4}) necrotic damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw, or its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the corpse walker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. An evil humanoid slain this way rises 24 hours later as a corpse walker." + "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage." + ] + }, + { + "name": "Stomp", + "entries": [ + "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage." + ] + }, + { + "name": "Thorns", + "entries": [ + "{@atk mw,rw} {@hit 14} to hit, reach 10 ft. or range 30/120 ft., one target. {@h}21 ({@damage 4d6 + 7}) piercing damage. Being within 5 feet of a hostile creature doesn't cause the caprathorn to have disadvantage on the ranged attack roll." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CorpseWalker.webp", + "legendary": [ + { + "name": "Attack", + "entries": [ + "The caprathorn makes one attack with its gore, stomp, or thorns." + ] + }, + { + "name": "Detach Thornlamm", + "entries": [ + "The caprathorn detaches a {@creature thornlamm|GHMG} as per the Thornlamms trait." + ] + }, + { + "name": "Grow Thornlamm", + "entries": [ + "Provided it has taken no damage from a silvered weapon this round, the caprathorn grows one {@creature thornlamm|GHMG} as per the Thornlamms trait. A caprathorn can have up to six attached {@creature thornlamm|GHMG|thornlamms} at a time." + ] + }, + { + "name": "Consume Thornlamm (Costs 2 Actions)", + "entries": [ + "The caprathorn consumes an attached {@creature thornlamm|GHMG}, regaining 21 hit points." + ] + }, + { + "name": "Entomb (Costs 2 Actions)", + "entries": [ + "The caprathorn chooses a creature that has 0 hit points that the caprathorn can see within 30 feet of it. The target must make a {@dc 18} Wisdom saving throw. On a success, the target is immune to this effect for 24 hours. If the save fails, the target is entombed deep within the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it. A caprathorn can entomb only one target at a time. This effect ends, returning the target to where it was before being entombed, if the target regains any hit points or the caprathorn dies." + ] + }, + { + "name": "Annihilation Field (Costs 3 Actions; Recharges if an Entombed Creature Dies or after a Long Rest)", + "entries": [ + "A sphere of energy ripples out in a 30-foot-radius from the caprathorn. Each creature in that area must make a {@dc 18} Constitution saving throw, taking 38 ({@damage 7d10}) force damage on a failed save, or half as much damage on a successful one. For objects that aren't worn or carried, this emanation destroys Small and smaller ones and damages larger ones. The circle destroys a {@spell wall of force} or similar structures of force in the area instantly. A creature or object is disintegrated if it drops to 0 hit points due to this magic. A disintegrated creature or object turns to fine ash, and nonmagical objects a disintegrated creature wears or carries disintegrate with it." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Caprathorn.webp", "traitTags": [ - "Sunlight Sensitivity", - "Undead Fortitude" + "Charge", + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons" ], "senseTags": [ - "D" + "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "LF" + "TP", + "XX" ], "damageTags": [ "B", - "N", - "R" + "O", + "P" ], "miscTags": [ - "HPR", - "MW" + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone" ], "savingThrowForced": [ - "charisma", - "constitution" + "constitution", + "strength", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Corpse Walker", + "name": "Caprathorn", "source": "GHMG" } } }, { - "name": "Corpse Wisp", - "source": "GHMG", - "page": 72, - "size": [ - "T" - ], - "type": "undead", - "alignment": [ - "C", - "E" - ], - "ac": [ - 15 - ], - "hp": { - "average": 25, - "formula": "10d4" - }, - "speed": { - "walk": 0, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 1, - "dex": 20, - "con": 10, - "int": 2, - "wis": 10, - "cha": 6, - "save": { - "wis": "+2" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 10, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "name": "Carnivorous Cow", + "group": [ + "Hunger-Cursed Carnivores" ], - "immune": [ - "poison" + "source": "GHMG", + "page": 163, + "size": [ + "L" ], - "vulnerable": [ - "radiant" + "type": "monstrosity", + "alignment": [ + "U" ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "poisoned", - "prone", - "restrained", - "unconscious" + "ac": [ + { + "ac": 11, + "from": [ + "natural armor" + ] + } ], + "hp": { + "average": 30, + "formula": "4d10 + 8" + }, + "speed": { + "walk": 40 + }, + "str": 18, + "dex": 10, + "con": 15, + "int": 2, + "wis": 10, + "cha": 3, + "passive": 10, "cr": "1", "trait": [ { - "name": "Corpse Bound", + "name": "Charge", "entries": [ - "A corpse wisp can't stray more than 300 feet from the remains that spawned it." + "If the carnivorous cow moves at least 20 feet straight toward a creature, the cow can make one hooves attack against it as a bonus action." ] - }, + } + ], + "action": [ { - "name": "Dead Light", + "name": "Gore", "entries": [ - "The corpse wisp sheds {@quickref Vision and Light|PHB|2||dim light} in a 20-foot radius." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] }, { - "name": "Incorporeal Movement", - "entries": [ - "The corpse wisp can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." - ] - } - ], - "action": [ - { - "name": "Tendril", + "name": "Hooves", "entries": [ - "{@atk ms} {@hit 7} to hit, reach 15 ft., one creature. {@h}7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If a target dies, the wisp regains 10 ({@dice 4d4}) hit points, gaining any excess as temporary hit points." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CorpseWisp.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CarnivorousCow.webp", "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "SD" + "Charge" ], "damageTags": [ - "N", - "O" + "P" ], "miscTags": [ - "AOE", - "HPR", - "RCH" + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Corpse Wisp", + "name": "Hunger-Cursed Carnivores", "source": "GHMG" } } }, { - "name": "Corpsejaw", - "group": [ - "Unusual Beasts" - ], + "name": "Carvaloth", "source": "GHMG", - "page": 344, + "page": 52, "size": [ - "M" + "S" ], - "type": "monstrosity", + "type": "beast", "alignment": [ "U" ], "ac": [ - 12 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { "average": 18, - "formula": "4d8" + "formula": "4d6 + 4" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 15, + "str": 6, "dex": 14, - "con": 10, + "con": 13, "int": 3, - "wis": 13, - "cha": 7, - "senses": [ - "darkvision 60 ft." - ], + "wis": 12, + "cha": 5, + "skill": { + "stealth": "+4" + }, "passive": 11, - "cr": "1/4", + "cr": "1/2", "trait": [ { - "name": "Adamantine Jaws", - "entries": [ - "The corpsejaw's bite works as if made of adamantine. The bite scores a critical hit on a roll of 19 or 20." - ] - }, - { - "name": "Keen Smell", + "name": "Chameleon", "entries": [ - "The corpsejaw has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The carvaloth has advantage on Dexterity ({@skill Stealth}) checks made to hide." ] }, { - "name": "Pounce", + "name": "Pack Tactics", "entries": [ - "If the corpsejaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the corpsejaw can make one bite attack against it as a bonus action." + "The carvaloth has advantage on an attack roll against a creature if at least one of the carvaloth's allies is within 5 ft. of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The carvaloth makes one attack with its bite and one with its claws." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage. If the corpsejaw scores a critical hit and the target wears nonmagical armor, the armor takes a permanent and cumulative \u22121 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage plus 2 ({@damage 1d4}) acid damage." ] }, { - "name": "Claw", + "name": "Claws", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Corpsejaw.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Carvaloth.webp", "traitTags": [ - "Keen Senses", - "Pounce" + "Pack Tactics" ], - "senseTags": [ - "D" + "actionTags": [ + "Multiattack" ], "damageTags": [ + "A", "P", "S" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], "fluff": { "_appendMonsterFluff": { - "name": "Corpsejaw", + "name": "Carvaloth", "source": "GHMG" } } }, { - "name": "Crawling Grave", + "name": "Catacomb Haunt", "source": "GHMG", - "page": 73, + "page": 54, "size": [ - "L" + "M" ], "type": "undead", "alignment": [ @@ -36358,907 +9362,1018 @@ "E" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 65, + "formula": "10d8 + 20" }, "speed": { - "walk": 30 + "walk": 20, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, - "str": 16, - "dex": 13, - "con": 17, - "int": 6, - "wis": 10, - "cha": 5, - "save": { - "con": "+5", - "wis": "+2" + "str": 5, + "dex": 16, + "con": 14, + "int": 7, + "wis": 14, + "cha": 12, + "skill": { + "perception": "+4", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 14, "resist": [ - "piercing", - "slashing" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "immune": [ "poison" ], + "vulnerable": [ + { + "special": "see elemental weakness" + } + ], "conditionImmune": [ - "charmed", "exhaustion", - "frightened", + "grappled", "paralyzed", "petrified", "poisoned", "prone", - "restrained", - "stunned" + "restrained" ], "languages": [ - "understands all languages it knew in life but can't speak" + "the languages it knew in life" ], "cr": "4", "trait": [ { - "name": "Lethal Overrun", + "name": "Elemental Weakness", "entries": [ - "Whenever the crawling grave enters a creature's space, if the target is {@condition incapacitated} or dead, the crawling grave picks up that creature. The creature moves with the crawling grave and has disadvantage on death saving throws. A creature that ceases being {@condition incapacitated} or dead can stop moving with the crawling grave.", - "A corpse breaks apart in the crawling grave at the end of the crawling grave's second turn carrying that corpse.", - "When the corpse breaks apart, the crawling grave regains hit points equal to half that corpse's normal hit point maximum, up to 20 hit points, and expels anything the corpse was carrying or wearing. Another creature can pull a corpse free of the crawling grave before it breaks apart by using an action and succeeding on a {@dc 13} Strength ({@skill Athletics}) check. The attempt provokes an {@action opportunity attack} from the crawling grave." + "The catacomb haunt has vulnerability to one damage type from among (roll {@dice 1d10}) 1\u20132 acid, 3\u20134 cold, 5\u20136 fire, 7\u20138 lightning, or 9\u201310 thunder. A creature can take an action to study a haunt, gaining a clue to its vulnerability with a successful {@dc 15} Intelligence ({@skill Investigation}) or Wisdom ({@skill Perception}) check. If the haunt takes damage it has vulnerability to, it loses its damage resistances, condition immunities other than to {@condition poisoned}, its Incorporeal Movement trait, and its fly speed for 1 minute. The haunt ends this effect on itself early with a successful {@dc 13} Constitution saving throw, which it can make at the end of each of its turns." ] }, { - "name": "Swarmlike", + "name": "Escape", "entries": [ - "The crawling grave can occupy another creature's space and vice versa, and the crawling grave can move through any opening large enough for a Small humanoid." + "The catacomb haunt can use a bonus action to take the {@action Disengage} action." ] }, { - "name": "Undead Fortitude", + "name": "Incorporeal Movement", "entries": [ - "If damage reduces the crawling grave to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the crawling grave drops to 1 hit point instead." + "The catacomb haunt can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The crawling grave makes two slam attacks." + "The catacomb haunt deals an extra 17 ({@damage 5d6}) necrotic damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the haunt that isn't {@condition incapacitated} and the haunt doesn't have disadvantage on the attack roll." ] - }, + } + ], + "action": [ { - "name": "Slam", + "name": "Touch", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 13} Strength or Dexterity saving throw (target's choice) or fall {@condition prone}.", - "If the crawling grave has half of its hit points or fewer, it deals 8 ({@damage 1d10 + 3}) bludgeoning damage and can't knock creatures {@condition prone}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}13 ({@damage 3d6 + 3}) necrotic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CrawlingGrave.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CatacombHaunt.webp", "traitTags": [ - "Undead Fortitude" + "Incorporeal Movement", + "Sneak Attack" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "CS", "LF" ], "damageTags": [ - "B" + "N", + "O" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "incapacitated", - "prone" + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Crawling Grave", + "name": "Catacomb Haunt", "source": "GHMG" } } }, { - "name": "Crimson Stallion", - "group": [ - "Steeds of Etharis" - ], + "name": "Cauchemange Larva", "source": "GHMG", - "page": 324, + "page": 57, "size": [ - "L" + "T" ], - "type": "fiend", + "type": "aberration", "alignment": [ - "L", + "N", "E" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 10, + "formula": "4d4" }, "speed": { - "walk": 60 + "walk": 20 + }, + "str": 2, + "dex": 16, + "con": 10, + "int": 3, + "wis": 7, + "cha": 3, + "skill": { + "stealth": "+5" }, - "str": 18, - "dex": 13, - "con": 14, - "int": 7, - "wis": 12, - "cha": 7, "senses": [ - "darkvision 120 ft." + "blindsight 30 ft. (blind beyond this radius)" ], - "passive": 11, + "passive": 8, "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't silvered", - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "poisoned" - ], - "languages": [ - "understands Infernal but can't speak" + "poison", + "psychic" ], - "cr": "3", + "cr": "1/4", "trait": [ { - "name": "Devil's Sight", + "name": "Magic Resistance", "entries": [ - "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the crimson stallion's {@sense darkvision}." + "A cauchemange larva has advantage on saving throws against spells and other magical effects." ] } ], "action": [ - { - "name": "Hooves", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage and 10 ({@damage 3d6}) fire damage." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage plus 10 ({@damage 3d6}) fire damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft, one target. {@h}2 ({@damage 1d4}) piercing damage. If the cauchemange larva scores a critical hit against a creature not infected by another cauchemange larva, the larva burrows into the target. Once inside a target, the larva is a disease. For seven days, each time the host finishes a long rest, the host must make a {@dc 10} Wisdom saving throw.", + "On a failure, the host gains no benefit from that rest. After seven days, the cauchemange erupts from its host's body as an adult cauchemange that is either corporeal or incorporeal. This exit deals the host 20 ({@damage 4d8 + 2}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CrimsonStallion.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CauchemangeLarva.webp", "traitTags": [ - "Devil's Sight" + "Magic Resistance" ], "senseTags": [ - "SD" - ], - "languageTags": [ - "CS", - "I" + "B" ], "damageTags": [ - "B", - "F", - "P" + "P", + "S" ], "miscTags": [ "MW" ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "_appendMonsterFluff": { - "name": "Crimson Stallion", + "name": "Cauchemange", "source": "GHMG" } } }, { - "name": "Daemon Oak", + "name": "Celestial Campaigner", + "group": [ + "Seraphs" + ], "source": "GHMG", - "page": 77, + "page": 297, "size": [ - "H" + "M" ], - "type": "plant", + "type": { + "type": "humanoid", + "tags": [ + "celestial" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 20, "from": [ - "natural armor" + "{@item plate armor|PHB|plate}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 91, + "formula": "14d8 + 42" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 30 }, - "str": 23, - "dex": 8, - "con": 21, - "int": 10, - "wis": 15, + "str": 17, + "dex": 10, + "con": 15, + "int": 11, + "wis": 16, "cha": 12, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "resist": [ - "acid", - "bludgeoning", - "piercing" - ], - "vulnerable": [ - "fire" - ], + "skill": { + "intimidation": "+4", + "perception": "+6", + "religion": "+3" + }, + "passive": 16, "languages": [ - "Infernal", - "Sylvan" - ], - "cr": "11", - "trait": [ - { - "name": "Siege Monster", - "entries": [ - "The daemon oak deals double damage to objects and structures." - ] - } + "Celestial and one other language" ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The daemon oak makes two lash attacks, or it makes one lash attack and uses spew." - ] - }, + "cr": "6", + "spellcasting": [ { - "name": "Lash", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}) and {@condition restrained} while {@condition grappled} in this way. The daemon oak can {@action grapple} up to four creatures at a time." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The celestial campaigner is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell guidance}", + "{@spell light}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bless}", + "{@spell divine favor}", + "{@spell guiding bolt}", + "{@spell shield of faith}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell hold person}", + "{@spell magic weapon}", + "{@spell spiritual weapon}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell daylight}", + "{@spell dispel magic}" + ] + }, + "4": { + "slots": 2, + "spells": [ + "{@spell freedom of movement}", + "{@spell stoneskin}" + ] + } + }, + "ability": "wis" + } + ], + "trait": [ { - "name": "Rock", + "name": "War Blessing", "entries": [ - "{@atk rw} {@hit 10} to hit, range 60/180 ft., one target. {@h}32 ({@damage 4d12 + 6}) bludgeoning damage." + "A weapon deals two extra dice of its damage when the celestial campaigner hits with it (included in the attack)." ] - }, + } + ], + "action": [ { - "name": "Spew {@recharge 5}", + "name": "Multiattack", "entries": [ - "One of the daemon oak's mouths spews a 30-foot cone of acidic ichor. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 18 ({@damage 4d8}) acid damage on a failed save, or half as much damage on a successful one." + "The celestial campaigner makes two longsword attacks." ] }, { - "name": "Tree Thrall (Recharges after a Short or Long Rest)", + "name": "Longsword", "entries": [ - "The daemon oak curses and animates one tree within 30 feet of it. Such a tree becomes a {@creature daemon oak thrall|GHMG}. This thrall is the daemon oak's ally, and it takes its turn just after the daemon oak. The thrall obeys the daemon oak's verbal commands (no action for the daemon oak). If issued no commands, the thrall attacks a creature that isn't the thrall's ally. A thrall dies after 24 hours, when the daemon oak uses a bonus action to sever the connection to the thrall, the thrall is more than 1 mile from the daemon oak, or the daemon oak dies." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) slashing damage, or 19 ({@damage 3d10 + 3}) slashing damage if used with two hands to make a melee attack." ] } ], "reaction": [ { - "name": "Chain", + "name": "Protection", "entries": [ - "When a creature within 10 feet of the daemon oak attempts to move from it's current position, the daemon oak can make a lash attack against that creature." + "When a creature the celestial campaigner can see within 5 feet of it makes an attack against a creature other than the campaigner, the campaigner can use its shield to impose disadvantage on that attack roll." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DaemonOak.webp", - "traitTags": [ - "Siege Monster" - ], - "senseTags": [ - "D" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CelestialCampaigner.webp", + "attachedItems": [ + "longsword|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "I", - "S" + "CE", + "X" ], "damageTags": [ - "A", - "B" + "S" + ], + "damageTagsSpell": [ + "O", + "R" + ], + "spellcastingTags": [ + "CC" ], "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" + "MLW", + "MW" ], - "conditionInflict": [ - "grappled", - "restrained" + "conditionInflictSpell": [ + "paralyzed" ], - "savingThrowForced": [ - "dexterity" + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Daemon Oak", + "name": "Seraphs", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CelestialCampaigner.webp" + } + } + ] } }, { - "name": "Daemon Oak Thrall", + "name": "Celestial Celebrant", + "group": [ + "Seraphs" + ], "source": "GHMG", - "page": 77, + "page": 297, "size": [ - "H" + "M" ], - "type": "plant", + "type": { + "type": "humanoid", + "tags": [ + "celestial" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 14, + "ac": 16, "from": [ - "natural armor" + "{@item chain mail|PHB}" ] } ], "hp": { - "average": 84, - "formula": "8d12 + 32" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 30 }, - "str": 21, - "dex": 8, - "con": 19, - "int": 1, - "wis": 13, - "cha": 1, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "resist": [ - "acid", - "bludgeoning", - "piercing" - ], - "vulnerable": [ - "fire" - ], + "str": 15, + "dex": 10, + "con": 14, + "int": 11, + "wis": 17, + "cha": 13, + "skill": { + "religion": "+2" + }, + "passive": 13, "languages": [ - "understands Infernal and Sylvan but can't speak" + "Celestial and one other language" ], - "cr": "\u2014\u00A0with a daemon oak (3 [700] by itself)", - "pbNote": "+4 (due to the daemon oak)", - "trait": [ + "cr": "4", + "spellcasting": [ { - "name": "Caustic Demise", - "entries": [ - "When the thrall dies, it breaks apart as acidic ichor explodes from it in a 10-foot-radius sphere.", - "Each creature in that area must succeed on a {@dc 16} Dexterity saving throw, taking 13 ({@damage 3d8}) acid damage on a failed save, or half as much damage on a successful one." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The celestial celebrant is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell light}", + "{@spell sacred flame}", + "{@spell spare the dying}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bless}", + "{@spell cure wounds}", + "{@spell detect evil and good}", + "{@spell healing word}", + "{@spell sanctuary}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell calm emotions}", + "{@spell lesser restoration}", + "{@spell silence}", + "{@spell spiritual weapon}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell beacon of hope}", + "{@spell revivify}", + "{@spell spirit guardians}" + ] + }, + "4": { + "slots": 2, + "spells": [ + "{@spell death ward}", + "{@spell guardian of faith}" + ] + } + }, + "ability": "wis" + } + ], + "action": [ { - "name": "Siege Monster", + "name": "Mace", "entries": [ - "The daemon oak thrall deals double damage to objects and structures." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 4 ({@damage 1d8}) radiant damage." ] } ], - "action": [ + "reaction": [ { - "name": "Slam", + "name": "Succor (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." + "When the celestial celebrant or a creature it can see within 60 feet of it takes damage, the celebrant can cast a spell that causes the damaged creature to regain hit points." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DaemonOakThrall.webp", - "traitTags": [ - "Siege Monster" - ], - "senseTags": [ - "D" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CelestialCelebrant.webp", + "attachedItems": [ + "mace|phb" ], "languageTags": [ - "CS", - "I", - "S" + "CE", + "X" ], "damageTags": [ - "A", - "B" + "B", + "R" + ], + "damageTagsSpell": [ + "N", + "O", + "R" + ], + "spellcastingTags": [ + "CC" ], "miscTags": [ - "AOE", + "MLW", "MW" ], - "savingThrowForced": [ - "dexterity" + "conditionInflictSpell": [ + "deafened" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Daemon Oak", + "name": "Seraphs", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CelestialCelebrant.webp" + } + } + ] } }, { - "name": "Danxoni", + "name": "Chalk Chatterling", "source": "GHMG", - "page": 78, + "page": 15, "size": [ - "H" + "S" ], - "type": "monstrosity", + "type": "construct", "alignment": [ "U" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 168, - "formula": "16d12 + 64" + "average": 22, + "formula": "5d6 + 5" }, "speed": { - "walk": 40, - "burrow": 20, - "climb": 40 - }, - "str": 20, - "dex": 10, - "con": 19, - "int": 2, - "wis": 8, - "cha": 5, - "save": { - "wis": "+3" - }, - "skill": { - "perception": "+3" + "walk": 25, + "fly": 25 }, + "str": 5, + "dex": 15, + "con": 12, + "int": 4, + "wis": 10, + "cha": 7, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." + "darkvision 60 ft." ], - "passive": 13, + "passive": 10, "immune": [ "poison" ], - "vulnerable": [ - "necrotic" - ], "conditionImmune": [ - "poisoned" + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], - "cr": "9", + "languages": [ + "\u2014(seems to speak, but it's gibberish)" + ], + "cr": "1/2", "trait": [ { - "name": "Parasitic Release", + "name": "Death Burst", "entries": [ - "When a danxoni dies, the creatures inside it escape, some seeking new hosts. These creatures create a cloud around the dead danxoni in a 10-foot radius sphere that goes around corners. Any creature in that area must succeed on a {@dc 16} Constitution saving throw or become infected with the {@disease sewer plague|DMG} disease." + "When the chalk chatterling dies, it explodes in a burst of dust. Any creature within 5 feet of the chalk chatterling must succeed on a {@dc 11} Constitution saving throw or be {@condition blinded} until the end of its next turn." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Distracting Chatter", "entries": [ - "The danxoni makes five attacks: four with its claws and one with its bite." + "Any creature that starts its turn within 30 feet of and able to hear the chalk chatterling must succeed on a {@dc 11} Wisdom saving throw or be unable to {@action cast a spell||cast} or maintain {@status concentration} on a spell. Constructs and undead are immune. A creature who intended to {@action cast a spell} can choose another course of action." ] }, { - "name": "Claws", + "name": "Water Weakness", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + "If the chalk chatterling is doused in water or ends its turn submerged in water, the chalk chatterling takes 3 ({@damage 1d6}) acid damage. Maximize this damage if the water is soapy." ] - }, + } + ], + "action": [ { - "name": "Bite", + "name": "Dust Whip", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage and 5 ({@damage 2d4}) acid damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." ] }, { - "name": "Symbiont Breath {@recharge 5}", + "name": "Maddening Chatter {@recharge}", "entries": [ - "The danxoni exhales a cloud of the creatures that populate its gut in a 60-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw. A creature that fails takes 14 ({@damage 4d6}) acid damage, 7 ({@damage 2d6}) piercing damage, and 14 ({@damage 4d6}) poison damage. If the save fails by 5 or more, the creature is also infected with the {@disease sewer plague|DMG} disease.", - "A creature takes half as much damage on a successful save." + "Each creature within 30 feet of and able to hear the chalk chatterling must make a {@dc 11} Wisdom saving throw, taking 7 ({@damage 2d6}) psychic damage on a failed save, and half as much damage on a successful one. Constructs and undead are immune. A creature that fails the saving throw can't take reactions until the end of the chalk chatterling's next turn." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Danxoni.webp", - "senseTags": [ - "D", - "T" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChalkChatterling.webp", + "traitTags": [ + "Death Burst" ], - "actionTags": [ - "Breath Weapon", - "Multiattack" + "senseTags": [ + "D" ], "damageTags": [ "A", - "I", - "P", - "S" + "S", + "Y" ], "miscTags": [ "AOE", - "MW", - "RCH" + "MLW", + "MW" + ], + "conditionInflict": [ + "blinded" ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Danxoni", + "name": "Arcane Anomalies", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChalkChatterling.webp" + } + } + ] } }, { - "name": "Dark Mist Stalker", + "name": "Champion of Filth", "source": "GHMG", - "page": 79, + "page": 59, "size": [ - "L" + "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ + "L", + "NX", "C", + "NY", "E" ], "ac": [ { - "ac": 16, + "ac": 18, "from": [ - "natural armor" + "{@item splint armor|PHB|splint}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 136, - "formula": "16d10 + 48" + "average": 91, + "formula": "14d8 + 28" }, "speed": { - "walk": 40, - "climb": 20 + "walk": 30 }, - "str": 19, - "dex": 21, - "con": 17, - "int": 11, - "wis": 15, - "cha": 8, + "str": 16, + "dex": 10, + "con": 14, + "int": 10, + "wis": 11, + "cha": 15, "save": { - "con": "+7", - "wis": "+6" + "wis": "+3" }, "skill": { - "perception": "+6", - "stealth": "+9", - "survival": "+6" + "intimidation": "+5" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, + "passive": 10, "languages": [ - "Elven", - "Sylvan" + "any two languages" ], - "cr": "9", - "trait": [ - { - "name": "Camouflage", - "entries": [ - "The dark mist stalker can attempt to hide when {@quickref Vision and Light|PHB|2||lightly obscured} by foliage, heavy rain, mist, or other natural phenomena. Additionally, when it is hidden from a creature and misses with a ranged weapon attack, it remains hidden." - ] - }, - { - "name": "Dead Eye", - "entries": [ - "The dark mist stalker's ranged weapon attacks ignore half and {@quickref cover|PHB|3|0|three-quarters cover} and score a critical hit on a roll of 19 or 20." - ] - }, - { - "name": "Hunter's Stride", - "entries": [ - "The dark mist stalker is unhindered by {@quickref difficult terrain||3}." - ] - }, + "cr": "5", + "spellcasting": [ { - "name": "Night Stalker", - "entries": [ - "The dark mist stalker can see in {@quickref Vision and Light|PHB|2||dim light} without penalty." - ] + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The champion of filth is a 7th level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell detect poison and disease}", + "{@spell ray of enfeeblement}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blindness/deafness}", + "{@spell hold person}" + ] + } + }, + "ability": "cha" } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The dark mist stalker makes three attacks with its hunting bow or skinning knife." - ] - }, - { - "name": "Hunting Bow", - "entries": [ - "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage, and the target must succeed on a {@dc 16} Strength saving throw or be knocked back 10 feet." - ] - }, + "trait": [ { - "name": "Skinning Knife", + "name": "Blighted Aura", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target {@h}10 ({@damage 2d4 + 5}) slashing damage, and target much succeed on a {@dc 16} Constitution saving throw or it gains the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide pg. 28)}." + "When a creature within 10 feet of the champion of filth makes an attack roll, ability check, or saving throw, the creature rolls {@dice 1d4} and subtracts the number rolled from the attack roll, ability check, or saving throw. A creature can be affected by only one Blighted Aura at a time, and the effect doesn't stack with {@spell bane}." ] }, { - "name": "Aim", + "name": "Divine Health", "entries": [ - "The dark mist stalker selects one target it can see and spends its turn focusing its aim on the target, as if {@status concentration||concentrating} on a spell. While doing so creatures have advantage to hit the dark mist stalker. The dark mist stalker's next hunting bow attack against that target has advantage and deals an extra 27 ({@damage 6d8}) piercing damage.", - "If its {@status concentration} is broken before its next attack, the dark mist stalker loses the benefits of aim." + "The champion of filth is immune to disease." ] } ], - "reaction": [ + "action": [ { - "name": "Skirmisher", + "name": "Multiattack", "entries": [ - "When a hostile creature moves within 5 feet of the dark mist stalker, it can make a skinning knife attack and move 20 feet without provoking an {@action opportunity attack}." + "The champion of filth makes two longsword attacks." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and 9 ({@damage 2d8}) necrotic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DarkMistStalker.webp", - "senseTags": [ - "D" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChampionofFilth.webp", "actionTags": [ "Multiattack" ], "languageTags": [ - "S" + "X" ], "damageTags": [ - "P", + "N", "S" ], + "spellcastingTags": [ + "CP" + ], "miscTags": [ - "MW", - "RW" + "MLW", + "MW" ], - "conditionInflict": [ - "bleeding|GH" + "conditionInflictSpell": [ + "blinded", + "deafened", + "paralyzed" ], - "savingThrowForced": [ + "savingThrowForcedSpell": [ "constitution", - "strength" + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Dark Mist Stalker", + "name": "Champions of Filth", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChampionofFilth.webp" + } + } + ] } }, { - "name": "Darkfeather", + "name": "Champion of Tormach", "source": "GHMG", - "page": 80, + "page": 75, "size": [ - "M" + "L" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "N" + "C", + "E" ], "ac": [ { - "ac": 14, + "ac": 17, "from": [ - "natural armor" + "{@item splint armor|PHB|splint}" ] } ], "hp": { - "average": 45, - "formula": "7d8 + 14" + "average": 65, + "formula": "10d8 + 20" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 15, - "con": 15, - "int": 8, - "wis": 11, - "cha": 8, + "str": 17, + "dex": 10, + "con": 14, + "int": 10, + "wis": 13, + "cha": 15, "skill": { - "perception": "+2", - "stealth": "+6" + "athletics": "+5", + "insight": "+3", + "intimidation": "+4", + "perception": "+3" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "immune": [ - "poison" + "passive": 13, + "languages": [ + "two national languages" ], - "conditionImmune": [ - "poisoned" + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The champion of Tormach is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}). The champion has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell hunter's mark}" + ] + }, + "2": { + "slots": 2, + "spells": [ + "{@spell magic weapon}", + "{@spell misty step}" + ] + } + }, + "ability": "cha" + } ], - "cr": "2", "trait": [ { - "name": "Shadow Blend (Recharges after a Short or Long Rest)", + "name": "Protection Aura", "entries": [ - "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the darkfeather can use a bonus action to become {@condition invisible}, along with anything it's wearing or carrying. The invisibility lasts until the darkfeather uses a bonus action to end it or until the darkfeather attacks, is in {@quickref Vision and Light|PHB|2||bright light}, or is {@condition incapacitated}." + "Creatures of the champion of Tormach's choice within 10 ft. of the champion, including the champion, gain a +2 bonus to saving throws. The champion must be conscious to grant this bonus. A creature can benefit from only one such aura at a time." ] }, { - "name": "Sunlight Weakness", + "name": "Smite", "entries": [ - "While in sunlight, the darkfeather has disadvantage on attack rolls, ability checks, and saving throws." + "When the champion of Tormach hits with a melee weapon attack, it can expend one spell slot to deal extra necrotic damage. The extra damage is 9 ({@dice 2d8}) for a 1st-level spell slot and 13 ({@dice 3d8}) for a 2nd-level one." ] } ], "action": [ { - "name": "Beak", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one. If this poison damage reduces the target to 0 hit points, the target is stable, but even if the target regains hit points, the target is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + "The champion of Tormach makes two battleaxe attacks." + ] + }, + { + "name": "Battleaxe", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Darkfeather.webp", - "traitTags": [ - "Sunlight Sensitivity" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChampionofTormach.webp", + "attachedItems": [ + "battleaxe|phb" ], - "senseTags": [ - "D" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "I", - "P" + "S" + ], + "spellcastingTags": [ + "CP" ], "miscTags": [ + "MLW", "MW" ], - "conditionInflict": [ - "paralyzed", - "poisoned" - ], - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "charisma" ], "fluff": { "_appendMonsterFluff": { - "name": "Darkfeather", + "name": "Cult of Tormach", "source": "GHMG" } } }, { - "name": "Dawndrinker", + "name": "Chapped Brute", "source": "GHMG", - "page": 81, + "page": 60, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "U" + "L", + "NX", + "C", + "NY", + "E" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 95, + "formula": "10d8 + 50" }, "speed": { - "walk": 40 + "walk": 30 }, "str": 18, - "dex": 14, - "con": 19, - "int": 3, - "wis": 11, + "dex": 12, + "con": 20, + "int": 7, + "wis": 10, "cha": 7, "skill": { - "stealth": "+5" + "athletics": "+6" }, "senses": [ - "blindsight 120 ft.", - "darkvision 240 ft." + "blindsight 60 ft. (blind beyond this radius)" ], "passive": 10, "resist": [ - "fire" + "necrotic" ], - "immune": [ - "radiant" + "conditionImmune": [ + "blinded" ], - "cr": "5", + "languages": [ + "understands one national language but can't speak" + ], + "cr": "4", "trait": [ { - "name": "Drink Light", - "entries": [ - "The dawndrinker can take a bonus action to drink light within 30 feet of it. If it does so, nonmagical light sources in this area go out, extinguishing any flames that are the source of the light. Provided the light comes from an effect of 3rd level or lower, or a creature of CR 7 or lower, magical {@quickref Vision and Light|PHB|2||bright light} becomes {@quickref Vision and Light|PHB|2||dim light}, and magical {@quickref Vision and Light|PHB|2||dim light} goes out. If a magical effect's light is extinguished, the effect is dispelled. A creature's or object's inherent light returns to normal after 1 minute. The dawndrinker can dim or extinguish stronger effects by succeeding on a Constitution check with a DC of 10 + the effect's level or 5 + the creator's CR, whichever is lower." - ] - }, - { - "name": "Light Sense", - "entries": [ - "The dawndrinker can sense any light source within 120 feet of it. This sense penetrates most barriers, but it is blocked by 3 feet of wood or dirt, 1 foot of stone, or 1 inch of metal." - ] - }, - { - "name": "Radiant Absorption", - "entries": [ - "Whenever the dawndrinker is subjected to radiant damage, it takes no damage and instead regains hit points equal to the radiant damage dealt." - ] - }, - { - "name": "Shadow Cunning", + "name": "Keen Hearing", "entries": [ - "In {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the dawndrinker can take a bonus action to use the {@action Disengage} or {@action Hide} actions." + "The chapped brute has advantage on Wisdom ({@skill Perception}) checks that rely on hearing. While {@condition deafened}, the brute can't use its {@sense blindsight}." ] } ], @@ -37266,297 +10381,344 @@ { "name": "Multiattack", "entries": [ - "The dawndrinker makes two slam attacks." + "The chapped brute makes two slam attacks." ] }, { "name": "Slam", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage and 7 ({@damage 2d6}) cold damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} until the end of the dawndrinker's next turn." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Dawndrinker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChappedBrute.webp", "traitTags": [ - "Damage Absorption" + "Keen Senses" ], "senseTags": [ - "B", - "SD" + "B" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "CS" + ], "damageTags": [ - "B", - "C" + "B" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "constitution" - ], "fluff": { "_appendMonsterFluff": { - "name": "Dawndrinker", + "name": "Chapped Brute", "source": "GHMG" } } }, { - "name": "Death Cap", + "name": "Chapped Brute Abomination", "source": "GHMG", - "page": 81, + "page": 61, "size": [ - "T" + "H" ], - "type": "undead", + "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ - 13 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 50, - "formula": "20d4" + "average": 161, + "formula": "14d12 + 70" }, "speed": { - "walk": 10 + "walk": 40 }, - "str": 13, - "dex": 16, - "con": 10, - "int": 10, + "str": 23, + "dex": 10, + "con": 20, + "int": 3, "wis": 10, - "cha": 18, - "save": { - "wis": "+2" + "cha": 5, + "skill": { + "athletics": "+10" }, "senses": [ - "darkvision 60 ft." + "blindsight 90 ft. (blind beyond this radius)" ], "passive": 10, - "immune": [ - "necrotic", - "poison" + "resist": [ + "necrotic" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned", + "blinded", "prone" ], - "cr": "3", + "cr": "9", "trait": [ { - "name": "False Appearance", + "name": "Adaptive Hide", "entries": [ - "While a death cap remains motionless and isn't possessing a creature, the cap is indistinguishable from an ordinary object." + "After taking damage, the chapped brute abomination gains resistance to that type of damage until it takes another type of damage." + ] + }, + { + "name": "Keen Hearing and Smell", + "entries": [ + "The chapped brute abomination has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell. While {@condition deafened} and unable to smell, the brute can't use its {@sense blindsight}." + ] + }, + { + "name": "Unstable Life", + "entries": [ + "At the start of the chapped brute abomination's turn, roll {@dice 1d20}. The abomination regains hit points equal to any even result and loses hit points equal to any odd result. The abomination can neither exceed its hit point maximum with a gain nor fall below 1 hit point with a loss." ] } ], "action": [ { - "name": "Crush", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage, and the death cap attaches to the target. While attached to the target, the death cap can attack no other creature except the target but has advantage on its attack rolls. The death cap's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.", - "A creature can use an action to remove an attached death cap. The remover must succeed on a {@dc 15} Strength ({@skill Athletics}) check. A death cap can detach itself from the target by using 5 feet of movement." + "The chapped brute abomination makes two tentacle attacks." ] }, { - "name": "Possession", + "name": "Tentacle", "entries": [ - "One creature the death cap is touching must succeed on a {@dc 14} Charisma saving throw or become possessed by the death cap. The death cap attaches to the possessed target, if not attached already, and that target loses control of its body. The death cap controls the body without depriving the target of awareness. While doing so, the death cap retains its alignment, Intelligence, Wisdom, Charisma, saving throw proficiency, immunities, and vision. It otherwise uses the possessed target's statistics, gaining access to the target's knowledge, class features, proficiencies, and languages. The death cap can possess one target at a time, and it can't use its crush attack while possessing the target.", - "Whenever the possessed target hits with a melee weapon, the target deals one extra die of the weapon's damage. At the start of its turn, the death cap can grant the possessed target advantage on melee attack rolls until the start of its next turn. Attack rolls against the possessed target (not the death cap) have advantage for the same time.", - "A creature can detach the death cap only if the possessed target is {@condition grappled}, {@condition restrained}, or {@condition incapacitated}.", - "The attempt provokes an {@action opportunity attack} from the possessed target. If the death cap is detached, the possession ends.", - "At the end of every 24 hours after initiating the possession, the death cap drains the possessed target of one Hit Die. The target can then attempt another {@dc 14} Charisma saving throw, ending the possession on a success. The possession also ends if the possessed target drops to 0 hit points, the death cap ends the possession as a bonus action, the death cap is turned, or an effect forces the death cap to end the possession.", - "When the possession ends, the death cap falls to the ground in an unoccupied space within 5 feet of the target.", - "The target is immune to this death cap's Possession for 24 hours after succeeding on the saving throw or after the possession ends.", - "Hit Dice drained during a death cap's possession can be regained only after the possession ends. If a possessed target is drained of all its Hit Dice, it dies." + "{@atk mw} {@hit 10} to hit, reach 20 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, and the brute can't use the tentacle against another target. The chapped brute abomination has four tentacles." ] - } - ], - "variant": [ + }, { - "type": "inset", - "name": "Other Slayers", - "page": 83, + "name": "Engulf", "entries": [ - "While a cap appears to be the favored form of these horrid creatures, stories abound about other forms, from cloaks that seem more patient than the cap form to gauntlets or even weapons, more interested in political power than pure slaughter. These different types of death caps keep their host around for extended periods, sometimes even years, which means the death cap either doesn't feed on the host or keeps them alive with some form of necromancy.", - "Some necromancers and priests educated in the dark arts either scoff at such tales or warn that the cap form might be a lesser form of this item-haunting undead." + "Each creature {@condition grappled} by the chapped brute abomination must succeed on a {@dc 18} Strength saving throw or be pulled into the brute's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the brute. At the start of each of the brute's turns, each engulfed creature takes 14 ({@damage 4d6}) acid damage. The brute can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.", + "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 18} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 10 feet of movement to enter a space of its choice within 5 feet of the brute.", + "If the brute dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement.", + "If a creature dies inside the brute, the brute doesn't roll for Unstable Life at the start of its next turn and instead regains 20 hit points. The creature's body breaks up inside the brute, and the brute expels anything the creature wore or carried." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DeathCap.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChappedBruteAbomination.webp", "traitTags": [ - "False Appearance" + "Keen Senses" ], "senseTags": [ - "D" + "B" + ], + "actionTags": [ + "Multiattack", + "Tentacles" ], "damageTags": [ + "A", "B" ], "miscTags": [ - "MW" + "MW", + "RCH" ], "conditionInflict": [ + "blinded", "grappled", - "incapacitated", "restrained" ], "savingThrowForced": [ - "charisma" + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Death Cap", + "name": "Chapped Brute", "source": "GHMG" } } }, { - "name": "Deathmoss", + "name": "Chiropteran Behemoth", "source": "GHMG", - "page": 28, + "page": 63, "size": [ - "L" + "H" ], - "type": "elemental", + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 13, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 287, + "formula": "25d12 + 125" }, "speed": { - "walk": 20, - "burrow": 20, - "climb": 20 + "walk": 40, + "fly": 120 }, - "str": 18, - "dex": 5, - "con": 18, + "str": 22, + "dex": 20, + "con": 20, "int": 5, - "wis": 10, - "cha": 5, + "wis": 20, + "cha": 7, + "skill": { + "perception": "+11", + "stealth": "+11" + }, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 10, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" - ], - "vulnerable": [ - "cold" + "truesight 120 ft." ], + "passive": 21, "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" + "blinded", + "charmed", + "frightened" ], "languages": [ - "Terran" + "understands one language but can't speak" ], - "cr": "8", + "cr": "20", "trait": [ { - "name": "Blight", + "name": "Darkness Aura", "entries": [ - "Any creature that touches the deathmoss or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." + "The chiropteran behemoth can use a bonus action to create {@quickref Vision and Light|PHB|2||darkness} in a 40-foot radius centered on itself. This {@quickref Vision and Light|PHB|2||darkness} moves with the behemoth. A creature with {@sense darkvision} can't see through this magical {@quickref Vision and Light|PHB|2||darkness}, and nonmagical light can't illuminate it. A light-producing spell of 2nd level or lower is dispelled if its area overlaps the {@quickref Vision and Light|PHB|2||darkness}'s area. This {@quickref Vision and Light|PHB|2||darkness} lasts until the start of the behemoth's next turn or until the behemoth dies." ] }, { - "name": "Earth Glide", + "name": "Flyby", + "entries": [ + "The chiropteran behemoth doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The chiropteran behemoth regains 20 hit points at the start of its turn. If the behemoth is exposed to an undoing elixir, this trait doesn't function at the start of the behemoth's next turn. The behemoth dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Keen Hearing", + "entries": [ + "The chiropteran behemoth has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the chiropteran behemoth fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The chiropteran behemoth has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Potent Weapons", + "entries": [ + "The chiropteran behemoth's weapon attacks are magical and they ignore any resistance to their damage types." + ] + }, + { + "name": "Swoop", + "entries": [ + "If the chiropteran behemoth flies at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 20} Strength saving throw or fall {@condition prone}." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The chiropteran behemoth makes a bite attack and two claw attacks." + ] + }, + { + "name": "Bite", "entries": [ - "The deathmoss can burrow through nonmagical, unworked earth and stone. While doing so, it doesn't disturb the material it moves through." + "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}33 ({@damage 6d8 + 6}) piercing damage. If the chiropteran behemoth has advantage on the attack roll against a creature, that target takes an extra 17 ({@damage 5d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { - "name": "False Appearance", + "name": "Claw", "entries": [ - "While the deathmoss remains motionless, it is indistinguishable from a mosscovered mound." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage. If the chiropteran behemoth scores a critical hit against a target, the target takes 48 ({@damage 12d6 + 6}) slashing damage. If a creature dies due to damage from such a critical hit, it's head or another vital body part is severed or destroyed." ] }, { - "name": "Siege Monster", + "name": "Shriek {@recharge}", "entries": [ - "The deathmoss deals double damage to objects and structures." + "The chiropteran behemoth emits a shriek in a 60-foot cone. Each creature in that area must succeed on a {@dc 19} Intelligence saving throw or take 45 ({@damage 7d12}) psychic damage and be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "action": [ + "legendary": [ { - "name": "Multiattack", + "name": "Detect", "entries": [ - "The deathmoss makes two slam attacks.", - "It can use calming spores in place of one attack." + "The chiropteran behemoth makes a Wisdom ({@skill Perception}) check." ] }, { - "name": "Slam", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, 7 ({@damage 2d6}) necrotic damage, and Blight. The target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "The chiropteran behemoth makes a claw attack." ] }, { - "name": "Calming Spores (Recharges after a Short or Long Rest)", + "name": "Swoop (Costs 2 Actions)", "entries": [ - "The deathmoss emits a cloud of spores in a 20-foot-radius sphere that goes around corners. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or become indifferent toward the deathmoss for 1 minute, becoming unable to take hostile action toward the elemental. The target can repeat the saving throw at the end of each of its turns, when the deathmoss or its allies harm the creature, or the creature witnesses any ally being similarly harmed, ending the effect on itself on a success. If the initial saving throw is successful or the effect ends for a creature, the creature is then subjected to Blight." + "The chiropteran behemoth moves up to half its speed and makes a claw attack." + ] + }, + { + "name": "Wing Buffet (Costs 2 Actions)", + "entries": [ + "The chiropteran behemoth beats its wings. Each creature within 15 feet of the behemoth must succeed on a {@dc 20} Strength saving throw or take 20 ({@damage 4d6 + 6}) bludgeoning damage and be pushed up to 10 feet away from the behemoth. If the save fails by 5 or more, the creature also falls {@condition prone}.", + "The behemoth can then fly up to half its flying speed." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Deathmoss.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ChiropteranBehemoth.webp", "traitTags": [ - "False Appearance", - "Siege Monster" + "Flyby", + "Keen Senses", + "Legendary Resistances", + "Magic Resistance", + "Regeneration" ], "senseTags": [ - "D", - "T" + "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "T" + "CS" ], "damageTags": [ "B", - "N" + "N", + "P", + "S", + "Y" ], "miscTags": [ "AOE", @@ -37565,682 +10727,554 @@ "RCH" ], "conditionInflict": [ - "poisoned" + "paralyzed", + "prone" ], "savingThrowForced": [ - "constitution" + "intelligence", + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Blight Elementals", + "name": "Chiropteran Behemoth", "source": "GHMG" } } }, { - "name": "Diminished Urban Ooze", + "name": "Claunt Mamona", + "group": [ + "Etharis Companions" + ], + "isNamedCreature": true, "source": "GHMG", - "page": 351, + "page": 115, "size": [ "S" ], - "type": "ooze", + "type": "humanoid", "alignment": [ - "U" + "L", + "E" ], "ac": [ - 10 + { + "ac": 15, + "from": [ + "{@item breastplate|PHB}" + ] + } ], "hp": { - "average": 16, - "formula": "3d6 + 6" + "average": 38, + "formula": "7d6 + 14" }, "speed": { - "walk": 20, - "climb": 20, - "swim": 20 + "walk": 25 }, - "str": 12, - "dex": 10, - "con": 15, - "int": 1, - "wis": 6, - "cha": 1, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 8, - "resist": [ - "fire" - ], - "immune": [ - "poison" - ], + "str": 14, + "dex": 13, + "con": 14, + "int": 14, + "wis": 12, + "cha": 15, + "save": { + "con": "+4", + "cha": "+4" + }, + "skill": { + "deception": "+4", + "history": "+4", + "perception": "+3", + "persuasion": "+4", + "sleight of hand": "+3" + }, + "passive": 13, "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "poisoned", - "prone" + "charmed" ], - "cr": "1/4", + "languages": [ + "Charneault", + "Castellan", + "Ostoy", + "Higher Bürach" + ], + "cr": "2", "trait": [ { - "name": "Amorphous", + "name": "Enlightened Self-Interest", "entries": [ - "The ooze can move through a space as narrow as 1 inch wide without squeezing." + "Claunt can consume a potion or take the {@action Dash} or {@action Disengage} action as a bonus action on each of his turns." ] }, { - "name": "Amphibious", + "name": "Lasting Curse", "entries": [ - "The ooze can breathe air and water." + "If Claunt is ever restored to his original form, such as by the {@spell remove curse} spell, he returns to his porcine form the next time he finishes a long rest. Only the {@spell wish} spell, or slaying the spellcaster who cursed him, can permanently remove his curse." ] }, { - "name": "False Appearance", + "name": "Satchel of Sorcerous Sales", "entries": [ - "While the ooze remains motionless, it is indistinguishable from a mass of waste." + "Claunt can use an action to reach into his satchel and drop any number of gold pieces to withdraw a nonmagical item with a value equal to or less than the deposited sum. Gold deposited into the satchel goes directly into Gorodyn's infernal treasury. In addition to nonmagical items, Claunt can also purchase the following potions from his satchel: {@item potion of climbing|DMG} (50 gp), {@item potion of healing|DMG} (25 gp), {@item potion of greater healing|DMG} (100 gp), {@item potion of resistance|DMG} (200 gp), and {@item potion of water breathing|DMG} (200 gp).", + "Only Claunt can attune to this item." ] - }, + } + ], + "action": [ { - "name": "Infection", + "name": "Blackpowder Pistol", "entries": [ - "Any non-ooze creature that starts its turn within 10 feet of the ooze, or that touches the ooze, must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of its next turn. A creature that fails the saving throw by 5 or more also contracts the {@disease sewer plague} disease. On a successful saving throw, the creature is immune to any urban ooze's Infection for 1 hour and the disease it carries for 24 hours." + "{@atk rw} {@hit 3} to hit, range 25/100 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage plus 4 ({@damage 1d8}) fire damage." ] }, { - "name": "Spider Climb", - "entries": [ - "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check" - ] - } - ], - "action": [ - { - "name": "Pseudopod", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage, 3 ({@damage 1d6}) poison damage, and Infection." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DiminishedUrbanOoze.webp", - "traitTags": [ - "Amorphous", - "Amphibious", - "False Appearance", - "Spider Climb" - ], - "senseTags": [ - "B" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ClauntMamona.webp", + "attachedItems": [ + "shortsword|phb" ], "damageTags": [ - "B", - "I" + "F", + "P", + "S" ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" + "MLW", + "MW", + "RW" ], "fluff": { "_appendMonsterFluff": { - "name": "Urban Ooze", + "name": "Claunt Mamona", "source": "GHMG" } } }, { - "name": "Dirgemaster", + "name": "Clockwork Horror", + "group": [ + "Etharis Companions" + ], "source": "GHMG", - "page": 67, + "page": 113, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "humanoid", "alignment": [ - "A" + "U" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item breastplate|PHB}" + "natural armor" ] } ], "hp": { - "average": 93, - "formula": "17d8 + 17" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 30 + "walk": 35 }, - "str": 10, + "str": 17, "dex": 15, - "con": 13, - "int": 14, - "wis": 15, - "cha": 18, + "con": 16, + "int": 10, + "wis": 13, + "cha": 9, + "save": { + "str": "+6", + "con": "+6" + }, "skill": { - "deception": "+7", - "perception": "+5", - "performance": "+7" + "athletics": "+9", + "perception": "+4" }, - "passive": 15, - "languages": [ - "any three languages" + "passive": 14, + "resist": [ + "acid", + "bludgeoning", + "cold", + "fire", + "force", + "lightning", + "necrotic", + "piercing", + "poison", + "radiant", + "slashing", + "thunder" ], - "cr": "8", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The dirgemaster is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It knows the following bard spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell dancing lights}", - "{@spell minor illusion}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell faerie fire}", - "{@spell hideous laughter}", - "{@spell silent image}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}", - "{@spell enthrall}", - "{@spell shatter}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell animate dead}", - "{@spell counterspell}", - "{@spell major image}", - "{@spell speak with dead}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell confusion}", - "{@spell greater invisibility}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell animate objects}", - "{@spell insect plague}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell eyebite}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } + "conditionImmune": [ + "charmed", + "frightened" + ], + "languages": [ + "Elvish", + "Lower Bürach", + "Sylvan" ], + "cr": "5", "trait": [ { - "name": "Death Marked", + "name": "Artificial Form", "entries": [ - "A creature that takes damage from a dirgemaster's attacks or spells can't regain hit points until the end of the dirgemaster's next turn." + "The clockwork horror has advantages on saving throws against being {@condition poisoned} and is immune to disease. It does not need to eat, drink, sleep, or breathe." ] }, { - "name": "Macabre Dirge (Recharges after a Short or Long Rest)", + "name": "Chain the Beast", "entries": [ - "As a bonus action on each of its turns, the dirgemaster can perform a magical lamentation for 1 minute.", - "Each undead or construct of the dirgemaster's choice within 30 feet of and able to see or hear the dirgemaster rolls {@dice 1d4} with any ability check or saving throw, adding the number rolled to the result. Each other creature of the dirgemaster's choice within 30 feet of and able to see or hear the dirgemaster rolls {@dice 1d4} with any ability check or saving throw, subtracting the number rolled from the result. The dirge can't negatively affect creatures that can't be {@condition frightened}. A creature can be affected by only one effect of this type, including {@spell bless} and {@spell bane}." + "When the clockwork horror is reduced to 0 hit points, it transforms back into {@creature Llanna Deyern|GHMG} with the same current hit points she had when she last transformed into the clockwork horror." ] } ], "action": [ { - "name": "Rapier", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage, 13 ({@damage 3d8}) necrotic damage, and Death Marked." + "The clockwork horror makes two slam attacks and a gore attack." ] }, { - "name": "Death Knell", + "name": "Gore", "entries": [ - "{@atk rs} {@hit 7} to hit, range 60 ft., one creature. {@h}13 ({@damage 3d8}) psychic damage, or 19 ({@damage 3d12}) psychic damage if the creature has half its hit points or fewer, and Death Marked." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Dirgemaster.webp", - "attachedItems": [ - "rapier|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ClockworkHorror.webp", + "actionTags": [ + "Multiattack" ], "languageTags": [ - "X" + "E", + "S" ], "damageTags": [ - "N", - "P", - "Y" - ], - "damageTagsSpell": [ "B", - "P", - "S", - "T" - ], - "spellcastingTags": [ - "CB" + "P" ], "miscTags": [ - "MLW", - "MW" - ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "frightened", - "incapacitated", - "invisible", - "prone", - "unconscious" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "College of Requiems", - "source": "GHMG" - } - } - }, - { - "name": "Disembodied Arcanist", - "source": "GHMG", - "page": 89, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ - 12, - { - "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true - } - ], - "hp": { - "average": 55, - "formula": "10d8 + 10" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 14, - "con": 12, - "int": 17, - "wis": 13, - "cha": 10, - "save": { - "wis": "+4" - }, - "skill": { - "arcana": "+6", - "investigation": "+6", - "perception": "+4" - }, - "passive": 14, - "languages": [ - "any two languages" - ], - "cr": "5", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The disembodied arcanist's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell feather fall} (self only)" - ], - "daily": { - "1": [ - "{@spell blink}", - "{@spell blur}" - ] - }, - "ability": "int", - "type": "spellcasting" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The disembodied arcanist is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The arcanist has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell mage hand}", - "{@spell prestidigitation}", - "{@spell ray of frost}", - "{@spell shocking grasp}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell fog cloud}", - "{@spell mage armor}", - "{@spell magic missile}", - "{@spell shield}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell gust of wind}", - "{@spell misty step}", - "{@spell phantasmal force}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell lightning bolt}", - "{@spell phantom steed}", - "{@spell vampiric touch}" - ] - }, - "4": { - "slots": 2, - "spells": [ - "{@spell phantasmal killer}" - ] - } - }, - "ability": "int" + "MW", + "RCH" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Llanna Deyern & the Clockwork Horror", + "source": "GHMG" } + } + }, + { + "name": "Coldfire Ooze", + "source": "GHMG", + "page": 65, + "size": [ + "L" ], - "action": [ + "type": "ooze", + "alignment": [ + "U" + ], + "ac": [ + 8 + ], + "hp": { + "average": 110, + "formula": "13d10 + 39" + }, + "speed": { + "walk": 20, + "climb": 20 + }, + "str": 15, + "dex": 6, + "con": 17, + "int": 1, + "wis": 12, + "cha": 1, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 11, + "immune": [ + "cold" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "prone" + ], + "cr": "5", + "trait": [ { - "name": "Dagger", + "name": "Amorphous", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The coldfire ooze can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Coded Speech", + "name": "Coldfire", "entries": [ - "The disembodied arcanist speaks in such a way that creatures it chooses hear a hidden meaning, but all others hear only what the arcanist says.", - "If a creature hears the arcanist speak and succeeds on a {@dc 14} Intelligence saving throw, the creature knows the arcanist's speech held a hidden message but not what that message was." + "The cold damage a coldfire ooze deals ignores cold resistance. Creatures immune to cold treat their cold immunity as resistance to cold damage instead." ] }, { - "name": "Fade Away (Recharges after a Long Rest)", + "name": "Ignite", "entries": [ - "The disembodied arcanist enters the Ethereal Plane from the Material Plane. It can't affect or be affected by anything on the Material Plane. The effect lasts for 1 minute or until the arcanist uses a bonus action to end it." + "If a creature or a flammable object takes cold damage from the coldfire ooze, the target ignites. Until the target is dealt fire damage, it takes 3 ({@damage 1d6}) cold damage at the start of each of its turns." ] }, { - "name": "Occultation", + "name": "Illumination", "entries": [ - "If the disembodied arcanist chooses, a creature forgets interacting directly with the arcanist, provided the interaction was for fewer than 10 minutes and the creature fails a {@dc 14} Wisdom saving throw." + "The coldfire ooze sheds {@quickref Vision and Light|PHB|2||bright light} in a 20-foot radius and {@quickref Vision and Light|PHB|2||dim light} for an additional 20 feet." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The coldfire ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DisembodiedArcanist.webp", - "attachedItems": [ - "dagger|phb" + "action": [ + { + "name": "Pseudopod", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage and 14 ({@damage 4d6}) cold damage." + ] + }, + { + "name": "Coldfire Flare {@recharge}", + "entries": [ + "The coldfire ooze expels coldfire in a 15-foot cone. Each creature in that area must make a {@dc 14} Dexterity saving throw, taking 14 ({@damage 4d6}) cold damage on a failed save, or half as much damage on a successful one. If a significant amount of flammable material ignites due to this flare, the area deals damage as the Ignite trait to objects and to creatures who enter the area for the fisrt time on a turn or who end their turn there. This damage from coldfire also subjects targets to Ignite." + ] + } ], - "languageTags": [ - "X" + "reaction": [ + { + "name": "Split", + "entries": [ + "When a coldfire ooze that is Medium or larger is subjected to cold or slashing damage, it splits into two new oozes if it has at least 10 hit points. Each new ooze has hit points equal to half the original ooze's, rounded down.", + "New oozes are one size smaller than the original ooze." + ] + } ], - "damageTags": [ - "P" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ColdfireOoze.webp", + "traitTags": [ + "Amorphous", + "Illumination", + "Spider Climb" ], - "damageTagsSpell": [ - "C", - "L", - "N", - "O", - "Y" + "senseTags": [ + "B" ], - "spellcastingTags": [ - "CW", - "I" + "damageTags": [ + "C", + "S" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflictSpell": [ - "frightened" + "AOE", + "MW" ], "savingThrowForced": [ - "intelligence", - "wisdom" - ], - "savingThrowForcedSpell": [ - "dexterity", - "intelligence", - "strength", - "wisdom" + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Disembodied", + "name": "Coldfire Ooze", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DisembodiedArcanist.webp" - } - } - ] + } } }, { - "name": "Disembodied Commoner", + "name": "Coral Grazer", "source": "GHMG", - "page": 89, + "page": 69, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "aberration", "alignment": [ - "A" + "U" ], "ac": [ - 11 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 16, - "formula": "3d8 + 3" + "average": 230, + "formula": "20d12 + 100" }, "speed": { - "walk": 30 + "walk": 20, + "swim": 60 }, - "str": 10, - "dex": 12, - "con": 12, - "int": 10, - "wis": 12, - "cha": 10, - "passive": 11, - "languages": [ - "any one national language" + "str": 23, + "dex": 11, + "con": 20, + "int": 3, + "wis": 14, + "cha": 5, + "skill": { + "perception": "+6" + }, + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft." ], - "cr": "1/8", - "spellcasting": [ + "passive": 16, + "cr": "11", + "trait": [ { - "name": "Innate Spellcasting", - "headerEntries": [ - "The disembodied commoner's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell feather fall} (self only)" - ], - "daily": { - "1": [ - "{@spell blur}" - ] - }, - "ability": "int", - "type": "spellcasting" + "name": "Amphibious", + "entries": [ + "The coral grazer can breathe air and water." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The coral grazer deals double damage to objects and structures." + ] + }, + { + "name": "Unnatural Presence", + "entries": [ + "A creature that starts its turn within 30 ft. of the coral grazer feels an unnatural vibration.", + "If the creature can otherwise sense the coral grazer, it must succeed on a {@dc 17} Wisdom saving throw or b ecome {@condition frightened} until the end of the coral grazer's next turn. A creature that fails the saving throw by 5 or more is also {@condition paralyzed} while {@condition frightened} in this way. A target that succeeds on the saving throw is immune to the Unnatural Presence of all coral grazers for the next 24 hours." + ] } ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "The coral grazer makes three bite attacks and uses horrid gaze." ] }, { - "name": "Fade Away (Recharges after a Long Rest)", + "name": "Bite", "entries": [ - "The disembodied commoner enters the Ethereal Plane from the Material Plane. It can't affect or be affected by anything on the Material Plane. The effect lasts for 1 minute or until the commoner uses a bonus action to end it." + "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage." + ] + }, + { + "name": "Horrid Gaze", + "entries": [ + "The coral grazer fixes its eye on one creature it can see within 120 feet of it. That creature is affected by the coral grazer's Unnatural Presence." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DisembodiedCommoner.webp", - "attachedItems": [ - "dagger|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CoralGrazer.webp", + "traitTags": [ + "Amphibious", + "Siege Monster" ], - "damageTags": [ - "P" + "senseTags": [ + "B", + "SD" ], - "spellcastingTags": [ - "I" + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" ], "miscTags": [ - "MLW", "MW", - "RW", - "THW" + "RCH" + ], + "savingThrowForced": [ + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Disembodied", + "name": "Coral Grazer", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DisembodiedCommoner.webp" - } - } - ] + } } }, { - "name": "Dolly", - "group": [ - "Toys" - ], - "isNamedCreature": true, + "name": "Coral Grazer Larva", "source": "GHMG", - "page": 340, + "page": 69, "size": [ - "S" + "M" ], - "type": "construct", + "type": "aberration", "alignment": [ - "C", - "E" + "U" ], "ac": [ - 12 + { + "ac": 14, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 45, - "formula": "10d6 + 10" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 40 + "walk": 10, + "swim": 30 }, - "str": 10, - "dex": 14, - "con": 12, - "int": 5, - "wis": 10, - "cha": 5, + "str": 16, + "dex": 12, + "con": 17, + "int": 2, + "wis": 12, + "cha": 4, "skill": { - "stealth": "+6" + "perception": "+3" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "languages": [ - "Sylvan" + "blindsight 10 ft.", + "darkvision 120 ft." ], - "cr": "2", + "passive": 13, + "cr": "3", "trait": [ { - "name": "Immutable Form", + "name": "Hold Breath", "entries": [ - "No effect can alter Dolly's form." + "Out of water, the coral grazer larva can hold its breath for 30 minutes." + ] + }, + { + "name": "Water Breathing", + "entries": [ + "The coral grazer larva can breathe only underwater." ] } ], @@ -38248,1392 +11282,994 @@ { "name": "Multiattack", "entries": [ - "Dolly uses creepy voice and makes one touch attack." - ] - }, - { - "name": "Touch", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d4}) psychic damage, and the target must succeed on a {@dc 11} Constitution saving throw or become {@condition restrained} until the end of Dolly's next turn." + "The coral grazer larva makes two bite attacks." ] }, { - "name": "Creepy Voice", - "entries": [ - "Each creature within 15 feet of and able to hear Dolly must make a {@dc 11} Wisdom saving throw. On a failure, a creature takes 5 ({@damage 2d4}) psychic damage and becomes {@condition frightened} of Dolly until the end of Dolly's next turn. On a successful saving throw, a creature can't be {@condition frightened} of Dolly's voice for 1 hour but can still take the damage." - ] - } - ], - "reaction": [ - { - "name": "Crying Escape", + "name": "Bite", "entries": [ - "When Dolly ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Dolly crawls 15 feet, stands up, and uses creepy voice." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Dolly.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CoralGrazerLarva.webp", "traitTags": [ - "Immutable Form" + "Hold Breath", + "Water Breathing" ], "senseTags": [ - "D" + "B", + "SD" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "S" - ], "damageTags": [ - "Y" + "S" ], "miscTags": [ - "AOE", "MW" ], - "conditionInflict": [ - "frightened", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], "fluff": { "_appendMonsterFluff": { - "name": "Toymaker", + "name": "Coral Grazer", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Dolly.webp" - } - } - ] + } } }, { - "name": "Doom Boar", + "name": "Corporeal Cauchemange", "source": "GHMG", - "page": 90, + "page": 56, "size": [ "M" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ "N", "E" ], "ac": [ { - "ac": 13, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 44, + "formula": "8d8 + 8" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 10, + "dex": 15, + "con": 12, + "int": 11, + "wis": 15, + "cha": 16, + "skill": { + "intimidation": "+5", + "perception": "+4" }, - "str": 15, - "dex": 10, - "con": 13, - "int": 2, - "wis": 9, - "cha": 8, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft" ], - "passive": 9, - "cr": "1", + "passive": 14, + "conditionImmune": [ + "frightened" + ], + "languages": [ + "the languages of its host", + "telepathy 30 ft." + ], + "cr": "2", "trait": [ { - "name": "Charge", + "name": "Grappler", "entries": [ - "If the doom boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 ({@damage 2d6}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}." + "The cauchemange has advantage on attack rolls against any creature {@condition grappled} by it." ] }, { - "name": "Reckless", + "name": "Hallucinatory Hold", "entries": [ - "At the start of its turn, the doom boar can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "The corporeal cauchemange needs only to touch a creature to deal damage, grappling a creature by force of presence rather than physical strength. A creature {@condition grappled} by the cauchemange can also use Wisdom ({@skill Insight}) to escape. The creature believes the damage the cauchemange deals to be of a type appropriate to the nightmare form the cauchemange takes." ] }, { - "name": "Two-Headed", + "name": "Happiness Susceptibility", "entries": [ - "The doom boar has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}." + "If a creature within 30 ft. of the corporeal cauchemange uses an action to make a {@dc 13} Charisma ({@skill Performance}) check and succeeds, creating a presentation that inspires happiness or hope, the cauchemange has disadvantage on attack rolls until the end of the performing creature's next turn." + ] + }, + { + "name": "Nightmare Aura", + "entries": [ + "Each creature of the corporeal cauchemange's choice that starts its turn within 30 ft. of the cauchemange must succeed on a {@dc 13} Wisdom saving throw or sense the cauchemange as something to be feared, becoming {@condition frightened} until the start of the creature's next turn.", + "On a successful saving throw, the creature is immune to the Nightmare Aura of all cauchemanges for 1 hour." + ] + }, + { + "name": "Psychic Teleport {@recharge 5}", + "entries": [ + "As its movement, the cauchemange can teleport to an unoccupied space within 30 ft. of it, provided that the space is within 10 ft. of a creature with an Intelligence score of 3 or higher. The cauchemange doesn't need to see the destination." ] } ], "action": [ { - "name": "Multiattack", + "name": "Touch", "entries": [ - "The doom boar makes two tusk attacks." + "{@atk mw} {@hit 5} to hit, reach 5 ft. one creature. {@h}12 ({@damage 2d8 + 3}) psychic damage. If the target is a creature, it is {@condition grappled} (escape {@dc 13})." ] }, { - "name": "Tusk", + "name": "Drain", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage and the target must succeed on a {@dc 9} Charisma saving throw or suffer a random effect as though they were affected by a {@spell bestow curse}. After 1 minute, the target can make another Wisdom saving throw. On a success, the curse ends on the target but if they fail it lasts for 1 day. A {@spell remove curse} ends the effect." + "The cauchemange uses its touch attack on a creature {@condition grappled} by it. On a hit, in addition to the damage, the target must succeed on a {@dc 13} Charisma saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If this effect kills a humanoid, a cauchemange larva emerges from the corpse 8 hours later." + ] + }, + { + "name": "Glamor", + "entries": [ + "The corporeal cauchemange targets one humanoid it can see within 30 ft. of it. If the target can see the cauchemange, the target must succeed on a {@dc 13} Wisdom saving throw against this magic or be {@condition charmed}, seeing the cauchemange as something or someone desirable. The {@condition charmed} target regards the cauchemange as a trusted friend to be heeded and protected. The target isn't under the cauchemange's control, but it takes the cauchemange's requests and actions in the most favorable light, it is a willing target for the cauchemange's touch, and it becomes a willing host for a cauchemange larva, which the target also sees as something desirable.", + "Each time the cauchemange or the cauchemange's allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours, or until the cauchemange is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DoomBoar.webp", - "traitTags": [ - "Charge", - "Reckless" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CorporealCauchemange.webp", "senseTags": [ - "D" + "SD" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "TP" ], "damageTags": [ - "S" + "Y" ], "miscTags": [ + "HPR", "MW" ], "conditionInflict": [ - "prone" + "charmed", + "grappled" ], "savingThrowForced": [ "charisma", - "strength" + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Doom Boar", + "name": "Cauchemange", "source": "GHMG" } } }, { - "name": "Doomcaller", + "name": "Corpse Walker", "source": "GHMG", - "page": 91, + "page": 70, "size": [ "M" ], - "type": "fiend", + "type": "undead", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 82, + "formula": "11d8 + 33" }, "speed": { - "walk": 30, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 8, - "dex": 17, + "str": 16, + "dex": 13, "con": 17, - "int": 14, - "wis": 12, - "cha": 21, + "int": 6, + "wis": 10, + "cha": 6, "save": { - "con": "+8", - "int": "+7", - "wis": "+6", - "cha": "+10" - }, - "skill": { - "arcana": "+7", - "deception": "+10", - "insight": "+6", - "perception": "+6", - "persuasion": "+10", - "religion": "+7" + "con": "+6", + "wis": "+3" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 16, + "passive": 10, "resist": [ - "cold", - "fire", - "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks", + "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "immune": [ - "acid", + "necrotic", "poison" ], "conditionImmune": [ - "charmed", + "exhaustion", "poisoned" ], "languages": [ - "all" - ], - "cr": "15", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The doomcaller is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It has the following spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell fire bolt}", - "{@spell hunter sense|GHPG}", - "{@spell message}", - "{@spell shocking grasp}", - "{@spell true strike}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell magic missile}", - "{@spell shield}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell detect thoughts}", - "{@spell misty step}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell fireball}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell banishment}", - "{@spell consume mind|GHPG}" - ] - }, - "5": { - "slots": 3, - "spells": [ - "{@spell magic mirror|GHPG}", - "{@spell scrying}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell disintegrate}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell arboreal curse|GHPG}" - ] - }, - "8": { - "slots": 1, - "spells": [ - "{@spell mind blank}*" - ] - }, - "9": { - "slots": 1, - "spells": [ - "{@spell gate}" - ] - } - }, - "footerEntries": [ - "*The doomcaller casts this spell on itself before combat." - ], - "ability": "cha", - "type": "spellcasting" - } + "understands languages it knew in life but can't speak" ], + "cr": "6", "trait": [ { - "name": "Magic Resistance", + "name": "Cursed Gaze", "entries": [ - "The doomcaller has advantage on saving throws against spells and other magical effects." + "A humanoid that starts its turn within 30 ft. of and able to see the corpse walker must succeed on a {@dc 14} Charisma saving throw, provided the corpse walker isn't {@condition incapacitated}. On a failure, the humanoid is {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if not averting its eyes from the corpse walker, ending the effect on itself on a success. A creature failing two of these saving throws becomes cursed with disturbing thoughts. Such a creature can't benefit from a short or long rest until the curse is removed. On a successful save, the target is immune to any corpse walker's Cursed Gaze for the next 24 hours.", + "Unless {@quickref Surprise|PHB|3|0|surprised}, a creature can avert its eyes to avoid the saving throw. If the creature does so, it can't see the corpse walker until the start of its next turn. A creature that looks at the corpse walker in the meantime must immediately make the save." ] - } - ], - "action": [ + }, { - "name": "Slam", + "name": "Sunlight Hypersensitivity", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target has disadvantage on their next attack roll.", - "Additionally, all attacks against the target by allies of the doomcaller are made with advantage until the start of the doomcaller's next turn." + "The corpse walker takes 20 radiant damage when it starts its turn in sunlight.", + "While in sunlight, it has disadvantage on attack rolls and ability checks." ] }, { - "name": "Summon Fiend (1/Day)", + "name": "Undead Fortitude", "entries": [ - "The doomcaller chooses what to summon and attempts a magical summoning.", - "A doomcaller has a {@chance 60|60 percent chance|Doomcaller|The Dommcaller summons fiends.|The doomcaller fails to summon fiends.} of summoning {@dice 1d6} {@creature Succubus|MM|succubi} or {@dice 1d4} {@creature barbed devil|MM|barbed devils}. A summoned fiend appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other fiends. The summoned fiend remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it." + "If damage reduces the corpse walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the corpse walker drops to 1 hit point instead." ] } ], - "reaction": [ + "action": [ { - "name": "Ill Fortune (3/Day)", + "name": "Multiattack", "entries": [ - "When a creature the doomcaller can see makes an attack roll, a saving throw, or an ability check, the doomcaller can roll a {@dice d20} and choose to use this roll in place of the attack roll, saving throw, or ability check." + "The corpse walker makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage and 5 ({@damage 2d4}) necrotic damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw, or its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the corpse walker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. An evil humanoid slain this way rises 24 hours later as a corpse walker." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Doomcaller.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CorpseWalker.webp", "traitTags": [ - "Magic Resistance" + "Sunlight Sensitivity", + "Undead Fortitude" ], "senseTags": [ - "SD" + "D" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "XX" + "CS", + "LF" ], "damageTags": [ - "B" - ], - "damageTagsSpell": [ - "F", - "L", + "B", "N", - "O" - ], - "spellcastingTags": [ - "O" + "R" ], "miscTags": [ + "HPR", "MW" ], - "conditionInflictSpell": [ - "incapacitated" - ], - "savingThrowForcedSpell": [ + "savingThrowForced": [ "charisma", - "dexterity", - "wisdom" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Doomcaller", + "name": "Corpse Walker", "source": "GHMG" } } }, { - "name": "Downcast Apostate", + "name": "Corpse Wisp", "source": "GHMG", - "page": 93, + "page": 72, "size": [ - "M" + "T" ], - "type": { - "type": "humanoid", - "tags": [ - "downcast" - ] - }, + "type": "undead", "alignment": [ - "A" + "C", + "E" ], "ac": [ - 12, - { - "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true - } + 15 ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 25, + "formula": "10d4" }, "speed": { - "walk": 30 + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, - "str": 15, - "dex": 14, - "con": 17, - "int": 13, - "wis": 12, - "cha": 18, + "str": 1, + "dex": 20, + "con": 10, + "int": 2, + "wis": 10, + "cha": 6, "save": { - "wis": "+5", - "cha": "+8" - }, - "skill": { - "deception": "+8", - "intimidation": "+8", - "perception": "+5", - "persuasion": "+8", - "religion": "+5", - "stealth": "+6" + "wis": "+2" }, "senses": [ - "truesight 30 ft.", "darkvision 120 ft." ], - "passive": 15, + "passive": 10, "resist": [ - "necrotic" - ], - "languages": [ - "Celestial and two other languages" - ], - "cr": "11", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The downcast apostate's spellcasting ability is Charisma. The apostate can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell alter self}", - "{@spell detect magic}", - "{@spell invisibility}", - "{@spell jump}", - "{@spell mage armor}", - "{@spell thaumaturgy}" - ], - "ability": "cha", - "type": "spellcasting" - }, + "necrotic", { - "name": "Spellcasting", - "headerEntries": [ - "The downcast apostate is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest.", - "It knows the following warlock spells:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "1e": [ - "{@spell glibness}", - "{@spell mass suggestion}", - "{@spell plane shift}", - "{@spell power word kill}" - ] - }, - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell light}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell sacred flame}" - ] - }, - "5": { - "lower": 1, - "slots": 4, - "spells": [ - "{@spell counterspell}", - "{@spell cure wounds}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell flame strike}", - "{@spell fly}", - "{@spell greater restoration}", - "{@spell guiding bolt}", - "{@spell insect plague}", - "{@spell lesser restoration}", - "{@spell suggestion}", - "{@spell tongues}", - "{@spell vampiric touch}", - "{@spell wall of fire}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" + "note": "from nonmagical attacks", + "cond": true } ], + "immune": [ + "poison" + ], + "vulnerable": [ + "radiant" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "cr": "1", "trait": [ { - "name": "Apostate's Weapons", + "name": "Corpse Bound", "entries": [ - "The downcast apostate's weapon attacks are magical." + "A corpse wisp can't stray more than 300 feet from the remains that spawned it." + ] + }, + { + "name": "Dead Light", + "entries": [ + "The corpse wisp sheds {@quickref Vision and Light|PHB|2||dim light} in a 20-foot radius." + ] + }, + { + "name": "Incorporeal Movement", + "entries": [ + "The corpse wisp can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] } ], "action": [ { - "name": "Morningstar", + "name": "Tendril", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage and 18 ({@damage 4d8}) necrotic or radiant damage (downcast apostate's choice)." + "{@atk ms} {@hit 7} to hit, reach 15 ft., one creature. {@h}7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If a target dies, the wisp regains 10 ({@dice 4d4}) hit points, gaining any excess as temporary hit points." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastApostate.webp", - "attachedItems": [ - "morningstar|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CorpseWisp.webp", + "traitTags": [ + "Incorporeal Movement" ], "senseTags": [ - "SD", - "U" - ], - "languageTags": [ - "CE", - "X" + "SD" ], "damageTags": [ - "B", - "N", - "R" - ], - "damageTagsSpell": [ - "B", - "F", "N", - "O", - "P", - "R", - "S" - ], - "spellcastingTags": [ - "CL", - "I" + "O" ], "miscTags": [ - "MLW", - "MW" - ], - "conditionInflictSpell": [ - "invisible" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" + "AOE", + "HPR", + "RCH" ], "fluff": { "_appendMonsterFluff": { - "name": "Downcast", + "name": "Corpse Wisp", "source": "GHMG" } } }, { - "name": "Downcast Mercenary", + "name": "Corpsejaw", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 93, + "page": 344, "size": [ "M" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "A" + "U" ], "ac": [ - { - "ac": 17, - "from": [ - "{@item half plate armor|PHB|half plate}" - ] - } + 12 ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 18, + "formula": "4d8" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 17, - "dex": 15, - "con": 16, - "int": 12, + "str": 15, + "dex": 14, + "con": 10, + "int": 3, "wis": 13, - "cha": 14, - "save": { - "wis": "+4" - }, - "skill": { - "athletics": "+6", - "perception": "+4", - "religion": "+4" - }, - "passive": 14, - "resist": [ - "necrotic" - ], - "languages": [ - "Celestial and two other languages" + "cha": 7, + "senses": [ + "darkvision 60 ft." ], - "cr": "5", + "passive": 11, + "cr": "1/4", "trait": [ { - "name": "Action Surge (Recharges after a Short or Long Rest)", + "name": "Adamantine Jaws", "entries": [ - "The downcast mercenary takes one extra action." + "The corpsejaw's bite works as if made of adamantine. The bite scores a critical hit on a roll of 19 or 20." ] }, { - "name": "Indomitable (2/Day)", + "name": "Keen Smell", "entries": [ - "If the downcast mercenary fails a saving throw, it can reroll the saving throw and use the new roll." + "The corpsejaw has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Thaumaturge", + "name": "Pounce", "entries": [ - "The downcast mercenary can cast {@spell thaumaturgy} at will." + "If the corpsejaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the corpsejaw can make one bite attack against it as a bonus action." ] } ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The downcast mercenary makes three attacks." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage. If the corpsejaw scores a critical hit and the target wears nonmagical armor, the armor takes a permanent and cumulative \u22121 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed." ] }, { - "name": "Greatsword", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastMercenary.webp", - "attachedItems": [ - "greatsword|phb" - ], - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Corpsejaw.webp", + "traitTags": [ + "Keen Senses", + "Pounce" ], - "languageTags": [ - "CE", - "X" + "senseTags": [ + "D" ], "damageTags": [ + "P", "S" ], "miscTags": [ - "MLW", "MW" ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "_appendMonsterFluff": { - "name": "Downcast", + "name": "Corpsejaw", "source": "GHMG" } } }, { - "name": "Downcast Sangromancer", + "name": "Crawling Grave", "source": "GHMG", - "page": 94, + "page": 73, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "undead", "alignment": [ - "A" + "N", + "E" ], "ac": [ - 12, { - "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true + "ac": 14, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 85, + "formula": "10d10 + 30" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 15, + "str": 16, + "dex": 13, "con": 17, - "int": 13, - "wis": 14, - "cha": 17, + "int": 6, + "wis": 10, + "cha": 5, "save": { - "con": "+7", - "wis": "+6", - "cha": "+6" - }, - "skill": { - "arcana": "+5", - "investigation": "+5", - "perception": "+6", - "religion": "+5" + "con": "+5", + "wis": "+2" }, - "passive": 16, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "resist": [ - "necrotic" + "piercing", + "slashing" ], - "languages": [ - "Celestial and two other languages" + "immune": [ + "poison" ], - "cr": "9", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The downcast sangromancer is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The sangromancer knows the following sorcerer spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell fire bolt}", - "{@spell light}", - "{@spell mage hand}", - "{@spell message}", - "{@spell sacred flame}", - "{@spell shocking grasp}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell blood rush|GHPG}", - "{@spell guiding bolt}", - "{@spell mage armor}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell detect thoughts}", - "{@spell enhance ability}", - "{@spell theft of vitae|GHPG}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell counterspell}", - "{@spell reanimate|GHPG}", - "{@spell vampiric touch}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell circle of scarlet|GHPG}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell mortality|GHPG}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell sunbeam}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell finger of death}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "stunned" + ], + "languages": [ + "understands all languages it knew in life but can't speak" ], + "cr": "4", "trait": [ { - "name": "Blood Wings", + "name": "Lethal Overrun", "entries": [ - "As a bonus action, the downcast sangromancer can manifest wings. These wings grant the sangromancer a fly speed of 30 feet. They remain until the sangromancer is {@condition incapacitated} or dies, or the sangromancer dismisses them with a bonus action." + "Whenever the crawling grave enters a creature's space, if the target is {@condition incapacitated} or dead, the crawling grave picks up that creature. The creature moves with the crawling grave and has disadvantage on death saving throws. A creature that ceases being {@condition incapacitated} or dead can stop moving with the crawling grave.", + "A corpse breaks apart in the crawling grave at the end of the crawling grave's second turn carrying that corpse.", + "When the corpse breaks apart, the crawling grave regains hit points equal to half that corpse's normal hit point maximum, up to 20 hit points, and expels anything the corpse was carrying or wearing. Another creature can pull a corpse free of the crawling grave before it breaks apart by using an action and succeeding on a {@dc 13} Strength ({@skill Athletics}) check. The attempt provokes an {@action opportunity attack} from the crawling grave." ] }, { - "name": "Quick Cantrip", + "name": "Swarmlike", "entries": [ - "The downcast sangromancer can use a bonus action to cast a cantrip." + "The crawling grave can occupy another creature's space and vice versa, and the crawling grave can move through any opening large enough for a Small humanoid." ] }, { - "name": "Thaumaturge", + "name": "Undead Fortitude", "entries": [ - "The downcast sangromancer can cast {@spell thaumaturgy} at will." + "If damage reduces the crawling grave to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the crawling grave drops to 1 hit point instead." ] } ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The crawling grave makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 13} Strength or Dexterity saving throw (target's choice) or fall {@condition prone}.", + "If the crawling grave has half of its hit points or fewer, it deals 8 ({@damage 1d10 + 3}) bludgeoning damage and can't knock creatures {@condition prone}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastSangromancer.webp", - "attachedItems": [ - "dagger|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CrawlingGrave.webp", + "traitTags": [ + "Undead Fortitude" ], - "languageTags": [ - "CE", - "X" + "senseTags": [ + "D" ], - "damageTags": [ - "P" + "actionTags": [ + "Multiattack" ], - "damageTagsSpell": [ - "F", - "L", - "N", - "R" + "languageTags": [ + "CS", + "LF" ], - "spellcastingTags": [ - "CS" + "damageTags": [ + "B" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflictSpell": [ - "blinded" + "MW" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "conditionInflict": [ + "incapacitated", + "prone" ], "fluff": { "_appendMonsterFluff": { - "name": "Downcast", + "name": "Crawling Grave", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DowncastSangromancer.webp" - } - } - ] + } } }, { - "name": "Downcast Vampire (Adult)", + "name": "Crimson Stallion", + "group": [ + "Steeds of Etharis" + ], "source": "GHMG", - "page": 387, + "page": 324, "size": [ - "M" + "L" + ], + "type": "fiend", + "alignment": [ + "L", + "E" ], - "type": "undead", "ac": [ { - "ac": 16, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 154, - "formula": "17d8 + 85" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 30 + "walk": 60 }, "str": 18, - "dex": 16, - "con": 20, - "int": 13, - "wis": 16, - "cha": 15, - "save": { - "con": "+10", - "dex": "+8", - "wis": "+8" - }, - "skill": { - "athletics": "+9", - "perception": "+8", - "stealth": "+8" - }, + "dex": 13, + "con": 14, + "int": 7, + "wis": 12, + "cha": 7, "senses": [ "darkvision 120 ft." ], - "passive": 18, + "passive": 11, "resist": [ + "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks", + "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "immune": [ - "radiant" + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "poisoned" ], "languages": [ - "the languages it knew in life" + "understands Infernal but can't speak" ], - "cr": "13", + "cr": "3", "trait": [ { - "name": "Regeneration", - "entries": [ - "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in magical {@quickref Vision and Light|PHB|2||darkness} or running water. If the vampire takes necrotic damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Turn Immunity", - "entries": [ - "The downcast vampire is immune to effects that turn undead." - ] - }, - { - "name": "Shapechanger", - "entries": [ - "If the vampire isn't in magical {@quickref Vision and Light|PHB|2||darkness} or running water, it can use its action to polymorph into a Tiny beast (such as a {@creature bat|MM} or a {@creature rat|MM|mouse}) or a Medium cloud of mist, or back into its true form.", - "While in beast form, the vampire can't speak, its walking speed is that of the new form, including any flight, climb, or burrow speeds that may be present. Its statistics, other than its size and speed, are unchanged. Anything it is wearing is transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.", - "While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hove, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from running water." - ] - }, - { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside of its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling {@condition unconscious}, provided that it isn't in magical {@quickref Vision and Light|PHB|2||darkness} or running water. If it can't transform, it is destroyed.", - "While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Magical Darkness Sensitivity.} The vampire takes 20 necrotic damage when it starts its turn in magical {@quickref Vision and Light|PHB|2||darkness}. While in magical {@quickref Vision and Light|PHB|2||darkness}, it has disadvantage on attack rolls and ability checks." - ] - }, - { - "name": "Sorrowful Dirge", + "name": "Devil's Sight", "entries": [ - "The vampire can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the vampire, the target must succeed on a {@dc 16} Wisdom saving throw or be deeply affected by the Celestial-infused tune and be forced to flee the area for 1 minute or until it takes any damage.", - "A creature so affected must spend its turns trying to move as far away from the vampire as it can, and it can't willingly move into a space within 30 feet of you. It also can't take reactions. For its action, it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the {@action Dodge} action. A creature with 3 or fewer Hit Dice that fails this saving throw is immediately reduced to 0 hit points and falls {@condition unconscious} as the latent Celestial magic overloads their mind." + "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the crimson stallion's {@sense darkvision}." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The vampire makes two attacks, only one of which can be a bite attack." - ] - }, - { - "name": "Claws (vampire form only)", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 18})." - ] - }, - { - "name": "Bite (vampire or beast form only)", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire or one of its allies, {@condition incapacitated}, or {@condition restrained}. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 10 ({@damage 3d6}) radiant damage. The target's hit point maximum is reduced by an amount equal to the radiant damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a {@creature vampire spawn|GHMG} under the vampire's control." - ] - } - ], - "legendaryActions": 2, - "legendary": [ - { - "name": "Move", + "name": "Hooves", "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage and 10 ({@damage 3d6}) fire damage." ] }, { - "name": "Strike", + "name": "Bite", "entries": [ - "The vampire makes one attack with its claws." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage plus 10 ({@damage 3d6}) fire damage." ] } ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastVampire(Adult).webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/CrimsonStallion.webp", "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Shapechanger", - "Spider Climb", - "Sunlight Sensitivity", - "Turn Immunity" + "Devil's Sight" ], "senseTags": [ "SD" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "LF" + "CS", + "I" ], "damageTags": [ - "N", - "P", - "R", - "S" + "B", + "F", + "P" ], "miscTags": [ - "HPR", "MW" ], - "savingThrowForced": [ - "wisdom" - ], "fluff": { "_appendMonsterFluff": { - "name": "Downcast Vampire (Adult)", + "name": "Crimson Stallion", "source": "GHMG" } } }, { - "name": "Drab Sludge", + "name": "Daemon Oak", "source": "GHMG", - "page": 95, + "page": 77, "size": [ "H" ], - "type": "ooze", + "type": "plant", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 7 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 105, - "formula": "10d12 + 40" + "average": 161, + "formula": "14d12 + 70" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 30 }, - "str": 16, - "dex": 5, - "con": 18, - "int": 1, - "wis": 6, - "cha": 1, + "str": 23, + "dex": 8, + "con": 21, + "int": 10, + "wis": 15, + "cha": 12, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "passive": 8, - "immune": [ - "acid" + "passive": 12, + "resist": [ + "acid", + "bludgeoning", + "piercing" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "poisoned", - "prone" + "vulnerable": [ + "fire" ], - "cr": "4", + "languages": [ + "Infernal", + "Sylvan" + ], + "cr": "11", "trait": [ { - "name": "Amorphous", + "name": "Siege Monster", "entries": [ - "The sludge can move through a space as narrow as 1 inch wide without squeezing." + "The daemon oak deals double damage to objects and structures." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The daemon oak makes two lash attacks, or it makes one lash attack and uses spew." ] }, { - "name": "Spider Climb", + "name": "Lash", "entries": [ - "The sludge can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}) and {@condition restrained} while {@condition grappled} in this way. The daemon oak can {@action grapple} up to four creatures at a time." ] }, { - "name": "Stench", + "name": "Rock", "entries": [ - "Any creature that isn't immune to being {@condition poisoned} and starts its turn within 20 feet of the sludge must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all stinking sludges for 1 hour or until it splits, whichever happens first." + "{@atk rw} {@hit 10} to hit, range 60/180 ft., one target. {@h}32 ({@damage 4d12 + 6}) bludgeoning damage." ] - } - ], - "action": [ + }, { - "name": "Pseudopod", + "name": "Spew {@recharge 5}", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage." + "One of the daemon oak's mouths spews a 30-foot cone of acidic ichor. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 18 ({@damage 4d8}) acid damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Tree Thrall (Recharges after a Short or Long Rest)", + "entries": [ + "The daemon oak curses and animates one tree within 30 feet of it. Such a tree becomes a {@creature daemon oak thrall|GHMG}. This thrall is the daemon oak's ally, and it takes its turn just after the daemon oak. The thrall obeys the daemon oak's verbal commands (no action for the daemon oak). If issued no commands, the thrall attacks a creature that isn't the thrall's ally. A thrall dies after 24 hours, when the daemon oak uses a bonus action to sever the connection to the thrall, the thrall is more than 1 mile from the daemon oak, or the daemon oak dies." ] } ], "reaction": [ { - "name": "Split", + "name": "Chain", "entries": [ - "When a sludge that is Medium or larger drops to half its hit points but has at least 10 hit points, it splits into two new sludges. Each new sludge has hit points equal to half the original sludge's, rounded down. New sludges are one size smaller than the original sludge." + "When a creature within 10 feet of the daemon oak attempts to move from it's current position, the daemon oak can make a lash attack against that creature." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DrabSludge.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DaemonOak.webp", "traitTags": [ - "Amorphous", - "Spider Climb" + "Siege Monster" ], "senseTags": [ - "B" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "S" ], "damageTags": [ "A", "B" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "grappled", + "restrained" ], "savingThrowForced": [ - "constitution" + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Drab Sludge", + "name": "Daemon Oak", "source": "GHMG" } } }, { - "name": "Dragonborn Vampire (Young)", + "name": "Daemon Oak Thrall", "source": "GHMG", - "page": 389, + "page": 77, "size": [ - "M" + "H" ], - "type": "undead", + "type": "plant", "alignment": [ - "L", - "NX", - "C", + "N", "E" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 119, - "formula": "14d8 + 56" + "average": 84, + "formula": "8d12 + 32" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 30 }, - "str": 18, - "dex": 17, - "con": 18, - "int": 12, + "str": 21, + "dex": 8, + "con": 19, + "int": 1, "wis": 13, - "cha": 13, - "save": { - "dex": "+7", - "wis": "+5" - }, - "skill": { - "athletics": "+8", - "perception": "+5", - "religion": "+5", - "stealth": "+7" - }, + "cha": 1, "senses": [ - "darkvision 90 ft." + "darkvision 60 ft." ], - "passive": 15, + "passive": 11, "resist": [ - "fire", - "necrotic", - "poison", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "acid", + "bludgeoning", + "piercing" + ], + "vulnerable": [ + "fire" ], "languages": [ - "the languages known in life" + "understands Infernal and Sylvan but can't speak" ], - "cr": "9", + "cr": "\u2014\u00A0with a daemon oak (3 [700] by itself)", + "pbNote": "+4 (due to the daemon oak)", "trait": [ { - "name": "Brutal Attacks", - "entries": [ - "When the vampire scores a critical hit with a melee weapon attack, it can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Spider Climb", + "name": "Caustic Demise", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "When the thrall dies, it breaks apart as acidic ichor explodes from it in a 10-foot-radius sphere.", + "Each creature in that area must succeed on a {@dc 16} Dexterity saving throw, taking 13 ({@damage 3d8}) acid damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Vampire Weaknesses", + "name": "Siege Monster", "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "The daemon oak thrall deals double damage to objects and structures." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 15})." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." - ] - }, - { - "name": "Breath Weapon {@recharge 5}", - "entries": [ - "Each creature in a 15-foot cone must make a {@dc 16} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage and 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Mist Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] - } - ], - "legendaryActions": 2, - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Claws", + "name": "Slam", "entries": [ - "The vampire attacks once with its claws." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DragonbornVampire(Young).webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DaemonOakThrall.webp", "traitTags": [ - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" + "Siege Monster" ], "senseTags": [ "D" ], - "actionTags": [ - "Breath Weapon", - "Multiattack" + "languageTags": [ + "CS", + "I", + "S" ], "damageTags": [ - "F", - "N", - "P", - "R", - "S" + "A", + "B" ], "miscTags": [ "AOE", - "HPR", "MW" ], "savingThrowForced": [ @@ -39641,20 +12277,17 @@ ], "fluff": { "_appendMonsterFluff": { - "name": "Dragonborn Vampire (Young)", + "name": "Daemon Oak", "source": "GHMG" } } }, { - "name": "Dread Llama", - "group": [ - "Hunger-Cursed Carnivores" - ], + "name": "Danxoni", "source": "GHMG", - "page": 163, + "page": 78, "size": [ - "M" + "H" ], "type": "monstrosity", "alignment": [ @@ -39662,419 +12295,425 @@ ], "ac": [ { - "ac": 11, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 19, - "formula": "3d8 + 6" + "average": 168, + "formula": "16d12 + 64" }, "speed": { - "walk": 40 + "walk": 40, + "burrow": 20, + "climb": 40 }, - "str": 14, + "str": 20, "dex": 10, - "con": 14, + "con": 19, "int": 2, - "wis": 10, + "wis": 8, "cha": 5, - "passive": 10, - "cr": "1/4", + "save": { + "wis": "+3" + }, + "skill": { + "perception": "+3" + }, + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." + ], + "passive": 13, + "immune": [ + "poison" + ], + "vulnerable": [ + "necrotic" + ], + "conditionImmune": [ + "poisoned" + ], + "cr": "9", "trait": [ { - "name": "Hunting Cry", + "name": "Parasitic Release", "entries": [ - "The dread llama's cry alerts all other dread llamas within a 300-foot radius. Those llamas can double their speed for 1 minute." + "When a danxoni dies, the creatures inside it escape, some seeking new hosts. These creatures create a cloud around the dead danxoni in a 10-foot radius sphere that goes around corners. Any creature in that area must succeed on a {@dc 16} Constitution saving throw or become infected with the {@disease sewer plague|DMG} disease." ] } ], "action": [ { - "name": "Kick", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." + "The danxoni makes five attacks: four with its claws and one with its bite." ] }, { - "name": "Spit", + "name": "Claws", "entries": [ - "{@atk rw} {@hit 2} to hit, range 10/30 ft., one target. {@h}5 ({@damage 1d6 + 2}) acid damage." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage and 5 ({@damage 2d4}) acid damage." + ] + }, + { + "name": "Symbiont Breath {@recharge 5}", + "entries": [ + "The danxoni exhales a cloud of the creatures that populate its gut in a 60-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw. A creature that fails takes 14 ({@damage 4d6}) acid damage, 7 ({@damage 2d6}) piercing damage, and 14 ({@damage 4d6}) poison damage. If the save fails by 5 or more, the creature is also infected with the {@disease sewer plague|DMG} disease.", + "A creature takes half as much damage on a successful save." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreadLlama.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Danxoni.webp", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], "damageTags": [ "A", - "B" + "I", + "P", + "S" ], "miscTags": [ "AOE", "MW", - "RW" + "RCH" + ], + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Hunger-Cursed Carnivores", + "name": "Danxoni", "source": "GHMG" } } }, { - "name": "Dreamer Snoop", + "name": "Dark Mist Stalker", "source": "GHMG", - "page": 101, + "page": 79, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "dreamer" - ] - }, + "type": "fey", "alignment": [ - "A" + "C", + "E" ], "ac": [ { - "ac": 12, + "ac": 16, "from": [ - "{@item leather armor|PHB}" + "natural armor" ] } ], "hp": { - "average": 16, - "formula": "3d8 + 3" + "average": 136, + "formula": "16d10 + 48" }, "speed": { - "walk": 30 + "walk": 40, + "climb": 20 + }, + "str": 19, + "dex": 21, + "con": 17, + "int": 11, + "wis": 15, + "cha": 8, + "save": { + "con": "+7", + "wis": "+6" }, - "str": 10, - "dex": 13, - "con": 12, - "int": 15, - "wis": 11, - "cha": 13, "skill": { - "deception": "+3", - "investigation": "+4", - "perception": "+2", - "stealth": "+3" + "perception": "+6", + "stealth": "+9", + "survival": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 12, + "passive": 16, "languages": [ - "Dreamspeak", - "Dwarven", - "and one other language" + "Elven", + "Sylvan" ], - "cr": "1/8", + "cr": "9", "trait": [ { - "name": "Dreamwalking", + "name": "Camouflage", "entries": [ - "While asleep, the dreamer snoop can reach out and touch the dreams of others within 1 mile.", - "After finishing a long rest during which the snoop slept, the snoop gains one skill or tool proficiency until the snoop finishes another long rest." + "The dark mist stalker can attempt to hide when {@quickref Vision and Light|PHB|2||lightly obscured} by foliage, heavy rain, mist, or other natural phenomena. Additionally, when it is hidden from a creature and misses with a ranged weapon attack, it remains hidden." ] }, { - "name": "Dreamwalking Snoop", + "name": "Dead Eye", "entries": [ - "The dreamer snoop chooses a creature the dreamer has seen that is within range of Dreamwalking. While using Dreamwalking this way, the snoop can use {@spell detect thoughts} once on the target to acquire information as if talking to the target. This use of Dreamwalking provides only this benefit." + "The dark mist stalker's ranged weapon attacks ignore half and {@quickref cover|PHB|3|0|three-quarters cover} and score a critical hit on a roll of 19 or 20." + ] + }, + { + "name": "Hunter's Stride", + "entries": [ + "The dark mist stalker is unhindered by {@quickref difficult terrain||3}." + ] + }, + { + "name": "Night Stalker", + "entries": [ + "The dark mist stalker can see in {@quickref Vision and Light|PHB|2||dim light} without penalty." ] } ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "The dark mist stalker makes three attacks with its hunting bow or skinning knife." + ] + }, + { + "name": "Hunting Bow", + "entries": [ + "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage, and the target must succeed on a {@dc 16} Strength saving throw or be knocked back 10 feet." + ] + }, + { + "name": "Skinning Knife", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target {@h}10 ({@damage 2d4 + 5}) slashing damage, and target much succeed on a {@dc 16} Constitution saving throw or it gains the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide pg. 28)}." + ] + }, + { + "name": "Aim", + "entries": [ + "The dark mist stalker selects one target it can see and spends its turn focusing its aim on the target, as if {@status concentration||concentrating} on a spell. While doing so creatures have advantage to hit the dark mist stalker. The dark mist stalker's next hunting bow attack against that target has advantage and deals an extra 27 ({@damage 6d8}) piercing damage.", + "If its {@status concentration} is broken before its next attack, the dark mist stalker loses the benefits of aim." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreamerSnoop.webp", - "attachedItems": [ - "dagger|phb" + "reaction": [ + { + "name": "Skirmisher", + "entries": [ + "When a hostile creature moves within 5 feet of the dark mist stalker, it can make a skinning knife attack and move 20 feet without provoking an {@action opportunity attack}." + ] + } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DarkMistStalker.webp", "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "X" + "S" ], "damageTags": [ - "P" + "P", + "S" ], "miscTags": [ - "MLW", "MW", - "RW", - "THW" + "RW" + ], + "conditionInflict": [ + "bleeding|GH" + ], + "savingThrowForced": [ + "constitution", + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Dreamers", + "name": "Dark Mist Stalker", "source": "GHMG" } } }, { - "name": "Dreamer Somnolist", + "name": "Darkfeather", "source": "GHMG", - "page": 101, + "page": 80, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "dreamer" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "N" ], "ac": [ { - "ac": 13, + "ac": 14, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 27, - "formula": "5d8 + 5" + "average": 45, + "formula": "7d8 + 14" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 13, - "con": 12, - "int": 13, - "wis": 15, - "cha": 16, + "str": 14, + "dex": 15, + "con": 15, + "int": 8, + "wis": 11, + "cha": 8, "skill": { - "insight": "+4", - "perception": "+4", - "performance": "+5" + "perception": "+2", + "stealth": "+6" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "languages": [ - "" - ], - "cr": "1", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The dreamer somnolist is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}). It knows the following bard spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell message}", - "{@spell minor illusion}", - "{@spell vicious mockery}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell disguise self}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell calm emotions}", - "{@spell detect thoughts}", - "{@spell phantasmal force}" - ] - }, - "3": { - "slots": 2, - "spells": [ - "{@spell hypnotic pattern}", - "{@spell major image}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } + "darkvision 60 ft." + ], + "passive": 12, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" ], + "cr": "2", "trait": [ { - "name": "Dreamwalking", + "name": "Shadow Blend (Recharges after a Short or Long Rest)", "entries": [ - "While asleep, the dreamer somnolist can reach out and touch the dreams of others within 1 mile. After finishing a long rest during which the somnolist slept, the somnolist gains one skill or tool proficiency until the somnolist finishes another long rest." + "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the darkfeather can use a bonus action to become {@condition invisible}, along with anything it's wearing or carrying. The invisibility lasts until the darkfeather uses a bonus action to end it or until the darkfeather attacks, is in {@quickref Vision and Light|PHB|2||bright light}, or is {@condition incapacitated}." ] }, { - "name": "Dreamwalking Shaping", + "name": "Sunlight Weakness", "entries": [ - "The dreamer somnolist chooses a willing creature that is within range of Dreamwalking. While using Dreamwalking this way, the somnolist can enter that creature's dreams and help shape them according to the creature's desires.", - "The somnolist can cast spells within the dream, but the creature knows the general effect and must willingly fail any saving throw. The target awakens inspired, gaining {@dice 1d8} it can roll to add to one ability check or saving throw it makes within 8 hours. This use of Dreamwalking provides only these benefits." + "While in sunlight, the darkfeather has disadvantage on attack rolls, ability checks, and saving throws." ] } ], "action": [ { - "name": "Shortsword", + "name": "Beak", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one. If this poison damage reduces the target to 0 hit points, the target is stable, but even if the target regains hit points, the target is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreamerSomnolist.webp", - "attachedItems": [ - "shortsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Darkfeather.webp", + "traitTags": [ + "Sunlight Sensitivity" ], "senseTags": [ "D" ], "damageTags": [ + "I", "P" ], - "damageTagsSpell": [ - "Y" - ], - "spellcastingTags": [ - "CB" - ], "miscTags": [ - "MLW", "MW" ], - "conditionInflictSpell": [ - "charmed", - "incapacitated", - "unconscious" + "conditionInflict": [ + "paralyzed", + "poisoned" ], - "savingThrowForcedSpell": [ - "charisma", - "intelligence", - "wisdom" + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Dreamers", + "name": "Darkfeather", "source": "GHMG" } } }, { - "name": "Dreamer Vampire (Adult)", + "name": "Dawndrinker", "source": "GHMG", - "page": 391, + "page": 81, "size": [ - "M" + "L" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "L", - "NX", - "C", - "E" + "U" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 161, - "formula": "17d8 + 85" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 40 }, "str": 18, - "dex": 16, - "con": 20, - "int": 16, - "wis": 14, - "cha": 14, - "save": { - "dex": "+8", - "wis": "+7" - }, + "dex": 14, + "con": 19, + "int": 3, + "wis": 11, + "cha": 7, "skill": { - "athletics": "+9", - "insight": "+7", - "perception": "+7", - "stealth": "+8" + "stealth": "+5" }, "senses": [ - "darkvision 90 ft." + "blindsight 120 ft.", + "darkvision 240 ft." ], - "passive": 17, + "passive": 10, "resist": [ - "psychic", - "poison", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "fire" ], - "languages": [ - "the languages known in life" + "immune": [ + "radiant" ], - "cr": "13", + "cr": "5", "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Nightmare Walker", + "name": "Drink Light", "entries": [ - "To benefit from a long rest, the vampire must touch the dreams of at least one humanoid within 1 mile. After finishing a long rest in this way, the vampire gains one skill or tool proficiency until finishing a long rest." + "The dawndrinker can take a bonus action to drink light within 30 feet of it. If it does so, nonmagical light sources in this area go out, extinguishing any flames that are the source of the light. Provided the light comes from an effect of 3rd level or lower, or a creature of CR 7 or lower, magical {@quickref Vision and Light|PHB|2||bright light} becomes {@quickref Vision and Light|PHB|2||dim light}, and magical {@quickref Vision and Light|PHB|2||dim light} goes out. If a magical effect's light is extinguished, the effect is dispelled. A creature's or object's inherent light returns to normal after 1 minute. The dawndrinker can dim or extinguish stronger effects by succeeding on a Constitution check with a DC of 10 + the effect's level or 5 + the creator's CR, whichever is lower." ] }, { - "name": "Regeneration", + "name": "Light Sense", "entries": [ - "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + "The dawndrinker can sense any light source within 120 feet of it. This sense penetrates most barriers, but it is blocked by 3 feet of wood or dirt, 1 foot of stone, or 1 inch of metal." ] }, { - "name": "Spider Climb", + "name": "Radiant Absorption", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "Whenever the dawndrinker is subjected to radiant damage, it takes no damage and instead regains hit points equal to the radiant damage dealt." ] }, { - "name": "Vampire Weaknesses", + "name": "Shadow Cunning", "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "In {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the dawndrinker can take a bonus action to use the {@action Disengage} or {@action Hide} actions." ] } ], @@ -40082,238 +12721,203 @@ { "name": "Multiattack", "entries": [ - "The vampire makes three attacks, only one of which can be a bite. In place of its bite, the vampire can use nightmare killer." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) psychic damage. The target's hit point maximum is reduced by an amount equal to the psychic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." - ] - }, - { - "name": "Nightmare Killer {@recharge}", - "entries": [ - "The vampire taps into the nightmares of one creature the vampire can see within 120 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or take 22 ({@damage 4d10}) psychic damage and become {@condition frightened} for 1 minute, immersed in an illusory dreamscape. Half the psychic damage the target takes reduces the target's hit point maximum and allows the vampire to regain hit points like the vampire's bite.", - "The vampire is one manifestation and the source of the target's fears. This terrifying \"reality\" extends as far as the target can see, including making the target unable to sense creatures friendly to it if the vampire desires. The target rationalizes any inconsistencies between the real world and the dreamscape.", - "During the vampire's turn, while the target remains {@condition frightened} in this way, instead of using its bite as part of an action, the vampire forces the victim to repeat the saving throw. On a failure, the target takes another 22 ({@damage 4d10}) psychic damage. If the save succeeds, the effect ends. The effect also ends if the vampire ends its turn out of range or dies." - ] - } - ], - "reaction": [ - { - "name": "Dreamer Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire doesn't fall {@condition unconscious} but polymorphs into a Medium cloud of luminous, ectoplasmic \"vapor\" that sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius. Anything it wears or carries transforms with it. The vampire can't transform into this vapor in sunlight. If the vampire can't transform, it dies.", - "While in vapor form, the vampire can't take any actions or manipulate objects. It is weightless, has a flying speed of 30e fet, can hover, and can enter a hostile creature's space and stop there. In addition, this mist can pass through objects and liquid but treats both as {@quickref difficult terrain||3}. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to nonmagical damage, except the damage from sunlight, and has resistance to damage other than radiant. If the vampire ends its turn inside an object, the vampire dies, its body, in its true form, merged with the object.", - "While it has 0 hit points in vapor form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. The vampire reverts to its true form if it dies. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] - } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + "The dawndrinker makes two slam attacks." ] }, { - "name": "Claws", + "name": "Slam", "entries": [ - "The vampire attacks once with its claws." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage and 7 ({@damage 2d6}) cold damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} until the end of the dawndrinker's next turn." ] } ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreamerVampire(Adult).webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Dawndrinker.webp", "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" + "Damage Absorption" ], "senseTags": [ - "D" + "B", + "SD" ], "actionTags": [ "Multiattack" ], "damageTags": [ - "P", - "R", - "S", - "Y" + "B", + "C" ], "miscTags": [ - "AOE", - "HPR", "MW" ], "conditionInflict": [ - "frightened" + "blinded" ], "savingThrowForced": [ - "wisdom" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Dreamer Vampire (Adult)", + "name": "Dawndrinker", "source": "GHMG" } } }, { - "name": "Drug-Crazed Marauder", - "group": [ - "Living Crucible" - ], + "name": "Death Cap", "source": "GHMG", - "page": 194, + "page": 81, "size": [ - "M" + "T" ], - "type": { - "type": "humanoid", - "tags": [ - "any" - ] - }, + "type": "undead", "alignment": [ - "A" + "C", + "E" ], "ac": [ - { - "ac": 14, - "from": [ - "{@item breastplate|PHB}" - ] - } + 13 ], "hp": { - "average": 19, - "formula": "3d8 + 6" + "average": 50, + "formula": "20d4" }, "speed": { - "walk": 30 + "walk": 10 }, - "str": 15, - "dex": 11, - "con": 14, + "str": 13, + "dex": 16, + "con": 10, "int": 10, - "wis": 11, - "cha": 9, + "wis": 10, + "cha": 18, "save": { - "dex": "+2" - }, - "skill": { - "athletics": "+4", - "intimidation": "+1" + "wis": "+2" }, + "senses": [ + "darkvision 60 ft." + ], "passive": 10, - "resist": [ + "immune": [ + "necrotic", "poison" ], - "languages": [ - "any two languages" + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned", + "prone" ], - "cr": "1/2", + "cr": "3", "trait": [ { - "name": "Battle Draught (1/Day)", + "name": "False Appearance", "entries": [ - "As a bonus action, the marauder may consume an unstable chemical compound. For the next minute, the marauder gains one of the following abilities: resistance to damage from spells; resistance to bludgeoning, piercing, and slashing damage; or {@damage 1d4|+1d4} damage with weapon attacks." + "While a death cap remains motionless and isn't possessing a creature, the cap is indistinguishable from an ordinary object." ] } ], "action": [ { - "name": "Longsword", + "name": "Crush", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d10 + 2}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage, and the death cap attaches to the target. While attached to the target, the death cap can attack no other creature except the target but has advantage on its attack rolls. The death cap's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.", + "A creature can use an action to remove an attached death cap. The remover must succeed on a {@dc 15} Strength ({@skill Athletics}) check. A death cap can detach itself from the target by using 5 feet of movement." + ] + }, + { + "name": "Possession", + "entries": [ + "One creature the death cap is touching must succeed on a {@dc 14} Charisma saving throw or become possessed by the death cap. The death cap attaches to the possessed target, if not attached already, and that target loses control of its body. The death cap controls the body without depriving the target of awareness. While doing so, the death cap retains its alignment, Intelligence, Wisdom, Charisma, saving throw proficiency, immunities, and vision. It otherwise uses the possessed target's statistics, gaining access to the target's knowledge, class features, proficiencies, and languages. The death cap can possess one target at a time, and it can't use its crush attack while possessing the target.", + "Whenever the possessed target hits with a melee weapon, the target deals one extra die of the weapon's damage. At the start of its turn, the death cap can grant the possessed target advantage on melee attack rolls until the start of its next turn. Attack rolls against the possessed target (not the death cap) have advantage for the same time.", + "A creature can detach the death cap only if the possessed target is {@condition grappled}, {@condition restrained}, or {@condition incapacitated}.", + "The attempt provokes an {@action opportunity attack} from the possessed target. If the death cap is detached, the possession ends.", + "At the end of every 24 hours after initiating the possession, the death cap drains the possessed target of one Hit Die. The target can then attempt another {@dc 14} Charisma saving throw, ending the possession on a success. The possession also ends if the possessed target drops to 0 hit points, the death cap ends the possession as a bonus action, the death cap is turned, or an effect forces the death cap to end the possession.", + "When the possession ends, the death cap falls to the ground in an unoccupied space within 5 feet of the target.", + "The target is immune to this death cap's Possession for 24 hours after succeeding on the saving throw or after the possession ends.", + "Hit Dice drained during a death cap's possession can be regained only after the possession ends. If a possessed target is drained of all its Hit Dice, it dies." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Drug-CrazedMarauder.webp", - "attachedItems": [ - "longsword|phb" + "variant": [ + { + "type": "inset", + "name": "Other Slayers", + "page": 83, + "entries": [ + "While a cap appears to be the favored form of these horrid creatures, stories abound about other forms, from cloaks that seem more patient than the cap form to gauntlets or even weapons, more interested in political power than pure slaughter. These different types of death caps keep their host around for extended periods, sometimes even years, which means the death cap either doesn't feed on the host or keeps them alive with some form of necromancy.", + "Some necromancers and priests educated in the dark arts either scoff at such tales or warn that the cap form might be a lesser form of this item-haunting undead." + ] + } ], - "languageTags": [ - "X" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DeathCap.webp", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "D" ], "damageTags": [ - "S" + "B" ], "miscTags": [ - "MLW", "MW" ], + "conditionInflict": [ + "grappled", + "incapacitated", + "restrained" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "_appendMonsterFluff": { - "name": "Living Crucible", + "name": "Death Cap", "source": "GHMG" } } }, { - "name": "Dwarf Vampire (Adult)", + "name": "Deathmoss", "source": "GHMG", - "page": 393, + "page": 28, "size": [ - "M" + "L" ], - "type": "undead", + "type": "elemental", "alignment": [ - "L", - "NX", "C", "E" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 161, - "formula": "17d8 + 85" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "walk": 25, - "burrow": 10, - "climb": 25 + "walk": 20, + "burrow": 20, + "climb": 20 }, "str": 18, - "dex": 16, - "con": 20, - "int": 13, - "wis": 14, - "cha": 14, - "save": { - "dex": "+8", - "wis": "+7" - }, - "skill": { - "athletics": "+9", - "history": "+6", - "perception": "+7", - "stealth": "+8" - }, + "dex": 5, + "con": 18, + "int": 5, + "wis": 10, + "cha": 5, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "passive": 17, + "passive": 10, "resist": [ "necrotic", { @@ -40322,601 +12926,776 @@ "piercing", "slashing" ], - "note": "from nonmagical attacks that aren't silvered", + "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], + "vulnerable": [ + "cold" + ], + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" + ], + "languages": [ + "Terran" + ], + "cr": "8", + "trait": [ + { + "name": "Blight", + "entries": [ + "Any creature that touches the deathmoss or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." + ] + }, + { + "name": "Earth Glide", + "entries": [ + "The deathmoss can burrow through nonmagical, unworked earth and stone. While doing so, it doesn't disturb the material it moves through." + ] + }, + { + "name": "False Appearance", + "entries": [ + "While the deathmoss remains motionless, it is indistinguishable from a mosscovered mound." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The deathmoss deals double damage to objects and structures." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The deathmoss makes two slam attacks.", + "It can use calming spores in place of one attack." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, 7 ({@damage 2d6}) necrotic damage, and Blight. The target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + ] + }, + { + "name": "Calming Spores (Recharges after a Short or Long Rest)", + "entries": [ + "The deathmoss emits a cloud of spores in a 20-foot-radius sphere that goes around corners. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or become indifferent toward the deathmoss for 1 minute, becoming unable to take hostile action toward the elemental. The target can repeat the saving throw at the end of each of its turns, when the deathmoss or its allies harm the creature, or the creature witnesses any ally being similarly harmed, ending the effect on itself on a success. If the initial saving throw is successful or the effect ends for a creature, the creature is then subjected to Blight." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Deathmoss.webp", + "traitTags": [ + "False Appearance", + "Siege Monster" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "T" + ], + "damageTags": [ + "B", + "N" + ], + "miscTags": [ + "AOE", + "HPR", + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Blight Elementals", + "source": "GHMG" + } + } + }, + { + "name": "Diminished Urban Ooze", + "source": "GHMG", + "page": 351, + "size": [ + "S" + ], + "type": "ooze", + "alignment": [ + "U" + ], + "ac": [ + 10 + ], + "hp": { + "average": 16, + "formula": "3d6 + 6" + }, + "speed": { + "walk": 20, + "climb": 20, + "swim": 20 + }, + "str": 12, + "dex": 10, + "con": 15, + "int": 1, + "wis": 6, + "cha": 1, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 8, + "resist": [ + "fire" + ], + "immune": [ + "poison" + ], "conditionImmune": [ - "poisoned" - ], - "languages": [ - "the languages known in life" + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "poisoned", + "prone" ], - "cr": "13", + "cr": "1/4", "trait": [ { - "name": "Earth Glide", - "entries": [ - "The vampire can burrow through nonmagical, unworked earth and any nonmagical stone. While doing so, the vampire doesn't disturb the material it moves through." - ] - }, - { - "name": "Legendary Resistance (3/Day)", + "name": "Amorphous", "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." + "The ooze can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Regeneration", + "name": "Amphibious", "entries": [ - "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage or damage from a silvered weapon, this trait doesn't function at the start of the vampire's next turn." + "The ooze can breathe air and water." ] }, { - "name": "Spider Climb", + "name": "False Appearance", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "While the ooze remains motionless, it is indistinguishable from a mass of waste." ] }, { - "name": "Turn Resistance", + "name": "Infection", "entries": [ - "The vampire has advantage on saving throws against any effect that turns undead." + "Any non-ooze creature that starts its turn within 10 feet of the ooze, or that touches the ooze, must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of its next turn. A creature that fails the saving throw by 5 or more also contracts the {@disease sewer plague} disease. On a successful saving throw, the creature is immune to any urban ooze's Infection for 1 hour and the disease it carries for 24 hours." ] }, { - "name": "Vampire Weaknesses", + "name": "Spider Climb", "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of silver is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check" ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way sinks into nonmagical unworked earth. If buried in this or any other way, the humanoid rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." - ] - }, - { - "name": "Beast Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Small or smaller beast, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Earthen Escape", - "entries": [ - "When it drops to 0 hit points, the vampire and whatever it's wearing and carrying sinks into nonmagical, unworked earth or any nonmagical stone. The substance must be large enough to contain the vampire's body and must be within 50 feet of the vampire, or this reaction fails to work. If the vampire can't meld with earth or stone, it dies.", - "Once within the earth or stone the vampire is {@condition paralyzed} until it regains at least 1 hit point. The vampire can only hear what's going on beyond the earth or stone it's within and makes Wisdom ({@skill Perception}) checks to do so with disadvantage.", - "If damage to the earth or stone or a change in its shape makes it too small to accommodate the vampire, the vampire dies if still at 0 hit points, and its body and gear are expelled from the earth or stone. After spending 1 hour in the earth or stone with 0 hit points, the vampire regains 1 hit point." - ] - } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "name": "Claws", + "name": "Pseudopod", "entries": [ - "The vampire attacks once with its claws." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage, 3 ({@damage 1d6}) poison damage, and Infection." ] } ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DwarfVampire(Adult).webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DiminishedUrbanOoze.webp", "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity", - "Turn Resistance" + "Amorphous", + "Amphibious", + "False Appearance", + "Spider Climb" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "B" ], "damageTags": [ - "N", - "P", - "R", - "S" + "B", + "I" ], "miscTags": [ - "HPR", "MW" ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "_appendMonsterFluff": { - "name": "Dwarf Vampire (Adult)", + "name": "Urban Ooze", "source": "GHMG" } } }, { - "name": "Eagal Sithe", + "name": "Dirgemaster", "source": "GHMG", - "page": 102, + "page": 67, "size": [ - "T" + "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ - 15 + { + "ac": 16, + "from": [ + "{@item breastplate|PHB}" + ] + } ], "hp": { - "average": 110, - "formula": "20d4 + 60" + "average": 93, + "formula": "17d8 + 17" }, "speed": { - "walk": 30, - "fly": 30 - }, - "str": 6, - "dex": 20, - "con": 17, - "int": 10, - "wis": 14, - "cha": 17, - "save": { - "cha": "+6" + "walk": 30 }, + "str": 10, + "dex": 15, + "con": 13, + "int": 14, + "wis": 15, + "cha": 18, "skill": { - "deception": "+6", - "insight": "+5", + "deception": "+7", "perception": "+5", - "persuasion": "+6", - "stealth": "+8" + "performance": "+7" }, - "senses": [ - "darkvision 60 ft." - ], "passive": 15, - "conditionImmune": [ - "charmed" - ], "languages": [ - "One national language", - "Sylvan", - "telepathy 60 ft." + "any three languages" ], - "cr": "5", + "cr": "8", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The eagal sithe's spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell vicious mockery} (17th level, can be telepathic)" + "The dirgemaster is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It knows the following bard spells:" ], - "daily": { - "1": [ - "{@spell invisibility} (self only)" - ], - "3e": [ - "{@spell detect thoughts}", - "{@spell disguise self}" - ] + "spells": { + "0": { + "spells": [ + "{@spell dancing lights}", + "{@spell minor illusion}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell faerie fire}", + "{@spell hideous laughter}", + "{@spell silent image}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blindness/deafness}", + "{@spell enthrall}", + "{@spell shatter}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell animate dead}", + "{@spell counterspell}", + "{@spell major image}", + "{@spell speak with dead}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell confusion}", + "{@spell greater invisibility}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell animate objects}", + "{@spell insect plague}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell eyebite}" + ] + } }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ { - "name": "Emotional Manipulation", - "entries": [ - "As a bonus action, the eagal sithe targets one {@condition charmed} creature within 60 feet. The target must succeed on a {@dc 14} Wisdom saving throw or use its reaction to make a weapon attack or spell attack with a cantrip against a target of the eagal sithe's choice." - ] - }, - { - "name": "Psychic Feed", + "name": "Death Marked", "entries": [ - "The eagal sithe regains hit points equal to the psychic damage a target takes from its attacks and powers, gaining excess as temporary hit points." + "A creature that takes damage from a dirgemaster's attacks or spells can't regain hit points until the end of the dirgemaster's next turn." ] }, { - "name": "Shadow Stealth", + "name": "Macabre Dirge (Recharges after a Short or Long Rest)", "entries": [ - "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the eagal sithe can take the {@action Hide} action as a bonus action." + "As a bonus action on each of its turns, the dirgemaster can perform a magical lamentation for 1 minute.", + "Each undead or construct of the dirgemaster's choice within 30 feet of and able to see or hear the dirgemaster rolls {@dice 1d4} with any ability check or saving throw, adding the number rolled to the result. Each other creature of the dirgemaster's choice within 30 feet of and able to see or hear the dirgemaster rolls {@dice 1d4} with any ability check or saving throw, subtracting the number rolled from the result. The dirge can't negatively affect creatures that can't be {@condition frightened}. A creature can be affected by only one effect of this type, including {@spell bless} and {@spell bane}." ] } ], "action": [ { - "name": "Bite", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d6}) piercing damage plus 7 ({@damage 3d4}) psychic damage, and a humanoid target must succeed on a {@dc 14} Wisdom saving throw or be {@condition charmed} by the eagal sithe for 24 hours. The {@condition charmed} target regards the eagal sithe as a trusted friend to be heeded and protected, taking the eagal sithe's requests or actions in the most favorable way.", - "If the eagal sithe or its allies harm the target, it can repeat the saving throw, ending the effect on a success.", - "Otherwise, the effect lasts 24 hours or until the eagal sithe dies, is on a different plane than the target, or takes a bonus action to end the effect." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage, 13 ({@damage 3d8}) necrotic damage, and Death Marked." ] }, { - "name": "Emotional Torment", + "name": "Death Knell", "entries": [ - "One {@condition charmed} creature within 60 feet of the eagal sithe must make a {@dc 14} Charisma saving throw, taking 18 ({@damage 4d8}) psychic damage on a failed save, or half as much damage on a successful one.", - "A target that fails the saving throw feels despair and has disadvantage on ability checks and attack rolls until the end of the eagal sithe's next turn." + "{@atk rs} {@hit 7} to hit, range 60 ft., one creature. {@h}13 ({@damage 3d8}) psychic damage, or 19 ({@damage 3d12}) psychic damage if the creature has half its hit points or fewer, and Death Marked." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EagalSithe.webp", - "senseTags": [ - "D" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Dirgemaster.webp", + "attachedItems": [ + "rapier|phb" ], "languageTags": [ - "S", - "TP" + "X" ], "damageTags": [ + "N", "P", "Y" ], "damageTagsSpell": [ - "Y" + "B", + "P", + "S", + "T" ], "spellcastingTags": [ - "I" + "CB" ], "miscTags": [ + "MLW", "MW" ], - "conditionInflict": [ - "charmed" - ], "conditionInflictSpell": [ - "invisible" - ], - "savingThrowForced": [ - "charisma", - "wisdom" + "blinded", + "deafened", + "frightened", + "incapacitated", + "invisible", + "prone", + "unconscious" ], "savingThrowForcedSpell": [ + "constitution", + "dexterity", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Eagal Sithe", + "name": "College of Requiems", "source": "GHMG" } } }, { - "name": "Eater of Orbs", + "name": "Disembodied Arcanist", "source": "GHMG", - "page": 103, + "page": 89, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "demon", - "shapechanger" + "any race" ] }, "alignment": [ - "L", - "NX", - "C", - "E" + "A" ], "ac": [ + 12, { "ac": 15, - "from": [ - "{@item studded leather armor|PHB|studded leather}" - ] + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 84, - "formula": "13d8 + 26" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 35 + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 12, + "int": 17, + "wis": 13, + "cha": 10, + "save": { + "wis": "+4" }, - "str": 13, - "dex": 16, - "con": 14, - "int": 13, - "wis": 12, - "cha": 18, "skill": { - "insight": "+4", - "deception": "+7", - "perception": "+4", - "performance": "+7", - "intimidation": "+7", - "stealth": "+6" + "arcana": "+6", + "investigation": "+6", + "perception": "+4" }, "passive": 14, - "conditionImmune": [ - "charmed" - ], "languages": [ - "Any three languages" + "any two languages" ], "cr": "5", "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The disembodied arcanist's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell feather fall} (self only)" + ], + "daily": { + "1": [ + "{@spell blink}", + "{@spell blur}" + ] + }, + "ability": "int" + }, { "name": "Spellcasting", "headerEntries": [ - "The eater of orbs is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). The eater of orbs knows the following bard spells or spells that are bard spells for it:" + "The disembodied arcanist is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The arcanist has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell mage hand}", "{@spell prestidigitation}", - "{@spell vicious mockery}" + "{@spell ray of frost}", + "{@spell shocking grasp}" ] }, "1": { "slots": 4, "spells": [ - "{@spell charm person}", - "{@spell disguise self}", - "{@spell hideous laughter}" + "{@spell fog cloud}", + "{@spell mage armor}", + "{@spell magic missile}", + "{@spell shield}" ] }, "2": { "slots": 3, "spells": [ - "{@spell calm emotions}", - "{@spell detect thoughts}", - "{@spell knock}", - "{@spell suggestion}" + "{@spell gust of wind}", + "{@spell misty step}", + "{@spell phantasmal force}" ] }, "3": { "slots": 3, "spells": [ - "{@spell fear}", - "{@spell nondetection}", - "{@spell tongues}" + "{@spell lightning bolt}", + "{@spell phantom steed}", + "{@spell vampiric touch}" ] }, "4": { "slots": 2, "spells": [ - "{@spell confusion}" + "{@spell phantasmal killer}" ] } }, - "ability": "cha", - "type": "spellcasting" + "ability": "int" } ], - "trait": [ + "action": [ { - "name": "Cunning Action", + "name": "Dagger", "entries": [ - "The eater can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Fiendish Palaver", + "name": "Coded Speech", "entries": [ - "If the eater has consumed a humanoid's eye, the eater can apply its proficiency bonus to any Charisma check to impersonate that person. If the proficiency bonus already applies, apply it again, up to doubling the bonus." + "The disembodied arcanist speaks in such a way that creatures it chooses hear a hidden meaning, but all others hear only what the arcanist says.", + "If a creature hears the arcanist speak and succeeds on a {@dc 14} Intelligence saving throw, the creature knows the arcanist's speech held a hidden message but not what that message was." ] }, { - "name": "Fiendish Precision", + "name": "Fade Away (Recharges after a Long Rest)", "entries": [ - "When the eater doesn't have disadvantage on a melee weapon attack roll and hits the target, the eater deals 3 extra dice of the weapon's damage (included in actions)." + "The disembodied arcanist enters the Ethereal Plane from the Material Plane. It can't affect or be affected by anything on the Material Plane. The effect lasts for 1 minute or until the arcanist uses a bonus action to end it." ] }, { - "name": "Fiendish Sight", + "name": "Occultation", "entries": [ - "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the eater's {@sense darkvision}." + "If the disembodied arcanist chooses, a creature forgets interacting directly with the arcanist, provided the interaction was for fewer than 10 minutes and the creature fails a {@dc 14} Wisdom saving throw." ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DisembodiedArcanist.webp", + "attachedItems": [ + "dagger|phb" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "C", + "L", + "N", + "O", + "Y" + ], + "spellcastingTags": [ + "CW", + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflictSpell": [ + "frightened" + ], + "savingThrowForced": [ + "intelligence", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "intelligence", + "strength", + "wisdom" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Disembodied", + "source": "GHMG" }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DisembodiedArcanist.webp" + } + } + ] + } + }, + { + "name": "Disembodied Commoner", + "source": "GHMG", + "page": 89, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + 11 + ], + "hp": { + "average": 16, + "formula": "3d8 + 3" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 12, + "con": 12, + "int": 10, + "wis": 12, + "cha": 10, + "passive": 11, + "languages": [ + "any one national language" + ], + "cr": "1/8", + "spellcasting": [ { - "name": "Shapechanger", - "entries": [ - "The eater can use its action to polymorph into a humanoid whose eye the eater last ate or back into the eater's true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The eater reverts to its true form if it dies." - ] + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The disembodied commoner's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell feather fall} (self only)" + ], + "daily": { + "1": [ + "{@spell blur}" + ] + }, + "ability": "int" } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The eater makes two rapier attacks." - ] - }, - { - "name": "Rapier", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and if the eater doesn't have disadvantage on the attack roll, the attack deals an aditional 13 ({@damage 3d8}) piercing damage. If the eater scores a critical hit, the eater can extract one of the target's eyes." + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { - "name": "Eat Eye", - "entries": [ - "The eater consumes an eye that was extracted from a living humanoid no more than 1 minute before, regaining 25 hit points. The eater can then polymorph into that person, per Shapechanger, as part of this action." - ] - } - ], - "reaction": [ - { - "name": "Uncanny Dodge", + "name": "Fade Away (Recharges after a Long Rest)", "entries": [ - "When an attacker the eater can see hits the eater with an attack, the eater can use its reaction to halve the attack's damage to the eater." + "The disembodied commoner enters the Ethereal Plane from the Material Plane. It can't affect or be affected by anything on the Material Plane. The effect lasts for 1 minute or until the commoner uses a bonus action to end it." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EaterofOrbs.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DisembodiedCommoner.webp", "attachedItems": [ - "rapier|phb" - ], - "traitTags": [ - "Shapechanger" - ], - "actionTags": [ - "Multiattack" + "dagger|phb" ], "damageTags": [ "P" ], - "damageTagsSpell": [ - "Y" - ], "spellcastingTags": [ - "CB" + "I" ], "miscTags": [ "MLW", - "MW" - ], - "conditionInflictSpell": [ - "charmed", - "frightened", - "incapacitated", - "prone" - ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" + "MW", + "RW", + "THW" ], "fluff": { "_appendMonsterFluff": { - "name": "Eater of Orbs", + "name": "Disembodied", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DisembodiedCommoner.webp" + } + } + ] } }, { - "name": "Ebon Knight", + "name": "Dolly", + "group": [ + "Toys" + ], + "isNamedCreature": true, "source": "GHMG", - "page": 105, + "page": 340, "size": [ - "M" + "S" ], - "type": "undead", + "type": "construct", "alignment": [ - "L", + "C", "E" ], "ac": [ - { - "ac": 18, - "from": [ - "{@item plate armor|PHB|plate}" - ] - } + 12 ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 45, + "formula": "10d6 + 10" }, "speed": { - "walk": 30 - }, - "str": 18, - "dex": 11, - "con": 16, - "int": 10, - "wis": 14, - "cha": 15, - "save": { - "wis": "+5" + "walk": 40 }, + "str": 10, + "dex": 14, + "con": 12, + "int": 5, + "wis": 10, + "cha": 5, "skill": { - "perception": "+5" + "stealth": "+6" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 15, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't silvered", - "cond": true - } + "darkvision 60 ft." ], + "passive": 10, "immune": [ "poison" ], "conditionImmune": [ + "charmed", "exhaustion", + "frightened", + "paralyzed", + "petrified", "poisoned" ], "languages": [ - "the languages it knew in life", - "telepathy 1 mile (with its steed only)" + "Sylvan" ], - "cr": "8", + "cr": "2", "trait": [ { - "name": "Aura of Smoke", - "entries": [ - "Sulfurous black fumes fill an ebon knight's space. A creature more than 5 ft. from the knight has disadvantage on attack rolls against it." - ] - }, - { - "name": "Charge", - "entries": [ - "If the ebon knight moves at least 20 feet straight toward a target and then hits with a lance attack on the same turn, the target takes an extra 13 ({@damage 2d12}) piercing damage." - ] - }, - { - "name": "Lance Master", - "entries": [ - "With a lance, the ebon knight doesn't have disadvantage on the attack roll if the target is within 5 feet of the knight." - ] - }, - { - "name": "Mounted Tactics", - "entries": [ - "The ebon knight and its steed act on the same initiative, and the steed takes its turn after the knight and has no restrictions on its actions. The knight can force an attack that targets the steed to target the knight instead. If the knight's steed is destroyed, the knight is dismounted but lands on its feet in a space of its choice within 5 feet of where the mount disappeared." - ] - }, - { - "name": "Turning Bond", + "name": "Immutable Form", "entries": [ - "If within 30 feet of its {@creature ebon knight steed|GHMG}, the ebon knight can't be turned unless the same effect also turns the steed." + "No effect can alter Dolly's form." ] } ], @@ -40924,164 +13703,159 @@ { "name": "Multiattack", "entries": [ - "The ebon knight makes two lance attacks." + "Dolly uses creepy voice and makes one touch attack." ] }, { - "name": "Lance", + "name": "Touch", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d12 + 4}) piercing damage and 13 ({@damage 3d8}) necrotic damage. If the ebon knight is mounted and the target is a creature, the target must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d4}) psychic damage, and the target must succeed on a {@dc 11} Constitution saving throw or become {@condition restrained} until the end of Dolly's next turn." ] }, { - "name": "Summon Steed (Recharges after a Short or Long Rest)", + "name": "Creepy Voice", "entries": [ - "An {@creature ebon knight steed|GHMG} bound to the ebon knight appears in an unoccupied space the ebon knight can see within 30 feet of it. When summoned, this steed is restored to its hit point maximum. The ebon knight can dismiss the steed as an action, causing it to disappear.", - "If the knight enters an encounter riding the steed, this action requires recharge." + "Each creature within 15 feet of and able to hear Dolly must make a {@dc 11} Wisdom saving throw. On a failure, a creature takes 5 ({@damage 2d4}) psychic damage and becomes {@condition frightened} of Dolly until the end of Dolly's next turn. On a successful saving throw, a creature can't be {@condition frightened} of Dolly's voice for 1 hour but can still take the damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EbonKnight.webp", - "attachedItems": [ - "lance|phb" + "reaction": [ + { + "name": "Crying Escape", + "entries": [ + "When Dolly ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Dolly crawls 15 feet, stands up, and uses creepy voice." + ] + } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Dolly.webp", "traitTags": [ - "Charge" + "Immutable Form" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "LF", - "TP" + "S" ], "damageTags": [ - "N", - "P" + "Y" ], "miscTags": [ - "MLW", - "MW", - "RCH" + "AOE", + "MW" ], "conditionInflict": [ - "prone" + "frightened", + "restrained" ], "savingThrowForced": [ - "strength" + "constitution", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Ebon Knight", + "name": "Toymaker", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Dolly.webp" + } + } + ] } }, { - "name": "Ebon Knight Steed", + "name": "Doom Boar", "source": "GHMG", - "page": 105, + "page": 90, "size": [ - "L" + "M" ], - "type": "undead", + "type": "monstrosity", "alignment": [ "N", "E" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ - "{@item chain mail|PHB}" + "natural armor" ] } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 50, - "fly": 50 - }, - "str": 18, - "dex": 12, - "con": 16, - "int": 6, - "wis": 13, - "cha": 7, - "save": { - "wis": "+4" + "walk": 40 }, + "str": 15, + "dex": 10, + "con": 13, + "int": 2, + "wis": 9, + "cha": 8, "senses": [ - "darkvision 120 ft." - ], - "passive": 11, - "resist": [ - "necrotic" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "understands one language the ebon knight speaks but can't speak", - "telepathy 1 mile (with its ebon knight only)" + "darkvision 60 ft." ], - "cr": "3", - "pbNote": "+3", + "passive": 9, + "cr": "1", "trait": [ { - "name": "Aura of Smoke", - "entries": [ - "Sulfurous black fumes fill an ebon knight steed's space. A creature more than 5 feet from the steed has disadvantage on attack rolls against it." - ] - }, - { - "name": "Dissipate", + "name": "Charge", "entries": [ - "When the ebon knight steed drops to 0 hit points, it disappears, leaving no corpse." + "If the doom boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 ({@damage 2d6}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Trample", + "name": "Reckless", "entries": [ - "If a creature is {@condition prone}, the steed can use a bonus action to make a hooves attack against it." + "At the start of its turn, the doom boar can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] }, { - "name": "Turning Bond", + "name": "Two-Headed", "entries": [ - "If within 30 feet of its {@creature ebon knight|GHMG} master, the ebon knight steed can't be turned unless the same effect also turns the {@creature ebon knight|GHMG}." + "The doom boar has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}." ] } ], "action": [ { - "name": "Hooves", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage and 9 ({@damage 2d8}) necrotic damage." + "The doom boar makes two tusk attacks." + ] + }, + { + "name": "Tusk", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage and the target must succeed on a {@dc 9} Charisma saving throw or suffer a random effect as though they were affected by a {@spell bestow curse}. After 1 minute, the target can make another Wisdom saving throw. On a success, the curse ends on the target but if they fail it lasts for 1 day. A {@spell remove curse} ends the effect." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EbonKnightSteed.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DoomBoar.webp", + "traitTags": [ + "Charge", + "Reckless" + ], "senseTags": [ - "SD" + "D" ], - "languageTags": [ - "CS", - "TP" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "B", - "N" + "S" ], "miscTags": [ "MW" @@ -41089,354 +13863,513 @@ "conditionInflict": [ "prone" ], + "savingThrowForced": [ + "charisma", + "strength" + ], "fluff": { "_appendMonsterFluff": { - "name": "Ebon Knight", + "name": "Doom Boar", "source": "GHMG" } } }, { - "name": "Edacious Equine", - "group": [ - "Hunger-Cursed Carnivores" - ], + "name": "Doomcaller", "source": "GHMG", - "page": 163, + "page": 91, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "fiend", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 12, + "ac": 16, "from": [ "natural armor" ] } ], - "hp": { - "average": 30, - "formula": "4d10 + 8" - }, - "speed": { - "walk": 50 - }, - "str": 19, - "dex": 12, - "con": 15, - "int": 2, - "wis": 12, - "cha": 6, - "passive": 11, - "cr": "1", + "hp": { + "average": 150, + "formula": "20d8 + 60" + }, + "speed": { + "walk": 30, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 8, + "dex": 17, + "con": 17, + "int": 14, + "wis": 12, + "cha": 21, + "save": { + "con": "+8", + "int": "+7", + "wis": "+6", + "cha": "+10" + }, + "skill": { + "arcana": "+7", + "deception": "+10", + "insight": "+6", + "perception": "+6", + "persuasion": "+10", + "religion": "+7" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 16, + "resist": [ + "cold", + "fire", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "acid", + "poison" + ], + "conditionImmune": [ + "charmed", + "poisoned" + ], + "languages": [ + "all" + ], + "cr": "15", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The doomcaller is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It has the following spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell fire bolt}", + "{@spell hunter sense|GHPG}", + "{@spell message}", + "{@spell shocking grasp}", + "{@spell true strike}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell magic missile}", + "{@spell shield}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell detect thoughts}", + "{@spell misty step}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell fireball}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell banishment}", + "{@spell consume mind|GHPG}" + ] + }, + "5": { + "slots": 3, + "spells": [ + "{@spell magic mirror|GHPG}", + "{@spell scrying}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell disintegrate}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell arboreal curse|GHPG}" + ] + }, + "8": { + "slots": 1, + "spells": [ + "{@spell mind blank}*" + ] + }, + "9": { + "slots": 1, + "spells": [ + "{@spell gate}" + ] + } + }, + "footerEntries": [ + "*The doomcaller casts this spell on itself before combat." + ], + "ability": "cha" + } + ], "trait": [ { - "name": "Charmed Bite", + "name": "Magic Resistance", "entries": [ - "If the edacious equine hits a {@condition charmed} target with a hooves attack, it can make one bite attack against the target as a bonus action." + "The doomcaller has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The edacious equine uses three-eyed gaze and the makes one melee attack." - ] - }, - { - "name": "Bite", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target has disadvantage on their next attack roll.", + "Additionally, all attacks against the target by allies of the doomcaller are made with advantage until the start of the doomcaller's next turn." ] }, { - "name": "Hooves", + "name": "Summon Fiend (1/Day)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "The doomcaller chooses what to summon and attempts a magical summoning.", + "A doomcaller has a {@chance 60|60 percent chance|Doomcaller|The Dommcaller summons fiends.|The doomcaller fails to summon fiends.} of summoning {@dice 1d6} {@creature Succubus|MM|succubi} or {@dice 1d4} {@creature barbed devil|MM|barbed devils}. A summoned fiend appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other fiends. The summoned fiend remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it." ] - }, + } + ], + "reaction": [ { - "name": "Three-Eyed Gaze", + "name": "Ill Fortune (3/Day)", "entries": [ - "The edacious equine blinks its three eyes at one creature it can see within 30 feet of it that can see it. The target must make a {@dc 12} Wisdom saving throw or become {@condition charmed} by the equine until the end of the equine's next turn. A creature is {@condition restrained} while {@condition charmed} in this way. A successful save makes the target immune to any edacious equine's gaze for 24 hours." + "When a creature the doomcaller can see makes an attack roll, a saving throw, or an ability check, the doomcaller can roll a {@dice d20} and choose to use this roll in place of the attack roll, saving throw, or ability check." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EdaciousEquine.webp", - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Doomcaller.webp", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "XX" ], "damageTags": [ - "P" + "B" + ], + "damageTagsSpell": [ + "F", + "L", + "N", + "O" + ], + "spellcastingTags": [ + "O" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "charmed", - "restrained" + "conditionInflictSpell": [ + "incapacitated" ], - "savingThrowForced": [ + "savingThrowForcedSpell": [ + "charisma", + "dexterity", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Hunger-Cursed Carnivores", + "name": "Doomcaller", "source": "GHMG" } } }, { - "name": "Elder Hurrock", + "name": "Downcast Apostate", "source": "GHMG", - "page": 168, + "page": 93, "size": [ "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "downcast" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ + 12, { - "ac": 16, - "from": [ - "natural armor", - "shield arm" - ] + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 102, - "formula": "12d8 + 48" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "walk": 30, - "burrow": 30 + "walk": 30 }, - "str": 18, - "dex": 8, - "con": 18, - "int": 5, - "wis": 11, - "cha": 7, + "str": 15, + "dex": 14, + "con": 17, + "int": 13, + "wis": 12, + "cha": 18, "save": { - "con": "+7" + "wis": "+5", + "cha": "+8" }, "skill": { - "perception": "+3" + "deception": "+8", + "intimidation": "+8", + "perception": "+5", + "persuasion": "+8", + "religion": "+5", + "stealth": "+6" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." + "truesight 30 ft.", + "darkvision 120 ft." ], - "passive": 13, + "passive": 15, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't adamantine", - "cond": true - } - ], - "immune": [ - "poison" - ], - "vulnerable": [ - "thunder" - ], - "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned" + "necrotic" ], "languages": [ - "understands Dwarvish and Terran but can't speak" + "Celestial and two other languages" ], - "cr": "6", - "trait": [ + "cr": "11", + "spellcasting": [ { - "name": "Harrowed Tunneler", - "entries": [ - "The elder hurrock can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake. The tunnel is {@quickref difficult terrain||3}." - ] + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The downcast apostate's spellcasting ability is Charisma. The apostate can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell alter self}", + "{@spell detect magic}", + "{@spell invisibility}", + "{@spell jump}", + "{@spell mage armor}", + "{@spell thaumaturgy}" + ], + "ability": "cha" }, { - "name": "Rubble Walker", - "entries": [ - "Difficult terrain composed of rock, rubble, or similar debris doesn't cost the elder hurrock extra movement." - ] + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The downcast apostate is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest.", + "It knows the following warlock spells:" + ], + "daily": { + "1e": [ + "{@spell glibness}", + "{@spell mass suggestion}", + "{@spell plane shift}", + "{@spell power word kill}" + ] + }, + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell light}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell sacred flame}" + ] + }, + "5": { + "lower": 1, + "slots": 4, + "spells": [ + "{@spell counterspell}", + "{@spell cure wounds}", + "{@spell dimension door}", + "{@spell dispel magic}", + "{@spell flame strike}", + "{@spell fly}", + "{@spell greater restoration}", + "{@spell guiding bolt}", + "{@spell insect plague}", + "{@spell lesser restoration}", + "{@spell suggestion}", + "{@spell tongues}", + "{@spell vampiric touch}", + "{@spell wall of fire}" + ] + } + }, + "ability": "cha" } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The elder hurrock makes one axe arm attack, one beard attack, and one shield arm attack." - ] - }, - { - "name": "Axe Arm", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." - ] - }, - { - "name": "Beard", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." - ] - }, + "trait": [ { - "name": "Shield Arm", + "name": "Apostate's Weapons", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." + "The downcast apostate's weapon attacks are magical." ] } ], - "reaction": [ + "action": [ { - "name": "Parry", + "name": "Morningstar", "entries": [ - "The elder hurrock adds 3 to its AC against one melee attack that would hit it. To do so, the hurrock must see the attacker and have its shield arm free." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage and 18 ({@damage 4d8}) necrotic or radiant damage (downcast apostate's choice)." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ElderHurrock.webp", - "senseTags": [ - "D", - "T" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastApostate.webp", + "attachedItems": [ + "morningstar|phb" ], - "actionTags": [ - "Multiattack", - "Parry" + "senseTags": [ + "SD", + "U" ], "languageTags": [ - "CS", - "D", - "T" + "CE", + "X" ], "damageTags": [ "B", + "N", + "R" + ], + "damageTagsSpell": [ + "B", + "F", + "N", + "O", "P", + "R", "S" ], + "spellcastingTags": [ + "CL", + "I" + ], "miscTags": [ + "MLW", "MW" ], - "conditionInflict": [ - "prone" + "conditionInflictSpell": [ + "invisible" ], - "savingThrowForced": [ - "strength" + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Hurrock", + "name": "Downcast", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ElderHurrock.webp" - } - } - ] + } } }, { - "name": "Elder Red Hag", + "name": "Downcast Mercenary", "source": "GHMG", - "page": 283, + "page": 93, "size": [ "M" ], - "type": "fey", + "type": "humanoid", "alignment": [ - "N", - "E" + "A" ], "ac": [ - 12 + { + "ac": 17, + "from": [ + "{@item half plate armor|PHB|half plate}" + ] + } ], "hp": { - "average": 97, - "formula": "13d8 + 39" + "average": 82, + "formula": "11d8 + 33" }, "speed": { "walk": 30 }, - "str": 14, + "str": 17, "dex": 15, "con": 16, - "int": 14, + "int": 12, "wis": 13, - "cha": 17, + "cha": 14, + "save": { + "wis": "+4" + }, "skill": { - "arcana": "+4", - "deception": "+5", - "intimidation": "+5", - "persuasion": "+5", - "stealth": "+4" + "athletics": "+6", + "perception": "+4", + "religion": "+4" }, - "senses": [ - "darkvision 60 ft." + "passive": 14, + "resist": [ + "necrotic" ], - "passive": 11, "languages": [ - "Sylvan and two other languages" - ], - "cr": "3", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The hag's innate spellcasting ability is Charisma (spell save {@dc 13}). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell minor illusion}", - "{@spell vicious mockery} (11th level, see Drain Vigor)" - ], - "daily": { - "3": [ - "{@spell charm person}", - "{@spell suggestion}" - ] - }, - "ability": "cha", - "type": "spellcasting" - } + "Celestial and two other languages" ], + "cr": "5", "trait": [ { - "name": "Drain Vigor", + "name": "Action Surge (Recharges after a Short or Long Rest)", "entries": [ - "If the hag deals a creature psychic damage, the creature must succeed on a {@dc 13} Charisma saving throw or its hit point maximum is reduced by an amount equal to the psychic damage taken. The hag regains hit points equal to that amount, gaining any excess as temporary hit points that last 24 hours. This reduction to a creature's hit point maximum lasts until the target finishes a long rest. The hag can't reduce a creature's hit point maximum to 0, but if a creature with a hit point maximum of 1 due to this trait drops to 0 hit points, it becomes stable. When the humanoid recovers from this condition, they are permanently cursed to be unable to speak. A remove curse or similar magic restores a creature's voice." + "The downcast mercenary takes one extra action." ] }, { - "name": "Immutable Seeming", + "name": "Indomitable (2/Day)", "entries": [ - "No effect can change the hag's form, and an illusion can disguise her only if the illusion makes her {@condition invisible}." + "If the downcast mercenary fails a saving throw, it can reroll the saving throw and use the new roll." ] }, { - "name": "Stolen Voices", + "name": "Thaumaturge", "entries": [ - "The hag can perfectly mimic the voice of anyone cursed by her to lose their voice." + "The downcast mercenary can cast {@spell thaumaturgy} at will." ] } ], @@ -41444,414 +14377,228 @@ { "name": "Multiattack", "entries": [ - "The hag makes two attacks, or she casts {@spell vicious mockery} and makes one attack." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage and 5 ({@damage 2d4}) psychic damage." - ] - }, - { - "name": "Touch", - "entries": [ - "{@atk ms} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 3d4}) psychic damage, and the target can't take reactions until the end of the hag's next turn." + "The downcast mercenary makes three attacks." ] }, { - "name": "Charming Banter (Recharges after a Short or Long Rest)", - "entries": [ - "A creature under the hag's magical mental influence (such as {@condition charmed} by her) and able to hear her must make a {@dc 13} Charisma saving throw. On a failed save, when the hag's mental influence ends, the target forgets magic was used to influence it." - ] - } - ], - "variant": [ - { - "type": "inset", - "name": "Red Hag Coven", - "source": "GHMG", - "page": 282, + "name": "Greatsword", "entries": [ - "Red hags form covens, although few other hags are willing to work with red hags, and so such a coven is usually of three red hags. Red hags are more cooperative than other hags, so their coven can function more cohesively and efficiently.", - { - "type": "spellcasting", - "name": "Shared Spellcasting", - "page": 282, - "headerEntries": [ - "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell detect magic}", - "{@spell identify}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell invisibility}", - "{@spell misty step}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell counterspell}", - "{@spell nondetection}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell arcane eye}", - "{@spell charm monster|XGE}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell mislead}", - "{@spell scrying}" - ] - } - } - }, - { - "type": "entries", - "name": "Steal Body", - "page": 282, - "entries": [ - "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", - "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", - "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", - "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." - ] - } + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ElderRedHag.webp", - "senseTags": [ - "D" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastMercenary.webp", + "attachedItems": [ + "greatsword|phb" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "S", - "X" - ], - "damageTags": [ - "S", - "Y" - ], - "damageTagsSpell": [ - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "HPR", - "MW" - ], - "conditionInflictSpell": [ - "charmed" + "languageTags": [ + "CE", + "X" ], - "savingThrowForced": [ - "charisma" + "damageTags": [ + "S" ], - "savingThrowForcedSpell": [ - "wisdom" + "miscTags": [ + "MLW", + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Red Hag", + "name": "Downcast", "source": "GHMG" } - }, - "_versions": [ - { - "name": "Elder Red Hag (Coven)", - "source": "GHMG", - "_mod": { - "spellcasting": { - "mode": "appendArr", - "items": { - "type": "spellcasting", - "name": "Shared Spellcasting (Coven Only)", - "page": 282, - "headerEntries": [ - "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell detect magic}", - "{@spell identify}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell invisibility}", - "{@spell misty step}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell counterspell}", - "{@spell nondetection}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell arcane eye}", - "{@spell charm monster|XGE}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell mislead}", - "{@spell scrying}" - ] - } - } - } - }, - "trait": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Steal Body (Coven Only)", - "page": 282, - "entries": [ - "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", - "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", - "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", - "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." - ] - } - } - }, - "variant": null - } - ] + } }, { - "name": "Eldritch Herald", + "name": "Downcast Sangromancer", "source": "GHMG", - "page": 107, + "page": 94, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "humanoid", "alignment": [ - "L", - "NX", - "C", - "NY", - "E" + "A" ], "ac": [ + 12, { - "ac": 16, - "from": [ - "{@item breastplate|PHB}", - "{@item shield|PHB}" - ] + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 105, + "formula": "14d8 + 42" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 11, - "con": 15, - "int": 10, - "wis": 17, - "cha": 12, + "str": 12, + "dex": 15, + "con": 17, + "int": 13, + "wis": 14, + "cha": 17, + "save": { + "con": "+7", + "wis": "+6", + "cha": "+6" + }, "skill": { + "arcana": "+5", + "investigation": "+5", "perception": "+6", - "religion": "+3" + "religion": "+5" }, "passive": 16, "resist": [ - "psychic" + "necrotic" ], "languages": [ - "any two languages" + "Celestial and two other languages" ], - "cr": "5", + "cr": "9", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The herald is a 12th-level spellcaster.", - "Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" + "The downcast sangromancer is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The sangromancer knows the following sorcerer spells:" ], "spells": { "0": { "spells": [ + "{@spell fire bolt}", "{@spell light}", + "{@spell mage hand}", + "{@spell message}", "{@spell sacred flame}", - "{@spell thaumaturgy}", - "{@spell vicious mockery}" + "{@spell shocking grasp}" ] }, "1": { "slots": 4, "spells": [ - "{@spell bane}", - "{@spell hideous laughter}", - "{@spell inflict wounds}", - "{@spell sleep}" + "{@spell blood rush|GHPG}", + "{@spell guiding bolt}", + "{@spell mage armor}" ] }, "2": { "slots": 3, "spells": [ "{@spell detect thoughts}", - "{@spell hold person}", - "{@spell see invisibility}", - "{@spell wrack|GHPG}" + "{@spell enhance ability}", + "{@spell theft of vitae|GHPG}" ] }, "3": { "slots": 3, "spells": [ - "{@spell bestow curse}", - "{@spell fear}", - "{@spell spirit guardians}", - "{@spell tongues}" + "{@spell counterspell}", + "{@spell reanimate|GHPG}", + "{@spell vampiric touch}" ] }, "4": { "slots": 3, "spells": [ - "{@spell confusion}", - "{@spell death ward}", - "{@spell phantasmal killer}" + "{@spell blight}", + "{@spell circle of scarlet|GHPG}" ] }, "5": { "slots": 2, "spells": [ - "{@spell contact other plane}", - "{@spell contagion}", - "{@spell dream}" + "{@spell mortality|GHPG}" ] }, "6": { "slots": 1, "spells": [ - "{@spell true seeing}" + "{@spell sunbeam}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell finger of death}" ] } }, - "ability": "wis", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ { - "name": "Otherworldly Calm", + "name": "Blood Wings", "entries": [ - "The eldritch herald has advantage on saving throws against being {@condition charmed} or {@condition frightened}. Also, attempts to read the herald's thoughts fail. The creature making the attempt must succeed on a {@dc 14} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage." + "As a bonus action, the downcast sangromancer can manifest wings. These wings grant the sangromancer a fly speed of 30 feet. They remain until the sangromancer is {@condition incapacitated} or dies, or the sangromancer dismisses them with a bonus action." ] - } - ], - "action": [ + }, { - "name": "Handaxe", + "name": "Quick Cantrip", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "The downcast sangromancer can use a bonus action to cast a cantrip." ] }, { - "name": "Prophecy of Doom (Recharges after a Short or Long Rest)", + "name": "Thaumaturge", "entries": [ - "The eldritch herald chooses a point it can see within 120 feet of it and rolls on the {@table Eldritch Effects|GHMG} table. Each creature within 15 feet of that point must succeed on a {@dc 14} Wisdom saving throw or be subjected to an eldritch effect for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - { - "type": "statblock", - "tag": "table", - "source": "GHMG", - "name": "Eldritch Effects", - "page": 107, - "collapsed": true - } + "The downcast sangromancer can cast {@spell thaumaturgy} at will." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EldritchHerald.webp", + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastSangromancer.webp", "attachedItems": [ - "handaxe|phb" + "dagger|phb" ], "languageTags": [ + "CE", "X" ], "damageTags": [ - "S", - "Y" + "P" ], "damageTagsSpell": [ + "F", + "L", "N", - "R", - "Y" + "R" ], "spellcastingTags": [ - "CC" + "CS" ], "miscTags": [ - "AOE", "MLW", - "MW" + "MW", + "RW", + "THW" ], "conditionInflictSpell": [ - "blinded", - "frightened", - "incapacitated", - "paralyzed", - "poisoned", - "prone", - "stunned", - "unconscious" - ], - "savingThrowForced": [ - "wisdom" + "blinded" ], "savingThrowForcedSpell": [ - "charisma", "constitution", "dexterity", - "intelligence", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Eldritch Priests", + "name": "Downcast", "source": "GHMG" }, "images": [ @@ -41859,179 +14606,317 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptEldritchHerald.webp" - }, - "credit": "Quintin Gleim" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DowncastSangromancer.webp" + } } ] } }, { - "name": "Eldritch Priest", + "name": "Downcast Vampire (Adult)", "source": "GHMG", - "page": 107, + "page": 387, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "L", - "NX", - "C", - "NY", - "E" - ], + "type": "undead", "ac": [ { - "ac": 13, + "ac": 16, "from": [ - "{@item chain shirt|phb}" + "natural armor" ] } ], "hp": { - "average": 22, - "formula": "4d8 + 4" + "average": 154, + "formula": "17d8 + 85" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 11, - "con": 13, - "int": 10, - "wis": 15, - "cha": 10, + "str": 18, + "dex": 16, + "con": 20, + "int": 13, + "wis": 16, + "cha": 15, + "save": { + "con": "+10", + "dex": "+8", + "wis": "+8" + }, "skill": { - "perception": "+4", - "religion": "+2" + "athletics": "+9", + "perception": "+8", + "stealth": "+8" }, - "passive": 14, + "senses": [ + "darkvision 120 ft." + ], + "passive": 18, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "radiant" + ], "languages": [ - "any two languages" + "the languages it knew in life" + ], + "cr": "13", + "trait": [ + { + "name": "Regeneration", + "entries": [ + "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in magical {@quickref Vision and Light|PHB|2||darkness} or running water. If the vampire takes necrotic damage, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the vampire fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Turn Immunity", + "entries": [ + "The downcast vampire is immune to effects that turn undead." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "If the vampire isn't in magical {@quickref Vision and Light|PHB|2||darkness} or running water, it can use its action to polymorph into a Tiny beast (such as a {@creature bat|MM} or a {@creature rat|MM|mouse}) or a Medium cloud of mist, or back into its true form.", + "While in beast form, the vampire can't speak, its walking speed is that of the new form, including any flight, climb, or burrow speeds that may be present. Its statistics, other than its size and speed, are unchanged. Anything it is wearing is transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.", + "While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hove, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from running water." + ] + }, + { + "name": "Misty Escape", + "entries": [ + "When it drops to 0 hit points outside of its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling {@condition unconscious}, provided that it isn't in magical {@quickref Vision and Light|PHB|2||darkness} or running water. If it can't transform, it is destroyed.", + "While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Magical Darkness Sensitivity.} The vampire takes 20 necrotic damage when it starts its turn in magical {@quickref Vision and Light|PHB|2||darkness}. While in magical {@quickref Vision and Light|PHB|2||darkness}, it has disadvantage on attack rolls and ability checks." + ] + }, + { + "name": "Sorrowful Dirge", + "entries": [ + "The vampire can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the vampire, the target must succeed on a {@dc 16} Wisdom saving throw or be deeply affected by the Celestial-infused tune and be forced to flee the area for 1 minute or until it takes any damage.", + "A creature so affected must spend its turns trying to move as far away from the vampire as it can, and it can't willingly move into a space within 30 feet of you. It also can't take reactions. For its action, it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the {@action Dodge} action. A creature with 3 or fewer Hit Dice that fails this saving throw is immediately reduced to 0 hit points and falls {@condition unconscious} as the latent Celestial magic overloads their mind." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The vampire makes two attacks, only one of which can be a bite attack." + ] + }, + { + "name": "Claws (vampire form only)", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 18})." + ] + }, + { + "name": "Bite (vampire or beast form only)", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire or one of its allies, {@condition incapacitated}, or {@condition restrained}. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 10 ({@damage 3d6}) radiant damage. The target's hit point maximum is reduced by an amount equal to the radiant damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a {@creature vampire spawn|GHMG} under the vampire's control." + ] + } + ], + "legendaryActions": 2, + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Strike", + "entries": [ + "The vampire makes one attack with its claws." + ] + } + ], + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DowncastVampire(Adult).webp", + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Shapechanger", + "Spider Climb", + "Sunlight Sensitivity", + "Turn Immunity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "P", + "R", + "S" + ], + "miscTags": [ + "HPR", + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Downcast Vampire (Adult)", + "source": "GHMG" + } + } + }, + { + "name": "Drab Sludge", + "source": "GHMG", + "page": 95, + "size": [ + "H" + ], + "type": "ooze", + "alignment": [ + "U" + ], + "ac": [ + 7 + ], + "hp": { + "average": 105, + "formula": "10d12 + 40" + }, + "speed": { + "walk": 20, + "climb": 20 + }, + "str": 16, + "dex": 5, + "con": 18, + "int": 1, + "wis": 6, + "cha": 1, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 8, + "immune": [ + "acid" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "poisoned", + "prone" ], - "cr": "2", - "spellcasting": [ + "cr": "4", + "trait": [ { - "name": "Spellcasting", - "headerEntries": [ - "The eldritch priest is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell eldritch blast}", - "{@spell light}", - "{@spell sacred flame}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell hideous laughter}", - "{@spell inflict wounds}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell detect thoughts}", - "{@spell see invisibility}", - "{@spell spiritual weapon}" - ] - } - }, - "ability": "wis", - "type": "spellcasting" + "name": "Amorphous", + "entries": [ + "The sludge can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The sludge can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Stench", + "entries": [ + "Any creature that isn't immune to being {@condition poisoned} and starts its turn within 20 feet of the sludge must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all stinking sludges for 1 hour or until it splits, whichever happens first." + ] } ], "action": [ { - "name": "Greatclub", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) bludgeoning damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage." ] - }, + } + ], + "reaction": [ { - "name": "Prophecy of Doom (Recharges after a Short or Long Rest)", + "name": "Split", "entries": [ - "The eldritch priest chooses a point it can see within 120 feet of it and rolls on the {@table Eldritch Effects|GHMG} table. Each creature within 15 feet of that point must succeed on a {@dc 12} Wisdom saving throw or be subjected to an eldritch effect for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - { - "type": "statblock", - "tag": "table", - "source": "GHMG", - "name": "Eldritch Effects", - "page": 107, - "collapsed": true - } + "When a sludge that is Medium or larger drops to half its hit points but has at least 10 hit points, it splits into two new sludges. Each new sludge has hit points equal to half the original sludge's, rounded down. New sludges are one size smaller than the original sludge." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EldritchPriest.webp", - "attachedItems": [ - "greatclub|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DrabSludge.webp", + "traitTags": [ + "Amorphous", + "Spider Climb" ], - "languageTags": [ - "X" + "senseTags": [ + "B" ], "damageTags": [ + "A", "B" ], - "damageTagsSpell": [ - "N", - "O", - "R" - ], - "spellcastingTags": [ - "CC" - ], "miscTags": [ - "AOE", - "MLW", "MW" ], - "conditionInflictSpell": [ - "incapacitated", - "prone", - "unconscious" - ], "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Eldritch Priests", + "name": "Drab Sludge", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptEldritchPriest.webp" - }, - "credit": "Quintin Gleim" - } - ] + } } }, { - "name": "Elf Vampire (Ancient)", + "name": "Dragonborn Vampire (Young)", "source": "GHMG", - "page": 395, + "page": 389, "size": [ "M" ], @@ -42044,44 +14929,42 @@ ], "ac": [ { - "ac": 18, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 209, - "formula": "22d8 + 110" + "average": 119, + "formula": "14d8 + 56" }, "speed": { - "walk": 40, - "climb": 40 + "walk": 30, + "climb": 30 }, - "str": 20, - "dex": 20, - "con": 20, - "int": 15, - "wis": 16, - "cha": 16, + "str": 18, + "dex": 17, + "con": 18, + "int": 12, + "wis": 13, + "cha": 13, "save": { - "dex": "+11", - "wis": "+9", - "cha": "+9" + "dex": "+7", + "wis": "+5" }, "skill": { - "arcana": "+8", - "athletics": "+11", - "history": "+8", - "perception": "+9", - "stealth": "+11" + "athletics": "+8", + "perception": "+5", + "religion": "+5", + "stealth": "+7" }, "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." + "darkvision 90 ft." ], - "passive": 19, + "passive": 15, "resist": [ + "fire", "necrotic", "poison", { @@ -42094,25 +14977,21 @@ "cond": true } ], - "conditionImmune": [ - "charmed", - "unconscious" - ], "languages": [ "the languages known in life" ], - "cr": "19", + "cr": "9", "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Brutal Attacks", "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." + "When the vampire scores a critical hit with a melee weapon attack, it can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." ] }, { "name": "Regeneration", "entries": [ - "The vampire regains 25 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage, it regains 10 hit points from the next use of this trait instead." + "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." ] }, { @@ -42121,18 +15000,13 @@ "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, - { - "name": "Turn Resistance", - "entries": [ - "The vampire has advantage on saving throws against any effect that turns undead." - ] - }, { "name": "Vampire Weaknesses", "entries": [ "The vampire has the following flaws:", "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place." + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], @@ -42146,27 +15020,25 @@ { "name": "Claws", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 19})." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 15})." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d8 + 6}) piercing damage and 17 ({@damage 5d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { - "name": "Fey Majesty", + "name": "Breath Weapon {@recharge 5}", "entries": [ - "The vampire targets one creature it can see within 30 feet of it. If the target can see or hear the vampire, the target must succeed on a {@dc 17} Charisma saving throw or be {@condition charmed}. The {@condition charmed} target regards the vampire as a friend to be heeded and protected. Although not under the vampire's control, it takes the vampire's requests in the most favorable way and is a willing target for the vampire's bite.", - "While the target is {@condition charmed}, the vampire can communicate with the target telepathically within 300 feet. The vampire can use a bonus action to force the target to repeat the saving throw. If the save fails, the vampire can render the creature full of despair (disadvantage on ability checks and attack rolls) or confused (as the {@spell confusion} spell) for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the despair or confusion on itself on a success.", - "Each time the vampire or the vampire's allies do anything harmful to the target, it can repeat the saving throw, ending the effect on a success. Otherwise, the effect lasts 24 hours or until the vampire dies, is on a different plane of existence than the target, or takes a bonus action to end the effect." + "Each creature in a 15-foot cone must make a {@dc 16} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage and 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one." ] }, { "name": "Mist Form", "entries": [ - "The vampire polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." ] } ], @@ -42179,1184 +15051,1327 @@ ] } ], + "legendaryActions": 2, "legendary": [ { - "name": "Move and Claw", - "entries": [ - "The vampire moves up to its speed and attacks once with its claws." - ] - }, - { - "name": "Bite (2 Actions)", + "name": "Move", "entries": [ - "The vampire makes one bite attack." + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." ] }, { - "name": "Purify Blood (2 Actions)", + "name": "Claws", "entries": [ - "Even if the vampire can't take actions, one condition ends on it." + "The vampire attacks once with its claws." ] } ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ElfVampire(Ancient).webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DragonbornVampire(Young).webp", "traitTags": [ - "Legendary Resistances", "Regeneration", "Spider Climb", - "Sunlight Sensitivity", - "Turn Resistance" + "Sunlight Sensitivity" ], "senseTags": [ - "B", - "SD" + "D" ], "actionTags": [ + "Breath Weapon", "Multiattack" ], "damageTags": [ + "F", "N", "P", + "R", "S" ], "miscTags": [ + "AOE", "HPR", "MW" ], - "conditionInflict": [ - "charmed" - ], "savingThrowForced": [ - "charisma" + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Elf Vampire (Ancient)", + "name": "Dragonborn Vampire (Young)", "source": "GHMG" } } }, { - "name": "Empyrean Brazen Bull", + "name": "Dread Llama", + "group": [ + "Hunger-Cursed Carnivores" + ], "source": "GHMG", - "page": 109, + "page": 163, "size": [ - "H" + "M" ], - "type": "celestial", + "type": "monstrosity", "alignment": [ - "L", - "G" + "U" ], "ac": [ { - "ac": 16, + "ac": 11, "from": [ "natural armor" ] } ], "hp": { - "average": 162, - "formula": "12d12 + 84" + "average": 19, + "formula": "3d8 + 6" }, "speed": { - "walk": 50, - "fly": 30 + "walk": 40 }, - "str": 26, + "str": 14, "dex": 10, - "con": 25, - "int": 14, - "wis": 17, - "cha": 21, - "save": { - "str": "+12", - "con": "+11", - "wis": "+7", - "cha": "+9" - }, - "skill": { - "athletics": "+12", - "perception": "+7" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 17, - "resist": [ - "acid", - "cold", - "lightning", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons", - "cond": true - } - ], - "immune": [ - "fire", - "necrotic", - "poison", - "radiant" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "prone", - "restrained" - ], - "languages": [ - "Celestial" - ], - "cr": "10", + "con": 14, + "int": 2, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/4", "trait": [ { - "name": "Celestial Arsenal", - "entries": [ - "The Empyrean brazen bull's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 18 ({@damage 4d8}) radiant damage (included in the attack)." - ] - }, - { - "name": "Death Throes", - "entries": [ - "When the Empyrean brazen bull dies, it explodes, and each creature within 20 feet of it must make a {@dc 17} Dexterity saving throw, taking 21 ({@dice 6d6}) fire and 21 ({@damage 6d6}) radiant damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Soulfire Nimbus", - "entries": [ - "At the start of each of the Empyrean brazen bull's turns, each creature within 5 feet of it takes 10 ({@damage 3d6}) radiant damage. A creature that touches the Empyrean brazen bull or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) radiant damage." - ] - }, - { - "name": "Siege Monster", - "entries": [ - "The Empyrean brazen bull deals double damage to objects and structures." - ] - }, - { - "name": "Unrelenting Charge", + "name": "Hunting Cry", "entries": [ - "If the Empyrean brazen bull moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 20} Strength saving thrown or be knocked {@condition prone}. If the target is {@condition prone}, the Empyrean brazen bull can make one attack with its bite or hooves against it as a bonus action." + "The dread llama's cry alerts all other dread llamas within a 300-foot radius. Those llamas can double their speed for 1 minute." ] } ], "action": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target., {@h}24 ({@damage 3d10 + 8}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). Until this grapple ends, the target is {@condition restrained}, and the Empyrean brazen bull can't bite another target." - ] - }, - { - "name": "Gore", - "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}27 ({@damage 3d12 + 8}) piercing damage and 18 ({@damage 4d8}) radiant damage." - ] - }, - { - "name": "Hooves", + "name": "Kick", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 5 feet., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage and 18 ({@damage 4d8}) radiant damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." ] }, { - "name": "Swallow", + "name": "Spit", "entries": [ - "The Empyrean brazen bull makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the {@action grapple} ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against attacks and other effects outside the Empyrean brazen bull, and it takes 21 ({@damage 6d6}) fire damage at the start of each of the Empyrean brazen bull's turns.", - "If the Empyrean brazen bull takes 30 damage or more on a single turn from a creature inside it, the Empyrean brazen bull must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the empyrean brazen bull. If the Empyrean brazen bull dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 15 feet of movement, exiting {@condition prone}." + "{@atk rw} {@hit 2} to hit, range 10/30 ft., one target. {@h}5 ({@damage 1d6 + 2}) acid damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EmpyreanBrazenBull.webp", - "traitTags": [ - "Death Burst", - "Siege Monster" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Swallow" - ], - "languageTags": [ - "CE" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreadLlama.webp", "damageTags": [ - "B", - "F", - "P", - "R" + "A", + "B" ], "miscTags": [ "AOE", "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "strength" + "RW" ], "fluff": { "_appendMonsterFluff": { - "name": "Empyrean Brazen Bull", + "name": "Hunger-Cursed Carnivores", "source": "GHMG" } } }, { - "name": "Empyrean Knight", - "group": [ - "Seraph Servants" - ], + "name": "Dreamer Snoop", "source": "GHMG", - "page": 299, + "page": 101, "size": [ "M" ], - "type": "celestial", + "type": { + "type": "humanoid", + "tags": [ + "dreamer" + ] + }, "alignment": [ - "L", - "G" + "A" ], "ac": [ { - "ac": 20, + "ac": 12, "from": [ - "natural armor" + "{@item leather armor|PHB}" ] } ], "hp": { - "average": 102, - "formula": "12d8 + 48" + "average": 16, + "formula": "3d8 + 3" }, "speed": { - "walk": 30, - "fly": 60 + "walk": 30 }, - "str": 18, - "dex": 11, - "con": 18, - "int": 12, - "wis": 17, - "cha": 16, + "str": 10, + "dex": 13, + "con": 12, + "int": 15, + "wis": 11, + "cha": 13, "skill": { - "athletics": "+7", - "perception": "+6", - "survival": "+6" + "deception": "+3", + "investigation": "+4", + "perception": "+2", + "stealth": "+3" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 16, - "resist": [ - "fire", - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons", - "cond": true - } - ], - "immune": [ - "radiant" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened" + "darkvision 60 ft." ], + "passive": 12, "languages": [ - "Celestial", - "telepathy 120 ft." + "Dreamspeak", + "Dwarven", + "and one other language" ], - "cr": "7", + "cr": "1/8", "trait": [ { - "name": "Divine Weaponry", - "entries": [ - "The knight's weapon attacks are magical. When the knight hits with any weapon, the weapon deals an extra 18 ({@damage 4d8}) radiant damage (included in the attack)." - ] - }, - { - "name": "Flyby", - "entries": [ - "The knight doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach." - ] - }, - { - "name": "Magic Resistance", + "name": "Dreamwalking", "entries": [ - "The knight has advantage on saving throws against spells and other magical effects." + "While asleep, the dreamer snoop can reach out and touch the dreams of others within 1 mile.", + "After finishing a long rest during which the snoop slept, the snoop gains one skill or tool proficiency until the snoop finishes another long rest." ] }, { - "name": "Only Forward", - "entries": [ - "The knight is unable to flee from battle until all its enemies are destroyed or it is." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Dreamwalking Snoop", "entries": [ - "The knight makes two melee attacks." + "The dreamer snoop chooses a creature the dreamer has seen that is within range of Dreamwalking. While using Dreamwalking this way, the snoop can use {@spell detect thoughts} once on the target to acquire information as if talking to the target. This use of Dreamwalking provides only this benefit." ] - }, + } + ], + "action": [ { - "name": "Longsword", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage, plus 18 ({@damage 4d8}) radiant damage." + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EmpyreanKnight.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreamerSnoop.webp", "attachedItems": [ - "longsword|phb" - ], - "traitTags": [ - "Flyby", - "Magic Resistance" + "dagger|phb" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "CE", - "TP" + "X" ], "damageTags": [ - "R", - "S" + "P" ], "miscTags": [ "MLW", - "MW" + "MW", + "RW", + "THW" ], "fluff": { "_appendMonsterFluff": { - "name": "Seraph Servants", + "name": "Dreamers", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EmpyreanKnight.webp" - } - } - ] + } } }, { - "name": "Epachrach", + "name": "Dreamer Somnolist", "source": "GHMG", - "page": 110, + "page": 101, "size": [ - "H" + "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "dreamer" + ] + }, "alignment": [ - "N" + "A" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 149, - "formula": "13d12 + 65" + "average": 27, + "formula": "5d8 + 5" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 24, - "dex": 12, - "con": 21, - "int": 4, - "wis": 13, - "cha": 6, + "str": 10, + "dex": 13, + "con": 12, + "int": 13, + "wis": 15, + "cha": 16, "skill": { - "perception": "+4" + "insight": "+4", + "perception": "+4", + "performance": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 14, - "resist": [ - "bludgeoning", - "piercing" - ], - "vulnerable": [ - "fire" - ], "languages": [ - "Sylvan" + "" ], - "cr": "8", - "trait": [ - { - "name": "Plant Stride {@recharge 5}", - "entries": [ - "Once on its turn, the epachrach can use 20 feet of its movement to move magically into one area of living plants within 5 feet of it and emerge from an area of living plants within 60 feet of the first, appearing in an unoccupied space within 5 feet of the second. The area of plants must be large enough to be the epachrach's space, although it can be solid, such as one Huge tree. These plants can be animate creatures, such as a {@creature treant|MM}, or magical, such as the plants the {@spell entangle} spell calls forth." - ] - }, + "cr": "1", + "spellcasting": [ { - "name": "Relentless (Recharges after a Short or Long Rest)", - "entries": [ - "If the epachrach takes 30 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The dreamer somnolist is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}). It knows the following bard spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell message}", + "{@spell minor illusion}", + "{@spell vicious mockery}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell disguise self}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell calm emotions}", + "{@spell detect thoughts}", + "{@spell phantasmal force}" + ] + }, + "3": { + "slots": 2, + "spells": [ + "{@spell hypnotic pattern}", + "{@spell major image}" + ] + } + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "Siege Monster", + "name": "Dreamwalking", "entries": [ - "The epachrach deals double damage to objects and structures." + "While asleep, the dreamer somnolist can reach out and touch the dreams of others within 1 mile. After finishing a long rest during which the somnolist slept, the somnolist gains one skill or tool proficiency until the somnolist finishes another long rest." ] }, { - "name": "Trampling Charge", + "name": "Dreamwalking Shaping", "entries": [ - "If the epachrach moves at least 20 feet straight toward a creature and then hits it with a tusk attack on the same turn, that target must succeed on a {@dc 18} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the epachrach can make one hooves attack against it as a bonus action." + "The dreamer somnolist chooses a willing creature that is within range of Dreamwalking. While using Dreamwalking this way, the somnolist can enter that creature's dreams and help shape them according to the creature's desires.", + "The somnolist can cast spells within the dream, but the creature knows the general effect and must willingly fail any saving throw. The target awakens inspired, gaining {@dice 1d8} it can roll to add to one ability check or saving throw it makes within 8 hours. This use of Dreamwalking provides only these benefits." ] } ], "action": [ { - "name": "Tusk", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}25 ({@damage 4d8 + 7}) slashing damage." - ] - }, - { - "name": "Hooves", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one {@condition prone} creature. {@h}29 ({@damage 4d10 + 7}) piercing damage." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Epachrach.webp", - "traitTags": [ - "Siege Monster" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreamerSomnolist.webp", + "attachedItems": [ + "shortsword|phb" ], "senseTags": [ "D" ], - "languageTags": [ - "S" - ], "damageTags": [ - "P", - "S" + "P" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "CB" ], "miscTags": [ + "MLW", "MW" ], - "conditionInflict": [ - "prone" + "conditionInflictSpell": [ + "charmed", + "incapacitated", + "unconscious" ], - "savingThrowForced": [ - "strength" + "savingThrowForcedSpell": [ + "charisma", + "intelligence", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Epachrach", + "name": "Dreamers", "source": "GHMG" } } }, { - "name": "Esurient Elephant", - "group": [ - "Hunger-Cursed Carnivores" - ], + "name": "Dreamer Vampire (Adult)", "source": "GHMG", - "page": 163, + "page": 391, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "U" + "L", + "NX", + "C", + "E" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d12 + 36" + "average": 161, + "formula": "17d8 + 85" }, "speed": { - "walk": 50 + "walk": 30, + "climb": 30 }, - "str": 23, - "dex": 11, - "con": 16, - "int": 3, - "wis": 12, - "cha": 6, - "passive": 11, - "cr": "5", + "str": 18, + "dex": 16, + "con": 20, + "int": 16, + "wis": 14, + "cha": 14, + "save": { + "dex": "+8", + "wis": "+7" + }, + "skill": { + "athletics": "+9", + "insight": "+7", + "perception": "+7", + "stealth": "+8" + }, + "senses": [ + "darkvision 90 ft." + ], + "passive": 17, + "resist": [ + "psychic", + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "languages": [ + "the languages known in life" + ], + "cr": "13", "trait": [ { - "name": "Quill Regrowth", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The esurient elephant has eighteen quills. Used quills regrow when the elephant finishes a long rest." + "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Trampling Charge", + "name": "Nightmare Walker", "entries": [ - "If the esurient elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the elephant can make one stomp attack against it as a bonus action." + "To benefit from a long rest, the vampire must touch the dreams of at least one humanoid within 1 mile. After finishing a long rest in this way, the vampire gains one skill or tool proficiency until finishing a long rest." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { - "name": "Gore", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}22 ({@damage 3d10 + 6}) piercing damage." + "The vampire makes three attacks, only one of which can be a bite. In place of its bite, the vampire can use nightmare killer." ] }, { - "name": "Stomp", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one {@condition prone} creature. {@h}25 ({@damage 3d12 + 6}) bludgeoning damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." ] }, { - "name": "Quills", + "name": "Bite", "entries": [ - "{@atk rw} {@hit 9} to hit, range 30/60 ft., up to two targets. {@h}8 ({@damage 1d4 + 6}) piercing damage and 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) psychic damage. The target's hit point maximum is reduced by an amount equal to the psychic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + ] + }, + { + "name": "Nightmare Killer {@recharge}", + "entries": [ + "The vampire taps into the nightmares of one creature the vampire can see within 120 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or take 22 ({@damage 4d10}) psychic damage and become {@condition frightened} for 1 minute, immersed in an illusory dreamscape. Half the psychic damage the target takes reduces the target's hit point maximum and allows the vampire to regain hit points like the vampire's bite.", + "The vampire is one manifestation and the source of the target's fears. This terrifying \"reality\" extends as far as the target can see, including making the target unable to sense creatures friendly to it if the vampire desires. The target rationalizes any inconsistencies between the real world and the dreamscape.", + "During the vampire's turn, while the target remains {@condition frightened} in this way, instead of using its bite as part of an action, the vampire forces the victim to repeat the saving throw. On a failure, the target takes another 22 ({@damage 4d10}) psychic damage. If the save succeeds, the effect ends. The effect also ends if the vampire ends its turn out of range or dies." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EsurientElephant.webp", - "damageTags": [ - "B", - "I", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Hunger-Cursed Carnivores", - "source": "GHMG" + "reaction": [ + { + "name": "Dreamer Escape", + "entries": [ + "When it drops to 0 hit points outside its resting place, the vampire doesn't fall {@condition unconscious} but polymorphs into a Medium cloud of luminous, ectoplasmic \"vapor\" that sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius. Anything it wears or carries transforms with it. The vampire can't transform into this vapor in sunlight. If the vampire can't transform, it dies.", + "While in vapor form, the vampire can't take any actions or manipulate objects. It is weightless, has a flying speed of 30e fet, can hover, and can enter a hostile creature's space and stop there. In addition, this mist can pass through objects and liquid but treats both as {@quickref difficult terrain||3}. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to nonmagical damage, except the damage from sunlight, and has resistance to damage other than radiant. If the vampire ends its turn inside an object, the vampire dies, its body, in its true form, merged with the object.", + "While it has 0 hit points in vapor form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. The vampire reverts to its true form if it dies. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] } - } - }, - { - "name": "Eye Crawler", - "group": [ - "Unusual Beasts" - ], - "source": "GHMG", - "page": 344, - "size": [ - "T" - ], - "type": "aberration", - "alignment": [ - "C", - "N" - ], - "ac": [ - 11 - ], - "hp": { - "average": 2, - "formula": "1d4" - }, - "speed": { - "walk": 30, - "climb": 30 - }, - "str": 3, - "dex": 13, - "con": 10, - "int": 6, - "wis": 11, - "cha": 5, - "skill": { - "perception": "+2", - "stealth": "+5" - }, - "senses": [ - "darkvision 60 ft." ], - "passive": 12, - "cr": "0", - "trait": [ + "legendary": [ { - "name": "Keen Sight", + "name": "Move", "entries": [ - "The eye crawler has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EyeCrawler.webp", + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DreamerVampire(Adult).webp", "traitTags": [ - "Keen Senses" + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "R", + "S", + "Y" + ], + "miscTags": [ + "AOE", + "HPR", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "_appendMonsterFluff": { - "name": "Eye Crawler", + "name": "Dreamer Vampire (Adult)", "source": "GHMG" } } }, { - "name": "Eye Crow", + "name": "Drug-Crazed Marauder", "group": [ - "Unusual Beasts" + "Living Crucible" ], "source": "GHMG", - "page": 345, + "page": 194, "size": [ - "T" + "M" ], - "type": "beast", + "type": { + "type": "humanoid", + "tags": [ + "any" + ] + }, "alignment": [ - "U" + "A" ], "ac": [ - 12 + { + "ac": 14, + "from": [ + "{@item breastplate|PHB}" + ] + } ], "hp": { - "average": 2, - "formula": "1d4" + "average": 19, + "formula": "3d8 + 6" }, "speed": { - "walk": 10, - "fly": 50 + "walk": 30 + }, + "str": 15, + "dex": 11, + "con": 14, + "int": 10, + "wis": 11, + "cha": 9, + "save": { + "dex": "+2" }, - "str": 2, - "dex": 14, - "con": 10, - "int": 3, - "wis": 12, - "cha": 7, "skill": { - "perception": "+3" + "athletics": "+4", + "intimidation": "+1" }, - "passive": 13, - "cr": "0", + "passive": 10, + "resist": [ + "poison" + ], + "languages": [ + "any two languages" + ], + "cr": "1/2", "trait": [ { - "name": "Mimicry", - "entries": [ - "The eye crow can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." - ] - }, - { - "name": "Pack Tactics", + "name": "Battle Draught (1/Day)", "entries": [ - "The eye crow has advantage on an attack roll against a creature if at least one of the crow's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "As a bonus action, the marauder may consume an unstable chemical compound. For the next minute, the marauder gains one of the following abilities: resistance to damage from spells; resistance to bludgeoning, piercing, and slashing damage; or {@damage 1d4|+1d4} damage with weapon attacks." ] } ], "action": [ { - "name": "Beak", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}1 piercing damage. If the eye crow scores a critical hit on a creature, the target is {@condition blinded} until the end of the crow's next turn." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d10 + 2}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EyeCrow.webp", - "traitTags": [ - "Pack Tactics" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Drug-CrazedMarauder.webp", + "attachedItems": [ + "longsword|phb" + ], + "languageTags": [ + "X" ], "damageTags": [ - "P" + "S" ], "miscTags": [ + "MLW", "MW" ], - "conditionInflict": [ - "blinded" - ], "fluff": { "_appendMonsterFluff": { - "name": "Eye Crow", + "name": "Living Crucible", "source": "GHMG" } } }, { - "name": "Eye of Zabriel", - "group": [ - "Seraph Servants" - ], + "name": "Dwarf Vampire (Adult)", "source": "GHMG", - "page": 298, + "page": 393, "size": [ - "T" + "M" ], - "type": "celestial", + "type": "undead", "alignment": [ + "L", + "NX", "C", - "N" + "E" ], "ac": [ - 14 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 28, - "formula": "8d4 + 8" + "average": 161, + "formula": "17d8 + 85" }, "speed": { - "walk": 0, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true + "walk": 25, + "burrow": 10, + "climb": 25 }, - "str": 8, - "dex": 18, - "con": 12, - "int": 16, - "wis": 17, + "str": 18, + "dex": 16, + "con": 20, + "int": 13, + "wis": 14, "cha": 14, "save": { - "dex": "+6" + "dex": "+8", + "wis": "+7" }, "skill": { - "insight": "+5", - "investigation": "+5", - "perception": "+5", - "stealth": "+6" + "athletics": "+9", + "history": "+6", + "perception": "+7", + "stealth": "+8" }, "senses": [ - "truesight 60 ft." + "darkvision 120 ft." ], - "passive": 15, + "passive": 17, "resist": [ + "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks", + "note": "from nonmagical attacks that aren't silvered", "cond": true } ], + "immune": [ + "poison" + ], "conditionImmune": [ - "blinded", - "exhaustion", - "unconscious" + "poisoned" ], "languages": [ - "telepathy 120 ft." + "the languages known in life" ], - "cr": "2", + "cr": "13", "trait": [ { - "name": "Ever Observant", + "name": "Earth Glide", "entries": [ - "These celestials have reduced themselves to individual floating eyes that never stop watching. As such, they cannot be {@quickref Surprise|PHB|3|0|surprised} and have advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "The vampire can burrow through nonmagical, unworked earth and any nonmagical stone. While doing so, the vampire doesn't disturb the material it moves through." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the vampire fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage or damage from a silvered weapon, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The vampire has advantage on saving throws against any effect that turns undead." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of silver is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { - "name": "Flash of Light", + "name": "Multiattack", "entries": [ - "The eye glows with radiant light, filling a 60-foot radius around it with {@quickref Vision and Light|PHB|2||bright light}. All creatures that can see the eye must succeed on a {@dc 13} Constitution saving throw or take 5 ({@damage 1d4 + 3}) radiant damage and be {@condition blinded} for one minute. A {@condition blinded} creature can repeat the saving throw at the end of each of their turns.", - "Once the flash has ended, the eye turns {@condition invisible} and can teleport up to 30 feet to an unoccupied space it can see." + "The vampire makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way sinks into nonmagical unworked earth. If buried in this or any other way, the humanoid rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + ] + }, + { + "name": "Beast Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Small or smaller beast, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EyeofZabriel.webp", + "reaction": [ + { + "name": "Earthen Escape", + "entries": [ + "When it drops to 0 hit points, the vampire and whatever it's wearing and carrying sinks into nonmagical, unworked earth or any nonmagical stone. The substance must be large enough to contain the vampire's body and must be within 50 feet of the vampire, or this reaction fails to work. If the vampire can't meld with earth or stone, it dies.", + "Once within the earth or stone the vampire is {@condition paralyzed} until it regains at least 1 hit point. The vampire can only hear what's going on beyond the earth or stone it's within and makes Wisdom ({@skill Perception}) checks to do so with disadvantage.", + "If damage to the earth or stone or a change in its shape makes it too small to accommodate the vampire, the vampire dies if still at 0 hit points, and its body and gear are expelled from the earth or stone. After spending 1 hour in the earth or stone with 0 hit points, the vampire regains 1 hit point." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." + ] + } + ], + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/DwarfVampire(Adult).webp", + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity", + "Turn Resistance" + ], "senseTags": [ - "U" + "SD" ], - "languageTags": [ - "TP" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "R" + "N", + "P", + "R", + "S" ], "miscTags": [ - "AOE" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "constitution" + "HPR", + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Seraph Servants", + "name": "Dwarf Vampire (Adult)", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EyeofZabriel.webp" - } - } - ] + } } }, { - "name": "Faevlin", + "name": "Eagal Sithe", "source": "GHMG", - "page": 118, + "page": 102, "size": [ - "S" + "T" ], "type": "fey", "alignment": [ - "N", + "C", "E" ], "ac": [ - { - "ac": 15, - "from": [ - "{@item leather armor|PHB}", - "{@item shield|PHB}" - ] - } + 15 ], "hp": { - "average": 10, - "formula": "3d6" + "average": 110, + "formula": "20d4 + 60" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 30 }, - "str": 8, - "dex": 14, - "con": 10, + "str": 6, + "dex": 20, + "con": 17, "int": 10, - "wis": 12, - "cha": 11, + "wis": 14, + "cha": 17, + "save": { + "cha": "+6" + }, "skill": { - "stealth": "+4" + "deception": "+6", + "insight": "+5", + "perception": "+5", + "persuasion": "+6", + "stealth": "+8" }, "senses": [ "darkvision 60 ft." ], - "passive": 11, + "passive": 15, + "conditionImmune": [ + "charmed" + ], "languages": [ - "Goblin", - "Sylvan" + "One national language", + "Sylvan", + "telepathy 60 ft." + ], + "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The eagal sithe's spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell vicious mockery} (17th level, can be telepathic)" + ], + "daily": { + "1": [ + "{@spell invisibility} (self only)" + ], + "3e": [ + "{@spell detect thoughts}", + "{@spell disguise self}" + ] + }, + "ability": "cha" + } ], - "cr": "1/4", "trait": [ { - "name": "Fey Touched", + "name": "Emotional Manipulation", "entries": [ - "Magic can't put the faevlin to sleep. Only a creature of the fey type can cause the faevlin to become {@condition charmed}, and a faevlin always knows if a nonfey creature attempted to render it {@condition charmed}." + "As a bonus action, the eagal sithe targets one {@condition charmed} creature within 60 feet. The target must succeed on a {@dc 14} Wisdom saving throw or use its reaction to make a weapon attack or spell attack with a cantrip against a target of the eagal sithe's choice." ] }, { - "name": "Sneaky", + "name": "Psychic Feed", "entries": [ - "The faevlin can use a bonus action to take the {@action Hide} action." + "The eagal sithe regains hit points equal to the psychic damage a target takes from its attacks and powers, gaining excess as temporary hit points." + ] + }, + { + "name": "Shadow Stealth", + "entries": [ + "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the eagal sithe can take the {@action Hide} action as a bonus action." ] } ], "action": [ { - "name": "Scimitar", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d6}) piercing damage plus 7 ({@damage 3d4}) psychic damage, and a humanoid target must succeed on a {@dc 14} Wisdom saving throw or be {@condition charmed} by the eagal sithe for 24 hours. The {@condition charmed} target regards the eagal sithe as a trusted friend to be heeded and protected, taking the eagal sithe's requests or actions in the most favorable way.", + "If the eagal sithe or its allies harm the target, it can repeat the saving throw, ending the effect on a success.", + "Otherwise, the effect lasts 24 hours or until the eagal sithe dies, is on a different plane than the target, or takes a bonus action to end the effect." ] }, { - "name": "Shortbow", - "entries": [ - "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." - ] - } - ], - "reaction": [ - { - "name": "Fey Fade", + "name": "Emotional Torment", "entries": [ - "When an attack misses a faevlin, the faevlin can teleport up to 30 feet in a random direction, arriving in a safe, unoccupied space." + "One {@condition charmed} creature within 60 feet of the eagal sithe must make a {@dc 14} Charisma saving throw, taking 18 ({@damage 4d8}) psychic damage on a failed save, or half as much damage on a successful one.", + "A target that fails the saving throw feels despair and has disadvantage on ability checks and attack rolls until the end of the eagal sithe's next turn." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Faevlin.webp", - "attachedItems": [ - "scimitar|phb", - "shortbow|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EagalSithe.webp", "senseTags": [ "D" ], "languageTags": [ - "GO", - "S" + "S", + "TP" ], "damageTags": [ "P", - "S" + "Y" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" + "MW" + ], + "conditionInflict": [ + "charmed" + ], + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForced": [ + "charisma", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Faevlin", + "name": "Eagal Sithe", "source": "GHMG" } } }, { - "name": "Faith Finch", + "name": "Eater of Orbs", "source": "GHMG", - "page": 21, + "page": 103, "size": [ - "T" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "demon", + "shapechanger" + ] + }, "alignment": [ - "U" + "L", + "NX", + "C", + "E" ], "ac": [ - 13 + { + "ac": 15, + "from": [ + "{@item studded leather armor|PHB|studded leather}" + ] + } ], "hp": { - "average": 1, - "formula": "1d4 - 1" + "average": 84, + "formula": "13d8 + 26" }, "speed": { - "walk": 10, - "fly": 60 + "walk": 35 }, - "str": 1, + "str": 13, "dex": 16, - "con": 8, - "int": 2, - "wis": 14, - "cha": 6, + "con": 14, + "int": 13, + "wis": 12, + "cha": 18, "skill": { - "perception": "+4" + "insight": "+4", + "deception": "+7", + "perception": "+4", + "performance": "+7", + "intimidation": "+7", + "stealth": "+6" }, "passive": 14, - "cr": "0", + "conditionImmune": [ + "charmed" + ], + "languages": [ + "Any three languages" + ], + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The eater of orbs is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). The eater of orbs knows the following bard spells or spells that are bard spells for it:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mage hand}", + "{@spell prestidigitation}", + "{@spell vicious mockery}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell disguise self}", + "{@spell hideous laughter}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell calm emotions}", + "{@spell detect thoughts}", + "{@spell knock}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell fear}", + "{@spell nondetection}", + "{@spell tongues}" + ] + }, + "4": { + "slots": 2, + "spells": [ + "{@spell confusion}" + ] + } + }, + "ability": "cha" + } + ], "trait": [ { - "name": "Faith Cough", + "name": "Cunning Action", "entries": [ - "A humanoid who touches a faith finch must succeed on a {@dc 13} Constitution saving throw or become infected with {@disease Faith Cough|GH}. If a humanoid succeeds on the saving throw, they're immune to the disease for 24 hours. Those infected with {@disease Faith Cough|GH} have disadvantage on Dexterity ({@skill Stealth}) checks and Constitution checks. The infected can repeat the saving throw once every 24 hours. The disease ends for the infected when they have succeeded on seven saving throws." + "The eater can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Keen Sight", + "name": "Fiendish Palaver", "entries": [ - "The faith finch has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "If the eater has consumed a humanoid's eye, the eater can apply its proficiency bonus to any Charisma check to impersonate that person. If the proficiency bonus already applies, apply it again, up to doubling the bonus." ] }, { - "name": "Inspired Presence", + "name": "Fiendish Precision", "entries": [ - "A creature that succeeds on a {@dc 15} Wisdom ({@skill Animal Handling}) check can coax a faith finch to land on them. A person a faith finch lands on gains {@book inspiration|PHB|4|inspiration}." + "When the eater doesn't have disadvantage on a melee weapon attack roll and hits the target, the eater deals 3 extra dice of the weapon's damage (included in actions)." + ] + }, + { + "name": "Fiendish Sight", + "entries": [ + "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the eater's {@sense darkvision}." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "The eater can use its action to polymorph into a humanoid whose eye the eater last ate or back into the eater's true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The eater reverts to its true form if it dies." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The eater makes two rapier attacks." + ] + }, + { + "name": "Rapier", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and if the eater doesn't have disadvantage on the attack roll, the attack deals an aditional 13 ({@damage 3d8}) piercing damage. If the eater scores a critical hit, the eater can extract one of the target's eyes." + ] + }, + { + "name": "Eat Eye", + "entries": [ + "The eater consumes an eye that was extracted from a living humanoid no more than 1 minute before, regaining 25 hit points. The eater can then polymorph into that person, per Shapechanger, as part of this action." ] } ], - "action": [ + "reaction": [ { - "name": "Talons", + "name": "Uncanny Dodge", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 slashing damage and Faith Cough." + "When an attacker the eater can see hits the eater with an attack, the eater can use its reaction to halve the attack's damage to the eater." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FaithFinch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EaterofOrbs.webp", + "attachedItems": [ + "rapier|phb" + ], "traitTags": [ - "Keen Senses" + "Shapechanger" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "S" + "P" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "CB" ], "miscTags": [ + "MLW", "MW" ], - "savingThrowForced": [ - "constitution" + "conditionInflictSpell": [ + "charmed", + "frightened", + "incapacitated", + "prone" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Beast Blights", + "name": "Eater of Orbs", "source": "GHMG" } } }, { - "name": "Fate Cat", + "name": "Ebon Knight", "source": "GHMG", - "page": 119, + "page": 105, "size": [ - "T" + "M" ], "type": "undead", "alignment": [ "L", - "N" + "E" ], "ac": [ - 13 + { + "ac": 18, + "from": [ + "{@item plate armor|PHB|plate}" + ] + } ], "hp": { - "average": 26, - "formula": "4d4 + 16" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "walk": 40, - "climb": 30 + "walk": 30 }, - "str": 3, - "dex": 16, - "con": 18, + "str": 18, + "dex": 11, + "con": 16, "int": 10, - "wis": 20, - "cha": 10, + "wis": 14, + "cha": 15, "save": { - "dex": "+5", - "con": "+6", - "wis": "+7", - "cha": "+2" + "wis": "+5" }, "skill": { - "perception": "+7", - "stealth": "+5", - "survival": "+9" + "perception": "+5" }, "senses": [ - "truesight 60 ft." + "darkvision 120 ft." ], - "passive": 19, - "immune": [ + "passive": 15, + "resist": [ "necrotic", - "poison", - "psychic" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } + ], + "immune": [ + "poison" ], "conditionImmune": [ - "charmed", - "frightened", "exhaustion", - "paralyzed", - "poisoned", - "stunned" + "poisoned" ], "languages": [ - "understands all language but can't speak" - ], - "cr": "4", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The fate cat's innate spellcasting ability is Wisdom (spell save {@dc 15}). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell bestow curse}", - "{@spell counterspell}", - "{@spell hellish rebuke}", - "{@spell invisibility}", - "{@spell minor illusion}" - ], - "daily": { - "1e": [ - "{@spell contagion}", - "{@spell teleport}", - "{@spell plane shift}" - ] - }, - "ability": "wis", - "type": "spellcasting" - } + "the languages it knew in life", + "telepathy 1 mile (with its steed only)" ], + "cr": "8", "trait": [ { - "name": "Keen Smell", + "name": "Aura of Smoke", "entries": [ - "This fate cat has advantage on {@skill Perception} checks that rely on smell." + "Sulfurous black fumes fill an ebon knight's space. A creature more than 5 ft. from the knight has disadvantage on attack rolls against it." ] }, { - "name": "Regeneration", + "name": "Charge", "entries": [ - "The fate cat regains 5 hit points at the start of its turn. If the fate cat takes radiant damage, this trait doesn't function at the start of the fate cat's next turn. The fate cat's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." + "If the ebon knight moves at least 20 feet straight toward a target and then hits with a lance attack on the same turn, the target takes an extra 13 ({@damage 2d12}) piercing damage." ] }, { - "name": "Rejuvenation", + "name": "Lance Master", "entries": [ - "When the fate cat's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another cat corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a {@spell wish} spell can be used to force the soul to go to the afterlife and not return." + "With a lance, the ebon knight doesn't have disadvantage on the attack roll if the target is within 5 feet of the knight." ] }, { - "name": "Sin Tracker", + "name": "Mounted Tactics", "entries": [ - "The fate cat knows the distance to and direction of any creature that wronged it, even if the creature and the fate cat are on different planes of existence. If the creature it's tracking dies, then the fate cat dies as well." + "The ebon knight and its steed act on the same initiative, and the steed takes its turn after the knight and has no restrictions on its actions. The knight can force an attack that targets the steed to target the knight instead. If the knight's steed is destroyed, the knight is dismounted but lands on its feet in a space of its choice within 5 feet of where the mount disappeared." ] }, { - "name": "Turn Immunity", + "name": "Turning Bond", "entries": [ - "The fate cat is immune to effects that turn undead." + "If within 30 feet of its {@creature ebon knight steed|GHMG}, the ebon knight can't be turned unless the same effect also turns the steed." ] } ], @@ -43364,264 +16379,220 @@ { "name": "Multiattack", "entries": [ - "The fate cat can make two claw attacks." + "The ebon knight makes two lance attacks." ] }, { - "name": "Claw", + "name": "Lance", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d12 + 4}) piercing damage and 13 ({@damage 3d8}) necrotic damage. If the ebon knight is mounted and the target is a creature, the target must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Summon Steed (Recharges after a Short or Long Rest)", + "entries": [ + "An {@creature ebon knight steed|GHMG} bound to the ebon knight appears in an unoccupied space the ebon knight can see within 30 feet of it. When summoned, this steed is restored to its hit point maximum. The ebon knight can dismiss the steed as an action, causing it to disappear.", + "If the knight enters an encounter riding the steed, this action requires recharge." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FateCat.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EbonKnight.webp", + "attachedItems": [ + "lance|phb" + ], "traitTags": [ - "Keen Senses", - "Regeneration", - "Rejuvenation", - "Turn Immunity" + "Charge" ], "senseTags": [ - "U" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "XX" + "LF", + "TP" ], "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "F", - "N" - ], - "spellcastingTags": [ - "I" + "N", + "P" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RCH" ], - "conditionInflictSpell": [ - "blinded", - "invisible", - "poisoned", - "stunned" + "conditionInflict": [ + "prone" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Fate Cat", + "name": "Ebon Knight", "source": "GHMG" } } }, { - "name": "Fireborn Troll", - "group": [ - "Primordial Troll" - ], + "name": "Ebon Knight Steed", "source": "GHMG", - "page": 265, + "page": 105, "size": [ "L" ], - "type": "giant", + "type": "undead", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item chain mail|PHB}" ] } ], "hp": { - "average": 115, - "formula": "11d10 + 55" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 40 + "walk": 50, + "fly": 50 }, "str": 18, - "dex": 14, - "con": 20, - "int": 8, - "wis": 10, - "cha": 9, - "skill": { - "perception": "+3" + "dex": 12, + "con": 16, + "int": 6, + "wis": 13, + "cha": 7, + "save": { + "wis": "+4" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 11, + "resist": [ + "necrotic" ], - "passive": 13, "immune": [ - "fire" + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" ], "languages": [ - "Giant" + "understands one language the ebon knight speaks but can't speak", + "telepathy 1 mile (with its ebon knight only)" ], - "cr": "7", + "cr": "3", + "pbNote": "+3", "trait": [ { - "name": "Heated Body", + "name": "Aura of Smoke", "entries": [ - "A creature that touches the troll or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." + "Sulfurous black fumes fill an ebon knight steed's space. A creature more than 5 feet from the steed has disadvantage on attack rolls against it." ] }, { - "name": "Keen Smell", + "name": "Dissipate", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "When the ebon knight steed drops to 0 hit points, it disappears, leaving no corpse." ] }, { - "name": "Regeneration", - "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or cold damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Trample", "entries": [ - "The troll makes three attacks: one with its bite and two with its claws." + "If a creature is {@condition prone}, the steed can use a bonus action to make a hooves attack against it." ] }, { - "name": "Bite", + "name": "Turning Bond", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage and 5 ({@damage 2d4}) fire damage." + "If within 30 feet of its {@creature ebon knight|GHMG} master, the ebon knight steed can't be turned unless the same effect also turns the {@creature ebon knight|GHMG}." ] - }, + } + ], + "action": [ { - "name": "Claw", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 5 ({@damage 2d4}) fire damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage and 9 ({@damage 2d8}) necrotic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FirebornTroll.webp", - "traitTags": [ - "Keen Senses", - "Regeneration" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EbonKnightSteed.webp", "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + "SD" ], "languageTags": [ - "GI" + "CS", + "TP" ], "damageTags": [ - "F", - "P", - "S" + "B", + "N" ], "miscTags": [ "MW" ], + "conditionInflict": [ + "prone" + ], "fluff": { "_appendMonsterFluff": { - "name": "Fireborn Troll", + "name": "Ebon Knight", "source": "GHMG" } } }, { - "name": "Fireborn Troll Flamecaller", + "name": "Edacious Equine", "group": [ - "Primordial Troll" + "Hunger-Cursed Carnivores" ], "source": "GHMG", - "page": 265, + "page": 163, "size": [ "L" ], - "type": "giant", + "type": "monstrosity", "alignment": [ - "C", - "N" + "U" ], "ac": [ { - "ac": 15, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 30, + "formula": "4d10 + 8" }, "speed": { - "walk": 40 + "walk": 50 }, "str": 19, - "dex": 14, - "con": 20, - "int": 9, - "wis": 14, - "cha": 10, - "skill": { - "nature": "+3", - "perception": "+6" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, - "immune": [ - "fire" - ], - "languages": [ - "Giant" - ], - "cr": "9", + "dex": 12, + "con": 15, + "int": 2, + "wis": 12, + "cha": 6, + "passive": 11, + "cr": "1", "trait": [ { - "name": "Call Flame", - "entries": [ - "The troll can use a bonus action to ignite a magical fire in its maw. The fire lasts until the start of the troll's next turn. The troll must ignite this fire to use its spit fire and firebane actions." - ] - }, - { - "name": "Heated Body", - "entries": [ - "A creature that touches the troll or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The troll's weapon attacks are magical." - ] - }, - { - "name": "Regeneration", + "name": "Charmed Bite", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or cold damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "If the edacious equine hits a {@condition charmed} target with a hooves attack, it can make one bite attack against the target as a bonus action." ] } ], @@ -43629,136 +16600,136 @@ { "name": "Multiattack", "entries": [ - "The troll makes three attacks, only one of which can be a bite." + "The edacious equine uses three-eyed gaze and the makes one melee attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage and 7 ({@damage 2d6}) fire damage, or 14 ({@damage 4d6}) fire damage if the troll has call flame active." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 7 ({@damage 2d6}) fire damage." - ] - }, - { - "name": "Spit Fire", - "entries": [ - "{@atk rs} {@hit 6} to hit, range 40/120 ft., one target. {@h}14 ({@damage 4d6}) fire damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] }, { - "name": "Control Flame", + "name": "Hooves", "entries": [ - "The troll chooses a fire it can see within 30 feet of it and expands that fire by one 5-foot cube, extinguishes fire in one 5-foot cube, or makes shapes in the fire in one 5-foot cube. Expanded fire needs fuel to continue burning." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] }, { - "name": "Firebane (Recharges after a Short or Long Rest)", + "name": "Three-Eyed Gaze", "entries": [ - "The troll spits fire at a point it can see within 120 feet of it, and the fire bursts into an explosion of magical flame. It ignites flammable objects that aren't being worn or carried. Each creature in a 20-foot-radius sphere centered on that point must make {@dc 14} Dexterity saving throw. On a failure, the target takes 28 ({@damage 8d6}) fire damage, and for 1 minute, the target is cursed and must roll a {@dice 1d4} and subtract the number rolled from attack rolls or saving throw. If the save succeeds, the target takes half the fire damage and isn't cursed." + "The edacious equine blinks its three eyes at one creature it can see within 30 feet of it that can see it. The target must make a {@dc 12} Wisdom saving throw or become {@condition charmed} by the equine until the end of the equine's next turn. A creature is {@condition restrained} while {@condition charmed} in this way. A successful save makes the target immune to any edacious equine's gaze for 24 hours." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FirebornTrollFlamecaller.webp", - "traitTags": [ - "Keen Senses", - "Magic Weapons", - "Regeneration" - ], - "senseTags": [ - "D" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EdaciousEquine.webp", "actionTags": [ "Multiattack" ], - "languageTags": [ - "GI" - ], "damageTags": [ - "F", - "P", - "S" + "P" ], "miscTags": [ - "AOE", "MW" ], + "conditionInflict": [ + "charmed", + "restrained" + ], "savingThrowForced": [ - "dexterity" + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Fireborn Troll", + "name": "Hunger-Cursed Carnivores", "source": "GHMG" } } }, { - "name": "Flash Freeze", - "group": [ - "Mageplants" - ], + "name": "Elder Hurrock", "source": "GHMG", - "page": 203, + "page": 168, "size": [ - "H" + "M" ], - "type": "plant", + "type": "monstrosity", "alignment": [ - "U" + "N", + "E" ], "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "natural armor" + "natural armor", + "shield arm" ] } ], "hp": { - "average": 200, - "formula": "16d12 + 96" + "average": 102, + "formula": "12d8 + 48" }, "speed": { - "walk": 30 + "walk": 30, + "burrow": 30 + }, + "str": 18, + "dex": 8, + "con": 18, + "int": 5, + "wis": 11, + "cha": 7, + "save": { + "con": "+7" + }, + "skill": { + "perception": "+3" }, - "str": 22, - "dex": 10, - "con": 22, - "int": 1, - "wis": 15, - "cha": 5, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft.", + "tremorsense 30 ft." ], - "passive": 12, + "passive": 13, "resist": [ - "fire", - "bludgeoning", - "piercing" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } + ], + "immune": [ + "poison" ], - "immune": [ - "cold" + "vulnerable": [ + "thunder" ], "conditionImmune": [ - "blinded", - "charmed", - "deafened", "exhaustion", - "frightened", - "prone", - "unconscious" + "paralyzed", + "petrified", + "poisoned" ], - "cr": "12", + "languages": [ + "understands Dwarvish and Terran but can't speak" + ], + "cr": "6", "trait": [ { - "name": "False Appearance", + "name": "Harrowed Tunneler", "entries": [ - "While the flash freeze remains motionless, it appears indistinguishable from a normal tree." + "The elder hurrock can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake. The tunnel is {@quickref difficult terrain||3}." + ] + }, + { + "name": "Rubble Walker", + "entries": [ + "Difficult terrain composed of rock, rubble, or similar debris doesn't cost the elder hurrock extra movement." ] } ], @@ -43766,53 +16737,67 @@ { "name": "Multiattack", "entries": [ - "The flash freeze makes three chill slam or two ice boulder attacks." + "The elder hurrock makes one axe arm attack, one beard attack, and one shield arm attack." ] }, { - "name": "Chill Slam", + "name": "Axe Arm", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage and 9 ({@damage 2d8}) cold damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "Ice Boulder", + "name": "Beard", "entries": [ - "{@atk rw} {@hit 10} to hit, range 60/180 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage and 16 ({@damage 3d10}) cold damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { - "name": "Flash Freeze {@recharge}", + "name": "Shield Arm", "entries": [ - "The flash freeze's namesake ability causes the temperature around it to suddenly drop, forcing all creatures within a 30-foot radius to make a {@dc 18} Constitution saving throw. A creature that fails the save takes 45 ({@damage 10d8}) cold damage or half as much on a successful one. A creature that is reduced to 0 hit points by this attack is stable and {@condition petrified} into a statue of ice for 1 minute." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FlashFreeze.webp", - "traitTags": [ - "False Appearance" + "reaction": [ + { + "name": "Parry", + "entries": [ + "The elder hurrock adds 3 to its AC against one melee attack that would hit it. To do so, the hurrock must see the attacker and have its shield arm free." + ] + } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ElderHurrock.webp", "senseTags": [ - "B" + "D", + "T" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Parry" + ], + "languageTags": [ + "CS", + "D", + "T" ], "damageTags": [ "B", - "C" + "P", + "S" ], "miscTags": [ - "AOE", - "MW", - "RW" + "MW" + ], + "conditionInflict": [ + "prone" ], "savingThrowForced": [ - "constitution" + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Mageplants", + "name": "Hurrock", "source": "GHMG" }, "images": [ @@ -43820,252 +16805,526 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FlashFreeze.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ElderHurrock.webp" } } ] } }, { - "name": "Flatback Beetle", - "group": [ - "Unusual Beasts" - ], + "name": "Elder Red Hag", "source": "GHMG", - "page": 345, + "page": 283, "size": [ - "H" + "M" ], - "type": "beast", + "type": "fey", "alignment": [ - "U" + "N", + "E" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 68, - "formula": "8d12 + 16" + "average": 97, + "formula": "13d8 + 39" }, "speed": { "walk": 30 }, - "str": 19, - "dex": 9, - "con": 15, - "int": 1, - "wis": 10, - "cha": 3, + "str": 14, + "dex": 15, + "con": 16, + "int": 14, + "wis": 13, + "cha": 17, + "skill": { + "arcana": "+4", + "deception": "+5", + "intimidation": "+5", + "persuasion": "+5", + "stealth": "+4" + }, "senses": [ - "blindsight 30 ft.", "darkvision 60 ft." ], - "passive": 10, - "cr": "1", + "passive": 11, + "languages": [ + "Sylvan and two other languages" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The hag's innate spellcasting ability is Charisma (spell save {@dc 13}). She can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell dancing lights}", + "{@spell minor illusion}", + "{@spell vicious mockery} (11th level, see Drain Vigor)" + ], + "daily": { + "3": [ + "{@spell charm person}", + "{@spell suggestion}" + ] + }, + "ability": "cha" + } + ], "trait": [ { - "name": "Siege Monster", + "name": "Drain Vigor", "entries": [ - "The beetle deals double damage to objects and structures." + "If the hag deals a creature psychic damage, the creature must succeed on a {@dc 13} Charisma saving throw or its hit point maximum is reduced by an amount equal to the psychic damage taken. The hag regains hit points equal to that amount, gaining any excess as temporary hit points that last 24 hours. This reduction to a creature's hit point maximum lasts until the target finishes a long rest. The hag can't reduce a creature's hit point maximum to 0, but if a creature with a hit point maximum of 1 due to this trait drops to 0 hit points, it becomes stable. When the humanoid recovers from this condition, they are permanently cursed to be unable to speak. A remove curse or similar magic restores a creature's voice." + ] + }, + { + "name": "Immutable Seeming", + "entries": [ + "No effect can change the hag's form, and an illusion can disguise her only if the illusion makes her {@condition invisible}." + ] + }, + { + "name": "Stolen Voices", + "entries": [ + "The hag can perfectly mimic the voice of anyone cursed by her to lose their voice." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "The hag makes two attacks, or she casts {@spell vicious mockery} and makes one attack." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage and 5 ({@damage 2d4}) psychic damage." + ] + }, + { + "name": "Touch", + "entries": [ + "{@atk ms} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 3d4}) psychic damage, and the target can't take reactions until the end of the hag's next turn." + ] + }, + { + "name": "Charming Banter (Recharges after a Short or Long Rest)", + "entries": [ + "A creature under the hag's magical mental influence (such as {@condition charmed} by her) and able to hear her must make a {@dc 13} Charisma saving throw. On a failed save, when the hag's mental influence ends, the target forgets magic was used to influence it." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FlatbackBeetle.webp", - "traitTags": [ - "Siege Monster" + "variant": [ + { + "type": "inset", + "name": "Red Hag Coven", + "source": "GHMG", + "page": 282, + "entries": [ + "Red hags form covens, although few other hags are willing to work with red hags, and so such a coven is usually of three red hags. Red hags are more cooperative than other hags, so their coven can function more cohesively and efficiently.", + { + "type": "spellcasting", + "name": "Shared Spellcasting", + "page": 282, + "headerEntries": [ + "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell detect magic}", + "{@spell identify}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell invisibility}", + "{@spell misty step}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell counterspell}", + "{@spell nondetection}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell arcane eye}", + "{@spell charm monster|XGE}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell mislead}", + "{@spell scrying}" + ] + } + } + }, + { + "type": "entries", + "name": "Steal Body", + "page": 282, + "entries": [ + "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", + "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", + "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", + "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." + ] + } + ] + } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ElderRedHag.webp", "senseTags": [ - "B", "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "S", + "X" + ], "damageTags": [ - "S" + "S", + "Y" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "HPR", "MW" ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "charisma" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "_appendMonsterFluff": { - "name": "Flatback Beetle", + "name": "Red Hag", "source": "GHMG" } - } + }, + "_versions": [ + { + "name": "Elder Red Hag (Coven)", + "source": "GHMG", + "_mod": { + "spellcasting": { + "mode": "appendArr", + "items": { + "type": "spellcasting", + "name": "Shared Spellcasting (Coven Only)", + "page": 282, + "headerEntries": [ + "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell detect magic}", + "{@spell identify}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell invisibility}", + "{@spell misty step}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell counterspell}", + "{@spell nondetection}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell arcane eye}", + "{@spell charm monster|XGE}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell mislead}", + "{@spell scrying}" + ] + } + } + } + }, + "trait": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Steal Body (Coven Only)", + "page": 282, + "entries": [ + "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", + "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", + "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", + "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." + ] + } + } + }, + "variant": null + } + ] }, { - "name": "Forgeblight", + "name": "Eldritch Herald", "source": "GHMG", - "page": 29, + "page": 107, "size": [ - "L" + "M" ], - "type": "elemental", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ + "L", + "NX", "C", + "NY", "E" ], "ac": [ - 14 + { + "ac": 16, + "from": [ + "{@item breastplate|PHB}", + "{@item shield|PHB}" + ] + } ], "hp": { - "average": 119, - "formula": "14d10 + 42" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 50 + "walk": 30 }, - "str": 12, - "dex": 18, - "con": 16, - "int": 6, - "wis": 10, - "cha": 6, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, + "str": 14, + "dex": 11, + "con": 15, + "int": 10, + "wis": 17, + "cha": 12, + "skill": { + "perception": "+6", + "religion": "+3" + }, + "passive": 16, "resist": [ + "psychic" + ], + "languages": [ + "any two languages" + ], + "cr": "5", + "spellcasting": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The herald is a 12th-level spellcaster.", + "Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following cleric spells prepared:" ], - "note": "from nonmagical attacks", - "cond": true + "spells": { + "0": { + "spells": [ + "{@spell light}", + "{@spell sacred flame}", + "{@spell thaumaturgy}", + "{@spell vicious mockery}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell hideous laughter}", + "{@spell inflict wounds}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell detect thoughts}", + "{@spell hold person}", + "{@spell see invisibility}", + "{@spell wrack|GHPG}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell fear}", + "{@spell spirit guardians}", + "{@spell tongues}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell confusion}", + "{@spell death ward}", + "{@spell phantasmal killer}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell contact other plane}", + "{@spell contagion}", + "{@spell dream}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell true seeing}" + ] + } + }, + "ability": "wis" } ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], - "languages": [ - "Ignan" - ], - "cr": "8", "trait": [ { - "name": "Blight", - "entries": [ - "Any creature that touches the forgeblight or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." - ] - }, - { - "name": "Cinder Form", - "entries": [ - "The forgeblight can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the forgeblight or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) fire damage. Also, the forgeblight can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 4 ({@damage 1d8}) fire damage and is subjected to Blight." - ] - }, - { - "name": "Illumination", - "entries": [ - "The forgeblight sheds {@quickref Vision and Light|PHB|2||bright light} in a 10-foot radius and {@quickref Vision and Light|PHB|2||dim light} for an additional 10 feet." - ] - }, - { - "name": "Siege Monster", - "entries": [ - "The forgeblight deals double damage to objects and structures." - ] - }, - { - "name": "Water Susceptibility", - "entries": [ - "For every 5 feet the forgeblight moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." - ] - }, - { - "name": "Weapon Blight", + "name": "Otherworldly Calm", "entries": [ - "Any nonmagical weapon that strikes the forgeblight partially burns away. After dealing damage, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If the penalty reaches \u22125, the weapon is destroyed. Nonmagical ammunition that hits the forgeblight deals damage and is then destroyed." + "The eldritch herald has advantage on saving throws against being {@condition charmed} or {@condition frightened}. Also, attempts to read the herald's thoughts fail. The creature making the attempt must succeed on a {@dc 14} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The forgeblight makes two attacks." - ] - }, - { - "name": "Slam", + "name": "Handaxe", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, 4 ({@damage 1d8}) fire damage, and Blight. A creature wearing nonmagical armor or a shield must succeed on a {@dc 14} Dexterity saving throw, or the armor or shield (target's choice) partially burns away. The creature takes another 4 ({@damage 1d8}) fire damage, armor takes a permanent and cumulative \u22121 penalty to the AC it offers, or the shield takes a similar penalty to its bonus to AC. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Cinder Burst", + "name": "Prophecy of Doom (Recharges after a Short or Long Rest)", "entries": [ - "The forgeblight hurls a ball of cinders at a point it can see within 60 feet of it. Each creature within a 10-foot-radius sphere centered on that point must make a {@dc 14} Constitution saving throw. The sphere goes around corners. On a failed save, a creature takes 7 ({@damage 2d6}) fire damage, takes 7 ({@damage 2d6}) poison damage, and becomes {@condition poisoned} until the end of its next turn. While {@condition poisoned} in this way, a creature can't benefit from being {@condition invisible}." + "The eldritch herald chooses a point it can see within 120 feet of it and rolls on the {@table Eldritch Effects|GHMG} table. Each creature within 15 feet of that point must succeed on a {@dc 14} Wisdom saving throw or be subjected to an eldritch effect for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + { + "type": "statblock", + "tag": "table", + "source": "GHMG", + "name": "Eldritch Effects", + "page": 107, + "collapsed": true + } ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Forgeblight.webp", - "traitTags": [ - "Illumination", - "Siege Monster" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EldritchHerald.webp", + "attachedItems": [ + "handaxe|phb" ], "languageTags": [ - "IG" + "X" ], "damageTags": [ - "B", - "C", - "F", - "I" + "S", + "Y" + ], + "damageTagsSpell": [ + "N", + "R", + "Y" + ], + "spellcastingTags": [ + "CC" ], "miscTags": [ "AOE", + "MLW", "MW" ], - "conditionInflict": [ - "invisible", - "poisoned" + "conditionInflictSpell": [ + "blinded", + "frightened", + "incapacitated", + "paralyzed", + "poisoned", + "prone", + "stunned", + "unconscious" ], "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", "constitution", - "dexterity" + "dexterity", + "intelligence", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Blight Elementals", + "name": "Eldritch Priests", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptEldritchHerald.webp" + }, + "credit": "Quintin Gleim" + } + ] } }, { - "name": "Fractured Noble", + "name": "Eldritch Priest", "source": "GHMG", - "page": 123, + "page": 107, "size": [ "M" ], @@ -44076,306 +17335,377 @@ ] }, "alignment": [ - "A" + "L", + "NX", + "C", + "NY", + "E" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ "{@item chain shirt|phb}" ] } ], "hp": { - "average": 93, - "formula": "11d8 + 44" + "average": 22, + "formula": "4d8 + 4" }, "speed": { - "walk": { - "number": 30, - "condition": "(40 ft. in fractured rage)" - } + "walk": 30 }, - "str": 16, - "dex": 14, - "con": 19, - "int": 12, - "wis": 13, - "cha": 15, + "str": 12, + "dex": 11, + "con": 13, + "int": 10, + "wis": 15, + "cha": 10, "skill": { - "athletics": "+6", - "deception": "+5", - "intimidation": "+5" + "perception": "+4", + "religion": "+2" }, - "passive": 11, + "passive": 14, "languages": [ "any two languages" ], - "cr": "5", - "trait": [ - { - "name": "Brutal Attacks (in Fractured Rage Only)", - "entries": [ - "When the fractured noble scores a critical hit with a melee weapon attack, it can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." - ] - }, - { - "name": "Fractured Rage (Recharges after a Short or Long Rest)", - "entries": [ - "As a bonus action, the fractured noble becomes enraged, swelling in size and distorting facial features to an unrecognizable state. This transformation lasts for 1 minute or until the noble is {@condition incapacitated}. While enraged, the noble gains 31 temporary hit points. Also, when the noble makes a Strength check, Strength saving throw, or damage roll with a Strength-based attack, the noble can roll {@dice 2d4} and add the total rolled to the result." - ] - }, - { - "name": "Instinctive", - "entries": [ - "The fractured noble has advantage on initiative checks. If {@quickref Surprise|PHB|3|0|surprised}, unless {@condition incapacitated}, the fractured noble can act normally during its first turn even if {@quickref Surprise|PHB|3|0|surprised} but must enter Fractured Rage to start that turn." - ] - }, + "cr": "2", + "spellcasting": [ { - "name": "Reckless (in Fractured Rage Only)", - "entries": [ - "At the start of its turn, the fractured noble can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." - ] + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The eldritch priest is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast}", + "{@spell light}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell hideous laughter}", + "{@spell inflict wounds}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell detect thoughts}", + "{@spell see invisibility}", + "{@spell spiritual weapon}" + ] + } + }, + "ability": "wis" } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The fractured noble makes two melee attacks. In Fractured Rage, it can make three melee attacks instead." - ] - }, - { - "name": "Longsword", + "name": "Greatclub", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) bludgeoning damage." ] }, { - "name": "Unarmed Strike", + "name": "Prophecy of Doom (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}4 bludgeoning damage." + "The eldritch priest chooses a point it can see within 120 feet of it and rolls on the {@table Eldritch Effects|GHMG} table. Each creature within 15 feet of that point must succeed on a {@dc 12} Wisdom saving throw or be subjected to an eldritch effect for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + { + "type": "statblock", + "tag": "table", + "source": "GHMG", + "name": "Eldritch Effects", + "page": 107, + "collapsed": true + } ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FracturedNoble.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EldritchPriest.webp", "attachedItems": [ - "longsword|phb" - ], - "traitTags": [ - "Reckless" - ], - "actionTags": [ - "Multiattack" + "greatclub|phb" ], "languageTags": [ "X" ], "damageTags": [ - "B", - "S" + "B" + ], + "damageTagsSpell": [ + "N", + "O", + "R" + ], + "spellcastingTags": [ + "CC" ], "miscTags": [ + "AOE", "MLW", "MW" ], + "conditionInflictSpell": [ + "incapacitated", + "prone", + "unconscious" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" + ], "fluff": { "_appendMonsterFluff": { - "name": "The Fractured", + "name": "Eldritch Priests", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptEldritchPriest.webp" + }, + "credit": "Quintin Gleim" + } + ] } }, { - "name": "Fractured Socialite", + "name": "Elf Vampire (Ancient)", "source": "GHMG", - "page": 123, + "page": 395, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "undead", "alignment": [ - "A" + "L", + "NX", + "C", + "E" ], "ac": [ { - "ac": 13, + "ac": 18, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 30, - "formula": "4d8 + 12" + "average": 209, + "formula": "22d8 + 110" }, "speed": { - "walk": 30 + "walk": 40, + "climb": 40 + }, + "str": 20, + "dex": 20, + "con": 20, + "int": 15, + "wis": 16, + "cha": 16, + "save": { + "dex": "+11", + "wis": "+9", + "cha": "+9" }, - "str": 13, - "dex": 12, - "con": 16, - "int": 10, - "wis": 11, - "cha": 13, "skill": { - "athletics": "+3", - "intimidation": "+3" + "arcana": "+8", + "athletics": "+11", + "history": "+8", + "perception": "+9", + "stealth": "+11" }, - "passive": 10, + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 19, + "resist": [ + "necrotic", + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "unconscious" + ], "languages": [ - "any two languages" + "the languages known in life" ], - "cr": "1", + "cr": "19", "trait": [ { - "name": "Fractured Rage (Recharges after a Short or Long Rest)", + "name": "Legendary Resistance (3/Day)", "entries": [ - "As a bonus action, the fractured socialite becomes enraged, swelling in size and distorting facial features to an unrecognizable state. This transformation lasts for 1 minute or until the socialite is {@condition incapacitated}. While enraged, the socialite gains 10 temporary hit points. Also, when the socialite makes a Strength check, Strength saving throw, or damage roll with a Strength-based attack, the socialite can roll {@dice 1d4} and add the number rolled to the result." + "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Reckless (in Fractured Rage Only)", + "name": "Regeneration", "entries": [ - "At the start of its turn, the fractured socialite can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." + "The vampire regains 25 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage, it regains 10 hit points from the next use of this trait instead." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The vampire has advantage on saving throws against any effect that turns undead." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place." ] } ], "action": [ { - "name": "Multiattack (in Fractured Rage Only)", + "name": "Multiattack", "entries": [ - "The fractured socialite makes two melee attacks." + "The vampire makes three attacks, only one of which can be a bite." ] }, { - "name": "Cane", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 19})." ] }, { - "name": "Unarmed Strike", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}2 bludgeoning damage." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d8 + 6}) piercing damage and 17 ({@damage 5d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + ] + }, + { + "name": "Fey Majesty", + "entries": [ + "The vampire targets one creature it can see within 30 feet of it. If the target can see or hear the vampire, the target must succeed on a {@dc 17} Charisma saving throw or be {@condition charmed}. The {@condition charmed} target regards the vampire as a friend to be heeded and protected. Although not under the vampire's control, it takes the vampire's requests in the most favorable way and is a willing target for the vampire's bite.", + "While the target is {@condition charmed}, the vampire can communicate with the target telepathically within 300 feet. The vampire can use a bonus action to force the target to repeat the saving throw. If the save fails, the vampire can render the creature full of despair (disadvantage on ability checks and attack rolls) or confused (as the {@spell confusion} spell) for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the despair or confusion on itself on a success.", + "Each time the vampire or the vampire's allies do anything harmful to the target, it can repeat the saving throw, ending the effect on a success. Otherwise, the effect lasts 24 hours or until the vampire dies, is on a different plane of existence than the target, or takes a bonus action to end the effect." + ] + }, + { + "name": "Mist Form", + "entries": [ + "The vampire polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FracturedSocialite.webp", - "traitTags": [ - "Reckless" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "The Fractured", - "source": "GHMG" - } - } - }, - { - "name": "Frostbite Fox", - "group": [ - "Unusual Beasts" - ], - "source": "GHMG", - "page": 346, - "size": [ - "T" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - 13 - ], - "hp": { - "average": 3, - "formula": "1d4 + 1" - }, - "speed": { - "walk": 30 - }, - "str": 3, - "dex": 16, - "con": 12, - "int": 3, - "wis": 12, - "cha": 8, - "skill": { - "perception": "+3", - "stealth": "+5" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "cr": "0", - "trait": [ + "reaction": [ { - "name": "Keen Smell", + "name": "Misty Escape", "entries": [ - "The frostbite fox has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." ] } ], - "action": [ + "legendary": [ { - "name": "Bite", + "name": "Move and Claw", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 piercing damage and 1 cold damage. If the target is a creature and takes the cold damage, the creature can't take reactions until the start of its next turn." + "The vampire moves up to its speed and attacks once with its claws." + ] + }, + { + "name": "Bite (2 Actions)", + "entries": [ + "The vampire makes one bite attack." + ] + }, + { + "name": "Purify Blood (2 Actions)", + "entries": [ + "Even if the vampire can't take actions, one condition ends on it." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FrostbiteFox.webp", + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ElfVampire(Ancient).webp", "traitTags": [ - "Keen Senses" + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity", + "Turn Resistance" ], "senseTags": [ - "D" + "B", + "SD" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "C", - "P" + "N", + "P", + "S" ], "miscTags": [ + "HPR", "MW" ], + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "_appendMonsterFluff": { - "name": "Frostbite Fox", + "name": "Elf Vampire (Ancient)", "source": "GHMG" } } }, { - "name": "Fzeg", + "name": "Empyrean Brazen Bull", "source": "GHMG", - "page": 125, + "page": 109, "size": [ - "M" + "H" ], - "type": "monstrosity", + "type": "celestial", "alignment": [ - "C", - "E" + "L", + "G" ], "ac": [ { @@ -44386,259 +17716,261 @@ } ], "hp": { - "average": 153, - "formula": "18d8 + 72" + "average": 162, + "formula": "12d12 + 84" }, "speed": { - "walk": 40 + "walk": 50, + "fly": 30 }, - "str": 18, - "dex": 18, - "con": 18, - "int": 17, - "wis": 15, - "cha": 18, + "str": 26, + "dex": 10, + "con": 25, + "int": 14, + "wis": 17, + "cha": 21, "save": { - "dex": "+9", - "wis": "+7" + "str": "+12", + "con": "+11", + "wis": "+7", + "cha": "+9" }, "skill": { - "perception": "+7", - "stealth": "+9" + "athletics": "+12", + "perception": "+7" }, "senses": [ "darkvision 120 ft." ], "passive": 17, "resist": [ - "necrotic", + "acid", + "cold", + "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks", + "note": "from nonmagical weapons", "cond": true } ], + "immune": [ + "fire", + "necrotic", + "poison", + "radiant" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "prone", + "restrained" + ], "languages": [ - "any four languages" + "Celestial" ], - "cr": "16", + "cr": "10", "trait": [ { - "name": "Keen Hearing and Smell", - "entries": [ - "The fzeg has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] - }, - { - "name": "Legendary Resistance (3/Day)", + "name": "Celestial Arsenal", "entries": [ - "If the fzeg fails a saving throw, it can choose to succeed instead." + "The Empyrean brazen bull's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 18 ({@damage 4d8}) radiant damage (included in the attack)." ] }, { - "name": "Rampage", + "name": "Death Throes", "entries": [ - "When the fzeg reduces a creature to 0 hit points with a melee attack on its turn, the fzeg can take a bonus action to move up to half its speed and make a bite attack." + "When the Empyrean brazen bull dies, it explodes, and each creature within 20 feet of it must make a {@dc 17} Dexterity saving throw, taking 21 ({@dice 6d6}) fire and 21 ({@damage 6d6}) radiant damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Regeneration", + "name": "Soulfire Nimbus", "entries": [ - "The fzeg regains 20 hit points at the start of its turn if it has at least 1 hit point. If the fzeg takes radiant damage, this trait doesn't function at the start of the fzeg's next turn." + "At the start of each of the Empyrean brazen bull's turns, each creature within 5 feet of it takes 10 ({@damage 3d6}) radiant damage. A creature that touches the Empyrean brazen bull or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) radiant damage." ] }, { - "name": "Shapechanger", + "name": "Siege Monster", "entries": [ - "The fzeg can use its action to polymorph into a Small or Medium humanoid or back into its true form, that of a wolf-humanoid hybrid. It can transform its body parts as part of attacking with them and can choose whether the change remains after making the attack. Other than its size, its statistics are the same in each form. Any equipment it's wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The Empyrean brazen bull deals double damage to objects and structures." ] }, { - "name": "Spider Climb", + "name": "Unrelenting Charge", "entries": [ - "The fzeg can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "If the Empyrean brazen bull moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 20} Strength saving thrown or be knocked {@condition prone}. If the target is {@condition prone}, the Empyrean brazen bull can make one attack with its bite or hooves against it as a bonus action." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The fzeg uses its howl, then attacks once with its bite and twice with its claws." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 17 ({@damage 5d6}) necrotic damage and is {@condition stunned} until the end of its next turn. A humanoid slain after being bitten rises the following night as a {@creature fzeglaich|GHMG} under the fzeg's control." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." - ] - }, - { - "name": "Howl", - "entries": [ - "Each creature of the fzeg's choice that is within 300 feet of the fzeg and able to hear it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the fzeg's Howl for the next 24 hours or until it is {@condition stunned} by the fzeg." - ] - }, - { - "name": "Night Children (Recharges after a Short or Long Rest)", - "entries": [ - "The fzeg magically calls eight {@creature wolf|MM|wolves}. These {@creature wolf|MM|wolves} arrive in 2 rounds, acting as allies of the fzeg and obeying its spoken commands. The beasts remain for 1 hour, until the fzeg dies, or until the fzeg dismisses them as a bonus action." - ] - } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The fzeg moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target., {@h}24 ({@damage 3d10 + 8}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). Until this grapple ends, the target is {@condition restrained}, and the Empyrean brazen bull can't bite another target." ] }, { - "name": "Claws", + "name": "Gore", "entries": [ - "The fzeg attacks with its claws." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}27 ({@damage 3d12 + 8}) piercing damage and 18 ({@damage 4d8}) radiant damage." ] }, { - "name": "Incite", + "name": "Hooves", "entries": [ - "The fzeg chooses one creature that is of a lower Challenge, has a bite attack, and is within 60 feet of the fzeg. Provided the target can see or hear the fzeg, that creature can use its reaction to move up to half its speed and make a bite attack." + "{@atk mw} {@hit 12} to hit, reach 5 feet., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage and 18 ({@damage 4d8}) radiant damage." ] }, { - "name": "Bite (Costs 2 Actions)", + "name": "Swallow", "entries": [ - "The fzeg attacks with its bite." + "The Empyrean brazen bull makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the {@action grapple} ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against attacks and other effects outside the Empyrean brazen bull, and it takes 21 ({@damage 6d6}) fire damage at the start of each of the Empyrean brazen bull's turns.", + "If the Empyrean brazen bull takes 30 damage or more on a single turn from a creature inside it, the Empyrean brazen bull must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the empyrean brazen bull. If the Empyrean brazen bull dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 15 feet of movement, exiting {@condition prone}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Fzeg.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EmpyreanBrazenBull.webp", "traitTags": [ - "Keen Senses", - "Legendary Resistances", - "Rampage", - "Regeneration", - "Shapechanger", - "Spider Climb" + "Death Burst", + "Siege Monster" ], "senseTags": [ "SD" ], "actionTags": [ - "Multiattack" + "Swallow" ], "languageTags": [ - "X" + "CE" ], "damageTags": [ - "N", + "B", + "F", "P", - "S" + "R" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], "conditionInflict": [ - "frightened", - "stunned" + "blinded", + "grappled", + "prone", + "restrained" ], "savingThrowForced": [ - "wisdom" + "constitution", + "dexterity", + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Fzeg", + "name": "Empyrean Brazen Bull", "source": "GHMG" } } }, { - "name": "Fzeglaich", + "name": "Empyrean Knight", + "group": [ + "Seraph Servants" + ], "source": "GHMG", - "page": 124, + "page": 299, "size": [ "M" ], - "type": "monstrosity", + "type": "celestial", "alignment": [ - "C", - "E" + "L", + "G" ], "ac": [ { - "ac": 15, + "ac": 20, "from": [ "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 102, + "formula": "12d8 + 48" }, "speed": { - "walk": 40 - }, - "str": 16, - "dex": 16, - "con": 16, - "int": 11, - "wis": 11, - "cha": 12, - "save": { - "dex": "+6", - "wis": "+3" + "walk": 30, + "fly": 60 }, + "str": 18, + "dex": 11, + "con": 18, + "int": 12, + "wis": 17, + "cha": 16, "skill": { - "perception": "+3", - "stealth": "+6" + "athletics": "+7", + "perception": "+6", + "survival": "+6" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 13, + "passive": 16, "resist": [ + "fire", + "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks", + "note": "from nonmagical weapons", "cond": true } ], + "immune": [ + "radiant" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened" + ], "languages": [ - "one language" + "Celestial", + "telepathy 120 ft." ], "cr": "7", "trait": [ { - "name": "Keen Hearing and Smell", + "name": "Divine Weaponry", "entries": [ - "The fzeglaich has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The knight's weapon attacks are magical. When the knight hits with any weapon, the weapon deals an extra 18 ({@damage 4d8}) radiant damage (included in the attack)." ] }, { - "name": "Rampage", + "name": "Flyby", "entries": [ - "When the fzeglaich reduces a creature to 0 hit points with a melee attack on its turn, the fzeglaich can take a bonus action to move up to half its speed and make a bite attack." + "The knight doesn't provoke an {@action opportunity attack} when it flies out of an enemy's reach." ] }, { - "name": "Regeneration", + "name": "Magic Resistance", "entries": [ - "The fzeglaich regains 10 hit points at the start of its turn if it has at least 1 hit point. If the fzeglaich takes radiant damage, this trait doesn't function at the start of the fzeglaich's next turn." + "The knight has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Only Forward", + "entries": [ + "The knight is unable to flee from battle until all its enemies are destroyed or it is." ] } ], @@ -44646,68 +17978,68 @@ { "name": "Multiattack", "entries": [ - "The fzeglaich makes two attacks, only one of which can be a bite." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition incapacitated} until the end of its next turn. The fzeglaich regains hit points equal to the amount of necrotic damage dealt." + "The knight makes two melee attacks." ] }, { - "name": "Claws", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage, plus 18 ({@damage 4d8}) radiant damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Fzeglaich.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EmpyreanKnight.webp", + "attachedItems": [ + "longsword|phb" + ], "traitTags": [ - "Keen Senses", - "Rampage", - "Regeneration" + "Flyby", + "Magic Resistance" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "CE", + "TP" + ], "damageTags": [ - "N", - "P", + "R", "S" ], "miscTags": [ + "MLW", "MW" ], - "conditionInflict": [ - "incapacitated" - ], - "savingThrowForced": [ - "constitution" - ], "fluff": { "_appendMonsterFluff": { - "name": "Fzeg", + "name": "Seraph Servants", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EmpyreanKnight.webp" + } + } + ] } }, { - "name": "Garish Augment", + "name": "Epachrach", "source": "GHMG", - "page": 126, + "page": 110, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "fey", "alignment": [ - "L", - "NX", - "C", - "E" + "N" ], "ac": [ { @@ -44718,996 +18050,1033 @@ } ], "hp": { - "average": 123, - "formula": "13d8 + 65" + "average": 149, + "formula": "13d12 + 65" }, "speed": { - "walk": 30, - "choose": { - "from": [ - "burrow", - "climb", - "swim" - ], - "amount": 30, - "note": "see Augmented Movement" - } + "walk": 40 }, - "str": 16, - "dex": 16, - "con": 20, - "int": 12, - "wis": 11, + "str": 24, + "dex": 12, + "con": 21, + "int": 4, + "wis": 13, "cha": 6, - "save": { - "con": "+8", - "wis": "+3" - }, "skill": { - "arcana": "+4", - "athletics": "+6", - "medicine": "+3", - "perception": "+3" + "perception": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 14, "resist": [ - "acid", - "poison", - "psychic" + "bludgeoning", + "piercing" + ], + "vulnerable": [ + "fire" ], "languages": [ - "One national language; Deep Speech or Infernal (see text)" + "Sylvan" ], - "cr": "5", + "cr": "8", "trait": [ { - "name": "Augmented Movement", + "name": "Plant Stride {@recharge 5}", "entries": [ - "The garish augment has two other movement modes selected from: burrow 10 feet, climb 30 feet, and swim 30 feet." + "Once on its turn, the epachrach can use 20 feet of its movement to move magically into one area of living plants within 5 feet of it and emerge from an area of living plants within 60 feet of the first, appearing in an unoccupied space within 5 feet of the second. The area of plants must be large enough to be the epachrach's space, although it can be solid, such as one Huge tree. These plants can be animate creatures, such as a {@creature treant|MM}, or magical, such as the plants the {@spell entangle} spell calls forth." ] }, { - "name": "Augmented Spit", + "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ - "The garish augment deals acid, necrotic or poison damage with its spit (choose one).", - "Being within 5 ft. of a hostile creature doesn't cause the garish augment to have disadvantage on the attack roll." + "If the epachrach takes 30 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." ] }, { - "name": "Augmented Strikes", + "name": "Siege Monster", "entries": [ - "The garish augment deals bludgeoning, slashing, or piercing damage with its strike (choose one)." + "The epachrach deals double damage to objects and structures." ] }, { - "name": "Jumper", + "name": "Trampling Charge", "entries": [ - "The garish augment jumps twice as far as its ability check to do so indicates." + "If the epachrach moves at least 20 feet straight toward a creature and then hits it with a tusk attack on the same turn, that target must succeed on a {@dc 18} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the epachrach can make one hooves attack against it as a bonus action." + ] + } + ], + "action": [ + { + "name": "Tusk", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}25 ({@damage 4d8 + 7}) slashing damage." ] }, { - "name": "Unnatural Presence", + "name": "Hooves", "entries": [ - "Effects that detect aberrations or fiends can detect the garish augment." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one {@condition prone} creature. {@h}29 ({@damage 4d10 + 7}) piercing damage." ] } ], - "action": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Epachrach.webp", + "traitTags": [ + "Siege Monster" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Epachrach", + "source": "GHMG" + } + } + }, + { + "name": "Esurient Elephant", + "group": [ + "Hunger-Cursed Carnivores" + ], + "source": "GHMG", + "page": 163, + "size": [ + "H" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ { - "name": "Multiattack", - "entries": [ - "The garish augment makes three melee or ranged attacks in any combination." + "ac": 13, + "from": [ + "natural armor" ] - }, + } + ], + "hp": { + "average": 114, + "formula": "12d12 + 36" + }, + "speed": { + "walk": 50 + }, + "str": 23, + "dex": 11, + "con": 16, + "int": 3, + "wis": 12, + "cha": 6, + "passive": 11, + "cr": "5", + "trait": [ { - "name": "Strike", + "name": "Quill Regrowth", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) damage of the type from Augmented Strikes." + "The esurient elephant has eighteen quills. Used quills regrow when the elephant finishes a long rest." ] }, { - "name": "Spit", + "name": "Trampling Charge", "entries": [ - "{@atk rw} {@hit 6} to hit, range 30/60 ft., one target. {@h}8 ({@damage 2d4 + 3}) damage of the type from Augmented Spit." + "If the esurient elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the elephant can make one stomp attack against it as a bonus action." ] } ], - "reaction": [ + "action": [ + { + "name": "Gore", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}22 ({@damage 3d10 + 6}) piercing damage." + ] + }, + { + "name": "Stomp", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one {@condition prone} creature. {@h}25 ({@damage 3d12 + 6}) bludgeoning damage." + ] + }, { - "name": "Parry", + "name": "Quills", "entries": [ - "When hit by a melee attack or ranged weapon attack from an attacker the garish augment can see, the garish augment adds 2 to its AC." + "{@atk rw} {@hit 9} to hit, range 30/60 ft., up to two targets. {@h}8 ({@damage 1d4 + 6}) piercing damage and 3 ({@damage 1d6}) poison damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GarishAugment.webp", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "DS", - "I" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EsurientElephant.webp", "damageTags": [ - "A", "B", "I", - "N", - "P", - "S" + "P" ], "miscTags": [ "MW", "RW" ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "_appendMonsterFluff": { - "name": "Garish Augment", + "name": "Hunger-Cursed Carnivores", "source": "GHMG" } } }, { - "name": "Gasdra", + "name": "Eye Crawler", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 127, + "page": 344, "size": [ - "S" + "T" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 22, - "formula": "4d6 + 8" + "average": 2, + "formula": "1d4" }, "speed": { "walk": 30, - "fly": 40 + "climb": 30 }, - "str": 8, - "dex": 15, - "con": 15, + "str": 3, + "dex": 13, + "con": 10, "int": 6, - "wis": 10, - "cha": 7, + "wis": 11, + "cha": 5, "skill": { - "perception": "+2" + "perception": "+2", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 12, - "languages": [ - "understands Sylvan but can't speak" + "cr": "0", + "trait": [ + { + "name": "Keen Sight", + "entries": [ + "The eye crawler has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } ], - "cr": "1", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EyeCrawler.webp", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Eye Crawler", + "source": "GHMG" + } + } + }, + { + "name": "Eye Crow", + "group": [ + "Unusual Beasts" + ], + "source": "GHMG", + "page": 345, + "size": [ + "T" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "average": 2, + "formula": "1d4" + }, + "speed": { + "walk": 10, + "fly": 50 + }, + "str": 2, + "dex": 14, + "con": 10, + "int": 3, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+3" + }, + "passive": 13, + "cr": "0", "trait": [ { - "name": "Three Heads", + "name": "Mimicry", "entries": [ - "The gasdra has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}. That gasdra has one reaction for each head. The extra reactions can be used only for {@action opportunity attack|PHB|opportunity attacks}." + "The eye crow can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." ] }, { - "name": "Wakeful", + "name": "Pack Tactics", "entries": [ - "While the gasdra sleeps, at least one of its heads is awake." + "The eye crow has advantage on an attack roll against a creature if at least one of the crow's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The gasdra makes three beak attacks." - ] - }, { "name": "Beak", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}1 piercing damage. If the eye crow scores a critical hit on a creature, the target is {@condition blinded} until the end of the crow's next turn." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gasdra.webp", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "S" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EyeCrow.webp", + "traitTags": [ + "Pack Tactics" ], "damageTags": [ - "B" + "P" ], "miscTags": [ "MW" ], + "conditionInflict": [ + "blinded" + ], "fluff": { "_appendMonsterFluff": { - "name": "Gasdra", + "name": "Eye Crow", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gasdra.webp" - } - } - ] + } } }, { - "name": "Gasper", + "name": "Eye of Zabriel", + "group": [ + "Seraph Servants" + ], "source": "GHMG", - "page": 129, + "page": 298, "size": [ - "M" + "T" ], - "type": "fey", + "type": "celestial", "alignment": [ "C", "N" ], "ac": [ - 13 + 14 ], "hp": { - "average": 38, - "formula": "7d8 + 7" + "average": 28, + "formula": "8d4 + 8" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 8, + "dex": 18, + "con": 12, + "int": 16, + "wis": 17, + "cha": 14, + "save": { + "dex": "+6" }, - "str": 13, - "dex": 17, - "con": 13, - "int": 8, - "wis": 14, - "cha": 10, "skill": { - "perception": "+4", - "stealth": "+5" + "insight": "+5", + "investigation": "+5", + "perception": "+5", + "stealth": "+6" }, "senses": [ - "darkvision 60 ft." + "truesight 60 ft." + ], + "passive": 15, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "conditionImmune": [ + "blinded", + "exhaustion", + "unconscious" ], - "passive": 14, "languages": [ - "Sylvan" + "telepathy 120 ft." ], - "cr": "1", + "cr": "2", "trait": [ { - "name": "Amphibious", - "entries": [ - "The gasper can breathe air and water." - ] - }, - { - "name": "Submerged Invisibility", + "name": "Ever Observant", "entries": [ - "The gasper is {@condition invisible} while underwater." + "These celestials have reduced themselves to individual floating eyes that never stop watching. As such, they cannot be {@quickref Surprise|PHB|3|0|surprised} and have advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { - "name": "Water Snare", + "name": "Flash of Light", "entries": [ - "{@atk ms} {@hit 4} to hit, reach 15 ft., one target. {@h}7 ({@damage 2d6}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 12}) and pulled 10 feet closer to the gasper.", - "Until this grapple ends, the target is {@condition restrained}, its lungs and mouth fill with water, and the gasper can't use its Water Snare on another target. A creature completely submerged while {@condition grappled} in this way also takes 7 ({@damage 2d6}) acid damage at the start of each of the gasper's turns." + "The eye glows with radiant light, filling a 60-foot radius around it with {@quickref Vision and Light|PHB|2||bright light}. All creatures that can see the eye must succeed on a {@dc 13} Constitution saving throw or take 5 ({@damage 1d4 + 3}) radiant damage and be {@condition blinded} for one minute. A {@condition blinded} creature can repeat the saving throw at the end of each of their turns.", + "Once the flash has ended, the eye turns {@condition invisible} and can teleport up to 30 feet to an unoccupied space it can see." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gasper.webp", - "traitTags": [ - "Amphibious" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/EyeofZabriel.webp", "senseTags": [ - "D" + "U" ], "languageTags": [ - "S" + "TP" ], "damageTags": [ - "A", - "B" + "R" ], "miscTags": [ - "RCH" + "AOE" ], "conditionInflict": [ - "grappled", - "invisible", - "restrained" + "blinded" + ], + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Gasper", + "name": "Seraph Servants", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EyeofZabriel.webp" + } + } + ] } }, { - "name": "Gegazol", - "alias": [ - "Scourge of the North" - ], - "isNamedCreature": true, + "name": "Faevlin", "source": "GHMG", - "page": 131, + "page": 118, "size": [ - "G" + "S" ], - "type": "undead", + "type": "fey", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 22, + "ac": 15, "from": [ - "natural armor" + "{@item leather armor|PHB}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 462, - "formula": "25d20 + 200" + "average": 10, + "formula": "3d6" }, "speed": { - "walk": 40, - "burrow": 40, - "fly": 80, - "swim": 40 + "walk": 30 }, - "str": 27, + "str": 8, "dex": 14, - "con": 26, - "int": 16, - "wis": 15, - "cha": 23, - "save": { - "dex": "+9", - "int": "+10", - "wis": "+9" - }, + "con": 10, + "int": 10, + "wis": 12, + "cha": 11, "skill": { - "perception": "+9" + "stealth": "+4" }, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 19, - "immune": [ - "cold", - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" + "darkvision 60 ft." ], + "passive": 11, "languages": [ - "Draconic" + "Goblin", + "Sylvan" ], - "cr": "24", + "cr": "1/4", "trait": [ { - "name": "Ice Walk", - "entries": [ - "Gegazol can move across and climb icy surfaces without needing to make an ability check. Additionally, {@quickref difficult terrain||3} composed of ice or snow doesn't cost her extra movement." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If Gegazol fails a saving throw, she can choose to succeed instead." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "Gegazol has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Rejuvenation", - "entries": [ - "If destroyed while her soul vessel remains intact, Gegazol's {@condition unconscious} body rejuvenates within 5 feet of the soul vessel, where she regains 78 ({@dice 12d12}) hit points each day. When she has regained half her hit points, she regains consciousness." - ] - }, - { - "name": "Stench", + "name": "Fey Touched", "entries": [ - "Any creature not immune to the {@condition poisoned} condition that starts its turn within 30 feet of Gegazol must succeed on a {@dc 23} Constitution saving throw or become {@condition poisoned} until the start of that creature's next turn. On a successful saving throw, the creature is immune to Gegazol's stench for 1 hour." + "Magic can't put the faevlin to sleep. Only a creature of the fey type can cause the faevlin to become {@condition charmed}, and a faevlin always knows if a nonfey creature attempted to render it {@condition charmed}." ] }, { - "name": "Turning Defiance", + "name": "Sneaky", "entries": [ - "Gegazol and undead within 120 feet of her have advantage on saving throws against effects that turn undead." + "The faevlin can use a bonus action to take the {@action Hide} action." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "Gegazol can use her frightful presence. She then makes three attacks: one with her bite and two with her claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d12 + 8}) piercing damage, 9 ({@damage 2d8}) cold damage and 9 ({@damage 2d8}) necrotic damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}19 ({@damage 2d10 + 8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 23} Strength saving throw or fall {@condition prone}." - ] - }, - { - "name": "Frightful Presence", + "name": "Scimitar", "entries": [ - "Each creature of Gegazol's choice within 120 feet of and aware of her must succeed on a {@dc 21} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Gegazol's Frightful Presence for the next 24 hours." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Breath of Long Night {@recharge 5}", + "name": "Shortbow", "entries": [ - "Gegazol exhales frozen material and rot in a 90-foot cone. Each creature in that area must make a {@dc 23} Constitution saving throw, taking 45 ({@damage 10d8}) cold damage and 45 ({@damage 10d8}) necrotic damage on a failed save, or half as much damage on a successful one. Those who fail the save also gain two levels of {@condition exhaustion} until the end of Gegazol's next turn, and those who fail by 5 or more are also {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], - "legendary": [ - { - "name": "Daemon Sight", - "entries": [ - "Gegazol gains {@sense truesight} out to 120 feet until the end of her next turn and can make a Wisdom ({@skill Perception}) check." - ] - }, - { - "name": "Tail", - "entries": [ - "Gegazol makes a tail attack." - ] - }, + "reaction": [ { - "name": "Wings of Winter (Costs 2 Actions)", + "name": "Fey Fade", "entries": [ - "Gegazol beats her wings. Each creature within 30 feet of her must succeed on a {@dc 23} Dexterity saving throw or take 17 ({@damage 2d8 + 8}) bludgeoning damage and 9 ({@damage 2d8}) cold damage, and then fall {@condition prone}. Gegazol can then fly up to half her flying speed." + "When an attack misses a faevlin, the faevlin can teleport up to 30 feet in a random direction, arriving in a safe, unoccupied space." ] } ], - "legendaryGroup": { - "name": "Gegazol", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gegazol.webp", - "traitTags": [ - "Legendary Resistances", - "Magic Resistance", - "Rejuvenation", - "Turn Resistance" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Faevlin.webp", + "attachedItems": [ + "scimitar|phb", + "shortbow|phb" ], "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" + "D" ], "languageTags": [ - "DR" + "GO", + "S" ], "damageTags": [ - "B", - "C", - "N", - "P" + "P", + "S" ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "poisoned", - "prone" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "strength", - "wisdom" + "RNG", + "RW" ], "fluff": { "_appendMonsterFluff": { - "name": "Gegazol", + "name": "Faevlin", "source": "GHMG" } } }, { - "name": "Ghost Mustang", - "group": [ - "Steeds of Etharis" - ], + "name": "Faith Finch", "source": "GHMG", - "page": 323, + "page": 21, "size": [ - "L" + "T" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 1, + "formula": "1d4 - 1" }, "speed": { - "walk": 60 + "walk": 10, + "fly": 60 }, - "str": 18, - "dex": 13, - "con": 14, - "int": 5, - "wis": 12, - "cha": 7, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" - ], - "vulnerable": [ - "radiant" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" - ], - "languages": [ - "understands one language its creator speaks but can't speak" - ], - "cr": "3", + "str": 1, + "dex": 16, + "con": 8, + "int": 2, + "wis": 14, + "cha": 6, + "skill": { + "perception": "+4" + }, + "passive": 14, + "cr": "0", "trait": [ { - "name": "Undead Fortitude", + "name": "Faith Cough", "entries": [ - "If damage reduces the ghost mustang to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the ghost mustang drops to 1 hit point instead." + "A humanoid who touches a faith finch must succeed on a {@dc 13} Constitution saving throw or become infected with {@disease Faith Cough|GH}. If a humanoid succeeds on the saving throw, they're immune to the disease for 24 hours. Those infected with {@disease Faith Cough|GH} have disadvantage on Dexterity ({@skill Stealth}) checks and Constitution checks. The infected can repeat the saving throw once every 24 hours. The disease ends for the infected when they have succeeded on seven saving throws." + ] + }, + { + "name": "Keen Sight", + "entries": [ + "The faith finch has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Inspired Presence", + "entries": [ + "A creature that succeeds on a {@dc 15} Wisdom ({@skill Animal Handling}) check can coax a faith finch to land on them. A person a faith finch lands on gains {@book inspiration|PHB|4|inspiration}." ] } ], "action": [ { - "name": "Hooves", + "name": "Talons", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage and 10 ({@damage 3d6}) necrotic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 slashing damage and Faith Cough." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GhostMustang.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FaithFinch.webp", "traitTags": [ - "Undead Fortitude" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS" + "Keen Senses" ], "damageTags": [ - "B", - "N" + "S" ], "miscTags": [ "MW" ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "_appendMonsterFluff": { - "name": "Ghost Mustang", + "name": "Beast Blights", "source": "GHMG" } } }, { - "name": "Giant Gasdra", + "name": "Fate Cat", "source": "GHMG", - "page": 128, + "page": 119, "size": [ - "L" + "T" ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "N", - "E" + "L", + "N" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 26, + "formula": "4d4 + 16" }, "speed": { - "walk": 30, - "fly": 60 + "walk": 40, + "climb": 30 }, - "str": 13, + "str": 3, "dex": 16, - "con": 17, - "int": 6, - "wis": 10, + "con": 18, + "int": 10, + "wis": 20, "cha": 10, + "save": { + "dex": "+5", + "con": "+6", + "wis": "+7", + "cha": "+2" + }, "skill": { - "intimidation": "+3", - "perception": "+3" + "perception": "+7", + "stealth": "+5", + "survival": "+9" }, "senses": [ - "darkvision 60 ft." + "truesight 60 ft." + ], + "passive": 19, + "immune": [ + "necrotic", + "poison", + "psychic" + ], + "conditionImmune": [ + "charmed", + "frightened", + "exhaustion", + "paralyzed", + "poisoned", + "stunned" ], - "passive": 13, "languages": [ - "understands Sylvan but can't speak" + "understands all language but can't speak" + ], + "cr": "4", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The fate cat's innate spellcasting ability is Wisdom (spell save {@dc 15}). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell bestow curse}", + "{@spell counterspell}", + "{@spell hellish rebuke}", + "{@spell invisibility}", + "{@spell minor illusion}" + ], + "daily": { + "1e": [ + "{@spell contagion}", + "{@spell teleport}", + "{@spell plane shift}" + ] + }, + "ability": "wis" + } ], - "cr": "5", "trait": [ { - "name": "Seven Heads", + "name": "Keen Smell", "entries": [ - "The giant gasdra has advantage on against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}. The giant gasdra has one reaction for each head. The extra reactions can be used only for {@action opportunity attack|PHB|opportunity attacks}." + "This fate cat has advantage on {@skill Perception} checks that rely on smell." ] }, { - "name": "Wakeful", + "name": "Regeneration", "entries": [ - "While the giant gasdra sleeps, at least one of its heads is awake." + "The fate cat regains 5 hit points at the start of its turn. If the fate cat takes radiant damage, this trait doesn't function at the start of the fate cat's next turn. The fate cat's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Rejuvenation", "entries": [ - "The giant gasdra makes seven beak attacks or makes one beak attack and uses honk of doom." + "When the fate cat's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another cat corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a {@spell wish} spell can be used to force the soul to go to the afterlife and not return." ] }, { - "name": "Beak", + "name": "Sin Tracker", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) bludgeoning damage. If the creature hit by this attack is {@condition frightened}, it takes an additional 2 ({@damage 1d4}) psychic damage." + "The fate cat knows the distance to and direction of any creature that wronged it, even if the creature and the fate cat are on different planes of existence. If the creature it's tracking dies, then the fate cat dies as well." ] }, { - "name": "Honk of Doom", + "name": "Turn Immunity", "entries": [ - "Each creature of the giant gasdra's choice within 60 feet of it and can hear it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the giant gasdra's Honk of Doom for the next 24 hours." + "The fate cat is immune to effects that turn undead." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GiantGasdra.webp", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The fate cat can make two claw attacks." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FateCat.webp", + "traitTags": [ + "Keen Senses", + "Regeneration", + "Rejuvenation", + "Turn Immunity" + ], "senseTags": [ - "D" + "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ "CS", - "S" + "XX" ], "damageTags": [ - "B", - "Y" + "S" + ], + "damageTagsSpell": [ + "F", + "N" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "MW", - "RCH" + "MW" ], - "conditionInflict": [ - "frightened" + "conditionInflictSpell": [ + "blinded", + "invisible", + "poisoned", + "stunned" ], - "savingThrowForced": [ + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Gasdra", + "name": "Fate Cat", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GiantGasdra.webp" - } - } - ] + } } }, { - "name": "Giant Urban Ooze", + "name": "Fireborn Troll", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "page": 351, + "page": 265, "size": [ "L" ], - "type": "ooze", + "type": "giant", "alignment": [ - "U" + "C", + "N" ], "ac": [ - 8 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 115, + "formula": "11d10 + 55" }, "speed": { - "walk": 20, - "climb": 20, - "swim": 20 + "walk": 40 + }, + "str": 18, + "dex": 14, + "con": 20, + "int": 8, + "wis": 10, + "cha": 9, + "skill": { + "perception": "+3" }, - "str": 17, - "dex": 6, - "con": 18, - "int": 1, - "wis": 6, - "cha": 1, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 8, - "resist": [ - "fire" + "darkvision 60 ft." ], + "passive": 13, "immune": [ - "poison" + "fire" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "poisoned", - "prone" + "languages": [ + "Giant" ], - "cr": "4", + "cr": "7", "trait": [ { - "name": "Amorphous", - "entries": [ - "The ooze can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Amphibious", + "name": "Heated Body", "entries": [ - "The ooze can breathe air and water." + "A creature that touches the troll or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." ] }, { - "name": "False Appearance", + "name": "Keen Smell", "entries": [ - "While the ooze remains motionless, it is indistinguishable from a mass of waste." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Infection", + "name": "Regeneration", "entries": [ - "Any non-ooze creature that starts its turn within 10 feet of the ooze, or that touches the ooze, must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn. A creature that fails the saving throw by 5 or more also contracts the {@disease sewer plague} disease. On a successful saving throw, the creature is immune to any urban ooze's Infection for 1 hour and the disease it carries for 24 hours." + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or cold damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], "action": [ { - "name": "Pseudopod", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, 10 ({@damage 3d6}) poison damage, and Infection." + "The troll makes three attacks: one with its bite and two with its claws." ] - } - ], - "reaction": [ + }, { - "name": "Diminish", + "name": "Bite", "entries": [ - "When the ooze drops to half its hit points or fewer, it splits into two {@creature urban ooze|GHMG|urban oozes}. Each new ooze has hit points equal to half the original ooze's current hit points, rounded down." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage and 5 ({@damage 2d4}) fire damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 5 ({@damage 2d4}) fire damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GiantUrbanOoze.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FirebornTroll.webp", "traitTags": [ - "Amorphous", - "Amphibious", - "False Appearance" + "Keen Senses", + "Regeneration" ], "senseTags": [ - "B" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" ], "damageTags": [ - "B", - "I" + "F", + "P", + "S" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ], "fluff": { "_appendMonsterFluff": { - "name": "Urban Ooze", + "name": "Fireborn Troll", "source": "GHMG" } } }, { - "name": "Gillian Hammerstorm", + "name": "Fireborn Troll Flamecaller", "group": [ - "Etharis Companions" + "Primordial Troll" ], - "isNamedCreature": true, "source": "GHMG", - "page": 114, + "page": 265, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "dwarf" - ] - }, + "type": "giant", "alignment": [ "C", - "G" + "N" ], "ac": [ { "ac": 15, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 52, - "formula": "7d8 + 21" + "average": 147, + "formula": "14d10 + 70" }, "speed": { - "walk": 25 + "walk": 40 }, - "str": 16, - "dex": 11, - "con": 16, - "int": 12, - "wis": 13, + "str": 19, + "dex": 14, + "con": 20, + "int": 9, + "wis": 14, "cha": 10, - "save": { - "str": "+4", - "dex": "+2", - "con": "+5" - }, "skill": { - "athletics": "+5", - "insight": "+3", - "perception": "+3" + "nature": "+3", + "perception": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, - "resist": [ - "poison" + "passive": 16, + "immune": [ + "fire" ], "languages": [ - "Castinellan", - "Dwarvish", - "one other language" + "Giant" ], - "cr": "3", + "cr": "9", "trait": [ { - "name": "Dwarven Resilience", + "name": "Call Flame", "entries": [ - "Gillian has advantage on saving throws against being {@condition poisoned}." + "The troll can use a bonus action to ignite a magical fire in its maw. The fire lasts until the start of the troll's next turn. The troll must ignite this fire to use its spit fire and firebane actions." ] }, { - "name": "Backed Into a Corner", + "name": "Heated Body", "entries": [ - "When Gillian's current hit points equal half her maximum hit points or less, she makes one additional unarmed strike attack when she uses her multiattack action." + "A creature that touches the troll or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." ] }, { - "name": "Heavy Hitter", + "name": "Keen Smell", "entries": [ - "Gillian scores a critical hit on a result of 19 or 20 when she makes an unarmed strike attack." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Innate Toughness", + "name": "Magic Weapons", "entries": [ - "Gillian can add her Constitution modifier instead of her Dexterity modifier to determine AC (included in her AC)." + "The troll's weapon attacks are magical." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or cold damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -45715,25 +19084,46 @@ { "name": "Multiattack", "entries": [ - "Gillian Hammerstorm makes two unarmed strike attacks." + "The troll makes three attacks, only one of which can be a bite." ] }, { - "name": "Unarmed Strike", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage and 7 ({@damage 2d6}) fire damage, or 14 ({@damage 4d6}) fire damage if the troll has call flame active." ] - } - ], - "reaction": [ + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 7 ({@damage 2d6}) fire damage." + ] + }, + { + "name": "Spit Fire", + "entries": [ + "{@atk rs} {@hit 6} to hit, range 40/120 ft., one target. {@h}14 ({@damage 4d6}) fire damage." + ] + }, + { + "name": "Control Flame", + "entries": [ + "The troll chooses a fire it can see within 30 feet of it and expands that fire by one 5-foot cube, extinguishes fire in one 5-foot cube, or makes shapes in the fire in one 5-foot cube. Expanded fire needs fuel to continue burning." + ] + }, { - "name": "Now I'm Angry", + "name": "Firebane (Recharges after a Short or Long Rest)", "entries": [ - "When Gillian takes damage that reduces her current hit points to half or less than her maximum hit points, she gains temporary hit points equal to half her maximum hit points. While she has these temporary hit points, she has resistance to bludgeoning, piercing, and slashing damage. She loses all temporary hit points gained from this ability after 10 minutes. Once she uses this reaction, she can't use it again until she finishes a long rest." + "The troll spits fire at a point it can see within 120 feet of it, and the fire bursts into an explosion of magical flame. It ignites flammable objects that aren't being worn or carried. Each creature in a 20-foot-radius sphere centered on that point must make {@dc 14} Dexterity saving throw. On a failure, the target takes 28 ({@damage 8d6}) fire damage, and for 1 minute, the target is cursed and must roll a {@dice 1d4} and subtract the number rolled from attack rolls or saving throw. If the save succeeds, the target takes half the fire damage and isn't cursed." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GillianHammerstorm.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FirebornTrollFlamecaller.webp", + "traitTags": [ + "Keen Senses", + "Magic Weapons", + "Regeneration" + ], "senseTags": [ "D" ], @@ -45741,130 +19131,89 @@ "Multiattack" ], "languageTags": [ - "D", - "X" + "GI" ], "damageTags": [ - "B" + "F", + "P", + "S" ], "miscTags": [ + "AOE", "MW" ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "_appendMonsterFluff": { - "name": "Gillian Hammerstorm", + "name": "Fireborn Troll", "source": "GHMG" } } }, { - "name": "Gluttony Seraph", + "name": "Flash Freeze", + "group": [ + "Mageplants" + ], "source": "GHMG", - "page": 87, + "page": 203, "size": [ "H" ], - "type": "celestial", + "type": "plant", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 218, - "formula": "19d12 + 95" + "average": 200, + "formula": "16d12 + 96" }, "speed": { - "walk": 30, - "fly": 30 + "walk": 30 }, - "str": 21, - "dex": 12, - "con": 20, - "int": 13, + "str": 22, + "dex": 10, + "con": 22, + "int": 1, "wis": 15, - "cha": 16, - "save": { - "con": "+10", - "wis": "+7", - "cha": "+8" - }, - "skill": { - "insight": "+7", - "perception": "+7" - }, + "cha": 5, "senses": [ - "truesight 120 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 17, + "passive": 12, "resist": [ - "radiant", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "fire", + "bludgeoning", + "piercing" ], "immune": [ - "poison" + "cold" ], "conditionImmune": [ + "blinded", "charmed", + "deafened", "exhaustion", "frightened", - "poisoned" - ], - "languages": [ - "all", - "telepathy 120 ft." - ], - "cr": "14", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The seraph's spellcasting ability is Charisma (spell save {@dc 16}). The seraph can innately cast the following spells, using only verbal components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell light}", - "{@spell thaumaturgy}" - ], - "daily": { - "1": [ - "{@spell create food and water} (the food is tasty and the seraph can create wine instead of water)" - ], - "3": [ - "{@spell suggestion}" - ] - }, - "ability": "cha", - "type": "spellcasting" - } + "prone", + "unconscious" ], + "cr": "12", "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The seraph has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Seraphic Weapons", + "name": "False Appearance", "entries": [ - "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 2d8} radiant damage (included in the attacks)." + "While the flash freeze remains motionless, it appears indistinguishable from a normal tree." ] } ], @@ -45872,277 +19221,177 @@ { "name": "Multiattack", "entries": [ - "The seraph makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d12 + 5}) piercing damage and 9 ({@damage 2d8}) radiant damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, and the seraph can't bite another target." + "The flash freeze makes three chill slam or two ice boulder attacks." ] }, { - "name": "Claw", + "name": "Chill Slam", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage and 9 ({@damage 2d8}) radiant damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage and 9 ({@damage 2d8}) cold damage." ] }, { - "name": "Tongue", + "name": "Ice Boulder", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 20 ft., one creature. {@h}10 ({@damage 2d4 + 5}) bludgeoning damage and 9 ({@damage 2d8}) radiant damage, and the target is {@condition grappled} (escape {@dc 18}) and pulled to within 5 feet of the seraph. Until the grapple ends, the target is {@condition restrained}, and the seraph can't use its tongue or bite on another target." + "{@atk rw} {@hit 10} to hit, range 60/180 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage and 16 ({@damage 3d10}) cold damage." ] }, { - "name": "Swallow", + "name": "Flash Freeze {@recharge}", "entries": [ - "The seraph makes one bite attack against a Medium or smaller creature it holds {@condition grappled}. If the attack hits, the target takes the bite's damage, the grapple ends, and the target is swallowed. While swallowed, a creature is {@condition blinded} and {@condition restrained}, has {@quickref cover|PHB|3|0|total cover} against anything originating outside the seraph, and takes 18 ({@damage 4d8}) acid damage and 9 ({@damage 2d8}) radiant damage at the start of each of the seraph's turns. The seraph can have only one creature swallowed at a time.", - "If the seraph takes 35 damage or more on a single turn from a creature inside it, the seraph must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls {@condition prone} in a space within 10 feet of the seraph. If the seraph dies, the swallowed creature is no longer {@condition restrained} by it and can escape the corpse by using 10 feet of movement, exiting {@condition prone}." + "The flash freeze's namesake ability causes the temperature around it to suddenly drop, forcing all creatures within a 30-foot radius to make a {@dc 18} Constitution saving throw. A creature that fails the save takes 45 ({@damage 10d8}) cold damage or half as much on a successful one. A creature that is reduced to 0 hit points by this attack is stable and {@condition petrified} into a statue of ice for 1 minute." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GluttonySeraph.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FlashFreeze.webp", "traitTags": [ - "Magic Resistance" + "False Appearance" ], "senseTags": [ - "U" + "B" ], "actionTags": [ - "Multiattack", - "Swallow" - ], - "languageTags": [ - "TP", - "XX" + "Multiattack" ], "damageTags": [ - "A", "B", - "P", - "R", - "S" - ], - "spellcastingTags": [ - "I" + "C" ], "miscTags": [ + "AOE", "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained" + "RW" ], "savingThrowForced": [ "constitution" ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ], "fluff": { "_appendMonsterFluff": { - "name": "Gluttony Seraph", + "name": "Mageplants", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FlashFreeze.webp" + } + } + ] } }, { - "name": "Gnoll Brute", + "name": "Flatback Beetle", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 135, + "page": 345, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "gnoll" - ] - }, + "type": "beast", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 68, + "formula": "8d12 + 16" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 16, - "dex": 12, + "str": 19, + "dex": 9, "con": 15, - "int": 6, - "wis": 13, - "cha": 7, - "skill": { - "athletics": "+5" - }, + "int": 1, + "wis": 10, + "cha": 3, "senses": [ + "blindsight 30 ft.", "darkvision 60 ft." ], - "passive": 11, - "languages": [ - "Gnoll" - ], - "cr": "2", + "passive": 10, + "cr": "1", "trait": [ { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the gnoll brute hits with it (included in the attacks)." - ] - }, - { - "name": "Charge", - "entries": [ - "If the gnoll brute moves at least 20 feet straight toward a target and then hits it with a melee weapon attack on the same turn, the target takes one extra die of the weapon's damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." - ] - }, - { - "name": "Instinctive", - "entries": [ - "The gnoll brute has advantage on initiative rolls and saving throws against being {@condition charmed} or {@condition frightened}. If {@quickref Surprise|PHB|3|0|surprised}, the gnoll can still act normally on its first turn." - ] - }, - { - "name": "Rampage", + "name": "Siege Monster", "entries": [ - "When the gnoll brute reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." + "The beetle deals double damage to objects and structures." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The gnoll brute makes one bite attack and one claws attack." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." - ] - } - ], - "reaction": [ - { - "name": "Shared Rampage", - "entries": [ - "If any creature allied with and within 100 feet of the gnoll brute uses its Rampage trait, the gnoll brute can use its Rampage trait, too, provided the brute can see that ally." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GnollBrute.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FlatbackBeetle.webp", "traitTags": [ - "Brute", - "Charge", - "Rampage" + "Siege Monster" ], "senseTags": [ + "B", "D" ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], "damageTags": [ - "P", "S" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], "fluff": { "_appendMonsterFluff": { - "name": "Gnolls", + "name": "Flatback Beetle", "source": "GHMG" } } }, { - "name": "Gnome Vampire (Adult)", + "name": "Forgeblight", "source": "GHMG", - "page": 397, + "page": 29, "size": [ - "S" + "L" ], - "type": "undead", + "type": "elemental", "alignment": [ - "L", - "NX", "C", "E" ], "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 142, - "formula": "19d6 + 76" + "average": 119, + "formula": "14d10 + 42" }, "speed": { - "walk": 25, - "climb": 25 + "walk": 50 }, - "str": 16, + "str": 12, "dex": 18, - "con": 18, - "int": 15, - "wis": 14, - "cha": 14, - "save": { - "dex": "+9", - "int": "+7", - "wis": "+7", - "cha": "+7" - }, - "skill": { - "athletics": "+8", - "history": "+7", - "nature": "+7", - "perception": "+7", - "stealth": "+9" - }, + "con": 16, + "int": 6, + "wis": 10, + "cha": 6, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 17, + "passive": 10, "resist": [ - "necrotic", - "poison", { "resist": [ "bludgeoning", @@ -46153,48 +19402,59 @@ "cond": true } ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], "languages": [ - "the languages known in life" + "Ignan" ], - "cr": "13", + "cr": "8", "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Blight", "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." + "Any creature that touches the forgeblight or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} until the end of that creature's next turn." ] }, { - "name": "Regeneration", + "name": "Cinder Form", "entries": [ - "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + "The forgeblight can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the forgeblight or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) fire damage. Also, the forgeblight can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 4 ({@damage 1d8}) fire damage and is subjected to Blight." ] }, { - "name": "Speak with Beasts", + "name": "Illumination", "entries": [ - "The vampire can communicate with beasts and understand their communication." + "The forgeblight sheds {@quickref Vision and Light|PHB|2||bright light} in a 10-foot radius and {@quickref Vision and Light|PHB|2||dim light} for an additional 10 feet." ] }, { - "name": "Spider Climb", + "name": "Siege Monster", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The forgeblight deals double damage to objects and structures." ] }, { - "name": "Turn Resistance", + "name": "Water Susceptibility", "entries": [ - "The vampire has advantage on saving throws against any effect that turns undead." + "For every 5 feet the forgeblight moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." ] }, { - "name": "Vampire Weaknesses", + "name": "Weapon Blight", "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "Any nonmagical weapon that strikes the forgeblight partially burns away. After dealing damage, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If the penalty reaches \u22125, the weapon is destroyed. Nonmagical ammunition that hits the forgeblight deals damage and is then destroyed." ] } ], @@ -46202,529 +19462,460 @@ { "name": "Multiattack", "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 16})." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." - ] - }, - { - "name": "Command Beasts", - "entries": [ - "The vampire can choose up to three beasts that can hear or see the vampire and are within 30 feet of it. Those beasts must succeed on a {@dc 15} Wisdom saving throw or become {@condition charmed} by the vampire, seeing it as a leader to be heeded and protected. They follow the vampire's verbal commands and often act in the vampire's interest even if left without a command.", - "Each time the vampire or the vampire's allies do anything harmful to a target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire dies, is on a different plane of existence than the target, or takes a bonus action to end the effect." - ] - }, - { - "name": "Beast Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Small or smaller beast, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does.", - "It reverts to its true form if it dies." + "The forgeblight makes two attacks." ] }, { - "name": "Mist Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Small cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 tf., can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water.", - "It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] - } - ], - "legendary": [ - { - "name": "Move", + "name": "Slam", "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, 4 ({@damage 1d8}) fire damage, and Blight. A creature wearing nonmagical armor or a shield must succeed on a {@dc 14} Dexterity saving throw, or the armor or shield (target's choice) partially burns away. The creature takes another 4 ({@damage 1d8}) fire damage, armor takes a permanent and cumulative \u22121 penalty to the AC it offers, or the shield takes a similar penalty to its bonus to AC. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." ] }, { - "name": "Claws", + "name": "Cinder Burst", "entries": [ - "The vampire attacks once with its claws." + "The forgeblight hurls a ball of cinders at a point it can see within 60 feet of it. Each creature within a 10-foot-radius sphere centered on that point must make a {@dc 14} Constitution saving throw. The sphere goes around corners. On a failed save, a creature takes 7 ({@damage 2d6}) fire damage, takes 7 ({@damage 2d6}) poison damage, and becomes {@condition poisoned} until the end of its next turn. While {@condition poisoned} in this way, a creature can't benefit from being {@condition invisible}." ] } ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GnomeVampire(Adult).webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Forgeblight.webp", "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity", - "Turn Resistance" + "Illumination", + "Siege Monster" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "IG" + ], "damageTags": [ - "N", - "P", - "R", - "S" + "B", + "C", + "F", + "I" ], "miscTags": [ - "HPR", + "AOE", "MW" ], + "conditionInflict": [ + "invisible", + "poisoned" + ], "savingThrowForced": [ - "wisdom" + "constitution", + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Gnome Vampire (Adult)", + "name": "Blight Elementals", "source": "GHMG" } } }, { - "name": "Goldmane Boar", - "group": [ - "Unusual Beasts" - ], + "name": "Fractured Noble", "source": "GHMG", - "page": 346, + "page": 123, "size": [ "M" ], - "type": "beast", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "U" + "A" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ - "natural armor" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 32, - "formula": "5d8 + 10" + "average": 93, + "formula": "11d8 + 44" }, "speed": { - "walk": 40 + "walk": { + "number": 30, + "condition": "(40 ft. in fractured rage)" + } }, - "str": 15, - "dex": 11, - "con": 14, - "int": 3, - "wis": 11, - "cha": 7, + "str": 16, + "dex": 14, + "con": 19, + "int": 12, + "wis": 13, + "cha": 15, "skill": { - "perception": "+2" + "athletics": "+6", + "deception": "+5", + "intimidation": "+5" }, - "passive": 12, - "cr": "1", + "passive": 11, + "languages": [ + "any two languages" + ], + "cr": "5", "trait": [ { - "name": "Charge", + "name": "Brutal Attacks (in Fractured Rage Only)", "entries": [ - "If the goldmane boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 4 ({@damage 1d8}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}." + "When the fractured noble scores a critical hit with a melee weapon attack, it can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." ] }, { - "name": "Glowing Mane", + "name": "Fractured Rage (Recharges after a Short or Long Rest)", "entries": [ - "The goldmane boar sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." + "As a bonus action, the fractured noble becomes enraged, swelling in size and distorting facial features to an unrecognizable state. This transformation lasts for 1 minute or until the noble is {@condition incapacitated}. While enraged, the noble gains 31 temporary hit points. Also, when the noble makes a Strength check, Strength saving throw, or damage roll with a Strength-based attack, the noble can roll {@dice 2d4} and add the total rolled to the result." ] }, { - "name": "Opportunistic Gore", + "name": "Instinctive", "entries": [ - "If the goldmane boar hits with a tusk attack while it has advantage on the attack roll, it deals an extra 4 ({@damage 1d8}) slashing damage." + "The fractured noble has advantage on initiative checks. If {@quickref Surprise|PHB|3|0|surprised}, unless {@condition incapacitated}, the fractured noble can act normally during its first turn even if {@quickref Surprise|PHB|3|0|surprised} but must enter Fractured Rage to start that turn." ] }, { - "name": "Relentless (Recharges after a Short or Long Rest)", + "name": "Reckless (in Fractured Rage Only)", "entries": [ - "If the goldmane boar takes 11 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." + "At the start of its turn, the fractured noble can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." ] } ], "action": [ { - "name": "Tusk", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." + "The fractured noble makes two melee attacks. In Fractured Rage, it can make three melee attacks instead." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + ] + }, + { + "name": "Unarmed Strike", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}4 bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GoldmaneBoar.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FracturedNoble.webp", + "attachedItems": [ + "longsword|phb" + ], "traitTags": [ - "Charge" + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" ], "damageTags": [ + "B", "S" ], "miscTags": [ - "AOE", + "MLW", "MW" ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], "fluff": { "_appendMonsterFluff": { - "name": "Goldmane Boar", + "name": "The Fractured", "source": "GHMG" } } }, { - "name": "Gore Elemental", + "name": "Fractured Socialite", "source": "GHMG", - "page": 137, + "page": 123, "size": [ - "L" + "M" ], - "type": "elemental", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 110, - "formula": "13d10 + 39" + "average": 30, + "formula": "4d8 + 12" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 30 }, - "str": 19, - "dex": 13, + "str": 13, + "dex": 12, "con": 16, - "int": 3, - "wis": 12, - "cha": 7, - "passive": 11, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons", - "cond": true - } - ], - "immune": [ - "poison" - ], - "vulnerable": [ - "psychic" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], + "int": 10, + "wis": 11, + "cha": 13, + "skill": { + "athletics": "+3", + "intimidation": "+3" + }, + "passive": 10, "languages": [ - "Infernal" + "any two languages" ], - "cr": "6", - "action": [ + "cr": "1", + "trait": [ { - "name": "Gruesome Deluge", + "name": "Fractured Rage (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., up to four targets. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage plus 4 ({@damage 1d8}) necrotic damage. Each target of Medium size or smaller must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15})." + "As a bonus action, the fractured socialite becomes enraged, swelling in size and distorting facial features to an unrecognizable state. This transformation lasts for 1 minute or until the socialite is {@condition incapacitated}. While enraged, the socialite gains 10 temporary hit points. Also, when the socialite makes a Strength check, Strength saving throw, or damage roll with a Strength-based attack, the socialite can roll {@dice 1d4} and add the number rolled to the result." ] }, { - "name": "Grisly Mire", + "name": "Reckless (in Fractured Rage Only)", "entries": [ - "Each creature {@condition grappled} by the gore elemental must make a {@dc 15} Strength saving throw. On a failure, a target takes 15 ({@damage 2d10 + 4}) slashing damage plus 5 ({@damage 2d4}) necrotic damage and is knocked {@condition prone}. Until it escapes from the gore elemental's grapple, the target is {@condition blinded}, {@condition restrained}, and unable to breathe. If the saving throw is successful, the target is pushed to an adjacent space." + "At the start of its turn, the fractured socialite can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." ] } ], - "reaction": [ + "action": [ { - "name": "Swelling Crimson (1/Day)", + "name": "Multiattack (in Fractured Rage Only)", "entries": [ - "If the gore elemental reduces a living creature to 0 hit points, its size increases to Huge. The elemental gains advantage on all Strength and Constitution saving throws, the gruesome deluge attack can now {@action grapple} Large creatures, and the grisly mire attack now deals 10 ({@damage 4d4 + 4}) slashing damage plus 7 ({@damage 2d6}) necrotic damage on a failed saving throw. This condition lasts until the gore elemental is reduced to less than 55 hit points." + "The fractured socialite makes two melee attacks." + ] + }, + { + "name": "Cane", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." + ] + }, + { + "name": "Unarmed Strike", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}2 bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GoreElemental.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FracturedSocialite.webp", + "traitTags": [ + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "I" + "X" ], "damageTags": [ - "B", - "N", - "S" + "B" ], "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "prone", - "restrained" - ], - "savingThrowForced": [ - "strength" + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Gore Elemental", + "name": "The Fractured", "source": "GHMG" } } }, { - "name": "Gozomite", + "name": "Frostbite Fox", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 138, + "page": 346, "size": [ - "L" + "T" ], - "type": "monstrosity", + "type": "beast", "alignment": [ "U" ], "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 3, + "formula": "1d4 + 1" }, "speed": { - "walk": 40, - "climb": 40 + "walk": 30 }, - "str": 19, + "str": 3, "dex": 16, - "con": 17, - "int": 8, - "wis": 14, - "cha": 10, + "con": 12, + "int": 3, + "wis": 12, + "cha": 8, "skill": { - "perception": "+5", - "stealth": "+6" + "perception": "+3", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 15, - "immune": [ - "poison" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Deep Speech" - ], - "cr": "6", + "passive": 13, + "cr": "0", "trait": [ { - "name": "Pack Tactics", - "entries": [ - "The gozomite has advantage on an attack roll against a creature if at least one of the gozomite's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Spider Climb", + "name": "Keen Smell", "entries": [ - "The gozomite can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The frostbite fox has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The gozomite makes one bite attack and one stinger attack." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage. A successful {@dc 15} Constitution saving throw halves the poison damage." - ] - }, - { - "name": "Stinger", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage and the target is injected with hundreds of the gozomite's eggs that hatch after {@dice 2d4} rounds. Applying fire that deals 1 fire damage to the sting wound before the eggs hatch kills the eggs. At the start of each of the target's turns after the eggs hatch, the target takes 14 ({@damage 4d6}) piercing damage as the gozomitelings feast on the host's flesh.", - "After the gozomitelings hatch, any creature can use an action to kill or remove the gozomitelings with fire or a weapon that deals piercing or slashing damage, causing 10 damage of the appropriate type to the target. A successful {@dc 10} Wisdom ({@skill Medicine}) check as an action also removes the gozomitelings. A creature reduced to 0 hit points by the gozomitelings' piercing damage dies. The round after the gozomitelings hatch, the corpse is destroyed, leaving behind only equipment and bones (or exoskeleton)." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 piercing damage and 1 cold damage. If the target is a creature and takes the cold damage, the creature can't take reactions until the start of its next turn." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gozomite.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/FrostbiteFox.webp", "traitTags": [ - "Pack Tactics", - "Spider Climb" + "Keen Senses" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DS" - ], "damageTags": [ - "F", - "I", + "C", "P" ], "miscTags": [ - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution" + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Gozomite", + "name": "Frostbite Fox", "source": "GHMG" } } }, { - "name": "Gray Quoxxarie", - "alias": [ - "Boza Quoxxarie" - ], + "name": "Fzeg", "source": "GHMG", - "page": 279, + "page": 125, "size": [ - "L" + "M" ], - "type": "fiend", + "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 153, + "formula": "18d8 + 72" }, "speed": { "walk": 40 }, "str": 18, - "dex": 17, - "con": 19, - "int": 8, - "wis": 13, - "cha": 8, + "dex": 18, + "con": 18, + "int": 17, + "wis": 15, + "cha": 18, "save": { - "int": "+2", - "wis": "+4", - "cha": "+2" + "dex": "+9", + "wis": "+7" }, "skill": { - "acrobatics": "+6", - "athletics": "+7" + "perception": "+7", + "stealth": "+9" }, "senses": [ "darkvision 120 ft." ], - "passive": 11, + "passive": 17, "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ "necrotic", - "poison" - ], - "conditionImmune": [ - "poisoned" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "languages": [ - "Infernal" + "any four languages" ], - "cr": "6", + "cr": "16", "trait": [ { - "name": "Aura of Death", + "name": "Keen Hearing and Smell", "entries": [ - "Provided the gray quoxxarie isn't {@condition incapacitated}, any creature hostile to the quoxxarie that starts its turn within 30 feet of one or more gray quoxxaries has disadvantage on death saving throws. Halve the hit points creatures regain if they are hostile to the quoxxarie and in one or more quoxxarie Aura of Death." + "The fzeg has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Bloody Eye", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The gray quoxxarie and other fiends within 120 feet of it know the current hit points of creatures within 120 feet of one or more gray quoxxaries. The gray quoxxarie has advantage on attack rolls against any creature that has half its hit points or fewer." + "If the fzeg fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Charge", + "name": "Rampage", "entries": [ - "If the gray quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." + "When the fzeg reduces a creature to 0 hit points with a melee attack on its turn, the fzeg can take a bonus action to move up to half its speed and make a bite attack." ] }, { - "name": "Magic Resistance", + "name": "Regeneration", "entries": [ - "The gray quoxxarie has advantage on saving throws against spells and other magical effects." + "The fzeg regains 20 hit points at the start of its turn if it has at least 1 hit point. If the fzeg takes radiant damage, this trait doesn't function at the start of the fzeg's next turn." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "The fzeg can use its action to polymorph into a Small or Medium humanoid or back into its true form, that of a wolf-humanoid hybrid. It can transform its body parts as part of attacking with them and can choose whether the change remains after making the attack. Other than its size, its statistics are the same in each form. Any equipment it's wearing or carrying isn't transformed. It reverts to its true form if it dies." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The fzeg can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], @@ -46732,240 +19923,205 @@ { "name": "Multiattack", "entries": [ - "The gray quoxxarie makes one ram attack and one attack with its hooves." + "The fzeg uses its howl, then attacks once with its bite and twice with its claws." ] }, { - "name": "Ram", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 17 ({@damage 5d6}) necrotic damage and is {@condition stunned} until the end of its next turn. A humanoid slain after being bitten rises the following night as a {@creature fzeglaich|GHMG} under the fzeg's control." ] }, { - "name": "Hooves", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] - } - ], - "reaction": [ + }, { - "name": "Get the Horns", + "name": "Howl", "entries": [ - "If the gray quoxxarie takes 25 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." + "Each creature of the fzeg's choice that is within 300 feet of the fzeg and able to hear it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the fzeg's Howl for the next 24 hours or until it is {@condition stunned} by the fzeg." ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrayQuoxxarie.webp", - "traitTags": [ - "Charge", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "I" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Quoxxarie", - "source": "GHMG" - } - } - }, - { - "name": "Grief Eater", - "source": "GHMG", - "page": 139, - "size": [ - "S" - ], - "type": "fey", - "alignment": [ - "N", - "E" - ], - "ac": [ - 12 - ], - "hp": { - "average": 35, - "formula": "10d6" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 15, - "con": 11, - "int": 5, - "wis": 10, - "cha": 14, - "skill": { - "stealth": "+4" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "languages": [ - "understands Sylvan but can't speak" - ], - "cr": "1", - "trait": [ + }, { - "name": "False Appearance", + "name": "Night Children (Recharges after a Short or Long Rest)", "entries": [ - "While the grief eater remains motionless, it is indistinguishable from a person cloaked in grey, sitting and clutching their legs." + "The fzeg magically calls eight {@creature wolf|MM|wolves}. These {@creature wolf|MM|wolves} arrive in 2 rounds, acting as allies of the fzeg and obeying its spoken commands. The beasts remain for 1 hour, until the fzeg dies, or until the fzeg dismisses them as a bonus action." ] - }, + } + ], + "legendary": [ { - "name": "Grief Sense", + "name": "Move", "entries": [ - "The grief eater can sense a {@condition frightened} or despairing humanoid or another grief eater within 60 ft. of it. A grief eater using this sense knows the target's location and direction of movement." + "The fzeg moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." ] }, { - "name": "Light Sensitivity", + "name": "Claws", "entries": [ - "While in {@quickref Vision and Light|PHB|2||bright light}, the grief eater has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The fzeg attacks with its claws." ] - } - ], - "action": [ + }, { - "name": "Bite", + "name": "Incite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage. If the target is {@condition frightened}, or full of sorrow or despair, it also takes 4 ({@damage 1d4 + 2}) psychic damage. The target's hit point maximum is reduced by an amount equal to the psychic damage taken, and the grief eater regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If a humanoid is slain in this way and left unburied, a grief eater emerges from the corpse 24 hours later, provided the body is in {@quickref Vision and Light|PHB|2||darkness}." + "The fzeg chooses one creature that is of a lower Challenge, has a bite attack, and is within 60 feet of the fzeg. Provided the target can see or hear the fzeg, that creature can use its reaction to move up to half its speed and make a bite attack." ] }, { - "name": "Wail", + "name": "Bite (Costs 2 Actions)", "entries": [ - "With a heartrending cry, the grief eater evokes despair in one creature it can sense within 30 feet of it. The target must succeed on a {@dc 12} Charisma saving throw or become {@condition frightened} for 1 minute. A creature already full of sorrow has disadvantage on the save. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Wail of any grief eater for the next 24 hours." + "The fzeg attacks with its bite." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GriefEater.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Fzeg.webp", "traitTags": [ - "False Appearance", - "Light Sensitivity" + "Keen Senses", + "Legendary Resistances", + "Rampage", + "Regeneration", + "Shapechanger", + "Spider Climb" ], "senseTags": [ - "D" + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS", - "S" + "X" ], "damageTags": [ + "N", "P", - "Y" + "S" ], "miscTags": [ - "HPR", "MW" ], "conditionInflict": [ - "frightened" + "frightened", + "stunned" ], "savingThrowForced": [ - "charisma" + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Grief Eater", + "name": "Fzeg", "source": "GHMG" } } }, { - "name": "Grim Piper", + "name": "Fzeglaich", "source": "GHMG", - "page": 140, + "page": 124, "size": [ "M" ], - "type": "fey", + "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ - 13 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 10, + "str": 16, "dex": 16, - "con": 14, - "int": 12, - "wis": 8, - "cha": 17, + "con": 16, + "int": 11, + "wis": 11, + "cha": 12, + "save": { + "dex": "+6", + "wis": "+3" + }, "skill": { - "performance": "+5", - "stealth": "+5" + "perception": "+3", + "stealth": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 9, + "passive": 13, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], "languages": [ - "any three languages" + "one language" ], - "cr": "2", - "action": [ + "cr": "7", + "trait": [ { - "name": "Multiattack", + "name": "Keen Hearing and Smell", "entries": [ - "The piper makes two melee attacks." + "The fzeglaich has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Dagger", + "name": "Rampage", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "When the fzeglaich reduces a creature to 0 hit points with a melee attack on its turn, the fzeglaich can take a bonus action to move up to half its speed and make a bite attack." ] }, { - "name": "Cruel Notes", + "name": "Regeneration", "entries": [ - "The piper targets a creature within 30 feet that is {@condition charmed} by its luring melody. The target must succeed on a {@dc 13} Wisdom saving throw. On a failure, the target takes 13 ({@damage 3d8}) psychic damage and has disadvantage on saving throws for 1 minuite. Success results in half as much damage and no disadvantage on saving throws." + "The fzeglaich regains 10 hit points at the start of its turn if it has at least 1 hit point. If the fzeglaich takes radiant damage, this trait doesn't function at the start of the fzeglaich's next turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The fzeglaich makes two attacks, only one of which can be a bite." ] }, { - "name": "Luring Melody", + "name": "Bite", "entries": [ - "The piper plays a magical melody on its flute. Every living creature within 120 feet of the piper who hears the melody must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} until the melody ends. The piper must take a bonus action on its subsequent turns to continue playing. It can stop playing at any time. The song ends if the piper is {@condition incapacitated}.", - "While {@condition charmed} by the piper, a target is {@condition incapacitated}. If the {@condition charmed} target is more than 5 feet away from the piper, the target must move on its turn toward the piper by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|PHB|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the piper, the target can repeat the saving throw. A {@condition charmed} target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.", - "A target that successfully saves is immune to this piper's music for the next 24 hours." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition incapacitated} until the end of its next turn. The fzeglaich regains hit points equal to the amount of necrotic damage dealt." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrimPiper.webp", - "attachedItems": [ - "dagger|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Fzeglaich.webp", + "traitTags": [ + "Keen Senses", + "Rampage", + "Regeneration" ], "senseTags": [ "D" @@ -46973,634 +20129,489 @@ "actionTags": [ "Multiattack" ], - "languageTags": [ - "X" - ], "damageTags": [ + "N", "P", - "Y" + "S" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "MW" ], "conditionInflict": [ - "charmed", "incapacitated" ], "savingThrowForced": [ - "wisdom" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Grim Piper", + "name": "Fzeg", "source": "GHMG" } } }, { - "name": "Grimaldo Simoni", - "alias": [ - "Thorn of Sante Viegre" - ], - "group": [ - "Etharis Companions" - ], - "isNamedCreature": true, + "name": "Garish Augment", "source": "GHMG", - "page": 117, + "page": 126, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "human" - ] - }, + "type": "humanoid", "alignment": [ - "N" + "L", + "NX", + "C", + "E" ], "ac": [ - 12, { "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true + "from": [ + "natural armor" + ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 123, + "formula": "13d8 + 65" }, "speed": { - "walk": 30 + "walk": 30, + "choose": { + "from": [ + "burrow", + "climb", + "swim" + ], + "amount": 30, + "note": "see Augmented Movement" + } }, - "str": 11, - "dex": 14, - "con": 16, - "int": 17, - "wis": 12, - "cha": 9, + "str": 16, + "dex": 16, + "con": 20, + "int": 12, + "wis": 11, + "cha": 6, "save": { - "int": "+5", + "con": "+8", "wis": "+3" }, "skill": { - "arcana": "+5", - "intimidation": "+1", - "investigation": "+5", - "stealth": "+4" + "arcana": "+4", + "athletics": "+6", + "medicine": "+3", + "perception": "+3" }, - "passive": 11, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + "acid", + "poison", + "psychic" + ], "languages": [ - "Castellan and one other language" + "One national language; Deep Speech or Infernal (see text)" ], - "cr": "4", - "spellcasting": [ + "cr": "5", + "trait": [ { - "name": "Spellcasting", - "headerEntries": [ - "Grimaldo is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save 13, {@hit 5} to hit with spell attacks). Grimaldo has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell mage hand}", - "{@spell message}", - "{@spell prestidigitation}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell blood rush|GHPG}", - "{@spell burning hands}", - "{@spell crimson lash|GHPG}", - "{@spell mage armor}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell alter self}", - "{@spell hold person}", - "{@spell wilting smite|GHPG}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell reanimate|GHPG}", - "{@spell sanguine poppet|GHPG}" - ] - }, - "4": { - "slots": 1, - "spells": [ - "{@spell dark sacrament|GHPG}" - ] - } - }, - "ability": "int", - "type": "spellcasting" + "name": "Augmented Movement", + "entries": [ + "The garish augment has two other movement modes selected from: burrow 10 feet, climb 30 feet, and swim 30 feet." + ] + }, + { + "name": "Augmented Spit", + "entries": [ + "The garish augment deals acid, necrotic or poison damage with its spit (choose one).", + "Being within 5 ft. of a hostile creature doesn't cause the garish augment to have disadvantage on the attack roll." + ] + }, + { + "name": "Augmented Strikes", + "entries": [ + "The garish augment deals bludgeoning, slashing, or piercing damage with its strike (choose one)." + ] + }, + { + "name": "Jumper", + "entries": [ + "The garish augment jumps twice as far as its ability check to do so indicates." + ] + }, + { + "name": "Unnatural Presence", + "entries": [ + "Effects that detect aberrations or fiends can detect the garish augment." + ] } ], - "trait": [ + "action": [ { - "name": "Bloody Brilliant", + "name": "Multiattack", "entries": [ - "Grimaldo has a pool of {@dice 7d12|7d12s}. Whenever he casts a sangromancy spell that calls for the expenditure of a hit die, he can spend an equal number of these {@dice d12|d12s} instead." + "The garish augment makes three melee or ranged attacks in any combination." + ] + }, + { + "name": "Strike", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) damage of the type from Augmented Strikes." + ] + }, + { + "name": "Spit", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 30/60 ft., one target. {@h}8 ({@damage 2d4 + 3}) damage of the type from Augmented Spit." ] } ], - "action": [ + "reaction": [ { - "name": "Bejeweled Dagger", + "name": "Parry", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "When hit by a melee attack or ranged weapon attack from an attacker the garish augment can see, the garish augment adds 2 to its AC." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrimaldoSimoni.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GarishAugment.webp", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], "languageTags": [ - "X" + "DS", + "I" ], "damageTags": [ - "P" - ], - "damageTagsSpell": [ + "A", "B", - "F", + "I", "N", "P", "S" ], - "spellcastingTags": [ - "CW" - ], "miscTags": [ - "MLW", "MW", - "RW", - "THW" - ], - "conditionInflictSpell": [ - "paralyzed" - ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "RW" ], "fluff": { "_appendMonsterFluff": { - "name": "Grimaldo Simoni", + "name": "Garish Augment", "source": "GHMG" } } }, { - "name": "Grinstagger", - "isNamedCreature": true, + "name": "Gasdra", "source": "GHMG", - "page": 142, + "page": 127, "size": [ - "L" + "S" ], - "type": "giant", + "type": "monstrosity", "alignment": [ "N", "E" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 266, - "formula": "28d10 + 112" + "average": 22, + "formula": "4d6 + 8" }, "speed": { - "walk": 20, - "fly": 30 - }, - "str": 20, - "dex": 7, - "con": 18, - "int": 14, - "wis": 13, - "cha": 19, - "save": { - "con": "+10", - "int": "+8", - "wis": "+7", - "cha": "+10" + "walk": 30, + "fly": 40 }, + "str": 8, + "dex": 15, + "con": 15, + "int": 6, + "wis": 10, + "cha": 7, "skill": { - "arcana": "+8", - "deception": "+10", - "perception": "+7" + "perception": "+2" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 17, + "passive": 12, "languages": [ - "Elvish", - "Giant", - "Sylvan" - ], - "cr": "17", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "Grinstagger's innate spellcasting ability is Charisma (spell save {@dc 18}). Grinstagger can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell charm person}", - "{@spell darkness}", - "{@spell detect magic}", - "{@spell faerie fire}", - "{@spell invisibility}", - "{@spell misty step}", - "{@spell speak with dead}" - ], - "daily": { - "1e": [ - "{@spell calm emotions}", - "{@spell cone of cold} (7th level)", - "{@spell eyebite}", - "{@spell gaseous form}", - "{@spell mislead}", - "{@spell sleep}" - ] - }, - "ability": "cha", - "type": "spellcasting" - } + "understands Sylvan but can't speak" ], + "cr": "1", "trait": [ { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when Grinstagger hits with it (included in the attack)." - ] - }, - { - "name": "Accursed Attacks", - "entries": [ - "Grinstagger's weapon attacks are magical. If the target of such an attack is a creature, it must succeed on a {@dc 18} Charisma saving throw or become cursed for 24 hours. While cursed, the target has disadvantage on Dexterity ({@skill Stealth}) checks and takes an extra 4 ({@damage 1d8}) psychic damage from Grinstagger's attacks. If a creature succeeds on this save, it's immune to this curse for 24 hours." - ] - }, - { - "name": "Regeneration", - "entries": [ - "Grinstagger regains 10 hit points at the start of his turn if he has at least 1 hit point." - ] - }, - { - "name": "Ring of Mind Shielding", - "entries": [ - "Grinstagger wears an {@condition invisible} {@item ring of mind shielding|DMG}. He is immune to magic that allows other creatures to read his thoughts, determine whether he's lying, know his alignment, or know his creature type. Creatures can telepathically communicate with him only if he allows it." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If Grinstagger fails a saving throw, he can choose to succeed instead." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "Grinstagger makes three attacks." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, 4 ({@damage 1d8}) psychic damage, and Accursed Attacks." - ] - }, - { - "name": "Eldritch Bolt", + "name": "Three Heads", "entries": [ - "{@atk rs} {@hit 10} to hit, range 120 ft., one target. {@h}15 ({@damage 2d10 + 4}) force damage and Accursed Attacks." + "The gasdra has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}. That gasdra has one reaction for each head. The extra reactions can be used only for {@action opportunity attack|PHB|opportunity attacks}." ] }, { - "name": "Change Shape", - "entries": [ - "Grinstagger magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into his true form. Other than his size, his statistics are the same in each form, and any form he takes retains his cursed appearance. Weapons he carries change size to remain useful in his new form. If Grinstagger dies, he reverts to his true form, and his weapons revert to their normal form." - ] - } - ], - "legendary": [ - { - "name": "Move", + "name": "Wakeful", "entries": [ - "Grinstagger moves up to his speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + "While the gasdra sleeps, at least one of its heads is awake." ] - }, + } + ], + "action": [ { - "name": "Attack", + "name": "Multiattack", "entries": [ - "Grinstagger makes one attack." + "The gasdra makes three beak attacks." ] }, { - "name": "Cast (Costs 2 Actions)", + "name": "Beak", "entries": [ - "Grinstagger casts an at-will spell." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Grinstagger.webp", - "attachedItems": [ - "ring of mind shielding" - ], - "traitTags": [ - "Brute", - "Legendary Resistances", - "Regeneration" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gasdra.webp", "senseTags": [ - "SD" + "D" ], "actionTags": [ - "Multiattack", - "Shapechanger" + "Multiattack" ], "languageTags": [ - "E", - "GI", + "CS", "S" ], "damageTags": [ - "O", - "S", - "Y" - ], - "damageTagsSpell": [ - "C" - ], - "spellcastingTags": [ - "I" + "B" ], "miscTags": [ "MW" ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "frightened", - "invisible", - "unconscious" - ], - "savingThrowForced": [ - "charisma" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" - ], "fluff": { "_appendMonsterFluff": { - "name": "Grinstagger", + "name": "Gasdra", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gasdra.webp" + } + } + ] } }, { - "name": "Gripper", + "name": "Gasper", "source": "GHMG", - "page": 143, + "page": 129, "size": [ "M" ], - "type": "plant", + "type": "fey", "alignment": [ "C", "N" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 9, - "formula": "2d8" + "average": 38, + "formula": "7d8 + 7" }, "speed": { - "walk": 20, - "burrow": 10, - "climb": 20 + "walk": 30, + "swim": 30 }, - "str": 7, - "dex": 15, - "con": 10, - "int": 3, - "wis": 11, - "cha": 3, + "str": 13, + "dex": 17, + "con": 13, + "int": 8, + "wis": 14, + "cha": 10, "skill": { - "perception": "+2", - "stealth": "+4" + "perception": "+4", + "stealth": "+5" }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 12, - "immune": [ - "necrotic" - ], - "vulnerable": [ - "slashing" + "darkvision 60 ft." ], - "conditionImmune": [ - "blinded" + "passive": 14, + "languages": [ + "Sylvan" ], - "cr": "1/4", + "cr": "1", "trait": [ { - "name": "Death Spores", - "entries": [ - "If the gripper drops to 0 hit points and hasn't used its spores, it swells until the end of its killer's next turn, then releases the spores." - ] - }, - { - "name": "Echo Navigation", - "entries": [ - "If {@condition deafened}, the gripper moves at half its speed." - ] - }, - { - "name": "Magic Weapons", + "name": "Amphibious", "entries": [ - "The gripper's weapon attacks are magical." + "The gasper can breathe air and water." ] }, { - "name": "Otherworldly Perception", + "name": "Submerged Invisibility", "entries": [ - "The gripper's {@sense blindsight} extends into the Ethereal Plane." + "The gasper is {@condition invisible} while underwater." ] } ], "action": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage and 2 ({@damage 1d4}) necrotic damage." - ] - }, - { - "name": "Constrict", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 12}). Until this {@action grapple} ends, the target is {@condition restrained}, and the gripper can't constrict another target." - ] - }, - { - "name": "Spores (1/Day)", + "name": "Water Snare", "entries": [ - "The gripper spews spores in a 5-footradius sphere centered on it, or if the gripper is dead, in a 10-foot-radius sphere. The spores go around corners. Each creature in the spores when they appear or that enters them for the first time on a turn must make a {@dc 10} Constitution saving throw. On a failure, the creature takes 5 ({@damage 2d4}) necrotic damage and is {@condition incapacitated} from pain until the end of its next turn. On a successful saving throw, the creature is immune to being {@condition incapacitated} by the spores of all grippers for 1 hour. The spores last until the end of the gripper's next turn, but a moderate or stronger wind disperses them immediately." + "{@atk ms} {@hit 4} to hit, reach 15 ft., one target. {@h}7 ({@damage 2d6}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 12}) and pulled 10 feet closer to the gasper.", + "Until this grapple ends, the target is {@condition restrained}, its lungs and mouth fill with water, and the gasper can't use its Water Snare on another target. A creature completely submerged while {@condition grappled} in this way also takes 7 ({@damage 2d6}) acid damage at the start of each of the gasper's turns." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gripper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gasper.webp", "traitTags": [ - "Magic Weapons" + "Amphibious" ], "senseTags": [ - "B" + "D" + ], + "languageTags": [ + "S" ], "damageTags": [ - "B", - "N", - "P" + "A", + "B" ], "miscTags": [ - "AOE", - "MW", "RCH" ], "conditionInflict": [ "grappled", - "incapacitated", + "invisible", "restrained" ], - "savingThrowForced": [ - "constitution" - ], "fluff": { "_appendMonsterFluff": { - "name": "Gripper", + "name": "Gasper", "source": "GHMG" } } }, { - "name": "Grotesquerie", + "name": "Gegazol", + "alias": [ + "Scourge of the North" + ], + "isNamedCreature": true, "source": "GHMG", - "page": 145, + "page": 131, "size": [ - "L" + "G" ], - "type": "aberration", + "type": "undead", "alignment": [ "C", "E" ], "ac": [ { - "ac": 17, + "ac": 22, "from": [ "natural armor" ] } ], "hp": { - "average": 210, - "formula": "20d10 + 100" + "average": 462, + "formula": "25d20 + 200" }, "speed": { - "walk": 10 + "walk": 40, + "burrow": 40, + "fly": 80, + "swim": 40 }, - "str": 16, - "dex": 8, - "con": 20, - "int": 10, - "wis": 16, - "cha": 6, + "str": 27, + "dex": 14, + "con": 26, + "int": 16, + "wis": 15, + "cha": 23, "save": { - "dex": "+4", - "cha": "+3" + "dex": "+9", + "int": "+10", + "wis": "+9" }, "skill": { - "perception": "+8" + "perception": "+9" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 18, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "blindsight 60 ft.", + "darkvision 120 ft." ], + "passive": 19, "immune": [ - "acid", + "cold", + "necrotic", "poison" ], "conditionImmune": [ - "poisoned", - "prone" + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" ], "languages": [ - "Deep Speech", - "telepathy 60 ft." + "Draconic" ], - "cr": "16", + "cr": "24", "trait": [ { - "name": "False Appearance", + "name": "Ice Walk", "entries": [ - "While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump." + "Gegazol can move across and climb icy surfaces without needing to make an ability check. Additionally, {@quickref difficult terrain||3} composed of ice or snow doesn't cost her extra movement." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ - "If the grotesquerie fails a saving throw, it can choose to succeed instead." + "If Gegazol fails a saving throw, she can choose to succeed instead." ] }, { - "name": "Woodland Minions", + "name": "Magic Resistance", "entries": [ - "The grotesquerie starts with three {@creature Swarm of Grotesquerie Minions|GHMG|swarms of grotesquerie minions} at its command. Each swarm is the grotesquerie's ally, and it takes its turn just after the grotesquerie. The swarm obeys the grotesquerie's telepathic or verbal commands (no action for the grotesquerie). If issued no commands, the swarm defends itself from hostile creatures, but otherwise takes no actions." + "Gegazol has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "If destroyed while her soul vessel remains intact, Gegazol's {@condition unconscious} body rejuvenates within 5 feet of the soul vessel, where she regains 78 ({@dice 12d12}) hit points each day. When she has regained half her hit points, she regains consciousness." + ] + }, + { + "name": "Stench", + "entries": [ + "Any creature not immune to the {@condition poisoned} condition that starts its turn within 30 feet of Gegazol must succeed on a {@dc 23} Constitution saving throw or become {@condition poisoned} until the start of that creature's next turn. On a successful saving throw, the creature is immune to Gegazol's stench for 1 hour." + ] + }, + { + "name": "Turning Defiance", + "entries": [ + "Gegazol and undead within 120 feet of her have advantage on saving throws against effects that turn undead." ] } ], @@ -47608,431 +20619,257 @@ { "name": "Multiattack", "entries": [ - "The grotesquerie makes two bite attacks." + "Gegazol can use her frightful presence. She then makes three attacks: one with her bite and two with her claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage and 13 ({@damage 3d8}) acid damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the grotesquerie can't bite another target." + "{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d12 + 8}) piercing damage, 9 ({@damage 2d8}) cold damage and 9 ({@damage 2d8}) necrotic damage." ] }, { - "name": "Call Animals", + "name": "Claw", "entries": [ - "The grotesquerie calls another {@creature swarm of grotesquerie minions|GHMG} into an unoccupied space within 60 feet of the grotesquerie." + "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." ] }, { - "name": "Devour Animals", + "name": "Tail", "entries": [ - "The grotesquerie orders one swarm of its minions into its maw, regaining hit points up to those the swarm has remaining." + "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}19 ({@damage 2d10 + 8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 23} Strength saving throw or fall {@condition prone}." ] }, { - "name": "Grotesque Vomit {@recharge 4}", + "name": "Frightful Presence", "entries": [ - "The grotesquerie vomits acidic bile and creatures it has swallowed in a 30-foot cone. Each creature in the area, including the vomited creature, must make a {@dc 18} Dexterity saving throw, taking 45 ({@damage 10d8}) acid damage on a failed save, or half as much damage on a successful one. Any vomited creature is thrown 30 feet through the area, taking 7 ({@damage 2d6}) bludgeoning damage and landing {@condition prone} in an unoccupied space.", - "If the grotesquerie has used Devour Animals, the vomit also contains a {@creature swarm of grotesquerie minions|GHMG}. This swarm lands safely in a space in the cone and takes a turn just after the grotesquerie." + "Each creature of Gegazol's choice within 120 feet of and aware of her must succeed on a {@dc 21} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Gegazol's Frightful Presence for the next 24 hours." ] }, { - "name": "Swallow", + "name": "Breath of Long Night {@recharge 5}", "entries": [ - "The grotesquerie makes one bite attack against a Medium or smaller target it holds {@condition grappled}. If the attack hits, the target is also swallowed, and the {@action grapple} ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against anything that originates outside the grotesquerie, and it takes 10 ({@damage 3d6}) bludgeoning damage and 18 ({@damage 4d8}) acid damage at the start of each of the grotesquerie's turns. A grotesquerie can have only one creature swallowed at a time.", - "If the grotesquerie takes 25 damage or more on a single turn from the swallowed creature, the grotesquerie must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the grotesquerie. If the grotesquerie dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}." + "Gegazol exhales frozen material and rot in a 90-foot cone. Each creature in that area must make a {@dc 23} Constitution saving throw, taking 45 ({@damage 10d8}) cold damage and 45 ({@damage 10d8}) necrotic damage on a failed save, or half as much damage on a successful one. Those who fail the save also gain two levels of {@condition exhaustion} until the end of Gegazol's next turn, and those who fail by 5 or more are also {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "legendary": [ { - "name": "Bite", + "name": "Daemon Sight", "entries": [ - "The grotesquerie makes one bite attack. It can swallow instead." + "Gegazol gains {@sense truesight} out to 120 feet until the end of her next turn and can make a Wisdom ({@skill Perception}) check." ] }, { - "name": "Move", + "name": "Tail", "entries": [ - "The grotesquerie moves." + "Gegazol makes a tail attack." ] }, { - "name": "Animal Control (Costs 2 Actions)", + "name": "Wings of Winter (Costs 2 Actions)", "entries": [ - "The grotesquerie uses Call Animals or Devour Animals." + "Gegazol beats her wings. Each creature within 30 feet of her must succeed on a {@dc 23} Dexterity saving throw or take 17 ({@damage 2d8 + 8}) bludgeoning damage and 9 ({@damage 2d8}) cold damage, and then fall {@condition prone}. Gegazol can then fly up to half her flying speed." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Grotesquerie.webp", + "legendaryGroup": { + "name": "Gegazol", + "source": "GHMG" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gegazol.webp", "traitTags": [ - "False Appearance", - "Legendary Resistances" + "Legendary Resistances", + "Magic Resistance", + "Rejuvenation", + "Turn Resistance" ], "senseTags": [ - "D", - "T" + "B", + "SD" ], "actionTags": [ - "Multiattack", - "Swallow" + "Breath Weapon", + "Frightful Presence", + "Multiattack" ], "languageTags": [ - "DS", - "TP" + "DR" ], "damageTags": [ - "A", - "B" + "B", + "C", + "N", + "P" ], "miscTags": [ "AOE", - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "blinded", - "grappled", - "restrained" + "frightened", + "poisoned", + "prone" ], "savingThrowForced": [ "constitution", - "dexterity" + "dexterity", + "strength", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Grotesquerie", + "name": "Gegazol", "source": "GHMG" } } }, { - "name": "Grudgel", - "source": "GHMG", - "page": 146, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "grudgel" - ] - }, - "alignment": [ - "A" - ], - "ac": [ - { - "ac": 15, - "from": [ - "{@item studded leather armor|PHB|studded leather}", - "{@item shield|PHB}" - ] - } - ], - "hp": { - "average": 11, - "formula": "2d8 + 2" - }, - "speed": { - "walk": 30 - }, - "str": 13, - "dex": 12, - "con": 13, - "int": 10, - "wis": 12, - "cha": 10, - "skill": { - "insight": "+3", - "survival": "+3" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "languages": [ - "Grudgel and one national language" - ], - "cr": "1/8", - "trait": [ - { - "name": "Center (Recharges after a Short or Long Rest)", - "entries": [ - "The grudgel can use a bonus action to focus before making an attack roll or ability check. If the grudgel does so, then it has advantage on the next attack roll or ability check it makes before the start of its next turn." - ] - } - ], - "action": [ - { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." - ] - }, - { - "name": "Javelin", - "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Grudgel.webp", - "attachedItems": [ - "javelin|phb", - "shortsword|phb" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "name": "Ghost Mustang", + "group": [ + "Steeds of Etharis" ], - "fluff": { - "_appendMonsterFluff": { - "name": "Grudgels", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grudgel.webp" - } - } - ] - } - }, - { - "name": "Grudgel Battlemind", "source": "GHMG", - "page": 148, + "page": 323, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "grudgel" - ] - }, + "type": "undead", "alignment": [ - "A" + "N", + "E" ], "ac": [ { - "ac": 20, + "ac": 13, "from": [ - "{@item plate armor|PHB|plate}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 30 - }, - "str": 17, - "dex": 12, - "con": 15, - "int": 18, - "wis": 14, - "cha": 12, - "skill": { - "arcana": "+7", - "insight": "+5", - "perception": "+5" + "walk": 60 }, + "str": 18, + "dex": 13, + "con": 14, + "int": 5, + "wis": 12, + "cha": 7, "senses": [ "darkvision 60 ft." ], - "passive": 15, - "languages": [ - "Grudgel and three national languages" - ], - "cr": "6", - "spellcasting": [ + "passive": 11, + "resist": [ { - "name": "Spellcasting", - "headerEntries": [ - "The grudgel battlemind is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The grudgel battlemind knows the following wizard spells:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell message}", - "{@spell ray of frost}", - "{@spell shocking grasp}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell color spray}", - "{@spell longstrider}", - "{@spell shield}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell gust of wind}", - "{@spell misty step}", - "{@spell spider climb}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell fly}", - "{@spell haste}" - ] - } - }, - "ability": "int", - "type": "spellcasting" + "note": "from nonmagical attacks", + "cond": true } ], + "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ + "radiant" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], + "languages": [ + "understands one language its creator speaks but can't speak" + ], + "cr": "3", "trait": [ { - "name": "Action Surge (Recharges after a Short or Long Rest)", - "entries": [ - "The grudgel battlemind takes one extra action." - ] - }, - { - "name": "Center (Recharges after a Short or Long Rest)", - "entries": [ - "The grudgel battlemind can use a bonus action to focus before making an attack roll or ability check. If the grudgel does so, then it has advantage on the next attack roll or ability check it makes before the start of its next turn." - ] - }, - { - "name": "Weapon Bond", + "name": "Undead Fortitude", "entries": [ - "The grudgel battlemind can be disarmed only if {@condition incapacitated} or dead." + "If damage reduces the ghost mustang to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the ghost mustang drops to 1 hit point instead." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The grudgel battlemind makes three weapon attacks or casts one cantrip and makes one weapon attack." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." - ] - } - ], - "reaction": [ - { - "name": "Battlefield Control", + "name": "Hooves", "entries": [ - "A creature that willingly moves within the grudgel battlemind's reach, including entering that area, provokes an {@action opportunity attack} from the grudgel." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage and 10 ({@damage 3d6}) necrotic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrudgelBattlemind.webp", - "attachedItems": [ - "longsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GhostMustang.webp", + "traitTags": [ + "Undead Fortitude" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "CS" ], "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "C", - "L" - ], - "spellcastingTags": [ - "CW" + "B", + "N" ], "miscTags": [ - "MLW", "MW" ], - "conditionInflictSpell": [ - "blinded", - "unconscious" - ], - "savingThrowForcedSpell": [ - "strength" - ], "fluff": { "_appendMonsterFluff": { - "name": "Grudgels", + "name": "Ghost Mustang", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrudgelBattlemind.webp" - } - } - ] + } } }, { - "name": "Grudgel Strategist", + "name": "Giant Gasdra", "source": "GHMG", - "page": 147, + "page": 128, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "grudgel" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "N", + "E" ], "ac": [ { "ac": 15, "from": [ - "{@item breastplate|PHB}" + "natural armor" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 60 }, - "str": 16, - "dex": 12, - "con": 14, - "int": 17, - "wis": 13, - "cha": 11, + "str": 13, + "dex": 16, + "con": 17, + "int": 6, + "wis": 10, + "cha": 10, "skill": { - "arcana": "+5", - "insight": "+3", + "intimidation": "+3", "perception": "+3" }, "senses": [ @@ -48040,54 +20877,20 @@ ], "passive": 13, "languages": [ - "Grudgel and two national languages" - ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The grudgel strategist is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The grudgel strategist knows the following wizard spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell ray of frost}", - "{@spell shocking grasp}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell color spray}", - "{@spell expeditious retreat}", - "{@spell shield}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 2, - "spells": [ - "{@spell mirror image}", - "{@spell misty step}" - ] - } - }, - "ability": "int", - "type": "spellcasting" - } + "understands Sylvan but can't speak" ], + "cr": "5", "trait": [ { - "name": "Center (Recharges after a Short or Long Rest)", + "name": "Seven Heads", "entries": [ - "The grudgel strategist can use a bonus action to focus before making an attack roll or ability check. If the grudgel does so, then it has advantage on the next attack roll or ability check it makes before the start of its next turn." + "The giant gasdra has advantage on against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}. The giant gasdra has one reaction for each head. The extra reactions can be used only for {@action opportunity attack|PHB|opportunity attacks}." ] }, { - "name": "Weapon Bond", + "name": "Wakeful", "entries": [ - "The grudgel strategist can be disarmed only if {@condition incapacitated} or dead." + "While the giant gasdra sleeps, at least one of its heads is awake." ] } ], @@ -48095,56 +20898,50 @@ { "name": "Multiattack", "entries": [ - "The grudgel strategist makes two weapon attacks or casts one cantrip and makes one weapon attack." + "The giant gasdra makes seven beak attacks or makes one beak attack and uses honk of doom." ] }, { - "name": "Halberd", + "name": "Beak", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Strength or Dexterity saving throw (target's choice) or the grudgel strategist can knock the target {@condition prone} or move it up to 5 feet to another unoccupied space within the grudgel's reach." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) bludgeoning damage. If the creature hit by this attack is {@condition frightened}, it takes an additional 2 ({@damage 1d4}) psychic damage." ] - } - ], - "reaction": [ + }, { - "name": "Battlefield Control", + "name": "Honk of Doom", "entries": [ - "A creature that willingly moves within the grudgel strategist's reach, including entering that area, provokes an {@action opportunity attack} from the grudgel." + "Each creature of the giant gasdra's choice within 60 feet of it and can hear it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the giant gasdra's Honk of Doom for the next 24 hours." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrudgelStrategist.webp", - "attachedItems": [ - "halberd|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GiantGasdra.webp", "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], - "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "C", - "L" + "languageTags": [ + "CS", + "S" ], - "spellcastingTags": [ - "CW" + "damageTags": [ + "B", + "Y" ], "miscTags": [ - "MLW", "MW", "RCH" ], - "conditionInflictSpell": [ - "blinded", - "unconscious" + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Grudgels", + "name": "Gasdra", "source": "GHMG" }, "images": [ @@ -48152,361 +20949,318 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrudgelStrategist.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GiantGasdra.webp" } } ] } }, { - "name": "Hag-Blighted", + "name": "Giant Urban Ooze", "source": "GHMG", - "page": 149, + "page": 351, "size": [ - "M" + "L" ], - "type": "monstrosity", + "type": "ooze", "alignment": [ - "A" + "U" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 8 ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "walk": 30 - }, - "str": 15, - "dex": 10, - "con": 15, - "int": 9, - "wis": 10, - "cha": 5, - "skill": { - "athletics": "+4" + "walk": 20, + "climb": 20, + "swim": 20 }, + "str": 17, + "dex": 6, + "con": 18, + "int": 1, + "wis": 6, + "cha": 1, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 10, - "languages": [ - "the languages known before the curse" + "passive": 8, + "resist": [ + "fire" ], - "cr": "1", + "immune": [ + "poison" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "poisoned", + "prone" + ], + "cr": "4", "trait": [ { - "name": "Immutable Form", + "name": "Amorphous", "entries": [ - "The hag-blighted is immune to any spell or effect that would alter its form." + "The ooze can move through a space as narrow as 1 inch wide without squeezing." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Amphibious", "entries": [ - "The hag-blighted makes one bite attack and one slam attack." + "The ooze can breathe air and water." ] }, { - "name": "Bite", + "name": "False Appearance", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "While the ooze remains motionless, it is indistinguishable from a mass of waste." ] }, { - "name": "Slam", + "name": "Infection", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + "Any non-ooze creature that starts its turn within 10 feet of the ooze, or that touches the ooze, must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn. A creature that fails the saving throw by 5 or more also contracts the {@disease sewer plague} disease. On a successful saving throw, the creature is immune to any urban ooze's Infection for 1 hour and the disease it carries for 24 hours." ] - }, + } + ], + "action": [ { - "name": "Spew Bile (Recharges after a Short or Long Rest)", + "name": "Pseudopod", "entries": [ - "The hag-blighted expels bile in a 15-foot cone. Each creature in that area must make a {@dc 12} Constitution saving throw, taking 10 ({@damage 3d6}) acid damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, 10 ({@damage 3d6}) poison damage, and Infection." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hag-Blighted.webp", + "reaction": [ + { + "name": "Diminish", + "entries": [ + "When the ooze drops to half its hit points or fewer, it splits into two {@creature urban ooze|GHMG|urban oozes}. Each new ooze has hit points equal to half the original ooze's current hit points, rounded down." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GiantUrbanOoze.webp", "traitTags": [ - "Immutable Form" + "Amorphous", + "Amphibious", + "False Appearance" ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + "B" ], "damageTags": [ - "A", "B", - "P" + "I" ], "miscTags": [ - "AOE", "MW" ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Hag-Blighted", + "name": "Urban Ooze", "source": "GHMG" } } }, { - "name": "Halfling Vampire (Young)", + "name": "Gillian Hammerstorm", + "group": [ + "Etharis Companions" + ], + "isNamedCreature": true, "source": "GHMG", - "page": 399, + "page": 114, "size": [ - "S" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "dwarf" + ] + }, "alignment": [ - "L", - "NX", "C", - "E" + "G" ], "ac": [ { - "ac": 17, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 112, - "formula": "15d6 + 60" + "average": 52, + "formula": "7d8 + 21" }, "speed": { - "walk": 25, - "climb": 25 + "walk": 25 }, - "str": 15, - "dex": 18, - "con": 18, + "str": 16, + "dex": 11, + "con": 16, "int": 12, "wis": 13, - "cha": 14, + "cha": 10, "save": { - "dex": "+8", - "wis": "+5" + "str": "+4", + "dex": "+2", + "con": "+5" }, "skill": { - "acrobatics": "+8", - "athletics": "+6", - "perception": "+5", - "stealth": "+8" + "athletics": "+5", + "insight": "+3", + "perception": "+3" }, "senses": [ - "darkvision 90 ft." + "darkvision 60 ft." ], - "passive": 15, + "passive": 14, "resist": [ - "necrotic", - "poison", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "conditionImmune": [ - "frightened" + "poison" ], "languages": [ - "the languages known in life" + "Castinellan", + "Dwarvish", + "one other language" ], - "cr": "9", + "cr": "3", "trait": [ { - "name": "Cunning Action", - "entries": [ - "The vampire can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - }, - { - "name": "Nimble Stealth", - "entries": [ - "The vampire can move through the space of any creature larger than it. Also, the vampire can attempt to {@action hide} when obscured by a creature at least one size larger than it." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Dwarven Resilience", "entries": [ - "The vampire makes three attacks, only one of which can be a bite." + "Gillian has advantage on saving throws against being {@condition poisoned}." ] }, { - "name": "Claws", + "name": "Backed Into a Corner", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 14})." + "When Gillian's current hit points equal half her maximum hit points or less, she makes one additional unarmed strike attack when she uses her multiattack action." ] }, { - "name": "Bite", + "name": "Heavy Hitter", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + "Gillian scores a critical hit on a result of 19 or 20 when she makes an unarmed strike attack." ] }, { - "name": "Mist Form", + "name": "Innate Toughness", "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Small cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + "Gillian can add her Constitution modifier instead of her Dexterity modifier to determine AC (included in her AC)." ] } ], - "reaction": [ + "action": [ { - "name": "Innocent Eyes", + "name": "Multiattack", "entries": [ - "When a creature attacks or uses a harmful effect directly targeting the vampire while the vampire can see and is within 30 feet of that creature, the vampire can force the creature to make a {@dc 14} Wisdom saving throw. This reaction can't protect the vampire against area effects. Also, the target must be able to see the vampire, and the target enjoys any protection it has versus being {@condition charmed} against this effect. On a failure, the creature can't attack the vampire and must choose another target or effect, or lose that use of the attack, spell, or effect. A creature can choose not to {@action cast a spell} or use an ability instead of losing that use of it. If the save succeeds for a creature, this vampire's Innocent Eyes reaction doesn't work on that creature for 24 hours." + "Gillian Hammerstorm makes two unarmed strike attacks." ] }, { - "name": "Misty Escape", + "name": "Unarmed Strike", "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." ] } ], - "legendaryActions": 2, - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, + "reaction": [ { - "name": "Claws", + "name": "Now I'm Angry", "entries": [ - "The vampire attacks once with its claws." + "When Gillian takes damage that reduces her current hit points to half or less than her maximum hit points, she gains temporary hit points equal to half her maximum hit points. While she has these temporary hit points, she has resistance to bludgeoning, piercing, and slashing damage. She loses all temporary hit points gained from this ability after 10 minutes. Once she uses this reaction, she can't use it again until she finishes a long rest." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HalflingVampire(Young).webp", - "traitTags": [ - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GillianHammerstorm.webp", "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "D", + "X" + ], "damageTags": [ - "N", - "P", - "R", - "S" + "B" ], "miscTags": [ - "HPR", "MW" ], - "savingThrowForced": [ - "wisdom" - ], "fluff": { "_appendMonsterFluff": { - "name": "Halfling Vampire (Young)", + "name": "Gillian Hammerstorm", "source": "GHMG" } } }, { - "name": "Harvester of Lies", + "name": "Gluttony Seraph", "source": "GHMG", - "page": 150, + "page": 87, "size": [ - "M" + "H" ], - "type": "undead", + "type": "celestial", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 17, + "ac": 15, "from": [ - "{@item coat of lies|GHMG}" + "natural armor" ] } ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 218, + "formula": "19d12 + 95" }, "speed": { - "walk": 40 + "walk": 30, + "fly": 30 }, - "str": 13, - "dex": 20, - "con": 14, - "int": 11, - "wis": 16, - "cha": 15, + "str": 21, + "dex": 12, + "con": 20, + "int": 13, + "wis": 15, + "cha": 16, "save": { - "dex": "+9", + "con": "+10", "wis": "+7", - "cha": "+6" + "cha": "+8" }, "skill": { - "acrobatics": "+9", "insight": "+7", - "perception": "+7", - "stealth": "+13" + "perception": "+7" }, "senses": [ - "darkvision 120 ft." + "truesight 120 ft." ], "passive": 17, "resist": [ - "necrotic", + "radiant", { "resist": [ "bludgeoning", @@ -48523,220 +21277,205 @@ "conditionImmune": [ "charmed", "exhaustion", + "frightened", "poisoned" ], "languages": [ - "the languages it knew in life" + "all", + "telepathy 120 ft." ], - "cr": "9", + "cr": "14", "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The harvester's spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring only that the harvester be wearing its coat of lies:" + "The seraph's spellcasting ability is Charisma (spell save {@dc 16}). The seraph can innately cast the following spells, using only verbal components:" ], "will": [ - "{@spell detect thoughts}", - "{@spell zone of truth}" + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell light}", + "{@spell thaumaturgy}" ], "daily": { - "3e": [ - "{@spell hold person}", - "{@spell invisibility}", - "{@spell misty step}", - "{@spell silence}" + "1": [ + "{@spell create food and water} (the food is tasty and the seraph can create wine instead of water)" ], - "1e": [ - "{@spell levitate}", - "{@spell tongues}" + "3": [ + "{@spell suggestion}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ { - "name": "Coat of Lies", + "name": "Magic Resistance", "entries": [ - "While wearing their specially prepared coat, the harvester's AC is increased by 2 (included in their AC) and it can use its innate spellcasting." + "The seraph has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Hear Lies", + "name": "Seraphic Weapons", "entries": [ - "The harvester hears all lies uttered within 1 mile of it and knows the liar's distance and direction while the harvester choses to concentrate." + "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 2d8} radiant damage (included in the attacks)." ] - }, + } + ], + "action": [ { - "name": "Spider Climb", + "name": "Multiattack", "entries": [ - "The harvester can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The seraph makes three attacks, only one of which can be a bite." ] }, { - "name": "Trackless", + "name": "Bite", "entries": [ - "The harvester leaves no tracks to indicate where it has been or where it's headed." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d12 + 5}) piercing damage and 9 ({@damage 2d8}) radiant damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, and the seraph can't bite another target." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Claw", "entries": [ - "The harvester makes three attacks, only one of which can be sever tongue." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage and 9 ({@damage 2d8}) radiant damage." ] }, { - "name": "Claw", + "name": "Tongue", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 17})." + "{@atk mw} {@hit 10} to hit, reach 20 ft., one creature. {@h}10 ({@damage 2d4 + 5}) bludgeoning damage and 9 ({@damage 2d8}) radiant damage, and the target is {@condition grappled} (escape {@dc 18}) and pulled to within 5 feet of the seraph. Until the grapple ends, the target is {@condition restrained}, and the seraph can't use its tongue or bite on another target." ] }, { - "name": "Sever Tongue", + "name": "Swallow", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one humanoid {@condition grappled} by the harvester of lies. {@h}33 ({@damage 8d6 + 5}) slashing damage and the target must succeed on a {@dc 17} Constitution saving throw or have their tongue ripped out. A creature without a tongue cannot speak or cast spells with verbal components. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a tongue, or has legendary actions.", - "A tongue can be reattached within 1 hour of being severed with a successful {@dc 10} Wisdom ({@skill Medicine}) check, or at can be regrown using magic that replaces lost limbs." + "The seraph makes one bite attack against a Medium or smaller creature it holds {@condition grappled}. If the attack hits, the target takes the bite's damage, the grapple ends, and the target is swallowed. While swallowed, a creature is {@condition blinded} and {@condition restrained}, has {@quickref cover|PHB|3|0|total cover} against anything originating outside the seraph, and takes 18 ({@damage 4d8}) acid damage and 9 ({@damage 2d8}) radiant damage at the start of each of the seraph's turns. The seraph can have only one creature swallowed at a time.", + "If the seraph takes 35 damage or more on a single turn from a creature inside it, the seraph must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls {@condition prone} in a space within 10 feet of the seraph. If the seraph dies, the swallowed creature is no longer {@condition restrained} by it and can escape the corpse by using 10 feet of movement, exiting {@condition prone}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HarvesterofLies.webp", - "attachedItems": [ - "coat of lies|GHMG" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GluttonySeraph.webp", "traitTags": [ - "Spider Climb" + "Magic Resistance" ], "senseTags": [ - "SD" + "U" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Swallow" ], "languageTags": [ - "LF" + "TP", + "XX" ], "damageTags": [ + "A", + "B", + "P", + "R", "S" ], "spellcastingTags": [ "I" ], "miscTags": [ - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "grappled" - ], - "conditionInflictSpell": [ - "deafened", - "invisible", - "paralyzed" + "blinded", + "grappled", + "restrained" ], "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ - "charisma", - "constitution", + "dexterity", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Harvester of Lies", + "name": "Gluttony Seraph", "source": "GHMG" } } }, { - "name": "Hedron", + "name": "Gnoll Brute", "source": "GHMG", - "page": 151, + "page": 135, "size": [ "M" ], - "type": "elemental", + "type": { + "type": "humanoid", + "tags": [ + "gnoll" + ] + }, "alignment": [ - "L", - "N" + "C", + "E" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 110, - "formula": "13d8 + 52" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 0, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true + "walk": 40 }, - "str": 11, - "dex": 11, - "con": 19, - "int": 13, + "str": 16, + "dex": 12, + "con": 15, + "int": 6, "wis": 13, - "cha": 17, + "cha": 7, "skill": { - "perception": "+4" + "athletics": "+5" }, "senses": [ - "truesight 60 ft." - ], - "passive": 14, - "resist": [ - "psychic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "blinded", - "deafened", - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "prone", - "unconscious" + "darkvision 60 ft." ], + "passive": 11, "languages": [ - "understands all languages but can't speak", - "telepathy 120 ft." + "Gnoll" ], - "cr": "8", + "cr": "2", "trait": [ { - "name": "Aura of Pure Order", + "name": "Brute", "entries": [ - "The hedron exudes a 30-foot sphere of pure order, which influences randomness and makes the area conform to a rigid ideal. The aura penetrates objects and barriers, but a barrier more than 2 feet thick blocks it, as does any barrier of force. Objects harmlessly become perfectly geometric if they remain in the aura for 1 minute. Difficult terrain in the area becomes normal terrain until subjected to something that makes it {@quickref difficult terrain||3} again. Objects removed from the aura before they transform revert to normal.", - "A creature other than a hedron that enters the area for the first time on a turn or starts its turn there takes 5 ({@damage 2d4}) force damage. While in the aura, a creature can't change shape or have advantage or disadvantage." + "A melee weapon deals one extra die of its damage when the gnoll brute hits with it (included in the attacks)." ] }, { - "name": "Immutable Form", + "name": "Charge", "entries": [ - "The hedron is immune to any spell or effect that would alter its form." + "If the gnoll brute moves at least 20 feet straight toward a target and then hits it with a melee weapon attack on the same turn, the target takes one extra die of the weapon's damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Instinctive", + "entries": [ + "The gnoll brute has advantage on initiative rolls and saving throws against being {@condition charmed} or {@condition frightened}. If {@quickref Surprise|PHB|3|0|surprised}, the gnoll can still act normally on its first turn." + ] + }, + { + "name": "Rampage", + "entries": [ + "When the gnoll brute reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." ] } ], @@ -48744,357 +21483,499 @@ { "name": "Multiattack", "entries": [ - "The hedron uses telekinesis twice." + "The gnoll brute makes one bite attack and one claws attack." ] }, { - "name": "Telekinesis", + "name": "Bite", "entries": [ - "{@atk ms} {@hit 6} to hit, reach 60 ft., one target. {@h}21 ({@damage 6d6}) force damage, although the hedron can choose to deal half or no damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, if the hedron wishes, the target is {@condition restrained}. The hedron can move a {@condition grappled} creature or held object up to 30 feet in any direction, provided the target remains within the hedron's reach. If the hedron tries to move an object another creature wears or carries, that creature can prevent the movement with a successful {@dc 14} Strength saving throw. The hedron can hold ({@action grapple}) up to two creatures or objects at a time. It can also exert fine control while choosing to deal no damage, such as manipulating a tool or opening a door." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hedron.webp", + "reaction": [ + { + "name": "Shared Rampage", + "entries": [ + "If any creature allied with and within 100 feet of the gnoll brute uses its Rampage trait, the gnoll brute can use its Rampage trait, too, provided the brute can see that ally." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GnollBrute.webp", "traitTags": [ - "Immutable Form" + "Brute", + "Charge", + "Rampage" ], "senseTags": [ - "U" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "TP", - "XX" + "OTH" ], "damageTags": [ - "O" + "P", + "S" ], "miscTags": [ - "AOE", - "RCH" + "MW" ], "conditionInflict": [ - "grappled", - "restrained" + "prone" ], "savingThrowForced": [ "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Hedron", + "name": "Gnolls", "source": "GHMG" } } }, { - "name": "Hell's Reach", + "name": "Gnome Vampire (Adult)", "source": "GHMG", - "page": 152, + "page": 397, "size": [ - "T" + "S" ], - "type": "plant", + "type": "undead", "alignment": [ - "U" + "L", + "NX", + "C", + "E" ], "ac": [ - 5 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 5, - "formula": "2d4" + "average": 142, + "formula": "19d6 + 76" }, "speed": { - "walk": 0 + "walk": 25, + "climb": 25 + }, + "str": 16, + "dex": 18, + "con": 18, + "int": 15, + "wis": 14, + "cha": 14, + "save": { + "dex": "+9", + "int": "+7", + "wis": "+7", + "cha": "+7" + }, + "skill": { + "athletics": "+8", + "history": "+7", + "nature": "+7", + "perception": "+7", + "stealth": "+9" }, - "str": 1, - "dex": 1, - "con": 10, - "int": 1, - "wis": 3, - "cha": 1, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "darkvision 120 ft." ], - "passive": 6, - "immune": [ - "fire" + "passive": 17, + "resist": [ + "necrotic", + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "languages": [ + "the languages known in life" ], - "cr": "1/4", + "cr": "13", "trait": [ { - "name": "False Appearance", + "name": "Legendary Resistance (3/Day)", "entries": [ - "While the hell's reach remains motionless, it is indistinguishable from an ordinary mushroom." + "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Fiery Body", + "name": "Regeneration", "entries": [ - "A creature that touches the hell's reach or hits it with a melee attack while within 5 feet of it takes 1 fire damage." + "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Speak with Beasts", + "entries": [ + "The vampire can communicate with beasts and understand their communication." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The vampire has advantage on saving throws against any effect that turns undead." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { - "name": "Touch", + "name": "Multiattack", + "entries": [ + "The vampire makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 16})." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + ] + }, + { + "name": "Command Beasts", + "entries": [ + "The vampire can choose up to three beasts that can hear or see the vampire and are within 30 feet of it. Those beasts must succeed on a {@dc 15} Wisdom saving throw or become {@condition charmed} by the vampire, seeing it as a leader to be heeded and protected. They follow the vampire's verbal commands and often act in the vampire's interest even if left without a command.", + "Each time the vampire or the vampire's allies do anything harmful to a target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire dies, is on a different plane of existence than the target, or takes a bonus action to end the effect." + ] + }, + { + "name": "Beast Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Small or smaller beast, usually with fangs and claws, or back into its true form. While in beast form, the vampire can gain a fly or swim speed of 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it wears transforms with it, but nothing it is carrying does.", + "It reverts to its true form if it dies." + ] + }, + { + "name": "Mist Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Small cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 tf., can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water.", + "It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + ] + } + ], + "reaction": [ + { + "name": "Misty Escape", + "entries": [ + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", "entries": [ - "{@atk mw} {@hit 0} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) fire damage." + "The vampire attacks once with its claws." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hell'sReach.webp", + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GnomeVampire(Adult).webp", "traitTags": [ - "False Appearance" + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity", + "Turn Resistance" ], "senseTags": [ - "B" + "SD" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "F" + "N", + "P", + "R", + "S" ], "miscTags": [ + "HPR", "MW" ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "_appendMonsterFluff": { - "name": "Hell's Reach", + "name": "Gnome Vampire (Adult)", "source": "GHMG" } } }, { - "name": "Hermit Skull", + "name": "Goldmane Boar", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 153, + "page": 346, "size": [ - "T" + "M" ], - "type": "undead", + "type": "beast", "alignment": [ - "L", - "NX", - "C", - "E" + "U" ], "ac": [ { - "ac": 13, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 14, - "formula": "4d4 + 4" + "average": 32, + "formula": "5d8 + 10" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 6, - "dex": 14, - "con": 12, - "int": 8, - "wis": 10, - "cha": 9, + "str": 15, + "dex": 11, + "con": 14, + "int": 3, + "wis": 11, + "cha": 7, "skill": { "perception": "+2" }, - "senses": [ - "darkvision 60 ft." - ], "passive": 12, - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "understands languages it knew in life but can't speak" - ], - "cr": "1/4", + "cr": "1", "trait": [ { - "name": "Ambusher", + "name": "Charge", "entries": [ - "The hermit skull has advantage on attack rolls against any creature it has {@quickref Surprise|PHB|3|0|surprised}." + "If the goldmane boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 4 ({@damage 1d8}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Glowing Mane", + "entries": [ + "The goldmane boar sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." + ] + }, + { + "name": "Opportunistic Gore", + "entries": [ + "If the goldmane boar hits with a tusk attack while it has advantage on the attack roll, it deals an extra 4 ({@damage 1d8}) slashing damage." + ] + }, + { + "name": "Relentless (Recharges after a Short or Long Rest)", + "entries": [ + "If the goldmane boar takes 11 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." ] } ], "action": [ { - "name": "Ectoplasmic Tendril", + "name": "Tusk", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}7 ({@damage 2d4 + 2}) necrotic damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HermitSkull.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GoldmaneBoar.webp", "traitTags": [ - "Ambusher" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS", - "LF" + "Charge" ], "damageTags": [ - "N" + "S" ], "miscTags": [ - "MW", - "RCH" + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Hermit Skull", + "name": "Goldmane Boar", "source": "GHMG" } } }, { - "name": "Hive Haunt", + "name": "Gore Elemental", "source": "GHMG", - "page": 154, + "page": 137, "size": [ - "M" + "L" ], - "type": { - "type": "undead", - "swarmSize": "T" - }, + "type": "elemental", "alignment": [ - "N", + "C", "E" ], "ac": [ - 13 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 71, - "formula": "11d8 + 22" + "average": 110, + "formula": "13d10 + 39" }, "speed": { "walk": 30, - "fly": 30 - }, - "str": 7, - "dex": 17, - "con": 14, - "int": 10, - "wis": 10, - "cha": 9, - "save": { - "wis": "+3" - }, - "skill": { - "perception": "+3", - "stealth": "+6" + "climb": 30 }, - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 13, + "str": 19, + "dex": 13, + "con": 16, + "int": 3, + "wis": 12, + "cha": 7, + "passive": 11, "resist": [ - "bludgeoning", - "necrotic", - "piercing", - "slashing" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons", + "cond": true + } ], "immune": [ "poison" ], + "vulnerable": [ + "psychic" + ], "conditionImmune": [ - "charmed", "exhaustion", - "frightened", "grappled", "paralyzed", "petrified", + "poisoned", "prone", "restrained", - "stunned" + "unconscious" ], - "cr": "5", - "trait": [ - { - "name": "Swarm", - "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect." - ] - } + "languages": [ + "Infernal" ], + "cr": "6", "action": [ { - "name": "Multiattack", + "name": "Gruesome Deluge", "entries": [ - "The hive haunt makes two attacks, one bite and one sting." + "{@atk mw} {@hit 7} to hit, reach 10 ft., up to four targets. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage plus 4 ({@damage 1d8}) necrotic damage. Each target of Medium size or smaller must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15})." ] }, { - "name": "Bite", + "name": "Grisly Mire", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 0 ft., one creature. {@h}5 ({@damage 2d4}) piercing damage plus 5 ({@damage 2d4}) necrotic damage, or 2 ({@damage 1d4}) piercing damage and 2 ({@damage 1d4}) necrotic damage while the swarm has 25 or fewer hit points. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the hive haunt regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "Each creature {@condition grappled} by the gore elemental must make a {@dc 15} Strength saving throw. On a failure, a target takes 15 ({@damage 2d10 + 4}) slashing damage plus 5 ({@damage 2d4}) necrotic damage and is knocked {@condition prone}. Until it escapes from the gore elemental's grapple, the target is {@condition blinded}, {@condition restrained}, and unable to breathe. If the saving throw is successful, the target is pushed to an adjacent space." ] - }, + } + ], + "reaction": [ { - "name": "Sting", + "name": "Swelling Crimson (1/Day)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 0 ft., one target in the swarm's space. {@h}5 ({@damage 2d4}) piercing damage and 7 ({@damage 2d6}) poison damage, or 2 ({@damage 1d4}) piercing damage and 3 ({@damage 1d6}) poison damage while the swarm has 25 or fewer hit points. The target must succeed on a {@dc 13} Constitution saving throw or become {@condition restrained} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "If the gore elemental reduces a living creature to 0 hit points, its size increases to Huge. The elemental gains advantage on all Strength and Constitution saving throws, the gruesome deluge attack can now {@action grapple} Large creatures, and the grisly mire attack now deals 10 ({@damage 4d4 + 4}) slashing damage plus 7 ({@damage 2d6}) necrotic damage on a failed saving throw. This condition lasts until the gore elemental is reduced to less than 55 hit points." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HiveHaunt.webp", - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GoreElemental.webp", + "languageTags": [ + "I" ], "damageTags": [ - "I", + "B", "N", - "P" + "S" ], "miscTags": [ - "HPR", - "MW" + "MW", + "RCH" ], "conditionInflict": [ + "blinded", + "grappled", + "prone", "restrained" ], "savingThrowForced": [ - "constitution" + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Hive Haunt", + "name": "Gore Elemental", "source": "GHMG" } } }, { - "name": "Hivewolf", + "name": "Gozomite", "source": "GHMG", - "page": 155, + "page": 138, "size": [ - "M" + "L" ], "type": "monstrosity", "alignment": [ @@ -49102,234 +21983,203 @@ ], "ac": [ { - "ac": 14, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 16, - "formula": "3d8 + 3" + "average": 102, + "formula": "12d10 + 36" }, "speed": { "walk": 40, "climb": 40 }, - "str": 11, - "dex": 15, - "con": 13, - "int": 2, + "str": 19, + "dex": 16, + "con": 17, + "int": 8, "wis": 14, - "cha": 4, + "cha": 10, "skill": { - "perception": "+4" + "perception": "+5", + "stealth": "+6" }, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 14, - "cr": "1/4", - "trait": [ - { - "name": "Hive Connection", - "entries": [ - "The hivewolf is connected to other hivewolves within 120 feet via a hivemind, which they use to share information. This connection means that if the hivewolf is aware of a threat, all hivewolves within 120 feet are also aware of the threat. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." - ] - }, - { - "name": "Pack Tactics", - "entries": [ - "The hivewolf has advantage on an attack roll against a creature if at least one of the hivewolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hivewolf.webp", - "traitTags": [ - "Pack Tactics" - ], - "senseTags": [ - "B", - "D" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Hivewolf", - "source": "GHMG" - } - } - }, - { - "name": "Hivewolf Matriarch", - "source": "GHMG", - "page": 155, - "size": [ - "L" + "passive": 15, + "immune": [ + "poison" ], - "type": "monstrosity", - "alignment": [ - "U" + "vulnerable": [ + "fire" ], - "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + "conditionImmune": [ + "poisoned" ], - "hp": { - "average": 75, - "formula": "10d10 + 20" - }, - "speed": { - "walk": 20 - }, - "str": 16, - "dex": 9, - "con": 15, - "int": 3, - "wis": 15, - "cha": 7, - "skill": { - "perception": "+4" - }, - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." + "languages": [ + "Deep Speech" ], - "passive": 14, - "cr": "2", + "cr": "6", "trait": [ { - "name": "Hive Connection", + "name": "Pack Tactics", "entries": [ - "The hivewolf matriarch is connected to other hivewolves within 300 feet via a hivemind, which they use to share information. This connection means that if the hivewolf matriarch is aware of a threat, all hivewolves within 300 feet are also aware of the threat. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, a thin sheet of lead, or barrier of force blocks it." + "The gozomite has advantage on an attack roll against a creature if at least one of the gozomite's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Pack Tactics", + "name": "Spider Climb", "entries": [ - "The hivewolf matriarch has advantage on an attack roll against a creature if at least one of the matriarch's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The gozomite can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The gozomite makes one bite attack and one stinger attack." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage and 3 ({@damage 1d6}) acid damage." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage. A successful {@dc 15} Constitution saving throw halves the poison damage." ] }, { - "name": "Acid Spray {@recharge 5}", + "name": "Stinger", "entries": [ - "The hivewolf matriarch sprays acid in a 15-foot cone. Each creature in that area must make a {@dc 12} Dexterity saving throw, taking 14 ({@damage 4d6}) acid damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage and the target is injected with hundreds of the gozomite's eggs that hatch after {@dice 2d4} rounds. Applying fire that deals 1 fire damage to the sting wound before the eggs hatch kills the eggs. At the start of each of the target's turns after the eggs hatch, the target takes 14 ({@damage 4d6}) piercing damage as the gozomitelings feast on the host's flesh.", + "After the gozomitelings hatch, any creature can use an action to kill or remove the gozomitelings with fire or a weapon that deals piercing or slashing damage, causing 10 damage of the appropriate type to the target. A successful {@dc 10} Wisdom ({@skill Medicine}) check as an action also removes the gozomitelings. A creature reduced to 0 hit points by the gozomitelings' piercing damage dies. The round after the gozomitelings hatch, the corpse is destroyed, leaving behind only equipment and bones (or exoskeleton)." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HivewolfMatriarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gozomite.webp", "traitTags": [ - "Pack Tactics" + "Pack Tactics", + "Spider Climb" ], "senseTags": [ - "B", - "SD" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS" ], "damageTags": [ - "A", - "S" + "F", + "I", + "P" ], "miscTags": [ - "AOE", - "MW" + "MW", + "RCH" ], "savingThrowForced": [ - "dexterity" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Hivewolf", + "name": "Gozomite", "source": "GHMG" } } }, { - "name": "Horror Flit Breeder", + "name": "Gray Quoxxarie", + "alias": [ + "Boza Quoxxarie" + ], "source": "GHMG", - "page": 156, + "page": 279, "size": [ "L" ], - "type": "aberration", + "type": "fiend", "alignment": [ "C", "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d10 + 24" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 40, - "climb": 40, - "swim": 40 + "walk": 40 }, - "str": 15, + "str": 18, "dex": 17, - "con": 15, - "int": 3, - "wis": 10, - "cha": 5, + "con": 19, + "int": 8, + "wis": 13, + "cha": 8, + "save": { + "int": "+2", + "wis": "+4", + "cha": "+2" + }, + "skill": { + "acrobatics": "+6", + "athletics": "+7" + }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 120 ft." + ], + "passive": 11, + "resist": [ + "cold", + "fire", + "lightning" + ], + "immune": [ + "necrotic", + "poison" ], - "passive": 10, "conditionImmune": [ - "blinded", - "prone" + "poisoned" + ], + "languages": [ + "Infernal" ], "cr": "6", "trait": [ { - "name": "Amphibious", + "name": "Aura of Death", "entries": [ - "The horror flit breeder can breathe air and water." + "Provided the gray quoxxarie isn't {@condition incapacitated}, any creature hostile to the quoxxarie that starts its turn within 30 feet of one or more gray quoxxaries has disadvantage on death saving throws. Halve the hit points creatures regain if they are hostile to the quoxxarie and in one or more quoxxarie Aura of Death." ] }, { - "name": "Breed", + "name": "Bloody Eye", "entries": [ - "When the horror flit breeder kills a Small or larger creature, a new {@creature horror flit swarm|GHMG} emerges from the corpse {@dice 1d4} hours later." + "The gray quoxxarie and other fiends within 120 feet of it know the current hit points of creatures within 120 feet of one or more gray quoxxaries. The gray quoxxarie has advantage on attack rolls against any creature that has half its hit points or fewer." ] }, { - "name": "Spider Climb", + "name": "Charge", "entries": [ - "The horror flit breeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "If the gray quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The gray quoxxarie has advantage on saving throws against spells and other magical effects." ] } ], @@ -49337,161 +22187,177 @@ { "name": "Multiattack", "entries": [ - "The horror flit breeder makes two bite attacks." + "The gray quoxxarie makes one ram attack and one attack with its hooves." ] }, { - "name": "Bite", + "name": "Ram", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + ] + }, + { + "name": "Hooves", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) bludgeoning damage." ] } ], "reaction": [ { - "name": "Vomit Swarm (Recharges after a Long Rest)", + "name": "Get the Horns", "entries": [ - "When the breeder drops to half its hit points or fewer, the breeder opens its mouth, and a {@creature horror flit swarm|GHMG} emerges in a space within 5 feet of the breeder." + "If the gray quoxxarie takes 25 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HorrorFlitBreeder.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrayQuoxxarie.webp", "traitTags": [ - "Amphibious", - "Spider Climb" + "Charge", + "Magic Resistance" ], "senseTags": [ - "B" + "SD" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "I" + ], "damageTags": [ - "P" + "B" ], "miscTags": [ "MW" ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "_appendMonsterFluff": { - "name": "Horror Flits", + "name": "Quoxxarie", "source": "GHMG" } } }, { - "name": "Horror Flit Hunter", + "name": "Grief Eater", "source": "GHMG", - "page": 157, + "page": 139, "size": [ "S" ], - "type": "aberration", + "type": "fey", "alignment": [ - "C", + "N", "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 45, - "formula": "10d6 + 10" + "average": 35, + "formula": "10d6" }, "speed": { - "walk": 40, - "climb": 40, - "swim": 40 + "walk": 30 }, - "str": 11, - "dex": 18, - "con": 12, - "int": 3, + "str": 10, + "dex": 15, + "con": 11, + "int": 5, "wis": 10, - "cha": 4, + "cha": 14, + "skill": { + "stealth": "+4" + }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft." ], "passive": 10, - "conditionImmune": [ - "blinded", - "prone" + "languages": [ + "understands Sylvan but can't speak" ], - "cr": "2", + "cr": "1", "trait": [ { - "name": "Amphibious", + "name": "False Appearance", "entries": [ - "The horror flit hunter can breathe air and water." + "While the grief eater remains motionless, it is indistinguishable from a person cloaked in grey, sitting and clutching their legs." ] }, { - "name": "Breed", + "name": "Grief Sense", "entries": [ - "When the horror flit hunter kills a Small or larger creature, a new {@creature horror flit swarm|GHMG} emerges from the corpse {@dice 1d4} hours later." + "The grief eater can sense a {@condition frightened} or despairing humanoid or another grief eater within 60 ft. of it. A grief eater using this sense knows the target's location and direction of movement." ] }, { - "name": "Spider Climb", + "name": "Light Sensitivity", "entries": [ - "The horror flit hunter can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "While in {@quickref Vision and Light|PHB|2||bright light}, the grief eater has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The horror flit hunter makes two bite attacks." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage. If the target is {@condition frightened}, or full of sorrow or despair, it also takes 4 ({@damage 1d4 + 2}) psychic damage. The target's hit point maximum is reduced by an amount equal to the psychic damage taken, and the grief eater regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If a humanoid is slain in this way and left unburied, a grief eater emerges from the corpse 24 hours later, provided the body is in {@quickref Vision and Light|PHB|2||darkness}." ] }, { - "name": "Bite", + "name": "Wail", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." + "With a heartrending cry, the grief eater evokes despair in one creature it can sense within 30 feet of it. The target must succeed on a {@dc 12} Charisma saving throw or become {@condition frightened} for 1 minute. A creature already full of sorrow has disadvantage on the save. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Wail of any grief eater for the next 24 hours." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HorrorFlitHunter.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GriefEater.webp", "traitTags": [ - "Amphibious", - "Spider Climb" + "False Appearance", + "Light Sensitivity" ], "senseTags": [ - "B" + "D" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "CS", + "S" ], "damageTags": [ - "P" + "P", + "Y" ], "miscTags": [ + "HPR", "MW" ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "_appendMonsterFluff": { - "name": "Horror Flits", + "name": "Grief Eater", "source": "GHMG" } } }, { - "name": "Horror Flit Swarm", + "name": "Grim Piper", "source": "GHMG", - "page": 157, + "page": 140, "size": [ "M" ], - "type": { - "type": "aberration", - "swarmSize": "T" - }, + "type": "fey", "alignment": [ "C", "E" @@ -49500,344 +22366,371 @@ 13 ], "hp": { - "average": 54, - "formula": "12d8" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 40, - "climb": 40, - "swim": 40 + "walk": 30 }, "str": 10, - "dex": 17, - "con": 10, - "int": 3, + "dex": 16, + "con": 14, + "int": 12, "wis": 8, - "cha": 2, + "cha": 17, + "skill": { + "performance": "+5", + "stealth": "+5" + }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft." ], "passive": 9, - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "conditionImmune": [ - "blinded", - "charmed", - "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" + "languages": [ + "any three languages" ], - "cr": "3", - "trait": [ + "cr": "2", + "action": [ { - "name": "Amphibious", + "name": "Multiattack", "entries": [ - "The horror flit swarm can breathe air and water." + "The piper makes two melee attacks." ] }, { - "name": "Breed", + "name": "Dagger", "entries": [ - "When the horror flit swarm kills a Small or larger creature, a new {@creature horror flit swarm|GHMG} emerges from the corpse {@dice 1d4} hours later." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Spider Climb", + "name": "Cruel Notes", "entries": [ - "The horror flit swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The piper targets a creature within 30 feet that is {@condition charmed} by its luring melody. The target must succeed on a {@dc 13} Wisdom saving throw. On a failure, the target takes 13 ({@damage 3d8}) psychic damage and has disadvantage on saving throws for 1 minuite. Success results in half as much damage and no disadvantage on saving throws." ] }, { - "name": "Swarm", - "entries": [ - "The horror flit swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points." - ] - } - ], - "action": [ - { - "name": "Bites", + "name": "Luring Melody", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}18 ({@damage 4d8}) piercing damage, or 9 ({@damage 2d8}) piercing damage if the swarm has half of its hit points or fewer." + "The piper plays a magical melody on its flute. Every living creature within 120 feet of the piper who hears the melody must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} until the melody ends. The piper must take a bonus action on its subsequent turns to continue playing. It can stop playing at any time. The song ends if the piper is {@condition incapacitated}.", + "While {@condition charmed} by the piper, a target is {@condition incapacitated}. If the {@condition charmed} target is more than 5 feet away from the piper, the target must move on its turn toward the piper by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|PHB|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the piper, the target can repeat the saving throw. A {@condition charmed} target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.", + "A target that successfully saves is immune to this piper's music for the next 24 hours." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HorrorFlitSwarm.webp", - "traitTags": [ - "Amphibious", - "Spider Climb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrimPiper.webp", + "attachedItems": [ + "dagger|phb" ], "senseTags": [ - "B" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" ], "damageTags": [ - "P" + "P", + "Y" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Horror Flits", + "name": "Grim Piper", "source": "GHMG" } } }, { - "name": "Horror-out-the-Box", + "name": "Grimaldo Simoni", + "alias": [ + "Thorn of Sante Viegre" + ], + "group": [ + "Etharis Companions" + ], + "isNamedCreature": true, "source": "GHMG", - "page": 158, + "page": 117, "size": [ "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, "alignment": [ - "C", "N" ], "ac": [ + 12, { "ac": 15, - "from": [ - "natural armor" - ] + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 50, - "climb": 50 + "walk": 30 }, - "str": 12, - "dex": 19, - "con": 14, - "int": 11, + "str": 11, + "dex": 14, + "con": 16, + "int": 17, "wis": 12, - "cha": 16, + "cha": 9, + "save": { + "int": "+5", + "wis": "+3" + }, "skill": { - "athletics": "+4", - "acrobatics": "+7", - "perception": "+4", - "performance": "+6", - "sleight of hand": "+7", - "stealth": "+7" + "arcana": "+5", + "intimidation": "+1", + "investigation": "+5", + "stealth": "+4" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, + "passive": 11, "languages": [ - "One national language", - "Sylvan" + "Castellan and one other language" ], - "cr": "5", - "trait": [ + "cr": "4", + "spellcasting": [ { - "name": "Spring-Heeled Horror", - "entries": [ - "The horror-out-the-box jumps up to 50 feet with its movement. As a bonus action, it can jump an additional 50 feet." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Grimaldo is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save 13, {@hit 5} to hit with spell attacks). Grimaldo has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell mage hand}", + "{@spell message}", + "{@spell prestidigitation}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell blood rush|GHPG}", + "{@spell burning hands}", + "{@spell crimson lash|GHPG}", + "{@spell mage armor}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell alter self}", + "{@spell hold person}", + "{@spell wilting smite|GHPG}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell reanimate|GHPG}", + "{@spell sanguine poppet|GHPG}" + ] + }, + "4": { + "slots": 1, + "spells": [ + "{@spell dark sacrament|GHPG}" + ] + } + }, + "ability": "int" + } + ], + "trait": [ { - "name": "Thrashing Limbs", + "name": "Bloody Brilliant", "entries": [ - "The horror-out-the-box has three reactions per round, but it can use only one during any given turn. Any creature that moves into, out of, or within the horror-out-the-box's reach provokes an {@action opportunity attack|PHB} from the horror." + "Grimaldo has a pool of {@dice 7d12|7d12s}. Whenever he casts a sangromancy spell that calls for the expenditure of a hit die, he can spend an equal number of these {@dice d12|d12s} instead." ] } ], "action": [ { - "name": "Slam", + "name": "Bejeweled Dagger", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 30 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Horror-out-the-Box.webp", - "senseTags": [ - "D" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrimaldoSimoni.webp", "languageTags": [ - "S" + "X" ], "damageTags": [ - "B" + "P" + ], + "damageTagsSpell": [ + "B", + "F", + "N", + "P", + "S" + ], + "spellcastingTags": [ + "CW" ], "miscTags": [ + "MLW", "MW", - "RCH" + "RW", + "THW" + ], + "conditionInflictSpell": [ + "paralyzed" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Horror-out-the-Box", + "name": "Grimaldo Simoni", "source": "GHMG" } } }, { - "name": "Hourglass Widow", + "name": "Grinstagger", + "isNamedCreature": true, "source": "GHMG", - "page": 159, + "page": 142, "size": [ - "M" + "L" ], - "type": "undead", + "type": "giant", "alignment": [ "N", "E" ], "ac": [ - 14, { - "ac": 18, - "condition": "with {@spell mage armor}", - "braces": true + "ac": 16, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 187, - "formula": "22d8 + 88" + "average": 266, + "formula": "28d10 + 112" }, "speed": { - "walk": 30, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "canHover": true + "walk": 20, + "fly": 30 }, - "str": 16, - "dex": 19, + "str": 20, + "dex": 7, "con": 18, - "int": 19, - "wis": 17, - "cha": 22, + "int": 14, + "wis": 13, + "cha": 19, "save": { - "str": "+9", "con": "+10", - "int": "+10", - "wis": "+9", - "cha": "+11" + "int": "+8", + "wis": "+7", + "cha": "+10" }, "skill": { - "athletics": "+9", - "arcana": "+10", - "insight": "+9", - "investigation": "+10", - "perception": "+15" + "arcana": "+8", + "deception": "+10", + "perception": "+7" }, "senses": [ - "truesight 120 ft." - ], - "passive": 25, - "resist": [ - "cold", - "force", - "lightning", - "necrotic" - ], - "immune": [ - "poison", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" + "darkvision 120 ft." ], + "passive": 17, "languages": [ - "the languages it knew in life" + "Elvish", + "Giant", + "Sylvan" ], - "cr": "20", + "cr": "17", "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The widow's spellcasting ability is Charisma (spell save {@dc 20}, {@hit 12} to hit with spell attacks).", - "It can innately cast the following spells, requiring no material components:" + "Grinstagger's innate spellcasting ability is Charisma (spell save {@dc 18}). Grinstagger can innately cast the following spells, requiring no material components:" ], "will": [ - "{@spell eldritch blast} (four beams)", - "{@spell expeditious retreat}*", - "{@spell mage armor}*", - "{@spell mage hand}" + "{@spell charm person}", + "{@spell darkness}", + "{@spell detect magic}", + "{@spell faerie fire}", + "{@spell invisibility}", + "{@spell misty step}", + "{@spell speak with dead}" ], "daily": { - "3e": [ - "{@spell blight}", - "{@spell disintegrate}", - "{@spell haste}", - "{@spell misty step}", - "{@spell shield}", - "{@spell slow}", - "{@spell see invisibility}" - ], "1e": [ + "{@spell calm emotions}", + "{@spell cone of cold} (7th level)", "{@spell eyebite}", - "{@spell foresight}*", - "{@spell freedom of movement}", - "{@spell power word stun}", - "{@spell teleport}", - "{@spell time stop}", - "{@spell wall of force}" + "{@spell gaseous form}", + "{@spell mislead}", + "{@spell sleep}" ] }, - "footerEntries": [ - "*The widow casts these spells before combat." - ], - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ { - "name": "Accelerate Through Time (2/Day)", + "name": "Brute", "entries": [ - "The widow takes one additional action." + "A melee weapon deals one extra die of its damage when Grinstagger hits with it (included in the attack)." ] }, { - "name": "Master of Time", + "name": "Accursed Attacks", "entries": [ - "The widow can choose to be unaffected by effects that modify time or change its speed. The widow can affect others frozen in a {@spell time stop} or other stasis-like effects." + "Grinstagger's weapon attacks are magical. If the target of such an attack is a creature, it must succeed on a {@dc 18} Charisma saving throw or become cursed for 24 hours. While cursed, the target has disadvantage on Dexterity ({@skill Stealth}) checks and takes an extra 4 ({@damage 1d8}) psychic damage from Grinstagger's attacks. If a creature succeeds on this save, it's immune to this curse for 24 hours." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Regeneration", "entries": [ - "If the widow fails a saving throw, it can choose to succeed instead." + "Grinstagger regains 10 hit points at the start of his turn if he has at least 1 hit point." ] }, { - "name": "Regeneration", + "name": "Ring of Mind Shielding", "entries": [ - "The widow regains 25 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of the widow's next turn. The widow's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." + "Grinstagger wears an {@condition invisible} {@item ring of mind shielding|DMG}. He is immune to magic that allows other creatures to read his thoughts, determine whether he's lying, know his alignment, or know his creature type. Creatures can telepathically communicate with him only if he allows it." ] }, { - "name": "Turn Resistance", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The widow has advantage on saving throws against any effect that turns undead." + "If Grinstagger fails a saving throw, he can choose to succeed instead." ] } ], @@ -49845,64 +22738,76 @@ { "name": "Multiattack", "entries": [ - "The widow uses disintegrating touch and withering gaze." + "Grinstagger makes three attacks." ] }, { - "name": "Disintegrating Touch", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) force damage and the target must succeed on a {@dc 20} Constitution saving throw or have their speed decreased by 15 feet for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effects are culmulative." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, 4 ({@damage 1d8}) psychic damage, and Accursed Attacks." ] }, { - "name": "Withering Gaze", + "name": "Eldritch Bolt", "entries": [ - "A creature within 30 feet that the widow can see suffers 21 ({@damage 6d6}) necrotic damage." + "{@atk rs} {@hit 10} to hit, range 120 ft., one target. {@h}15 ({@damage 2d10 + 4}) force damage and Accursed Attacks." + ] + }, + { + "name": "Change Shape", + "entries": [ + "Grinstagger magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into his true form. Other than his size, his statistics are the same in each form, and any form he takes retains his cursed appearance. Weapons he carries change size to remain useful in his new form. If Grinstagger dies, he reverts to his true form, and his weapons revert to their normal form." ] } ], "legendary": [ { - "name": "Eldritch Blast", + "name": "Move", "entries": [ - "The widow casts {@spell eldritch blast}." + "Grinstagger moves up to his speed without provoking {@action opportunity attack|PHB|opportunity attacks}." ] }, { - "name": "Sudden Rush (2 Actions)", + "name": "Attack", "entries": [ - "The widow teleports to a space it can see within 30 feet and uses disintegrating touch before or after it teleports." + "Grinstagger makes one attack." ] }, { - "name": "Frozen in Time (3 Actions)", + "name": "Cast (Costs 2 Actions)", "entries": [ - "All creatures within 20 ft. of the widow must succeed on a {@dc 20} Constitution saving throw or be {@condition paralyzed} until the end of the creature's next turn." + "Grinstagger casts an at-will spell." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HourglassWidow.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Grinstagger.webp", + "attachedItems": [ + "ring of mind shielding" + ], "traitTags": [ + "Brute", "Legendary Resistances", - "Regeneration", - "Turn Resistance" + "Regeneration" ], "senseTags": [ - "U" + "SD" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Shapechanger" ], "languageTags": [ - "LF" + "E", + "GI", + "S" ], "damageTags": [ - "N", - "O" + "O", + "S", + "Y" ], "damageTagsSpell": [ - "N", - "O" + "C" ], "spellcastingTags": [ "I" @@ -49910,1020 +22815,884 @@ "miscTags": [ "MW" ], - "conditionInflict": [ - "paralyzed" - ], "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened", "frightened", - "stunned", + "invisible", "unconscious" ], "savingThrowForced": [ - "constitution" + "charisma" ], "savingThrowForcedSpell": [ + "charisma", "constitution", "dexterity", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Hourglass Widow", + "name": "Grinstagger", "source": "GHMG" } } }, { - "name": "Hraptnon", + "name": "Gripper", "source": "GHMG", - "page": 161, + "page": 143, "size": [ - "G" + "M" ], - "type": "monstrosity", + "type": "plant", "alignment": [ "C", - "E" + "N" ], "ac": [ { - "ac": 18, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 264, - "formula": "16d20 + 96" + "average": 9, + "formula": "2d8" }, "speed": { - "walk": 40, - "burrow": 20, - "climb": 30 - }, - "str": 21, - "dex": 17, - "con": 22, - "int": 12, - "wis": 17, - "cha": 12, - "save": { - "str": "+11", - "dex": "+9", - "con": "+12", - "wis": "+9" + "walk": 20, + "burrow": 10, + "climb": 20 }, + "str": 7, + "dex": 15, + "con": 10, + "int": 3, + "wis": 11, + "cha": 3, "skill": { - "athletics": "+11", - "perception": "+9" + "perception": "+2", + "stealth": "+4" }, "senses": [ - "darkvision 120 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 19, + "passive": 12, "immune": [ - { - "special": "all damage from spells" - }, - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from magical weapons", - "cond": true - } + "necrotic" ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "stunned", - "unconscious" + "vulnerable": [ + "slashing" ], - "languages": [ - "Draconic" + "conditionImmune": [ + "blinded" ], - "cr": "18", + "cr": "1/4", "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the hraptnon fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The hraptnon has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Undying", - "entries": [ - "Unless the hraptnon's Stillborn Heart is removed from its pool, the hraptnon's death is temporary. One of its countless {@creature xakalonus|GHMG} offspring grows into the hraptnon in 24 hours.", - "In addition, the hraptnon loses its immunities if the Stillborn Heart is removed from the pool." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Death Spores", "entries": [ - "The hraptnon makes three melee attacks: one bite and two claws. Alternatively, the hraptnon can make two spine attacks." + "If the gripper drops to 0 hit points and hasn't used its spores, it swells until the end of its killer's next turn, then releases the spores." ] }, { - "name": "Bite", + "name": "Echo Navigation", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage, and the target must succeed on a {@dc 20} Constitution saving throw or be {@condition incapacitated} until the end of the hraptnon's next turn." + "If {@condition deafened}, the gripper moves at half its speed." ] }, { - "name": "Claws", + "name": "Magic Weapons", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}27 ({@damage 4d10 + 5}) slashing damage." + "The gripper's weapon attacks are magical." ] }, { - "name": "Spine", - "entries": [ - "{@atk rw} {@hit 11} to hit, range 60 ft., one target. {@h}23 ({@damage 4d8 + 5}) piercing damage, and the target must succeed on a {@dc 20} Dexterity saving throw. On a failed save, the target is knocked {@condition prone} and {@condition restrained}.", - "The target must escape ({@dc 20}) to remove the {@condition restrained} condition and be able to stand." - ] - } - ], - "reaction": [ - { - "name": "Spawn Xakalonus", + "name": "Otherworldly Perception", "entries": [ - "If the hraptnon takes 20 points of damage or more from a single attack, it can spawn a {@creature xakalonus|GHMG}, which appears in a space adjacent to the hraptnon and attacks on the same initiative count as the hraptnon." + "The gripper's {@sense blindsight} extends into the Ethereal Plane." ] } ], - "legendary": [ + "action": [ { - "name": "Claw", + "name": "Bite", "entries": [ - "The hraptnon makes a claw attack." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage and 2 ({@damage 1d4}) necrotic damage." ] }, { - "name": "Baneful Howl (Costs 2 Actions)", + "name": "Constrict", "entries": [ - "The hraptnon casts {@spell bane} as a 3rd level spell ({@dc 20} to resist)." + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 12}). Until this {@action grapple} ends, the target is {@condition restrained}, and the gripper can't constrict another target." ] }, { - "name": "Life Drain (Costs 3 Actions)", + "name": "Spores (1/Day)", "entries": [ - "One {@creature xakalonus|GHMG} within 30 feet of the hraptnon dies. The hraptnon regains hit points equal to half the hit points of the {@creature xakalonus|GHMG} that died." + "The gripper spews spores in a 5-footradius sphere centered on it, or if the gripper is dead, in a 10-foot-radius sphere. The spores go around corners. Each creature in the spores when they appear or that enters them for the first time on a turn must make a {@dc 10} Constitution saving throw. On a failure, the creature takes 5 ({@damage 2d4}) necrotic damage and is {@condition incapacitated} from pain until the end of its next turn. On a successful saving throw, the creature is immune to being {@condition incapacitated} by the spores of all grippers for 1 hour. The spores last until the end of the gripper's next turn, but a moderate or stronger wind disperses them immediately." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hraptnon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Gripper.webp", "traitTags": [ - "Legendary Resistances", - "Magic Resistance" + "Magic Weapons" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DR" + "B" ], "damageTags": [ - "P", - "S" + "B", + "N", + "P" ], "miscTags": [ + "AOE", "MW", - "RCH", - "RW" + "RCH" ], "conditionInflict": [ + "grappled", "incapacitated", - "prone", "restrained" ], "savingThrowForced": [ - "constitution", - "dexterity" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Hraptnon", + "name": "Gripper", "source": "GHMG" } } }, { - "name": "Hungerer Elk", + "name": "Grotesquerie", "source": "GHMG", - "page": 165, + "page": 145, "size": [ "L" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 11 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 19, - "formula": "3d10 + 3" + "average": 210, + "formula": "20d10 + 100" }, "speed": { - "walk": 50 + "walk": 10 }, - "str": 17, - "dex": 12, - "con": 13, - "int": 2, - "wis": 12, + "str": 16, + "dex": 8, + "con": 20, + "int": 10, + "wis": 16, "cha": 6, - "passive": 11, - "cr": "1", - "trait": [ - { - "name": "Aggressive", - "entries": [ - "As a bonus action, the hungerer elk can move up to its speed toward a hostile creature it can see." - ] - }, - { - "name": "Tears of the Hungerer", - "entries": [ - "A beast or humanoid that takes damage from the hungerer elk must succeed on a {@dc 14} Constitution saving throw or contract {@disease Tears of the Hungerer|GH}, a magical disease. If a creature succeeds on the saving throw, it's immune to the disease for 24 hours.", - "A creature infected with the disease decreases its hit point maximum by 2 ({@dice 1d4}) every 24 hours. If this disease reduces the target's hit point maximum to 0, the target dies and becomes a {@creature zombie} that also has this trait. This magical disease can be cured only with magic." - ] - }, - { - "name": "Trampling Charge", - "entries": [ - "If the hungerer elk moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the elk can make another attack with its hooves against the target as a bonus action" - ] - } + "save": { + "dex": "+4", + "cha": "+3" + }, + "skill": { + "perception": "+8" + }, + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "action": [ - { - "name": "Ram", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage and Tears of the Hungerer." - ] - }, + "passive": 18, + "resist": [ { - "name": "Hooves", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage and Tears of the Hungerer." - ] + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HungererElk.webp", - "traitTags": [ - "Aggressive" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW" + "immune": [ + "acid", + "poison" ], - "conditionInflict": [ + "conditionImmune": [ + "poisoned", "prone" ], - "savingThrowForced": [ - "constitution", - "strength" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Hungerer Beasts", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererElk.webp" - } - } - ] - } - }, - { - "name": "Hungerer Snake", - "source": "GHMG", - "page": 165, - "size": [ - "S" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - 13 - ], - "hp": { - "average": 27, - "formula": "5d6 + 10" - }, - "speed": { - "walk": 30, - "swim": 30 - }, - "str": 6, - "dex": 16, - "con": 14, - "int": 2, - "wis": 12, - "cha": 3, - "skill": { - "perception": "+3", - "stealth": "+5" - }, - "senses": [ - "blindsight 10 ft." + "languages": [ + "Deep Speech", + "telepathy 60 ft." ], - "passive": 13, - "cr": "1", + "cr": "16", "trait": [ { - "name": "Aggressive", + "name": "False Appearance", "entries": [ - "As a bonus action, the hungerer snake can move up to its speed toward a hostile creature it can see." + "While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump." ] }, { - "name": "Blood Frenzy", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The hungerer snake has advantage on melee attack rolls against any creature that doesn't have all its hit points" + "If the grotesquerie fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Tears of the Hungerer", + "name": "Woodland Minions", "entries": [ - "A beast or humanoid that takes damage from the hungerer snake must succeed on a {@dc 14} Constitution saving throw or contract {@disease Tears of the Hungerer|GH}, a magical disease. If a creature succeeds on the saving throw, it's immune to the disease for 24 hours.", - "A creature infected with the disease decreases its hit point maximum by 2 ({@dice 1d4}) every 24 hours. If this disease reduces the target's hit point maximum to 0, the target dies and becomes a {@creature zombie} that also has this trait. This magical disease can be cured only with magic." + "The grotesquerie starts with three {@creature Swarm of Grotesquerie Minions|GHMG|swarms of grotesquerie minions} at its command. Each swarm is the grotesquerie's ally, and it takes its turn just after the grotesquerie. The swarm obeys the grotesquerie's telepathic or verbal commands (no action for the grotesquerie). If issued no commands, the swarm defends itself from hostile creatures, but otherwise takes no actions." ] } ], "action": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage and Tears of" - ] - }, - { - "name": "the Hungerer", + "name": "Multiattack", "entries": [ - "If the target is a creature, it must make a {@dc 13} Constitution saving throw, taking 7 ({@damage 2d6}) poison damage on a failed save, or half as much damage on a successful one." + "The grotesquerie makes two bite attacks." ] }, { - "name": "Tail Blade", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and Tears of the Hungerer." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HungererSnake.webp", - "traitTags": [ - "Aggressive" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Hungerer Beasts", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererSnake.webp" - } - } - ] - } - }, - { - "name": "Hungerer Wolf", - "source": "GHMG", - "page": 166, - "size": [ - "M" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 16, - "formula": "3d8 + 3" - }, - "speed": { - "walk": 40 - }, - "str": 13, - "dex": 15, - "con": 12, - "int": 3, - "wis": 12, - "cha": 6, - "skill": { - "perception": "+3", - "stealth": "+4" - }, - "passive": 13, - "cr": "1/2", - "trait": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage and 13 ({@damage 3d8}) acid damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the grotesquerie can't bite another target." + ] + }, { - "name": "Aggressive", + "name": "Call Animals", "entries": [ - "As a bonus action, the hungerer wolf can move up to its speed toward a hostile creature it can see." + "The grotesquerie calls another {@creature swarm of grotesquerie minions|GHMG} into an unoccupied space within 60 feet of the grotesquerie." ] }, { - "name": "Keen Hearing and Smell", + "name": "Devour Animals", "entries": [ - "The hungerer wolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The grotesquerie orders one swarm of its minions into its maw, regaining hit points up to those the swarm has remaining." ] }, { - "name": "Pack Tactics", + "name": "Grotesque Vomit {@recharge 4}", "entries": [ - "The hungerer wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The grotesquerie vomits acidic bile and creatures it has swallowed in a 30-foot cone. Each creature in the area, including the vomited creature, must make a {@dc 18} Dexterity saving throw, taking 45 ({@damage 10d8}) acid damage on a failed save, or half as much damage on a successful one. Any vomited creature is thrown 30 feet through the area, taking 7 ({@damage 2d6}) bludgeoning damage and landing {@condition prone} in an unoccupied space.", + "If the grotesquerie has used Devour Animals, the vomit also contains a {@creature swarm of grotesquerie minions|GHMG}. This swarm lands safely in a space in the cone and takes a turn just after the grotesquerie." ] }, { - "name": "Tears of the Hungerer", + "name": "Swallow", "entries": [ - "A beast or humanoid that takes damage from the hungerer wolf must succeed on a {@dc 14} Constitution saving throw or contract {@disease Tears of the Hungerer|GH}, a magical disease. If a creature succeeds on the saving throw, it's immune to the disease for 24 hours.", - "A creature infected with the disease decreases its hit point maximum by 2 ({@dice 1d4}) every 24 hours. If this disease reduces the target's hit point maximum to 0, the target dies and becomes a {@creature zombie} that also has this trait. This magical disease can be cured only with magic." + "The grotesquerie makes one bite attack against a Medium or smaller target it holds {@condition grappled}. If the attack hits, the target is also swallowed, and the {@action grapple} ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against anything that originates outside the grotesquerie, and it takes 10 ({@damage 3d6}) bludgeoning damage and 18 ({@damage 4d8}) acid damage at the start of each of the grotesquerie's turns. A grotesquerie can have only one creature swallowed at a time.", + "If the grotesquerie takes 25 damage or more on a single turn from the swallowed creature, the grotesquerie must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the grotesquerie. If the grotesquerie dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}." ] } ], - "action": [ + "legendary": [ { "name": "Bite", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage and Tears of the Hungerer. If the target is a creature, it must succeed on a {@dc 11} Strength saving throw or fall {@condition prone}." + "The grotesquerie makes one bite attack. It can swallow instead." + ] + }, + { + "name": "Move", + "entries": [ + "The grotesquerie moves." + ] + }, + { + "name": "Animal Control (Costs 2 Actions)", + "entries": [ + "The grotesquerie uses Call Animals or Devour Animals." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HungererWolf.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Grotesquerie.webp", "traitTags": [ - "Aggressive", - "Keen Senses", - "Pack Tactics" + "False Appearance", + "Legendary Resistances" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "DS", + "TP" ], "damageTags": [ - "P" + "A", + "B" ], "miscTags": [ + "AOE", "MW" ], "conditionInflict": [ - "prone" + "blinded", + "grappled", + "restrained" ], "savingThrowForced": [ "constitution", - "strength" + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Hungerer Beasts", + "name": "Grotesquerie", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererWolf.webp" - } - } - ] + } } }, { - "name": "Hurrock", + "name": "Grudgel", "source": "GHMG", - "page": 167, + "page": 146, "size": [ "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "grudgel" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { "ac": 15, "from": [ - "natural armor", - "shield arm" + "{@item studded leather armor|PHB|studded leather}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 11, + "formula": "2d8 + 2" }, "speed": { - "walk": 25, - "burrow": 20 + "walk": 30 }, - "str": 16, - "dex": 8, - "con": 17, - "int": 7, + "str": 13, + "dex": 12, + "con": 13, + "int": 10, "wis": 12, - "cha": 9, - "save": { - "con": "+5" + "cha": 10, + "skill": { + "insight": "+3", + "survival": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 11, - "resist": [ - "poison", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't adamantine", - "cond": true - } - ], - "conditionImmune": [ - "exhaustion", - "petrified" - ], "languages": [ - "one national language", - "Dwarvish" + "Grudgel and one national language" ], - "cr": "3", + "cr": "1/8", "trait": [ { - "name": "Harrowed Tunneler", - "entries": [ - "The hurrock can burrow through solid rock at half its burrow speed and leaves a 6-foot-diameter tunnel in its wake. The tunnel is {@quickref difficult terrain||3}." - ] - }, - { - "name": "Rubble Walker", + "name": "Center (Recharges after a Short or Long Rest)", "entries": [ - "Difficult terrain composed of rock, rubble, or similar debris doesn't cost the hurrock extra movement." + "The grudgel can use a bonus action to focus before making an attack roll or ability check. If the grudgel does so, then it has advantage on the next attack roll or ability check it makes before the start of its next turn." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The hurrock makes one axe arm attack and one beard attack." - ] - }, - { - "name": "Axe Arm", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] }, { - "name": "Beard", + "name": "Javelin", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] } ], - "reaction": [ - { - "name": "Parry", - "entries": [ - "The hurrock adds 2 to its AC against one melee attack that would hit it. To do so, the hurrock must see the attacker and have its shield arm free." - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Grudgel.webp", + "attachedItems": [ + "javelin|phb", + "shortsword|phb" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hurrock.webp", "senseTags": [ "D" ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "D" - ], "damageTags": [ - "P", - "S" + "P" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" ], "fluff": { "_appendMonsterFluff": { - "name": "Hurrock", + "name": "Grudgels", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grudgel.webp" + } + } + ] } }, { - "name": "Incorporeal Cauchemange", + "name": "Grudgel Battlemind", "source": "GHMG", - "page": 57, + "page": 148, "size": [ "M" ], - "type": "aberration", + "type": { + "type": "humanoid", + "tags": [ + "grudgel" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ - 13 + { + "ac": 20, + "from": [ + "{@item plate armor|PHB|plate}", + "{@item shield|PHB}" + ] + } ], "hp": { - "average": 77, - "formula": "14d8 + 14" + "average": 91, + "formula": "14d8 + 28" }, "speed": { - "walk": 0, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 6, - "dex": 16, - "con": 12, - "int": 13, - "wis": 15, - "cha": 17, + "str": 17, + "dex": 12, + "con": 15, + "int": 18, + "wis": 14, + "cha": 12, "skill": { - "intimidation": "+6", + "arcana": "+7", + "insight": "+5", "perception": "+5" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], "passive": 15, - "resist": [ - "acid", - "cold", - "fire", - "thunder", + "languages": [ + "Grudgel and three national languages" + ], + "cr": "6", + "spellcasting": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The grudgel battlemind is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The grudgel battlemind knows the following wizard spells:" ], - "note": "from nonmagical attacks", - "cond": true + "spells": { + "0": { + "spells": [ + "{@spell message}", + "{@spell ray of frost}", + "{@spell shocking grasp}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell color spray}", + "{@spell longstrider}", + "{@spell shield}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell gust of wind}", + "{@spell misty step}", + "{@spell spider climb}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell fly}", + "{@spell haste}" + ] + } + }, + "ability": "int" } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "deafened", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "the languages of its host", - "telepathy 60 ft." - ], - "cr": "5", "trait": [ { - "name": "Happiness Susceptibility", - "entries": [ - "If a creature within 30 feet of the incorporeal cauchemange uses an action to make a {@dc 14} Charisma ({@skill Performance}) check and succeeds, creating a presentation that inspires happiness or hope, the cauchemange has disadvantage on attack rolls until the end of the performing creature's next turn." - ] - }, - { - "name": "Implant Larva", + "name": "Action Surge (Recharges after a Short or Long Rest)", "entries": [ - "If a humanoid dies due to damage the incorporeal cauchemange deals, a cauchemange larva emerges from the corpse 8 hours later." + "The grudgel battlemind takes one extra action." ] }, { - "name": "Incorporeal Movement", + "name": "Center (Recharges after a Short or Long Rest)", "entries": [ - "The cauchemange can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The grudgel battlemind can use a bonus action to focus before making an attack roll or ability check. If the grudgel does so, then it has advantage on the next attack roll or ability check it makes before the start of its next turn." ] }, { - "name": "Nightmare Aura", + "name": "Weapon Bond", "entries": [ - "Each creature of the incorporeal cauchemange's choice that starts its turn within 60 feet of the cauchemange must succeed on a {@dc 14} Wisdom saving throw or sense the cauchemange as something to be feared, becoming {@condition frightened} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Nightmare Aura of all cauchemanges for 1 hour." + "The grudgel battlemind can be disarmed only if {@condition incapacitated} or dead." ] - }, + } + ], + "action": [ { - "name": "Psychic Teleport {@recharge 4}", + "name": "Multiattack", "entries": [ - "As its movement, the cauchemange can teleport to an unoccupied space within 40 ft. of it, provided that the space is within 10 ft. of a creature with an Intelligence score of 3 or higher. The cauchemange doesn't need to see the destination." + "The grudgel battlemind makes three weapon attacks or casts one cantrip and makes one weapon attack." ] }, { - "name": "Thought Location", + "name": "Longsword", "entries": [ - "The incorporeal cauchemange can detect creatures within 60 feet that have an Intelligence of 2 or higher, provided they aren't constructs or undead.", - "Effects that prevent divination from working on a creature thwart this sense. This sense penetrates barriers, but 2 ft. of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks it. The cauchemange can't be {@quickref Surprise|PHB|3|0|surprised} by a creature it can sense." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] } ], - "action": [ - { - "name": "Touch", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage. The target must succeed on a {@dc 14} Charisma saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." - ] - }, + "reaction": [ { - "name": "Killing Nightmare (Recharges after a Short or Long Rest)", + "name": "Battlefield Control", "entries": [ - "The incorporeal cauchemange releases a telepathic wave of amplified horror. Each {@condition frightened} creature of the cauchemange's choice within 30 feet of the cauchemange must make a {@dc 14} Charisma saving throw. On a failure by 5 or more, a creature drops to 0 hit points. If the save fails, the creature takes 25 ({@damage 4d10 + 3}) psychic damage." + "A creature that willingly moves within the grudgel battlemind's reach, including entering that area, provokes an {@action opportunity attack} from the grudgel." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/IncorporealCauchemange.webp", - "traitTags": [ - "Incorporeal Movement" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrudgelBattlemind.webp", + "attachedItems": [ + "longsword|phb" ], "senseTags": [ - "SD" + "D" ], - "languageTags": [ - "TP" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "O", - "Y" + "S" + ], + "damageTagsSpell": [ + "C", + "L" + ], + "spellcastingTags": [ + "CW" ], "miscTags": [ - "HPR", + "MLW", "MW" ], - "savingThrowForced": [ - "charisma", - "wisdom" + "conditionInflictSpell": [ + "blinded", + "unconscious" + ], + "savingThrowForcedSpell": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Cauchemange", + "name": "Grudgels", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrudgelBattlemind.webp" + } + } + ] } }, { - "name": "Infernal Contractor", + "name": "Grudgel Strategist", "source": "GHMG", - "page": 121, + "page": 147, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "any race", - "fiend" + "grudgel" ] }, "alignment": [ - "L", - "NX", - "C", - "E" + "A" ], "ac": [ { "ac": 15, "from": [ - "{@item chain shirt|phb}" + "{@item breastplate|PHB}" ] } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 52, + "formula": "8d8 + 16" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 15, + "str": 16, + "dex": 12, "con": 14, - "int": 13, - "wis": 12, - "cha": 16, + "int": 17, + "wis": 13, + "cha": 11, "skill": { - "deception": "+7", - "insight": "+5", - "persuasion": "+7" + "arcana": "+5", + "insight": "+3", + "perception": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 11, - "resist": [ - "fire" - ], + "passive": 13, "languages": [ - "Infernal and one other language" + "Grudgel and two national languages" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The grudgel strategist is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The grudgel strategist knows the following wizard spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell ray of frost}", + "{@spell shocking grasp}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell color spray}", + "{@spell expeditious retreat}", + "{@spell shield}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 2, + "spells": [ + "{@spell mirror image}", + "{@spell misty step}" + ] + } + }, + "ability": "int" + } ], - "cr": "1", "trait": [ { - "name": "Infernal Brand {@recharge}", + "name": "Center (Recharges after a Short or Long Rest)", "entries": [ - "As a bonus action, the infernal contractor chooses one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Charisma saving throw or become cursed for 1 minute.", - "A creature that has signed a contract with the contractor has disadvantage on this save. When the cursed creature makes an ability check, attack roll, or a saving throw, the target must roll a {@dice d6} and subtract the number rolled from the result. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the contractor uses this trait again or the target enters hallowed ground." + "The grudgel strategist can use a bonus action to focus before making an attack roll or ability check. If the grudgel does so, then it has advantage on the next attack roll or ability check it makes before the start of its next turn." + ] + }, + { + "name": "Weapon Bond", + "entries": [ + "The grudgel strategist can be disarmed only if {@condition incapacitated} or dead." ] } ], "action": [ { - "name": "Rapier", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage and 4 ({@damage 1d8}) fire damage." + "The grudgel strategist makes two weapon attacks or casts one cantrip and makes one weapon attack." ] }, { - "name": "Locate Signee", + "name": "Halberd", "entries": [ - "The infernal contractor can sense the direction to any creature that has signed one of its contracts, provided that creature is on the same plane of existence. If the creature is moving, the contractor knows the direction of its movement. Effects that protect the target from divination work against this action." + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Strength or Dexterity saving throw (target's choice) or the grudgel strategist can knock the target {@condition prone} or move it up to 5 feet to another unoccupied space within the grudgel's reach." ] } ], "reaction": [ { - "name": "Infernal Luck", + "name": "Battlefield Control", "entries": [ - "When a creature within 30 feet of the infernal contractor makes an ability check, attack roll, or saving throw against the contractor, the contractor can force that creature to reroll. The target must use the lower of the two rolls. A creature affected by this reaction is immune to the Infernal Luck of this infernal contractor for 24 hours." + "A creature that willingly moves within the grudgel strategist's reach, including entering that area, provokes an {@action opportunity attack} from the grudgel." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InfernalContractor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrudgelStrategist.webp", "attachedItems": [ - "rapier|phb" + "halberd|phb" ], "senseTags": [ "D" ], - "languageTags": [ - "I", - "X" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "F", "P" ], + "damageTagsSpell": [ + "C", + "L" + ], + "spellcastingTags": [ + "CW" + ], "miscTags": [ "MLW", - "MW" + "MW", + "RCH" ], - "savingThrowForced": [ - "charisma" + "conditionInflictSpell": [ + "blinded", + "unconscious" ], "fluff": { "_appendMonsterFluff": { - "name": "Fiendish Contractors", + "name": "Grudgels", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrudgelStrategist.webp" + } + } + ] } }, { - "name": "Infernal Tormentor", + "name": "Hag-Blighted", "source": "GHMG", - "page": 121, + "page": 149, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race", - "fiend" - ] - }, + "type": "monstrosity", "alignment": [ - "L", - "NX", - "C", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ - "{@item half plate armor|PHB|half plate}" + "natural armor" ] } ], "hp": { - "average": 97, - "formula": "13d8 + 39" + "average": 65, + "formula": "10d8 + 20" }, "speed": { "walk": 30 }, - "str": 18, - "dex": 12, - "con": 16, - "int": 12, - "wis": 13, - "cha": 15, + "str": 15, + "dex": 10, + "con": 15, + "int": 9, + "wis": 10, + "cha": 5, "skill": { - "intimidation": "+5", - "perception": "+4" + "athletics": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, - "resist": [ - "fire" - ], + "passive": 10, "languages": [ - "Infernal and one other language" + "the languages known before the curse" + ], + "cr": "1", + "trait": [ + { + "name": "Immutable Form", + "entries": [ + "The hag-blighted is immune to any spell or effect that would alter its form." + ] + } ], - "cr": "6", "action": [ { "name": "Multiattack", "entries": [ - "The infernal tormentor makes two greatsword attacks. It can use infernal leash in place of one attack." + "The hag-blighted makes one bite attack and one slam attack." ] }, { - "name": "Greatsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 7 ({@damage 2d6}) fire damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Infernal Leash {@recharge}", + "name": "Slam", "entries": [ - "A flaming whip appears in the infernal tormentor's hand or from its greatsword and lashes at a creature the tormentor can see within 30 feet of it. The target must succeed on a {@dc 13} Charisma saving throw. A creature that has signed a fiendish contract has disadvantage on this save. On a failure, the creature takes 14 ({@damage 4d6}) fire damage, is pulled 10 feet closer to the tormentor, and is cursed for 1 minute or until the tormentor uses this action again. This curse also ends if the target enters hallowed ground.", - "While cursed, the target can't move more than 30 feet from the tormentor. Also while the curse lasts, the target takes 7 ({@dice 2d6}) extra fire damage from the tormentor's greatsword attacks. The tormentor can use a bonus action to move the target 10 feet to an unoccupied space within 30 feet of the tormentor. If this space is dangerous, the target receives a new saving throw before moving, ending the effect on itself on a success." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] + }, + { + "name": "Spew Bile (Recharges after a Short or Long Rest)", + "entries": [ + "The hag-blighted expels bile in a 15-foot cone. Each creature in that area must make a {@dc 12} Constitution saving throw, taking 10 ({@damage 3d6}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InfernalTormentor.webp", - "attachedItems": [ - "greatsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hag-Blighted.webp", + "traitTags": [ + "Immutable Form" ], "senseTags": [ "D" @@ -50931,69 +23700,78 @@ "actionTags": [ "Multiattack" ], - "languageTags": [ - "I", - "X" - ], "damageTags": [ - "F", - "S" + "A", + "B", + "P" ], "miscTags": [ - "MLW", + "AOE", "MW" ], "savingThrowForced": [ - "charisma" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Fiendish Contractors", + "name": "Hag-Blighted", "source": "GHMG" } } }, { - "name": "Inkfester", + "name": "Halfling Vampire (Young)", "source": "GHMG", - "page": 15, + "page": 399, "size": [ - "L" + "S" ], - "type": { - "type": "construct", - "tags": [ - "shapechanger" - ] - }, + "type": "undead", "alignment": [ - "U" + "L", + "NX", + "C", + "E" ], "ac": [ - 12 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 60, - "formula": "8d10 + 16" + "average": 112, + "formula": "15d6 + 60" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 25, + "climb": 25 + }, + "str": 15, + "dex": 18, + "con": 18, + "int": 12, + "wis": 13, + "cha": 14, + "save": { + "dex": "+8", + "wis": "+5" }, - "str": 11, - "dex": 15, - "con": 14, - "int": 5, - "wis": 10, - "cha": 12, "skill": { - "stealth": "+4" + "acrobatics": "+8", + "athletics": "+6", + "perception": "+5", + "stealth": "+8" }, "senses": [ - "darkvision 60 ft." + "darkvision 90 ft." ], - "passive": 10, + "passive": 15, "resist": [ + "necrotic", + "poison", { "resist": [ "bludgeoning", @@ -51004,202 +23782,302 @@ "cond": true } ], - "immune": [ - "poison" - ], "conditionImmune": [ - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "frightened" ], - "cr": "3", + "languages": [ + "the languages known in life" + ], + "cr": "9", "trait": [ { - "name": "Death Burst", + "name": "Cunning Action", "entries": [ - "When an inkfester dies, it explodes in a burst of ink. Any creature within 5 feet of the inkfester must succeed on a {@dc 12} Constitution saving throw or be {@condition blinded} until the end of its next turn." + "The vampire can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Shapechanger", + "name": "Nimble Stealth", "entries": [ - "The inkfester's normal form is a twodimensional pattern of runes on a flat surface. Until it takes an action or moves, the inkfester is indistinguishable from ink on that surface. As part of its action to attack, the inkfester can change form." + "The vampire can move through the space of any creature larger than it. Also, the vampire can attempt to {@action hide} when obscured by a creature at least one size larger than it." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." ] }, { "name": "Spider Climb", "entries": [ - "The inkfester can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Water Weakness", + "name": "Vampire Weaknesses", "entries": [ - "If the inkfester is doused in water or ends its turn submerged in water, the inkfester takes 3 ({@damage 1d6}) acid damage. Maximize this damage if the water is soapy." + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { - "name": "Fearful Glyphs", + "name": "Multiattack", "entries": [ - "The inkfester chooses up to two creatures within 30 ft. of and able to see it. Each target must succeed on a {@dc 12} Wisdom saving throw or take 8 ({@damage 2d6 + 1}) psychic damage from disturbing symbolism and imagery." + "The vampire makes three attacks, only one of which can be a bite." ] }, { - "name": "Consuming Mist", + "name": "Claws", "entries": [ - "The inkfester takes on the form of a cloud of dark ink. In this form the inkfester has a fly speed of 20 feet and can hover, and it can occupy a hostile creature's space. In this form, the inkfester has advantage on Strength, Dexterity, and Constitution saving throws, and it's immune to nonmagical damage other than from acid or water.", - "Each creature that starts its turn in the inkfester's space must make a {@dc 12} Strength or Dexterity saving throw (target's choice). On a failure, a target takes 9 ({@damage 2d6 + 2}) acid damage. A Large or smaller creature is also {@condition grappled} (escape {@dc 12}). On a successful save, the target takes half the damage and isn't {@condition grappled}. Any creature that remains in the inkfester's space can't breathe.", - "A creature within 5 feet of the inkfester can pull a creature or object out of it by taking an action and succeeding on a {@dc 12} Strength (Athletics) check. However, the rescuer takes 3 ({@damage 1d6}) acid damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 14})." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + ] + }, + { + "name": "Mist Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Small cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Inkfester.webp", + "reaction": [ + { + "name": "Innocent Eyes", + "entries": [ + "When a creature attacks or uses a harmful effect directly targeting the vampire while the vampire can see and is within 30 feet of that creature, the vampire can force the creature to make a {@dc 14} Wisdom saving throw. This reaction can't protect the vampire against area effects. Also, the target must be able to see the vampire, and the target enjoys any protection it has versus being {@condition charmed} against this effect. On a failure, the creature can't attack the vampire and must choose another target or effect, or lose that use of the attack, spell, or effect. A creature can choose not to {@action cast a spell} or use an ability instead of losing that use of it. If the save succeeds for a creature, this vampire's Innocent Eyes reaction doesn't work on that creature for 24 hours." + ] + }, + { + "name": "Misty Escape", + "entries": [ + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + } + ], + "legendaryActions": 2, + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HalflingVampire(Young).webp", "traitTags": [ - "Death Burst", - "Shapechanger", - "Spider Climb" + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "A", - "Y" + "N", + "P", + "R", + "S" ], - "conditionInflict": [ - "blinded", - "grappled" + "miscTags": [ + "HPR", + "MW" ], "savingThrowForced": [ - "constitution", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Arcane Anomalies", + "name": "Halfling Vampire (Young)", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Inkfester.webp" - } - } - ] + } } }, { - "name": "Inkwalker", + "name": "Harvester of Lies", "source": "GHMG", - "page": 170, + "page": 150, "size": [ - "S" + "M" ], - "type": "monstrosity", + "type": "undead", "alignment": [ "N", "E" ], "ac": [ - 13 + { + "ac": 17, + "from": [ + "{@item coat of lies|GHMG}" + ] + } ], "hp": { - "average": 18, - "formula": "4d6 + 4" + "average": 91, + "formula": "14d8 + 28" }, "speed": { - "walk": 25 + "walk": 40 + }, + "str": 13, + "dex": 20, + "con": 14, + "int": 11, + "wis": 16, + "cha": 15, + "save": { + "dex": "+9", + "wis": "+7", + "cha": "+6" }, - "str": 10, - "dex": 16, - "con": 12, - "int": 10, - "wis": 11, - "cha": 14, "skill": { - "deception": "+4" + "acrobatics": "+9", + "insight": "+7", + "perception": "+7", + "stealth": "+13" }, - "passive": 10, + "senses": [ + "darkvision 120 ft." + ], + "passive": 17, + "resist": [ + "necrotic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], "immune": [ - "acid" + "poison" ], "conditionImmune": [ - "prone" + "charmed", + "exhaustion", + "poisoned" ], "languages": [ - "can mimic sounds it has heard, and from prey it has eaten" + "the languages it knew in life" + ], + "cr": "9", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The harvester's spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring only that the harvester be wearing its coat of lies:" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell zone of truth}" + ], + "daily": { + "3e": [ + "{@spell hold person}", + "{@spell invisibility}", + "{@spell misty step}", + "{@spell silence}" + ], + "1e": [ + "{@spell levitate}", + "{@spell tongues}" + ] + }, + "ability": "cha" + } ], - "cr": "1", "trait": [ { - "name": "Adhesive (All Forms)", + "name": "Coat of Lies", "entries": [ - "The inkwalker adheres to anything that touches it. A Large or smaller creature adhered to the inkwalker is also {@condition grappled} by it (escape {@dc 13}). Ability checks made to escape this {@action grapple} have disadvantage." + "While wearing their specially prepared coat, the harvester's AC is increased by 2 (included in their AC) and it can use its innate spellcasting." ] }, { - "name": "Ambusher", + "name": "Hear Lies", "entries": [ - "In the first round of a combat, the inkwalker has advantage on attack rolls against any creature it {@quickref Surprise|PHB|3|0|surprised}." + "The harvester hears all lies uttered within 1 mile of it and knows the liar's distance and direction while the harvester choses to concentrate." ] }, { - "name": "Grappler", + "name": "Spider Climb", "entries": [ - "The inkwalker has advantage on attack rolls against any creature {@condition grappled} by it." + "The harvester can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Mimicry", + "name": "Trackless", "entries": [ - "The inkwalker can mimic sounds it has heard, including voices and animal noises. A creature that hears the sound it makes can tell they are imitations with a successful Wisdom ({@skill Insight}) check opposed by the inkwalker's Charisma ({@skill Deception}) check." + "The harvester leaves no tracks to indicate where it has been or where it's headed." ] - }, + } + ], + "action": [ { - "name": "Shapechanger", + "name": "Multiattack", "entries": [ - "The inkwalker can use its action to polymorph into a {@filter CR 1/2 or lower beast|bestiary|source=|Challenge Rating=[&0;&1/2]|type=beast|miscellaneous=} or back into its true, amorphous shape. Its statistics are the same in each form. Any equipment it is wearing or carrying is transformed. It reverts to its true form if it dies." + "The harvester makes three attacks, only one of which can be sever tongue." ] }, { - "name": "Wall Walker", - "entries": [ - "The inkwalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - } - ], - "action": [ - { - "name": "Bite", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) acid damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 17})." ] }, { - "name": "Pseudopod", + "name": "Sever Tongue", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 3}) bludgeoning damage. The target is subjected to its Adhesive trait." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one humanoid {@condition grappled} by the harvester of lies. {@h}33 ({@damage 8d6 + 5}) slashing damage and the target must succeed on a {@dc 17} Constitution saving throw or have their tongue ripped out. A creature without a tongue cannot speak or cast spells with verbal components. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a tongue, or has legendary actions.", + "A tongue can be reattached within 1 hour of being severed with a successful {@dc 10} Wisdom ({@skill Medicine}) check, or at can be regrown using magic that replaces lost limbs." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Inkwalker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HarvesterofLies.webp", + "attachedItems": [ + "coat of lies|GHMG" + ], "traitTags": [ - "Ambusher", - "Shapechanger" + "Spider Climb" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" ], "damageTags": [ - "A", - "B", - "P" + "S" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ "MW" @@ -51207,86 +24085,113 @@ "conditionInflict": [ "grappled" ], + "conditionInflictSpell": [ + "deafened", + "invisible", + "paralyzed" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" + ], "fluff": { "_appendMonsterFluff": { - "name": "Inkwalker", + "name": "Harvester of Lies", "source": "GHMG" } } }, { - "name": "Inquisitor Hunter", + "name": "Hedron", "source": "GHMG", - "page": 17, + "page": 151, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "elemental", "alignment": [ - "A" + "L", + "N" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "{@item chain shirt|phb}" + "natural armor" ] } ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 110, + "formula": "13d8 + 52" }, "speed": { - "walk": 30 + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true }, - "str": 13, - "dex": 15, - "con": 14, - "int": 12, + "str": 11, + "dex": 11, + "con": 19, + "int": 13, "wis": 13, - "cha": 10, + "cha": 17, "skill": { - "investigation": "+3", - "perception": "+3", - "religion": "+3", - "survival": "+3" + "perception": "+4" }, - "passive": 13, - "languages": [ - "any two languages" + "senses": [ + "truesight 60 ft." ], - "cr": "1", - "spellcasting": [ + "passive": 14, + "resist": [ + "psychic", { - "name": "Spellcasting", - "headerEntries": [ - "The inquisitor hunter is a 3rd-level spellcaster. Its spellcasting ability is Wisdom. The hunter knows the following ranger spells:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "1": { - "slots": 3, - "spells": [ - "{@spell detect magic}", - "{@spell hunter's mark}", - "{@spell protection from evil and good}" - ] - } - }, - "ability": "wis", - "type": "spellcasting" + "note": "from nonmagical attacks", + "cond": true } ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "blinded", + "deafened", + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "prone", + "unconscious" + ], + "languages": [ + "understands all languages but can't speak", + "telepathy 120 ft." + ], + "cr": "8", "trait": [ { - "name": "Inquisitor's Awareness", + "name": "Aura of Pure Order", "entries": [ - "The inquisitor hunter can expend a 1st-level ranger spell slot to sense for 1 minute whether arcane or innate spellcasters, aberrations, fey, and fiends are within 1 mile. This trait doesn't reveal the creatures' locations or numbers." + "The hedron exudes a 30-foot sphere of pure order, which influences randomness and makes the area conform to a rigid ideal. The aura penetrates objects and barriers, but a barrier more than 2 feet thick blocks it, as does any barrier of force. Objects harmlessly become perfectly geometric if they remain in the aura for 1 minute. Difficult terrain in the area becomes normal terrain until subjected to something that makes it {@quickref difficult terrain||3} again. Objects removed from the aura before they transform revert to normal.", + "A creature other than a hedron that enters the area for the first time on a turn or starts its turn there takes 5 ({@damage 2d4}) force damage. While in the aura, a creature can't change shape or have advantage or disadvantage." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "The hedron is immune to any spell or effect that would alter its form." ] } ], @@ -51294,801 +24199,542 @@ { "name": "Multiattack", "entries": [ - "The inquisitor hunter makes two shortsword attacks, provided it has a {@item shortsword|PHB} in each hand." - ] - }, - { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage and 2 ({@damage 1d4}) psychic damage, or 5 ({@damage 2d4}) psychic damage if the target is {@status concentration||concentrating} on a spell." + "The hedron uses telekinesis twice." ] }, { - "name": "Longbow", + "name": "Telekinesis", "entries": [ - "{@atk rw} {@hit 4} to hit, ranged 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage and 2 ({@damage 1d4}) psychic damage, or 5 ({@damage 2d4}) psychic damage if the target is {@status concentration||concentrating} on a spell." + "{@atk ms} {@hit 6} to hit, reach 60 ft., one target. {@h}21 ({@damage 6d6}) force damage, although the hedron can choose to deal half or no damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, if the hedron wishes, the target is {@condition restrained}. The hedron can move a {@condition grappled} creature or held object up to 30 feet in any direction, provided the target remains within the hedron's reach. If the hedron tries to move an object another creature wears or carries, that creature can prevent the movement with a successful {@dc 14} Strength saving throw. The hedron can hold ({@action grapple}) up to two creatures or objects at a time. It can also exert fine control while choosing to deal no damage, such as manipulating a tool or opening a door." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorHunter.webp", - "attachedItems": [ - "longbow|phb", - "shortsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hedron.webp", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ + "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "CS", + "TP", + "XX" ], "damageTags": [ - "P", - "Y" - ], - "spellcastingTags": [ - "CR" + "O" ], "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" + "AOE", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Arcanist Inquisitors", + "name": "Hedron", "source": "GHMG" } } }, { - "name": "Inquisitor Judge", + "name": "Hell's Reach", "source": "GHMG", - "page": 19, + "page": 152, "size": [ - "M" + "T" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "plant", "alignment": [ - "L", - "G", - "NY", - "E" + "U" ], "ac": [ - { - "ac": 18, - "from": [ - "{@item plate armor|PHB|plate}" - ] - } + 5 ], "hp": { - "average": 112, - "formula": "15d8 + 45" + "average": 5, + "formula": "2d4" }, "speed": { - "walk": 30 - }, - "str": 18, - "dex": 10, - "con": 16, - "int": 12, - "wis": 14, - "cha": 16, - "skill": { - "insight": "+6", - "investigation": "+5", - "perception": "+6", - "religion": "+5" + "walk": 0 }, - "passive": 16, - "languages": [ - "any two languages" + "str": 1, + "dex": 1, + "con": 10, + "int": 1, + "wis": 3, + "cha": 1, + "senses": [ + "blindsight 30 ft. (blind beyond this radius)" ], - "cr": "9", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The inquisitior judge is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). The judge has the following paladin spells prepared:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell hunter's mark}", - "{@spell protection from evil and good}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell detect thoughts}", - "{@spell lesser restoration}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell remove curse}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } + "passive": 6, + "immune": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "deafened", + "frightened" ], + "cr": "1/4", "trait": [ { - "name": "Aura of Clarity", - "entries": [ - "While within 10 feet of a conscious inquisitior judge, creatures of the judge's choice can't be {@condition blinded} or {@condition frightened}, and creatures and objects can be {@condition invisible} only if the judge allows it." - ] - }, - { - "name": "Brand Heretic (Recharges after a Short or Long Rest)", + "name": "False Appearance", "entries": [ - "As a bonus action, the inquisitior judge chooses one creature the judge can see within 30 feet of it. The judge marks the target as a heretic. For 1 minute, the judge's weapon attack rolls against the heretic score a critical hit on a roll of 19 or 20. At the start of each of the heretic's turns, the judge can use a reaction to make one weapon attack against the heretic." + "While the hell's reach remains motionless, it is indistinguishable from an ordinary mushroom." ] }, { - "name": "Smite", + "name": "Fiery Body", "entries": [ - "When the inquisitior judge hits with a melee weapon attack, it can expend one spell slot to deal extra radiant damage. The extra damage is 9 ({@dice 2d8}) for a 1stlevel spell slot, 13 ({@dice 3d8}) for a 2nd-level one, and 18 ({@dice 4d8}) for a 3rd level slot." + "A creature that touches the hell's reach or hits it with a melee attack while within 5 feet of it takes 1 fire damage." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The judge makes two greatsword attacks." - ] - }, - { - "name": "Greatsword", + "name": "Touch", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 4 ({@damage 1d8}) radiant damage." + "{@atk mw} {@hit 0} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) fire damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorJudge.webp", - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hell'sReach.webp", + "traitTags": [ + "False Appearance" ], - "languageTags": [ - "X" + "senseTags": [ + "B" ], "damageTags": [ - "R", - "S" - ], - "spellcastingTags": [ - "CP" + "F" ], "miscTags": [ - "MLW", "MW" ], - "savingThrowForcedSpell": [ - "wisdom" - ], "fluff": { "_appendMonsterFluff": { - "name": "Arcanist Inquisitors", + "name": "Hell's Reach", "source": "GHMG" } } }, { - "name": "Inquisitor Knight", + "name": "Hermit Skull", "source": "GHMG", - "page": 18, + "page": 153, "size": [ - "M" + "T" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "undead", "alignment": [ - "A" + "L", + "NX", + "C", + "E" ], "ac": [ { - "ac": 18, + "ac": 13, "from": [ - "{@item chain mail|PHB}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 14, + "formula": "4d4 + 4" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 11, - "con": 14, - "int": 12, - "wis": 15, - "cha": 13, + "str": 6, + "dex": 14, + "con": 12, + "int": 8, + "wis": 10, + "cha": 9, "skill": { - "insight": "+4", - "investigation": "+3", - "perception": "+4" + "perception": "+2" }, - "passive": 14, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], "languages": [ - "any two languages" + "understands languages it knew in life but can't speak" ], - "cr": "3", + "cr": "1/4", "trait": [ { - "name": "Brave", - "entries": [ - "The inquisitor knight has advantage on saving throws against being {@condition frightened}." - ] - }, - { - "name": "Discerning", - "entries": [ - "The inquisitor knight has advantage on saving throws against illusions." - ] - }, - { - "name": "Mark", + "name": "Ambusher", "entries": [ - "When the inquisitor knight hits a creature with a melee weapon attack, the knight marks that creature until the end of the knight's next turn. The mark ends early if the knight becomes {@condition incapacitated} or dies, or someone else marks the same creature. While the marked creature is within the knight's reach, it has disadvantage on attack rolls against creatures other than the knight." + "The hermit skull has advantage on attack rolls against any creature it has {@quickref Surprise|PHB|3|0|surprised}." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The inquisitor knight makes two attacks." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands to make a melee attack, and Mark." - ] - }, - { - "name": "Javelin", + "name": "Ectoplasmic Tendril", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage and, if used to make a melee attack, and Mark." + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}7 ({@damage 2d4 + 2}) necrotic damage." ] } ], - "reaction": [ - { - "name": "Marked Control", - "entries": [ - "If a creature subjected to the inquisitor knight's Mark moves while within 5 feet of the knight, the knight can make a melee attack against that creature. On a hit, the creature's speed drops to 0 until the end of their current turn." - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HermitSkull.webp", + "traitTags": [ + "Ambusher" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorKnight.webp", - "actionTags": [ - "Multiattack" + "senseTags": [ + "D" ], "languageTags": [ - "X" + "CS", + "LF" ], "damageTags": [ - "P", - "S" + "N" ], "miscTags": [ - "MLW", "MW", - "RW", - "THW" + "RCH" ], "fluff": { "_appendMonsterFluff": { - "name": "Arcanist Inquisitors", + "name": "Hermit Skull", "source": "GHMG" } } }, { - "name": "Inquisitor Priest", + "name": "Hive Haunt", "source": "GHMG", - "page": 18, + "page": 154, "size": [ "M" ], "type": { - "type": "humanoid", - "tags": [ - "any race" - ] + "type": "undead", + "swarmSize": "T" }, "alignment": [ - "A" + "N", + "E" ], "ac": [ - { - "ac": 16, - "from": [ - "{@item ring mail|PHB}", - "{@item shield|PHB}" - ] - } + 13 ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 71, + "formula": "11d8 + 22" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 30 }, - "str": 12, - "dex": 11, + "str": 7, + "dex": 17, "con": 14, - "int": 13, - "wis": 16, - "cha": 12, + "int": 10, + "wis": 10, + "cha": 9, + "save": { + "wis": "+3" + }, "skill": { - "insight": "+5", - "investigation": "+3", - "perception": "+5", - "religion": "+3" + "perception": "+3", + "stealth": "+6" }, - "passive": 15, - "languages": [ - "any two languages" + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." ], - "cr": "2", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The inquisitor priest is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell light}", - "{@spell sacred flame}", - "{@spell spare the dying}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell cure wounds}", - "{@spell detect magic}", - "{@spell guiding bolt}", - "{@spell healing word}", - "{@spell protection from evil and good}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell lesser restoration}", - "{@spell see invisibility}", - "{@spell silence}", - "{@spell spiritual weapon}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell remove curse}" - ] - } - }, - "ability": "wis", - "type": "spellcasting" - } + "passive": 13, + "resist": [ + "bludgeoning", + "necrotic", + "piercing", + "slashing" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" ], + "cr": "5", "trait": [ { - "name": "Ward", + "name": "Swarm", "entries": [ - "If the inquisitor priest casts a spell that causes creatures to regain hit points, the priest can also end the effects of one spell affecting one creature that regained hit points. The ended effects must be from a spell of a level equal to or lower than the spell slot the priest used to cast the healing spell." + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect." ] } ], "action": [ { - "name": "Warhammer", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) bludgeoning damage and 4 ({@damage 1d8}) force damage, or 9 ({@damage 2d8}) force damage if the target is {@status concentration||concentrating} on a spell." + "The hive haunt makes two attacks, one bite and one sting." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 0 ft., one creature. {@h}5 ({@damage 2d4}) piercing damage plus 5 ({@damage 2d4}) necrotic damage, or 2 ({@damage 1d4}) piercing damage and 2 ({@damage 1d4}) necrotic damage while the swarm has 25 or fewer hit points. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the hive haunt regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + ] + }, + { + "name": "Sting", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 0 ft., one target in the swarm's space. {@h}5 ({@damage 2d4}) piercing damage and 7 ({@damage 2d6}) poison damage, or 2 ({@damage 1d4}) piercing damage and 3 ({@damage 1d6}) poison damage while the swarm has 25 or fewer hit points. The target must succeed on a {@dc 13} Constitution saving throw or become {@condition restrained} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorPriest.webp", - "languageTags": [ - "X" - ], - "damageTags": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HiveHaunt.webp", + "senseTags": [ "B", - "O" + "D" ], - "damageTagsSpell": [ - "O", - "R" + "actionTags": [ + "Multiattack" ], - "spellcastingTags": [ - "CC" + "damageTags": [ + "I", + "N", + "P" ], "miscTags": [ - "MLW", + "HPR", "MW" ], - "conditionInflictSpell": [ - "deafened" + "conditionInflict": [ + "restrained" ], - "savingThrowForcedSpell": [ - "dexterity" + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Arcanist Inquisitors", + "name": "Hive Haunt", "source": "GHMG" } } }, { - "name": "Inquisitor Warder", + "name": "Hivewolf", "source": "GHMG", - "page": 19, + "page": 155, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "U" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ - "{@item chain mail|PHB}", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 16, + "formula": "3d8 + 3" }, "speed": { - "walk": 30 + "walk": 40, + "climb": 40 }, - "str": 16, - "dex": 10, - "con": 14, - "int": 12, - "wis": 18, - "cha": 13, + "str": 11, + "dex": 15, + "con": 13, + "int": 2, + "wis": 14, + "cha": 4, "skill": { - "insight": "+7", - "investigation": "+4", - "religion": "+4", - "perception": "+7" + "perception": "+4" }, - "passive": 17, - "languages": [ - "any two languages" - ], - "cr": "6", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The inquisitior warder is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell light}", - "{@spell sacred flame}", - "{@spell spare the dying}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell cure wounds}", - "{@spell detect magic}", - "{@spell guiding bolt}", - "{@spell healing word}", - "{@spell identify}", - "{@spell protection from evil and good}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell lesser restoration}", - "{@spell see invisibility}", - "{@spell silence}", - "{@spell spiritual weapon}", - "{@spell zone of truth}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell dispel magic}", - "{@spell remove curse}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell arcane eye}", - "{@spell locate creature}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell greater restoration}", - "{@spell mass cure wounds}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell true seeing}" - ] - } - }, - "ability": "wis", - "type": "spellcasting" - } + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." ], + "passive": 14, + "cr": "1/4", "trait": [ { - "name": "Ward", + "name": "Hive Connection", "entries": [ - "If the inquisitor warder casts a spell that causes creatures to regain hit points, the warder can also end the effects of one spell affecting one creature that regained hit points. The ended effects must be from a spell of a level equal to or lower than the spell slot the warder used to cast the healing spell." + "The hivewolf is connected to other hivewolves within 120 feet via a hivemind, which they use to share information. This connection means that if the hivewolf is aware of a threat, all hivewolves within 120 feet are also aware of the threat. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Pack Tactics", "entries": [ - "The inquisitor warder makes two warhammer attacks." + "The hivewolf has advantage on an attack roll against a creature if at least one of the hivewolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] - }, + } + ], + "action": [ { - "name": "Warhammer", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage and 9 ({@damage 2d8}) force damage, or 13 ({@damage 3d8}) force damage if the target is {@status concentration||concentrating} on a spell." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorWarder.webp", - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hivewolf.webp", + "traitTags": [ + "Pack Tactics" ], - "damageTags": [ + "senseTags": [ "B", - "O" - ], - "damageTagsSpell": [ - "O", - "R" + "D" ], - "spellcastingTags": [ - "CC" + "damageTags": [ + "S" ], "miscTags": [ - "MLW", "MW" ], - "conditionInflictSpell": [ - "deafened" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity" - ], "fluff": { "_appendMonsterFluff": { - "name": "Arcanist Inquisitors", + "name": "Hivewolf", "source": "GHMG" } } }, { - "name": "Insic", + "name": "Hivewolf Matriarch", "source": "GHMG", - "page": 171, + "page": 155, "size": [ - "T" + "L" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "C", - "N" + "U" ], "ac": [ - 13 + { + "ac": 14, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 10, - "formula": "3d4 + 3" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 10, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true + "walk": 20 }, - "str": 4, - "dex": 16, - "con": 13, - "int": 10, + "str": 16, + "dex": 9, + "con": 15, + "int": 3, "wis": 15, - "cha": 17, + "cha": 7, "skill": { - "performance": "+5", - "stealth": "+5" + "perception": "+4" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "resist": [ - "acid", - "cold", - "fire", - "lightning", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" - ], - "vulnerable": [ - "thunder" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "understands the languages it knew in life but can't speak" - ], - "cr": "1/2", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The insic's spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}" - ], - "ability": "cha", - "type": "spellcasting" - } + "blindsight 30 ft.", + "darkvision 120 ft." ], + "passive": 14, + "cr": "2", "trait": [ { - "name": "Amorphous", + "name": "Hive Connection", "entries": [ - "The insic can move through a space as narrow as 1 inch wide without squeezing." + "The hivewolf matriarch is connected to other hivewolves within 300 feet via a hivemind, which they use to share information. This connection means that if the hivewolf matriarch is aware of a threat, all hivewolves within 300 feet are also aware of the threat. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, a thin sheet of lead, or barrier of force blocks it." ] }, { - "name": "Turning Endurance", + "name": "Pack Tactics", "entries": [ - "An insic can't be destroyed by effects that turn undead." + "The hivewolf matriarch has advantage on an attack roll against a creature if at least one of the matriarch's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { - "name": "Dissonant Touch", + "name": "Bite", "entries": [ - "{@atk ms} {@hit 5} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) psychic damage, and the target can't take reactions until the end of the insic's next turn." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage and 3 ({@damage 1d6}) acid damage." ] }, { - "name": "Possession (1/Day)", + "name": "Acid Spray {@recharge 5}", "entries": [ - "One humanoid the insic can see within 5 ft. of it or touching the instrument the insic inhabits must succeed on a {@dc 13} Charisma saving throw or be possessed by the insic. The insic then disappears, and the target is {@condition incapacitated} and loses control of its body. The insic controls the body but doesn't deprive the target of awareness. The insic has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the target other than those that turn undead. It retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.", - "The target can repeat the saving throw at the end of each of its turns, ending the possession on a success, but if the insic remains for 1 minute, the target can no longer repeat the saving throw. Otherwise, the possession lasts until the target drops to 0 hit points, the insic ends it as a bonus action, or the insic is turned or forced out. When the possession ends, the insic reappears in an unoccupied space within 5 feet of the body. The target is immune to the Possession of any insic for 24 hours after succeeding on the saving throw or after the possession ends." + "The hivewolf matriarch sprays acid in a 15-foot cone. Each creature in that area must make a {@dc 12} Dexterity saving throw, taking 14 ({@damage 4d6}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Insic.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HivewolfMatriarch.webp", "traitTags": [ - "Amorphous" + "Pack Tactics" ], "senseTags": [ - "D" - ], - "languageTags": [ - "CS", - "LF" + "B", + "SD" ], "damageTags": [ - "Y" - ], - "spellcastingTags": [ - "I" + "A", + "S" ], - "conditionInflict": [ - "incapacitated" + "miscTags": [ + "AOE", + "MW" ], "savingThrowForced": [ - "charisma" + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Insic", + "name": "Hivewolf", "source": "GHMG" } } }, { - "name": "Ithjar", + "name": "Horror Flit Breeder", "source": "GHMG", - "page": 173, + "page": 156, "size": [ "L" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ "C", - "N" + "E" ], "ac": [ { @@ -52099,40 +24745,46 @@ } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 90, + "formula": "12d10 + 24" }, "speed": { - "walk": 30, - "fly": 90 + "walk": 40, + "climb": 40, + "swim": 40 }, - "str": 18, - "dex": 20, - "con": 17, + "str": 15, + "dex": 17, + "con": 15, "int": 3, "wis": 10, "cha": 5, - "skill": { - "acrobatics": "+8", - "perception": "+3" - }, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 13, - "cr": "5", + "passive": 10, + "conditionImmune": [ + "blinded", + "prone" + ], + "cr": "6", "trait": [ { - "name": "Keen Sight", + "name": "Amphibious", "entries": [ - "The ithjar has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "The horror flit breeder can breathe air and water." ] }, { - "name": "Slippery Serpent", + "name": "Breed", "entries": [ - "The ithjar has advantage on ability checks and saving throws made to escape a {@action grapple} or saving throws to avoid being {@condition paralyzed} or {@condition restrained}." + "When the horror flit breeder kills a Small or larger creature, a new {@creature horror flit swarm|GHMG} emerges from the corpse {@dice 1d4} hours later." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The horror flit breeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], @@ -52140,506 +24792,419 @@ { "name": "Multiattack", "entries": [ - "The ithjar attacks once with its bite and once with its tail." + "The horror flit breeder makes two bite attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the ithjar can't use its tail on another target." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage." ] } ], "reaction": [ { - "name": "Writhing Escape", + "name": "Vomit Swarm (Recharges after a Long Rest)", "entries": [ - "When {@condition grappled}, the ithjar can attempt to escape." + "When the breeder drops to half its hit points or fewer, the breeder opens its mouth, and a {@creature horror flit swarm|GHMG} emerges in a space within 5 feet of the breeder." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Ithjar.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HorrorFlitBreeder.webp", "traitTags": [ - "Keen Senses" + "Amphibious", + "Spider Climb" ], "senseTags": [ - "B", - "D" + "B" ], "actionTags": [ "Multiattack" ], "damageTags": [ - "B", - "S" + "P" ], "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Ithjar", + "name": "Horror Flits", "source": "GHMG" } } }, { - "name": "Jelly", - "group": [ - "Unusual Beasts" - ], + "name": "Horror Flit Hunter", "source": "GHMG", - "page": 347, + "page": 157, "size": [ - "T" + "S" ], - "type": "ooze", + "type": "aberration", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 9 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 4, - "formula": "1d4 + 2" + "average": 45, + "formula": "10d6 + 10" }, "speed": { - "walk": 10, - "climb": 10, - "swim": 10 - }, - "str": 3, - "dex": 8, - "con": 14, - "int": 1, - "wis": 6, - "cha": 1, - "skill": { - "stealth": "+1" + "walk": 40, + "climb": 40, + "swim": 40 }, + "str": 11, + "dex": 18, + "con": 12, + "int": 3, + "wis": 10, + "cha": 4, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 8, - "immune": [ - "acid" - ], + "passive": 10, "conditionImmune": [ "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", "prone" ], - "cr": "0", + "cr": "2", "trait": [ + { + "name": "Amphibious", + "entries": [ + "The horror flit hunter can breathe air and water." + ] + }, + { + "name": "Breed", + "entries": [ + "When the horror flit hunter kills a Small or larger creature, a new {@creature horror flit swarm|GHMG} emerges from the corpse {@dice 1d4} hours later." + ] + }, { "name": "Spider Climb", "entries": [ - "The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The horror flit hunter can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Pseudopod", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 acid damage." + "The horror flit hunter makes two bite attacks." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Jelly.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HorrorFlitHunter.webp", "traitTags": [ + "Amphibious", "Spider Climb" ], "senseTags": [ "B" ], + "actionTags": [ + "Multiattack" + ], "damageTags": [ - "A" + "P" ], "miscTags": [ "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Jelly", + "name": "Horror Flits", "source": "GHMG" } } }, { - "name": "Jespaith", + "name": "Horror Flit Swarm", "source": "GHMG", - "page": 175, + "page": 157, "size": [ - "G" + "M" ], - "type": "undead", + "type": { + "type": "aberration", + "swarmSize": "T" + }, "alignment": [ "C", "E" ], "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 279, - "formula": "18d20 + 90" + "average": 54, + "formula": "12d8" }, "speed": { - "walk": 30, - "burrow": 30 + "walk": 40, + "climb": 40, + "swim": 40 }, - "str": 25, - "dex": 10, - "con": 20, - "int": 6, - "wis": 12, - "cha": 4, + "str": 10, + "dex": 17, + "con": 10, + "int": 3, + "wis": 8, + "cha": 2, "senses": [ - "darkvision 120 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 11, + "passive": 9, "immune": [ - "acid", - "necrotic", - "poison" - ], - "vulnerable": [ - "radiant" + "bludgeoning", + "piercing", + "slashing" ], "conditionImmune": [ + "blinded", "charmed", - "exhaustion", "frightened", + "grappled", "paralyzed", "petrified", - "poisoned" + "prone", + "restrained", + "stunned" ], - "cr": "15", + "cr": "3", "trait": [ { - "name": "Corruption Aura", + "name": "Amphibious", "entries": [ - "The jespaith corrupts the area around it, poisoning the air, filling it with biting undead insects, and sundering the ground. Any creature that starts its turn within 20 feet of the jespaith takes 5 ({@damage 2d4}) piercing damage and 5 ({@damage 2d4}) poison damage. The creature must succeed on a {@dc 18} Constitution saving throw or become {@condition poisoned} until the start of its next turn. On the ground, this area is {@quickref difficult terrain||3} and remains so when the jespaith moves on." + "The horror flit swarm can breathe air and water." ] }, { - "name": "Rock Breaker", + "name": "Breed", "entries": [ - "The jespaith can burrow through solid rock at half its burrow speed, but it leaves behind rubble rather than a tunnel." + "When the horror flit swarm kills a Small or larger creature, a new {@creature horror flit swarm|GHMG} emerges from the corpse {@dice 1d4} hours later." ] }, { - "name": "Siege Monster", + "name": "Spider Climb", "entries": [ - "The jespaith deals double damage to objects and structures." + "The horror flit swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Turn Immunity", + "name": "Swarm", "entries": [ - "The jespaith is immune to effects that turn undead." + "The horror flit swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The jespaith makes two slam attacks. It can replace any attack with engulf." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage and 10 ({@damage 3d6}) poison damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). The jespaith can {@action grapple} up to four creatures at a time." - ] - }, - { - "name": "Engulf", - "entries": [ - "Each Huge or smaller creature {@condition grappled} by the jespaith must succeed on a {@dc 20} Strength saving throw or be pulled into the jespaith's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the jespaith. At the start of each of the jespaith's turns, each engulfed creature takes 23 ({@damage 3d10 + 7}) bludgeoning damage and 10 ({@damage 3d6}) acid damage. The jespaith can hold only one Huge creature, two Large creatures, or up to eight Medium or smaller creatures inside it at a time.", - "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 20} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 10 feet of movement to enter a space of its choice within 5 feet of the jespaith.", - "If the jespaith dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the remains by using 10 feet of movement.", - "If a creature dies inside the jespaith, the creature's body breaks up inside the jespaith. The jespaith keeps inside it anything the dead creature wore or carried." - ] - }, - { - "name": "Spit {@recharge 5}", + "name": "Bites", "entries": [ - "The jespaith spits poison and acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking 18 ({@damage 4d8}) acid damage and 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}18 ({@damage 4d8}) piercing damage, or 9 ({@damage 2d8}) piercing damage if the swarm has half of its hit points or fewer." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Jespaith.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HorrorFlitSwarm.webp", "traitTags": [ - "Siege Monster", - "Turn Immunity" + "Amphibious", + "Spider Climb" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "B" ], "damageTags": [ - "A", - "B", - "I", "P" ], "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "strength" + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Jespaith", + "name": "Horror Flits", "source": "GHMG" } } }, { - "name": "Jungeist", + "name": "Horror-out-the-Box", "source": "GHMG", - "page": 213, + "page": 158, "size": [ - "T" + "M" ], - "type": "fiend", + "type": "fey", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 49, - "formula": "9d4 + 27" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 30, - "burrow": 15 + "walk": 50, + "climb": 50 }, - "str": 5, - "dex": 15, - "con": 16, + "str": 12, + "dex": 19, + "con": 14, "int": 11, - "wis": 13, + "wis": 12, "cha": 16, "skill": { - "perception": "+3", - "stealth": "+4" + "athletics": "+4", + "acrobatics": "+7", + "perception": "+4", + "performance": "+6", + "sleight of hand": "+7", + "stealth": "+7" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't silvered", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 60 ft." ], + "passive": 14, "languages": [ - "understands Abyssal but can't speak", - "telepathy 30 ft." + "One national language", + "Sylvan" ], - "cr": "3", + "cr": "5", "trait": [ { - "name": "Keen Hearing", + "name": "Spring-Heeled Horror", "entries": [ - "The jungeist has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "The horror-out-the-box jumps up to 50 feet with its movement. As a bonus action, it can jump an additional 50 feet." ] - } - ], - "action": [ + }, { - "name": "Bite", + "name": "Thrashing Limbs", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage and 7 ({@damage 2d6}) psychic damage." + "The horror-out-the-box has three reactions per round, but it can use only one during any given turn. Any creature that moves into, out of, or within the horror-out-the-box's reach provokes an {@action opportunity attack|PHB} from the horror." ] - }, + } + ], + "action": [ { - "name": "Arcane Whiskers", + "name": "Slam", "entries": [ - "The jungeist uses two of the following effects at random on one or two creatures the jungeist can see within 60 feet of it. It can use each whisker only once per turn", - { - "type": "list", - "style": "list-decimal", - "page": 213, - "items": [ - { - "type": "item", - "name": "Eldritch Bolt", - "entries": [ - "The target must succeed on a {@dc 13} Dexterity saving throw or take 11 ({@damage 2d10}) force damage." - ] - }, - { - "type": "item", - "name": "Fear Blast", - "entries": [ - "The target must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} of the jungeist for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the target is aware of the jungeist, ending the effect on itself on a success." - ] - }, - { - "type": "item", - "name": "Sickening Ray", - "entries": [ - "The target must make a {@dc 13} Constitution saving throw. On a failure, the target takes 9 ({@damage 2d8}) poison damage and is {@condition poisoned} until the end of the jungeist's next turn." - ] - }, - { - "type": "item", - "name": "Gripping Shadows", - "entries": [ - "The target must succeed on a {@dc 13} Strength saving throw or be {@condition grappled} by shadowy tendrils (escape {@dc 13}) for 1 minute and {@condition restrained} while {@condition grappled} in this way." - ] - } - ] - } + "{@atk mw} {@hit 7} to hit, reach 30 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Jungeist.webp", - "traitTags": [ - "Keen Senses" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Horror-out-the-Box.webp", "senseTags": [ - "SD" + "D" ], "languageTags": [ - "AB", - "CS", - "TP" + "S" ], "damageTags": [ - "I", - "O", - "P", - "Y" + "B" ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened", - "grappled", - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "strength", - "wisdom" + "MW", + "RCH" ], "fluff": { "_appendMonsterFluff": { - "name": "Mausgeist", + "name": "Horror-out-the-Box", "source": "GHMG" } } }, { - "name": "Katoche", + "name": "Hourglass Widow", "source": "GHMG", - "page": 99, + "page": 159, "size": [ - "H" + "M" ], "type": "undead", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ - 14 + 14, + { + "ac": 18, + "condition": "with {@spell mage armor}", + "braces": true + } ], "hp": { - "average": 127, - "formula": "15d12 + 30" + "average": 187, + "formula": "22d8 + 88" }, "speed": { - "walk": 0, + "walk": 30, "fly": { "number": 60, "condition": "(hover)" }, "canHover": true }, - "str": 10, - "dex": 18, - "con": 14, - "int": 10, - "wis": 14, - "cha": 18, + "str": 16, + "dex": 19, + "con": 18, + "int": 19, + "wis": 17, + "cha": 22, "save": { - "wis": "+5" + "str": "+9", + "con": "+10", + "int": "+10", + "wis": "+9", + "cha": "+11" + }, + "skill": { + "athletics": "+9", + "arcana": "+10", + "insight": "+9", + "investigation": "+10", + "perception": "+15" }, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." ], - "passive": 12, + "passive": 25, "resist": [ - "acid", "cold", - "fire", + "force", "lightning", - "necrotic", - "thunder", + "necrotic" + ], + "immune": [ + "poison", { - "resist": [ + "immune": [ "bludgeoning", "piercing", "slashing" @@ -52648,315 +25213,335 @@ "cond": true } ], - "immune": [ - "poison" - ], "conditionImmune": [ "charmed", "exhaustion", "frightened", - "grappled", "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "poisoned" ], "languages": [ - "understands all languages but can't speak" - ], - "cr": "8", - "trait": [ - { - "name": "Incorporeal Movement", - "entries": [ - "The katoche can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The katoche makes three bewildering strikes." - ] - }, - { - "name": "Bewildering Strike", - "entries": [ - "{@atk ms,rs} {@hit 7} to hit, reach 5 ft. or range 60 ft., one creature. {@h}17 ({@damage 3d8 + 4}) psychic damage, and the target is affected as if by a {@spell confusion} spell during its next turn." - ] - } - ], - "reaction": [ - { - "name": "Separate", - "entries": [ - "When a katoche falls to 60 or fewer hit points, it splits into one {@creature living dream|GHMG} and one {@creature living nightmare|GHMG}.", - "Each new creature has hit points equal to half the katoche's, rounded down." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Katoche.webp", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "XX" - ], - "damageTags": [ - "O", - "Y" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Dream Spirits", - "source": "GHMG" - } - } - }, - { - "name": "Keppmir", - "source": "GHMG", - "page": 176, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "keppmir" - ] - }, - "alignment": [ - "L", - "E" + "the languages it knew in life" ], - "ac": [ + "cr": "20", + "spellcasting": [ { - "ac": 11, - "from": [ - "{@item leather armor|PHB}" - ] - } - ], - "hp": { - "average": 27, - "formula": "5d8 + 5" - }, - "speed": { - "walk": 20, - "swim": 40 - }, - "str": 13, - "dex": 11, - "con": 12, - "int": 10, - "wis": 11, - "cha": 10, - "skill": { - "athletics": "+3", - "perception": "+2", - "stealth": "+2" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 12, - "resist": [ - "cold" - ], - "languages": [ - "Valikan" + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The widow's spellcasting ability is Charisma (spell save {@dc 20}, {@hit 12} to hit with spell attacks).", + "It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell eldritch blast} (four beams)", + "{@spell expeditious retreat}*", + "{@spell mage armor}*", + "{@spell mage hand}" + ], + "daily": { + "3e": [ + "{@spell blight}", + "{@spell disintegrate}", + "{@spell haste}", + "{@spell misty step}", + "{@spell shield}", + "{@spell slow}", + "{@spell see invisibility}" + ], + "1e": [ + "{@spell eyebite}", + "{@spell foresight}*", + "{@spell freedom of movement}", + "{@spell power word stun}", + "{@spell teleport}", + "{@spell time stop}", + "{@spell wall of force}" + ] + }, + "footerEntries": [ + "*The widow casts these spells before combat." + ], + "ability": "cha" + } ], - "cr": "1/4", "trait": [ { - "name": "Heated Body", + "name": "Accelerate Through Time (2/Day)", "entries": [ - "A creature other than a keppmir that ends its turn {@action grapple|PHB|grappling} or {@condition grappled} by the keppmir takes 1 fire damage." + "The widow takes one additional action." ] }, { - "name": "Water Breathing", + "name": "Master of Time", "entries": [ - "The keppmir can breathe only underwater. In air, it can hold its breath for 10 minutes." + "The widow can choose to be unaffected by effects that modify time or change its speed. The widow can affect others frozen in a {@spell time stop} or other stasis-like effects." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the widow fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The widow regains 25 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of the widow's next turn. The widow's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The widow has advantage on saving throws against any effect that turns undead." ] } ], "action": [ { - "name": "Gore", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "The widow uses disintegrating touch and withering gaze." ] }, { - "name": "Spear", + "name": "Disintegrating Touch", "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) force damage and the target must succeed on a {@dc 20} Constitution saving throw or have their speed decreased by 15 feet for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effects are culmulative." + ] + }, + { + "name": "Withering Gaze", + "entries": [ + "A creature within 30 feet that the widow can see suffers 21 ({@damage 6d6}) necrotic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Keppmir.webp", - "attachedItems": [ - "spear|phb" + "legendary": [ + { + "name": "Eldritch Blast", + "entries": [ + "The widow casts {@spell eldritch blast}." + ] + }, + { + "name": "Sudden Rush (2 Actions)", + "entries": [ + "The widow teleports to a space it can see within 30 feet and uses disintegrating touch before or after it teleports." + ] + }, + { + "name": "Frozen in Time (3 Actions)", + "entries": [ + "All creatures within 20 ft. of the widow must succeed on a {@dc 20} Constitution saving throw or be {@condition paralyzed} until the end of the creature's next turn." + ] + } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HourglassWidow.webp", "traitTags": [ - "Water Breathing" + "Legendary Resistances", + "Regeneration", + "Turn Resistance" ], "senseTags": [ - "SD" + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" ], "damageTags": [ - "F", - "P" + "N", + "O" + ], + "damageTagsSpell": [ + "N", + "O" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "MW" + ], + "conditionInflict": [ + "paralyzed" + ], + "conditionInflictSpell": [ + "frightened", + "stunned", + "unconscious" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Keppmir", + "name": "Hourglass Widow", "source": "GHMG" } } }, { - "name": "Keppmir King", + "name": "Hraptnon", "source": "GHMG", - "page": 177, + "page": 161, "size": [ - "M" + "G" ], - "type": { - "type": "humanoid", - "tags": [ - "keppmir" - ] - }, + "type": "monstrosity", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "{@item half plate armor|PHB|bone half plate}" + "natural armor" ] } ], "hp": { - "average": 97, - "formula": "13d8 + 39" + "average": 264, + "formula": "16d20 + 96" }, "speed": { - "walk": 20, - "swim": 40 + "walk": 40, + "burrow": 20, + "climb": 30 }, - "str": 17, - "dex": 14, - "con": 16, - "int": 11, - "wis": 10, - "cha": 14, + "str": 21, + "dex": 17, + "con": 22, + "int": 12, + "wis": 17, + "cha": 12, "save": { - "con": "+6", - "wis": "+3" + "str": "+11", + "dex": "+9", + "con": "+12", + "wis": "+9" }, "skill": { - "athletics": "+6", - "intimidation": "+5", - "perception": "+3" + "athletics": "+11", + "perception": "+9" }, "senses": [ "darkvision 120 ft." ], - "passive": 13, - "resist": [ - "cold" + "passive": 19, + "immune": [ + { + "special": "all damage from spells" + }, + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from magical weapons", + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "stunned", + "unconscious" ], "languages": [ - "Valikan" + "Draconic" ], - "cr": "5", + "cr": "18", "trait": [ { - "name": "Battle Rush", + "name": "Legendary Resistance (3/Day)", "entries": [ - "If the keppmir king takes the {@action Dash} or {@action Disengage} action, he can use a bonus action to make a gore attack." + "If the hraptnon fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Brutal Attacks", + "name": "Magic Resistance", "entries": [ - "When the keppmir king scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." + "The hraptnon has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Brute", + "name": "Undying", "entries": [ - "A melee weapon deals one extra die of its damage when the keppmir king hits with it (included in the attacks)." + "Unless the hraptnon's Stillborn Heart is removed from its pool, the hraptnon's death is temporary. One of its countless {@creature xakalonus|GHMG} offspring grows into the hraptnon in 24 hours.", + "In addition, the hraptnon loses its immunities if the Stillborn Heart is removed from the pool." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The hraptnon makes three melee attacks: one bite and two claws. Alternatively, the hraptnon can make two spine attacks." ] }, { - "name": "Heated Body", + "name": "Bite", "entries": [ - "A creature other than a keppmir that ends its turn {@action grapple|PHB|grappling} or {@condition grappled} by the keppmir king takes 2 ({@damage 1d4}) fire damage." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage, and the target must succeed on a {@dc 20} Constitution saving throw or be {@condition incapacitated} until the end of the hraptnon's next turn." ] }, { - "name": "Magic Weapons", + "name": "Claws", "entries": [ - "The keppmir king's weapon attacks are magical." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}27 ({@damage 4d10 + 5}) slashing damage." ] }, { - "name": "Water Breathing", + "name": "Spine", "entries": [ - "The keppmir king can breathe only underwater. In air, he can hold his breath for 20 minutes." + "{@atk rw} {@hit 11} to hit, range 60 ft., one target. {@h}23 ({@damage 4d8 + 5}) piercing damage, and the target must succeed on a {@dc 20} Dexterity saving throw. On a failed save, the target is knocked {@condition prone} and {@condition restrained}.", + "The target must escape ({@dc 20}) to remove the {@condition restrained} condition and be able to stand." ] } ], - "action": [ + "reaction": [ { - "name": "Multiattack", + "name": "Spawn Xakalonus", "entries": [ - "The keppmir king makes three attacks." + "If the hraptnon takes 20 points of damage or more from a single attack, it can spawn a {@creature xakalonus|GHMG}, which appears in a space adjacent to the hraptnon and attacks on the same initiative count as the hraptnon." + ] + } + ], + "legendary": [ + { + "name": "Claw", + "entries": [ + "The hraptnon makes a claw attack." ] }, { - "name": "Gore", + "name": "Baneful Howl (Costs 2 Actions)", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + "The hraptnon casts {@spell bane} as a 3rd level spell ({@dc 20} to resist)." ] }, { - "name": "Spear", + "name": "Life Drain (Costs 3 Actions)", "entries": [ - "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, or 12 ({@damage 2d8 + 3}) piercing damage if used with two hands to make a melee attack." + "One {@creature xakalonus|GHMG} within 30 feet of the hraptnon dies. The hraptnon regains hit points equal to half the hit points of the {@creature xakalonus|GHMG} that died." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KeppmirKing.webp", - "attachedItems": [ - "spear|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hraptnon.webp", "traitTags": [ - "Brute", - "Magic Weapons", - "Water Breathing" + "Legendary Resistances", + "Magic Resistance" ], "senseTags": [ "SD" @@ -52964,278 +25549,231 @@ "actionTags": [ "Multiattack" ], + "languageTags": [ + "DR" + ], "damageTags": [ - "F", - "P" + "P", + "S" ], "miscTags": [ - "MLW", "MW", - "RW", - "THW" + "RCH", + "RW" + ], + "conditionInflict": [ + "incapacitated", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Keppmir", + "name": "Hraptnon", "source": "GHMG" } } }, { - "name": "Keppmir Stalker", + "name": "Hungerer Elk", "source": "GHMG", - "page": 177, + "page": 165, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "keppmir" - ] - }, + "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], "ac": [ - { - "ac": 15, - "from": [ - "{@item breastplate|PHB|bone breastplate}" - ] - } + 11 ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 19, + "formula": "3d10 + 3" }, "speed": { - "walk": 20, - "swim": 40 - }, - "str": 15, - "dex": 13, - "con": 14, - "int": 10, - "wis": 13, - "cha": 10, - "skill": { - "athletics": "+4", - "perception": "+3", - "stealth": "+3" + "walk": 50 }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "resist": [ - "cold" - ], - "languages": [ - "Valikan" - ], + "str": 17, + "dex": 12, + "con": 13, + "int": 2, + "wis": 12, + "cha": 6, + "passive": 11, "cr": "1", "trait": [ { - "name": "Ambusher", - "entries": [ - "The keppmir stalker has advantage on attack rolls against any creature it has {@quickref Surprise|PHB|3|0|surprised}." - ] - }, - { - "name": "Battle Rush", + "name": "Aggressive", "entries": [ - "If the keppmir stalker takes the {@action Dash} or {@action Disengage} action, it can use a bonus action to make a gore attack." + "As a bonus action, the hungerer elk can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Heated Body", + "name": "Tears of the Hungerer", "entries": [ - "A creature other than a keppmir that ends its turn {@action grapple|PHB|grappling} or {@condition grappled} by the keppmir stalker takes 1 fire damage." + "A beast or humanoid that takes damage from the hungerer elk must succeed on a {@dc 14} Constitution saving throw or contract {@disease Tears of the Hungerer|GH}, a magical disease. If a creature succeeds on the saving throw, it's immune to the disease for 24 hours.", + "A creature infected with the disease decreases its hit point maximum by 2 ({@dice 1d4}) every 24 hours. If this disease reduces the target's hit point maximum to 0, the target dies and becomes a {@creature zombie} that also has this trait. This magical disease can be cured only with magic." ] }, { - "name": "Water Breathing", + "name": "Trampling Charge", "entries": [ - "The keppmir stalker can breathe only underwater. In air, it can hold its breath for 15 minutes." + "If the hungerer elk moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the elk can make another attack with its hooves against the target as a bonus action" ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The keppmir stalker makes two attacks." - ] - }, - { - "name": "Gore", + "name": "Ram", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage and Tears of the Hungerer." ] }, { - "name": "Spear", + "name": "Hooves", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage and Tears of the Hungerer." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KeppmirStalker.webp", - "attachedItems": [ - "spear|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HungererElk.webp", "traitTags": [ - "Ambusher", - "Water Breathing" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "Aggressive" ], "damageTags": [ - "F", + "B", "P" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Keppmir", + "name": "Hungerer Beasts", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererElk.webp" + } + } + ] } }, { - "name": "Kindled Mouruge", + "name": "Hungerer Snake", "source": "GHMG", - "page": 226, + "page": 165, "size": [ - "M" + "S" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 119, - "formula": "14d8 + 56" + "average": 27, + "formula": "5d6 + 10" }, "speed": { - "walk": 30 - }, - "str": 17, - "dex": 11, - "con": 18, - "int": 11, - "wis": 14, - "cha": 11, - "save": { - "wis": "+5" + "walk": 30, + "swim": 30 }, + "str": 6, + "dex": 16, + "con": 14, + "int": 2, + "wis": 12, + "cha": 3, "skill": { - "athletics": "+6", - "perception": "+5" + "perception": "+3", + "stealth": "+5" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "resist": [ - "necrotic" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "the languages it knew in life" + "blindsight 10 ft." ], - "cr": "5", + "passive": 13, + "cr": "1", "trait": [ { - "name": "Holy Water Vulnerability", + "name": "Aggressive", "entries": [ - "The kindled mouruge takes double damage from {@item Holy Water (flask)|PHB|holy water}." + "As a bonus action, the hungerer snake can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Undead Fortitude", + "name": "Blood Frenzy", "entries": [ - "If damage reduces the kindled mouruge to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the kindled mouruge drops to 1 hit point instead." + "The hungerer snake has advantage on melee attack rolls against any creature that doesn't have all its hit points" ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Tears of the Hungerer", "entries": [ - "The kindled mouruge makes two attacks, only one of which can be a bite or soul fire." + "A beast or humanoid that takes damage from the hungerer snake must succeed on a {@dc 14} Constitution saving throw or contract {@disease Tears of the Hungerer|GH}, a magical disease. If a creature succeeds on the saving throw, it's immune to the disease for 24 hours.", + "A creature infected with the disease decreases its hit point maximum by 2 ({@dice 1d4}) every 24 hours. If this disease reduces the target's hit point maximum to 0, the target dies and becomes a {@creature zombie} that also has this trait. This magical disease can be cured only with magic." ] - }, + } + ], + "action": [ { "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage and 5 ({@damage 2d4}) necrotic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage and Tears of" ] }, { - "name": "Slam", + "name": "the Hungerer", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage and 5 ({@damage 2d4}) necrotic damage." + "If the target is a creature, it must make a {@dc 13} Constitution saving throw, taking 7 ({@damage 2d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Soul Fire {@recharge 4}", + "name": "Tail Blade", "entries": [ - "{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or ranged 30 ft., one target. {@h}9 ({@damage 2d8}) fire damage and 7 ({@damage 2d6}) necrotic damage. If the target is a creature other than a construct, it ignites. Until a creature takes an action to douse the fire, the target takes 4 ({@damage 1d8}) fire damage and 3 ({@damage 1d6}) necrotic damage at the end of each of its turns." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and Tears of the Hungerer." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KindledMouruge.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HungererSnake.webp", "traitTags": [ - "Undead Fortitude" + "Aggressive" ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" + "B" ], "damageTags": [ - "B", - "F", - "N", - "P" + "I", + "P", + "S" ], "miscTags": [ "MW" ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "_appendMonsterFluff": { - "name": "Mouruge", + "name": "Hungerer Beasts", "source": "GHMG" }, "images": [ @@ -53243,536 +25781,676 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/KindledMouruge.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererSnake.webp" } } ] } }, { - "name": "Knifetooth Firebrand", + "name": "Hungerer Wolf", "source": "GHMG", - "page": 179, + "page": 166, "size": [ "M" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], "ac": [ { "ac": 13, "from": [ - "{@item studded leather armor|PHB}" + "natural armor" ] - }, - { - "ac": 14, - "condition": "with aura", - "braces": true } ], "hp": { - "average": 84, - "formula": "13d8 + 26" + "average": 16, + "formula": "3d8 + 3" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 11, - "dex": 13, - "con": 15, - "int": 7, - "wis": 13, - "cha": 16, + "str": 13, + "dex": 15, + "con": 12, + "int": 3, + "wis": 12, + "cha": 6, "skill": { - "arcana": "+0", "perception": "+3", - "survival": "+3" + "stealth": "+4" }, "passive": 13, - "resist": [ - "fire" - ], - "languages": [ - "one national language" - ], - "cr": "4", - "action": [ + "cr": "1/2", + "trait": [ { - "name": "Fiery Grasp", + "name": "Aggressive", "entries": [ - "{@atk ms} {@hit 5} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) fire damage, and the Knifetooth firebrand can make the flames leap from the target to another target up to 20 feet away, dealing that target 3 fire damage." + "As a bonus action, the hungerer wolf can move up to its speed toward a hostile creature it can see." ] }, { - "name": "Fire Bolt", + "name": "Keen Hearing and Smell", "entries": [ - "{@atk rs} {@hit 5} to hit, range 120 ft., one target. {@h}19 ({@damage 3d10 + 3}) fire damage." + "The hungerer wolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Firebrand Aura (Recharges after a Short or Long Rest)", + "name": "Pack Tactics", "entries": [ - "The Knifetooth firebrand surrounds itself with an aura of violet flame, shedding {@quickref Vision and Light|PHB|2||bright light} in a 10-foot radius and {@quickref Vision and Light|PHB|2||dim light} for an additional 10 feet. These flames increase the firebrand's AC by 1. Whenever a creature within 10 feet of the firebrand hits it with an attack, the flames leap to the attacker, dealing that attacker 5 ({@damage 2d4}) fire damage. Violet flame outlines a creature struck by this fire, so the creature gains no benefit from being {@condition invisible} until it leaves the aura. This aura lasts for 10 minutes, until the firebrand uses this action again, until the firebrand is {@condition incapacitated} or dies, or until the firebrand uses a bonus action to end it." + "The hungerer wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Tears of the Hungerer", + "entries": [ + "A beast or humanoid that takes damage from the hungerer wolf must succeed on a {@dc 14} Constitution saving throw or contract {@disease Tears of the Hungerer|GH}, a magical disease. If a creature succeeds on the saving throw, it's immune to the disease for 24 hours.", + "A creature infected with the disease decreases its hit point maximum by 2 ({@dice 1d4}) every 24 hours. If this disease reduces the target's hit point maximum to 0, the target dies and becomes a {@creature zombie} that also has this trait. This magical disease can be cured only with magic." ] } ], - "reaction": [ + "action": [ { - "name": "Terrifying Flames", + "name": "Bite", "entries": [ - "When the Knifetooth firebrand deals a creature fire damage, the firebrand can force that creature to make a {@dc 13} Wisdom saving throw. On a failure, the creature becomes {@condition frightened} of the firebrand until the end of the creature's or the firebrand's next turn, whichever comes later." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage and Tears of the Hungerer. If the target is a creature, it must succeed on a {@dc 11} Strength saving throw or fall {@condition prone}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothFirebrand.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/HungererWolf.webp", + "traitTags": [ + "Aggressive", + "Keen Senses", + "Pack Tactics" + ], "damageTags": [ - "F" + "P" ], "miscTags": [ - "AOE" + "MW" ], "conditionInflict": [ - "frightened" + "prone" ], "savingThrowForced": [ - "wisdom" + "constitution", + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Knifetooth Horde", + "name": "Hungerer Beasts", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererWolf.webp" + } + } + ] } }, { - "name": "Knifetooth Hunter", + "name": "Hurrock", "source": "GHMG", - "page": 179, + "page": 167, "size": [ "M" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], "ac": [ { "ac": 15, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor", + "shield arm" ] } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "walk": 30 + "walk": 25, + "burrow": 20 }, - "str": 13, - "dex": 16, - "con": 12, - "int": 5, + "str": 16, + "dex": 8, + "con": 17, + "int": 7, "wis": 12, - "cha": 5, - "skill": { - "acrobatics": "+5", - "perception": "+3", - "stealth": "+5", - "survival": "+3" + "cha": 9, + "save": { + "con": "+5" }, - "passive": 13, - "cr": "1", + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "resist": [ + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } + ], + "conditionImmune": [ + "exhaustion", + "petrified" + ], + "languages": [ + "one national language", + "Dwarvish" + ], + "cr": "3", "trait": [ { - "name": "Devious Warrior", + "name": "Harrowed Tunneler", "entries": [ - "The Knifetooth hunter can use a bonus action to make an extra handaxe attack or to take the {@action Dash}, {@action Disengage}, or {@action Hide} action. To make the extra attack, the hunter must have a {@item handaxe|PHB} in each hand. The hunter carries several axes for this use and for throwing." + "The hurrock can burrow through solid rock at half its burrow speed and leaves a 6-foot-diameter tunnel in its wake. The tunnel is {@quickref difficult terrain||3}." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Rubble Walker", "entries": [ - "The Knifetooth hunter deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the hunter that isn't {@condition incapacitated}, and the hunter doesn't have disadvantage on the attack roll." + "Difficult terrain composed of rock, rubble, or similar debris doesn't cost the hurrock extra movement." ] } ], "action": [ { - "name": "Handaxe", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage, or 3 ({@damage 1d6}) slashing damage if the attack was made using a bonus action." + "The hurrock makes one axe arm attack and one beard attack." + ] + }, + { + "name": "Axe Arm", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + ] + }, + { + "name": "Beard", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothHunter.webp", - "attachedItems": [ - "handaxe|phb" + "reaction": [ + { + "name": "Parry", + "entries": [ + "The hurrock adds 2 to its AC against one melee attack that would hit it. To do so, the hurrock must see the attacker and have its shield arm free." + ] + } ], - "traitTags": [ - "Sneak Attack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Hurrock.webp", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "D" ], "damageTags": [ + "P", "S" ], "miscTags": [ - "MLW", "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Knifetooth Horde", + "name": "Hurrock", "source": "GHMG" } } }, { - "name": "Knifetooth Slayer", + "name": "Incorporeal Cauchemange", "source": "GHMG", - "page": 179, + "page": 57, "size": [ "M" ], - "type": "humanoid", + "type": "aberration", "alignment": [ - "C", + "N", "E" ], "ac": [ - { - "ac": 13, - "from": [ - "ragged clothing" - ] - } + 13 ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 77, + "formula": "14d8 + 14" }, "speed": { - "walk": 40 - }, - "str": 17, - "dex": 14, - "con": 16, - "int": 5, - "wis": 13, - "cha": 5, - "save": { - "wis": "+3" + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, + "str": 6, + "dex": 16, + "con": 12, + "int": 13, + "wis": 15, + "cha": 17, "skill": { - "athletics": "+5", - "survival": "+3" + "intimidation": "+6", + "perception": "+5" }, - "passive": 11, - "cr": "3", + "senses": [ + "darkvision 120 ft." + ], + "passive": 15, + "resist": [ + "acid", + "cold", + "fire", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "deafened", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "the languages of its host", + "telepathy 60 ft." + ], + "cr": "5", "trait": [ { - "name": "Brutal Attacks", + "name": "Happiness Susceptibility", "entries": [ - "When the Knifetooth slayer scores a critical hit with a melee weapon attack, it can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." + "If a creature within 30 feet of the incorporeal cauchemange uses an action to make a {@dc 14} Charisma ({@skill Performance}) check and succeeds, creating a presentation that inspires happiness or hope, the cauchemange has disadvantage on attack rolls until the end of the performing creature's next turn." ] }, { - "name": "Reckless", + "name": "Implant Larva", "entries": [ - "At the start of its turn, the Knifetooth slayer can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." + "If a humanoid dies due to damage the incorporeal cauchemange deals, a cauchemange larva emerges from the corpse 8 hours later." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Incorporeal Movement", "entries": [ - "The Knifetooth slayer makes two greatsword attacks" + "The cauchemange can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Bite", + "name": "Nightmare Aura", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "Each creature of the incorporeal cauchemange's choice that starts its turn within 60 feet of the cauchemange must succeed on a {@dc 14} Wisdom saving throw or sense the cauchemange as something to be feared, becoming {@condition frightened} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Nightmare Aura of all cauchemanges for 1 hour." ] }, { - "name": "Greatsword", + "name": "Psychic Teleport {@recharge 4}", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "As its movement, the cauchemange can teleport to an unoccupied space within 40 ft. of it, provided that the space is within 10 ft. of a creature with an Intelligence score of 3 or higher. The cauchemange doesn't need to see the destination." + ] + }, + { + "name": "Thought Location", + "entries": [ + "The incorporeal cauchemange can detect creatures within 60 feet that have an Intelligence of 2 or higher, provided they aren't constructs or undead.", + "Effects that prevent divination from working on a creature thwart this sense. This sense penetrates barriers, but 2 ft. of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks it. The cauchemange can't be {@quickref Surprise|PHB|3|0|surprised} by a creature it can sense." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothSlayer.webp", - "attachedItems": [ - "greatsword|phb" + "action": [ + { + "name": "Touch", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage. The target must succeed on a {@dc 14} Charisma saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + ] + }, + { + "name": "Killing Nightmare (Recharges after a Short or Long Rest)", + "entries": [ + "The incorporeal cauchemange releases a telepathic wave of amplified horror. Each {@condition frightened} creature of the cauchemange's choice within 30 feet of the cauchemange must make a {@dc 14} Charisma saving throw. On a failure by 5 or more, a creature drops to 0 hit points. If the save fails, the creature takes 25 ({@damage 4d10 + 3}) psychic damage." + ] + } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/IncorporealCauchemange.webp", "traitTags": [ - "Reckless" + "Incorporeal Movement" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "SD" + ], + "languageTags": [ + "TP" ], "damageTags": [ - "P", - "S" + "O", + "Y" ], "miscTags": [ - "MLW", + "HPR", "MW" ], + "savingThrowForced": [ + "charisma", + "wisdom" + ], "fluff": { "_appendMonsterFluff": { - "name": "Knifetooth Horde", + "name": "Cauchemange", "source": "GHMG" } } }, { - "name": "Knifetooth Warlord", + "name": "Infernal Contractor", "source": "GHMG", - "page": 178, + "page": 121, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "any race", + "fiend" + ] + }, "alignment": [ + "L", + "NX", "C", "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item studded leather armor|PHB|studded leather}", - "{@item shield|PHB}" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 39, + "formula": "6d8 + 12" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 14, - "con": 15, - "int": 7, - "wis": 13, - "cha": 14, + "str": 10, + "dex": 15, + "con": 14, + "int": 13, + "wis": 12, + "cha": 16, "skill": { - "athletics": "+6", - "intimidation": "+5", - "perception": "+4" + "deception": "+7", + "insight": "+5", + "persuasion": "+7" }, - "passive": 14, - "conditionImmune": [ - "charmed", - "frightened" + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "resist": [ + "fire" ], "languages": [ - "one national language" + "Infernal and one other language" ], - "cr": "5", + "cr": "1", "trait": [ { - "name": "Brutal Inspiration", - "entries": [ - "The Knifetooth warlord can use a bonus action to let out a battle cry. Knifetooth Horde members who can see or hear the warlord gain advantage on saving throws until the start of the warlord's next turn. Effects of the cry end if the warlord becomes {@condition incapacitated} or dies." - ] - }, - { - "name": "Lunge (1/Turn)", + "name": "Infernal Brand {@recharge}", "entries": [ - "As part of one melee attack, the Knifetooth warlord extends its reach by 5 feet." + "As a bonus action, the infernal contractor chooses one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Charisma saving throw or become cursed for 1 minute.", + "A creature that has signed a contract with the contractor has disadvantage on this save. When the cursed creature makes an ability check, attack roll, or a saving throw, the target must roll a {@dice d6} and subtract the number rolled from the result. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the contractor uses this trait again or the target enters hallowed ground." ] } ], "action": [ { - "name": "Multiattack", + "name": "Rapier", "entries": [ - "The Knifetooth warlord makes three spear attacks." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage and 4 ({@damage 1d8}) fire damage." ] }, { - "name": "Spear", + "name": "Locate Signee", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + "The infernal contractor can sense the direction to any creature that has signed one of its contracts, provided that creature is on the same plane of existence. If the creature is moving, the contractor knows the direction of its movement. Effects that protect the target from divination work against this action." ] - }, + } + ], + "reaction": [ { - "name": "Warlord Strike {@recharge 5}", + "name": "Infernal Luck", "entries": [ - "The Knifetooth warlord makes two spear attacks. The warlord can use a bonus action to direct another Knifetooth Horde member who can see or hear the warlord to attack a target the warlord attacked this turn. That Knifetooth Horde member can use a reaction to make the attack, adding the warlord's proficiency bonus to the damage roll." + "When a creature within 30 feet of the infernal contractor makes an ability check, attack roll, or saving throw against the contractor, the contractor can force that creature to reroll. The target must use the lower of the two rolls. A creature affected by this reaction is immune to the Infernal Luck of this infernal contractor for 24 hours." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothWarlord.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InfernalContractor.webp", "attachedItems": [ - "spear|phb" + "rapier|phb" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "D" + ], + "languageTags": [ + "I", + "X" ], "damageTags": [ + "F", "P" ], "miscTags": [ "MLW", "MW" ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "_appendMonsterFluff": { - "name": "Knifetooth Horde", + "name": "Fiendish Contractors", "source": "GHMG" } - } - }, - { - "name": "Knifewing", - "group": [ - "Unusual Beasts" - ], + } + }, + { + "name": "Infernal Tormentor", "source": "GHMG", - "page": 347, + "page": 121, "size": [ - "S" + "M" ], - "type": "beast", + "type": { + "type": "humanoid", + "tags": [ + "any race", + "fiend" + ] + }, "alignment": [ - "U" + "L", + "NX", + "C", + "E" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ - "natural armor" + "{@item half plate armor|PHB|half plate}" ] } ], "hp": { - "average": 9, - "formula": "2d6 + 2" + "average": 97, + "formula": "13d8 + 39" }, "speed": { - "walk": 30, - "climb": 30, - "fly": 30 + "walk": 30 + }, + "str": 18, + "dex": 12, + "con": 16, + "int": 12, + "wis": 13, + "cha": 15, + "skill": { + "intimidation": "+5", + "perception": "+4" }, - "str": 6, - "dex": 15, - "con": 13, - "int": 2, - "wis": 10, - "cha": 5, "senses": [ - "blindsight 10 ft." + "darkvision 60 ft." ], - "passive": 10, - "cr": "1/8", - "trait": [ + "passive": 14, + "resist": [ + "fire" + ], + "languages": [ + "Infernal and one other language" + ], + "cr": "6", + "action": [ { - "name": "Flyby", + "name": "Multiattack", "entries": [ - "The knifewing doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + "The infernal tormentor makes two greatsword attacks. It can use infernal leash in place of one attack." ] }, { - "name": "Glider", - "entries": [ - "The knifewing can't ascend while flying and its altitude decreases by 5 feet for every 30 feet it flies. If flying, the knifewing falls if it doesn't fly at least 30 feet during its turn." - ] - } - ], - "action": [ - { - "name": "Knifewing (Flying Only)", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Bite", + "name": "Infernal Leash {@recharge}", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "A flaming whip appears in the infernal tormentor's hand or from its greatsword and lashes at a creature the tormentor can see within 30 feet of it. The target must succeed on a {@dc 13} Charisma saving throw. A creature that has signed a fiendish contract has disadvantage on this save. On a failure, the creature takes 14 ({@damage 4d6}) fire damage, is pulled 10 feet closer to the tormentor, and is cursed for 1 minute or until the tormentor uses this action again. This curse also ends if the target enters hallowed ground.", + "While cursed, the target can't move more than 30 feet from the tormentor. Also while the curse lasts, the target takes 7 ({@dice 2d6}) extra fire damage from the tormentor's greatsword attacks. The tormentor can use a bonus action to move the target 10 feet to an unoccupied space within 30 feet of the tormentor. If this space is dangerous, the target receives a new saving throw before moving, ending the effect on itself on a success." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Knifewing.webp", - "traitTags": [ - "Flyby" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InfernalTormentor.webp", + "attachedItems": [ + "greatsword|phb" ], "senseTags": [ - "B" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "X" ], "damageTags": [ - "P", + "F", "S" ], "miscTags": [ + "MLW", "MW" ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "_appendMonsterFluff": { - "name": "Knifewing", + "name": "Fiendish Contractors", "source": "GHMG" } } }, { - "name": "Kokela", + "name": "Inkfester", "source": "GHMG", - "page": 181, + "page": 15, "size": [ - "G" + "L" ], - "type": "aberration", + "type": { + "type": "construct", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "C", - "E" + "U" ], "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 410, - "formula": "20d20 + 200" + "average": 60, + "formula": "8d10 + 16" }, "speed": { - "walk": 0 + "walk": 30, + "climb": 30 }, - "str": 17, - "dex": 6, - "con": 30, - "int": 15, - "wis": 18, - "cha": 21, - "save": { - "int": "+9", - "wis": "+11", - "cha": "+12" + "str": 11, + "dex": 15, + "con": 14, + "int": 5, + "wis": 10, + "cha": 12, + "skill": { + "stealth": "+4" }, "senses": [ - "truesight 120 ft." + "darkvision 60 ft." ], - "passive": 14, - "immune": [ - "poison", + "passive": 10, + "resist": [ { - "immune": [ + "resist": [ "bludgeoning", "piercing", "slashing" @@ -53781,140 +26459,78 @@ "cond": true } ], + "immune": [ + "poison" + ], "conditionImmune": [ - "blinded", "charmed", "exhaustion", - "frightened", "grappled", - "incapacitated", "paralyzed", + "petrified", "poisoned", - "restrained", - "stunned" - ], - "languages": [ - "all", - "telepathy 120 ft." + "prone", + "restrained" ], - "cr": "22", + "cr": "3", "trait": [ { - "name": "Nightmare Aura", - "entries": [ - "Terrain within 150 feet of the kokela looks like whatever horrid, squirming vista the kokela currently dreams. Each creature that enters the aura for the first time or starts its turn there must succeed on a {@dc 20} Wisdom saving throw or become {@condition frightened} until the start of its next turn. Within 20 feet of the kokela, a creature takes 11 ({@damage 2d10}) psychic damage and can move at no more than half its speed.", - "The nightmare aura doesn't match reality and can conceal danger, so those moving through the terrain see through the illusion if they use an action and succeed on a {@dc 20} Intelligence ({@skill Investigation}) check to examine the area. Those who succeed on this check see the dream world vaguely superimposed over the real terrain. Such creatures have advantage on saving throws against the aura's frightening effect and against the Alien Sun legendary action.", - "If a creature drops to 0 hit points in the aura, one of its ears detaches and flies away." - ] - }, - { - "name": "Eldritch Distortion", + "name": "Death Burst", "entries": [ - "Each time the kokela is targeted by a {@spell magic missile} spell, a line spell, or a spell that requires a ranged attack roll, roll a {@dice d6}. On a 1 to 3, the kokela is affected normally. On a 4 to 6, the effect rebounds at the caster as if it originated from the kokela." + "When an inkfester dies, it explodes in a burst of ink. Any creature within 5 feet of the inkfester must succeed on a {@dc 12} Constitution saving throw or be {@condition blinded} until the end of its next turn." ] }, { - "name": "Eternal Slumber", + "name": "Shapechanger", "entries": [ - "The kokela is {@condition unconscious} but can sense its surroundings and take actions, bonus actions, legendary actions, and reactions while in this state. It seldom speaks in this state, but it can." + "The inkfester's normal form is a twodimensional pattern of runes on a flat surface. Until it takes an action or moves, the inkfester is indistinguishable from ink on that surface. As part of its action to attack, the inkfester can change form." ] }, { - "name": "Sound Reliant", + "name": "Spider Climb", "entries": [ - "While the kokela is {@condition deafened}, it has disadvantage on attack rolls, and it can't use Hum or Swarm Song." + "The inkfester can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Water Weakness", "entries": [ - "If the kokela fails a saving throw, it can choose to succeed instead." + "If the inkfester is doused in water or ends its turn submerged in water, the inkfester takes 3 ({@damage 1d6}) acid damage. Maximize this damage if the water is soapy." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The kokela makes two slam attacks and uses hum." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 20 ft., one target. {@h}25 ({@damage 5d8 + 3}) bludgeoning damage." - ] - }, - { - "name": "Hum", - "entries": [ - "Each creature within 60 feet of the kokela must make a {@dc 20} Constitution saving throw, taking 22 ({@damage 4d10}) thunder damage on a failed save, or half as much damage on a successful one. This vibration transcends hearing, and so magical silence and being unable to hear don't protect a creature." - ] - } - ], - "reaction": [ - { - "name": "Counterspell", - "entries": [ - "When a creature within 60 feet of the kokela casts a spell of 5th level or lower, that spell fails and has no effect. The kokela makes a Charisma check ({@dc 10} + the spell's level) to counter higher-level spells." - ] - } - ], - "legendary": [ - { - "name": "Attack", - "entries": [ - "The kokela makes one slam attack." - ] - }, - { - "name": "Dream Movement", - "entries": [ - "The kokela teleports up to 60 feet.", - "It can arrive in spaces other creatures occupy, and each of those creatures is shunted to the nearest unoccupied space within 5 feet of the kokela." - ] - }, - { - "name": "Swarm Song (Costs 2 Actions, Recharge 6)", + "name": "Fearful Glyphs", "entries": [ - "The kokela calls for a {@creature swarm of ears|GHMG}. The swarm rolls initiative and arrives on that initiative the next round in an unoccupied space 90 feet from the kokela." + "The inkfester chooses up to two creatures within 30 ft. of and able to see it. Each target must succeed on a {@dc 12} Wisdom saving throw or take 8 ({@damage 2d6 + 1}) psychic damage from disturbing symbolism and imagery." ] }, { - "name": "Alien Sun (Costs 3 Actions, 1/Day)", + "name": "Consuming Mist", "entries": [ - "An alien sun rises in the kokela's aura. Each creature in that area must make a {@dc 20} Constitution saving throw. On a failure, a creature takes 39 ({@damage 6d12}) radiant damage and is {@condition blinded} for 1 minute. If the save succeeds, the creature takes half as much damage and isn't {@condition blinded}. A {@condition blinded} target can repeat the saving throw at the end of each of its turns, ending the {@condition blinded} condition on itself on a success." + "The inkfester takes on the form of a cloud of dark ink. In this form the inkfester has a fly speed of 20 feet and can hover, and it can occupy a hostile creature's space. In this form, the inkfester has advantage on Strength, Dexterity, and Constitution saving throws, and it's immune to nonmagical damage other than from acid or water.", + "Each creature that starts its turn in the inkfester's space must make a {@dc 12} Strength or Dexterity saving throw (target's choice). On a failure, a target takes 9 ({@damage 2d6 + 2}) acid damage. A Large or smaller creature is also {@condition grappled} (escape {@dc 12}). On a successful save, the target takes half the damage and isn't {@condition grappled}. Any creature that remains in the inkfester's space can't breathe.", + "A creature within 5 feet of the inkfester can pull a creature or object out of it by taking an action and succeeding on a {@dc 12} Strength (Athletics) check. However, the rescuer takes 3 ({@damage 1d6}) acid damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Kokela.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Inkfester.webp", "traitTags": [ - "Legendary Resistances" + "Death Burst", + "Shapechanger", + "Spider Climb" ], "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" + "D" ], "damageTags": [ - "B", - "R", - "T", + "A", "Y" ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], "conditionInflict": [ "blinded", - "frightened" + "grappled" ], "savingThrowForced": [ "constitution", @@ -53922,236 +26538,148 @@ ], "fluff": { "_appendMonsterFluff": { - "name": "Kokela", + "name": "Arcane Anomalies", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Inkfester.webp" + } + } + ] } }, { - "name": "Laneshi Necromancer", + "name": "Inkwalker", "source": "GHMG", - "page": 185, + "page": 170, "size": [ - "M" + "S" ], - "type": { - "type": "humanoid", - "tags": [ - "laneshi" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "N", + "E" ], "ac": [ - { - "ac": 16, - "from": [ - "{@item breastplate|PHB}", - "{@item shield|PHB}" - ] - } + 13 ], "hp": { - "average": 71, - "formula": "11d8 + 22" + "average": 18, + "formula": "4d6 + 4" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 25 }, - "str": 13, - "dex": 10, - "con": 14, - "int": 12, - "wis": 17, - "cha": 15, + "str": 10, + "dex": 16, + "con": 12, + "int": 10, + "wis": 11, + "cha": 14, "skill": { - "arcana": "+4", - "medicine": "+6", - "religion": "+4" + "deception": "+4" }, - "senses": [ - "darkvision 60 ft." + "passive": 10, + "immune": [ + "acid" ], - "passive": 13, - "resist": [ - "psychic" + "conditionImmune": [ + "prone" ], "languages": [ - "Laneshi and one other language" - ], - "cr": "6", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The laneshi necromancer is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The necromancer has the following cleric spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell light}", - "{@spell mending}", - "{@spell spare the dying}", - "{@spell thaumaturgy}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell bless}", - "{@spell guiding bolt}", - "{@spell healing word}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell enhance ability}", - "{@spell hold person}", - "{@spell lesser restoration}", - "{@spell silence}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell animate dead}", - "{@spell mass healing word}", - "{@spell revivify}", - "{@spell spirit guardians}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell control water}", - "{@spell death ward}", - "{@spell divination}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell greater restoration}", - "{@spell scrying}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell harm}" - ] - } - }, - "ability": "wis", - "type": "spellcasting" - } + "can mimic sounds it has heard, and from prey it has eaten" ], + "cr": "1", "trait": [ { - "name": "Amphibious", + "name": "Adhesive (All Forms)", "entries": [ - "The laneshi necromancer can breathe air and water." + "The inkwalker adheres to anything that touches it. A Large or smaller creature adhered to the inkwalker is also {@condition grappled} by it (escape {@dc 13}). Ability checks made to escape this {@action grapple} have disadvantage." ] }, { - "name": "Beast Whispers", + "name": "Ambusher", "entries": [ - "The laneshi necromancer can innately cast {@spell speak with animals}. Its spellcasting ability for this spell is Wisdom." + "In the first round of a combat, the inkwalker has advantage on attack rolls against any creature it {@quickref Surprise|PHB|3|0|surprised}." ] }, { - "name": "Death Strike (Recharges after a Short or Long Rest)", + "name": "Grappler", "entries": [ - "When the laneshi necromancer hits with a melee attack, in addition to that attack's effects, the target takes 27 ({@damage 5d10}) necrotic damage. A humanoid slain by this damage rises at the start of the necromancer's next turn as a {@creature zombie|MM} under the necromancer's command." + "The inkwalker has advantage on attack rolls against any creature {@condition grappled} by it." ] }, { - "name": "Duality of Spirit", + "name": "Mimicry", "entries": [ - "The laneshi necromancer has advantage on Intelligence, Wisdom, and Charisma saving throws against magic." + "The inkwalker can mimic sounds it has heard, including voices and animal noises. A creature that hears the sound it makes can tell they are imitations with a successful Wisdom ({@skill Insight}) check opposed by the inkwalker's Charisma ({@skill Deception}) check." ] }, { - "name": "Necrotic Mastery", + "name": "Shapechanger", "entries": [ - "Resistance to necrotic damage is ineffective against necrotic damage the laneshi necromancer deals." + "The inkwalker can use its action to polymorph into a {@filter CR 1/2 or lower beast|bestiary|source=|Challenge Rating=[&0;&1/2]|type=beast|miscellaneous=} or back into its true, amorphous shape. Its statistics are the same in each form. Any equipment it is wearing or carrying is transformed. It reverts to its true form if it dies." + ] + }, + { + "name": "Wall Walker", + "entries": [ + "The inkwalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Spear", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage or 4 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack, and 9 ({@damage 2d8}) necrotic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) acid damage." + ] + }, + { + "name": "Pseudopod", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 3}) bludgeoning damage. The target is subjected to its Adhesive trait." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LaneshiNecromancer.webp", - "attachedItems": [ - "spear|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Inkwalker.webp", "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "X" + "Ambusher", + "Shapechanger" ], "damageTags": [ - "N", - "P" - ], - "damageTagsSpell": [ + "A", "B", - "N", - "R" - ], - "spellcastingTags": [ - "CC" + "P" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflictSpell": [ - "deafened", - "paralyzed" + "MW" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "strength", - "wisdom" + "conditionInflict": [ + "grappled" ], "fluff": { "_appendMonsterFluff": { - "name": "Laneshi", + "name": "Inkwalker", "source": "GHMG" } } }, { - "name": "Laneshi Soldier", + "name": "Inquisitor Hunter", "source": "GHMG", - "page": 185, + "page": 17, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "laneshi" + "any race" ] }, "alignment": [ @@ -54161,55 +26689,59 @@ { "ac": 15, "from": [ - "{@item breastplate|PHB}" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 26, + "formula": "4d8 + 8" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 30 }, - "str": 15, - "dex": 13, + "str": 13, + "dex": 15, "con": 14, - "int": 11, - "wis": 12, + "int": 12, + "wis": 13, "cha": 10, "skill": { - "animal handling": "+3", - "athletics": "+4", - "perception": "+3" + "investigation": "+3", + "perception": "+3", + "religion": "+3", + "survival": "+3" }, - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], "passive": 13, "languages": [ - "Laneshi and one other language" + "any two languages" ], - "cr": "2", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The laneshi soldier can breathe air and water." - ] - }, + "cr": "1", + "spellcasting": [ { - "name": "Beast Whispers", - "entries": [ - "The laneshi soldier can innately cast {@spell speak with animals}. Its spellcasting ability for this spell is Wisdom." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The inquisitor hunter is a 3rd-level spellcaster. Its spellcasting ability is Wisdom. The hunter knows the following ranger spells:" + ], + "spells": { + "1": { + "slots": 3, + "spells": [ + "{@spell detect magic}", + "{@spell hunter's mark}", + "{@spell protection from evil and good}" + ] + } + }, + "ability": "wis" + } + ], + "trait": [ { - "name": "Skirmisher", + "name": "Inquisitor's Awareness", "entries": [ - "The laneshi soldier can take a bonus action to take the {@action Disengage} action." + "The inquisitor hunter can expend a 1st-level ranger spell slot to sense for 1 minute whether arcane or innate spellcasters, aberrations, fey, and fiends are within 1 mile. This trait doesn't reveal the creatures' locations or numbers." ] } ], @@ -54217,33 +26749,26 @@ { "name": "Multiattack", "entries": [ - "The soldier makes two melee attacks." + "The inquisitor hunter makes two shortsword attacks, provided it has a {@item shortsword|PHB} in each hand." ] }, { - "name": "Pike", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage and 2 ({@damage 1d4}) psychic damage, or 5 ({@damage 2d4}) psychic damage if the target is {@status concentration||concentrating} on a spell." ] }, { - "name": "Net", + "name": "Longbow", "entries": [ - "{@atk rw} {@hit 4} to hit, range 5/15 ft., one Large or smaller creature. {@h}The target is {@condition restrained}. A creature can use its action to make a {@dc 10} Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net." + "{@atk rw} {@hit 4} to hit, ranged 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage and 2 ({@damage 1d4}) psychic damage, or 5 ({@damage 2d4}) psychic damage if the target is {@status concentration||concentrating} on a spell." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LaneshiSoldier.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorHunter.webp", "attachedItems": [ - "net|phb", - "pike|phb" - ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "B", - "D" + "longbow|phb", + "shortsword|phb" ], "actionTags": [ "Multiattack" @@ -54253,143 +26778,126 @@ ], "damageTags": [ "P", - "S" + "Y" + ], + "spellcastingTags": [ + "CR" ], "miscTags": [ "MLW", "MW", - "RCH", - "RW", - "THW" - ], - "conditionInflict": [ - "restrained" + "RNG", + "RW" ], "fluff": { "_appendMonsterFluff": { - "name": "Laneshi", + "name": "Arcanist Inquisitors", "source": "GHMG" } } }, { - "name": "Laneshi Vampire (Adult)", + "name": "Inquisitor Judge", "source": "GHMG", - "page": 401, + "page": 19, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ "L", - "NX", - "C", + "G", + "NY", "E" ], "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|PHB|plate}" ] } ], "hp": { - "average": 144, - "formula": "17d8 + 68" + "average": 112, + "formula": "15d8 + 45" }, "speed": { - "walk": 30, - "climb": 30, - "swim": 30 + "walk": 30 }, "str": 18, - "dex": 18, - "con": 18, - "int": 13, + "dex": 10, + "con": 16, + "int": 12, "wis": 14, - "cha": 14, - "save": { - "dex": "+9", - "wis": "+7" - }, + "cha": 16, "skill": { - "athletics": "+9", - "perception": "+7", - "stealth": "+9" + "insight": "+6", + "investigation": "+5", + "perception": "+6", + "religion": "+5" }, - "senses": [ - "darkvision 120 ft." + "passive": 16, + "languages": [ + "any two languages" ], - "passive": 17, - "resist": [ - "necrotic", - "poison", - { - "resist": [ - "radiant" - ], - "note": "from holy water", - "cond": true - }, + "cr": "9", + "spellcasting": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The inquisitior judge is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}). The judge has the following paladin spells prepared:" ], - "note": "from nonmagical attacks", - "cond": true + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell hunter's mark}", + "{@spell protection from evil and good}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell detect thoughts}", + "{@spell lesser restoration}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell remove curse}" + ] + } + }, + "ability": "cha" } ], - "languages": [ - "the languages known in life" - ], - "cr": "13", "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Skirmisher", - "entries": [ - "The vampire can use a bonus action to take the {@action Disengage} action." - ] - }, - { - "name": "Speak with Beasts", - "entries": [ - "The vampire can communicate with aquatic beasts and understand their communication." - ] - }, - { - "name": "Spider Climb", + "name": "Aura of Clarity", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "While within 10 feet of a conscious inquisitior judge, creatures of the judge's choice can't be {@condition blinded} or {@condition frightened}, and creatures and objects can be {@condition invisible} only if the judge allows it." ] }, { - "name": "Vampire Weaknesses", + "name": "Brand Heretic (Recharges after a Short or Long Rest)", "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "As a bonus action, the inquisitior judge chooses one creature the judge can see within 30 feet of it. The judge marks the target as a heretic. For 1 minute, the judge's weapon attack rolls against the heretic score a critical hit on a roll of 19 or 20. At the start of each of the heretic's turns, the judge can use a reaction to make one weapon attack against the heretic." ] }, { - "name": "Water Reliance", + "name": "Smite", "entries": [ - "After 4 hours without immersion in water, the vampire takes 10 ({@damage 3d6}) acid damage at the end of each hour, starting with the fourth. It can regain hit points lost due to this trait only after being immersed in water or biting and dealing necrotic damage to a target. Regaining hit points from biting a target counts as being immersed in water for the vampire." + "When the inquisitior judge hits with a melee weapon attack, it can expend one spell slot to deal extra radiant damage. The extra damage is 9 ({@dice 2d8}) for a 1stlevel spell slot, 13 ({@dice 3d8}) for a 2nd-level one, and 18 ({@dice 4d8}) for a 3rd level slot." ] } ], @@ -54397,199 +26905,109 @@ { "name": "Multiattack", "entries": [ - "The vampire makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest, having had at least twice as much water to drink for the day as normal. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." - ] - }, - { - "name": "Beast Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Small or smaller beast, usually with fangs and claws; a Medium or smaller beast with a swim speed, usually a {@creature reef shark|MM|shark}; or back into its true form. While in beast form, the vampire can gain a fly speed 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it is wearing is transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." - ] - }, - { - "name": "Mist Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying and swim speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air or water can pass through a space, the mist can do so without squeezing, but it can't pass through liquids other than water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant, unless that radiant damage is from holy water. The vampire reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Misty Escape", - "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - ] - } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + "The judge makes two greatsword attacks." ] }, { - "name": "Claws", + "name": "Greatsword", "entries": [ - "The vampire attacks once with its claws." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage and 4 ({@damage 1d8}) radiant damage." ] } ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LaneshiVampire(Adult).webp", - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorJudge.webp", "actionTags": [ "Multiattack" ], + "languageTags": [ + "X" + ], "damageTags": [ - "A", - "N", - "P", "R", "S" ], + "spellcastingTags": [ + "CP" + ], "miscTags": [ - "HPR", + "MLW", "MW" ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "_appendMonsterFluff": { - "name": "Laneshi Vampire (Adult)", + "name": "Arcanist Inquisitors", "source": "GHMG" } } }, { - "name": "Leeching Willow", + "name": "Inquisitor Knight", "source": "GHMG", - "page": 187, + "page": 18, "size": [ - "H" + "M" ], - "type": "aberration", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "natural armor" + "{@item chain mail|PHB}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 232, - "formula": "15d12 + 135" + "average": 65, + "formula": "10d8 + 20" }, "speed": { - "walk": 5 + "walk": 30 }, - "str": 23, - "dex": 4, - "con": 28, - "int": 22, - "wis": 12, - "cha": 12, + "str": 16, + "dex": 11, + "con": 14, + "int": 12, + "wis": 15, + "cha": 13, "skill": { - "arcana": "+10", - "history": "+10", - "insight": "+5", - "nature": "+10" + "insight": "+4", + "investigation": "+3", + "perception": "+4" }, - "passive": 11, - "resist": [ - "bludgeoning", - "piercing", - "psychic" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "charmed", - "exhaustion" - ], + "passive": 14, "languages": [ - "understands Deep Speech and all languages those infected by it knew but it cannot speak" - ], - "cr": "12", - "spellcasting": [ - { - "name": "Innate Spells", - "headerEntries": [ - "The leeching willow's spellcasting ability is Intelligence (spell save {@dc 18}) The willow can cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell blur}", - "{@spell confusion}", - "{@spell modify memory}" - ], - "daily": { - "3": [ - "{@spell dream}" - ] - }, - "ability": "int", - "type": "spellcasting" - } + "any two languages" ], + "cr": "3", "trait": [ { - "name": "Bell Weakness", - "entries": [ - "The leeching willow cannot maintain its camouflage when bells are ringing. A bell rung close to the tree forces it to uproot and disrups the functioning of its psychic spores. A strong bell rung kills the spores." - ] - }, - { - "name": "False Appearance", - "entries": [ - "While the leeching willow remains motionless, it is indistinguishable from a normal tree." - ] - }, - { - "name": "Leeching Spores", + "name": "Brave", "entries": [ - "The leeching willow naturally releases spores from its body that infect the air within", - "1,000 feet of it. Creatures that breathe in this polluted air must succeed on a {@dc 18} Charisma saving throw or be infected with Memory Feeder." + "The inquisitor knight has advantage on saving throws against being {@condition frightened}." ] }, { - "name": "Memory Feeder", + "name": "Discerning", "entries": [ - "The leeching willow releases spores that changes memories of those infected. It then adds in memories beneficial to the leeching willow.", - "The leeching willow can feed off of the vigor from those infected by its spores, gaining sustenance and succor from them. Those infected by the spores gain minimal rest from sleep, and obtain a point of {@condition exhaustion} every week until the individual reaches 4 points of {@condition exhaustion}. These points of {@condition exhaustion} will not go away from long rests for as long as the spores are within the body." + "The inquisitor knight has advantage on saving throws against illusions." ] }, { - "name": "Siege Monster", + "name": "Mark", "entries": [ - "The leeching willow deals double damage to objects and structures." + "When the inquisitor knight hits a creature with a melee weapon attack, the knight marks that creature until the end of the knight's next turn. The mark ends early if the knight becomes {@condition incapacitated} or dies, or someone else marks the same creature. While the marked creature is within the knight's reach, it has disadvantage on attack rolls against creatures other than the knight." ] } ], @@ -54597,337 +27015,319 @@ { "name": "Multiattack", "entries": [ - "The leeching willow can make 3 attacks between any combination of slam, rock or psychic spike. The Willow cannot use psychic spike more than once per turn." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage" + "The inquisitor knight makes two attacks." ] }, { - "name": "Rock", + "name": "Longsword", "entries": [ - "{@atk rw} {@hit 10} to hit, range 60/180 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage" + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands to make a melee attack, and Mark." ] }, { - "name": "Psychic Spike", + "name": "Javelin", "entries": [ - "The leeching willow can target a single creature with leeching spores inside of it. That creature must succeed on a {@dc 18} Intelligence saving throw or take 27 ({@damage 5d10}) psychic damage, and it can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it only gets one of the three. On a successful save, the target takes half damage and suffers none of the spell's other effects." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage and, if used to make a melee attack, and Mark." ] - }, + } + ], + "reaction": [ { - "name": "Psychic Slam (1/Day)", + "name": "Marked Control", "entries": [ - "The leeching willow can ignite all of its spores inside of creatures within 1000 feet of it. The creatures must succeed on a {@dc 18} Intelligence saving throw or take 45 ({@damage 13d6}) psychic damage and can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it only gets one of the three.", - "On a successful save, the target takes half damage and suffers none of the spell's other effects.", - "After the psychic slam, all the spores within 1,000 feet of the leeching willow die. Any creature who dies as a result of the psychic slam have their heads (if they have one) explode." + "If a creature subjected to the inquisitor knight's Mark moves while within 5 feet of the knight, the knight can make a melee attack against that creature. On a hit, the creature's speed drops to 0 until the end of their current turn." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LeechingWillow.webp", - "traitTags": [ - "False Appearance", - "Siege Monster" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorKnight.webp", "actionTags": [ "Multiattack" ], "languageTags": [ - "DS", - "XX" + "X" ], "damageTags": [ - "B", - "Y" + "P", + "S" ], "miscTags": [ + "MLW", "MW", - "RW" - ], - "savingThrowForced": [ - "charisma", - "intelligence" - ], - "savingThrowForcedSpell": [ - "wisdom" + "RW", + "THW" ], "fluff": { "_appendMonsterFluff": { - "name": "Leeching Willow", + "name": "Arcanist Inquisitors", "source": "GHMG" } } }, { - "name": "Lenchtahg", + "name": "Inquisitor Priest", "source": "GHMG", - "page": 189, + "page": 18, "size": [ "M" ], - "type": "fiend", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item ring mail|PHB}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 110, - "formula": "13d8 + 52" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 18, + "str": 12, "dex": 11, - "con": 18, - "int": 10, - "wis": 11, - "cha": 13, + "con": 14, + "int": 13, + "wis": 16, + "cha": 12, "skill": { - "perception": "+3" + "insight": "+5", + "investigation": "+3", + "perception": "+5", + "religion": "+3" }, - "senses": [ - "darkvision 120 ft." + "passive": 15, + "languages": [ + "any two languages" ], - "passive": 13, - "resist": [ + "cr": "2", + "spellcasting": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The inquisitor priest is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" ], - "note": "from nonmagical attacks", - "cond": true + "spells": { + "0": { + "spells": [ + "{@spell light}", + "{@spell sacred flame}", + "{@spell spare the dying}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell cure wounds}", + "{@spell detect magic}", + "{@spell guiding bolt}", + "{@spell healing word}", + "{@spell protection from evil and good}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell lesser restoration}", + "{@spell see invisibility}", + "{@spell silence}", + "{@spell spiritual weapon}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell remove curse}" + ] + } + }, + "ability": "wis" } ], - "immune": [ - "fire", - "poison", - "radiant" - ], - "conditionImmune": [ - "charmed", - "frightened", - "poisoned" - ], - "languages": [ - "Abyssal", - "Celestial", - "Infernal" - ], - "cr": "5", "trait": [ { - "name": "Berserk", - "entries": [ - "Whenever the lenchtahg starts its turn with 54 hit points or fewer, roll a {@dice d6}. On a 1, the lenchtahg recalls its former life and current agony, and it goes berserk. On each of its turns while berserk, the lenchtahg attacks the nearest creature it can see. It treats all creatures as enemies and makes any {@action opportunity attack} it can. Also, it has advantage on attack rolls, but all attack rolls against it have advantage. If no creature is near enough to move to and attack, the lenchtahg moves as far as it can toward the closest creature.", - "Once the lenchtahg goes berserk, it remains so until destroyed or it has more than 54 hit points. Also, a fiend can calm the lenchtahg. The lenchtahg must be able to understand the fiend, who must take an action to make a {@dc 15} Charisma ({@skill Persuasion}) check. If the check succeeds, the lenchtahg ceases being berserk." - ] - }, - { - "name": "Resistance", - "entries": [ - "The lenchtahg has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The lenchtahg's weapon attacks are magical." - ] - }, - { - "name": "Radiant Absorption", - "entries": [ - "Whenever the lenchtahg is subjected to radiant damage from a source other than a lenchtahg, it takes no damage and instead regains hit points equal to half the radiant damage dealt to it." - ] - }, - { - "name": "Rejuvenation", - "entries": [ - "If the lenchtahg's head survives its demise, the head must be doused in {@item Holy Water (flask)|PHB|holy water} and ritually consecrated in a 1-hour ceremony or be the target of a {@spell dispel evil and good} spell. If it isn't, then the lenchtahg reappears in 6 days, emerging from a fiery explosion in a 20-foot-radius sphere centered on the head. Creatures in that area must make a {@dc 15} Dexterity saving throw, taking 28 ({@damage 8d6}) damage on a failed saving throw, or half as much damage on a successful one. The head can't rejuvenate in a holy {@spell hallow} spell's area." - ] - }, - { - "name": "Water Aversion", + "name": "Ward", "entries": [ - "If drenched in 5 gallons or more of water, or any amount of {@item Holy Water (flask)|PHB|holy water}, the lenchtahg has disadvantage on attack rolls and ability checks until the end of its next turn." + "If the inquisitor priest casts a spell that causes creatures to regain hit points, the priest can also end the effects of one spell affecting one creature that regained hit points. The ended effects must be from a spell of a level equal to or lower than the spell slot the priest used to cast the healing spell." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The lenchtahg makes two claw attacks, makes one claw attack and uses radiant gaze once, or uses radiant gaze twice." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage and 9 ({@damage 2d8}) fire damage." - ] - }, - { - "name": "Radiant Gaze", + "name": "Warhammer", "entries": [ - "The lenchtahg targets one creature it can see within 60 feet of it with burning radiance.", - "The target gains no benefit from cover and must succeed on a {@dc 15} Dexterity saving throw or take 13 ({@damage 3d8}) radiant damage." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) bludgeoning damage and 4 ({@damage 1d8}) force damage, or 9 ({@damage 2d8}) force damage if the target is {@status concentration||concentrating} on a spell." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lenchtahg.webp", - "traitTags": [ - "Damage Absorption", - "Magic Weapons", - "Rejuvenation" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorPriest.webp", "languageTags": [ - "AB", - "CE", - "I" + "X" ], "damageTags": [ - "F", - "R", - "S" + "B", + "O" + ], + "damageTagsSpell": [ + "O", + "R" + ], + "spellcastingTags": [ + "CC" ], "miscTags": [ - "AOE", + "MLW", "MW" ], - "savingThrowForced": [ + "conditionInflictSpell": [ + "deafened" + ], + "savingThrowForcedSpell": [ "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Lenchtahg", + "name": "Arcanist Inquisitors", "source": "GHMG" } } }, { - "name": "Lesser Avarice Seraph", + "name": "Inquisitor Warder", "source": "GHMG", - "page": 86, + "page": 19, "size": [ "M" ], - "type": "celestial", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "natural armor" + "{@item chain mail|PHB}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 30, - "fly": 90 + "walk": 30 }, "str": 16, - "dex": 18, - "con": 17, - "int": 13, - "wis": 15, - "cha": 16, - "save": { - "con": "+6", - "wis": "+5", - "cha": "+6" - }, + "dex": 10, + "con": 14, + "int": 12, + "wis": 18, + "cha": 13, "skill": { - "deception": "+6", - "insight": "+5", - "perception": "+5" + "insight": "+7", + "investigation": "+4", + "religion": "+4", + "perception": "+7" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 15, - "resist": [ - "radiant", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened" - ], + "passive": 17, "languages": [ - "all", - "telepathy 120 ft." + "any two languages" ], - "cr": "7", + "cr": "6", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The seraph's spellcasting ability is Charisma (spell save {@dc 14}). The seraph can innately cast the following spells, using only verbal components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell light}", - "{@spell minor illusion}", - "{@spell thaumaturgy}" + "The inquisitior warder is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following cleric spells prepared:" ], - "daily": { - "1e": [ - "{@spell identify}", - "{@spell suggestion}" - ] + "spells": { + "0": { + "spells": [ + "{@spell light}", + "{@spell sacred flame}", + "{@spell spare the dying}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell cure wounds}", + "{@spell detect magic}", + "{@spell guiding bolt}", + "{@spell healing word}", + "{@spell identify}", + "{@spell protection from evil and good}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell lesser restoration}", + "{@spell see invisibility}", + "{@spell silence}", + "{@spell spiritual weapon}", + "{@spell zone of truth}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell remove curse}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell arcane eye}", + "{@spell locate creature}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell greater restoration}", + "{@spell mass cure wounds}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell true seeing}" + ] + } }, - "ability": "cha", - "type": "spellcasting" + "ability": "wis" } ], "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The seraph has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Seraphic Weapons", + "name": "Ward", "entries": [ - "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 2d8} radiant damage (included in the attack)." + "If the inquisitor warder casts a spell that causes creatures to regain hit points, the warder can also end the effects of one spell affecting one creature that regained hit points. The ended effects must be from a spell of a level equal to or lower than the spell slot the warder used to cast the healing spell." ] } ], @@ -54935,114 +27335,98 @@ { "name": "Multiattack", "entries": [ - "The seraph makes three attacks." - ] - }, - { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage and 9 ({@damage 2d8}) radiant damage." + "The inquisitor warder makes two warhammer attacks." ] }, { - "name": "Tempting Call", + "name": "Warhammer", "entries": [ - "The seraph calls out a tempting promise to one creature that can hear it withing 30 feet. The creature must succeed on a {@dc 14} Charisma saving throw. On a failed save, the creature cannot take actions for 1 minute, as it dwells on the promise the seraph made. The target can repeat the saving throw at the end of each turn, ending the effect on a success. Each failed saving throw after the initial failure deals 9 ({@damage 2d8}) psychic damage to the target." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage and 9 ({@damage 2d8}) force damage, or 13 ({@damage 3d8}) force damage if the target is {@status concentration||concentrating} on a spell." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LesserAvariceSeraph.webp", - "attachedItems": [ - "scimitar|phb" - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/InquisitorWarder.webp", "actionTags": [ "Multiattack" ], "languageTags": [ - "TP", - "XX" + "X" ], "damageTags": [ - "R", - "S", - "Y" + "B", + "O" + ], + "damageTagsSpell": [ + "O", + "R" ], "spellcastingTags": [ - "I" + "CC" ], "miscTags": [ "MLW", "MW" ], - "savingThrowForced": [ - "charisma" + "conditionInflictSpell": [ + "deafened" ], "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "charisma", + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Avarice Seraph", + "name": "Arcanist Inquisitors", "source": "GHMG" } } }, { - "name": "Lesser Gluttony Seraph", + "name": "Insic", "source": "GHMG", - "page": 86, + "page": 171, "size": [ - "L" + "T" ], - "type": "celestial", + "type": "undead", "alignment": [ "C", - "E" + "N" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 10, + "formula": "3d4 + 3" }, "speed": { - "walk": 30, - "fly": 30 - }, - "str": 18, - "dex": 14, - "con": 19, - "int": 12, - "wis": 14, - "cha": 15, - "save": { - "con": "+7", - "wis": "+5", - "cha": "+5" + "walk": 10, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true }, + "str": 4, + "dex": 16, + "con": 13, + "int": 10, + "wis": 15, + "cha": 17, "skill": { - "insight": "+5", - "perception": "+5" + "performance": "+5", + "stealth": "+5" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 15, + "passive": 12, "resist": [ - "radiant", + "acid", + "cold", + "fire", + "lightning", { "resist": [ "bludgeoning", @@ -55054,134 +27438,112 @@ } ], "immune": [ + "necrotic", "poison" ], + "vulnerable": [ + "thunder" + ], "conditionImmune": [ "charmed", "exhaustion", - "frightened", - "poisoned" + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "all", - "telepathy 120 ft." + "understands the languages it knew in life but can't speak" ], - "cr": "7", + "cr": "1/2", "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The seraph's spellcasting ability is Charisma (spell save {@dc 13}). The seraph can innately cast the following spells, using only verbal components:" + "The insic's spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no components:" ], "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell light}", - "{@spell thaumaturgy}" + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}" ], - "daily": { - "1e": [ - "{@spell create food and water}", - "{@spell suggestion}" - ] - }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ { - "name": "Magic Resistance", + "name": "Amorphous", "entries": [ - "The seraph has advantage on saving throws against spells and other magical effects." + "The insic can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Seraphic Weapons", + "name": "Turning Endurance", "entries": [ - "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 1d8} radiant damage (included in the attacks)." + "An insic can't be destroyed by effects that turn undead." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The seraph makes three attacks, only one of which can be a bite." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage and 4 ({@damage 1d8}) radiant damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the seraph can't bite another target." - ] - }, - { - "name": "Claw", + "name": "Dissonant Touch", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage and 4 ({@damage 1d8}) radiant damage." + "{@atk ms} {@hit 5} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) psychic damage, and the target can't take reactions until the end of the insic's next turn." ] }, { - "name": "Tongue", + "name": "Possession (1/Day)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 15 ft., one creature. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage and 4 ({@damage 1d8}) radiant damage, and the target is {@condition grappled} (escape {@dc 15}) and pulled to within 5 feet of the seraph. Until the grapple ends, the target is {@condition restrained}, and the seraph can't use its tongue or bite on another target." + "One humanoid the insic can see within 5 ft. of it or touching the instrument the insic inhabits must succeed on a {@dc 13} Charisma saving throw or be possessed by the insic. The insic then disappears, and the target is {@condition incapacitated} and loses control of its body. The insic controls the body but doesn't deprive the target of awareness. The insic has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the target other than those that turn undead. It retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.", + "The target can repeat the saving throw at the end of each of its turns, ending the possession on a success, but if the insic remains for 1 minute, the target can no longer repeat the saving throw. Otherwise, the possession lasts until the target drops to 0 hit points, the insic ends it as a bonus action, or the insic is turned or forced out. When the possession ends, the insic reappears in an unoccupied space within 5 feet of the body. The target is immune to the Possession of any insic for 24 hours after succeeding on the saving throw or after the possession ends." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LesserGluttonySeraph.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Insic.webp", "traitTags": [ - "Magic Resistance" + "Amorphous" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "TP", - "XX" + "CS", + "LF" ], - "damageTags": [ - "B", - "P", - "R", - "S" + "damageTags": [ + "Y" ], "spellcastingTags": [ "I" ], - "miscTags": [ - "MW", - "RCH" - ], "conditionInflict": [ - "grappled", - "restrained" + "incapacitated" ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "savingThrowForced": [ + "charisma" ], "fluff": { "_appendMonsterFluff": { - "name": "Gluttony Seraph", + "name": "Insic", "source": "GHMG" } } }, { - "name": "Lich Troll", + "name": "Ithjar", "source": "GHMG", - "page": 191, + "page": 173, "size": [ "L" ], - "type": "undead", + "type": "monstrosity", "alignment": [ "C", - "E" + "N" ], "ac": [ { @@ -55192,128 +27554,40 @@ } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 90 }, "str": 18, - "dex": 14, - "con": 18, - "int": 15, - "wis": 13, - "cha": 12, - "save": { - "con": "+9", - "int": "+7", - "wis": "+6" - }, + "dex": 20, + "con": 17, + "int": 3, + "wis": 10, + "cha": 5, "skill": { - "arcana": "+7", - "history": "+7", - "insight": "+6", - "perception": "+6" + "acrobatics": "+8", + "perception": "+3" }, "senses": [ - "truesight 60 ft." - ], - "passive": 16, - "resist": [ - "cold", - "necrotic" - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "poisoned" - ], - "languages": [ - "the languages it knew in life and Giant" - ], - "cr": "14", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The lich troll is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The lich troll has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell mage hand}", - "{@spell prestidigitation}", - "{@spell ray of frost}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell magic missile}", - "{@spell shield}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell detect thoughts}", - "{@spell invisibility}", - "{@spell mirror image}", - "{@spell misty step}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell animate dead}", - "{@spell counterspell}", - "{@spell dispel magic}", - "{@spell haste}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell dimension door}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell cloudkill}", - "{@spell scrying}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell create undead}" - ] - } - }, - "ability": "int", - "type": "spellcasting" - } + "blindsight 10 ft.", + "darkvision 60 ft." ], + "passive": 13, + "cr": "5", "trait": [ { - "name": "Legendary Resistance (2/Day)", + "name": "Keen Sight", "entries": [ - "If the lich troll fails a saving throw, it can choose to succeed instead." + "The ithjar has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Regeneration", + "name": "Slippery Serpent", "entries": [ - "The lich troll regains 15 hit points at the start of its turn. If the lich troll takes acid or radiant damage, this trait doesn't function until the start of the lich troll's next turn. The lich troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The ithjar has advantage on ability checks and saving throws made to escape a {@action grapple} or saving throws to avoid being {@condition paralyzed} or {@condition restrained}." ] } ], @@ -55321,136 +27595,101 @@ { "name": "Multiattack", "entries": [ - "The lich troll makes two claw attacks. Alternately, the lich troll can cast {@spell chill touch} or {@spell ray of frost} twice." + "The ithjar attacks once with its bite and once with its tail." ] }, { - "name": "Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 7 ({@damage 2d6}) cold damage." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." ] - } - ], - "legendaryActions": 2, - "legendary": [ + }, { - "name": "Cantrip", + "name": "Tail", "entries": [ - "The lich troll casts a cantrip." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the ithjar can't use its tail on another target." ] - }, + } + ], + "reaction": [ { - "name": "Claw", + "name": "Writhing Escape", "entries": [ - "The lich troll makes a claw attack." + "When {@condition grappled}, the ithjar can attempt to escape." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LichTroll.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Ithjar.webp", "traitTags": [ - "Legendary Resistances", - "Regeneration" + "Keen Senses" ], "senseTags": [ - "U" + "B", + "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "GI", - "LF" - ], "damageTags": [ - "C", + "B", "S" ], - "damageTagsSpell": [ - "C", - "I", - "N", - "O", - "T" - ], - "spellcastingTags": [ - "CW" - ], "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "invisible" + "MW", + "RCH" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "conditionInflict": [ + "grappled", + "restrained" ], "fluff": { "_appendMonsterFluff": { - "name": "Lich Troll", + "name": "Ithjar", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LichTroll.webp" - } - } - ] + } } }, { - "name": "Lightning Vine", + "name": "Jelly", "group": [ - "Mageplants" + "Unusual Beasts" ], "source": "GHMG", - "page": 203, + "page": 347, "size": [ - "L" + "T" ], - "type": "plant", + "type": "ooze", "alignment": [ "U" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 9 ], "hp": { - "average": 112, - "formula": "15d10 + 30" + "average": 4, + "formula": "1d4 + 2" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 10, + "climb": 10, + "swim": 10 }, - "str": 18, - "dex": 18, + "str": 3, + "dex": 8, "con": 14, - "int": 7, - "wis": 15, - "cha": 5, + "int": 1, + "wis": 6, + "cha": 1, "skill": { - "athletics": "+7", - "stealth": "+7" + "stealth": "+1" }, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 12, - "resist": [ - "cold", - "fire" - ], + "passive": 8, "immune": [ - "lightning" + "acid" ], "conditionImmune": [ "blinded", @@ -55458,296 +27697,235 @@ "deafened", "exhaustion", "frightened", - "prone", - "unconscious" + "prone" ], - "cr": "8", + "cr": "0", "trait": [ { - "name": "False Appearance", + "name": "Spider Climb", "entries": [ - "While the lightning vine remains motionless, it is indistinguishable from ordinary plants." + "The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The lightning vine makes two grasp or arc attacks, and then it uses its stunning shock if available." - ] - }, - { - "name": "Grasp", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 20 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}. The lightning vine can have up to four Large or smaller targets {@condition grappled} at a time." - ] - }, - { - "name": "Arc", - "entries": [ - "{@atk rw} {@hit 7} to hit, range 30 ft., one target. {@h}18 ({@damage 4d8}) lightning damage and the target cannot take reactions until the start of their next turn." - ] - }, - { - "name": "Stunning Shock {@recharge 4}", + "name": "Pseudopod", "entries": [ - "The lightning vine sends a jolt of electricity along its conductive tendrils. Each creature {@condition grappled} by the lightning vine must make a {@dc 15} Constitution saving throw or take 27 ({@damage 6d8}) lightning damage." + "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 acid damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LightningVine.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Jelly.webp", "traitTags": [ - "False Appearance" + "Spider Climb" ], "senseTags": [ "B" ], - "actionTags": [ - "Multiattack" - ], "damageTags": [ - "B", - "L" + "A" ], "miscTags": [ - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution" + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Mageplants", + "name": "Jelly", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LightningVine.webp" - } - } - ] + } } }, { - "name": "Lindwyrm", + "name": "Jespaith", "source": "GHMG", - "page": 192, + "page": 175, "size": [ "G" ], - "type": "dragon", + "type": "undead", "alignment": [ "C", - "N" + "E" ], "ac": [ { - "ac": 16, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 186, - "formula": "12d20 + 60" + "average": 279, + "formula": "18d20 + 90" }, "speed": { - "walk": 40, + "walk": 30, "burrow": 30 }, - "str": 23, - "dex": 15, - "con": 21, - "int": 8, - "wis": 14, - "cha": 12, - "save": { - "str": "+11", - "dex": "+7", - "con": "+10" - }, - "skill": { - "perception": "+7", - "stealth": "+7" - }, + "str": 25, + "dex": 10, + "con": 20, + "int": 6, + "wis": 12, + "cha": 4, "senses": [ - "tremorsense 120 ft.", "darkvision 120 ft." ], - "passive": 17, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons", - "cond": true - } - ], + "passive": 11, "immune": [ + "acid", + "necrotic", "poison" ], + "vulnerable": [ + "radiant" + ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", "poisoned" ], - "languages": [ - "Draconic" - ], - "cr": "14", + "cr": "15", "trait": [ { - "name": "Disease Immunity", + "name": "Corruption Aura", "entries": [ - "The lindwyrm is immune to all nonmagical diseases." + "The jespaith corrupts the area around it, poisoning the air, filling it with biting undead insects, and sundering the ground. Any creature that starts its turn within 20 feet of the jespaith takes 5 ({@damage 2d4}) piercing damage and 5 ({@damage 2d4}) poison damage. The creature must succeed on a {@dc 18} Constitution saving throw or become {@condition poisoned} until the start of its next turn. On the ground, this area is {@quickref difficult terrain||3} and remains so when the jespaith moves on." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Rock Breaker", "entries": [ - "If the lindwyrm fails a saving throw, it can choose to succeed instead." + "The jespaith can burrow through solid rock at half its burrow speed, but it leaves behind rubble rather than a tunnel." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Siege Monster", "entries": [ - "The lindwyrm makes three attacks: one with its bite and two with its claws. The lindwyrm can substitute a swallow attack for one of its claw attacks." + "The jespaith deals double damage to objects and structures." ] }, { - "name": "Bite", + "name": "Turn Immunity", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}22 ({@damage 3d10 + 6}) piercing damage and the target must make a {@dc 18} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one. On a hit, the target is also {@condition grappled} (escape {@dc 18}). Until this {@action grapple} ends, the target is {@condition restrained}, and the lindwyrm can't bite another target." + "The jespaith is immune to effects that turn undead." ] - }, + } + ], + "action": [ { - "name": "Claw", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." + "The jespaith makes two slam attacks. It can replace any attack with engulf." ] }, { - "name": "Swallow", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one Huge or smaller creature the lindwyrm is {@action grapple|PHB|grappling}. {@h}22 ({@damage 3d10 + 6}) piercing damage, the target is swallowed, and the {@action grapple} ends. The swallowed target is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against attacks and other effects outside the lindwyrm, and it takes 27 ({@damage 6d8}) acid damage at the start of each of the lindwyrm's turns. The lindwyrm can have only one target swallowed at a time.", - "If the lindwyrm takes 40 damage or more on a single turn from the swallowed creature, the lindwyrm must succeed on a {@dc 18} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the lindwyrm. If the lindwyrm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 5 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage and 10 ({@damage 3d6}) poison damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). The jespaith can {@action grapple} up to four creatures at a time." ] - } - ], - "legendaryActions": 2, - "legendary": [ + }, { - "name": "Claw Attack", + "name": "Engulf", "entries": [ - "The lindwyrm makes a claw attack." + "Each Huge or smaller creature {@condition grappled} by the jespaith must succeed on a {@dc 20} Strength saving throw or be pulled into the jespaith's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the jespaith. At the start of each of the jespaith's turns, each engulfed creature takes 23 ({@damage 3d10 + 7}) bludgeoning damage and 10 ({@damage 3d6}) acid damage. The jespaith can hold only one Huge creature, two Large creatures, or up to eight Medium or smaller creatures inside it at a time.", + "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 20} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 10 feet of movement to enter a space of its choice within 5 feet of the jespaith.", + "If the jespaith dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the remains by using 10 feet of movement.", + "If a creature dies inside the jespaith, the creature's body breaks up inside the jespaith. The jespaith keeps inside it anything the dead creature wore or carried." ] }, { - "name": "Burrowing Rush (Costs 2 Actions)", + "name": "Spit {@recharge 5}", "entries": [ - "The lindwyrm burrows its speed and comes up beneath a target touching the ground, making a bite attack." + "The jespaith spits poison and acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking 18 ({@damage 4d8}) acid damage and 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lindwyrm.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Jespaith.webp", "traitTags": [ - "Legendary Resistances" + "Siege Monster", + "Turn Immunity" ], "senseTags": [ - "SD", - "T" + "SD" ], "actionTags": [ - "Multiattack", - "Swallow" - ], - "languageTags": [ - "DR" + "Multiattack" ], "damageTags": [ "A", + "B", "I", - "P", - "S" + "P" ], "miscTags": [ + "AOE", "MW", "RCH" ], "conditionInflict": [ "blinded", "grappled", + "poisoned", "restrained" ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity", + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Lindwyrm", + "name": "Jespaith", "source": "GHMG" } } }, { - "name": "Lithobel", + "name": "Jungeist", "source": "GHMG", - "page": 193, + "page": 213, "size": [ - "L" + "T" ], "type": "fiend", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ - "natural armor", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 189, - "formula": "18d10 + 90" + "average": 49, + "formula": "9d4 + 27" }, "speed": { - "walk": 40 - }, - "str": 20, - "dex": 10, - "con": 20, - "int": 5, - "wis": 8, - "cha": 7, - "save": { - "wis": "+3", - "cha": "+2" + "walk": 30, + "burrow": 15 }, - "skill": { - "athletics": "+9", - "perception": "+3" + "str": 5, + "dex": 15, + "con": 16, + "int": 11, + "wis": 13, + "cha": 16, + "skill": { + "perception": "+3", + "stealth": "+4" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." + "darkvision 120 ft." ], "passive": 13, "resist": [ @@ -55757,7 +27935,7 @@ "piercing", "slashing" ], - "note": "from nonmagical attacks", + "note": "from nonmagical attacks that aren't silvered", "cond": true } ], @@ -55765,156 +27943,145 @@ "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", "poisoned" ], "languages": [ - "understands Infernal and the languages it knew in life but can't speak" + "understands Abyssal but can't speak", + "telepathy 30 ft." ], - "cr": "12", + "cr": "3", "trait": [ { - "name": "Magic Weapons", - "entries": [ - "The lithobel's weapon attacks are magical." - ] - }, - { - "name": "Rampage", - "entries": [ - "When the lithobel reduces a creature to 0 hit points with a melee attack on its turn, the lithobel can take a bonus action to move up to half its speed and make a melee attack." - ] - }, - { - "name": "Two Heads", + "name": "Keen Hearing", "entries": [ - "The lithobel has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, and knocked {@condition unconscious}." + "The jungeist has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The lithobel makes four attacks, usually one with each weapon." - ] - }, - { - "name": "Battleaxe", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." - ] - }, - { - "name": "Mace", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength or Dexterity saving throw (target's choice) or fall {@condition prone}." - ] - }, - { - "name": "Shield Bash", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 17} Strength saving throw or be shoved up to 10 feet away from the lithobel." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage and 7 ({@damage 2d6}) psychic damage." ] }, { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage. If thrown, the spear reappears in the lithobel's hand immediately after the attack." - ] - } - ], - "reaction": [ - { - "name": "Parry", + "name": "Arcane Whiskers", "entries": [ - "The lithobel adds 4 to its AC against a melee or ranged attack that would hit it. To do so, the lithobel must see the attacker." + "The jungeist uses two of the following effects at random on one or two creatures the jungeist can see within 60 feet of it. It can use each whisker only once per turn", + { + "type": "list", + "style": "list-decimal", + "page": 213, + "items": [ + { + "type": "item", + "name": "Eldritch Bolt", + "entries": [ + "The target must succeed on a {@dc 13} Dexterity saving throw or take 11 ({@damage 2d10}) force damage." + ] + }, + { + "type": "item", + "name": "Fear Blast", + "entries": [ + "The target must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} of the jungeist for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the target is aware of the jungeist, ending the effect on itself on a success." + ] + }, + { + "type": "item", + "name": "Sickening Ray", + "entries": [ + "The target must make a {@dc 13} Constitution saving throw. On a failure, the target takes 9 ({@damage 2d8}) poison damage and is {@condition poisoned} until the end of the jungeist's next turn." + ] + }, + { + "type": "item", + "name": "Gripping Shadows", + "entries": [ + "The target must succeed on a {@dc 13} Strength saving throw or be {@condition grappled} by shadowy tendrils (escape {@dc 13}) for 1 minute and {@condition restrained} while {@condition grappled} in this way." + ] + } + ] + } ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lithobel.webp", - "attachedItems": [ - "battleaxe|phb", - "mace|phb", - "spear|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Jungeist.webp", "traitTags": [ - "Magic Weapons", - "Rampage" + "Keen Senses" ], "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack", - "Parry" + "SD" ], "languageTags": [ + "AB", "CS", - "I", - "LF" + "TP" ], "damageTags": [ - "B", + "I", + "O", "P", - "S" + "Y" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "MW" ], "conditionInflict": [ - "prone" + "frightened", + "grappled", + "poisoned" ], "savingThrowForced": [ - "strength" + "constitution", + "dexterity", + "strength", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Lithobel", + "name": "Mausgeist", "source": "GHMG" } } }, { - "name": "Living Dream", + "name": "Katoche", "source": "GHMG", - "page": 98, + "page": 99, "size": [ - "M" + "H" ], "type": "undead", "alignment": [ + "C", "N" ], "ac": [ - 12 + 14 ], "hp": { - "average": 36, - "formula": "8d8" + "average": 127, + "formula": "15d12 + 30" }, "speed": { "walk": 0, "fly": { - "number": 40, + "number": 60, "condition": "(hover)" }, "canHover": true }, - "str": 7, - "dex": 15, - "con": 11, + "str": 10, + "dex": 18, + "con": 14, "int": 10, "wis": 14, - "cha": 16, + "cha": 18, + "save": { + "wis": "+5" + }, "senses": [ "darkvision 60 ft." ], @@ -55942,6 +28109,7 @@ "conditionImmune": [ "charmed", "exhaustion", + "frightened", "grappled", "paralyzed", "petrified", @@ -55952,60 +28120,48 @@ "languages": [ "understands all languages but can't speak" ], - "cr": "2", - "spellcasting": [ + "cr": "8", + "trait": [ { - "name": "Innate Spellcasting", - "headerEntries": [ - "The living dream's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell minor illusion}", - "{@spell silent image}" - ], - "daily": { - "1": [ - "{@spell hypnotic pattern}" - ], - "3e": [ - "{@spell charm person}", - "{@spell major image}", - "{@spell phantasmal force}" - ] - }, - "ability": "cha", - "type": "spellcasting" + "name": "Incorporeal Movement", + "entries": [ + "The katoche can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + ] } ], - "trait": [ + "action": [ { - "name": "Incorporeal Movement", + "name": "Multiattack", "entries": [ - "The living dream can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The katoche makes three bewildering strikes." ] }, { - "name": "Nimble Escape", + "name": "Bewildering Strike", "entries": [ - "The living dream can use a bonus action to take the {@action Disengage} or {@action Hide} action." + "{@atk ms,rs} {@hit 7} to hit, reach 5 ft. or range 60 ft., one creature. {@h}17 ({@damage 3d8 + 4}) psychic damage, and the target is affected as if by a {@spell confusion} spell during its next turn." ] } ], - "action": [ + "reaction": [ { - "name": "Dream Strike", + "name": "Separate", "entries": [ - "{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or range 60 ft., one creature. {@h}12 ({@damage 2d8 + 3}) psychic damage, and the target has disadvantage on the next attack roll or ability check it makes before the end of its next turn." + "When a katoche falls to 60 or fewer hit points, it splits into one {@creature living dream|GHMG} and one {@creature living nightmare|GHMG}.", + "Each new creature has hit points equal to half the katoche's, rounded down." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LivingDream.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Katoche.webp", "traitTags": [ "Incorporeal Movement" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CS", "XX" @@ -56014,20 +28170,6 @@ "O", "Y" ], - "damageTagsSpell": [ - "Y" - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "charmed", - "incapacitated" - ], - "savingThrowForcedSpell": [ - "intelligence", - "wisdom" - ], "fluff": { "_appendMonsterFluff": { "name": "Dream Spirits", @@ -56036,360 +28178,381 @@ } }, { - "name": "Living Nightmare", + "name": "Keppmir", "source": "GHMG", - "page": 99, + "page": 176, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "keppmir" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ - 13 + { + "ac": 11, + "from": [ + "{@item leather armor|PHB}" + ] + } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 27, + "formula": "5d8 + 5" }, "speed": { - "walk": 0, - "fly": { - "number": 50, - "condition": "(hover)" - }, - "canHover": true + "walk": 20, + "swim": 40 }, - "str": 8, - "dex": 16, + "str": 13, + "dex": 11, "con": 12, "int": 10, - "wis": 14, - "cha": 16, + "wis": 11, + "cha": 10, + "skill": { + "athletics": "+3", + "perception": "+2", + "stealth": "+2" + }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], "passive": 12, "resist": [ - "acid", - "cold", - "fire", - "lightning", - "necrotic", - "thunder", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "cold" ], "languages": [ - "understands all languages but can't speak" - ], - "cr": "4", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The living nightmare's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell minor illusion}", - "{@spell silent image}" - ], - "daily": { - "3e": [ - "{@spell major image}", - "{@spell phantasmal force}" - ], - "1e": [ - "{@spell confusion}", - "{@spell phantasmal killer}" - ] - }, - "ability": "cha", - "type": "spellcasting" - } + "Valikan" ], + "cr": "1/4", "trait": [ { - "name": "Incorporeal Movement", + "name": "Heated Body", "entries": [ - "The living nightmare can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "A creature other than a keppmir that ends its turn {@action grapple|PHB|grappling} or {@condition grappled} by the keppmir takes 1 fire damage." ] }, { - "name": "Nimble Escape", + "name": "Water Breathing", "entries": [ - "The living nightmare can use a bonus action to take the {@action Disengage} or {@action Hide} action." + "The keppmir can breathe only underwater. In air, it can hold its breath for 10 minutes." ] } ], "action": [ { - "name": "Multiattack", + "name": "Gore", "entries": [ - "The living nightmare makes two nightmare strikes." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { - "name": "Nightmare Strike", + "name": "Spear", "entries": [ - "Melee or Ranged Spell Attack:", - "{@hit 5} to hit, reach 5 ft. or range 60 ft., one creature. {@h}12 ({@damage 2d8 + 3}) psychic damage, and the target is {@condition frightened} of the living nightmare until the end of the living nightmare's next turn." + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LivingNightmare.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Keppmir.webp", + "attachedItems": [ + "spear|phb" + ], "traitTags": [ - "Incorporeal Movement" + "Water Breathing" ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "XX" + "SD" ], "damageTags": [ - "O", - "Y" - ], - "damageTagsSpell": [ - "Y" - ], - "spellcastingTags": [ - "I" - ], - "conditionInflict": [ - "frightened" - ], - "conditionInflictSpell": [ - "frightened" + "F", + "P" ], - "savingThrowForcedSpell": [ - "intelligence", - "wisdom" + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ], "fluff": { "_appendMonsterFluff": { - "name": "Dream Spirits", + "name": "Keppmir", "source": "GHMG" } } }, { - "name": "Living Toxin", + "name": "Keppmir King", "source": "GHMG", - "page": 194, + "page": 177, "size": [ - "S" + "M" ], - "type": "ooze", + "type": { + "type": "humanoid", + "tags": [ + "keppmir" + ] + }, "alignment": [ - "U" + "L", + "E" ], "ac": [ - 13 + { + "ac": 17, + "from": [ + "{@item half plate armor|PHB|bone half plate}" + ] + } ], "hp": { - "average": 44, - "formula": "8d6 + 16" + "average": 97, + "formula": "13d8 + 39" }, "speed": { "walk": 20, - "swim": 20 + "swim": 40 }, - "str": 9, - "dex": 17, - "con": 15, - "int": 1, + "str": 17, + "dex": 14, + "con": 16, + "int": 11, "wis": 10, - "cha": 1, + "cha": 14, + "save": { + "con": "+6", + "wis": "+3" + }, + "skill": { + "athletics": "+6", + "intimidation": "+5", + "perception": "+3" + }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 120 ft." ], - "passive": 10, - "immune": [ - "poison" + "passive": 13, + "resist": [ + "cold" ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "poisoned", - "prone" + "languages": [ + "Valikan" ], - "cr": "2", + "cr": "5", "trait": [ { - "name": "Amorphous", + "name": "Battle Rush", "entries": [ - "The living toxin can move through a space as narrow as 1 inch wide without squeezing." + "If the keppmir king takes the {@action Dash} or {@action Disengage} action, he can use a bonus action to make a gore attack." ] }, { - "name": "Toxic Nature", + "name": "Brutal Attacks", "entries": [ - "When the living toxin or its host (see Toxic Invasion) is subjected to an effect that cures the {@condition poisoned} condition, the toxin takes {@damage 2d8} necrotic damage plus {@damage 1d8} necrotic damage per level of the effect, if any." + "When the keppmir king scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." + ] + }, + { + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when the keppmir king hits with it (included in the attacks)." + ] + }, + { + "name": "Heated Body", + "entries": [ + "A creature other than a keppmir that ends its turn {@action grapple|PHB|grappling} or {@condition grappled} by the keppmir king takes 2 ({@damage 1d4}) fire damage." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The keppmir king's weapon attacks are magical." + ] + }, + { + "name": "Water Breathing", + "entries": [ + "The keppmir king can breathe only underwater. In air, he can hold his breath for 20 minutes." ] } ], "action": [ { - "name": "Touch", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) poison damage, the target is {@condition grappled} (escape {@dc 13}), and until this grapple ends, the living toxin can't attack another target." + "The keppmir king makes three attacks." ] }, { - "name": "Toxic Invasion", + "name": "Gore", "entries": [ - "A creature {@condition grappled} by the living toxin must succeed on a {@dc 13} Constitution save or it takes 6 ({@damage 1d6 + 3}) poison damage, and the living toxin invades the creature's body. While in this host, the living toxin has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the host, the host is {@condition poisoned}, and the host takes 10 ({@damage 2d6 + 3}) poison damage at the start of each of the living toxin's turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This effect also ends if the host dies or is subjected to any effect that ends the {@condition poisoned} condition. When the effect ends, the toxin leaves the host, entering an unoccupied space within 5 feet of the host." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + ] + }, + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, or 12 ({@damage 2d8 + 3}) piercing damage if used with two hands to make a melee attack." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LivingToxin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KeppmirKing.webp", + "attachedItems": [ + "spear|phb" + ], "traitTags": [ - "Amorphous" + "Brute", + "Magic Weapons", + "Water Breathing" ], "senseTags": [ - "B" + "SD" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "I" + "F", + "P" ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" + "MLW", + "MW", + "RW", + "THW" ], "fluff": { "_appendMonsterFluff": { - "name": "Living Toxin", + "name": "Keppmir", "source": "GHMG" } } }, { - "name": "Llanna Deyern", - "group": [ - "Etharis Companions" - ], - "isNamedCreature": true, + "name": "Keppmir Stalker", "source": "GHMG", - "page": 113, + "page": 177, "size": [ - "S" + "M" ], "type": { "type": "humanoid", "tags": [ - "wechselkind" + "keppmir" ] }, "alignment": [ - "C", - "G" + "L", + "E" ], "ac": [ - 12 + { + "ac": 15, + "from": [ + "{@item breastplate|PHB|bone breastplate}" + ] + } ], "hp": { - "average": 16, - "formula": "3d6 + 6" + "average": 58, + "formula": "9d8 + 18" }, "speed": { - "walk": 25 - }, - "str": 8, - "dex": 14, - "con": 15, - "int": 14, - "wis": 11, - "cha": 13, - "save": { - "dex": "+4" + "walk": 20, + "swim": 40 }, + "str": 15, + "dex": 13, + "con": 14, + "int": 10, + "wis": 13, + "cha": 10, "skill": { - "acrobatics": "+4", - "arcana": "+4", - "perception": "+2" + "athletics": "+4", + "perception": "+3", + "stealth": "+3" }, - "passive": 12, + "senses": [ + "darkvision 120 ft." + ], + "passive": 13, "resist": [ - "poison", - "psychic" + "cold" ], "languages": [ - "Lower Bürach", - "Elvish", - "Sylvan" + "Valikan" ], - "cr": "1/4", + "cr": "1", "trait": [ { - "name": "Artificial Form", + "name": "Ambusher", "entries": [ - "Llanna has advantages on saving throws against being {@condition poisoned} and is immune to disease.", - "She does not need to eat, drink, sleep, or breathe." + "The keppmir stalker has advantage on attack rolls against any creature it has {@quickref Surprise|PHB|3|0|surprised}." ] }, { - "name": "Faerie Glamour", + "name": "Battle Rush", "entries": [ - "Llanna can cast the {@spell disguise self} spell to appear as a flesh and blood half-elf child." + "If the keppmir stalker takes the {@action Dash} or {@action Disengage} action, it can use a bonus action to make a gore attack." ] }, { - "name": "Unchain the Beast", + "name": "Heated Body", "entries": [ - "Llanna can use a bonus action to transform into the {@creature clockwork horror|GHMG} for 1 minute. If Llanna's hit points are reduced to 0, she immediately transforms into the {@creature clockwork horror|GHMG} for 1 minute, falling {@condition unconscious} at the end of that time. Once Llanna transforms into the {@creature clockwork horror|GHMG}, she can't do so again until she finishes a short or long rest." + "A creature other than a keppmir that ends its turn {@action grapple|PHB|grappling} or {@condition grappled} by the keppmir stalker takes 1 fire damage." + ] + }, + { + "name": "Water Breathing", + "entries": [ + "The keppmir stalker can breathe only underwater. In air, it can hold its breath for 15 minutes." ] } ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The keppmir stalker makes two attacks." + ] + }, + { + "name": "Gore", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LlannaDeyern.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KeppmirStalker.webp", "attachedItems": [ - "dagger|phb" + "spear|phb" ], - "languageTags": [ - "E", - "S" + "traitTags": [ + "Ambusher", + "Water Breathing" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ + "F", "P" ], "miscTags": [ @@ -56400,606 +28563,727 @@ ], "fluff": { "_appendMonsterFluff": { - "name": "Llanna Deyern & the Clockwork Horror", + "name": "Keppmir", "source": "GHMG" } } }, { - "name": "Lupilisk", + "name": "Kindled Mouruge", "source": "GHMG", - "page": 196, + "page": 226, "size": [ - "L" + "M" ], - "type": "fiend", + "type": "undead", "alignment": [ - "N", + "L", "E" ], "ac": [ - 13 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 60, - "formula": "8d10 + 16" + "average": 119, + "formula": "14d8 + 56" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 17, + "dex": 11, + "con": 18, + "int": 11, + "wis": 14, + "cha": 11, + "save": { + "wis": "+5" }, - "str": 16, - "dex": 17, - "con": 14, - "int": 5, - "wis": 13, - "cha": 7, "skill": { - "perception": "+3", - "stealth": "+5" + "athletics": "+6", + "perception": "+5" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 13, + "passive": 15, "resist": [ - "cold", - "fire" + "necrotic" ], "immune": [ "poison" ], "conditionImmune": [ + "exhaustion", "poisoned" ], "languages": [ - "can learn languages but can't speak" + "the languages it knew in life" ], - "cr": "3", + "cr": "5", "trait": [ { - "name": "Keen Hearing and Smell", + "name": "Holy Water Vulnerability", "entries": [ - "The lupilisk has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The kindled mouruge takes double damage from {@item Holy Water (flask)|PHB|holy water}." ] }, { - "name": "Pack Tactics", + "name": "Undead Fortitude", "entries": [ - "The lupilisk has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "If damage reduces the kindled mouruge to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the kindled mouruge drops to 1 hit point instead." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The kindled mouruge makes two attacks, only one of which can be a bite or soul fire." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage and 7 ({@damage 2d6}) poison damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} and {@condition restrained} while {@condition poisoned} in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is {@condition petrified} for 24 hours. At that time, it can repeat the saving throw, becoming permanently {@condition petrified} on a failure or ending the effect on a success." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage and 5 ({@damage 2d4}) necrotic damage." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage and 5 ({@damage 2d4}) necrotic damage." + ] + }, + { + "name": "Soul Fire {@recharge 4}", + "entries": [ + "{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or ranged 30 ft., one target. {@h}9 ({@damage 2d8}) fire damage and 7 ({@damage 2d6}) necrotic damage. If the target is a creature other than a construct, it ignites. Until a creature takes an action to douse the fire, the target takes 4 ({@damage 1d8}) fire damage and 3 ({@damage 1d6}) necrotic damage at the end of each of its turns." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lupilisk.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KindledMouruge.webp", "traitTags": [ - "Keen Senses", - "Pack Tactics" + "Undead Fortitude" ], "senseTags": [ - "SD" + "D" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS" + "LF" ], "damageTags": [ - "I", + "B", + "F", + "N", "P" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "petrified", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], "fluff": { "_appendMonsterFluff": { - "name": "Lupilisk", + "name": "Mouruge", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/KindledMouruge.webp" + } + } + ] } }, { - "name": "Lupilisk Elder", + "name": "Knifetooth Firebrand", "source": "GHMG", - "page": 197, + "page": 179, "size": [ - "L" + "M" ], - "type": "fiend", + "type": "humanoid", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "natural armor" + "{@item studded leather armor|PHB}" ] + }, + { + "ac": 14, + "condition": "with aura", + "braces": true } ], "hp": { - "average": 97, - "formula": "13d10 + 26" + "average": 84, + "formula": "13d8 + 26" }, "speed": { - "walk": 50 + "walk": 30 }, - "str": 18, - "dex": 16, + "str": 11, + "dex": 13, "con": 15, - "int": 6, - "wis": 14, - "cha": 8, + "int": 7, + "wis": 13, + "cha": 16, "skill": { - "perception": "+5", - "stealth": "+6" + "arcana": "+0", + "perception": "+3", + "survival": "+3" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 15, + "passive": 13, "resist": [ - "cold", "fire" ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], "languages": [ - "can learn languages but can't speak" + "one national language" ], - "cr": "6", - "trait": [ + "cr": "4", + "action": [ { - "name": "Keen Hearing and Smell", + "name": "Fiery Grasp", "entries": [ - "The lupilisk elder has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "{@atk ms} {@hit 5} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) fire damage, and the Knifetooth firebrand can make the flames leap from the target to another target up to 20 feet away, dealing that target 3 fire damage." ] }, { - "name": "Pack Tactics", + "name": "Fire Bolt", "entries": [ - "The lupilisk elder has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "{@atk rs} {@hit 5} to hit, range 120 ft., one target. {@h}19 ({@damage 3d10 + 3}) fire damage." ] - } - ], - "action": [ + }, { - "name": "Bite", + "name": "Firebrand Aura (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage and 9 ({@damage 2d8}) poison damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} and {@condition restrained} while {@condition poisoned} in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is permanently {@condition petrified}." + "The Knifetooth firebrand surrounds itself with an aura of violet flame, shedding {@quickref Vision and Light|PHB|2||bright light} in a 10-foot radius and {@quickref Vision and Light|PHB|2||dim light} for an additional 10 feet. These flames increase the firebrand's AC by 1. Whenever a creature within 10 feet of the firebrand hits it with an attack, the flames leap to the attacker, dealing that attacker 5 ({@damage 2d4}) fire damage. Violet flame outlines a creature struck by this fire, so the creature gains no benefit from being {@condition invisible} until it leaves the aura. This aura lasts for 10 minutes, until the firebrand uses this action again, until the firebrand is {@condition incapacitated} or dies, or until the firebrand uses a bonus action to end it." ] - }, + } + ], + "reaction": [ { - "name": "Pack Attack {@recharge 5}", + "name": "Terrifying Flames", "entries": [ - "One lupilisk or lupilisk whelp the lupilisk elder can see within 30 feet of it can use a reaction to move up to half its speed and make a bite attack. The target must be able to hear or see the elder. The lupilisk elder then makes one bite attack." + "When the Knifetooth firebrand deals a creature fire damage, the firebrand can force that creature to make a {@dc 13} Wisdom saving throw. On a failure, the creature becomes {@condition frightened} of the firebrand until the end of the creature's or the firebrand's next turn, whichever comes later." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LupiliskElder.webp", - "traitTags": [ - "Keen Senses", - "Pack Tactics" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "CS" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothFirebrand.webp", "damageTags": [ - "I", - "P" + "F" ], "miscTags": [ - "MW" + "AOE" ], "conditionInflict": [ - "petrified", - "poisoned", - "restrained" + "frightened" ], "savingThrowForced": [ - "constitution" + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Lupilisk", + "name": "Knifetooth Horde", "source": "GHMG" } } }, { - "name": "Lupilisk Whelp", + "name": "Knifetooth Hunter", "source": "GHMG", - "page": 197, + "page": 179, "size": [ "M" ], - "type": "fiend", + "type": "humanoid", "alignment": [ - "N", + "C", "E" ], "ac": [ - 12 + { + "ac": 15, + "from": [ + "{@item studded leather armor|PHB|studded leather}" + ] + } ], "hp": { "average": 33, "formula": "6d8 + 6" }, "speed": { - "walk": 40 + "walk": 30 }, "str": 13, - "dex": 14, + "dex": 16, "con": 12, - "int": 3, - "wis": 11, - "cha": 6, + "int": 5, + "wis": 12, + "cha": 5, "skill": { - "perception": "+2", - "stealth": "+4" + "acrobatics": "+5", + "perception": "+3", + "stealth": "+5", + "survival": "+3" }, - "senses": [ - "darkvision 120 ft." + "passive": 13, + "cr": "1", + "trait": [ + { + "name": "Devious Warrior", + "entries": [ + "The Knifetooth hunter can use a bonus action to make an extra handaxe attack or to take the {@action Dash}, {@action Disengage}, or {@action Hide} action. To make the extra attack, the hunter must have a {@item handaxe|PHB} in each hand. The hunter carries several axes for this use and for throwing." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The Knifetooth hunter deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the hunter that isn't {@condition incapacitated}, and the hunter doesn't have disadvantage on the attack roll." + ] + } ], - "passive": 12, - "resist": [ - "cold", - "fire" + "action": [ + { + "name": "Handaxe", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage, or 3 ({@damage 1d6}) slashing damage if the attack was made using a bonus action." + ] + } ], - "immune": [ - "poison" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothHunter.webp", + "attachedItems": [ + "handaxe|phb" ], - "conditionImmune": [ - "poisoned" + "traitTags": [ + "Sneak Attack" ], - "languages": [ - "can learn languages but can't speak" + "damageTags": [ + "S" ], - "cr": "1", + "miscTags": [ + "MLW", + "MW" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Knifetooth Horde", + "source": "GHMG" + } + } + }, + { + "name": "Knifetooth Slayer", + "source": "GHMG", + "page": 179, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 13, + "from": [ + "ragged clothing" + ] + } + ], + "hp": { + "average": 75, + "formula": "10d8 + 30" + }, + "speed": { + "walk": 40 + }, + "str": 17, + "dex": 14, + "con": 16, + "int": 5, + "wis": 13, + "cha": 5, + "save": { + "wis": "+3" + }, + "skill": { + "athletics": "+5", + "survival": "+3" + }, + "passive": 11, + "cr": "3", "trait": [ { - "name": "Keen Hearing and Smell", + "name": "Brutal Attacks", "entries": [ - "The lupilisk whelp has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "When the Knifetooth slayer scores a critical hit with a melee weapon attack, it can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." + ] + }, + { + "name": "Reckless", + "entries": [ + "At the start of its turn, the Knifetooth slayer can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Knifetooth slayer makes two greatsword attacks" ] }, { - "name": "Pack Tactics", + "name": "Bite", "entries": [ - "The lupilisk whelp has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] - } - ], - "action": [ + }, { - "name": "Bite", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage and 5 ({@damage 2d4}) poison damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} and {@condition restrained} while {@condition poisoned} in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is {@condition petrified} for 24 hours." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LupiliskWhelp.webp", - "traitTags": [ - "Keen Senses", - "Pack Tactics" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothSlayer.webp", + "attachedItems": [ + "greatsword|phb" ], - "senseTags": [ - "SD" + "traitTags": [ + "Reckless" ], - "languageTags": [ - "CS" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "I", - "P" + "P", + "S" ], "miscTags": [ + "MLW", "MW" ], - "conditionInflict": [ - "petrified", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], "fluff": { "_appendMonsterFluff": { - "name": "Lupilisk", + "name": "Knifetooth Horde", "source": "GHMG" } } }, { - "name": "Lyfaren", + "name": "Knifetooth Warlord", "source": "GHMG", - "page": 200, + "page": 178, "size": [ - "G" + "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 12, + "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}", + "{@item shield|PHB}" ] } ], "hp": { - "average": 216, - "formula": "16d20 + 48" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "burrow": 20 + "walk": 30 }, - "str": 22, - "dex": 6, - "con": 17, - "int": 8, - "wis": 14, - "cha": 6, + "str": 16, + "dex": 14, + "con": 15, + "int": 7, + "wis": 13, + "cha": 14, "skill": { - "perception": "+6" + "athletics": "+6", + "intimidation": "+5", + "perception": "+4" }, - "senses": [ - "tremorsense 60 ft. (blind otherwise)" - ], - "passive": 16, + "passive": 14, "conditionImmune": [ - "petrified", - "stunned" + "charmed", + "frightened" ], - "cr": "10", + "languages": [ + "one national language" + ], + "cr": "5", "trait": [ { - "name": "Earth Bound", + "name": "Brutal Inspiration", "entries": [ - "A lyfaren must stay surrounded by earth. If its entire Gargantuan body is removed from the ground, it takes 36 ({@damage 8d8}) force damage at the start of its turn as its body crushes in upon itself." + "The Knifetooth warlord can use a bonus action to let out a battle cry. Knifetooth Horde members who can see or hear the warlord gain advantage on saving throws until the start of the warlord's next turn. Effects of the cry end if the warlord becomes {@condition incapacitated} or dies." + ] + }, + { + "name": "Lunge (1/Turn)", + "entries": [ + "As part of one melee attack, the Knifetooth warlord extends its reach by 5 feet." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}42 ({@damage 8d8 + 6}) bludgeoning damage, and the creature is {@condition grappled} (escape {@dc 18})." + "The Knifetooth warlord makes three spear attacks." ] }, { - "name": "Swallow", + "name": "Spear", "entries": [ - "A creature {@condition grappled} by the lyfaren at the start of the lyfaren's turn is swallowed and still {@condition grappled}. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against attacks and other effects outside the lyfaren, and it takes 27 ({@damage 6d8}) bludgeoning damage at the start of each of the lyfaren's turns. A lyfaren can have up to four Large or smaller creatures swallowed at a time." + "{@atk mw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + ] + }, + { + "name": "Warlord Strike {@recharge 5}", + "entries": [ + "The Knifetooth warlord makes two spear attacks. The warlord can use a bonus action to direct another Knifetooth Horde member who can see or hear the warlord to attack a target the warlord attacked this turn. That Knifetooth Horde member can use a reaction to make the attack, adding the warlord's proficiency bonus to the damage roll." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lyfaren.webp", - "senseTags": [ - "T" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/KnifetoothWarlord.webp", + "attachedItems": [ + "spear|phb" ], "actionTags": [ - "Swallow" + "Multiattack" ], "damageTags": [ - "B", - "O" + "P" ], "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained" + "MLW", + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Lyfaren", + "name": "Knifetooth Horde", "source": "GHMG" } } }, { - "name": "Magebane Ooze", + "name": "Knifewing", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 201, + "page": 347, "size": [ - "L" + "S" ], - "type": "ooze", + "type": "beast", "alignment": [ "U" ], "ac": [ - 7 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 9, + "formula": "2d6 + 2" }, "speed": { - "walk": 20, - "climb": 20 - }, - "str": 14, - "dex": 5, - "con": 16, - "int": 10, - "wis": 8, - "cha": 1, - "skill": { - "perception": "+2", - "stealth": "+0" + "walk": 30, + "climb": 30, + "fly": 30 }, + "str": 6, + "dex": 15, + "con": 13, + "int": 2, + "wis": 10, + "cha": 5, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 12, - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "necrotic", - "radiant", - "thunder" - ], - "immune": [ - "force" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "prone" + "blindsight 10 ft." ], - "cr": "6", + "passive": 10, + "cr": "1/8", "trait": [ { - "name": "Amorphous", - "entries": [ - "The ooze can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Corrode Magic", + "name": "Flyby", "entries": [ - "Any magical weapon that hits the ooze has some of its magic stripped away. After dealing damage, the weapon takes a cumulative \u22121 penalty to attack and damage rolls. If the penalty reaches \u22123, the weapon permanently becomes a mundane version of that weapon type. A weapon affected by this magical draining reduces the penalty by 1 at the end of each long rest. Magical ammunition that hits the ooze becomes mundane immediately after dealing damage." + "The knifewing doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." ] }, { - "name": "False Appearance", + "name": "Glider", "entries": [ - "While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock." + "The knifewing can't ascend while flying and its altitude decreases by 5 feet for every 30 feet it flies. If flying, the knifewing falls if it doesn't fly at least 30 feet during its turn." ] } ], "action": [ { - "name": "Pseudopod", + "name": "Knifewing (Flying Only)", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 36 ({@damage 8d8}) force damage. In addition, magical armor worn by the target begins to be stripped of its power and takes a cumulative \u22121 penalty to the AC it offers. If the penalty reaches \u22123, the armor permanently becomes a mundane version of that armor type. Armor affected by this magical draining reduces the penalty by 1 at the end of each long rest." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] - } - ], - "reaction": [ + }, { - "name": "Feed", + "name": "Bite", "entries": [ - "When a magebane ooze takes damage from a spell attack, it can reduce the damage from that attack to 0 and instead regains hit points equal to the damage that was originally dealt." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MagebaneOoze.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Knifewing.webp", "traitTags": [ - "Amorphous", - "False Appearance" + "Flyby" ], "senseTags": [ "B" ], "damageTags": [ - "B", - "O" + "P", + "S" ], "miscTags": [ "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Magebane Ooze", + "name": "Knifewing", "source": "GHMG" } } }, { - "name": "Maiden's Hair, Greater", + "name": "Kokela", "source": "GHMG", - "page": 205, + "page": 181, "size": [ - "L" + "G" ], - "type": "plant", + "type": "aberration", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 12, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 45, - "formula": "6d10 + 12" + "average": 410, + "formula": "20d20 + 200" }, "speed": { - "walk": 30 + "walk": 0 + }, + "str": 17, + "dex": 6, + "con": 30, + "int": 15, + "wis": 18, + "cha": 21, + "save": { + "int": "+9", + "wis": "+11", + "cha": "+12" }, - "str": 18, - "dex": 10, - "con": 14, - "int": 1, - "wis": 10, - "cha": 1, "senses": [ - "blindsight 30 ft." + "truesight 120 ft." ], - "passive": 10, - "resist": [ - "bludgeoning", - "piercing", - "psychic" + "passive": 14, + "immune": [ + "poison", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "conditionImmune": [ "blinded", - "deafened", + "charmed", "exhaustion", - "prone" + "frightened", + "grappled", + "incapacitated", + "paralyzed", + "poisoned", + "restrained", + "stunned" ], - "cr": "3", + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "22", "trait": [ { - "name": "False Appearance", + "name": "Nightmare Aura", "entries": [ - "While the maiden's hair remains motionless, it is indistinguishable from a normal plant." + "Terrain within 150 feet of the kokela looks like whatever horrid, squirming vista the kokela currently dreams. Each creature that enters the aura for the first time or starts its turn there must succeed on a {@dc 20} Wisdom saving throw or become {@condition frightened} until the start of its next turn. Within 20 feet of the kokela, a creature takes 11 ({@damage 2d10}) psychic damage and can move at no more than half its speed.", + "The nightmare aura doesn't match reality and can conceal danger, so those moving through the terrain see through the illusion if they use an action and succeed on a {@dc 20} Intelligence ({@skill Investigation}) check to examine the area. Those who succeed on this check see the dream world vaguely superimposed over the real terrain. Such creatures have advantage on saving throws against the aura's frightening effect and against the Alien Sun legendary action.", + "If a creature drops to 0 hit points in the aura, one of its ears detaches and flies away." ] }, { - "name": "Enamoring Scent", + "name": "Eldritch Distortion", "entries": [ - "Creatures who start their turn within 20 feet of maiden's hair must succeed on a {@dc 12} Constitution saving throw. On a failure the creature is {@condition poisoned} for 1 hour. At the end of each minute, the {@condition poisoned} target can repeat the saving throw, ending the effect on itself on a success. A target that successfully saves is immune to the maiden's hair enamoring scent for the next 24 hours.", - "While {@condition poisoned} by the maiden's hair, creatures are {@condition charmed} and {@condition incapacitated}. If the {@condition charmed} creature is more than 5 feet away from the maiden's hair, the target must move on its turn toward the maiden's hair by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|PHB|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the maiden's hair, the creature can repeat the saving throw, ending the {@condition poisoned} effect on a success A strong breeze, such as that created by the {@spell gust of wind} spell, can dissipate the enamoring scent, suppressing this effect for the duration of the breeze." + "Each time the kokela is targeted by a {@spell magic missile} spell, a line spell, or a spell that requires a ranged attack roll, roll a {@dice d6}. On a 1 to 3, the kokela is affected normally. On a 4 to 6, the effect rebounds at the caster as if it originated from the kokela." + ] + }, + { + "name": "Eternal Slumber", + "entries": [ + "The kokela is {@condition unconscious} but can sense its surroundings and take actions, bonus actions, legendary actions, and reactions while in this state. It seldom speaks in this state, but it can." + ] + }, + { + "name": "Sound Reliant", + "entries": [ + "While the kokela is {@condition deafened}, it has disadvantage on attack rolls, and it can't use Hum or Swarm Song." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the kokela fails a saving throw, it can choose to succeed instead." ] } ], @@ -57007,157 +29291,332 @@ { "name": "Multiattack", "entries": [ - "The maiden's hair makes two tendril attacks." + "The kokela makes two slam attacks and uses hum." ] }, { - "name": "Tendril", + "name": "Slam", "entries": [ - "Melee Weapon Attack. {@hit 6} to hit, reach 10 ft., one creature. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, and it is {@condition grappled} (escape {@dc 14}). Until this {@action grapple} ends, the target is {@condition restrained} and takes 11 ({@damage 2d6 + 4}) damage at the start of each of its turns. The maiden's hair can {@action grapple} only two creatures with its tendril at a time." + "{@atk mw} {@hit 10} to hit, reach 20 ft., one target. {@h}25 ({@damage 5d8 + 3}) bludgeoning damage." + ] + }, + { + "name": "Hum", + "entries": [ + "Each creature within 60 feet of the kokela must make a {@dc 20} Constitution saving throw, taking 22 ({@damage 4d10}) thunder damage on a failed save, or half as much damage on a successful one. This vibration transcends hearing, and so magical silence and being unable to hear don't protect a creature." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Maiden'sHairGreater.webp", + "reaction": [ + { + "name": "Counterspell", + "entries": [ + "When a creature within 60 feet of the kokela casts a spell of 5th level or lower, that spell fails and has no effect. The kokela makes a Charisma check ({@dc 10} + the spell's level) to counter higher-level spells." + ] + } + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "The kokela makes one slam attack." + ] + }, + { + "name": "Dream Movement", + "entries": [ + "The kokela teleports up to 60 feet.", + "It can arrive in spaces other creatures occupy, and each of those creatures is shunted to the nearest unoccupied space within 5 feet of the kokela." + ] + }, + { + "name": "Swarm Song (Costs 2 Actions, Recharge 6)", + "entries": [ + "The kokela calls for a {@creature swarm of ears|GHMG}. The swarm rolls initiative and arrives on that initiative the next round in an unoccupied space 90 feet from the kokela." + ] + }, + { + "name": "Alien Sun (Costs 3 Actions, 1/Day)", + "entries": [ + "An alien sun rises in the kokela's aura. Each creature in that area must make a {@dc 20} Constitution saving throw. On a failure, a creature takes 39 ({@damage 6d12}) radiant damage and is {@condition blinded} for 1 minute. If the save succeeds, the creature takes half as much damage and isn't {@condition blinded}. A {@condition blinded} target can repeat the saving throw at the end of each of its turns, ending the {@condition blinded} condition on itself on a success." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Kokela.webp", "traitTags": [ - "False Appearance" + "Legendary Resistances" ], "senseTags": [ - "B" + "U" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "TP", + "XX" + ], "damageTags": [ - "B" + "B", + "R", + "T", + "Y" ], "miscTags": [ + "AOE", + "MW", "RCH" ], "conditionInflict": [ - "poisoned", - "restrained" + "blinded", + "frightened" ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Maiden's Hair", + "name": "Kokela", "source": "GHMG" } } }, { - "name": "Maiden's Hair, Lesser", + "name": "Laneshi Necromancer", "source": "GHMG", - "page": 204, + "page": 185, "size": [ "M" ], - "type": "plant", + "type": { + "type": "humanoid", + "tags": [ + "laneshi" + ] + }, "alignment": [ - "U" + "A" ], "ac": [ - 10 + { + "ac": 16, + "from": [ + "{@item breastplate|PHB}", + "{@item shield|PHB}" + ] + } ], "hp": { - "average": 18, - "formula": "4d6 + 4" + "average": 71, + "formula": "11d8 + 22" }, "speed": { - "walk": 5, - "climb": 5 + "walk": 30, + "swim": 30 }, - "str": 16, + "str": 13, "dex": 10, - "con": 12, - "int": 1, - "wis": 10, - "cha": 1, + "con": 14, + "int": 12, + "wis": 17, + "cha": 15, + "skill": { + "arcana": "+4", + "medicine": "+6", + "religion": "+4" + }, "senses": [ - "blindsight 30 ft." + "darkvision 60 ft." ], - "passive": 10, + "passive": 13, "resist": [ - "bludgeoning", - "piercing", "psychic" ], - "conditionImmune": [ - "blinded", - "deafened", - "exhaustion", - "prone" + "languages": [ + "Laneshi and one other language" + ], + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The laneshi necromancer is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The necromancer has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell light}", + "{@spell mending}", + "{@spell spare the dying}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell bless}", + "{@spell guiding bolt}", + "{@spell healing word}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell enhance ability}", + "{@spell hold person}", + "{@spell lesser restoration}", + "{@spell silence}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell animate dead}", + "{@spell mass healing word}", + "{@spell revivify}", + "{@spell spirit guardians}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell blight}", + "{@spell control water}", + "{@spell death ward}", + "{@spell divination}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell greater restoration}", + "{@spell scrying}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell harm}" + ] + } + }, + "ability": "wis" + } ], - "cr": "1/2", "trait": [ { - "name": "False Appearance", + "name": "Amphibious", "entries": [ - "While the maiden's hair remains motionless, it is indistinguishable from a normal plant." + "The laneshi necromancer can breathe air and water." ] }, { - "name": "Enamoring Scent", + "name": "Beast Whispers", "entries": [ - "Creatures who start their turn within 20 feet of maiden's hair must succeed on a {@dc 11} Constitution saving throw. On a failure the creature is {@condition poisoned} for 1 hour. At the end of each minute, the {@condition poisoned} target can repeat the saving throw, ending the effect on itself on a success. A target that successfully saves is immune to the maiden's hair enamoring scent for the next 24 hours.", - "While {@condition poisoned} by the maiden's hair, creatures are {@condition charmed} and {@condition incapacitated}. If the {@condition charmed} creature is more than 5 feet away from the maiden's hair, the target must move on its turn toward the maiden's hair by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|PHB|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the maiden's hair, the creature can repeat the saving throw, ending the {@condition poisoned} effect on a success A strong breeze, such as that created by the {@spell gust of wind} spell, can dissipate the enamoring scent, suppressing this effect for the duration of the breeze." + "The laneshi necromancer can innately cast {@spell speak with animals}. Its spellcasting ability for this spell is Wisdom." + ] + }, + { + "name": "Death Strike (Recharges after a Short or Long Rest)", + "entries": [ + "When the laneshi necromancer hits with a melee attack, in addition to that attack's effects, the target takes 27 ({@damage 5d10}) necrotic damage. A humanoid slain by this damage rises at the start of the necromancer's next turn as a {@creature zombie|MM} under the necromancer's command." + ] + }, + { + "name": "Duality of Spirit", + "entries": [ + "The laneshi necromancer has advantage on Intelligence, Wisdom, and Charisma saving throws against magic." + ] + }, + { + "name": "Necrotic Mastery", + "entries": [ + "Resistance to necrotic damage is ineffective against necrotic damage the laneshi necromancer deals." ] } ], "action": [ { - "name": "Tendril", + "name": "Spear", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, and it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target is {@condition restrained} and takes 6 ({@damage 1d6 + 3}) damage at the start of each of its turns. The maiden's hair can {@action grapple} only one creature with its tendril at a time." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage or 4 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack, and 9 ({@damage 2d8}) necrotic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Maiden'sHairLesser.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LaneshiNecromancer.webp", + "attachedItems": [ + "spear|phb" + ], "traitTags": [ - "False Appearance" + "Amphibious" ], "senseTags": [ - "B" + "D" + ], + "languageTags": [ + "X" ], "damageTags": [ - "B" + "N", + "P" + ], + "damageTagsSpell": [ + "B", + "N", + "R" + ], + "spellcastingTags": [ + "CC" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" ], - "conditionInflict": [ - "poisoned", - "restrained" + "conditionInflictSpell": [ + "deafened", + "paralyzed" ], - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "strength", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Maiden's Hair", + "name": "Laneshi", "source": "GHMG" } } }, { - "name": "Malcinder", + "name": "Laneshi Soldier", "source": "GHMG", - "page": 206, + "page": 185, "size": [ "M" ], - "type": "fiend", + "type": { + "type": "humanoid", + "tags": [ + "laneshi" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ - "natural armor" + "{@item breastplate|PHB}" ] } ], @@ -57166,40 +29625,46 @@ "formula": "8d8 + 16" }, "speed": { - "walk": 40 + "walk": 30, + "swim": 30 }, - "str": 13, - "dex": 15, + "str": 15, + "dex": 13, "con": 14, - "int": 3, + "int": 11, "wis": 12, - "cha": 8, + "cha": 10, "skill": { - "perception": "+3", - "stealth": "+4" + "animal handling": "+3", + "athletics": "+4", + "perception": "+3" }, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 13, - "immune": [ - "fire" - ], "languages": [ - "understands Infernal but can't speak" + "Laneshi and one other language" ], "cr": "2", "trait": [ { - "name": "Keen Sight and Smell", + "name": "Amphibious", "entries": [ - "The malcinder has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." + "The laneshi soldier can breathe air and water." ] }, { - "name": "Pounce", + "name": "Beast Whispers", "entries": [ - "If the malcinder moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 11} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the malcinder can make one bite attack against it as a bonus action." + "The laneshi soldier can innately cast {@spell speak with animals}. Its spellcasting ability for this spell is Wisdom." + ] + }, + { + "name": "Skirmisher", + "entries": [ + "The laneshi soldier can take a bonus action to take the {@action Disengage} action." ] } ], @@ -57207,144 +29672,179 @@ { "name": "Multiattack", "entries": [ - "The malcinder makes two attacks, only one of which can be a bite." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "The soldier makes two melee attacks." ] }, { - "name": "Claw", + "name": "Pike", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." ] }, { - "name": "Tail Flame", + "name": "Net", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or ranged 30/120 ft., one target. {@h}5 ({@damage 2d4}) fire damage." + "{@atk rw} {@hit 4} to hit, range 5/15 ft., one Large or smaller creature. {@h}The target is {@condition restrained}. A creature can use its action to make a {@dc 10} Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Malcinder.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LaneshiSoldier.webp", + "attachedItems": [ + "net|phb", + "pike|phb" + ], "traitTags": [ - "Keen Senses", - "Pounce" + "Amphibious" ], "senseTags": [ + "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "I" + "X" ], "damageTags": [ - "F", - "P" + "P", + "S" ], "miscTags": [ + "MLW", "MW", - "RW" + "RCH", + "RW", + "THW" ], "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" + "restrained" ], "fluff": { "_appendMonsterFluff": { - "name": "Malcinder", + "name": "Laneshi", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Malcinder.webp" - } - } - ] + } } }, { - "name": "Malcinder Alpha", + "name": "Laneshi Vampire (Adult)", "source": "GHMG", - "page": 207, + "page": 401, "size": [ - "L" + "M" ], - "type": "fiend", + "type": "undead", "alignment": [ - "N", + "L", + "NX", + "C", "E" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 97, - "formula": "13d10 + 26" + "average": 144, + "formula": "17d8 + 68" }, "speed": { - "walk": 50 + "walk": 30, + "climb": 30, + "swim": 30 }, - "str": 16, - "dex": 17, - "con": 15, - "int": 5, + "str": 18, + "dex": 18, + "con": 18, + "int": 13, "wis": 14, - "cha": 8, + "cha": 14, + "save": { + "dex": "+9", + "wis": "+7" + }, "skill": { - "perception": "+4", - "stealth": "+5" + "athletics": "+9", + "perception": "+7", + "stealth": "+9" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 14, - "immune": [ - "fire" + "passive": 17, + "resist": [ + "necrotic", + "poison", + { + "resist": [ + "radiant" + ], + "note": "from holy water", + "cond": true + }, + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "languages": [ - "understands Infernal but can't speak" + "the languages known in life" ], - "cr": "4", + "cr": "13", "trait": [ { - "name": "Fiery Body", + "name": "Legendary Resistance (3/Day)", "entries": [ - "A creature that touches the malcinder alpha or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." + "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Keen Sight and Smell", + "name": "Regeneration", "entries": [ - "The malcinder alpha has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." + "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." ] }, { - "name": "Pack Leader", + "name": "Skirmisher", "entries": [ - "The malcinder alpha allows itself and other malcinders within 30 feet of and able to see it to gain advantage on an attack roll against a creature if at least one other allied malcinder is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The vampire can use a bonus action to take the {@action Disengage} action." ] }, { - "name": "Pounce", + "name": "Speak with Beasts", "entries": [ - "If the malcinder alpha moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the malcinder can make one bite attack against it as a bonus action." + "The vampire can communicate with aquatic beasts and understand their communication." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + ] + }, + { + "name": "Water Reliance", + "entries": [ + "After 4 hours without immersion in water, the vampire takes 10 ({@damage 3d6}) acid damage at the end of each hour, starting with the fourth. It can regain hit points lost due to this trait only after being immersed in water or biting and dealing necrotic damage to a target. Regaining hit points from biting a target counts as being immersed in water for the vampire." ] } ], @@ -57352,88 +29852,102 @@ { "name": "Multiattack", "entries": [ - "The malcinder alpha makes two attacks, only one of which can be a bite." + "The vampire makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest, having had at least twice as much water to drink for the day as normal. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." ] }, { - "name": "Claw", + "name": "Beast Form", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "If the vampire isn't in sunlight, it polymorphs into a Small or smaller beast, usually with fangs and claws; a Medium or smaller beast with a swim speed, usually a {@creature reef shark|MM|shark}; or back into its true form. While in beast form, the vampire can gain a fly speed 30 feet, but its other statistics remain the same. If the new form lacks claws, the vampire can make slam attacks that deal the same amount of bludgeoning damage. Anything it is wearing is transforms with it, but nothing it is carrying does. It reverts to its true form if it dies." ] }, { - "name": "Tail Flame", + "name": "Mist Form", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or ranged 30/120 ft., one target. {@h}9 ({@damage 2d8}) fire damage." + "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying and swim speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air or water can pass through a space, the mist can do so without squeezing, but it can't pass through liquids other than water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant, unless that radiant damage is from holy water. The vampire reverts to its true form if it dies." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MalcinderAlpha.webp", + "reaction": [ + { + "name": "Misty Escape", + "entries": [ + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." + ] + } + ], + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LaneshiVampire(Adult).webp", "traitTags": [ - "Keen Senses", - "Pounce" + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "CS", - "I" - ], "damageTags": [ - "F", - "P" + "A", + "N", + "P", + "R", + "S" ], "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" + "HPR", + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Malcinder", + "name": "Laneshi Vampire (Adult)", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MalcinderAlpha.webp" - } - } - ] + } } }, { - "name": "Malefic Broker", + "name": "Leeching Willow", "source": "GHMG", - "page": 208, + "page": 187, "size": [ - "M" + "H" ], - "type": { - "type": "fiend", - "tags": [ - "devil" - ] - }, + "type": "aberration", "alignment": [ - "L", + "C", "E" ], "ac": [ @@ -57445,95 +29959,92 @@ } ], "hp": { - "average": 135, - "formula": "18d8 + 54" + "average": 232, + "formula": "15d12 + 135" }, "speed": { - "walk": 30, - "fly": 30 - }, - "str": 12, - "dex": 16, - "con": 17, - "int": 16, - "wis": 14, - "cha": 19, - "save": { - "wis": "+5", - "cha": "+7" + "walk": 5 }, + "str": 23, + "dex": 4, + "con": 28, + "int": 22, + "wis": 12, + "cha": 12, "skill": { - "deception": "+7", + "arcana": "+10", + "history": "+10", "insight": "+5", - "perception": "+5", - "persuasion": "+7" + "nature": "+10" }, - "passive": 15, + "passive": 11, "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't silvered", - "cond": true - } + "bludgeoning", + "piercing", + "psychic" ], - "immune": [ - "fire", - "poison" + "vulnerable": [ + "fire" ], "conditionImmune": [ "charmed", - "poisoned" + "exhaustion" ], "languages": [ - "all", - "telepathy 120 ft." + "understands Deep Speech and all languages those infected by it knew but it cannot speak" ], - "cr": "8", + "cr": "12", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Innate Spells", + "type": "spellcasting", "headerEntries": [ - "The malefic broker's spellcasting ability is Charisma (spell save {@dc 15}). The malefic broker can innately cast the following spells, requiring no material components:" + "The leeching willow's spellcasting ability is Intelligence (spell save {@dc 18}) The willow can cast the following spells, requiring no material components:" ], "will": [ - "{@spell creeping touch|GHPG}", - "{@spell detect magic}" + "{@spell blur}", + "{@spell confusion}", + "{@spell modify memory}" ], "daily": { - "1e": [ - "{@spell charm person} (1st)", - "{@spell command} (1st)", - "{@spell dominate person} (5th)", - "{@spell invisibility} (2nd, self only)", - "{@spell shield} (1st)" + "3": [ + "{@spell dream}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "int" } ], "trait": [ { - "name": "Devil's Sight", + "name": "Bell Weakness", + "entries": [ + "The leeching willow cannot maintain its camouflage when bells are ringing. A bell rung close to the tree forces it to uproot and disrups the functioning of its psychic spores. A strong bell rung kills the spores." + ] + }, + { + "name": "False Appearance", + "entries": [ + "While the leeching willow remains motionless, it is indistinguishable from a normal tree." + ] + }, + { + "name": "Leeching Spores", "entries": [ - "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the malefic broker's {@sense darkvision}." + "The leeching willow naturally releases spores from its body that infect the air within", + "1,000 feet of it. Creatures that breathe in this polluted air must succeed on a {@dc 18} Charisma saving throw or be infected with Memory Feeder." ] }, { - "name": "Magic Resistance", + "name": "Memory Feeder", "entries": [ - "The malefic broker has advantage on saving throws against spells and other magical effects." + "The leeching willow releases spores that changes memories of those infected. It then adds in memories beneficial to the leeching willow.", + "The leeching willow can feed off of the vigor from those infected by its spores, gaining sustenance and succor from them. Those infected by the spores gain minimal rest from sleep, and obtain a point of {@condition exhaustion} every week until the individual reaches 4 points of {@condition exhaustion}. These points of {@condition exhaustion} will not go away from long rests for as long as the spores are within the body." ] }, { - "name": "Soul Shards", + "name": "Siege Monster", "entries": [ - "The malefic broker has six soul shards. It can use soul shards to cast an innate spell it can't normally cast again on a given day by spending soul shards equal to the level of the spell, as noted in the Innate Spellcasting trait." + "The leeching willow deals double damage to objects and structures." ] } ], @@ -57541,288 +30052,337 @@ { "name": "Multiattack", "entries": [ - "The malefic broker uses mindfire twice and puppeteer once." + "The leeching willow can make 3 attacks between any combination of slam, rock or psychic spike. The Willow cannot use psychic spike more than once per turn." ] }, { - "name": "Mindfire", + "name": "Slam", "entries": [ - "{@atk ms,rs} {@hit 6} to hit, reach 5 ft. or range 30/60 ft., one creature. {@h}13 ({@damage 3d8}) fire damage and 13 ({@damage 3d8}) psychic damage, and the target ignites. Until a creature takes an action to douse the fire, the target takes 4 ({@damage 1d8}) fire damage and 4 ({@damage 1d8}) psychic damage at the start of each of its turns." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage" ] }, { - "name": "Puppeteer", + "name": "Rock", "entries": [ - "The malefic broker chooses one creature it can see within 120 feet of it. The target benefits from any protection it has against being {@condition charmed}. The target must succeed on a {@dc 15} Wisdom saving throw or the malefic broker can immediately force the target to use its reaction to make an attack or use a cantrip against a target of the broker's choice. If the target is ignited by Mindfire, and the attack or cantrip deals damage, the target takes that effect's normal damage plus 4 ({@damage 1d8}) fire damage and 4 ({@damage 1d8}) psychic damage." + "{@atk rw} {@hit 10} to hit, range 60/180 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage" ] - } - ], - "reaction": [ + }, { - "name": "Soul Siphon", + "name": "Psychic Spike", "entries": [ - "If a living creature dies within 30 feet of the malefic broker, the fiend gains one soul shard." + "The leeching willow can target a single creature with leeching spores inside of it. That creature must succeed on a {@dc 18} Intelligence saving throw or take 27 ({@damage 5d10}) psychic damage, and it can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it only gets one of the three. On a successful save, the target takes half damage and suffers none of the spell's other effects." + ] + }, + { + "name": "Psychic Slam (1/Day)", + "entries": [ + "The leeching willow can ignite all of its spores inside of creatures within 1000 feet of it. The creatures must succeed on a {@dc 18} Intelligence saving throw or take 45 ({@damage 13d6}) psychic damage and can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it only gets one of the three.", + "On a successful save, the target takes half damage and suffers none of the spell's other effects.", + "After the psychic slam, all the spores within 1,000 feet of the leeching willow die. Any creature who dies as a result of the psychic slam have their heads (if they have one) explode." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MaleficBroker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LeechingWillow.webp", "traitTags": [ - "Devil's Sight", - "Magic Resistance" + "False Appearance", + "Siege Monster" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "TP", + "DS", "XX" ], "damageTags": [ - "F", + "B", "Y" ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "charmed", - "invisible", - "prone" + "miscTags": [ + "MW", + "RW" ], "savingThrowForced": [ - "wisdom" + "charisma", + "intelligence" ], "savingThrowForcedSpell": [ "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Malefic Broker", + "name": "Leeching Willow", "source": "GHMG" } } }, { - "name": "Malikirian Imp", + "name": "Lenchtahg", "source": "GHMG", - "page": 209, + "page": 189, "size": [ - "T" + "M" ], "type": "fiend", "alignment": [ - "L", + "N", "E" ], "ac": [ - 11 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 15, - "formula": "6d4" + "average": 110, + "formula": "13d8 + 52" }, "speed": { - "walk": 20, - "fly": 40 - }, - "str": 7, - "dex": 13, - "con": 10, - "int": 11, - "wis": 12, - "cha": 14, - "save": { - "wis": "+3", - "cha": "+4" + "walk": 40 }, + "str": 18, + "dex": 11, + "con": 18, + "int": 10, + "wis": 11, + "cha": 13, "skill": { - "deception": "+4", - "insight": "+3", - "stealth": "+3" + "perception": "+3" }, "senses": [ "darkvision 120 ft." ], - "passive": 11, + "passive": 13, "resist": [ - "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical weapons", + "note": "from nonmagical attacks", "cond": true } ], "immune": [ "fire", - "poison" + "poison", + "radiant" ], "conditionImmune": [ + "charmed", + "frightened", "poisoned" ], "languages": [ - "Infernal and 2 other languages" - ], - "cr": "1", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The Malikirian imp's spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells without material components:" - ], - "will": [ - "{@spell minor illusion}" - ], - "daily": { - "1e": [ - "{@spell detect thoughts}", - "{@spell sleep}", - "{@spell suggestion}" - ] - }, - "ability": "cha", - "type": "spellcasting" - } + "Abyssal", + "Celestial", + "Infernal" ], + "cr": "5", "trait": [ { - "name": "Creeping Corruption", + "name": "Berserk", "entries": [ - "Creatures within 30 ft. that the Malikirian imp can see must make a {@dc 12} Charisma saving throw at the start of their turn. On a failure, the creature acts in accordance with its most selfish, venal, and ruthless impulses to the best of its ability. After 24 hours, the creature must make another Charisma saving throw, ending the compulsion on a success. Failure indicates the compulsion lasts indefinitely until the affected is subject to {@spell remove curse} or similar magic. Creatures that cannot be {@condition charmed} are immune to this effect." + "Whenever the lenchtahg starts its turn with 54 hit points or fewer, roll a {@dice d6}. On a 1, the lenchtahg recalls its former life and current agony, and it goes berserk. On each of its turns while berserk, the lenchtahg attacks the nearest creature it can see. It treats all creatures as enemies and makes any {@action opportunity attack} it can. Also, it has advantage on attack rolls, but all attack rolls against it have advantage. If no creature is near enough to move to and attack, the lenchtahg moves as far as it can toward the closest creature.", + "Once the lenchtahg goes berserk, it remains so until destroyed or it has more than 54 hit points. Also, a fiend can calm the lenchtahg. The lenchtahg must be able to understand the fiend, who must take an action to make a {@dc 15} Charisma ({@skill Persuasion}) check. If the check succeeds, the lenchtahg ceases being berserk." ] }, { - "name": "Magic Resistance", + "name": "Resistance", "entries": [ - "The Malikirian imp has advantage on saving throws against spells and other magical effects." + "The lenchtahg has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The lenchtahg's weapon attacks are magical." + ] + }, + { + "name": "Radiant Absorption", + "entries": [ + "Whenever the lenchtahg is subjected to radiant damage from a source other than a lenchtahg, it takes no damage and instead regains hit points equal to half the radiant damage dealt to it." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "If the lenchtahg's head survives its demise, the head must be doused in {@item Holy Water (flask)|PHB|holy water} and ritually consecrated in a 1-hour ceremony or be the target of a {@spell dispel evil and good} spell. If it isn't, then the lenchtahg reappears in 6 days, emerging from a fiery explosion in a 20-foot-radius sphere centered on the head. Creatures in that area must make a {@dc 15} Dexterity saving throw, taking 28 ({@damage 8d6}) damage on a failed saving throw, or half as much damage on a successful one. The head can't rejuvenate in a holy {@spell hallow} spell's area." + ] + }, + { + "name": "Water Aversion", + "entries": [ + "If drenched in 5 gallons or more of water, or any amount of {@item Holy Water (flask)|PHB|holy water}, the lenchtahg has disadvantage on attack rolls and ability checks until the end of its next turn." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit -1} to hit, reach 0 ft., one target. {@h}1 ({@damage 1d4 - 2}) piercing damage and the target must succeed on a {@dc 10} Constitution saving throw or take 7 ({@damage 2d6}) poison damage." + "The lenchtahg makes two claw attacks, makes one claw attack and uses radiant gaze once, or uses radiant gaze twice." ] }, { - "name": "Invisibility", + "name": "Claw", "entries": [ - "The Malikirian imp becomes {@condition invisible} until its {@status concentration} ends or it makes an attack." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage and 9 ({@damage 2d8}) fire damage." + ] + }, + { + "name": "Radiant Gaze", + "entries": [ + "The lenchtahg targets one creature it can see within 60 feet of it with burning radiance.", + "The target gains no benefit from cover and must succeed on a {@dc 15} Dexterity saving throw or take 13 ({@damage 3d8}) radiant damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MalikirianImp.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lenchtahg.webp", "traitTags": [ - "Magic Resistance" + "Damage Absorption", + "Magic Weapons", + "Rejuvenation" ], "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ + "AB", + "CE", "I" ], "damageTags": [ - "I", - "P" - ], - "spellcastingTags": [ - "I" + "F", + "R", + "S" ], "miscTags": [ + "AOE", "MW" ], - "conditionInflictSpell": [ - "unconscious" - ], "savingThrowForced": [ - "charisma", - "constitution" - ], - "savingThrowForcedSpell": [ - "wisdom" + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Malikirian Imp", + "name": "Lenchtahg", "source": "GHMG" } } }, { - "name": "Marie O'Nett", - "group": [ - "Toys" - ], - "isNamedCreature": true, + "name": "Lesser Avarice Seraph", "source": "GHMG", - "page": 341, + "page": 86, "size": [ - "S" + "M" ], - "type": "construct", + "type": "celestial", "alignment": [ - "C", + "N", "E" ], "ac": [ - 13 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 45, - "formula": "10d6 + 10" + "average": 105, + "formula": "14d8 + 42" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 90 + }, + "str": 16, + "dex": 18, + "con": 17, + "int": 13, + "wis": 15, + "cha": 16, + "save": { + "con": "+6", + "wis": "+5", + "cha": "+6" }, - "str": 10, - "dex": 17, - "con": 12, - "int": 5, - "wis": 10, - "cha": 5, "skill": { - "acrobatics": "+5" + "deception": "+6", + "insight": "+5", + "perception": "+5" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 10, - "immune": [ - "poison" + "passive": 15, + "resist": [ + "radiant", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "conditionImmune": [ "charmed", "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "frightened" ], "languages": [ - "understands Sylvan but can't speak" + "all", + "telepathy 120 ft." ], - "cr": "2", - "trait": [ + "cr": "7", + "spellcasting": [ { - "name": "Immutable Form", - "entries": [ - "No effect can alter Marie O'Nett's form." - ] - }, + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The seraph's spellcasting ability is Charisma (spell save {@dc 14}). The seraph can innately cast the following spells, using only verbal components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell light}", + "{@spell minor illusion}", + "{@spell thaumaturgy}" + ], + "daily": { + "1e": [ + "{@spell identify}", + "{@spell suggestion}" + ] + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "On Strings", + "name": "Magic Resistance", "entries": [ - "Marie O'Nett can high jump up to 30 feet. It takes no falling damage when descending from this jump." + "The seraph has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Spellbinding Movement", + "name": "Seraphic Weapons", "entries": [ - "When Marie O'Nett moves, it can choose one creature within 30 feet of and able to see it. That creature must succeed on a {@dc 11} Wisdom saving throw or take 3 ({@damage 1d6}) psychic damage and become {@condition charmed} by Marie O'Nett until the end of Marie's next turn or the target takes more damage. While {@condition charmed} in this way, the creature's speed is halved." + "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 2d8} radiant damage (included in the attack)." ] } ], @@ -57830,95 +30390,75 @@ { "name": "Multiattack", "entries": [ - "Marie O'Nett makes two whip attacks." + "The seraph makes three attacks." ] }, { - "name": "Whip", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage and 9 ({@damage 2d8}) radiant damage." ] - } - ], - "reaction": [ + }, { - "name": "Hoisted Escape", + "name": "Tempting Call", "entries": [ - "When Marie O'Nett ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Marie high jumps up to 30 feet, evoking spellbinding movement." + "The seraph calls out a tempting promise to one creature that can hear it withing 30 feet. The creature must succeed on a {@dc 14} Charisma saving throw. On a failed save, the creature cannot take actions for 1 minute, as it dwells on the promise the seraph made. The target can repeat the saving throw at the end of each turn, ending the effect on a success. Each failed saving throw after the initial failure deals 9 ({@damage 2d8}) psychic damage to the target." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MarieO'Nett.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LesserAvariceSeraph.webp", "attachedItems": [ - "whip|phb" + "scimitar|phb" ], "traitTags": [ - "Immutable Form" + "Magic Resistance" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "S" + "TP", + "XX" ], "damageTags": [ + "R", "S", "Y" ], + "spellcastingTags": [ + "I" + ], "miscTags": [ "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "charmed" + "MW" ], "savingThrowForced": [ + "charisma" + ], + "savingThrowForcedSpell": [ + "dexterity", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Toymaker", + "name": "Avarice Seraph", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MarieO'Nett.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptMaryO'Nett.webp" - }, - "credit": "Guilherme Motta" - } - ] + } } }, { - "name": "Marra", + "name": "Lesser Gluttony Seraph", "source": "GHMG", - "page": 210, + "page": 86, "size": [ - "M" + "L" ], - "type": { - "type": "fiend", - "tags": [ - "shapechanger" - ] - }, + "type": "celestial", "alignment": [ - "N", + "C", "E" ], "ac": [ @@ -57930,82 +30470,91 @@ } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 40 + "walk": 30, + "fly": 30 + }, + "str": 18, + "dex": 14, + "con": 19, + "int": 12, + "wis": 14, + "cha": 15, + "save": { + "con": "+7", + "wis": "+5", + "cha": "+5" }, - "str": 14, - "dex": 15, - "con": 16, - "int": 11, - "wis": 15, - "cha": 16, "skill": { - "animal handling": "+5", - "deception": "+6", "insight": "+5", - "stealth": "+5" + "perception": "+5" }, "senses": [ "darkvision 120 ft." ], - "passive": 12, + "passive": 15, "resist": [ - "psychic", + "radiant", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks that aren't silvered", + "note": "from nonmagical attacks", "cond": true } ], + "immune": [ + "poison" + ], "conditionImmune": [ - "frightened" + "charmed", + "exhaustion", + "frightened", + "poisoned" ], "languages": [ - "one national language", - "Abyssal", - "Infernal", - "telepathy 60 ft." + "all", + "telepathy 120 ft." ], - "cr": "5", + "cr": "7", "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The marra's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no components:" + "The seraph's spellcasting ability is Charisma (spell save {@dc 13}). The seraph can innately cast the following spells, using only verbal components:" ], "will": [ - "{@spell animal friendship}", - "{@spell phantasmal force}", - "{@spell sleep}" + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell light}", + "{@spell thaumaturgy}" ], "daily": { - "1": [ - "{@spell dream}", - "{@spell phantasmal killer}" + "1e": [ + "{@spell create food and water}", + "{@spell suggestion}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ { "name": "Magic Resistance", "entries": [ - "The marra has advantage on saving throws against spells and other magical effects." + "The seraph has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Shapechanger", + "name": "Seraphic Weapons", "entries": [ - "The marra can use its action to polymorph into a moth or back to its true form. While in moth form, the marra is Tiny, has a speed of 5 feet and a fly speed of 40 feet, and can't speak, but its other statistics are unchanged. Anything the marra is wearing or carrying transforms with it. It reverts to its true form if it dies." + "The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra {@damage 1d8} radiant damage (included in the attacks)." ] } ], @@ -58013,26 +30562,31 @@ { "name": "Multiattack", "entries": [ - "The marra makes two attacks with its claws. It can use crushing presence in place of one of these attacks." + "The seraph makes three attacks, only one of which can be a bite." ] }, { - "name": "Claws", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage and 4 ({@damage 1d8}) radiant damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the seraph can't bite another target." ] }, { - "name": "Crushing Presence", + "name": "Claw", "entries": [ - "{@atk ms} {@hit 5} to hit, reach 5 ft., one {@condition prone} creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, the marra enters the target's space and sits on its chest, the target is {@condition grappled} (escape {@dc 14}), and the target must make a {@dc 14} Constitution saving throw. If the saving throw fails by 5 or more, the creature is {@condition paralyzed} while {@condition grappled} by the marra. Otherwise, a creature that fails the save is {@condition restrained} and can't stand up while {@condition grappled} by the marra. If still {@condition restrained} at the end of its next turn, the creature must repeat the saving throw, becoming {@condition paralyzed} on a failure. Each time the creature ends its turn {@condition grappled} by the marra, the marra can deal the creature 13 ({@damage 3d6 + 3}) psychic damage. The marra can grapple only one creature at a time." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage and 4 ({@damage 1d8}) radiant damage." + ] + }, + { + "name": "Tongue", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 15 ft., one creature. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage and 4 ({@damage 1d8}) radiant damage, and the target is {@condition grappled} (escape {@dc 15}) and pulled to within 5 feet of the seraph. Until the grapple ends, the target is {@condition restrained}, and the seraph can't use its tongue or bite on another target." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Marra.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LesserGluttonySeraph.webp", "traitTags": [ - "Magic Resistance", - "Shapechanger" + "Magic Resistance" ], "senseTags": [ "SD" @@ -58041,59 +30595,47 @@ "Multiattack" ], "languageTags": [ - "AB", - "I", - "TP" - ], - "damageTags": [ - "S", - "Y" + "TP", + "XX" ], - "damageTagsSpell": [ - "Y" + "damageTags": [ + "B", + "P", + "R", + "S" ], "spellcastingTags": [ "I" ], "miscTags": [ - "MW" + "MW", + "RCH" ], "conditionInflict": [ "grappled", - "paralyzed", - "prone", "restrained" ], - "conditionInflictSpell": [ - "charmed", - "frightened", - "unconscious" - ], - "savingThrowForced": [ - "constitution", - "strength" - ], "savingThrowForcedSpell": [ - "intelligence", + "dexterity", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Marra", + "name": "Gluttony Seraph", "source": "GHMG" } } }, { - "name": "Maskenmagier", + "name": "Lich Troll", "source": "GHMG", - "page": 211, + "page": 191, "size": [ - "M" + "L" ], - "type": "fiend", + "type": "undead", "alignment": [ - "L", + "C", "E" ], "ac": [ @@ -58105,301 +30647,281 @@ } ], "hp": { - "average": 127, - "formula": "17d8 + 51" + "average": 133, + "formula": "14d10 + 56" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 17, - "con": 16, - "int": 17, - "wis": 15, - "cha": 20, + "str": 18, + "dex": 14, + "con": 18, + "int": 15, + "wis": 13, + "cha": 12, "save": { - "dex": "+7", + "con": "+9", "int": "+7", "wis": "+6" }, "skill": { "arcana": "+7", - "deception": "+9", + "history": "+7", "insight": "+6", - "perception": "+6", - "sleight of hand": "+7" + "perception": "+6" }, "senses": [ - "truesight 120 ft." + "truesight 60 ft." ], "passive": 16, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "cold", + "necrotic" ], "immune": [ + "fire", "poison" ], "conditionImmune": [ "charmed", + "exhaustion", "poisoned" ], "languages": [ - "all", - "telepathy 120 ft." + "the languages it knew in life and Giant" ], - "cr": "12", + "cr": "14", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The maskenmagier is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The maskenmagier knows the following spells and does not require components:" + "The lich troll is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The lich troll has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell chill touch}", "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}", "{@spell prestidigitation}", - "{@spell shocking grasp}" + "{@spell ray of frost}" ] }, "1": { "slots": 4, "spells": [ - "{@spell charm person}", - "{@spell chromatic orb}", - "{@spell silent image}" + "{@spell detect magic}", + "{@spell magic missile}", + "{@spell shield}", + "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ + "{@spell detect thoughts}", + "{@spell invisibility}", "{@spell mirror image}", - "{@spell phantasmal force}" + "{@spell misty step}" ] }, "3": { "slots": 3, "spells": [ + "{@spell animate dead}", "{@spell counterspell}", - "{@spell major image}" + "{@spell dispel magic}", + "{@spell haste}" ] }, "4": { "slots": 3, "spells": [ - "{@spell greater invisibility}", - "{@spell phantasmal killer}" + "{@spell blight}", + "{@spell dimension door}" ] }, "5": { "slots": 2, "spells": [ "{@spell cloudkill}", - "{@spell mislead}" + "{@spell scrying}" ] }, "6": { "slots": 1, "spells": [ - "{@spell eyebite}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell prismatic spray}" - ] - }, - "8": { - "slots": 1, - "spells": [ - "{@spell glibness}" - ] - }, - "9": { - "slots": 1, - "spells": [ - "{@spell weird}" + "{@spell create undead}" ] } }, - "ability": "cha", - "type": "spellcasting" + "ability": "int" } ], "trait": [ { - "name": "Devour Soul", + "name": "Legendary Resistance (2/Day)", "entries": [ - "A maskenmagier can consume the soul of a humanoid it has killed within the last hour requiring the maskenmagier to be within 5 ft. of the corpse for 10 minutes. The victim's soul is trapped in the maskenmagier for 24 hours. If the maskenmagier dies before then or the soul is subjected to magic that raises the dead, the soul is freed. Otherwise, after 24 hours, the soul is digested, and no mortal magic can restore it. The maskenmagier can digest only one soul at a time.", - "After it has digested a soul, the maskenmagier gains a soul mask in the likeness of the owner of the devoured soul. The maskenmagier can use this mask along with the Shapechanger trait for 13 days." + "If the lich troll fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Magic Resistance", + "name": "Regeneration", "entries": [ - "The maskenmagier has advantage on saving throws against spells and other magical effects." + "The lich troll regains 15 hit points at the start of its turn. If the lich troll takes acid or radiant damage, this trait doesn't function until the start of the lich troll's next turn. The lich troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] - }, + } + ], + "action": [ { - "name": "Teleport {@recharge 4}", + "name": "Multiattack", "entries": [ - "As its movement, the maskenmagier can teleport to an unoccupied space within 30 feet of it that it can see." + "The lich troll makes two claw attacks. Alternately, the lich troll can cast {@spell chill touch} or {@spell ray of frost} twice." ] }, { - "name": "Quick Cantrip", + "name": "Claw", "entries": [ - "The maskenmagier can use a bonus action to cast a cantrip." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 7 ({@damage 2d6}) cold damage." ] - }, + } + ], + "legendaryActions": 2, + "legendary": [ { - "name": "Shapechanger", + "name": "Cantrip", "entries": [ - "The maskenmagier can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. If the maskenmagier has a humanoid's soul mask, the fiend can meld the mask with a new humanoid form, allowing the maskenmagier to perfectly pass for that person. The maskenmagier instinctively says and does the right things, including speaking the correct language in the correct accent, if the fiend succeeds at a Charisma ({@skill Deception}) check, which the fiend makes with advantage while wearing the soul mask. Any other equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The lich troll casts a cantrip." ] - } - ], - "action": [ + }, { - "name": "Claws", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage and 14 ({@damage 4d6}) psychic damage." + "The lich troll makes a claw attack." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Maskenmagier.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LichTroll.webp", "traitTags": [ - "Magic Resistance", - "Shapechanger" + "Legendary Resistances", + "Regeneration" ], "senseTags": [ "U" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "TP", - "XX" + "GI", + "LF" ], "damageTags": [ - "S", - "Y" + "C", + "S" ], "damageTagsSpell": [ - "A", "C", - "F", "I", - "L", "N", - "T", - "Y" + "O", + "T" ], "spellcastingTags": [ - "O" + "CW" ], "miscTags": [ "MW" ], "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "frightened", - "invisible", - "petrified", - "restrained", - "unconscious" + "invisible" ], "savingThrowForcedSpell": [ "constitution", - "dexterity", - "intelligence", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Maskenmagier", + "name": "Lich Troll", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LichTroll.webp" + } + } + ] } }, { - "name": "Master Outlaw", + "name": "Lightning Vine", + "group": [ + "Mageplants" + ], "source": "GHMG", - "page": 247, + "page": 203, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "plant", "alignment": [ - "A" + "U" ], "ac": [ { "ac": 16, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 110, - "formula": "20d8 + 20" + "average": 112, + "formula": "15d10 + 30" }, "speed": { - "walk": 35 + "walk": 20, + "climb": 20 }, - "str": 11, + "str": 18, "dex": 18, - "con": 13, - "int": 12, - "wis": 14, - "cha": 16, + "con": 14, + "int": 7, + "wis": 15, + "cha": 5, "skill": { - "acrobatics": "+7", - "animal handling": "+5", - "intimidation": "+6", - "perception": "+5", - "sleight of hand": "+7" + "athletics": "+7", + "stealth": "+7" }, - "passive": 15, - "languages": [ - "Any three languages" + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" ], - "cr": "5", + "passive": 12, + "resist": [ + "cold", + "fire" + ], + "immune": [ + "lightning" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "prone", + "unconscious" + ], + "cr": "8", "trait": [ { - "name": "Opening Shot", - "entries": [ - "If the master outlaw hits a target with a ranged weapon attack during the first round of combat, the outlaw has advantage on the next attack roll it makes against the same target before the end of the outlaw's next turn." - ] - }, - { - "name": "Mobile", - "entries": [ - "The master outlaw can take a bonus action to take the {@action Dash} or {@action Disengage} action." - ] - }, - { - "name": "Rider's Sneak Attack (1/Turn)", + "name": "False Appearance", "entries": [ - "The master outlaw deals an extra 21 ({@damage 6d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the outlaw that isn't {@condition incapacitated} and the outlaw doesn't have disadvantage on the attack roll. The outlaw can also deal this extra damage if it has moved 20 feet or more, including on a mount." + "While the lightning vine remains motionless, it is indistinguishable from ordinary plants." ] } ], @@ -58407,305 +30929,118 @@ { "name": "Multiattack", "entries": [ - "The master outlaw makes two attacks." + "The lightning vine makes two grasp or arc attacks, and then it uses its stunning shock if available." ] }, { - "name": "Rapier", + "name": "Grasp", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw} {@hit 7} to hit, reach 20 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}. The lightning vine can have up to four Large or smaller targets {@condition grappled} at a time." ] }, { - "name": "Blackpowder Pistol", + "name": "Arc", "entries": [ - "{@atk rw} {@hit 7} to hit, range 25/100 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." + "{@atk rw} {@hit 7} to hit, range 30 ft., one target. {@h}18 ({@damage 4d8}) lightning damage and the target cannot take reactions until the start of their next turn." ] - } - ], - "bonus": [ + }, { - "name": "Quick Loader", + "name": "Stunning Shock {@recharge 4}", "entries": [ - "The master outlaw can load a weapon that has the loading property quickly enough to make two attacks with it during the outlaw's turn. Using this trait counts as using a bonus action." + "The lightning vine sends a jolt of electricity along its conductive tendrils. Each creature {@condition grappled} by the lightning vine must make a {@dc 15} Constitution saving throw or take 27 ({@damage 6d8}) lightning damage." ] } ], - "reaction": [ - { - "name": "Uncanny Riding", - "entries": [ - "When an attacker the master outlaw can see hits it or its mount with an attack, the outlaw can halve the attack's damage against the outlaw or the mount." - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LightningVine.webp", + "traitTags": [ + "False Appearance" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MasterOutlaw.webp", - "attachedItems": [ - "blackpowder pistol|GHPG", - "rapier|phb" + "senseTags": [ + "B" ], "actionTags": [ "Multiattack" ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RW" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Outlaw", - "source": "GHMG" - } - } - }, - { - "name": "Master Plague Doctor", - "source": "GHMG", - "page": 259, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, - "alignment": [ - "A" - ], - "ac": [ - 12 - ], - "hp": { - "average": 91, - "formula": "14d8 + 28" - }, - "speed": { - "walk": 30 - }, - "str": 9, - "dex": 14, - "con": 15, - "int": 18, - "wis": 14, - "cha": 11, - "skill": { - "arcana": "+7", - "medicine": "+5" - }, - "passive": 11, - "languages": [ - "any three languages" - ], - "cr": "8", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The doctor is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell acid splash}", - "{@spell light}", - "{@spell mending}", - "{@spell poison spray}", - "{@spell prestidigitation}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell grease}", - "{@spell ray of sickness}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell acid arrow}", - "{@spell fiend flesh|GHPG}", - "{@spell gust of wind}", - "{@spell shatter}", - "{@i One slot used for Bad Medicine}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell gaseous form}", - "{@spell stinking cloud}", - "{@i One slot used for Good Medicine}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell confusion}", - "{@spell wall of fire}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell cloudkill}", - "{@spell scrying}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell globe of invulnerability}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell finger of death}" - ] - } - }, - "ability": "int", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Conditioned Immunity", - "entries": [ - "The master plague doctor is immune to disease and has advantage on saving throws against being {@condition poisoned}." - ] - }, - { - "name": "Good Medicine", - "entries": [ - "The master plague doctor carries a concoction that, if consumed as an action, causes the imbiber to regain 22 ({@dice 5d8}) hit points and cures any disease." - ] - } - ], - "action": [ - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." - ] - }, - { - "name": "Bad Medicine", - "entries": [ - "The master plague doctor hurls a concoction at a point the doctor can see within 30 feet of it. Creatures within 10 feet of that point must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the creature takes 5 ({@damage 1d6 + 2}) acid damage at the start of each of its turns and 7 ({@damage 2d6}) poison damage each time it takes an action. An affected creature can take an action to repeat the saving throw, ending the effects early on a success." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MasterPlagueDoctor.webp", - "attachedItems": [ - "dagger|phb" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "A", - "I", - "P" - ], - "damageTagsSpell": [ - "A", - "F", - "I", - "N", - "T" - ], - "spellcastingTags": [ - "CW" - ], + "damageTags": [ + "B", + "L" + ], "miscTags": [ - "MLW", "MW", - "RW", - "THW" + "RCH", + "RW" ], "conditionInflict": [ - "poisoned" - ], - "conditionInflictSpell": [ - "poisoned", - "prone", - "unconscious" + "grappled", + "restrained" ], "savingThrowForced": [ "constitution" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" - ], "fluff": { "_appendMonsterFluff": { - "name": "Plague Doctor", + "name": "Mageplants", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LightningVine.webp" + } + } + ] } }, { - "name": "Mausgeist", + "name": "Lindwyrm", "source": "GHMG", - "page": 213, + "page": 192, "size": [ - "T" + "G" ], - "type": "fiend", + "type": "dragon", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 110, - "formula": "17d4 + 68" + "average": 186, + "formula": "12d20 + 60" }, "speed": { - "walk": 30, - "burrow": 15 + "walk": 40, + "burrow": 30 }, - "str": 6, - "dex": 16, - "con": 18, - "int": 13, - "wis": 15, - "cha": 18, + "str": 23, + "dex": 15, + "con": 21, + "int": 8, + "wis": 14, + "cha": 12, "save": { - "dex": "+6", - "int": "+4", - "wis": "+5" + "str": "+11", + "dex": "+7", + "con": "+10" }, "skill": { - "perception": "+5", - "stealth": "+6" + "perception": "+7", + "stealth": "+7" }, "senses": [ + "tremorsense 120 ft.", "darkvision 120 ft." ], - "passive": 15, + "passive": 17, "resist": [ { "resist": [ @@ -58713,7 +31048,7 @@ "piercing", "slashing" ], - "note": "from nonmagical attacks that aren't silvered", + "note": "from nonmagical weapons", "cond": true } ], @@ -58724,180 +31059,152 @@ "poisoned" ], "languages": [ - "understands Abyssal but can't speak", - "telepathy 60 ft." + "Draconic" ], - "cr": "7", + "cr": "14", "trait": [ { - "name": "Keen Hearing", + "name": "Disease Immunity", "entries": [ - "The mausgeist has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "The lindwyrm is immune to all nonmagical diseases." ] }, { - "name": "Shapechanger", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The mausgeist can use its action to polymorph into a form that resembles a Small humanoid or back into its true form. Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "If the lindwyrm fails a saving throw, it can choose to succeed instead." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The lindwyrm makes three attacks: one with its bite and two with its claws. The lindwyrm can substitute a swallow attack for one of its claw attacks." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}2 ({@damage 1d4}) piercing damage and 13 ({@damage 3d8}) psychic damage." + "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}22 ({@damage 3d10 + 6}) piercing damage and the target must make a {@dc 18} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one. On a hit, the target is also {@condition grappled} (escape {@dc 18}). Until this {@action grapple} ends, the target is {@condition restrained}, and the lindwyrm can't bite another target." ] }, { - "name": "Arcane Whiskers", + "name": "Claw", "entries": [ - "The mausgeist uses two of the following effects at random on one or two creatures the mausgeist can see within 90 feet of it. It can use each whisker only once per turn.", - { - "type": "list", - "style": "list-decimal", - "page": 213, - "items": [ - { - "type": "item", - "name": "Eldritch Bolt", - "entries": [ - "The target must succeed on a {@dc 15} Dexterity saving throw or take 22 ({@damage 4d10}) force damage." - ] - }, - { - "type": "item", - "name": "Fear Blast", - "entries": [ - "The target must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of the mausgeist for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the target is aware of the mausgeist, ending the effect on itself on a success." - ] - }, - { - "type": "item", - "name": "Fire Orb", - "entries": [ - "The target must succeed on a {@dc 15} Dexterity saving throw or take 21 ({@damage 6d6}) fire damage." - ] - }, - { - "type": "item", - "name": "Gripping Shadows", - "entries": [ - "The target must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} by shadowy tendrils (escape {@dc 15}) for 1 minute and {@condition restrained} while {@condition grappled} in this way." - ] - }, - { - "type": "item", - "name": "Hungry Shadows", - "entries": [ - "The target must make a {@dc 15} Constitution saving throw. On a failure, shadowy tendrils deal the target 18 ({@damage 4d8}) necrotic damage and render it unable to take reactions until the end of the mausgeist's next turn. If the save succeeds, the target takes half the damage but no other effect." - ] - }, - { - "type": "item", - "name": "Hypnotic Phantasm", - "entries": [ - "The target must succeed on a {@dc 15} Intelligence saving throw, or a scintillating phantasm only it sees renders it {@condition charmed} by the mausgeist for 1 minute. While {@condition charmed} in this way, the creature is {@condition incapacitated} and has a speed of 0. The effect ends if the target takes any damage or if someone else uses an action to shake the target out of the stupor." - ] - } - ] - } + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." + ] + }, + { + "name": "Swallow", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one Huge or smaller creature the lindwyrm is {@action grapple|PHB|grappling}. {@h}22 ({@damage 3d10 + 6}) piercing damage, the target is swallowed, and the {@action grapple} ends. The swallowed target is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against attacks and other effects outside the lindwyrm, and it takes 27 ({@damage 6d8}) acid damage at the start of each of the lindwyrm's turns. The lindwyrm can have only one target swallowed at a time.", + "If the lindwyrm takes 40 damage or more on a single turn from the swallowed creature, the lindwyrm must succeed on a {@dc 18} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the lindwyrm. If the lindwyrm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 5 feet of movement, exiting {@condition prone}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mausgeist.webp", + "legendaryActions": 2, + "legendary": [ + { + "name": "Claw Attack", + "entries": [ + "The lindwyrm makes a claw attack." + ] + }, + { + "name": "Burrowing Rush (Costs 2 Actions)", + "entries": [ + "The lindwyrm burrows its speed and comes up beneath a target touching the ground, making a bite attack." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lindwyrm.webp", "traitTags": [ - "Keen Senses", - "Shapechanger" + "Legendary Resistances" ], "senseTags": [ - "SD" + "SD", + "T" + ], + "actionTags": [ + "Multiattack", + "Swallow" ], "languageTags": [ - "AB", - "CS", - "TP" + "DR" ], "damageTags": [ - "F", - "N", - "O", + "A", + "I", "P", - "Y" + "S" ], "miscTags": [ - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "charmed", - "frightened", + "blinded", "grappled", - "incapacitated" + "restrained" ], "savingThrowForced": [ - "constitution", - "dexterity", - "intelligence", - "strength", - "wisdom" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Mausgeist", + "name": "Lindwyrm", "source": "GHMG" } } }, { - "name": "Memori Lich", + "name": "Lithobel", "source": "GHMG", - "page": 216, + "page": 193, "size": [ - "M" + "L" ], - "type": "undead", + "type": "fiend", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 18, + "ac": 17, "from": [ - "{@item plate armor|PHB|plate}" + "natural armor", + "{@item shield|PHB}" ] } ], "hp": { - "average": 228, - "formula": "24d8 + 120" + "average": 189, + "formula": "18d10 + 90" }, "speed": { - "walk": 30, - "fly": 30 + "walk": 40 }, "str": 20, - "dex": 14, + "dex": 10, "con": 20, - "int": 13, - "wis": 15, - "cha": 15, + "int": 5, + "wis": 8, + "cha": 7, "save": { - "dex": "+8", - "con": "+11", - "wis": "+8" + "wis": "+3", + "cha": "+2" }, "skill": { - "arcana": "+7", - "athletics": "+11", - "intimidation": "+8", - "perception": "+8" + "athletics": "+9", + "perception": "+3" }, "senses": [ - "blindsight 10 ft.", - "darkvision 120 ft." + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "passive": 18, + "passive": 13, "resist": [ { "resist": [ @@ -58910,7 +31217,6 @@ } ], "immune": [ - "necrotic", "poison" ], "conditionImmune": [ @@ -58918,59 +31224,30 @@ "exhaustion", "frightened", "paralyzed", + "petrified", "poisoned" ], "languages": [ - "one or two languages" + "understands Infernal and the languages it knew in life but can't speak" ], - "cr": "19", + "cr": "12", "trait": [ { - "name": "Action Surge (Recharges after a Short or Long Rest)", - "entries": [ - "The memori lich takes one extra action." - ] - }, - { - "name": "Brute", - "entries": [ - "A weapon deals two extra dice of its damage when the memori lich hits with it (included in the attack)." - ] - }, - { - "name": "Fast Healing", - "entries": [ - "While at 94 or fewer hit points, the memori lich regains 10 hit points at the start of each of its turns. This trait doesn't function while the lich has 0 hit points." - ] - }, - { - "name": "Immutable", - "entries": [ - "No effect can alter the memori lich's form." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the memori lich fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Rejuvenation", + "name": "Magic Weapons", "entries": [ - "If destroyed while its memento skull remains intact, the memori lich gains a new body in {@dice 2d4} days, regaining all its hit points and becoming active again. Its new body appears within 5 feet of the memento skull." + "The lithobel's weapon attacks are magical." ] }, { - "name": "Superior Critical", + "name": "Rampage", "entries": [ - "The memori lich scores a critical hit on a roll of 18\u201320." + "When the lithobel reduces a creature to 0 hit points with a melee attack on its turn, the lithobel can take a bonus action to move up to half its speed and make a melee attack." ] }, { - "name": "Turn Resistance", + "name": "Two Heads", "entries": [ - "The memori lich has advantage on saving throws against any effect that turns undead." + "The lithobel has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, and knocked {@condition unconscious}." ] } ], @@ -58978,247 +31255,285 @@ { "name": "Multiattack", "entries": [ - "The memori lich uses stunning presence and makes four attacks. The lich can use wall of fire in place of one attack." - ] - }, - { - "name": "Greatsword", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage." + "The lithobel makes four attacks, usually one with each weapon." ] }, { - "name": "Stunning Presence", + "name": "Battleaxe", "entries": [ - "Each creature of the memori lich's choice within 120 feet of and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich's Stunning Presence for the next 24 hours." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." ] }, { - "name": "Wall of Fire {@recharge 5}", - "entries": [ - "The memori lich creates a wall of fire on a solid surface within 120 feet of it. The wall can be up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts until the start of the lich's next turn. When the wall appears, each creature in its area must make a {@dc 16} Dexterity saving throw, taking 27 ({@damage 6d8}) fire damage on a failed save, or half as much damage on a successful one. A creature takes 18 ({@damage 4d8}) fire damage when it enters the wall for the first time on a turn or ends its turn there." - ] - } - ], - "legendary": [ - { - "name": "Attack", + "name": "Mace", "entries": [ - "The memori lich attacks with a weapon." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength or Dexterity saving throw (target's choice) or fall {@condition prone}." ] }, { - "name": "Move", + "name": "Shield Bash", "entries": [ - "The memori lich moves up to its speed." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 17} Strength saving throw or be shoved up to 10 feet away from the lithobel." ] }, { - "name": "Binding Curse (Costs 2 Actions)", + "name": "Spear", "entries": [ - "The memori lich targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or be magically cursed. Until the curse ends, the target can't move more than 30 feet from the memori lich and takes 7 ({@dice 2d6}) extra necrotic damage if hit with the memori lich's weapon attack. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect otherwise ends in 1 minute, if the lich becomes {@condition incapacitated} or dies, or if the target dies. If the target dies, the lich regains 20 hit points." + "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage. If thrown, the spear reappears in the lithobel's hand immediately after the attack." ] - }, + } + ], + "reaction": [ { - "name": "Siphon Vitality (Costs 3 Actions, Recharge 6)", + "name": "Parry", "entries": [ - "This action has no effect on undead or constructs, but plants have disadvantage on the saving throw. Each creature within 20 feet of the memori lich must make a {@dc 16} Constitution saving throw, taking 27 ({@damage 6d8}) necrotic damage on a failed save, or half as much damage on a successful one." + "The lithobel adds 4 to its AC against a melee or ranged attack that would hit it. To do so, the lithobel must see the attacker." ] } ], - "legendaryGroup": { - "name": "Memori Lich", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MemoriLich.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lithobel.webp", "attachedItems": [ - "greatsword|phb" + "battleaxe|phb", + "mace|phb", + "spear|phb" ], "traitTags": [ - "Brute", - "Legendary Resistances", - "Rejuvenation", - "Turn Resistance" + "Magic Weapons", + "Rampage" ], "senseTags": [ - "B", - "SD" + "D", + "T" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Parry" + ], + "languageTags": [ + "CS", + "I", + "LF" ], "damageTags": [ - "F", - "N", + "B", + "P", "S" ], "miscTags": [ - "AOE", "MLW", - "MW" + "MW", + "RW", + "THW" ], "conditionInflict": [ - "stunned" + "prone" ], "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Memori Lich", + "name": "Lithobel", "source": "GHMG" } } }, { - "name": "Meyana", + "name": "Living Dream", "source": "GHMG", - "page": 217, + "page": 98, "size": [ "M" ], - "type": "plant", + "type": "undead", "alignment": [ "N" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 36, + "formula": "8d8" }, "speed": { - "walk": 30, - "climb": 30 - }, - "str": 15, - "dex": 10, - "con": 15, - "int": 9, - "wis": 13, - "cha": 9, - "skill": { - "athletics": "+4", - "perception": "+3", - "stealth": "+2", - "survival": "+3" + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, + "str": 7, + "dex": 15, + "con": 11, + "int": 10, + "wis": 14, + "cha": 16, "senses": [ - "tremorsense 60 ft." + "darkvision 60 ft." ], - "passive": 13, + "passive": 12, "resist": [ - "piercing" + "acid", + "cold", + "fire", + "lightning", + "necrotic", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "Sylvan" + "understands all languages but can't speak" ], "cr": "2", - "trait": [ + "spellcasting": [ { - "name": "Plant Camouflage", - "entries": [ - "The meyana has advantage on Dexterity ({@skill Stealth}) checks it makes while obscured by vegetation." - ] + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The living dream's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell minor illusion}", + "{@spell silent image}" + ], + "daily": { + "1": [ + "{@spell hypnotic pattern}" + ], + "3e": [ + "{@spell charm person}", + "{@spell major image}", + "{@spell phantasmal force}" + ] + }, + "ability": "cha" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Incorporeal Movement", "entries": [ - "The meyana makes one bite attack and one greatclub attack." + "The living dream can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Bite", + "name": "Nimble Escape", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 5 ({@damage 2d4}) acid damage, or 10 ({@damage 4d4}) acid damage if the target started the turn {@condition grappled} by the meyana. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 12}). Until this {@action grapple} ends, the meyana can't bite another target." + "The living dream can use a bonus action to take the {@action Disengage} or {@action Hide} action." ] - }, + } + ], + "action": [ { - "name": "Greatclub", + "name": "Dream Strike", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." + "{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or range 60 ft., one creature. {@h}12 ({@damage 2d8 + 3}) psychic damage, and the target has disadvantage on the next attack roll or ability check it makes before the end of its next turn." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Meyana.webp", - "attachedItems": [ - "greatclub|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LivingDream.webp", + "traitTags": [ + "Incorporeal Movement" ], "senseTags": [ - "T" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "S" + "CS", + "XX" ], "damageTags": [ - "A", - "B" + "O", + "Y" ], - "miscTags": [ - "MLW", - "MW" + "damageTagsSpell": [ + "Y" ], - "conditionInflict": [ - "grappled" + "spellcastingTags": [ + "I" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated" + ], + "savingThrowForcedSpell": [ + "intelligence", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Meyana", + "name": "Dream Spirits", "source": "GHMG" } } }, { - "name": "Mjork", + "name": "Living Nightmare", "source": "GHMG", - "page": 218, + "page": 99, "size": [ "M" ], - "type": "elemental", + "type": "undead", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 30 + "walk": 0, + "fly": { + "number": 50, + "condition": "(hover)" + }, + "canHover": true }, - "str": 15, - "dex": 12, - "con": 16, - "int": 6, - "wis": 10, - "cha": 6, + "str": 8, + "dex": 16, + "con": 12, + "int": 10, + "wis": 14, + "cha": 16, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 12, "resist": [ + "acid", + "cold", + "fire", + "lightning", + "necrotic", + "thunder", { "resist": [ "bludgeoning", @@ -59230,47 +31545,57 @@ } ], "immune": [ - "fire", "poison" ], - "vulnerable": [ - "thunder" - ], "conditionImmune": [ "exhaustion", + "frightened", + "grappled", "paralyzed", "petrified", "poisoned", - "unconscious" + "prone", + "restrained" ], "languages": [ - "Ignan", - "Terran" + "understands all languages but can't speak" ], - "cr": "3", - "trait": [ - { - "name": "Fiery Body", - "entries": [ - "A creature that touches the mjork or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) fire damage." - ] - }, + "cr": "4", + "spellcasting": [ { - "name": "Illumination", - "entries": [ - "The mjork sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." - ] - }, + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The living nightmare's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell minor illusion}", + "{@spell silent image}" + ], + "daily": { + "3e": [ + "{@spell major image}", + "{@spell phantasmal force}" + ], + "1e": [ + "{@spell confusion}", + "{@spell phantasmal killer}" + ] + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "Smoke Sense", + "name": "Incorporeal Movement", "entries": [ - "A mjork in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." + "The living nightmare can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Water Susceptibility", + "name": "Nimble Escape", "entries": [ - "For every 5 feet the mjork moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + "The living nightmare can use a bonus action to take the {@action Disengage} or {@action Hide} action." ] } ], @@ -59278,1221 +31603,1058 @@ { "name": "Multiattack", "entries": [ - "The mjork makes two slam attacks." + "The living nightmare makes two nightmare strikes." ] }, { - "name": "Slam", + "name": "Nightmare Strike", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage and 3 ({@damage 1d6}) fire damage." + "Melee or Ranged Spell Attack:", + "{@hit 5} to hit, reach 5 ft. or range 60 ft., one creature. {@h}12 ({@damage 2d8 + 3}) psychic damage, and the target is {@condition frightened} of the living nightmare until the end of the living nightmare's next turn." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mjork.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LivingNightmare.webp", "traitTags": [ - "Illumination" + "Incorporeal Movement" ], "senseTags": [ - "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "IG", - "T" + "CS", + "XX" ], "damageTags": [ - "B", - "C", - "F" + "O", + "Y" ], - "miscTags": [ - "AOE", - "MW" + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "frightened" + ], + "savingThrowForcedSpell": [ + "intelligence", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Mjorks", + "name": "Dream Spirits", "source": "GHMG" } } }, { - "name": "Mjork Asher", + "name": "Living Toxin", "source": "GHMG", - "page": 220, + "page": 194, "size": [ - "L" + "S" ], - "type": "elemental", + "type": "ooze", "alignment": [ - "C", - "N" + "U" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 44, + "formula": "8d6 + 16" }, "speed": { - "walk": 30 + "walk": 20, + "swim": 20 }, - "str": 15, - "dex": 15, - "con": 16, - "int": 7, - "wis": 13, - "cha": 7, + "str": 9, + "dex": 17, + "con": 15, + "int": 1, + "wis": 10, + "cha": 1, "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 10, "immune": [ - "fire", "poison" ], - "vulnerable": [ - "thunder" - ], "conditionImmune": [ + "blinded", + "charmed", + "deafened", "exhaustion", - "paralyzed", - "petrified", + "frightened", "poisoned", - "unconscious" - ], - "languages": [ - "Ignan", - "Terran" + "prone" ], - "cr": "6", + "cr": "2", "trait": [ { - "name": "Blinding Soot", - "entries": [ - "A creature that takes fire damage from a mjork asher's attacks must make a {@dc 14} Constitution saving throw or be {@condition blinded} until the end of the mjork's next turn." - ] - }, - { - "name": "Fiery Body", + "name": "Amorphous", "entries": [ - "A creature that touches the mjork asher or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." + "The living toxin can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Smoke Sense", + "name": "Toxic Nature", "entries": [ - "A mjork asher in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." + "When the living toxin or its host (see Toxic Invasion) is subjected to an effect that cures the {@condition poisoned} condition, the toxin takes {@damage 2d8} necrotic damage plus {@damage 1d8} necrotic damage per level of the effect, if any." ] - }, + } + ], + "action": [ { - "name": "Smoke Shroud", + "name": "Touch", "entries": [ - "While the mjork asher has 41 or more hit points, smoke renders a sphere within 20 feet of it {@quickref Vision and Light|PHB|2||heavily obscured}. This smoke goes around corners. Even while the mjork has 40 or fewer hit points, tendrils of this smoke extend to 60 feet from the mjork, providing smoke for the Smoke Sense of all mjorks. However, the whole shroud dissipates during any round the mjork is exposed to moderate (at least 10 miles per hour) or stronger wind." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) poison damage, the target is {@condition grappled} (escape {@dc 13}), and until this grapple ends, the living toxin can't attack another target." ] }, { - "name": "Water Susceptibility", + "name": "Toxic Invasion", "entries": [ - "For every 5 feet the mjork asher moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + "A creature {@condition grappled} by the living toxin must succeed on a {@dc 13} Constitution save or it takes 6 ({@damage 1d6 + 3}) poison damage, and the living toxin invades the creature's body. While in this host, the living toxin has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the host, the host is {@condition poisoned}, and the host takes 10 ({@damage 2d6 + 3}) poison damage at the start of each of the living toxin's turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This effect also ends if the host dies or is subjected to any effect that ends the {@condition poisoned} condition. When the effect ends, the toxin leaves the host, entering an unoccupied space within 5 feet of the host." ] } ], - "action": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LivingToxin.webp", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Living Toxin", + "source": "GHMG" + } + } + }, + { + "name": "Llanna Deyern", + "group": [ + "Etharis Companions" + ], + "isNamedCreature": true, + "source": "GHMG", + "page": 113, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "wechselkind" + ] + }, + "alignment": [ + "C", + "G" + ], + "ac": [ + 12 + ], + "hp": { + "average": 16, + "formula": "3d6 + 6" + }, + "speed": { + "walk": 25 + }, + "str": 8, + "dex": 14, + "con": 15, + "int": 14, + "wis": 11, + "cha": 13, + "save": { + "dex": "+4" + }, + "skill": { + "acrobatics": "+4", + "arcana": "+4", + "perception": "+2" + }, + "passive": 12, + "resist": [ + "poison", + "psychic" + ], + "languages": [ + "Lower Bürach", + "Elvish", + "Sylvan" + ], + "cr": "1/4", + "trait": [ { - "name": "Multiattack", + "name": "Artificial Form", "entries": [ - "The mjork asher makes two attacks." + "Llanna has advantages on saving throws against being {@condition poisoned} and is immune to disease.", + "She does not need to eat, drink, sleep, or breathe." ] }, { - "name": "Slam", + "name": "Faerie Glamour", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage and 7 ({@damage 2d6}) fire damage and Blinding Soot." + "Llanna can cast the {@spell disguise self} spell to appear as a flesh and blood half-elf child." ] }, { - "name": "Hurl Soot", + "name": "Unchain the Beast", "entries": [ - "{@atk rs} {@hit 5} to hit, ranged 30/60 ft., one target. {@h}12 ({@damage 3d6 + 2}) fire damage and Blinding Soot." + "Llanna can use a bonus action to transform into the {@creature clockwork horror|GHMG} for 1 minute. If Llanna's hit points are reduced to 0, she immediately transforms into the {@creature clockwork horror|GHMG} for 1 minute, falling {@condition unconscious} at the end of that time. Once Llanna transforms into the {@creature clockwork horror|GHMG}, she can't do so again until she finishes a short or long rest." ] - }, + } + ], + "action": [ { - "name": "Create Sootlings (1/Day)", + "name": "Dagger", "entries": [ - "The mjork asher chooses a point within 60 feet of it that it can sense. Smoke fills a 20-foot radius sphere centered on that point. The sphere spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}.", - "This smoke lasts until the start of the mjork's next turn or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Unless dispersed before the start of the mjork's next turn, a {@creature Mjork Sootling Swarm|GHMG|sootling swarm} forms in a space in the area, favoring a space a creature hostile to the mjork occupies. The swarm takes its turn just after the mjork and obeys the mjork's verbal commands (no action for the mjork). If issued no commands, the swarm acts independently, often attacking a creature that isn't its ally. The swarm can survive indefinitely after being created." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkAsher.webp", - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LlannaDeyern.webp", + "attachedItems": [ + "dagger|phb" ], "languageTags": [ - "IG", - "T" + "E", + "S" ], "damageTags": [ - "B", - "C", - "F" + "P" ], "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "constitution" + "MLW", + "MW", + "RW", + "THW" ], "fluff": { "_appendMonsterFluff": { - "name": "Mjorks", + "name": "Llanna Deyern & the Clockwork Horror", "source": "GHMG" } } }, { - "name": "Mjork Burner", + "name": "Lupilisk", "source": "GHMG", - "page": 220, + "page": 196, "size": [ "L" ], - "type": "elemental", + "type": "fiend", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 60, + "formula": "8d10 + 16" }, "speed": { "walk": 40 }, - "str": 15, - "dex": 15, - "con": 18, - "int": 7, - "wis": 12, + "str": 16, + "dex": 17, + "con": 14, + "int": 5, + "wis": 13, "cha": 7, + "skill": { + "perception": "+3", + "stealth": "+5" + }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 11, + "passive": 13, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "cold", + "fire" ], "immune": [ - "fire", "poison" ], - "vulnerable": [ - "thunder" - ], "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" + "poisoned" ], "languages": [ - "Ignan", - "Terran" + "can learn languages but can't speak" ], - "cr": "6", + "cr": "3", "trait": [ { - "name": "Fiery Body", - "entries": [ - "A creature that touches the mjork burner or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." - ] - }, - { - "name": "Fire Path", - "entries": [ - "The mjork burner leaves fire behind in any space it moves through. Until the start of the mjork's next turn, any creature that enters this area for the first time on a turn or ends its turn there takes 5 ({@damage 2d4}) fire damage. The fire can ignite flammable objects (not creatures), causing the mjork's Fire Path to last longer." - ] - }, - { - "name": "Ignite", - "entries": [ - "A creature or flammable object ignites if it takes fire damage from the mjork burner's attacks. Until a creature takes an action to douse this fire, the target takes 5 ({@damage 2d4}) fire damage at the start of each of its turns." - ] - }, - { - "name": "Illumination", - "entries": [ - "The mjork burner sheds {@quickref Vision and Light|PHB|2||bright light} in a 10-foot radius and {@quickref Vision and Light|PHB|2||dim light} for another 10 feet." - ] - }, - { - "name": "Smoke Sense", + "name": "Keen Hearing and Smell", "entries": [ - "A mjork burner in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." + "The lupilisk has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Water Susceptibility", + "name": "Pack Tactics", "entries": [ - "For every 5 feet the mjork burner moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + "The lupilisk has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The mjork burner makes two attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, 7 ({@damage 2d6}) fire damage, and Ignite." - ] - }, - { - "name": "Hurl Fire", + "name": "Bite", "entries": [ - "{@atk rs} {@hit 5} to hit, ranged 30/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) fire damage and Ignite." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage and 7 ({@damage 2d6}) poison damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} and {@condition restrained} while {@condition poisoned} in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is {@condition petrified} for 24 hours. At that time, it can repeat the saving throw, becoming permanently {@condition petrified} on a failure or ending the effect on a success." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkBurner.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lupilisk.webp", "traitTags": [ - "Illumination" + "Keen Senses", + "Pack Tactics" ], "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" + "SD" ], "languageTags": [ - "IG", - "T" + "CS" ], "damageTags": [ - "B", - "C", - "F" + "I", + "P" ], "miscTags": [ - "AOE", "MW" ], + "conditionInflict": [ + "petrified", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "_appendMonsterFluff": { - "name": "Mjorks", + "name": "Lupilisk", "source": "GHMG" } } }, { - "name": "Mjork Charger", + "name": "Lupilisk Elder", "source": "GHMG", - "page": 219, + "page": 197, "size": [ "L" ], - "type": "elemental", + "type": "fiend", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 104, - "formula": "11d10 + 44" + "average": 97, + "formula": "13d10 + 26" }, "speed": { - "walk": 40 + "walk": 50 }, "str": 18, - "dex": 11, - "con": 18, + "dex": 16, + "con": 15, "int": 6, - "wis": 10, - "cha": 6, + "wis": 14, + "cha": 8, + "skill": { + "perception": "+5", + "stealth": "+6" + }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 10, + "passive": 15, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "cold", + "fire" ], "immune": [ - "fire", "poison" ], - "vulnerable": [ - "thunder" - ], "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" + "poisoned" ], "languages": [ - "Ignan", - "Terran" + "can learn languages but can't speak" ], - "cr": "7", + "cr": "6", "trait": [ { - "name": "Charge", - "entries": [ - "If the mjork charger moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 4 ({@damage 1d8}) bludgeoning damage and 3 ({@damage 1d6}) fire damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." - ] - }, - { - "name": "Fiery Body", - "entries": [ - "A creature that touches the mjork charger or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." - ] - }, - { - "name": "Illumination", - "entries": [ - "The mjork charger sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." - ] - }, - { - "name": "Momentum", - "entries": [ - "If the mjork charger moves on its turn before attacking, creatures have disadvantage on attack rolls for opportunity attacks against it." - ] - }, - { - "name": "Smoke Sense", + "name": "Keen Hearing and Smell", "entries": [ - "A mjork charger in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." + "The lupilisk elder has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Water Susceptibility", + "name": "Pack Tactics", "entries": [ - "For every 5 feet the mjork charger moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + "The lupilisk elder has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The mjork makes two slam attacks." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage and 9 ({@damage 2d8}) poison damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} and {@condition restrained} while {@condition poisoned} in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is permanently {@condition petrified}." ] }, { - "name": "Slam", + "name": "Pack Attack {@recharge 5}", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage and 7 ({@damage 2d6}) fire damage." + "One lupilisk or lupilisk whelp the lupilisk elder can see within 30 feet of it can use a reaction to move up to half its speed and make a bite attack. The target must be able to hear or see the elder. The lupilisk elder then makes one bite attack." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkCharger.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LupiliskElder.webp", "traitTags": [ - "Charge", - "Illumination" + "Keen Senses", + "Pack Tactics" ], "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" + "SD" ], "languageTags": [ - "IG", - "T" + "CS" ], "damageTags": [ - "B", - "C", - "F" + "I", + "P" ], "miscTags": [ - "AOE", "MW" ], "conditionInflict": [ - "prone" + "petrified", + "poisoned", + "restrained" ], "savingThrowForced": [ - "strength" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Mjorks", + "name": "Lupilisk", "source": "GHMG" } } }, { - "name": "Mjork Sootling", + "name": "Lupilisk Whelp", "source": "GHMG", - "page": 221, + "page": 197, "size": [ - "T" + "M" ], - "type": "elemental", + "type": "fiend", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ 12 ], "hp": { - "average": 10, - "formula": "3d4 + 3" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 25 + "walk": 40 }, - "str": 4, - "dex": 15, + "str": 13, + "dex": 14, "con": 12, - "int": 4, - "wis": 10, - "cha": 3, + "int": 3, + "wis": 11, + "cha": 6, + "skill": { + "perception": "+2", + "stealth": "+4" + }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 12, + "resist": [ + "cold", + "fire" ], - "passive": 10, "immune": [ - "fire", "poison" ], - "vulnerable": [ - "thunder" - ], "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" + "poisoned" ], "languages": [ - "understands Ignan and Terran but can't speak" + "can learn languages but can't speak" ], - "cr": "1/4", + "cr": "1", "trait": [ { - "name": "Heated Body", - "entries": [ - "A creature that ends its turn {@action grapple|PHB|grappling} the sootling takes 1 fire damage." - ] - }, - { - "name": "Smoke Sense", + "name": "Keen Hearing and Smell", "entries": [ - "A sootling in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." + "The lupilisk whelp has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Water Susceptibility", + "name": "Pack Tactics", "entries": [ - "For every 5 feet the sootling moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + "The lupilisk whelp has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { - "name": "Burn", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) fire damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage and 5 ({@damage 2d4}) poison damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} and {@condition restrained} while {@condition poisoned} in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is {@condition petrified} for 24 hours." ] } ], - "variant": [ - { - "type": "variant", - "name": "Sootling Familiar", - "entries": [ - "Sootlings that have become familiars have the following trait.", - { - "name": "Familiar", - "type": "entries", - "entries": [ - "A sootling can partner with another creature as a familiar, forming a telepathic bond with this willing partner. While the two are bonded, the partner can sense what the sootling senses while they are within 1 mile of each other. If the partner harms the sootling, the sootling ends the telepathic bond and ceases being a familiar." - ] - } - ], - "_version": { - "addHeadersAs": "trait" - } - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/LupiliskWhelp.webp", + "traitTags": [ + "Keen Senses", + "Pack Tactics" ], - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkSootling.webp", "senseTags": [ - "B", - "D" + "SD" ], "languageTags": [ - "CS", - "IG", - "T" + "CS" ], "damageTags": [ - "C", - "F" + "I", + "P" ], "miscTags": [ "MW" ], + "conditionInflict": [ + "petrified", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "_appendMonsterFluff": { - "name": "Mjorks", + "name": "Lupilisk", "source": "GHMG" } } }, { - "name": "Mjork Sootling Swarm", + "name": "Lyfaren", "source": "GHMG", - "page": 221, + "page": 200, "size": [ - "M" + "G" ], - "type": { - "type": "elemental", - "swarmSize": "T" - }, + "type": "monstrosity", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ - 12 + { + "ac": 12, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 216, + "formula": "16d20 + 48" }, "speed": { - "walk": 25 + "burrow": 20 + }, + "str": 22, + "dex": 6, + "con": 17, + "int": 8, + "wis": 14, + "cha": 6, + "skill": { + "perception": "+6" }, - "str": 9, - "dex": 15, - "con": 12, - "int": 4, - "wis": 10, - "cha": 3, "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "immune": [ - "fire", - "poison" - ], - "vulnerable": [ - "thunder" + "tremorsense 60 ft. (blind otherwise)" ], + "passive": 16, "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], - "languages": [ - "understands Ignan and Terran but can't speak" + "stunned" ], - "cr": "2", + "cr": "10", "trait": [ { - "name": "Hot Soot", - "entries": [ - "A creature that ends its turn in the sootling swarm's space takes 5 ({@damage 2d4}) fire damage, or 2 ({@damage 1d4}) fire damage if the swarm has half of its hit points or fewer. The creature must also succeed on a {@dc 11} Constitution saving throw or be {@condition blinded} and unable to breathe until the end of its next turn." - ] - }, - { - "name": "Smoke Sense", + "name": "Earth Bound", "entries": [ - "A sootling swarm in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." + "A lyfaren must stay surrounded by earth. If its entire Gargantuan body is removed from the ground, it takes 36 ({@damage 8d8}) force damage at the start of its turn as its body crushes in upon itself." ] - }, + } + ], + "action": [ { - "name": "Swarm", + "name": "Bite", "entries": [ - "The sootling swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points" + "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}42 ({@damage 8d8 + 6}) bludgeoning damage, and the creature is {@condition grappled} (escape {@dc 18})." ] }, { - "name": "Water Susceptibility", - "entries": [ - "For every 5 feet the sootling swarm moves in water, or for every gallon of water splashed on it, it takes 2 cold damage." - ] - } - ], - "action": [ - { - "name": "Burns", + "name": "Swallow", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) fire damage, or 5 ({@damage 2d4}) fire damage if the swarm has half of its hit points or fewer." + "A creature {@condition grappled} by the lyfaren at the start of the lyfaren's turn is swallowed and still {@condition grappled}. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has {@quickref cover|PHB|3|0|total cover} against attacks and other effects outside the lyfaren, and it takes 27 ({@damage 6d8}) bludgeoning damage at the start of each of the lyfaren's turns. A lyfaren can have up to four Large or smaller creatures swallowed at a time." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkSootlingSwarm.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Lyfaren.webp", "senseTags": [ - "B", - "D" - ], - "languageTags": [ - "CS", - "IG", "T" ], + "actionTags": [ + "Swallow" + ], "damageTags": [ - "C", - "F" + "B", + "O" ], "miscTags": [ - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "constitution" + "blinded", + "grappled", + "restrained" ], "fluff": { "_appendMonsterFluff": { - "name": "Mjorks", + "name": "Lyfaren", "source": "GHMG" } } }, { - "name": "Mold Spider", - "group": [ - "Unusual Beasts" - ], + "name": "Magebane Ooze", "source": "GHMG", - "page": 347, + "page": 201, "size": [ - "T" + "L" ], - "type": "plant", + "type": "ooze", "alignment": [ "U" ], "ac": [ - 11 + 7 ], "hp": { - "average": 3, - "formula": "1d4 + 1" + "average": 85, + "formula": "10d10 + 30" }, "speed": { "walk": 20, "climb": 20 }, - "str": 2, - "dex": 13, - "con": 13, - "int": 1, + "str": 14, + "dex": 5, + "con": 16, + "int": 10, "wis": 8, - "cha": 2, + "cha": 1, + "skill": { + "perception": "+2", + "stealth": "+0" + }, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 9, - "vulnerable": [ - "fire" + "passive": 12, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "necrotic", + "radiant", + "thunder" + ], + "immune": [ + "force" ], "conditionImmune": [ "blinded", - "deafened" + "charmed", + "deafened", + "exhaustion", + "frightened", + "prone" ], - "cr": "0", + "cr": "6", "trait": [ { - "name": "Regrowth", + "name": "Amorphous", "entries": [ - "When a mold spider dies, unless fire destroyed it, it releases spores that regrow a mold spider in 3 days." + "The ooze can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Spider Climb", + "name": "Corrode Magic", "entries": [ - "The mold spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "Any magical weapon that hits the ooze has some of its magic stripped away. After dealing damage, the weapon takes a cumulative \u22121 penalty to attack and damage rolls. If the penalty reaches \u22123, the weapon permanently becomes a mundane version of that weapon type. A weapon affected by this magical draining reduces the penalty by 1 at the end of each long rest. Magical ammunition that hits the ooze becomes mundane immediately after dealing damage." + ] + }, + { + "name": "False Appearance", + "entries": [ + "While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock." ] } ], "action": [ { - "name": "Claw", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}1 slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 36 ({@damage 8d8}) force damage. In addition, magical armor worn by the target begins to be stripped of its power and takes a cumulative \u22121 penalty to the AC it offers. If the penalty reaches \u22123, the armor permanently becomes a mundane version of that armor type. Armor affected by this magical draining reduces the penalty by 1 at the end of each long rest." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MoldSpider.webp", + "reaction": [ + { + "name": "Feed", + "entries": [ + "When a magebane ooze takes damage from a spell attack, it can reduce the damage from that attack to 0 and instead regains hit points equal to the damage that was originally dealt." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MagebaneOoze.webp", "traitTags": [ - "Spider Climb" + "Amorphous", + "False Appearance" ], "senseTags": [ "B" ], "damageTags": [ - "S" + "B", + "O" ], "miscTags": [ "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Mold Spider", + "name": "Magebane Ooze", "source": "GHMG" } } }, { - "name": "Morbus Kobold", + "name": "Maiden's Hair, Greater", "source": "GHMG", - "page": 222, + "page": 205, "size": [ - "S" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "kobold" - ] - }, + "type": "plant", "alignment": [ - "L", - "E" + "U" ], "ac": [ - 12 + { + "ac": 12, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 9, - "formula": "2d6 + 2" + "average": 45, + "formula": "6d10 + 12" }, "speed": { - "walk": 30, - "swim": 30 - }, - "str": 6, - "dex": 14, - "con": 13, - "int": 10, - "wis": 9, - "cha": 8, - "save": { - "con": "+3", - "special": "({@savingThrow con 5} vs. being {@condition poisoned})" - }, - "skill": { - "medicine": "+1", - "stealth": "+4" + "walk": 30 }, + "str": 18, + "dex": 10, + "con": 14, + "int": 1, + "wis": 10, + "cha": 1, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft." ], - "passive": 9, + "passive": 10, "resist": [ - "poison" + "bludgeoning", + "piercing", + "psychic" ], - "languages": [ - "Draconic and one other language" + "conditionImmune": [ + "blinded", + "deafened", + "exhaustion", + "prone" ], - "cr": "1/8", + "cr": "3", "trait": [ { - "name": "Carrier", - "entries": [ - "The morbus kobold can contract a disease but is immune to effects other than cosmetic symptoms." - ] - }, - { - "name": "Infection", - "entries": [ - "A creature that touches the morbus kobold or anything it has touched in the past 24 hours is exposed to a disease, usually {@disease sewer plague}." - ] - }, - { - "name": "Pack Tactics", + "name": "False Appearance", "entries": [ - "The morbus kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "While the maiden's hair remains motionless, it is indistinguishable from a normal plant." ] }, { - "name": "Sunlight Sensitivity", + "name": "Enamoring Scent", "entries": [ - "While in sunlight, the morbus kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "Creatures who start their turn within 20 feet of maiden's hair must succeed on a {@dc 12} Constitution saving throw. On a failure the creature is {@condition poisoned} for 1 hour. At the end of each minute, the {@condition poisoned} target can repeat the saving throw, ending the effect on itself on a success. A target that successfully saves is immune to the maiden's hair enamoring scent for the next 24 hours.", + "While {@condition poisoned} by the maiden's hair, creatures are {@condition charmed} and {@condition incapacitated}. If the {@condition charmed} creature is more than 5 feet away from the maiden's hair, the target must move on its turn toward the maiden's hair by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|PHB|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the maiden's hair, the creature can repeat the saving throw, ending the {@condition poisoned} effect on a success A strong breeze, such as that created by the {@spell gust of wind} spell, can dissipate the enamoring scent, suppressing this effect for the duration of the breeze." ] } ], "action": [ { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and Infection." - ] - }, - { - "name": "Sling", + "name": "Multiattack", "entries": [ - "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage and Infection." + "The maiden's hair makes two tendril attacks." ] }, { - "name": "Gore Bag", + "name": "Tendril", "entries": [ - "The morbus kobold throws a sack filled with diseased gore at a point it can see within 20 feet of it. Each creature within 5 feet of the chosen point is subjected to Infection. A kobold usually carries only one such bag at a time." + "Melee Weapon Attack. {@hit 6} to hit, reach 10 ft., one creature. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, and it is {@condition grappled} (escape {@dc 14}). Until this {@action grapple} ends, the target is {@condition restrained} and takes 11 ({@damage 2d6 + 4}) damage at the start of each of its turns. The maiden's hair can {@action grapple} only two creatures with its tendril at a time." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MorbusKobold.webp", - "attachedItems": [ - "dagger|phb", - "sling|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Maiden'sHairGreater.webp", "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" + "False Appearance" ], "senseTags": [ - "D" + "B" ], - "languageTags": [ - "DR", - "X" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "B", - "P" + "B" ], "miscTags": [ - "AOE", - "MLW", - "MW", - "RNG", - "RW", - "THW" + "RCH" + ], + "conditionInflict": [ + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Morbus Kobolds", + "name": "Maiden's Hair", "source": "GHMG" } } }, { - "name": "Morbus Kobold Elder", + "name": "Maiden's Hair, Lesser", "source": "GHMG", - "page": 223, + "page": 204, "size": [ - "S" + "M" ], - "type": { - "type": "humanoid", - "tags": [ - "kobold" - ] - }, + "type": "plant", "alignment": [ - "L", - "E" + "U" ], "ac": [ - 12 + 10 ], "hp": { - "average": 39, - "formula": "6d6 + 18" + "average": 18, + "formula": "4d6 + 4" }, "speed": { - "walk": 30, - "swim": 30 - }, - "str": 8, - "dex": 14, - "con": 17, - "int": 11, - "wis": 14, - "cha": 9, - "save": { - "con": "+5", - "special": "({@savingThrow con 7} vs. being {@condition poisoned})" - }, - "skill": { - "medicine": "+4", - "stealth": "+4" + "walk": 5, + "climb": 5 }, + "str": 16, + "dex": 10, + "con": 12, + "int": 1, + "wis": 10, + "cha": 1, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft." ], - "passive": 12, + "passive": 10, "resist": [ - "poison" - ], - "languages": [ - "Draconic and one other language" + "bludgeoning", + "piercing", + "psychic" ], - "cr": "1", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The morbus kobold elder's innate spellcasting ability is Wisdom (spell save {@dc 12}). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell detect poison and disease}" - ], - "daily": { - "3": [ - "{@spell flash fever|GHPG}" - ] - }, - "ability": "wis", - "type": "spellcasting" - } + "conditionImmune": [ + "blinded", + "deafened", + "exhaustion", + "prone" ], + "cr": "1/2", "trait": [ { - "name": "Amphibious", - "entries": [ - "The morbus kobold elder can breathe air and water." - ] - }, - { - "name": "Carrier", - "entries": [ - "The morbus kobold elder can contract a disease but is immune to effects other than cosmetic symptoms." - ] - }, - { - "name": "Infection", - "entries": [ - "A creature that touches the morbus kobold elder or anything it has touched in the past 24 hours is exposed to a disease, usually {@disease sewer plague}." - ] - }, - { - "name": "Pack Tactics", + "name": "False Appearance", "entries": [ - "The morbus kobold elder has advantage on an attack roll against a creature if at least one of the elder's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "While the maiden's hair remains motionless, it is indistinguishable from a normal plant." ] }, { - "name": "Sunlight Sensitivity", + "name": "Enamoring Scent", "entries": [ - "While in sunlight, the morbus kobold elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "Creatures who start their turn within 20 feet of maiden's hair must succeed on a {@dc 11} Constitution saving throw. On a failure the creature is {@condition poisoned} for 1 hour. At the end of each minute, the {@condition poisoned} target can repeat the saving throw, ending the effect on itself on a success. A target that successfully saves is immune to the maiden's hair enamoring scent for the next 24 hours.", + "While {@condition poisoned} by the maiden's hair, creatures are {@condition charmed} and {@condition incapacitated}. If the {@condition charmed} creature is more than 5 feet away from the maiden's hair, the target must move on its turn toward the maiden's hair by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|PHB|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the maiden's hair, the creature can repeat the saving throw, ending the {@condition poisoned} effect on a success A strong breeze, such as that created by the {@spell gust of wind} spell, can dissipate the enamoring scent, suppressing this effect for the duration of the breeze." ] } ], "action": [ { - "name": "Dagger", + "name": "Tendril", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and Infection." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, and it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target is {@condition restrained} and takes 6 ({@damage 1d6 + 3}) damage at the start of each of its turns. The maiden's hair can {@action grapple} only one creature with its tendril at a time." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MorbusKoboldElder.webp", - "attachedItems": [ - "dagger|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Maiden'sHairLesser.webp", "traitTags": [ - "Amphibious", - "Pack Tactics", - "Sunlight Sensitivity" + "False Appearance" ], "senseTags": [ - "D" - ], - "languageTags": [ - "DR", - "X" + "B" ], "damageTags": [ - "P" - ], - "spellcastingTags": [ - "I" + "B" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "MW" + ], + "conditionInflict": [ + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Morbus Kobolds", + "name": "Maiden's Hair", "source": "GHMG" } } }, { - "name": "Mothfolk", + "name": "Malcinder", "source": "GHMG", - "page": 224, + "page": 206, "size": [ "M" ], - "type": "fey", + "type": "fiend", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 20, - "fly": { - "number": 120, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 19, - "dex": 16, - "con": 16, - "int": 12, - "wis": 16, - "cha": 16, - "save": { - "dex": "+5" + "walk": 40 }, + "str": 13, + "dex": 15, + "con": 14, + "int": 3, + "wis": 12, + "cha": 8, "skill": { - "athletics": "+7", - "perception": "+5" + "perception": "+3", + "stealth": "+4" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 15, - "resist": [ - { - "resist": [ - "piercing", - "slashing", - "bludgeoning" - ], - "note": "from nonmagical attacks", - "cond": true - } + "darkvision 60 ft." ], + "passive": 13, "immune": [ - "psychic" - ], - "vulnerable": [ - "radiant" + "fire" ], "languages": [ - "understands Sylvan but can't speak" + "understands Infernal but can't speak" ], - "cr": "4", + "cr": "2", "trait": [ { - "name": "Fey Ancestry", - "entries": [ - "The mothfolk have advantage on saving throws against being {@condition charmed}, and magic can't put it to sleep." - ] - }, - { - "name": "Disaster Sense", + "name": "Keen Sight and Smell", "entries": [ - "The mothfolk have a natural understanding of when disaster may strike. The mothfolk get advantage on initiative rolls and Dexterity saving throws against effects that they can see and cannot be {@quickref Surprise|PHB|3|0|surprised}." + "The malcinder has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] }, { - "name": "Flyby", + "name": "Pounce", "entries": [ - "The mothfolk doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + "If the malcinder moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 11} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the malcinder can make one bite attack against it as a bonus action." ] } ], @@ -60500,266 +32662,333 @@ { "name": "Multiattack", "entries": [ - "The mothfolk makes two kick attacks." + "The malcinder makes two attacks, only one of which can be a bite." ] }, { - "name": "Kick", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] }, { - "name": "Mothfolk Curse", + "name": "Claw", "entries": [ - "The mothfolk's red eyes glow with horrid magic. The mothfolk chooses one creature within 300 feet of it. That creature must succeed a {@dc 13} Wisdom saving throw. On a success, the target is immune to the Mothfolk Curse for 24 hours. A creature that is {@condition blinded|PHB|blind} is immune as well.", - "On a failure, the creature is under the effect of the Mothfolk Curse for 1 minute. When under the curse, the target's eyes turn red and it is {@condition charmed} and {@condition frightened} of any mothfolk it can see. The target gains the flaw \"Get me away from those monsters hiding everywhere!\" A {@spell remove curse}, {@spell lesser restoration}, or similar spell remove this curse. The target can attempt another Wisdom saving throw after 1 minute. On a success, the curse ends. On a failed save, the curse is permanent until removed." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Tail Flame", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or ranged 30/120 ft., one target. {@h}5 ({@damage 2d4}) fire damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mothfolk.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Malcinder.webp", "traitTags": [ - "Fey Ancestry", - "Flyby" + "Keen Senses", + "Pounce" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "CS", - "S" + "I" ], "damageTags": [ - "S" + "F", + "P" ], "miscTags": [ - "MW" + "MW", + "RW" + ], + "conditionInflict": [ + "prone" ], "savingThrowForced": [ - "wisdom" + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Mothfolk", + "name": "Malcinder", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Malcinder.webp" + } + } + ] } }, { - "name": "Mourning Minstrel", + "name": "Malcinder Alpha", "source": "GHMG", - "page": 67, + "page": 207, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "fiend", "alignment": [ - "A" + "N", + "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 60, - "formula": "11d8 + 11" + "average": 97, + "formula": "13d10 + 26" }, "speed": { - "walk": 30 + "walk": 50 }, - "str": 10, - "dex": 14, - "con": 12, - "int": 13, + "str": 16, + "dex": 17, + "con": 15, + "int": 5, "wis": 14, - "cha": 17, + "cha": 8, "skill": { - "deception": "+5", "perception": "+4", - "performance": "+5" + "stealth": "+5" }, + "senses": [ + "darkvision 60 ft." + ], "passive": 14, + "immune": [ + "fire" + ], "languages": [ - "any two languages" + "understands Infernal but can't speak" ], "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The mourning minstrel is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It knows the following bard spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell dancing lights}", - "{@spell minor illusion}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell faerie fire}", - "{@spell hideous laughter}", - "{@spell silent image}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blindness/deafness}", - "{@spell invisibility}", - "{@spell shatter}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell animate dead}", - "{@spell major image}", - "{@spell speak with dead}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } - ], "trait": [ { - "name": "Danse Macabre (Recharges after a Short or Long Rest)", + "name": "Fiery Body", + "entries": [ + "A creature that touches the malcinder alpha or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." + ] + }, + { + "name": "Keen Sight and Smell", + "entries": [ + "The malcinder alpha has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." + ] + }, + { + "name": "Pack Leader", "entries": [ - "As a bonus action on each of its turns, the mourning minstrel can perform a magical requiem for 1 minute. Each undead of the minstrel's choice within 30 feet of and able to see or hear the minstrel rolls {@dice 1d4} with any ability check or saving throw, adding the number rolled to the result. A creature can be affected by only one effect of this type, including {@spell bless}." + "The malcinder alpha allows itself and other malcinders within 30 feet of and able to see it to gain advantage on an attack roll against a creature if at least one other allied malcinder is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Pounce", + "entries": [ + "If the malcinder alpha moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. If the target is {@condition prone}, the malcinder can make one bite attack against it as a bonus action." ] } ], "action": [ { - "name": "Rapier", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage and 4 ({@damage 1d8}) necrotic damage." + "The malcinder alpha makes two attacks, only one of which can be a bite." ] }, { - "name": "Death Note", + "name": "Bite", "entries": [ - "{@atk rs} {@hit 5} to hit, range 30 ft., one creature. {@h}9 ({@damage 2d8}) psychic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + ] + }, + { + "name": "Tail Flame", + "entries": [ + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or ranged 30/120 ft., one target. {@h}9 ({@damage 2d8}) fire damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MourningMinstrel.webp", - "attachedItems": [ - "rapier|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MalcinderAlpha.webp", + "traitTags": [ + "Keen Senses", + "Pounce" ], - "languageTags": [ - "X" + "senseTags": [ + "D" ], - "damageTags": [ - "N", - "P", - "Y" + "actionTags": [ + "Multiattack" ], - "damageTagsSpell": [ - "T" + "languageTags": [ + "CS", + "I" ], - "spellcastingTags": [ - "CB" + "damageTags": [ + "F", + "P" ], "miscTags": [ - "MLW", - "MW" + "MW", + "RW" ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "incapacitated", - "invisible", + "conditionInflict": [ "prone" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "College of Requiems", + "name": "Malcinder", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MalcinderAlpha.webp" + } + } + ] } }, { - "name": "Mouruge", + "name": "Malefic Broker", "source": "GHMG", - "page": 225, + "page": 208, "size": [ "M" ], - "type": "undead", + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, "alignment": [ "L", "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 135, + "formula": "18d8 + 54" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 30 }, - "str": 16, - "dex": 10, + "str": 12, + "dex": 16, "con": 17, - "int": 7, - "wis": 13, - "cha": 5, + "int": 16, + "wis": 14, + "cha": 19, + "save": { + "wis": "+5", + "cha": "+7" + }, "skill": { - "athletics": "+5", - "perception": "+3" + "deception": "+7", + "insight": "+5", + "perception": "+5", + "persuasion": "+7" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, + "passive": 15, "resist": [ - "necrotic" + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } ], "immune": [ + "fire", "poison" ], "conditionImmune": [ - "exhaustion", + "charmed", "poisoned" ], "languages": [ - "the languages it knew in life" + "all", + "telepathy 120 ft." + ], + "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The malefic broker's spellcasting ability is Charisma (spell save {@dc 15}). The malefic broker can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell creeping touch|GHPG}", + "{@spell detect magic}" + ], + "daily": { + "1e": [ + "{@spell charm person} (1st)", + "{@spell command} (1st)", + "{@spell dominate person} (5th)", + "{@spell invisibility} (2nd, self only)", + "{@spell shield} (1st)" + ] + }, + "ability": "cha" + } ], - "cr": "2", "trait": [ { - "name": "Undead Fortitude", + "name": "Devil's Sight", "entries": [ - "If damage reduces the mouruge to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the mouruge drops to 1 hit point instead." + "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the malefic broker's {@sense darkvision}." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The malefic broker has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Soul Shards", + "entries": [ + "The malefic broker has six soul shards. It can use soul shards to cast an innate spell it can't normally cast again on a given day by spending soul shards equal to the level of the spell, as noted in the Innate Spellcasting trait." ] } ], @@ -60767,246 +32996,288 @@ { "name": "Multiattack", "entries": [ - "The mouruge attacks once with its bite and once with its slam." + "The malefic broker uses mindfire twice and puppeteer once." ] }, { - "name": "Bite", + "name": "Mindfire", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage and 3 ({@damage 1d6}) necrotic damage." + "{@atk ms,rs} {@hit 6} to hit, reach 5 ft. or range 30/60 ft., one creature. {@h}13 ({@damage 3d8}) fire damage and 13 ({@damage 3d8}) psychic damage, and the target ignites. Until a creature takes an action to douse the fire, the target takes 4 ({@damage 1d8}) fire damage and 4 ({@damage 1d8}) psychic damage at the start of each of its turns." ] }, { - "name": "Slam", + "name": "Puppeteer", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage and 3 ({@damage 1d6}) necrotic damage." + "The malefic broker chooses one creature it can see within 120 feet of it. The target benefits from any protection it has against being {@condition charmed}. The target must succeed on a {@dc 15} Wisdom saving throw or the malefic broker can immediately force the target to use its reaction to make an attack or use a cantrip against a target of the broker's choice. If the target is ignited by Mindfire, and the attack or cantrip deals damage, the target takes that effect's normal damage plus 4 ({@damage 1d8}) fire damage and 4 ({@damage 1d8}) psychic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mouruge.webp", - "traitTags": [ - "Undead Fortitude" + "reaction": [ + { + "name": "Soul Siphon", + "entries": [ + "If a living creature dies within 30 feet of the malefic broker, the fiend gains one soul shard." + ] + } ], - "senseTags": [ - "D" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MaleficBroker.webp", + "traitTags": [ + "Devil's Sight", + "Magic Resistance" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "LF" + "TP", + "XX" ], "damageTags": [ - "B", - "N", - "P" + "F", + "Y" ], - "miscTags": [ - "MW" + "spellcastingTags": [ + "I" + ], + "conditionInflictSpell": [ + "charmed", + "invisible", + "prone" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Mouruge", + "name": "Malefic Broker", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mouruge.webp" - } - } - ] + } } }, { - "name": "Mud Zombie", + "name": "Malikirian Imp", "source": "GHMG", - "page": 227, + "page": 209, "size": [ - "L" + "T" ], - "type": "undead", + "type": "fiend", "alignment": [ - "N", + "L", "E" ], "ac": [ - { - "ac": 11, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 15, + "formula": "6d4" }, "speed": { - "walk": 25 + "walk": 20, + "fly": 40 }, - "str": 16, - "dex": 8, - "con": 14, - "int": 3, - "wis": 8, - "cha": 3, + "str": 7, + "dex": 13, + "con": 10, + "int": 11, + "wis": 12, + "cha": 14, "save": { - "wis": "+1" + "wis": "+3", + "cha": "+4" + }, + "skill": { + "deception": "+4", + "insight": "+3", + "stealth": "+3" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 11, + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons", + "cond": true + } ], - "passive": 9, "immune": [ + "fire", "poison" ], "conditionImmune": [ "poisoned" ], - "cr": "2", + "languages": [ + "Infernal and 2 other languages" + ], + "cr": "1", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The Malikirian imp's spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells without material components:" + ], + "will": [ + "{@spell minor illusion}" + ], + "daily": { + "1e": [ + "{@spell detect thoughts}", + "{@spell sleep}", + "{@spell suggestion}" + ] + }, + "ability": "cha" + } + ], "trait": [ { - "name": "False Appearance", + "name": "Creeping Corruption", "entries": [ - "While the mud zombie remains motionless, it is indistinguishable from an oozing pile of corpse parts." + "Creatures within 30 ft. that the Malikirian imp can see must make a {@dc 12} Charisma saving throw at the start of their turn. On a failure, the creature acts in accordance with its most selfish, venal, and ruthless impulses to the best of its ability. After 24 hours, the creature must make another Charisma saving throw, ending the compulsion on a success. Failure indicates the compulsion lasts indefinitely until the affected is subject to {@spell remove curse} or similar magic. Creatures that cannot be {@condition charmed} are immune to this effect." ] }, { - "name": "Formless", + "name": "Magic Resistance", "entries": [ - "Without squeezing, the mud zombie can move through an opening a creature up to two sizes smaller can move through." + "The Malikirian imp has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target is {@condition restrained}. A mud zombie can {@action grapple} up to two creatures at a time." + "{@atk mw} {@hit -1} to hit, reach 0 ft., one target. {@h}1 ({@damage 1d4 - 2}) piercing damage and the target must succeed on a {@dc 10} Constitution saving throw or take 7 ({@damage 2d6}) poison damage." ] - } - ], - "reaction": [ + }, { - "name": "Split", + "name": "Invisibility", "entries": [ - "When a mud zombie that is Medium or larger takes 10 damage or more, it splits into two new zombies if it has at least 10 hit points. Each new zombie has hit points equal to half the original zombie's, rounded down. New zombies are one size smaller than the original zombie." + "The Malikirian imp becomes {@condition invisible} until its {@status concentration} ends or it makes an attack." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MudZombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MalikirianImp.webp", "traitTags": [ - "False Appearance" + "Magic Resistance" ], "senseTags": [ - "D" + "SD" + ], + "languageTags": [ + "I" ], "damageTags": [ - "B", - "S" + "I", + "P" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "grappled", - "restrained" + "conditionInflictSpell": [ + "unconscious" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], + "savingThrowForcedSpell": [ + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Mud Zombie", + "name": "Malikirian Imp", "source": "GHMG" } - }, - "_versions": [ - { - "name": "Mud Zombie (Ranged)", - "source": "GHMG", - "_mod": { - "action": { - "mode": "appendArr", - "items": { - "name": "Grasping Hand", - "entries": [ - "{@atk rw} {@hit 5} to hit, {@homebrew ranged 30 ft.}, one target. {@h}6 ({@damage 1d6 + 3}) {@homebrew slashing} damage. A hand continues to claw at the targeted creature for 6 ({@damage 1d6 + 3}) damage each round until the target escapes the claw (escape {@dc 13})." - ] - } - } - } - } - ] + } }, { - "name": "Mukad Droner", + "name": "Marie O'Nett", + "group": [ + "Toys" + ], + "isNamedCreature": true, "source": "GHMG", - "page": 229, + "page": 341, "size": [ "S" ], - "type": "aberration", + "type": "construct", "alignment": [ - "L", + "C", "E" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 36, - "formula": "8d6 + 8" + "average": 45, + "formula": "10d6 + 10" }, "speed": { - "walk": 30, - "burrow": 10, - "climb": 30 + "walk": 30 }, "str": 10, - "dex": 14, + "dex": 17, "con": 12, - "int": 6, - "wis": 11, - "cha": 13, + "int": 5, + "wis": 10, + "cha": 5, + "skill": { + "acrobatics": "+5" + }, "senses": [ - "blindsight 30 ft.", "darkvision 60 ft." ], "passive": 10, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], "languages": [ - "Mukad", - "telepathy 30 ft." + "understands Sylvan but can't speak" ], - "cr": "1", + "cr": "2", "trait": [ { - "name": "Aetheric Drone", - "entries": [ - "As a bonus action, the mukad strums its legs together, making a low, psionic buzz that transcends hearing. Each non-aberration within 30 feet of the mukad must succeed on a {@dc 11} Wisdom saving throw or become {@condition charmed} by the mukad. Creatures fighting the mukad or its allies have advantage on this save. While {@condition charmed} in this way, a creature has disadvantage on Wisdom ({@skill Perception}) checks made to perceive any creature other than the mukad droner using this action. The effect ends if the droner ends it (no action required), becomes {@condition incapacitated}, or fails to use a bonus action to continue it." - ] - }, - { - "name": "Magic Resistance", + "name": "Immutable Form", "entries": [ - "The mukad has advantage on saving throws against spells and other magical effects." + "No effect can alter Marie O'Nett's form." ] }, { - "name": "Spider Climb", + "name": "On Strings", "entries": [ - "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "Marie O'Nett can high jump up to 30 feet. It takes no falling damage when descending from this jump." ] }, { - "name": "Tunneler", + "name": "Spellbinding Movement", "entries": [ - "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 5-foot-diameter tunnel in its wake." + "When Marie O'Nett moves, it can choose one creature within 30 feet of and able to see it. That creature must succeed on a {@dc 11} Wisdom saving throw or take 3 ({@damage 1d6}) psychic damage and become {@condition charmed} by Marie O'Nett until the end of Marie's next turn or the target takes more damage. While {@condition charmed} in this way, the creature's speed is halved." ] } ], @@ -61014,318 +33285,576 @@ { "name": "Multiattack", "entries": [ - "The mukad makes two attacks: one with its bite and one with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + "Marie O'Nett makes two whip attacks." ] }, { - "name": "Claws", + "name": "Whip", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." ] - }, + } + ], + "reaction": [ { - "name": "Aetheric Scream {@recharge 5}", + "name": "Hoisted Escape", "entries": [ - "The mukad unleashes a psychic scream in a 30-foot-radius sphere centered on it. The scream goes around corners. Each non-aberration in the area must succeed on a {@dc 11} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage and be unable to take reactions until the end of the mukad's next turn." + "When Marie O'Nett ceases being {@condition grappled} or {@condition restrained}, such as when released from the toymaker's bag, Marie high jumps up to 30 feet, evoking spellbinding movement." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadDroner.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MarieO'Nett.webp", + "attachedItems": [ + "whip|phb" + ], "traitTags": [ - "Magic Resistance", - "Spider Climb", - "Tunneler" + "Immutable Form" ], "senseTags": [ - "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "TP" + "CS", + "S" ], "damageTags": [ - "I", - "P", "S", "Y" ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RCH" ], "conditionInflict": [ - "poisoned" + "charmed" ], "savingThrowForced": [ - "constitution", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Mukad", + "name": "Toymaker", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MarieO'Nett.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptMaryO'Nett.webp" + }, + "credit": "Guilherme Motta" + } + ] } }, { - "name": "Mukad Larva", + "name": "Marra", "source": "GHMG", - "page": 228, + "page": 210, "size": [ - "T" + "M" ], - "type": "aberration", + "type": { + "type": "fiend", + "tags": [ + "shapechanger" + ] + }, "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 3, - "formula": "1d4 + 1" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 40 + }, + "str": 14, + "dex": 15, + "con": 16, + "int": 11, + "wis": 15, + "cha": 16, + "skill": { + "animal handling": "+5", + "deception": "+6", + "insight": "+5", + "stealth": "+5" }, - "str": 4, - "dex": 12, - "con": 12, - "int": 3, - "wis": 10, - "cha": 4, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 12, + "resist": [ + "psychic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } + ], + "conditionImmune": [ + "frightened" + ], + "languages": [ + "one national language", + "Abyssal", + "Infernal", + "telepathy 60 ft." + ], + "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The marra's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell animal friendship}", + "{@spell phantasmal force}", + "{@spell sleep}" + ], + "daily": { + "1": [ + "{@spell dream}", + "{@spell phantasmal killer}" + ] + }, + "ability": "cha" + } ], - "passive": 10, - "cr": "0", "trait": [ { "name": "Magic Resistance", "entries": [ - "The mukad has advantage on saving throws against spells and other magical effects." + "The marra has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Spider Climb", + "name": "Shapechanger", "entries": [ - "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The marra can use its action to polymorph into a moth or back to its true form. While in moth form, the marra is Tiny, has a speed of 5 feet and a fly speed of 40 feet, and can't speak, but its other statistics are unchanged. Anything the marra is wearing or carrying transforms with it. It reverts to its true form if it dies." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}1 piercing damage and 1 poison damage." + "The marra makes two attacks with its claws. It can use crushing presence in place of one of these attacks." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Crushing Presence", + "entries": [ + "{@atk ms} {@hit 5} to hit, reach 5 ft., one {@condition prone} creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, the marra enters the target's space and sits on its chest, the target is {@condition grappled} (escape {@dc 14}), and the target must make a {@dc 14} Constitution saving throw. If the saving throw fails by 5 or more, the creature is {@condition paralyzed} while {@condition grappled} by the marra. Otherwise, a creature that fails the save is {@condition restrained} and can't stand up while {@condition grappled} by the marra. If still {@condition restrained} at the end of its next turn, the creature must repeat the saving throw, becoming {@condition paralyzed} on a failure. Each time the creature ends its turn {@condition grappled} by the marra, the marra can deal the creature 13 ({@damage 3d6 + 3}) psychic damage. The marra can grapple only one creature at a time." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadLarva.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Marra.webp", "traitTags": [ "Magic Resistance", - "Spider Climb" + "Shapechanger" ], "senseTags": [ - "B", - "D" + "SD" ], - "damageTags": [ + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", "I", - "P" + "TP" + ], + "damageTags": [ + "S", + "Y" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ "MW" ], + "conditionInflict": [ + "grappled", + "paralyzed", + "prone", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "frightened", + "unconscious" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], + "savingThrowForcedSpell": [ + "intelligence", + "wisdom" + ], "fluff": { "_appendMonsterFluff": { - "name": "Mukad", + "name": "Marra", "source": "GHMG" } } }, { - "name": "Mukad Larva Swarm", + "name": "Maskenmagier", "source": "GHMG", - "page": 230, + "page": 211, "size": [ "M" ], - "type": { - "type": "aberration", - "swarmSize": "T" - }, + "type": "fiend", "alignment": [ "L", "E" ], "ac": [ { - "ac": 12, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 127, + "formula": "17d8 + 51" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 30 + }, + "str": 12, + "dex": 17, + "con": 16, + "int": 17, + "wis": 15, + "cha": 20, + "save": { + "dex": "+7", + "int": "+7", + "wis": "+6" + }, + "skill": { + "arcana": "+7", + "deception": "+9", + "insight": "+6", + "perception": "+6", + "sleight of hand": "+7" }, - "str": 10, - "dex": 12, - "con": 12, - "int": 3, - "wis": 10, - "cha": 4, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "truesight 120 ft." + ], + "passive": 16, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "poisoned" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "12", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The maskenmagier is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The maskenmagier knows the following spells and does not require components:" + ], + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}", + "{@spell prestidigitation}", + "{@spell shocking grasp}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell chromatic orb}", + "{@spell silent image}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell mirror image}", + "{@spell phantasmal force}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell counterspell}", + "{@spell major image}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell greater invisibility}", + "{@spell phantasmal killer}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cloudkill}", + "{@spell mislead}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell eyebite}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell prismatic spray}" + ] + }, + "8": { + "slots": 1, + "spells": [ + "{@spell glibness}" + ] + }, + "9": { + "slots": 1, + "spells": [ + "{@spell weird}" + ] + } + }, + "ability": "cha" + } ], - "passive": 10, - "cr": "2", "trait": [ + { + "name": "Devour Soul", + "entries": [ + "A maskenmagier can consume the soul of a humanoid it has killed within the last hour requiring the maskenmagier to be within 5 ft. of the corpse for 10 minutes. The victim's soul is trapped in the maskenmagier for 24 hours. If the maskenmagier dies before then or the soul is subjected to magic that raises the dead, the soul is freed. Otherwise, after 24 hours, the soul is digested, and no mortal magic can restore it. The maskenmagier can digest only one soul at a time.", + "After it has digested a soul, the maskenmagier gains a soul mask in the likeness of the owner of the devoured soul. The maskenmagier can use this mask along with the Shapechanger trait for 13 days." + ] + }, { "name": "Magic Resistance", "entries": [ - "The swarm has advantage on saving throws against spells and other magical effects." + "The maskenmagier has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Spider Climb", + "name": "Teleport {@recharge 4}", "entries": [ - "The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "As its movement, the maskenmagier can teleport to an unoccupied space within 30 feet of it that it can see." ] }, { - "name": "Swarm", + "name": "Quick Cantrip", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points." + "The maskenmagier can use a bonus action to cast a cantrip." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "The maskenmagier can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. If the maskenmagier has a humanoid's soul mask, the fiend can meld the mask with a new humanoid form, allowing the maskenmagier to perfectly pass for that person. The maskenmagier instinctively says and does the right things, including speaking the correct language in the correct accent, if the fiend succeeds at a Charisma ({@skill Deception}) check, which the fiend makes with advantage while wearing the soul mask. Any other equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], "action": [ { - "name": "Bites", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d6 + 1}) piercing damage and 7 ({@damage 2d6}) poison damage, or 3 ({@damage 1d6}) piercing damage and 3 ({@damage 1d6}) poison damage if the swarm has half of its hit points or fewer. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage and 14 ({@damage 4d6}) psychic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadLarvaSwarm.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Maskenmagier.webp", "traitTags": [ "Magic Resistance", - "Spider Climb" + "Shapechanger" ], "senseTags": [ - "B", - "D" + "U" + ], + "languageTags": [ + "TP", + "XX" ], "damageTags": [ + "S", + "Y" + ], + "damageTagsSpell": [ + "A", + "C", + "F", "I", - "P" + "L", + "N", + "T", + "Y" + ], + "spellcastingTags": [ + "O" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "poisoned" + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened", + "frightened", + "invisible", + "petrified", + "restrained", + "unconscious" ], - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "intelligence", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Mukad", + "name": "Maskenmagier", "source": "GHMG" } } }, { - "name": "Mukad Progenitor", + "name": "Master Outlaw", "source": "GHMG", - "page": 231, + "page": 247, "size": [ - "L" + "M" ], - "type": "aberration", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "L", - "E" + "A" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { "average": 110, - "formula": "13d10 + 39" + "formula": "20d8 + 20" }, "speed": { - "walk": 20, - "burrow": 10, - "climb": 20 + "walk": 35 }, - "str": 17, - "dex": 11, - "con": 16, - "int": 10, - "wis": 15, - "cha": 14, + "str": 11, + "dex": 18, + "con": 13, + "int": 12, + "wis": 14, + "cha": 16, "skill": { - "perception": "+5" + "acrobatics": "+7", + "animal handling": "+5", + "intimidation": "+6", + "perception": "+5", + "sleight of hand": "+7" }, - "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], "passive": 15, "languages": [ - "Mukad", - "telepathy 60 ft." + "Any three languages" ], "cr": "5", "trait": [ { - "name": "Magic Resistance", + "name": "Opening Shot", "entries": [ - "The mukad has advantage on saving throws against spells and other magical effects." + "If the master outlaw hits a target with a ranged weapon attack during the first round of combat, the outlaw has advantage on the next attack roll it makes against the same target before the end of the outlaw's next turn." ] }, { - "name": "Spider Climb", + "name": "Mobile", "entries": [ - "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The master outlaw can take a bonus action to take the {@action Dash} or {@action Disengage} action." ] }, { - "name": "Tunneler", + "name": "Rider's Sneak Attack (1/Turn)", "entries": [ - "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 10-foot-diameter tunnel in its wake." + "The master outlaw deals an extra 21 ({@damage 6d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the outlaw that isn't {@condition incapacitated} and the outlaw doesn't have disadvantage on the attack roll. The outlaw can also deal this extra damage if it has moved 20 feet or more, including on a mount." ] } ], @@ -61333,676 +33862,791 @@ { "name": "Multiattack", "entries": [ - "The mukad makes two attacks: one with its bite and one with its claws." + "The master outlaw makes two attacks." ] }, { - "name": "Bite", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage and 9 ({@damage 2d8}) poison damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { - "name": "Claws", + "name": "Blackpowder Pistol", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage." + "{@atk rw} {@hit 7} to hit, range 25/100 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." ] - }, + } + ], + "bonus": [ { - "name": "Aetheric Blast {@recharge}", + "name": "Quick Loader", "entries": [ - "The mukad unleashes a burst of psionic dissonance in a 60-foot cone. The effect goes around corners. Each non-aberration in the area must make a {@dc 13} Intelligence saving throw. On a failure, a creature takes 18 ({@damage 3d10 + 2}) psychic damage and is {@condition incapacitated} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the save succeeds, the creature takes half as much psychic damage and isn't {@condition incapacitated}." + "The master outlaw can load a weapon that has the loading property quickly enough to make two attacks with it during the outlaw's turn. Using this trait counts as using a bonus action." ] - }, + } + ], + "reaction": [ { - "name": "Aetheric Incubation", + "name": "Uncanny Riding", "entries": [ - "The mukad injects a {@condition paralyzed} creature with a powerful psychic substance. The target must succeed on a {@dc 14} Intelligence saving throw or become {@condition paralyzed} for 24 hours. Over this time, an ectoplasmic substance harmlessly encases the creature. Removing the ectoplasm takes 1 minute, and \"escaping\" from it takes no effort. If the ectoplasm remains for 13 ({@dice 3d8}) hours, {@dice 1d4} + the creature's Intelligence bonus {@creature mukad larva|GHMG|mukad larvae} appear on the creature, absorbing the ectoplasm \"cocoon.\" These larvae attack the {@condition paralyzed} creature, feeding on it." + "When an attacker the master outlaw can see hits it or its mount with an attack, the outlaw can halve the attack's damage against the outlaw or the mount." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadProgenitor.webp", - "traitTags": [ - "Magic Resistance", - "Spider Climb", - "Tunneler" - ], - "senseTags": [ - "B", - "SD" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MasterOutlaw.webp", + "attachedItems": [ + "blackpowder pistol|GHPG", + "rapier|phb" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "TP" - ], "damageTags": [ - "I", - "P", - "S", - "Y" + "P" ], "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "incapacitated", - "paralyzed", - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "intelligence" + "MLW", + "MW", + "RW" ], "fluff": { "_appendMonsterFluff": { - "name": "Mukad", + "name": "Outlaw", "source": "GHMG" } } }, { - "name": "Mukad Warrior", + "name": "Master Plague Doctor", "source": "GHMG", - "page": 230, + "page": 259, "size": [ "M" ], - "type": "aberration", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "L", - "E" + "A" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 91, + "formula": "14d8 + 28" }, "speed": { - "walk": 40, - "burrow": 10, - "climb": 40 + "walk": 30 }, - "str": 12, - "dex": 16, + "str": 9, + "dex": 14, "con": 15, - "int": 6, - "wis": 12, - "cha": 7, - "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." - ], + "int": 18, + "wis": 14, + "cha": 11, + "skill": { + "arcana": "+7", + "medicine": "+5" + }, "passive": 11, "languages": [ - "Mukad", - "telepathy 30 ft." + "any three languages" ], - "cr": "3", - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The mukad has advantage on saving throws against spells and other magical effects." - ] - }, + "cr": "8", + "spellcasting": [ { - "name": "Psychic Defender", - "entries": [ - "Any non-aberration that starts its turn within 10 feet of the mukad warrior must succeed on a {@dc 11} Wisdom saving throw or be unable to attack a creature other than the mukad, another mukad with this trait, or another creature compelling the target to attack it." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The doctor is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell acid splash}", + "{@spell light}", + "{@spell mending}", + "{@spell poison spray}", + "{@spell prestidigitation}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell grease}", + "{@spell ray of sickness}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell acid arrow}", + "{@spell fiend flesh|GHPG}", + "{@spell gust of wind}", + "{@spell shatter}", + "{@i One slot used for Bad Medicine}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell gaseous form}", + "{@spell stinking cloud}", + "{@i One slot used for Good Medicine}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell blight}", + "{@spell confusion}", + "{@spell wall of fire}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cloudkill}", + "{@spell scrying}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell globe of invulnerability}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell finger of death}" + ] + } + }, + "ability": "int" + } + ], + "trait": [ { - "name": "Spider Climb", + "name": "Conditioned Immunity", "entries": [ - "The mukad warrior can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The master plague doctor is immune to disease and has advantage on saving throws against being {@condition poisoned}." ] }, { - "name": "Tunneler", + "name": "Good Medicine", "entries": [ - "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 5-foot-diameter tunnel in its wake." + "The master plague doctor carries a concoction that, if consumed as an action, causes the imbiber to regain 22 ({@dice 5d8}) hit points and cures any disease." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The mukad makes two attacks: one with its bite and one with its claws" - ] - }, - { - "name": "Bite", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 3}) piercing damage and 4 ({@damage 1d8}) poison damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." - ] - } - ], - "reaction": [ - { - "name": "Psychic Distraction", + "name": "Bad Medicine", "entries": [ - "The mukad imposes disadvantage on the attack roll of one creature it can sense within 30 feet of it, provided the target can be {@condition frightened} and the attack roll is against a creature other than the mukad, another mukad warrior, or another creature compelling the target to attack it." + "The master plague doctor hurls a concoction at a point the doctor can see within 30 feet of it. Creatures within 10 feet of that point must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the creature takes 5 ({@damage 1d6 + 2}) acid damage at the start of each of its turns and 7 ({@damage 2d6}) poison damage each time it takes an action. An affected creature can take an action to repeat the saving throw, ending the effects early on a success." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadLarvaSwarm.webp", - "traitTags": [ - "Magic Resistance", - "Spider Climb", - "Tunneler" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MasterPlagueDoctor.webp", + "attachedItems": [ + "dagger|phb" ], "languageTags": [ - "TP" + "X" ], "damageTags": [ + "A", "I", - "P", - "S" + "P" + ], + "damageTagsSpell": [ + "A", + "F", + "I", + "N", + "T" + ], + "spellcastingTags": [ + "CW" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" ], "conditionInflict": [ "poisoned" ], + "conditionInflictSpell": [ + "poisoned", + "prone", + "unconscious" + ], "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ "constitution", + "dexterity", + "strength", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Mukad", + "name": "Plague Doctor", "source": "GHMG" } } }, { - "name": "Mukad Worker", + "name": "Mausgeist", "source": "GHMG", - "page": 229, + "page": 213, "size": [ - "S" + "T" ], - "type": "aberration", + "type": "fiend", "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 18, - "formula": "4d6 + 4" + "average": 110, + "formula": "17d4 + 68" }, "speed": { "walk": 30, - "burrow": 10, - "climb": 30 + "burrow": 15 + }, + "str": 6, + "dex": 16, + "con": 18, + "int": 13, + "wis": 15, + "cha": 18, + "save": { + "dex": "+6", + "int": "+4", + "wis": "+5" + }, + "skill": { + "perception": "+5", + "stealth": "+6" }, - "str": 10, - "dex": 14, - "con": 12, - "int": 4, - "wis": 10, - "cha": 5, "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 15, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 10, "languages": [ - "Mukad", - "telepathy 30 ft." + "understands Abyssal but can't speak", + "telepathy 60 ft." ], - "cr": "1/2", + "cr": "7", "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The mukad has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Spider Climb", + "name": "Keen Hearing", "entries": [ - "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The mausgeist has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] }, { - "name": "Tunneler", + "name": "Shapechanger", "entries": [ - "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 5-foot-diameter tunnel in its wake." + "The mausgeist can use its action to polymorph into a form that resembles a Small humanoid or back into its true form. Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The mukad makes two attacks: one with its bite and one with its claws." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}2 ({@damage 1d4}) piercing damage and 13 ({@damage 3d8}) psychic damage." ] }, { - "name": "Claws", + "name": "Arcane Whiskers", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "The mausgeist uses two of the following effects at random on one or two creatures the mausgeist can see within 90 feet of it. It can use each whisker only once per turn.", + { + "type": "list", + "style": "list-decimal", + "page": 213, + "items": [ + { + "type": "item", + "name": "Eldritch Bolt", + "entries": [ + "The target must succeed on a {@dc 15} Dexterity saving throw or take 22 ({@damage 4d10}) force damage." + ] + }, + { + "type": "item", + "name": "Fear Blast", + "entries": [ + "The target must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of the mausgeist for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the target is aware of the mausgeist, ending the effect on itself on a success." + ] + }, + { + "type": "item", + "name": "Fire Orb", + "entries": [ + "The target must succeed on a {@dc 15} Dexterity saving throw or take 21 ({@damage 6d6}) fire damage." + ] + }, + { + "type": "item", + "name": "Gripping Shadows", + "entries": [ + "The target must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} by shadowy tendrils (escape {@dc 15}) for 1 minute and {@condition restrained} while {@condition grappled} in this way." + ] + }, + { + "type": "item", + "name": "Hungry Shadows", + "entries": [ + "The target must make a {@dc 15} Constitution saving throw. On a failure, shadowy tendrils deal the target 18 ({@damage 4d8}) necrotic damage and render it unable to take reactions until the end of the mausgeist's next turn. If the save succeeds, the target takes half the damage but no other effect." + ] + }, + { + "type": "item", + "name": "Hypnotic Phantasm", + "entries": [ + "The target must succeed on a {@dc 15} Intelligence saving throw, or a scintillating phantasm only it sees renders it {@condition charmed} by the mausgeist for 1 minute. While {@condition charmed} in this way, the creature is {@condition incapacitated} and has a speed of 0. The effect ends if the target takes any damage or if someone else uses an action to shake the target out of the stupor." + ] + } + ] + } ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadWorker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mausgeist.webp", "traitTags": [ - "Magic Resistance", - "Spider Climb", - "Tunneler" + "Keen Senses", + "Shapechanger" ], "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" + "SD" ], "languageTags": [ + "AB", + "CS", "TP" ], "damageTags": [ - "I", + "F", + "N", + "O", "P", - "S" + "Y" ], "miscTags": [ "MW" ], "conditionInflict": [ - "poisoned" + "charmed", + "frightened", + "grappled", + "incapacitated" ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity", + "intelligence", + "strength", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Mukad", + "name": "Mausgeist", "source": "GHMG" } } }, { - "name": "Nacambra", + "name": "Memori Lich", "source": "GHMG", - "page": 232, + "page": 216, "size": [ "M" ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 14, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|PHB|plate}" ] } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 228, + "formula": "24d8 + 120" }, "speed": { - "walk": 40 + "walk": 30, + "fly": 30 }, - "str": 15, + "str": 20, "dex": 14, - "con": 16, - "int": 6, - "wis": 13, - "cha": 9, + "con": 20, + "int": 13, + "wis": 15, + "cha": 15, + "save": { + "dex": "+8", + "con": "+11", + "wis": "+8" + }, "skill": { - "stealth": "+4" + "arcana": "+7", + "athletics": "+11", + "intimidation": "+8", + "perception": "+8" }, "senses": [ + "blindsight 10 ft.", "darkvision 120 ft." ], - "passive": 11, + "passive": 18, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], "immune": [ + "necrotic", "poison" ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", "poisoned" ], "languages": [ - "Abyssal" + "one or two languages" + ], + "cr": "19", + "trait": [ + { + "name": "Action Surge (Recharges after a Short or Long Rest)", + "entries": [ + "The memori lich takes one extra action." + ] + }, + { + "name": "Brute", + "entries": [ + "A weapon deals two extra dice of its damage when the memori lich hits with it (included in the attack)." + ] + }, + { + "name": "Fast Healing", + "entries": [ + "While at 94 or fewer hit points, the memori lich regains 10 hit points at the start of each of its turns. This trait doesn't function while the lich has 0 hit points." + ] + }, + { + "name": "Immutable", + "entries": [ + "No effect can alter the memori lich's form." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the memori lich fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "If destroyed while its memento skull remains intact, the memori lich gains a new body in {@dice 2d4} days, regaining all its hit points and becoming active again. Its new body appears within 5 feet of the memento skull." + ] + }, + { + "name": "Superior Critical", + "entries": [ + "The memori lich scores a critical hit on a roll of 18\u201320." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The memori lich has advantage on saving throws against any effect that turns undead." + ] + } ], - "cr": "3", - "trait": [ + "action": [ { - "name": "Magic Resistance", + "name": "Multiattack", "entries": [ - "The nacambra has advantage on saving throws against spells and other magical effects." + "The memori lich uses stunning presence and makes four attacks. The lich can use wall of fire in place of one attack." ] }, { - "name": "Stench", + "name": "Greatsword", "entries": [ - "Any creature that starts its turn within 5 feet of the nacambra must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all nacambras for 1 hour." + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage." ] }, { - "name": "Sunlight Sensitivity", + "name": "Stunning Presence", "entries": [ - "While in sunlight, the nacambra has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "Each creature of the memori lich's choice within 120 feet of and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich's Stunning Presence for the next 24 hours." ] }, { - "name": "Sure-Footed", + "name": "Wall of Fire {@recharge 5}", "entries": [ - "The nacambra has advantage on Strength and Dexterity saving throws against effects that would knock it {@condition prone}." + "The memori lich creates a wall of fire on a solid surface within 120 feet of it. The wall can be up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts until the start of the lich's next turn. When the wall appears, each creature in its area must make a {@dc 16} Dexterity saving throw, taking 27 ({@damage 6d8}) fire damage on a failed save, or half as much damage on a successful one. A creature takes 18 ({@damage 4d8}) fire damage when it enters the wall for the first time on a turn or ends its turn there." ] } ], - "action": [ + "legendary": [ { - "name": "Shadow Bite", + "name": "Attack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}13 ({@damage 3d8}) necrotic damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 12}) by its shadow. Until this {@action grapple} ends, the nacambra can't bite another target. However, the nacambra can use a bonus action to bite the {@condition grappled} target." + "The memori lich attacks with a weapon." ] }, { - "name": "Tail Whip", + "name": "Move", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}9 ({@damage 3d4 + 2}) slashing damage and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The memori lich moves up to its speed." ] }, { - "name": "Shadow Shroud", + "name": "Binding Curse (Costs 2 Actions)", "entries": [ - "Provided it's in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the nacambra magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the nacambra wears or carries is {@condition invisible} with it." + "The memori lich targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or be magically cursed. Until the curse ends, the target can't move more than 30 feet from the memori lich and takes 7 ({@dice 2d6}) extra necrotic damage if hit with the memori lich's weapon attack. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect otherwise ends in 1 minute, if the lich becomes {@condition incapacitated} or dies, or if the target dies. If the target dies, the lich regains 20 hit points." + ] + }, + { + "name": "Siphon Vitality (Costs 3 Actions, Recharge 6)", + "entries": [ + "This action has no effect on undead or constructs, but plants have disadvantage on the saving throw. Each creature within 20 feet of the memori lich must make a {@dc 16} Constitution saving throw, taking 27 ({@damage 6d8}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Nacambra.webp", + "legendaryGroup": { + "name": "Memori Lich", + "source": "GHMG" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MemoriLich.webp", + "attachedItems": [ + "greatsword|phb" + ], "traitTags": [ - "Magic Resistance", - "Sunlight Sensitivity" + "Brute", + "Legendary Resistances", + "Rejuvenation", + "Turn Resistance" ], "senseTags": [ + "B", "SD" ], - "languageTags": [ - "AB" + "actionTags": [ + "Multiattack" ], "damageTags": [ + "F", "N", "S" ], "miscTags": [ + "AOE", "MLW", - "MW", - "RCH" + "MW" ], "conditionInflict": [ - "grappled", - "invisible", - "poisoned" + "stunned" ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Nacambra", + "name": "Memori Lich", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Nacambra.webp" - } - } - ] + } } }, { - "name": "Nacambraan Sorcerer", + "name": "Meyana", "source": "GHMG", - "page": 233, + "page": 217, "size": [ "M" ], - "type": "fey", + "type": "plant", "alignment": [ - "N", - "E" + "N" ], "ac": [ - 13, { - "ac": 16, - "condition": "with {@spell mage armor}", - "braces": true + "ac": 14, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 30 + "walk": 30, + "climb": 30 }, - "str": 10, - "dex": 16, + "str": 15, + "dex": 10, "con": 15, - "int": 12, + "int": 9, "wis": 13, - "cha": 17, - "save": { - "con": "+5", - "cha": "+6" - }, + "cha": 9, "skill": { - "arcana": "+4", - "deception": "+6", - "perception": "+4" + "athletics": "+4", + "perception": "+3", + "stealth": "+2", + "survival": "+3" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "immune": [ - "poison" + "tremorsense 60 ft." ], - "conditionImmune": [ - "poisoned" + "passive": 13, + "resist": [ + "piercing" ], "languages": [ - "One national language", - "Abyssal", "Sylvan" ], - "cr": "7", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The nacambraan sorcerer is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a long rest. It knows the following sorcerer spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell acid splash}", - "{@spell chill touch}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell poison spray}", - "{@spell prestidigitation}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell mage armor}", - "{@spell ray of sickness}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell invisibility}", - "{@spell misty step}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell counterspell}", - "{@spell stinking cloud}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell blight}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell cloudkill}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell eyebite}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } - ], + "cr": "2", "trait": [ { - "name": "Quick Cantrip", + "name": "Plant Camouflage", "entries": [ - "The nacambraan sorcerer can use a bonus action to cast one cantrip." + "The meyana has advantage on Dexterity ({@skill Stealth}) checks it makes while obscured by vegetation." ] } ], "action": [ { - "name": "Nacambraan Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4}) piercing damage and 11 ({@damage 2d10}) poison damage." + "The meyana makes one bite attack and one greatclub attack." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 5 ({@damage 2d4}) acid damage, or 10 ({@damage 4d4}) acid damage if the target started the turn {@condition grappled} by the meyana. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 12}). Until this {@action grapple} ends, the meyana can't bite another target." + ] + }, + { + "name": "Greatclub", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/NacambraanSorcerer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Meyana.webp", + "attachedItems": [ + "greatclub|phb" + ], "senseTags": [ - "D" + "T" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "AB", "S" ], "damageTags": [ - "I", - "P" - ], - "damageTagsSpell": [ "A", - "I", - "N" - ], - "spellcastingTags": [ - "CS" + "B" ], "miscTags": [ "MLW", "MW" ], - "conditionInflictSpell": [ - "frightened", - "invisible", - "paralyzed", - "poisoned", - "unconscious" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "conditionInflict": [ + "grappled" ], "fluff": { "_appendMonsterFluff": { - "name": "Nacambra", + "name": "Meyana", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NacambraanSorcerer.webp" - } - } - ] + } } }, { - "name": "Nether Spider", + "name": "Mjork", "source": "GHMG", - "page": 234, + "page": 218, "size": [ - "L" + "M" ], - "type": "fiend", + "type": "elemental", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ { @@ -62013,143 +34657,156 @@ } ], "hp": { - "average": 67, - "formula": "9d10 + 18" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 30 }, "str": 15, - "dex": 17, - "con": 14, - "int": 3, - "wis": 12, + "dex": 12, + "con": 16, + "int": 6, + "wis": 10, "cha": 6, - "skill": { - "stealth": "+5" - }, "senses": [ - "blindsight 30 ft.", "darkvision 60 ft." ], - "passive": 11, + "passive": 10, "resist": [ - "fire" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "vulnerable": [ + "thunder" + ], + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" ], "languages": [ - "understands Infernal but can't speak" + "Ignan", + "Terran" ], "cr": "3", "trait": [ { - "name": "Devil's Sight", + "name": "Fiery Body", "entries": [ - "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the nether spider's {@sense darkvision}." + "A creature that touches the mjork or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Spider Climb", + "name": "Illumination", "entries": [ - "The nether spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The mjork sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." ] }, { - "name": "Web Sense", + "name": "Smoke Sense", "entries": [ - "While in contact with a web, the nether spider knows the exact location of any other creature in contact with the same web." + "A mjork in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." ] }, { - "name": "Web Walker", + "name": "Water Susceptibility", "entries": [ - "The nether spider ignores movement restrictions caused by webbing." + "For every 5 feet the mjork moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target must make a {@dc 12} Constitution saving throw, taking 7 ({@dice 2d6}) fire and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one. If damage from this fiery poison reduces the target to 0 hit points and the target dies, the body reduces to hot, ashy sludge that powders to ash when it cools." + "The mjork makes two slam attacks." ] }, { - "name": "Web {@recharge 5}", + "name": "Slam", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition grappled} by webbing (escape {@dc 12}) and {@condition restrained} while {@condition grappled} in this way. The web creates magical {@quickref Vision and Light|PHB|2||darkness} and {@quickref difficult terrain||3} in a 5-foot space for 1 minute, even if it misses the target. This {@quickref Vision and Light|PHB|2||darkness} dispels magical light created by a spell of 2nd or lower level. The webbing has AC 10; hp 10; vulnerability to cold damage; immunity to bludgeoning, fire, poison, and psychic damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage and 3 ({@damage 1d6}) fire damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/NetherSpider.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mjork.webp", "traitTags": [ - "Devil's Sight", - "Spider Climb", - "Web Sense", - "Web Walker" + "Illumination" ], "senseTags": [ "B", "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CS", - "I" + "IG", + "T" ], "damageTags": [ - "I", - "P" + "B", + "C", + "F" ], "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution" + "AOE", + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Nether Spider", + "name": "Mjorks", "source": "GHMG" } } }, { - "name": "Night Serpent", + "name": "Mjork Asher", "source": "GHMG", - "page": 235, + "page": 220, "size": [ - "T" + "L" ], - "type": "fiend", + "type": "elemental", "alignment": [ "C", - "E" + "N" ], "ac": [ - 13 + { + "ac": 14, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 14, - "formula": "4d4 + 4" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 30, - "swim": 30 - }, - "str": 6, - "dex": 19, - "con": 13, - "int": 6, - "wis": 12, - "cha": 13, - "skill": { - "stealth": "+6" + "walk": 30 }, + "str": 15, + "dex": 15, + "con": 16, + "int": 7, + "wis": 13, + "cha": 7, "senses": [ "darkvision 60 ft." ], @@ -62166,195 +34823,284 @@ } ], "immune": [ - "necrotic", + "fire", "poison" ], "vulnerable": [ - "radiant" + "thunder" ], "conditionImmune": [ "exhaustion", "paralyzed", "petrified", "poisoned", - "prone" + "unconscious" ], "languages": [ - "understands Abyssal but can't speak" + "Ignan", + "Terran" ], - "cr": "1/4", + "cr": "6", "trait": [ { - "name": "Light Sensitivity", + "name": "Blinding Soot", "entries": [ - "While in {@quickref Vision and Light|PHB|2||bright light}, the night serpent has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "A creature that takes fire damage from a mjork asher's attacks must make a {@dc 14} Constitution saving throw or be {@condition blinded} until the end of the mjork's next turn." ] }, { - "name": "Shadow Stealth", + "name": "Fiery Body", "entries": [ - "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, night serpents can {@action Hide} as a bonus action and have advantage on {@skill Stealth} checks." + "A creature that touches the mjork asher or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." + ] + }, + { + "name": "Smoke Sense", + "entries": [ + "A mjork asher in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." + ] + }, + { + "name": "Smoke Shroud", + "entries": [ + "While the mjork asher has 41 or more hit points, smoke renders a sphere within 20 feet of it {@quickref Vision and Light|PHB|2||heavily obscured}. This smoke goes around corners. Even while the mjork has 40 or fewer hit points, tendrils of this smoke extend to 60 feet from the mjork, providing smoke for the Smoke Sense of all mjorks. However, the whole shroud dissipates during any round the mjork is exposed to moderate (at least 10 miles per hour) or stronger wind." + ] + }, + { + "name": "Water Susceptibility", + "entries": [ + "For every 5 feet the mjork asher moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) necrotic damage, and the target must succeed on a {@dc 9} Constitution saving throw or be {@condition paralyzed} until till the end of the night serpent's next turn." + "The mjork asher makes two attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage and 7 ({@damage 2d6}) fire damage and Blinding Soot." + ] + }, + { + "name": "Hurl Soot", + "entries": [ + "{@atk rs} {@hit 5} to hit, ranged 30/60 ft., one target. {@h}12 ({@damage 3d6 + 2}) fire damage and Blinding Soot." + ] + }, + { + "name": "Create Sootlings (1/Day)", + "entries": [ + "The mjork asher chooses a point within 60 feet of it that it can sense. Smoke fills a 20-foot radius sphere centered on that point. The sphere spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}.", + "This smoke lasts until the start of the mjork's next turn or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Unless dispersed before the start of the mjork's next turn, a {@creature Mjork Sootling Swarm|GHMG|sootling swarm} forms in a space in the area, favoring a space a creature hostile to the mjork occupies. The swarm takes its turn just after the mjork and obeys the mjork's verbal commands (no action for the mjork). If issued no commands, the swarm acts independently, often attacking a creature that isn't its ally. The swarm can survive indefinitely after being created." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/NightSerpent.webp", - "traitTags": [ - "Light Sensitivity" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkAsher.webp", "senseTags": [ + "B", "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "AB", - "CS" + "IG", + "T" ], "damageTags": [ - "N" + "B", + "C", + "F" ], "miscTags": [ + "AOE", "MW" ], "conditionInflict": [ - "paralyzed" + "blinded" ], "savingThrowForced": [ "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Night Serpent", + "name": "Mjorks", "source": "GHMG" } } }, { - "name": "Nolid", + "name": "Mjork Burner", "source": "GHMG", - "page": 236, + "page": 220, "size": [ "L" ], - "type": "monstrosity", + "type": "elemental", "alignment": [ - "U" + "C", + "N" ], "ac": [ - 11 + { + "ac": 14, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 16, - "dex": 13, - "con": 14, - "int": 2, - "wis": 11, + "str": 15, + "dex": 15, + "con": 18, + "int": 7, + "wis": 12, "cha": 7, - "skill": { - "perception": "+2", - "stealth": "+3" - }, "senses": [ "darkvision 60 ft." ], - "passive": 12, + "passive": 11, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], "immune": [ + "fire", "poison" ], - "cr": "3", + "vulnerable": [ + "thunder" + ], + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" + ], + "languages": [ + "Ignan", + "Terran" + ], + "cr": "6", "trait": [ { - "name": "Painkiller", + "name": "Fiery Body", "entries": [ - "While the nolid is {@condition poisoned}, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks." + "A creature that touches the mjork burner or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Keen Hearing and Smell", + "name": "Fire Path", "entries": [ - "The nolid has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The mjork burner leaves fire behind in any space it moves through. Until the start of the mjork's next turn, any creature that enters this area for the first time on a turn or ends its turn there takes 5 ({@damage 2d4}) fire damage. The fire can ignite flammable objects (not creatures), causing the mjork's Fire Path to last longer." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Ignite", "entries": [ - "The nolid uses its startling howl, then attacks once each with its bite and claws." + "A creature or flammable object ignites if it takes fire damage from the mjork burner's attacks. Until a creature takes an action to douse this fire, the target takes 5 ({@damage 2d4}) fire damage at the start of each of its turns." ] }, { - "name": "Bite", + "name": "Illumination", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "The mjork burner sheds {@quickref Vision and Light|PHB|2||bright light} in a 10-foot radius and {@quickref Vision and Light|PHB|2||dim light} for another 10 feet." ] }, { - "name": "Claws", + "name": "Smoke Sense", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "A mjork burner in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." ] }, { - "name": "Startling Howl", + "name": "Water Susceptibility", "entries": [ - "Each creature within 30 feet of and able to hear the nolid must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} until the end of the nolid's next turn. A target that successfully saves is immune to the Startling Howl of all nolids for the next 24 hours." + "For every 5 feet the mjork burner moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Nolid.webp", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The mjork burner makes two attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, 7 ({@damage 2d6}) fire damage, and Ignite." + ] + }, + { + "name": "Hurl Fire", + "entries": [ + "{@atk rs} {@hit 5} to hit, ranged 30/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) fire damage and Ignite." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkBurner.webp", "traitTags": [ - "Keen Senses" + "Illumination" ], "senseTags": [ + "B", "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "IG", + "T" + ], "damageTags": [ - "P", - "S" + "B", + "C", + "F" ], "miscTags": [ "AOE", "MW" ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ], "fluff": { "_appendMonsterFluff": { - "name": "Nolid", + "name": "Mjorks", "source": "GHMG" } } }, { - "name": "Nolidir", + "name": "Mjork Charger", "source": "GHMG", - "page": 236, + "page": 219, "size": [ "L" ], - "type": "monstrosity", + "type": "elemental", "alignment": [ - "U" + "C", + "N" ], "ac": [ { @@ -62365,288 +35111,313 @@ } ], "hp": { - "average": 97, - "formula": "13d10 + 26" + "average": 104, + "formula": "11d10 + 44" }, "speed": { - "walk": 30 + "walk": 40 }, "str": 18, - "dex": 14, - "con": 15, - "int": 4, - "wis": 13, - "cha": 7, - "skill": { - "perception": "+3", - "stealth": "+4" - }, + "dex": 11, + "con": 18, + "int": 6, + "wis": 10, + "cha": 6, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 10, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], "immune": [ + "fire", "poison" ], - "cr": "4", + "vulnerable": [ + "thunder" + ], + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" + ], + "languages": [ + "Ignan", + "Terran" + ], + "cr": "7", "trait": [ { - "name": "Painkiller", + "name": "Charge", "entries": [ - "While the nolidir is {@condition poisoned}, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks." + "If the mjork charger moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 4 ({@damage 1d8}) bludgeoning damage and 3 ({@damage 1d6}) fire damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." ] }, { - "name": "Keen Hearing and Smell", + "name": "Fiery Body", "entries": [ - "The nolidir has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "A creature that touches the mjork charger or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Illumination", "entries": [ - "The nolidir uses its terrifying howl, then attacks once each with its bite and claws" + "The mjork charger sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." ] }, { - "name": "Bite", + "name": "Momentum", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." + "If the mjork charger moves on its turn before attacking, creatures have disadvantage on attack rolls for opportunity attacks against it." ] }, { - "name": "Claws", + "name": "Smoke Sense", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "A mjork charger in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." ] }, { - "name": "Terrifying Howl", + "name": "Water Susceptibility", "entries": [ - "Each creature within 60 feet of and able to hear the nolidir must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the nolidir is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Terrifying Howl of all nolidirs for the next 24 hours." + "For every 5 feet the mjork charger moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Nolidir.webp", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The mjork makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage and 7 ({@damage 2d6}) fire damage." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkCharger.webp", "traitTags": [ - "Keen Senses" + "Charge", + "Illumination" ], "senseTags": [ + "B", "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "IG", + "T" + ], "damageTags": [ - "P", - "S" + "B", + "C", + "F" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ - "frightened" + "prone" ], "savingThrowForced": [ - "wisdom" + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Nolid", + "name": "Mjorks", "source": "GHMG" } } }, { - "name": "Oblivion Brute", + "name": "Mjork Sootling", "source": "GHMG", - "page": 239, + "page": 221, "size": [ - "L" + "T" ], - "type": "undead", + "type": "elemental", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ 12 ], "hp": { - "average": 60, - "formula": "8d10 + 16" + "average": 10, + "formula": "3d4 + 3" }, "speed": { - "walk": 40 + "walk": 25 }, - "str": 16, - "dex": 14, - "con": 15, - "int": 10, + "str": 4, + "dex": 15, + "con": 12, + "int": 4, "wis": 10, - "cha": 8, - "skill": { - "stealth": "+5", - "special": "({@skillCheck stealth 8} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" - }, + "cha": 3, "senses": [ "darkvision 60 ft." ], "passive": 10, - "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], "immune": [ - "necrotic", + "fire", "poison" ], "vulnerable": [ - "radiant" + "thunder" ], "conditionImmune": [ "exhaustion", - "frightened", - "grappled", "paralyzed", "petrified", "poisoned", - "prone", - "restrained" + "unconscious" ], - "cr": "5", + "languages": [ + "understands Ignan and Terran but can't speak" + ], + "cr": "1/4", "trait": [ { - "name": "Shadow Stealth", + "name": "Heated Body", "entries": [ - "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion brute can take the {@action Hide} action as a bonus action." + "A creature that ends its turn {@action grapple|PHB|grappling} the sootling takes 1 fire damage." ] }, { - "name": "Sunlight Weakness", + "name": "Smoke Sense", "entries": [ - "While in sunlight, the oblivion brute has disadvantage on attack rolls, ability checks, and saving throws." + "A sootling in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." ] - } - ], - "action": [ + }, { - "name": "Soul Drain", + "name": "Water Susceptibility", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target must make a {@dc 13} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 1. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", - "If an oblivion brute kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." + "For every 5 feet the sootling moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." ] - }, + } + ], + "action": [ { - "name": "Unbearable Howl (Recharges after a Short or Long Rest)", + "name": "Burn", "entries": [ - "The oblivion brute emits a howl in a 30-foot cone. Each creature that isn't {@condition deafened} or undead in the area must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. While {@condition frightened} this way, a creature's speed is halved. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any oblivion brute's Unbearable Howl for the next 24 hours." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) fire damage." ] } ], "variant": [ { "type": "variant", - "page": 237, - "name": "Customizing Oblivion Stalkers", + "name": "Sootling Familiar", "entries": [ - "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", - "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." - ] + "Sootlings that have become familiars have the following trait.", + { + "name": "Familiar", + "type": "entries", + "entries": [ + "A sootling can partner with another creature as a familiar, forming a telepathic bond with this willing partner. While the two are bonded, the partner can sense what the sootling senses while they are within 1 mile of each other. If the partner harms the sootling, the sootling ends the telepathic bond and ceases being a familiar." + ] + } + ], + "_version": { + "addHeadersAs": "trait" + } } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionBrute.webp", + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkSootling.webp", "senseTags": [ + "B", "D" ], + "languageTags": [ + "CS", + "IG", + "T" + ], "damageTags": [ - "N" + "C", + "F" ], "miscTags": [ - "AOE", "MW" ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], "fluff": { "_appendMonsterFluff": { - "name": "Oblivion Stalkers", + "name": "Mjorks", "source": "GHMG" } } }, { - "name": "Oblivion Juggernaut", + "name": "Mjork Sootling Swarm", "source": "GHMG", - "page": 239, + "page": 221, "size": [ - "H" + "M" ], - "type": "undead", + "type": { + "type": "elemental", + "swarmSize": "T" + }, "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ 12 ], "hp": { - "average": 85, - "formula": "10d12 + 20" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 40 + "walk": 25 }, - "str": 18, - "dex": 14, - "con": 15, - "int": 10, + "str": 9, + "dex": 15, + "con": 12, + "int": 4, "wis": 10, - "cha": 8, - "skill": { - "stealth": "+5", - "special": "({@skillCheck stealth 8} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" - }, + "cha": 3, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "bludgeoning", + "piercing", + "slashing" ], "immune": [ - "necrotic", + "fire", "poison" ], "vulnerable": [ - "radiant" + "thunder" ], "conditionImmune": [ + "charmed", "exhaustion", "frightened", "grappled", @@ -62654,573 +35425,595 @@ "petrified", "poisoned", "prone", - "restrained" + "restrained", + "unconscious" ], - "cr": "8", + "languages": [ + "understands Ignan and Terran but can't speak" + ], + "cr": "2", "trait": [ { - "name": "Shadow Stealth", + "name": "Hot Soot", "entries": [ - "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion juggernaut can take the {@action Hide} action as a bonus action." + "A creature that ends its turn in the sootling swarm's space takes 5 ({@damage 2d4}) fire damage, or 2 ({@damage 1d4}) fire damage if the swarm has half of its hit points or fewer. The creature must also succeed on a {@dc 11} Constitution saving throw or be {@condition blinded} and unable to breathe until the end of its next turn." ] }, { - "name": "Sunlight Weakness", - "entries": [ - "While in sunlight, the oblivion juggernaut has disadvantage on attack rolls, ability checks, and saving throws." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Smoke Sense", "entries": [ - "The oblivion juggernaut uses unbearable roar and then uses soul drain." + "A sootling swarm in contact with smoke has {@sense blindsight} in that smoke's area in a radius of up to 120 feet." ] }, { - "name": "Soul Drain", + "name": "Swarm", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}26 ({@damage 4d10 + 4}) necrotic damage, and the target must make a {@dc 13} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 2. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", - "If an oblivion juggernaut kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." + "The sootling swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points" ] }, { - "name": "Unbearable Roar", + "name": "Water Susceptibility", "entries": [ - "Each creature of the oblivion juggernaut's choice that isn't {@condition deafened} and is within 120 feet of the juggernaut must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any oblivion juggernaut's Unbearable Roar for 24 hours." + "For every 5 feet the sootling swarm moves in water, or for every gallon of water splashed on it, it takes 2 cold damage." ] } ], - "variant": [ + "action": [ { - "type": "variant", - "page": 237, - "name": "Customizing Oblivion Stalkers", + "name": "Burns", "entries": [ - "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", - "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." + "{@atk mw} {@hit 4} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) fire damage, or 5 ({@damage 2d4}) fire damage if the swarm has half of its hit points or fewer." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionJuggernaut.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MjorkSootlingSwarm.webp", "senseTags": [ + "B", "D" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "CS", + "IG", + "T" ], "damageTags": [ - "N" + "C", + "F" ], "miscTags": [ "MW" ], "conditionInflict": [ - "frightened" + "blinded" ], "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Oblivion Stalkers", + "name": "Mjorks", "source": "GHMG" } } }, { - "name": "Oblivion Leaper", + "name": "Mold Spider", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 238, + "page": 347, "size": [ - "S" + "T" ], - "type": "undead", + "type": "plant", "alignment": [ - "N", - "E" + "U" ], "ac": [ - 13 + 11 ], "hp": { - "average": 14, - "formula": "4d6" + "average": 3, + "formula": "1d4 + 1" }, "speed": { - "walk": 30 - }, - "str": 10, - "dex": 16, - "con": 11, - "int": 10, - "wis": 10, - "cha": 8, - "skill": { - "stealth": "+5", - "special": "({@skillCheck stealth 7} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" + "walk": 20, + "climb": 20 }, + "str": 2, + "dex": 13, + "con": 13, + "int": 1, + "wis": 8, + "cha": 2, "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" + "blindsight 60 ft. (blind beyond this radius)" ], + "passive": 9, "vulnerable": [ - "radiant" + "fire" ], "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "blinded", + "deafened" ], - "cr": "1", + "cr": "0", "trait": [ { - "name": "Shadow Leap", - "entries": [ - "Starting in an area of {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, an oblivion leaper can teleport to an unoccupied space also in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}. Every foot of teleportation costs the oblivion leaper 1 foot of movement." - ] - }, - { - "name": "Shadow Stealth", + "name": "Regrowth", "entries": [ - "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion leaper can take the {@action Hide} action as a bonus action." + "When a mold spider dies, unless fire destroyed it, it releases spores that regrow a mold spider in 3 days." ] }, { - "name": "Sunlight Weakness", + "name": "Spider Climb", "entries": [ - "While in sunlight, the oblivion leaper has disadvantage on attack rolls, ability checks, and saving throws." + "The mold spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Soul Drain", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 2d4 + 3}) necrotic damage, and the target must make a {@dc 11} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 1. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", - "If an oblivion leaper kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}1 slashing damage." ] } ], - "variant": [ - { - "type": "variant", - "page": 237, - "name": "Customizing Oblivion Stalkers", - "entries": [ - "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", - "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MoldSpider.webp", + "traitTags": [ + "Spider Climb" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionLeaper.webp", "senseTags": [ - "D" + "B" ], "damageTags": [ - "N" + "S" ], "miscTags": [ "MW" ], - "savingThrowForced": [ - "constitution" - ], "fluff": { "_appendMonsterFluff": { - "name": "Oblivion Stalkers", + "name": "Mold Spider", "source": "GHMG" } } }, { - "name": "Oblivion Whistler", + "name": "Morbus Kobold", "source": "GHMG", - "page": 238, + "page": 222, "size": [ - "M" + "S" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "kobold" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ - 13 + 12 ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 9, + "formula": "2d6 + 2" }, "speed": { - "walk": 40 + "walk": 30, + "swim": 30 }, - "str": 12, - "dex": 16, + "str": 6, + "dex": 14, "con": 13, "int": 10, - "wis": 10, + "wis": 9, "cha": 8, + "save": { + "con": "+3", + "special": "({@savingThrow con 5} vs. being {@condition poisoned})" + }, "skill": { - "stealth": "+5", - "special": "({@skillCheck stealth 7} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" + "medicine": "+1", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 9, "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "necrotic", "poison" ], - "vulnerable": [ - "radiant" - ], - "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "languages": [ + "Draconic and one other language" ], - "cr": "2", + "cr": "1/8", "trait": [ { - "name": "Shadow Stealth", + "name": "Carrier", "entries": [ - "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion whistler can take the {@action Hide} action as a bonus action." + "The morbus kobold can contract a disease but is immune to effects other than cosmetic symptoms." ] }, { - "name": "Sunlight Weakness", + "name": "Infection", "entries": [ - "While in sunlight, the oblivion whistler has disadvantage on attack rolls, ability checks, and saving throws." + "A creature that touches the morbus kobold or anything it has touched in the past 24 hours is exposed to a disease, usually {@disease sewer plague}." ] }, { - "name": "Unbearable Whistling", + "name": "Pack Tactics", "entries": [ - "Creatures of the oblivion whistler's choice that aren't {@condition deafened} and start their turn within 30 feet of the oblivion whistler must make a {@dc 11} Wisdom saving throw. A target that fails is {@condition frightened} until the start of its next turn and unable to hide the distress of hearing the whistling, which is the source of the fear and considered to be within line of sight while the target can hear and is within 30 feet of it. On a successful saving throw, the creature is immune to any oblivion whistler's Unbearable Whistling for 1 hour." + "The morbus kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the morbus kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { - "name": "Soul Drain", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) necrotic damage, and the target must make a {@dc 11} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 1. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", - "If an oblivion whistler kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and Infection." ] - } - ], - "variant": [ + }, { - "type": "variant", - "page": 237, - "name": "Customizing Oblivion Stalkers", + "name": "Sling", "entries": [ - "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", - "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." + "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage and Infection." + ] + }, + { + "name": "Gore Bag", + "entries": [ + "The morbus kobold throws a sack filled with diseased gore at a point it can see within 20 feet of it. Each creature within 5 feet of the chosen point is subjected to Infection. A kobold usually carries only one such bag at a time." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionWhistler.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MorbusKobold.webp", + "attachedItems": [ + "dagger|phb", + "sling|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" + ], "senseTags": [ "D" ], + "languageTags": [ + "DR", + "X" + ], "damageTags": [ - "N" + "B", + "P" ], "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution", - "wisdom" + "AOE", + "MLW", + "MW", + "RNG", + "RW", + "THW" ], "fluff": { "_appendMonsterFluff": { - "name": "Oblivion Stalkers", + "name": "Morbus Kobolds", "source": "GHMG" } } }, { - "name": "Ogre of the Vale", + "name": "Morbus Kobold Elder", "source": "GHMG", - "page": 240, + "page": 223, "size": [ - "L" + "S" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "kobold" + ] + }, "alignment": [ - "N", + "L", "E" ], "ac": [ - { - "ac": 17, - "from": [ - "{@item half plate armor|PHB|half plate}", - "{@item shield|PHB}" - ] - } + 12 ], "hp": { - "average": 179, - "formula": "18d10 + 80" + "average": 39, + "formula": "6d6 + 18" }, "speed": { - "walk": 40 + "walk": 30, + "swim": 30 }, - "str": 21, - "dex": 9, - "con": 18, + "str": 8, + "dex": 14, + "con": 17, "int": 11, - "wis": 13, - "cha": 13, + "wis": 14, + "cha": 9, + "save": { + "con": "+5", + "special": "({@savingThrow con 7} vs. being {@condition poisoned})" + }, "skill": { - "athletics": "+9", - "insight": "+5", - "perception": "+5" + "medicine": "+4", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 15, + "passive": 12, "resist": [ "poison" ], - "conditionImmune": [ - "poisoned" - ], "languages": [ - "Castinellan", - "Ostoy" + "Draconic and one other language" + ], + "cr": "1", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The morbus kobold elder's innate spellcasting ability is Wisdom (spell save {@dc 12}). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell detect poison and disease}" + ], + "daily": { + "3": [ + "{@spell flash fever|GHPG}" + ] + }, + "ability": "wis" + } ], - "cr": "9", "trait": [ { - "name": "Ferocious Presence", + "name": "Amphibious", "entries": [ - "Allied creatures of the ogre of the vale who are within 30 feet of the ogre of the vale and can see it gain 10 temporary hit points at the start of their turn unless the ogre of the vale is {@condition incapacitated}." + "The morbus kobold elder can breathe air and water." ] }, { - "name": "Reckless Abandon", - "entries": [ - "At the start of its turn, the ogre of the vale and allied creatures within 30 feet who can see or hear the ogre of the vale can gain advantage on all melee weapon attack rolls during that turn, and attack rolls against them have advantage until the start of their next turn." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Carrier", "entries": [ - "The ogre of the vale makes two melee attacks. He can replace one melee attack with its bellowing command." + "The morbus kobold elder can contract a disease but is immune to effects other than cosmetic symptoms." ] }, { - "name": "War Sword", + "name": "Infection", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) slashing damage." + "A creature that touches the morbus kobold elder or anything it has touched in the past 24 hours is exposed to a disease, usually {@disease sewer plague}." ] }, { - "name": "Bellowing Command", + "name": "Pack Tactics", "entries": [ - "The ogre of the vale chooses a target it can see and commands up to three allied creatures of CR 6 or lower who can see or hear the ogre of the vale to make a weapon attack against the target using their reaction. The attacking creatures can add {@dice d4} to their attack roll." + "The morbus kobold elder has advantage on an attack roll against a creature if at least one of the elder's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Ravenous Appetite (1/Day)", + "name": "Sunlight Sensitivity", "entries": [ - "The ogre of the vale grabs a Medium or smaller allied humanoid of CR 1/2 or lower within 5 feet of it and gnaws on its face and neck. The humanoid dies and the ogre of the vale regains hit points equal to the dead humanoid's hit point maximum." + "While in sunlight, the morbus kobold elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "reaction": [ + "action": [ { - "name": "Noble Sacrifice", + "name": "Dagger", "entries": [ - "When a creature the ogre of the vale can see targets him with an attack, the ogre of the vale chooses an allied creature of Medium or smaller size within 5 feet of it. They swap places, and the chosen creature becomes the target instead." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and Infection." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreoftheVale.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MorbusKoboldElder.webp", + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Amphibious", + "Pack Tactics", + "Sunlight Sensitivity" + ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "DR", + "X" ], "damageTags": [ - "S" + "P" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" ], "fluff": { "_appendMonsterFluff": { - "name": "Ogre of the Vale", + "name": "Morbus Kobolds", "source": "GHMG" } } }, { - "name": "Ogre Swine", + "name": "Mothfolk", "source": "GHMG", - "page": 241, + "page": 224, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "fey", "alignment": [ "C", "E" ], "ac": [ { - "ac": 11, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 51, - "formula": "6d10 + 18" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "walk": 30 + "walk": 20, + "fly": { + "number": 120, + "condition": "(hover)" + }, + "canHover": true }, - "str": 18, - "dex": 9, + "str": 19, + "dex": 16, "con": 16, - "int": 4, - "wis": 7, - "cha": 5, + "int": 12, + "wis": 16, + "cha": 16, + "save": { + "dex": "+5" + }, + "skill": { + "athletics": "+7", + "perception": "+5" + }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 15, + "resist": [ + { + "resist": [ + "piercing", + "slashing", + "bludgeoning" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "psychic" + ], + "vulnerable": [ + "radiant" ], - "passive": 8, "languages": [ - "understands one language but can't speak" + "understands Sylvan but can't speak" ], - "cr": "2", + "cr": "4", "trait": [ { - "name": "Blood Aggression", + "name": "Fey Ancestry", "entries": [ - "The ogre swine can use a bonus action to take the {@action Dash} action to move toward a creature that lacks all its hit points." + "The mothfolk have advantage on saving throws against being {@condition charmed}, and magic can't put it to sleep." ] }, { - "name": "Keen Smell", + "name": "Disaster Sense", "entries": [ - "The ogre swine has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The mothfolk have a natural understanding of when disaster may strike. The mothfolk get advantage on initiative rolls and Dexterity saving throws against effects that they can see and cannot be {@quickref Surprise|PHB|3|0|surprised}." ] }, { - "name": "Stench", + "name": "Flyby", "entries": [ - "Any creature other than an ogre or ogre swine that starts its turn within 5 feet of the swine must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all ogre swine for 1 hour." + "The mothfolk doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The mothfolk makes two kick attacks." ] }, { - "name": "Relentless (Recharges after a Short or Long Rest)", + "name": "Kick", "entries": [ - "If the ogre swine takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." ] - } - ], - "action": [ + }, { - "name": "Tusk", + "name": "Mothfolk Curse", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage and 2 ({@damage 1d4}) poison damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or become infected with {@disease sewer plague}. A creature that succeeds on this saving throw is immune to infection from all ogre swine for 24 hours." + "The mothfolk's red eyes glow with horrid magic. The mothfolk chooses one creature within 300 feet of it. That creature must succeed a {@dc 13} Wisdom saving throw. On a success, the target is immune to the Mothfolk Curse for 24 hours. A creature that is {@condition blinded|PHB|blind} is immune as well.", + "On a failure, the creature is under the effect of the Mothfolk Curse for 1 minute. When under the curse, the target's eyes turn red and it is {@condition charmed} and {@condition frightened} of any mothfolk it can see. The target gains the flaw \"Get me away from those monsters hiding everywhere!\" A {@spell remove curse}, {@spell lesser restoration}, or similar spell remove this curse. The target can attempt another Wisdom saving throw after 1 minute. On a success, the curse ends. On a failed save, the curse is permanent until removed." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreSwine.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mothfolk.webp", "traitTags": [ - "Keen Senses" + "Fey Ancestry", + "Flyby" ], "senseTags": [ - "D" + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS" + "CS", + "S" ], "damageTags": [ - "I", "S" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "poisoned" - ], "savingThrowForced": [ - "constitution" + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Ogre Swine", + "name": "Mothfolk", "source": "GHMG" } } }, { - "name": "Ogresh Champion", + "name": "Mourning Minstrel", "source": "GHMG", - "page": 243, + "page": 67, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "ogresh" + "any race" ] }, "alignment": [ @@ -63228,213 +36021,200 @@ ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ - "{@item chain mail|PHB}", - "{@item shield|PHB}" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 60, + "formula": "11d8 + 11" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 10, - "con": 14, - "int": 11, - "wis": 12, - "cha": 15, + "str": 10, + "dex": 14, + "con": 12, + "int": 13, + "wis": 14, + "cha": 17, "skill": { - "insight": "+3", - "perception": "+3", - "performance": "+4", - "persuasion": "+4" + "deception": "+5", + "perception": "+4", + "performance": "+5" }, - "passive": 13, + "passive": 14, "languages": [ - "any three languages" + "any two languages" ], - "cr": "2", + "cr": "4", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The ogresh champion is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}). The champion has the following paladin spells prepared:" + "The mourning minstrel is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It knows the following bard spells:" ], "spells": { + "0": { + "spells": [ + "{@spell dancing lights}", + "{@spell minor illusion}" + ] + }, "1": { + "slots": 4, + "spells": [ + "{@spell faerie fire}", + "{@spell hideous laughter}", + "{@spell silent image}" + ] + }, + "2": { "slots": 3, "spells": [ - "{@spell bless}", - "{@spell cure wounds}", - "{@spell sanctuary}" + "{@spell blindness/deafness}", + "{@spell invisibility}", + "{@spell shatter}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell animate dead}", + "{@spell major image}", + "{@spell speak with dead}" ] } }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ { - "name": "A Friendly Ear (Recharges after a Short or Long Rest)", - "entries": [ - "After a minute in conversation with a nonhostile creature, the ogresh champion can choose to have that creature make a {@dc 11} Charisma saving throw. On a failure, the target is {@condition charmed} by the champion for 1 hour. The target remains unaware of being {@condition charmed}." - ] - }, - { - "name": "Powerful Build", + "name": "Danse Macabre (Recharges after a Short or Long Rest)", "entries": [ - "The ogresh champion determines carrying capacity as if a Large creature." + "As a bonus action on each of its turns, the mourning minstrel can perform a magical requiem for 1 minute. Each undead of the minstrel's choice within 30 feet of and able to see or hear the minstrel rolls {@dice 1d4} with any ability check or saving throw, adding the number rolled to the result. A creature can be affected by only one effect of this type, including {@spell bless}." ] - }, + } + ], + "action": [ { - "name": "Smite", + "name": "Rapier", "entries": [ - "When the ogresh champion hits with a melee weapon attack, it can expend one spell slot to deal extra radiant damage. The extra damage is 9 ({@dice 2d8}) for a 1st-level spell slot." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage and 4 ({@damage 1d8}) necrotic damage." ] }, { - "name": "Takes One to Know One", - "entries": [ - "The ogresh champion has advantage on saving throws against being {@condition charmed}." - ] - } - ], - "action": [ - { - "name": "Warhammer", + "name": "Death Note", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "{@atk rs} {@hit 5} to hit, range 30 ft., one creature. {@h}9 ({@damage 2d8}) psychic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreshChampion.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MourningMinstrel.webp", "attachedItems": [ - "warhammer|phb" + "rapier|phb" ], "languageTags": [ "X" ], "damageTags": [ - "B" + "N", + "P", + "Y" + ], + "damageTagsSpell": [ + "T" ], "spellcastingTags": [ - "CP" + "CB" ], "miscTags": [ "MLW", "MW" ], - "conditionInflict": [ - "charmed" - ], - "savingThrowForced": [ - "charisma" + "conditionInflictSpell": [ + "blinded", + "deafened", + "incapacitated", + "invisible", + "prone" ], "savingThrowForcedSpell": [ + "constitution", + "dexterity", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Ogresh", + "name": "College of Requiems", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshChampion.webp" - } - } - ] + } } }, { - "name": "Ogresh Sage", + "name": "Mouruge", "source": "GHMG", - "page": 243, + "page": 225, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "ogresh" - ] - }, + "type": "undead", "alignment": [ - "A" + "L", + "E" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "{@item studded leather armor|PHB|studded leather}", - "studied defense" + "natural armor" ] } ], "hp": { - "average": 66, - "formula": "12d8 + 12" + "average": 60, + "formula": "8d8 + 24" }, "speed": { "walk": 30 }, - "str": 12, + "str": 16, "dex": 10, - "con": 13, - "int": 17, - "wis": 15, - "cha": 14, + "con": 17, + "int": 7, + "wis": 13, + "cha": 5, "skill": { - "arcana": "+5", - "history": "+5", - "insight": "+4", - "investigation": "+5", - "perception": "+4", - "persuasion": "+4" + "athletics": "+5", + "perception": "+3" }, - "passive": 14, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + "necrotic" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], "languages": [ - "any five languages" + "the languages it knew in life" ], "cr": "2", "trait": [ { - "name": "A Friendly Ear (Recharges after a Short or Long Rest)", - "entries": [ - "After a minute in conversation with a nonhostile creature, the ogresh sage can choose to have that creature make a {@dc 11} Charisma saving throw. On a failure, the target is {@condition charmed} by the sage for 1 hour. The target remains unaware of being {@condition charmed}." - ] - }, - { - "name": "Analyze Enemy", - "entries": [ - "The sage can take a bonus action to analyze a creature the sage can see within 30 feet of it. If the sage does so, for 1 minute, the sage can add its Intelligence bonus to attack rolls and damage with weapon attacks against that creature." - ] - }, - { - "name": "Powerful Build", - "entries": [ - "The ogresh sage determines carrying capacity as if a Large creature." - ] - }, - { - "name": "Studied Defense", - "entries": [ - "The ogresh sage adds its Intelligence modifier to its AC instead of its Dexterity modifier." - ] - }, - { - "name": "Takes One to Know One", + "name": "Undead Fortitude", "entries": [ - "The ogresh sage has advantage on saving throws against being {@condition charmed}." + "If damage reduces the mouruge to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the mouruge drops to 1 hit point instead." ] } ], @@ -63442,50 +36222,46 @@ { "name": "Multiattack", "entries": [ - "The sage makes two quarterstaff attacks." + "The mouruge attacks once with its bite and once with its slam." ] }, { - "name": "Quarterstaff", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage and 3 ({@damage 1d6}) necrotic damage." ] - } - ], - "reaction": [ + }, { - "name": "Sage Words", + "name": "Slam", "entries": [ - "When a creature the ogresh sage can see makes an attack roll or ability check, the sage can grant that creature advantage on the roll, provided the creature can hear and understand the sage and verbal advice would help the creature or distract its foe." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage and 3 ({@damage 1d6}) necrotic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreshSage.webp", - "attachedItems": [ - "quarterstaff|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Mouruge.webp", + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "LF" ], "damageTags": [ - "B" + "B", + "N", + "P" ], "miscTags": [ - "MLW", "MW" ], - "conditionInflict": [ - "charmed" - ], - "savingThrowForced": [ - "charisma" - ], "fluff": { "_appendMonsterFluff": { - "name": "Ogresh", + "name": "Mouruge", "source": "GHMG" }, "images": [ @@ -63493,471 +36269,518 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshSage.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mouruge.webp" } } ] } }, { - "name": "Ogresh Vampire (Adult)", + "name": "Mud Zombie", "source": "GHMG", - "page": 403, + "page": 227, "size": [ - "M" + "L" ], "type": "undead", "alignment": [ - "L", - "NX", - "C", + "N", "E" ], "ac": [ { - "ac": 16, + "ac": 11, "from": [ "natural armor" ] } ], "hp": { - "average": 161, - "formula": "17d8 + 85" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 25 }, - "str": 18, - "dex": 16, - "con": 20, - "int": 13, - "wis": 14, - "cha": 16, + "str": 16, + "dex": 8, + "con": 14, + "int": 3, + "wis": 8, + "cha": 3, "save": { - "con": "+10", - "wis": "+7" - }, - "skill": { - "athletics": "+9", - "deception": "+8", - "insight": "+7", - "perception": "+7", - "persuasion": "+8" + "wis": "+1" }, "senses": [ - "darkvision 90 ft." - ], - "passive": 17, - "resist": [ - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "darkvision 60 ft." ], + "passive": 9, "immune": [ "poison" ], "conditionImmune": [ - "charmed", "poisoned" ], - "languages": [ - "the languages known in life" - ], - "cr": "13", + "cr": "2", "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "False Appearance", "entries": [ - "If the vampire fails a saving throw, it can choose to succeed instead." + "While the mud zombie remains motionless, it is indistinguishable from an oozing pile of corpse parts." ] }, { - "name": "Massive", + "name": "Formless", "entries": [ - "The vampire is considered to be one size larger when determining what can grapple it, as well as its carrying capacity and the weight it can push, drag, or lift." + "Without squeezing, the mud zombie can move through an opening a creature up to two sizes smaller can move through." ] - }, + } + ], + "action": [ { - "name": "Regeneration", + "name": "Slam", "entries": [ - "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target is {@condition restrained}. A mud zombie can {@action grapple} up to two creatures at a time." ] - }, + } + ], + "reaction": [ { - "name": "Spider Climb", + "name": "Split", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "When a mud zombie that is Medium or larger takes 10 damage or more, it splits into two new zombies if it has at least 10 hit points. Each new zombie has hit points equal to half the original zombie's, rounded down. New zombies are one size smaller than the original zombie." ] - }, + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MudZombie.webp", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Mud Zombie", + "source": "GHMG" + } + }, + "_versions": [ { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." - ] + "name": "Mud Zombie (Ranged)", + "source": "GHMG", + "_mod": { + "action": { + "mode": "appendArr", + "items": { + "name": "Grasping Hand", + "entries": [ + "{@atk rw} {@hit 5} to hit, {@homebrew ranged 30 ft.}, one target. {@h}6 ({@damage 1d6 + 3}) {@homebrew slashing} damage. A hand continues to claw at the targeted creature for 6 ({@damage 1d6 + 3}) damage each round until the target escapes the claw (escape {@dc 13})." + ] + } + } + } } + ] + }, + { + "name": "Mukad Droner", + "source": "GHMG", + "page": 229, + "size": [ + "S" ], - "action": [ + "type": "aberration", + "alignment": [ + "L", + "E" + ], + "ac": [ { - "name": "Multiattack", - "entries": [ - "The vampire makes three attacks, only one of which can be a bite." + "ac": 13, + "from": [ + "natural armor" ] - }, + } + ], + "hp": { + "average": 36, + "formula": "8d6 + 8" + }, + "speed": { + "walk": 30, + "burrow": 10, + "climb": 30 + }, + "str": 10, + "dex": 14, + "con": 12, + "int": 6, + "wis": 11, + "cha": 13, + "senses": [ + "blindsight 30 ft.", + "darkvision 60 ft." + ], + "passive": 10, + "languages": [ + "Mukad", + "telepathy 30 ft." + ], + "cr": "1", + "trait": [ { - "name": "Claws", + "name": "Aetheric Drone", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." + "As a bonus action, the mukad strums its legs together, making a low, psionic buzz that transcends hearing. Each non-aberration within 30 feet of the mukad must succeed on a {@dc 11} Wisdom saving throw or become {@condition charmed} by the mukad. Creatures fighting the mukad or its allies have advantage on this save. While {@condition charmed} in this way, a creature has disadvantage on Wisdom ({@skill Perception}) checks made to perceive any creature other than the mukad droner using this action. The effect ends if the droner ends it (no action required), becomes {@condition incapacitated}, or fails to use a bonus action to continue it." ] }, { - "name": "Bite", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + "The mukad has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Charm", + "name": "Spider Climb", "entries": [ - "The vampire targets one humanoid or beast it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 16} Wisdom saving throw against this magic or be {@condition charmed} by the vampire. The {@condition charmed} target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it's a willing target for the vampire's bite attack.", - "Each time the vampire or the vampire's allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire dies, is on a different plane of existence than the target, or takes a bonus action to end the effect." + "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Mist Form", + "name": "Tunneler", "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 5-foot-diameter tunnel in its wake." ] } ], - "reaction": [ + "action": [ { - "name": "Misty Escape", + "name": "Multiattack", "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + "The mukad makes two attacks: one with its bite and one with its claws." ] - } - ], - "legendary": [ + }, { - "name": "Move", + "name": "Bite", "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." ] }, { "name": "Claws", "entries": [ - "The vampire attacks once with its claws." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + ] + }, + { + "name": "Aetheric Scream {@recharge 5}", + "entries": [ + "The mukad unleashes a psychic scream in a 30-foot-radius sphere centered on it. The scream goes around corners. Each non-aberration in the area must succeed on a {@dc 11} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage and be unable to take reactions until the end of the mukad's next turn." ] } ], - "legendaryGroup": { - "name": "Vampires", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreshVampire(Adult).webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadDroner.webp", "traitTags": [ - "Legendary Resistances", - "Regeneration", + "Magic Resistance", "Spider Climb", - "Sunlight Sensitivity" + "Tunneler" ], "senseTags": [ + "B", "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "TP" + ], "damageTags": [ - "N", + "I", "P", - "R", - "S" + "S", + "Y" ], "miscTags": [ - "HPR", + "AOE", "MW" ], "conditionInflict": [ - "charmed" + "poisoned" ], "savingThrowForced": [ + "constitution", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Ogresh Vampire (Adult)", + "name": "Mukad", "source": "GHMG" } } }, { - "name": "Old Snarite", + "name": "Mukad Larva", "source": "GHMG", - "page": 315, + "page": 228, "size": [ - "S" + "T" ], "type": "aberration", "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 16, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 55, - "formula": "10d6 + 20" + "average": 3, + "formula": "1d4 + 1" }, "speed": { - "walk": 5, - "fly": 15 - }, - "str": 16, - "dex": 18, - "con": 15, - "int": 10, - "wis": 16, - "cha": 8, - "skill": { - "stealth": "+6" + "walk": 20, + "climb": 20 }, - "passive": 13, - "immune": [ - "bludgeoning", - "piercing" + "str": 4, + "dex": 12, + "con": 12, + "int": 3, + "wis": 10, + "cha": 4, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." ], - "cr": "2", + "passive": 10, + "cr": "0", "trait": [ { - "name": "Muddled Thoughts", + "name": "Magic Resistance", "entries": [ - "Although an old snarite cannot control the actions of its host, it can cloud a host's thoughts, inclining the host to make poor or irrational decisions. The host also refuses to cut their hair, thus saving the old snarite from harm." + "The mukad has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Wisdom Drinker", + "name": "Spider Climb", "entries": [ - "After being infected by an old snarite for a year, the host must succeed on a {@dc 13} Wisdom saving throw or permanently lose 2 points of Wisdom." + "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 3d4 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 13}). While {@condition grappled}, the creature is {@condition restrained}." - ] - }, - { - "name": "Constrict", + "name": "Bite", "entries": [ - "A target that begins its turn {@condition grappled} by the old snarite's tail takes 11 ({@damage 3d4 + 4}) slashing damage and is infected with 2 ({@dice 1d4}) young snarites." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}1 piercing damage and 1 poison damage." ] } ], - "reaction": [ - { - "name": "Deflect Damage", - "entries": [ - "When the old snarite is hit with a melee attack, it can deflect the attack's damage onto the host creature." - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadLarva.webp", + "traitTags": [ + "Magic Resistance", + "Spider Climb" + ], + "senseTags": [ + "B", + "D" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OldSnarite.webp", "damageTags": [ - "S" + "I", + "P" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "wisdom" - ], "fluff": { "_appendMonsterFluff": { - "name": "Snarite", + "name": "Mukad", "source": "GHMG" } } }, { - "name": "Oozing Vulture", + "name": "Mukad Larva Swarm", "source": "GHMG", - "page": 244, + "page": 230, "size": [ "M" ], - "type": "monstrosity", + "type": { + "type": "aberration", + "swarmSize": "T" + }, "alignment": [ - "U" + "L", + "E" ], "ac": [ { - "ac": 13, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 65, + "average": 55, "formula": "10d8 + 10" }, "speed": { "walk": 20, - "fly": 50 + "climb": 20 }, - "str": 16, - "dex": 13, + "str": 10, + "dex": 12, "con": 12, - "int": 5, - "wis": 14, - "cha": 8, - "skill": { - "perception": "+4", - "stealth": "+3" - }, + "int": 3, + "wis": 10, + "cha": 4, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 14, + "passive": 10, "cr": "2", "trait": [ { - "name": "Blood Frenzy", + "name": "Magic Resistance", "entries": [ - "The oozing vulture has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "The swarm has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Keen Sight and Smell", + "name": "Spider Climb", "entries": [ - "The oozing vulture has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." + "The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { - "name": "Bite", + "name": "Bites", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d6 + 1}) piercing damage and 7 ({@damage 2d6}) poison damage, or 3 ({@damage 1d6}) piercing damage and 3 ({@damage 1d6}) poison damage if the swarm has half of its hit points or fewer. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OozingVulture.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadLarvaSwarm.webp", "traitTags": [ - "Keen Senses" + "Magic Resistance", + "Spider Climb" ], "senseTags": [ + "B", "D" ], "damageTags": [ - "S" + "I", + "P" ], "miscTags": [ "MW" ], "conditionInflict": [ - "prone" + "poisoned" ], "savingThrowForced": [ - "strength" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Oozing Vulture", + "name": "Mukad", "source": "GHMG" } } }, { - "name": "Ordeal Tree", + "name": "Mukad Progenitor", "source": "GHMG", - "page": 245, + "page": 231, "size": [ - "G" + "L" ], - "type": "plant", + "type": "aberration", "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 17, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 186, - "formula": "12d20 + 60" + "average": 110, + "formula": "13d10 + 39" }, "speed": { - "walk": 20 + "walk": 20, + "burrow": 10, + "climb": 20 }, - "str": 24, - "dex": 7, - "con": 21, - "int": 12, - "wis": 16, - "cha": 12, - "passive": 13, - "resist": [ - "bludgeoning", - "piercing" - ], - "vulnerable": [ - "fire" + "str": 17, + "dex": 11, + "con": 16, + "int": 10, + "wis": 15, + "cha": 14, + "skill": { + "perception": "+5" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." ], + "passive": 15, "languages": [ - "Sylvan" + "Mukad", + "telepathy 60 ft." ], - "cr": "12", + "cr": "5", "trait": [ { - "name": "Corrupt Desire", + "name": "Magic Resistance", "entries": [ - "A humanoid may bind themselves to the ordeal tree. Each day the petitioner is bound to the tree, they must succeed on a Constitution saving throw with a DC equal to 15 + number of days bound or suffer a level of {@condition exhaustion}. If they survive for 7 days, the ordeal tree may choose to grant a blessing. The tree only does this if the humanoid is evil, once per humanoid. If the humanoid is neutral or good, the tree attacks them.", - "The blessing is tailored to the petitioner's desires (GM discretion) but might include +1 to an ability score, a feat, expertise in a skill, or the ability to innately cast a 3rd-level (or lower) spell once per day using Charisma as the petitioner's spellcasting ability.", - "The petitioner also contracts the {@spell curse of foul blight|GH} {@homebrew |(Grim Hollow Campaign Guide pg. 25)}. If the petitioner commits a profoundly evil act every day, the curse never advances beyond stage 1. If the petitioner fails to commit the act, the curse automatically escalates." + "The mukad has advantage on saving throws against spells and other magical effects." ] }, { - "name": "False Appearance", + "name": "Spider Climb", "entries": [ - "While the ordeal tree remains motionless, it is indistinguishable from a normal tree." + "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Heart Sight", + "name": "Tunneler", "entries": [ - "The ordeal tree knows the alignment and desires of any creature that binds itself to the tree." + "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 10-foot-diameter tunnel in its wake." ] } ], @@ -63965,539 +36788,652 @@ { "name": "Multiattack", "entries": [ - "The ordeal tree makes two slam attacks and one attack with a vine or enervate." + "The mukad makes two attacks: one with its bite and one with its claws." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage and 9 ({@damage 2d8}) poison damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." ] }, { - "name": "Vine", + "name": "Claws", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 20 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage, and the creature is {@condition grappled} (escape {@dc 17})." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage." ] }, { - "name": "Enervate (2/Day)", + "name": "Aetheric Blast {@recharge}", "entries": [ - "A creature bound to the ordeal tree or {@condition grappled} by it must succeed on a {@dc 17} Constitution saving throw or suffer 44 ({@damage 8d10}) necrotic damage. The ordeal tree gains temporary hit points equal to half the damage done." + "The mukad unleashes a burst of psionic dissonance in a 60-foot cone. The effect goes around corners. Each non-aberration in the area must make a {@dc 13} Intelligence saving throw. On a failure, a creature takes 18 ({@damage 3d10 + 2}) psychic damage and is {@condition incapacitated} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the save succeeds, the creature takes half as much psychic damage and isn't {@condition incapacitated}." + ] + }, + { + "name": "Aetheric Incubation", + "entries": [ + "The mukad injects a {@condition paralyzed} creature with a powerful psychic substance. The target must succeed on a {@dc 14} Intelligence saving throw or become {@condition paralyzed} for 24 hours. Over this time, an ectoplasmic substance harmlessly encases the creature. Removing the ectoplasm takes 1 minute, and \"escaping\" from it takes no effort. If the ectoplasm remains for 13 ({@dice 3d8}) hours, {@dice 1d4} + the creature's Intelligence bonus {@creature mukad larva|GHMG|mukad larvae} appear on the creature, absorbing the ectoplasm \"cocoon.\" These larvae attack the {@condition paralyzed} creature, feeding on it." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OrdealTree.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadProgenitor.webp", "traitTags": [ - "False Appearance" + "Magic Resistance", + "Spider Climb", + "Tunneler" + ], + "senseTags": [ + "B", + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "S" + "TP" ], "damageTags": [ - "B", - "N", - "S" + "I", + "P", + "S", + "Y" ], "miscTags": [ - "MW", - "RCH" + "AOE", + "MW" ], "conditionInflict": [ - "grappled" + "incapacitated", + "paralyzed", + "poisoned" ], "savingThrowForced": [ - "constitution" + "constitution", + "intelligence" ], "fluff": { "_appendMonsterFluff": { - "name": "Ordeal Tree", + "name": "Mukad", "source": "GHMG" } } }, { - "name": "Ormwurm", - "group": [ - "Unusual Beasts" - ], + "name": "Mukad Warrior", "source": "GHMG", - "page": 348, + "page": 230, "size": [ "M" ], - "type": "beast", + "type": "aberration", "alignment": [ - "U" + "L", + "E" ], "ac": [ - 12 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 11, - "formula": "2d8 + 2" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 30, - "burrow": 5, - "swim": 30 + "walk": 40, + "burrow": 10, + "climb": 40 }, "str": 12, - "dex": 14, - "con": 13, - "int": 2, - "wis": 10, - "cha": 5, - "skill": { - "athletics": "+3" - }, + "dex": 16, + "con": 15, + "int": 6, + "wis": 12, + "cha": 7, "senses": [ - "blindsight 10 ft." + "blindsight 30 ft.", + "darkvision 60 ft." ], - "passive": 10, - "cr": "1/4", + "passive": 11, + "languages": [ + "Mukad", + "telepathy 30 ft." + ], + "cr": "3", "trait": [ { - "name": "Hold Breath", + "name": "Magic Resistance", "entries": [ - "The ormwurm can hold its breath for 30 minutes." + "The mukad has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Psychic Defender", + "entries": [ + "Any non-aberration that starts its turn within 10 feet of the mukad warrior must succeed on a {@dc 11} Wisdom saving throw or be unable to attack a creature other than the mukad, another mukad with this trait, or another creature compelling the target to attack it." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The mukad warrior can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Tunneler", + "entries": [ + "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 5-foot-diameter tunnel in its wake." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The mukad makes two attacks: one with its bite and one with its claws" + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 11}). Until this {@action grapple} ends, the ormwurm can't bite another target." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 3}) piercing damage and 4 ({@damage 1d8}) poison damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Ormwurm.webp", + "reaction": [ + { + "name": "Psychic Distraction", + "entries": [ + "The mukad imposes disadvantage on the attack roll of one creature it can sense within 30 feet of it, provided the target can be {@condition frightened} and the attack roll is against a creature other than the mukad, another mukad warrior, or another creature compelling the target to attack it." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadLarvaSwarm.webp", "traitTags": [ - "Hold Breath" + "Magic Resistance", + "Spider Climb", + "Tunneler" ], "senseTags": [ - "B" + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP" ], "damageTags": [ - "P" + "I", + "P", + "S" ], "miscTags": [ "MW" ], "conditionInflict": [ - "grappled" + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Ormwurm", + "name": "Mukad", "source": "GHMG" } } }, { - "name": "Outlaw", + "name": "Mukad Worker", "source": "GHMG", - "page": 247, + "page": 229, "size": [ - "M" + "S" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "aberration", "alignment": [ - "A" + "L", + "E" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 18, + "formula": "4d6 + 4" }, "speed": { - "walk": 30 + "walk": 30, + "burrow": 10, + "climb": 30 }, - "str": 11, - "dex": 16, + "str": 10, + "dex": 14, "con": 12, - "int": 11, - "wis": 12, - "cha": 14, - "skill": { - "acrobatics": "+5", - "animal handling": "+3", - "intimidation": "+4", - "sleight of hand": "+5" - }, - "passive": 11, + "int": 4, + "wis": 10, + "cha": 5, + "senses": [ + "blindsight 30 ft.", + "darkvision 60 ft." + ], + "passive": 10, "languages": [ - "Any two languages" + "Mukad", + "telepathy 30 ft." ], - "cr": "2", + "cr": "1/2", "trait": [ { - "name": "Mobile", + "name": "Magic Resistance", "entries": [ - "The outlaw can take a bonus action to take the {@action Dash} or {@action Disengage} action." + "The mukad has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Rider's Sneak Attack (1/Turn)", + "name": "Spider Climb", "entries": [ - "The outlaw deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the outlaw that isn't {@condition incapacitated} and the outlaw doesn't have disadvantage on the attack roll. The outlaw can also deal this extra damage if it has moved 20 feet or more, including on a mount." + "The mukad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Tunneler", + "entries": [ + "The mukad can burrow through solid rock at half its burrowing speed. When it burrows, it leaves a 5-foot-diameter tunnel in its wake." ] } ], "action": [ { - "name": "Rapier", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "The mukad makes two attacks: one with its bite and one with its claws." ] }, { - "name": "Blackpowder Pistol", + "name": "Bite", "entries": [ - "{@atk rw} {@hit 5} to hit, range 25/100 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." ] - } - ], - "reaction": [ + }, { - "name": "Uncanny Riding", + "name": "Claws", "entries": [ - "When an attacker the outlaw can see hits it or its mount with an attack, the outlaw can halve the attack's damage against the outlaw or the mount." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Outlaw.webp", - "attachedItems": [ - "blackpowder pistol|GHPG", - "rapier|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/MukadWorker.webp", + "traitTags": [ + "Magic Resistance", + "Spider Climb", + "Tunneler" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP" ], "damageTags": [ - "P" + "I", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" ], - "miscTags": [ - "MLW", - "MW", - "RW" + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Outlaw", + "name": "Mukad", "source": "GHMG" } } }, { - "name": "Pactbreaker", + "name": "Nacambra", "source": "GHMG", - "page": 249, + "page": 232, "size": [ - "L" + "M" ], - "type": "construct", + "type": "monstrosity", "alignment": [ - "C", - "G" + "N", + "E" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 157, - "formula": "15d10 + 75" + "average": 60, + "formula": "8d8 + 24" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 20, - "dex": 8, - "con": 20, + "str": 15, + "dex": 14, + "con": 16, "int": 6, - "wis": 16, - "cha": 5, + "wis": 13, + "cha": 9, "skill": { - "perception": "+7" + "stealth": "+4" }, "senses": [ - "truesight 120 ft." - ], - "passive": 17, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't adamantine", - "cond": true - } + "darkvision 120 ft." ], + "passive": 11, "immune": [ "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", "poisoned" ], "languages": [ - "understands Celestial and Infernal but can't speak" + "Abyssal" ], - "cr": "10", + "cr": "3", "trait": [ { - "name": "Adjustable Form", - "entries": [ - "The pactbreaker can use its action to change its appearance, although it always appears to be a construct, or to end one effect altering its form. Its weapon changes appearance in response to a foe's weaknesses\u2014see Reactive Weapon." - ] - }, - { - "name": "Magic Weapons", + "name": "Magic Resistance", "entries": [ - "The pactbreaker's weapon attacks are magical." + "The nacambra has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Magic Resistance", + "name": "Stench", "entries": [ - "The pactbreaker has advantage on saving throws against spells and other magical effects." + "Any creature that starts its turn within 5 feet of the nacambra must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all nacambras for 1 hour." ] }, { - "name": "Pact Breaking", + "name": "Sunlight Sensitivity", "entries": [ - "When the pactbreaker deals damage to a creature bound to a contract or pact with an evil entity, that creature must succeed on a {@dc 15} Charisma saving throw or be unable to use features, powers, and spells associated with that agreement until the end of the pactbreaker's next turn. This inability includes using or maintaining {@status concentration} on such features, powers, and spells." + "While in sunlight, the nacambra has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Pact Sense", + "name": "Sure-Footed", "entries": [ - "The pactbreaker can sense those who have entered a pact with malevolent entities. It knows the direction and distance of any humanoid that has forged a fiendish or evil fey contract or warlock pact (with an evil patron) within 1,000 feet. If the creature is moving, the pactbreaker knows the direction of its movement. Any effect that blocks divination magic blocks this trait." + "The nacambra has advantage on Strength and Dexterity saving throws against effects that would knock it {@condition prone}." ] } ], "action": [ { - "name": "Multiattack", + "name": "Shadow Bite", "entries": [ - "The pactbreaker makes two attacks." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}13 ({@damage 3d8}) necrotic damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 12}) by its shadow. Until this {@action grapple} ends, the nacambra can't bite another target. However, the nacambra can use a bonus action to bite the {@condition grappled} target." ] }, { - "name": "Reactive Weapon", + "name": "Tail Whip", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage and 11 ({@damage 2d10}) psychic damage. The second and subsequent times the weapon strikes the same target, the damage changes if the target can be harmed more by another damage option. Bludgeoning damage can become piercing or slashing, and psychic damage can become radiant or necrotic." + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}9 ({@damage 3d4 + 2}) slashing damage and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Eldritch Leash", + "name": "Shadow Shroud", "entries": [ - "{@atk rs} {@hit 7} to hit, range 300 ft., one target. {@h}29 ({@damage 4d12 + 3}) force damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw, or it can't have a flying speed greater than 0 feet for 1 minute. If flying, the creature falls if it fails the save by 5 or more. Otherwise, it safely descends at 60 feet per round until it reaches the ground or the effect ends. A creature that has a natural flying speed, rather than one provided by an effect, can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "Provided it's in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the nacambra magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the nacambra wears or carries is {@condition invisible} with it." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Pactbreaker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Nacambra.webp", "traitTags": [ "Magic Resistance", - "Magic Weapons" + "Sunlight Sensitivity" ], "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" + "SD" ], "languageTags": [ - "CE", - "CS", - "I" + "AB" ], "damageTags": [ - "B", - "O", - "Y" + "N", + "S" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "invisible", + "poisoned" ], "savingThrowForced": [ - "charisma", - "strength" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Pactbreaker", + "name": "Nacambra", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Nacambra.webp" + } + } + ] } }, { - "name": "Panjaian Alondon", + "name": "Nacambraan Sorcerer", "source": "GHMG", - "page": 251, + "page": 233, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race", - "elemental" - ] - }, + "type": "fey", "alignment": [ - "A" + "N", + "E" ], "ac": [ + 13, { - "ac": 15, - "from": [ - "natural armor" - ] + "ac": 16, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 15, + "int": 12, + "wis": 13, + "cha": 17, + "save": { + "con": "+5", + "cha": "+6" }, - "str": 14, - "dex": 17, - "con": 13, - "int": 10, - "wis": 15, - "cha": 13, "skill": { - "athletics": "+4", + "arcana": "+4", + "deception": "+6", "perception": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 14, - "resist": [ - "cold" + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ - "Primordial and two other languages" + "One national language", + "Abyssal", + "Sylvan" ], - "cr": "3", + "cr": "7", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The panjaian alondon's spellcasting ability is Wisdom (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell create or destroy water}" + "The nacambraan sorcerer is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a long rest. It knows the following sorcerer spells:" ], - "daily": { - "1": [ - "{@spell control water}" - ] + "spells": { + "0": { + "spells": [ + "{@spell acid splash}", + "{@spell chill touch}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell poison spray}", + "{@spell prestidigitation}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell mage armor}", + "{@spell ray of sickness}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell hold person}", + "{@spell invisibility}", + "{@spell misty step}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell counterspell}", + "{@spell stinking cloud}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell blight}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell cloudkill}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell eyebite}" + ] + } }, - "ability": "wis", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ { - "name": "Amphibious", - "entries": [ - "The panjaian alondon can breathe air and water." - ] - }, - { - "name": "Mobile", + "name": "Quick Cantrip", "entries": [ - "The panjaian alondon can take a bonus action to take the {@action Dash} or {@action Disengage} action." + "The nacambraan sorcerer can use a bonus action to cast one cantrip." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The panjaian alondon makes two tidal slam attacks." - ] - }, - { - "name": "Tidal Slam", - "entries": [ - "{@atk ms} {@hit 5} to hit, reach 30 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target must succeed on a {@dc 12} Strength saving throw or the panjaian alondon can move the target up to 10 feet to an unoccupied space in range." - ] - } - ], - "reaction": [ - { - "name": "Uncanny Dodge", + "name": "Nacambraan Dagger", "entries": [ - "The panjaian alondon halves the damage it takes from an attack that hits it. It must be able to see the attacker." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4}) piercing damage and 11 ({@damage 2d10}) poison damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianAlondon.webp", - "traitTags": [ - "Amphibious" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/NacambraanSorcerer.webp", "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "P", - "X" + "AB", + "S" ], "damageTags": [ - "B" + "I", + "P" ], "damageTagsSpell": [ - "B" + "A", + "I", + "N" ], "spellcastingTags": [ - "I" + "CS" ], "miscTags": [ - "RCH" + "MLW", + "MW" ], - "savingThrowForced": [ - "strength" + "conditionInflictSpell": [ + "frightened", + "invisible", + "paralyzed", + "poisoned", + "unconscious" ], "savingThrowForcedSpell": [ - "strength" + "constitution", + "dexterity", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Panjaian", + "name": "Nacambra", "source": "GHMG" }, "images": [ @@ -64505,214 +37441,175 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Panjaian.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NacambraanSorcerer.webp" } } ] } }, { - "name": "Panjaian Citrolachi", + "name": "Nether Spider", "source": "GHMG", - "page": 252, + "page": 234, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race", - "elemental" - ] - }, + "type": "fiend", "alignment": [ - "A" + "N", + "E" ], "ac": [ { - "ac": 12, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 67, + "formula": "9d10 + 18" }, "speed": { - "walk": 25, - "burrow": 25 - }, - "str": 17, - "dex": 9, - "con": 16, - "int": 10, - "wis": 13, - "cha": 11, - "save": { - "str": "+5", - "con": "+5" + "walk": 30, + "climb": 30 }, + "str": 15, + "dex": 17, + "con": 14, + "int": 3, + "wis": 12, + "cha": 6, "skill": { - "athletics": "+5", - "intimidation": "+2" + "stealth": "+5" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." + "blindsight 30 ft.", + "darkvision 60 ft." ], "passive": 11, "resist": [ - "poison" + "fire" ], "languages": [ - "Primordial and two other languages" + "understands Infernal but can't speak" ], "cr": "3", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The panjaian citrolachi's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:" - ], - "daily": { - "1e": [ - "{@spell stoneskin}", - "{@spell stone shape}" - ] - }, - "ability": "wis", - "type": "spellcasting" - } - ], "trait": [ { - "name": "Earth Glide", + "name": "Devil's Sight", "entries": [ - "The panjaian citrolachi can burrow through nonmagical, unworked earth and stone. While doing so, the citrolachi doesn't disturb the material it moves through." + "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the nether spider's {@sense darkvision}." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Spider Climb", "entries": [ - "The panjaian citrolachi makes two slam attacks." + "The nether spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Slam", + "name": "Web Sense", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." + "While in contact with a web, the nether spider knows the exact location of any other creature in contact with the same web." ] }, { - "name": "Earth Slam", + "name": "Web Walker", "entries": [ - "The panjaian citrolachi chooses a point it can see within 30 feet of it. Each creature within 10 feet of that point, other than the citrolachi, must succeed on a {@dc 13} Dexterity saving throw or take 10 ({@damage 2d6 + 3}) bludgeoning damage and fall {@condition prone}." + "The nether spider ignores movement restrictions caused by webbing." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target must make a {@dc 12} Constitution saving throw, taking 7 ({@dice 2d6}) fire and 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one. If damage from this fiery poison reduces the target to 0 hit points and the target dies, the body reduces to hot, ashy sludge that powders to ash when it cools." ] }, { - "name": "Control Earth", + "name": "Web {@recharge 5}", "entries": [ - "The panjaian citrolachi chooses dirt or stone it can see within 30 feet of it. It can move one 5-foot cube of loose dirt up to 5 feet. The citrolachi can also make one 5-foot cube of dirt or stone {@quickref difficult terrain||3}, or vice versa." + "{@atk rw} {@hit 5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition grappled} by webbing (escape {@dc 12}) and {@condition restrained} while {@condition grappled} in this way. The web creates magical {@quickref Vision and Light|PHB|2||darkness} and {@quickref difficult terrain||3} in a 5-foot space for 1 minute, even if it misses the target. This {@quickref Vision and Light|PHB|2||darkness} dispels magical light created by a spell of 2nd or lower level. The webbing has AC 10; hp 10; vulnerability to cold damage; immunity to bludgeoning, fire, poison, and psychic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianCitrolachi.webp", - "senseTags": [ - "D", - "T" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/NetherSpider.webp", + "traitTags": [ + "Devil's Sight", + "Spider Climb", + "Web Sense", + "Web Walker" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "B", + "D" ], "languageTags": [ - "P", - "X" + "CS", + "I" ], "damageTags": [ - "B" - ], - "spellcastingTags": [ - "I" + "I", + "P" ], "miscTags": [ - "AOE", - "MW" + "MW", + "RW" ], "conditionInflict": [ - "prone" + "grappled", + "restrained" ], "savingThrowForced": [ - "dexterity" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Panjaian", + "name": "Nether Spider", "source": "GHMG" } } }, { - "name": "Panjaian Gormadraugon", + "name": "Night Serpent", "source": "GHMG", - "page": 252, + "page": 235, "size": [ - "M" + "T" ], - "type": { - "type": "humanoid", - "tags": [ - "any race", - "elemental" - ] - }, + "type": "fiend", "alignment": [ - "A" + "C", + "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 78, - "formula": "12d8 + 24" - }, - "speed": { - "walk": 30, - "fly": 30 - }, - "str": 17, - "dex": 16, - "con": 15, - "int": 12, - "wis": 13, - "cha": 15, - "save": { - "wis": "+4" + 13 + ], + "hp": { + "average": 14, + "formula": "4d4 + 4" + }, + "speed": { + "walk": 30, + "swim": 30 }, + "str": 6, + "dex": 19, + "con": 13, + "int": 6, + "wis": 12, + "cha": 13, "skill": { - "acrobatics": "+6", - "intimidation": "+5", - "perception": "+4", - "persuasion": "+5" + "stealth": "+6" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." + "darkvision 60 ft." ], - "passive": 14, + "passive": 11, "resist": [ - "acid", - "fire", - "lightning", - "thunder", { "resist": [ "bludgeoning", @@ -64724,209 +37621,125 @@ } ], "immune": [ - "cold" + "necrotic", + "poison" ], - "languages": [ - "Primordial and two other languages" + "vulnerable": [ + "radiant" ], - "cr": "6", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The panjaian gormadraugon's innate spellcasting ability is Constitution (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell faerie fire}" - ], - "daily": { - "1": [ - "{@spell wall of ice}" - ] - }, - "ability": "con", - "type": "spellcasting" - } + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "prone" + ], + "languages": [ + "understands Abyssal but can't speak" ], + "cr": "1/4", "trait": [ { - "name": "Coldfire Crisis", - "entries": [ - "As a bonus action, the panjaian gormadraugon causes the area within a 30-foot sphere centered on it to become icy {@quickref difficult terrain||3}. Nonmagical flames in that area go out. Creatures of the gormadraugon's choice that start their turn in that area lose their resistance to cold damage or treat their cold immunity as resistance to cold damage. This loss of resistance or immunity lasts until the start of the creature's next turn. The aura lasts until the gormadraugon becomes {@condition incapacitated}, dies, or uses an action or bonus action to end it." - ] - }, - { - "name": "Ignite", + "name": "Light Sensitivity", "entries": [ - "If a creature or a flammable object takes cold damage from the panjaian gormadraugon, the target ignites. Until the target is dealt fire damage, it takes 3 ({@damage 1d6}) cold damage at the start of each of its turns." + "While in {@quickref Vision and Light|PHB|2||bright light}, the night serpent has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Regeneration", + "name": "Shadow Stealth", "entries": [ - "The panjaian gormadraugon regains 10 hit points at the start of its turn. If the gormadraugon takes fire damage, this trait doesn't function at the start of the gormadraugon's next turn. The gormadraugon dies only if it starts its turn with 0 hit points and doesn't regenerate." + "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, night serpents can {@action Hide} as a bonus action and have advantage on {@skill Stealth} checks." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The panjaian gormadraugon makes two attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, 10 ({@damage 2d6 + 3}) cold damage, and Ignite." - ] - }, - { - "name": "Hurl Coldfire", - "entries": [ - "{@atk rs} {@hit 6} to hit, range 60 ft., one target. {@h}13 ({@damage 3d6 + 3}) cold damage and Ignite." - ] - } - ], - "reaction": [ - { - "name": "Prismatic Flash", + "name": "Bite", "entries": [ - "When the panjaian gormadraugon fails a saving throw, its skin flashes with prismatic scales, it rerolls the saving throw, and it uses the higher roll. If the reroll causes the save to succeed, creatures within 30 feet of the gormadraugon must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} until the end of their next turn." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) necrotic damage, and the target must succeed on a {@dc 9} Constitution saving throw or be {@condition paralyzed} until till the end of the night serpent's next turn." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianGormadraugon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/NightSerpent.webp", "traitTags": [ - "Regeneration" + "Light Sensitivity" ], "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "P", - "X" + "AB", + "CS" ], "damageTags": [ - "B", - "C" - ], - "damageTagsSpell": [ - "C" - ], - "spellcastingTags": [ - "I" + "N" ], "miscTags": [ - "AOE", "MW" ], "conditionInflict": [ - "blinded" + "paralyzed" ], "savingThrowForced": [ "constitution" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ], "fluff": { "_appendMonsterFluff": { - "name": "Panjaian", + "name": "Night Serpent", "source": "GHMG" } } }, { - "name": "Panjaian Ilharan", + "name": "Nolid", "source": "GHMG", - "page": 253, + "page": 236, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race", - "elemental" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "U" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 30, - "fly": 30 - }, - "str": 10, - "dex": 16, - "con": 13, - "int": 12, - "wis": 15, - "cha": 13, - "save": { - "dex": "+5" + "walk": 30 }, + "str": 16, + "dex": 13, + "con": 14, + "int": 2, + "wis": 11, + "cha": 7, "skill": { - "acrobatics": "+5", - "deception": "+3", - "perception": "+4", - "sleight of hand": "+5", - "stealth": "+5" + "perception": "+2", + "stealth": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, - "resist": [ - "lightning", - "thunder" - ], - "languages": [ - "Primordial and two other languages" + "passive": 12, + "immune": [ + "poison" ], "cr": "3", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The panjaian ilharan's innate spellcasting ability is Wisdom (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell mage hand} (the hand is invisible)" - ], - "daily": { - "3e": [ - "{@spell gust of wind}", - "{@spell invisibility} (self only)" - ] - }, - "ability": "wis", - "type": "spellcasting" - } - ], "trait": [ { - "name": "Returning Wind", + "name": "Painkiller", "entries": [ - "The panjaian ilharan can take a bonus action to choose up to four objects it can see within 60 feet of it. These objects can't be carried or worn by another creature, and they can weigh up to 5 pounds combined. Those objects fly up to 60 feet toward the ilharan, delivered into its hands or open containers, such as sheathes, once within 5 feet." + "While the nolid is {@condition poisoned}, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks." + ] + }, + { + "name": "Keen Hearing and Smell", + "entries": [ + "The nolid has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] } ], @@ -64934,31 +37747,31 @@ { "name": "Multiattack", "entries": [ - "The panjaian ilharan makes four dagger attacks. It can draw the daggers as part of this action." + "The nolid uses its startling howl, then attacks once each with its bite and claws." ] }, { - "name": "Dagger", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] }, { - "name": "Storm Wave {@recharge 5}", + "name": "Claws", "entries": [ - "The panjaian ilharan unleashes lightning, thunder, and strong wind in a 15-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 6 ({@damage 2d4 + 1}) lightning damage and 6 ({@damage 2d4 + 1}) thunder damage on a failed save, or half as much damage on a successful one. Those who fail the saving throw are also pushed up to 15 feet to the edge of the area." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { - "name": "Gift of Flight (1/Day)", + "name": "Startling Howl", "entries": [ - "The panjaian ilharan touches up to four willing creatures. Each target gains a flying speed of 30 feet for 1 hour. When the effect ends, the target descends at 60 feet per round for 1 minute, taking no falling damage and landing on its feet if on the ground after that minute." + "Each creature within 30 feet of and able to hear the nolid must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} until the end of the nolid's next turn. A target that successfully saves is immune to the Startling Howl of all nolids for the next 24 hours." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianIlharan.webp", - "attachedItems": [ - "dagger|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Nolid.webp", + "traitTags": [ + "Keen Senses" ], "senseTags": [ "D" @@ -64966,115 +37779,82 @@ "actionTags": [ "Multiattack" ], - "languageTags": [ - "P", - "X" - ], "damageTags": [ - "L", "P", - "T" - ], - "spellcastingTags": [ - "I" + "S" ], "miscTags": [ "AOE", - "MLW", - "MW", - "RW", - "THW" + "MW" ], - "conditionInflictSpell": [ - "invisible" + "conditionInflict": [ + "frightened" ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "strength" + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Panjaian", + "name": "Nolid", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PanjaianIlharan.webp" - } - } - ] + } } }, { - "name": "Panjaian Morakeshi", + "name": "Nolidir", "source": "GHMG", - "page": 251, + "page": 236, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race", - "elemental" - ] - }, + "type": "monstrosity", "alignment": [ - "A" + "U" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 97, + "formula": "13d10 + 26" }, "speed": { - "walk": 35 + "walk": 30 }, - "str": 13, - "dex": 16, - "con": 13, - "int": 12, - "wis": 10, - "cha": 15, + "str": 18, + "dex": 14, + "con": 15, + "int": 4, + "wis": 13, + "cha": 7, "skill": { - "acrobatics": "+5", - "performance": "+4", - "persuasion": "+4" + "perception": "+3", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 13, "immune": [ - "fire" - ], - "languages": [ - "Primordial and two other languages" + "poison" ], - "cr": "3", + "cr": "4", "trait": [ { - "name": "Controlled Illumination", + "name": "Painkiller", "entries": [ - "As a bonus action, the panjaian morakeshi can shed {@quickref Vision and Light|PHB|2||bright light} in a 20-foot radius and {@quickref Vision and Light|PHB|2||dim light} for an additional 20 feet. The morakeshi can douse this light using no action, provided the morakeshi isn't {@condition incapacitated}." + "While the nolidir is {@condition poisoned}, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks." ] }, { - "name": "Heated Body", + "name": "Keen Hearing and Smell", "entries": [ - "A creature that touches the panjaian morakeshi or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." + "The nolidir has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] } ], @@ -65082,70 +37862,65 @@ { "name": "Multiattack", "entries": [ - "The panjaian morakeshi makes two attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage plus 8 ({@damage 2d4 + 3}) fire damage." + "The nolidir uses its terrifying howl, then attacks once each with its bite and claws" ] }, { - "name": "Hurl Fire", + "name": "Bite", "entries": [ - "{@atk rs} {@hit 5} to hit, range 30 ft., one target. {@h}10 ({@damage 2d6 + 3}) fire damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] }, { - "name": "Control Flame", + "name": "Claws", "entries": [ - "The panjaian morakeshi chooses a fire it can see within 30 feet of it and expands that fire by one", - "5-foot cube, extinguishes fire in one 5-foot cube, or makes shapes in the fire in one 5-foot cube. Expanded fire needs fuel to continue burning." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] }, { - "name": "Flame Wave {@recharge 5}", + "name": "Terrifying Howl", "entries": [ - "The panjaian morakeshi unleashes fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 12 ({@damage 2d8 + 3}) fire damage on a failed save, or half as much damage on a successful one." + "Each creature within 60 feet of and able to hear the nolidir must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the nolidir is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Terrifying Howl of all nolidirs for the next 24 hours." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianMorakeshi.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Nolidir.webp", + "traitTags": [ + "Keen Senses" + ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "P", - "X" - ], "damageTags": [ - "B", - "F" + "P", + "S" ], "miscTags": [ "AOE", "MW" ], + "conditionInflict": [ + "frightened" + ], "savingThrowForced": [ - "dexterity" + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Panjaian", + "name": "Nolid", "source": "GHMG" } } }, { - "name": "Pesta", + "name": "Oblivion Brute", "source": "GHMG", - "page": 257, + "page": 239, "size": [ - "M" + "L" ], "type": "undead", "alignment": [ @@ -65156,30 +37931,26 @@ 12 ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 60, + "formula": "8d10 + 16" }, "speed": { - "walk": 0, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true + "walk": 40 }, - "str": 7, + "str": 16, "dex": 14, - "con": 17, + "con": 15, "int": 10, - "wis": 15, - "cha": 9, + "wis": 10, + "cha": 8, "skill": { - "stealth": "+5" + "stealth": "+5", + "special": "({@skillCheck stealth 8} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" }, "senses": [ "darkvision 60 ft." ], - "passive": 12, + "passive": 10, "resist": [ "cold", { @@ -65196,9 +37967,12 @@ "necrotic", "poison" ], + "vulnerable": [ + "radiant" + ], "conditionImmune": [ - "charmed", "exhaustion", + "frightened", "grappled", "paralyzed", "petrified", @@ -65206,890 +37980,916 @@ "prone", "restrained" ], - "languages": [ - "the languages it knew in life" - ], - "cr": "6", + "cr": "5", "trait": [ { - "name": "Hazy Stealth", - "entries": [ - "In conditions of heat shimmers or dusty or misty air, a pesta has advantage on Dexterity ({@skill Stealth}) checks, and it can use a bonus action to take the {@action Hide} action." - ] - }, - { - "name": "Incorporeal Movement", + "name": "Shadow Stealth", "entries": [ - "The pesta can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion brute can take the {@action Hide} action as a bonus action." ] }, { - "name": "Plague Stench", + "name": "Sunlight Weakness", "entries": [ - "Any creature not immune to poison that starts its turn within 5 feet of the pesta must succeed on a {@dc 14} Constitution saving throw or take 5 ({@damage 2d4}) poison damage and become {@condition poisoned} until the start of its next turn." + "While in sunlight, the oblivion brute has disadvantage on attack rolls, ability checks, and saving throws." ] } ], "action": [ { - "name": "Touch", + "name": "Soul Drain", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d8}) necrotic damage plus 9 ({@damage 2d8}) poison damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target must make a {@dc 13} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 1. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", + "If an oblivion brute kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." ] }, { - "name": "Plague Cloud (Recharge after a Short or Long Rest)", + "name": "Unbearable Howl (Recharges after a Short or Long Rest)", "entries": [ - "The pesta creates a 20-foot-radius cloud of yellowish mist centered on a point it chooses within 60 feet of it. This mist spreads around corners and lightly obscures its area. The cloud lingers for 1 minute, until the pesta's {@status concentration} ends (as if {@status concentration||concentrating} on a spell), or until strong wind disperses the cloud.", - "When a creature enters the area for the first time on a turn or starts its turn there, that creature must make a {@dc 14} Constitution saving throw. The creature takes 22 ({@damage 4d10}) poison damage on a failed save, or half as much damage on a successful one. Someone who fails the saving throw is also {@condition poisoned} and subjected to the pesta's disease (often {@disease sewer plague}). Creatures are affected even if they hold their breath or don't need to breathe. A creature can repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success. The disease remains until cured." + "The oblivion brute emits a howl in a 30-foot cone. Each creature that isn't {@condition deafened} or undead in the area must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. While {@condition frightened} this way, a creature's speed is halved. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any oblivion brute's Unbearable Howl for the next 24 hours." ] } ], "variant": [ { "type": "variant", - "name": "Weeping Pesta", + "page": 237, + "name": "Customizing Oblivion Stalkers", "entries": [ - "Some pestas are the undead victims of {@disease the Weeping Pox|GH}, carrying that disease. Those diseased by such a pesta's Plague Cloud or {@condition poisoned} by its aura are infected with {@disease the Weeping Pox|GH}. A humanoid infected with this disease must repeat a {@dc 15} Constitution saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured by magic.", - "Until the first level of {@condition exhaustion} sets in, however, the victim has sharpened senses. When making an ability check or saving throw against anything other than the disease, they can add a {@dice d4} to ability checks or saving throws. A slight fever and overexcitement are the only signs this condition comes from {@disease the Weeping Pox|GH}." - ], - "_version": { - "addAs": "trait" - } + "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", + "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." + ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Pesta.webp", - "traitTags": [ - "Incorporeal Movement" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionBrute.webp", "senseTags": [ "D" ], - "languageTags": [ - "LF" - ], "damageTags": [ - "I", - "N", - "O" + "N" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ - "poisoned" + "frightened" ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Pesta", + "name": "Oblivion Stalkers", "source": "GHMG" } } }, { - "name": "Plague Doctor", + "name": "Oblivion Juggernaut", "source": "GHMG", - "page": 259, + "page": 239, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "undead", "alignment": [ - "A" + "N", + "E" ], "ac": [ - 11 + 12 ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 85, + "formula": "10d12 + 20" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 8, - "dex": 13, + "str": 18, + "dex": 14, "con": 15, - "int": 17, - "wis": 12, - "cha": 11, + "int": 10, + "wis": 10, + "cha": 8, "skill": { - "arcana": "+5", - "medicine": "+3" - }, - "passive": 11, - "languages": [ - "any three languages" + "stealth": "+5", + "special": "({@skillCheck stealth 8} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" + }, + "senses": [ + "darkvision 60 ft." ], - "cr": "3", - "spellcasting": [ + "passive": 10, + "resist": [ + "cold", { - "name": "Spellcasting", - "headerEntries": [ - "The plague doctor is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following wizard spells prepared:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell acid splash}", - "{@spell light}", - "{@spell poison spray}", - "{@spell prestidigitation}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell detect magic}", - "{@spell grease}", - "{@spell ray of sickness}", - "{@spell sleep}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell acid arrow}", - "{@spell gust of wind}", - "{@spell shatter}", - "{@i One slot used for Bad Medicine}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell stinking cloud}", - "{@i One slot used for Good Medicine}" - ] - } - }, - "ability": "int", - "type": "spellcasting" + "note": "from nonmagical attacks", + "cond": true } ], + "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ + "radiant" + ], + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "cr": "8", "trait": [ { - "name": "Good Medicine", + "name": "Shadow Stealth", "entries": [ - "The plague doctor carries a concoction that, if consumed as an action, causes the imbiber to regain 13 ({@dice 3d8}) hit points and cures any disease." + "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion juggernaut can take the {@action Hide} action as a bonus action." + ] + }, + { + "name": "Sunlight Weakness", + "entries": [ + "While in sunlight, the oblivion juggernaut has disadvantage on attack rolls, ability checks, and saving throws." ] } ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "The oblivion juggernaut uses unbearable roar and then uses soul drain." ] }, { - "name": "Bad Medicine", + "name": "Soul Drain", "entries": [ - "The plague doctor hurls a concoction at a point the doctor can see within 30 feet of it. Creatures within 10 feet of that point must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute.", - "While {@condition poisoned} in this way, the creature takes 3 ({@damage 1d6}) poison damage each time it takes an action. An affected creature can take an action to repeat the saving throw, ending the effects early on a success." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}26 ({@damage 4d10 + 4}) necrotic damage, and the target must make a {@dc 13} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 2. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", + "If an oblivion juggernaut kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." + ] + }, + { + "name": "Unbearable Roar", + "entries": [ + "Each creature of the oblivion juggernaut's choice that isn't {@condition deafened} and is within 120 feet of the juggernaut must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any oblivion juggernaut's Unbearable Roar for 24 hours." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PlagueDoctor.webp", - "attachedItems": [ - "dagger|phb" - ], - "languageTags": [ - "X" + "variant": [ + { + "type": "variant", + "page": 237, + "name": "Customizing Oblivion Stalkers", + "entries": [ + "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", + "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." + ] + } ], - "damageTags": [ - "I", - "P" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionJuggernaut.webp", + "senseTags": [ + "D" ], - "damageTagsSpell": [ - "A", - "I", - "N", - "T" + "actionTags": [ + "Multiattack" ], - "spellcastingTags": [ - "CW" + "damageTags": [ + "N" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "MW" ], "conditionInflict": [ - "poisoned" - ], - "conditionInflictSpell": [ - "poisoned", - "prone", - "unconscious" + "frightened" ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ "constitution", - "dexterity", - "strength", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Plague Doctor", + "name": "Oblivion Stalkers", "source": "GHMG" } } }, { - "name": "Poffer", + "name": "Oblivion Leaper", "source": "GHMG", - "page": 260, + "page": 238, "size": [ "S" ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 10 + 13 ], "hp": { - "average": 7, - "formula": "2d6" + "average": 14, + "formula": "4d6" }, "speed": { - "walk": 40 + "walk": 30 }, "str": 10, - "dex": 11, + "dex": 16, "con": 11, - "int": 2, + "int": 10, "wis": 10, - "cha": 5, + "cha": 8, + "skill": { + "stealth": "+5", + "special": "({@skillCheck stealth 7} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" + }, + "senses": [ + "darkvision 60 ft." + ], "passive": 10, - "cr": "1/8", + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ + "radiant" + ], + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "cr": "1", "trait": [ { - "name": "Flock Static", + "name": "Shadow Leap", "entries": [ - "A creature other than a poffer that ends its turn within 5 feet of two or more poffers takes 2 lightning damage plus 1 lightning damage for each additional poffer within 5 feet of the creature. A creature that takes 4 or more lightning damage from poffers in one turn must succeed on a {@dc 10} Constitution saving throw or fall {@condition prone} and become {@condition incapacitated} until the end of its next turn." + "Starting in an area of {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, an oblivion leaper can teleport to an unoccupied space also in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}. Every foot of teleportation costs the oblivion leaper 1 foot of movement." + ] + }, + { + "name": "Shadow Stealth", + "entries": [ + "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion leaper can take the {@action Hide} action as a bonus action." + ] + }, + { + "name": "Sunlight Weakness", + "entries": [ + "While in sunlight, the oblivion leaper has disadvantage on attack rolls, ability checks, and saving throws." ] } ], "action": [ { - "name": "Hooves", + "name": "Soul Drain", "entries": [ - "{@atk mw} {@hit 2} to hit, reach 5ft., one {@condition prone} creature. {@h}2 ({@damage 1d4}) bludgeoning damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 2d4 + 3}) necrotic damage, and the target must make a {@dc 11} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 1. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", + "If an oblivion leaper kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Poffer.webp", + "variant": [ + { + "type": "variant", + "page": 237, + "name": "Customizing Oblivion Stalkers", + "entries": [ + "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", + "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionLeaper.webp", + "senseTags": [ + "D" + ], "damageTags": [ - "B", - "L" + "N" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "incapacitated", - "prone" - ], "savingThrowForced": [ "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Poffer", + "name": "Oblivion Stalkers", "source": "GHMG" } } }, { - "name": "Poppet", + "name": "Oblivion Whistler", "source": "GHMG", - "page": 261, + "page": 238, "size": [ - "T" + "M" ], - "type": "construct", + "type": "undead", "alignment": [ - "C", + "N", "E" ], "ac": [ - 12 + 13 ], "hp": { - "average": 21, - "formula": "6d4 + 6" + "average": 33, + "formula": "6d8 + 6" }, "speed": { "walk": 40 }, - "str": 5, - "dex": 14, + "str": 12, + "dex": 16, "con": 13, - "int": 11, + "int": 10, "wis": 10, - "cha": 13, - "save": { - "wis": "+2" - }, + "cha": 8, "skill": { - "stealth": "+4" + "stealth": "+5", + "special": "({@skillCheck stealth 7} in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness})" }, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ + "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks that aren't adamantine", + "note": "from nonmagical attacks", "cond": true } ], "immune": [ - "poison", - "psychic" + "necrotic", + "poison" + ], + "vulnerable": [ + "radiant" ], "conditionImmune": [ - "charmed", "exhaustion", "frightened", + "grappled", "paralyzed", "petrified", "poisoned", - "unconscious" - ], - "languages": [ - "One national language", - "telepathy 30 ft." + "prone", + "restrained" ], - "cr": "1", + "cr": "2", "trait": [ { - "name": "Devil's Sight", + "name": "Shadow Stealth", "entries": [ - "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the poppet's {@sense darkvision}." + "While in {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the oblivion whistler can take the {@action Hide} action as a bonus action." ] }, { - "name": "Eerie Laugh", + "name": "Sunlight Weakness", "entries": [ - "As a bonus action, the poppet laughs, and each creature within 30 feet of and able to hear the poppet must succeed on a {@dc 11} Wisdom saving throw. On a failure, the creature becomes {@condition frightened} of the poppet for 1 minute. If the saving throw fails by 5 or more, the target's speed is halved while it's {@condition frightened} in this way. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the poppet is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Eerie Laugh of any poppet for the next 24 hours" + "While in sunlight, the oblivion whistler has disadvantage on attack rolls, ability checks, and saving throws." ] }, { - "name": "False Appearance", + "name": "Unbearable Whistling", "entries": [ - "While the poppet remains motionless, it's indistinguishable from an ordinary doll." + "Creatures of the oblivion whistler's choice that aren't {@condition deafened} and start their turn within 30 feet of the oblivion whistler must make a {@dc 11} Wisdom saving throw. A target that fails is {@condition frightened} until the start of its next turn and unable to hide the distress of hearing the whistling, which is the source of the fear and considered to be within line of sight while the target can hear and is within 30 feet of it. On a successful saving throw, the creature is immune to any oblivion whistler's Unbearable Whistling for 1 hour." ] - }, + } + ], + "action": [ { - "name": "Turning Susceptibility", + "name": "Soul Drain", "entries": [ - "The poppet can be turned as if it were undead. However, it can't be destroyed by effects that turn undead." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) necrotic damage, and the target must make a {@dc 11} Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 1. If this effect reduces the target's Hit Dice to 0, the target falls {@condition unconscious}. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.", + "If an oblivion whistler kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as {@spell wish} or {@classFeature divine intervention|Cleric||10}." ] } ], - "action": [ + "variant": [ { - "name": "Embrace", + "type": "variant", + "page": 237, + "name": "Customizing Oblivion Stalkers", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) bludgeoning damage and 5 ({@damage 2d4}) psychic damage." + "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", + "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Poppet.webp", - "traitTags": [ - "Devil's Sight", - "False Appearance" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OblivionWhistler.webp", "senseTags": [ "D" ], - "languageTags": [ - "TP" - ], "damageTags": [ - "B", - "Y" + "N" ], "miscTags": [ - "AOE", "MW" ], - "conditionInflict": [ - "frightened" - ], "savingThrowForced": [ + "constitution", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Poppet", + "name": "Oblivion Stalkers", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Poppet.webp" - } - } - ] + } } }, { - "name": "Poppet Fiend", + "name": "Ogre of the Vale", "source": "GHMG", - "page": 262, + "page": 240, "size": [ - "T" + "L" ], - "type": { - "type": "fiend", - "tags": [ - "devil", - "shapechanger" - ] - }, + "type": "giant", "alignment": [ - "L", + "N", "E" ], "ac": [ - 13 + { + "ac": 17, + "from": [ + "{@item half plate armor|PHB|half plate}", + "{@item shield|PHB}" + ] + } ], "hp": { - "average": 31, - "formula": "9d4 + 9" + "average": 179, + "formula": "18d10 + 80" }, "speed": { "walk": 40 }, - "str": 6, - "dex": 17, - "con": 13, + "str": 21, + "dex": 9, + "con": 18, "int": 11, - "wis": 12, - "cha": 14, + "wis": 13, + "cha": 13, "skill": { - "deception": "+4", - "insight": "+3", - "persuasion": "+4", - "stealth": "+5" + "athletics": "+9", + "insight": "+5", + "perception": "+5" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 11, + "passive": 15, "resist": [ - "cold", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't silvered", - "cond": true - } - ], - "immune": [ - "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ - "One national language", - "Infernal", - "telepathy 60 ft." + "Castinellan", + "Ostoy" ], - "cr": "2", + "cr": "9", "trait": [ { - "name": "Devil's Sight", + "name": "Ferocious Presence", "entries": [ - "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the poppet fiend's {@sense darkvision}." + "Allied creatures of the ogre of the vale who are within 30 feet of the ogre of the vale and can see it gain 10 temporary hit points at the start of their turn unless the ogre of the vale is {@condition incapacitated}." ] }, { - "name": "False Appearance", + "name": "Reckless Abandon", "entries": [ - "While the poppet remains motionless, it's indistinguishable from an ordinary doll." + "At the start of its turn, the ogre of the vale and allied creatures within 30 feet who can see or hear the ogre of the vale can gain advantage on all melee weapon attack rolls during that turn, and attack rolls against them have advantage until the start of their next turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The ogre of the vale makes two melee attacks. He can replace one melee attack with its bellowing command." ] }, { - "name": "Magic Resistance", + "name": "War Sword", "entries": [ - "The poppet fiend has advantage on saving throws against spells and other magical effects." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) slashing damage." ] }, { - "name": "Shapechanger", + "name": "Bellowing Command", "entries": [ - "The poppet fiend can use its action to polymorph into a doll or back into its true form, that of a Tiny implike devil. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form only if it dies and remove curse has been cast on it with 24 hours or is cast on it while it's at 0 hp. The fiend is then visible for a moment, before vanishing in a puff of vile smoke." + "The ogre of the vale chooses a target it can see and commands up to three allied creatures of CR 6 or lower who can see or hear the ogre of the vale to make a weapon attack against the target using their reaction. The attacking creatures can add {@dice d4} to their attack roll." + ] + }, + { + "name": "Ravenous Appetite (1/Day)", + "entries": [ + "The ogre of the vale grabs a Medium or smaller allied humanoid of CR 1/2 or lower within 5 feet of it and gnaws on its face and neck. The humanoid dies and the ogre of the vale regains hit points equal to the dead humanoid's hit point maximum." ] } ], - "action": [ + "reaction": [ { - "name": "Claws", + "name": "Noble Sacrifice", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage. The poppet fiend can inject venom, and if it does so, the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "When a creature the ogre of the vale can see targets him with an attack, the ogre of the vale chooses an allied creature of Medium or smaller size within 5 feet of it. They swap places, and the chosen creature becomes the target instead." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PoppetFiend.webp", - "traitTags": [ - "Devil's Sight", - "False Appearance", - "Magic Resistance", - "Shapechanger" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreoftheVale.webp", "senseTags": [ - "SD" + "D" ], - "languageTags": [ - "I", - "TP" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "I", "S" ], "miscTags": [ "MW" ], - "savingThrowForced": [ - "constitution" - ], "fluff": { "_appendMonsterFluff": { - "name": "Poppet", + "name": "Ogre of the Vale", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PoppetFiend.webp" - } - } - ] + } } }, { - "name": "Potbelly", + "name": "Ogre Swine", "source": "GHMG", - "page": 263, + "page": 241, "size": [ - "H" + "L" ], - "type": "fey", + "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ { - "ac": 15, + "ac": 11, "from": [ "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d12 + 24" + "average": 51, + "formula": "6d10 + 18" }, "speed": { - "walk": 40 - }, - "str": 21, - "dex": 8, - "con": 15, - "int": 6, - "wis": 10, - "cha": 13, - "skill": { - "athletics": "+8", - "survival": "+3" + "walk": 30 }, - "passive": 9, + "str": 18, + "dex": 9, + "con": 16, + "int": 4, + "wis": 7, + "cha": 5, + "senses": [ + "darkvision 60 ft." + ], + "passive": 8, "languages": [ - "Giant", - "Sylvan" + "understands one language but can't speak" ], - "cr": "5", - "action": [ + "cr": "2", + "trait": [ { - "name": "Multiattack", + "name": "Blood Aggression", "entries": [ - "The potbelly makes two slam attacks. It can use boil in place of either slam." + "The ogre swine can use a bonus action to take the {@action Dash} action to move toward a creature that lacks all its hit points." ] }, { - "name": "Slam", + "name": "Keen Smell", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}19 ({@damage 4d6 + 5}) bludgeoning damage. The potbelly can deal half damage instead and grapple a Medium or smaller creature (escape {@dc 16}). The potbelly can {@action grapple} up to two creatures at a time." + "The ogre swine has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Boil", + "name": "Stench", "entries": [ - "One Medium or smaller creature {@condition grappled} by the potbelly must succeed on a {@dc 16} Strength saving throw or be plopped into the potbelly's belly pot, taking 18 ({@damage 4d8}) fire damage. A creature in the pot is {@condition restrained} and has cover from effects that originate outside the potbelly. At the start of each of the potbelly's turns, the engulfed creature takes 18 ({@damage 4d8}) fire damage. The potbelly can have only two Medium or smaller creatures boiling at a time.", - "A boiling creature can try to escape by taking an action to make its choice of a {@dc 16} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 5 feet of movement to enter a space of its choice within 5 feet of the potbelly.", - "If the potbelly dies, boiling creatures are no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement." + "Any creature other than an ogre or ogre swine that starts its turn within 5 feet of the swine must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all ogre swine for 1 hour." ] }, { - "name": "Snack", + "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ - "The potbelly takes the cooked corpse of a fey, giant, or humanoid that died no more than 1 minute before from its belly pot, takes a bite, and regains 25 hit points. The potbelly can gain this benefit only once from each corpse." + "If the ogre swine takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Potbelly.webp", - "actionTags": [ - "Multiattack" + "action": [ + { + "name": "Tusk", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage and 2 ({@damage 1d4}) poison damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or become infected with {@disease sewer plague}. A creature that succeeds on this saving throw is immune to infection from all ogre swine for 24 hours." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreSwine.webp", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" ], "languageTags": [ - "GI", - "S" + "CS" ], "damageTags": [ - "B", - "F" + "I", + "S" ], "miscTags": [ - "MW", - "RCH" + "MW" + ], + "conditionInflict": [ + "poisoned" ], "savingThrowForced": [ - "strength" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Potbelly", + "name": "Ogre Swine", "source": "GHMG" } } }, { - "name": "Pox Dog", + "name": "Ogresh Champion", "source": "GHMG", - "page": 21, + "page": 243, "size": [ "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "ogresh" + ] + }, "alignment": [ - "U" + "A" ], "ac": [ - 12 + { + "ac": 18, + "from": [ + "{@item chain mail|PHB}", + "{@item shield|PHB}" + ] + } ], "hp": { - "average": 22, - "formula": "4d8 + 4" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 13, - "dex": 14, - "con": 12, - "int": 3, - "wis": 10, - "cha": 4, + "str": 16, + "dex": 10, + "con": 14, + "int": 11, + "wis": 12, + "cha": 15, "skill": { - "perception": "+2" + "insight": "+3", + "perception": "+3", + "performance": "+4", + "persuasion": "+4" }, - "passive": 12, - "cr": "1/2", + "passive": 13, + "languages": [ + "any three languages" + ], + "cr": "2", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The ogresh champion is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}). The champion has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 3, + "spells": [ + "{@spell bless}", + "{@spell cure wounds}", + "{@spell sanctuary}" + ] + } + }, + "ability": "cha" + } + ], "trait": [ { - "name": "Keen Hearing and Smell", + "name": "A Friendly Ear (Recharges after a Short or Long Rest)", "entries": [ - "The pox dog has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "After a minute in conversation with a nonhostile creature, the ogresh champion can choose to have that creature make a {@dc 11} Charisma saving throw. On a failure, the target is {@condition charmed} by the champion for 1 hour. The target remains unaware of being {@condition charmed}." ] }, { - "name": "Pack Tactics", + "name": "Powerful Build", "entries": [ - "The pox dog has advantage on an attack roll against a creature if at least one of the dog's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The ogresh champion determines carrying capacity as if a Large creature." ] }, { - "name": "Weeping Pox", + "name": "Smite", "entries": [ - "A humanoid that comes within 5 feet of the pox dog must succeed on a {@dc 15} Constitution saving throw or contract {@disease The Weeping Pox|GH|Weeping Pox}. If a humanoid succeeds on the saving throw, it's immune to the disease for 24 hours. A humanoid infected with the disease must repeat the saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured. The disease can be cured only with magic.", - "Until the first level of {@condition exhaustion} sets in, however, the humanoid has sharpened senses and a sense of wellbeing. Whenever this humanoid makes an ability check or saving throw against anything other than the disease, they can roll a {@dice d4} and add the number rolled to the ability check or saving throw. A slight fever and overexcitement are the only signs this condition comes from {@disease The Weeping Pox|GH|Weeping Pox}." + "When the ogresh champion hits with a melee weapon attack, it can expend one spell slot to deal extra radiant damage. The extra damage is 9 ({@dice 2d8}) for a 1st-level spell slot." + ] + }, + { + "name": "Takes One to Know One", + "entries": [ + "The ogresh champion has advantage on saving throws against being {@condition charmed}." ] } ], "action": [ { - "name": "Bite", + "name": "Warhammer", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage and Weeping Pox." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PoxDog.webp", - "traitTags": [ - "Keen Senses", - "Pack Tactics" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreshChampion.webp", + "attachedItems": [ + "warhammer|phb" + ], + "languageTags": [ + "X" ], "damageTags": [ - "P" + "B" + ], + "spellcastingTags": [ + "CP" ], "miscTags": [ + "MLW", "MW" ], + "conditionInflict": [ + "charmed" + ], "savingThrowForced": [ - "constitution" + "charisma" + ], + "savingThrowForcedSpell": [ + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Beast Blights", + "name": "Ogresh", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshChampion.webp" + } + } + ] } }, { - "name": "Prismatic Drake", + "name": "Ogresh Sage", "source": "GHMG", - "page": 97, + "page": 243, "size": [ - "L" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "ogresh" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}", + "studied defense" ] } ], "hp": { - "average": 136, - "formula": "16d10 + 48" + "average": 66, + "formula": "12d8 + 12" }, "speed": { - "walk": 30, - "fly": 60 + "walk": 30 }, - "str": 18, - "dex": 12, - "con": 17, - "int": 13, - "wis": 14, - "cha": 15, + "str": 12, + "dex": 10, + "con": 13, + "int": 17, + "wis": 15, + "cha": 14, "skill": { - "arcana": "+4", - "deception": "+5", - "intimidation": "+5", - "perception": "+5" + "arcana": "+5", + "history": "+5", + "insight": "+4", + "investigation": "+5", + "perception": "+4", + "persuasion": "+4" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 15, + "passive": 14, "languages": [ - "Draconic and one other language" - ], - "cr": "8", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The prismatic drake is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The prismatic drake knows the following sorcerer spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell mage hand}", - "{@spell mending}", - "{@spell message}", - "{@spell prestidigitation}", - "{@spell ray of frost}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell chromatic orb}", - "{@spell color spray}", - "{@spell shield}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blur}", - "{@spell detect thoughts}", - "{@spell gust of wind}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell counterspell}", - "{@spell hypnotic pattern}" - ] - }, - "4": { - "slots": 2, - "spells": [ - "{@spell confusion}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } + "any five languages" ], + "cr": "2", "trait": [ { - "name": "Magic Resistance", + "name": "A Friendly Ear (Recharges after a Short or Long Rest)", "entries": [ - "The prismatic drake has advantage on saving throws against spells and other magical effects." + "After a minute in conversation with a nonhostile creature, the ogresh sage can choose to have that creature make a {@dc 11} Charisma saving throw. On a failure, the target is {@condition charmed} by the sage for 1 hour. The target remains unaware of being {@condition charmed}." ] }, { - "name": "Quicken Spell (4/Day)", + "name": "Analyze Enemy", "entries": [ - "The prismatic drake can cast a spell that has a casting time of 1 action as a bonus action." + "The sage can take a bonus action to analyze a creature the sage can see within 30 feet of it. If the sage does so, for 1 minute, the sage can add its Intelligence bonus to attack rolls and damage with weapon attacks against that creature." + ] + }, + { + "name": "Powerful Build", + "entries": [ + "The ogresh sage determines carrying capacity as if a Large creature." + ] + }, + { + "name": "Studied Defense", + "entries": [ + "The ogresh sage adds its Intelligence modifier to its AC instead of its Dexterity modifier." + ] + }, + { + "name": "Takes One to Know One", + "entries": [ + "The ogresh sage has advantage on saving throws against being {@condition charmed}." ] } ], @@ -66097,67 +38897,50 @@ { "name": "Multiattack", "entries": [ - "The prismatic drake makes one bite attack and one attack with its claws." + "The sage makes two quarterstaff attacks." ] }, { - "name": "Bite", + "name": "Quarterstaff", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands." ] - }, + } + ], + "reaction": [ { - "name": "Claws", + "name": "Sage Words", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." + "When a creature the ogresh sage can see makes an attack roll or ability check, the sage can grant that creature advantage on the roll, provided the creature can hear and understand the sage and verbal advice would help the creature or distract its foe." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PrismaticDrake.webp", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreshSage.webp", + "attachedItems": [ + "quarterstaff|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "DR", "X" ], "damageTags": [ - "P", - "S" - ], - "damageTagsSpell": [ - "A", - "C", - "F", - "I", - "L", - "T" - ], - "spellcastingTags": [ - "CS" + "B" ], "miscTags": [ - "MW", - "RCH" + "MLW", + "MW" ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "incapacitated" + "conditionInflict": [ + "charmed" ], - "savingThrowForcedSpell": [ - "strength", - "wisdom" + "savingThrowForced": [ + "charisma" ], "fluff": { "_appendMonsterFluff": { - "name": "Drakes", + "name": "Ogresh", "source": "GHMG" }, "images": [ @@ -66165,53 +38948,65 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Drakes.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshSage.webp" } } ] } }, { - "name": "Psychic Fragment", + "name": "Ogresh Vampire (Adult)", "source": "GHMG", - "page": 295, + "page": 403, "size": [ - "T" + "M" ], "type": "undead", "alignment": [ + "L", + "NX", "C", "E" ], "ac": [ - 12 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 3, - "formula": "1d4 + 1" + "average": 161, + "formula": "17d8 + 85" }, "speed": { - "walk": 0, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true + "walk": 30, + "climb": 30 + }, + "str": 18, + "dex": 16, + "con": 20, + "int": 13, + "wis": 14, + "cha": 16, + "save": { + "con": "+10", + "wis": "+7" + }, + "skill": { + "athletics": "+9", + "deception": "+8", + "insight": "+7", + "perception": "+7", + "persuasion": "+8" }, - "str": 3, - "dex": 15, - "con": 13, - "int": 2, - "wis": 12, - "cha": 10, "senses": [ - "darkvision 60 ft." + "darkvision 90 ft." ], - "passive": 11, + "passive": 17, "resist": [ - "acid", - "cold", - "fire", + "necrotic", { "resist": [ "bludgeoning", @@ -66223,397 +39018,371 @@ } ], "immune": [ - "necrotic", "poison" ], "conditionImmune": [ "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "poisoned" ], "languages": [ - "can repeat one phrase it knew in life" + "the languages known in life" + ], + "cr": "13", + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the vampire fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Massive", + "entries": [ + "The vampire is considered to be one size larger when determining what can grapple it, as well as its carrying capacity and the weight it can push, drag, or lift." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + ] + } ], - "cr": "0", - "trait": [ + "action": [ { - "name": "Incorporeal Movement", + "name": "Multiattack", "entries": [ - "The psychic fragment can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "The vampire makes three attacks, only one of which can be a bite." ] }, { - "name": "Mimicry", + "name": "Claws", "entries": [ - "The psychic fragment can mimic a single word or phrase it spoke in life. A creature that hears the sounds can tell they are imitations with a successful {@dc 11} Wisdom ({@skill Insight}) check." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 17})." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage and 14 ({@damage 4d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried rises the following night as a {@creature vampire spawn|GHMG} under this vampire's control." + ] + }, + { + "name": "Charm", + "entries": [ + "The vampire targets one humanoid or beast it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 16} Wisdom saving throw against this magic or be {@condition charmed} by the vampire. The {@condition charmed} target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it's a willing target for the vampire's bite attack.", + "Each time the vampire or the vampire's allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire dies, is on a different plane of existence than the target, or takes a bonus action to end the effect." + ] + }, + { + "name": "Mist Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." ] } ], - "action": [ + "reaction": [ { - "name": "Withering Touch", + "name": "Misty Escape", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) necrotic damage." + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PsychicFragment.webp", + "legendary": [ + { + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." + ] + } + ], + "legendaryGroup": { + "name": "Vampires", + "source": "GHMG" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OgreshVampire(Adult).webp", "traitTags": [ - "Incorporeal Movement" + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" ], "senseTags": [ "D" ], - "languageTags": [ - "LF" + "actionTags": [ + "Multiattack" ], "damageTags": [ "N", - "O" + "P", + "R", + "S" ], "miscTags": [ + "HPR", "MW" ], + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "_appendMonsterFluff": { - "name": "Scream Thief", + "name": "Ogresh Vampire (Adult)", "source": "GHMG" } } }, { - "name": "Psychic Fragment Swarm", + "name": "Old Snarite", "source": "GHMG", - "page": 295, + "page": 315, "size": [ - "M" + "S" ], - "type": { - "type": "undead", - "swarmSize": "T" - }, + "type": "aberration", "alignment": [ - "C", + "N", "E" ], "ac": [ - 13 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { "average": 55, - "formula": "10d8 + 10" + "formula": "10d6 + 20" }, "speed": { - "walk": 0, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true + "walk": 5, + "fly": 15 }, - "str": 3, - "dex": 16, - "con": 13, - "int": 7, - "wis": 14, - "cha": 12, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "resist": [ - "acid", - "cold", - "fire", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], + "str": 16, + "dex": 18, + "con": 15, + "int": 10, + "wis": 16, + "cha": 8, + "skill": { + "stealth": "+6" + }, + "passive": 13, "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" - ], - "languages": [ - "can repeat one phrase it knew in life" + "bludgeoning", + "piercing" ], - "cr": "3", + "cr": "2", "trait": [ { - "name": "Incorporeal Movement", + "name": "Muddled Thoughts", "entries": [ - "The swarm can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "Although an old snarite cannot control the actions of its host, it can cloud a host's thoughts, inclining the host to make poor or irrational decisions. The host also refuses to cut their hair, thus saving the old snarite from harm." ] }, { - "name": "Maddening Voices", + "name": "Wisdom Drinker", "entries": [ - "The swarm constantly emits a babble of words and phrases spoken in life by its many undead spirits. Each creature that starts its turn within 20 ft. of the swarm must succeed on a {@dc 13} Wisdom saving throw. On a failure, the creature is {@condition stunned} until the start of its next turn. A creature that succeeds on a saving throw becomes immune to maddening voices for 24 hours." + "After being infected by an old snarite for a year, the host must succeed on a {@dc 13} Wisdom saving throw or permanently lose 2 points of Wisdom." + ] + } + ], + "action": [ + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 3d4 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 13}). While {@condition grappled}, the creature is {@condition restrained}." ] }, { - "name": "Swarm", + "name": "Constrict", "entries": [ - "The swarm can occupy another creature's space and vice versa. The swarm can't regain hit points or gain temporary hit points." + "A target that begins its turn {@condition grappled} by the old snarite's tail takes 11 ({@damage 3d4 + 4}) slashing damage and is infected with 2 ({@dice 1d4}) young snarites." ] } ], - "action": [ + "reaction": [ { - "name": "Withering Touch", + "name": "Deflect Damage", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}21 ({@damage 6d6}) necrotic damage, or 10 ({@damage 3d6}) necrotic damage if the swarm has half of its hit points or fewer." + "When the old snarite is hit with a melee attack, it can deflect the attack's damage onto the host creature." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PsychicFragmentSwarm.webp", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OldSnarite.webp", "damageTags": [ - "N", - "O" + "S" ], "miscTags": [ "MW" ], "conditionInflict": [ - "stunned" + "grappled", + "restrained" ], "savingThrowForced": [ "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Scream Thief", + "name": "Snarite", "source": "GHMG" } } }, { - "name": "Puck", + "name": "Oozing Vulture", "source": "GHMG", - "page": 270, + "page": 244, "size": [ - "T" + "M" ], - "type": "fey", + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ - 15 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 14, - "formula": "4d4 + 4" + "average": 65, + "formula": "10d8 + 10" }, "speed": { - "walk": 10, - "fly": 30 + "walk": 20, + "fly": 50 }, - "str": 3, - "dex": 20, + "str": 16, + "dex": 13, "con": 12, - "int": 12, - "wis": 13, - "cha": 17, + "int": 5, + "wis": 14, + "cha": 8, "skill": { - "deception": "+5", - "perception": "+3", - "stealth": "+7" + "perception": "+4", + "stealth": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "languages": [ - "Sylvan", - "telepathy 120 ft. (plants only)" - ], - "cr": "1", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The puck's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring only puck's dust as a component:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell druidcraft}", - "{@spell entangle}" - ], - "daily": { - "3": [ - "{@spell phantasmal force}" - ], - "1e": [ - "{@spell bestow curse}", - "{@spell charm monster|XGE} (plant creatures only)", - "{@spell detect evil and good}", - "{@spell detect thoughts}", - "{@spell dispel magic}", - "{@spell polymorph}" - ] - }, - "ability": "cha", - "type": "spellcasting" - } - ], + "passive": 14, + "cr": "2", "trait": [ { - "name": "Fey Evasion", - "entries": [ - "If the puck is subjected to an effect that allows it to make a saving throw to take only half damage, the puck instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The puck has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Plant Bond", + "name": "Blood Frenzy", "entries": [ - "Given 8 hours to be within 20 feet of a Huge or smaller plant, the puck can use puck's dust to form a bond with that plant. The target must have no Intelligence score and gains an Intelligence of 3. The target also gains the ability to understand Sylvan and to move its limbs, roots, vines, creepers, and so forth. It gains {@sense blindsight} in a 60-foot radius but is blind beyond that range. The plant becomes a puck version of an animated plant, such as a {@creature puck tree|GHMG} or {@creature puck shrub|GHMG}.", - "A puck can have only one plant {@condition charmed} in this way at a time. The condition ends if the puck harms the plant, and the plant can make a {@dc 10} Wisdom saving throw to end the condition if a request from the puck guarantees the plant's destruction. Plants freed from the {@condition charmed|PHB|charm} leave the puck's grove, becoming inanimate again once 300 or more feet away for 24 hours. Otherwise, the plant is {@condition charmed} by the puck for 30 days, after which time the plant becomes the puck's willing servant (it's no longer {@condition charmed}) even when threatened with death.", - "The puck is emotionally bonded with each plant it has animated, {@condition charmed}, and enthralled. Provided such a plant is within 1 mile, the puck is aware when the plant takes damage and knows its location. If such a plant is destroyed, the puck is {@condition incapacitated} until the end of its next turn as it grieves." + "The oozing vulture has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { - "name": "Plant Manifestation", + "name": "Keen Sight and Smell", "entries": [ - "As a bonus action, the puck can cause a plantlike manifestation of itself to emerge from the plant material of one plant {@condition charmed} or enthralled by the puck within 120 feet of it. The puck can act through this duplicate until the end of its turn, then the duplicate disappears." + "The oozing vulture has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] } ], "action": [ { - "name": "Superior Invisibility", - "entries": [ - "The puck magically turns {@condition invisible} until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the puck wears or carries is {@condition invisible} with it." - ] - } - ], - "reaction": [ - { - "name": "Uncanny Dodge", + "name": "Bite", "entries": [ - "The puck halves the damage it takes from an attack that hits it. It must be able to see the attacker." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." ] } ], - "legendaryGroup": { - "name": "Puck", - "source": "GHMG" - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Puck.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OozingVulture.webp", "traitTags": [ - "Magic Resistance" + "Keen Senses" ], "senseTags": [ "D" ], - "languageTags": [ - "S", - "TP" - ], - "damageTagsSpell": [ - "N", - "Y" - ], - "spellcastingTags": [ - "I" + "damageTags": [ + "S" ], "miscTags": [ - "AOE" + "MW" ], - "conditionInflictSpell": [ - "charmed", - "restrained" + "conditionInflict": [ + "prone" ], "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "intelligence", - "strength", - "wisdom" + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Puck", + "name": "Oozing Vulture", "source": "GHMG" } } }, { - "name": "Puck Shrub", + "name": "Ordeal Tree", "source": "GHMG", - "page": 271, + "page": 245, "size": [ - "M" + "G" ], "type": "plant", "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 13, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 186, + "formula": "12d20 + 60" }, "speed": { "walk": 20 }, - "str": 12, - "dex": 13, - "con": 13, - "int": 3, - "wis": 10, - "cha": 3, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 10, + "str": 24, + "dex": 7, + "con": 21, + "int": 12, + "wis": 16, + "cha": 12, + "passive": 13, "resist": [ "bludgeoning", "piercing" @@ -66621,327 +39390,368 @@ "vulnerable": [ "fire" ], - "conditionImmune": [ - "blinded", - "deafened" - ], "languages": [ - "understands Sylvan but can't speak" + "Sylvan" ], - "cr": "1/2", + "cr": "12", "trait": [ + { + "name": "Corrupt Desire", + "entries": [ + "A humanoid may bind themselves to the ordeal tree. Each day the petitioner is bound to the tree, they must succeed on a Constitution saving throw with a DC equal to 15 + number of days bound or suffer a level of {@condition exhaustion}. If they survive for 7 days, the ordeal tree may choose to grant a blessing. The tree only does this if the humanoid is evil, once per humanoid. If the humanoid is neutral or good, the tree attacks them.", + "The blessing is tailored to the petitioner's desires (GM discretion) but might include +1 to an ability score, a feat, expertise in a skill, or the ability to innately cast a 3rd-level (or lower) spell once per day using Charisma as the petitioner's spellcasting ability.", + "The petitioner also contracts the {@spell curse of foul blight|GH} {@homebrew |(Grim Hollow Campaign Guide pg. 25)}. If the petitioner commits a profoundly evil act every day, the curse never advances beyond stage 1. If the petitioner fails to commit the act, the curse automatically escalates." + ] + }, { "name": "False Appearance", "entries": [ - "While the puck shrub remains motionless, it is indistinguishable from a thorny shrub." + "While the ordeal tree remains motionless, it is indistinguishable from a normal tree." + ] + }, + { + "name": "Heart Sight", + "entries": [ + "The ordeal tree knows the alignment and desires of any creature that binds itself to the tree." ] } ], "action": [ { - "name": "Thorns", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage. The puck shrub can deal half damage instead and grapple a Medium or smaller creature (escape {@dc 11}). Until this grapple ends, the shrub can use its thorns only on the {@condition grappled} creature." + "The ordeal tree makes two slam attacks and one attack with a vine or enervate." ] }, { - "name": "Hurl Thorns", + "name": "Slam", "entries": [ - "{@atk rw} {@hit 3} to hit, Range 30/60 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage." + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." + ] + }, + { + "name": "Vine", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 20 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage, and the creature is {@condition grappled} (escape {@dc 17})." + ] + }, + { + "name": "Enervate (2/Day)", + "entries": [ + "A creature bound to the ordeal tree or {@condition grappled} by it must succeed on a {@dc 17} Constitution saving throw or suffer 44 ({@damage 8d10}) necrotic damage. The ordeal tree gains temporary hit points equal to half the damage done." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PuckShrub.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/OrdealTree.webp", "traitTags": [ "False Appearance" ], - "senseTags": [ - "B" + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS", "S" ], "damageTags": [ - "P", + "B", + "N", "S" ], "miscTags": [ "MW", - "RW" + "RCH" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Puck", + "name": "Ordeal Tree", "source": "GHMG" } } }, { - "name": "Puck Tree", + "name": "Ormwurm", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 271, + "page": 348, "size": [ - "H" + "M" ], - "type": "plant", + "type": "beast", "alignment": [ - "L", - "E" + "U" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 114, - "formula": "12d12 + 36" + "average": 11, + "formula": "2d8 + 2" }, "speed": { - "walk": 20 + "walk": 30, + "burrow": 5, + "swim": 30 + }, + "str": 12, + "dex": 14, + "con": 13, + "int": 2, + "wis": 10, + "cha": 5, + "skill": { + "athletics": "+3" }, - "str": 19, - "dex": 6, - "con": 17, - "int": 3, - "wis": 15, - "cha": 3, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 12, - "resist": [ - "bludgeoning", - "piercing" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "blinded", - "deafened" - ], - "languages": [ - "understands Sylvan but can't speak" + "blindsight 10 ft." ], - "cr": "5", + "passive": 10, + "cr": "1/4", "trait": [ { - "name": "False Appearance", - "entries": [ - "While the puck tree remains motionless, it is indistinguishable from a tree." - ] - }, - { - "name": "Siege Monster", + "name": "Hold Breath", "entries": [ - "The tree deals double damage to objects and structures." + "The ormwurm can hold its breath for 30 minutes." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The puck tree makes two slam attacks." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d6 + 4}) bludgeoning damage. The puck tree can deal half damage instead and {@action grapple} a Medium or smaller creature (escape {@dc 15}). The tree can {@action grapple} up to two creatures at a time." - ] - }, - { - "name": "Rock", - "entries": [ - "{@atk rw} {@hit 7} to hit, range 30/60 ft., one target. {@h}32 ({@damage 5d10 + 4}) bludgeoning damage, and a creature must succeed on a {@dc 15} Strength or Dexterity saving throw (target's choice) or fall {@condition prone}." - ] - }, - { - "name": "Fling", - "entries": [ - "The puck tree throws a Medium or smaller creature {@condition grappled} by it up to 30 feet horizontally. That creature takes {@damage 1d10} damage per 10 feet thrown and lands {@condition prone}. If the target is thrown at another creature, that creature must succeed on a {@dc 15} Dexterity saving throw or take the same damage and fall {@condition prone}." - ] - } - ], - "reaction": [ - { - "name": "Deadfall", + "name": "Bite", "entries": [ - "When the puck tree drops to 0 hit points, it falls in a direction of its choice in a 15-foot line that's 5 feet wide. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) bludgeoning damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 11}). Until this {@action grapple} ends, the ormwurm can't bite another target." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PuckTree.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Ormwurm.webp", "traitTags": [ - "False Appearance", - "Siege Monster" + "Hold Breath" ], "senseTags": [ "B" ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "S" - ], "damageTags": [ - "B" + "P" ], "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" + "MW" ], "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" + "grappled" ], "fluff": { "_appendMonsterFluff": { - "name": "Puck", + "name": "Ormwurm", "source": "GHMG" } } }, { - "name": "Putrefaction Slug", + "name": "Outlaw", "source": "GHMG", - "page": 272, + "page": 247, "size": [ - "S" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "U" + "A" ], "ac": [ - 12 + { + "ac": 15, + "from": [ + "{@item studded leather armor|PHB|studded leather}" + ] + } ], "hp": { - "average": 22, - "formula": "4d6 + 8" + "average": 55, + "formula": "10d8 + 10" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 14, - "con": 14, - "int": 1, - "wis": 10, - "cha": 5, - "senses": [ - "darkvision 60 ft." + "str": 11, + "dex": 16, + "con": 12, + "int": 11, + "wis": 12, + "cha": 14, + "skill": { + "acrobatics": "+5", + "animal handling": "+3", + "intimidation": "+4", + "sleight of hand": "+5" + }, + "passive": 11, + "languages": [ + "Any two languages" + ], + "cr": "2", + "trait": [ + { + "name": "Mobile", + "entries": [ + "The outlaw can take a bonus action to take the {@action Dash} or {@action Disengage} action." + ] + }, + { + "name": "Rider's Sneak Attack (1/Turn)", + "entries": [ + "The outlaw deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the outlaw that isn't {@condition incapacitated} and the outlaw doesn't have disadvantage on the attack roll. The outlaw can also deal this extra damage if it has moved 20 feet or more, including on a mount." + ] + } ], - "passive": 10, - "cr": "1/2", "action": [ { - "name": "Bite", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d6}) bludgeoning damage plus 3 ({@damage 1d6}) acid damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] }, { - "name": "Spit", + "name": "Blackpowder Pistol", "entries": [ - "{@atk rw} {@hit 4} to hit, range 10/30 ft., one creature. Hit:7 ({@damage 2d6}) acid damage and the target must make a {@dc 12} Constitution saving throw. On a failure, the target becomes vulnerable to bludgeoning damage. The target can repeat the saving throw at the end of each of its turns, taking 3 ({@damage 1d6}) acid damage and continuing the bludgeoning vulnerability on a failure or ending the effect on itself on a success.", - "A creature that uses an action to pour water on the spit grants the target advantage on the saving throw." + "{@atk rw} {@hit 5} to hit, range 25/100 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PutrefactionSlug.webp", - "senseTags": [ - "D" + "reaction": [ + { + "name": "Uncanny Riding", + "entries": [ + "When an attacker the outlaw can see hits it or its mount with an attack, the outlaw can halve the attack's damage against the outlaw or the mount." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Outlaw.webp", + "attachedItems": [ + "blackpowder pistol|GHPG", + "rapier|phb" ], "damageTags": [ - "A", - "B" + "P" ], "miscTags": [ + "MLW", "MW", "RW" ], - "savingThrowForced": [ - "constitution" - ], "fluff": { "_appendMonsterFluff": { - "name": "Putrefaction Slug", + "name": "Outlaw", "source": "GHMG" } } }, { - "name": "Putrid Giant", + "name": "Pactbreaker", "source": "GHMG", - "page": 273, + "page": 249, "size": [ - "H" + "L" ], - "type": "giant", + "type": "construct", "alignment": [ "C", - "E" + "G" ], "ac": [ { - "ac": 13, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 157, + "formula": "15d10 + 75" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 22, + "str": 20, "dex": 8, "con": 20, - "int": 5, - "wis": 9, + "int": 6, + "wis": 16, "cha": 5, "skill": { - "perception": "+2" + "perception": "+7" }, - "passive": 12, + "senses": [ + "truesight 120 ft." + ], + "passive": 17, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], "languages": [ - "Giant" + "understands Celestial and Infernal but can't speak" ], - "cr": "7", + "cr": "10", "trait": [ { - "name": "Giant Brute", + "name": "Adjustable Form", "entries": [ - "A melee or thrown weapon deals one extra die of its damage when the putrid giant hits with it (included in the attacks)." + "The pactbreaker can use its action to change its appearance, although it always appears to be a construct, or to end one effect altering its form. Its weapon changes appearance in response to a foe's weaknesses\u2014see Reactive Weapon." ] }, { - "name": "Pox Euphoria", + "name": "Magic Weapons", "entries": [ - "With its ability checks other than Intelligence checks and saving throws other than Constitution saves, the putrid giant rolls {@dice 1d4} and adds the number rolled to the result." + "The pactbreaker's weapon attacks are magical." ] }, { - "name": "Weeping Pox", + "name": "Magic Resistance", "entries": [ - "A humanoid that comes within 5 feet of the putrid giant or anything it has recently held must succeed on a {@dc 15} Constitution saving throw or contract {@disease The Weeping Pox|GH|Weeping Pox}. If a humanoid succeeds on the saving throw, it's immune to the disease for 24 hours. A humanoid infected with the disease must repeat the saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured. The disease can be cured only with magic.", - "Until the first level of {@condition exhaustion} sets in, however, the humanoid has sharpened senses and a sense of wellbeing. Whenever this humanoid makes an ability check or saving throw against anything other than the disease, they can roll a {@dice d4} and add the number rolled to the ability check or saving throw. A slight fever and overexcitement are the only signs this condition comes from {@disease The Weeping Pox|GH|Weeping Pox}." + "The pactbreaker has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Pact Breaking", + "entries": [ + "When the pactbreaker deals damage to a creature bound to a contract or pact with an evil entity, that creature must succeed on a {@dc 15} Charisma saving throw or be unable to use features, powers, and spells associated with that agreement until the end of the pactbreaker's next turn. This inability includes using or maintaining {@status concentration} on such features, powers, and spells." + ] + }, + { + "name": "Pact Sense", + "entries": [ + "The pactbreaker can sense those who have entered a pact with malevolent entities. It knows the direction and distance of any humanoid that has forged a fiendish or evil fey contract or warlock pact (with an evil patron) within 1,000 feet. If the creature is moving, the pactbreaker knows the direction of its movement. Any effect that blocks divination magic blocks this trait." ] } ], @@ -66949,109 +39759,140 @@ { "name": "Multiattack", "entries": [ - "The giant makes two greatclub attacks." + "The pactbreaker makes two attacks." ] }, { - "name": "Greatclub", + "name": "Reactive Weapon", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}24 ({@damage 4d8 + 6}) bludgeoning damage and Weeping Pox." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage and 11 ({@damage 2d10}) psychic damage. The second and subsequent times the weapon strikes the same target, the damage changes if the target can be harmed more by another damage option. Bludgeoning damage can become piercing or slashing, and psychic damage can become radiant or necrotic." ] }, { - "name": "Rock", + "name": "Eldritch Leash", "entries": [ - "{@atk rw} {@hit 9} to hit, range 60/120 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage and Weeping Pox." + "{@atk rs} {@hit 7} to hit, range 300 ft., one target. {@h}29 ({@damage 4d12 + 3}) force damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw, or it can't have a flying speed greater than 0 feet for 1 minute. If flying, the creature falls if it fails the save by 5 or more. Otherwise, it safely descends at 60 feet per round until it reaches the ground or the effect ends. A creature that has a natural flying speed, rather than one provided by an effect, can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PutridGiant.webp", - "attachedItems": [ - "greatclub|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Pactbreaker.webp", + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "CE", + "CS", + "I" ], "damageTags": [ - "B" + "B", + "O", + "Y" ], "miscTags": [ - "MLW", - "MW", - "RCH", - "RW" + "MW" ], "savingThrowForced": [ - "constitution" + "charisma", + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Putrid Giant", + "name": "Pactbreaker", "source": "GHMG" } } }, { - "name": "Quake Drake", + "name": "Panjaian Alondon", "source": "GHMG", - "page": 274, + "page": 251, "size": [ - "L" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "any race", + "elemental" + ] + }, "alignment": [ - "N" + "A" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 153, - "formula": "18d10 + 54" + "average": 55, + "formula": "10d8 + 10" }, "speed": { "walk": 30, - "burrow": 30 + "swim": 30 }, - "str": 18, - "dex": 14, - "con": 16, - "int": 4, - "wis": 14, - "cha": 6, + "str": 14, + "dex": 17, + "con": 13, + "int": 10, + "wis": 15, + "cha": 13, "skill": { - "athletics": "+8", - "perception": "+6", - "stealth": "+6" + "athletics": "+4", + "perception": "+4" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + "cold" ], - "passive": 16, "languages": [ - "understands Draconic but can't speak" + "Primordial and two other languages" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The panjaian alondon's spellcasting ability is Wisdom (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell create or destroy water}" + ], + "daily": { + "1": [ + "{@spell control water}" + ] + }, + "ability": "wis" + } ], - "cr": "9", "trait": [ { - "name": "Tremor Aura", + "name": "Amphibious", "entries": [ - "As a bonus action, the quake drake can activate an aura that shakes the earth within 20 feet of itself. A creature in the aura standing on the ground at the start of its turn must succeed on a {@dc 16} Dexterity saving throw or fall {@condition prone}. Quake drakes are immune to this affect." + "The panjaian alondon can breathe air and water." ] }, { - "name": "Charging Furrow", + "name": "Mobile", "entries": [ - "If the quake drake burrows at least 10 feet in a straight line toward a target and hits with a bite attack, the attack does an extra 14 ({@damage 4d6}) thunder damage. The target is caught in rubble in their current location and considered {@condition restrained} until it uses as action to succeed on a {@dc 16} Strength ({@skill Athletics}) check to free itself." + "The panjaian alondon can take a bonus action to take the {@action Dash} or {@action Disengage} action." ] } ], @@ -67059,124 +39900,152 @@ { "name": "Multiattack", "entries": [ - "The quake drake makes one bite and one tail attack." + "The panjaian alondon makes two tidal slam attacks." ] }, { - "name": "Bite", + "name": "Tidal Slam", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk ms} {@hit 5} to hit, reach 30 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target must succeed on a {@dc 12} Strength saving throw or the panjaian alondon can move the target up to 10 feet to an unoccupied space in range." ] - }, + } + ], + "reaction": [ { - "name": "Tail", + "name": "Uncanny Dodge", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the start of the quake drake's next turn." + "The panjaian alondon halves the damage it takes from an attack that hits it. It must be able to see the attacker." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/QuakeDrake.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianAlondon.webp", + "traitTags": [ + "Amphibious" + ], "senseTags": [ - "D", - "T" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "DR" + "P", + "X" ], "damageTags": [ - "B", - "P", - "T" + "B" + ], + "damageTagsSpell": [ + "B" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "MW", "RCH" ], - "conditionInflict": [ - "prone", - "restrained", - "stunned" - ], "savingThrowForced": [ - "constitution", - "dexterity" + "strength" + ], + "savingThrowForcedSpell": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Quake Drake", + "name": "Panjaian", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Panjaian.webp" + } + } + ] } }, { - "name": "Quiet One", + "name": "Panjaian Citrolachi", "source": "GHMG", - "page": 275, + "page": 252, "size": [ "M" ], - "type": "aberration", + "type": { + "type": "humanoid", + "tags": [ + "any race", + "elemental" + ] + }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 82, + "formula": "11d8 + 33" }, "speed": { - "walk": 30 + "walk": 25, + "burrow": 25 }, "str": 17, - "dex": 14, - "con": 15, - "int": 11, + "dex": 9, + "con": 16, + "int": 10, "wis": 13, - "cha": 17, + "cha": 11, + "save": { + "str": "+5", + "con": "+5" + }, + "skill": { + "athletics": "+5", + "intimidation": "+2" + }, "senses": [ - "darkvision 60 ft." + "darkvision 60 ft.", + "tremorsense 30 ft." ], "passive": 11, - "immune": [ - "psychic", - "thunder" + "resist": [ + "poison" ], "languages": [ - "Deep Speech; telepathy 120 ft." + "Primordial and two other languages" ], - "cr": "7", + "cr": "3", "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The quiet one's innate spellcasting ability is Charisma (spell save {@dc 14}). The quiet one can innately cast the following spells, requiring no components:" + "The panjaian citrolachi's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:" ], "daily": { - "3": [ - "{@spell fear}" + "1e": [ + "{@spell stoneskin}", + "{@spell stone shape}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "wis" } ], "trait": [ { - "name": "Silent", + "name": "Earth Glide", "entries": [ - "A quiet one generates a permanent 20-ft. radius aura with the same effect as a {@spell silence} spell. It does not require {@status concentration} and if dispelled, the quiet one can renew it with a bonus action." + "The panjaian citrolachi can burrow through nonmagical, unworked earth and stone. While doing so, the citrolachi doesn't disturb the material it moves through." ] } ], @@ -67184,264 +40053,405 @@ { "name": "Multiattack", "entries": [ - "The quiet can makes two attacks with its claw and one attack with its bite." + "The panjaian citrolachi makes two slam attacks." ] }, { - "name": "Claw", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and 9 ({@damage 2d8}) psychic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." ] }, { - "name": "Bite", + "name": "Earth Slam", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@dice 1d6 + 3}) piercing damage and 13 ({@damage 3d8}) psychic damage. If the target suffers from the {@condition frightened} condition, the attack does an additional 9 ({@damage 2d8}) psychic damage and the quiet one gains temporary hit points equal to the extra psychic damage dealt." + "The panjaian citrolachi chooses a point it can see within 30 feet of it. Each creature within 10 feet of that point, other than the citrolachi, must succeed on a {@dc 13} Dexterity saving throw or take 10 ({@damage 2d6 + 3}) bludgeoning damage and fall {@condition prone}." + ] + }, + { + "name": "Control Earth", + "entries": [ + "The panjaian citrolachi chooses dirt or stone it can see within 30 feet of it. It can move one 5-foot cube of loose dirt up to 5 feet. The citrolachi can also make one 5-foot cube of dirt or stone {@quickref difficult terrain||3}, or vice versa." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/QuietOne.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianCitrolachi.webp", "senseTags": [ - "D" + "D", + "T" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "DS", - "TP" + "P", + "X" ], "damageTags": [ - "S", - "Y" + "B" ], "spellcastingTags": [ "I" ], "miscTags": [ + "AOE", "MW" ], - "conditionInflictSpell": [ - "frightened" + "conditionInflict": [ + "prone" ], - "savingThrowForcedSpell": [ - "wisdom" + "savingThrowForced": [ + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Quiet One", + "name": "Panjaian", "source": "GHMG" } } }, { - "name": "Rabenhex", + "name": "Panjaian Gormadraugon", "source": "GHMG", - "page": 280, + "page": 252, "size": [ - "S" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "any race", + "elemental" + ] + }, "alignment": [ - "U" + "A" ], "ac": [ - 12 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 10, - "formula": "3d6" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 10, - "fly": 60 + "walk": 30, + "fly": 30 }, - "str": 3, - "dex": 15, - "con": 10, - "int": 3, + "str": 17, + "dex": 16, + "con": 15, + "int": 12, "wis": 13, - "cha": 9, + "cha": 15, + "save": { + "wis": "+4" + }, "skill": { - "perception": "+3", - "stealth": "+4" + "acrobatics": "+6", + "intimidation": "+5", + "perception": "+4", + "persuasion": "+5" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft.", + "tremorsense 30 ft." + ], + "passive": 14, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "cold" + ], + "languages": [ + "Primordial and two other languages" + ], + "cr": "6", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The panjaian gormadraugon's innate spellcasting ability is Constitution (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell faerie fire}" + ], + "daily": { + "1": [ + "{@spell wall of ice}" + ] + }, + "ability": "con" + } ], - "passive": 13, - "cr": "1/4", "trait": [ { - "name": "Flyby", + "name": "Coldfire Crisis", "entries": [ - "The rabenhex doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + "As a bonus action, the panjaian gormadraugon causes the area within a 30-foot sphere centered on it to become icy {@quickref difficult terrain||3}. Nonmagical flames in that area go out. Creatures of the gormadraugon's choice that start their turn in that area lose their resistance to cold damage or treat their cold immunity as resistance to cold damage. This loss of resistance or immunity lasts until the start of the creature's next turn. The aura lasts until the gormadraugon becomes {@condition incapacitated}, dies, or uses an action or bonus action to end it." ] }, { - "name": "Hex (Recharges when the Hex Ends)", + "name": "Ignite", "entries": [ - "As a bonus action, the rabenhex places a curse on a creature it can see within 60 feet of it. The target has disadvantage on attack rolls against rabenhexes or hags. The curse lasts for 1 minute; until the target drops to 0 hit points; or until the rabenhex attacks a different creature, becomes {@condition incapacitated}, or dies. If the rabenhex is hidden, using this trait doesn't reveal its location." + "If a creature or a flammable object takes cold damage from the panjaian gormadraugon, the target ignites. Until the target is dealt fire damage, it takes 3 ({@damage 1d6}) cold damage at the start of each of its turns." ] }, { - "name": "Keen Hearing and Sight", + "name": "Regeneration", "entries": [ - "The rabenhex has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + "The panjaian gormadraugon regains 10 hit points at the start of its turn. If the gormadraugon takes fire damage, this trait doesn't function at the start of the gormadraugon's next turn. The gormadraugon dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], "action": [ { - "name": "Talons", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage and, if the target is cursed by any rabenhex's Hex, 3 ({@damage 1d6}) necrotic damage." + "The panjaian gormadraugon makes two attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, 10 ({@damage 2d6 + 3}) cold damage, and Ignite." + ] + }, + { + "name": "Hurl Coldfire", + "entries": [ + "{@atk rs} {@hit 6} to hit, range 60 ft., one target. {@h}13 ({@damage 3d6 + 3}) cold damage and Ignite." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Rabenhex.webp", + "reaction": [ + { + "name": "Prismatic Flash", + "entries": [ + "When the panjaian gormadraugon fails a saving throw, its skin flashes with prismatic scales, it rerolls the saving throw, and it uses the higher roll. If the reroll causes the save to succeed, creatures within 30 feet of the gormadraugon must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} until the end of their next turn." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianGormadraugon.webp", "traitTags": [ - "Flyby", - "Keen Senses" + "Regeneration" ], "senseTags": [ - "SD" + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "P", + "X" ], "damageTags": [ - "N", - "S" + "B", + "C" + ], + "damageTagsSpell": [ + "C" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "AOE", "MW" ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ], "fluff": { "_appendMonsterFluff": { - "name": "Rabenhex", + "name": "Panjaian", "source": "GHMG" } } }, { - "name": "Rage-Infected Bugbear", + "name": "Panjaian Ilharan", "source": "GHMG", - "page": 46, + "page": 253, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "goblinoid" + "any race", + "elemental" ] }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "{@item hide armor|PHB}" + "natural armor" ] } ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 35 + "walk": 30, + "fly": 30 }, - "str": 16, - "dex": 14, - "con": 14, - "int": 7, - "wis": 10, - "cha": 8, + "str": 10, + "dex": 16, + "con": 13, + "int": 12, + "wis": 15, + "cha": 13, "save": { - "str": "+5" + "dex": "+5" }, "skill": { - "athletics": "+5", - "intimidation": "+3", - "survival": "+2" + "acrobatics": "+5", + "deception": "+3", + "perception": "+4", + "sleight of hand": "+5", + "stealth": "+5" }, "senses": [ - "darkvision 60 ft" + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + "lightning", + "thunder" ], - "passive": 10, "languages": [ - "Goblin" + "Primordial and two other languages" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The panjaian ilharan's innate spellcasting ability is Wisdom (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell mage hand} (the hand is invisible)" + ], + "daily": { + "3e": [ + "{@spell gust of wind}", + "{@spell invisibility} (self only)" + ] + }, + "ability": "wis" + } ], - "cr": "2", "trait": [ { - "name": "Brute", + "name": "Returning Wind", "entries": [ - "A melee weapon deals one extra die of its damage when the rage-infected bugbear hits with it (included in the attack)." + "The panjaian ilharan can take a bonus action to choose up to four objects it can see within 60 feet of it. These objects can't be carried or worn by another creature, and they can weigh up to 5 pounds combined. Those objects fly up to 60 feet toward the ilharan, delivered into its hands or open containers, such as sheathes, once within 5 feet." ] - }, + } + ], + "action": [ { - "name": "Keen Smell", + "name": "Multiattack", "entries": [ - "The rage-infected bugbear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The panjaian ilharan makes four dagger attacks. It can draw the daggers as part of this action." ] }, { - "name": "Rampage", + "name": "Dagger", "entries": [ - "When the rage-infected bugbear reduces a creature to 0 hit points with a melee attack on its turn, the bugbear can take a bonus action to move up to half its speed and make a bite attack." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Tormach's Rage", - "entries": [ - "The disease {@disease Tormach's Rage|GHMG} causes a rage-infected bugbear to be chaotic evil and grants the bugbear an extra 2 ({@damage 1d4}) damage on Strength-based attacks (included in the attacks). Also, at the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls it makes until the start of its next turn, but attack rolls against it have advantage until the start of its next turn.", - "Any bugbear that comes into physical contact with the rage-infected bugbear must succeed on a {@dc 14} Constitution saving throw or contract this disease. Only {@spell greater restoration}, similarly powerful magic, or a special herbal concoction (see Salvage) can cure this disease." - ] - } - ], - "action": [ - { - "name": "Bite", + "name": "Storm Wave {@recharge 5}", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage and, if the target is a bugbear, {@disease Tormach's Rage|GHMG}." + "The panjaian ilharan unleashes lightning, thunder, and strong wind in a 15-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 6 ({@damage 2d4 + 1}) lightning damage and 6 ({@damage 2d4 + 1}) thunder damage on a failed save, or half as much damage on a successful one. Those who fail the saving throw are also pushed up to 15 feet to the edge of the area." ] }, { - "name": "Greataxe", + "name": "Gift of Flight (1/Day)", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 1d4 + 3}) slashing damage." + "The panjaian ilharan touches up to four willing creatures. Each target gains a flying speed of 30 feet for 1 hour. When the effect ends, the target descends at 60 feet per round for 1 minute, taking no falling damage and landing on its feet if on the ground after that minute." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Rage-InfectedBugbear.webp", - "traitTags": [ - "Brute", - "Keen Senses", - "Rampage" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianIlharan.webp", + "attachedItems": [ + "dagger|phb" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "GO" + "P", + "X" ], "damageTags": [ + "L", "P", - "S" + "T" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ + "AOE", "MLW", - "MW" + "MW", + "RW", + "THW" + ], + "conditionInflictSpell": [ + "invisible" ], "savingThrowForced": [ "constitution" ], + "savingThrowForcedSpell": [ + "strength" + ], "fluff": { "_appendMonsterFluff": { - "name": "Bugbears", + "name": "Panjaian", "source": "GHMG" }, "images": [ @@ -67449,86 +40459,77 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rage-InfectedBugbear.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PanjaianIlharan.webp" } } ] } }, { - "name": "Rampage Gnoll", + "name": "Panjaian Morakeshi", "source": "GHMG", - "page": 136, + "page": 251, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "gnoll" + "any race", + "elemental" ] }, "alignment": [ - "C", - "E" + "A" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 40, - "fly": 40 + "walk": 35 }, - "str": 17, - "dex": 15, - "con": 14, - "int": 7, - "wis": 15, - "cha": 7, + "str": 13, + "dex": 16, + "con": 13, + "int": 12, + "wis": 10, + "cha": 15, "skill": { - "acrobatics": "+4", - "athletics": "+5" + "acrobatics": "+5", + "performance": "+4", + "persuasion": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 12, + "passive": 10, + "immune": [ + "fire" + ], "languages": [ - "Gnoll" + "Primordial and two other languages" ], - "cr": "4", + "cr": "3", "trait": [ { - "name": "Rampage Aura", - "entries": [ - "Each creature hostile to the rampage gnoll and within 10 feet of it at the end of its turn must make a {@dc 12} Charisma saving throw. On a failure, the creature uses its reaction to make a melee weapon attack or use a melee spell attack cantrip against a target of the gnoll's choice. The gnoll can force the target to move up to half its speed if necessary to make the attack. When moving, the target avoids obviously dangerous areas and provoking {@action opportunity attack|PHB|opportunity attacks} if possible. A creature who succeeds on the saving throw is immune to the Rampage Aura of all rampage gnolls for 1 hour." - ] - }, - { - "name": "Instinctive", - "entries": [ - "The rampage gnoll has advantage on initiative rolls and saving throws against being {@condition charmed} or {@condition frightened}. If {@quickref Surprise|PHB|3|0|surprised}, the gnoll can still act normally on its first turn." - ] - }, - { - "name": "Rampage", + "name": "Controlled Illumination", "entries": [ - "When the rampage gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." + "As a bonus action, the panjaian morakeshi can shed {@quickref Vision and Light|PHB|2||bright light} in a 20-foot radius and {@quickref Vision and Light|PHB|2||dim light} for an additional 20 feet. The morakeshi can douse this light using no action, provided the morakeshi isn't {@condition incapacitated}." ] }, { - "name": "Skilled Brute", + "name": "Heated Body", "entries": [ - "A weapon deals one extra die of its damage when the rampage gnoll hits with it (included in the attacks)." + "A creature that touches the panjaian morakeshi or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage." ] } ], @@ -67536,32 +40537,36 @@ { "name": "Multiattack", "entries": [ - "The rampage gnoll makes three attacks, only one of which can be a bite." + "The panjaian morakeshi makes two attacks." ] }, { - "name": "Bite", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage plus 8 ({@damage 2d4 + 3}) fire damage." ] }, { - "name": "Claw", + "name": "Hurl Fire", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "{@atk rs} {@hit 5} to hit, range 30 ft., one target. {@h}10 ({@damage 2d6 + 3}) fire damage." ] }, { - "name": "Wing Spike", + "name": "Control Flame", "entries": [ - "{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "The panjaian morakeshi chooses a fire it can see within 30 feet of it and expands that fire by one", + "5-foot cube, extinguishes fire in one 5-foot cube, or makes shapes in the fire in one 5-foot cube. Expanded fire needs fuel to continue burning." + ] + }, + { + "name": "Flame Wave {@recharge 5}", + "entries": [ + "The panjaian morakeshi unleashes fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 12 ({@damage 2d8 + 3}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RampageGnoll.webp", - "traitTags": [ - "Rampage" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PanjaianMorakeshi.webp", "senseTags": [ "D" ], @@ -67569,1193 +40574,977 @@ "Multiattack" ], "languageTags": [ - "OTH" + "P", + "X" ], "damageTags": [ - "P", - "S" + "B", + "F" ], "miscTags": [ - "MW", - "RW" + "AOE", + "MW" ], "savingThrowForced": [ - "charisma" + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Gnolls", + "name": "Panjaian", "source": "GHMG" } } }, { - "name": "Raven of Ill Omen", + "name": "Pesta", "source": "GHMG", - "page": 281, + "page": 257, "size": [ - "S" + "M" ], - "type": "fey", + "type": "undead", "alignment": [ - "C", - "N" + "N", + "E" ], "ac": [ 12 ], "hp": { - "average": 21, - "formula": "6d6" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 10, - "fly": 50 + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true }, "str": 7, - "dex": 15, - "con": 11, + "dex": 14, + "con": 17, "int": 10, - "wis": 14, - "cha": 11, + "wis": 15, + "cha": 9, "skill": { - "deception": "+4", - "perception": "+4" + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, + "passive": 12, + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], "languages": [ - "Sylvan and one other language" + "the languages it knew in life" ], - "cr": "1", + "cr": "6", "trait": [ { - "name": "Affect Fortunes", - "entries": [ - "As a bonus action, the raven of ill omen can select up to six other creatures it can see within 60 feet of it. The raven assigns each creature a bane or boon for 1 minute, until the raven dies, or until it uses this trait again. A creature given a bane must make a {@dc 12} Charisma saving throw. On a failure, when the creature makes an ability check or a saving throw while the bane lasts, the creature must roll a {@dice d4} and subtract the number rolled from the result. When a target given a boon makes an ability check or a saving throw while the boon lasts, the target can roll a {@dice d4} and add the number rolled to the result. These effects don't stack with similar ones, such as the {@spell bane} and {@spell bless} spells." - ] - }, - { - "name": "Baneful Attack", + "name": "Hazy Stealth", "entries": [ - "The raven of ill omen has advantage on attack rolls against any creature with a bane from Affect Fortunes." + "In conditions of heat shimmers or dusty or misty air, a pesta has advantage on Dexterity ({@skill Stealth}) checks, and it can use a bonus action to take the {@action Hide} action." ] }, { - "name": "Flyby", + "name": "Incorporeal Movement", "entries": [ - "The raven of ill omen doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + "The pesta can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Mimicry", + "name": "Plague Stench", "entries": [ - "The raven of ill omen can mimic voices and other sounds it has heard. A creature that hears the mimicked sounds can tell they are an imitation with a successful {@dc 14} Wisdom ({@skill Insight}) check." + "Any creature not immune to poison that starts its turn within 5 feet of the pesta must succeed on a {@dc 14} Constitution saving throw or take 5 ({@damage 2d4}) poison damage and become {@condition poisoned} until the start of its next turn." ] } ], "action": [ { - "name": "Multiattack", + "name": "Touch", "entries": [ - "The raven of ill omen attacks once with its beak and once with its talons." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d8}) necrotic damage plus 9 ({@damage 2d8}) poison damage." ] }, { - "name": "Beak", + "name": "Plague Cloud (Recharge after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The pesta creates a 20-foot-radius cloud of yellowish mist centered on a point it chooses within 60 feet of it. This mist spreads around corners and lightly obscures its area. The cloud lingers for 1 minute, until the pesta's {@status concentration} ends (as if {@status concentration||concentrating} on a spell), or until strong wind disperses the cloud.", + "When a creature enters the area for the first time on a turn or starts its turn there, that creature must make a {@dc 14} Constitution saving throw. The creature takes 22 ({@damage 4d10}) poison damage on a failed save, or half as much damage on a successful one. Someone who fails the saving throw is also {@condition poisoned} and subjected to the pesta's disease (often {@disease sewer plague}). Creatures are affected even if they hold their breath or don't need to breathe. A creature can repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success. The disease remains until cured." ] - }, + } + ], + "variant": [ { - "name": "Talons", + "type": "variant", + "name": "Weeping Pesta", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." - ] + "Some pestas are the undead victims of {@disease the Weeping Pox|GH}, carrying that disease. Those diseased by such a pesta's Plague Cloud or {@condition poisoned} by its aura are infected with {@disease the Weeping Pox|GH}. A humanoid infected with this disease must repeat a {@dc 15} Constitution saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured by magic.", + "Until the first level of {@condition exhaustion} sets in, however, the victim has sharpened senses. When making an ability check or saving throw against anything other than the disease, they can add a {@dice d4} to ability checks or saving throws. A slight fever and overexcitement are the only signs this condition comes from {@disease the Weeping Pox|GH}." + ], + "_version": { + "addAs": "trait" + } } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RavenofIllOmen.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Pesta.webp", "traitTags": [ - "Flyby" + "Incorporeal Movement" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "S", - "X" + "LF" ], "damageTags": [ - "P", - "S" + "I", + "N", + "O" ], "miscTags": [ + "AOE", "MW" ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "charisma" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Raven of Ill Omen", + "name": "Pesta", "source": "GHMG" } } }, { - "name": "Red Hag", + "name": "Plague Doctor", "source": "GHMG", - "page": 283, + "page": 259, "size": [ "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "N", - "E" + "A" ], "ac": [ 11 ], "hp": { - "average": 27, - "formula": "5d8 + 5" + "average": 39, + "formula": "6d8 + 12" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 12, - "con": 12, - "int": 13, - "wis": 11, - "cha": 14, + "str": 8, + "dex": 13, + "con": 15, + "int": 17, + "wis": 12, + "cha": 11, "skill": { - "arcana": "+3", - "deception": "+4", - "intimidation": "+4", - "persuasion": "+4", - "stealth": "+3" + "arcana": "+5", + "medicine": "+3" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, + "passive": 11, "languages": [ - "Sylvan and two other languages" + "any three languages" ], - "cr": "1/2", + "cr": "3", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The hag's innate spellcasting ability is Charisma (spell save {@dc 12}). She can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell dancing lights}", - "{@spell minor illusion}", - "{@spell vicious mockery} (5th level, see Drain Vigor)" + "The plague doctor is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following wizard spells prepared:" ], - "daily": { - "2": [ - "{@spell charm person}" - ] + "spells": { + "0": { + "spells": [ + "{@spell acid splash}", + "{@spell light}", + "{@spell poison spray}", + "{@spell prestidigitation}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell detect magic}", + "{@spell grease}", + "{@spell ray of sickness}", + "{@spell sleep}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell acid arrow}", + "{@spell gust of wind}", + "{@spell shatter}", + "{@i One slot used for Bad Medicine}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell stinking cloud}", + "{@i One slot used for Good Medicine}" + ] + } }, - "ability": "cha", - "type": "spellcasting" + "ability": "int" } ], "trait": [ { - "name": "Drain Vigor", - "entries": [ - "If the hag deals a creature psychic damage, the creature must succeed on a {@dc 12} Charisma saving throw or its hit point maximum is reduced by an amount equal to the psychic damage taken. The hag regains hit points equal to that amount, gaining any excess as temporary hit points that last 24 hours. This reduction to a creature's hit point maximum lasts until the target finishes a long rest. The hag can't reduce a creature's hit point maximum to 0, but if a creature with a hit point maximum of 1 due to this trait drops to 0 hit points, it becomes stable. When the humanoid recovers from this condition, they are permanently cursed to be unable to speak. A {@spell remove curse} or similar magic restores a creature's voice." - ] - }, - { - "name": "Immutable Seeming", - "entries": [ - "No effect can change the hag's form, and an illusion can disguise her only if the illusion makes her {@condition invisible}." - ] - }, - { - "name": "Stolen Voices", + "name": "Good Medicine", "entries": [ - "The hag can perfectly mimic the voice of anyone cursed by her to lose their voice." + "The plague doctor carries a concoction that, if consumed as an action, causes the imbiber to regain 13 ({@dice 3d8}) hit points and cures any disease." ] } ], "action": [ { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage and 2 ({@damage 1d4}) psychic damage." - ] - }, - { - "name": "Touch", + "name": "Dagger", "entries": [ - "{@atk ms} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d4}) psychic damage, and the target can't take reactions until the end of the hag's next turn." + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { - "name": "Charming Banter (Recharges after a Short or Long Rest)", - "entries": [ - "A creature under the hag's magical mental influence (such as {@condition charmed} by her) and able to hear her must make a {@dc 12} Charisma saving throw. On a failed save, when the hag's mental influence ends, the target forgets magic was used to influence it." - ] - } - ], - "variant": [ - { - "type": "inset", - "name": "Red Hag Coven", - "source": "GHMG", - "page": 282, + "name": "Bad Medicine", "entries": [ - "Red hags form covens, although few other hags are willing to work with red hags, and so such a coven is usually of three red hags. Red hags are more cooperative than other hags, so their coven can function more cohesively and efficiently.", - { - "type": "spellcasting", - "name": "Shared Spellcasting", - "page": 282, - "headerEntries": [ - "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell detect magic}", - "{@spell identify}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell invisibility}", - "{@spell misty step}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell counterspell}", - "{@spell nondetection}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell arcane eye}", - "{@spell charm monster|XGE}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell mislead}", - "{@spell scrying}" - ] - } - } - }, - { - "type": "entries", - "name": "Steal Body", - "page": 282, - "entries": [ - "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", - "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", - "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", - "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." - ] - } + "The plague doctor hurls a concoction at a point the doctor can see within 30 feet of it. Creatures within 10 feet of that point must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute.", + "While {@condition poisoned} in this way, the creature takes 3 ({@damage 1d6}) poison damage each time it takes an action. An affected creature can take an action to repeat the saving throw, ending the effects early on a success." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RedHag.webp", - "senseTags": [ - "D" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PlagueDoctor.webp", + "attachedItems": [ + "dagger|phb" ], "languageTags": [ - "S", "X" ], "damageTags": [ - "S", - "Y" + "I", + "P" ], "damageTagsSpell": [ - "Y" + "A", + "I", + "N", + "T" ], "spellcastingTags": [ - "I" + "CW" ], "miscTags": [ - "HPR", - "MW" + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "poisoned" ], "conditionInflictSpell": [ - "charmed" + "poisoned", + "prone", + "unconscious" ], "savingThrowForced": [ - "charisma" + "constitution" ], "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Red Hag", + "name": "Plague Doctor", "source": "GHMG" } + } + }, + { + "name": "Poffer", + "source": "GHMG", + "page": 260, + "size": [ + "S" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + 10 + ], + "hp": { + "average": 7, + "formula": "2d6" }, - "_versions": [ + "speed": { + "walk": 40 + }, + "str": 10, + "dex": 11, + "con": 11, + "int": 2, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/8", + "trait": [ { - "name": "Red Hag (Coven)", - "source": "GHMG", - "_mod": { - "spellcasting": { - "mode": "appendArr", - "items": { - "type": "spellcasting", - "name": "Shared Spellcasting (Coven Only)", - "page": 282, - "headerEntries": [ - "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" - ], - "spells": { - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell detect magic}", - "{@spell identify}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell invisibility}", - "{@spell misty step}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell bestow curse}", - "{@spell counterspell}", - "{@spell nondetection}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell arcane eye}", - "{@spell charm monster|XGE}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell mislead}", - "{@spell scrying}" - ] - } - } - } - }, - "trait": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Steal Body (Coven Only)", - "page": 282, - "entries": [ - "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", - "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", - "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", - "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." - ] - } - } - }, - "variant": null + "name": "Flock Static", + "entries": [ + "A creature other than a poffer that ends its turn within 5 feet of two or more poffers takes 2 lightning damage plus 1 lightning damage for each additional poffer within 5 feet of the creature. A creature that takes 4 or more lightning damage from poffers in one turn must succeed on a {@dc 10} Constitution saving throw or fall {@condition prone} and become {@condition incapacitated} until the end of its next turn." + ] } - ] + ], + "action": [ + { + "name": "Hooves", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5ft., one {@condition prone} creature. {@h}2 ({@damage 1d4}) bludgeoning damage." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Poffer.webp", + "damageTags": [ + "B", + "L" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "constitution" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Poffer", + "source": "GHMG" + } + } }, { - "name": "Red Quoxxarie", - "alias": [ - "Izil Quoxxarie" - ], + "name": "Poppet", "source": "GHMG", - "page": 276, + "page": 261, "size": [ - "L" + "T" ], - "type": "fiend", + "type": "construct", "alignment": [ "C", "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 21, + "formula": "6d4 + 6" }, "speed": { "walk": 40 }, - "str": 19, - "dex": 15, - "con": 17, - "int": 5, - "wis": 12, - "cha": 7, + "str": 5, + "dex": 14, + "con": 13, + "int": 11, + "wis": 10, + "cha": 13, "save": { - "int": "+0", - "wis": "+4", - "cha": "+1" + "wis": "+2" }, "skill": { - "acrobatics": "+5", - "athletics": "+7" + "stealth": "+4" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 11, + "passive": 10, "resist": [ - "cold", - "fire", - "lightning" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } ], "immune": [ - "poison" + "poison", + "psychic" ], "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Infernal" - ], - "cr": "6", - "trait": [ - { - "name": "Aggressive", - "entries": [ - "As a bonus action, the red quoxxarie can move up to its speed toward a hostile creature that it can see." - ] - }, - { - "name": "Aura of Wrath", - "entries": [ - "Provided the red quoxxarie isn't {@condition incapacitated}, any creature (including another red quoxxarie) that starts its turn within 30 feet of one or more red quoxxaries can grant itself advantage on attack rolls until the start of its next turn. Attack rolls against the creature also have advantage until then. If the creature is hostile to the quoxxarie and uses this aura, the creature also has disadvantage on Intelligence, Wisdom, and Charisma checks until the start of its next turn." - ] - }, - { - "name": "Charge", - "entries": [ - "If the red quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 11 ({@damage 2d10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." - ] - }, + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "unconscious" + ], + "languages": [ + "One national language", + "telepathy 30 ft." + ], + "cr": "1", + "trait": [ { - "name": "Magic Resistance", + "name": "Devil's Sight", "entries": [ - "The red quoxxarie has advantage on saving throws against spells and other magical effects." + "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the poppet's {@sense darkvision}." ] }, { - "name": "Slippery", - "entries": [ - "The red quoxxarie has advantage on ability checks and saving throws made to escape a {@action grapple}." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Eerie Laugh", "entries": [ - "The red quoxxarie makes one ram attack and one attack with its hooves." + "As a bonus action, the poppet laughs, and each creature within 30 feet of and able to hear the poppet must succeed on a {@dc 11} Wisdom saving throw. On a failure, the creature becomes {@condition frightened} of the poppet for 1 minute. If the saving throw fails by 5 or more, the target's speed is halved while it's {@condition frightened} in this way. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the poppet is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Eerie Laugh of any poppet for the next 24 hours" ] }, { - "name": "Ram", + "name": "False Appearance", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage." + "While the poppet remains motionless, it's indistinguishable from an ordinary doll." ] }, { - "name": "Hooves", + "name": "Turning Susceptibility", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d10 + 4}) bludgeoning damage." + "The poppet can be turned as if it were undead. However, it can't be destroyed by effects that turn undead." ] } ], - "reaction": [ + "action": [ { - "name": "Get the Horns", + "name": "Embrace", "entries": [ - "If the red quoxxarie takes 25 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) bludgeoning damage and 5 ({@damage 2d4}) psychic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RedQuoxxarie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Poppet.webp", "traitTags": [ - "Aggressive", - "Charge", - "Magic Resistance" + "Devil's Sight", + "False Appearance" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "I" + "TP" ], "damageTags": [ - "B" + "B", + "Y" ], "miscTags": [ + "AOE", "MW" ], "conditionInflict": [ - "prone" + "frightened" ], "savingThrowForced": [ - "strength" + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Quoxxarie", + "name": "Poppet", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Poppet.webp" + } + } + ] } }, { - "name": "Remorseful Storm", + "name": "Poppet Fiend", "source": "GHMG", - "page": 284, + "page": 262, "size": [ - "H" + "T" ], - "type": "giant", + "type": { + "type": "fiend", + "tags": [ + "devil", + "shapechanger" + ] + }, "alignment": [ - "C", - "N" + "L", + "E" ], "ac": [ - { - "ac": 18, - "from": [ - "{@item plate armor|PHB|plate}" - ] - } + 13 ], "hp": { - "average": 189, - "formula": "14d12 + 98" + "average": 31, + "formula": "9d4 + 9" }, "speed": { - "walk": 50, - "swim": 50 - }, - "str": 29, - "dex": 14, - "con": 25, - "int": 15, - "wis": 18, - "cha": 18, - "save": { - "con": "+12", - "wis": "+9", - "cha": "+9" + "walk": 40 }, + "str": 6, + "dex": 17, + "con": 13, + "int": 11, + "wis": 12, + "cha": 14, "skill": { - "athletics": "+14", - "history": "+7", - "insight": "+9", - "perception": "+9" + "deception": "+4", + "insight": "+3", + "persuasion": "+4", + "stealth": "+5" }, - "passive": 19, + "senses": [ + "darkvision 120 ft." + ], + "passive": 11, "resist": [ - "cold" + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } ], "immune": [ - "lightning", - "thunder" + "fire", + "poison" ], - "languages": [ - "Celestial", - "Giant", - "three other languages" + "conditionImmune": [ + "poisoned" ], - "cr": "16", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The Remorseful Storm's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell feather fall}", - "{@spell levitate}", - "{@spell light}", - "{@spell protection from evil and good}" - ], - "daily": { - "3e": [ - "{@spell branding smite}", - "{@spell control weather}", - "{@spell water breathing}" - ], - "1e": [ - "{@spell holy aura}" - ] - }, - "ability": "cha", - "type": "spellcasting" - } + "languages": [ + "One national language", + "Infernal", + "telepathy 60 ft." ], + "cr": "2", "trait": [ { - "name": "Adamant Panoply", + "name": "Devil's Sight", "entries": [ - "Any critical hit against the Remorseful Storm becomes a normal hit." + "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the poppet fiend's {@sense darkvision}." ] }, { - "name": "Amphibious", + "name": "False Appearance", "entries": [ - "The Remorseful Storm can breathe air and water." + "While the poppet remains motionless, it's indistinguishable from an ordinary doll." ] }, { - "name": "Fulminous Arms", + "name": "Magic Resistance", "entries": [ - "The Remorseful Storm's weapon attacks are magical. When the Remorseful Rtorm hits with a weapon attack it deals an extra 18 ({@damage 4d8}) lightning damage." + "The poppet fiend has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Relentless Zeal", + "name": "Shapechanger", "entries": [ - "When the Remorseful Storm is reduced to 0 hit points but not killed, it does not fall {@condition unconscious} and it cannot die. Instead, it is filled with an enduring radiance that allows it to keep fighting with the following benefits until the end of its next turn:", - { - "type": "list", - "items": [ - "The Remorseful Storm sheds {@quickref Vision and Light|PHB|2||bright light} in a 30-foot radius.", - "At the start of each of the remorseful storm's turns, each creature within 5 feet of it takes 9 ({@damage 2d8}) radiant damage. A creature that touches the Remorseful Storm or hit it with a melee attack while within 5 feet of it takes 9 ({@damage 2d8}) radiant damage.", - "The Remorseful Storm has advantage on melee weapon attacks." - ] - }, - "At the end of its turn if the Remorseful Storm failed to damage an enemy with a melee weapon attack on its turn, it dies. If it hit a creature with a melee attack, the Remorseful Storm has 1 hit point." + "The poppet fiend can use its action to polymorph into a doll or back into its true form, that of a Tiny implike devil. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form only if it dies and remove curse has been cast on it with 24 hours or is cast on it while it's at 0 hp. The fiend is then visible for a moment, before vanishing in a puff of vile smoke." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The Remorseful Storm makes two greataxe attacks." - ] - }, - { - "name": "Greataxe", - "entries": [ - "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}35 ({@damage 4d12 + 9}) slashing damage plus 18 ({@damage 4d8}) lightning damage." - ] - }, - { - "name": "Lightning Strike {@recharge 5}", - "entries": [ - "The Remorseful Storm hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 17} Dexterity saving throw, taking 54 ({@damage 12d8}) lightning damage and becoming {@condition stunned} until the end of its next turn on a failed save, or half as much damage and no {@condition stunned|PHB|stunning} on a successful one." - ] - } - ], - "reaction": [ - { - "name": "Retaliate", + "name": "Claws", "entries": [ - "When the Remorseful Storm takes damage from a creature within 10 feet of it, it can make a melee weapon attack against that creature." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage. The poppet fiend can inject venom, and if it does so, the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RemorsefulStorm.webp", - "attachedItems": [ - "greataxe|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PoppetFiend.webp", "traitTags": [ - "Amphibious" + "Devil's Sight", + "False Appearance", + "Magic Resistance", + "Shapechanger" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "SD" ], "languageTags": [ - "CE", - "GI" + "I", + "TP" ], "damageTags": [ - "L", - "R", + "I", "S" ], - "damageTagsSpell": [ - "R" - ], - "spellcastingTags": [ - "I" - ], "miscTags": [ - "AOE", - "MLW", - "MW", - "RCH" - ], - "conditionInflictSpell": [ - "blinded" + "MW" ], "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Remorseful Storm", + "name": "Poppet", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PoppetFiend.webp" + } + } + ] } }, { - "name": "Restless Lumberer", + "name": "Potbelly", "source": "GHMG", - "page": 285, + "page": 263, "size": [ "H" ], - "type": "giant", + "type": "fey", "alignment": [ - { - "alignment": [ - "L", - "N" - ] - }, - { - "alignment": [ - "C", - "E" - ] - } + "C", + "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 250, - "formula": "20d12 + 120" + "average": 102, + "formula": "12d12 + 24" }, "speed": { - "walk": 50, - "climb": 50, - "swim": 25 - }, - "str": 25, - "dex": 16, - "con": 22, - "int": 15, - "wis": 13, - "cha": 10, - "save": { - "dex": "+8", - "con": "+11", - "int": "+7" + "walk": 40 }, + "str": 21, + "dex": 8, + "con": 15, + "int": 6, + "wis": 10, + "cha": 13, "skill": { - "arcana": "+ 7", - "athletics": "+12", - "perception": "+6", - "stealth": "+8" + "athletics": "+8", + "survival": "+3" }, - "senses": [ - "darkvision 120 ft.", - "tremorsense 30 ft." - ], - "passive": 16, - "resist": [ - "acid", - "cold" - ], - "conditionImmune": [ - "frightened", - "sleep", - "unconscious" - ], + "passive": 9, "languages": [ "Giant", - "two other languages" - ], - "cr": "16", - "trait": [ - { - "name": "Contortionist", - "entries": [ - "As a bonus action, the restless lumberer can contort its body to allow it to squeeze through a tight space (up to a foot in diameter) without needing to spend extra movement and does not have disadvantage on attack rolls or Dexterity saving throws." - ] - }, - { - "name": "Hold Breath", - "entries": [ - "The restless lumberer can hold its breath indefinitely while conscious." - ] - }, - { - "name": "Lurker's Patience", - "entries": [ - "The restless lumberer has advantage on any Dexterity ({@skill Stealth}) checks it makes when not moving." - ] - }, - { - "name": "Vice Grip", - "entries": [ - "Any creature {@condition grappled} by the restless lumberer is also {@condition restrained}." - ] - } + "Sylvan" ], + "cr": "5", "action": [ { "name": "Multiattack", "entries": [ - "The restless lumberer makes three grab or slam attacks." + "The potbelly makes two slam attacks. It can use boil in place of either slam." ] }, { "name": "Slam", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage." + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}19 ({@damage 4d6 + 5}) bludgeoning damage. The potbelly can deal half damage instead and grapple a Medium or smaller creature (escape {@dc 16}). The potbelly can {@action grapple} up to two creatures at a time." ] }, { - "name": "Grab", + "name": "Boil", "entries": [ - "{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}18 ({@damage 2d10 + 7}) bludgeoning damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 22}). The lumberer can grab up to two creatures and cannot use a slam attack with a hand that it is using to grab." + "One Medium or smaller creature {@condition grappled} by the potbelly must succeed on a {@dc 16} Strength saving throw or be plopped into the potbelly's belly pot, taking 18 ({@damage 4d8}) fire damage. A creature in the pot is {@condition restrained} and has cover from effects that originate outside the potbelly. At the start of each of the potbelly's turns, the engulfed creature takes 18 ({@damage 4d8}) fire damage. The potbelly can have only two Medium or smaller creatures boiling at a time.", + "A boiling creature can try to escape by taking an action to make its choice of a {@dc 16} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 5 feet of movement to enter a space of its choice within 5 feet of the potbelly.", + "If the potbelly dies, boiling creatures are no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement." ] - } - ], - "reaction": [ + }, { - "name": "Escape", + "name": "Snack", "entries": [ - "When the restless lumberer becomes {@condition grappled} or {@condition restrained}, it may use its reaction to attempt to escape and end the {@condition grappled} or {@condition restrained} condition." + "The potbelly takes the cooked corpse of a fey, giant, or humanoid that died no more than 1 minute before from its belly pot, takes a bite, and regains 25 hit points. The potbelly can gain this benefit only once from each corpse." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RestlessLumberer.webp", - "traitTags": [ - "Hold Breath" - ], - "senseTags": [ - "SD", - "T" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Potbelly.webp", "actionTags": [ "Multiattack" ], "languageTags": [ "GI", - "X" + "S" ], "damageTags": [ - "B" + "B", + "F" ], "miscTags": [ "MW", "RCH" ], - "conditionInflict": [ - "grappled" + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Restless Lumberer", + "name": "Potbelly", "source": "GHMG" } } }, { - "name": "Resurrection Horror", + "name": "Pox Dog", "source": "GHMG", - "page": 286, + "page": 21, "size": [ - "H" + "M" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 133, - "formula": "14d12 + 42" + "average": 22, + "formula": "4d8 + 4" }, "speed": { "walk": 40 }, - "str": 26, + "str": 13, "dex": 14, - "con": 16, - "int": 6, - "wis": 11, - "cha": 9, - "save": { - "str": "+13", - "dex": "+7", - "con": "+8", - "wis": "+5" - }, + "con": 12, + "int": 3, + "wis": 10, + "cha": 4, "skill": { - "athletics": "+13", - "perception": "+5" + "perception": "+2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "resist": [ - "cold", - "necrotic", - "psychic" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned", - "stunned" - ], - "cr": "13", + "passive": 12, + "cr": "1/2", "trait": [ { - "name": "Regeneration", - "entries": [ - "The horror regains 15 hit points at the start of its turn. If the horror takes fire or radiant damage, this trait doesn't function at the start of the horror's next turn. The horror's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." - ] - }, - { - "name": "Turn Resistance", + "name": "Keen Hearing and Smell", "entries": [ - "The horror has advantage on saving throws against any effect that turns undead." + "The pox dog has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Unerring Direction", - "entries": [ - "The horror knows the distance to and direction of the creature whose return to life spawned it, even if the creature and the horror are on different planes of existence. If the creature being tracked by the horror dies, the horror dies." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Pack Tactics", "entries": [ - "The horror makes three slam attacks." + "The pox dog has advantage on an attack roll against a creature if at least one of the dog's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Slam", + "name": "Weeping Pox", "entries": [ - "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}27 ({@damage 3d12 + 8}) bludgeoning damage." + "A humanoid that comes within 5 feet of the pox dog must succeed on a {@dc 15} Constitution saving throw or contract {@disease The Weeping Pox|GH|Weeping Pox}. If a humanoid succeeds on the saving throw, it's immune to the disease for 24 hours. A humanoid infected with the disease must repeat the saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured. The disease can be cured only with magic.", + "Until the first level of {@condition exhaustion} sets in, however, the humanoid has sharpened senses and a sense of wellbeing. Whenever this humanoid makes an ability check or saving throw against anything other than the disease, they can roll a {@dice d4} and add the number rolled to the ability check or saving throw. A slight fever and overexcitement are the only signs this condition comes from {@disease The Weeping Pox|GH|Weeping Pox}." ] - }, + } + ], + "action": [ { - "name": "Bone Storm", + "name": "Bite", "entries": [ - "The horror can release a 40-foot cone of bone fragments and grave dirt, doing 21 ({@damage 6d6}) piercing damage and 21 ({@damage 6d6}) necrotic damage and giving all creatures in the cone the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide pg. 28)} until they take a long rest. A successful {@dc 18} Dexterity saving halves the damage and negates the {@condition bleeding|GH} condition." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage and Weeping Pox." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ResurrectionHorror.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PoxDog.webp", "traitTags": [ - "Regeneration", - "Turn Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + "Keen Senses", + "Pack Tactics" ], "damageTags": [ - "B", - "N", "P" ], "miscTags": [ - "AOE", - "MW", - "RCH" + "MW" ], - "conditionInflict": [ - "bleeding|GH" + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Resurrection Horror", + "name": "Beast Blights", "source": "GHMG" } } }, { - "name": "Returned Hunter", + "name": "Prismatic Drake", "source": "GHMG", - "page": 287, + "page": 97, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "dragon", "alignment": [ - "A" + "N", + "E" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 60, - "formula": "11d8 + 11" + "average": 136, + "formula": "16d10 + 48" }, "speed": { - "walk": 30 + "walk": 30, + "fly": 60 }, - "str": 11, - "dex": 16, - "con": 12, - "int": 12, - "wis": 15, - "cha": 13, + "str": 18, + "dex": 12, + "con": 17, + "int": 13, + "wis": 14, + "cha": 15, "skill": { - "arcana": "+3", - "deception": "+3", - "investigation": "+3", - "perception": "+4", - "survival": "+4" + "arcana": "+4", + "deception": "+5", + "intimidation": "+5", + "perception": "+5" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 14, + "passive": 15, "languages": [ - "Sylvan and two other languages" + "Draconic and one other language" ], - "cr": "4", + "cr": "8", "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The returned hunter's innate spellcasting ability is Charisma (spell save {@dc 11}). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell minor illusion}", - "{@spell prestidigitation}" - ], - "ability": "cha", - "type": "spellcasting" - }, { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The returned hunter is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}). The returned hunter knows the following ranger spells:" + "The prismatic drake is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The prismatic drake knows the following sorcerer spells:" ], "spells": { + "0": { + "spells": [ + "{@spell mage hand}", + "{@spell mending}", + "{@spell message}", + "{@spell prestidigitation}", + "{@spell ray of frost}" + ] + }, "1": { "slots": 4, "spells": [ - "{@spell charm person}", - "{@spell cure wounds}", - "{@spell detect magic}", - "{@spell hunter's mark}", - "{@spell speak with animals}" + "{@spell chromatic orb}", + "{@spell color spray}", + "{@spell shield}" ] }, "2": { "slots": 3, "spells": [ - "{@spell misty step}", - "{@spell pass without trace}", - "{@spell silence}" + "{@spell blur}", + "{@spell detect thoughts}", + "{@spell gust of wind}" ] }, "3": { "slots": 3, "spells": [ - "{@spell dispel magic}", - "{@spell nondetection}" + "{@spell counterspell}", + "{@spell hypnotic pattern}" + ] + }, + "4": { + "slots": 2, + "spells": [ + "{@spell confusion}" ] } }, - "ability": "wis", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ { - "name": "Fey Touched", + "name": "Magic Resistance", "entries": [ - "The returned hunter has advantage on saving throws against being {@condition charmed} and {@condition frightened}, and against magic that can impede its movement or put it to sleep." + "The prismatic drake has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Vanish", + "name": "Quicken Spell (4/Day)", "entries": [ - "The returned hunter can use a bonus action to take the {@action Hide} action." + "The prismatic drake can cast a spell that has a casting time of 1 action as a bonus action." ] } ], @@ -68763,686 +41552,649 @@ { "name": "Multiattack", "entries": [ - "The returned hunter makes three shortsword attacks or two longbow attacks." + "The prismatic drake makes one bite attack and one attack with its claws." ] }, { - "name": "Shortsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage and 3 ({@damage 1d6}) psychic damage." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] }, { - "name": "Longbow", + "name": "Claws", "entries": [ - "{@atk rw} {@hit 5} to hit, range 150/600 ft., one target. Hit:7 ({@damage 1d8 + 3}) piercing damage and 3 ({@damage 1d6}) psychic damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ReturnedHunter.webp", - "attachedItems": [ - "longbow|phb", - "shortsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PrismaticDrake.webp", + "traitTags": [ + "Magic Resistance" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "S", + "DR", "X" ], "damageTags": [ "P", - "Y" + "S" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "I", + "L", + "T" ], "spellcastingTags": [ - "CR", - "I" + "CS" ], "miscTags": [ - "MLW", "MW", - "RNG", - "RW" + "RCH" ], "conditionInflictSpell": [ + "blinded", "charmed", - "deafened" + "incapacitated" ], "savingThrowForcedSpell": [ + "strength", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Returned Hunter", + "name": "Drakes", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Drakes.webp" + } + } + ] } }, { - "name": "Rime Hunger", + "name": "Psychic Fragment", "source": "GHMG", - "page": 288, + "page": 295, "size": [ - "M" + "T" ], "type": "undead", "alignment": [ - "N", + "C", "E" ], "ac": [ - { - "ac": 12, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 45, - "formula": "6d8 + 18" + "average": 3, + "formula": "1d4 + 1" }, "speed": { - "walk": 20 - }, - "str": 14, - "dex": 8, - "con": 16, - "int": 3, - "wis": 6, - "cha": 5, - "save": { - "wis": "+0" + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true }, + "str": 3, + "dex": 15, + "con": 13, + "int": 2, + "wis": 12, + "cha": 10, "senses": [ "darkvision 60 ft." ], - "passive": 8, - "immune": [ + "passive": 11, + "resist": [ + "acid", "cold", - "poison" + "fire", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "vulnerable": [ - "fire" + "immune": [ + "necrotic", + "poison" ], "conditionImmune": [ - "poisoned" + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], "languages": [ - "understands the languages it knew in life but can't speak" + "can repeat one phrase it knew in life" ], - "cr": "1", + "cr": "0", "trait": [ { - "name": "Fed Fortitude", + "name": "Incorporeal Movement", "entries": [ - "For 1 minute after a rime hunger regains hit points, when damage reduces the rime hunger to 0 hit points, it can make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the rime hunger drops to 1 hit point instead." + "The psychic fragment can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] - } - ], - "action": [ + }, { - "name": "Slam", + "name": "Mimicry", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and if the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 12}). A rime hunger can have only one creature {@condition grappled} at a time." + "The psychic fragment can mimic a single word or phrase it spoke in life. A creature that hears the sounds can tell they are imitations with a successful {@dc 11} Wisdom ({@skill Insight}) check." ] - }, + } + ], + "action": [ { - "name": "Sapping Grasp", + "name": "Withering Touch", "entries": [ - "A creature {@condition grappled} by the rime hunger must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) cold damage on a failed save, or half as much damage on a successful one. If the target fails, the rime hunger also regains hit points equal to half the damage the target took." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) necrotic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RimeHunger.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PsychicFragment.webp", + "traitTags": [ + "Incorporeal Movement" + ], "senseTags": [ "D" ], "languageTags": [ - "CS", "LF" ], "damageTags": [ - "B", - "C" + "N", + "O" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "constitution" - ], "fluff": { "_appendMonsterFluff": { - "name": "Rime Hunger", + "name": "Scream Thief", "source": "GHMG" } } }, { - "name": "Ring of Fire", - "alias": [ - "Swarm of Hell's Reach" - ], + "name": "Psychic Fragment Swarm", "source": "GHMG", - "page": 152, + "page": 295, "size": [ "M" ], "type": { - "type": "plant", + "type": "undead", "swarmSize": "T" }, "alignment": [ - "U" + "C", + "E" ], "ac": [ - 5 + 13 ], "hp": { - "average": 22, - "formula": "5d8" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 0 + "walk": 0, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true }, "str": 3, - "dex": 1, - "con": 10, - "int": 1, - "wis": 3, - "cha": 1, + "dex": 16, + "con": 13, + "int": 7, + "wis": 14, + "cha": 12, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "passive": 6, + "passive": 14, "resist": [ - "bludgeoning", - "piercing", - "slashing" + "acid", + "cold", + "fire", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "immune": [ - "fire" + "necrotic", + "poison" ], "conditionImmune": [ - "blinded", "charmed", - "deafened", - "frightened", + "exhaustion", "grappled", "paralyzed", "petrified", + "poisoned", "prone", "restrained", - "stunned" + "unconscious" ], - "cr": "1", + "languages": [ + "can repeat one phrase it knew in life" + ], + "cr": "3", "trait": [ { - "name": "False Appearance", + "name": "Incorporeal Movement", "entries": [ - "While the ring of fire remains motionless, it is indistinguishable from an ordinary cluster of mushrooms." + "The swarm can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Fiery Swarm", + "name": "Maddening Voices", "entries": [ - "A creature that touches the ring of fire or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage, or 2 ({@damage 1d4}) fire damage if the ring of fire has half of its hit points or fewer." + "The swarm constantly emits a babble of words and phrases spoken in life by its many undead spirits. Each creature that starts its turn within 20 ft. of the swarm must succeed on a {@dc 13} Wisdom saving throw. On a failure, the creature is {@condition stunned} until the start of its next turn. A creature that succeeds on a saving throw becomes immune to maddening voices for 24 hours." ] }, { "name": "Swarm", "entries": [ - "The ring of fire can occupy another creature's space and vice versa. The swarm can't regain hit points or gain temporary hit points." + "The swarm can occupy another creature's space and vice versa. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { - "name": "Touch", + "name": "Withering Touch", "entries": [ - "{@atk mw} {@hit 0} to hit, reach 5 ft., one creature. {@h}10 ({@damage 4d4}) fire damage, or 5 ({@damage 2d4}) fire damage if the ring of fire has half of its hit points or fewer." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}21 ({@damage 6d6}) necrotic damage, or 10 ({@damage 3d6}) necrotic damage if the swarm has half of its hit points or fewer." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RingofFire.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PsychicFragmentSwarm.webp", "traitTags": [ - "False Appearance" + "Incorporeal Movement" ], "senseTags": [ - "B" + "D" + ], + "languageTags": [ + "LF" ], "damageTags": [ - "F" + "N", + "O" ], "miscTags": [ "MW" ], + "conditionInflict": [ + "stunned" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "_appendMonsterFluff": { - "name": "Hell's Reach", + "name": "Scream Thief", "source": "GHMG" } } }, { - "name": "Rougaugh", + "name": "Puck", "source": "GHMG", - "page": 289, + "page": 270, "size": [ - "L" + "T" ], - "type": "aberration", + "type": "fey", "alignment": [ - "U" + "N", + "E" ], "ac": [ - { - "ac": 11, - "from": [ - "natural armor" - ] - } + 15 ], "hp": { - "average": 175, - "formula": "14d10 + 98" + "average": 14, + "formula": "4d4 + 4" }, "speed": { - "walk": 50 + "walk": 10, + "fly": 30 }, - "str": 22, - "dex": 8, - "con": 24, - "int": 3, - "wis": 12, - "cha": 1, + "str": 3, + "dex": 20, + "con": 12, + "int": 12, + "wis": 13, + "cha": 17, "skill": { - "athletics": "+10", - "survival": "+5" + "deception": "+5", + "perception": "+3", + "stealth": "+7" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 11, - "immune": [ - "poison" + "passive": 13, + "languages": [ + "Sylvan", + "telepathy 120 ft. (plants only)" ], - "conditionImmune": [ - "charmed", - "frightened", - "poisoned" + "cr": "1", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The puck's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring only puck's dust as a component:" + ], + "will": [ + "{@spell dancing lights}", + "{@spell druidcraft}", + "{@spell entangle}" + ], + "daily": { + "3": [ + "{@spell phantasmal force}" + ], + "1e": [ + "{@spell bestow curse}", + "{@spell charm monster|XGE} (plant creatures only)", + "{@spell detect evil and good}", + "{@spell detect thoughts}", + "{@spell dispel magic}", + "{@spell polymorph}" + ] + }, + "ability": "cha" + } ], - "cr": "9", "trait": [ { - "name": "Siege Monster", - "entries": [ - "The rougaugh deals double damage to objects and structures." - ] - }, - { - "name": "Spiney Defense", + "name": "Fey Evasion", "entries": [ - "A creature adjacent to the rougaugh that attacks it with a melee weapon act takes 5 ({@damage 1d10}) piercing damage, regardless of whether the attack hits or misses." + "If the puck is subjected to an effect that allows it to make a saving throw to take only half damage, the puck instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Magic Resistance", "entries": [ - "The rougaugh makes three attacks: one with its head butt and two with its spines." + "The puck has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Head Butt", + "name": "Plant Bond", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage, and the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + "Given 8 hours to be within 20 feet of a Huge or smaller plant, the puck can use puck's dust to form a bond with that plant. The target must have no Intelligence score and gains an Intelligence of 3. The target also gains the ability to understand Sylvan and to move its limbs, roots, vines, creepers, and so forth. It gains {@sense blindsight} in a 60-foot radius but is blind beyond that range. The plant becomes a puck version of an animated plant, such as a {@creature puck tree|GHMG} or {@creature puck shrub|GHMG}.", + "A puck can have only one plant {@condition charmed} in this way at a time. The condition ends if the puck harms the plant, and the plant can make a {@dc 10} Wisdom saving throw to end the condition if a request from the puck guarantees the plant's destruction. Plants freed from the {@condition charmed|PHB|charm} leave the puck's grove, becoming inanimate again once 300 or more feet away for 24 hours. Otherwise, the plant is {@condition charmed} by the puck for 30 days, after which time the plant becomes the puck's willing servant (it's no longer {@condition charmed}) even when threatened with death.", + "The puck is emotionally bonded with each plant it has animated, {@condition charmed}, and enthralled. Provided such a plant is within 1 mile, the puck is aware when the plant takes damage and knows its location. If such a plant is destroyed, the puck is {@condition incapacitated} until the end of its next turn as it grieves." ] }, { - "name": "Spines", + "name": "Plant Manifestation", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "As a bonus action, the puck can cause a plantlike manifestation of itself to emerge from the plant material of one plant {@condition charmed} or enthralled by the puck within 120 feet of it. The puck can act through this duplicate until the end of its turn, then the duplicate disappears." ] - }, + } + ], + "action": [ { - "name": "Spine Splinter {@recharge}", + "name": "Superior Invisibility", "entries": [ - "The rougaugh releases a torrent of spines from its body. Any creature within 30 feet of the rougaugh must succeed on a {@dc 16} Dexterity saving throw. A creature takes 27 ({@damage 5d10}) piercing damage on a failed save, or half as much damage on a successful one. {@condition Prone} creatures have disadvantage on the saving throw." + "The puck magically turns {@condition invisible} until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the puck wears or carries is {@condition invisible} with it." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Rougaugh.webp", + "reaction": [ + { + "name": "Uncanny Dodge", + "entries": [ + "The puck halves the damage it takes from an attack that hits it. It must be able to see the attacker." + ] + } + ], + "legendaryGroup": { + "name": "Puck", + "source": "GHMG" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Puck.webp", "traitTags": [ - "Siege Monster" + "Magic Resistance" ], "senseTags": [ - "SD" + "D" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "S", + "TP" ], - "damageTags": [ - "B", - "P", - "S" + "damageTagsSpell": [ + "N", + "Y" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "MW" + "AOE" ], - "conditionInflict": [ - "prone" + "conditionInflictSpell": [ + "charmed", + "restrained" ], "savingThrowForced": [ - "dexterity", - "strength" + "wisdom" + ], + "savingThrowForcedSpell": [ + "intelligence", + "strength", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Rougaugh", + "name": "Puck", "source": "GHMG" } } }, { - "name": "Runa Banasár", - "isNamedCreature": true, + "name": "Puck Shrub", "source": "GHMG", - "page": 291, + "page": 271, "size": [ "M" ], - "type": "undead", + "type": "plant", "alignment": [ "L", "E" ], "ac": [ { - "ac": 19, + "ac": 13, "from": [ - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 285, - "formula": "30d8 + 150" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 40, - "fly": 40 - }, - "str": 21, - "dex": 14, - "con": 20, - "int": 12, - "wis": 16, - "cha": 16, - "save": { - "dex": "+9", - "con": "+12", - "wis": "+10", - "cha": "+10" - }, - "skill": { - "arcana": "+8", - "athletics": "+12", - "intimidation": "+10", - "perception": "+10" + "walk": 20 }, + "str": 12, + "dex": 13, + "con": 13, + "int": 3, + "wis": 10, + "cha": 3, "senses": [ - "darkvision 120 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 20, + "passive": 10, "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "bludgeoning", + "piercing" ], - "immune": [ - "necrotic", - "poison" + "vulnerable": [ + "fire" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" + "blinded", + "deafened" ], "languages": [ - "Valikan" + "understands Sylvan but can't speak" ], - "cr": "23", + "cr": "1/2", "trait": [ { - "name": "Brute", - "entries": [ - "A weapon deals two extra dice of its damage when Runa hits with it (included in her attack)." - ] - }, - { - "name": "Immutable", - "entries": [ - "No effect can alter Runa's form." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If Runa fails a saving throw, she can choose to succeed instead." - ] - }, - { - "name": "Rampage", - "entries": [ - "When Runa reduces a creature to 0 hit points with a melee attack on her turn, she can take a bonus action to move up to half her speed and make a melee attack." - ] - }, - { - "name": "Rejuvenation", - "entries": [ - "If destroyed while her memento skull remains intact, Runa gains a new body in {@dice 2d4} days, regaining all her hit points and becoming active again. Her new body appears within 5 feet of the memento skull." - ] - }, - { - "name": "Turn Resistance", - "entries": [ - "Runa has advantage on saving throws against any effect that turns undead." - ] - }, - { - "name": "Unarmored Defense", + "name": "False Appearance", "entries": [ - "When not wearing armor, Runa's Armor Class equals 10 + her Dexterity modifier + her Constitution modifier. She can use a {@item shield|PHB} while gaining this benefit." + "While the puck shrub remains motionless, it is indistinguishable from a thorny shrub." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "Runa uses frightful presence and makes four attacks with {@item Coldrazor|GHMG}. She can use wall of fire in place of one attacks." - ] - }, - { - "name": "Coldrazor, +3 Handaxe", - "entries": [ - "{@atk mw,rw} {@hit 15} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}18 ({@damage 3d6 + 8}) slashing damage and 14 ({@damage 4d6}) cold damage. {@item Coldrazor|GHMG} returns to Runa's hand immediately after it's thrown. When Runa scores a critical hit using {@item Coldrazor|GHMG} to make a melee attack, the damage is 32 ({@damage 7d6 + 8}) slashing damage and 24 ({@damage 8d6}) cold damage." - ] - }, - { - "name": "Stunning Presence", - "entries": [ - "Each creature of Runa's choice within 120 feet of and aware of her must succeed on a {@dc 18} Wisdom saving throw or become {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Runa's Stunning Presence for the next 24 hours." - ] - }, - { - "name": "Wall of Fire {@recharge 5}", - "entries": [ - "Runa creates a wall of fire on a solid surface within 120 feet of her. The wall can be up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts until the start of Runa's next turn. When the wall appears, each creature in its area must make a {@dc 18} Dexterity saving throw, taking 45 ({@damage 10d8}) fire damage on a failed save, or half as much damage on a successful one. A creature takes 22 ({@damage 5d8}) fire damage when it enters the wall for the first time on a turn or ends its turn there." - ] - } - ], - "reaction": [ - { - "name": "Retaliate", - "entries": [ - "When Runa takes damage from a creature within 5 feet of her, she can make a melee weapon attack against that creature." - ] - } - ], - "legendary": [ - { - "name": "Attack", - "entries": [ - "Runa attacks with {@item Coldrazor|GHMG}." - ] - }, - { - "name": "Move", - "entries": [ - "Runa moves up to her speed." - ] - }, - { - "name": "Curse of Cowardice (Costs 2 Actions)", + "name": "Thorns", "entries": [ - "Runa targets one {@condition stunned} creature she can see within 30 feet of her. The target must succeed on a {@dc 18} Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on saving throws and takes 10 ({@dice 3d6}) extra necrotic damage if hit with Runa's attacks using {@item Coldrazor|GHMG}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage. The puck shrub can deal half damage instead and grapple a Medium or smaller creature (escape {@dc 11}). Until this grapple ends, the shrub can use its thorns only on the {@condition grappled} creature." ] }, { - "name": "Siphon Vitality (Costs 3 Actions, {@recharge})", + "name": "Hurl Thorns", "entries": [ - "This action has no effect on undead or constructs, but plants have disadvantage on the saving throw. Each creature within 20 feet of Runa must make a {@dc 18} Constitution saving throw, taking 38 ({@damage 6d12}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk rw} {@hit 3} to hit, Range 30/60 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RunaBanasár.webp", - "attachedItems": [ - "Coldrazor|GHMG" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PuckShrub.webp", "traitTags": [ - "Brute", - "Legendary Resistances", - "Rampage", - "Rejuvenation", - "Turn Resistance" + "False Appearance" ], "senseTags": [ - "SD" + "B" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "CS", + "S" ], "damageTags": [ - "C", - "F", - "N", + "P", "S" ], "miscTags": [ - "AOE", - "MLW", "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "stunned" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" + "RW" ], "fluff": { "_appendMonsterFluff": { - "name": "Runa Banasár", + "name": "Puck", "source": "GHMG" } } }, { - "name": "Sand Giant", + "name": "Puck Tree", "source": "GHMG", - "page": 292, + "page": 271, "size": [ "H" ], - "type": "giant", + "type": "plant", "alignment": [ "L", "E" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 149, - "formula": "13d12 + 65" + "average": 114, + "formula": "12d12 + 36" }, "speed": { - "walk": 40 - }, - "str": 22, - "dex": 14, - "con": 20, - "int": 10, - "wis": 12, - "cha": 10, - "save": { - "dex": "+5", - "wis": "+4" - }, - "skill": { - "athletics": "+9", - "perception": "+4", - "survival": "+4" + "walk": 20 }, - "passive": 14, + "str": 19, + "dex": 6, + "con": 17, + "int": 3, + "wis": 15, + "cha": 3, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 12, + "resist": [ + "bludgeoning", + "piercing" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "deafened" + ], "languages": [ - "Giant and one other language" + "understands Sylvan but can't speak" ], - "cr": "7", + "cr": "5", "trait": [ { - "name": "Desert Hardened", - "entries": [ - "The giant has advantage on saving throws against dehydration, thirst, and hunger, and it needs half as much food and water as a normal creature of its size. Also, the giant is adapted to {@hazard extreme heat} and {@hazard extreme cold|DMG|cold}." - ] - }, - { - "name": "Desert Stride", + "name": "False Appearance", "entries": [ - "The giant ignores {@quickref difficult terrain||3} due to sand, rubble, or similar debris." + "While the puck tree remains motionless, it is indistinguishable from a tree." ] }, { - "name": "Sand Camouflage", + "name": "Siege Monster", "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to {@action Hide} in sandy or sandstone terrain." + "The tree deals double damage to objects and structures." ] } ], @@ -69450,39 +42202,56 @@ { "name": "Multiattack", "entries": [ - "The giant makes two attacks." + "The puck tree makes two slam attacks." ] }, { - "name": "Longsword", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage, or 22 ({@damage 3d10 + 6}) slashing damage if used with two hands." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d6 + 4}) bludgeoning damage. The puck tree can deal half damage instead and {@action grapple} a Medium or smaller creature (escape {@dc 15}). The tree can {@action grapple} up to two creatures at a time." ] }, { "name": "Rock", "entries": [ - "{@atk rw} {@hit 9} to hit, reach 60/240 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}." + "{@atk rw} {@hit 7} to hit, range 30/60 ft., one target. {@h}32 ({@damage 5d10 + 4}) bludgeoning damage, and a creature must succeed on a {@dc 15} Strength or Dexterity saving throw (target's choice) or fall {@condition prone}." + ] + }, + { + "name": "Fling", + "entries": [ + "The puck tree throws a Medium or smaller creature {@condition grappled} by it up to 30 feet horizontally. That creature takes {@damage 1d10} damage per 10 feet thrown and lands {@condition prone}. If the target is thrown at another creature, that creature must succeed on a {@dc 15} Dexterity saving throw or take the same damage and fall {@condition prone}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SandGiant.webp", - "attachedItems": [ - "longsword|phb" + "reaction": [ + { + "name": "Deadfall", + "entries": [ + "When the puck tree drops to 0 hit points, it falls in a direction of its choice in a 15-foot line that's 5 feet wide. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) bludgeoning damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PuckTree.webp", + "traitTags": [ + "False Appearance", + "Siege Monster" + ], + "senseTags": [ + "B" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI", - "X" + "CS", + "S" ], "damageTags": [ - "B", - "S" + "B" ], "miscTags": [ - "MLW", + "AOE", "MW", "RCH", "RW" @@ -69491,286 +42260,143 @@ "prone" ], "savingThrowForced": [ - "strength" + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Sand Giant", + "name": "Puck", "source": "GHMG" } } }, { - "name": "Sand Giant Caller", + "name": "Putrefaction Slug", "source": "GHMG", - "page": 293, + "page": 272, "size": [ - "H" + "S" ], - "type": "giant", + "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 22, + "formula": "4d6 + 8" }, "speed": { - "walk": 40 - }, - "str": 21, - "dex": 15, - "con": 20, - "int": 11, - "wis": 13, - "cha": 17, - "save": { - "wis": "+5", - "cha": "+7" - }, - "skill": { - "arcana": "+4", - "athletics": "+9", - "medicine": "+5", - "perception": "+5", - "survival": "+5" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 15, - "resist": [ - "bludgeoning" - ], - "languages": [ - "Giant and one other language" - ], - "cr": "9", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The giant's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 15}), requiring no material components:" - ], - "will": [ - "{@spell detect magic}", - "{@spell jump}", - "{@spell silent image}" - ], - "daily": { - "1": [ - "{@spell flesh to stone}" - ] - }, - "ability": "cha", - "type": "spellcasting" - }, - { - "name": "Spellcasting", - "headerEntries": [ - "The giant is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell mage hand}", - "{@spell prestidigitation}", - "{@spell spare the dying}" - ] - }, - "5": { - "lower": 1, - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell create food and water}", - "{@spell creation}", - "{@spell cure wounds}", - "{@spell gust of wind}", - "{@spell meld into stone}", - "{@spell spike growth}", - "{@spell stone shape}", - "{@spell thunderwave}", - "{@spell wall of stone}", - "{@spell wind wall}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Desert Hardened", - "entries": [ - "The giant has advantage on saving throws against dehydration, thirst, and hunger, and it needs half as much food and water as a normal creature of its size. Also, the giant is adapted to {@hazard extreme heat} and {@hazard extreme cold|DMG|cold}." - ] - }, - { - "name": "Desert Stride", - "entries": [ - "The giant ignores {@quickref difficult terrain||3} due to sand, rubble, or similar debris." - ] - }, - { - "name": "Sand Camouflage", - "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to {@action Hide} in sandy or sandstone terrain." - ] - } + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 14, + "int": 1, + "wis": 10, + "cha": 5, + "senses": [ + "darkvision 60 ft." ], + "passive": 10, + "cr": "1/2", "action": [ { - "name": "Multiattack", - "entries": [ - "The giant makes two attacks." - ] - }, - { - "name": "Greatclub", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d6}) bludgeoning damage plus 3 ({@damage 1d6}) acid damage." ] }, { - "name": "Sun Bolt", + "name": "Spit", "entries": [ - "{@atk rs} {@hit 7} to hit, reach 10 ft., one target. {@h}14 ({@damage 4d6}) radiant damage, and the target has disadvantage on Dexterity ({@skill Stealth}) checks and can't benefit from being {@condition invisible} until the end of the giant's next turn." + "{@atk rw} {@hit 4} to hit, range 10/30 ft., one creature. Hit:7 ({@damage 2d6}) acid damage and the target must make a {@dc 12} Constitution saving throw. On a failure, the target becomes vulnerable to bludgeoning damage. The target can repeat the saving throw at the end of each of its turns, taking 3 ({@damage 1d6}) acid damage and continuing the bludgeoning vulnerability on a failure or ending the effect on itself on a success.", + "A creature that uses an action to pour water on the spit grants the target advantage on the saving throw." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SandGiantCaller.webp", - "attachedItems": [ - "greatclub|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PutrefactionSlug.webp", "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI", - "X" + "D" ], "damageTags": [ - "B", - "R" - ], - "damageTagsSpell": [ - "B", - "N", - "P", - "T" - ], - "spellcastingTags": [ - "CL", - "I" + "A", + "B" ], "miscTags": [ - "MLW", "MW", - "RCH" - ], - "conditionInflictSpell": [ - "petrified", - "prone", - "restrained" + "RW" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength" + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Sand Giant", + "name": "Putrefaction Slug", "source": "GHMG" } } }, { - "name": "Sand Giant Monarch", + "name": "Putrid Giant", "source": "GHMG", - "page": 293, + "page": 273, "size": [ "H" ], "type": "giant", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 195, - "formula": "17d12 + 85" + "average": 161, + "formula": "14d12 + 70" }, "speed": { "walk": 40 }, - "str": 23, - "dex": 16, + "str": 22, + "dex": 8, "con": 20, - "int": 12, - "wis": 14, - "cha": 15, - "save": { - "dex": "+7", - "wis": "+6" - }, + "int": 5, + "wis": 9, + "cha": 5, "skill": { - "athletics": "+10", - "insight": "+6", - "perception": "+6", - "persuasion": "+6", - "survival": "+6" + "perception": "+2" }, - "passive": 16, + "passive": 12, "languages": [ - "Giant and two other languages" + "Giant" ], - "cr": "10", + "cr": "7", "trait": [ { - "name": "Desert Hardened", - "entries": [ - "The giant has advantage on saving throws against dehydration, thirst, and hunger, and it needs half as much food and water as a normal creature of its size. Also, the giant is adapted to {@hazard extreme heat} and {@hazard extreme cold|DMG|cold}." - ] - }, - { - "name": "Desert Stride", + "name": "Giant Brute", "entries": [ - "The giant ignores {@quickref difficult terrain||3} due to sand, rubble, or similar debris." + "A melee or thrown weapon deals one extra die of its damage when the putrid giant hits with it (included in the attacks)." ] }, { - "name": "Giant Brute", + "name": "Pox Euphoria", "entries": [ - "A melee or thrown weapon deals one extra die of its damage when the giant hits with it (included in the attacks)." + "With its ability checks other than Intelligence checks and saving throws other than Constitution saves, the putrid giant rolls {@dice 1d4} and adds the number rolled to the result." ] }, { - "name": "Sand Camouflage", + "name": "Weeping Pox", "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to {@action Hide} in sandy or sandstone terrain." + "A humanoid that comes within 5 feet of the putrid giant or anything it has recently held must succeed on a {@dc 15} Constitution saving throw or contract {@disease The Weeping Pox|GH|Weeping Pox}. If a humanoid succeeds on the saving throw, it's immune to the disease for 24 hours. A humanoid infected with the disease must repeat the saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured. The disease can be cured only with magic.", + "Until the first level of {@condition exhaustion} sets in, however, the humanoid has sharpened senses and a sense of wellbeing. Whenever this humanoid makes an ability check or saving throw against anything other than the disease, they can roll a {@dice d4} and add the number rolled to the ability check or saving throw. A slight fever and overexcitement are the only signs this condition comes from {@disease The Weeping Pox|GH|Weeping Pox}." ] } ], @@ -69778,42 +42404,34 @@ { "name": "Multiattack", "entries": [ - "The giant makes three attacks." + "The giant makes two greatclub attacks." ] }, { - "name": "Scimitar", + "name": "Greatclub", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}24 ({@damage 4d8 + 6}) bludgeoning damage and Weeping Pox." ] }, { "name": "Rock", "entries": [ - "{@atk rw} {@hit 10} to hit, reach 60/240 ft., one target. {@h}20 ({@damage 4d6 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 18} Strength saving throw or fall {@condition prone}." - ] - }, - { - "name": "War Command {@recharge 5}", - "entries": [ - "The giant makes two melee or ranged weapon attacks. Amid these attacks and the giant's movement, the giant can use a bonus action to choose an allied creature that can hear and understand the giant to attack a target the giant attacked this turn. The chosen creature can use a reaction to make the attack, adding the giant's proficiency bonus to the damage roll." + "{@atk rw} {@hit 9} to hit, range 60/120 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage and Weeping Pox." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SandGiantMonarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/PutridGiant.webp", "attachedItems": [ - "scimitar|phb" + "greatclub|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI", - "X" + "GI" ], "damageTags": [ - "B", - "S" + "B" ], "miscTags": [ "MLW", @@ -69821,571 +42439,551 @@ "RCH", "RW" ], - "conditionInflict": [ - "prone" - ], "savingThrowForced": [ - "strength" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Sand Giant", + "name": "Putrid Giant", "source": "GHMG" } } }, { - "name": "Scream Thief", + "name": "Quake Drake", "source": "GHMG", - "page": 294, + "page": 274, "size": [ - "M" + "L" ], - "type": "undead", + "type": "dragon", "alignment": [ - "C", - "E" + "N" ], "ac": [ - 12 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 153, + "formula": "18d10 + 54" }, "speed": { - "walk": 0, - "fly": { - "number": 60, - "condition": "(hover)" - }, - "canHover": true + "walk": 30, + "burrow": 30 + }, + "str": 18, + "dex": 14, + "con": 16, + "int": 4, + "wis": 14, + "cha": 6, + "skill": { + "athletics": "+8", + "perception": "+6", + "stealth": "+6" }, - "str": 6, - "dex": 15, - "con": 14, - "int": 10, - "wis": 12, - "cha": 12, "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "resist": [ - "acid", - "cold", - "fire", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "darkvision 60 ft.", + "tremorsense 60 ft." ], + "passive": 16, "languages": [ - "languages it knew in life" + "understands Draconic but can't speak" ], - "cr": "3", + "cr": "9", "trait": [ { - "name": "Incorporeal Movement", + "name": "Tremor Aura", "entries": [ - "The scream thief can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "As a bonus action, the quake drake can activate an aura that shakes the earth within 20 feet of itself. A creature in the aura standing on the ground at the start of its turn must succeed on a {@dc 16} Dexterity saving throw or fall {@condition prone}. Quake drakes are immune to this affect." + ] + }, + { + "name": "Charging Furrow", + "entries": [ + "If the quake drake burrows at least 10 feet in a straight line toward a target and hits with a bite attack, the attack does an extra 14 ({@damage 4d6}) thunder damage. The target is caught in rubble in their current location and considered {@condition restrained} until it uses as action to succeed on a {@dc 16} Strength ({@skill Athletics}) check to free itself." ] } ], "action": [ { - "name": "Life Drain", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d8}) necrotic damage. The target must succeed on a {@dc 12} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "The quake drake makes one bite and one tail attack." ] }, { - "name": "Silence the Living {@recharge 5}", + "name": "Bite", "entries": [ - "The scream thief forces a humanoid within 30 feet of it to make a {@dc 13} Wisdom saving throw. On a failure, the target takes 19 ({@damage 3d12}) psychic damage, is {@condition frightened}, and is unable to vocalize a sound of any kind. The target may repeat the saving throw at the end of its turns to end these effects.", - "On a success the creature takes half as much damage and is not {@condition frightened} or silenced." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] - } - ], - "reaction": [ + }, { - "name": "Fragment the Spirit", + "name": "Tail", "entries": [ - "The scream thief targets a creature that died from one of its attacks. The target's spirit rises as 3 ({@dice 1d6}) {@creature psychic fragment|GHMG|psychic fragments} in the space of its corpse or in the nearest unoccupied space. The {@creature psychic fragment|GHMG|psychic fragments} are under the scream thief's control." + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the start of the quake drake's next turn." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ScreamThief.webp", - "traitTags": [ - "Incorporeal Movement" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/QuakeDrake.webp", "senseTags": [ - "D" + "D", + "T" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "LF" + "CS", + "DR" ], "damageTags": [ - "N", - "O", - "Y" + "B", + "P", + "T" ], "miscTags": [ - "HPR", - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "frightened" + "prone", + "restrained", + "stunned" ], "savingThrowForced": [ "constitution", - "wisdom" + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Scream Thief", + "name": "Quake Drake", "source": "GHMG" } } }, { - "name": "Scuttling Maw", - "group": [ - "Unusual Beasts" - ], + "name": "Quiet One", "source": "GHMG", - "page": 348, + "page": 275, "size": [ - "S" + "M" ], - "type": "beast", + "type": "aberration", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 14, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 10, - "formula": "3d6" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "walk": 25, - "swim": 25 + "walk": 30 }, - "str": 10, - "dex": 13, - "con": 11, - "int": 1, - "wis": 10, - "cha": 3, + "str": 17, + "dex": 14, + "con": 15, + "int": 11, + "wis": 13, + "cha": 17, "senses": [ - "blindsight 30 ft." + "darkvision 60 ft." ], - "passive": 10, - "cr": "1/4", - "trait": [ + "passive": 11, + "immune": [ + "psychic", + "thunder" + ], + "languages": [ + "Deep Speech; telepathy 120 ft." + ], + "cr": "7", + "spellcasting": [ { - "name": "Amphibious", - "entries": [ - "The scuttling maw can breathe air and water." - ] - }, + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The quiet one's innate spellcasting ability is Charisma (spell save {@dc 14}). The quiet one can innately cast the following spells, requiring no components:" + ], + "daily": { + "3": [ + "{@spell fear}" + ] + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "Gnash", + "name": "Silent", "entries": [ - "The scuttling maw can use a bonus action to bite a target the maw holds {@condition grappled}." + "A quiet one generates a permanent 20-ft. radius aura with the same effect as a {@spell silence} spell. It does not require {@status concentration} and if dispelled, the quiet one can renew it with a bonus action." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "The quiet can makes two attacks with its claw and one attack with its bite." ] }, { - "name": "Pincers", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 11}). Until this {@action grapple} ends, the maw can't use its pincers on another target." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage and 9 ({@damage 2d8}) psychic damage." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@dice 1d6 + 3}) piercing damage and 13 ({@damage 3d8}) psychic damage. If the target suffers from the {@condition frightened} condition, the attack does an additional 9 ({@damage 2d8}) psychic damage and the quiet one gains temporary hit points equal to the extra psychic damage dealt." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ScuttlingMaw.webp", - "traitTags": [ - "Amphibious" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/QuietOne.webp", "senseTags": [ - "B" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "TP" ], "damageTags": [ - "B", - "P" + "S", + "Y" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "grappled" + "conditionInflictSpell": [ + "frightened" + ], + "savingThrowForcedSpell": [ + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Scuttling Maw", + "name": "Quiet One", "source": "GHMG" } } }, { - "name": "Sea Drake", + "name": "Rabenhex", "source": "GHMG", - "page": 96, + "page": 280, "size": [ - "M" + "S" ], - "type": "dragon", + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 10, + "formula": "3d6" }, "speed": { - "walk": 20, - "swim": 50 + "walk": 10, + "fly": 60 }, - "str": 15, - "dex": 16, - "con": 14, - "int": 7, - "wis": 14, - "cha": 8, + "str": 3, + "dex": 15, + "con": 10, + "int": 3, + "wis": 13, + "cha": 9, "skill": { - "perception": "+4", - "stealth": "+5" + "perception": "+3", + "stealth": "+4" }, "senses": [ "darkvision 120 ft." ], - "passive": 14, - "resist": [ - "cold" - ], - "languages": [ - "Draconic" - ], - "cr": "2", + "passive": 13, + "cr": "1/4", "trait": [ { - "name": "Amphibious", + "name": "Flyby", "entries": [ - "The sea drake can breathe air and water." + "The rabenhex doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Hex (Recharges when the Hex Ends)", "entries": [ - "The sea drake makes one bite attack and one tail attack." + "As a bonus action, the rabenhex places a curse on a creature it can see within 60 feet of it. The target has disadvantage on attack rolls against rabenhexes or hags. The curse lasts for 1 minute; until the target drops to 0 hit points; or until the rabenhex attacks a different creature, becomes {@condition incapacitated}, or dies. If the rabenhex is hidden, using this trait doesn't reveal its location." ] }, { - "name": "Bite", + "name": "Keen Hearing and Sight", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + "The rabenhex has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." ] - }, + } + ], + "action": [ { - "name": "Tail", + "name": "Talons", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage. If the target is a Medium or smaller creature, it is pulled within 5 feet of the sea drake and {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the drake can't use its tail on another target." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage and, if the target is cursed by any rabenhex's Hex, 3 ({@damage 1d6}) necrotic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SeaDrake.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Rabenhex.webp", "traitTags": [ - "Amphibious" + "Flyby", + "Keen Senses" ], "senseTags": [ "SD" ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DR" - ], "damageTags": [ - "B", - "P" + "N", + "S" ], - "miscTags": [ - "MW", - "RCH" + "miscTags": [ + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Drakes", + "name": "Rabenhex", "source": "GHMG" } } }, { - "name": "Seaborn Troll", - "group": [ - "Primordial Troll" - ], + "name": "Rage-Infected Bugbear", "source": "GHMG", - "page": 266, + "page": 46, "size": [ - "L" + "M" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "goblinoid" + ] + }, "alignment": [ - "N" + "C", + "E" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "natural armor" + "{@item hide armor|PHB}" ] } ], "hp": { - "average": 105, - "formula": "10d10 + 50" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 35 }, - "str": 18, + "str": 16, "dex": 14, - "con": 20, - "int": 9, - "wis": 11, + "con": 14, + "int": 7, + "wis": 10, "cha": 8, + "save": { + "str": "+5" + }, "skill": { - "perception": "+3" + "athletics": "+5", + "intimidation": "+3", + "survival": "+2" }, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 13, - "immune": [ - "acid" + "darkvision 60 ft" ], + "passive": 10, "languages": [ - "Giant" + "Goblin" ], - "cr": "6", + "cr": "2", "trait": [ { - "name": "Amphibious", - "entries": [ - "The troll can breathe air and water." - ] - }, - { - "name": "Aquatic Camouflage", + "name": "Brute", "entries": [ - "The troll has advantage on Dexterity ({@skill Stealth}) checks made to {@action hide} underwater." + "A melee weapon deals one extra die of its damage when the rage-infected bugbear hits with it (included in the attack)." ] }, { - "name": "Flexible", + "name": "Keen Smell", "entries": [ - "The troll can enter a space large enough for a Medium creature without squeezing." + "The rage-infected bugbear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Keen Smell", + "name": "Rampage", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "When the rage-infected bugbear reduces a creature to 0 hit points with a melee attack on its turn, the bugbear can take a bonus action to move up to half its speed and make a bite attack." ] }, { - "name": "Regeneration", + "name": "Tormach's Rage", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes cold or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The disease {@disease Tormach's Rage|GHMG} causes a rage-infected bugbear to be chaotic evil and grants the bugbear an extra 2 ({@damage 1d4}) damage on Strength-based attacks (included in the attacks). Also, at the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls it makes until the start of its next turn, but attack rolls against it have advantage until the start of its next turn.", + "Any bugbear that comes into physical contact with the rage-infected bugbear must succeed on a {@dc 14} Constitution saving throw or contract this disease. Only {@spell greater restoration}, similarly powerful magic, or a special herbal concoction (see Salvage) can cure this disease." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The troll makes three attacks: one with its bite and two with its claws." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 4}) piercing damage and 5 ({@damage 2d4}) acid damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage and, if the target is a bugbear, {@disease Tormach's Rage|GHMG}." ] }, { - "name": "Claw", + "name": "Greataxe", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 1d4 + 3}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SeabornTroll.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Rage-InfectedBugbear.webp", "traitTags": [ - "Amphibious", + "Brute", "Keen Senses", - "Regeneration" + "Rampage" ], "senseTags": [ - "B", "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "GI" + "GO" ], "damageTags": [ - "A", "P", "S" ], "miscTags": [ + "MLW", "MW" ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "_appendMonsterFluff": { - "name": "Seaborn Troll", + "name": "Bugbears", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rage-InfectedBugbear.webp" + } + } + ] } }, { - "name": "Seaborn Troll Fogcaller", - "group": [ - "Primordial Troll" - ], + "name": "Rampage Gnoll", "source": "GHMG", - "page": 266, + "page": 136, "size": [ - "L" + "M" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "gnoll" + ] + }, "alignment": [ - "N" + "C", + "E" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 136, - "formula": "13d10 + 65" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 30, - "swim": 30 + "walk": 40, + "fly": 40 }, - "str": 19, - "dex": 16, - "con": 20, - "int": 10, + "str": 17, + "dex": 15, + "con": 14, + "int": 7, "wis": 15, - "cha": 9, + "cha": 7, "skill": { - "perception": "+5" + "acrobatics": "+4", + "athletics": "+5" }, "senses": [ - "blindsight 30 ft.", "darkvision 60 ft." ], - "passive": 15, - "immune": [ - "acid" - ], + "passive": 12, "languages": [ - "Giant" + "Gnoll" ], - "cr": "8", + "cr": "4", "trait": [ { - "name": "Amphibious", - "entries": [ - "The troll can breathe air and water." - ] - }, - { - "name": "Aquatic Camouflage", - "entries": [ - "The troll has advantage on Dexterity ({@skill Stealth}) checks made to {@action hide} underwater." - ] - }, - { - "name": "Flexible", + "name": "Rampage Aura", "entries": [ - "The troll can enter a space large enough for a Medium creature without squeezing." + "Each creature hostile to the rampage gnoll and within 10 feet of it at the end of its turn must make a {@dc 12} Charisma saving throw. On a failure, the creature uses its reaction to make a melee weapon attack or use a melee spell attack cantrip against a target of the gnoll's choice. The gnoll can force the target to move up to half its speed if necessary to make the attack. When moving, the target avoids obviously dangerous areas and provoking {@action opportunity attack|PHB|opportunity attacks} if possible. A creature who succeeds on the saving throw is immune to the Rampage Aura of all rampage gnolls for 1 hour." ] }, { - "name": "Keen Smell", + "name": "Instinctive", "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The rampage gnoll has advantage on initiative rolls and saving throws against being {@condition charmed} or {@condition frightened}. If {@quickref Surprise|PHB|3|0|surprised}, the gnoll can still act normally on its first turn." ] }, { - "name": "Magic Weapons", + "name": "Rampage", "entries": [ - "The troll's weapon attacks are magical." + "When the rampage gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." ] }, { - "name": "Regeneration", + "name": "Skilled Brute", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes cold or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "A weapon deals one extra die of its damage when the rampage gnoll hits with it (included in the attacks)." ] } ], @@ -70393,155 +42991,123 @@ { "name": "Multiattack", "entries": [ - "The troll makes three attacks, only one of which can be a bite. It can use call fog in place of two attacks." + "The rampage gnoll makes three attacks, only one of which can be a bite." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage and 7 ({@damage 2d6}) acid damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." - ] - }, - { - "name": "Spit Acid", - "entries": [ - "{@atk rs} {@hit 5} to hit, range 30/60 ft., one target. {@h}14 ({@damage 4d6}) acid damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." ] }, { - "name": "Call Fog", + "name": "Wing Spike", "entries": [ - "The troll creates a 30-foot-radius sphere of fog centered on itself. The sphere spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. The troll can choose to make this fog caustic. If it does so, a creature that enters the fog for the first time on a turn or starts its turn there takes 10 ({@damage 4d4}) acid damage. Once the troll makes caustic fog, it can do so again only after it finishes a short or long rest." + "{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SeabornTrollFogcaller.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RampageGnoll.webp", "traitTags": [ - "Amphibious", - "Keen Senses", - "Magic Weapons", - "Regeneration" + "Rampage" ], "senseTags": [ - "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "OTH" ], "damageTags": [ - "A", "P", "S" ], "miscTags": [ - "AOE", - "MW" + "MW", + "RW" + ], + "savingThrowForced": [ + "charisma" ], "fluff": { "_appendMonsterFluff": { - "name": "Seaborn Troll", + "name": "Gnolls", "source": "GHMG" } } }, { - "name": "Shadow Mauler", + "name": "Raven of Ill Omen", "source": "GHMG", - "page": 301, + "page": 281, "size": [ - "L" + "S" ], - "type": "aberration", + "type": "fey", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 90, - "formula": "12d10 + 24" + "average": 21, + "formula": "6d6" }, "speed": { - "walk": 50 + "walk": 10, + "fly": 50 }, - "str": 17, - "dex": 16, - "con": 15, - "int": 3, + "str": 7, + "dex": 15, + "con": 11, + "int": 10, "wis": 14, - "cha": 7, + "cha": 11, "skill": { - "perception": "+5", - "stealth": "+6" + "deception": "+4", + "perception": "+4" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 15, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "vulnerable": [ - "radiant" - ], - "conditionImmune": [ - "grappled", - "paralyzed", - "petrified", - "restrained" + "darkvision 60 ft." ], + "passive": 14, "languages": [ - "Deep Speech" + "Sylvan and one other language" ], - "cr": "6", + "cr": "1", "trait": [ { - "name": "Shadow Escape", + "name": "Affect Fortunes", "entries": [ - "In {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the shadow mauler can take the {@action Disengage} or {@action Hide} action as a bonus action." + "As a bonus action, the raven of ill omen can select up to six other creatures it can see within 60 feet of it. The raven assigns each creature a bane or boon for 1 minute, until the raven dies, or until it uses this trait again. A creature given a bane must make a {@dc 12} Charisma saving throw. On a failure, when the creature makes an ability check or a saving throw while the bane lasts, the creature must roll a {@dice d4} and subtract the number rolled from the result. When a target given a boon makes an ability check or a saving throw while the boon lasts, the target can roll a {@dice d4} and add the number rolled to the result. These effects don't stack with similar ones, such as the {@spell bane} and {@spell bless} spells." ] }, { - "name": "Shadow Shape", + "name": "Baneful Attack", "entries": [ - "In {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the shadow mauler can move through a space as small as 1 inch wide without squeezing." + "The raven of ill omen has advantage on attack rolls against any creature with a bane from Affect Fortunes." ] }, { - "name": "Shadow Sight", + "name": "Flyby", "entries": [ - "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the shadow mauler's {@sense darkvision}." + "The raven of ill omen doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." ] }, { - "name": "Sunlight Vulnerability", + "name": "Mimicry", "entries": [ - "While in sunlight, the shadow mauler loses its damage resistances and condition immunities. It also has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The raven of ill omen can mimic voices and other sounds it has heard. A creature that hears the mimicked sounds can tell they are an imitation with a successful {@dc 14} Wisdom ({@skill Insight}) check." ] } ], @@ -70549,207 +43115,349 @@ { "name": "Multiattack", "entries": [ - "The shadow mauler makes two bites attacks." + "The raven of ill omen attacks once with its beak and once with its talons." ] }, { - "name": "Bites", + "name": "Beak", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d10 + 3}) piercing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + }, + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShadowMauler.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RavenofIllOmen.webp", + "traitTags": [ + "Flyby" + ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "DS" + "S", + "X" ], "damageTags": [ - "P" + "P", + "S" ], "miscTags": [ - "MW", - "RCH" + "MW" + ], + "savingThrowForced": [ + "charisma" ], "fluff": { "_appendMonsterFluff": { - "name": "Shadow Mauler", + "name": "Raven of Ill Omen", "source": "GHMG" } } }, { - "name": "Shadowsteel Ghast", + "name": "Red Hag", "source": "GHMG", - "page": 303, + "page": 283, "size": [ "M" ], - "type": "undead", + "type": "fey", "alignment": [ - "C", + "N", "E" ], "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 118, - "formula": "17d8 + 42" + "average": 27, + "formula": "5d8 + 5" }, "speed": { - "walk": 40, - "climb": 40 - }, - "str": 16, - "dex": 14, - "con": 17, - "int": 14, - "wis": 13, - "cha": 8, - "save": { - "int": "+5", - "wis": "+4" + "walk": 30 }, + "str": 11, + "dex": 12, + "con": 12, + "int": 13, + "wis": 11, + "cha": 14, "skill": { - "arcana": "+5", - "perception": "+4" + "arcana": "+3", + "deception": "+4", + "intimidation": "+4", + "persuasion": "+4", + "stealth": "+3" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 14, - "resist": [ - "necrotic" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "darkvision 60 ft." ], + "passive": 10, "languages": [ - "two languages known in life" + "Sylvan and two other languages" ], - "cr": "7", + "cr": "1/2", "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The Shadowsteel ghast's innate spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no components:" + "The hag's innate spellcasting ability is Charisma (spell save {@dc 12}). She can innately cast the following spells, requiring no material components:" ], "will": [ - "{@spell chill touch}", - "{@spell shocking grasp} (both 17th level)" + "{@spell dancing lights}", + "{@spell minor illusion}", + "{@spell vicious mockery} (5th level, see Drain Vigor)" ], "daily": { "2": [ - "{@spell bestow curse}" - ], - "3e": [ - "{@spell counterspell}", - "{@spell misty step}", - "{@spell shield}" + "{@spell charm person}" ] }, - "ability": "int", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The Shadowsteel ghast has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Shadowsteel Coat", + "name": "Drain Vigor", "entries": [ - "The Shadowsteel ghast is coated in metal armor made of Shadowsteel." + "If the hag deals a creature psychic damage, the creature must succeed on a {@dc 12} Charisma saving throw or its hit point maximum is reduced by an amount equal to the psychic damage taken. The hag regains hit points equal to that amount, gaining any excess as temporary hit points that last 24 hours. This reduction to a creature's hit point maximum lasts until the target finishes a long rest. The hag can't reduce a creature's hit point maximum to 0, but if a creature with a hit point maximum of 1 due to this trait drops to 0 hit points, it becomes stable. When the humanoid recovers from this condition, they are permanently cursed to be unable to speak. A {@spell remove curse} or similar magic restores a creature's voice." ] }, { - "name": "Shadowsteel Miasma", + "name": "Immutable Seeming", "entries": [ - "Creatures of the Shadowsteel ghast's choice that start their turn within 30 feet of the ghast must roll a {@dice d4} and subtract the number rolled from any attack roll or saving throw they make until the start of their next turn. Only one miasma can affect a given creature at a time. A creature that rolls a natural 20 on any attack roll or saving throw while in a Shadowsteel miasma is immune to the miasma of any Shadowsteel ghast for 1 hour." + "No effect can change the hag's form, and an illusion can disguise her only if the illusion makes her {@condition invisible}." ] }, { - "name": "Turning Defiance", + "name": "Stolen Voices", "entries": [ - "The Shadowsteel ghast and any Shadowsteel ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." + "The hag can perfectly mimic the voice of anyone cursed by her to lose their voice." ] } ], "action": [ { - "name": "Multiattack", + "name": "Claws", "entries": [ - "The Shadowsteel ghast makes two claw attacks or casts one at-will spell and makes one claw attack." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage and 2 ({@damage 1d4}) psychic damage." ] }, { - "name": "Claw", + "name": "Touch", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage and 7 ({@damage 2d6}) necrotic damage. A cursed target must make an escalation check. If a target drops to 0 hit points due to this damage and isn't already cursed, they are randomly afflicted with one from among {@filter any of the curses in the Grim Hollow Campaign Guide|spells|source=gh|subschool=curse} (GM's choice)." + "{@atk ms} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d4}) psychic damage, and the target can't take reactions until the end of the hag's next turn." + ] + }, + { + "name": "Charming Banter (Recharges after a Short or Long Rest)", + "entries": [ + "A creature under the hag's magical mental influence (such as {@condition charmed} by her) and able to hear her must make a {@dc 12} Charisma saving throw. On a failed save, when the hag's mental influence ends, the target forgets magic was used to influence it." + ] + } + ], + "variant": [ + { + "type": "inset", + "name": "Red Hag Coven", + "source": "GHMG", + "page": 282, + "entries": [ + "Red hags form covens, although few other hags are willing to work with red hags, and so such a coven is usually of three red hags. Red hags are more cooperative than other hags, so their coven can function more cohesively and efficiently.", + { + "type": "spellcasting", + "name": "Shared Spellcasting", + "page": 282, + "headerEntries": [ + "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell detect magic}", + "{@spell identify}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell invisibility}", + "{@spell misty step}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell counterspell}", + "{@spell nondetection}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell arcane eye}", + "{@spell charm monster|XGE}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell mislead}", + "{@spell scrying}" + ] + } + } + }, + { + "type": "entries", + "name": "Steal Body", + "page": 282, + "entries": [ + "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", + "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", + "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", + "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." + ] + } ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShadowsteelGhast.webp", - "traitTags": [ - "Magic Resistance", - "Turn Resistance" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RedHag.webp", "senseTags": [ - "SD" + "D" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "S", + "X" ], "damageTags": [ - "N", - "S" + "S", + "Y" ], "damageTagsSpell": [ - "L", - "N" + "Y" ], "spellcastingTags": [ "I" ], "miscTags": [ + "HPR", "MW" ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "charisma" + ], "savingThrowForcedSpell": [ "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Shadowsteel Ghoul", + "name": "Red Hag", "source": "GHMG" } - } + }, + "_versions": [ + { + "name": "Red Hag (Coven)", + "source": "GHMG", + "_mod": { + "spellcasting": { + "mode": "appendArr", + "items": { + "type": "spellcasting", + "name": "Shared Spellcasting (Coven Only)", + "page": 282, + "headerEntries": [ + "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell detect magic}", + "{@spell identify}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell invisibility}", + "{@spell misty step}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell counterspell}", + "{@spell nondetection}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell arcane eye}", + "{@spell charm monster|XGE}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell mislead}", + "{@spell scrying}" + ] + } + } + } + }, + "trait": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Steal Body (Coven Only)", + "page": 282, + "entries": [ + "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", + "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", + "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", + "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." + ] + } + } + }, + "variant": null + } + ] }, { - "name": "Shadowsteel Ghoul", + "name": "Red Quoxxarie", + "alias": [ + "Izil Quoxxarie" + ], "source": "GHMG", - "page": 303, + "page": 276, "size": [ - "M" + "L" ], - "type": "undead", + "type": "fiend", "alignment": [ "C", "E" @@ -70763,57 +43471,75 @@ } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 16, - "dex": 12, - "con": 14, - "int": 9, - "wis": 10, - "cha": 6, + "str": 19, + "dex": 15, + "con": 17, + "int": 5, + "wis": 12, + "cha": 7, "save": { - "wis": "+2" + "int": "+0", + "wis": "+4", + "cha": "+1" }, "skill": { - "perception": "+2" + "acrobatics": "+5", + "athletics": "+7" }, "senses": [ "darkvision 120 ft." ], - "passive": 12, + "passive": 11, + "resist": [ + "cold", + "fire", + "lightning" + ], "immune": [ "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", "poisoned" ], "languages": [ - "one language known in life" + "Infernal" ], - "cr": "4", + "cr": "6", "trait": [ { - "name": "Magic Resistance", + "name": "Aggressive", "entries": [ - "The Shadowsteel ghoul has advantage on saving throws against spells and other magical effects." + "As a bonus action, the red quoxxarie can move up to its speed toward a hostile creature that it can see." ] }, { - "name": "Shadowsteel Coat", + "name": "Aura of Wrath", "entries": [ - "The Shadowsteel ghoul is coated in metal armor made of Shadowsteel." + "Provided the red quoxxarie isn't {@condition incapacitated}, any creature (including another red quoxxarie) that starts its turn within 30 feet of one or more red quoxxaries can grant itself advantage on attack rolls until the start of its next turn. Attack rolls against the creature also have advantage until then. If the creature is hostile to the quoxxarie and uses this aura, the creature also has disadvantage on Intelligence, Wisdom, and Charisma checks until the start of its next turn." ] }, { - "name": "Shadowsteel Hunger", + "name": "Charge", "entries": [ - "The Shadowsteel ghoul has advantage on attack rolls against creatures carrying or wearing Shadowsteel." + "If the red quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 11 ({@damage 2d10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The red quoxxarie has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Slippery", + "entries": [ + "The red quoxxarie has advantage on ability checks and saving throws made to escape a {@action grapple}." ] } ], @@ -70821,18 +43547,34 @@ { "name": "Multiattack", "entries": [ - "The Shadowsteel ghoul makes two claw attacks." + "The red quoxxarie makes one ram attack and one attack with its hooves." ] }, { - "name": "Claw", + "name": "Ram", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage and 5 ({@damage 2d4}) necrotic damage. A cursed target must make an escalation check. If a target drops to 0 hit points due to this damage and isn't already cursed, roll {@dice 1d4}, and the target is afflicted with a curse based on the result: 1\u20132 {@spell Curse of Damned Aging|GH}, 3\u20134 {@spell Curse of Foul Blight|GH}. {@homebrew |(See Grim Hollow Campaign Guide for information on curses and escalation.)}" + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage." + ] + }, + { + "name": "Hooves", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d10 + 4}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShadowsteelGhoul.webp", + "reaction": [ + { + "name": "Get the Horns", + "entries": [ + "If the red quoxxarie takes 25 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RedQuoxxarie.webp", "traitTags": [ + "Aggressive", + "Charge", "Magic Resistance" ], "senseTags": [ @@ -70841,229 +43583,247 @@ "actionTags": [ "Multiattack" ], + "languageTags": [ + "I" + ], "damageTags": [ - "N", - "S" + "B" ], "miscTags": [ "MW" ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "_appendMonsterFluff": { - "name": "Shadowsteel Ghoul", + "name": "Quoxxarie", "source": "GHMG" } } }, { - "name": "Shatter Corpse", + "name": "Remorseful Storm", "source": "GHMG", - "page": 304, + "page": 284, "size": [ - "M" + "H" ], - "type": "undead", + "type": "giant", "alignment": [ "C", "N" ], "ac": [ { - "ac": 10, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|PHB|plate}" ] } ], "hp": { - "average": 45, - "formula": "6d8 + 18" + "average": 189, + "formula": "14d12 + 98" }, "speed": { - "walk": 20 + "walk": 50, + "swim": 50 }, - "str": 13, - "dex": 6, - "con": 16, - "int": 3, - "wis": 6, - "cha": 5, + "str": 29, + "dex": 14, + "con": 25, + "int": 15, + "wis": 18, + "cha": 18, "save": { - "wis": "+0" + "con": "+12", + "wis": "+9", + "cha": "+9" }, - "senses": [ - "darkvision 60 ft." + "skill": { + "athletics": "+14", + "history": "+7", + "insight": "+9", + "perception": "+9" + }, + "passive": 19, + "resist": [ + "cold" ], - "passive": 8, "immune": [ - "poison", - "piercing" - ], - "conditionImmune": [ - "poisoned" + "lightning", + "thunder" ], "languages": [ - "understands the languages it knew in life but can't speak" + "Celestial", + "Giant", + "three other languages" + ], + "cr": "16", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The Remorseful Storm's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell feather fall}", + "{@spell levitate}", + "{@spell light}", + "{@spell protection from evil and good}" + ], + "daily": { + "3e": [ + "{@spell branding smite}", + "{@spell control weather}", + "{@spell water breathing}" + ], + "1e": [ + "{@spell holy aura}" + ] + }, + "ability": "cha" + } ], - "cr": "1", "trait": [ { - "name": "Glass Spikes", + "name": "Adamant Panoply", "entries": [ - "Each time a creature makes a melee attack against a shatter corpse, it takes 3 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage." + "Any critical hit against the Remorseful Storm becomes a normal hit." ] }, { - "name": "Loud", + "name": "Amphibious", "entries": [ - "Creatures have advantage on Wisdom ({@skill Perception}) checks made to hear the approach of a shatter corpse." + "The Remorseful Storm can breathe air and water." ] }, { - "name": "Turn Resistance", + "name": "Fulminous Arms", "entries": [ - "The shatter corpse has advantage on saving throws against any effect that turns undead." + "The Remorseful Storm's weapon attacks are magical. When the Remorseful Rtorm hits with a weapon attack it deals an extra 18 ({@damage 4d8}) lightning damage." ] }, { - "name": "Undead Fortitude", + "name": "Relentless Zeal", "entries": [ - "If damage reduces the shatter corpse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the shatter corpse drops to 1 hit point instead." + "When the Remorseful Storm is reduced to 0 hit points but not killed, it does not fall {@condition unconscious} and it cannot die. Instead, it is filled with an enduring radiance that allows it to keep fighting with the following benefits until the end of its next turn:", + { + "type": "list", + "items": [ + "The Remorseful Storm sheds {@quickref Vision and Light|PHB|2||bright light} in a 30-foot radius.", + "At the start of each of the remorseful storm's turns, each creature within 5 feet of it takes 9 ({@damage 2d8}) radiant damage. A creature that touches the Remorseful Storm or hit it with a melee attack while within 5 feet of it takes 9 ({@damage 2d8}) radiant damage.", + "The Remorseful Storm has advantage on melee weapon attacks." + ] + }, + "At the end of its turn if the Remorseful Storm failed to damage an enemy with a melee weapon attack on its turn, it dies. If it hit a creature with a melee attack, the Remorseful Storm has 1 hit point." ] } ], "action": [ { - "name": "Slam", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage and 2 ({@damage 1d4}) piercing damage." + "The Remorseful Storm makes two greataxe attacks." ] }, { - "name": "Volley of Glass {@recharge}", + "name": "Greataxe", "entries": [ - "The shatter corpse flicks a volley of glass shards in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 10 ({@damage 3d6}) slashing damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}35 ({@damage 4d12 + 9}) slashing damage plus 18 ({@damage 4d8}) lightning damage." + ] + }, + { + "name": "Lightning Strike {@recharge 5}", + "entries": [ + "The Remorseful Storm hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 17} Dexterity saving throw, taking 54 ({@damage 12d8}) lightning damage and becoming {@condition stunned} until the end of its next turn on a failed save, or half as much damage and no {@condition stunned|PHB|stunning} on a successful one." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShatterCorpse.webp", + "reaction": [ + { + "name": "Retaliate", + "entries": [ + "When the Remorseful Storm takes damage from a creature within 10 feet of it, it can make a melee weapon attack against that creature." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RemorsefulStorm.webp", + "attachedItems": [ + "greataxe|phb" + ], "traitTags": [ - "Turn Resistance", - "Undead Fortitude" + "Amphibious" ], - "senseTags": [ - "D" + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS", - "LF" + "CE", + "GI" ], "damageTags": [ - "B", - "P", + "L", + "R", "S" ], + "damageTagsSpell": [ + "R" + ], + "spellcastingTags": [ + "I" + ], "miscTags": [ "AOE", - "MW" + "MLW", + "MW", + "RCH" + ], + "conditionInflictSpell": [ + "blinded" ], "savingThrowForced": [ "dexterity" ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ], "fluff": { "_appendMonsterFluff": { - "name": "Shatter Corpse", + "name": "Remorseful Storm", "source": "GHMG" } } }, { - "name": "Shieldhead", - "group": [ - "Unusual Beasts" - ], + "name": "Restless Lumberer", "source": "GHMG", - "page": 349, + "page": 285, "size": [ - "L" + "H" ], - "type": "beast", + "type": "giant", "alignment": [ - "U" - ], - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 30, - "formula": "4d10 + 8" - }, - "speed": { - "walk": 50 - }, - "str": 16, - "dex": 11, - "con": 14, - "int": 2, - "wis": 12, - "cha": 7, - "passive": 11, - "cr": "1/2", - "trait": [ { - "name": "Charge", - "entries": [ - "If the shieldhead moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ({@damage 2d6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." + "alignment": [ + "L", + "N" ] - } - ], - "action": [ + }, { - "name": "Ram", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." + "alignment": [ + "C", + "E" ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Shieldhead.webp", - "traitTags": [ - "Charge" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Shieldhead", - "source": "GHMG" - } - } - }, - { - "name": "Shifting Hulk", - "source": "GHMG", - "page": 8, - "size": [ - "L" - ], - "type": "aberration", - "alignment": [ - "A" - ], "ac": [ { "ac": 16, @@ -71073,52 +43833,73 @@ } ], "hp": { - "average": 168, - "formula": "16d10 + 80" + "average": 250, + "formula": "20d12 + 120" }, "speed": { - "walk": 30 + "walk": 50, + "climb": 50, + "swim": 25 + }, + "str": 25, + "dex": 16, + "con": 22, + "int": 15, + "wis": 13, + "cha": 10, + "save": { + "dex": "+8", + "con": "+11", + "int": "+7" }, - "str": 20, - "dex": 10, - "con": 20, - "int": 9, - "wis": 11, - "cha": 6, "skill": { - "perception": "+4" + "arcana": "+ 7", + "athletics": "+12", + "perception": "+6", + "stealth": "+8" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft.", + "tremorsense 30 ft." + ], + "passive": 16, + "resist": [ + "acid", + "cold" + ], + "conditionImmune": [ + "frightened", + "sleep", + "unconscious" ], - "passive": 14, "languages": [ - "understands one language but can't speak" + "Giant", + "two other languages" ], - "cr": "9", + "cr": "16", "trait": [ { - "name": "Aberrant Wound", + "name": "Contortionist", "entries": [ - "If a creature other than an undead or a construct takes damage from the shifting hulk's attacks, the creature must succeed on a {@dc 17} Constitution saving throw or lose 5 ({@dice 2d4}) hit points at the start of each of its turns due to an aberrant wound. This damage is cumulative. A creature can take an action to staunch the wound, ending this effect with a successful {@dc 15} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." + "As a bonus action, the restless lumberer can contort its body to allow it to squeeze through a tight space (up to a foot in diameter) without needing to spend extra movement and does not have disadvantage on attack rolls or Dexterity saving throws." ] }, { - "name": "Vicious Critical", + "name": "Hold Breath", "entries": [ - "When the shifting hulk scores a critical hit with an attack, it can roll the attack's damage dice three times instead of twice." + "The restless lumberer can hold its breath indefinitely while conscious." ] }, { - "name": "Fast Healing", + "name": "Lurker's Patience", "entries": [ - "While at half its hit points or fewer, the shifting hulk regains 10 hit points at the start of each of its turns. This trait doesn't function while the hulk has 0 hit points." + "The restless lumberer has advantage on any Dexterity ({@skill Stealth}) checks it makes when not moving." ] }, { - "name": "Shapechanger", + "name": "Vice Grip", "entries": [ - "The shifting hulk can use an action or a bonus action to polymorph into a form that resembles its Small or Medium humanoid appearance before it became a horror. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true Large form if it dies." + "Any creature {@condition grappled} by the restless lumberer is also {@condition restrained}." ] } ], @@ -71126,630 +43907,646 @@ { "name": "Multiattack", "entries": [ - "The shifting hulk makes two attacks and uses frightening attacks." + "The restless lumberer makes three grab or slam attacks." ] }, { - "name": "Claw", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage and Aberrant Wound." + "{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage." ] }, { - "name": "Spine", + "name": "Grab", "entries": [ - "{@atk rw} {@hit 9} to hit, range 30/60 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage and Aberrant Wound." + "{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}18 ({@damage 2d10 + 7}) bludgeoning damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 22}). The lumberer can grab up to two creatures and cannot use a slam attack with a hand that it is using to grab." ] - }, + } + ], + "reaction": [ { - "name": "Frightening Attacks", + "name": "Escape", "entries": [ - "Each creature of the shifting hulk's choice within 30 feet of the hulk and aware of it must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hulk's frightening attacks for the next 24 hours or until it scores a critical hit, whichever comes first." + "When the restless lumberer becomes {@condition grappled} or {@condition restrained}, it may use its reaction to attempt to escape and end the {@condition grappled} or {@condition restrained} condition." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShiftingHulk.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RestlessLumberer.webp", "traitTags": [ - "Shapechanger" + "Hold Breath" ], "senseTags": [ - "D" + "SD", + "T" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS" + "GI", + "X" ], "damageTags": [ - "P", - "S" + "B" ], "miscTags": [ "MW", - "RW" + "RCH" ], "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "constitution", - "wisdom" + "grappled" ], "fluff": { "_appendMonsterFluff": { - "name": "Aberrant Horrors", + "name": "Restless Lumberer", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShiftingHulk.webp" - } - } - ] + } } }, { - "name": "Shrieking Mandrake", + "name": "Resurrection Horror", "source": "GHMG", - "page": 305, + "page": 286, "size": [ - "T" + "H" ], - "type": "plant", + "type": "undead", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 9 + { + "ac": 18, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 5, - "formula": "2d4" + "average": 133, + "formula": "14d12 + 42" }, "speed": { - "walk": 5 + "walk": 40 + }, + "str": 26, + "dex": 14, + "con": 16, + "int": 6, + "wis": 11, + "cha": 9, + "save": { + "str": "+13", + "dex": "+7", + "con": "+8", + "wis": "+5" + }, + "skill": { + "athletics": "+13", + "perception": "+5" }, - "str": 3, - "dex": 8, - "con": 10, - "int": 1, - "wis": 3, - "cha": 1, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "darkvision 60 ft." + ], + "passive": 15, + "resist": [ + "cold", + "necrotic", + "psychic" + ], + "immune": [ + "poison" ], - "passive": 6, "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned", + "stunned" ], - "cr": "0", + "cr": "13", "trait": [ { - "name": "False Appearance", + "name": "Regeneration", "entries": [ - "While the shrieking mandrake remains motionless, it is indistinguishable from ordinary mandrake." + "The horror regains 15 hit points at the start of its turn. If the horror takes fire or radiant damage, this trait doesn't function at the start of the horror's next turn. The horror's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." ] - } - ], - "action": [ + }, { - "name": "Bite", + "name": "Turn Resistance", "entries": [ - "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 piercing damage." + "The horror has advantage on saving throws against any effect that turns undead." ] - } - ], - "reaction": [ + }, { - "name": "Shriek", + "name": "Unerring Direction", "entries": [ - "When the shrieking mandrake emerges from the ground, it emits a shriek audible within 120 feet of it. Each creature within 10 feet of and able to hear the mandrake when it shrieks must succeed on a {@dc 10} Wisdom saving throw or take 5 ({@damage 2d4}) psychic damage. A creature that fails by 5 or more is also {@condition deafened} for 1 minute. A {@condition deafened} target can make a {@dc 10} Constitution saving throw at the end of each of its turns, ending the effect on itself on a success." + "The horror knows the distance to and direction of the creature whose return to life spawned it, even if the creature and the horror are on different planes of existence. If the creature being tracked by the horror dies, the horror dies." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShriekingMandrake.webp", - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "P", - "Y" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "deafened" - ], - "savingThrowForced": [ - "wisdom" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Shrieking Mandrake", - "source": "GHMG" - } - } - }, - { - "name": "Sitri Cat", - "source": "GHMG", - "page": 21, - "size": [ - "T" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - 13 - ], - "hp": { - "average": 5, - "formula": "2d4" - }, - "speed": { - "walk": 40, - "climb": 30 - }, - "str": 3, - "dex": 16, - "con": 10, - "int": 3, - "wis": 12, - "cha": 7, - "skill": { - "perception": "+3", - "stealth": "+5" - }, - "passive": 13, - "cr": "0", - "trait": [ + "action": [ { - "name": "Keen Smell", + "name": "Multiattack", "entries": [ - "The Sitri cat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The horror makes three slam attacks." ] }, { - "name": "Seven Shades of Sitri", + "name": "Slam", "entries": [ - "A humanoid who touches a Sitri cat must succeed on a {@dc 13} Constitution saving throw or become infected with the {@disease Seven Shades of Sitri|GH}. If a humanoid succeeds on the saving throw, they're immune to the disease for 24 hours. Carnal urges overwhelm an infected humanoid. When the infected interacts with another non-hostile humanoid, the infected becomes {@condition charmed} by that humanoid until the subject of the infatuation or their friends harm the infected. The infected can repeat the saving throw once every 24 hours. Current infatuations end when one of these saves succeeds. The disease ends for the infected when they have succeeded on five saving throws." + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}27 ({@damage 3d12 + 8}) bludgeoning damage." ] - } - ], - "action": [ + }, { - "name": "Claws", + "name": "Bone Storm", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 slashing damage and Seven Shades of Sitri." + "The horror can release a 40-foot cone of bone fragments and grave dirt, doing 21 ({@damage 6d6}) piercing damage and 21 ({@damage 6d6}) necrotic damage and giving all creatures in the cone the {@condition bleeding|GH} condition {@homebrew |(see Grim Hollow Campaign Guide pg. 28)} until they take a long rest. A successful {@dc 18} Dexterity saving halves the damage and negates the {@condition bleeding|GH} condition." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SitriCat.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ResurrectionHorror.webp", "traitTags": [ - "Keen Senses" + "Regeneration", + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "S" + "B", + "N", + "P" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], - "savingThrowForced": [ - "constitution" + "conditionInflict": [ + "bleeding|GH" ], "fluff": { "_appendMonsterFluff": { - "name": "Beast Blights", + "name": "Resurrection Horror", "source": "GHMG" } } }, { - "name": "Skeleton Cannoneer", + "name": "Returned Hunter", "source": "GHMG", - "page": 307, + "page": 287, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "L", - "E" + "A" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "rotting buff coat" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 60, + "formula": "11d8 + 11" }, "speed": { "walk": 30 }, - "str": 12, + "str": 11, "dex": 16, - "con": 15, - "int": 8, - "wis": 13, - "cha": 5, + "con": 12, + "int": 12, + "wis": 15, + "cha": 13, "skill": { - "perception": "+3" + "arcana": "+3", + "deception": "+3", + "investigation": "+3", + "perception": "+4", + "survival": "+4" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "immune": [ - "poison" - ], - "vulnerable": [ - "bludgeoning" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" + "darkvision 60 ft." ], + "passive": 14, "languages": [ - "understands languages it knew in life but can't speak" + "Sylvan and two other languages" ], - "cr": "2", - "trait": [ + "cr": "4", + "spellcasting": [ { - "name": "Dead Firearms", - "entries": [ - "The cannon and pistol a skeleton cannoneer uses are nonfunctional as ranged weapons for a creature other than a skeleton cannoneer. For the skeleton cannoneer, the pistol never needs to be reloaded" - ] + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The returned hunter's innate spellcasting ability is Charisma (spell save {@dc 11}). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ], + "ability": "cha" + }, + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The returned hunter is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}). The returned hunter knows the following ranger spells:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell cure wounds}", + "{@spell detect magic}", + "{@spell hunter's mark}", + "{@spell speak with animals}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell misty step}", + "{@spell pass without trace}", + "{@spell silence}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell dispel magic}", + "{@spell nondetection}" + ] + } + }, + "ability": "wis" } ], - "action": [ + "trait": [ { - "name": "Load", + "name": "Fey Touched", "entries": [ - "The skeleton cannoneer loads the dead cannon." + "The returned hunter has advantage on saving throws against being {@condition charmed} and {@condition frightened}, and against magic that can impede its movement or put it to sleep." ] }, { - "name": "Dead Cannon", + "name": "Vanish", "entries": [ - "The skeleton cannoneer fires its loaded cannon at a point it can see within 500 feet of it, but no closer than 50 feet from it. Each creature within 15 feet of that point must make a {@dc 13} Dexterity saving throw, taking 7 ({@damage 2d6}) bludgeoning damage and 7 ({@damage 2d6}) necrotic damage on a failed save, or half as much damage on a successful one.", - "Alternatively, the cannoneer can choose the cannon as the point of fire. Doing so means the shot goes off inside the cannon, destroying it and increasing each type of damage by 3 ({@dice 1d6})." + "The returned hunter can use a bonus action to take the {@action Hide} action." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The returned hunter makes three shortsword attacks or two longbow attacks." ] }, { - "name": "Pistol Club", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 3 ({@damage 1d6}) necrotic damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage and 3 ({@damage 1d6}) psychic damage." ] }, { - "name": "Dead Pistol", + "name": "Longbow", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/90 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage plus 3 ({@damage 1d6}) necrotic damage." + "{@atk rw} {@hit 5} to hit, range 150/600 ft., one target. Hit:7 ({@damage 1d8 + 3}) piercing damage and 3 ({@damage 1d6}) psychic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkeletonCannoneer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ReturnedHunter.webp", + "attachedItems": [ + "longbow|phb", + "shortsword|phb" + ], "senseTags": [ - "SD" + "D" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS", - "LF" + "S", + "X" ], "damageTags": [ - "B", - "N", - "P" + "P", + "Y" + ], + "spellcastingTags": [ + "CR", + "I" ], "miscTags": [ - "AOE", "MLW", "MW", + "RNG", "RW" ], - "savingThrowForced": [ - "dexterity" + "conditionInflictSpell": [ + "charmed", + "deafened" + ], + "savingThrowForcedSpell": [ + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Skeleton Troopers", + "name": "Returned Hunter", "source": "GHMG" } } }, { - "name": "Skeleton Commander", + "name": "Rime Hunger", "source": "GHMG", - "page": 307, + "page": 288, "size": [ "M" ], "type": "undead", "alignment": [ - "L", + "N", "E" ], "ac": [ { - "ac": 17, + "ac": 12, "from": [ - "{@item Splint Armor|PHB|battered splint mail}" + "natural armor" ] } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 45, + "formula": "6d8 + 18" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 16, - "dex": 10, - "con": 15, - "int": 11, - "wis": 12, - "cha": 14, + "str": 14, + "dex": 8, + "con": 16, + "int": 3, + "wis": 6, + "cha": 5, "save": { - "wis": "+3" - }, - "skill": { - "insight": "+3", - "perception": "+3" + "wis": "+0" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 8, "immune": [ + "cold", "poison" ], "vulnerable": [ - "bludgeoning" + "fire" ], "conditionImmune": [ - "exhaustion", "poisoned" ], "languages": [ - "understands languages it knew in life but can't speak" + "understands the languages it knew in life but can't speak" ], - "cr": "3", - "action": [ + "cr": "1", + "trait": [ { - "name": "Multiattack", + "name": "Fed Fortitude", "entries": [ - "The skeleton commander makes two pike attacks." + "For 1 minute after a rime hunger regains hit points, when damage reduces the rime hunger to 0 hit points, it can make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the rime hunger drops to 1 hit point instead." ] - }, + } + ], + "action": [ { - "name": "Pike", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage and 5 ({@damage 2d4}) necrotic damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and if the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 12}). A rime hunger can have only one creature {@condition grappled} at a time." ] }, { - "name": "Warlord Strike {@recharge 5}", - "entries": [ - "The skeleton commander makes one pike attack. The commander can use a bonus action to direct another undead who can see or hear the commander to attack the target the commander attacked this turn. That undead can use a reaction to make the attack, adding the commander's proficiency bonus to the damage roll." - ] - } - ], - "reaction": [ - { - "name": "Brandish Standard", + "name": "Sapping Grasp", "entries": [ - "If an undead the skeleton commander can see within 30 feet of the commander makes an attack roll or saving throw, the commander can brandish the tattered banner on its pike. If the commander does so, the target can add a {@dice d4} to its roll, provided it can see the commander and isn't receiving this benefit from another commander." + "A creature {@condition grappled} by the rime hunger must make a {@dc 13} Constitution saving throw, taking 9 ({@damage 2d8}) cold damage on a failed save, or half as much damage on a successful one. If the target fails, the rime hunger also regains hit points equal to half the damage the target took." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkeletonCannoneer.webp", - "attachedItems": [ - "pike|phb", - "splint armor|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RimeHunger.webp", "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ "CS", "LF" ], "damageTags": [ - "N", - "P" + "B", + "C" ], "miscTags": [ - "MLW", - "MW", - "RCH" + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Skeleton Troopers", + "name": "Rime Hunger", "source": "GHMG" } } }, { - "name": "Skeleton Rifler", + "name": "Ring of Fire", + "alias": [ + "Swarm of Hell's Reach" + ], "source": "GHMG", - "page": 306, + "page": 152, "size": [ "M" ], - "type": "undead", + "type": { + "type": "plant", + "swarmSize": "T" + }, "alignment": [ - "L", - "E" + "U" ], "ac": [ - { - "ac": 13, - "from": [ - "rotting buff coat" - ] - } + 5 ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 22, + "formula": "5d8" }, "speed": { - "walk": 30 - }, - "str": 10, - "dex": 15, - "con": 15, - "int": 7, - "wis": 10, - "cha": 5, - "skill": { - "perception": "+2" + "walk": 0 }, + "str": 3, + "dex": 1, + "con": 10, + "int": 1, + "wis": 3, + "cha": 1, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft. (blind beyond this radius)" ], - "passive": 12, - "immune": [ - "poison" + "passive": 6, + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "vulnerable": [ - "bludgeoning" + "immune": [ + "fire" ], "conditionImmune": [ - "exhaustion", - "poisoned" - ], - "languages": [ - "understands languages it knew in life but can't speak" + "blinded", + "charmed", + "deafened", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" ], - "cr": "1/2", + "cr": "1", "trait": [ { - "name": "Dead Rifle", + "name": "False Appearance", "entries": [ - "The rifle a skeleton rifler carries is nonfunctional as a ranged weapon for a creature other than a skeleton rifler. For the skeleton rifler, the rifle never needs to be reloaded." + "While the ring of fire remains motionless, it is indistinguishable from an ordinary cluster of mushrooms." ] - } - ], - "action": [ + }, { - "name": "Bayonet", + "name": "Fiery Swarm", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage and 3 ({@damage 1d6}) necrotic damage." + "A creature that touches the ring of fire or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) fire damage, or 2 ({@damage 1d4}) fire damage if the ring of fire has half of its hit points or fewer." ] }, { - "name": "Dead Rifle", + "name": "Swarm", "entries": [ - "{@atk rw} {@hit 4} to hit, range 40/120 ft., one target. {@h}8 ({@damage 1d12 + 2}) piercing damage and 3 ({@damage 1d6}) necrotic damage." + "The ring of fire can occupy another creature's space and vice versa. The swarm can't regain hit points or gain temporary hit points." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkeletonRifler.webp", - "senseTags": [ - "D" + "action": [ + { + "name": "Touch", + "entries": [ + "{@atk mw} {@hit 0} to hit, reach 5 ft., one creature. {@h}10 ({@damage 4d4}) fire damage, or 5 ({@damage 2d4}) fire damage if the ring of fire has half of its hit points or fewer." + ] + } ], - "languageTags": [ - "CS", - "LF" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RingofFire.webp", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" ], "damageTags": [ - "N", - "P" + "F" ], "miscTags": [ - "MW", - "RW" + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Skeleton Troopers", + "name": "Hell's Reach", "source": "GHMG" } } }, { - "name": "Skinweaver", + "name": "Rougaugh", "source": "GHMG", - "page": 308, + "page": 289, "size": [ "L" ], "type": "aberration", "alignment": [ - "C", - "E" + "U" ], "ac": [ { - "ac": 17, + "ac": 11, "from": [ - "natural & tailored leather" + "natural armor" ] } ], "hp": { - "average": 68, - "formula": "8d10 + 24" + "average": 175, + "formula": "14d10 + 98" }, "speed": { - "walk": 30, - "climb": 15 + "walk": 50 }, - "str": 12, - "dex": 14, - "con": 16, - "int": 14, - "wis": 13, - "cha": 18, + "str": 22, + "dex": 8, + "con": 24, + "int": 3, + "wis": 12, + "cha": 1, "skill": { - "stealth": "+5" + "athletics": "+10", + "survival": "+5" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], "passive": 11, - "resist": [ - "fire" + "immune": [ + "poison" ], - "languages": [ - "any three languages" + "conditionImmune": [ + "charmed", + "frightened", + "poisoned" ], - "cr": "3", + "cr": "9", "trait": [ { - "name": "Supernaturally Sharp", + "name": "Siege Monster", "entries": [ - "Skinweaver's tanning knives overcome slashing damage resistance (though not immunity)." + "The rougaugh deals double damage to objects and structures." ] }, { - "name": "Shocking Visage", + "name": "Spiney Defense", "entries": [ - "Any humanoid that starts its turn within 30 feet of the skinweaver and can see it must make a {@dc 11} Wisdom saving throw. On a failed save, the creature is {@condition frightened} until the end of the creature's next turn). Whether a creature succeeds or fails, it cannot be affected by this ability again until it loses sight of the skinweaver (as when the skinweaver moves behind {@quickref cover|PHB|3|0|total cover} or successfully hides)." + "A creature adjacent to the rougaugh that attacks it with a melee weapon act takes 5 ({@damage 1d10}) piercing damage, regardless of whether the attack hits or misses." ] } ], @@ -71757,120 +44554,178 @@ { "name": "Multiattack", "entries": [ - "The skinweaver makes two tanning knife attacks or one tanning knife and one web whip attack." + "The rougaugh makes three attacks: one with its head butt and two with its spines." ] }, { - "name": "Tanning Knife", + "name": "Head Butt", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) slashing damage." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage, and the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Web Whip", + "name": "Spines", "entries": [ - "{@atk rw} {@hit 4} to hit, reach 25 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage, and the target is pulled up to 20 feet toward the skinweaver." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { - "name": "Web Net {@recharge 5}", + "name": "Spine Splinter {@recharge}", "entries": [ - "{@atk rw} {@hit 4} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by leathery webbing. As an action, the {@condition restrained} target can attempt a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to slashing damage; immunity to bludgeoning, poison, and psychic damage)." + "The rougaugh releases a torrent of spines from its body. Any creature within 30 feet of the rougaugh must succeed on a {@dc 16} Dexterity saving throw. A creature takes 27 ({@damage 5d10}) piercing damage on a failed save, or half as much damage on a successful one. {@condition Prone} creatures have disadvantage on the saving throw." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Skinweaver.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Rougaugh.webp", + "traitTags": [ + "Siege Monster" + ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "X" - ], "damageTags": [ + "B", "P", "S" ], "miscTags": [ - "MLW", - "MW", - "RCH", - "RW" + "MW" ], "conditionInflict": [ - "frightened", - "restrained" + "prone" ], "savingThrowForced": [ - "wisdom" + "dexterity", + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Skinweaver", + "name": "Rougaugh", "source": "GHMG" } } }, { - "name": "Sky Drake", + "name": "Runa Banasár", + "isNamedCreature": true, "source": "GHMG", - "page": 97, + "page": 291, "size": [ - "L" + "M" ], - "type": "dragon", + "type": "undead", "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 14, + "ac": 19, "from": [ - "natural armor" + "{@item shield|PHB}" ] } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 285, + "formula": "30d8 + 150" }, "speed": { - "walk": 20, - "fly": 60 + "walk": 40, + "fly": 40 + }, + "str": 21, + "dex": 14, + "con": 20, + "int": 12, + "wis": 16, + "cha": 16, + "save": { + "dex": "+9", + "con": "+12", + "wis": "+10", + "cha": "+10" }, - "str": 18, - "dex": 11, - "con": 17, - "int": 8, - "wis": 14, - "cha": 11, "skill": { - "athletics": "+6", - "perception": "+4", - "survival": "+4" + "arcana": "+8", + "athletics": "+12", + "intimidation": "+10", + "perception": "+10" }, "senses": [ "darkvision 120 ft." ], - "passive": 14, + "passive": 20, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], "languages": [ - "Draconic and one other language" + "Valikan" ], - "cr": "4", + "cr": "23", "trait": [ { - "name": "Flyby", + "name": "Brute", "entries": [ - "The sky drake doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + "A weapon deals two extra dice of its damage when Runa hits with it (included in her attack)." ] }, { - "name": "Keen Sight", + "name": "Immutable", "entries": [ - "The sky drake has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "No effect can alter Runa's form." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Runa fails a saving throw, she can choose to succeed instead." + ] + }, + { + "name": "Rampage", + "entries": [ + "When Runa reduces a creature to 0 hit points with a melee attack on her turn, she can take a bonus action to move up to half her speed and make a melee attack." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "If destroyed while her memento skull remains intact, Runa gains a new body in {@dice 2d4} days, regaining all her hit points and becoming active again. Her new body appears within 5 feet of the memento skull." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "Runa has advantage on saving throws against any effect that turns undead." + ] + }, + { + "name": "Unarmored Defense", + "entries": [ + "When not wearing armor, Runa's Armor Class equals 10 + her Dexterity modifier + her Constitution modifier. She can use a {@item shield|PHB} while gaining this benefit." ] } ], @@ -71878,26 +44733,72 @@ { "name": "Multiattack", "entries": [ - "The sky drake makes one bite attack and one attack with its claws." + "Runa uses frightful presence and makes four attacks with {@item Coldrazor|GHMG}. She can use wall of fire in place of one attacks." ] }, { - "name": "Bite", + "name": "Coldrazor, +3 Handaxe", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage and 5 ({@damage 2d4}) lightning damage." + "{@atk mw,rw} {@hit 15} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}18 ({@damage 3d6 + 8}) slashing damage and 14 ({@damage 4d6}) cold damage. {@item Coldrazor|GHMG} returns to Runa's hand immediately after it's thrown. When Runa scores a critical hit using {@item Coldrazor|GHMG} to make a melee attack, the damage is 32 ({@damage 7d6 + 8}) slashing damage and 24 ({@damage 8d6}) cold damage." ] }, { - "name": "Claws", + "name": "Stunning Presence", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "Each creature of Runa's choice within 120 feet of and aware of her must succeed on a {@dc 18} Wisdom saving throw or become {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Runa's Stunning Presence for the next 24 hours." + ] + }, + { + "name": "Wall of Fire {@recharge 5}", + "entries": [ + "Runa creates a wall of fire on a solid surface within 120 feet of her. The wall can be up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts until the start of Runa's next turn. When the wall appears, each creature in its area must make a {@dc 18} Dexterity saving throw, taking 45 ({@damage 10d8}) fire damage on a failed save, or half as much damage on a successful one. A creature takes 22 ({@damage 5d8}) fire damage when it enters the wall for the first time on a turn or ends its turn there." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkyDrake.webp", + "reaction": [ + { + "name": "Retaliate", + "entries": [ + "When Runa takes damage from a creature within 5 feet of her, she can make a melee weapon attack against that creature." + ] + } + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "Runa attacks with {@item Coldrazor|GHMG}." + ] + }, + { + "name": "Move", + "entries": [ + "Runa moves up to her speed." + ] + }, + { + "name": "Curse of Cowardice (Costs 2 Actions)", + "entries": [ + "Runa targets one {@condition stunned} creature she can see within 30 feet of her. The target must succeed on a {@dc 18} Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on saving throws and takes 10 ({@dice 3d6}) extra necrotic damage if hit with Runa's attacks using {@item Coldrazor|GHMG}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Siphon Vitality (Costs 3 Actions, {@recharge})", + "entries": [ + "This action has no effect on undead or constructs, but plants have disadvantage on the saving throw. Each creature within 20 feet of Runa must make a {@dc 18} Constitution saving throw, taking 38 ({@damage 6d12}) necrotic damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/RunaBanasár.webp", + "attachedItems": [ + "Coldrazor|GHMG" + ], "traitTags": [ - "Flyby", - "Keen Senses" + "Brute", + "Legendary Resistances", + "Rampage", + "Rejuvenation", + "Turn Resistance" ], "senseTags": [ "SD" @@ -71905,90 +44806,98 @@ "actionTags": [ "Multiattack" ], - "languageTags": [ - "DR", - "X" - ], "damageTags": [ - "L", - "P", + "C", + "F", + "N", "S" ], "miscTags": [ + "AOE", + "MLW", "MW", - "RCH" + "RW", + "THW" + ], + "conditionInflict": [ + "stunned" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Drakes", + "name": "Runa Banasár", "source": "GHMG" } } }, { - "name": "Skywailer", + "name": "Sand Giant", "source": "GHMG", - "page": 309, + "page": 292, "size": [ - "L" + "H" ], - "type": "aberration", + "type": "giant", "alignment": [ - "N", + "L", "E" ], "ac": [ { - "ac": 13, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 112, - "formula": "15d10 + 30" + "average": 149, + "formula": "13d12 + 65" }, "speed": { - "walk": 10, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true + "walk": 40 }, - "str": 16, - "dex": 15, - "con": 15, - "int": 4, + "str": 22, + "dex": 14, + "con": 20, + "int": 10, "wis": 12, - "cha": 7, + "cha": 10, + "save": { + "dex": "+5", + "wis": "+4" + }, "skill": { + "athletics": "+9", "perception": "+4", - "stealth": "+5" + "survival": "+4" }, - "senses": [ - "darkvision 60 ft." - ], "passive": 14, - "cr": "5", + "languages": [ + "Giant and one other language" + ], + "cr": "7", "trait": [ { - "name": "Air Buoyancy", + "name": "Desert Hardened", "entries": [ - "If {@condition incapacitated} or killed, the skywailer floats upward 10 feet during its turn." + "The giant has advantage on saving throws against dehydration, thirst, and hunger, and it needs half as much food and water as a normal creature of its size. Also, the giant is adapted to {@hazard extreme heat} and {@hazard extreme cold|DMG|cold}." ] }, { - "name": "Jet", + "name": "Desert Stride", "entries": [ - "While flying, the skywailer can use a bonus action to take the {@action Dash} action." + "The giant ignores {@quickref difficult terrain||3} due to sand, rubble, or similar debris." ] }, { - "name": "Quick Reel", + "name": "Sand Camouflage", "entries": [ - "The skywailer can use a bonus action to pull each creature {@condition grappled} by it up to 15 feet toward it. It can also take an action to use this trait." + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to {@action Hide} in sandy or sandstone terrain." ] } ], @@ -71996,768 +44905,671 @@ { "name": "Multiattack", "entries": [ - "The skywailer makes two attacks." - ] - }, - { - "name": "Tentacle", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage. If the target is a creature, it is {@condition grappled} (escape {@dc 14}). Until this {@action grapple} ends, the target is {@condition restrained}. A skywailer has ten tentacles, each of which can {@action grapple} one target." + "The giant makes two attacks." ] }, { - "name": "Ectoplasmic Tendril", + "name": "Longsword", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/60 ft., one target. {@h}10 ({@damage 3d6}) psychic damage.", - "If the target is a creature, it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target is {@condition restrained}. The tendril can be attacked (AC 10; 10 hit points; immune to poison and psychic damage). A tendril can also be broken if a creature takes an action and succeeds on a {@dc 15} Strength check against it. Destroying a tendril deals no damage to the skywailer." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage, or 22 ({@damage 3d10 + 6}) slashing damage if used with two hands." ] }, { - "name": "Wail {@recharge}", + "name": "Rock", "entries": [ - "Each creature {@condition grappled} by the skywailer must make a {@dc 13} Charisma saving throw, taking 21 ({@damage 6d6}) psychic damage on a failed save, or half as much damage on a successful one." + "{@atk rw} {@hit 9} to hit, reach 60/240 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Skywailer.webp", - "senseTags": [ - "D" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SandGiant.webp", + "attachedItems": [ + "longsword|phb" ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" + ], + "languageTags": [ + "GI", + "X" ], "damageTags": [ "B", - "Y" + "S" ], "miscTags": [ + "MLW", "MW", "RCH", "RW" ], "conditionInflict": [ - "grappled", - "restrained" + "prone" ], "savingThrowForced": [ - "charisma" + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Skywailer", + "name": "Sand Giant", "source": "GHMG" } } }, { - "name": "Sleep Gulper", + "name": "Sand Giant Caller", "source": "GHMG", - "page": 310, + "page": 293, "size": [ - "T" + "H" ], - "type": "fey", + "type": "giant", "alignment": [ - "C", + "L", "E" ], "ac": [ - 12 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 35, - "formula": "10d4 + 10" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "walk": 20, - "climb": 15, - "fly": 30, - "swim": 20 + "walk": 40 }, - "str": 12, + "str": 21, "dex": 15, - "con": 14, - "int": 2, - "wis": 14, - "cha": 1, + "con": 20, + "int": 11, + "wis": 13, + "cha": 17, + "save": { + "wis": "+5", + "cha": "+7" + }, "skill": { - "perception": "+4" + "arcana": "+4", + "athletics": "+9", + "medicine": "+5", + "perception": "+5", + "survival": "+5" }, "senses": [ - "blindsight 30 ft." + "darkvision 120 ft." ], - "passive": 14, + "passive": 15, "resist": [ + "bludgeoning" + ], + "languages": [ + "Giant and one other language" + ], + "cr": "9", + "spellcasting": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The giant's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 15}), requiring no material components:" ], - "note": "from nonmagical attacks not made with silvered weapons", - "cond": true + "will": [ + "{@spell detect magic}", + "{@spell jump}", + "{@spell silent image}" + ], + "daily": { + "1": [ + "{@spell flesh to stone}" + ] + }, + "ability": "cha" + }, + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The giant is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mage hand}", + "{@spell prestidigitation}", + "{@spell spare the dying}" + ] + }, + "5": { + "lower": 1, + "slots": 3, + "spells": [ + "{@spell blight}", + "{@spell create food and water}", + "{@spell creation}", + "{@spell cure wounds}", + "{@spell gust of wind}", + "{@spell meld into stone}", + "{@spell spike growth}", + "{@spell stone shape}", + "{@spell thunderwave}", + "{@spell wall of stone}", + "{@spell wind wall}" + ] + } + }, + "ability": "cha" } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands Sylvan but can't speak" - ], - "cr": "1", "trait": [ { - "name": "Amphibious", + "name": "Desert Hardened", "entries": [ - "The sleep gulper can breathe both air and water." + "The giant has advantage on saving throws against dehydration, thirst, and hunger, and it needs half as much food and water as a normal creature of its size. Also, the giant is adapted to {@hazard extreme heat} and {@hazard extreme cold|DMG|cold}." ] }, { - "name": "Spider Climb", + "name": "Desert Stride", "entries": [ - "The sleep gulper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The giant ignores {@quickref difficult terrain||3} due to sand, rubble, or similar debris." + ] + }, + { + "name": "Sand Camouflage", + "entries": [ + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to {@action Hide} in sandy or sandstone terrain." ] } ], "action": [ { - "name": "Stinger", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. At the end of each turn, the target can repeat the Constitution save, ending the {@condition paralyzed} condition on a success." + "The giant makes two attacks." ] }, { - "name": "Drain Essence", + "name": "Greatclub", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one {@condition paralyzed} target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and this creature heals half the amount of damage dealt." + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage." + ] + }, + { + "name": "Sun Bolt", + "entries": [ + "{@atk rs} {@hit 7} to hit, reach 10 ft., one target. {@h}14 ({@damage 4d6}) radiant damage, and the target has disadvantage on Dexterity ({@skill Stealth}) checks and can't benefit from being {@condition invisible} until the end of the giant's next turn." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SleepGulper.webp", - "traitTags": [ - "Amphibious", - "Spider Climb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SandGiantCaller.webp", + "attachedItems": [ + "greatclub|phb" ], "senseTags": [ - "B" + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS", - "S" + "GI", + "X" ], "damageTags": [ - "P" + "B", + "R" + ], + "damageTagsSpell": [ + "B", + "N", + "P", + "T" + ], + "spellcastingTags": [ + "CL", + "I" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RCH" ], - "conditionInflict": [ - "paralyzed" + "conditionInflictSpell": [ + "petrified", + "prone", + "restrained" ], - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Sleep Gulper", + "name": "Sand Giant", "source": "GHMG" } } }, { - "name": "Slimm", + "name": "Sand Giant Monarch", "source": "GHMG", - "page": 311, + "page": 293, "size": [ - "M" + "H" ], - "type": "ooze", + "type": "giant", "alignment": [ - "U" + "L", + "E" ], "ac": [ - 12 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 195, + "formula": "17d12 + 85" }, "speed": { - "walk": 20, - "climb": 20 + "walk": 40 + }, + "str": 23, + "dex": 16, + "con": 20, + "int": 12, + "wis": 14, + "cha": 15, + "save": { + "dex": "+7", + "wis": "+6" }, - "str": 12, - "dex": 14, - "con": 17, - "int": 2, - "wis": 9, - "cha": 4, "skill": { - "stealth": "+4" + "athletics": "+10", + "insight": "+6", + "perception": "+6", + "persuasion": "+6", + "survival": "+6" }, - "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." - ], - "passive": 9, - "resist": [ - "lightning", - "piercing", - "slashing", - "thunder" - ], - "immune": [ - "acid" - ], - "conditionImmune": [ - "charmed", - "deafened", - "exhaustion", - "frightened", - "prone" + "passive": 16, + "languages": [ + "Giant and two other languages" ], - "cr": "3", + "cr": "10", "trait": [ { - "name": "Amorphous", + "name": "Desert Hardened", "entries": [ - "The slimm can move through a space as narrow as 1 inch wide without squeezing." + "The giant has advantage on saving throws against dehydration, thirst, and hunger, and it needs half as much food and water as a normal creature of its size. Also, the giant is adapted to {@hazard extreme heat} and {@hazard extreme cold|DMG|cold}." ] }, { - "name": "Corrosive Body", + "name": "Desert Stride", "entries": [ - "A creature that touches the slimm or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) acid damage." + "The giant ignores {@quickref difficult terrain||3} due to sand, rubble, or similar debris." ] }, { - "name": "Humanoid Shape", + "name": "Giant Brute", "entries": [ - "While the slimm remains still, it can pass for humanoid to anyone who fails a {@dc 14} {@skill Perception} check. If the slimm is in {@quickref Vision and Light|PHB|2||bright light}, those looking at it have advantage on this check." + "A melee or thrown weapon deals one extra die of its damage when the giant hits with it (included in the attacks)." ] }, { - "name": "Nimble Ooze", + "name": "Sand Camouflage", "entries": [ - "The slimm can move through the space of any creature larger than the slimm. If the slimm moves through a creature's space, that creature must succeed on a {@dc 12} Dexterity saving throw to avoid touching the slimm's Corrosive Body." + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to {@action Hide} in sandy or sandstone terrain." ] } ], "action": [ { - "name": "Pseudopod", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage and 7 ({@damage 3d4}) acid damage." - ] - } - ], - "reaction": [ - { - "name": "Explosive Split", + "name": "Multiattack", "entries": [ - "If a Medium slimm takes lightning damage, slashing damage, thunder damage, or 10 or more damage during any one turn, and has at least 10 hit points remaining, it violently splits. Each creature within 20 feet of the slimm must make a {@dc 13} Dexterity saving throw, taking 7 ({@damage 3d4}) acid damage on a failed save, or half as much damage on a successful one. Two Small slimms appear in unoccupied spaces on the ground on opposite sides of the area, 40 feet apart. Each new slimm has hit points equal to half the original slimm's." + "The giant makes three attacks." ] }, { - "name": "Rejoin", - "entries": [ - "If a Small slimm ends its turn within 5 feet of another Small slimm, both use a reaction to rejoin into a Medium slimm in one of the two spaces. They add their hit points together to determine the hit points of the new Medium slimm." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Slimm.webp", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "B", - "D" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "dexterity" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Slimm", - "source": "GHMG" - } - } - }, - { - "name": "Sloth Galloper", - "group": [ - "Unusual Beasts" - ], - "source": "GHMG", - "page": 349, - "size": [ - "L" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - 11 - ], - "hp": { - "average": 26, - "formula": "4d10 + 4" - }, - "speed": { - "walk": 25, - "climb": 25 - }, - "str": 17, - "dex": 13, - "con": 12, - "int": 4, - "wis": 12, - "cha": 7, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "cr": "1", - "trait": [ - { - "name": "Speed Burst", + "name": "Scimitar", "entries": [ - "Provided it isn't moving over {@quickref difficult terrain||3}, the sloth galloper can use a bonus action to take the {@action Dash} action." + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Rock", "entries": [ - "The sloth galloper makes two slam attacks." + "{@atk rw} {@hit 10} to hit, reach 60/240 ft., one target. {@h}20 ({@damage 4d6 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 18} Strength saving throw or fall {@condition prone}." ] }, { - "name": "Slam", + "name": "War Command {@recharge 5}", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage." + "The giant makes two melee or ranged weapon attacks. Amid these attacks and the giant's movement, the giant can use a bonus action to choose an allied creature that can hear and understand the giant to attack a target the giant attacked this turn. The chosen creature can use a reaction to make the attack, adding the giant's proficiency bonus to the damage roll." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SlothGalloper.webp", - "senseTags": [ - "D" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SandGiantMonarch.webp", + "attachedItems": [ + "scimitar|phb" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI", + "X" + ], "damageTags": [ - "B" + "B", + "S" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Sloth Galloper", + "name": "Sand Giant", "source": "GHMG" } } }, { - "name": "Slumbering Titan", + "name": "Scream Thief", "source": "GHMG", - "page": 312, + "page": 294, "size": [ - "G" + "M" ], - "type": "giant", + "type": "undead", "alignment": [ "C", "E" ], "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 350, - "formula": "20d20 + 140" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 60 + "walk": 0, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "canHover": true }, - "str": 28, - "dex": 10, - "con": 24, + "str": 6, + "dex": 15, + "con": 14, "int": 10, "wis": 12, - "cha": 7, - "skill": { - "athletics": "+13" - }, + "cha": 12, + "senses": [ + "darkvision 60 ft." + ], "passive": 11, + "resist": [ + "acid", + "cold", + "fire", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], "languages": [ - "Giant" + "languages it knew in life" ], - "cr": "15", + "cr": "3", "trait": [ { - "name": "Keen Smell", - "entries": [ - "The slumbering titan has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Sleepy", + "name": "Incorporeal Movement", "entries": [ - "The slumbering titan has disadvantage on saving throws against effects that put it to sleep. If the titan is the target of a {@spell sleep} spell, treat its current hit points as half of what they are." + "The scream thief can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The slumbering titan makes three melee attacks or two ranged attacks. It can replace any of these attacks with fling or stomp." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 14} to hit, reach 15 ft., one target. {@h}27 ({@damage 4d8 + 9}) bludgeoning damage. The slumbering titan can deal half damage instead and {@action grapple} a Large or smaller creature (escape {@dc 21}). The titan can {@action grapple} up to two creatures at a time." - ] - }, - { - "name": "Rock", + "name": "Life Drain", "entries": [ - "{@atk rw} {@hit 14} to hit, range 60/240 ft., one target. {@h}31 ({@damage 4d10 + 9}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 21} Dexterity saving throw or fall {@condition prone}." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d8}) necrotic damage. The target must succeed on a {@dc 12} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { - "name": "Fling", + "name": "Silence the Living {@recharge 5}", "entries": [ - "The slumbering titan throws a Large or smaller creature {@condition grappled} by it up to 60 feet horizontally. That creature takes {@damage 1d10} damage per 10 feet thrown and lands {@condition prone}. If the target is thrown at another creature, that creature must succeed on a {@dc 21} Dexterity saving throw or take the same damage and fall {@condition prone}." + "The scream thief forces a humanoid within 30 feet of it to make a {@dc 13} Wisdom saving throw. On a failure, the target takes 19 ({@damage 3d12}) psychic damage, is {@condition frightened}, and is unable to vocalize a sound of any kind. The target may repeat the saving throw at the end of its turns to end these effects.", + "On a success the creature takes half as much damage and is not {@condition frightened} or silenced." ] - }, + } + ], + "reaction": [ { - "name": "Stomp {@recharge 5}", + "name": "Fragment the Spirit", "entries": [ - "The titan slams its foot down. Each creature on the ground within 30 feet of the titan must make a {@dc 19} Dexterity saving throw. On a failed save, the creature takes 18 ({@damage 4d8}) bludgeoning damage and falls {@condition prone}. If the save is successful, the creature takes half as much damage and doesn't fall {@condition prone}." + "The scream thief targets a creature that died from one of its attacks. The target's spirit rises as 3 ({@dice 1d6}) {@creature psychic fragment|GHMG|psychic fragments} in the space of its corpse or in the nearest unoccupied space. The {@creature psychic fragment|GHMG|psychic fragments} are under the scream thief's control." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SlumberingTitan.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ScreamThief.webp", "traitTags": [ - "Keen Senses" + "Incorporeal Movement" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "D" ], "languageTags": [ - "GI" + "LF" ], "damageTags": [ - "B" + "N", + "O", + "Y" ], "miscTags": [ - "MW", - "RCH", - "RW" + "HPR", + "MW" ], "conditionInflict": [ - "prone" + "frightened" ], "savingThrowForced": [ - "dexterity" + "constitution", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Slumbering Titan", + "name": "Scream Thief", "source": "GHMG" } } }, { - "name": "Soman Vampire Berserker", + "name": "Scuttling Maw", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 317, + "page": 348, "size": [ - "M" + "S" ], - "type": "undead", + "type": "beast", "alignment": [ - "A" + "U" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 10, + "formula": "3d6" }, "speed": { - "walk": 40 - }, - "str": 17, - "dex": 16, - "con": 16, - "int": 11, - "wis": 12, - "cha": 15, - "save": { - "wis": "+4" - }, - "skill": { - "intimidation": "+5", - "perception": "+4" + "walk": 25, + "swim": 25 }, + "str": 10, + "dex": 13, + "con": 11, + "int": 1, + "wis": 10, + "cha": 3, "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "resist": [ - "necrotic" - ], - "vulnerable": [ - "radiant" - ], - "languages": [ - "Soman and one other language" + "blindsight 30 ft." ], - "cr": "5", + "passive": 10, + "cr": "1/4", "trait": [ { - "name": "Evasion", - "entries": [ - "If the vampire is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the vampire instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, - { - "name": "Feeding Frenzy", - "entries": [ - "When the vampire regains hit points from using its bite, it has advantage on its attack rolls until the end of its next turn." - ] - }, - { - "name": "Forbiddance", - "entries": [ - "The vampire can enter a residence only with an invitation from one of that home's residents. If the vampire enters a house uninvited and involuntarily, it takes {@damage 1d10} psychic damage at the end of each of its turns while it remains there." - ] - }, - { - "name": "Misty Step {@recharge 5}", + "name": "Amphibious", "entries": [ - "As a bonus action, the vampire disappears in shadowy mist and teleports up to 30 feet to an unoccupied space it can see." + "The scuttling maw can breathe air and water." ] }, { - "name": "Sunlight Inability", + "name": "Gnash", "entries": [ - "The vampire has disadvantage on attack rolls and ability checks while in direct sunlight." + "The scuttling maw can use a bonus action to bite a target the maw holds {@condition grappled}." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The vampire attacks twice with its longsword and once with its bite." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage. The vampire regains hit points equal to the necrotic damage the target takes." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." - ] - } - ], - "reaction": [ - { - "name": "Horrifying Revelation", + "name": "Pincers", "entries": [ - "When a creature within 30 feet of the vampire harms it, the vampire reveals a ghastly distortion of its true form to the attacker. The target must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} of the vampire for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, it is immune to this vampire's Horrifying Revelation for 24 hours." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 11}). Until this {@action grapple} ends, the maw can't use its pincers on another target." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SomanVampireBerserker.webp", - "attachedItems": [ - "longsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ScuttlingMaw.webp", + "traitTags": [ + "Amphibious" ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" + "B" ], "damageTags": [ - "N", - "P", - "S" + "B", + "P" ], "miscTags": [ - "MLW", "MW" ], "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "constitution", - "wisdom" + "grappled" ], "fluff": { "_appendMonsterFluff": { - "name": "Soman Vampire", + "name": "Scuttling Maw", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampireBerserker.webp" - } - } - ] + } } }, { - "name": "Soman Vampire Noble", + "name": "Sea Drake", "source": "GHMG", - "page": 319, + "page": 96, "size": [ "M" ], - "type": "undead", + "type": "dragon", "alignment": [ - "A" + "N", + "E" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 58, + "formula": "9d8 + 18" }, "speed": { - "walk": 50 + "walk": 20, + "swim": 50 }, - "str": 16, - "dex": 18, - "con": 17, - "int": 13, + "str": 15, + "dex": 16, + "con": 14, + "int": 7, "wis": 14, - "cha": 19, - "save": { - "con": "+7", - "wis": "+6" - }, + "cha": 8, "skill": { - "arcana": "+5", - "deception": "+8", - "intimidation": "+8", - "perception": "+6", - "persuasion": "+8" + "perception": "+4", + "stealth": "+5" }, "senses": [ "darkvision 120 ft." ], - "passive": 16, + "passive": 14, "resist": [ - "necrotic", - "poison" - ], - "vulnerable": [ - "radiant" - ], - "conditionImmune": [ - "charmed", - "poisoned" + "cold" ], "languages": [ - "Soman and two other languages" + "Draconic" ], - "cr": "10", + "cr": "2", "trait": [ { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the vampire hits with it (included in the attacks)." - ] - }, - { - "name": "Evasion", - "entries": [ - "If the vampire is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the vampire instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, - { - "name": "Forbiddance", - "entries": [ - "The vampire can enter a residence only with an invitation from one of that home's residents. If the vampire enters a house uninvited and involuntarily, it takes {@damage 1d10} psychic damage at the end of each of its turns while it remains there." - ] - }, - { - "name": "Guarded Mind", - "entries": [ - "The vampire's emotions and thoughts can't be read." - ] - }, - { - "name": "Misty Step {@recharge 5}", - "entries": [ - "As a bonus action, the vampire disappears in shadowy mist and teleports up to 30 feet to an unoccupied space it can see." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Stake to the Heart", - "entries": [ - "If a piercing weapon made of wood or silver is driven into the vampire's heart while the vampire is {@condition incapacitated}, the vampire is {@condition paralyzed} until the stake is removed." - ] - }, - { - "name": "Sunlight Hypersensitivity", + "name": "Amphibious", "entries": [ - "The vampire has disadvantage on attack rolls and ability checks while in direct sunlight. If the vampire starts its turn in direct sunlight, it takes {@damage 1d10} radiant damage." + "The sea drake can breathe air and water." ] } ], @@ -72765,58 +45577,25 @@ { "name": "Multiattack", "entries": [ - "The vampire attacks twice with its rapier, once with its dagger, and once with its bite." + "The sea drake makes one bite attack and one tail attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or take 14 ({@damage 4d6}) necrotic damage. The vampire regains hit points equal to the necrotic damage the target takes." - ] - }, - { - "name": "Rapier", - "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." - ] - }, - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." - ] - }, - { - "name": "Charm (1/Day)", - "entries": [ - "The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 16} Wisdom saving throw against this magic or be {@condition charmed} by the vampire. The {@condition charmed} target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack, willingly failing the saving throw.", - "Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." ] }, { - "name": "Creatures of the Night (1/Day)", - "entries": [ - "Provided it isn't in direct sunlight, the vampire magically calls 5 ({@dice 2d4}) {@creature Swarm of Bats|MM|swarms of bats} or {@creature Swarm of Rats|MM|rats}. While outdoors, the vampire can call 5 ({@dice 2d4}) {@creature wolf|MM|wolves} instead. The called beasts arrive in 2 ({@dice 1d4}) rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action." - ] - } - ], - "reaction": [ - { - "name": "Horrifying Revelation", + "name": "Tail", "entries": [ - "When a creature within 30 feet of the vampire harms it, the vampire reveals a ghastly distortion of its true form to the attacker. The target must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} of the vampire for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, it is immune to this vampire's Horrifying Revelation for 24 hours." + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage. If the target is a Medium or smaller creature, it is pulled within 5 feet of the sea drake and {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the drake can't use its tail on another target." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SomanVampireNoble.webp", - "attachedItems": [ - "dagger|phb", - "rapier|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SeaDrake.webp", "traitTags": [ - "Brute", - "Regeneration", - "Sunlight Sensitivity" + "Amphibious" ], "senseTags": [ "SD" @@ -72825,195 +45604,103 @@ "Multiattack" ], "languageTags": [ - "X" + "DR" ], "damageTags": [ - "N", + "B", "P" ], "miscTags": [ - "MLW", "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "charmed", - "frightened" - ], - "savingThrowForced": [ - "constitution", - "wisdom" + "RCH" ], "fluff": { "_appendMonsterFluff": { - "name": "Soman Vampire", + "name": "Drakes", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampire.webp" - } - } - ] + } } }, { - "name": "Soman Vampire Sangromancer", + "name": "Seaborn Troll", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "page": 318, + "page": 266, "size": [ - "M" + "L" ], - "type": "undead", + "type": "giant", "alignment": [ - "A" + "N" ], "ac": [ - 13, - { - "ac": 16, - "condition": "with {@spell mage armor}", - "braces": true - } - ], - "hp": { - "average": 97, - "formula": "15d8 + 30" - }, - "speed": { - "walk": 40 - }, - "str": 12, - "dex": 16, - "con": 14, - "int": 12, - "wis": 13, - "cha": 18, - "save": { - "wis": "+4" - }, - "skill": { - "arcana": "+4", - "deception": "+7", - "perception": "+4", - "persuasion": "+7" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "resist": [ - "necrotic" - ], - "vulnerable": [ - "radiant" - ], - "languages": [ - "Soman and two other languages" - ], - "cr": "8", - "spellcasting": [ { - "name": "Spellcasting", - "headerEntries": [ - "The vampire is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It knows the following sorcerer spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}", - "{@spell ray of frost}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell consumption|GHPG}", - "{@spell mage armor}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell darkness}", - "{@spell sanguine shield|GHPG}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell fly}", - "{@spell vampiric touch}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell circle of scarlet|GHPG}", - "{@spell stoneskin}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell insect plague}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell heartseeker|GHPG}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" + "ac": 15, + "from": [ + "natural armor" + ] } ], + "hp": { + "average": 105, + "formula": "10d10 + 50" + }, + "speed": { + "walk": 30, + "swim": 30 + }, + "str": 18, + "dex": 14, + "con": 20, + "int": 9, + "wis": 11, + "cha": 8, + "skill": { + "perception": "+3" + }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 13, + "immune": [ + "acid" + ], + "languages": [ + "Giant" + ], + "cr": "6", "trait": [ { - "name": "Borrowed Blood", - "entries": [ - "The vampire has six {@dice d12|d12s} it can use in place of Hit Dice to cast sangromancy spells. When the vampire regains hit points due to using its bite, it regains one of these {@dice d12|d12s} that it has used." - ] - }, - { - "name": "Evasion", + "name": "Amphibious", "entries": [ - "If the vampire is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the vampire instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "The troll can breathe air and water." ] }, { - "name": "Forbiddance", + "name": "Aquatic Camouflage", "entries": [ - "The vampire can enter a residence only with an invitation from one of that home's residents. If the vampire enters a house uninvited and involuntarily, it takes {@damage 1d10} psychic damage at the end of each of its turns while it remains there." + "The troll has advantage on Dexterity ({@skill Stealth}) checks made to {@action hide} underwater." ] }, { - "name": "Misty Step {@recharge 5}", + "name": "Flexible", "entries": [ - "As a bonus action, the vampire disappears in shadowy mist and teleports up to 30 feet to an unoccupied space it can see." + "The troll can enter a space large enough for a Medium creature without squeezing." ] }, { - "name": "Relentless Blood (1/Day)", + "name": "Keen Smell", "entries": [ - "If damage reduces the vampire to 0 hit points, it can make a Charisma saving throw ({@dc 5} + the damage taken), unless the damage is radiant or from a critical hit. On a success, the vampire drops to 1 hit point instead." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Sunlight Inability", + "name": "Regeneration", "entries": [ - "The vampire has disadvantage on attack rolls and ability checks while in direct sunlight." + "The troll regains 10 hit points at the start of its turn. If the troll takes cold or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -73021,544 +45708,567 @@ { "name": "Multiattack", "entries": [ - "The vampire attacks once with its bite and once with its dagger." + "The troll makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage. The vampire regains hit points equal to the necrotic damage the target takes." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 4}) piercing damage and 5 ({@damage 2d4}) acid damage." ] }, { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." - ] - } - ], - "reaction": [ - { - "name": "Horrifying Revelation", + "name": "Claw", "entries": [ - "When a creature within 30 feet of the vampire harms it, the vampire reveals a ghastly distortion of its true form to the attacker. The target must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} of the vampire for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, it is immune to this vampire's Horrifying Revelation for 24 hours." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SomanVampireSangromancer.webp", - "attachedItems": [ - "dagger|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SeabornTroll.webp", + "traitTags": [ + "Amphibious", + "Keen Senses", + "Regeneration" ], "senseTags": [ + "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "GI" ], "damageTags": [ - "N", - "P" - ], - "damageTagsSpell": [ - "C", - "N", - "P" - ], - "spellcastingTags": [ - "CS" + "A", + "P", + "S" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "frightened" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Soman Vampire", + "name": "Seaborn Troll", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampireSangromancer.webp" - } - } - ] + } } }, { - "name": "Spythronar Sac", + "name": "Seaborn Troll Fogcaller", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "page": 320, + "page": 266, "size": [ - "T" + "L" ], - "type": "aberration", + "type": "giant", "alignment": [ - "U" + "N" ], "ac": [ - 5 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 1, - "formula": "1d4 - 1" + "average": 136, + "formula": "13d10 + 65" }, "speed": { - "walk": 0 + "walk": 30, + "swim": 30 + }, + "str": 19, + "dex": 16, + "con": 20, + "int": 10, + "wis": 15, + "cha": 9, + "skill": { + "perception": "+5" }, - "str": 1, - "dex": 1, - "con": 8, - "int": 1, - "wis": 3, - "cha": 1, "senses": [ - "tremorsense 10 ft. (blind beyond this radius)" + "blindsight 30 ft.", + "darkvision 60 ft." ], - "passive": 6, - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "passive": 15, + "immune": [ + "acid" ], - "cr": "0", + "languages": [ + "Giant" + ], + "cr": "8", "trait": [ { - "name": "False Appearance", + "name": "Amphibious", "entries": [ - "The spythronar sac appears to be a tangled ball of string, twigs, and dirt. Someone who can see the sac can identify it with a successful {@dc 15} Intelligence ({@skill Arcana} or {@skill Nature}) check." + "The troll can breathe air and water." ] }, { - "name": "Fragile", + "name": "Aquatic Camouflage", "entries": [ - "A creature who enters the spythronar sac's space must succeed on a {@dc 10} Dexterity saving throw, or the sac is destroyed." + "The troll has advantage on Dexterity ({@skill Stealth}) checks made to {@action hide} underwater." ] }, { - "name": "Lightning Release", + "name": "Flexible", "entries": [ - "When the spythronar sac is destroyed, it releases lightning in a 10-foot radius. A creature who destroyed the sac by entering its space receives no saving throw. Other creatures in that area must succeed on a {@dc 10} Dexterity saving throw or take 4 ({@damage 1d8}) lightning damage. Each {@creature spythronar swarm|GHMG} and {@creature spythronar web|GHMG|web} in this area instead gains advantage on its next attack roll." + "The troll can enter a space large enough for a Medium creature without squeezing." ] }, { - "name": "Shocking Birth", + "name": "Keen Smell", "entries": [ - "When a spythronar sac takes lightning damage from a source other than another spythronar, it hatches, transforming into a {@creature spythronar swarm|GHMG} with half the normal hit points. This swarm rolls initiative and enters the combat." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The troll's weapon attacks are magical." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes cold or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SpythronarSac.webp", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The troll makes three attacks, only one of which can be a bite. It can use call fog in place of two attacks." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage and 7 ({@damage 2d6}) acid damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + ] + }, + { + "name": "Spit Acid", + "entries": [ + "{@atk rs} {@hit 5} to hit, range 30/60 ft., one target. {@h}14 ({@damage 4d6}) acid damage." + ] + }, + { + "name": "Call Fog", + "entries": [ + "The troll creates a 30-foot-radius sphere of fog centered on itself. The sphere spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. The troll can choose to make this fog caustic. If it does so, a creature that enters the fog for the first time on a turn or starts its turn there takes 10 ({@damage 4d4}) acid damage. Once the troll makes caustic fog, it can do so again only after it finishes a short or long rest." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SeabornTrollFogcaller.webp", "traitTags": [ - "False Appearance" + "Amphibious", + "Keen Senses", + "Magic Weapons", + "Regeneration" ], "senseTags": [ - "T" + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" ], "damageTags": [ - "L" + "A", + "P", + "S" ], "miscTags": [ - "AOE" - ], - "savingThrowForced": [ - "dexterity" + "AOE", + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Spythronar", + "name": "Seaborn Troll", "source": "GHMG" } } }, { - "name": "Spythronar Swarm", + "name": "Shadow Mauler", "source": "GHMG", - "page": 321, + "page": 301, "size": [ - "M" + "L" ], - "type": { - "type": "aberration", - "swarmSize": "T" - }, + "type": "aberration", "alignment": [ "N", "E" ], "ac": [ - 13 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 45, - "formula": "10d8" + "average": 90, + "formula": "12d10 + 24" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 50 }, - "str": 5, - "dex": 17, - "con": 10, + "str": 17, + "dex": 16, + "con": 15, "int": 3, - "wis": 11, - "cha": 3, + "wis": 14, + "cha": 7, "skill": { - "stealth": "+5" + "perception": "+5", + "stealth": "+6" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 30 ft." + "darkvision 120 ft." ], - "passive": 10, + "passive": 15, "resist": [ - "bludgeoning", - "piercing", - "slashing" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "immune": [ - "lightning" + "vulnerable": [ + "radiant" ], "conditionImmune": [ - "charmed", - "frightened", "grappled", "paralyzed", - "prone", - "restrained", - "stunned" + "petrified", + "restrained" ], - "cr": "2", + "languages": [ + "Deep Speech" + ], + "cr": "6", "trait": [ { - "name": "Furtive", - "entries": [ - "The spythronar swarm can use a bonus action to take the {@action Hide} action." - ] - }, - { - "name": "Spider Climb", + "name": "Shadow Escape", "entries": [ - "The spythronar swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "In {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the shadow mauler can take the {@action Disengage} or {@action Hide} action as a bonus action." ] }, { - "name": "Swarm", + "name": "Shadow Shape", "entries": [ - "The spythronar swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny arachnid. The swarm can't regain hit points or gain temporary hit points." + "In {@quickref Vision and Light|PHB|2||dim light} or {@quickref Vision and Light|PHB|2||darkness}, the shadow mauler can move through a space as small as 1 inch wide without squeezing." ] }, { - "name": "Web Sense", + "name": "Shadow Sight", "entries": [ - "While in contact with a web, the spythronar swarm knows the exact location of any other creature in contact with the same web." + "Magical {@quickref Vision and Light|PHB|2||darkness} doesn't impede the shadow mauler's {@sense darkvision}." ] }, { - "name": "Web Walker", + "name": "Sunlight Vulnerability", "entries": [ - "The spythronar swarm ignores movement restrictions caused by webbing." + "While in sunlight, the shadow mauler loses its damage resistances and condition immunities. It also has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { - "name": "Bites", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage and 9 ({@damage 2d8}) lightning damage, or 5 ({@damage 2d4}) piercing damage and 4 ({@damage 1d8}) lightning damage if the swarm has half of its hit points or fewer." + "The shadow mauler makes two bites attacks." ] }, { - "name": "Weave (4/Day)", + "name": "Bites", "entries": [ - "The spythronar swarm weaves webbing, covering a 5-foot square. The swarm can then give up 1 hit point to create a {@creature spythronar sac|GHMG} in that space. If the swarm's webbing covers a 10-foot square, it can give up 23 hit points as part of the same action, creating a {@creature spythronar web|GHMG} with the same number of hit points. The swarm can't drop to 0 hit points to create a sac or web.", - "If the swarm weaves an incomplete web, that web is a normal web rather than a sentient, monstrous one.", - "A creature that enters this normal web's space must succeed on a {@dc 10} Strength saving throw or become {@condition grappled} (escape {@dc 10}) and {@condition restrained} while {@condition grappled} in this way. Each 5-foot square of this web has AC 10; the damage vulnerabilities, immunities, and resistances of a {@creature spythronar web|GHMG}; and 5 hit points." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d10 + 3}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SpythronarSwarm.webp", - "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShadowMauler.webp", "senseTags": [ - "D", - "T" + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS" ], "damageTags": [ - "L", "P" ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "strength" + "MW", + "RCH" ], "fluff": { "_appendMonsterFluff": { - "name": "Spythronar", + "name": "Shadow Mauler", "source": "GHMG" } } }, { - "name": "Spythronar Web", + "name": "Shadowsteel Ghast", "source": "GHMG", - "page": 321, + "page": 303, "size": [ - "L" + "M" ], - "type": "aberration", + "type": "undead", "alignment": [ - "N", + "C", "E" ], "ac": [ - 13 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 65, - "formula": "10d10 + 10" + "average": 118, + "formula": "17d8 + 42" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 40, + "climb": 40 + }, + "str": 16, + "dex": 14, + "con": 17, + "int": 14, + "wis": 13, + "cha": 8, + "save": { + "int": "+5", + "wis": "+4" + }, + "skill": { + "arcana": "+5", + "perception": "+4" }, - "str": 17, - "dex": 16, - "con": 13, - "int": 3, - "wis": 8, - "cha": 1, "senses": [ - "tremorsense 60 ft. (blind beyond this radius)" + "darkvision 120 ft." ], - "passive": 9, + "passive": 14, "resist": [ - "bludgeoning", - "piercing" + "necrotic" ], "immune": [ - "lightning" - ], - "vulnerable": [ - "fire" + "poison" ], "conditionImmune": [ - "blinded", - "charmed", - "deafened", "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "prone", - "unconscious" + "poisoned" ], - "cr": "2", - "trait": [ - { - "name": "Adhesive", - "entries": [ - "The spythronar web adheres to anything that touches it. To avoid adhering when touching the web, a creature must succeed on a {@dc 13} Strength saving throw, but a creature hit by the web's crush attack doesn't receive a saving throw. A Huge or smaller creature adhered to the web is also {@condition grappled} by it (escape {@dc 13}). If adhered to a target larger than it can {@action grapple}, the web can release the adhesive or remain adhered and be dragged along as the target moves. Neither choice requires an action from the web. Removing an object adhered to the web or the web from anything it's adhered to requires a successful {@dc 13} Strength ({@skill Athletics}) check as an action." - ] - }, + "languages": [ + "two languages known in life" + ], + "cr": "7", + "spellcasting": [ { - "name": "Amorphous", - "entries": [ - "The spythronar web can move through a space as narrow as 1 inch wide without squeezing." - ] - }, + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The Shadowsteel ghast's innate spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell chill touch}", + "{@spell shocking grasp} (both 17th level)" + ], + "daily": { + "2": [ + "{@spell bestow curse}" + ], + "3e": [ + "{@spell counterspell}", + "{@spell misty step}", + "{@spell shield}" + ] + }, + "ability": "int" + } + ], + "trait": [ { - "name": "False Appearance", + "name": "Magic Resistance", "entries": [ - "While the spythronar web remains motionless and takes no action, it is indistinguishable from a large, thick spider web." + "The Shadowsteel ghast has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Spider Climb", + "name": "Shadowsteel Coat", "entries": [ - "A spythronar web can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The Shadowsteel ghast is coated in metal armor made of Shadowsteel." ] }, { - "name": "Web Sense", + "name": "Shadowsteel Miasma", "entries": [ - "While in contact with a web, the spythronar web knows the exact location of any other creature in contact with the same web." + "Creatures of the Shadowsteel ghast's choice that start their turn within 30 feet of the ghast must roll a {@dice d4} and subtract the number rolled from any attack roll or saving throw they make until the start of their next turn. Only one miasma can affect a given creature at a time. A creature that rolls a natural 20 on any attack roll or saving throw while in a Shadowsteel miasma is immune to the miasma of any Shadowsteel ghast for 1 hour." ] }, { - "name": "Web Walker", + "name": "Turning Defiance", "entries": [ - "The spythronar web ignores movement restrictions caused by webbing." + "The Shadowsteel ghast and any Shadowsteel ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." ] } ], "action": [ { - "name": "Crush", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage and Adhesive. The target is also {@condition restrained} while {@condition grappled} in this way, and the spythronar web can't crush another target." + "The Shadowsteel ghast makes two claw attacks or casts one at-will spell and makes one claw attack." ] }, { - "name": "Lightning Surge", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 30 ft., one target. {@h}9 ({@damage 2d8}) lightning damage. If the spythronar web has a creature {@condition grappled} and attacks another target, the {@condition grappled} creature also takes this damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage and 7 ({@damage 2d6}) necrotic damage. A cursed target must make an escalation check. If a target drops to 0 hit points due to this damage and isn't already cursed, they are randomly afflicted with one from among {@filter any of the curses in the Grim Hollow Campaign Guide|spells|source=gh|subschool=curse} (GM's choice)." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SpythronarWeb.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShadowsteelGhast.webp", "traitTags": [ - "Amorphous", - "False Appearance", - "Spider Climb", - "Web Sense", - "Web Walker" + "Magic Resistance", + "Turn Resistance" ], "senseTags": [ - "T" + "SD" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "B", - "L" + "N", + "S" ], - "miscTags": [ - "MW", - "RCH" + "damageTagsSpell": [ + "L", + "N" ], - "conditionInflict": [ - "grappled", - "restrained" + "spellcastingTags": [ + "I" ], - "savingThrowForced": [ - "strength" + "miscTags": [ + "MW" + ], + "savingThrowForcedSpell": [ + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Spythronar", + "name": "Shadowsteel Ghoul", "source": "GHMG" } } }, { - "name": "Stoneborn Troll", - "group": [ - "Primordial Troll" - ], + "name": "Shadowsteel Ghoul", "source": "GHMG", - "page": 267, + "page": 303, "size": [ - "L" + "M" ], - "type": "giant", + "type": "undead", "alignment": [ - "N" + "C", + "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 136, - "formula": "13d10 + 65" + "average": 65, + "formula": "10d8 + 20" }, "speed": { - "walk": 30, - "burrow": 10 + "walk": 30 }, - "str": 20, - "dex": 11, - "con": 20, + "str": 16, + "dex": 12, + "con": 14, "int": 9, "wis": 10, - "cha": 8, + "cha": 6, + "save": { + "wis": "+2" + }, "skill": { - "perception": "+4" + "perception": "+2" }, "senses": [ - "darkvision 60 ft.", - "tremorsense 10 ft." + "darkvision 120 ft." ], - "passive": 14, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "passive": 12, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" ], "languages": [ - "Giant" + "one language known in life" ], - "cr": "9", + "cr": "4", "trait": [ { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Regeneration", + "name": "Magic Resistance", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or thunder damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The Shadowsteel ghoul has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Siege Monster", + "name": "Shadowsteel Coat", "entries": [ - "The troll deals double damage to objects and structures." + "The Shadowsteel ghoul is coated in metal armor made of Shadowsteel." ] }, { - "name": "Sure Stance", + "name": "Shadowsteel Hunger", "entries": [ - "The troll has advantage on Strength and Dexterity saving throws made against effects that would force it to move or knock it {@condition prone}." + "The Shadowsteel ghoul has advantage on attack rolls against creatures carrying or wearing Shadowsteel." ] } ], @@ -73566,274 +46276,304 @@ { "name": "Multiattack", "entries": [ - "The troll makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." + "The Shadowsteel ghoul makes two claw attacks." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage and 5 ({@damage 2d4}) necrotic damage. A cursed target must make an escalation check. If a target drops to 0 hit points due to this damage and isn't already cursed, roll {@dice 1d4}, and the target is afflicted with a curse based on the result: 1\u20132 {@spell Curse of Damned Aging|GH}, 3\u20134 {@spell Curse of Foul Blight|GH}. {@homebrew |(See Grim Hollow Campaign Guide for information on curses and escalation.)}" ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StonebornTroll.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShadowsteelGhoul.webp", "traitTags": [ - "Keen Senses", - "Regeneration", - "Siege Monster" + "Magic Resistance" ], "senseTags": [ - "D", - "T" + "SD" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "GI" - ], "damageTags": [ - "P", + "N", "S" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], "fluff": { "_appendMonsterFluff": { - "name": "Stoneborn Troll", + "name": "Shadowsteel Ghoul", "source": "GHMG" } } }, { - "name": "Stoneborn Troll Contemplative", - "group": [ - "Primordial Troll" - ], + "name": "Shatter Corpse", "source": "GHMG", - "page": 267, + "page": 304, "size": [ - "L" + "M" ], - "type": "giant", + "type": "undead", "alignment": [ - "L", + "C", "N" ], "ac": [ { - "ac": 16, + "ac": 10, "from": [ "natural armor" ] } ], "hp": { - "average": 172, - "formula": "15d10 + 90" + "average": 45, + "formula": "6d8 + 18" }, "speed": { - "walk": 30, - "burrow": 10 + "walk": 20 }, - "str": 21, - "dex": 12, - "con": 22, - "int": 10, - "wis": 14, - "cha": 10, - "skill": { - "perception": "+6" + "str": 13, + "dex": 6, + "con": 16, + "int": 3, + "wis": 6, + "cha": 5, + "save": { + "wis": "+0" }, "senses": [ - "blindsight 30 ft.", "darkvision 60 ft." ], - "passive": 16, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "passive": 8, + "immune": [ + "poison", + "piercing" + ], + "conditionImmune": [ + "poisoned" ], "languages": [ - "Giant" + "understands the languages it knew in life but can't speak" ], - "cr": "11", + "cr": "1", "trait": [ { - "name": "Claw Technique", - "entries": [ - "If the troll hits a creature with its claw or kinetic claw, the creature must succeed on a {@dc 17} Strength saving throw or the troll can cause it to fall {@condition prone}, be pushed up to 15 feet away from the troll, or be unable to take reactions until the end of the troll's next turn." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Regeneration", + "name": "Glass Spikes", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or thunder damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "Each time a creature makes a melee attack against a shatter corpse, it takes 3 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage." ] }, { - "name": "Purify", + "name": "Loud", "entries": [ - "As a bonus action, the troll ends one condition rendering it {@condition charmed}, {@condition frightened}, or {@condition poisoned}." + "Creatures have advantage on Wisdom ({@skill Perception}) checks made to hear the approach of a shatter corpse." ] }, { - "name": "Siege Monster", + "name": "Turn Resistance", "entries": [ - "The troll deals double damage to objects and structures." + "The shatter corpse has advantage on saving throws against any effect that turns undead." ] }, { - "name": "Sure Stance", + "name": "Undead Fortitude", "entries": [ - "The troll has advantage on Strength and Dexterity saving throws made against effects that would force it to move or knock it {@condition prone}." + "If damage reduces the shatter corpse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the shatter corpse drops to 1 hit point instead." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The troll makes four attacks: one with its bite and three with its claws or kinetic claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." - ] - }, - { - "name": "Claw", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage and claw technique." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage and 2 ({@damage 1d4}) piercing damage." ] }, { - "name": "Kinetic Claw", + "name": "Volley of Glass {@recharge}", "entries": [ - "{@atk rs} {@hit 6} to hit, range 60/120 ft., one target. {@h}15 ({@damage 2d12 + 2}) slashing damage and claw technique." + "The shatter corpse flicks a volley of glass shards in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 10 ({@damage 3d6}) slashing damage on a failed save, or half as much damage on a successful one." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StonebornTrollContemplative.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShatterCorpse.webp", "traitTags": [ - "Keen Senses", - "Regeneration", - "Siege Monster" + "Turn Resistance", + "Undead Fortitude" ], "senseTags": [ - "B", "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "GI" + "CS", + "LF" ], "damageTags": [ + "B", "P", "S" ], "miscTags": [ + "AOE", "MW" ], "savingThrowForced": [ - "strength" + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Stoneborn Troll", + "name": "Shatter Corpse", "source": "GHMG" } } }, { - "name": "Stormborn Ithjar", + "name": "Shieldhead", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 173, + "page": 349, "size": [ - "H" + "L" ], - "type": "monstrosity", + "type": "beast", "alignment": [ - "C", - "N" + "U" ], "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 189, - "formula": "18d12 + 72" + "average": 30, + "formula": "4d10 + 8" }, "speed": { - "walk": 40, - "fly": 120 + "walk": 50 }, - "str": 21, - "dex": 20, - "con": 19, - "int": 3, + "str": 16, + "dex": 11, + "con": 14, + "int": 2, "wis": 12, - "cha": 5, + "cha": 7, + "passive": 11, + "cr": "1/2", + "trait": [ + { + "name": "Charge", + "entries": [ + "If the shieldhead moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ({@damage 2d6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." + ] + } + ], + "action": [ + { + "name": "Ram", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Shieldhead.webp", + "traitTags": [ + "Charge" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Shieldhead", + "source": "GHMG" + } + } + }, + { + "name": "Shifting Hulk", + "source": "GHMG", + "page": 8, + "size": [ + "L" + ], + "type": "aberration", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 168, + "formula": "16d10 + 80" + }, + "speed": { + "walk": 30 + }, + "str": 20, + "dex": 10, + "con": 20, + "int": 9, + "wis": 11, + "cha": 6, "skill": { - "acrobatics": "+9", - "perception": "+5" + "perception": "+4" }, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 15, - "immune": [ - "lightning", - "thunder" + "passive": 14, + "languages": [ + "understands one language but can't speak" ], "cr": "9", "trait": [ { - "name": "Keen Sight", + "name": "Aberrant Wound", "entries": [ - "The stormborn ithjar has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "If a creature other than an undead or a construct takes damage from the shifting hulk's attacks, the creature must succeed on a {@dc 17} Constitution saving throw or lose 5 ({@dice 2d4}) hit points at the start of each of its turns due to an aberrant wound. This damage is cumulative. A creature can take an action to staunch the wound, ending this effect with a successful {@dc 15} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." ] }, { - "name": "Slippery Serpent", + "name": "Vicious Critical", "entries": [ - "The stormborn ithjar has advantage on ability checks or saving throws made to escape a {@action grapple} and saving throws to avoid being {@condition paralyzed} or {@condition restrained}." + "When the shifting hulk scores a critical hit with an attack, it can roll the attack's damage dice three times instead of twice." + ] + }, + { + "name": "Fast Healing", + "entries": [ + "While at half its hit points or fewer, the shifting hulk regains 10 hit points at the start of each of its turns. This trait doesn't function while the hulk has 0 hit points." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "The shifting hulk can use an action or a bonus action to polymorph into a form that resembles its Small or Medium humanoid appearance before it became a horror. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true Large form if it dies." ] } ], @@ -73841,656 +46581,445 @@ { "name": "Multiattack", "entries": [ - "The stormborn ithjar attacks once with its bite and once with its tail." + "The shifting hulk makes two attacks and uses frightening attacks." ] }, { - "name": "Bite", + "name": "Claw", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}21 ({@damage 3d10 + 5}) slashing damage and 9 ({@damage 2d8}) lightning damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage and Aberrant Wound." ] }, { - "name": "Tail", + "name": "Spine", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage and 7 ({@damage 2d6}) thunder damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 17}). Until this {@action grapple} ends, the target is {@condition restrained}, and the stormborn ithjar can't use its tail on another target." + "{@atk rw} {@hit 9} to hit, range 30/60 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage and Aberrant Wound." ] }, { - "name": "Storm Breath {@recharge 5}", - "entries": [ - "The stormborn ithjar exhales a 30-foot cone of lightning and thunder. Each creature in that area must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 31 ({@damage 7d8}) lightning damage and 31 ({@damage 7d8}) thunder damage and falls {@condition prone}. If the save succeeds, the creature takes half the lightning and thunder damage and doesn't fall {@condition prone}. The discharge of this breath weapon is audible for 1 mile outside and 300 feet inside." - ] - } - ], - "reaction": [ - { - "name": "Writhing Escape", + "name": "Frightening Attacks", "entries": [ - "When {@condition grappled}, the stormborn ithjar can attempt to escape." + "Each creature of the shifting hulk's choice within 30 feet of the hulk and aware of it must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hulk's frightening attacks for the next 24 hours or until it scores a critical hit, whichever comes first." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StormbornIthjar.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShiftingHulk.webp", "traitTags": [ - "Keen Senses" + "Shapechanger" ], "senseTags": [ - "B", "D" ], "actionTags": [ - "Breath Weapon", "Multiattack" ], + "languageTags": [ + "CS" + ], "damageTags": [ - "B", - "L", - "S", - "T" + "P", + "S" ], "miscTags": [ - "AOE", "MW", - "RCH" + "RW" ], "conditionInflict": [ - "grappled", - "prone", - "restrained" + "frightened" ], "savingThrowForced": [ - "dexterity" + "constitution", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Ithjar", + "name": "Aberrant Horrors", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShiftingHulk.webp" + } + } + ] } }, { - "name": "Stygian Bat", + "name": "Shrieking Mandrake", "source": "GHMG", - "page": 325, + "page": 305, "size": [ - "L" + "T" ], - "type": "monstrosity", + "type": "plant", "alignment": [ - "N", - "E" + "U" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 9 ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 5, + "formula": "2d4" }, "speed": { - "walk": 20, - "fly": 60 + "walk": 5 }, - "str": 16, - "dex": 15, - "con": 14, - "int": 4, - "wis": 13, - "cha": 5, + "str": 3, + "dex": 8, + "con": 10, + "int": 1, + "wis": 3, + "cha": 1, "senses": [ - "blindsight 120 ft.", - "darkvision 60 ft." + "blindsight 30 ft. (blind beyond this radius)" ], - "passive": 11, - "cr": "4", + "passive": 6, + "conditionImmune": [ + "blinded", + "deafened", + "frightened" + ], + "cr": "0", "trait": [ { - "name": "Echolocation", - "entries": [ - "The stygian bat can't use its {@sense blindsight} while {@condition deafened}." - ] - }, - { - "name": "Keen Senses", - "entries": [ - "The stygian bat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." - ] - }, - { - "name": "Swoop", + "name": "False Appearance", "entries": [ - "If the stygian bat flies at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." + "While the shrieking mandrake remains motionless, it is indistinguishable from ordinary mandrake." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The stygian bat makes one attack with its bite and one with its claws." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage. If the stygian bat has advantage on the attack roll against a creature, that target takes an extra 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 piercing damage." ] - }, + } + ], + "reaction": [ { - "name": "Claws", + "name": "Shriek", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "When the shrieking mandrake emerges from the ground, it emits a shriek audible within 120 feet of it. Each creature within 10 feet of and able to hear the mandrake when it shrieks must succeed on a {@dc 10} Wisdom saving throw or take 5 ({@damage 2d4}) psychic damage. A creature that fails by 5 or more is also {@condition deafened} for 1 minute. A {@condition deafened} target can make a {@dc 10} Constitution saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StygianBat.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ShriekingMandrake.webp", "traitTags": [ - "Keen Senses" + "False Appearance" ], "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" + "B" ], "damageTags": [ - "N", "P", - "S" + "Y" ], "miscTags": [ - "HPR", + "AOE", "MW" ], "conditionInflict": [ - "prone" + "deafened" ], "savingThrowForced": [ - "strength" + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Stygian Bat", + "name": "Shrieking Mandrake", "source": "GHMG" } } }, { - "name": "Styrkvisnar", + "name": "Sitri Cat", "source": "GHMG", - "page": 326, + "page": 21, "size": [ - "M" + "T" ], "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 110, - "formula": "13d8 + 52" + "average": 5, + "formula": "2d4" }, "speed": { "walk": 40, - "alternate": { - "walk": [ - 40 - ], - "fly": [ - 40 - ], - "swim": [ - { - "number": 40, - "condition": "in hybrid form" - } - ] - } - }, - "str": 17, - "dex": 15, - "con": 16, - "int": 10, - "wis": 14, - "cha": 11, - "save": { - "wis": "+5" + "climb": 30 }, + "str": 3, + "dex": 16, + "con": 10, + "int": 3, + "wis": 12, + "cha": 7, "skill": { - "deception": "+3", + "perception": "+3", "stealth": "+5" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks that aren't silvered", - "cond": true - } - ], - "languages": [ - "up to three languages (can't speak in hybrid form)" - ], - "cr": "7", + "passive": 13, + "cr": "0", "trait": [ { - "name": "Adaptable Warrior", - "entries": [ - "The styrkvisnar has proficiency with improvised, martial, and simple weapons." - ] - }, - { - "name": "Hold Breath", - "entries": [ - "The styrkvisnar can hold its breath for 30 minutes." - ] - }, - { - "name": "Keen Hearing, Sight, and Smell", - "entries": [ - "The styrkvisnar has advantage on Wisdom ({@skill Perception}) checks that rely on hearing, sight, or smell." - ] - }, - { - "name": "Legendary Resistance (1/Day)", + "name": "Keen Smell", "entries": [ - "If the styrkvisnar fails a saving throw, it can choose to succeed instead." + "The Sitri cat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Shapechanger", + "name": "Seven Shades of Sitri", "entries": [ - "The styrkvisnar can use its action to polymorph into the form of a Medium humanoid or back into its true form, which is a hybrid of eagle, seal, and wolf. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "A humanoid who touches a Sitri cat must succeed on a {@dc 13} Constitution saving throw or become infected with the {@disease Seven Shades of Sitri|GH}. If a humanoid succeeds on the saving throw, they're immune to the disease for 24 hours. Carnal urges overwhelm an infected humanoid. When the infected interacts with another non-hostile humanoid, the infected becomes {@condition charmed} by that humanoid until the subject of the infatuation or their friends harm the infected. The infected can repeat the saving throw once every 24 hours. Current infatuations end when one of these saves succeeds. The disease ends for the infected when they have succeeded on five saving throws." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "If in hybrid form, the styrkvisnar makes one bite attack, one tail attack, and one attack with its talons. In humanoid form, the styrkvisnar makes three attacks, either unarmed or with a weapon." - ] - }, - { - "name": "Bite (Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." - ] - }, - { - "name": "Tail (Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." - ] - }, - { - "name": "Talons (Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." - ] - }, - { - "name": "Unarmed Strike", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." - ] - }, - { - "name": "Thunderous Roar {@recharge}", - "entries": [ - "The styrkvisnar roars, unleashing thunder in a 30-foot cone. Each creature in that area must make a {@dc 14} Dexterity saving throw, taking 27 ({@damage 6d8}) thunder damage on a failed save, or half as much damage on a successful one. The roar is audible over 1 mile." - ] - } - ], - "legendaryActions": 2, - "legendary": [ - { - "name": "Attack", - "entries": [ - "The styrkvisnar attacks once." - ] - }, - { - "name": "Move", + "name": "Claws", "entries": [ - "The styrkvisnar can move up to its speed in any mode available to it. This movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 slashing damage and Seven Shades of Sitri." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Styrkvisnar.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SitriCat.webp", "traitTags": [ - "Hold Breath", - "Keen Senses", - "Legendary Resistances", - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" + "Keen Senses" ], "damageTags": [ - "B", - "P", - "S", - "T" + "S" ], "miscTags": [ - "AOE", "MW" ], - "conditionInflict": [ - "prone" - ], "savingThrowForced": [ - "dexterity", - "strength" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Styrkvisnar", + "name": "Beast Blights", "source": "GHMG" } } }, { - "name": "Sunwraith", + "name": "Skeleton Cannoneer", "source": "GHMG", - "page": 328, + "page": 307, "size": [ - "L" + "M" ], - "type": "celestial", + "type": "undead", "alignment": [ - "C", + "L", "E" ], "ac": [ { - "ac": 18, + "ac": 14, "from": [ - "natural armor" + "rotting buff coat" ] } ], "hp": { - "average": 178, - "formula": "17d10 + 85" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 60, - "fly": { - "number": 120, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 20, - "dex": 14, - "con": 20, - "int": 11, - "wis": 15, - "cha": 17, - "save": { - "wis": "+7", - "cha": "+8" + "walk": 30 }, + "str": 12, + "dex": 16, + "con": 15, + "int": 8, + "wis": 13, + "cha": 5, "skill": { - "perception": "+7" + "perception": "+3" }, "senses": [ - "truesight 120 ft." + "darkvision 120 ft." ], - "passive": 17, - "resist": [ - "radiant", - "necrotic", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "passive": 13, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" ], "conditionImmune": [ - "charmed", "exhaustion", - "frightened" + "poisoned" ], "languages": [ - "Celestial", - "Infernal", - "telepathy 120 ft." + "understands languages it knew in life but can't speak" ], - "cr": "13", + "cr": "2", "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The sunwraith has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Sunwraith Weapons", + "name": "Dead Firearms", "entries": [ - "The sunwraith's weapon attacks are magical. When the sunwraith hits with any weapon, the weapon deals an extra {@damage 4d8} necrotic or radiant damage (it's choice, included in the attacks)." + "The cannon and pistol a skeleton cannoneer uses are nonfunctional as ranged weapons for a creature other than a skeleton cannoneer. For the skeleton cannoneer, the pistol never needs to be reloaded" ] } ], "action": [ { - "name": "Multiattack", + "name": "Load", "entries": [ - "The sunwraith makes two melee attacks." + "The skeleton cannoneer loads the dead cannon." ] }, { - "name": "Greatsword", + "name": "Dead Cannon", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage and 18 ({@damage 4d8}) necrotic or radiant damage." + "The skeleton cannoneer fires its loaded cannon at a point it can see within 500 feet of it, but no closer than 50 feet from it. Each creature within 15 feet of that point must make a {@dc 13} Dexterity saving throw, taking 7 ({@damage 2d6}) bludgeoning damage and 7 ({@damage 2d6}) necrotic damage on a failed save, or half as much damage on a successful one.", + "Alternatively, the cannoneer can choose the cannon as the point of fire. Doing so means the shot goes off inside the cannon, destroying it and increasing each type of damage by 3 ({@dice 1d6})." ] }, { - "name": "Life Burn {@recharge}", + "name": "Pistol Club", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 5 ft., one creature. {@h}30 ({@damage 6d8 + 3}) necrotic or radiant damage. The target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "A humanoid that dies from this effect rises as a {@creature specter|MM} at the start of the sunwraith's next turn. The {@creature specter|MM} is under the sunwraith's command, following orders to the best of its ability. A sunwraith can control seven {@creature specter|MM|specters} at a time." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 3 ({@damage 1d6}) necrotic damage." ] - } - ], - "reaction": [ + }, { - "name": "Blinding Corona", + "name": "Dead Pistol", "entries": [ - "When an attack or effect harms the sunwraith from farther than 5 feet from it, the attacker must succeed on a {@dc 16} Constitution saving throw, provided it can see the sunwraith, or be {@condition blinded} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rw} {@hit 5} to hit, range 30/90 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage plus 3 ({@damage 1d6}) necrotic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Sunwraith.webp", - "attachedItems": [ - "greatsword|phb" - ], - "traitTags": [ - "Magic Resistance" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkeletonCannoneer.webp", "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" + "SD" ], "languageTags": [ - "CE", - "I", - "TP" + "CS", + "LF" ], "damageTags": [ + "B", "N", - "R", - "S" + "P" ], "miscTags": [ - "HPR", + "AOE", "MLW", - "MW" + "MW", + "RW" ], "savingThrowForced": [ - "constitution" + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Sunwraith", + "name": "Skeleton Troopers", "source": "GHMG" } } }, { - "name": "Suture Golem", + "name": "Skeleton Commander", "source": "GHMG", - "page": 329, + "page": 307, "size": [ - "L" + "M" ], - "type": "construct", + "type": "undead", "alignment": [ - "U" + "L", + "E" ], "ac": [ - 13 + { + "ac": 17, + "from": [ + "{@item Splint Armor|PHB|battered splint mail}" + ] + } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 65, + "formula": "10d8 + 20" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 17, - "dex": 16, - "con": 17, - "int": 5, + "str": 16, + "dex": 10, + "con": 15, + "int": 11, "wis": 12, - "cha": 4, + "cha": 14, + "save": { + "wis": "+3" + }, "skill": { - "athletics": "+6" + "insight": "+3", + "perception": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 11, - "resist": [ - { - "resist": [ - "slashing" - ], - "note": "from nonmagical attacks that aren't adamantine", - "cond": true - } - ], + "passive": 13, "immune": [ - "poison", - { - "immune": [ - "bludgeoning", - "piercing" - ], - "note": "from nonmagical attacks that aren't adamantine", - "cond": true - } + "poison" + ], + "vulnerable": [ + "bludgeoning" ], "conditionImmune": [ - "charmed", "exhaustion", - "frightened", - "petrified", "poisoned" ], - "languages": [ - "understands the languages of its creator but can't speak" - ], - "cr": "5", - "trait": [ - { - "name": "Immutable Form", - "entries": [ - "The suture golem is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The suture golem has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The suture golem's weapon attacks are magical." - ] - }, - { - "name": "Suture Constrict", - "entries": [ - "The suture golem can't attack creatures {@condition restrained} by it, but it can use a bonus action to deal 8 ({@damage 2d4 + 3}) bludgeoning damage to each creature {@condition restrained} by it." - ] - } - ], + "languages": [ + "understands languages it knew in life but can't speak" + ], + "cr": "3", "action": [ { "name": "Multiattack", "entries": [ - "The suture golem makes two attacks." + "The skeleton commander makes two pike attacks." ] }, { - "name": "Slam", + "name": "Pike", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage and 5 ({@damage 2d4}) piercing damage." + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage and 5 ({@damage 2d4}) necrotic damage." ] }, { - "name": "Suture Whip", + "name": "Warlord Strike {@recharge 5}", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage.", - "If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}) and pulled to within 5 feet of the suture golem, and the suture golem can't use its suture whip on another target until the {@action grapple} ends. If the golem hits the creature again while it's already {@condition grappled} by the suture whip, the {@action grapple} ends, and the creature is pulled into the golem's space, sutured to the golem, and {@condition restrained}. A creature {@condition restrained} in this way moves with the golem, which can move at its full speed while restraining one creature or at half its speed while restraining two. A creature {@condition restrained} by the golem can escape as if from the original {@action grapple} but has disadvantage to do so. If the golem is destroyed, creatures are no longer {@condition restrained} by it." + "The skeleton commander makes one pike attack. The commander can use a bonus action to direct another undead who can see or hear the commander to attack the target the commander attacked this turn. That undead can use a reaction to make the attack, adding the commander's proficiency bonus to the damage roll." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SutureGolem.webp", - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" + "reaction": [ + { + "name": "Brandish Standard", + "entries": [ + "If an undead the skeleton commander can see within 30 feet of the commander makes an attack roll or saving throw, the commander can brandish the tattered banner on its pike. If the commander does so, the target can add a {@dice d4} to its roll, provided it can see the commander and isn't receiving this benefit from another commander." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkeletonCannoneer.webp", + "attachedItems": [ + "pike|phb", + "splint armor|phb" ], "senseTags": [ "D" @@ -74499,392 +47028,304 @@ "Multiattack" ], "languageTags": [ - "CS" + "CS", + "LF" ], "damageTags": [ - "B", - "P", - "S" + "N", + "P" ], "miscTags": [ "MLW", "MW", "RCH" ], - "conditionInflict": [ - "grappled" - ], "fluff": { "_appendMonsterFluff": { - "name": "Suture Golem", + "name": "Skeleton Troopers", "source": "GHMG" } } }, { - "name": "Svangras", + "name": "Skeleton Rifler", "source": "GHMG", - "page": 330, + "page": 306, "size": [ - "T" + "M" ], - "type": "plant", + "type": "undead", "alignment": [ - "U" + "L", + "E" ], "ac": [ - 10 + { + "ac": 13, + "from": [ + "rotting buff coat" + ] + } ], "hp": { - "average": 5, - "formula": "2d4" + "average": 26, + "formula": "4d8 + 8" }, "speed": { - "walk": 10 + "walk": 30 + }, + "str": 10, + "dex": 15, + "con": 15, + "int": 7, + "wis": 10, + "cha": 5, + "skill": { + "perception": "+2" }, - "str": 1, - "dex": 10, - "con": 10, - "int": 1, - "wis": 6, - "cha": 1, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "darkvision 60 ft." + ], + "passive": 12, + "immune": [ + "poison" + ], + "vulnerable": [ + "bludgeoning" ], - "passive": 8, "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "exhaustion", + "poisoned" ], - "cr": "0", + "languages": [ + "understands languages it knew in life but can't speak" + ], + "cr": "1/2", "trait": [ { - "name": "False Appearance", + "name": "Dead Rifle", "entries": [ - "While the svangras remains motionless, it is indistinguishable from an ordinary wild onion." + "The rifle a skeleton rifler carries is nonfunctional as a ranged weapon for a creature other than a skeleton rifler. For the skeleton rifler, the rifle never needs to be reloaded." ] } ], "action": [ { - "name": "Tendril", + "name": "Bayonet", "entries": [ - "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) necrotic damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage and 3 ({@damage 1d6}) necrotic damage." ] }, { - "name": "Sapping Grass (1/Day)", + "name": "Dead Rifle", "entries": [ - "Each nonplant creature on the ground within 20 feet of the svangras must succeed on a {@dc 10} Constitution saving throw or take 5 ({@damage 2d4}) necrotic damage. Those who fail by 5 or more also gain one level of {@condition exhaustion}. If the svangras uses this action while motionless, it doesn't give up its false appearance." + "{@atk rw} {@hit 4} to hit, range 40/120 ft., one target. {@h}8 ({@damage 1d12 + 2}) piercing damage and 3 ({@damage 1d6}) necrotic damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Svangras.webp", - "traitTags": [ - "False Appearance" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkeletonRifler.webp", "senseTags": [ - "B" + "D" + ], + "languageTags": [ + "CS", + "LF" ], "damageTags": [ - "N" + "N", + "P" ], "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" + "MW", + "RW" ], "fluff": { "_appendMonsterFluff": { - "name": "Svangras", + "name": "Skeleton Troopers", "source": "GHMG" } } }, { - "name": "Swarm of Ears", + "name": "Skinweaver", "source": "GHMG", - "page": 331, + "page": 308, "size": [ "L" ], - "type": { - "type": "aberration", - "swarmSize": "T" - }, + "type": "aberration", "alignment": [ "C", "E" ], "ac": [ - 15 + { + "ac": 17, + "from": [ + "natural & tailored leather" + ] + } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 68, + "formula": "8d10 + 24" }, "speed": { "walk": 30, - "fly": 30 + "climb": 15 }, - "str": 14, - "dex": 20, + "str": 12, + "dex": 14, "con": 16, - "int": 3, - "wis": 6, - "cha": 3, - "save": { - "int": "+0", - "wis": "+2", - "cha": "+0" - }, + "int": 14, + "wis": 13, + "cha": 18, "skill": { - "perception": "+2" + "stealth": "+5" }, "senses": [ - "blindsight 120 ft." + "darkvision 60 ft." ], - "passive": 12, + "passive": 11, "resist": [ - "bludgeoning", - "piercing", - "slashing" + "fire" ], - "conditionImmune": [ - "blinded", - "charmed", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" + "languages": [ + "any three languages" ], - "cr": "9", + "cr": "3", "trait": [ { - "name": "Keen Hearing", + "name": "Supernaturally Sharp", "entries": [ - "The swarm of ears has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "Skinweaver's tanning knives overcome slashing damage resistance (though not immunity)." ] }, { - "name": "Pain Transfer", + "name": "Shocking Visage", "entries": [ - "When the swarm takes damage and creatures {@condition charmed} by it are in its space, divide the damage in half. The swarm takes one half, and the other half is divided among creatures {@condition charmed} by the swarm in its space." + "Any humanoid that starts its turn within 30 feet of the skinweaver and can see it must make a {@dc 11} Wisdom saving throw. On a failed save, the creature is {@condition frightened} until the end of the creature's next turn). Whether a creature succeeds or fails, it cannot be affected by this ability again until it loses sight of the skinweaver (as when the skinweaver moves behind {@quickref cover|PHB|3|0|total cover} or successfully hides)." ] - }, + } + ], + "action": [ { - "name": "Sound Dependent", + "name": "Multiattack", "entries": [ - "While {@condition deafened}, the swarm of ears can't use its {@sense blindsight}, and creatures have advantage on saving throws against the swarm's Overwhelming Whispers." + "The skinweaver makes two tanning knife attacks or one tanning knife and one web whip attack." ] }, { - "name": "Swarm", + "name": "Tanning Knife", "entries": [ - "The swarm of ears can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) slashing damage." ] }, { - "name": "Waxy Discharge", - "entries": [ - "The swarm's space is covered with viscous wax that dries quickly as the swarm moves. This area is {@quickref difficult terrain||3} for creatures other than swarms of ears and creatures {@condition charmed} by them." - ] - } - ], - "action": [ - { - "name": "Overwhelming Whispers", + "name": "Web Whip", "entries": [ - "Each creature in the swarm's space must succeed on a {@dc 15} Wisdom saving throw or take 22 ({@damage 4d10}) psychic damage, or 11 ({@damage 2d10}) psychic damage if the swarm has half of its hit points or fewer, and become {@condition charmed} until the start of the swarm's next turn by the whispers coming from the movement of the ears. A creature {@condition charmed} in this way must use its reaction to move with the swarm, remaining in its space if possible. Any movement a creature uses during this reaction can't be used during the creature's turn." + "{@atk rw} {@hit 4} to hit, reach 25 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage, and the target is pulled up to 20 feet toward the skinweaver." ] }, { - "name": "Sacrifice", + "name": "Web Net {@recharge 5}", "entries": [ - "If the swarm of ears is in the {@creature kokela|GHMG|kokela's} space, the swarm can destroy itself. The {@creature kokela|GHMG} regains hit points equal to the swarm's current hit points when it uses this action." + "{@atk rw} {@hit 4} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by leathery webbing. As an action, the {@condition restrained} target can attempt a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to slashing damage; immunity to bludgeoning, poison, and psychic damage)." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SwarmofEars.webp", - "traitTags": [ - "Keen Senses" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Skinweaver.webp", "senseTags": [ - "B" - ], - "damageTags": [ - "Y" - ], - "conditionInflict": [ - "charmed" - ], - "savingThrowForced": [ - "wisdom" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Swarm of Ears", - "source": "GHMG" - } - } - }, - { - "name": "Swarm of Grotesquerie Minions", - "source": "GHMG", - "page": 144, - "size": [ - "M" - ], - "type": { - "type": "aberration", - "swarmSize": "T" - }, - "alignment": [ - "C", - "E" + "D" ], - "ac": [ - 12 + "actionTags": [ + "Multiattack" ], - "hp": { - "average": 22, - "formula": "5d8" - }, - "speed": { - "walk": 20, - "climb": 20 - }, - "str": 5, - "dex": 14, - "con": 10, - "int": 1, - "wis": 7, - "cha": 1, - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "languageTags": [ + "X" ], - "passive": 8, - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "damageTags": [ + "P", + "S" ], - "immune": [ - "acid" + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" ], - "conditionImmune": [ - "charmed", + "conditionInflict": [ "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" - ], - "cr": "1/2", - "trait": [ - { - "name": "Swarm", - "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage and 5 ({@damage 2d4}) acid damage, or 5 ({@damage 2d4}) piercing damage and 2 ({@damage 1d4}) acid damage if the swarm has half of its hit points or fewer." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SwarmofGrotesquerieMinions.webp", - "senseTags": [ - "B", - "D" - ], - "damageTags": [ - "A", - "P" + "restrained" ], - "miscTags": [ - "MW" + "savingThrowForced": [ + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Grotesquerie", + "name": "Skinweaver", "source": "GHMG" } } }, { - "name": "Tachna", + "name": "Sky Drake", "source": "GHMG", - "page": 333, + "page": 97, "size": [ - "S" + "L" ], - "type": "aberration", + "type": "dragon", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 66, - "formula": "12d6 + 24" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "walk": 0, - "fly": 20 + "walk": 20, + "fly": 60 }, - "str": 8, - "dex": 17, - "con": 14, - "int": 10, - "wis": 12, - "cha": 14, + "str": 18, + "dex": 11, + "con": 17, + "int": 8, + "wis": 14, + "cha": 11, "skill": { - "deception": "+5", - "stealth": "+6" + "athletics": "+6", + "perception": "+4", + "survival": "+4" }, "senses": [ - "truesight 120 ft." - ], - "passive": 13, - "immune": [ - "poison", - "psychic" + "darkvision 120 ft." ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned", - "sleep" + "passive": 14, + "languages": [ + "Draconic and one other language" ], - "cr": "6", + "cr": "4", "trait": [ { - "name": "Demiplane", + "name": "Flyby", "entries": [ - "The subject content of the tachna becomes a 40 ft. by 40 ft., sentient demiplane, designed to lure and trap victims of the tachna's bloodthirsty appetite. Creatures examining or touching a tachna must make a {@dc 13} Charisma saving throw or be pulled into the tachna's demiplane, in a random location, chosen by the DM. Those touching a tachna are pulled in without a save. Once trapped inside, the only way to leave is to defeat the tachna, which can be attacked from inside it.", - "A creature who succeeds on the saving throw is immune to this trait for 1 hour." + "The sky drake doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + ] + }, + { + "name": "Keen Sight", + "entries": [ + "The sky drake has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -74892,136 +47333,117 @@ { "name": "Multiattack", "entries": [ - "The tachna uses tremor (if available) and makes two tentacle attacks." + "The sky drake makes one bite attack and one attack with its claws." ] }, { - "name": "Tentacle", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage and 5 ({@damage 2d4}) lightning damage." ] }, { - "name": "Tremor {@recharge 5}", + "name": "Claws", "entries": [ - "The demiplane shakes violently. Every creature must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Tachna.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SkyDrake.webp", + "traitTags": [ + "Flyby", + "Keen Senses" + ], "senseTags": [ - "U" + "SD" ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" + ], + "languageTags": [ + "DR", + "X" ], "damageTags": [ + "L", + "P", "S" ], "miscTags": [ "MW", "RCH" ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "charisma", - "strength" - ], "fluff": { "_appendMonsterFluff": { - "name": "Tachna", + "name": "Drakes", "source": "GHMG" } } }, { - "name": "Tachna Gallery", + "name": "Skywailer", "source": "GHMG", - "page": 333, + "page": 309, "size": [ - "H" + "L" ], "type": "aberration", "alignment": [ - "C", + "N", "E" ], "ac": [ { - "ac": 19, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 250, - "formula": "20d12 + 120" - }, - "speed": {}, - "str": 18, - "dex": 15, - "con": 22, - "int": 18, - "wis": 16, - "cha": 22, - "save": { - "dex": "+9", - "con": "+8", - "wis": "+12", - "cha": "+12" - }, - "skill": { - "deception": "+12", - "stealth": "+9" + "average": 112, + "formula": "15d10 + 30" }, - "senses": [ - "truesight 120 ft." - ], - "passive": 13, - "immune": [ - "poison", - "psychic", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned", - "sleep" + "speed": { + "walk": 10, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 16, + "dex": 15, + "con": 15, + "int": 4, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+4", + "stealth": "+5" + }, + "senses": [ + "darkvision 60 ft." ], - "cr": "19", + "passive": 14, + "cr": "5", "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Air Buoyancy", "entries": [ - "If the tachna gallery fails a saving throw, it can choose to succeed instead." + "If {@condition incapacitated} or killed, the skywailer floats upward 10 feet during its turn." ] }, { - "name": "Demiplane", + "name": "Jet", "entries": [ - "The subject content of the tachna becomes a 60 ft. by 60 ft., sentient demiplane, designed to lure and trap victims of the tachna gallery's bloodthirsty appetite. Creatures examining or touching any art within the tachna gallery must make a {@dc 20} Charisma saving throw or be pulled into the tachna gallery's demiplane, in a random location, chosen by the DM. Those touching a tachna are pulled in without a save. Once trapped inside, the only way to leave is to defeat the tachna, which can be attacked from inside it.", - "A creature who succeeds on the saving throw is immune to this trait for 1 hour." + "While flying, the skywailer can use a bonus action to take the {@action Dash} action." ] }, { - "name": "Psychic Aura", + "name": "Quick Reel", "entries": [ - "At the start of each of the tachna gallery's turns, each creature within its demiplane takes 21 ({@damage 6d6}) psychic damage." + "The skywailer can use a bonus action to pull each creature {@condition grappled} by it up to 15 feet toward it. It can also take an action to use this trait." ] } ], @@ -75029,340 +47451,346 @@ { "name": "Multiattack", "entries": [ - "The tachna uses tremor and makes three tentacle attacks." + "The skywailer makes two attacks." ] }, { "name": "Tentacle", "entries": [ - "{@atk mw} {@hit 18} to hit, reach 60 ft., one target. {@h}22 ({@damage 4d8 + 4}) slashing damage." + "{@atk mw} {@hit 6} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage. If the target is a creature, it is {@condition grappled} (escape {@dc 14}). Until this {@action grapple} ends, the target is {@condition restrained}. A skywailer has ten tentacles, each of which can {@action grapple} one target." ] }, { - "name": "Tremor", + "name": "Ectoplasmic Tendril", "entries": [ - "The tachna gallery shakes violently. Every creature must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}." + "{@atk rw} {@hit 5} to hit, range 30/60 ft., one target. {@h}10 ({@damage 3d6}) psychic damage.", + "If the target is a creature, it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target is {@condition restrained}. The tendril can be attacked (AC 10; 10 hit points; immune to poison and psychic damage). A tendril can also be broken if a creature takes an action and succeeds on a {@dc 15} Strength check against it. Destroying a tendril deals no damage to the skywailer." ] }, { - "name": "Mind Blast {@recharge}", + "name": "Wail {@recharge}", "entries": [ - "The tachna gallery emits psychic energy targeting all creatures within 60 feet. Each creature must succeed on a {@dc 20} Intelligence saving throw or take 54 ({@damage 12d8}) psychic damage and be {@condition stunned} for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "Each creature {@condition grappled} by the skywailer must make a {@dc 13} Charisma saving throw, taking 21 ({@damage 6d6}) psychic damage on a failed save, or half as much damage on a successful one." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TachnaGallery.webp", - "traitTags": [ - "Legendary Resistances" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Skywailer.webp", "senseTags": [ - "U" + "D" ], "actionTags": [ "Multiattack", "Tentacles" ], "damageTags": [ - "S", + "B", "Y" ], "miscTags": [ "MW", - "RCH" + "RCH", + "RW" ], "conditionInflict": [ - "prone", - "stunned" + "grappled", + "restrained" ], "savingThrowForced": [ - "charisma", - "intelligence", - "strength" + "charisma" ], "fluff": { "_appendMonsterFluff": { - "name": "Tachna", + "name": "Skywailer", "source": "GHMG" } } }, { - "name": "Tallow Toad", + "name": "Sleep Gulper", "source": "GHMG", - "page": 14, + "page": 310, "size": [ "T" ], - "type": "construct", + "type": "fey", "alignment": [ - "U" + "C", + "E" ], "ac": [ 12 ], "hp": { - "average": 17, - "formula": "5d4 + 5" + "average": 35, + "formula": "10d4 + 10" }, "speed": { - "walk": 25 + "walk": 20, + "climb": 15, + "fly": 30, + "swim": 20 }, - "str": 8, - "dex": 14, - "con": 12, + "str": 12, + "dex": 15, + "con": 14, "int": 2, - "wis": 9, - "cha": 5, + "wis": 14, + "cha": 1, + "skill": { + "perception": "+4" + }, "senses": [ - "darkvision 60 ft." + "blindsight 30 ft." ], - "passive": 9, + "passive": 14, "resist": [ - "cold" + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks not made with silvered weapons", + "cond": true + } ], "immune": [ "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", "poisoned" ], - "cr": "1/4", + "languages": [ + "understands Sylvan but can't speak" + ], + "cr": "1", "trait": [ { - "name": "Death Burst", - "entries": [ - "When the tallow toad dies, it explodes in a shower of hot wax. Each creature within 5 feet of the toad must succeed on a {@dc 11} Dexterity saving throw or take 3 ({@damage 1d6}) fire damage." - ] - }, - { - "name": "Illumination", + "name": "Amphibious", "entries": [ - "The tallow toad sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." + "The sleep gulper can breathe both air and water." ] }, { - "name": "Water Weakness", + "name": "Spider Climb", "entries": [ - "If the tallow toad is doused in water or ends its turn submerged in water, the toad takes 3 ({@damage 1d6}) acid damage. Maximize this damage if the water is soapy." + "The sleep gulper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Fire Tongue", + "name": "Stinger", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) fire damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. At the end of each turn, the target can repeat the Constitution save, ending the {@condition paralyzed} condition on a success." ] }, { - "name": "Spit", + "name": "Drain Essence", "entries": [ - "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}7 ({@damage 2d4 + 2}) fire damage. The target takes half the original damage again at the end of its next turn.", - "Any creature can use an action to remove the hot wax, preventing the extra damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one {@condition paralyzed} target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and this creature heals half the amount of damage dealt." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TallowToad.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SleepGulper.webp", "traitTags": [ - "Death Burst", - "Illumination" + "Amphibious", + "Spider Climb" ], "senseTags": [ - "D" + "B" + ], + "languageTags": [ + "CS", + "S" ], "damageTags": [ - "A", - "F" + "P" ], "miscTags": [ - "AOE", - "MW", - "RW" + "MW" + ], + "conditionInflict": [ + "paralyzed" ], "savingThrowForced": [ - "dexterity" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Arcane Anomalies", + "name": "Sleep Gulper", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TallowToad.webp" - } - } - ] + } } }, { - "name": "Tangle Weed", + "name": "Slimm", "source": "GHMG", - "page": 334, + "page": 311, "size": [ - "L" + "M" ], - "type": "plant", + "type": "ooze", "alignment": [ "U" ], "ac": [ - 9 + 12 ], "hp": { - "average": 51, - "formula": "6d10 + 18" + "average": 82, + "formula": "11d8 + 33" }, "speed": { - "walk": 15, - "swim": 30 + "walk": 20, + "climb": 20 + }, + "str": 12, + "dex": 14, + "con": 17, + "int": 2, + "wis": 9, + "cha": 4, + "skill": { + "stealth": "+4" }, - "str": 18, - "dex": 9, - "con": 16, - "int": 1, - "wis": 10, - "cha": 1, "senses": [ - "blindsight 30 ft." + "blindsight 30 ft.", + "darkvision 60 ft." + ], + "passive": 9, + "resist": [ + "lightning", + "piercing", + "slashing", + "thunder" + ], + "immune": [ + "acid" ], - "passive": 10, "conditionImmune": [ - "blinded", + "charmed", "deafened", "exhaustion", + "frightened", "prone" ], - "cr": "1", + "cr": "3", "trait": [ { - "name": "False Appearance", + "name": "Amorphous", "entries": [ - "While the tangle weed remains motionless, it is indistinguishable from a normal plant." + "The slimm can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Corrosive Body", + "entries": [ + "A creature that touches the slimm or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) acid damage." + ] + }, + { + "name": "Humanoid Shape", + "entries": [ + "While the slimm remains still, it can pass for humanoid to anyone who fails a {@dc 14} {@skill Perception} check. If the slimm is in {@quickref Vision and Light|PHB|2||bright light}, those looking at it have advantage on this check." + ] + }, + { + "name": "Nimble Ooze", + "entries": [ + "The slimm can move through the space of any creature larger than the slimm. If the slimm moves through a creature's space, that creature must succeed on a {@dc 12} Dexterity saving throw to avoid touching the slimm's Corrosive Body." ] } ], "action": [ { - "name": "Constrict", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 15 ft., one target. {@h}The target takes 8 ({@damage 1d8 + 4}) bludgeoning damage, and it is {@condition grappled} (escape {@dc 14}). Until this {@action grapple} ends, the target is {@condition restrained}, and at the end of the tangle weed's turn it pulls each creature {@condition grappled} by it 5 feet toward its roots." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage and 7 ({@damage 3d4}) acid damage." ] } ], "reaction": [ { - "name": "Whipping Strand", + "name": "Explosive Split", "entries": [ - "When a creature being {@condition grappled} by the tangle weed is subject to an effect that moves it, the tangle weed can use its reaction to make another constrict attack against the creature." + "If a Medium slimm takes lightning damage, slashing damage, thunder damage, or 10 or more damage during any one turn, and has at least 10 hit points remaining, it violently splits. Each creature within 20 feet of the slimm must make a {@dc 13} Dexterity saving throw, taking 7 ({@damage 3d4}) acid damage on a failed save, or half as much damage on a successful one. Two Small slimms appear in unoccupied spaces on the ground on opposite sides of the area, 40 feet apart. Each new slimm has hit points equal to half the original slimm's." + ] + }, + { + "name": "Rejoin", + "entries": [ + "If a Small slimm ends its turn within 5 feet of another Small slimm, both use a reaction to rejoin into a Medium slimm in one of the two spaces. They add their hit points together to determine the hit points of the new Medium slimm." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TangleWeed.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Slimm.webp", "traitTags": [ - "False Appearance" + "Amorphous" ], "senseTags": [ - "B" + "B", + "D" ], "damageTags": [ + "A", "B" ], "miscTags": [ - "MW", - "RCH" + "AOE", + "MW" ], - "conditionInflict": [ - "grappled", - "restrained" + "savingThrowForced": [ + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Tangle Weed", + "name": "Slimm", "source": "GHMG" } } }, { - "name": "Tar Creep", + "name": "Sloth Galloper", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 335, + "page": 349, "size": [ "L" ], - "type": "elemental", + "type": "beast", "alignment": [ - "C", - "E" + "U" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 11 ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 26, + "formula": "4d10 + 4" }, "speed": { - "walk": 40 - }, - "str": 19, - "dex": 12, - "con": 18, - "int": 5, - "wis": 10, - "cha": 5, - "skill": { - "stealth": "+6" + "walk": 25, + "climb": 25 }, + "str": 17, + "dex": 13, + "con": 12, + "int": 4, + "wis": 12, + "cha": 7, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 10, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "prone", - "unconscious" + "darkvision 60 ft." ], - "cr": "6", + "passive": 11, + "cr": "1", "trait": [ { - "name": "Amorphous", - "entries": [ - "The tar creep can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Kindle", + "name": "Speed Burst", "entries": [ - "When a tar creep takes fire damage, it ignites. The creep's slam attacks then adhere flaming pitch to foes, dealing an extra 4 ({@damage 1d8}) fire damage and igniting them, too. In either case, until an ignited creature takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." + "Provided it isn't moving over {@quickref difficult terrain||3}, the sloth galloper can use a bonus action to take the {@action Dash} action." ] } ], @@ -75370,143 +47798,88 @@ { "name": "Multiattack", "entries": [ - "The tar creep makes two slam attacks. It can use engulf in place of either attack." + "The sloth galloper makes two slam attacks." ] }, { "name": "Slam", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this {@action grapple} ends, the target is {@condition restrained}. The tar creep can {@action grapple} up to two creatures at a time." - ] - }, - { - "name": "Engulf", - "entries": [ - "One creature {@condition grappled} by the tar creep must succeed on a {@dc 15} Strength saving throw or be pulled into the creep's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the creep. At the start of each of the creep's turns, the engulfed creature takes 13 ({@damage 3d8}) bludgeoning damage and the same fire damage the creep takes from Kindle, if any. The creep can have only one creature engulfed at a time.", - "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 15} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 5 feet of movement to enter a space of its choice within 5 feet of the creep.", - "If the creep dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement.", - "If a creature dies while engulfed by the creep, the creature's body dissolves inside the elemental. The creep expels anything the creature wore or carried." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TarCreep.webp", - "traitTags": [ - "Amorphous" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SlothGalloper.webp", "senseTags": [ - "D", - "T" + "D" ], "actionTags": [ "Multiattack" ], "damageTags": [ - "B", - "F" + "B" ], "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained" - ], - "savingThrowForced": [ - "strength" + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Tar Creep", + "name": "Sloth Galloper", "source": "GHMG" } } }, { - "name": "Tar Juggernaut", + "name": "Slumbering Titan", "source": "GHMG", - "page": 335, + "page": 312, "size": [ - "H" + "G" ], - "type": "elemental", + "type": "giant", "alignment": [ "C", "E" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 230, - "formula": "20d12 + 100" + "average": 350, + "formula": "20d20 + 140" }, "speed": { - "walk": 40 + "walk": 60 }, - "str": 23, - "dex": 9, - "con": 20, - "int": 5, - "wis": 10, - "cha": 5, - "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 10, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "prone", - "unconscious" + "str": 28, + "dex": 10, + "con": 24, + "int": 10, + "wis": 12, + "cha": 7, + "skill": { + "athletics": "+13" + }, + "passive": 11, + "languages": [ + "Giant" ], - "cr": "12", + "cr": "15", "trait": [ { - "name": "Amorphous", - "entries": [ - "The tar juggernaut can move through a space as narrow as 1 inch wide without squeezing." - ] - }, - { - "name": "Engulfing Charge", - "entries": [ - "If the tar juggernaut moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a {@dc 18} Strength saving throw or fall {@condition prone}. If the target is {@condition prone} and a Medium or smaller creature, the juggernaut can use Engulf against it as a bonus action." - ] - }, - { - "name": "Kindle", + "name": "Keen Smell", "entries": [ - "When a tar juggernaut takes fire damage, it ignites. The juggernaut's slam attacks then adhere flaming pitch to foes, dealing an extra 11 ({@damage 2d10}) fire damage and igniting them, too. In either case, until an ignited creature takes an action to douse the fire, the creature takes 11 ({@damage 2d10}) fire damage at the start of each of its turns." + "The slumbering titan has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Siege Monster", + "name": "Sleepy", "entries": [ - "The tar juggernaut deals double damage to objects and structures." + "The slumbering titan has disadvantage on saving throws against effects that put it to sleep. If the titan is the target of a {@spell sleep} spell, treat its current hit points as half of what they are." ] } ], @@ -75514,184 +47887,210 @@ { "name": "Multiattack", "entries": [ - "The tar juggernaut makes three slam attacks. It can use engulf in place of any attack." + "The slumbering titan makes three melee attacks or two ranged attacks. It can replace any of these attacks with fling or stomp." ] }, { "name": "Slam", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this {@action grapple} ends, the target is {@condition restrained}. The tar creep can {@action grapple} up to two creatures at a time." + "{@atk mw} {@hit 14} to hit, reach 15 ft., one target. {@h}27 ({@damage 4d8 + 9}) bludgeoning damage. The slumbering titan can deal half damage instead and {@action grapple} a Large or smaller creature (escape {@dc 21}). The titan can {@action grapple} up to two creatures at a time." ] }, { - "name": "Engulf", + "name": "Rock", "entries": [ - "One Medium or smaller creature {@condition grappled} by or {@condition prone} within 5 feet of the tar juggernaut must succeed on a {@dc 18} Strength saving throw or be pulled into the juggernaut's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the juggernaut. At the start of each of the juggernaut's turns, the engulfed creature takes 22 ({@damage 4d10}) bludgeoning damage and the same fire damage the juggernaut takes from Kindle, if any. The juggernaut can have up to one large or two medium or smaller creatures engulfed at a time.", - "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 18} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 5 feet of movement to enter a space of its choice within 5 feet of the juggernaut.", - "If the juggernaut dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement.", - "If a creature dies while engulfed by the juggernaut, the creature's body dissolves inside the elemental. The juggernaut expels anything the creature wore or carried." + "{@atk rw} {@hit 14} to hit, range 60/240 ft., one target. {@h}31 ({@damage 4d10 + 9}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 21} Dexterity saving throw or fall {@condition prone}." ] - } - ], - "variant": [ + }, { - "type": "variant", - "name": "Tar Juggernaut (Ranged)", + "name": "Fling", + "entries": [ + "The slumbering titan throws a Large or smaller creature {@condition grappled} by it up to 60 feet horizontally. That creature takes {@damage 1d10} damage per 10 feet thrown and lands {@condition prone}. If the target is thrown at another creature, that creature must succeed on a {@dc 21} Dexterity saving throw or take the same damage and fall {@condition prone}." + ] + }, + { + "name": "Stomp {@recharge 5}", "entries": [ - "Ranged attacks might be important for more powerful monsters to have, especially if the powerful characters they oppose have a variety of ways to attack from a distance. The tar juggernaut's Engulfing Charge may help in such cases, but other options can be helpful. If you find the tar juggernaut needs a ranged attack, consider the following:", - { - "type": "entries", - "name": "Hurl Tar", - "page": 336, - "entries": [ - "{@atk rw} {@hit 10} to hit, range 50/150 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this {@action grapple} ends, the target makes ranged weapon or spell attacks with disadvantage." - ] - } - ], - "_version": { - "addHeadersAs": "action" - } + "The titan slams its foot down. Each creature on the ground within 30 feet of the titan must make a {@dc 19} Dexterity saving throw. On a failed save, the creature takes 18 ({@damage 4d8}) bludgeoning damage and falls {@condition prone}. If the save is successful, the creature takes half as much damage and doesn't fall {@condition prone}." + ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TarJuggernaut.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SlumberingTitan.webp", "traitTags": [ - "Amorphous", - "Siege Monster" - ], - "senseTags": [ - "D", - "T" + "Keen Senses" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], "damageTags": [ - "B", - "F" + "B" ], "miscTags": [ "MW", - "RCH" + "RCH", + "RW" ], "conditionInflict": [ - "blinded", - "grappled", - "prone", - "restrained" + "prone" ], "savingThrowForced": [ - "strength" + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Tar Creep", + "name": "Slumbering Titan", "source": "GHMG" } } }, { - "name": "The Bloodied", - "group": [ - "Seraph Servants" - ], + "name": "Soman Vampire Berserker", "source": "GHMG", - "page": 300, + "page": 317, "size": [ "M" ], - "type": "celestial", + "type": "undead", "alignment": [ - "N", - "G" + "A" ], "ac": [ { - "ac": 10, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 20 + "walk": 40 }, - "str": 8, - "dex": 6, - "con": 13, - "int": 12, - "wis": 19, - "cha": 18, + "str": 17, + "dex": 16, + "con": 16, + "int": 11, + "wis": 12, + "cha": 15, "save": { - "wis": "+6", - "cha": "+6" + "wis": "+4" }, "skill": { - "insight": "+6", - "perception": "+6" + "intimidation": "+5", + "perception": "+4" }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "passive": 16, - "immune": [ - "radiant" + "passive": 14, + "resist": [ + "necrotic" ], "vulnerable": [ - "bludgeoning", - "piercing", - "slashing" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened" + "radiant" ], "languages": [ - "Celestial", - "telepathy 120 ft." + "Soman and one other language" + ], + "cr": "5", + "trait": [ + { + "name": "Evasion", + "entries": [ + "If the vampire is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the vampire instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Feeding Frenzy", + "entries": [ + "When the vampire regains hit points from using its bite, it has advantage on its attack rolls until the end of its next turn." + ] + }, + { + "name": "Forbiddance", + "entries": [ + "The vampire can enter a residence only with an invitation from one of that home's residents. If the vampire enters a house uninvited and involuntarily, it takes {@damage 1d10} psychic damage at the end of each of its turns while it remains there." + ] + }, + { + "name": "Misty Step {@recharge 5}", + "entries": [ + "As a bonus action, the vampire disappears in shadowy mist and teleports up to 30 feet to an unoccupied space it can see." + ] + }, + { + "name": "Sunlight Inability", + "entries": [ + "The vampire has disadvantage on attack rolls and ability checks while in direct sunlight." + ] + } ], - "cr": "4", "action": [ { - "name": "Peacemaking", + "name": "Multiattack", "entries": [ - "The bloodied targets up to four hostile creatures it can see. Each must succeed on a {@dc 14} Charisma saving throw or be {@condition charmed} by the bloodied for one minute. A creature {@condition charmed} in this way is {@condition incapacitated} and begins weeping uncontrollably until another creature uses its action to shake the creature out of it." + "The vampire attacks twice with its longsword and once with its bite." ] }, { - "name": "Shared Sacrifice", + "name": "Bite", "entries": [ - "The bloodied chooses an allied creature within 30 feet of it. Until the end of the bloodied's next turn, the bloodied has resistance to all damage, and whenever the bloodied takes damage, the target creature takes damage equal to the damage dealt to the bloodied." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage. The vampire regains hit points equal to the necrotic damage the target takes." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." ] } ], "reaction": [ { - "name": "Ultimate End", + "name": "Horrifying Revelation", "entries": [ - "The bloodied targets a single creature within 60 ft. that just attacked it. The target must succeed a {@dc 16} Wisdom saving throw or immediately take force damage equal to the bloodied's current hit point total as the bloodied removes its chains. The bloodied dies instantly. On a success, the target takes half as much damage, and that damage cannot lower the target to less than 1 hp." + "When a creature within 30 feet of the vampire harms it, the vampire reveals a ghastly distortion of its true form to the attacker. The target must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} of the vampire for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, it is immune to this vampire's Horrifying Revelation for 24 hours." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TheBloodied.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SomanVampireBerserker.webp", + "attachedItems": [ + "longsword|phb" + ], "senseTags": [ - "B" + "D" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CE", - "TP" + "X" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened" ], "savingThrowForced": [ - "charisma", + "constitution", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Seraph Servants", + "name": "Soman Vampire", "source": "GHMG" }, "images": [ @@ -75699,590 +48098,741 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TheBloodied.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampireBerserker.webp" } } ] } }, { - "name": "The Churning", - "isNamedCreature": true, + "name": "Soman Vampire Noble", "source": "GHMG", - "page": 64, + "page": 319, "size": [ - "G" + "M" ], - "type": "ooze", + "type": "undead", "alignment": [ - "N" + "A" ], "ac": [ { - "ac": 10, + "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|PHB|studded leather}" ] } ], "hp": { - "average": 310, - "formula": "20d20 + 100" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "walk": 30, - "climb": 30, - "swim": 30 + "walk": 50 }, - "str": 30, - "dex": 2, - "con": 20, - "int": 3, - "wis": 10, - "cha": 3, - "passive": 10, - "immune": [ + "str": 16, + "dex": 18, + "con": 17, + "int": 13, + "wis": 14, + "cha": 19, + "save": { + "con": "+7", + "wis": "+6" + }, + "skill": { + "arcana": "+5", + "deception": "+8", + "intimidation": "+8", + "perception": "+6", + "persuasion": "+8" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 16, + "resist": [ + "necrotic", "poison" ], + "vulnerable": [ + "radiant" + ], "conditionImmune": [ "charmed", - "deafened", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "unconscious" + "poisoned" ], - "cr": "16", + "languages": [ + "Soman and two other languages" + ], + "cr": "10", "trait": [ { - "name": "Enormous Space", + "name": "Brute", "entries": [ - "The Churning has a space 60 feet on a side and takes up that entire space. Other creatures can enter this space, but a creature that does so is subjected to the Churning's Engulf." + "A melee weapon deals one extra die of its damage when the vampire hits with it (included in the attacks)." ] }, { - "name": "Magic Resistance", + "name": "Evasion", "entries": [ - "The Churning has advantage on saving throws against spells and other magical effects." + "If the vampire is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the vampire instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Siege Monster", + "name": "Forbiddance", "entries": [ - "The Churning deals double damage to objects and structures." + "The vampire can enter a residence only with an invitation from one of that home's residents. If the vampire enters a house uninvited and involuntarily, it takes {@damage 1d10} psychic damage at the end of each of its turns while it remains there." ] }, { - "name": "Unstoppable", + "name": "Guarded Mind", "entries": [ - "The Churning ignores {@quickref difficult terrain||3}, and nothing can reduce its speed or stop it from moving on its turn." + "The vampire's emotions and thoughts can't be read." + ] + }, + { + "name": "Misty Step {@recharge 5}", + "entries": [ + "As a bonus action, the vampire disappears in shadowy mist and teleports up to 30 feet to an unoccupied space it can see." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Stake to the Heart", + "entries": [ + "If a piercing weapon made of wood or silver is driven into the vampire's heart while the vampire is {@condition incapacitated}, the vampire is {@condition paralyzed} until the stake is removed." + ] + }, + { + "name": "Sunlight Hypersensitivity", + "entries": [ + "The vampire has disadvantage on attack rolls and ability checks while in direct sunlight. If the vampire starts its turn in direct sunlight, it takes {@damage 1d10} radiant damage." ] } ], "action": [ { - "name": "Pseudopod", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}24 ({@damage 4d6 + 10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 23} Strength or Dexterity saving throw (target's choice) or be pulled within 5 feet of the Churning." + "The vampire attacks twice with its rapier, once with its dagger, and once with its bite." ] }, { - "name": "Engulf", + "name": "Bite", "entries": [ - "The Churning moves up to its speed and can enter creatures' spaces. The creature must make a {@dc 23} Strength or Dexterity saving throw (target's choice). On a successful save, the creature chooses to leave the Churning's path or it fails the save. On a failed save, the creature takes 40 ({@damage 10d6 + 5}) bludgeoning damage and is engulfed. The engulfed creature can't breathe, is {@condition blinded}, is {@condition restrained}, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the Churning. At the start of each of the Churning's turns, engulfed creatures take 42 ({@damage 12d6}) bludgeoning damage. When the Churning moves, engulfed creatures move with it.", - "An engulfed creature can escape ({@dc 23}). On a success, the creature escapes and uses 15 feet of movement to enter a space of its choice within 5 feet of the Churning.", - "If the Churning dies, an engulfed creature is no longer {@condition restrained} by it. If a creature dies inside the Churning, the creature's body breaks up. The Churning keeps inside it anything the dead creature wore or carried." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or take 14 ({@damage 4d6}) necrotic damage. The vampire regains hit points equal to the necrotic damage the target takes." + ] + }, + { + "name": "Rapier", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + ] + }, + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." + ] + }, + { + "name": "Charm (1/Day)", + "entries": [ + "The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 16} Wisdom saving throw against this magic or be {@condition charmed} by the vampire. The {@condition charmed} target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack, willingly failing the saving throw.", + "Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect." + ] + }, + { + "name": "Creatures of the Night (1/Day)", + "entries": [ + "Provided it isn't in direct sunlight, the vampire magically calls 5 ({@dice 2d4}) {@creature Swarm of Bats|MM|swarms of bats} or {@creature Swarm of Rats|MM|rats}. While outdoors, the vampire can call 5 ({@dice 2d4}) {@creature wolf|MM|wolves} instead. The called beasts arrive in 2 ({@dice 1d4}) rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action." ] } ], "reaction": [ { - "name": "Reactive Grab", + "name": "Horrifying Revelation", "entries": [ - "A creature that moves while within the Churning's reach provokes an {@action opportunity attack}. The Churning can make four {@action opportunity attack|PHB|opportunity attacks} each round." + "When a creature within 30 feet of the vampire harms it, the vampire reveals a ghastly distortion of its true form to the attacker. The target must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} of the vampire for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, it is immune to this vampire's Horrifying Revelation for 24 hours." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TheChurning.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SomanVampireNoble.webp", + "attachedItems": [ + "dagger|phb", + "rapier|phb" + ], "traitTags": [ - "Magic Resistance", - "Siege Monster" + "Brute", + "Regeneration", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" ], "damageTags": [ - "B" + "N", + "P" ], "miscTags": [ + "MLW", "MW", - "RCH" + "RW", + "THW" ], "conditionInflict": [ - "blinded" + "charmed", + "frightened" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "The Churning", + "name": "Soman Vampire", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampire.webp" + } + } + ] } }, { - "name": "The Laethlyn", - "isNamedCreature": true, + "name": "Soman Vampire Sangromancer", "source": "GHMG", - "page": 183, + "page": 318, "size": [ "M" ], - "type": "fey", + "type": "undead", "alignment": [ - "C", - "N" + "A" ], "ac": [ + 13, { - "ac": 17, - "from": [ - "natural armor" - ] + "ac": 16, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 176, - "formula": "32d8 + 32" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "walk": 30, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true + "walk": 40 }, - "str": 10, - "dex": 19, + "str": 12, + "dex": 16, "con": 14, - "int": 16, - "wis": 22, - "cha": 17, + "int": 12, + "wis": 13, + "cha": 18, "save": { - "int": "+9", - "wis": "+12", - "cha": "+9" + "wis": "+4" }, "skill": { - "acrobatics": "+10", - "animal handling": "+12", - "history": "+9", - "nature": "+9", - "perception": "+12" + "arcana": "+4", + "deception": "+7", + "perception": "+4", + "persuasion": "+7" }, "senses": [ - "darkvision 120 ft.", - "truesight 60 ft." + "darkvision 60 ft." ], - "passive": 22, + "passive": 14, "resist": [ - "acid", - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from non-magical weapons that aren't adamantine", - "cond": true - } + "necrotic" ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "restrained", - "stunned", - "unconscious" + "vulnerable": [ + "radiant" ], "languages": [ - "Druidic", - "Primordial", - "Sylvan", - "three other languages" + "Soman and two other languages" ], - "cr": "17", + "cr": "8", "spellcasting": [ { - "name": "Innate Spellcasting", + "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The Laethlyn's spellcasting ability is Wisdom (spell save {@dc 20}). They can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell barkskin}", - "{@spell commune with nature}", - "{@spell detect magic}" + "The vampire is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It knows the following sorcerer spells:" ], - "daily": { - "3e": [ - "{@spell entangle}", - "{@spell wall of thorns}" - ], - "1e": [ - "{@spell awaken}", - "{@spell heal}" - ] + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}", + "{@spell ray of frost}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell consumption|GHPG}", + "{@spell mage armor}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell darkness}", + "{@spell sanguine shield|GHPG}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell fly}", + "{@spell vampiric touch}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell circle of scarlet|GHPG}", + "{@spell stoneskin}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell insect plague}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell heartseeker|GHPG}" + ] + } }, - "ability": "wis", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Borrowed Blood", "entries": [ - "If the Laethlyn fails a saving throw, they can choose to succeed instead." + "The vampire has six {@dice d12|d12s} it can use in place of Hit Dice to cast sangromancy spells. When the vampire regains hit points due to using its bite, it regains one of these {@dice d12|d12s} that it has used." ] }, { - "name": "Magic Resistance", + "name": "Evasion", "entries": [ - "The Laethlyn has advantage on saving throws against spells and other magical effects." + "If the vampire is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the vampire instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Nature Speech", + "name": "Forbiddance", "entries": [ - "The Laethlyn can understand and be understood by all plants and beasts." + "The vampire can enter a residence only with an invitation from one of that home's residents. If the vampire enters a house uninvited and involuntarily, it takes {@damage 1d10} psychic damage at the end of each of its turns while it remains there." ] }, { - "name": "Wrath of Nature", - "entries": [ - "The Laethlyn's weapon attacks are magical." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Misty Step {@recharge 5}", "entries": [ - "The Laethlyn makes three vine strike attacks." + "As a bonus action, the vampire disappears in shadowy mist and teleports up to 30 feet to an unoccupied space it can see." ] }, { - "name": "Vine Strike", + "name": "Relentless Blood (1/Day)", "entries": [ - "{@atk mw} {@hit 11} to hit, reach 15 ft., one or two targets. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage." + "If damage reduces the vampire to 0 hit points, it can make a Charisma saving throw ({@dc 5} + the damage taken), unless the damage is radiant or from a critical hit. On a success, the vampire drops to 1 hit point instead." ] }, { - "name": "Thorn Spray", + "name": "Sunlight Inability", "entries": [ - "A barrage of sharp thorns sprays from the Laethlyn in a 30-foot cone. Each non-plant creature in the area must make a {@dc 20} Dexterity saving throw, taking 28 ({@damage 4d10 + 6}) piercing damage on a failed save and have their speed reduced by 10 feet for 1 minute. Any creature succeeding on the save takes half as much damage and suffers no reduction of its speed. The speed reduction is cumulative, and a creature's speed returns to normal if they receive magical healing while affected by the reduction." + "The vampire has disadvantage on attack rolls and ability checks while in direct sunlight." ] } ], - "legendary": [ + "action": [ { - "name": "Teleport", + "name": "Multiattack", "entries": [ - "The Laethlyn magically teleports, along with any equipment they are wearing or carrying, up to 90 feet to an unoccupied space they can see." + "The vampire attacks once with its bite and once with its dagger." ] }, { - "name": "Capture (Costs 2 Actions)", + "name": "Bite", "entries": [ - "Vines attempt to grasp at a single target the Laethlyn can see within 120 feet. The target must make a {@dc 20} Dexterity saving throw or be {@condition grappled} and {@condition restrained} by the vines (escape {@dc 15}). The Laethlyn can only have two creatures so captured at any given time." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage. The vampire regains hit points equal to the necrotic damage the target takes." ] }, { - "name": "Rejuvenate (Costs 3 Actions)", + "name": "Dagger", "entries": [ - "The Laethlyn can root themself in the ground beneath her, reducing their speed to 0 until they teleport or use an action to uproot themself. While rooted, healing energy surges into them, allowing them to regain 30 hit points at the start of each of their turns. Any beast allies within 30 feet of the of the Laethlyn regain 30 hit points when they take this legendary action." + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TheLaethlyn.webp", - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" + "reaction": [ + { + "name": "Horrifying Revelation", + "entries": [ + "When a creature within 30 feet of the vampire harms it, the vampire reveals a ghastly distortion of its true form to the attacker. The target must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} of the vampire for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, it is immune to this vampire's Horrifying Revelation for 24 hours." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SomanVampireSangromancer.webp", + "attachedItems": [ + "dagger|phb" ], "senseTags": [ - "SD", - "U" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "DU", - "P", - "S" + "X" ], "damageTags": [ - "B", + "N", "P" ], "damageTagsSpell": [ - "P", - "S" + "C", + "N", + "P" ], "spellcastingTags": [ - "I" + "CS" ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH" + "RW", + "THW" ], "conditionInflict": [ - "grappled", - "restrained" + "frightened" ], "conditionInflictSpell": [ - "charmed", - "restrained" + "charmed" ], "savingThrowForced": [ - "dexterity" + "constitution", + "wisdom" ], "savingThrowForcedSpell": [ - "dexterity", - "strength" + "constitution", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "The Laethlyn", + "name": "Soman Vampire", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampireSangromancer.webp" + } + } + ] } }, { - "name": "Thornhost", + "name": "Spythronar Sac", "source": "GHMG", - "page": 337, + "page": 320, "size": [ - "M" + "T" ], - "type": "plant", + "type": "aberration", "alignment": [ "U" ], "ac": [ - { - "ac": 11, - "from": [ - "natural armor" - ] - } + 5 ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 1, + "formula": "1d4 - 1" }, "speed": { - "walk": 20 + "walk": 0 }, - "str": 12, - "dex": 10, - "con": 15, - "int": 3, - "wis": 12, - "cha": 3, + "str": 1, + "dex": 1, + "con": 8, + "int": 1, + "wis": 3, + "cha": 1, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 11, - "resist": [ - "piercing" - ], - "vulnerable": [ - "fire", - "poison" + "tremorsense 10 ft. (blind beyond this radius)" ], + "passive": 6, "conditionImmune": [ "blinded", - "deafened" + "charmed", + "deafened", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], - "cr": "2", + "cr": "0", "trait": [ { - "name": "Thorn Rot", + "name": "False Appearance", "entries": [ - "A humanoid that takes damage from a thornhost's thorns or burst must succeed on a {@dc 12} as the thorn burrows for 3 rounds. Upon failing three saves, the damage ends, but the thorn takes root, the humanoid can't regain the hit points lost to the thorn while the infection lasts, and the humanoid gains one level of {@condition exhaustion} as fever and delirium set in. During the first 24 hours, the thorn can be removed, but doing so requires someone who has proficiency in the {@skill Medicine} skill to succeed on a {@dc 15} Wisdom ({@skill Medicine}) check.", - "If the thorn remains, at the end of each long rest, the infected creature must succeed on a {@dc 12} (+1 per thorn, up to {@dc 15}) Constitution saving throw or gain one level of {@condition exhaustion}. If the creature dies from {@condition exhaustion}, its soul departs its still-living body and it becomes a new thornhost with no levels of {@condition exhaustion}." + "The spythronar sac appears to be a tangled ball of string, twigs, and dirt. Someone who can see the sac can identify it with a successful {@dc 15} Intelligence ({@skill Arcana} or {@skill Nature}) check." ] - } - ], - "action": [ + }, { - "name": "Thorns", + "name": "Fragile", "entries": [ - "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage." + "A creature who enters the spythronar sac's space must succeed on a {@dc 10} Dexterity saving throw, or the sac is destroyed." ] }, { - "name": "Burst", + "name": "Lightning Release", "entries": [ - "The thornhost dies, sending thorns flying in a 20-foot radius. Each creature in that area must make a {@dc 12} Dexterity save, taking 12 ({@damage 4d4 + 2}) piercing damage on a failed save, or half as much damage on a successful one." + "When the spythronar sac is destroyed, it releases lightning in a 10-foot radius. A creature who destroyed the sac by entering its space receives no saving throw. Other creatures in that area must succeed on a {@dc 10} Dexterity saving throw or take 4 ({@damage 1d8}) lightning damage. Each {@creature spythronar swarm|GHMG} and {@creature spythronar web|GHMG|web} in this area instead gains advantage on its next attack roll." + ] + }, + { + "name": "Shocking Birth", + "entries": [ + "When a spythronar sac takes lightning damage from a source other than another spythronar, it hatches, transforming into a {@creature spythronar swarm|GHMG} with half the normal hit points. This swarm rolls initiative and enters the combat." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Thornhost.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SpythronarSac.webp", + "traitTags": [ + "False Appearance" + ], "senseTags": [ - "B" + "T" ], "damageTags": [ - "P" + "L" ], "miscTags": [ - "MW", - "RW" + "AOE" ], - "conditionInflict": [ - "exhaustion" + "savingThrowForced": [ + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Thornhost", + "name": "Spythronar", "source": "GHMG" } } }, { - "name": "Thornlamm", + "name": "Spythronar Swarm", "source": "GHMG", - "page": 50, + "page": 321, "size": [ - "S" + "M" ], - "type": "plant", + "type": { + "type": "aberration", + "swarmSize": "T" + }, "alignment": [ "N", "E" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 21, - "formula": "6d6" + "average": 45, + "formula": "10d8" }, "speed": { - "walk": 30 + "walk": 30, + "climb": 30 }, - "str": 11, - "dex": 14, - "con": 11, + "str": 5, + "dex": 17, + "con": 10, "int": 3, - "wis": 8, + "wis": 11, "cha": 3, + "skill": { + "stealth": "+5" + }, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "darkvision 60 ft.", + "tremorsense 30 ft." ], - "passive": 9, + "passive": 10, "resist": [ - "cold", - "fire", - "lightning", - "poison" + "bludgeoning", + "piercing", + "slashing" + ], + "immune": [ + "lightning" ], "conditionImmune": [ - "blinded", - "deafened", - "exhaustion" + "charmed", + "frightened", + "grappled", + "paralyzed", + "prone", + "restrained", + "stunned" + ], + "cr": "2", + "trait": [ + { + "name": "Furtive", + "entries": [ + "The spythronar swarm can use a bonus action to take the {@action Hide} action." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The spythronar swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Swarm", + "entries": [ + "The spythronar swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny arachnid. The swarm can't regain hit points or gain temporary hit points." + ] + }, + { + "name": "Web Sense", + "entries": [ + "While in contact with a web, the spythronar swarm knows the exact location of any other creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The spythronar swarm ignores movement restrictions caused by webbing." + ] + } ], - "cr": "\u2014\u00A0with a caprathorn (1/4 [50 XP] by itself)", - "pbNote": "+2", "action": [ { - "name": "Hooves", + "name": "Bites", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." + "{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage and 9 ({@damage 2d8}) lightning damage, or 5 ({@damage 2d4}) piercing damage and 4 ({@damage 1d8}) lightning damage if the swarm has half of its hit points or fewer." ] }, { - "name": "Needles", + "name": "Weave (4/Day)", "entries": [ - "{@atk rw} {@hit 4} to hit, range 30/60 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." + "The spythronar swarm weaves webbing, covering a 5-foot square. The swarm can then give up 1 hit point to create a {@creature spythronar sac|GHMG} in that space. If the swarm's webbing covers a 10-foot square, it can give up 23 hit points as part of the same action, creating a {@creature spythronar web|GHMG} with the same number of hit points. The swarm can't drop to 0 hit points to create a sac or web.", + "If the swarm weaves an incomplete web, that web is a normal web rather than a sentient, monstrous one.", + "A creature that enters this normal web's space must succeed on a {@dc 10} Strength saving throw or become {@condition grappled} (escape {@dc 10}) and {@condition restrained} while {@condition grappled} in this way. Each 5-foot square of this web has AC 10; the damage vulnerabilities, immunities, and resistances of a {@creature spythronar web|GHMG}; and 5 hit points." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Thornlamm.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SpythronarSwarm.webp", + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], "senseTags": [ - "B" + "D", + "T" ], "damageTags": [ - "B", + "L", "P" ], "miscTags": [ - "MW", - "RW" + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Caprathorn", + "name": "Spythronar", "source": "GHMG" } } }, { - "name": "Thunderblossom", - "group": [ - "Mageplants" - ], + "name": "Spythronar Web", "source": "GHMG", - "page": 202, + "page": 321, "size": [ - "T" + "L" ], - "type": "plant", + "type": "aberration", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 10 + 13 ], "hp": { - "average": 63, - "formula": "18d4 + 18" + "average": 65, + "formula": "10d10 + 10" }, "speed": { - "walk": 40 + "walk": 30, + "climb": 30 }, - "str": 8, - "dex": 10, - "con": 12, - "int": 1, - "wis": 10, - "cha": 10, + "str": 17, + "dex": 16, + "con": 13, + "int": 3, + "wis": 8, + "cha": 1, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "tremorsense 60 ft. (blind beyond this radius)" ], - "passive": 10, + "passive": 9, "resist": [ - "cold", - "fire" + "bludgeoning", + "piercing" ], "immune": [ - "thunder" + "lightning" + ], + "vulnerable": [ + "fire" ], "conditionImmune": [ "blinded", @@ -76290,182 +48840,180 @@ "deafened", "exhaustion", "frightened", + "paralyzed", + "petrified", + "poisoned", "prone", "unconscious" ], - "cr": "4", + "cr": "2", "trait": [ { - "name": "False Appearance", + "name": "Adhesive", "entries": [ - "While the thunderblossom remains motionless, it is indistinguishable from ordinary flowering plants." + "The spythronar web adheres to anything that touches it. To avoid adhering when touching the web, a creature must succeed on a {@dc 13} Strength saving throw, but a creature hit by the web's crush attack doesn't receive a saving throw. A Huge or smaller creature adhered to the web is also {@condition grappled} by it (escape {@dc 13}). If adhered to a target larger than it can {@action grapple}, the web can release the adhesive or remain adhered and be dragged along as the target moves. Neither choice requires an action from the web. Removing an object adhered to the web or the web from anything it's adhered to requires a successful {@dc 13} Strength ({@skill Athletics}) check as an action." ] - } - ], - "action": [ + }, { - "name": "Boom Bloom", + "name": "Amorphous", "entries": [ - "One of the thunderblossom's blooms explodes with significant concussive force that can be heard up to 150 feet away. Each other creature within 10 feet of the thunderblossom must make a {@dc 11} Strength saving throw or take 14 ({@damage 4d6}) thunder damage and {@condition deafened} until the end of its next turn. A creature that fails by 3 or more is also {@condition stunned} until the end of their next turn. A creature that succeeds on this saving throw takes half damage and is not {@condition deafened}." + "The spythronar web can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "False Appearance", + "entries": [ + "While the spythronar web remains motionless and takes no action, it is indistinguishable from a large, thick spider web." ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Thunderblossom.webp", - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "T" - ], - "conditionInflict": [ - "deafened" - ], - "savingThrowForced": [ - "strength" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Mageplants", - "source": "GHMG" }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Thunderblossom.webp" - } - } - ] - } - }, - { - "name": "Torcheater", - "group": [ - "Unusual Beasts" - ], - "source": "GHMG", - "page": 349, - "size": [ - "T" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - 12 - ], - "hp": { - "average": 3, - "formula": "1d4 + 1" - }, - "speed": { - "walk": 5, - "fly": 30 - }, - "str": 2, - "dex": 14, - "con": 12, - "int": 2, - "wis": 11, - "cha": 6, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "immune": [ - "fire" - ], - "cr": "0", - "trait": [ { - "name": "Eat Fire", + "name": "Spider Climb", "entries": [ - "If the torcheater flies through fire, it reduces the fire's area by a 1-foot cube. A fire goes out if its area is reduced to nothing." + "A spythronar web can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Web Sense", + "entries": [ + "While in contact with a web, the spythronar web knows the exact location of any other creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The spythronar web ignores movement restrictions caused by webbing." ] } ], "action": [ { - "name": "Bite", + "name": "Crush", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}1 fire damage." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage and Adhesive. The target is also {@condition restrained} while {@condition grappled} in this way, and the spythronar web can't crush another target." + ] + }, + { + "name": "Lightning Surge", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 30 ft., one target. {@h}9 ({@damage 2d8}) lightning damage. If the spythronar web has a creature {@condition grappled} and attacks another target, the {@condition grappled} creature also takes this damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Torcheater.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SpythronarWeb.webp", + "traitTags": [ + "Amorphous", + "False Appearance", + "Spider Climb", + "Web Sense", + "Web Walker" + ], "senseTags": [ - "D" + "T" ], "damageTags": [ - "F" + "B", + "L" ], "miscTags": [ - "AOE", - "MW" + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Torcheater", + "name": "Spythronar", "source": "GHMG" } } }, { - "name": "Tormach Cultist", + "name": "Stoneborn Troll", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "page": 75, + "page": 267, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "giant", "alignment": [ - "C", - "E" + "N" ], "ac": [ { - "ac": 13, + "ac": 14, "from": [ - "{@item studded leather armor|PHB}" + "natural armor" ] } ], "hp": { - "average": 16, - "formula": "3d8 + 3" + "average": 136, + "formula": "13d10 + 65" }, "speed": { - "walk": 30 + "walk": 30, + "burrow": 10 }, - "str": 13, - "dex": 12, - "con": 13, - "int": 10, - "wis": 11, - "cha": 10, + "str": 20, + "dex": 11, + "con": 20, + "int": 9, + "wis": 10, + "cha": 8, "skill": { - "intimidation": "+2" + "perception": "+4" }, - "passive": 10, + "senses": [ + "darkvision 60 ft.", + "tremorsense 10 ft." + ], + "passive": 14, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], "languages": [ - "one national language" + "Giant" ], - "cr": "1/2", + "cr": "9", "trait": [ { - "name": "Rampage", + "name": "Keen Smell", "entries": [ - "When the Tormach cultist reduces a creature to 0 hit points with a melee attack on its turn, the cultist can take a bonus action to move up to half its speed and make a melee attack." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or thunder damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The troll deals double damage to objects and structures." + ] + }, + { + "name": "Sure Stance", + "entries": [ + "The troll has advantage on Strength and Dexterity saving throws made against effects that would force it to move or knock it {@condition prone}." ] } ], @@ -76473,282 +49021,274 @@ { "name": "Multiattack", "entries": [ - "The Tormach cultist uses frightening scream and makes two handaxe attacks." + "The troll makes three attacks: one with its bite and two with its claws." ] }, { - "name": "Handaxe", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." ] }, { - "name": "Frightening Scream", + "name": "Claw", "entries": [ - "Each creature of the Tormach cultist's choice within 20 feet of and able to hear the cultist must succeed on a {@dc 10} Wisdom saving throw or become {@condition frightened} until the end of the cultist's next turn.", - "If a creature's saving throw is successful, the creature is immune to the Frightening Scream of all Tormach cultists for the next 24 hours." + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or fall {@condition prone}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TormachCultist.webp", - "attachedItems": [ - "handaxe|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StonebornTroll.webp", "traitTags": [ - "Rampage" + "Keen Senses", + "Regeneration", + "Siege Monster" + ], + "senseTags": [ + "D", + "T" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], "damageTags": [ + "P", "S" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "MW" ], "conditionInflict": [ - "frightened" + "prone" ], "savingThrowForced": [ - "wisdom" + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Cult of Tormach", + "name": "Stoneborn Troll", "source": "GHMG" } } }, { - "name": "Tormach Zealot", + "name": "Stoneborn Troll Contemplative", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "page": 75, + "page": 267, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "giant", "alignment": [ - "C", - "E" + "L", + "N" ], "ac": [ { "ac": 16, "from": [ - "{@item scale mail|PHB}" + "natural armor" ] } ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 172, + "formula": "15d10 + 90" }, "speed": { - "walk": 30 + "walk": 30, + "burrow": 10 }, - "str": 11, - "dex": 14, - "con": 13, - "int": 13, - "wis": 12, - "cha": 15, + "str": 21, + "dex": 12, + "con": 22, + "int": 10, + "wis": 14, + "cha": 10, "skill": { - "deception": "+4", - "insight": "+3", - "intimidation": "+4", - "performance": "+4", - "persuasion": "+4", - "religion": "+3" + "perception": "+6" }, - "passive": 11, - "languages": [ - "two national languages" + "senses": [ + "blindsight 30 ft.", + "darkvision 60 ft." ], - "cr": "3", - "spellcasting": [ + "passive": 16, + "resist": [ { - "name": "Spellcasting", - "headerEntries": [ - "The Tormach zealot is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}). The Tormach zealot knows the following bard spells:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell true strike}", - "{@spell vicious mockery}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell bane}", - "{@spell faerie fire}", - "{@spell heroism}", - "{@spell thunderwave}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell enhance ability}", - "{@spell heat metal}", - "{@spell shatter}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" + "note": "from nonmagical attacks", + "cond": true } ], + "languages": [ + "Giant" + ], + "cr": "11", "trait": [ { - "name": "Blood-Soaked Inspiration", + "name": "Claw Technique", "entries": [ - "When the Tormach zealot deals damage on its turn, it can use a bonus action to choose one creature within 60 feet of it. Provided that creature can see or hear the zealot, the creature adds {@dice 1d6} to one ability check, attack roll, or saving throw it makes before the end of its next turn." + "If the troll hits a creature with its claw or kinetic claw, the creature must succeed on a {@dc 17} Strength saving throw or the troll can cause it to fall {@condition prone}, be pushed up to 15 feet away from the troll, or be unable to take reactions until the end of the troll's next turn." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or thunder damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Purify", + "entries": [ + "As a bonus action, the troll ends one condition rendering it {@condition charmed}, {@condition frightened}, or {@condition poisoned}." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The troll deals double damage to objects and structures." + ] + }, + { + "name": "Sure Stance", + "entries": [ + "The troll has advantage on Strength and Dexterity saving throws made against effects that would force it to move or knock it {@condition prone}." ] } ], "action": [ { - "name": "Whip", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Strength or Dexterity saving throw (target's choice) or move back 5 feet or fall {@condition prone} (zealot choice)." + "The troll makes four attacks: one with its bite and three with its claws or kinetic claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage and claw technique." + ] + }, + { + "name": "Kinetic Claw", + "entries": [ + "{@atk rs} {@hit 6} to hit, range 60/120 ft., one target. {@h}15 ({@damage 2d12 + 2}) slashing damage and claw technique." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TormachZealot.webp", - "attachedItems": [ - "whip|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StonebornTrollContemplative.webp", + "traitTags": [ + "Keen Senses", + "Regeneration", + "Siege Monster" ], - "damageTags": [ - "S" + "senseTags": [ + "B", + "D" ], - "damageTagsSpell": [ - "F", - "T", - "Y" + "actionTags": [ + "Multiattack" ], - "spellcastingTags": [ - "CB" + "languageTags": [ + "GI" ], - "miscTags": [ - "MLW", - "MW", - "RCH" + "damageTags": [ + "P", + "S" ], - "conditionInflict": [ - "prone" + "miscTags": [ + "MW" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Cult of Tormach", + "name": "Stoneborn Troll", "source": "GHMG" } } }, { - "name": "Toymaker", + "name": "Stormborn Ithjar", "source": "GHMG", - "page": 339, + "page": 173, "size": [ - "M" + "H" ], - "type": "fey", + "type": "monstrosity", "alignment": [ "C", - "E" + "N" ], "ac": [ { - "ac": 16, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 189, + "formula": "18d12 + 72" }, "speed": { - "walk": 30 - }, - "str": 18, - "dex": 15, - "con": 17, - "int": 11, - "wis": 16, - "cha": 12, - "save": { - "wis": "+7" + "walk": 40, + "fly": 120 }, + "str": 21, + "dex": 20, + "con": 19, + "int": 3, + "wis": 12, + "cha": 5, "skill": { - "perception": "+7", - "sleight of hand": "+6", - "survival": "+7" + "acrobatics": "+9", + "perception": "+5" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 17, - "resist": [ - "cold" + "blindsight 10 ft.", + "darkvision 60 ft." ], - "languages": [ - "Sylvan" + "passive": 15, + "immune": [ + "lightning", + "thunder" ], "cr": "9", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The toymaker's spellcasting ability is Wisdom (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell enlarge/reduce}", - "{@spell knock}", - "{@spell mending}" - ], - "daily": { - "2": [ - "{@spell pass without trace}" - ] - }, - "ability": "wis", - "type": "spellcasting" - } - ], "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The toymaker has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Naughty List", + "name": "Keen Sight", "entries": [ - "The toymaker knows if a humanoid it can see has committed a serious crime and whether the person has been punished for the crime." + "The stormborn ithjar has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Winter Footing", + "name": "Slippery Serpent", "entries": [ - "The toymaker ignores {@quickref difficult terrain||3} created by ice or snow." + "The stormborn ithjar has advantage on ability checks or saving throws made to escape a {@action grapple} and saving throws to avoid being {@condition paralyzed} or {@condition restrained}." ] } ], @@ -76756,259 +49296,289 @@ { "name": "Multiattack", "entries": [ - "The toymaker makes three claw attacks." + "The stormborn ithjar attacks once with its bite and once with its tail." ] }, { - "name": "Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 16}). The toymaker can {@action grapple} only one creature at a time." + "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}21 ({@damage 3d10 + 5}) slashing damage and 9 ({@damage 2d8}) lightning damage." ] }, { - "name": "Beard Spines {@recharge 5}", + "name": "Tail", "entries": [ - "The toymaker launches spines from its chin in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 26 ({@damage 4d12}) piercing damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage and 7 ({@damage 2d6}) thunder damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 17}). Until this {@action grapple} ends, the target is {@condition restrained}, and the stormborn ithjar can't use its tail on another target." ] }, { - "name": "Bag of Toys (Recharges after a Toy is Destroyed)", + "name": "Storm Breath {@recharge 5}", "entries": [ - "The toymaker reaches into its bag and pulls out one random toy (roll {@dice 1d4})\u20141 {@creature Bloody Teddy|GHMG}, 2 {@creature Box-Bound Jack|GHMG}, 3 {@creature Dolly|GHMG}, 4 {@creature Marie O'Nett|GHMG}\u2014and tosses the toy into an unoccupied space within 10 feet. This toy is the toymaker's ally, and it takes its turn just after the toymaker. The toy obeys the toymaker's verbal commands (no action for the toymaker). If issued no commands, the toy attacks a creature that isn't the toy's ally." + "The stormborn ithjar exhales a 30-foot cone of lightning and thunder. Each creature in that area must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 31 ({@damage 7d8}) lightning damage and 31 ({@damage 7d8}) thunder damage and falls {@condition prone}. If the save succeeds, the creature takes half the lightning and thunder damage and doesn't fall {@condition prone}. The discharge of this breath weapon is audible for 1 mile outside and 300 feet inside." ] } ], "reaction": [ { - "name": "Bag", + "name": "Writhing Escape", "entries": [ - "If a creature {@condition grappled} by the toymaker fails to escape, the creature must succeed on its choice of a {@dc 16} Strength or Dexterity saving throw or the {@action grapple} ends, and the creature is stuffed into the bag the toymaker carries. While in the bag, the target is {@condition blinded} and {@condition restrained}, and it has {@quickref cover|PHB|3|0|total cover} against anything that originates outside the bag.", - "If the toymaker uses the Bag of Toys action, any creature inside the bag is released, falling {@condition prone} in a space within 5 feet of the toymaker. The same result occurs if the bag takes 25 damage or more on a single turn from a creature inside it. In this case, the toymaker can't use its Bag of Toys action until the bag is repaired.", - "If the toymaker dies, a creature is no longer {@condition restrained} in the bag and can escape from it by using 10 feet of movement, exiting {@condition prone}." + "When {@condition grappled}, the stormborn ithjar can attempt to escape." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Toymaker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StormbornIthjar.webp", "traitTags": [ - "Magic Resistance" + "Keen Senses" ], "senseTags": [ - "SD" + "B", + "D" ], "actionTags": [ + "Breath Weapon", "Multiattack" ], - "languageTags": [ - "S" - ], "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "I" + "B", + "L", + "S", + "T" ], "miscTags": [ "AOE", - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "blinded", "grappled", + "prone", "restrained" ], "savingThrowForced": [ "dexterity" ], - "savingThrowForcedSpell": [ - "constitution" - ], "fluff": { "_appendMonsterFluff": { - "name": "Toymaker", + "name": "Ithjar", "source": "GHMG" } } }, { - "name": "Trennensel", + "name": "Stygian Bat", "source": "GHMG", - "page": 342, + "page": 325, "size": [ - "S" + "L" ], - "type": "beast", + "type": "monstrosity", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 13 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 14, - "formula": "4d6" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 10, - "fly": 40 + "walk": 20, + "fly": 60 }, - "str": 8, - "dex": 16, - "con": 11, - "int": 2, - "wis": 12, + "str": 16, + "dex": 15, + "con": 14, + "int": 4, + "wis": 13, "cha": 5, "senses": [ - "blindsight 60 ft." + "blindsight 120 ft.", + "darkvision 60 ft." ], "passive": 11, - "cr": "1/4", + "cr": "4", "trait": [ { "name": "Echolocation", "entries": [ - "The trennensel can't use its {@sense blindsight} while {@condition deafened}." + "The stygian bat can't use its {@sense blindsight} while {@condition deafened}." ] }, { - "name": "Keen Hearing and Smell", + "name": "Keen Senses", "entries": [ - "The trennensel has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "The stygian bat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + ] + }, + { + "name": "Swoop", + "entries": [ + "If the stygian bat flies at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or fall {@condition prone}." ] } ], "action": [ { - "name": "Blood Drink", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the trennensel enters the target's space and attaches to the target, moving with the target until detached. While attached to the target, the trennensel uses its action to drain blood, and the target loses 5 ({@dice 1d4 + 3}) hit points when the trennensel does so. Another creature, including the target, can use an action to detach the trennensel, doing so by succeeding on a {@dc 9} Strength ({@skill Athletics}) check.", - "The trennensel can detach as part of its movement. It detaches automatically if it becomes {@condition incapacitated} or dies." + "The stygian bat makes one attack with its bite and one with its claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage. If the stygian bat has advantage on the attack roll against a creature, that target takes an extra 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Trennensel.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/StygianBat.webp", "traitTags": [ "Keen Senses" ], "senseTags": [ - "B" + "B", + "D" + ], + "actionTags": [ + "Multiattack" ], "damageTags": [ - "P" + "N", + "P", + "S" ], "miscTags": [ + "HPR", "MW" ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "_appendMonsterFluff": { - "name": "Trennensel", + "name": "Stygian Bat", "source": "GHMG" } } }, { - "name": "Unfinished", + "name": "Styrkvisnar", "source": "GHMG", - "page": 343, + "page": 326, "size": [ "M" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "C", - "N" + "L", + "E" ], "ac": [ { - "ac": 17, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 110, + "formula": "13d8 + 52" }, "speed": { - "walk": 0, - "fly": { - "number": 50, - "condition": "(hover)" - }, - "canHover": true + "walk": 40, + "alternate": { + "walk": [ + 40 + ], + "fly": [ + 40 + ], + "swim": [ + { + "number": 40, + "condition": "in hybrid form" + } + ] + } }, "str": 17, - "dex": 14, - "con": 14, - "int": 8, - "wis": 10, - "cha": 18, + "dex": 15, + "con": 16, + "int": 10, + "wis": 14, + "cha": 11, "save": { - "str": "+7", - "wis": "+4", - "cha": "+8" + "wis": "+5" + }, + "skill": { + "deception": "+3", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 12, "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks", + "note": "from nonmagical attacks that aren't silvered", "cond": true } ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "unconscious" - ], "languages": [ - "understands all languages it knew in life but can't speak" - ], - "cr": "10", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The unfinished's innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The unfinished can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell mage hand}" - ], - "daily": { - "3e": [ - "{@spell Bigby's Hand|PHB|arcane hand} (9th-level)", - "{@spell telekinesis}" - ] - }, - "ability": "cha", - "type": "spellcasting" - } + "up to three languages (can't speak in hybrid form)" ], + "cr": "7", "trait": [ { - "name": "Semi-Corporeal", + "name": "Adaptable Warrior", "entries": [ - "Parts of the unfinished fade in and out of material plane. The unfinished gains advantage on all saving throws to avoid being {@condition grappled}, {@condition prone}, or {@condition restrained}. It gains another saving throw at the beginning of its turn for an effect that causes any of these conditions, whether it allows a saving throw or not." + "The styrkvisnar has proficiency with improvised, martial, and simple weapons." + ] + }, + { + "name": "Hold Breath", + "entries": [ + "The styrkvisnar can hold its breath for 30 minutes." + ] + }, + { + "name": "Keen Hearing, Sight, and Smell", + "entries": [ + "The styrkvisnar has advantage on Wisdom ({@skill Perception}) checks that rely on hearing, sight, or smell." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the styrkvisnar fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "The styrkvisnar can use its action to polymorph into the form of a Medium humanoid or back into its true form, which is a hybrid of eagle, seal, and wolf. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], @@ -77016,17 +49586,62 @@ { "name": "Multiattack", "entries": [ - "The unfinished makes two slam attacks." + "If in hybrid form, the styrkvisnar makes one bite attack, one tail attack, and one attack with its talons. In humanoid form, the styrkvisnar makes three attacks, either unarmed or with a weapon." ] }, { - "name": "Slam", + "name": "Bite (Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage and 17 ({@damage 3d8 + 4}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or pushed 10 feet and knocked {@condition prone}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + ] + }, + { + "name": "Tail (Hybrid Form Only)", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Talons (Hybrid Form Only)", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + ] + }, + { + "name": "Unarmed Strike", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + ] + }, + { + "name": "Thunderous Roar {@recharge}", + "entries": [ + "The styrkvisnar roars, unleashing thunder in a 30-foot cone. Each creature in that area must make a {@dc 14} Dexterity saving throw, taking 27 ({@damage 6d8}) thunder damage on a failed save, or half as much damage on a successful one. The roar is audible over 1 mile." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Unfinished.webp", + "legendaryActions": 2, + "legendary": [ + { + "name": "Attack", + "entries": [ + "The styrkvisnar attacks once." + ] + }, + { + "name": "Move", + "entries": [ + "The styrkvisnar can move up to its speed in any mode available to it. This movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Styrkvisnar.webp", + "traitTags": [ + "Hold Breath", + "Keen Senses", + "Legendary Resistances", + "Shapechanger" + ], "senseTags": [ "D" ], @@ -77034,240 +49649,274 @@ "Multiattack" ], "languageTags": [ - "CS", - "LF" + "CS" ], "damageTags": [ "B", - "N" - ], - "damageTagsSpell": [ - "B", - "O" - ], - "spellcastingTags": [ - "I" + "P", + "S", + "T" ], "miscTags": [ + "AOE", "MW" ], - "conditionInflictSpell": [ - "restrained" + "conditionInflict": [ + "prone" ], "savingThrowForced": [ + "dexterity", "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Unfinished", + "name": "Styrkvisnar", "source": "GHMG" } } }, { - "name": "Urban Ooze", + "name": "Sunwraith", "source": "GHMG", - "page": 350, + "page": 328, "size": [ - "M" + "L" ], - "type": "ooze", + "type": "celestial", "alignment": [ - "U" + "C", + "E" ], "ac": [ - 8 + { + "ac": 18, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 52, - "formula": "7d8 + 21" + "average": 178, + "formula": "17d10 + 85" }, "speed": { - "walk": 20, - "climb": 20, - "swim": 20 + "walk": 60, + "fly": { + "number": 120, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 20, + "dex": 14, + "con": 20, + "int": 11, + "wis": 15, + "cha": 17, + "save": { + "wis": "+7", + "cha": "+8" + }, + "skill": { + "perception": "+7" }, - "str": 15, - "dex": 6, - "con": 16, - "int": 1, - "wis": 6, - "cha": 1, "senses": [ - "blindsight 60 ft. (blind beyond this radius)" + "truesight 120 ft." ], - "passive": 8, + "passive": 17, "resist": [ - "fire" - ], - "immune": [ - "poison" + "radiant", + "necrotic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], "conditionImmune": [ - "blinded", "charmed", - "deafened", "exhaustion", - "frightened", - "poisoned", - "prone" + "frightened" ], - "cr": "1", + "languages": [ + "Celestial", + "Infernal", + "telepathy 120 ft." + ], + "cr": "13", "trait": [ { - "name": "Amorphous", + "name": "Magic Resistance", "entries": [ - "The ooze can move through a space as narrow as 1 inch wide without squeezing." + "The sunwraith has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Amphibious", + "name": "Sunwraith Weapons", "entries": [ - "The ooze can breathe air and water." + "The sunwraith's weapon attacks are magical. When the sunwraith hits with any weapon, the weapon deals an extra {@damage 4d8} necrotic or radiant damage (it's choice, included in the attacks)." ] - }, + } + ], + "action": [ { - "name": "False Appearance", + "name": "Multiattack", "entries": [ - "While the ooze remains motionless, it's indistinguishable from a mass of waste." + "The sunwraith makes two melee attacks." ] }, { - "name": "Infection", + "name": "Greatsword", "entries": [ - "Any non-ooze creature that starts its turn within 10 feet of the ooze, or that touches the ooze, must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of its next turn. A creature that fails the saving throw by 5 or more also contracts the {@disease sewer plague}. On a successful saving throw, the creature is immune to any urban ooze's Infection for 1 hour and the disease it carries for 24 hours." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage and 18 ({@damage 4d8}) necrotic or radiant damage." ] - } - ], - "action": [ + }, { - "name": "Pseudopod", + "name": "Life Burn {@recharge}", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, 7 ({@damage 2d6}) poison damage, and Infection." + "{@atk mw} {@hit 10} to hit, reach 5 ft., one creature. {@h}30 ({@damage 6d8 + 3}) necrotic or radiant damage. The target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "A humanoid that dies from this effect rises as a {@creature specter|MM} at the start of the sunwraith's next turn. The {@creature specter|MM} is under the sunwraith's command, following orders to the best of its ability. A sunwraith can control seven {@creature specter|MM|specters} at a time." ] } ], "reaction": [ { - "name": "Diminish", + "name": "Blinding Corona", "entries": [ - "When the ooze drops to half its hit points or fewer, it splits into two {@item diminished urban ooze|GHMG|diminished urban oozes}. Each new ooze has hit points equal to half the original ooze's current hit points, rounded down." + "When an attack or effect harms the sunwraith from farther than 5 feet from it, the attacker must succeed on a {@dc 16} Constitution saving throw, provided it can see the sunwraith, or be {@condition blinded} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/UrbanOoze.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Sunwraith.webp", + "attachedItems": [ + "greatsword|phb" + ], "traitTags": [ - "Amorphous", - "Amphibious", - "False Appearance" + "Magic Resistance" ], "senseTags": [ - "B" + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CE", + "I", + "TP" ], "damageTags": [ - "B", - "I" + "N", + "R", + "S" ], "miscTags": [ + "HPR", + "MLW", "MW" ], - "conditionInflict": [ - "poisoned" - ], "savingThrowForced": [ "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Urban Ooze", + "name": "Sunwraith", "source": "GHMG" } } }, { - "name": "Vampire Spawn", + "name": "Suture Golem", "source": "GHMG", - "page": 380, + "page": 329, "size": [ - "M" + "L" ], - "type": "undead", + "type": "construct", "alignment": [ - "C", - "E" + "U" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 30, - "climb": 30 + "walk": 40 }, - "str": 16, + "str": 17, "dex": 16, - "con": 16, - "int": 11, - "wis": 10, - "cha": 12, - "save": { - "dex": "+6", - "wis": "+3" - }, + "con": 17, + "int": 5, + "wis": 12, + "cha": 4, "skill": { - "athletics": "+6", - "perception": "+3", - "stealth": "+6" + "athletics": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 11, "resist": [ - "necrotic", { "resist": [ - "bludgeoning", - "piercing", "slashing" ], - "note": "from nonmagical attacks", + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } + ], + "immune": [ + "poison", + { + "immune": [ + "bludgeoning", + "piercing" + ], + "note": "from nonmagical attacks that aren't adamantine", "cond": true } ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "petrified", + "poisoned" + ], "languages": [ - "the languages known in life" + "understands the languages of its creator but can't speak" ], "cr": "5", "trait": [ { - "name": "Regeneration", + "name": "Immutable Form", + "entries": [ + "The suture golem is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Magic Resistance", "entries": [ - "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + "The suture golem has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Spider Climb", + "name": "Magic Weapons", "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The suture golem's weapon attacks are magical." ] }, { - "name": "Vampire Weaknesses", + "name": "Suture Constrict", "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Running Water.} The vampire takes 20 acid damage when it ends its turn in running water at least the size of a stream.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "The suture golem can't attack creatures {@condition restrained} by it, but it can use a bonus action to deal 8 ({@damage 2d4 + 3}) bludgeoning damage to each creature {@condition restrained} by it." ] } ], @@ -77275,27 +49924,28 @@ { "name": "Multiattack", "entries": [ - "The vampire makes three attacks, only one of which can be a bite." + "The suture golem makes two attacks." ] }, { - "name": "Claws", + "name": "Slam", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 14})." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage and 5 ({@damage 2d4}) piercing damage." ] }, { - "name": "Bite", + "name": "Suture Whip", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage and 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage.", + "If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}) and pulled to within 5 feet of the suture golem, and the suture golem can't use its suture whip on another target until the {@action grapple} ends. If the golem hits the creature again while it's already {@condition grappled} by the suture whip, the {@action grapple} ends, and the creature is pulled into the golem's space, sutured to the golem, and {@condition restrained}. A creature {@condition restrained} in this way moves with the golem, which can move at its full speed while restraining one creature or at half its speed while restraining two. A creature {@condition restrained} by the golem can escape as if from the original {@action grapple} but has disadvantage to do so. If the golem is destroyed, creatures are no longer {@condition restrained} by it." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/VampireSpawn.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SutureGolem.webp", "traitTags": [ - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" + "Immutable Form", + "Magic Resistance", + "Magic Weapons" ], "senseTags": [ "D" @@ -77303,406 +49953,393 @@ "actionTags": [ "Multiattack" ], + "languageTags": [ + "CS" + ], "damageTags": [ - "A", - "N", + "B", "P", - "R", "S" ], "miscTags": [ - "HPR", - "MW" + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" ], "fluff": { "_appendMonsterFluff": { - "name": "Vampires", + "name": "Suture Golem", "source": "GHMG" } } }, { - "name": "Venomous Gnoll", + "name": "Svangras", "source": "GHMG", - "page": 135, + "page": 330, "size": [ - "M" + "T" ], - "type": { - "type": "humanoid", - "tags": [ - "gnoll" - ] - }, + "type": "plant", "alignment": [ - "C", - "E" + "U" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 10 ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 5, + "formula": "2d4" }, "speed": { - "walk": 30 - }, - "str": 12, - "dex": 14, - "con": 13, - "int": 6, - "wis": 13, - "cha": 7, - "save": { - "con": "+3" - }, - "skill": { - "stealth": "+4" + "walk": 10 }, + "str": 1, + "dex": 10, + "con": 10, + "int": 1, + "wis": 6, + "cha": 1, "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "resist": [ - "poison" + "blindsight 30 ft. (blind beyond this radius)" ], - "languages": [ - "Gnoll" + "passive": 8, + "conditionImmune": [ + "blinded", + "deafened", + "frightened" ], - "cr": "1", + "cr": "0", "trait": [ { - "name": "Rampage", + "name": "False Appearance", "entries": [ - "When the venomous gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." + "While the svangras remains motionless, it is indistinguishable from an ordinary wild onion." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The venomous gnoll makes two attacks, only one of which can be a bite." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage." - ] - }, - { - "name": "Claws", + "name": "Tendril", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage and 2 ({@damage 1d4}) poison damage." + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) necrotic damage." ] }, { - "name": "Spine Spike", + "name": "Sapping Grass (1/Day)", "entries": [ - "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage." + "Each nonplant creature on the ground within 20 feet of the svangras must succeed on a {@dc 10} Constitution saving throw or take 5 ({@damage 2d4}) necrotic damage. Those who fail by 5 or more also gain one level of {@condition exhaustion}. If the svangras uses this action while motionless, it doesn't give up its false appearance." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/VenomousGnoll.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Svangras.webp", "traitTags": [ - "Rampage" + "False Appearance" ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" + "B" ], "damageTags": [ - "I", - "P", - "S" + "N" ], "miscTags": [ - "MW", - "RW" + "MW" + ], + "savingThrowForced": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Gnolls", + "name": "Svangras", "source": "GHMG" } } }, { - "name": "Vessel Shard", + "name": "Swarm of Ears", "source": "GHMG", - "page": 353, + "page": 331, "size": [ - "T" + "L" ], - "type": "undead", + "type": { + "type": "aberration", + "swarmSize": "T" + }, "alignment": [ "C", "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 15 ], "hp": { - "average": 81, - "formula": "18d4 + 36" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 5, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true + "walk": 30, + "fly": 30 }, - "str": 5, - "dex": 16, - "con": 14, - "int": 17, - "wis": 13, - "cha": 12, + "str": 14, + "dex": 20, + "con": 16, + "int": 3, + "wis": 6, + "cha": 3, "save": { - "int": "+6", - "wis": "+4" + "int": "+0", + "wis": "+2", + "cha": "+0" }, "skill": { - "perception": "+4" + "perception": "+2" }, "senses": [ - "darkvision 120 ft." + "blindsight 120 ft." ], - "passive": 14, + "passive": 12, "resist": [ - "cold", - "lightning", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison", - "psychic" + "bludgeoning", + "piercing", + "slashing" ], "conditionImmune": [ + "blinded", "charmed", "exhaustion", - "frightened", + "grappled", "paralyzed", "petrified", - "poisoned", - "prone" - ], - "languages": [ - "understands one national language and three others but can't speak", - "telepathy 60 ft." + "prone", + "restrained", + "stunned" ], - "cr": "6", + "cr": "9", "trait": [ { - "name": "Consume Spirit", + "name": "Keen Hearing", "entries": [ - "When a creature dies or is destroyed within 30 feet of the vessel shard, the vessel shard absorbs part of the departing spiritual energy, regaining up to 10 hit points but no more than the dead creature's hit point maximum.", - "As a bonus action, the vessel shard chooses one undead it can see within 30 feet of it. That undead must succeed on a {@dc 14} Wisdom saving throw, adding any benefit it gains against effects that turn undead. On a failure, the undead loses 10 hit points and is destroyed if this damage reduces it to 0 hit points. The vessel shard regains those hit points." + "The swarm of ears has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] }, { - "name": "Turn Resistance", + "name": "Pain Transfer", "entries": [ - "The vessel shard has advantage on saving throws against any effect that turns undead." + "When the swarm takes damage and creatures {@condition charmed} by it are in its space, divide the damage in half. The swarm takes one half, and the other half is divided among creatures {@condition charmed} by the swarm in its space." ] }, { - "name": "Unhallowed Aura", + "name": "Sound Dependent", "entries": [ - "Unless the vessel shard is {@condition incapacitated}, it bolsters undead of its choice within 30 feet of it (no action required). These undead roll {@dice 1d4} and add that number to any attack roll or saving throw.", - "Halve the number of hit points a living creature regains while within 30 feet of the vessel shard. Any humanoid that dies in that area retains its place in the initiative order, animating as a {@creature zombie|MM} at the start of its next turn, provided enough of its body is intact. The vessel shard controls this {@creature zombie|MM}." + "While {@condition deafened}, the swarm of ears can't use its {@sense blindsight}, and creatures have advantage on saving throws against the swarm's Overwhelming Whispers." + ] + }, + { + "name": "Swarm", + "entries": [ + "The swarm of ears can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points." + ] + }, + { + "name": "Waxy Discharge", + "entries": [ + "The swarm's space is covered with viscous wax that dries quickly as the swarm moves. This area is {@quickref difficult terrain||3} for creatures other than swarms of ears and creatures {@condition charmed} by them." ] } ], "action": [ { - "name": "Sepulchral Touch", + "name": "Overwhelming Whispers", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}14 ({@damage 4d6}) necrotic damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition restrained} until the end of the vessel shard's next turn." + "Each creature in the swarm's space must succeed on a {@dc 15} Wisdom saving throw or take 22 ({@damage 4d10}) psychic damage, or 11 ({@damage 2d10}) psychic damage if the swarm has half of its hit points or fewer, and become {@condition charmed} until the start of the swarm's next turn by the whispers coming from the movement of the ears. A creature {@condition charmed} in this way must use its reaction to move with the swarm, remaining in its space if possible. Any movement a creature uses during this reaction can't be used during the creature's turn." ] }, { - "name": "Putrefy {@recharge 5}", + "name": "Sacrifice", "entries": [ - "Each creature of the vessel shard's choice within 30 feet of it must make a {@dc 14} Constitution saving throw. A target that fails takes 14 ({@damage 4d6}) necrotic damage and takes another 3 ({@damage 1d6}) necrotic damage at the start of each of its turns for 1 minute. If the initial saving throw succeeds, the target takes only half the initial necrotic damage and no ongoing damage. A creature taking the ongoing damage can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "If the swarm of ears is in the {@creature kokela|GHMG|kokela's} space, the swarm can destroy itself. The {@creature kokela|GHMG} regains hit points equal to the swarm's current hit points when it uses this action." ] - }, + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SwarmofEars.webp", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "Y" + ], + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "wisdom" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Swarm of Ears", + "source": "GHMG" + } + } + }, + { + "name": "Swarm of Grotesquerie Minions", + "source": "GHMG", + "page": 144, + "size": [ + "M" + ], + "type": { + "type": "aberration", + "swarmSize": "T" + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + 12 + ], + "hp": { + "average": 22, + "formula": "5d8" + }, + "speed": { + "walk": 20, + "climb": 20 + }, + "str": 5, + "dex": 14, + "con": 10, + "int": 1, + "wis": 7, + "cha": 1, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 8, + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "immune": [ + "acid" + ], + "conditionImmune": [ + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" + ], + "cr": "1/2", + "trait": [ { - "name": "Shattered Spirits (1/Day)", + "name": "Swarm", "entries": [ - "The vessel shard releases fragments of spirits trapped within it. Each creature of the vessel shard's choice within 30 feet of it must make a {@dc 14} Wisdom saving throw. On a failure, one of these spirit fragments enters the creature, dealing the target 10 ({@damage 3d6}) necrotic damage, and cursing the creature with a delusion from the following table or a similar delusion of the GM's choice. This damage decreases the target's hit point maximum by an amount equal to the necrotic damage the target takes. The cursed target also can't regain hit points.", - { - "type": "table", - "page": 353, - "colLabels": [ - "1d6", - "Delusion" - ], - "colStyles": [ - "text-center", - "" - ], - "rows": [ - [ - "1", - "Only I matter. Others are disposable." - ], - [ - "2", - "All other creatures should serve me." - ], - [ - "3", - "Living beings are weak and not to be trusted." - ], - [ - "4", - "No risk is too great for my personal glory." - ], - [ - "5", - "I must never put myself in danger of dying." - ], - [ - "6", - "To survive, I must eat only little creatures that are still alive." - ] - ] - }, - "Every 24 hours, the cursed target can repeat the saving throw, ending the curse on itself on a success. On a failure, the target's hit point maximum decreases by 10 ({@dice 3d6}). If the curse reduces the target's hit point maximum to 0, the target dies and rises as a {@creature zombie|MM} under the vessel shard's control. This {@creature zombie|MM} travels toward the vessel shard, killing any beings that stand in its way, stopping only when within 30 feet of the vessel shard.", - "Magic can remove this curse, which is also a form of possession by an undead creature. Therefore, turn undead can drive the shattered spirit out of one target, destroying the spirit. If an effect calls for a saving throw, the shattered spirit has a {@d20 4} bonus on the save. Also, the curse can be removed by keeping the target on hallowed ground within {@quickref Vision and Light|PHB|2||bright light} for 24 hours. But the target is unwilling to stay and must be detained." + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature." ] } ], - "reaction": [ + "action": [ { - "name": "Arcane Shield ({@recharge})", + "name": "Bite", "entries": [ - "When hit by a melee or ranged attack or forced to make a Dexterity saving throw, the vessel shard adds 5 to its AC or saving throw result." + "{@atk mw} {@hit 4} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage and 5 ({@damage 2d4}) acid damage, or 5 ({@damage 2d4}) piercing damage and 2 ({@damage 1d4}) acid damage if the swarm has half of its hit points or fewer." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/VesselShard.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/SwarmofGrotesquerieMinions.webp", "senseTags": [ - "SD" - ], - "languageTags": [ - "CS", - "TP" + "B", + "D" ], "damageTags": [ - "N" + "A", + "P" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "restrained" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], "fluff": { "_appendMonsterFluff": { - "name": "Vessel Shard", + "name": "Grotesquerie", "source": "GHMG" } } }, { - "name": "Vitebriate", + "name": "Tachna", "source": "GHMG", - "page": 354, + "page": 333, "size": [ - "M" + "S" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 52, - "formula": "7d8 + 21" + "average": 66, + "formula": "12d6 + 24" }, "speed": { - "walk": 30 + "walk": 0, + "fly": 20 }, - "str": 11, - "dex": 14, - "con": 16, - "int": 12, + "str": 8, + "dex": 17, + "con": 14, + "int": 10, "wis": 12, - "cha": 16, + "cha": 14, "skill": { - "special": "proficient in up to three skills it knew before becoming a vitebriate" + "deception": "+5", + "stealth": "+6" }, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." ], - "passive": 20, + "passive": 13, "immune": [ - "poison" + "poison", + "psychic" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", - "petrified", - "poisoned" - ], - "languages": [ - "languages it knew previously" + "paralyzed", + "poisoned", + "sleep" ], - "cr": "2", + "cr": "6", "trait": [ { - "name": "Unnatural Life", - "entries": [ - "Vitebriates are immune to the effects of old age and death by natural causes." - ] - }, - { - "name": "Vitebriance", + "name": "Demiplane", "entries": [ - "While on the same plane of existence as a person {@condition charmed} by the vitebriate's dominate person ability, a vitebriate may leech 1 hp per day permanently from the thrall. When a thrall is reduced to 0 hp through this process, it is killed. Drained hit points are regained after 7 days of rest." + "The subject content of the tachna becomes a 40 ft. by 40 ft., sentient demiplane, designed to lure and trap victims of the tachna's bloodthirsty appetite. Creatures examining or touching a tachna must make a {@dc 13} Charisma saving throw or be pulled into the tachna's demiplane, in a random location, chosen by the DM. Those touching a tachna are pulled in without a save. Once trapped inside, the only way to leave is to defeat the tachna, which can be attacked from inside it.", + "A creature who succeeds on the saving throw is immune to this trait for 1 hour." ] } ], @@ -77710,107 +50347,101 @@ { "name": "Multiattack", "entries": [ - "The vitebriate makes two melee attacks." + "The tachna uses tremor (if available) and makes two tentacle attacks." ] }, { - "name": "Dagger", + "name": "Tentacle", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] }, { - "name": "Dominate Person", - "entries": [ - "A vitebriate can target a single humanoid with {@spell dominate person} as the spell, with the following differences: once the vitebriate has chosen the target, it can use this ability only on the chosen target (until the next day when it can choose a different target and drop the focus on the current target). The spell does not require {@status concentration} but is broken if the vitebriate is knocked {@condition unconscious} involuntarily or killed (though not if it trances or sleeps). If the person has been {@condition charmed} for at least an hour, damage does not force a new saving throw." - ] - } - ], - "reaction": [ - { - "name": "Life Shield (1/Day)", + "name": "Tremor {@recharge 5}", "entries": [ - "The vitebriate uses its psychic link with its thrall to transfer all damage it would take to its thrall. Damage that goes beyond what would kill the thrall is dealt to the vitebriate." + "The demiplane shakes violently. Every creature must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Vitebriate.webp", - "attachedItems": [ - "dagger|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Tachna.webp", "senseTags": [ - "D" + "U" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Tentacles" ], "damageTags": [ - "P" + "S" ], "miscTags": [ - "MLW", "MW", - "RW", - "THW" + "RCH" ], "conditionInflict": [ - "unconscious" + "prone" + ], + "savingThrowForced": [ + "charisma", + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Vitebriate", + "name": "Tachna", "source": "GHMG" } } }, { - "name": "Vooran", + "name": "Tachna Gallery", "source": "GHMG", - "page": 355, + "page": 333, "size": [ - "T" + "H" ], - "type": "fey", + "type": "aberration", "alignment": [ "C", - "N" + "E" ], "ac": [ - 13 + { + "ac": 19, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 2, - "formula": "1d4" + "average": 250, + "formula": "20d12 + 120" }, - "speed": { - "walk": 0, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true + "speed": {}, + "str": 18, + "dex": 15, + "con": 22, + "int": 18, + "wis": 16, + "cha": 22, + "save": { + "dex": "+9", + "con": "+8", + "wis": "+12", + "cha": "+12" }, - "str": 5, - "dex": 16, - "con": 10, - "int": 8, - "wis": 12, - "cha": 11, "skill": { - "perception": "+1", - "stealth": "+5" + "deception": "+12", + "stealth": "+9" }, "senses": [ - "darkvision 60 ft." + "truesight 120 ft." ], - "passive": 11, - "resist": [ - "acid", - "fire", - "lightning", - "thunder", + "passive": 13, + "immune": [ + "poison", + "psychic", { - "resist": [ + "immune": [ "bludgeoning", "piercing", "slashing" @@ -77819,1116 +50450,981 @@ "cond": true } ], - "immune": [ - "cold", - "necrotic", - "poison" - ], "conditionImmune": [ "charmed", "exhaustion", "frightened", - "grappled", "paralyzed", - "petrified", "poisoned", - "prone", - "restrained" - ], - "languages": [ - "understands Sylvan but can't speak" + "sleep" ], - "cr": "1/8", + "cr": "19", "trait": [ { - "name": "Ethereal Sight", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The vooran can see 60 feet into the Ethereal Plane when on other planes, and vice versa." + "If the tachna gallery fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Etherealness", + "name": "Demiplane", "entries": [ - "The vooran lives entirely on the Ethereal Plane and can only enter other planes by possessing an animal. It is not visible outside of the Ethereal Plane." + "The subject content of the tachna becomes a 60 ft. by 60 ft., sentient demiplane, designed to lure and trap victims of the tachna gallery's bloodthirsty appetite. Creatures examining or touching any art within the tachna gallery must make a {@dc 20} Charisma saving throw or be pulled into the tachna gallery's demiplane, in a random location, chosen by the DM. Those touching a tachna are pulled in without a save. Once trapped inside, the only way to leave is to defeat the tachna, which can be attacked from inside it.", + "A creature who succeeds on the saving throw is immune to this trait for 1 hour." ] }, { - "name": "Incorporeal Movement", + "name": "Psychic Aura", "entries": [ - "The vooran can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "At the start of each of the tachna gallery's turns, each creature within its demiplane takes 21 ({@damage 6d6}) psychic damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The tachna uses tremor and makes three tentacle attacks." ] }, { - "name": "Familiar", + "name": "Tentacle", "entries": [ - "A vooran can connect with another creature to serve as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the vooran senses if they are within 1 mile of each other. When bonded, the master can see the vooran as a ghostly form." + "{@atk mw} {@hit 18} to hit, reach 60 ft., one target. {@h}22 ({@damage 4d8 + 4}) slashing damage." ] - } - ], - "action": [ + }, { - "name": "Animal Possession (1/Day)", + "name": "Tremor", "entries": [ - "One {@filter beast of CR 1/8 or less|bestiary|source=|Challenge Rating=[&0;&1/8]|type=beast|miscellaneous=} that the vooran can see within 5 feet of it must succeed on a {@dc 12} Charisma saving throw or be possessed by the vooran. The vooran disappears, and the target is {@condition incapacitated} and loses control of its body. The vooran now controls the body but doesn't deprive the target of awareness. The vooran can't be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, mental features, or proficiencies.", - "The possession lasts until the body drops to 0 hit points, the vooran ends it as a bonus action, 1 hour passes, or the vooran is forced out by an effect. When the possession ends, the vooran is forced back into the Ethereal Plane. The target is immune to this vooran's Animal Possession for 24 hours after succeeding on the saving throw or after the possession ends. If an animal is killed while the vooran possesses it, the vooran must succeed on a {@dc 10} Charisma saving throw or it is permanently destroyed instead of being forced into the Ethereal Plane." + "The tachna gallery shakes violently. Every creature must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Mind Blast {@recharge}", + "entries": [ + "The tachna gallery emits psychic energy targeting all creatures within 60 feet. Each creature must succeed on a {@dc 20} Intelligence saving throw or take 54 ({@damage 12d8}) psychic damage and be {@condition stunned} for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Vooran.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TachnaGallery.webp", "traitTags": [ - "Incorporeal Movement" + "Legendary Resistances" ], "senseTags": [ - "D" + "U" ], - "languageTags": [ - "CS", - "S" + "actionTags": [ + "Multiattack", + "Tentacles" ], "damageTags": [ - "O" + "S", + "Y" + ], + "miscTags": [ + "MW", + "RCH" ], "conditionInflict": [ - "incapacitated" + "prone", + "stunned" ], "savingThrowForced": [ - "charisma" + "charisma", + "intelligence", + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Vooran", + "name": "Tachna", "source": "GHMG" } } }, { - "name": "Wandering Head", + "name": "Tallow Toad", "source": "GHMG", - "page": 356, + "page": 14, "size": [ - "L" + "T" ], - "type": "monstrosity", + "type": "construct", "alignment": [ - "L", - "E" + "U" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 17, + "formula": "5d4 + 5" }, "speed": { - "walk": 30 - }, - "str": 19, - "dex": 9, - "con": 18, - "int": 16, - "wis": 14, - "cha": 15, - "save": { - "int": "+5", - "wis": "+4" - }, - "skill": { - "deception": "+4", - "insight": "+4", - "persuasion": "+4" + "walk": 25 }, - "passive": 12, - "languages": [ - "any four languages" + "str": 8, + "dex": 14, + "con": 12, + "int": 2, + "wis": 9, + "cha": 5, + "senses": [ + "darkvision 60 ft." ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The wandering head is a 7th level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}). It has the following wizard spells prepared:" - ], - "spells": { - "0": { - "spells": [ - "{@spell light}", - "{@spell mage hand}", - "{@spell mending}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell detect magic}", - "{@spell identify}", - "{@spell illusory script}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell arcane lock}", - "{@spell detect thoughts}", - "{@spell suggestion}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell counterspell}", - "{@spell remove curse}" - ] - }, - "4": { - "slots": 1, - "spells": [ - "{@spell fabricate}" - ] - } - }, - "ability": "int", - "type": "spellcasting" - } + "passive": 9, + "resist": [ + "cold" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" ], + "cr": "1/4", "trait": [ { - "name": "Off Balance", + "name": "Death Burst", "entries": [ - "The wandering head has disadvantage on ability checks and saving throws to avoid being knocked {@condition prone}." + "When the tallow toad dies, it explodes in a shower of hot wax. Each creature within 5 feet of the toad must succeed on a {@dc 11} Dexterity saving throw or take 3 ({@damage 1d6}) fire damage." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Illumination", "entries": [ - "The wandering head makes one bite attack and one slam attack." + "The tallow toad sheds {@quickref Vision and Light|PHB|2||dim light} in a 10-foot radius." ] }, { - "name": "Bite", + "name": "Water Weakness", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + "If the tallow toad is doused in water or ends its turn submerged in water, the toad takes 3 ({@damage 1d6}) acid damage. Maximize this damage if the water is soapy." + ] + } + ], + "action": [ + { + "name": "Fire Tongue", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) fire damage." ] }, { - "name": "Slam", + "name": "Spit", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage." + "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}7 ({@damage 2d4 + 2}) fire damage. The target takes half the original damage again at the end of its next turn.", + "Any creature can use an action to remove the hot wax, preventing the extra damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WanderingHead.webp", - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TallowToad.webp", + "traitTags": [ + "Death Burst", + "Illumination" ], - "languageTags": [ - "X" + "senseTags": [ + "D" ], "damageTags": [ - "B" - ], - "spellcastingTags": [ - "CW" + "A", + "F" ], "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "charmed" + "AOE", + "MW", + "RW" ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "savingThrowForced": [ + "dexterity" ], "fluff": { "_appendMonsterFluff": { - "name": "Wandering Head", + "name": "Arcane Anomalies", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TallowToad.webp" + } + } + ] } }, { - "name": "Wechselkind Cutpurse", + "name": "Tangle Weed", "source": "GHMG", - "page": 358, + "page": 334, "size": [ - "S" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "wechselkind" - ] - }, + "type": "plant", "alignment": [ - "A" + "U" ], "ac": [ - 13 + 9 ], "hp": { - "average": 18, - "formula": "4d6 + 4" + "average": 51, + "formula": "6d10 + 18" }, "speed": { - "walk": 25 - }, - "str": 9, - "dex": 17, - "con": 12, - "int": 10, - "wis": 12, - "cha": 13, - "skill": { - "acrobatics": "+5", - "perception": "+3", - "sleight of hand": "+5" + "walk": 15, + "swim": 30 }, - "passive": 13, - "resist": [ - "poison" + "str": 18, + "dex": 9, + "con": 16, + "int": 1, + "wis": 10, + "cha": 1, + "senses": [ + "blindsight 30 ft." ], - "languages": [ - "Sylvan and one other language" + "passive": 10, + "conditionImmune": [ + "blinded", + "deafened", + "exhaustion", + "prone" ], - "cr": "1/2", + "cr": "1", "trait": [ { - "name": "Artificial Form", - "entries": [ - "The wechselkind cutpurse has advantage on saving throws against poison and is immune to disease. It doesn't need to eat, drink, or breathe." - ] - }, - { - "name": "Childish Agility", - "entries": [ - "The wechselkind cutpurse can move through the space of any creature larger than it is." - ] - }, - { - "name": "Cunning Action", - "entries": [ - "The wechselkind cutpurse can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - }, - { - "name": "Faerie Glamour", + "name": "False Appearance", "entries": [ - "The wechselkind cutpurse can cast {@spell disguise self} at will. Charisma is its spellcasting ability (spell save {@dc 11}). When it does so, it can disguise itself only as the humanoid child it was created to replace." + "While the tangle weed remains motionless, it is indistinguishable from a normal plant." ] - }, + } + ], + "action": [ { - "name": "Sneak Attack (1/Turn)", + "name": "Constrict", "entries": [ - "The wechselkind cutpurse deals an extra 3 ({@damage 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wechselkind that isn't {@condition incapacitated} and the wechselkind doesn't have disadvantage on the attack roll." + "{@atk mw} {@hit 6} to hit, reach 15 ft., one target. {@h}The target takes 8 ({@damage 1d8 + 4}) bludgeoning damage, and it is {@condition grappled} (escape {@dc 14}). Until this {@action grapple} ends, the target is {@condition restrained}, and at the end of the tangle weed's turn it pulls each creature {@condition grappled} by it 5 feet toward its roots." ] } ], - "action": [ + "reaction": [ { - "name": "Dagger", + "name": "Whipping Strand", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "When a creature being {@condition grappled} by the tangle weed is subject to an effect that moves it, the tangle weed can use its reaction to make another constrict attack against the creature." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WechselkindCutpurse.webp", - "attachedItems": [ - "dagger|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TangleWeed.webp", "traitTags": [ - "Sneak Attack" + "False Appearance" ], - "languageTags": [ - "S", - "X" + "senseTags": [ + "B" ], "damageTags": [ - "P" + "B" ], "miscTags": [ - "MLW", "MW", - "RW", - "THW" + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" ], "fluff": { "_appendMonsterFluff": { - "name": "Wechselkind", + "name": "Tangle Weed", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wechselkind.webp" - } - } - ] + } } }, { - "name": "Wechselkind Glamourist", + "name": "Tar Creep", "source": "GHMG", - "page": 358, + "page": 335, "size": [ - "S" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "wechselkind" - ] - }, + "type": "elemental", "alignment": [ - "A" + "C", + "E" ], "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "{@item studded leather armor|PHB|studded leather}" + "natural armor" ] } ], "hp": { - "average": 45, - "formula": "10d6 + 10" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 25 - }, - "str": 8, - "dex": 17, - "con": 13, - "int": 15, + "walk": 40 + }, + "str": 19, + "dex": 12, + "con": 18, + "int": 5, "wis": 10, - "cha": 14, + "cha": 5, "skill": { - "acrobatics": "+5", - "arcana": "+4", - "deception": "+4", - "perception": "+2", - "sleight of hand": "+5", - "stealth": "+5" + "stealth": "+6" }, - "passive": 12, - "resist": [ - "poison" - ], - "languages": [ - "Sylvan and one other language" + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "cr": "3", - "spellcasting": [ + "passive": 10, + "resist": [ { - "name": "Spellcasting", - "headerEntries": [ - "The wechselkind glamourist is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The glamourist knows the following wizard spells:" + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "spells": { - "0": { - "spells": [ - "{@spell mage hand} (invisible)", - "{@spell minor illusion}", - "{@spell prestidigitation}", - "{@spell ray of frost}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell charm person}", - "{@spell color spray}", - "{@spell disguise self}", - "{@spell silent image}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell blur}", - "{@spell invisibility}", - "{@spell suggestion}" - ] - } - }, - "ability": "int", - "type": "spellcasting" + "note": "from nonmagical attacks", + "cond": true } ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "prone", + "unconscious" + ], + "cr": "6", "trait": [ { - "name": "Artificial Form", + "name": "Amorphous", "entries": [ - "The wechselkind glamourist has advantage on saving throws against poison and is immune to disease. It doesn't need to eat, drink, or breathe." + "The tar creep can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Childish Agility", + "name": "Kindle", "entries": [ - "The wechselkind glamourist can move through the space of any creature larger than it is." + "When a tar creep takes fire damage, it ignites. The creep's slam attacks then adhere flaming pitch to foes, dealing an extra 4 ({@damage 1d8}) fire damage and igniting them, too. In either case, until an ignited creature takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." ] - }, + } + ], + "action": [ { - "name": "Cunning Action", + "name": "Multiattack", "entries": [ - "The wechselkind glamourist can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The tar creep makes two slam attacks. It can use engulf in place of either attack." ] }, { - "name": "Faerie Glamour", + "name": "Slam", "entries": [ - "The wechselkind glamourist can cast {@spell disguise self} at will. Charisma is its spellcasting ability (spell save {@dc 12}). When it does so, it can disguise itself only as the humanoid child it was created to replace." + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this {@action grapple} ends, the target is {@condition restrained}. The tar creep can {@action grapple} up to two creatures at a time." ] }, { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The wechselkind glamourist deals an extra 17 ({@damage 5d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wechselkind that isn't {@condition incapacitated} and the wechselkind doesn't have disadvantage on the attack roll." - ] - } - ], - "action": [ - { - "name": "Rapier", + "name": "Engulf", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "One creature {@condition grappled} by the tar creep must succeed on a {@dc 15} Strength saving throw or be pulled into the creep's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the creep. At the start of each of the creep's turns, the engulfed creature takes 13 ({@damage 3d8}) bludgeoning damage and the same fire damage the creep takes from Kindle, if any. The creep can have only one creature engulfed at a time.", + "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 15} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 5 feet of movement to enter a space of its choice within 5 feet of the creep.", + "If the creep dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement.", + "If a creature dies while engulfed by the creep, the creature's body dissolves inside the elemental. The creep expels anything the creature wore or carried." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WechselkindGlamourist.webp", - "attachedItems": [ - "rapier|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TarCreep.webp", "traitTags": [ - "Sneak Attack" - ], - "languageTags": [ - "S", - "X" + "Amorphous" ], - "damageTags": [ - "P" + "senseTags": [ + "D", + "T" ], - "damageTagsSpell": [ - "C" + "actionTags": [ + "Multiattack" ], - "spellcastingTags": [ - "CW" + "damageTags": [ + "B", + "F" ], "miscTags": [ - "MLW", - "MW" + "MW", + "RCH" ], - "conditionInflictSpell": [ + "conditionInflict": [ "blinded", - "charmed", - "invisible" + "grappled", + "restrained" ], - "savingThrowForcedSpell": [ - "wisdom" + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Wechselkind", + "name": "Tar Creep", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wechselkind.webp" - } - } - ] + } } }, { - "name": "Wechselkind Plague Cultist", + "name": "Tar Juggernaut", "source": "GHMG", - "page": 359, + "page": 335, "size": [ - "S" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "wechselkind" - ] - }, + "type": "elemental", "alignment": [ - "N", + "C", "E" ], "ac": [ - 12, { "ac": 15, - "condition": "with {@spell mage armor}", - "braces": true + "from": [ + "natural armor" + ] } ], "hp": { - "average": 82, - "formula": "15d6 + 30" + "average": 230, + "formula": "20d12 + 100" }, "speed": { - "walk": 25 - }, - "str": 11, - "dex": 14, - "con": 14, - "int": 11, - "wis": 13, - "cha": 16, - "skill": { - "acrobatics": "+7", - "deception": "+5", - "perception": "+4", - "stealth": "+7" + "walk": 40 }, + "str": 23, + "dex": 9, + "con": 20, + "int": 5, + "wis": 10, + "cha": 5, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "passive": 14, + "passive": 10, "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ "poison" ], - "languages": [ - "Sylvan and one other language" + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "prone", + "unconscious" ], - "cr": "5", - "spellcasting": [ + "cr": "12", + "trait": [ { - "name": "Innate Spellcasting", - "headerEntries": [ - "The wechselkind plague cultist's spellcasting ability is Charisma (spell save {@dc 14}). The wechselkind can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell detect poison and disease}", - "{@spell disguise self}", - "{@spell invisibility}", - "{@spell mage armor}" - ], - "ability": "cha", - "type": "spellcasting" + "name": "Amorphous", + "entries": [ + "The tar juggernaut can move through a space as narrow as 1 inch wide without squeezing." + ] }, { - "name": "Spellcasting", - "headerEntries": [ - "The wechselkind plague cultist is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" - ], - "spells": { - "0": { - "spells": [ - "{@spell chill touch}", - "{@spell eldritch blast}", - "{@spell poison spray}", - "{@spell prestidigitation}" - ] - }, - "5": { - "lower": 1, - "slots": 3, - "spells": [ - "{@spell blight}", - "{@spell blindness/deafness}", - "{@spell contagion}", - "{@spell counterspell}", - "{@spell death ward}", - "{@spell dispel magic}", - "{@spell false life}", - "{@spell gaseous form}", - "{@spell hold monster}", - "{@spell misty step}", - "{@spell ray of sickness}" - ] - } - }, - "ability": "cha", - "type": "spellcasting" - } - ], - "trait": [ + "name": "Engulfing Charge", + "entries": [ + "If the tar juggernaut moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a {@dc 18} Strength saving throw or fall {@condition prone}. If the target is {@condition prone} and a Medium or smaller creature, the juggernaut can use Engulf against it as a bonus action." + ] + }, { - "name": "Artificial Form", + "name": "Kindle", "entries": [ - "The wechselkind plague cultist has advantage on saving throws against poison and is immune to disease. It doesn't need to eat, drink, or breathe." + "When a tar juggernaut takes fire damage, it ignites. The juggernaut's slam attacks then adhere flaming pitch to foes, dealing an extra 11 ({@damage 2d10}) fire damage and igniting them, too. In either case, until an ignited creature takes an action to douse the fire, the creature takes 11 ({@damage 2d10}) fire damage at the start of each of its turns." ] }, { - "name": "Childish Agility", + "name": "Siege Monster", "entries": [ - "The wechselkind plague cultist can move through the space of any creature larger than it is." + "The tar juggernaut deals double damage to objects and structures." ] } ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The tar juggernaut makes three slam attacks. It can use engulf in place of any attack." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this {@action grapple} ends, the target is {@condition restrained}. The tar creep can {@action grapple} up to two creatures at a time." + ] + }, + { + "name": "Engulf", + "entries": [ + "One Medium or smaller creature {@condition grappled} by or {@condition prone} within 5 feet of the tar juggernaut must succeed on a {@dc 18} Strength saving throw or be pulled into the juggernaut's body. An engulfed target is {@condition blinded}, {@condition restrained}, unable to breathe, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the juggernaut. At the start of each of the juggernaut's turns, the engulfed creature takes 22 ({@damage 4d10}) bludgeoning damage and the same fire damage the juggernaut takes from Kindle, if any. The juggernaut can have up to one large or two medium or smaller creatures engulfed at a time.", + "An engulfed creature can try to escape by taking an action to make its choice of a {@dc 18} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. On a success, the creature escapes and uses 5 feet of movement to enter a space of its choice within 5 feet of the juggernaut.", + "If the juggernaut dies, an engulfed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement.", + "If a creature dies while engulfed by the juggernaut, the creature's body dissolves inside the elemental. The juggernaut expels anything the creature wore or carried." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WechselkindPlagueCultist.webp", - "attachedItems": [ - "dagger|phb" + "variant": [ + { + "type": "variant", + "name": "Tar Juggernaut (Ranged)", + "entries": [ + "Ranged attacks might be important for more powerful monsters to have, especially if the powerful characters they oppose have a variety of ways to attack from a distance. The tar juggernaut's Engulfing Charge may help in such cases, but other options can be helpful. If you find the tar juggernaut needs a ranged attack, consider the following:", + { + "type": "entries", + "name": "Hurl Tar", + "page": 336, + "entries": [ + "{@atk rw} {@hit 10} to hit, range 50/150 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this {@action grapple} ends, the target makes ranged weapon or spell attacks with disadvantage." + ] + } + ], + "_version": { + "addHeadersAs": "action" + } + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TarJuggernaut.webp", + "traitTags": [ + "Amorphous", + "Siege Monster" ], "senseTags": [ - "SD" + "D", + "T" ], - "languageTags": [ - "S", - "X" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "I", - "N", - "O" - ], - "spellcastingTags": [ - "CL", - "I" + "B", + "F" ], "miscTags": [ - "MLW", "MW", - "RW", - "THW" + "RCH" ], - "conditionInflictSpell": [ + "conditionInflict": [ "blinded", - "deafened", - "invisible", - "paralyzed", - "poisoned", - "stunned" + "grappled", + "prone", + "restrained" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Wechselkind", + "name": "Tar Creep", "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WechselkindPlagueCultist.webp" - } - } - ] + } } }, { - "name": "Weeping Lord", + "name": "The Bloodied", + "group": [ + "Seraph Servants" + ], "source": "GHMG", - "page": 361, + "page": 300, "size": [ "M" ], - "type": "undead", + "type": "celestial", "alignment": [ "N", - "E" + "G" ], "ac": [ - 10 + { + "ac": 10, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 67, - "formula": "9d8 + 27" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 14, - "dex": 11, - "con": 17, - "int": 9, - "wis": 10, - "cha": 5, + "str": 8, + "dex": 6, + "con": 13, + "int": 12, + "wis": 19, + "cha": 18, "save": { - "con": "+5", - "wis": "+2" + "wis": "+6", + "cha": "+6" + }, + "skill": { + "insight": "+6", + "perception": "+6" }, "senses": [ - "blindsight 120 ft. (blind beyond this radius)" + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 10, + "passive": 16, "immune": [ - "poison" + "radiant" + ], + "vulnerable": [ + "bludgeoning", + "piercing", + "slashing" ], "conditionImmune": [ + "charmed", "exhaustion", - "poisoned" + "frightened" ], "languages": [ - "understands the languages it spoke in life but can't speak" - ], - "cr": "2", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The weeping lord's innate spellcasting ability is Constitution (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell chill touch} (5th level)" - ], - "daily": { - "1": [ - "{@spell blindness/deafness}" - ], - "3e": [ - "{@spell ray of sickness}", - "{@spell shield}" - ] - }, - "ability": "con", - "type": "spellcasting" - } + "Celestial", + "telepathy 120 ft." ], - "trait": [ - { - "name": "Command Weeping Zombies", - "entries": [ - "The weeping lord can direct weeping zombies it is aware of within 120 feet of it, using a form of limited telepathy." - ] - }, - { - "name": "Magic Contagion", - "entries": [ - "A creature affected by the weeping lord's magic is also exposed to {@disease the Weeping Pox|GHMG|Weeping Pox}." - ] - }, + "cr": "4", + "action": [ { - "name": "Undead Fortitude", + "name": "Peacemaking", "entries": [ - "If damage reduces the weeping lord to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the weeping zombie drops to 1 hit point instead." + "The bloodied targets up to four hostile creatures it can see. Each must succeed on a {@dc 14} Charisma saving throw or be {@condition charmed} by the bloodied for one minute. A creature {@condition charmed} in this way is {@condition incapacitated} and begins weeping uncontrollably until another creature uses its action to shake the creature out of it." ] }, { - "name": "Weeping Pox", + "name": "Shared Sacrifice", "entries": [ - "A humanoid that comes within 5 feet of the weeping lord must succeed on a {@dc 15} Constitution saving throw or contract {@disease the Weeping Pox|GHMG|Weeping Pox}. If a humanoid succeeds on the saving throw, it's immune to the disease for 24 hours. A humanoid infected with the disease must repeat the saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured with magic.", - "Until the first level of {@condition exhaustion} sets in, however, the humanoid has sharpened senses. Whenever this humanoid makes an ability check or saving throw against anything other than the disease, they can roll a {@dice d4} and add the number rolled. A slight fever and overexcitement are the only signs this condition comes from {@disease the Weeping Pox|GHMG|Weeping Pox}." + "The bloodied chooses an allied creature within 30 feet of it. Until the end of the bloodied's next turn, the bloodied has resistance to all damage, and whenever the bloodied takes damage, the target creature takes damage equal to the damage dealt to the bloodied." ] } ], - "action": [ + "reaction": [ { - "name": "Slam", + "name": "Ultimate End", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage and Weeping Pox." + "The bloodied targets a single creature within 60 ft. that just attacked it. The target must succeed a {@dc 16} Wisdom saving throw or immediately take force damage equal to the bloodied's current hit point total as the bloodied removes its chains. The bloodied dies instantly. On a success, the target takes half as much damage, and that damage cannot lower the target to less than 1 hp." ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WeepingLord.webp", - "traitTags": [ - "Undead Fortitude" + } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TheBloodied.webp", "senseTags": [ "B" ], "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "B" - ], - "damageTagsSpell": [ - "I", - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "poisoned" + "CE", + "TP" ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution" + "charisma", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Weeping Zombie", + "name": "Seraph Servants", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TheBloodied.webp" + } + } + ] } }, { - "name": "Weeping Zombie", + "name": "The Churning", + "isNamedCreature": true, "source": "GHMG", - "page": 361, + "page": 64, "size": [ - "M" + "G" ], - "type": "undead", + "type": "ooze", "alignment": [ - "N", - "E" + "N" ], "ac": [ - 10 + { + "ac": 10, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 30, - "formula": "4d8 + 12" + "average": 310, + "formula": "20d20 + 100" }, "speed": { - "walk": 30 + "walk": 30, + "climb": 30, + "swim": 30 }, - "str": 13, - "dex": 10, - "con": 16, + "str": 30, + "dex": 2, + "con": 20, "int": 3, - "wis": 6, + "wis": 10, "cha": 3, - "save": { - "wis": "+0" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 8, + "passive": 10, "immune": [ "poison" ], "conditionImmune": [ + "charmed", + "deafened", "exhaustion", - "poisoned" + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" ], - "cr": "1/2", + "cr": "16", "trait": [ { - "name": "Undead Fortitude", + "name": "Enormous Space", "entries": [ - "If damage reduces the weeping zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The Churning has a space 60 feet on a side and takes up that entire space. Other creatures can enter this space, but a creature that does so is subjected to the Churning's Engulf." ] }, { - "name": "Weeping Pox", + "name": "Magic Resistance", "entries": [ - "A humanoid that comes within 5 feet of the weeping zombie must succeed on a {@dc 15} Constitution saving throw or contract {@disease the Weeping Pox|GHMG|Weeping Pox}. If a humanoid succeeds on the saving throw, it's immune to the disease for 24 hours. A humanoid infected with the disease must repeat the saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured with magic.", - "Until the first level of {@condition exhaustion} sets in, however, the humanoid has sharpened senses. Whenever this humanoid makes an ability check or saving throw against anything other than the disease, they can roll a {@dice d4} and add the number rolled. A slight fever and overexcitement are the only signs this condition comes from {@disease the Weeping Pox|GHMG|Weeping Pox}." + "The Churning has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The Churning deals double damage to objects and structures." + ] + }, + { + "name": "Unstoppable", + "entries": [ + "The Churning ignores {@quickref difficult terrain||3}, and nothing can reduce its speed or stop it from moving on its turn." ] } ], "action": [ { - "name": "Slam", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) bludgeoning damage and Weeping Pox." + "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}24 ({@damage 4d6 + 10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 23} Strength or Dexterity saving throw (target's choice) or be pulled within 5 feet of the Churning." + ] + }, + { + "name": "Engulf", + "entries": [ + "The Churning moves up to its speed and can enter creatures' spaces. The creature must make a {@dc 23} Strength or Dexterity saving throw (target's choice). On a successful save, the creature chooses to leave the Churning's path or it fails the save. On a failed save, the creature takes 40 ({@damage 10d6 + 5}) bludgeoning damage and is engulfed. The engulfed creature can't breathe, is {@condition blinded}, is {@condition restrained}, and has {@quickref cover|PHB|3|0|total cover} from effects that originate outside the Churning. At the start of each of the Churning's turns, engulfed creatures take 42 ({@damage 12d6}) bludgeoning damage. When the Churning moves, engulfed creatures move with it.", + "An engulfed creature can escape ({@dc 23}). On a success, the creature escapes and uses 15 feet of movement to enter a space of its choice within 5 feet of the Churning.", + "If the Churning dies, an engulfed creature is no longer {@condition restrained} by it. If a creature dies inside the Churning, the creature's body breaks up. The Churning keeps inside it anything the dead creature wore or carried." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WeepingZombie.webp", - "traitTags": [ - "Undead Fortitude" + "reaction": [ + { + "name": "Reactive Grab", + "entries": [ + "A creature that moves while within the Churning's reach provokes an {@action opportunity attack}. The Churning can make four {@action opportunity attack|PHB|opportunity attacks} each round." + ] + } ], - "senseTags": [ - "D" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TheChurning.webp", + "traitTags": [ + "Magic Resistance", + "Siege Monster" ], "damageTags": [ "B" ], "miscTags": [ - "MW" + "MW", + "RCH" ], - "savingThrowForced": [ - "constitution" + "conditionInflict": [ + "blinded" ], "fluff": { "_appendMonsterFluff": { - "name": "Weeping Zombie", + "name": "The Churning", "source": "GHMG" } } }, { - "name": "Werebear Ascetic", + "name": "The Laethlyn", + "isNamedCreature": true, "source": "GHMG", - "page": 199, + "page": 183, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any", - "shapechanger" - ] - }, + "type": "fey", "alignment": [ - "A" + "C", + "N" ], "ac": [ { - "ac": 12, - "condition": "in humanoid form" - }, - { - "ac": 15, - "condition": "in hybrid and kindred form", + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 176, + "formula": "32d8 + 32" }, "speed": { "walk": 30, - "alternate": { - "walk": [ - { - "number": 50, - "condition": "in hybrid and kindred form" - } - ], - "climb": [ - { - "number": 30, - "condition": "in hybrid and kindred form" - } - ] - } + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, - "str": 16, - "dex": 14, - "con": 17, - "int": 10, - "wis": 16, - "cha": 11, + "str": 10, + "dex": 19, + "con": 14, + "int": 16, + "wis": 22, + "cha": 17, "save": { - "wis": "+7" + "int": "+9", + "wis": "+12", + "cha": "+9" }, "skill": { - "animal handling": "+7", - "nature": "+4", - "perception": "+7" + "acrobatics": "+10", + "animal handling": "+12", + "history": "+9", + "nature": "+9", + "perception": "+12" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft.", + "truesight 60 ft." + ], + "passive": 22, + "resist": [ + "acid", + "cold", + "fire", + "lightning" + ], + "immune": [ + "poison", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from non-magical weapons that aren't adamantine", + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "restrained", + "stunned", + "unconscious" ], - "passive": 17, "languages": [ - "any three languages" + "Druidic", + "Primordial", + "Sylvan", + "three other languages" ], - "cr": "12", + "cr": "17", "spellcasting": [ { - "name": "Spellcasting", + "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The werebear is a 13th-level spellcaster.", - "Its spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 6} to hit with spell attacks). It can cast spells in any form, regardless of verbal, somatic, or material components provided they have no gold cost. It has the following druid spells prepared:" + "The Laethlyn's spellcasting ability is Wisdom (spell save {@dc 20}). They can innately cast the following spells, requiring no material components:" ], - "spells": { - "0": { - "spells": [ - "{@spell druidcraft}", - "{@spell guidance}", - "{@spell mending}", - "{@spell resistance}" - ] - }, - "1": { - "slots": 4, - "spells": [ - "{@spell animal friendship}", - "{@spell faerie fire}", - "{@spell healing word}" - ] - }, - "2": { - "slots": 3, - "spells": [ - "{@spell hold person}", - "{@spell lesser restoration}" - ] - }, - "3": { - "slots": 3, - "spells": [ - "{@spell conjure animals}", - "{@spell dispel magic}", - "{@spell plant growth}" - ] - }, - "4": { - "slots": 3, - "spells": [ - "{@spell freedom of movement}", - "{@spell ice storm}" - ] - }, - "5": { - "slots": 2, - "spells": [ - "{@spell commune with nature}", - "{@spell tree stride}" - ] - }, - "6": { - "slots": 1, - "spells": [ - "{@spell wall of thorns}" - ] - }, - "7": { - "slots": 1, - "spells": [ - "{@spell arboreal curse|GHPG}" - ] - } + "will": [ + "{@spell barkskin}", + "{@spell commune with nature}", + "{@spell detect magic}" + ], + "daily": { + "3e": [ + "{@spell entangle}", + "{@spell wall of thorns}" + ], + "1e": [ + "{@spell awaken}", + "{@spell heal}" + ] }, - "ability": "wis", - "type": "spellcasting" + "ability": "wis" } ], "trait": [ { - "name": "Shapechanger", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The werebear ascetic can use its action to polymorph into a bear-humanoid hybrid or into its kindred bear form, or back into its true form, which is humanoid. Its statistics, unless noted, are the same in each form. Any armor it is wearing merges into its alternate forms. It reverts to its true form if it dies." + "If the Laethlyn fails a saving throw, they can choose to succeed instead." ] }, { - "name": "Kindred Form", + "name": "Magic Resistance", "entries": [ - "The werebear's kindred form takes the shape of a Large bear. While in this form, it can speak to and understand bears, cannot take any actions requiring hands, adds its Constitution modifier to the result of any saving throw, and gains 25 temporary hit points the first time it takes this form each day." + "The Laethlyn has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Nature Speech", + "entries": [ + "The Laethlyn can understand and be understood by all plants and beasts." + ] + }, + { + "name": "Wrath of Nature", + "entries": [ + "The Laethlyn's weapon attacks are magical." ] } ], @@ -78936,245 +51432,197 @@ { "name": "Multiattack", "entries": [ - "The werebear makes three melee attacks, only one of which can be a bite." + "The Laethlyn makes three vine strike attacks." ] }, { - "name": "Bite (Hybrid or Kindred Form Only)", + "name": "Vine Strike", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}16 ({@damage 3d8 + 3}) piercing damage. If the target is a humanoid, it must succeed on a {@dc 15} Constitution saving throw or be cursed with {@variantrule Player Characters as Lycanthropes|MM|werebear lycanthropy}." + "{@atk mw} {@hit 11} to hit, reach 15 ft., one or two targets. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage." ] }, { - "name": "Claw (Hybrid or Kindred Form Only)", + "name": "Thorn Spray", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "A barrage of sharp thorns sprays from the Laethlyn in a 30-foot cone. Each non-plant creature in the area must make a {@dc 20} Dexterity saving throw, taking 28 ({@damage 4d10 + 6}) piercing damage on a failed save and have their speed reduced by 10 feet for 1 minute. Any creature succeeding on the save takes half as much damage and suffers no reduction of its speed. The speed reduction is cumulative, and a creature's speed returns to normal if they receive magical healing while affected by the reduction." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WerebearAscetic.webp", + "legendary": [ + { + "name": "Teleport", + "entries": [ + "The Laethlyn magically teleports, along with any equipment they are wearing or carrying, up to 90 feet to an unoccupied space they can see." + ] + }, + { + "name": "Capture (Costs 2 Actions)", + "entries": [ + "Vines attempt to grasp at a single target the Laethlyn can see within 120 feet. The target must make a {@dc 20} Dexterity saving throw or be {@condition grappled} and {@condition restrained} by the vines (escape {@dc 15}). The Laethlyn can only have two creatures so captured at any given time." + ] + }, + { + "name": "Rejuvenate (Costs 3 Actions)", + "entries": [ + "The Laethlyn can root themself in the ground beneath her, reducing their speed to 0 until they teleport or use an action to uproot themself. While rooted, healing energy surges into them, allowing them to regain 30 hit points at the start of each of their turns. Any beast allies within 30 feet of the of the Laethlyn regain 30 hit points when they take this legendary action." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TheLaethlyn.webp", "traitTags": [ - "Shapechanger" + "Legendary Resistances", + "Magic Resistance" ], "senseTags": [ - "D" + "SD", + "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" - ], - "damageTags": [ + "DU", "P", "S" ], - "damageTagsSpell": [ + "damageTags": [ "B", - "C", + "P" + ], + "damageTagsSpell": [ "P", "S" ], "spellcastingTags": [ - "CD" + "I" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" ], "conditionInflictSpell": [ "charmed", - "paralyzed" + "restrained" ], "savingThrowForced": [ - "constitution" + "dexterity" ], "savingThrowForcedSpell": [ "dexterity", - "wisdom" + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Lycanthrope", + "name": "The Laethlyn", "source": "GHMG" } } }, { - "name": "Werewolf Ravager", + "name": "Thornhost", "source": "GHMG", - "page": 199, + "page": 337, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any", - "shapechanger" - ] - }, + "type": "plant", "alignment": [ - "A" + "U" ], "ac": [ { - "ac": 13, - "condition": "in humanoid form" - }, - { - "ac": 16, - "condition": "in hybrid form", + "ac": 11, "from": [ "natural armor" ] } ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 52, + "formula": "8d8 + 16" }, "speed": { - "walk": 30, - "alternate": { - "walk": [ - { - "number": 50, - "condition": "in hybrid form" - } - ] - } - }, - "str": 17, - "dex": 16, - "con": 14, - "int": 9, - "wis": 15, - "cha": 10, - "save": { - "str": "+6", - "dex": "+6" - }, - "skill": { - "perception": "+5" + "walk": 20 }, + "str": 12, + "dex": 10, + "con": 15, + "int": 3, + "wis": 12, + "cha": 3, "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "immune": [ - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from attacks that aren't silvered", - "cond": true - } + "blindsight 60 ft. (blind beyond this radius)" ], - "vulnerable": [ - { - "vulnerable": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from silvered weapons", - "cond": true - } + "passive": 11, + "resist": [ + "piercing" ], - "conditionImmune": [ - "charmed", - "frightened" + "vulnerable": [ + "fire", + "poison" ], - "languages": [ - "any two languages" + "conditionImmune": [ + "blinded", + "deafened" ], - "cr": "7", + "cr": "2", "trait": [ { - "name": "Grappler", - "entries": [ - "While a creature is {@condition grappled} by the werewolf ravager, the werewolf has advantage on attack rolls against {@condition grappled} targets, and the target takes an additional 3 ({@damage 1d6}) damage whenever it is hit with the werewolf's bite or claw attack." - ] - }, - { - "name": "Shapechanger", + "name": "Thorn Rot", "entries": [ - "The werewolf can use its action to polymorph into a wolf-humanoid hybrid or back into its true form, which is humanoid. Any armor it is wearing merges into its hybrid form. It reverts to its true form if it dies." + "A humanoid that takes damage from a thornhost's thorns or burst must succeed on a {@dc 12} as the thorn burrows for 3 rounds. Upon failing three saves, the damage ends, but the thorn takes root, the humanoid can't regain the hit points lost to the thorn while the infection lasts, and the humanoid gains one level of {@condition exhaustion} as fever and delirium set in. During the first 24 hours, the thorn can be removed, but doing so requires someone who has proficiency in the {@skill Medicine} skill to succeed on a {@dc 15} Wisdom ({@skill Medicine}) check.", + "If the thorn remains, at the end of each long rest, the infected creature must succeed on a {@dc 12} (+1 per thorn, up to {@dc 15}) Constitution saving throw or gain one level of {@condition exhaustion}. If the creature dies from {@condition exhaustion}, its soul departs its still-living body and it becomes a new thornhost with no levels of {@condition exhaustion}." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The werewolf ravager makes two melee attacks. It can only make one bite attack per turn." - ] - }, - { - "name": "Bite (Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d8 + 3}) piercing damage. The target must succeed on a {@dc 14} Strength saving throw or be {@condition grappled}.", - "Additionally, if the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or be cursed with {@variantrule Player Characters as Lycanthropes|MM|werewolf lycanthropy}." - ] - }, - { - "name": "Claw (Hybrid Form Only)", + "name": "Thorns", "entries": [ - "Melee Weapon Attack:", - "{@hit 6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage." ] }, { - "name": "Short Sword", + "name": "Burst", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The thornhost dies, sending thorns flying in a 20-foot radius. Each creature in that area must make a {@dc 12} Dexterity save, taking 12 ({@damage 4d4 + 2}) piercing damage on a failed save, or half as much damage on a successful one." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WerewolfRavager.webp", - "traitTags": [ - "Shapechanger" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Thornhost.webp", "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" + "B" ], "damageTags": [ - "P", - "S" + "P" ], "miscTags": [ - "MW" + "MW", + "RW" ], "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "constitution", - "strength" + "exhaustion" ], "fluff": { "_appendMonsterFluff": { - "name": "Lycanthrope", + "name": "Thornhost", "source": "GHMG" } } }, { - "name": "Whelmer", + "name": "Thornlamm", "source": "GHMG", - "page": 362, + "page": 50, "size": [ - "M" + "S" ], - "type": "elemental", + "type": "plant", "alignment": [ "N", "E" @@ -79188,331 +51636,291 @@ } ], "hp": { - "average": 68, - "formula": "8d10 + 24" + "average": 21, + "formula": "6d6" }, "speed": { - "walk": 30, - "swim": 90 - }, - "str": 17, - "dex": 16, - "con": 17, - "int": 8, - "wis": 10, - "cha": 14, - "skill": { - "stealth": "+5" + "walk": 30 }, + "str": 11, + "dex": 14, + "con": 11, + "int": 3, + "wis": 8, + "cha": 3, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 10, + "passive": 9, "resist": [ - "acid", + "cold", + "fire", + "lightning", + "poison" + ], + "conditionImmune": [ + "blinded", + "deafened", + "exhaustion" + ], + "cr": "\u2014\u00A0with a caprathorn (1/4 [50 XP] by itself)", + "pbNote": "+2", + "action": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks", - "cond": true + "name": "Hooves", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." + ] + }, + { + "name": "Needles", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 30/60 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Thornlamm.webp", + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Caprathorn", + "source": "GHMG" } + } + }, + { + "name": "Thunderblossom", + "group": [ + "Mageplants" + ], + "source": "GHMG", + "page": 202, + "size": [ + "T" + ], + "type": "plant", + "alignment": [ + "U" + ], + "ac": [ + 10 + ], + "hp": { + "average": 63, + "formula": "18d4 + 18" + }, + "speed": { + "walk": 40 + }, + "str": 8, + "dex": 10, + "con": 12, + "int": 1, + "wis": 10, + "cha": 10, + "senses": [ + "blindsight 30 ft. (blind beyond this radius)" + ], + "passive": 10, + "resist": [ + "cold", + "fire" ], "immune": [ - "poison" + "thunder" ], "conditionImmune": [ + "blinded", + "charmed", + "deafened", "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", + "frightened", "prone", - "restrained", "unconscious" ], - "languages": [ - "Aquan" - ], - "cr": "1", + "cr": "4", "trait": [ { "name": "False Appearance", "entries": [ - "While the whelmer remains motionless, it is indistinguishable from a pool of water." - ] - }, - { - "name": "Freeze", - "entries": [ - "If the whelmer takes cold damage, it partially freezes, reducing its speed by 20 feet until the end of its next turn." - ] - }, - { - "name": "Undertow", - "entries": [ - "The whelmer's speed is normal when it moves a {@condition grappled} target." - ] - }, - { - "name": "Water Form", - "entries": [ - "The whelmer can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + "While the thunderblossom remains motionless, it is indistinguishable from ordinary flowering plants." ] } ], "action": [ { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target can't breathe and the whelmer can't slam another target." - ] - }, - { - "name": "Illusory Distress (Recharges after a Short or Long Rest)", + "name": "Boom Bloom", "entries": [ - "The whelmer creates an illusion of a drowning humanoid in a space it can see within 120 feet of it. The illusion seems completely real, including sounds, smells, and temperature. The whelmer can use its action to move the illusion to another spot in range and change its sensory aspects. The elemental can change minor aspects, such as sounds, without using an action.", - "Physical interaction with the image reveals it to be an illusion, as creatures and objects can pass through it. A creature that uses its action to examine the image can determine that it's an illusion with a successful {@dc 12} Intelligence ({@skill Investigation}) check. If a creature discerns the illusion for what it is, the creature can see through the image." + "One of the thunderblossom's blooms explodes with significant concussive force that can be heard up to 150 feet away. Each other creature within 10 feet of the thunderblossom must make a {@dc 11} Strength saving throw or take 14 ({@damage 4d6}) thunder damage and {@condition deafened} until the end of its next turn. A creature that fails by 3 or more is also {@condition stunned} until the end of their next turn. A creature that succeeds on this saving throw takes half damage and is not {@condition deafened}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Whelmer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Thunderblossom.webp", "traitTags": [ "False Appearance" ], "senseTags": [ - "D" - ], - "languageTags": [ - "AQ" - ], - "damageTags": [ "B" ], - "miscTags": [ - "MW" + "damageTags": [ + "T" ], "conditionInflict": [ - "grappled" + "deafened" + ], + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Whelmer", + "name": "Mageplants", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Thunderblossom.webp" + } + } + ] } }, { - "name": "Whipskein Horror", + "name": "Torcheater", + "group": [ + "Unusual Beasts" + ], "source": "GHMG", - "page": 7, + "page": 349, "size": [ - "M" + "T" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "A" + "U" ], "ac": [ - { - "ac": 14, - "from": [ - "{@item studded leather armor|PHB|studded leather}" - ] - } + 12 ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 3, + "formula": "1d4 + 1" }, "speed": { - "walk": 30 + "walk": 5, + "fly": 30 }, - "str": 15, + "str": 2, "dex": 14, - "con": 15, - "int": 10, + "con": 12, + "int": 2, "wis": 11, - "cha": 8, - "save": { - "dex": "+4" - }, - "skill": { - "perception": "+2" - }, + "cha": 6, "senses": [ "darkvision 60 ft." ], - "passive": 12, - "languages": [ - "any two languages" + "passive": 10, + "immune": [ + "fire" ], - "cr": "4", + "cr": "0", "trait": [ { - "name": "False Appearance", + "name": "Eat Fire", "entries": [ - "While the whipskein horror hides its tendrils from sight, such as under clothing, it is indistinguishable from the ordinary humanoid it once was." + "If the torcheater flies through fire, it reduces the fire's area by a 1-foot cube. A fire goes out if its area is reduced to nothing." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The whipskein horror makes four attacks." - ] - }, - { - "name": "Tendril", - "entries": [ - "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the whipskein horror can't use that tendril against another target. The horror has four tendrils." - ] - }, - { - "name": "Spit", - "entries": [ - "{@atk rw} {@hit 4} to hit, range 30 ft., one target. {@h}6 ({@damage 1d8 + 2}) poison damage, and the target must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} until the end of the whipskein horror's next turn. Being within 5 feet of a hostile creature doesn't impose disadvantage on the horror's ranged attack rolls with its spit." - ] - }, - { - "name": "Tendril Dance {@recharge 5}", + "name": "Bite", "entries": [ - "The whipskein horror extends and wriggles its tendrils, releasing any creatures it has {@condition grappled}. Each creature within 30 feet of and able to see the horror must succeed on a {@dc 12} Wisdom saving throw or become {@condition charmed} by the horror.", - "While {@condition charmed} in this way, a creature is {@condition incapacitated} and has a speed of 0. The effect ends for a creature if it takes damage, if another creature uses an action to shake the creature out of its stupor, or the horror fails to take a bonus action on its turn to continue the effect. The horror can't take that bonus action while using a tendril to {@action grapple} another creature." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}1 fire damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WhipskeinHorror.webp", - "traitTags": [ - "False Appearance" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Torcheater.webp", "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" - ], "damageTags": [ - "B", - "I" + "F" ], "miscTags": [ "AOE", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "charmed", - "grappled", - "incapacitated", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "wisdom" + "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Aberrant Horrors", + "name": "Torcheater", "source": "GHMG" } } }, { - "name": "White Quoxxarie", - "alias": [ - "Oko Quoxxarie" - ], + "name": "Tormach Cultist", "source": "GHMG", - "page": 278, + "page": 75, "size": [ - "L" + "M" ], - "type": "fiend", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "natural armor" + "{@item studded leather armor|PHB}" ] } ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 16, + "formula": "3d8 + 3" }, "speed": { - "walk": 40 - }, - "str": 17, - "dex": 14, - "con": 18, - "int": 7, - "wis": 12, - "cha": 5, - "save": { - "int": "+1", - "wis": "+4", - "cha": "+0" + "walk": 30 }, + "str": 13, + "dex": 12, + "con": 13, + "int": 10, + "wis": 11, + "cha": 10, "skill": { - "acrobatics": "+5", - "athletics": "+6" + "intimidation": "+2" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 11, - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 10, "languages": [ - "Infernal" + "one national language" ], - "cr": "5", + "cr": "1/2", "trait": [ { - "name": "Aura of Sickness", - "entries": [ - "Provided the white quoxxarie isn't {@condition incapacitated}, any creature hostile to the quoxxarie that starts its turn within 30 feet of one or more white quoxxaries must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of its next turn." - ] - }, - { - "name": "Charge", - "entries": [ - "If the white quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." - ] - }, - { - "name": "Disease Carrier", - "entries": [ - "The white quoxxaries is immune to the effects of diseases, but it can carry and spread them." - ] - }, - { - "name": "Magic Resistance", + "name": "Rampage", "entries": [ - "The white quoxxarie has advantage on saving throws against spells and other magical effects." + "When the Tormach cultist reduces a creature to 0 hit points with a melee attack on its turn, the cultist can take a bonus action to move up to half its speed and make a melee attack." ] } ], @@ -79520,212 +51928,203 @@ { "name": "Multiattack", "entries": [ - "The white quoxxarie makes one ram attack and one attack with its hooves." + "The Tormach cultist uses frightening scream and makes two handaxe attacks." ] }, { - "name": "Ram", + "name": "Handaxe", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." ] }, { - "name": "Hooves", + "name": "Frightening Scream", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) bludgeoning damage and 7 ({@damage 2d6}) poison damage." + "Each creature of the Tormach cultist's choice within 20 feet of and able to hear the cultist must succeed on a {@dc 10} Wisdom saving throw or become {@condition frightened} until the end of the cultist's next turn.", + "If a creature's saving throw is successful, the creature is immune to the Frightening Scream of all Tormach cultists for the next 24 hours." ] } ], - "reaction": [ - { - "name": "Get the Horns", - "entries": [ - "If the white quoxxarie takes 25 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." - ] - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TormachCultist.webp", + "attachedItems": [ + "handaxe|phb" ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WhiteQuoxxarie.webp", "traitTags": [ - "Charge", - "Magic Resistance" - ], - "senseTags": [ - "SD" + "Rampage" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "I" - ], "damageTags": [ - "B", - "I" + "S" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" ], "conditionInflict": [ - "poisoned", - "prone" + "frightened" ], - "savingThrowForced": [ - "constitution", - "strength" + "savingThrowForced": [ + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Quoxxarie", + "name": "Cult of Tormach", "source": "GHMG" } } }, { - "name": "Windborn Troll", - "group": [ - "Primordial Troll" - ], + "name": "Tormach Zealot", "source": "GHMG", - "page": 268, + "page": 75, "size": [ - "L" + "M" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item scale mail|PHB}" ] } ], "hp": { - "average": 105, - "formula": "10d10 + 50" + "average": 44, + "formula": "8d8 + 8" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 18, - "dex": 16, - "con": 20, - "int": 11, - "wis": 10, - "cha": 9, + "str": 11, + "dex": 14, + "con": 13, + "int": 13, + "wis": 12, + "cha": 15, "skill": { - "perception": "+3", - "stealth": "+6" + "deception": "+4", + "insight": "+3", + "intimidation": "+4", + "performance": "+4", + "persuasion": "+4", + "religion": "+3" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "resist": [ - "lightning", - "thunder" - ], + "passive": 11, "languages": [ - "Giant" + "two national languages" ], - "cr": "6", - "trait": [ - { - "name": "Flexible", - "entries": [ - "The troll can enter a space large enough for a Medium creature without squeezing." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Lightfooted", - "entries": [ - "The troll can use a bonus action to take the {@action Dash} or {@action Disengage} action." - ] - }, + "cr": "3", + "spellcasting": [ { - "name": "Regeneration", - "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes fire or acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The Tormach zealot is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}). The Tormach zealot knows the following bard spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell true strike}", + "{@spell vicious mockery}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell bane}", + "{@spell faerie fire}", + "{@spell heroism}", + "{@spell thunderwave}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell enhance ability}", + "{@spell heat metal}", + "{@spell shatter}" + ] + } + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "Standing Leap", + "name": "Blood-Soaked Inspiration", "entries": [ - "The troll's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start." + "When the Tormach zealot deals damage on its turn, it can use a bonus action to choose one creature within 60 feet of it. Provided that creature can see or hear the zealot, the creature adds {@dice 1d6} to one ability check, attack roll, or saving throw it makes before the end of its next turn." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The troll makes three attacks: one with its bite and two with its claws." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage and 5 ({@damage 2d4}) lightning damage." - ] - }, - { - "name": "Claw", + "name": "Whip", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage. If the target is a creature, it must succeed on a {@dc 12} Strength or Dexterity saving throw (target's choice) or move back 5 feet or fall {@condition prone} (zealot choice)." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WindbornTroll.webp", - "traitTags": [ - "Keen Senses", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/TormachZealot.webp", + "attachedItems": [ + "whip|phb" ], "damageTags": [ - "L", - "P", "S" ], + "damageTagsSpell": [ + "F", + "T", + "Y" + ], + "spellcastingTags": [ + "CB" + ], "miscTags": [ - "MW" + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Windborn Troll", + "name": "Cult of Tormach", "source": "GHMG" } } }, { - "name": "Windborn Troll Infiltrator", - "group": [ - "Primordial Troll" - ], + "name": "Toymaker", "source": "GHMG", - "page": 268, + "page": 339, "size": [ - "L" + "M" ], - "type": "giant", + "type": "fey", "alignment": [ - "N", + "C", "E" ], "ac": [ @@ -79737,75 +52136,74 @@ } ], "hp": { - "average": 136, - "formula": "13d10 + 65" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 18, + "dex": 15, + "con": 17, + "int": 11, + "wis": 16, + "cha": 12, + "save": { + "wis": "+7" }, - "str": 19, - "dex": 18, - "con": 20, - "int": 12, - "wis": 14, - "cha": 9, "skill": { - "perception": "+5", - "stealth": "+7" + "perception": "+7", + "sleight of hand": "+6", + "survival": "+7" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 15, + "passive": 17, "resist": [ - "lightning", - "thunder" + "cold" ], "languages": [ - "Giant" + "Sylvan" ], - "cr": "8", - "trait": [ - { - "name": "Cunning Action", - "entries": [ - "The troll can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - }, - { - "name": "Flexible", - "entries": [ - "The troll can enter a space large enough for a Medium creature without squeezing." - ] - }, - { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, + "cr": "9", + "spellcasting": [ { - "name": "Magic Weapons", - "entries": [ - "The troll's weapon attacks are magical." - ] - }, + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The toymaker's spellcasting ability is Wisdom (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell enlarge/reduce}", + "{@spell knock}", + "{@spell mending}" + ], + "daily": { + "2": [ + "{@spell pass without trace}" + ] + }, + "ability": "wis" + } + ], + "trait": [ { - "name": "Regeneration", + "name": "Magic Resistance", "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes fire or acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The toymaker has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Naughty List", "entries": [ - "The troll deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the troll's that isn't {@condition incapacitated} and the troll doesn't have disadvantage on the attack roll." + "The toymaker knows if a humanoid it can see has committed a serious crime and whether the person has been punished for the crime." ] }, { - "name": "Windborn Step", + "name": "Winter Footing", "entries": [ - "As a bonus action, the troll can teleport up to 40 feet to an unoccupied space, provided its starting space and destination space are obscured by mist or similar airborne particles, {@quickref Vision and Light|PHB|2||dim light}, or {@quickref Vision and Light|PHB|2||darkness}." + "The toymaker ignores {@quickref difficult terrain||3} created by ice or snow." ] } ], @@ -79813,424 +52211,449 @@ { "name": "Multiattack", "entries": [ - "The troll makes three attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage and 5 ({@damage 2d4}) lightning damage." + "The toymaker makes three claw attacks." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 16}). The toymaker can {@action grapple} only one creature at a time." ] }, { - "name": "Hurl Lightning", + "name": "Beard Spines {@recharge 5}", "entries": [ - "{@atk rs} {@hit 5} to hit, range 40/120 ft., one target. {@h}11 ({@damage 2d10}) lightning damage." + "The toymaker launches spines from its chin in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 26 ({@damage 4d12}) piercing damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Bag of Toys (Recharges after a Toy is Destroyed)", "entries": [ - "The troll magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the troll wears or carries is {@condition invisible} with it." + "The toymaker reaches into its bag and pulls out one random toy (roll {@dice 1d4})\u20141 {@creature Bloody Teddy|GHMG}, 2 {@creature Box-Bound Jack|GHMG}, 3 {@creature Dolly|GHMG}, 4 {@creature Marie O'Nett|GHMG}\u2014and tosses the toy into an unoccupied space within 10 feet. This toy is the toymaker's ally, and it takes its turn just after the toymaker. The toy obeys the toymaker's verbal commands (no action for the toymaker). If issued no commands, the toy attacks a creature that isn't the toy's ally." ] - }, + } + ], + "reaction": [ { - "name": "Shadow Play (2/Day)", + "name": "Bag", "entries": [ - "The troll creates an illusion like those created with a {@spell minor illusion}, {@spell silent image}, or {@spell major image} spell. The DC to discern these illusions for what they are is 13." + "If a creature {@condition grappled} by the toymaker fails to escape, the creature must succeed on its choice of a {@dc 16} Strength or Dexterity saving throw or the {@action grapple} ends, and the creature is stuffed into the bag the toymaker carries. While in the bag, the target is {@condition blinded} and {@condition restrained}, and it has {@quickref cover|PHB|3|0|total cover} against anything that originates outside the bag.", + "If the toymaker uses the Bag of Toys action, any creature inside the bag is released, falling {@condition prone} in a space within 5 feet of the toymaker. The same result occurs if the bag takes 25 damage or more on a single turn from a creature inside it. In this case, the toymaker can't use its Bag of Toys action until the bag is repaired.", + "If the toymaker dies, a creature is no longer {@condition restrained} in the bag and can escape from it by using 10 feet of movement, exiting {@condition prone}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WindbornTrollInfiltrator.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Toymaker.webp", "traitTags": [ - "Keen Senses", - "Magic Weapons", - "Regeneration", - "Sneak Attack" + "Magic Resistance" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "S" ], "damageTags": [ - "L", "P", "S" ], + "spellcastingTags": [ + "I" + ], "miscTags": [ + "AOE", "MW" ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution" + ], "fluff": { "_appendMonsterFluff": { - "name": "Windborn Troll", + "name": "Toymaker", "source": "GHMG" } } }, { - "name": "Witch Owl", + "name": "Trennensel", "source": "GHMG", - "page": 364, + "page": 342, "size": [ - "M" + "S" ], - "type": "monstrosity", + "type": "beast", "alignment": [ - "N", - "E" + "U" ], "ac": [ - 11 + 13 ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 14, + "formula": "4d6" }, "speed": { - "walk": 20, + "walk": 10, "fly": 40 }, - "str": 11, - "dex": 13, - "con": 12, - "int": 6, + "str": 8, + "dex": 16, + "con": 11, + "int": 2, "wis": 12, - "cha": 7, - "skill": { - "deception": "+2", - "stealth": "+3", - "special": "({@skillCheck stealth 5} when flying)" - }, + "cha": 5, "senses": [ - "darkvision 120 ft." + "blindsight 60 ft." ], "passive": 11, - "languages": [ - "understands one national language but can't speak" - ], - "cr": "1", + "cr": "1/4", "trait": [ { - "name": "Flyby", - "entries": [ - "The witch owl doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." - ] - }, - { - "name": "Keen Hearing and Sight", + "name": "Echolocation", "entries": [ - "The witch owl has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + "The trennensel can't use its {@sense blindsight} while {@condition deafened}." ] }, { - "name": "Mimicry", + "name": "Keen Hearing and Smell", "entries": [ - "The witch owl can mimic owl sounds and humanoid voices. A creature that hears the sounds can tell they're imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." + "The trennensel has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The witch owl attacks once with its bite and once with its talons." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." - ] - }, - { - "name": "Talons", + "name": "Blood Drink", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage. If the target is a humanoid, it must succeed on a {@dc 11} Charisma saving throw or be cursed to become a witch owl." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the trennensel enters the target's space and attaches to the target, moving with the target until detached. While attached to the target, the trennensel uses its action to drain blood, and the target loses 5 ({@dice 1d4 + 3}) hit points when the trennensel does so. Another creature, including the target, can use an action to detach the trennensel, doing so by succeeding on a {@dc 9} Strength ({@skill Athletics}) check.", + "The trennensel can detach as part of its movement. It detaches automatically if it becomes {@condition incapacitated} or dies." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitchOwl.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Trennensel.webp", "traitTags": [ - "Flyby", "Keen Senses" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" + "B" ], "damageTags": [ - "S" + "P" ], "miscTags": [ "MW" ], - "savingThrowForced": [ - "charisma" - ], "fluff": { "_appendMonsterFluff": { - "name": "Witch Owl", + "name": "Trennensel", "source": "GHMG" } } }, { - "name": "Witch Owl Cultist", + "name": "Unfinished", "source": "GHMG", - "page": 364, + "page": 343, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "any race" - ] - }, + "type": "undead", "alignment": [ - "L", - "NX", "C", - "E" + "N" ], "ac": [ { - "ac": 14, + "ac": 17, "from": [ - "{@item studded leather armor|PHB}" + "natural armor" ] } ], "hp": { - "average": 18, - "formula": "4d8" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "walk": 30 + "walk": 0, + "fly": { + "number": 50, + "condition": "(hover)" + }, + "canHover": true }, - "str": 10, + "str": 17, "dex": 14, - "con": 10, - "int": 10, - "wis": 11, - "cha": 12, + "con": 14, + "int": 8, + "wis": 10, + "cha": 18, "save": { - "wis": "+2" - }, - "skill": { - "athletics": "+2", - "deception": "+3", - "perception": "+2" + "str": "+7", + "wis": "+4", + "cha": "+8" }, - "passive": 12, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" + ], "languages": [ - "One national language and one other language" + "understands all languages it knew in life but can't speak" ], - "cr": "1/4", - "trait": [ + "cr": "10", + "spellcasting": [ { - "name": "Nimble Escape", - "entries": [ - "The witch owl cultist can use a bonus action to take the {@action Disengage} or {@action Hide} action." - ] - }, + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The unfinished's innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The unfinished can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell mage hand}" + ], + "daily": { + "3e": [ + "{@spell Bigby's Hand|PHB|arcane hand} (9th-level)", + "{@spell telekinesis}" + ] + }, + "ability": "cha" + } + ], + "trait": [ { - "name": "Sneak Attack (1/Turn)", + "name": "Semi-Corporeal", "entries": [ - "The witch owl cultist deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the cultist that isn't {@condition incapacitated}, and the cultist doesn't have disadvantage on the attack roll." + "Parts of the unfinished fade in and out of material plane. The unfinished gains advantage on all saving throws to avoid being {@condition grappled}, {@condition prone}, or {@condition restrained}. It gains another saving throw at the beginning of its turn for an effect that causes any of these conditions, whether it allows a saving throw or not." ] } ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The unfinished makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage and 17 ({@damage 3d8 + 4}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or pushed 10 feet and knocked {@condition prone}." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitchOwlCultist.webp", - "attachedItems": [ - "dagger|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Unfinished.webp", + "senseTags": [ + "D" ], - "traitTags": [ - "Sneak Attack" + "actionTags": [ + "Multiattack" ], "languageTags": [ - "X" + "CS", + "LF" ], "damageTags": [ - "P" + "B", + "N" + ], + "damageTagsSpell": [ + "B", + "O" + ], + "spellcastingTags": [ + "I" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "MW" + ], + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForced": [ + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Witch Owl", + "name": "Unfinished", "source": "GHMG" } } }, { - "name": "Witch Owl Hexta", + "name": "Urban Ooze", "source": "GHMG", - "page": 364, + "page": 350, "size": [ "M" ], - "type": "monstrosity", + "type": "ooze", "alignment": [ - "N", - "E" + "U" ], "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 8 ], "hp": { - "average": 66, - "formula": "12d8 + 12" + "average": 52, + "formula": "7d8 + 21" }, "speed": { "walk": 20, - "fly": 40 - }, - "str": 12, - "dex": 14, - "con": 13, - "int": 8, - "wis": 14, - "cha": 12, - "skill": { - "deception": "+5", - "stealth": "+4", - "special": "({@skillCheck stealth 6} when flying)" + "climb": 20, + "swim": 20 }, + "str": 15, + "dex": 6, + "con": 16, + "int": 1, + "wis": 6, + "cha": 1, "senses": [ - "darkvision 120 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 12, - "languages": [ - "understands one national language but can't speak" + "passive": 8, + "resist": [ + "fire" ], - "cr": "2", + "immune": [ + "poison" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "poisoned", + "prone" + ], + "cr": "1", "trait": [ { - "name": "Flyby", + "name": "Amorphous", "entries": [ - "The witch owl hexta doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + "The ooze can move through a space as narrow as 1 inch wide without squeezing." ] }, { - "name": "Illusory Appearance", + "name": "Amphibious", "entries": [ - "The witch owl hexta can cast {@spell disguise self} at will without components. Wisdom is the witch-owl hexta's spellcasting ability for this spell (spell save {@dc 12})." + "The ooze can breathe air and water." ] }, { - "name": "Keen Hearing and Sight", + "name": "False Appearance", "entries": [ - "The witch owl hexta has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + "While the ooze remains motionless, it's indistinguishable from a mass of waste." ] }, { - "name": "Mimicry", + "name": "Infection", "entries": [ - "The witch owl hexta can mimic owl sounds and humanoid voices. A creature that hears the sounds can tell they're imitations with a successful {@dc 13} Wisdom ({@skill Insight}) check." + "Any non-ooze creature that starts its turn within 10 feet of the ooze, or that touches the ooze, must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of its next turn. A creature that fails the saving throw by 5 or more also contracts the {@disease sewer plague}. On a successful saving throw, the creature is immune to any urban ooze's Infection for 1 hour and the disease it carries for 24 hours." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The witch owl hexta attacks once with its bite and once with its talons." - ] - }, - { - "name": "Bite", + "name": "Pseudopod", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, 7 ({@damage 2d6}) poison damage, and Infection." ] - }, + } + ], + "reaction": [ { - "name": "Talons", + "name": "Diminish", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the target is a humanoid, it must succeed on a {@dc 11} Charisma saving throw or be cursed to become a witch owl." + "When the ooze drops to half its hit points or fewer, it splits into two {@item diminished urban ooze|GHMG|diminished urban oozes}. Each new ooze has hit points equal to half the original ooze's current hit points, rounded down." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitchOwlHexta.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/UrbanOoze.webp", "traitTags": [ - "Flyby", - "Keen Senses" + "Amorphous", + "Amphibious", + "False Appearance" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" + "B" ], "damageTags": [ - "S" + "B", + "I" ], "miscTags": [ "MW" ], + "conditionInflict": [ + "poisoned" + ], "savingThrowForced": [ - "charisma" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Witch Owl", + "name": "Urban Ooze", "source": "GHMG" } } }, { - "name": "Withered Steed", - "group": [ - "Steeds of Etharis" - ], + "name": "Vampire Spawn", "source": "GHMG", - "page": 322, + "page": 380, "size": [ - "L" + "M" ], - "type": "construct", + "type": "undead", "alignment": [ - "N" + "C", + "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ "natural armor" ] @@ -80238,695 +52661,803 @@ ], "hp": { "average": 75, - "formula": "10d10 + 20" + "formula": "10d8 + 30" }, "speed": { - "walk": 60 + "walk": 30, + "climb": 30 + }, + "str": 16, + "dex": 16, + "con": 16, + "int": 11, + "wis": 10, + "cha": 12, + "save": { + "dex": "+6", + "wis": "+3" + }, + "skill": { + "athletics": "+6", + "perception": "+3", + "stealth": "+6" }, - "str": 18, - "dex": 12, - "con": 15, - "int": 5, - "wis": 13, - "cha": 5, "senses": [ "darkvision 60 ft." ], - "passive": 11, + "passive": 13, "resist": [ + "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], - "note": "from nonmagical attacks that aren't adamantine", + "note": "from nonmagical attacks", "cond": true } ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], "languages": [ - "understands one language its creator speaks but can't speak" + "the languages known in life" ], - "cr": "3", + "cr": "5", "trait": [ { - "name": "Immutable Form", + "name": "Regeneration", "entries": [ - "No effect can alter a withered steed's form." + "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Vampire Weaknesses", + "entries": [ + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Running Water.} The vampire takes 20 acid damage when it ends its turn in running water at least the size of a stream.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { - "name": "Hooves", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage and 10 ({@damage 3d6}) cold damage." + "The vampire makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 14})." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage and 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitheredSteed.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/VampireSpawn.webp", "traitTags": [ - "Immutable Form" + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" ], "senseTags": [ "D" ], - "languageTags": [ - "CS" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "B", - "C" + "A", + "N", + "P", + "R", + "S" ], "miscTags": [ + "HPR", "MW" ], "fluff": { "_appendMonsterFluff": { - "name": "Withered Steed", + "name": "Vampires", "source": "GHMG" } } }, { - "name": "Wolfentroika", + "name": "Venomous Gnoll", "source": "GHMG", - "page": 365, + "page": 135, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "gnoll" + ] + }, "alignment": [ "C", "E" ], "ac": [ { - "ac": 14, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 105, - "formula": "14d10 + 28" + "average": 33, + "formula": "6d8 + 6" }, "speed": { - "walk": 50 + "walk": 30 }, - "str": 18, + "str": 12, "dex": 14, - "con": 15, - "int": 7, + "con": 13, + "int": 6, "wis": 13, - "cha": 8, + "cha": 7, + "save": { + "con": "+3" + }, "skill": { - "perception": "+3" + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "immune": [ - "acid" + "passive": 11, + "resist": [ + "poison" ], - "cr": "4", + "languages": [ + "Gnoll" + ], + "cr": "1", "trait": [ { - "name": "Keen Hearing and Smell", - "entries": [ - "The wolfentroika has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] - }, - { - "name": "Shared Life", + "name": "Rampage", "entries": [ - "Each of the wolfentroikas in a trio shares life. If the wolfentroika starts its turn with 0 hit points and within 100 feet of another member of its trio that has 1 or more hit points, the wolfentroika regains 1 hit point. If a wolfentroika is at 0 hit points and one or more members of its trio is alive, the wolfentroika can die only if its body is destroyed in such a way that only the {@spell true resurrection} spell or similarly powerful magic could restore it to life." + "When the venomous gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." ] - }, + } + ], + "action": [ { - "name": "Shared Mind", + "name": "Multiattack", "entries": [ - "Each of the wolfentroikas in a trio shares consciousness. While within 100 feet of one another, if one wolfentroika is aware of something, all three are. The wolfentroika can be {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition incapacitated}, {@condition paralyzed}, {@condition petrified}, {@condition stunned}, or knocked {@condition unconscious} only if the other two succumb to the same condition at the same time or are more than 100 feet from the wolfentroika. When one wolfentroika recovers from one of these conditions or moves within 100 feet of an affected sibling, each other trio member within 100 feet recovers." + "The venomous gnoll makes two attacks, only one of which can be a bite." ] }, - { - "name": "Trio Tactics", - "entries": [ - "The wolfentroika has advantage on attack rolls against a creature if at least one of the wolfentroika's trio is within 5 feet of the creature." - ] - } - ], - "action": [ { "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage and 7 ({@damage 2d6}) acid damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage." ] }, { - "name": "Spit", + "name": "Claws", "entries": [ - "{@atk rw} {@hit 4} to hit, range 30 ft., one target. {@h}16 ({@damage 4d6 + 2}) acid damage." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage and 2 ({@damage 1d4}) poison damage." ] - } - ], - "reaction": [ + }, { - "name": "Stay Down", + "name": "Spine Spike", "entries": [ - "A creature that stands from {@condition prone} within 5 feet of the wolfentroika provokes an opportunity attack from the wolfentroika." + "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 2 ({@damage 1d4}) poison damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Wolfentroika.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/VenomousGnoll.webp", "traitTags": [ - "Keen Senses" + "Rampage" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], "damageTags": [ - "A", - "P" + "I", + "P", + "S" ], "miscTags": [ "MW", "RW" ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], "fluff": { "_appendMonsterFluff": { - "name": "Wolfentroika", + "name": "Gnolls", "source": "GHMG" } } }, { - "name": "Wood Weird Seeder", + "name": "Vessel Shard", "source": "GHMG", - "page": 367, + "page": 353, "size": [ - "M" + "T" ], - "type": "plant", + "type": "undead", "alignment": [ - "U" + "C", + "E" ], "ac": [ { - "ac": 12, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 38, - "formula": "7d8 + 7" + "average": 81, + "formula": "18d4 + 36" }, "speed": { - "walk": 30 + "walk": 5, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 5, + "dex": 16, + "con": 14, + "int": 17, + "wis": 13, + "cha": 12, + "save": { + "int": "+6", + "wis": "+4" + }, + "skill": { + "perception": "+4" }, - "str": 15, - "dex": 13, - "con": 13, - "int": 4, - "wis": 10, - "cha": 10, "senses": [ - "blindsight 60 ft" + "darkvision 120 ft." ], - "passive": 10, + "passive": 14, "resist": [ - "piercing" + "cold", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } ], - "vulnerable": [ - "fire" + "immune": [ + "necrotic", + "poison", + "psychic" ], "conditionImmune": [ - "blinded", - "deafened" + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "prone" ], - "cr": "1", + "languages": [ + "understands one national language and three others but can't speak", + "telepathy 60 ft." + ], + "cr": "6", "trait": [ { - "name": "False Appearance", + "name": "Consume Spirit", + "entries": [ + "When a creature dies or is destroyed within 30 feet of the vessel shard, the vessel shard absorbs part of the departing spiritual energy, regaining up to 10 hit points but no more than the dead creature's hit point maximum.", + "As a bonus action, the vessel shard chooses one undead it can see within 30 feet of it. That undead must succeed on a {@dc 14} Wisdom saving throw, adding any benefit it gains against effects that turn undead. On a failure, the undead loses 10 hit points and is destroyed if this damage reduces it to 0 hit points. The vessel shard regains those hit points." + ] + }, + { + "name": "Turn Resistance", "entries": [ - "While the wood weird seeder is motionless, it is indistinguishable from an inanimate tangle of woody vines shaped like a humanoid." + "The vessel shard has advantage on saving throws against any effect that turns undead." + ] + }, + { + "name": "Unhallowed Aura", + "entries": [ + "Unless the vessel shard is {@condition incapacitated}, it bolsters undead of its choice within 30 feet of it (no action required). These undead roll {@dice 1d4} and add that number to any attack roll or saving throw.", + "Halve the number of hit points a living creature regains while within 30 feet of the vessel shard. Any humanoid that dies in that area retains its place in the initiative order, animating as a {@creature zombie|MM} at the start of its next turn, provided enough of its body is intact. The vessel shard controls this {@creature zombie|MM}." ] } ], "action": [ { - "name": "Multiattack", + "name": "Sepulchral Touch", "entries": [ - "The wood weird seeder uses its alluring spores, and then it makes a slam attack." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}14 ({@damage 4d6}) necrotic damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition restrained} until the end of the vessel shard's next turn." ] }, { - "name": "Slam", + "name": "Putrefy {@recharge 5}", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft. one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}." + "Each creature of the vessel shard's choice within 30 feet of it must make a {@dc 14} Constitution saving throw. A target that fails takes 14 ({@damage 4d6}) necrotic damage and takes another 3 ({@damage 1d6}) necrotic damage at the start of each of its turns for 1 minute. If the initial saving throw succeeds, the target takes only half the initial necrotic damage and no ongoing damage. A creature taking the ongoing damage can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Alluring Spores", + "name": "Shattered Spirits (1/Day)", "entries": [ - "The wood weird seeder targets one humanoid it can sense within 10 feet of it. The target must succeed on a {@dc 11} Wisdom saving throw or be {@condition charmed} by the wood weird seeder. While {@condition charmed} in this way, a target can take no reactions and can use its action only to {@action Dash}. If the {@condition charmed} target is more than 5 feet from the seeder, the target must move as far as it can toward the seeder, trying to come within 5 feet. The target avoids obvious danger, including {@action opportunity attack|PHB|opportunity attacks}. If the target can't avoid such danger, the target can repeat the saving throw before entering the dangerous area. The target also repeats the saving throw if the target takes damage and at the end of each of the target's turns. If any saving throw is successful, the effect ends on the target. The effect also ends in 1 minute or if the wood weird seeder is destroyed." + "The vessel shard releases fragments of spirits trapped within it. Each creature of the vessel shard's choice within 30 feet of it must make a {@dc 14} Wisdom saving throw. On a failure, one of these spirit fragments enters the creature, dealing the target 10 ({@damage 3d6}) necrotic damage, and cursing the creature with a delusion from the following table or a similar delusion of the GM's choice. This damage decreases the target's hit point maximum by an amount equal to the necrotic damage the target takes. The cursed target also can't regain hit points.", + { + "type": "table", + "page": 353, + "colLabels": [ + "1d6", + "Delusion" + ], + "colStyles": [ + "text-center", + "" + ], + "rows": [ + [ + "1", + "Only I matter. Others are disposable." + ], + [ + "2", + "All other creatures should serve me." + ], + [ + "3", + "Living beings are weak and not to be trusted." + ], + [ + "4", + "No risk is too great for my personal glory." + ], + [ + "5", + "I must never put myself in danger of dying." + ], + [ + "6", + "To survive, I must eat only little creatures that are still alive." + ] + ] + }, + "Every 24 hours, the cursed target can repeat the saving throw, ending the curse on itself on a success. On a failure, the target's hit point maximum decreases by 10 ({@dice 3d6}). If the curse reduces the target's hit point maximum to 0, the target dies and rises as a {@creature zombie|MM} under the vessel shard's control. This {@creature zombie|MM} travels toward the vessel shard, killing any beings that stand in its way, stopping only when within 30 feet of the vessel shard.", + "Magic can remove this curse, which is also a form of possession by an undead creature. Therefore, turn undead can drive the shattered spirit out of one target, destroying the spirit. If an effect calls for a saving throw, the shattered spirit has a {@d20 4} bonus on the save. Also, the curse can be removed by keeping the target on hallowed ground within {@quickref Vision and Light|PHB|2||bright light} for 24 hours. But the target is unwilling to stay and must be detained." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WoodWeirdSeeder.webp", - "traitTags": [ - "False Appearance" + "reaction": [ + { + "name": "Arcane Shield ({@recharge})", + "entries": [ + "When hit by a melee or ranged attack or forced to make a Dexterity saving throw, the vessel shard adds 5 to its AC or saving throw result." + ] + } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/VesselShard.webp", "senseTags": [ - "B" + "SD" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "CS", + "TP" ], "damageTags": [ - "B" + "N" ], "miscTags": [ "MW" ], "conditionInflict": [ - "charmed", - "prone" + "restrained" ], "savingThrowForced": [ - "strength", + "constitution", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Wood Weird", + "name": "Vessel Shard", "source": "GHMG" } } }, { - "name": "Wood Weird Trapper", + "name": "Vitebriate", "source": "GHMG", - "page": 366, + "page": 354, "size": [ - "S" + "M" ], - "type": "plant", + "type": "monstrosity", "alignment": [ - "U" + "N", + "E" ], "ac": [ - 5 + { + "ac": 14, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 13, - "formula": "3d6 + 3" + "average": 52, + "formula": "7d8 + 21" }, "speed": { - "walk": 0 + "walk": 30 + }, + "str": 11, + "dex": 14, + "con": 16, + "int": 12, + "wis": 12, + "cha": 16, + "skill": { + "special": "proficient in up to three skills it knew before becoming a vitebriate" }, - "str": 12, - "dex": 1, - "con": 13, - "int": 1, - "wis": 3, - "cha": 1, "senses": [ - "blindsight 30 ft. (blind beyond this radius)" + "darkvision 60 ft." ], - "passive": 6, - "vulnerable": [ - "fire" + "passive": 20, + "immune": [ + "poison" ], "conditionImmune": [ - "blinded", - "deafened", - "frightened" + "charmed", + "exhaustion", + "frightened", + "petrified", + "poisoned" ], - "cr": "1/4", + "languages": [ + "languages it knew previously" + ], + "cr": "2", "trait": [ { - "name": "False Appearance", + "name": "Unnatural Life", "entries": [ - "While motionless, the wood weird trapper is indistinguishable from a clump of beautiful wildflowers." + "Vitebriates are immune to the effects of old age and death by natural causes." + ] + }, + { + "name": "Vitebriance", + "entries": [ + "While on the same plane of existence as a person {@condition charmed} by the vitebriate's dominate person ability, a vitebriate may leech 1 hp per day permanently from the thrall. When a thrall is reduced to 0 hp through this process, it is killed. Drained hit points are regained after 7 days of rest." ] } ], "action": [ { - "name": "Restful Spores", + "name": "Multiattack", "entries": [ - "The wood weird trapper releases a puff of sweet-scented spores at a creature it can sense within 10 ft. of it. Other wood weirds are immune to these spores. The target must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} and {@condition incapacitated} while {@condition poisoned} in this way. A {@condition poisoned} creature falls {@condition prone}. The target can repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success." + "The vitebriate makes two melee attacks." ] - } - ], - "reaction": [ + }, { - "name": "Cocoon", + "name": "Dagger", "entries": [ - "When a Medium or smaller humanoid falls {@condition prone} within 10 feet of it, the wood weird trapper's runners cocoon the creature. The target is {@condition grappled} (escape {@dc 11}) and {@condition restrained} while {@condition grappled} in this way. A wood weird trapper can cocoon only one creature at a time.", - "At the start of each of the wood weird trapper's turns, a creature {@condition grappled} by the trapper must succeed on a {@dc 11} Constitution saving throw or take 3 ({@damage 1d6}) piercing damage and 3 ({@damage 1d6}) poison damage. If a humanoid dies while cocooned in this way, its flesh lignifies over 24 hours, and it then rises as a {@creature wood weird seeder|GHMG}." + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WoodWeirdTrapper.webp", - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "I", - "P" - ], - "conditionInflict": [ - "grappled", - "incapacitated", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Wood Weird", - "source": "GHMG" - } - } - }, - { - "name": "Worm-in-the-Wall", - "source": "GHMG", - "page": 368, - "size": [ - "T" - ], - "type": "aberration", - "alignment": [ - "N", - "E" - ], - "ac": [ + }, { - "ac": 14, - "from": [ - "natural armor" + "name": "Dominate Person", + "entries": [ + "A vitebriate can target a single humanoid with {@spell dominate person} as the spell, with the following differences: once the vitebriate has chosen the target, it can use this ability only on the chosen target (until the next day when it can choose a different target and drop the focus on the current target). The spell does not require {@status concentration} but is broken if the vitebriate is knocked {@condition unconscious} involuntarily or killed (though not if it trances or sleeps). If the person has been {@condition charmed} for at least an hour, damage does not force a new saving throw." ] } ], - "hp": { - "average": 1, - "formula": "1d4 - 1" - }, - "speed": { - "walk": 10 - }, - "str": 2, - "dex": 10, - "con": 8, - "int": 10, - "wis": 8, - "cha": 8, - "skill": { - "stealth": "+2" - }, - "senses": [ - "blindsight 30 ft." - ], - "passive": 9, - "languages": [ - "telepathy 30 ft." - ], - "cr": "0", - "action": [ + "reaction": [ { - "name": "Bite", + "name": "Life Shield (1/Day)", "entries": [ - "Melee Weapon Attack. {@hit 2} to hit, reach 5 ft., one creature. {@h}1 piercing damage and the target must make a {@dc 9} Constitution saving throw or take 2 ({@damage 1d4}) psychic damage and be {@condition poisoned} until the end of their next turn." + "The vitebriate uses its psychic link with its thrall to transfer all damage it would take to its thrall. Damage that goes beyond what would kill the thrall is dealt to the vitebriate." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Worm-in-the-Wall.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Vitebriate.webp", + "attachedItems": [ + "dagger|phb" + ], "senseTags": [ - "B" + "D" ], - "languageTags": [ - "TP" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "P", - "Y" + "P" ], - "conditionInflict": [ - "poisoned" + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" ], - "savingThrowForced": [ - "constitution" + "conditionInflict": [ + "unconscious" ], "fluff": { "_appendMonsterFluff": { - "name": "Worms-in-the-Walls", + "name": "Vitebriate", "source": "GHMG" } } }, { - "name": "Worms-in-the-Walls Swarm", + "name": "Vooran", "source": "GHMG", - "page": 368, + "page": 355, "size": [ - "L" + "T" ], - "type": { - "type": "aberration", - "swarmSize": "T" - }, + "type": "fey", "alignment": [ - "N", - "E" + "C", + "N" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 39, - "formula": "6d10 + 6" + "average": 2, + "formula": "1d4" }, "speed": { - "walk": 30 + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, - "str": 8, - "dex": 12, - "con": 12, - "int": 18, + "str": 5, + "dex": 16, + "con": 10, + "int": 8, "wis": 12, - "cha": 14, + "cha": 11, "skill": { - "deception": "+4", - "persuasion": "+4", - "stealth": "+3" + "perception": "+1", + "stealth": "+5" }, "senses": [ - "blindsight 60 ft." + "darkvision 60 ft." ], "passive": 11, "resist": [ - "bludgeoning", - "piercing", - "slashing" + "acid", + "fire", + "lightning", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "cold", + "necrotic", + "poison" ], "conditionImmune": [ "charmed", + "exhaustion", "frightened", "grappled", "paralyzed", "petrified", + "poisoned", "prone", - "restrained", - "stunned" + "restrained" ], "languages": [ - "telepathy 60 ft." - ], - "cr": "3", - "spellcasting": [ - { - "name": "Innate Spellcasting (Psionics)", - "headerEntries": [ - "The swarm's innate spellcasting ability is Intelligence (spell save {@dc 14}, +6 with spell attacks). It can innately cast the following spells, requiring no components:" - ], - "will": [ - "{@spell vicious mockery} (at 5th level)" - ], - "daily": { - "1e": [ - "{@spell consume mind|GHPG}", - "{@spell detect thoughts}", - "{@spell suggestion}", - "{@spell unseen servant}" - ] - }, - "ability": "int", - "type": "spellcasting" - } + "understands Sylvan but can't speak" ], + "cr": "1/8", "trait": [ { - "name": "Aetheric Resilience", + "name": "Ethereal Sight", "entries": [ - "The swarm has advantage on Intelligence, Wisdom, and Charisma saving throws." + "The vooran can see 60 feet into the Ethereal Plane when on other planes, and vice versa." ] }, { - "name": "Aura of Psychic Disruption", + "name": "Etherealness", "entries": [ - "The swarm deals 5 psychic damage to any creature that ends its turn in the same space or within 5 feet of the swarm." + "The vooran lives entirely on the Ethereal Plane and can only enter other planes by possessing an animal. It is not visible outside of the Ethereal Plane." ] }, { - "name": "Swarm", + "name": "Incorporeal Movement", "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny worm. The swarm can't regain hit points or gain temporary hit points." + "The vooran can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] - } - ], - "action": [ + }, { - "name": "Bites", + "name": "Familiar", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 2d8 + 1}) piercing damage and 9 ({@damage 2d8}) psychic damage, or 10 ({@damage 2d8 + 1}) piercing damage if the swarm has half of its hit points or fewer, and the target must make a {@dc 14} Constitution saving throw or be {@condition poisoned} until the end of their next turn." + "A vooran can connect with another creature to serve as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the vooran senses if they are within 1 mile of each other. When bonded, the master can see the vooran as a ghostly form." ] - }, + } + ], + "action": [ { - "name": "Frightful Presence", + "name": "Animal Possession (1/Day)", "entries": [ - "Each creature of the swarm's choice that is within 60 feet of the swarm and aware of it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the swarm's Frightful Presence for the next 24 hours." + "One {@filter beast of CR 1/8 or less|bestiary|source=|Challenge Rating=[&0;&1/8]|type=beast|miscellaneous=} that the vooran can see within 5 feet of it must succeed on a {@dc 12} Charisma saving throw or be possessed by the vooran. The vooran disappears, and the target is {@condition incapacitated} and loses control of its body. The vooran now controls the body but doesn't deprive the target of awareness. The vooran can't be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, mental features, or proficiencies.", + "The possession lasts until the body drops to 0 hit points, the vooran ends it as a bonus action, 1 hour passes, or the vooran is forced out by an effect. When the possession ends, the vooran is forced back into the Ethereal Plane. The target is immune to this vooran's Animal Possession for 24 hours after succeeding on the saving throw or after the possession ends. If an animal is killed while the vooran possesses it, the vooran must succeed on a {@dc 10} Charisma saving throw or it is permanently destroyed instead of being forced into the Ethereal Plane." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Worms-in-the-WallsSwarm.webp", - "senseTags": [ - "B" + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Vooran.webp", + "traitTags": [ + "Incorporeal Movement" ], - "actionTags": [ - "Frightful Presence" + "senseTags": [ + "D" ], "languageTags": [ - "TP" + "CS", + "S" ], "damageTags": [ - "P", - "Y" - ], - "damageTagsSpell": [ - "Y" - ], - "spellcastingTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" + "O" ], "conditionInflict": [ - "frightened", - "poisoned" + "incapacitated" ], "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" + "charisma" ], "fluff": { "_appendMonsterFluff": { - "name": "Worms-in-the-Walls", + "name": "Vooran", "source": "GHMG" } } }, { - "name": "Wretched Driver", + "name": "Wandering Head", "source": "GHMG", - "page": 370, + "page": 356, "size": [ - "M" + "L" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "C", - "N" + "L", + "E" ], "ac": [ - 13 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 95, + "formula": "10d10 + 40" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 16, - "con": 14, - "int": 10, - "wis": 12, - "cha": 14, + "str": 19, + "dex": 9, + "con": 18, + "int": 16, + "wis": 14, + "cha": 15, + "save": { + "int": "+5", + "wis": "+4" + }, "skill": { - "acrobatics": "+5", - "athletics": "+4" + "deception": "+4", + "insight": "+4", + "persuasion": "+4" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], + "passive": 12, "languages": [ - "the languages it knew in life" + "any four languages" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The wandering head is a 7th level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}). It has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell light}", + "{@spell mage hand}", + "{@spell mending}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell detect magic}", + "{@spell identify}", + "{@spell illusory script}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell arcane lock}", + "{@spell detect thoughts}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell counterspell}", + "{@spell remove curse}" + ] + }, + "4": { + "slots": 1, + "spells": [ + "{@spell fabricate}" + ] + } + }, + "ability": "int" + } ], - "cr": "3", "trait": [ { - "name": "Angry Driving", + "name": "Off Balance", "entries": [ - "The wretched driver can use a bonus action to control a vehicle. When the driver does so, it can drive recklessly, forcing other creatures on the same vehicle to succeed on a {@dc 13} Dexterity saving throw or fall {@condition prone}." + "The wandering head has disadvantage on ability checks and saving throws to avoid being knocked {@condition prone}." ] } ], @@ -80934,904 +53465,1098 @@ { "name": "Multiattack", "entries": [ - "The wretched driver makes two rapier attacks. It can replace either attack with a cursed shout." + "The wandering head makes one bite attack and one slam attack." ] }, { - "name": "Rapier", + "name": "Bite", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage and 5 ({@damage 2d4}) necrotic damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] }, { - "name": "Cursed Shout", + "name": "Slam", "entries": [ - "One creature of the wretched driver's choice within 30 feet of and able to hear the driver must succeed on a {@dc 12} Charisma saving throw or take 10 ({@damage 3d6}) psychic damage and become {@condition frightened} until the start of the driver's next turn." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WretchedDriver.webp", - "attachedItems": [ - "rapier|phb" - ], - "senseTags": [ - "D" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WanderingHead.webp", "actionTags": [ "Multiattack" ], "languageTags": [ - "LF" + "X" ], "damageTags": [ - "N", - "P", - "Y" + "B" + ], + "spellcastingTags": [ + "CW" ], "miscTags": [ - "MLW", "MW" ], - "conditionInflict": [ - "frightened", - "prone" + "conditionInflictSpell": [ + "charmed" ], - "savingThrowForced": [ - "charisma", - "dexterity" + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Wretched Celebrants", + "name": "Wandering Head", "source": "GHMG" } } }, { - "name": "Wretched Master of Ceremonies", + "name": "Wechselkind Cutpurse", "source": "GHMG", - "page": 370, + "page": 358, "size": [ - "M" + "S" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "wechselkind" + ] + }, "alignment": [ - "C", - "N" + "A" ], "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 18, + "formula": "4d6 + 4" }, "speed": { - "walk": 30 + "walk": 25 }, - "str": 11, + "str": 9, "dex": 17, - "con": 14, - "int": 12, - "wis": 15, - "cha": 18, + "con": 12, + "int": 10, + "wis": 12, + "cha": 13, "skill": { - "deception": "+7", - "insight": "+5", - "perception": "+5", - "persuasion": "+7" + "acrobatics": "+5", + "perception": "+3", + "sleight of hand": "+5" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "immune": [ + "passive": 13, + "resist": [ "poison" ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], "languages": [ - "the languages it knew in life" - ], - "cr": "5", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The wretched master of ceremonies' innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell disguise self}", - "{@spell misty step}" - ], - "ability": "cha", - "type": "spellcasting" - } + "Sylvan and one other language" ], + "cr": "1/2", "trait": [ { - "name": "Jubilant Thralls (Recharges after a Short or Long Rest)", + "name": "Artificial Form", "entries": [ - "Humanoids of the wretched master of ceremonies' choice able to hear and within 30 feet of the master must make a {@dc 15} Charisma saving throw or become {@condition charmed}. A creature fighting the master has advantage on this saving throw. A {@condition charmed} target is {@condition incapacitated}, has a speed of 0, and has disadvantage on Wisdom ({@skill Perception}) checks made to perceive any creature other than the master for 1 minute, or until the target takes damage or can no longer hear the master.", - "The effect ends if the master is {@condition incapacitated} or can no longer speak. Those who remain {@condition charmed} for 1 minute are no longer {@condition incapacitated} and return to their normal speed. However, they remain {@condition charmed} and regard the master as someone to be heeded and protected, taking the master's requests and actions in the most favorable way possible. Charmed targets protect the master and interfere with those trying to harm the master, but they take great risks only if such bravery or foolishness is part of their normal nature.", - "Each time anything harmful happens to a target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 1 hour or until the master is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect on one or more targets." + "The wechselkind cutpurse has advantage on saving throws against poison and is immune to disease. It doesn't need to eat, drink, or breathe." ] }, { - "name": "Turning Defiance", + "name": "Childish Agility", "entries": [ - "The wretched master of ceremonies and any undead within 30 feet of it have advantage on saving throws against effects that turn undead." + "The wechselkind cutpurse can move through the space of any creature larger than it is." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Cunning Action", "entries": [ - "The wretched master of ceremonies makes two whip attacks. It can replace either attack with macabre direction." + "The wechselkind cutpurse can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Whip", + "name": "Faerie Glamour", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage and 10 ({@damage 3d6}) psychic damage. If the target is a creature, the wretched master of ceremonies moves it up to 10 feet to another unoccupied space within the master's reach." + "The wechselkind cutpurse can cast {@spell disguise self} at will. Charisma is its spellcasting ability (spell save {@dc 11}). When it does so, it can disguise itself only as the humanoid child it was created to replace." ] }, { - "name": "Macabre Direction", + "name": "Sneak Attack (1/Turn)", "entries": [ - "One creature of the wretched master of ceremonies' choice within 30 feet of and able to hear the master must succeed on a {@dc 15} Charisma saving throw or become {@condition charmed} until the start of the master's next turn. The master can use the target's reaction to force it to make one weapon attack or cast one cantrip it knows at a target of the master's choice." + "The wechselkind cutpurse deals an extra 3 ({@damage 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wechselkind that isn't {@condition incapacitated} and the wechselkind doesn't have disadvantage on the attack roll." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WretchedMasterofCeremonies.webp", + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WechselkindCutpurse.webp", "attachedItems": [ - "whip|phb" + "dagger|phb" ], "traitTags": [ - "Turn Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + "Sneak Attack" ], "languageTags": [ - "LF" - ], - "damageTags": [ "S", - "Y" + "X" ], - "spellcastingTags": [ - "I" + "damageTags": [ + "P" ], "miscTags": [ "MLW", "MW", - "RCH" - ], - "conditionInflict": [ - "charmed", - "incapacitated" - ], - "savingThrowForced": [ - "charisma" + "RW", + "THW" ], "fluff": { "_appendMonsterFluff": { - "name": "Wretched Celebrants", + "name": "Wechselkind", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wechselkind.webp" + } + } + ] } }, { - "name": "Wretched Reveler", + "name": "Wechselkind Glamourist", "source": "GHMG", - "page": 369, + "page": 358, "size": [ - "M" + "S" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "wechselkind" + ] + }, "alignment": [ - "C", - "N" + "A" ], "ac": [ - 12 + { + "ac": 15, + "from": [ + "{@item studded leather armor|PHB|studded leather}" + ] + } ], "hp": { "average": 45, - "formula": "6d8 + 18" + "formula": "10d6 + 10" }, "speed": { - "walk": 30 + "walk": 25 }, - "str": 10, - "dex": 15, - "con": 16, - "int": 8, - "wis": 11, - "cha": 15, + "str": 8, + "dex": 17, + "con": 13, + "int": 15, + "wis": 10, + "cha": 14, "skill": { - "acrobatics": "+4", + "acrobatics": "+5", + "arcana": "+4", "deception": "+4", - "performance": "+4" + "perception": "+2", + "sleight of hand": "+5", + "stealth": "+5" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "immune": [ + "passive": 12, + "resist": [ "poison" ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], "languages": [ - "the languages it knew in life" + "Sylvan and one other language" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The wechselkind glamourist is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The glamourist knows the following wizard spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mage hand} (invisible)", + "{@spell minor illusion}", + "{@spell prestidigitation}", + "{@spell ray of frost}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell color spray}", + "{@spell disguise self}", + "{@spell silent image}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell blur}", + "{@spell invisibility}", + "{@spell suggestion}" + ] + } + }, + "ability": "int" + } ], - "cr": "2", "trait": [ { - "name": "Body Moving", + "name": "Artificial Form", "entries": [ - "As a bonus action, the wretched reveler sings a catchy tune. One creature of the reveler's choice within 30 feet and able to hear the reveler must succeed on a {@dc 12} Charisma saving throw or be {@condition charmed} until the start of the reveler's next turn. While {@condition charmed} in this way, the target uses its movement to dance in place without leaving its space, causing disadvantage on attack rolls and Dexterity saving throws. Other creatures have advantage on attack rolls against the target while it dances.", - "The reveler can stop singing at any time, ending the effect. This effect ends early if the reveler is {@condition incapacitated} or destroyed, or if the target can't hear the song." + "The wechselkind glamourist has advantage on saving throws against poison and is immune to disease. It doesn't need to eat, drink, or breathe." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Childish Agility", "entries": [ - "The wretched reveler makes two attacks." + "The wechselkind glamourist can move through the space of any creature larger than it is." ] }, { - "name": "Tankard", + "name": "Cunning Action", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 3 ({@damage 1d6}) poison damage." + "The wechselkind glamourist can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Dart", + "name": "Faerie Glamour", "entries": [ - "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 3 ({@damage 1d6}) poison damage." + "The wechselkind glamourist can cast {@spell disguise self} at will. Charisma is its spellcasting ability (spell save {@dc 12}). When it does so, it can disguise itself only as the humanoid child it was created to replace." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The wechselkind glamourist deals an extra 17 ({@damage 5d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wechselkind that isn't {@condition incapacitated} and the wechselkind doesn't have disadvantage on the attack roll." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WretchedReveler.webp", - "attachedItems": [ - "dart|phb" + "action": [ + { + "name": "Rapier", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + ] + } ], - "senseTags": [ - "D" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WechselkindGlamourist.webp", + "attachedItems": [ + "rapier|phb" ], - "actionTags": [ - "Multiattack" + "traitTags": [ + "Sneak Attack" ], "languageTags": [ - "LF" + "S", + "X" ], "damageTags": [ - "B", - "I", "P" ], + "damageTagsSpell": [ + "C" + ], + "spellcastingTags": [ + "CW" + ], "miscTags": [ - "MW", - "RW", - "THW" + "MLW", + "MW" ], - "conditionInflict": [ - "charmed" + "conditionInflictSpell": [ + "blinded", + "charmed", + "invisible" ], - "savingThrowForced": [ - "charisma" + "savingThrowForcedSpell": [ + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Wretched Celebrants", + "name": "Wechselkind", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wechselkind.webp" + } + } + ] } }, { - "name": "Xakalonus", + "name": "Wechselkind Plague Cultist", "source": "GHMG", - "page": 371, + "page": 359, "size": [ - "M" + "S" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "wechselkind" + ] + }, "alignment": [ "N", "E" ], "ac": [ + 12, { - "ac": 16, - "from": [ - "natural armor" - ] + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 82, + "formula": "15d6 + 30" }, "speed": { - "walk": 30 + "walk": 25 }, - "str": 18, - "dex": 15, - "con": 17, - "int": 9, - "wis": 12, - "cha": 9, + "str": 11, + "dex": 14, + "con": 14, + "int": 11, + "wis": 13, + "cha": 16, "skill": { - "perception": "+4" + "acrobatics": "+7", + "deception": "+5", + "perception": "+4", + "stealth": "+7" }, "senses": [ "darkvision 120 ft." ], "passive": 14, + "resist": [ + "poison" + ], "languages": [ - "understands Draconic but can't speak" + "Sylvan and one other language" + ], + "cr": "5", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The wechselkind plague cultist's spellcasting ability is Charisma (spell save {@dc 14}). The wechselkind can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect poison and disease}", + "{@spell disguise self}", + "{@spell invisibility}", + "{@spell mage armor}" + ], + "ability": "cha" + }, + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The wechselkind plague cultist is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell eldritch blast}", + "{@spell poison spray}", + "{@spell prestidigitation}" + ] + }, + "5": { + "lower": 1, + "slots": 3, + "spells": [ + "{@spell blight}", + "{@spell blindness/deafness}", + "{@spell contagion}", + "{@spell counterspell}", + "{@spell death ward}", + "{@spell dispel magic}", + "{@spell false life}", + "{@spell gaseous form}", + "{@spell hold monster}", + "{@spell misty step}", + "{@spell ray of sickness}" + ] + } + }, + "ability": "cha" + } ], - "cr": "8", "trait": [ { - "name": "Magic Absorption", + "name": "Artificial Form", "entries": [ - "If a xakalonus succeeds on a saving throw against a magical effect that would damage it, but it takes no damage instead, the xakalonus regains 11 ({@dice 2d10}) hit points instead. Alternatively, if the xakalonus is at full hit points, the next successful melee attack by the xakalonus deals an additional 11 ({@damage 2d10}) force damage." + "The wechselkind plague cultist has advantage on saving throws against poison and is immune to disease. It doesn't need to eat, drink, or breathe." ] }, { - "name": "Magic Resistance", + "name": "Childish Agility", "entries": [ - "The xakalonus has advantage on saving throws against spells and other magical effects." + "The wechselkind plague cultist can move through the space of any creature larger than it is." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The xakalonus makes one bite and one claws attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." - ] - }, - { - "name": "Sonic Bark {@recharge 5}", + "name": "Dagger", "entries": [ - "All creatures within 30 ft. who can hear the xakalonus must succeed on a {@dc 14} Constitution saving throw or take 14 ({@damage 4d6}) thunder damage and be {@condition stunned} until the end of their next turn. Other xakalonus and the {@creature hraptnon|GHMG} are immune to this." + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Xakalonus.webp", - "traitTags": [ - "Damage Absorption", - "Magic Resistance" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WechselkindPlagueCultist.webp", + "attachedItems": [ + "dagger|phb" ], "senseTags": [ "SD" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "CS", - "DR" + "S", + "X" ], "damageTags": [ - "O", - "P", - "S", - "T" + "P" + ], + "damageTagsSpell": [ + "I", + "N", + "O" + ], + "spellcastingTags": [ + "CL", + "I" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RW", + "THW" ], - "conditionInflict": [ + "conditionInflictSpell": [ + "blinded", + "deafened", + "invisible", + "paralyzed", + "poisoned", "stunned" ], - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Xakalonus", + "name": "Wechselkind", "source": "GHMG" - } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WechselkindPlagueCultist.webp" + } + } + ] } }, { - "name": "Yggdrasili Cloud", + "name": "Weeping Lord", "source": "GHMG", - "page": 373, + "page": 361, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "L", + "N", "E" ], "ac": [ - 14 + 10 ], "hp": { - "average": 65, - "formula": "10d12" + "average": 67, + "formula": "9d8 + 27" }, "speed": { - "walk": 30, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 6, - "dex": 19, - "con": 10, - "int": 18, - "wis": 14, - "cha": 13, + "str": 14, + "dex": 11, + "con": 17, + "int": 9, + "wis": 10, + "cha": 5, "save": { - "wis": "+5" - }, - "skill": { - "perception": "+5", - "stealth": "+7" + "con": "+5", + "wis": "+2" }, "senses": [ - "blindsight 30 ft." - ], - "passive": 15, - "resist": [ - { - "resist": [ - "bludgeoning", - "slashing", - "piercing" - ], - "note": "from nonmagical attacks", - "cond": true - } + "blindsight 120 ft. (blind beyond this radius)" ], + "passive": 10, "immune": [ - "poison", - "psychic" - ], - "vulnerable": [ - "lightning" + "poison" ], "conditionImmune": [ - "blinded", - "charmed", - "deafened", "exhaustion", - "grappled", - "poisoned", - "prone", - "restrained" + "poisoned" ], "languages": [ - "all", - "telepathy 60 ft." + "understands the languages it spoke in life but can't speak" + ], + "cr": "2", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The weeping lord's innate spellcasting ability is Constitution (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell chill touch} (5th level)" + ], + "daily": { + "1": [ + "{@spell blindness/deafness}" + ], + "3e": [ + "{@spell ray of sickness}", + "{@spell shield}" + ] + }, + "ability": "con" + } ], - "cr": "5", "trait": [ { - "name": "Assimilation", + "name": "Command Weeping Zombies", "entries": [ - "A creature that drops to 0 hit points or fails a death saving throw within 30 feet of an yggdrasili cloud must succeed on a {@dc 15} Charisma saving throw or become an {@creature yggdrasili drone|GHMG}. A creature near enough to multiple yggdrasilis needs to make only one saving throw at the highest DC among those yggdrasilis. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." + "The weeping lord can direct weeping zombies it is aware of within 120 feet of it, using a form of limited telepathy." ] }, { - "name": "Cloud", + "name": "Magic Contagion", "entries": [ - "The yggdrasili cloud can occupy another creature's space and vice versa, and the cloud can move through any opening large enough for air to enter, but it can't enter or move through liquid." + "A creature affected by the weeping lord's magic is also exposed to {@disease the Weeping Pox|GHMG|Weeping Pox}." ] }, { - "name": "Misty Stealth", + "name": "Undead Fortitude", "entries": [ - "While in misty conditions, in the sky among clouds, or underwater, the yggdrasili cloud has advantage on Dexterity ({@skill Stealth}) checks made to hide, and it can take the {@action Hide} action as a bonus action." + "If damage reduces the weeping lord to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the weeping zombie drops to 1 hit point instead." ] }, { - "name": "Psychic Static", + "name": "Weeping Pox", "entries": [ - "Attempts to read an yggdrasili cloud's thoughts fail. The creature making the attempt must succeed on a {@dc 15} Intelligence saving throw or take 11 ({@damage 2d6 + 4}) psychic damage." + "A humanoid that comes within 5 feet of the weeping lord must succeed on a {@dc 15} Constitution saving throw or contract {@disease the Weeping Pox|GHMG|Weeping Pox}. If a humanoid succeeds on the saving throw, it's immune to the disease for 24 hours. A humanoid infected with the disease must repeat the saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured with magic.", + "Until the first level of {@condition exhaustion} sets in, however, the humanoid has sharpened senses. Whenever this humanoid makes an ability check or saving throw against anything other than the disease, they can roll a {@dice d4} and add the number rolled. A slight fever and overexcitement are the only signs this condition comes from {@disease the Weeping Pox|GHMG|Weeping Pox}." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The yggdrasili cloud uses psychic thrash twice. With each use, the cloud can target up to two creatures, provided one of those creatures is in the cloud's space." - ] - }, - { - "name": "Psychic Thrash", + "name": "Slam", "entries": [ - "A creature the yggdrasili cloud can sense within 60 ft. of it must succeed on a {@dc 15} Intelligence saving throw or take 11 ({@damage 2d6 + 4}) psychic damage. If the saving throw fails by 5 or more, the creature is also {@condition incapacitated} for 1 minute. The creature ceases being {@condition incapacitated} if it takes damage, or another creature uses an action to shake the {@condition incapacitated} creature from its stupor. An {@condition incapacitated} creature can also repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage and Weeping Pox." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YggdrasiliCloud.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WeepingLord.webp", + "traitTags": [ + "Undead Fortitude" + ], "senseTags": [ "B" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "TP", - "XX" + "CS", + "LF" ], "damageTags": [ - "Y" + "B" ], - "conditionInflict": [ - "incapacitated" + "damageTagsSpell": [ + "I", + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "blinded", + "deafened", + "poisoned" ], "savingThrowForced": [ - "charisma", - "intelligence" + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Yggdrasili", + "name": "Weeping Zombie", "source": "GHMG" } } }, { - "name": "Yggdrasili Crown", + "name": "Weeping Zombie", "source": "GHMG", - "page": 374, + "page": 361, "size": [ "M" ], - "type": "humanoid", + "type": "undead", "alignment": [ - "L", + "N", "E" ], "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 10 ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 30, + "formula": "4d8 + 12" }, "speed": { "walk": 30 }, "str": 13, - "dex": 14, - "con": 14, - "int": 20, - "wis": 15, - "cha": 13, + "dex": 10, + "con": 16, + "int": 3, + "wis": 6, + "cha": 3, "save": { - "wis": "+5" - }, - "skill": { - "deception": "+7", - "perception": "+5" + "wis": "+0" }, "senses": [ - "blindsight 60 ft." + "darkvision 60 ft." ], - "passive": 15, + "passive": 8, "immune": [ - "psychic" - ], - "vulnerable": [ - "lightning" + "poison" ], "conditionImmune": [ - "charmed" - ], - "languages": [ - "all", - "telepathy 120 ft." + "exhaustion", + "poisoned" ], - "cr": "5", + "cr": "1/2", "trait": [ { - "name": "Aetheric Aura", - "entries": [ - "When a creature within 10 feet of the yggdrasili crown takes psychic damage, it takes an extra 5 ({@damage 2d4}) psychic damage." - ] - }, - { - "name": "Assimilation", + "name": "Undead Fortitude", "entries": [ - "A creature that drops to 0 hit points or fails a death saving throw within 60 feet of an yggdrasili crown must succeed on a {@dc 15} Charisma saving throw or become an {@creature yggdrasili drone|GHMG}. A creature near enough to multiple yggdrasilis needs to make only one saving throw at the highest DC among those yggdrasilis. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." + "If damage reduces the weeping zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Psychic Static", + "name": "Weeping Pox", "entries": [ - "Attempts to read an yggdrasili crown's thoughts fail. The creature making the attempt must succeed on a {@dc 15} Intelligence saving throw or take 14 ({@damage 2d8 + 5}) psychic damage." + "A humanoid that comes within 5 feet of the weeping zombie must succeed on a {@dc 15} Constitution saving throw or contract {@disease the Weeping Pox|GHMG|Weeping Pox}. If a humanoid succeeds on the saving throw, it's immune to the disease for 24 hours. A humanoid infected with the disease must repeat the saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured with magic.", + "Until the first level of {@condition exhaustion} sets in, however, the humanoid has sharpened senses. Whenever this humanoid makes an ability check or saving throw against anything other than the disease, they can roll a {@dice d4} and add the number rolled. A slight fever and overexcitement are the only signs this condition comes from {@disease the Weeping Pox|GHMG|Weeping Pox}." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The yggdrasili crown makes two slam attacks. It can use psychic whip instead of making a slam attack." - ] - }, { "name": "Slam", "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage, 2 ({@damage 1d4}) psychic damage, and Aetheric Aura." - ] - }, - { - "name": "Psychic Whip", - "entries": [ - "A creature the yggdrasili crown can sense within 120 feet of it must succeed on a {@dc 15} Intelligence saving throw or take 14 ({@damage 2d8 + 5}) psychic damage and be unable to take reactions until the start of its next turn." - ] - }, - { - "name": "Mind Bomb (Recharges after a Short or Long Rest)", - "entries": [ - "The yggdrasili crown chooses a point it can sense within 120 feet of it. Psychic noise explodes in a 20-foot-radius sphere centered on that point. Creatures in that area must make a {@dc 15} Intelligence saving throw, taking 22 ({@damage 4d10}) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails also can't take reactions for 1 minute and rolls a {@dice d4} with every ability check or saving throw, subtracting the number rolled from the check or saving throw result. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) bludgeoning damage and Weeping Pox." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YggdrasiliCrown.webp", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WeepingZombie.webp", + "traitTags": [ + "Undead Fortitude" ], - "languageTags": [ - "TP", - "XX" + "senseTags": [ + "D" ], "damageTags": [ - "B", - "Y" + "B" ], "miscTags": [ - "AOE", - "MLW", "MW" ], "savingThrowForced": [ - "charisma", - "intelligence" + "constitution" ], "fluff": { "_appendMonsterFluff": { - "name": "Yggdrasili", + "name": "Weeping Zombie", "source": "GHMG" } } }, { - "name": "Yggdrasili Drone", + "name": "Werebear Ascetic", "source": "GHMG", - "page": 373, + "page": 199, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "any", + "shapechanger" + ] + }, "alignment": [ - "L", - "E" + "A" ], "ac": [ - 11 + { + "ac": 12, + "condition": "in humanoid form" + }, + { + "ac": 15, + "condition": "in hybrid and kindred form", + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 18, - "formula": "4d8" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "walk": 30 + "walk": 30, + "alternate": { + "walk": [ + { + "number": 50, + "condition": "in hybrid and kindred form" + } + ], + "climb": [ + { + "number": 30, + "condition": "in hybrid and kindred form" + } + ] + } }, - "str": 12, - "dex": 13, - "con": 10, - "int": 17, - "wis": 11, - "cha": 12, + "str": 16, + "dex": 14, + "con": 17, + "int": 10, + "wis": 16, + "cha": 11, "save": { - "wis": "+2" + "wis": "+7" }, "skill": { - "deception": "+5", - "perception": "+2" + "animal handling": "+7", + "nature": "+4", + "perception": "+7" }, "senses": [ - "blindsight 15 ft." - ], - "passive": 12, - "resist": [ - "psychic" - ], - "vulnerable": [ - "lightning" - ], - "conditionImmune": [ - "charmed" + "darkvision 60 ft." ], + "passive": 17, "languages": [ - "all", - "telepathy 30 ft." + "any three languages" + ], + "cr": "12", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The werebear is a 13th-level spellcaster.", + "Its spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 6} to hit with spell attacks). It can cast spells in any form, regardless of verbal, somatic, or material components provided they have no gold cost. It has the following druid spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell druidcraft}", + "{@spell guidance}", + "{@spell mending}", + "{@spell resistance}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell animal friendship}", + "{@spell faerie fire}", + "{@spell healing word}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell hold person}", + "{@spell lesser restoration}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell conjure animals}", + "{@spell dispel magic}", + "{@spell plant growth}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell freedom of movement}", + "{@spell ice storm}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell commune with nature}", + "{@spell tree stride}" + ] + }, + "6": { + "slots": 1, + "spells": [ + "{@spell wall of thorns}" + ] + }, + "7": { + "slots": 1, + "spells": [ + "{@spell arboreal curse|GHPG}" + ] + } + }, + "ability": "wis" + } ], - "cr": "1/2", "trait": [ { - "name": "Assimilation", - "entries": [ - "A creature that drops to 0 hit points or fails a death saving throw within 15 feet of an yggdrasili drone must succeed on a {@dc 13} Charisma saving throw or become an yggdrasili drone. A creature near enough to multiple yggdrasilis needs to make only one saving throw at the highest DC among those yggdrasilis. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." - ] - }, - { - "name": "Psychic Feedback", + "name": "Shapechanger", "entries": [ - "When the yggdrasili drone takes psychic damage, creatures within 5 feet of it must succeed on a {@dc 13} Wisdom saving throw or take the same amount of psychic damage. If within 5 feet of multiple yggdrasilis, a creature attempts the save only once and takes only the highest amount of psychic damage." + "The werebear ascetic can use its action to polymorph into a bear-humanoid hybrid or into its kindred bear form, or back into its true form, which is humanoid. Its statistics, unless noted, are the same in each form. Any armor it is wearing merges into its alternate forms. It reverts to its true form if it dies." ] }, { - "name": "Psychic Static", + "name": "Kindred Form", "entries": [ - "Attempts to read an yggdrasili drone's thoughts fail. The creature making the attempt must succeed on a {@dc 13} Intelligence saving throw or take 8 ({@damage 2d4 + 3}) psychic damage." + "The werebear's kindred form takes the shape of a Large bear. While in this form, it can speak to and understand bears, cannot take any actions requiring hands, adds its Constitution modifier to the result of any saving throw, and gains 25 temporary hit points the first time it takes this form each day." ] } ], "action": [ { - "name": "Slam", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." + "The werebear makes three melee attacks, only one of which can be a bite." ] }, { - "name": "Psychic Lash", + "name": "Bite (Hybrid or Kindred Form Only)", "entries": [ - "A creature the yggdrasili drone can sense within 30 feet of it must succeed on a {@dc 13} Intelligence saving throw or take 8 ({@damage 2d4 + 3}) psychic damage." + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}16 ({@damage 3d8 + 3}) piercing damage. If the target is a humanoid, it must succeed on a {@dc 15} Constitution saving throw or be cursed with {@variantrule Player Characters as Lycanthropes|MM|werebear lycanthropy}." + ] + }, + { + "name": "Claw (Hybrid or Kindred Form Only)", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YggdrasiliDrone.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WerebearAscetic.webp", + "traitTags": [ + "Shapechanger" + ], "senseTags": [ - "B" + "D" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "TP", - "XX" + "X" ], "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ "B", - "Y" + "C", + "P", + "S" + ], + "spellcastingTags": [ + "CD" ], "miscTags": [ "MW" ], + "conditionInflictSpell": [ + "charmed", + "paralyzed" + ], "savingThrowForced": [ - "charisma", - "intelligence", + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Yggdrasili", + "name": "Lycanthrope", "source": "GHMG" } } }, { - "name": "Young Blightscale Dragon", + "name": "Werewolf Ravager", "source": "GHMG", - "page": 32, + "page": 199, "size": [ - "L" + "M" ], "type": { - "type": "dragon", + "type": "humanoid", "tags": [ - "cursed" + "any", + "shapechanger" ] }, "alignment": [ - "N", - "E" + "A" ], "ac": [ { - "ac": 18, + "ac": 13, + "condition": "in humanoid form" + }, + { + "ac": 16, + "condition": "in hybrid form", "from": [ "natural armor" ] } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 91, + "formula": "14d8 + 28" }, "speed": { - "walk": 40, - "fly": 80 + "walk": 30, + "alternate": { + "walk": [ + { + "number": 50, + "condition": "in hybrid form" + } + ] + } }, - "str": 19, - "dex": 12, - "con": 19, - "int": 12, - "wis": 11, - "cha": 8, + "str": 17, + "dex": 16, + "con": 14, + "int": 9, + "wis": 15, + "cha": 10, "save": { - "dex": "+4", - "wis": "+3", - "cha": "+2" + "str": "+6", + "dex": "+6" }, "skill": { - "insight": "+3", - "perception": "+6", - "stealth": "+4" + "perception": "+5" }, "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 16, + "passive": 15, "immune": [ - "necrotic", - "poison" + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from attacks that aren't silvered", + "cond": true + } + ], + "vulnerable": [ + { + "vulnerable": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from silvered weapons", + "cond": true + } ], "conditionImmune": [ - "poisoned" + "charmed", + "frightened" ], "languages": [ - "One national language", - "Draconic" + "any two languages" ], - "cr": "8", + "cr": "7", "trait": [ { - "name": "Accursed Death", + "name": "Grappler", "entries": [ - "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 20 ft. of the dragon must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed. A creature cursed in this way takes 10 ({@damage 3d6}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. Every 24 hours, the cursed creature takes 10 ({@damage 3d6}) necrotic damage with similar reduction to t he creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." + "While a creature is {@condition grappled} by the werewolf ravager, the werewolf has advantage on attack rolls against {@condition grappled} targets, and the target takes an additional 3 ({@damage 1d6}) damage whenever it is hit with the werewolf's bite or claw attack." + ] + }, + { + "name": "Shapechanger", + "entries": [ + "The werewolf can use its action to polymorph into a wolf-humanoid hybrid or back into its true form, which is humanoid. Any armor it is wearing merges into its hybrid form. It reverts to its true form if it dies." ] } ], @@ -81839,277 +54564,107 @@ { "name": "Multiattack", "entries": [ - "The dragon makes three attacks: one with its bite and two with its claws." + "The werewolf ravager makes two melee attacks. It can only make one bite attack per turn." ] }, { - "name": "Bite", + "name": "Bite (Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage and 5 ({@damage 2d4}) necrotic damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d8 + 3}) piercing damage. The target must succeed on a {@dc 14} Strength saving throw or be {@condition grappled}.", + "Additionally, if the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or be cursed with {@variantrule Player Characters as Lycanthropes|MM|werewolf lycanthropy}." ] }, { - "name": "Claw", + "name": "Claw (Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage and 2 ({@damage 1d4}) poison damage." + "Melee Weapon Attack:", + "{@hit 6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { - "name": "Swarm Breath {@recharge 5}", + "name": "Short Sword", "entries": [ - "The dragon exhales a 30-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 15} Constitution saving throw, taking 14 ({@damage 4d6}) piercing damage and 28 ({@damage 8d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], - "dragonAge": "young", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungBlightscaleDragon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WerewolfRavager.webp", + "traitTags": [ + "Shapechanger" + ], "senseTags": [ - "B", - "SD" + "D" ], "actionTags": [ - "Breath Weapon", "Multiattack" ], "languageTags": [ - "DR" + "X" ], "damageTags": [ - "I", - "N", "P", "S" ], - "miscTags": [ - "AOE", - "HPR", - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution" - ], - "fluff": { - "_appendMonsterFluff": { - "name": "Blightscale Dragons", - "source": "GHMG" - } - } - }, - { - "name": "Young Meyana", - "source": "GHMG", - "page": 217, - "size": [ - "S" - ], - "type": "plant", - "alignment": [ - "N" - ], - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 18, - "formula": "4d6 + 4" - }, - "speed": { - "walk": 30, - "climb": 30 - }, - "str": 13, - "dex": 12, - "con": 13, - "int": 8, - "wis": 11, - "cha": 8, - "skill": { - "athletics": "+3", - "stealth": "+3", - "survival": "+2" - }, - "senses": [ - "tremorsense 30 ft." - ], - "passive": 10, - "resist": [ - "piercing" - ], - "languages": [ - "Sylvan" - ], - "cr": "1/2", - "trait": [ - { - "name": "Plant Camouflage", - "entries": [ - "The young meyana has advantage on Dexterity ({@skill Stealth}) checks it makes while obscured by vegetation." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage and 3 ({@damage 1d6}) acid damage, or 5 ({@damage 2d4}) acid damage if the target started the turn {@condition grappled} by the young meyana. If the target is a Small or smaller creature, it is {@condition grappled} (escape {@dc 11}). Until this {@action grapple} ends, the meyana can't bite another target." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungMeyana.webp", - "senseTags": [ - "T" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "A", - "B" - ], "miscTags": [ "MW" ], "conditionInflict": [ "grappled" ], - "fluff": { - "_appendMonsterFluff": { - "name": "Meyana", - "source": "GHMG" - } - } - }, - { - "name": "Young Snarite", - "source": "GHMG", - "page": 314, - "size": [ - "T" - ], - "type": "aberration", - "alignment": [ - "N", - "E" - ], - "ac": [ - 13 - ], - "hp": { - "average": 9, - "formula": "2d4 + 4" - }, - "speed": { - "walk": 5, - "fly": 15 - }, - "str": 10, - "dex": 16, - "con": 15, - "int": 10, - "wis": 10, - "cha": 8, - "skill": { - "stealth": "+5" - }, - "passive": 10, - "cr": "1/8", - "trait": [ - { - "name": "Muddled Thoughts", - "entries": [ - "Although a young snarite cannot control the actions of its host, it can cloud a host's thoughts, inclining the host to make poor or irrational decisions. The host also refuses to cut their hair, thus saving the young snarite from harm." - ] - }, - { - "name": "Wisdom Drinker", - "entries": [ - "After being infected by a young snarite for a year, the host must succeed on a {@dc 10} Wisdom saving throw or permanently lose 2 points of Wisdom." - ] - } - ], - "action": [ - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." - ] - } - ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungSnarite.webp", - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], "savingThrowForced": [ - "wisdom" + "constitution", + "strength" ], "fluff": { "_appendMonsterFluff": { - "name": "Snarite", + "name": "Lycanthrope", "source": "GHMG" } } }, { - "name": "Young Vampire", + "name": "Whelmer", "source": "GHMG", - "page": 381, + "page": 362, "size": [ "M" ], - "type": "undead", + "type": "elemental", "alignment": [ - "L", - "NX", - "C", + "N", "E" ], "ac": [ { - "ac": 16, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 119, - "formula": "14d8 + 56" + "average": 68, + "formula": "8d10 + 24" }, "speed": { "walk": 30, - "climb": 30 + "swim": 90 }, "str": 17, - "dex": 17, - "con": 18, - "int": 12, - "wis": 13, - "cha": 13, - "save": { - "dex": "+7", - "wis": "+5" - }, + "dex": 16, + "con": 17, + "int": 8, + "wis": 10, + "cha": 14, "skill": { - "athletics": "+7", - "perception": "+5", - "stealth": "+7" + "stealth": "+5" }, "senses": [ - "darkvision 90 ft." + "darkvision 60 ft." ], - "passive": 15, + "passive": 10, "resist": [ - "necrotic", - "poison", + "acid", { "resist": [ "bludgeoning", @@ -82120,193 +54675,141 @@ "cond": true } ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], "languages": [ - "the languages known in life" + "Aquan" ], - "cr": "9", + "cr": "1", "trait": [ { - "name": "Regeneration", - "entries": [ - "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Vampire Weaknesses", - "entries": [ - "The vampire has the following flaws:", - "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", - "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", - "{@i Sunlight Hypersensitivity.} The vampire takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "False Appearance", "entries": [ - "The vampire makes three attacks, only one of which can be a bite." + "While the whelmer remains motionless, it is indistinguishable from a pool of water." ] }, { - "name": "Claws", + "name": "Freeze", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 15})." + "If the whelmer takes cold damage, it partially freezes, reducing its speed by 20 feet until the end of its next turn." ] }, { - "name": "Bite", + "name": "Undertow", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "The whelmer's speed is normal when it moves a {@condition grappled} target." ] }, { - "name": "Mist Form", - "entries": [ - "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." - ] - } - ], - "reaction": [ - { - "name": "Misty Escape", + "name": "Water Form", "entries": [ - "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", - "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." + "The whelmer can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." ] } ], - "legendaryActions": 2, - "legendary": [ + "action": [ { - "name": "Move", + "name": "Slam", "entries": [ - "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 13}). Until this {@action grapple} ends, the target can't breathe and the whelmer can't slam another target." ] }, { - "name": "Claws", + "name": "Illusory Distress (Recharges after a Short or Long Rest)", "entries": [ - "The vampire attacks once with its claws." + "The whelmer creates an illusion of a drowning humanoid in a space it can see within 120 feet of it. The illusion seems completely real, including sounds, smells, and temperature. The whelmer can use its action to move the illusion to another spot in range and change its sensory aspects. The elemental can change minor aspects, such as sounds, without using an action.", + "Physical interaction with the image reveals it to be an illusion, as creatures and objects can pass through it. A creature that uses its action to examine the image can determine that it's an illusion with a successful {@dc 12} Intelligence ({@skill Investigation}) check. If a creature discerns the illusion for what it is, the creature can see through the image." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungVampire.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Whelmer.webp", "traitTags": [ - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" + "False Appearance" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "AQ" ], "damageTags": [ - "N", - "P", - "R", - "S" + "B" ], "miscTags": [ - "HPR", "MW" ], + "conditionInflict": [ + "grappled" + ], "fluff": { "_appendMonsterFluff": { - "name": "Vampires", + "name": "Whelmer", "source": "GHMG" } } }, { - "name": "Zabrielite Truthseeker", + "name": "Whipskein Horror", "source": "GHMG", - "page": 375, + "page": 7, "size": [ - "L" + "M" ], - "type": "celestial", + "type": "aberration", "alignment": [ - "L", - "N" + "A" ], "ac": [ - 16 + { + "ac": 14, + "from": [ + "{@item studded leather armor|PHB|studded leather}" + ] + } ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "walk": 30, - "fly": 80 + "walk": 30 }, - "str": 18, - "dex": 23, - "con": 20, - "int": 19, - "wis": 23, - "cha": 22, + "str": 15, + "dex": 14, + "con": 15, + "int": 10, + "wis": 11, + "cha": 8, "save": { - "dex": "+9", - "wis": "+9", - "cha": "+9" + "dex": "+4" }, "skill": { - "insight": "+9", - "investigation": "+7", - "perception": "+9" + "perception": "+2" }, "senses": [ - "truesight 120 ft." - ], - "passive": 19, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons", - "cond": true - } - ], - "immune": [ - "necrotic", - "poison", - "radiant" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "darkvision 60 ft." ], + "passive": 12, "languages": [ - "all", - "telepathy 120 ft." + "any two languages" ], - "cr": "7", + "cr": "4", "trait": [ { - "name": "Inscrutable", - "entries": [ - "The Zabrielite truthseeker is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom ({@skill Insight}) checks made to determine the Zabrielite truthseeker's intentions or sincerity have disadvantage." - ] - }, - { - "name": "Magic Resistance", + "name": "False Appearance", "entries": [ - "The Zabrielite truthseeker has advantage on saving throws against spells and other magical effects." + "While the whipskein horror hides its tendrils from sight, such as under clothing, it is indistinguishable from the ordinary humanoid it once was." ] } ], @@ -82314,104 +54817,123 @@ { "name": "Multiattack", "entries": [ - "The Zabrielite truthseeker can make two attacks: one with its eye beams and one with its talons." + "The whipskein horror makes four attacks." ] }, { - "name": "Eye Beams", + "name": "Tendril", "entries": [ - "{@atk rs} {@hit 9} to hit, range 120 ft., one target. {@h}27 ({@damage 5d10}) radiant damage. This attack does not suffer disadvantage if the truthseeker is adjacent to an enemy and it ignores all but {@quickref cover|PHB|3|0|total cover}." + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the whipskein horror can't use that tendril against another target. The horror has four tendrils." ] }, { - "name": "Talons", + "name": "Spit", "entries": [ - "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. Hit 22 ({@damage 3d10 + 6}) slashing damage." + "{@atk rw} {@hit 4} to hit, range 30 ft., one target. {@h}6 ({@damage 1d8 + 2}) poison damage, and the target must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} until the end of the whipskein horror's next turn. Being within 5 feet of a hostile creature doesn't impose disadvantage on the horror's ranged attack rolls with its spit." ] }, { - "name": "Transfixing Gaze", + "name": "Tendril Dance {@recharge 5}", "entries": [ - "The Zabrielite truthseeker chooses one creature within 60 feet that it can see and gazes upon its soul. The target must succeed on a {@dc 17} Wisdom saving throw or become {@condition paralyzed}. While the creature is {@condition paralyzed}, the Zabrielite truthseeker can read its mind to learn the creature's surface thoughts and gain insight into the creature's motivations, emotional state, and major concerns. At the end of each of the creature's turns it may make another Wisdom saving throw. On a success the effect ends.", - "The Zabrielite truthseeker must maintain {@status concentration} as if {@status concentration||concentrating} on a spell for the duration of the effect and the effect ends if it stops {@status concentration}. While using its transfixing gaze the Zabrielite truthseeker cannot attack with its eye beams." + "The whipskein horror extends and wriggles its tendrils, releasing any creatures it has {@condition grappled}. Each creature within 30 feet of and able to see the horror must succeed on a {@dc 12} Wisdom saving throw or become {@condition charmed} by the horror.", + "While {@condition charmed} in this way, a creature is {@condition incapacitated} and has a speed of 0. The effect ends for a creature if it takes damage, if another creature uses an action to shake the creature out of its stupor, or the horror fails to take a bonus action on its turn to continue the effect. The horror can't take that bonus action while using a tendril to {@action grapple} another creature." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ZabrieliteTruthseeker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WhipskeinHorror.webp", "traitTags": [ - "Magic Resistance" + "False Appearance" ], "senseTags": [ - "U" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "TP", - "XX" + "X" ], "damageTags": [ - "R", - "S" + "B", + "I" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH", + "RW" ], "conditionInflict": [ - "paralyzed" + "charmed", + "grappled", + "incapacitated", + "poisoned", + "restrained" ], "savingThrowForced": [ + "constitution", "wisdom" ], "fluff": { "_appendMonsterFluff": { - "name": "Zabrielite Truthseeker", + "name": "Aberrant Horrors", "source": "GHMG" } } }, { - "name": "Zombie Troll", + "name": "White Quoxxarie", + "alias": [ + "Oko Quoxxarie" + ], "source": "GHMG", - "page": 191, + "page": 278, "size": [ "L" ], - "type": "undead", + "type": "fiend", "alignment": [ - "N", + "C", "E" ], "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "natural armor", - "{@item shield|PHB}" + "natural armor" ] } ], "hp": { - "average": 85, - "formula": "9d10 + 36" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 19, - "dex": 6, + "str": 17, + "dex": 14, "con": 18, - "int": 3, - "wis": 6, + "int": 7, + "wis": 12, "cha": 5, + "save": { + "int": "+1", + "wis": "+4", + "cha": "+0" + }, + "skill": { + "acrobatics": "+5", + "athletics": "+6" + }, "senses": [ - "darkvision 60ft" + "darkvision 120 ft." ], - "passive": 8, + "passive": 11, "resist": [ "cold", - "necrotic" + "fire", + "lightning" ], "immune": [ "poison" @@ -82420,14 +54942,32 @@ "poisoned" ], "languages": [ - "understands Giant but can't speak" + "Infernal" ], - "cr": "4", + "cr": "5", "trait": [ { - "name": "Regeneration", + "name": "Aura of Sickness", "entries": [ - "The zombie troll regains 10 hit points at the start of its turn. If the zombie troll takes acid or radiant damage, this trait doesn't function at the start of the zombie troll's next turn. The zombie troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + "Provided the white quoxxarie isn't {@condition incapacitated}, any creature hostile to the quoxxarie that starts its turn within 30 feet of one or more white quoxxaries must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of its next turn." + ] + }, + { + "name": "Charge", + "entries": [ + "If the white quoxxarie moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Disease Carrier", + "entries": [ + "The white quoxxaries is immune to the effects of diseases, but it can carry and spread them." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The white quoxxarie has advantage on saving throws against spells and other magical effects." ] } ], @@ -82435,3873 +54975,2987 @@ { "name": "Multiattack", "entries": [ - "The zombie troll makes two attacks." + "The white quoxxarie makes one ram attack and one attack with its hooves." ] }, { - "name": "Morningstar", + "name": "Ram", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage." ] }, { - "name": "Unrelenting Brute", + "name": "Hooves", "entries": [ - "If a creature is hit by both morningstar attacks, the creature must take a {@dc 14} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) bludgeoning damage and 7 ({@damage 2d6}) poison damage." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ZombieTroll.webp", - "attachedItems": [ - "morningstar|phb" + "reaction": [ + { + "name": "Get the Horns", + "entries": [ + "If the white quoxxarie takes 25 or more damage from one creature out of the quoxxarie's reach, the quoxxarie can take the {@action Disengage} action and move up to half its speed toward that creature. If the creature is then within reach, the quoxxarie can make a ram attack against it with advantage on the attack roll." + ] + } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WhiteQuoxxarie.webp", "traitTags": [ - "Regeneration" + "Charge", + "Magic Resistance" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "GI" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" + "I" ], - "fluff": { - "_appendMonsterFluff": { - "name": "Lich Troll", - "source": "GHMG" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ZombieTroll.webp" - } - } - ] - } - } - ], - "monsterFluff": [ - { - "name": "Aberrant Horrors", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Children sing nursery rhymes about suspicious strangers for a reason. Heed the tales and check them for tentacles before offering shelter." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Abominable Experiment", - "page": 6, - "entries": [ - "In desperate times science and magic can progress by leaps and bounds, but such rapid advancement has its risks. Without proper precautions, experimenters or their subjects might be caught in forces beyond imagining and become twisted into something abominable. No two mishaps are alike, yet each of the misbegotten results is known as an aberrant horror." - ] - }, - { - "type": "entries", - "name": "Warped Flesh", - "page": 6, - "entries": [ - "Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defenses against it. Others believe that the accident triggers dormant bestial adaptations from the distant past. Whatever the reason, aberrant horrors are vicious combatants, armed with hardened claws, venomous spines, and other strange adaptations." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 6, - "entries": [ - "Aberrant horrors have been saturated in eldritch energies. Each horror's body can provide a number of material components for arcane necromancy or transmutation spells equal to half the horror's challenge challenge rating. Each component is consumed when used to cast, but the spell is cast as if the caster used a spell slot one level higher, up to a maximum of a 5th-level slot." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 7, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 7, - "entries": [ - "Aberrant horrors are the results of failed arcane experiments that twist the body into unnatural forms." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 7, - "entries": [ - "Each aberrant horror is different. Some grow extra limbs, others dissolve into oozelike creatures, and others swell to massive proportions. They contain eldritch energy that can fuel necromancy and transmutation." - ] - } - ] - }, - { - "type": "inset", - "page": 7, - "name": "GM Advice:", - "entries": [ - "The arcane origins of aberrant horrors give you a great deal of room to challenge your players with unusual traits. For example, one horror might only take damage when it's under the effects of a {@spell bane} or {@spell bless} spell, but ferreting out this information requires the characters to face it once and succeed on a {@dc 10} Intelligence ({@skill Arcana}) check. The secret to pulling this off is to make the odd traits easy to learn and possible to accomplish without overly taxing the characters." - ] - } - ] - } - ] - }, - { - "name": "Abree Simoni", - "source": "GHMG", - "_copy": { - "name": "Etharis Companions", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "She came through two nights ago looking like she was on the run. If I'd known she was a deserter I'd have alerted the authorities straightaway, Empyreus' truth!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Trial by Fire", - "page": 116, - "entries": [ - "Having lost her parents at a young age to a wicked spellcaster, Abree Simoni dedicated her life to becoming an inquisitor. Her diligent study of Empyreus' dogma earned her the privilege of joining the Inquisition's ranks at fourteen years old. Over the course of her first years in the Arcanist Inquisition, Abree's faith was unwavering. When her superiors directed her to root out corruption, she did so with meticulous fervor When asked to put fire to the kindling beneath accused spellcasters, she did so without hesitation. Then she was deployed to the village where she and her brother had been raised by distant family following the death of their parents. She discovered her brother was accused of casting magic. Her unit was charged with incarcerating him until his trial and execution." - ] - }, - { - "type": "entries", - "name": "Crisis of Faith", - "page": 116, - "entries": [ - "Certain her brother would never practice magic, Abree tried to find proof of his innocence. When she couldn't, turning up witnesses who'd seen him engage in ritual bloodletting, she did the unthinkable\u2014she betrayed the Inquisition and fled town with her brother. They were on the run only a few days when Abree woke in the middle of the night to find her brother had left her on her own. With no answers to the accusation against her brother, and no excuse for her superiors, Abree continued her flight from the region." - ] - }, - { - "type": "entries", - "name": "Lost and Alone", - "page": 116, - "entries": [ - "Now Abree travels from town to town, trying to make her way out of the Castinellan Provinces unnoticed. Should the player characters win Abree's trust by showing her kindness, she requests their assistance. Her first goal is to find her brother and ensure his safety. She also wishes to flee the lands where the Arcanist Inquisition holds power. If anyone among the player characters is an inquisitor, she changes her plans and asks if they could vouch for her so she can return to her post. Regardless, if the player characters agree to assist Abree in keeping her safe from the Inquisition, she happily travels with and fights alongside them." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AbreeSimoni.webp" - } - } - ] - }, - { - "name": "Adult Vampire", - "source": "GHMG", - "_copy": { - "name": "Vampires", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "inset", - "page": 382, - "name": "GM Advice:", - "entries": [ - "By the time a vampire gains enough power and prestige to become an adult, they should be well-versed in not only their own powers, but they should have a good grasp of the political and social situation in the area surrounding their lair, whether it's a villa within a city or a cave complex in the far reaches of a wilderness. The need for living creatures to feed their terrible appetites directs their actions, but they'll have worked hard and used their resources to make sure that need is met, and met well." - ] - } - ] - } - ] - } - } - } - }, - { - "name": "Ancient Vampire", - "source": "GHMG", - "_copy": { - "name": "Vampires", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "inset", - "page": 383, - "name": "GM Advice:", - "entries": [ - "Ancient vampires should be in a position where adventurers opposing them would have to go through several levels of challenge and danger just to get a clue that the ancient vampire even exists. Such a creature is strong and resourceful enough that it would be at the center of an entire campaign, and its reach would touch on a great number of schemes, plots, and intrigues. The ancient vampire would have created a vast number of spawn, young, and adult vampires that serve it. More importantly, entire groups or organizations would act on behalf of the ancient one. Assassin guilds, military groups, baronies or kingdoms, and entire church sects would, wittingly or unwittingly, be doing the work of the ancient vampire. And most importantly, heroes would have to survive the attention of all those groups, fighting their way through to the leadership, just to get an inkling that the ancient vampire is involved." - ] - } - ] - } - ] - } - } - } - }, - { - "name": "Andora", - "source": "GHMG", - "_copy": { - "name": "Etharis Companions", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "She's an odd one, that barmaid. Downright obsessed with every murder what happens in this forsaken city and always so modestly dressed because she's covered in stitches underneath. Least, that's what they say." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Spark of Life", - "page": 112, - "entries": [ - "Created by an eccentric inventor in the Raevan countryside, Andora spent her early years isolated from the outside world in his sprawling manor. The inventor had long ago been expelled from polite society in Raevo for his experiments on the dead, and he frequently opined about the small-mindedness of his contemporaries. He believed that when he finished Andora's education he would reveal her to his peers in Castalore and be applauded for his genius. He may have been, had he not died of natural causes before he considered Andora's education complete." - ] - }, - { - "type": "entries", - "name": "Failed Attempt", - "page": 112, - "entries": [ - "As part of her education, Andora learned etiquette, estate management, and several foreign languages\u2014but not even the basics of her inventor's craft. After years of careful research into his methods, she attempted to restore her creator to life using a modified version of the alchemical ritual he'd used to create her. The ritual failed to bring the inventor back to life, but it did waken his corpse and instill it with an insatiable need for violence. Andora fled the estate and began a new life in Castalore." - ] - }, - { - "type": "entries", - "name": "Catch a Killer", - "page": 112, - "entries": [ - "Now Andora serves food and drink at a tavern and listens for news of the ruthless serial killer stalking the Raevan countryside with anxious guilt. She believes the murderer is none other than her accidental creation. Although Andora is reluctant to ask for help, if she discovers the player characters are also looking to find and stop the killer, she would share what she knows and join them on their mission. If the player characters help her in destroying her creation, they earn her trust\u2014 and she requests to join them for further adventures." - ] - } - ] - } - ] - } - ] - } + "damageTags": [ + "B", + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned", + "prone" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Quoxxarie", + "source": "GHMG" } } }, { - "name": "Angel of Empyreus", + "name": "Windborn Troll", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "entries": [ + "page": 268, + "size": [ + "L" + ], + "type": "giant", + "alignment": [ + "N", + "E" + ], + "ac": [ { - "type": "entries", + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 105, + "formula": "10d10 + 50" + }, + "speed": { + "walk": 40 + }, + "str": 18, + "dex": 16, + "con": 20, + "int": 11, + "wis": 10, + "cha": 9, + "skill": { + "perception": "+3", + "stealth": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + "lightning", + "thunder" + ], + "languages": [ + "Giant" + ], + "cr": "6", + "trait": [ + { + "name": "Flexible", "entries": [ - { - "type": "quote", - "entries": [ - "I am that which can cleanse temptation from the land and restore it once more to divinity. What a weak creature of flesh you are, blessed with free will and fickle fancy. I will reveal your weakness, wretched mortal." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "A Celestial Commander", - "page": 9, - "entries": [ - "These valorous angels were created to punish the wicked and ensure the sincerity of the penitent. When Maligant called his heavenly hosts in the war of the Four Divines, the angels marshalled out with the other upper echelons under the command of the Arch Seraph Empyreus. When Aurelia sacrificed herself and revealed the madness of the war, the Angels fought on, refusing to admit that they were part of a calamitous tragedy, seeing surrender as tantamount to blasphemy. With the zeal of a censorious bureaucratic tyrant, they now wage a guerilla war with a piecemeal retinue of veteran battle angels, zealots, fanatic paladins, cohorts of penitent levies, and volunteer convert militia auxiliaries as part of an anti-corruption peasant revolt in the hinterland of Altenheim." - ] - }, - { - "type": "entries", - "name": "Fiendish Temptation", - "page": 9, - "entries": [ - "Each Angel keeps a copper cage under a velveteen cover inside a lead box encased in blessed orichalcum on a thick chain around its neck. In the cage is a pathetic, impish fiend of Malikir, withered like a raisin. The creature has an uncanny knack for teasing out corruption, and compelling wicked behavior in mortals. It only takes moments to get a confession once a weak-willed mortal has revealed their true self in the presence of the fiend." - ] - }, - { - "type": "entries", - "name": "A Corrupted Temperance", - "page": 9, - "entries": [ - "An Angel of Empyreus uses its original orders as a pretext for further violence. It will never surrender. Surrender is a trick of the enemy. It must fulfill its purpose: to root out corruption and sin, and it will do anything to find sin in mortal hearts. The imp claims to put mortals to the test, and the Angel knows what it is doing. It won't kill the imp, as using the imp reveals the innate corruption in mortal souls." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 10, - "entries": [ - "The Angel of Empyreus wields a {@item holy avenger|DMG}. Upon its death, its intelligence inhabits the sword. To attune to it, a paladin character must agree to carry on the angel's mission to cleanse the land of immorality. A cup of its blood can be made into a {@item potion of supreme healing|DMG} with a {@dc 10} Intelligence ({@skill Religion}) check from someone proficient with {@item alchemist's supplies|PHB}. Six cups of blood can be taken from the Angel of Empyreus. Its bones can be used in place of diamonds for use in {@spell raise dead} and similar magic, up to the equivalent of 10,000 gp worth." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 10, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 10, - "entries": [ - "The Arch Seraphs are attended by mighty angels who act as their lieutenants and execute the divine remnants' orders." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 10, - "entries": [ - "Empyreus went into battle surrounded by an honor guard of fearsome celestials honed by aeons of divine war. Many of them remained at Empyreus' side at the end of the Four Divines' War, but not all remained loyal." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 10, - "entries": [ - "Peasant revolts and religious zealotry are on the rise in the Altenheim hinterland. Most say it's the usual grievances, but some whisper that a commander of the celestial hosts leads the revolt, and its ranks swell by the day." - ] - } - ] - } + "The troll can enter a space large enough for a Medium creature without squeezing." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Lightfooted", + "entries": [ + "The troll can use a bonus action to take the {@action Dash} or {@action Disengage} action." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes fire or acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Standing Leap", + "entries": [ + "The troll's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AngelofEmpyreus.webp" - } + "name": "Multiattack", + "entries": [ + "The troll makes three attacks: one with its bite and two with its claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage and 5 ({@damage 2d4}) lightning damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WindbornTroll.webp", + "traitTags": [ + "Keen Senses", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "L", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Windborn Troll", + "source": "GHMG" + } + } }, { - "name": "Anguisher", + "name": "Windborn Troll Infiltrator", + "group": [ + "Primordial Troll" + ], "source": "GHMG", - "entries": [ + "page": 268, + "size": [ + "L" + ], + "type": "giant", + "alignment": [ + "N", + "E" + ], + "ac": [ { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Some suffering never ends. It coalesces in cold darkness, gaining alien sapience." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Aberrant Torment", - "page": 11, - "entries": [ - "Mental suffering can last far longer than physical damage. Psychic energy from those who die in extreme anguish might open a portal, allowing consciousness from beyond the veil to meld with psychic residue." - ] - }, - { - "type": "entries", - "name": "Old Wounds", - "page": 11, - "entries": [ - "The touch or aura of an anguisher calls old wounds and tormentors to mind. The creature uses {@condition invisible||invisibility} and {@skill stealth} to lurk around potential victims, slowly draining them of life through this recalled suffering." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 11, - "entries": [ - "An anguisher discorporates into thick, black goo when slain. Someone who has proficiency with {@item alchemist's supplies|PHB} can refine and dehydrate this goo in a process that takes 1 day of work and a successful {@dc 10} Intelligence or Wisdom check. If it succeeds, the process creates {@item dust of disappearance|DMG}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 11, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 11, - "entries": [ - "Anguishers are semisolid horrors from beyond reality." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 11, - "entries": [ - "An anguisher shares many traits and immunities with semicorporeal undead, such as {@creature shadow|MM|shadows}. If an anguisher slays a sapient creature, a new anguisher emerges into the world near the corpse 3 days later." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 11, - "entries": [ - "Effects that prevent a corpse from becoming undead can also prevent it from bearing a new anguisher." - ] - } - ] - } + "ac": 16, + "from": [ + "natural armor" ] } ], - "images": [ + "hp": { + "average": 136, + "formula": "13d10 + 65" + }, + "speed": { + "walk": 40 + }, + "str": 19, + "dex": 18, + "con": 20, + "int": 12, + "wis": 14, + "cha": 9, + "skill": { + "perception": "+5", + "stealth": "+7" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "resist": [ + "lightning", + "thunder" + ], + "languages": [ + "Giant" + ], + "cr": "8", + "trait": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Anguisher.webp" - } + "name": "Cunning Action", + "entries": [ + "The troll can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + }, + { + "name": "Flexible", + "entries": [ + "The troll can enter a space large enough for a Medium creature without squeezing." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The troll's weapon attacks are magical." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes fire or acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The troll deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the troll's that isn't {@condition incapacitated} and the troll doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Windborn Step", + "entries": [ + "As a bonus action, the troll can teleport up to 40 feet to an unoccupied space, provided its starting space and destination space are obscured by mist or similar airborne particles, {@quickref Vision and Light|PHB|2||dim light}, or {@quickref Vision and Light|PHB|2||darkness}." + ] } - ] - }, - { - "name": "Animated Flame Tongue", - "source": "GHMG", - "entries": [ + ], + "action": [ { - "type": "entries", + "name": "Multiattack", "entries": [ - { - "type": "quote", - "entries": [ - "A sword that flies around by itself is already quite frightening. Adding fire to the mix sure doesn't make it better." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Flourishing Blades", - "page": 12, - "entries": [ - "Infused with arcane life, animated flame tongues dance through the air leaving trails of embers behind them as they seek foes to slay. Animated flame tongues fight with the skill of a seasoned duelist." - ] - }, - { - "type": "entries", - "name": "Honorbound", - "page": 12, - "entries": [ - "Animated flame tongues can be created in many ways, but the most common way is when a magical sword's attuned wielder is killed with magical fire. The sword becomes mobile and semi-sentient, seeking to defeat those who killed its master, and anyone who uses magic to destroy life. This makes animated flame tongues a particular risk to those who wield magic." - ] - }, - { - "type": "entries", - "name": "Constructed Nature", - "page": 12, - "entries": [ - "An animated flame tongue doesn't require air, food, drink, or sleep. The magic that animates an animated flame tongue is dispelled when the construct drops to 0 hit points. An animated flame tongue reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 12, - "entries": [ - "The animated flame tongue is made from an enchanted metal. Someone who collects four animated flame tongues can craft a {@item +1 longsword|DMG} This requires a proficient weaponsmith to succeed on a {@dc 10} Strength ({@skill Athletics}) check after working for 24 hours and using 250 gp of components. It's rumored that the longswords can be turned into {@item Flame Tongue Longsword|DMG|flame tongues} again with the proper ritual, but no one has confirmed those rumors yet." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 12, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 12, - "entries": [ - "The animated flame tongue is resistant to fire damage." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 12, - "entries": [ - "An animated flame tongue's attacks are magical." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 12, - "entries": [ - "An animated flame tongue can be rendered {@condition incapacitated} by the {@spell dispel magic} spell." - ] - } - ] - } + "The troll makes three attacks." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage and 5 ({@damage 2d4}) lightning damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." + ] + }, + { + "name": "Hurl Lightning", + "entries": [ + "{@atk rs} {@hit 5} to hit, range 40/120 ft., one target. {@h}11 ({@damage 2d10}) lightning damage." + ] + }, + { + "name": "Invisibility (Recharges after a Short or Long Rest)", + "entries": [ + "The troll magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the troll wears or carries is {@condition invisible} with it." + ] + }, + { + "name": "Shadow Play (2/Day)", + "entries": [ + "The troll creates an illusion like those created with a {@spell minor illusion}, {@spell silent image}, or {@spell major image} spell. The DC to discern these illusions for what they are is 13." ] } ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AnimatedFlameTongue.webp" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WindbornTrollInfiltrator.webp", + "traitTags": [ + "Keen Senses", + "Magic Weapons", + "Regeneration", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "L", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Windborn Troll", + "source": "GHMG" } - ] + } }, { - "name": "Apparmarole", + "name": "Witch Owl", "source": "GHMG", - "entries": [ + "page": 364, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "N", + "E" + ], + "ac": [ + 11 + ], + "hp": { + "average": 44, + "formula": "8d8 + 8" + }, + "speed": { + "walk": 20, + "fly": 40 + }, + "str": 11, + "dex": 13, + "con": 12, + "int": 6, + "wis": 12, + "cha": 7, + "skill": { + "deception": "+2", + "stealth": "+3", + "special": "({@skillCheck stealth 5} when flying)" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 11, + "languages": [ + "understands one national language but can't speak" + ], + "cr": "1", + "trait": [ { - "type": "entries", + "name": "Flyby", "entries": [ - { - "type": "quote", - "entries": [ - "Be properly attired, lest ye be mistaken for a thrall of the apparmarole." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dominating Clothes", - "page": 13, - "entries": [ - "No one knows who constructed the first apparmarole, but now they are a plague on the world. The apparmarole looks to be a set of clothing that flies into the air and wraps around a humanoid victim, taking control of their actions." - ] - }, - { - "type": "entries", - "name": "Driven to Replicate", - "page": 13, - "entries": [ - "Once in control of a host and not threatened, the apparmarole directs it to create more apparmaroles, a process that takes 100 days and requires 500 gp of rare threads and textiles. If the host does not have the funds or materials, the apparmarole attempts to steal them." - ] - }, - { - "type": "entries", - "name": "Mine of No One Else's", - "page": 13, - "entries": [ - "The apparmarole can constrict any creature it {@action grapple||grapples}; a slow crushing death is the fate of any humanoid that resists the apparmarole's charm." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 13, - "entries": [ - "The threads of an apparmarole contain trace amounts of magic and are valuable as components for the construction of several magical items. They can be sold for 50 gp if the apparmarole was not consumed by flame.", - "Someone who collects the remains of ten apparmaroles can craft a {@item cloak of protection} with a successful {@dc 15} Intelligence ({@skill Arcana}) check by someone proficient with {@item weaver's tools|PHB}. Crafting this item takes 5 days and costs 200 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 13, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 13, - "entries": [ - "Some foolish arcanist created a set of killer clothes, and now whole towns suffer." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 13, - "entries": [ - "Apparmaroles can dominate victims to construct more apparmaroles: a self-replicating plague." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 13, - "entries": [ - "As cloth constructs, apparmaroles are immune to poison and psychic damage but vulnerable to fire." - ] - } - ] - } + "The witch owl doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + ] + }, + { + "name": "Keen Hearing and Sight", + "entries": [ + "The witch owl has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + ] + }, + { + "name": "Mimicry", + "entries": [ + "The witch owl can mimic owl sounds and humanoid voices. A creature that hears the sounds can tell they're imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Apparmarole.webp" - } - } - ] - }, - { - "name": "Arcane Anomalies", - "source": "GHMG", - "entries": [ + "name": "Multiattack", + "entries": [ + "The witch owl attacks once with its bite and once with its talons." + ] + }, { - "type": "entries", + "name": "Bite", "entries": [ - { - "type": "quote", - "entries": [ - "The disheveled interior of the wizard's workshop hints at arcane experiments gone wrong. Remnants of arcane components litter the room. And now they're moving!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Careless Magic", - "page": 14, - "entries": [ - "The Arcanist Inquisition contends that all magic is dangerous, not just that wielded by demons and nefarious sorcerers. Their blanket denunciation of all mages might be harsh, but their zealous belief in the perils of magic isn't unfounded. Even a well-meaning mage can invite catastrophe with a slip of the tongue, a misaligned gesture, or momentary lapse in {@status concentration}.", - "Arcane anomalies, as some mages euphemistically call them, are one such product of careless magic. Ritual objects used in particularly powerful spells, when not disposed of properly, can gain a malevolent sentience. Many an apprentice has learned the hard way that \"Go wash up!\" is not only a chore, but an essential safety practice. As one might imagine, water is a particular weakness of all arcane anomalies." - ] - }, - { - "type": "entries", - "name": "Tallow Toad", - "page": 14, - "entries": [ - "Candles for ritual purposes are often made of strange waxes mixed with rare oils and herbs. Once a ritual is complete, unless ground up or melted down, these candles can transform into toad-like lumps of wax that wield tongues of flame and have an unquenchable desire to burn." - ] - }, - { - "type": "entries", - "name": "Chalk Chatterling", - "page": 14, - "entries": [ - "Chalk pentagrams and runes must be scrubbed after use, for even faint traces can birth a chalk chatterling, a tiny whirlwind of colored chalk dust that incessantly squeals the sounds its original markings were meant to signify." - ] - }, - { - "type": "entries", - "name": "Inkfester", - "page": 14, - "entries": [ - "Woe to any wizard who fails to pay attention to the expiration of their magical inks. If left untreated, old ink coalesces into bizarre two-dimensional creatures that masquerade as graffiti and psychically hurt victims through disturbing glyphs and imagery. These creatures can detach from walls, transforming into clouds of liquid ink to dissolve and drown unwary victims." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 14, - "entries": [ - "The arcane components that birthed an anomaly are irrevocably ruined. However, a defeated anomaly might yield a small quantity of useful material.", - "A tallow toad leaves behind a lump of warming wax. One lump can be rubbed onto a single small or medium creature's skin to provide cold resistance for 1 hour.", - "Dust collected from a chalk chatterling can be incorporated into a ritual spell to halve its casting time. The caster uses some of the magic imbued in the chalk.", - "The residue an inkfester leaves behind can be turned into a tarry liquid that mimics the effect of a {@spell darkness} spell but requires no {@status concentration}. The brewer of this substance must have proficiency with {@item alchemist's supplies|PHB} and succeed on a {@dc 15} Intelligence check with 1 hour of brewing. Success produces a vial of the tar, which activates upon exposure to air. Failure by 5 or more causes an effect mimicking an inkfester's death burst ability." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 14, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 14, - "entries": [ - "Arcane anomalies are constructs immune to poison and being {@condition charmed}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 14, - "entries": [ - "The tallow toad can spit hot wax that must be removed, or it continues to blister skin. Coming too close to a chalk chatterling can make spellcasting difficult. An inkfester can psychically assault the mind in one form or, in another, surround and consume victims. All these anomalies explode when destroyed." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 14, - "entries": [ - "Immersing any arcane anomaly in water hurts it. Wizards frequently scrub their laboratories clean to prevent these beings from emerging." - ] - } - ] - } + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." + ] + }, + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage. If the target is a humanoid, it must succeed on a {@dc 11} Charisma saving throw or be cursed to become a witch owl." ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitchOwl.webp", + "traitTags": [ + "Flyby", + "Keen Senses" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Witch Owl", + "source": "GHMG" + } + } }, { - "name": "Arcanist Inquisitors", + "name": "Witch Owl Cultist", "source": "GHMG", - "entries": [ + "page": 364, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "L", + "NX", + "C", + "E" + ], + "ac": [ { - "type": "entries", + "ac": 14, + "from": [ + "{@item studded leather armor|PHB}" + ] + } + ], + "hp": { + "average": 18, + "formula": "4d8" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 10, + "int": 10, + "wis": 11, + "cha": 12, + "save": { + "wis": "+2" + }, + "skill": { + "athletics": "+2", + "deception": "+3", + "perception": "+2" + }, + "passive": 12, + "languages": [ + "One national language and one other language" + ], + "cr": "1/4", + "trait": [ + { + "name": "Nimble Escape", "entries": [ - { - "type": "quote", - "entries": [ - "The joy common folk feel seeing a detachment of inquisitors pass by is matched only by the terror corrupt mages feel." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Radical Measures", - "page": 16, - "entries": [ - "The Arcanist Inquisition exists to detain and destroy arcane spellcasters. Inquisitors believe that arcane magic is inherently corrupting and that even the best intentioned spellcaster can succumb to dangerous behavior and moral ruin. At first, the inquisition's masters sought to monitor spellcasters, with detainment reserved for those who abused their magical gifts. Over time, the ideology became more hardline. Now, inquisitors put spellcasters whom they don't imprison indefinitely to the fire.", - "Inquisitors train to discover mages, but they don't rely only on their acumen. Folks fearful of being accused are happy to point a finger at a suspicious neighbor if doing so focuses the inquisition's interest elsewhere." - ] - }, - { - "type": "entries", - "name": "Dogma Bound", - "page": 16, - "entries": [ - "The Arcanist Inquisition is known for its ongoing efforts to eradicate arcane magic and its practitioners. However, it also investigates other crimes against the edicts of the Arch Seraphs. Inquisitors carry a book of dogma derived from the words of Empyreus as spoken to Sagrado Valieda, the Inquisition's founder. The book identifies moral crimes that call for punishments, ranging from public humiliation to death. Initiates apply a strict and literal reading to the crimes and consequences detailed within the book. High-ranking inquisitors have more leeway in how they choose to interpret the edicts. Inquisitors claim that if they set an innocent afire, Empyreus would douse the flames. That he has never done so is proof, adherents say, that no one has been wrongfully condemned." - ] - }, - { - "type": "entries", - "name": "Inquisitor Hierarchy", - "page": 16, - "entries": [ - "Inquisitor ranks vary from location to location. Sometimes, initiates give themselves grand titles, whereas powerful and stealthy mage-hunters might take no title at all. Certain areas have motley bands of inquisitors, some little more than thugs extorting the population. Other areas have organized detachment of inquisitors, some highly honorable and bound to their duty. The inquisition includes paladins and priests, but many members are soldiers or hunters with divine talents." - ] - }, - { - "type": "entries", - "name": "Lord Inquisitor Crevax", - "page": 16, - "entries": [ - "Lord Inquisitor Crevax is the master of the Cathedral of Embers, the headquarters of the Arcanist Inquisition and the largest prison in Etharis. She is an imposing dragonborn, covered in golden scales and rarely seen without her flaming longsword, Heretic's End. She has a stern demeanor and an unflinching faith in the ideology and goals of the Arcanist Inquisition. Once an accused has come under her authority as warden of the cathedral, she considers it her personal duty to ensure they never threaten others with their corruption again." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 17, - "entries": [ - "Inquisitors carry fine armaments and religious trappings. Seraph iconography is common, as is holy water. Some members carry trinkets of religious significance such as angel feathers or silver boxes holding the ashes of martyrs. Some carry magical arms and armor, such as {@item armor of resistance} and {@item vicious weapon|DMG|vicious weapons}. Traveling inquisitors carry the book of Arcanist Inquisition dogma.", - "Lord Inquisitor Crevax has her magic equipment. She also carries the only master key to the Cathedral of Embers, as well as a map of the facility." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 17, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 17, - "entries": [ - "The founder of the Arcanist Inquisition claims that the Arch Seraph Empyreus said that magic is dangerous, corrupt, and corrupting. People of the Castinellan Provinces hold this belief to be true, and the sentiment has spread beyond that region.", - "The majority of the Arcanist Inquisition comprises soldiers from the Castinellan provinces, including many dragonborn. Their task is to seek out and punish magic-users." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 17, - "entries": [ - "Any suspected arcanist or associate of a suspected mage who publicly declares allegiance to Empyreus and confesses to crimes against the divine order can request judgment from a speaker for the Arch Seraph. If they do so, inquisitors are obligated to take the individual to the Cathedral of Embers for trial rather than passing judgment and meting out punishment as they normally would." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 17, - "entries": [ - "The Cathedral of Embers, headquarters of the Arcanist Inquisition, is a well-known prison for suspected arcanists awaiting trial or serving a sentence. Less known is that the complex also contains an enormous collection of magic items, kept locked away. The inquisition is concerned as much with keeping the items safe as sequestering their potential influence." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 17, - "entries": [ - "Trained to root out secrets, some inquisitors have special blessings that allow them to pierce illusions and uncover deceit. Their devotion leads them to pursue their foes despite personal risk, making them difficult to evade." - ] - } - ] - }, - { - "type": "inset", - "page": 17, - "name": "GM Advice:", - "entries": [ - "While the Arcanist Inqusition, like any fanatical organization, can do both good and evil depending on the individuals involved and the details of the situation, the organization as a whole tends toward evil. Good organizations care about each and every case that comes before them, and work. hard to ensure that innocents are never injured, even if that means a few guilty parties go free. The Arcanist Inquisition is the opposite: they are content if a few innocent people are imprisoned or killed if it means no guilty escape. Because of this, characters should often find themselves on the hostile side of an inquisitionists wrath.", - "On the other hand, unscrupulous or morally gray characters might find the Arcanist Inquisition a convenient ally in certain situations. Characters will always find arcanists willing allies in a conflict against evil-doers who employ arcane means to gain and hold power." - ] - }, - { - "type": "inset", - "page": 18, - "name": "GM Advice:", - "entries": [ - "In campaigns where humanoid beings like humans are a main foe, GMs may often find that there is a lack of diverse humanoid foes. In cases when this happens, reskinning monsters is a valuable tool. Reskinning simply means taking an existing monster, keeping the statistics exactly the same, but describing the creature and its abilities in a different way to match the needed foe. Any of the arcanists here, or any of the other humanoid monsters in this book, are easy to reskin.", - "An inquisitor hunter can be used to represent any hunter-type NPC. Inquisitor priests can be a stand-in for any creature or humanoid that uses both weapons and magic. Knights can be altered to represent any powerful armored foe. The underlying math works, regardless of how you describe the attacks or the spells that the enemy uses." - ] - }, - { - "type": "insetReadaloud", - "page": 18, - "entries": [ - { - "type": "quote", - "entries": [ - "The blight of arcane magic is the single greatest threat to the welfare of the common citizenry of Etharis. Until we take our fight to the farthest corners of the world, where the ruling powers have yet to be taught the dangers of arcane magic, the insidious spread of magic cannot be properly stemmed. Once the local threat is eliminated, I look forward to traveling and educating folks on our mission. And where education doesn't succeed, a sharp sword will." - ] - } - ] - }, - { - "type": "insetReadaloud", - "page": 19, - "entries": [ - { - "type": "quote", - "entries": [ - "Illusions. Enchantments. Necromancy. Conjurations. There's no denying the varied and terrible methods that arcanists might use to wreak their corrupted havoc on the innocent sheep. The only force standing between the population and vile arcanists are us. Striking down the users of magic is one step in our plan, but we also have to understand how magic affects our charges, and how to break the magical bonds that they often find themselves shackled by." - ] - } - ] - }, - { - "type": "insetReadaloud", - "page": 19, - "entries": [ - { - "type": "quote", - "entries": [ - "One rotten arcanist in a community might seem like a small threat, but like a similarly rotten apple, within days the entire bushel basket is corrupted if the rot is not discovered and eliminated quickly. Unlike an apple, however, discovering a rotten soul is much more difficult. Fortunately, our Inquisition have tools at our disposal that allow us to ferret out that rot. Once it's discovered through our use of the will of Empyreus, then more mundane tools are at our disposal. Assuming, of course, that you consider a very sharp blade applied to a neck as a mundane tool." - ] - } - ] - } + "The witch owl cultist can use a bonus action to take the {@action Disengage} or {@action Hide} action." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The witch owl cultist deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the cultist that isn't {@condition incapacitated}, and the cultist doesn't have disadvantage on the attack roll." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ArcanistInquisitors.webp" - } + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] } - ] - }, - { - "name": "Avarice Seraph", - "source": "GHMG", - "_copy": { - "name": "Disavowed", - "source": "GHMG", - "_mod": { - "images": { - "mode": "prependArr", - "items": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AvariceSeraph.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptAvariceSeraph.webp" - }, - "credit": "Lucas Torquato" - } - ] - } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitchOwlCultist.webp", + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Sneak Attack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Witch Owl", + "source": "GHMG" } } }, { - "name": "Beast Blights", + "name": "Witch Owl Hexta", "source": "GHMG", - "entries": [ + "page": 364, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "N", + "E" + ], + "ac": [ { - "type": "entries", + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 66, + "formula": "12d8 + 12" + }, + "speed": { + "walk": 20, + "fly": 40 + }, + "str": 12, + "dex": 14, + "con": 13, + "int": 8, + "wis": 14, + "cha": 12, + "skill": { + "deception": "+5", + "stealth": "+4", + "special": "({@skillCheck stealth 6} when flying)" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 12, + "languages": [ + "understands one national language but can't speak" + ], + "cr": "2", + "trait": [ + { + "name": "Flyby", "entries": [ - "Disease is no stranger to the people of Etharis. The virulent {@disease The Weeping Pox|GH|Weeping Pox} has devastated towns and families, and the {@disease Tears of the Hungerer|GH} is rumored to be a poison designed by necromancers. Other afflictions, such as the {@disease Seven Shades of Sitri|GH} and the {@disease Faith Cough|GH}, are not deadly but can impede even the strongest body. These diseases can be carried by animals, breaking their normal method of transmission. A twist of nature or foul magic has created carriers, some intentionally and some aggressively, that spread sickness quickly.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Faith Finch", - "page": 20, - "entries": [ - "Seeing a silver faith finch is considered a sign of good luck. If one of these friendly birds lands on a shoulder or hand, it can be thought of as a blessing from the Divine Arch Seraphs. But some of these birds carry and spread the {@disease Faith Cough|GH}." - ] - }, - { - "type": "entries", - "name": "Pox Dog", - "page": 20, - "entries": [ - "Oozing lesions cover a pox dog's body, matting its fur. Pus runs from its eyes. Lack of hydration has receded its gums. Pox dogs attack other creatures on sight and form packs, seeking blood to slake their thirst. They are harder to kill than appearances might make it seem." - ] - }, - { - "type": "entries", - "name": "Sitri Cat", - "page": 20, - "entries": [ - "If a cat is hardier and more aggressive than a regular cat, it might carry the disease called {@disease Seven Shades of Sitri|GH}. Such cats otherwise show no signs of illness. A rub against the leg, a pet on the head, or a claw can all transmit the sickness." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 20, - "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hides of ten pox dogs into {@item blight leather armor|GHMG|leather armor}, {@item blight studded leather armor|GHMG|studded leather armor}, or {@item blight hide armor|GHMG|hide armor}. Leather and hide require 8 days of work and extra materials worth 50 gp, while studded leather requires 10 days and 100 gp. Somebody must cast {@spell lesser restoration} on the armor at least once during the process. A creature wearing the armor has advantage on saving throws against disease.", - "Additionally, the beautiful silver feathers of a faith finch can fetch 5 gp per finch from a costume maker or other clothier." - ] - } + "The witch owl hexta doesn't provoke {@action opportunity attack|PHB|opportunity attacks} when it flies out of an enemy's reach." + ] + }, + { + "name": "Illusory Appearance", + "entries": [ + "The witch owl hexta can cast {@spell disguise self} at will without components. Wisdom is the witch-owl hexta's spellcasting ability for this spell (spell save {@dc 12})." + ] + }, + { + "name": "Keen Hearing and Sight", + "entries": [ + "The witch owl hexta has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + ] + }, + { + "name": "Mimicry", + "entries": [ + "The witch owl hexta can mimic owl sounds and humanoid voices. A creature that hears the sounds can tell they're imitations with a successful {@dc 13} Wisdom ({@skill Insight}) check." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BeastBlights.webp" - } + "name": "Multiattack", + "entries": [ + "The witch owl hexta attacks once with its bite and once with its talons." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." + ] + }, + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the target is a humanoid, it must succeed on a {@dc 11} Charisma saving throw or be cursed to become a witch owl." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitchOwlHexta.webp", + "traitTags": [ + "Flyby", + "Keen Senses" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Witch Owl", + "source": "GHMG" + } + } }, { - "name": "Bladewhirl", + "name": "Withered Steed", + "group": [ + "Steeds of Etharis" + ], "source": "GHMG", - "entries": [ + "page": 322, + "size": [ + "L" + ], + "type": "construct", + "alignment": [ + "N" + ], + "ac": [ { - "type": "entries", + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 75, + "formula": "10d10 + 20" + }, + "speed": { + "walk": 60 + }, + "str": 18, + "dex": 12, + "con": 15, + "int": 5, + "wis": 13, + "cha": 5, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands one language its creator speaks but can't speak" + ], + "cr": "3", + "trait": [ + { + "name": "Immutable Form", "entries": [ - { - "type": "quote", - "entries": [ - "After the bladewhirl had its way with them, there weren't nothing left but tiny pieces and blood on the walls." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Rolling Death", - "page": 24, - "entries": [ - "A bladewhirl is a mass of blades that rapidly spins to burrow into its victims. The fell intelligence animating a bladewhirl exists only to hunt and kill." - ] - }, - { - "type": "entries", - "name": "Last Resort", - "page": 24, - "entries": [ - "An evil wizard created the first bladewhirls to end a siege on her fortress. Once a bladewhirl is unleashed, it doesn't stop killing. And the construct doesn't discriminate among viable targets. It kills everything." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 24, - "entries": [ - "When defeated, a bladewhirl falls apart into several {@item shortsword|PHB|shortswords} and {@item scimitar|PHB|scimitars}, along with shattered bits of such weapons. One or more of these blades might be a magic weapon." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 24, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 24, - "entries": [ - "Bladewhirls are murderous constructs made from numerous blades." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 24, - "entries": [ - "A bladewhirl is fast and able to jump to great heights. It always attacks the creature closest to it. Once a bladewhirl is free to roam and attack, it doesn't stop." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 24, - "entries": [ - "A bladewhirl is immune to poison and psychic damage, and it's resistant to fire. It takes magic weapons to harm one effectively." - ] - } - ] - } + "No effect can alter a withered steed's form." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bladewhirl.webp" - } + "name": "Hooves", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage and 10 ({@damage 3d6}) cold damage." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WitheredSteed.webp", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B", + "C" + ], + "miscTags": [ + "MW" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Withered Steed", + "source": "GHMG" + } + } }, { - "name": "Blazehorn", + "name": "Wolfentroika", "source": "GHMG", - "entries": [ + "page": 365, + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "C", + "E" + ], + "ac": [ { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm sure some alchemist's to blame for this." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Flame Throwers", - "page": 25, - "entries": [ - "Blazehorns are hulking, hoofed mammals whose bodies produce a substance like {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. A blazehorn can launch this volatile material from a hump on its back. With an unending supply of fire, blazehorns love spreading destruction. Their young thrive in burned areas, feeding on scorched plant material, burnt resinous trees, and ash." - ] - }, - { - "type": "entries", - "name": "Destruction Untamed", - "page": 25, - "entries": [ - "Numerous alchemists have sought to tame blazehorns to simplify the creation of their volatile elixirs. Every attempt has ended in failure. The fiery nature of a blazehorn has proven impossible to curb for long." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 25, - "entries": [ - "From one dead blazehorn, someone who succeeds at a {@dc 13} Intelligence ({@skill Arcana} or {@skill Nature}) or Wisdom ({@skill Animal Handling} or {@skill Medicine}) check can harvest enough tar to create three flasks of {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. However, if the check to harvest the material fails by 5 or more, treat it as if the blazehorn's Firebomb action went off at a point on the edge of the blazehorn's space closest the harvester. This event destroys all the tar that could have been harvested from that blazehorn." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 25, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 25, - "entries": [ - "Blazehorns are hulking ruminants that produce a tar like {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. They prefer scorched plants and ash for food." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 25, - "entries": [ - "A blazehorn is immune to fire damage." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 25, - "entries": [ - "When wounded, a blazehorn can emit a retaliatory firebomb." - ] - } - ] - } + "ac": 14, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 105, + "formula": "14d10 + 28" + }, + "speed": { + "walk": 50 + }, + "str": 18, + "dex": 14, + "con": 15, + "int": 7, + "wis": 13, + "cha": 8, + "skill": { + "perception": "+3" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "immune": [ + "acid" + ], + "cr": "4", + "trait": [ + { + "name": "Keen Hearing and Smell", + "entries": [ + "The wolfentroika has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + ] + }, + { + "name": "Shared Life", + "entries": [ + "Each of the wolfentroikas in a trio shares life. If the wolfentroika starts its turn with 0 hit points and within 100 feet of another member of its trio that has 1 or more hit points, the wolfentroika regains 1 hit point. If a wolfentroika is at 0 hit points and one or more members of its trio is alive, the wolfentroika can die only if its body is destroyed in such a way that only the {@spell true resurrection} spell or similarly powerful magic could restore it to life." + ] + }, + { + "name": "Shared Mind", + "entries": [ + "Each of the wolfentroikas in a trio shares consciousness. While within 100 feet of one another, if one wolfentroika is aware of something, all three are. The wolfentroika can be {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition incapacitated}, {@condition paralyzed}, {@condition petrified}, {@condition stunned}, or knocked {@condition unconscious} only if the other two succumb to the same condition at the same time or are more than 100 feet from the wolfentroika. When one wolfentroika recovers from one of these conditions or moves within 100 feet of an affected sibling, each other trio member within 100 feet recovers." + ] + }, + { + "name": "Trio Tactics", + "entries": [ + "The wolfentroika has advantage on attack rolls against a creature if at least one of the wolfentroika's trio is within 5 feet of the creature." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blazehorn.webp" - } + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage and 7 ({@damage 2d6}) acid damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or fall {@condition prone}." + ] + }, + { + "name": "Spit", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 30 ft., one target. {@h}16 ({@damage 4d6 + 2}) acid damage." + ] } - ] - }, - { - "name": "Blight Elementals", - "source": "GHMG", - "entries": [ + ], + "reaction": [ { - "type": "entries", + "name": "Stay Down", "entries": [ - { - "type": "quote", - "entries": [ - "In places where the land is twisted from its natural state, elementals can be affected. Their poison spreads quickly, creating more of their kind, until the blight covers everything." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Affront to Nature", - "page": 26, - "entries": [ - "Whether through a brush with powerful malevolence or unwise experiments, elementals can be corrupted, turning them into blighted forms. Fey and others with a connection to nature have an instinctive aversion to these creatures." - ] - }, - { - "type": "entries", - "name": "Toxic Magic", - "page": 26, - "entries": [ - "Blighted elementals are sources of poison, carrying their corruption with them and spreading it to new places. They multiply rapidly and carry death to the unwary. For those with sinister intentions though, they can be an excellent source of dangerous, potent ingredients for potions or poison." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 26, - "entries": [ - "The remains of a blight elemental can be used to produce one of two concoctions. Each elemental leaves enough residue for three doses, which can be divided among the brews created. Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use one portion of the residue and other materials worth 50 gp to produce one {@item pale tincture|DMG}. Producing the tincture requires 1 day of work and a successful {@dc 13} Intelligence or Wisdom check. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can instead use one portion of the residue and other reagents worth 50 gp to make one {@item Potion of Poison Resistance|DMG|potion of resistance (poison)} that also confers the benefits of {@item Antitoxin (vial)|PHB|antitoxin}. Making the potion requires the same amount of work and a similar successful check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 26, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 26, - "entries": [ - "Blight elementals arise when nature or the substance of an elemental plane is corrupted. These elementals can resemble nonelemental creatures, but they're still elementals. Blight elementals have elemental resistances, including to nonmagical attacks." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 26, - "entries": [ - "A blight elemental is always poisonous, in addition to its other powers. Some, such as deathmoss and forgeblights, have supernatural abilities to spread rot to creatures or objects." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 26, - "entries": [ - "Some legends say a lich created the first blight elementals to gain the favor of the Arch Daemon Malikir. If such stories are true, finding the lich's notes might allow someone to return blight elementals to their original forms." - ] - } - ] - }, - { - "type": "inset", - "page": 26, - "name": "GM Advice:", - "entries": [ - "You can expand the threat presented by blight elementals by giving them the ability to create new elementals from the corpses of their victims. This gives characters a very short time to stop these elementals, because a single elemental in a populated area could spawn dozens in a matter of minutes." - ] - } + "A creature that stands from {@condition prone} within 5 feet of the wolfentroika provokes an opportunity attack from the wolfentroika." ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Wolfentroika.webp", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Wolfentroika", + "source": "GHMG" + } + } }, { - "name": "Blightscale Dragons", + "name": "Wood Weird Seeder", "source": "GHMG", - "entries": [ + "page": 367, + "size": [ + "M" + ], + "type": "plant", + "alignment": [ + "U" + ], + "ac": [ { - "type": "entries", + "ac": 12, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 38, + "formula": "7d8 + 7" + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 13, + "con": 13, + "int": 4, + "wis": 10, + "cha": 10, + "senses": [ + "blindsight 60 ft" + ], + "passive": 10, + "resist": [ + "piercing" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "deafened" + ], + "cr": "1", + "trait": [ + { + "name": "False Appearance", "entries": [ - { - "type": "quote", - "entries": [ - "Dragons are rare, so seeing one is terrifying. Seeing one rotting before your eyes as it approaches? Mind-shattering!" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cursed Dragon", - "page": 30, - "entries": [ - "The {@spell curse of foul blight|GH} is potent necromancy when leveled against a hated foe. Some foolish wizard modified the {@spell curse of foul blight|GH} to affect a dragon who had wronged them, using a single scale from the hated dragon. What this wizard unleashed was a variant of the {@spell curse of foul blight|GH} known as blightscale, accursed magic that twists and warps a majestic dragon into a loathsome, terrifying beast.", - "Humanoids infected with the {@spell curse of foul blight|GH} become lone wanderers, but the lairing instinct of the blightscale dragon remains true. The dragon no longer bothers to amass wealth or hunt. It makes forays from its living tomb to assuage its suffering by lashing out against any who travel nearby." - ] - }, - { - "type": "entries", - "name": "Physical Changes", - "page": 30, - "entries": [ - "A blightscale dragon's breath weapon is a stinking exhalation of insects and necrotic bile. The dragon's armorlike scales split and encrust with thick pus that hardens to the consistency of stone. Fangs crack and rot at the gums, just as deadly but crawling with disease and stained with ichor." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 30, - "entries": [ - "Someone who has proficiency with {@item smith's tools|PHB} or {@item leatherworker's tools|PHB} can fashion the scales of an adult or ancient blightscale dragon into {@item Blightscale Dragon Scale Mail|GHMG|dragon scale mail}. Doing so takes 10 days and other materials worth 5,000 gp. The armor offers no protection against Frightful Presence but grants resistance to necrotic damage and poison damage.", - "A claw from a young or older blightscale dragon can be fashioned into a {@item dagger of venom}. Doing so requires proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB}, 5 days of work, and other materials worth 1,000 gp.", - "If the two eye-fangs of an adult or ancient blightscale dragon are treated with a {@spell remove curse} spell and buried together in soil consecrated with a {@spell hallow} spell, they grow into a {@creature blight drake|GHMG} that emerges from the earth in 3 days. This drake bonds with the first creature to feed it.", - "Blood and other fluids of a blightscale dragon can be harvested and used to offset the shadowsteel component when bestowing a {@spell curse of foul blight|GH}. A wyrmling is worth 250 gp, a young dragon 750 gp, an adult 1,500 gp, and an ancient dragon 3,000 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 30, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} {@homebrew Intelligence|Wisdom} ({@skill History}):", - "page": 30, - "entries": [ - "A blightscale dragon is a dragon that has been subjected to a powerful curse." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 30, - "entries": [ - "A blightscale dragon is immune to necrotic damage and poison. Its breath weapon is a swarm of poisonous insects and gas." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 30, - "entries": [ - "The curse on the blightscale dragon makes it exude a toxic, cursed gas when it dies, possibly passing on a portion of the curse." - ] - } - ] - }, - { - "type": "entries", - "name": "A Blightscale Dragon's Lair", - "page": 31, - "entries": [ - "Blightscale dragons create temporary lairs in which they suffer the curse in rage and despair. Whether a cave or a building, the dragon pulls easy entrances down so that none can view it in its agonized state. The air inside is rank, and those who draw a full breath become nauseated. The curse attracts insects that construct colonies resembling yellow, congealed lumps." - ] - } + "While the wood weird seeder is motionless, it is indistinguishable from an inanimate tangle of woody vines shaped like a humanoid." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon1.webp" - } + "name": "Multiattack", + "entries": [ + "The wood weird seeder uses its alluring spores, and then it makes a slam attack." + ] }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon2.webp" - } + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft. one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or fall {@condition prone}." + ] }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon3.webp" - } - } - ] - }, - { - "name": "Blood Brood", - "source": "GHMG", - "entries": [ - { - "type": "entries", + "name": "Alluring Spores", "entries": [ - { - "type": "quote", - "entries": [ - "If you spot small, spiny orbs of blood flying around, beware their mum, who'll be on the ground but not far behind." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Shared Blood", - "page": 34, - "entries": [ - "The blood brooder gets its name from the fact that it looks like an armored, spined collection of blood and viscera, and it births smaller orbs called blood bulbs. These offspring are less armored but as sapient and predatory as their parent. With malign guile, these aberrations hunt for other creatures and devour them. Members of this brood protect one another not only by coordinating to defeat foes, but also by exchanging the fluid that makes up their bodies." - ] - }, - { - "type": "entries", - "name": "Roaming Family", - "page": 34, - "entries": [ - "While the brooder rests and births, blood bulbs roam, searching for more prey. They split into packs to hunt, and then report back to their kin. When on the move, the brooder often carries bulbs in pouches on its sides." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 34, - "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can use the hide and spines of a blood brooder to fashion {@item spike armor|GHMG} (see Chapter 4). Doing so takes 5 days of work and other materials worth 50 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 34, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 34, - "entries": [ - "Members of the blood brood are oozelike aberrations. They aren't as fluid as oozes, but they can't be knocked {@condition prone}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 34, - "entries": [ - "Blood bulbs, which are thought to be infant blood brooders, can attach to prey and engulf the head. They can also hide in pouches on the side of a blood brooder." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 34, - "entries": [ - "The blood brood can exchange blood when close, each supporting the survival of others." - ] - } - ] - } + "The wood weird seeder targets one humanoid it can sense within 10 feet of it. The target must succeed on a {@dc 11} Wisdom saving throw or be {@condition charmed} by the wood weird seeder. While {@condition charmed} in this way, a target can take no reactions and can use its action only to {@action Dash}. If the {@condition charmed} target is more than 5 feet from the seeder, the target must move as far as it can toward the seeder, trying to come within 5 feet. The target avoids obvious danger, including {@action opportunity attack|PHB|opportunity attacks}. If the target can't avoid such danger, the target can repeat the saving throw before entering the dangerous area. The target also repeats the saving throw if the target takes damage and at the end of each of the target's turns. If any saving throw is successful, the effect ends on the target. The effect also ends in 1 minute or if the wood weird seeder is destroyed." ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WoodWeirdSeeder.webp", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed", + "prone" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Wood Weird", + "source": "GHMG" + } + } }, { - "name": "Blood Ooze", + "name": "Wood Weird Trapper", "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "I was never too fond of pets. But I never thought they'd be terrifying until I saw a lord feeding a prisoner to his blood ooze." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Bloody Pets", - "page": 35, - "entries": [ - "Vampires and practitioners of blood magic keep blood oozes as pets. They are clever enough to learn tricks, especially if rewarded with living creatures as food. Even roughly trained, blood oozes can keep watch in areas susceptible to infiltration, such as waterways or secret passages." - ] - }, - { - "type": "entries", - "name": "Trainable Servants", - "page": 35, - "entries": [ - "Well-trained blood oozes have a penchant for understanding what their masters want. The ooze can take different shapes to please or entertain. They follow simple instructions, but an ooze might be distracted by a potential meal." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 35, - "entries": [ - "A blood ooze ejects what its prey wore or carried. That means, provided no one collects these leavings, treasure can be found in and around the ooze's lair. An ooze's keepers usually collect anything of real value, however." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 35, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 35, - "entries": [ - "Sapient creatures that revel in blood, such as vampires, like to keep blood oozes. These terrifying jellies act quickly when they scent blood, and they can dissolve a living creature to acid-scarred bones in a matter of moments." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 35, - "entries": [ - "Stories speak of blood oozes guarding the dungeons of evil creatures. Would-be heroes run afoul of these terrors in damp passages beneath more than one fabled castle." - ] - } - ] - } + "page": 366, + "size": [ + "S" + ], + "type": "plant", + "alignment": [ + "U" + ], + "ac": [ + 5 + ], + "hp": { + "average": 13, + "formula": "3d6 + 3" + }, + "speed": { + "walk": 0 + }, + "str": 12, + "dex": 1, + "con": 13, + "int": 1, + "wis": 3, + "cha": 1, + "senses": [ + "blindsight 30 ft. (blind beyond this radius)" + ], + "passive": 6, + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "deafened", + "frightened" + ], + "cr": "1/4", + "trait": [ + { + "name": "False Appearance", + "entries": [ + "While motionless, the wood weird trapper is indistinguishable from a clump of beautiful wildflowers." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodOoze.webp" - } + "name": "Restful Spores", + "entries": [ + "The wood weird trapper releases a puff of sweet-scented spores at a creature it can sense within 10 ft. of it. Other wood weirds are immune to these spores. The target must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} and {@condition incapacitated} while {@condition poisoned} in this way. A {@condition poisoned} creature falls {@condition prone}. The target can repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success." + ] } - ] - }, - { - "name": "Blood Tracker", - "source": "GHMG", - "entries": [ + ], + "reaction": [ { - "type": "entries", + "name": "Cocoon", "entries": [ - { - "type": "quote", - "entries": [ - "People associate evil predators with the howling of a wolf or the flapping of bat wings. The real sound of terror is the quiet snuffling of a blood tracker." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tainted Blood", - "page": 36, - "entries": [ - "Vampires and blood mages can feed hunting dogs necromantically tainted blood and meat to create monstrous blood trackers. A blood tracker changes from a normal canine into a large and growth-ridden monster, its nose transformed into a star-shaped appendage, like that of a mole. The diet turns the dog into a murderous monster." - ] - }, - { - "type": "entries", - "name": "Blood Bound", - "page": 36, - "entries": [ - "Those who create and raise blood trackers can feed the creatures their blood. In doing so, a bond forms like the bond between a mage and a familiar. Only one creature can bind a blood tracker in this way." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 36, - "entries": [ - "Blood from a blood tracker bound to a master can be used to make an antidote to that master's powers. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} must mix the blood with herbs worth 50 gp. Tradition holds that a good-hearted priest must pray over the mixture as it brews for 4 hours. The brewer must succeed on a {@dc 13} Intelligence or Wisdom check to make the brew, and the priest allows that roll to be made with advantage if they succeed on a {@dc 15} Intelligence or Wisdom ({@skill Religion}) check (priest's choice). The resulting antidote means the target can't be {@condition charmed}, {@condition frightened}, or possessed by the master for 1 hour. If a target is already {@condition charmed}, {@condition frightened}, or possessed by such a creature, the target can make a new saving throw with advantage, ending such effects on a success. The target also has advantage on other saving throws it makes against such effects while the antidote lasts. Regardless, the antidote suppresses the effects for the hour the antidote is active." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 36, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 36, - "entries": [ - "A blood tracker was once a normal dog, but a vampire or other being adept in blood magic altered it." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 36, - "entries": [ - "Blood trackers are supernaturally gifted trackers. One might share a telepathic bond with the monster that created and trained it. The blood tracker's bite saps life force, and its bay rattles the innards and the senses." - ] - } - ] - } + "When a Medium or smaller humanoid falls {@condition prone} within 10 feet of it, the wood weird trapper's runners cocoon the creature. The target is {@condition grappled} (escape {@dc 11}) and {@condition restrained} while {@condition grappled} in this way. A wood weird trapper can cocoon only one creature at a time.", + "At the start of each of the wood weird trapper's turns, a creature {@condition grappled} by the trapper must succeed on a {@dc 11} Constitution saving throw or take 3 ({@damage 1d6}) piercing damage and 3 ({@damage 1d6}) poison damage. If a humanoid dies while cocooned in this way, its flesh lignifies over 24 hours, and it then rises as a {@creature wood weird seeder|GHMG}." ] } ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodTracker.webp" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WoodWeirdTrapper.webp", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "I", + "P" + ], + "conditionInflict": [ + "grappled", + "incapacitated", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Wood Weird", + "source": "GHMG" } - ] + } }, { - "name": "Bloodbonded", + "name": "Worm-in-the-Wall", "source": "GHMG", - "entries": [ + "page": 368, + "size": [ + "T" + ], + "type": "aberration", + "alignment": [ + "N", + "E" + ], + "ac": [ { - "type": "entries", + "ac": 14, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 1, + "formula": "1d4 - 1" + }, + "speed": { + "walk": 10 + }, + "str": 2, + "dex": 10, + "con": 8, + "int": 10, + "wis": 8, + "cha": 8, + "skill": { + "stealth": "+2" + }, + "senses": [ + "blindsight 30 ft." + ], + "passive": 9, + "languages": [ + "telepathy 30 ft." + ], + "cr": "0", + "action": [ + { + "name": "Bite", "entries": [ - { - "type": "quote", - "entries": [ - "Those who've turned their back on both the Seraphs and the Daemons? That way lies madness." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Disheveled Priests", - "page": 37, - "entries": [ - "A bloodbonded, at first glance, appears as an acolyte of an Arch Seraph whose vestments and robes are in disrepair. A closer look reveals a maimed body covered in pulsing red markings, generally missing an arm or even a leg. Angelic markings on the skin are replaced with nonsensical runes and patterns, meticulously scrawled in overlapping ways." - ] - }, - { - "type": "entries", - "name": "Justice Misled", - "page": 37, - "entries": [ - "Bloodbonded are the unique consequence of one of the Arch Daemon Venin's more elegant deceptions. Sometimes, when a particularly prayerful penitent beseeches Arch Seraph Solyma for guidance, Venin answers. The penitent, believing they hear the call of their angelic lady, drinks deeply of the cup of pride that they alone can hear the words of Solyma." - ] - }, - { - "type": "entries", - "name": "Irredeemable Apostates", - "page": 37, - "entries": [ - "Inevitably, Venin's twisted words demand horrible deeds: dark murder under the guise of justice, humanoid sacrifice under the veil of restoring balance, or self-mutilation as a penance for sins. Venin then reveals his lies to seal the fate of the deceived. Sometimes, these cheated creatures become devotees of Venin, seeing in his tricks the power they sought in justice. Others are torn by their misplaced devotion, renouncing the dark acts and terrible deeds too late. They lose their humanity and the divine powers they were once the sacred (or profane) keepers of." - ] - }, - { - "type": "entries", - "name": "Manipulative Leaders", - "page": 37, - "entries": [ - "The bloodbonded are mad, twisted, and hungry for the power and direction. To regain that power, they promise other desperate souls happiness, power, or vengeance. They gather a cult of the gullible, desperate, or weak, dominating the common folk and making ever-greater demands on their lives and sanities." - ] - }, - { - "type": "entries", - "name": "Running on Empty", - "page": 37, - "entries": [ - "The power of the bloodbonded comes from their own lifeblood and the residue of power left there by the enchantments they willingly bore and so suddenly renounced." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 37, - "entries": [ - "Bloodbonded still possess the damaged and scarred remnants of their past devotions. When a bloodbonded dies, its blood still pulses and gives off light as it did when it was alive. One {@item Bloodbonded Blood|GHMG|vial of this blood} can be harvested from a single bloodbonded with a successful {@dc 10} Wisdom ({@skill Medicine}) check. Drinking it within one day causes the user to be under the effect of a {@spell bless} spell. When the spell ends, the user suffers one level of {@condition exhaustion}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 37, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 37, - "entries": [ - "Bloodbonded are victims of their own foolish choices, worshipping false gods and then being driven mad by the ruse." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 37, - "entries": [ - "Bloodbonded use their followers as weapons, even causing them to explode in a wave of fiery blood, which damages nearby creatures." - ] - } - ] - } + "Melee Weapon Attack. {@hit 2} to hit, reach 5 ft., one creature. {@h}1 piercing damage and the target must make a {@dc 9} Constitution saving throw or take 2 ({@damage 1d4}) psychic damage and be {@condition poisoned} until the end of their next turn." ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Worm-in-the-Wall.webp", + "senseTags": [ + "B" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "P", + "Y" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Worms-in-the-Walls", + "source": "GHMG" + } + } }, { - "name": "Bloodwood Giants", + "name": "Worms-in-the-Walls Swarm", "source": "GHMG", - "entries": [ + "page": 368, + "size": [ + "L" + ], + "type": { + "type": "aberration", + "swarmSize": "T" + }, + "alignment": [ + "N", + "E" + ], + "ac": [ { - "type": "entries", + "ac": 14, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 39, + "formula": "6d10 + 6" + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 12, + "con": 12, + "int": 18, + "wis": 12, + "cha": 14, + "skill": { + "deception": "+4", + "persuasion": "+4", + "stealth": "+3" + }, + "senses": [ + "blindsight 60 ft." + ], + "passive": 11, + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "conditionImmune": [ + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" + ], + "languages": [ + "telepathy 60 ft." + ], + "cr": "3", + "spellcasting": [ + { + "name": "Innate Spellcasting (Psionics)", + "type": "spellcasting", + "headerEntries": [ + "The swarm's innate spellcasting ability is Intelligence (spell save {@dc 14}, +6 with spell attacks). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell vicious mockery} (at 5th level)" + ], + "daily": { + "1e": [ + "{@spell consume mind|GHPG}", + "{@spell detect thoughts}", + "{@spell suggestion}", + "{@spell unseen servant}" + ] + }, + "ability": "int" + } + ], + "trait": [ + { + "name": "Aetheric Resilience", "entries": [ - { - "type": "quote", - "entries": [ - "There was little we could do. Even Miklas's healing light couldn't staunch the blood welling from the wound torn by the giant's spear." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Masters of Forest Depths", - "page": 38, - "entries": [ - "Tainted by evil, these giants guard well their dark forested homes. Their dark mottled skin blends easily into the dappled light of shadowy woods." - ] - }, - { - "type": "entries", - "name": "Vicious Hunters", - "page": 38, - "entries": [ - "The giants live in small clans, usually led by their strongest warrior. They wield great spears roughly carved from bloodwood trees that tear ragged wounds which even skilled healers have trouble mending." - ] - }, - { - "type": "entries", - "name": "Ancient Bargains", - "page": 38, - "entries": [ - "These giants pay reverence to dark, long-forgotten spirits. Their shamans the vine callers, make blood-filled promises to ancient entities, hoping to reclaim lands they believe were stolen from them." - ] - }, - { - "type": "entries", - "name": "Cunning Giants", - "page": 38, - "entries": [ - "Though not as strong as their giant cousins, bloodwood giants are far more cunning. Experts at woodcraft, they can evade all but the most skilled trackers in their woodland homes." - ] - }, - { - "type": "entries", - "name": "Vine Caller", - "page": 38, - "entries": [ - "Vine callers use ancient magic to conjure dark vines from the earth, stealing vitality from their victims. Though they rarely lead clans, no giant dares dispute their words for fear of the dark magic at their disposal." - ] - }, - { - "type": "entries", - "name": "Chieftan", - "page": 38, - "entries": [ - "Most chieftains earn the grudging respect of their tribe by being their greatest hunter. Vine callers often tutor promising youth they foresee becoming clan leaders." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 38, - "entries": [ - "The massive {@item bloodwood spear|GHMG|bloodwood spears} used by these giants are too large to be effectively wielded by Medium or smaller creatures.", - "However, individuals proficient in {@item carpenter's tools|PHB} who succeed on a {@dc 12} Dexterity ({@skill Nature}) check can reduce the size of the giant's spear to the equivalent of a {@item pike|PHB} ({@damage 1d10} piercing damage) and which inflicts the {@condition bleeding|GH} condition if targets fail a {@dc 12} Constitution saving throw {@homebrew |(see Grim Hollow Campaign Guide)}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 39, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Survival}):", - "page": 39, - "entries": [ - "Bloodwood giants are experts at hiding in their woodland homes." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 39, - "entries": [ - "The blood spears used by these giants cut cruel wounds that can resist healing magic." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 39, - "entries": [ - "The tribe's vine callers are shamans who make pacts with ancient forest spirits to summon blood-drinking vines that rejuvenate the caster." - ] - } - ] - } + "The swarm has advantage on Intelligence, Wisdom, and Charisma saving throws." + ] + }, + { + "name": "Aura of Psychic Disruption", + "entries": [ + "The swarm deals 5 psychic damage to any creature that ends its turn in the same space or within 5 feet of the swarm." + ] + }, + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny worm. The swarm can't regain hit points or gain temporary hit points." + ] + } + ], + "action": [ + { + "name": "Bites", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 2d8 + 1}) piercing damage and 9 ({@damage 2d8}) psychic damage, or 10 ({@damage 2d8 + 1}) piercing damage if the swarm has half of its hit points or fewer, and the target must make a {@dc 14} Constitution saving throw or be {@condition poisoned} until the end of their next turn." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the swarm's choice that is within 60 feet of the swarm and aware of it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the swarm's Frightful Presence for the next 24 hours." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Worms-in-the-WallsSwarm.webp", + "senseTags": [ + "B" + ], + "actionTags": [ + "Frightful Presence" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "P", + "Y" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Worms-in-the-Walls", + "source": "GHMG" + } + } + }, + { + "name": "Wretched Driver", + "source": "GHMG", + "page": 370, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "C", + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 65, + "formula": "10d8 + 20" + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 16, + "con": 14, + "int": 10, + "wis": 12, + "cha": 14, + "skill": { + "acrobatics": "+5", + "athletics": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "3", + "trait": [ + { + "name": "Angry Driving", + "entries": [ + "The wretched driver can use a bonus action to control a vehicle. When the driver does so, it can drive recklessly, forcing other creatures on the same vehicle to succeed on a {@dc 13} Dexterity saving throw or fall {@condition prone}." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodwoodGiant.webp" - } + "name": "Multiattack", + "entries": [ + "The wretched driver makes two rapier attacks. It can replace either attack with a cursed shout." + ] }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodwoodVineCaller.webp" - } + "name": "Rapier", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage and 5 ({@damage 2d4}) necrotic damage." + ] + }, + { + "name": "Cursed Shout", + "entries": [ + "One creature of the wretched driver's choice within 30 feet of and able to hear the driver must succeed on a {@dc 12} Charisma saving throw or take 10 ({@damage 3d6}) psychic damage and become {@condition frightened} until the start of the driver's next turn." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WretchedDriver.webp", + "attachedItems": [ + "rapier|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "P", + "Y" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "savingThrowForced": [ + "charisma", + "dexterity" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Wretched Celebrants", + "source": "GHMG" + } + } }, { - "name": "Bloody Avenue", + "name": "Wretched Master of Ceremonies", "source": "GHMG", - "entries": [ + "page": 370, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "C", + "N" + ], + "ac": [ { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The rulers of this city hold supreme power over its population, crushing rebels in the streets. Or sometimes crushing rebels with the streets." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Grisly Masonry", - "page": 40, - "entries": [ - "The lengths to which evil dictators go to maintain power beggars the imagination. Wicked minions, obedient thralls, and greedy mercenaries are all tools to hold sway over a population. One of the most horrifying and imaginative instruments, however, is the bloody avenue.", - "Arcanists mix the blood and bones of slain foes with the masonry of city streets, making them weapons of subjugation. The ritual connects the senses of the bloody avenue to other servants of the city's overlord. Using this bond, bloody avenues deliver information to other agents in the city." - ] - }, - { - "type": "entries", - "name": "Stone and Bone", - "page": 40, - "entries": [ - "When a bloody avenue attacks, dirt, stone, and bone coalesce into a malleable snakelike form. It can mire anyone standing on it when it activates, and it can slam nearby enemies or hurl rubble at them." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 40, - "entries": [ - "Part of the ritual to create a bloody avenue requires jet gems and diamonds. Among the rubble of the construct, gems worth 500 gp can be found with a 10-minute search. Each successful {@dc 15} Intelligence ({@skill Investigation}) or Wisdom ({@skill Perception}) check made during this search cuts the time in half, to a minimum of 1 minute." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 40, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 40, - "entries": [ - "Rulers with few scruples and access to powerful arcane rituals have turned streets into guardian constructs. The telltale signs of this ritual are blood and bone in the masonry and tiny runes on the cobbles." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 40, - "entries": [ - "A bloody avenue is hard to escape\u2014it mires those around it in rubble. It can also alert other beings, such as the city watch." - ] - } - ] - } + "ac": 14, + "from": [ + "natural armor" ] } ], - "images": [ + "hp": { + "average": 97, + "formula": "15d8 + 30" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 17, + "con": 14, + "int": 12, + "wis": 15, + "cha": 18, + "skill": { + "deception": "+7", + "insight": "+5", + "perception": "+5", + "persuasion": "+7" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "5", + "spellcasting": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodyAvenue.webp" - } + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The wretched master of ceremonies' innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell disguise self}", + "{@spell misty step}" + ], + "ability": "cha" } - ] - }, - { - "name": "Bog Crawlers", - "source": "GHMG", - "entries": [ + ], + "trait": [ { - "type": "entries", + "name": "Jubilant Thralls (Recharges after a Short or Long Rest)", "entries": [ - { - "type": "quote", - "entries": [ - "These massive atrocities burrow into the boggy ground to sleep for decades, sometimes centuries, only coming out of their slimy burrows to feed and destroy." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hulking Terrors", - "page": 41, - "entries": [ - "Fleshy masses of a vaguely amphibian shape, these monstrosities wriggle out from deep hibernation in chaotic cycles, baffling the few naturalists who dare study them. The crawlers emerge ravenous, destroying everything in their path in search of food." - ] - }, - { - "type": "entries", - "name": "Bizarre Horrors", - "page": 41, - "entries": [ - "Disgusting masses caked with mud and slime, the bog crawler's brown skin is covered in warts. Its face is somewhat frog-like, with a large mouth and multiple rows of sharp teeth. Its tail is a writhing mass of small tentacles that scuttle along the ground, propelling the creature on land and stabilizing it in water. Six large tentacles jut from the mass of its body, three on each flank, and are long and strong enough to attack nearby creatures and structures." - ] - }, - { - "type": "entries", - "name": "Famished Hunters", - "page": 41, - "entries": [ - "These beasts' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter. Much like a snake, their jaws are connected by a ligament and muscle network, allowing them to unhinge and swallow enormous creatures." - ] - }, - { - "type": "entries", - "name": "Inexplicable Retreat", - "page": 41, - "entries": [ - "While most bog crawlers spend a great time feeding, others retreat early, their hunger seemingly slaked. If a reason for these premature hibernations could be found, untold carnage might be avoided." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 41, - "entries": [ - "A stone in the gullet of a bog crawler can be fashioned into a ring that combines the magic of a {@item ring of the ram} and a {@item ring of protection}. This work requires a proficient jeweler to spend 2500 gp in components and 5 days of work, succeeding on a {@dc 15} Intelligence ({@skill Arcana}) check to complete the item." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 41, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 41, - "entries": [ - "Bog crawlers are massive creatures capable of great destruction and carnage. They worm their way out of ancient burrows to feed after hundreds of years of hibernation." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 41, - "entries": [ - "Bog crawlers are immune to acid and poison. They can swallow creatures almost as large as they are, topple towers and strongholds, can't be stopped by {@condition charmed|PHB|charm} or {@condition paralyzed|PHB|paralysis}, and are immune to {@condition frightened|PHB|fear}." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 41, - "entries": [ - "While a bog crawler's ability to swallow creatures is their greatest danger, they can use their main tentacles to grab and hold prey." - ] - } - ] - } + "Humanoids of the wretched master of ceremonies' choice able to hear and within 30 feet of the master must make a {@dc 15} Charisma saving throw or become {@condition charmed}. A creature fighting the master has advantage on this saving throw. A {@condition charmed} target is {@condition incapacitated}, has a speed of 0, and has disadvantage on Wisdom ({@skill Perception}) checks made to perceive any creature other than the master for 1 minute, or until the target takes damage or can no longer hear the master.", + "The effect ends if the master is {@condition incapacitated} or can no longer speak. Those who remain {@condition charmed} for 1 minute are no longer {@condition incapacitated} and return to their normal speed. However, they remain {@condition charmed} and regard the master as someone to be heeded and protected, taking the master's requests and actions in the most favorable way possible. Charmed targets protect the master and interfere with those trying to harm the master, but they take great risks only if such bravery or foolishness is part of their normal nature.", + "Each time anything harmful happens to a target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 1 hour or until the master is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect on one or more targets." + ] + }, + { + "name": "Turning Defiance", + "entries": [ + "The wretched master of ceremonies and any undead within 30 feet of it have advantage on saving throws against effects that turn undead." ] } - ] + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The wretched master of ceremonies makes two whip attacks. It can replace either attack with macabre direction." + ] + }, + { + "name": "Whip", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage and 10 ({@damage 3d6}) psychic damage. If the target is a creature, the wretched master of ceremonies moves it up to 10 feet to another unoccupied space within the master's reach." + ] + }, + { + "name": "Macabre Direction", + "entries": [ + "One creature of the wretched master of ceremonies' choice within 30 feet of and able to hear the master must succeed on a {@dc 15} Charisma saving throw or become {@condition charmed} until the start of the master's next turn. The master can use the target's reaction to force it to make one weapon attack or cast one cantrip it knows at a target of the master's choice." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WretchedMasterofCeremonies.webp", + "attachedItems": [ + "whip|phb" + ], + "traitTags": [ + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "S", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "charisma" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Wretched Celebrants", + "source": "GHMG" + } + } }, { - "name": "Bolejack", + "name": "Wretched Reveler", "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The logger stands before the tree, a look of infatuation in his eyes. He grips his axe tighter as he turns to face the rest of his logging crew." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dryad Thralls", - "page": 42, - "entries": [ - "Monster hunters and sages know that some fey spirits who fall in love with mortals are bound to trees and changed into dryads, remaining forever young while their tree is kept safe. This bound state doesn't rob the dryad of power. Every so often, a dryad becomes interested in a person moving through her territory. She uses her charms and fey magic to make them into her thrall." - ] - }, - { - "type": "entries", - "name": "Woodcutter's Peril", - "page": 42, - "entries": [ - "Since a dryad lives within a forested grove, a significant number of those she encounters are woodcutters. A bolejack is a woodcutter who has won the trust of a dryad. If what they share is not love, the infatuation is strong enough for her to grant the bolejack some of her fey power." - ] - }, - { - "type": "entries", - "name": "Varied Devotion", - "page": 42, - "entries": [ - "A bolejack protects the dryad when her charms fail. Bolejacks are varied in their devotion to the dryad when her enchantment is removed. A bolejack is as likely to attack as to thank those who slay or subdue the dryad, breaking the bond between the two." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 42, - "entries": [ - "A bolejack's axes remain magical for 24 hours after the bolejack is freed or killed. Someone attuned to the axe who succeeds on a {@dc 10} Charisma check can maintain that magic for another 24 hours. Once the check fails, the magic dissipates forever." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 42, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 42, - "entries": [ - "A bolejack is a woodcutter a dryad charmed to protect the forest. Magic bolsters the bolejack so they can make better attacks and better resist other magic." - ] - } - ] - } + "page": 369, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "C", + "N" + ], + "ac": [ + 12 + ], + "hp": { + "average": 45, + "formula": "6d8 + 18" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 15, + "con": 16, + "int": 8, + "wis": 11, + "cha": 15, + "skill": { + "acrobatics": "+4", + "deception": "+4", + "performance": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "2", + "trait": [ + { + "name": "Body Moving", + "entries": [ + "As a bonus action, the wretched reveler sings a catchy tune. One creature of the reveler's choice within 30 feet and able to hear the reveler must succeed on a {@dc 12} Charisma saving throw or be {@condition charmed} until the start of the reveler's next turn. While {@condition charmed} in this way, the target uses its movement to dance in place without leaving its space, causing disadvantage on attack rolls and Dexterity saving throws. Other creatures have advantage on attack rolls against the target while it dances.", + "The reveler can stop singing at any time, ending the effect. This effect ends early if the reveler is {@condition incapacitated} or destroyed, or if the target can't hear the song." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bolejack.webp" - } - } - ] - }, - { - "name": "Bone Trader", - "source": "GHMG", - "entries": [ + "name": "Multiattack", + "entries": [ + "The wretched reveler makes two attacks." + ] + }, { - "type": "entries", + "name": "Tankard", "entries": [ - { - "type": "quote", - "entries": [ - "Do you really need all of your bones? Are you sure I couldn't just snack on a few? I'll gladly pay you for them." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fey Barterers", - "page": 43, - "entries": [ - "Bone traders resemble well-dressed, shrunken pale elves. Their skulls appear a bit too small for their gaunt forms, like a toy with a mismatched head." - ] - }, - { - "type": "entries", - "name": "Hunger for Bones", - "page": 43, - "entries": [ - "Bone traders need a steady supply of bones to survive and for status. Most start as scavengers, acquiring the bones of small rodents or fish. As they grow in power, they seek more delicious sources of bone\u2014and once they gain a taste for humanoid bones, they inevitably seek a ready source. Villages targeted by bone traders become desperate to make deals with these fey predators, sometimes agreeing to offer animal sacrifices, or even the occasional humanoid sacrifice, to keep the bone trader at bay. Like most fey, it honors the terms of such deals\u2014and creates painful consequences for those who break them." - ] - }, - { - "type": "entries", - "name": "Intimidating Leader", - "page": 43, - "entries": [ - "Most bone traders create agents to hunt and gather more bones for their lairs. These gangs start with charmed animals but quickly grow to include easily intimidated humanoids like goblins, kobolds, or (their favorite minions) the {@creature faevlin|GHMG}. Bone trader lairs are twisted reflections of humanoid luxury, with sculptures, bas reliefs, and even flooring made entirely of bones." - ] - }, - { - "type": "entries", - "name": "Branded Minions", - "page": 43, - "entries": [ - "Bone traders \"brand\" their minions by sucking out a specific bone or set of bones, usually the same set for their entire gang. For example, a delicate bone trader might consume the bones of each minion's left ear, their partial deafness a constant reminder of who is really in charge. A more brutal master might consume an armbone or part of a foot, being careful to not damage their minions' ability to carry out the bone trader's wishes." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 43, - "entries": [ - "Bone trader lairs have many, many bones. Depending on how successful and powerful the bone trader is, it may also have the equipment and belongings of people it has killed or of the minions it employs. Its bone armor is infused with a peculiar magic.", - "Smashing the armor into a paste and mixing it with appropriate amounts of coagulant from a {@item herbalism kit|PHB} allows it to be applied it to a shield or weapon. This paste, called {@item ready gunk|GHMG} {@homebrew |(see Chapter 4)}, can be completed with a successful Wisdom check ({@dc 10}) by someone proficient with a {@item herbalism kit|PHB}. This process takes 10 minutes." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 43, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 43, - "entries": [ - "A bone trader is most dangerous in its lair, where it can use its collection of bones to defend itself." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 43, - "entries": [ - "A bone trader can {@condition charmed|PHB|charm} its opponents and is often defended by a small gang of intimidated or {@condition charmed} creatures." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 43, - "entries": [ - "Like other fey, bone traders can be tantalized by a deal and may be willing to negotiate rather than fight, even if it seems to have the upper hand or is actively winning a battle." - ] - } - ] - } + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage and 3 ({@damage 1d6}) poison damage." ] - } - ] - }, - { - "name": "Braerog", - "source": "GHMG", - "entries": [ + }, { - "type": "entries", + "name": "Dart", "entries": [ - { - "type": "quote", - "entries": [ - "If you go into the woods alone, you ought to go prepared. Things that creep on the forest floor might insist you tread lightly\u2014or not at all." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Thorny Traps", - "page": 44, - "entries": [ - "Lurking in the deepest reaches of forests, braerogs represent some of the last glimmers of the world before shadow descended upon Etharis. These creatures fiercely protect the vestiges of woodlands unsullied by evil." - ] - }, - { - "type": "entries", - "name": "Tree Travelers", - "page": 44, - "entries": [ - "Braerogs are one with the forests that surround them and magically move through trees. This mode of travel allows them to disappear and reappear over short distances." - ] - }, - { - "type": "entries", - "name": "Mischievous Minions", - "page": 44, - "entries": [ - "Braerogs have a penchant for mischief. A braerog sighting was once a sure sign that a more powerful guardian of the forest was nearby. Without the oversight of such a master, braerogs act unchecked." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 44, - "entries": [ - "A braerog has claws of thorns. Someone who has proficiency in {@item woodcarver's tools|PHB} can craft a {@item staff of briars|GHMG} {@homebrew |(see chapter 4)} from the claws of ten braerogs. Creating this item takes 10 days and other materials worth 100 gp, and someone must cast {@spell entangle} on the staff each day during its creation." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 44, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 44, - "entries": [ - "Braerogs are fey with a plantlike nature that makes them vulnerable to fire." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 44, - "entries": [ - "A braerog is hard to render {@condition charmed}, and magic can't put it to sleep." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 44, - "entries": [ - "A braerog can teleport between trees within 60 feet of each other. It can also create areas of grasping thorny plants." - ] - } - ] - } + "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage and 3 ({@damage 1d6}) poison damage." ] } ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Braerog.webp" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/WretchedReveler.webp", + "attachedItems": [ + "dart|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "miscTags": [ + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "charisma" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Wretched Celebrants", + "source": "GHMG" } - ] + } }, { - "name": "Bugbear Vampire (Young)", + "name": "Xakalonus", "source": "GHMG", - "entries": [ + "page": 371, + "size": [ + "M" + ], + "type": "monstrosity", + "alignment": [ + "N", + "E" + ], + "ac": [ { - "type": "entries", - "entries": [ - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "quote", - "entries": [ - "I thought the brutes were going to tear me apart. Little did I know they had a worse fate planned for me." - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Physically Imposing", - "page": 384, - "entries": [ - "Already an imposing creature, a bugbear afflicted with vampirism becomes even more of a hulking brute. Their muscles grow enormous, with ropey veins bulging from flesh that their fur fails to cover. Bugbear vampires are capable of great feats of strength. They eschew the weapons they used in life in favor of the visceral close combat of tooth and claw." - ] - }, - { - "type": "entries", - "name": "Reckless Predators", - "page": 384, - "entries": [ - "Corruption has made bugbears wild and chaotic in their normal lives. Vampirism has a similar effect. A bugbear vampire is a brutal fighter who aims to kill quickly without much consideration for personal safety. Few vampires survive to the adult stage, but even fewer bugbear vampires do." - ] - }, - { - "type": "entries", - "name": "Might and Stealth", - "page": 384, - "entries": [ - "Only an elder vampire of considerable might can prevent young bugbear vampires from reducing prey to gory remains. But under such direction, bugbear vampires are effective \u2014 if ruthless\u2014 agents for missions that require infiltration or a bloody ambush." - ] - } - ] - }, - { - "type": "entries", - "name": "Bugbear Vampire Customization", - "page": 384, - "entries": [ - "A bugbear vampire is stronger than others of its age, having a higher Strength score and the Rampage trait\u2014 see the stat block. The vampire relies on this brute force and much less on reason and charm, so their Intelligence and Charisma is often lower. Such vampires outgrow the brashness of the spawn stage more slowly, and they're therefore often still chaotic evil. The vampire loves to {@quickref Surprise|PHB|3|0|surprise} foes, then fight, feed, and kill in an efficient but brash manner. A bugbear vampire has the Clawing Lunge, Reckless, and Surprise Mauling traits, as shown in the stat block. As with many other creatures who have {@sense darkvision} in life, the bugbear vampire has {@sense darkvision} superior to that of typical vampires its age (add 30 feet)." - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 384, - "entries": [ - "The muscles of a bugbear vampire can provide a gruesome reward. Somebody who has proficiency in the {@skill Medicine} skill can harvest muscle tissue from a bugbear vampire. Someone who has proficiency with {@item alchemist's supplies|PHB} or the {@skill Arcana} skill can then treat the muscles with reagents worth 2,500 gp over 14 days. Exposure to sunlight during this process causes the tissue to wither and become useless. Otherwise, the process requires a successful {@dc 13} Intelligence or Wisdom check and, if successful, produces one {@item muscle graft|GHMG} {@homebrew |(see chapter 4)}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 384, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 384, - "entries": [ - "The vampiric curse intensifies a bugbear's worst tendencies while increasing their strength to astonishing levels. Bugbear vampires relish close combat." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 384, - "entries": [ - "Bugbear vampires are so bloodthirsty and overconfident that they can fail to look out for their own safety. Goading such a vampire into anger is one way to make them reckless." - ] - } - ] - }, - { - "type": "inset", - "page": 385, - "name": "GM Advice:", - "entries": [ - "Bugbear vampires play a strange role in the history of their kind. Having already succumbed to {@disease Tormach's Rage|GHMG}, bugbears are fearsome killers. Those bugbears who succumb to vampirism take on new powers, but they no longer fit into the plans of Tormach. Different groups of normal bugbears might treat a bugbear vampire much differently. Some might assume the vampirism is another blessing from Tormach, while others might see it as a corruption. Adventurers might easily find themselves caught in a struggle between a group of bugbears and a bugbear vampire's followers." - ] - } + "ac": 16, + "from": [ + "natural armor" ] } ], - "images": [ + "hp": { + "average": 75, + "formula": "10d8 + 30" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 15, + "con": 17, + "int": 9, + "wis": 12, + "cha": 9, + "skill": { + "perception": "+4" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 14, + "languages": [ + "understands Draconic but can't speak" + ], + "cr": "8", + "trait": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BugbearVampire.webp" - } + "name": "Magic Absorption", + "entries": [ + "If a xakalonus succeeds on a saving throw against a magical effect that would damage it, but it takes no damage instead, the xakalonus regains 11 ({@dice 2d10}) hit points instead. Alternatively, if the xakalonus is at full hit points, the next successful melee attack by the xakalonus deals an additional 11 ({@damage 2d10}) force damage." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The xakalonus has advantage on saving throws against spells and other magical effects." + ] } - ] - }, - { - "name": "Bugbears", - "source": "GHMG", - "entries": [ + ], + "action": [ { - "type": "entries", + "name": "Multiattack", "entries": [ - { - "type": "quote", - "entries": [ - "Tormach subverted bugbears with a disease that makes them little more than killing machines." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tormach's Rage", - "page": 45, - "entries": [ - "The bugbears of Etharis weren't always ferocious and violent. When the Arch Daemons appeared in the world, Tormach believed he could make minions of the goblinoids. Bugbear warriors forcefully opposed his efforts to subvert goblin tribes to his will. Tormach commanded his servants to craft a disease that would render defiant bugbears into vicious drones, a grim task those minions completed with great success. {@disease Tormach's Rage|GHMG}, as the disease has come to be known, spread quickly. Most bugbears of Etharis are now victims of this mind-altering plague.", - "The disease causes a bugbear to become more resilient while increasing muscle mass and capacity for aggression. Bugbears infected with {@disease Tormach's Rage|GHMG} experience a powerful, instinctive urge to spread their illness. Infected bugbears have enhanced olfactory senses that allow them to smell whether a creature carries {@disease Tormach's Rage|GHMG}. When they discover a bugbear without the disease, they fly into a frenzy. The sickness is virulent enough that even if a bugbear survives the fight or kills the infected aggressor, it's unlikely to do so without contracting {@disease Tormach's Rage|GHMG}." - ] - }, - { - "type": "entries", - "name": "Staged Changes", - "page": 45, - "entries": [ - "Rage-infected bugbears have only recently gotten the disease. A bugbear who contracts {@disease Tormach's Rage|GHMG} can't expect to live long as the illness compels the victim to acts of aggression that ultimately end in the bugbear's destruction. The infection lasts until death, although magic and rare herbal knowledge can counteract it.", - "Very rarely, an infected bugbear lives long enough that {@disease Tormach's Rage|GHMG} exhibits advanced symptoms. At this stage, the disease further accentuates the bugbear's muscular system, granting increased strength and speed. Bugbears who live this long have little impulse control and ability to reason." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 45, - "entries": [ - "The viscera of a bugbear infected with {@disease Tormach's Rage|GHMG} can be used as a vector or as a curative. To create an infectious agent, someone who has proficiency with an {@item herbalism kit|PHB} or a {@item poisoner's kit|PHB} must use the viscera and other materials worth 25 gp. Creating the vector takes 4 hours of work and requires a successful {@dc 13} Intelligence or Wisdom check. A bugbear exposed to the vector through a wound or by consuming it must save against {@disease Tormach's Rage|GHMG} as if bitten by a rage-infected bugbear.", - "Making the curative requires the same proficiency, reagents worth 50 gp, 8 hours of work, and a successful {@dc 15} Wisdom ({@skill Medicine}) check. A bugbear exposed to the curative through a wound or by consuming it can reattempt the saving throw against {@disease Tormach's Rage|GHMG}. If the save succeeds, the disease is cured. Its effects end in a matter of minutes." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 45, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History} or {@skill Religion}):", - "page": 45, - "entries": [ - "Bugbears once fought against the Arch Daemon Tormach's efforts to dominate goblinoids. He concocted a disease to thwart their efforts and those of any who would join them." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Medicine}):", - "page": 45, - "entries": [ - "{@disease Tormach's Rage|GHMG} grants its infected superior resilience and strength but causes drastic, violent personality changes." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Medicine}):", - "page": 45, - "entries": [ - "Combined with herbal reagents, the viscera of a deceased bugbear infected with {@disease Tormach's Rage|GHMG} can be used to spread the disease or create a cure." - ] - } - ] - }, - { - "type": "inset", - "page": 46, - "name": "GM Advice:", - "entries": [ - "Bugbears fear very little, but {@disease Tormach's Rage|GHMG} is an exception. In the few places in Etharis where bugbears have not succumbed to the disease, stopping its spread or reversing it might be one bargaining chip that characters have to strike a bargain. A more advanced version of the disease, creating an even more dangerous bugbear, is always a possibility as well." - ] - } + "The xakalonus makes one bite and one claws attack." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." + ] + }, + { + "name": "Sonic Bark {@recharge 5}", + "entries": [ + "All creatures within 30 ft. who can hear the xakalonus must succeed on a {@dc 14} Constitution saving throw or take 14 ({@damage 4d6}) thunder damage and be {@condition stunned} until the end of their next turn. Other xakalonus and the {@creature hraptnon|GHMG} are immune to this." ] } ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bugbears.webp" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/Xakalonus.webp", + "traitTags": [ + "Damage Absorption", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "O", + "P", + "S", + "T" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Xakalonus", + "source": "GHMG" } - ] + } }, { - "name": "Cadeer", + "name": "Yggdrasili Cloud", "source": "GHMG", - "entries": [ + "page": 373, + "size": [ + "H" + ], + "type": "monstrosity", + "alignment": [ + "L", + "E" + ], + "ac": [ + 14 + ], + "hp": { + "average": 65, + "formula": "10d12" + }, + "speed": { + "walk": 30, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 6, + "dex": 19, + "con": 10, + "int": 18, + "wis": 14, + "cha": 13, + "save": { + "wis": "+5" + }, + "skill": { + "perception": "+5", + "stealth": "+7" + }, + "senses": [ + "blindsight 30 ft." + ], + "passive": 15, + "resist": [ { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Folks say they were once humans. An old forest goddess cursed them for being too greedy for magic. Not sure I believe that, but it explains that glint in their eyes." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Magic Seekers", - "page": 48, - "entries": [ - "Cadeers look like deer, but they have the tail of a snake and black, featureless eyes. They're not only sapient, but highly intelligent. Cadeers can also sense and track magic over long distances, and they seek it out with zeal." - ] - }, - { - "type": "entries", - "name": "Untrustworthy partners", - "page": 48, - "entries": [ - "A cadeer might partner with other beings to seek and find magic. But they can't be trusted to share anything that's found. Cadeers prioritize their desires and goals. And they might even switch sides in a battle if doing so means acquiring the magic they're after." - ] - }, - { - "type": "entries", - "name": "Antler Absorbsion", - "page": 48, - "entries": [ - "Cadeer antlers can't be harmed by magic, but they can store it. A cadeer can use a spell stored in this way. To keep a spell, a cadeer can also prevent the antlers from absorbing more magic." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 48, - "entries": [ - "Cadeer antlers are valuable, fetching at least 75 gp each. A cadeer antler can be {@item Cadeer Wand|GHMG|fashioned into a wand suitable as a spellcasting focus} for {@item arcane focus|PHB|arcane spellcasters} and {@item druidic focus|PHB|druids}. If made into a magic item, this wand has 1 extra charge per day. Also, once per day and at the cost of 1 charge thereafter, a magic wand of cadeer horn grants the wielder a {@dice d4} that can be rolled when the wielder makes a spellcasting ability check to see if {@spell dispel magic} or {@spell counterspell} works. The wielder adds the number rolled on the {@dice d4} to the spellcasting ability check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 48, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 48, - "entries": [ - "Cadeers can hunt down magic over long distances." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 48, - "entries": [ - "Cadeer antlers counter and absorb low-powered spells, allowing the cadeer to cast that spell later." - ] - } - ] - } - ] + "resist": [ + "bludgeoning", + "slashing", + "piercing" + ], + "note": "from nonmagical attacks", + "cond": true } ], - "images": [ + "immune": [ + "poison", + "psychic" + ], + "vulnerable": [ + "lightning" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "grappled", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "5", + "trait": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cadeer.webp" - } - } - ] - }, - { - "name": "Candlelight Daemon", - "source": "GHMG", - "entries": [ + "name": "Assimilation", + "entries": [ + "A creature that drops to 0 hit points or fails a death saving throw within 30 feet of an yggdrasili cloud must succeed on a {@dc 15} Charisma saving throw or become an {@creature yggdrasili drone|GHMG}. A creature near enough to multiple yggdrasilis needs to make only one saving throw at the highest DC among those yggdrasilis. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." + ] + }, { - "type": "entries", + "name": "Cloud", "entries": [ - { - "type": "quote", - "entries": [ - "A candlelight daemon remains for the duration of a cursed candle's flame. That's long enough for a host of sinister deeds." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Candle Bound", - "page": 49, - "entries": [ - "The candlelight daemon can be summoned only by the lighting of a specially prepared candle, and then only at night. Once the candle is snuffed or burns out, the daemon must return to the Netherworld. But such daemons can do their job in a short time." - ] - }, - { - "type": "entries", - "name": "Despicable Cost", - "page": 49, - "entries": [ - "To create a candle to summon a candlelight daemon, a spellcaster must make a candle during the new moon using the rendered fat of one murderer, the ashes of three humanoids who burned alive, and the blood of thirteen cats. The caster must also expend a 6th-level spell slot." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 49, - "entries": [ - "The melted leavings of a candlelight daemon's candle act as {@item oil of sharpness|DMG} against aberrations, celestials, fey, and fiends, as well as against the creature that created the candle." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 49, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 49, - "entries": [ - "Candlelight daemons return to the Netherworld if their candle goes out." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 49, - "entries": [ - "Candlelight daemons have immunities and resistances typical of fiends, including immunity to poison and resistance to cold, fire, lightning, and nonmagical weapon attacks. The daemon is also resistant to magic and capable of countering spells." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 49, - "entries": [ - "A candlelight daemon is most effective in shadows or darkness, which allow the fiend to hide easily and bring its murderous talents to bear." - ] - } - ] - } + "The yggdrasili cloud can occupy another creature's space and vice versa, and the cloud can move through any opening large enough for air to enter, but it can't enter or move through liquid." + ] + }, + { + "name": "Misty Stealth", + "entries": [ + "While in misty conditions, in the sky among clouds, or underwater, the yggdrasili cloud has advantage on Dexterity ({@skill Stealth}) checks made to hide, and it can take the {@action Hide} action as a bonus action." + ] + }, + { + "name": "Psychic Static", + "entries": [ + "Attempts to read an yggdrasili cloud's thoughts fail. The creature making the attempt must succeed on a {@dc 15} Intelligence saving throw or take 11 ({@damage 2d6 + 4}) psychic damage." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CandlelightDaemon.webp" - } - } - ] - }, - { - "name": "Caprathorn", - "source": "GHMG", - "entries": [ + "name": "Multiattack", + "entries": [ + "The yggdrasili cloud uses psychic thrash twice. With each use, the cloud can target up to two creatures, provided one of those creatures is in the cloud's space." + ] + }, { - "type": "entries", + "name": "Psychic Thrash", "entries": [ - { - "type": "quote", - "entries": [ - "The temptation to aid a lost lamb should be tamped down when a thornlamm appears. Where there is one, there are many. And all lead back to a creature far more terrifying than any big, bad wolf." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Malevolent Caprid", - "page": 50, - "entries": [ - "The caprathorn is a fiendish creature, born out of corruption by the {@book Great Beast|GHMG|1|The Great Beast}. Though gangly, a caprathorn is a legendary foe." - ] - }, - { - "type": "entries", - "name": "Runic Horns", - "page": 50, - "entries": [ - "The caprathorn's head is topped with four twisted horns. These horns are covered with arcane sigils and are the source of its legendary powers. Attached to these horns, growing from vines, are {@creature Thornlamm|GHMG|thornlamms}, miniature versions of the {@creature caprathorn|GHMG}. These creatures serve the fiend as minions and food." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 50, - "entries": [ - "The {@item sphere of annihilation|DMG} a caprathorn leaves behind can be controlled and taken. At the start of each day there is a {@chance 98|2% chance|Caprathorn|Nothing happens.|The sphere disappears.} the sphere disappears forever." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 50, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 50, - "entries": [ - "A caprathorn can detach a {@creature thornlamm|GHMG} to fight as its ally or consume one to heal." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 50, - "entries": [ - "The caprathorn can entomb a fallen foe and unleash a field of disintegrating force. This annihilation field recharges if a creature the caprathorn has entombed dies." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 50, - "entries": [ - "When a caprathorn dies, it implodes into a {@item sphere of annihilation|DMG}, which pulls nearby creatures toward it." - ] - } - ] - } + "A creature the yggdrasili cloud can sense within 60 ft. of it must succeed on a {@dc 15} Intelligence saving throw or take 11 ({@damage 2d6 + 4}) psychic damage. If the saving throw fails by 5 or more, the creature is also {@condition incapacitated} for 1 minute. The creature ceases being {@condition incapacitated} if it takes damage, or another creature uses an action to shake the {@condition incapacitated} creature from its stupor. An {@condition incapacitated} creature can also repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Caprathorn.webp" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YggdrasiliCloud.webp", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "Y" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "charisma", + "intelligence" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Yggdrasili", + "source": "GHMG" } - ] + } }, { - "name": "Carvaloth", + "name": "Yggdrasili Crown", "source": "GHMG", - "entries": [ + "page": 374, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "L", + "E" + ], + "ac": [ { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "When you spot one carvaloth, it's already too late. The others are right behind you." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hidden Hunters", - "page": 52, - "entries": [ - "Carvaloths are ancient predators that possess the ability to change their skin color, much like a chameleon. This trait functions as camouflage, when stalking prey or hiding from other predators, and as a display of dominance toward other packs of carvaloths." - ] - }, - { - "type": "entries", - "name": "Strength in Numbers", - "page": 52, - "entries": [ - "A carvaloth's fanged maw is filled with caustic spittle that eats through stone, metal, and flesh. A lone carvaloth is fierce and dangerous. In packs, these predators can quickly outnumber and overwhelm larger creatures." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 52, - "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can use five hides to produce {@item carvaloth scale armor|GHMG} {@homebrew |(see chapter 4)}. The process takes 6 days and other materials worth 50 gp." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 52, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 52, - "entries": [ - "Carvaloths are pack hunters. A carvaloth uses chameleonlike camouflage to hide and stalk prey." - ] - } - ] - } + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 97, + "formula": "15d8 + 30" + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 14, + "con": 14, + "int": 20, + "wis": 15, + "cha": 13, + "save": { + "wis": "+5" + }, + "skill": { + "deception": "+7", + "perception": "+5" + }, + "senses": [ + "blindsight 60 ft." + ], + "passive": 15, + "immune": [ + "psychic" + ], + "vulnerable": [ + "lightning" + ], + "conditionImmune": [ + "charmed" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "5", + "trait": [ + { + "name": "Aetheric Aura", + "entries": [ + "When a creature within 10 feet of the yggdrasili crown takes psychic damage, it takes an extra 5 ({@damage 2d4}) psychic damage." + ] + }, + { + "name": "Assimilation", + "entries": [ + "A creature that drops to 0 hit points or fails a death saving throw within 60 feet of an yggdrasili crown must succeed on a {@dc 15} Charisma saving throw or become an {@creature yggdrasili drone|GHMG}. A creature near enough to multiple yggdrasilis needs to make only one saving throw at the highest DC among those yggdrasilis. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." + ] + }, + { + "name": "Psychic Static", + "entries": [ + "Attempts to read an yggdrasili crown's thoughts fail. The creature making the attempt must succeed on a {@dc 15} Intelligence saving throw or take 14 ({@damage 2d8 + 5}) psychic damage." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Carvaloth.webp" - } - } - ] - }, - { - "name": "Catacomb Haunt", - "source": "GHMG", - "entries": [ + "name": "Multiattack", + "entries": [ + "The yggdrasili crown makes two slam attacks. It can use psychic whip instead of making a slam attack." + ] + }, { - "type": "entries", + "name": "Slam", "entries": [ - { - "type": "quote", - "entries": [ - "Don't be distracted by the bones and skulls set into the walls. It's what comes through the walls that can kill you." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Necropolis Guardians", - "page": 54, - "entries": [ - "Many creatures and cultures revere the dead. Those with the ambition and the know-how even build catacombs or necropolises to house the bones of those who have passed before. Many of those dead rest peacefully, but the spirits of some remain behind to keep the living out. Among these undead are catacomb haunts." - ] - }, - { - "type": "entries", - "name": "Incorporeal Skirmishers", - "page": 54, - "entries": [ - "Catacomb haunts prefer the tight, cramped quarters of a necropolis, where winding passages can disorient intruders. The haunts have no such disadvantage. They pop through walls to attack before retreating the way they came." - ] - }, - { - "type": "entries", - "name": "Elemental Weakness", - "page": 54, - "entries": [ - "A catacomb haunt has a weakness to one element, often based on the region in which it dwells or the nature of its death. Something about a haunt reveals this weakness, such as tiny sparks in its form for fire or a subtle crackling mist for cold. This element can be exploited to force the haunt to become corporeal temporarily. Haunts who lurk in the same catacombs often share a weakness." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 54, - "entries": [ - "The bizarre ectoplasm a catacomb haunt leaves behind fluctuates between material and immaterial states. The ectoplasm from one haunt can be preserved in a sealed container. Applied to one weapon or 10 pieces of ammunition in 1 minute, the ectoplasm makes those coated weapons magical for 1 hour." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 54, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 54, - "entries": [ - "This creature is a restless spirit called a catacomb haunt. It should have one weakness to a specific element among acid, cold, fire, lightning, or thunder. Exploiting this weakness turns the spirit corporeal temporarily." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 54, - "entries": [ - "One can learn a catacomb haunt's weakness by looking for clues in its shadowy form." - ] - } - ] - } + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage, 2 ({@damage 1d4}) psychic damage, and Aetheric Aura." + ] + }, + { + "name": "Psychic Whip", + "entries": [ + "A creature the yggdrasili crown can sense within 120 feet of it must succeed on a {@dc 15} Intelligence saving throw or take 14 ({@damage 2d8 + 5}) psychic damage and be unable to take reactions until the start of its next turn." + ] + }, + { + "name": "Mind Bomb (Recharges after a Short or Long Rest)", + "entries": [ + "The yggdrasili crown chooses a point it can sense within 120 feet of it. Psychic noise explodes in a 20-foot-radius sphere centered on that point. Creatures in that area must make a {@dc 15} Intelligence saving throw, taking 22 ({@damage 4d10}) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails also can't take reactions for 1 minute and rolls a {@dice d4} with every ability check or saving throw, subtracting the number rolled from the check or saving throw result. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CatacombHaunt.webp" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YggdrasiliCrown.webp", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "savingThrowForced": [ + "charisma", + "intelligence" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Yggdrasili", + "source": "GHMG" } - ] + } }, { - "name": "Cauchemange", + "name": "Yggdrasili Drone", "source": "GHMG", - "entries": [ + "page": 373, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "L", + "E" + ], + "ac": [ + 11 + ], + "hp": { + "average": 18, + "formula": "4d8" + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 13, + "con": 10, + "int": 17, + "wis": 11, + "cha": 12, + "save": { + "wis": "+2" + }, + "skill": { + "deception": "+5", + "perception": "+2" + }, + "senses": [ + "blindsight 15 ft." + ], + "passive": 12, + "resist": [ + "psychic" + ], + "vulnerable": [ + "lightning" + ], + "conditionImmune": [ + "charmed" + ], + "languages": [ + "all", + "telepathy 30 ft." + ], + "cr": "1/2", + "trait": [ { - "type": "entries", + "name": "Assimilation", "entries": [ - { - "type": "quote", - "entries": [ - "We thought he was just having nightmares for a few days straight, until he keeled over in the field and a big worm burrowed from his chest." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Failed Experiment", - "page": 55, - "entries": [ - "Folktales say the Arch Daemon Beleth created the cauchemange as another tool to torment mortals. Those who've studied the secret histories of the Arcanist Inquisition know that these aberrations are a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares." - ] - }, - { - "type": "entries", - "name": "Hungry Larvae", - "page": 55, - "entries": [ - "A larval cauchemange resembles a monstrous maggot the size of a human forearm. Hardy, magically resistant creatures, these larvae seek host bodies to burrow into and continue their life cycle. Cauchemange larvae prefer sleeping victims, an insidious trait, because the entry wound heals rapidly, and a victim recognizes few signs of an invading parasite." - ] - }, - { - "type": "entries", - "name": "Nightmare Pupation", - "page": 55, - "entries": [ - "Once a cauchemange larva burrows into a creature, the larva's body dissolves into tiny particles that distribute themselves into the host's nervous system. As the cauchemange pupates, it induces nightmares, hallucinations, and terrifying thoughts, which it feeds upon to mature. While an infected adult is likely to have an extremely uncomfortable few days, many such victims are thought to suffer from lesser maladies." - ] - }, - { - "type": "entries", - "name": "Dream Incarnate", - "page": 55, - "entries": [ - "Once a cauchemange absorbs enough negative memories, thoughts, and dreams, it bursts out of the host's body, taking the form of the host's worst nightmare. This corporeal cauchemange is a nightmare made flesh. It can take a variety of forms, depending on the host's fears or lusts. From a potent host or after developing for years, an adult cauchemange can become a ghostly creature that shifts among nightmare forms." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 56, - "entries": [ - "Someone who has proficiency with an {@item herbalism kit|PHB} can prepare a treatment for cauchemange larva infestation by pulverizing another larva's corpse with herbs worth 25 gp. Creating the concoction takes 1 hour of work and a successful {@dc 10} Wisdom ({@skill Medicine}) check. If someone infected by a cauchemange larva takes the treatment, they throw off the infection with a successful {@dc 10} Constitution saving throw. This cure kills the larva.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powder from the corpse of one corporeal cauchemange with other materials worth 100 gp to produce {@item Cauchemange Drug|GHMG|a divination drug}. Doing so takes 4 hours of work and requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. Inhaled while naming a subject before a long rest, the drug induces a nightmare-filled sleep that imparts the effect of the {@spell legend lore} spell on the named subject. The user wakes with desired information but one level of {@condition exhaustion}." - ] - }, - { - "type": "inset", - "page": 56, - "name": "GM Advice:", - "entries": [ - "An enemy to the heroes might implant a cauchemange larva into a character or NPC at an opportune moment. They could then use the psychic data gained by the larva to forward their own evils plans." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 56, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Medicine}):", - "page": 56, - "entries": [ - "The larval form of a cauchemange can burrow into you and pupate within your body, bursting out after a few days as an adult that resembles your worst nightmare. This infection can be treated much like a disease." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 56, - "entries": [ - "An adult cauchemange can cause magical fear, and a corporeal cauchemange can appear as someone or something you desire. They have a peculiar weakness to expressions of happiness. Singing songs or reciting stories of hope can debilitate the creatures." - ] - } - ] - } + "A creature that drops to 0 hit points or fails a death saving throw within 15 feet of an yggdrasili drone must succeed on a {@dc 13} Charisma saving throw or become an yggdrasili drone. A creature near enough to multiple yggdrasilis needs to make only one saving throw at the highest DC among those yggdrasilis. This effect can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead or barrier of force blocks it." + ] + }, + { + "name": "Psychic Feedback", + "entries": [ + "When the yggdrasili drone takes psychic damage, creatures within 5 feet of it must succeed on a {@dc 13} Wisdom saving throw or take the same amount of psychic damage. If within 5 feet of multiple yggdrasilis, a creature attempts the save only once and takes only the highest amount of psychic damage." + ] + }, + { + "name": "Psychic Static", + "entries": [ + "Attempts to read an yggdrasili drone's thoughts fail. The creature making the attempt must succeed on a {@dc 13} Intelligence saving throw or take 8 ({@damage 2d4 + 3}) psychic damage." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cauchemange.webp" - } + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." + ] }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CauchemangeLarva.webp" - } + "name": "Psychic Lash", + "entries": [ + "A creature the yggdrasili drone can sense within 30 feet of it must succeed on a {@dc 13} Intelligence saving throw or take 8 ({@damage 2d4 + 3}) psychic damage." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YggdrasiliDrone.webp", + "senseTags": [ + "B" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma", + "intelligence", + "wisdom" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Yggdrasili", + "source": "GHMG" + } + } }, { - "name": "Champions of Filth", + "name": "Young Blightscale Dragon", "source": "GHMG", - "entries": [ + "page": 32, + "size": [ + "L" + ], + "type": { + "type": "dragon", + "tags": [ + "cursed" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Our blight shall purify this land of the meek and the unworthy. Etharis will be reborn." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Illness and Opportunity", - "page": 58, - "entries": [ - "When the Weeping Pox struck Liesech, many fled the city ahead of the Bürach Empire's quarantine. After their tales had time to spread, the troops stationed outside the city were astonished that knights wanted to gain passage inside. These self-proclaimed Champions of Filth saw the new virulent disease as an embodiment of their belief in decay and corruption." - ] - }, - { - "type": "entries", - "name": "Prophets of Pestilence", - "page": 58, - "entries": [ - "The Champions of Filth gave themselves over to {@disease the Weeping Pox|GH}, seeking to purify themselves in its horrifying embrace. Most succumbed to the disease, but a few emerged changed by the experience. Their bodies had become hosts to an altered form of the disease, granting them control over its spread and symptoms. These few managed to break out of quarantine, the guards' flesh withering before the knights' new powers. Now they roam free, seeking to spread their grisly gospel." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 58, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB}, {@skill Arcana}, {@skill Nature}, or {@skill Medicine} can remove the heart of a blightwalker. Treated with reagents worth 100 gp, wrapped in an iron chain, and dried in the sun for 3 days, the heart can become a magic item called a {@item blight effigy|GHMG}. Creating this {@item blight effigy|GHMG} using this process requires a successful {@dc 13} Intelligence or Wisdom check with the proficiency used. Someone holding the heart can use an action to squeeze it, casting {@spell blight} as a 4th-level spell with a saving throw DC of 15. Once the heart casts the spell, it and the chain binding it crumble to dust." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 59, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 59, - "entries": [ - "The Champions of Filth are a sect of knights who revere disease. They believe that sickness plays an important role in the cycle of life and death, weeding out the weak and allowing the strong to flourish." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 59, - "entries": [ - "Champions of Filth allow themselves to be infected with any disease they encounter, treating it as a rite of passage that leaves them stronger than before. They are immune to these plagues, but they can be dangerous carriers." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 59, - "entries": [ - "The strongest Champions of Filth, the blightwalkers, are so infested with disease that any contact with their magic or weapons can cause flesh to wither away." - ] - } - ] - }, - { - "type": "inset", - "page": 59, - "name": "GM Advice:", - "entries": [ - "Champions of filth obviously have a twisted concept of what disease means, thinking of it as purifying rather than corrupting. This makes them easily manipulated, and perfect minions for a greater threat that uses disease\u2014or even just tricks the champions into thinking that they believe the same things. A group of blightwalkers, all casting {@spell blight} at the same time on enemies, can be a potent killing force.", - "{@note Spells with the same name do not stack; see {@book Combining Magical Effects, PHB|PHB|10|Combining Magical Effects}.}" - ] - } + "ac": 18, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 152, + "formula": "16d10 + 64" + }, + "speed": { + "walk": 40, + "fly": 80 + }, + "str": 19, + "dex": 12, + "con": 19, + "int": 12, + "wis": 11, + "cha": 8, + "save": { + "dex": "+4", + "wis": "+3", + "cha": "+2" + }, + "skill": { + "insight": "+3", + "perception": "+6", + "stealth": "+4" + }, + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 16, + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "One national language", + "Draconic" + ], + "cr": "8", + "trait": [ + { + "name": "Accursed Death", + "entries": [ + "When the dragon dies, it exudes a cloud of sickening, accursed gas. Each creature within 20 ft. of the dragon must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However, a creature that fails two of these saving throws becomes cursed. A creature cursed in this way takes 10 ({@damage 3d6}) necrotic damage and can't regain hit points, and the creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. Every 24 hours, the cursed creature takes 10 ({@damage 3d6}) necrotic damage with similar reduction to t he creature's hit point maximum. If the curse reduces the target's hit point maximum to 0, the target dies." ] } - ] + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dragon makes three attacks: one with its bite and two with its claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage and 5 ({@damage 2d4}) necrotic damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage and 2 ({@damage 1d4}) poison damage." + ] + }, + { + "name": "Swarm Breath {@recharge 5}", + "entries": [ + "The dragon exhales a 30-foot cone of poisonous insects and vile gas. Each creature in that area must make a {@dc 15} Constitution saving throw, taking 14 ({@damage 4d6}) piercing damage and 28 ({@damage 8d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungBlightscaleDragon.webp", + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "I", + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "HPR", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Blightscale Dragons", + "source": "GHMG" + } + } }, { - "name": "Chapped Brute", + "name": "Young Meyana", "source": "GHMG", - "entries": [ + "page": 217, + "size": [ + "S" + ], + "type": "plant", + "alignment": [ + "N" + ], + "ac": [ { - "type": "entries", + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 18, + "formula": "4d6 + 4" + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 13, + "dex": 12, + "con": 13, + "int": 8, + "wis": 11, + "cha": 8, + "skill": { + "athletics": "+3", + "stealth": "+3", + "survival": "+2" + }, + "senses": [ + "tremorsense 30 ft." + ], + "passive": 10, + "resist": [ + "piercing" + ], + "languages": [ + "Sylvan" + ], + "cr": "1/2", + "trait": [ + { + "name": "Plant Camouflage", "entries": [ - { - "type": "quote", - "entries": [ - "The callused skin of the merchant's hulking bodyguard ripples as if something beneath is trying to wriggle free." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mutated Skin", - "page": 60, - "entries": [ - "Chapped brutes are hulking humanoids altered by malign magic and forbidden alchemical compounds to create inhuman bodyguards and enforcers. They are so named because of their skin, which has been mutated into hairless calluses. This hide is so thick that its folds have compressed the brute's eyes and mouth to such a degree that it can no longer see or speak. The skin pulses with veins and shifts unnaturally, showing evidence of continued mutation." - ] - }, - { - "type": "entries", - "name": "Valued Bodyguards", - "page": 60, - "entries": [ - "Because of their prodigious strength and extraordinary resistance to damage, chapped brutes act as bodyguards for alchemists or wealthy patrons with the means to keep them docile." - ] - }, - { - "type": "entries", - "name": "Constant Flux", - "page": 60, - "entries": [ - "Rumors abound of some chapped brutes unexpectedly undergoing hideous transformations into other forms. Because of the unstable state of the chapped brute's physiology, their bodily fluids and organs are highly prized for mutagenic qualities." - ] - }, - { - "type": "entries", - "name": "Awakened Potential", - "page": 60, - "entries": [ - "When a chapped brute would die, on rare occasions, its body splits lengthwise along its limbs and swells in size, muscles and viscera peeking out through shredded skin. This transformation drives the creature beyond reason. In this form, a brute can distend sagging limbs into long tentacles.", - "On the rarest occasions, an awakened brute might transform yet again, leaving behind all ties to humanoid origins. The brute grows again. It becomes a pulsating mass of ravening flesh." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 60, - "entries": [ - "Chapped brutes rarely carry treasure or equipment unless doing so as instructed by their master. An accomplished leatherworker can fashion the callused skin of a chapped brute into +1 armor\u2014{@item Chapped Brute Leather Armor|GHMG|leather}, {@item Chapped Brute Studded Leather Armor|GHMG|studded leather}, or {@item Chapped Brute Hide Armor|GHMG|hide}\u2014that grants the wearer resistance to necrotic damage and doesn't require attunement. This armor takes 10 extra days of work to fashion, and magical components worth 100 gp must be expended in its creation." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 60, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 60, - "entries": [ - "The magical and alchemical process that creates these brutes leaves them resistant to necrotic damage." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 60, - "entries": [ - "These beings are so volatile because of their creation process that when they are killed, they have a chance to transform into larger, deadlier forms." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Wisdom ({@skill Medicine}):", - "page": 60, - "entries": [ - "The final form of the chapped brute has a life force that fluctuates, so that it randomly gains and loses life force every few seconds." - ] - } - ] - }, - { - "type": "inset", - "page": 61, - "name": "GM Advice:", - "entries": [ - "You can use any chapped brute form as part of an encounter. You can also build encounters in which one chapped brute transforms into one or both of its larger forms. To do so, treat each form as a separate monster. Transformation can take up to 1 minute, allowing you to stagger the encounters, but it can occur as quickly as you need it to for your game." - ] - } + "The young meyana has advantage on Dexterity ({@skill Stealth}) checks it makes while obscured by vegetation." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChappedBrute.webp" - } + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage and 3 ({@damage 1d6}) acid damage, or 5 ({@damage 2d4}) acid damage if the target started the turn {@condition grappled} by the young meyana. If the target is a Small or smaller creature, it is {@condition grappled} (escape {@dc 11}). Until this {@action grapple} ends, the meyana can't bite another target." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungMeyana.webp", + "senseTags": [ + "T" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Meyana", + "source": "GHMG" + } + } }, { - "name": "Chiropteran Behemoth", + "name": "Young Snarite", "source": "GHMG", - "entries": [ + "page": 314, + "size": [ + "T" + ], + "type": "aberration", + "alignment": [ + "N", + "E" + ], + "ac": [ + 13 + ], + "hp": { + "average": 9, + "formula": "2d4 + 4" + }, + "speed": { + "walk": 5, + "fly": 15 + }, + "str": 10, + "dex": 16, + "con": 15, + "int": 10, + "wis": 10, + "cha": 8, + "skill": { + "stealth": "+5" + }, + "passive": 10, + "cr": "1/8", + "trait": [ { - "type": "entries", + "name": "Muddled Thoughts", "entries": [ - { - "type": "quote", - "entries": [ - "They say the monster flies on silent wings in a shroud of darkness and can't be killed. But those who've seen it can't say anything anymore." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Unkillable Legend", - "page": 62, - "entries": [ - "Rumors of the chiropteran behemoth are just that. The batlike monster is said to be the size of a house, as silent as the breeze, and unkillable. The only verified account of a chiropteran behemoth describes one that serves Grand Duke Koshevek of Soma, lairing beneath the dome of the Vonsantra Cathedral. Sages posit that if one behemoth can be created, others can." - ] - }, - { - "type": "entries", - "name": "Unstoppable Servant", - "page": 62, - "entries": [ - "Chiropteran behemoths serve their creators with undying devotion, following orders to completion. The ritual creating a chiropteran behemoth allows the creator to know where its servant's location at all times. While its natural weapons are dangerous, its ear-splitting shriek is more so. The bat-monster can also unleash a sphere of darkness that doesn't hinder its senses." - ] - }, - { - "type": "entries", - "name": "Undoing Elixir", - "page": 62, - "entries": [ - "Unfortunately for the forces of good and light, the rumors of the chiropteran behemoth's immortality are true. The beast returns to life unless exposed to an elixir of rare components, including its own guano. Gaining access to this last ingredient is the challenge, made even greater if the behemoth's master knows its vulnerability." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 62, - "entries": [ - "To make one dose of an undoing elixir that can render a chiropteran behemoth vulnerable to death, its guano must be mixed with other reagents worth 250 gp. Someone who has proficiency with {@item alchemist's supplies|PHB} must brew the mixture for 3 days. As an action, someone can splash a dose onto a behemoth if it's within 5 feet or throw a vial of it up to 20 feet, the vial shattering on impact. In either case, the attacker makes a ranged attack against the behemoth, treating the vial as an improvised weapon. On a hit, the behemoth takes 7 ({@damage 2d6}) radiant damage and its regeneration temporarily ceases.", - "The chiropteran behemoth's two canines are good for making a {@item Rapier of Life Stealing|DMG|rapier} or {@item shortsword of life stealing|DMG}. Making the weapon requires someone who has proficiency with {@item smith's tools|PHB} to work for 7 days and use materials worth 1,500 gp along with the two upper canines from the behemoth. Somebody must cast {@spell vampiric touch} on the fangs three times during the process.", - "Claws of a chiropteran behemoth can be used to make a unique {@item vorpal sword|DMG}. Crafting the sword requires the remnants of the behemoth and other rare components worth 25,000 gp. Someone who has proficiency with {@item smith's tools|PHB} must work with someone who has proficiency with {@item alchemist's supplies|PHB} to create the weapon over 30 days. Somebody must also cast {@spell power word kill} on the weapon each day of its making." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 63, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 63, - "entries": [ - "A chiropteran behemoth serves Grand Duke Koshevek of Soma. This behemoth is the only one whose existence has been verified." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 63, - "entries": [ - "The ritual that created the chiropteran behemoth makes it regenerate even when it should die. However, any mortal magic can be undone. The behemoth's leavings\u2014skin, fur, broken teeth, and guano\u2014found in its lair need to be studied to learn the behemoth's weakness." - ] - }, - { - "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Arcana}):", - "page": 63, - "entries": [ - "To create the elixir that can render the chiropteran behemoth vulnerable to death requires its guano\u2014see Salvage." - ] - } - ] - } + "Although a young snarite cannot control the actions of its host, it can cloud a host's thoughts, inclining the host to make poor or irrational decisions. The host also refuses to cut their hair, thus saving the young snarite from harm." + ] + }, + { + "name": "Wisdom Drinker", + "entries": [ + "After being infected by a young snarite for a year, the host must succeed on a {@dc 10} Wisdom saving throw or permanently lose 2 points of Wisdom." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChiropteranBehemoth.webp" - } + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungSnarite.webp", + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Snarite", + "source": "GHMG" + } + } }, { - "name": "Claunt Mamona", + "name": "Young Vampire", "source": "GHMG", - "_copy": { - "name": "Etharis Companions", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "We're out of stock on that particular item. If you don't mind who you do business with, there's a pigheaded merchant in the market right now who claims to have anything a body could want." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cursed Merchant", - "page": 115, - "entries": [ - "Once a successful merchant in Morencia, Claunt was cursed to a porcine form by a powerful sorcerer for steeply raising the prices of staple foods during a famine. In the years since, one business venture after another failed as partners ended contracts with him out of an abundance of superstitious caution. Though not destitute, he lived far beneath the means he once enjoyed and became desperate to reverse his fortune." - ] - }, - { - "type": "entries", - "name": "Friends in Low Places", - "page": 115, - "entries": [ - "To that end, Claunt took to worshipping Gorodyn. After a particularly bad falling out with a previous business partner, Claunt made a terrible sacrifice to the Arch Daemon of Avarice and was rewarded with a {@i satchel of sorcerous sale}. With supply no longer an issue, and hoping to escape the consequences of the sacrifice, Claunt began traveling to sell his wares. It wasn't long before he discovered that even individual buyers wanted little to do with someone in his condition." - ] - }, - { - "type": "entries", - "name": "Open for Business", - "page": 115, - "entries": [ - "Now more distraught than ever, Claunt is most likely to be encountered on the road or the outskirts of major settlements, living on whatever meager sales he can make. He happily travels with any player characters agreeing to purchase his goods on an ongoing basis. If Claunt believes he can mentor (or exploit) a particularly charismatic player character, he offers to provide them with supplies if they serve as the face of his business. If he believes the player characters as a group are capable, he asks their help in tracking down and slaying the sorcerer who cursed him." - ] - } - ] - } - ] - } - ] - } + "page": 381, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "L", + "NX", + "C", + "E" + ], + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 119, + "formula": "14d8 + 56" }, - "images": [ + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 17, + "dex": 17, + "con": 18, + "int": 12, + "wis": 13, + "cha": 13, + "save": { + "dex": "+7", + "wis": "+5" + }, + "skill": { + "athletics": "+7", + "perception": "+5", + "stealth": "+7" + }, + "senses": [ + "darkvision 90 ft." + ], + "passive": 15, + "resist": [ + "necrotic", + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "languages": [ + "the languages known in life" + ], + "cr": "9", + "trait": [ + { + "name": "Regeneration", + "entries": [ + "The vampire regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage, this trait doesn't function at the start of the vampire's next turn." + ] + }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ClauntMamona.webp" - } - } - ] - }, - { - "name": "Coldfire Ooze", - "source": "GHMG", - "entries": [ + "name": "Spider Climb", + "entries": [ + "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, { - "type": "entries", + "name": "Vampire Weaknesses", "entries": [ - { - "type": "quote", - "entries": [ - "Coldfire's a menace, sure, but at least it doesn't move around on its own. Why are you staring at me like that?" - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Spreading Corruption", - "page": 65, - "entries": [ - "Coldfire oozes spread coldfire throughout the north. Corrupted slurries of ice and snow, coldfire oozes have become a menace to frontier towns among the Valikan Clans." - ] - }, - { - "type": "entries", - "name": "Burning Slime", - "page": 65, - "entries": [ - "Those who first faced coldfire oozes didn't realize how the slimes could split. This mistake in the first skirmishes allowed the oozes to further multiply. Now, they can be found all over the northern wilds." - ] - }, - { - "type": "entries", - "name": "Ooze Nature", - "page": 65, - "entries": [ - "A coldfire ooze doesn't require sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 65, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the remains of one coldfire ooze to make one {@item flammable tincture|GHMG} {@homebrew |(see chapter 4)}. Making the tincture takes 1 day of work, materials worth 50 gp, and a successful {@dc 13} Intelligence or Wisdom check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 65, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 65, - "entries": [ - "Coldfire oozes are rare creatures that spread coldfire." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 65, - "entries": [ - "As with coldfire, fire is the best way to deal with a coldfire ooze. Fire is the only way to put the coldfire out." - ] - } - ] - } + "The vampire has the following flaws:", + "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", + "{@i Stake to the Heart.} The vampire dies if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", + "{@i Sunlight Hypersensitivity.} The vampire takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ColdfireOoze.webp" - } + "name": "Multiattack", + "entries": [ + "The vampire makes three attacks, only one of which can be a bite." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature, the vampire can {@action grapple} the target (escape {@dc 15})." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage and 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + ] + }, + { + "name": "Mist Form", + "entries": [ + "If the vampire isn't in sunlight, it polymorphs into a Medium cloud of mist, or back into its true form. Anything it wears or carries transforms with it. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, but it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws. A vampire in mist form is immune to nonmagical damage, except damage from sunlight, and has resistance to damage other than radiant. The vampire reverts to its true form if it dies." + ] } - ] - }, - { - "name": "College of Requiems", - "source": "GHMG", - "entries": [ + ], + "reaction": [ { - "type": "entries", + "name": "Misty Escape", "entries": [ - { - "type": "quote", - "entries": [ - "It was the most horrible thing I ever heard. It was beautiful." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Conductors of Death", - "page": 66, - "entries": [ - "Bards devote their lives to mastering the alluring and compelling power of song, yet a few dour individuals turn their efforts to extending that power into the realm of death. Blending necromancy into their music allows them to tear at life force or animate the dead." - ] - }, - { - "type": "entries", - "name": "Soul Music", - "page": 66, - "entries": [ - "Bards who focus on necromancy call corpses out of the ground to serve them, dancing to their mournful tune. As undead servants advance, the bard sows chaos among enemies, hampering their defenses and turning them against one another. By the time they regroup, the dead are upon them." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 66, - "entries": [ - "Performers from the College of Requiems use masterwork instruments of bone and ivory. Each instrument has a distinctly sorrowful sound. Someone who has proficiency with the instrument has advantage on Charisma checks to use it to play a dirge or similar mournful tune. Each instrument is worth 25 gp times the Challenge of the performer it belonged to, but only an expert in instruments is likely to recognize the value." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 66, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 66, - "entries": [ - "Bards of the College of Requiems turn their arts to necromancy. Most prefer a solitary existence, perhaps in the company of the dead." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 66, - "entries": [ - "By weaving necromancy into their music, these spellcasters raise undead minions and hinder their enemies with curses and enchantments. Confronting one of these bards can mean fighting through their undead allies first." - ] - } - ] - }, - { - "type": "inset", - "page": 67, - "name": "GM Advice:", - "entries": [ - "Bards of the College of Requiems can make challenging and flavorful villains in their own rights. However, when teamed up with a powerful necromancer or an intelligent undead leader, these mourning minstrels and dirgemasters truly shine.", - "Rather than having a traditional bard playing at their courts and singing their praises, a vampire lord would have a dirgemaster in its employ instead. Not only is that pairing more appropriate in terms of the story, the dirgemaster can bolster its master and the servants of the creature with the necromantic magic the bard wields.", - "On the other hand, in a town overrun with undead, a College of Requiems bard might be the only thing standing between the undead creatures it can influence and the innocent townsfolk. While these bards may be frightening to commoners, their power can be wielded for good as much as ill." - ] - } + "When it drops to 0 hit points outside its resting place, the vampire transforms into its Mist Form instead of falling {@condition unconscious}. If the vampire can't transform, it dies.", + "While it has 0 hit points in mist form, the vampire dies if it takes damage three times or radiant damage once. It can't willingly revert to its vampire form, and it must reach its resting place within 2 hours or die. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." ] } ], - "images": [ + "legendaryActions": 2, + "legendary": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CollegeofRequiems.webp" - } + "name": "Move", + "entries": [ + "The vampire moves up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Flute.webp" - } + "name": "Claws", + "entries": [ + "The vampire attacks once with its claws." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/YoungVampire.webp", + "traitTags": [ + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "N", + "P", + "R", + "S" + ], + "miscTags": [ + "HPR", + "MW" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Vampires", + "source": "GHMG" + } + } }, { - "name": "Coral Grazer", + "name": "Zabrielite Truthseeker", "source": "GHMG", - "entries": [ + "page": 375, + "size": [ + "L" + ], + "type": "celestial", + "alignment": [ + "L", + "N" + ], + "ac": [ + 16 + ], + "hp": { + "average": 147, + "formula": "14d10 + 70" + }, + "speed": { + "walk": 30, + "fly": 80 + }, + "str": 18, + "dex": 23, + "con": 20, + "int": 19, + "wis": 23, + "cha": 22, + "save": { + "dex": "+9", + "wis": "+9", + "cha": "+9" + }, + "skill": { + "insight": "+9", + "investigation": "+7", + "perception": "+9" + }, + "senses": [ + "truesight 120 ft." + ], + "passive": 19, + "resist": [ { - "type": "entries", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison", + "radiant" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "7", + "trait": [ + { + "name": "Inscrutable", "entries": [ - { - "type": "quote", - "entries": [ - "I used to live in a village in the western shallows. Then a grazer came by and, in one night, everything I knew was gone." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Unnatural Disasters", - "page": 68, - "entries": [ - "Sea- and coast-dwellers fear coral grazers. Many such people consider the arrival of a coral grazer to be a natural disaster, but these monsters are far from natural. Equipped with beaked tentacles surrounding its single massive eye, a coral grazer uses its beaks to tear apart and consume coral. But the creature doesn't restrict itself to coral shelfs\u2014it eats anything made of a similar substance, from shells to some stone. It also consumes bones, although in smaller quantities. One coral grazer can lay waste to a whole fishing village." - ] - }, - { - "type": "entries", - "name": "Ancient Horrors", - "page": 68, - "entries": [ - "Accounts of coral grazers can be found throughout recorded history, yet their origins re main a mystery. The oldest legends tell of a cataclysm that precedes the creatures being seen in the shallows. Sages speculate this disaster either gave rise to coral grazers or forced them into new territory. The look of coral grazers is akin that of Aether Kindred and denizens of their mad realm. If the cataclysm that gave rise to coral grazers had its source there, it could explain much." - ] - }, - { - "type": "entries", - "name": "Progeny Plague", - "page": 68, - "entries": [ - "Coral grazer spawn can be as much of a threat as their elder kin. Larvae are up to 6 feet long and they eat tremendous amounts to fuel their growth. After gorging themselves for a year, they retreat to deeper waters, returning to familiar feeding territory when they have reached full size. Most folk prefer to kill the larvae before they can grow.", - "An adult coral grazer can attract several larvae to its feeding area. That means adults are more dangerous when larvae are about in surrounding waters. Sages have noted that larvae are more likely to show up when an adult is in danger." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 69, - "entries": [ - "Some artisans prize a coral grazer's beaks, which can make fine, sharp, and unusual blades. The beaks from one larva can fetch 50 gp, and those from an adult up to 200 gp.", - "Someone who has proficiency in the {@skill Medicine} skill can extract an adult coral grazer's eye in perfect condition with a successful {@dc 17} Wisdom ({@skill Medicine}) check. Treated three times with a {@spell flesh to stone} spell and special oils worth 1,000 gp per casting, the eye shrinks and works like a {@item crystal ball}, provided the caster makes a successful {@dc 13} Intelligence ({@skill Arcana}) check with each casting." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 69, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 69, - "entries": [ - "Coral grazers are dangerous tentacled beasts that tear apart coral and similar material for food." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 69, - "entries": [ - "An adult coral grazer's presence can cause paralyzing fear. Although the grazer eats little flesh, it often takes a chunk of a paralyzed creature to get to its delicious bones. The adult can also attract larvae in the area to join it in feasting and fighting." - ] - } - ] - }, - { - "type": "inset", - "page": 69, - "name": "GM Advice:", - "entries": [ - "While a coral grazer is at home in the coastal waters of the lands of Etharis, they can be captured and trained by evil-doers to acts as guards and thugs. Little is as terrifying as a moated lair of an enemy that is also full of coral grazers. In fact, some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.", - "The paralyzing fright caused by a coral grazer makes them terribly dangerous against those creatures who fail their saving throws. However, higher-level characters who are immune to fear, or who boost others with a fear-negating ability, make this paralyzing fright irrelevant. That's why it's important, when you want to challenge a powerful party, to take down those characters or separate them from their allies during a coral grazer attack. A {@spell dispel magic} to remove the effects of a {@spell heroes' feast} is also strategically beneficial." - ] - } + "The Zabrielite truthseeker is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom ({@skill Insight}) checks made to determine the Zabrielite truthseeker's intentions or sincerity have disadvantage." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The Zabrielite truthseeker has advantage on saving throws against spells and other magical effects." ] } ], - "images": [ + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CoralGrazer.webp" - } - } - ] - }, - { - "name": "Corpse Walker", - "source": "GHMG", - "entries": [ + "name": "Multiattack", + "entries": [ + "The Zabrielite truthseeker can make two attacks: one with its eye beams and one with its talons." + ] + }, { - "type": "entries", + "name": "Eye Beams", "entries": [ - { - "type": "quote", - "entries": [ - "They rose from their graves, some by force of magic, others cursed through their life's misdeeds. Whatever the reason, we can't let them walk among the living." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Grim Awakening", - "page": 70, - "entries": [ - "When the soul of a deceased can't leave the body because of induced death or for misconduct, it might rise as a corpse walker. The reanimated corpse moves about with its arms outstretched. With its attacks, a corpse walker siphons a victim's life force and kills living creatures for sustenance." - ] - }, - { - "type": "entries", - "name": "Night Walkers", - "page": 70, - "entries": [ - "Corpse walkers rise at night. By day, they hide in dark places such as coffins and caves. Whether newly deceased or buried for a longer time, the skin of a corpse walker is greenish white with bizarre mold growing on it. The sun burns this flesh and fungus away. As they age, corpse walkers become attached to their resting places and flee there when hard pressed." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 70, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix the mold from a corpse walker's skin with other materials worth 500 gp to produce a potion that grants all the corpse walker's damage resistances for 10 minutes. The skin from an ancient corpse walker can produce two doses of this potion. A humanoid that dies while under the effects of this potion rises as a corpse walker 24 hours later. Creating this rare potion requires a successful {@dc 15} Intelligence ({@skill Religion}) check and 8 hours of brewing.", - "Someone who has proficiency with {@item smith's tools|PHB} can fashion the femur of an ancient corpse walker into a one-handed melee weapon. Both femurs can make a two-handed weapon. Creating the weapon takes 10 days and extra materials worth 500 gp, and it's a magic weapon when complete. Someone you hit with an attack using the weapon can't regain hit points until the start of your next turn. If someone casts {@spell vampiric touch} and {@spell inflict wounds} on the weapon once per day while it's being made, and materials worth 1,000 more gp are added to the process, the weapon also takes on the properties of a {@item sword of life stealing} but need not be a sword." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 70, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 70, - "entries": [ - "It's bad luck for the living to set eyes upon a corpse walker. The returned gaze imparts a curse. Like a zombie, a corpse walker can take significant wounds and remain standing." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 70, - "entries": [ - "The corpse walker has a severe vulnerability to sunlight, which burns and distracts it. Radiant damage is a sure way to ensure the corpse walker stays down when slain." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 70, - "entries": [ - "An ancient corpse walker can release spores that call loyal undead to it, although wind can disperse these spores. The ancient walker can also become a cloud of deadly spores that can animate corpses. If terribly wounded, the ancient corpse walker turns into this mist and has 2 hours to return to its lair or perish forever." - ] - } - ] - }, - { - "type": "inset", - "page": 71, - "name": "GM Advice:", - "entries": [ - "An ancient corpse walker can lair in ruins and create a legion of humanoid and beast zombies, as well as corpse walkers. Greater undead beings and necromancers might also use these creatures as lieutenants." - ] - } + "{@atk rs} {@hit 9} to hit, range 120 ft., one target. {@h}27 ({@damage 5d10}) radiant damage. This attack does not suffer disadvantage if the truthseeker is adjacent to an enemy and it ignores all but {@quickref cover|PHB|3|0|total cover}." + ] + }, + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. Hit 22 ({@damage 3d10 + 6}) slashing damage." + ] + }, + { + "name": "Transfixing Gaze", + "entries": [ + "The Zabrielite truthseeker chooses one creature within 60 feet that it can see and gazes upon its soul. The target must succeed on a {@dc 17} Wisdom saving throw or become {@condition paralyzed}. While the creature is {@condition paralyzed}, the Zabrielite truthseeker can read its mind to learn the creature's surface thoughts and gain insight into the creature's motivations, emotional state, and major concerns. At the end of each of the creature's turns it may make another Wisdom saving throw. On a success the effect ends.", + "The Zabrielite truthseeker must maintain {@status concentration} as if {@status concentration||concentrating} on a spell for the duration of the effect and the effect ends if it stops {@status concentration}. While using its transfixing gaze the Zabrielite truthseeker cannot attack with its eye beams." ] } ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CorpseWalker.webp" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ZabrieliteTruthseeker.webp", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "R", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "wisdom" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Zabrielite Truthseeker", + "source": "GHMG" } - ] + } }, { - "name": "Corpse Wisp", + "name": "Zombie Troll", "source": "GHMG", - "entries": [ + "page": 191, + "size": [ + "L" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "ac": [ { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Some crypts are lit by lanterns. Others by the fragments of lost souls." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Soul Remnants", - "page": 72, - "entries": [ - "Sometimes a soul stays in the mortal world to haunt the living. More often, wicked spiritual remnants stay behind to haunt the body's final rest. These remnants form weird, dead lights\u2014corpse wisps\u2014that float in graveyards and other places of death, searching for the living to feed on.", - "These fragments have little sense of the creatures they once were. Still, they cling to the body they once inhabited. Hunger can't destroy them, but they crave life force." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 72, - "entries": [ - "A corpse wisp doesn't require air, drink, food, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 72, - "entries": [ - "When a corpse wisp is destroyed, it leaves behind a soft, black rock the size of a coin. This \"coal\" can be used as an extra material component when casting a spell that deals necrotic damage. Used in this manner, the coal causes the spell to deal an extra {@damage 1d4} necrotic damage. Using the coal in this way consumes it." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 72, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 72, - "entries": [ - "These lights, called corpse wisps, are undead spirit fragments caught between life and the great beyond." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 72, - "entries": [ - "Corpse wisps are nearly immaterial. Radiant damage is most effective against them, while poison, necrotic, and damage from nonmagical attacks are least effective." - ] - } - ] - } + "ac": 14, + "from": [ + "natural armor", + "{@item shield|PHB}" ] } ], - "images": [ + "hp": { + "average": 85, + "formula": "9d10 + 36" + }, + "speed": { + "walk": 30 + }, + "str": 19, + "dex": 6, + "con": 18, + "int": 3, + "wis": 6, + "cha": 5, + "senses": [ + "darkvision 60ft" + ], + "passive": 8, + "resist": [ + "cold", + "necrotic" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands Giant but can't speak" + ], + "cr": "4", + "trait": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CorpseWisp.webp" - } - } - ] - }, - { - "name": "Corpsejaw", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "Cousins to mountain lions, corpsejaws are battlefield scavengers. Their powerful jaws allow them to tear through most armor, so they can eat carrion other scavengers leave behind. Military organizations such as the Free Swords issue bounties on corpsejaws to prevent damage to valuable salvage." - ] - } - ] - } + "name": "Regeneration", + "entries": [ + "The zombie troll regains 10 hit points at the start of its turn. If the zombie troll takes acid or radiant damage, this trait doesn't function at the start of the zombie troll's next turn. The zombie troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] } - }, - "images": [ + ], + "action": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Corpsejaw.webp" - } + "name": "Multiattack", + "entries": [ + "The zombie troll makes two attacks." + ] + }, + { + "name": "Morningstar", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + ] + }, + { + "name": "Unrelenting Brute", + "entries": [ + "If a creature is hit by both morningstar attacks, the creature must take a {@dc 14} Strength saving throw or be knocked {@condition prone}." + ] } - ] - }, + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/ZombieTroll.webp", + "attachedItems": [ + "morningstar|phb" + ], + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "GI" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], + "fluff": { + "_appendMonsterFluff": { + "name": "Lich Troll", + "source": "GHMG" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ZombieTroll.webp" + } + } + ] + } + } + ], + "monsterFluff": [ { - "name": "Crawling Grave", + "name": "Aberrant Horrors", "source": "GHMG", "entries": [ { @@ -86310,7 +57964,7 @@ { "type": "quote", "entries": [ - "This thing was born from a mass grave? Makes you wonder who the real monster is, doesn't it?" + "Children sing nursery rhymes about suspicious strangers for a reason. Heed the tales and check them for tentacles before offering shelter." ] }, { @@ -86318,18 +57972,18 @@ "entries": [ { "type": "entries", - "name": "Undead Victims", - "page": 73, + "name": "Abominable Experiment", + "page": 6, "entries": [ - "Unspeakable violence leads to the creation of mass graves, where the dead lie lost and forgotten. The energy from this cruelty can coalesce into tangles of bones that rise to seek out and add new skeletons to the hideous mass." + "In desperate times science and magic can progress by leaps and bounds, but such rapid advancement has its risks. Without proper precautions, experimenters or their subjects might be caught in forces beyond imagining and become twisted into something abominable. No two mishaps are alike, yet each of the misbegotten results is known as an aberrant horror." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 73, + "name": "Warped Flesh", + "page": 6, "entries": [ - "A crawling grave doesn't require air, food, drink, or sleep." + "Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defenses against it. Others believe that the accident triggers dormant bestial adaptations from the distant past. Whatever the reason, aberrant horrors are vicious combatants, armed with hardened claws, venomous spines, and other strange adaptations." ] } ] @@ -86337,52 +57991,51 @@ { "type": "entries", "name": "Salvage", - "page": 73, + "page": 6, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powdered bones from a destroyed crawling grave to brew a death-defying potion. If a creature drinks the potion, the first time they would drop to 0 hit points within 8 hours after drinking they instead drop to 1 hit point. Brewing the potion takes 2 days and materials worth 50 gp, and brewing it correctly requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. One crawling grave has enough bones to refine into four doses of this potion." + "Aberrant horrors have been saturated in eldritch energies. Each horror's body can provide a number of material components for arcane necromancy or transmutation spells equal to half the horror's challenge challenge rating. Each component is consumed when used to cast, but the spell is cast as if the caster used a spell slot one level higher, up to a maximum of a 5th-level slot." ] }, { "type": "entries", "name": "Lore", - "page": 73, + "page": 7, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 73, + "page": 7, "entries": [ - "Tales tell of mass graves that spawn massive undead due to the violent energy that surrounds them." + "Aberrant horrors are the results of failed arcane experiments that twist the body into unnatural forms." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 73, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 7, "entries": [ - "A crawling grave can absorb a corpse and add the bones to its mass." + "Each aberrant horror is different. Some grow extra limbs, others dissolve into oozelike creatures, and others swell to massive proportions. They contain eldritch energy that can fuel necromancy and transmutation." ] } ] + }, + { + "type": "inset", + "page": 7, + "name": "GM Advice:", + "entries": [ + "The arcane origins of aberrant horrors give you a great deal of room to challenge your players with unusual traits. For example, one horror might only take damage when it's under the effects of a {@spell bane} or {@spell bless} spell, but ferreting out this information requires the characters to face it once and succeed on a {@dc 10} Intelligence ({@skill Arcana}) check. The secret to pulling this off is to make the odd traits easy to learn and possible to accomplish without overly taxing the characters." + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CrawlingGrave.webp" - } - } ] }, { - "name": "Crimson Stallion", + "name": "Abree Simoni", "source": "GHMG", "_copy": { - "name": "Steeds of Etharis", + "name": "Etharis Companions", "source": "GHMG", "_mod": { "entries": { @@ -86394,7 +58047,7 @@ { "type": "quote", "entries": [ - "This fanged horse with scaly red skin stretched across its frame has cloven hooves dripping with dark oil. Embedded chains hold a black saddle to its back." + "She came through two nights ago looking like she was on the run. If I'd known she was a deserter I'd have alerted the authorities straightaway, Empyreus' truth!" ] }, { @@ -86402,49 +58055,26 @@ "entries": [ { "type": "entries", - "name": "Infernal Mounts", - "page": 324, + "name": "Trial by Fire", + "page": 116, "entries": [ - "Created in the Netherworld, these steeds come into existence when a contract for a {@optfeature Gift of Liberating Freedom|GH} is signed. Like most fiends, the crimson stallion can be summoned by learning its true name. These true names are often revealed in dreams to worthy owners, usually as rewards to fiends or mortals who have sent many souls to hell. Crimson stallions are reluctantly bound into service and fulfill their contracts, but rarely bond with their creators." + "Having lost her parents at a young age to a wicked spellcaster, Abree Simoni dedicated her life to becoming an inquisitor. Her diligent study of Empyreus' dogma earned her the privilege of joining the Inquisition's ranks at fourteen years old. Over the course of her first years in the Arcanist Inquisition, Abree's faith was unwavering. When her superiors directed her to root out corruption, she did so with meticulous fervor When asked to put fire to the kindling beneath accused spellcasters, she did so without hesitation. Then she was deployed to the village where she and her brother had been raised by distant family following the death of their parents. She discovered her brother was accused of casting magic. Her unit was charged with incarcerating him until his trial and execution." ] }, { "type": "entries", - "name": "Ritual", - "page": 324, - "entries": [ - "Once a true name is discovered, a spellcaster with at least one 4th-level spell slot can summon a crimson stallion in a {@spell magic circle} drawn using the summoner's blood and materials worth 5,000 gp, which the ritual consumes. The bond is completed when the summoner attaches a bridle made of humanoid sinew and chains to the fiend." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 324, - "entries": [ - "A crimson stallion ignites upon death, burning the body to ash within seconds, leaving only the hooves. Each of these can be ground into a powder and used to create a {@item Alchemist's Fire (flask)|PHB|vial of alchemist's fire}. Doing so requires proficiency with {@item alchemist's supplies|PHB}, a successful {@dc 10} Intelligence check, and 2 hours of work per vial." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 324, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 324, + "name": "Crisis of Faith", + "page": 116, "entries": [ - "A crimson stallion is a fiend that has related immunities and resistances." + "Certain her brother would never practice magic, Abree tried to find proof of his innocence. When she couldn't, turning up witnesses who'd seen him engage in ritual bloodletting, she did the unthinkable\u2014she betrayed the Inquisition and fled town with her brother. They were on the run only a few days when Abree woke in the middle of the night to find her brother had left her on her own. With no answers to the accusation against her brother, and no excuse for her superiors, Abree continued her flight from the region." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 324, + "name": "Lost and Alone", + "page": 116, "entries": [ - "A crimson stallion's bite and hoof attacks are fiery." + "Now Abree travels from town to town, trying to make her way out of the Castinellan Provinces unnoticed. Should the player characters win Abree's trust by showing her kindness, she requests their assistance. Her first goal is to find her brother and ensure his safety. She also wishes to flee the lands where the Arcanist Inquisition holds power. If anyone among the player characters is an inquisitor, she changes her plans and asks if they could vouch for her so she can return to her post. Regardless, if the player characters agree to assist Abree in keeping her safe from the Inquisition, she happily travels with and fights alongside them." ] } ] @@ -86460,99 +58090,124 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CrimsonStallion.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AbreeSimoni.webp" } } ] }, { - "name": "Cult of Tormach", + "name": "Adult Vampire", "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The wounded soldier's hopes soar as an ally approaches after battle. But the look in her eye tells the soldier that no help will come from this cultist of Tormach." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Military Power Cult", - "page": 74, - "entries": [ - "In the uncertainty following the Aetheric War, the absence of the previous deity of war, Malignant, paved the way for the worship of the unhinged Arch Daemon Tormach. People of Unterland birthed the Cult of Tormach within their militaristic nation. Many fear the cult's influence will spread if left unchecked." - ] - }, - { - "type": "entries", - "name": "Mindless Destruction", - "page": 74, - "entries": [ - "The rank and file of the Cult of Tormach carry a well-deserved reputation for wrath and destruction, their zealotry synonymous with the shedding of blood without reason. Cultists of Tormach do not give themselves over to a true berserker state but prefer to attack to overwhelm and dismember their opponents. They have a reputation for slaughtering their wounded at the conclusion of a battle. Unterlanders have learned to expect no quarter from Tormach's faithful." - ] - }, - { - "type": "entries", - "name": "Champion of Tormach", - "page": 74, - "entries": [ - "Tormach touches certain fighters to their core, giving them the strength and fury necessary to deliver great damage. In battle, Tormach's Champions prefer the vanguard, armored as much by the strength of faith and their patron's daemonic blessings as their physical armor." - ] - }, - { - "type": "entries", - "name": "Tormach Zealot", - "page": 74, - "entries": [ - "The most faithful disciples of Tormach, blessed with wicked powers, lead the rest of the cult in bizarre and sickening ceremonies and chants. While Zealots let Champions and other servants of Tormach rush into battle first, they're more than willing to fight and die in Tormach's name." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 74, - "entries": [ - "Rarely, one of the weapons a cultist carries retains the terrible spark of Tormach inside it. This weapon is a {@item Tormach's blessed weapon|GHMG} {@homebrew |(see chapter 4)}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 74, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 74, - "entries": [ - "Warriors driven by bloodlust and destruction might join a cult of Tormach, who then blesses them with additional powers or prowess." - ] - } - ] - } - ] + "_copy": { + "name": "Vampires", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "inset", + "page": 382, + "name": "GM Advice:", + "entries": [ + "By the time a vampire gains enough power and prestige to become an adult, they should be well-versed in not only their own powers, but they should have a good grasp of the political and social situation in the area surrounding their lair, whether it's a villa within a city or a cave complex in the far reaches of a wilderness. The need for living creatures to feed their terrible appetites directs their actions, but they'll have worked hard and used their resources to make sure that need is met, and met well." + ] + } + ] + } + ] + } } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CultofTormach.webp" + } + }, + { + "name": "Ancient Vampire", + "source": "GHMG", + "_copy": { + "name": "Vampires", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "inset", + "page": 383, + "name": "GM Advice:", + "entries": [ + "Ancient vampires should be in a position where adventurers opposing them would have to go through several levels of challenge and danger just to get a clue that the ancient vampire even exists. Such a creature is strong and resourceful enough that it would be at the center of an entire campaign, and its reach would touch on a great number of schemes, plots, and intrigues. The ancient vampire would have created a vast number of spawn, young, and adult vampires that serve it. More importantly, entire groups or organizations would act on behalf of the ancient one. Assassin guilds, military groups, baronies or kingdoms, and entire church sects would, wittingly or unwittingly, be doing the work of the ancient vampire. And most importantly, heroes would have to survive the attention of all those groups, fighting their way through to the leadership, just to get an inkling that the ancient vampire is involved." + ] + } + ] + } + ] + } + } + } + }, + { + "name": "Andora", + "source": "GHMG", + "_copy": { + "name": "Etharis Companions", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "She's an odd one, that barmaid. Downright obsessed with every murder what happens in this forsaken city and always so modestly dressed because she's covered in stitches underneath. Least, that's what they say." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Spark of Life", + "page": 112, + "entries": [ + "Created by an eccentric inventor in the Raevan countryside, Andora spent her early years isolated from the outside world in his sprawling manor. The inventor had long ago been expelled from polite society in Raevo for his experiments on the dead, and he frequently opined about the small-mindedness of his contemporaries. He believed that when he finished Andora's education he would reveal her to his peers in Castalore and be applauded for his genius. He may have been, had he not died of natural causes before he considered Andora's education complete." + ] + }, + { + "type": "entries", + "name": "Failed Attempt", + "page": 112, + "entries": [ + "As part of her education, Andora learned etiquette, estate management, and several foreign languages\u2014but not even the basics of her inventor's craft. After years of careful research into his methods, she attempted to restore her creator to life using a modified version of the alchemical ritual he'd used to create her. The ritual failed to bring the inventor back to life, but it did waken his corpse and instill it with an insatiable need for violence. Andora fled the estate and began a new life in Castalore." + ] + }, + { + "type": "entries", + "name": "Catch a Killer", + "page": 112, + "entries": [ + "Now Andora serves food and drink at a tavern and listens for news of the ruthless serial killer stalking the Raevan countryside with anxious guilt. She believes the murderer is none other than her accidental creation. Although Andora is reluctant to ask for help, if she discovers the player characters are also looking to find and stop the killer, she would share what she knows and join them on their mission. If the player characters help her in destroying her creation, they earn her trust\u2014 and she requests to join them for further adventures." + ] + } + ] + } + ] + } + ] } } - ] + } }, { - "name": "Daemon Oak", + "name": "Angel of Empyreus", "source": "GHMG", "entries": [ { @@ -86561,7 +58216,7 @@ { "type": "quote", "entries": [ - "Twisted and tortured, the many faces of this walking, dark-barked oak scream and call as the creature moves through the forest, spreading destruction." + "I am that which can cleanse temptation from the land and restore it once more to divinity. What a weak creature of flesh you are, blessed with free will and fickle fancy. I will reveal your weakness, wretched mortal." ] }, { @@ -86569,27 +58224,26 @@ "entries": [ { "type": "entries", - "name": "Twisted Treants", - "page": 76, + "name": "A Celestial Commander", + "page": 9, "entries": [ - "Where daemon blood and ichor fall, feindish power ruins the ground. Plant life becomes desiccated and twisted, most falling to rot. But the hardiest plants become warped mockeries of their verdant kin. Among these are {@creature treant|MM|treants} who become daemon oaks, which have elongated, lashing limbs and grasping roots, all bound in infernal chains.", - "Like a host of tormented souls attempting to free themselves from a woody prison, a multitude of faces manifest along the trunk of these animate trees. Some of these faces have a fixed place. Others emerge and then fade into the daemon oak's despoiled bark." + "These valorous angels were created to punish the wicked and ensure the sincerity of the penitent. When Maligant called his heavenly hosts in the war of the Four Divines, the angels marshalled out with the other upper echelons under the command of the Arch Seraph Empyreus. When Aurelia sacrificed herself and revealed the madness of the war, the Angels fought on, refusing to admit that they were part of a calamitous tragedy, seeing surrender as tantamount to blasphemy. With the zeal of a censorious bureaucratic tyrant, they now wage a guerilla war with a piecemeal retinue of veteran battle angels, zealots, fanatic paladins, cohorts of penitent levies, and volunteer convert militia auxiliaries as part of an anti-corruption peasant revolt in the hinterland of Altenheim." ] }, { "type": "entries", - "name": "Thrall Spawners", - "page": 76, + "name": "Fiendish Temptation", + "page": 9, "entries": [ - "Daemon oaks can cause other trees to share their corruption. Instead of awakening trees, daemon oaks can replace wood and sap with acidic ichor. Once corrupted, a tree serves the daemon oak, amplifying the daemonic tree's menace until the thrall is destroyed. Then, it explodes into a shower of acid." + "Each Angel keeps a copper cage under a velveteen cover inside a lead box encased in blessed orichalcum on a thick chain around its neck. In the cage is a pathetic, impish fiend of Malikir, withered like a raisin. The creature has an uncanny knack for teasing out corruption, and compelling wicked behavior in mortals. It only takes moments to get a confession once a weak-willed mortal has revealed their true self in the presence of the fiend." ] }, { "type": "entries", - "name": "Unrelenting Destroyers", - "page": 76, + "name": "A Corrupted Temperance", + "page": 9, "entries": [ - "Daemon oaks are sedentary creatures, drawing their nutrients from corrupted soil. They might stand for decades, wailing in some gloomy corner of deep woods, avoided by animals and sane folk alike. But when roused to action, they rarely stop their rampage until forced to do so." + "An Angel of Empyreus uses its original orders as a pretext for further violence. It will never surrender. Surrender is a trick of the enemy. It must fulfill its purpose: to root out corruption and sin, and it will do anything to find sin in mortal hearts. The imp claims to put mortals to the test, and the Angel knows what it is doing. It won't kill the imp, as using the imp reveals the innate corruption in mortal souls." ] } ] @@ -86597,31 +58251,38 @@ { "type": "entries", "name": "Salvage", - "page": 77, + "page": 10, "entries": [ - "Daemon oak ichor is a powerful if unstable reagent. Harvesting one vial from a daemon oak requires a successful {@dc 20} Wisdom ({@skill Survival}) check. One vial of ichor harvested from a daemon oak can fetch 500 gp from the right buyer.", - "Someone who has proficiency with {@item smith's tools|PHB} can use the chains from one daemon oak to fashion a {@item Chain Shirt of Acid Resistance|DMG|chain shirt of resistance (acid)} or {@item Chain Mail of Acid Resistance|DMG|chain mail of resistance (acid)}. These armors also offer a +1 bonus to AC. Instead, the chains can be used to make a {@item +1 Acid Fighting Chain|GHMG|magic chain weapon} {@homebrew |(see Grim Hollow Player's Guide)}. Such a weapon offers a +1 bonus to attack rolls and damage rolls, and when the wielder hits with an attack using such a weapon, it deals {@damage 1d6} extra acid damage. Each of these rare items requires 10 days and additional materials worth 1,000 gp to make." + "The Angel of Empyreus wields a {@item holy avenger|DMG}. Upon its death, its intelligence inhabits the sword. To attune to it, a paladin character must agree to carry on the angel's mission to cleanse the land of immorality. A cup of its blood can be made into a {@item potion of supreme healing|DMG} with a {@dc 10} Intelligence ({@skill Religion}) check from someone proficient with {@item alchemist's supplies|PHB}. Six cups of blood can be taken from the Angel of Empyreus. Its bones can be used in place of diamonds for use in {@spell raise dead} and similar magic, up to the equivalent of 10,000 gp worth." ] }, { "type": "entries", "name": "Lore", - "page": 77, + "page": 10, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 77, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 10, "entries": [ - "Fell forces twisted this walking tree. It's resistant to bludgeoning and piercing damage and vulnerable to fire." + "The Arch Seraphs are attended by mighty angels who act as their lieutenants and execute the divine remnants' orders." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 77, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 10, "entries": [ - "A daemon oak can turn other trees into thralls. Each servant is nearly as powerful as its master, although far less cunning. A daemon oak thrall can't spit acid like its master, and thralls perish if their master dies. When a thrall dies, it cracks apart, showering acidic ichor over an area within 10 feet of the thrall." + "Empyreus went into battle surrounded by an honor guard of fearsome celestials honed by aeons of divine war. Many of them remained at Empyreus' side at the end of the Four Divines' War, but not all remained loyal." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 10, + "entries": [ + "Peasant revolts and religious zealotry are on the rise in the Altenheim hinterland. Most say it's the usual grievances, but some whisper that a commander of the celestial hosts leads the revolt, and its ranks swell by the day." ] } ] @@ -86634,13 +58295,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DaemonOak.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AngelofEmpyreus.webp" } } ] }, { - "name": "Danxoni", + "name": "Anguisher", "source": "GHMG", "entries": [ { @@ -86649,7 +58310,7 @@ { "type": "quote", "entries": [ - "It's a blessing that danxoni\u2014strange, elongated, multiarmed monstrosities\u2014are a rare sight. Not only are they prone to violence, but if they were to proliferate any faster, their voracious appetites would quickly strip an area of its natural resources." + "Some suffering never ends. It coalesces in cold darkness, gaining alien sapience." ] }, { @@ -86657,26 +58318,18 @@ "entries": [ { "type": "entries", - "name": "Churning Innards", - "page": 78, - "entries": [ - "The warm moistness of a danxoni's digestive tract is an ideal habitat for insects, fungi, and other tiny organisms. The relationship is symbiotic. The smaller creatures flourish in a secure environment with ready access to nourishment, and the digestion they do helps the danxoni absorb its varied meals." - ] - }, - { - "type": "entries", - "name": "Multitude of Hungers", - "page": 78, + "name": "Aberrant Torment", + "page": 11, "entries": [ - "Danxoni observed in the wild have been recorded as eating anything. They eat fresh prey, carrion, wood, poisonous plants, and rock and metal. To eat, a danxoni rips chunks with its strong arms and stuffs the material down its throat. The digestive powers of a danxoni's hitchhikers allow it to extract sustenance out of any substance." + "Mental suffering can last far longer than physical damage. Psychic energy from those who die in extreme anguish might open a portal, allowing consciousness from beyond the veil to meld with psychic residue." ] }, { "type": "entries", - "name": "Once Sapient?", - "page": 78, + "name": "Old Wounds", + "page": 11, "entries": [ - "Some observant adventurers have noted the oddly humanlike appearance of a danxoni's face. All attempts to communicate with a danxoni have confirmed an animal intelligence, leading some to wonder whether danxoni were once a sapient species." + "The touch or aura of an anguisher calls old wounds and tormentors to mind. The creature uses {@condition invisible||invisibility} and {@skill stealth} to lurk around potential victims, slowly draining them of life through this recalled suffering." ] } ] @@ -86684,30 +58337,38 @@ { "type": "entries", "name": "Salvage", - "page": 78, + "page": 11, "entries": [ - "Someone who has proficiency with an {@item herbalism kit|PHB} can process portions of a dead danxoni's internal colonies to produce {@item Antitoxin (vial)|PHB|antitoxin} or an herbal cure for {@disease sewer plague|DMG}. Doing so requires 1 hour of work and a successful {@dc 11} Intelligence or Wisdom check. One danxoni can provide enough material for four doses of {@item Antitoxin (vial)|PHB|antitoxin} or herbal cure, or a mix of both." + "An anguisher discorporates into thick, black goo when slain. Someone who has proficiency with {@item alchemist's supplies|PHB} can refine and dehydrate this goo in a process that takes 1 day of work and a successful {@dc 10} Intelligence or Wisdom check. If it succeeds, the process creates {@item dust of disappearance|DMG}." ] }, { "type": "entries", "name": "Lore", - "page": 78, + "page": 11, "entries": [ { "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Medicine}):", - "page": 78, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 11, "entries": [ - "Danxoni can exhale their internal symbionts in a caustic, poisonous, and infectious cloud. Killing a danxoni releases these disease-causing parasites. If harvested properly, however, these creatures can be used to make {@item Antitoxin (vial)|PHB|antitoxin} or a cure for {@disease sewer plague|DMG}." + "Anguishers are semisolid horrors from beyond reality." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 78, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 11, "entries": [ - "Necrotic damage can quickly wipe out large numbers of the danxoni's internal symbionts, so this damage is very effective against a danxoni." + "An anguisher shares many traits and immunities with semicorporeal undead, such as {@creature shadow|MM|shadows}. If an anguisher slays a sapient creature, a new anguisher emerges into the world near the corpse 3 days later." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 11, + "entries": [ + "Effects that prevent a corpse from becoming undead can also prevent it from bearing a new anguisher." ] } ] @@ -86720,13 +58381,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Danxoni.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Anguisher.webp" } } ] }, { - "name": "Dark Mist Stalker", + "name": "Animated Flame Tongue", "source": "GHMG", "entries": [ { @@ -86735,7 +58396,7 @@ { "type": "quote", "entries": [ - "As we made camp the mist rolled in. Lassiter screamed, but we didn't see anything. Then another scream. And an arrow. Then another. No twang of a bow, just the sharp sound of impact. A full retreat was ordered and we all ran for our lives. At least the three of us who weren't dead." + "A sword that flies around by itself is already quite frightening. Adding fire to the mix sure doesn't make it better." ] }, { @@ -86743,10 +58404,26 @@ "entries": [ { "type": "entries", - "name": "Trespassers Beware", - "page": 79, + "name": "Flourishing Blades", + "page": 12, "entries": [ - "In places where the fey courts claim dominance in the mortal world, guards were placed to keep out trespassers. Then the Mists came. The noble fey guards were turned into dark versions of their past selves. They no longer serve their fey patrons\u2014instead, they kill any interlopers." + "Infused with arcane life, animated flame tongues dance through the air leaving trails of embers behind them as they seek foes to slay. Animated flame tongues fight with the skill of a seasoned duelist." + ] + }, + { + "type": "entries", + "name": "Honorbound", + "page": 12, + "entries": [ + "Animated flame tongues can be created in many ways, but the most common way is when a magical sword's attuned wielder is killed with magical fire. The sword becomes mobile and semi-sentient, seeking to defeat those who killed its master, and anyone who uses magic to destroy life. This makes animated flame tongues a particular risk to those who wield magic." + ] + }, + { + "type": "entries", + "name": "Constructed Nature", + "page": 12, + "entries": [ + "An animated flame tongue doesn't require air, food, drink, or sleep. The magic that animates an animated flame tongue is dispelled when the construct drops to 0 hit points. An animated flame tongue reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone." ] } ] @@ -86754,38 +58431,38 @@ { "type": "entries", "name": "Salvage", - "page": 79, + "page": 12, "entries": [ - "The hunting bows of the dark mist stalkers are renowned for their accuracy and ranges so much so that foolish adventurers and hunters of all skill levels attempt to recover them. A slain dark mist stalker has a {@chance 10|10% chance|Dark Mist Stalker Bow|The bow can be truend into an oathbow.|The bow cannot be turned into an oathbow.} to be carrying a weapon that can be turned into an {@item oathbow}. Such a weapon can be altered by a proficient weaponsmith, who must succeed on a {@dc 25} Intelligence ({@skill Arcana}) check after spending 10 days and 7500 gp of components." + "The animated flame tongue is made from an enchanted metal. Someone who collects four animated flame tongues can craft a {@item +1 longsword|DMG} This requires a proficient weaponsmith to succeed on a {@dc 10} Strength ({@skill Athletics}) check after working for 24 hours and using 250 gp of components. It's rumored that the longswords can be turned into {@item Flame Tongue Longsword|DMG|flame tongues} again with the proper ritual, but no one has confirmed those rumors yet." ] }, { "type": "entries", "name": "Lore", - "page": 79, + "page": 12, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 79, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 12, "entries": [ - "Dark mist stalkers hide in the woods and always come with the mist! Avoid the mists to avoid your death!" + "The animated flame tongue is resistant to fire damage." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 79, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 12, "entries": [ - "Dark mist stalkers can hide in the rain and see you without light. Find another way to find them." + "An animated flame tongue's attacks are magical." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 79, + "page": 12, "entries": [ - "The bow shot of a stalker can knock you back, and the touch of their knives can cause a wound that can't be staunched." + "An animated flame tongue can be rendered {@condition incapacitated} by the {@spell dispel magic} spell." ] } ] @@ -86798,21 +58475,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DarkMistStalker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AnimatedFlameTongue.webp" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptDarkMistStalker.webp" - }, - "credit": "Olivia Rea" } ] }, { - "name": "Darkfeather", + "name": "Apparmarole", "source": "GHMG", "entries": [ { @@ -86821,7 +58490,7 @@ { "type": "quote", "entries": [ - "A figure moves silently through the city, well past midnight, a masked doctor treating those who have contracted {@disease the Weeping Pox|GH}. Those who look closer see a monster\u2014and not a masked healer\u2014walking the streets." + "Be properly attired, lest ye be mistaken for a thrall of the apparmarole." ] }, { @@ -86829,26 +58498,26 @@ "entries": [ { "type": "entries", - "name": "Mimic of Healers", - "page": 80, + "name": "Dominating Clothes", + "page": 13, "entries": [ - "Darkfeathers are monsters that mimic the appearance of the few who try to safely help victims of {@disease the Weeping Pox|GH}. Traditionally, these healers dress in long, feathered black robes with a beak-like mask to protect themselves from contracting the disease. A warped mixture of magic and disease transformed these healers, merging the mask and pestilence, into a humanoid creature with a bird-like skull." + "No one knows who constructed the first apparmarole, but now they are a plague on the world. The apparmarole looks to be a set of clothing that flies into the air and wraps around a humanoid victim, taking control of their actions." ] }, { "type": "entries", - "name": "Deathbringer", - "page": 80, + "name": "Driven to Replicate", + "page": 13, "entries": [ - "To some, darkfeathers might be a blessing. Within their skull are two poison glands and a proboscis to deliver the poison to sickened individuals. Victims of a darkfeather seem to improve for a couple of days after the creature's visit, giving the family and victim hope. But death comes quickly, and the darkfeather tracks its victims to drink the liquified remains." + "Once in control of a host and not threatened, the apparmarole directs it to create more apparmaroles, a process that takes 100 days and requires 500 gp of rare threads and textiles. If the host does not have the funds or materials, the apparmarole attempts to steal them." ] }, { "type": "entries", - "name": "Shadow Lurker", - "page": 80, + "name": "Mine of No One Else's", + "page": 13, "entries": [ - "When confronted, the darkfeather retreats and blends into darkness. It avoids conflict unless cornered, and then fights with ferocity to escape. Accurate knowledge of this mimic is rare." + "The apparmarole can constrict any creature it {@action grapple||grapples}; a slow crushing death is the fate of any humanoid that resists the apparmarole's charm." ] } ] @@ -86856,30 +58525,39 @@ { "type": "entries", "name": "Salvage", - "page": 80, + "page": 13, "entries": [ - "Glands within a darkfeather's skull can be harvested and processed into one dose of a {@item necrotic poison|GHMG}, which acts as a {@item potion of poison} that inflicts both poison and necrotic damage if invested. Harvesting and preparing the poison requires proficiency with a {@item poisoner's kit|PHB}, takes 4 hours, and requires a successful {@dc 12} Intelligence check." + "The threads of an apparmarole contain trace amounts of magic and are valuable as components for the construction of several magical items. They can be sold for 50 gp if the apparmarole was not consumed by flame.", + "Someone who collects the remains of ten apparmaroles can craft a {@item cloak of protection} with a successful {@dc 15} Intelligence ({@skill Arcana}) check by someone proficient with {@item weaver's tools|PHB}. Crafting this item takes 5 days and costs 200 gp." ] }, { "type": "entries", "name": "Lore", - "page": 80, + "page": 13, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 80, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 13, "entries": [ - "A darkfeather is a venomous monstrosity that is immune to poison." + "Some foolish arcanist created a set of killer clothes, and now whole towns suffer." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 80, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 13, "entries": [ - "A darkfeather can blend with the shadows and is averse to {@quickref Vision and Light|PHB|2||bright light}, especially sunlight." + "Apparmaroles can dominate victims to construct more apparmaroles: a self-replicating plague." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 13, + "entries": [ + "As cloth constructs, apparmaroles are immune to poison and psychic damage but vulnerable to fire." ] } ] @@ -86892,13 +58570,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Darkfeather.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Apparmarole.webp" } } ] }, { - "name": "Dawndrinker", + "name": "Arcane Anomalies", "source": "GHMG", "entries": [ { @@ -86907,7 +58585,7 @@ { "type": "quote", "entries": [ - "Sometimes it's darkest after the dawn." + "The disheveled interior of the wizard's workshop hints at arcane experiments gone wrong. Remnants of arcane components litter the room. And now they're moving!" ] }, { @@ -86915,26 +58593,35 @@ "entries": [ { "type": "entries", - "name": "Alien Gloom", - "page": 81, + "name": "Careless Magic", + "page": 14, "entries": [ - "A dawndrinker is the fear of the dark incarnated in a leonine shape. But the creature's head is alien, with five orbs that act as eyes and no mouth or nose. Three protrusions around the trunk function as ears. These organs vibrate when the dawndrinker is agitated, sounding like the rumble of an earthquake." + "The Arcanist Inquisition contends that all magic is dangerous, not just that wielded by demons and nefarious sorcerers. Their blanket denunciation of all mages might be harsh, but their zealous belief in the perils of magic isn't unfounded. Even a well-meaning mage can invite catastrophe with a slip of the tongue, a misaligned gesture, or momentary lapse in {@status concentration}.", + "Arcane anomalies, as some mages euphemistically call them, are one such product of careless magic. Ritual objects used in particularly powerful spells, when not disposed of properly, can gain a malevolent sentience. Many an apprentice has learned the hard way that \"Go wash up!\" is not only a chore, but an essential safety practice. As one might imagine, water is a particular weakness of all arcane anomalies." ] }, { "type": "entries", - "name": "Thirsting Darkness", - "page": 81, + "name": "Tallow Toad", + "page": 14, "entries": [ - "These creatures are thought to have emerged from the City Below. Others claim dawndrinkers came to this world to defend their summoners against the Arcanist Inquisition. Whatever the case, dawndrinkers leech light from the surroundings, feeding on it and growing stronger. In the presence of a dawndrinker, torches flicker and fail, the sun seems distant, and magical illuminations dim and go out." + "Candles for ritual purposes are often made of strange waxes mixed with rare oils and herbs. Once a ritual is complete, unless ground up or melted down, these candles can transform into toad-like lumps of wax that wield tongues of flame and have an unquenchable desire to burn." ] }, { "type": "entries", - "name": "Midday Night", - "page": 81, + "name": "Chalk Chatterling", + "page": 14, "entries": [ - "When a dawndrinker makes its home, usually in a cave or dense thicket hidden from the sun, it slowly feeds on light in the area. The longer it feeds, the stronger it grows and the shorter the days seem near its lair. After a season, a dawndrinker can grow powerful enough create a small area where it appears the sun never rises." + "Chalk pentagrams and runes must be scrubbed after use, for even faint traces can birth a chalk chatterling, a tiny whirlwind of colored chalk dust that incessantly squeals the sounds its original markings were meant to signify." + ] + }, + { + "type": "entries", + "name": "Inkfester", + "page": 14, + "entries": [ + "Woe to any wizard who fails to pay attention to the expiration of their magical inks. If left untreated, old ink coalesces into bizarre two-dimensional creatures that masquerade as graffiti and psychically hurt victims through disturbing glyphs and imagery. These creatures can detach from walls, transforming into clouds of liquid ink to dissolve and drown unwary victims." ] } ] @@ -86942,56 +58629,51 @@ { "type": "entries", "name": "Salvage", - "page": 81, + "page": 14, "entries": [ - "Dawndrinkers have a special organ that stores and processes light the way that other creatures digest food. Most of the creature's body disintegrates after it dies, but this light stomach remains. Someone who has proficiency with {@item alchemist's supplies|PHB}, {@item cook's utensils|PHB}, or an {@item herbalism kit|PHB} can prepare the stomach with other ingredients worth 25 gp. If the preparer succeeds on a {@dc 13} Wisdom or Intelligence check, the organ makes a tasty, sweet meal for up to four creatures. After partaking, those creatures add 60 feet to their {@sense darkvision} range for 24 hours, those that lack {@sense darkvision} gaining it to a range of 60 feet. All partakers also gain {@sense blindsight} to a range of 10 feet for the same duration." + "The arcane components that birthed an anomaly are irrevocably ruined. However, a defeated anomaly might yield a small quantity of useful material.", + "A tallow toad leaves behind a lump of warming wax. One lump can be rubbed onto a single small or medium creature's skin to provide cold resistance for 1 hour.", + "Dust collected from a chalk chatterling can be incorporated into a ritual spell to halve its casting time. The caster uses some of the magic imbued in the chalk.", + "The residue an inkfester leaves behind can be turned into a tarry liquid that mimics the effect of a {@spell darkness} spell but requires no {@status concentration}. The brewer of this substance must have proficiency with {@item alchemist's supplies|PHB} and succeed on a {@dc 15} Intelligence check with 1 hour of brewing. Success produces a vial of the tar, which activates upon exposure to air. Failure by 5 or more causes an effect mimicking an inkfester's death burst ability." ] }, { "type": "entries", "name": "Lore", - "page": 81, + "page": 14, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 81, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 14, "entries": [ - "A dawndrinker is a cunning predator that can easily hide and move in shadow. It greatly lessens and even extinguishes light sources." + "Arcane anomalies are constructs immune to poison and being {@condition charmed}." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 81, + "page": 14, "entries": [ - "A dawndrinker can sense light, its food, at a great distance. The monster is also resistant to fire, absorbing some of its energy, and immune to radiant damage, which is a source of quick nourishment for the dawndrinker." + "The tallow toad can spit hot wax that must be removed, or it continues to blister skin. Coming too close to a chalk chatterling can make spellcasting difficult. An inkfester can psychically assault the mind in one form or, in another, surround and consume victims. All these anomalies explode when destroyed." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 81, + "page": 14, "entries": [ - "A dawndrinker's attacks can temporarily take away the victim's ability to perceive light." + "Immersing any arcane anomaly in water hurts it. Wizards frequently scrub their laboratories clean to prevent these beings from emerging." ] } ] - }, - { - "type": "inset", - "page": 81, - "name": "GM Advice:", - "entries": [ - "Before running an encounter with a dawndrinker, brush up on the rules for {@condition invisible|PHB|invisibility}, {@quickref Vision and Light|PHB|2||darkness}, and {@quickref Vision and Light|PHB|2||dim light}. The dawndrinker and any of its allies should be able to function in {@quickref Vision and Light|PHB|2||darkness}." - ] } ] } ] }, { - "name": "Death Cap", + "name": "Arcanist Inquisitors", "source": "GHMG", "entries": [ { @@ -87000,7 +58682,7 @@ { "type": "quote", "entries": [ - "It draped over her head, and everything changed. That insecure bard we all knew and loved was gone. She sliced through us as if we were butter." + "The joy common folk feel seeing a detachment of inquisitors pass by is matched only by the terror corrupt mages feel." ] }, { @@ -87008,42 +58690,35 @@ "entries": [ { "type": "entries", - "name": "Deadly Spirit", - "page": 82, - "entries": [ - "The death cap is the manifestation of an executioner's or assassin's spirit, who not only killed without remorse, but hungered for murder. Their spirit and dark hunger live on after death, coalescing into some form of a cap or a hat." - ] - }, - { - "type": "entries", - "name": "Patiently Waiting Release", - "page": 82, + "name": "Radical Measures", + "page": 16, "entries": [ - "These caps are slow movers\u2014landbound slitherers. It spends most of its time patiently waiting for prey, seeming nothing more than a clean but discarded item of clothing made of a lush material. It doesn't reveal its true nature until someone dons the hat." + "The Arcanist Inquisition exists to detain and destroy arcane spellcasters. Inquisitors believe that arcane magic is inherently corrupting and that even the best intentioned spellcaster can succumb to dangerous behavior and moral ruin. At first, the inquisition's masters sought to monitor spellcasters, with detainment reserved for those who abused their magical gifts. Over time, the ideology became more hardline. Now, inquisitors put spellcasters whom they don't imprison indefinitely to the fire.", + "Inquisitors train to discover mages, but they don't rely only on their acumen. Folks fearful of being accused are happy to point a finger at a suspicious neighbor if doing so focuses the inquisition's interest elsewhere." ] }, { "type": "entries", - "name": "Psychic Hijacker", - "page": 82, + "name": "Dogma Bound", + "page": 16, "entries": [ - "Once upon a living creature's head, the transformation begins as the hood attempts to control the mind of its host. When it does, it stretches into a deep black hood, and that's when the carnage begins." + "The Arcanist Inquisition is known for its ongoing efforts to eradicate arcane magic and its practitioners. However, it also investigates other crimes against the edicts of the Arch Seraphs. Inquisitors carry a book of dogma derived from the words of Empyreus as spoken to Sagrado Valieda, the Inquisition's founder. The book identifies moral crimes that call for punishments, ranging from public humiliation to death. Initiates apply a strict and literal reading to the crimes and consequences detailed within the book. High-ranking inquisitors have more leeway in how they choose to interpret the edicts. Inquisitors claim that if they set an innocent afire, Empyreus would douse the flames. That he has never done so is proof, adherents say, that no one has been wrongfully condemned." ] }, { "type": "entries", - "name": "Parasitic Killer", - "page": 82, + "name": "Inquisitor Hierarchy", + "page": 16, "entries": [ - "The cap wants nothing more than to slake its murderous desires. While it can be cunning, it rarely passes on an opportunity to kill. It kills its host by pushing it into battle and psychically draining the host's life force." + "Inquisitor ranks vary from location to location. Sometimes, initiates give themselves grand titles, whereas powerful and stealthy mage-hunters might take no title at all. Certain areas have motley bands of inquisitors, some little more than thugs extorting the population. Other areas have organized detachment of inquisitors, some highly honorable and bound to their duty. The inquisition includes paladins and priests, but many members are soldiers or hunters with divine talents." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 82, + "name": "Lord Inquisitor Crevax", + "page": 16, "entries": [ - "A death cap doesn't require air, food, drink, or sleep." + "Lord Inquisitor Crevax is the master of the Cathedral of Embers, the headquarters of the Arcanist Inquisition and the largest prison in Etharis. She is an imposing dragonborn, covered in golden scales and rarely seen without her flaming longsword, Heretic's End. She has a stern demeanor and an unflinching faith in the ideology and goals of the Arcanist Inquisition. Once an accused has come under her authority as warden of the cathedral, she considers it her personal duty to ensure they never threaten others with their corruption again." ] } ] @@ -87051,30 +58726,102 @@ { "type": "entries", "name": "Salvage", - "page": 83, + "page": 17, "entries": [ - "The fabric of a defeated death cap is very valuable to tailors and creators of magical clothing, fetching 250 gp. Creating a magical cloak, hat, or other clothing using the fabric from a death cap cuts the creation time in half." + "Inquisitors carry fine armaments and religious trappings. Seraph iconography is common, as is holy water. Some members carry trinkets of religious significance such as angel feathers or silver boxes holding the ashes of martyrs. Some carry magical arms and armor, such as {@item armor of resistance} and {@item vicious weapon|DMG|vicious weapons}. Traveling inquisitors carry the book of Arcanist Inquisition dogma.", + "Lord Inquisitor Crevax has her magic equipment. She also carries the only master key to the Cathedral of Embers, as well as a map of the facility." ] }, { "type": "entries", "name": "Lore", - "page": 83, + "page": 17, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 83, + "page": 17, "entries": [ - "Placing the death cap on one's head opens one up to possession by the malignant undead. Once a death cap takes control, it pushes its host to murderous carnage. While one can cut down the host, the easiest way to rid a possessed creature of the cap is to turn undead." + "The founder of the Arcanist Inquisition claims that the Arch Seraph Empyreus said that magic is dangerous, corrupt, and corrupting. People of the Castinellan Provinces hold this belief to be true, and the sentiment has spread beyond that region.", + "The majority of the Arcanist Inquisition comprises soldiers from the Castinellan provinces, including many dragonborn. Their task is to seek out and punish magic-users." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 17, + "entries": [ + "Any suspected arcanist or associate of a suspected mage who publicly declares allegiance to Empyreus and confesses to crimes against the divine order can request judgment from a speaker for the Arch Seraph. If they do so, inquisitors are obligated to take the individual to the Cathedral of Embers for trial rather than passing judgment and meting out punishment as they normally would." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 83, + "page": 17, "entries": [ - "The death cap rides roughshod over its host, not only pushing it into battle but also denying it sustenance and sleep. Worst still, it slowly devours those it possesses. The cap can be forced off a host's body by using {@spell dispel evil and good} or similar magic." + "The Cathedral of Embers, headquarters of the Arcanist Inquisition, is a well-known prison for suspected arcanists awaiting trial or serving a sentence. Less known is that the complex also contains an enormous collection of magic items, kept locked away. The inquisition is concerned as much with keeping the items safe as sequestering their potential influence." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 17, + "entries": [ + "Trained to root out secrets, some inquisitors have special blessings that allow them to pierce illusions and uncover deceit. Their devotion leads them to pursue their foes despite personal risk, making them difficult to evade." + ] + } + ] + }, + { + "type": "inset", + "page": 17, + "name": "GM Advice:", + "entries": [ + "While the Arcanist Inqusition, like any fanatical organization, can do both good and evil depending on the individuals involved and the details of the situation, the organization as a whole tends toward evil. Good organizations care about each and every case that comes before them, and work. hard to ensure that innocents are never injured, even if that means a few guilty parties go free. The Arcanist Inquisition is the opposite: they are content if a few innocent people are imprisoned or killed if it means no guilty escape. Because of this, characters should often find themselves on the hostile side of an inquisitionists wrath.", + "On the other hand, unscrupulous or morally gray characters might find the Arcanist Inquisition a convenient ally in certain situations. Characters will always find arcanists willing allies in a conflict against evil-doers who employ arcane means to gain and hold power." + ] + }, + { + "type": "inset", + "page": 18, + "name": "GM Advice:", + "entries": [ + "In campaigns where humanoid beings like humans are a main foe, GMs may often find that there is a lack of diverse humanoid foes. In cases when this happens, reskinning monsters is a valuable tool. Reskinning simply means taking an existing monster, keeping the statistics exactly the same, but describing the creature and its abilities in a different way to match the needed foe. Any of the arcanists here, or any of the other humanoid monsters in this book, are easy to reskin.", + "An inquisitor hunter can be used to represent any hunter-type NPC. Inquisitor priests can be a stand-in for any creature or humanoid that uses both weapons and magic. Knights can be altered to represent any powerful armored foe. The underlying math works, regardless of how you describe the attacks or the spells that the enemy uses." + ] + }, + { + "type": "insetReadaloud", + "page": 18, + "entries": [ + { + "type": "quote", + "entries": [ + "The blight of arcane magic is the single greatest threat to the welfare of the common citizenry of Etharis. Until we take our fight to the farthest corners of the world, where the ruling powers have yet to be taught the dangers of arcane magic, the insidious spread of magic cannot be properly stemmed. Once the local threat is eliminated, I look forward to traveling and educating folks on our mission. And where education doesn't succeed, a sharp sword will." + ] + } + ] + }, + { + "type": "insetReadaloud", + "page": 19, + "entries": [ + { + "type": "quote", + "entries": [ + "Illusions. Enchantments. Necromancy. Conjurations. There's no denying the varied and terrible methods that arcanists might use to wreak their corrupted havoc on the innocent sheep. The only force standing between the population and vile arcanists are us. Striking down the users of magic is one step in our plan, but we also have to understand how magic affects our charges, and how to break the magical bonds that they often find themselves shackled by." + ] + } + ] + }, + { + "type": "insetReadaloud", + "page": 19, + "entries": [ + { + "type": "quote", + "entries": [ + "One rotten arcanist in a community might seem like a small threat, but like a similarly rotten apple, within days the entire bushel basket is corrupted if the rot is not discovered and eliminated quickly. Unlike an apple, however, discovering a rotten soul is much more difficult. Fortunately, our Inquisition have tools at our disposal that allow us to ferret out that rot. Once it's discovered through our use of the will of Empyreus, then more mundane tools are at our disposal. Assuming, of course, that you consider a very sharp blade applied to a neck as a mundane tool." ] } ] @@ -87087,93 +58834,86 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DeathCap.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ArcanistInquisitors.webp" } } ] }, { - "name": "Disavowed", + "name": "Avarice Seraph", + "source": "GHMG", + "_copy": { + "name": "Disavowed", + "source": "GHMG", + "_mod": { + "images": { + "mode": "prependArr", + "items": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AvariceSeraph.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptAvariceSeraph.webp" + }, + "credit": "Lucas Torquato" + } + ] + } + } + } + }, + { + "name": "Beast Blights", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "It draped over her head, and everything changed. That insecure bard we all knew and loved was gone. She sliced through us as if we were butter." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fallen Celestials", - "page": 84, - "entries": [ - "When the gods fell, their agents struggled with how to go on. Most served the Arch Seraphs, who claimed their fallen god's mantle. Others found a different path. Either by choice or through an Arch Daemon's corruption, these celestials embraced evil. Such fallen celestials are known as disavowed." - ] - }, - { - "type": "entries", - "name": "Avarice Seraphs", - "page": 84, - "entries": [ - "Many of the god Jezra's seraphs fell victim to Gorodyn's greed-filled words and joined the forces of the Arch Daemon of Avarice, becoming avarice seraphs. These beings still resemble the ideal of a glorious, winged angel. However, an avarice seraph's wings are black with silver-tipped feathers. Its eyes are also black, dripping with oily tears. The seraph has two faces on opposite sides of its head. One face smiles while the other frowns. The seraph rotates its head, displaying the face that suits its situation." - ] - }, - { - "type": "entries", - "name": "Gluttony Seraphs", - "page": 84, - "entries": [ - "Arch Daemon Sitri's temptations seduced seraphs who became gluttony seraphs, who now help further the Tempter's plans. Seeing their gods fall made these celestials recognize the futility of their previous ideals. Such seraphs have given in to their desires, particularly gastronomic ones, becoming giant froglike beings. Stunted wings sprout from a gluttony seraph's rotund form, allowing it awkward flight. A gluttony seraph has an enormous mouth, and the largest of them can swallow other creatures." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 84, - "entries": [ - "An avarice seraph's metal-tipped feathers can be sold. Those of the lesser seraph are worth 250 gp, while those of the seraph are worth 1,000 gp.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can melt the metal on the feathers of an avarice seraph and use some feathers as fletching to make one {@item Arrow of Slaying|DMG|arrow of celestial slaying} for a lesser seraph, or four such arrows from the seraph. Making one arrow takes 7 days of work, reagents worth 1,000 gp, and a successful {@dc 17} Intelligence or Wisdom check.", - "The saliva of a gluttony seraph functions as {@item Antitoxin (vial)|PHB|antitoxin}\u2014 three doses can be collected from a lesser seraph, while ten can be gathered from a seraph. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can mix two doses of this saliva with reagents worth 50 gp and brew the mixture for 4 hours. The resulting elixir affects the imbiber as a {@spell protection from poison} spell, curing a random poison in the drinker's system." - ] - }, + "Disease is no stranger to the people of Etharis. The virulent {@disease The Weeping Pox|GH|Weeping Pox} has devastated towns and families, and the {@disease Tears of the Hungerer|GH} is rumored to be a poison designed by necromancers. Other afflictions, such as the {@disease Seven Shades of Sitri|GH} and the {@disease Faith Cough|GH}, are not deadly but can impede even the strongest body. These diseases can be carried by animals, breaking their normal method of transmission. A twist of nature or foul magic has created carriers, some intentionally and some aggressively, that spread sickness quickly.", { "type": "entries", - "name": "Lore", - "page": 84, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 84, + "name": "Faith Finch", + "page": 20, "entries": [ - "The disavowed are seraphs fallen to evil. Each still retains a measure of its celestial power." + "Seeing a silver faith finch is considered a sign of good luck. If one of these friendly birds lands on a shoulder or hand, it can be thought of as a blessing from the Divine Arch Seraphs. But some of these birds carry and spread the {@disease Faith Cough|GH}." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 84, + "name": "Pox Dog", + "page": 20, "entries": [ - "From their celestial heritage, disavowed retain magic resistance and resistance to nonmagical attacks, as well as immunity to being {@condition charmed}, {@condition exhaustion|PHB|exhausted}, and {@condition frightened}. Even in a fallen state, the seraph imparts magic and radiant damage to its attacks. Gluttony seraphs are also immune to poison." + "Oozing lesions cover a pox dog's body, matting its fur. Pus runs from its eyes. Lack of hydration has receded its gums. Pox dogs attack other creatures on sight and form packs, seeking blood to slake their thirst. They are harder to kill than appearances might make it seem." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 84, + "name": "Sitri Cat", + "page": 20, "entries": [ - "Avarice seraphs can rouse the greed in any creature. Huge gluttony seraphs can swallow and digest people, although their lesser kin can't." + "If a cat is hardier and more aggressive than a regular cat, it might carry the disease called {@disease Seven Shades of Sitri|GH}. Such cats otherwise show no signs of illness. A rub against the leg, a pet on the head, or a claw can all transmit the sickness." ] } ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 20, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hides of ten pox dogs into {@item blight leather armor|GHMG|leather armor}, {@item blight studded leather armor|GHMG|studded leather armor}, or {@item blight hide armor|GHMG|hide armor}. Leather and hide require 8 days of work and extra materials worth 50 gp, while studded leather requires 10 days and 100 gp. Somebody must cast {@spell lesser restoration} on the armor at least once during the process. A creature wearing the armor has advantage on saving throws against disease.", + "Additionally, the beautiful silver feathers of a faith finch can fetch 5 gp per finch from a costume maker or other clothier." + ] } ] } @@ -87183,13 +58923,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AvariceSeraph2.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BeastBlights.webp" } } ] }, { - "name": "Disembodied", + "name": "Bladewhirl", "source": "GHMG", "entries": [ { @@ -87198,7 +58938,7 @@ { "type": "quote", "entries": [ - "It's one thing to be stuck somewhere. It's another to be stuck in two places at once." + "After the bladewhirl had its way with them, there weren't nothing left but tiny pieces and blood on the walls." ] }, { @@ -87206,35 +58946,18 @@ "entries": [ { "type": "entries", - "name": "Ritual Disaster", - "page": 88, - "entries": [ - "The disembodied are survivors of a magic ritual that became a regional disaster. All people within and near the city of Ulmyr's Gate when the incident occurred vanished from the face of Etharis. Years later, some returned, though each had a form indistinct to others. The disembodied claim they spent the intervening time stuck between planes, a claim which seems to be true, given the odd abilities the disembodied now possess." - ] - }, - { - "type": "entries", - "name": "Lost and Returned", - "page": 88, - "entries": [ - "For the disembodied, their vanishing and subsequent reappearance happened in the blink of an eye. Disembodied who weren't members of the Great College attempted to pick their lives up where they left off, rebuilding the infrastructure of Ulmyr's Gate or leaving to work their trade elsewhere. Those disembodied from the school of magic spend their time looking for a way to reverse the damage caused by the magic that transformed them." - ] - }, - { - "type": "entries", - "name": "Living Ghosts", - "page": 88, + "name": "Rolling Death", + "page": 24, "entries": [ - "People react to the disembodied with fear. In appearance and ability to travel between the Material Plane and the Ethereal Plane, the disembodied seem to be ghosts. Others also wrongly worry that the disembodied state might be contagious. Many shun close contact even when they recognize the disembodied aren't incorporeal undead.", - "Those who returned struggle to regain some semblance of normalcy. Most disembodied have returned to their trades. Some, in their grief and rage, have turned to hunting spellcasters before they can do further harm." + "A bladewhirl is a mass of blades that rapidly spins to burrow into its victims. The fell intelligence animating a bladewhirl exists only to hunt and kill." ] }, { "type": "entries", - "name": "Disembodied Arcanist", - "page": 88, + "name": "Last Resort", + "page": 24, "entries": [ - "Disembodied arcanists were once the senior students and faculty of the Great College. Few took the magical calamity that changed them as a lesson in caution. Disembodied arcanists search for knowledge and artifacts to complete other rituals that might reverse or complete the ritual that transformed them." + "An evil wizard created the first bladewhirls to end a siege on her fortress. Once a bladewhirl is unleashed, it doesn't stop killing. And the construct doesn't discriminate among viable targets. It kills everything." ] } ] @@ -87242,56 +58965,57 @@ { "type": "entries", "name": "Salvage", - "page": 89, + "page": 24, "entries": [ - "The Great College was home to a large collection of magic items. The disembodied somehow recovered some of these objects. A disembodied commoner might carry one common or uncommon magic item. A disembodied arcanist can possess a few such items or one rare one." + "When defeated, a bladewhirl falls apart into several {@item shortsword|PHB|shortswords} and {@item scimitar|PHB|scimitars}, along with shattered bits of such weapons. One or more of these blades might be a magic weapon." ] }, { "type": "entries", "name": "Lore", - "page": 89, + "page": 24, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 889, + "page": 24, "entries": [ - "The disembodied were once the citizens of a city known as Ulmyr's Gate. It housed a school of magic called the Great College, but an arcane accident destroyed the metropolis and institution. Years later, citizens of Ulmyr's Gate and staff and students at the Great College began to reappear, transformed into the disembodied." + "Bladewhirls are murderous constructs made from numerous blades." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Nature}):", - "page": 39, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 24, "entries": [ - "Beasts and other creatures inside and around Ulmyr's Gate suffered the same fate as the humanoids that lived in the city. Although much rarer, some of these creatures have returned to the region and show innate magical abilities like those of the disembodied." + "A bladewhirl is fast and able to jump to great heights. It always attacks the creature closest to it. Once a bladewhirl is free to roam and attack, it doesn't stop." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Arcana}):", - "page": 89, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 24, "entries": [ - "The disembodied can step into the Ethereal Plane. They can also call on magic related to their partially immaterial state." + "A bladewhirl is immune to poison and psychic damage, and it's resistant to fire. It takes magic weapons to harm one effectively." ] } ] - }, - { - "type": "inset", - "page": 89, - "name": "GM Advice:", - "entries": [ - "Other NPCs or creatures may have disembodied traits. For example, a fighter or paladin, or even a monstrous creature, could be made into a disembodied version by giving them traits similar to the disembodied commoner. A foe's ability to use {@spell blink} or {@spell blur}\u2014in addition to entering an ethereal state\u2014 can make for an interesting new challenge." - ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bladewhirl.webp" + } + } ] }, { - "name": "Doom Boar", + "name": "Blazehorn", "source": "GHMG", "entries": [ { @@ -87300,7 +59024,7 @@ { "type": "quote", "entries": [ - "More vicious than a normal boar, the bite of the two-headed doom boar grants great unluck to those who survive it." + "I'm sure some alchemist's to blame for this." ] }, { @@ -87308,26 +59032,18 @@ "entries": [ { "type": "entries", - "name": "Ill-Tempered", - "page": 90, - "entries": [ - "The two-headed doom boars hate all life and vent their anger on any creature they can find. The mere sight of a creature drives them into a murderous rage as they try to tear their victim to shreds." - ] - }, - { - "type": "entries", - "name": "Unlucky Wounds", - "page": 90, + "name": "Flame Throwers", + "page": 25, "entries": [ - "The tusks of a doom boar cause grievous wounds carrying a random malediction lasting from a minute to a day." + "Blazehorns are hulking, hoofed mammals whose bodies produce a substance like {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. A blazehorn can launch this volatile material from a hump on its back. With an unending supply of fire, blazehorns love spreading destruction. Their young thrive in burned areas, feeding on scorched plant material, burnt resinous trees, and ash." ] }, { "type": "entries", - "name": "Bone Collectors", - "page": 90, + "name": "Destruction Untamed", + "page": 25, "entries": [ - "Doom boars find shelter in caves, under trees, or in hollows, but one sure sign of a doom boar's lair is the smell of rot and the carpet of bones that liter the area. Doom boars frequently take trophies from their victims that rot in their lair, leaving bones behind." + "Numerous alchemists have sought to tame blazehorns to simplify the creation of their volatile elixirs. Every attempt has ended in failure. The fiery nature of a blazehorn has proven impossible to curb for long." ] } ] @@ -87335,39 +59051,38 @@ { "type": "entries", "name": "Salvage", - "page": 90, + "page": 25, "entries": [ - "The tusks of a doom boar can be harvested and made into a powder. The powder can be brewed into a tea with 75 gp of rare herbs that if drunk within an hour of its creation allows the victim of a curse another saving throw against a curse currently affecting them. The tea has no affect against a curse that does not allow a saving throw.", - "Additionally, eight doom boars' worth of powder can be alchemically crafted into an elixir known as {@item hogs' wash|GHMG} {@homebrew |(see Chapter 4)} by a creature with proficiency in {@item alchemist's supplies|PHB}, spending 24 hours and 500 gp worth of rare herbs and succeeding a {@dc 15} Intelligence ({@skill Arcana}) check." + "From one dead blazehorn, someone who succeeds at a {@dc 13} Intelligence ({@skill Arcana} or {@skill Nature}) or Wisdom ({@skill Animal Handling} or {@skill Medicine}) check can harvest enough tar to create three flasks of {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. However, if the check to harvest the material fails by 5 or more, treat it as if the blazehorn's Firebomb action went off at a point on the edge of the blazehorn's space closest the harvester. This event destroys all the tar that could have been harvested from that blazehorn." ] }, { "type": "entries", "name": "Lore", - "page": 90, + "page": 25, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 90, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 25, "entries": [ - "Wounds from a doom boar can bestow a random curse upon the target." + "Blazehorns are hulking ruminants that produce a tar like {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. They prefer scorched plants and ash for food." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 90, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 25, "entries": [ - "Doom boars fly into a reckless rage when they see other creatures." + "A blazehorn is immune to fire damage." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 90, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 25, "entries": [ - "A curse caused by a doom boar can be removed with a {@spell remove curse} spell or by the creation of a special tea made from the boar's powdered tusks." + "When wounded, a blazehorn can emit a retaliatory firebomb." ] } ] @@ -87380,13 +59095,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DoomBoar.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blazehorn.webp" } } ] }, { - "name": "Doomcaller", + "name": "Blight Elementals", "source": "GHMG", "entries": [ { @@ -87395,7 +59110,7 @@ { "type": "quote", "entries": [ - "Despair, the end is nigh!" + "In places where the land is twisted from its natural state, elementals can be affected. Their poison spreads quickly, creating more of their kind, until the blight covers everything." ] }, { @@ -87403,26 +59118,18 @@ "entries": [ { "type": "entries", - "name": "Apocalyptic Prophet", - "page": 91, - "entries": [ - "Wrapped in bandages and a cloak, the fiend plays at being a prophet predicting dark times ahead. With the presence of a doomcaller, its predictions are all too real." - ] - }, - { - "type": "entries", - "name": "Tongue of Tongues", - "page": 91, + "name": "Affront to Nature", + "page": 26, "entries": [ - "When the doomcaller speaks, all understand, and it understands all that is said." + "Whether through a brush with powerful malevolence or unwise experiments, elementals can be corrupted, turning them into blighted forms. Fey and others with a connection to nature have an instinctive aversion to these creatures." ] }, { "type": "entries", - "name": "One of Many", - "page": 91, + "name": "Toxic Magic", + "page": 26, "entries": [ - "When the doomcaller needs to reinforce its pronouncements of doom, it summons succubi or other fiends to spread fear and despair." + "Blighted elementals are sources of poison, carrying their corruption with them and spreading it to new places. They multiply rapidly and carry death to the unwary. For those with sinister intentions though, they can be an excellent source of dangerous, potent ingredients for potions or poison." ] } ] @@ -87430,58 +59137,56 @@ { "type": "entries", "name": "Salvage", - "page": 91, + "page": 26, "entries": [ - "When slain, the eyes of a doomcaller harden into gems worth 2000 gp each.", - "When a creature holding one of these gems makes an attack roll, ability check, or saving throw, they can consume it to improve their fortunes. After the roll has been made, but before the GM has announced the result of the roll, the player can expend one gem and reroll the roll. Once done, the player must use the new result, the gem shatters and becomes worthless." + "The remains of a blight elemental can be used to produce one of two concoctions. Each elemental leaves enough residue for three doses, which can be divided among the brews created. Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use one portion of the residue and other materials worth 50 gp to produce one {@item pale tincture|DMG}. Producing the tincture requires 1 day of work and a successful {@dc 13} Intelligence or Wisdom check. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can instead use one portion of the residue and other reagents worth 50 gp to make one {@item Potion of Poison Resistance|DMG|potion of resistance (poison)} that also confers the benefits of {@item Antitoxin (vial)|PHB|antitoxin}. Making the potion requires the same amount of work and a similar successful check." ] }, { "type": "entries", "name": "Lore", - "page": 91, + "page": 26, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 91, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 26, "entries": [ - "Doomcallers are powerful spellcasting fiends." + "Blight elementals arise when nature or the substance of an elemental plane is corrupted. These elementals can resemble nonelemental creatures, but they're still elementals. Blight elementals have elemental resistances, including to nonmagical attacks." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 91, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 26, "entries": [ - "A doomcaller can summon succubi or barbed devils." + "A blight elemental is always poisonous, in addition to its other powers. Some, such as deathmoss and forgeblights, have supernatural abilities to spread rot to creatures or objects." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 91, + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 26, "entries": [ - "Doomcallers are resistant to cold, fire, lightning, and nonmagical weapons. They are immune to acid and poison." + "Some legends say a lich created the first blight elementals to gain the favor of the Arch Daemon Malikir. If such stories are true, finding the lich's notes might allow someone to return blight elementals to their original forms." ] } ] + }, + { + "type": "inset", + "page": 26, + "name": "GM Advice:", + "entries": [ + "You can expand the threat presented by blight elementals by giving them the ability to create new elementals from the corpses of their victims. This gives characters a very short time to stop these elementals, because a single elemental in a populated area could spawn dozens in a matter of minutes." + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Doomcaller.webp" - } - } ] }, { - "name": "Downcast", + "name": "Blightscale Dragons", "source": "GHMG", "entries": [ { @@ -87490,7 +59195,7 @@ { "type": "quote", "entries": [ - "To assume the downcast are good at heart is foolish. Many still cling to delusions of grandeur and do anything to maintain them." + "Dragons are rare, so seeing one is terrifying. Seeing one rotting before your eyes as it approaches? Mind-shattering!" ] }, { @@ -87498,30 +59203,19 @@ "entries": [ { "type": "entries", - "name": "Angel to Mortal", - "page": 92, - "entries": [ - "Once angels, downcast were made mortals with the death of the gods. In the time since, the downcast have had to adapt to their new identities and forge their own path through Etharis. That path often leads to the service of the Arch Seraphs or Arch Daemons.", - "Each downcast was once an angel in service to a god, a relationship that influences a downcast's appearance, aptitudes, and interests. Other people of Etharis fail to notice the behavioral and physical details that distinguish service to one god from another, but the downcast easily recognize one another's historical role in the divine hierarchy.", - "The downcast suffered a loss few others can relate to. They were immortal celestial beings who required neither sustenance nor sleep. They had no fear of disease or infirmity. Many downcast died during the early days after the fall because they didn't or couldn't adapt to being mortal. Those who survived still bear the scars of lessons hard learned." - ] - }, - { - "type": "entries", - "name": "Prayer to Prey", - "page": 92, + "name": "Cursed Dragon", + "page": 30, "entries": [ - "After the downcast became mortal, a cabal of unscrupulous spellcasters discovered the former angels could be used in sacrificial rituals to obtain great power. Since then, this knowledge has spread to those with occult interests and few moral reservations. Most downcast believe stories related to these rituals are only rumors, a belief that has cost more than one their life." + "The {@spell curse of foul blight|GH} is potent necromancy when leveled against a hated foe. Some foolish wizard modified the {@spell curse of foul blight|GH} to affect a dragon who had wronged them, using a single scale from the hated dragon. What this wizard unleashed was a variant of the {@spell curse of foul blight|GH} known as blightscale, accursed magic that twists and warps a majestic dragon into a loathsome, terrifying beast.", + "Humanoids infected with the {@spell curse of foul blight|GH} become lone wanderers, but the lairing instinct of the blightscale dragon remains true. The dragon no longer bothers to amass wealth or hunt. It makes forays from its living tomb to assuage its suffering by lashing out against any who travel nearby." ] }, { "type": "entries", - "name": "Downcast Lives", - "page": 92, + "name": "Physical Changes", + "page": 30, "entries": [ - "Created to serve the will of the gods, the downcast are used to following orders. This inclination leads some to pursue vocations in which completing orders without questioning their purpose is a virtue. Mercenary companies are a good place to start.", - "Other downcast seek to unlock the power within their semidivine form. Most downcast were capable of magic prior to their fall, but fewer pursue mortal magic. Downcast sangromancers master magic that can become more powerful with the spilling of its practitioner's blood.", - "When the gods were destroyed, some downcast dealt with their new state by turning to other forms of spiritual power. Some turned to Arch Daemons or Aether Kindred, but other downcast founded cults dedicated to worshipping them." + "A blightscale dragon's breath weapon is a stinking exhalation of insects and necrotic bile. The dragon's armorlike scales split and encrust with thick pus that hardens to the consistency of stone. Fangs crack and rot at the gums, just as deadly but crawling with disease and stained with ichor." ] } ] @@ -87529,100 +59223,52 @@ { "type": "entries", "name": "Salvage", - "page": 92, + "page": 30, "entries": [ - "The recently deceased body of a downcast can be used in a ritual to unlock magical power. This ritual takes 16 hours to complete and requires candles, chalk, incense, silver, and other reagents worth 2,000 gp. Upon completion of this ritual, the downcast's body disintegrates, and the ritualist can choose one benefit.", - { - "type": "entries", - "name": "Life Force:", - "page": 93, - "entries": [ - "The ritualist's maximum hit points increase by 2 per level (or Hit Die) the ritualist has. Each time the ritualist gains a level (or Hit Die), the ritualist's hit point maximum increases by 2. Also, the ritualist's natural lifespan increases by 250 years." - ] - }, - { - "type": "entries", - "name": "Magic Power:", - "page": 93, - "entries": [ - "The ritualist learns the {@spell thaumaturgy} cantrip and gains additional benefits based on the type of downcast sacrificed, as follows.", - { - "type": "list", - "style": "list-hang-notitle", - "page": 93, - "items": [ - { - "type": "item", - "name": "Aurelian:", - "entries": [ - "The ritualist's Charisma score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell cure wounds} as a 1st level spell." - ] - }, - { - "type": "item", - "name": "Galiant:", - "entries": [ - "The ritualist's Constitution score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell shield of faith} as a 1st level spell." - ] - }, - { - "type": "item", - "name": "Maliganti:", - "entries": [ - "The ritualist's Strength score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell branding smite} as a 1st level spell." - ] - }, - { - "type": "item", - "name": "Ulmyrite:", - "entries": [ - "The ritualist's Intelligence score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell detect magic}." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Resurrection:", - "page": 93, - "entries": [ - "Upon finishing the ritual, the ritualist can cast {@spell resurrection} without expending a spell slot or providing any other components." - ] - } + "Someone who has proficiency with {@item smith's tools|PHB} or {@item leatherworker's tools|PHB} can fashion the scales of an adult or ancient blightscale dragon into {@item Blightscale Dragon Scale Mail|GHMG|dragon scale mail}. Doing so takes 10 days and other materials worth 5,000 gp. The armor offers no protection against Frightful Presence but grants resistance to necrotic damage and poison damage.", + "A claw from a young or older blightscale dragon can be fashioned into a {@item dagger of venom}. Doing so requires proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB}, 5 days of work, and other materials worth 1,000 gp.", + "If the two eye-fangs of an adult or ancient blightscale dragon are treated with a {@spell remove curse} spell and buried together in soil consecrated with a {@spell hallow} spell, they grow into a {@creature blight drake|GHMG} that emerges from the earth in 3 days. This drake bonds with the first creature to feed it.", + "Blood and other fluids of a blightscale dragon can be harvested and used to offset the shadowsteel component when bestowing a {@spell curse of foul blight|GH}. A wyrmling is worth 250 gp, a young dragon 750 gp, an adult 1,500 gp, and an ancient dragon 3,000 gp." ] }, { "type": "entries", "name": "Lore", - "page": 93, + "page": 30, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 93, + "name": "{@dc 15} {@homebrew Intelligence|Wisdom} ({@skill History}):", + "page": 30, "entries": [ - "The downcast were once immortal celestial servants to the gods. Each has inclinations and aptitudes based on the god they once served." + "A blightscale dragon is a dragon that has been subjected to a powerful curse." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 93, + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 30, "entries": [ - "As a result of their divine nature, fallen though it might be, downcast have resistance to necrotic damage and limited access to innate magic." + "A blightscale dragon is immune to necrotic damage and poison. Its breath weapon is a swarm of poisonous insects and gas." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 93, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 30, "entries": [ - "The physical form of a downcast contains significant power from before their fallen state. A ritual requiring the sacrifice or corpse of a downcast can draw out this power." + "The curse on the blightscale dragon makes it exude a toxic, cursed gas when it dies, possibly passing on a portion of the curse." ] } ] + }, + { + "type": "entries", + "name": "A Blightscale Dragon's Lair", + "page": 31, + "entries": [ + "Blightscale dragons create temporary lairs in which they suffer the curse in rage and despair. Whether a cave or a building, the dragon pulls easy entrances down so that none can view it in its agonized state. The air inside is rank, and those who draw a full breath become nauseated. The curse attracts insects that construct colonies resembling yellow, congealed lumps." + ] } ] } @@ -87632,28 +59278,36 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Downcast.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon1.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon2.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon3.webp" } } ] }, { - "name": "Downcast Vampire (Adult)", + "name": "Blood Brood", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "I heard the mournful song as I rounded the corner of the crumbling church. By the time I realized the creature singing had been feasting on a family visiting the graveyard, it was nearly too late for me." - ] - } + "If you spot small, spiny orbs of blood flying around, beware their mum, who'll be on the ground but not far behind." ] }, { @@ -87661,84 +59315,67 @@ "entries": [ { "type": "entries", - "name": "Sorrowful Singers", - "page": 386, + "name": "Shared Blood", + "page": 34, "entries": [ - "A downcast vampire is a sad, broken creature. Stripped of divinity and further shackled by the curse of vampirism, they spend their days in sorrow, distracting themselves by killing and singing. Creatures hearing a downcast vampire's dirge can be driven to extremes, and some lose consciousness." + "The blood brooder gets its name from the fact that it looks like an armored, spined collection of blood and viscera, and it births smaller orbs called blood bulbs. These offspring are less armored but as sapient and predatory as their parent. With malign guile, these aberrations hunt for other creatures and devour them. Members of this brood protect one another not only by coordinating to defeat foes, but also by exchanging the fluid that makes up their bodies." ] }, { "type": "entries", - "name": "Creature of the Light", - "page": 386, + "name": "Roaming Family", + "page": 34, "entries": [ - "Although the curse of vampirism changes the downcast, celestial ancestry makes the vampire less susceptible to turning. The undead state insulates the celestial form completely against necrotic damage. But the vampire's form is less mutable." + "While the brooder rests and births, blood bulbs roam, searching for more prey. They split into packs to hunt, and then report back to their kin. When on the move, the brooder often carries bulbs in pouches on its sides." ] } ] }, - { - "type": "entries", - "name": "Downcast Vampire Customization", - "page": 386, - "entries": [ - "A downcast vampire often has higher Wisdom than other vampires, although the change into vampiric form costs the vampire their celestial magic. Downcast vampires lack the Beast Form and Mist Form actions, although the creature still turns to mist if close to destruction. They also have the Turn Resistance trait. Young and older downcast vampires have the Dirge action." - ] - }, { "type": "entries", "name": "Salvage", - "page": 386, + "page": 34, "entries": [ - "The flesh of a downcast vampire, reduced to ash, can be a potent healing agent if activated properly. (Using the flesh in this way precludes rendering it into ointment but doesn't prevent the use of the vampire's claws, tongue, or bones.) Someone who has proficiency with {@item alchemist's supplies|PHB} or the {@skill Arcana} skill and {@item brewer's supplies|PHB} can take the ash from one adult or older downcast vampire's remains and brew it for 1 day with a {@item potion of healing}. If the brewer succeeds on a {@dc 15} Intelligence or Wisdom check, the brew becomes a {@item potion of heal|GHMG} {@homebrew |(see chapter 4)}. Failing the check results in a {@item potion of harm|GHMG} (see chapter 4), although it appears no different from its counterpart until consumed." + "Someone who has proficiency with {@item leatherworker's tools|PHB} can use the hide and spines of a blood brooder to fashion {@item spike armor|GHMG} (see Chapter 4). Doing so takes 5 days of work and other materials worth 50 gp." ] }, { "type": "entries", "name": "Lore", - "page": 386, + "page": 34, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 386, + "page": 34, "entries": [ - "Downcast were anchored to the world when their lords perished. The curse of vampirism bars them from returning to celestial realms. Mentioning this fact might cause debilitating sadness, but it could also lead to reckless rage." + "Members of the blood brood are oozelike aberrations. They aren't as fluid as oozes, but they can't be knocked {@condition prone}." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 386, + "page": 34, "entries": [ - "A downcast vampire's mournful dirge sends all but the bravest who hear it running in terror. Some are so overwhelmed, they pass out." + "Blood bulbs, which are thought to be infant blood brooders, can attach to prey and engulf the head. They can also hide in pouches on the side of a blood brooder." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 386, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 34, "entries": [ - "A downcast vampire is immune to radiant damage and the creature is extremely hard to turn." + "The blood brood can exchange blood when close, each supporting the survival of others." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DowncastVampire.webp" - } - } ] }, { - "name": "Drab Sludge", + "name": "Blood Ooze", "source": "GHMG", "entries": [ { @@ -87747,7 +59384,7 @@ { "type": "quote", "entries": [ - "Their stench fills your nostrils and cloys in the mouth. I wish that were the worst thing about these disgusting sludges." + "I was never too fond of pets. But I never thought they'd be terrifying until I saw a lord feeding a prisoner to his blood ooze." ] }, { @@ -87755,26 +59392,18 @@ "entries": [ { "type": "entries", - "name": "Smelly Sliders", - "page": 95, - "entries": [ - "It's difficult to describe the repulsive stench that emanates from a drab sludge. It's like something between a day's old corpse and a rancid latrine, and somehow worse. And the way this deep brownish-green muck sloshes upon surfaces, making a roiling and splashing sound akin to that produced by propelled vomit, only adds to its disgusting nature. These sludges seem more liquid than other oozes, but they can slosh on walls and ceilings in inexplicable ways, adding to their strange and revolting nature" - ] - }, - { - "type": "entries", - "name": "Unrelenting Splitters", - "page": 95, + "name": "Bloody Pets", + "page": 35, "entries": [ - "As if its rancid being weren't horrid enough, these oozes split into smaller oozes. When they do, their stench changes, as if sacks of fouler-smelling stuff are torn open in the process." + "Vampires and practitioners of blood magic keep blood oozes as pets. They are clever enough to learn tricks, especially if rewarded with living creatures as food. Even roughly trained, blood oozes can keep watch in areas susceptible to infiltration, such as waterways or secret passages." ] }, { "type": "entries", - "name": "Ooze Nature", - "page": 95, + "name": "Trainable Servants", + "page": 35, "entries": [ - "A drab sludge doesn't require sleep." + "Well-trained blood oozes have a penchant for understanding what their masters want. The ooze can take different shapes to please or entertain. They follow simple instructions, but an ooze might be distracted by a potential meal." ] } ] @@ -87782,30 +59411,30 @@ { "type": "entries", "name": "Salvage", - "page": 95, + "page": 35, "entries": [ - "The smell of a drab sludge is so powerful it can revive the {@condition unconscious}. Using the remains of a drab sludge, someone who has proficiency with {@item alchemist's supplies|PHB} can make a {@item resuscitation bomb|GHMG} {@homebrew |(see chapter 4)}. Doing so requires materials worth 50 gp, 4 hours of work, and a successful {@dc 13} Wisdom ({@skill Medicine}) check." + "A blood ooze ejects what its prey wore or carried. That means, provided no one collects these leavings, treasure can be found in and around the ooze's lair. An ooze's keepers usually collect anything of real value, however." ] }, { "type": "entries", "name": "Lore", - "page": 95, + "page": 35, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 95, + "page": 35, "entries": [ - "These sludges emit a terrible smell that sickens those who venture near." + "Sapient creatures that revel in blood, such as vampires, like to keep blood oozes. These terrifying jellies act quickly when they scent blood, and they can dissolve a living creature to acid-scarred bones in a matter of moments." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 95, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 35, "entries": [ - "Damage eventually causes a drab sludge to split, which unleashes an altered stench, forcing those around it to contend with smaller but nearly as potent oozes." + "Stories speak of blood oozes guarding the dungeons of evil creatures. Would-be heroes run afoul of these terrors in damp passages beneath more than one fabled castle." ] } ] @@ -87818,28 +59447,22 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DrabSludge.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodOoze.webp" } } ] }, { - "name": "Dragonborn Vampire (Young)", + "name": "Blood Tracker", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "The vampire had golden scales and glittering eyes. It breathed fire, charring and rotting flesh at the same time." - ] - } + "People associate evil predators with the howling of a wolf or the flapping of bat wings. The real sound of terror is the quiet snuffling of a blood tracker." ] }, { @@ -87847,77 +59470,52 @@ "entries": [ { "type": "entries", - "name": "Precise Predator", - "page": 388, + "name": "Tainted Blood", + "page": 36, "entries": [ - "Dragonborn subjected to vampirism become calculating killers. They enjoy the hunt and the fight, but they approach each with cunning and skill. Even dragonborn vampire spawn are calmer and more precise than is normal for vampires of that age. This love of the hunt and battle, nevertheless, makes dragonborn vampires more likely to take risks, which their pack mates take advantage of. Many dragonborn vampires perish in confrontations before aging into more power." + "Vampires and blood mages can feed hunting dogs necromantically tainted blood and meat to create monstrous blood trackers. A blood tracker changes from a normal canine into a large and growth-ridden monster, its nose transformed into a star-shaped appendage, like that of a mole. The diet turns the dog into a murderous monster." ] }, { "type": "entries", - "name": "Rotting Breath", - "page": 388, + "name": "Blood Bound", + "page": 36, "entries": [ - "Vampirism pollutes the draconic bloodline with a curse of undeath. This corruption strengthens the dragonborn's breath weapon, allowing it to deal the damage it dealt before alongside life-withering necrosis. A dragonborn vampire can also use this breath more often than living counterparts." + "Those who create and raise blood trackers can feed the creatures their blood. In doing so, a bond forms like the bond between a mage and a familiar. Only one creature can bind a blood tracker in this way." ] } ] }, - { - "type": "entries", - "name": "Dragonborn Vampire Customization", - "page": 388, - "entries": [ - "A dragonborn vampire retains an edge in Strength compared to their peers. Also, the vampire has the resistance and breath weapon their draconic ancestry grants. Use the vampire's Hit Dice as their level for the damage the breath deals. However, the breath also deals necrotic damage equal to that the vampire's bite deals. This necrotic damage neither reduces a target's hit point maximum nor causes the vampire to regain hit points. Vampirism accentuates the predator aspects of a dragonborn's draconic ancestry, and so their breath recharges more quickly their of living counterparts. A dragonborn vampire also has the Brutal Attacks trait." - ] - }, { "type": "entries", "name": "Salvage", - "page": 388, + "page": 36, "entries": [ - "A dragonborn vampire's teeth hold magic more readily than other vampires. Someone who has proficiency with {@item smith's tools|PHB} can fashion a vampire's fang into a {@item corrupted tusk-dagger|GHMG} {@homebrew |(see chapter 4)}. Making the weapon requires 5 days of work and other materials worth 250 gp. To utilize the teeth properly, the smith or somebody assisting them must have proficiency in the {@skill Arcana}, {@skill Nature}, or {@skill Religion} skill." + "Blood from a blood tracker bound to a master can be used to make an antidote to that master's powers. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} must mix the blood with herbs worth 50 gp. Tradition holds that a good-hearted priest must pray over the mixture as it brews for 4 hours. The brewer must succeed on a {@dc 13} Intelligence or Wisdom check to make the brew, and the priest allows that roll to be made with advantage if they succeed on a {@dc 15} Intelligence or Wisdom ({@skill Religion}) check (priest's choice). The resulting antidote means the target can't be {@condition charmed}, {@condition frightened}, or possessed by the master for 1 hour. If a target is already {@condition charmed}, {@condition frightened}, or possessed by such a creature, the target can make a new saving throw with advantage, ending such effects on a success. The target also has advantage on other saving throws it makes against such effects while the antidote lasts. Regardless, the antidote suppresses the effects for the hour the antidote is active." ] }, - { - "type": "entries", - "name": "Lore", - "page": 388, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 388, - "entries": [ - "Dragonborn vampires are reputed to be cunning and precise hunters who relish combat." - ] - }, + { + "type": "entries", + "name": "Lore", + "page": 36, + "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 388, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 36, "entries": [ - "Vampirism heightens the draconic ancestry of a dragonborn, who retains the resistances and breath weapon of that line." + "A blood tracker was once a normal dog, but a vampire or other being adept in blood magic altered it." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 388, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 36, "entries": [ - "A dragonborn vampire's breath weapon not only deals elemental damage, but also withers life, and the vampire can use that breath more often than typical for dragonborn." + "Blood trackers are supernaturally gifted trackers. One might share a telepathic bond with the monster that created and trained it. The blood tracker's bite saps life force, and its bay rattles the innards and the senses." ] } ] - }, - { - "type": "inset", - "page": 389, - "name": "GM Advice:", - "entries": [ - "The key to defeating a vampire is learning and exploiting its weaknesses while avoiding its strengths. A cautious vampire does everything in its power to hide those weaknesses. Unfortunately, players have access to fancy tomes detailing monsters that their characters do not have access to. Fortunately, GMs have their imaginations!", - "One way to keep players on their toes is to change some of the weaknesses and strengths for monsters, and a dragonborn vampire is an excellent candidate for change. With a connection to elements because of their draconic ancestries, dragonborn vampires' stats can be changed to show that elemental affinity, or the perversion of it. For example, fire or cold damage instead of radiant damage may be needed to negate a red dragonborn vampires Regeneration." - ] } ] } @@ -87927,13 +59525,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DragonbornVampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodTracker.webp" } } ] }, { - "name": "Drakes", + "name": "Bloodbonded", "source": "GHMG", "entries": [ { @@ -87942,7 +59540,7 @@ { "type": "quote", "entries": [ - "Descendants of the great dragons of the mythic past still roam Etharis. They have little of the majesty of their ancestors, but they're still frightening." + "Those who've turned their back on both the Seraphs and the Daemons? That way lies madness." ] }, { @@ -87950,42 +59548,42 @@ "entries": [ { "type": "entries", - "name": "Lesser Dragonkind", - "page": 96, + "name": "Disheveled Priests", + "page": 37, "entries": [ - "The dragons most common on Etharis are bestial creatures the size of wolves or horses." + "A bloodbonded, at first glance, appears as an acolyte of an Arch Seraph whose vestments and robes are in disrepair. A closer look reveals a maimed body covered in pulsing red markings, generally missing an arm or even a leg. Angelic markings on the skin are replaced with nonsensical runes and patterns, meticulously scrawled in overlapping ways." ] }, { "type": "entries", - "name": "Blight Drake", - "page": 96, + "name": "Justice Misled", + "page": 37, "entries": [ - "Blight drakes are stunted dragons, twisted by diseases, to which they are very susceptible. Their wings are small and useless, sometimes rotten or absent. Blight drake saliva is poisonous to most creatures." + "Bloodbonded are the unique consequence of one of the Arch Daemon Venin's more elegant deceptions. Sometimes, when a particularly prayerful penitent beseeches Arch Seraph Solyma for guidance, Venin answers. The penitent, believing they hear the call of their angelic lady, drinks deeply of the cup of pride that they alone can hear the words of Solyma." ] }, { "type": "entries", - "name": "Sea Drake", - "page": 96, + "name": "Irredeemable Apostates", + "page": 37, "entries": [ - "A sea drake keeps to waterways, tormenting sailors and fisherfolk who enter their hunting grounds. These drakes can pluck an unwary mariner off a vessel in the blink of an eye." + "Inevitably, Venin's twisted words demand horrible deeds: dark murder under the guise of justice, humanoid sacrifice under the veil of restoring balance, or self-mutilation as a penance for sins. Venin then reveals his lies to seal the fate of the deceived. Sometimes, these cheated creatures become devotees of Venin, seeing in his tricks the power they sought in justice. Others are torn by their misplaced devotion, renouncing the dark acts and terrible deeds too late. They lose their humanity and the divine powers they were once the sacred (or profane) keepers of." ] }, { "type": "entries", - "name": "Sky Drake", - "page": 96, + "name": "Manipulative Leaders", + "page": 37, "entries": [ - "Agile fliers, the sky drakes of Etharis live in the mountains and other desolate areas. A sky drake defends its lair ferociously, but it's willing to negotiate with those who have proven themselves stronger. Sky drakes even serve as mounts in return for promises to leave their homes alone." + "The bloodbonded are mad, twisted, and hungry for the power and direction. To regain that power, they promise other desperate souls happiness, power, or vengeance. They gather a cult of the gullible, desperate, or weak, dominating the common folk and making ever-greater demands on their lives and sanities." ] }, { "type": "entries", - "name": "Prismatic Drake", - "page": 96, + "name": "Running on Empty", + "page": 37, "entries": [ - "Said to be children of Gormadraug, the Prismatic Dragon, prismatic drakes frequent the North. Legends say they want to bring about the return of their ancestor. Sorcerers who foolishly try to tap into Gormadraug's power can be transformed into prismatic drakes. Visions force them to perform tasks that might lead to waking the sleeping dragon." + "The power of the bloodbonded comes from their own lifeblood and the residue of power left there by the enchantments they willingly bore and so suddenly renounced." ] } ] @@ -87993,31 +59591,30 @@ { "type": "entries", "name": "Salvage", - "page": 96, + "page": 37, "entries": [ - "Dragons are rare on Etharis, so materials from their corpses fetch a good price. A dragon's corpse can be sold for at least 100 gp times the Challenge of the monster.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can reduce the brain of a prismatic drake into an oil that can be used to fashion one {@item Arrow of Slaying|DMG|arrow of dragon slaying}. Brewing the oil takes 5 days of work, reagents worth 2,000 gp, and a successful {@dc 17} Intelligence or Wisdom check. Making the arrow is a trivial task, but treating it properly with the oil takes 5 more days of work." + "Bloodbonded still possess the damaged and scarred remnants of their past devotions. When a bloodbonded dies, its blood still pulses and gives off light as it did when it was alive. One {@item Bloodbonded Blood|GHMG|vial of this blood} can be harvested from a single bloodbonded with a successful {@dc 10} Wisdom ({@skill Medicine}) check. Drinking it within one day causes the user to be under the effect of a {@spell bless} spell. When the spell ends, the user suffers one level of {@condition exhaustion}." ] }, { "type": "entries", "name": "Lore", - "page": 96, + "page": 37, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 96, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 37, "entries": [ - "Sea drakes are cunning grapplers resistant to cold, sky drakes are adept fliers and have a bite charged with lightning, and blight drakes collect diseases that don't kill them but make for a toxic bite." + "Bloodbonded are victims of their own foolish choices, worshipping false gods and then being driven mad by the ruse." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 96, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 37, "entries": [ - "Prismatic drakes are the rarest drakes, rumored to be sorcerers transformed into dragons after they foolishly connected their minds to Gormadraug, the slumbering Prismatic Dragon. These drakes can cast spells." + "Bloodbonded use their followers as weapons, even causing them to explode in a wave of fiery blood, which damages nearby creatures." ] } ] @@ -88027,7 +59624,7 @@ ] }, { - "name": "Dream Spirits", + "name": "Bloodwood Giants", "source": "GHMG", "entries": [ { @@ -88036,7 +59633,7 @@ { "type": "quote", "entries": [ - "A dream can be a beautiful thing, until you can't escape it." + "There was little we could do. Even Miklas's healing light couldn't staunch the blood welling from the wound torn by the giant's spear." ] }, { @@ -88044,35 +59641,50 @@ "entries": [ { "type": "entries", - "name": "Dream Born", - "page": 98, + "name": "Masters of Forest Depths", + "page": 38, "entries": [ - "Dream spirits are manifestations of memories released when a sentient creature dies thinking of a specific moment in their life. Powerful arcane magic can also pull these spirits from a creature. Living dreams are positive or emotionally neutral memories. Conversely, a living nightmare is malevolent, so it harms those around it. Wicked mages or other hateful, potent beings transform living dreams into living nightmares through rituals." + "Tainted by evil, these giants guard well their dark forested homes. Their dark mottled skin blends easily into the dappled light of shadowy woods." ] }, { "type": "entries", - "name": "Psychic Feeding", - "page": 98, + "name": "Vicious Hunters", + "page": 38, "entries": [ - "Living dreams are warm, blue motes of swirling light that attract the curious and naïve. They charm creatures into a stupor, feeding off the creatures' psychic energy as the charmed beings experience parts of the dream.", - "Living nightmares are hot, red motes that act aggressively. They create fear to maximize their brutal psychic assaults. These attacks and powers give the victims glimpses of nightmares as the evil dream spirit feeds on their fear." + "The giants live in small clans, usually led by their strongest warrior. They wield great spears roughly carved from bloodwood trees that tear ragged wounds which even skilled healers have trouble mending." ] }, { "type": "entries", - "name": "Gathering Chaos", - "page": 98, + "name": "Ancient Bargains", + "page": 38, "entries": [ - "When several dream spirits come together in an area, they fuse into jumbled memories and terrifying projections. This enormous amalgam, called a katoche, is a roiling cloud of coruscating colors, flickering with psychic lightning. The confusion of their unnatural joining drives the melded spirits to destructive ends." + "These giants pay reverence to dark, long-forgotten spirits. Their shamans the vine callers, make blood-filled promises to ancient entities, hoping to reclaim lands they believe were stolen from them." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 98, + "name": "Cunning Giants", + "page": 38, "entries": [ - "A dream spirit doesn't require air, food, drink, or sleep." + "Though not as strong as their giant cousins, bloodwood giants are far more cunning. Experts at woodcraft, they can evade all but the most skilled trackers in their woodland homes." + ] + }, + { + "type": "entries", + "name": "Vine Caller", + "page": 38, + "entries": [ + "Vine callers use ancient magic to conjure dark vines from the earth, stealing vitality from their victims. Though they rarely lead clans, no giant dares dispute their words for fear of the dark magic at their disposal." + ] + }, + { + "type": "entries", + "name": "Chieftan", + "page": 38, + "entries": [ + "Most chieftains earn the grudging respect of their tribe by being their greatest hunter. Vine callers often tutor promising youth they foresee becoming clan leaders." ] } ] @@ -88080,39 +59692,39 @@ { "type": "entries", "name": "Salvage", - "page": 98, + "page": 38, "entries": [ - "Dream spirits can be valuable, capturing important information about a person or a moment from the past. Details contained within a dream spirit might provide knowledge, like the location of an important artifact or the combination to a locked vault. Those who succumb to a dream spirit's spells or attacks see snippets of such information. When the dream spirit is destroyed, each creature within 60 feet of it can attempt a {@dc 15} Wisdom ({@skill Insight}) check to learn details of the dream or nightmare's contents.", - "When a katoche separates, it leaves behind dream-infused ectoplasm. Someone who has proficiency with {@item alchemist's supplies|PHB} can use this goo and other materials worth 100 gp to make {@item oil of etherealness|DMG}. The process requires 2 days of work and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + "The massive {@item bloodwood spear|GHMG|bloodwood spears} used by these giants are too large to be effectively wielded by Medium or smaller creatures.", + "However, individuals proficient in {@item carpenter's tools|PHB} who succeed on a {@dc 12} Dexterity ({@skill Nature}) check can reduce the size of the giant's spear to the equivalent of a {@item pike|PHB} ({@damage 1d10} piercing damage) and which inflicts the {@condition bleeding|GH} condition if targets fail a {@dc 12} Constitution saving throw {@homebrew |(see Grim Hollow Campaign Guide)}." ] }, { "type": "entries", "name": "Lore", - "page": 98, + "page": 39, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 98, + "name": "{@dc 10} Wisdom ({@skill Survival}):", + "page": 39, "entries": [ - "Dream spirits are psychic fragments given form by circumstances or magic. They are incorporeal and, therefore, hard to capture or destroy." + "Bloodwood giants are experts at hiding in their woodland homes." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 98, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 39, "entries": [ - "Living dreams use charm illusion to pacify other beings, while nightmares rely on fear." + "The blood spears used by these giants cut cruel wounds that can resist healing magic." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 98, + "page": 39, "entries": [ - "Dream spirits can fuse and become a confused swirl called katoches. They overwhelm the senses with confusing visions and break into separate dream spirits when diminished in power." + "The tribe's vine callers are shamans who make pacts with ancient forest spirits to summon blood-drinking vines that rejuvenate the caster." ] } ] @@ -88125,28 +59737,29 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DreamSpirits.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodwoodGiant.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodwoodVineCaller.webp" } } ] }, { - "name": "Dreamer Vampire (Adult)", + "name": "Bloody Avenue", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "It moved in an eerie pattern, stumbling with some steps, as graceful as a dancer with others. It called to mind my mother, before and after she fell ill. Then, I realized I was alone in the dark." - ] - } + "The rulers of this city hold supreme power over its population, crushing rebels in the streets. Or sometimes crushing rebels with the streets." ] }, { @@ -88154,60 +59767,50 @@ "entries": [ { "type": "entries", - "name": "Nightmare Feaster", - "page": 390, + "name": "Grisly Masonry", + "page": 40, "entries": [ - "Dreamer vampires take their sustenance from nightmares, visiting sleeping mortals and inflicting night terrors. When close to a sapient creature, a dreamer vampire can plunge that victim into an illusory nightmare world and feast upon the victim's terror." + "The lengths to which evil dictators go to maintain power beggars the imagination. Wicked minions, obedient thralls, and greedy mercenaries are all tools to hold sway over a population. One of the most horrifying and imaginative instruments, however, is the bloody avenue.", + "Arcanists mix the blood and bones of slain foes with the masonry of city streets, making them weapons of subjugation. The ritual connects the senses of the bloody avenue to other servants of the city's overlord. Using this bond, bloody avenues deliver information to other agents in the city." ] }, { "type": "entries", - "name": "Dream Voices", - "page": 390, + "name": "Stone and Bone", + "page": 40, "entries": [ - "A young or older dreamer vampire communicates and moves in enigmatic ways. Their mind taps the dream world regularly, and the vampire filters useful information that often comes in a cryptic form. Dreamer vampires have been known to accurately predict coming events, especially catastrophes, despite possessing no skill in divination magic." + "When a bloody avenue attacks, dirt, stone, and bone coalesce into a malleable snakelike form. It can mire anyone standing on it when it activates, and it can slam nearby enemies or hurl rubble at them." ] } ] }, - { - "type": "entries", - "name": "Dreamer Vampire Customization", - "page": 390, - "entries": [ - "A dreamer vampire needs to eat the psychic energy from others, and does so in small ways via dreams. Dreamer vampires are resistant to psychic damage instead of necrotic. They are a little less agile and more analytical than vampires of a similar age. All dreamer vampires have the Nightmare Walker trait. A young or older dreamer vampire trades in illusion instead of reality and can't change their shape. Instead, they have the Dreamer Escape reaction. Young and older dreamer vampires have the Nightmare Killer action, too.", - "A dreamer vampire might be more ponderous than other vampires of their age (lower Dexterity and AC). But the vampire makes up for that loss with resilience (higher Constitution and hit points).", - "Horrid tales speak of ancient dreamer vampires who can use Nightmare Killer on multiple targets. To make this legend true, once per day, the ancient dreamer vampire can use Nightmare Killer on creatures of its choice within a 30-foot radius sphere centered on a point the vampire chooses within range of the effect." - ] - }, { "type": "entries", "name": "Salvage", - "page": 390, + "page": 40, "entries": [ - "The brain of a young or older dreamer vampire has a connection to nightmares and bizarre prescience. Someone who has proficiency with alchemist's supplies or cook's utensils can prepare the brain according to a fabled recipe. Doing so requires other ingredients worth 250 gp, and the preparer must succeed on a {@dc 13} Intelligence or Wisdom check. If the process is successful, the brain produces four portions, and each portion makes the eater impossible to {@quickref Surprise|PHB|3|0|surprise} for 24 hours. An improperly prepared brain has only the deleterious effect of eating a vampire body part.", - "A spellcaster can eat the whole properly prepared brain of an adult or older dreamer vampire as part of casting the foresight spell. Doing so extends the spell's casting time to 10 minutes but increases the spell's duration to 24 hours." + "Part of the ritual to create a bloody avenue requires jet gems and diamonds. Among the rubble of the construct, gems worth 500 gp can be found with a 10-minute search. Each successful {@dc 15} Intelligence ({@skill Investigation}) or Wisdom ({@skill Perception}) check made during this search cuts the time in half, to a minimum of 1 minute." ] }, { "type": "entries", "name": "Lore", - "page": 390, + "page": 40, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 390, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 40, "entries": [ - "A dreamer vampire is as connected to dreams as a living dreamer, but the vampire prefers nightmares." + "Rulers with few scruples and access to powerful arcane rituals have turned streets into guardian constructs. The telltale signs of this ritual are blood and bone in the masonry and tiny runes on the cobbles." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 390, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 40, "entries": [ - "Dreamer vampires damage the mind more than the body when they feed. They can create a nightmare dreamscape to drain victims of psychic energy." + "A bloody avenue is hard to escape\u2014it mires those around it in rubble. It can also alert other beings, such as the city watch." ] } ] @@ -88220,13 +59823,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DreamerVampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodyAvenue.webp" } } ] }, { - "name": "Dreamers", + "name": "Bog Crawlers", "source": "GHMG", "entries": [ { @@ -88235,7 +59838,7 @@ { "type": "quote", "entries": [ - "Dreams are a simple reflection of our deepest yearnings. I make them reality." + "These massive atrocities burrow into the boggy ground to sleep for decades, sometimes centuries, only coming out of their slimy burrows to feed and destroy." ] }, { @@ -88243,67 +59846,142 @@ "entries": [ { "type": "entries", - "name": "Strangers in a Strange Land", - "page": 100, + "name": "Hulking Terrors", + "page": 41, "entries": [ - "An ancient species that survived a cataclysm by entering sleep stasis, dreamers are still finding their footing in Etharis. They can recall little of their civilization prior to entering stasis, but the experience had a profound impact on them, granting them the ability to sense and enter the dreams of others. This ability has allowed dreamers to learn about the other people of their world, but their psychic intrusions have done little to endear dreamers to others.", - "The same stasis that allowed dreamers to survive a major calamity also caused them to forget most of their cultural history. Without a shared past, they split on whether to look forward or back. Some believe they should attempt to uncover the ruins of their civilization and resurrect its culture. Others see an opportunity to invent a new place in Etharis." + "Fleshy masses of a vaguely amphibian shape, these monstrosities wriggle out from deep hibernation in chaotic cycles, baffling the few naturalists who dare study them. The crawlers emerge ravenous, destroying everything in their path in search of food." ] }, { "type": "entries", - "name": "Dream Lives", - "page": 100, + "name": "Bizarre Horrors", + "page": 41, "entries": [ - "Some dreamers can make a living in exchange for information discovered in dreams. Such dreamers enter dreams to obtain details about a person's waking life they can later use as blackmail or sell to an interested third party.", - "Other dreamers have unlocked magical powers related to sleep and dreaming. Other people find dreamer power to enter dreams disconcerting. Some dreamers, such as somnolists, market this ability to fulfill customer fantasies. Their power over sleep can make them more dangerous than one might think a dream performer could be." + "Disgusting masses caked with mud and slime, the bog crawler's brown skin is covered in warts. Its face is somewhat frog-like, with a large mouth and multiple rows of sharp teeth. Its tail is a writhing mass of small tentacles that scuttle along the ground, propelling the creature on land and stabilizing it in water. Six large tentacles jut from the mass of its body, three on each flank, and are long and strong enough to attack nearby creatures and structures." + ] + }, + { + "type": "entries", + "name": "Famished Hunters", + "page": 41, + "entries": [ + "These beasts' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter. Much like a snake, their jaws are connected by a ligament and muscle network, allowing them to unhinge and swallow enormous creatures." + ] + }, + { + "type": "entries", + "name": "Inexplicable Retreat", + "page": 41, + "entries": [ + "While most bog crawlers spend a great time feeding, others retreat early, their hunger seemingly slaked. If a reason for these premature hibernations could be found, untold carnage might be avoided." ] } ] }, { - "type": "inset", - "page": 101, - "name": "GM Advice:", + "type": "entries", + "name": "Salvage", + "page": 41, "entries": [ - "Dreamers make excellent mystical advisors for foes looking for an edge in the realms of information and dreams. Dreamers might not even realize what their leader is really doing, as their focus is firmly in other realms of reality." + "A stone in the gullet of a bog crawler can be fashioned into a ring that combines the magic of a {@item ring of the ram} and a {@item ring of protection}. This work requires a proficient jeweler to spend 2500 gp in components and 5 days of work, succeeding on a {@dc 15} Intelligence ({@skill Arcana}) check to complete the item." ] }, { "type": "entries", - "name": "Salvage", - "page": 101, + "name": "Lore", + "page": 41, "entries": [ - "Dreamer eyelashes can be used to create a soothing tea that brings about deep sleep. The eyelashes of a dreamer can be had for 4 gp. Someone who has proficiency with an {@item herbalism kit|PHB} can add herbs worth another 1 gp and boil the mixture for 10 minutes. If the herbalist succeeds on a {@dc 10} Intelligence or Wisdom check, and if consumed within an hour of preparation, the tea induces restful sleep. The drinker must succeed on a {@dc 12} Constitution saving throw, which they can fail willingly, or sleep for 8 hours, until they take damage, or until another creature uses an action to awaken them. If the drinker sleeps for 8 hours and thereby finishes a long rest, the drinker can eliminate an extra level of {@condition exhaustion} and gains 2 ({@dice 1d4}) temporary hit points until they finish another long rest. Making this tea requires eyelashes from both a dreamer's eyes. It takes one month for the lashes to grow back to sufficient length to use again." + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 41, + "entries": [ + "Bog crawlers are massive creatures capable of great destruction and carnage. They worm their way out of ancient burrows to feed after hundreds of years of hibernation." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 41, + "entries": [ + "Bog crawlers are immune to acid and poison. They can swallow creatures almost as large as they are, topple towers and strongholds, can't be stopped by {@condition charmed|PHB|charm} or {@condition paralyzed|PHB|paralysis}, and are immune to {@condition frightened|PHB|fear}." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 41, + "entries": [ + "While a bog crawler's ability to swallow creatures is their greatest danger, they can use their main tentacles to grab and hold prey." + ] + } + ] + } + ] + } + ] + }, + { + "name": "Bolejack", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The logger stands before the tree, a look of infatuation in his eyes. He grips his axe tighter as he turns to face the rest of his logging crew." ] }, { "type": "entries", - "name": "Lore", - "page": 101, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 101, + "name": "Dryad Thralls", + "page": 42, "entries": [ - "Dreamers are an ancient people who survived into the current time by entering a stasis when their civilization was in jeopardy. A side effect of this stasis was collectively forgetting their history and culture." + "Monster hunters and sages know that some fey spirits who fall in love with mortals are bound to trees and changed into dryads, remaining forever young while their tree is kept safe. This bound state doesn't rob the dryad of power. Every so often, a dryad becomes interested in a person moving through her territory. She uses her charms and fey magic to make them into her thrall." ] }, { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 101, + "name": "Woodcutter's Peril", + "page": 42, "entries": [ - "Dreamers are capable of sensing and entering the dreams of others nearby." + "Since a dryad lives within a forested grove, a significant number of those she encounters are woodcutters. A bolejack is a woodcutter who has won the trust of a dryad. If what they share is not love, the infatuation is strong enough for her to grant the bolejack some of her fey power." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 101, + "name": "Varied Devotion", + "page": 42, "entries": [ - "A tea that enhances sleep can be made from the eyelashes of a dreamer and dried herbs. The sleep induced by the tea is said to be more refreshing than natural rest." + "A bolejack protects the dryad when her charms fail. Bolejacks are varied in their devotion to the dryad when her enchantment is removed. A bolejack is as likely to attack as to thank those who slay or subdue the dryad, breaking the bond between the two." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 42, + "entries": [ + "A bolejack's axes remain magical for 24 hours after the bolejack is freed or killed. Someone attuned to the axe who succeeds on a {@dc 10} Charisma check can maintain that magic for another 24 hours. Once the check fails, the magic dissipates forever." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 42, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 42, + "entries": [ + "A bolejack is a woodcutter a dryad charmed to protect the forest. Magic bolsters the bolejack so they can make better attacks and better resist other magic." ] } ] @@ -88316,28 +59994,22 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Dreamers.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bolejack.webp" } } ] }, { - "name": "Dwarf Vampire (Adult)", + "name": "Bone Trader", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "Dwarves delve, even when they're dead and need blood to survive." - ] - } + "Do you really need all of your bones? Are you sure I couldn't just snack on a few? I'll gladly pay you for them." ] }, { @@ -88345,96 +60017,84 @@ "entries": [ { "type": "entries", - "name": "Earth Bound", - "page": 392, + "name": "Fey Barterers", + "page": 43, "entries": [ - "Vampirism amplifies the dwarven connection to earth and stone, awakening ancient elemental connections in the dwarf's bloodline. Dwarf vampires burrow like ghosts passing through walls, and instead of turning to mist when near death, they meld into the nearest earth or stone. Similarly, a person slain by a dwarf vampire's bite spontaneously sinks into the ground." + "Bone traders resemble well-dressed, shrunken pale elves. Their skulls appear a bit too small for their gaunt forms, like a toy with a mismatched head." ] }, { "type": "entries", - "name": "Silver Scorned", - "page": 392, + "name": "Hunger for Bones", + "page": 43, "entries": [ - "For some reason, the corruption of vampirism makes dwarves susceptible to silver. They dislike its presence near them, and wounds from silver weapons slow the vampire's healing. A silver spike through the vampire's heart is a sure way to destroy them, although unlike other vampires, wood isn't useful in that regard." + "Bone traders need a steady supply of bones to survive and for status. Most start as scavengers, acquiring the bones of small rodents or fish. As they grow in power, they seek more delicious sources of bone\u2014and once they gain a taste for humanoid bones, they inevitably seek a ready source. Villages targeted by bone traders become desperate to make deals with these fey predators, sometimes agreeing to offer animal sacrifices, or even the occasional humanoid sacrifice, to keep the bone trader at bay. Like most fey, it honors the terms of such deals\u2014and creates painful consequences for those who break them." + ] + }, + { + "type": "entries", + "name": "Intimidating Leader", + "page": 43, + "entries": [ + "Most bone traders create agents to hunt and gather more bones for their lairs. These gangs start with charmed animals but quickly grow to include easily intimidated humanoids like goblins, kobolds, or (their favorite minions) the {@creature faevlin|GHMG}. Bone trader lairs are twisted reflections of humanoid luxury, with sculptures, bas reliefs, and even flooring made entirely of bones." + ] + }, + { + "type": "entries", + "name": "Branded Minions", + "page": 43, + "entries": [ + "Bone traders \"brand\" their minions by sucking out a specific bone or set of bones, usually the same set for their entire gang. For example, a delicate bone trader might consume the bones of each minion's left ear, their partial deafness a constant reminder of who is really in charge. A more brutal master might consume an armbone or part of a foot, being careful to not damage their minions' ability to carry out the bone trader's wishes." ] } ] }, - { - "type": "entries", - "name": "Dwarf Vampire Customization", - "page": 392, - "entries": [ - "Vampirism connects a dwarf to the element of earth more closely. A dwarf vampire has the speed of a dwarf (25 feet) but can burrow and glide through some types of earth and stone without disturbing it, gaining a burrow speed and Earth Glide trait. The vampire retains much dwarven resilience in the form of high Constitution, immunity to poison, and resistance to effects that turn undead. The vampire's {@sense darkvision} is also better than normal for a vampire of that age.", - "A dwarf vampire is slower on their feet (lower Dexterity and AC). However, their toughness is legend (higher Constitution and hit points).", - "Young and older dwarf vampires cannot turn to mist as other vampires do. Instead, these vampires sink into the earth or stone when near death\u2014see the Earthen Escape trait. Those a dwarf vampire slays with a bite also sink into the earth. This burial is enough to assure rebirth as a {@creature vampire spawn|GHMG}.", - "Dwarf vampires have a vulnerability to silver unusual for vampires and ironic for dwarves. It's an odd reversal of an affinity for valuable metals dwarves have in life and the elemental expressions of a dwarf vampire." - ] - }, { "type": "entries", "name": "Salvage", - "page": 392, + "page": 43, "entries": [ - "Dwarf vampires often display avarice. They collect treasure with zeal. Most wear numerous valuable objects and pieces of jewelry, eschewing anything silver.", - "Someone who eats the tongue of an adult or older dwarf vampire gains no ability to speak with beasts but can instead speak to nonmagical, unworked earth or nonmagical stone for 10 minutes. These substances can tell what creatures have been within 10 feet of them within the last 24 hours, as well as what they conceal, if anything. Earth and stone have limited perspective but offer as much information as they are asked for." + "Bone trader lairs have many, many bones. Depending on how successful and powerful the bone trader is, it may also have the equipment and belongings of people it has killed or of the minions it employs. Its bone armor is infused with a peculiar magic.", + "Smashing the armor into a paste and mixing it with appropriate amounts of coagulant from a {@item herbalism kit|PHB} allows it to be applied it to a shield or weapon. This paste, called {@item ready gunk|GHMG} {@homebrew |(see Chapter 4)}, can be completed with a successful Wisdom check ({@dc 10}) by someone proficient with a {@item herbalism kit|PHB}. This process takes 10 minutes." ] }, { "type": "entries", "name": "Lore", - "page": 392, + "page": 43, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 392, + "page": 43, "entries": [ - "Dwarf vampires spend their time hunting prey or wealth, preferably under the ground." + "A bone trader is most dangerous in its lair, where it can use its collection of bones to defend itself." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 392, + "page": 43, "entries": [ - "Vampirism connects a dwarf strongly to the earth. The vampire can meld into earth and stone and travel through it. They do so when near death, hiding in the earth to heal." + "A bone trader can {@condition charmed|PHB|charm} its opponents and is often defended by a small gang of intimidated or {@condition charmed} creatures." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 392, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 43, "entries": [ - "Silver irritates a dwarf vampire and makes their wounds slow to heal. But poison is ineffective against a dwarf vampire, and only the most faithful can hope to turn one." + "Like other fey, bone traders can be tantalized by a deal and may be willing to negotiate rather than fight, even if it seems to have the upper hand or is actively winning a battle." ] } ] - }, - { - "type": "inset", - "page": 393, - "name": "GM Advice:", - "entries": [ - "Dwarf vampires should be particularly dangerous, as they can hide in lairs deep underground. Passing easily through the earth, they have access to areas that heroes might find hard to reach. Remember, though, that these vampires need access to blood, so they must come out of their hiding places as some point." - ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DwarfVampire.webp" - } - } ] }, { - "name": "Eagal Sithe", + "name": "Braerog", "source": "GHMG", "entries": [ { @@ -88443,7 +60103,7 @@ { "type": "quote", "entries": [ - "Flitting in the shadows, just out of most people's perception, these fey excel at sowing strife and ruining lives." + "If you go into the woods alone, you ought to go prepared. Things that creep on the forest floor might insist you tread lightly\u2014or not at all." ] }, { @@ -88451,34 +60111,26 @@ "entries": [ { "type": "entries", - "name": "Creepy Lurkers", - "page": 102, - "entries": [ - "Eagal sithe are rarely seen in their true form. They scutter about like roaches, spying from crevices and shadows in search of their next victim. Patient and obsessive creatures, they savor such selection, like a gourmand of corruptible emotion. They learn routines, note traumas and petty frustrations, and then dig in. Once they do, they're hard to shake loose." - ] - }, - { - "type": "entries", - "name": "Roachlike Fey", - "page": 102, + "name": "Thorny Traps", + "page": 44, "entries": [ - "Eagal sithe sport a rusty brown carapace that protects their wings, and their body is propelled by two pairs of spindly, insectoid appendages, driving it with incredible speed and creepy grace. Its flat upper body is a disgusting humanoid\u2014squashed, sickly pale, and distorted\u2014with a tiny, sneering mouth and large, dead-black eyes framed with constantly searching antennas." + "Lurking in the deepest reaches of forests, braerogs represent some of the last glimmers of the world before shadow descended upon Etharis. These creatures fiercely protect the vestiges of woodlands unsullied by evil." ] }, { "type": "entries", - "name": "Subtle Manipulators", - "page": 102, + "name": "Tree Travelers", + "page": 44, "entries": [ - "Once their prey is chosen, an eagal sithe latches on with an insidious emotional bond, allowing them to manipulate their victim. They feed off negativity in a heady mix of psychic nourishment and emotional addiction. As the fey feeds, its power grows, and it bloats like a swelling parasite." + "Braerogs are one with the forests that surround them and magically move through trees. This mode of travel allows them to disappear and reappear over short distances." ] }, { "type": "entries", - "name": "Mental Scavengers", - "page": 102, + "name": "Mischievous Minions", + "page": 44, "entries": [ - "This psychic feeding is debilitating and eventually fatal to the prey. But such a death releases a surge of emotional energy, elevating the eagal sithe to greater heights of power for a fleeting time. And once this surge dissipates, the fey moves on, searching for a new victim and starting the horrid process anew." + "Braerogs have a penchant for mischief. A braerog sighting was once a sure sign that a more powerful guardian of the forest was nearby. Without the oversight of such a master, braerogs act unchecked." ] } ] @@ -88486,49 +60138,72 @@ { "type": "entries", "name": "Salvage", - "page": 102, + "page": 44, "entries": [ - "A dried and ground eagal sithe is a potent reagent for many potions, elixirs, poisons, and magic items that can {@condition charmed|PHB|charm}, {@condition frightened|PHB|frighten}, or affect the mind. When combined with such items' standard components, the DC of any effects requiring either a Charisma or Wisdom saving throw increases by 1. An eagal sithe is typically worth 50 gp to a person knowing its worth." + "A braerog has claws of thorns. Someone who has proficiency in {@item woodcarver's tools|PHB} can craft a {@item staff of briars|GHMG} {@homebrew |(see chapter 4)} from the claws of ten braerogs. Creating this item takes 10 days and other materials worth 100 gp, and someone must cast {@spell entangle} on the staff each day during its creation." ] }, { "type": "entries", "name": "Lore", - "page": 102, + "page": 44, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature} or {@skill Arcana}):", - "page": 102, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 44, "entries": [ - "These malevolent fey create a bond that allows them to manipulate others' emotions. The more it feeds off its prey's negative emotions, the more powerful the fey becomes." + "Braerogs are fey with a plantlike nature that makes them vulnerable to fire." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 102, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 44, "entries": [ - "A dead eagal sithe is worth a fair amount of gold to an alchemist or crafter of magic, but only if the corpse is less than a week old." + "A braerog is hard to render {@condition charmed}, and magic can't put it to sleep." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 44, + "entries": [ + "A braerog can teleport between trees within 60 feet of each other. It can also create areas of grasping thorny plants." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Braerog.webp" + } + } ] }, { - "name": "Eater of Orbs", + "name": "Bugbear Vampire (Young)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "With a fiendish grin, the urchin pops the merchant's eye into his mouth, and then transforms into the dead man." + { + "type": "quote", + "entries": [ + "I thought the brutes were going to tear me apart. Little did I know they had a worse fate planned for me." + ] + } ] }, { @@ -88536,60 +60211,92 @@ "entries": [ { "type": "entries", - "name": "Servants to Warlocks", - "page": 103, + "name": "Physically Imposing", + "page": 384, "entries": [ - "Some warlocks ritualistically infuse their followers with demonic humors to give the underlings fiendish power. Those who survive become operatives with extraordinary abilities. Some of the most powerful of these subjects become eaters of orbs.", - "Working backward from the conclusion that the eyes are windows to the soul, eaters of orbs are trained to extract the essence of a being through the consumption of their eyes. With this abominable exchange, an eater of orbs trained in stealth, impersonation, and assassination can become a top-notch agent and spy." + "Already an imposing creature, a bugbear afflicted with vampirism becomes even more of a hulking brute. Their muscles grow enormous, with ropey veins bulging from flesh that their fur fails to cover. Bugbear vampires are capable of great feats of strength. They eschew the weapons they used in life in favor of the visceral close combat of tooth and claw." ] }, { "type": "entries", - "name": "Fiendish Infiltrators", - "page": 103, + "name": "Reckless Predators", + "page": 384, "entries": [ - "An eater of orbs is unlikely to engage in direct violence unless they have their victim in a position to kill them outright and take their identity. After taking an identity, the eater impersonates the victim as long as needed, taking advantage of opportunities the charade grants. The eater avoids confrontation while disguised, sending allies or minions to deal with threats. When cornered, however, an eater of orbs doesn't hesitate to fight." + "Corruption has made bugbears wild and chaotic in their normal lives. Vampirism has a similar effect. A bugbear vampire is a brutal fighter who aims to kill quickly without much consideration for personal safety. Few vampires survive to the adult stage, but even fewer bugbear vampires do." + ] + }, + { + "type": "entries", + "name": "Might and Stealth", + "page": 384, + "entries": [ + "Only an elder vampire of considerable might can prevent young bugbear vampires from reducing prey to gory remains. But under such direction, bugbear vampires are effective \u2014 if ruthless\u2014 agents for missions that require infiltration or a bloody ambush." ] } ] }, + { + "type": "entries", + "name": "Bugbear Vampire Customization", + "page": 384, + "entries": [ + "A bugbear vampire is stronger than others of its age, having a higher Strength score and the Rampage trait\u2014 see the stat block. The vampire relies on this brute force and much less on reason and charm, so their Intelligence and Charisma is often lower. Such vampires outgrow the brashness of the spawn stage more slowly, and they're therefore often still chaotic evil. The vampire loves to {@quickref Surprise|PHB|3|0|surprise} foes, then fight, feed, and kill in an efficient but brash manner. A bugbear vampire has the Clawing Lunge, Reckless, and Surprise Mauling traits, as shown in the stat block. As with many other creatures who have {@sense darkvision} in life, the bugbear vampire has {@sense darkvision} superior to that of typical vampires its age (add 30 feet)." + ] + }, { "type": "entries", "name": "Salvage", - "page": 103, + "page": 384, "entries": [ - "A spellcaster that has at least one 3rd-level spell slot can fashion the scalp of an eater of orbs that has eaten an eye within the last 24 hours into a {@item hat of disguise|DMG}. This process takes 8 hours, materials worth 100 gp, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + "The muscles of a bugbear vampire can provide a gruesome reward. Somebody who has proficiency in the {@skill Medicine} skill can harvest muscle tissue from a bugbear vampire. Someone who has proficiency with {@item alchemist's supplies|PHB} or the {@skill Arcana} skill can then treat the muscles with reagents worth 2,500 gp over 14 days. Exposure to sunlight during this process causes the tissue to wither and become useless. Otherwise, the process requires a successful {@dc 13} Intelligence or Wisdom check and, if successful, produces one {@item muscle graft|GHMG} {@homebrew |(see chapter 4)}." ] }, { "type": "entries", "name": "Lore", - "page": 103, + "page": 384, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 103, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 384, "entries": [ - "An eater of orbs is a humanoid made fiendish by an eye-consuming ritual. This creature can't be charmed. If it eats a person's eye, the eater of orbs can change into that person's shape." + "The vampiric curse intensifies a bugbear's worst tendencies while increasing their strength to astonishing levels. Bugbear vampires relish close combat." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 384, + "entries": [ + "Bugbear vampires are so bloodthirsty and overconfident that they can fail to look out for their own safety. Goading such a vampire into anger is one way to make them reckless." ] } ] }, { "type": "inset", - "page": 103, + "page": 385, "name": "GM Advice:", "entries": [ - "Any humanoid creature that might serve a warlock can be turned into an eater of orbs by giving them the ability to extract eyes and then change shape after eating them. An eaten eye would heal 5 hit points per CR." + "Bugbear vampires play a strange role in the history of their kind. Having already succumbed to {@disease Tormach's Rage|GHMG}, bugbears are fearsome killers. Those bugbears who succumb to vampirism take on new powers, but they no longer fit into the plans of Tormach. Different groups of normal bugbears might treat a bugbear vampire much differently. Some might assume the vampirism is another blessing from Tormach, while others might see it as a corruption. Adventurers might easily find themselves caught in a struggle between a group of bugbears and a bugbear vampire's followers." ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BugbearVampire.webp" + } + } ] }, { - "name": "Ebon Knight", + "name": "Bugbears", "source": "GHMG", "entries": [ { @@ -88598,7 +60305,7 @@ { "type": "quote", "entries": [ - "They looked like clouds of dark smoke rolling across the ground toward us. But those hoofbeats and ebony lances were real as death." + "Tormach subverted bugbears with a disease that makes them little more than killing machines." ] }, { @@ -88606,18 +60313,20 @@ "entries": [ { "type": "entries", - "name": "Evil Martyrs", - "page": 104, + "name": "Tormach's Rage", + "page": 45, "entries": [ - "Paladins who bow to unholy powers serve with fanaticism in life. Those who lay down their lives for their wicked masters return to serve in death as ebon knights. They move wreathed in sulfurous smoke that makes them appear, from a distance, as ghostly or fiendish beings." + "The bugbears of Etharis weren't always ferocious and violent. When the Arch Daemons appeared in the world, Tormach believed he could make minions of the goblinoids. Bugbear warriors forcefully opposed his efforts to subvert goblin tribes to his will. Tormach commanded his servants to craft a disease that would render defiant bugbears into vicious drones, a grim task those minions completed with great success. {@disease Tormach's Rage|GHMG}, as the disease has come to be known, spread quickly. Most bugbears of Etharis are now victims of this mind-altering plague.", + "The disease causes a bugbear to become more resilient while increasing muscle mass and capacity for aggression. Bugbears infected with {@disease Tormach's Rage|GHMG} experience a powerful, instinctive urge to spread their illness. Infected bugbears have enhanced olfactory senses that allow them to smell whether a creature carries {@disease Tormach's Rage|GHMG}. When they discover a bugbear without the disease, they fly into a frenzy. The sickness is virulent enough that even if a bugbear survives the fight or kills the infected aggressor, it's unlikely to do so without contracting {@disease Tormach's Rage|GHMG}." ] }, { "type": "entries", - "name": "Death Steeds", - "page": 104, + "name": "Staged Changes", + "page": 45, "entries": [ - "The bond an ebon knight has to its steed carries over into death. These steeds emanate smoke like that of their masters. The two fight in unholy synchronicity fostered by their simultaneous demise." + "Rage-infected bugbears have only recently gotten the disease. A bugbear who contracts {@disease Tormach's Rage|GHMG} can't expect to live long as the illness compels the victim to acts of aggression that ultimately end in the bugbear's destruction. The infection lasts until death, although magic and rare herbal knowledge can counteract it.", + "Very rarely, an infected bugbear lives long enough that {@disease Tormach's Rage|GHMG} exhibits advanced symptoms. At this stage, the disease further accentuates the bugbear's muscular system, granting increased strength and speed. Bugbears who live this long have little impulse control and ability to reason." ] } ] @@ -88625,48 +60334,49 @@ { "type": "entries", "name": "Salvage", - "page": 104, + "page": 45, "entries": [ - "The plate armor of an ebon knight roils with the energy of undying evil. Someone who has proficiency with {@item smith's tools|PHB} can melt the armor of three ebon knights to make {@item Ebon Armor of Invulnerability|GHMG|plate armor of invulnerability that also grants resistance to necrotic damage}. However, this wicked armor requires an attuned wearer to sacrifice life force to it. After the wearer finishes a long rest, or the first time they put the armor on after having not worn it while finishing one or more long rests, they must either give up one-quarter of their remaining Hit Dice to the armor (rounded up) or gain 1 level of {@condition exhaustion}. Someone who has proficiency with {@item smith's tools|PHB} takes 30 days to make this armor, which requires other materials worth 10,000 gp to craft. The intended first wearer must give blood each day, losing Hit Dice or taking {@condition exhaustion} as if wearing the armor. The process fails, consuming half the materials, if the wearer doesn't feed the armor as it's made. If this being then fails to wear and feed the armor daily for 30 days after it's complete, it disintegrates into ash and smoke." + "The viscera of a bugbear infected with {@disease Tormach's Rage|GHMG} can be used as a vector or as a curative. To create an infectious agent, someone who has proficiency with an {@item herbalism kit|PHB} or a {@item poisoner's kit|PHB} must use the viscera and other materials worth 25 gp. Creating the vector takes 4 hours of work and requires a successful {@dc 13} Intelligence or Wisdom check. A bugbear exposed to the vector through a wound or by consuming it must save against {@disease Tormach's Rage|GHMG} as if bitten by a rage-infected bugbear.", + "Making the curative requires the same proficiency, reagents worth 50 gp, 8 hours of work, and a successful {@dc 15} Wisdom ({@skill Medicine}) check. A bugbear exposed to the curative through a wound or by consuming it can reattempt the saving throw against {@disease Tormach's Rage|GHMG}. If the save succeeds, the disease is cured. Its effects end in a matter of minutes." ] }, { "type": "entries", "name": "Lore", - "page": 104, + "page": 45, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 104, + "name": "{@dc 10} Intelligence ({@skill History} or {@skill Religion}):", + "page": 45, "entries": [ - "Ebon knights seek goodness to snuff out. These beings were evil paladins who sacrificed their lives to their unholy masters. Each has an unnatural bond with an undead steed." + "Bugbears once fought against the Arch Daemon Tormach's efforts to dominate goblinoids. He concocted a disease to thwart their efforts and those of any who would join them." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 104, + "name": "{@dc 10} Intelligence ({@skill Medicine}):", + "page": 45, "entries": [ - "The ebon knight and steed are much stronger together. They are all but immune to being turned when in proximity to one another." + "{@disease Tormach's Rage|GHMG} grants its infected superior resilience and strength but causes drastic, violent personality changes." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Medicine}):", + "page": 45, + "entries": [ + "Combined with herbal reagents, the viscera of a deceased bugbear infected with {@disease Tormach's Rage|GHMG} can be used to spread the disease or create a cure." ] } ] }, { "type": "inset", - "page": 105, - "name": "GM Advice:", - "entries": [ - "To up the challenge for a powerful party, make it impossible for the ebon knight to drop to 0 hit points if its steed is still alive, and vice versa. Force the characters to find a way to kill both knight and steed on the same attack." - ] - }, - { - "type": "inset", - "page": 105, + "page": 46, "name": "GM Advice:", "entries": [ - "Want to tease your player's a bit? When they defeat an ebon knight, have the steed remain alive. A player may want their character to bond with this powerful steed. But then what happens when the soul of the ebon knight living within the steed decides to make its presence known?" + "Bugbears fear very little, but {@disease Tormach's Rage|GHMG} is an exception. In the few places in Etharis where bugbears have not succumbed to the disease, stopping its spread or reversing it might be one bargaining chip that characters have to strike a bargain. A more advanced version of the disease, creating an even more dangerous bugbear, is always a possibility as well." ] } ] @@ -88677,13 +60387,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EbonKnight.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bugbears.webp" } } ] }, { - "name": "Eldritch Priests", + "name": "Cadeer", "source": "GHMG", "entries": [ { @@ -88692,7 +60402,7 @@ { "type": "quote", "entries": [ - "First she spoke of a power greater than the gods. Then there was this ringing in my ears. I don't remember what happened after that, but the nightmares were terrible." + "Folks say they were once humans. An old forest goddess cursed them for being too greedy for magic. Not sure I believe that, but it explains that glint in their eyes." ] }, { @@ -88700,18 +60410,26 @@ "entries": [ { "type": "entries", - "name": "Chaos Dwellers", - "page": 106, + "name": "Magic Seekers", + "page": 48, "entries": [ - "Certain entities are so ancient that some theorize they sprang from the primordial chaos that predates creation. The mere sight of these otherworldly abominations drives most beyond reason, yet some seek them out. These beings, called Aether Kindred, take little notice of mortals. Many of them exist in torpor, dreaming mystical, gruesome dreams in the emptiness between stars. Occasionally, however, mortals touch those dreams and garner a portion of the Kindred's attention. Among these people are eldritch priests." + "Cadeers look like deer, but they have the tail of a snake and black, featureless eyes. They're not only sapient, but highly intelligent. Cadeers can also sense and track magic over long distances, and they seek it out with zeal." ] }, { "type": "entries", - "name": "New Gods", - "page": 106, + "name": "Untrustworthy partners", + "page": 48, "entries": [ - "After the demise of the Etharis pantheon, divine magic waned across the world. Desperate souls turned to worshipping the gods' killers in the hopes of currying favor. These priests are few. One of their primary goals is to disseminate the \"truth\" that the gods waged war against a greater power and died for their hubris." + "A cadeer might partner with other beings to seek and find magic. But they can't be trusted to share anything that's found. Cadeers prioritize their desires and goals. And they might even switch sides in a battle if doing so means acquiring the magic they're after." + ] + }, + { + "type": "entries", + "name": "Antler Absorbsion", + "page": 48, + "entries": [ + "Cadeer antlers can't be harmed by magic, but they can store it. A cadeer can use a spell stored in this way. To keep a spell, a cadeer can also prevent the antlers from absorbing more magic." ] } ] @@ -88719,49 +60437,33 @@ { "type": "entries", "name": "Salvage", - "page": 106, + "page": 48, "entries": [ - "The touch of an Aether Kindred's dreams can taint objects with an unstable nature, particularly potions. Any potion found on the servants of these beings has a {@chance 50|50% chance|Tainted Potion|The potion is tainted.|The potion is not tainted.} to be tainted, making the potion's effects unpredictable. Someone inspecting such a potion must succeed on a {@dc 17} Intelligence ({@skill Arcana}) check to identify the instability. Otherwise, the potion appears to be a normal potion of its type. When an unstable potion is consumed, roll on the {@table Eldritch Effects|GHMG} table to determine the effect of the instability, which is in addition to the potion's normal effects and can last as long as the potion does or 1 minute, whichever is longer. However, a creature can attempt a {@dc 13} Wisdom saving throw at the end of each of its turns, ending the instability effect on itself on a success." + "Cadeer antlers are valuable, fetching at least 75 gp each. A cadeer antler can be {@item Cadeer Wand|GHMG|fashioned into a wand suitable as a spellcasting focus} for {@item arcane focus|PHB|arcane spellcasters} and {@item druidic focus|PHB|druids}. If made into a magic item, this wand has 1 extra charge per day. Also, once per day and at the cost of 1 charge thereafter, a magic wand of cadeer horn grants the wielder a {@dice d4} that can be rolled when the wielder makes a spellcasting ability check to see if {@spell dispel magic} or {@spell counterspell} works. The wielder adds the number rolled on the {@dice d4} to the spellcasting ability check." ] }, { "type": "entries", "name": "Lore", - "page": 106, + "page": 48, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 106, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 48, "entries": [ - "In the wake of the gods' disappearance, some turned to other ancient entities for power. Those that succeed are known as eldritch priests." + "Cadeers can hunt down magic over long distances." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 107, - "entries": [ - "These priests draw their power from maddening entities known as the Aether Kindred, which some arcane scholars point to as the cause of the gods' disappearance. The power granted by such creatures can produce bizarre and unpredictable effects." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 107, + "page": 48, "entries": [ - "Some eldritch priests seek to awaken their new \"gods\" by spreading the story of the demise of members the Etharis pantheon. As more people tap into the dreams of the slumbering Kindred, the creatures begin to rouse. If they wake, the world is doomed." + "Cadeer antlers counter and absorb low-powered spells, allowing the cadeer to cast that spell later." ] } ] - }, - { - "type": "inset", - "page": 107, - "name": "GM Advice:", - "entries": [ - "Spell choice for enemies like eldritch priests are important. While carrying out inscrutable plans, divination spells are valuable. In battle, however, spells that protect, damage, or debuff are needed to properly challenge the characters." - ] } ] } @@ -88771,28 +60473,22 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EldritchPriests.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cadeer.webp" } } ] }, { - "name": "Elf Vampire (Ancient)", + "name": "Candlelight Daemon", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "She was ancient, tall and gaunt, imperious and fierce. Her skin was translucent and slightly luminous with the crimson fluid beneath lending it a bizarre, vibrating flush. Her anger and sorrow reached from her, sharing the sense of a time before my people cut and burned the forest. I wept." - ] - } + "A candlelight daemon remains for the duration of a cursed candle's flame. That's long enough for a host of sinister deeds." ] }, { @@ -88800,66 +60496,57 @@ "entries": [ { "type": "entries", - "name": "Fey Horror", - "page": 394, + "name": "Candle Bound", + "page": 49, "entries": [ - "Vampirism emphasizes fey qualities among elves. The elf becomes wispier, more ephemeral and haunting. An elf vampire's fey resistances become enhanced to the point that the vampire is hard to turn and can't be rendered {@condition unconscious} or {@condition charmed}. The vampire enters a trance for a few hours instead of sleeping, remaining aware of their surroundings during that time." + "The candlelight daemon can be summoned only by the lighting of a specially prepared candle, and then only at night. Once the candle is snuffed or burns out, the daemon must return to the Netherworld. But such daemons can do their job in a short time." ] }, { "type": "entries", - "name": "Fey Majesty", - "page": 394, + "name": "Despicable Cost", + "page": 49, "entries": [ - "Fey ancestry and vampirism combine to give an elf vampire influence over the minds of humanoids and beasts. Legends of vampire enchantments could stem from the powers of elf vampires, who might have been the first to suffer this curse. The power of mental influence also allows the vampire to share sorrow and fear with those the vampire has {@condition charmed}, or to befuddle their minds.", - "Also, those the elf vampire {@condition charmed|PHB|charms} for long periods develop an attachment to the vampire, which can grow into a macabre affection even when the creature isn't {@condition charmed}. Tales say ancient elf vampires can {@condition charmed|PHB|charm} creatures other than humanoids and beasts." + "To create a candle to summon a candlelight daemon, a spellcaster must make a candle during the new moon using the rendered fat of one murderer, the ashes of three humanoids who burned alive, and the blood of thirteen cats. The caster must also expend a 6th-level spell slot." ] } ] }, - { - "type": "entries", - "name": "Elf Vampire Customization", - "page": 394, - "entries": [ - "As shown in the following stats, young and older elf vampires gain Turn Resistance and immunity to being {@condition charmed} or rendered {@condition unconscious}. Although some wood elves are an exception, most elf vampires do not take on animal form and, therefore, lack the Beast Form action. Young and older elf vampires also gain the Fey Majesty action, but until the vampire is ancient, as is the one in the stat block, they can affect only humanoids and beasts with this power." - ] - }, { "type": "entries", "name": "Salvage", - "page": 394, + "page": 49, "entries": [ - "An elf vampire's flesh turns to glittering powder when the vampire dies. This powder can still be used to make the ointment rendered vampire flesh can make. However, this dust can also be used as a material component for any enchantment spell or spell that deals necrotic damage. If a spellcaster uses the dust in this way, the spell save DC for the spell increases by 2. If the spell requires an attack roll, the caster scores a critical hit on a roll of 19 or 20, and any damage die for necrotic damage that rolls a 1 is treated as a 2. One vampire produces enough dust for two uses, plus one use per age category of the vampire beyond spawn." + "The melted leavings of a candlelight daemon's candle act as {@item oil of sharpness|DMG} against aberrations, celestials, fey, and fiends, as well as against the creature that created the candle." ] }, { "type": "entries", "name": "Lore", - "page": 394, + "page": 49, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 394, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 49, "entries": [ - "Elf vampires don't sleep, so they are aware all the time. And they can't be {@condition charmed} or knocked {@condition unconscious}." + "Candlelight daemons return to the Netherworld if their candle goes out." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 394, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 49, "entries": [ - "Fey ancestry combines with vampirism to render elf vampires resistant to effects that turn undead." + "Candlelight daemons have immunities and resistances typical of fiends, including immunity to poison and resistance to cold, fire, lightning, and nonmagical weapon attacks. The daemon is also resistant to magic and capable of countering spells." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 394, + "page": 49, "entries": [ - "Elf vampires can manipulate the minds of beasts and people. Legend says that ancient elf vampires can sway the minds of other creatures." + "A candlelight daemon is most effective in shadows or darkness, which allow the fiend to hide easily and bring its murderous talents to bear." ] } ] @@ -88872,13 +60559,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ElfVampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CandlelightDaemon.webp" } } ] }, { - "name": "Empyrean Brazen Bull", + "name": "Caprathorn", "source": "GHMG", "entries": [ { @@ -88887,7 +60574,7 @@ { "type": "quote", "entries": [ - "The smell of smoke and incense consumed the castle walls, and we heard the furious and gleeful bellows of the most immense bull we'd ever seen. As our battlements burned and crumbled, we knew all was lost." + "The temptation to aid a lost lamb should be tamped down when a thornlamm appears. Where there is one, there are many. And all lead back to a creature far more terrifying than any big, bad wolf." ] }, { @@ -88895,26 +60582,18 @@ "entries": [ { "type": "entries", - "name": "The Golden Bull", - "page": 108, - "entries": [ - "This golden metallic bull is filled with divine fire. A nimbus of soul fire dances around it, emanating from its glowing and intelligent amber eyes, and flaming hoof tracks follow in its wake." - ] - }, - { - "type": "entries", - "name": "Beast with a Burden", - "page": 108, + "name": "Malevolent Caprid", + "page": 50, "entries": [ - "The stomachs of this divine bovine are full of soulfire, and all that it eats is consumed in its heavenly absolution. A soul of pure celestial energy inhabits its divine and golden metal trappings. It delights in the cleansing of evil, steadfast in its purpose, and stubborn in its execution of its duty." + "The caprathorn is a fiendish creature, born out of corruption by the {@book Great Beast|GHMG|1|The Great Beast}. Though gangly, a caprathorn is a legendary foe." ] }, { "type": "entries", - "name": "'Mooving' and Shaking", - "page": 108, + "name": "Runic Horns", + "page": 50, "entries": [ - "The brazen bull was used by the celestial armies as a formation breaker and siege engine. It can charge through the enemy, break down fortresses, and, if it is felled in battle, take more than a few opponents as the fire in its belly explodes." + "The caprathorn's head is topped with four twisted horns. These horns are covered with arcane sigils and are the source of its legendary powers. Attached to these horns, growing from vines, are {@creature Thornlamm|GHMG|thornlamms}, miniature versions of the {@creature caprathorn|GHMG}. These creatures serve the fiend as minions and food." ] } ] @@ -88922,50 +60601,41 @@ { "type": "entries", "name": "Salvage", - "page": 109, + "page": 50, "entries": [ - "The exploded metal hide of the Empyrean brazen bull can be harvested to make gleaming and radiant {@item brazen armor|GHMG} {@homebrew |(see Chapter 4)}. A proficient armor smith can make a suit of {@item brazen armor|GHMG} by succeeding on a {@dc 20} Strength ({@skill Athletics}) check and using 2500 gp of components. This process takes 20 days to complete." + "The {@item sphere of annihilation|DMG} a caprathorn leaves behind can be controlled and taken. At the start of each day there is a {@chance 98|2% chance|Caprathorn|Nothing happens.|The sphere disappears.} the sphere disappears forever." ] }, { "type": "entries", "name": "Lore", - "page": 109, + "page": 50, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 109, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 50, "entries": [ - "Wildfires that seem to begin with hoofprints are sometimes found during the dry season in farmland, and bright spots on the horizon that look like a massive cow are often reported at the same time." + "A caprathorn can detach a {@creature thornlamm|GHMG} to fight as its ally or consume one to heal." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 109, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 50, "entries": [ - "The Empyrean brazen bull is a beast of burden for angels, used for besieging enemies." + "The caprathorn can entomb a fallen foe and unleash a field of disintegrating force. This annihilation field recharges if a creature the caprathorn has entombed dies." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 109, + "page": 50, "entries": [ - "The Empyrean brazen bull explodes when it dies, and luck be with all in the wake of the blast." + "When a caprathorn dies, it implodes into a {@item sphere of annihilation|DMG}, which pulls nearby creatures toward it." ] } ] - }, - { - "type": "inset", - "page": 109, - "name": "GM Advice:", - "entries": [ - "The Empyrean brazen bull is obviously a strong force on the side of law and good, and evil or chaotic characters could easily find themselves getting the horns if they mess with the bull. However, just like any other creatures, brazen bulls can be tricked into working against their own interests. They can also be manipulated or corrupted by agents of evil to work against good characters.", - "Brazen bulls can be altered to take other forms as well. Other forms might have different modes of movement to match their environment, and they might have different types of natural weapons. Regardless of the form they take, however, their attacks and traits should remain the same. An Empyreus brazen dragon or whale, for example, might be able to fly or swim, but they'll still be able to charge, swallow, damage with their aura, and explode when defeated." - ] } ] } @@ -88975,13 +60645,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EmpyreanBrazenBull.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Caprathorn.webp" } } ] }, { - "name": "Epachrach", + "name": "Carvaloth", "source": "GHMG", "entries": [ { @@ -88990,7 +60660,7 @@ { "type": "quote", "entries": [ - "Beware the epachrach, an enormous fey tusker. They make giant boars seem friendly and warm." + "When you spot one carvaloth, it's already too late. The others are right behind you." ] }, { @@ -88998,18 +60668,18 @@ "entries": [ { "type": "entries", - "name": "Fey Fury", - "page": 110, + "name": "Hidden Hunters", + "page": 52, "entries": [ - "An epachrach is a creature of fey fury and might. Empowered by the strength of ancient oaks, it crashes through the forest, seeking those who defile places of primal power. It can abruptly manifest, like a sudden storm of woody skin and twisting tusks, bringing pain and death." + "Carvaloths are ancient predators that possess the ability to change their skin color, much like a chameleon. This trait functions as camouflage, when stalking prey or hiding from other predators, and as a display of dominance toward other packs of carvaloths." ] }, { "type": "entries", - "name": "Primal Guardian", - "page": 110, + "name": "Strength in Numbers", + "page": 52, "entries": [ - "Epachrachs seem like forces of uncontrolled rage, but their wrath has purpose. Each epachrach, or a herd of such creatures, guards a sacred natural place. Powerful druids bind some to protect sacred groves from enemies. Other epachrachs defend a place where primal forces naturally gather. Whatever the nature of this spot, the epachrachs guard it with their lives." + "A carvaloth's fanged maw is filled with caustic spittle that eats through stone, metal, and flesh. A lone carvaloth is fierce and dangerous. In packs, these predators can quickly outnumber and overwhelm larger creatures." ] } ] @@ -89017,50 +60687,25 @@ { "type": "entries", "name": "Salvage", - "page": 110, + "page": 52, "entries": [ - "The leaves and bark that form an epachrach's skin are as durable as steel but much lighter and more flexible, making them ideal for creating scale mail. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can use the hide to craft scale mail that allows a wearer a maximum Dexterity bonus to AC of +3 and doesn't cause the wearer to have disadvantage on Dexterity ({@skill Stealth}) checks. This armor takes 10 days to make, requires other materials worth 250 gp, and weighs 25 pounds." + "Someone who has proficiency with {@item leatherworker's tools|PHB} can use five hides to produce {@item carvaloth scale armor|GHMG} {@homebrew |(see chapter 4)}. The process takes 6 days and other materials worth 50 gp." ] }, { "type": "entries", "name": "Lore", - "page": 110, + "page": 52, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 110, - "entries": [ - "This plantlike boar is really a fey creature and guardian of places of primal power. Its woody hide is vulnerable to fire and resistant to bludgeoning and piercing attacks." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 110, - "entries": [ - "Legends say that epachrachs can disappear suddenly or appear from nowhere. The truth is that they can teleport through areas of living plants." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 110, + "page": 52, "entries": [ - "Several tales tell of those who stumble into an area epachrachs watch over. Leaving the guarded area or proving no harmful intent saved wily heroes in those stories." + "Carvaloths are pack hunters. A carvaloth uses chameleonlike camouflage to hide and stalk prey." ] } ] - }, - { - "type": "inset", - "page": 110, - "name": "GM Advice:", - "entries": [ - "In general, monsters that knock characters {@condition prone} are best paired with monsters that perform melee rather than ranged attacks, since ranged attacks against {@condition prone} targets are made with disadvantage.", - "Creating encounter areas where {@condition prone} creatures are grabbed by creeping vines and {@condition restrained} until they escape is a great way to increase the challenge of an encounter with epachrachs. This also gives the epachrachs plenty of opportunities to use their Plant Stride ability." - ] } ] } @@ -89070,166 +60715,99 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Epachrach2.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Epachrach1.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Carvaloth.webp" } } ] }, { - "name": "Etharis Companions", + "name": "Catacomb Haunt", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "hr" + "type": "quote", + "entries": [ + "Don't be distracted by the bones and skulls set into the walls. It's what comes through the walls that can kill you." + ] }, { "type": "entries", - "name": "Etharis Companions", - "page": 112, "entries": [ { - "type": "quote", + "type": "entries", + "name": "Necropolis Guardians", + "page": 54, "entries": [ - "Everything in this damned land tries to kill you: that's my experience. But every once in a while you find a true friend. They only try to kill you if you deserve it." + "Many creatures and cultures revere the dead. Those with the ambition and the know-how even build catacombs or necropolises to house the bones of those who have passed before. Many of those dead rest peacefully, but the spirits of some remain behind to keep the living out. Among these undead are catacomb haunts." ] }, { "type": "entries", - "name": "Exceptional Individuals", - "page": 112, + "name": "Incorporeal Skirmishers", + "page": 54, "entries": [ - "Etharis's citizens are simply trying to survive in a hostile, unforgiving world. Some are good, a few are evil, but most have neither the power nor the imagination to stand out. That's what heroes are for.", - "There are some, however, who have intriguing stories and the ability to strike out on their own. These individuals have something important to do, but they may not be able to manage these grand tasks on their own. These nonplayer characters make perfect companions." + "Catacomb haunts prefer the tight, cramped quarters of a necropolis, where winding passages can disorient intruders. The haunts have no such disadvantage. They pop through walls to attack before retreating the way they came." ] }, { "type": "entries", - "name": "Useful Friends", - "page": 112, + "name": "Elemental Weakness", + "page": 54, "entries": [ - "Companions like the ones presented here are useful in a variety of ways. If a group of characters is lacking in numbers or in particular skill sets, these companions can supplement a party. They also have their own stories, which can carry some of the narrative weight of an adventure or campaign. They can be used in the short term to introduce new adventures, or in the long term to act as an important piece for the game master's part of the collective story." + "A catacomb haunt has a weakness to one element, often based on the region in which it dwells or the nature of its death. Something about a haunt reveals this weakness, such as tiny sparks in its form for fire or a subtle crackling mist for cold. This element can be exploited to force the haunt to become corporeal temporarily. Haunts who lurk in the same catacombs often share a weakness." ] } ] - } - ] - } - ] - }, - { - "name": "Eye Crawler", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "An eye crawler is an ambulatory eye that observes everything. It might be spying for something else. An eye crawler has no effective attacks. Mages theorize eye crawlers derive sustenance from light or ambient magical energy." - ] - } - ] - } - } - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EyeCrawler.webp" - } - } - ] - }, - { - "name": "Eye Crow", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Popular Birds", - "page": 345, - "entries": [ - "Eye crows are big corvids plentiful throughout Etharis. They mimic sounds and voices, and they're extremely clever, remembering faces, locations, and how other creatures treat them. People keep eye crows as pets and often use their iridescent black feathers, which have a deep-green sheen, to decorate." - ] - }, - { - "type": "entries", - "name": "Eye Eaters", - "page": 345, - "entries": [ - "Eye crows have a strong inclination to eat eyes, especially those of humanoids. A murder of these birds is bold enough to attack a person directly. They coordinate and communicate noisily as they chase prey." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 345, - "entries": [ - "The nest of an eye crow contains glittering baubles, coins, gems, or jewelry worth at least 5 gp. Feathers of one eye crow can fetch a similar amount of money." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 345, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Nature}):", - "page": 345, - "entries": [ - "Eye crows can be tamed and trained for simple tasks. Unscrupulous trainers teach the crow to attack others, going for the eyes." - ] - } - ] - }, - { - "type": "inset", - "page": 345, - "name": "GM Advice:", - "entries": [ - "Eye crows are a wonderful tool for GMs to deliver cryptic messages or clues to the characters, even as they are trying to peck out the eyes of the heroes. They make wonderful, creepy additions to encounters." - ] - } - ] - } - ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 54, + "entries": [ + "The bizarre ectoplasm a catacomb haunt leaves behind fluctuates between material and immaterial states. The ectoplasm from one haunt can be preserved in a sealed container. Applied to one weapon or 10 pieces of ammunition in 1 minute, the ectoplasm makes those coated weapons magical for 1 hour." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 54, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 54, + "entries": [ + "This creature is a restless spirit called a catacomb haunt. It should have one weakness to a specific element among acid, cold, fire, lightning, or thunder. Exploiting this weakness turns the spirit corporeal temporarily." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 54, + "entries": [ + "One can learn a catacomb haunt's weakness by looking for clues in its shadowy form." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CatacombHaunt.webp" } } - } + ] }, { - "name": "Faevlin", + "name": "Cauchemange", "source": "GHMG", "entries": [ { @@ -89238,7 +60816,7 @@ { "type": "quote", "entries": [ - "Never make a deal with the fey. Never make a deal with a goblin. And if you ever meet a faevlin, you'll know why." + "We thought he was just having nightmares for a few days straight, until he keeled over in the field and a big worm burrowed from his chest." ] }, { @@ -89246,26 +60824,34 @@ "entries": [ { "type": "entries", - "name": "Fey Goblin", - "page": 118, + "name": "Failed Experiment", + "page": 55, "entries": [ - "Faevlins are what happen when a group of goblins makes deals with the fey that they can't keep. In poor lighting, a faevlin can be mistaken for a goblin. However, faevlins are unmistakable in the light. They have teal skin, and a faevlin's head is upside down. Faevlins work for stronger fey or guard places where the veil between the mortal world and the land of fairies is weak." + "Folktales say the Arch Daemon Beleth created the cauchemange as another tool to torment mortals. Those who've studied the secret histories of the Arcanist Inquisition know that these aberrations are a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares." ] }, { "type": "entries", - "name": "Broken Promises", - "page": 118, + "name": "Hungry Larvae", + "page": 55, "entries": [ - "As the story goes, in ancient times, a clan of goblins made a deal with a fey lady to gain power. The goblins thought they could break the rules of the deal if no fey were watching. They were wrong. Fey magic swept the clan away. When they returned, they were faevlins. Some say these faevlins escaped, and others claim the fey sent them back to the mortal world to cause trouble. Still others say their servitude ended because they were more trouble than they were worth." + "A larval cauchemange resembles a monstrous maggot the size of a human forearm. Hardy, magically resistant creatures, these larvae seek host bodies to burrow into and continue their life cycle. Cauchemange larvae prefer sleeping victims, an insidious trait, because the entry wound heals rapidly, and a victim recognizes few signs of an invading parasite." ] }, { "type": "entries", - "name": "Uncharmed Life", - "page": 118, + "name": "Nightmare Pupation", + "page": 55, "entries": [ - "Faevlins willingly work with other creatures, often for mischief and crime, and can be bullied by stronger, wicked beings. They can't be {@condition charmed} by creatures other than fey. But a faevlin might pretend to be {@condition charmed} to get the drop on an enemy." + "Once a cauchemange larva burrows into a creature, the larva's body dissolves into tiny particles that distribute themselves into the host's nervous system. As the cauchemange pupates, it induces nightmares, hallucinations, and terrifying thoughts, which it feeds upon to mature. While an infected adult is likely to have an extremely uncomfortable few days, many such victims are thought to suffer from lesser maladies." + ] + }, + { + "type": "entries", + "name": "Dream Incarnate", + "page": 55, + "entries": [ + "Once a cauchemange absorbs enough negative memories, thoughts, and dreams, it bursts out of the host's body, taking the form of the host's worst nightmare. This corporeal cauchemange is a nightmare made flesh. It can take a variety of forms, depending on the host's fears or lusts. From a potent host or after developing for years, an adult cauchemange can become a ghostly creature that shifts among nightmare forms." ] } ] @@ -89273,38 +60859,39 @@ { "type": "entries", "name": "Salvage", - "page": 118, + "page": 56, "entries": [ - "Faevlins love to collect objects that increase their personal prestige and power. Every faevlin is likely to have a few personal trinkets like this, along with the occasional item of real worth." + "Someone who has proficiency with an {@item herbalism kit|PHB} can prepare a treatment for cauchemange larva infestation by pulverizing another larva's corpse with herbs worth 25 gp. Creating the concoction takes 1 hour of work and a successful {@dc 10} Wisdom ({@skill Medicine}) check. If someone infected by a cauchemange larva takes the treatment, they throw off the infection with a successful {@dc 10} Constitution saving throw. This cure kills the larva.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powder from the corpse of one corporeal cauchemange with other materials worth 100 gp to produce {@item Cauchemange Drug|GHMG|a divination drug}. Doing so takes 4 hours of work and requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. Inhaled while naming a subject before a long rest, the drug induces a nightmare-filled sleep that imparts the effect of the {@spell legend lore} spell on the named subject. The user wakes with desired information but one level of {@condition exhaustion}." + ] + }, + { + "type": "inset", + "page": 56, + "name": "GM Advice:", + "entries": [ + "An enemy to the heroes might implant a cauchemange larva into a character or NPC at an opportune moment. They could then use the psychic data gained by the larva to forward their own evils plans." ] }, { "type": "entries", "name": "Lore", - "page": 118, + "page": 56, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 118, - "entries": [ - "A faevlin can teleport away from attackers but does so in a manner even the faevlin can't predict." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 118, + "name": "{@dc 10} Wisdom ({@skill Medicine}):", + "page": 56, "entries": [ - "Faevlins are goblins cursed by powerful fey magic." + "The larval form of a cauchemange can burrow into you and pupate within your body, bursting out after a few days as an adult that resembles your worst nightmare. This infection can be treated much like a disease." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 118, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 56, "entries": [ - "A faevlin can't be {@condition charmed} by nonfey, but they have been known to pretend to be {@condition charmed} to trick the enchanter." + "An adult cauchemange can cause magical fear, and a corporeal cauchemange can appear as someone or something you desire. They have a peculiar weakness to expressions of happiness. Singing songs or reciting stories of hope can debilitate the creatures." ] } ] @@ -89317,13 +60904,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Faevlin.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cauchemange.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CauchemangeLarva.webp" } } ] }, { - "name": "Fate Cat", + "name": "Champions of Filth", "source": "GHMG", "entries": [ { @@ -89332,7 +60926,7 @@ { "type": "quote", "entries": [ - "You kicked the cat off the roof and it died? Fella, you have made the worst enemy of your life, and your afterlife." + "Our blight shall purify this land of the meek and the unworthy. Etharis will be reborn." ] }, { @@ -89340,26 +60934,18 @@ "entries": [ { "type": "entries", - "name": "Bringing The Fate", - "page": 119, - "entries": [ - "A fate cat is what happens from time to time when a cat has been killed unjustly and for no reason. Usually they reappear with a white mark reminiscent of how they died, such as a skull pattern in their fur for poison." - ] - }, - { - "type": "entries", - "name": "More Than Nine Lives", - "page": 119, + "name": "Illness and Opportunity", + "page": 58, "entries": [ - "No matter what is done, the fate cat always comes back. It regenerates from grievous wounds, and even creates new bodies if the old one is lost." + "When the Weeping Pox struck Liesech, many fled the city ahead of the Bürach Empire's quarantine. After their tales had time to spread, the troops stationed outside the city were astonished that knights wanted to gain passage inside. These self-proclaimed Champions of Filth saw the new virulent disease as an embodiment of their belief in decay and corruption." ] }, { "type": "entries", - "name": "Magical Tricksters", - "page": 119, + "name": "Prophets of Pestilence", + "page": 58, "entries": [ - "The fate cat can cast spells to make worse the life of its killer. From small illusions to major teleportation, the fate cat has many tools at its disposal." + "The Champions of Filth gave themselves over to {@disease the Weeping Pox|GH}, seeking to purify themselves in its horrifying embrace. Most succumbed to the disease, but a few emerged changed by the experience. Their bodies had become hosts to an altered form of the disease, granting them control over its spread and symptoms. These few managed to break out of quarantine, the guards' flesh withering before the knights' new powers. Now they roam free, seeking to spread their grisly gospel." ] } ] @@ -89367,65 +60953,57 @@ { "type": "entries", "name": "Salvage", - "page": 119, + "page": 58, "entries": [ - "A fate cat is difficult to kill, but if someone were to obtain a permanently deceased fate cat eye, one could craft an {@item Ioun Stone, Regeneration|DMG|ioun stone of regeneration} with a successful {@dc 25} Intelligence ({@skill Arcana}) check by a proficient jeweler. This would take 50 days and use 10,000 gp of components." + "Someone who has proficiency with {@item alchemist's supplies|PHB}, {@skill Arcana}, {@skill Nature}, or {@skill Medicine} can remove the heart of a blightwalker. Treated with reagents worth 100 gp, wrapped in an iron chain, and dried in the sun for 3 days, the heart can become a magic item called a {@item blight effigy|GHMG}. Creating this {@item blight effigy|GHMG} using this process requires a successful {@dc 13} Intelligence or Wisdom check with the proficiency used. Someone holding the heart can use an action to squeeze it, casting {@spell blight} as a 4th-level spell with a saving throw DC of 15. Once the heart casts the spell, it and the chain binding it crumble to dust." ] }, { "type": "entries", "name": "Lore", - "page": 119, + "page": 59, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 119, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 59, "entries": [ - "The fate cat is an expert tracker, especially with its smell." + "The Champions of Filth are a sect of knights who revere disease. They believe that sickness plays an important role in the cycle of life and death, weeding out the weak and allowing the strong to flourish." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 119, + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 59, "entries": [ - "A fate cat can regenerate from wounds, and it returns from the dead after 24 hours." + "Champions of Filth allow themselves to be infected with any disease they encounter, treating it as a rite of passage that leaves them stronger than before. They are immune to these plagues, but they can be dangerous carriers." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 119, - "entries": [ - "The fate cat is armed with many spells that can disguise itself or bring woe to those who've harmed it in the past." - ] - }, - { - "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Arcana}):", - "page": 119, + "page": 59, "entries": [ - "Only a {@spell wish} spell or similar magic can truly defeat a fate cat that has targeted its former murderers." + "The strongest Champions of Filth, the blightwalkers, are so infested with disease that any contact with their magic or weapons can cause flesh to wither away." ] } ] + }, + { + "type": "inset", + "page": 59, + "name": "GM Advice:", + "entries": [ + "Champions of filth obviously have a twisted concept of what disease means, thinking of it as purifying rather than corrupting. This makes them easily manipulated, and perfect minions for a greater threat that uses disease\u2014or even just tricks the champions into thinking that they believe the same things. A group of blightwalkers, all casting {@spell blight} at the same time on enemies, can be a potent killing force.", + "{@note Spells with the same name do not stack; see {@book Combining Magical Effects, PHB|PHB|10|Combining Magical Effects}.}" + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FateCat.webp" - } - } ] }, { - "name": "Fiendish Contractors", + "name": "Chapped Brute", "source": "GHMG", "entries": [ { @@ -89434,7 +61012,7 @@ { "type": "quote", "entries": [ - "I knew when she pulled out a gold pen reeking of brimstone that I was making a mistake." + "The callused skin of the merchant's hulking bodyguard ripples as if something beneath is trying to wriggle free." ] }, { @@ -89442,18 +61020,35 @@ "entries": [ { "type": "entries", - "name": "Dark Deals", - "page": 120, + "name": "Mutated Skin", + "page": 60, "entries": [ - "The denizens of the Netherworld have been vying for influence over the mortal world for an eternity. With the disappearance of the gods, the Arch Daemons saw their opportunity. Recent years have seen an explosion of fiendish activity in Etharis, a large part of which involves the forging of fiendish pacts and the recruitment of agents." + "Chapped brutes are hulking humanoids altered by malign magic and forbidden alchemical compounds to create inhuman bodyguards and enforcers. They are so named because of their skin, which has been mutated into hairless calluses. This hide is so thick that its folds have compressed the brute's eyes and mouth to such a degree that it can no longer see or speak. The skin pulses with veins and shifts unnaturally, showing evidence of continued mutation." ] }, { "type": "entries", - "name": "Devil in the Details", - "page": 120, + "name": "Valued Bodyguards", + "page": 60, "entries": [ - "The primary way for fiends to gain power and progress through the infernal hierarchy is by contracts. Mortals sign these contracts in return for fame, fortune, or some other benefit. In return, the fiend gains the ability to draw upon that contract as a source of power." + "Because of their prodigious strength and extraordinary resistance to damage, chapped brutes act as bodyguards for alchemists or wealthy patrons with the means to keep them docile." + ] + }, + { + "type": "entries", + "name": "Constant Flux", + "page": 60, + "entries": [ + "Rumors abound of some chapped brutes unexpectedly undergoing hideous transformations into other forms. Because of the unstable state of the chapped brute's physiology, their bodily fluids and organs are highly prized for mutagenic qualities." + ] + }, + { + "type": "entries", + "name": "Awakened Potential", + "page": 60, + "entries": [ + "When a chapped brute would die, on rare occasions, its body splits lengthwise along its limbs and swells in size, muscles and viscera peeking out through shredded skin. This transformation drives the creature beyond reason. In this form, a brute can distend sagging limbs into long tentacles.", + "On the rarest occasions, an awakened brute might transform yet again, leaving behind all ties to humanoid origins. The brute grows again. It becomes a pulsating mass of ravening flesh." ] } ] @@ -89461,41 +61056,49 @@ { "type": "entries", "name": "Salvage", - "page": 120, + "page": 60, "entries": [ - "Aspiring fiends often possess special materials used in the drafting of infernal contracts. These include special inks and parchment worth up to 200 gp. These materials can also be used for scribing new spells into a spell book or crafting magic scrolls. Any existing contracts on the fiend's person burst into flames upon its death, which might damage other items." + "Chapped brutes rarely carry treasure or equipment unless doing so as instructed by their master. An accomplished leatherworker can fashion the callused skin of a chapped brute into +1 armor\u2014{@item Chapped Brute Leather Armor|GHMG|leather}, {@item Chapped Brute Studded Leather Armor|GHMG|studded leather}, or {@item Chapped Brute Hide Armor|GHMG|hide}\u2014that grants the wearer resistance to necrotic damage and doesn't require attunement. This armor takes 10 extra days of work to fashion, and magical components worth 100 gp must be expended in its creation." ] }, { "type": "entries", "name": "Lore", - "page": 120, + "page": 60, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 120, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 60, "entries": [ - "Fiends, or mortals taking on fiendish traits, can be found in every corner of Etharis, working their wiles on those foolish enough to sign one of their contracts. They are clever, deceitful, and evil to the core." + "The magical and alchemical process that creates these brutes leaves them resistant to necrotic damage." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 120, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 60, "entries": [ - "A fiend's power and status are directly tied to the number and quality of mortal souls bound to it by contracts. Sometimes, the terms of such an agreement involve the mortal becoming a fiend itself, so a powerful fiend might have any number of lesser devils serving under it via contract." + "These beings are so volatile because of their creation process that when they are killed, they have a chance to transform into larger, deadlier forms." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 121, + "name": "{@dc 20} Wisdom ({@skill Medicine}):", + "page": 60, "entries": [ - "Fiends are natives of the Netherworld, and any fiend slain returns to that plane to reconstitute itself. Only powerful divine magic can banish a fiend permanently. Uttering a devil's true name, however, grants the speaker power over it." + "The final form of the chapped brute has a life force that fluctuates, so that it randomly gains and loses life force every few seconds." ] } ] + }, + { + "type": "inset", + "page": 61, + "name": "GM Advice:", + "entries": [ + "You can use any chapped brute form as part of an encounter. You can also build encounters in which one chapped brute transforms into one or both of its larger forms. To do so, treat each form as a separate monster. Transformation can take up to 1 minute, allowing you to stagger the encounters, but it can occur as quickly as you need it to for your game." + ] } ] } @@ -89505,153 +61108,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FiendishContractors.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/InfernalTormentor.webp" - } - } - ] - }, - { - "name": "Fireborn Troll", - "source": "GHMG", - "_copy": { - "name": "Primordial Troll", - "source": "GHMG", - "_mod": { - "images": { - "mode": "prependArr", - "items": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FirebornTroll.webp" - } - } - ] - } - } - } - }, - { - "name": "Flatback Beetle", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "Massive grazing beetles, flatbacks have thick armor. A flatback beetle's dorsal side can accommodate several creatures and can support a howdah.", - { - "type": "inset", - "page": 345, - "name": "GM Advice:", - "entries": [ - "For areas of Etharis that you want to make seem creepy or different, you can turn flatback beetles into beasts of burden or plow animals. For example, some backwater hamlet in Soma might breed these monstrous insects specifically and think nothing of it." - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FlatbackBeetle.webp" - } - } - ] - }, - { - "name": "Frostbite Fox", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Rare Hunter", - "page": 346, - "entries": [ - "Wild frostbite foxes live in packs in Grarjord. They change with the seasons, fur turning white in the winter and brown in the spring. What doesn't change is the fox's weird ability to deliver a jolt of cold with its bite." - ] - }, - { - "type": "entries", - "name": "Clan Culture", - "page": 346, - "entries": [ - "These foxes are an important part of the Valikan clan culture. Their furs help the people of the North survive harsh winters, and the clans are careful not to overhunt the species." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 346, - "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can create {@item Clothing, cold weather|IDRotF|cold-weather clothing} from the pelts of five frostbite foxes. Doing so takes 8 hours of work." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 346, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Nature}):", - "page": 346, - "entries": [ - "The chilled fangs of a frostbite fox can overwhelm the senses." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FrostbiteFox.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChappedBrute.webp" } } ] }, { - "name": "Fzeg", + "name": "Chiropteran Behemoth", "source": "GHMG", "entries": [ { @@ -89660,7 +61123,7 @@ { "type": "quote", "entries": [ - "We've been led to believe that vampires and werewolves are natural enemies. Convenient that two fearsome creatures would be so opposed to the other. Never did we imagine, nor prepare, for a time when they might unite." + "They say the monster flies on silent wings in a shroud of darkness and can't be killed. But those who've seen it can't say anything anymore." ] }, { @@ -89668,26 +61131,26 @@ "entries": [ { "type": "entries", - "name": "Horrific Hybrid", - "page": 124, + "name": "Unkillable Legend", + "page": 62, "entries": [ - "A fzeg is a fusion of a vampire and werewolf. The hybrid possesses a combination of abilities more powerful than either. Unlike vampires, fzegs can enter any residence without invitation, and they are undeterred by running water or sunlight. A fzeg's howl can shake the resolve of a seasoned monster hunter." + "Rumors of the chiropteran behemoth are just that. The batlike monster is said to be the size of a house, as silent as the breeze, and unkillable. The only verified account of a chiropteran behemoth describes one that serves Grand Duke Koshevek of Soma, lairing beneath the dome of the Vonsantra Cathedral. Sages posit that if one behemoth can be created, others can." ] }, { "type": "entries", - "name": "Sly Shapechanger", - "page": 124, + "name": "Unstoppable Servant", + "page": 62, "entries": [ - "To blend in and gain the trust of its prey, a fzeg disguises itself as a humanoid. When a kill is imminent, though, a fzeg moves with great speed to feed its insatiable bloodlust." + "Chiropteran behemoths serve their creators with undying devotion, following orders to completion. The ritual creating a chiropteran behemoth allows the creator to know where its servant's location at all times. While its natural weapons are dangerous, its ear-splitting shriek is more so. The bat-monster can also unleash a sphere of darkness that doesn't hinder its senses." ] }, { "type": "entries", - "name": "Cursed Spawn", - "page": 124, + "name": "Undoing Elixir", + "page": 62, "entries": [ - "A fzeg's bite stuns some foes and curses others. Death might seem a welcome option. But the power of the fzeg is such that a victim who dies by its bite might arise as its spawn the next night." + "Unfortunately for the forces of good and light, the rumors of the chiropteran behemoth's immortality are true. The beast returns to life unless exposed to an elixir of rare components, including its own guano. Gaining access to this last ingredient is the challenge, made even greater if the behemoth's master knows its vulnerability." ] } ] @@ -89695,49 +61158,43 @@ { "type": "entries", "name": "Salvage", - "page": 125, + "page": 62, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use 1 pint of blood from a fzeg and mix it with silver and other reagents worth 50 gp to create a {@item lycanthropy antidote|GHMG} {@homebrew |(see chapter 4)}. A slain fzeg has 10 ({@dice 1d4 + 2}) usable pints of blood. The blood of a fzeglaich can be used, but it takes five times as much blood and twice as long to brew. Creating the antidote takes 4 hours of work and a successful {@dc 15} Intelligence ({@skill Religion}) check." + "To make one dose of an undoing elixir that can render a chiropteran behemoth vulnerable to death, its guano must be mixed with other reagents worth 250 gp. Someone who has proficiency with {@item alchemist's supplies|PHB} must brew the mixture for 3 days. As an action, someone can splash a dose onto a behemoth if it's within 5 feet or throw a vial of it up to 20 feet, the vial shattering on impact. In either case, the attacker makes a ranged attack against the behemoth, treating the vial as an improvised weapon. On a hit, the behemoth takes 7 ({@damage 2d6}) radiant damage and its regeneration temporarily ceases.", + "The chiropteran behemoth's two canines are good for making a {@item Rapier of Life Stealing|DMG|rapier} or {@item shortsword of life stealing|DMG}. Making the weapon requires someone who has proficiency with {@item smith's tools|PHB} to work for 7 days and use materials worth 1,500 gp along with the two upper canines from the behemoth. Somebody must cast {@spell vampiric touch} on the fangs three times during the process.", + "Claws of a chiropteran behemoth can be used to make a unique {@item vorpal sword|DMG}. Crafting the sword requires the remnants of the behemoth and other rare components worth 25,000 gp. Someone who has proficiency with {@item smith's tools|PHB} must work with someone who has proficiency with {@item alchemist's supplies|PHB} to create the weapon over 30 days. Somebody must also cast {@spell power word kill} on the weapon each day of its making." ] }, { "type": "entries", "name": "Lore", - "page": 125, + "page": 63, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 125, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 63, "entries": [ - "A fzeg is a mix of werewolf and vampire but has fewer weaknesses. The creature is resistant to nonmagical attacks." + "A chiropteran behemoth serves Grand Duke Koshevek of Soma. This behemoth is the only one whose existence has been verified." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 125, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 63, "entries": [ - "With its bite, a fzeg can drain life force and curse a person with werewolf lycanthropy. Someone who dies from a fzeg's bite becomes a fzeglaich, a creature like the fzeg and loyal to it." + "The ritual that created the chiropteran behemoth makes it regenerate even when it should die. However, any mortal magic can be undone. The behemoth's leavings\u2014skin, fur, broken teeth, and guano\u2014found in its lair need to be studied to learn the behemoth's weakness." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 125, + "name": "{@dc 25} Intelligence ({@skill Arcana}):", + "page": 63, "entries": [ - "A fzeg can transform into humanoid form. It's natural form, however, is that of a wolf-human hybrid. This vampiric monster isn't vulnerable to sunlight, but radiant damage prevents it from regenerating." + "To create the elixir that can render the chiropteran behemoth vulnerable to death requires its guano\u2014see Salvage." ] } ] - }, - { - "type": "inset", - "page": 125, - "name": "GM Advice:", - "entries": [ - "An ambitious DM could imagine a fzeg at the lead of a force including other werewolf-undead hybrids. Combined with a ghoul or ghast, the creature would paralyze, or combined with a wight, it would drain the life and lower the maximum hit points of a target. Similarly, other kinds of lycanthropes could become undead and wield hybrid powers." - ] } ] } @@ -89747,13 +61204,77 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Fzeg.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChiropteranBehemoth.webp" } } ] }, { - "name": "Garish Augment", + "name": "Claunt Mamona", + "source": "GHMG", + "_copy": { + "name": "Etharis Companions", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "We're out of stock on that particular item. If you don't mind who you do business with, there's a pigheaded merchant in the market right now who claims to have anything a body could want." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cursed Merchant", + "page": 115, + "entries": [ + "Once a successful merchant in Morencia, Claunt was cursed to a porcine form by a powerful sorcerer for steeply raising the prices of staple foods during a famine. In the years since, one business venture after another failed as partners ended contracts with him out of an abundance of superstitious caution. Though not destitute, he lived far beneath the means he once enjoyed and became desperate to reverse his fortune." + ] + }, + { + "type": "entries", + "name": "Friends in Low Places", + "page": 115, + "entries": [ + "To that end, Claunt took to worshipping Gorodyn. After a particularly bad falling out with a previous business partner, Claunt made a terrible sacrifice to the Arch Daemon of Avarice and was rewarded with a {@i satchel of sorcerous sale}. With supply no longer an issue, and hoping to escape the consequences of the sacrifice, Claunt began traveling to sell his wares. It wasn't long before he discovered that even individual buyers wanted little to do with someone in his condition." + ] + }, + { + "type": "entries", + "name": "Open for Business", + "page": 115, + "entries": [ + "Now more distraught than ever, Claunt is most likely to be encountered on the road or the outskirts of major settlements, living on whatever meager sales he can make. He happily travels with any player characters agreeing to purchase his goods on an ongoing basis. If Claunt believes he can mentor (or exploit) a particularly charismatic player character, he offers to provide them with supplies if they serve as the face of his business. If he believes the player characters as a group are capable, he asks their help in tracking down and slaying the sorcerer who cursed him." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ClauntMamona.webp" + } + } + ] + }, + { + "name": "Coldfire Ooze", "source": "GHMG", "entries": [ { @@ -89762,7 +61283,7 @@ { "type": "quote", "entries": [ - "Unnatural growths and limbs protrude from this creature, which might have once been a person but is now a monster." + "Coldfire's a menace, sure, but at least it doesn't move around on its own. Why are you staring at me like that?" ] }, { @@ -89770,27 +61291,26 @@ "entries": [ { "type": "entries", - "name": "Patchwork Body", - "page": 126, + "name": "Spreading Corruption", + "page": 65, "entries": [ - "Some people do anything for power. Those who become garish augments make deals with otherworldly powers or experiment with vile magic to enhance themselves. Such pursuits often go terribly wrong.", - "A garish augment might fight with an enormous claw, acid spit, quills, or all the above. None are identical. Every augment is different, and few who see one ever mistake another for it." + "Coldfire oozes spread coldfire throughout the north. Corrupted slurries of ice and snow, coldfire oozes have become a menace to frontier towns among the Valikan Clans." ] }, { "type": "entries", - "name": "Unquenchable Need", - "page": 126, + "name": "Burning Slime", + "page": 65, "entries": [ - "A garish augment never ceases its quest to kill and harvest appendages and organs from other creatures to incorporate into its own makeup." + "Those who first faced coldfire oozes didn't realize how the slimes could split. This mistake in the first skirmishes allowed the oozes to further multiply. Now, they can be found all over the northern wilds." ] }, { "type": "entries", - "name": "Fiendish or Aberrant Aid", - "page": 126, + "name": "Ooze Nature", + "page": 65, "entries": [ - "The alchemical processes necessary to successfully augment doesn't come from magic alone. At some point, the garish augment delved into forbidden knowledge, either fiendish or aberrant in nature, to successfully bond parts of their victims to their living body." + "A coldfire ooze doesn't require sleep." ] } ] @@ -89798,23 +61318,30 @@ { "type": "entries", "name": "Salvage", - "page": 126, + "page": 65, "entries": [ - "With 1 hour of work and a successful {@dc 15} Wisdom ({@skill Survival}) check, the acid- or poison-producing organ of a garish augment can be harvested to provide one {@item Acid (vial)|PHB|vial of acid} or two doses of {@item Basic Poison (vial)|PHB|basic poison}.", - "However, unless fiendish pieces of the creature are burned, the fiend whom the garish augment dealt with might come seeking payment from the augment's killers." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the remains of one coldfire ooze to make one {@item flammable tincture|GHMG} {@homebrew |(see chapter 4)}. Making the tincture takes 1 day of work, materials worth 50 gp, and a successful {@dc 13} Intelligence or Wisdom check." ] }, { "type": "entries", "name": "Lore", - "page": 126, + "page": 65, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion} or {@skill Arcana}):", - "page": 126, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 65, "entries": [ - "This creature's strange augmentations give it a variety of attacks and means of movement." + "Coldfire oozes are rare creatures that spread coldfire." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 65, + "entries": [ + "As with coldfire, fire is the best way to deal with a coldfire ooze. Fire is the only way to put the coldfire out." ] } ] @@ -89827,13 +61354,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GarishAugment.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ColdfireOoze.webp" } } ] }, { - "name": "Gasdra", + "name": "College of Requiems", "source": "GHMG", "entries": [ { @@ -89842,7 +61369,7 @@ { "type": "quote", "entries": [ - "Nothing scares me more in the deep wood than the honking of the witch's goose." + "It was the most horrible thing I ever heard. It was beautiful." ] }, { @@ -89850,34 +61377,18 @@ "entries": [ { "type": "entries", - "name": "Guard Geese", - "page": 127, - "entries": [ - "Gasdra look like a three-headed goose with snow white feathers. They are often created to serve as guards for the homes of hags or similar fey." - ] - }, - { - "type": "entries", - "name": "Born of Foul Ritual", - "page": 127, - "entries": [ - "To create a gasdra, a goose egg must be placed in a golden bowl worth 200 gp and bathed in the blood of a newborn infant. The egg is then left in the dark of a new moon for four hours, after which a fully formed gasdra hatches." - ] - }, - { - "type": "entries", - "name": "Vicious Temperament", - "page": 127, + "name": "Conductors of Death", + "page": 66, "entries": [ - "Gasdra are extremely protective of their home and attack anyone who trespasses. Conveniently, they are carnivores who can strip a human of flesh in a day, so there's not much mess." + "Bards devote their lives to mastering the alluring and compelling power of song, yet a few dour individuals turn their efforts to extending that power into the realm of death. Blending necromancy into their music allows them to tear at life force or animate the dead." ] }, { "type": "entries", - "name": "Giant Gasdra", - "page": 127, + "name": "Soul Music", + "page": 66, "entries": [ - "Giant gasdra are grown when a coven uses their powers to grow a regular gasdra to an enormous size. These seven-headed monstrosities can decimate a small village if provoked." + "Bards who focus on necromancy call corpses out of the ground to serve them, dancing to their mournful tune. As undead servants advance, the bard sows chaos among enemies, hampering their defenses and turning them against one another. By the time they regroup, the dead are upon them." ] } ] @@ -89885,48 +61396,66 @@ { "type": "entries", "name": "Salvage", - "page": 127, + "page": 66, "entries": [ - "Once every two months gasdra lay {@dice 2d4} eggs. These eggs never hatch and are inedible by humanoids, though hags find them delicious. However, the yolks of gasdra eggs are the deepest black and can be used to make fine pigments. Each intact egg sells for 20 gp. Those proficient with {@item alchemist's supplies|PHB} or {@item painter's supplies|PHB} and succeed on a {@dc 15} Intelligence check turn an egg into 50 gp worth of pigment with one day of work." + "Performers from the College of Requiems use masterwork instruments of bone and ivory. Each instrument has a distinctly sorrowful sound. Someone who has proficiency with the instrument has advantage on Charisma checks to use it to play a dirge or similar mournful tune. Each instrument is worth 25 gp times the Challenge of the performer it belonged to, but only an expert in instruments is likely to recognize the value." ] }, { "type": "entries", "name": "Lore", - "page": 127, + "page": 66, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 127, - "entries": [ - "Gasdra are vicious watch animals kept by hags that look like geese with three heads. Their three brains make them hard to affect with abilities that {@condition blinded|PHB|blind}, {@condition charmed|PHB|charm}, {@condition deafened|PHB|deafen}, {@condition frightened|PHB|frighten}, {@condition stunned|PHB|stun}, or knock them {@condition unconscious}." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 127, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 66, "entries": [ - "The eggs of gasdra are a valuable ingredient in black pigments." + "Bards of the College of Requiems turn their arts to necromancy. Most prefer a solitary existence, perhaps in the company of the dead." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 127, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 66, "entries": [ - "A gasdra can be turned into a giant gasdra by a foul ritual that involves feeding the monstrosity seven newborn infants under a new moon and painting the creature's feathers with seventy of its own eggs. When the new moon sinks below the horizon, the gasdra grows four more heads and becomes massive, its feathers forever stained dark as night. Giant gasdra are suitable as mounts for hags and other evil creatures." + "By weaving necromancy into their music, these spellcasters raise undead minions and hinder their enemies with curses and enchantments. Confronting one of these bards can mean fighting through their undead allies first." ] } ] + }, + { + "type": "inset", + "page": 67, + "name": "GM Advice:", + "entries": [ + "Bards of the College of Requiems can make challenging and flavorful villains in their own rights. However, when teamed up with a powerful necromancer or an intelligent undead leader, these mourning minstrels and dirgemasters truly shine.", + "Rather than having a traditional bard playing at their courts and singing their praises, a vampire lord would have a dirgemaster in its employ instead. Not only is that pairing more appropriate in terms of the story, the dirgemaster can bolster its master and the servants of the creature with the necromantic magic the bard wields.", + "On the other hand, in a town overrun with undead, a College of Requiems bard might be the only thing standing between the undead creatures it can influence and the innocent townsfolk. While these bards may be frightening to commoners, their power can be wielded for good as much as ill." + ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CollegeofRequiems.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Flute.webp" + } + } ] }, { - "name": "Gasper", + "name": "Coral Grazer", "source": "GHMG", "entries": [ { @@ -89935,7 +61464,7 @@ { "type": "quote", "entries": [ - "While travelin' in the wilds, pack more food'n water'n ya think ya need, keep yer tinder dry, and don't disturb tranquil pools, as every wayfarer worth their salt knows." + "I used to live in a village in the western shallows. Then a grazer came by and, in one night, everything I knew was gone." ] }, { @@ -89943,18 +61472,27 @@ "entries": [ { "type": "entries", - "name": "Sacred Sites", - "page": 129, + "name": "Unnatural Disasters", + "page": 68, "entries": [ - "Powerful fey want certain pools, natural springs, and waterfalls to be left pristine and undisturbed. These fey created gaspers to ensure areas of sacred water remain undefiled. Gaspers don't harm those who respect the water. They do attack those who pollute or defile the water or area near it." + "Sea- and coast-dwellers fear coral grazers. Many such people consider the arrival of a coral grazer to be a natural disaster, but these monsters are far from natural. Equipped with beaked tentacles surrounding its single massive eye, a coral grazer uses its beaks to tear apart and consume coral. But the creature doesn't restrict itself to coral shelfs\u2014it eats anything made of a similar substance, from shells to some stone. It also consumes bones, although in smaller quantities. One coral grazer can lay waste to a whole fishing village." ] }, { "type": "entries", - "name": "Small Clues", - "page": 129, + "name": "Ancient Horrors", + "page": 68, "entries": [ - "Gaspers protect the area surrounding their sacred water by drowning and dissolving their victims. A cautious traveler might glimpse bits of bone in the water from those slain there. The gasper discards lost equipment where it won't pollute the water. Anyone who disturbs the gasper's sensitivities might notice their reflection in the water scowls at them just before the gasper attacks." + "Accounts of coral grazers can be found throughout recorded history, yet their origins re main a mystery. The oldest legends tell of a cataclysm that precedes the creatures being seen in the shallows. Sages speculate this disaster either gave rise to coral grazers or forced them into new territory. The look of coral grazers is akin that of Aether Kindred and denizens of their mad realm. If the cataclysm that gave rise to coral grazers had its source there, it could explain much." + ] + }, + { + "type": "entries", + "name": "Progeny Plague", + "page": 68, + "entries": [ + "Coral grazer spawn can be as much of a threat as their elder kin. Larvae are up to 6 feet long and they eat tremendous amounts to fuel their growth. After gorging themselves for a year, they retreat to deeper waters, returning to familiar feeding territory when they have reached full size. Most folk prefer to kill the larvae before they can grow.", + "An adult coral grazer can attract several larvae to its feeding area. That means adults are more dangerous when larvae are about in surrounding waters. Sages have noted that larvae are more likely to show up when an adult is in danger." ] } ] @@ -89962,33 +61500,43 @@ { "type": "entries", "name": "Salvage", - "page": 129, + "page": 69, "entries": [ - "Water that fills a victim's lungs and mouth while {@condition grappled} by a gasper is expelled when the {@action grapple} is broken. If a creature took acid damage from the gasper and captures this water in a container, it can be used as a reagent for a {@item potion of acid resistance|DMG}. Someone who has proficiency with {@item alchemist's supplies|PHB} can brew the water with other materials worth 20 gp in a process that takes 4 hours, making one dose of this potion." + "Some artisans prize a coral grazer's beaks, which can make fine, sharp, and unusual blades. The beaks from one larva can fetch 50 gp, and those from an adult up to 200 gp.", + "Someone who has proficiency in the {@skill Medicine} skill can extract an adult coral grazer's eye in perfect condition with a successful {@dc 17} Wisdom ({@skill Medicine}) check. Treated three times with a {@spell flesh to stone} spell and special oils worth 1,000 gp per casting, the eye shrinks and works like a {@item crystal ball}, provided the caster makes a successful {@dc 13} Intelligence ({@skill Arcana}) check with each casting." ] }, { "type": "entries", "name": "Lore", - "page": 129, + "page": 69, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 129, + "page": 69, "entries": [ - "A gasper might attack anyone who it thinks has defiled the water it guards. Anything that happens in or near the water might provoke the creature." + "Coral grazers are dangerous tentacled beasts that tear apart coral and similar material for food." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 129, + "page": 69, "entries": [ - "A gasper understands {@language Sylvan|PHB} but rarely speaks to those it deems enemies. But promising to leave a protected area might convince a gasper to cease attacking." + "An adult coral grazer's presence can cause paralyzing fear. Although the grazer eats little flesh, it often takes a chunk of a paralyzed creature to get to its delicious bones. The adult can also attract larvae in the area to join it in feasting and fighting." ] } ] + }, + { + "type": "inset", + "page": 69, + "name": "GM Advice:", + "entries": [ + "While a coral grazer is at home in the coastal waters of the lands of Etharis, they can be captured and trained by evil-doers to acts as guards and thugs. Little is as terrifying as a moated lair of an enemy that is also full of coral grazers. In fact, some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.", + "The paralyzing fright caused by a coral grazer makes them terribly dangerous against those creatures who fail their saving throws. However, higher-level characters who are immune to fear, or who boost others with a fear-negating ability, make this paralyzing fright irrelevant. That's why it's important, when you want to challenge a powerful party, to take down those characters or separate them from their allies during a coral grazer attack. A {@spell dispel magic} to remove the effects of a {@spell heroes' feast} is also strategically beneficial." + ] } ] } @@ -89998,13 +61546,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gasper.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CoralGrazer.webp" } } ] }, { - "name": "Gegazol", + "name": "Corpse Walker", "source": "GHMG", "entries": [ { @@ -90013,7 +61561,7 @@ { "type": "quote", "entries": [ - "The Scourge of the North is an undead dragon named Gegazol. If I hear her name, I get the hell out of there. She's powerful, cunning, and treacherous. And she's rarely alone\u2014she always has one army or another behind her." + "They rose from their graves, some by force of magic, others cursed through their life's misdeeds. Whatever the reason, we can't let them walk among the living." ] }, { @@ -90021,37 +61569,18 @@ "entries": [ { "type": "entries", - "name": "Ageless Threat", - "page": 130, - "entries": [ - "There's a saying that Gegazol and the icy north share the same birthday. For as long as the Valikan Clans have told tales, their stories spoke of Gegazol's rage\u2014though none who live have seen her. In the early centuries, Gegazol was a living dragon, many say an offspring of the Prismatic Wyrm Gormadraug. She lived, that is, until she attacked a daemon. The battle was ferocious, as the dragon and fiend fought for life. Gegazol won, tearing the fiend in half, but her victory had a price. As the daemon's ichor flowed upon the dragon, it killed and later cursed her body with the filth of undeath. Gegazol raged at her reawakening and proceeded to tear at and destroy her own undead body, only to reform later near the body of the vanquished daemon. The skull of the demon acts as the dragon's soul vessel.", - "There's an essential link between Gegazol and the daemon skull. Whenever the dragon's undead body is destroyed, it reconstitutes dramatically. First, the stained bones appear, followed by the rotten muscle, tattered flesh, rotting teeth, and a maggot-infested tongue. Gegazol is helpless in this transformation. She can't touch the skull\u2014subtle enchantments steer her away. Gegazol has lost track of how many times she's been restored near the skull." - ] - }, - { - "type": "entries", - "name": "Scourge of the North", - "page": 130, - "entries": [ - "Gegazol subjugates and wars for many reasons. First and foremost, she does so to protect her soul vessel. She wars to control the actions of pesky and curious mortals. Beyond protecting the daemon skull, Gegazol has a hard time rationalizing her decisions. She isn't entirely in control; she's being manipulated.", - "To Gegazol, her mind is her own, but deep down, something else swirls. The daemon's psychic essence intermingled with the dragon's consciousness when her body became undead. The daemon's essence either refuses to or is incapable of communicating with any creature. It can't speak; the skull is silent. Its mind can't be reached via magic." - ] - }, - { - "type": "entries", - "name": "Delusional Destiny", - "page": 130, + "name": "Grim Awakening", + "page": 70, "entries": [ - "A mind under extreme pressure breaks. Gegazol is cunning, often lucid, and by no means addled, but she is prone to intense stubbornness and unshakable belief that her destiny is to become Queen of the World. It's a lofty goal, given that she has yet to conquer even a fraction of the North, but she has time on her side.", - "Gegazol both longs for and fears war. She remembers her death, and many deaths since, leaving her hesitant to muster her undead army and march south again. As the festering will of the daemon prods her, however, it's only a matter of time before the Valikan Clans learn the myths of her existence are all too real." + "When the soul of a deceased can't leave the body because of induced death or for misconduct, it might rise as a corpse walker. The reanimated corpse moves about with its arms outstretched. With its attacks, a corpse walker siphons a victim's life force and kills living creatures for sustenance." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 130, + "name": "Night Walkers", + "page": 70, "entries": [ - "Gegazol doesn't require air, food, drink, or sleep." + "Corpse walkers rise at night. By day, they hide in dark places such as coffins and caves. Whether newly deceased or buried for a longer time, the skin of a corpse walker is greenish white with bizarre mold growing on it. The sun burns this flesh and fungus away. As they age, corpse walkers become attached to their resting places and flee there when hard pressed." ] } ] @@ -90059,58 +61588,49 @@ { "type": "entries", "name": "Salvage", - "page": 130, - "entries": [ - "Gegazol's lair holds a hoard gathered over the centuries. She has spread this loot among various vaults and chambers, and her Immortals guard these treasures. Her treasurers\u2014a trio of compulsive vampires\u2014keep careful records of the hoard in a library within the lair's inner vaults. Each record contains a great deal of knowledge about the fates of various objects, and sometimes the vampires track a treasure beyond its gifting and engage in occasional quests to regain a lost valuable. Each historic tome from the library is worth at least 100 gp to the right collector. Enterprising adventurers could use any of these books as a guide to searches for lost treasures." - ] - }, - { - "type": "insetReadaloud", - "page": 131, - "name": "Daemon Skull Soul Vessel", + "page": 70, "entries": [ - "The ancient daemon skull that serves as Gegazol's soul vessel possesses infernal power, giving it the means for mischief and self-preservation. It has AC 6, but it's immune to bludgeoning, piercing, and slashing damage from nonmagical attacks, as well as cold, fire, necrotic, and psychic damage. It's immune to all conditions, and it has a {@d20 7} bonus to all saving throws, making saves against spells and magical effects with advantage. The skull has 200 hit points.", - "When harmed, the skull sends out a psychic alarm. Gegazol and her Immortals can sense this alarm, provided they are on the same plane of existence. Also, when a creature deals the skull damage, that creature must succeed on a {@dc 21} Wisdom saving throw or take psychic damage equal to half the damage the creature dealt.", - "If her soul vessel is destroyed, Gegazol can't rejuvenate. When her body is destroyed again, she dies." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix the mold from a corpse walker's skin with other materials worth 500 gp to produce a potion that grants all the corpse walker's damage resistances for 10 minutes. The skin from an ancient corpse walker can produce two doses of this potion. A humanoid that dies while under the effects of this potion rises as a corpse walker 24 hours later. Creating this rare potion requires a successful {@dc 15} Intelligence ({@skill Religion}) check and 8 hours of brewing.", + "Someone who has proficiency with {@item smith's tools|PHB} can fashion the femur of an ancient corpse walker into a one-handed melee weapon. Both femurs can make a two-handed weapon. Creating the weapon takes 10 days and extra materials worth 500 gp, and it's a magic weapon when complete. Someone you hit with an attack using the weapon can't regain hit points until the start of your next turn. If someone casts {@spell vampiric touch} and {@spell inflict wounds} on the weapon once per day while it's being made, and materials worth 1,000 more gp are added to the process, the weapon also takes on the properties of a {@item sword of life stealing} but need not be a sword." ] }, { "type": "entries", "name": "Lore", - "page": 132, + "page": 70, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 132, + "page": 70, "entries": [ - "Gegazol, Scourge of the North, is an ancient dragon transformed into an undead horror millennia ago. Tales as old as creation tell of her infrequent but violent assaults on lands south of her lair, and all lands of Etharis are south of her lair." + "It's bad luck for the living to set eyes upon a corpse walker. The returned gaze imparts a curse. Like a zombie, a corpse walker can take significant wounds and remain standing." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 132, + "page": 70, "entries": [ - "Not only possessing great physical power, defenses against magic, and an undead army at her back, Gegazol, like a lich, has a soul vessel that harbors her undead soul and can rejuvenate her body when Gegazol is destroyed. It's said that this vessel is a massive daemon skull, and that the dragon keeps it hidden in her lair." + "The corpse walker has a severe vulnerability to sunlight, which burns and distracts it. Radiant damage is a sure way to ensure the corpse walker stays down when slain." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 132, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 70, "entries": [ - "Gegazol calls the undead who serve her Immortals'. Among them are vampires, ghouls, and undead that are even more powerful. Given many of these undead have fallen in her wars and powerplays, the Immortal title is aspirational." + "An ancient corpse walker can release spores that call loyal undead to it, although wind can disperse these spores. The ancient walker can also become a cloud of deadly spores that can animate corpses. If terribly wounded, the ancient corpse walker turns into this mist and has 2 hours to return to its lair or perish forever." ] } ] }, { - "type": "entries", - "name": "Gegazol's Lair", - "page": 130, + "type": "inset", + "page": 71, + "name": "GM Advice:", "entries": [ - "The Scourge's lair is the sinkhole cave on an island off the northernmost shores of Etharis, north of even the raging coldfire. In this cave, the daemon's skull sits. It rests at the bottom of a deep, wet cavern upon a pedestal carved into the earth. Magic wards protect the crack above the skull. Gegazol's Immortals, a brutal cadre of undead warriors the dragon created or conquered, guard the expanded catacombs around the shrine. Gegazol needs no rest, but between campaigns, she lounges within the shrine, curled around the skull's pedestal. The whole place stinks of decay, making the site nauseating. While in her lair, Gegazol's Stench radius increases to 120 feet." + "An ancient corpse walker can lair in ruins and create a legion of humanoid and beast zombies, as well as corpse walkers. Greater undead beings and necromancers might also use these creatures as lieutenants." ] } ] @@ -90121,192 +61641,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gegazol.webp" - } - } - ] - }, - { - "name": "Ghost Mustang", - "source": "GHMG", - "_copy": { - "name": "Steeds of Etharis", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The faint stench of death surrounds a translucent horse, a pale glow shining where its eyes should be. An ornate saddle jingles as it stomps in place." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Necromancer Steeds", - "page": 323, - "entries": [ - "Ghost mustangs are the favored mounts of necromancers, who often create these horses as an early experiment in mastering the arts of undeath. While loyal to their creator, a ghost mustang avoids the afterlife and endangers itself only if ordered to do so." - ] - }, - { - "type": "entries", - "name": "Ritual Creation", - "page": 323, - "entries": [ - "Ghost mustangs are ectoplasmic manifestations of wild horses that died of unnatural means. A spellcaster with at least one 4th-level spell slot can enact this ritual, using materials worth 5,500 gp, which the ritual consumes. A wizard of the school of necromancy must instead be 5th level. In a ritual performed at night, the creator creates a magic circle around the slain horse and places a drop of the creator's blood in each eye. The creator then incants for 6 hours. The body disappears during the ritual, and the ghost mustang appears to serve the creator 13 days later." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "page": 323, - "entries": [ - "A ghost mustang doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 323, - "entries": [ - "The ghost mustang disappears when it dies, leaving behind puddles of ectoplasm. This substance can be used to brew a {@item potion of invisibility} when combined with a hair from the creator's head and materials worth 100 gp. This process requires proficiency with {@item alchemist's supplies|PHB}, a successful {@dc 15} Intelligence ({@skill Arcana}) check, and 8 hours of work." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 323, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 323, - "entries": [ - "A ghost mustang is undead, made of corporeal ectoplasm. It has related immunities and resistances, and it's hard to kill." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 323, - "entries": [ - "A ghost mustang is vulnerable to radiant damage, and that type of damage can keep the steed from surviving a killing blow." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GhostMustang.webp" - } - } - ] - }, - { - "name": "Gillian Hammerstorm", - "source": "GHMG", - "_copy": { - "name": "Etharis Companions", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Her? Oh, she's a regular here. Drinks until she gets into a fight, wins more often than not, then calls it a night. Sweet girl." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Storm Break", - "page": 114, - "entries": [ - "For over a thousand years the Hammerstorm clan mined the Rock-Teeth Mountains to the east of Liesech. After the Weeping Pox swept through the city, it found its way to the Hammerstorm's underground domain, where it decimated the clan. Less than five years later, only a handful of dwarves remained. The survivors realized they could not sustain their ancestral estates and dispersed to other lands. Gillian, the youngest surviving Hammerstorm, settled in Liesech." - ] - }, - { - "type": "entries", - "name": "Demon in a Bottle", - "page": 114, - "entries": [ - "Since the dissolution of her clan, Gillian has taken to spending her inheritance drinking away her nights. She came to Liesech hopeful that she could earn a lasting heroic legacy for the Hammerstorm name, but the rampant cynicism and brutality of the city quickly wore her down\u2014and she abandoned her dream. Quick to anger, Gillian has been kicked out of most reputable taverns in the city for starting fights, leaving her to exclusively patronize ale houses of lesser quality." - ] - }, - { - "type": "entries", - "name": "Last Call", - "page": 114, - "entries": [ - "Player characters who accomplish a heroic and public act might catch Gillian's attention, causing her to temporarily set aside her bitterness for the chance at redemption. In this circumstance, Gillian tracks the player characters down and asks to join their party. Otherwise, Gillian can be found at any of Liesech's seedy taverns, and she eagerly joins any group of adventurers that pays her tab or helps her win a bar fight." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GillianHammerstorm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CorpseWalker.webp" } } ] }, { - "name": "Gluttony Seraph", - "source": "GHMG", - "_copy": { - "name": "Disavowed", - "source": "GHMG", - "_mod": { - "images": { - "mode": "prependArr", - "items": { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GluttonySeraph.webp" - } - } - } - } - } - }, - { - "name": "Gnolls", + "name": "Corpse Wisp", "source": "GHMG", "entries": [ { @@ -90315,7 +61656,7 @@ { "type": "quote", "entries": [ - "I never believed the rumors about the Beast and how it could change people. Then I saw how everyone at the logging camp had been transformed. It had to be a power even greater than a god's." + "Some crypts are lit by lanterns. Others by the fragments of lost souls." ] }, { @@ -90323,26 +61664,19 @@ "entries": [ { "type": "entries", - "name": "Beast Cursed", - "page": 134, - "entries": [ - "Gnolls aren't a naturally occurring species. Instead, they're other humanoids mutated due to the influence of {@book the Beast|GHMG|1|The Great Beast}. This power transforms its victims into raving monsters bent on destruction. Gnolls keep their humanoid shape, but the head becomes like that of a jackal, and they grow fur, fangs, and claws. The brain changes, as well, allowing gnolls to communicate in their own twisted language." - ] - }, - { - "type": "entries", - "name": "Roving Warbands", - "page": 134, + "name": "Soul Remnants", + "page": 72, "entries": [ - "Gnolls have become incapable of civilized behavior; their driving instinct is wanton destruction. They join other \"children\" of {@book the Beast|GHMG|1|The Great Beast}, forming warbands that swarm across the countryside, killing and eating every living creature in their path. Within the warband is a loose social structure based on strength and an instinctual recognition of other Beast-bound creatures." + "Sometimes a soul stays in the mortal world to haunt the living. More often, wicked spiritual remnants stay behind to haunt the body's final rest. These remnants form weird, dead lights\u2014corpse wisps\u2014that float in graveyards and other places of death, searching for the living to feed on.", + "These fragments have little sense of the creatures they once were. Still, they cling to the body they once inhabited. Hunger can't destroy them, but they crave life force." ] }, { "type": "entries", - "name": "Continual Transformation", - "page": 134, + "name": "Undead Nature", + "page": 72, "entries": [ - "A gnoll is the first stage in a continuing mutation process. Gnolls that eat enough raw flesh and drink enough blood can mutate into other forms. A gnoll might grow spikes from their spinal column, and these spikes can be removed and thrown like darts. Other gnolls ooze poison from these spikes and might gain other abilities. Rare gnolls even grow batlike wings." + "A corpse wisp doesn't require air, drink, food, or sleep." ] } ] @@ -90350,51 +61684,33 @@ { "type": "entries", "name": "Salvage", - "page": 134, + "page": 72, "entries": [ - "The spine spikes of a venomous gnoll can be fashioned into {@item Gnoll Ammunition|GHMG|four arrows, bolts, or darts}. Someone who has proficiency with {@item smith's tools|PHB} or {@item tinker's tools|PHB} can make these projectiles in 4 hours. Each time one of these projectiles hits a target, the target takes an extra {@damage 1d4} poison damage, but if the {@dice d20} on the attack roll is a 1 or an even number other than 20, the projectile ceases to be poisonous.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the saliva glands from two gnoll brutes or one rampage gnoll to create a {@item potion of growth|DMG}. The glands must be harvested by someone who has proficiency in the {@skill Medicine} skill, and doing so requires a successful {@dc 13} Wisdom ({@skill Medicine}) check. These glands must be used within 3 days or they go bad, although a {@spell gentle repose} spell cast on the glands makes them last for that spell's duration. Making the potion requires 1 day of work and reagents worth 25 gp.", - "The wings of a rampage gnoll can be used to fashion {@item bat wings of flying|GHMG}. Someone who has proficiency in {@item leatherworker's tools|PHB} can make this cloak in 5 days, using reagents worth 500 gp. Somebody must cast {@spell fly} on the cloak on three out of the five days of its making. These wings give you a fly speed of only 40 feet, but they can be used once every {@dice 1d8} hours." + "When a corpse wisp is destroyed, it leaves behind a soft, black rock the size of a coin. This \"coal\" can be used as an extra material component when casting a spell that deals necrotic damage. Used in this manner, the coal causes the spell to deal an extra {@damage 1d4} necrotic damage. Using the coal in this way consumes it." ] }, { "type": "entries", "name": "Lore", - "page": 134, + "page": 72, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 134, - "entries": [ - "Gnolls were once normal humanoids, but they have been mutated by the power of the Beast." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 134, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 72, "entries": [ - "Some gnolls use spikes that grow from their bones, usually the spine, as projectiles. Different gnolls have different mutations, though, and some of these spikes are poisonous. The strongest mutants develop wings and infect the minds of those nearby with bloodthirsty fury." + "These lights, called corpse wisps, are undead spirit fragments caught between life and the great beyond." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 134, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 72, "entries": [ - "Gnolls form bands along with other mutated creatures to rampage across their region. The gnolls eat the flesh and drink the blood of any living things they kill. They speak to each other in their own language of howls, snarls, and grunts." + "Corpse wisps are nearly immaterial. Radiant damage is most effective against them, while poison, necrotic, and damage from nonmagical attacks are least effective." ] } ] - }, - { - "type": "inset", - "page": 135, - "name": "GM Advice:", - "entries": [ - "As mutated servants of the {@book Great Beast|GHMG|1|The Great Beast}, gnolls can be used in a variety of situations. They can roam the countryside as random encounters, pop up in cities or villages in places where the Beast has been seen, or act as troops in terrible armies of evil." - ] } ] } @@ -90404,35 +61720,52 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gnolls.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CorpseWisp.webp" } - }, + } + ] + }, + { + "name": "Corpsejaw", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "Cousins to mountain lions, corpsejaws are battlefield scavengers. Their powerful jaws allow them to tear through most armor, so they can eat carrion other scavengers leave behind. Military organizations such as the Free Swords issue bounties on corpsejaws to prevent damage to valuable salvage." + ] + } + ] + } + } + }, + "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/VenomousGnoll.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Corpsejaw.webp" } } ] }, { - "name": "Gnome Vampire (Adult)", + "name": "Crawling Grave", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ - { - "type": "entries", - "style": "text-center", + { + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "The vampire appeared among the wolves as if it had been one of them moments before. Despite its childlike size, it retained a feral aspect. The wolves treated it like their leader and died to protect it." - ] - } + "This thing was born from a mass grave? Makes you wonder who the real monster is, doesn't it?" ] }, { @@ -90440,66 +61773,49 @@ "entries": [ { "type": "entries", - "name": "Vampiric Throwback", - "page": 396, + "name": "Undead Victims", + "page": 73, "entries": [ - "Gnome vampires are fierce and feral but still clever, and their fangs and claws are outsized for a small frame. The curse connects them with their ancestral roots, putting them in closer touch with nature and animals. As a gnome vampire ages, their connection with beasts grows stronger. Older vampires might have numerous animal allies, groomed over the ages as loyal minions. But gnome vampire spawn can speak to animals and easily cultivate relationships with them." + "Unspeakable violence leads to the creation of mass graves, where the dead lie lost and forgotten. The energy from this cruelty can coalesce into tangles of bones that rise to seek out and add new skeletons to the hideous mass." ] }, { "type": "entries", - "name": "Mental Mettle", - "page": 396, + "name": "Undead Nature", + "page": 73, "entries": [ - "Although vampirism causes a kind of regression in a gnome's ancestral traits, the curse fortifies the mental strength common to gnomes. Gnome vampires are notoriously resistant to anything that forces them to act against their will or subjugates their personality or mental faculties." + "A crawling grave doesn't require air, food, drink, or sleep." ] } ] }, - { - "type": "entries", - "name": "Gnome Vampire Customization", - "page": 396, - "entries": [ - "Gnome vampires are Small, with a speed of 25 feet, and often weaker than other vampires (lower Strength). But they're just as agile and vicious\u2014their attacks are just as accurate and damaging\u2014and they can have more cunning (higher Intelligence). When converting the Hit Dice to {@dice d6|d6s} for a Small creature, keep the hit point maximum as close to the same as possible. A gnome vampire has enhanced {@sense darkvision} (add 30 feet) and retains the resilient mind of a gnome, having Turn Resistance and proficiency in Intelligence, Wisdom, and Charisma saving throws. Gnome vampires also have the Speak with Beasts trait, and those young and older gnome vampires that can speak with beasts have the Command Beast action. Ancient gnome vampires can command five or more beasts with one action." - ] - }, { "type": "entries", "name": "Salvage", - "page": 396, + "page": 73, "entries": [ - "Gnome vampires love trinkets and mementos. A gnome vampire has several such personal objects. These objects might not have much real value, but the vampire holds them dear and might bargain to regain or protect them.", - "Eating the tongue of a young or older gnome vampire imparts the beast speech benefits normal for the tongues of all adult vampires. The tongue of an adult or ancient gnome vampire allows the eater to cast {@spell animal friendship} (spell save {@dc 13} for adult, {@dc 15} for ancient) at will while the beast speech effect lasts. The effect of an ancient tongue lasts 2 hours." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powdered bones from a destroyed crawling grave to brew a death-defying potion. If a creature drinks the potion, the first time they would drop to 0 hit points within 8 hours after drinking they instead drop to 1 hit point. Brewing the potion takes 2 days and materials worth 50 gp, and brewing it correctly requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. One crawling grave has enough bones to refine into four doses of this potion." ] }, { "type": "entries", "name": "Lore", - "page": 396, + "page": 73, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 396, - "entries": [ - "Gnome vampires display a strong will like that of gnomes, allowing them to resist effects that work on the mind or other mental faculties." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 396, + "page": 73, "entries": [ - "Vampirism throws a gnome back to some ancient time when gnomes were strongly connected to natural beasts. The vampire can speak to and command animals." + "Tales tell of mass graves that spawn massive undead due to the violent energy that surrounds them." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 396, + "page": 73, "entries": [ - "The resistance to mental effects extends to effects that turn undead." + "A crawling grave can absorb a corpse and add the bones to its mass." ] } ] @@ -90512,16 +61828,16 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GnomeVampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CrawlingGrave.webp" } } ] }, { - "name": "Goldmane Boar", + "name": "Crimson Stallion", "source": "GHMG", "_copy": { - "name": "Unusual Beasts", + "name": "Steeds of Etharis", "source": "GHMG", "_mod": { "entries": { @@ -90530,23 +61846,29 @@ { "type": "entries", "entries": [ + { + "type": "quote", + "entries": [ + "This fanged horse with scaly red skin stretched across its frame has cloven hooves dripping with dark oil. Embedded chains hold a black saddle to its back." + ] + }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Staple of Etharis", - "page": 346, + "name": "Infernal Mounts", + "page": 324, "entries": [ - "Boars are a central part of everyday life in Etharis. Domesticated or hunted in the wild, they are a centerpiece in feasts. A wise adventurer keeps an eye out for particularly aggressive boars, acknowledging their danger and the potential of a filling meal." + "Created in the Netherworld, these steeds come into existence when a contract for a {@optfeature Gift of Liberating Freedom|GH} is signed. Like most fiends, the crimson stallion can be summoned by learning its true name. These true names are often revealed in dreams to worthy owners, usually as rewards to fiends or mortals who have sent many souls to hell. Crimson stallions are reluctantly bound into service and fulfill their contracts, but rarely bond with their creators." ] }, { "type": "entries", - "name": "Rare Beast", - "page": 346, + "name": "Ritual", + "page": 324, "entries": [ - "Occasionally, a hunter glimpses a goldmane boar. These animals avoid humanoid contact. Cleverer than a regular boar, a goldmane boar can be detected easier at night when its mane glows softly in the dark. Killing a goldmane boar is considered bad luck." + "Once a true name is discovered, a spellcaster with at least one 4th-level spell slot can summon a crimson stallion in a {@spell magic circle} drawn using the summoner's blood and materials worth 5,000 gp, which the ritual consumes. The bond is completed when the summoner attaches a bridle made of humanoid sinew and chains to the fiend." ] } ] @@ -90554,22 +61876,30 @@ { "type": "entries", "name": "Salvage", - "page": 346, + "page": 324, "entries": [ - "The glowing bristles from a goldmane boar can be harvested. Someone who has proficiency with {@item weaver's tools|PHB} or {@item jeweler's tools|PHB} can braid the bristles into a {@item gold boar ring|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 8 hours of work, other materials worth 20 gp, and a successful {@dc 10} Intelligence ({@skill Nature}) check." + "A crimson stallion ignites upon death, burning the body to ash within seconds, leaving only the hooves. Each of these can be ground into a powder and used to create a {@item Alchemist's Fire (flask)|PHB|vial of alchemist's fire}. Doing so requires proficiency with {@item alchemist's supplies|PHB}, a successful {@dc 10} Intelligence check, and 2 hours of work per vial." ] }, { "type": "entries", "name": "Lore", - "page": 346, + "page": 324, "entries": [ { "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Arcana}):", - "page": 346, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 324, "entries": [ - "Goldmane boars can be tamed and used as mounts." + "A crimson stallion is a fiend that has related immunities and resistances." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 324, + "entries": [ + "A crimson stallion's bite and hoof attacks are fiery." ] } ] @@ -90579,88 +61909,19 @@ ] } } - } - }, - { - "name": "Gore Elemental", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The blood, flesh, sinew, and viscera congeal across the battlefield, taking a vaguely humanoid shape. Somewhere, Tormach is pleased." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tormach's Glee", - "page": 137, - "entries": [ - "The Arch Daemon Tormach revels in slaughter, and in places where death and carnage preside for an extended period, the concentration of bloodlust and death spawns a gore elemental. Cultists of Tormach may also summon such an elemental to do their gruesome bidding." - ] - }, - { - "type": "entries", - "name": "Mobile Sepulcher", - "page": 137, - "entries": [ - "The gore elemental is little more than a barely sentient pile of the vilest remnants of battle: blood, rent flesh, broken bones, vomit, bile, and torn innards" - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 137, - "entries": [ - "At the center of a gore elemental is a skull, which belonged to the most powerful creature that perished at the slaughter that created the gore elemental. With a successful {@dc 15} Intelligence ({@skill Arcana}) and 100 gp worth of components, one can create a {@item talisman of Tormach|GHMG} {@homebrew |(see Chapter 4)}. This process takes 8 hours." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 137, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 137, - "entries": [ - "The gore elemental is created at the site of great slaughter, showing that Tormach was pleased by the events." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 137, - "entries": [ - "Creatures caught inside the gore elemental are assaulted by not just the bone and metal inside it, but also the vile power of Tormach that makes such a creature possible." - ] - } - ] - } - ] - } - ], + }, "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GoreElemental.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CrimsonStallion.webp" } } ] }, { - "name": "Gozomite", + "name": "Cult of Tormach", "source": "GHMG", "entries": [ { @@ -90669,7 +61930,7 @@ { "type": "quote", "entries": [ - "I avoid caves. Not because I am afraid of the dark, but because I am afraid of the gozomites living there." + "The wounded soldier's hopes soar as an ally approaches after battle. But the look in her eye tells the soldier that no help will come from this cultist of Tormach." ] }, { @@ -90677,26 +61938,34 @@ "entries": [ { "type": "entries", - "name": "Night Crawlers", - "page": 138, + "name": "Military Power Cult", + "page": 74, "entries": [ - "Insectoid gozomites despise bright lights and haunt underground places, only venturing above ground on dark nights." + "In the uncertainty following the Aetheric War, the absence of the previous deity of war, Malignant, paved the way for the worship of the unhinged Arch Daemon Tormach. People of Unterland birthed the Cult of Tormach within their militaristic nation. Many fear the cult's influence will spread if left unchecked." ] }, { "type": "entries", - "name": "Parasitic Lifecycle", - "page": 138, + "name": "Mindless Destruction", + "page": 74, "entries": [ - "Gozomites breed by stinging mammals with their bulbous stinger and injecting hundreds of eggs. Mammalian blood quickens the eggs, which hatch into a swarm of gozomitelings and quickly devour the victim." + "The rank and file of the Cult of Tormach carry a well-deserved reputation for wrath and destruction, their zealotry synonymous with the shedding of blood without reason. Cultists of Tormach do not give themselves over to a true berserker state but prefer to attack to overwhelm and dismember their opponents. They have a reputation for slaughtering their wounded at the conclusion of a battle. Unterlanders have learned to expect no quarter from Tormach's faithful." ] }, { "type": "entries", - "name": "Vulnerable to Fire", - "page": 138, + "name": "Champion of Tormach", + "page": 74, "entries": [ - "Gozomite ichor is particularly flammable and is prized by alchemists." + "Tormach touches certain fighters to their core, giving them the strength and fury necessary to deliver great damage. In battle, Tormach's Champions prefer the vanguard, armored as much by the strength of faith and their patron's daemonic blessings as their physical armor." + ] + }, + { + "type": "entries", + "name": "Tormach Zealot", + "page": 74, + "entries": [ + "The most faithful disciples of Tormach, blessed with wicked powers, lead the rest of the cult in bizarre and sickening ceremonies and chants. While Zealots let Champions and other servants of Tormach rush into battle first, they're more than willing to fight and die in Tormach's name." ] } ] @@ -90704,39 +61973,22 @@ { "type": "entries", "name": "Salvage", - "page": 138, + "page": 74, "entries": [ - "It takes 4 hours to harvest and bottle {@dice 1d4} doses of {@item Gozomite Ichor (flask)|GHMG|ichor from a gozomite} that did not die from fire damage.", - "As an action, you can splash the {@item Gozomite Ichor (flask)|GHMG|gozomite ichor} onto a creature within 5 feet of you or throw a flask of it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the ichor as an improvised weapon. On a hit, the target is covered in ichor and if the target takes any fire damage before the ichor dries (within 3 rounds), the target takes an additional 14 ({@damage 4d6}) fire damage." + "Rarely, one of the weapons a cultist carries retains the terrible spark of Tormach inside it. This weapon is a {@item Tormach's blessed weapon|GHMG} {@homebrew |(see chapter 4)}." ] }, { "type": "entries", "name": "Lore", - "page": 138, + "page": 74, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 138, - "entries": [ - "Gozomites inject eggs with their stinger that quickly hatch into hundreds of gozomitelings that devour the victim." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 138, - "entries": [ - "Gozomites and gozomitelings are vulnerable to fire. An infestation can also be cut out or cured with any effect that cures disease." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 138, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 74, "entries": [ - "Gozomite ichor is highly flammable and can be used to create bombs like flasks of oil, if more powerful." + "Warriors driven by bloodlust and destruction might join a cult of Tormach, who then blesses them with additional powers or prowess." ] } ] @@ -90749,13 +62001,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gozomite.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CultofTormach.webp" } } ] }, { - "name": "Grief Eater", + "name": "Daemon Oak", "source": "GHMG", "entries": [ { @@ -90764,7 +62016,7 @@ { "type": "quote", "entries": [ - "Cities are meant to be hubs of prosperity and culture. But all I see are the sad, poverty-stricken slums. Little did we know, when you spend enough time in those places you'll learn of creatures with a taste for broken hearts." + "Twisted and tortured, the many faces of this walking, dark-barked oak scream and call as the creature moves through the forest, spreading destruction." ] }, { @@ -90772,18 +62024,27 @@ "entries": [ { "type": "entries", - "name": "Despair Devourers", - "page": 139, + "name": "Twisted Treants", + "page": 76, "entries": [ - "Grief eaters are fey predators attracted to the essence of concentrated despair. They hide in a city's alleys and crumbling buildings, seeking hopeless people to feed on. These victims usually perish, causing a string of disappearances that can cause a serial-killer rumor to flare up, along with a rising population of grief eaters." + "Where daemon blood and ichor fall, feindish power ruins the ground. Plant life becomes desiccated and twisted, most falling to rot. But the hardiest plants become warped mockeries of their verdant kin. Among these are {@creature treant|MM|treants} who become daemon oaks, which have elongated, lashing limbs and grasping roots, all bound in infernal chains.", + "Like a host of tormented souls attempting to free themselves from a woody prison, a multitude of faces manifest along the trunk of these animate trees. Some of these faces have a fixed place. Others emerge and then fade into the daemon oak's despoiled bark." ] }, { "type": "entries", - "name": "Downcast Decoy", - "page": 139, + "name": "Thrall Spawners", + "page": 76, "entries": [ - "A grief eater appears to be a cloaked person, down on their luck. These \"people\" hunch over, crying and babbling. Observant viewers notice the cloak is really a grey membrane. Legs \"clutched\" to the chest are part of a warped torso. The creature travels on its long, spindly arms." + "Daemon oaks can cause other trees to share their corruption. Instead of awakening trees, daemon oaks can replace wood and sap with acidic ichor. Once corrupted, a tree serves the daemon oak, amplifying the daemonic tree's menace until the thrall is destroyed. Then, it explodes into a shower of acid." + ] + }, + { + "type": "entries", + "name": "Unrelenting Destroyers", + "page": 76, + "entries": [ + "Daemon oaks are sedentary creatures, drawing their nutrients from corrupted soil. They might stand for decades, wailing in some gloomy corner of deep woods, avoided by animals and sane folk alike. But when roused to action, they rarely stop their rampage until forced to do so." ] } ] @@ -90791,30 +62052,31 @@ { "type": "entries", "name": "Salvage", - "page": 139, + "page": 77, "entries": [ - "A grief eater's \"hood\" is a sensitive membrane that allows the creature to detect despair and other grief eaters. Someone who has proficiency in the {@skill Arcana} and {@skill Medicine} skills can remove this membrane intact with a successful {@dc 13} Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item leatherworker's tools|PHB|leatherworker's} or {@item weaver's tools|PHB} can use six of these membranes to create a {@item morose monocle|GHMG} {@homebrew |(see chapter 4)}. Creating this monocle takes 5 days and other materials worth 100 gp." + "Daemon oak ichor is a powerful if unstable reagent. Harvesting one vial from a daemon oak requires a successful {@dc 20} Wisdom ({@skill Survival}) check. One vial of ichor harvested from a daemon oak can fetch 500 gp from the right buyer.", + "Someone who has proficiency with {@item smith's tools|PHB} can use the chains from one daemon oak to fashion a {@item Chain Shirt of Acid Resistance|DMG|chain shirt of resistance (acid)} or {@item Chain Mail of Acid Resistance|DMG|chain mail of resistance (acid)}. These armors also offer a +1 bonus to AC. Instead, the chains can be used to make a {@item +1 Acid Fighting Chain|GHMG|magic chain weapon} {@homebrew |(see Grim Hollow Player's Guide)}. Such a weapon offers a +1 bonus to attack rolls and damage rolls, and when the wielder hits with an attack using such a weapon, it deals {@damage 1d6} extra acid damage. Each of these rare items requires 10 days and additional materials worth 1,000 gp to make." ] }, { "type": "entries", "name": "Lore", - "page": 139, + "page": 77, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 139, + "page": 77, "entries": [ - "Grief eaters are fey that feed on fear and sorrow. They prefer the shadows and are sensitive to {@quickref Vision and Light|PHB|2||bright light}." + "Fell forces twisted this walking tree. It's resistant to bludgeoning and piercing damage and vulnerable to fire." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 139, + "page": 77, "entries": [ - "A grief eater can sense people who are full of despair, fear, or sorrow, as well as other grief eaters. Such creatures can't hide from a grief eater." + "A daemon oak can turn other trees into thralls. Each servant is nearly as powerful as its master, although far less cunning. A daemon oak thrall can't spit acid like its master, and thralls perish if their master dies. When a thrall dies, it cracks apart, showering acidic ichor over an area within 10 feet of the thrall." ] } ] @@ -90827,13 +62089,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GriefEater.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DaemonOak.webp" } } ] }, { - "name": "Grim Piper", + "name": "Danxoni", "source": "GHMG", "entries": [ { @@ -90842,10 +62104,7 @@ { "type": "quote", "entries": [ - "A gentle sound upon the wind,", - "Crawled beneath my ragged skin,", - "And pulled me forth against my will,", - "To darkened alley, my doom fulfill." + "It's a blessing that danxoni\u2014strange, elongated, multiarmed monstrosities\u2014are a rare sight. Not only are they prone to violence, but if they were to proliferate any faster, their voracious appetites would quickly strip an area of its natural resources." ] }, { @@ -90853,26 +62112,26 @@ "entries": [ { "type": "entries", - "name": "Mysterious Fey", - "page": 140, + "name": "Churning Innards", + "page": 78, "entries": [ - "Grim pipers are wicked fey haunting the edges of civilization. They prey on the unwary, killing the unfortunates who hear their music. The lucky few who've survived these encounters have difficulty describing the piper's appearance, but the stories are similar: human-looking figures in ragged patched clothing of varying colors. Their features remain hidden beneath a cowled cloak. The only consistent detail most survivors could corroborate is the creature carried a dark wooden flute." + "The warm moistness of a danxoni's digestive tract is an ideal habitat for insects, fungi, and other tiny organisms. The relationship is symbiotic. The smaller creatures flourish in a secure environment with ready access to nourishment, and the digestion they do helps the danxoni absorb its varied meals." ] }, { "type": "entries", - "name": "Haunting Music", - "page": 140, + "name": "Multitude of Hungers", + "page": 78, "entries": [ - "Pipers use their enchanting music to lure victims into darkened alleys where they delight in killing. Their haunting melodies can steal a life as quickly as the flashing daggers they use when prey resist their bewitching tunes." + "Danxoni observed in the wild have been recorded as eating anything. They eat fresh prey, carrion, wood, poisonous plants, and rock and metal. To eat, a danxoni rips chunks with its strong arms and stuffs the material down its throat. The digestive powers of a danxoni's hitchhikers allow it to extract sustenance out of any substance." ] }, { "type": "entries", - "name": "Sinister Allies", - "page": 140, + "name": "Once Sapient?", + "page": 78, "entries": [ - "The origins of this fey remain unclear. Some suggest Arch Daemons called them forth from the fey realm to lure mortals to an early death. Others contend they are dark fey seeking vengeance for their destroyed forests. Though normally loners, pipers sometimes work for evil beings on the promise of powerful magic." + "Some observant adventurers have noted the oddly humanlike appearance of a danxoni's face. All attempts to communicate with a danxoni have confirmed an animal intelligence, leading some to wonder whether danxoni were once a sapient species." ] } ] @@ -90880,51 +62139,33 @@ { "type": "entries", "name": "Salvage", - "page": 140, + "page": 78, "entries": [ - "Grim pipers use dark wooden flutes fashioned from rare wood grown only in the remote Etharian woods. These instruments are of the highest quality, easily worth ten times the price of a typical instrument to discerning buyers.", - "Additionally, a grim piper has a {@chance 10|10% chance|Grim Piper|The Grim Piper's Flute is magical.|The Grim Piper's Flute is nonmagical.} to be carrying either {@item pipes of haunting|DMG} or {@item pipes of the sewers|DMG}, chosen by the GM." + "Someone who has proficiency with an {@item herbalism kit|PHB} can process portions of a dead danxoni's internal colonies to produce {@item Antitoxin (vial)|PHB|antitoxin} or an herbal cure for {@disease sewer plague|DMG}. Doing so requires 1 hour of work and a successful {@dc 11} Intelligence or Wisdom check. One danxoni can provide enough material for four doses of {@item Antitoxin (vial)|PHB|antitoxin} or herbal cure, or a mix of both." ] }, { "type": "entries", "name": "Lore", - "page": 140, + "page": 78, "entries": [ { "type": "entries", - "name": "{@dc 10} {@homebrew Charisma|Intelligence} ({@skill Performance}):", - "page": 140, - "entries": [ - "The piper's insidious melody is filled with dark fey enchantments that draw the listener to it." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 140, + "name": "{@dc 10} Wisdom ({@skill Medicine}):", + "page": 78, "entries": [ - "Once the luring melody is resisted, the listener is immune to its enchanting effect for a day." + "Danxoni can exhale their internal symbionts in a caustic, poisonous, and infectious cloud. Killing a danxoni releases these disease-causing parasites. If harvested properly, however, these creatures can be used to make {@item Antitoxin (vial)|PHB|antitoxin} or a cure for {@disease sewer plague|DMG}." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 140, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 78, "entries": [ - "In addition to the luring melody, the fey can damage the mind using cruel notes that make its targets less able to resist its effects." + "Necrotic damage can quickly wipe out large numbers of the danxoni's internal symbionts, so this damage is very effective against a danxoni." ] } ] - }, - { - "type": "inset", - "page": 140, - "name": "GM Advice:", - "entries": [ - "A grim piper makes a powerful companion for a more powerful and hard-hitting creature. This symbiotic relationship sees the grim piper neutralizing creatures with its song, allowing the powerful partner creature to focus on damaging resisting creatures without having too many heroes beating on it in concert.", - "Grim pipers partnering with spellcasters also amplifies the difficulty of a combat encounter. Their song, when it successfully targets a creature, makes them more susceptible to spells as well. Disadvantage on saving throws can make normally resilient characters a little more fragile than normal." - ] } ] } @@ -90934,77 +62175,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrimPiper.webp" - } - } - ] - }, - { - "name": "Grimaldo Simoni", - "source": "GHMG", - "_copy": { - "name": "Etharis Companions", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "They say the Thorn of Sante Viegre has killed a hundred inquisitors. It's probably closer to ten, but I can't deny that the brutality of his attacks seems to resonate with the common folk." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Family Secrets", - "page": 117, - "entries": [ - "Grimaldo Simoni and his older sister were raised by cousins. Told from an early age that his parents had been killed by a warlock, Grimaldo was tortured by the sense of loss. A sensitive child, he noticed that older villagers seemed to make a point of avoiding him and his sister. Only after his sister left to join the Arcanist Inquisition did he discover the reason late one night when his cousins had been drinking: his parents were not killed by a spellcaster but had been accused of being spellcasters themselves and subsequently put to death by inquisitors." - ] - }, - { - "type": "entries", - "name": "Thicker Than Blood", - "page": 117, - "entries": [ - "Shortly after learning the truth of his parents' deaths, Grimaldo began to study the occult. He became obsessed with following in his parents' footsteps and avenging them by bringing pain and suffering to as many inquisitors as he could. When a traveling merchant came through his village with a book on blood magic, Grimaldo spent everything he had to buy it. Eventually rumors began to spread around his village that he was pursuing the arcane arts. The Inquisition was notified. He was captured easily and assumed he would die. His sister, however, who had joined the Inquisition, was charged with detaining him while he awaited his trial. She released him and led him away from sure death. For a few days they traveled together, but Grimaldo knew that she could not travel the same path as he. He snuck away from her and forged his own trail." - ] - }, - { - "type": "entries", - "name": "The Thorn of Sante Viegre", - "page": 117, - "entries": [ - "Grimaldo spends his time continuing to hone his mastery of blood magic and carrying out guerilla attacks on small units of inquisitors in the Sante Viegre region of the Castinellan Provinces. He shows no mercy in these attacks, killing inquisitors and those who help them hunt arcanists. He leaves his victims in a state that shocks and terrifies anyone finding them. Grimaldo has many associates among wine smugglers in the area and is always looking to recruit those who might be sympathetic to his cause. If the player characters are known to dislike the Inquisition, or have a run in with inquisitors, Grimaldo might approach them to join forces." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrimaldoSimoni.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Danxoni.webp" } } ] }, { - "name": "Grinstagger", + "name": "Dark Mist Stalker", "source": "GHMG", "entries": [ { @@ -91013,7 +62190,7 @@ { "type": "quote", "entries": [ - "Of course, people survived! If no one survived, there wouldn't be stories, now would there? Unless he's spreading them himself..." + "As we made camp the mist rolled in. Lassiter screamed, but we didn't see anything. Then another scream. And an arrow. Then another. No twang of a bow, just the sharp sound of impact. A full retreat was ordered and we all ran for our lives. At least the three of us who weren't dead." ] }, { @@ -91021,26 +62198,10 @@ "entries": [ { "type": "entries", - "name": "Nightmare Incarnate", - "page": 141, - "entries": [ - "Grinstagger is a mighty oni known throughout Etharis for his cruelty and unique appearance. One side of his body is rigid and plantlike, giving him a perpetual grin and a staggering gait. Hence his name. Oni are the subject of numerous tales and frightful children's rhymes, but Grinstagger is known and feared even among his kind." - ] - }, - { - "type": "entries", - "name": "Unchecked Ambition", - "page": 141, - "entries": [ - "Grinstagger entered a pact with a fey queen in exchange for more arcane power. He never intended to become a slave to another, however. Using ancient magic, Grinstagger wrested control of his pact away from his patron. Enraged, she sent numerous servants to hunt down the rogue warlock, but he eluded or slew each one." - ] - }, - { - "type": "entries", - "name": "Twisted Punishment", - "page": 141, + "name": "Trespassers Beware", + "page": 79, "entries": [ - "Unable to subdue Grinstagger, the fey queen cursed the oni. With each use of his power, Grinstagger's flesh hardened into a woody substance. His face locked in a rictus and his right side stiffened, giving him a limp. But this punishment did little to deter Grinstagger, who redirected the curse, freeing himself from its continuing effects before slipping from his former patron's clutches." + "In places where the fey courts claim dominance in the mortal world, guards were placed to keep out trespassers. Then the Mists came. The noble fey guards were turned into dark versions of their past selves. They no longer serve their fey patrons\u2014instead, they kill any interlopers." ] } ] @@ -91048,51 +62209,41 @@ { "type": "entries", "name": "Salvage", - "page": 142, + "page": 79, "entries": [ - "Grinstagger wears a {@item ring of mind shielding|DMG}, which he keeps {@condition invisible}. It becomes visible if he dies. When that happens, his soul enters the ring. While his soul is in the ring, he can telepathically communicate with any creature wearing it. A wearer can't prevent this communication." + "The hunting bows of the dark mist stalkers are renowned for their accuracy and ranges so much so that foolish adventurers and hunters of all skill levels attempt to recover them. A slain dark mist stalker has a {@chance 10|10% chance|Dark Mist Stalker Bow|The bow can be truend into an oathbow.|The bow cannot be turned into an oathbow.} to be carrying a weapon that can be turned into an {@item oathbow}. Such a weapon can be altered by a proficient weaponsmith, who must succeed on a {@dc 25} Intelligence ({@skill Arcana}) check after spending 10 days and 7500 gp of components." ] }, { "type": "entries", "name": "Lore", - "page": 142, + "page": 79, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 142, + "page": 79, "entries": [ - "Grinstagger is a mighty oni cursed for breaking his pact with an archfey." + "Dark mist stalkers hide in the woods and always come with the mist! Avoid the mists to avoid your death!" ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 142, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 79, "entries": [ - "The curse twisted Grinstagger's flesh when he used his arcane powers. He escaped the curse, but its previous effects remain, giving Grinstagger his unique appearance." + "Dark mist stalkers can hide in the rain and see you without light. Find another way to find them." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 142, + "page": 79, "entries": [ - "Grinstagger retains the power he stole from his patron. He can curse others with his attacks." + "The bow shot of a stalker can knock you back, and the touch of their knives can cause a wound that can't be staunched." ] } ] - }, - { - "type": "inset", - "page": 142, - "name": "GM Advice:", - "entries": [ - "Grinstagger is a powerful being, and his goals are always power and survival. When it becomes clear that a foe is more powerful than he is, he'll make every effort to promise wealth and power in exchange for his life. Whether he can deliver on those promises is another story altogether.", - "Grinstagger generally travels and lairs with minions who serve him until he no longer has a use for him. With the fey powers pursuing Grinstagger relentlessly, his minions are generally kept around as a buffer between the oni and his pursuers, and don't last long.", - "If the characters make a deal with Grinstagger to gain his knowledge or assistance, they quickly come to learn that Grinstagger has many powerful enemies who attack frequently." - ] } ] } @@ -91102,13 +62253,21 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grinstagger.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DarkMistStalker.webp" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptDarkMistStalker.webp" + }, + "credit": "Olivia Rea" } ] }, { - "name": "Gripper", + "name": "Darkfeather", "source": "GHMG", "entries": [ { @@ -91117,7 +62276,7 @@ { "type": "quote", "entries": [ - "Once you hear the hiss, it's already too late." + "A figure moves silently through the city, well past midnight, a masked doctor treating those who have contracted {@disease the Weeping Pox|GH}. Those who look closer see a monster\u2014and not a masked healer\u2014walking the streets." ] }, { @@ -91125,18 +62284,26 @@ "entries": [ { "type": "entries", - "name": "Blighted Remains", - "page": 143, + "name": "Mimic of Healers", + "page": 80, "entries": [ - "Grippers are the remains of forests, drained of life. Fungus gorged on the corpses. What remains, besides rot, are these pale, knotty beings of vine and mold that straddle the worlds of living and dead without being undead. The danger of a gripper is mostly that it can pass its rot along." + "Darkfeathers are monsters that mimic the appearance of the few who try to safely help victims of {@disease the Weeping Pox|GH}. Traditionally, these healers dress in long, feathered black robes with a beak-like mask to protect themselves from contracting the disease. A warped mixture of magic and disease transformed these healers, merging the mask and pestilence, into a humanoid creature with a bird-like skull." ] }, { "type": "entries", - "name": "Preternatural Senses", - "page": 143, + "name": "Deathbringer", + "page": 80, "entries": [ - "A gripper lacks senses typical to humanoids, but it can sense others by their spiritual presence and navigate via the echoes of its clicking." + "To some, darkfeathers might be a blessing. Within their skull are two poison glands and a proboscis to deliver the poison to sickened individuals. Victims of a darkfeather seem to improve for a couple of days after the creature's visit, giving the family and victim hope. But death comes quickly, and the darkfeather tracks its victims to drink the liquified remains." + ] + }, + { + "type": "entries", + "name": "Shadow Lurker", + "page": 80, + "entries": [ + "When confronted, the darkfeather retreats and blends into darkness. It avoids conflict unless cornered, and then fights with ferocity to escape. Accurate knowledge of this mimic is rare." ] } ] @@ -91144,46 +62311,30 @@ { "type": "entries", "name": "Salvage", - "page": 143, + "page": 80, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item brewer's supplies|PHB} can use the spore sacs from three grippers as a base for a {@item potion of malice|GHMG} {@homebrew |(see chapter 4)}. Making the potion takes 3 days of work and other reagents worth 100 gp, and the brewer must succeed on a {@dc 10} Intelligence or Wisdom check to get the mixture right." + "Glands within a darkfeather's skull can be harvested and processed into one dose of a {@item necrotic poison|GHMG}, which acts as a {@item potion of poison} that inflicts both poison and necrotic damage if invested. Harvesting and preparing the poison requires proficiency with a {@item poisoner's kit|PHB}, takes 4 hours, and requires a successful {@dc 12} Intelligence check." ] }, { "type": "entries", - "name": "Lore", - "page": 143, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 143, - "entries": [ - "The grippers got their name from the fact that they grab and constrict their prey. They usually bite what they grab." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 143, - "entries": [ - "Grippers look woody, but they have a lot of soft parts, making them vulnerable to slashing damage." - ] - }, + "name": "Lore", + "page": 80, + "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 143, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 80, "entries": [ - "Grippers can release rot-inducing spores. If they haven't done so before they die, they swell with pressure before releasing the spores in a wider area." + "A darkfeather is a venomous monstrosity that is immune to poison." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 143, + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 80, "entries": [ - "A gripper exists in a state between life and death yet not undead. It can sense spirits, even those within living beings, and it uses its clicking to navigate. Its ability to sense spirits extends into the Ethereal Plane." + "A darkfeather can blend with the shadows and is averse to {@quickref Vision and Light|PHB|2||bright light}, especially sunlight." ] } ] @@ -91196,13 +62347,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gripper.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Darkfeather.webp" } } ] }, { - "name": "Grotesquerie", + "name": "Dawndrinker", "source": "GHMG", "entries": [ { @@ -91211,7 +62362,7 @@ { "type": "quote", "entries": [ - "A rotten stump, surrounded by a swarm of chittering woodland creatures, sprouts a maw. The animals hurl themselves into the orifice." + "Sometimes it's darkest after the dawn." ] }, { @@ -91219,26 +62370,26 @@ "entries": [ { "type": "entries", - "name": "Stationary Predators", - "page": 144, + "name": "Alien Gloom", + "page": 81, "entries": [ - "A being such as a {@creature treant|MM}, {@creature awakened tree|MM}, or {@creature dryad|MM} can become infected in an encounter with an aberration. Over weeks of painful mutation, what remains is an enormous, slimy tree stump with clouded eyes and a gaping maw. A grotesquerie is no longer a part of its ecosystem but a canker on the landscape. It can move but rarely chooses to do so when not in combat." + "A dawndrinker is the fear of the dark incarnated in a leonine shape. But the creature's head is alien, with five orbs that act as eyes and no mouth or nose. Three protrusions around the trunk function as ears. These organs vibrate when the dawndrinker is agitated, sounding like the rumble of an earthquake." ] }, { "type": "entries", - "name": "Woodland Minions", - "page": 144, + "name": "Thirsting Darkness", + "page": 81, "entries": [ - "A grotesquerie suborns the will of weak-minded woodland creatures. They kill and bring back the carcasses of the higher life forms the grotesquerie craves for sustenance." + "These creatures are thought to have emerged from the City Below. Others claim dawndrinkers came to this world to defend their summoners against the Arcanist Inquisition. Whatever the case, dawndrinkers leech light from the surroundings, feeding on it and growing stronger. In the presence of a dawndrinker, torches flicker and fail, the sun seems distant, and magical illuminations dim and go out." ] }, { "type": "entries", - "name": "Vile Hunger", - "page": 144, + "name": "Midday Night", + "page": 81, "entries": [ - "Regardless of how many minions it takes to get the job done, a grotesquerie summons more and more until its hunger is temporarily sated. Grotesqueries are capable of swallowing human-sized creatures whole, and it slowly digests any kind of material. Given time, the stones in its gizzard pulverize flesh, bone, and metal." + "When a dawndrinker makes its home, usually in a cave or dense thicket hidden from the sun, it slowly feeds on light in the area. The longer it feeds, the stronger it grows and the shorter the days seem near its lair. After a season, a dawndrinker can grow powerful enough create a small area where it appears the sun never rises." ] } ] @@ -91246,57 +62397,56 @@ { "type": "entries", "name": "Salvage", - "page": 144, + "page": 81, "entries": [ - "The gizzard-stones of a dead grotesquerie are diamond-hard and may be used or sold as diamonds with an equivalent worth of 250 gp in spells or alchemical experiments." + "Dawndrinkers have a special organ that stores and processes light the way that other creatures digest food. Most of the creature's body disintegrates after it dies, but this light stomach remains. Someone who has proficiency with {@item alchemist's supplies|PHB}, {@item cook's utensils|PHB}, or an {@item herbalism kit|PHB} can prepare the stomach with other ingredients worth 25 gp. If the preparer succeeds on a {@dc 13} Wisdom or Intelligence check, the organ makes a tasty, sweet meal for up to four creatures. After partaking, those creatures add 60 feet to their {@sense darkvision} range for 24 hours, those that lack {@sense darkvision} gaining it to a range of 60 feet. All partakers also gain {@sense blindsight} to a range of 10 feet for the same duration." ] }, { "type": "entries", "name": "Lore", - "page": 145, + "page": 81, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 145, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 81, "entries": [ - "The seemingly harmless tree stump is a horrible abomination capable of eating and digesting human flesh." + "A dawndrinker is a cunning predator that can easily hide and move in shadow. It greatly lessens and even extinguishes light sources." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 81, + "entries": [ + "A dawndrinker can sense light, its food, at a great distance. The monster is also resistant to fire, absorbing some of its energy, and immune to radiant damage, which is a source of quick nourishment for the dawndrinker." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 145, + "page": 81, "entries": [ - "The grotesquerie can control swarms of animals, and it vomits forth acidic bile to destroy attackers." + "A dawndrinker's attacks can temporarily take away the victim's ability to perceive light." ] } ] }, { "type": "inset", - "page": 145, + "page": 81, "name": "GM Advice:", "entries": [ - "A grotesquerie might sit in the center of a large area and control more than just tiny woodland creatures. Larger beasts, or even corrupted fey, might serve the horror. In this case, the characters might think that something else is responsible for the awful conditions and multiple disappearances in the area. They'll be {@quickref Surprise|PHB|3|0|surprised} when the rotten tree trunk in the center of the clearing is the real culprit." + "Before running an encounter with a dawndrinker, brush up on the rules for {@condition invisible|PHB|invisibility}, {@quickref Vision and Light|PHB|2||darkness}, and {@quickref Vision and Light|PHB|2||dim light}. The dawndrinker and any of its allies should be able to function in {@quickref Vision and Light|PHB|2||darkness}." ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grotesquerie.webp" - } - } ] }, { - "name": "Grudgels", + "name": "Death Cap", "source": "GHMG", "entries": [ { @@ -91305,7 +62455,7 @@ { "type": "quote", "entries": [ - "Fairy tales describing orcs as monsters who disappeared turned out to be just that. Orcs didn't disappear, and they're not monsters." + "It draped over her head, and everything changed. That insecure bard we all knew and loved was gone. She sliced through us as if we were butter." ] }, { @@ -91313,19 +62463,42 @@ "entries": [ { "type": "entries", - "name": "Living Legends", - "page": 146, + "name": "Deadly Spirit", + "page": 82, "entries": [ - "Even the longest-lived people of Etharis don't remember grudgels, but they remember their elders speaking of these dreaded creatures: humanoid monsters who used their ferocity and martial prowess to lay waste to towns before disappearing. These myths lingered, but the grudgels have returned. These beings, unlike those of the terrible tales, are measured and wise. They don't speak of their communal past, but they seem to carry an otherworldly knowledge with them. Grudgels look to the stars as if those far-flung orbs are memories rather than mysteries." + "The death cap is the manifestation of an executioner's or assassin's spirit, who not only killed without remorse, but hungered for murder. Their spirit and dark hunger live on after death, coalescing into some form of a cap or a hat." ] }, { "type": "entries", - "name": "Skillful Warriors", - "page": 146, + "name": "Patiently Waiting Release", + "page": 82, "entries": [ - "Grudgels, now wandering in from the wilderness in small groups, are proving to be valuable members of the communities they join, assuming they're not killed on sight out of misguided fear. The grudgels employ advanced building and crafting techniques, and they share this knowledge, alongside a willingness to work. These traits help others overcome initial hesitation at the sudden appearance of an unusual stranger.", - "Grudgels are often peaceful and helpful, but they know how to fight. They're as skilled at battle as they are at other trades. Some have training in advanced magic, which they use, as with their weapons, mostly to maintain peace." + "These caps are slow movers\u2014landbound slitherers. It spends most of its time patiently waiting for prey, seeming nothing more than a clean but discarded item of clothing made of a lush material. It doesn't reveal its true nature until someone dons the hat." + ] + }, + { + "type": "entries", + "name": "Psychic Hijacker", + "page": 82, + "entries": [ + "Once upon a living creature's head, the transformation begins as the hood attempts to control the mind of its host. When it does, it stretches into a deep black hood, and that's when the carnage begins." + ] + }, + { + "type": "entries", + "name": "Parasitic Killer", + "page": 82, + "entries": [ + "The cap wants nothing more than to slake its murderous desires. While it can be cunning, it rarely passes on an opportunity to kill. It kills its host by pushing it into battle and psychically draining the host's life force." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 82, + "entries": [ + "A death cap doesn't require air, food, drink, or sleep." ] } ] @@ -91333,41 +62506,49 @@ { "type": "entries", "name": "Salvage", - "page": 146, + "page": 83, "entries": [ - "Most grudgels carry a piece of glassy material called stryllum, which isn't from Etharis. This substance is handed down from parent to child. The more powerful a grudgel is, the larger the piece of stryllum they carry. Small pieces of stryllum can be sold for 10 gp, while bigger pieces fetch 100 gp in large markets.", - "Someone who has proficiency with {@item jeweler's tools|PHB} can work stryllum into a piece of jewelry. Doing so requires 1 hour per 10 gp the stryllum is worth and materials worth as much as the stryllum. The jeweler must succeed on a {@dc 13} Intelligence or Wisdom check to configure the jewelry properly\u2014failure indicates the jewelry is attractive and valuable but nonmagical. Success results in a charm that can absorb 1 psychic damage per gp the stryllum in the piece is worth. The stryllum dulls as it absorbs damage, and the jewelry becomes brittle and worthless after absorbing as much psychic damage as it can." + "The fabric of a defeated death cap is very valuable to tailors and creators of magical clothing, fetching 250 gp. Creating a magical cloak, hat, or other clothing using the fabric from a death cap cuts the creation time in half." ] }, { "type": "entries", "name": "Lore", - "page": 146, + "page": 83, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 146, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 83, "entries": [ - "Grudgels were known to be fierce and dangerous warriors before disappearing from Etharis. The grudgels that now live throughout the land behave nothing like those legends, although their appearance hasn't changed." + "Placing the death cap on one's head opens one up to possession by the malignant undead. Once a death cap takes control, it pushes its host to murderous carnage. While one can cut down the host, the easiest way to rid a possessed creature of the cap is to turn undead." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 146, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 83, "entries": [ - "Every grudgel carries with them a piece of glass they call stryllum, which they guard jealously. Many believe it contains innate magic." + "The death cap rides roughshod over its host, not only pushing it into battle but also denying it sustenance and sleep. Worst still, it slowly devours those it possesses. The cap can be forced off a host's body by using {@spell dispel evil and good} or similar magic." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DeathCap.webp" + } + } ] }, { - "name": "Hag-Blighted", + "name": "Disavowed", "source": "GHMG", "entries": [ { @@ -91376,7 +62557,7 @@ { "type": "quote", "entries": [ - "We warned Marta she was tempting the fates by seeking out Old Zsuzsa Blackwart. You never know what might anger a hag." + "It draped over her head, and everything changed. That insecure bard we all knew and loved was gone. She sliced through us as if we were butter." ] }, { @@ -91384,26 +62565,26 @@ "entries": [ { "type": "entries", - "name": "Hag Victim", - "page": 149, + "name": "Fallen Celestials", + "page": 84, "entries": [ - "Deceiving and manipulative, hags are prone to cursing mortals for anything from breaking a bargain to mere amusement. Hag-blighted beings are unfortunate souls who've angered a hag. Instead of slaying the person, the hag chooses a crueler fate and uses a hag-blight curse." + "When the gods fell, their agents struggled with how to go on. Most served the Arch Seraphs, who claimed their fallen god's mantle. Others found a different path. Either by choice or through an Arch Daemon's corruption, these celestials embraced evil. Such fallen celestials are known as disavowed." ] }, { "type": "entries", - "name": "Cursed Form", - "page": 149, + "name": "Avarice Seraphs", + "page": 84, "entries": [ - "Under a hag-blight curse, a victim's form becomes monstrous. The person's face becomes a permanent scowl and grows warts and pustules, and their teeth become fangs. Their body bloats, and the limbs twist. Despite these changes, the body is powerful and enduring." + "Many of the god Jezra's seraphs fell victim to Gorodyn's greed-filled words and joined the forces of the Arch Daemon of Avarice, becoming avarice seraphs. These beings still resemble the ideal of a glorious, winged angel. However, an avarice seraph's wings are black with silver-tipped feathers. Its eyes are also black, dripping with oily tears. The seraph has two faces on opposite sides of its head. One face smiles while the other frowns. The seraph rotates its head, displaying the face that suits its situation." ] }, { "type": "entries", - "name": "Social Pariah", - "page": 149, + "name": "Gluttony Seraphs", + "page": 84, "entries": [ - "Most people shun the hag-blighted for fear of the hag's ire. Only the brave or foolish dare seek out the hag to remove this affliction." + "Arch Daemon Sitri's temptations seduced seraphs who became gluttony seraphs, who now help further the Tempter's plans. Seeing their gods fall made these celestials recognize the futility of their previous ideals. Such seraphs have given in to their desires, particularly gastronomic ones, becoming giant froglike beings. Stunted wings sprout from a gluttony seraph's rotund form, allowing it awkward flight. A gluttony seraph has an enormous mouth, and the largest of them can swallow other creatures." ] } ] @@ -91411,38 +62592,40 @@ { "type": "entries", "name": "Salvage", - "page": 149, + "page": 84, "entries": [ - "The blood of a dead hag-blighted person can be used to make a potion that ends any effect that changes a creature's shape. Someone who has proficiency with {@item alchemist's supplies|PHB} can distill the blood from one hag-blighted, along with reagents worth 50 gp, to make three doses of this potion in 4 hours. Doing so requires a successful {@dc 13} Intelligence or Wisdom check. This potion can be consumed, or it can be thrown as an improvised weapon, making a ranged attack against a creature. A creature exposed to this potion can't change shape for 10 minutes, while a creature who drinks the potion can't change shape for 1 hour." + "An avarice seraph's metal-tipped feathers can be sold. Those of the lesser seraph are worth 250 gp, while those of the seraph are worth 1,000 gp.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can melt the metal on the feathers of an avarice seraph and use some feathers as fletching to make one {@item Arrow of Slaying|DMG|arrow of celestial slaying} for a lesser seraph, or four such arrows from the seraph. Making one arrow takes 7 days of work, reagents worth 1,000 gp, and a successful {@dc 17} Intelligence or Wisdom check.", + "The saliva of a gluttony seraph functions as {@item Antitoxin (vial)|PHB|antitoxin}\u2014 three doses can be collected from a lesser seraph, while ten can be gathered from a seraph. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can mix two doses of this saliva with reagents worth 50 gp and brew the mixture for 4 hours. The resulting elixir affects the imbiber as a {@spell protection from poison} spell, curing a random poison in the drinker's system." ] }, { "type": "entries", "name": "Lore", - "page": 149, + "page": 84, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 149, + "page": 84, "entries": [ - "Hag-blighted are mortals who have been cursed by a hag." + "The disavowed are seraphs fallen to evil. Each still retains a measure of its celestial power." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 149, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 84, "entries": [ - "The hag-blight curse twists the body and diminishes the mind, but it increases strength and endurance and gives the person sharp teeth." + "From their celestial heritage, disavowed retain magic resistance and resistance to nonmagical attacks, as well as immunity to being {@condition charmed}, {@condition exhaustion|PHB|exhausted}, and {@condition frightened}. Even in a fallen state, the seraph imparts magic and radiant damage to its attacks. Gluttony seraphs are also immune to poison." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 149, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 84, "entries": [ - "A hag-blighted person can vomit corrosive bile." + "Avarice seraphs can rouse the greed in any creature. Huge gluttony seraphs can swallow and digest people, although their lesser kin can't." ] } ] @@ -91455,28 +62638,22 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hag-Blighted.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AvariceSeraph2.webp" } } ] }, { - "name": "Halfling Vampire (Young)", + "name": "Disembodied", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "They were among us before we knew they were coming, and they easily avoided our weapons, dodging among our legs, tearing with their claws and fangs. When Johan finally got a bead on one, he found he couldn't shoot such an 'innocent' being." - ] - } + "It's one thing to be stuck somewhere. It's another to be stuck in two places at once." ] }, { @@ -91484,93 +62661,92 @@ "entries": [ { "type": "entries", - "name": "Deadly Speed", - "page": 398, + "name": "Ritual Disaster", + "page": 88, "entries": [ - "Halfling vampires are supernaturally agile and their small size does little to decrease their deadliness. A halfling vampire moves easily among larger foes, spreading mayhem while sidestepping reprisals. And if resistance becomes too much, a halfling vampire retreats and hides, returning to the fray on their terms." + "The disembodied are survivors of a magic ritual that became a regional disaster. All people within and near the city of Ulmyr's Gate when the incident occurred vanished from the face of Etharis. Years later, some returned, though each had a form indistinct to others. The disembodied claim they spent the intervening time stuck between planes, a claim which seems to be true, given the odd abilities the disembodied now possess." ] }, { "type": "entries", - "name": "Brash Action", - "page": 398, + "name": "Lost and Returned", + "page": 88, "entries": [ - "A halfling vampire, especially a spawn or young vampire, is less likely to think before acting than other vampires. They eagerly go for food and pleasure, showing little restraint, and they can kill without intending to. Being so heedless of consequences and focused on immediate reward means halfling vampires have a harder time surviving to older ages than most other vampires." + "For the disembodied, their vanishing and subsequent reappearance happened in the blink of an eye. Disembodied who weren't members of the Great College attempted to pick their lives up where they left off, rebuilding the infrastructure of Ulmyr's Gate or leaving to work their trade elsewhere. Those disembodied from the school of magic spend their time looking for a way to reverse the damage caused by the magic that transformed them." ] }, { "type": "entries", - "name": "Corrupted Fortune", - "page": 398, + "name": "Living Ghosts", + "page": 88, "entries": [ - "Halflings have uncanny luck, and in part, that fortune is due to the childlike look and nature of many halflings. Halfling vampires use this natural charm as a defense. Those who wish the vampire harm find it difficult to follow through on an attack while looking into the vampire's big, innocent eyes." + "People react to the disembodied with fear. In appearance and ability to travel between the Material Plane and the Ethereal Plane, the disembodied seem to be ghosts. Others also wrongly worry that the disembodied state might be contagious. Many shun close contact even when they recognize the disembodied aren't incorporeal undead.", + "Those who returned struggle to regain some semblance of normalcy. Most disembodied have returned to their trades. Some, in their grief and rage, have turned to hunting spellcasters before they can do further harm." + ] + }, + { + "type": "entries", + "name": "Disembodied Arcanist", + "page": 88, + "entries": [ + "Disembodied arcanists were once the senior students and faculty of the Great College. Few took the magical calamity that changed them as a lesson in caution. Disembodied arcanists search for knowledge and artifacts to complete other rituals that might reverse or complete the ritual that transformed them." ] } ] }, - { - "type": "entries", - "name": "Halfling Vampire Customization", - "page": 398, - "entries": [ - "A halfling vampire is Small and has less practical Strength than Medium vampires, along with smaller claws and teeth. But a halfling vampire shows amazing alacrity (higher Dexterity), moving with amazing grace past other creatures and disappearing with little cover\u2014see Cunning Action and Nimble Stealth. When converting the Hit Dice to {@dice d6|d6s} for a Small creature, keep the hit point maximum as close to the same as possible. Halfling vampires have a childlike aspect that supernaturally influences other creatures to refrain from harming the vampire in the Innocent Eyes reaction. Vampirism also accentuates halfling bravery, making the vampire fearless. But halfling vampires lack Beast Form." - ] - }, { "type": "entries", "name": "Salvage", - "page": 398, + "page": 89, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item brewer's supplies|PHB} can distill the blood of a young or older halfling vampire into a {@item potion of speed}. A young vampire produces enough for one dose, an adult for two, and an ancient for three. Each dose requires 3 days of brewing and other reagents worth 500 gp, and the brewer must succeed on a {@dc 15} Intelligence or Wisdom check. Drinking one of these potions has the same effect as eating any vampire part.", - "Consuming the eye of a young or older halfling vampire also affects the eater as if {@spell sanctuary} were cast on them." + "The Great College was home to a large collection of magic items. The disembodied somehow recovered some of these objects. A disembodied commoner might carry one common or uncommon magic item. A disembodied arcanist can possess a few such items or one rare one." ] }, { "type": "entries", "name": "Lore", - "page": 398, + "page": 89, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 398, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 889, "entries": [ - "Halfling vampires are incredibly stealthy and fast. They can attack and disappear before victims realize what's happening." + "The disembodied were once the citizens of a city known as Ulmyr's Gate. It housed a school of magic called the Great College, but an arcane accident destroyed the metropolis and institution. Years later, citizens of Ulmyr's Gate and staff and students at the Great College began to reappear, transformed into the disembodied." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 398, + "name": "{@dc 13} Intelligence ({@skill Nature}):", + "page": 39, "entries": [ - "A halfling vampire can prevent you from attacking them with a look. This defense is a form of enchantment magic." + "Beasts and other creatures inside and around Ulmyr's Gate suffered the same fate as the humanoids that lived in the city. Although much rarer, some of these creatures have returned to the region and show innate magical abilities like those of the disembodied." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Arcana}):", + "page": 89, + "entries": [ + "The disembodied can step into the Ethereal Plane. They can also call on magic related to their partially immaterial state." ] } ] }, { "type": "inset", - "page": 399, + "page": 89, "name": "GM Advice:", "entries": [ - "The social nature of halflings puts them in a strange position. They're more likely than most vampires to be found interacting with society, meaning more opportunity to feed. They must then rely on their luck and cunning to stay hidden, as opposed to relying to hidden, isolated lairs." + "Other NPCs or creatures may have disembodied traits. For example, a fighter or paladin, or even a monstrous creature, could be made into a disembodied version by giving them traits similar to the disembodied commoner. A foe's ability to use {@spell blink} or {@spell blur}\u2014in addition to entering an ethereal state\u2014 can make for an interesting new challenge." ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HalflingVampire.webp" - } - } ] }, { - "name": "Harvester of Lies", + "name": "Doom Boar", "source": "GHMG", "entries": [ { @@ -91579,7 +62755,7 @@ { "type": "quote", "entries": [ - "Don't lie to me, or the harvester will steal your tongue!" + "More vicious than a normal boar, the bite of the two-headed doom boar grants great unluck to those who survive it." ] }, { @@ -91587,26 +62763,26 @@ "entries": [ { "type": "entries", - "name": "Lie Detectors", - "page": 150, + "name": "Ill-Tempered", + "page": 90, "entries": [ - "Infamous liars sometimes return as harvesters of lies after they die. These undead beings are capable of unerringly detecting falsehoods. The more lies one tells, the more attractive the liar's tongue becomes to the harvester." + "The two-headed doom boars hate all life and vent their anger on any creature they can find. The mere sight of a creature drives them into a murderous rage as they try to tear their victim to shreds." ] }, { "type": "entries", - "name": "Macabre Collection", - "page": 150, + "name": "Unlucky Wounds", + "page": 90, "entries": [ - "The harvester of lies is compelled to collect the tongues of liars and sew them into a long coat that it wears. This coat is the creature's most prized possession and without it, it cannot use its innate spellcasting." + "The tusks of a doom boar cause grievous wounds carrying a random malediction lasting from a minute to a day." ] }, { "type": "entries", - "name": "Skulker", - "page": 150, + "name": "Bone Collectors", + "page": 90, "entries": [ - "Harvesters of lies are stealthy hunters that slip into their target's home, harvest the victim's tongue, and leave without alerting others. The harvester appears as a normal humanoid, but its skin is mottled and purple, and its eyes sunken and glaring." + "Doom boars find shelter in caves, under trees, or in hollows, but one sure sign of a doom boar's lair is the smell of rot and the carpet of bones that liter the area. Doom boars frequently take trophies from their victims that rot in their lair, leaving bones behind." ] } ] @@ -91614,38 +62790,39 @@ { "type": "entries", "name": "Salvage", - "page": 150, + "page": 90, "entries": [ - "If defeated, the harvester's {@item coat of lies|GHMG} {@homebrew |(see Chapter 4)} can be claimed." + "The tusks of a doom boar can be harvested and made into a powder. The powder can be brewed into a tea with 75 gp of rare herbs that if drunk within an hour of its creation allows the victim of a curse another saving throw against a curse currently affecting them. The tea has no affect against a curse that does not allow a saving throw.", + "Additionally, eight doom boars' worth of powder can be alchemically crafted into an elixir known as {@item hogs' wash|GHMG} {@homebrew |(see Chapter 4)} by a creature with proficiency in {@item alchemist's supplies|PHB}, spending 24 hours and 500 gp worth of rare herbs and succeeding a {@dc 15} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 150, + "page": 90, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 150, + "page": 90, "entries": [ - "Harvesters of lies can detect when a lie is uttered from 1 mile away. They are attracted to lies, the more frequent the lies and the more outlandish, the greater the attraction." + "Wounds from a doom boar can bestow a random curse upon the target." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 150, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 90, "entries": [ - "Harvesters are resistant to nonmagical weapons and necrotic damage, and immune to poison." + "Doom boars fly into a reckless rage when they see other creatures." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 150, + "page": 90, "entries": [ - "The harvester wears a coat made of the severed tongues of its victims that allow it to cast several spells." + "A curse caused by a doom boar can be removed with a {@spell remove curse} spell or by the creation of a special tea made from the boar's powdered tusks." ] } ] @@ -91658,13 +62835,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HarvesterofLies.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DoomBoar.webp" } } ] }, { - "name": "Hedron", + "name": "Doomcaller", "source": "GHMG", "entries": [ { @@ -91673,7 +62850,7 @@ { "type": "quote", "entries": [ - "It was surreal and beautiful, like a painting. A forest of perfectly spaced, identical trees, a circular lake, and ground as smooth and even as a road. Floating in the middle was a cube, polished to a mirror finish." + "Despair, the end is nigh!" ] }, { @@ -91681,34 +62858,26 @@ "entries": [ { "type": "entries", - "name": "Order Incarnate", - "page": 151, - "entries": [ - "Hedrons are elementals of pure order. They see the world as a chaotic place that must be tamed. This view puts them at odds with reality." - ] - }, - { - "type": "entries", - "name": "Forced Conformity", - "page": 151, + "name": "Apocalyptic Prophet", + "page": 91, "entries": [ - "As the purified essence of order, a hedron wants to impose perfection on its surroundings. Terrain smooths, objects refine, and animals warp into identical copies. This process is painful, often lethal, to creatures." + "Wrapped in bandages and a cloak, the fiend plays at being a prophet predicting dark times ahead. With the presence of a doomcaller, its predictions are all too real." ] }, { "type": "entries", - "name": "Amoral Imperative", - "page": 151, + "name": "Tongue of Tongues", + "page": 91, "entries": [ - "Hedrons are sapient beings, rigid in their terraforming efforts. The well-being of other entities is of no consequence to a hedron. An orderly corpse is just as good as a living clone." + "When the doomcaller speaks, all understand, and it understands all that is said." ] }, { "type": "entries", - "name": "Elemental Nature", - "page": 151, + "name": "One of Many", + "page": 91, "entries": [ - "A hedron doesn't require air, food, drink, or sleep." + "When the doomcaller needs to reinforce its pronouncements of doom, it summons succubi or other fiends to spread fear and despair." ] } ] @@ -91716,30 +62885,39 @@ { "type": "entries", "name": "Salvage", - "page": 151, + "page": 91, "entries": [ - "The matter composing a hedron resolves into perfect geometric solids when the elemental collapses. These polyhedrons can be used to make fifty dice that land on a number the roller wants, provided the roller knows the dice work this way. These dice are worth 5 to 10 gp each to the right buyers." + "When slain, the eyes of a doomcaller harden into gems worth 2000 gp each.", + "When a creature holding one of these gems makes an attack roll, ability check, or saving throw, they can consume it to improve their fortunes. After the roll has been made, but before the GM has announced the result of the roll, the player can expend one gem and reroll the roll. Once done, the player must use the new result, the gem shatters and becomes worthless." ] }, { "type": "entries", "name": "Lore", - "page": 151, + "page": 91, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 151, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 91, "entries": [ - "A hedron is an elemental aligned with law rather than traditional elements. It can manipulate and harm creatures and objects with invisible force." + "Doomcallers are powerful spellcasting fiends." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 151, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 91, "entries": [ - "Hedrons exude an aura that transforms creatures and objects into \"orderly\" forms. For creatures, the body resists, and the process is painful and potentially lethal." + "A doomcaller can summon succubi or barbed devils." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 91, + "entries": [ + "Doomcallers are resistant to cold, fire, lightning, and nonmagical weapons. They are immune to acid and poison." ] } ] @@ -91752,13 +62930,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hedron.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Doomcaller.webp" } } ] }, { - "name": "Hell's Reach", + "name": "Downcast", "source": "GHMG", "entries": [ { @@ -91767,19 +62945,38 @@ { "type": "quote", "entries": [ - "When the imps start to fight in the full moon's light The wise witch knows soon the hell's reach grows." + "To assume the downcast are good at heart is foolish. Many still cling to delusions of grandeur and do anything to maintain them." ] }, { "type": "entries", "entries": [ - "Although no larger than a sizable mushroom, a hell's reach has a touch of infernal origin. Six red tentacles remain hidden in a fungal dome until a passerby disrupts the mushroom's slumber. Then, the tentacles erupt from the mushroom to attack, reeking of rotting flesh. Each tentacle contains juices that react with air to ignite. When the mushroom is damaged, this liquid squirts from it.", { "type": "entries", - "name": "Ring of Fire", - "page": 152, + "name": "Angel to Mortal", + "page": 92, "entries": [ - "A cluster of hell's reaches is called a ring of fire. It's best avoided, much like a fairy circle." + "Once angels, downcast were made mortals with the death of the gods. In the time since, the downcast have had to adapt to their new identities and forge their own path through Etharis. That path often leads to the service of the Arch Seraphs or Arch Daemons.", + "Each downcast was once an angel in service to a god, a relationship that influences a downcast's appearance, aptitudes, and interests. Other people of Etharis fail to notice the behavioral and physical details that distinguish service to one god from another, but the downcast easily recognize one another's historical role in the divine hierarchy.", + "The downcast suffered a loss few others can relate to. They were immortal celestial beings who required neither sustenance nor sleep. They had no fear of disease or infirmity. Many downcast died during the early days after the fall because they didn't or couldn't adapt to being mortal. Those who survived still bear the scars of lessons hard learned." + ] + }, + { + "type": "entries", + "name": "Prayer to Prey", + "page": 92, + "entries": [ + "After the downcast became mortal, a cabal of unscrupulous spellcasters discovered the former angels could be used in sacrificial rituals to obtain great power. Since then, this knowledge has spread to those with occult interests and few moral reservations. Most downcast believe stories related to these rituals are only rumors, a belief that has cost more than one their life." + ] + }, + { + "type": "entries", + "name": "Downcast Lives", + "page": 92, + "entries": [ + "Created to serve the will of the gods, the downcast are used to following orders. This inclination leads some to pursue vocations in which completing orders without questioning their purpose is a virtue. Mercenary companies are a good place to start.", + "Other downcast seek to unlock the power within their semidivine form. Most downcast were capable of magic prior to their fall, but fewer pursue mortal magic. Downcast sangromancers master magic that can become more powerful with the spilling of its practitioner's blood.", + "When the gods were destroyed, some downcast dealt with their new state by turning to other forms of spiritual power. Some turned to Arch Daemons or Aether Kindred, but other downcast founded cults dedicated to worshipping them." ] } ] @@ -91787,22 +62984,97 @@ { "type": "entries", "name": "Salvage", - "page": 152, + "page": 92, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can use the remains of one ring of fire (or about a dozen hell's reaches) and reagents worth 25 gp to brew an oil that can be applied to armor in 10 minutes. One dose of this oil conveys resistance to fire damage to the armor and to the wearer while the armor is worn for 24 hours after the oil is applied. Brewing the oil requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." + "The recently deceased body of a downcast can be used in a ritual to unlock magical power. This ritual takes 16 hours to complete and requires candles, chalk, incense, silver, and other reagents worth 2,000 gp. Upon completion of this ritual, the downcast's body disintegrates, and the ritualist can choose one benefit.", + { + "type": "entries", + "name": "Life Force:", + "page": 93, + "entries": [ + "The ritualist's maximum hit points increase by 2 per level (or Hit Die) the ritualist has. Each time the ritualist gains a level (or Hit Die), the ritualist's hit point maximum increases by 2. Also, the ritualist's natural lifespan increases by 250 years." + ] + }, + { + "type": "entries", + "name": "Magic Power:", + "page": 93, + "entries": [ + "The ritualist learns the {@spell thaumaturgy} cantrip and gains additional benefits based on the type of downcast sacrificed, as follows.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 93, + "items": [ + { + "type": "item", + "name": "Aurelian:", + "entries": [ + "The ritualist's Charisma score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell cure wounds} as a 1st level spell." + ] + }, + { + "type": "item", + "name": "Galiant:", + "entries": [ + "The ritualist's Constitution score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell shield of faith} as a 1st level spell." + ] + }, + { + "type": "item", + "name": "Maliganti:", + "entries": [ + "The ritualist's Strength score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell branding smite} as a 1st level spell." + ] + }, + { + "type": "item", + "name": "Ulmyrite:", + "entries": [ + "The ritualist's Intelligence score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell detect magic}." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Resurrection:", + "page": 93, + "entries": [ + "Upon finishing the ritual, the ritualist can cast {@spell resurrection} without expending a spell slot or providing any other components." + ] + } ] }, { "type": "entries", "name": "Lore", - "page": 152, + "page": 93, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 152, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 93, "entries": [ - "Hell's reach is immune to fire. The liquid within the mushroom is flammable and bursts forth when the mushrooms take damage." + "The downcast were once immortal celestial servants to the gods. Each has inclinations and aptitudes based on the god they once served." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 93, + "entries": [ + "As a result of their divine nature, fallen though it might be, downcast have resistance to necrotic damage and limited access to innate magic." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 93, + "entries": [ + "The physical form of a downcast contains significant power from before their fallen state. A ritual requiring the sacrifice or corpse of a downcast can draw out this power." ] } ] @@ -91815,22 +63087,28 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hell'sReach.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Downcast.webp" } } ] }, { - "name": "Hermit Skull", + "name": "Downcast Vampire (Adult)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "Your first instinct might be to laugh. When it's close enough to see the hatred burning in its eye sockets, another instinct is likely to take over." + { + "type": "quote", + "entries": [ + "I heard the mournful song as I rounded the corner of the crumbling church. By the time I realized the creature singing had been feasting on a family visiting the graveyard, it was nearly too late for me." + ] + } ] }, { @@ -91838,49 +63116,65 @@ "entries": [ { "type": "entries", - "name": "Hatred Reborn", - "page": 153, + "name": "Sorrowful Singers", + "page": 386, "entries": [ - "A hermit skull belonged to a person so hateful that the hate reanimated the spirit after death. Lacking the power to animate a whole body, this monster's six oozing, ectoplasmic limbs extend from the skull as it scuttles around in search of life to destroy. In this task, the hermit skull is cunning enough to burrow into soil and wait for prey to pass nearby. Then, the skull attacks." + "A downcast vampire is a sad, broken creature. Stripped of divinity and further shackled by the curse of vampirism, they spend their days in sorrow, distracting themselves by killing and singing. Creatures hearing a downcast vampire's dirge can be driven to extremes, and some lose consciousness." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 153, + "name": "Creature of the Light", + "page": 386, "entries": [ - "A hermit skull doesn't require air, food, drink, or sleep." + "Although the curse of vampirism changes the downcast, celestial ancestry makes the vampire less susceptible to turning. The undead state insulates the celestial form completely against necrotic damage. But the vampire's form is less mutable." ] } ] }, + { + "type": "entries", + "name": "Downcast Vampire Customization", + "page": 386, + "entries": [ + "A downcast vampire often has higher Wisdom than other vampires, although the change into vampiric form costs the vampire their celestial magic. Downcast vampires lack the Beast Form and Mist Form actions, although the creature still turns to mist if close to destruction. They also have the Turn Resistance trait. Young and older downcast vampires have the Dirge action." + ] + }, { "type": "entries", "name": "Salvage", - "page": 153, + "page": 386, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix the dust and ectoplasmic remains of two hermit skulls with reagents worth 25 gp to create an elixir that duplicates a {@spell calm emotions} spell cast on the drinker. Creating the elixir requires 4 hours of work and a successful {@dc 10} Intelligence or Wisdom check." + "The flesh of a downcast vampire, reduced to ash, can be a potent healing agent if activated properly. (Using the flesh in this way precludes rendering it into ointment but doesn't prevent the use of the vampire's claws, tongue, or bones.) Someone who has proficiency with {@item alchemist's supplies|PHB} or the {@skill Arcana} skill and {@item brewer's supplies|PHB} can take the ash from one adult or older downcast vampire's remains and brew it for 1 day with a {@item potion of healing}. If the brewer succeeds on a {@dc 15} Intelligence or Wisdom check, the brew becomes a {@item potion of heal|GHMG} {@homebrew |(see chapter 4)}. Failing the check results in a {@item potion of harm|GHMG} (see chapter 4), although it appears no different from its counterpart until consumed." ] }, { "type": "entries", "name": "Lore", - "page": 153, + "page": 386, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 153, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 386, "entries": [ - "Strong negative emotions in a living creature can cause them to rise again as an undead creature when they die. A hermit skull rises when a dying person has enough hatred in their heart to animate their remains, but only enough power is available to animate their skull." + "Downcast were anchored to the world when their lords perished. The curse of vampirism bars them from returning to celestial realms. Mentioning this fact might cause debilitating sadness, but it could also lead to reckless rage." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Arcana}):", - "page": 153, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 386, "entries": [ - "Hermit skulls lash out with their ectoplasmic limbs, which rot flesh and sap vitality." + "A downcast vampire's mournful dirge sends all but the bravest who hear it running in terror. Some are so overwhelmed, they pass out." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 386, + "entries": [ + "A downcast vampire is immune to radiant damage and the creature is extremely hard to turn." ] } ] @@ -91893,13 +63187,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HermitSkull.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DowncastVampire.webp" } } ] }, { - "name": "Hive Haunt", + "name": "Drab Sludge", "source": "GHMG", "entries": [ { @@ -91908,7 +63202,7 @@ { "type": "quote", "entries": [ - "As the insects swarm over their victim, the poor man is unable to move. Only moments pass before he tumbles to the ground, his skin turning a mottled green as venom courses through his veins." + "Their stench fills your nostrils and cloys in the mouth. I wish that were the worst thing about these disgusting sludges." ] }, { @@ -91916,42 +63210,26 @@ "entries": [ { "type": "entries", - "name": "Undead Swarms", - "page": 154, - "entries": [ - "Servants of necromancers, hive haunts are undead swarms of eusocial insects whose drive to obey a queen has been replaced by controlling power of an animating spirit. A hive haunt is difficult to construct. Adventurers dealing with such a swarm best be wary of its creator, who might have further unseen traps lying in wait." - ] - }, - { - "type": "entries", - "name": "Horrific Sacrifice", - "page": 154, - "entries": [ - "Not only is the creation of a hive haunt a complex feat of magic, but it's also cruel. The necromancer must catch a large hive of eusocial insects and ritually feed them into a sacrificial victim, taking care to keep the insects and the victim alive. Spells enacted force the insects to devour the victim's soul from the inside, usurping it as the hive's new queen. The necromancer must then consume the original insect queen to seal command over their creation." - ] - }, - { - "type": "entries", - "name": "Dispersed Intelligence", - "page": 154, + "name": "Smelly Sliders", + "page": 95, "entries": [ - "The creation of a hive haunt erases the animating spirit's personality and, in most cases, its memory. But it doesn't reduce its intelligence. With their ability to send individual members of the hive into secure locations unnoticed, hive haunts can be employed as spies or stealthy assassins. Strongstomached necromancers have been known to carry hive haunts hidden in clothing, appearing unarmed to a casual observer." + "It's difficult to describe the repulsive stench that emanates from a drab sludge. It's like something between a day's old corpse and a rancid latrine, and somehow worse. And the way this deep brownish-green muck sloshes upon surfaces, making a roiling and splashing sound akin to that produced by propelled vomit, only adds to its disgusting nature. These sludges seem more liquid than other oozes, but they can slosh on walls and ceilings in inexplicable ways, adding to their strange and revolting nature" ] }, { "type": "entries", - "name": "Hunger for Flesh", - "page": 154, + "name": "Unrelenting Splitters", + "page": 95, "entries": [ - "To maintain the animating spirit's potency, a hive haunt must frequently feed on the flesh and spirit of the living. Sapient creatures are more sustaining than animals. A necromancer in command of such a hive is driven to greater acts of kidnapping and violence." + "As if its rancid being weren't horrid enough, these oozes split into smaller oozes. When they do, their stench changes, as if sacks of fouler-smelling stuff are torn open in the process." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 154, + "name": "Ooze Nature", + "page": 95, "entries": [ - "The hive haunt it requires neither air nor sleep." + "A drab sludge doesn't require sleep." ] } ] @@ -91959,30 +63237,30 @@ { "type": "entries", "name": "Salvage", - "page": 154, + "page": 95, "entries": [ - "Once a hive haunt is defeated, its animating spirit departs the swarm, leaving behind only rotting insect carcasses. These bodies can be pounded into a small quantity of a valuable, colorfast green or red dye worth 50 gp." + "The smell of a drab sludge is so powerful it can revive the {@condition unconscious}. Using the remains of a drab sludge, someone who has proficiency with {@item alchemist's supplies|PHB} can make a {@item resuscitation bomb|GHMG} {@homebrew |(see chapter 4)}. Doing so requires materials worth 50 gp, 4 hours of work, and a successful {@dc 13} Wisdom ({@skill Medicine}) check." ] }, { "type": "entries", "name": "Lore", - "page": 154, + "page": 95, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 154, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 95, "entries": [ - "An undead spirit powers a hive haunt. The hive haunt has traits like other undead creatures and swarms." + "These sludges emit a terrible smell that sickens those who venture near." ] }, { "type": "entries", - "name": "{@dc 20} Wisdom ({@skill Medicine}):", - "page": 154, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 95, "entries": [ - "The hive haunt injects a {@condition restrained|PHB|restraining} poison and drains a victim's life force." + "Damage eventually causes a drab sludge to split, which unleashes an altered stench, forcing those around it to contend with smaller but nearly as potent oozes." ] } ] @@ -91995,22 +63273,28 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HiveHaunt.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DrabSludge.webp" } } ] }, { - "name": "Hivewolf", + "name": "Dragonborn Vampire (Young)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "Trust me when I say this: there's no such thing as one hivewolf." + { + "type": "quote", + "entries": [ + "The vampire had golden scales and glittering eyes. It breathed fire, charring and rotting flesh at the same time." + ] + } ] }, { @@ -92018,75 +63302,93 @@ "entries": [ { "type": "entries", - "name": "Monstrous Hybrids", - "page": 155, - "entries": [ - "Hivewolves are a combination of ant and wolf. Covered in chitinous plates, with toothy jaws flanked by sharp mandibles, these monstrosities strip areas of animals and plants to feed their voracious hunger." - ] - }, - { - "type": "entries", - "name": "Hivemind", - "page": 155, + "name": "Precise Predator", + "page": 388, "entries": [ - "Their insectile nature allows hivewolves to remain in contact in a way much like telepathy. If one hivewolf or pack encounters a tough foe, others quickly come to aid their allies." + "Dragonborn subjected to vampirism become calculating killers. They enjoy the hunt and the fight, but they approach each with cunning and skill. Even dragonborn vampire spawn are calmer and more precise than is normal for vampires of that age. This love of the hunt and battle, nevertheless, makes dragonborn vampires more likely to take risks, which their pack mates take advantage of. Many dragonborn vampires perish in confrontations before aging into more power." ] }, { "type": "entries", - "name": "Queen's Servants", - "page": 155, + "name": "Rotting Breath", + "page": 388, "entries": [ - "When moving to a new area, hivewolves establish a nest for their matriarch. From there, multiple packs set out to find and secure food for the bloated queen. If left unchecked, the queen produces enough progeny to threaten a whole region." + "Vampirism pollutes the draconic bloodline with a curse of undeath. This corruption strengthens the dragonborn's breath weapon, allowing it to deal the damage it dealt before alongside life-withering necrosis. A dragonborn vampire can also use this breath more often than living counterparts." ] } ] }, + { + "type": "entries", + "name": "Dragonborn Vampire Customization", + "page": 388, + "entries": [ + "A dragonborn vampire retains an edge in Strength compared to their peers. Also, the vampire has the resistance and breath weapon their draconic ancestry grants. Use the vampire's Hit Dice as their level for the damage the breath deals. However, the breath also deals necrotic damage equal to that the vampire's bite deals. This necrotic damage neither reduces a target's hit point maximum nor causes the vampire to regain hit points. Vampirism accentuates the predator aspects of a dragonborn's draconic ancestry, and so their breath recharges more quickly their of living counterparts. A dragonborn vampire also has the Brutal Attacks trait." + ] + }, { "type": "entries", "name": "Salvage", - "page": 155, + "page": 388, "entries": [ - "Someone who has proficiency with {@item smith's tools|PHB} can fashion a hivewolf matriarch's mandibles into a {@item caustic rapier|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 5 days of work and materials worth 200 gp. Somebody needs to cast {@spell Melf's Acid Arrow|PHB|acid arrow} on the weapon once during its crafting or {@spell acid splash} on it every day during its creation." + "A dragonborn vampire's teeth hold magic more readily than other vampires. Someone who has proficiency with {@item smith's tools|PHB} can fashion a vampire's fang into a {@item corrupted tusk-dagger|GHMG} {@homebrew |(see chapter 4)}. Making the weapon requires 5 days of work and other materials worth 250 gp. To utilize the teeth properly, the smith or somebody assisting them must have proficiency in the {@skill Arcana}, {@skill Nature}, or {@skill Religion} skill." ] }, { "type": "entries", "name": "Lore", - "page": 155, + "page": 388, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 155, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 388, "entries": [ - "Hivewolves are hybrid ant-wolves that relentlessly attack prey and devour edible plants." + "Dragonborn vampires are reputed to be cunning and precise hunters who relish combat." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 155, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 388, "entries": [ - "Hivewolves are aware of each other, potentially allowing them to react to threats across great distances." + "Vampirism heightens the draconic ancestry of a dragonborn, who retains the resistances and breath weapon of that line." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 155, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 388, "entries": [ - "Hivewolves form nests around a matriarch, acting as one to protect her." + "A dragonborn vampire's breath weapon not only deals elemental damage, but also withers life, and the vampire can use that breath more often than typical for dragonborn." ] } ] + }, + { + "type": "inset", + "page": 389, + "name": "GM Advice:", + "entries": [ + "The key to defeating a vampire is learning and exploiting its weaknesses while avoiding its strengths. A cautious vampire does everything in its power to hide those weaknesses. Unfortunately, players have access to fancy tomes detailing monsters that their characters do not have access to. Fortunately, GMs have their imaginations!", + "One way to keep players on their toes is to change some of the weaknesses and strengths for monsters, and a dragonborn vampire is an excellent candidate for change. With a connection to elements because of their draconic ancestries, dragonborn vampires' stats can be changed to show that elemental affinity, or the perversion of it. For example, fire or cold damage instead of radiant damage may be needed to negate a red dragonborn vampires Regeneration." + ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DragonbornVampire.webp" + } + } ] }, { - "name": "Horror Flits", + "name": "Drakes", "source": "GHMG", "entries": [ { @@ -92095,7 +63397,7 @@ { "type": "quote", "entries": [ - "If you see fast movement in the trees, run. It might not be enough, but it could be all you can do." + "Descendants of the great dragons of the mythic past still roam Etharis. They have little of the majesty of their ancestors, but they're still frightening." ] }, { @@ -92103,28 +63405,42 @@ "entries": [ { "type": "entries", - "name": "Weird Horrors", - "page": 156, + "name": "Lesser Dragonkind", + "page": 96, "entries": [ - "Horror flits are nightmarish creatures that defy imagination. They start as small, sickly greengray oblong eyeless orbs of pulsating flesh, slick with slime. Clumps of dirt, pebbles, dry leaves, and nettles stick to them. These little creatures hunt in great swarms. Larger flits hunt in smaller groups, while the largest\u2014the breeders\u2014often hunt alone.", - "All flits propel themselves by growing a series of pseudopods, which grasp ground, root, limb, and trunk, then fling the creature in the desired direction. Upon reaching prey, a flit's conical mouth, lined with rows of teeth, opens. Then the real terror begins." + "The dragons most common on Etharis are bestial creatures the size of wolves or horses." ] }, { "type": "entries", - "name": "Gruesome Cycle", - "page": 156, + "name": "Blight Drake", + "page": 96, "entries": [ - "The first glimpse, when a horror flit opens its mouth, is terrible enough, but what happens next is worse. Upon chomping down on their prey, the flit inverts the inner mouth, drilling into flesh. As the flit delves, feeding from the inside out, it discharges reproductive secretions.", - "These aberrations reproduce by slaying other creatures. The more they kill, the more swarms they create. Swarm members that live long enough grow into larger horrors. A breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth." + "Blight drakes are stunted dragons, twisted by diseases, to which they are very susceptible. Their wings are small and useless, sometimes rotten or absent. Blight drake saliva is poisonous to most creatures." ] }, { "type": "entries", - "name": "Unknown Origins", - "page": 156, + "name": "Sea Drake", + "page": 96, "entries": [ - "It's unclear where these strange creatures came from or what their purpose is. Some assume they sprang from daemonic ichor. Others theorize they're from beyond the pale, a shadowy place between this world and another." + "A sea drake keeps to waterways, tormenting sailors and fisherfolk who enter their hunting grounds. These drakes can pluck an unwary mariner off a vessel in the blink of an eye." + ] + }, + { + "type": "entries", + "name": "Sky Drake", + "page": 96, + "entries": [ + "Agile fliers, the sky drakes of Etharis live in the mountains and other desolate areas. A sky drake defends its lair ferociously, but it's willing to negotiate with those who have proven themselves stronger. Sky drakes even serve as mounts in return for promises to leave their homes alone." + ] + }, + { + "type": "entries", + "name": "Prismatic Drake", + "page": 96, + "entries": [ + "Said to be children of Gormadraug, the Prismatic Dragon, prismatic drakes frequent the North. Legends say they want to bring about the return of their ancestor. Sorcerers who foolishly try to tap into Gormadraug's power can be transformed into prismatic drakes. Visions force them to perform tasks that might lead to waking the sleeping dragon." ] } ] @@ -92132,56 +63448,41 @@ { "type": "entries", "name": "Salvage", - "page": 157, + "page": 96, "entries": [ - "The reaction of most folks who have encountered a horror flit is, \"Burn it with fire!\" But a handful of naturalists seek out these creatures for a variety of purposes, paying handsomely for samples. Bounties for these creatures in urban areas range from 10 to 100 gp." + "Dragons are rare on Etharis, so materials from their corpses fetch a good price. A dragon's corpse can be sold for at least 100 gp times the Challenge of the monster.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can reduce the brain of a prismatic drake into an oil that can be used to fashion one {@item Arrow of Slaying|DMG|arrow of dragon slaying}. Brewing the oil takes 5 days of work, reagents worth 2,000 gp, and a successful {@dc 17} Intelligence or Wisdom check. Making the arrow is a trivial task, but treating it properly with the oil takes 5 more days of work." ] }, { "type": "entries", "name": "Lore", - "page": 157, + "page": 96, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 157, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 96, "entries": [ - "A horror flit has no eyes, but they sense their prey by means of vibrations in the air or in the water. They breed by infesting the flesh of their prey." + "Sea drakes are cunning grapplers resistant to cold, sky drakes are adept fliers and have a bite charged with lightning, and blight drakes collect diseases that don't kill them but make for a toxic bite." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 157, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 96, "entries": [ - "The largest of these creatures, called \"breeders\" by most, can spit out swarms of their young, especially when the breeder instinctively feels it might die. The creature normally reproduces more slowly, vomiting a new swarm every few days." + "Prismatic drakes are the rarest drakes, rumored to be sorcerers transformed into dragons after they foolishly connected their minds to Gormadraug, the slumbering Prismatic Dragon. These drakes can cast spells." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HorrorFlits1.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HorrorFlits2.webp" - } - } ] }, { - "name": "Horror-out-the-Box", + "name": "Dream Spirits", "source": "GHMG", "entries": [ { @@ -92190,7 +63491,7 @@ { "type": "quote", "entries": [ - "The motley-clad creature's spindly arms and legs flail wildly as it dashes toward the shrieking child." + "A dream can be a beautiful thing, until you can't escape it." ] }, { @@ -92198,35 +63499,35 @@ "entries": [ { "type": "entries", - "name": "Fey Oddity", - "page": 158, + "name": "Dream Born", + "page": 98, "entries": [ - "A fey creature of mischief rather than menace, the horror-out-the-box is so named because of its oddly shaped and distended legs and arms, the colors of its garments along its limbs resembling pleating like a child's toy, as well as its face, colored like a jester wearing a domino mask.", - "A horror-out-the-box prefers to remain in areas with a strong fey presence, but outside of such environs it can be found in urban areas, where it might easily find its chaotic amusement." + "Dream spirits are manifestations of memories released when a sentient creature dies thinking of a specific moment in their life. Powerful arcane magic can also pull these spirits from a creature. Living dreams are positive or emotionally neutral memories. Conversely, a living nightmare is malevolent, so it harms those around it. Wicked mages or other hateful, potent beings transform living dreams into living nightmares through rituals." ] }, { "type": "entries", - "name": "Merry Pranksters", - "page": 158, + "name": "Psychic Feeding", + "page": 98, "entries": [ - "Though the horror-out-the-box is more a prankster than a villain, it shares the cruel sense of humor of many fey. It delights in havoc and chaos, whether by picking a pocket, hitting someone in the back from afar to start a fight, or insulting passersby." + "Living dreams are warm, blue motes of swirling light that attract the curious and naïve. They charm creatures into a stupor, feeding off the creatures' psychic energy as the charmed beings experience parts of the dream.", + "Living nightmares are hot, red motes that act aggressively. They create fear to maximize their brutal psychic assaults. These attacks and powers give the victims glimpses of nightmares as the evil dream spirit feeds on their fear." ] }, { "type": "entries", - "name": "Adroit Tricksters", - "page": 158, + "name": "Gathering Chaos", + "page": 98, "entries": [ - "Because of its incredible jumping abilities and reach, a horror-out-the-box is well-suited to leaping or clambering over any obstacle in its path. Its arms can reach from a distant hiding place to cause trouble." + "When several dream spirits come together in an area, they fuse into jumbled memories and terrifying projections. This enormous amalgam, called a katoche, is a roiling cloud of coruscating colors, flickering with psychic lightning. The confusion of their unnatural joining drives the melded spirits to destructive ends." ] }, { "type": "entries", - "name": "Treasure Hoarders", - "page": 158, + "name": "Undead Nature", + "page": 98, "entries": [ - "A horror-out-the-box enjoys collecting shiny objects, and treasure is no exception. If sufficiently threatened or somehow bested, a horror can be convinced to reveal the location of its prized valuables, though this hoard could be comprised of nearly anything." + "A dream spirit doesn't require air, food, drink, or sleep." ] } ] @@ -92234,30 +63535,39 @@ { "type": "entries", "name": "Salvage", - "page": 158, + "page": 98, "entries": [ - "The corrupting influence of a horror-out-the-box spreads to its treasure. Mixing the coins from a horror's collection with other coins can cause gold to turn to lead or gems to turn to glass. Use your favorite trinket table to randomly create a horror's \"hoard.\" There's a {@chance 50|50% chance|Horror-out-the-Box Hoard|The hoard contains a magic item.|The haord contains no magical items.} that the hoard contains a common or uncommon magic item." + "Dream spirits can be valuable, capturing important information about a person or a moment from the past. Details contained within a dream spirit might provide knowledge, like the location of an important artifact or the combination to a locked vault. Those who succumb to a dream spirit's spells or attacks see snippets of such information. When the dream spirit is destroyed, each creature within 60 feet of it can attempt a {@dc 15} Wisdom ({@skill Insight}) check to learn details of the dream or nightmare's contents.", + "When a katoche separates, it leaves behind dream-infused ectoplasm. Someone who has proficiency with {@item alchemist's supplies|PHB} can use this goo and other materials worth 100 gp to make {@item oil of etherealness|DMG}. The process requires 2 days of work and a successful {@dc 15} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 158, + "page": 98, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 158, + "page": 98, "entries": [ - "This creature looks like a perversion of a child's toy, but it's a fey creature that poses a threat to the peace in the area." + "Dream spirits are psychic fragments given form by circumstances or magic. They are incorporeal and, therefore, hard to capture or destroy." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 158, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 98, "entries": [ - "A horror-out-the-box has an incredible reach and quick enough reactions to strike those who move carelessly around it." + "Living dreams use charm illusion to pacify other beings, while nightmares rely on fear." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 98, + "entries": [ + "Dream spirits can fuse and become a confused swirl called katoches. They overwhelm the senses with confusing visions and break into separate dream spirits when diminished in power." ] } ] @@ -92270,30 +63580,28 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Horror-out-the-Box.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DreamSpirits.webp" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptHorror-out-the-Box.webp" - }, - "credit": "Andreia Ugrai" } ] }, { - "name": "Hourglass Widow", + "name": "Dreamer Vampire (Adult)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "When the clock stops, your time has run out." + { + "type": "quote", + "entries": [ + "It moved in an eerie pattern, stumbling with some steps, as graceful as a dancer with others. It called to mind my mother, before and after she fell ill. Then, I realized I was alone in the dark." + ] + } ] }, { @@ -92301,75 +63609,79 @@ "entries": [ { "type": "entries", - "name": "Died Waiting", - "page": 159, - "entries": [ - "Popularly known as an hourglass widow, these undead are created when legendary heroes perish while waiting for a loved one to return. The anguish of waiting, and of the overwhelming fear of loss, transforms the hero into a monster with the ultimate goal of destroying hope." - ] - }, - { - "type": "entries", - "name": "Control Time", - "page": 159, + "name": "Nightmare Feaster", + "page": 390, "entries": [ - "An hourglass widow has a magical hourglass embedded in its chest that allows it mastery over time. It can speed itself up and ignore a {@spell slow} spell or move freely in a {@spell time stop}." + "Dreamer vampires take their sustenance from nightmares, visiting sleeping mortals and inflicting night terrors. When close to a sapient creature, a dreamer vampire can plunge that victim into an illusory nightmare world and feast upon the victim's terror." ] }, { "type": "entries", - "name": "Blitzing Attack", - "page": 159, + "name": "Dream Voices", + "page": 390, "entries": [ - "The widow's ability to manipulate time allows it to unleash a devastating flurry of abilities before others can act." + "A young or older dreamer vampire communicates and moves in enigmatic ways. Their mind taps the dream world regularly, and the vampire filters useful information that often comes in a cryptic form. Dreamer vampires have been known to accurately predict coming events, especially catastrophes, despite possessing no skill in divination magic." ] } ] }, + { + "type": "entries", + "name": "Dreamer Vampire Customization", + "page": 390, + "entries": [ + "A dreamer vampire needs to eat the psychic energy from others, and does so in small ways via dreams. Dreamer vampires are resistant to psychic damage instead of necrotic. They are a little less agile and more analytical than vampires of a similar age. All dreamer vampires have the Nightmare Walker trait. A young or older dreamer vampire trades in illusion instead of reality and can't change their shape. Instead, they have the Dreamer Escape reaction. Young and older dreamer vampires have the Nightmare Killer action, too.", + "A dreamer vampire might be more ponderous than other vampires of their age (lower Dexterity and AC). But the vampire makes up for that loss with resilience (higher Constitution and hit points).", + "Horrid tales speak of ancient dreamer vampires who can use Nightmare Killer on multiple targets. To make this legend true, once per day, the ancient dreamer vampire can use Nightmare Killer on creatures of its choice within a 30-foot radius sphere centered on a point the vampire chooses within range of the effect." + ] + }, { "type": "entries", "name": "Salvage", - "page": 159, + "page": 390, "entries": [ - "When the sand from the widow's hourglass is mixed with wine, it creates an elixir that when consumed prevents the creature from aging for {@dice 2d6 + 10} years. There is enough sand in the hourglass to create an elixir for two creatures. A creature cannot benefit from the sand of an hourglass widow more than once. The sand can be sold for 5,000 gp." + "The brain of a young or older dreamer vampire has a connection to nightmares and bizarre prescience. Someone who has proficiency with alchemist's supplies or cook's utensils can prepare the brain according to a fabled recipe. Doing so requires other ingredients worth 250 gp, and the preparer must succeed on a {@dc 13} Intelligence or Wisdom check. If the process is successful, the brain produces four portions, and each portion makes the eater impossible to {@quickref Surprise|PHB|3|0|surprise} for 24 hours. An improperly prepared brain has only the deleterious effect of eating a vampire body part.", + "A spellcaster can eat the whole properly prepared brain of an adult or older dreamer vampire as part of casting the foresight spell. Doing so extends the spell's casting time to 10 minutes but increases the spell's duration to 24 hours." ] }, { "type": "entries", "name": "Lore", - "page": 159, + "page": 390, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 159, - "entries": [ - "Hourglass widows are undead who can control time to act more than once a round." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 159, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 390, "entries": [ - "Hourglass widows are resistant to cold, force, lightning, and necrotic. They are immune to poison and nonmagical attacks." + "A dreamer vampire is as connected to dreams as a living dreamer, but the vampire prefers nightmares." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 159, + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 390, "entries": [ - "Inexplicably, an hourglass widow can affect those trapped in a {@spell time stop}, {@spell imprisonment}, or other stasis effect." + "Dreamer vampires damage the mind more than the body when they feed. They can create a nightmare dreamscape to drain victims of psychic energy." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DreamerVampire.webp" + } + } ] }, { - "name": "Hraptnon", + "name": "Dreamers", "source": "GHMG", "entries": [ { @@ -92378,7 +63690,7 @@ { "type": "quote", "entries": [ - "The magic our wizard used just bounced off the gigantic creature, and as our fighter slashed at it with her sword, the creature's blood spawned even more monsters." + "Dreams are a simple reflection of our deepest yearnings. I make them reality." ] }, { @@ -92386,77 +63698,70 @@ "entries": [ { "type": "entries", - "name": "Stillborn Forest Scourge", - "page": 160, - "entries": [ - "Enterprising loggers. Hiding bandits. Hardy stonemasons. Treasure hunters. Many attempt to form bases of operation among the gigantic trunks and thick foliage of the Stillborn Forest. And many succeed at establishing thriving bases thanks to the ample bounty that the forest provides. Or at least until the hraptnon finds them. Then it's nothing but blood and screams." - ] - }, - { - "type": "entries", - "name": "Born of Hag Magic", - "page": 160, + "name": "Strangers in a Strange Land", + "page": 100, "entries": [ - "The hraptnon was born centuries ago, when a coven of hags lairing in the Stillborn Forest used magic to enhance the capabilities of a normal ogre who they'd enchanted to protect them. The coven died out, but the creature lived on to be adopted by another coven, which added more magical enhancements. This cycle continued decade after decade, and the resulting creature grew in size and power. Now the hraptnon is beyond control, with nothing in its soul except for an undying urge to eat those who wield magic." + "An ancient species that survived a cataclysm by entering sleep stasis, dreamers are still finding their footing in Etharis. They can recall little of their civilization prior to entering stasis, but the experience had a profound impact on them, granting them the ability to sense and enter the dreams of others. This ability has allowed dreamers to learn about the other people of their world, but their psychic intrusions have done little to endear dreamers to others.", + "The same stasis that allowed dreamers to survive a major calamity also caused them to forget most of their cultural history. Without a shared past, they split on whether to look forward or back. Some believe they should attempt to uncover the ruins of their civilization and resurrect its culture. Others see an opportunity to invent a new place in Etharis." ] }, { "type": "entries", - "name": "The Stillborn Heart", - "page": 160, + "name": "Dream Lives", + "page": 100, "entries": [ - "The secret of the hraptnon lives buried in the center the Stillborn Forest, beneath a pool of clear water in a grove of magical trees. Magical damage cannot harm the hraptnon while the heart rests in the pool. The grove is guarded by {@creature xakalonus|GHMG} the murderous offspring of the hraptnon." + "Some dreamers can make a living in exchange for information discovered in dreams. Such dreamers enter dreams to obtain details about a person's waking life they can later use as blackmail or sell to an interested third party.", + "Other dreamers have unlocked magical powers related to sleep and dreaming. Other people find dreamer power to enter dreams disconcerting. Some dreamers, such as somnolists, market this ability to fulfill customer fantasies. Their power over sleep can make them more dangerous than one might think a dream performer could be." ] } ] }, + { + "type": "inset", + "page": 101, + "name": "GM Advice:", + "entries": [ + "Dreamers make excellent mystical advisors for foes looking for an edge in the realms of information and dreams. Dreamers might not even realize what their leader is really doing, as their focus is firmly in other realms of reality." + ] + }, { "type": "entries", "name": "Salvage", - "page": 161, + "page": 101, "entries": [ - "A central spike growing from the hraptnon can be fashioned into a spear or lance by a proficient weaponsmith succeeding on a {@dc 20} Intelligence ({@skill Arcana}) check. This takes 10 days of work and 1000 gp of components. The {@item Hraptnon Weapon|GHMG|spear or lance} acts as a +3 weapon that does an additional 7 ({@damage 2d6}) force damage on a successful hit. This magical weapon can affect the hraptnon, unlike other magical weapons." + "Dreamer eyelashes can be used to create a soothing tea that brings about deep sleep. The eyelashes of a dreamer can be had for 4 gp. Someone who has proficiency with an {@item herbalism kit|PHB} can add herbs worth another 1 gp and boil the mixture for 10 minutes. If the herbalist succeeds on a {@dc 10} Intelligence or Wisdom check, and if consumed within an hour of preparation, the tea induces restful sleep. The drinker must succeed on a {@dc 12} Constitution saving throw, which they can fail willingly, or sleep for 8 hours, until they take damage, or until another creature uses an action to awaken them. If the drinker sleeps for 8 hours and thereby finishes a long rest, the drinker can eliminate an extra level of {@condition exhaustion} and gains 2 ({@dice 1d4}) temporary hit points until they finish another long rest. Making this tea requires eyelashes from both a dreamer's eyes. It takes one month for the lashes to grow back to sufficient length to use again." ] }, { "type": "entries", "name": "Lore", - "page": 161, + "page": 101, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 161, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 101, "entries": [ - "The hraptnon lives in the Stillborn Forest, and it has never been seen outside of the forest bounds." + "Dreamers are an ancient people who survived into the current time by entering a stasis when their civilization was in jeopardy. A side effect of this stasis was collectively forgetting their history and culture." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 161, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 101, "entries": [ - "No magical spells or weapons can hurt the hraptnon, and its blood can spawn creatures known as {@creature xakalonus|GHMG}." + "Dreamers are capable of sensing and entering the dreams of others nearby." ] }, { "type": "entries", - "name": "{@dc 25} Intelligence ({@skill History}):", - "page": 161, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 101, "entries": [ - "The hraptnon cannot be permanently killed unless its heart, which rests in a magical pool in a grove at the center of the Stillborn Forest, is found and destroyed. This heart, known as the Stillborn Heart, could be sold to a sage for a large sum of gold." + "A tea that enhances sleep can be made from the eyelashes of a dreamer and dried herbs. The sleep induced by the tea is said to be more refreshing than natural rest." ] } ] - }, - { - "type": "inset", - "page": 161, - "name": "GM Advice:", - "entries": [ - "The hraptnon is a great example of a \"puzzle monster,\" a beast that cannot be defeated until its secrets are revealed. Puzzle monsters can be a great deal of fun, especially to challenge extremely powerful parties. Just when the players think they've scored a potentially easy victory, they find that the threat remains.", - "The key to maximizing the impact of puzzle monsters like the hraptnon is to make sure not to reveal too much information too soon. Make the characters puzzle out the reality behind the monster, using resources and taking time to do so. When they are finally able to fully defeat the creature, their victory will be all the sweeter." - ] } ] } @@ -92466,93 +63771,109 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hraptnon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Dreamers.webp" } } ] }, { - "name": "Hunger-Cursed Carnivores", + "name": "Dwarf Vampire (Adult)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "Simple, peaceful animals turn into something horrifying when they fall prey to the Curse of Ravenous Hunger." - ] - }, { "type": "entries", + "style": "text-center", "entries": [ { - "type": "entries", - "name": "Insatiable Transformation", - "page": 162, - "entries": [ - "The {@spell Curse of Ravenous Hunger|GH} is reviled not only because of its destructiveness, but also due to the horrid transformation of victims. Before such unfortunates mature into their ultimate form, the curse compels them to devour all manner of creatures before the realization that only humanoid flesh fulfills their needs.", - "The curse isn't limited to people. It can affect animals, including herbivores. Due to the influence of the Beast, these previously docile animals change drastically. They grow fangs and develop bizarre traits to match their new dietary needs." - ] - }, - { - "type": "entries", - "name": "Carnivorous Cow.", - "page": 162, - "entries": [ - "Ordinarily, one would never look twice at a dairy cow, but a carnivorous cow's larger horns and sharp hooves warrant attention. These bovines have rows of sharklike teeth but prefer to patiently devour slain prey. It's enough to make a hardy adventurer shudder when hearing a moo." - ] - }, - { - "type": "entries", - "name": "Dread Llama", - "page": 162, + "type": "quote", "entries": [ - "The dread llama could never be mistaken for its docile kin. Its woolly coat turns bright, eye-catching red. Weavers prize this vermillion wool." + "Dwarves delve, even when they're dead and need blood to survive." ] - }, + } + ] + }, + { + "type": "entries", + "entries": [ { "type": "entries", - "name": "Edacious Equine", - "page": 162, + "name": "Earth Bound", + "page": 392, "entries": [ - "The three-eyed gaze of the fearsome beast known as the edacious equine can addle the mind, preventing escape. The horse's maw resembles that of an alligator more than that of a friendly mare." + "Vampirism amplifies the dwarven connection to earth and stone, awakening ancient elemental connections in the dwarf's bloodline. Dwarf vampires burrow like ghosts passing through walls, and instead of turning to mist when near death, they meld into the nearest earth or stone. Similarly, a person slain by a dwarf vampire's bite spontaneously sinks into the ground." ] }, { "type": "entries", - "name": "Esurient Elephant", - "page": 162, + "name": "Silver Scorned", + "page": 392, "entries": [ - "The thunderous rumbling sound of a charging elephant bearing down on an enemy is scary enough. An elephant hunting for humanoid flesh and launching quills at its prey through its trunk can drive even the brave to terror." + "For some reason, the corruption of vampirism makes dwarves susceptible to silver. They dislike its presence near them, and wounds from silver weapons slow the vampire's healing. A silver spike through the vampire's heart is a sure way to destroy them, although unlike other vampires, wood isn't useful in that regard." ] } ] }, + { + "type": "entries", + "name": "Dwarf Vampire Customization", + "page": 392, + "entries": [ + "Vampirism connects a dwarf to the element of earth more closely. A dwarf vampire has the speed of a dwarf (25 feet) but can burrow and glide through some types of earth and stone without disturbing it, gaining a burrow speed and Earth Glide trait. The vampire retains much dwarven resilience in the form of high Constitution, immunity to poison, and resistance to effects that turn undead. The vampire's {@sense darkvision} is also better than normal for a vampire of that age.", + "A dwarf vampire is slower on their feet (lower Dexterity and AC). However, their toughness is legend (higher Constitution and hit points).", + "Young and older dwarf vampires cannot turn to mist as other vampires do. Instead, these vampires sink into the earth or stone when near death\u2014see the Earthen Escape trait. Those a dwarf vampire slays with a bite also sink into the earth. This burial is enough to assure rebirth as a {@creature vampire spawn|GHMG}.", + "Dwarf vampires have a vulnerability to silver unusual for vampires and ironic for dwarves. It's an odd reversal of an affinity for valuable metals dwarves have in life and the elemental expressions of a dwarf vampire." + ] + }, { "type": "entries", "name": "Salvage", - "page": 162, + "page": 392, "entries": [ - "Wealthy epicures prize the meat of hunger-cursed carnivores, claiming it tastes better than anything else. Someone who has proficiency with {@item cook's utensils|PHB} can carve a beast's choice cuts in 1 hour, or 4 hours for an elephant. This meat fetches 100 gp times the creature's Challenge in the right markets. It spoils in hours if not preserved.", - "Dread llama wool is worth 25 gp per llama. Someone who has proficiency in {@skill Animal Handling} or {@skill Survival} can sheer a slain llama correctly, as can someone who has proficiency with {@item weaver's tools|PHB}." + "Dwarf vampires often display avarice. They collect treasure with zeal. Most wear numerous valuable objects and pieces of jewelry, eschewing anything silver.", + "Someone who eats the tongue of an adult or older dwarf vampire gains no ability to speak with beasts but can instead speak to nonmagical, unworked earth or nonmagical stone for 10 minutes. These substances can tell what creatures have been within 10 feet of them within the last 24 hours, as well as what they conceal, if anything. Earth and stone have limited perspective but offer as much information as they are asked for." ] }, { "type": "entries", "name": "Lore", - "page": 162, + "page": 392, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 162, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 392, "entries": [ - "Beasts who fall victim to the {@spell Curse of Ravenous Hunger|GH} transform into a hunger-cursed carnivore at an intermediate stage of the curse." + "Dwarf vampires spend their time hunting prey or wealth, preferably under the ground." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 392, + "entries": [ + "Vampirism connects a dwarf strongly to the earth. The vampire can meld into earth and stone and travel through it. They do so when near death, hiding in the earth to heal." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 392, + "entries": [ + "Silver irritates a dwarf vampire and makes their wounds slow to heal. But poison is ineffective against a dwarf vampire, and only the most faithful can hope to turn one." ] } ] + }, + { + "type": "inset", + "page": 393, + "name": "GM Advice:", + "entries": [ + "Dwarf vampires should be particularly dangerous, as they can hide in lairs deep underground. Passing easily through the earth, they have access to areas that heroes might find hard to reach. Remember, though, that these vampires need access to blood, so they must come out of their hiding places as some point." + ] } ] } @@ -92562,13 +63883,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hunger-CursedCarnivores.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DwarfVampire.webp" } } ] }, { - "name": "Hungerer Beasts", + "name": "Eagal Sithe", "source": "GHMG", "entries": [ { @@ -92577,7 +63898,7 @@ { "type": "quote", "entries": [ - "Those infected with {@disease Tears of the Hungerer|GH} feel as if they're starving. The disease drives them to look for other beings to bite. Some beasts seem to reach an agreement with the disease, exchanging survival for a mutated carrier form." + "Flitting in the shadows, just out of most people's perception, these fey excel at sowing strife and ruining lives." ] }, { @@ -92585,28 +63906,34 @@ "entries": [ { "type": "entries", - "name": "Magical Hunger", - "page": 164, + "name": "Creepy Lurkers", + "page": 102, "entries": [ - "The disease {@disease Tears of the Hungerer|GH} can turn a once prosperous area into a wasteland. The affliction mostly affects humanoids, but animals might be infected, too. If so, they grow bolder in their efforts to survive. Herbivore's hunt fleshy prey, and predators raid graveyards to dig up corpses to eat." + "Eagal sithe are rarely seen in their true form. They scutter about like roaches, spying from crevices and shadows in search of their next victim. Patient and obsessive creatures, they savor such selection, like a gourmand of corruptible emotion. They learn routines, note traumas and petty frustrations, and then dig in. Once they do, they're hard to shake loose." ] }, { "type": "entries", - "name": "Mutated Form", - "page": 164, + "name": "Roachlike Fey", + "page": 102, "entries": [ - "Hungerer beasts don't become how they are by succumbing to the disease. That would be a natural end to these creatures, but little natural remains in them. The body changes to fit the extreme situation, turning a creature once skittish and peaceful into a ravenous predator.", - "Some hungerer beasts resemble starving animals, with an unhealthy coat and a spark of desperation in their eyes. Others change in monstrous ways, becoming new beasts. As with the hungerer snake and its tail blade, a beast can develop new traits. An attack from such a beast might transmit {@disease Tears of the Hungerer|GH}.", - "The change is so drastic that feeding a beast isn't enough to return it to the animal it once was. Only powerful magic can restore a transformed beast. Some hungerer beasts breed their affliction into their offspring. Even greater magic is required to alter that change." + "Eagal sithe sport a rusty brown carapace that protects their wings, and their body is propelled by two pairs of spindly, insectoid appendages, driving it with incredible speed and creepy grace. Its flat upper body is a disgusting humanoid\u2014squashed, sickly pale, and distorted\u2014with a tiny, sneering mouth and large, dead-black eyes framed with constantly searching antennas." ] }, { "type": "entries", - "name": "Abnormal Behavior", - "page": 164, + "name": "Subtle Manipulators", + "page": 102, "entries": [ - "Hungerer beasts can be different in form, but they are united in their monstrousness and behavior. They are extremely aggressive. Pain doesn't faze them. They face fire and threats with fierceness. It quickly becomes clear to anyone dealing with such a beast that it wasn't created by nature." + "Once their prey is chosen, an eagal sithe latches on with an insidious emotional bond, allowing them to manipulate their victim. They feed off negativity in a heady mix of psychic nourishment and emotional addiction. As the fey feeds, its power grows, and it bloats like a swelling parasite." + ] + }, + { + "type": "entries", + "name": "Mental Scavengers", + "page": 102, + "entries": [ + "This psychic feeding is debilitating and eventually fatal to the prey. But such a death releases a surge of emotional energy, elevating the eagal sithe to greater heights of power for a fleeting time. And once this surge dissipates, the fey moves on, searching for a new victim and starting the horrid process anew." ] } ] @@ -92614,64 +63941,30 @@ { "type": "entries", "name": "Salvage", - "page": 164, + "page": 102, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use venom harvested from the hungerer snake to create one potion of poison that also exposes the drinker to {@disease Tears of the Hungerer|GH}. Producing the poison takes 2 hours, reagents worth 50 gp, and a successful {@dc 13} Intelligence ({@skill Arcana}) check." + "A dried and ground eagal sithe is a potent reagent for many potions, elixirs, poisons, and magic items that can {@condition charmed|PHB|charm}, {@condition frightened|PHB|frighten}, or affect the mind. When combined with such items' standard components, the DC of any effects requiring either a Charisma or Wisdom saving throw increases by 1. An eagal sithe is typically worth 50 gp to a person knowing its worth." ] }, { "type": "entries", "name": "Lore", - "page": 164, + "page": 102, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 164, - "entries": [ - "Hungerer beasts change under the influence of the {@disease Tears of the Hungerer|GH} disease. The infection might not kill, but it makes the animal an extremely aggressive carrier of the illness. Under this influence, even creatures that were once docile become dangerous." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 164, + "name": "{@dc 10} Intelligence ({@skill Nature} or {@skill Arcana}):", + "page": 102, "entries": [ - "Hungerer beasts leap into battle and can rush prey with incredible speed. The smell of blood can drive some berserk.", - "Unusual features distinguish a hungerer creature. The bright blue body, crimson head, and daggerlike tail make a hungerer snake easy to identify, for instance." + "These malevolent fey create a bond that allows them to manipulate others' emotions. The more it feeds off its prey's negative emotions, the more powerful the fey becomes." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 164, - "entries": [ - "Healing magic such as {@spell greater restoration} or mightier healing can restore a hungerer creature to its normal state unless it was bred with the affliction, as hungerer snakes are. Only a {@spell wish} can undo that change." - ] - } - ] - }, - { - "type": "inset", - "page": 166, - "name": "Creating Other Hungerer Beasts", - "entries": [ - "Hungerer beasts are monstrosities that resemble their natural counterparts. A hungerer beast is tougher, which translates to more hit points and stronger attacks. Hungerer beasts are also more aggressive and less likely to flee when wounded. Uniting these monsters is the Tears of the Hungerer trait. Use the creatures here, compared to their animal likenesses, as a guide to creating other hungerer beasts.", - "Two traits are very appropriate for a hungerer beast.", - { - "type": "entries", - "name": "Aggressive", - "page": 166, - "entries": [ - "As a bonus action, the beast can move up to its speed toward a hostile creature it can see." - ] - }, - { - "type": "entries", - "name": "Blood Frenzy", - "page": 166, + "page": 102, "entries": [ - "The beast has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "A dead eagal sithe is worth a fair amount of gold to an alchemist or crafter of magic, but only if the corpse is less than a week old." ] } ] @@ -92681,7 +63974,7 @@ ] }, { - "name": "Hurrock", + "name": "Eater of Orbs", "source": "GHMG", "entries": [ { @@ -92690,7 +63983,7 @@ { "type": "quote", "entries": [ - "The weapons wielded by the rock-skinned creature grow from the ends of its arms, and blood drips from them." + "With a fiendish grin, the urchin pops the merchant's eye into his mouth, and then transforms into the dead man." ] }, { @@ -92698,21 +63991,19 @@ "entries": [ { "type": "entries", - "name": "Rock Cursed", - "page": 167, + "name": "Servants to Warlocks", + "page": 103, "entries": [ - "Dwarf warriors are often thought of as tough as stone. But even these stalwart people are vulnerable to powerful curses. Dwarves mention such a cursed warrior in hushed tones among other dwarves. Such a creature, a hurrock, is to be pitied and feared.", - "When a dwarf is cursed this way, their skin adopts a rocklike texture and hue. Their arms twist and harden, resembling a weapon and shield. The luxuriant beard they cultivated, the pride of any dwarf, becomes like metal wire. Most pronounced among these changes, their head bulges and distends in a mockery of familial great helms, their visage horrifying and unnatural. The mind snaps under the strain as their dwarf essence slowly leeches out of them.", - "As a hurrock loses touch with their former life, they grow to prefer the safety and solace of the rocky depths. A hurrock burrows ever deeper into solid rock, occasionally coming across mine shafts and underground tributaries. Hurrocks can often be found delving alone, but groups can also form, whether they sought each other out or were cursed together." + "Some warlocks ritualistically infuse their followers with demonic humors to give the underlings fiendish power. Those who survive become operatives with extraordinary abilities. Some of the most powerful of these subjects become eaters of orbs.", + "Working backward from the conclusion that the eyes are windows to the soul, eaters of orbs are trained to extract the essence of a being through the consumption of their eyes. With this abominable exchange, an eater of orbs trained in stealth, impersonation, and assassination can become a top-notch agent and spy." ] }, { "type": "entries", - "name": "Deep Corruption", - "page": 167, + "name": "Fiendish Infiltrators", + "page": 103, "entries": [ - "The cursed rock infecting a hurrock's body grows in strength over time, consuming more humanoid attributes in exchange for greater elemental affinity. An elder hurrock develops beyond any need for food and enters a trance state for four hours in lieu of normal sleep.", - "Eventually, the curse changes an ancient hurrock into a creature with only the barest resemblance to a dwarf. The hurrock's weapon arm and shield arm have worn to nubs, and the creature can travel quickly on all four limbs. Cursed rock makes up three-quarters of its body mass, and grows larger. Where the hurrock's metal-infused beard once was, there is now a tangle of iron blades and spikes bristling from its jaw. The rock comprising most of its head now covers its eyes, obscuring its vision, so the hurrock relies upon its {@sense tremorsense|MM}. In its final form, the hurrock no longer sleeps or enters a trance and can't be rendered unconscious." + "An eater of orbs is unlikely to engage in direct violence unless they have their victim in a position to kill them outright and take their identity. After taking an identity, the eater impersonates the victim as long as needed, taking advantage of opportunities the charade grants. The eater avoids confrontation while disguised, sending allies or minions to deal with threats. When cornered, however, an eater of orbs doesn't hesitate to fight." ] } ] @@ -92720,32 +64011,32 @@ { "type": "entries", "name": "Salvage", - "page": 167, + "page": 103, "entries": [ - "The death of a hurrock causes the cursed stone to crumble and fall away as the curse dissipates. The curse hardens and polishes some of the victim's organs into gemstones. Normal hurrocks yield gems worth 100 gp, elder hurrocks produce gems worth 500 gp, and ancient hurrocks have gems worth 1,000 gp. Jewelers and those schooled in {@skill Arcana} can recognize these hurrock stones for what they are with a successful {@dc 15} Intelligence check. Those who recognize the gems might be less or more willing to trade for them, depending on the buyer's taste for cursed objects." + "A spellcaster that has at least one 3rd-level spell slot can fashion the scalp of an eater of orbs that has eaten an eye within the last 24 hours into a {@item hat of disguise|DMG}. This process takes 8 hours, materials worth 100 gp, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 167, + "page": 103, "entries": [ { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 167, + "page": 103, "entries": [ - "Dwarves falling victim to a specific curse of the deep transform into monsters called hurrocks. Only adamantine or magic weapons are fully effective against them. Thunder seriously harms elder hurrocks, much as it does earth elementals." + "An eater of orbs is a humanoid made fiendish by an eye-consuming ritual. This creature can't be charmed. If it eats a person's eye, the eater of orbs can change into that person's shape." ] } ] }, { "type": "inset", - "page": 167, + "page": 103, "name": "GM Advice:", "entries": [ - "Hurrocks lack a ranged attack, but their burrow ability more than compensates. Since they are mostly encountered deep underground in tight passageways, hurrocks can simply burrow through solid stone above, beneath, or around enemies until they are in a good position to attack softer targets with melee attacks." + "Any humanoid creature that might serve a warlock can be turned into an eater of orbs by giving them the ability to extract eyes and then change shape after eating them. An eaten eye would heal 5 hit points per CR." ] } ] @@ -92753,7 +64044,7 @@ ] }, { - "name": "Inkwalker", + "name": "Ebon Knight", "source": "GHMG", "entries": [ { @@ -92762,7 +64053,7 @@ { "type": "quote", "entries": [ - "Along your journeys, you may encounter creatures that seem quite familiar, and may beckon you towards them. Always be weary however, as sometimes, the one's beckoning you are more than they seem." + "They looked like clouds of dark smoke rolling across the ground toward us. But those hoofbeats and ebony lances were real as death." ] }, { @@ -92770,18 +64061,18 @@ "entries": [ { "type": "entries", - "name": "Mimic Heritage", - "page": 170, + "name": "Evil Martyrs", + "page": 104, "entries": [ - "These creatures are cousins to {@creature mimic|MM|mimics}, with shapeshifting abilities that allow them to counterfeit animals. They can't get it quite right, however, as they appear to be covered in an inky substance. This normally leads them to hunt from a distance, hide in plain sight as other objects, and take more animalistic forms. Most can only take the form of Small or smaller creatures, ranging from cats to rats to dogs." + "Paladins who bow to unholy powers serve with fanaticism in life. Those who lay down their lives for their wicked masters return to serve in death as ebon knights. They move wreathed in sulfurous smoke that makes them appear, from a distance, as ghostly or fiendish beings." ] }, { "type": "entries", - "name": "Voices of the Prey", - "page": 170, + "name": "Death Steeds", + "page": 104, "entries": [ - "The inkwalker can copy the sounds it hears and those of the prey it consumes to lure its prey into its den. With this, it normally stalks from afar, as its silhouette is convincing, yet its form's details are not. It is also able to speak brief phrases, mimicking people it has heard." + "The bond an ebon knight has to its steed carries over into death. These steeds emanate smoke like that of their masters. The two fight in unholy synchronicity fostered by their simultaneous demise." ] } ] @@ -92789,41 +64080,49 @@ { "type": "entries", "name": "Salvage", - "page": 170, + "page": 104, "entries": [ - "Using the ink collected from 5 inkwalkers, a creature proficient in {@item calligrapher's supplies|PHB} can craft a {@item Spell Scroll (4th Level)|DMG|scroll} of {@spell polymorph} with a successful {@dc 15} Intelligence ({@skill Arcana}) check. Crafting this item takes 8 hours and costs 100 gp." + "The plate armor of an ebon knight roils with the energy of undying evil. Someone who has proficiency with {@item smith's tools|PHB} can melt the armor of three ebon knights to make {@item Ebon Armor of Invulnerability|GHMG|plate armor of invulnerability that also grants resistance to necrotic damage}. However, this wicked armor requires an attuned wearer to sacrifice life force to it. After the wearer finishes a long rest, or the first time they put the armor on after having not worn it while finishing one or more long rests, they must either give up one-quarter of their remaining Hit Dice to the armor (rounded up) or gain 1 level of {@condition exhaustion}. Someone who has proficiency with {@item smith's tools|PHB} takes 30 days to make this armor, which requires other materials worth 10,000 gp to craft. The intended first wearer must give blood each day, losing Hit Dice or taking {@condition exhaustion} as if wearing the armor. The process fails, consuming half the materials, if the wearer doesn't feed the armor as it's made. If this being then fails to wear and feed the armor daily for 30 days after it's complete, it disintegrates into ash and smoke." ] }, { "type": "entries", "name": "Lore", - "page": 170, + "page": 104, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 170, - "entries": [ - "The area around the lair of an inkwalker is full of small animal bones bleached white and stripped of all flesh." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 170, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 104, "entries": [ - "The inkwalker, being an advanced form of {@creature mimic}, can take the form of small animals, although they appear to be covered in tar or oil." + "Ebon knights seek goodness to snuff out. These beings were evil paladins who sacrificed their lives to their unholy masters. Each has an unnatural bond with an undead steed." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 170, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 104, "entries": [ - "The inkwalker is skilled in its art of {@skill deception}, and as a result, can ambush prey easily." + "The ebon knight and steed are much stronger together. They are all but immune to being turned when in proximity to one another." ] } ] + }, + { + "type": "inset", + "page": 105, + "name": "GM Advice:", + "entries": [ + "To up the challenge for a powerful party, make it impossible for the ebon knight to drop to 0 hit points if its steed is still alive, and vice versa. Force the characters to find a way to kill both knight and steed on the same attack." + ] + }, + { + "type": "inset", + "page": 105, + "name": "GM Advice:", + "entries": [ + "Want to tease your player's a bit? When they defeat an ebon knight, have the steed remain alive. A player may want their character to bond with this powerful steed. But then what happens when the soul of the ebon knight living within the steed decides to make its presence known?" + ] } ] } @@ -92833,13 +64132,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Inkwalker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EbonKnight.webp" } } ] }, { - "name": "Insic", + "name": "Eldritch Priests", "source": "GHMG", "entries": [ { @@ -92848,7 +64147,7 @@ { "type": "quote", "entries": [ - "Don't go blowing into any old instrument without giving it a good look. Might be something in there you'd rather not inhale..." + "First she spoke of a power greater than the gods. Then there was this ringing in my ears. I don't remember what happened after that, but the nightmares were terrible." ] }, { @@ -92856,18 +64155,18 @@ "entries": [ { "type": "entries", - "name": "Bard Enemy", - "page": 171, + "name": "Chaos Dwellers", + "page": 106, "entries": [ - "Finding an old instrument can be cause for great excitement for a bard, but an insic quickly puts a damper on that feeling. This undead inhabits abandoned instruments. It jealously guards its silent home, preferring to keep the echoes of long-lost music to itself." + "Certain entities are so ancient that some theorize they sprang from the primordial chaos that predates creation. The mere sight of these otherworldly abominations drives most beyond reason, yet some seek them out. These beings, called Aether Kindred, take little notice of mortals. Many of them exist in torpor, dreaming mystical, gruesome dreams in the emptiness between stars. Occasionally, however, mortals touch those dreams and garner a portion of the Kindred's attention. Among these people are eldritch priests." ] }, { "type": "entries", - "name": "Musical Magic", - "page": 171, + "name": "New Gods", + "page": 106, "entries": [ - "Many insics are born from the spirits of musicians torn apart by their craft or so dedicated to it that death couldn't stop them. Insics retain a connection to musical magic. They can also overpower the mind of a kindred spirit to perform again for a short time." + "After the demise of the Etharis pantheon, divine magic waned across the world. Desperate souls turned to worshipping the gods' killers in the hopes of currying favor. These priests are few. One of their primary goals is to disseminate the \"truth\" that the gods waged war against a greater power and died for their hubris." ] } ] @@ -92875,33 +64174,49 @@ { "type": "entries", "name": "Salvage", - "page": 171, + "page": 106, "entries": [ - "Insics prefer fine, old instruments that are valuable or would be if restored. Some such instruments are magical." + "The touch of an Aether Kindred's dreams can taint objects with an unstable nature, particularly potions. Any potion found on the servants of these beings has a {@chance 50|50% chance|Tainted Potion|The potion is tainted.|The potion is not tainted.} to be tainted, making the potion's effects unpredictable. Someone inspecting such a potion must succeed on a {@dc 17} Intelligence ({@skill Arcana}) check to identify the instability. Otherwise, the potion appears to be a normal potion of its type. When an unstable potion is consumed, roll on the {@table Eldritch Effects|GHMG} table to determine the effect of the instability, which is in addition to the potion's normal effects and can last as long as the potion does or 1 minute, whichever is longer. However, a creature can attempt a {@dc 13} Wisdom saving throw at the end of each of its turns, ending the instability effect on itself on a success." ] }, { "type": "entries", "name": "Lore", - "page": 171, + "page": 106, "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 106, + "entries": [ + "In the wake of the gods' disappearance, some turned to other ancient entities for power. Those that succeed are known as eldritch priests." + ] + }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 171, + "page": 107, "entries": [ - "An insic is a mass of shadows that likes to live inside old musical instruments. The best way to check for an insic is to shine a light into an instrument. If shadows persist, an insic could be there." + "These priests draw their power from maddening entities known as the Aether Kindred, which some arcane scholars point to as the cause of the gods' disappearance. The power granted by such creatures can produce bizarre and unpredictable effects." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 171, + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 107, "entries": [ - "An old story tells of a famous musician who performed without rest, barely sleeping or eating for the better part of two years. He passed away from exhaustion. His lyre became the home of an insic soon after. Some suspect he had been possessed by one, perhaps the same one. Others think his spirit became the insic that inhabited his lyre." + "Some eldritch priests seek to awaken their new \"gods\" by spreading the story of the demise of members the Etharis pantheon. As more people tap into the dreams of the slumbering Kindred, the creatures begin to rouse. If they wake, the world is doomed." ] } ] + }, + { + "type": "inset", + "page": 107, + "name": "GM Advice:", + "entries": [ + "Spell choice for enemies like eldritch priests are important. While carrying out inscrutable plans, divination spells are valuable. In battle, however, spells that protect, damage, or debuff are needed to properly challenge the characters." + ] } ] } @@ -92911,22 +64226,28 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Insic.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EldritchPriests.webp" } } ] }, { - "name": "Ithjar", + "name": "Elf Vampire (Ancient)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "It takes mere moments for an ithjar to transform from a kite-like swirl of gray and red in the distance to a menace of snapping teeth." + { + "type": "quote", + "entries": [ + "She was ancient, tall and gaunt, imperious and fierce. Her skin was translucent and slightly luminous with the crimson fluid beneath lending it a bizarre, vibrating flush. Her anger and sorrow reached from her, sharing the sense of a time before my people cut and burned the forest. I wept." + ] + } ] }, { @@ -92934,68 +64255,66 @@ "entries": [ { "type": "entries", - "name": "Airborne Ophidian", - "page": 172, - "entries": [ - "An ithjar is a monstrous, snakelike flying predator. It writhes through the clouds seeking prey with vision that rivals that of a raptor. Once an ithjar locates a potential meal, the ithjar flies in a strange, swirling fashion, reminiscent of a long-tailed kite. As the ithjar closes in, that curious flying pattern becomes a whirlwind of violence and death.", - "Rows of slashing teeth line the crocodilian mouth of an ithjar. These fangs flay flesh from bone and can penetrate strong armor." - ] - }, - { - "type": "entries", - "name": "Writhing Foe", - "page": 172, + "name": "Fey Horror", + "page": 394, "entries": [ - "Opposite the ithjar's mouth is a tail studded with spiked fins. The ithjar uses this tail to lash or ensnare prey. An ithjar's lithe form and chaotic movement allows it to evade and confuse foes. But that's not the only danger.", - "The monster is hard to catch, escaping from a hold almost as quickly as a foe can wrestle it. An ithjar can quickly turn the tables on an enemy intent on capturing it. Its constricting coils can be as deadly as its bite." + "Vampirism emphasizes fey qualities among elves. The elf becomes wispier, more ephemeral and haunting. An elf vampire's fey resistances become enhanced to the point that the vampire is hard to turn and can't be rendered {@condition unconscious} or {@condition charmed}. The vampire enters a trance for a few hours instead of sleeping, remaining aware of their surroundings during that time." ] }, { "type": "entries", - "name": "Stormborn Scourge", - "page": 172, + "name": "Fey Majesty", + "page": 394, "entries": [ - "Ithjars have been seen hunting alone, in small groups, and in packs. Such packs have been described as a glistening hurricane of scales, teeth, and blood. But far worse than the common ithjar is the stormborn ithjar. Those monsters add to their ferocity with the elemental powers of a storm." + "Fey ancestry and vampirism combine to give an elf vampire influence over the minds of humanoids and beasts. Legends of vampire enchantments could stem from the powers of elf vampires, who might have been the first to suffer this curse. The power of mental influence also allows the vampire to share sorrow and fear with those the vampire has {@condition charmed}, or to befuddle their minds.", + "Also, those the elf vampire {@condition charmed|PHB|charms} for long periods develop an attachment to the vampire, which can grow into a macabre affection even when the creature isn't {@condition charmed}. Tales say ancient elf vampires can {@condition charmed|PHB|charm} creatures other than humanoids and beasts." ] } ] }, + { + "type": "entries", + "name": "Elf Vampire Customization", + "page": 394, + "entries": [ + "As shown in the following stats, young and older elf vampires gain Turn Resistance and immunity to being {@condition charmed} or rendered {@condition unconscious}. Although some wood elves are an exception, most elf vampires do not take on animal form and, therefore, lack the Beast Form action. Young and older elf vampires also gain the Fey Majesty action, but until the vampire is ancient, as is the one in the stat block, they can affect only humanoids and beasts with this power." + ] + }, { "type": "entries", "name": "Salvage", - "page": 172, + "page": 394, "entries": [ - "Ithjar teeth and hide can fetch a fair price in larger markets. Necklaces and other decorations can be made from the teeth, and clothing can be fashioned from the skin and scales. Popular superstition says wearing ithjar teeth or hide imparts some of the creature's nimbleness to the wearer. This belief isn't wholly true, but someone who has proficiency with {@item leatherworker's tools|PHB} can make hide armor from the hide {@item Ithjar Hide Armor|GHMG|that has a base AC of 13 and allows a wearer to apply their full Dexterity bonus to AC}. Creating this armor takes 10 days. {@item Stormborn Ithjar Hide Armor|GHMG|Such hide armor fashioned from a stormborn ithjar} is armor of resistance (lightning and thunder). This armor takes no longer to make, but it requires other materials worth 2,000 gp.", - "The central fang of a stormborn ithjar can be fashioned into a {@item Javelin of Ithjar Lightning|GHMG|javelin of lightning} that deals {@damage 2d8} lightning damage and {@damage 2d8} thunder damage instead of only {@damage 4d6} lightning damage. A creature hit by the javelin must also succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. Someone who has proficiency with {@item smith's tools|PHB} can make this weapon with 10 days of work and other materials worth 250 gp. Somebody must also cast {@spell thunderwave} on the weapon three times during its creation." + "An elf vampire's flesh turns to glittering powder when the vampire dies. This powder can still be used to make the ointment rendered vampire flesh can make. However, this dust can also be used as a material component for any enchantment spell or spell that deals necrotic damage. If a spellcaster uses the dust in this way, the spell save DC for the spell increases by 2. If the spell requires an attack roll, the caster scores a critical hit on a roll of 19 or 20, and any damage die for necrotic damage that rolls a 1 is treated as a 2. One vampire produces enough dust for two uses, plus one use per age category of the vampire beyond spawn." ] }, { "type": "entries", "name": "Lore", - "page": 173, + "page": 394, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 173, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 394, "entries": [ - "Ithjars are fast-moving ferocious fliers, but the more powerful of these flying serpents are imbued with the power of storms and can exhale lightning and thunder." + "Elf vampires don't sleep, so they are aware all the time. And they can't be {@condition charmed} or knocked {@condition unconscious}." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 173, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 394, "entries": [ - "It's difficult to capture an ithjar. They slither out of an enemy's clutches and other restraints quickly and easily." + "Fey ancestry combines with vampirism to render elf vampires resistant to effects that turn undead." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 173, + "page": 394, "entries": [ - "The stormborn ithjar is immune to lightning and thunder, allowing it to travel within storm clouds." + "Elf vampires can manipulate the minds of beasts and people. Legend says that ancient elf vampires can sway the minds of other creatures." ] } ] @@ -93008,34 +64327,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Ithjar.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ElfVampire.webp" } } ] }, { - "name": "Jelly", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "Jellies are the cast-off portions of oozes. They can be dangerous, but they primarily scavenge for food." - ] - } - ] - } - } - } - }, - { - "name": "Jespaith", + "name": "Empyrean Brazen Bull", "source": "GHMG", "entries": [ { @@ -93044,7 +64342,7 @@ { "type": "quote", "entries": [ - "When the ground becomes corrupted with violence and sin, it rises into a great stain of hate and brutality. Cloying with corruption, this jangle of stone and bones chews up the land and seeks to destroy living creatures in the area." + "The smell of smoke and incense consumed the castle walls, and we heard the furious and gleeful bellows of the most immense bull we'd ever seen. As our battlements burned and crumbled, we knew all was lost." ] }, { @@ -93052,42 +64350,26 @@ "entries": [ { "type": "entries", - "name": "Manifested Corruption", - "page": 174, - "entries": [ - "Rising from corrupted earth like a tornado of blight and decay, a jespaith is a haze of poison swirling around the fossilized bones of ancient horrors. The buzzing, clanking mess seethes across the landscape, then burrows under the earth, only to reach up again to sow destruction. It moves like a strange, clawed serpent, sometimes splitting into tails and sections to reach its prey." - ] - }, - { - "type": "entries", - "name": "Scarred Landscape", - "page": 175, - "entries": [ - "As the jespaith moves across the land, it damages all in its path. Burrowing in and out of the soil, it scars the landscape. Rocks and boulders lurch up from unknown depths, foliage turns dry and black, and the jespaith ploughs the ground, transforming it into a jumble of dirt, rock, and devastation." - ] - }, - { - "type": "entries", - "name": "Vicious Destroyer", - "page": 175, + "name": "The Golden Bull", + "page": 108, "entries": [ - "It's believed that the jespaith is the strange incarnation of a fouled stretch of land. It's an embodiment of poison, hate, and maybe infernal reagents given a semblance of life to despoil the earth further. Once it has risen, a jespaith doesn't end its destruction until brave heroes put it down." + "This golden metallic bull is filled with divine fire. A nimbus of soul fire dances around it, emanating from its glowing and intelligent amber eyes, and flaming hoof tracks follow in its wake." ] }, { "type": "entries", - "name": "Cloying Poison", - "page": 175, + "name": "Beast with a Burden", + "page": 108, "entries": [ - "While physically powerful, the jespaith is also a creature of poison and decay. A sickly haze clings to the creature in an effluvium of poison and corrupted, biting insect corpses. A jespaith can spew a jet of the congealed vapors as a concentrated acidic poison. Other times, this horror engulfs creatures within its body, gnashing them apart with its stone skeleton while allowing its poison to work." + "The stomachs of this divine bovine are full of soulfire, and all that it eats is consumed in its heavenly absolution. A soul of pure celestial energy inhabits its divine and golden metal trappings. It delights in the cleansing of evil, steadfast in its purpose, and stubborn in its execution of its duty." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 175, + "name": "'Mooving' and Shaking", + "page": 108, "entries": [ - "A jespaith doesn't require air, food, drink, or sleep." + "The brazen bull was used by the celestial armies as a formation breaker and siege engine. It can charge through the enemy, break down fortresses, and, if it is felled in battle, take more than a few opponents as the fire in its belly explodes." ] } ] @@ -93095,41 +64377,50 @@ { "type": "entries", "name": "Salvage", - "page": 175, + "page": 109, "entries": [ - "Many collectors of bizarre objects prize the fossils that make up a jespaith's skeleton, and poisoners and alchemists covet them for deadlier purposes. Grinding jespaith bones and adding them to poison increases the poison's saving throw DC by 1. One jespaith can produce 10 doses of such powder. Two doses can affect one poison with a cumulative DC increase, but further additions of the powder have no further effect." + "The exploded metal hide of the Empyrean brazen bull can be harvested to make gleaming and radiant {@item brazen armor|GHMG} {@homebrew |(see Chapter 4)}. A proficient armor smith can make a suit of {@item brazen armor|GHMG} by succeeding on a {@dc 20} Strength ({@skill Athletics}) check and using 2500 gp of components. This process takes 20 days to complete." ] }, { "type": "entries", "name": "Lore", - "page": 175, + "page": 109, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 175, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 109, "entries": [ - "The jespaith is immune to acid, necrotic, and poison damage but vulnerable to radiant damage." + "Wildfires that seem to begin with hoofprints are sometimes found during the dry season in farmland, and bright spots on the horizon that look like a massive cow are often reported at the same time." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 175, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 109, "entries": [ - "The jespaith turns the ground around it into broken shards and upturned earth, making the monster easy to track." + "The Empyrean brazen bull is a beast of burden for angels, used for besieging enemies." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 175, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 109, "entries": [ - "Not only can the jespaith spit a caustic stream of poison, but it can also grab and engulf creatures within its mass, crushing them with its strange, rocky skeleton and dissolving their flesh with acid." + "The Empyrean brazen bull explodes when it dies, and luck be with all in the wake of the blast." ] } ] + }, + { + "type": "inset", + "page": 109, + "name": "GM Advice:", + "entries": [ + "The Empyrean brazen bull is obviously a strong force on the side of law and good, and evil or chaotic characters could easily find themselves getting the horns if they mess with the bull. However, just like any other creatures, brazen bulls can be tricked into working against their own interests. They can also be manipulated or corrupted by agents of evil to work against good characters.", + "Brazen bulls can be altered to take other forms as well. Other forms might have different modes of movement to match their environment, and they might have different types of natural weapons. Regardless of the form they take, however, their attacks and traits should remain the same. An Empyreus brazen dragon or whale, for example, might be able to fly or swim, but they'll still be able to charge, swallow, damage with their aura, and explode when defeated." + ] } ] } @@ -93139,13 +64430,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Jespaith.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EmpyreanBrazenBull.webp" } } ] }, { - "name": "Keppmir", + "name": "Epachrach", "source": "GHMG", "entries": [ { @@ -93154,7 +64445,7 @@ { "type": "quote", "entries": [ - "Sailors are warned to be wary when they sail near Thrull in the cold north of Grarjord. It's not the people above the water that they worry about, but what hides under unusually warm waters." + "Beware the epachrach, an enormous fey tusker. They make giant boars seem friendly and warm." ] }, { @@ -93162,38 +64453,18 @@ "entries": [ { "type": "entries", - "name": "Harsh Origins", - "page": 176, - "entries": [ - "Hundreds of years ago, the clan Keppmir tried to make a living off the unyielding land. The settlers found meager fishing and game, few crops could grow, and little wood made the cold a daily challenge. After ten seasons, the king of the clan turned to praying to Gormadraug. He encouraged his people to do so, thinking that the Great Prismatic Wyrm would be impressed with their dedication and fervor.", - "The prayers were heard, but the people were deceived. A powerful daemon appeared and claimed to be the avatar of Gormadraug. The king pleaded with the avatar, asking to keep his people warm and fed. The price was high\u2014the avatar demanded all the children of the settlement. The people thought that they could renegotiate for the children once they were comfortable, and an agreement was reached." - ] - }, - { - "type": "entries", - "name": "Horrid Transformation", - "page": 176, - "entries": [ - "Each member of the clan clasped arms with the avatar. At the last, as the king gripped the avatar, hope quickly changed to pain. The people fell to the ground, clutching their legs as they transformed into long, fishlike tails. Chains sprang from the ground and wrapped tightly around each lower torso, embedding into the red scales. Four horns sprouted from every head, and their teeth grew into fangs.", - "As they felt suffocation creeping in, the avatar directed them to the water. It calmly explained they would always be warm in the water. They could eat anything, including each other, to make sure that they were never lacking in food. The avatar granted them long lives to remember the price they paid." - ] - }, - { - "type": "entries", - "name": "Infernal Predators", - "page": 176, + "name": "Fey Fury", + "page": 110, "entries": [ - "Memory of the Keppmir clan faded, leaving only monsters behind. The king and his people actively hunt in the northern waters, devouring anything that crosses their path, including unfortunate sailors.", - "Most keppmirs wait for their elite hunters to attack. These stalkers are skilled warriors and wear armor from whale bones. They have mastered hiding in dark waters, and they coordinate attacks on large ships, closing in silently and communicating with hand gestures. When the stalkers attack, other keppmirs dive after meat falling to the ocean floor.", - "Keppmirs are capable of speech and might negotiate. But the influence of their infernal contract has twisted them into beings loath to enter bargains." + "An epachrach is a creature of fey fury and might. Empowered by the strength of ancient oaks, it crashes through the forest, seeking those who defile places of primal power. It can abruptly manifest, like a sudden storm of woody skin and twisting tusks, bringing pain and death." ] }, { "type": "entries", - "name": "Keppmir King", - "page": 176, + "name": "Primal Guardian", + "page": 110, "entries": [ - "The Keppmir King lives on. His tribe has ebbed and flowed over the years, but he hasn't aged. He vacillates between pride in keeping his tribe alive and the guilt of the price they paid. But if any of his people are harmed, he reacts brutally." + "Epachrachs seem like forces of uncontrolled rage, but their wrath has purpose. Each epachrach, or a herd of such creatures, guards a sacred natural place. Powerful druids bind some to protect sacred groves from enemies. Other epachrachs defend a place where primal forces naturally gather. Whatever the nature of this spot, the epachrachs guard it with their lives." ] } ] @@ -93201,42 +64472,49 @@ { "type": "entries", "name": "Salvage", - "page": 177, + "page": 110, "entries": [ - "Brave sailors hunt keppmirs for their horns. Someone who has proficiency with {@item alchemist's supplies|PHB} can use one horn combined with other reagents, including dried seaweed from the Sea of Turmoil, to create a {@item potion of glacial resistance|GHMG} {@homebrew |(see chapter 4)}. Creating the potion requires 4 hours of work and a successful {@dc 13} Intelligence ({@skill Arcana}) check.", - "The ancient {@item Crown of the Keppmir King|GHMG} {@homebrew |(see chapter 4)} has never been removed from his massive horns. Anyone who could defeat the leader could claim this prize." + "The leaves and bark that form an epachrach's skin are as durable as steel but much lighter and more flexible, making them ideal for creating scale mail. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can use the hide to craft scale mail that allows a wearer a maximum Dexterity bonus to AC of +3 and doesn't cause the wearer to have disadvantage on Dexterity ({@skill Stealth}) checks. This armor takes 10 days to make, requires other materials worth 250 gp, and weighs 25 pounds." ] }, { "type": "entries", "name": "Lore", - "page": 177, + "page": 110, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 177, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 110, + "entries": [ + "This plantlike boar is really a fey creature and guardian of places of primal power. Its woody hide is vulnerable to fire and resistant to bludgeoning and piercing attacks." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 110, "entries": [ - "The story of the Keppmir clan is known to many." + "Legends say that epachrachs can disappear suddenly or appear from nowhere. The truth is that they can teleport through areas of living plants." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 177, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 110, "entries": [ - "A keppmir has a heated body, which provides them with some resistance to the cold. Although they attack ships and coastal settlements, they can't breathe air." + "Several tales tell of those who stumble into an area epachrachs watch over. Leaving the guarded area or proving no harmful intent saved wily heroes in those stories." ] } ] }, { "type": "inset", - "page": 177, + "page": 110, "name": "GM Advice:", "entries": [ - "Because of their need to breathe water, keppmir are less of a threat on land. If you want to make them a larger threat, make them amphibious instead. Additionally, if they ever gained access to magic that allowed them to breathe air, this could pose the same threat.", - "Providing weapons that can also {@action grapple} on a successful attack, like some form of barbed spear, would allow keppmir to not only do extra fire damage, but also hold enemies underwater and provide a drowning risk." + "In general, monsters that knock characters {@condition prone} are best paired with monsters that perform melee rather than ranged attacks, since ranged attacks against {@condition prone} targets are made with disadvantage.", + "Creating encounter areas where {@condition prone} creatures are grabbed by creeping vines and {@condition restrained} until they escape is a great way to increase the challenge of an encounter with epachrachs. This also gives the epachrachs plenty of opportunities to use their Plant Stride ability." ] } ] @@ -93247,86 +64525,94 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Keppmir.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Epachrach2.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Epachrach1.webp" } } ] }, { - "name": "Knifetooth Horde", + "name": "Etharis Companions", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", - "entries": [ - "The brutes grin, revealing teeth honed to a vicious point, as they lope through the fields at the edge of civilization." - ] + "type": "hr" }, { "type": "entries", + "name": "Etharis Companions", + "page": 112, "entries": [ { - "type": "entries", - "name": "Survival by Slaughter", - "page": 178, + "type": "quote", "entries": [ - "When strife strikes the wilds of Etharis, those living in the wilderness retreat to urban areas. Those unwilling or unable to flee to safety do what's necessary to survive. Most survive through cooperation and luck. Occasionally, however, a group embraces malevolent forces to stay alive. The Knifetooth Horde is one of those latter entities.", - "The Knifetooth Horde isn't a name chosen by those within the horde. Most speak no language more sophisticated than grunts and gestures. The Knifetooth gained their name through the filing of their teeth to better eat raw meat. A raving band of homicidal brutes, they slaughter any who come into their territory, devouring their kills. It's hard to mistake members of the horde\u2014they ritualistically flay, mutilate, and pierce themselves and one another." + "Everything in this damned land tries to kill you: that's my experience. But every once in a while you find a true friend. They only try to kill you if you deserve it." ] }, { "type": "entries", - "name": "Might Makes Right", - "page": 178, + "name": "Exceptional Individuals", + "page": 112, "entries": [ - "Most members of the Knifetooth Horde are warriors. Hunters, who work in small groups, range along the unofficial borders of Knifetooth territory, looking for prey. Among the hunters are a few slayers, wild and fearless fighters inured to pain. They battle as if their purpose in life is to bring ruin to anyone or anything outside the horde.", - "Rarely, a leader who has retained basic language skills and the ability to command fear and respect surfaces among the Knifetooth Horde. Such warlords serve as captains for raiding parties, if the Knifetooths used such terms.", - "Even more rare than warlords, the only Knifetooths to command magic are called firebrands. No one knows exactly how these warlocks manage to gain their control of their purple-tinged fire, but they have learned to use their eldritch powers to great destructive effect." + "Etharis's citizens are simply trying to survive in a hostile, unforgiving world. Some are good, a few are evil, but most have neither the power nor the imagination to stand out. That's what heroes are for.", + "There are some, however, who have intriguing stories and the ability to strike out on their own. These individuals have something important to do, but they may not be able to manage these grand tasks on their own. These nonplayer characters make perfect companions." ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 178, - "entries": [ - "The tattered, scorched leathers of a Knifetooth firebrand can become infused with magic. Cleaning and fitting them takes someone who has proficiency with {@item leatherworker's tools|PHB} 5 days and materials worth 250 gp. The finished armor is {@item Knifetooth studded leather armor|GHMG|studded leather armor of resistance (fire) that also confers a +1 bonus to AC}." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 178, - "entries": [ + }, { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 178, + "name": "Useful Friends", + "page": 112, "entries": [ - "Members of the Knifetooth Horde are the remnants and descendants of those who have given into the malevolent supernatural forces of Etharis to survive. They are brutal warriors, and their warlocks control mystical violet fire." + "Companions like the ones presented here are useful in a variety of ways. If a group of characters is lacking in numbers or in particular skill sets, these companions can supplement a party. They also have their own stories, which can carry some of the narrative weight of an adventure or campaign. They can be used in the short term to introduce new adventures, or in the long term to act as an important piece for the game master's part of the collective story." ] } ] } ] } - ], + ] + }, + { + "name": "Eye Crawler", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "An eye crawler is an ambulatory eye that observes everything. It might be spying for something else. An eye crawler has no effective attacks. Mages theorize eye crawlers derive sustenance from light or ambient magical energy." + ] + } + ] + } + } + }, "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/KnifetoothHorde.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EyeCrawler.webp" } } ] }, { - "name": "Knifewing", + "name": "Eye Crow", "source": "GHMG", "_copy": { "name": "Unusual Beasts", @@ -93338,13 +64624,56 @@ { "type": "entries", "entries": [ - "A knifewing is a gliding lizard about the size of a small dog. Its gliding flaps have hard edges that are sharp while stretched taut when the lizard glides.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Popular Birds", + "page": 345, + "entries": [ + "Eye crows are big corvids plentiful throughout Etharis. They mimic sounds and voices, and they're extremely clever, remembering faces, locations, and how other creatures treat them. People keep eye crows as pets and often use their iridescent black feathers, which have a deep-green sheen, to decorate." + ] + }, + { + "type": "entries", + "name": "Eye Eaters", + "page": 345, + "entries": [ + "Eye crows have a strong inclination to eat eyes, especially those of humanoids. A murder of these birds is bold enough to attack a person directly. They coordinate and communicate noisily as they chase prey." + ] + } + ] + }, { "type": "entries", "name": "Salvage", - "page": 347, + "page": 345, "entries": [ - "The skin of a knifewing is prized for making a {@item knifewing cape|GHMG} {@homebrew |(see chapter 4)}." + "The nest of an eye crow contains glittering baubles, coins, gems, or jewelry worth at least 5 gp. Feathers of one eye crow can fetch a similar amount of money." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 345, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Wisdom ({@skill Nature}):", + "page": 345, + "entries": [ + "Eye crows can be tamed and trained for simple tasks. Unscrupulous trainers teach the crow to attack others, going for the eyes." + ] + } + ] + }, + { + "type": "inset", + "page": 345, + "name": "GM Advice:", + "entries": [ + "Eye crows are a wonderful tool for GMs to deliver cryptic messages or clues to the characters, even as they are trying to peck out the eyes of the heroes. They make wonderful, creepy additions to encounters." ] } ] @@ -93352,19 +64681,10 @@ ] } } - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Knifewing.webp" - } - } - ] + } }, { - "name": "Kokela", + "name": "Faevlin", "source": "GHMG", "entries": [ { @@ -93373,7 +64693,7 @@ { "type": "quote", "entries": [ - "If its hum can kill while it's still asleep, imagine what it could do if it wakes up." + "Never make a deal with the fey. Never make a deal with a goblin. And if you ever meet a faevlin, you'll know why." ] }, { @@ -93381,20 +64701,26 @@ "entries": [ { "type": "entries", - "name": "Apocalypse Altar", - "page": 180, + "name": "Fey Goblin", + "page": 118, "entries": [ - "A living shrine listening for a longlost melody, the kokela sleeps, waiting for the one who returns that song. This mysterious tune can kill, but only the kokela\u2014this song's creator\u2014can use it to bring about the end of all things." + "Faevlins are what happen when a group of goblins makes deals with the fey that they can't keep. In poor lighting, a faevlin can be mistaken for a goblin. However, faevlins are unmistakable in the light. They have teal skin, and a faevlin's head is upside down. Faevlins work for stronger fey or guard places where the veil between the mortal world and the land of fairies is weak." ] }, { "type": "entries", - "name": "Corrupted Call", - "page": 180, + "name": "Broken Promises", + "page": 118, "entries": [ - "During the kokela's slumber, it emits a hum that kills anything nearby and eventually cracks stone and softens the earth. This vibration can also call an individual on the same plane as the kokela to find the kokela's lost song.", - "Such a \"chosen one\" relentlessly seeks the song and anything that can aid in the search, from knowledge to wealth. When the task is complete, the kokela's hum guides the chosen one to it. In the kokela's presence, the chosen one succumbs to the kokela's dream. Thereby, the chosen one gains an audience with the slumbering aberration to remind it of the apocalypse song.", - "Then, the kokela sings in the end of the world." + "As the story goes, in ancient times, a clan of goblins made a deal with a fey lady to gain power. The goblins thought they could break the rules of the deal if no fey were watching. They were wrong. Fey magic swept the clan away. When they returned, they were faevlins. Some say these faevlins escaped, and others claim the fey sent them back to the mortal world to cause trouble. Still others say their servitude ended because they were more trouble than they were worth." + ] + }, + { + "type": "entries", + "name": "Uncharmed Life", + "page": 118, + "entries": [ + "Faevlins willingly work with other creatures, often for mischief and crime, and can be bullied by stronger, wicked beings. They can't be {@condition charmed} by creatures other than fey. But a faevlin might pretend to be {@condition charmed} to get the drop on an enemy." ] } ] @@ -93402,49 +64728,41 @@ { "type": "entries", "name": "Salvage", - "page": 180, + "page": 118, "entries": [ - "Upon defeat, the kokela and its dream disappear, revealing its true form, a {@item malleus macabre|GHMG} {@homebrew |(see chapter 4)}, a blunt, jagged, bonelike object that jitters and peeps. A mortal can use this object, but it is a testament to the kokela. The kokela can be defeated, but it can never truly die." + "Faevlins love to collect objects that increase their personal prestige and power. Every faevlin is likely to have a few personal trinkets like this, along with the occasional item of real worth." ] }, { "type": "entries", "name": "Lore", - "page": 180, + "page": 118, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 180, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 118, "entries": [ - "The kokela is the remains of some long-dead or absent being. It slumbers, but it affects the world around it with its dreams, creating a nightmare landscape. The kokela also reverberates with a hum that can kill creatures and damage objects." + "A faevlin can teleport away from attackers but does so in a manner even the faevlin can't predict." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 181, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 118, "entries": [ - "Using magic on the kokela is risky. It can reflect at the caster, or the kokela might dream it out of existence. The kokela can suddenly disappear and reappear elsewhere in its bizarre environment." + "Faevlins are goblins cursed by powerful fey magic." ] }, { "type": "entries", - "name": "{@dc 25} Intelligence ({@skill History}):", - "page": 181, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 118, "entries": [ - "Tales tell of a priest who silenced the kokela for a time by rendering it unable to hear." + "A faevlin can't be {@condition charmed} by nonfey, but they have been known to pretend to be {@condition charmed} to trick the enchanter." ] } ] - }, - { - "type": "inset", - "page": 181, - "name": "GM Advice:", - "entries": [ - "The kokela is an entity that is a mere reflection of the horror brought by the Aether Kindred, but that doesn't mean it isn't powerful. Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of the kokela's song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal. Also, the \"chosen one\" does anything in its power to find the source of the song." - ] } ] } @@ -93454,13 +64772,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Kokela.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Faevlin.webp" } } ] }, { - "name": "Laneshi", + "name": "Fate Cat", "source": "GHMG", "entries": [ { @@ -93469,7 +64787,7 @@ { "type": "quote", "entries": [ - "An empire beneath the waves. A reflection of the lands above. The laneshi see that contrast, among others, and they value it. Maybe too much." + "You kicked the cat off the roof and it died? Fella, you have made the worst enemy of your life, and your afterlife." ] }, { @@ -93477,27 +64795,26 @@ "entries": [ { "type": "entries", - "name": "Imperial People", - "page": 184, + "name": "Bringing The Fate", + "page": 119, "entries": [ - "The laneshi call their domain the Llana'Shi Empire. For most of its history, the leaders of the empire showed no interest in the activities of surface-dwelling peoples or the events of the surface world. Recently, this reluctance to engage with the world above the waves has changed, and agents of the empire go to air-covered lands with increasing regularity. The true purpose of these expeditions is unknown even to most laneshi." + "A fate cat is what happens from time to time when a cat has been killed unjustly and for no reason. Usually they reappear with a white mark reminiscent of how they died, such as a skull pattern in their fur for poison." ] }, { "type": "entries", - "name": "Caste Bound", - "page": 184, + "name": "More Than Nine Lives", + "page": 119, "entries": [ - "Pale humanoids from under the sea, laneshi are a rare sight on land. On the ocean's floor, the laneshi built an empire that runs on a philosophy of absolutes and necromantic magic. This empire divides its citizens into a warrior caste and mystic caste. Warriors have dominion over all that lives while mystics have responsibilities related to the dead and objects that never lived.", - "Caste membership is determined at birth and dictates much about the life of a laneshi. Despite the caste names, their functions are much more expansive. Warriors form the bulk of the Llana'Shi Empire's army, but they also serve as the empire's diplomats. They are responsible for raising children, animal husbandry, and negotiating trade with others. Mystics serve society as loremasters, undertakers, and artisans." + "No matter what is done, the fate cat always comes back. It regenerates from grievous wounds, and even creates new bodies if the old one is lost." ] }, { "type": "entries", - "name": "Necromancer Twins", - "page": 184, + "name": "Magical Tricksters", + "page": 119, "entries": [ - "Each laneshi necromancer is a twin. The older of the two is allowed to live while the younger twin is sacrificed and has its spirit bound to the living one. This connection with the dead grants these mystics an intuitive grasp of necromantic magic. Laneshi culture has no taboos against such magic. Undead frequently accompany laneshi mystics." + "The fate cat can cast spells to make worse the life of its killer. From small illusions to major teleportation, the fate cat has many tools at its disposal." ] } ] @@ -93505,30 +64822,46 @@ { "type": "entries", "name": "Salvage", - "page": 185, + "page": 119, "entries": [ - "Laneshi prepared for combat often carry {@item spear|PHB|spears} or other weapons that function {@quickref underwater combat|PHB|3||underwater}. Some jewelry and other accessories considered pedestrian in the Llana'Shi Empire are significantly more valuable to surface dwellers, such as pearls, shells of deep-sea creatures, and aquatic predator teeth." + "A fate cat is difficult to kill, but if someone were to obtain a permanently deceased fate cat eye, one could craft an {@item Ioun Stone, Regeneration|DMG|ioun stone of regeneration} with a successful {@dc 25} Intelligence ({@skill Arcana}) check by a proficient jeweler. This would take 50 days and use 10,000 gp of components." ] }, { "type": "entries", "name": "Lore", - "page": 185, + "page": 119, "entries": [ { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 185, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 119, "entries": [ - "Laneshi are an ancient aquatic species divided into two castes: warriors and mystics." + "The fate cat is an expert tracker, especially with its smell." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 185, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 119, "entries": [ - "Laneshi practice necromancy and employ mindless undead as laborers and soldiers." + "A fate cat can regenerate from wounds, and it returns from the dead after 24 hours." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 119, + "entries": [ + "The fate cat is armed with many spells that can disguise itself or bring woe to those who've harmed it in the past." + ] + }, + { + "type": "entries", + "name": "{@dc 25} Intelligence ({@skill Arcana}):", + "page": 119, + "entries": [ + "Only a {@spell wish} spell or similar magic can truly defeat a fate cat that has targeted its former murderers." ] } ] @@ -93541,28 +64874,22 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Laneshi.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FateCat.webp" } } ] }, { - "name": "Laneshi Vampire (Adult)", + "name": "Fiendish Contractors", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "The creature's flesh was loose and wrinkled, like he had soaked too long. His hair was tangled, matted with seaweed and sand. He had a wild look, and he made a slurping sound as he charged in." - ] - } + "I knew when she pulled out a gold pen reeking of brimstone that I was making a mistake." ] }, { @@ -93570,65 +64897,57 @@ "entries": [ { "type": "entries", - "name": "Cursed Waters", - "page": 400, + "name": "Dark Deals", + "page": 120, "entries": [ - "The Llana'Shi Empire is no stranger to the dark tales of vampires. Vampirism has been among laneshi for ages, despite the protection of the sea. With more laneshi visiting lands above the waves, the curse has spread further. Old legends among laneshi speak of warriors falling under the curse for misdeeds, or of mystics transformed due to missteps or intentional arcane experiments." + "The denizens of the Netherworld have been vying for influence over the mortal world for an eternity. With the disappearance of the gods, the Arch Daemons saw their opportunity. Recent years have seen an explosion of fiendish activity in Etharis, a large part of which involves the forging of fiendish pacts and the recruitment of agents." ] }, { "type": "entries", - "name": "Blood Drinkers", - "page": 400, + "name": "Devil in the Details", + "page": 120, "entries": [ - "More than other vampires, laneshi vampires prefer to drink their sustenance. Their feeding method leaves victims who survive parched. This connection to water gives a laneshi vampire some benefits. Running water never bothers laneshi vampires, and {@item Holy Water (flask)|PHB|holy water} is less effective against them. The downside to these advantages is that laneshi vampires can't survive without immersion in water." + "The primary way for fiends to gain power and progress through the infernal hierarchy is by contracts. Mortals sign these contracts in return for fame, fortune, or some other benefit. In return, the fiend gains the ability to draw upon that contract as a source of power." ] } ] }, - { - "type": "entries", - "name": "Laneshi Vampire Customization", - "page": 400, - "entries": [ - "Laneshi vampires retain the swim speed of their living kin, and the undead state enhances their {@sense darkvision}. Vampire blood brings out the long laneshi tradition of hit-and-run fighting styles in the Skirmisher trait. Running water doesn't harm a laneshi vampire, and they have resistance to the radiant damage {@item Holy Water (flask)|PHB|holy water} deals. A laneshi's bite drains moisture\u2014see the Bite attack\u2014and the vampire must regularly immerse in water or feed to stave off deadly dehydration. See the Water Reliance trait." - ] - }, { "type": "entries", "name": "Salvage", - "page": 400, + "page": 120, "entries": [ - "Someone who consumes part of a laneshi vampire can breathe water for 1 hour, in addition to other benefits and drawbacks." + "Aspiring fiends often possess special materials used in the drafting of infernal contracts. These include special inks and parchment worth up to 200 gp. These materials can also be used for scribing new spells into a spell book or crafting magic scrolls. Any existing contracts on the fiend's person burst into flames upon its death, which might damage other items." ] }, { "type": "entries", "name": "Lore", - "page": 400, + "page": 120, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 400, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 120, "entries": [ - "Laneshi vampires prefer to drink their sustenance and can rarely resist consuming blood if they see or smell it." + "Fiends, or mortals taking on fiendish traits, can be found in every corner of Etharis, working their wiles on those foolish enough to sign one of their contracts. They are clever, deceitful, and evil to the core." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 400, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 120, "entries": [ - "Vampirism makes laneshi agile fighters who move easily in and out of combat. They retain water-related advantages, including not only swimming, but also no weakness to running water other vampires have and a resistance to {@item Holy Water (flask)|PHB|holy water}. A laneshi's bite leaves a victim parched." + "A fiend's power and status are directly tied to the number and quality of mortal souls bound to it by contracts. Sometimes, the terms of such an agreement involve the mortal becoming a fiend itself, so a powerful fiend might have any number of lesser devils serving under it via contract." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 400, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 121, "entries": [ - "A laneshi vampire can die if unable to immerse in water or feed. The vampire's body disintegrates if it dies in this way." + "Fiends are natives of the Netherworld, and any fiend slain returns to that plane to reconstitute itself. Only powerful divine magic can banish a fiend permanently. Uttering a devil's true name, however, grants the speaker power over it." ] } ] @@ -93641,13 +64960,153 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LaneshiVampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FiendishContractors.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/InfernalTormentor.webp" } } ] }, { - "name": "Leeching Willow", + "name": "Fireborn Troll", + "source": "GHMG", + "_copy": { + "name": "Primordial Troll", + "source": "GHMG", + "_mod": { + "images": { + "mode": "prependArr", + "items": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FirebornTroll.webp" + } + } + ] + } + } + } + }, + { + "name": "Flatback Beetle", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "Massive grazing beetles, flatbacks have thick armor. A flatback beetle's dorsal side can accommodate several creatures and can support a howdah.", + { + "type": "inset", + "page": 345, + "name": "GM Advice:", + "entries": [ + "For areas of Etharis that you want to make seem creepy or different, you can turn flatback beetles into beasts of burden or plow animals. For example, some backwater hamlet in Soma might breed these monstrous insects specifically and think nothing of it." + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FlatbackBeetle.webp" + } + } + ] + }, + { + "name": "Frostbite Fox", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rare Hunter", + "page": 346, + "entries": [ + "Wild frostbite foxes live in packs in Grarjord. They change with the seasons, fur turning white in the winter and brown in the spring. What doesn't change is the fox's weird ability to deliver a jolt of cold with its bite." + ] + }, + { + "type": "entries", + "name": "Clan Culture", + "page": 346, + "entries": [ + "These foxes are an important part of the Valikan clan culture. Their furs help the people of the North survive harsh winters, and the clans are careful not to overhunt the species." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 346, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can create {@item Clothing, cold weather|IDRotF|cold-weather clothing} from the pelts of five frostbite foxes. Doing so takes 8 hours of work." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 346, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Wisdom ({@skill Nature}):", + "page": 346, + "entries": [ + "The chilled fangs of a frostbite fox can overwhelm the senses." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FrostbiteFox.webp" + } + } + ] + }, + { + "name": "Fzeg", "source": "GHMG", "entries": [ { @@ -93656,7 +65115,7 @@ { "type": "quote", "entries": [ - "Don't seek out the wood of a willow tree for your fuel or building material. For you might accidentally run afoul of a leeching willow." + "We've been led to believe that vampires and werewolves are natural enemies. Convenient that two fearsome creatures would be so opposed to the other. Never did we imagine, nor prepare, for a time when they might unite." ] }, { @@ -93664,50 +65123,26 @@ "entries": [ { "type": "entries", - "name": "Hidden Aberration", - "page": 186, - "entries": [ - "The leeching willow looks like a normal willow tree. Hidden inside, however, is a powerful aberration, a massive brain with a nerve and circulatory system that runs throughout the tree. The brain and the tree are interconnected through every branch and root." - ] - }, - { - "type": "entries", - "name": "Leeching Spores", - "page": 186, - "entries": [ - "Instead of feeding through the sun or roots, the leeching willow feeds using psychic spores breathed in by creatures around it. The spores enter through the olfactory system and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires multiple sentient creatures infested for it to sustain the creature. Further, this process weakens those infected as their vigor is sapped and their mental energies drained." - ] - }, - { - "type": "entries", - "name": "Cancerous Infiltrator", - "page": 186, - "entries": [ - "The leeching willow can manipulate the memories of those infected, turning them into unwitting participants in the aberration's feeding. By using its basic motor functions, the aberration sneaks into humanoid villages and settlements, planting itself right in the center of the community in the middle of the night. Then it uses its memory-altering spores to trick the humanoids into thinking it's always been there." - ] - }, - { - "type": "entries", - "name": "Unwitting Allies", - "page": 186, + "name": "Horrific Hybrid", + "page": 124, "entries": [ - "Humanoids infected by the leeching spores become irrationally defensive about all trees in the area, specifically the leeching willow itself. They look perpetually tired, disregard their own hygiene, barely eat, and become sedentary. Communities infested by leeching spores die over the course of a few years as they wither away, attempting to blame their ills on exterior sources." + "A fzeg is a fusion of a vampire and werewolf. The hybrid possesses a combination of abilities more powerful than either. Unlike vampires, fzegs can enter any residence without invitation, and they are undeterred by running water or sunlight. A fzeg's howl can shake the resolve of a seasoned monster hunter." ] }, { - "type": "entries", - "name": "Fear of Vibration", - "page": 186, + "type": "entries", + "name": "Sly Shapechanger", + "page": 124, "entries": [ - "The leeching spores require very delicate brain waves and psychic vibrations to survive and transfer the mental energies to the aberration. Strong external vibrations can disrupt the delicate connection between the aberration and the subject, potentially killing the spores within the brain and freeing the infested. These vibrations are strongest when they form harmonical vibrations that sound like ringing, especially that of bells." + "To blend in and gain the trust of its prey, a fzeg disguises itself as a humanoid. When a kill is imminent, though, a fzeg moves with great speed to feed its insatiable bloodlust." ] }, { "type": "entries", - "name": "Ring That Bell", - "page": 186, + "name": "Cursed Spawn", + "page": 124, "entries": [ - "The ring of a large bell instantly disrupts all connections from the infested who can hear the ringing, destroying all spores within the same radius. For this reason, subconsciously, the leeching willow imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard (destroying them is difficult without making them ring). Common objects like silver utensils or glass are discarded and not used anywhere on the settlement either, for fear of any form of ringing." + "A fzeg's bite stuns some foes and curses others. Death might seem a welcome option. But the power of the fzeg is such that a victim who dies by its bite might arise as its spawn the next night." ] } ] @@ -93715,42 +65150,49 @@ { "type": "entries", "name": "Salvage", - "page": 187, + "page": 125, "entries": [ - "A leeching willow is potent and powerful while inside of its protective tree form, but when severed from it and extracted, it's as weak and feeble as newborn lamb. The greatest treasure one can get from the aberration is the incredible font of knowledge it possesses about humanoids it has fed from.", - "A book made from the pulp of the tree containing the aberration can be made into a {@item tome of clear thought|DMG}. This process requires a successful {@dc 20} Intelligence ({@skill Arcana}) check from a proficient bookmaker or sage, as well as 5000 gp of ink and other rare components used over 15 days." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use 1 pint of blood from a fzeg and mix it with silver and other reagents worth 50 gp to create a {@item lycanthropy antidote|GHMG} {@homebrew |(see chapter 4)}. A slain fzeg has 10 ({@dice 1d4 + 2}) usable pints of blood. The blood of a fzeglaich can be used, but it takes five times as much blood and twice as long to brew. Creating the antidote takes 4 hours of work and a successful {@dc 15} Intelligence ({@skill Religion}) check." ] }, { "type": "entries", "name": "Lore", - "page": 187, + "page": 125, "entries": [ { "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Perception}):", - "page": 187, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 125, "entries": [ - "The air around you is sweet and delectable, it feels fresh as if you were high on a mountain. It's not a fragrance you recognize, and it doesn't smell like any food you have experience before, but it smells delicious all the same." + "A fzeg is a mix of werewolf and vampire but has fewer weaknesses. The creature is resistant to nonmagical attacks." ] }, { "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 187, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 125, "entries": [ - "The villager you see looks sickly and tired, as if they haven't got a good night's rest in over a week. Their muscles have deteriorated from lack of use, and they show no motivation for life or work." + "With its bite, a fzeg can drain life force and curse a person with werewolf lycanthropy. Someone who dies from a fzeg's bite becomes a fzeglaich, a creature like the fzeg and loyal to it." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 187, + "page": 125, "entries": [ - "The spores in the air are magical in nature, and they give a psychic connection between those infected by the spores and the tree that emits the spores." + "A fzeg can transform into humanoid form. It's natural form, however, is that of a wolf-human hybrid. This vampiric monster isn't vulnerable to sunlight, but radiant damage prevents it from regenerating." ] } ] + }, + { + "type": "inset", + "page": 125, + "name": "GM Advice:", + "entries": [ + "An ambitious DM could imagine a fzeg at the lead of a force including other werewolf-undead hybrids. Combined with a ghoul or ghast, the creature would paralyze, or combined with a wight, it would drain the life and lower the maximum hit points of a target. Similarly, other kinds of lycanthropes could become undead and wield hybrid powers." + ] } ] } @@ -93760,13 +65202,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LeechingWillow.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Fzeg.webp" } } ] }, { - "name": "Lenchtahg", + "name": "Garish Augment", "source": "GHMG", "entries": [ { @@ -93775,7 +65217,7 @@ { "type": "quote", "entries": [ - "The smoky, fiery form hisses and shrieks in a cacophony of anger and confusion. There's something almost holy in the sound." + "Unnatural growths and limbs protrude from this creature, which might have once been a person but is now a monster." ] }, { @@ -93783,26 +65225,27 @@ "entries": [ { "type": "entries", - "name": "Corrupted Seraphs", - "page": 188, + "name": "Patchwork Body", + "page": 126, "entries": [ - "Arch Daemon Malikir, corrupter of all that is good, crafted the first lenchtahg from the seraphic body of a captured member of Arch Seraph Empyreus's court. Taking glee in twisting a follower of the so-called \"Unbroken Seraph,\" the Arch Daemon killed the Seraph, distorted its spirit, and transformed it into a construct of smoke and flame, a being in constant agony, compelled to obey its demonic overlords." + "Some people do anything for power. Those who become garish augments make deals with otherworldly powers or experiment with vile magic to enhance themselves. Such pursuits often go terribly wrong.", + "A garish augment might fight with an enormous claw, acid spit, quills, or all the above. None are identical. Every augment is different, and few who see one ever mistake another for it." ] }, { "type": "entries", - "name": "Endless Pain", - "page": 189, + "name": "Unquenchable Need", + "page": 126, "entries": [ - "A lenchtahg has lost its former identity, but Malikir's cruel design ensures that it remains sapient and in constant pain, aware of its enslavement. Malikir even went to the trouble of ensuring that a lenchtahg might recall memories of its past life as a further torment, though this trait drives the lenchtahg into bouts of uncontrolled rage." + "A garish augment never ceases its quest to kill and harvest appendages and organs from other creatures to incorporate into its own makeup." ] }, { "type": "entries", - "name": "Useful Minions", - "page": 189, + "name": "Fiendish or Aberrant Aid", + "page": 126, "entries": [ - "Lenchtahgs possess many useful properties, such as magic resistance, rejuvenation, and the ability to absorb holy power to heal themselves. This latter trait is useful against the forces of the Seraphs. However, a lenchtahg is difficult to create. Even if capturing a Seraph alive were a straightforward task, the effort expended in transforming it into a lenchtahg is almost prohibitive, a luxury only afforded to Arch Daemons and their most powerful followers." + "The alchemical processes necessary to successfully augment doesn't come from magic alone. At some point, the garish augment delved into forbidden knowledge, either fiendish or aberrant in nature, to successfully bond parts of their victims to their living body." ] } ] @@ -93810,49 +65253,26 @@ { "type": "entries", "name": "Salvage", - "page": 189, + "page": 126, "entries": [ - "The severed head of a lenchtahg is a potent magic object. To the right buyer\u2014a necromancer, a daemon cultist, an evil alchemist, and the like\u2014a lenchtahg head is worth 750 gp. The servants of the Arch Daemon Malikir guard the secrets of binding a lenchtahg, but hags and other wicked creatures with magical skills possess knowledge to convert a lenchtahg head into a construct with similar unholy power." + "With 1 hour of work and a successful {@dc 15} Wisdom ({@skill Survival}) check, the acid- or poison-producing organ of a garish augment can be harvested to provide one {@item Acid (vial)|PHB|vial of acid} or two doses of {@item Basic Poison (vial)|PHB|basic poison}.", + "However, unless fiendish pieces of the creature are burned, the fiend whom the garish augment dealt with might come seeking payment from the augment's killers." ] }, { "type": "entries", "name": "Lore", - "page": 189, + "page": 126, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 189, - "entries": [ - "Radiant damage heals a lenchtahg, which still has the flesh of a Seraph." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 189, - "entries": [ - "Dowsing a Lenchtahg with a lot of water or any holy water can temporarily weaken it." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 189, + "name": "{@dc 15} Intelligence ({@skill Religion} or {@skill Arcana}):", + "page": 126, "entries": [ - "The lenchtahg's head must be consecrated in a holy ceremony or otherwise rid of its evil to avoid the lenchtahg's rejuvenation. But those with the right knowledge can use the head to craft a magical servitor." + "This creature's strange augmentations give it a variety of attacks and means of movement." ] } ] - }, - { - "type": "inset", - "page": 189, - "name": "GM Advice:", - "entries": [ - "Those who use lenchtahg as troops in battle will use radiant magic to damage foes while at the same time healing the lenchtahg. This greatly heightens the strength of these monsters." - ] } ] } @@ -93862,13 +65282,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lenchtahg.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GarishAugment.webp" } } ] }, { - "name": "Lich Troll", + "name": "Gasdra", "source": "GHMG", "entries": [ { @@ -93877,7 +65297,7 @@ { "type": "quote", "entries": [ - "Running away from a troll is smart. Running away from a troll that casts spells is wishful thinking." + "Nothing scares me more in the deep wood than the honking of the witch's goose." ] }, { @@ -93885,18 +65305,34 @@ "entries": [ { "type": "entries", - "name": "Botched Experiment", - "page": 190, + "name": "Guard Geese", + "page": 127, "entries": [ - "Before research led to the creation of the first soul vessel and lich, desperate wizards made many failed attempts in the pursuit of immortality. Given that trolls return to a hale, hearty state after most injuries, some wizards decided inserting the soul into a troll's body might be the right course. The results were poor." + "Gasdra look like a three-headed goose with snow white feathers. They are often created to serve as guards for the homes of hags or similar fey." ] }, { "type": "entries", - "name": "Obscene Amalgamation", - "page": 190, + "name": "Born of Foul Ritual", + "page": 127, "entries": [ - "Most lich trolls look like a humanoid skull with burning eyes atop a troll's body. Due to the imperfect process, the creature lost some of its arcane power. It gained the benefit of the body of a regenerating giant." + "To create a gasdra, a goose egg must be placed in a golden bowl worth 200 gp and bathed in the blood of a newborn infant. The egg is then left in the dark of a new moon for four hours, after which a fully formed gasdra hatches." + ] + }, + { + "type": "entries", + "name": "Vicious Temperament", + "page": 127, + "entries": [ + "Gasdra are extremely protective of their home and attack anyone who trespasses. Conveniently, they are carnivores who can strip a human of flesh in a day, so there's not much mess." + ] + }, + { + "type": "entries", + "name": "Giant Gasdra", + "page": 127, + "entries": [ + "Giant gasdra are grown when a coven uses their powers to grow a regular gasdra to an enormous size. These seven-headed monstrosities can decimate a small village if provoked." ] } ] @@ -93904,30 +65340,38 @@ { "type": "entries", "name": "Salvage", - "page": 190, + "page": 127, "entries": [ - "Someone who has proficiency with {@item jeweler's tools|PHB} or {@item woodcarver's tools|PHB} can fashion the skull of a lich troll into a {@item ring of regeneration|DMG}. Doing so takes materials worth 5,000 gp, 10 days of work, and a successful {@dc 15} Intelligence or Wisdom check. Somebody must also cast {@spell greater restoration} on the ring each day during the process. If the ring's wearer dies while wearing the ring, the soul of the lich has a {@chance 75|25 percent chance|Lich Ring|Nothing occurs.|The Lich's soul takes over the body of the ring's wearer.} to take over the corpse and use it as a new body. But if the ring is created entirely in the area of a {@spell hallow} spell with the everlasting rest effect, the tie to the lich's soul is broken" + "Once every two months gasdra lay {@dice 2d4} eggs. These eggs never hatch and are inedible by humanoids, though hags find them delicious. However, the yolks of gasdra eggs are the deepest black and can be used to make fine pigments. Each intact egg sells for 20 gp. Those proficient with {@item alchemist's supplies|PHB} or {@item painter's supplies|PHB} and succeed on a {@dc 15} Intelligence check turn an egg into 50 gp worth of pigment with one day of work." ] }, { "type": "entries", "name": "Lore", - "page": 190, + "page": 127, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 190, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 127, "entries": [ - "The lich troll is remnants of early attempts of powerful spellcasters to transfer their souls into trolls." + "Gasdra are vicious watch animals kept by hags that look like geese with three heads. Their three brains make them hard to affect with abilities that {@condition blinded|PHB|blind}, {@condition charmed|PHB|charm}, {@condition deafened|PHB|deafen}, {@condition frightened|PHB|frighten}, {@condition stunned|PHB|stun}, or knock them {@condition unconscious}." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 127, + "entries": [ + "The eggs of gasdra are a valuable ingredient in black pigments." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 190, + "page": 127, "entries": [ - "The lich troll is immune to poison and resistant to necrotic damage. It regenerates and can be killed only by acid, fire, or radiant damage." + "A gasdra can be turned into a giant gasdra by a foul ritual that involves feeding the monstrosity seven newborn infants under a new moon and painting the creature's feathers with seventy of its own eggs. When the new moon sinks below the horizon, the gasdra grows four more heads and becomes massive, its feathers forever stained dark as night. Giant gasdra are suitable as mounts for hags and other evil creatures." ] } ] @@ -93937,7 +65381,7 @@ ] }, { - "name": "Lindwyrm", + "name": "Gasper", "source": "GHMG", "entries": [ { @@ -93946,7 +65390,7 @@ { "type": "quote", "entries": [ - "My great grandfather spoke of the lindwyrm terrorizing the countryside and devouring whole villages. But it's been so long since anyone has seen the beast, it's likely the creature is long dead. Thank Miklas!" + "While travelin' in the wilds, pack more food'n water'n ya think ya need, keep yer tinder dry, and don't disturb tranquil pools, as every wayfarer worth their salt knows." ] }, { @@ -93954,26 +65398,18 @@ "entries": [ { "type": "entries", - "name": "Century's Sleep", - "page": 192, - "entries": [ - "After a few months of gorging itself, a lindwyrm burrows deep into its underground lair where it slumbers, only stirring if something disturbs it. But in another hundred years, its hunger wakens it again." - ] - }, - { - "type": "entries", - "name": "Adventurous Eater", - "page": 192, + "name": "Sacred Sites", + "page": 129, "entries": [ - "Lindwyrms are voracious eaters, consuming all manner of crops, livestock, and people. If it can swallow it, it does, and lindwyrms have very big mouths." + "Powerful fey want certain pools, natural springs, and waterfalls to be left pristine and undisturbed. These fey created gaspers to ensure areas of sacred water remain undefiled. Gaspers don't harm those who respect the water. They do attack those who pollute or defile the water or area near it." ] }, { "type": "entries", - "name": "Burrowing Terror", - "page": 192, + "name": "Small Clues", + "page": 129, "entries": [ - "With their long serpentine bodies and two large claws, lindwyrms can burrow nearly as fast as they can run above ground. Tremors can be a sign of an approaching lindwyrm." + "Gaspers protect the area surrounding their sacred water by drowning and dissolving their victims. A cautious traveler might glimpse bits of bone in the water from those slain there. The gasper discards lost equipment where it won't pollute the water. Anyone who disturbs the gasper's sensitivities might notice their reflection in the water scowls at them just before the gasper attacks." ] } ] @@ -93981,56 +65417,49 @@ { "type": "entries", "name": "Salvage", - "page": 192, + "page": 129, "entries": [ - "A dose of {@item lindwyrm venom|GHMG} {@homebrew |(see Chapter 4)} can be harvested by someone proficient with a {@item poisoner's kit|PHB} and succeeds on a {@dc 18} Dexterity ({@skill Sleight of Hand}) check, but this must be done within 1 hour of the lindwyrm's death. If the check fails by 5 or more, the harvester instead poisons themselves. This injury poison is worth 1,000 gp." + "Water that fills a victim's lungs and mouth while {@condition grappled} by a gasper is expelled when the {@action grapple} is broken. If a creature took acid damage from the gasper and captures this water in a container, it can be used as a reagent for a {@item potion of acid resistance|DMG}. Someone who has proficiency with {@item alchemist's supplies|PHB} can brew the water with other materials worth 20 gp in a process that takes 4 hours, making one dose of this potion." ] }, { "type": "entries", "name": "Lore", - "page": 192, + "page": 129, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 192, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 129, "entries": [ - "Lindwyrms sleep for 100 years and when they waken are devastating to communities in its hunting area." + "A gasper might attack anyone who it thinks has defiled the water it guards. Anything that happens in or near the water might provoke the creature." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 192, - "entries": [ - "Lindwyrms have a poisonous bite and may swallow creatures they bite." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 192, + "page": 129, "entries": [ - "Lindwyrms can sense vibrations in the ground from as far away as 120 ft." + "A gasper understands {@language Sylvan|PHB} but rarely speaks to those it deems enemies. But promising to leave a protected area might convince a gasper to cease attacking." ] } ] - }, - { - "type": "inset", - "page": 192, - "name": "GM Advice:", - "entries": [ - "One exciting adventure seed could find a powerful enemy of the adventurers looking to waken and control a lindwyrm. Whether that plot succeeds or not is up to you, but a three-way battle between involving a lindwyrm and other foes should be memorable as the action ebbs and flows." - ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gasper.webp" + } + } ] }, { - "name": "Lithobel", + "name": "Gegazol", "source": "GHMG", "entries": [ { @@ -94039,7 +65468,7 @@ { "type": "quote", "entries": [ - "The two-headed, four-armed, blood-covered statue moves forward, weapons at the ready." + "The Scourge of the North is an undead dragon named Gegazol. If I hear her name, I get the hell out of there. She's powerful, cunning, and treacherous. And she's rarely alone\u2014she always has one army or another behind her." ] }, { @@ -94047,18 +65476,37 @@ "entries": [ { "type": "entries", - "name": "Duels in Tormach's Honor", - "page": 193, + "name": "Ageless Threat", + "page": 130, "entries": [ - "With the rise of the Cult of Tormach throughout Unterland, the bloody ambitions of Speaker Schlei have come to fruition more and more. Under his orders, cultists devoted to the demented Arch Daemon of war fight one another to the death in single combat as an offering of sacrificial bloodshed. If both combatants die from their wounds and their combat is glorious, Tormach grants the devotees special favor." + "There's a saying that Gegazol and the icy north share the same birthday. For as long as the Valikan Clans have told tales, their stories spoke of Gegazol's rage\u2014though none who live have seen her. In the early centuries, Gegazol was a living dragon, many say an offspring of the Prismatic Wyrm Gormadraug. She lived, that is, until she attacked a daemon. The battle was ferocious, as the dragon and fiend fought for life. Gegazol won, tearing the fiend in half, but her victory had a price. As the daemon's ichor flowed upon the dragon, it killed and later cursed her body with the filth of undeath. Gegazol raged at her reawakening and proceeded to tear at and destroy her own undead body, only to reform later near the body of the vanquished daemon. The skull of the demon acts as the dragon's soul vessel.", + "There's an essential link between Gegazol and the daemon skull. Whenever the dragon's undead body is destroyed, it reconstitutes dramatically. First, the stained bones appear, followed by the rotten muscle, tattered flesh, rotting teeth, and a maggot-infested tongue. Gegazol is helpless in this transformation. She can't touch the skull\u2014subtle enchantments steer her away. Gegazol has lost track of how many times she's been restored near the skull." ] }, { "type": "entries", - "name": "Commemorated for Eternity", - "page": 193, + "name": "Scourge of the North", + "page": 130, "entries": [ - "Tormach grafts combatants honored for their bloodthirsty sacrifice, together forming a four-armed, two-headed creature known as a lithobel. The creature's skin is transmuted into rough stone, and it is granted massive stone weapons capable of slaughtering a draft horse in a single swing. The hulking creature is then turned loose on the hapless population of Etharis, possessing only the drive to maim and kill any living creature unlucky enough to cross its path." + "Gegazol subjugates and wars for many reasons. First and foremost, she does so to protect her soul vessel. She wars to control the actions of pesky and curious mortals. Beyond protecting the daemon skull, Gegazol has a hard time rationalizing her decisions. She isn't entirely in control; she's being manipulated.", + "To Gegazol, her mind is her own, but deep down, something else swirls. The daemon's psychic essence intermingled with the dragon's consciousness when her body became undead. The daemon's essence either refuses to or is incapable of communicating with any creature. It can't speak; the skull is silent. Its mind can't be reached via magic." + ] + }, + { + "type": "entries", + "name": "Delusional Destiny", + "page": 130, + "entries": [ + "A mind under extreme pressure breaks. Gegazol is cunning, often lucid, and by no means addled, but she is prone to intense stubbornness and unshakable belief that her destiny is to become Queen of the World. It's a lofty goal, given that she has yet to conquer even a fraction of the North, but she has time on her side.", + "Gegazol both longs for and fears war. She remembers her death, and many deaths since, leaving her hesitant to muster her undead army and march south again. As the festering will of the daemon prods her, however, it's only a matter of time before the Valikan Clans learn the myths of her existence are all too real." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 130, + "entries": [ + "Gegazol doesn't require air, food, drink, or sleep." ] } ] @@ -94066,25 +65514,59 @@ { "type": "entries", "name": "Salvage", - "page": 193, + "page": 130, "entries": [ - "The powdered stone of a lithobel's heads can be used in place of diamond dust for the {@spell stoneskin} spell. One lithobel produces powder worth 1,000 gp." + "Gegazol's lair holds a hoard gathered over the centuries. She has spread this loot among various vaults and chambers, and her Immortals guard these treasures. Her treasurers\u2014a trio of compulsive vampires\u2014keep careful records of the hoard in a library within the lair's inner vaults. Each record contains a great deal of knowledge about the fates of various objects, and sometimes the vampires track a treasure beyond its gifting and engage in occasional quests to regain a lost valuable. Each historic tome from the library is worth at least 100 gp to the right collector. Enterprising adventurers could use any of these books as a guide to searches for lost treasures." + ] + }, + { + "type": "insetReadaloud", + "page": 131, + "name": "Daemon Skull Soul Vessel", + "entries": [ + "The ancient daemon skull that serves as Gegazol's soul vessel possesses infernal power, giving it the means for mischief and self-preservation. It has AC 6, but it's immune to bludgeoning, piercing, and slashing damage from nonmagical attacks, as well as cold, fire, necrotic, and psychic damage. It's immune to all conditions, and it has a {@d20 7} bonus to all saving throws, making saves against spells and magical effects with advantage. The skull has 200 hit points.", + "When harmed, the skull sends out a psychic alarm. Gegazol and her Immortals can sense this alarm, provided they are on the same plane of existence. Also, when a creature deals the skull damage, that creature must succeed on a {@dc 21} Wisdom saving throw or take psychic damage equal to half the damage the creature dealt.", + "If her soul vessel is destroyed, Gegazol can't rejuvenate. When her body is destroyed again, she dies." ] }, { "type": "entries", "name": "Lore", - "page": 193, + "page": 132, "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 132, + "entries": [ + "Gegazol, Scourge of the North, is an ancient dragon transformed into an undead horror millennia ago. Tales as old as creation tell of her infrequent but violent assaults on lands south of her lair, and all lands of Etharis are south of her lair." + ] + }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 193, + "page": 132, "entries": [ - "This foul creature is the result of a battle to the death between two followers of Tormach. It wants only blood. Poison is ineffective, and nonmagical attacks do the creature less harm." + "Not only possessing great physical power, defenses against magic, and an undead army at her back, Gegazol, like a lich, has a soul vessel that harbors her undead soul and can rejuvenate her body when Gegazol is destroyed. It's said that this vessel is a massive daemon skull, and that the dragon keeps it hidden in her lair." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 132, + "entries": [ + "Gegazol calls the undead who serve her Immortals'. Among them are vampires, ghouls, and undead that are even more powerful. Given many of these undead have fallen in her wars and powerplays, the Immortal title is aspirational." ] } ] + }, + { + "type": "entries", + "name": "Gegazol's Lair", + "page": 130, + "entries": [ + "The Scourge's lair is the sinkhole cave on an island off the northernmost shores of Etharis, north of even the raging coldfire. In this cave, the daemon's skull sits. It rests at the bottom of a deep, wet cavern upon a pedestal carved into the earth. Magic wards protect the crack above the skull. Gegazol's Immortals, a brutal cadre of undead warriors the dragon created or conquered, guard the expanded catacombs around the shrine. Gegazol needs no rest, but between campaigns, she lounges within the shrine, curled around the skull's pedestal. The whole place stinks of decay, making the site nauseating. While in her lair, Gegazol's Stench radius increases to 120 feet." + ] } ] } @@ -94094,13 +65576,192 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lithobel.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gegazol.webp" } } ] }, { - "name": "Living Crucible", + "name": "Ghost Mustang", + "source": "GHMG", + "_copy": { + "name": "Steeds of Etharis", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The faint stench of death surrounds a translucent horse, a pale glow shining where its eyes should be. An ornate saddle jingles as it stomps in place." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Necromancer Steeds", + "page": 323, + "entries": [ + "Ghost mustangs are the favored mounts of necromancers, who often create these horses as an early experiment in mastering the arts of undeath. While loyal to their creator, a ghost mustang avoids the afterlife and endangers itself only if ordered to do so." + ] + }, + { + "type": "entries", + "name": "Ritual Creation", + "page": 323, + "entries": [ + "Ghost mustangs are ectoplasmic manifestations of wild horses that died of unnatural means. A spellcaster with at least one 4th-level spell slot can enact this ritual, using materials worth 5,500 gp, which the ritual consumes. A wizard of the school of necromancy must instead be 5th level. In a ritual performed at night, the creator creates a magic circle around the slain horse and places a drop of the creator's blood in each eye. The creator then incants for 6 hours. The body disappears during the ritual, and the ghost mustang appears to serve the creator 13 days later." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 323, + "entries": [ + "A ghost mustang doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 323, + "entries": [ + "The ghost mustang disappears when it dies, leaving behind puddles of ectoplasm. This substance can be used to brew a {@item potion of invisibility} when combined with a hair from the creator's head and materials worth 100 gp. This process requires proficiency with {@item alchemist's supplies|PHB}, a successful {@dc 15} Intelligence ({@skill Arcana}) check, and 8 hours of work." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 323, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 323, + "entries": [ + "A ghost mustang is undead, made of corporeal ectoplasm. It has related immunities and resistances, and it's hard to kill." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 323, + "entries": [ + "A ghost mustang is vulnerable to radiant damage, and that type of damage can keep the steed from surviving a killing blow." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GhostMustang.webp" + } + } + ] + }, + { + "name": "Gillian Hammerstorm", + "source": "GHMG", + "_copy": { + "name": "Etharis Companions", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Her? Oh, she's a regular here. Drinks until she gets into a fight, wins more often than not, then calls it a night. Sweet girl." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Storm Break", + "page": 114, + "entries": [ + "For over a thousand years the Hammerstorm clan mined the Rock-Teeth Mountains to the east of Liesech. After the Weeping Pox swept through the city, it found its way to the Hammerstorm's underground domain, where it decimated the clan. Less than five years later, only a handful of dwarves remained. The survivors realized they could not sustain their ancestral estates and dispersed to other lands. Gillian, the youngest surviving Hammerstorm, settled in Liesech." + ] + }, + { + "type": "entries", + "name": "Demon in a Bottle", + "page": 114, + "entries": [ + "Since the dissolution of her clan, Gillian has taken to spending her inheritance drinking away her nights. She came to Liesech hopeful that she could earn a lasting heroic legacy for the Hammerstorm name, but the rampant cynicism and brutality of the city quickly wore her down\u2014and she abandoned her dream. Quick to anger, Gillian has been kicked out of most reputable taverns in the city for starting fights, leaving her to exclusively patronize ale houses of lesser quality." + ] + }, + { + "type": "entries", + "name": "Last Call", + "page": 114, + "entries": [ + "Player characters who accomplish a heroic and public act might catch Gillian's attention, causing her to temporarily set aside her bitterness for the chance at redemption. In this circumstance, Gillian tracks the player characters down and asks to join their party. Otherwise, Gillian can be found at any of Liesech's seedy taverns, and she eagerly joins any group of adventurers that pays her tab or helps her win a bar fight." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GillianHammerstorm.webp" + } + } + ] + }, + { + "name": "Gluttony Seraph", + "source": "GHMG", + "_copy": { + "name": "Disavowed", + "source": "GHMG", + "_mod": { + "images": { + "mode": "prependArr", + "items": { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GluttonySeraph.webp" + } + } + } + } + } + }, + { + "name": "Gnolls", "source": "GHMG", "entries": [ { @@ -94109,7 +65770,7 @@ { "type": "quote", "entries": [ - "I've got lotions, potions, dusts, draughts, tinctures, and even a balm or two. What do you need? I've tested them all myself!" + "I never believed the rumors about the Beast and how it could change people. Then I saw how everyone at the logging camp had been transformed. It had to be a power even greater than a god's." ] }, { @@ -94117,18 +65778,26 @@ "entries": [ { "type": "entries", - "name": "Brewing Advantage", - "page": 194, + "name": "Beast Cursed", + "page": 134, "entries": [ - "Most warriors spend their entire lives perfecting their skill with their weapons, but a few lack the focus, skill, dedication, or patience for such a path. These warriors seek any edge over their foes, no matter the cost. Trickery or magic can provide that edge. Some turn to alchemy." + "Gnolls aren't a naturally occurring species. Instead, they're other humanoids mutated due to the influence of {@book the Beast|GHMG|1|The Great Beast}. This power transforms its victims into raving monsters bent on destruction. Gnolls keep their humanoid shape, but the head becomes like that of a jackal, and they grow fur, fangs, and claws. The brain changes, as well, allowing gnolls to communicate in their own twisted language." ] }, { "type": "entries", - "name": "Chemical Augmentation", - "page": 194, + "name": "Roving Warbands", + "page": 134, "entries": [ - "Potions are not a strange sight on the battlefield. Adventurers rarely leave the safety of town without at least a few healing potions, and some of the more exotic ones if they can afford it. Gaining the title of \"Living Crucible\" is a different matter. These warriors use alchemy to alter their own bodies in search of greater battle prowess. While this takes a toll on them in the long run, it also allows them to ingest unusual combinations of alchemical reagents for a quick boost in combat." + "Gnolls have become incapable of civilized behavior; their driving instinct is wanton destruction. They join other \"children\" of {@book the Beast|GHMG|1|The Great Beast}, forming warbands that swarm across the countryside, killing and eating every living creature in their path. Within the warband is a loose social structure based on strength and an instinctual recognition of other Beast-bound creatures." + ] + }, + { + "type": "entries", + "name": "Continual Transformation", + "page": 134, + "entries": [ + "A gnoll is the first stage in a continuing mutation process. Gnolls that eat enough raw flesh and drink enough blood can mutate into other forms. A gnoll might grow spikes from their spinal column, and these spikes can be removed and thrown like darts. Other gnolls ooze poison from these spikes and might gain other abilities. Rare gnolls even grow batlike wings." ] } ] @@ -94136,66 +65805,89 @@ { "type": "entries", "name": "Salvage", - "page": 194, + "page": 134, "entries": [ - "When looting a drug-crazed warrior, there is the possibility of finding {@dice 1d4} chemical compounds, like the ones they use in battle. Anyone consuming one of these compounds must make a {@dc 13} Constitution save or be {@condition poisoned} for 1 minute. On a natural 1 on the save, the creature dies. After 1 day, the compounds become inert and lose all special properties." + "The spine spikes of a venomous gnoll can be fashioned into {@item Gnoll Ammunition|GHMG|four arrows, bolts, or darts}. Someone who has proficiency with {@item smith's tools|PHB} or {@item tinker's tools|PHB} can make these projectiles in 4 hours. Each time one of these projectiles hits a target, the target takes an extra {@damage 1d4} poison damage, but if the {@dice d20} on the attack roll is a 1 or an even number other than 20, the projectile ceases to be poisonous.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the saliva glands from two gnoll brutes or one rampage gnoll to create a {@item potion of growth|DMG}. The glands must be harvested by someone who has proficiency in the {@skill Medicine} skill, and doing so requires a successful {@dc 13} Wisdom ({@skill Medicine}) check. These glands must be used within 3 days or they go bad, although a {@spell gentle repose} spell cast on the glands makes them last for that spell's duration. Making the potion requires 1 day of work and reagents worth 25 gp.", + "The wings of a rampage gnoll can be used to fashion {@item bat wings of flying|GHMG}. Someone who has proficiency in {@item leatherworker's tools|PHB} can make this cloak in 5 days, using reagents worth 500 gp. Somebody must cast {@spell fly} on the cloak on three out of the five days of its making. These wings give you a fly speed of only 40 feet, but they can be used once every {@dice 1d8} hours." ] }, { "type": "entries", "name": "Lore", - "page": 194, + "page": 134, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 194, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 134, "entries": [ - "Certain warriors take up alchemy to supplement their fighting skills with potent alchemical concoctions. They're often festooned in bandoliers of potions and vials, an array that lets them react to different situations with different potions." + "Gnolls were once normal humanoids, but they have been mutated by the power of the Beast." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 194, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 134, "entries": [ - "Beyond mere potion users, the warriors known as \"Living Crucibles\" alter their own physiology to better absorb alchemical reagents. Much like acclimating to a poison, they repeatedly subject themselves to extreme chemical compounds until their bodies adapt to the strain." + "Some gnolls use spikes that grow from their bones, usually the spine, as projectiles. Different gnolls have different mutations, though, and some of these spikes are poisonous. The strongest mutants develop wings and infect the minds of those nearby with bloodthirsty fury." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 194, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 134, "entries": [ - "The alchemical compounds used by Living Crucibles are toxic to anyone else. It is only through their unique physiologies that such poisons offer any benefit. These raw substances must be consumed within a day or they lose their efficacy." + "Gnolls form bands along with other mutated creatures to rampage across their region. The gnolls eat the flesh and drink the blood of any living things they kill. They speak to each other in their own language of howls, snarls, and grunts." ] } ] }, { "type": "inset", - "page": 194, + "page": 135, "name": "GM Advice:", "entries": [ - "Other humanoid creatures who rely on melee attacks might be turned into living crucibles, to offer a wider array of choices for enemies to put in front of characters. Make the humanoid resistant or immune to poison, and then provide them with one of more of the bonuses from Battle Draught.", - "Living crucibles might also be so besotted with volatile chemicals that interactions with extra heat, electricity, acid, or other agents could cause them to explode, with a devastating effect for anyone near them." + "As mutated servants of the {@book Great Beast|GHMG|1|The Great Beast}, gnolls can be used in a variety of situations. They can roam the countryside as random encounters, pop up in cities or villages in places where the Beast has been seen, or act as troops in terrible armies of evil." ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gnolls.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/VenomousGnoll.webp" + } + } ] }, { - "name": "Living Toxin", + "name": "Gnome Vampire (Adult)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "Makes me sick just thinking about it. The blasted thing swept right up into the smithy, and next thing we knew, she was on the ground, rolling and screaming." + { + "type": "quote", + "entries": [ + "The vampire appeared among the wolves as if it had been one of them moments before. Despite its childlike size, it retained a feral aspect. The wolves treated it like their leader and died to protect it." + ] + } ] }, { @@ -94203,69 +65895,69 @@ "entries": [ { "type": "entries", - "name": "Manufactured Menaces", - "page": 195, - "entries": [ - "A living toxin is an ooze at the pinnacle of the poisoner's art. It's poison that delivers itself to the victim. Living toxins are usually found around cities, hiding in sewers, and sliding along back alleys.", - "Each living toxin begins as a mixture of poisons and alchemical ingredients. Whether by accident or ill intent, the mixture gains a semblance of life and often turns on its creator. The ooze escapes through the nearest grating or window, seeking out places to hide and hunt." - ] - }, - { - "type": "entries", - "name": "Invasive Species", - "page": 195, + "name": "Vampiric Throwback", + "page": 396, "entries": [ - "When a living creature comes along, the ooze displays its most sinister trait. It launches itself at its victim's face and tries to force its way inside their body. Once there, the toxin attacks the body from within. After the interior is liquefied, the ooze escapes from the corpse." + "Gnome vampires are fierce and feral but still clever, and their fangs and claws are outsized for a small frame. The curse connects them with their ancestral roots, putting them in closer touch with nature and animals. As a gnome vampire ages, their connection with beasts grows stronger. Older vampires might have numerous animal allies, groomed over the ages as loyal minions. But gnome vampire spawn can speak to animals and easily cultivate relationships with them." ] }, { "type": "entries", - "name": "Ooze Nature", - "page": 195, + "name": "Mental Mettle", + "page": 396, "entries": [ - "A living toxin doesn't require sleep." + "Although vampirism causes a kind of regression in a gnome's ancestral traits, the curse fortifies the mental strength common to gnomes. Gnome vampires are notoriously resistant to anything that forces them to act against their will or subjugates their personality or mental faculties." ] } ] }, + { + "type": "entries", + "name": "Gnome Vampire Customization", + "page": 396, + "entries": [ + "Gnome vampires are Small, with a speed of 25 feet, and often weaker than other vampires (lower Strength). But they're just as agile and vicious\u2014their attacks are just as accurate and damaging\u2014and they can have more cunning (higher Intelligence). When converting the Hit Dice to {@dice d6|d6s} for a Small creature, keep the hit point maximum as close to the same as possible. A gnome vampire has enhanced {@sense darkvision} (add 30 feet) and retains the resilient mind of a gnome, having Turn Resistance and proficiency in Intelligence, Wisdom, and Charisma saving throws. Gnome vampires also have the Speak with Beasts trait, and those young and older gnome vampires that can speak with beasts have the Command Beast action. Ancient gnome vampires can command five or more beasts with one action." + ] + }, { "type": "entries", "name": "Salvage", - "page": 195, + "page": 396, "entries": [ - "A living toxin breaks down into harmless goo once slain. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can combine the goo with other reagents or herbs worth 50 gp to create two doses of {@item Keoghtom's Ointment|DMG|restorative ointment}. Doing so requires 8 hours of work and a successful {@dc 10} Intelligence or Wisdom check." + "Gnome vampires love trinkets and mementos. A gnome vampire has several such personal objects. These objects might not have much real value, but the vampire holds them dear and might bargain to regain or protect them.", + "Eating the tongue of a young or older gnome vampire imparts the beast speech benefits normal for the tongues of all adult vampires. The tongue of an adult or ancient gnome vampire allows the eater to cast {@spell animal friendship} (spell save {@dc 13} for adult, {@dc 15} for ancient) at will while the beast speech effect lasts. The effect of an ancient tongue lasts 2 hours." ] }, { "type": "entries", "name": "Lore", - "page": 195, + "page": 396, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 195, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 396, "entries": [ - "Living toxins are poisonous mixtures given life. A living toxin attempts to force itself inside a host, attacking from within." + "Gnome vampires display a strong will like that of gnomes, allowing them to resist effects that work on the mind or other mental faculties." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 195, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 396, "entries": [ - "Effects that cure poisoning are highly effective against a living toxin." + "Vampirism throws a gnome back to some ancient time when gnomes were strongly connected to natural beasts. The vampire can speak to and command animals." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 396, + "entries": [ + "The resistance to mental effects extends to effects that turn undead." ] } ] - }, - { - "type": "inset", - "page": 195, - "name": "GM Advice:", - "entries": [ - "It's not too difficult to imagine the existence of a sentient living toxin, capable of infecting a host but choosing when to inflict the poison damage instead of doing so automatically. Such a creature, if given the ability to communicate with a host telepathically, could blackmail a host into doing its bidding. Such creatures could serve evil masters." - ] } ] } @@ -94275,16 +65967,16 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LivingToxin.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GnomeVampire.webp" } } ] }, { - "name": "Llanna Deyern & the Clockwork Horror", + "name": "Goldmane Boar", "source": "GHMG", "_copy": { - "name": "Etharis Companions", + "name": "Unusual Beasts", "source": "GHMG", "_mod": { "entries": { @@ -94293,45 +65985,46 @@ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "Now it's just a fanciful story, of course. Little girls don't turn into hulking metal monsters!" - ] - }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Real Girl", - "page": 113, - "entries": [ - "Llanna Deyern had an idyllic childhood. Her parents realized at a young age that she was a wechselkind, a sentient clockwork facsimile of a child, but they raised her as their own anyway. A curious and mischievous girl, she would sneak away to meet up with other children from the nearby village." - ] - }, - { - "type": "entries", - "name": "The Twinning", - "page": 113, + "name": "Staple of Etharis", + "page": 346, "entries": [ - "On one such night, Llanna met her friends in a grove rumored to be an entrance to the fey realms. As they played, thundering footsteps echoed through the forest. By the time the children ran, the towering figure broke through the trees, its antlers stretching into the sky above. Llanna doesn't remember how she escaped, but she was the only one who did." + "Boars are a central part of everyday life in Etharis. Domesticated or hunted in the wild, they are a centerpiece in feasts. A wise adventurer keeps an eye out for particularly aggressive boars, acknowledging their danger and the potential of a filling meal." ] }, { "type": "entries", - "name": "Living to Tell the Tale", - "page": 113, + "name": "Rare Beast", + "page": 346, "entries": [ - "Following the loss of so many of the village youth, Llanna was exiled from her home. Ever since that event, Llanna experiences blackouts when under duress. When this happens, Llanna transforms into the Clockwork Horror, a monstrous construct bearing a striking resemblance to the {@book Great Beast|GHMG|1|The Great Beast} that stalks the Bürach Empire. Although Llanna inconsistently recalls snippets of the Clockwork Horror's actions, she has no control over it." + "Occasionally, a hunter glimpses a goldmane boar. These animals avoid humanoid contact. Cleverer than a regular boar, a goldmane boar can be detected easier at night when its mane glows softly in the dark. Killing a goldmane boar is considered bad luck." ] - }, + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 346, + "entries": [ + "The glowing bristles from a goldmane boar can be harvested. Someone who has proficiency with {@item weaver's tools|PHB} or {@item jeweler's tools|PHB} can braid the bristles into a {@item gold boar ring|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 8 hours of work, other materials worth 20 gp, and a successful {@dc 10} Intelligence ({@skill Nature}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 346, + "entries": [ { "type": "entries", - "name": "Hunting Season", - "page": 113, + "name": "{@dc 10} Wisdom ({@skill Arcana}):", + "page": 346, "entries": [ - "Llanna is terrified of her ability to transform but has resolved herself to use the Clockwork Horror to get justice for the death of her friends. She travels through the Bürach Empire in search of heroes to aid her in her quest. If the player characters agree to help her track and slay the Beast and its minions, she happily joins them, even if they have more pressing tasks to resolve first." + "Goldmane boars can be tamed and used as mounts." ] } ] @@ -94344,7 +66037,7 @@ } }, { - "name": "Lupilisk", + "name": "Gore Elemental", "source": "GHMG", "entries": [ { @@ -94353,7 +66046,7 @@ { "type": "quote", "entries": [ - "If you find a statue in the wild with its mouth open in a scream, flee. Best case, it's an artist working out their twisted ideas. Worst case, you'll be a statue soon." + "The blood, flesh, sinew, and viscera congeal across the battlefield, taking a vaguely humanoid shape. Somewhere, Tormach is pleased." ] }, { @@ -94361,27 +66054,18 @@ "entries": [ { "type": "entries", - "name": "Petrifying Predators", - "page": 196, - "entries": [ - "The fiendish lupilisks can be found in woodland areas or amid an infernal army. their impressive strength and agility, as well as their size, makes them perfect mounts for infernal cavalry. And their keen instincts mark them as an apex predator.", - "Lupilisks prefer to play with their food, chasing and tormenting it before turning it to stone. The lupilisk then eats the rocky remains. As with a basilisk, the lupilisk's gullet reverses the petrification, turning stone to flesh once it reaches the creature's stomach." - ] - }, - { - "type": "entries", - "name": "Family Pack", - "page": 197, + "name": "Tormach's Glee", + "page": 137, "entries": [ - "In the wild, lupilisks gather in packs. A dominant elder couple leads the pack, and other pack members are that couple's offspring. Juvenile males seek mates from other packs, while juvenile females decide whether to take visiting males as mates. A lupilisk pack is a family, its adult children leaving to form new packs." + "The Arch Daemon Tormach revels in slaughter, and in places where death and carnage preside for an extended period, the concentration of bloodlust and death spawns a gore elemental. Cultists of Tormach may also summon such an elemental to do their gruesome bidding." ] }, { "type": "entries", - "name": "Trained Mounts", - "page": 197, + "name": "Mobile Sepulcher", + "page": 137, "entries": [ - "A lupilisk is more beast than fiend. They're aggressive and cruel, but they can be controlled if trained with firm discipline." + "The gore elemental is little more than a barely sentient pile of the vilest remnants of battle: blood, rent flesh, broken bones, vomit, bile, and torn innards" ] } ] @@ -94389,30 +66073,30 @@ { "type": "entries", "name": "Salvage", - "page": 197, + "page": 137, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can take four lupilisk venom fangs, or just the two fangs of one lupilisk elder, and treat them with reagents worth 250 gp per tooth for 3 days. A successful treatment requires the alchemist to succeed on a {@dc 15} Intelligence or Wisdom check. During the treatment time, somebody must also cast {@spell lesser restoration} on the fangs. After a successful treatment, someone who has proficiency with {@item jeweler's tools|PHB} can fashion the fangs, now blackened, into a necklace, creating a {@item periapt of proof against poison and Paralysis|GHMG|periapt of proof against poison}. If the wearer attunes to the periapt, the amulet also provides that wearer immunity to being {@condition petrified}." + "At the center of a gore elemental is a skull, which belonged to the most powerful creature that perished at the slaughter that created the gore elemental. With a successful {@dc 15} Intelligence ({@skill Arcana}) and 100 gp worth of components, one can create a {@item talisman of Tormach|GHMG} {@homebrew |(see Chapter 4)}. This process takes 8 hours." ] }, { "type": "entries", "name": "Lore", - "page": 197, + "page": 137, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 197, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 137, "entries": [ - "A lupilisk's bite imparts a petrifying venom to prey. This magic toxin grows more potent as the lupilisk ages." + "The gore elemental is created at the site of great slaughter, showing that Tormach was pleased by the events." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 197, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 137, "entries": [ - "Lupilisks live in packs with an elder couple in the lead. This couple are the parents of most other pack members." + "Creatures caught inside the gore elemental are assaulted by not just the bone and metal inside it, but also the vile power of Tormach that makes such a creature possible." ] } ] @@ -94425,20 +66109,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lupilisk.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LupiliskClaw.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GoreElemental.webp" } } ] }, { - "name": "Lycanthrope", + "name": "Gozomite", "source": "GHMG", "entries": [ { @@ -94447,7 +66124,7 @@ { "type": "quote", "entries": [ - "During full moons, inhabitants of Etharis stay inside with the doors barred and windows tightly shut. Even then, they look at those indoors with them with a suspicious eye. One never knows." + "I avoid caves. Not because I am afraid of the dark, but because I am afraid of the gozomites living there." ] }, { @@ -94455,34 +66132,26 @@ "entries": [ { "type": "entries", - "name": "Nighttime Horror", - "page": 198, - "entries": [ - "Travelers who brave the wilds of Etharis plan their routes to avoid camping in the wilds on nights of the full moon. All know of the savage werewolves and other lycanthropes that roam the wilderness in search of victims, and few are willing to venture forth for fear of a bite from one of these creatures." - ] - }, - { - "type": "entries", - "name": "Cursed Existence", - "page": 198, + "name": "Night Crawlers", + "page": 138, "entries": [ - "Lycanthropy is not a disease, but a magical curse that spreads when one of its bearers bites a victim. Most lycanthropes live a pained existence, constantly at war with the primal instincts that drive them to kill." + "Insectoid gozomites despise bright lights and haunt underground places, only venturing above ground on dark nights." ] }, { "type": "entries", - "name": "Savage Control", - "page": 198, + "name": "Parasitic Lifecycle", + "page": 138, "entries": [ - "Regions like the Valikan Clans attempt to bring the curse under control. The strong druidic traditions make strides in dealing with cursed individuals. Those in tune with nature sometimes master the beast that rages within them, finding a spiritual side that transforms the curse into a blessing. But this ability is attainable by few, and even then, only after years of training." + "Gozomites breed by stinging mammals with their bulbous stinger and injecting hundreds of eggs. Mammalian blood quickens the eggs, which hatch into a swarm of gozomitelings and quickly devour the victim." ] }, { "type": "entries", - "name": "Variant Lycanthropes", - "page": 198, + "name": "Vulnerable to Fire", + "page": 138, "entries": [ - "The typical presentation of lycanthropy leaves its victims dangerous enough, but sometimes there are alternate forms, even more dangerous than a typical cursed victim." + "Gozomite ichor is particularly flammable and is prized by alchemists." ] } ] @@ -94490,39 +66159,39 @@ { "type": "entries", "name": "Salvage", - "page": 198, + "page": 138, "entries": [ - "Lycanthropes exist in a state of perpetual mental turmoil, and over time their memories fragment. As a result, many carry keepsakes of their past lives to strengthen the memories they do not want to lose. The pelt of a lycanthrope is prized by certain mages for the crafting of magical cloaks, particularly cloaks that allow a person to change their form such as the {@item cloak of the bat|DMG} or the {@item cloak of the manta ray|DMG}.", - "Weapons made from the fangs or claws of deceased lycanthropes have special properties and are known as {@item lycan weapon|GHMG|lycan weapons} {@homebrew |(see Chapter 4)}. These weapons require a successful {@dc 15} Intelligence ({@skill Arcana}) check by a proficient weaponsmith, consuming 500 gp worth of components, and requiring 10 days of work." + "It takes 4 hours to harvest and bottle {@dice 1d4} doses of {@item Gozomite Ichor (flask)|GHMG|ichor from a gozomite} that did not die from fire damage.", + "As an action, you can splash the {@item Gozomite Ichor (flask)|GHMG|gozomite ichor} onto a creature within 5 feet of you or throw a flask of it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the ichor as an improvised weapon. On a hit, the target is covered in ichor and if the target takes any fire damage before the ichor dries (within 3 rounds), the target takes an additional 14 ({@damage 4d6}) fire damage." ] }, { "type": "entries", "name": "Lore", - "page": 198, + "page": 138, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 198, + "page": 138, "entries": [ - "Lycanthropy is a common affliction in Etharis. The source is a curse that twists mind and body into that of a savage beast. Though they can change at will, the light of the full moon triggers the transformation no matter what." + "Gozomites inject eggs with their stinger that quickly hatch into hundreds of gozomitelings that devour the victim." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 198, + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 138, "entries": [ - "In addition to the normal transmission of the curse through the bite of a lycanthrope, certain druidic sects also perform rituals to create new lycanthropes. This ritual is known as the Lunar Sacrament, used as a tool to protect druid groves from invasion." + "Gozomites and gozomitelings are vulnerable to fire. An infestation can also be cut out or cured with any effect that cures disease." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 199, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 138, "entries": [ - "While the nature of the transformation tends to override the senses with bestial fury, some can control themselves. By finding a balance between man and beast, they gain greater control over the curse, gaining the ability to turn into a full animal and retain their mental faculties." + "Gozomite ichor is highly flammable and can be used to create bombs like flasks of oil, if more powerful." ] } ] @@ -94535,13 +66204,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lycanthrope.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gozomite.webp" } } ] }, { - "name": "Lyfaren", + "name": "Grief Eater", "source": "GHMG", "entries": [ { @@ -94550,7 +66219,7 @@ { "type": "quote", "entries": [ - "If the path fades out beneath your feet, be careful where you look to find it again. Following the wrong trail marker might be your last steps." + "Cities are meant to be hubs of prosperity and culture. But all I see are the sad, poverty-stricken slums. Little did we know, when you spend enough time in those places you'll learn of creatures with a taste for broken hearts." ] }, { @@ -94558,26 +66227,107 @@ "entries": [ { "type": "entries", - "name": "Underground Bound", - "page": 200, + "name": "Despair Devourers", + "page": 139, "entries": [ - "Lyfaren are enormous burrowing creatures, looking like a massive rocky leach, that spend their lives surrounded by dirt, rock, and rubble. They can't see, but rather perceive the world through vibrations with their antenna, the only part of their bodies which can survive in open air. Lyfaren can sense the movement of an earthworm, as well as the feet of the bird that briefly landed to acquire that snack." + "Grief eaters are fey predators attracted to the essence of concentrated despair. They hide in a city's alleys and crumbling buildings, seeking hopeless people to feed on. These victims usually perish, causing a string of disappearances that can cause a serial-killer rumor to flare up, along with a rising population of grief eaters." ] }, { "type": "entries", - "name": "Off-Trail Tricks", - "page": 200, + "name": "Downcast Decoy", + "page": 139, "entries": [ - "Like the anglerfish and many other creatures, lyfaren lure in their preferred prey, humanoids, with the temptation of safety or curiosity. Their antenna closely resembles stacks of rock that we would call a cairn: a manmade stone marker indicating a trail or other location of interest. But as soon as you're within a few paces, they swallow you whole, leaving nothing to see." + "A grief eater appears to be a cloaked person, down on their luck. These \"people\" hunch over, crying and babbling. Observant viewers notice the cloak is really a grey membrane. Legs \"clutched\" to the chest are part of a warped torso. The creature travels on its long, spindly arms." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 139, + "entries": [ + "A grief eater's \"hood\" is a sensitive membrane that allows the creature to detect despair and other grief eaters. Someone who has proficiency in the {@skill Arcana} and {@skill Medicine} skills can remove this membrane intact with a successful {@dc 13} Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item leatherworker's tools|PHB|leatherworker's} or {@item weaver's tools|PHB} can use six of these membranes to create a {@item morose monocle|GHMG} {@homebrew |(see chapter 4)}. Creating this monocle takes 5 days and other materials worth 100 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 139, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 139, + "entries": [ + "Grief eaters are fey that feed on fear and sorrow. They prefer the shadows and are sensitive to {@quickref Vision and Light|PHB|2||bright light}." ] }, { "type": "entries", - "name": "Imprecise But Deadly", - "page": 200, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 139, "entries": [ - "While slow and easy to avoid if you know what you're looking for, the lyfaren swallows even the strongest adventurers before they can fight back." + "A grief eater can sense people who are full of despair, fear, or sorrow, as well as other grief eaters. Such creatures can't hide from a grief eater." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GriefEater.webp" + } + } + ] + }, + { + "name": "Grim Piper", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "A gentle sound upon the wind,", + "Crawled beneath my ragged skin,", + "And pulled me forth against my will,", + "To darkened alley, my doom fulfill." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mysterious Fey", + "page": 140, + "entries": [ + "Grim pipers are wicked fey haunting the edges of civilization. They prey on the unwary, killing the unfortunates who hear their music. The lucky few who've survived these encounters have difficulty describing the piper's appearance, but the stories are similar: human-looking figures in ragged patched clothing of varying colors. Their features remain hidden beneath a cowled cloak. The only consistent detail most survivors could corroborate is the creature carried a dark wooden flute." + ] + }, + { + "type": "entries", + "name": "Haunting Music", + "page": 140, + "entries": [ + "Pipers use their enchanting music to lure victims into darkened alleys where they delight in killing. Their haunting melodies can steal a life as quickly as the flashing daggers they use when prey resist their bewitching tunes." + ] + }, + { + "type": "entries", + "name": "Sinister Allies", + "page": 140, + "entries": [ + "The origins of this fey remain unclear. Some suggest Arch Daemons called them forth from the fey realm to lure mortals to an early death. Others contend they are dark fey seeking vengeance for their destroyed forests. Though normally loners, pipers sometimes work for evil beings on the promise of powerful magic." ] } ] @@ -94585,41 +66335,51 @@ { "type": "entries", "name": "Salvage", - "page": 200, + "page": 140, "entries": [ - "The \"rocks\" that form the lyfaren's antenna can be cracked open, revealing what looks like beautiful crystals, much like a geode. There is a {@chance 25|25% chance|Lyfaren|The antenna can be turned into an elemental gem.|The antenna cannot be used to create an elemental gem.} that a lyfaren has an antenna that can be turned into a {@item Elemental Gem, Yellow Diamond|DMG|yellow diamond elemental gem}. This transformation requires someone proficient in the {@skill Nature} skill to succeed on a {@dc 15} Intelligence ({@skill Nature}) check while using 50 gp of other components. The process takes 4 hours." + "Grim pipers use dark wooden flutes fashioned from rare wood grown only in the remote Etharian woods. These instruments are of the highest quality, easily worth ten times the price of a typical instrument to discerning buyers.", + "Additionally, a grim piper has a {@chance 10|10% chance|Grim Piper|The Grim Piper's Flute is magical.|The Grim Piper's Flute is nonmagical.} to be carrying either {@item pipes of haunting|DMG} or {@item pipes of the sewers|DMG}, chosen by the GM." ] }, { "type": "entries", "name": "Lore", - "page": 200, + "page": 140, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 200, + "name": "{@dc 10} {@homebrew Charisma|Intelligence} ({@skill Performance}):", + "page": 140, "entries": [ - "Only the antennae and the maw of the lyfaren can survive outside of the earth. However, the maw can easily swallow up creatures the size of a horse, pulling it into its rock-filled gullet." + "The piper's insidious melody is filled with dark fey enchantments that draw the listener to it." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 200, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 140, "entries": [ - "When trying to figure out if a cairn is manmade or deadly, look for a leaf, feather, or small piece of ribbon between the rocks. Man-made cairns are often decorated, while a lyfaren antenna may have bones or blood near it." + "Once the luring melody is resisted, the listener is immune to its enchanting effect for a day." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 200, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 140, "entries": [ - "A lyfaren needs the pressure of being surrounded by dirt to survive, find a way to unearth one and the fight is over." + "In addition to the luring melody, the fey can damage the mind using cruel notes that make its targets less able to resist its effects." ] } ] + }, + { + "type": "inset", + "page": 140, + "name": "GM Advice:", + "entries": [ + "A grim piper makes a powerful companion for a more powerful and hard-hitting creature. This symbiotic relationship sees the grim piper neutralizing creatures with its song, allowing the powerful partner creature to focus on damaging resisting creatures without having too many heroes beating on it in concert.", + "Grim pipers partnering with spellcasters also amplifies the difficulty of a combat encounter. Their song, when it successfully targets a creature, makes them more susceptible to spells as well. Disadvantage on saving throws can make normally resilient characters a little more fragile than normal." + ] } ] } @@ -94629,13 +66389,77 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lyfaren.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrimPiper.webp" } } ] }, { - "name": "Magebane Ooze", + "name": "Grimaldo Simoni", + "source": "GHMG", + "_copy": { + "name": "Etharis Companions", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "They say the Thorn of Sante Viegre has killed a hundred inquisitors. It's probably closer to ten, but I can't deny that the brutality of his attacks seems to resonate with the common folk." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Family Secrets", + "page": 117, + "entries": [ + "Grimaldo Simoni and his older sister were raised by cousins. Told from an early age that his parents had been killed by a warlock, Grimaldo was tortured by the sense of loss. A sensitive child, he noticed that older villagers seemed to make a point of avoiding him and his sister. Only after his sister left to join the Arcanist Inquisition did he discover the reason late one night when his cousins had been drinking: his parents were not killed by a spellcaster but had been accused of being spellcasters themselves and subsequently put to death by inquisitors." + ] + }, + { + "type": "entries", + "name": "Thicker Than Blood", + "page": 117, + "entries": [ + "Shortly after learning the truth of his parents' deaths, Grimaldo began to study the occult. He became obsessed with following in his parents' footsteps and avenging them by bringing pain and suffering to as many inquisitors as he could. When a traveling merchant came through his village with a book on blood magic, Grimaldo spent everything he had to buy it. Eventually rumors began to spread around his village that he was pursuing the arcane arts. The Inquisition was notified. He was captured easily and assumed he would die. His sister, however, who had joined the Inquisition, was charged with detaining him while he awaited his trial. She released him and led him away from sure death. For a few days they traveled together, but Grimaldo knew that she could not travel the same path as he. He snuck away from her and forged his own trail." + ] + }, + { + "type": "entries", + "name": "The Thorn of Sante Viegre", + "page": 117, + "entries": [ + "Grimaldo spends his time continuing to hone his mastery of blood magic and carrying out guerilla attacks on small units of inquisitors in the Sante Viegre region of the Castinellan Provinces. He shows no mercy in these attacks, killing inquisitors and those who help them hunt arcanists. He leaves his victims in a state that shocks and terrifies anyone finding them. Grimaldo has many associates among wine smugglers in the area and is always looking to recruit those who might be sympathetic to his cause. If the player characters are known to dislike the Inquisition, or have a run in with inquisitors, Grimaldo might approach them to join forces." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrimaldoSimoni.webp" + } + } + ] + }, + { + "name": "Grinstagger", "source": "GHMG", "entries": [ { @@ -94644,7 +66468,7 @@ { "type": "quote", "entries": [ - "For every action, there's an equal and opposite reaction by an angry wizard." + "Of course, people survived! If no one survived, there wouldn't be stories, now would there? Unless he's spreading them himself..." ] }, { @@ -94652,34 +66476,26 @@ "entries": [ { "type": "entries", - "name": "Made for Spite", - "page": 201, - "entries": [ - "Magebane oozes were created by an irritable wizard to wreak havoc on rivals. Unfortunately for him, his creations got loose before he could unleash them, making him their first victim." - ] - }, - { - "type": "entries", - "name": "Devourers of Magic", - "page": 201, + "name": "Nightmare Incarnate", + "page": 141, "entries": [ - "Magebane oozes feed on magical energies. Although they can survive for years without feeding, they do so by going dormant. An active ooze shrivels quickly if it lacks a source of magic." + "Grinstagger is a mighty oni known throughout Etharis for his cruelty and unique appearance. One side of his body is rigid and plantlike, giving him a perpetual grin and a staggering gait. Hence his name. Oni are the subject of numerous tales and frightful children's rhymes, but Grinstagger is known and feared even among his kind." ] }, { "type": "entries", - "name": "Unusually Intelligent", - "page": 201, + "name": "Unchecked Ambition", + "page": 141, "entries": [ - "Because their creator intended them to attack other wizards, he experimented to provide them greater intellect than most oozes. As a result, they strategize and can set traps for their prey." + "Grinstagger entered a pact with a fey queen in exchange for more arcane power. He never intended to become a slave to another, however. Using ancient magic, Grinstagger wrested control of his pact away from his patron. Enraged, she sent numerous servants to hunt down the rogue warlock, but he eluded or slew each one." ] }, { "type": "entries", - "name": "Inquisition Tool", - "page": 201, + "name": "Twisted Punishment", + "page": 141, "entries": [ - "The Arcanist Inquisition has recently learned of the existence of magebane oozes, and inquisitors are in the process of capturing the strange oozes to use against their magic-wielding foes." + "Unable to subdue Grinstagger, the fey queen cursed the oni. With each use of his power, Grinstagger's flesh hardened into a woody substance. His face locked in a rictus and his right side stiffened, giving him a limp. But this punishment did little to deter Grinstagger, who redirected the curse, freeing himself from its continuing effects before slipping from his former patron's clutches." ] } ] @@ -94687,48 +66503,50 @@ { "type": "entries", "name": "Salvage", - "page": 201, + "page": 142, "entries": [ - "Magebane oozes are a terrifying risk for even wellequipped adventurers. Even in death, some of their corrosive properties persist. Someone who makes a successful {@dc 15} Dexterity ({@skill Sleight of Hand}) check can carefully collect the remaining potent ooze into a vial. This can be turned into a {@item magebane bomb|GHMG} {@homebrew |(see Chapter 4)}. Making this item requires a proficient arcanist to spend 4 hours, use 100 gp of components, and succeed on a {@dc 15} Intelligence ({@skill Arcana}) check." + "Grinstagger wears a {@item ring of mind shielding|DMG}, which he keeps {@condition invisible}. It becomes visible if he dies. When that happens, his soul enters the ring. While his soul is in the ring, he can telepathically communicate with any creature wearing it. A wearer can't prevent this communication." ] }, { "type": "entries", "name": "Lore", - "page": 201, + "page": 142, "entries": [ { "type": "entries", - "name": "{@dc 12} Intelligence ({@skill Arcana}):", - "page": 201, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 142, "entries": [ - "Magebane oozes feed on magic and quickly reduce magical weapons and armor to regular, non-magical versions of those weapons." + "Grinstagger is a mighty oni cursed for breaking his pact with an archfey." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 201, + "page": 142, "entries": [ - "Magebane oozes were created by a vengeful wizard who lost control of them before he could unleash them on his rivals." + "The curse twisted Grinstagger's flesh when he used his arcane powers. He escaped the curse, but its previous effects remain, giving Grinstagger his unique appearance." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 201, + "page": 142, "entries": [ - "Some arcanists speak in hushed whispers of a particular mutation that occurs after magebane oozes have managed to devour enough magic. These magebane evolutions are nearly indestructible and can not only strip away magic, but store and then direct it back at the unlucky caster who loosed it." + "Grinstagger retains the power he stole from his patron. He can curse others with his attacks." ] } ] }, { "type": "inset", - "page": 201, + "page": 142, "name": "GM Advice:", "entries": [ - "Magic is such a powerful force in the game that twisting it to use against characters can sometimes seem to be the only thing that can scare a character. A more powerful form of magebane ooze that collects and harnesses the destructive nature of magic used against them would be a terrifying prospect for high-level magic-wielding characters." + "Grinstagger is a powerful being, and his goals are always power and survival. When it becomes clear that a foe is more powerful than he is, he'll make every effort to promise wealth and power in exchange for his life. Whether he can deliver on those promises is another story altogether.", + "Grinstagger generally travels and lairs with minions who serve him until he no longer has a use for him. With the fey powers pursuing Grinstagger relentlessly, his minions are generally kept around as a buffer between the oni and his pursuers, and don't last long.", + "If the characters make a deal with Grinstagger to gain his knowledge or assistance, they quickly come to learn that Grinstagger has many powerful enemies who attack frequently." ] } ] @@ -94739,13 +66557,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MagebaneOoze.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grinstagger.webp" } } ] }, { - "name": "Mageplants", + "name": "Gripper", "source": "GHMG", "entries": [ { @@ -94754,7 +66572,7 @@ { "type": "quote", "entries": [ - "Why do common folk hate magic? Look at the experiments of those with magical power! Consider mageplants: picking a flower could be either a delight or a deadly trap!" + "Once you hear the hiss, it's already too late." ] }, { @@ -94762,42 +66580,18 @@ "entries": [ { "type": "entries", - "name": "Creations of Magic", - "page": 202, - "entries": [ - "Mageplants don't come into being by ordinary means. Each was the result of magical experimentation or intentional cultivation by arcanists, druids, or other powerful creatures." - ] - }, - { - "type": "entries", - "name": "A Deadly Surprise", - "page": 202, - "entries": [ - "Mageplants usually look like mundane plant life, making them a particularly nasty hazard for those not trained in the differences. When that rose begins spitting fire or a vine drags you into the earth, it's not likely to be a good day." - ] - }, - { - "type": "entries", - "name": "Thunderblossoms", - "page": 202, - "entries": [ - "These explosive plants look like small rose bushes that grow low to the ground. When active, they scuttle in and out of the fray, allowing their blooms to explode, sending seeds (and destruction) everywhere." - ] - }, - { - "type": "entries", - "name": "Lightning Vines", - "page": 202, + "name": "Blighted Remains", + "page": 143, "entries": [ - "These masses of vines grow small blue blooms that hum with electricity. They lash out, grappling living creatures to deliver heart-stopping shocks." + "Grippers are the remains of forests, drained of life. Fungus gorged on the corpses. What remains, besides rot, are these pale, knotty beings of vine and mold that straddle the worlds of living and dead without being undead. The danger of a gripper is mostly that it can pass its rot along." ] }, { "type": "entries", - "name": "Flash Freezes", - "page": 202, + "name": "Preternatural Senses", + "page": 143, "entries": [ - "These white-barked trees bear frosty blue leaves and snow-white blossoms. They enjoy leaching the warmth out of nearby living creatures." + "A gripper lacks senses typical to humanoids, but it can sense others by their spiritual presence and navigate via the echoes of its clicking." ] } ] @@ -94805,56 +66599,65 @@ { "type": "entries", "name": "Salvage", - "page": 202, + "page": 143, "entries": [ - "The seeds from three thunderblossoms, two lightning vines, or one flash freeze can be worked into an oil that, when placed on a weapon, can allow that weapon to do damage corresponding to the nature of the plant. Making this oil requires someone proficient with the {@skill Nature} skill to succeed on a {@dc 15} Intelligence ({@skill Arcana}) check after spending 12 hours and 100 gp of components. This oil, when put on a melee weapon, deals an additional 6 ({@damage 1d12}) damage of the type based on the plant for 24 hours." + "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item brewer's supplies|PHB} can use the spore sacs from three grippers as a base for a {@item potion of malice|GHMG} {@homebrew |(see chapter 4)}. Making the potion takes 3 days of work and other reagents worth 100 gp, and the brewer must succeed on a {@dc 10} Intelligence or Wisdom check to get the mixture right." ] }, { "type": "entries", "name": "Lore", - "page": 202, + "page": 143, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 202, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 143, "entries": [ - "All mageplants are created rather than occurring naturally. Most often druids or wizards are responsible for planting them in areas they want to protect." + "The grippers got their name from the fact that they grab and constrict their prey. They usually bite what they grab." ] }, { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 202, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 143, "entries": [ - "Thunderblossoms are a useful early warning system for identifying intruders. Planting a border of them can make it hard for someone to walk up on their creator undetected." + "Grippers look woody, but they have a lot of soft parts, making them vulnerable to slashing damage." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 202, + "page": 143, "entries": [ - "Lightning vines are faster than most people suspect and can pick off incautious stragglers before anyone realizes they've fallen." + "Grippers can release rot-inducing spores. If they haven't done so before they die, they swell with pressure before releasing the spores in a wider area." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 202, + "page": 143, "entries": [ - "Flash freeze trees are hard to stabilize without killing the original plant and thus relatively rare among mageplants. Powerful spellcasters sometimes awaken such trees to make them an even deadlier threat." + "A gripper exists in a state between life and death yet not undead. It can sense spirits, even those within living beings, and it uses its clicking to navigate. Its ability to sense spirits extends into the Ethereal Plane." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gripper.webp" + } + } ] }, { - "name": "Maiden's Hair", + "name": "Grotesquerie", "source": "GHMG", "entries": [ { @@ -94863,37 +66666,34 @@ { "type": "quote", "entries": [ - "Beware the woods", - "Beware the night", - "Beware the hair of golden light" - ], - "from": "Excerpt from a Bürach nursery rhyme" + "A rotten stump, surrounded by a swarm of chittering woodland creatures, sprouts a maw. The animals hurl themselves into the orifice." + ] }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Forest Blight", - "page": 204, + "name": "Stationary Predators", + "page": 144, "entries": [ - "Maiden's hair is a deadly plant found in remote forests. They resemble long flowing tufts of golden grass or moss, frequently hanging from tree limbs." + "A being such as a {@creature treant|MM}, {@creature awakened tree|MM}, or {@creature dryad|MM} can become infected in an encounter with an aberration. Over weeks of painful mutation, what remains is an enormous, slimy tree stump with clouded eyes and a gaping maw. A grotesquerie is no longer a part of its ecosystem but a canker on the landscape. It can move but rarely chooses to do so when not in combat." ] }, { "type": "entries", - "name": "Delusional Scent", - "page": 204, + "name": "Woodland Minions", + "page": 144, "entries": [ - "The maiden's hair releases a poisonous scent, barely noticeable by most humanoids. However, intelligent creatures affected by this poison become enamored with the plant. Poisoned victims who survive encounters with maiden's hair describe visions of an attractive individual with long flowing hair calling them forward." + "A grotesquerie suborns the will of weak-minded woodland creatures. They kill and bring back the carcasses of the higher life forms the grotesquerie craves for sustenance." ] }, { "type": "entries", - "name": "Hag's Favorite", - "page": 204, + "name": "Vile Hunger", + "page": 144, "entries": [ - "Hags often cultivate these plants to protect their dismal lairs, leaving skeletons of past victims beneath the deadly plants to warn potential intruders of the danger." + "Regardless of how many minions it takes to get the job done, a grotesquerie summons more and more until its hunger is temporarily sated. Grotesqueries are capable of swallowing human-sized creatures whole, and it slowly digests any kind of material. Given time, the stones in its gizzard pulverize flesh, bone, and metal." ] } ] @@ -94901,41 +66701,41 @@ { "type": "entries", "name": "Salvage", - "page": 204, + "page": 144, "entries": [ - "Individuals proficient with {@item weaver's tools|PHB} can use the fibrous remains of one maiden's hair to craft exceptionally resilient nets. An individual spending 8 hours and succeeding on a {@dc 10} Dexterity ({@skill Sleight of Hand}) check can craft a {@item net of maiden's hair|GHMG} {@homebrew |(see Chapter 4)}." + "The gizzard-stones of a dead grotesquerie are diamond-hard and may be used or sold as diamonds with an equivalent worth of 250 gp in spells or alchemical experiments." ] }, { "type": "entries", "name": "Lore", - "page": 204, + "page": 145, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 204, - "entries": [ - "The subtle scent released by maiden's hair is poisonous and can induce delirium in its victims." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 204, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 145, "entries": [ - "These plants are resistant to bludgeoning, piercing, and psychic damage." + "The seemingly harmless tree stump is a horrible abomination capable of eating and digesting human flesh." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 204, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 145, "entries": [ - "A powerful wind can disperse the maiden's hair's poisonous scent for a short time." + "The grotesquerie can control swarms of animals, and it vomits forth acidic bile to destroy attackers." ] } ] + }, + { + "type": "inset", + "page": 145, + "name": "GM Advice:", + "entries": [ + "A grotesquerie might sit in the center of a large area and control more than just tiny woodland creatures. Larger beasts, or even corrupted fey, might serve the horror. In this case, the characters might think that something else is responsible for the awful conditions and multiple disappearances in the area. They'll be {@quickref Surprise|PHB|3|0|surprised} when the rotten tree trunk in the center of the clearing is the real culprit." + ] } ] } @@ -94945,20 +66745,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Maiden'sHair1.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Maiden'sHair2.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grotesquerie.webp" } } ] }, { - "name": "Malcinder", + "name": "Grudgels", "source": "GHMG", "entries": [ { @@ -94967,7 +66760,7 @@ { "type": "quote", "entries": [ - "A shadowy form moves silently toward its prey, stalking with precision. Sudden flames erupt as the malcinder roars and leaps into the air to crush its target to the ground." + "Fairy tales describing orcs as monsters who disappeared turned out to be just that. Orcs didn't disappear, and they're not monsters." ] }, { @@ -94975,26 +66768,19 @@ "entries": [ { "type": "entries", - "name": "Infernal Hunters", - "page": 206, - "entries": [ - "Malcinders sometimes escaped the Netherworld, forming small hunting packs found in every region. They suppress their infernal nature when hunting and resting for stealth, dusky skin concealing them in the darkness." - ] - }, - { - "type": "entries", - "name": "Born in Flames", - "page": 206, + "name": "Living Legends", + "page": 146, "entries": [ - "When a malcinder attacks, its body hardens like cooling lava, and flames glow through its skull. It harnesses this infernal fire within its whiplike tail to hurl flame." + "Even the longest-lived people of Etharis don't remember grudgels, but they remember their elders speaking of these dreaded creatures: humanoid monsters who used their ferocity and martial prowess to lay waste to towns before disappearing. These myths lingered, but the grudgels have returned. These beings, unlike those of the terrible tales, are measured and wise. They don't speak of their communal past, but they seem to carry an otherworldly knowledge with them. Grudgels look to the stars as if those far-flung orbs are memories rather than mysteries." ] }, { "type": "entries", - "name": "Burning Leader", - "page": 206, + "name": "Skillful Warriors", + "page": 146, "entries": [ - "The strongest of malcinders leads a pack. This alpha is the largest in the group and the best hunter. A malcinder alpha draws attention so the pack can attack from all sides." + "Grudgels, now wandering in from the wilderness in small groups, are proving to be valuable members of the communities they join, assuming they're not killed on sight out of misguided fear. The grudgels employ advanced building and crafting techniques, and they share this knowledge, alongside a willingness to work. These traits help others overcome initial hesitation at the sudden appearance of an unusual stranger.", + "Grudgels are often peaceful and helpful, but they know how to fight. They're as skilled at battle as they are at other trades. Some have training in advanced magic, which they use, as with their weapons, mostly to maintain peace." ] } ] @@ -95002,31 +66788,31 @@ { "type": "entries", "name": "Salvage", - "page": 206, + "page": 146, "entries": [ - "When a malcinder dies, the flames within its body go out, and the corpse hardens like volcanic rock. The claws and fangs from one malcinder corpse make a powder that someone who has proficiency with {@item alchemist's supplies|PHB} can make into a {@item potion of speed|PHB}. Doing so requires other reagents worth 1,000 gp, 8 hours of work, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + "Most grudgels carry a piece of glassy material called stryllum, which isn't from Etharis. This substance is handed down from parent to child. The more powerful a grudgel is, the larger the piece of stryllum they carry. Small pieces of stryllum can be sold for 10 gp, while bigger pieces fetch 100 gp in large markets.", + "Someone who has proficiency with {@item jeweler's tools|PHB} can work stryllum into a piece of jewelry. Doing so requires 1 hour per 10 gp the stryllum is worth and materials worth as much as the stryllum. The jeweler must succeed on a {@dc 13} Intelligence or Wisdom check to configure the jewelry properly\u2014failure indicates the jewelry is attractive and valuable but nonmagical. Success results in a charm that can absorb 1 psychic damage per gp the stryllum in the piece is worth. The stryllum dulls as it absorbs damage, and the jewelry becomes brittle and worthless after absorbing as much psychic damage as it can." ] }, { "type": "entries", "name": "Lore", - "page": 206, + "page": 146, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 206, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 146, "entries": [ - "Malcinders are fiends immune to fire." + "Grudgels were known to be fierce and dangerous warriors before disappearing from Etharis. The grudgels that now live throughout the land behave nothing like those legends, although their appearance hasn't changed." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 206, + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 146, "entries": [ - "A malcinder alpha coordinates its pack efficiently. Slaying this leader can make the pack much less dangerous.", - "Malcinders are prone to following stronger fiends. Therefore, a creature with fiendish ancestry can tame a malcinder." + "Every grudgel carries with them a piece of glass they call stryllum, which they guard jealously. Many believe it contains innate magic." ] } ] @@ -95036,7 +66822,7 @@ ] }, { - "name": "Malefic Broker", + "name": "Hag-Blighted", "source": "GHMG", "entries": [ { @@ -95045,7 +66831,7 @@ { "type": "quote", "entries": [ - "The sound of coins clanking together is music to the ears of some. In the hands of a malefic broker, it's a death knell." + "We warned Marta she was tempting the fates by seeking out Old Zsuzsa Blackwart. You never know what might anger a hag." ] }, { @@ -95053,18 +66839,26 @@ "entries": [ { "type": "entries", - "name": "Disciples of Gorodyn", - "page": 208, + "name": "Hag Victim", + "page": 149, "entries": [ - "A rare fiend, the malefic broker is an example of a diabolic middleman. Taking the form of a humanoid, the malefic broker hones its skills in negotiation and acquisition rather than its fiendish might. Greed motivates a malefic broker, who scrambles to acquire more souls for Gorodyn through deception and persuasion." + "Deceiving and manipulative, hags are prone to cursing mortals for anything from breaking a bargain to mere amusement. Hag-blighted beings are unfortunate souls who've angered a hag. Instead of slaying the person, the hag chooses a crueler fate and uses a hag-blight curse." ] }, { "type": "entries", - "name": "Soul Shards", - "page": 208, + "name": "Cursed Form", + "page": 149, "entries": [ - "Despite a disdain for mortal wealth, a malefic broker carries gems, which the fiend uses to siphon pieces of souls fleeing the dying. When cornered, a malefic broker consumes these soul shards to gain eldritch might it can use to defend itself." + "Under a hag-blight curse, a victim's form becomes monstrous. The person's face becomes a permanent scowl and grows warts and pustules, and their teeth become fangs. Their body bloats, and the limbs twist. Despite these changes, the body is powerful and enduring." + ] + }, + { + "type": "entries", + "name": "Social Pariah", + "page": 149, + "entries": [ + "Most people shun the hag-blighted for fear of the hag's ire. Only the brave or foolish dare seek out the hag to remove this affliction." ] } ] @@ -95072,22 +66866,38 @@ { "type": "entries", "name": "Salvage", - "page": 208, + "page": 149, "entries": [ - "Soul shards taken from the malefic broker fetch 250 gp each, or more, from rich collectors and arcanists. If crushed, added to water, and imbibed, each soul shard acts as a {@item potion of superior healing|DMG}. A malefic broker carries jewels worth at least 500 gp to turn into more soul shards." + "The blood of a dead hag-blighted person can be used to make a potion that ends any effect that changes a creature's shape. Someone who has proficiency with {@item alchemist's supplies|PHB} can distill the blood from one hag-blighted, along with reagents worth 50 gp, to make three doses of this potion in 4 hours. Doing so requires a successful {@dc 13} Intelligence or Wisdom check. This potion can be consumed, or it can be thrown as an improvised weapon, making a ranged attack against a creature. A creature exposed to this potion can't change shape for 10 minutes, while a creature who drinks the potion can't change shape for 1 hour." ] }, { "type": "entries", "name": "Lore", - "page": 208, + "page": 149, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 208, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 149, "entries": [ - "Malefic brokers collect souls, either through fiendish contracts or being near those who die. The soul shards they carry can power their fiendish abilities." + "Hag-blighted are mortals who have been cursed by a hag." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 149, + "entries": [ + "The hag-blight curse twists the body and diminishes the mind, but it increases strength and endurance and gives the person sharp teeth." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 149, + "entries": [ + "A hag-blighted person can vomit corrosive bile." ] } ] @@ -95100,172 +66910,106 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MaleficBroker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hag-Blighted.webp" } } ] }, { - "name": "Malikirian Imp", + "name": "Halfling Vampire (Young)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "I can give you anything, mortal. Riches? Accolades? To be important, for once? Whisper your secrets to me. I will tell you the secrets of your rivals. They all dance with me." - ] - }, { "type": "entries", + "style": "text-center", "entries": [ { - "type": "entries", - "name": "Prideful Purpose", - "page": 209, - "entries": [ - "A minor daemon of Malikir, Arch Daemon of Pride, the Malikirian imp was created to tempt mortals into acting on their base desires and soothe their guilty consciouses with rapturous feelings of entitlement and certainty. It is said the Angel of Empyreus keeps one chained to elicit confessions and goad mortals into the very acts of sin the Angel of Empyreus seeks to punish." - ] - }, - { - "type": "entries", - "name": "A Decrepit Devil", - "page": 209, - "entries": [ - "The imp is a wretched, bruised, shriveled creature that would almost inspire pity, were it not unmistakably fiendish. Its diminutive head resembles the skull of a bighorn sheep, and its sinuous body is covered in cracked and haggard scales." - ] - }, - { - "type": "entries", - "name": "Infernal Intelligence", - "page": 209, + "type": "quote", "entries": [ - "Before the Godswar, these imps would be exchanged as gifts and familiars by agents of Malikir to influential mages or court advisors to inspire selfishness, war, and hunger for power. They are s pies experts at gaining secrets and revealing them for maximum damage." + "They were among us before we knew they were coming, and they easily avoided our weapons, dodging among our legs, tearing with their claws and fangs. When Johan finally got a bead on one, he found he couldn't shoot such an 'innocent' being." ] } ] }, { "type": "entries", - "name": "Salvage", - "page": 209, - "entries": [ - "If caught alone with a hostile foe, the imp pleads for its life and pledges to serve its new master. It gives its name, which a caster can use when casting {@spell find familiar} to summon and bind the imp as their familiar.", - "An imp's scales and bones can be used to create a {@item Imp Potion of Fire Resistance|GHMG|potion of fire resistance} with a {@dc 15} Intelligence ({@skill Arcana}) ability check from a character proficient in {@item alchemist's supplies|PHB}. This takes 2 hours and 10 gp of materials. However, there's a {@chance 90|10% chance|Imp|The potion acts normally|The potion imparts fulnerability to all damage except fire.} that the person taking the potion will be vulnerable to all other damage.", - "Eating the Malikirian imp's heart grants the ability to cast {@spell suggestion} once without using a spell slot. The DC to resist this spell is 10." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 209, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 209, + "name": "Deadly Speed", + "page": 398, "entries": [ - "Beware the multitudinous throngs of Malikir's progeny, for they can corrupt even the most pure-hearted and spur them to acts of sin and moral decay." + "Halfling vampires are supernaturally agile and their small size does little to decrease their deadliness. A halfling vampire moves easily among larger foes, spreading mayhem while sidestepping reprisals. And if resistance becomes too much, a halfling vampire retreats and hides, returning to the fray on their terms." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 209, + "name": "Brash Action", + "page": 398, "entries": [ - "Many a foolish warlock thought they had the upper hand when they received such a pathetic creature as their familiar, but they underestimated the imp at their peril." + "A halfling vampire, especially a spawn or young vampire, is less likely to think before acting than other vampires. They eagerly go for food and pleasure, showing little restraint, and they can kill without intending to. Being so heedless of consequences and focused on immediate reward means halfling vampires have a harder time surviving to older ages than most other vampires." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 209, + "name": "Corrupted Fortune", + "page": 398, "entries": [ - "Despite archmages' divinations, no one quite knows how the Angel of Empyreus came to hold the chains of a Malikirian imp. This cannot be good news." + "Halflings have uncanny luck, and in part, that fortune is due to the childlike look and nature of many halflings. Halfling vampires use this natural charm as a defense. Those who wish the vampire harm find it difficult to follow through on an attack while looking into the vampire's big, innocent eyes." ] } ] }, - { - "type": "inset", - "page": 209, - "name": "GM Advice:", - "entries": [ - "Play the Malikirian imp as the master manipulator it is. Its main weapon is its enemy's greed, so dig deep into whatever might tempt a character, and keep digging until you find a weakness. Often even if a character isn't greedy, the player is." - ] - } - ] - } - ] - }, - { - "name": "Marra", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Marras are literally the stuff of nightmares." - ] - }, { "type": "entries", + "name": "Halfling Vampire Customization", + "page": 398, "entries": [ - { - "type": "entries", - "name": "Nightmare Spirits", - "page": 210, - "entries": [ - "These nocturnal visitors sit on a sleeping victim's chest, drawing out personal fears and driving poor souls to panic before suffocating them. Those who have survived a marra attack testified that when the creature came to visit, the victim felt a heavy weight on their chest before losing the ability to move.", - "Survivor accounts also report the marra can shapechange, often becoming moths. In this form, a marra can enter rooms through keyholes or other tiny openings." - ] - }, - { - "type": "entries", - "name": "Night Riders", - "page": 210, - "entries": [ - "Marra steal horses and other mounts, riding off into the twilight in search of victims. The animals are left exhausted and covered in sweat by dawn." - ] - } + "A halfling vampire is Small and has less practical Strength than Medium vampires, along with smaller claws and teeth. But a halfling vampire shows amazing alacrity (higher Dexterity), moving with amazing grace past other creatures and disappearing with little cover\u2014see Cunning Action and Nimble Stealth. When converting the Hit Dice to {@dice d6|d6s} for a Small creature, keep the hit point maximum as close to the same as possible. Halfling vampires have a childlike aspect that supernaturally influences other creatures to refrain from harming the vampire in the Innocent Eyes reaction. Vampirism also accentuates halfling bravery, making the vampire fearless. But halfling vampires lack Beast Form." ] }, { "type": "entries", "name": "Salvage", - "page": 210, + "page": 398, "entries": [ - "A nightmare pine grows in the marra's wake. A proficient {@item woodcarver's tools|PHB} can fashion a {@item nightmare staff|GHMG} {@homebrew |(see Chapter 4)} from this stunted tree. Doing so takes 5 days of work, materials worth 100 gp, and someone to cast {@spell phantasmal force} on the staff each day.", - "Near where a marra is slain, there is a {@chance 50|50% chance|Marra|An adder stone is nearby.|There is no item nearby.} of finding an {@item adder stone|GHMG} {@homebrew |(see Chapter 4)}." + "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item brewer's supplies|PHB} can distill the blood of a young or older halfling vampire into a {@item potion of speed}. A young vampire produces enough for one dose, an adult for two, and an ancient for three. Each dose requires 3 days of brewing and other reagents worth 500 gp, and the brewer must succeed on a {@dc 15} Intelligence or Wisdom check. Drinking one of these potions has the same effect as eating any vampire part.", + "Consuming the eye of a young or older halfling vampire also affects the eater as if {@spell sanctuary} were cast on them." ] }, { "type": "entries", "name": "Lore", - "page": 210, + "page": 398, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 210, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 398, "entries": [ - "A marra is a fiend with power over dreams and sleep. It can't be frightened, and it can polymorph into a moth." + "Halfling vampires are incredibly stealthy and fast. They can attack and disappear before victims realize what's happening." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 210, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 398, "entries": [ - "A {@condition prone} or sleeping target is vulnerable to a marra's crushing psychic weight." + "A halfling vampire can prevent you from attacking them with a look. This defense is a form of enchantment magic." ] } ] + }, + { + "type": "inset", + "page": 399, + "name": "GM Advice:", + "entries": [ + "The social nature of halflings puts them in a strange position. They're more likely than most vampires to be found interacting with society, meaning more opportunity to feed. They must then rely on their luck and cunning to stay hidden, as opposed to relying to hidden, isolated lairs." + ] } ] } @@ -95275,13 +67019,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Marra.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HalflingVampire.webp" } } ] }, { - "name": "Maskenmagier", + "name": "Harvester of Lies", "source": "GHMG", "entries": [ { @@ -95290,7 +67034,7 @@ { "type": "quote", "entries": [ - "A mask can hide who you are. Careful lest you forget who you are." + "Don't lie to me, or the harvester will steal your tongue!" ] }, { @@ -95298,19 +67042,26 @@ "entries": [ { "type": "entries", - "name": "Feline Fiend", - "page": 211, + "name": "Lie Detectors", + "page": 150, "entries": [ - "The maskenmagier can alter its appearance to take any humanoid form, but it is a cat-headed fiend with a humanoid body. Driven by a desire to grow more powerful, the maskenmagier makes masks and consumes souls." + "Infamous liars sometimes return as harvesters of lies after they die. These undead beings are capable of unerringly detecting falsehoods. The more lies one tells, the more attractive the liar's tongue becomes to the harvester." ] }, { "type": "entries", - "name": "Magical Masks", - "page": 211, + "name": "Macabre Collection", + "page": 150, "entries": [ - "Carved from wood and painted with natural pigments on a neutral base of glue and crushed seashell, the masks a maskenmagier offers portray a beast. Each mask allows the wearer to transform into that animal.", - "A maskenmagier is a clever spellcaster artful at negotiation and hungry for power. It offers people the opportunity to escape life's troubles through mask magic. A deal consists of a proposal that covers the terms each party expects. Accepting the mask seals the agreement and makes the contract binding." + "The harvester of lies is compelled to collect the tongues of liars and sew them into a long coat that it wears. This coat is the creature's most prized possession and without it, it cannot use its innate spellcasting." + ] + }, + { + "type": "entries", + "name": "Skulker", + "page": 150, + "entries": [ + "Harvesters of lies are stealthy hunters that slip into their target's home, harvest the victim's tongue, and leave without alerting others. The harvester appears as a normal humanoid, but its skin is mottled and purple, and its eyes sunken and glaring." ] } ] @@ -95318,48 +67069,57 @@ { "type": "entries", "name": "Salvage", - "page": 211, + "page": 150, "entries": [ - "Those who defeat a maskenmagier discover a {@item mask of the maestro|GHMG} {@homebrew |(see chapter 4)}." + "If defeated, the harvester's {@item coat of lies|GHMG} {@homebrew |(see Chapter 4)} can be claimed." ] }, { "type": "entries", "name": "Lore", - "page": 211, + "page": 150, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 211, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 150, "entries": [ - "The maskenmagier is immune to being {@condition poisoned} or {@condition charmed}." + "Harvesters of lies can detect when a lie is uttered from 1 mile away. They are attracted to lies, the more frequent the lies and the more outlandish, the greater the attraction." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 211, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 150, "entries": [ - "The masks that the maskenmagier offers are cursed." + "Harvesters are resistant to nonmagical weapons and necrotic damage, and immune to poison." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 211, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 150, "entries": [ - "A maskenmagier can devour a humanoid's soul, allowing the fiend to take on an uncanny copy of the person's form." + "The harvester wears a coat made of the severed tongues of its victims that allow it to cast several spells." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HarvesterofLies.webp" + } + } ] }, { - "name": "Mausgeist", + "name": "Hedron", "source": "GHMG", "entries": [ { @@ -95368,7 +67128,7 @@ { "type": "quote", "entries": [ - "In the case of the mausgeist, the pursuit of power corrupts in ways only a fiend knows." + "It was surreal and beautiful, like a painting. A forest of perfectly spaced, identical trees, a circular lake, and ground as smooth and even as a road. Floating in the middle was a cube, polished to a mirror finish." ] }, { @@ -95376,27 +67136,34 @@ "entries": [ { "type": "entries", - "name": "Fiendish Rodent", - "page": 212, + "name": "Order Incarnate", + "page": 151, "entries": [ - "A mausgeist appears when a powerful spellcaster makes an infernal pact for immortality. Magic imbues each of a mausgeist's long whiskers, making the creature a deadly opponent.", - "A mausgeist hungers for humanoid flesh, wandering cemeteries at night to dig up hearts and livers to feast upon. Breaking the curse of a mausgeist's existence requires it to refrain from killing or devouring humanoid flesh for a thousand days." + "Hedrons are elementals of pure order. They see the world as a chaotic place that must be tamed. This view puts them at odds with reality." ] }, { "type": "entries", - "name": "Shifty Appearance", - "page": 212, + "name": "Forced Conformity", + "page": 151, "entries": [ - "A mausgeist can change its appearance through magical means. The creature retains some rodent characteristics even in humanoid form." + "As the purified essence of order, a hedron wants to impose perfection on its surroundings. Terrain smooths, objects refine, and animals warp into identical copies. This process is painful, often lethal, to creatures." ] }, { "type": "entries", - "name": "Jungeist", - "page": 212, + "name": "Amoral Imperative", + "page": 151, "entries": [ - "A jungeist is a mausgeist before any pact gives it more power. This fiend is still a formidable foe, but it's easier to dispatch than a mausgeist." + "Hedrons are sapient beings, rigid in their terraforming efforts. The well-being of other entities is of no consequence to a hedron. An orderly corpse is just as good as a living clone." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "page": 151, + "entries": [ + "A hedron doesn't require air, food, drink, or sleep." ] } ] @@ -95404,31 +67171,30 @@ { "type": "entries", "name": "Salvage", - "page": 212, + "page": 151, "entries": [ - "A mausgeist is a creature born of a hunger for undying power. Its remains can be harvested for their magical properties. Within the liver of a mausgeist is a {@item pearl of power}.", - "Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item weaver's tools|PHB} can incorporate the hide of a mausgeist into a {@item cloak of the mausgeist|GHMG} {@homebrew |(see chapter 4)}. Doing so requires 10 days of work, extra materials worth 2,000 gp, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + "The matter composing a hedron resolves into perfect geometric solids when the elemental collapses. These polyhedrons can be used to make fifty dice that land on a number the roller wants, provided the roller knows the dice work this way. These dice are worth 5 to 10 gp each to the right buyers." ] }, { "type": "entries", "name": "Lore", - "page": 212, + "page": 151, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 212, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 151, "entries": [ - "A mausgeist is a fiend immune to poison and resistant to weapons that aren't silvered." + "A hedron is an elemental aligned with law rather than traditional elements. It can manipulate and harm creatures and objects with invisible force." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 212, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 151, "entries": [ - "A mausgeist can take humanoid form, but it still resembles a rodent in such a disguise. Even in that form, each of the fiend's whiskers can create a magical effect." + "Hedrons exude an aura that transforms creatures and objects into \"orderly\" forms. For creatures, the body resists, and the process is painful and potentially lethal." ] } ] @@ -95441,20 +67207,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mausgeist1.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mausgeist2.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hedron.webp" } } ] }, { - "name": "Memori Lich", + "name": "Hell's Reach", "source": "GHMG", "entries": [ { @@ -95463,27 +67222,19 @@ { "type": "quote", "entries": [ - "Some find honor in a warrior's death, but others seek an everlasting place among those who fight on in undeath." + "When the imps start to fight in the full moon's light The wise witch knows soon the hell's reach grows." ] }, { "type": "entries", "entries": [ + "Although no larger than a sizable mushroom, a hell's reach has a touch of infernal origin. Six red tentacles remain hidden in a fungal dome until a passerby disrupts the mushroom's slumber. Then, the tentacles erupt from the mushroom to attack, reeking of rotting flesh. Each tentacle contains juices that react with air to ignite. When the mushroom is damaged, this liquid squirts from it.", { "type": "entries", - "name": "Beyond Death", - "page": 214, - "entries": [ - "A warrior who seeks lichdom does so in pursuit of glory in battle beyond death. These skilled fighters enter a bargain with an evil entity to evade the afterlife. Unlike wizards who seek arcane knowledge in their immortality, a warrior desires unmatched strength and prowess in battle. The arcane transformation causes a memori lich's physical form to decay but, in exchange, the undead form has supernatural strength and can call up fire to divide the battlefield. As with spellcasting liches that have individualized magical talents, each memori lich is unique." - ] - }, - { - "type": "entries", - "name": "Memento Skull", - "page": 214, + "name": "Ring of Fire", + "page": 152, "entries": [ - "To transcend death, a warrior drinks a toxic concoction mixed with the blood of a powerful creature poured into the skull of a defeated enemy. Drinking the fluid causes immediate death and transformation into a memori lich, whose soul is pulled into the skull.", - "The memento skull must be fed to sustain its magic. When a memori lich slays an opponent, the opponents fleeting spiritual energy feeds the memento skull through the memori lich. Most memori liches prefer stronger foes who have skills the lich can learn by consuming the stored energy." + "A cluster of hell's reaches is called a ring of fire. It's best avoided, much like a fairy circle." ] } ] @@ -95491,49 +67242,25 @@ { "type": "entries", "name": "Salvage", - "page": 214, + "page": 152, "entries": [ - "A memori lich's skull can be a primary component for a {@item mace of disruption|DMG}. Someone who has proficiency with {@item smith's tools|PHB} can incorporate the skull into the mace, which takes 10 days and other materials worth 2,000 gp to make. The mace must also have {@spell dispel evil and good} cast on it at least three times during its making." + "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can use the remains of one ring of fire (or about a dozen hell's reaches) and reagents worth 25 gp to brew an oil that can be applied to armor in 10 minutes. One dose of this oil conveys resistance to fire damage to the armor and to the wearer while the armor is worn for 24 hours after the oil is applied. Brewing the oil requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." ] }, { "type": "entries", "name": "Lore", - "page": 214, + "page": 152, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 214, - "entries": [ - "A memori lich is a warrior who became immortal through eldritch means." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 214, - "entries": [ - "A memori lich has supernatural strength and prowess, along with resistances common to the undead. It takes magic weapons to effectively hurt one, and its form can't be changed." - ] - }, - { - "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Arcana}):", - "page": 214, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 152, "entries": [ - "The magic that sustains a memori lich lies within a relic called a memento skull. To permanently kill the lich, one must destroy the skull." + "Hell's reach is immune to fire. The liquid within the mushroom is flammable and bursts forth when the mushrooms take damage." ] } ] - }, - { - "type": "entries", - "page": 214, - "name": "A Memori Lich's Lair", - "entries": [ - "A memori lich might haunt an ancient battlefield or a fortress from which it can lead undead soldiers." - ] } ] } @@ -95543,20 +67270,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MemoriLich2.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MemoriLich1.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hell'sReach.webp" } } ] }, { - "name": "Meyana", + "name": "Hermit Skull", "source": "GHMG", "entries": [ { @@ -95565,7 +67285,7 @@ { "type": "quote", "entries": [ - "Some people eat only plants. A few plants are happy to return the favor." + "Your first instinct might be to laugh. When it's close enough to see the hatred burning in its eye sockets, another instinct is likely to take over." ] }, { @@ -95573,23 +67293,18 @@ "entries": [ { "type": "entries", - "name": "Hunting Plants", - "page": 217, + "name": "Hatred Reborn", + "page": 153, "entries": [ - "Meyanas are bipedal plant creatures that walk on leglike roots, and they can use tools they hold in appendages resembling arms. These appendages end in pincers that can hold and utilize tools.", - "A meyana can be up to 7 feet tall. Its torso is most of that, with a long, grasping frond that resembles a clam shell. This torso frond is big enough to \"swallow\" an adult human. Inside these fronds, meyanas digest flesh into a nutrient goo the creature can absorb. A meyana uses leftover bones as tools, weapons, or decorations.", - "Several stalks grow out of a meyana's body, and the meyana uses these to sense the environment. (A meyana has no head.) Holes in these stalks allow the meyana to communicate with vocalizations. Most meyanas speak {@language Sylvan|PHB}.", - "Meyanas reproduce by shedding one mature \"hand.\" This pod then grows into a new meyana. An infant starts at about a foot long, but after feasting on meat, the baby can grow to full size in 6 months." + "A hermit skull belonged to a person so hateful that the hate reanimated the spirit after death. Lacking the power to animate a whole body, this monster's six oozing, ectoplasmic limbs extend from the skull as it scuttles around in search of life to destroy. In this task, the hermit skull is cunning enough to burrow into soil and wait for prey to pass nearby. Then, the skull attacks." ] }, { "type": "entries", - "name": "Humid Habitat", - "page": 217, + "name": "Undead Nature", + "page": 153, "entries": [ - "Meyanas live in forests or other tropical, subtropical, or temperate climates. They camouflage themselves in thick vegetation, making their hunting easier. Meyanas live in sheltered thickets or wet underground areas. They prefer enclosed spaces to open ones.", - "Despite their preferences, meyanas can survive in any area that supports plant growth. They can be a threat to any area in which they can gain a foothold. Only inadequate prey can slow their proliferation.", - "Meyanas congregate in small tribes. Those tribes work together in a larger system that cooperates, shares food, and defends each other." + "A hermit skull doesn't require air, food, drink, or sleep." ] } ] @@ -95597,40 +67312,49 @@ { "type": "entries", "name": "Salvage", - "page": 217, + "page": 153, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the leaves of one adult meyana to brew a {@item potion of greater healing|DMG}. Doing so takes 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix the dust and ectoplasmic remains of two hermit skulls with reagents worth 25 gp to create an elixir that duplicates a {@spell calm emotions} spell cast on the drinker. Creating the elixir requires 4 hours of work and a successful {@dc 10} Intelligence or Wisdom check." ] }, { "type": "entries", "name": "Lore", - "page": 217, + "page": 153, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 217, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 153, "entries": [ - "The woody, plantlike structure of a meyana makes the creature resistant to piercing damage. Anyone trapped in the plant's central body risks being quickly digested." + "Strong negative emotions in a living creature can cause them to rise again as an undead creature when they die. A hermit skull rises when a dying person has enough hatred in their heart to animate their remains, but only enough power is available to animate their skull." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 217, + "name": "{@dc 13} Intelligence ({@skill Arcana}):", + "page": 153, "entries": [ - "Meyanas can sense the footfalls of those moving on the ground." + "Hermit skulls lash out with their ectoplasmic limbs, which rot flesh and sap vitality." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HermitSkull.webp" + } + } ] }, { - "name": "Mjorks", + "name": "Hive Haunt", "source": "GHMG", "entries": [ { @@ -95639,7 +67363,7 @@ { "type": "quote", "entries": [ - "Is it just me, or does the darkness seem thicker? And did it just get really warm in here?" + "As the insects swarm over their victim, the poor man is unable to move. Only moments pass before he tumbles to the ground, his skin turning a mottled green as venom courses through his veins." ] }, { @@ -95647,35 +67371,42 @@ "entries": [ { "type": "entries", - "name": "Sootling Spawned", - "page": 218, + "name": "Undead Swarms", + "page": 154, "entries": [ - "Where the powers of fire and earth meet, sparks of elemental energy can ignite a faint light of sentience between the two elements. These sootlings are amorphous creatures, folding and stretching into various beastlike shapes. If allowed to thrive between the elements of fire and earth, the sootling eventually grows into a mjork unless magic keeps its development halted." + "Servants of necromancers, hive haunts are undead swarms of eusocial insects whose drive to obey a queen has been replaced by controlling power of an animating spirit. A hive haunt is difficult to construct. Adventurers dealing with such a swarm best be wary of its creator, who might have further unseen traps lying in wait." ] }, { "type": "entries", - "name": "Volcanic Elementals", - "page": 218, + "name": "Horrific Sacrifice", + "page": 154, "entries": [ - "A mjork is a creature as filled with chaos as the fires that fueled it, and as solid as the rock that gave it shape. The elemental looks like a humanoid of volcanic rock, moving with a jagged, stilted gait. Small cracks accent its surface, revealing a pulsating flame within. Heat emanates from the mjork's body, burning those who come too close and leaving singed, sooty tracks where it moves.", - "As they grow larger, mjorks specialize. Some focus on their solid, rocky shape and charging through foes. Others emphasize fire, allowing their internal flames to sheathe the body. Still others embrace smoke and ash. Some of these ashers grow from sootlings who barely survived their emergence and became attached to their sooty origins." + "Not only is the creation of a hive haunt a complex feat of magic, but it's also cruel. The necromancer must catch a large hive of eusocial insects and ritually feed them into a sacrificial victim, taking care to keep the insects and the victim alive. Spells enacted force the insects to devour the victim's soul from the inside, usurping it as the hive's new queen. The necromancer must then consume the original insect queen to seal command over their creation." ] }, { "type": "entries", - "name": "A World of Ash", - "page": 218, + "name": "Dispersed Intelligence", + "page": 154, "entries": [ - "Mjorks have a narrow worldview, having been raised in the grind and heat of volcanic stone. To them, the environment they spawned from is the only place of safety they have known, and they wish to spread it across the world. To bring about this ideal, mjorks wander sparsely inhabited areas where they spread fires and watch the world around them burn. These expeditions of destruction last until the mjork returns to the volcanic area that gave it life." + "The creation of a hive haunt erases the animating spirit's personality and, in most cases, its memory. But it doesn't reduce its intelligence. With their ability to send individual members of the hive into secure locations unnoticed, hive haunts can be employed as spies or stealthy assassins. Strongstomached necromancers have been known to carry hive haunts hidden in clothing, appearing unarmed to a casual observer." ] }, { "type": "entries", - "name": "Elemental Nature", - "page": 218, + "name": "Hunger for Flesh", + "page": 154, "entries": [ - "A mjork doesn't require food, drink, or sleep." + "To maintain the animating spirit's potency, a hive haunt must frequently feed on the flesh and spirit of the living. Sapient creatures are more sustaining than animals. A necromancer in command of such a hive is driven to greater acts of kidnapping and violence." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 154, + "entries": [ + "The hive haunt it requires neither air nor sleep." ] } ] @@ -95683,31 +67414,30 @@ { "type": "entries", "name": "Salvage", - "page": 218, + "page": 154, "entries": [ - "Within every mjork is a heart of ash hardened into smoky crystal. This crystal might already be broken in the remains of a slain mjork, making it useless. An intact crystal can be broken or hurled at a point up to 60 feet away as an action. When it breaks, which it does upon landing if hurled, the crystal releases a 20-foot-radius sphere of sooty smoke, centered on a point in the breaker's space or on the point where the crystal landed. The smoke spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}. It lasts for 1 minute, but a moderate wind (at least 10 miles per hour) disperses it in 4 rounds. A strong wind (20 or more miles per hour) disperses the smoke in 1 round. These crystals sell for 15gp or more each.", - "The smaller crystals from sootlings or broken mjork crystals are like smoky quartz. These gems can be worth from 1 sp to 1 gp each, or more to collectors who believe they are mjork crystals. Someone who polishes them using {@item jeweler's tools|PHB} can increase their value as semiprecious stones." + "Once a hive haunt is defeated, its animating spirit departs the swarm, leaving behind only rotting insect carcasses. These bodies can be pounded into a small quantity of a valuable, colorfast green or red dye worth 50 gp." ] }, { "type": "entries", "name": "Lore", - "page": 218, + "page": 154, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 218, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 154, "entries": [ - "Mjorks are made from earth and fire clashing together. These elementals often dwell near volcanoes." + "An undead spirit powers a hive haunt. The hive haunt has traits like other undead creatures and swarms." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 218, + "name": "{@dc 20} Wisdom ({@skill Medicine}):", + "page": 154, "entries": [ - "Mjorks are vulnerable to thunder damage, which cracks their rocky skin. They can also sense through smoke as if the haze provided them {@sense blindsight}." + "The hive haunt injects a {@condition restrained|PHB|restraining} poison and drains a victim's life force." ] } ] @@ -95720,41 +67450,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mjorks.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MjorkSootlingSwarm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HiveHaunt.webp" } } ] }, { - "name": "Mold Spider", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "Mold spiders are twisted bits of plant matter that forage in dark caves and ruins for rotting matter to settle on and \"eat.\"" - ] - } - ] - } - } - } - }, - { - "name": "Morbus Kobolds", + "name": "Hivewolf", "source": "GHMG", "entries": [ { @@ -95763,7 +67465,7 @@ { "type": "quote", "entries": [ - "If a group of lions is called a pride, a group of morbus kobolds is called an infection." + "Trust me when I say this: there's no such thing as one hivewolf." ] }, { @@ -95771,29 +67473,26 @@ "entries": [ { "type": "entries", - "name": "Health Hazards", - "page": 222, + "name": "Monstrous Hybrids", + "page": 155, "entries": [ - "Across Etharis, and particularly in the city-state of Liesech, kobolds are associated with vermin and plague. Sewer-dwelling kobolds, known as morbus kobolds by the few scholars who study such beings, seem immune to the diseases they carry. Worse, these kobolds move from region to region spreading outbreaks. If a gathering of morbus kobolds is found in a sewer system, where they prefer to take up residence, local officials are quick to put a bounty on the creatures before they bring about a health crisis." + "Hivewolves are a combination of ant and wolf. Covered in chitinous plates, with toothy jaws flanked by sharp mandibles, these monstrosities strip areas of animals and plants to feed their voracious hunger." ] }, { "type": "entries", - "name": "Fervent Filth Followers", - "page": 222, + "name": "Hivemind", + "page": 155, "entries": [ - "Morbus kobolds worship the Filth Grazer, a creature they claim blessed morbus kobolds with resilience against plague and other ailments on the condition that they helped spread the diseases they carry. Morbus kobolds believe that commitment to spread plagues did not end with their ancestors, but that the blessing must be renewed. This dogma allowed morbus kobolds to flourish at the expense of other people.", - "Guided by their beliefs, morbus kobolds live in nomadic clans. These clans stop in a settlement long enough to infect locals with diseases from other regions, contract local diseases, then move on. Morbus kobolds consider it a point of pride when their efforts produce a pandemic, particularly if the disease is as severe as {@disease the Weeping Pox|GH}.", - "Morbus kobolds obsess about losing the Filth Grazer's blessing. If a morbus kobold expresses doubts about spreading disease or the existence of the Filth Grazer, they face banishment or worse. Most loyally spend their days wallowing in filth, training giant rats, and carrying out plots to spread infection." + "Their insectile nature allows hivewolves to remain in contact in a way much like telepathy. If one hivewolf or pack encounters a tough foe, others quickly come to aid their allies." ] }, { "type": "entries", - "name": "Kobold Kin", - "page": 222, + "name": "Queen's Servants", + "page": 155, "entries": [ - "Built like other kobolds, morbus kobolds stand out with their jaundice and webbed feet. Some morbus kobolds have functioning gills, a trait these kobolds believe signifies the Filth Grazer's favor. One can often smell a morbus kobold before seeing it, owing to their sewer homes and filthy habits.", - "Morbus kobolds who survive long enough become elders. These elders show cosmetic signs of diseases they've carried over their lifetime, such as bloodshot eyes, discolored skin, and raspy voices punctuated with coughing fits. Disease growths protrude from an elder's body, each a mark of worthiness in morbus kobold beliefs." + "When moving to a new area, hivewolves establish a nest for their matriarch. From there, multiple packs set out to find and secure food for the bloated queen. If left unchecked, the queen produces enough progeny to threaten a whole region." ] } ] @@ -95801,57 +67500,48 @@ { "type": "entries", "name": "Salvage", - "page": 222, + "page": 155, "entries": [ - "Someone who has proficiency with {@skill Medicine} can attempt a {@dc 13} Wisdom ({@skill Medicine}) check to extract the largest tumor from a morbus kobold elder. If this check succeeds, someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can wrap the tumor with herbs and reagents worth 200 gp. The wrapped tumor must be left in open air so it receives daily sunlight for 7 days. Someone must cast {@spell lesser restoration} on the tumor during this time. At the end of the process, the tumor can be polished and set in a necklace, making a {@item periapt of health}." + "Someone who has proficiency with {@item smith's tools|PHB} can fashion a hivewolf matriarch's mandibles into a {@item caustic rapier|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 5 days of work and materials worth 200 gp. Somebody needs to cast {@spell Melf's Acid Arrow|PHB|acid arrow} on the weapon once during its crafting or {@spell acid splash} on it every day during its creation." ] }, { "type": "entries", "name": "Lore", - "page": 222, + "page": 155, "entries": [ { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Nature}):", - "page": 222, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 155, "entries": [ - "Morbus kobolds are a known for spreading disease. Despite their role in propagating contagions, they are immune to the effects of all known diseases." + "Hivewolves are hybrid ant-wolves that relentlessly attack prey and devour edible plants." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 222, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 155, "entries": [ - "The first documented record of an encounter with a morbus kobold was in the city of Liesech during the early days of {@disease the Weeping Pox|GH}. Shortly after this encounter, {@disease the Weeping Pox|GH} began spreading in nearby regions." + "Hivewolves are aware of each other, potentially allowing them to react to threats across great distances." ] }, { "type": "entries", - "name": "{@dc 16} Wisdom ({@skill Medicine}):", - "page": 222, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 155, "entries": [ - "The largest tumors in morbus kobold elders can be treated then dried in sunlight to create a ward against diseases." + "Hivewolves form nests around a matriarch, acting as one to protect her." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MorbusKobolds.webp" - } - } ] }, { - "name": "Mothfolk", + "name": "Horror Flits", "source": "GHMG", "entries": [ { @@ -95860,7 +67550,7 @@ { "type": "quote", "entries": [ - "Many things haunt the night. But what I witnessed after the bridge collapsed...that was horrid. I can still see its red eyes and hear the beating of wings." + "If you see fast movement in the trees, run. It might not be enough, but it could be all you can do." ] }, { @@ -95868,26 +67558,28 @@ "entries": [ { "type": "entries", - "name": "Flying Terror", - "page": 224, + "name": "Weird Horrors", + "page": 156, "entries": [ - "Those carrying bright torches or lanterns at night risk catching the attention of the mothfolk. These winged 7-foot-tall humanoids with large moth wings fly across the night sky searching for bright lights." + "Horror flits are nightmarish creatures that defy imagination. They start as small, sickly greengray oblong eyeless orbs of pulsating flesh, slick with slime. Clumps of dirt, pebbles, dry leaves, and nettles stick to them. These little creatures hunt in great swarms. Larger flits hunt in smaller groups, while the largest\u2014the breeders\u2014often hunt alone.", + "All flits propel themselves by growing a series of pseudopods, which grasp ground, root, limb, and trunk, then fling the creature in the desired direction. Upon reaching prey, a flit's conical mouth, lined with rows of teeth, opens. Then the real terror begins." ] }, { "type": "entries", - "name": "Disaster Seekers", - "page": 224, + "name": "Gruesome Cycle", + "page": 156, "entries": [ - "Mothfolk are often found around disasters, relishing the mayhem." + "The first glimpse, when a horror flit opens its mouth, is terrible enough, but what happens next is worse. Upon chomping down on their prey, the flit inverts the inner mouth, drilling into flesh. As the flit delves, feeding from the inside out, it discharges reproductive secretions.", + "These aberrations reproduce by slaying other creatures. The more they kill, the more swarms they create. Swarm members that live long enough grow into larger horrors. A breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth." ] }, { "type": "entries", - "name": "Red Glow", - "page": 224, + "name": "Unknown Origins", + "page": 156, "entries": [ - "The mothfolk have giant red glowing eyes. Creatures that stare too long into them are terrified at what those eyes reveal." + "It's unclear where these strange creatures came from or what their purpose is. Some assume they sprang from daemonic ichor. Others theorize they're from beyond the pale, a shadowy place between this world and another." ] } ] @@ -95895,38 +67587,30 @@ { "type": "entries", "name": "Salvage", - "page": 224, + "page": 157, "entries": [ - "The mothfolk's eyes glow with arcane potential. Someone collecting 10 mothfolk eyes can craft a {@item mace of terror|DMG}. This requires a proficient weaponsmith to succeed on a {@dc 15} Intelligence ({@skill Arcana}) check after 5 days of work and using 500 gp of components." + "The reaction of most folks who have encountered a horror flit is, \"Burn it with fire!\" But a handful of naturalists seek out these creatures for a variety of purposes, paying handsomely for samples. Bounties for these creatures in urban areas range from 10 to 100 gp." ] }, { "type": "entries", "name": "Lore", - "page": 224, + "page": 157, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 224, - "entries": [ - "The mothfolk are fast fliers, making it impossible to land {@action opportunity attack|PHB|opportunity attacks} on them at times." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 224, + "page": 157, "entries": [ - "The mothfolk are drawn to disasters." + "A horror flit has no eyes, but they sense their prey by means of vibrations in the air or in the water. They breed by infesting the flesh of their prey." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 224, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 157, "entries": [ - "The mothfolk's eyes can cause paranoia in those who look too deeply into them." + "The largest of these creatures, called \"breeders\" by most, can spit out swarms of their young, especially when the breeder instinctively feels it might die. The creature normally reproduces more slowly, vomiting a new swarm every few days." ] } ] @@ -95939,13 +67623,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mothfolk.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HorrorFlits1.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HorrorFlits2.webp" } } ] }, { - "name": "Mouruge", + "name": "Horror-out-the-Box", "source": "GHMG", "entries": [ { @@ -95954,7 +67645,7 @@ { "type": "quote", "entries": [ - "A twisted manifestation claws its way out of the mire, looking for warm flesh to feast on, driven by an insatiable hunger." + "The motley-clad creature's spindly arms and legs flail wildly as it dashes toward the shrieking child." ] }, { @@ -95962,26 +67653,35 @@ "entries": [ { "type": "entries", - "name": "Black Mire Born", - "page": 225, + "name": "Fey Oddity", + "page": 158, "entries": [ - "When an evil humanoid falls in the Black Mire, vines find the body. They wrap the corpse, strip away flesh, and create two belts of bones that cross the chest. After transformation, the sapient and emotionless mouruge contends with eternal hunger for flesh. It roams and consumes all corpses, while the bones around its body rattle a warning." + "A fey creature of mischief rather than menace, the horror-out-the-box is so named because of its oddly shaped and distended legs and arms, the colors of its garments along its limbs resembling pleating like a child's toy, as well as its face, colored like a jester wearing a domino mask.", + "A horror-out-the-box prefers to remain in areas with a strong fey presence, but outside of such environs it can be found in urban areas, where it might easily find its chaotic amusement." ] }, { "type": "entries", - "name": "Kindled Hatred", - "page": 225, + "name": "Merry Pranksters", + "page": 158, "entries": [ - "Some mouruges were so powerful in life that their personality carries into undeath. This phenomenon is so rare that no one attempts to become a mouruge. Such a kindled mouruge hunts down and devours those it hated in life. This hatred manifests in mastery of soul fire." + "Though the horror-out-the-box is more a prankster than a villain, it shares the cruel sense of humor of many fey. It delights in havoc and chaos, whether by picking a pocket, hitting someone in the back from afar to start a fight, or insulting passersby." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 225, + "name": "Adroit Tricksters", + "page": 158, "entries": [ - "The mouruge doesn't require air, food, drink, or sleep." + "Because of its incredible jumping abilities and reach, a horror-out-the-box is well-suited to leaping or clambering over any obstacle in its path. Its arms can reach from a distant hiding place to cause trouble." + ] + }, + { + "type": "entries", + "name": "Treasure Hoarders", + "page": 158, + "entries": [ + "A horror-out-the-box enjoys collecting shiny objects, and treasure is no exception. If sufficiently threatened or somehow bested, a horror can be convinced to reveal the location of its prized valuables, though this hoard could be comprised of nearly anything." ] } ] @@ -95989,40 +67689,57 @@ { "type": "entries", "name": "Salvage", - "page": 225, + "page": 158, "entries": [ - "The bones of one mouruge can be ground into a powder. When combined with raw meat, mud, and other reagents worth 100 gp, the mixture creates a magical substance known as {@item gristaline|GHMG} {@homebrew |(see chapter 4)}." + "The corrupting influence of a horror-out-the-box spreads to its treasure. Mixing the coins from a horror's collection with other coins can cause gold to turn to lead or gems to turn to glass. Use your favorite trinket table to randomly create a horror's \"hoard.\" There's a {@chance 50|50% chance|Horror-out-the-Box Hoard|The hoard contains a magic item.|The haord contains no magical items.} that the hoard contains a common or uncommon magic item." ] }, { "type": "entries", "name": "Lore", - "page": 225, + "page": 158, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 225, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 158, "entries": [ - "A mouruge is driven by the need to eat flesh, favoring that of their enemies during their living years." + "This creature looks like a perversion of a child's toy, but it's a fey creature that poses a threat to the peace in the area." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 225, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 158, "entries": [ - "Kindled mouruges can control fire, and they are vulnerable to holy water. Such a mouruge has more self-awareness and can be reasoned with." + "A horror-out-the-box has an incredible reach and quick enough reactions to strike those who move carelessly around it." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Horror-out-the-Box.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptHorror-out-the-Box.webp" + }, + "credit": "Andreia Ugrai" + } ] }, { - "name": "Mud Zombie", + "name": "Hourglass Widow", "source": "GHMG", "entries": [ { @@ -96031,7 +67748,7 @@ { "type": "quote", "entries": [ - "Never go into a fight with a mud zombie alone. It's full of surprises you won't enjoy." + "When the clock stops, your time has run out." ] }, { @@ -96039,18 +67756,26 @@ "entries": [ { "type": "entries", - "name": "Fused Gore", - "page": 227, + "name": "Died Waiting", + "page": 159, "entries": [ - "Any muddy or swampy area could hide a grotesque surprise. Mud zombies form from piles of gore. At rest, they look like mounds of remains, but when roused, each becomes a writhing mass of muckcovered limbs. These limbs can split from the mass and continue fighting." + "Popularly known as an hourglass widow, these undead are created when legendary heroes perish while waiting for a loved one to return. The anguish of waiting, and of the overwhelming fear of loss, transforms the hero into a monster with the ultimate goal of destroying hope." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 227, + "name": "Control Time", + "page": 159, "entries": [ - "A mud zombie doesn't require air, food, drink, or sleep." + "An hourglass widow has a magical hourglass embedded in its chest that allows it mastery over time. It can speed itself up and ignore a {@spell slow} spell or move freely in a {@spell time stop}." + ] + }, + { + "type": "entries", + "name": "Blitzing Attack", + "page": 159, + "entries": [ + "The widow's ability to manipulate time allows it to unleash a devastating flurry of abilities before others can act." ] } ] @@ -96058,57 +67783,48 @@ { "type": "entries", "name": "Salvage", - "page": 227, + "page": 159, "entries": [ - "Mud zombies often contain or still wear equipment and jewelry left on the zombie's constituent parts." + "When the sand from the widow's hourglass is mixed with wine, it creates an elixir that when consumed prevents the creature from aging for {@dice 2d6 + 10} years. There is enough sand in the hourglass to create an elixir for two creatures. A creature cannot benefit from the sand of an hourglass widow more than once. The sand can be sold for 5,000 gp." ] }, { "type": "entries", "name": "Lore", - "page": 227, + "page": 159, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 227, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 159, "entries": [ - "Mud zombies look like large piles of gore." + "Hourglass widows are undead who can control time to act more than once a round." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 227, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 159, "entries": [ - "Stories tell of these writhing masses breaking into smaller monsters when attacked." + "Hourglass widows are resistant to cold, force, lightning, and necrotic. They are immune to poison and nonmagical attacks." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 159, + "entries": [ + "Inexplicably, an hourglass widow can affect those trapped in a {@spell time stop}, {@spell imprisonment}, or other stasis effect." ] } ] - }, - { - "type": "inset", - "page": 227, - "name": "GM Advice:", - "entries": [ - "For some added fun and challenge, add a ranged attack for the mud zombie, where it throws grasping hands at enemies. These hands attack at {@hit 5}, doing 6 ({@damage 1d6 + 3}) damage on a successful attack. A hand continues to claw at the targeted creature for that damage each round until the target escapes the claw (escape {@dc 13})." - ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MudZombie.webp" - } - } ] }, { - "name": "Mukad", + "name": "Hraptnon", "source": "GHMG", "entries": [ { @@ -96117,7 +67833,7 @@ { "type": "quote", "entries": [ - "The Aether Kindred slumber, but mukads writhe and work, preparing for their masters' return. We must eradicate every infestation before it's too late." + "The magic our wizard used just bounced off the gigantic creature, and as our fighter slashed at it with her sword, the creature's blood spawned even more monsters." ] }, { @@ -96125,28 +67841,26 @@ "entries": [ { "type": "entries", - "name": "Aether Kindred Agents", - "page": 228, + "name": "Stillborn Forest Scourge", + "page": 160, "entries": [ - "Mukads are big, sapient insectile creatures that scrabble feverishly in the darkness beneath towns and cities. They serve the Aether Kindred and prepare for the return of their extraplanar masters. A gathering of mukads is known as an infestation." + "Enterprising loggers. Hiding bandits. Hardy stonemasons. Treasure hunters. Many attempt to form bases of operation among the gigantic trunks and thick foliage of the Stillborn Forest. And many succeed at establishing thriving bases thanks to the ample bounty that the forest provides. Or at least until the hraptnon finds them. Then it's nothing but blood and screams." ] }, { "type": "entries", - "name": "Communal Mind", - "page": 228, + "name": "Born of Hag Magic", + "page": 160, "entries": [ - "Many sages believe the mental powers of mukads come from a connection to Pharazorthok. Some have suggested individual mukads are physical manifestations of a fragment of an Aether Kindred's mind." + "The hraptnon was born centuries ago, when a coven of hags lairing in the Stillborn Forest used magic to enhance the capabilities of a normal ogre who they'd enchanted to protect them. The coven died out, but the creature lived on to be adopted by another coven, which added more magical enhancements. This cycle continued decade after decade, and the resulting creature grew in size and power. Now the hraptnon is beyond control, with nothing in its soul except for an undying urge to eat those who wield magic." ] }, { "type": "entries", - "name": "Grotesque Forms", - "page": 228, + "name": "The Stillborn Heart", + "page": 160, "entries": [ - "Mukads are bizarre humanoid-sized centipedes with tough greenish-black carapaces. A mukad walks on hundreds of thin legs, providing rapid movement across walls and ceilings. Also, each mukad has two clawed hands and a pair of venom-filled mandibles.", - "Mukads come in sizes and shapes based on their place in the infestation hierarchy and their stage of growth. Larvae, each about the size of a house cat, are voracious. They form swarms to devour whatever they can and grow quickly. Most larvae grow into workers, about as large as a human child. These workers can specialize in colony defense, growing a little larger and becoming droners or warriors.", - "All these mukads issue from progenitors. Mukad progenitors are central to a mukad infestation. These massive leaders direct the infestation's activities and implant prey with a reproductive substance from which larvae emerge to expand the infestation." + "The secret of the hraptnon lives buried in the center the Stillborn Forest, beneath a pool of clear water in a grove of magical trees. Magical damage cannot harm the hraptnon while the heart rests in the pool. The grove is guarded by {@creature xakalonus|GHMG} the murderous offspring of the hraptnon." ] } ] @@ -96154,48 +67868,50 @@ { "type": "entries", "name": "Salvage", - "page": 228, + "page": 161, "entries": [ - "Someone who has proficiency in the {@skill Arcana} or {@skill Medicine} skill can extract the venom sacs from an adult mukad with a successful {@dc 13} Intelligence ({@skill Arcana}) or Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} must refine and preserve the toxin with reagents worth 5 gp. Success in this process yields one dose of {@item mukad venom|GHMG}, or two doses from a progenitor mukad.", - { - "type": "statblock", - "tag": "item", - "source": "GHMG", - "name": "Mukad Venom", - "page": 228 - } + "A central spike growing from the hraptnon can be fashioned into a spear or lance by a proficient weaponsmith succeeding on a {@dc 20} Intelligence ({@skill Arcana}) check. This takes 10 days of work and 1000 gp of components. The {@item Hraptnon Weapon|GHMG|spear or lance} acts as a +3 weapon that does an additional 7 ({@damage 2d6}) force damage on a successful hit. This magical weapon can affect the hraptnon, unlike other magical weapons." ] }, { "type": "entries", "name": "Lore", - "page": 228, + "page": 161, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 228, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 161, "entries": [ - "The mandibles of these sapient centipedal aberrations contain a paralytic poison." + "The hraptnon lives in the Stillborn Forest, and it has never been seen outside of the forest bounds." ] }, { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 228, + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 161, "entries": [ - "Mukads are telepathic, and some have psychic powers to enthrall, distract, and cause pain." + "No magical spells or weapons can hurt the hraptnon, and its blood can spawn creatures known as {@creature xakalonus|GHMG}." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 228, + "name": "{@dc 25} Intelligence ({@skill History}):", + "page": 161, "entries": [ - "Progenitor mukads can inject already {@condition paralyzed} creatures with a strange \"poison\" that causes a creature to be {@condition paralyzed} for a day. The substance creates an ectoplasmic \"cocoon\" from which mukad larvae eventually emerge to feed on the {@condition paralyzed} victim." + "The hraptnon cannot be permanently killed unless its heart, which rests in a magical pool in a grove at the center of the Stillborn Forest, is found and destroyed. This heart, known as the Stillborn Heart, could be sold to a sage for a large sum of gold." ] } ] + }, + { + "type": "inset", + "page": 161, + "name": "GM Advice:", + "entries": [ + "The hraptnon is a great example of a \"puzzle monster,\" a beast that cannot be defeated until its secrets are revealed. Puzzle monsters can be a great deal of fun, especially to challenge extremely powerful parties. Just when the players think they've scored a potentially easy victory, they find that the threat remains.", + "The key to maximizing the impact of puzzle monsters like the hraptnon is to make sure not to reveal too much information too soon. Make the characters puzzle out the reality behind the monster, using resources and taking time to do so. When they are finally able to fully defeat the creature, their victory will be all the sweeter." + ] } ] } @@ -96205,34 +67921,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadLarvaSwarm.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadLarva.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadWarrior.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadProgenitor.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hraptnon.webp" } } ] }, { - "name": "Nacambra", + "name": "Hunger-Cursed Carnivores", "source": "GHMG", "entries": [ { @@ -96241,7 +67936,7 @@ { "type": "quote", "entries": [ - "The foul odor of a nacambra should be warning of its presence, yet it manages to creep unnoticed through the shadows, preying on those who can't easily defend themselves." + "Simple, peaceful animals turn into something horrifying when they fall prey to the Curse of Ravenous Hunger." ] }, { @@ -96249,42 +67944,43 @@ "entries": [ { "type": "entries", - "name": "Shadow Suckers", - "page": 232, + "name": "Insatiable Transformation", + "page": 162, "entries": [ - "Nacambras come out at night. They \"bite\" a victim's shadow, pinning the unfortunate in place and magically sucking blood through the shadow." + "The {@spell Curse of Ravenous Hunger|GH} is reviled not only because of its destructiveness, but also due to the horrid transformation of victims. Before such unfortunates mature into their ultimate form, the curse compels them to devour all manner of creatures before the realization that only humanoid flesh fulfills their needs.", + "The curse isn't limited to people. It can affect animals, including herbivores. Due to the influence of the Beast, these previously docile animals change drastically. They grow fangs and develop bizarre traits to match their new dietary needs." ] }, { "type": "entries", - "name": "Hideous Hybrid", - "page": 232, + "name": "Carnivorous Cow.", + "page": 162, "entries": [ - "A nacambra resembles a hornless goat, but has large ears and a long, flexible tail that can be used as a whip. It's often seen walking backwards with its head lowered between its hind legs." + "Ordinarily, one would never look twice at a dairy cow, but a carnivorous cow's larger horns and sharp hooves warrant attention. These bovines have rows of sharklike teeth but prefer to patiently devour slain prey. It's enough to make a hardy adventurer shudder when hearing a moo." ] }, { "type": "entries", - "name": "Horrible Odor", - "page": 232, + "name": "Dread Llama", + "page": 162, "entries": [ - "A nacambra exudes a stench of decay that can overwhelm the senses of nearby creatures, causing them to become nauseated. The stench serves as a defense mechanism." + "The dread llama could never be mistaken for its docile kin. Its woolly coat turns bright, eye-catching red. Weavers prize this vermillion wool." ] }, { "type": "entries", - "name": "Picky Eaters", - "page": 232, + "name": "Edacious Equine", + "page": 162, "entries": [ - "Although the nacambra usually stalks easy prey, sometimes it emerges from its lair in search of children, who it kills to harvest their hearts, which its master uses to fashion amulets." + "The three-eyed gaze of the fearsome beast known as the edacious equine can addle the mind, preventing escape. The horse's maw resembles that of an alligator more than that of a friendly mare." ] }, { "type": "entries", - "name": "Magical Minions", - "page": 232, + "name": "Esurient Elephant", + "page": 162, "entries": [ - "Those who possess the power to command nacambras are sorcerers called nacambraan, said to keep nacambras in jars made of clay." + "The thunderous rumbling sound of a charging elephant bearing down on an enemy is scary enough. An elephant hunting for humanoid flesh and launching quills at its prey through its trunk can drive even the brave to terror." ] } ] @@ -96292,48 +67988,42 @@ { "type": "entries", "name": "Salvage", - "page": 233, + "page": 162, "entries": [ - "The scent glands of a nacambra contain a toxin. Harvesting the glands without releasing noxious fumes requires a successful {@dc 15} Wisdom ({@skill Medicine} or {@skill Survival}) check by someone who has proficiency with a {@item poisoner's kit|PHB}. The poisonous substance can then be mixed with fortified wine and turned into a {@item potion of poison|DMG} with a successful {@dc 15} Intelligence check in one hour using the kit." + "Wealthy epicures prize the meat of hunger-cursed carnivores, claiming it tastes better than anything else. Someone who has proficiency with {@item cook's utensils|PHB} can carve a beast's choice cuts in 1 hour, or 4 hours for an elephant. This meat fetches 100 gp times the creature's Challenge in the right markets. It spoils in hours if not preserved.", + "Dread llama wool is worth 25 gp per llama. Someone who has proficiency in {@skill Animal Handling} or {@skill Survival} can sheer a slain llama correctly, as can someone who has proficiency with {@item weaver's tools|PHB}." ] }, { "type": "entries", "name": "Lore", - "page": 233, + "page": 162, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 233, - "entries": [ - "A nacambra is a nocturnal creature and has sensitivity to sunlight." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 233, - "entries": [ - "A nacambra has magic resistance." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 233, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 162, "entries": [ - "A nacambra can attach itself to a victim's shadow and magically draw blood through it." + "Beasts who fall victim to the {@spell Curse of Ravenous Hunger|GH} transform into a hunger-cursed carnivore at an intermediate stage of the curse." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hunger-CursedCarnivores.webp" + } + } ] }, { - "name": "Nether Spider", + "name": "Hungerer Beasts", "source": "GHMG", "entries": [ { @@ -96342,7 +68032,7 @@ { "type": "quote", "entries": [ - "As the venom of the large black-and-red spider acts, the victim disintegrates into smoking ashes." + "Those infected with {@disease Tears of the Hungerer|GH} feel as if they're starving. The disease drives them to look for other beings to bite. Some beasts seem to reach an agreement with the disease, exchanging survival for a mutated carrier form." ] }, { @@ -96350,18 +68040,28 @@ "entries": [ { "type": "entries", - "name": "Nether Arachnids", - "page": 234, + "name": "Magical Hunger", + "page": 164, "entries": [ - "A mix of black and fiery red, these large spiders glow with infernal heat. Fiends spawn nether spiders in the Netherworld to patrol and defend strongholds. They slip into Etharis to hunt for fresh prey, which they reduce to ashy sludge to drink." + "The disease {@disease Tears of the Hungerer|GH} can turn a once prosperous area into a wasteland. The affliction mostly affects humanoids, but animals might be infected, too. If so, they grow bolder in their efforts to survive. Herbivore's hunt fleshy prey, and predators raid graveyards to dig up corpses to eat." ] }, { "type": "entries", - "name": "Light-Absorbing Webs", - "page": 234, + "name": "Mutated Form", + "page": 164, "entries": [ - "The webs of a nether spider are resistant to flame, and they absorb light, making a nether spider lair extremely dark." + "Hungerer beasts don't become how they are by succumbing to the disease. That would be a natural end to these creatures, but little natural remains in them. The body changes to fit the extreme situation, turning a creature once skittish and peaceful into a ravenous predator.", + "Some hungerer beasts resemble starving animals, with an unhealthy coat and a spark of desperation in their eyes. Others change in monstrous ways, becoming new beasts. As with the hungerer snake and its tail blade, a beast can develop new traits. An attack from such a beast might transmit {@disease Tears of the Hungerer|GH}.", + "The change is so drastic that feeding a beast isn't enough to return it to the animal it once was. Only powerful magic can restore a transformed beast. Some hungerer beasts breed their affliction into their offspring. Even greater magic is required to alter that change." + ] + }, + { + "type": "entries", + "name": "Abnormal Behavior", + "page": 164, + "entries": [ + "Hungerer beasts can be different in form, but they are united in their monstrousness and behavior. They are extremely aggressive. Pain doesn't faze them. They face fire and threats with fierceness. It quickly becomes clear to anyone dealing with such a beast that it wasn't created by nature." ] } ] @@ -96369,49 +68069,74 @@ { "type": "entries", "name": "Salvage", - "page": 234, + "page": 164, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item cook's utensils|PHB} can prepare the venom glands of a nether spider with spices worth 10 gp to create a soup equivalent to two {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire}. Doing so requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check. Failure by 5 or more on this check causes the soup to ignite before it can be bottled." + "Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use venom harvested from the hungerer snake to create one potion of poison that also exposes the drinker to {@disease Tears of the Hungerer|GH}. Producing the poison takes 2 hours, reagents worth 50 gp, and a successful {@dc 13} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 234, + "page": 164, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 234, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 164, "entries": [ - "Nether spider venom is a toxin and a magical substance that burns victims from the inside out. These spiders are resistant to fire damage." + "Hungerer beasts change under the influence of the {@disease Tears of the Hungerer|GH} disease. The infection might not kill, but it makes the animal an extremely aggressive carrier of the illness. Under this influence, even creatures that were once docile become dangerous." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 234, + "page": 164, "entries": [ - "The webs of a nether spider aren't just sticky, but they also absorb light. They're immune to fire damage but vulnerable to cold." + "Hungerer beasts leap into battle and can rush prey with incredible speed. The smell of blood can drive some berserk.", + "Unusual features distinguish a hungerer creature. The bright blue body, crimson head, and daggerlike tail make a hungerer snake easy to identify, for instance." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 164, + "entries": [ + "Healing magic such as {@spell greater restoration} or mightier healing can restore a hungerer creature to its normal state unless it was bred with the affliction, as hungerer snakes are. Only a {@spell wish} can undo that change." + ] + } + ] + }, + { + "type": "inset", + "page": 166, + "name": "Creating Other Hungerer Beasts", + "entries": [ + "Hungerer beasts are monstrosities that resemble their natural counterparts. A hungerer beast is tougher, which translates to more hit points and stronger attacks. Hungerer beasts are also more aggressive and less likely to flee when wounded. Uniting these monsters is the Tears of the Hungerer trait. Use the creatures here, compared to their animal likenesses, as a guide to creating other hungerer beasts.", + "Two traits are very appropriate for a hungerer beast.", + { + "type": "entries", + "name": "Aggressive", + "page": 166, + "entries": [ + "As a bonus action, the beast can move up to its speed toward a hostile creature it can see." + ] + }, + { + "type": "entries", + "name": "Blood Frenzy", + "page": 166, + "entries": [ + "The beast has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NetherSpider.webp" - } - } ] }, { - "name": "Night Serpent", + "name": "Hurrock", "source": "GHMG", "entries": [ { @@ -96420,7 +68145,7 @@ { "type": "quote", "entries": [ - "Stories say that Malikir sends night serpents to poison heroes that they might fail to act in a critical moment. I think they just like biting everyone." + "The weapons wielded by the rock-skinned creature grow from the ends of its arms, and blood drips from them." ] }, { @@ -96428,26 +68153,21 @@ "entries": [ { "type": "entries", - "name": "Abyssal Snakes", - "page": 235, - "entries": [ - "Night serpents are violet-scaled snakes native to the infernal realms, who's poisonous bite temporarily paralyzes its victims." - ] - }, - { - "type": "entries", - "name": "Untrustworthy Followers", - "page": 235, + "name": "Rock Cursed", + "page": 167, "entries": [ - "Night serpents are attracted to fiends or mortals who wield great power. They frequently sneak into the lairs of those who oppose the ones they serve to kill them when they are unprepared. Eventually the night serpents grow bored of those they follow and turn on them as well." + "Dwarf warriors are often thought of as tough as stone. But even these stalwart people are vulnerable to powerful curses. Dwarves mention such a cursed warrior in hushed tones among other dwarves. Such a creature, a hurrock, is to be pitied and feared.", + "When a dwarf is cursed this way, their skin adopts a rocklike texture and hue. Their arms twist and harden, resembling a weapon and shield. The luxuriant beard they cultivated, the pride of any dwarf, becomes like metal wire. Most pronounced among these changes, their head bulges and distends in a mockery of familial great helms, their visage horrifying and unnatural. The mind snaps under the strain as their dwarf essence slowly leeches out of them.", + "As a hurrock loses touch with their former life, they grow to prefer the safety and solace of the rocky depths. A hurrock burrows ever deeper into solid rock, occasionally coming across mine shafts and underground tributaries. Hurrocks can often be found delving alone, but groups can also form, whether they sought each other out or were cursed together." ] }, { "type": "entries", - "name": "Light's Enemy", - "page": 235, + "name": "Deep Corruption", + "page": 167, "entries": [ - "Night serpents are creatures of darkness. They are less effective in the light and are vulnerable to radiant effects." + "The cursed rock infecting a hurrock's body grows in strength over time, consuming more humanoid attributes in exchange for greater elemental affinity. An elder hurrock develops beyond any need for food and enters a trance state for four hours in lieu of normal sleep.", + "Eventually, the curse changes an ancient hurrock into a creature with only the barest resemblance to a dwarf. The hurrock's weapon arm and shield arm have worn to nubs, and the creature can travel quickly on all four limbs. Cursed rock makes up three-quarters of its body mass, and grows larger. Where the hurrock's metal-infused beard once was, there is now a tangle of iron blades and spikes bristling from its jaw. The rock comprising most of its head now covers its eyes, obscuring its vision, so the hurrock relies upon its {@sense tremorsense|MM}. In its final form, the hurrock no longer sleeps or enters a trance and can't be rendered unconscious." ] } ] @@ -96455,57 +68175,40 @@ { "type": "entries", "name": "Salvage", - "page": 235, + "page": 167, "entries": [ - "The night serpent's hollowed teeth are perfect for crossbow bolt heads. Someone who collects the fangs of a night serpent can create a {@item paralyzing bolt|GHMG} {@homebrew |(see Chapter 4)} with a successful {@dc 10} Intelligence ({@skill Nature}) check by someone proficient with {@item woodcarver's tools|PHB}. Crafting this item takes 1 hour and costs 20 gp per bolt." + "The death of a hurrock causes the cursed stone to crumble and fall away as the curse dissipates. The curse hardens and polishes some of the victim's organs into gemstones. Normal hurrocks yield gems worth 100 gp, elder hurrocks produce gems worth 500 gp, and ancient hurrocks have gems worth 1,000 gp. Jewelers and those schooled in {@skill Arcana} can recognize these hurrock stones for what they are with a successful {@dc 15} Intelligence check. Those who recognize the gems might be less or more willing to trade for them, depending on the buyer's taste for cursed objects." ] }, { "type": "entries", "name": "Lore", - "page": 235, + "page": 167, "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 235, - "entries": [ - "Night serpents are a poisonous wildlife from the depths of the infernal planes. Bright lights put them at a disadvantage and radiant damage is effective against them." - ] - }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 235, - "entries": [ - "Night serpents are resistant to nonmagical weapons and cannot be harmed by necrotic or poison damage." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 235, + "page": 167, "entries": [ - "A night serpents bite {@condition paralyzed|PHB|paralyzes} its victim for a short time." + "Dwarves falling victim to a specific curse of the deep transform into monsters called hurrocks. Only adamantine or magic weapons are fully effective against them. Thunder seriously harms elder hurrocks, much as it does earth elementals." ] } ] + }, + { + "type": "inset", + "page": 167, + "name": "GM Advice:", + "entries": [ + "Hurrocks lack a ranged attack, but their burrow ability more than compensates. Since they are mostly encountered deep underground in tight passageways, hurrocks can simply burrow through solid stone above, beneath, or around enemies until they are in a good position to attack softer targets with melee attacks." + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NightSerpent.webp" - } - } ] }, { - "name": "Nolid", + "name": "Inkwalker", "source": "GHMG", "entries": [ { @@ -96514,7 +68217,7 @@ { "type": "quote", "entries": [ - "A sharp howl echoes into the night, too high to be a wolf. Moments later, a large, tan-and-white rodent with torn ears, body covered in scars, crashes through the scrub brush." + "Along your journeys, you may encounter creatures that seem quite familiar, and may beckon you towards them. Always be weary however, as sometimes, the one's beckoning you are more than they seem." ] }, { @@ -96522,26 +68225,18 @@ "entries": [ { "type": "entries", - "name": "Desert Survivors", - "page": 236, - "entries": [ - "Native to Castinella, nolids are monstrous rodents that have adapted to harsh deserts. Hunting venomous prey has also rendered nolids immune to poison, which they can convert to a painkiller. They are also territorial, stalking, slaying, and devouring other rodents in their area." - ] - }, - { - "type": "entries", - "name": "Fierce Defender", - "page": 236, + "name": "Mimic Heritage", + "page": 170, "entries": [ - "Nolids vocalize when defending their territory by howling so loudly it can frighten other creatures. Building trust with a nolid takes time, but is possible. Food must be plentiful, and dominance asserted through training. Nolids are fierce defenders once bonded and are willing to die to protect their handler." + "These creatures are cousins to {@creature mimic|MM|mimics}, with shapeshifting abilities that allow them to counterfeit animals. They can't get it quite right, however, as they appear to be covered in an inky substance. This normally leads them to hunt from a distance, hide in plain sight as other objects, and take more animalistic forms. Most can only take the form of Small or smaller creatures, ranging from cats to rats to dogs." ] }, { "type": "entries", - "name": "Nolid Evolution", - "page": 236, + "name": "Voices of the Prey", + "page": 170, "entries": [ - "Some nolids have adapted to urban living to become nolidirs, merging humanoid features with larger arms and walking on two legs. Nolidirs are rare enough to be used as cautionary tales to children if they don't go to bed on time. These creatures hunt verminous abominations to claim their territory." + "The inkwalker can copy the sounds it hears and those of the prey it consumes to lure its prey into its den. With this, it normally stalks from afar, as its silhouette is convincing, yet its form's details are not. It is also able to speak brief phrases, mimicking people it has heard." ] } ] @@ -96549,40 +68244,57 @@ { "type": "entries", "name": "Salvage", - "page": 236, + "page": 170, "entries": [ - "A nolid's carcass can provide enough edible meat for one Medium humanoid for 10 days. Someone with proficiency in {@item alchemist's supplies|PHB} can use all the blood from one nolid or nolidir mixed with mountain laurel worth 20gp to brew two {@item Potion of Poison Resistance|DMG|potions of resistance (poison)}. Doing so requires a successful {@dc 14} Intelligence check using the supplies and 4 hours of work." + "Using the ink collected from 5 inkwalkers, a creature proficient in {@item calligrapher's supplies|PHB} can craft a {@item Spell Scroll (4th Level)|DMG|scroll} of {@spell polymorph} with a successful {@dc 15} Intelligence ({@skill Arcana}) check. Crafting this item takes 8 hours and costs 100 gp." ] }, { "type": "entries", "name": "Lore", - "page": 236, + "page": 170, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 236, + "page": 170, "entries": [ - "A nolid is immune to poison." + "The area around the lair of an inkwalker is full of small animal bones bleached white and stripped of all flesh." ] }, { "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Survival}):", - "page": 236, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 170, "entries": [ - "A nolid's high-pitched howl can cause an enemy to become frightened, and its blood can be fashioned into a potion to nullify poison." + "The inkwalker, being an advanced form of {@creature mimic}, can take the form of small animals, although they appear to be covered in tar or oil." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 170, + "entries": [ + "The inkwalker is skilled in its art of {@skill deception}, and as a result, can ambush prey easily." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Inkwalker.webp" + } + } ] }, { - "name": "Oblivion Stalkers", + "name": "Insic", "source": "GHMG", "entries": [ { @@ -96591,7 +68303,7 @@ { "type": "quote", "entries": [ - "If you hear the strange, low whistling in the darkness, run! They whistle before they strike, striding out of the darkness, hungry for the souls of the living." + "Don't go blowing into any old instrument without giving it a good look. Might be something in there you'd rather not inhale..." ] }, { @@ -96599,42 +68311,18 @@ "entries": [ { "type": "entries", - "name": "Beings of Shadow", - "page": 237, - "entries": [ - "The learned theorize that oblivion stalkers are related to {@creature shadow|MM|shadows}, sharing traits manifesting from the same dark corners of reality. It's a fair point; these foul undead are similarly strange, crawling from the dark to feed upon the living. Lacking the fluid nature of {@creature shadow|MM|shadows}, they are a more overt threat\u2014a legion marching forth from nothingness." - ] - }, - { - "type": "entries", - "name": "Strange Behaviors", - "page": 237, - "entries": [ - "Oblivion stalkers are creatures of strange fixations and dark rituals. These beings whistle, sing, or howl before they strike, and they attack only those who hear those sounds, though it's uncertain how the stalkers could know such a thing. Oblivion stalkers don't harm children, though they have left countless orphans. Among animals, oblivion stalkers feed only on canines such as wolves." - ] - }, - { - "type": "entries", - "name": "Always More Than One", - "page": 237, - "entries": [ - "Oblivion stalkers come at least in pairs, favoring trios and sometimes hunting in sizable packs. This habit isn't a preference, though. Oddly, if a pack of oblivion stalkers is reduced to a single member, the remaining creature often dissipates into nothingness." - ] - }, - { - "type": "entries", - "name": "Diverse Forms", - "page": 237, + "name": "Bard Enemy", + "page": 171, "entries": [ - "Oblivion stalkers appear as a shadowy and hazy version of how they appeared in life. The larger the oblivion stalker, the more powerful. When the stalker kills a living creature, its essence manifests in the shadowy corners of the multiverse and join the ranks of these horrors. However, the process is not immediate. Small stalkers typically take the form of dogs or small humanoids. Larger stalkers can take on a multitude of forms, but share similar abilities." + "Finding an old instrument can be cause for great excitement for a bard, but an insic quickly puts a damper on that feeling. This undead inhabits abandoned instruments. It jealously guards its silent home, preferring to keep the echoes of long-lost music to itself." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 237, + "name": "Musical Magic", + "page": 171, "entries": [ - "An oblivion stalker doesn't require air, food, drink, or sleep." + "Many insics are born from the spirits of musicians torn apart by their craft or so dedicated to it that death couldn't stop them. Insics retain a connection to musical magic. They can also overpower the mind of a kindred spirit to perform again for a short time." ] } ] @@ -96642,38 +68330,30 @@ { "type": "entries", "name": "Salvage", - "page": 237, + "page": 171, "entries": [ - "There is a {@chance 25|25% chance|Oblivion Stalker|A gemstone is left behind.|Nothing is left behind.} that an oblivion stalker leaves behind a gemstone when it is defeated. These stones are worth between 10 and 500 gp, depending on the size of the creature. There is a {@chance 90|10% chance|Oblivion Stalker Gem|The gem has no special properties.|The gem attracts additional Oblivion Stalkers.} that one of these stones acts as a magnet to additional oblivion stalkers, which appear and attack the holder of the gem at midnight during a new moon. A {@spell remove curse} makes the gemstone safe." + "Insics prefer fine, old instruments that are valuable or would be if restored. Some such instruments are magical." ] }, { "type": "entries", "name": "Lore", - "page": 237, + "page": 171, "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 237, - "entries": [ - "An oblivion stalker is at disadvantage in daylight." - ] - }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 237, + "page": 171, "entries": [ - "An oblivion stalker is vulnerable to radiant damage and resistant to nonmagical weapons." + "An insic is a mass of shadows that likes to live inside old musical instruments. The best way to check for an insic is to shine a light into an instrument. If shadows persist, an insic could be there." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 237, + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 171, "entries": [ - "If an oblivion stalker kills a mortal, it's believed that mortal joins their shadowy ranks." + "An old story tells of a famous musician who performed without rest, barely sleeping or eating for the better part of two years. He passed away from exhaustion. His lyre became the home of an insic soon after. Some suspect he had been possessed by one, perhaps the same one. Others think his spirit became the insic that inhabited his lyre." ] } ] @@ -96686,13 +68366,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OblivionStalkers.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Insic.webp" } } ] }, { - "name": "Ogre of the Vale", + "name": "Ithjar", "source": "GHMG", "entries": [ { @@ -96701,7 +68381,7 @@ { "type": "quote", "entries": [ - "So many people with missing limbs in this area! Farming accidents, they say. I'm planning to speak to the Baron about it later. But I've been instructed that I must only eat corn and grains and drink only milk for two weeks before my audience...curious." + "It takes mere moments for an ithjar to transform from a kite-like swirl of gray and red in the distance to a menace of snapping teeth." ] }, { @@ -96709,26 +68389,28 @@ "entries": [ { "type": "entries", - "name": "A Hunger for Corruption", - "page": 240, + "name": "Airborne Ophidian", + "page": 172, "entries": [ - "The ogre of the vale is a newly-minted baron who gained his title through long years of gruesome warfare, where he also gained a taste for blood... literally. None know if desperation or moral rot caused him to first eat human flesh, but gorging himself on a cannibal's diet turned a mortal man into an overgrown and brutish monster. This petty tyrant now gives himself over to gluttony, hedonism, and casual violence, and he takes his harvest from his people, casually feasting on them, growing his bloated and greasy body from atop a gilded palanquin." + "An ithjar is a monstrous, snakelike flying predator. It writhes through the clouds seeking prey with vision that rivals that of a raptor. Once an ithjar locates a potential meal, the ithjar flies in a strange, swirling fashion, reminiscent of a long-tailed kite. As the ithjar closes in, that curious flying pattern becomes a whirlwind of violence and death.", + "Rows of slashing teeth line the crocodilian mouth of an ithjar. These fangs flay flesh from bone and can penetrate strong armor." ] }, { "type": "entries", - "name": "Remote Country", - "page": 240, + "name": "Writhing Foe", + "page": 172, "entries": [ - "This monstrous tyrant rules with an iron fist in Grey Spine, near the Raevan border. It is a war-torn and ravaged land, full of small, isolated baronies and cantons, and beset by mountain bandits. Those who rule here do so via rough justice and fear, attracting all manner of sadistic lackies to enforce their dominion. While this region is home to many monsters, the commonfolk fear the monsters who rule over them the most." + "Opposite the ithjar's mouth is a tail studded with spiked fins. The ithjar uses this tail to lash or ensnare prey. An ithjar's lithe form and chaotic movement allows it to evade and confuse foes. But that's not the only danger.", + "The monster is hard to catch, escaping from a hold almost as quickly as a foe can wrestle it. An ithjar can quickly turn the tables on an enemy intent on capturing it. Its constricting coils can be as deadly as its bite." ] }, { "type": "entries", - "name": "A Keep of Horrors", - "page": 240, + "name": "Stormborn Scourge", + "page": 172, "entries": [ - "The ogre's castle is a haven for all manner of scum: violent criminals, bloodthirsty soldiers, sadists, and blasphemers. His inner circle are cannibals on their way to becoming ogres themselves, and vampire diplomats are frequent guests of the ogrish baron. Cults to Sitri, Malikir, and Tormach abound in his domain. He even keeps a barn full of monstrous pigs, known as {@creature ogre swine|GHMG}, who devour the ogre's grisly leftovers. The ogre of the vale wields his authority with petty vindictiveness and wanton cruelty, abusing his power to the fullest and hiding behind the pretense of law when it suits him all while his minions keep an eye out for promising prey among the peasants." + "Ithjars have been seen hunting alone, in small groups, and in packs. Such packs have been described as a glistening hurricane of scales, teeth, and blood. But far worse than the common ithjar is the stormborn ithjar. Those monsters add to their ferocity with the elemental powers of a storm." ] } ] @@ -96736,49 +68418,79 @@ { "type": "entries", "name": "Salvage", - "page": 240, + "page": 172, "entries": [ - "The ogre of the vale's spleen and gall bladder are filled with fatty bile, more slippery than oil and more flammable than pitch. Someone who collects this bile and succeeds on a {@dc 10} Intelligence ({@skill Nature}) check can craft 6 torches that burn underwater or in magical {@quickref Vision and Light|PHB|2||darkness}. Crafting these items takes 4 hours and requires 10 gp of other materials.", - "When the bile is used as a component in casting a spell that requires a Dexterity saving throw, the DC increases by 1. This can be done 4 times with the bile from one ogre of the vale." + "Ithjar teeth and hide can fetch a fair price in larger markets. Necklaces and other decorations can be made from the teeth, and clothing can be fashioned from the skin and scales. Popular superstition says wearing ithjar teeth or hide imparts some of the creature's nimbleness to the wearer. This belief isn't wholly true, but someone who has proficiency with {@item leatherworker's tools|PHB} can make hide armor from the hide {@item Ithjar Hide Armor|GHMG|that has a base AC of 13 and allows a wearer to apply their full Dexterity bonus to AC}. Creating this armor takes 10 days. {@item Stormborn Ithjar Hide Armor|GHMG|Such hide armor fashioned from a stormborn ithjar} is armor of resistance (lightning and thunder). This armor takes no longer to make, but it requires other materials worth 2,000 gp.", + "The central fang of a stormborn ithjar can be fashioned into a {@item Javelin of Ithjar Lightning|GHMG|javelin of lightning} that deals {@damage 2d8} lightning damage and {@damage 2d8} thunder damage instead of only {@damage 4d6} lightning damage. A creature hit by the javelin must also succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. Someone who has proficiency with {@item smith's tools|PHB} can make this weapon with 10 days of work and other materials worth 250 gp. Somebody must also cast {@spell thunderwave} on the weapon three times during its creation." ] }, { "type": "entries", "name": "Lore", - "page": 240, + "page": 173, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 240, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 173, "entries": [ - "Life is cruel to the folk who live in the western hills and valleys along the Raevo and Soma border. Raids and skirmishes are common, and the lords and barons of that country cruel and hard." + "Ithjars are fast-moving ferocious fliers, but the more powerful of these flying serpents are imbued with the power of storms and can exhale lightning and thunder." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 240, + "page": 173, "entries": [ - "The baron earned the nickname \"ogre of the vale\" due to his enormous size and his enormous capacity for casual violence. Locals are rightly terrified of his henchmen kidnapping them in the night." + "It's difficult to capture an ithjar. They slither out of an enemy's clutches and other restraints quickly and easily." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 240, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 173, "entries": [ - "They say that the socalled \"ogre of the vale\" regularly eats his commonfolk who are freshly butchered in the baron's own kitchens. Rumor is he even feeds the scraps to his overgrown hogs." + "The stormborn ithjar is immune to lightning and thunder, allowing it to travel within storm clouds." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Ithjar.webp" + } + } ] }, { - "name": "Ogre Swine", + "name": "Jelly", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "Jellies are the cast-off portions of oozes. They can be dangerous, but they primarily scavenge for food." + ] + } + ] + } + } + } + }, + { + "name": "Jespaith", "source": "GHMG", "entries": [ { @@ -96787,7 +68499,7 @@ { "type": "quote", "entries": [ - "That pig smells terrible... and... is it laughing at us?" + "When the ground becomes corrupted with violence and sin, it rises into a great stain of hate and brutality. Cloying with corruption, this jangle of stone and bones chews up the land and seeks to destroy living creatures in the area." ] }, { @@ -96795,26 +68507,42 @@ "entries": [ { "type": "entries", - "name": "Big Pig", - "page": 241, + "name": "Manifested Corruption", + "page": 174, "entries": [ - "An ogre swine is a normal barnyard hog that has eaten too much humanoid flesh. Such pigs swell to a grotesque size. Their teeth, already good for an omnivorous diet, grow longer and more useful for cutting flesh." + "Rising from corrupted earth like a tornado of blight and decay, a jespaith is a haze of poison swirling around the fossilized bones of ancient horrors. The buzzing, clanking mess seethes across the landscape, then burrows under the earth, only to reach up again to sow destruction. It moves like a strange, clawed serpent, sometimes splitting into tails and sections to reach its prey." ] }, { "type": "entries", - "name": "Porcine Predator", - "page": 241, + "name": "Scarred Landscape", + "page": 175, "entries": [ - "Once transformed, an ogre swine often eats its fellows, escapes its enclosure, eats the farmer, and escapes into the wild. From there, it hunts more tasty humanoid morsels. It also eats offal and refuse, or almost anything even remotely edible. When not eating, an ogre swine wallows in filth to ease its aching skin, stretched taught over its bulk. The creature soon exudes a stench that, for some reason, ogres find tolerable." + "As the jespaith moves across the land, it damages all in its path. Burrowing in and out of the soil, it scars the landscape. Rocks and boulders lurch up from unknown depths, foliage turns dry and black, and the jespaith ploughs the ground, transforming it into a jumble of dirt, rock, and devastation." ] }, { "type": "entries", - "name": "Cursed Sapience", - "page": 241, + "name": "Vicious Destroyer", + "page": 175, "entries": [ - "As the ogre swine transforms, it also gains humanoid characteristics. Its piggish cleverness grows into malicious cunning. It understands more. Vocalizations can sound more humanlike, from crying to laughter. And the pig's hooves grow long and fingerlike." + "It's believed that the jespaith is the strange incarnation of a fouled stretch of land. It's an embodiment of poison, hate, and maybe infernal reagents given a semblance of life to despoil the earth further. Once it has risen, a jespaith doesn't end its destruction until brave heroes put it down." + ] + }, + { + "type": "entries", + "name": "Cloying Poison", + "page": 175, + "entries": [ + "While physically powerful, the jespaith is also a creature of poison and decay. A sickly haze clings to the creature in an effluvium of poison and corrupted, biting insect corpses. A jespaith can spew a jet of the congealed vapors as a concentrated acidic poison. Other times, this horror engulfs creatures within its body, gnashing them apart with its stone skeleton while allowing its poison to work." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 175, + "entries": [ + "A jespaith doesn't require air, food, drink, or sleep." ] } ] @@ -96822,30 +68550,38 @@ { "type": "entries", "name": "Salvage", - "page": 241, + "page": 175, "entries": [ - "Someone with proficiency with {@item leatherworker's tools|PHB} can use the hides of five ogre swine to make {@item pigskin armor|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 3 days of work and other materials worth 100 gp." + "Many collectors of bizarre objects prize the fossils that make up a jespaith's skeleton, and poisoners and alchemists covet them for deadlier purposes. Grinding jespaith bones and adding them to poison increases the poison's saving throw DC by 1. One jespaith can produce 10 doses of such powder. Two doses can affect one poison with a cumulative DC increase, but further additions of the powder have no further effect." ] }, { "type": "entries", "name": "Lore", - "page": 241, + "page": 175, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 241, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 175, "entries": [ - "Rumors swirl that the Baron of the Vale has a special breed of immense swine on the grounds of his keep in the Grey Peaks. They say folk there go hungry but the baron won't butcher the herd." + "The jespaith is immune to acid, necrotic, and poison damage but vulnerable to radiant damage." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 241, + "page": 175, "entries": [ - "Few know that pigs fed a steady diet of humanoid flesh grow monstrous and take on humanoid features and mannerisms. Such an ogre swine is a filthy beast. Its stink can cause other creatures to retch. Its mouth festers with disease. And it kills people, feasts on them, and naps on their remains." + "The jespaith turns the ground around it into broken shards and upturned earth, making the monster easy to track." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 175, + "entries": [ + "Not only can the jespaith spit a caustic stream of poison, but it can also grab and engulf creatures within its mass, crushing them with its strange, rocky skeleton and dissolving their flesh with acid." ] } ] @@ -96858,13 +68594,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreSwine.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Jespaith.webp" } } ] }, { - "name": "Ogresh", + "name": "Keppmir", "source": "GHMG", "entries": [ { @@ -96873,7 +68609,7 @@ { "type": "quote", "entries": [ - "Children love the ogresh living on the outskirts of town. She's a rare flame in this dark world: a stranger you can trust." + "Sailors are warned to be wary when they sail near Thrull in the cold north of Grarjord. It's not the people above the water that they worry about, but what hides under unusually warm waters." ] }, { @@ -96881,28 +68617,38 @@ "entries": [ { "type": "entries", - "name": "Big Size", - "page": 242, + "name": "Harsh Origins", + "page": 176, "entries": [ - "An ogresh has wide features and a stout build. Apart from remarkable girth, ogresh are like humans in appearance. This similarity rarely allows them to pass as human, however, due to their sheer mass. Adolescent ogresh are about as large as the largest humans while elder ogresh can weigh as much as three or four humans combined.", - "Their appetites match their mass. Ogresh wandering and integration traditions likely stem from the need to spread their population thinner. Lots of ogresh living together might have trouble providing for themselves. In a cosmopolitan setting, an ogresh stands out less, even with a big appetite." + "Hundreds of years ago, the clan Keppmir tried to make a living off the unyielding land. The settlers found meager fishing and game, few crops could grow, and little wood made the cold a daily challenge. After ten seasons, the king of the clan turned to praying to Gormadraug. He encouraged his people to do so, thinking that the Great Prismatic Wyrm would be impressed with their dedication and fervor.", + "The prayers were heard, but the people were deceived. A powerful daemon appeared and claimed to be the avatar of Gormadraug. The king pleaded with the avatar, asking to keep his people warm and fed. The price was high\u2014the avatar demanded all the children of the settlement. The people thought that they could renegotiate for the children once they were comfortable, and an agreement was reached." ] }, { "type": "entries", - "name": "Itinerant Youth", - "page": 242, + "name": "Horrid Transformation", + "page": 176, "entries": [ - "Ogresh spend their adolescence traveling. This journey develops social skills and ensures ample distance between the young ogresh and its elders. When a young ogresh encounters an elder during this time, the elder can hear about current affairs, and the youth can learn more of the history of their people." + "Each member of the clan clasped arms with the avatar. At the last, as the king gripped the avatar, hope quickly changed to pain. The people fell to the ground, clutching their legs as they transformed into long, fishlike tails. Chains sprang from the ground and wrapped tightly around each lower torso, embedding into the red scales. Four horns sprouted from every head, and their teeth grew into fangs.", + "As they felt suffocation creeping in, the avatar directed them to the water. It calmly explained they would always be warm in the water. They could eat anything, including each other, to make sure that they were never lacking in food. The avatar granted them long lives to remember the price they paid." ] }, { "type": "entries", - "name": "Outsized Lives", - "page": 242, + "name": "Infernal Predators", + "page": 176, "entries": [ - "Ogresh provide entertainment and counsel to others. These beings are a rare sight, and even rarer still is seeing more than one ogresh in a settlement. Ogresh have a knack for languages and learning customs, and they like to be good neighbors.", - "Although ogresh prefer service and diplomacy, some take up arms to defend their adopted homes. Others take the counselor role to a higher level, studying to provide good advice to community leaders." + "Memory of the Keppmir clan faded, leaving only monsters behind. The king and his people actively hunt in the northern waters, devouring anything that crosses their path, including unfortunate sailors.", + "Most keppmirs wait for their elite hunters to attack. These stalkers are skilled warriors and wear armor from whale bones. They have mastered hiding in dark waters, and they coordinate attacks on large ships, closing in silently and communicating with hand gestures. When the stalkers attack, other keppmirs dive after meat falling to the ocean floor.", + "Keppmirs are capable of speech and might negotiate. But the influence of their infernal contract has twisted them into beings loath to enter bargains." + ] + }, + { + "type": "entries", + "name": "Keppmir King", + "page": 176, + "entries": [ + "The Keppmir King lives on. His tribe has ebbed and flowed over the years, but he hasn't aged. He vacillates between pride in keeping his tribe alive and the guilt of the price they paid. But if any of his people are harmed, he reacts brutally." ] } ] @@ -96910,55 +68656,68 @@ { "type": "entries", "name": "Salvage", - "page": 243, + "page": 177, "entries": [ - "Defeated ogresh might carry currency from far-flung kingdoms, unusual herbs or spices, or letters from friends. Despite their wanderlust, ogresh rarely become adventurers, so magic items they possess are more likely to facilitate travel or comfort, such as a {@item bag of holding}, {@item helm of comprehending languages}, or {@item ring of animal influence}." + "Brave sailors hunt keppmirs for their horns. Someone who has proficiency with {@item alchemist's supplies|PHB} can use one horn combined with other reagents, including dried seaweed from the Sea of Turmoil, to create a {@item potion of glacial resistance|GHMG} {@homebrew |(see chapter 4)}. Creating the potion requires 4 hours of work and a successful {@dc 13} Intelligence ({@skill Arcana}) check.", + "The ancient {@item Crown of the Keppmir King|GHMG} {@homebrew |(see chapter 4)} has never been removed from his massive horns. Anyone who could defeat the leader could claim this prize." ] }, { "type": "entries", "name": "Lore", - "page": 243, + "page": 177, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 243, + "page": 177, "entries": [ - "Ogresh are big people known for their equally big hearts." + "The story of the Keppmir clan is known to many." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 177, + "entries": [ + "A keppmir has a heated body, which provides them with some resistance to the cold. Although they attack ships and coastal settlements, they can't breathe air." ] } ] }, { "type": "inset", - "page": 243, + "page": 177, "name": "GM Advice:", "entries": [ - "Though most ogresh are good-hearted creatures, little is worse than an evil one. They use their influence to corrupt whole communities. These communities tend to do the bidding of their ogresh leader, and often they are tricked into not even realizing their actions are vile. Such ogresh are as duplicitous others are kind." + "Because of their need to breathe water, keppmir are less of a threat on land. If you want to make them a larger threat, make them amphibious instead. Additionally, if they ever gained access to magic that allowed them to breathe air, this could pose the same threat.", + "Providing weapons that can also {@action grapple} on a successful attack, like some form of barbed spear, would allow keppmir to not only do extra fire damage, but also hold enemies underwater and provide a drowning risk." ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Keppmir.webp" + } + } ] }, { - "name": "Ogresh Vampire (Adult)", + "name": "Knifetooth Horde", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "entries", - "style": "text-center", + "type": "quote", "entries": [ - { - "type": "quote", - "entries": [ - "The massive creature filled the room, its face just visible amid folds of noxious flesh. Then it smiled. It was a brilliant smile, with just a hint of malice. And when it spoke, it offered secrets, but at what cost?" - ] - } + "The brutes grin, revealing teeth honed to a vicious point, as they lope through the fields at the edge of civilization." ] }, { @@ -96966,82 +68725,44 @@ "entries": [ { "type": "entries", - "name": "Gluttony Scions", - "page": 402, - "entries": [ - "An ogresh feels a natural desire to settle into an area that can support their immense appetite. The curse of vampirism enhances this desire to monstrous proportions. An ogresh vampire risks consuming everything around them, leaving a region barren for years to come. They grow large and corpulent. If left to their own devices, they can become so large that standard buildings can no longer accommodate them. Still, their movement isn't impeded, and so witnessing an ogresh vampire charging is memorable and terrifying." - ] - }, - { - "type": "entries", - "name": "Vicious Feeders", - "page": 402, - "entries": [ - "An ogresh vampire relishes consumption, especially consuming a sapient creature. Other vampires prefer to feast on blood, but an ogresh vampire prefers flesh, bone, and marrow." - ] - }, - { - "type": "entries", - "name": "Deviant Socialite", - "page": 402, + "name": "Survival by Slaughter", + "page": 178, "entries": [ - "Ogresh set down deep social roots as they age, and those rare few that contract vampirism are no different. They work a complex series of deals and trades, ranging from goods to secrets and everything in between. However, their longevity, combined with the lengthy maturation period as a vampire, leads them to appear youthful for many more decades than normal. This appearance can cause others to underestimate an ogresh vampire at inopportune moments." + "When strife strikes the wilds of Etharis, those living in the wilderness retreat to urban areas. Those unwilling or unable to flee to safety do what's necessary to survive. Most survive through cooperation and luck. Occasionally, however, a group embraces malevolent forces to stay alive. The Knifetooth Horde is one of those latter entities.", + "The Knifetooth Horde isn't a name chosen by those within the horde. Most speak no language more sophisticated than grunts and gestures. The Knifetooth gained their name through the filing of their teeth to better eat raw meat. A raving band of homicidal brutes, they slaughter any who come into their territory, devouring their kills. It's hard to mistake members of the horde\u2014they ritualistically flay, mutilate, and pierce themselves and one another." ] }, { "type": "entries", - "name": "Grandiose Plans", - "page": 402, + "name": "Might Makes Right", + "page": 178, "entries": [ - "Nothing about an ogresh vampire is small. They plan extensively, with backup plans, and backup plans for those backup plans." + "Most members of the Knifetooth Horde are warriors. Hunters, who work in small groups, range along the unofficial borders of Knifetooth territory, looking for prey. Among the hunters are a few slayers, wild and fearless fighters inured to pain. They battle as if their purpose in life is to bring ruin to anyone or anything outside the horde.", + "Rarely, a leader who has retained basic language skills and the ability to command fear and respect surfaces among the Knifetooth Horde. Such warlords serve as captains for raiding parties, if the Knifetooths used such terms.", + "Even more rare than warlords, the only Knifetooths to command magic are called firebrands. No one knows exactly how these warlocks manage to gain their control of their purple-tinged fire, but they have learned to use their eldritch powers to great destructive effect." ] } ] }, - { - "type": "entries", - "name": "Ogresh Vampire Customization", - "page": 402, - "entries": [ - "An ogresh vampire is agile for their mass, but less so than a typical vampire of their age (lower Dexterity and AC). The vampire makes up for the slowdown with sheer durability (higher Constitution and hit points) and higher Charisma. An ogresh vampire also gains its proficiency bonus on Constitution saving throws but lacks it on Dexterity saves. These vampires are immune to disease and poison, and they can't be {@condition charmed}. However, an ogresh vampire can use Charm on others but lacks Beast Form. Ancient ogresh vampires can affect any sort of creature with their Charm, not only humanoids or beasts. Ogresh vampires gain the Massive trait in their later years." - ] - }, { "type": "entries", "name": "Salvage", - "page": 402, + "page": 178, "entries": [ - "Ogresh vampires are likely to hide treasure in their folds of flesh. They also have a specialized bile that can be harvested. Someone who has proficiency in the {@skill Medicine} skill can siphon this bile with a successful {@dc 13} Wisdom ({@skill Medicine}) check and 10 minutes of work. Doing so successfully produces five doses of the bile. In its raw form, with 1 minute of application time, the bile masks the scent of a creature, meaning other creatures have disadvantage on Wisdom ({@skill Perception}) checks that rely on smell to detect the creature coated in bile.", - "This bile also masks poisons in a similar fashion. A creature that tries to detect the poison with smell has disadvantage on the check to do so. If mixed with an ingested poison and consumed, this bile has the effect of any consumed vampire part." + "The tattered, scorched leathers of a Knifetooth firebrand can become infused with magic. Cleaning and fitting them takes someone who has proficiency with {@item leatherworker's tools|PHB} 5 days and materials worth 250 gp. The finished armor is {@item Knifetooth studded leather armor|GHMG|studded leather armor of resistance (fire) that also confers a +1 bonus to AC}." ] }, { "type": "entries", "name": "Lore", - "page": 402, + "page": 178, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 402, - "entries": [ - "An ogresh's natural charm lends itself well to the curse of vampirism. Planning, coercion, bribes, and gluttony come easily to them." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 402, - "entries": [ - "Vampirism makes a creature more of what they are, and an ogresh is rarely interested in small or short-term thoughts. An ogresh vampire grows larger than their mortal kin. And a beast form like that of other vampires is beneath a creature who places importance on reason and charm." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 402, + "page": 178, "entries": [ - "An ogresh vampire can grow so large that they seem too big for their home. This appearance is deceptive. The vampire might be slightly less nimble, but it is as or more dangerous than other vampires. And the vampire can move about its home in mist form." + "Members of the Knifetooth Horde are the remnants and descendants of those who have given into the malevolent supernatural forces of Etharis to survive. They are brutal warriors, and their warlocks control mystical violet fire." ] } ] @@ -97054,13 +68775,51 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshVampire.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/KnifetoothHorde.webp" } } ] }, { - "name": "Oozing Vulture", + "name": "Knifewing", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "A knifewing is a gliding lizard about the size of a small dog. Its gliding flaps have hard edges that are sharp while stretched taut when the lizard glides.", + { + "type": "entries", + "name": "Salvage", + "page": 347, + "entries": [ + "The skin of a knifewing is prized for making a {@item knifewing cape|GHMG} {@homebrew |(see chapter 4)}." + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Knifewing.webp" + } + } + ] + }, + { + "name": "Kokela", "source": "GHMG", "entries": [ { @@ -97069,7 +68828,7 @@ { "type": "quote", "entries": [ - "The squawking and flapping of wings didn't cause me to flee. The blood-dripping feathers and gnarled beak? A whole different story." + "If its hum can kill while it's still asleep, imagine what it could do if it wakes up." ] }, { @@ -97077,26 +68836,20 @@ "entries": [ { "type": "entries", - "name": "Oozing Feathers", - "page": 244, - "entries": [ - "Oozing vultures appear as avian creatures with red-tinged feathers that drip blood when they're hunting. This blood often attracts other predators, which the oozing vulture attacks when they approach expecting an easy meal." - ] - }, - { - "type": "entries", - "name": "Attracted to Blood", - "page": 244, + "name": "Apocalypse Altar", + "page": 180, "entries": [ - "The oozing vulture can smell an open wound over great distances, and the smell of blood causes it to slip into a ravenous frenzy." + "A living shrine listening for a longlost melody, the kokela sleeps, waiting for the one who returns that song. This mysterious tune can kill, but only the kokela\u2014this song's creator\u2014can use it to bring about the end of all things." ] }, { "type": "entries", - "name": "Semi-Social", - "page": 244, + "name": "Corrupted Call", + "page": 180, "entries": [ - "While oozing vultures are frequently found in groups, their blood frenzy keeps them from working together as a flock like other avian creatures. However, they might enter symbiotic relationships with ground-dwelling creatures to maximize their hunting prospects. If caught and trained, oozing vultures can act as excellent guards or hunters." + "During the kokela's slumber, it emits a hum that kills anything nearby and eventually cracks stone and softens the earth. This vibration can also call an individual on the same plane as the kokela to find the kokela's lost song.", + "Such a \"chosen one\" relentlessly seeks the song and anything that can aid in the search, from knowledge to wealth. When the task is complete, the kokela's hum guides the chosen one to it. In the kokela's presence, the chosen one succumbs to the kokela's dream. Thereby, the chosen one gains an audience with the slumbering aberration to remind it of the apocalypse song.", + "Then, the kokela sings in the end of the world." ] } ] @@ -97104,41 +68857,49 @@ { "type": "entries", "name": "Salvage", - "page": 244, + "page": 180, "entries": [ - "An oozing vulture's feathers are prized by tailors and arcanists alike. A character can collect {@dice 2d10} feathers with a successful {@dc 10} Dexterity ({@skill Nature}) check. Each feather is worth 3 gp." + "Upon defeat, the kokela and its dream disappear, revealing its true form, a {@item malleus macabre|GHMG} {@homebrew |(see chapter 4)}, a blunt, jagged, bonelike object that jitters and peeps. A mortal can use this object, but it is a testament to the kokela. The kokela can be defeated, but it can never truly die." ] }, { "type": "entries", "name": "Lore", - "page": 244, + "page": 180, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 244, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 180, "entries": [ - "Oozing vultures have a vicious bite that can knock their victims {@condition prone}." + "The kokela is the remains of some long-dead or absent being. It slumbers, but it affects the world around it with its dreams, creating a nightmare landscape. The kokela also reverberates with a hum that can kill creatures and damage objects." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 244, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 181, "entries": [ - "Oozing vultures can track the smell of blood over great distances." + "Using magic on the kokela is risky. It can reflect at the caster, or the kokela might dream it out of existence. The kokela can suddenly disappear and reappear elsewhere in its bizarre environment." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 244, + "name": "{@dc 25} Intelligence ({@skill History}):", + "page": 181, "entries": [ - "An oozing vulture is enraged by the smell of blood and gains advantage on attacks against wounded prey." + "Tales tell of a priest who silenced the kokela for a time by rendering it unable to hear." ] } ] + }, + { + "type": "inset", + "page": 181, + "name": "GM Advice:", + "entries": [ + "The kokela is an entity that is a mere reflection of the horror brought by the Aether Kindred, but that doesn't mean it isn't powerful. Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of the kokela's song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal. Also, the \"chosen one\" does anything in its power to find the source of the song." + ] } ] } @@ -97148,13 +68909,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OozingVulture.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Kokela.webp" } } ] }, { - "name": "Ordeal Tree", + "name": "Laneshi", "source": "GHMG", "entries": [ { @@ -97163,7 +68924,7 @@ { "type": "quote", "entries": [ - "In the primeval wood rises the ordeal tree. Should you hang from this hoary pillar of begone time for seven moons, you will gain power of the ancients." + "An empire beneath the waves. A reflection of the lands above. The laneshi see that contrast, among others, and they value it. Maybe too much." ] }, { @@ -97171,26 +68932,27 @@ "entries": [ { "type": "entries", - "name": "Hidden Danger", - "page": 245, + "name": "Imperial People", + "page": 184, "entries": [ - "Much like a {@creature treant}, an ordeal tree is capable of movement or even speech, but it rarely does so, preferring to tempt victims into believing it's a magical tree." + "The laneshi call their domain the Llana'Shi Empire. For most of its history, the leaders of the empire showed no interest in the activities of surface-dwelling peoples or the events of the surface world. Recently, this reluctance to engage with the world above the waves has changed, and agents of the empire go to air-covered lands with increasing regularity. The true purpose of these expeditions is unknown even to most laneshi." ] }, { "type": "entries", - "name": "The Worst Are Best", - "page": 245, + "name": "Caste Bound", + "page": 184, "entries": [ - "An ordeal tree only grants power to those with the capacity to do great evil. Those with pure hearts are simply murdered." + "Pale humanoids from under the sea, laneshi are a rare sight on land. On the ocean's floor, the laneshi built an empire that runs on a philosophy of absolutes and necromantic magic. This empire divides its citizens into a warrior caste and mystic caste. Warriors have dominion over all that lives while mystics have responsibilities related to the dead and objects that never lived.", + "Caste membership is determined at birth and dictates much about the life of a laneshi. Despite the caste names, their functions are much more expansive. Warriors form the bulk of the Llana'Shi Empire's army, but they also serve as the empire's diplomats. They are responsible for raising children, animal husbandry, and negotiating trade with others. Mystics serve society as loremasters, undertakers, and artisans." ] }, { "type": "entries", - "name": "Power with Cost", - "page": 245, + "name": "Necromancer Twins", + "page": 184, "entries": [ - "The ordeal tree's blessing, if granted at all, comes with a curse." + "Each laneshi necromancer is a twin. The older of the two is allowed to live while the younger twin is sacrificed and has its spirit bound to the living one. This connection with the dead grants these mystics an intuitive grasp of necromantic magic. Laneshi culture has no taboos against such magic. Undead frequently accompany laneshi mystics." ] } ] @@ -97198,38 +68960,30 @@ { "type": "entries", "name": "Salvage", - "page": 245, + "page": 185, "entries": [ - "The heartwood of an ordeal tree can be turned into an incense that, when inhaled, acts as a cure for removing powerful curses. Obtaining the wood requires a successful {@dc 15} Dexterity ({@skill Sleight of Hand}) check by someone proficient with {@item woodcarver's tools|PHB}. Recovering and preparing this incense takes 15 days and costs 1000 gp, also requiring a successful {@dc 20} Intelligence ({@skill Religion}) check." + "Laneshi prepared for combat often carry {@item spear|PHB|spears} or other weapons that function {@quickref underwater combat|PHB|3||underwater}. Some jewelry and other accessories considered pedestrian in the Llana'Shi Empire are significantly more valuable to surface dwellers, such as pearls, shells of deep-sea creatures, and aquatic predator teeth." ] }, { "type": "entries", "name": "Lore", - "page": 245, + "page": 185, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 245, - "entries": [ - "Lashing yourself to an ordeal tree for 7 days can grant a petitioner power based on their heart's desire." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 245, + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 185, "entries": [ - "The blessings of the ordeal tree often come with curses." + "Laneshi are an ancient aquatic species divided into two castes: warriors and mystics." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 245, + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 185, "entries": [ - "Ordeal trees only grant their blessings to those whose hearts are evil." + "Laneshi practice necromancy and employ mindless undead as laborers and soldiers." ] } ] @@ -97242,88 +68996,28 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OrdealTree.webp" - } - } - ] - }, - { - "name": "Ormwurm", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Burrowing Carnivores", - "page": 347, - "entries": [ - "Ormwurms are big lizards with red, green, or tan scaly skin, a serpentine body, and two strong arms. They slither as they move, using their arms to help them climb. An ormwurm can sacrifice its tail to get away from a predator. The tail eventually grows back.", - "These burrowers live along riverbanks or on sandy beaches. They hunt larger animals, including cattle, and they eat carrion. An ormwurm pulls its prey underground to eat." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 348, - "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the skin and gizzard of one ormwurm, along with other reagents worth 25 gp, to create a {@item potion of acid resistance}. Doing so requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 348, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 348, - "entries": [ - "Some stories say that Gormadraug was an ormwurm that never stopped growing." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Ormwurm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Laneshi.webp" } } ] }, { - "name": "Outlaw", + "name": "Laneshi Vampire (Adult)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "Stick to the roads to avoid the monsters of the wild, they tell you. The roads aren't all that safe, I reply!" + { + "type": "quote", + "entries": [ + "The creature's flesh was loose and wrinkled, like he had soaked too long. His hair was tangled, matted with seaweed and sand. He had a wild look, and he made a slurping sound as he charged in." + ] + } ] }, { @@ -97331,60 +69025,68 @@ "entries": [ { "type": "entries", - "name": "Roads of Etharis", - "page": 246, + "name": "Cursed Waters", + "page": 400, "entries": [ - "Travel in Etharis is a dangerous proposition. Those who venture beyond the safety of city walls often stick to the network of roads laid down during the Bürach Empire's heyday. These roads have their own perils, however, as evidenced by the outlaws who've made highway robbery their trade." + "The Llana'Shi Empire is no stranger to the dark tales of vampires. Vampirism has been among laneshi for ages, despite the protection of the sea. With more laneshi visiting lands above the waves, the curse has spread further. Old legends among laneshi speak of warriors falling under the curse for misdeeds, or of mystics transformed due to missteps or intentional arcane experiments." ] }, { "type": "entries", - "name": "Flamboyant Thievery", - "page": 246, + "name": "Blood Drinkers", + "page": 400, "entries": [ - "Outlaws of the road differ from usual thieving ruffians in several ways. Traversing the roads quickly and keeping pace with carriages and wagons means that this breed of bandit relies on horses or other mounts. Riding in on horseback makes stealth less of an option, so this path attracts those with a flair for the dramatic. When a traveler hears a gunshot and a boisterous laugh, an outlaw won't be far off." + "More than other vampires, laneshi vampires prefer to drink their sustenance. Their feeding method leaves victims who survive parched. This connection to water gives a laneshi vampire some benefits. Running water never bothers laneshi vampires, and {@item Holy Water (flask)|PHB|holy water} is less effective against them. The downside to these advantages is that laneshi vampires can't survive without immersion in water." ] } ] }, + { + "type": "entries", + "name": "Laneshi Vampire Customization", + "page": 400, + "entries": [ + "Laneshi vampires retain the swim speed of their living kin, and the undead state enhances their {@sense darkvision}. Vampire blood brings out the long laneshi tradition of hit-and-run fighting styles in the Skirmisher trait. Running water doesn't harm a laneshi vampire, and they have resistance to the radiant damage {@item Holy Water (flask)|PHB|holy water} deals. A laneshi's bite drains moisture\u2014see the Bite attack\u2014and the vampire must regularly immerse in water or feed to stave off deadly dehydration. See the Water Reliance trait." + ] + }, { "type": "entries", "name": "Salvage", - "page": 246, + "page": 400, "entries": [ - "The {@item blackpowder pistol|GHPG|blackpowder pistols} outlaws favor are extremely rare and valuable. However, rough use and poor upkeep comes with a robber lifestyle, which means that the pistol requires maintenance before it can be used reliably. This maintenance costs 100 gp and must be performed by someone who has proficiency with {@item smith's tools|PHB} or {@item tinker's tools|PHB}. Without this refurbishing, the pistol breaks beyond repair the next time a shooter using it rolls a 1 on the {@dice d20} for an attack roll. This catastrophe occurs before any other trait can mitigate it unless the GM rules otherwise." + "Someone who consumes part of a laneshi vampire can breathe water for 1 hour, in addition to other benefits and drawbacks." ] }, { "type": "entries", "name": "Lore", - "page": 247, + "page": 400, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 247, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 400, "entries": [ - "Outlaws rely on speed and a decisive first strike to demoralize their quarry. Those in this profession often love a flamboyant lifestyle and the thrill of riding into danger." + "Laneshi vampires prefer to drink their sustenance and can rarely resist consuming blood if they see or smell it." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 247, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 400, "entries": [ - "Outlaws prefer to use {@item blackpowder pistol|GHPG|blackpowder pistols} for an initial strike. The powerful attack and the loud noise strengthen the impact of the outlaw's arrival, causing many to give up without a further fight." + "Vampirism makes laneshi agile fighters who move easily in and out of combat. They retain water-related advantages, including not only swimming, but also no weakness to running water other vampires have and a resistance to {@item Holy Water (flask)|PHB|holy water}. A laneshi's bite leaves a victim parched." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 400, + "entries": [ + "A laneshi vampire can die if unable to immerse in water or feed. The vampire's body disintegrates if it dies in this way." ] } ] - }, - { - "type": "inset", - "page": 247, - "name": "GM Advice:", - "entries": [ - "Hit and run tactics are a mainstay of outlaw tactics. Any outlaw worth their weight in blackpowder always has a contingency plan for when circumstances don't favor them. Using mounts means they can escape more easily, and often the paths they take while escaping are lined with traps that they can easily avoid, while pursuers must contend with them." - ] } ] } @@ -97394,13 +69096,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Outlaw.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LaneshiVampire.webp" } } ] }, { - "name": "Pactbreaker", + "name": "Leeching Willow", "source": "GHMG", "entries": [ { @@ -97409,7 +69111,7 @@ { "type": "quote", "entries": [ - "If the daemons seek to influence mortals by these blasphemous bargains, we'll see to it their pawns know the price of their dealings." + "Don't seek out the wood of a willow tree for your fuel or building material. For you might accidentally run afoul of a leeching willow." ] }, { @@ -97417,34 +69119,50 @@ "entries": [ { "type": "entries", - "name": "Chaotic Constructs", - "page": 248, + "name": "Hidden Aberration", + "page": 186, "entries": [ - "Pactbreakers are constructs that seek out and punish those who enter bargains with otherworldly entities. Each is crafted in a distorted image of a warrior, angel, or another representation of justice." + "The leeching willow looks like a normal willow tree. Hidden inside, however, is a powerful aberration, a massive brain with a nerve and circulatory system that runs throughout the tree. The brain and the tree are interconnected through every branch and root." ] }, { "type": "entries", - "name": "Celestial Weapons", - "page": 248, + "name": "Leeching Spores", + "page": 186, "entries": [ - "Followers of Solyma, the Arch Seraph of Justice, crafted the first pactbreakers. Bereft of her guidance, members of this sect decided to take vengeance on those who treat with fiends, evil fey and Aether Kindred. They forged pactbreakers to enforce their holy laws, using celestial magic and forces drawn from elemental chaos. This magic grants each pactbreaker the ability to alter its attacks." + "Instead of feeding through the sun or roots, the leeching willow feeds using psychic spores breathed in by creatures around it. The spores enter through the olfactory system and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires multiple sentient creatures infested for it to sustain the creature. Further, this process weakens those infected as their vigor is sapped and their mental energies drained." ] }, { "type": "entries", - "name": "Tireless Trackers", - "page": 249, + "name": "Cancerous Infiltrator", + "page": 186, "entries": [ - "Pactbreakers have an instinctive sense, instantly recognizing those who make infernal, evil fey, or aberrant bargains. Those bound by such rules set off the construct's enhanced senses. A pactbreaker uses this ability to relentlessly pursue any warlock or fiendish thrall." + "The leeching willow can manipulate the memories of those infected, turning them into unwitting participants in the aberration's feeding. By using its basic motor functions, the aberration sneaks into humanoid villages and settlements, planting itself right in the center of the community in the middle of the night. Then it uses its memory-altering spores to trick the humanoids into thinking it's always been there." ] }, { "type": "entries", - "name": "Constructed Nature", - "page": 249, + "name": "Unwitting Allies", + "page": 186, "entries": [ - "A pactbreaker doesn't require air, food, drink, or sleep." + "Humanoids infected by the leeching spores become irrationally defensive about all trees in the area, specifically the leeching willow itself. They look perpetually tired, disregard their own hygiene, barely eat, and become sedentary. Communities infested by leeching spores die over the course of a few years as they wither away, attempting to blame their ills on exterior sources." + ] + }, + { + "type": "entries", + "name": "Fear of Vibration", + "page": 186, + "entries": [ + "The leeching spores require very delicate brain waves and psychic vibrations to survive and transfer the mental energies to the aberration. Strong external vibrations can disrupt the delicate connection between the aberration and the subject, potentially killing the spores within the brain and freeing the infested. These vibrations are strongest when they form harmonical vibrations that sound like ringing, especially that of bells." + ] + }, + { + "type": "entries", + "name": "Ring That Bell", + "page": 186, + "entries": [ + "The ring of a large bell instantly disrupts all connections from the infested who can hear the ringing, destroying all spores within the same radius. For this reason, subconsciously, the leeching willow imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard (destroying them is difficult without making them ring). Common objects like silver utensils or glass are discarded and not used anywhere on the settlement either, for fear of any form of ringing." ] } ] @@ -97452,50 +69170,42 @@ { "type": "entries", "name": "Salvage", - "page": 249, + "page": 187, "entries": [ - "The closest creature within 30 feet of a pactbreaker when it is destroyed absorbs a portion of the construct's chaotic energy. If more than one creature is that close, each creature rolls a {@dice d20}. The creature that rolls the highest or each creature that ties for highest gains the effects of a {@item potion of heroism}." + "A leeching willow is potent and powerful while inside of its protective tree form, but when severed from it and extracted, it's as weak and feeble as newborn lamb. The greatest treasure one can get from the aberration is the incredible font of knowledge it possesses about humanoids it has fed from.", + "A book made from the pulp of the tree containing the aberration can be made into a {@item tome of clear thought|DMG}. This process requires a successful {@dc 20} Intelligence ({@skill Arcana}) check from a proficient bookmaker or sage, as well as 5000 gp of ink and other rare components used over 15 days." ] }, { "type": "entries", "name": "Lore", - "page": 249, + "page": 187, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 249, + "name": "{@dc 10} Wisdom ({@skill Perception}):", + "page": 187, "entries": [ - "Pactbreakers are constructs that hunt down mortal allies of fiends, evil fey, and aberrations. They can sense beings bound by bargains with such entities. Pactbreakers are resilient, resistant to normal weapons that aren't adamantine, and resistant to magic." + "The air around you is sweet and delectable, it feels fresh as if you were high on a mountain. It's not a fragrance you recognize, and it doesn't smell like any food you have experience before, but it smells delicious all the same." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 249, + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 187, "entries": [ - "A pactbreaker can shift its shape and weapon. This magic weapon disrupts magic gained from supernatural contracts and pacts." + "The villager you see looks sickly and tired, as if they haven't got a good night's rest in over a week. Their muscles have deteriorated from lack of use, and they show no motivation for life or work." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 249, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 187, "entries": [ - "A pactbreaker's weapon can adjust to exploit some of a foe's weaknesses. The construct can also fire a beam of force that grounds flying creatures." + "The spores in the air are magical in nature, and they give a psychic connection between those infected by the spores and the tree that emits the spores." ] } ] - }, - { - "type": "inset", - "page": 249, - "name": "GM Advice:", - "entries": [ - "In the world of Grim Hollow, characters are going to face powerful temptation to gain power through contracts with evil or unscrupulous powers. Not only are there typical warlock pacts, but there are some transformations granted through dealings with unholy forces. The pactbreaker is a wonderful tool for the GM to use to provide suitable consequences for those deals.", - "Introducing a pactbreaker at lower levels, before the characters are powerful enough to simply kill it, can make for a fun, recurring threat that the characters must first escape from, and then later deal with. The more toward evil the characters shift in their behaviors with the campaign, the more frequently the pactbreakers find and challenge them." - ] } ] } @@ -97505,13 +69215,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Pactbreaker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LeechingWillow.webp" } } ] }, { - "name": "Panjaian", + "name": "Lenchtahg", "source": "GHMG", "entries": [ { @@ -97520,7 +69230,7 @@ { "type": "quote", "entries": [ - "Instilled with the power of the Primordials, panjaians are literal forces of nature." + "The smoky, fiery form hisses and shrieks in a cacophony of anger and confusion. There's something almost holy in the sound." ] }, { @@ -97528,30 +69238,26 @@ "entries": [ { "type": "entries", - "name": "Elemental Gifts", - "page": 250, + "name": "Corrupted Seraphs", + "page": 188, "entries": [ - "When the Primordials need champions and emissaries, they empower mortals with their elemental blessings, exalting them into panjaians. These panjaians bridge the gap between elemental and humanoid. Most panjaians look vaguely human with hair, eyes, and skin tones that reflect their elemental affinity.", - "When fighting on behalf of their Primordial patron, a panjaian could never be mistaken for a normal mortal. They weaponize the elements. Towers of flame, rising walls of earth, grasping tendrils of water, and lightning arcing from outstretched fingertips are the chosen weapons of an enraged panjaian.", - "Once a humanoid becomes a panjaian, their patron can't undo the process. Most panjaian's loyally serve their masters, allying with those who share the same creator. But if a threat is dire, or a quest critical, panjaians empowered by different Primordials work together to ensure success." + "Arch Daemon Malikir, corrupter of all that is good, crafted the first lenchtahg from the seraphic body of a captured member of Arch Seraph Empyreus's court. Taking glee in twisting a follower of the so-called \"Unbroken Seraph,\" the Arch Daemon killed the Seraph, distorted its spirit, and transformed it into a construct of smoke and flame, a being in constant agony, compelled to obey its demonic overlords." ] }, { "type": "entries", - "name": "Primordial Servants", - "page": 250, + "name": "Endless Pain", + "page": 189, "entries": [ - "Each panjaian is tied to a specific Primordial. Alondons serve the Lord of the Depths, Alondo. Morakeshi are the chosen of Lady Morakesh, ruler of Flamebourne and of fire. Empowered by the Living Mountain, Citrolach, citrolachi have mastery over earth and stone. Servants of the Queen of Air and Shadow, Ilhara, ilharans wield the power of wind and storm.", - "Although they vary as humanoids do, panjaians have tendencies related to their element. Alondons prefer to remain neutral unless the outcomes are serious or impact them directly. Morakeshi are as charismatic as they are quick tempered. Citrolachi are the most stoic of the panjaians and the least likely to act out of impulse or passion. Ilharans are far more likely to act as spies and saboteurs than soldiers." + "A lenchtahg has lost its former identity, but Malikir's cruel design ensures that it remains sapient and in constant pain, aware of its enslavement. Malikir even went to the trouble of ensuring that a lenchtahg might recall memories of its past life as a further torment, though this trait drives the lenchtahg into bouts of uncontrolled rage." ] }, { "type": "entries", - "name": "Return of the King", - "page": 250, + "name": "Useful Minions", + "page": 189, "entries": [ - "Within the last decade, panjaians with the ability to manipulate coldfire\u2014a swiftly spreading, freezing, blue flame that plagues Grarjord\u2014have reappeared in the world. These servants of Gormadraug frighten other Primordials. Many speculate the reemergence of these panjaians is a sign of Gormadraug's return.", - "But the origins of the panjaian gormadraugons are unknown to those outside their ranks. Their presumed patron, Gormadraug, has been dormant for some time, and the gormadraugons aren't sharing their origins. Pariahs among other panjaians, gormadraugons' motives are as enigmatic as their existence." + "Lenchtahgs possess many useful properties, such as magic resistance, rejuvenation, and the ability to absorb holy power to heal themselves. This latter trait is useful against the forces of the Seraphs. However, a lenchtahg is difficult to create. Even if capturing a Seraph alive were a straightforward task, the effort expended in transforming it into a lenchtahg is almost prohibitive, a luxury only afforded to Arch Daemons and their most powerful followers." ] } ] @@ -97559,48 +69265,65 @@ { "type": "entries", "name": "Salvage", - "page": 250, + "page": 189, "entries": [ - "Someone who has proficiency in {@skill Medicine} can attempt a {@dc 13} Wisdom ({@skill Medicine}) check to remove a panjaian's heart intact. Somebody who has proficiency with {@item alchemist's supplies|PHB} can treat the heart with reagents worth 100 gp in a process that takes 3 days and a successful {@dc 13} Intelligence or Wisdom check. This process, if successful, hardens the heart into an {@item elemental gem}: {@item Elemental Gem, Blue Sapphire|DMG|blue sapphire} for ilharan, {@item Elemental Gem, Yellow Diamond|DMG|yellow diamond} for citrolachi, {@item Elemental Gem, Red Corundum|DMG|red corundum} for morakeshi, and {@item Elemental Gem, Emerald|DMG|emerald} for alondon. What this process creates when used on the heart of a panjaian gormadraugon is unknown. History records no such act. (A {@item gem of brightness|DMG} is a good possibility, however.)" + "The severed head of a lenchtahg is a potent magic object. To the right buyer\u2014a necromancer, a daemon cultist, an evil alchemist, and the like\u2014a lenchtahg head is worth 750 gp. The servants of the Arch Daemon Malikir guard the secrets of binding a lenchtahg, but hags and other wicked creatures with magical skills possess knowledge to convert a lenchtahg head into a construct with similar unholy power." ] }, { "type": "entries", "name": "Lore", - "page": 251, + "page": 189, "entries": [ { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 251, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 189, "entries": [ - "Panjaians first appeared near the end of the Primordial's war with the gods. Some scholars believe if panjaians had been created earlier, it might have changed the conflict's outcome." + "Radiant damage heals a lenchtahg, which still has the flesh of a Seraph." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Nature}):", - "page": 251, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 189, "entries": [ - "Every panjaian has an affinity for the element of their Primordial patron. This affinity manifests in resistances, control over the element, and the ability to wield that element as a weapon." + "Dowsing a Lenchtahg with a lot of water or any holy water can temporarily weaken it." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 189, + "entries": [ + "The lenchtahg's head must be consecrated in a holy ceremony or otherwise rid of its evil to avoid the lenchtahg's rejuvenation. But those with the right knowledge can use the head to craft a magical servitor." ] } ] }, { "type": "inset", - "page": 251, + "page": 189, "name": "GM Advice:", "entries": [ - "Since a panjaian can be created from any type of humanoid creature, the stats shown here can be used as a template for adding powers to other creatures. For example, there's nothing stopping you from creating an ogre ilharan. Creatures within the 4\u20138 CR range won't become too powerful if given some of the traits of the panjaian. Creatures lower than CR 4 would become a CR 6 monster and should just use the regular panjaian stat block. Creatures of CR 9 or higher don't gain much by adding the traits, but it could be a great mystery for the characters to unravel." + "Those who use lenchtahg as troops in battle will use radiant magic to damage foes while at the same time healing the lenchtahg. This greatly heightens the strength of these monsters." ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lenchtahg.webp" + } + } ] }, { - "name": "Parasite Warlock", + "name": "Lich Troll", "source": "GHMG", "entries": [ { @@ -97609,7 +69332,7 @@ { "type": "quote", "entries": [ - "Some lose their grasp on reality. Others revel in a strange and terrible reality they've seen." + "Running away from a troll is smart. Running away from a troll that casts spells is wishful thinking." ] }, { @@ -97617,18 +69340,18 @@ "entries": [ { "type": "entries", - "name": "Between Realities", - "page": 254, + "name": "Botched Experiment", + "page": 190, "entries": [ - "Aether Kindred exist in the far reaches beyond normal space and time, but they aren't the only entities to inhabit those in-between places. Other strange entities writhe and swim in the nothingness between stars, hungering for energies they can sense just beyond the veil. Occasionally they taste freedom when a mage manages to open a thin crack, whetting the appetite of these strange beings and drawing them toward the known world." + "Before research led to the creation of the first soul vessel and lich, desperate wizards made many failed attempts in the pursuit of immortality. Given that trolls return to a hale, hearty state after most injuries, some wizards decided inserting the soul into a troll's body might be the right course. The results were poor." ] }, { "type": "entries", - "name": "Subtle Infiltrators", - "page": 254, + "name": "Obscene Amalgamation", + "page": 190, "entries": [ - "Contact with the outer cosmos is rare, but a seeker of arcane knowledge might briefly touch the mind of a creature from that far realm. If that creature takes notice, it might be intrigued by the rich domain it senses. Such an entity perceives the mortal world as a fertile spawning ground, abundant with food for its offspring. And so, it sends forth a fragment of its will in the form of a larva to worm its way into the mind and body of the one foolish enough to contact it." + "Most lich trolls look like a humanoid skull with burning eyes atop a troll's body. Due to the imperfect process, the creature lost some of its arcane power. It gained the benefit of the body of a regenerating giant." ] } ] @@ -97636,72 +69359,40 @@ { "type": "entries", "name": "Salvage", - "page": 254, + "page": 190, "entries": [ - "A parasite warlock always has a blightworm within. In the typical blightworm warlock, the worm is immature and unable to live outside the host. Extracting a blightworm from the host requires someone who has proficiency in the {@skill Medicine} skill to succeed on a {@dc 15} Wisdom ({@skill Medicine}) check. The corpses of two such immature blightworms or one mature one can be used to create four doses of a potion that mimics the {@spell telepathic bond} spell for those who drink it at the same time while within 30 feet of each other and are willing to participate in the bond. Making this potion requires the blightworm or worms, reagents worth 250 gp, 8 hours of work, and a successful {@dc 15} Intelligence or Wisdom check." + "Someone who has proficiency with {@item jeweler's tools|PHB} or {@item woodcarver's tools|PHB} can fashion the skull of a lich troll into a {@item ring of regeneration|DMG}. Doing so takes materials worth 5,000 gp, 10 days of work, and a successful {@dc 15} Intelligence or Wisdom check. Somebody must also cast {@spell greater restoration} on the ring each day during the process. If the ring's wearer dies while wearing the ring, the soul of the lich has a {@chance 75|25 percent chance|Lich Ring|Nothing occurs.|The Lich's soul takes over the body of the ring's wearer.} to take over the corpse and use it as a new body. But if the ring is created entirely in the area of a {@spell hallow} spell with the everlasting rest effect, the tie to the lich's soul is broken" ] }, { "type": "entries", "name": "Lore", - "page": 254, + "page": 190, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 254, - "entries": [ - "Parasite warlocks draw their power from a parasitic creature dwelling within them. The parasite, known as a blightworm, is from some other plane of existence." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 255, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 190, "entries": [ - "Blightworms exist to consume energy, draining worlds until they are depleted husks. Their hosts gain limited ability to siphon magic from their foes. The parasite does the same to its host, eventually merging into a unified being." + "The lich troll is remnants of early attempts of powerful spellcasters to transfer their souls into trolls." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 255, + "page": 190, "entries": [ - "The blightworm can survive the death of its host. It emerges from the corpse and attempts to infest a new body. The new host's soul departs and that of the original warlock takes its place, a horrific reward for service to otherworldly forces." + "The lich troll is immune to poison and resistant to necrotic damage. It regenerates and can be killed only by acid, fire, or radiant damage." ] } ] - }, - { - "type": "inset", - "page": 255, - "name": "GM Advice:", - "entries": [ - "A parasitic blightworm infestation can be a devastating plot twist in a campaign. A trusted ally who falls prey to one can do irreparable harm to the characters. If this happens, give the characters subtle hints that their ally is acting differently, without stating it outright. The players will feel great if they figure it out based on your subtle clues, and they can solve the problem before it gets too far out of hand." - ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ParasiteWarlock.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightworm.webp" - } - } ] }, { - "name": "Pesta", + "name": "Lindwyrm", "source": "GHMG", "entries": [ { @@ -97710,7 +69401,7 @@ { "type": "quote", "entries": [ - "Each season, a fieldhand sees a hazy shimmer and thinks it's just the heat. They go out to work, and they never come back. It ain't the heat shimmering out there." + "My great grandfather spoke of the lindwyrm terrorizing the countryside and devouring whole villages. But it's been so long since anyone has seen the beast, it's likely the creature is long dead. Thank Miklas!" ] }, { @@ -97718,27 +69409,26 @@ "entries": [ { "type": "entries", - "name": "Heat Haze", - "page": 257, + "name": "Century's Sleep", + "page": 192, "entries": [ - "Appearing as yellowish, humanoidshaped clouds, pestas can be hard to spot due to their incorporeal form. During hot days, a pesta and a heat shimmer appear identical.", - "Pestas are also called \"the farmer's shade.\" Most of their victims are found in or around fields. They blend in with the wheat and corn, and farmers have mistaken a pesta for a cloud of dust." + "After a few months of gorging itself, a lindwyrm burrows deep into its underground lair where it slumbers, only stirring if something disturbs it. But in another hundred years, its hunger wakens it again." ] }, { "type": "entries", - "name": "Bearers of Disease", - "page": 257, + "name": "Adventurous Eater", + "page": 192, "entries": [ - "Pestas are the risen souls of people who died of a disease while working under the hot sun. In their final moments, they cursed their life being cut short. This emotion kept their soul anchored as an angry reflection of what they were in life, bound to spread the disease that claimed them." + "Lindwyrms are voracious eaters, consuming all manner of crops, livestock, and people. If it can swallow it, it does, and lindwyrms have very big mouths." ] }, { "type": "entries", - "name": "Diseased Corpses", - "page": 257, + "name": "Burrowing Terror", + "page": 192, "entries": [ - "The victims of a pesta appear drained of vitality and have an unhealthy yellow hue to their skin. No matter how vigorous they were in life, in death they look as if they spent months battling a horrid disease. Such bodies are wrapped in cloth to avoid touching them and burned soon after they're found. The pesta might be long gone, but the diseased corpse left behind can spawn another and continue to wreak havoc." + "With their long serpentine bodies and two large claws, lindwyrms can burrow nearly as fast as they can run above ground. Tremors can be a sign of an approaching lindwyrm." ] } ] @@ -97746,32 +69436,56 @@ { "type": "entries", "name": "Salvage", - "page": 257, + "page": 192, "entries": [ - "Legend says that if you listen carefully, succeeding on a {@dc 15} Wisdom ({@skill Perception}) check if you're within 10 feet of the pesta when it perishes, the pesta reveals a cherished secret as it dissipates. Someone might also intuit this information with a successful {@dc 15} Wisdom ({@skill Insight}) check. This knowledge could lead to something valuable." + "A dose of {@item lindwyrm venom|GHMG} {@homebrew |(see Chapter 4)} can be harvested by someone proficient with a {@item poisoner's kit|PHB} and succeeds on a {@dc 18} Dexterity ({@skill Sleight of Hand}) check, but this must be done within 1 hour of the lindwyrm's death. If the check fails by 5 or more, the harvester instead poisons themselves. This injury poison is worth 1,000 gp." ] }, { "type": "entries", "name": "Lore", - "page": 257, + "page": 192, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 257, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 192, "entries": [ - "The pesta can emit a noxious cloud that can infect victims with terrible diseases." + "Lindwyrms sleep for 100 years and when they waken are devastating to communities in its hunting area." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 192, + "entries": [ + "Lindwyrms have a poisonous bite and may swallow creatures they bite." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 192, + "entries": [ + "Lindwyrms can sense vibrations in the ground from as far away as 120 ft." ] } ] + }, + { + "type": "inset", + "page": 192, + "name": "GM Advice:", + "entries": [ + "One exciting adventure seed could find a powerful enemy of the adventurers looking to waken and control a lindwyrm. Whether that plot succeeds or not is up to you, but a three-way battle between involving a lindwyrm and other foes should be memorable as the action ebbs and flows." + ] } ] } ] }, { - "name": "Plague Doctor", + "name": "Lithobel", "source": "GHMG", "entries": [ { @@ -97780,7 +69494,7 @@ { "type": "quote", "entries": [ - "Those who hold power over life and death are dangerous for exactly that reason." + "The two-headed, four-armed, blood-covered statue moves forward, weapons at the ready." ] }, { @@ -97788,19 +69502,18 @@ "entries": [ { "type": "entries", - "name": "Medical Calling", - "page": 258, + "name": "Duels in Tormach's Honor", + "page": 193, "entries": [ - "When {@disease the Weeping Pox|GH} spread in Liesech, the call went out for any mage or physician who might be able to develop a cure for this horrible blight. This call led to an influx of healers and wizards, many hoping to gain fame and glory by solving the riddle of this new disease. They were unprepared for the situation that awaited them." + "With the rise of the Cult of Tormach throughout Unterland, the bloody ambitions of Speaker Schlei have come to fruition more and more. Under his orders, cultists devoted to the demented Arch Daemon of war fight one another to the death in single combat as an offering of sacrificial bloodshed. If both combatants die from their wounds and their combat is glorious, Tormach grants the devotees special favor." ] }, { "type": "entries", - "name": "Forged by Disaster", - "page": 258, + "name": "Commemorated for Eternity", + "page": 193, "entries": [ - "Liesech was in a horrible state. The disease swept from person to person unhindered by treatments that science and magic could bring to bear. In desperation, the few healers who managed to avoid succumbing to the disease developed entirely new branches of magical alchemy in hopes of stemming the tide.", - "Two groups emerged from this plague-ridden metropolis. One is the Morbus Doctore, who claimed victory over the disease with a secretive and costly cure. The other is an ununified host of would-be saviors, some twisted by the horrors they witnessed." + "Tormach grafts combatants honored for their bloodthirsty sacrifice, together forming a four-armed, two-headed creature known as a lithobel. The creature's skin is transmuted into rough stone, and it is granted massive stone weapons capable of slaughtering a draft horse in a single swing. The hulking creature is then turned loose on the hapless population of Etharis, possessing only the drive to maim and kill any living creature unlucky enough to cross its path." ] } ] @@ -97808,49 +69521,25 @@ { "type": "entries", "name": "Salvage", - "page": 258, + "page": 193, "entries": [ - "Plague doctors are experts at medicinal arts and possess {@item alchemist's supplies|PHB}, {@item healer's kit|PHB|healer's kits}, and {@item herbalism kit|PHB|herbalism kits}. Once they progress into the more specialized alchemy, they might also have several concoctions, including many potions that mimic spells. See the {@class Wizard|PHB|Plague Doctor wizard tradition|Plague Doctor|GHPG} {@homebrew |in chapter 5 of Grim Hollow: The Players Guide} for more information on what a plague doctor might have or how these NPCs might be customized." + "The powdered stone of a lithobel's heads can be used in place of diamond dust for the {@spell stoneskin} spell. One lithobel produces powder worth 1,000 gp." ] }, { "type": "entries", "name": "Lore", - "page": 258, + "page": 193, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 258, - "entries": [ - "In the wake of {@disease the Weeping Pox|GH}, many mages and scholars delved into the study of diseases. Those who learned the secrets of blending science and magic into alchemical concoctions are known as plague doctors." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Medicine}):", - "page": 259, - "entries": [ - "The repeated failures and deaths during the search for a cure for {@disease the Weeping Pox|GH} led to a new epidemic of unhinged magical alchemists. Some still seek to ply their trade, curing whatever sicknesses they come across. Others now see life itself as a disease in need of a cure." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 259, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 193, "entries": [ - "Inured to disease and suffering, some former physicians turned their alchemical concoctions to combat uses. They can heal themselves and throw volatile magical grenades that can afflict foes with disease symptoms." + "This foul creature is the result of a battle to the death between two followers of Tormach. It wants only blood. Poison is ineffective, and nonmagical attacks do the creature less harm." ] } ] - }, - { - "type": "inset", - "page": 259, - "name": "GM Advice:", - "entries": [ - "For maximum surprise and effectiveness in challenging the characters, plague doctors are best used when the characters trust them. Perhaps the characters are relying on a doctor to help them in a situation where diseases are ravaging an area. A plague doctor is as likely to kill a character suffering from a disease (in the name of medicine, of course) than heal them." - ] } ] } @@ -97860,13 +69549,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PlagueDoctor.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lithobel.webp" } } ] }, { - "name": "Poffer", + "name": "Living Crucible", "source": "GHMG", "entries": [ { @@ -97875,7 +69564,7 @@ { "type": "quote", "entries": [ - "You see these fellas in the wild and think, 'aw, look at them sheep with cute bushy wool!' But step closer and they'll fall upon you like a storm, and where there's storms, there's lightning." + "I've got lotions, potions, dusts, draughts, tinctures, and even a balm or two. What do you need? I've tested them all myself!" ] }, { @@ -97883,18 +69572,18 @@ "entries": [ { "type": "entries", - "name": "Rambunctious Ruminants", - "page": 260, + "name": "Brewing Advantage", + "page": 194, "entries": [ - "Poffers are sheeplike creatures named after the typical poffer's bushy woolen coat. Alone, a poffer is docile and can make a nice, lowmaintenance pet. But flocks of poffers are aggressive, charging other creatures that come too close." + "Most warriors spend their entire lives perfecting their skill with their weapons, but a few lack the focus, skill, dedication, or patience for such a path. These warriors seek any edge over their foes, no matter the cost. Trickery or magic can provide that edge. Some turn to alchemy." ] }, { "type": "entries", - "name": "Worthwhile Wool", - "page": 260, + "name": "Chemical Augmentation", + "page": 194, "entries": [ - "Ranching poffers is worth the risk. Although a flock of poffers can be dangerous, their wool is insulating in multiple ways. It can make warm, comfortable clothing that also protects the wearer from shocks." + "Potions are not a strange sight on the battlefield. Adventurers rarely leave the safety of town without at least a few healing potions, and some of the more exotic ones if they can afford it. Gaining the title of \"Living Crucible\" is a different matter. These warriors use alchemy to alter their own bodies in search of greater battle prowess. While this takes a toll on them in the long run, it also allows them to ingest unusual combinations of alchemical reagents for a quick boost in combat." ] } ] @@ -97902,41 +69591,57 @@ { "type": "entries", "name": "Salvage", - "page": 260, + "page": 194, "entries": [ - "People prize poffer wool for its insulating properties. Someone who has proficiency with {@item weaver's tools|PHB} can use the wool of five poffers to make one {@item suit of the lamb|GHMG} {@homebrew |(see chapter 4)}. Creating the suit takes 3 days." + "When looting a drug-crazed warrior, there is the possibility of finding {@dice 1d4} chemical compounds, like the ones they use in battle. Anyone consuming one of these compounds must make a {@dc 13} Constitution save or be {@condition poisoned} for 1 minute. On a natural 1 on the save, the creature dies. After 1 day, the compounds become inert and lose all special properties." ] }, { "type": "entries", "name": "Lore", - "page": 260, + "page": 194, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 260, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 194, "entries": [ - "Multiple poffers in proximity to another creature can cause an incapacitating shock. The creatures are aggressive in flocks, and they trample fallen foes." + "Certain warriors take up alchemy to supplement their fighting skills with potent alchemical concoctions. They're often festooned in bandoliers of potions and vials, an array that lets them react to different situations with different potions." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 194, + "entries": [ + "Beyond mere potion users, the warriors known as \"Living Crucibles\" alter their own physiology to better absorb alchemical reagents. Much like acclimating to a poison, they repeatedly subject themselves to extreme chemical compounds until their bodies adapt to the strain." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 194, + "entries": [ + "The alchemical compounds used by Living Crucibles are toxic to anyone else. It is only through their unique physiologies that such poisons offer any benefit. These raw substances must be consumed within a day or they lose their efficacy." ] } ] + }, + { + "type": "inset", + "page": 194, + "name": "GM Advice:", + "entries": [ + "Other humanoid creatures who rely on melee attacks might be turned into living crucibles, to offer a wider array of choices for enemies to put in front of characters. Make the humanoid resistant or immune to poison, and then provide them with one of more of the bonuses from Battle Draught.", + "Living crucibles might also be so besotted with volatile chemicals that interactions with extra heat, electricity, acid, or other agents could cause them to explode, with a devastating effect for anyone near them." + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Poffer.webp" - } - } ] }, { - "name": "Poppet", + "name": "Living Toxin", "source": "GHMG", "entries": [ { @@ -97945,47 +69650,35 @@ { "type": "quote", "entries": [ - "Destroy our evil deeds, we pray. Disperse shadows from our minds, lest we perish for our sins." - ], - "from": "Ancient Prayer" + "Makes me sick just thinking about it. The blasted thing swept right up into the smithy, and next thing we knew, she was on the ground, rolling and screaming." + ] }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Cursed Existence", - "page": 261, - "entries": [ - "A poppet is a doll with a spirit inside it. This spirit can be a cursed humanoid soul or a fiend. In either case, the doll can be permanently destroyed only if the curse binding the spirit to it is ended.", - "Strong negative emotions can trap a spirit, as in the case of ghosts. With a poppet, a soul remains after a tragedy or negativity allows a fiend in. The evil that binds the spirit to the doll is so strong that anyone who picks up the poppet risks being cursed.", - "As part of the curse, a poppet has a cherry-sized stone heart within its torso. When the doll is slain and the curse is removed, the seams tear or the poppet vanishes, and the heart clatters to the ground amid a bloodlike fluid. Properly treated, this gem is a potent talisman against fear (see Salvage)." - ] - }, - { - "type": "entries", - "name": "Talking Doll", - "page": 261, + "name": "Manufactured Menaces", + "page": 195, "entries": [ - "A poppet can talk, saying simple phrases that have sinister meaning in context or with hindsight. The doll speaks when a situation calls for it. Whenever a particular poppet is about to attack, for instance, it might say, \"It's time to play.\"", - "When a person, usually a child, bonds with a poppet, the doll uses telepathy to converse with that person. Amused adults think the child is talking to an imaginary friend, not recognizing the real threat it slowly turns its owner toward evil.", - "When the opportunity presents itself, a poppet fiend strikes a deal. It makes a contract for that coveted pony, revenge on a bully, or getting out of chores. With each agreement, the owner descends further into wickedness." + "A living toxin is an ooze at the pinnacle of the poisoner's art. It's poison that delivers itself to the victim. Living toxins are usually found around cities, hiding in sewers, and sliding along back alleys.", + "Each living toxin begins as a mixture of poisons and alchemical ingredients. Whether by accident or ill intent, the mixture gains a semblance of life and often turns on its creator. The ooze escapes through the nearest grating or window, seeking out places to hide and hunt." ] }, { "type": "entries", - "name": "Lifelong Friend", - "page": 261, + "name": "Invasive Species", + "page": 195, "entries": [ - "If the true nature of the poppet fiend remains undiscovered, it reveals its true nature when it believes its owner might accept this revelation. Stories tell of corrupted people working with a poppet fiend to continue the cycle of deceit and obtain their desires." + "When a living creature comes along, the ooze displays its most sinister trait. It launches itself at its victim's face and tries to force its way inside their body. Once there, the toxin attacks the body from within. After the interior is liquefied, the ooze escapes from the corpse." ] }, { "type": "entries", - "name": "Constructed Nature", - "page": 261, + "name": "Ooze Nature", + "page": 195, "entries": [ - "A poppet that is a construct doesn't require air, food, drink, or sleep." + "A living toxin doesn't require sleep." ] } ] @@ -97993,41 +69686,41 @@ { "type": "entries", "name": "Salvage", - "page": 261, + "page": 195, "entries": [ - "Embedded in a poppet is a {@item telltale heart|GHMG} {@homebrew |(see Chapter 4)}. The faint whisper of the possessing spirit's memories, whether ghost or fiend, lives on in this bloodstone the size of a large cherry. For the stone to work, the poppet it was attached to must have been truly dispatched, its curse ended." + "A living toxin breaks down into harmless goo once slain. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can combine the goo with other reagents or herbs worth 50 gp to create two doses of {@item Keoghtom's Ointment|DMG|restorative ointment}. Doing so requires 8 hours of work and a successful {@dc 10} Intelligence or Wisdom check." ] }, { "type": "entries", "name": "Lore", - "page": 261, + "page": 195, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 261, - "entries": [ - "These possessed dolls are resistant to damage. Magic weapons can kill it, as can adamantine or silver." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 261, + "page": 195, "entries": [ - "Some poppets are possessed by unquiet spirits but others are fiendish. All are cursed." + "Living toxins are poisonous mixtures given life. A living toxin attempts to force itself inside a host, attacking from within." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 261, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 195, "entries": [ - "Embedded within a poppet is a bloodstone heart that can't be found until the poppet's curse is lifted." + "Effects that cure poisoning are highly effective against a living toxin." ] } ] + }, + { + "type": "inset", + "page": 195, + "name": "GM Advice:", + "entries": [ + "It's not too difficult to imagine the existence of a sentient living toxin, capable of infecting a host but choosing when to inflict the poison damage instead of doing so automatically. Such a creature, if given the ability to communicate with a host telepathically, could blackmail a host into doing its bidding. Such creatures could serve evil masters." + ] } ] } @@ -98037,13 +69730,76 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PoppetFiend2.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LivingToxin.webp" } } ] }, { - "name": "Potbelly", + "name": "Llanna Deyern & the Clockwork Horror", + "source": "GHMG", + "_copy": { + "name": "Etharis Companions", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Now it's just a fanciful story, of course. Little girls don't turn into hulking metal monsters!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Real Girl", + "page": 113, + "entries": [ + "Llanna Deyern had an idyllic childhood. Her parents realized at a young age that she was a wechselkind, a sentient clockwork facsimile of a child, but they raised her as their own anyway. A curious and mischievous girl, she would sneak away to meet up with other children from the nearby village." + ] + }, + { + "type": "entries", + "name": "The Twinning", + "page": 113, + "entries": [ + "On one such night, Llanna met her friends in a grove rumored to be an entrance to the fey realms. As they played, thundering footsteps echoed through the forest. By the time the children ran, the towering figure broke through the trees, its antlers stretching into the sky above. Llanna doesn't remember how she escaped, but she was the only one who did." + ] + }, + { + "type": "entries", + "name": "Living to Tell the Tale", + "page": 113, + "entries": [ + "Following the loss of so many of the village youth, Llanna was exiled from her home. Ever since that event, Llanna experiences blackouts when under duress. When this happens, Llanna transforms into the Clockwork Horror, a monstrous construct bearing a striking resemblance to the {@book Great Beast|GHMG|1|The Great Beast} that stalks the Bürach Empire. Although Llanna inconsistently recalls snippets of the Clockwork Horror's actions, she has no control over it." + ] + }, + { + "type": "entries", + "name": "Hunting Season", + "page": 113, + "entries": [ + "Llanna is terrified of her ability to transform but has resolved herself to use the Clockwork Horror to get justice for the death of her friends. She travels through the Bürach Empire in search of heroes to aid her in her quest. If the player characters agree to help her track and slay the Beast and its minions, she happily joins them, even if they have more pressing tasks to resolve first." + ] + } + ] + } + ] + } + ] + } + } + } + }, + { + "name": "Lupilisk", "source": "GHMG", "entries": [ { @@ -98052,7 +69808,7 @@ { "type": "quote", "entries": [ - "Our invader does nothing but laugh at our pain. Someone, anyone, save our little town!" + "If you find a statue in the wild with its mouth open in a scream, flee. Best case, it's an artist working out their twisted ideas. Worst case, you'll be a statue soon." ] }, { @@ -98060,18 +69816,27 @@ "entries": [ { "type": "entries", - "name": "Cursed Giant", - "page": 263, + "name": "Petrifying Predators", + "page": 196, "entries": [ - "A potbelly is a giant cursed by unseelie fey. What remains is the mockery of a giant filled with the desire to cook and consume other living beings. The giant's name comes from its new appearance. A cauldron hangs in the giant's abdomen. It contains a bizarre boiling oil, and the potbelly can use this vessel to cook foes." + "The fiendish lupilisks can be found in woodland areas or amid an infernal army. their impressive strength and agility, as well as their size, makes them perfect mounts for infernal cavalry. And their keen instincts mark them as an apex predator.", + "Lupilisks prefer to play with their food, chasing and tormenting it before turning it to stone. The lupilisk then eats the rocky remains. As with a basilisk, the lupilisk's gullet reverses the petrification, turning stone to flesh once it reaches the creature's stomach." ] }, { "type": "entries", - "name": "Gleeful Mayhem", - "page": 263, + "name": "Family Pack", + "page": 197, "entries": [ - "A potbelly always smiles and joyfully goes about murdering and cooking other creatures. It happily snacks on fried corpses from its belly pot while crushing other foes. Even at the edge of death, a potbelly keeps up this twisted good cheer." + "In the wild, lupilisks gather in packs. A dominant elder couple leads the pack, and other pack members are that couple's offspring. Juvenile males seek mates from other packs, while juvenile females decide whether to take visiting males as mates. A lupilisk pack is a family, its adult children leaving to form new packs." + ] + }, + { + "type": "entries", + "name": "Trained Mounts", + "page": 197, + "entries": [ + "A lupilisk is more beast than fiend. They're aggressive and cruel, but they can be controlled if trained with firm discipline." ] } ] @@ -98079,30 +69844,30 @@ { "type": "entries", "name": "Salvage", - "page": 263, + "page": 197, "entries": [ - "The cooking fluid in a potbelly's cauldron cools and evaporates quickly after the potbelly dies. Someone who has proficiency with {@item alchemist's supplies|PHB} can preserve some of the fluid within 1 minute of the fey giant's death. This sample can be used to create a {@item sizzling serum|GHMG} {@homebrew |(see chapter 4)}. Brewing this serum takes 4 hours and reagents worth 50 gp, and it requires a successful {@dc 13} Intelligence ({@skill Nature}) check." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can take four lupilisk venom fangs, or just the two fangs of one lupilisk elder, and treat them with reagents worth 250 gp per tooth for 3 days. A successful treatment requires the alchemist to succeed on a {@dc 15} Intelligence or Wisdom check. During the treatment time, somebody must also cast {@spell lesser restoration} on the fangs. After a successful treatment, someone who has proficiency with {@item jeweler's tools|PHB} can fashion the fangs, now blackened, into a necklace, creating a {@item periapt of proof against poison and Paralysis|GHMG|periapt of proof against poison}. If the wearer attunes to the periapt, the amulet also provides that wearer immunity to being {@condition petrified}." ] }, { "type": "entries", "name": "Lore", - "page": 263, + "page": 197, "entries": [ { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 263, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 197, "entries": [ - "A potbelly is a giant cursed by fey magic. It can grab smaller creatures and cook them in its belly pot." + "A lupilisk's bite imparts a petrifying venom to prey. This magic toxin grows more potent as the lupilisk ages." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 263, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 197, "entries": [ - "A potbelly receives a supernatural boost from eating those who died in the giant's stomach cauldron." + "Lupilisks live in packs with an elder couple in the lead. This couple are the parents of most other pack members." ] } ] @@ -98115,13 +69880,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Potbelly.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lupilisk.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LupiliskClaw.webp" } } ] }, { - "name": "Primordial Troll", + "name": "Lycanthrope", "source": "GHMG", "entries": [ { @@ -98130,7 +69902,7 @@ { "type": "quote", "entries": [ - "What's worse than a troll? A smart troll with elemental powers!" + "During full moons, inhabitants of Etharis stay inside with the doors barred and windows tightly shut. Even then, they look at those indoors with them with a suspicious eye. One never knows." ] }, { @@ -98138,49 +69910,34 @@ "entries": [ { "type": "entries", - "name": "Nature Incarnates", - "page": 264, - "entries": [ - "Trolls infused with elemental forces serve the primordials. These primordial trolls are more cunning than their troll cousins, and their elemental nature affects their regeneration. Each type of primordial troll has abilities based on the primordial the trolls serve or have connections to." - ] - }, - { - "type": "entries", - "name": "Fireborn", - "page": 264, + "name": "Nighttime Horror", + "page": 198, "entries": [ - "Favored by Lady Morakesh, fireborn trolls have a similar mercurial temperament. Their black eyes flash red when the troll is angered, in stark contrast to their charred, warty skin.", - "Small clans of fireborn trolls can be found in mountainous regions across Etharis, but they're most common around Mount Vengeance and in the mist-covered expanse of southern Charneault. Fireborn trolls have been seen accompanying elves traveling to the Temple of the Mists, though the elves haven't said why.", - "Fireborn trolls fight with their fangs and claws, like their normal kin, but a fireborn troll has a body hot enough to burn other creatures. Their leaders can summon magic flame and throw fiery spells at all who threaten them." + "Travelers who brave the wilds of Etharis plan their routes to avoid camping in the wilds on nights of the full moon. All know of the savage werewolves and other lycanthropes that roam the wilderness in search of victims, and few are willing to venture forth for fear of a bite from one of these creatures." ] }, { "type": "entries", - "name": "Seaborn", - "page": 264, + "name": "Cursed Existence", + "page": 198, "entries": [ - "As with their Primordial Lord Alondo, seaborn trolls prefer to be left alone. Their small familial communes are hidden along remote storm-wracked coasts, where the trolls hunt the waters.", - "Seaborn troll skin ranges from slate blue to mossy green. They are built to easily navigate surging coastal tides. Among the waves, they hunt using wicked claws and an acidic bite.", - "The most powerful seaborn trolls wield powers of acid and mist. They can conjure thick and sometimes caustic fog. These seaborn trolls spit acid at foes before disappearing into the mists." + "Lycanthropy is not a disease, but a magical curse that spreads when one of its bearers bites a victim. Most lycanthropes live a pained existence, constantly at war with the primal instincts that drive them to kill." ] }, { "type": "entries", - "name": "Stoneborn", - "page": 264, + "name": "Savage Control", + "page": 198, "entries": [ - "Rarely seen on the surface, stoneborn trolls are native to the underground realm of Stonereach. Therein, they grudgingly pledge fealty to Citrolach, lord of the underground realms, but their contemplatives ponder an existence unbeholden to the primordial lord's stubbornness.", - "Stoneborn trolls are hulking, musclebound creatures sheathed in grey, warty skin as tough as rock. Their claws and teeth are harder than normal, as well, and can sheer through metal and flesh.", - "Contemplative stoneborn trolls lead small clans of stoneborn. Though introspective, they aren't pacifists. Numerous unfortunate explorers who stumbled into the giant's territory have discovered that fact." + "Regions like the Valikan Clans attempt to bring the curse under control. The strong druidic traditions make strides in dealing with cursed individuals. Those in tune with nature sometimes master the beast that rages within them, finding a spiritual side that transforms the curse into a blessing. But this ability is attainable by few, and even then, only after years of training." ] }, { "type": "entries", - "name": "Windborn", - "page": 264, + "name": "Variant Lycanthropes", + "page": 198, "entries": [ - "Ilhara, the Queen of Air and Shadow, has a dedicated following of windborn trolls. They carry powerful confidence in their stormy souls. Windborn trolls are impatient to help their matron ascend to control Etharis.", - "Mighty windborn can twist shadows, creating minor illusions to trick their enemies. The coloring of their smooth skin adjusts to their surroundings, making them difficult to spot and find. These infiltrators subtly pursue Ilhara's agenda. However, if subterfuge fails, they are cunning fighters who can hurl lightning." + "The typical presentation of lycanthropy leaves its victims dangerous enough, but sometimes there are alternate forms, even more dangerous than a typical cursed victim." ] } ] @@ -98188,49 +69945,42 @@ { "type": "entries", "name": "Salvage", - "page": 264, + "page": 198, "entries": [ - "Nodules inside primordial trolls empower them with elemental traits. Someone who has proficiency in the {@skill Arcana} or {@skill Medicine} skill can extract these \"organs\" with a successful {@dc 13} Intelligence ({@skill Arcana}) or Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item alchemist's supplies|PHB} can take the nodules from one troll, along with other reagents worth 100 gp, to refine an {@item elixir of elemental spittle|GHMG} {@homebrew |(see chapter 4)}. Making one elixir takes 1 day of work." + "Lycanthropes exist in a state of perpetual mental turmoil, and over time their memories fragment. As a result, many carry keepsakes of their past lives to strengthen the memories they do not want to lose. The pelt of a lycanthrope is prized by certain mages for the crafting of magical cloaks, particularly cloaks that allow a person to change their form such as the {@item cloak of the bat|DMG} or the {@item cloak of the manta ray|DMG}.", + "Weapons made from the fangs or claws of deceased lycanthropes have special properties and are known as {@item lycan weapon|GHMG|lycan weapons} {@homebrew |(see Chapter 4)}. These weapons require a successful {@dc 15} Intelligence ({@skill Arcana}) check by a proficient weaponsmith, consuming 500 gp worth of components, and requiring 10 days of work." ] }, { "type": "entries", "name": "Lore", - "page": 264, + "page": 198, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 264, + "page": 198, "entries": [ - "Most primordial trolls have natural weapons empowered with elemental damage. Stoneborn trolls don't, but their strength and resilience make up for this lack." + "Lycanthropy is a common affliction in Etharis. The source is a curse that twists mind and body into that of a savage beast. Though they can change at will, the light of the full moon triggers the transformation no matter what." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 264, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 198, "entries": [ - "Powerful primordial trolls have magical abilities tied to their ancestry and traditions." + "In addition to the normal transmission of the curse through the bite of a lycanthrope, certain druidic sects also perform rituals to create new lycanthropes. This ritual is known as the Lunar Sacrament, used as a tool to protect druid groves from invasion." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana} or {@skill Nature}):", - "page": 264, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 199, "entries": [ - "Only the windborn troll's regeneration is sensitive to acid and fire like normal trolls. Cold and acid damage affect fireborn trolls, while seaborn trolls are susceptible to fire and magical cold. And acid and thunder temporarily shut down a stoneborn troll's regeneration." + "While the nature of the transformation tends to override the senses with bestial fury, some can control themselves. By finding a balance between man and beast, they gain greater control over the curse, gaining the ability to turn into a full animal and retain their mental faculties." ] } ] - }, - { - "type": "inset", - "page": 267, - "name": "GM Advice:", - "entries": [ - "Primordial trolls are dangerous in their own right, but they are likely to serve more powerful masters that have a mastery over the elements they're associated with. Conversely, lesser elemental creatures can be found serving elemental trolls." - ] } ] } @@ -98240,13 +69990,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PrimordialTroll.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lycanthrope.webp" } } ] }, { - "name": "Puck", + "name": "Lyfaren", "source": "GHMG", "entries": [ { @@ -98255,7 +70005,7 @@ { "type": "quote", "entries": [ - "I've heard pixie dust is beautiful, magical stuff. The dust I saw was definitely magical, but it wasn't beautiful." + "If the path fades out beneath your feet, be careful where you look to find it again. Following the wrong trail marker might be your last steps." ] }, { @@ -98263,26 +70013,26 @@ "entries": [ { "type": "entries", - "name": "Crushed Spirit", - "page": 269, + "name": "Underground Bound", + "page": 200, "entries": [ - "A puck is a pixie whose hopes and dreams, loves and playfulness, have been erased by mistreatment, betrayal, or loss. Once a beautiful and merry being, a puck is now a sad, twisted monster. Once the transformation happens, the pixie's dust dissipates. Without pixie dust, a pixie can't fly, can't use its magic, and can't turn invisible. They lose their ability to commune with nature." + "Lyfaren are enormous burrowing creatures, looking like a massive rocky leach, that spend their lives surrounded by dirt, rock, and rubble. They can't see, but rather perceive the world through vibrations with their antenna, the only part of their bodies which can survive in open air. Lyfaren can sense the movement of an earthworm, as well as the feet of the bird that briefly landed to acquire that snack." ] }, { "type": "entries", - "name": "Puck Dust", - "page": 269, + "name": "Off-Trail Tricks", + "page": 200, "entries": [ - "Taking the place of pixie dust, puck dust allows the puck to retain magical powers that resemble those of a pixie. The substance corrupts soil, vegetation, and beast, and it enthralls plants and trees to do the puck's bidding. Plants under the dust's influence become telepathically and emotionally bonded to the puck. Despair drives these plants. Each feels the harm done to one." + "Like the anglerfish and many other creatures, lyfaren lure in their preferred prey, humanoids, with the temptation of safety or curiosity. Their antenna closely resembles stacks of rock that we would call a cairn: a manmade stone marker indicating a trail or other location of interest. But as soon as you're within a few paces, they swallow you whole, leaving nothing to see." ] }, { "type": "entries", - "name": "Corpse Gardener", - "page": 269, + "name": "Imprecise But Deadly", + "page": 200, "entries": [ - "Pucks farm their glittering soil, using animals and other living creatures to produce fertilizer. The puck force feeds the grove's dead material and soil to animals and humanoids. After a ripening time, the puck opens these unfortunates up to take refined soil from their innards. The puck keeps the creatures alive until this grisly harvest, earning the terrible epithet \"corpse gardener.\"" + "While slow and easy to avoid if you know what you're looking for, the lyfaren swallows even the strongest adventurers before they can fight back." ] } ] @@ -98290,50 +70040,41 @@ { "type": "entries", "name": "Salvage", - "page": 269, + "page": 200, "entries": [ - "A slain puck produces up to six pinches of puck dust, which are magical but less effective in the hands of a non-puck. Each dose can be used in one of two ways. Puck dust dispersed on a plant creature within reach of the disperser forces the plant to succeed on a {@dc 13} Wisdom saving throw as if {@spell charm monster} were cast upon it by the disperser. If the dust is dispersed on an inanimate shrub, it becomes an {@creature puck shrub|GHMG|evil awakened shrub with an Intelligence and Charisma score of 3}. Three doses scattered on a tree make it an {@creature puck tree|GHMG|evil awakened tree with an Intelligence and Charisma score of 3}. Either use of puck dust animates the plant for only 1 hour." + "The \"rocks\" that form the lyfaren's antenna can be cracked open, revealing what looks like beautiful crystals, much like a geode. There is a {@chance 25|25% chance|Lyfaren|The antenna can be turned into an elemental gem.|The antenna cannot be used to create an elemental gem.} that a lyfaren has an antenna that can be turned into a {@item Elemental Gem, Yellow Diamond|DMG|yellow diamond elemental gem}. This transformation requires someone proficient in the {@skill Nature} skill to succeed on a {@dc 15} Intelligence ({@skill Nature}) check while using 50 gp of other components. The process takes 4 hours." ] }, { "type": "entries", "name": "Lore", - "page": 269, + "page": 200, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 269, + "page": 200, "entries": [ - "The veil between the world and the fey world is thin here. A dark fey spirit has corrupted this place." + "Only the antennae and the maw of the lyfaren can survive outside of the earth. However, the maw can easily swallow up creatures the size of a horse, pulling it into its rock-filled gullet." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 269, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 200, "entries": [ - "The trees themselves are hindering your steps. They are in cahoots with a fey spirit. Anything you say or do is probably sensed by the spirit. Your senses might become targeted by the spirit. Do not trust anything you see." + "When trying to figure out if a cairn is manmade or deadly, look for a leaf, feather, or small piece of ribbon between the rocks. Man-made cairns are often decorated, while a lyfaren antenna may have bones or blood near it." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 269, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 200, "entries": [ - "You are within the domain of a puck, pitiful creatures who scorn humanity and dominate nature. It uses plants as its weapons and concealment as its defense. Finding it may prove difficult, as the forest will protect it, but once found, it is frail." + "A lyfaren needs the pressure of being surrounded by dirt to survive, find a way to unearth one and the fight is over." ] } ] - }, - { - "type": "entries", - "name": "A Puck's Lair", - "page": 269, - "entries": [ - "Soil within a puck's lair occasionally twinkles as if filled with sparkling fertilizer. Many of the trees and plants are likely to be the puck's thralls, and allied plant creatures might also dwell there. Within the lair, only creatures of the puck's choice leave tracks. Tracking such creatures is possible only with magic.", - "A puck makes their hidden home in small crevices beneath the interlaced roots of plant thralls. These roots act as labyrinthine hallways connecting all parts of the grove, which the puck uses to sneak around. While hidden in this maze, the puck whispers to the trees and telepathically commands them. Hiding and commanding the plants to protect the puck is crucial, for it knows that despite its great power, it is physically frail." - ] } ] } @@ -98343,20 +70084,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Puck.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PuckTree.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lyfaren.webp" } } ] }, { - "name": "Putrefaction Slug", + "name": "Magebane Ooze", "source": "GHMG", "entries": [ { @@ -98365,7 +70099,7 @@ { "type": "quote", "entries": [ - "While all slugs and such slick sliders are creepy, one type in particular transforms other creatures to something even more disgusting." + "For every action, there's an equal and opposite reaction by an angry wizard." ] }, { @@ -98373,18 +70107,34 @@ "entries": [ { "type": "entries", - "name": "Repulsively Quick", - "page": 272, + "name": "Made for Spite", + "page": 201, "entries": [ - "Slithering along faster than you'd expect on a glistening trail as clumpy and green as plague victim's snot, the putrefaction slug's brownish-red bodies writhe unnaturally, as if their innards are itching to escape. Their slithering mass vibrates and shakes loose a strange and dusty yellow miasma just before they spit, emitting a sulfuric stench." + "Magebane oozes were created by an irritable wizard to wreak havoc on rivals. Unfortunately for him, his creations got loose before he could unleash them, making him their first victim." ] }, { "type": "entries", - "name": "Fates Worse than Death", - "page": 272, + "name": "Devourers of Magic", + "page": 201, "entries": [ - "Slugs target their victims with bile-colored spit, causing unfortunates to dissolve in a matter of moments. A slug's hunger is also its weakness. Once they've spewed their digestive juices and flesh begins to putrefy, a slug's instincts take over, and it begins to feed. That's not good for the victim, but the slug focuses on little other than the eating, which is an excellent time to strike for the kill." + "Magebane oozes feed on magical energies. Although they can survive for years without feeding, they do so by going dormant. An active ooze shrivels quickly if it lacks a source of magic." + ] + }, + { + "type": "entries", + "name": "Unusually Intelligent", + "page": 201, + "entries": [ + "Because their creator intended them to attack other wizards, he experimented to provide them greater intellect than most oozes. As a result, they strategize and can set traps for their prey." + ] + }, + { + "type": "entries", + "name": "Inquisition Tool", + "page": 201, + "entries": [ + "The Arcanist Inquisition has recently learned of the existence of magebane oozes, and inquisitors are in the process of capturing the strange oozes to use against their magic-wielding foes." ] } ] @@ -98392,35 +70142,49 @@ { "type": "entries", "name": "Salvage", - "page": 272, + "page": 201, "entries": [ - "Putrefaction slugs ignore what they can't devour, making any treasure they possess incidental. But the glands that generate their digestive acid are prized by alchemists.", - "Removing an intact slug gland requires a successful {@dc 12} Intelligence ({@skill Nature}) or Wisdom ({@skill Medicine}) check. Once removed, the gland must be stored in alcohol or similar preservative agents. Using four such glands, a person can create a more potent version of acid that renders a target that takes damage from the acid vulnerable to bludgeoning damage until the end of the thrower's next turn.", - "These enhanced acids are called {@item slugger (vial)|GHMG|sluggers}, cost 40 gp, and weigh the same as a standard {@item Acid (vial)|PHB|vial of acid}. Creating a {@item slugger (vial)|GHMG|slugger} requires proficiency with {@item alchemist's supplies|PHB} and a successful {@dc 13} Intelligence check to use them in a process that takes 4 hours. Failure creates normal acid, while failure by 5 or more renders a useless result." + "Magebane oozes are a terrifying risk for even wellequipped adventurers. Even in death, some of their corrosive properties persist. Someone who makes a successful {@dc 15} Dexterity ({@skill Sleight of Hand}) check can carefully collect the remaining potent ooze into a vial. This can be turned into a {@item magebane bomb|GHMG} {@homebrew |(see Chapter 4)}. Making this item requires a proficient arcanist to spend 4 hours, use 100 gp of components, and succeed on a {@dc 15} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 272, + "page": 201, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 272, + "name": "{@dc 12} Intelligence ({@skill Arcana}):", + "page": 201, "entries": [ - "A putrefaction slug spits acid. This acid can dissolve a creature into a puddle of goo." + "Magebane oozes feed on magic and quickly reduce magical weapons and armor to regular, non-magical versions of those weapons." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 272, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 201, "entries": [ - "The slug's digestive acid softens tissue, making it vulnerable to crushing and tearing. Water helps dilute this acid." + "Magebane oozes were created by a vengeful wizard who lost control of them before he could unleash them on his rivals." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 201, + "entries": [ + "Some arcanists speak in hushed whispers of a particular mutation that occurs after magebane oozes have managed to devour enough magic. These magebane evolutions are nearly indestructible and can not only strip away magic, but store and then direct it back at the unlucky caster who loosed it." ] } ] + }, + { + "type": "inset", + "page": 201, + "name": "GM Advice:", + "entries": [ + "Magic is such a powerful force in the game that twisting it to use against characters can sometimes seem to be the only thing that can scare a character. A more powerful form of magebane ooze that collects and harnesses the destructive nature of magic used against them would be a terrifying prospect for high-level magic-wielding characters." + ] } ] } @@ -98430,13 +70194,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PutrefactionSlug.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MagebaneOoze.webp" } } ] }, { - "name": "Putrid Giant", + "name": "Mageplants", "source": "GHMG", "entries": [ { @@ -98445,7 +70209,7 @@ { "type": "quote", "entries": [ - "Beware a giant with pustules and sloughing skin. Hill giants respond differently to the pox. It rots their flesh and instills them with deadly mania." + "Why do common folk hate magic? Look at the experiments of those with magical power! Consider mageplants: picking a flower could be either a delight or a deadly trap!" ] }, { @@ -98453,20 +70217,42 @@ "entries": [ { "type": "entries", - "name": "Infected, Unrestrained", - "page": 273, + "name": "Creations of Magic", + "page": 202, "entries": [ - "{@disease The Weeping Pox|GH|Weeping Pox} is deadly to most creatures, but it can manifest differently. When a hill giant becomes infected, the fever sharpens the senses and creates a manic euphoria that never dissipates. Pustules form, and the flesh necrotizes, some sloughing off in strips and patches, but the disease doesn't kill the giant. Accompanying exhilaration pushes the sick giant to greater violence and depravity.", - "The new flurry of mental activity impedes what little logic the giant had. This state makes the giant more arrogant. It believes no one can best it, physically or intellectually. Only death can convince the giant it's mistaken." + "Mageplants don't come into being by ordinary means. Each was the result of magical experimentation or intentional cultivation by arcanists, druids, or other powerful creatures." ] }, { "type": "entries", - "name": "Disease Seekers", - "page": 273, + "name": "A Deadly Surprise", + "page": 202, "entries": [ - "Putrid giants believe the {@disease The Weeping Pox|GH|Weeping Pox} is a boon. They seek out those who have the pox or died from it. The giants consume infected flesh, believing doing so bolsters their power. No evidence supports this view, but reasoning with a healthy hill giant would be a challenge.", - "Putrid giants kill and eat most other creatures. But their laziness competes with their depravity. A putrid giant might attract a following of morbus kobolds, who see the giant as a living representative of the Filth Grazer. This misbegotten clan serves the giant as further spreaders of its ailment, and the giant allows this service, likely eating only enough kobolds to keep the others servile." + "Mageplants usually look like mundane plant life, making them a particularly nasty hazard for those not trained in the differences. When that rose begins spitting fire or a vine drags you into the earth, it's not likely to be a good day." + ] + }, + { + "type": "entries", + "name": "Thunderblossoms", + "page": 202, + "entries": [ + "These explosive plants look like small rose bushes that grow low to the ground. When active, they scuttle in and out of the fray, allowing their blooms to explode, sending seeds (and destruction) everywhere." + ] + }, + { + "type": "entries", + "name": "Lightning Vines", + "page": 202, + "entries": [ + "These masses of vines grow small blue blooms that hum with electricity. They lash out, grappling living creatures to deliver heart-stopping shocks." + ] + }, + { + "type": "entries", + "name": "Flash Freezes", + "page": 202, + "entries": [ + "These white-barked trees bear frosty blue leaves and snow-white blossoms. They enjoy leaching the warmth out of nearby living creatures." ] } ] @@ -98474,41 +70260,56 @@ { "type": "entries", "name": "Salvage", - "page": 273, + "page": 202, "entries": [ - "A putrid giant is such a haven for the {@disease The Weeping Pox|GH|Weeping Pox} that its gear and trinkets pose risk of exposure to the disease. It's best to burn the body and flee the area the giant inhabited with care and haste. However, the possessions of those the giant killed are scattered about its lair.", - "A successful {@dc 20} Wisdom ({@skill Medicine}) check allows one to carefully remove the brain of a putrid giant. This brain, if treated with 200 gp worth of magical components, can be turned into a meal for 4 people. For 8 hours after eating the brain, a creature gains {@dice 4d6} temporary hit points." + "The seeds from three thunderblossoms, two lightning vines, or one flash freeze can be worked into an oil that, when placed on a weapon, can allow that weapon to do damage corresponding to the nature of the plant. Making this oil requires someone proficient with the {@skill Nature} skill to succeed on a {@dc 15} Intelligence ({@skill Arcana}) check after spending 12 hours and 100 gp of components. This oil, when put on a melee weapon, deals an additional 6 ({@damage 1d12}) damage of the type based on the plant for 24 hours." ] }, { "type": "entries", "name": "Lore", - "page": 273, + "page": 202, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 273, + "page": 202, "entries": [ - "A putrid giant looks like it's undead, but it's still living and under the strange power of the {@disease The Weeping Pox|GH|Weeping Pox}. Contact with the giant can infect other creatures, as can touching objects the giant has recently handled." + "All mageplants are created rather than occurring naturally. Most often druids or wizards are responsible for planting them in areas they want to protect." + ] + }, + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 202, + "entries": [ + "Thunderblossoms are a useful early warning system for identifying intruders. Planting a border of them can make it hard for someone to walk up on their creator undetected." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 202, + "entries": [ + "Lightning vines are faster than most people suspect and can pick off incautious stragglers before anyone realizes they've fallen." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 202, + "entries": [ + "Flash freeze trees are hard to stabilize without killing the original plant and thus relatively rare among mageplants. Powerful spellcasters sometimes awaken such trees to make them an even deadlier threat." ] } ] - }, - { - "type": "inset", - "page": 273, - "name": "GM Advice:", - "entries": [ - "The strange effect the {@disease The Weeping Pox|GH|Weeping Pox} has on hill giants might mutate them even further, including giving them a high enough Intelligence to allow them to start casting spells and reasoning much better than normal. Imagine a hill giant chieftain who figures this out: they would seek out the {@disease The Weeping Pox|GH|Weeping Pox} for all of their followers!" - ] } ] } ] }, { - "name": "Quake Drake", + "name": "Maiden's Hair", "source": "GHMG", "entries": [ { @@ -98517,26 +70318,37 @@ { "type": "quote", "entries": [ - "Sometimes I still feel the rumble, always right before I fall asleep." - ] + "Beware the woods", + "Beware the night", + "Beware the hair of golden light" + ], + "from": "Excerpt from a Bürach nursery rhyme" }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Protective Breed", - "page": 274, + "name": "Forest Blight", + "page": 204, "entries": [ - "Ancient arcanists once bred dragonlike creatures to protect their isolated homes. As often happens when arcanists interfere with the natural world, these drakes turned on their masters, destroyed their homes, stole their treasures, and buried themselves beneath the earth." + "Maiden's hair is a deadly plant found in remote forests. They resemble long flowing tufts of golden grass or moss, frequently hanging from tree limbs." ] }, { "type": "entries", - "name": "Affinity for the Earth", - "page": 274, + "name": "Delusional Scent", + "page": 204, "entries": [ - "These drakes, suffused with the magic from their creators, found that they could hold sway over the tremors and power of the very mountains in which they took residence. When an unexpected tremor moves the ground, people of mountain villages say that two quake drakes are either warring or mating." + "The maiden's hair releases a poisonous scent, barely noticeable by most humanoids. However, intelligent creatures affected by this poison become enamored with the plant. Poisoned victims who survive encounters with maiden's hair describe visions of an attractive individual with long flowing hair calling them forward." + ] + }, + { + "type": "entries", + "name": "Hag's Favorite", + "page": 204, + "entries": [ + "Hags often cultivate these plants to protect their dismal lairs, leaving skeletons of past victims beneath the deadly plants to warn potential intruders of the danger." ] } ] @@ -98544,58 +70356,41 @@ { "type": "entries", "name": "Salvage", - "page": 274, + "page": 204, "entries": [ - "The quake drake has a thick hide of scales that can be worked into {@item quakescale armor|GHMG} {@homebrew |(see Chapter 4)}. A proficient armorer can spend 30 hours and 300 gp of components to make this armor, and then must succeed on a {@dc 15} Intelligence ({@skill Nature}) check.", - "Additionally, a quake drake has a {@chance 50|50% chance|Quake Drake|The belly contains a valuable item.|The belly is empty.} of having a particular precious metal or gem resting in its belly. Any coin amount represents an approximate value, since the metal is now compressed into a ball:", - { - "type": "statblock", - "tag": "table", - "source": "GHMG", - "name": "Quake Drake Hoard", - "page": 274 - } + "Individuals proficient with {@item weaver's tools|PHB} can use the fibrous remains of one maiden's hair to craft exceptionally resilient nets. An individual spending 8 hours and succeeding on a {@dc 10} Dexterity ({@skill Sleight of Hand}) check can craft a {@item net of maiden's hair|GHMG} {@homebrew |(see Chapter 4)}." ] }, { "type": "entries", "name": "Lore", - "page": 274, + "page": 204, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 274, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 204, "entries": [ - "Quake drakes are the bane of precious metal or gem mines, or caravans carrying such things. More than one mine has been obliterated and collapsed by a quake drake." + "The subtle scent released by maiden's hair is poisonous and can induce delirium in its victims." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 274, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 204, "entries": [ - "Be wary of collections of sand or rock spheres you find, that's from a quake drake belly." + "These plants are resistant to bludgeoning, piercing, and psychic damage." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 274, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 204, "entries": [ - "The quake drake is suffused with magic that shakes the earth and can stun a person with its tail attack." + "A powerful wind can disperse the maiden's hair's poisonous scent for a short time." ] } ] - }, - { - "type": "inset", - "page": 274, - "name": "GM Advice:", - "entries": [ - "A single or pair of quake drakes would make a significant challenge for a lower-level party trying to remove the beasts from an old mine that they're using as a lair. Not only are the creatures themselves a threat, but the very setting itself could prove dangerous. Imagine dealing with the drakes and some other creatures dwelling in the area, while at the same time having to use skills in nature, engineering, and other fields to keep the entire place from crashing down on their heads.", - "The key to making such an adventure tense and fun while still being manageable and fair is to ramp up the tension first. As the characters move into the lair, describe some cave-ins and rumblings. Then have the characters experience a slightly dangerous passage where {@skill Perception} and {@skill Investigation} checks can avoid the damage. At the end, and maybe even during a battle, the characters must reinforce supports or rock formations that are the only things holding up the ceiling." - ] } ] } @@ -98605,13 +70400,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/QuakeDrake.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Maiden'sHair1.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Maiden'sHair2.webp" } } ] }, { - "name": "Quiet One", + "name": "Malcinder", "source": "GHMG", "entries": [ { @@ -98620,7 +70422,7 @@ { "type": "quote", "entries": [ - "When you can't hear anything, you've heard them coming." + "A shadowy form moves silently toward its prey, stalking with precision. Sudden flames erupt as the malcinder roars and leaps into the air to crush its target to the ground." ] }, { @@ -98628,26 +70430,26 @@ "entries": [ { "type": "entries", - "name": "Horrifying Appearance", - "page": 275, + "name": "Infernal Hunters", + "page": 206, "entries": [ - "A quiet one is horrifying to behold. They are vaguely humanoid with grey pebbled skin, a large ovoid head, sharp claws, and a massive, fanged maw." + "Malcinders sometimes escaped the Netherworld, forming small hunting packs found in every region. They suppress their infernal nature when hunting and resting for stealth, dusky skin concealing them in the darkness." ] }, { "type": "entries", - "name": "Silent Hunters", - "page": 275, + "name": "Born in Flames", + "page": 206, "entries": [ - "Quiet ones always generate an aura of absolute silence." + "When a malcinder attacks, its body hardens like cooling lava, and flames glow through its skull. It harnesses this infernal fire within its whiplike tail to hurl flame." ] }, { "type": "entries", - "name": "Feed On Fear", - "page": 275, + "name": "Burning Leader", + "page": 206, "entries": [ - "Quiet ones eat fear and seek to panic their victims as much as possible before killing them." + "The strongest of malcinders leads a pack. This alpha is the largest in the group and the best hunter. A malcinder alpha draws attention so the pack can attack from all sides." ] } ] @@ -98655,57 +70457,41 @@ { "type": "entries", "name": "Salvage", - "page": 275, + "page": 206, "entries": [ - "The brain of a quiet one can be made into a meal for three people with a successful {@dc 10} Intelligence check by someone proficient with {@item cook's utensils|PHB}. Consuming the brain within 24 hours of the quiet one's death gives the eater advantage on saving throws against effects that cause the {@condition frightened} condition for 1 week. Crafting this meal takes 2 hours and costs 20 gp." + "When a malcinder dies, the flames within its body go out, and the corpse hardens like volcanic rock. The claws and fangs from one malcinder corpse make a powder that someone who has proficiency with {@item alchemist's supplies|PHB} can make into a {@item potion of speed|PHB}. Doing so requires other reagents worth 1,000 gp, 8 hours of work, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 275, + "page": 206, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 275, - "entries": [ - "Quiet ones are so named for the constant aura of silence they generate." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 275, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 206, "entries": [ - "A quiet one is immune to psychic and thunder damage." + "Malcinders are fiends immune to fire." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 275, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 206, "entries": [ - "Quiet ones feed on fear and gain temporary hit points from those with the {@condition frightened} condition." + "A malcinder alpha coordinates its pack efficiently. Slaying this leader can make the pack much less dangerous.", + "Malcinders are prone to following stronger fiends. Therefore, a creature with fiendish ancestry can tame a malcinder." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/QuietOne.webp" - } - } ] }, { - "name": "Quoxxarie", + "name": "Malefic Broker", "source": "GHMG", "entries": [ { @@ -98714,14 +70500,7 @@ { "type": "quote", "entries": [ - "Four rush out, their stable opened.", - "Their steps spawn screams, their chains have broken.", - "Wounded wails and bloody fields.", - "White for sickness, red for vying.", - "Empty tables and sundered shields.", - "Black for hunger, gray for dying.", - "Note this doom we've spoken.", - "Dread rams arise. They have awoken." + "The sound of coins clanking together is music to the ears of some. In the hands of a malefic broker, it's a death knell." ] }, { @@ -98729,28 +70508,18 @@ "entries": [ { "type": "entries", - "name": "Guts and Glory", - "page": 276, - "entries": [ - "A quoxxarie resembles a large ram stripped of parts of its skin with its innards exposed. It looks more like a gutted carcass than a living being. Mortals hesitate when they see a quoxxarie's impossible form. The quoxxarie doesn't. It charges its foes as they stand staring." - ] - }, - { - "type": "entries", - "name": "Infernal Vanguard", - "page": 276, + "name": "Disciples of Gorodyn", + "page": 208, "entries": [ - "Quoxxaries are mighty fiends, wrath incarnate, that fight at the vanguard of infernal armies. Some believe a quoxxarie is so bloodthirsty that only death can bring it peace. Fury is part of the creature's body. When unable to fight, a quoxxarie paces in anticipation of combat.", - "Only another mighty fiend can control a quoxxarie, but risking a quoxxarie offers such a fiend a valuable soldier. An army with multiple quoxxaries is a powerful one. If their commander provides them with enough battles, the quoxxaries serve without much problem, and their fearsome reputation can keep enemies and rivals at bay." + "A rare fiend, the malefic broker is an example of a diabolic middleman. Taking the form of a humanoid, the malefic broker hones its skills in negotiation and acquisition rather than its fiendish might. Greed motivates a malefic broker, who scrambles to acquire more souls for Gorodyn through deception and persuasion." ] }, { "type": "entries", - "name": "Fourfold Destruction", - "page": 276, + "name": "Soul Shards", + "page": 208, "entries": [ - "Legend says that all four types of quoxxaries\u2014red, black, white, and gray\u2014brought together make an inexorable force that can lead to worldwide destruction. Most scholars consider this belief to be hyperbole. It's true that quoxxaries of varied colors fighting alongside one another make for a deadly group, especially with their combined auras. The myth likely arises from how rare it is to see multiple quoxxaries together. Without enemies to fight, quoxxaries of differing colors turn on each other, making the likelihood of seeing four different ones together all the less likely.", - "The four colors indicate unique traits. Red or izil quoxxaries are most common. The creature resembles a bloody carcass trailing gore, and its lust for battle is infectious. Black or ara quoxxaries are the smallest of these fiends, with the appearance of a burnt corpse. These quoxxaries weaken enemies and pollute the ground they walk on. White or oko quoxxaries resemble a pale, disease-ridden corpse, with a pestilential cloud hanging around it. The creatures appear weak, prone to stumbling and coughing, but they are as supernaturally sickening as their appearance suggests. Gray or boza quoxxaries are the rarest and most powerful, and they are also the most patient and circumspect in battle. A gray quoxxarie is skeletal, its ashy skin stretched tight over the bones, its desiccated organs giving off dust. This fiend brings pain and death with it, causing wounds to fester and refuse to heal. A gray quoxxarie prefers foes that are close to death." + "Despite a disdain for mortal wealth, a malefic broker carries gems, which the fiend uses to siphon pieces of souls fleeing the dying. When cornered, a malefic broker consumes these soul shards to gain eldritch might it can use to defend itself." ] } ] @@ -98758,49 +70527,25 @@ { "type": "entries", "name": "Salvage", - "page": 279, + "page": 208, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can brew and refine the blood of one quoxxarie with reagents worth 100 gp to make a {@item potion of relentlessness|GHMG} {@homebrew |(see chapter 4)}. The process takes 8 hours, and the alchemist must succeed on a {@dc 15} Intelligence or Wisdom check." + "Soul shards taken from the malefic broker fetch 250 gp each, or more, from rich collectors and arcanists. If crushed, added to water, and imbibed, each soul shard acts as a {@item potion of superior healing|DMG}. A malefic broker carries jewels worth at least 500 gp to turn into more soul shards." ] }, { "type": "entries", "name": "Lore", - "page": 279, + "page": 208, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 279, - "entries": [ - "The four kinds of quoxxarie are distinguished by their different colors. Red is the most common, while gray is the deadliest and rarest." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 279, - "entries": [ - "Quoxxaries are aggressive, fast, and ruthless. They respond to attacks with crushing blows and are impossible to poison." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 279, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 208, "entries": [ - "Four quoxxaries of differing colors fighting alongside one another makes a deadly combination. Their auras complement each other, spelling big trouble for the quoxxaries' enemies." + "Malefic brokers collect souls, either through fiendish contracts or being near those who die. The soul shards they carry can power their fiendish abilities." ] } ] - }, - { - "type": "inset", - "page": 279, - "name": "GM Advice:", - "entries": [ - "Overlapping auras of quoxxaries can be both powerful and difficult to keep track of, potentially slowing combat. Use them with care. On the other hand, a powerful party that might be difficult to challenge in combats should find multiple quoxxaries can be part of a very tough fight." - ] } ] } @@ -98810,20 +70555,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Quoxxarie1.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Quoxxarie2.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MaleficBroker.webp" } } ] }, { - "name": "Rabenhex", + "name": "Malikirian Imp", "source": "GHMG", "entries": [ { @@ -98832,30 +70570,34 @@ { "type": "quote", "entries": [ - "Sing a song of rabenhex,", - "A hanging garlic braid,", - "Three and ten years bad luck", - "For those who never prayed." - ], - "from": "Nursery Rhyme" + "I can give you anything, mortal. Riches? Accolades? To be important, for once? Whisper your secrets to me. I will tell you the secrets of your rivals. They all dance with me." + ] }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Bird of Ill Omen", - "page": 280, + "name": "Prideful Purpose", + "page": 209, "entries": [ - "A rabenhex haunts the woods where witches are said to dwell. This ravenlike bird has black feathers tinged with flecks of red. Its beak and talons are also red, making it look bloody." + "A minor daemon of Malikir, Arch Daemon of Pride, the Malikirian imp was created to tempt mortals into acting on their base desires and soothe their guilty consciouses with rapturous feelings of entitlement and certainty. It is said the Angel of Empyreus keeps one chained to elicit confessions and goad mortals into the very acts of sin the Angel of Empyreus seeks to punish." ] }, { "type": "entries", - "name": "Magical Gift", - "page": 280, + "name": "A Decrepit Devil", + "page": 209, "entries": [ - "Many believe killing a rabenhex brings bad luck, but much the opposite is true. Rarely, a rabenhex bears one golden feather. This enchanted feather is said to remove curses." + "The imp is a wretched, bruised, shriveled creature that would almost inspire pity, were it not unmistakably fiendish. Its diminutive head resembles the skull of a bighorn sheep, and its sinuous body is covered in cracked and haggard scales." + ] + }, + { + "type": "entries", + "name": "Infernal Intelligence", + "page": 209, + "entries": [ + "Before the Godswar, these imps would be exchanged as gifts and familiars by agents of Malikir to influential mages or court advisors to inspire selfishness, war, and hunger for power. They are s pies experts at gaining secrets and revealing them for maximum damage." ] } ] @@ -98863,49 +70605,58 @@ { "type": "entries", "name": "Salvage", - "page": 280, + "page": 209, "entries": [ - "A rabenhex has a {@chance 10|10 percent chance|Rabenhex|The Rabenhex has a enchanted feather.|The Rabenhex has no special feathers.} of having an {@item enchanted feather|GHMG} {@homebrew |(see chapter 4)} growing from its body." + "If caught alone with a hostile foe, the imp pleads for its life and pledges to serve its new master. It gives its name, which a caster can use when casting {@spell find familiar} to summon and bind the imp as their familiar.", + "An imp's scales and bones can be used to create a {@item Imp Potion of Fire Resistance|GHMG|potion of fire resistance} with a {@dc 15} Intelligence ({@skill Arcana}) ability check from a character proficient in {@item alchemist's supplies|PHB}. This takes 2 hours and 10 gp of materials. However, there's a {@chance 90|10% chance|Imp|The potion acts normally|The potion imparts fulnerability to all damage except fire.} that the person taking the potion will be vulnerable to all other damage.", + "Eating the Malikirian imp's heart grants the ability to cast {@spell suggestion} once without using a spell slot. The DC to resist this spell is 10." ] }, { "type": "entries", "name": "Lore", - "page": 280, + "page": 209, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 280, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 209, "entries": [ - "A rabenhex is swift in flight and doesn't provoke {@action opportunity attack|PHB|opportunity attacks}." + "Beware the multitudinous throngs of Malikir's progeny, for they can corrupt even the most pure-hearted and spur them to acts of sin and moral decay." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 280, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 209, "entries": [ - "A rabenhex can curse a creature within 60 feet of it. This curse makes it harder to hit the rabenhex or hags it might serve" + "Many a foolish warlock thought they had the upper hand when they received such a pathetic creature as their familiar, but they underestimated the imp at their peril." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 209, + "entries": [ + "Despite archmages' divinations, no one quite knows how the Angel of Empyreus came to hold the chains of a Malikirian imp. This cannot be good news." ] } ] + }, + { + "type": "inset", + "page": 209, + "name": "GM Advice:", + "entries": [ + "Play the Malikirian imp as the master manipulator it is. Its main weapon is its enemy's greed, so dig deep into whatever might tempt a character, and keep digging until you find a weakness. Often even if a character isn't greedy, the player is." + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rabenhex.webp" - } - } ] }, { - "name": "Raven of Ill Omen", + "name": "Marra", "source": "GHMG", "entries": [ { @@ -98914,7 +70665,7 @@ { "type": "quote", "entries": [ - "Ravens can be a sign of bad tidings, but their monarchs bring mischief and upheaval." + "Marras are literally the stuff of nightmares." ] }, { @@ -98922,19 +70673,19 @@ "entries": [ { "type": "entries", - "name": "Raven \"Rulers\"", - "page": 281, + "name": "Nightmare Spirits", + "page": 210, "entries": [ - "Ravens of ill omen are larger than normal ravens. A plume of feathers, red and white, and alabaster eyes set it further apart from its kin. These regal ravens also have magical influence over fortune. This prescience causes misfortune for the raven's enemies and good luck for fellow corvids.", - "Ravens are harbingers of misfortune. A raven of ill omen is the embodiment of this belief. When one appears, battlefield deaths increase, pestilence spreads quickly, and misery abounds." + "These nocturnal visitors sit on a sleeping victim's chest, drawing out personal fears and driving poor souls to panic before suffocating them. Those who have survived a marra attack testified that when the creature came to visit, the victim felt a heavy weight on their chest before losing the ability to move.", + "Survivor accounts also report the marra can shapechange, often becoming moths. In this form, a marra can enter rooms through keyholes or other tiny openings." ] }, { "type": "entries", - "name": "Cunning Deceivers", - "page": 281, + "name": "Night Riders", + "page": 210, "entries": [ - "Contrary to popular superstition, ravens of ill omen aren't beasts. These mischievous creatures are fey who actively spread misfortune. They influence ravens and sometimes ally with other fey, drawing unwitting creatures into traps and nasty schemes through mimicry and other tricks." + "Marra steal horses and other mounts, riding off into the twilight in search of victims. The animals are left exhausted and covered in sweat by dawn." ] } ] @@ -98942,30 +70693,31 @@ { "type": "entries", "name": "Salvage", - "page": 281, + "page": 210, "entries": [ - "Many people believe the crown feather of the raven of ill omen bestows good fortune, while others insist the opposite is true. Someone can sit with such a feather for 1 hour and attempt to attune to it, making a {@dc 10} Charisma check. On a success, the feather acts as a {@item stone of good luck|DMG}. On a failure, the feather seems to be a {@item stone of good luck|DMG}, but the GM secretly subtracts 2 from ability checks and saving throws after the player adds the \"luckstone's\" +1. The ill-fortune feather is cursed. Until the curse is removed, the attuned user can't discard it. The good-fortune feather crumbles to dust if the user rolls a 1 on a death saving throw. The ill-fortune feather crumbles, ending the curse, if the user rolls a 20 on a death saving throw." + "A nightmare pine grows in the marra's wake. A proficient {@item woodcarver's tools|PHB} can fashion a {@item nightmare staff|GHMG} {@homebrew |(see Chapter 4)} from this stunted tree. Doing so takes 5 days of work, materials worth 100 gp, and someone to cast {@spell phantasmal force} on the staff each day.", + "Near where a marra is slain, there is a {@chance 50|50% chance|Marra|An adder stone is nearby.|There is no item nearby.} of finding an {@item adder stone|GHMG} {@homebrew |(see Chapter 4)}." ] }, { "type": "entries", "name": "Lore", - "page": 281, + "page": 210, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 281, + "page": 210, "entries": [ - "The raven of ill omen is a creature that can speak and mimic sounds and voices. Those the raven deems enemies might quickly find that luck has abandoned them." + "A marra is a fiend with power over dreams and sleep. It can't be frightened, and it can polymorph into a moth." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 281, + "page": 210, "entries": [ - "This raven is no beast, but rather a devious fey keen to bestow misfortune on mortals." + "A {@condition prone} or sleeping target is vulnerable to a marra's crushing psychic weight." ] } ] @@ -98978,21 +70730,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RavenofIllOmen.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Marra.webp" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptRavenofIllOmen.webp" - }, - "credit": "Anastassia Grigorieva" } ] }, { - "name": "Red Hag", + "name": "Maskenmagier", "source": "GHMG", "entries": [ { @@ -99001,7 +70745,7 @@ { "type": "quote", "entries": [ - "Those three ladies who own the new tavern are so friendly! It's become my favorite drinking spot." + "A mask can hide who you are. Careful lest you forget who you are." ] }, { @@ -99009,36 +70753,19 @@ "entries": [ { "type": "entries", - "name": "Hag Schism", - "page": 282, - "entries": [ - "Long ago, folk believed a few hags were kind, that most hags bared their fangs, but others lent a hand. This inspired the notion that some hags could blend into mortal society. In truth, the \"nice\" hags learned to catch more flies with honey\u2014a little kindness goes a long way when deceiving mortals.", - "A schism formed among hags. A majority of hags saw those who pretended to be kind as an anathema. Covens convened to perform one of the most unholy curses hags ever produced. This curse set a hag who transgressed apart and made her mortal, marking her in scarlet: a red hag." - ] - }, - { - "type": "entries", - "name": "Unchanging Form", - "page": 282, - "entries": [ - "A red hag can't change her form. She knows no magic to disguise herself. She must get along in her natural form, that of a middle-aged human. Unable to trick mortals using deceptive magic, they instead rely on more common deceptions and wit. Once a red hag feels she has pushed her luck in one settlement, risking revealing her true nature, she moves on to the next." - ] - }, - { - "type": "entries", - "name": "Life and Voice Thieves", - "page": 282, + "name": "Feline Fiend", + "page": 211, "entries": [ - "A red hag subtly manipulates people to gain trust and friendship before preying on a target. To do so, the hag uses magic to {@condition charmed|PHB|charm} the target, then to make the target forget it was {@condition charmed}. Over time, the process makes a creature feel genuine fondness for the hag, or more.", - "The hag's touch saps the will to live and express, energizing the hag and extending her life. If a red hag all but kills a target with this draining, the creature can lose their voice to the hag forever. The hag can speak in the voices she has stolen." + "The maskenmagier can alter its appearance to take any humanoid form, but it is a cat-headed fiend with a humanoid body. Driven by a desire to grow more powerful, the maskenmagier makes masks and consumes souls." ] }, { "type": "entries", - "name": "Red Covens", - "page": 282, + "name": "Magical Masks", + "page": 211, "entries": [ - "As with other hags, red hags seek hag partners to form covens and increase their magic. Such covens usually involve only red hags, and they often create a situation or seek work that brings them into contact with mortals vulnerable to manipulation. Coven members can also perform a ritual that allows a coven member to take a mortal's body. The hag's curse makes even this \"transformation\" temporary, but the theft gives the red hag opportunities she lacks in her normal form. And a youthful body can further stave off the hag's mortal decline." + "Carved from wood and painted with natural pigments on a neutral base of glue and crushed seashell, the masks a maskenmagier offers portray a beast. Each mask allows the wearer to transform into that animal.", + "A maskenmagier is a clever spellcaster artful at negotiation and hungry for power. It offers people the opportunity to escape life's troubles through mask magic. A deal consists of a proposal that covers the terms each party expects. Accepting the mask seals the agreement and makes the contract binding." ] } ] @@ -99046,57 +70773,48 @@ { "type": "entries", "name": "Salvage", - "page": 282, + "page": 211, "entries": [ - "Red hags maintain readiness to flee their current living arrangements. They carry their most precious belongings with them. These objects are treasures that might have some malevolent emotional value to the hag, like a trophy. Red hags are willing to use this wealth to bargain with attackers or other beings." + "Those who defeat a maskenmagier discover a {@item mask of the maestro|GHMG} {@homebrew |(see chapter 4)}." ] }, { "type": "entries", "name": "Lore", - "page": 282, + "page": 211, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 282, + "page": 211, "entries": [ - "A red hag is a mortal fey cursed to absorb life from people to avoid aging and dying. This kind of hag can drain a person's vigor to heal herself." + "The maskenmagier is immune to being {@condition poisoned} or {@condition charmed}." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 282, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 211, "entries": [ - "Red hags are subtle rather than mighty foes. Their enchantments are potent, and a red hag can make a victim forget they were {@condition charmed}. These hags rarely attack directly when manipulation can work. And those the hag drains can lose their voices, which the hag keeps and uses." + "The masks that the maskenmagier offers are cursed." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 282, + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 211, "entries": [ - "Three red hags can form a coven that puts more magic at each member's disposal. A red hag coven can perform a ritual to steal the body of a mortal, sending that person's soul to the afterlife as the hag's soul possesses it. Red hags enact this ritual most often to stave off aging. The hag's curse causes her to slowly transform back into herself." + "A maskenmagier can devour a humanoid's soul, allowing the fiend to take on an uncanny copy of the person's form." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RedHag.webp" - } - } ] }, { - "name": "Remorseful Storm", + "name": "Mausgeist", "source": "GHMG", "entries": [ { @@ -99105,7 +70823,7 @@ { "type": "quote", "entries": [ - "If you venture into the Unterland province and hear a sound that's a terrible cacophony of thunder and wailing\u2014RUN." + "In the case of the mausgeist, the pursuit of power corrupts in ways only a fiend knows." ] }, { @@ -99113,26 +70831,27 @@ "entries": [ { "type": "entries", - "name": "A Storm Unleashed", - "page": 284, + "name": "Fiendish Rodent", + "page": 212, "entries": [ - "This storm giant took up Maligant's call to arms during the war between the Four Divines. Once part of a celestial host, it's now a lost veteran and skilled holy warrior who hunts down fiends and anyone who gets in its path. People who've seen it call it the \"Remorseful Storm.\"" + "A mausgeist appears when a powerful spellcaster makes an infernal pact for immortality. Magic imbues each of a mausgeist's long whiskers, making the creature a deadly opponent.", + "A mausgeist hungers for humanoid flesh, wandering cemeteries at night to dig up hearts and livers to feast upon. Breaking the curse of a mausgeist's existence requires it to refrain from killing or devouring humanoid flesh for a thousand days." ] }, { "type": "entries", - "name": "Depraved Paladin", - "page": 284, + "name": "Shifty Appearance", + "page": 212, "entries": [ - "Driven by a strict adherence to its own unmoored sense of morality, it tracks down and faces its rivals at any cost. It wanders the Unterland province, seeking to find and destroy followers of Tormach. And often it believes everyone follows Tormach." + "A mausgeist can change its appearance through magical means. The creature retains some rodent characteristics even in humanoid form." ] }, { "type": "entries", - "name": "Rampages of Regret", - "page": 284, + "name": "Jungeist", + "page": 212, "entries": [ - "The Remorseful Storm's morals have become corrupted by its solitude as deeply as its sorrow has intensified. Its remorse for divine loss results in lashing out, while often apologizing as it does." + "A jungeist is a mausgeist before any pact gives it more power. This fiend is still a formidable foe, but it's easier to dispatch than a mausgeist." ] } ] @@ -99140,56 +70859,57 @@ { "type": "entries", "name": "Salvage", - "page": 284, + "page": 212, "entries": [ - "Someone who collects the tears of the Remorseful Storm can drink the liquid, which acts as a {@item potion of lightning resistance|DMG}. With a successful {@dc 15} Intelligence ({@skill Arcana}) check, a proficient alchemist can spend 8 hours and use 100 gp of components to create a {@item grenade of remorse|GHMG} {@homebrew |(see Chapter 4)}." + "A mausgeist is a creature born of a hunger for undying power. Its remains can be harvested for their magical properties. Within the liver of a mausgeist is a {@item pearl of power}.", + "Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item weaver's tools|PHB} can incorporate the hide of a mausgeist into a {@item cloak of the mausgeist|GHMG} {@homebrew |(see chapter 4)}. Doing so requires 10 days of work, extra materials worth 2,000 gp, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 284, + "page": 212, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 284, - "entries": [ - "The Remorseful Storm seeks to battle fiends and is reluctant to believe that anything it encounters isn't complicit with them." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 284, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 212, "entries": [ - "Due to its storm giant nature, the Remorseful Storm is immune to lightning and thunder, and resistant to cold." + "A mausgeist is a fiend immune to poison and resistant to weapons that aren't silvered." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 284, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 212, "entries": [ - "Remorseful Storm cannot be killed as long as it is still landing blows on its enemy." + "A mausgeist can take humanoid form, but it still resembles a rodent in such a disguise. Even in that form, each of the fiend's whiskers can create a magical effect." ] } ] - }, - { - "type": "inset", - "page": 284, - "name": "GM Advice:", - "entries": [ - "The Remorseful Storm might gain followers who share its mania for chasing down supposed evil-doers. It might provide a benefit similar to its Relentless Zeal to them, giving the characters a hint at what they might face later." - ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mausgeist1.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mausgeist2.webp" + } + } ] }, { - "name": "Restless Lumberer", + "name": "Memori Lich", "source": "GHMG", "entries": [ { @@ -99198,7 +70918,7 @@ { "type": "quote", "entries": [ - "Huge thumps from across the street woke me. All night long, I swear. Next day, I go to say something to the noisy thumpers. Everyone there was dead, and strange arcane marks covered the walls." + "Some find honor in a warrior's death, but others seek an everlasting place among those who fight on in undeath." ] }, { @@ -99206,27 +70926,19 @@ "entries": [ { "type": "entries", - "name": "Dream Protectors", - "page": 285, - "entries": [ - "Lanky, long-limbed, and stooped, a restless lumberer is a giant scarred by contact with the Aetheric Kindred. Restless lumberers once cast their slumbering minds abroad into the far reaches of the multiverse, communing with cosmic beings in somnolent bliss. This left them vulnerable to the nightmares of the Kindred as they waged war on the gods of Etharis, which shattered the minds of the restless lumberers.", - "Having seen cosmic horrors firsthand, some restless lumberers seeks to thwart the Kindred's influence by denying them the dreams of mortals. Other restless lumberers work to restore the Kindred, seeing resistance to their immense power as pointless. They collect strange sleepers for this purpose." - ] - }, - { - "type": "entries", - "name": "Literal Sleepers", - "page": 285, + "name": "Beyond Death", + "page": 214, "entries": [ - "The most infamous restless lumberer dwelt in the abandoned vaults of Stehlenwald in the Rauland province of the Bürach Empire. Other cities house restless lumberers, but they largely keep to themselves. The different factions are, however, known to fight each other, causing minor earthquakes and sinkholes. They lair in old cellars, bricked-up vaults, and derelict tunnels, often burying themselves in sleepless hibernation, contemplating the collections of strange objects and items of eldritch significance taken from dreamers' homes that predict when the Kindred's dreams seep into the nightmares of mortal sleepers." + "A warrior who seeks lichdom does so in pursuit of glory in battle beyond death. These skilled fighters enter a bargain with an evil entity to evade the afterlife. Unlike wizards who seek arcane knowledge in their immortality, a warrior desires unmatched strength and prowess in battle. The arcane transformation causes a memori lich's physical form to decay but, in exchange, the undead form has supernatural strength and can call up fire to divide the battlefield. As with spellcasting liches that have individualized magical talents, each memori lich is unique." ] }, { "type": "entries", - "name": "No Sleep for the Dreamers", - "page": 285, + "name": "Memento Skull", + "page": 214, "entries": [ - "Lumberers who fight against the Kindred keep dreamers awake by rattling foundations, knocking on walls, or shouting to prevent them from sleeping until the dreams pass. They may kidnap sleeping people out of their beds, taking them to their lair. Restless lumberer devotees of M'rorcameleth are particularly fond of people with peculiar or mystical dreams." + "To transcend death, a warrior drinks a toxic concoction mixed with the blood of a powerful creature poured into the skull of a defeated enemy. Drinking the fluid causes immediate death and transformation into a memori lich, whose soul is pulled into the skull.", + "The memento skull must be fed to sustain its magic. When a memori lich slays an opponent, the opponents fleeting spiritual energy feeds the memento skull through the memori lich. Most memori liches prefer stronger foes who have skills the lich can learn by consuming the stored energy." ] } ] @@ -99234,49 +70946,72 @@ { "type": "entries", "name": "Salvage", - "page": 285, + "page": 214, "entries": [ - "A restless lumberer's lair is home to its collection of arcane curios and eldritch paraphernalia and might contain any number of spell components, spell foci, or magic scrolls.", - "The brain of a restless lumberer has been molded and washed over by countless waves of psychic energy from the Aetheric Kindred. A proficient jeweler can take the powdered brain of a restless lumberer and combine it with 1000 gp of components to create a {@item ring of nightmares|GHMG} {@homebrew |(see Chapter 4)}. This requires 5 days of work and a successful {@dc 20} Intelligence ({@skill Arcana}) check." + "A memori lich's skull can be a primary component for a {@item mace of disruption|DMG}. Someone who has proficiency with {@item smith's tools|PHB} can incorporate the skull into the mace, which takes 10 days and other materials worth 2,000 gp to make. The mace must also have {@spell dispel evil and good} cast on it at least three times during its making." ] }, { "type": "entries", "name": "Lore", - "page": 285, + "page": 214, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 285, + "page": 214, "entries": [ - "Local sightings report hearing houses groaning and rattling and feeling the ground thump with an irregular beat." + "A memori lich is a warrior who became immortal through eldritch means." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 285, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 214, "entries": [ - "The merchants league found their secure vault empty recently, including their collection of ancient temple scrolls. The entire floor was gone and a gaping tunnel leading deep into the undercity left in its place." + "A memori lich has supernatural strength and prowess, along with resistances common to the undead. It takes magic weapons to effectively hurt one, and its form can't be changed." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 285, + "name": "{@dc 25} Intelligence ({@skill Arcana}):", + "page": 214, "entries": [ - "Legend says the lumberer was once a dream-walking giant who witnessed a gods' death and now lurks in forgotten vaults beneath the city collecting interesting dreamers." + "The magic that sustains a memori lich lies within a relic called a memento skull. To permanently kill the lich, one must destroy the skull." ] } ] + }, + { + "type": "entries", + "page": 214, + "name": "A Memori Lich's Lair", + "entries": [ + "A memori lich might haunt an ancient battlefield or a fortress from which it can lead undead soldiers." + ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MemoriLich2.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MemoriLich1.webp" + } + } ] }, { - "name": "Resurrection Horror", + "name": "Meyana", "source": "GHMG", "entries": [ { @@ -99285,7 +71020,7 @@ { "type": "quote", "entries": [ - "Sometimes it's better to stay dead. Something always tries to balance the scales." + "Some people eat only plants. A few plants are happy to return the favor." ] }, { @@ -99293,26 +71028,23 @@ "entries": [ { "type": "entries", - "name": "Price to Be Paid", - "page": 286, - "entries": [ - "A resurrection horror is spawned the midnight after a creature who died on unhallowed ground is returned to life. The horror seeks to return the resurrected creature to death." - ] - }, - { - "type": "entries", - "name": "Swath of Destruction", - "page": 286, + "name": "Hunting Plants", + "page": 217, "entries": [ - "Resurrection horrors unerringly move toward the resurrected creature, no matter how far away they may be, killing anything that tries to interfere." + "Meyanas are bipedal plant creatures that walk on leglike roots, and they can use tools they hold in appendages resembling arms. These appendages end in pincers that can hold and utilize tools.", + "A meyana can be up to 7 feet tall. Its torso is most of that, with a long, grasping frond that resembles a clam shell. This torso frond is big enough to \"swallow\" an adult human. Inside these fronds, meyanas digest flesh into a nutrient goo the creature can absorb. A meyana uses leftover bones as tools, weapons, or decorations.", + "Several stalks grow out of a meyana's body, and the meyana uses these to sense the environment. (A meyana has no head.) Holes in these stalks allow the meyana to communicate with vocalizations. Most meyanas speak {@language Sylvan|PHB}.", + "Meyanas reproduce by shedding one mature \"hand.\" This pod then grows into a new meyana. An infant starts at about a foot long, but after feasting on meat, the baby can grow to full size in 6 months." ] }, { "type": "entries", - "name": "Spawned of the Grave", - "page": 286, + "name": "Humid Habitat", + "page": 217, "entries": [ - "Resurrection horrors are massive undead built of the bones of many bodies and the unhallowed dirt the returned creature died upon." + "Meyanas live in forests or other tropical, subtropical, or temperate climates. They camouflage themselves in thick vegetation, making their hunting easier. Meyanas live in sheltered thickets or wet underground areas. They prefer enclosed spaces to open ones.", + "Despite their preferences, meyanas can survive in any area that supports plant growth. They can be a threat to any area in which they can gain a foothold. Only inadequate prey can slow their proliferation.", + "Meyanas congregate in small tribes. Those tribes work together in a larger system that cooperates, shares food, and defends each other." ] } ] @@ -99320,57 +71052,40 @@ { "type": "entries", "name": "Salvage", - "page": 286, + "page": 217, "entries": [ - "The grave dirt of a resurrection horror can be refined to create a pouch of dirt that when sprinkled as an action works as a {@i scroll of} {@spell protection from energy|PHB|protection from necrotic energy} and {@spell protection from evil and good} with a 30-minute duration. The process requires a successful {@dc 20} Intelligence ({@skill Arcana}) check by someone proficient in the {@skill Religion} skill who works for 8 hours and uses 300 gp worth of additional components." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the leaves of one adult meyana to brew a {@item potion of greater healing|DMG}. Doing so takes 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." ] }, { "type": "entries", "name": "Lore", - "page": 286, + "page": 217, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 286, - "entries": [ - "Resurrection horrors appear when someone who died on unhallowed ground is later magically returned to life. The horror hunts down and attempts to kill the being returned to life." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 286, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 217, "entries": [ - "Resurrection horrors are resistant to cold, necrotic, and psychic damage, and immune to poison." + "The woody, plantlike structure of a meyana makes the creature resistant to piercing damage. Anyone trapped in the plant's central body risks being quickly digested." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 286, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 217, "entries": [ - "Resurrection horrors can unleash a blast of bone shards and dirt that does piercing and necrotic damaged and causes those damage by it to bleed uncontrollably." + "Meyanas can sense the footfalls of those moving on the ground." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ResurrectionHorror.webp" - } - } ] }, { - "name": "Returned Hunter", + "name": "Mjorks", "source": "GHMG", "entries": [ { @@ -99379,7 +71094,7 @@ { "type": "quote", "entries": [ - "Those taken by the fey come back changed. Rarely for the better." + "Is it just me, or does the darkness seem thicker? And did it just get really warm in here?" ] }, { @@ -99387,27 +71102,35 @@ "entries": [ { "type": "entries", - "name": "Escaped Fey Captives", - "page": 287, + "name": "Sootling Spawned", + "page": 218, "entries": [ - "Powerful fey abduct mortals, dragging them into the fey realm to serve as entertainers, servants, or adopted family. Most mortals taken this way are never heard from again, but a rare few manage to escape the clutches of their fairy kidnappers and find their way back. These changed people, the returned, come back to a life that has moved on without them.", - "The returned cope with their trauma in many ways. Some wage a personal war against the fey, while others struggle to take back the life stolen from them. In either case, the returned passionately pursue their goals and recruit others to help." + "Where the powers of fire and earth meet, sparks of elemental energy can ignite a faint light of sentience between the two elements. These sootlings are amorphous creatures, folding and stretching into various beastlike shapes. If allowed to thrive between the elements of fire and earth, the sootling eventually grows into a mjork unless magic keeps its development halted." ] }, { "type": "entries", - "name": "Irreversible Changes", - "page": 287, + "name": "Volcanic Elementals", + "page": 218, "entries": [ - "Mortals who spend extensive time in the fey realms change irreversibly. The most obvious signs are physical or cosmetic, such as iridescent irises or footsteps that sound like distant thunder, but the alterations run deeper. Magic of the fey realms seeps into the soul of a returned, whether they want it or not. Many returned enjoy these magical powers. Others limit their use of fey magic, afraid they might attract the attention of their abductors. A few turn their eldritch skills to revenge, including imparting a psychic resonance that allows weapons to harm the body and mind." + "A mjork is a creature as filled with chaos as the fires that fueled it, and as solid as the rock that gave it shape. The elemental looks like a humanoid of volcanic rock, moving with a jagged, stilted gait. Small cracks accent its surface, revealing a pulsating flame within. Heat emanates from the mjork's body, burning those who come too close and leaving singed, sooty tracks where it moves.", + "As they grow larger, mjorks specialize. Some focus on their solid, rocky shape and charging through foes. Others emphasize fire, allowing their internal flames to sheathe the body. Still others embrace smoke and ash. Some of these ashers grow from sootlings who barely survived their emergence and became attached to their sooty origins." ] }, { "type": "entries", - "name": "Mutable Form", - "page": 287, + "name": "A World of Ash", + "page": 218, "entries": [ - "The fear returned have about using magic has some foundation in fact. Each time a returned casts a spell, a cosmetic trait, such as eye color or the sound of the voice, changes randomly and permanently." + "Mjorks have a narrow worldview, having been raised in the grind and heat of volcanic stone. To them, the environment they spawned from is the only place of safety they have known, and they wish to spread it across the world. To bring about this ideal, mjorks wander sparsely inhabited areas where they spread fires and watch the world around them burn. These expeditions of destruction last until the mjork returns to the volcanic area that gave it life." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "page": 218, + "entries": [ + "A mjork doesn't require food, drink, or sleep." ] } ] @@ -99415,30 +71138,31 @@ { "type": "entries", "name": "Salvage", - "page": 287, + "page": 218, "entries": [ - "The bones, hair, and sinew of a returned retain magic antithetical to the fey. Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item tinker's tools|PHB} can spend 3 days working with these materials, along with reagents an alchemist recommends worth 250 gp. If the artisan succeeds on a {@dc 15} Intelligence ({@skill Arcana}) check, they can build {@item dimensional shackles} that work only on the fey." + "Within every mjork is a heart of ash hardened into smoky crystal. This crystal might already be broken in the remains of a slain mjork, making it useless. An intact crystal can be broken or hurled at a point up to 60 feet away as an action. When it breaks, which it does upon landing if hurled, the crystal releases a 20-foot-radius sphere of sooty smoke, centered on a point in the breaker's space or on the point where the crystal landed. The smoke spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}. It lasts for 1 minute, but a moderate wind (at least 10 miles per hour) disperses it in 4 rounds. A strong wind (20 or more miles per hour) disperses the smoke in 1 round. These crystals sell for 15gp or more each.", + "The smaller crystals from sootlings or broken mjork crystals are like smoky quartz. These gems can be worth from 1 sp to 1 gp each, or more to collectors who believe they are mjork crystals. Someone who polishes them using {@item jeweler's tools|PHB} can increase their value as semiprecious stones." ] }, { "type": "entries", "name": "Lore", - "page": 287, + "page": 218, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 287, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 218, "entries": [ - "Those abducted by the fey and later escape back to the mortal world are known as the returned. Time in the fey realms makes such people prone to cosmetic changes and able to use fey magic." + "Mjorks are made from earth and fire clashing together. These elementals often dwell near volcanoes." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 287, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 218, "entries": [ - "An old story tells of a prince who was stolen by the fey only to fight his way back to his kingdom. After his return, he went decades without cutting his hair. When he died an old king, his daughter cut his hair and used it to bind the fey who long ago kidnapped her father." + "Mjorks are vulnerable to thunder damage, which cracks their rocky skin. They can also sense through smoke as if the haze provided them {@sense blindsight}." ] } ] @@ -99451,13 +71175,41 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Returned.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mjorks.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MjorkSootlingSwarm.webp" } } ] }, { - "name": "Rime Hunger", + "name": "Mold Spider", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "Mold spiders are twisted bits of plant matter that forage in dark caves and ruins for rotting matter to settle on and \"eat.\"" + ] + } + ] + } + } + } + }, + { + "name": "Morbus Kobolds", "source": "GHMG", "entries": [ { @@ -99466,7 +71218,7 @@ { "type": "quote", "entries": [ - "You almost feel sorry for them. Freezing to death is a bad way to go, but they did something to cause their state. And they hunger for warm flesh. I think you get my point." + "If a group of lions is called a pride, a group of morbus kobolds is called an infection." ] }, { @@ -99474,34 +71226,29 @@ "entries": [ { "type": "entries", - "name": "Rime-Covered Corpses", - "page": 288, - "entries": [ - "Rarely straying far from where they died and never willingly wandering into areas of warmth and sunlight, rime hungers are frostcovered, sickly blue corpses that haunt frozen regions in continuous search for victims." - ] - }, - { - "type": "entries", - "name": "Hungry Dead", - "page": 288, + "name": "Health Hazards", + "page": 222, "entries": [ - "Rime hungers devour all forms of living flesh but crave that of sapient creatures. It's believed their undead state is a curse brought on by cannibalism they engaged in to stave off their original demise." + "Across Etharis, and particularly in the city-state of Liesech, kobolds are associated with vermin and plague. Sewer-dwelling kobolds, known as morbus kobolds by the few scholars who study such beings, seem immune to the diseases they carry. Worse, these kobolds move from region to region spreading outbreaks. If a gathering of morbus kobolds is found in a sewer system, where they prefer to take up residence, local officials are quick to put a bounty on the creatures before they bring about a health crisis." ] }, { "type": "entries", - "name": "Persistent Shamblers", - "page": 288, + "name": "Fervent Filth Followers", + "page": 222, "entries": [ - "While they are slow and will not follow their prey into warm lands, rime hungers track prey with the persistence of the dead while in colder lands." + "Morbus kobolds worship the Filth Grazer, a creature they claim blessed morbus kobolds with resilience against plague and other ailments on the condition that they helped spread the diseases they carry. Morbus kobolds believe that commitment to spread plagues did not end with their ancestors, but that the blessing must be renewed. This dogma allowed morbus kobolds to flourish at the expense of other people.", + "Guided by their beliefs, morbus kobolds live in nomadic clans. These clans stop in a settlement long enough to infect locals with diseases from other regions, contract local diseases, then move on. Morbus kobolds consider it a point of pride when their efforts produce a pandemic, particularly if the disease is as severe as {@disease the Weeping Pox|GH}.", + "Morbus kobolds obsess about losing the Filth Grazer's blessing. If a morbus kobold expresses doubts about spreading disease or the existence of the Filth Grazer, they face banishment or worse. Most loyally spend their days wallowing in filth, training giant rats, and carrying out plots to spread infection." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 288, + "name": "Kobold Kin", + "page": 222, "entries": [ - "A rime hunger doesn't require air, food, drink, or sleep." + "Built like other kobolds, morbus kobolds stand out with their jaundice and webbed feet. Some morbus kobolds have functioning gills, a trait these kobolds believe signifies the Filth Grazer's favor. One can often smell a morbus kobold before seeing it, owing to their sewer homes and filthy habits.", + "Morbus kobolds who survive long enough become elders. These elders show cosmetic signs of diseases they've carried over their lifetime, such as bloodshot eyes, discolored skin, and raspy voices punctuated with coughing fits. Disease growths protrude from an elder's body, each a mark of worthiness in morbus kobold beliefs." ] } ] @@ -99509,30 +71256,38 @@ { "type": "entries", "name": "Salvage", - "page": 288, + "page": 222, "entries": [ - "Rime hungers sometimes carry the treasures they had in life. Some sages claim a rime hunger tongue dissolves in a {@item potion of cold resistance}, doubling the potion's duration. However, many alchemists consider this claim to be bunk." + "Someone who has proficiency with {@skill Medicine} can attempt a {@dc 13} Wisdom ({@skill Medicine}) check to extract the largest tumor from a morbus kobold elder. If this check succeeds, someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can wrap the tumor with herbs and reagents worth 200 gp. The wrapped tumor must be left in open air so it receives daily sunlight for 7 days. Someone must cast {@spell lesser restoration} on the tumor during this time. At the end of the process, the tumor can be polished and set in a necklace, making a {@item periapt of health}." ] }, { "type": "entries", "name": "Lore", - "page": 288, + "page": 222, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 288, + "name": "{@dc 13} Intelligence ({@skill Nature}):", + "page": 222, "entries": [ - "A rime hunger is immune to cold and vulnerable to fire damage. It can't be {@condition poisoned}." + "Morbus kobolds are a known for spreading disease. Despite their role in propagating contagions, they are immune to the effects of all known diseases." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 288, + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 222, "entries": [ - "One should avoid the grasp of rime hungers. They can feed on the life and warmth of creatures they hold, which strengthens the rime hunger." + "The first documented record of an encounter with a morbus kobold was in the city of Liesech during the early days of {@disease the Weeping Pox|GH}. Shortly after this encounter, {@disease the Weeping Pox|GH} began spreading in nearby regions." + ] + }, + { + "type": "entries", + "name": "{@dc 16} Wisdom ({@skill Medicine}):", + "page": 222, + "entries": [ + "The largest tumors in morbus kobold elders can be treated then dried in sunlight to create a ward against diseases." ] } ] @@ -99545,13 +71300,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RimeHungers.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MorbusKobolds.webp" } } ] }, { - "name": "Rougaugh", + "name": "Mothfolk", "source": "GHMG", "entries": [ { @@ -99560,7 +71315,7 @@ { "type": "quote", "entries": [ - "The rage of remembering its lost life quivers in the very spines of the great beast, and the evil intelligence that shines in its eyes can freeze your soul." + "Many things haunt the night. But what I witnessed after the bridge collapsed...that was horrid. I can still see its red eyes and hear the beating of wings." ] }, { @@ -99568,26 +71323,26 @@ "entries": [ { "type": "entries", - "name": "Children of the Beast", - "page": 289, + "name": "Flying Terror", + "page": 224, "entries": [ - "Rougaugh are mutated creatures that fell prey to the transformative powers of the Beast. These aberrations were once humanoids, but as they lay dying at the feet of the Beast, they were reborn into something out of a nightmare. They took a quadrupedal form, and their ribcages grew into vicious spines emerging from their backs. Yet their heads and faces still have a resemblance to their old selves." + "Those carrying bright torches or lanterns at night risk catching the attention of the mothfolk. These winged 7-foot-tall humanoids with large moth wings fly across the night sky searching for bright lights." ] }, { "type": "entries", - "name": "Beasts of Destruction", - "page": 289, + "name": "Disaster Seekers", + "page": 224, "entries": [ - "Rougaugh are created by the Beast for the sole purpose of destroying and pillaging heavily populated areas. Imbued with an unholy strength, rougaugh can use their head to batter down doors or their spines to tear flesh from bone. They do not eat their victims, as they lap up the blood to sustain themselves." + "Mothfolk are often found around disasters, relishing the mayhem." ] }, { "type": "entries", - "name": "Filled with Rage", - "page": 289, + "name": "Red Glow", + "page": 224, "entries": [ - "The intelligence that was once present within the rougaugh has been horribly twisted. With hatred and madness fueling its actions, a rougaugh destroys anything put before it, but it also knows when to retreat from a battle it cannot win, using tactics seemingly beyond such a bestial creature." + "The mothfolk have giant red glowing eyes. Creatures that stare too long into them are terrified at what those eyes reveal." ] } ] @@ -99595,38 +71350,38 @@ { "type": "entries", "name": "Salvage", - "page": 289, + "page": 224, "entries": [ - "The rougaugh's thick purple blood carries a powerful enhancement. Someone who gathers the blood from two rougaugh can create an {@item oil of sharpness} by a proficient alchemist who succeeds on a {@dc 15} Intelligence ({@skill Arcana}) check. Crafting this item takes 16 hours and requires 400 gp of components." + "The mothfolk's eyes glow with arcane potential. Someone collecting 10 mothfolk eyes can craft a {@item mace of terror|DMG}. This requires a proficient weaponsmith to succeed on a {@dc 15} Intelligence ({@skill Arcana}) check after 5 days of work and using 500 gp of components." ] }, { "type": "entries", "name": "Lore", - "page": 289, + "page": 224, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 289, + "page": 224, "entries": [ - "The spines of the rougaugh were what is left of its ribcage before its transformation, and these spines can be expelled with great force to damage foes." + "The mothfolk are fast fliers, making it impossible to land {@action opportunity attack|PHB|opportunity attacks} on them at times." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 289, + "page": 224, "entries": [ - "It is rumored that rougaugh were once humanoids who died in the presence of the Beast, and now they seek to destroy anything natural and beautiful in the world." + "The mothfolk are drawn to disasters." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 289, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 224, "entries": [ - "The rougaugh has a natural defense in its spines, making attacking one in melee combat a dangerous proposition." + "The mothfolk's eyes can cause paranoia in those who look too deeply into them." ] } ] @@ -99639,13 +71394,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rougaugh.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mothfolk.webp" } } ] }, { - "name": "Runa Banasár", + "name": "Mouruge", "source": "GHMG", "entries": [ { @@ -99654,57 +71409,34 @@ { "type": "quote", "entries": [ - "Pull up a chair and hear the story of Runa Banasár. She proved that with enough willpower, you can overcome the cold of death as easily as the cold of the North." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Revered Leader", - "page": 290, - "entries": [ - "Runa Banasár was the leader of a northern tribe in time long forgotten. She lived for the thrill of the hunt, and her rare skills kept her clan fed for many years. Runa grew bored hunting wild game and left her home many times, exploring farther and farther to find bigger challenges. She returned home months or years later with the trophies from countless monsters and beasts." - ] - }, - { - "type": "entries", - "name": "Path to Undeath", - "page": 290, - "entries": [ - "During her travels, Runa learned the ritual to become a {@creature memori lich|GHMG}. She feared aging and death. To become immortal and avoid frailty, Runa was willing to do whatever was required. She eventually slaughtered her clan to become a lich and maintain that status. Runa still travels the world, looking for fierce enemies and souls to maintain her undeath." - ] - } + "A twisted manifestation claws its way out of the mire, looking for warm flesh to feast on, driven by an insatiable hunger." ] }, { "type": "entries", - "name": "Runa Banasár's Traits", - "page": 290, "entries": [ { "type": "entries", - "name": "Ideal", - "page": 290, + "name": "Black Mire Born", + "page": 225, "entries": [ - "\"I can conquer anything, including death.\"" + "When an evil humanoid falls in the Black Mire, vines find the body. They wrap the corpse, strip away flesh, and create two belts of bones that cross the chest. After transformation, the sapient and emotionless mouruge contends with eternal hunger for flesh. It roams and consumes all corpses, while the bones around its body rattle a warning." ] }, { "type": "entries", - "name": "Bond", - "page": 290, + "name": "Kindled Hatred", + "page": 225, "entries": [ - "\"My strength has carried me from life to immortality. I'll meet any challenge.\"" + "Some mouruges were so powerful in life that their personality carries into undeath. This phenomenon is so rare that no one attempts to become a mouruge. Such a kindled mouruge hunts down and devours those it hated in life. This hatred manifests in mastery of soul fire." ] }, { "type": "entries", - "name": "Flaw", - "page": 290, + "name": "Undead Nature", + "page": 225, "entries": [ - "\"I'm no coward. I'll never back down from a fight.\"" + "The mouruge doesn't require air, food, drink, or sleep." ] } ] @@ -99712,56 +71444,40 @@ { "type": "entries", "name": "Salvage", - "page": 290, + "page": 225, "entries": [ - "Runa's prized possession is her +3 handaxe, which she calls {@item Coldrazor|GHMG} {@homebrew |(see chapter 4)}. From her wanderings, she also carries trinkets worth at least 10,000 gp whether in raw value or to collectors." + "The bones of one mouruge can be ground into a powder. When combined with raw meat, mud, and other reagents worth 100 gp, the mixture creates a magical substance known as {@item gristaline|GHMG} {@homebrew |(see chapter 4)}." ] }, { "type": "entries", "name": "Lore", - "page": 291, + "page": 225, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 291, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 225, "entries": [ - "Runa Banasár belonged to the Stál clan and was one of the most powerful warriors who ever walked the North. Her axe, {@item Coldrazor|GHMG}, is almost as legendary as she is." + "A mouruge is driven by the need to eat flesh, favoring that of their enemies during their living years." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 291, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 225, "entries": [ - "Folklore says that, because of her cruel slaughtering of her kin, Runa sacrificed her shapechanging ability and instead channels death and fiery rage. In fact, her form is unchangeable." + "Kindled mouruges can control fire, and they are vulnerable to holy water. Such a mouruge has more self-awareness and can be reasoned with." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RunaBanasár1.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RunaBanasár2.webp" - } - } ] }, { - "name": "Sand Giant", + "name": "Mud Zombie", "source": "GHMG", "entries": [ { @@ -99770,7 +71486,7 @@ { "type": "quote", "entries": [ - "At least if you die in a sandstorm, you don't end up spending your time in chains, serving the whims of wicked giants." + "Never go into a fight with a mud zombie alone. It's full of surprises you won't enjoy." ] }, { @@ -99778,26 +71494,18 @@ "entries": [ { "type": "entries", - "name": "Wasteland Masters", - "page": 292, - "entries": [ - "Sand giants live in nomadic tribes, each ruled by a monarch and spiritual leaders dubbed callers. They scavenge materials from anything left in the desert, and they rob and hunt as they move from one oasis to the next. Sand giant raiders rarely kill creatures the giants can force to labor for the tribe. But death might be preferable to servitude in the wastelands." - ] - }, - { - "type": "entries", - "name": "Hearty Navigators", - "page": 292, + "name": "Fused Gore", + "page": 227, "entries": [ - "Born into the lands of shifting dunes, sandstorms, and unforgiving temperature extremes, sand giants have adapted to survive. They navigate with all their senses and rarely become lost. A lifetime of crossing shifting dunes makes sand giants nimble in rough terrain. Sand giants can also go for long periods without food and water, and their skin is conditioned to natural heat and cold." + "Any muddy or swampy area could hide a grotesque surprise. Mud zombies form from piles of gore. At rest, they look like mounds of remains, but when roused, each becomes a writhing mass of muckcovered limbs. These limbs can split from the mass and continue fighting." ] }, { "type": "entries", - "name": "Traveled Traders", - "page": 292, + "name": "Undead Nature", + "page": 227, "entries": [ - "Sand giants travel far to pursue trade. They respect the laws of the lands they journey in, but they believe they are entitled to anything they can win through might and skill. A sand giant avoids costly battles, however, whether the price is being banned from a trading hub or death at the hands of a stronger foe." + "A mud zombie doesn't require air, food, drink, or sleep." ] } ] @@ -99805,42 +71513,41 @@ { "type": "entries", "name": "Salvage", - "page": 292, + "page": 227, "entries": [ - "Sand giants value shows of wealth, and they carry their belongings in ornate packs. Every sand giant has valuable personal effects worth at least 100 gp in their packs.", - "Sand giants are also expert cartographers, carrying detailed maps of the areas that they travel. A sand giant monarch carries maps worth up to 500 gp. Some might be more valuable to anyone interested in mapmaking, trade, or travel. One or more of these maps might show locations of potential treasure, such as ancient ruins in the desert." + "Mud zombies often contain or still wear equipment and jewelry left on the zombie's constituent parts." ] }, { "type": "entries", "name": "Lore", - "page": 293, + "page": 227, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 293, - "entries": [ - "Having adapted to the hot desert, sand giants are inured to many of its travails, from temperature swings and too little sustenance to {@quickref difficult terrain||3}. Their coloration and skill make them good at hiding in sandy landscapes despite their size." - ] - }, - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 293, + "page": 227, "entries": [ - "Sand giants enslave weaker creatures they encounter, forcing them to cook, clean, and haul spoils." + "Mud zombies look like large piles of gore." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 293, + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 227, "entries": [ - "{@creature Efreeti|MM|Efreet} have a long history of enslaving sand giants. In retribution, sand giants attack {@creature Efreeti|MM|efreet} on sight and leave no survivors." + "Stories tell of these writhing masses breaking into smaller monsters when attacked." ] } ] + }, + { + "type": "inset", + "page": 227, + "name": "GM Advice:", + "entries": [ + "For some added fun and challenge, add a ranged attack for the mud zombie, where it throws grasping hands at enemies. These hands attack at {@hit 5}, doing 6 ({@damage 1d6 + 3}) damage on a successful attack. A hand continues to claw at the targeted creature for that damage each round until the target escapes the claw (escape {@dc 13})." + ] } ] } @@ -99850,13 +71557,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SandGiant.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MudZombie.webp" } } ] }, { - "name": "Scream Thief", + "name": "Mukad", "source": "GHMG", "entries": [ { @@ -99865,7 +71572,7 @@ { "type": "quote", "entries": [ - "It appeared from the darkness: a faceless wraith whose outstretched arms sought purchase on my mortal frame. In desperation, I cried to my companions for aid, but my voice was silent. When it stole my words, I knew my doom was at hand." + "The Aether Kindred slumber, but mukads writhe and work, preparing for their masters' return. We must eradicate every infestation before it's too late." ] }, { @@ -99873,42 +71580,28 @@ "entries": [ { "type": "entries", - "name": "Retribution", - "page": 294, - "entries": [ - "A scream thief springs forth when a human dies while stopping another creature from fulfilling an important goal. The phantom is cursed to an eternal undeath of having memories lie torturously out of reach, but the weight of their desire to remember their lives incites violence against mortals who intrude on their immortal prison." - ] - }, - { - "type": "entries", - "name": "Cursed Locations", - "page": 294, - "entries": [ - "The site of their death is tainted with hate and regret. Psychic fragments, souls of the creatures the scream thief has killed, linger nearby, taunting the spirit with nonsensical murmurings." - ] - }, - { - "type": "entries", - "name": "Spiritual Victims", - "page": 294, + "name": "Aether Kindred Agents", + "page": 228, "entries": [ - "When a scream thief kills an intelligent creature, tortured fragments of its spirit linger as vaporous orbs. The touch of these haunting forms withers the flesh, potentially adding another death to a cursed location." + "Mukads are big, sapient insectile creatures that scrabble feverishly in the darkness beneath towns and cities. They serve the Aether Kindred and prepare for the return of their extraplanar masters. A gathering of mukads is known as an infestation." ] }, { "type": "entries", - "name": "Uncanny Voices", - "page": 294, + "name": "Communal Mind", + "page": 228, "entries": [ - "Psychic fragments call to the living. They yearn to join their fractured essence with a complete soul. They utter nonsensical words or phrases once spoken in life." + "Many sages believe the mental powers of mukads come from a connection to Pharazorthok. Some have suggested individual mukads are physical manifestations of a fragment of an Aether Kindred's mind." ] }, { "type": "entries", - "name": "Maddening Gatherings", - "page": 294, + "name": "Grotesque Forms", + "page": 228, "entries": [ - "When a scream thief lingers in one location, the fragments of the many spirits it has killed can swarm together, creating a frightening ghostly orb. A mind-numbing chattering of the individual fragments can confound the unwary." + "Mukads are bizarre humanoid-sized centipedes with tough greenish-black carapaces. A mukad walks on hundreds of thin legs, providing rapid movement across walls and ceilings. Also, each mukad has two clawed hands and a pair of venom-filled mandibles.", + "Mukads come in sizes and shapes based on their place in the infestation hierarchy and their stage of growth. Larvae, each about the size of a house cat, are voracious. They form swarms to devour whatever they can and grow quickly. Most larvae grow into workers, about as large as a human child. These workers can specialize in colony defense, growing a little larger and becoming droners or warriors.", + "All these mukads issue from progenitors. Mukad progenitors are central to a mukad infestation. These massive leaders direct the infestation's activities and implant prey with a reproductive substance from which larvae emerge to expand the infestation." ] } ] @@ -99916,33 +71609,45 @@ { "type": "entries", "name": "Salvage", - "page": 294, + "page": 228, "entries": [ - "The bones of a mortal transformed into a scream thief remain imbued with its undead aura. A skilled magic item crafter using 200 gp of magical regents, and spending at least 5 days of effort, can create a {@item wand of silence|GHMG} {@homebrew |(see Chapter 4)} if they succeed on a {@dc 15} Intelligence ({@skill Arcana}) check.", - "A spellcaster can capture a psychic fragment's essence before it dissipates after death. The spellcaster requires a container worth at least 100 gp. Anyone who succeeds on a {@dc 13} Intelligence ({@skill Arcana}) check can capture a portion of the defeated psychic fragment. The container can store up to 10 hit die worth of undead essence for 8 hours before they dissipate.", - "As an action, a container holding this spiritual essence can be thrown up to 20 feet, shattering on impact. All creatures within 5 feet of the broken container must make a {@dc 12} Constitution saving throw. A failed saving throw results in {@damage 1d4} necrotic damage per hit die of essence stored, while a success deals half as much damage." + "Someone who has proficiency in the {@skill Arcana} or {@skill Medicine} skill can extract the venom sacs from an adult mukad with a successful {@dc 13} Intelligence ({@skill Arcana}) or Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} must refine and preserve the toxin with reagents worth 5 gp. Success in this process yields one dose of {@item mukad venom|GHMG}, or two doses from a progenitor mukad.", + { + "type": "statblock", + "tag": "item", + "source": "GHMG", + "name": "Mukad Venom", + "page": 228 + } ] }, { "type": "entries", "name": "Lore", - "page": 294, + "page": 228, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 294, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 228, "entries": [ - "The scream thief is immune to necrotic and poison. The incorporeal nature of psychic fragments makes them resistant to nonmagical weapons." + "The mandibles of these sapient centipedal aberrations contain a paralytic poison." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 294, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 228, "entries": [ - "The touch of a scream thief drains life that magic cannot heal; only time and rest can.", - "A scream thief remains trapped in its place of death, often accompanied by spirit fragments of the creatures it has killed." + "Mukads are telepathic, and some have psychic powers to enthrall, distract, and cause pain." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 228, + "entries": [ + "Progenitor mukads can inject already {@condition paralyzed} creatures with a strange \"poison\" that causes a creature to be {@condition paralyzed} for a day. The substance creates an ectoplasmic \"cocoon\" from which mukad larvae eventually emerge to feed on the {@condition paralyzed} victim." ] } ] @@ -99955,65 +71660,34 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ScreamThief.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadLarvaSwarm.webp" } - } - ] - }, - { - "name": "Scuttling Maw", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "Crablike scuttling maws patrol shorelines, searching for prey to devour. Their meat is a delicacy." - ] - } - ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadLarva.webp" } - } - }, - "images": [ + }, { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ScuttlingMaw.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadWarrior.webp" } - } - ] - }, - { - "name": "Seaborn Troll", - "source": "GHMG", - "_copy": { - "name": "Primordial Troll", - "source": "GHMG", - "_mod": { - "images": { - "mode": "prependArr", - "items": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SeabornTroll.webp" - } - } - ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadProgenitor.webp" } } - } + ] }, { - "name": "Seraph Servants", + "name": "Nacambra", "source": "GHMG", "entries": [ { @@ -100022,7 +71696,7 @@ { "type": "quote", "entries": [ - "With the gods of Etharis gone, the Arch Seraphs and their servants have fought to cling to their individual purposes. Some of those celestials have even changed themselves to suit their new roles." + "The foul odor of a nacambra should be warning of its presence, yet it manages to creep unnoticed through the shadows, preying on those who can't easily defend themselves." ] }, { @@ -100030,18 +71704,42 @@ "entries": [ { "type": "entries", - "name": "Specialized Skills", - "page": 298, + "name": "Shadow Suckers", + "page": 232, "entries": [ - "These servants of the Arch Seraphs have morphed themselves to fit the needs of their leaders and the tasks on which they're sent. Some have taken their focus to extremes." + "Nacambras come out at night. They \"bite\" a victim's shadow, pinning the unfortunate in place and magically sucking blood through the shadow." ] }, { "type": "entries", - "name": "Not Fallen, Just Different", - "page": 298, + "name": "Hideous Hybrid", + "page": 232, "entries": [ - "Some Seraph servants barely resemble what they once were. And yet their essence remains intact, even when they may have lost their immortality and other celestial traits." + "A nacambra resembles a hornless goat, but has large ears and a long, flexible tail that can be used as a whip. It's often seen walking backwards with its head lowered between its hind legs." + ] + }, + { + "type": "entries", + "name": "Horrible Odor", + "page": 232, + "entries": [ + "A nacambra exudes a stench of decay that can overwhelm the senses of nearby creatures, causing them to become nauseated. The stench serves as a defense mechanism." + ] + }, + { + "type": "entries", + "name": "Picky Eaters", + "page": 232, + "entries": [ + "Although the nacambra usually stalks easy prey, sometimes it emerges from its lair in search of children, who it kills to harvest their hearts, which its master uses to fashion amulets." + ] + }, + { + "type": "entries", + "name": "Magical Minions", + "page": 232, + "entries": [ + "Those who possess the power to command nacambras are sorcerers called nacambraan, said to keep nacambras in jars made of clay." ] } ] @@ -100049,66 +71747,48 @@ { "type": "entries", "name": "Salvage", - "page": 298, + "page": 233, "entries": [ - "Anyone who manages to collect five eyes of Zabriel can ingest all five at the rate of one per round. At the end of the fifth round, if the ingester succeeds on a {@dc 10} Wisdom ({@skill Insight}) check, they can cast the {@spell augury} spell. They need not ordinarily be able to cast the spell or to have any other material components to cast the spell in this manner.", - "The wings that sprout from an Empyrean knight's back look like they're made from swords, in homage to the Arch Seraph they serve. Someone can attempt to attach the wings to their back as an action with a successful {@dc 15} Strength ({@skill Religion}) check. On a success, the wearer can fly as per the {@spell fly} spell for 10 minutes.", - "The bloodied are a strange occurrence, and their chains are a powerful magical ward. Someone succeeding on a {@dc 15} Wisdom ({@skill Arcana}) check can attach them to their body for a brief time. On a success, the chains provide life protection as per the {@spell death ward} spell for 1 hour." + "The scent glands of a nacambra contain a toxin. Harvesting the glands without releasing noxious fumes requires a successful {@dc 15} Wisdom ({@skill Medicine} or {@skill Survival}) check by someone who has proficiency with a {@item poisoner's kit|PHB}. The poisonous substance can then be mixed with fortified wine and turned into a {@item potion of poison|DMG} with a successful {@dc 15} Intelligence check in one hour using the kit." ] }, { "type": "entries", "name": "Lore", - "page": 299, + "page": 233, "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 299, - "entries": [ - "Although all celestials were once united in service to the gods, in the time since their disappearance, the Arch Seraphs designs have seen many changes to their servants' nature." - ] - }, { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 299, + "page": 233, "entries": [ - "Eyes of Zabriel are spies, and their light literally shines on those around them, watching and judging with radiant energy." + "A nacambra is a nocturnal creature and has sensitivity to sunlight." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 299, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 233, "entries": [ - "The chains of the bloodied can never be removed or their self-sacrifice will go unchecked, and they die instantly. The bloodied turn the damage dealt by violent foes back on them." + "A nacambra has magic resistance." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion}):", - "page": 299, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 233, "entries": [ - "Empyrean knights act as brutal and just servants of the righteous. Their attacks carry a radiant sting, and they never cease fighting someone they consider a foe." + "A nacambra can attach itself to a victim's shadow and magically draw blood through it." ] } ] - }, - { - "type": "inset", - "page": 300, - "name": "GM Advice:", - "entries": [ - "While these Seraph servants generally act for the side of good, it's conceivable that the creatures could be corrupted to act on behalf of the forces of evil. Evil celestials or fiends might send one or more bloodied to sacrifice themselves before a larger assault takes place." - ] } ] } ] }, { - "name": "Seraphs", + "name": "Nether Spider", "source": "GHMG", "entries": [ { @@ -100117,7 +71797,7 @@ { "type": "quote", "entries": [ - "The only thing worse than facing a daemon is facing a seraph who thinks you're doing wrong." + "As the venom of the large black-and-red spider acts, the victim disintegrates into smoking ashes." ] }, { @@ -100125,18 +71805,18 @@ "entries": [ { "type": "entries", - "name": "Shattered Hierarchies", - "page": 296, + "name": "Nether Arachnids", + "page": 234, "entries": [ - "The disappearance of the gods shattered the governing order of the celestial host. Leaderless and adrift, the Arch Seraphs took it upon themselves to lead mortals to the path of righteousness. It became apparent that each Arch Seraph had a different idea of that path. Soon, each Arch Seraph led their own campaign against perceived evils, which usually meant whatever disagreed with their personal goals." + "A mix of black and fiery red, these large spiders glow with infernal heat. Fiends spawn nether spiders in the Netherworld to patrol and defend strongholds. They slip into Etharis to hunt for fresh prey, which they reduce to ashy sludge to drink." ] }, { "type": "entries", - "name": "Religious Intolerance", - "page": 296, + "name": "Light-Absorbing Webs", + "page": 234, "entries": [ - "Lacking the power of gods, the Arch Seraphs sought to spread their influence and increase their power by any means necessary. Mortals are the weapons and the prize in this conflict. Rather than entice with contracts, as Arch Daemons do, the Arch Seraphs chose to take a firm stance on doctrine. Either you're with them, or you're against them." + "The webs of a nether spider are resistant to flame, and they absorb light, making a nether spider lair extremely dark." ] } ] @@ -100144,40 +71824,49 @@ { "type": "entries", "name": "Salvage", - "page": 297, + "page": 234, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can treat a seraph's feather to create a charm against falling. Creating the charm takes one celestial feather, 2 hours of work, and reagents worth 50 gp. When a creature that carries or wears the charm falls more than 15 feet, the charm triggers, slowing the rate of descent to 60 feet per round. Provided the creature touches ground again in 1 minute, the creature takes no falling damage and can land on its feet. Once one charm triggers, no other charm carried by the same creature triggers until the magic from the first charm ends. After a charm provides its magic for 1 minute or the user ceases falling, the charm crumbles to inert dust." + "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item cook's utensils|PHB} can prepare the venom glands of a nether spider with spices worth 10 gp to create a soup equivalent to two {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire}. Doing so requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check. Failure by 5 or more on this check causes the soup to ignite before it can be bottled." ] }, { "type": "entries", "name": "Lore", - "page": 297, + "page": 234, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 297, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 234, "entries": [ - "After the gods' disappearance, the Arch Seraphs descended upon Etharis, seeking to impose their will and combat evil in person. Angels and lesser celestials have come to be a more common sight since then." + "Nether spider venom is a toxin and a magical substance that burns victims from the inside out. These spiders are resistant to fire damage." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 297, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 234, "entries": [ - "An Arch Seraph can gift a worthy mortal with the might of a lesser celestial. These lesser celestials boast potent defenses and powers, allowing them to rush headlong to battle those they view as evil. Most lesser celestials are as uncompromising as their Arch Seraph leaders." + "The webs of a nether spider aren't just sticky, but they also absorb light. They're immune to fire damage but vulnerable to cold." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NetherSpider.webp" + } + } ] }, { - "name": "Shadow Mauler", + "name": "Night Serpent", "source": "GHMG", "entries": [ { @@ -100186,7 +71875,7 @@ { "type": "quote", "entries": [ - "The worst monsters are those you don't see coming." + "Stories say that Malikir sends night serpents to poison heroes that they might fail to act in a critical moment. I think they just like biting everyone." ] }, { @@ -100194,18 +71883,26 @@ "entries": [ { "type": "entries", - "name": "Shadow Predator", - "page": 301, + "name": "Abyssal Snakes", + "page": 235, "entries": [ - "Shadow maulers are weird predators with multiple eyes and multiple fanged mouths that can extend from the body on ephemeral flesh. They conceal themselves in the dark, waiting to kill any living creature that crosses their path. Cruel and calculating, a shadow mauler prefers to attack creatures alone or isolated from a group." + "Night serpents are violet-scaled snakes native to the infernal realms, who's poisonous bite temporarily paralyzes its victims." ] }, { "type": "entries", - "name": "Born to Darkness", - "page": 301, + "name": "Untrustworthy Followers", + "page": 235, "entries": [ - "Sunlight is the bane of a shadow mauler. The monsters might have originated from a place without such light. They dwell in lightless spots to avoid sunlight, which hinders their abilities, preventing them from being effective hunters." + "Night serpents are attracted to fiends or mortals who wield great power. They frequently sneak into the lairs of those who oppose the ones they serve to kill them when they are unprepared. Eventually the night serpents grow bored of those they follow and turn on them as well." + ] + }, + { + "type": "entries", + "name": "Light's Enemy", + "page": 235, + "entries": [ + "Night serpents are creatures of darkness. They are less effective in the light and are vulnerable to radiant effects." ] } ] @@ -100213,30 +71910,38 @@ { "type": "entries", "name": "Salvage", - "page": 301, + "page": 235, "entries": [ - "The ephemeral flesh of a shadow mauler is a silklike substance that appears to be made of shadow. Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item weaver's tools|PHB} can fashion a {@item cloak of elvenkind} from this material. Doing so takes 3 days and other materials worth 50 gp. This cloak loses its magic if exposed to sunlight for 8 hours or more." + "The night serpent's hollowed teeth are perfect for crossbow bolt heads. Someone who collects the fangs of a night serpent can create a {@item paralyzing bolt|GHMG} {@homebrew |(see Chapter 4)} with a successful {@dc 10} Intelligence ({@skill Nature}) check by someone proficient with {@item woodcarver's tools|PHB}. Crafting this item takes 1 hour and costs 20 gp per bolt." ] }, { "type": "entries", "name": "Lore", - "page": 301, + "page": 235, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 301, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 235, "entries": [ - "Shadow maulers are most potent in shadows. In sunlight, they become more solid and easier to hurt. They also have a hard time seeing, fighting, escaping, and hiding." + "Night serpents are a poisonous wildlife from the depths of the infernal planes. Bright lights put them at a disadvantage and radiant damage is effective against them." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 301, + "page": 235, + "entries": [ + "Night serpents are resistant to nonmagical weapons and cannot be harmed by necrotic or poison damage." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 235, "entries": [ - "The shadow mauler weakness to sunlight extends to a vulnerability to radiant damage." + "A night serpents bite {@condition paralyzed|PHB|paralyzes} its victim for a short time." ] } ] @@ -100249,13 +71954,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShadowMauler.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NightSerpent.webp" } } ] }, { - "name": "Shadowsteel Ghoul", + "name": "Nolid", "source": "GHMG", "entries": [ { @@ -100264,7 +71969,7 @@ { "type": "quote", "entries": [ - "Shards of dark metal pierce the skin of the foul creature. The metal pushes out from within the abomination rather than the other way." + "A sharp howl echoes into the night, too high to be a wolf. Moments later, a large, tan-and-white rodent with torn ears, body covered in scars, crashes through the scrub brush." ] }, { @@ -100272,26 +71977,26 @@ "entries": [ { "type": "entries", - "name": "Shadowsteel Toxicity", - "page": 302, + "name": "Desert Survivors", + "page": 236, "entries": [ - "Cursing an enemy requires an enormous amount of work and personal power. However, these efforts are for naught without the inclusion of the forbidden metal known as Shadowsteel. The frequent use of Shadowsteel takes its toll upon the mage handling it. In using it, the mage binds their soul, a bit at a time, to the energies of the fell metal. Those who use Shadowsteel can end up feeling its effects even after death." + "Native to Castinella, nolids are monstrous rodents that have adapted to harsh deserts. Hunting venomous prey has also rendered nolids immune to poison, which they can convert to a painkiller. They are also territorial, stalking, slaying, and devouring other rodents in their area." ] }, { "type": "entries", - "name": "Cold Afterlife", - "page": 302, + "name": "Fierce Defender", + "page": 236, "entries": [ - "Sometime between a week and a year after a mage steeped in the use of Shadowsteel dies, their body rises, reinforced with shards of the metal. A Shadowsteel ghoul is no flesh-eater, but it resembles a ghoul with its gangly limbs and hairless, hunched body. Undeath has given the Shadowsteel ghoul a cruel nature and a strong desire to infect living creatures with the curses it carries. A Shadowsteel ghoul instinctively seeks out carriers of Shadowsteel, hoping to consume their supply of the substance." + "Nolids vocalize when defending their territory by howling so loudly it can frighten other creatures. Building trust with a nolid takes time, but is possible. Food must be plentiful, and dominance asserted through training. Nolids are fierce defenders once bonded and are willing to die to protect their handler." ] }, { "type": "entries", - "name": "Ghast Form", - "page": 302, + "name": "Nolid Evolution", + "page": 236, "entries": [ - "Once a Shadowsteel ghoul has amassed and absorbed enough Shadowsteel, the creature's physiology changes. The cursed metal brings back memories and mental acuity, allowing the fallen mage to reclaim some of their arcane power. The Shadowsteel shards embedded in the ghast's skin grow, forming gleaming plates. A miasma follows the creature, an extension of their magic resistance, diminishing the resistances of others around the ghast. More potent curses are transmitted through the ghast's claws." + "Some nolids have adapted to urban living to become nolidirs, merging humanoid features with larger arms and walking on two legs. Nolidirs are rare enough to be used as cautionary tales to children if they don't go to bed on time. These creatures hunt verminous abominations to claim their territory." ] } ] @@ -100299,41 +72004,40 @@ { "type": "entries", "name": "Salvage", - "page": 303, + "page": 236, "entries": [ - "Taking 1 hour to extract the shards of Shadowsteel from a Shadowsteel ghoul, someone can collect an amount worth 250 gp. A Shadowsteel ghast yields a quantity worth 500 gp." + "A nolid's carcass can provide enough edible meat for one Medium humanoid for 10 days. Someone with proficiency in {@item alchemist's supplies|PHB} can use all the blood from one nolid or nolidir mixed with mountain laurel worth 20gp to brew two {@item Potion of Poison Resistance|DMG|potions of resistance (poison)}. Doing so requires a successful {@dc 14} Intelligence check using the supplies and 4 hours of work." ] }, { "type": "entries", "name": "Lore", - "page": 303, + "page": 236, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 303, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 236, "entries": [ - "Those who use Shadowsteel to power curses can become Shadowsteel ghouls upon death. These undead creatures seek out more of the metal. As the creature ages, it can regain a semblance of the arcane power it had in life, empowering similar creatures and cursing nearby foes." + "A nolid is immune to poison." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Wisdom ({@skill Survival}):", + "page": 236, + "entries": [ + "A nolid's high-pitched howl can cause an enemy to become frightened, and its blood can be fashioned into a potion to nullify poison." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShadowsteelGhoul.webp" - } - } ] }, { - "name": "Shatter Corpse", + "name": "Oblivion Stalkers", "source": "GHMG", "entries": [ { @@ -100342,7 +72046,7 @@ { "type": "quote", "entries": [ - "The sound of breaking glass startles most, but think twice before going to see what caused it if it is followed by the sound of moaning." + "If you hear the strange, low whistling in the darkness, run! They whistle before they strike, striding out of the darkness, hungry for the souls of the living." ] }, { @@ -100350,26 +72054,42 @@ "entries": [ { "type": "entries", - "name": "Covered in Glass", - "page": 304, + "name": "Beings of Shadow", + "page": 237, "entries": [ - "When someone dies with glass embedded in their skin\u2014such as being stabbed by a shard of glass or killed by a falling window\u2014they may rise as a shatter corpse. Shards of glass continually grow through the skin of a shatter corpse, covering them in razor-sharp weapons." + "The learned theorize that oblivion stalkers are related to {@creature shadow|MM|shadows}, sharing traits manifesting from the same dark corners of reality. It's a fair point; these foul undead are similarly strange, crawling from the dark to feed upon the living. Lacking the fluid nature of {@creature shadow|MM|shadows}, they are a more overt threat\u2014a legion marching forth from nothingness." ] }, { "type": "entries", - "name": "Ponderous and Noisy", - "page": 304, + "name": "Strange Behaviors", + "page": 237, "entries": [ - "Shatter corpses are no more mobile than an average zombie, and the constantly breaking glass makes them even easier to hear coming." + "Oblivion stalkers are creatures of strange fixations and dark rituals. These beings whistle, sing, or howl before they strike, and they attack only those who hear those sounds, though it's uncertain how the stalkers could know such a thing. Oblivion stalkers don't harm children, though they have left countless orphans. Among animals, oblivion stalkers feed only on canines such as wolves." ] }, { "type": "entries", - "name": "Dangerous Volley", - "page": 304, + "name": "Always More Than One", + "page": 237, "entries": [ - "Shatter corpses can flick hails of glass shards at nearby creatures. The shards grow back within a few seconds." + "Oblivion stalkers come at least in pairs, favoring trios and sometimes hunting in sizable packs. This habit isn't a preference, though. Oddly, if a pack of oblivion stalkers is reduced to a single member, the remaining creature often dissipates into nothingness." + ] + }, + { + "type": "entries", + "name": "Diverse Forms", + "page": 237, + "entries": [ + "Oblivion stalkers appear as a shadowy and hazy version of how they appeared in life. The larger the oblivion stalker, the more powerful. When the stalker kills a living creature, its essence manifests in the shadowy corners of the multiverse and join the ranks of these horrors. However, the process is not immediate. Small stalkers typically take the form of dogs or small humanoids. Larger stalkers can take on a multitude of forms, but share similar abilities." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 237, + "entries": [ + "An oblivion stalker doesn't require air, food, drink, or sleep." ] } ] @@ -100377,38 +72097,38 @@ { "type": "entries", "name": "Salvage", - "page": 304, + "page": 237, "entries": [ - "The glass from ten shatter corpses can be used to create a suit of {@item glass-studded armor|GHMG} {@homebrew |(see Chapter 4)} with a successful {@dc 10} Dexterity ({@skill Sleight of Hand}) check by someone proficient with {@item jeweler's tools|PHB}. Crafting this item takes 10 days and costs 1000 gp." + "There is a {@chance 25|25% chance|Oblivion Stalker|A gemstone is left behind.|Nothing is left behind.} that an oblivion stalker leaves behind a gemstone when it is defeated. These stones are worth between 10 and 500 gp, depending on the size of the creature. There is a {@chance 90|10% chance|Oblivion Stalker Gem|The gem has no special properties.|The gem attracts additional Oblivion Stalkers.} that one of these stones acts as a magnet to additional oblivion stalkers, which appear and attack the holder of the gem at midnight during a new moon. A {@spell remove curse} makes the gemstone safe." ] }, { "type": "entries", "name": "Lore", - "page": 304, + "page": 237, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 304, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 237, "entries": [ - "Shatter corpses are a stronger kind of zombie that arises when someone dies from being impaled on broken glass." + "An oblivion stalker is at disadvantage in daylight." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 304, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 237, "entries": [ - "Those that attempt to use a melee attack against a shatter corpse are likely to cut themselves unless they attack with carefully." + "An oblivion stalker is vulnerable to radiant damage and resistant to nonmagical weapons." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 304, + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 237, "entries": [ - "Shatter corpses can launch volleys of broken glass." + "If an oblivion stalker kills a mortal, it's believed that mortal joins their shadowy ranks." ] } ] @@ -100421,34 +72141,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShatterCorpse.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OblivionStalkers.webp" } } ] }, { - "name": "Shieldhead", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "A shieldhead has a broad bone faceplate to protect itself and to ram foes. An expert rider can also use the bone like a shield. People have domesticated shieldheads for riding." - ] - } - ] - } - } - } - }, - { - "name": "Shrieking Mandrake", + "name": "Ogre of the Vale", "source": "GHMG", "entries": [ { @@ -100457,7 +72156,7 @@ { "type": "quote", "entries": [ - "The farmer sighed as he saw yet another corpse in his mandrake field. Would foolish thieves never learn?" + "So many people with missing limbs in this area! Farming accidents, they say. I'm planning to speak to the Baron about it later. But I've been instructed that I must only eat corn and grains and drink only milk for two weeks before my audience...curious." ] }, { @@ -100465,10 +72164,26 @@ "entries": [ { "type": "entries", - "name": "Lethal Deterrent", - "page": 305, + "name": "A Hunger for Corruption", + "page": 240, "entries": [ - "Some enterprising farmers grow ordinary mandrakes, valuable to alchemists and mages. Shrieking mandrakes usually grow in the wild, but they can be cultivated to protect a crop of normal mandrakes. When a shrieking mandrake is plucked from the ground, it releases a deadly sound." + "The ogre of the vale is a newly-minted baron who gained his title through long years of gruesome warfare, where he also gained a taste for blood... literally. None know if desperation or moral rot caused him to first eat human flesh, but gorging himself on a cannibal's diet turned a mortal man into an overgrown and brutish monster. This petty tyrant now gives himself over to gluttony, hedonism, and casual violence, and he takes his harvest from his people, casually feasting on them, growing his bloated and greasy body from atop a gilded palanquin." + ] + }, + { + "type": "entries", + "name": "Remote Country", + "page": 240, + "entries": [ + "This monstrous tyrant rules with an iron fist in Grey Spine, near the Raevan border. It is a war-torn and ravaged land, full of small, isolated baronies and cantons, and beset by mountain bandits. Those who rule here do so via rough justice and fear, attracting all manner of sadistic lackies to enforce their dominion. While this region is home to many monsters, the commonfolk fear the monsters who rule over them the most." + ] + }, + { + "type": "entries", + "name": "A Keep of Horrors", + "page": 240, + "entries": [ + "The ogre's castle is a haven for all manner of scum: violent criminals, bloodthirsty soldiers, sadists, and blasphemers. His inner circle are cannibals on their way to becoming ogres themselves, and vampire diplomats are frequent guests of the ogrish baron. Cults to Sitri, Malikir, and Tormach abound in his domain. He even keeps a barn full of monstrous pigs, known as {@creature ogre swine|GHMG}, who devour the ogre's grisly leftovers. The ogre of the vale wields his authority with petty vindictiveness and wanton cruelty, abusing his power to the fullest and hiding behind the pretense of law when it suits him all while his minions keep an eye out for promising prey among the peasants." ] } ] @@ -100476,49 +72191,49 @@ { "type": "entries", "name": "Salvage", - "page": 305, + "page": 240, "entries": [ - "When casting a spell that deals psychic damage, a spellcaster can include powder from one shrieking mandrake. The spell consumes the powder, but the caster can roll one extra damage die, then eliminate the lowest die before calculating the damage." + "The ogre of the vale's spleen and gall bladder are filled with fatty bile, more slippery than oil and more flammable than pitch. Someone who collects this bile and succeeds on a {@dc 10} Intelligence ({@skill Nature}) check can craft 6 torches that burn underwater or in magical {@quickref Vision and Light|PHB|2||darkness}. Crafting these items takes 4 hours and requires 10 gp of other materials.", + "When the bile is used as a component in casting a spell that requires a Dexterity saving throw, the DC increases by 1. This can be done 4 times with the bile from one ogre of the vale." ] }, { "type": "entries", "name": "Lore", - "page": 305, + "page": 240, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}):", - "page": 305, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 240, "entries": [ - "Shrieking mandrakes can easily be mistaken for ordinary mandrakes, but it emits a potentially lethal shriek when it comes out of the ground." + "Life is cruel to the folk who live in the western hills and valleys along the Raevo and Soma border. Raids and skirmishes are common, and the lords and barons of that country cruel and hard." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 305, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 240, "entries": [ - "A shrieking mandrake is immune to being {@condition blinded}, {@condition deafened}, and {@condition frightened}." + "The baron earned the nickname \"ogre of the vale\" due to his enormous size and his enormous capacity for casual violence. Locals are rightly terrified of his henchmen kidnapping them in the night." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 240, + "entries": [ + "They say that the socalled \"ogre of the vale\" regularly eats his commonfolk who are freshly butchered in the baron's own kitchens. Rumor is he even feeds the scraps to his overgrown hogs." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShriekingMandrake.webp" - } - } ] }, { - "name": "Skeleton Troopers", + "name": "Ogre Swine", "source": "GHMG", "entries": [ { @@ -100527,7 +72242,7 @@ { "type": "quote", "entries": [ - "A line of skeletons marches into the town square with military precision. They raise rifles and take aim at the temple in unison." + "That pig smells terrible... and... is it laughing at us?" ] }, { @@ -100535,27 +72250,26 @@ "entries": [ { "type": "entries", - "name": "Enhanced Undead", - "page": 306, + "name": "Big Pig", + "page": 241, "entries": [ - "Some necromancers bolster their animation rituals with additional, expensive components to add to their minions' powers. For those seeking such minions, long-forgotten battlefields and mass graves make for fine harvesting." + "An ogre swine is a normal barnyard hog that has eaten too much humanoid flesh. Such pigs swell to a grotesque size. Their teeth, already good for an omnivorous diet, grow longer and more useful for cutting flesh." ] }, { "type": "entries", - "name": "Blackpowder Enhancements", - "page": 306, + "name": "Porcine Predator", + "page": 241, "entries": [ - "It's possible to infuse the defunct blackpowder weapons of the dead with necrotic energies to simulate their function in life. These weapons are useless in living hands but are potent in the clutches of the dead. Such skeleton riflers work in tandem with skeleton warriors raised to provide frontline defense.", - "Stationed farther out than skeleton riflers, teams of skeleton cannoneers provide artillery support to deal with threats at longer range. The cannons are cumbersome and take effort to \"load\" and fire, so skeleton cannoneers work in pairs. One loads, which is a mimed activity that charges the otherwise useless cannon, and the other fires. If one of the two-corpse team is destroyed, the other cannoneer joins another fire team or the main army's ranks." + "Once transformed, an ogre swine often eats its fellows, escapes its enclosure, eats the farmer, and escapes into the wild. From there, it hunts more tasty humanoid morsels. It also eats offal and refuse, or almost anything even remotely edible. When not eating, an ogre swine wallows in filth to ease its aching skin, stretched taught over its bulk. The creature soon exudes a stench that, for some reason, ogres find tolerable." ] }, { "type": "entries", - "name": "Effective Commanders", - "page": 307, + "name": "Cursed Sapience", + "page": 241, "entries": [ - "A sufficiently powerful necromancer can use the corpse of an officer to raise a skeleton commander. Infusing the skeleton's bones with an approximation of its knowledge and presence in life takes a great deal of power, but it allows a necromancer to better direct and inspire an army of the dead." + "As the ogre swine transforms, it also gains humanoid characteristics. Its piggish cleverness grows into malicious cunning. It understands more. Vocalizations can sound more humanlike, from crying to laughter. And the pig's hooves grow long and fingerlike." ] } ] @@ -100563,41 +72277,33 @@ { "type": "entries", "name": "Salvage", - "page": 307, + "page": 241, "entries": [ - "Firearms recovered from skeleton troopers are nonfunctional, but parts of them might be useful. Each firearm recovered can reduce the cost of making a similar firearm by 10%, up to 50%." + "Someone with proficiency with {@item leatherworker's tools|PHB} can use the hides of five ogre swine to make {@item pigskin armor|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 3 days of work and other materials worth 100 gp." ] }, { "type": "entries", "name": "Lore", - "page": 307, + "page": 241, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 307, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 241, "entries": [ - "Necromancers with advanced training and hefty resources can make skeletons that are linked in death to their firearms." + "Rumors swirl that the Baron of the Vale has a special breed of immense swine on the grounds of his keep in the Grey Peaks. They say folk there go hungry but the baron won't butcher the herd." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 307, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 241, "entries": [ - "A commander leads some platoons of skeleton troopers. This skeleton directs the attacks and enhances the efficiency of its undead underlings." + "Few know that pigs fed a steady diet of humanoid flesh grow monstrous and take on humanoid features and mannerisms. Such an ogre swine is a filthy beast. Its stink can cause other creatures to retch. Its mouth festers with disease. And it kills people, feasts on them, and naps on their remains." ] } ] - }, - { - "type": "inset", - "page": 307, - "name": "GM Advice:", - "entries": [ - "Skeletal troopers are effective when used as minions in the army of a higher-level threat. Cinematic battles focused on sieges or large battles are perfect for troopers. In these cases, having the troopers immune to turning until their powerful leader is defeated prevents anticlimactic encounters." - ] } ] } @@ -100607,13 +72313,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SkeletonTroopers.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreSwine.webp" } } ] }, { - "name": "Skinweaver", + "name": "Ogresh", "source": "GHMG", "entries": [ { @@ -100622,7 +72328,7 @@ { "type": "quote", "entries": [ - "I don't brook with tanners no longer. If ya' know what's good for you, ya' won't ask me why." + "Children love the ogresh living on the outskirts of town. She's a rare flame in this dark world: a stranger you can trust." ] }, { @@ -100630,42 +72336,28 @@ "entries": [ { "type": "entries", - "name": "Arachnophobes Beware", - "page": 308, - "entries": [ - "A skinweaver is a hybrid humanoid-spider that jumps out of the shadows, the clicking of its legs drowned out by the scraping sound of twin tanning knives and the soft, crisp lilting of its melodic voice as it sings its song of death. Like a spider, it weaves silk webs, but its real designs are created from the delicately tanned and worked hides of its victims. Its lair is unmistakably caustic, the sharp ammonia smell of leatherworking chemicals permeating the air." - ] - }, - { - "type": "entries", - "name": "Master Leatherworkers", - "page": 308, - "entries": [ - "Skinweavers are as proficient with the tanning trade as the best humanoid leatherworkers\u2014 sometimes better. Their preferred hide is humanoid skins. Armored by their own creations, the half-human, half-spider creatures encase themselves in perfectly cured and stitched leather armor. These patchworks are meticulously sewn, tailored to every curve and surface on the skinweaver's body. Their minions are similarly outfitted in perfectly tailored creations by their spider-like overlords." - ] - }, - { - "type": "entries", - "name": "Refined and Cultured", - "page": 308, + "name": "Big Size", + "page": 242, "entries": [ - "Skinweavers are well-read, considering themselves paragons of culture and breeding. They collect books written in every language and are sometimes willing to trade knowledge with visitors\u2014or victims. A deal made by a potential victim for its life (in exchange for knowledge) may or not be honored; skinweavers are as capricious as they are curious. Their leather creations are often dyed and have fringes, tassels, or other decorative embellishments that make each garment unique." + "An ogresh has wide features and a stout build. Apart from remarkable girth, ogresh are like humans in appearance. This similarity rarely allows them to pass as human, however, due to their sheer mass. Adolescent ogresh are about as large as the largest humans while elder ogresh can weigh as much as three or four humans combined.", + "Their appetites match their mass. Ogresh wandering and integration traditions likely stem from the need to spread their population thinner. Lots of ogresh living together might have trouble providing for themselves. In a cosmopolitan setting, an ogresh stands out less, even with a big appetite." ] }, { "type": "entries", - "name": "Three-Dimensional Living", - "page": 308, + "name": "Itinerant Youth", + "page": 242, "entries": [ - "While they often employ ground-bound creatures to serve and protect their lairs, skinweavers make use of their living space in all three dimensions, often weaving lounges and spaces to hang along walls and ceilings: leather hammocks, netting, and swings." + "Ogresh spend their adolescence traveling. This journey develops social skills and ensures ample distance between the young ogresh and its elders. When a young ogresh encounters an elder during this time, the elder can hear about current affairs, and the youth can learn more of the history of their people." ] }, { "type": "entries", - "name": "Refined Ambush Predators", - "page": 308, + "name": "Outsized Lives", + "page": 242, "entries": [ - "While skinweavers feed on prey they catch in their webs (or brought to them by minions), they develop tastes and desires for specific flesh (taste in food) or skins (artistic taste). A skinweaver may be close to a particular settlement and go unnoticed for years, until it develops a taste for the specific humanoids who live there." + "Ogresh provide entertainment and counsel to others. These beings are a rare sight, and even rarer still is seeing more than one ogresh in a settlement. Ogresh have a knack for languages and learning customs, and they like to be good neighbors.", + "Although ogresh prefer service and diplomacy, some take up arms to defend their adopted homes. Others take the counselor role to a higher level, studying to provide good advice to community leaders." ] } ] @@ -100673,50 +72365,55 @@ { "type": "entries", "name": "Salvage", - "page": 308, + "page": 243, "entries": [ - "Skinweavers collect valuable artwork and other items that display their erudition and refinement. They're never without their custom-made suits of bespoke leather armor. This leather is so finely crafted that a suit of armor stitched from a skinweaver's own suit is better than almost any other tanner's creations.", - "If a proficient armorer or leather worker uses a skinweaver's suit to create a humanoid suit of light armor and succeeds on a successful {@dc 15} Dexterity ({@skill Nature}) check, the armor acts as {@item +1 leather armor|DMG} and can be donned or doffed as a standard action. This process takes 24 hours and requires 250 gp of other components." + "Defeated ogresh might carry currency from far-flung kingdoms, unusual herbs or spices, or letters from friends. Despite their wanderlust, ogresh rarely become adventurers, so magic items they possess are more likely to facilitate travel or comfort, such as a {@item bag of holding}, {@item helm of comprehending languages}, or {@item ring of animal influence}." ] }, { "type": "entries", "name": "Lore", - "page": 308, + "page": 243, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 308, - "entries": [ - "A skinweaver is resistant to fire damage because of its leathery skin and armor." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 308, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 243, "entries": [ - "A skinweaver's terrifying appearance can scare an opponent multiple times in the same fight." + "Ogresh are big people known for their equally big hearts." ] } ] + }, + { + "type": "inset", + "page": 243, + "name": "GM Advice:", + "entries": [ + "Though most ogresh are good-hearted creatures, little is worse than an evil one. They use their influence to corrupt whole communities. These communities tend to do the bidding of their ogresh leader, and often they are tricked into not even realizing their actions are vile. Such ogresh are as duplicitous others are kind." + ] } ] } ] }, { - "name": "Skywailer", + "name": "Ogresh Vampire (Adult)", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "quote", + "type": "entries", + "style": "text-center", "entries": [ - "These things float silently at night. If you hear their wail, it means someone you know is being eaten." + { + "type": "quote", + "entries": [ + "The massive creature filled the room, its face just visible amid folds of noxious flesh. Then it smiled. It was a brilliant smile, with just a hint of malice. And when it spoke, it offered secrets, but at what cost?" + ] + } ] }, { @@ -100724,57 +72421,82 @@ "entries": [ { "type": "entries", - "name": "Floating Horrors", - "page": 309, + "name": "Gluttony Scions", + "page": 402, "entries": [ - "Skywailers are aberrations like giant, airborne jelly fish, sporting long tentacles. Covered in bloated air sacs and humanoid faces, they emit a horrific wailing noise when they manage to entrap prey. A skywailer usually drifts aimlessly, looking for food. If it spots a likely morsel, it can jet forward rapidly." + "An ogresh feels a natural desire to settle into an area that can support their immense appetite. The curse of vampirism enhances this desire to monstrous proportions. An ogresh vampire risks consuming everything around them, leaving a region barren for years to come. They grow large and corpulent. If left to their own devices, they can become so large that standard buildings can no longer accommodate them. Still, their movement isn't impeded, and so witnessing an ogresh vampire charging is memorable and terrifying." ] }, { "type": "entries", - "name": "Psionic Manifestations", - "page": 309, + "name": "Vicious Feeders", + "page": 402, "entries": [ - "Skywailers can also spit psychically toxic ectoplasm. Useful at longer range than the skywailer's tentacles, the ectoplasm tendrils still allow the skywailer to reel prey in. Once the monster has one or more victims in its grasp, it emits a psionic keening that can kill." + "An ogresh vampire relishes consumption, especially consuming a sapient creature. Other vampires prefer to feast on blood, but an ogresh vampire prefers flesh, bone, and marrow." + ] + }, + { + "type": "entries", + "name": "Deviant Socialite", + "page": 402, + "entries": [ + "Ogresh set down deep social roots as they age, and those rare few that contract vampirism are no different. They work a complex series of deals and trades, ranging from goods to secrets and everything in between. However, their longevity, combined with the lengthy maturation period as a vampire, leads them to appear youthful for many more decades than normal. This appearance can cause others to underestimate an ogresh vampire at inopportune moments." + ] + }, + { + "type": "entries", + "name": "Grandiose Plans", + "page": 402, + "entries": [ + "Nothing about an ogresh vampire is small. They plan extensively, with backup plans, and backup plans for those backup plans." ] } ] }, + { + "type": "entries", + "name": "Ogresh Vampire Customization", + "page": 402, + "entries": [ + "An ogresh vampire is agile for their mass, but less so than a typical vampire of their age (lower Dexterity and AC). The vampire makes up for the slowdown with sheer durability (higher Constitution and hit points) and higher Charisma. An ogresh vampire also gains its proficiency bonus on Constitution saving throws but lacks it on Dexterity saves. These vampires are immune to disease and poison, and they can't be {@condition charmed}. However, an ogresh vampire can use Charm on others but lacks Beast Form. Ancient ogresh vampires can affect any sort of creature with their Charm, not only humanoids or beasts. Ogresh vampires gain the Massive trait in their later years." + ] + }, { "type": "entries", "name": "Salvage", - "page": 309, + "page": 402, "entries": [ - "An airtight bladder can be used to collect the gas trapped within a skywailer's sacs, provided the creature capturing the gas succeeds on a {@dc 15} Dexterity ({@skill Sleight of Hand}) check. One dose of this gas can be consumed, acting as a {@item potion of flying} that lasts for 1 minute. One skywailer has enough gas for someone to collect {@dice 2d6} doses." + "Ogresh vampires are likely to hide treasure in their folds of flesh. They also have a specialized bile that can be harvested. Someone who has proficiency in the {@skill Medicine} skill can siphon this bile with a successful {@dc 13} Wisdom ({@skill Medicine}) check and 10 minutes of work. Doing so successfully produces five doses of the bile. In its raw form, with 1 minute of application time, the bile masks the scent of a creature, meaning other creatures have disadvantage on Wisdom ({@skill Perception}) checks that rely on smell to detect the creature coated in bile.", + "This bile also masks poisons in a similar fashion. A creature that tries to detect the poison with smell has disadvantage on the check to do so. If mixed with an ingested poison and consumed, this bile has the effect of any consumed vampire part." ] }, { "type": "entries", "name": "Lore", - "page": 309, + "page": 402, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 309, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 402, "entries": [ - "Skywailers are floating, multifaced monsters with tentacles to capture prey." + "An ogresh's natural charm lends itself well to the curse of vampirism. Planning, coercion, bribes, and gluttony come easily to them." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Arcana}):", - "page": 309, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 402, "entries": [ - "Skywailers can spit ectoplasmic goo from their many mouths. The sticky stuff addles the mind and {@action grapple|PHB|grapples} the body." + "Vampirism makes a creature more of what they are, and an ogresh is rarely interested in small or short-term thoughts. An ogresh vampire grows larger than their mortal kin. And a beast form like that of other vampires is beneath a creature who places importance on reason and charm." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 309, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 402, "entries": [ - "A skywailer's wail is a psionic shriek that blasts the mind of any creature the skywailer holds {@condition grappled}." + "An ogresh vampire can grow so large that they seem too big for their home. This appearance is deceptive. The vampire might be slightly less nimble, but it is as or more dangerous than other vampires. And the vampire can move about its home in mist form." ] } ] @@ -100787,13 +72509,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Skywailer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshVampire.webp" } } ] }, { - "name": "Sleep Gulper", + "name": "Oozing Vulture", "source": "GHMG", "entries": [ { @@ -100802,7 +72524,7 @@ { "type": "quote", "entries": [ - "Like everything in the unnatural realms, the evil fey try to take everything from you. Whether it's your money, or all your insides, even the smallest of creatures will be greedy." + "The squawking and flapping of wings didn't cause me to flee. The blood-dripping feathers and gnarled beak? A whole different story." ] }, { @@ -100810,26 +72532,26 @@ "entries": [ { "type": "entries", - "name": "Greedy Monsters", - "page": 310, + "name": "Oozing Feathers", + "page": 244, "entries": [ - "Sleep gulpers hide in the sewers and middens of populated areas, waiting to find a lone creature to attack or sneaking into bedrooms to plague sleeping victims." + "Oozing vultures appear as avian creatures with red-tinged feathers that drip blood when they're hunting. This blood often attracts other predators, which the oozing vulture attacks when they approach expecting an easy meal." ] }, { "type": "entries", - "name": "Sleep Tight", - "page": 310, + "name": "Attracted to Blood", + "page": 244, "entries": [ - "The sleep gulpers use the long thin stinger on their back end to stab prey. A paralytic magic hinders the victim, making it easier for the sleep gulper to latch onto the nearest foe. They settle for pets and other animals, but they savor the sweet taste of humanoid essence." + "The oozing vulture can smell an open wound over great distances, and the smell of blood causes it to slip into a ravenous frenzy." ] }, { "type": "entries", - "name": "Agile and Adaptive", - "page": 310, + "name": "Semi-Social", + "page": 244, "entries": [ - "Thanks to the sleep gulper's leechlike body, spider legs, and bat wings, the sleep gulper has many ways to travel. Whether climbing, swimming, or flying\u2014they can go anywhere at any time." + "While oozing vultures are frequently found in groups, their blood frenzy keeps them from working together as a flock like other avian creatures. However, they might enter symbiotic relationships with ground-dwelling creatures to maximize their hunting prospects. If caught and trained, oozing vultures can act as excellent guards or hunters." ] } ] @@ -100837,38 +72559,38 @@ { "type": "entries", "name": "Salvage", - "page": 310, + "page": 244, "entries": [ - "A sleep gulper's stinger has magic in its poke. If someone collects 30 sleep gulper stingers, they can craft a {@item wand of paralysis}. This requires a proficient arcanist to succeed on a {@dc 20} Intelligence ({@skill Arcana}), crafting the wand in 10 days and using 2000 gp of components." + "An oozing vulture's feathers are prized by tailors and arcanists alike. A character can collect {@dice 2d10} feathers with a successful {@dc 10} Dexterity ({@skill Nature}) check. Each feather is worth 3 gp." ] }, { "type": "entries", "name": "Lore", - "page": 310, + "page": 244, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 310, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 244, "entries": [ - "The sleep gulper can magically {@condition paralyzed|PHB|paralyze} a target with the touch of its stinger." + "Oozing vultures have a vicious bite that can knock their victims {@condition prone}." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 310, + "page": 244, "entries": [ - "Sleep gulpers can see in {@quickref Vision and Light|PHB|2||darkness} thanks to their {@sense blindsight}." + "Oozing vultures can track the smell of blood over great distances." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 310, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 244, "entries": [ - "Sleep gulpers can breathe underwater and ambush from the water." + "An oozing vulture is enraged by the smell of blood and gains advantage on attacks against wounded prey." ] } ] @@ -100881,13 +72603,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SleepGulper.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OozingVulture.webp" } } ] }, { - "name": "Slimm", + "name": "Ordeal Tree", "source": "GHMG", "entries": [ { @@ -100896,7 +72618,7 @@ { "type": "quote", "entries": [ - "The ooze dripping from the tall person in the grey clothing indicates something is amiss." + "In the primeval wood rises the ordeal tree. Should you hang from this hoary pillar of begone time for seven moons, you will gain power of the ancients." ] }, { @@ -100904,18 +72626,26 @@ "entries": [ { "type": "entries", - "name": "Rare Ooze", - "page": 311, + "name": "Hidden Danger", + "page": 245, "entries": [ - "A new strain of ooze dubbed the slimm has been seen in the ruins of Etharis, particularly in areas struck by {@disease the Weeping Pox|GH}. This fluid creature takes a form reminiscent of a tall, lanky person. Its coloring makes it resemble a man wearing a black coat over a gray suit. The protoplasm forming \"exposed skin\" is a waxy yellow-gray color." + "Much like a {@creature treant}, an ordeal tree is capable of movement or even speech, but it rarely does so, preferring to tempt victims into believing it's a magical tree." ] }, { "type": "entries", - "name": "Defensive Actor", - "page": 311, + "name": "The Worst Are Best", + "page": 245, "entries": [ - "No one can mistake a slimm for a humanoid for long, though. A passive predator, like most oozes, a slimm responds to stimuli. It harms prey by exploding in reaction to damage. Then, it slowly reforms, attacking those in the path of its reconstitution." + "An ordeal tree only grants power to those with the capacity to do great evil. Those with pure hearts are simply murdered." + ] + }, + { + "type": "entries", + "name": "Power with Cost", + "page": 245, + "entries": [ + "The ordeal tree's blessing, if granted at all, comes with a curse." ] } ] @@ -100923,22 +72653,38 @@ { "type": "entries", "name": "Salvage", - "page": 311, + "page": 245, "entries": [ - "A defeated slimm's remains contain semiprecious stones worth 100 gp." + "The heartwood of an ordeal tree can be turned into an incense that, when inhaled, acts as a cure for removing powerful curses. Obtaining the wood requires a successful {@dc 15} Dexterity ({@skill Sleight of Hand}) check by someone proficient with {@item woodcarver's tools|PHB}. Recovering and preparing this incense takes 15 days and costs 1000 gp, also requiring a successful {@dc 20} Intelligence ({@skill Religion}) check." ] }, { "type": "entries", "name": "Lore", - "page": 311, + "page": 245, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 311, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 245, "entries": [ - "This rare, amorphous creature explodes when damaged, splitting into smaller oozes. These small oozes can rejoin into a larger one again, which can then explode again." + "Lashing yourself to an ordeal tree for 7 days can grant a petitioner power based on their heart's desire." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 245, + "entries": [ + "The blessings of the ordeal tree often come with curses." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 245, + "entries": [ + "Ordeal trees only grant their blessings to those whose hearts are evil." ] } ] @@ -100951,21 +72697,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Slimm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OrdealTree.webp" } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptSlimm.webp" - }, - "credit": "Cristiana Leone" } ] }, { - "name": "Sloth Galloper", + "name": "Ormwurm", "source": "GHMG", "_copy": { "name": "Unusual Beasts", @@ -100977,7 +72715,43 @@ { "type": "entries", "entries": [ - "A sloth galloper is a hybrid sloth-ape that is an agile climber and fast sprinter. The beast's four apelike hands are sensitive, so it hesitates to move rapidly over rough terrain." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Burrowing Carnivores", + "page": 347, + "entries": [ + "Ormwurms are big lizards with red, green, or tan scaly skin, a serpentine body, and two strong arms. They slither as they move, using their arms to help them climb. An ormwurm can sacrifice its tail to get away from a predator. The tail eventually grows back.", + "These burrowers live along riverbanks or on sandy beaches. They hunt larger animals, including cattle, and they eat carrion. An ormwurm pulls its prey underground to eat." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 348, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the skin and gizzard of one ormwurm, along with other reagents worth 25 gp, to create a {@item potion of acid resistance}. Doing so requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 348, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 348, + "entries": [ + "Some stories say that Gormadraug was an ormwurm that never stopped growing." + ] + } + ] + } ] } ] @@ -100989,13 +72763,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SlothGalloper.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Ormwurm.webp" } } ] }, { - "name": "Slumbering Titan", + "name": "Outlaw", "source": "GHMG", "entries": [ { @@ -101004,7 +72778,7 @@ { "type": "quote", "entries": [ - "We camped for the night on a big hill, away from the trees. Had a good view all around. Halfway through the night, we woke up as the hill started moving. I never ran so fast in my life." + "Stick to the roads to avoid the monsters of the wild, they tell you. The roads aren't all that safe, I reply!" ] }, { @@ -101012,26 +72786,18 @@ "entries": [ { "type": "entries", - "name": "True Giants", - "page": 312, - "entries": [ - "The first giants arose in the time of the Primordials, wrought from the very mountains by Citrolach. Larger even than modern giants, these titans were fearsome combatants until the god of trickery intervened and sealed the worst of them in magical slumber." - ] - }, - { - "type": "entries", - "name": "Hulking Monuments", - "page": 312, + "name": "Roads of Etharis", + "page": 246, "entries": [ - "As time went on and mortals forgot that age-old war, slumbering titans became parts of the landscape, as rocky cliffs or barren hills. They had only a vague humanoid shape. Some made their way into folklore." + "Travel in Etharis is a dangerous proposition. Those who venture beyond the safety of city walls often stick to the network of roads laid down during the Bürach Empire's heyday. These roads have their own perils, however, as evidenced by the outlaws who've made highway robbery their trade." ] }, { "type": "entries", - "name": "Awakened Rage", - "page": 312, + "name": "Flamboyant Thievery", + "page": 246, "entries": [ - "With the death of the gods, the seal on the slumbering titans has weakened. They stir once more. Their memories of conflict linger, and when roused, they resume their war against mortalkind." + "Outlaws of the road differ from usual thieving ruffians in several ways. Traversing the roads quickly and keeping pace with carriages and wagons means that this breed of bandit relies on horses or other mounts. Riding in on horseback makes stealth less of an option, so this path attracts those with a flair for the dramatic. When a traveler hears a gunshot and a boisterous laugh, an outlaw won't be far off." ] } ] @@ -101039,43 +72805,40 @@ { "type": "entries", "name": "Salvage", - "page": 312, + "page": 246, "entries": [ - "A weapon that incorporates bones and the rocky hide of a slumbering titan and is then boiled in the titan's blood for 3 days becomes a {@item giant slayer} weapon, provided the blood is no more than 21 days old. Making the weapon before boiling it takes someone who has proficiency with {@item smith's tools|PHB} 6 days, and the process requires other materials worth 500 gp." + "The {@item blackpowder pistol|GHPG|blackpowder pistols} outlaws favor are extremely rare and valuable. However, rough use and poor upkeep comes with a robber lifestyle, which means that the pistol requires maintenance before it can be used reliably. This maintenance costs 100 gp and must be performed by someone who has proficiency with {@item smith's tools|PHB} or {@item tinker's tools|PHB}. Without this refurbishing, the pistol breaks beyond repair the next time a shooter using it rolls a 1 on the {@dice d20} for an attack roll. This catastrophe occurs before any other trait can mitigate it unless the GM rules otherwise." ] }, { "type": "entries", "name": "Lore", - "page": 312, + "page": 247, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 312, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 247, "entries": [ - "A slumbering titan is a member of a species that is the precursor to modern giants." + "Outlaws rely on speed and a decisive first strike to demoralize their quarry. Those in this profession often love a flamboyant lifestyle and the thrill of riding into danger." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 312, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 247, "entries": [ - "A god placed the titans into a magical slumber. They retain vulnerability to such magic." + "Outlaws prefer to use {@item blackpowder pistol|GHPG|blackpowder pistols} for an initial strike. The powerful attack and the loud noise strengthen the impact of the outlaw's arrival, causing many to give up without a further fight." ] } ] }, { "type": "inset", - "page": 312, + "page": 247, "name": "GM Advice:", "entries": [ - "The rules of 5e don't manage well creatures the size of a mountain. In the case of a slumbering titan, that is exactly what they are. In some situations, a slumbering titan could be larger enough that a combat could take place not just with the monster, but on top of the monster!", - "If you are running a theater of the mind combat, an encounter with a slumbering titan is easier to run, as exact positioning is less important and less necessary to track. The characters can attack any area they are standing on, and likewise the slumbering titan can attack any character.", - "Running combat on a grid with a slumbering titan can offer challenges if you play by the rule that creatures cannot share the same space. If this is the case, you'll likely want to reduce the size of the slumbering titan and have the characters occupy the squares around it.", - "For a great deal of fun, have a combat between other creatures and the characters take place on top of a slumbering titan. The monstrous mountain would attack the pesky creatures on its back indiscriminately. If the characters are lower level, this turns a typical combat encounter into one where the goal for the characters is survival!" + "Hit and run tactics are a mainstay of outlaw tactics. Any outlaw worth their weight in blackpowder always has a contingency plan for when circumstances don't favor them. Using mounts means they can escape more easily, and often the paths they take while escaping are lined with traps that they can easily avoid, while pursuers must contend with them." ] } ] @@ -101086,13 +72849,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SlumberingTitan.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Outlaw.webp" } } ] }, { - "name": "Snarite", + "name": "Pactbreaker", "source": "GHMG", "entries": [ { @@ -101101,7 +72864,7 @@ { "type": "quote", "entries": [ - "I cut my hair every week for half a year last time one of those was spotted in my village. That was decades ago, but the habit of keeping my hair short stuck. Safer, I suppose." + "If the daemons seek to influence mortals by these blasphemous bargains, we'll see to it their pawns know the price of their dealings." ] }, { @@ -101109,26 +72872,34 @@ "entries": [ { "type": "entries", - "name": "Subtle Parasites", - "page": 314, + "name": "Chaotic Constructs", + "page": 248, "entries": [ - "Not unlike the common head louse, snarites start incredibly small and pass from head to head with surprising ease. As thin and long as a strand of hair\u2014or a thick braid when they are at their most powerful\u2014snarites burrow into the scalp and grow slowly. If the creature they've attached to isn't the sort to regularly trim their hair, snarites can go unnoticed for years. By the time snarites are long and thick enough to be differentiated from normal hair, it's too late to get rid of them without a fight." + "Pactbreakers are constructs that seek out and punish those who enter bargains with otherworldly entities. Each is crafted in a distorted image of a warrior, angel, or another representation of justice." ] }, { "type": "entries", - "name": "Wisdom Stealer", - "page": 314, + "name": "Celestial Weapons", + "page": 248, "entries": [ - "A short time after attaching to a host, a snarite can steal and affect the host's thoughts. Each year a snarite is attached to a host, the host's willpower and ability to process thoughts are lowered. The drive of the snarite is to grow until it reaches old age, after which it sheds hundreds of young snarites into the region to infect more humanoids." + "Followers of Solyma, the Arch Seraph of Justice, crafted the first pactbreakers. Bereft of her guidance, members of this sect decided to take vengeance on those who treat with fiends, evil fey and Aether Kindred. They forged pactbreakers to enforce their holy laws, using celestial magic and forces drawn from elemental chaos. This magic grants each pactbreaker the ability to alter its attacks." ] }, { "type": "entries", - "name": "Growing Out", - "page": 314, + "name": "Tireless Trackers", + "page": 249, "entries": [ - "A young snarite is indistinguishable from a strand of hair. As it grows, an adult snarite is easily confused with a long lock of hair. An old snarite looks like a long and luxurious head of hair or a thick ponytail." + "Pactbreakers have an instinctive sense, instantly recognizing those who make infernal, evil fey, or aberrant bargains. Those bound by such rules set off the construct's enhanced senses. A pactbreaker uses this ability to relentlessly pursue any warlock or fiendish thrall." + ] + }, + { + "type": "entries", + "name": "Constructed Nature", + "page": 249, + "entries": [ + "A pactbreaker doesn't require air, food, drink, or sleep." ] } ] @@ -101136,41 +72907,50 @@ { "type": "entries", "name": "Salvage", - "page": 314, + "page": 249, "entries": [ - "An old snarite can be woven into a {@item cap of bravery|GHMG} {@homebrew |(see Chapter 4)}. This requires a proficient weaver to spend 4 hours and 50 gp of components and then succeed on a {@dc 10} Dexterity ({@skill Sleight of Hand}) check." + "The closest creature within 30 feet of a pactbreaker when it is destroyed absorbs a portion of the construct's chaotic energy. If more than one creature is that close, each creature rolls a {@dice d20}. The creature that rolls the highest or each creature that ties for highest gains the effects of a {@item potion of heroism}." ] }, { "type": "entries", "name": "Lore", - "page": 314, + "page": 249, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 314, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 249, "entries": [ - "If you trim your hair and one strand simply refuses to cut, you've probably found a snarite." + "Pactbreakers are constructs that hunt down mortal allies of fiends, evil fey, and aberrations. They can sense beings bound by bargains with such entities. Pactbreakers are resilient, resistant to normal weapons that aren't adamantine, and resistant to magic." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 314, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 249, "entries": [ - "Rumor speaks of remote villages where the citizens walk around in a stupor, and their hair seems to have a mind of its own." + "A pactbreaker can shift its shape and weapon. This magic weapon disrupts magic gained from supernatural contracts and pacts." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 314, + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 249, "entries": [ - "Snarites are aberrations that disguise themselves as long strands of hair. They can affect the thinking of hosts, and killing them can be difficult because of their perch atop the head of an innocent victim." + "A pactbreaker's weapon can adjust to exploit some of a foe's weaknesses. The construct can also fire a beam of force that grounds flying creatures." ] } ] + }, + { + "type": "inset", + "page": 249, + "name": "GM Advice:", + "entries": [ + "In the world of Grim Hollow, characters are going to face powerful temptation to gain power through contracts with evil or unscrupulous powers. Not only are there typical warlock pacts, but there are some transformations granted through dealings with unholy forces. The pactbreaker is a wonderful tool for the GM to use to provide suitable consequences for those deals.", + "Introducing a pactbreaker at lower levels, before the characters are powerful enough to simply kill it, can make for a fun, recurring threat that the characters must first escape from, and then later deal with. The more toward evil the characters shift in their behaviors with the campaign, the more frequently the pactbreakers find and challenge them." + ] } ] } @@ -101180,20 +72960,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Snarite.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OldSnarite.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Pactbreaker.webp" } } ] }, { - "name": "Soman Vampire", + "name": "Panjaian", "source": "GHMG", "entries": [ { @@ -101202,7 +72975,7 @@ { "type": "quote", "entries": [ - "The rest of the world calls vampires monsters. In Soma, we call them 'your highness.'" + "Instilled with the power of the Primordials, panjaians are literal forces of nature." ] }, { @@ -101210,26 +72983,30 @@ "entries": [ { "type": "entries", - "name": "The Crimson Court", - "page": 316, + "name": "Elemental Gifts", + "page": 250, "entries": [ - "Vampires rule as part of the Crimson Court of Soma. These vampires openly declare their presence, presiding over a land shrouded in eternal night. The Crimson Court is a place of subtle political maneuvering interspersed with hedonistic indulgence, all at the expense of the serfs, who serve at their undead masters' whim." + "When the Primordials need champions and emissaries, they empower mortals with their elemental blessings, exalting them into panjaians. These panjaians bridge the gap between elemental and humanoid. Most panjaians look vaguely human with hair, eyes, and skin tones that reflect their elemental affinity.", + "When fighting on behalf of their Primordial patron, a panjaian could never be mistaken for a normal mortal. They weaponize the elements. Towers of flame, rising walls of earth, grasping tendrils of water, and lightning arcing from outstretched fingertips are the chosen weapons of an enraged panjaian.", + "Once a humanoid becomes a panjaian, their patron can't undo the process. Most panjaian's loyally serve their masters, allying with those who share the same creator. But if a threat is dire, or a quest critical, panjaians empowered by different Primordials work together to ensure success." ] }, { "type": "entries", - "name": "Aristocratic Predators", - "page": 316, + "name": "Primordial Servants", + "page": 250, "entries": [ - "Soman vampires worm their way into high society, seeking positions of power and authority, presupposing the vampire lacks those. In gaining immortality while retaining their appearance and sapience, vampires consider themselves superior to other undead and to mere mortals. To them, ruling is their right, and normal folk are little more than cattle." + "Each panjaian is tied to a specific Primordial. Alondons serve the Lord of the Depths, Alondo. Morakeshi are the chosen of Lady Morakesh, ruler of Flamebourne and of fire. Empowered by the Living Mountain, Citrolach, citrolachi have mastery over earth and stone. Servants of the Queen of Air and Shadow, Ilhara, ilharans wield the power of wind and storm.", + "Although they vary as humanoids do, panjaians have tendencies related to their element. Alondons prefer to remain neutral unless the outcomes are serious or impact them directly. Morakeshi are as charismatic as they are quick tempered. Citrolachi are the most stoic of the panjaians and the least likely to act out of impulse or passion. Ilharans are far more likely to act as spies and saboteurs than soldiers." ] }, { "type": "entries", - "name": "Unique to Soma", - "page": 316, + "name": "Return of the King", + "page": 250, "entries": [ - "Soman vampires are different from other vampires, which are detailed in {@book chapter 2|GHMG|2}. Their special strain of vampirism gives them unique powers. They are careful to pass on their \"gift\" with their blood only to the worthy." + "Within the last decade, panjaians with the ability to manipulate coldfire\u2014a swiftly spreading, freezing, blue flame that plagues Grarjord\u2014have reappeared in the world. These servants of Gormadraug frighten other Primordials. Many speculate the reemergence of these panjaians is a sign of Gormadraug's return.", + "But the origins of the panjaian gormadraugons are unknown to those outside their ranks. Their presumed patron, Gormadraug, has been dormant for some time, and the gormadraugons aren't sharing their origins. Pariahs among other panjaians, gormadraugons' motives are as enigmatic as their existence." ] } ] @@ -101237,49 +73014,40 @@ { "type": "entries", "name": "Salvage", - "page": 316, + "page": 250, "entries": [ - "Soman vampires crumble into dust when they die, and alchemists value that dust for its properties. The Morbus Doctore purchase vampire dust. Sold to such a buyer, one vampire yields dust worth 100 gp times its Challenge. The dust must be kept dry and out of direct sunlight to retain its value and usefulness.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the dust and other materials worth 500 gp to make an {@item elixir of life protection|GHMG} {@homebrew |(see chapter 4)}. Making the elixir takes 2 days and requires the alchemist to succeed on a {@dc 13} Intelligence or Wisdom check." + "Someone who has proficiency in {@skill Medicine} can attempt a {@dc 13} Wisdom ({@skill Medicine}) check to remove a panjaian's heart intact. Somebody who has proficiency with {@item alchemist's supplies|PHB} can treat the heart with reagents worth 100 gp in a process that takes 3 days and a successful {@dc 13} Intelligence or Wisdom check. This process, if successful, hardens the heart into an {@item elemental gem}: {@item Elemental Gem, Blue Sapphire|DMG|blue sapphire} for ilharan, {@item Elemental Gem, Yellow Diamond|DMG|yellow diamond} for citrolachi, {@item Elemental Gem, Red Corundum|DMG|red corundum} for morakeshi, and {@item Elemental Gem, Emerald|DMG|emerald} for alondon. What this process creates when used on the heart of a panjaian gormadraugon is unknown. History records no such act. (A {@item gem of brightness|DMG} is a good possibility, however.)" ] }, { "type": "entries", "name": "Lore", - "page": 317, + "page": 251, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 317, - "entries": [ - "Soman vampires are undead who feed on the blood of the living by night and the hard work of the living by day. These vampires can pass as human and live according to rules. Other Soman vampires shun their fellows who give in to bloodlust or needlessly terrorize mortals." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 317, + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 251, "entries": [ - "Like other vampires, Soman vampires can't enter dwellings unless invited. Sunlight bothers them, but only the elder Soman vampires suffer as much in sunlight as normal vampires do. These elders also have other weaknesses common to other vampires, such as being paralyzed by a stake to the heart. Many Soman vampires get around the home ban by owning the homes that their serfs and servants live in, giving the vampire freedom to enter at any time." + "Panjaians first appeared near the end of the Primordial's war with the gods. Some scholars believe if panjaians had been created earlier, it might have changed the conflict's outcome." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 317, + "name": "{@dc 13} Intelligence ({@skill Nature}):", + "page": 251, "entries": [ - "The gaze of elder Soman vampires is particularly insidious, allowing them to infiltrate and manipulate the minds of mortals. They use this ability to retain their aristocratic hold over the Soman population." + "Every panjaian has an affinity for the element of their Primordial patron. This affinity manifests in resistances, control over the element, and the ability to wield that element as a weapon." ] } ] }, { "type": "inset", - "page": 319, + "page": 251, "name": "GM Advice:", "entries": [ - "Vampires throughout fantasy rules rule the night. Soman vampires rule the day as well, as they are the leaders of the land. This makes Soman vampires much more dangerous\u2014not because of their martial or magical powers, but because of their political power. Anything that the characters might use to fight the powers of the Soman vampires will soon become outlawed in Soma, the possession or use of it punishable by death. Characters opposing the Soman vampire leaders might easily find themselves hunted by the very population they are trying to save and free from oppression." + "Since a panjaian can be created from any type of humanoid creature, the stats shown here can be used as a template for adding powers to other creatures. For example, there's nothing stopping you from creating an ogre ilharan. Creatures within the 4\u20138 CR range won't become too powerful if given some of the traits of the panjaian. Creatures lower than CR 4 would become a CR 6 monster and should just use the regular panjaian stat block. Creatures of CR 9 or higher don't gain much by adding the traits, but it could be a great mystery for the characters to unravel." ] } ] @@ -101287,7 +73055,7 @@ ] }, { - "name": "Spythronar", + "name": "Parasite Warlock", "source": "GHMG", "entries": [ { @@ -101296,7 +73064,7 @@ { "type": "quote", "entries": [ - "The rest of the world calls vampires monsters. In Soma, we call them 'your highness.'" + "Some lose their grasp on reality. Others revel in a strange and terrible reality they've seen." ] }, { @@ -101304,19 +73072,18 @@ "entries": [ { "type": "entries", - "name": "Shocking Arachnids", - "page": 320, + "name": "Between Realities", + "page": 254, "entries": [ - "Spythronars are spiders touched by the power of the primordial Ilhara, transformed into aberrant, lightning-charged creatures. In addition to lightning powers, the Queen of Air and Shadow grants the former spiders malign intelligence, gifting even their webs with sentience.", - "Every aspect of a spythronar's life is a danger. The egg sacs release lightning. Electricity charges a mature swarm's bites. Their sentient webs weave, ensnare, and electrocute any creature near them." + "Aether Kindred exist in the far reaches beyond normal space and time, but they aren't the only entities to inhabit those in-between places. Other strange entities writhe and swim in the nothingness between stars, hungering for energies they can sense just beyond the veil. Occasionally they taste freedom when a mage manages to open a thin crack, whetting the appetite of these strange beings and drawing them toward the known world." ] }, { "type": "entries", - "name": "Clan Prey", - "page": 320, + "name": "Subtle Infiltrators", + "page": 254, "entries": [ - "The clans of Rune, Sýr, and Völgr have traditions of capturing, killing, or salvaging parts from spythronars. Each uses parts in their crafts and fighting arts. Members of these clans admire anyone experienced in battling spythronars and offer hospitality to those who can prove their expertise." + "Contact with the outer cosmos is rare, but a seeker of arcane knowledge might briefly touch the mind of a creature from that far realm. If that creature takes notice, it might be intrigued by the rich domain it senses. Such an entity perceives the mortal world as a fertile spawning ground, abundant with food for its offspring. And so, it sends forth a fragment of its will in the form of a larva to worm its way into the mind and body of the one foolish enough to contact it." ] } ] @@ -101324,35 +73091,49 @@ { "type": "entries", "name": "Salvage", - "page": 320, + "page": 254, "entries": [ - "Spythronar silk is prized, although it's worthless if acid or fire touched the web. One web can be used to make silk rope or fine clothing. A proficient alchemist can use the same amount of silk to produce a {@item potion of lightning resistance} or a dose of an oil that allows a metal weapon to deal {@damage 1d6} extra lightning damage for 1 hour. Producing either concoction takes 4 hours of work and a successful {@dc 13} Intelligence check.", - "A proficient weaver can turn three spythronar webs into a {@item rope of entanglement} or 10 webs into {@item leather armor of lightning resistance}. Doing either requires other materials worth 500 gp, 5 days of work, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + "A parasite warlock always has a blightworm within. In the typical blightworm warlock, the worm is immature and unable to live outside the host. Extracting a blightworm from the host requires someone who has proficiency in the {@skill Medicine} skill to succeed on a {@dc 15} Wisdom ({@skill Medicine}) check. The corpses of two such immature blightworms or one mature one can be used to create four doses of a potion that mimics the {@spell telepathic bond} spell for those who drink it at the same time while within 30 feet of each other and are willing to participate in the bond. Making this potion requires the blightworm or worms, reagents worth 250 gp, 8 hours of work, and a successful {@dc 15} Intelligence or Wisdom check." ] }, { "type": "entries", "name": "Lore", - "page": 320, + "page": 254, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 320, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 254, "entries": [ - "Spythronar swarms can weave dangerous webbing, making egg sacs quickly. It takes them some time to weave a sentient web." + "Parasite warlocks draw their power from a parasitic creature dwelling within them. The parasite, known as a blightworm, is from some other plane of existence." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 320, + "page": 255, "entries": [ - "The sentient spythronar webs adhere to you if you touch them, and they charge their silken strands with lightning.", - "Crushing spythronar egg sacs sets off a lightning discharge, but hitting them with lightning releases a new spythronar swarm." + "Blightworms exist to consume energy, draining worlds until they are depleted husks. Their hosts gain limited ability to siphon magic from their foes. The parasite does the same to its host, eventually merging into a unified being." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 255, + "entries": [ + "The blightworm can survive the death of its host. It emerges from the corpse and attempts to infest a new body. The new host's soul departs and that of the original warlock takes its place, a horrific reward for service to otherworldly forces." ] } ] + }, + { + "type": "inset", + "page": 255, + "name": "GM Advice:", + "entries": [ + "A parasitic blightworm infestation can be a devastating plot twist in a campaign. A trusted ally who falls prey to one can do irreparable harm to the characters. If this happens, give the characters subtle hints that their ally is acting differently, without stating it outright. The players will feel great if they figure it out based on your subtle clues, and they can solve the problem before it gets too far out of hand." + ] } ] } @@ -101362,27 +73143,82 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Spythronar.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ParasiteWarlock.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightworm.webp" } } ] }, { - "name": "Steeds of Etharis", + "name": "Pesta", "source": "GHMG", "entries": [ { "type": "entries", "entries": [ { - "type": "hr" + "type": "quote", + "entries": [ + "Each season, a fieldhand sees a hazy shimmer and thinks it's just the heat. They go out to work, and they never come back. It ain't the heat shimmering out there." + ] }, { "type": "entries", - "name": "Steeds of Etharis", - "page": 322, "entries": [ - "This entry details several special steeds that are found on Etharis. While these mounts are most often encountered being ridden by evil enemies, they might be trained and used by characters if properly trained and treated well." + { + "type": "entries", + "name": "Heat Haze", + "page": 257, + "entries": [ + "Appearing as yellowish, humanoidshaped clouds, pestas can be hard to spot due to their incorporeal form. During hot days, a pesta and a heat shimmer appear identical.", + "Pestas are also called \"the farmer's shade.\" Most of their victims are found in or around fields. They blend in with the wheat and corn, and farmers have mistaken a pesta for a cloud of dust." + ] + }, + { + "type": "entries", + "name": "Bearers of Disease", + "page": 257, + "entries": [ + "Pestas are the risen souls of people who died of a disease while working under the hot sun. In their final moments, they cursed their life being cut short. This emotion kept their soul anchored as an angry reflection of what they were in life, bound to spread the disease that claimed them." + ] + }, + { + "type": "entries", + "name": "Diseased Corpses", + "page": 257, + "entries": [ + "The victims of a pesta appear drained of vitality and have an unhealthy yellow hue to their skin. No matter how vigorous they were in life, in death they look as if they spent months battling a horrid disease. Such bodies are wrapped in cloth to avoid touching them and burned soon after they're found. The pesta might be long gone, but the diseased corpse left behind can spawn another and continue to wreak havoc." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 257, + "entries": [ + "Legend says that if you listen carefully, succeeding on a {@dc 15} Wisdom ({@skill Perception}) check if you're within 10 feet of the pesta when it perishes, the pesta reveals a cherished secret as it dissipates. Someone might also intuit this information with a successful {@dc 15} Wisdom ({@skill Insight}) check. This knowledge could lead to something valuable." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 257, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 257, + "entries": [ + "The pesta can emit a noxious cloud that can infect victims with terrible diseases." + ] + } ] } ] @@ -101390,29 +73226,7 @@ ] }, { - "name": "Stoneborn Troll", - "source": "GHMG", - "_copy": { - "name": "Primordial Troll", - "source": "GHMG", - "_mod": { - "images": { - "mode": "prependArr", - "items": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/StonebornTroll.webp" - } - } - ] - } - } - } - }, - { - "name": "Stygian Bat", + "name": "Plague Doctor", "source": "GHMG", "entries": [ { @@ -101421,7 +73235,7 @@ { "type": "quote", "entries": [ - "Normal bats eat bugs to survive. Stygian bats will eat you, and they'll do it for fun." + "Those who hold power over life and death are dangerous for exactly that reason." ] }, { @@ -101429,10 +73243,19 @@ "entries": [ { "type": "entries", - "name": "Corrupted Predators", - "page": 325, + "name": "Medical Calling", + "page": 258, "entries": [ - "Bats that dwell in places suffused with the energy of death can absorb such power and become big, monstrous horrors. These creatures are not only far more aggressive and bloodthirsty than their tiny cousins, they're also cruel. A stygian bat enjoys bringing death." + "When {@disease the Weeping Pox|GH} spread in Liesech, the call went out for any mage or physician who might be able to develop a cure for this horrible blight. This call led to an influx of healers and wizards, many hoping to gain fame and glory by solving the riddle of this new disease. They were unprepared for the situation that awaited them." + ] + }, + { + "type": "entries", + "name": "Forged by Disaster", + "page": 258, + "entries": [ + "Liesech was in a horrible state. The disease swept from person to person unhindered by treatments that science and magic could bring to bear. In desperation, the few healers who managed to avoid succumbing to the disease developed entirely new branches of magical alchemy in hopes of stemming the tide.", + "Two groups emerged from this plague-ridden metropolis. One is the Morbus Doctore, who claimed victory over the disease with a secretive and costly cure. The other is an ununified host of would-be saviors, some twisted by the horrors they witnessed." ] } ] @@ -101440,41 +73263,48 @@ { "type": "entries", "name": "Salvage", - "page": 325, + "page": 258, "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hides of four stygian bats into a {@item cloak of the stygian bat|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 5 days of work and materials worth 500 gp." + "Plague doctors are experts at medicinal arts and possess {@item alchemist's supplies|PHB}, {@item healer's kit|PHB|healer's kits}, and {@item herbalism kit|PHB|herbalism kits}. Once they progress into the more specialized alchemy, they might also have several concoctions, including many potions that mimic spells. See the {@class Wizard|PHB|Plague Doctor wizard tradition|Plague Doctor|GHPG} {@homebrew |in chapter 5 of Grim Hollow: The Players Guide} for more information on what a plague doctor might have or how these NPCs might be customized." ] }, { "type": "entries", "name": "Lore", - "page": 325, + "page": 258, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 325, + "page": 258, "entries": [ - "Where powerful undead creatures or other forces of death hold sway, normal bats can grow into blood-drinking monsters called stygian bats." + "In the wake of {@disease the Weeping Pox|GH}, many mages and scholars delved into the study of diseases. Those who learned the secrets of blending science and magic into alchemical concoctions are known as plague doctors." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 325, + "name": "{@dc 15} Intelligence ({@skill Medicine}):", + "page": 259, "entries": [ - "Stygian bats are akin to giant bats, but they are cunning and cruel. They drink blood rapidly." + "The repeated failures and deaths during the search for a cure for {@disease the Weeping Pox|GH} led to a new epidemic of unhinged magical alchemists. Some still seek to ply their trade, curing whatever sicknesses they come across. Others now see life itself as a disease in need of a cure." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 259, + "entries": [ + "Inured to disease and suffering, some former physicians turned their alchemical concoctions to combat uses. They can heal themselves and throw volatile magical grenades that can afflict foes with disease symptoms." ] } ] }, { "type": "inset", - "page": 325, + "page": 259, "name": "GM Advice:", "entries": [ - "For an increased challenge for powerful characters, give the stygian bat the ability to {@action grapple} Medium and smaller creatures, and fly away with them. To make it reasonable, the stygian bat should only be able to fly at half speed when carrying a creature. And while this would let the bat carry a creature high into the air and drop it, this should only be done if you know that the players have resources to deal with that contingency, such as the {@spell feather fall} spell.", - "Also note that while a stygian bat does not have the flyby trait, its swoop ability does allow it to knock targets {@condition prone}, which means that flying away from a targeted creature would allow them to make {@action opportunity attack|PHB|opportunity attacks} with disadvantage." + "For maximum surprise and effectiveness in challenging the characters, plague doctors are best used when the characters trust them. Perhaps the characters are relying on a doctor to help them in a situation where diseases are ravaging an area. A plague doctor is as likely to kill a character suffering from a disease (in the name of medicine, of course) than heal them." ] } ] @@ -101485,13 +73315,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/StygianBat.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PlagueDoctor.webp" } } ] }, { - "name": "Styrkvisnar", + "name": "Poffer", "source": "GHMG", "entries": [ { @@ -101500,7 +73330,7 @@ { "type": "quote", "entries": [ - "The appearance of the tripart styrkvisnar terrifies anyone viewing it, but it's presence hints at a master even more terrifying." + "You see these fellas in the wild and think, 'aw, look at them sheep with cute bushy wool!' But step closer and they'll fall upon you like a storm, and where there's storms, there's lightning." ] }, { @@ -101508,18 +73338,18 @@ "entries": [ { "type": "entries", - "name": "Monstrous Servant", - "page": 326, + "name": "Rambunctious Ruminants", + "page": 260, "entries": [ - "When a powerful being of great evil, such as a {@creature memori lich|GHMG}, is created, residual power courses out into the world, changing and attracting nearby creatures. One such result is a styrkvisnar, a monster appearing to be part wolf, part eagle, and part seal." + "Poffers are sheeplike creatures named after the typical poffer's bushy woolen coat. Alone, a poffer is docile and can make a nice, lowmaintenance pet. But flocks of poffers are aggressive, charging other creatures that come too close." ] }, { "type": "entries", - "name": "Corrupt Connection", - "page": 326, + "name": "Worthwhile Wool", + "page": 260, "entries": [ - "Styrkvisnars bond with potent evil beings, becoming servants and scouts. Such a bond takes 24 hours to establish. Once the bond forms, the styrkvisnar makes every effort to carry out the wishes of its new master. It uses its shapechanger ability to accomplish tasks for which a monstrous form won't do." + "Ranching poffers is worth the risk. Although a flock of poffers can be dangerous, their wool is insulating in multiple ways. It can make warm, comfortable clothing that also protects the wearer from shocks." ] } ] @@ -101527,30 +73357,22 @@ { "type": "entries", "name": "Salvage", - "page": 326, + "page": 260, "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hide of a styrkvisnar into a {@item cloak of therianthropy|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 10 days, other materials worth 2,000 gp, and a successful {@dc 15} Intelligence or Wisdom check." + "People prize poffer wool for its insulating properties. Someone who has proficiency with {@item weaver's tools|PHB} can use the wool of five poffers to make one {@item suit of the lamb|GHMG} {@homebrew |(see chapter 4)}. Creating the suit takes 3 days." ] }, { "type": "entries", "name": "Lore", - "page": 326, + "page": 260, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 326, - "entries": [ - "A styrkvisnar is a monstrous blend of a wolf, eagle, and seal. It can shapechange into a humanoid." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 326, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 260, "entries": [ - "Styrkvisnars are created by or attracted to the welling of power at points where mighty and wicked creatures permanently transform into a monstrous being, such as a lich. The styrkvisnar serves the reborn being." + "Multiple poffers in proximity to another creature can cause an incapacitating shock. The creatures are aggressive in flocks, and they trample fallen foes." ] } ] @@ -101563,13 +73385,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Styrkvisnar.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Poffer.webp" } } ] }, { - "name": "Sunwraith", + "name": "Poppet", "source": "GHMG", "entries": [ { @@ -101578,26 +73400,47 @@ { "type": "quote", "entries": [ - "An eclipse can drive the superstitious to extremes. But imagine an eclipse charging at you with murderous intent. That's a sunwraith." - ] + "Destroy our evil deeds, we pray. Disperse shadows from our minds, lest we perish for our sins." + ], + "from": "Ancient Prayer" }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Corrupted Celestials", - "page": 328, + "name": "Cursed Existence", + "page": 261, "entries": [ - "Powerful fiendish or undead beings seek ways to harness and pervert celestial power. Sunwraiths result when such creatures succeed in corrupting a mighty celestial and stripping it of its sense of self." + "A poppet is a doll with a spirit inside it. This spirit can be a cursed humanoid soul or a fiend. In either case, the doll can be permanently destroyed only if the curse binding the spirit to it is ended.", + "Strong negative emotions can trap a spirit, as in the case of ghosts. With a poppet, a soul remains after a tragedy or negativity allows a fiend in. The evil that binds the spirit to the doll is so strong that anyone who picks up the poppet risks being cursed.", + "As part of the curse, a poppet has a cherry-sized stone heart within its torso. When the doll is slain and the curse is removed, the seams tear or the poppet vanishes, and the heart clatters to the ground amid a bloodlike fluid. Properly treated, this gem is a potent talisman against fear (see Salvage)." ] }, { "type": "entries", - "name": "Living Eclipse", - "page": 328, + "name": "Talking Doll", + "page": 261, "entries": [ - "Sunwraiths are luminous, vaguely humanoid beings of white light with a golden halo. When the pious approach, the sunwraith reveals its shadowy form, like that of an eclipse, with a luminous or prismatic corona." + "A poppet can talk, saying simple phrases that have sinister meaning in context or with hindsight. The doll speaks when a situation calls for it. Whenever a particular poppet is about to attack, for instance, it might say, \"It's time to play.\"", + "When a person, usually a child, bonds with a poppet, the doll uses telepathy to converse with that person. Amused adults think the child is talking to an imaginary friend, not recognizing the real threat it slowly turns its owner toward evil.", + "When the opportunity presents itself, a poppet fiend strikes a deal. It makes a contract for that coveted pony, revenge on a bully, or getting out of chores. With each agreement, the owner descends further into wickedness." + ] + }, + { + "type": "entries", + "name": "Lifelong Friend", + "page": 261, + "entries": [ + "If the true nature of the poppet fiend remains undiscovered, it reveals its true nature when it believes its owner might accept this revelation. Stories tell of corrupted people working with a poppet fiend to continue the cycle of deceit and obtain their desires." + ] + }, + { + "type": "entries", + "name": "Constructed Nature", + "page": 261, + "entries": [ + "A poppet that is a construct doesn't require air, food, drink, or sleep." ] } ] @@ -101605,38 +73448,38 @@ { "type": "entries", "name": "Salvage", - "page": 328, + "page": 261, "entries": [ - "When a sunwraith dies, it disintegrates, leaving behind a golden gem shot through with obsidian veins. This jewel is a {@item gem of brightness} with {@dice 2d10} charges. The jewel can be thrown up to 60 feet, where it is destroyed as it releases a flame strike (save {@dc 15}) that has a {@chance 50|50% chance|Sunwraith|The jewel deals necrotic damage.|The jewel deals radiant damage.} to deal necrotic damage rather than radiant, and it deals 1 extra damage of that type per charge the gem had remaining." + "Embedded in a poppet is a {@item telltale heart|GHMG} {@homebrew |(see Chapter 4)}. The faint whisper of the possessing spirit's memories, whether ghost or fiend, lives on in this bloodstone the size of a large cherry. For the stone to work, the poppet it was attached to must have been truly dispatched, its curse ended." ] }, { "type": "entries", "name": "Lore", - "page": 328, + "page": 261, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 328, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 261, "entries": [ - "Celestials can be corrupted, and a sunwraith is a product of one corrupting process. When the corrupt celestial kills, it can subjugate the victim's spirit." + "These possessed dolls are resistant to damage. Magic weapons can kill it, as can adamantine or silver." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 328, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 261, "entries": [ - "Sunwraiths are resistant to necrotic and radiant damage, and they deal that damage. Magic weapons are most effective against this monster." + "Some poppets are possessed by unquiet spirits but others are fiendish. All are cursed." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 328, + "page": 261, "entries": [ - "A sunwraith's corona flashes when someone who isn't next to the sunwraith harms it. This flash can be blinding." + "Embedded within a poppet is a bloodstone heart that can't be found until the poppet's curse is lifted." ] } ] @@ -101649,13 +73492,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Sunwraith.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PoppetFiend2.webp" } } ] }, { - "name": "Suture Golem", + "name": "Potbelly", "source": "GHMG", "entries": [ { @@ -101664,7 +73507,7 @@ { "type": "quote", "entries": [ - "Just because it's made to gather corpses doesn't mean it can't harm the living." + "Our invader does nothing but laugh at our pain. Someone, anyone, save our little town!" ] }, { @@ -101672,18 +73515,18 @@ "entries": [ { "type": "entries", - "name": "Corpse Seeker", - "page": 329, + "name": "Cursed Giant", + "page": 263, "entries": [ - "Gathering corpses for necromantic rituals is difficult, dirty work. Powerful arcanists delegate that work to constructs. Suture golems are that sort of construct, made to bring corpses back to their masters. If corpses are hard to find, the golem can make them." + "A potbelly is a giant cursed by unseelie fey. What remains is the mockery of a giant filled with the desire to cook and consume other living beings. The giant's name comes from its new appearance. A cauldron hangs in the giant's abdomen. It contains a bizarre boiling oil, and the potbelly can use this vessel to cook foes." ] }, { "type": "entries", - "name": "Wire Body", - "page": 329, + "name": "Gleeful Mayhem", + "page": 263, "entries": [ - "A suture golem is a hulking mass of flesh and tough wire. The magic imbued in the construct allows it to use its filaments as limbs. These entangling threads work well to grab and hold those the golem intends to return to its master." + "A potbelly always smiles and joyfully goes about murdering and cooking other creatures. It happily snacks on fried corpses from its belly pot while crushing other foes. Even at the edge of death, a potbelly keeps up this twisted good cheer." ] } ] @@ -101691,30 +73534,30 @@ { "type": "entries", "name": "Salvage", - "page": 329, + "page": 263, "entries": [ - "Someone who has proficiency with {@item weaver's tools|PHB} can use the wire from one suture golem to make a {@item living net|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 3 days of work and other materials worth 100 gp. Someone must cast {@spell hold person} on the net each day of its crafting." + "The cooking fluid in a potbelly's cauldron cools and evaporates quickly after the potbelly dies. Someone who has proficiency with {@item alchemist's supplies|PHB} can preserve some of the fluid within 1 minute of the fey giant's death. This sample can be used to create a {@item sizzling serum|GHMG} {@homebrew |(see chapter 4)}. Brewing this serum takes 4 hours and reagents worth 50 gp, and it requires a successful {@dc 13} Intelligence ({@skill Nature}) check." ] }, { "type": "entries", "name": "Lore", - "page": 329, + "page": 263, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 329, + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 263, "entries": [ - "Suture golems are constructed of body parts and wires. Necromancers use them to collect corpses. However, the golem can use its abilities to entangle and restrain living beings." + "A potbelly is a giant cursed by fey magic. It can grab smaller creatures and cook them in its belly pot." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 329, + "page": 263, "entries": [ - "A suture golem is immune to nonmagical weapon attacks. However, adamantine weapons can harm it, as can slashing weapons, although adamantine or magic slashing weapons are more effective. The golem's attacks are magical." + "A potbelly receives a supernatural boost from eating those who died in the giant's stomach cauldron." ] } ] @@ -101727,13 +73570,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SutureGolem.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Potbelly.webp" } } ] }, { - "name": "Svangras", + "name": "Primordial Troll", "source": "GHMG", "entries": [ { @@ -101742,7 +73585,7 @@ { "type": "quote", "entries": [ - "In a world fraught with danger, sometimes even the underfoot flora is deadly." + "What's worse than a troll? A smart troll with elemental powers!" ] }, { @@ -101750,10 +73593,49 @@ "entries": [ { "type": "entries", - "name": "Cursed Grass", - "page": 330, + "name": "Nature Incarnates", + "page": 264, "entries": [ - "Stories claim that imps plant svangras, but it really grows in places where travelers died, particularly from {@condition exhaustion}. Svangras is a bulb plant that looks like a large onion that can move on small tendrils. When svangras forms, grass in its area falls under its control. Anyone walking on svangras is said to be doomed to unending {@condition exhaustion}." + "Trolls infused with elemental forces serve the primordials. These primordial trolls are more cunning than their troll cousins, and their elemental nature affects their regeneration. Each type of primordial troll has abilities based on the primordial the trolls serve or have connections to." + ] + }, + { + "type": "entries", + "name": "Fireborn", + "page": 264, + "entries": [ + "Favored by Lady Morakesh, fireborn trolls have a similar mercurial temperament. Their black eyes flash red when the troll is angered, in stark contrast to their charred, warty skin.", + "Small clans of fireborn trolls can be found in mountainous regions across Etharis, but they're most common around Mount Vengeance and in the mist-covered expanse of southern Charneault. Fireborn trolls have been seen accompanying elves traveling to the Temple of the Mists, though the elves haven't said why.", + "Fireborn trolls fight with their fangs and claws, like their normal kin, but a fireborn troll has a body hot enough to burn other creatures. Their leaders can summon magic flame and throw fiery spells at all who threaten them." + ] + }, + { + "type": "entries", + "name": "Seaborn", + "page": 264, + "entries": [ + "As with their Primordial Lord Alondo, seaborn trolls prefer to be left alone. Their small familial communes are hidden along remote storm-wracked coasts, where the trolls hunt the waters.", + "Seaborn troll skin ranges from slate blue to mossy green. They are built to easily navigate surging coastal tides. Among the waves, they hunt using wicked claws and an acidic bite.", + "The most powerful seaborn trolls wield powers of acid and mist. They can conjure thick and sometimes caustic fog. These seaborn trolls spit acid at foes before disappearing into the mists." + ] + }, + { + "type": "entries", + "name": "Stoneborn", + "page": 264, + "entries": [ + "Rarely seen on the surface, stoneborn trolls are native to the underground realm of Stonereach. Therein, they grudgingly pledge fealty to Citrolach, lord of the underground realms, but their contemplatives ponder an existence unbeholden to the primordial lord's stubbornness.", + "Stoneborn trolls are hulking, musclebound creatures sheathed in grey, warty skin as tough as rock. Their claws and teeth are harder than normal, as well, and can sheer through metal and flesh.", + "Contemplative stoneborn trolls lead small clans of stoneborn. Though introspective, they aren't pacifists. Numerous unfortunate explorers who stumbled into the giant's territory have discovered that fact." + ] + }, + { + "type": "entries", + "name": "Windborn", + "page": 264, + "entries": [ + "Ilhara, the Queen of Air and Shadow, has a dedicated following of windborn trolls. They carry powerful confidence in their stormy souls. Windborn trolls are impatient to help their matron ascend to control Etharis.", + "Mighty windborn can twist shadows, creating minor illusions to trick their enemies. The coloring of their smooth skin adjusts to their surroundings, making them difficult to spot and find. These infiltrators subtly pursue Ilhara's agenda. However, if subterfuge fails, they are cunning fighters who can hurl lightning." ] } ] @@ -101761,41 +73643,49 @@ { "type": "entries", "name": "Salvage", - "page": 330, + "page": 264, "entries": [ - "Where svangras grows, treasure and remains might be found. Finding valuables could require searching the area, and a search could turn up almost anything. The value tends to be 50 gp or fewer." + "Nodules inside primordial trolls empower them with elemental traits. Someone who has proficiency in the {@skill Arcana} or {@skill Medicine} skill can extract these \"organs\" with a successful {@dc 13} Intelligence ({@skill Arcana}) or Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item alchemist's supplies|PHB} can take the nodules from one troll, along with other reagents worth 100 gp, to refine an {@item elixir of elemental spittle|GHMG} {@homebrew |(see chapter 4)}. Making one elixir takes 1 day of work." ] }, { "type": "entries", "name": "Lore", - "page": 330, + "page": 264, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}):", - "page": 330, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 264, "entries": [ - "Svangras can easily be mistaken for an ordinary onion." + "Most primordial trolls have natural weapons empowered with elemental damage. Stoneborn trolls don't, but their strength and resilience make up for this lack." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 330, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 264, "entries": [ - "Svangras is immune to being {@condition blinded}, {@condition deafened}, and {@condition frightened}." + "Powerful primordial trolls have magical abilities tied to their ancestry and traditions." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 330, + "name": "{@dc 15} Intelligence ({@skill Arcana} or {@skill Nature}):", + "page": 264, "entries": [ - "Being close to svangras allows the plant to sap your life force." + "Only the windborn troll's regeneration is sensitive to acid and fire like normal trolls. Cold and acid damage affect fireborn trolls, while seaborn trolls are susceptible to fire and magical cold. And acid and thunder temporarily shut down a stoneborn troll's regeneration." ] } ] + }, + { + "type": "inset", + "page": 267, + "name": "GM Advice:", + "entries": [ + "Primordial trolls are dangerous in their own right, but they are likely to serve more powerful masters that have a mastery over the elements they're associated with. Conversely, lesser elemental creatures can be found serving elemental trolls." + ] } ] } @@ -101805,13 +73695,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Svangras.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PrimordialTroll.webp" } } ] }, { - "name": "Swarm of Ears", + "name": "Puck", "source": "GHMG", "entries": [ { @@ -101820,7 +73710,7 @@ { "type": "quote", "entries": [ - "I was minding my business, digging in the mines, and my ear ripped off my head and flew away!" + "I've heard pixie dust is beautiful, magical stuff. The dust I saw was definitely magical, but it wasn't beautiful." ] }, { @@ -101828,18 +73718,26 @@ "entries": [ { "type": "entries", - "name": "Obscure Omen", - "page": 331, + "name": "Crushed Spirit", + "page": 269, "entries": [ - "Ears heed the call, the hum, of the {@creature kokela|GHMG}. Those near but unaware of the {@creature kokela|GHMG} can lose their right ear. It rips off the head and flies away, heading for the {@creature kokela|GHMG}. This weird loss of ears is a sign of the end, an odd and obscure event that herald's the {@creature kokela|GHMG|koklea's} singing the final song." + "A puck is a pixie whose hopes and dreams, loves and playfulness, have been erased by mistreatment, betrayal, or loss. Once a beautiful and merry being, a puck is now a sad, twisted monster. Once the transformation happens, the pixie's dust dissipates. Without pixie dust, a pixie can't fly, can't use its magic, and can't turn invisible. They lose their ability to commune with nature." ] }, { "type": "entries", - "name": "Despicable Devotion", - "page": 331, + "name": "Puck Dust", + "page": 269, "entries": [ - "Swarms of ears are devoted to protecting the {@creature kokela|GHMG} and ensuring it can achieve its only purpose. These swarms attack anything that isn't aiding the {@creature kokela|GHMG}, such as the chosen one and that individual's allies. A swarm can sacrifice itself to keep the {@creature kokela|GHMG} alive. Swarms of ears might also be found roaming, performing some bizarre tasks only it and the {@creature kokela|GHMG} know." + "Taking the place of pixie dust, puck dust allows the puck to retain magical powers that resemble those of a pixie. The substance corrupts soil, vegetation, and beast, and it enthralls plants and trees to do the puck's bidding. Plants under the dust's influence become telepathically and emotionally bonded to the puck. Despair drives these plants. Each feels the harm done to one." + ] + }, + { + "type": "entries", + "name": "Corpse Gardener", + "page": 269, + "entries": [ + "Pucks farm their glittering soil, using animals and other living creatures to produce fertilizer. The puck force feeds the grove's dead material and soil to animals and humanoids. After a ripening time, the puck opens these unfortunates up to take refined soil from their innards. The puck keeps the creatures alive until this grisly harvest, earning the terrible epithet \"corpse gardener.\"" ] } ] @@ -101847,41 +73745,50 @@ { "type": "entries", "name": "Salvage", - "page": 331, + "page": 269, "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can sew the still-living ears that remain after a swarm of ears disperses to create a {@item cloak of the listener|GHMG} {@homebrew |(see chapter 4)}. If a swarm uses Sacrifice, no ears remain alive. Crafting the cloak takes 5 days and requires other materials worth 500 gp." + "A slain puck produces up to six pinches of puck dust, which are magical but less effective in the hands of a non-puck. Each dose can be used in one of two ways. Puck dust dispersed on a plant creature within reach of the disperser forces the plant to succeed on a {@dc 13} Wisdom saving throw as if {@spell charm monster} were cast upon it by the disperser. If the dust is dispersed on an inanimate shrub, it becomes an {@creature puck shrub|GHMG|evil awakened shrub with an Intelligence and Charisma score of 3}. Three doses scattered on a tree make it an {@creature puck tree|GHMG|evil awakened tree with an Intelligence and Charisma score of 3}. Either use of puck dust animates the plant for only 1 hour." ] }, { "type": "entries", "name": "Lore", - "page": 331, + "page": 269, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 331, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 269, "entries": [ - "The swarm of ears is bizarre and might seem harmless, but it overwhelms with psychic dissonance and releases wax to hinder movement." + "The veil between the world and the fey world is thin here. A dark fey spirit has corrupted this place." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill History}):", - "page": 331, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 269, "entries": [ - "This swarm can sacrifice itself to the {@creature kokela|GHMG}, healing that abomination." + "The trees themselves are hindering your steps. They are in cahoots with a fey spirit. Anything you say or do is probably sensed by the spirit. Your senses might become targeted by the spirit. Do not trust anything you see." ] }, { "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Arcana}):", - "page": 331, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 269, "entries": [ - "As with the {@creature kokela|GHMG}, a deafened swarm is significantly weakened." + "You are within the domain of a puck, pitiful creatures who scorn humanity and dominate nature. It uses plants as its weapons and concealment as its defense. Finding it may prove difficult, as the forest will protect it, but once found, it is frail." ] } ] + }, + { + "type": "entries", + "name": "A Puck's Lair", + "page": 269, + "entries": [ + "Soil within a puck's lair occasionally twinkles as if filled with sparkling fertilizer. Many of the trees and plants are likely to be the puck's thralls, and allied plant creatures might also dwell there. Within the lair, only creatures of the puck's choice leave tracks. Tracking such creatures is possible only with magic.", + "A puck makes their hidden home in small crevices beneath the interlaced roots of plant thralls. These roots act as labyrinthine hallways connecting all parts of the grove, which the puck uses to sneak around. While hidden in this maze, the puck whispers to the trees and telepathically commands them. Hiding and commanding the plants to protect the puck is crucial, for it knows that despite its great power, it is physically frail." + ] } ] } @@ -101891,13 +73798,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SwarmofEars.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Puck.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PuckTree.webp" } } ] }, { - "name": "Tachna", + "name": "Putrefaction Slug", "source": "GHMG", "entries": [ { @@ -101906,7 +73820,7 @@ { "type": "quote", "entries": [ - "Works of art can truly captivate with their physical and emotional beauty. Sometimes the trick becomes freeing yourself from this captivity." + "While all slugs and such slick sliders are creepy, one type in particular transforms other creatures to something even more disgusting." ] }, { @@ -101914,34 +73828,18 @@ "entries": [ { "type": "entries", - "name": "Warped Works", - "page": 332, - "entries": [ - "Tachnae are created when powerful aberrations manifest in proximity to (or create) works of art. Chaotic energy from the Aether Kindred mutates the artwork, giving them sentience and malicious appetites. This most often affects paintings, frescos, mosaics, and tapestries." - ] - }, - { - "type": "entries", - "name": "Captivating Content", - "page": 332, - "entries": [ - "Tachnae feed upon creatures who gaze upon or touch them. Victims of tachna attacks may notice subtle changes in the surface of the artwork's medium and abnormalities in the subject content. For example, a summer landscape may show signs of rot spreading through the greenery, portrait faces twist into wicked, baleful grins, and buildings crumble or walls begin to bleed." - ] - }, - { - "type": "entries", - "name": "Macabre Endings", - "page": 332, + "name": "Repulsively Quick", + "page": 272, "entries": [ - "Creatures killed by a tachna are depicted as hidden details within the work of art." + "Slithering along faster than you'd expect on a glistening trail as clumpy and green as plague victim's snot, the putrefaction slug's brownish-red bodies writhe unnaturally, as if their innards are itching to escape. Their slithering mass vibrates and shakes loose a strange and dusty yellow miasma just before they spit, emitting a sulfuric stench." ] }, { "type": "entries", - "name": "Garish Galleries", - "page": 332, + "name": "Fates Worse than Death", + "page": 272, "entries": [ - "Powerful bursts of energy from the prison realm of the Aether Kindred can corrupt nearby galleries or museums. If left unchecked, these sentient demiplanes spread, threatening entire communities." + "Slugs target their victims with bile-colored spit, causing unfortunates to dissolve in a matter of moments. A slug's hunger is also its weakness. Once they've spewed their digestive juices and flesh begins to putrefy, a slug's instincts take over, and it begins to feed. That's not good for the victim, but the slug focuses on little other than the eating, which is an excellent time to strike for the kill." ] } ] @@ -101949,40 +73847,32 @@ { "type": "entries", "name": "Salvage", - "page": 332, + "page": 272, "entries": [ - "When the tachna is defeated, the chaotic energy that cause the mutation is driven from the creature, making it a normal work of art. These works of art often fetch twice their normal prices by collectors who revel in the knowledge that the work has been touched by otherworldly forces.", - "Any equipment worn or carried by previous victims of the tachna are ejected when the creatures is killed.", - "There's a {@chance 90|10% chance|Tachna|The pigments can be used to create marvelous pigments.|The pigments are mundane.} that any tachna comprised of paint or dye leaks forth a substance that can be transformed into {@item Nolzur's Marvelous Pigments|DMG|marvelous pigments}. The process involves someone proficient with {@item painter's tools|PHB} succeeding on a {@dc 20} Intelligence ({@skill Arcana}) check after spending 3 days and 500 gp worth of components. This creates 1 pot of the pigment." + "Putrefaction slugs ignore what they can't devour, making any treasure they possess incidental. But the glands that generate their digestive acid are prized by alchemists.", + "Removing an intact slug gland requires a successful {@dc 12} Intelligence ({@skill Nature}) or Wisdom ({@skill Medicine}) check. Once removed, the gland must be stored in alcohol or similar preservative agents. Using four such glands, a person can create a more potent version of acid that renders a target that takes damage from the acid vulnerable to bludgeoning damage until the end of the thrower's next turn.", + "These enhanced acids are called {@item slugger (vial)|GHMG|sluggers}, cost 40 gp, and weigh the same as a standard {@item Acid (vial)|PHB|vial of acid}. Creating a {@item slugger (vial)|GHMG|slugger} requires proficiency with {@item alchemist's supplies|PHB} and a successful {@dc 13} Intelligence check to use them in a process that takes 4 hours. Failure creates normal acid, while failure by 5 or more renders a useless result." ] }, { "type": "entries", "name": "Lore", - "page": 333, + "page": 272, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 333, - "entries": [ - "Tachnae have never been known to inhabit wood carvings or stone monuments due to their close ties to the natural world." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 333, + "page": 272, "entries": [ - "A well-known art district became infested with tachnae once. The entire section of town was abandoned and cordoned off." + "A putrefaction slug spits acid. This acid can dissolve a creature into a puddle of goo." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 333, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 272, "entries": [ - "A tachna forms a sentient demiplane within warped works of art. The belongings of those killed by a tachna spill onto the ground, along with the survivors who vanquish it." + "The slug's digestive acid softens tissue, making it vulnerable to crushing and tearing. Water helps dilute this acid." ] } ] @@ -101995,13 +73885,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tachna.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PutrefactionSlug.webp" } } ] }, { - "name": "Tangle Weed", + "name": "Putrid Giant", "source": "GHMG", "entries": [ { @@ -102010,38 +73900,28 @@ { "type": "quote", "entries": [ - "Tangle weed, tangle weed, grows in the lake.", - "Tangle weed, tangle weed, your neck will break.", - "Tangle weed, tangle weed, pulls you down.", - "Tangle weed, tangle weed, you will drown." - ], - "from": "children's nursery rhyme" + "Beware a giant with pustules and sloughing skin. Hill giants respond differently to the pox. It rots their flesh and instills them with deadly mania." + ] }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Hiding in Plain Sight", - "page": 334, - "entries": [ - "Tangle weeds grow in stagnant lakes and slow-moving rivers amidst other plants and algae. The long, feathery strands are difficult to differentiate from less dangerous lake plants." - ] - }, - { - "type": "entries", - "name": "Drowning Danger", - "page": 334, + "name": "Infected, Unrestrained", + "page": 273, "entries": [ - "While tangle weed constricts its prey, the real danger is the environment. Tangle weed drags its prey underwater where drowning is possible." + "{@disease The Weeping Pox|GH|Weeping Pox} is deadly to most creatures, but it can manifest differently. When a hill giant becomes infected, the fever sharpens the senses and creates a manic euphoria that never dissipates. Pustules form, and the flesh necrotizes, some sloughing off in strips and patches, but the disease doesn't kill the giant. Accompanying exhilaration pushes the sick giant to greater violence and depravity.", + "The new flurry of mental activity impedes what little logic the giant had. This state makes the giant more arrogant. It believes no one can best it, physically or intellectually. Only death can convince the giant it's mistaken." ] }, { "type": "entries", - "name": "Whipping Strands", - "page": 334, + "name": "Disease Seekers", + "page": 273, "entries": [ - "Pulling a victim free of the tangle weed is harder than it looks. The plant makes attacks against any creature pushed, pulled, or shoved out of its grasp, often grabbing the victim again before allies move them clear." + "Putrid giants believe the {@disease The Weeping Pox|GH|Weeping Pox} is a boon. They seek out those who have the pox or died from it. The giants consume infected flesh, believing doing so bolsters their power. No evidence supports this view, but reasoning with a healthy hill giant would be a challenge.", + "Putrid giants kill and eat most other creatures. But their laziness competes with their depravity. A putrid giant might attract a following of morbus kobolds, who see the giant as a living representative of the Filth Grazer. This misbegotten clan serves the giant as further spreaders of its ailment, and the giant allows this service, likely eating only enough kobolds to keep the others servile." ] } ] @@ -102049,57 +73929,41 @@ { "type": "entries", "name": "Salvage", - "page": 334, + "page": 273, "entries": [ - "The strands of a tangle weed can be gathered and combined with 25 gp of components to create a {@item potion of growth|DMG}. This requires a proficient arcanist to succeed on a {@dc 15} Intelligence ({@skill Nature}) check after 4 hours of work." + "A putrid giant is such a haven for the {@disease The Weeping Pox|GH|Weeping Pox} that its gear and trinkets pose risk of exposure to the disease. It's best to burn the body and flee the area the giant inhabited with care and haste. However, the possessions of those the giant killed are scattered about its lair.", + "A successful {@dc 20} Wisdom ({@skill Medicine}) check allows one to carefully remove the brain of a putrid giant. This brain, if treated with 200 gp worth of magical components, can be turned into a meal for 4 people. For 8 hours after eating the brain, a creature gains {@dice 4d6} temporary hit points." ] }, { "type": "entries", "name": "Lore", - "page": 334, + "page": 273, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 334, - "entries": [ - "Tangle weed looks like normal lake-grown seaweed, but it feeds on the rotting corpses of those it drags into stagnant lakes." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 334, - "entries": [ - "Tangle weed constricts its victims, dragging them underwater." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 334, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 273, "entries": [ - "When a creature is broken out the tangle weed's {@action grapple}, it makes another attack against them as a reaction to potentially {@action grapple} them again." + "A putrid giant looks like it's undead, but it's still living and under the strange power of the {@disease The Weeping Pox|GH|Weeping Pox}. Contact with the giant can infect other creatures, as can touching objects the giant has recently handled." ] } ] + }, + { + "type": "inset", + "page": 273, + "name": "GM Advice:", + "entries": [ + "The strange effect the {@disease The Weeping Pox|GH|Weeping Pox} has on hill giants might mutate them even further, including giving them a high enough Intelligence to allow them to start casting spells and reasoning much better than normal. Imagine a hill giant chieftain who figures this out: they would seek out the {@disease The Weeping Pox|GH|Weeping Pox} for all of their followers!" + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TangleWeed.webp" - } - } ] }, { - "name": "Tar Creep", + "name": "Quake Drake", "source": "GHMG", "entries": [ { @@ -102108,7 +73972,7 @@ { "type": "quote", "entries": [ - "The slithering thing stank of pitch. It said not a word as it drowned your father within its slick skin." + "Sometimes I still feel the rumble, always right before I fall asleep." ] }, { @@ -102116,34 +73980,18 @@ "entries": [ { "type": "entries", - "name": "Elemental Hate", - "page": 335, - "entries": [ - "A tar creep is a toxic, volatile elemental that slithers into the material world to sow destruction. The creature doesn't speak, but it looses chuckling gurgles as it kills, and it gyrates in mockery of the pain and anger of others. Each kill emboldens the tar creep more." - ] - }, - { - "type": "entries", - "name": "Pitch Dwellers", - "page": 335, - "entries": [ - "In bubbling tar pits or where oily sludge flows, tar creeps lurk. A tar creep seeks such areas of comfort, moving about only when forced to, destroying all life in its path. If such life comes close to a creep's sanctuary, it slips out, slyly at first, until it gets close enough to strike. Then, the creep rises in roughly humanoid form and engulfs its prey." - ] - }, - { - "type": "entries", - "name": "Tar Juggernaut", - "page": 336, + "name": "Protective Breed", + "page": 274, "entries": [ - "Tar creeps grow as they absorb organic material. They can become massive. In such a form, the juggernaut, fearing nothing, gives up all subtlety. It rolls over foes, killing indiscriminately and without remorse." + "Ancient arcanists once bred dragonlike creatures to protect their isolated homes. As often happens when arcanists interfere with the natural world, these drakes turned on their masters, destroyed their homes, stole their treasures, and buried themselves beneath the earth." ] }, { "type": "entries", - "name": "Elemental Nature", - "page": 336, + "name": "Affinity for the Earth", + "page": 274, "entries": [ - "A tar creep doesn't require air, food, drink, or sleep." + "These drakes, suffused with the magic from their creators, found that they could hold sway over the tremors and power of the very mountains in which they took residence. When an unexpected tremor moves the ground, people of mountain villages say that two quake drakes are either warring or mating." ] } ] @@ -102151,33 +73999,58 @@ { "type": "entries", "name": "Salvage", - "page": 336, + "page": 274, "entries": [ - "The remains of a tar creep can be used as the main ingredient for {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. The remains of one tar creep provides enough pitch to cut the cost of making ten {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire} by 50%. A tar juggernaut provides enough material to cut the cost for twenty-five flasks." + "The quake drake has a thick hide of scales that can be worked into {@item quakescale armor|GHMG} {@homebrew |(see Chapter 4)}. A proficient armorer can spend 30 hours and 300 gp of components to make this armor, and then must succeed on a {@dc 15} Intelligence ({@skill Nature}) check.", + "Additionally, a quake drake has a {@chance 50|50% chance|Quake Drake|The belly contains a valuable item.|The belly is empty.} of having a particular precious metal or gem resting in its belly. Any coin amount represents an approximate value, since the metal is now compressed into a ball:", + { + "type": "statblock", + "tag": "table", + "source": "GHMG", + "name": "Quake Drake Hoard", + "page": 274 + } ] }, { "type": "entries", "name": "Lore", - "page": 336, + "page": 274, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 336, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 274, "entries": [ - "Tar creeps are elementals with resistances to nonmagical damage and immunity to poison." + "Quake drakes are the bane of precious metal or gem mines, or caravans carrying such things. More than one mine has been obliterated and collapsed by a quake drake." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 336, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 274, "entries": [ - "A tar creep isn't vulnerable to fire, but it continues to burn if it ignites. This fire hurts the tar creep, but it can also ignite the elemental's foes." + "Be wary of collections of sand or rock spheres you find, that's from a quake drake belly." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 274, + "entries": [ + "The quake drake is suffused with magic that shakes the earth and can stun a person with its tail attack." ] } ] + }, + { + "type": "inset", + "page": 274, + "name": "GM Advice:", + "entries": [ + "A single or pair of quake drakes would make a significant challenge for a lower-level party trying to remove the beasts from an old mine that they're using as a lair. Not only are the creatures themselves a threat, but the very setting itself could prove dangerous. Imagine dealing with the drakes and some other creatures dwelling in the area, while at the same time having to use skills in nature, engineering, and other fields to keep the entire place from crashing down on their heads.", + "The key to making such an adventure tense and fun while still being manageable and fair is to ramp up the tension first. As the characters move into the lair, describe some cave-ins and rumblings. Then have the characters experience a slightly dangerous passage where {@skill Perception} and {@skill Investigation} checks can avoid the damage. At the end, and maybe even during a battle, the characters must reinforce supports or rock formations that are the only things holding up the ceiling." + ] } ] } @@ -102187,20 +74060,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TarCreep.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TarJuggernaut.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/QuakeDrake.webp" } } ] }, { - "name": "The Churning", + "name": "Quiet One", "source": "GHMG", "entries": [ { @@ -102209,7 +74075,7 @@ { "type": "quote", "entries": [ - "You'll see it coming, days ahead, but you can't stop it. Like the turn of the world, it's inevitable. But with destruction comes new life, as is the way of things." + "When you can't hear anything, you've heard them coming." ] }, { @@ -102217,26 +74083,26 @@ "entries": [ { "type": "entries", - "name": "Mountain, Monster", - "page": 64, + "name": "Horrifying Appearance", + "page": 275, "entries": [ - "The Churning is an enormous wandering ooze that resembles a moving hill and smells like earth and rock. Thought to be unique, it devastates everything it passes over. From villages to forests, the Churning carves an endless line of destruction. Left in its wake is rich soil, the opportunity for regrowth. The Churning can be as long as half a mile and at least 60 feet wide." + "A quiet one is horrifying to behold. They are vaguely humanoid with grey pebbled skin, a large ovoid head, sharp claws, and a massive, fanged maw." ] }, { "type": "entries", - "name": "Endlessly Onward", - "page": 64, + "name": "Silent Hunters", + "page": 275, "entries": [ - "The Churning stops for nothing and no one. It can't. Sages say that if the Churning is stopped, its insides will seize up, resulting in a swift and sudden demise. But if the creature dies, it or another of its kind reappears somewhere in the world within a few decades, although sometimes sooner and sometimes much longer." + "Quiet ones always generate an aura of absolute silence." ] }, { "type": "entries", - "name": "Ooze Nature", - "page": 64, + "name": "Feed On Fear", + "page": 275, "entries": [ - "The Churning doesn't require sleep." + "Quiet ones eat fear and seek to panic their victims as much as possible before killing them." ] } ] @@ -102244,48 +74110,57 @@ { "type": "entries", "name": "Salvage", - "page": 64, + "page": 275, "entries": [ - "Most of the objects the Churning keeps inside it eventually break down to constituents of rich soil. The Churning's remains contain vast amounts of pulverized material, from wood chips to rubble\u2014more than it seems the Churning could contain, despite its size. Magic items survive longer, and some the Churning can't break down. More than one tale of the Churning tells of heroes who temporarily stopped the creature, finding a magic device they needed for further exploits in the remains. It's as if the Churning, as a bizarre force of balance and rebirth, is an instrument of fate in this way." + "The brain of a quiet one can be made into a meal for three people with a successful {@dc 10} Intelligence check by someone proficient with {@item cook's utensils|PHB}. Consuming the brain within 24 hours of the quiet one's death gives the eater advantage on saving throws against effects that cause the {@condition frightened} condition for 1 week. Crafting this meal takes 2 hours and costs 20 gp." ] }, { "type": "entries", "name": "Lore", - "page": 64, + "page": 275, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 64, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 275, "entries": [ - "It's easy to follow the Churning. Look for a wide line of rich, tilled soil." + "Quiet ones are so named for the constant aura of silence they generate." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 64, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 275, "entries": [ - "The Churning has plowed through several cities, but the soil left behind allowed for rapid regrowth, resulting in larger and more prosperous settlements." + "A quiet one is immune to psychic and thunder damage." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 64, + "page": 275, "entries": [ - "The Churning has poor senses and no volition to hunt or kill creatures, especially those out of its reach. The best way to avoid death from the Churning is to avoid the Churning." + "Quiet ones feed on fear and gain temporary hit points from those with the {@condition frightened} condition." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/QuietOne.webp" + } + } ] }, { - "name": "The Fractured", + "name": "Quoxxarie", "source": "GHMG", "entries": [ { @@ -102294,7 +74169,14 @@ { "type": "quote", "entries": [ - "Those brutal murders could only be the work of a true monster. I'm sure that mild-mannered investigator who was interviewing witnesses will catch the beast." + "Four rush out, their stable opened.", + "Their steps spawn screams, their chains have broken.", + "Wounded wails and bloody fields.", + "White for sickness, red for vying.", + "Empty tables and sundered shields.", + "Black for hunger, gray for dying.", + "Note this doom we've spoken.", + "Dread rams arise. They have awoken." ] }, { @@ -102302,18 +74184,28 @@ "entries": [ { "type": "entries", - "name": "Buried Rage", - "page": 122, + "name": "Guts and Glory", + "page": 276, "entries": [ - "On the surface, those known as the fractured seem no different than any other member of society. They adhere to rules of conduct and go about their business as usual when in public, but this behavior is a façade. When given free reign, they transform into swollen creatures of limitless rage." + "A quoxxarie resembles a large ram stripped of parts of its skin with its innards exposed. It looks more like a gutted carcass than a living being. Mortals hesitate when they see a quoxxarie's impossible form. The quoxxarie doesn't. It charges its foes as they stand staring." ] }, { "type": "entries", - "name": "Mask of Civility", - "page": 122, + "name": "Infernal Vanguard", + "page": 276, "entries": [ - "The fractured avoid revealing their true nature. Keeping their identity hidden is one of their primary goals, so they retreat to an isolated area before transforming. Once changed, they seek to eliminate witnesses and flee only as a last resort." + "Quoxxaries are mighty fiends, wrath incarnate, that fight at the vanguard of infernal armies. Some believe a quoxxarie is so bloodthirsty that only death can bring it peace. Fury is part of the creature's body. When unable to fight, a quoxxarie paces in anticipation of combat.", + "Only another mighty fiend can control a quoxxarie, but risking a quoxxarie offers such a fiend a valuable soldier. An army with multiple quoxxaries is a powerful one. If their commander provides them with enough battles, the quoxxaries serve without much problem, and their fearsome reputation can keep enemies and rivals at bay." + ] + }, + { + "type": "entries", + "name": "Fourfold Destruction", + "page": 276, + "entries": [ + "Legend says that all four types of quoxxaries\u2014red, black, white, and gray\u2014brought together make an inexorable force that can lead to worldwide destruction. Most scholars consider this belief to be hyperbole. It's true that quoxxaries of varied colors fighting alongside one another make for a deadly group, especially with their combined auras. The myth likely arises from how rare it is to see multiple quoxxaries together. Without enemies to fight, quoxxaries of differing colors turn on each other, making the likelihood of seeing four different ones together all the less likely.", + "The four colors indicate unique traits. Red or izil quoxxaries are most common. The creature resembles a bloody carcass trailing gore, and its lust for battle is infectious. Black or ara quoxxaries are the smallest of these fiends, with the appearance of a burnt corpse. These quoxxaries weaken enemies and pollute the ground they walk on. White or oko quoxxaries resemble a pale, disease-ridden corpse, with a pestilential cloud hanging around it. The creatures appear weak, prone to stumbling and coughing, but they are as supernaturally sickening as their appearance suggests. Gray or boza quoxxaries are the rarest and most powerful, and they are also the most patient and circumspect in battle. A gray quoxxarie is skeletal, its ashy skin stretched tight over the bones, its desiccated organs giving off dust. This fiend brings pain and death with it, causing wounds to fester and refuse to heal. A gray quoxxarie prefers foes that are close to death." ] } ] @@ -102321,49 +74213,48 @@ { "type": "entries", "name": "Salvage", - "page": 122, + "page": 279, "entries": [ - "Fractured people carry items normal for their public persona. Many craft this persona to be as unlike their true, enraged form as possible. As a result, they often possess objects of delicate or expensive craftsmanship, such as silk handkerchiefs, fine clothing, or jewelry. Clothing seldom survives the fractured person's rage intact." + "Someone who has proficiency with {@item alchemist's supplies|PHB} can brew and refine the blood of one quoxxarie with reagents worth 100 gp to make a {@item potion of relentlessness|GHMG} {@homebrew |(see chapter 4)}. The process takes 8 hours, and the alchemist must succeed on a {@dc 15} Intelligence or Wisdom check." ] }, { "type": "entries", "name": "Lore", - "page": 123, + "page": 279, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 123, + "page": 279, "entries": [ - "Certain individuals have split identities\u2014one of civil refinement and another of unbridled rage. These people are called the fractured." + "The four kinds of quoxxarie are distinguished by their different colors. Red is the most common, while gray is the deadliest and rarest." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill History}):", - "page": 123, + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 279, "entries": [ - "Fractured can hide in plain sight. Outwardly polite and upstanding members of society, wicked fractured indulge their violent impulses whenever they feel they can escape detection. Those with more scruples might still use their rage to commit crimes." + "Quoxxaries are aggressive, fast, and ruthless. They respond to attacks with crushing blows and are impossible to poison." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 123, + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 279, "entries": [ - "When unleashing their rage, the fractured's appearance alters to the point that features are unrecognizable. Crimes committed in this form are hard to link to the fractured's public persona." + "Four quoxxaries of differing colors fighting alongside one another makes a deadly combination. Their auras complement each other, spelling big trouble for the quoxxaries' enemies." ] } ] }, { "type": "inset", - "page": 123, + "page": 279, "name": "GM Advice:", "entries": [ - "In general, fractured are in control of their transformations, even if they are not totally rational when transformed. They revel in their dual-natured destruction, electrified by the violence while enraged, then thrilled by the secret that they must cover up.", - "Adventures can be created where the fractured are not in control\u2014 or even aware\u2014of their transformations. This could be caused by some outside force. Tracking down first who the fractured are, and then who is causing their troubles, is a strong plot of an investigative adventure." + "Overlapping auras of quoxxaries can be both powerful and difficult to keep track of, potentially slowing combat. Use them with care. On the other hand, a powerful party that might be difficult to challenge in combats should find multiple quoxxaries can be part of a very tough fight." ] } ] @@ -102374,13 +74265,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TheFractured.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Quoxxarie1.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Quoxxarie2.webp" } } ] }, { - "name": "The Laethlyn", + "name": "Rabenhex", "source": "GHMG", "entries": [ { @@ -102389,34 +74287,30 @@ { "type": "quote", "entries": [ - "Only the desperate would call on the 'mercy' of the Laethlyn. She has none. And if she decides that you've committed a crime against the land she protects, you may suffer a worse fate than any you were trying to escape." - ] + "Sing a song of rabenhex,", + "A hanging garlic braid,", + "Three and ten years bad luck", + "For those who never prayed." + ], + "from": "Nursery Rhyme" }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Defender of Nature", - "page": 182, - "entries": [ - "The Laethlyn, a powerful fey creature that works outside the politics of the fey courts, is deeply connected to the natural spaces of Etharis. They brook no intrusion by those who do not have those same interests at heart. The Laethlyn tends to plants and beasts of the wilderness, raising them to be both companions and defenses against incursions by the so-called civilized world. They also attempt to heal those creatures who've succumbed to the mutating powers of the Beast. However, if healing is impossible, they consider a quick death a mercy and an obligation. They also see lycanthropes and undead as abominations that need cleansing off the face of Etharis." - ] - }, - { - "type": "entries", - "name": "Druidic Knowledge", - "page": 182, + "name": "Bird of Ill Omen", + "page": 280, "entries": [ - "After generations of walking the isolated forests of Etharis, the Laethlyn is a source of much esoteric lore. To those who prove themselves allies, rather than threats, the Laethlyn could be an unparalleled source of knowledge and history for druids and others who want a deeper understanding of the natural world or the things that endanger it." + "A rabenhex haunts the woods where witches are said to dwell. This ravenlike bird has black feathers tinged with flecks of red. Its beak and talons are also red, making it look bloody." ] }, { "type": "entries", - "name": "Beautiful and Dangerous", - "page": 182, + "name": "Magical Gift", + "page": 280, "entries": [ - "The Laethlyn appears as a lithe elven form with delicate antlers and the light fur of a deer. Closer examination, however, reveals that their fur hides strong vines and barbed thorns, which are devastating when used as weapons." + "Many believe killing a rabenhex brings bad luck, but much the opposite is true. Rarely, a rabenhex bears one golden feather. This enchanted feather is said to remove curses." ] } ] @@ -102424,54 +74318,30 @@ { "type": "entries", "name": "Salvage", - "page": 183, + "page": 280, "entries": [ - "Rumors in ancient texts have it that planting the Laethlyn's heart in soil that has never been trodden upon by mortal foot and watering it daily for 30 days will grow a single sapling of great power. Any druid that subsequently expends 10 spell slots of 4th level or higher on the living sapling can magically shape it into a {@item staff of the woodlands|DMG}." + "A rabenhex has a {@chance 10|10 percent chance|Rabenhex|The Rabenhex has a enchanted feather.|The Rabenhex has no special feathers.} of having an {@item enchanted feather|GHMG} {@homebrew |(see chapter 4)} growing from its body." ] }, { "type": "entries", "name": "Lore", - "page": 183, + "page": 280, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 183, - "entries": [ - "The old forests are sometimes protected by powerful fey like the Laethlyn, and travelers who enter without permission are often never heard from again." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 183, - "entries": [ - "Magical plants like {@creature thunderblossom|GHMG|thunderblossoms} and {@creature lightning vine|GHMG|lightning vines} are sometimes grown by the fey as a form of defense against intrusions into their domain." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Animal Handling}):", - "page": 183, - "entries": [ - "Intelligent beasts are often companions of druids and fey creatures, which sometimes awaken them fully into sentient beings. The Laethlyn surrounds themselves with such creatures." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature} or {@skill History}):", - "page": 183, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 280, "entries": [ - "The Laethlyn has lived for centuries and has destroyed more than a few mortals, celestials, and fiends who sought their fealty." + "A rabenhex is swift in flight and doesn't provoke {@action opportunity attack|PHB|opportunity attacks}." ] }, { "type": "entries", - "name": "{@dc 25} Intelligence ({@skill Nature}):", - "page": 183, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 280, "entries": [ - "The Laethlyn supposedly knows where to find nature artifacts of great power that were hidden in their woods long ago. What properties these artifacts have is something only they know." + "A rabenhex can curse a creature within 60 feet of it. This curse makes it harder to hit the rabenhex or hags it might serve" ] } ] @@ -102484,13 +74354,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Laethlyn.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rabenhex.webp" } } ] }, { - "name": "Thornhost", + "name": "Raven of Ill Omen", "source": "GHMG", "entries": [ { @@ -102499,7 +74369,7 @@ { "type": "quote", "entries": [ - "I always carry a knife around these parts. Some of the plants around here have poison thorns, sure, but others have something far worse." + "Ravens can be a sign of bad tidings, but their monarchs bring mischief and upheaval." ] }, { @@ -102507,18 +74377,19 @@ "entries": [ { "type": "entries", - "name": "Grisly Puppeteers", - "page": 337, + "name": "Raven \"Rulers\"", + "page": 281, "entries": [ - "Often mistaken for zombies, thornhosts are parasitic plants that propagate through burrowing thorns. Once the thorns sink into flesh, they spread roots throughout the body, eventually controlling the still-living but brain-dead body of the host. This body withers as if from a wasting disease, and a thorny mass forms in the abdomen." + "Ravens of ill omen are larger than normal ravens. A plume of feathers, red and white, and alabaster eyes set it further apart from its kin. These regal ravens also have magical influence over fortune. This prescience causes misfortune for the raven's enemies and good luck for fellow corvids.", + "Ravens are harbingers of misfortune. A raven of ill omen is the embodiment of this belief. When one appears, battlefield deaths increase, pestilence spreads quickly, and misery abounds." ] }, { "type": "entries", - "name": "Walking Bomb", - "page": 337, + "name": "Cunning Deceivers", + "page": 281, "entries": [ - "Once a thornhost has matured, the central mass swells and becomes unstable. The plant forces the body toward areas of high population, seeking to maximize the number of potential hosts. When its life becomes endangered, the plant bursts, shooting thorny seeds in all directions." + "Contrary to popular superstition, ravens of ill omen aren't beasts. These mischievous creatures are fey who actively spread misfortune. They influence ravens and sometimes ally with other fey, drawing unwitting creatures into traps and nasty schemes through mimicry and other tricks." ] } ] @@ -102526,30 +74397,30 @@ { "type": "entries", "name": "Salvage", - "page": 337, + "page": 281, "entries": [ - "Thorns from a thornhost can be fashioned into {@item dart|PHB|darts} or {@item Blowgun Needle|PHB|blowgun needles}. Each thornhost produces {@dice 4d4} thorns useful for this purpose. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can make the darts or needles. A creature struck by one of these darts or needles must succeed on a {@dc 10} Constitution saving throw at the end of their next turn or take {@damage 1d4} piercing damage as the semiliving thorn burrows in. A creature can prevent the extra damage by taking an action to remove the clinging dart point or needle. Each dart or needle functions this way only once and is ruined after use, its point missing." + "Many people believe the crown feather of the raven of ill omen bestows good fortune, while others insist the opposite is true. Someone can sit with such a feather for 1 hour and attempt to attune to it, making a {@dc 10} Charisma check. On a success, the feather acts as a {@item stone of good luck|DMG}. On a failure, the feather seems to be a {@item stone of good luck|DMG}, but the GM secretly subtracts 2 from ability checks and saving throws after the player adds the \"luckstone's\" +1. The ill-fortune feather is cursed. Until the curse is removed, the attuned user can't discard it. The good-fortune feather crumbles to dust if the user rolls a 1 on a death saving throw. The ill-fortune feather crumbles, ending the curse, if the user rolls a 20 on a death saving throw." ] }, { "type": "entries", "name": "Lore", - "page": 337, + "page": 281, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 337, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 281, "entries": [ - "A thornhost is a plant creature that infests and controls a humanoid body. The thornhost's thorns burrow into a victim to grow a new plant." + "The raven of ill omen is a creature that can speak and mimic sounds and voices. Those the raven deems enemies might quickly find that luck has abandoned them." ] }, { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Nature}):", - "page": 337, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 281, "entries": [ - "When in danger or among numerous potential hosts, the plant can explode, spreading thorns over a wide area." + "This raven is no beast, but rather a devious fey keen to bestow misfortune on mortals." ] } ] @@ -102562,34 +74433,21 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Thornhost.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RavenofIllOmen.webp" } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptRavenofIllOmen.webp" + }, + "credit": "Anastassia Grigorieva" } ] }, { - "name": "Torcheater", - "source": "GHMG", - "_copy": { - "name": "Unusual Beasts", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - "Torcheaters are small batlike creatures that feed on fire, swooping down to douse torches and campfires." - ] - } - ] - } - } - } - }, - { - "name": "Toymaker", + "name": "Red Hag", "source": "GHMG", "entries": [ { @@ -102598,7 +74456,7 @@ { "type": "quote", "entries": [ - "Good little children get to sleep through the night. Bad little children get a visit from the toymaker." + "Those three ladies who own the new tavern are so friendly! It's become my favorite drinking spot." ] }, { @@ -102606,34 +74464,36 @@ "entries": [ { "type": "entries", - "name": "Evil Hunter of the Naughty", - "page": 338, + "name": "Hag Schism", + "page": 282, "entries": [ - "Dark, cold nights bring out a hunter with a keen eye for wrongdoers. The creature known as the toymaker scouts settlements, searching for people with dark secrets. Such a person gets a nocturnal visit, leaving their household a bloody graveyard. The toymaker targets those who have committed terrible acts, but it has no qualms attacking anyone standing in the way." + "Long ago, folk believed a few hags were kind, that most hags bared their fangs, but others lent a hand. This inspired the notion that some hags could blend into mortal society. In truth, the \"nice\" hags learned to catch more flies with honey\u2014a little kindness goes a long way when deceiving mortals.", + "A schism formed among hags. A majority of hags saw those who pretended to be kind as an anathema. Covens convened to perform one of the most unholy curses hags ever produced. This curse set a hag who transgressed apart and made her mortal, marking her in scarlet: a red hag." ] }, { "type": "entries", - "name": "A Sight of Blood and Bone", - "page": 338, + "name": "Unchanging Form", + "page": 282, "entries": [ - "The toymaker is a hunched, skinless humanoid with bone poking through bare muscle. It has a grinning face covered in a white \"beard\" of boney spines. When the toymaker is angry or excited, its grin grows wider, and its beard chitters as the spines click together. However, it can also appear as a white-haired human with a jolly countenance, especially when creating its toys." + "A red hag can't change her form. She knows no magic to disguise herself. She must get along in her natural form, that of a middle-aged human. Unable to trick mortals using deceptive magic, they instead rely on more common deceptions and wit. Once a red hag feels she has pushed her luck in one settlement, risking revealing her true nature, she moves on to the next." ] }, { "type": "entries", - "name": "Footsteps on the Roof", - "page": 338, + "name": "Life and Voice Thieves", + "page": 282, "entries": [ - "The toymaker enters houses by nontraditional means, such as the attic or chimney. When people know a toymaker is about, they block their windows and keep fires burning through the night. In addition to its unusual entrance habits, the toymaker rarely leaves tracks." + "A red hag subtly manipulates people to gain trust and friendship before preying on a target. To do so, the hag uses magic to {@condition charmed|PHB|charm} the target, then to make the target forget it was {@condition charmed}. Over time, the process makes a creature feel genuine fondness for the hag, or more.", + "The hag's touch saps the will to live and express, energizing the hag and extending her life. If a red hag all but kills a target with this draining, the creature can lose their voice to the hag forever. The hag can speak in the voices she has stolen." ] }, { "type": "entries", - "name": "Bag of Toys", - "page": 338, + "name": "Red Covens", + "page": 282, "entries": [ - "The toymaker stuffs victims in a great leather bag. Back in its lair, the toymaker puts survivors to work making \"toys\" out of remnants of other victims. These survivors work this way until they escape or die. Someone who can no longer make toys becomes a toy." + "As with other hags, red hags seek hag partners to form covens and increase their magic. Such covens usually involve only red hags, and they often create a situation or seek work that brings them into contact with mortals vulnerable to manipulation. Coven members can also perform a ritual that allows a coven member to take a mortal's body. The hag's curse makes even this \"transformation\" temporary, but the theft gives the red hag opportunities she lacks in her normal form. And a youthful body can further stave off the hag's mortal decline." ] } ] @@ -102641,38 +74501,38 @@ { "type": "entries", "name": "Salvage", - "page": 338, + "page": 282, "entries": [ - "The toymaker's bag of toys is made from a strange material and can hold much more than its exterior size indicates. This can be made into a {@item bag of holding}, but it must be refined from its previous macabre use. Someone who has proficiency with {@item leatherworker's tools|PHB} can apply fresh oils produced by someone who has proficiency with {@item alchemist's supplies|PHB}, using materials worth 100 gp. Someone must also cast {@spell remove curse} on the bag. The process takes 8 hours, and the leatherworker and alchemist must succeed on a {@dc 13} Intelligence check with their tools. If {@spell remove curse} isn't cast on the bag, or the alchemist's check fails, the bag can, if the GM chooses, become a {@item bag of devouring}." + "Red hags maintain readiness to flee their current living arrangements. They carry their most precious belongings with them. These objects are treasures that might have some malevolent emotional value to the hag, like a trophy. Red hags are willing to use this wealth to bargain with attackers or other beings." ] }, { "type": "entries", "name": "Lore", - "page": 338, + "page": 282, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 339, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 282, "entries": [ - "The toymaker knows what crimes and wrongdoings others have committed, and it uses this information to choose its prey. The worse a person's crimes, the more likely they are to get a visit from the toymaker." + "A red hag is a mortal fey cursed to absorb life from people to avoid aging and dying. This kind of hag can drain a person's vigor to heal herself." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 339, + "page": 282, "entries": [ - "The toymaker has innate magical abilities that allow it to change size and unlock doors. It's a winter fey inured to cold." + "Red hags are subtle rather than mighty foes. Their enchantments are potent, and a red hag can make a victim forget they were {@condition charmed}. These hags rarely attack directly when manipulation can work. And those the hag drains can lose their voices, which the hag keeps and uses." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 339, + "page": 282, "entries": [ - "The toymaker can produce toy servants from a huge bag that it carries. These servants are dangerous and extremely aggressive." + "Three red hags can form a coven that puts more magic at each member's disposal. A red hag coven can perform a ritual to steal the body of a mortal, sending that person's soul to the afterlife as the hag's soul possesses it. Red hags enact this ritual most often to stave off aging. The hag's curse causes her to slowly transform back into herself." ] } ] @@ -102685,13 +74545,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Toymaker.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RedHag.webp" } } ] }, { - "name": "Trennensel", + "name": "Remorseful Storm", "source": "GHMG", "entries": [ { @@ -102700,7 +74560,7 @@ { "type": "quote", "entries": [ - "The cattle lows mournfully as the twisted shape, batlike and somehow childlike, drinks deeply of the bovine's blood. The farmer blanches before dropping his pitchfork and fleeing in terror." + "If you venture into the Unterland province and hear a sound that's a terrible cacophony of thunder and wailing\u2014RUN." ] }, { @@ -102708,11 +74568,26 @@ "entries": [ { "type": "entries", - "name": "Flying Blood Drinkers", - "page": 342, + "name": "A Storm Unleashed", + "page": 284, "entries": [ - "Trennensels are batlike and hairless. They come in a variety of skin colors, and they can be mistaken for flying humanoids. They drink blood. Due to their lack of hair, they need to consume more to maintain body heat.", - "A trennensel prefers to feed on livestock, making the creatures pests to ranchers. They roost in caves by day and hunt at dusk. Trennensels spread out from their lair to feed, but careless spelunkers could rouse a whole colony of these creatures." + "This storm giant took up Maligant's call to arms during the war between the Four Divines. Once part of a celestial host, it's now a lost veteran and skilled holy warrior who hunts down fiends and anyone who gets in its path. People who've seen it call it the \"Remorseful Storm.\"" + ] + }, + { + "type": "entries", + "name": "Depraved Paladin", + "page": 284, + "entries": [ + "Driven by a strict adherence to its own unmoored sense of morality, it tracks down and faces its rivals at any cost. It wanders the Unterland province, seeking to find and destroy followers of Tormach. And often it believes everyone follows Tormach." + ] + }, + { + "type": "entries", + "name": "Rampages of Regret", + "page": 284, + "entries": [ + "The Remorseful Storm's morals have become corrupted by its solitude as deeply as its sorrow has intensified. Its remorse for divine loss results in lashing out, while often apologizing as it does." ] } ] @@ -102720,41 +74595,56 @@ { "type": "entries", "name": "Salvage", - "page": 342, + "page": 284, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix refined trennensel guano with other reagents worth 25 gp to make one dose of {@item oil of slipperiness}. Acquiring enough guano to refine, a few pounds, likely involves venturing into a trennensel colony cave. Making the oil requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom ({@skill Arcana}) check." + "Someone who collects the tears of the Remorseful Storm can drink the liquid, which acts as a {@item potion of lightning resistance|DMG}. With a successful {@dc 15} Intelligence ({@skill Arcana}) check, a proficient alchemist can spend 8 hours and use 100 gp of components to create a {@item grenade of remorse|GHMG} {@homebrew |(see Chapter 4)}." ] }, { "type": "entries", "name": "Lore", - "page": 342, + "page": 284, "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 284, + "entries": [ + "The Remorseful Storm seeks to battle fiends and is reluctant to believe that anything it encounters isn't complicit with them." + ] + }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 342, + "page": 284, "entries": [ - "A trennensel can't use its {@sense blindsight} while {@condition deafened}." + "Due to its storm giant nature, the Remorseful Storm is immune to lightning and thunder, and resistant to cold." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 284, + "entries": [ + "Remorseful Storm cannot be killed as long as it is still landing blows on its enemy." ] } ] + }, + { + "type": "inset", + "page": 284, + "name": "GM Advice:", + "entries": [ + "The Remorseful Storm might gain followers who share its mania for chasing down supposed evil-doers. It might provide a benefit similar to its Relentless Zeal to them, giving the characters a hint at what they might face later." + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Trennensel.webp" - } - } ] }, { - "name": "Unfinished", + "name": "Restless Lumberer", "source": "GHMG", "entries": [ { @@ -102763,7 +74653,7 @@ { "type": "quote", "entries": [ - "The unfinished are angry ghosts akin to poltergeists, but partially solid, and throwing much bigger objects." + "Huge thumps from across the street woke me. All night long, I swear. Next day, I go to say something to the noisy thumpers. Everyone there was dead, and strange arcane marks covered the walls." ] }, { @@ -102771,26 +74661,27 @@ "entries": [ { "type": "entries", - "name": "Not Fully Manifested", - "page": 343, + "name": "Dream Protectors", + "page": 285, "entries": [ - "A creature known as an \"unfinished\" looks as it did at the moment of their death, but with parts of their body fading in and out of corporeality." + "Lanky, long-limbed, and stooped, a restless lumberer is a giant scarred by contact with the Aetheric Kindred. Restless lumberers once cast their slumbering minds abroad into the far reaches of the multiverse, communing with cosmic beings in somnolent bliss. This left them vulnerable to the nightmares of the Kindred as they waged war on the gods of Etharis, which shattered the minds of the restless lumberers.", + "Having seen cosmic horrors firsthand, some restless lumberers seeks to thwart the Kindred's influence by denying them the dreams of mortals. Other restless lumberers work to restore the Kindred, seeing resistance to their immense power as pointless. They collect strange sleepers for this purpose." ] }, { "type": "entries", - "name": "Unfinished Business", - "page": 343, + "name": "Literal Sleepers", + "page": 285, "entries": [ - "An unfinished is held on the mortal plane by its guilt over unfinished business." + "The most infamous restless lumberer dwelt in the abandoned vaults of Stehlenwald in the Rauland province of the Bürach Empire. Other cities house restless lumberers, but they largely keep to themselves. The different factions are, however, known to fight each other, causing minor earthquakes and sinkholes. They lair in old cellars, bricked-up vaults, and derelict tunnels, often burying themselves in sleepless hibernation, contemplating the collections of strange objects and items of eldritch significance taken from dreamers' homes that predict when the Kindred's dreams seep into the nightmares of mortal sleepers." ] }, { "type": "entries", - "name": "Strong Will", - "page": 343, + "name": "No Sleep for the Dreamers", + "page": 285, "entries": [ - "An unfinished exerts its will, allowing it to move heavy objects, often using them as weapons." + "Lumberers who fight against the Kindred keep dreamers awake by rattling foundations, knocking on walls, or shouting to prevent them from sleeping until the dreams pass. They may kidnap sleeping people out of their beds, taking them to their lair. Restless lumberer devotees of M'rorcameleth are particularly fond of people with peculiar or mystical dreams." ] } ] @@ -102798,79 +74689,49 @@ { "type": "entries", "name": "Salvage", - "page": 343, + "page": 285, "entries": [ - "If an unfinished's unfinished business can be completed in the presence of the unfinished, it is bound to serve the one who aided it for 24 hours." + "A restless lumberer's lair is home to its collection of arcane curios and eldritch paraphernalia and might contain any number of spell components, spell foci, or magic scrolls.", + "The brain of a restless lumberer has been molded and washed over by countless waves of psychic energy from the Aetheric Kindred. A proficient jeweler can take the powdered brain of a restless lumberer and combine it with 1000 gp of components to create a {@item ring of nightmares|GHMG} {@homebrew |(see Chapter 4)}. This requires 5 days of work and a successful {@dc 20} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", "name": "Lore", - "page": 343, + "page": 285, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion}):", - "page": 343, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 285, "entries": [ - "Like many undead, unfinished are immune to necrotic and poison. They are also resistant to acid, cold, fire, lightning, thunder, and nonmagical attacks." + "Local sightings report hearing houses groaning and rattling and feeling the ground thump with an irregular beat." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 343, + "page": 285, "entries": [ - "An unfinished is animated by guilt over unfinished business, but it promises to serve anyone for one day that it witnesses complete its undone task." + "The merchants league found their secure vault empty recently, including their collection of ancient temple scrolls. The entire floor was gone and a gaping tunnel leading deep into the undercity left in its place." ] }, { "type": "entries", "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 343, + "page": 285, "entries": [ - "Unfinished can cast {@spell Bigby's Hand|PHB|arcane hand}, {@spell mage hand}, and {@spell telekinesis}." + "Legend says the lumberer was once a dream-walking giant who witnessed a gods' death and now lurks in forgotten vaults beneath the city collecting interesting dreamers." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Unfinished.webp" - } - } - ] - }, - { - "name": "Unusual Beasts", - "source": "GHMG", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "hr" - }, - { - "type": "entries", - "name": "Unusual Beasts", - "page": 344, - "entries": [ - "Etharis is teeming with strange and mutated beasts. The ones listed here are just a few of the monstrous creatures that characters might encounter on their travels." - ] - } - ] - } ] }, { - "name": "Urban Ooze", + "name": "Resurrection Horror", "source": "GHMG", "entries": [ { @@ -102879,7 +74740,7 @@ { "type": "quote", "entries": [ - "I thought I'd found a place under the street where no one would find me, but then the sewage moved." + "Sometimes it's better to stay dead. Something always tries to balance the scales." ] }, { @@ -102887,26 +74748,26 @@ "entries": [ { "type": "entries", - "name": "Tainted Waste", - "page": 350, + "name": "Price to Be Paid", + "page": 286, "entries": [ - "In the polluted recesses of urban environments, masses of sewage and trash sometimes congeal with the leavings of other oozes to form an urban ooze. These repulsive creatures are nearly invisible in the cesspools they live in." + "A resurrection horror is spawned the midnight after a creature who died on unhallowed ground is returned to life. The horror seeks to return the resurrected creature to death." ] }, { "type": "entries", - "name": "Disgusting Death", - "page": 350, + "name": "Swath of Destruction", + "page": 286, "entries": [ - "The ooze's fetid form is filled with pestilence. Being near it can be dangerous. But the creature is a hunter. Prey it doesn't kill and devour, it drags to the bottom of cesspits to bury beneath layers of putrefaction for later consumption." + "Resurrection horrors unerringly move toward the resurrected creature, no matter how far away they may be, killing anything that tries to interfere." ] }, { "type": "entries", - "name": "Ooze Nature", - "page": 350, + "name": "Spawned of the Grave", + "page": 286, "entries": [ - "An urban ooze doesn't require sleep." + "Resurrection horrors are massive undead built of the bones of many bodies and the unhallowed dirt the returned creature died upon." ] } ] @@ -102914,30 +74775,38 @@ { "type": "entries", "name": "Salvage", - "page": 350, + "page": 286, "entries": [ - "Someone who has proficiency with a {@item poisoner's kit|GHMG} can use the remains of a diminished urban ooze and other reagents worth 25 gp to make {@item Basic Poison (vial)|PHB|one dose of basic poison}. This poison remains potent for 1 hour instead of 1 minute. Making one dose takes 4 hours and requires a successful {@dc 13} Intelligence or Wisdom check." + "The grave dirt of a resurrection horror can be refined to create a pouch of dirt that when sprinkled as an action works as a {@i scroll of} {@spell protection from energy|PHB|protection from necrotic energy} and {@spell protection from evil and good} with a 30-minute duration. The process requires a successful {@dc 20} Intelligence ({@skill Arcana}) check by someone proficient in the {@skill Religion} skill who works for 8 hours and uses 300 gp worth of additional components." ] }, { "type": "entries", "name": "Lore", - "page": 350, + "page": 286, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 350, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 286, "entries": [ - "An urban ooze is living waste. The stinking air around it is full of pestilence, and so is its touch." + "Resurrection horrors appear when someone who died on unhallowed ground is later magically returned to life. The horror hunts down and attempts to kill the being returned to life." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 350, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 286, "entries": [ - "When wounded, an urban ooze can break into smaller oozes. One can quickly become four." + "Resurrection horrors are resistant to cold, necrotic, and psychic damage, and immune to poison." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 286, + "entries": [ + "Resurrection horrors can unleash a blast of bone shards and dirt that does piercing and necrotic damaged and causes those damage by it to bleed uncontrollably." ] } ] @@ -102950,30 +74819,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/UrbanOoze.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GiantUrbanOoze.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ResurrectionHorror.webp" } } ] }, { - "name": "Vampires", - "source": "GHMG", - "entries": [ - { - "type": "hr" - }, - "{@note See {@book Chapter 2: Vampires|GHMG|2} for a significant volume of lore.}" - ] - }, - { - "name": "Vessel Shard", + "name": "Returned Hunter", "source": "GHMG", "entries": [ { @@ -102982,44 +74834,35 @@ { "type": "quote", "entries": [ - "This ornate vessel gives off cold menace as it hovers in the air among shambling corpses." - ], - "skipMarks": true + "Those taken by the fey come back changed. Rarely for the better." + ] }, { "type": "entries", "entries": [ { "type": "entries", - "name": "Failed Lichdom", - "page": 352, - "entries": [ - "Many necromancers dream of transcending death and entering lichdom, but only a handful attempt the process. Fewer still succeed. Of the failures, a tiny percentage become vessel shards, incomplete, damaged souls trapped within a lich's soul vessel." - ] - }, - { - "type": "entries", - "name": "No Body, Many Bodies", - "page": 352, + "name": "Escaped Fey Captives", + "page": 287, "entries": [ - "Unlike a complete lich, a vessel shard does not retain control of its original body. The entirety of its being is housed within the failure of a soul vessel. The vessel shard can see, hear, and smell out of this vessel, and it can fly for movement. But it has no corporeality beyond the confines of this vessel.", - "However, a vessel shard remains a fearsome commander of lesser undead, able to summon and bend them to its will. A vessel shard is rarely found without a small detachment of zombies, skeletons, ghouls, or the like serving it. A poetic student of undeath might consider these creatures to be the vessel shard's bodies, in a certain regard." + "Powerful fey abduct mortals, dragging them into the fey realm to serve as entertainers, servants, or adopted family. Most mortals taken this way are never heard from again, but a rare few manage to escape the clutches of their fairy kidnappers and find their way back. These changed people, the returned, come back to a life that has moved on without them.", + "The returned cope with their trauma in many ways. Some wage a personal war against the fey, while others struggle to take back the life stolen from them. In either case, the returned passionately pursue their goals and recruit others to help." ] }, { "type": "entries", - "name": "A Hungry Soul", - "page": 352, + "name": "Irreversible Changes", + "page": 287, "entries": [ - "Most people would agree that anyone who wishes to enter lichdom must be maladjusted. That said, magical mishaps that tear the would-be lich's soul into pieces and imprisons them in a damaged soul vessel create a form of obsession. Unlike liches, who can exist in relative peace and isolation for centuries, vessel shards are driven to kill and then consume the souls of living things." + "Mortals who spend extensive time in the fey realms change irreversibly. The most obvious signs are physical or cosmetic, such as iridescent irises or footsteps that sound like distant thunder, but the alterations run deeper. Magic of the fey realms seeps into the soul of a returned, whether they want it or not. Many returned enjoy these magical powers. Others limit their use of fey magic, afraid they might attract the attention of their abductors. A few turn their eldritch skills to revenge, including imparting a psychic resonance that allows weapons to harm the body and mind." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 352, + "name": "Mutable Form", + "page": 287, "entries": [ - "The vessel shard is undead; it requires no air, sleep, food, or drink." + "The fear returned have about using magic has some foundation in fact. Each time a returned casts a spell, a cosmetic trait, such as eye color or the sound of the voice, changes randomly and permanently." ] } ] @@ -103027,50 +74870,33 @@ { "type": "entries", "name": "Salvage", - "page": 352, + "page": 287, "entries": [ - "If the essence of a defeated vessel shard is dissolved in a {@item Holy Water (flask)|PHB|vial of holy water}, the water transforms into an elixir that can be poured into a corpse's mouth, acting as a {@spell speak with dead} spell that requires no other components. The corpse understands anything asked of it in any language, and the corpse's responses can be understood by any who can hear it.", - "Also, a vessel shard usually contains a jewel that is flawed but still worth at least 50 gp." + "The bones, hair, and sinew of a returned retain magic antithetical to the fey. Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item tinker's tools|PHB} can spend 3 days working with these materials, along with reagents an alchemist recommends worth 250 gp. If the artisan succeeds on a {@dc 15} Intelligence ({@skill Arcana}) check, they can build {@item dimensional shackles} that work only on the fey." ] }, { "type": "entries", "name": "Lore", - "page": 352, + "page": 287, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Religion} or {@skill Arcana}):", - "page": 352, - "entries": [ - "A vessel shard bolsters undead near it, making them better at fighting and more resistant." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion} or {@skill Arcana}):", - "page": 352, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 287, "entries": [ - "vessel shard can expel fragments of spirits to possess nearby victims. (Those who know this fact also know how to treat the cursed possession.)" + "Those abducted by the fey and later escape back to the mortal world are known as the returned. Time in the fey realms makes such people prone to cosmetic changes and able to use fey magic." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Religion} or {@skill Arcana}):", - "page": 352, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 287, "entries": [ - "A vessel shard can raise undead by various means. It can also consume the power of death to regain vitality." + "An old story tells of a prince who was stolen by the fey only to fight his way back to his kingdom. After his return, he went decades without cutting his hair. When he died an old king, his daughter cut his hair and used it to bind the fey who long ago kidnapped her father." ] } ] - }, - { - "type": "inset", - "page": 353, - "name": "GM Advice:", - "entries": [ - "A vessel shard might be inconspicuous at first, hiding its true nature by seeming to be a bit of treasure from an area infested with undead. Unsuspecting characters might even carry it back to a populated area and sell it to a merchant. After a few days, the vessel shard could devastate that town, building a veritable undead army because of the characters' carelessness." - ] } ] } @@ -103080,13 +74906,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/VesselShard.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Returned.webp" } } ] }, { - "name": "Vitebriate", + "name": "Rime Hunger", "source": "GHMG", "entries": [ { @@ -103095,7 +74921,7 @@ { "type": "quote", "entries": [ - "I swear I've seen that kid before, years ago, when I was just a kid myself! But she hasn't aged a day." + "You almost feel sorry for them. Freezing to death is a bad way to go, but they did something to cause their state. And they hunger for warm flesh. I think you get my point." ] }, { @@ -103103,42 +74929,34 @@ "entries": [ { "type": "entries", - "name": "Life Drinkers", - "page": 354, - "entries": [ - "Vitebriates, sometimes called \"life drinkers,\" are the result of horrible experiments or prayers answered by dark powers. When a mother loses a child to needless accident or horrible malice, or when a powerful mage seeks to bless an apprentice or servant with a longer life, a vitebriate is sometimes the result." - ] - }, - { - "type": "entries", - "name": "Immortal Parasites", - "page": 354, + "name": "Rime-Covered Corpses", + "page": 288, "entries": [ - "A vitebriate looks like a humanoid \u2014often a child\u2014but that is merely an appearance. These monstrosities feed on the life force of other humanoids, masquerading as an innocent while dominating and feeding off the unsuspecting. They retain their look of youth and vigor, and they manifest the power to continue harvesting humanoids." + "Rarely straying far from where they died and never willingly wandering into areas of warmth and sunlight, rime hungers are frostcovered, sickly blue corpses that haunt frozen regions in continuous search for victims." ] }, { "type": "entries", - "name": "Magical Control", - "page": 354, + "name": "Hungry Dead", + "page": 288, "entries": [ - "Vitebriates are capable of magically dominating humanoids. Often, these dominated people are forced to pose as a caretaker or invalid. The vitebriate uses it's thrall to interact with adults or blend into the fabric of a community." + "Rime hungers devour all forms of living flesh but crave that of sapient creatures. It's believed their undead state is a curse brought on by cannibalism they engaged in to stave off their original demise." ] }, { "type": "entries", - "name": "Memory and Forgetfulness", - "page": 354, + "name": "Persistent Shamblers", + "page": 288, "entries": [ - "Curiously, vitebriates have memories of their prior lives, except for any magical or martial skills. A talented wizard or powerful squire transformed into a vitebriate must start such pursuits anew if they wish to master such arts. On the other hand, musicians, conversationalists, acrobats\u2014even doctors\u2014 all seem to be able to recall and use their prior skills without diminution." + "While they are slow and will not follow their prey into warm lands, rime hungers track prey with the persistence of the dead while in colder lands." ] }, { "type": "entries", - "name": "Haunted and Obsessed", - "page": 354, + "name": "Undead Nature", + "page": 288, "entries": [ - "Vitebriates are haunted by their past lives and obsessed with reliving some small part of it. For example, a child who died of drowning and awoke as a vitebriate may be compelled to drown others or might simply feel drawn to live by water. Regardless, the greatest obsession of every vitebriate is always to feed and to control." + "A rime hunger doesn't require air, food, drink, or sleep." ] } ] @@ -103146,49 +74964,49 @@ { "type": "entries", "name": "Salvage", - "page": 354, + "page": 288, "entries": [ - "When a vitebriate dies, it crumbles into a swarm of harmless crawling roaches.", - "If these roaches are mixed with seawater, a potion of {@spell false life} results. The creation of this potion can be completed with a successful {@dc 10} Intelligence ({@skill Arcana}) check by someone proficient with an {@item herbalism kit|PHB}. This process takes 1 hour." + "Rime hungers sometimes carry the treasures they had in life. Some sages claim a rime hunger tongue dissolves in a {@item potion of cold resistance}, doubling the potion's duration. However, many alchemists consider this claim to be bunk." ] }, { "type": "entries", "name": "Lore", - "page": 354, + "page": 288, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 354, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 288, "entries": [ - "A vitebriate can only have a single thrall at a time and can transfer some of its damage to its thrall." + "A rime hunger is immune to cold and vulnerable to fire damage. It can't be {@condition poisoned}." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 354, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 288, "entries": [ - "Vitebriates are immune to poison and disease, and they require a thrall to stay alive." + "One should avoid the grasp of rime hungers. They can feed on the life and warmth of creatures they hold, which strengthens the rime hunger." ] } ] - }, - { - "type": "inset", - "page": 354, - "name": "GM Advice:", - "entries": [ - "Adventures or encounters highlighting vitebriates hinge on a successful deception on your part. The trick is to describe the situation that makes the creature seem like a helpless innocent in the center of a mysterious situation, and then slowly drop clues that reveal the truth." - ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RimeHungers.webp" + } + } ] }, { - "name": "Vooran", + "name": "Rougaugh", "source": "GHMG", "entries": [ { @@ -103197,7 +75015,7 @@ { "type": "quote", "entries": [ - "When your pet stares at you, you never know if you are looking into the eyes of your beloved companion or the eyes of a vooran." + "The rage of remembering its lost life quivers in the very spines of the great beast, and the evil intelligence that shines in its eyes can freeze your soul." ] }, { @@ -103205,26 +75023,26 @@ "entries": [ { "type": "entries", - "name": "Flesh Riding", - "page": 355, + "name": "Children of the Beast", + "page": 289, "entries": [ - "Vooran are uncontrollable incorporeal woodland spirits that experience the world by possessing small animals, causing those usually harmless creatures to behave strangely, even tamed ones." + "Rougaugh are mutated creatures that fell prey to the transformative powers of the Beast. These aberrations were once humanoids, but as they lay dying at the feet of the Beast, they were reborn into something out of a nightmare. They took a quadrupedal form, and their ribcages grew into vicious spines emerging from their backs. Yet their heads and faces still have a resemblance to their old selves." ] }, { "type": "entries", - "name": "Familiars", - "page": 355, + "name": "Beasts of Destruction", + "page": 289, "entries": [ - "Voorans can serve as familiars, though they generally only do so for those who offer it different animals to inhabit." + "Rougaugh are created by the Beast for the sole purpose of destroying and pillaging heavily populated areas. Imbued with an unholy strength, rougaugh can use their head to batter down doors or their spines to tear flesh from bone. They do not eat their victims, as they lap up the blood to sustain themselves." ] }, { "type": "entries", - "name": "Ethereal Hedonist", - "page": 355, + "name": "Filled with Rage", + "page": 289, "entries": [ - "Voorans naturally inhabit the Ethereal plane and can only affect the mortal world for one hour a day while possessing a small animal; an hour they use to live life to the fullest." + "The intelligence that was once present within the rougaugh has been horribly twisted. With hatred and madness fueling its actions, a rougaugh destroys anything put before it, but it also knows when to retreat from a battle it cannot win, using tactics seemingly beyond such a bestial creature." ] } ] @@ -103232,38 +75050,38 @@ { "type": "entries", "name": "Salvage", - "page": 355, + "page": 289, "entries": [ - "If a vooran is destroyed while possessing an animal, the animal's blood takes on an opalescent hue and gains momentary magical properties. If a living creature drinks the creature's blood within 1 minute of its death, it acts as a {@item potion of healing|DMG}." + "The rougaugh's thick purple blood carries a powerful enhancement. Someone who gathers the blood from two rougaugh can create an {@item oil of sharpness} by a proficient alchemist who succeeds on a {@dc 15} Intelligence ({@skill Arcana}) check. Crafting this item takes 16 hours and requires 400 gp of components." ] }, { "type": "entries", "name": "Lore", - "page": 355, + "page": 289, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 355, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 289, "entries": [ - "Vooran are fey spirits from the Ethereal Plane that possess small animals." + "The spines of the rougaugh were what is left of its ribcage before its transformation, and these spines can be expelled with great force to damage foes." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 355, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 289, "entries": [ - "Vooran are nearly indestructible on the Material plane and make excellent spies." + "It is rumored that rougaugh were once humanoids who died in the presence of the Beast, and now they seek to destroy anything natural and beautiful in the world." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 355, + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 289, "entries": [ - "A spellcaster capable of casting {@spell find familiar} can form a bond with a vooran." + "The rougaugh has a natural defense in its spines, making attacking one in melee combat a dangerous proposition." ] } ] @@ -103276,13 +75094,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Vooran.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rougaugh.webp" } } ] }, { - "name": "Wandering Head", + "name": "Runa Banasár", "source": "GHMG", "entries": [ { @@ -103291,7 +75109,7 @@ { "type": "quote", "entries": [ - "Ugly brutes, aye, but one offered me a magic necklace to take care of a merchant what stiffed him on a deal, so they can't be all bad. Strangest thing though, I can't seem to take it off..." + "Pull up a chair and hear the story of Runa Banasár. She proved that with enough willpower, you can overcome the cold of death as easily as the cold of the North." ] }, { @@ -103299,26 +75117,49 @@ "entries": [ { "type": "entries", - "name": "All Head", - "page": 356, + "name": "Revered Leader", + "page": 290, "entries": [ - "Wandering heads are grotesque beings that roam the wilderness in search of travelers to torment. The creature is a horse-sized head balanced on two spindly legs with arms that protrude from gaps in its teeth. Wandering heads carry sacks filled with objects they use in deceitful bargaining, always trying to twist the deal." + "Runa Banasár was the leader of a northern tribe in time long forgotten. She lived for the thrill of the hunt, and her rare skills kept her clan fed for many years. Runa grew bored hunting wild game and left her home many times, exploring farther and farther to find bigger challenges. She returned home months or years later with the trophies from countless monsters and beasts." ] }, { "type": "entries", - "name": "Crafty Bargainers", - "page": 356, + "name": "Path to Undeath", + "page": 290, "entries": [ - "A wandering head's first instinct is to bargain. They approach and use divination magic to offer others what they need most. In exchange, the head asks for treasure or a favor. Cunning as they are, wandering heads attempt to trick others into committing an evil act or losing badly on the deal in some other way." + "During her travels, Runa learned the ritual to become a {@creature memori lich|GHMG}. She feared aging and death. To become immortal and avoid frailty, Runa was willing to do whatever was required. She eventually slaughtered her clan to become a lich and maintain that status. Runa still travels the world, looking for fierce enemies and souls to maintain her undeath." + ] + } + ] + }, + { + "type": "entries", + "name": "Runa Banasár's Traits", + "page": 290, + "entries": [ + { + "type": "entries", + "name": "Ideal", + "page": 290, + "entries": [ + "\"I can conquer anything, including death.\"" ] }, { "type": "entries", - "name": "Corrupted Giants", - "page": 356, + "name": "Bond", + "page": 290, "entries": [ - "Enuil Stonetongue, a follower of Malikir, once sought to turn hill giants to his master's service. The giants proved too dim to adequately follow orders, so Enuil vowed that if they could not make good use of their heads he would. His curse warped and twisted those giants into the first wandering heads. Enuil taught these heads wizardry." + "\"My strength has carried me from life to immortality. I'll meet any challenge.\"" + ] + }, + { + "type": "entries", + "name": "Flaw", + "page": 290, + "entries": [ + "\"I'm no coward. I'll never back down from a fight.\"" ] } ] @@ -103326,38 +75167,30 @@ { "type": "entries", "name": "Salvage", - "page": 356, + "page": 290, "entries": [ - "A wandering head carries tools and trinkets to tempt travelers into making deals. At least one magic item can be found in the head's sack, although such items are often cursed." + "Runa's prized possession is her +3 handaxe, which she calls {@item Coldrazor|GHMG} {@homebrew |(see chapter 4)}. From her wanderings, she also carries trinkets worth at least 10,000 gp whether in raw value or to collectors." ] }, { "type": "entries", "name": "Lore", - "page": 356, + "page": 291, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 356, - "entries": [ - "Wandering heads are the warped heads of giants, detached and given new life." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 356, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 291, "entries": [ - "These monsters are highly intelligent and capable of wizardry." + "Runa Banasár belonged to the Stál clan and was one of the most powerful warriors who ever walked the North. Her axe, {@item Coldrazor|GHMG}, is almost as legendary as she is." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 356, + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 291, "entries": [ - "Beware any deal a wandering head offers. They love tricking others into evil deeds." + "Folklore says that, because of her cruel slaughtering of her kin, Runa sacrificed her shapechanging ability and instead channels death and fiery rage. In fact, her form is unchangeable." ] } ] @@ -103370,13 +75203,20 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WanderingHead.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RunaBanasár1.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RunaBanasár2.webp" } } ] }, { - "name": "Wechselkind", + "name": "Sand Giant", "source": "GHMG", "entries": [ { @@ -103385,7 +75225,7 @@ { "type": "quote", "entries": [ - "Where the fey tread, trouble follows. And there's no clearer evidence of fey activity than a wechselkind." + "At least if you die in a sandstorm, you don't end up spending your time in chains, serving the whims of wicked giants." ] }, { @@ -103393,20 +75233,26 @@ "entries": [ { "type": "entries", - "name": "Living Dolls", - "page": 357, + "name": "Wasteland Masters", + "page": 292, "entries": [ - "They sometimes magically disguise themselves as flesh and blood children, but wechselkinds are living dolls constructed from clay, wood, and fey enchantments. Each wechselkind is created by a fey planning to steal a humanoid child to take back to the fey realms. Wechselkinds are unwitting pawns in such plans and, after fulfilling their role in the scheme, remain in the mortal world, abandoned." + "Sand giants live in nomadic tribes, each ruled by a monarch and spiritual leaders dubbed callers. They scavenge materials from anything left in the desert, and they rob and hunt as they move from one oasis to the next. Sand giant raiders rarely kill creatures the giants can force to labor for the tribe. But death might be preferable to servitude in the wastelands." ] }, { "type": "entries", - "name": "No Strings", - "page": 357, + "name": "Hearty Navigators", + "page": 292, "entries": [ - "Despite their origins, wechselkinds are neither fey spies nor passionless constructs. Magic that animates wechselkinds grants them true sapience. Despite this capacity for free will, wechselkinds suffer fear and suspicion from other people. Without a place in the world, and with the rarity of wechselkinds meaning they rarely form groups, these living dolls must survive by their wits.", - "Wechselkinds live on society's outskirts. With honest work hard to come by, they can take up a life of petty crime. Others call on fey magic to weave compelling illusions and intoxicating enchantments. This connection to the fey realms serves some wechselkinds well. But other wechselkinds distance themselves from their fey origins and, thereby, other wechselkinds willing to use fey magic.", - "Etharis can be an unkind place, particularly to wechselkinds. Some turn to evil, including plague cults that seek to cull or purge other humanoids. The tenets and goals of every plague cult differ, but such cultists carry diseased detritus to infect their targets." + "Born into the lands of shifting dunes, sandstorms, and unforgiving temperature extremes, sand giants have adapted to survive. They navigate with all their senses and rarely become lost. A lifetime of crossing shifting dunes makes sand giants nimble in rough terrain. Sand giants can also go for long periods without food and water, and their skin is conditioned to natural heat and cold." + ] + }, + { + "type": "entries", + "name": "Traveled Traders", + "page": 292, + "entries": [ + "Sand giants travel far to pursue trade. They respect the laws of the lands they journey in, but they believe they are entitled to anything they can win through might and skill. A sand giant avoids costly battles, however, whether the price is being banned from a trading hub or death at the hands of a stronger foe." ] } ] @@ -103414,56 +75260,58 @@ { "type": "entries", "name": "Salvage", - "page": 357, + "page": 292, "entries": [ - "Someone who has proficiency with {@item alchemist's supplies|PHB} can treat a deceased wechselkind's clay heart with reagents worth 50 gp. The heart can then be fired into a glassy substance, and someone who has proficiency with {@item jeweler's tools|PHB} or {@item tinker's tools|PHB} can shape that glass into a needle. The whole process takes 8 hours, and both artisans must succeed on a {@dc 10} Intelligence or Wisdom check. The result is a compass needle that points to the nearest path to fey realms within 10 miles. The compass needle loses this magical ability after 1 year and 1 day. The charge can be renewed by treating the needle again with alchemical reagents worth 50 gp." + "Sand giants value shows of wealth, and they carry their belongings in ornate packs. Every sand giant has valuable personal effects worth at least 100 gp in their packs.", + "Sand giants are also expert cartographers, carrying detailed maps of the areas that they travel. A sand giant monarch carries maps worth up to 500 gp. Some might be more valuable to anyone interested in mapmaking, trade, or travel. One or more of these maps might show locations of potential treasure, such as ancient ruins in the desert." ] }, { "type": "entries", "name": "Lore", - "page": 358, + "page": 293, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 358, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 293, "entries": [ - "Wechselkinds are fey creations made to imitate humanoid children." + "Having adapted to the hot desert, sand giants are inured to many of its travails, from temperature swings and too little sustenance to {@quickref difficult terrain||3}. Their coloration and skill make them good at hiding in sandy landscapes despite their size." ] }, { "type": "entries", - "name": "{@dc 10} Wisdom ({@skill Medicine}):", - "page": 358, + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 293, "entries": [ - "Wechselkinds have resistance to poison damage and are immune to disease. They do not need to eat, drink, or breathe." + "Sand giants enslave weaker creatures they encounter, forcing them to cook, clean, and haul spoils." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 358, + "page": 293, "entries": [ - "Elements of a wechselkind's remains can be used to discover the hidden paths between Etharis and the fey realms." + "{@creature Efreeti|MM|Efreet} have a long history of enslaving sand giants. In retribution, sand giants attack {@creature Efreeti|MM|efreet} on sight and leave no survivors." ] } ] - }, - { - "type": "inset", - "page": 358, - "name": "GM Advice:", - "entries": [ - "A group of wechselkind can make a great challenge for your characters. Their ability to look like children can lull heroes into a false sense of security. The small constructs can fool characters, coaxing them into dangerous situations that allow for the wechselkind to swarm and sneak attack to great effect. Add a glamourist to the mix, and the group becomes even more dangerous." - ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SandGiant.webp" + } + } ] }, { - "name": "Weeping Zombie", + "name": "Scream Thief", "source": "GHMG", "entries": [ { @@ -103472,7 +75320,7 @@ { "type": "quote", "entries": [ - "A mother clutches her three young daughters in the hallway, outside a bedroom where a male voice rants in gibberish. She lets a masked figure into the room. A shriek precedes silence. She thinks she has solved the problem, but a bigger problem will rise and return home." + "It appeared from the darkness: a faceless wraith whose outstretched arms sought purchase on my mortal frame. In desperation, I cried to my companions for aid, but my voice was silent. When it stole my words, I knew my doom was at hand." ] }, { @@ -103480,36 +75328,42 @@ "entries": [ { "type": "entries", - "name": "Evil Begets Evil", - "page": 360, + "name": "Retribution", + "page": 294, "entries": [ - "Weeping zombies are the risen corpses of {@disease the Weeping Pox|GHMG|Weeping Pox} victims murdered before the disease claimed their life. The evil enacted against them attracts death energy, and they rise with the need to spread the plague for revenge. They have no personality or memory of their former lives." + "A scream thief springs forth when a human dies while stopping another creature from fulfilling an important goal. The phantom is cursed to an eternal undeath of having memories lie torturously out of reach, but the weight of their desire to remember their lives incites violence against mortals who intrude on their immortal prison." ] }, { "type": "entries", - "name": "Diseased Transformation", - "page": 360, + "name": "Cursed Locations", + "page": 294, "entries": [ - "Deep lesions score a weeping zombie, especially around the mouth. This orifice hangs open, dry and shriveled, and the zombie gasps unintelligible words as it moves. Once near a living body, the weeping zombie rushes in and attempts an embrace to spread the disease and consume flesh.", - "The transformation from {@disease the Weeping Pox|GHMG} gives a weeping zombie more agility than other undead. A weeping zombie also rots much more slowly than regular zombies." + "The site of their death is tainted with hate and regret. Psychic fragments, souls of the creatures the scream thief has killed, linger nearby, taunting the spirit with nonsensical murmurings." ] }, { "type": "entries", - "name": "Magic Contagion", - "page": 360, + "name": "Spiritual Victims", + "page": 294, "entries": [ - "People who practice arcane magic can become a weeping zombie with some memory intact. These weeping lords can command weeping zombies and use them to extract revenge, even if the weeping lord doesn't remember why.", - "A weeping lord's eyes have rotted away, leaving streams of pus-like tears behind. In undeath, it needs no eyes to find the living." + "When a scream thief kills an intelligent creature, tortured fragments of its spirit linger as vaporous orbs. The touch of these haunting forms withers the flesh, potentially adding another death to a cursed location." ] }, { "type": "entries", - "name": "Undead Nature", - "page": 360, + "name": "Uncanny Voices", + "page": 294, "entries": [ - "A weeping zombie doesn't require air, food, drink, or sleep." + "Psychic fragments call to the living. They yearn to join their fractured essence with a complete soul. They utter nonsensical words or phrases once spoken in life." + ] + }, + { + "type": "entries", + "name": "Maddening Gatherings", + "page": 294, + "entries": [ + "When a scream thief lingers in one location, the fragments of the many spirits it has killed can swarm together, creating a frightening ghostly orb. A mind-numbing chattering of the individual fragments can confound the unwary." ] } ] @@ -103517,22 +75371,33 @@ { "type": "entries", "name": "Salvage", - "page": 360, + "page": 294, "entries": [ - "Someone who has proficiency in {@item jeweler's tools|PHB} can fashion the ashes of four weeping lords and other materials worth 500 gp into a glass jewel and necklace of precious metal, forming an {@item amulet of health}. Doing so requires 10 days of work and a successful {@dc 15} Intelligence ({@skill Arcana}) check. Somebody must cast the bear's endurance version of {@spell enhance ability} on the jewel three times during the process." + "The bones of a mortal transformed into a scream thief remain imbued with its undead aura. A skilled magic item crafter using 200 gp of magical regents, and spending at least 5 days of effort, can create a {@item wand of silence|GHMG} {@homebrew |(see Chapter 4)} if they succeed on a {@dc 15} Intelligence ({@skill Arcana}) check.", + "A spellcaster can capture a psychic fragment's essence before it dissipates after death. The spellcaster requires a container worth at least 100 gp. Anyone who succeeds on a {@dc 13} Intelligence ({@skill Arcana}) check can capture a portion of the defeated psychic fragment. The container can store up to 10 hit die worth of undead essence for 8 hours before they dissipate.", + "As an action, a container holding this spiritual essence can be thrown up to 20 feet, shattering on impact. All creatures within 5 feet of the broken container must make a {@dc 12} Constitution saving throw. A failed saving throw results in {@damage 1d4} necrotic damage per hit die of essence stored, while a success deals half as much damage." ] }, { "type": "entries", "name": "Lore", - "page": 360, + "page": 294, "entries": [ { "type": "entries", - "name": "{@dc 15} Wisdom ({@skill Medicine}):", - "page": 360, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 294, "entries": [ - "Rumors say that a person who was murdered for having {@disease the Weeping Pox|GHMG} might rise from the grave for vengeance." + "The scream thief is immune to necrotic and poison. The incorporeal nature of psychic fragments makes them resistant to nonmagical weapons." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 294, + "entries": [ + "The touch of a scream thief drains life that magic cannot heal; only time and rest can.", + "A scream thief remains trapped in its place of death, often accompanied by spirit fragments of the creatures it has killed." ] } ] @@ -103545,13 +75410,65 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WeepingZombie.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ScreamThief.webp" } } ] }, { - "name": "Whelmer", + "name": "Scuttling Maw", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "Crablike scuttling maws patrol shorelines, searching for prey to devour. Their meat is a delicacy." + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ScuttlingMaw.webp" + } + } + ] + }, + { + "name": "Seaborn Troll", + "source": "GHMG", + "_copy": { + "name": "Primordial Troll", + "source": "GHMG", + "_mod": { + "images": { + "mode": "prependArr", + "items": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SeabornTroll.webp" + } + } + ] + } + } + } + }, + { + "name": "Seraph Servants", "source": "GHMG", "entries": [ { @@ -103560,7 +75477,7 @@ { "type": "quote", "entries": [ - "Helping people is all well and good on dry land, but you won't see me diving to the rescue of anyone in the water. Not after last time." + "With the gods of Etharis gone, the Arch Seraphs and their servants have fought to cling to their individual purposes. Some of those celestials have even changed themselves to suit their new roles." ] }, { @@ -103568,26 +75485,18 @@ "entries": [ { "type": "entries", - "name": "Illusory Lure", - "page": 362, - "entries": [ - "A corrupted water elemental, a whelmer likes to lurk in or near a body of water close to areas inhabited by humanoids. When people pass, a whelmer creates the illusion of a drowning person. Rather than wait in the water, the whelmer might rest motionless on a path to a beach or lake, waiting to ensnare would-be rescuers." - ] - }, - { - "type": "entries", - "name": "Fey Ties", - "page": 362, + "name": "Specialized Skills", + "page": 298, "entries": [ - "The whelmers' powers of illusion stem from fey ties. Some water elementals wanted to meddle in the realms of mortals. Curious about these strange creatures, fey saw a chance for mischief and taught these rogue elementals how to lure people with illusions." + "These servants of the Arch Seraphs have morphed themselves to fit the needs of their leaders and the tasks on which they're sent. Some have taken their focus to extremes." ] }, { "type": "entries", - "name": "Elemental Nature", - "page": 362, + "name": "Not Fallen, Just Different", + "page": 298, "entries": [ - "A whelmer doesn't require air, food, drink, or sleep." + "Some Seraph servants barely resemble what they once were. And yet their essence remains intact, even when they may have lost their immortality and other celestial traits." ] } ] @@ -103595,71 +75504,66 @@ { "type": "entries", "name": "Salvage", - "page": 362, + "page": 298, "entries": [ - "If somebody casts {@spell gentle repose} on the remains of a whelmer within 1 minute, someone who has proficiency with {@item alchemist's supplies|PHB} can boil the water down over 1 hour and add other materials worth 25 gp. If the alchemist succeeds on a {@dc 13} Intelligence or Wisdom check, the result is one {@item potion of water breathing}." + "Anyone who manages to collect five eyes of Zabriel can ingest all five at the rate of one per round. At the end of the fifth round, if the ingester succeeds on a {@dc 10} Wisdom ({@skill Insight}) check, they can cast the {@spell augury} spell. They need not ordinarily be able to cast the spell or to have any other material components to cast the spell in this manner.", + "The wings that sprout from an Empyrean knight's back look like they're made from swords, in homage to the Arch Seraph they serve. Someone can attempt to attach the wings to their back as an action with a successful {@dc 15} Strength ({@skill Religion}) check. On a success, the wearer can fly as per the {@spell fly} spell for 10 minutes.", + "The bloodied are a strange occurrence, and their chains are a powerful magical ward. Someone succeeding on a {@dc 15} Wisdom ({@skill Arcana}) check can attach them to their body for a brief time. On a success, the chains provide life protection as per the {@spell death ward} spell for 1 hour." ] }, { "type": "entries", "name": "Lore", - "page": 362, + "page": 299, "entries": [ { "type": "entries", "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 362, + "page": 299, "entries": [ - "Whelmers are evil elementals that drag their victims into water to drown them. These elementals are stealthy and lie in wait as still pools of water." + "Although all celestials were once united in service to the gods, in the time since their disappearance, the Arch Seraphs designs have seen many changes to their servants' nature." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 362, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 299, "entries": [ - "Whelmers lure their prey with illusions of drowning humanoids." + "Eyes of Zabriel are spies, and their light literally shines on those around them, watching and judging with radiant energy." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 299, + "entries": [ + "The chains of the bloodied can never be removed or their self-sacrifice will go unchecked, and they die instantly. The bloodied turn the damage dealt by violent foes back on them." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 299, + "entries": [ + "Empyrean knights act as brutal and just servants of the righteous. Their attacks carry a radiant sting, and they never cease fighting someone they consider a foe." ] } ] + }, + { + "type": "inset", + "page": 300, + "name": "GM Advice:", + "entries": [ + "While these Seraph servants generally act for the side of good, it's conceivable that the creatures could be corrupted to act on behalf of the forces of evil. Evil celestials or fiends might send one or more bloodied to sacrifice themselves before a larger assault takes place." + ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Whelmer.webp" - } - } ] }, { - "name": "Windborn Troll", - "source": "GHMG", - "_copy": { - "name": "Primordial Troll", - "source": "GHMG", - "_mod": { - "images": { - "mode": "prependArr", - "items": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WindbornTroll.webp" - } - } - ] - } - } - } - }, - { - "name": "Witch Owl", + "name": "Seraphs", "source": "GHMG", "entries": [ { @@ -103668,7 +75572,7 @@ { "type": "quote", "entries": [ - "This enormous owl's face looks strangely human, framed by long black hair. The rest of its body is all owl, its legs ending in large talons." + "The only thing worse than facing a daemon is facing a seraph who thinks you're doing wrong." ] }, { @@ -103676,36 +75580,87 @@ "entries": [ { "type": "entries", - "name": "Cursed Creation", - "page": 363, + "name": "Shattered Hierarchies", + "page": 296, "entries": [ - "A witch owl is a vengeful creature, searching nightly to eat its fill of humanoids. Folklore says that the first witch owl was once a person punished for practicing magic.", - "This story might be true, but the condition is a curse that can affect anyone. Three days after suffering a scratch from a witch owl, feathers begin to grow on a victim's body. Each day, the unfortunate becomes more owl-like, until they completely transform seven days later. The transformation can be reversed with a {@spell remove curse} spell up to nine months after it takes hold, at which point only a {@spell wish} spell can reverse the curse." + "The disappearance of the gods shattered the governing order of the celestial host. Leaderless and adrift, the Arch Seraphs took it upon themselves to lead mortals to the path of righteousness. It became apparent that each Arch Seraph had a different idea of that path. Soon, each Arch Seraph led their own campaign against perceived evils, which usually meant whatever disagreed with their personal goals." ] }, { "type": "entries", - "name": "Patient Hunters", - "page": 363, + "name": "Religious Intolerance", + "page": 296, "entries": [ - "Witch owls often hunt alone at night. They attract curious prey by hooting and mimicking voices, encouraging followers for several miles. Hopeful folk might think the witch owl is leading them to treasure or some other good. Most are instead lured to the witch owl's nest and slain.", - "Witch owls also have long memories. If prey escapes, the witch owl searches for weeks to make the kill. If its nest is disturbed, it tracks interlopers for many miles, waiting for an opportunity to attack." + "Lacking the power of gods, the Arch Seraphs sought to spread their influence and increase their power by any means necessary. Mortals are the weapons and the prize in this conflict. Rather than entice with contracts, as Arch Daemons do, the Arch Seraphs chose to take a firm stance on doctrine. Either you're with them, or you're against them." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 297, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can treat a seraph's feather to create a charm against falling. Creating the charm takes one celestial feather, 2 hours of work, and reagents worth 50 gp. When a creature that carries or wears the charm falls more than 15 feet, the charm triggers, slowing the rate of descent to 60 feet per round. Provided the creature touches ground again in 1 minute, the creature takes no falling damage and can land on its feet. Once one charm triggers, no other charm carried by the same creature triggers until the magic from the first charm ends. After a charm provides its magic for 1 minute or the user ceases falling, the charm crumbles to inert dust." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 297, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 297, + "entries": [ + "After the gods' disappearance, the Arch Seraphs descended upon Etharis, seeking to impose their will and combat evil in person. Angels and lesser celestials have come to be a more common sight since then." ] }, { "type": "entries", - "name": "Odd Followers", - "page": 363, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 297, + "entries": [ + "An Arch Seraph can gift a worthy mortal with the might of a lesser celestial. These lesser celestials boast potent defenses and powers, allowing them to rush headlong to battle those they view as evil. Most lesser celestials are as uncompromising as their Arch Seraph leaders." + ] + } + ] + } + ] + } + ] + }, + { + "name": "Shadow Mauler", + "source": "GHMG", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The worst monsters are those you don't see coming." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Shadow Predator", + "page": 301, "entries": [ - "The stories and mystery of witch owls have led to a small following of cultists, who believe that worship might bestow them feathered wings. These cultists have been known to kidnap others as offerings to witch owls, leaving victims at nests as a sacrifice." + "Shadow maulers are weird predators with multiple eyes and multiple fanged mouths that can extend from the body on ephemeral flesh. They conceal themselves in the dark, waiting to kill any living creature that crosses their path. Cruel and calculating, a shadow mauler prefers to attack creatures alone or isolated from a group." ] }, { "type": "entries", - "name": "Aged Power", - "page": 363, + "name": "Born to Darkness", + "page": 301, "entries": [ - "Some witch owls live long enough to learn how to mimic their prey and become a witch owl hexta, mastering the ability to draw on old magic to appear human. These illusions don't make the witch owl capable of speech, so the monster often beckons for help. The wisest of these hextas use others, such as cultist sacrifices, to trick rescuers to coming to the hexta's nest." + "Sunlight is the bane of a shadow mauler. The monsters might have originated from a place without such light. They dwell in lightless spots to avoid sunlight, which hinders their abilities, preventing them from being effective hunters." ] } ] @@ -103713,49 +75668,33 @@ { "type": "entries", "name": "Salvage", - "page": 363, + "page": 301, "entries": [ - "Someone who has proficiency with an {@item herbalism kit|PHB} or {@item alchemist's supplies|PHB} can grind the talons of a witch owl into powder and combine them with herbs to create a paste. Creating the paste takes a successful {@dc 14} Intelligence ({@skill Arcana}) check and 4 hours of work. Eating the paste as an action grants the effects of {@spell disguise self} for 3 hours." + "The ephemeral flesh of a shadow mauler is a silklike substance that appears to be made of shadow. Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item weaver's tools|PHB} can fashion a {@item cloak of elvenkind} from this material. Doing so takes 3 days and other materials worth 50 gp. This cloak loses its magic if exposed to sunlight for 8 hours or more." ] }, { "type": "entries", "name": "Lore", - "page": 363, + "page": 301, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Nature}):", - "page": 363, - "entries": [ - "A witch owl can be found hunting at night. During the day, they usually hide in their lairs." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 363, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 301, "entries": [ - "Stories tell of people becoming witch owls after surviving an attack by one of these monsters." + "Shadow maulers are most potent in shadows. In sunlight, they become more solid and easier to hurt. They also have a hard time seeing, fighting, escaping, and hiding." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 363, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 301, "entries": [ - "Older, wiser witch owls can disguise themselves with illusions." + "The shadow mauler weakness to sunlight extends to a vulnerability to radiant damage." ] } ] - }, - { - "type": "inset", - "page": 364, - "name": "GM Advice:", - "entries": [ - "Any creature might become a servant of a witch owl\u2014magical compulsion is not needed. An entire hamlet might serve a witch owl hexta nesting in an old church spire." - ] } ] } @@ -103765,116 +75704,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WitchOwl.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptWitchOwl.webp" - }, - "credit": "Brent Hollowell" - } - ] - }, - { - "name": "Withered Steed", - "source": "GHMG", - "_copy": { - "name": "Steeds of Etharis", - "source": "GHMG", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Against the lightning, a tan horse dripping tattered flesh rears, its antlers and empty skull reflecting the light. Saddleless, it lowers its head to pull its master onto its back." - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Rider-Bonded", - "page": 322, - "entries": [ - "Thought to have originated in Grarjord, the withered steed is a rare sight due to the difficulty of creating one. Withered steeds are the most loyal of all the summoned and created steeds in Etharis, living only as long as their creator." - ] - }, - { - "type": "entries", - "name": "Ritual Creation", - "page": 322, - "entries": [ - "To create a withered steed, a spellcaster must have at least one 4th-level spell slot and materials worth 5,000 gp, which the ritual consumes. The ritualist must remove and consume a living horse's heart under a full moon. In its place, a living raven encaged in tree roots must be inserted. The body must be buried with its head removed and a stag skull in its place. The creator pours 1 pint of their own blood over the body and places a rope necklace inscribed with runes of summoning magic placed around the corpse's throat. The ritual takes 6 hours. By the new moon, the withered steed frees itself from its grave." - ] - }, - { - "type": "entries", - "name": "Constructed Nature", - "page": 322, - "entries": [ - "A withered steed doesn't require air, food, drink, or sleep." - ] - } - ] - }, - { - "type": "entries", - "name": "Salvage", - "page": 322, - "entries": [ - "When a withered steed dies, it becomes a mass of gore with a deer skull and a cage containing an undead raven. If someone frees the raven and cares for it for 10 days, it becomes bound to that person who can then summon it with a {@spell find familiar} spell, provided the keeper is able to cast that spell by some means. This undead raven has the Immutable Form trait, and the damage and condition immunities of a withered steed." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 322, - "entries": [ - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 322, - "entries": [ - "A withered steed is a construct with related immunities and damage resistances." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 322, - "entries": [ - "The steed's form can't be changed. If its master is slain, the steed is instantly destroyed." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WitheredSteed.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShadowMauler.webp" } } ] }, { - "name": "Wolfentroika", + "name": "Shadowsteel Ghoul", "source": "GHMG", "entries": [ { @@ -103883,7 +75719,7 @@ { "type": "quote", "entries": [ - "Three wolves attacked in unison, and we focused our attacks on the one we thought was the leader. But it refused to die no matter how many times we hit it." + "Shards of dark metal pierce the skin of the foul creature. The metal pushes out from within the abomination rather than the other way." ] }, { @@ -103891,18 +75727,26 @@ "entries": [ { "type": "entries", - "name": "Beast's Corruption", - "page": 365, + "name": "Shadowsteel Toxicity", + "page": 302, "entries": [ - "The mutative powers of the Beast spawn terrible creatures, but one of the more unusual is the wolfentroika. When the Beast corrupts a wolf carrying unborn pups, the wolf gives birth to triplets. Born strong, tough, malevolent, and clever, the trio eats their way out of their mother. Then, they grow to enormous proportions." + "Cursing an enemy requires an enormous amount of work and personal power. However, these efforts are for naught without the inclusion of the forbidden metal known as Shadowsteel. The frequent use of Shadowsteel takes its toll upon the mage handling it. In using it, the mage binds their soul, a bit at a time, to the energies of the fell metal. Those who use Shadowsteel can end up feeling its effects even after death." ] }, { "type": "entries", - "name": "Three Bodies, One Soul", - "page": 365, + "name": "Cold Afterlife", + "page": 302, "entries": [ - "The three wolves share life force and awareness. They don't willingly stray more than 100 feet from one another, and if forced to do so, their primary goal becomes ending this separation. This supernatural relationship means that all three must be slain within moments of one another, or none of them can die. Similarly, the three resist magic that can only affect one or two of them." + "Sometime between a week and a year after a mage steeped in the use of Shadowsteel dies, their body rises, reinforced with shards of the metal. A Shadowsteel ghoul is no flesh-eater, but it resembles a ghoul with its gangly limbs and hairless, hunched body. Undeath has given the Shadowsteel ghoul a cruel nature and a strong desire to infect living creatures with the curses it carries. A Shadowsteel ghoul instinctively seeks out carriers of Shadowsteel, hoping to consume their supply of the substance." + ] + }, + { + "type": "entries", + "name": "Ghast Form", + "page": 302, + "entries": [ + "Once a Shadowsteel ghoul has amassed and absorbed enough Shadowsteel, the creature's physiology changes. The cursed metal brings back memories and mental acuity, allowing the fallen mage to reclaim some of their arcane power. The Shadowsteel shards embedded in the ghast's skin grow, forming gleaming plates. A miasma follows the creature, an extension of their magic resistance, diminishing the resistances of others around the ghast. More potent curses are transmitted through the ghast's claws." ] } ] @@ -103910,38 +75754,22 @@ { "type": "entries", "name": "Salvage", - "page": 365, + "page": 303, "entries": [ - "The acid glands of a wolfentroika trio contain magic. Someone with proficiency in the {@skill Medicine} skill succeeding on a {@dc 10} Wisdom ({@skill Medicine}) check can harvest these glands within 1 hour of death. Somebody who has proficiency with {@item alchemist's supplies|PHB} can use the acid from all three wolfentroikas from one trio to create a {@item potion of life sharing|GHMG} {@homebrew |(see chapter 4)}. Making the potion takes 1 day of work and reagents worth 200 gp, and the alchemist must succeed on a {@dc 13} Intelligence or Wisdom check to create the potion." + "Taking 1 hour to extract the shards of Shadowsteel from a Shadowsteel ghoul, someone can collect an amount worth 250 gp. A Shadowsteel ghast yields a quantity worth 500 gp." ] }, { "type": "entries", "name": "Lore", - "page": 365, + "page": 303, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 365, - "entries": [ - "Where the presence of the Beast has been rumored, mutated wolves with acidic saliva might be encountered. These giant monstrosities come in trios, and they are notoriously difficult to kill." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 365, - "entries": [ - "A wolfentroika trio works perfectly together, better than a wolf pack." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 365, + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 303, "entries": [ - "Wolfentroikas share life force and consciousness. What one knows, the others know. To kill one, you must kill all three within seconds. To affect one with certain types of magic, you must affect all simultaneously." + "Those who use Shadowsteel to power curses can become Shadowsteel ghouls upon death. These undead creatures seek out more of the metal. As the creature ages, it can regain a semblance of the arcane power it had in life, empowering similar creatures and cursing nearby foes." ] } ] @@ -103954,13 +75782,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wolfentroika.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShadowsteelGhoul.webp" } } ] }, { - "name": "Wood Weird", + "name": "Shatter Corpse", "source": "GHMG", "entries": [ { @@ -103969,7 +75797,7 @@ { "type": "quote", "entries": [ - "The lovely flowers growing on the roadside invite with their vivid colors and sweet aroma. The body-shaped tangle of vines near them is nothing to fear." + "The sound of breaking glass startles most, but think twice before going to see what caused it if it is followed by the sound of moaning." ] }, { @@ -103977,28 +75805,26 @@ "entries": [ { "type": "entries", - "name": "Tempting Flora", - "page": 366, + "name": "Covered in Glass", + "page": 304, "entries": [ - "Wood weirds are rare plants found in temperate climes. Beautiful in both life stages, wood weirds have lured many travelers to their death." + "When someone dies with glass embedded in their skin\u2014such as being stabbed by a shard of glass or killed by a falling window\u2014they may rise as a shatter corpse. Shards of glass continually grow through the skin of a shatter corpse, covering them in razor-sharp weapons." ] }, { "type": "entries", - "name": "Two-Stage Cycle", - "page": 366, + "name": "Ponderous and Noisy", + "page": 304, "entries": [ - "A wood weird's life cycle has two stages, including the trapper stage and the seeder stage. The trapper is a cluster of vividly colored, pleasantly perfumed wildflowers. The seeder stage is an attractive humanoid form of wood, with expressive facial features. The plant uses these charms, as well as mindaffecting spores, to lure victims. To fulfill its life cycle, the wood weird consumes humanoid bodies.", - "In the trapper stage, a wood weird can reproduce asexually, sending light seeds on the wind to produce a clone of the wood weird elsewhere. However, a humanoid that rests next to a wood weird trapper becomes cocooned in the plant's runners, risking transformation into a wood weird seeder.", - "In the seeder stage, the wood weird reproduces sexually, seeking out other wood weird seeders to mate. The seeder then spills its mature seeds over the ground to birth new wood weird trappers. It also lures humanoids to patches of wood weird trappers, so that new seeders can emerge." + "Shatter corpses are no more mobile than an average zombie, and the constantly breaking glass makes them even easier to hear coming." ] }, { "type": "entries", - "name": "Seraphic Punishment?", - "page": 366, + "name": "Dangerous Volley", + "page": 304, "entries": [ - "Folktales tell that the first wood weirds were sent by the Seraphs as punishment for indolence. Some parents warn children to work hard and not to nap in the wild, \"lest a wood weird catch you!\" Due to these tales, many believe wood weirds to be mere myth or superstition." + "Shatter corpses can flick hails of glass shards at nearby creatures. The shards grow back within a few seconds." ] } ] @@ -104006,41 +75832,41 @@ { "type": "entries", "name": "Salvage", - "page": 366, + "page": 304, "entries": [ - "A defeated, unburned wood weird seeder can be cut open to salvage its seeds. Someone that has proficiency with {@item alchemists' supplies|PHB} can stew these seeds with other rare ingredients worth 100 gp. The process creates a {@item potion of vitality} with a successful {@dc 15} Intelligence ({@skill Nature}) check and 3 hours of work. If this check fails, the mixture looks right but instead creates a {@item potion of poison}." + "The glass from ten shatter corpses can be used to create a suit of {@item glass-studded armor|GHMG} {@homebrew |(see Chapter 4)} with a successful {@dc 10} Dexterity ({@skill Sleight of Hand}) check by someone proficient with {@item jeweler's tools|PHB}. Crafting this item takes 10 days and costs 1000 gp." ] }, { "type": "entries", "name": "Lore", - "page": 366, + "page": 304, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Nature}):", - "page": 366, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 304, "entries": [ - "A wood weird seeder can release mind-affecting spores that charm other creatures. They use these spores to lure prey." + "Shatter corpses are a stronger kind of zombie that arises when someone dies from being impaled on broken glass." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Nature}):", - "page": 366, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 304, "entries": [ - "The wildflowers found near a wood weird seeder are another stage of the wood weird's life cycle, a wood weird trapper. These flowers release relaxing spores and can cocoon creatures that lie down near them, producing a new wood weird seeder if a humanoid victim dies while cocooned." + "Those that attempt to use a melee attack against a shatter corpse are likely to cut themselves unless they attack with carefully." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 304, + "entries": [ + "Shatter corpses can launch volleys of broken glass." ] } ] - }, - { - "type": "inset", - "page": 366, - "name": "GM Advice:", - "entries": [ - "The wood weird, and other creatures that are most effective when they seem harmless, rely on careful presentation. If you run a game when you never describe a plant during travel or wilderness investigation, and then you suddenly go into detail about a particular plant, the players realize something is amiss. In the sessions or encounters before presenting the wood weird, be sure to at least mention the flora of the region. This may help allay suspicion, providing a greater chance for the characters to be challenged by the creature." - ] } ] } @@ -104050,13 +75876,34 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WoodWeirdSeeder.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShatterCorpse.webp" } } ] }, { - "name": "Worms-in-the-Walls", + "name": "Shieldhead", + "source": "GHMG", + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "A shieldhead has a broad bone faceplate to protect itself and to ram foes. An expert rider can also use the bone like a shield. People have domesticated shieldheads for riding." + ] + } + ] + } + } + } + }, + { + "name": "Shrieking Mandrake", "source": "GHMG", "entries": [ { @@ -104065,7 +75912,7 @@ { "type": "quote", "entries": [ - "It was hideous! Hundreds of writhing worms squeezed from the walls and swarmed over poor Mugsy. His screams didn't last long." + "The farmer sighed as he saw yet another corpse in his mandrake field. Would foolish thieves never learn?" ] }, { @@ -104073,26 +75920,10 @@ "entries": [ { "type": "entries", - "name": "Creatures from Beyond", - "page": 368, - "entries": [ - "Most hope the Aether Kindred slumber still, but the disgusting creatures known as worms-in-the-walls have been seen with an alarming frequency near places of learning or powerful magic. Their ties to the Aether Kindred are irrefutable." - ] - }, - { - "type": "entries", - "name": "Hidden Infestations", - "page": 368, - "entries": [ - "These gray-colored worms are roughly 1 foot long and exceedingly thin. They hide in the walls of old decrepit buildings, especially dwellings where arcane magic suffuses the area. They can merge, creating fast-moving swarms with frightening intelligence." - ] - }, - { - "type": "entries", - "name": "Alien Minds", - "page": 368, + "name": "Lethal Deterrent", + "page": 305, "entries": [ - "These worms can speak telepathically and mentally assault threats. Strange markings are carved into structures infested with the aberrations; however, no one has yet deciphered their meaning." + "Some enterprising farmers grow ordinary mandrakes, valuable to alchemists and mages. Shrieking mandrakes usually grow in the wild, but they can be cultivated to protect a crop of normal mandrakes. When a shrieking mandrake is plucked from the ground, it releases a deadly sound." ] } ] @@ -104100,40 +75931,49 @@ { "type": "entries", "name": "Salvage", - "page": 368, + "page": 305, "entries": [ - "Alchemists given the carcasses of at least ten worms, and 200 gp worth of alchemical regents, can craft a {@item potion of mind reading}. This task requires 8 hours and a successful {@dc 13} Intelligence check using {@item alchemist's tools|PHB}." + "When casting a spell that deals psychic damage, a spellcaster can include powder from one shrieking mandrake. The spell consumes the powder, but the caster can roll one extra damage die, then eliminate the lowest die before calculating the damage." ] }, { "type": "entries", "name": "Lore", - "page": 368, + "page": 305, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Arcana}):", - "page": 368, + "name": "{@dc 10} Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}):", + "page": 305, "entries": [ - "Individually, the worms are intelligent, but they gain genius-level intellect when gathered in a swarm." + "Shrieking mandrakes can easily be mistaken for ordinary mandrakes, but it emits a potentially lethal shriek when it comes out of the ground." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Arcana}):", - "page": 368, + "page": 305, "entries": [ - "The bites of the creatures can briefly poison victims. Swarms of these creatures can psionically cast powerful magics that affect the mind." + "A shrieking mandrake is immune to being {@condition blinded}, {@condition deafened}, and {@condition frightened}." ] } ] } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShriekingMandrake.webp" + } + } ] }, { - "name": "Wretched Celebrants", + "name": "Skeleton Troopers", "source": "GHMG", "entries": [ { @@ -104142,7 +75982,7 @@ { "type": "quote", "entries": [ - "Each year we have a festival to celebrate the dead. It's great fun, unless the dead join us." + "A line of skeletons marches into the town square with military precision. They raise rifles and take aim at the temple in unison." ] }, { @@ -104150,18 +75990,27 @@ "entries": [ { "type": "entries", - "name": "Joyful Dead", - "page": 369, + "name": "Enhanced Undead", + "page": 306, "entries": [ - "Across Etharis, festivals celebrate the dead. The details might change, but the atmosphere is one of elation and excess. Participants eat and drink heartily, wear elaborate costumes, and hold parades with dazzling floats. Sometimes, however, the dead walk disguised among the living." + "Some necromancers bolster their animation rituals with additional, expensive components to add to their minions' powers. For those seeking such minions, long-forgotten battlefields and mass graves make for fine harvesting." ] }, { "type": "entries", - "name": "Awful Jubilation", - "page": 369, + "name": "Blackpowder Enhancements", + "page": 306, "entries": [ - "Scholars argue about the reason undead creatures appear at these festivals. Some say the jubilant atmosphere draws the dead, while others claim the dead feed upon the energy of the crowds. If someone interrupts the celebration, undead revelers turn violent, using eldritch might to attack the party-poopers." + "It's possible to infuse the defunct blackpowder weapons of the dead with necrotic energies to simulate their function in life. These weapons are useless in living hands but are potent in the clutches of the dead. Such skeleton riflers work in tandem with skeleton warriors raised to provide frontline defense.", + "Stationed farther out than skeleton riflers, teams of skeleton cannoneers provide artillery support to deal with threats at longer range. The cannons are cumbersome and take effort to \"load\" and fire, so skeleton cannoneers work in pairs. One loads, which is a mimed activity that charges the otherwise useless cannon, and the other fires. If one of the two-corpse team is destroyed, the other cannoneer joins another fire team or the main army's ranks." + ] + }, + { + "type": "entries", + "name": "Effective Commanders", + "page": 307, + "entries": [ + "A sufficiently powerful necromancer can use the corpse of an officer to raise a skeleton commander. Infusing the skeleton's bones with an approximation of its knowledge and presence in life takes a great deal of power, but it allows a necromancer to better direct and inspire an army of the dead." ] } ] @@ -104169,34 +76018,41 @@ { "type": "entries", "name": "Salvage", - "page": 369, + "page": 307, "entries": [ - "Wretched celebrants often carry or wear ornate objects. They're dressed to party.", - "The wretched master of ceremonies' whip retains some of its magic. In the hands of a creature attuned to it, this magic whip deals an extra {@damage 2d4} psychic damage to any target it hits." + "Firearms recovered from skeleton troopers are nonfunctional, but parts of them might be useful. Each firearm recovered can reduce the cost of making a similar firearm by 10%, up to 50%." ] }, { "type": "entries", "name": "Lore", - "page": 369, + "page": 307, "entries": [ { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 369, + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 307, "entries": [ - "Wretched celebrants are rare, but they sometimes appear at festivals and carnivals that celebrate the dead." + "Necromancers with advanced training and hefty resources can make skeletons that are linked in death to their firearms." ] }, { "type": "entries", "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 369, + "page": 307, "entries": [ - "Wretched revelers and drivers are motivated by the fun and excess of these celebrations, and they attack only if they are revealed or if the revelries are halted prematurely. The wretched master of ceremonies, however, comes to a celebration hoping to cause chaos. Other wretched celebrants follow the master's lead." + "A commander leads some platoons of skeleton troopers. This skeleton directs the attacks and enhances the efficiency of its undead underlings." ] } ] + }, + { + "type": "inset", + "page": 307, + "name": "GM Advice:", + "entries": [ + "Skeletal troopers are effective when used as minions in the army of a higher-level threat. Cinematic battles focused on sieges or large battles are perfect for troopers. In these cases, having the troopers immune to turning until their powerful leader is defeated prevents anticlimactic encounters." + ] } ] } @@ -104206,13 +76062,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WretchedReveler.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SkeletonTroopers.webp" } } ] }, { - "name": "Xakalonus", + "name": "Skinweaver", "source": "GHMG", "entries": [ { @@ -104221,7 +76077,7 @@ { "type": "quote", "entries": [ - "The Stillborn Forest crawls with these beasts, and their howls foretell even larger monsters approaching." + "I don't brook with tanners no longer. If ya' know what's good for you, ya' won't ask me why." ] }, { @@ -104229,18 +76085,42 @@ "entries": [ { "type": "entries", - "name": "Spawn of the Hraptnon", - "page": 371, + "name": "Arachnophobes Beware", + "page": 308, "entries": [ - "The legendary monster known as the {@creature hraptnon|GHMG} holds sway in the Stillborn Forest, protecting its hidden heart at a central glade. Xakalonus are spawn of this monstrosity, coming into being when blood spurts from that monster's wounds. Unlike their progenitor, xakalonus can leave the Stillborn Forest, and they now threaten the lands that border the dangerous place." + "A skinweaver is a hybrid humanoid-spider that jumps out of the shadows, the clicking of its legs drowned out by the scraping sound of twin tanning knives and the soft, crisp lilting of its melodic voice as it sings its song of death. Like a spider, it weaves silk webs, but its real designs are created from the delicately tanned and worked hides of its victims. Its lair is unmistakably caustic, the sharp ammonia smell of leatherworking chemicals permeating the air." ] }, { "type": "entries", - "name": "Driven Away, Called Home", - "page": 371, + "name": "Master Leatherworkers", + "page": 308, "entries": [ - "When their creator, the {@creature hraptnon|GHMG}, is in danger, the xakalonus in its vicinity rush to its defense. When all threats are gone, however, the creatures have the innate urge to wander far and wide. Their goal is to devour the brains of magic-using creatures. Once they do this, they instinctively return to the {@creature hraptnon|GHMG}, disgorge the brains for the {@creature hraptnon|GHMG} to consume to maintain its horrible existence, and then they wander off again." + "Skinweavers are as proficient with the tanning trade as the best humanoid leatherworkers\u2014 sometimes better. Their preferred hide is humanoid skins. Armored by their own creations, the half-human, half-spider creatures encase themselves in perfectly cured and stitched leather armor. These patchworks are meticulously sewn, tailored to every curve and surface on the skinweaver's body. Their minions are similarly outfitted in perfectly tailored creations by their spider-like overlords." + ] + }, + { + "type": "entries", + "name": "Refined and Cultured", + "page": 308, + "entries": [ + "Skinweavers are well-read, considering themselves paragons of culture and breeding. They collect books written in every language and are sometimes willing to trade knowledge with visitors\u2014or victims. A deal made by a potential victim for its life (in exchange for knowledge) may or not be honored; skinweavers are as capricious as they are curious. Their leather creations are often dyed and have fringes, tassels, or other decorative embellishments that make each garment unique." + ] + }, + { + "type": "entries", + "name": "Three-Dimensional Living", + "page": 308, + "entries": [ + "While they often employ ground-bound creatures to serve and protect their lairs, skinweavers make use of their living space in all three dimensions, often weaving lounges and spaces to hang along walls and ceilings: leather hammocks, netting, and swings." + ] + }, + { + "type": "entries", + "name": "Refined Ambush Predators", + "page": 308, + "entries": [ + "While skinweavers feed on prey they catch in their webs (or brought to them by minions), they develop tastes and desires for specific flesh (taste in food) or skins (artistic taste). A skinweaver may be close to a particular settlement and go unnoticed for years, until it develops a taste for the specific humanoids who live there." ] } ] @@ -104248,49 +76128,41 @@ { "type": "entries", "name": "Salvage", - "page": 371, + "page": 308, "entries": [ - "A xakalonus brain is encased in a viscous jelly which can be turned into a substance called {@item arcane oil|GHMG} {@homebrew |(see Chapter 4)}. This oil's creation requires a proficient alchemist to spend 8 hours and 200 gp of components. They must succeed on a {@dc 15} Intelligence ({@skill Arcana}) check to create the substance." + "Skinweavers collect valuable artwork and other items that display their erudition and refinement. They're never without their custom-made suits of bespoke leather armor. This leather is so finely crafted that a suit of armor stitched from a skinweaver's own suit is better than almost any other tanner's creations.", + "If a proficient armorer or leather worker uses a skinweaver's suit to create a humanoid suit of light armor and succeeds on a successful {@dc 15} Dexterity ({@skill Nature}) check, the armor acts as {@item +1 leather armor|DMG} and can be donned or doffed as a standard action. This process takes 24 hours and requires 250 gp of other components." ] }, { "type": "entries", "name": "Lore", - "page": 371, + "page": 308, "entries": [ { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill History}):", - "page": 371, + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 308, "entries": [ - "Xakalonus are created from wounds to the {@creature hraptnon|GHMG}. These creatures, though always originating in the Stillborn Forest, can be found anywhere in Etharis. They feed on the brains of creatures that use magic, then return to offer up the brain to the {@creature hraptnon|GHMG}." + "A skinweaver is resistant to fire damage because of its leathery skin and armor." ] }, { "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 371, + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 308, "entries": [ - "If magic effects but does not harm a xakalonus, the magic might heal them or power their attacks instead." + "A skinweaver's terrifying appearance can scare an opponent multiple times in the same fight." ] } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Xakalonus.webp" - } - } ] }, { - "name": "Yggdrasili", + "name": "Skywailer", "source": "GHMG", "entries": [ { @@ -104299,7 +76171,7 @@ { "type": "quote", "entries": [ - "If you see a friend who looks like his hat size has increased a bit, you might be looking at the end of your life as you know it." + "These things float silently at night. If you hear their wail, it means someone you know is being eaten." ] }, { @@ -104307,40 +76179,18 @@ "entries": [ { "type": "entries", - "name": "Psychic Infestation", - "page": 372, - "entries": [ - "The yggdrasilis are a collective of humanoids from various races who've contracted a viral psychic infection that binds them to one another in subservience to the Aether Kindred, Pharazorthok. Linked together to a hivemind, yggdrasili pursue their goals by covertly infiltrating communities and institutions until they have amassed enough drones to take what they want by force. Isolated communities who suspect the early stages of an yggdrasili infiltration can descend into paranoia and mob violence, whether their fears of yggdrasili are founded or not.", - "The rawest form of the hivemind is an yggdrasili cloud, a mist of swirling violet. This cloud is an infectious vector that can move to other locales to spread the infection. It can also act as a scout, feeding information telepathically to other yggdrasili in the area. When enough yggdrasili drones gather, they can release a new cloud, almost as if they're breeding." - ] - }, - { - "type": "entries", - "name": "Assimilated Development", - "page": 372, - "entries": [ - "When an yggdrasili renders a humanoid {@condition unconscious} with psychic attacks, it attempts to connect that creature to the yggdrasili hivemind. Upon awakening, an infected creature is alive but no longer capable of exerting its will. As a drone, it's beholden to directions telepathically given from the closest yggdrasili crown. In the absence of a nearby crown, an yggdrasili feels compelled to remain incognito and infect others with the condition.", - "In the infection's early stages, yggdrasilis appear much like they did in life. Their physical appearance is unchanged, and an yggdrasili drone has access to the original creature's memories, mannerisms, and other personal details. As the condition advances, the drone forgets the details of its host's former life, and its veins become more evident as its head swells. These symptoms are especially pronounced in those who become yggdrasili crowns.", - "An yggdrasili crown has protruding veins and a swollen head. This change means crowns no longer pass as members of other species. Along with the physical changes come increased psychic abilities. Drones operate on impulses the hivemind dictates, but crowns have a greater degree of autonomy. They can coordinate nearby drones to complete complex missions.", - "Regardless of the age of the host body, yggdrasili hosts die of decrepitude after 10 years." - ] - }, - { - "type": "entries", - "name": "Pharazorthok's Pawns", - "page": 372, + "name": "Floating Horrors", + "page": 309, "entries": [ - "Yggdrasilis operate at the behest of the Aether Kindred, but Pharazorthok doesn't share clear objectives or desires with yggdrasilis. The communities yggdrasilis target are often places of little obvious value and isolated from the outside world. If the yggdrasilis have a goal, only Pharazorthok knows it." + "Skywailers are aberrations like giant, airborne jelly fish, sporting long tentacles. Covered in bloated air sacs and humanoid faces, they emit a horrific wailing noise when they manage to entrap prey. A skywailer usually drifts aimlessly, looking for food. If it spots a likely morsel, it can jet forward rapidly." ] }, { "type": "entries", - "name": "Hivemind", - "page": 372, + "name": "Psionic Manifestations", + "page": 309, "entries": [ - "The yggdrasili drone is connected to a hivemind with all other yggdrasilis, which they use to share information. This hivemind means that if the drone is aware of a threat, all yggdrasilis within its telepathy range are aware of the threat.", - "Coming from a variety of people, yggdrasilis have access to varied sets of skills. If a large group of yggdrasilis occupies an area within 1 mile of each other, each yggdrasili can add its proficiency bonus to any ability check.", - "Barriers that block Assimilation block this trait." + "Skywailers can also spit psychically toxic ectoplasm. Useful at longer range than the skywailer's tentacles, the ectoplasm tendrils still allow the skywailer to reel prey in. Once the monster has one or more victims in its grasp, it emits a psionic keening that can kill." ] } ] @@ -104348,39 +76198,38 @@ { "type": "entries", "name": "Salvage", - "page": 372, + "page": 309, "entries": [ - "An yggdrasili crown's blood is thick sap that can be used to create psychic enchantments. Boiled and cooled quickly, the sap hardens into a jewel. Someone who has proficiency with {@item alchemist's supplies|PHB} can make this jewel with 3 days of work, the blood of one yggdrasili crown and reagents worth 500 gp, and a successful {@dc 13} Intelligence ({@skill Nature}) check. Someone who has proficiency with {@item jeweler's tools|PHB} can place the gem in a fine helm or fashion it into a ring. The helm becomes a {@item helm of telepathy}, while the ring is a {@item Ring of Psychic Resistance|DMG|ring of resistance (psychic)}.", - "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can instead use the sap and reagents worth 100 gp to make three {@item potion of mind reading|DMG|potions of mind reading}. Making these potions takes 1 day and a successful {@dc 13} Intelligence ({@skill Arcana}) check." + "An airtight bladder can be used to collect the gas trapped within a skywailer's sacs, provided the creature capturing the gas succeeds on a {@dc 15} Dexterity ({@skill Sleight of Hand}) check. One dose of this gas can be consumed, acting as a {@item potion of flying} that lasts for 1 minute. One skywailer has enough gas for someone to collect {@dice 2d6} doses." ] }, { "type": "entries", "name": "Lore", - "page": 372, + "page": 309, "entries": [ { "type": "entries", - "name": "{@dc 13} Intelligence ({@skill Religion}):", - "page": 372, + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 309, "entries": [ - "Yggdrasilis are the servants of Pharazorthok, an Aether Kindred who can possess the minds of mortals. Yggdrasilis have resistance or immunity to psychic damage." + "Skywailers are floating, multifaced monsters with tentacles to capture prey." ] }, { "type": "entries", "name": "{@dc 13} Intelligence ({@skill Arcana}):", - "page": 373, + "page": 309, "entries": [ - "Yggdrasilis are wary of storms. They avoid going outside if they've recently seen lightning or heard thunder. That's because all yggdrasilis are vulnerable to lightning damage." + "Skywailers can spit ectoplasmic goo from their many mouths. The sticky stuff addles the mind and {@action grapple|PHB|grapples} the body." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 373, + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 309, "entries": [ - "A living yggdrasili drone can be turned back into its former self if it's deprived of contact with the hivemind for 24 hours. Someone must cast {@spell remove curse} or {@spell greater restoration} on the drone, or use similar magic." + "A skywailer's wail is a psionic shriek that blasts the mind of any creature the skywailer holds {@condition grappled}." ] } ] @@ -104393,20 +76242,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Yggdrasili.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/YggdrasiliCrown.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Skywailer.webp" } } ] }, { - "name": "Zabrielite Truthseeker", + "name": "Sleep Gulper", "source": "GHMG", "entries": [ { @@ -104415,7 +76257,7 @@ { "type": "quote", "entries": [ - "Have no fear, mortal. Look into my eyes so that the truth might be revealed." + "Like everything in the unnatural realms, the evil fey try to take everything from you. Whether it's your money, or all your insides, even the smallest of creatures will be greedy." ] }, { @@ -104423,26 +76265,26 @@ "entries": [ { "type": "entries", - "name": "Messenger Eagle", - "page": 375, + "name": "Greedy Monsters", + "page": 310, "entries": [ - "A Zabrielite truthseeker manifests as a giant, stalking eagle-heron with a human head and crest of incandescent head feathers. Its enormous silver eyes project blazing beams of radiant energy. They were created to be messengers of the gods, and aid mortal rulers in governing their realms with wisdom." + "Sleep gulpers hide in the sewers and middens of populated areas, waiting to find a lone creature to attack or sneaking into bedrooms to plague sleeping victims." ] }, { "type": "entries", - "name": "Birds of a Feather Flock Together", - "page": 375, + "name": "Sleep Tight", + "page": 310, "entries": [ - "During the War of the Four Divines, all sides summoned and bound Zabrielite truthseekers, assigning them to divine justiciars and inquisitors in their reckless pursuit to eliminate rival faiths. It wasn't uncommon to see flocks of truthseekers accompanying a celestial host as flying artillery or assisting with ferreting out spies and informants. Zabriel's own dereliction of duty encouraged her servitor angels to follow suit, and they pursued their own truth-seeking agendas as they served court mages, judges, and would-be philosopher-kings." + "The sleep gulpers use the long thin stinger on their back end to stab prey. A paralytic magic hinders the victim, making it easier for the sleep gulper to latch onto the nearest foe. They settle for pets and other animals, but they savor the sweet taste of humanoid essence." ] }, { "type": "entries", - "name": "A Separate Agenda", - "page": 375, + "name": "Agile and Adaptive", + "page": 310, "entries": [ - "The longer they spend away from the divine presence the gods, the more uncompromising and fervent Zabrielite truthseekers become. The act of uncovering secret cabals and conspiracies has taken on a life of its own; they search for truth for its own sake and not in service to the higher good. They're just as likely to attempt to reveal the secrets of incautious adventurers as they are the machinations of evil-doers." + "Thanks to the sleep gulper's leechlike body, spider legs, and bat wings, the sleep gulper has many ways to travel. Whether climbing, swimming, or flying\u2014they can go anywhere at any time." ] } ] @@ -104450,2446 +76292,30604 @@ { "type": "entries", "name": "Salvage", - "page": 375, - "entries": [ - "Four Zabrielite truthseekers' plumage is a key ingredient in {@item wings of flying}. A proficient weaver can spend 7 days and 2500 gp of components to craft those wings with a successful {@dc 20} Intelligence ({@skill Arcana}) check." - ] - }, - { - "type": "entries", - "name": "Lore", - "page": 375, - "entries": [ - { - "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History}):", - "page": 375, - "entries": [ - "The avian creature known as the truthseeker ferrets out large conspiracies, using their abilities to slay the transgressors. They are often overzealous in their pursuits." - ] - }, - { - "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Religion}):", - "page": 375, - "entries": [ - "Truthseekers were servants of the gods, but they are tied directly to Zabriel, the Arch Seraph of Truth." - ] - }, - { - "type": "entries", - "name": "{@dc 20} Intelligence ({@skill Arcana}):", - "page": 375, - "entries": [ - "The eyes of the truthseeker can shoot radiant bolts, and its gaze can transfix those who the creature attacks." - ] - } - ] - }, - { - "type": "inset", - "page": 375, - "name": "GM Advice:", + "page": 310, "entries": [ - "A truthseeker can act as an ally to characters one moment, and an enemy the next, depending on the moral and ethical decisions and makeup of the adventuring party. Accepting the assistance of a truthseeker comes with certain risks and obligations." - ] - } - ] - } - ] - } - ], - "legendaryGroup": [ - { - "name": "Blightscale Dragon", - "source": "GHMG", - "page": 31, - "lairActions": [ - "On initiative count 20 (losing initiative ties), an adult or ancient blightscale dragon takes a lair action to cause one of the following effects. The dragon can't use the same effect two rounds in a row.", - { - "type": "list", - "items": [ - "Insects burst from a hive built on a surface that the dragon can see within 120 feet of it. Any creature within 20 feet of the hive must succeed on a {@dc 15} Constitution saving throw, taking 10 ({@damage 3d6}) piercing damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the cloud takes 10 ({@damage 3d6}) piercing damage. The insects disperse on initiative count 20 of the next round. They disperse early if subjected to intense wind or a damaging area effect.", - "Puslike fluid erupts in a 20-foot radius centered on a point on the ground the dragon can see within 120 feet of it. That area becomes {@quickref difficult terrain||3}, and a creature moving through this terrain must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15}) by the sucking glop and {@condition restrained} while {@condition grappled} in this way. Another creature can pull a {@condition restrained} target free by taking an action and succeeding on a {@dc 15} Strength ({@skill Athletics}) check. The ground dries sufficiently to return to normal on initiative count 20 of the next round.", - "Foul gas belches forth in a 20-foot-radius sphere from a point the dragon can see within 120 feet of it. The cloud spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}. Each creature within the cloud at the start of its turn must make a {@dc 15} Constitution saving throw against poison. On a failed save, the creature is {@condition poisoned}. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. This cloud disperses on initiative count 20 of the next round. It disperses early if subjected to intense wind." - ] - } - ], - "regionalEffects": [ - "An adult or ancient blightscale dragon's curse warps the land around the dragon's lair, creating one or more of the following effects.", - { - "type": "list", - "items": [ - "The smell of decay can be detected 6 miles from the lair, growing stronger as one moves nearer.", - "Water sources within 1 mile of the lair have soured, and the water smells and tastes foul. Only the dragon can drink it safely. Any other creature that does so must succeed on a {@dc 15} Constitution saving throw 10 minutes later or become {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw every hour, ending the effect on itself on a success. A creature that succeeds on a {@dc 15} Wisdom ({@skill Medicine}) check or a {@dc 15} Wisdom check using proficiency with an {@item herbalism kit|PHB} can cure this condition with 10 minutes of effort.", - "Vegetation within 1 mile of the lair is sickly and nasty. It provides no more than half its normal food value. Within 1,500 feet of the lair, plants are inedible, and no wildlife can be found.", - "Beasts and plant creatures within 1 mile of the lair are aggressive and hard to reason with. In combat, at the start of its turn, such a creature gains advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. Effects that cure disease can end this effect for 1 day, but it returns if the creature remains in the area." - ] - }, - "If the dragon dies, these effects fade over {@dice 2d4} days. Signs of environmental damage remain indefinitely." - ] - }, - { - "name": "Gegazol", - "source": "GHMG", - "page": 130, - "lairActions": [ - "On initiative count 20 (losing initiative ties), Gegazol takes a lair action to cause one of the following effects. Gegazol can't use the same effect two rounds in a row.", - { - "type": "list", - "items": [ - "Tendrils of necrotic power rise and reach for living creatures within the lair. Each living creature in the lair must attempt a {@dc 21} Constitution saving throw or take 13 ({@damage 3d8}) necrotic damage and gain one level of {@condition exhaustion} until initiative count 20 on the next round.", - "Gegazol crashes her wings upon the ground, and rime spreads in a sphere with a 120-foot radius around her. This sphere spreads around corners and creates {@quickref difficult terrain||3} made of ice. Creatures in that area must make a {@dc 21} Constitution saving throw. Those who fail take 18 ({@damage 4d8}) cold damage and are {@condition grappled} (escape {@dc 21}). On a success, the creature takes half the damage and isn't {@condition grappled}. The {@quickref difficult terrain||3} disappears on initiative count 20 on the next round.", - "Gegazol creates an opaque wall of black ice on a solid surface she can see within 120 feet of her. The wall is made up of twenty contiguous 10-foot square panels that are each 2 feet thick. When the wall appears, each creature in its area is pushed 5 feet out of the wall's space, appearing on whichever side of the wall the creature wants. Each 10-foot section of the wall has AC 5, 60 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. The wall disappears when Gegazol uses this lair action again or when she dies." - ] - } - ] - }, - { - "name": "Memori Lich", - "source": "GHMG", - "page": 214, - "lairActions": [ - "On initiative count 20 (losing initiative ties), the memori lich can take a lair action to cause one of the following magical effects. The memori lich can't use the same effect two rounds in a row.", - { - "type": "list", - "items": [ - "The ground within 120 feet of the memori lich shakes violently for a moment. Each creature of the memori lich's choice in that area must succeed on a {@dc 16} Dexterity saving throw or fall {@condition prone}.", - "Creatures of the memori lich's choice within 60 feet of the lich can't regain hit points until initiative count 20 on the next round.", - "Shades of those the memori lich has slain swirl around in a 30-foot sphere centered on the lich. This effect goes around corners. The shades help the lich, and so the lich rolls {@dice 1d4} with the {@dice d20} rolled for any ability check or saving throw, adding the number rolled on the {@dice d4} to the result. The apparitions hinder those hostile to the lich and outline them with a faint glow. The area is {@quickref difficult terrain||3} for such creatures, and they can't benefit from being {@condition invisible} while in the area. These benefits last until initiative count 20 on the next round." - ] - } - ] - }, - { - "name": "Puck", - "source": "GHMG", - "page": 269, - "lairActions": [ - "On initiative count 20 (losing initiative ties), while the puck is inside its grove, it can take a lair action to cause one of the following effects. A puck can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "Six images of the puck appear in multiple locations in the lair, each moving and speaking independently during the puck's turn. At the start and end of the puck's turn, and one time during the puck's movement, it can teleport to the location of one of these images. The images remain until initiative count 20 on the next round.", - "Grasping vines and roots manifest in the lair. Each creature hostile to the puck in the lair must succeed on a {@dc 14} Strength or Dexterity saving throw (target's choice) or be moved up to 20 feet to another unoccupied space in the lair and knocked {@condition prone}.", - "Inanimate plants in the lair twist and sprout thorns. The area becomes {@quickref difficult terrain||3} to creatures hostile to the puck until initiative count 20 on the next round. When such a creature moves more than half its speed (as dictated by the {@quickref difficult terrain||3}) in the area, it takes 5 ({@damage 2d4}) piercing damage and must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ], - "regionalEffects": [ - "A natural environment containing a puck's lair is warped by the puck's presence, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Plants within 1 mile of the lair darken in hue and look underwatered. Sap from these plants has a bloodlike tinge. This sap seeps from oddly shaped holes that resemble parts of despairing faces or wounds. Fruits are deformed and oddly colored but are otherwise normal in taste and nutrition. Traversing this area is hard and time consuming\u2014roots trip, vines block the way, underbrush is dense and thorny.", - "Animals and other wild creatures within 1 mile of the lair are unnaturally aggressive, especially toward creatures hostile to the puck. However, animals are absent within 600 feet of the lair. The puck uses them to fertilize the grove", - "Creatures that spend 10 minutes or more within this area feel their negative emotions heightened. Effects that cause debilitating negative emotions double in duration. Effects that provide bravery, joy, hope, and similar emotions, such as the spells {@spell aid} or {@spell heroism}, halve in duration. A {@spell calm emotions} spell ends either effect for that spell's normal duration." - ] - } - ] - }, - { - "name": "Vampires", - "source": "GHMG", - "page": 377, - "lairActions": [ - "Adult and ancient vampires form a supernatural bond with their lair, allowing them lair actions. On initiative count 20 (losing initiative ties), such vampires can take a lair action to cause one of the following effects. The vampire can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "A swarm forms from the insects in the area. The vampire commands the swarm, which takes its turn just after the vampire. The {@creature swarm of insects|MM} remains until the vampire takes a different lair action, until the swarm is dispersed, or until the vampire drops to 0 hit points.", - "Thorny vines or bloody tenatcles erupt from the ground in a 30-foot radius centered on a point the vampire chooses within 120 feet of the vampire. This area is {@quickref difficult terrain||3} for creatures of the vampire's choice. When the impediments appear, each creature of the vampire's choice in the area must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15}) and {@condition restrained} while {@condition grappled} in this way. The plants or tentacles retreat into the ground when the vampire uses another lair action or the vampire drops to 0 hit points.", - "Thick mist rolls out from the vampire's position in a 30-foot-radius sphere. The sphere spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured} for all creatures except the vampire. It lasts until the vampire takes another lair action, the vampire uses a bonus action to dismiss it, the vampire drops to 0 hit points, or a wind of moderate or greater speed (at least 10 miles per hour) disperses it." - ] - } - ], - "regionalEffects": [ - "The power of an adult or ancient vampire's curse changes the region surrounding the vampire's lair, creating any of the following effects:", - { - "type": "list", - "items": [ - "Biting insects and their larvae increase noticeably in population within 1 mile of the lair.", - "Unnerving natural sounds\u2014twigs breaking, leaves crunching, trees creaking, and so on\u2014are louder within 1 mile of the lair.", - "Plants within 500 feet of the lair are tougher, twisted, and any thorns or thistles they have are longer and more painful when they prick.", - "The air within 500 feet of the lair is noticeably colder and smells faintly of blood. This cooling of the air makes mist more likely around the lair." - ] - }, - "If the vampire dies, these effects linger for one week, then dissipate over {@dice 1d6} days." - ] - } - ], - "baseitem": [ - { - "name": "+1 Acid Fighting Chain", - "source": "GHMG", - "page": 77, - "_copy": { - "name": "Fighting Chain", - "source": "GHPG" - }, - "rarity": "unknown (magic)", - "dmg2": "1d6", - "bonusWeapon": "+1", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Instead, the chains can be used to make a {@item +1 Acid Fighting Chain|GHMG|magic chain weapon} {@homebrew |(see Grim Hollow Player's Guide)}. Such a weapon offers a +1 bonus to attack rolls and damage rolls, and when the wielder hits with an attack using such a weapon, it deals {@damage 1d6} extra acid damage. Each of these rare items requires 10 days and additional materials worth 1,000 gp to make." - ] - } - ], - "item": [ - { - "name": "+1 Chain Mail of Acid Resistance", - "source": "GHMG", - "page": 77, - "type": "HA", - "resist": [ - "acid" - ], - "tier": "major", - "rarity": "rare", - "reqAttune": true, - "weight": 55, - "ac": 16, - "strength": "13", - "bonusAc": "+1", - "stealth": true, - "hasRefs": true, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.", - "Someone who has proficiency with {@item smith's tools|PHB} can use the chains from one {@creature daemon oak|GHMG} to fashion a {@item +1 Chain Shirt of Acid Resistance|GHMG|chain shirt of resistance (acid)} or {@item +1 Chain Mail of Acid Resistance|GHMG|chain mail of resistance (acid)}. These armors also offer a +1 bonus to AC." - ] - }, - { - "name": "+1 Chain Shirt of Acid Resistance", - "source": "GHMG", - "page": 77, - "type": "MA", - "resist": [ - "acid" - ], - "tier": "major", - "rarity": "rare", - "reqAttune": true, - "weight": 20, - "ac": 13, - "bonusAc": "+1", - "hasRefs": true, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.", - "Someone who has proficiency with {@item smith's tools|PHB} can use the chains from one {@creature daemon oak|GHMG} to fashion a {@item +1 Chain Shirt of Acid Resistance|GHMG|chain shirt of resistance (acid)} or {@item +1 Chain Mail of Acid Resistance|GHMG|chain mail of resistance (acid)}. These armors also offer a +1 bonus to AC." - ] - }, - { - "name": "Adder Stone", - "source": "GHMG", - "page": 412, - "rarity": "rare", - "wondrous": true, - "entries": [ - "While you carry this glassy stone, which has a natural hole in it and is the size of a small fruit, you have advantage on saving throws against effects that cause you to become {@condition paralyzed}. These stones are often found near the place where a {@creature marra|GHMG} is slain. When the adder stone prevents someone from becoming {@condition paralyzed} (one saving throw would fail and the other succeed), it shatters into worthless shards." - ] - }, - { - "name": "Arcane Oil", - "source": "GHMG", - "page": 412, - "type": "P", - "rarity": "rare", - "bonusWeapon": "+2", - "entries": [ - "This substance is created by distilling the jelly that encases the brain of a {@creature xakalonus|GHMG}. As an action, you can coat one weapon or 20 pieces of ammunition with the substance.", - "If the coated objects are not magical, for the next minute, your attacks with the coated weapon or ammunition gain a +2 bonus to attack and damage rolls.", - "If the coated objects are magical, the oil does not affect attack or damage rolls with them. However, your attacks against the {@creature hraptnon|GHMG} can fully damage that creature for one minute." - ] - }, - { - "name": "Bat Wings of Flying", - "source": "GHMG", - "page": 134, - "tier": "major", - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "modifySpeed": { - "static": { - "fly": 40 - } - }, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency in {@item leatherworker's tools|PHB} can make this cloak in 5 days, using reagents worth 500 gp. Somebody must cast {@spell fly} on the cloak on three out of the five days of its making. These wings give you a fly speed of only 40 feet, but they can be used once every {@dice 1d8} hours.", - "While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for {@dice 1d8} hours." - ] - }, - { - "name": "Blight Effigy", - "source": "GHMG", - "page": 58, - "rarity": "unknown (magic)", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency with {@item alchemist's supplies|PHB}, {@skill Arcana}, {@skill Nature}, or {@skill Medicine} can remove the heart of a blightwalker. Treated with reagents worth 100 gp, wrapped in an iron chain, and dried in the sun for 3 days, the heart can become a magic item called a blight effigy. Creating this blight effigy using this process requires a successful {@dc 13} Intelligence or Wisdom check with the proficiency used. Someone holding the heart can use an action to squeeze it, casting {@spell blight} as a 4th-level spell with a saving throw DC of 15. Once the heart casts the spell, it and the chain binding it crumble to dust." - ], - "attachedSpells": [ - "blight" - ] - }, - { - "name": "Blightscale Dragon Scale Mail", - "source": "GHMG", - "page": 30, - "type": "MA", - "resist": [ - "necrotic", - "poison" - ], - "tier": "major", - "rarity": "very rare", - "reqAttune": true, - "weight": 45, - "ac": 14, - "bonusAc": "+1", - "bonusSavingThrow": "+1", - "stealth": true, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency with {@item smith's tools|PHB} or {@item leatherworker's tools|PHB} can fashion the scales of an adult or ancient blightscale dragon into {@item Blightscale Dragon Scale Mail|GHMG|dragon scale mail}. Doing so takes 10 days and other materials worth 5,000 gp. The armor offers no protection against Frightful Presence but grants resistance to necrotic damage and poison damage.", - "While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the breath weapons of dragons, and you have resistance to necrotic and poison damage.", - "Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest Blightscale dragon within 30 miles of you. This special action can't be used again until the next dawn." - ] - }, - { - "name": "Bloodbonded Blood", - "source": "GHMG", - "page": 37, - "type": "P", - "rarity": "unknown (magic)", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "One vial of this blood can be harvested from a single {@creature bloodbonded|GHMG} with a successful {@dc 10} Wisdom ({@skill Medicine}) check. Drinking it within one day causes the user to be under the effect of a {@spell bless} spell. When the spell ends, the user suffers one level of {@condition exhaustion}." - ], - "attachedSpells": [ - "bless" - ], - "fluff": { - "entries": [ - "Bloodbonded still possess the damaged and scarred remnants of their past devotions. When a bloodbonded dies, its blood still pulses and gives off light as it did when it was alive." - ] - } - }, - { - "name": "Bloodwood Spear", - "source": "GHMG", - "page": 38, - "type": "M", - "rarity": "none", - "weight": 18, - "value": 500, - "weaponCategory": "martial", - "property": [ - "H", - "R", - "2H" - ], - "dmg1": "1d10", - "dmgType": "P", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "The spear inflicts the {@condition bleeding|GH} condition if targets fail a {@dc 12} Constitution saving throw {@homebrew |(see Grim Hollow Campaign Guide)}." - ], - "fluff": { - "entries": [ - "The massive bloodwood spears used by these giants are too large to be effectively wielded by Medium or smaller creatures.", - "However, individuals proficient in {@item carpenter's tools|PHB} who succeed on a {@dc 12} Dexterity ({@skill Nature}) check can reduce the size of the giant's spear to the equivalent of a {@item pike|PHB} ({@damage 1d10} piercing damage) and which inflicts the {@condition bleeding|GH} condition if targets fail a {@dc 12} Constitution saving throw {@homebrew |(see Grim Hollow Campaign Guide)}." - ] - } - }, - { - "name": "Brazen Armor", - "source": "GHMG", - "page": 412, - "baseItem": "plate armor|PHB", - "type": "HA", - "resist": [ - "fire", - "radiant" - ], - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "ac": 18, - "strength": "15", - "bonusAc": "+1", - "stealth": true, - "entries": [ - "This armor, fashioned from the body of an {@creature Empyrean brazen bull|GHMG}, gleams brightly in direct sunlight. While wearing this armor, you gain a +1 bonus to AC. In addition, you have resistance to fire and radiant damage." - ] - }, - { - "name": "Cadeer Wand", - "source": "GHMG", - "page": 48, - "type": "SCF", - "scfType": "druid", - "rarity": "unknown (magic)", - "value": 7500, - "recharge": "dawn", - "rechargeAmount": "1", - "charges": 1, - "focus": [ - "Druid", - "Sorcerer", - "Warlock", - "Wizard" - ], - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "A {@creature cadeer|GHMG} antler can be fashioned into a wand suitable as a spellcasting focus for {@item arcane focus|PHB|arcane spellcasters} and {@item druidic focus|PHB|druids}. If made into a magic item, this wand has 1 extra charge per day. Also, once per day and at the cost of 1 charge thereafter, a magic wand of cadeer horn grants the wielder a {@dice d4} that can be rolled when the wielder makes a spellcasting ability check to see if {@spell dispel magic} or {@spell counterspell} works. The wielder adds the number rolled on the {@dice d4} to the spellcasting ability check." - ], - "fluff": { - "entries": [ - "Cadeer antlers are valuable, fetching at least 75 gp each." - ] - } - }, - { - "name": "Cap of Bravery", - "source": "GHMG", - "page": 412, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "Woven into a cap from the remains of an {@creature old snarite|GHMG}, this cap provides the wearer with a sense of magical peace and calm that emanates from them. When the wearer succeeds on a saving throw against the {@condition frightened} condition, allies within 30 feet gain advantage on saving throws against the same effect." - ] - }, - { - "name": "Carvaloth Scale Armor", - "source": "GHMG", - "page": 413, - "baseItem": "scale mail|PHB", - "type": "MA", - "rarity": "uncommon", - "weight": 45, - "ac": 14, - "entries": [ - "While you wear this red-tinged armor made from the scales of several {@creature carvaloth|GHMG|carvaloths}, Wisdom ({@skill Perception}) checks made to see you have disadvantage, and you have advantage on Dexterity ({@skill Stealth}) checks made to {@action hide} from sight, as the armor's color shifts to camouflage you." - ] - }, - { - "name": "Cauchemange Drug", - "source": "GHMG", - "page": 56, - "rarity": "unknown (magic)", - "poison": true, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powder from the corpse of one {@creature corporeal cauchemange|GHMG} with other materials worth 100 gp to produce a divination drug. Doing so takes 4 hours of work and requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. Inhaled while naming a subject before a long rest, the drug induces a nightmare-filled sleep that imparts the effect of the {@spell legend lore} spell on the named subject. The user wakes with desired information but one level of {@condition exhaustion}." - ], - "poisonTypes": [ - "inhaled" - ], - "attachedSpells": [ - "legend lore" - ] - }, - { - "name": "Caustic Rapier", - "source": "GHMG", - "page": 413, - "baseItem": "rapier|PHB", - "type": "M", - "immune": [ - "acid" - ], - "rarity": "rare", - "reqAttune": true, - "weight": 2, - "weaponCategory": "martial", - "property": [ - "F" + "A sleep gulper's stinger has magic in its poke. If someone collects 30 sleep gulper stingers, they can craft a {@item wand of paralysis}. This requires a proficient arcanist to succeed on a {@dc 20} Intelligence ({@skill Arcana}), crafting the wand in 10 days and using 2000 gp of components." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 310, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 310, + "entries": [ + "The sleep gulper can magically {@condition paralyzed|PHB|paralyze} a target with the touch of its stinger." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 310, + "entries": [ + "Sleep gulpers can see in {@quickref Vision and Light|PHB|2||darkness} thanks to their {@sense blindsight}." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 310, + "entries": [ + "Sleep gulpers can breathe underwater and ambush from the water." + ] + } + ] + } + ] + } ], - "dmg1": "1d8", - "dmgType": "P", - "bonusWeapon": "+2", - "entries": [ - "This strange weapon is fashioned from the mandibles of a {@creature hivewolf|GHMG}. While you wield this weapon, you have a +2 bonus to attack and damage rolls made with this weapon. When you roll a 19\u201320 on your attack roll with this weapon, that attack does an additional 7 ({@damage 2d6}) acid damage. In addition, you are immune to acid damage while wielding the weapon." + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SleepGulper.webp" + } + } ] }, { - "name": "Cloak of the Listener", + "name": "Slimm", "source": "GHMG", - "page": 413, - "rarity": "rare", - "wondrous": true, "entries": [ - "This is a cloak made of ears that were once part of a {@creature swarm of ears|GHMG}. It pulses gently and oozes yellow fluid from its many holes. While wearing this cloak, you can call upon its magic with an action to create two effects:", - { - "type": "entries", - "name": "Ooze", - "entries": [ - "Upon tugging the cloak, you can cause the cloak to create a 10 ft. puddle of waxy material onto the ground within 10 ft. of you. Creatures entering or starting their turn in the area must succeed on a {@dc 15} Dexterity saving throw or become {@condition grappled} by the wax (escape {@dc 15}). This wax remains for 1 minute." - ] - }, { "type": "entries", - "name": "Hide", "entries": [ - "Upon completely hiding your head with the cloak, you gain {@sense blindsight|PHB|blindsense} up to 120 ft. and can hear all conversations within that range regardless of obstructions. These effects last for 1 minute.", - "After using each of these effects once, they can be used again after the wearer finishes a long rest." + { + "type": "quote", + "entries": [ + "The ooze dripping from the tall person in the grey clothing indicates something is amiss." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rare Ooze", + "page": 311, + "entries": [ + "A new strain of ooze dubbed the slimm has been seen in the ruins of Etharis, particularly in areas struck by {@disease the Weeping Pox|GH}. This fluid creature takes a form reminiscent of a tall, lanky person. Its coloring makes it resemble a man wearing a black coat over a gray suit. The protoplasm forming \"exposed skin\" is a waxy yellow-gray color." + ] + }, + { + "type": "entries", + "name": "Defensive Actor", + "page": 311, + "entries": [ + "No one can mistake a slimm for a humanoid for long, though. A passive predator, like most oozes, a slimm responds to stimuli. It harms prey by exploding in reaction to damage. Then, it slowly reforms, attacking those in the path of its reconstitution." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 311, + "entries": [ + "A defeated slimm's remains contain semiprecious stones worth 100 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 311, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 311, + "entries": [ + "This rare, amorphous creature explodes when damaged, splitting into smaller oozes. These small oozes can rejoin into a larger one again, which can then explode again." + ] + } + ] + } ] } - ] - }, - { - "name": "Cloak of the Mausgeist", - "source": "GHMG", - "page": 413, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "entries": [ - "This fine garment is made of {@creature mausgeist|GHMG} fur with a silk lining. While wearing it, you gain the following benefits:", + ], + "images": [ { - "type": "list", - "items": [ - "You have advantage on Wisdom ({@skill Perception}) checks that rely on hearing.", - "You have advantage on saving throws against spells and other magical effects.", - "You can use an action to cast the {@spell charm person} spell (save {@dc 13}). The spell affects any creature within 30 feet of you. Once used, this property of the cloak can't be used again until the next dawn." - ] + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Slimm.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptSlimm.webp" + }, + "credit": "Cristiana Leone" } - ], - "attachedSpells": [ - "charm person" ] }, { - "name": "Cloak of the Stygian Bat", + "name": "Sloth Galloper", "source": "GHMG", - "page": 413, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "modifySpeed": { - "static": { - "fly": 30 + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "A sloth galloper is a hybrid sloth-ape that is an agile climber and fast sprinter. The beast's four apelike hands are sensitive, so it hesitates to move rapidly over rough terrain." + ] + } + ] + } } }, - "entries": [ - "This cloak is made from the hide of {@creature Stygian Bat|GHMG|stygian bats}, bristling with coarse black hairs. While wearing the cloak, you have advantage on Wisdom ({@skill Perception}) checks that rely on hearing.", - "In addition, you can activate the cloak to gain a fly speed of 30 feet for one minute. While it is active, you also have {@sense blindsight} (120 ft.) and have advantage on Dexterity saving throws while in the air. The cloak cannot be activated again until the wearer finishes a long rest." + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SlothGalloper.webp" + } + } ] }, { - "name": "Cloak of Therianthropy", + "name": "Slumbering Titan", "source": "GHMG", - "page": 413, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, "entries": [ - "This spotted grey cloak is made of cured {@creature styrkvisnar|GHMG} hide. While wearing this cloak, you have advantage on Strength ({@skill Athletics}) checks.", - "As an action, you can command the cloak to transform you into a {@creature wolf}, {@creature eagle}, or {@creature seal|IDRotF } for up to 1 hour. The transformation otherwise functions as the {@spell polymorph} spell, but you can use a bonus action to revert to your normal form. The cloak can't be used this way again until the next dawn." - ] - }, - { - "name": "Coat of Lies", - "source": "GHMG", - "page": 413, - "rarity": "rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ { - "spellcasting": true + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "We camped for the night on a big hill, away from the trees. Had a good view all around. Halfway through the night, we woke up as the hill started moving. I never ran so fast in my life." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "True Giants", + "page": 312, + "entries": [ + "The first giants arose in the time of the Primordials, wrought from the very mountains by Citrolach. Larger even than modern giants, these titans were fearsome combatants until the god of trickery intervened and sealed the worst of them in magical slumber." + ] + }, + { + "type": "entries", + "name": "Hulking Monuments", + "page": 312, + "entries": [ + "As time went on and mortals forgot that age-old war, slumbering titans became parts of the landscape, as rocky cliffs or barren hills. They had only a vague humanoid shape. Some made their way into folklore." + ] + }, + { + "type": "entries", + "name": "Awakened Rage", + "page": 312, + "entries": [ + "With the death of the gods, the seal on the slumbering titans has weakened. They stir once more. Their memories of conflict linger, and when roused, they resume their war against mortalkind." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 312, + "entries": [ + "A weapon that incorporates bones and the rocky hide of a slumbering titan and is then boiled in the titan's blood for 3 days becomes a {@item giant slayer} weapon, provided the blood is no more than 21 days old. Making the weapon before boiling it takes someone who has proficiency with {@item smith's tools|PHB} 6 days, and the process requires other materials worth 500 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 312, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 312, + "entries": [ + "A slumbering titan is a member of a species that is the precursor to modern giants." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 312, + "entries": [ + "A god placed the titans into a magical slumber. They retain vulnerability to such magic." + ] + } + ] + }, + { + "type": "inset", + "page": 312, + "name": "GM Advice:", + "entries": [ + "The rules of 5e don't manage well creatures the size of a mountain. In the case of a slumbering titan, that is exactly what they are. In some situations, a slumbering titan could be larger enough that a combat could take place not just with the monster, but on top of the monster!", + "If you are running a theater of the mind combat, an encounter with a slumbering titan is easier to run, as exact positioning is less important and less necessary to track. The characters can attack any area they are standing on, and likewise the slumbering titan can attack any character.", + "Running combat on a grid with a slumbering titan can offer challenges if you play by the rule that creatures cannot share the same space. If this is the case, you'll likely want to reduce the size of the slumbering titan and have the characters occupy the squares around it.", + "For a great deal of fun, have a combat between other creatures and the characters take place on top of a slumbering titan. The monstrous mountain would attack the pesky creatures on its back indiscriminately. If the characters are lower level, this turns a typical combat encounter into one where the goal for the characters is survival!" + ] + } + ] } ], - "wondrous": true, - "bonusAc": "+1", - "entries": [ - "This coat made of the severed tongues of a {@creature Harvester of Lies|GHMG|harvester's} victims provides a +1 bonus to your AC, and you have advantage on Charisma ({@skill Deception}) checks.", - "Also, as a bonus action three times per day, you can activate the magic of the cloak. If you do, the next spell you cast before the start of your next turn can be cast without any somatic or verbal components." + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SlumberingTitan.webp" + } + } ] }, { - "name": "Coldrazor", + "name": "Snarite", "source": "GHMG", - "page": 413, - "baseItem": "handaxe|PHB", - "type": "M", - "rarity": "legendary", - "reqAttune": true, - "weight": 2, - "weaponCategory": "simple", - "property": [ - "L", - "T" - ], - "range": "20/60", - "dmg1": "1d6", - "dmgType": "S", - "bonusWeapon": "+3", "entries": [ - "This magical handaxe is wielded by the {@creature memori lich|GHMG} known as {@creature Runa Banasár|GHMG}. It appears to be made of ice, carved with runes and studded with tiny, glittering gems of various types.", - "You gain a +3 bonus to attack rolls and damage rolls made with this weapon. On a successful attack, the weapon does an additional 14 ({@damage 4d6}) cold damage. If a single attack does more than 20 points of cold damage, the target must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn.", - "Additionally, the attuned wielder can call Coldrazor back to their hand immediately after throwing it." - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RunaBanasár2.webp" + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "I cut my hair every week for half a year last time one of those was spotted in my village. That was decades ago, but the habit of keeping my hair short stuck. Safer, I suppose." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Subtle Parasites", + "page": 314, + "entries": [ + "Not unlike the common head louse, snarites start incredibly small and pass from head to head with surprising ease. As thin and long as a strand of hair\u2014or a thick braid when they are at their most powerful\u2014snarites burrow into the scalp and grow slowly. If the creature they've attached to isn't the sort to regularly trim their hair, snarites can go unnoticed for years. By the time snarites are long and thick enough to be differentiated from normal hair, it's too late to get rid of them without a fight." + ] + }, + { + "type": "entries", + "name": "Wisdom Stealer", + "page": 314, + "entries": [ + "A short time after attaching to a host, a snarite can steal and affect the host's thoughts. Each year a snarite is attached to a host, the host's willpower and ability to process thoughts are lowered. The drive of the snarite is to grow until it reaches old age, after which it sheds hundreds of young snarites into the region to infect more humanoids." + ] + }, + { + "type": "entries", + "name": "Growing Out", + "page": 314, + "entries": [ + "A young snarite is indistinguishable from a strand of hair. As it grows, an adult snarite is easily confused with a long lock of hair. An old snarite looks like a long and luxurious head of hair or a thick ponytail." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 314, + "entries": [ + "An old snarite can be woven into a {@item cap of bravery|GHMG} {@homebrew |(see Chapter 4)}. This requires a proficient weaver to spend 4 hours and 50 gp of components and then succeed on a {@dc 10} Dexterity ({@skill Sleight of Hand}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 314, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 314, + "entries": [ + "If you trim your hair and one strand simply refuses to cut, you've probably found a snarite." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 314, + "entries": [ + "Rumor speaks of remote villages where the citizens walk around in a stupor, and their hair seems to have a mind of its own." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 314, + "entries": [ + "Snarites are aberrations that disguise themselves as long strands of hair. They can affect the thinking of hosts, and killing them can be difficult because of their perch atop the head of an innocent victim." + ] + } + ] } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Snarite.webp" } - ] - } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OldSnarite.webp" + } + } + ] }, { - "name": "Corrupted Tusk-Dagger", + "name": "Soman Vampire", "source": "GHMG", - "page": 413, - "baseItem": "dagger|PHB", - "type": "M", - "rarity": "rare", - "weight": 1, - "weaponCategory": "simple", - "property": [ - "F", - "L", - "T" - ], - "range": "20/60", - "dmg1": "1d4", - "dmgType": "P", "entries": [ - "This dagger is fashioned from the fangs of a {@creature Dragonborn Vampire (Young)|GHMG|dragonborn vampire}. When a wielder scores a critical hit with the dagger, the weapon damage is {@dice 4d4} instead of {@dice 1d4}. In addition, on a critical hit, the target must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The rest of the world calls vampires monsters. In Soma, we call them 'your highness.'" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Crimson Court", + "page": 316, + "entries": [ + "Vampires rule as part of the Crimson Court of Soma. These vampires openly declare their presence, presiding over a land shrouded in eternal night. The Crimson Court is a place of subtle political maneuvering interspersed with hedonistic indulgence, all at the expense of the serfs, who serve at their undead masters' whim." + ] + }, + { + "type": "entries", + "name": "Aristocratic Predators", + "page": 316, + "entries": [ + "Soman vampires worm their way into high society, seeking positions of power and authority, presupposing the vampire lacks those. In gaining immortality while retaining their appearance and sapience, vampires consider themselves superior to other undead and to mere mortals. To them, ruling is their right, and normal folk are little more than cattle." + ] + }, + { + "type": "entries", + "name": "Unique to Soma", + "page": 316, + "entries": [ + "Soman vampires are different from other vampires, which are detailed in {@book chapter 2|GHMG|2}. Their special strain of vampirism gives them unique powers. They are careful to pass on their \"gift\" with their blood only to the worthy." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 316, + "entries": [ + "Soman vampires crumble into dust when they die, and alchemists value that dust for its properties. The Morbus Doctore purchase vampire dust. Sold to such a buyer, one vampire yields dust worth 100 gp times its Challenge. The dust must be kept dry and out of direct sunlight to retain its value and usefulness.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the dust and other materials worth 500 gp to make an {@item elixir of life protection|GHMG} {@homebrew |(see chapter 4)}. Making the elixir takes 2 days and requires the alchemist to succeed on a {@dc 13} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 317, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 317, + "entries": [ + "Soman vampires are undead who feed on the blood of the living by night and the hard work of the living by day. These vampires can pass as human and live according to rules. Other Soman vampires shun their fellows who give in to bloodlust or needlessly terrorize mortals." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 317, + "entries": [ + "Like other vampires, Soman vampires can't enter dwellings unless invited. Sunlight bothers them, but only the elder Soman vampires suffer as much in sunlight as normal vampires do. These elders also have other weaknesses common to other vampires, such as being paralyzed by a stake to the heart. Many Soman vampires get around the home ban by owning the homes that their serfs and servants live in, giving the vampire freedom to enter at any time." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 317, + "entries": [ + "The gaze of elder Soman vampires is particularly insidious, allowing them to infiltrate and manipulate the minds of mortals. They use this ability to retain their aristocratic hold over the Soman population." + ] + } + ] + }, + { + "type": "inset", + "page": 319, + "name": "GM Advice:", + "entries": [ + "Vampires throughout fantasy rules rule the night. Soman vampires rule the day as well, as they are the leaders of the land. This makes Soman vampires much more dangerous\u2014not because of their martial or magical powers, but because of their political power. Anything that the characters might use to fight the powers of the Soman vampires will soon become outlawed in Soma, the possession or use of it punishable by death. Characters opposing the Soman vampire leaders might easily find themselves hunted by the very population they are trying to save and free from oppression." + ] + } + ] + } ] }, { - "name": "Crown of the Keppmir King", + "name": "Spythronar", "source": "GHMG", - "page": 414, - "resist": [ - "cold" - ], - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "curse": true, - "ability": { - "static": { - "con": 20 - } - }, "entries": [ - "The platinum crown is adorned with black gems and shells. When worn, the crown increases your Constitution to 20. You have resistance to cold and can breathe underwater.", { "type": "entries", - "name": "Curse", "entries": [ - "This crown is cursed, a fact revealed only when an {@spell identify} spell is cast on the crown or you attune to it. Attuning to the crown curses you until you are targeted by the {@spell remove curse} spell or similar magic; it is impossible to remove the crown. While cursed, you turn into a {@creature keppmir|GHMG} after {@dice 2d10} days." + { + "type": "quote", + "entries": [ + "The rest of the world calls vampires monsters. In Soma, we call them 'your highness.'" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Shocking Arachnids", + "page": 320, + "entries": [ + "Spythronars are spiders touched by the power of the primordial Ilhara, transformed into aberrant, lightning-charged creatures. In addition to lightning powers, the Queen of Air and Shadow grants the former spiders malign intelligence, gifting even their webs with sentience.", + "Every aspect of a spythronar's life is a danger. The egg sacs release lightning. Electricity charges a mature swarm's bites. Their sentient webs weave, ensnare, and electrocute any creature near them." + ] + }, + { + "type": "entries", + "name": "Clan Prey", + "page": 320, + "entries": [ + "The clans of Rune, Sýr, and Völgr have traditions of capturing, killing, or salvaging parts from spythronars. Each uses parts in their crafts and fighting arts. Members of these clans admire anyone experienced in battling spythronars and offer hospitality to those who can prove their expertise." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 320, + "entries": [ + "Spythronar silk is prized, although it's worthless if acid or fire touched the web. One web can be used to make silk rope or fine clothing. A proficient alchemist can use the same amount of silk to produce a {@item potion of lightning resistance} or a dose of an oil that allows a metal weapon to deal {@damage 1d6} extra lightning damage for 1 hour. Producing either concoction takes 4 hours of work and a successful {@dc 13} Intelligence check.", + "A proficient weaver can turn three spythronar webs into a {@item rope of entanglement} or 10 webs into {@item leather armor of lightning resistance}. Doing either requires other materials worth 500 gp, 5 days of work, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 320, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 320, + "entries": [ + "Spythronar swarms can weave dangerous webbing, making egg sacs quickly. It takes them some time to weave a sentient web." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 320, + "entries": [ + "The sentient spythronar webs adhere to you if you touch them, and they charge their silken strands with lightning.", + "Crushing spythronar egg sacs sets off a lightning discharge, but hitting them with lightning releases a new spythronar swarm." + ] + } + ] + } ] } - ] - }, - { - "name": "Ebon Armor of Invulnerability", - "source": "GHMG", - "page": 104, - "type": "HA", - "resist": [ - "necrotic" ], - "tier": "major", - "rarity": "legendary", - "reqAttune": true, - "curse": true, - "weight": 65, - "ac": 18, - "strength": "15", - "stealth": true, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "You have resistance to nonmagical and necrotic damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.", - "The plate armor of an {@creature ebon knight|GHMG} roils with the energy of undying evil. Someone who has proficiency with {@item smith's tools|PHB} can melt the armor of three ebon knights to make {@item Ebon Armor of Invulnerability|GHMG|plate armor of invulnerability that also grants resistance to necrotic damage}. However, this wicked armor requires an attuned wearer to sacrifice life force to it. After the wearer finishes a long rest, or the first time they put the armor on after having not worn it while finishing one or more long rests, they must either give up one-quarter of their remaining Hit Dice to the armor (rounded up) or gain 1 level of {@condition exhaustion}. Someone who has proficiency with {@item smith's tools|PHB} takes 30 days to make this armor, which requires other materials worth 10,000 gp to craft. The intended first wearer must give blood each day, losing Hit Dice or taking {@condition exhaustion} as if wearing the armor. The process fails, consuming half the materials, if the wearer doesn't feed the armor as it's made. If this being then fails to wear and feed the armor daily for 30 days after it's complete, it disintegrates into ash and smoke." - ] - }, - { - "name": "Elixir of Elemental Spittle, Fireborn", - "source": "GHMG", - "page": 414, - "type": "P", - "rarity": "rare", - "entries": [ - "This foul-smelling liquid is made from the saliva of a {@creature Fireborn Troll|GHMG}. When consumed, you can use a bonus action to spit energy at a creature within 5 feet for 1 minute. The target must succeed on a {@dc 12} Dexterity saving throw or take 7 ({@damage 2d6}) fire damage. No damage is inflicted on a successful save.", - "If the target of the spell rolls a natural 20 on their saving throw, the potion explodes inside you, doing {@damage 6d6} damage of the potion's energy type to you. The potion becomes ineffective after the explosion." - ] - }, - { - "name": "Elixir of Elemental Spittle, Seaborn", - "source": "GHMG", - "page": 414, - "type": "P", - "rarity": "rare", - "entries": [ - "This foul-smelling liquid is made from the saliva of a {@creature Seaborn Troll|GHMG}. When consumed, you can use a bonus action to spit energy at a creature within 5 feet for 1 minute. The target must succeed on a {@dc 12} Dexterity saving throw or take 7 ({@damage 2d6}) acid damage. No damage is inflicted on a successful save.", - "If the target of the spell rolls a natural 20 on their saving throw, the potion explodes inside you, doing {@damage 6d6} damage of the potion's energy type to you. The potion becomes ineffective after the explosion." - ] - }, - { - "name": "Elixir of Elemental Spittle, Stoneborn", - "source": "GHMG", - "page": 414, - "type": "P", - "rarity": "rare", - "entries": [ - "This foul-smelling liquid is made from the saliva of a {@creature Stoneborn Troll|GHMG}. When consumed, you can use a bonus action to spit energy at a creature within 5 feet for 1 minute. The target must succeed on a {@dc 12} Dexterity saving throw or take 7 ({@damage 2d6}) bludgeoning damage. No damage is inflicted on a successful save.", - "If the target of the spell rolls a natural 20 on their saving throw, the potion explodes inside you, doing {@damage 6d6} damage of the potion's energy type to you. The potion becomes ineffective after the explosion." + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Spythronar.webp" + } + } ] }, { - "name": "Elixir of Elemental Spittle, Windborn", + "name": "Steeds of Etharis", "source": "GHMG", - "page": 414, - "type": "P", - "rarity": "rare", "entries": [ - "This foul-smelling liquid is made from the saliva of a {@creature Windborn Troll|GHMG}. When consumed, you can use a bonus action to spit energy at a creature within 5 feet for 1 minute. The target must succeed on a {@dc 12} Dexterity saving throw or take 7 ({@damage 2d6}) lightning or thunder damage. No damage is inflicted on a successful save.", - "If the target of the spell rolls a natural 20 on their saving throw, the potion explodes inside you, doing {@damage 6d6} damage of the potion's energy type to you. The potion becomes ineffective after the explosion." + { + "type": "entries", + "entries": [ + { + "type": "hr" + }, + { + "type": "entries", + "name": "Steeds of Etharis", + "page": 322, + "entries": [ + "This entry details several special steeds that are found on Etharis. While these mounts are most often encountered being ridden by evil enemies, they might be trained and used by characters if properly trained and treated well." + ] + } + ] + } ] }, { - "name": "Elixir of Life Protection", + "name": "Stoneborn Troll", "source": "GHMG", - "page": 414, - "type": "P", - "rarity": "rare", - "entries": [ - "When you drink this thick, chalky mixture, your maximum hit points cannot be reduced by a melee weapon attack from an undead creature for 10 minutes." - ] + "_copy": { + "name": "Primordial Troll", + "source": "GHMG", + "_mod": { + "images": { + "mode": "prependArr", + "items": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/StonebornTroll.webp" + } + } + ] + } + } + } }, { - "name": "Enchanted Feather", + "name": "Stygian Bat", "source": "GHMG", - "page": 414, - "rarity": "uncommon", - "wondrous": true, "entries": [ - "This magical feather can sometimes be found growing from a {@creature rabenhex|GHMG}. As an action while the feather is on your person, you can cast {@spell remove curse} on one creature or object. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded. The feather's magic is expended after the curse is removed, whereupon the feather becomes nonmagical." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Normal bats eat bugs to survive. Stygian bats will eat you, and they'll do it for fun." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Corrupted Predators", + "page": 325, + "entries": [ + "Bats that dwell in places suffused with the energy of death can absorb such power and become big, monstrous horrors. These creatures are not only far more aggressive and bloodthirsty than their tiny cousins, they're also cruel. A stygian bat enjoys bringing death." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 325, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hides of four stygian bats into a {@item cloak of the stygian bat|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 5 days of work and materials worth 500 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 325, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 325, + "entries": [ + "Where powerful undead creatures or other forces of death hold sway, normal bats can grow into blood-drinking monsters called stygian bats." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 325, + "entries": [ + "Stygian bats are akin to giant bats, but they are cunning and cruel. They drink blood rapidly." + ] + } + ] + }, + { + "type": "inset", + "page": 325, + "name": "GM Advice:", + "entries": [ + "For an increased challenge for powerful characters, give the stygian bat the ability to {@action grapple} Medium and smaller creatures, and fly away with them. To make it reasonable, the stygian bat should only be able to fly at half speed when carrying a creature. And while this would let the bat carry a creature high into the air and drop it, this should only be done if you know that the players have resources to deal with that contingency, such as the {@spell feather fall} spell.", + "Also note that while a stygian bat does not have the flyby trait, its swoop ability does allow it to knock targets {@condition prone}, which means that flying away from a targeted creature would allow them to make {@action opportunity attack|PHB|opportunity attacks} with disadvantage." + ] + } + ] + } ], - "attachedSpells": [ - "remove curse" - ] - }, - { - "name": "Epachrach Scale Mail", - "source": "GHMG", - "page": 110, - "type": "MA", - "rarity": "none", - "weight": 45, - "value": 5000, - "ac": 14, - "dexterityMax": 3, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "The leaves and bark that form an epachrach's skin are as durable as steel but much lighter and more flexible, making them ideal for creating scale mail. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can use the hide to craft scale mail that allows a wearer a maximum Dexterity bonus to AC of +3 and doesn't cause the wearer to have disadvantage on Dexterity ({@skill Stealth}) checks. This armor takes 10 days to make, requires other materials worth 250 gp, and weighs 25 pounds." + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/StygianBat.webp" + } + } ] }, { - "name": "Flammable Tincture", + "name": "Styrkvisnar", "source": "GHMG", - "page": 414, - "type": "P", - "rarity": "uncommon", "entries": [ - "This swirling mixture of red and white liquid is formed from the remains of a {@creature coldfire ooze|GHMG}. As an action, the vial of flammable tincture can be hurled up to 30 feet at a target, which must succeed one a {@dc 10} Dexterity saving throw or be covered with the liquid. For 1 minute, the creature is vulnerable to fire damage. This overrides any previous immunity or resistance." - ] - }, - { - "name": "Glass-Studded Armor", - "source": "GHMG", - "page": 414, - "baseItem": "studded leather armor|PHB", - "type": "LA", - "resist": [ - "radiant" + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The appearance of the tripart styrkvisnar terrifies anyone viewing it, but it's presence hints at a master even more terrifying." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Monstrous Servant", + "page": 326, + "entries": [ + "When a powerful being of great evil, such as a {@creature memori lich|GHMG}, is created, residual power courses out into the world, changing and attracting nearby creatures. One such result is a styrkvisnar, a monster appearing to be part wolf, part eagle, and part seal." + ] + }, + { + "type": "entries", + "name": "Corrupt Connection", + "page": 326, + "entries": [ + "Styrkvisnars bond with potent evil beings, becoming servants and scouts. Such a bond takes 24 hours to establish. Once the bond forms, the styrkvisnar makes every effort to carry out the wishes of its new master. It uses its shapechanger ability to accomplish tasks for which a monstrous form won't do." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 326, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hide of a styrkvisnar into a {@item cloak of therianthropy|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 10 days, other materials worth 2,000 gp, and a successful {@dc 15} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 326, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 326, + "entries": [ + "A styrkvisnar is a monstrous blend of a wolf, eagle, and seal. It can shapechange into a humanoid." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 326, + "entries": [ + "Styrkvisnars are created by or attracted to the welling of power at points where mighty and wicked creatures permanently transform into a monstrous being, such as a lich. The styrkvisnar serves the reborn being." + ] + } + ] + } + ] + } ], - "rarity": "rare", - "reqAttune": true, - "weight": 13, - "ac": 12, - "entries": [ - "While wearing this armor, you have resistance to radiant damage. Each time a creature makes a melee attack against you, it takes 3 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage." - ] - }, - { - "name": "Gold Boar Ring", - "source": "GHMG", - "page": 414, - "type": "RG", - "rarity": "uncommon", - "entries": [ - "The ring, made from the bristles of the {@creature goldmane boar|GHMG}, sheds {@quickref Vision and Light||2||bright light} in a 20-foot radius and {@quickref Vision and Light||2||dim light} for an additional 20 feet. This light shines even in areas where magic does not function normally, or where magical light would normally be suppressed." - ] - }, - { - "name": "Gozomite Ichor (flask)", - "source": "GHMG", - "page": 138, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 5000, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "It takes 4 hours to harvest and bottle {@dice 1d4} doses of ichor from a gozomite that did not die from fire damage.", - "As an action, you can splash the gozomite ichor onto a creature within 5 feet of you or throw a flask of it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the ichor as an improvised weapon. On a hit, the target is covered in ichor and if the target takes any fire damage before the ichor dries (within 3 rounds), the target takes an additional 14 ({@damage 4d6}) fire damage." - ] - }, - { - "name": "Grenade of Remorse", - "source": "GHMG", - "page": 414, - "rarity": "rare", - "wondrous": true, - "entries": [ - "This substance, harvested from the tears of a {@creature remorseful storm|GHMG}, proves toxic to creatures of unnatural origins. You can throw the grenade up to 30 feet as an action, and all creatures within 20 feet of the point of impact are covered in the grenade's contents.", - "Upon contact with this liquid, all fiends, aberrations, or undead creatures must succeed on a {@dc 17} Constitution saving throw, taking 28 ({@damage 8d6}) psychic damage on a failed save, or half as much damage on a successful one. All other creature types take no damage." - ] - }, - { - "name": "Gristaline", - "source": "GHMG", - "page": 414, - "type": "P", - "rarity": "uncommon", - "ability": { - "static": { - "str": 19 + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Styrkvisnar.webp" + } } - }, - "entries": [ - "This gruesome mixture is made from ground {@creature mouruge|GHMG} bones, along with rotten meat and mud. When consumed, your Strength score changes to 19 for one hour. The potion has no effect on you if your Strength is greater than 19. You also have disadvantage on Intelligence ability checks and saving throws for the duration." ] }, { - "name": "Hogs' Wash", + "name": "Sunwraith", "source": "GHMG", - "page": 414, - "type": "P", - "rarity": "rare", "entries": [ - "This foul-tasting tea is brewed from the powdered tusks of {@creature doom boar|GHMG|doom boars}. If you drink this potion, it acts as a {@spell remove curse}. Additionally, hogs' wash can be used as a component in removing stronger curses that cannot be removed with a normal remove curse casting. (See Grim Hollow: The Campaign Guide for {@book more details on curse removal|GH|3|Curing}.)" - ] - }, - { - "name": "Imp Potion of Fire Resistance", - "source": "GHMG", - "page": 209, - "type": "P", - "resist": [ - "fire" + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "An eclipse can drive the superstitious to extremes. But imagine an eclipse charging at you with murderous intent. That's a sunwraith." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Corrupted Celestials", + "page": 328, + "entries": [ + "Powerful fiendish or undead beings seek ways to harness and pervert celestial power. Sunwraiths result when such creatures succeed in corrupting a mighty celestial and stripping it of its sense of self." + ] + }, + { + "type": "entries", + "name": "Living Eclipse", + "page": 328, + "entries": [ + "Sunwraiths are luminous, vaguely humanoid beings of white light with a golden halo. When the pious approach, the sunwraith reveals its shadowy form, like that of an eclipse, with a luminous or prismatic corona." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 328, + "entries": [ + "When a sunwraith dies, it disintegrates, leaving behind a golden gem shot through with obsidian veins. This jewel is a {@item gem of brightness} with {@dice 2d10} charges. The jewel can be thrown up to 60 feet, where it is destroyed as it releases a flame strike (save {@dc 15}) that has a {@chance 50|50% chance|Sunwraith|The jewel deals necrotic damage.|The jewel deals radiant damage.} to deal necrotic damage rather than radiant, and it deals 1 extra damage of that type per charge the gem had remaining." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 328, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 328, + "entries": [ + "Celestials can be corrupted, and a sunwraith is a product of one corrupting process. When the corrupt celestial kills, it can subjugate the victim's spirit." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 328, + "entries": [ + "Sunwraiths are resistant to necrotic and radiant damage, and they deal that damage. Magic weapons are most effective against this monster." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 328, + "entries": [ + "A sunwraith's corona flashes when someone who isn't next to the sunwraith harms it. This flash can be blinding." + ] + } + ] + } + ] + } ], - "vulnerable": [ + "images": [ { - "vulnerable": [ - "acid", - "bludgeoning", - "cold", - "force", - "lightning", - "necrotic", - "piercing", - "poison", - "psychic", - "radiant", - "slashing", - "thunder" - ], - "note": "on a 10% chance", - "cond": true + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Sunwraith.webp" + } } - ], - "tier": "minor", - "rarity": "uncommon", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "An imp's scales and bones can be used to create a potion of fire resistance with a {@dc 15} Intelligence ({@skill Arcana}) ability check from a character proficient in {@item alchemist's supplies|PHB}. This takes 2 hours and 10 gp of materials. However, there's a {@chance 90|10% chance|Imp|The potion acts normally|The potion imparts fulnerability to all damage except fire.} that the person taking the potion will be vulnerable to all other damage.", - "When you drink this potion, you gain resistance to fire damage for 1 hour." ] }, { - "name": "Ithjar Hide Armor", + "name": "Suture Golem", "source": "GHMG", - "page": 172, - "type": "MA", - "rarity": "unknown (magic)", - "weight": 12, - "ac": 13, - "dexterityMax": 9999, "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Popular superstition says wearing ithjar teeth or hide imparts some of the creature's nimbleness to the wearer. This belief isn't wholly true, but someone who has proficiency with {@item leatherworker's tools|PHB} can make hide armor from the hide that has a base AC of 13 and allows a wearer to apply their full Dexterity bonus to AC. Creating this armor takes 10 days.", - "This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor." - ] - }, - { - "name": "Javelin of Ithjar Lightning", - "source": "GHMG", - "page": 173, - "baseItem": "javelin|phb", - "type": "M", - "tier": "major", - "rarity": "uncommon", - "weight": 2, - "weaponCategory": "simple", - "property": [ - "T" + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Just because it's made to gather corpses doesn't mean it can't harm the living." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Corpse Seeker", + "page": 329, + "entries": [ + "Gathering corpses for necromantic rituals is difficult, dirty work. Powerful arcanists delegate that work to constructs. Suture golems are that sort of construct, made to bring corpses back to their masters. If corpses are hard to find, the golem can make them." + ] + }, + { + "type": "entries", + "name": "Wire Body", + "page": 329, + "entries": [ + "A suture golem is a hulking mass of flesh and tough wire. The magic imbued in the construct allows it to use its filaments as limbs. These entangling threads work well to grab and hold those the golem intends to return to its master." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 329, + "entries": [ + "Someone who has proficiency with {@item weaver's tools|PHB} can use the wire from one suture golem to make a {@item living net|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 3 days of work and other materials worth 100 gp. Someone must cast {@spell hold person} on the net each day of its crafting." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 329, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 329, + "entries": [ + "Suture golems are constructed of body parts and wires. Necromancers use them to collect corpses. However, the golem can use its abilities to entangle and restrain living beings." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 329, + "entries": [ + "A suture golem is immune to nonmagical weapon attacks. However, adamantine weapons can harm it, as can slashing weapons, although adamantine or magic slashing weapons are more effective. The golem's attacks are magical." + ] + } + ] + } + ] + } ], - "range": "30/120", - "dmg1": "1d6", - "dmgType": "P", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "The central fang of a stormborn ithjar can be fashioned into a {@item Javelin of Ithjar Lightning|GHMG|javelin of lightning} that deals {@damage 2d8} lightning damage and {@damage 2d8} thunder damage instead of only {@damage 4d6} lightning damage. A creature hit by the javelin must also succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. Someone who has proficiency with {@item smith's tools|PHB} can make this weapon with 10 days of work and other materials worth 250 gp. Somebody must also cast {@spell thunderwave} on the weapon three times during its creation.", - "This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a {@dc 13} Dexterity saving throw, taking {@damage 2d8} lightning damage and {@damage 2d8} thunder damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus {@damage 2d8} lightning damage and {@damage 2d8} thunder damage.", - "The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon." + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SutureGolem.webp" + } + } ] }, { - "name": "Knifetooth Studded Leather Armor", + "name": "Svangras", "source": "GHMG", - "page": 152, - "type": "LA", - "resist": [ - "fire" - ], - "tier": "major", - "rarity": "rare", - "reqAttune": true, - "weight": 13, - "ac": 12, - "bonusAc": "+1", "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "The tattered, scorched leathers of a Knifetooth firebrand can become infused with magic. Cleaning and fitting them takes someone who has proficiency with {@item leatherworker's tools|PHB} 5 days and materials worth 250 gp. The finished armor is {@item Knifetooth studded leather armor|GHMG|studded leather armor of resistance (fire) that also confers a +1 bonus to AC}.", - "Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "In a world fraught with danger, sometimes even the underfoot flora is deadly." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cursed Grass", + "page": 330, + "entries": [ + "Stories claim that imps plant svangras, but it really grows in places where travelers died, particularly from {@condition exhaustion}. Svangras is a bulb plant that looks like a large onion that can move on small tendrils. When svangras forms, grass in its area falls under its control. Anyone walking on svangras is said to be doomed to unending {@condition exhaustion}." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 330, + "entries": [ + "Where svangras grows, treasure and remains might be found. Finding valuables could require searching the area, and a search could turn up almost anything. The value tends to be 50 gp or fewer." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 330, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}):", + "page": 330, + "entries": [ + "Svangras can easily be mistaken for an ordinary onion." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 330, + "entries": [ + "Svangras is immune to being {@condition blinded}, {@condition deafened}, and {@condition frightened}." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 330, + "entries": [ + "Being close to svangras allows the plant to sap your life force." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Svangras.webp" + } + } ] }, { - "name": "Knifewing Cape", + "name": "Swarm of Ears", "source": "GHMG", - "page": 414, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "bonusAc": "+1", "entries": [ - "While wearing this cloak made from the skin of 20 {@creature knifewing|GHMG|knifewings}, you gain a +1 bonus to AC. In addition, when you fall while wearing this cloak, you descend 60 feet per round and take no damage from falling." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "I was minding my business, digging in the mines, and my ear ripped off my head and flew away!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Obscure Omen", + "page": 331, + "entries": [ + "Ears heed the call, the hum, of the {@creature kokela|GHMG}. Those near but unaware of the {@creature kokela|GHMG} can lose their right ear. It rips off the head and flies away, heading for the {@creature kokela|GHMG}. This weird loss of ears is a sign of the end, an odd and obscure event that herald's the {@creature kokela|GHMG|koklea's} singing the final song." + ] + }, + { + "type": "entries", + "name": "Despicable Devotion", + "page": 331, + "entries": [ + "Swarms of ears are devoted to protecting the {@creature kokela|GHMG} and ensuring it can achieve its only purpose. These swarms attack anything that isn't aiding the {@creature kokela|GHMG}, such as the chosen one and that individual's allies. A swarm can sacrifice itself to keep the {@creature kokela|GHMG} alive. Swarms of ears might also be found roaming, performing some bizarre tasks only it and the {@creature kokela|GHMG} know." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 331, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can sew the still-living ears that remain after a swarm of ears disperses to create a {@item cloak of the listener|GHMG} {@homebrew |(see chapter 4)}. If a swarm uses Sacrifice, no ears remain alive. Crafting the cloak takes 5 days and requires other materials worth 500 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 331, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 331, + "entries": [ + "The swarm of ears is bizarre and might seem harmless, but it overwhelms with psychic dissonance and releases wax to hinder movement." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 331, + "entries": [ + "This swarm can sacrifice itself to the {@creature kokela|GHMG}, healing that abomination." + ] + }, + { + "type": "entries", + "name": "{@dc 25} Intelligence ({@skill Arcana}):", + "page": 331, + "entries": [ + "As with the {@creature kokela|GHMG}, a deafened swarm is significantly weakened." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SwarmofEars.webp" + } + } ] }, { - "name": "Lindwyrm Venom", + "name": "Tachna", "source": "GHMG", - "page": 415, - "type": "P", - "rarity": "very rare", - "poison": true, "entries": [ - "This terrible venom is extracted and distilled from the deadly {@creature lindwyrm|GHMG}. It can be delivered via ingestion or a wound. A creature exposed to the venom must succeed on a {@dc 18} Constitution saving throw or take 36 ({@damage 8d8}) poison damage and be {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength and Dexterity skill checks and saving throws." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Works of art can truly captivate with their physical and emotional beauty. Sometimes the trick becomes freeing yourself from this captivity." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Warped Works", + "page": 332, + "entries": [ + "Tachnae are created when powerful aberrations manifest in proximity to (or create) works of art. Chaotic energy from the Aether Kindred mutates the artwork, giving them sentience and malicious appetites. This most often affects paintings, frescos, mosaics, and tapestries." + ] + }, + { + "type": "entries", + "name": "Captivating Content", + "page": 332, + "entries": [ + "Tachnae feed upon creatures who gaze upon or touch them. Victims of tachna attacks may notice subtle changes in the surface of the artwork's medium and abnormalities in the subject content. For example, a summer landscape may show signs of rot spreading through the greenery, portrait faces twist into wicked, baleful grins, and buildings crumble or walls begin to bleed." + ] + }, + { + "type": "entries", + "name": "Macabre Endings", + "page": 332, + "entries": [ + "Creatures killed by a tachna are depicted as hidden details within the work of art." + ] + }, + { + "type": "entries", + "name": "Garish Galleries", + "page": 332, + "entries": [ + "Powerful bursts of energy from the prison realm of the Aether Kindred can corrupt nearby galleries or museums. If left unchecked, these sentient demiplanes spread, threatening entire communities." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 332, + "entries": [ + "When the tachna is defeated, the chaotic energy that cause the mutation is driven from the creature, making it a normal work of art. These works of art often fetch twice their normal prices by collectors who revel in the knowledge that the work has been touched by otherworldly forces.", + "Any equipment worn or carried by previous victims of the tachna are ejected when the creatures is killed.", + "There's a {@chance 90|10% chance|Tachna|The pigments can be used to create marvelous pigments.|The pigments are mundane.} that any tachna comprised of paint or dye leaks forth a substance that can be transformed into {@item Nolzur's Marvelous Pigments|DMG|marvelous pigments}. The process involves someone proficient with {@item painter's tools|PHB} succeeding on a {@dc 20} Intelligence ({@skill Arcana}) check after spending 3 days and 500 gp worth of components. This creates 1 pot of the pigment." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 333, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 333, + "entries": [ + "Tachnae have never been known to inhabit wood carvings or stone monuments due to their close ties to the natural world." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 333, + "entries": [ + "A well-known art district became infested with tachnae once. The entire section of town was abandoned and cordoned off." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 333, + "entries": [ + "A tachna forms a sentient demiplane within warped works of art. The belongings of those killed by a tachna spill onto the ground, along with the survivors who vanquish it." + ] + } + ] + } + ] + } ], - "poisonTypes": [ - "ingested", - "injury" + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tachna.webp" + } + } ] }, { - "name": "Living Net", + "name": "Tangle Weed", "source": "GHMG", - "page": 415, - "baseItem": "net|PHB", - "type": "R", - "rarity": "uncommon", - "weight": 3, - "weaponCategory": "martial", - "property": [ - "S", - "T" + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Tangle weed, tangle weed, grows in the lake.", + "Tangle weed, tangle weed, your neck will break.", + "Tangle weed, tangle weed, pulls you down.", + "Tangle weed, tangle weed, you will drown." + ], + "from": "children's nursery rhyme" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hiding in Plain Sight", + "page": 334, + "entries": [ + "Tangle weeds grow in stagnant lakes and slow-moving rivers amidst other plants and algae. The long, feathery strands are difficult to differentiate from less dangerous lake plants." + ] + }, + { + "type": "entries", + "name": "Drowning Danger", + "page": 334, + "entries": [ + "While tangle weed constricts its prey, the real danger is the environment. Tangle weed drags its prey underwater where drowning is possible." + ] + }, + { + "type": "entries", + "name": "Whipping Strands", + "page": 334, + "entries": [ + "Pulling a victim free of the tangle weed is harder than it looks. The plant makes attacks against any creature pushed, pulled, or shoved out of its grasp, often grabbing the victim again before allies move them clear." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 334, + "entries": [ + "The strands of a tangle weed can be gathered and combined with 25 gp of components to create a {@item potion of growth|DMG}. This requires a proficient arcanist to succeed on a {@dc 15} Intelligence ({@skill Nature}) check after 4 hours of work." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 334, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 334, + "entries": [ + "Tangle weed looks like normal lake-grown seaweed, but it feeds on the rotting corpses of those it drags into stagnant lakes." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 334, + "entries": [ + "Tangle weed constricts its victims, dragging them underwater." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 334, + "entries": [ + "When a creature is broken out the tangle weed's {@action grapple}, it makes another attack against them as a reaction to potentially {@action grapple} them again." + ] + } + ] + } + ] + } ], - "range": "5/15", - "entries": [ - "This net is made of wire and thread from a {@creature suture golem|GHMG}. The net coils and moves on its own as if it were alive. The net moves and tightens to better {@condition restrained|PHB|restrain} a creature caught within. A {@dc 15} Strength check is required to break free, and it has an AC of 15. Dealing 15 points of slashing damage also frees the trapped creature. Additionally, if the net is destroyed, the threads reconnect and repair after 1 minute." - ] - }, - { - "name": "Lycanthropy Antidote", - "source": "GHMG", - "page": 415, - "type": "P", - "rarity": "rare", - "entries": [ - "This silvery potion, made with {@creature fzeg|GHMG} blood, is dotted with flecks of red. Drinking this liquid removes the curse of werewolf lycanthropy." - ] - }, - { - "name": "Magebane Bomb", - "source": "GHMG", - "page": 415, - "rarity": "rare", - "wondrous": true, - "entries": [ - "This bubbling liquid is distilled from the remains of a {@creature magebane ooze|GHMG}. You can throw the container at an enemy's weapon or armor, or at a spellcaster.", - "Make a simple ranged weapon attack. On a hit, the target takes 3 ({@damage 1d6}) acid damage, and their weapon takes a \u22121 penalty to attacks and damage or their armor takes a \u22121 penalty to the AC it offers until they complete a long rest.", - "If the target is a spellcaster and you hit them with the bomb, for 1 minute they take a \u22121 penalty to hit with spell attacks, and the DCs of their saving throws against spells they can decrease by 1." + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TangleWeed.webp" + } + } ] }, { - "name": "Malleus Macabre", + "name": "Tar Creep", "source": "GHMG", - "page": 415, - "baseItem": "greatclub|PHB", - "type": "M", - "rarity": "very rare", - "reqAttune": "by a fighter or barbarian", - "reqAttuneTags": [ - { - "class": "fighter" - }, - { - "class": "barbarian" - } - ], - "curse": true, - "weight": 10, - "weaponCategory": "simple", - "property": [ - "2H" - ], - "dmg1": "1d8", - "dmgType": "B", - "bonusWeapon": "+4", - "critThreshold": 17, "entries": [ - "This weapon is a blunt but jagged-edged bludgeon that is the object form of a {@creature kokela|GHMG}. You gain a +4 bonus to damage rolls made with this weapon, and attack rolls made with this weapon score a critical hit on a roll of 19 or 20. If you have abilities that increase your critical range with melee weapon attacks, this weapon scores a critical hit on a roll of 17\u201320.", { "type": "entries", - "name": "Curse", "entries": [ - "This weapon is cursed. Attuning to it curses you until you spend one year at least a mile away from the weapon. While you remain cursed, you're unwilling to part with the club, always keeping it within reach. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.", - "Whenever you roll a critical hit with this weapon, after damage is normally dealt, there is a {@chance 75|25% chance|Malleus Macabre|Nothing happens.|A 9th-level cloudkill spell is cast centered on the weilder.} the malleus macabre casts a 9th-level {@spell cloudkill} spell centered on you." + { + "type": "quote", + "entries": [ + "The slithering thing stank of pitch. It said not a word as it drowned your father within its slick skin." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Elemental Hate", + "page": 335, + "entries": [ + "A tar creep is a toxic, volatile elemental that slithers into the material world to sow destruction. The creature doesn't speak, but it looses chuckling gurgles as it kills, and it gyrates in mockery of the pain and anger of others. Each kill emboldens the tar creep more." + ] + }, + { + "type": "entries", + "name": "Pitch Dwellers", + "page": 335, + "entries": [ + "In bubbling tar pits or where oily sludge flows, tar creeps lurk. A tar creep seeks such areas of comfort, moving about only when forced to, destroying all life in its path. If such life comes close to a creep's sanctuary, it slips out, slyly at first, until it gets close enough to strike. Then, the creep rises in roughly humanoid form and engulfs its prey." + ] + }, + { + "type": "entries", + "name": "Tar Juggernaut", + "page": 336, + "entries": [ + "Tar creeps grow as they absorb organic material. They can become massive. In such a form, the juggernaut, fearing nothing, gives up all subtlety. It rolls over foes, killing indiscriminately and without remorse." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "page": 336, + "entries": [ + "A tar creep doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 336, + "entries": [ + "The remains of a tar creep can be used as the main ingredient for {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. The remains of one tar creep provides enough pitch to cut the cost of making ten {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire} by 50%. A tar juggernaut provides enough material to cut the cost for twenty-five flasks." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 336, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 336, + "entries": [ + "Tar creeps are elementals with resistances to nonmagical damage and immunity to poison." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 336, + "entries": [ + "A tar creep isn't vulnerable to fire, but it continues to burn if it ignites. This fire hurts the tar creep, but it can also ignite the elemental's foes." + ] + } + ] + } ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TarCreep.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TarJuggernaut.webp" + } + } ] }, { - "name": "Mask of the Maestro", + "name": "The Churning", "source": "GHMG", - "page": 415, - "rarity": "uncommon", - "wondrous": true, - "curse": true, - "charges": 3, "entries": [ - "Carved from yew, this mask is shaped in the likeness of a beast's visage and has 3 charges. While wearing the mask, you can expend 1 charge and use the mask to cast the {@spell polymorph} spell on yourself. The magic lasts for only 1 minute.", { "type": "entries", - "name": "Curse", "entries": [ - "This item is cursed. Wearing it curses you until you are targeted by a {@spell remove curse} spell or similar magic. While you remain cursed, you cannot remove the mask." + { + "type": "quote", + "entries": [ + "You'll see it coming, days ahead, but you can't stop it. Like the turn of the world, it's inevitable. But with destruction comes new life, as is the way of things." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mountain, Monster", + "page": 64, + "entries": [ + "The Churning is an enormous wandering ooze that resembles a moving hill and smells like earth and rock. Thought to be unique, it devastates everything it passes over. From villages to forests, the Churning carves an endless line of destruction. Left in its wake is rich soil, the opportunity for regrowth. The Churning can be as long as half a mile and at least 60 feet wide." + ] + }, + { + "type": "entries", + "name": "Endlessly Onward", + "page": 64, + "entries": [ + "The Churning stops for nothing and no one. It can't. Sages say that if the Churning is stopped, its insides will seize up, resulting in a swift and sudden demise. But if the creature dies, it or another of its kind reappears somewhere in the world within a few decades, although sometimes sooner and sometimes much longer." + ] + }, + { + "type": "entries", + "name": "Ooze Nature", + "page": 64, + "entries": [ + "The Churning doesn't require sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 64, + "entries": [ + "Most of the objects the Churning keeps inside it eventually break down to constituents of rich soil. The Churning's remains contain vast amounts of pulverized material, from wood chips to rubble\u2014more than it seems the Churning could contain, despite its size. Magic items survive longer, and some the Churning can't break down. More than one tale of the Churning tells of heroes who temporarily stopped the creature, finding a magic device they needed for further exploits in the remains. It's as if the Churning, as a bizarre force of balance and rebirth, is an instrument of fate in this way." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 64, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 64, + "entries": [ + "It's easy to follow the Churning. Look for a wide line of rich, tilled soil." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 64, + "entries": [ + "The Churning has plowed through several cities, but the soil left behind allowed for rapid regrowth, resulting in larger and more prosperous settlements." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 64, + "entries": [ + "The Churning has poor senses and no volition to hunt or kill creatures, especially those out of its reach. The best way to avoid death from the Churning is to avoid the Churning." + ] + } + ] + } ] } - ], - "attachedSpells": [ - "polymorph" - ] - }, - { - "name": "Master of Ceremonies' Whip", - "source": "GHMG", - "page": 369, - "baseItem": "whip|phb", - "type": "M", - "rarity": "none", - "reqAttune": true, - "weight": 3, - "value": 200, - "weaponCategory": "martial", - "property": [ - "F", - "R" - ], - "dmg1": "1d4", - "dmgType": "S", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "The wretched master of ceremonies' whip retains some of its magic. In the hands of a creature attuned to it, this magic whip deals an extra {@damage 2d4} psychic damage to any target it hits." - ] - }, - { - "name": "Morose Monocle", - "source": "GHMG", - "page": 415, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "While wearing this opaque, grey eyepiece, you can see any humanoid creature experiencing significant pain, sorrow, or guilt, as well as any {@creature grief eater|GHMG|grief eaters} within 60 ft. of you. These creatures are seen as white silhouettes that shine brighter the stronger their emotional turmoil.", - "However, the wearer cannot discern anything else looking through the monocle, and creatures with one eye using the monocle are considered blind while looking through the eyepiece.", - "While wearing the monocle, you also gain advantage on Wisdom ({@skill Insight}) checks made to gauge a creature's emotions." ] }, { - "name": "Mukad Venom", + "name": "The Fractured", "source": "GHMG", - "page": 228, - "type": "G", - "rarity": "none", - "poison": true, "entries": [ - "A creature subjected to this poison takes {@damage 1d6} poison damage. The creature must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature drops to 0 hit points while {@condition poisoned} in this way, it becomes stable, but it is {@condition poisoned} for 1 hour and {@condition paralyzed} while {@condition poisoned} in this way." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Those brutal murders could only be the work of a true monster. I'm sure that mild-mannered investigator who was interviewing witnesses will catch the beast." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Buried Rage", + "page": 122, + "entries": [ + "On the surface, those known as the fractured seem no different than any other member of society. They adhere to rules of conduct and go about their business as usual when in public, but this behavior is a façade. When given free reign, they transform into swollen creatures of limitless rage." + ] + }, + { + "type": "entries", + "name": "Mask of Civility", + "page": 122, + "entries": [ + "The fractured avoid revealing their true nature. Keeping their identity hidden is one of their primary goals, so they retreat to an isolated area before transforming. Once changed, they seek to eliminate witnesses and flee only as a last resort." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 122, + "entries": [ + "Fractured people carry items normal for their public persona. Many craft this persona to be as unlike their true, enraged form as possible. As a result, they often possess objects of delicate or expensive craftsmanship, such as silk handkerchiefs, fine clothing, or jewelry. Clothing seldom survives the fractured person's rage intact." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 123, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 123, + "entries": [ + "Certain individuals have split identities\u2014one of civil refinement and another of unbridled rage. These people are called the fractured." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 123, + "entries": [ + "Fractured can hide in plain sight. Outwardly polite and upstanding members of society, wicked fractured indulge their violent impulses whenever they feel they can escape detection. Those with more scruples might still use their rage to commit crimes." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 123, + "entries": [ + "When unleashing their rage, the fractured's appearance alters to the point that features are unrecognizable. Crimes committed in this form are hard to link to the fractured's public persona." + ] + } + ] + }, + { + "type": "inset", + "page": 123, + "name": "GM Advice:", + "entries": [ + "In general, fractured are in control of their transformations, even if they are not totally rational when transformed. They revel in their dual-natured destruction, electrified by the violence while enraged, then thrilled by the secret that they must cover up.", + "Adventures can be created where the fractured are not in control\u2014 or even aware\u2014of their transformations. This could be caused by some outside force. Tracking down first who the fractured are, and then who is causing their troubles, is a strong plot of an investigative adventure." + ] + } + ] + } ], - "poisonTypes": [ - "injury", - "ingested" - ] - }, - { - "name": "Muscle Graft", - "source": "GHMG", - "page": 415, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "ability": { - "str": 2 - }, - "entries": [ - "Created through a gruesome process using the treated muscle tissue of a {@creature Bugbear Vampire (Young)|GHMG|bugbear vampire}, this magical prosthetic can be grafted to a living creature. When you do this, you gain a +2 bonus to your Strength score.", - "However, you are also overwhelmed with a deep desire for raw blood and rare meat, and each week for a year you must succeed on a {@dc 10} Constitution saving throw or else become a {@creature vampire spawn|GHMG} with no progenitor. The process of grafting the muscle is quite dangerous requiring, a {@dc 15} Constitution saving throw during attunement. Failing this saving throw weakens the body, causing you to lose 2 points of Constitution." + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TheFractured.webp" + } + } ] }, { - "name": "Necrotic Poison", + "name": "The Laethlyn", "source": "GHMG", - "page": 80, - "type": "P", - "tier": "minor", - "rarity": "uncommon", "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Glands within a darkfeather's skull can be harvested and processed into one dose of a {@item necrotic poison|GHMG}, which acts as a {@item potion of poison} that inflicts both poison and necrotic damage if invested. Harvesting and preparing the poison requires proficiency with a {@item poisoner's kit|PHB}, takes 4 hours, and requires a successful {@dc 12} Intelligence check.", - "This concoction looks, smells, and tastes like a {@item potion of healing} or other beneficial potion. However, it is actually poison masked by illusion magic. An {@spell identify} spell reveals its true nature.", - "If you drink it, you take {@damage 3d6} poison damage and a further {@damage 3d6} necrotic damage, and you must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned}. At the start of each of your turns while you are {@condition poisoned} in this way, you take {@damage 3d6} poison damage and a further {@damage 3d6} necrotic damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison and necrotic damage you take on your subsequent turns decreases by {@dice 1d6}. The poison and necrosis ends when the damage decreases to 0." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Only the desperate would call on the 'mercy' of the Laethlyn. She has none. And if she decides that you've committed a crime against the land she protects, you may suffer a worse fate than any you were trying to escape." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Defender of Nature", + "page": 182, + "entries": [ + "The Laethlyn, a powerful fey creature that works outside the politics of the fey courts, is deeply connected to the natural spaces of Etharis. They brook no intrusion by those who do not have those same interests at heart. The Laethlyn tends to plants and beasts of the wilderness, raising them to be both companions and defenses against incursions by the so-called civilized world. They also attempt to heal those creatures who've succumbed to the mutating powers of the Beast. However, if healing is impossible, they consider a quick death a mercy and an obligation. They also see lycanthropes and undead as abominations that need cleansing off the face of Etharis." + ] + }, + { + "type": "entries", + "name": "Druidic Knowledge", + "page": 182, + "entries": [ + "After generations of walking the isolated forests of Etharis, the Laethlyn is a source of much esoteric lore. To those who prove themselves allies, rather than threats, the Laethlyn could be an unparalleled source of knowledge and history for druids and others who want a deeper understanding of the natural world or the things that endanger it." + ] + }, + { + "type": "entries", + "name": "Beautiful and Dangerous", + "page": 182, + "entries": [ + "The Laethlyn appears as a lithe elven form with delicate antlers and the light fur of a deer. Closer examination, however, reveals that their fur hides strong vines and barbed thorns, which are devastating when used as weapons." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 183, + "entries": [ + "Rumors in ancient texts have it that planting the Laethlyn's heart in soil that has never been trodden upon by mortal foot and watering it daily for 30 days will grow a single sapling of great power. Any druid that subsequently expends 10 spell slots of 4th level or higher on the living sapling can magically shape it into a {@item staff of the woodlands|DMG}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 183, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 183, + "entries": [ + "The old forests are sometimes protected by powerful fey like the Laethlyn, and travelers who enter without permission are often never heard from again." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 183, + "entries": [ + "Magical plants like {@creature thunderblossom|GHMG|thunderblossoms} and {@creature lightning vine|GHMG|lightning vines} are sometimes grown by the fey as a form of defense against intrusions into their domain." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Wisdom ({@skill Animal Handling}):", + "page": 183, + "entries": [ + "Intelligent beasts are often companions of druids and fey creatures, which sometimes awaken them fully into sentient beings. The Laethlyn surrounds themselves with such creatures." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature} or {@skill History}):", + "page": 183, + "entries": [ + "The Laethlyn has lived for centuries and has destroyed more than a few mortals, celestials, and fiends who sought their fealty." + ] + }, + { + "type": "entries", + "name": "{@dc 25} Intelligence ({@skill Nature}):", + "page": 183, + "entries": [ + "The Laethlyn supposedly knows where to find nature artifacts of great power that were hidden in their woods long ago. What properties these artifacts have is something only they know." + ] + } + ] + } + ] + } ], - "lootTables": [ - "Magic Item Table B" + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Laethlyn.webp" + } + } ] }, { - "name": "Net of Maiden's Hair", + "name": "Thornhost", "source": "GHMG", - "page": 416, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, "entries": [ - "Sewn from the plant creature known as maiden's hair, this sweet-smelling piece of headgear bestows lingering magical properties.", - "While wearing the net on your head, you have advantage on Charisma ({@skill Persuasion}) checks. Additionally, you can use a bonus action instead of an action to escape {@action grapple|PHB|grapples}, and you have advantage on such checks." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "I always carry a knife around these parts. Some of the plants around here have poison thorns, sure, but others have something far worse." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Grisly Puppeteers", + "page": 337, + "entries": [ + "Often mistaken for zombies, thornhosts are parasitic plants that propagate through burrowing thorns. Once the thorns sink into flesh, they spread roots throughout the body, eventually controlling the still-living but brain-dead body of the host. This body withers as if from a wasting disease, and a thorny mass forms in the abdomen." + ] + }, + { + "type": "entries", + "name": "Walking Bomb", + "page": 337, + "entries": [ + "Once a thornhost has matured, the central mass swells and becomes unstable. The plant forces the body toward areas of high population, seeking to maximize the number of potential hosts. When its life becomes endangered, the plant bursts, shooting thorny seeds in all directions." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 337, + "entries": [ + "Thorns from a thornhost can be fashioned into {@item dart|PHB|darts} or {@item Blowgun Needle|PHB|blowgun needles}. Each thornhost produces {@dice 4d4} thorns useful for this purpose. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can make the darts or needles. A creature struck by one of these darts or needles must succeed on a {@dc 10} Constitution saving throw at the end of their next turn or take {@damage 1d4} piercing damage as the semiliving thorn burrows in. A creature can prevent the extra damage by taking an action to remove the clinging dart point or needle. Each dart or needle functions this way only once and is ruined after use, its point missing." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 337, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 337, + "entries": [ + "A thornhost is a plant creature that infests and controls a humanoid body. The thornhost's thorns burrow into a victim to grow a new plant." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Nature}):", + "page": 337, + "entries": [ + "When in danger or among numerous potential hosts, the plant can explode, spreading thorns over a wide area." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Thornhost.webp" + } + } ] }, { - "name": "Nightmare Staff", + "name": "Torcheater", "source": "GHMG", - "page": 416, - "type": "M", - "rarity": "uncommon", - "reqAttune": true, - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V" - ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "recharge": "dusk", - "rechargeAmount": 3, - "charges": 3, - "staff": true, - "entries": [ - "This twisted staff is created from the remains of a {@creature marra|GHMG}. It has 3 charges and regains its expended charges daily at dusk. When a creature you can see within 60 feet of you damages you while you hold this staff, you can use your reaction to expend 1 of the staff's charges to force the creature to succeed on a {@dc 13} Intelligence saving throw. On a failure, the creature sees a phantasm that causes it to be {@condition frightened} of you until the end of its next turn. If the creature is already {@condition frightened}, it also takes 7 ({@damage 2d6}) psychic damage." - ] + "_copy": { + "name": "Unusual Beasts", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + "Torcheaters are small batlike creatures that feed on fire, swooping down to douse torches and campfires." + ] + } + ] + } + } + } }, { - "name": "Paralyzing Bolt", + "name": "Toymaker", "source": "GHMG", - "page": 416, - "baseItem": "crossbow bolt|PHB", - "type": "A", - "rarity": "uncommon", - "weight": 0.05, "entries": [ - "These serpent tooth-tipped crossbow bolts cause the target's muscles to become rigid, {@condition paralyzed|PHB|paralyzing} the target until the end of your next turn unless they succeed on a {@dc 10} Constitution saving throw. Once it hits a target, the ammunition is no longer magical." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Good little children get to sleep through the night. Bad little children get a visit from the toymaker." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Evil Hunter of the Naughty", + "page": 338, + "entries": [ + "Dark, cold nights bring out a hunter with a keen eye for wrongdoers. The creature known as the toymaker scouts settlements, searching for people with dark secrets. Such a person gets a nocturnal visit, leaving their household a bloody graveyard. The toymaker targets those who have committed terrible acts, but it has no qualms attacking anyone standing in the way." + ] + }, + { + "type": "entries", + "name": "A Sight of Blood and Bone", + "page": 338, + "entries": [ + "The toymaker is a hunched, skinless humanoid with bone poking through bare muscle. It has a grinning face covered in a white \"beard\" of boney spines. When the toymaker is angry or excited, its grin grows wider, and its beard chitters as the spines click together. However, it can also appear as a white-haired human with a jolly countenance, especially when creating its toys." + ] + }, + { + "type": "entries", + "name": "Footsteps on the Roof", + "page": 338, + "entries": [ + "The toymaker enters houses by nontraditional means, such as the attic or chimney. When people know a toymaker is about, they block their windows and keep fires burning through the night. In addition to its unusual entrance habits, the toymaker rarely leaves tracks." + ] + }, + { + "type": "entries", + "name": "Bag of Toys", + "page": 338, + "entries": [ + "The toymaker stuffs victims in a great leather bag. Back in its lair, the toymaker puts survivors to work making \"toys\" out of remnants of other victims. These survivors work this way until they escape or die. Someone who can no longer make toys becomes a toy." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 338, + "entries": [ + "The toymaker's bag of toys is made from a strange material and can hold much more than its exterior size indicates. This can be made into a {@item bag of holding}, but it must be refined from its previous macabre use. Someone who has proficiency with {@item leatherworker's tools|PHB} can apply fresh oils produced by someone who has proficiency with {@item alchemist's supplies|PHB}, using materials worth 100 gp. Someone must also cast {@spell remove curse} on the bag. The process takes 8 hours, and the leatherworker and alchemist must succeed on a {@dc 13} Intelligence check with their tools. If {@spell remove curse} isn't cast on the bag, or the alchemist's check fails, the bag can, if the GM chooses, become a {@item bag of devouring}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 338, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 339, + "entries": [ + "The toymaker knows what crimes and wrongdoings others have committed, and it uses this information to choose its prey. The worse a person's crimes, the more likely they are to get a visit from the toymaker." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 339, + "entries": [ + "The toymaker has innate magical abilities that allow it to change size and unlock doors. It's a winter fey inured to cold." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 339, + "entries": [ + "The toymaker can produce toy servants from a huge bag that it carries. These servants are dangerous and extremely aggressive." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Toymaker.webp" + } + } ] }, { - "name": "Periapt of Proof against Poison and Paralysis", + "name": "Trennensel", "source": "GHMG", - "page": 197, - "immune": [ - "poison" - ], - "conditionImmune": [ - "paralyzed", - "poisoned" - ], - "tier": "major", - "rarity": "rare", - "wondrous": true, - "weight": 1, "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency with {@item alchemist's supplies|PHB} can take four lupilisk venom fangs, or just the two fangs of one lupilisk elder, and treat them with reagents worth 250 gp per tooth for 3 days. A successful treatment requires the alchemist to succeed on a {@dc 15} Intelligence or Wisdom check. During the treatment time, somebody must also cast {@spell lesser restoration} on the fangs. After a successful treatment, someone who has proficiency with {@item jeweler's tools|PHB} can fashion the fangs, now blackened, into a necklace, creating a {@item periapt of proof against poison and Paralysis|GHMG|periapt of proof against poison}. If the wearer attunes to the periapt, the amulet also provides that wearer immunity to being {@condition petrified}.", - "This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the {@condition poisoned} condition and have immunity to poison damage." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The cattle lows mournfully as the twisted shape, batlike and somehow childlike, drinks deeply of the bovine's blood. The farmer blanches before dropping his pitchfork and fleeing in terror." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Flying Blood Drinkers", + "page": 342, + "entries": [ + "Trennensels are batlike and hairless. They come in a variety of skin colors, and they can be mistaken for flying humanoids. They drink blood. Due to their lack of hair, they need to consume more to maintain body heat.", + "A trennensel prefers to feed on livestock, making the creatures pests to ranchers. They roost in caves by day and hunt at dusk. Trennensels spread out from their lair to feed, but careless spelunkers could rouse a whole colony of these creatures." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 342, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix refined trennensel guano with other reagents worth 25 gp to make one dose of {@item oil of slipperiness}. Acquiring enough guano to refine, a few pounds, likely involves venturing into a trennensel colony cave. Making the oil requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 342, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 342, + "entries": [ + "A trennensel can't use its {@sense blindsight} while {@condition deafened}." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Trennensel.webp" + } + } ] }, { - "name": "Pigskin Armor", + "name": "Unfinished", "source": "GHMG", - "page": 416, - "baseItem": "hide armor|PHB", - "type": "LA", - "rarity": "uncommon", - "weight": 12, - "ac": 12, "entries": [ - "This strong, flexible armor made from the hide of {@creature ogre swine|GHMG} is surprisingly supple. It counts as light armor rather than medium armor, and it has a {@chance 20|20% chance|Pigskin Armor|The critical hit is nullified.|The critical hit proceeds as normal.} of protecting the wearer from the extra damage done by a critical hit.", - "While wearing the armor, however, you snore uncontrollably while sleeping, and your food intake doubles." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The unfinished are angry ghosts akin to poltergeists, but partially solid, and throwing much bigger objects." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Not Fully Manifested", + "page": 343, + "entries": [ + "A creature known as an \"unfinished\" looks as it did at the moment of their death, but with parts of their body fading in and out of corporeality." + ] + }, + { + "type": "entries", + "name": "Unfinished Business", + "page": 343, + "entries": [ + "An unfinished is held on the mortal plane by its guilt over unfinished business." + ] + }, + { + "type": "entries", + "name": "Strong Will", + "page": 343, + "entries": [ + "An unfinished exerts its will, allowing it to move heavy objects, often using them as weapons." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 343, + "entries": [ + "If an unfinished's unfinished business can be completed in the presence of the unfinished, it is bound to serve the one who aided it for 24 hours." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 343, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 343, + "entries": [ + "Like many undead, unfinished are immune to necrotic and poison. They are also resistant to acid, cold, fire, lightning, thunder, and nonmagical attacks." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 343, + "entries": [ + "An unfinished is animated by guilt over unfinished business, but it promises to serve anyone for one day that it witnesses complete its undone task." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 343, + "entries": [ + "Unfinished can cast {@spell Bigby's Hand|PHB|arcane hand}, {@spell mage hand}, and {@spell telekinesis}." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Unfinished.webp" + } + } ] }, { - "name": "Potion of Glacial Resistance", + "name": "Unusual Beasts", "source": "GHMG", - "page": 416, - "type": "P", - "resist": [ - "cold" - ], - "rarity": "rare", "entries": [ - "This brew is made from the ground horns of {@creature keppmir|GHMG|keppmirs}. When consumed, this potion allows you to breathe underwater for one hour, during which time you gain resistance to cold damage. It tastes salty and gives off a slight warmth." + { + "type": "entries", + "entries": [ + { + "type": "hr" + }, + { + "type": "entries", + "name": "Unusual Beasts", + "page": 344, + "entries": [ + "Etharis is teeming with strange and mutated beasts. The ones listed here are just a few of the monstrous creatures that characters might encounter on their travels." + ] + } + ] + } ] }, { - "name": "Potion of Harm", + "name": "Urban Ooze", "source": "GHMG", - "page": 416, - "type": "P", - "rarity": "rare", "entries": [ - "This concoction is the result of a failed attempt to make a {@item potion of heal|GHMG} from the remains of a {@creature Downcast Vampire (Adult)|GHMG|downcast vampire}. When you imbibe this potion, roll {@dice 1d4}. That becomes your new hit point total.", - "If the potion of harm is given to a creature with 0 hit points, they instantly gain one failed death save and begin dying if they are stable." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "I thought I'd found a place under the street where no one would find me, but then the sewage moved." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tainted Waste", + "page": 350, + "entries": [ + "In the polluted recesses of urban environments, masses of sewage and trash sometimes congeal with the leavings of other oozes to form an urban ooze. These repulsive creatures are nearly invisible in the cesspools they live in." + ] + }, + { + "type": "entries", + "name": "Disgusting Death", + "page": 350, + "entries": [ + "The ooze's fetid form is filled with pestilence. Being near it can be dangerous. But the creature is a hunter. Prey it doesn't kill and devour, it drags to the bottom of cesspits to bury beneath layers of putrefaction for later consumption." + ] + }, + { + "type": "entries", + "name": "Ooze Nature", + "page": 350, + "entries": [ + "An urban ooze doesn't require sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 350, + "entries": [ + "Someone who has proficiency with a {@item poisoner's kit|GHMG} can use the remains of a diminished urban ooze and other reagents worth 25 gp to make {@item Basic Poison (vial)|PHB|one dose of basic poison}. This poison remains potent for 1 hour instead of 1 minute. Making one dose takes 4 hours and requires a successful {@dc 13} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 350, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 350, + "entries": [ + "An urban ooze is living waste. The stinking air around it is full of pestilence, and so is its touch." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 350, + "entries": [ + "When wounded, an urban ooze can break into smaller oozes. One can quickly become four." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/UrbanOoze.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GiantUrbanOoze.webp" + } + } ] }, { - "name": "Potion of Heal", + "name": "Vampires", "source": "GHMG", - "page": 416, - "type": "P", - "rarity": "rare", "entries": [ - "This very rare liquid is made from the remains of a {@creature Downcast Vampire (Adult)|GHMG|downcast vampire}. When you imbibe this potion, you regain hit points so that you are at your hit point maximum value." + { + "type": "hr" + }, + "{@note See {@book Chapter 2: Vampires|GHMG|2} for a significant volume of lore.}" ] }, { - "name": "Potion of Hungerer Poison", + "name": "Vessel Shard", "source": "GHMG", - "page": 164, - "type": "P", - "tier": "minor", - "rarity": "uncommon", "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use venom harvested from the hungerer snake to create one potion of poison that also exposes the drinker to {@disease Tears of the Hungerer|GH}. Producing the poison takes 2 hours, reagents worth 50 gp, and a successful {@dc 13} Intelligence ({@skill Arcana}) check.", - "This concoction looks, smells, and tastes like a {@item potion of healing} or other beneficial potion. However, it is actually poison masked by illusion magic. An {@spell identify} spell reveals its true nature.", - "If you drink it, you take {@damage 3d6} poison damage, and you must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned}. At the start of each of your turns while you are {@condition poisoned} in this way, you take {@damage 3d6} poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by {@dice 1d6}. The poison ends when the damage decreases to 0." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "This ornate vessel gives off cold menace as it hovers in the air among shambling corpses." + ], + "skipMarks": true + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Failed Lichdom", + "page": 352, + "entries": [ + "Many necromancers dream of transcending death and entering lichdom, but only a handful attempt the process. Fewer still succeed. Of the failures, a tiny percentage become vessel shards, incomplete, damaged souls trapped within a lich's soul vessel." + ] + }, + { + "type": "entries", + "name": "No Body, Many Bodies", + "page": 352, + "entries": [ + "Unlike a complete lich, a vessel shard does not retain control of its original body. The entirety of its being is housed within the failure of a soul vessel. The vessel shard can see, hear, and smell out of this vessel, and it can fly for movement. But it has no corporeality beyond the confines of this vessel.", + "However, a vessel shard remains a fearsome commander of lesser undead, able to summon and bend them to its will. A vessel shard is rarely found without a small detachment of zombies, skeletons, ghouls, or the like serving it. A poetic student of undeath might consider these creatures to be the vessel shard's bodies, in a certain regard." + ] + }, + { + "type": "entries", + "name": "A Hungry Soul", + "page": 352, + "entries": [ + "Most people would agree that anyone who wishes to enter lichdom must be maladjusted. That said, magical mishaps that tear the would-be lich's soul into pieces and imprisons them in a damaged soul vessel create a form of obsession. Unlike liches, who can exist in relative peace and isolation for centuries, vessel shards are driven to kill and then consume the souls of living things." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 352, + "entries": [ + "The vessel shard is undead; it requires no air, sleep, food, or drink." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 352, + "entries": [ + "If the essence of a defeated vessel shard is dissolved in a {@item Holy Water (flask)|PHB|vial of holy water}, the water transforms into an elixir that can be poured into a corpse's mouth, acting as a {@spell speak with dead} spell that requires no other components. The corpse understands anything asked of it in any language, and the corpse's responses can be understood by any who can hear it.", + "Also, a vessel shard usually contains a jewel that is flawed but still worth at least 50 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 352, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion} or {@skill Arcana}):", + "page": 352, + "entries": [ + "A vessel shard bolsters undead near it, making them better at fighting and more resistant." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion} or {@skill Arcana}):", + "page": 352, + "entries": [ + "vessel shard can expel fragments of spirits to possess nearby victims. (Those who know this fact also know how to treat the cursed possession.)" + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion} or {@skill Arcana}):", + "page": 352, + "entries": [ + "A vessel shard can raise undead by various means. It can also consume the power of death to regain vitality." + ] + } + ] + }, + { + "type": "inset", + "page": 353, + "name": "GM Advice:", + "entries": [ + "A vessel shard might be inconspicuous at first, hiding its true nature by seeming to be a bit of treasure from an area infested with undead. Unsuspecting characters might even carry it back to a populated area and sell it to a merchant. After a few days, the vessel shard could devastate that town, building a veritable undead army because of the characters' carelessness." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/VesselShard.webp" + } + } ] }, { - "name": "Potion of Life Sharing", + "name": "Vitebriate", "source": "GHMG", - "page": 416, - "type": "P", - "rarity": "rare", "entries": [ - "This shimmering liquid changes colors constantly within its vial. Made from the acid glands of the dreaded {@creature wolfentroika|GHMG}, this potion allows you to share your life force with others.", - "For 1 minute after drinking the potion, you can target one creature within 30 feet of you that you can see or hear. As a bonus action, you can remove up to 20 hit points from your own total, healing the targeted creature for that amount. At the end of the minute, you gain a level of {@condition exhaustion}." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "I swear I've seen that kid before, years ago, when I was just a kid myself! But she hasn't aged a day." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Life Drinkers", + "page": 354, + "entries": [ + "Vitebriates, sometimes called \"life drinkers,\" are the result of horrible experiments or prayers answered by dark powers. When a mother loses a child to needless accident or horrible malice, or when a powerful mage seeks to bless an apprentice or servant with a longer life, a vitebriate is sometimes the result." + ] + }, + { + "type": "entries", + "name": "Immortal Parasites", + "page": 354, + "entries": [ + "A vitebriate looks like a humanoid \u2014often a child\u2014but that is merely an appearance. These monstrosities feed on the life force of other humanoids, masquerading as an innocent while dominating and feeding off the unsuspecting. They retain their look of youth and vigor, and they manifest the power to continue harvesting humanoids." + ] + }, + { + "type": "entries", + "name": "Magical Control", + "page": 354, + "entries": [ + "Vitebriates are capable of magically dominating humanoids. Often, these dominated people are forced to pose as a caretaker or invalid. The vitebriate uses it's thrall to interact with adults or blend into the fabric of a community." + ] + }, + { + "type": "entries", + "name": "Memory and Forgetfulness", + "page": 354, + "entries": [ + "Curiously, vitebriates have memories of their prior lives, except for any magical or martial skills. A talented wizard or powerful squire transformed into a vitebriate must start such pursuits anew if they wish to master such arts. On the other hand, musicians, conversationalists, acrobats\u2014even doctors\u2014 all seem to be able to recall and use their prior skills without diminution." + ] + }, + { + "type": "entries", + "name": "Haunted and Obsessed", + "page": 354, + "entries": [ + "Vitebriates are haunted by their past lives and obsessed with reliving some small part of it. For example, a child who died of drowning and awoke as a vitebriate may be compelled to drown others or might simply feel drawn to live by water. Regardless, the greatest obsession of every vitebriate is always to feed and to control." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 354, + "entries": [ + "When a vitebriate dies, it crumbles into a swarm of harmless crawling roaches.", + "If these roaches are mixed with seawater, a potion of {@spell false life} results. The creation of this potion can be completed with a successful {@dc 10} Intelligence ({@skill Arcana}) check by someone proficient with an {@item herbalism kit|PHB}. This process takes 1 hour." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 354, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 354, + "entries": [ + "A vitebriate can only have a single thrall at a time and can transfer some of its damage to its thrall." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 354, + "entries": [ + "Vitebriates are immune to poison and disease, and they require a thrall to stay alive." + ] + } + ] + }, + { + "type": "inset", + "page": 354, + "name": "GM Advice:", + "entries": [ + "Adventures or encounters highlighting vitebriates hinge on a successful deception on your part. The trick is to describe the situation that makes the creature seem like a helpless innocent in the center of a mysterious situation, and then slowly drop clues that reveal the truth." + ] + } + ] + } ] }, { - "name": "Potion of Malice", + "name": "Vooran", "source": "GHMG", - "page": 416, - "type": "P", - "rarity": "rare", "entries": [ - "This brew is made from the spore sacs of three {@creature gripper|GHMG|grippers}. When consumed, this potion causes the imbiber to give off spores that anger enemies within 10 feet. Those enemies must succeed on a {@dc 10} Wisdom saving throw or they must target the imbiber with their attacks for 1 minute. All weapon attacks are made with disadvantage." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "When your pet stares at you, you never know if you are looking into the eyes of your beloved companion or the eyes of a vooran." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Flesh Riding", + "page": 355, + "entries": [ + "Vooran are uncontrollable incorporeal woodland spirits that experience the world by possessing small animals, causing those usually harmless creatures to behave strangely, even tamed ones." + ] + }, + { + "type": "entries", + "name": "Familiars", + "page": 355, + "entries": [ + "Voorans can serve as familiars, though they generally only do so for those who offer it different animals to inhabit." + ] + }, + { + "type": "entries", + "name": "Ethereal Hedonist", + "page": 355, + "entries": [ + "Voorans naturally inhabit the Ethereal plane and can only affect the mortal world for one hour a day while possessing a small animal; an hour they use to live life to the fullest." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 355, + "entries": [ + "If a vooran is destroyed while possessing an animal, the animal's blood takes on an opalescent hue and gains momentary magical properties. If a living creature drinks the creature's blood within 1 minute of its death, it acts as a {@item potion of healing|DMG}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 355, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 355, + "entries": [ + "Vooran are fey spirits from the Ethereal Plane that possess small animals." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 355, + "entries": [ + "Vooran are nearly indestructible on the Material plane and make excellent spies." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 355, + "entries": [ + "A spellcaster capable of casting {@spell find familiar} can form a bond with a vooran." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Vooran.webp" + } + } ] }, { - "name": "Potion of Relentlessness", + "name": "Wandering Head", "source": "GHMG", - "page": 416, - "type": "P", - "rarity": "very rare", "entries": [ - "When you drink this viscous potion made of quoxxarie blood, you are harder to knock {@condition unconscious}. When damage would reduce you to 0 hit points, you spend a hit die and are at 1 hit point instead. The effect of the potion lasts for 1 minute, and at the end of that time you gain a level of {@condition exhaustion} for each hit die spent unless you succeed on a {@dc 15} Constitution saving throw." - ] - }, - { - "name": "Potion of Vampire Climbing", - "source": "GHMG", - "page": 378, - "type": "P", - "tier": "minor", - "rarity": "unknown (magic)", - "modifySpeed": { - "equal": { - "climb": "walk" + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Ugly brutes, aye, but one offered me a magic necklace to take care of a merchant what stiffed him on a deal, so they can't be all bad. Strangest thing though, I can't seem to take it off..." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "All Head", + "page": 356, + "entries": [ + "Wandering heads are grotesque beings that roam the wilderness in search of travelers to torment. The creature is a horse-sized head balanced on two spindly legs with arms that protrude from gaps in its teeth. Wandering heads carry sacks filled with objects they use in deceitful bargaining, always trying to twist the deal." + ] + }, + { + "type": "entries", + "name": "Crafty Bargainers", + "page": 356, + "entries": [ + "A wandering head's first instinct is to bargain. They approach and use divination magic to offer others what they need most. In exchange, the head asks for treasure or a favor. Cunning as they are, wandering heads attempt to trick others into committing an evil act or losing badly on the deal in some other way." + ] + }, + { + "type": "entries", + "name": "Corrupted Giants", + "page": 356, + "entries": [ + "Enuil Stonetongue, a follower of Malikir, once sought to turn hill giants to his master's service. The giants proved too dim to adequately follow orders, so Enuil vowed that if they could not make good use of their heads he would. His curse warped and twisted those giants into the first wandering heads. Enuil taught these heads wizardry." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 356, + "entries": [ + "A wandering head carries tools and trinkets to tempt travelers into making deals. At least one magic item can be found in the head's sack, although such items are often cursed." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 356, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 356, + "entries": [ + "Wandering heads are the warped heads of giants, detached and given new life." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 356, + "entries": [ + "These monsters are highly intelligent and capable of wizardry." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 356, + "entries": [ + "Beware any deal a wandering head offers. They love tricking others into evil deeds." + ] + } + ] + } + ] } - }, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can powder the vampire's claws and mix them with reagents worth 50 gp. Brewing takes 3 hours. The result is a {@item potion of vampire climbing|GHMG|potion of climbing} that also allows the drinker to climb upside down along ceilings.", - "When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength ({@skill Athletics}) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors." - ] - }, - { - "name": "Quakescale Armor", - "source": "GHMG", - "page": 416, - "baseItem": "scale mail|PHB", - "type": "MA", - "resist": [ - "thunder" ], - "rarity": "uncommon", - "weight": 45, - "ac": 14, - "stealth": true, - "entries": [ - "Fashioned from the scales of a quake drake, this armor rumbles softly with the sound of thunder during storms. While wearing it, you have resistance to thunder damage." + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WanderingHead.webp" + } + } ] }, { - "name": "Ready Gunk", + "name": "Wechselkind", "source": "GHMG", - "page": 417, - "rarity": "rare", - "wondrous": true, "entries": [ - "This sticky paste is fashioned from the powdered bone armor of a {@creature bone trader|GHMG}. When you treat a weapon, shield, or other item that can be wielded in one or two hands, you can use a bonus action to summon and equip it, as long as the item is within 30 feet of you. After using the magic of the paste three times, it loses its potency." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Where the fey tread, trouble follows. And there's no clearer evidence of fey activity than a wechselkind." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Living Dolls", + "page": 357, + "entries": [ + "They sometimes magically disguise themselves as flesh and blood children, but wechselkinds are living dolls constructed from clay, wood, and fey enchantments. Each wechselkind is created by a fey planning to steal a humanoid child to take back to the fey realms. Wechselkinds are unwitting pawns in such plans and, after fulfilling their role in the scheme, remain in the mortal world, abandoned." + ] + }, + { + "type": "entries", + "name": "No Strings", + "page": 357, + "entries": [ + "Despite their origins, wechselkinds are neither fey spies nor passionless constructs. Magic that animates wechselkinds grants them true sapience. Despite this capacity for free will, wechselkinds suffer fear and suspicion from other people. Without a place in the world, and with the rarity of wechselkinds meaning they rarely form groups, these living dolls must survive by their wits.", + "Wechselkinds live on society's outskirts. With honest work hard to come by, they can take up a life of petty crime. Others call on fey magic to weave compelling illusions and intoxicating enchantments. This connection to the fey realms serves some wechselkinds well. But other wechselkinds distance themselves from their fey origins and, thereby, other wechselkinds willing to use fey magic.", + "Etharis can be an unkind place, particularly to wechselkinds. Some turn to evil, including plague cults that seek to cull or purge other humanoids. The tenets and goals of every plague cult differ, but such cultists carry diseased detritus to infect their targets." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 357, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can treat a deceased wechselkind's clay heart with reagents worth 50 gp. The heart can then be fired into a glassy substance, and someone who has proficiency with {@item jeweler's tools|PHB} or {@item tinker's tools|PHB} can shape that glass into a needle. The whole process takes 8 hours, and both artisans must succeed on a {@dc 10} Intelligence or Wisdom check. The result is a compass needle that points to the nearest path to fey realms within 10 miles. The compass needle loses this magical ability after 1 year and 1 day. The charge can be renewed by treating the needle again with alchemical reagents worth 50 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 358, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 358, + "entries": [ + "Wechselkinds are fey creations made to imitate humanoid children." + ] + }, + { + "type": "entries", + "name": "{@dc 10} Wisdom ({@skill Medicine}):", + "page": 358, + "entries": [ + "Wechselkinds have resistance to poison damage and are immune to disease. They do not need to eat, drink, or breathe." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 358, + "entries": [ + "Elements of a wechselkind's remains can be used to discover the hidden paths between Etharis and the fey realms." + ] + } + ] + }, + { + "type": "inset", + "page": 358, + "name": "GM Advice:", + "entries": [ + "A group of wechselkind can make a great challenge for your characters. Their ability to look like children can lull heroes into a false sense of security. The small constructs can fool characters, coaxing them into dangerous situations that allow for the wechselkind to swarm and sneak attack to great effect. Add a glamourist to the mix, and the group becomes even more dangerous." + ] + } + ] + } ] }, { - "name": "Resuscitation Bomb", + "name": "Weeping Zombie", "source": "GHMG", - "page": 417, - "type": "P", - "rarity": "rare", "entries": [ - "This foul-smelling concoction is made from the remains of {@creature stinking sludge|GHMG}. As an action, the vial holding this brew can be dropped in a space within 10 feet of the wielder. The vial breaks, releasing a noxious vapor that spreads to a 30-foot radius. Any {@condition unconscious}, sleeping, {@condition incapacitated}, or {@condition stunned} creature is instantly awakened, removing those conditions. A dying creature gains advantage on their next death saving throw. Creatures not suffering from those conditions or dying must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 minute." - ] - }, - { - "name": "Ring of Nightmares", - "source": "GHMG", - "page": 417, - "type": "RG", - "rarity": "rare", - "reqAttune": "by spellcaster", - "reqAttuneTags": [ { - "spellcasting": true + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "A mother clutches her three young daughters in the hallway, outside a bedroom where a male voice rants in gibberish. She lets a masked figure into the room. A shriek precedes silence. She thinks she has solved the problem, but a bigger problem will rise and return home." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Evil Begets Evil", + "page": 360, + "entries": [ + "Weeping zombies are the risen corpses of {@disease the Weeping Pox|GHMG|Weeping Pox} victims murdered before the disease claimed their life. The evil enacted against them attracts death energy, and they rise with the need to spread the plague for revenge. They have no personality or memory of their former lives." + ] + }, + { + "type": "entries", + "name": "Diseased Transformation", + "page": 360, + "entries": [ + "Deep lesions score a weeping zombie, especially around the mouth. This orifice hangs open, dry and shriveled, and the zombie gasps unintelligible words as it moves. Once near a living body, the weeping zombie rushes in and attempts an embrace to spread the disease and consume flesh.", + "The transformation from {@disease the Weeping Pox|GHMG} gives a weeping zombie more agility than other undead. A weeping zombie also rots much more slowly than regular zombies." + ] + }, + { + "type": "entries", + "name": "Magic Contagion", + "page": 360, + "entries": [ + "People who practice arcane magic can become a weeping zombie with some memory intact. These weeping lords can command weeping zombies and use them to extract revenge, even if the weeping lord doesn't remember why.", + "A weeping lord's eyes have rotted away, leaving streams of pus-like tears behind. In undeath, it needs no eyes to find the living." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 360, + "entries": [ + "A weeping zombie doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 360, + "entries": [ + "Someone who has proficiency in {@item jeweler's tools|PHB} can fashion the ashes of four weeping lords and other materials worth 500 gp into a glass jewel and necklace of precious metal, forming an {@item amulet of health}. Doing so requires 10 days of work and a successful {@dc 15} Intelligence ({@skill Arcana}) check. Somebody must cast the bear's endurance version of {@spell enhance ability} on the jewel three times during the process." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 360, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 360, + "entries": [ + "Rumors say that a person who was murdered for having {@disease the Weeping Pox|GHMG} might rise from the grave for vengeance." + ] + } + ] + } + ] } ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d3}", - "charges": 3, - "entries": [ - "This ring, crafted using the powdered brain of a {@creature restless lumberer|GHMG}, has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing the ring, you can use a bonus action to expend 1 charge to change the damage type of a spell you cast before the end of your turn to psychic damage.", - "In addition, while attuned to the ring, you're immune to spells or magical abilities that interfere with your sleep or cause nightmares while you sleep." - ] - }, - { - "name": "Sizzling Serum", - "source": "GHMG", - "page": 417, - "type": "P", - "rarity": "uncommon", - "entries": [ - "Created from the ichor in a {@creature potbelly|GHMG|potbelly's} stomach-pot, this volatile concoction is effective at damaging inorganic substances. As an action, you can hurl the serum up to 30 feet at a construct or dump it onto an object. A construct or object must succeed on a {@dc 15} Constitution saving throw or take 35 ({@damage 10d6}) fire damage, or half as much on a successful save." - ] - }, - { - "name": "Slugger (vial)", - "source": "GHMG", - "page": 272, - "type": "G", - "rarity": "none", - "weight": 1, - "value": 4000, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Putrefaction slugs ignore what they can't devour, making any treasure they possess incidental. But the glands that generate their digestive acid are prized by alchemists.", - "Removing an intact slug gland requires a successful {@dc 12} Intelligence ({@skill Nature}) or Wisdom ({@skill Medicine}) check. Once removed, the gland must be stored in alcohol or similar preservative agents. Using four such glands, a person can create a more potent version of acid that renders a target that takes damage from the acid vulnerable to bludgeoning damage until the end of the thrower's next turn.", - "These enhanced acids are called {@item slugger (vial)|GHMG|sluggers}, cost 40 gp, and weigh the same as a standard {@item Acid (vial)|PHB|vial of acid}. Creating a {@item slugger (vial)|GHMG|slugger} requires proficiency with {@item alchemist's supplies|PHB} and a successful {@dc 13} Intelligence check to use them in a process that takes 4 hours. Failure creates normal acid, while failure by 5 or more renders a useless result.", - "As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes {@damage 2d6} acid damage." + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WeepingZombie.webp" + } + } ] }, { - "name": "Staff of Briars", + "name": "Whelmer", "source": "GHMG", - "page": 417, - "type": "M", - "rarity": "uncommon", - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V" - ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6 + 4}", - "charges": 10, - "staff": true, "entries": [ - "This wooden staff is made from the harvested claws of {@creature braerog}. It has 10 charges when it is created. While holding it, you can use an action to expend 1 charge from the staff and cause thorny vines to sprout from a patch of earth or soil in a 20-foot square within 5 feet of you, or from the staff itself. Unless you choose a specific kind of briar plant, the staff creates a rose patch. These plants turn the ground in the area into {@quickref difficult terrain||3}. The briar patch is nonmagical, and it grows or withers as a normal plant would.", - "The staff regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff turns into rose petals and is lost forever." - ] - }, - { - "name": "Stormborn Ithjar Hide Armor", - "source": "GHMG", - "page": 172, - "type": "MA", - "resist": [ - "lightning", - "thunder" + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Helping people is all well and good on dry land, but you won't see me diving to the rescue of anyone in the water. Not after last time." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Illusory Lure", + "page": 362, + "entries": [ + "A corrupted water elemental, a whelmer likes to lurk in or near a body of water close to areas inhabited by humanoids. When people pass, a whelmer creates the illusion of a drowning person. Rather than wait in the water, the whelmer might rest motionless on a path to a beach or lake, waiting to ensnare would-be rescuers." + ] + }, + { + "type": "entries", + "name": "Fey Ties", + "page": 362, + "entries": [ + "The whelmers' powers of illusion stem from fey ties. Some water elementals wanted to meddle in the realms of mortals. Curious about these strange creatures, fey saw a chance for mischief and taught these rogue elementals how to lure people with illusions." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "page": 362, + "entries": [ + "A whelmer doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 362, + "entries": [ + "If somebody casts {@spell gentle repose} on the remains of a whelmer within 1 minute, someone who has proficiency with {@item alchemist's supplies|PHB} can boil the water down over 1 hour and add other materials worth 25 gp. If the alchemist succeeds on a {@dc 13} Intelligence or Wisdom check, the result is one {@item potion of water breathing}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 362, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 362, + "entries": [ + "Whelmers are evil elementals that drag their victims into water to drown them. These elementals are stealthy and lie in wait as still pools of water." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 362, + "entries": [ + "Whelmers lure their prey with illusions of drowning humanoids." + ] + } + ] + } + ] + } ], - "tier": "major", - "rarity": "unknown (magic)", - "reqAttune": true, - "weight": 12, - "ac": 13, - "dexterityMax": 9999, - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Popular superstition says wearing ithjar teeth or hide imparts some of the creature's nimbleness to the wearer. This belief isn't wholly true, but someone who has proficiency with {@item leatherworker's tools|PHB} can make hide armor from the hide that has a base AC of 13 and allows a wearer to apply their full Dexterity bonus to AC. Creating this armor takes 10 days. Such hide armor fashioned from a stormborn ithjar is armor of resistance (lightning and thunder). This armor takes no longer to make, but it requires other materials worth 2,000 gp.", - "This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor." + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Whelmer.webp" + } + } ] }, { - "name": "Suit of the Lamb", + "name": "Windborn Troll", "source": "GHMG", - "page": 417, - "resist": [ - "lightning" - ], - "rarity": "rare", - "wondrous": true, - "entries": [ - "This suit of comfortable woolen clothes, made from the wool of the rare and dangerous {@creature poffer|GHMG}, includes a shirt, trousers or a kilt, and thick socks. While wearing the suit, you have resistance to lightning damage, and you don't suffer effects from {@hazard extreme cold|DMG} weather." - ] + "_copy": { + "name": "Primordial Troll", + "source": "GHMG", + "_mod": { + "images": { + "mode": "prependArr", + "items": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WindbornTroll.webp" + } + } + ] + } + } + } }, { - "name": "Talisman of Tormach", + "name": "Witch Owl", "source": "GHMG", - "page": 417, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, "entries": [ - "The dreadful talisman is crafted from the skull at the center of a {@creature gore elemental|GHMG}. When a creature wearing the talisman strikes a killing blow with a melee weapon, that creature gains 10 temporary hit points for 1 minute. While it has those temporary hit points, its melee weapon attacks deal an additional 3 ({@damage 1d6}) necrotic damage." + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "This enormous owl's face looks strangely human, framed by long black hair. The rest of its body is all owl, its legs ending in large talons." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cursed Creation", + "page": 363, + "entries": [ + "A witch owl is a vengeful creature, searching nightly to eat its fill of humanoids. Folklore says that the first witch owl was once a person punished for practicing magic.", + "This story might be true, but the condition is a curse that can affect anyone. Three days after suffering a scratch from a witch owl, feathers begin to grow on a victim's body. Each day, the unfortunate becomes more owl-like, until they completely transform seven days later. The transformation can be reversed with a {@spell remove curse} spell up to nine months after it takes hold, at which point only a {@spell wish} spell can reverse the curse." + ] + }, + { + "type": "entries", + "name": "Patient Hunters", + "page": 363, + "entries": [ + "Witch owls often hunt alone at night. They attract curious prey by hooting and mimicking voices, encouraging followers for several miles. Hopeful folk might think the witch owl is leading them to treasure or some other good. Most are instead lured to the witch owl's nest and slain.", + "Witch owls also have long memories. If prey escapes, the witch owl searches for weeks to make the kill. If its nest is disturbed, it tracks interlopers for many miles, waiting for an opportunity to attack." + ] + }, + { + "type": "entries", + "name": "Odd Followers", + "page": 363, + "entries": [ + "The stories and mystery of witch owls have led to a small following of cultists, who believe that worship might bestow them feathered wings. These cultists have been known to kidnap others as offerings to witch owls, leaving victims at nests as a sacrifice." + ] + }, + { + "type": "entries", + "name": "Aged Power", + "page": 363, + "entries": [ + "Some witch owls live long enough to learn how to mimic their prey and become a witch owl hexta, mastering the ability to draw on old magic to appear human. These illusions don't make the witch owl capable of speech, so the monster often beckons for help. The wisest of these hextas use others, such as cultist sacrifices, to trick rescuers to coming to the hexta's nest." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 363, + "entries": [ + "Someone who has proficiency with an {@item herbalism kit|PHB} or {@item alchemist's supplies|PHB} can grind the talons of a witch owl into powder and combine them with herbs to create a paste. Creating the paste takes a successful {@dc 14} Intelligence ({@skill Arcana}) check and 4 hours of work. Eating the paste as an action grants the effects of {@spell disguise self} for 3 hours." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 363, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 363, + "entries": [ + "A witch owl can be found hunting at night. During the day, they usually hide in their lairs." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 363, + "entries": [ + "Stories tell of people becoming witch owls after surviving an attack by one of these monsters." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 363, + "entries": [ + "Older, wiser witch owls can disguise themselves with illusions." + ] + } + ] + }, + { + "type": "inset", + "page": 364, + "name": "GM Advice:", + "entries": [ + "Any creature might become a servant of a witch owl\u2014magical compulsion is not needed. An entire hamlet might serve a witch owl hexta nesting in an old church spire." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WitchOwl.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptWitchOwl.webp" + }, + "credit": "Brent Hollowell" + } ] }, { - "name": "Telltale Heart", + "name": "Withered Steed", "source": "GHMG", - "page": 417, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "entries": [ - "This cherry-sized bloodstone heart is the beating center of a {@creature poppet|GHMG}. While on your person, you have advantage on saving throws against becoming {@condition frightened}. If an effect causes you to be {@condition frightened} without a saving throw, you receive a {@dc 15} Wisdom saving throw to avoid the condition.", - "Also, when you make an Intelligence ability check while holding the stone, you can listen to it, gaining unusual insight or access to esoteric lore. If you do so, you gain advantage on that Intelligence check. The telltale heart can't be used this way again until you finish a long rest." + "_copy": { + "name": "Steeds of Etharis", + "source": "GHMG", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Against the lightning, a tan horse dripping tattered flesh rears, its antlers and empty skull reflecting the light. Saddleless, it lowers its head to pull its master onto its back." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rider-Bonded", + "page": 322, + "entries": [ + "Thought to have originated in Grarjord, the withered steed is a rare sight due to the difficulty of creating one. Withered steeds are the most loyal of all the summoned and created steeds in Etharis, living only as long as their creator." + ] + }, + { + "type": "entries", + "name": "Ritual Creation", + "page": 322, + "entries": [ + "To create a withered steed, a spellcaster must have at least one 4th-level spell slot and materials worth 5,000 gp, which the ritual consumes. The ritualist must remove and consume a living horse's heart under a full moon. In its place, a living raven encaged in tree roots must be inserted. The body must be buried with its head removed and a stag skull in its place. The creator pours 1 pint of their own blood over the body and places a rope necklace inscribed with runes of summoning magic placed around the corpse's throat. The ritual takes 6 hours. By the new moon, the withered steed frees itself from its grave." + ] + }, + { + "type": "entries", + "name": "Constructed Nature", + "page": 322, + "entries": [ + "A withered steed doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 322, + "entries": [ + "When a withered steed dies, it becomes a mass of gore with a deer skull and a cage containing an undead raven. If someone frees the raven and cares for it for 10 days, it becomes bound to that person who can then summon it with a {@spell find familiar} spell, provided the keeper is able to cast that spell by some means. This undead raven has the Immutable Form trait, and the damage and condition immunities of a withered steed." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 322, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 322, + "entries": [ + "A withered steed is a construct with related immunities and damage resistances." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 322, + "entries": [ + "The steed's form can't be changed. If its master is slain, the steed is instantly destroyed." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WitheredSteed.webp" + } + } ] }, { - "name": "Vampire Ointment", + "name": "Wolfentroika", "source": "GHMG", - "page": 378, - "rarity": "unknown (magic)", - "wondrous": true, "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item cook's utensils|PHB} can render a vampire spawn or older vampire's flesh in a manner like that done to produce candle tallow. Doing so for one vampire requires 1 day of work, other materials worth 50 gp, and a successful {@dc 13} Intelligence or Wisdom check. The result from a typical vampire is three applications of an ointment. Applying the ointment takes 1 minute and causes any vampire to have disadvantage on Wisdom ({@skill Perception}) checks to sense the user. Also, the ointment repels insects and arachnids, who have disadvantage on Wisdom ({@skill Perception}) checks and attack rolls against the user. They usually leave the user alone. The user also has advantage on saving throws against magically produced insects, such as the {@spell insect plague} spell. One application lasts 1 hour." - ] - }, - { - "name": "Wand of Silence", - "source": "GHMG", - "page": 417, - "type": "WD", - "rarity": "uncommon", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ { - "spellcasting": true + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Three wolves attacked in unison, and we focused our attacks on the one we thought was the leader. But it refused to die no matter how many times we hit it." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Beast's Corruption", + "page": 365, + "entries": [ + "The mutative powers of the Beast spawn terrible creatures, but one of the more unusual is the wolfentroika. When the Beast corrupts a wolf carrying unborn pups, the wolf gives birth to triplets. Born strong, tough, malevolent, and clever, the trio eats their way out of their mother. Then, they grow to enormous proportions." + ] + }, + { + "type": "entries", + "name": "Three Bodies, One Soul", + "page": 365, + "entries": [ + "The three wolves share life force and awareness. They don't willingly stray more than 100 feet from one another, and if forced to do so, their primary goal becomes ending this separation. This supernatural relationship means that all three must be slain within moments of one another, or none of them can die. Similarly, the three resist magic that can only affect one or two of them." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 365, + "entries": [ + "The acid glands of a wolfentroika trio contain magic. Someone with proficiency in the {@skill Medicine} skill succeeding on a {@dc 10} Wisdom ({@skill Medicine}) check can harvest these glands within 1 hour of death. Somebody who has proficiency with {@item alchemist's supplies|PHB} can use the acid from all three wolfentroikas from one trio to create a {@item potion of life sharing|GHMG} {@homebrew |(see chapter 4)}. Making the potion takes 1 day of work and reagents worth 200 gp, and the alchemist must succeed on a {@dc 13} Intelligence or Wisdom check to create the potion." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 365, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 365, + "entries": [ + "Where the presence of the Beast has been rumored, mutated wolves with acidic saliva might be encountered. These giant monstrosities come in trios, and they are notoriously difficult to kill." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 365, + "entries": [ + "A wolfentroika trio works perfectly together, better than a wolf pack." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 365, + "entries": [ + "Wolfentroikas share life force and consciousness. What one knows, the others know. To kill one, you must kill all three within seconds. To affect one with certain types of magic, you must affect all simultaneously." + ] + } + ] + } + ] } ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6 + 1}", - "charges": 7, - "entries": [ - "This wand has 7 charges. While holding it, you can use an action to expend 1 charge to cast the {@spell silence} spell (save {@dc 15}). The wand regains {@dice 1d6 + 1} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed." - ], - "attachedSpells": [ - "silence" + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wolfentroika.webp" + } + } ] - } - ], - "itemGroup": [ + }, { - "name": "Elixir of Elemental Spittle", + "name": "Wood Weird", "source": "GHMG", - "page": 414, - "type": "P", - "rarity": "rare", "entries": [ - "This foul-smelling liquid is made from the saliva of an elemental troll. When consumed, you can use a bonus action to spit energy at a creature within 5 feet for 1 minute. The target must succeed on a {@dc 12} Dexterity saving throw or take 7 ({@damage 2d6}) damage of a type corresponding to the troll whose spittle was used to craft the potion. No damage is inflicted on a successful save.", - "If the target of the spell rolls a natural 20 on their saving throw, the potion explodes inside you, doing {@damage 6d6} damage of the potion's energy type to you. The potion becomes ineffective after the explosion." - ], - "items": [ - "Elixir of Elemental Spittle, Fireborn|GHMG", - "Elixir of Elemental Spittle, Seaborn|GHMG", - "Elixir of Elemental Spittle, Stoneborn|GHMG", - "Elixir of Elemental Spittle, Windborn|GHMG" - ] - } - ], - "magicvariant": [ - { - "name": "Blight Armor", - "type": "GV", - "requires": [ - { - "name": "Leather Armor" - }, { - "name": "Studded Leather Armor" - }, - { - "name": "Hide Armor" - } - ], - "inherits": { - "namePrefix": "Blight ", - "source": "GHMG", - "page": 20, - "rarity": "unknown (magic)", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "A creature wearing the armor has advantage on saving throws against disease." - ], - "fluff": { + "type": "entries", "entries": [ - "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hides of ten {@creature pox dog|GHMG|pox dogs} into {@item leather armor|PHB}, {@item studded leather armor|PHB}, or {@item hide armor|PHB}. Leather and hide require 8 days of work and extra materials worth 50 gp, while studded leather requires 10 days and 100 gp. Somebody must cast {@spell lesser restoration} on the armor at least once during the process." + { + "type": "quote", + "entries": [ + "The lovely flowers growing on the roadside invite with their vivid colors and sweet aroma. The body-shaped tangle of vines near them is nothing to fear." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tempting Flora", + "page": 366, + "entries": [ + "Wood weirds are rare plants found in temperate climes. Beautiful in both life stages, wood weirds have lured many travelers to their death." + ] + }, + { + "type": "entries", + "name": "Two-Stage Cycle", + "page": 366, + "entries": [ + "A wood weird's life cycle has two stages, including the trapper stage and the seeder stage. The trapper is a cluster of vividly colored, pleasantly perfumed wildflowers. The seeder stage is an attractive humanoid form of wood, with expressive facial features. The plant uses these charms, as well as mindaffecting spores, to lure victims. To fulfill its life cycle, the wood weird consumes humanoid bodies.", + "In the trapper stage, a wood weird can reproduce asexually, sending light seeds on the wind to produce a clone of the wood weird elsewhere. However, a humanoid that rests next to a wood weird trapper becomes cocooned in the plant's runners, risking transformation into a wood weird seeder.", + "In the seeder stage, the wood weird reproduces sexually, seeking out other wood weird seeders to mate. The seeder then spills its mature seeds over the ground to birth new wood weird trappers. It also lures humanoids to patches of wood weird trappers, so that new seeders can emerge." + ] + }, + { + "type": "entries", + "name": "Seraphic Punishment?", + "page": 366, + "entries": [ + "Folktales tell that the first wood weirds were sent by the Seraphs as punishment for indolence. Some parents warn children to work hard and not to nap in the wild, \"lest a wood weird catch you!\" Due to these tales, many believe wood weirds to be mere myth or superstition." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 366, + "entries": [ + "A defeated, unburned wood weird seeder can be cut open to salvage its seeds. Someone that has proficiency with {@item alchemists' supplies|PHB} can stew these seeds with other rare ingredients worth 100 gp. The process creates a {@item potion of vitality} with a successful {@dc 15} Intelligence ({@skill Nature}) check and 3 hours of work. If this check fails, the mixture looks right but instead creates a {@item potion of poison}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 366, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 366, + "entries": [ + "A wood weird seeder can release mind-affecting spores that charm other creatures. They use these spores to lure prey." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 366, + "entries": [ + "The wildflowers found near a wood weird seeder are another stage of the wood weird's life cycle, a wood weird trapper. These flowers release relaxing spores and can cocoon creatures that lie down near them, producing a new wood weird seeder if a humanoid victim dies while cocooned." + ] + } + ] + }, + { + "type": "inset", + "page": 366, + "name": "GM Advice:", + "entries": [ + "The wood weird, and other creatures that are most effective when they seem harmless, rely on careful presentation. If you run a game when you never describe a plant during travel or wilderness investigation, and then you suddenly go into detail about a particular plant, the players realize something is amiss. In the sessions or encounters before presenting the wood weird, be sure to at least mention the flora of the region. This may help allay suspicion, providing a greater chance for the characters to be challenged by the creature." + ] + } ] } - } - }, - { - "name": "Chapped Brute Armor", - "type": "GV", - "requires": [ - { - "name": "Leather Armor" - }, - { - "name": "Studded Leather Armor" - }, - { - "name": "Hide Armor" - } ], - "inherits": { - "namePrefix": "Chapped Brute ", - "source": "GHMG", - "page": 60, - "resist": [ - "necrotic" - ], - "tier": "major", - "rarity": "rare", - "bonusAc": "+1", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "You have a {=bonusAc} bonus to AC while wearing this armor.", - "An accomplished leatherworker can fashion the callused skin of a {@creature chapped brute|GHMG} into +1 armor\u2014leather, studded leather, or hide\u2014that grants the wearer resistance to necrotic damage and doesn't require attunement." - ], - "fluff": { - "entries": [ - "This armor takes 10 extra days of work to fashion, and magical components worth 100 gp must be expended in its creation." - ] - } - } - }, - { - "name": "Gnoll Ammunition", - "type": "GV", - "requires": [ - { - "type": "A" - }, - { - "type": "AF" - }, + "images": [ { - "name": "Dart" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WoodWeirdSeeder.webp" + } } - ], - "ammo": true, - "inherits": { - "namePrefix": "Gnoll ", - "source": "GHMG", - "page": 134, - "tier": "minor", - "rarity": "uncommon", - "bonusWeapon": "1d4", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "The spine spikes of a venomous gnoll can be fashioned into four arrows, bolts, or darts. Someone who has proficiency with {@item smith's tools|PHB} or {@item tinker's tools|PHB} can make these projectiles in 4 hours. Each time one of these projectiles hits a target, the target takes an extra {@damage 1d4} poison damage, but if the {@dice d20} on the attack roll is a 1 or an even number other than 20, the projectile ceases to be poisonous." - ] - } + ] }, { - "name": "Hraptnon Weapon", - "type": "GV", - "requires": [ - { - "name": "Spear" - }, + "name": "Worms-in-the-Walls", + "source": "GHMG", + "entries": [ { - "name": "Lance" + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "It was hideous! Hundreds of writhing worms squeezed from the walls and swarmed over poor Mugsy. His screams didn't last long." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Creatures from Beyond", + "page": 368, + "entries": [ + "Most hope the Aether Kindred slumber still, but the disgusting creatures known as worms-in-the-walls have been seen with an alarming frequency near places of learning or powerful magic. Their ties to the Aether Kindred are irrefutable." + ] + }, + { + "type": "entries", + "name": "Hidden Infestations", + "page": 368, + "entries": [ + "These gray-colored worms are roughly 1 foot long and exceedingly thin. They hide in the walls of old decrepit buildings, especially dwellings where arcane magic suffuses the area. They can merge, creating fast-moving swarms with frightening intelligence." + ] + }, + { + "type": "entries", + "name": "Alien Minds", + "page": 368, + "entries": [ + "These worms can speak telepathically and mentally assault threats. Strange markings are carved into structures infested with the aberrations; however, no one has yet deciphered their meaning." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 368, + "entries": [ + "Alchemists given the carcasses of at least ten worms, and 200 gp worth of alchemical regents, can craft a {@item potion of mind reading}. This task requires 8 hours and a successful {@dc 13} Intelligence check using {@item alchemist's tools|PHB}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 368, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 368, + "entries": [ + "Individually, the worms are intelligent, but they gain genius-level intellect when gathered in a swarm." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 368, + "entries": [ + "The bites of the creatures can briefly poison victims. Swarms of these creatures can psionically cast powerful magics that affect the mind." + ] + } + ] + } + ] } - ], - "inherits": { - "namePrefix": "Hraptnon ", - "source": "GHMG", - "page": 161, - "tier": "major", - "rarity": "very rare", - "bonusWeapon": "+3", - "entries": [ - "{@note This item has been created from Salvage text in the book; it may not be exactly as the author envisioned, some information is assumed.}", - "A central spike growing from the hraptnon can be fashioned into a spear or lance by a proficient weaponsmith succeeding on a {@dc 20} Intelligence ({@skill Arcana}) check. This takes 10 days of work and 1000 gp of components. The spear or lance acts as a +3 weapon that does an additional 7 ({@damage 2d6}) force damage on a successful hit. This magical weapon can affect the hraptnon, unlike other magical weapons." - ] - } + ] }, { - "name": "Lycan Weapon", - "type": "GV", - "requires": [ + "name": "Wretched Celebrants", + "source": "GHMG", + "entries": [ { - "weapon": true + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Each year we have a festival to celebrate the dead. It's great fun, unless the dead join us." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Joyful Dead", + "page": 369, + "entries": [ + "Across Etharis, festivals celebrate the dead. The details might change, but the atmosphere is one of elation and excess. Participants eat and drink heartily, wear elaborate costumes, and hold parades with dazzling floats. Sometimes, however, the dead walk disguised among the living." + ] + }, + { + "type": "entries", + "name": "Awful Jubilation", + "page": 369, + "entries": [ + "Scholars argue about the reason undead creatures appear at these festivals. Some say the jubilant atmosphere draws the dead, while others claim the dead feed upon the energy of the crowds. If someone interrupts the celebration, undead revelers turn violent, using eldritch might to attack the party-poopers." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 369, + "entries": [ + "Wretched celebrants often carry or wear ornate objects. They're dressed to party.", + "The wretched master of ceremonies' whip retains some of its magic. In the hands of a creature attuned to it, this magic whip deals an extra {@damage 2d4} psychic damage to any target it hits." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 369, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 369, + "entries": [ + "Wretched celebrants are rare, but they sometimes appear at festivals and carnivals that celebrate the dead." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 369, + "entries": [ + "Wretched revelers and drivers are motivated by the fun and excess of these celebrations, and they attack only if they are revealed or if the revelries are halted prematurely. The wretched master of ceremonies, however, comes to a celebration hoping to cause chaos. Other wretched celebrants follow the master's lead." + ] + } + ] + } + ] } ], - "inherits": { - "namePrefix": "Lycan ", - "source": "GHMG", - "page": 415, - "rarity": "rare", - "bonusWeapon": "+2", - "entries": [ - "Made from the claws, teeth, and bones of lycanthropes, these weapons are particularly effective against other lycanthropes or vampires. You gain a {=bonusWeapon} bonus to attack and damage rolls made with this weapon.", - "Additionally, on a successful attack against a lycanthrope, the target is forced back into its human form unless it succeeds on a {@dc 10} Charisma saving throw. Also, damage done to vampires with lycan weapons cannot be regenerated until the creature finishes a short rest." - ] - } - }, - { - "name": "Tormach's Blessed Weapon", - "type": "GV", - "requires": [ + "images": [ { - "type": "M" - } - ], - "inherits": { - "namePrefix": "Tormach's Blessed ", - "source": "GHMG", - "page": 417, - "rarity": "common", - "entries": [ - "Dedicated followers of Tormach sometimes gain the blessing of the Lord of Blood Oaths. When they do, their weapons gain a spark of the Marauder's power. On a successful attack, the wielder can force the target to succeed on a {@dc 10} Strength saving throw or be knocked {@condition prone}. This ability can be used again when the wielder finishes a long rest.", - "At the start of each day there is a {@chance 90|10% chance|Tormach's Blessed Weapon|Nothing happens.|The weapon becomes mundane.} that the spark leaves the weapon, making it a normal item." - ] - } - } - ], - "disease": [ - { - "name": "Tormach's Rage", - "source": "GHMG", - "page": 45, - "color": "67211f", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bugbears.webp" - } + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WretchedReveler.webp" } - ] - }, + } + ] + }, + { + "name": "Xakalonus", + "source": "GHMG", "entries": [ - "The disease Tormach's Rage causes a bugbear thrall of Tormach to be chaotic evil and grants the bugbear an extra {@damage 1d4} damage on Strength-based attacks (included in the attacks). Also, at the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls it makes until the start of its next turn, but attack rolls against it have advantage until the start of its next turn.", - "Any bugbear that comes into physical contact with the rage-infected bugbear must succeed on a {@dc 14} Constitution saving throw or contract this disease. Only {@spell greater restoration}, similarly powerful magic, or a special herbal concoction (see Salvage) can cure this disease.", - { - "type": "hr" - }, - { - "type": "quote", - "entries": [ - "Tormach subverted bugbears with a disease that makes them little more than killing machines." - ] - }, { "type": "entries", "entries": [ + { + "type": "quote", + "entries": [ + "The Stillborn Forest crawls with these beasts, and their howls foretell even larger monsters approaching." + ] + }, { "type": "entries", - "name": "Tormach's Rage", - "page": 45, "entries": [ - "The bugbears of Etharis weren't always ferocious and violent. When the Arch Daemons appeared in the world, Tormach believed he could make minions of the goblinoids. Bugbear warriors forcefully opposed his efforts to subvert goblin tribes to his will. Tormach commanded his servants to craft a disease that would render defiant bugbears into vicious drones, a grim task those minions completed with great success. Tormach's Rage, as the disease has come to be known, spread quickly. Most bugbears of Etharis are now victims of this mind-altering plague.", - "The disease causes a bugbear to become more resilient while increasing muscle mass and capacity for aggression. Bugbears infected with Tormach's Rage experience a powerful, instinctive urge to spread their illness. Infected bugbears have enhanced olfactory senses that allow them to smell whether a creature carries Tormach's Rage. When they discover a bugbear without the disease, they fly into a frenzy. The sickness is virulent enough that even if a bugbear survives the fight or kills the infected aggressor, it's unlikely to do so without contracting Tormach's Rage." + { + "type": "entries", + "name": "Spawn of the Hraptnon", + "page": 371, + "entries": [ + "The legendary monster known as the {@creature hraptnon|GHMG} holds sway in the Stillborn Forest, protecting its hidden heart at a central glade. Xakalonus are spawn of this monstrosity, coming into being when blood spurts from that monster's wounds. Unlike their progenitor, xakalonus can leave the Stillborn Forest, and they now threaten the lands that border the dangerous place." + ] + }, + { + "type": "entries", + "name": "Driven Away, Called Home", + "page": 371, + "entries": [ + "When their creator, the {@creature hraptnon|GHMG}, is in danger, the xakalonus in its vicinity rush to its defense. When all threats are gone, however, the creatures have the innate urge to wander far and wide. Their goal is to devour the brains of magic-using creatures. Once they do this, they instinctively return to the {@creature hraptnon|GHMG}, disgorge the brains for the {@creature hraptnon|GHMG} to consume to maintain its horrible existence, and then they wander off again." + ] + } ] }, { "type": "entries", - "name": "Staged Changes", - "page": 45, + "name": "Salvage", + "page": 371, "entries": [ - "Rage-infected bugbears have only recently gotten the disease. A bugbear who contracts Tormach's Rage can't expect to live long as the illness compels the victim to acts of aggression that ultimately end in the bugbear's destruction. The infection lasts until death, although magic and rare herbal knowledge can counteract it.", - "Very rarely, an infected bugbear lives long enough that Tormach's Rage exhibits advanced symptoms. At this stage, the disease further accentuates the bugbear's muscular system, granting increased strength and speed. Bugbears who live this long have little impulse control and ability to reason." + "A xakalonus brain is encased in a viscous jelly which can be turned into a substance called {@item arcane oil|GHMG} {@homebrew |(see Chapter 4)}. This oil's creation requires a proficient alchemist to spend 8 hours and 200 gp of components. They must succeed on a {@dc 15} Intelligence ({@skill Arcana}) check to create the substance." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 371, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 371, + "entries": [ + "Xakalonus are created from wounds to the {@creature hraptnon|GHMG}. These creatures, though always originating in the Stillborn Forest, can be found anywhere in Etharis. They feed on the brains of creatures that use magic, then return to offer up the brain to the {@creature hraptnon|GHMG}." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 371, + "entries": [ + "If magic effects but does not harm a xakalonus, the magic might heal them or power their attacks instead." + ] + } ] } ] - }, + } + ], + "images": [ { - "type": "entries", - "name": "Salvage", - "page": 45, - "entries": [ - "The viscera of a bugbear infected with {@disease Tormach's Rage|GHMG} can be used as a vector or as a curative. To create an infectious agent, someone who has proficiency with an {@item herbalism kit|PHB} or a {@item poisoner's kit|PHB} must use the viscera and other materials worth 25 gp. Creating the vector takes 4 hours of work and requires a successful {@dc 13} Intelligence or Wisdom check. A bugbear exposed to the vector through a wound or by consuming it must save against Tormach's Rage as if bitten by a rage-infected bugbear.", - "Making the curative requires the same proficiency, reagents worth 50 gp, 8 hours of work, and a successful {@dc 15} Wisdom ({@skill Medicine}) check. A bugbear exposed to the curative through a wound or by consuming it can reattempt the saving throw against Tormach's Rage. If the save succeeds, the disease is cured. Its effects end in a matter of minutes." - ] - }, + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Xakalonus.webp" + } + } + ] + }, + { + "name": "Yggdrasili", + "source": "GHMG", + "entries": [ { "type": "entries", - "name": "Lore", - "page": 45, "entries": [ + { + "type": "quote", + "entries": [ + "If you see a friend who looks like his hat size has increased a bit, you might be looking at the end of your life as you know it." + ] + }, { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill History} or {@skill Religion}):", - "page": 45, "entries": [ - "Bugbears once fought against the Arch Daemon Tormach's efforts to dominate goblinoids. He concocted a disease to thwart their efforts and those of any who would join them." + { + "type": "entries", + "name": "Psychic Infestation", + "page": 372, + "entries": [ + "The yggdrasilis are a collective of humanoids from various races who've contracted a viral psychic infection that binds them to one another in subservience to the Aether Kindred, Pharazorthok. Linked together to a hivemind, yggdrasili pursue their goals by covertly infiltrating communities and institutions until they have amassed enough drones to take what they want by force. Isolated communities who suspect the early stages of an yggdrasili infiltration can descend into paranoia and mob violence, whether their fears of yggdrasili are founded or not.", + "The rawest form of the hivemind is an yggdrasili cloud, a mist of swirling violet. This cloud is an infectious vector that can move to other locales to spread the infection. It can also act as a scout, feeding information telepathically to other yggdrasili in the area. When enough yggdrasili drones gather, they can release a new cloud, almost as if they're breeding." + ] + }, + { + "type": "entries", + "name": "Assimilated Development", + "page": 372, + "entries": [ + "When an yggdrasili renders a humanoid {@condition unconscious} with psychic attacks, it attempts to connect that creature to the yggdrasili hivemind. Upon awakening, an infected creature is alive but no longer capable of exerting its will. As a drone, it's beholden to directions telepathically given from the closest yggdrasili crown. In the absence of a nearby crown, an yggdrasili feels compelled to remain incognito and infect others with the condition.", + "In the infection's early stages, yggdrasilis appear much like they did in life. Their physical appearance is unchanged, and an yggdrasili drone has access to the original creature's memories, mannerisms, and other personal details. As the condition advances, the drone forgets the details of its host's former life, and its veins become more evident as its head swells. These symptoms are especially pronounced in those who become yggdrasili crowns.", + "An yggdrasili crown has protruding veins and a swollen head. This change means crowns no longer pass as members of other species. Along with the physical changes come increased psychic abilities. Drones operate on impulses the hivemind dictates, but crowns have a greater degree of autonomy. They can coordinate nearby drones to complete complex missions.", + "Regardless of the age of the host body, yggdrasili hosts die of decrepitude after 10 years." + ] + }, + { + "type": "entries", + "name": "Pharazorthok's Pawns", + "page": 372, + "entries": [ + "Yggdrasilis operate at the behest of the Aether Kindred, but Pharazorthok doesn't share clear objectives or desires with yggdrasilis. The communities yggdrasilis target are often places of little obvious value and isolated from the outside world. If the yggdrasilis have a goal, only Pharazorthok knows it." + ] + }, + { + "type": "entries", + "name": "Hivemind", + "page": 372, + "entries": [ + "The yggdrasili drone is connected to a hivemind with all other yggdrasilis, which they use to share information. This hivemind means that if the drone is aware of a threat, all yggdrasilis within its telepathy range are aware of the threat.", + "Coming from a variety of people, yggdrasilis have access to varied sets of skills. If a large group of yggdrasilis occupies an area within 1 mile of each other, each yggdrasili can add its proficiency bonus to any ability check.", + "Barriers that block Assimilation block this trait." + ] + } ] }, { "type": "entries", - "name": "{@dc 10} Intelligence ({@skill Medicine}):", - "page": 45, + "name": "Salvage", + "page": 372, "entries": [ - "Tormach's Rage grants its infected superior resilience and strength but causes drastic, violent personality changes." + "An yggdrasili crown's blood is thick sap that can be used to create psychic enchantments. Boiled and cooled quickly, the sap hardens into a jewel. Someone who has proficiency with {@item alchemist's supplies|PHB} can make this jewel with 3 days of work, the blood of one yggdrasili crown and reagents worth 500 gp, and a successful {@dc 13} Intelligence ({@skill Nature}) check. Someone who has proficiency with {@item jeweler's tools|PHB} can place the gem in a fine helm or fashion it into a ring. The helm becomes a {@item helm of telepathy}, while the ring is a {@item Ring of Psychic Resistance|DMG|ring of resistance (psychic)}.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can instead use the sap and reagents worth 100 gp to make three {@item potion of mind reading|DMG|potions of mind reading}. Making these potions takes 1 day and a successful {@dc 13} Intelligence ({@skill Arcana}) check." ] }, { "type": "entries", - "name": "{@dc 15} Intelligence ({@skill Medicine}):", - "page": 45, + "name": "Lore", + "page": 372, "entries": [ - "Combined with herbal reagents, the viscera of a deceased bugbear infected with Tormach's Rage can be used to spread the disease or create a cure." + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 372, + "entries": [ + "Yggdrasilis are the servants of Pharazorthok, an Aether Kindred who can possess the minds of mortals. Yggdrasilis have resistance or immunity to psychic damage." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Arcana}):", + "page": 373, + "entries": [ + "Yggdrasilis are wary of storms. They avoid going outside if they've recently seen lightning or heard thunder. That's because all yggdrasilis are vulnerable to lightning damage." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 373, + "entries": [ + "A living yggdrasili drone can be turned back into its former self if it's deprived of contact with the hivemind for 24 hours. Someone must cast {@spell remove curse} or {@spell greater restoration} on the drone, or use similar magic." + ] + } ] } ] - }, - { - "type": "inset", - "page": 46, - "name": "GM Advice:", - "entries": [ - "Bugbears fear very little, but Tormach's Rage is an exception. In the few places in Etharis where bugbears have not succumbed to the disease, stopping its spread or reversing it might be one bargaining chip that characters have to strike a bargain. A more advanced version of the disease, creating an even more dangerous bugbear, is always a possibility as well." - ] } - ] - } - ], - "feat": [ - { - "name": "Adroit Crafter", - "source": "GHMG", - "page": 411, - "prerequisite": [ + ], + "images": [ { - "otherSummary": { - "entry": "Proficiency in a skill or tool", - "entrySummary": "Skill or Tool Proficiency" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Yggdrasili.webp" } - } - ], - "entries": [ - "You've trained in crafting items using a skill or tool that you're proficient with, and the steps in crafting have become second nature to you. You gain the following benefits:", + }, { - "type": "list", - "page": 411, - "items": [ - "The time it takes to create an item using your proficient skills or tools is halved.", - "If you fail to successfully craft the item and would lose the components, you retain the components instead." - ] + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/YggdrasiliCrown.webp" + } } ] }, { - "name": "Careful Crafter", + "name": "Zabrielite Truthseeker", "source": "GHMG", - "page": 411, - "prerequisite": [ - { - "otherSummary": { - "entry": "Proficiency in a skill or tool", - "entrySummary": "Skill or Tool Proficiency" - } - } - ], "entries": [ - "You've trained in crafting items using a skill or tool that you're proficient with, and your creations are known for being well made and reliable. You gain the following benefits:", { - "type": "list", - "page": 411, - "items": [ - "You make all ability checks for crafting with advantage.", - "Anyone assisting you in crafting an item gains advantage on their ability checks for crafting.", - "If you fail to successfully craft the item, the amount of time it took to complete the process is halved." + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Have no fear, mortal. Look into my eyes so that the truth might be revealed." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Messenger Eagle", + "page": 375, + "entries": [ + "A Zabrielite truthseeker manifests as a giant, stalking eagle-heron with a human head and crest of incandescent head feathers. Its enormous silver eyes project blazing beams of radiant energy. They were created to be messengers of the gods, and aid mortal rulers in governing their realms with wisdom." + ] + }, + { + "type": "entries", + "name": "Birds of a Feather Flock Together", + "page": 375, + "entries": [ + "During the War of the Four Divines, all sides summoned and bound Zabrielite truthseekers, assigning them to divine justiciars and inquisitors in their reckless pursuit to eliminate rival faiths. It wasn't uncommon to see flocks of truthseekers accompanying a celestial host as flying artillery or assisting with ferreting out spies and informants. Zabriel's own dereliction of duty encouraged her servitor angels to follow suit, and they pursued their own truth-seeking agendas as they served court mages, judges, and would-be philosopher-kings." + ] + }, + { + "type": "entries", + "name": "A Separate Agenda", + "page": 375, + "entries": [ + "The longer they spend away from the divine presence the gods, the more uncompromising and fervent Zabrielite truthseekers become. The act of uncovering secret cabals and conspiracies has taken on a life of its own; they search for truth for its own sake and not in service to the higher good. They're just as likely to attempt to reveal the secrets of incautious adventurers as they are the machinations of evil-doers." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 375, + "entries": [ + "Four Zabrielite truthseekers' plumage is a key ingredient in {@item wings of flying}. A proficient weaver can spend 7 days and 2500 gp of components to craft those wings with a successful {@dc 20} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 375, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 375, + "entries": [ + "The avian creature known as the truthseeker ferrets out large conspiracies, using their abilities to slay the transgressors. They are often overzealous in their pursuits." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 375, + "entries": [ + "Truthseekers were servants of the gods, but they are tied directly to Zabriel, the Arch Seraph of Truth." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 375, + "entries": [ + "The eyes of the truthseeker can shoot radiant bolts, and its gaze can transfix those who the creature attacks." + ] + } + ] + }, + { + "type": "inset", + "page": 375, + "name": "GM Advice:", + "entries": [ + "A truthseeker can act as an ally to characters one moment, and an enemy the next, depending on the moral and ethical decisions and makeup of the adventuring party. Accepting the assistance of a truthseeker comes with certain risks and obligations." + ] + } ] } ] } ], - "language": [ - { - "name": "Grudgel", - "source": "GHMG", - "page": 420, - "type": "exotic", - "typicalSpeakers": [ - "{@filter Grudgels|bestiary|source=|tag=grudgel|miscellaneous=}" - ] - } - ], - "race": [ - { - "name": "Bugbear", - "source": "GHMG", - "page": 418, - "size": [ - "M" - ], - "speed": 30, - "ability": [ - { - "str": 2, - "wis": 1 - } - ], - "age": { - "mature": 16, - "max": 40 - }, - "darkvision": 60, - "traitTags": [ - "Language Proficiency", - "Monstrous Race" - ], - "languageProficiencies": [ - { - "goblin": true, - "common": true - } - ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "entries": [ - "Your Strength score increases by 2 and your Wisdom score increases by 1." - ] - }, - { - "type": "entries", - "name": "Age", - "entries": [ - "The toll that {@disease Tormach's Rage|GHMG} takes on you shortens your life span. You reach maturity at 16 years old and tend to fade away by the age of 40." - ] - }, - { - "type": "entries", - "name": "Alignment", - "entries": [ - "The perspective gained through the curse, and shedding it, makes you tend toward neutrality." - ] - }, - { - "type": "entries", - "name": "Size", - "entries": [ - "You typically grow to 7 feet tall, reaching 300 pounds. Your size is Medium." - ] - }, - { - "type": "entries", - "name": "Speed", - "entries": [ - "Your base walking speed is 30 feet." - ] - }, - { - "type": "entries", - "name": "Darkvision", - "entries": [ - "You can see in {@quickref Vision and Light|PHB|2||dim light} within 60 feet of you as if it were {@quickref Vision and Light|PHB|2||bright light}, and in {@quickref Vision and Light|PHB|2||darkness} as if it were {@quickref Vision and Light|PHB|2||dim light}. You can't discern color in {@quickref Vision and Light|PHB|2||darkness}, only shades of gray." - ] - }, - { - "type": "entries", - "name": "Battle-tested", - "entries": [ - "You have advantage on saving throws that would cause you to become {@condition charmed} or {@condition frightened}. You also have advantage on Charisma ({@skill Intimidation}) checks." - ] - }, - { - "type": "entries", - "name": "Controlled Frenzy", - "entries": [ - "You can enter a state of controlled rage a number of times equal to your proficiency bonus. It is no action to enter the state, which lasts until the start of your next turn. While in this state, you add {@damage 1d6} to your weapon damage. This extra damage increases to {@damage 1d10} at 7th level and {@damage 1d12} at 14th level. The uses of your controlled frenzy refresh after finishing a long rest." - ] - }, - { - "type": "entries", - "name": "Hardy", - "entries": [ - "You have advantage on Constitution saving throws." - ] - }, - { - "type": "entries", - "name": "Languages", - "entries": [ - "You speak {@language Goblin|PHB} and one national language." - ] - } - ], - "fluff": { - "entries": [ - "Bugbears healed from the scourge of {@disease Tormach's Rage|GHMG} retain some of the ferocity but have also been changed from the experience.", - { - "type": "hr" - }, - "Most bugbears interacting with the populace of Etharis are those infected with the cursed disease known as {@disease Tormach's Rage|GHMG}. This makes the sight of a bugbear terrifying to anyone beholding them in their terrible frenzied attacks.", - "Powerful magic, divine intervention, and other unusual circumstances, however, might cure a bugbear of the affliction. These cured individuals, cognizant of their previous situations and the toll it took on them physically and mentally, have a new outlook on life. What they choose to do with their freedom from the grasp of the disease, of course, changes from bugbear to bugbear.", - "Some might seek their own kind, hoping to find groups of bugbears who have not fallen to the disease. These, however, are extremely rare. It's more likely that these bugbears, having been changed by their experience, attempt to join society to achieve their goals." - ] - } - }, + "legendaryGroup": [ { - "name": "Faevlin", + "name": "Blightscale Dragon", "source": "GHMG", - "page": 419, - "size": [ - "S" - ], - "speed": 30, - "ability": [ - { - "dex": 2, - "wis": 1 - } - ], - "age": { - "mature": 20, - "max": 160 - }, - "darkvision": 60, - "traitTags": [ - "Language Proficiency", - "Monstrous Race" - ], - "languageProficiencies": [ - { - "goblin": true, - "sylvan": true, - "common": true - } - ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "entries": [ - "Your Dexterity score increases by 2 and your Wisdom score increases by 1." - ] - }, - { - "type": "entries", - "name": "Age", - "entries": [ - "As a creature that has a connection to the land of the fey, you're longer-lived than your goblin cousins. You reach adulthood at the age of 20 and live to 160 years" - ] - }, + "page": 31, + "lairActions": [ + "On initiative count 20 (losing initiative ties), an adult or ancient blightscale dragon takes a lair action to cause one of the following effects. The dragon can't use the same effect two rounds in a row.", { - "type": "entries", - "name": "Alignment", - "entries": [ - "Your capricious and whimsical nature indicates a trend toward chaotic behavior." + "type": "list", + "items": [ + "Insects burst from a hive built on a surface that the dragon can see within 120 feet of it. Any creature within 20 feet of the hive must succeed on a {@dc 15} Constitution saving throw, taking 10 ({@damage 3d6}) piercing damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the cloud takes 10 ({@damage 3d6}) piercing damage. The insects disperse on initiative count 20 of the next round. They disperse early if subjected to intense wind or a damaging area effect.", + "Puslike fluid erupts in a 20-foot radius centered on a point on the ground the dragon can see within 120 feet of it. That area becomes {@quickref difficult terrain||3}, and a creature moving through this terrain must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15}) by the sucking glop and {@condition restrained} while {@condition grappled} in this way. Another creature can pull a {@condition restrained} target free by taking an action and succeeding on a {@dc 15} Strength ({@skill Athletics}) check. The ground dries sufficiently to return to normal on initiative count 20 of the next round.", + "Foul gas belches forth in a 20-foot-radius sphere from a point the dragon can see within 120 feet of it. The cloud spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}. Each creature within the cloud at the start of its turn must make a {@dc 15} Constitution saving throw against poison. On a failed save, the creature is {@condition poisoned}. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. This cloud disperses on initiative count 20 of the next round. It disperses early if subjected to intense wind." ] - }, + } + ], + "regionalEffects": [ + "An adult or ancient blightscale dragon's curse warps the land around the dragon's lair, creating one or more of the following effects.", { - "type": "entries", - "name": "Size", - "entries": [ - "You are generally shorter and slighter than your goblin cousins, averaging about 3 feet tall and 60 pounds. Your size is Small." + "type": "list", + "items": [ + "The smell of decay can be detected 6 miles from the lair, growing stronger as one moves nearer.", + "Water sources within 1 mile of the lair have soured, and the water smells and tastes foul. Only the dragon can drink it safely. Any other creature that does so must succeed on a {@dc 15} Constitution saving throw 10 minutes later or become {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw every hour, ending the effect on itself on a success. A creature that succeeds on a {@dc 15} Wisdom ({@skill Medicine}) check or a {@dc 15} Wisdom check using proficiency with an {@item herbalism kit|PHB} can cure this condition with 10 minutes of effort.", + "Vegetation within 1 mile of the lair is sickly and nasty. It provides no more than half its normal food value. Within 1,500 feet of the lair, plants are inedible, and no wildlife can be found.", + "Beasts and plant creatures within 1 mile of the lair are aggressive and hard to reason with. In combat, at the start of its turn, such a creature gains advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. Effects that cure disease can end this effect for 1 day, but it returns if the creature remains in the area." ] }, + "If the dragon dies, these effects fade over {@dice 2d4} days. Signs of environmental damage remain indefinitely." + ] + }, + { + "name": "Gegazol", + "source": "GHMG", + "page": 130, + "lairActions": [ + "On initiative count 20 (losing initiative ties), Gegazol takes a lair action to cause one of the following effects. Gegazol can't use the same effect two rounds in a row.", { - "type": "entries", - "name": "Speed", - "entries": [ - "Your base walking speed is 30 feet." + "type": "list", + "items": [ + "Tendrils of necrotic power rise and reach for living creatures within the lair. Each living creature in the lair must attempt a {@dc 21} Constitution saving throw or take 13 ({@damage 3d8}) necrotic damage and gain one level of {@condition exhaustion} until initiative count 20 on the next round.", + "Gegazol crashes her wings upon the ground, and rime spreads in a sphere with a 120-foot radius around her. This sphere spreads around corners and creates {@quickref difficult terrain||3} made of ice. Creatures in that area must make a {@dc 21} Constitution saving throw. Those who fail take 18 ({@damage 4d8}) cold damage and are {@condition grappled} (escape {@dc 21}). On a success, the creature takes half the damage and isn't {@condition grappled}. The {@quickref difficult terrain||3} disappears on initiative count 20 on the next round.", + "Gegazol creates an opaque wall of black ice on a solid surface she can see within 120 feet of her. The wall is made up of twenty contiguous 10-foot square panels that are each 2 feet thick. When the wall appears, each creature in its area is pushed 5 feet out of the wall's space, appearing on whichever side of the wall the creature wants. Each 10-foot section of the wall has AC 5, 60 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. The wall disappears when Gegazol uses this lair action again or when she dies." ] - }, + } + ] + }, + { + "name": "Memori Lich", + "source": "GHMG", + "page": 214, + "lairActions": [ + "On initiative count 20 (losing initiative ties), the memori lich can take a lair action to cause one of the following magical effects. The memori lich can't use the same effect two rounds in a row.", { - "type": "entries", - "name": "Darkvision", - "entries": [ - "You can see in {@quickref Vision and Light|PHB|2||dim light} within 60 feet of you as if it were {@quickref Vision and Light|PHB|2||bright light}, and in {@quickref Vision and Light|PHB|2||darkness} as if it were {@quickref Vision and Light|PHB|2||dim light}. You can't discern color in {@quickref Vision and Light|PHB|2||darkness}, only shades of gray." + "type": "list", + "items": [ + "The ground within 120 feet of the memori lich shakes violently for a moment. Each creature of the memori lich's choice in that area must succeed on a {@dc 16} Dexterity saving throw or fall {@condition prone}.", + "Creatures of the memori lich's choice within 60 feet of the lich can't regain hit points until initiative count 20 on the next round.", + "Shades of those the memori lich has slain swirl around in a 30-foot sphere centered on the lich. This effect goes around corners. The shades help the lich, and so the lich rolls {@dice 1d4} with the {@dice d20} rolled for any ability check or saving throw, adding the number rolled on the {@dice d4} to the result. The apparitions hinder those hostile to the lich and outline them with a faint glow. The area is {@quickref difficult terrain||3} for such creatures, and they can't benefit from being {@condition invisible} while in the area. These benefits last until initiative count 20 on the next round." ] - }, + } + ] + }, + { + "name": "Puck", + "source": "GHMG", + "page": 269, + "lairActions": [ + "On initiative count 20 (losing initiative ties), while the puck is inside its grove, it can take a lair action to cause one of the following effects. A puck can't use the same effect two rounds in a row:", { - "type": "entries", - "name": "Fey Fade", - "entries": [ - "When an attack misses you, you can teleport up to 30 feet in a random direction, arriving in a safe, unoccupied space. You cannot use this ability again until you finish a short rest." + "type": "list", + "items": [ + "Six images of the puck appear in multiple locations in the lair, each moving and speaking independently during the puck's turn. At the start and end of the puck's turn, and one time during the puck's movement, it can teleport to the location of one of these images. The images remain until initiative count 20 on the next round.", + "Grasping vines and roots manifest in the lair. Each creature hostile to the puck in the lair must succeed on a {@dc 14} Strength or Dexterity saving throw (target's choice) or be moved up to 20 feet to another unoccupied space in the lair and knocked {@condition prone}.", + "Inanimate plants in the lair twist and sprout thorns. The area becomes {@quickref difficult terrain||3} to creatures hostile to the puck until initiative count 20 on the next round. When such a creature moves more than half its speed (as dictated by the {@quickref difficult terrain||3}) in the area, it takes 5 ({@damage 2d4}) piercing damage and must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - }, + } + ], + "regionalEffects": [ + "A natural environment containing a puck's lair is warped by the puck's presence, which creates one or more of the following effects:", { - "type": "entries", - "name": "Fey Touched", - "entries": [ - "Magic can't put you to sleep, and you can only be {@condition charmed} by the magic of a fey creature." + "type": "list", + "items": [ + "Plants within 1 mile of the lair darken in hue and look underwatered. Sap from these plants has a bloodlike tinge. This sap seeps from oddly shaped holes that resemble parts of despairing faces or wounds. Fruits are deformed and oddly colored but are otherwise normal in taste and nutrition. Traversing this area is hard and time consuming\u2014roots trip, vines block the way, underbrush is dense and thorny.", + "Animals and other wild creatures within 1 mile of the lair are unnaturally aggressive, especially toward creatures hostile to the puck. However, animals are absent within 600 feet of the lair. The puck uses them to fertilize the grove", + "Creatures that spend 10 minutes or more within this area feel their negative emotions heightened. Effects that cause debilitating negative emotions double in duration. Effects that provide bravery, joy, hope, and similar emotions, such as the spells {@spell aid} or {@spell heroism}, halve in duration. A {@spell calm emotions} spell ends either effect for that spell's normal duration." ] - }, + } + ] + }, + { + "name": "Vampires", + "source": "GHMG", + "page": 377, + "lairActions": [ + "Adult and ancient vampires form a supernatural bond with their lair, allowing them lair actions. On initiative count 20 (losing initiative ties), such vampires can take a lair action to cause one of the following effects. The vampire can't use the same effect two rounds in a row:", { - "type": "entries", - "name": "Sneaky", - "entries": [ - "You can use a bonus action to take the {@action Hide} action." + "type": "list", + "items": [ + "A swarm forms from the insects in the area. The vampire commands the swarm, which takes its turn just after the vampire. The {@creature swarm of insects|MM} remains until the vampire takes a different lair action, until the swarm is dispersed, or until the vampire drops to 0 hit points.", + "Thorny vines or bloody tenatcles erupt from the ground in a 30-foot radius centered on a point the vampire chooses within 120 feet of the vampire. This area is {@quickref difficult terrain||3} for creatures of the vampire's choice. When the impediments appear, each creature of the vampire's choice in the area must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15}) and {@condition restrained} while {@condition grappled} in this way. The plants or tentacles retreat into the ground when the vampire uses another lair action or the vampire drops to 0 hit points.", + "Thick mist rolls out from the vampire's position in a 30-foot-radius sphere. The sphere spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured} for all creatures except the vampire. It lasts until the vampire takes another lair action, the vampire uses a bonus action to dismiss it, the vampire drops to 0 hit points, or a wind of moderate or greater speed (at least 10 miles per hour) disperses it." ] - }, + } + ], + "regionalEffects": [ + "The power of an adult or ancient vampire's curse changes the region surrounding the vampire's lair, creating any of the following effects:", { - "type": "entries", - "name": "Languages", - "entries": [ - "You speak {@language Goblin|PHB}, {@language Sylvan|PHB}, and one national language." + "type": "list", + "items": [ + "Biting insects and their larvae increase noticeably in population within 1 mile of the lair.", + "Unnerving natural sounds\u2014twigs breaking, leaves crunching, trees creaking, and so on\u2014are louder within 1 mile of the lair.", + "Plants within 500 feet of the lair are tougher, twisted, and any thorns or thistles they have are longer and more painful when they prick.", + "The air within 500 feet of the lair is noticeably colder and smells faintly of blood. This cooling of the air makes mist more likely around the lair." ] - } + }, + "If the vampire dies, these effects linger for one week, then dissipate over {@dice 1d6} days." + ] + } + ], + "table": [ + { + "name": "Beast Mutations", + "source": "GHMG", + "page": 23, + "colLabels": [ + "1d12", + "Mutation" ], - "fluff": { - "entries": [ - "Faevlin combine the sneakiness of their mortal-world cousins with the magic that seeped into your being from the land of fey.", - { - "type": "hr" - }, - "Escaping the fey realm have given you a sense that nothing can keep you from achieving all your goals. Especially if those goals involve guile, subterfuge, or chicanery.", - "You look at the world much differently than other creatures, mostly because your head is upside-down. Keeping your chin up has never been a problem!", - "You're always looking over your shoulder, as the fey powers that you tricked might be seeking vengeance against you. Gaining power makes it harder for that to take place." + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "The creature grows a second head, which seeks to kill all living things and gains a bite attack." + ], + [ + "2", + "The creature's shadow can detach and attack as a {@creature shadow|MM} or a {@creature specter|MM}." + ], + [ + "3", + "The creature grows three extra eyes on stalks that provide {@sense truesight} to 60 feet." + ], + [ + "4", + "Slashing or piercing damage to the creature spurts green bile onto any adjacent creatures, dealing {@damage 1d6} acid damage per proficiency bonus." + ], + [ + "5", + "The creature grows a long tongue that can knock an adjacent creature {@condition prone} as a bonus action unless it succeeds on a {@dc 10} Strength saving throw." + ], + [ + "6", + "Once injured, the creature goes berserk and has advantage on all melee attacks, but also grants advantage against melee attacks." + ], + [ + "7", + "The creature gains immunity to one damage type, while gaining vulnerability to another." + ], + [ + "8", + "The creature grows bloody wings and gains a fly speed equal to its walking speed." + ], + [ + "9", + "The creature's natural weapons automatically score a critical hit on a hit, but also deal half the damage dealt from these attack to the creature itself." + ], + [ + "10", + "The creature grows hard scales that add 2 to its AC, but it suffers disadvantage on all saving throws." + ], + [ + "11", + "Upon reaching 0 hit points, the creature explodes in a shower of gore, {@condition blinded|PHB|blinding} all creatures with 20 feet for one round unless they succeed on a {@dc 15} Dexterity saving throw." + ], + [ + "12", + "Roll twice, ignoring duplicates." + ] + ] + }, + { + "name": "Eldritch Effects", + "source": "GHMG", + "page": 107, + "colLabels": [ + "d8", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "The creature can't speak." + ], + [ + "2", + "The creature takes 4 ({@damage 1d8}) psychic damage at the start of each of its turns." + ], + [ + "3", + "The creature is disoriented. It falls {@condition prone} and does so again at the end of each turn it moves 5 feet or more." + ], + [ + "4", + "The creature is distracted by visions and voices and has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks." + ], + [ + "5", + "The creature is unsure of itself. It can move or take an action on its turn, but not both, and it can't use reactions." + ], + [ + "6", + "The creature is reckless. It has advantage on attack rolls and attack rolls against it have advantage." + ], + [ + "7", + "The creature is {@condition deafened} and can't see more than 30 feet away." + ], + [ + "8", + "The creature is {@condition frightened} of the source of this effect. If that source can't be sensed, the creature is {@condition frightened} of one other random creature it can sense." + ] + ] + }, + { + "name": "Monsters as PCs Trinket Table", + "source": "GHMG", + "page": 421, + "colLabels": [ + "d100", + "Trinket" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "01\u201302", + "A mummified troll's hand that constantly twitches and occasionally makes a rude gesture" + ], + [ + "03\u201304", + "A red-tinted hag's eye with the optic nerve still attached, with the pupil expanding and contracting based on the light" + ], + [ + "05\u201306", + "A framed piece of skin, tattooed with a heart and the word \"Mother\" written in Ostoyan" + ], + [ + "07\u201308", + "A straw-filled fabric beagle with tiny onyx eyes and an agate nose, punctured by hundreds of needle pricks" + ], + [ + "09\u201310", + "A chipped porcelain cup decorated with a pattern of angelic wings and rainbows. The inside of the cup is stained with a blood-red liquid" + ], + [ + "11\u201312", + "A large brass bell with a wooden handle forged in the shape of a dragon, with the clapper missing and the dragon's head defaced by a sharp blade" + ], + [ + "13\u201314", + "A wooden block with each face representing one of the letters of the Bürach alphabet, marred by innumerable gnaw marks" + ], + [ + "15\u201316", + "A blood-soaked silk handkerchief, embroidered with fancy designs in silver thread. The blood remains on the kerchief regardless of the laundering methods used to remove it" + ], + [ + "17\u201318", + "A silver coin from an unknown realm, bearing the regal head of a human woman wearing a tiara. The coin is bent and bears a single tooth mark" + ], + [ + "19\u201320", + "An oval piece of granite with eyes, a nose, and a mouth added to it in green chalk, and hair made of seaweed stuck to the top with mud" + ], + [ + "21\u201322", + "A moldy and smelly strip of dried and cured elk jerky, attached to a leather thong to be worn around the neck" + ], + [ + "23\u201324", + "A small pine box fitted with rudimentary brass hinges and a copper latch. The box is empty, but ink drawings of gems and jewelry decorate the interior surfaces" + ], + [ + "25\u201326", + "An intact human lower jawbone with two of the teeth still intact, etched with strange symbols that glow when a drop of blood is placed on the jaw" + ], + [ + "27\u201328", + "A pair of sturdy, mud-covered leather boots with holes in the toe end where sharp and pointy toe claws could comfortably fit through" + ], + [ + "29\u201330", + "An unlucky sawdust-stuffed rabbit, with grey and brown spotted fur, missing all of its lucky feet" + ], + [ + "31\u201332", + "A pen made from the severed claw of a hag, with the blood vessels feeding the blood-red ink into the pen's tip" + ], + [ + "33\u201334", + "Fine pink sand held in a pouch created from the cured and stitched stomach of a hurrock, fringed with hair from a dwarf's beard" + ], + [ + "35\u201336", + "A kite made from the skin of an ogresh, with a tail made from elven hair and the string tied around the tibia of a dreamer" + ], + [ + "37\u201338", + "An eating utensil carved from the tusk of an ogre swine, with one side acting as a knife and the other shape like a fork." + ], + [ + "39\u201340", + "A mummified goblin hand, the stiffened fingers clutching a loaded die carved from the skull of a human" + ], + [ + "41\u201342", + "A blood-stained paper fan decorated with three images depicting locations in the city of Grabenstein" + ], + [ + "43\u201344", + "The tongue of a shadowsteel ghast, flecked with tiny shards of shadowsteel that crackle with blue lightning when a spell is cast nearby" + ], + [ + "45\u201346", + "Fronds from the tips of a meyana's pincer, chopped into a fine powder to be used as tobacco in a pipe" + ], + [ + "47\u201348", + "The body of a rat encased in wax, with the name Rupert etched into the wax in Infernal" + ], + [ + "49\u201350", + "A miniature pitchfork forged from silver, with the five tines shaped to appear as slender pucks" + ], + [ + "51\u201352", + "A mosquito encased in clear amber, but under scrutiny revealing that the insect has a human face behind the proboscis" + ], + [ + "53\u201354", + "The horn of a daemon, polished to a sheen and fitted with an ivory handle to act as a dagger" + ], + [ + "55\u201356", + "A necklace made of colorful shells, held together with a string of gold filament, with tiny screams emitting from the shells every few minutes" + ], + [ + "57\u201358", + "A plague mask with the carved face smiling widely, with the nose of its last wearing still in the mask" + ], + [ + "59\u201360", + "A jump rope fashioned from the tied-together antennae of several hivewolves" + ], + [ + "61\u201362", + "A rough clay sculpture of a young laneshi screaming. Droplets of water occasionally spurt from its mouth" + ], + [ + "63\u201364", + "A small glass jar filled with a preserving agent, holding the head of a hungerer snake with mouth open and fangs exposed" + ], + [ + "65\u201366", + "Silver earrings on long chains, with the severed nose of a blood tracker hanging from the end of each" + ], + [ + "67\u201368", + "A burlap sack with eye holes cut out on each side, with one side painted as a broad grinning face and the other as a terrible snarl" + ], + [ + "69\u201370", + "A ball of twine the size of a human head, which at its center is the head of a screaming wechselkind" + ], + [ + "71\u201372", + "A small earthen jug of vinegary red wine, with the word \"mouthwash\" etched into the jug in Giant" + ], + [ + "73\u201374", + "A leathery belt weaved together from strips of the poxed hide of several morbus kobolds, studded with brown, rotten teeth" + ], + [ + "75\u201376", + "A colorful bound journal sporting a unicorn on the cover, although the pages contain gibberish and crude, violent drawings written in blood" + ], + [ + "77\u201378", + "The desiccated heart of a giant, filled with straw and stitched with ligaments for use as a kickball" + ], + [ + "79\u201380", + "A tin whistle decorated with colorful but worthless stones, bent nearly in half. Blowing into the whistle causes a high-pitched shriek" + ], + [ + "81\u201382", + "A long-stemmed pipe made from polished mahogany, with the bowl of the pipe clogged with a half-orc's eyeball" + ], + [ + "83\u201384", + "A covered tin plate containing a moldy and smashed piece of cake, covered in blood-matted hair" + ], + [ + "85\u201386", + "The obsidian hilt of a broken dagger, carved in symbols used by the Knifetooth clan" + ], + [ + "87\u201388", + "Tattered silk scarves embroidered with the names of minor nobles who were executed for terrible crimes against their subjects" + ], + [ + "89\u201390", + "An ivory scroll tube holding the ashes of an arcanist burned by the Arcanist Inquisition. If they spill from the tube, a localized zephyr blows them back in" + ], + [ + "91\u201392", + "A stone carving of the Great Beast, caked with blood and gore that cannot be removed with normal cleaning methods" + ], + [ + "93\u201394", + "The bill from the head of a giant gasdra, hinged to claps together to make a percussion instrument" + ], + [ + "95\u201396", + "A multicolored scale from a drake, polished to act like a mirror that distorts the viewer to appear as a mutant monster" + ], + [ + "97\u201398", + "Pink ribbon from one of the dolls of a toymaker, which tends to bind and squeeze fingers tightly if handled" + ], + [ + "99\u2013100", + "Roll twice, ignoring this result if rolled again" + ] + ] + }, + { + "name": "Quake Drake Hoard", + "source": "GHMG", + "page": 274, + "colLabels": [ + "2d6", + "Item", + "Value (gp)" + ], + "colStyles": [ + "col-2 text-center", + "col-5", + "col-5" + ], + "rows": [ + [ + "2", + "Adamantine", + "5000" + ], + [ + "3", + "Diamonds", + "3000" + ], + [ + "4", + "Platinum", + "1500" + ], + [ + "5", + "Silver", + "500" + ], + [ + "6", + "Quartz", + "250" + ], + [ + "7", + "Copper", + "100" + ], + [ + "8", + "Ruby", + "250" + ], + [ + "9", + "Electrum", + "750" + ], + [ + "10", + "Gold", + "1000" + ], + [ + "11", + "Mithril", + "2000" + ], + [ + "12", + "Vault Room Key", + "\u2014" ] - } - }, + ] + } + ], + "disease": [ { - "name": "Gnoll", + "name": "Tormach's Rage", "source": "GHMG", - "page": 419, - "size": [ - "M" - ], - "speed": 30, - "ability": [ - { - "con": 1, - "choose": { - "from": [ - "str", - "dex", - "con", - "int", - "wis", - "cha" - ], - "amount": 2 + "page": 45, + "color": "67211f", + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bugbears.webp" + } } - } - ], - "darkvision": 60, - "traitTags": [ - "Language Proficiency", - "Monstrous Race", - "Natural Weapon" - ], - "languageProficiencies": [ - { - "gnoll": true, - "common": true - } - ], + ] + }, "entries": [ + "The disease Tormach's Rage causes a bugbear thrall of Tormach to be chaotic evil and grants the bugbear an extra {@damage 1d4} damage on Strength-based attacks (included in the attacks). Also, at the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls it makes until the start of its next turn, but attack rolls against it have advantage until the start of its next turn.", + "Any bugbear that comes into physical contact with the rage-infected bugbear must succeed on a {@dc 14} Constitution saving throw or contract this disease. Only {@spell greater restoration}, similarly powerful magic, or a special herbal concoction (see Salvage) can cure this disease.", { - "type": "entries", - "name": "Ability Score Increase", - "entries": [ - "One ability score of your choice increases by 2, reflecting who you were before you became a gnoll. Also, your Constitution score increases by 1." - ] - }, - { - "type": "entries", - "name": "Age", - "entries": [ - "You became mature when you transformed into a gnoll, if you weren't already. You're unsure of how long you will live in this new form. Most gnolls don't die of old age." - ] - }, - { - "type": "entries", - "name": "Alignment", - "entries": [ - "You have the same alignment tendencies as before you were transformed, although your experience may have changed your outlook now." - ] - }, - { - "type": "entries", - "name": "Size", - "entries": [ - "You are slighting taller than an average human, although you tend to be stooped and you're the same girth. Your size is Medium." - ] + "type": "hr" }, { - "type": "entries", - "name": "Speed", + "type": "quote", "entries": [ - "Your base walking speed is 30 feet." + "Tormach subverted bugbears with a disease that makes them little more than killing machines." ] }, { "type": "entries", - "name": "Darkvision", "entries": [ - "You can see in {@quickref Vision and Light|PHB|2||dim light} within 60 feet of you as if it were {@quickref Vision and Light|PHB|2||bright light}, and in {@quickref Vision and Light|PHB|2||darkness} as if it were {@quickref Vision and Light|PHB|2||dim light}. You can't discern color in {@quickref Vision and Light|PHB|2||darkness}, only shades of gray." + { + "type": "entries", + "name": "Tormach's Rage", + "page": 45, + "entries": [ + "The bugbears of Etharis weren't always ferocious and violent. When the Arch Daemons appeared in the world, Tormach believed he could make minions of the goblinoids. Bugbear warriors forcefully opposed his efforts to subvert goblin tribes to his will. Tormach commanded his servants to craft a disease that would render defiant bugbears into vicious drones, a grim task those minions completed with great success. Tormach's Rage, as the disease has come to be known, spread quickly. Most bugbears of Etharis are now victims of this mind-altering plague.", + "The disease causes a bugbear to become more resilient while increasing muscle mass and capacity for aggression. Bugbears infected with Tormach's Rage experience a powerful, instinctive urge to spread their illness. Infected bugbears have enhanced olfactory senses that allow them to smell whether a creature carries Tormach's Rage. When they discover a bugbear without the disease, they fly into a frenzy. The sickness is virulent enough that even if a bugbear survives the fight or kills the infected aggressor, it's unlikely to do so without contracting Tormach's Rage." + ] + }, + { + "type": "entries", + "name": "Staged Changes", + "page": 45, + "entries": [ + "Rage-infected bugbears have only recently gotten the disease. A bugbear who contracts Tormach's Rage can't expect to live long as the illness compels the victim to acts of aggression that ultimately end in the bugbear's destruction. The infection lasts until death, although magic and rare herbal knowledge can counteract it.", + "Very rarely, an infected bugbear lives long enough that Tormach's Rage exhibits advanced symptoms. At this stage, the disease further accentuates the bugbear's muscular system, granting increased strength and speed. Bugbears who live this long have little impulse control and ability to reason." + ] + } ] }, { "type": "entries", - "name": "Instinctive", + "name": "Salvage", + "page": 45, "entries": [ - "If you are not {@quickref Surprise|PHB|3|0|surprised}, your supernatural danger acuity allows you to roll with advantage on your first initiative roll after completing a long rest." + "The viscera of a bugbear infected with {@disease Tormach's Rage|GHMG} can be used as a vector or as a curative. To create an infectious agent, someone who has proficiency with an {@item herbalism kit|PHB} or a {@item poisoner's kit|PHB} must use the viscera and other materials worth 25 gp. Creating the vector takes 4 hours of work and requires a successful {@dc 13} Intelligence or Wisdom check. A bugbear exposed to the vector through a wound or by consuming it must save against Tormach's Rage as if bitten by a rage-infected bugbear.", + "Making the curative requires the same proficiency, reagents worth 50 gp, 8 hours of work, and a successful {@dc 15} Wisdom ({@skill Medicine}) check. A bugbear exposed to the curative through a wound or by consuming it can reattempt the saving throw against Tormach's Rage. If the save succeeds, the disease is cured. Its effects end in a matter of minutes." ] }, { "type": "entries", - "name": "Spine Spike", + "name": "Lore", + "page": 45, "entries": [ - "You have spikes that grow from your spine that can be expelled toward a target as a bonus action. You are proficient with these spikes, which are considered natural ranged weapons and can use either Strength or Dexterity for attack and damage rolls. The range on your spikes are 20/60 ft, and they do {@damage 1d6} piercing damage. At level 11, the damage increases to {@damage 1d12}. You can use your spine spikes a number of times per long rest equal to your proficiency bonus." + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History} or {@skill Religion}):", + "page": 45, + "entries": [ + "Bugbears once fought against the Arch Daemon Tormach's efforts to dominate goblinoids. He concocted a disease to thwart their efforts and those of any who would join them." + ] + }, + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Medicine}):", + "page": 45, + "entries": [ + "Tormach's Rage grants its infected superior resilience and strength but causes drastic, violent personality changes." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Medicine}):", + "page": 45, + "entries": [ + "Combined with herbal reagents, the viscera of a deceased bugbear infected with Tormach's Rage can be used to spread the disease or create a cure." + ] + } ] }, { - "type": "entries", - "name": "Languages", + "type": "inset", + "page": 46, + "name": "GM Advice:", "entries": [ - "You speak {@language Gnoll|MM} and one national language." + "Bugbears fear very little, but Tormach's Rage is an exception. In the few places in Etharis where bugbears have not succumbed to the disease, stopping its spread or reversing it might be one bargaining chip that characters have to strike a bargain. A more advanced version of the disease, creating an even more dangerous bugbear, is always a possibility as well." ] } - ], - "fluff": { - "entries": [ - "Gnolls who've escaped the bonds of the {@book Great Beast|GHMG|1|The Great Beast} retain some of their bestial abilities but regain their memories and original personality.", - { - "type": "hr" - }, - "You were once a different humanoid creature of Etharis, going about your life like everyone else. Then the {@book Great Beast|GHMG|1|The Great Beast} paid a visit to your home area. The corrupting magic of the Beast didn't just change your life, it changed your very essence. You became a raving monster, a hyena-headed killer whose mind crackled with a presence that drove you further and further into an insatiable bloodlust.", - "Then, one day, out of nowhere, the crackling ceased. Your body remained in its corrupted form, a furry and scary-looking beast, but your mind returned to its previous state. You couldn't remember what happened to you since the mutation of the {@book Great Beast|GHMG|1|The Great Beast} overpowered you, but you remember your life before. With your new, monstrous form but your previous consciousness, life will certainly take you to interesting places." - ] - } - }, + ] + } + ], + "book": [ { - "name": "Grudgel", + "name": "Grim Hollow: The Monster Grimoire", + "id": "GHMG", "source": "GHMG", - "page": 420, - "size": [ - "M" - ], - "speed": 30, - "ability": [ - { - "dex": 2, - "str": 1 - } - ], - "age": { - "mature": 15, - "max": 75 - }, - "darkvision": 60, - "traitTags": [ - "Armor Proficiency", - "Language Proficiency", - "Monstrous Race", - "Weapon Proficiency" - ], - "languageProficiencies": [ - { - "grudgel": true, - "common": true - } - ], - "weaponProficiencies": [ - { - "simple": true, - "choose": { - "fromFilter": "source=|type=martial weapon|category=basic", - "count": 1 - } - } - ], - "armorProficiencies": [ - { - "light": true, - "shield|phb": true - } - ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "entries": [ - "Your Dexterity score increases by 2 and your Strength score increases by 1." - ] - }, + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cover.webp", + "published": "2023-05-01", + "author": "Shawn Merwin", + "contents": [ { - "type": "entries", - "name": "Age", - "entries": [ - "While your people have not been on Etharis long enough to get precise life-span measurements, it appears that most of your kind mature by age 15 and live to about 75 years." - ] + "name": "Cover Page, Map & Credits" }, { - "type": "entries", - "name": "Alignment", - "entries": [ - "You have a tendency toward order over chaos, of cooperation over selfishness." + "name": "Monsters", + "ordinal": { + "identifier": 1, + "type": "chapter" + }, + "headers": [ + { + "depth": 1, + "header": "Introduction" + }, + "A", + "B", + "C", + "D", + "E", + { + "depth": 1, + "header": "Etharis Companions" + }, + "F", + "G", + "H", + "I", + "J", + "K", + "L", + "M", + "N", + "O", + "P", + "Q", + "R", + "S", + { + "depth": 1, + "header": "Steeds of Etharis" + }, + "T", + "U", + { + "depth": 1, + "header": "Unusual Beasts" + }, + "V", + "W", + "X", + "Y", + "Z" ] }, { - "type": "entries", - "name": "Size", - "entries": [ - "You are generally larger than humans, averaging well over 6 feet tall and 250 pounds. Your size is Medium." + "name": "Vampires", + "ordinal": { + "identifier": 2, + "type": "chapter" + }, + "headers": [ + { + "depth": 1, + "header": "Vampiric Existence" + }, + { + "depth": 1, + "header": "Curing Vampirism" + }, + { + "depth": 1, + "header": "Vampire Ancestries" + }, + { + "depth": 1, + "header": "Vampire Age" + }, + { + "depth": 1, + "header": "Vampire Lairs" + }, + { + "depth": 1, + "header": "Vampire Salvage" + }, + { + "depth": 1, + "header": "Vampire Lore" + }, + { + "depth": 1, + "header": "Building a Vampire" + }, + { + "depth": 1, + "header": "Vampire Encounters" + }, + "Vampire Statistics", + "Vampire Ancestry", + { + "depth": 1, + "header": "Bugbear Vampire" + }, + { + "depth": 1, + "header": "Downcast Vampire" + }, + { + "depth": 1, + "header": "Dragonborn Vampire" + }, + { + "depth": 1, + "header": "Dreamer Vampire" + }, + { + "depth": 1, + "header": "Dwarf Vampire" + }, + { + "depth": 1, + "header": "Elf Vampire" + }, + { + "depth": 1, + "header": "Gnome Vampire" + }, + { + "depth": 1, + "header": "Halfling Vampire" + }, + { + "depth": 1, + "header": "Laneshi Vampire" + }, + { + "depth": 1, + "header": "Ogresh Vampire" + } ] }, { - "type": "entries", - "name": "Speed", - "entries": [ - "Your base walking speed is 30 feet." + "name": "Mastering Intelligent Monsters", + "ordinal": { + "identifier": 3, + "type": "chapter" + }, + "headers": [ + { + "depth": 1, + "header": "Advanced Tactics" + }, + { + "depth": 1, + "header": "Nature and Intelligence" + }, + { + "depth": 1, + "header": "Reading Stat Blocks" + }, + { + "depth": 1, + "header": "What Does a Monster Want?" + }, + { + "depth": 1, + "header": "Choosing the Battleground" + }, + { + "depth": 1, + "header": "Thwarting the Party's Path" + }, + { + "depth": 1, + "header": "Ambush and Surprise" + }, + { + "depth": 1, + "header": "Movement and Cover" + }, + { + "depth": 1, + "header": "Opportunity Attacks" + }, + { + "depth": 1, + "header": "Ready Actions" + }, + { + "depth": 1, + "header": "Choosing Targets" + }, + { + "depth": 1, + "header": "Focusing Fire" + }, + { + "depth": 1, + "header": "Dialog" + }, + { + "depth": 1, + "header": "Dodge and Disengage" + }, + { + "depth": 1, + "header": "Special Actions: Help, Grapple, Shove" + }, + { + "depth": 1, + "header": "Area and Recharge Attacks" + }, + { + "depth": 1, + "header": "Legendary and Lair Actions" + }, + { + "depth": 1, + "header": "Narrative Advantages" + }, + { + "depth": 1, + "header": "A Final Note" + } ] }, { - "type": "entries", - "name": "Darkvision", - "entries": [ - "You can see in {@quickref Vision and Light|PHB|2||dim light} within 60 feet of you as if it were {@quickref Vision and Light|PHB|2||bright light}, and in {@quickref Vision and Light|PHB|2||darkness} as if it were {@quickref Vision and Light|PHB|2||dim light}. You can't discern color in {@quickref Vision and Light|PHB|2||darkness}, only shades of gray." + "name": "Magic Items and Salvage", + "ordinal": { + "identifier": 4, + "type": "chapter" + }, + "headers": [ + { + "depth": 1, + "header": "The Power of Salvage" + }, + { + "depth": 1, + "header": "Overcoming Incredible Odds" + }, + { + "depth": 1, + "header": "The Power of Survival in the Narrative" + }, + { + "depth": 1, + "header": "Keeping Friends Close" + }, + { + "depth": 1, + "header": "Salvage and Crafting Rules" + }, + { + "depth": 1, + "header": "Crafting Time" + }, + { + "depth": 1, + "header": "Necessary Proficiencies or Spells" + }, + { + "depth": 1, + "header": "Ability Checks" + }, + { + "depth": 1, + "header": "Alternative Failure System" + }, + "New Magic Items" ] }, { - "type": "entries", - "name": "Center", - "entries": [ - "You can use a bonus action to focus before making an attack roll or ability check. If you do so, you have advantage on your next attack roll or ability check before the end of your turn. You can use this ability again after completing a short or long rest." + "name": "Monsters as PCs", + "ordinal": { + "identifier": 5, + "type": "chapter" + }, + "headers": [ + { + "depth": 1, + "header": "Monstrous Heroes" + }, + { + "depth": 1, + "header": "Making Monsters Work" + }, + "Races", + { + "depth": 1, + "header": "Bugbear" + }, + { + "depth": 1, + "header": "Faevlin" + }, + { + "depth": 1, + "header": "Gnoll" + }, + { + "depth": 1, + "header": "Grudgel" + }, + { + "depth": 1, + "header": "Morbus Kobold" + }, + "Monsters as PCs Trinket Table" ] }, { - "type": "entries", - "name": "Warrior", - "entries": [ - "You have proficiency with simple weapons, light armor, shields, and {@filter one martial weapon|items|source=|type=martial weapon|category=basic} of your choice." - ] + "name": "Concept Art", + "ordinal": { + "identifier": "A", + "type": "appendix" + } }, { - "type": "entries", - "name": "Languages", - "entries": [ - "You speak {@language Grudgel|GHMG} and one national language." - ] + "name": "License, Map & Back Cover" } - ], - "fluff": { - "entries": [ - "Grudgels bring both brains and brawn to their endeavors.", - { - "type": "hr" - }, - "Although it's disorienting to not remember your life before waking up one morning in a fog, your people are incredibly resourceful and clear-headed. Your early days on Etharis were not easy, as your physical form struck fear into the hearts of Etharis's less fierce inhabitants. Some heard tales from their ancestors about creatures like you being evil and cruel.", - "But you are neither, and your helpfulness and peaceful demeanor helped those around you find a place in the world. Still, in regions where few grudgels have migrated, fear is still the first reaction you see from others." - ] - } - }, + ] + } + ], + "bookData": [ { - "name": "Morbus Kobold", + "id": "GHMG", "source": "GHMG", - "page": 420, - "size": [ - "S" - ], - "speed": { - "walk": 30, - "swim": 30 - }, - "ability": [ - { - "dex": 2, - "con": 1 - } - ], - "age": { - "mature": 10, - "max": 100 - }, - "darkvision": 60, - "traitTags": [ - "Improved Resting", - "Language Proficiency", - "Monstrous Race", - "Tool Proficiency" - ], - "languageProficiencies": [ - { - "draconic": true, - "common": true - } - ], - "toolProficiencies": [ - { - "alchemist's supplies": true - } - ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "entries": [ - "Your Dexterity score increases by 2 and your Constitution score increases by 1." - ] - }, - { - "type": "entries", - "name": "Age", - "entries": [ - "You reach adulthood by age 10, living to approximately 100 years." - ] - }, + "data": [ { - "type": "entries", - "name": "Alignment", + "type": "section", + "name": "Cover Page, Map & Credits", + "page": "i", "entries": [ - "While your kin revel in the chaos and pain that disease spreads, you have learned the value of life." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cover-Full.webp" + }, + "title": "The Monster Grimoire\u2014Front Cover", + "credit": "Brent Howell" + }, + { + "type": "hr" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Map.webp" + } + }, + { + "type": "hr" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Logo.webp" + }, + "altText": "Grim Hollow Logo" + }, + { + "type": "entries", + "page": 1, + "style": "text-center", + "entries": [ + "{@style The Monster Grimoire|dnd-font;small-caps}" + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NightSerpent.webp" + }, + "altText": "A purple hooded serpent poised to strike." + }, + { + "type": "entries", + "name": "Credits", + "page": 2, + "entries": [ + { + "type": "list", + "style": "list-hang", + "items": [ + { + "type": "item", + "name": "Lead Design:", + "entries": [ + "Shawn Merwin" + ] + }, + { + "type": "item", + "name": "Rules Development:", + "entries": [ + "Shawn Merwin" + ] + }, + { + "type": "item", + "name": "Writing:", + "entries": [ + "Shawn Merwin" + ] + }, + { + "type": "item", + "name": "Editing:", + "entries": [ + "Rex Gibson, Shawn Merwin" + ] + }, + { + "type": "item", + "name": "Proofreaders:", + "entries": [ + "Robert M. Everson, Shawn Merwin" + ] + }, + { + "type": "item", + "name": "Art Direction:", + "entries": [ + "Suzanne Helmigh" + ] + }, + { + "type": "item", + "name": "Graphic Design:", + "entries": [ + "Martin Hughes" + ] + }, + { + "type": "item", + "name": "Interior Illustrators:", + "entries": [ + "Alvaro Nebot, Anastassia Grigorieva, Andreia Ugrai, Anna Verhoog, Ben Ee, Brent Hollowell, Carlos C Diaz, Cristiana Leone, Cynthia F G, Damien Mammoliti, Dan Watson, Diana Franco Campos, Doruk Golcu, Eakphot Naphachot, Elisa Serio, Elizabeth Peiro, Emily Ormerod, Guilherme Motta, Helge C. Balzer, Isabel Gibney, Jordy Wedding, Josiah Cameron, Julia Bax ,Julia Fernandez, Katerina Ladon, Klaher Baklaher, Kurt Jakobi, Leanna Crossan, Linda Lithen, Lucas Torquato, Marco Morales Yanez (Peyeyo), Marius Bota, Matthieu Fouchier, Mattia Rangoni, Olga Drebas, Olivia Rea, Ona Kristensen, Philipp Urlich, Quintin Gleim, Roena I. Rosenberger, Sam Keiser, Stanislav Sherbakov, Suzanne Helmigh, Tijana Jankovi., Torgeir Fjereide, Viviane Souza, Xabi Gazte, Yan.M, Zuzanna Wuzyk" + ] + }, + { + "type": "item", + "name": "Cover Art:", + "entries": [ + "Brent Howell" + ] + }, + { + "type": "item", + "name": "Product Design:", + "entries": [ + "Matt Witbreuk, Simon Sherry, Martin Hughes" + ] + }, + { + "type": "item", + "name": "Marketing:", + "entries": [ + "Hannah Peart, Eduardo Cabrera, Kathryn Griggs" + ] + }, + { + "type": "item", + "name": "Fulfilment:", + "entries": [ + "Matthew Witbreuk, Nick Ingamells, Rosa Man" + ] + }, + { + "type": "item", + "name": "Discord Community Managers:", + "entries": [ + "Lukas \"ToastiChron\" Scheerer, Ian \"Butters\" Gratton, Caleb \"Connendarf\" Engelhardt, Nelson \"Deathven\" DiCarlo, Cameron \"C4Burgers\" Brechin, and Tom \"Viking Walrus\" Garland" + ] + }, + { + "type": "item", + "name": "Playtesting:", + "entries": [ + "All the amazing people who took the time to playtest and provide feedback." + ] + }, + { + "type": "item", + "name": "Special Thanks:", + "entries": [ + "To Wizards of the Coast and all the employees within. Thank you for the fantastic work!" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Ownership & Copyright", + "page": 2, + "entries": [ + "This product is compliant with the Open Game Licence and is suitable for use with the 5th Edition rules system.", + { + "type": "list", + "style": "list-hang", + "items": [ + { + "type": "item", + "name": "Product Identity:", + "entries": [ + "The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not {@b Open Content}: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, illustrations, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.)" + ] + }, + { + "type": "item", + "name": "Open Content:", + "entries": [ + "Except for material designated as Product Identity (see above), the game mechanics of this game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission." + ] + }, + { + "type": "item", + "name": "Grim Hollow:", + "entries": [ + "The Monster Grimoire © 2021, Ghostfire Gaming Pty Ltd. All rights reserved. Reference to copyright material in no way constitutes a challenge to the respective copyright holder of that material. Ghostfire Gaming, the Ghostfire Gaming logo, Grim Hollow and the Grim Hollow logo are trademarks of Ghostfire Gaming Pty Ltd." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RavenofIllOmen.webp" + }, + "credit": "Anastassia Grigorieva" + } + ] + } ] }, { - "type": "entries", - "name": "Size", + "type": "section", + "name": "Chapter 1: Monsters", + "page": 5, "entries": [ - "You are similar in size to regular kobolds, averaging about 3 feet tall and 30 pounds. Your size is Small." + { + "type": "entries", + "name": "Introduction", + "page": 5, + "entries": [ + "{@i Grim Hollow: The Monster Grimoire} is the third installment in the Grim Hollow series of setting books. Two other tomes\u2014{@loader Grim Hollow: The Campaign Guide|book/Ghostfire Gaming; Grim Hollow Campaign Guide.json} and {@loader Grim Hollow: The Players Guide|book/Ghostfire Gaming; Grim Hollow Player's Guide.json}\u2014preceded it. The three books form the complete set of books for gamemasters to run dark fantasy and horror campaigns in the Grim Hollow setting.", + "The Grim Hollow setting takes place in a world known as Etharis, a dark and gritty environment where the vicious, terrible, horrifying monsters that hide in the shadowy alleyways and remote wildernesses are only the start of the peril. As much as the monsters of the world threaten the citizenry, the dark figures that entice those who seek power are just as dangerous. Blood magic, undeath, lycanthropy, fey magic, fell sorcery, and other temptations: would-be heroes are always one wrong step away from becoming the villains they claim to fight." + ] + }, + { + "type": "entries", + "name": "Monster Mayhem", + "page": 5, + "entries": [ + "{@i The Monster Grimoire} offers more than 400 new creature stat blocks, allowing GMs to challenge, frighten, and delight their players. From new characters cutting their teeth on relatively weak threats, to the most advanced heroes dealing with world-shattering events, the monsters in this book offer something for everyone.", + "The monsters in this book are drawn from every corner of horror and dark fantasy: gothic intrigue, existential dread, gruesome fairy tales, slasher horror, undead hoards, body horror, killer dolls, and so much more." + ] + }, + { + "type": "entries", + "name": "Horror Triggers Horror", + "page": 5, + "entries": [ + "With so many horrible monsters and threats at your fingertips, there's a good chance that something presented here will bring into your players' minds something that they're uncomfortable with. Before you use these monsters, or run any sort of horror-based campaign, we urge you to discuss with your players their preferences, desires, and limits. Gore, child endangerment, loss of free will, nightmares: all of these and more infest these pages.", + "The previous Grim Hollow books talk about safety tools and methods you can use to ensure that everyone involved in your game is having a good time and avoiding problematic material. We suggest you review those guidelines\u2014or use other safety tool procedures and guidelines\u2014to learn more about running games, especially games steeped in horror and dark fantasy, for any player." + ] + }, + { + "type": "entries", + "name": "Capturing the Grim", + "page": 5, + "entries": [ + "Etharis provides a great setting for a grim, gritty campaign. One tool provided in {@i The Monster Grimoire} is salvage rules. These rules encourage a type of play that invites characters to make the most of their knowledge and proficiencies, as well as their downtime, in order to have the best chance of surviving the threats they face. The blood, bones, brains, and bile of the creatures they kill might provide characters with advantages later. Weapons, potions, components, and other magic items might not be readily available, but the characters can make their own from salvaged parts of monsters. And in some cases, monsters might be nigh invulnerable unless the characters use their wits." + ] + }, + { + "type": "entries", + "name": "A Little Knowledge Goes a Long Way", + "page": 5, + "entries": [ + "Like the salvage rules, lore plays an important part in a grim fantasy setting. Characters may be in trouble if they don't take the time to learn more about the monsters they face. Local legends about a beast may be myth or folly, but even within the malarky there could be an iota of truth\u2014and that truth could be the difference between surviving an encounter and suffering an ultimate defeat.", + "The ability checks associated with each monster are meant to provide details on what a character might know about a monster\u2014or what a character might find out. Use these checks to dole out important information. Some checks might require characters to do some research, or even face the creature to observe its traits and behavior. Failed checks could result in characters gaining incorrect or partial bits of information, which could lead to dire consequences." + ] + }, + { + "type": "entries", + "name": "Ultimately, the Goal is Fun", + "page": 5, + "entries": [ + "Regardless of how you run your games, or what your players want from a game, it's important to remember that the goal of playing this game is to have fun and tell great stories. The monsters in this book are there to challenge characters, but they're also there to enhance stories. No bit of lore or game mechanical number is more important than the fun and the story. Change whatever you must to make sure everyone at the table is enjoying themselves, contributing to the story, and leaving the table satisfied.", + "With that said, prepare yourself to encounter some of the most terrifying, challenging, entertaining, and bizarre creatures to ever stalk the lands of your imagination!" + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LupiliskClaw.webp" + } + }, + { + "type": "section", + "name": "A", + "page": 6, + "entries": [ + "{@note A full list of the monsters added by this book and their statistics can be found {@filter on the bestiary page|bestiary|source=GHMG|miscellaneous=}.}", + { + "type": "entries", + "name": "Aberrant Horror", + "page": 6, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AberrantHorror.webp" + } + }, + { + "type": "quote", + "entries": [ + "Children sing nursery rhymes about suspicious strangers for a reason. Heed the tales and check them for tentacles before offering shelter." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Abominable Experiment", + "page": 6, + "entries": [ + "In desperate times science and magic can progress by leaps and bounds, but such rapid advancement has its risks. Without proper precautions, experimenters or their subjects might be caught in forces beyond imagining and become twisted into something abominable. No two mishaps are alike, yet each of the misbegotten results is known as an aberrant horror." + ] + }, + { + "type": "entries", + "name": "Warped Flesh", + "page": 6, + "entries": [ + "Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defenses against it. Others believe that the accident triggers dormant bestial adaptations from the distant past. Whatever the reason, aberrant horrors are vicious combatants, armed with hardened claws, venomous spines, and other strange adaptations." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 6, + "entries": [ + "Aberrant horrors have been saturated in eldritch energies. Each horror's body can provide a number of material components for arcane necromancy or transmutation spells equal to half the horror's challenge challenge rating. Each component is consumed when used to cast, but the spell is cast as if the caster used a spell slot one level higher, up to a maximum of a 5th-level slot." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 7, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 7, + "entries": [ + "Aberrant horrors are the results of failed arcane experiments that twist the body into unnatural forms." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 7, + "entries": [ + "Each aberrant horror is different. Some grow extra limbs, others dissolve into oozelike creatures, and others swell to massive proportions. They contain eldritch energy that can fuel necromancy and transmutation." + ] + } + ] + }, + { + "type": "inset", + "page": 7, + "name": "GM Advice:", + "entries": [ + "The arcane origins of aberrant horrors give you a great deal of room to challenge your players with unusual traits. For example, one horror might only take damage when it's under the effects of a {@spell bane} or {@spell bless} spell, but ferreting out this information requires the characters to face it once and succeed on a {@dc 10} Intelligence ({@skill Arcana}) check. The secret to pulling this off is to make the odd traits easy to learn and possible to accomplish without overly taxing the characters." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Amorphous Horror", + "page": 7 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Whipskein Horror", + "page": 7 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Shifting Hulk", + "page": 8 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShiftingHulk.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Angel of Empyreus", + "page": 9, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AngelofEmpyreus.webp" + } + }, + { + "type": "quote", + "entries": [ + "I am that which can cleanse temptation from the land and restore it once more to divinity. What a weak creature of flesh you are, blessed with free will and fickle fancy. I will reveal your weakness, wretched mortal." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "A Celestial Commander", + "page": 9, + "entries": [ + "These valorous angels were created to punish the wicked and ensure the sincerity of the penitent. When Maligant called his heavenly hosts in the war of the Four Divines, the angels marshalled out with the other upper echelons under the command of the Arch Seraph Empyreus. When Aurelia sacrificed herself and revealed the madness of the war, the Angels fought on, refusing to admit that they were part of a calamitous tragedy, seeing surrender as tantamount to blasphemy. With the zeal of a censorious bureaucratic tyrant, they now wage a guerilla war with a piecemeal retinue of veteran battle angels, zealots, fanatic paladins, cohorts of penitent levies, and volunteer convert militia auxiliaries as part of an anti-corruption peasant revolt in the hinterland of Altenheim." + ] + }, + { + "type": "entries", + "name": "Fiendish Temptation", + "page": 9, + "entries": [ + "Each Angel keeps a copper cage under a velveteen cover inside a lead box encased in blessed orichalcum on a thick chain around its neck. In the cage is a pathetic, impish fiend of Malikir, withered like a raisin. The creature has an uncanny knack for teasing out corruption, and compelling wicked behavior in mortals. It only takes moments to get a confession once a weak-willed mortal has revealed their true self in the presence of the fiend." + ] + }, + { + "type": "entries", + "name": "A Corrupted Temperance", + "page": 9, + "entries": [ + "An Angel of Empyreus uses its original orders as a pretext for further violence. It will never surrender. Surrender is a trick of the enemy. It must fulfill its purpose: to root out corruption and sin, and it will do anything to find sin in mortal hearts. The imp claims to put mortals to the test, and the Angel knows what it is doing. It won't kill the imp, as using the imp reveals the innate corruption in mortal souls." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 10, + "entries": [ + "The Angel of Empyreus wields a {@item holy avenger|DMG}. Upon its death, its intelligence inhabits the sword. To attune to it, a paladin character must agree to carry on the angel's mission to cleanse the land of immorality. A cup of its blood can be made into a {@item potion of supreme healing|DMG} with a {@dc 10} Intelligence ({@skill Religion}) check from someone proficient with {@item alchemist's supplies|PHB}. Six cups of blood can be taken from the Angel of Empyreus. Its bones can be used in place of diamonds for use in {@spell raise dead} and similar magic, up to the equivalent of 10,000 gp worth." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 10, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 10, + "entries": [ + "The Arch Seraphs are attended by mighty angels who act as their lieutenants and execute the divine remnants' orders." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 10, + "entries": [ + "Empyreus went into battle surrounded by an honor guard of fearsome celestials honed by aeons of divine war. Many of them remained at Empyreus' side at the end of the Four Divines' War, but not all remained loyal." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 10, + "entries": [ + "Peasant revolts and religious zealotry are on the rise in the Altenheim hinterland. Most say it's the usual grievances, but some whisper that a commander of the celestial hosts leads the revolt, and its ranks swell by the day." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Angel of Empyreus", + "page": 10 + } + ] + }, + { + "type": "entries", + "name": "Anguisher", + "page": 11, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Anguisher.webp" + } + }, + { + "type": "quote", + "entries": [ + "Some suffering never ends. It coalesces in cold darkness, gaining alien sapience." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Aberrant Torment", + "page": 11, + "entries": [ + "Mental suffering can last far longer than physical damage. Psychic energy from those who die in extreme anguish might open a portal, allowing consciousness from beyond the veil to meld with psychic residue." + ] + }, + { + "type": "entries", + "name": "Old Wounds", + "page": 11, + "entries": [ + "The touch or aura of an anguisher calls old wounds and tormentors to mind. The creature uses {@condition invisible||invisibility} and {@skill stealth} to lurk around potential victims, slowly draining them of life through this recalled suffering." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 11, + "entries": [ + "An anguisher discorporates into thick, black goo when slain. Someone who has proficiency with {@item alchemist's supplies|PHB} can refine and dehydrate this goo in a process that takes 1 day of work and a successful {@dc 10} Intelligence or Wisdom check. If it succeeds, the process creates {@item dust of disappearance|DMG}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 11, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 11, + "entries": [ + "Anguishers are semisolid horrors from beyond reality." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 11, + "entries": [ + "An anguisher shares many traits and immunities with semicorporeal undead, such as {@creature shadow|MM|shadows}. If an anguisher slays a sapient creature, a new anguisher emerges into the world near the corpse 3 days later." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 11, + "entries": [ + "Effects that prevent a corpse from becoming undead can also prevent it from bearing a new anguisher." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Anguisher", + "page": 11 + } + ] + }, + { + "type": "entries", + "name": "Animated Flame Tongue", + "page": 12, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AnimatedFlameTongue.webp" + } + }, + { + "type": "quote", + "entries": [ + "A sword that flies around by itself is already quite frightening. Adding fire to the mix sure doesn't make it better." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Flourishing Blades", + "page": 12, + "entries": [ + "Infused with arcane life, animated flame tongues dance through the air leaving trails of embers behind them as they seek foes to slay. Animated flame tongues fight with the skill of a seasoned duelist." + ] + }, + { + "type": "entries", + "name": "Honorbound", + "page": 12, + "entries": [ + "Animated flame tongues can be created in many ways, but the most common way is when a magical sword's attuned wielder is killed with magical fire. The sword becomes mobile and semi-sentient, seeking to defeat those who killed its master, and anyone who uses magic to destroy life. This makes animated flame tongues a particular risk to those who wield magic." + ] + }, + { + "type": "entries", + "name": "Constructed Nature", + "page": 12, + "entries": [ + "An animated flame tongue doesn't require air, food, drink, or sleep. The magic that animates an animated flame tongue is dispelled when the construct drops to 0 hit points. An animated flame tongue reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 12, + "entries": [ + "The animated flame tongue is made from an enchanted metal. Someone who collects four animated flame tongues can craft a {@item +1 longsword|DMG} This requires a proficient weaponsmith to succeed on a {@dc 10} Strength ({@skill Athletics}) check after working for 24 hours and using 250 gp of components. It's rumored that the longswords can be turned into {@item Flame Tongue Longsword|DMG|flame tongues} again with the proper ritual, but no one has confirmed those rumors yet." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 12, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 12, + "entries": [ + "The animated flame tongue is resistant to fire damage." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 12, + "entries": [ + "An animated flame tongue's attacks are magical." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 12, + "entries": [ + "An animated flame tongue can be rendered {@condition incapacitated} by the {@spell dispel magic} spell." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Animated Flame Tongue", + "page": 12 + } + ] + }, + { + "type": "entries", + "name": "Apparmarole", + "page": 13, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Apparmarole.webp" + } + }, + { + "type": "quote", + "entries": [ + "Be properly attired, lest ye be mistaken for a thrall of the apparmarole." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dominating Clothes", + "page": 13, + "entries": [ + "No one knows who constructed the first apparmarole, but now they are a plague on the world. The apparmarole looks to be a set of clothing that flies into the air and wraps around a humanoid victim, taking control of their actions." + ] + }, + { + "type": "entries", + "name": "Driven to Replicate", + "page": 13, + "entries": [ + "Once in control of a host and not threatened, the apparmarole directs it to create more apparmaroles, a process that takes 100 days and requires 500 gp of rare threads and textiles. If the host does not have the funds or materials, the apparmarole attempts to steal them." + ] + }, + { + "type": "entries", + "name": "Mine of No One Else's", + "page": 13, + "entries": [ + "The apparmarole can constrict any creature it {@action grapple||grapples}; a slow crushing death is the fate of any humanoid that resists the apparmarole's charm." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 13, + "entries": [ + "The threads of an apparmarole contain trace amounts of magic and are valuable as components for the construction of several magical items. They can be sold for 50 gp if the apparmarole was not consumed by flame.", + "Someone who collects the remains of ten apparmaroles can craft a {@item cloak of protection} with a successful {@dc 15} Intelligence ({@skill Arcana}) check by someone proficient with {@item weaver's tools|PHB}. Crafting this item takes 5 days and costs 200 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 13, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 13, + "entries": [ + "Some foolish arcanist created a set of killer clothes, and now whole towns suffer." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 13, + "entries": [ + "Apparmaroles can dominate victims to construct more apparmaroles: a self-replicating plague." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 13, + "entries": [ + "As cloth constructs, apparmaroles are immune to poison and psychic damage but vulnerable to fire." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Apparmarole", + "page": 13 + } + ] + }, + { + "type": "entries", + "name": "Arcane Anomalies", + "page": 14, + "entries": [ + { + "type": "quote", + "entries": [ + "The disheveled interior of the wizard's workshop hints at arcane experiments gone wrong. Remnants of arcane components litter the room. And now they're moving!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Careless Magic", + "page": 14, + "entries": [ + "The Arcanist Inquisition contends that all magic is dangerous, not just that wielded by demons and nefarious sorcerers. Their blanket denunciation of all mages might be harsh, but their zealous belief in the perils of magic isn't unfounded. Even a well-meaning mage can invite catastrophe with a slip of the tongue, a misaligned gesture, or momentary lapse in {@status concentration}.", + "Arcane anomalies, as some mages euphemistically call them, are one such product of careless magic. Ritual objects used in particularly powerful spells, when not disposed of properly, can gain a malevolent sentience. Many an apprentice has learned the hard way that \"Go wash up!\" is not only a chore, but an essential safety practice. As one might imagine, water is a particular weakness of all arcane anomalies." + ] + }, + { + "type": "entries", + "name": "Tallow Toad", + "page": 14, + "entries": [ + "Candles for ritual purposes are often made of strange waxes mixed with rare oils and herbs. Once a ritual is complete, unless ground up or melted down, these candles can transform into toad-like lumps of wax that wield tongues of flame and have an unquenchable desire to burn." + ] + }, + { + "type": "entries", + "name": "Chalk Chatterling", + "page": 14, + "entries": [ + "Chalk pentagrams and runes must be scrubbed after use, for even faint traces can birth a chalk chatterling, a tiny whirlwind of colored chalk dust that incessantly squeals the sounds its original markings were meant to signify." + ] + }, + { + "type": "entries", + "name": "Inkfester", + "page": 14, + "entries": [ + "Woe to any wizard who fails to pay attention to the expiration of their magical inks. If left untreated, old ink coalesces into bizarre two-dimensional creatures that masquerade as graffiti and psychically hurt victims through disturbing glyphs and imagery. These creatures can detach from walls, transforming into clouds of liquid ink to dissolve and drown unwary victims." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 14, + "entries": [ + "The arcane components that birthed an anomaly are irrevocably ruined. However, a defeated anomaly might yield a small quantity of useful material.", + "A tallow toad leaves behind a lump of warming wax. One lump can be rubbed onto a single small or medium creature's skin to provide cold resistance for 1 hour.", + "Dust collected from a chalk chatterling can be incorporated into a ritual spell to halve its casting time. The caster uses some of the magic imbued in the chalk.", + "The residue an inkfester leaves behind can be turned into a tarry liquid that mimics the effect of a {@spell darkness} spell but requires no {@status concentration}. The brewer of this substance must have proficiency with {@item alchemist's supplies|PHB} and succeed on a {@dc 15} Intelligence check with 1 hour of brewing. Success produces a vial of the tar, which activates upon exposure to air. Failure by 5 or more causes an effect mimicking an inkfester's death burst ability." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 14, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 14, + "entries": [ + "Arcane anomalies are constructs immune to poison and being {@condition charmed}." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 14, + "entries": [ + "The tallow toad can spit hot wax that must be removed, or it continues to blister skin. Coming too close to a chalk chatterling can make spellcasting difficult. An inkfester can psychically assault the mind in one form or, in another, surround and consume victims. All these anomalies explode when destroyed." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 14, + "entries": [ + "Immersing any arcane anomaly in water hurts it. Wizards frequently scrub their laboratories clean to prevent these beings from emerging." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Tallow Toad", + "page": 14 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TallowToad.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Chalk Chatterling", + "page": 14 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChalkChatterling.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Inkfester", + "page": 14 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Inkfester.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Arcanist Inquisitors", + "page": 16, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ArcanistInquisitors.webp" + } + }, + { + "type": "quote", + "entries": [ + "The joy common folk feel seeing a detachment of inquisitors pass by is matched only by the terror corrupt mages feel." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Radical Measures", + "page": 16, + "entries": [ + "The Arcanist Inquisition exists to detain and destroy arcane spellcasters. Inquisitors believe that arcane magic is inherently corrupting and that even the best intentioned spellcaster can succumb to dangerous behavior and moral ruin. At first, the inquisition's masters sought to monitor spellcasters, with detainment reserved for those who abused their magical gifts. Over time, the ideology became more hardline. Now, inquisitors put spellcasters whom they don't imprison indefinitely to the fire.", + "Inquisitors train to discover mages, but they don't rely only on their acumen. Folks fearful of being accused are happy to point a finger at a suspicious neighbor if doing so focuses the inquisition's interest elsewhere." + ] + }, + { + "type": "entries", + "name": "Dogma Bound", + "page": 16, + "entries": [ + "The Arcanist Inquisition is known for its ongoing efforts to eradicate arcane magic and its practitioners. However, it also investigates other crimes against the edicts of the Arch Seraphs. Inquisitors carry a book of dogma derived from the words of Empyreus as spoken to Sagrado Valieda, the Inquisition's founder. The book identifies moral crimes that call for punishments, ranging from public humiliation to death. Initiates apply a strict and literal reading to the crimes and consequences detailed within the book. High-ranking inquisitors have more leeway in how they choose to interpret the edicts. Inquisitors claim that if they set an innocent afire, Empyreus would douse the flames. That he has never done so is proof, adherents say, that no one has been wrongfully condemned." + ] + }, + { + "type": "entries", + "name": "Inquisitor Hierarchy", + "page": 16, + "entries": [ + "Inquisitor ranks vary from location to location. Sometimes, initiates give themselves grand titles, whereas powerful and stealthy mage-hunters might take no title at all. Certain areas have motley bands of inquisitors, some little more than thugs extorting the population. Other areas have organized detachment of inquisitors, some highly honorable and bound to their duty. The inquisition includes paladins and priests, but many members are soldiers or hunters with divine talents." + ] + }, + { + "type": "entries", + "name": "Lord Inquisitor Crevax", + "page": 16, + "entries": [ + "Lord Inquisitor Crevax is the master of the Cathedral of Embers, the headquarters of the Arcanist Inquisition and the largest prison in Etharis. She is an imposing dragonborn, covered in golden scales and rarely seen without her flaming longsword, Heretic's End. She has a stern demeanor and an unflinching faith in the ideology and goals of the Arcanist Inquisition. Once an accused has come under her authority as warden of the cathedral, she considers it her personal duty to ensure they never threaten others with their corruption again." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 17, + "entries": [ + "Inquisitors carry fine armaments and religious trappings. Seraph iconography is common, as is holy water. Some members carry trinkets of religious significance such as angel feathers or silver boxes holding the ashes of martyrs. Some carry magical arms and armor, such as {@item armor of resistance} and {@item vicious weapon|DMG|vicious weapons}. Traveling inquisitors carry the book of Arcanist Inquisition dogma.", + "Lord Inquisitor Crevax has her magic equipment. She also carries the only master key to the Cathedral of Embers, as well as a map of the facility." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 17, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 17, + "entries": [ + "The founder of the Arcanist Inquisition claims that the Arch Seraph Empyreus said that magic is dangerous, corrupt, and corrupting. People of the Castinellan Provinces hold this belief to be true, and the sentiment has spread beyond that region.", + "The majority of the Arcanist Inquisition comprises soldiers from the Castinellan provinces, including many dragonborn. Their task is to seek out and punish magic-users." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 17, + "entries": [ + "Any suspected arcanist or associate of a suspected mage who publicly declares allegiance to Empyreus and confesses to crimes against the divine order can request judgment from a speaker for the Arch Seraph. If they do so, inquisitors are obligated to take the individual to the Cathedral of Embers for trial rather than passing judgment and meting out punishment as they normally would." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 17, + "entries": [ + "The Cathedral of Embers, headquarters of the Arcanist Inquisition, is a well-known prison for suspected arcanists awaiting trial or serving a sentence. Less known is that the complex also contains an enormous collection of magic items, kept locked away. The inquisition is concerned as much with keeping the items safe as sequestering their potential influence." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 17, + "entries": [ + "Trained to root out secrets, some inquisitors have special blessings that allow them to pierce illusions and uncover deceit. Their devotion leads them to pursue their foes despite personal risk, making them difficult to evade." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Inquisitor Hunter", + "page": 17 + }, + { + "type": "inset", + "page": 17, + "name": "GM Advice:", + "entries": [ + "While the Arcanist Inqusition, like any fanatical organization, can do both good and evil depending on the individuals involved and the details of the situation, the organization as a whole tends toward evil. Good organizations care about each and every case that comes before them, and work. hard to ensure that innocents are never injured, even if that means a few guilty parties go free. The Arcanist Inquisition is the opposite: they are content if a few innocent people are imprisoned or killed if it means no guilty escape. Because of this, characters should often find themselves on the hostile side of an inquisitionists wrath.", + "On the other hand, unscrupulous or morally gray characters might find the Arcanist Inquisition a convenient ally in certain situations. Characters will always find arcanists willing allies in a conflict against evil-doers who employ arcane means to gain and hold power." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Inquisitor Priest", + "page": 18 + }, + { + "type": "inset", + "page": 18, + "name": "GM Advice:", + "entries": [ + "In campaigns where humanoid beings like humans are a main foe, GMs may often find that there is a lack of diverse humanoid foes. In cases when this happens, reskinning monsters is a valuable tool. Reskinning simply means taking an existing monster, keeping the statistics exactly the same, but describing the creature and its abilities in a different way to match the needed foe. Any of the arcanists here, or any of the other humanoid monsters in this book, are easy to reskin.", + "An inquisitor hunter can be used to represent any hunter-type NPC. Inquisitor priests can be a stand-in for any creature or humanoid that uses both weapons and magic. Knights can be altered to represent any powerful armored foe. The underlying math works, regardless of how you describe the attacks or the spells that the enemy uses." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Inquisitor Knight", + "page": 18 + }, + { + "type": "insetReadaloud", + "page": 18, + "entries": [ + { + "type": "quote", + "entries": [ + "The blight of arcane magic is the single greatest threat to the welfare of the common citizenry of Etharis. Until we take our fight to the farthest corners of the world, where the ruling powers have yet to be taught the dangers of arcane magic, the insidious spread of magic cannot be properly stemmed. Once the local threat is eliminated, I look forward to traveling and educating folks on our mission. And where education doesn't succeed, a sharp sword will." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Inquisitor Warder", + "page": 19 + }, + { + "type": "insetReadaloud", + "page": 19, + "entries": [ + { + "type": "quote", + "entries": [ + "Illusions. Enchantments. Necromancy. Conjurations. There's no denying the varied and terrible methods that arcanists might use to wreak their corrupted havoc on the innocent sheep. The only force standing between the population and vile arcanists are us. Striking down the users of magic is one step in our plan, but we also have to understand how magic affects our charges, and how to break the magical bonds that they often find themselves shackled by." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Inquisitor Judge", + "page": 19 + }, + { + "type": "insetReadaloud", + "page": 19, + "entries": [ + { + "type": "quote", + "entries": [ + "One rotten arcanist in a community might seem like a small threat, but like a similarly rotten apple, within days the entire bushel basket is corrupted if the rot is not discovered and eliminated quickly. Unlike an apple, however, discovering a rotten soul is much more difficult. Fortunately, our Inquisition have tools at our disposal that allow us to ferret out that rot. Once it's discovered through our use of the will of Empyreus, then more mundane tools are at our disposal. Assuming, of course, that you consider a very sharp blade applied to a neck as a mundane tool." + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "B", + "page": 20, + "entries": [ + { + "type": "entries", + "name": "Beast Blights", + "page": 20, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BeastBlights.webp" + } + }, + "Disease is no stranger to the people of Etharis. The virulent {@disease The Weeping Pox|GH|Weeping Pox} has devastated towns and families, and the {@disease Tears of the Hungerer|GH} is rumored to be a poison designed by necromancers. Other afflictions, such as the {@disease Seven Shades of Sitri|GH} and the {@disease Faith Cough|GH}, are not deadly but can impede even the strongest body. These diseases can be carried by animals, breaking their normal method of transmission. A twist of nature or foul magic has created carriers, some intentionally and some aggressively, that spread sickness quickly.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Faith Finch", + "page": 20, + "entries": [ + "Seeing a silver faith finch is considered a sign of good luck. If one of these friendly birds lands on a shoulder or hand, it can be thought of as a blessing from the Divine Arch Seraphs. But some of these birds carry and spread the {@disease Faith Cough|GH}." + ] + }, + { + "type": "entries", + "name": "Pox Dog", + "page": 20, + "entries": [ + "Oozing lesions cover a pox dog's body, matting its fur. Pus runs from its eyes. Lack of hydration has receded its gums. Pox dogs attack other creatures on sight and form packs, seeking blood to slake their thirst. They are harder to kill than appearances might make it seem." + ] + }, + { + "type": "entries", + "name": "Sitri Cat", + "page": 20, + "entries": [ + "If a cat is hardier and more aggressive than a regular cat, it might carry the disease called {@disease Seven Shades of Sitri|GH}. Such cats otherwise show no signs of illness. A rub against the leg, a pet on the head, or a claw can all transmit the sickness." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 20, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hides of ten pox dogs into {@item blight leather armor|GHMG|leather armor}, {@item blight studded leather armor|GHMG|studded leather armor}, or {@item blight hide armor|GHMG|hide armor}. Leather and hide require 8 days of work and extra materials worth 50 gp, while studded leather requires 10 days and 100 gp. Somebody must cast {@spell lesser restoration} on the armor at least once during the process. A creature wearing the armor has advantage on saving throws against disease.", + "Additionally, the beautiful silver feathers of a faith finch can fetch 5 gp per finch from a costume maker or other clothier." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Sitri Cat", + "page": 21 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Faith Finch", + "page": 21 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Pox Dog", + "page": 21 + } + ] + }, + { + "type": "entries", + "name": "The Great Beast", + "page": 22, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TheGreatBeast.webp" + } + }, + { + "type": "quote", + "entries": [ + "The Great Beast is just a rumor\u2014a story parents tell their children to keep them from wandering too far from home. It's a crime to spread lies about the existence of the Beast. Also, it's a crime to fail to report any sightings of the Beast to the proper authorities." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "True Rumors, False Verities", + "page": 22, + "entries": [ + "No one knows when the Great Beast appeared on Etharis, because no one can confirm the Beast exists. Many claim to have seen the Beast, but when the sight of a thing causes madness, and when the many horrors on Etharis are mistaken for that thing, it's impossible to ferret out the differences between fact and fiction." + ] + }, + { + "type": "entries", + "name": "Colossal Monstrosity", + "page": 22, + "entries": [ + "When alleged eyewitnesses to attacks by the Beast come to any sort of consensus, they describe a towering, shadow-wreathed figure, as tall as the tallest cathedral spire. Its head is described as an enormous deer skull crowned with ever-branching antlers. Its elongated, emaciated, human-like body moves with unnatural grace when it is not stopping to destroy any living thing in its path. Its long limbs claw and grasp, eviscerating its terrified victims without care or mercy." + ] + }, + { + "type": "entries", + "name": "Corruption Made Flesh", + "page": 22, + "entries": [ + "Many alleged sightings of the Beast end with shaken witnesses talking about seeing a gigantic hazy form towering above the foliage in the distance. The insubstantial form meanders across the landscape, phasing into and out of view at seemingly random intervals. Then the form disappears completely, fading to nothing.", + "Not long after these sightings, strange and horrific creatures emerge from the wilds or the city sewers. Sometimes these creatures are undead, sometimes they're monstrosities, but they're always corrupted versions of the normal creatures inhabiting the area." + ] + }, + { + "type": "entries", + "name": "Harbinger of End Times", + "page": 23, + "entries": [ + "While the truth of the Beast is unknown\u2014and perhaps unknowable\u2014that has not stopped others from using the myths and rumors surrounding the Beast for their own purposes. The Arcanist Inquisition points to the Beast as a reason for their existence and an excuse for their often brutal methods. Doomsday cults welcome the Beast as the one to bring an end to this tainted world. Even individuals who perform calculated crimes cry out at their trials that they'd fallen under the sway of the Beast, hoping to play on fear and sympathy to earn undeserved mercy." + ] + } + ] + }, + { + "type": "entries", + "name": "Creatures Mutated by the Beast", + "page": 23, + "entries": [ + "Simply being in the proximity of the Great Beast causes gruesome and dangerous mutations in creatures. Some creatures\u2014such as {@creature hurrock|GHMG|hurrocks}, {@creature beast gnoll|GHMG|gnolls}, and {@creature caprathorn|GHMG|caprathorns}, for example\u2014are specifically spawned, changed, or created by interactions with the Beast. For other creatures, however, their mutations are more random. Use the following table to create unique creatures that have fallen prey to the Beast's mutative powers. Also feel free to create your own using these as guides:", + { + "type": "statblock", + "tag": "table", + "source": "GHMG", + "name": "Beast Mutations", + "page": 23 + } + ] + }, + { + "type": "insetReadaloud", + "page": 23, + "name": "The Truth of the Great Beast", + "entries": [ + "The Great Beast is not something that has a stat block and a set of limited abilities. This is because the Beast is as much an idea as a being. Evil. Corruption. Uncaring and wanton destruction. The inevitability of annihilation. Gods and mortals alike can defeat almost anything if they are lucky, skilled, and powerful enough. But they can't outlast the sad truth that all things end. That's what the Beast represents.", + "That doesn't mean, however, that the monstrosities that the Beast spawns can't be temporarily defeated and cleansed from an area. An aspect of cosmic horror, which the Beast represents, is the unknowable vastness of the multiverse transcends both our understanding and our very senses. The fun of cosmic horror is letting heroes win small victories over the evils they can understand, with the vague uneasiness that something much more dangerous is lurking behind it.", + "Just as the full nature of the Beast can't be known, its origins are equally veiled in mystery. As a representative off all things that horrify and annihilate living beings, the Beast was always there. However, its current aspect on Etharis can be given a starting point. Maybe it was when the gods died. Maybe the Beast slipped into Etharis when King Leopold went mad and fell to assassins' blades. Maybe some other event triggered this manifestation of woe.", + "For your campaign, use the Beast as a tool rather than a goal. Maybe the Beast's attention is drawn to powerful mortal energy or powerful magic. This allows a game master to counterbalance the characters gaining power or casting high-level magic. Maybe the Beast's appearance in an area is tied to some choice the characters made. Maybe it shows up as a mechanical counterbalance to using the {@book Beast|GHPG|11|The Beast Pool} and {@book Resolve Pools|GHPG|11|The Resolve Pool} highlighted in {@book Grim Hollow: The Players Guide|GHPG}. As a game master in a Grim Hollow campaign, you are the Great Beast. Ravage the land as you see fit." + ] + }, + { + "type": "inset", + "page": 23, + "name": "GM Advice:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was having a pint at the inn one night. This strange lass started asking us questions about the time when the Beast passed by the town. We tried to tell her what we saw in the wake of the Beast, but she had this far-away look in her eyes, like she wasn't even listening. Worse than that, as we got to the gristly parts about the animals changing into monsters, or people going mad, she got this little smile on her face. Pretty soon she just got up and left. I don't know if she was a sage, an adventurer, or just a stranger with an unhealthy obsession." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Bladewhirl", + "page": 24, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bladewhirl.webp" + } + }, + { + "type": "quote", + "entries": [ + "After the bladewhirl had its way with them, there weren't nothing left but tiny pieces and blood on the walls." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rolling Death", + "page": 24, + "entries": [ + "A bladewhirl is a mass of blades that rapidly spins to burrow into its victims. The fell intelligence animating a bladewhirl exists only to hunt and kill." + ] + }, + { + "type": "entries", + "name": "Last Resort", + "page": 24, + "entries": [ + "An evil wizard created the first bladewhirls to end a siege on her fortress. Once a bladewhirl is unleashed, it doesn't stop killing. And the construct doesn't discriminate among viable targets. It kills everything." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 24, + "entries": [ + "When defeated, a bladewhirl falls apart into several {@item shortsword|PHB|shortswords} and {@item scimitar|PHB|scimitars}, along with shattered bits of such weapons. One or more of these blades might be a magic weapon." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 24, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 24, + "entries": [ + "Bladewhirls are murderous constructs made from numerous blades." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 24, + "entries": [ + "A bladewhirl is fast and able to jump to great heights. It always attacks the creature closest to it. Once a bladewhirl is free to roam and attack, it doesn't stop." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 24, + "entries": [ + "A bladewhirl is immune to poison and psychic damage, and it's resistant to fire. It takes magic weapons to harm one effectively." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Bladewhirl", + "page": 24 + } + ] + }, + { + "type": "entries", + "name": "Blazehorn", + "page": 25, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blazehorn.webp" + } + }, + { + "type": "quote", + "entries": [ + "I'm sure some alchemist's to blame for this." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Flame Throwers", + "page": 25, + "entries": [ + "Blazehorns are hulking, hoofed mammals whose bodies produce a substance like {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. A blazehorn can launch this volatile material from a hump on its back. With an unending supply of fire, blazehorns love spreading destruction. Their young thrive in burned areas, feeding on scorched plant material, burnt resinous trees, and ash." + ] + }, + { + "type": "entries", + "name": "Destruction Untamed", + "page": 25, + "entries": [ + "Numerous alchemists have sought to tame blazehorns to simplify the creation of their volatile elixirs. Every attempt has ended in failure. The fiery nature of a blazehorn has proven impossible to curb for long." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 25, + "entries": [ + "From one dead blazehorn, someone who succeeds at a {@dc 13} Intelligence ({@skill Arcana} or {@skill Nature}) or Wisdom ({@skill Animal Handling} or {@skill Medicine}) check can harvest enough tar to create three flasks of {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. However, if the check to harvest the material fails by 5 or more, treat it as if the blazehorn's Firebomb action went off at a point on the edge of the blazehorn's space closest the harvester. This event destroys all the tar that could have been harvested from that blazehorn." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 25, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 25, + "entries": [ + "Blazehorns are hulking ruminants that produce a tar like {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. They prefer scorched plants and ash for food." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 25, + "entries": [ + "A blazehorn is immune to fire damage." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 25, + "entries": [ + "When wounded, a blazehorn can emit a retaliatory firebomb." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Blazehorn", + "page": 25 + } + ] + }, + { + "type": "entries", + "name": "Blight Elementals", + "page": 26, + "entries": [ + { + "type": "quote", + "entries": [ + "In places where the land is twisted from its natural state, elementals can be affected. Their poison spreads quickly, creating more of their kind, until the blight covers everything." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Affront to Nature", + "page": 26, + "entries": [ + "Whether through a brush with powerful malevolence or unwise experiments, elementals can be corrupted, turning them into blighted forms. Fey and others with a connection to nature have an instinctive aversion to these creatures." + ] + }, + { + "type": "entries", + "name": "Toxic Magic", + "page": 26, + "entries": [ + "Blighted elementals are sources of poison, carrying their corruption with them and spreading it to new places. They multiply rapidly and carry death to the unwary. For those with sinister intentions though, they can be an excellent source of dangerous, potent ingredients for potions or poison." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 26, + "entries": [ + "The remains of a blight elemental can be used to produce one of two concoctions. Each elemental leaves enough residue for three doses, which can be divided among the brews created. Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use one portion of the residue and other materials worth 50 gp to produce one {@item pale tincture|DMG}. Producing the tincture requires 1 day of work and a successful {@dc 13} Intelligence or Wisdom check. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can instead use one portion of the residue and other reagents worth 50 gp to make one {@item Potion of Poison Resistance|DMG|potion of resistance (poison)} that also confers the benefits of {@item Antitoxin (vial)|PHB|antitoxin}. Making the potion requires the same amount of work and a similar successful check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 26, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 26, + "entries": [ + "Blight elementals arise when nature or the substance of an elemental plane is corrupted. These elementals can resemble nonelemental creatures, but they're still elementals. Blight elementals have elemental resistances, including to nonmagical attacks." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 26, + "entries": [ + "A blight elemental is always poisonous, in addition to its other powers. Some, such as deathmoss and forgeblights, have supernatural abilities to spread rot to creatures or objects." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 26, + "entries": [ + "Some legends say a lich created the first blight elementals to gain the favor of the Arch Daemon Malikir. If such stories are true, finding the lich's notes might allow someone to return blight elementals to their original forms." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Blightwind", + "page": 26 + }, + { + "type": "inset", + "page": 26, + "name": "GM Advice:", + "entries": [ + "You can expand the threat presented by blight elementals by giving them the ability to create new elementals from the corpses of their victims. This gives characters a very short time to stop these elementals, because a single elemental in a populated area could spawn dozens in a matter of minutes." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightwind.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Bogfoul", + "page": 28 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bogfoul.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Deathmoss", + "page": 28 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Forgeblight", + "page": 29 + } + ] + }, + { + "type": "entries", + "name": "Blightscale Dragon", + "page": 30, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon1.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon2.webp" + } + }, + { + "type": "quote", + "entries": [ + "Dragons are rare, so seeing one is terrifying. Seeing one rotting before your eyes as it approaches? Mind-shattering!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cursed Dragon", + "page": 30, + "entries": [ + "The {@spell curse of foul blight|GH} is potent necromancy when leveled against a hated foe. Some foolish wizard modified the {@spell curse of foul blight|GH} to affect a dragon who had wronged them, using a single scale from the hated dragon. What this wizard unleashed was a variant of the {@spell curse of foul blight|GH} known as blightscale, accursed magic that twists and warps a majestic dragon into a loathsome, terrifying beast.", + "Humanoids infected with the {@spell curse of foul blight|GH} become lone wanderers, but the lairing instinct of the blightscale dragon remains true. The dragon no longer bothers to amass wealth or hunt. It makes forays from its living tomb to assuage its suffering by lashing out against any who travel nearby." + ] + }, + { + "type": "entries", + "name": "Physical Changes", + "page": 30, + "entries": [ + "A blightscale dragon's breath weapon is a stinking exhalation of insects and necrotic bile. The dragon's armorlike scales split and encrust with thick pus that hardens to the consistency of stone. Fangs crack and rot at the gums, just as deadly but crawling with disease and stained with ichor." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 30, + "entries": [ + "Someone who has proficiency with {@item smith's tools|PHB} or {@item leatherworker's tools|PHB} can fashion the scales of an adult or ancient blightscale dragon into {@item Blightscale Dragon Scale Mail|GHMG|dragon scale mail}. Doing so takes 10 days and other materials worth 5,000 gp. The armor offers no protection against Frightful Presence but grants resistance to necrotic damage and poison damage.", + "A claw from a young or older blightscale dragon can be fashioned into a {@item dagger of venom}. Doing so requires proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB}, 5 days of work, and other materials worth 1,000 gp.", + "If the two eye-fangs of an adult or ancient blightscale dragon are treated with a {@spell remove curse} spell and buried together in soil consecrated with a {@spell hallow} spell, they grow into a {@creature blight drake|GHMG} that emerges from the earth in 3 days. This drake bonds with the first creature to feed it.", + "Blood and other fluids of a blightscale dragon can be harvested and used to offset the shadowsteel component when bestowing a {@spell curse of foul blight|GH}. A wyrmling is worth 250 gp, a young dragon 750 gp, an adult 1,500 gp, and an ancient dragon 3,000 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 30, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} {@homebrew Intelligence|Wisdom} ({@skill History}):", + "page": 30, + "entries": [ + "A blightscale dragon is a dragon that has been subjected to a powerful curse." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 30, + "entries": [ + "A blightscale dragon is immune to necrotic damage and poison. Its breath weapon is a swarm of poisonous insects and gas." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 30, + "entries": [ + "The curse on the blightscale dragon makes it exude a toxic, cursed gas when it dies, possibly passing on a portion of the curse." + ] + } + ] + }, + { + "type": "entries", + "name": "A Blightscale Dragon's Lair", + "page": 31, + "entries": [ + "Blightscale dragons create temporary lairs in which they suffer the curse in rage and despair. Whether a cave or a building, the dragon pulls easy entrances down so that none can view it in its agonized state. The air inside is rank, and those who draw a full breath become nauseated. The curse attracts insects that construct colonies resembling yellow, congealed lumps.", + { + "type": "statblock", + "tag": "legroup", + "source": "GHMG", + "name": "Blightscale Dragon", + "page": 31 + } + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Ancient Blightscale Dragon\u00A0", + "source": "GHMG", + "_copy": { + "name": "Ancient Blightscale Dragon", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Adult Blightscale Dragon\u00A0", + "source": "GHMG", + "_copy": { + "name": "Adult Blightscale Dragon", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Young Blightscale Dragon", + "page": 33 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Blightscale Dragon Wyrmling", + "page": 33 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BlightscaleDragon3.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Blood Brood", + "page": 34, + "entries": [ + { + "type": "quote", + "entries": [ + "If you spot small, spiny orbs of blood flying around, beware their mum, who'll be on the ground but not far behind." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Shared Blood", + "page": 34, + "entries": [ + "The blood brooder gets its name from the fact that it looks like an armored, spined collection of blood and viscera, and it births smaller orbs called blood bulbs. These offspring are less armored but as sapient and predatory as their parent. With malign guile, these aberrations hunt for other creatures and devour them. Members of this brood protect one another not only by coordinating to defeat foes, but also by exchanging the fluid that makes up their bodies." + ] + }, + { + "type": "entries", + "name": "Roaming Family", + "page": 34, + "entries": [ + "While the brooder rests and births, blood bulbs roam, searching for more prey. They split into packs to hunt, and then report back to their kin. When on the move, the brooder often carries bulbs in pouches on its sides." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 34, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can use the hide and spines of a blood brooder to fashion {@item spike armor|GHMG} (see Chapter 4). Doing so takes 5 days of work and other materials worth 50 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 34, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 34, + "entries": [ + "Members of the blood brood are oozelike aberrations. They aren't as fluid as oozes, but they can't be knocked {@condition prone}." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 34, + "entries": [ + "Blood bulbs, which are thought to be infant blood brooders, can attach to prey and engulf the head. They can also hide in pouches on the side of a blood brooder." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 34, + "entries": [ + "The blood brood can exchange blood when close, each supporting the survival of others." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Blood Brooder", + "page": 34 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Blood Bulb", + "page": 34 + } + ] + }, + { + "type": "entries", + "name": "Blood Ooze", + "page": 35, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodOoze.webp" + } + }, + { + "type": "quote", + "entries": [ + "I was never too fond of pets. But I never thought they'd be terrifying until I saw a lord feeding a prisoner to his blood ooze." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Bloody Pets", + "page": 35, + "entries": [ + "Vampires and practitioners of blood magic keep blood oozes as pets. They are clever enough to learn tricks, especially if rewarded with living creatures as food. Even roughly trained, blood oozes can keep watch in areas susceptible to infiltration, such as waterways or secret passages." + ] + }, + { + "type": "entries", + "name": "Trainable Servants", + "page": 35, + "entries": [ + "Well-trained blood oozes have a penchant for understanding what their masters want. The ooze can take different shapes to please or entertain. They follow simple instructions, but an ooze might be distracted by a potential meal." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 35, + "entries": [ + "A blood ooze ejects what its prey wore or carried. That means, provided no one collects these leavings, treasure can be found in and around the ooze's lair. An ooze's keepers usually collect anything of real value, however." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 35, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 35, + "entries": [ + "Sapient creatures that revel in blood, such as vampires, like to keep blood oozes. These terrifying jellies act quickly when they scent blood, and they can dissolve a living creature to acid-scarred bones in a matter of moments." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 35, + "entries": [ + "Stories speak of blood oozes guarding the dungeons of evil creatures. Would-be heroes run afoul of these terrors in damp passages beneath more than one fabled castle." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Blood Ooze", + "page": 35 + } + ] + }, + { + "type": "entries", + "name": "Blood Tracker", + "page": 36, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodTracker.webp" + } + }, + { + "type": "quote", + "entries": [ + "People associate evil predators with the howling of a wolf or the flapping of bat wings. The real sound of terror is the quiet snuffling of a blood tracker." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tainted Blood", + "page": 36, + "entries": [ + "Vampires and blood mages can feed hunting dogs necromantically tainted blood and meat to create monstrous blood trackers. A blood tracker changes from a normal canine into a large and growth-ridden monster, its nose transformed into a star-shaped appendage, like that of a mole. The diet turns the dog into a murderous monster." + ] + }, + { + "type": "entries", + "name": "Blood Bound", + "page": 36, + "entries": [ + "Those who create and raise blood trackers can feed the creatures their blood. In doing so, a bond forms like the bond between a mage and a familiar. Only one creature can bind a blood tracker in this way." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 36, + "entries": [ + "Blood from a blood tracker bound to a master can be used to make an antidote to that master's powers. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} must mix the blood with herbs worth 50 gp. Tradition holds that a good-hearted priest must pray over the mixture as it brews for 4 hours. The brewer must succeed on a {@dc 13} Intelligence or Wisdom check to make the brew, and the priest allows that roll to be made with advantage if they succeed on a {@dc 15} Intelligence or Wisdom ({@skill Religion}) check (priest's choice). The resulting antidote means the target can't be {@condition charmed}, {@condition frightened}, or possessed by the master for 1 hour. If a target is already {@condition charmed}, {@condition frightened}, or possessed by such a creature, the target can make a new saving throw with advantage, ending such effects on a success. The target also has advantage on other saving throws it makes against such effects while the antidote lasts. Regardless, the antidote suppresses the effects for the hour the antidote is active." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 36, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 36, + "entries": [ + "A blood tracker was once a normal dog, but a vampire or other being adept in blood magic altered it." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 36, + "entries": [ + "Blood trackers are supernaturally gifted trackers. One might share a telepathic bond with the monster that created and trained it. The blood tracker's bite saps life force, and its bay rattles the innards and the senses." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHmG", + "name": "Blood Tracker", + "page": 36 + } + ] + }, + { + "type": "entries", + "name": "Bloodbonded", + "page": 37, + "entries": [ + { + "type": "quote", + "entries": [ + "Those who've turned their back on both the Seraphs and the Daemons? That way lies madness." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Disheveled Priests", + "page": 37, + "entries": [ + "A bloodbonded, at first glance, appears as an acolyte of an Arch Seraph whose vestments and robes are in disrepair. A closer look reveals a maimed body covered in pulsing red markings, generally missing an arm or even a leg. Angelic markings on the skin are replaced with nonsensical runes and patterns, meticulously scrawled in overlapping ways." + ] + }, + { + "type": "entries", + "name": "Justice Misled", + "page": 37, + "entries": [ + "Bloodbonded are the unique consequence of one of the Arch Daemon Venin's more elegant deceptions. Sometimes, when a particularly prayerful penitent beseeches Arch Seraph Solyma for guidance, Venin answers. The penitent, believing they hear the call of their angelic lady, drinks deeply of the cup of pride that they alone can hear the words of Solyma." + ] + }, + { + "type": "entries", + "name": "Irredeemable Apostates", + "page": 37, + "entries": [ + "Inevitably, Venin's twisted words demand horrible deeds: dark murder under the guise of justice, humanoid sacrifice under the veil of restoring balance, or self-mutilation as a penance for sins. Venin then reveals his lies to seal the fate of the deceived. Sometimes, these cheated creatures become devotees of Venin, seeing in his tricks the power they sought in justice. Others are torn by their misplaced devotion, renouncing the dark acts and terrible deeds too late. They lose their humanity and the divine powers they were once the sacred (or profane) keepers of." + ] + }, + { + "type": "entries", + "name": "Manipulative Leaders", + "page": 37, + "entries": [ + "The bloodbonded are mad, twisted, and hungry for the power and direction. To regain that power, they promise other desperate souls happiness, power, or vengeance. They gather a cult of the gullible, desperate, or weak, dominating the common folk and making ever-greater demands on their lives and sanities." + ] + }, + { + "type": "entries", + "name": "Running on Empty", + "page": 37, + "entries": [ + "The power of the bloodbonded comes from their own lifeblood and the residue of power left there by the enchantments they willingly bore and so suddenly renounced." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 37, + "entries": [ + "Bloodbonded still possess the damaged and scarred remnants of their past devotions. When a bloodbonded dies, its blood still pulses and gives off light as it did when it was alive. One {@item Bloodbonded Blood|GHMG|vial of this blood} can be harvested from a single bloodbonded with a successful {@dc 10} Wisdom ({@skill Medicine}) check. Drinking it within one day causes the user to be under the effect of a {@spell bless} spell. When the spell ends, the user suffers one level of {@condition exhaustion}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 37, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 37, + "entries": [ + "Bloodbonded are victims of their own foolish choices, worshipping false gods and then being driven mad by the ruse." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 37, + "entries": [ + "Bloodbonded use their followers as weapons, even causing them to explode in a wave of fiery blood, which damages nearby creatures." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHmG", + "name": "Bloodbonded", + "page": 37 + } + ] + }, + { + "type": "entries", + "name": "Bloodwood Giants", + "page": 38, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodwoodGiant.webp" + } + }, + { + "type": "quote", + "entries": [ + "There was little we could do. Even Miklas's healing light couldn't staunch the blood welling from the wound torn by the giant's spear." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Masters of Forest Depths", + "page": 38, + "entries": [ + "Tainted by evil, these giants guard well their dark forested homes. Their dark mottled skin blends easily into the dappled light of shadowy woods." + ] + }, + { + "type": "entries", + "name": "Vicious Hunters", + "page": 38, + "entries": [ + "The giants live in small clans, usually led by their strongest warrior. They wield great spears roughly carved from bloodwood trees that tear ragged wounds which even skilled healers have trouble mending." + ] + }, + { + "type": "entries", + "name": "Ancient Bargains", + "page": 38, + "entries": [ + "These giants pay reverence to dark, long-forgotten spirits. Their shamans the vine callers, make blood-filled promises to ancient entities, hoping to reclaim lands they believe were stolen from them." + ] + }, + { + "type": "entries", + "name": "Cunning Giants", + "page": 38, + "entries": [ + "Though not as strong as their giant cousins, bloodwood giants are far more cunning. Experts at woodcraft, they can evade all but the most skilled trackers in their woodland homes." + ] + }, + { + "type": "entries", + "name": "Vine Caller", + "page": 38, + "entries": [ + "Vine callers use ancient magic to conjure dark vines from the earth, stealing vitality from their victims. Though they rarely lead clans, no giant dares dispute their words for fear of the dark magic at their disposal." + ] + }, + { + "type": "entries", + "name": "Chieftan", + "page": 38, + "entries": [ + "Most chieftains earn the grudging respect of their tribe by being their greatest hunter. Vine callers often tutor promising youth they foresee becoming clan leaders." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 38, + "entries": [ + "The massive {@item bloodwood spear|GHMG|bloodwood spears} used by these giants are too large to be effectively wielded by Medium or smaller creatures.", + "However, individuals proficient in {@item carpenter's tools|PHB} who succeed on a {@dc 12} Dexterity ({@skill Nature}) check can reduce the size of the giant's spear to the equivalent of a {@item pike|PHB} ({@damage 1d10} piercing damage) and which inflicts the {@condition bleeding|GH} condition if targets fail a {@dc 12} Constitution saving throw {@homebrew |(see Grim Hollow Campaign Guide)}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 39, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Wisdom ({@skill Survival}):", + "page": 39, + "entries": [ + "Bloodwood giants are experts at hiding in their woodland homes." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 39, + "entries": [ + "The blood spears used by these giants cut cruel wounds that can resist healing magic." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 39, + "entries": [ + "The tribe's vine callers are shamans who make pacts with ancient forest spirits to summon blood-drinking vines that rejuvenate the caster." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Bloodwood Giant", + "page": 38 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Bloodwood Vine Caller", + "page": 38 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Bloodwood Chieftain", + "page": 38 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodwoodVineCaller.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Bloody Avenue", + "page": 40, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodyAvenue.webp" + } + }, + { + "type": "quote", + "entries": [ + "The rulers of this city hold supreme power over its population, crushing rebels in the streets. Or sometimes crushing rebels with the streets." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Grisly Masonry", + "page": 40, + "entries": [ + "The lengths to which evil dictators go to maintain power beggars the imagination. Wicked minions, obedient thralls, and greedy mercenaries are all tools to hold sway over a population. One of the most horrifying and imaginative instruments, however, is the bloody avenue.", + "Arcanists mix the blood and bones of slain foes with the masonry of city streets, making them weapons of subjugation. The ritual connects the senses of the bloody avenue to other servants of the city's overlord. Using this bond, bloody avenues deliver information to other agents in the city." + ] + }, + { + "type": "entries", + "name": "Stone and Bone", + "page": 40, + "entries": [ + "When a bloody avenue attacks, dirt, stone, and bone coalesce into a malleable snakelike form. It can mire anyone standing on it when it activates, and it can slam nearby enemies or hurl rubble at them." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 40, + "entries": [ + "Part of the ritual to create a bloody avenue requires jet gems and diamonds. Among the rubble of the construct, gems worth 500 gp can be found with a 10-minute search. Each successful {@dc 15} Intelligence ({@skill Investigation}) or Wisdom ({@skill Perception}) check made during this search cuts the time in half, to a minimum of 1 minute." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 40, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 40, + "entries": [ + "Rulers with few scruples and access to powerful arcane rituals have turned streets into guardian constructs. The telltale signs of this ritual are blood and bone in the masonry and tiny runes on the cobbles." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 40, + "entries": [ + "A bloody avenue is hard to escape\u2014it mires those around it in rubble. It can also alert other beings, such as the city watch." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Bloody Avenue", + "page": 40 + } + ] + }, + { + "type": "entries", + "name": "Bog Crawlers", + "page": 41, + "entries": [ + { + "type": "quote", + "entries": [ + "These massive atrocities burrow into the boggy ground to sleep for decades, sometimes centuries, only coming out of their slimy burrows to feed and destroy." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hulking Terrors", + "page": 41, + "entries": [ + "Fleshy masses of a vaguely amphibian shape, these monstrosities wriggle out from deep hibernation in chaotic cycles, baffling the few naturalists who dare study them. The crawlers emerge ravenous, destroying everything in their path in search of food." + ] + }, + { + "type": "entries", + "name": "Bizarre Horrors", + "page": 41, + "entries": [ + "Disgusting masses caked with mud and slime, the bog crawler's brown skin is covered in warts. Its face is somewhat frog-like, with a large mouth and multiple rows of sharp teeth. Its tail is a writhing mass of small tentacles that scuttle along the ground, propelling the creature on land and stabilizing it in water. Six large tentacles jut from the mass of its body, three on each flank, and are long and strong enough to attack nearby creatures and structures." + ] + }, + { + "type": "entries", + "name": "Famished Hunters", + "page": 41, + "entries": [ + "These beasts' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter. Much like a snake, their jaws are connected by a ligament and muscle network, allowing them to unhinge and swallow enormous creatures." + ] + }, + { + "type": "entries", + "name": "Inexplicable Retreat", + "page": 41, + "entries": [ + "While most bog crawlers spend a great time feeding, others retreat early, their hunger seemingly slaked. If a reason for these premature hibernations could be found, untold carnage might be avoided." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 41, + "entries": [ + "A stone in the gullet of a bog crawler can be fashioned into a ring that combines the magic of a {@item ring of the ram} and a {@item ring of protection}. This work requires a proficient jeweler to spend 2500 gp in components and 5 days of work, succeeding on a {@dc 15} Intelligence ({@skill Arcana}) check to complete the item." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 41, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 41, + "entries": [ + "Bog crawlers are massive creatures capable of great destruction and carnage. They worm their way out of ancient burrows to feed after hundreds of years of hibernation." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 41, + "entries": [ + "Bog crawlers are immune to acid and poison. They can swallow creatures almost as large as they are, topple towers and strongholds, can't be stopped by {@condition charmed|PHB|charm} or {@condition paralyzed|PHB|paralysis}, and are immune to {@condition frightened|PHB|fear}." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 41, + "entries": [ + "While a bog crawler's ability to swallow creatures is their greatest danger, they can use their main tentacles to grab and hold prey." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Bog Crawler", + "page": 41 + } + ] + }, + { + "type": "entries", + "name": "Bolejack", + "page": 42, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bolejack.webp" + } + }, + { + "type": "quote", + "entries": [ + "The logger stands before the tree, a look of infatuation in his eyes. He grips his axe tighter as he turns to face the rest of his logging crew." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dryad Thralls", + "page": 42, + "entries": [ + "Monster hunters and sages know that some fey spirits who fall in love with mortals are bound to trees and changed into dryads, remaining forever young while their tree is kept safe. This bound state doesn't rob the dryad of power. Every so often, a dryad becomes interested in a person moving through her territory. She uses her charms and fey magic to make them into her thrall." + ] + }, + { + "type": "entries", + "name": "Woodcutter's Peril", + "page": 42, + "entries": [ + "Since a dryad lives within a forested grove, a significant number of those she encounters are woodcutters. A bolejack is a woodcutter who has won the trust of a dryad. If what they share is not love, the infatuation is strong enough for her to grant the bolejack some of her fey power." + ] + }, + { + "type": "entries", + "name": "Varied Devotion", + "page": 42, + "entries": [ + "A bolejack protects the dryad when her charms fail. Bolejacks are varied in their devotion to the dryad when her enchantment is removed. A bolejack is as likely to attack as to thank those who slay or subdue the dryad, breaking the bond between the two." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 42, + "entries": [ + "A bolejack's axes remain magical for 24 hours after the bolejack is freed or killed. Someone attuned to the axe who succeeds on a {@dc 10} Charisma check can maintain that magic for another 24 hours. Once the check fails, the magic dissipates forever." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 42, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 42, + "entries": [ + "A bolejack is a woodcutter a dryad charmed to protect the forest. Magic bolsters the bolejack so they can make better attacks and better resist other magic." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Bolejack", + "page": 42 + } + ] + }, + { + "type": "entries", + "name": "Bone Trader", + "page": 43, + "entries": [ + { + "type": "quote", + "entries": [ + "Do you really need all of your bones? Are you sure I couldn't just snack on a few? I'll gladly pay you for them." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fey Barterers", + "page": 43, + "entries": [ + "Bone traders resemble well-dressed, shrunken pale elves. Their skulls appear a bit too small for their gaunt forms, like a toy with a mismatched head." + ] + }, + { + "type": "entries", + "name": "Hunger for Bones", + "page": 43, + "entries": [ + "Bone traders need a steady supply of bones to survive and for status. Most start as scavengers, acquiring the bones of small rodents or fish. As they grow in power, they seek more delicious sources of bone\u2014and once they gain a taste for humanoid bones, they inevitably seek a ready source. Villages targeted by bone traders become desperate to make deals with these fey predators, sometimes agreeing to offer animal sacrifices, or even the occasional humanoid sacrifice, to keep the bone trader at bay. Like most fey, it honors the terms of such deals\u2014and creates painful consequences for those who break them." + ] + }, + { + "type": "entries", + "name": "Intimidating Leader", + "page": 43, + "entries": [ + "Most bone traders create agents to hunt and gather more bones for their lairs. These gangs start with charmed animals but quickly grow to include easily intimidated humanoids like goblins, kobolds, or (their favorite minions) the {@creature faevlin|GHMG}. Bone trader lairs are twisted reflections of humanoid luxury, with sculptures, bas reliefs, and even flooring made entirely of bones." + ] + }, + { + "type": "entries", + "name": "Branded Minions", + "page": 43, + "entries": [ + "Bone traders \"brand\" their minions by sucking out a specific bone or set of bones, usually the same set for their entire gang. For example, a delicate bone trader might consume the bones of each minion's left ear, their partial deafness a constant reminder of who is really in charge. A more brutal master might consume an armbone or part of a foot, being careful to not damage their minions' ability to carry out the bone trader's wishes." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 43, + "entries": [ + "Bone trader lairs have many, many bones. Depending on how successful and powerful the bone trader is, it may also have the equipment and belongings of people it has killed or of the minions it employs. Its bone armor is infused with a peculiar magic.", + "Smashing the armor into a paste and mixing it with appropriate amounts of coagulant from a {@item herbalism kit|PHB} allows it to be applied it to a shield or weapon. This paste, called {@item ready gunk|GHMG} {@homebrew |(see Chapter 4)}, can be completed with a successful Wisdom check ({@dc 10}) by someone proficient with a {@item herbalism kit|PHB}. This process takes 10 minutes." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 43, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 43, + "entries": [ + "A bone trader is most dangerous in its lair, where it can use its collection of bones to defend itself." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 43, + "entries": [ + "A bone trader can {@condition charmed|PHB|charm} its opponents and is often defended by a small gang of intimidated or {@condition charmed} creatures." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 43, + "entries": [ + "Like other fey, bone traders can be tantalized by a deal and may be willing to negotiate rather than fight, even if it seems to have the upper hand or is actively winning a battle." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Bone Trader", + "page": 43 + } + ] + }, + { + "type": "entries", + "name": "Braerog", + "page": 44, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Braerog.webp" + } + }, + { + "type": "quote", + "entries": [ + "If you go into the woods alone, you ought to go prepared. Things that creep on the forest floor might insist you tread lightly\u2014or not at all." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Thorny Traps", + "page": 44, + "entries": [ + "Lurking in the deepest reaches of forests, braerogs represent some of the last glimmers of the world before shadow descended upon Etharis. These creatures fiercely protect the vestiges of woodlands unsullied by evil." + ] + }, + { + "type": "entries", + "name": "Tree Travelers", + "page": 44, + "entries": [ + "Braerogs are one with the forests that surround them and magically move through trees. This mode of travel allows them to disappear and reappear over short distances." + ] + }, + { + "type": "entries", + "name": "Mischievous Minions", + "page": 44, + "entries": [ + "Braerogs have a penchant for mischief. A braerog sighting was once a sure sign that a more powerful guardian of the forest was nearby. Without the oversight of such a master, braerogs act unchecked." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 44, + "entries": [ + "A braerog has claws of thorns. Someone who has proficiency in {@item woodcarver's tools|PHB} can craft a {@item staff of briars|GHMG} {@homebrew |(see chapter 4)} from the claws of ten braerogs. Creating this item takes 10 days and other materials worth 100 gp, and someone must cast {@spell entangle} on the staff each day during its creation." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 44, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 44, + "entries": [ + "Braerogs are fey with a plantlike nature that makes them vulnerable to fire." + ] + }, + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 44, + "entries": [ + "A braerog is hard to render {@condition charmed}, and magic can't put it to sleep." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 44, + "entries": [ + "A braerog can teleport between trees within 60 feet of each other. It can also create areas of grasping thorny plants." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Braerog", + "page": 44 + } + ] + }, + { + "type": "entries", + "name": "Bugbears", + "page": 45, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Bugbears.webp" + } + }, + { + "type": "quote", + "entries": [ + "Tormach subverted bugbears with a disease that makes them little more than killing machines." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tormach's Rage", + "page": 45, + "entries": [ + "The bugbears of Etharis weren't always ferocious and violent. When the Arch Daemons appeared in the world, Tormach believed he could make minions of the goblinoids. Bugbear warriors forcefully opposed his efforts to subvert goblin tribes to his will. Tormach commanded his servants to craft a disease that would render defiant bugbears into vicious drones, a grim task those minions completed with great success. Tormach's Rage, as the disease has come to be known, spread quickly. Most bugbears of Etharis are now victims of this mind-altering plague.", + "The disease causes a bugbear to become more resilient while increasing muscle mass and capacity for aggression. Bugbears infected with Tormach's Rage experience a powerful, instinctive urge to spread their illness. Infected bugbears have enhanced olfactory senses that allow them to smell whether a creature carries Tormach's Rage. When they discover a bugbear without the disease, they fly into a frenzy. The sickness is virulent enough that even if a bugbear survives the fight or kills the infected aggressor, it's unlikely to do so without contracting Tormach's Rage." + ] + }, + { + "type": "entries", + "name": "Staged Changes", + "page": 45, + "entries": [ + "Rage-infected bugbears have only recently gotten the disease. A bugbear who contracts Tormach's Rage can't expect to live long as the illness compels the victim to acts of aggression that ultimately end in the bugbear's destruction. The infection lasts until death, although magic and rare herbal knowledge can counteract it.", + "Very rarely, an infected bugbear lives long enough that Tormach's Rage exhibits advanced symptoms. At this stage, the disease further accentuates the bugbear's muscular system, granting increased strength and speed. Bugbears who live this long have little impulse control and ability to reason." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 45, + "entries": [ + "The viscera of a bugbear infected with Tormach's Rage can be used as a vector or as a curative. To create an infectious agent, someone who has proficiency with an {@item herbalism kit|PHB} or a {@item poisoner's kit|PHB} must use the viscera and other materials worth 25 gp. Creating the vector takes 4 hours of work and requires a successful {@dc 13} Intelligence or Wisdom check. A bugbear exposed to the vector through a wound or by consuming it must save against Tormach's Rage as if bitten by a rage-infected bugbear.", + "Making the curative requires the same proficiency, reagents worth 50 gp, 8 hours of work, and a successful {@dc 15} Wisdom ({@skill Medicine}) check. A bugbear exposed to the curative through a wound or by consuming it can reattempt the saving throw against Tormach's Rage. If the save succeeds, the disease is cured. Its effects end in a matter of minutes." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 45, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History} or {@skill Religion}):", + "page": 45, + "entries": [ + "Bugbears once fought against the Arch Daemon Tormach's efforts to dominate goblinoids. He concocted a disease to thwart their efforts and those of any who would join them." + ] + }, + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Medicine}):", + "page": 45, + "entries": [ + "Tormach's Rage grants its infected superior resilience and strength but causes drastic, violent personality changes." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Medicine}):", + "page": 45, + "entries": [ + "Combined with herbal reagents, the viscera of a deceased bugbear infected with Tormach's Rage can be used to spread the disease or create a cure." + ] + } + ] + }, + { + "type": "inset", + "page": 46, + "name": "GM Advice:", + "entries": [ + "Bugbears fear very little, but Tormach's Rage is an exception. In the few places in Etharis where bugbears have not succumbed to the disease, stopping its spread or reversing it might be one bargaining chip that characters have to strike a bargain. A more advanced version of the disease, creating an even more dangerous bugbear, is always a possibility as well." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rage-InfectedBugbear.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Rage-Infected Bugbear", + "page": 46 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BugbearThrallofTormach.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Bugbear Thrall of Tormach", + "page": 47 + } + ] + } + ] + }, + { + "type": "section", + "name": "C", + "page": 48, + "entries": [ + { + "type": "entries", + "name": "Cadeer", + "page": 48, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cadeer.webp" + } + }, + { + "type": "quote", + "entries": [ + "Folks say they were once humans. An old forest goddess cursed them for being too greedy for magic. Not sure I believe that, but it explains that glint in their eyes." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Magic Seekers", + "page": 48, + "entries": [ + "Cadeers look like deer, but they have the tail of a snake and black, featureless eyes. They're not only sapient, but highly intelligent. Cadeers can also sense and track magic over long distances, and they seek it out with zeal." + ] + }, + { + "type": "entries", + "name": "Untrustworthy partners", + "page": 48, + "entries": [ + "A cadeer might partner with other beings to seek and find magic. But they can't be trusted to share anything that's found. Cadeers prioritize their desires and goals. And they might even switch sides in a battle if doing so means acquiring the magic they're after." + ] + }, + { + "type": "entries", + "name": "Antler Absorbsion", + "page": 48, + "entries": [ + "Cadeer antlers can't be harmed by magic, but they can store it. A cadeer can use a spell stored in this way. To keep a spell, a cadeer can also prevent the antlers from absorbing more magic." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 48, + "entries": [ + "Cadeer antlers are valuable, fetching at least 75 gp each. A cadeer antler can be {@item Cadeer Wand|GHMG|fashioned into a wand suitable as a spellcasting focus} for {@item arcane focus|PHB|arcane spellcasters} and {@item druidic focus|PHB|druids}. If made into a magic item, this wand has 1 extra charge per day. Also, once per day and at the cost of 1 charge thereafter, a magic wand of cadeer horn grants the wielder a {@dice d4} that can be rolled when the wielder makes a spellcasting ability check to see if {@spell dispel magic} or {@spell counterspell} works. The wielder adds the number rolled on the {@dice d4} to the spellcasting ability check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 48, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 48, + "entries": [ + "Cadeers can hunt down magic over long distances." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 48, + "entries": [ + "Cadeer antlers counter and absorb low-powered spells, allowing the cadeer to cast that spell later." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Cadeer", + "page": 48 + } + ] + }, + { + "type": "entries", + "name": "Candlelight Daemon", + "page": 49, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CandlelightDaemon.webp" + } + }, + { + "type": "quote", + "entries": [ + "A candlelight daemon remains for the duration of a cursed candle's flame. That's long enough for a host of sinister deeds." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Candle Bound", + "page": 49, + "entries": [ + "The candlelight daemon can be summoned only by the lighting of a specially prepared candle, and then only at night. Once the candle is snuffed or burns out, the daemon must return to the Netherworld. But such daemons can do their job in a short time." + ] + }, + { + "type": "entries", + "name": "Despicable Cost", + "page": 49, + "entries": [ + "To create a candle to summon a candlelight daemon, a spellcaster must make a candle during the new moon using the rendered fat of one murderer, the ashes of three humanoids who burned alive, and the blood of thirteen cats. The caster must also expend a 6th-level spell slot." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 49, + "entries": [ + "The melted leavings of a candlelight daemon's candle act as {@item oil of sharpness|DMG} against aberrations, celestials, fey, and fiends, as well as against the creature that created the candle." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 49, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 49, + "entries": [ + "Candlelight daemons return to the Netherworld if their candle goes out." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 49, + "entries": [ + "Candlelight daemons have immunities and resistances typical of fiends, including immunity to poison and resistance to cold, fire, lightning, and nonmagical weapon attacks. The daemon is also resistant to magic and capable of countering spells." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 49, + "entries": [ + "A candlelight daemon is most effective in shadows or darkness, which allow the fiend to hide easily and bring its murderous talents to bear." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Candlelight Daemon", + "page": 49 + } + ] + }, + { + "type": "entries", + "name": "Caprathorn", + "page": 50, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Caprathorn.webp" + } + }, + { + "type": "quote", + "entries": [ + "The temptation to aid a lost lamb should be tamped down when a thornlamm appears. Where there is one, there are many. And all lead back to a creature far more terrifying than any big, bad wolf." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Malevolent Caprid", + "page": 50, + "entries": [ + "The caprathorn is a fiendish creature, born out of corruption by the {@book Great Beast|GHMG|1|The Great Beast}. Though gangly, a caprathorn is a legendary foe." + ] + }, + { + "type": "entries", + "name": "Runic Horns", + "page": 50, + "entries": [ + "The caprathorn's head is topped with four twisted horns. These horns are covered with arcane sigils and are the source of its legendary powers. Attached to these horns, growing from vines, are {@creature Thornlamm|GHMG|thornlamms}, miniature versions of the {@creature caprathorn|GHMG}. These creatures serve the fiend as minions and food." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 50, + "entries": [ + "The {@item sphere of annihilation|DMG} a caprathorn leaves behind can be controlled and taken. At the start of each day there is a {@chance 98|2% chance|Caprathorn|Nothing happens.|The sphere disappears.} the sphere disappears forever." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 50, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 50, + "entries": [ + "A caprathorn can detach a {@creature thornlamm|GHMG} to fight as its ally or consume one to heal." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 50, + "entries": [ + "The caprathorn can entomb a fallen foe and unleash a field of disintegrating force. This annihilation field recharges if a creature the caprathorn has entombed dies." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 50, + "entries": [ + "When a caprathorn dies, it implodes into a {@item sphere of annihilation|DMG}, which pulls nearby creatures toward it." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Thornlamm", + "page": 50 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Caprathorn", + "page": 51 + } + ] + }, + { + "type": "entries", + "name": "Carvaloth", + "page": 52, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Carvaloth.webp" + } + }, + { + "type": "quote", + "entries": [ + "When you spot one carvaloth, it's already too late. The others are right behind you." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hidden Hunters", + "page": 52, + "entries": [ + "Carvaloths are ancient predators that possess the ability to change their skin color, much like a chameleon. This trait functions as camouflage, when stalking prey or hiding from other predators, and as a display of dominance toward other packs of carvaloths." + ] + }, + { + "type": "entries", + "name": "Strength in Numbers", + "page": 52, + "entries": [ + "A carvaloth's fanged maw is filled with caustic spittle that eats through stone, metal, and flesh. A lone carvaloth is fierce and dangerous. In packs, these predators can quickly outnumber and overwhelm larger creatures." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 52, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can use five hides to produce {@item carvaloth scale armor|GHMG} {@homebrew |(see chapter 4)}. The process takes 6 days and other materials worth 50 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 52, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 52, + "entries": [ + "Carvaloths are pack hunters. A carvaloth uses chameleonlike camouflage to hide and stalk prey." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Carvaloth", + "page": 52 + } + ] + }, + { + "type": "entries", + "name": "Catacomb Haunt", + "page": 54, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CatacombHaunt.webp" + } + }, + { + "type": "quote", + "entries": [ + "Don't be distracted by the bones and skulls set into the walls. It's what comes through the walls that can kill you." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Necropolis Guardians", + "page": 54, + "entries": [ + "Many creatures and cultures revere the dead. Those with the ambition and the know-how even build catacombs or necropolises to house the bones of those who have passed before. Many of those dead rest peacefully, but the spirits of some remain behind to keep the living out. Among these undead are catacomb haunts." + ] + }, + { + "type": "entries", + "name": "Incorporeal Skirmishers", + "page": 54, + "entries": [ + "Catacomb haunts prefer the tight, cramped quarters of a necropolis, where winding passages can disorient intruders. The haunts have no such disadvantage. They pop through walls to attack before retreating the way they came." + ] + }, + { + "type": "entries", + "name": "Elemental Weakness", + "page": 54, + "entries": [ + "A catacomb haunt has a weakness to one element, often based on the region in which it dwells or the nature of its death. Something about a haunt reveals this weakness, such as tiny sparks in its form for fire or a subtle crackling mist for cold. This element can be exploited to force the haunt to become corporeal temporarily. Haunts who lurk in the same catacombs often share a weakness." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 54, + "entries": [ + "The bizarre ectoplasm a catacomb haunt leaves behind fluctuates between material and immaterial states. The ectoplasm from one haunt can be preserved in a sealed container. Applied to one weapon or 10 pieces of ammunition in 1 minute, the ectoplasm makes those coated weapons magical for 1 hour." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 54, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 54, + "entries": [ + "This creature is a restless spirit called a catacomb haunt. It should have one weakness to a specific element among acid, cold, fire, lightning, or thunder. Exploiting this weakness turns the spirit corporeal temporarily." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 54, + "entries": [ + "One can learn a catacomb haunt's weakness by looking for clues in its shadowy form." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Catacomb Haunt", + "page": 54 + } + ] + }, + { + "type": "entries", + "name": "Cauchemange", + "page": 55, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cauchemange.webp" + } + }, + { + "type": "quote", + "entries": [ + "We thought he was just having nightmares for a few days straight, until he keeled over in the field and a big worm burrowed from his chest." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Failed Experiment", + "page": 55, + "entries": [ + "Folktales say the Arch Daemon Beleth created the cauchemange as another tool to torment mortals. Those who've studied the secret histories of the Arcanist Inquisition know that these aberrations are a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares." + ] + }, + { + "type": "entries", + "name": "Hungry Larvae", + "page": 55, + "entries": [ + "A larval cauchemange resembles a monstrous maggot the size of a human forearm. Hardy, magically resistant creatures, these larvae seek host bodies to burrow into and continue their life cycle. Cauchemange larvae prefer sleeping victims, an insidious trait, because the entry wound heals rapidly, and a victim recognizes few signs of an invading parasite." + ] + }, + { + "type": "entries", + "name": "Nightmare Pupation", + "page": 55, + "entries": [ + "Once a cauchemange larva burrows into a creature, the larva's body dissolves into tiny particles that distribute themselves into the host's nervous system. As the cauchemange pupates, it induces nightmares, hallucinations, and terrifying thoughts, which it feeds upon to mature. While an infected adult is likely to have an extremely uncomfortable few days, many such victims are thought to suffer from lesser maladies." + ] + }, + { + "type": "entries", + "name": "Dream Incarnate", + "page": 55, + "entries": [ + "Once a cauchemange absorbs enough negative memories, thoughts, and dreams, it bursts out of the host's body, taking the form of the host's worst nightmare. This corporeal cauchemange is a nightmare made flesh. It can take a variety of forms, depending on the host's fears or lusts. From a potent host or after developing for years, an adult cauchemange can become a ghostly creature that shifts among nightmare forms." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 56, + "entries": [ + "Someone who has proficiency with an {@item herbalism kit|PHB} can prepare a treatment for cauchemange larva infestation by pulverizing another larva's corpse with herbs worth 25 gp. Creating the concoction takes 1 hour of work and a successful {@dc 10} Wisdom ({@skill Medicine}) check. If someone infected by a cauchemange larva takes the treatment, they throw off the infection with a successful {@dc 10} Constitution saving throw. This cure kills the larva.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powder from the corpse of one corporeal cauchemange with other materials worth 100 gp to produce {@item Cauchemange Drug|GHMG|a divination drug}. Doing so takes 4 hours of work and requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. Inhaled while naming a subject before a long rest, the drug induces a nightmare-filled sleep that imparts the effect of the {@spell legend lore} spell on the named subject. The user wakes with desired information but one level of {@condition exhaustion}." + ] + }, + { + "type": "inset", + "page": 56, + "name": "GM Advice:", + "entries": [ + "An enemy to the heroes might implant a cauchemange larva into a character or NPC at an opportune moment. They could then use the psychic data gained by the larva to forward their own evils plans." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 56, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Wisdom ({@skill Medicine}):", + "page": 56, + "entries": [ + "The larval form of a cauchemange can burrow into you and pupate within your body, bursting out after a few days as an adult that resembles your worst nightmare. This infection can be treated much like a disease." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 56, + "entries": [ + "An adult cauchemange can cause magical fear, and a corporeal cauchemange can appear as someone or something you desire. They have a peculiar weakness to expressions of happiness. Singing songs or reciting stories of hope can debilitate the creatures." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Corporeal Cauchemange", + "page": 56 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Incorporeal Cauchemange", + "page": 57 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Cauchemange Larva", + "page": 57 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CauchemangeLarva.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Champions of Filth", + "page": 58, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChampionofFilth.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightwalker.webp" + } + }, + { + "type": "quote", + "entries": [ + "Our blight shall purify this land of the meek and the unworthy. Etharis will be reborn." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Illness and Opportunity", + "page": 58, + "entries": [ + "When the Weeping Pox struck Liesech, many fled the city ahead of the Bürach Empire's quarantine. After their tales had time to spread, the troops stationed outside the city were astonished that knights wanted to gain passage inside. These self-proclaimed Champions of Filth saw the new virulent disease as an embodiment of their belief in decay and corruption." + ] + }, + { + "type": "entries", + "name": "Prophets of Pestilence", + "page": 58, + "entries": [ + "The Champions of Filth gave themselves over to {@disease the Weeping Pox|GH}, seeking to purify themselves in its horrifying embrace. Most succumbed to the disease, but a few emerged changed by the experience. Their bodies had become hosts to an altered form of the disease, granting them control over its spread and symptoms. These few managed to break out of quarantine, the guards' flesh withering before the knights' new powers. Now they roam free, seeking to spread their grisly gospel." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 58, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB}, {@skill Arcana}, {@skill Nature}, or {@skill Medicine} can remove the heart of a blightwalker. Treated with reagents worth 100 gp, wrapped in an iron chain, and dried in the sun for 3 days, the heart can become a magic item called a {@item blight effigy|GHMG}. Creating this {@item blight effigy|GHMG} using this process requires a successful {@dc 13} Intelligence or Wisdom check with the proficiency used. Someone holding the heart can use an action to squeeze it, casting {@spell blight} as a 4th-level spell with a saving throw DC of 15. Once the heart casts the spell, it and the chain binding it crumble to dust." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 59, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 59, + "entries": [ + "The Champions of Filth are a sect of knights who revere disease. They believe that sickness plays an important role in the cycle of life and death, weeding out the weak and allowing the strong to flourish." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 59, + "entries": [ + "Champions of Filth allow themselves to be infected with any disease they encounter, treating it as a rite of passage that leaves them stronger than before. They are immune to these plagues, but they can be dangerous carriers." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 59, + "entries": [ + "The strongest Champions of Filth, the blightwalkers, are so infested with disease that any contact with their magic or weapons can cause flesh to wither away." + ] + } + ] + }, + { + "type": "inset", + "page": 59, + "name": "GM Advice:", + "entries": [ + "Champions of filth obviously have a twisted concept of what disease means, thinking of it as purifying rather than corrupting. This makes them easily manipulated, and perfect minions for a greater threat that uses disease\u2014or even just tricks the champions into thinking that they believe the same things. A group of blightwalkers, all casting {@spell blight} at the same time on enemies, can be a potent killing force.", + "{@note Spells with the same name do not stack; see {@book Combining Magical Effects, PHB|PHB|10|Combining Magical Effects}.}" + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Champion of Filth", + "page": 59 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Blightwalker", + "page": 59 + } + ] + }, + { + "type": "entries", + "name": "Chapped Brute", + "page": 60, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChappedBrute.webp" + } + }, + { + "type": "quote", + "entries": [ + "The callused skin of the merchant's hulking bodyguard ripples as if something beneath is trying to wriggle free." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mutated Skin", + "page": 60, + "entries": [ + "Chapped brutes are hulking humanoids altered by malign magic and forbidden alchemical compounds to create inhuman bodyguards and enforcers. They are so named because of their skin, which has been mutated into hairless calluses. This hide is so thick that its folds have compressed the brute's eyes and mouth to such a degree that it can no longer see or speak. The skin pulses with veins and shifts unnaturally, showing evidence of continued mutation." + ] + }, + { + "type": "entries", + "name": "Valued Bodyguards", + "page": 60, + "entries": [ + "Because of their prodigious strength and extraordinary resistance to damage, chapped brutes act as bodyguards for alchemists or wealthy patrons with the means to keep them docile." + ] + }, + { + "type": "entries", + "name": "Constant Flux", + "page": 60, + "entries": [ + "Rumors abound of some chapped brutes unexpectedly undergoing hideous transformations into other forms. Because of the unstable state of the chapped brute's physiology, their bodily fluids and organs are highly prized for mutagenic qualities." + ] + }, + { + "type": "entries", + "name": "Awakened Potential", + "page": 60, + "entries": [ + "When a chapped brute would die, on rare occasions, its body splits lengthwise along its limbs and swells in size, muscles and viscera peeking out through shredded skin. This transformation drives the creature beyond reason. In this form, a brute can distend sagging limbs into long tentacles.", + "On the rarest occasions, an awakened brute might transform yet again, leaving behind all ties to humanoid origins. The brute grows again. It becomes a pulsating mass of ravening flesh." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 60, + "entries": [ + "Chapped brutes rarely carry treasure or equipment unless doing so as instructed by their master. An accomplished leatherworker can fashion the callused skin of a chapped brute into +1 armor\u2014{@item Chapped Brute Leather Armor|GHMG|leather}, {@item Chapped Brute Studded Leather Armor|GHMG|studded leather}, or {@item Chapped Brute Hide Armor|GHMG|hide}\u2014that grants the wearer resistance to necrotic damage and doesn't require attunement. This armor takes 10 extra days of work to fashion, and magical components worth 100 gp must be expended in its creation." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 60, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 60, + "entries": [ + "The magical and alchemical process that creates these brutes leaves them resistant to necrotic damage." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 60, + "entries": [ + "These beings are so volatile because of their creation process that when they are killed, they have a chance to transform into larger, deadlier forms." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Wisdom ({@skill Medicine}):", + "page": 60, + "entries": [ + "The final form of the chapped brute has a life force that fluctuates, so that it randomly gains and loses life force every few seconds." + ] + } + ] + }, + { + "type": "inset", + "page": 61, + "name": "GM Advice:", + "entries": [ + "You can use any chapped brute form as part of an encounter. You can also build encounters in which one chapped brute transforms into one or both of its larger forms. To do so, treat each form as a separate monster. Transformation can take up to 1 minute, allowing you to stagger the encounters, but it can occur as quickly as you need it to for your game." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Chapped Brute", + "page": 60 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Awakened Chapped Brute", + "page": 61 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Chapped Brute Abomination", + "page": 61 + } + ] + }, + { + "type": "entries", + "name": "Chiropteran Behemoth", + "page": 62, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ChiropteranBehemoth.webp" + } + }, + { + "type": "quote", + "entries": [ + "They say the monster flies on silent wings in a shroud of darkness and can't be killed. But those who've seen it can't say anything anymore." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Unkillable Legend", + "page": 62, + "entries": [ + "Rumors of the chiropteran behemoth are just that. The batlike monster is said to be the size of a house, as silent as the breeze, and unkillable. The only verified account of a chiropteran behemoth describes one that serves Grand Duke Koshevek of Soma, lairing beneath the dome of the Vonsantra Cathedral. Sages posit that if one behemoth can be created, others can." + ] + }, + { + "type": "entries", + "name": "Unstoppable Servant", + "page": 62, + "entries": [ + "Chiropteran behemoths serve their creators with undying devotion, following orders to completion. The ritual creating a chiropteran behemoth allows the creator to know where its servant's location at all times. While its natural weapons are dangerous, its ear-splitting shriek is more so. The bat-monster can also unleash a sphere of darkness that doesn't hinder its senses." + ] + }, + { + "type": "entries", + "name": "Undoing Elixir", + "page": 62, + "entries": [ + "Unfortunately for the forces of good and light, the rumors of the chiropteran behemoth's immortality are true. The beast returns to life unless exposed to an elixir of rare components, including its own guano. Gaining access to this last ingredient is the challenge, made even greater if the behemoth's master knows its vulnerability." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 62, + "entries": [ + "To make one dose of an undoing elixir that can render a chiropteran behemoth vulnerable to death, its guano must be mixed with other reagents worth 250 gp. Someone who has proficiency with {@item alchemist's supplies|PHB} must brew the mixture for 3 days. As an action, someone can splash a dose onto a behemoth if it's within 5 feet or throw a vial of it up to 20 feet, the vial shattering on impact. In either case, the attacker makes a ranged attack against the behemoth, treating the vial as an improvised weapon. On a hit, the behemoth takes 7 ({@damage 2d6}) radiant damage and its regeneration temporarily ceases.", + "The chiropteran behemoth's two canines are good for making a {@item Rapier of Life Stealing|DMG|rapier} or {@item shortsword of life stealing|DMG}. Making the weapon requires someone who has proficiency with {@item smith's tools|PHB} to work for 7 days and use materials worth 1,500 gp along with the two upper canines from the behemoth. Somebody must cast {@spell vampiric touch} on the fangs three times during the process.", + "Claws of a chiropteran behemoth can be used to make a unique {@item vorpal sword|DMG}. Crafting the sword requires the remnants of the behemoth and other rare components worth 25,000 gp. Someone who has proficiency with {@item smith's tools|PHB} must work with someone who has proficiency with {@item alchemist's supplies|PHB} to create the weapon over 30 days. Somebody must also cast {@spell power word kill} on the weapon each day of its making." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 63, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 63, + "entries": [ + "A chiropteran behemoth serves Grand Duke Koshevek of Soma. This behemoth is the only one whose existence has been verified." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 63, + "entries": [ + "The ritual that created the chiropteran behemoth makes it regenerate even when it should die. However, any mortal magic can be undone. The behemoth's leavings\u2014skin, fur, broken teeth, and guano\u2014found in its lair need to be studied to learn the behemoth's weakness." + ] + }, + { + "type": "entries", + "name": "{@dc 25} Intelligence ({@skill Arcana}):", + "page": 63, + "entries": [ + "To create the elixir that can render the chiropteran behemoth vulnerable to death requires its guano\u2014see Salvage." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Chiropteran Behemoth", + "page": 63 + } + ] + }, + { + "type": "entries", + "name": "The Churning", + "page": 64, + "entries": [ + { + "type": "quote", + "entries": [ + "You'll see it coming, days ahead, but you can't stop it. Like the turn of the world, it's inevitable. But with destruction comes new life, as is the way of things." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mountain, Monster", + "page": 64, + "entries": [ + "The Churning is an enormous wandering ooze that resembles a moving hill and smells like earth and rock. Thought to be unique, it devastates everything it passes over. From villages to forests, the Churning carves an endless line of destruction. Left in its wake is rich soil, the opportunity for regrowth. The Churning can be as long as half a mile and at least 60 feet wide." + ] + }, + { + "type": "entries", + "name": "Endlessly Onward", + "page": 64, + "entries": [ + "The Churning stops for nothing and no one. It can't. Sages say that if the Churning is stopped, its insides will seize up, resulting in a swift and sudden demise. But if the creature dies, it or another of its kind reappears somewhere in the world within a few decades, although sometimes sooner and sometimes much longer." + ] + }, + { + "type": "entries", + "name": "Ooze Nature", + "page": 64, + "entries": [ + "The Churning doesn't require sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 64, + "entries": [ + "Most of the objects the Churning keeps inside it eventually break down to constituents of rich soil. The Churning's remains contain vast amounts of pulverized material, from wood chips to rubble\u2014more than it seems the Churning could contain, despite its size. Magic items survive longer, and some the Churning can't break down. More than one tale of the Churning tells of heroes who temporarily stopped the creature, finding a magic device they needed for further exploits in the remains. It's as if the Churning, as a bizarre force of balance and rebirth, is an instrument of fate in this way." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 64, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 64, + "entries": [ + "It's easy to follow the Churning. Look for a wide line of rich, tilled soil." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 64, + "entries": [ + "The Churning has plowed through several cities, but the soil left behind allowed for rapid regrowth, resulting in larger and more prosperous settlements." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 64, + "entries": [ + "The Churning has poor senses and no volition to hunt or kill creatures, especially those out of its reach. The best way to avoid death from the Churning is to avoid the Churning." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "The Churning", + "page": 64 + } + ] + }, + { + "type": "entries", + "name": "Coldfire Ooze", + "page": 65, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ColdfireOoze.webp" + } + }, + { + "type": "quote", + "entries": [ + "Coldfire's a menace, sure, but at least it doesn't move around on its own. Why are you staring at me like that?" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Spreading Corruption", + "page": 65, + "entries": [ + "Coldfire oozes spread coldfire throughout the north. Corrupted slurries of ice and snow, coldfire oozes have become a menace to frontier towns among the Valikan Clans." + ] + }, + { + "type": "entries", + "name": "Burning Slime", + "page": 65, + "entries": [ + "Those who first faced coldfire oozes didn't realize how the slimes could split. This mistake in the first skirmishes allowed the oozes to further multiply. Now, they can be found all over the northern wilds." + ] + }, + { + "type": "entries", + "name": "Ooze Nature", + "page": 65, + "entries": [ + "A coldfire ooze doesn't require sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 65, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the remains of one coldfire ooze to make one {@item flammable tincture|GHMG} {@homebrew |(see chapter 4)}. Making the tincture takes 1 day of work, materials worth 50 gp, and a successful {@dc 13} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 65, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 65, + "entries": [ + "Coldfire oozes are rare creatures that spread coldfire." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 65, + "entries": [ + "As with coldfire, fire is the best way to deal with a coldfire ooze. Fire is the only way to put the coldfire out." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Coldfire Ooze", + "page": 65 + } + ] + }, + { + "type": "entries", + "name": "College of Requiems", + "page": 66, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CollegeofRequiems.webp" + } + }, + { + "type": "quote", + "entries": [ + "It was the most horrible thing I ever heard. It was beautiful." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Conductors of Death", + "page": 66, + "entries": [ + "Bards devote their lives to mastering the alluring and compelling power of song, yet a few dour individuals turn their efforts to extending that power into the realm of death. Blending necromancy into their music allows them to tear at life force or animate the dead." + ] + }, + { + "type": "entries", + "name": "Soul Music", + "page": 66, + "entries": [ + "Bards who focus on necromancy call corpses out of the ground to serve them, dancing to their mournful tune. As undead servants advance, the bard sows chaos among enemies, hampering their defenses and turning them against one another. By the time they regroup, the dead are upon them." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 66, + "entries": [ + "Performers from the College of Requiems use masterwork instruments of bone and ivory. Each instrument has a distinctly sorrowful sound. Someone who has proficiency with the instrument has advantage on Charisma checks to use it to play a dirge or similar mournful tune. Each instrument is worth 25 gp times the Challenge of the performer it belonged to, but only an expert in instruments is likely to recognize the value." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 66, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 66, + "entries": [ + "Bards of the College of Requiems turn their arts to necromancy. Most prefer a solitary existence, perhaps in the company of the dead." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 66, + "entries": [ + "By weaving necromancy into their music, these spellcasters raise undead minions and hinder their enemies with curses and enchantments. Confronting one of these bards can mean fighting through their undead allies first." + ] + } + ] + }, + { + "type": "inset", + "page": 67, + "name": "GM Advice:", + "entries": [ + "Bards of the College of Requiems can make challenging and flavorful villains in their own rights. However, when teamed up with a powerful necromancer or an intelligent undead leader, these mourning minstrels and dirgemasters truly shine.", + "Rather than having a traditional bard playing at their courts and singing their praises, a vampire lord would have a dirgemaster in its employ instead. Not only is that pairing more appropriate in terms of the story, the dirgemaster can bolster its master and the servants of the creature with the necromantic magic the bard wields.", + "On the other hand, in a town overrun with undead, a College of Requiems bard might be the only thing standing between the undead creatures it can influence and the innocent townsfolk. While these bards may be frightening to commoners, their power can be wielded for good as much as ill." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mourning Minstrel", + "page": 67 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Dirgemaster", + "page": 67 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Flute.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Coral Grazer", + "page": 68, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CoralGrazer.webp" + } + }, + { + "type": "quote", + "entries": [ + "I used to live in a village in the western shallows. Then a grazer came by and, in one night, everything I knew was gone." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Unnatural Disasters", + "page": 68, + "entries": [ + "Sea- and coast-dwellers fear coral grazers. Many such people consider the arrival of a coral grazer to be a natural disaster, but these monsters are far from natural. Equipped with beaked tentacles surrounding its single massive eye, a coral grazer uses its beaks to tear apart and consume coral. But the creature doesn't restrict itself to coral shelfs\u2014it eats anything made of a similar substance, from shells to some stone. It also consumes bones, although in smaller quantities. One coral grazer can lay waste to a whole fishing village." + ] + }, + { + "type": "entries", + "name": "Ancient Horrors", + "page": 68, + "entries": [ + "Accounts of coral grazers can be found throughout recorded history, yet their origins re main a mystery. The oldest legends tell of a cataclysm that precedes the creatures being seen in the shallows. Sages speculate this disaster either gave rise to coral grazers or forced them into new territory. The look of coral grazers is akin that of Aether Kindred and denizens of their mad realm. If the cataclysm that gave rise to coral grazers had its source there, it could explain much." + ] + }, + { + "type": "entries", + "name": "Progeny Plague", + "page": 68, + "entries": [ + "Coral grazer spawn can be as much of a threat as their elder kin. Larvae are up to 6 feet long and they eat tremendous amounts to fuel their growth. After gorging themselves for a year, they retreat to deeper waters, returning to familiar feeding territory when they have reached full size. Most folk prefer to kill the larvae before they can grow.", + "An adult coral grazer can attract several larvae to its feeding area. That means adults are more dangerous when larvae are about in surrounding waters. Sages have noted that larvae are more likely to show up when an adult is in danger." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 69, + "entries": [ + "Some artisans prize a coral grazer's beaks, which can make fine, sharp, and unusual blades. The beaks from one larva can fetch 50 gp, and those from an adult up to 200 gp.", + "Someone who has proficiency in the {@skill Medicine} skill can extract an adult coral grazer's eye in perfect condition with a successful {@dc 17} Wisdom ({@skill Medicine}) check. Treated three times with a {@spell flesh to stone} spell and special oils worth 1,000 gp per casting, the eye shrinks and works like a {@item crystal ball}, provided the caster makes a successful {@dc 13} Intelligence ({@skill Arcana}) check with each casting." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 69, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 69, + "entries": [ + "Coral grazers are dangerous tentacled beasts that tear apart coral and similar material for food." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 69, + "entries": [ + "An adult coral grazer's presence can cause paralyzing fear. Although the grazer eats little flesh, it often takes a chunk of a paralyzed creature to get to its delicious bones. The adult can also attract larvae in the area to join it in feasting and fighting." + ] + } + ] + }, + { + "type": "inset", + "page": 69, + "name": "GM Advice:", + "entries": [ + "While a coral grazer is at home in the coastal waters of the lands of Etharis, they can be captured and trained by evil-doers to acts as guards and thugs. Little is as terrifying as a moated lair of an enemy that is also full of coral grazers. In fact, some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.", + "The paralyzing fright caused by a coral grazer makes them terribly dangerous against those creatures who fail their saving throws. However, higher-level characters who are immune to fear, or who boost others with a fear-negating ability, make this paralyzing fright irrelevant. That's why it's important, when you want to challenge a powerful party, to take down those characters or separate them from their allies during a coral grazer attack. A {@spell dispel magic} to remove the effects of a {@spell heroes' feast} is also strategically beneficial." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Coral Grazer", + "page": 69 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Coral Grazer Larva", + "page": 69 + } + ] + }, + { + "type": "entries", + "name": "Corpse Walker", + "page": 70, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CorpseWalker.webp" + } + }, + { + "type": "quote", + "entries": [ + "They rose from their graves, some by force of magic, others cursed through their life's misdeeds. Whatever the reason, we can't let them walk among the living." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Grim Awakening", + "page": 70, + "entries": [ + "When the soul of a deceased can't leave the body because of induced death or for misconduct, it might rise as a corpse walker. The reanimated corpse moves about with its arms outstretched. With its attacks, a corpse walker siphons a victim's life force and kills living creatures for sustenance." + ] + }, + { + "type": "entries", + "name": "Night Walkers", + "page": 70, + "entries": [ + "Corpse walkers rise at night. By day, they hide in dark places such as coffins and caves. Whether newly deceased or buried for a longer time, the skin of a corpse walker is greenish white with bizarre mold growing on it. The sun burns this flesh and fungus away. As they age, corpse walkers become attached to their resting places and flee there when hard pressed." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 70, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix the mold from a corpse walker's skin with other materials worth 500 gp to produce a potion that grants all the corpse walker's damage resistances for 10 minutes. The skin from an ancient corpse walker can produce two doses of this potion. A humanoid that dies while under the effects of this potion rises as a corpse walker 24 hours later. Creating this rare potion requires a successful {@dc 15} Intelligence ({@skill Religion}) check and 8 hours of brewing.", + "Someone who has proficiency with {@item smith's tools|PHB} can fashion the femur of an ancient corpse walker into a one-handed melee weapon. Both femurs can make a two-handed weapon. Creating the weapon takes 10 days and extra materials worth 500 gp, and it's a magic weapon when complete. Someone you hit with an attack using the weapon can't regain hit points until the start of your next turn. If someone casts {@spell vampiric touch} and {@spell inflict wounds} on the weapon once per day while it's being made, and materials worth 1,000 more gp are added to the process, the weapon also takes on the properties of a {@item sword of life stealing} but need not be a sword." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 70, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 70, + "entries": [ + "It's bad luck for the living to set eyes upon a corpse walker. The returned gaze imparts a curse. Like a zombie, a corpse walker can take significant wounds and remain standing." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 70, + "entries": [ + "The corpse walker has a severe vulnerability to sunlight, which burns and distracts it. Radiant damage is a sure way to ensure the corpse walker stays down when slain." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 70, + "entries": [ + "An ancient corpse walker can release spores that call loyal undead to it, although wind can disperse these spores. The ancient walker can also become a cloud of deadly spores that can animate corpses. If terribly wounded, the ancient corpse walker turns into this mist and has 2 hours to return to its lair or perish forever." + ] + } + ] + }, + { + "type": "inset", + "page": 71, + "name": "GM Advice:", + "entries": [ + "An ancient corpse walker can lair in ruins and create a legion of humanoid and beast zombies, as well as corpse walkers. Greater undead beings and necromancers might also use these creatures as lieutenants." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Corpse Walker", + "page": 70 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Ancient Corpse Walker", + "page": 71 + } + ] + }, + { + "type": "entries", + "name": "Corpse Wisp", + "page": 72, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CorpseWisp.webp" + } + }, + { + "type": "quote", + "entries": [ + "Some crypts are lit by lanterns. Others by the fragments of lost souls." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Soul Remnants", + "page": 72, + "entries": [ + "Sometimes a soul stays in the mortal world to haunt the living. More often, wicked spiritual remnants stay behind to haunt the body's final rest. These remnants form weird, dead lights\u2014corpse wisps\u2014that float in graveyards and other places of death, searching for the living to feed on.", + "These fragments have little sense of the creatures they once were. Still, they cling to the body they once inhabited. Hunger can't destroy them, but they crave life force." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 72, + "entries": [ + "A corpse wisp doesn't require air, drink, food, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 72, + "entries": [ + "When a corpse wisp is destroyed, it leaves behind a soft, black rock the size of a coin. This \"coal\" can be used as an extra material component when casting a spell that deals necrotic damage. Used in this manner, the coal causes the spell to deal an extra {@damage 1d4} necrotic damage. Using the coal in this way consumes it." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 72, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 72, + "entries": [ + "These lights, called corpse wisps, are undead spirit fragments caught between life and the great beyond." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 72, + "entries": [ + "Corpse wisps are nearly immaterial. Radiant damage is most effective against them, while poison, necrotic, and damage from nonmagical attacks are least effective." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Corpse Wisp", + "page": 72 + } + ] + }, + { + "type": "entries", + "name": "Crawling Grave", + "page": 73, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CrawlingGrave.webp" + } + }, + { + "type": "quote", + "entries": [ + "This thing was born from a mass grave? Makes you wonder who the real monster is, doesn't it?" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Undead Victims", + "page": 73, + "entries": [ + "Unspeakable violence leads to the creation of mass graves, where the dead lie lost and forgotten. The energy from this cruelty can coalesce into tangles of bones that rise to seek out and add new skeletons to the hideous mass." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 73, + "entries": [ + "A crawling grave doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 73, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use powdered bones from a destroyed crawling grave to brew a death-defying potion. If a creature drinks the potion, the first time they would drop to 0 hit points within 8 hours after drinking they instead drop to 1 hit point. Brewing the potion takes 2 days and materials worth 50 gp, and brewing it correctly requires a successful {@dc 13} Intelligence ({@skill Arcana}) check. One crawling grave has enough bones to refine into four doses of this potion." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 73, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 73, + "entries": [ + "Tales tell of mass graves that spawn massive undead due to the violent energy that surrounds them." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 73, + "entries": [ + "A crawling grave can absorb a corpse and add the bones to its mass." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Crawling Grave", + "page": 73 + } + ] + }, + { + "type": "entries", + "name": "Cult of Tormach", + "page": 74, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CultofTormach.webp" + } + }, + { + "type": "quote", + "entries": [ + "The wounded soldier's hopes soar as an ally approaches after battle. But the look in her eye tells the soldier that no help will come from this cultist of Tormach." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Military Power Cult", + "page": 74, + "entries": [ + "In the uncertainty following the Aetheric War, the absence of the previous deity of war, Malignant, paved the way for the worship of the unhinged Arch Daemon Tormach. People of Unterland birthed the Cult of Tormach within their militaristic nation. Many fear the cult's influence will spread if left unchecked." + ] + }, + { + "type": "entries", + "name": "Mindless Destruction", + "page": 74, + "entries": [ + "The rank and file of the Cult of Tormach carry a well-deserved reputation for wrath and destruction, their zealotry synonymous with the shedding of blood without reason. Cultists of Tormach do not give themselves over to a true berserker state but prefer to attack to overwhelm and dismember their opponents. They have a reputation for slaughtering their wounded at the conclusion of a battle. Unterlanders have learned to expect no quarter from Tormach's faithful." + ] + }, + { + "type": "entries", + "name": "Champion of Tormach", + "page": 74, + "entries": [ + "Tormach touches certain fighters to their core, giving them the strength and fury necessary to deliver great damage. In battle, Tormach's Champions prefer the vanguard, armored as much by the strength of faith and their patron's daemonic blessings as their physical armor." + ] + }, + { + "type": "entries", + "name": "Tormach Zealot", + "page": 74, + "entries": [ + "The most faithful disciples of Tormach, blessed with wicked powers, lead the rest of the cult in bizarre and sickening ceremonies and chants. While Zealots let Champions and other servants of Tormach rush into battle first, they're more than willing to fight and die in Tormach's name." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 74, + "entries": [ + "Rarely, one of the weapons a cultist carries retains the terrible spark of Tormach inside it. This weapon is a {@item Tormach's blessed weapon|GHMG} {@homebrew |(see chapter 4)}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 74, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 74, + "entries": [ + "Warriors driven by bloodlust and destruction might join a cult of Tormach, who then blesses them with additional powers or prowess." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Tormach Zealot", + "page": 75 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Champion of Tormach", + "page": 75 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Tormach Cultist", + "page": 75 + } + ] + } + ] + }, + { + "type": "section", + "name": "D", + "page": 76, + "entries": [ + { + "type": "entries", + "name": "Daemon Oak", + "page": 76, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DaemonOak.webp" + } + }, + { + "type": "quote", + "entries": [ + "Twisted and tortured, the many faces of this walking, dark-barked oak scream and call as the creature moves through the forest, spreading destruction." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Twisted Treants", + "page": 76, + "entries": [ + "Where daemon blood and ichor fall, feindish power ruins the ground. Plant life becomes desiccated and twisted, most falling to rot. But the hardiest plants become warped mockeries of their verdant kin. Among these are {@creature treant|MM|treants} who become daemon oaks, which have elongated, lashing limbs and grasping roots, all bound in infernal chains.", + "Like a host of tormented souls attempting to free themselves from a woody prison, a multitude of faces manifest along the trunk of these animate trees. Some of these faces have a fixed place. Others emerge and then fade into the daemon oak's despoiled bark." + ] + }, + { + "type": "entries", + "name": "Thrall Spawners", + "page": 76, + "entries": [ + "Daemon oaks can cause other trees to share their corruption. Instead of awakening trees, daemon oaks can replace wood and sap with acidic ichor. Once corrupted, a tree serves the daemon oak, amplifying the daemonic tree's menace until the thrall is destroyed. Then, it explodes into a shower of acid." + ] + }, + { + "type": "entries", + "name": "Unrelenting Destroyers", + "page": 76, + "entries": [ + "Daemon oaks are sedentary creatures, drawing their nutrients from corrupted soil. They might stand for decades, wailing in some gloomy corner of deep woods, avoided by animals and sane folk alike. But when roused to action, they rarely stop their rampage until forced to do so." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 77, + "entries": [ + "Daemon oak ichor is a powerful if unstable reagent. Harvesting one vial from a daemon oak requires a successful {@dc 20} Wisdom ({@skill Survival}) check. One vial of ichor harvested from a daemon oak can fetch 500 gp from the right buyer.", + "Someone who has proficiency with {@item smith's tools|PHB} can use the chains from one daemon oak to fashion a {@item Chain Shirt of Acid Resistance|DMG|chain shirt of resistance (acid)} or {@item Chain Mail of Acid Resistance|DMG|chain mail of resistance (acid)}. These armors also offer a +1 bonus to AC. Instead, the chains can be used to make a {@item +1 Acid Fighting Chain|GHMG|magic chain weapon} {@homebrew |(see Grim Hollow Player's Guide)}. Such a weapon offers a +1 bonus to attack rolls and damage rolls, and when the wielder hits with an attack using such a weapon, it deals {@damage 1d6} extra acid damage. Each of these rare items requires 10 days and additional materials worth 1,000 gp to make." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 77, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 77, + "entries": [ + "Fell forces twisted this walking tree. It's resistant to bludgeoning and piercing damage and vulnerable to fire." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 77, + "entries": [ + "A daemon oak can turn other trees into thralls. Each servant is nearly as powerful as its master, although far less cunning. A daemon oak thrall can't spit acid like its master, and thralls perish if their master dies. When a thrall dies, it cracks apart, showering acidic ichor over an area within 10 feet of the thrall." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Daemon Oak", + "page": 77 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Daemon Oak Thrall", + "page": 77 + } + ] + }, + { + "type": "entries", + "name": "Danxoni", + "page": 78, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Danxoni.webp" + } + }, + { + "type": "quote", + "entries": [ + "It's a blessing that danxoni\u2014strange, elongated, multiarmed monstrosities\u2014are a rare sight. Not only are they prone to violence, but if they were to proliferate any faster, their voracious appetites would quickly strip an area of its natural resources." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Churning Innards", + "page": 78, + "entries": [ + "The warm moistness of a danxoni's digestive tract is an ideal habitat for insects, fungi, and other tiny organisms. The relationship is symbiotic. The smaller creatures flourish in a secure environment with ready access to nourishment, and the digestion they do helps the danxoni absorb its varied meals." + ] + }, + { + "type": "entries", + "name": "Multitude of Hungers", + "page": 78, + "entries": [ + "Danxoni observed in the wild have been recorded as eating anything. They eat fresh prey, carrion, wood, poisonous plants, and rock and metal. To eat, a danxoni rips chunks with its strong arms and stuffs the material down its throat. The digestive powers of a danxoni's hitchhikers allow it to extract sustenance out of any substance." + ] + }, + { + "type": "entries", + "name": "Once Sapient?", + "page": 78, + "entries": [ + "Some observant adventurers have noted the oddly humanlike appearance of a danxoni's face. All attempts to communicate with a danxoni have confirmed an animal intelligence, leading some to wonder whether danxoni were once a sapient species." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 78, + "entries": [ + "Someone who has proficiency with an {@item herbalism kit|PHB} can process portions of a dead danxoni's internal colonies to produce {@item Antitoxin (vial)|PHB|antitoxin} or an herbal cure for {@disease sewer plague|DMG}. Doing so requires 1 hour of work and a successful {@dc 11} Intelligence or Wisdom check. One danxoni can provide enough material for four doses of {@item Antitoxin (vial)|PHB|antitoxin} or herbal cure, or a mix of both." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 78, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Wisdom ({@skill Medicine}):", + "page": 78, + "entries": [ + "Danxoni can exhale their internal symbionts in a caustic, poisonous, and infectious cloud. Killing a danxoni releases these disease-causing parasites. If harvested properly, however, these creatures can be used to make {@item Antitoxin (vial)|PHB|antitoxin} or a cure for {@disease sewer plague|DMG}." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 78, + "entries": [ + "Necrotic damage can quickly wipe out large numbers of the danxoni's internal symbionts, so this damage is very effective against a danxoni." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Danxoni", + "page": 78 + } + ] + }, + { + "type": "entries", + "name": "Dark Mist Stalker", + "page": 79, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DarkMistStalker.webp" + } + }, + { + "type": "quote", + "entries": [ + "As we made camp the mist rolled in. Lassiter screamed, but we didn't see anything. Then another scream. And an arrow. Then another. No twang of a bow, just the sharp sound of impact. A full retreat was ordered and we all ran for our lives. At least the three of us who weren't dead." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Trespassers Beware", + "page": 79, + "entries": [ + "In places where the fey courts claim dominance in the mortal world, guards were placed to keep out trespassers. Then the Mists came. The noble fey guards were turned into dark versions of their past selves. They no longer serve their fey patrons\u2014instead, they kill any interlopers." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 79, + "entries": [ + "The hunting bows of the dark mist stalkers are renowned for their accuracy and ranges so much so that foolish adventurers and hunters of all skill levels attempt to recover them. A slain dark mist stalker has a {@chance 10|10% chance|Dark Mist Stalker Bow|The bow can be truend into an oathbow.|The bow cannot be turned into an oathbow.} to be carrying a weapon that can be turned into an {@item oathbow}. Such a weapon can be altered by a proficient weaponsmith, who must succeed on a {@dc 25} Intelligence ({@skill Arcana}) check after spending 10 days and 7500 gp of components." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 79, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 79, + "entries": [ + "Dark mist stalkers hide in the woods and always come with the mist! Avoid the mists to avoid your death!" + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 79, + "entries": [ + "Dark mist stalkers can hide in the rain and see you without light. Find another way to find them." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 79, + "entries": [ + "The bow shot of a stalker can knock you back, and the touch of their knives can cause a wound that can't be staunched." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Dark Mist Stalker", + "page": 79 + } + ] + }, + { + "type": "entries", + "name": "Darkfeather", + "page": 80, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Darkfeather.webp" + } + }, + { + "type": "quote", + "entries": [ + "A figure moves silently through the city, well past midnight, a masked doctor treating those who have contracted {@disease the Weeping Pox|GH}. Those who look closer see a monster\u2014and not a masked healer\u2014walking the streets." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mimic of Healers", + "page": 80, + "entries": [ + "Darkfeathers are monsters that mimic the appearance of the few who try to safely help victims of {@disease the Weeping Pox|GH}. Traditionally, these healers dress in long, feathered black robes with a beak-like mask to protect themselves from contracting the disease. A warped mixture of magic and disease transformed these healers, merging the mask and pestilence, into a humanoid creature with a bird-like skull." + ] + }, + { + "type": "entries", + "name": "Deathbringer", + "page": 80, + "entries": [ + "To some, darkfeathers might be a blessing. Within their skull are two poison glands and a proboscis to deliver the poison to sickened individuals. Victims of a darkfeather seem to improve for a couple of days after the creature's visit, giving the family and victim hope. But death comes quickly, and the darkfeather tracks its victims to drink the liquified remains." + ] + }, + { + "type": "entries", + "name": "Shadow Lurker", + "page": 80, + "entries": [ + "When confronted, the darkfeather retreats and blends into darkness. It avoids conflict unless cornered, and then fights with ferocity to escape. Accurate knowledge of this mimic is rare." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 80, + "entries": [ + "Glands within a darkfeather's skull can be harvested and processed into one dose of a {@item necrotic poison|GHMG}, which acts as a {@item potion of poison} that inflicts both poison and necrotic damage if invested. Harvesting and preparing the poison requires proficiency with a {@item poisoner's kit|PHB}, takes 4 hours, and requires a successful {@dc 12} Intelligence check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 80, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 80, + "entries": [ + "A darkfeather is a venomous monstrosity that is immune to poison." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 80, + "entries": [ + "A darkfeather can blend with the shadows and is averse to {@quickref Vision and Light|PHB|2||bright light}, especially sunlight." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Darkfeather", + "page": 80 + } + ] + }, + { + "type": "entries", + "name": "Dawndrinker", + "page": 81, + "entries": [ + { + "type": "quote", + "entries": [ + "Sometimes it's darkest after the dawn." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Alien Gloom", + "page": 81, + "entries": [ + "A dawndrinker is the fear of the dark incarnated in a leonine shape. But the creature's head is alien, with five orbs that act as eyes and no mouth or nose. Three protrusions around the trunk function as ears. These organs vibrate when the dawndrinker is agitated, sounding like the rumble of an earthquake." + ] + }, + { + "type": "entries", + "name": "Thirsting Darkness", + "page": 81, + "entries": [ + "These creatures are thought to have emerged from the City Below. Others claim dawndrinkers came to this world to defend their summoners against the Arcanist Inquisition. Whatever the case, dawndrinkers leech light from the surroundings, feeding on it and growing stronger. In the presence of a dawndrinker, torches flicker and fail, the sun seems distant, and magical illuminations dim and go out." + ] + }, + { + "type": "entries", + "name": "Midday Night", + "page": 81, + "entries": [ + "When a dawndrinker makes its home, usually in a cave or dense thicket hidden from the sun, it slowly feeds on light in the area. The longer it feeds, the stronger it grows and the shorter the days seem near its lair. After a season, a dawndrinker can grow powerful enough create a small area where it appears the sun never rises." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 81, + "entries": [ + "Dawndrinkers have a special organ that stores and processes light the way that other creatures digest food. Most of the creature's body disintegrates after it dies, but this light stomach remains. Someone who has proficiency with {@item alchemist's supplies|PHB}, {@item cook's utensils|PHB}, or an {@item herbalism kit|PHB} can prepare the stomach with other ingredients worth 25 gp. If the preparer succeeds on a {@dc 13} Wisdom or Intelligence check, the organ makes a tasty, sweet meal for up to four creatures. After partaking, those creatures add 60 feet to their {@sense darkvision} range for 24 hours, those that lack {@sense darkvision} gaining it to a range of 60 feet. All partakers also gain {@sense blindsight} to a range of 10 feet for the same duration." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 81, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 81, + "entries": [ + "A dawndrinker is a cunning predator that can easily hide and move in shadow. It greatly lessens and even extinguishes light sources." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 81, + "entries": [ + "A dawndrinker can sense light, its food, at a great distance. The monster is also resistant to fire, absorbing some of its energy, and immune to radiant damage, which is a source of quick nourishment for the dawndrinker." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 81, + "entries": [ + "A dawndrinker's attacks can temporarily take away the victim's ability to perceive light." + ] + } + ] + }, + { + "type": "inset", + "page": 81, + "name": "GM Advice:", + "entries": [ + "Before running an encounter with a dawndrinker, brush up on the rules for {@condition invisible|PHB|invisibility}, {@quickref Vision and Light|PHB|2||darkness}, and {@quickref Vision and Light|PHB|2||dim light}. The dawndrinker and any of its allies should be able to function in {@quickref Vision and Light|PHB|2||darkness}." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Dawndrinker", + "page": 81 + } + ] + }, + { + "type": "entries", + "name": "Death Cap", + "page": 82, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DeathCap.webp" + } + }, + { + "type": "quote", + "entries": [ + "It draped over her head, and everything changed. That insecure bard we all knew and loved was gone. She sliced through us as if we were butter." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Deadly Spirit", + "page": 82, + "entries": [ + "The death cap is the manifestation of an executioner's or assassin's spirit, who not only killed without remorse, but hungered for murder. Their spirit and dark hunger live on after death, coalescing into some form of a cap or a hat." + ] + }, + { + "type": "entries", + "name": "Patiently Waiting Release", + "page": 82, + "entries": [ + "These caps are slow movers\u2014landbound slitherers. It spends most of its time patiently waiting for prey, seeming nothing more than a clean but discarded item of clothing made of a lush material. It doesn't reveal its true nature until someone dons the hat." + ] + }, + { + "type": "entries", + "name": "Psychic Hijacker", + "page": 82, + "entries": [ + "Once upon a living creature's head, the transformation begins as the hood attempts to control the mind of its host. When it does, it stretches into a deep black hood, and that's when the carnage begins." + ] + }, + { + "type": "entries", + "name": "Parasitic Killer", + "page": 82, + "entries": [ + "The cap wants nothing more than to slake its murderous desires. While it can be cunning, it rarely passes on an opportunity to kill. It kills its host by pushing it into battle and psychically draining the host's life force." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 82, + "entries": [ + "A death cap doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 83, + "entries": [ + "The fabric of a defeated death cap is very valuable to tailors and creators of magical clothing, fetching 250 gp. Creating a magical cloak, hat, or other clothing using the fabric from a death cap cuts the creation time in half." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 83, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 83, + "entries": [ + "Placing the death cap on one's head opens one up to possession by the malignant undead. Once a death cap takes control, it pushes its host to murderous carnage. While one can cut down the host, the easiest way to rid a possessed creature of the cap is to turn undead." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 83, + "entries": [ + "The death cap rides roughshod over its host, not only pushing it into battle but also denying it sustenance and sleep. Worst still, it slowly devours those it possesses. The cap can be forced off a host's body by using {@spell dispel evil and good} or similar magic." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Death Cap", + "page": 83 + } + ] + }, + { + "type": "entries", + "name": "Disavowed", + "page": 84, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AvariceSeraph2.webp" + } + }, + { + "type": "quote", + "entries": [ + "It draped over her head, and everything changed. That insecure bard we all knew and loved was gone. She sliced through us as if we were butter." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fallen Celestials", + "page": 84, + "entries": [ + "When the gods fell, their agents struggled with how to go on. Most served the Arch Seraphs, who claimed their fallen god's mantle. Others found a different path. Either by choice or through an Arch Daemon's corruption, these celestials embraced evil. Such fallen celestials are known as disavowed." + ] + }, + { + "type": "entries", + "name": "Avarice Seraphs", + "page": 84, + "entries": [ + "Many of the god Jezra's seraphs fell victim to Gorodyn's greed-filled words and joined the forces of the Arch Daemon of Avarice, becoming avarice seraphs. These beings still resemble the ideal of a glorious, winged angel. However, an avarice seraph's wings are black with silver-tipped feathers. Its eyes are also black, dripping with oily tears. The seraph has two faces on opposite sides of its head. One face smiles while the other frowns. The seraph rotates its head, displaying the face that suits its situation." + ] + }, + { + "type": "entries", + "name": "Gluttony Seraphs", + "page": 84, + "entries": [ + "Arch Daemon Sitri's temptations seduced seraphs who became gluttony seraphs, who now help further the Tempter's plans. Seeing their gods fall made these celestials recognize the futility of their previous ideals. Such seraphs have given in to their desires, particularly gastronomic ones, becoming giant froglike beings. Stunted wings sprout from a gluttony seraph's rotund form, allowing it awkward flight. A gluttony seraph has an enormous mouth, and the largest of them can swallow other creatures." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 84, + "entries": [ + "An avarice seraph's metal-tipped feathers can be sold. Those of the lesser seraph are worth 250 gp, while those of the seraph are worth 1,000 gp.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can melt the metal on the feathers of an avarice seraph and use some feathers as fletching to make one {@item Arrow of Slaying|DMG|arrow of celestial slaying} for a lesser seraph, or four such arrows from the seraph. Making one arrow takes 7 days of work, reagents worth 1,000 gp, and a successful {@dc 17} Intelligence or Wisdom check.", + "The saliva of a gluttony seraph functions as {@item Antitoxin (vial)|PHB|antitoxin}\u2014 three doses can be collected from a lesser seraph, while ten can be gathered from a seraph. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can mix two doses of this saliva with reagents worth 50 gp and brew the mixture for 4 hours. The resulting elixir affects the imbiber as a {@spell protection from poison} spell, curing a random poison in the drinker's system." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 84, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 84, + "entries": [ + "The disavowed are seraphs fallen to evil. Each still retains a measure of its celestial power." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 84, + "entries": [ + "From their celestial heritage, disavowed retain magic resistance and resistance to nonmagical attacks, as well as immunity to being {@condition charmed}, {@condition exhaustion|PHB|exhausted}, and {@condition frightened}. Even in a fallen state, the seraph imparts magic and radiant damage to its attacks. Gluttony seraphs are also immune to poison." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 84, + "entries": [ + "Avarice seraphs can rouse the greed in any creature. Huge gluttony seraphs can swallow and digest people, although their lesser kin can't." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AvariceSeraph.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Avarice Seraph", + "page": 85 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Lesser Avarice Seraph", + "page": 85 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Lesser Gluttony Seraph", + "page": 85 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Gluttony Seraph", + "page": 86 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GluttonySeraph.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Disembodied", + "page": 88, + "entries": [ + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DisembodiedArcanist.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DisembodiedCommoner.webp" + } + } + ] + }, + { + "type": "quote", + "entries": [ + "It's one thing to be stuck somewhere. It's another to be stuck in two places at once." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ritual Disaster", + "page": 88, + "entries": [ + "The disembodied are survivors of a magic ritual that became a regional disaster. All people within and near the city of Ulmyr's Gate when the incident occurred vanished from the face of Etharis. Years later, some returned, though each had a form indistinct to others. The disembodied claim they spent the intervening time stuck between planes, a claim which seems to be true, given the odd abilities the disembodied now possess." + ] + }, + { + "type": "entries", + "name": "Lost and Returned", + "page": 88, + "entries": [ + "For the disembodied, their vanishing and subsequent reappearance happened in the blink of an eye. Disembodied who weren't members of the Great College attempted to pick their lives up where they left off, rebuilding the infrastructure of Ulmyr's Gate or leaving to work their trade elsewhere. Those disembodied from the school of magic spend their time looking for a way to reverse the damage caused by the magic that transformed them." + ] + }, + { + "type": "entries", + "name": "Living Ghosts", + "page": 88, + "entries": [ + "People react to the disembodied with fear. In appearance and ability to travel between the Material Plane and the Ethereal Plane, the disembodied seem to be ghosts. Others also wrongly worry that the disembodied state might be contagious. Many shun close contact even when they recognize the disembodied aren't incorporeal undead.", + "Those who returned struggle to regain some semblance of normalcy. Most disembodied have returned to their trades. Some, in their grief and rage, have turned to hunting spellcasters before they can do further harm." + ] + }, + { + "type": "entries", + "name": "Disembodied Arcanist", + "page": 88, + "entries": [ + "Disembodied arcanists were once the senior students and faculty of the Great College. Few took the magical calamity that changed them as a lesson in caution. Disembodied arcanists search for knowledge and artifacts to complete other rituals that might reverse or complete the ritual that transformed them." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 89, + "entries": [ + "The Great College was home to a large collection of magic items. The disembodied somehow recovered some of these objects. A disembodied commoner might carry one common or uncommon magic item. A disembodied arcanist can possess a few such items or one rare one." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 89, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 889, + "entries": [ + "The disembodied were once the citizens of a city known as Ulmyr's Gate. It housed a school of magic called the Great College, but an arcane accident destroyed the metropolis and institution. Years later, citizens of Ulmyr's Gate and staff and students at the Great College began to reappear, transformed into the disembodied." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Nature}):", + "page": 39, + "entries": [ + "Beasts and other creatures inside and around Ulmyr's Gate suffered the same fate as the humanoids that lived in the city. Although much rarer, some of these creatures have returned to the region and show innate magical abilities like those of the disembodied." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Arcana}):", + "page": 89, + "entries": [ + "The disembodied can step into the Ethereal Plane. They can also call on magic related to their partially immaterial state." + ] + } + ] + }, + { + "type": "inset", + "page": 89, + "name": "GM Advice:", + "entries": [ + "Other NPCs or creatures may have disembodied traits. For example, a fighter or paladin, or even a monstrous creature, could be made into a disembodied version by giving them traits similar to the disembodied commoner. A foe's ability to use {@spell blink} or {@spell blur}\u2014in addition to entering an ethereal state\u2014 can make for an interesting new challenge." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Disembodied Commoner", + "page": 89 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Disembodied Arcanist", + "page": 89 + } + ] + }, + { + "type": "entries", + "name": "Doom Boar", + "page": 90, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DoomBoar.webp" + } + }, + { + "type": "quote", + "entries": [ + "More vicious than a normal boar, the bite of the two-headed doom boar grants great unluck to those who survive it." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ill-Tempered", + "page": 90, + "entries": [ + "The two-headed doom boars hate all life and vent their anger on any creature they can find. The mere sight of a creature drives them into a murderous rage as they try to tear their victim to shreds." + ] + }, + { + "type": "entries", + "name": "Unlucky Wounds", + "page": 90, + "entries": [ + "The tusks of a doom boar cause grievous wounds carrying a random malediction lasting from a minute to a day." + ] + }, + { + "type": "entries", + "name": "Bone Collectors", + "page": 90, + "entries": [ + "Doom boars find shelter in caves, under trees, or in hollows, but one sure sign of a doom boar's lair is the smell of rot and the carpet of bones that liter the area. Doom boars frequently take trophies from their victims that rot in their lair, leaving bones behind." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 90, + "entries": [ + "The tusks of a doom boar can be harvested and made into a powder. The powder can be brewed into a tea with 75 gp of rare herbs that if drunk within an hour of its creation allows the victim of a curse another saving throw against a curse currently affecting them. The tea has no affect against a curse that does not allow a saving throw.", + "Additionally, eight doom boars' worth of powder can be alchemically crafted into an elixir known as {@item hogs' wash|GHMG} {@homebrew |(see Chapter 4)} by a creature with proficiency in {@item alchemist's supplies|PHB}, spending 24 hours and 500 gp worth of rare herbs and succeeding a {@dc 15} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 90, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 90, + "entries": [ + "Wounds from a doom boar can bestow a random curse upon the target." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 90, + "entries": [ + "Doom boars fly into a reckless rage when they see other creatures." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 90, + "entries": [ + "A curse caused by a doom boar can be removed with a {@spell remove curse} spell or by the creation of a special tea made from the boar's powdered tusks." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Doom Boar", + "page": 90 + } + ] + }, + { + "type": "entries", + "name": "Doomcaller", + "page": 91, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Doomcaller.webp" + } + }, + { + "type": "quote", + "entries": [ + "Despair, the end is nigh!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Apocalyptic Prophet", + "page": 91, + "entries": [ + "Wrapped in bandages and a cloak, the fiend plays at being a prophet predicting dark times ahead. With the presence of a doomcaller, its predictions are all too real." + ] + }, + { + "type": "entries", + "name": "Tongue of Tongues", + "page": 91, + "entries": [ + "When the doomcaller speaks, all understand, and it understands all that is said." + ] + }, + { + "type": "entries", + "name": "One of Many", + "page": 91, + "entries": [ + "When the doomcaller needs to reinforce its pronouncements of doom, it summons succubi or other fiends to spread fear and despair." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 91, + "entries": [ + "When slain, the eyes of a doomcaller harden into gems worth 2000 gp each.", + "When a creature holding one of these gems makes an attack roll, ability check, or saving throw, they can consume it to improve their fortunes. After the roll has been made, but before the GM has announced the result of the roll, the player can expend one gem and reroll the roll. Once done, the player must use the new result, the gem shatters and becomes worthless." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 91, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 91, + "entries": [ + "Doomcallers are powerful spellcasting fiends." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 91, + "entries": [ + "A doomcaller can summon succubi or barbed devils." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 91, + "entries": [ + "Doomcallers are resistant to cold, fire, lightning, and nonmagical weapons. They are immune to acid and poison." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Doomcaller", + "page": 91 + } + ] + }, + { + "type": "entries", + "name": "Downcast", + "page": 92, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Downcast.webp" + } + }, + { + "type": "quote", + "entries": [ + "To assume the downcast are good at heart is foolish. Many still cling to delusions of grandeur and do anything to maintain them." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Angel to Mortal", + "page": 92, + "entries": [ + "Once angels, downcast were made mortals with the death of the gods. In the time since, the downcast have had to adapt to their new identities and forge their own path through Etharis. That path often leads to the service of the Arch Seraphs or Arch Daemons.", + "Each downcast was once an angel in service to a god, a relationship that influences a downcast's appearance, aptitudes, and interests. Other people of Etharis fail to notice the behavioral and physical details that distinguish service to one god from another, but the downcast easily recognize one another's historical role in the divine hierarchy.", + "The downcast suffered a loss few others can relate to. They were immortal celestial beings who required neither sustenance nor sleep. They had no fear of disease or infirmity. Many downcast died during the early days after the fall because they didn't or couldn't adapt to being mortal. Those who survived still bear the scars of lessons hard learned." + ] + }, + { + "type": "entries", + "name": "Prayer to Prey", + "page": 92, + "entries": [ + "After the downcast became mortal, a cabal of unscrupulous spellcasters discovered the former angels could be used in sacrificial rituals to obtain great power. Since then, this knowledge has spread to those with occult interests and few moral reservations. Most downcast believe stories related to these rituals are only rumors, a belief that has cost more than one their life." + ] + }, + { + "type": "entries", + "name": "Downcast Lives", + "page": 92, + "entries": [ + "Created to serve the will of the gods, the downcast are used to following orders. This inclination leads some to pursue vocations in which completing orders without questioning their purpose is a virtue. Mercenary companies are a good place to start.", + "Other downcast seek to unlock the power within their semidivine form. Most downcast were capable of magic prior to their fall, but fewer pursue mortal magic. Downcast sangromancers master magic that can become more powerful with the spilling of its practitioner's blood.", + "When the gods were destroyed, some downcast dealt with their new state by turning to other forms of spiritual power. Some turned to Arch Daemons or Aether Kindred, but other downcast founded cults dedicated to worshipping them." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 92, + "entries": [ + "The recently deceased body of a downcast can be used in a ritual to unlock magical power. This ritual takes 16 hours to complete and requires candles, chalk, incense, silver, and other reagents worth 2,000 gp. Upon completion of this ritual, the downcast's body disintegrates, and the ritualist can choose one benefit.", + { + "type": "entries", + "name": "Life Force:", + "page": 93, + "entries": [ + "The ritualist's maximum hit points increase by 2 per level (or Hit Die) the ritualist has. Each time the ritualist gains a level (or Hit Die), the ritualist's hit point maximum increases by 2. Also, the ritualist's natural lifespan increases by 250 years." + ] + }, + { + "type": "entries", + "name": "Magic Power:", + "page": 93, + "entries": [ + "The ritualist learns the {@spell thaumaturgy} cantrip and gains additional benefits based on the type of downcast sacrificed, as follows.", + { + "type": "list", + "style": "list-hang-notitle", + "page": 93, + "items": [ + { + "type": "item", + "name": "Aurelian:", + "entries": [ + "The ritualist's Charisma score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell cure wounds} as a 1st level spell." + ] + }, + { + "type": "item", + "name": "Galiant:", + "entries": [ + "The ritualist's Constitution score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell shield of faith} as a 1st level spell." + ] + }, + { + "type": "item", + "name": "Maliganti:", + "entries": [ + "The ritualist's Strength score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell branding smite} as a 1st level spell." + ] + }, + { + "type": "item", + "name": "Ulmyrite:", + "entries": [ + "The ritualist's Intelligence score increases by 1, to a maximum of 20. Once per day, the ritualist can cast {@spell detect magic}." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Resurrection:", + "page": 93, + "entries": [ + "Upon finishing the ritual, the ritualist can cast {@spell resurrection} without expending a spell slot or providing any other components." + ] + } + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 93, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 93, + "entries": [ + "The downcast were once immortal celestial servants to the gods. Each has inclinations and aptitudes based on the god they once served." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 93, + "entries": [ + "As a result of their divine nature, fallen though it might be, downcast have resistance to necrotic damage and limited access to innate magic." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 93, + "entries": [ + "The physical form of a downcast contains significant power from before their fallen state. A ritual requiring the sacrifice or corpse of a downcast can draw out this power." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Downcast Mercenary", + "page": 93 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Downcast Apostate", + "page": 93 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DowncastSangromancer.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Downcast Sangromancer", + "page": 94 + } + ] + }, + { + "type": "entries", + "name": "Drab Sludge", + "page": 95, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DrabSludge.webp" + } + }, + { + "type": "quote", + "entries": [ + "Their stench fills your nostrils and cloys in the mouth. I wish that were the worst thing about these disgusting sludges." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Smelly Sliders", + "page": 95, + "entries": [ + "It's difficult to describe the repulsive stench that emanates from a drab sludge. It's like something between a day's old corpse and a rancid latrine, and somehow worse. And the way this deep brownish-green muck sloshes upon surfaces, making a roiling and splashing sound akin to that produced by propelled vomit, only adds to its disgusting nature. These sludges seem more liquid than other oozes, but they can slosh on walls and ceilings in inexplicable ways, adding to their strange and revolting nature" + ] + }, + { + "type": "entries", + "name": "Unrelenting Splitters", + "page": 95, + "entries": [ + "As if its rancid being weren't horrid enough, these oozes split into smaller oozes. When they do, their stench changes, as if sacks of fouler-smelling stuff are torn open in the process." + ] + }, + { + "type": "entries", + "name": "Ooze Nature", + "page": 95, + "entries": [ + "A drab sludge doesn't require sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 95, + "entries": [ + "The smell of a drab sludge is so powerful it can revive the {@condition unconscious}. Using the remains of a drab sludge, someone who has proficiency with {@item alchemist's supplies|PHB} can make a {@item resuscitation bomb|GHMG} {@homebrew |(see chapter 4)}. Doing so requires materials worth 50 gp, 4 hours of work, and a successful {@dc 13} Wisdom ({@skill Medicine}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 95, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 95, + "entries": [ + "These sludges emit a terrible smell that sickens those who venture near." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 95, + "entries": [ + "Damage eventually causes a drab sludge to split, which unleashes an altered stench, forcing those around it to contend with smaller but nearly as potent oozes." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Drab Sludge", + "page": 95 + } + ] + }, + { + "type": "entries", + "name": "Drakes", + "page": 96, + "entries": [ + { + "type": "quote", + "entries": [ + "Descendants of the great dragons of the mythic past still roam Etharis. They have little of the majesty of their ancestors, but they're still frightening." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Lesser Dragonkind", + "page": 96, + "entries": [ + "The dragons most common on Etharis are bestial creatures the size of wolves or horses." + ] + }, + { + "type": "entries", + "name": "Blight Drake", + "page": 96, + "entries": [ + "Blight drakes are stunted dragons, twisted by diseases, to which they are very susceptible. Their wings are small and useless, sometimes rotten or absent. Blight drake saliva is poisonous to most creatures." + ] + }, + { + "type": "entries", + "name": "Sea Drake", + "page": 96, + "entries": [ + "A sea drake keeps to waterways, tormenting sailors and fisherfolk who enter their hunting grounds. These drakes can pluck an unwary mariner off a vessel in the blink of an eye." + ] + }, + { + "type": "entries", + "name": "Sky Drake", + "page": 96, + "entries": [ + "Agile fliers, the sky drakes of Etharis live in the mountains and other desolate areas. A sky drake defends its lair ferociously, but it's willing to negotiate with those who have proven themselves stronger. Sky drakes even serve as mounts in return for promises to leave their homes alone." + ] + }, + { + "type": "entries", + "name": "Prismatic Drake", + "page": 96, + "entries": [ + "Said to be children of Gormadraug, the Prismatic Dragon, prismatic drakes frequent the North. Legends say they want to bring about the return of their ancestor. Sorcerers who foolishly try to tap into Gormadraug's power can be transformed into prismatic drakes. Visions force them to perform tasks that might lead to waking the sleeping dragon." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 96, + "entries": [ + "Dragons are rare on Etharis, so materials from their corpses fetch a good price. A dragon's corpse can be sold for at least 100 gp times the Challenge of the monster.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can reduce the brain of a prismatic drake into an oil that can be used to fashion one {@item Arrow of Slaying|DMG|arrow of dragon slaying}. Brewing the oil takes 5 days of work, reagents worth 2,000 gp, and a successful {@dc 17} Intelligence or Wisdom check. Making the arrow is a trivial task, but treating it properly with the oil takes 5 more days of work." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 96, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 96, + "entries": [ + "Sea drakes are cunning grapplers resistant to cold, sky drakes are adept fliers and have a bite charged with lightning, and blight drakes collect diseases that don't kill them but make for a toxic bite." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 96, + "entries": [ + "Prismatic drakes are the rarest drakes, rumored to be sorcerers transformed into dragons after they foolishly connected their minds to Gormadraug, the slumbering Prismatic Dragon. These drakes can cast spells." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Blight Drake", + "page": 96 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Sea Drake", + "page": 96 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Sky Drake", + "page": 97 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Drakes.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Prismatic Drake", + "page": 97 + } + ] + }, + { + "type": "entries", + "name": "Dream Spirits", + "page": 98, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DreamSpirits.webp" + } + }, + { + "type": "quote", + "entries": [ + "A dream can be a beautiful thing, until you can't escape it." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dream Born", + "page": 98, + "entries": [ + "Dream spirits are manifestations of memories released when a sentient creature dies thinking of a specific moment in their life. Powerful arcane magic can also pull these spirits from a creature. Living dreams are positive or emotionally neutral memories. Conversely, a living nightmare is malevolent, so it harms those around it. Wicked mages or other hateful, potent beings transform living dreams into living nightmares through rituals." + ] + }, + { + "type": "entries", + "name": "Psychic Feeding", + "page": 98, + "entries": [ + "Living dreams are warm, blue motes of swirling light that attract the curious and naïve. They charm creatures into a stupor, feeding off the creatures' psychic energy as the charmed beings experience parts of the dream.", + "Living nightmares are hot, red motes that act aggressively. They create fear to maximize their brutal psychic assaults. These attacks and powers give the victims glimpses of nightmares as the evil dream spirit feeds on their fear." + ] + }, + { + "type": "entries", + "name": "Gathering Chaos", + "page": 98, + "entries": [ + "When several dream spirits come together in an area, they fuse into jumbled memories and terrifying projections. This enormous amalgam, called a katoche, is a roiling cloud of coruscating colors, flickering with psychic lightning. The confusion of their unnatural joining drives the melded spirits to destructive ends." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 98, + "entries": [ + "A dream spirit doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 98, + "entries": [ + "Dream spirits can be valuable, capturing important information about a person or a moment from the past. Details contained within a dream spirit might provide knowledge, like the location of an important artifact or the combination to a locked vault. Those who succumb to a dream spirit's spells or attacks see snippets of such information. When the dream spirit is destroyed, each creature within 60 feet of it can attempt a {@dc 15} Wisdom ({@skill Insight}) check to learn details of the dream or nightmare's contents.", + "When a katoche separates, it leaves behind dream-infused ectoplasm. Someone who has proficiency with {@item alchemist's supplies|PHB} can use this goo and other materials worth 100 gp to make {@item oil of etherealness|DMG}. The process requires 2 days of work and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 98, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 98, + "entries": [ + "Dream spirits are psychic fragments given form by circumstances or magic. They are incorporeal and, therefore, hard to capture or destroy." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 98, + "entries": [ + "Living dreams use charm illusion to pacify other beings, while nightmares rely on fear." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 98, + "entries": [ + "Dream spirits can fuse and become a confused swirl called katoches. They overwhelm the senses with confusing visions and break into separate dream spirits when diminished in power." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Living Dream", + "page": 98 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Katoche", + "page": 99 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Living Nightmare", + "page": 99 + } + ] + }, + { + "type": "entries", + "name": "Dreamers", + "page": 100, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Dreamers.webp" + } + }, + { + "type": "quote", + "entries": [ + "Dreams are a simple reflection of our deepest yearnings. I make them reality." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Strangers in a Strange Land", + "page": 100, + "entries": [ + "An ancient species that survived a cataclysm by entering sleep stasis, dreamers are still finding their footing in Etharis. They can recall little of their civilization prior to entering stasis, but the experience had a profound impact on them, granting them the ability to sense and enter the dreams of others. This ability has allowed dreamers to learn about the other people of their world, but their psychic intrusions have done little to endear dreamers to others.", + "The same stasis that allowed dreamers to survive a major calamity also caused them to forget most of their cultural history. Without a shared past, they split on whether to look forward or back. Some believe they should attempt to uncover the ruins of their civilization and resurrect its culture. Others see an opportunity to invent a new place in Etharis." + ] + }, + { + "type": "entries", + "name": "Dream Lives", + "page": 100, + "entries": [ + "Some dreamers can make a living in exchange for information discovered in dreams. Such dreamers enter dreams to obtain details about a person's waking life they can later use as blackmail or sell to an interested third party.", + "Other dreamers have unlocked magical powers related to sleep and dreaming. Other people find dreamer power to enter dreams disconcerting. Some dreamers, such as somnolists, market this ability to fulfill customer fantasies. Their power over sleep can make them more dangerous than one might think a dream performer could be." + ] + } + ] + }, + { + "type": "inset", + "page": 101, + "name": "GM Advice:", + "entries": [ + "Dreamers make excellent mystical advisors for foes looking for an edge in the realms of information and dreams. Dreamers might not even realize what their leader is really doing, as their focus is firmly in other realms of reality." + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 101, + "entries": [ + "Dreamer eyelashes can be used to create a soothing tea that brings about deep sleep. The eyelashes of a dreamer can be had for 4 gp. Someone who has proficiency with an {@item herbalism kit|PHB} can add herbs worth another 1 gp and boil the mixture for 10 minutes. If the herbalist succeeds on a {@dc 10} Intelligence or Wisdom check, and if consumed within an hour of preparation, the tea induces restful sleep. The drinker must succeed on a {@dc 12} Constitution saving throw, which they can fail willingly, or sleep for 8 hours, until they take damage, or until another creature uses an action to awaken them. If the drinker sleeps for 8 hours and thereby finishes a long rest, the drinker can eliminate an extra level of {@condition exhaustion} and gains 2 ({@dice 1d4}) temporary hit points until they finish another long rest. Making this tea requires eyelashes from both a dreamer's eyes. It takes one month for the lashes to grow back to sufficient length to use again." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 101, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 101, + "entries": [ + "Dreamers are an ancient people who survived into the current time by entering a stasis when their civilization was in jeopardy. A side effect of this stasis was collectively forgetting their history and culture." + ] + }, + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 101, + "entries": [ + "Dreamers are capable of sensing and entering the dreams of others nearby." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 101, + "entries": [ + "A tea that enhances sleep can be made from the eyelashes of a dreamer and dried herbs. The sleep induced by the tea is said to be more refreshing than natural rest." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Dreamer Snoop", + "page": 101 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Dreamer Somnolist", + "page": 101 + } + ] + } + ] + }, + { + "type": "section", + "name": "E", + "page": 102, + "entries": [ + { + "type": "entries", + "name": "Eagal Sithe", + "page": 102, + "entries": [ + { + "type": "quote", + "entries": [ + "Flitting in the shadows, just out of most people's perception, these fey excel at sowing strife and ruining lives." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Creepy Lurkers", + "page": 102, + "entries": [ + "Eagal sithe are rarely seen in their true form. They scutter about like roaches, spying from crevices and shadows in search of their next victim. Patient and obsessive creatures, they savor such selection, like a gourmand of corruptible emotion. They learn routines, note traumas and petty frustrations, and then dig in. Once they do, they're hard to shake loose." + ] + }, + { + "type": "entries", + "name": "Roachlike Fey", + "page": 102, + "entries": [ + "Eagal sithe sport a rusty brown carapace that protects their wings, and their body is propelled by two pairs of spindly, insectoid appendages, driving it with incredible speed and creepy grace. Its flat upper body is a disgusting humanoid\u2014squashed, sickly pale, and distorted\u2014with a tiny, sneering mouth and large, dead-black eyes framed with constantly searching antennas." + ] + }, + { + "type": "entries", + "name": "Subtle Manipulators", + "page": 102, + "entries": [ + "Once their prey is chosen, an eagal sithe latches on with an insidious emotional bond, allowing them to manipulate their victim. They feed off negativity in a heady mix of psychic nourishment and emotional addiction. As the fey feeds, its power grows, and it bloats like a swelling parasite." + ] + }, + { + "type": "entries", + "name": "Mental Scavengers", + "page": 102, + "entries": [ + "This psychic feeding is debilitating and eventually fatal to the prey. But such a death releases a surge of emotional energy, elevating the eagal sithe to greater heights of power for a fleeting time. And once this surge dissipates, the fey moves on, searching for a new victim and starting the horrid process anew." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 102, + "entries": [ + "A dried and ground eagal sithe is a potent reagent for many potions, elixirs, poisons, and magic items that can {@condition charmed|PHB|charm}, {@condition frightened|PHB|frighten}, or affect the mind. When combined with such items' standard components, the DC of any effects requiring either a Charisma or Wisdom saving throw increases by 1. An eagal sithe is typically worth 50 gp to a person knowing its worth." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 102, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature} or {@skill Arcana}):", + "page": 102, + "entries": [ + "These malevolent fey create a bond that allows them to manipulate others' emotions. The more it feeds off its prey's negative emotions, the more powerful the fey becomes." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 102, + "entries": [ + "A dead eagal sithe is worth a fair amount of gold to an alchemist or crafter of magic, but only if the corpse is less than a week old." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Eagal Sithe", + "page": 102 + } + ] + }, + { + "type": "entries", + "name": "Eater of Orbs", + "page": 103, + "entries": [ + { + "type": "quote", + "entries": [ + "With a fiendish grin, the urchin pops the merchant's eye into his mouth, and then transforms into the dead man." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Servants to Warlocks", + "page": 103, + "entries": [ + "Some warlocks ritualistically infuse their followers with demonic humors to give the underlings fiendish power. Those who survive become operatives with extraordinary abilities. Some of the most powerful of these subjects become eaters of orbs.", + "Working backward from the conclusion that the eyes are windows to the soul, eaters of orbs are trained to extract the essence of a being through the consumption of their eyes. With this abominable exchange, an eater of orbs trained in stealth, impersonation, and assassination can become a top-notch agent and spy." + ] + }, + { + "type": "entries", + "name": "Fiendish Infiltrators", + "page": 103, + "entries": [ + "An eater of orbs is unlikely to engage in direct violence unless they have their victim in a position to kill them outright and take their identity. After taking an identity, the eater impersonates the victim as long as needed, taking advantage of opportunities the charade grants. The eater avoids confrontation while disguised, sending allies or minions to deal with threats. When cornered, however, an eater of orbs doesn't hesitate to fight." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 103, + "entries": [ + "A spellcaster that has at least one 3rd-level spell slot can fashion the scalp of an eater of orbs that has eaten an eye within the last 24 hours into a {@item hat of disguise|DMG}. This process takes 8 hours, materials worth 100 gp, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 103, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 103, + "entries": [ + "An eater of orbs is a humanoid made fiendish by an eye-consuming ritual. This creature can't be charmed. If it eats a person's eye, the eater of orbs can change into that person's shape." + ] + } + ] + }, + { + "type": "inset", + "page": 103, + "name": "GM Advice:", + "entries": [ + "Any humanoid creature that might serve a warlock can be turned into an eater of orbs by giving them the ability to extract eyes and then change shape after eating them. An eaten eye would heal 5 hit points per CR." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Eater of Orbs", + "page": 103 + } + ] + }, + { + "type": "entries", + "name": "Ebon Knight", + "page": 104, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EbonKnight.webp" + } + }, + { + "type": "quote", + "entries": [ + "They looked like clouds of dark smoke rolling across the ground toward us. But those hoofbeats and ebony lances were real as death." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Evil Martyrs", + "page": 104, + "entries": [ + "Paladins who bow to unholy powers serve with fanaticism in life. Those who lay down their lives for their wicked masters return to serve in death as ebon knights. They move wreathed in sulfurous smoke that makes them appear, from a distance, as ghostly or fiendish beings." + ] + }, + { + "type": "entries", + "name": "Death Steeds", + "page": 104, + "entries": [ + "The bond an ebon knight has to its steed carries over into death. These steeds emanate smoke like that of their masters. The two fight in unholy synchronicity fostered by their simultaneous demise." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 104, + "entries": [ + "The plate armor of an ebon knight roils with the energy of undying evil. Someone who has proficiency with {@item smith's tools|PHB} can melt the armor of three ebon knights to make plate armor of invulnerability that also grants resistance to necrotic damage. However, this wicked armor requires an attuned wearer to sacrifice life force to it. After the wearer finishes a long rest, or the first time they put the armor on after having not worn it while finishing one or more long rests, they must either give up one-quarter of their remaining Hit Dice to the armor (rounded up) or gain 1 level of {@condition exhaustion}. Someone who has proficiency with {@item smith's tools|PHB} takes 30 days to make this armor, which requires other materials worth 10,000 gp to craft. The intended first wearer must give blood each day, losing Hit Dice or taking {@condition exhaustion} as if wearing the armor. The process fails, consuming half the materials, if the wearer doesn't feed the armor as it's made. If this being then fails to wear and feed the armor daily for 30 days after it's complete, it disintegrates into ash and smoke." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 104, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 104, + "entries": [ + "Ebon knights seek goodness to snuff out. These beings were evil paladins who sacrificed their lives to their unholy masters. Each has an unnatural bond with an undead steed." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 104, + "entries": [ + "The ebon knight and steed are much stronger together. They are all but immune to being turned when in proximity to one another." + ] + } + ] + }, + { + "type": "inset", + "page": 105, + "name": "GM Advice:", + "entries": [ + "To up the challenge for a powerful party, make it impossible for the ebon knight to drop to 0 hit points if its steed is still alive, and vice versa. Force the characters to find a way to kill both knight and steed on the same attack." + ] + }, + { + "type": "inset", + "page": 105, + "name": "GM Advice:", + "entries": [ + "Want to tease your player's a bit? When they defeat an ebon knight, have the steed remain alive. A player may want their character to bond with this powerful steed. But then what happens when the soul of the ebon knight living within the steed decides to make its presence known?" + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Ebon Knight", + "page": 105 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Ebon Knight Steed", + "page": 105 + } + ] + }, + { + "type": "entries", + "name": "Eldritch Priests", + "page": 106, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EldritchPriests.webp" + } + }, + { + "type": "quote", + "entries": [ + "First she spoke of a power greater than the gods. Then there was this ringing in my ears. I don't remember what happened after that, but the nightmares were terrible." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Chaos Dwellers", + "page": 106, + "entries": [ + "Certain entities are so ancient that some theorize they sprang from the primordial chaos that predates creation. The mere sight of these otherworldly abominations drives most beyond reason, yet some seek them out. These beings, called Aether Kindred, take little notice of mortals. Many of them exist in torpor, dreaming mystical, gruesome dreams in the emptiness between stars. Occasionally, however, mortals touch those dreams and garner a portion of the Kindred's attention. Among these people are eldritch priests." + ] + }, + { + "type": "entries", + "name": "New Gods", + "page": 106, + "entries": [ + "After the demise of the Etharis pantheon, divine magic waned across the world. Desperate souls turned to worshipping the gods' killers in the hopes of currying favor. These priests are few. One of their primary goals is to disseminate the \"truth\" that the gods waged war against a greater power and died for their hubris." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 106, + "entries": [ + "The touch of an Aether Kindred's dreams can taint objects with an unstable nature, particularly potions. Any potion found on the servants of these beings has a {@chance 50|50% chance|Tainted Potion|The potion is tainted.|The potion is not tainted.} to be tainted, making the potion's effects unpredictable. Someone inspecting such a potion must succeed on a {@dc 17} Intelligence ({@skill Arcana}) check to identify the instability. Otherwise, the potion appears to be a normal potion of its type. When an unstable potion is consumed, roll on the {@table Eldritch Effects|GHMG} table to determine the effect of the instability, which is in addition to the potion's normal effects and can last as long as the potion does or 1 minute, whichever is longer. However, a creature can attempt a {@dc 13} Wisdom saving throw at the end of each of its turns, ending the instability effect on itself on a success." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 106, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 106, + "entries": [ + "In the wake of the gods' disappearance, some turned to other ancient entities for power. Those that succeed are known as eldritch priests." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 107, + "entries": [ + "These priests draw their power from maddening entities known as the Aether Kindred, which some arcane scholars point to as the cause of the gods' disappearance. The power granted by such creatures can produce bizarre and unpredictable effects." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 107, + "entries": [ + "Some eldritch priests seek to awaken their new \"gods\" by spreading the story of the demise of members the Etharis pantheon. As more people tap into the dreams of the slumbering Kindred, the creatures begin to rouse. If they wake, the world is doomed." + ] + } + ] + }, + { + "type": "inset", + "page": 107, + "name": "GM Advice:", + "entries": [ + "Spell choice for enemies like eldritch priests are important. While carrying out inscrutable plans, divination spells are valuable. In battle, however, spells that protect, damage, or debuff are needed to properly challenge the characters." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Eldritch Herald", + "page": 107 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Eldritch Priest", + "page": 107 + }, + { + "type": "statblock", + "tag": "table", + "source": "GHMG", + "name": "Eldritch Effects", + "page": 107 + } + ] + }, + { + "type": "entries", + "name": "Empyrean Brazen Bull", + "page": 108, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EmpyreanBrazenBull.webp" + } + }, + { + "type": "quote", + "entries": [ + "The smell of smoke and incense consumed the castle walls, and we heard the furious and gleeful bellows of the most immense bull we'd ever seen. As our battlements burned and crumbled, we knew all was lost." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Golden Bull", + "page": 108, + "entries": [ + "This golden metallic bull is filled with divine fire. A nimbus of soul fire dances around it, emanating from its glowing and intelligent amber eyes, and flaming hoof tracks follow in its wake." + ] + }, + { + "type": "entries", + "name": "Beast with a Burden", + "page": 108, + "entries": [ + "The stomachs of this divine bovine are full of soulfire, and all that it eats is consumed in its heavenly absolution. A soul of pure celestial energy inhabits its divine and golden metal trappings. It delights in the cleansing of evil, steadfast in its purpose, and stubborn in its execution of its duty." + ] + }, + { + "type": "entries", + "name": "'Mooving' and Shaking", + "page": 108, + "entries": [ + "The brazen bull was used by the celestial armies as a formation breaker and siege engine. It can charge through the enemy, break down fortresses, and, if it is felled in battle, take more than a few opponents as the fire in its belly explodes." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 109, + "entries": [ + "The exploded metal hide of the Empyrean brazen bull can be harvested to make gleaming and radiant {@item brazen armor|GHMG} {@homebrew |(see Chapter 4)}. A proficient armor smith can make a suit of {@item brazen armor|GHMG} by succeeding on a {@dc 20} Strength ({@skill Athletics}) check and using 2500 gp of components. This process takes 20 days to complete." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 109, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 109, + "entries": [ + "Wildfires that seem to begin with hoofprints are sometimes found during the dry season in farmland, and bright spots on the horizon that look like a massive cow are often reported at the same time." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 109, + "entries": [ + "The Empyrean brazen bull is a beast of burden for angels, used for besieging enemies." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 109, + "entries": [ + "The Empyrean brazen bull explodes when it dies, and luck be with all in the wake of the blast." + ] + } + ] + }, + { + "type": "inset", + "page": 109, + "name": "GM Advice:", + "entries": [ + "The Empyrean brazen bull is obviously a strong force on the side of law and good, and evil or chaotic characters could easily find themselves getting the horns if they mess with the bull. However, just like any other creatures, brazen bulls can be tricked into working against their own interests. They can also be manipulated or corrupted by agents of evil to work against good characters.", + "Brazen bulls can be altered to take other forms as well. Other forms might have different modes of movement to match their environment, and they might have different types of natural weapons. Regardless of the form they take, however, their attacks and traits should remain the same. An Empyreus brazen dragon or whale, for example, might be able to fly or swim, but they'll still be able to charge, swallow, damage with their aura, and explode when defeated." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Empyrean Brazen Bull", + "page": 109 + } + ] + }, + { + "type": "entries", + "name": "Epachrach", + "page": 110, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Epachrach2.webp" + } + }, + { + "type": "quote", + "entries": [ + "Beware the epachrach, an enormous fey tusker. They make giant boars seem friendly and warm." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fey Fury", + "page": 110, + "entries": [ + "An epachrach is a creature of fey fury and might. Empowered by the strength of ancient oaks, it crashes through the forest, seeking those who defile places of primal power. It can abruptly manifest, like a sudden storm of woody skin and twisting tusks, bringing pain and death." + ] + }, + { + "type": "entries", + "name": "Primal Guardian", + "page": 110, + "entries": [ + "Epachrachs seem like forces of uncontrolled rage, but their wrath has purpose. Each epachrach, or a herd of such creatures, guards a sacred natural place. Powerful druids bind some to protect sacred groves from enemies. Other epachrachs defend a place where primal forces naturally gather. Whatever the nature of this spot, the epachrachs guard it with their lives." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 110, + "entries": [ + "The leaves and bark that form an epachrach's skin are as durable as steel but much lighter and more flexible, making them ideal for creating scale mail. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can use the hide to craft scale mail that allows a wearer a maximum Dexterity bonus to AC of +3 and doesn't cause the wearer to have disadvantage on Dexterity ({@skill Stealth}) checks. This armor takes 10 days to make, requires other materials worth 250 gp, and weighs 25 pounds." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 110, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 110, + "entries": [ + "This plantlike boar is really a fey creature and guardian of places of primal power. Its woody hide is vulnerable to fire and resistant to bludgeoning and piercing attacks." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 110, + "entries": [ + "Legends say that epachrachs can disappear suddenly or appear from nowhere. The truth is that they can teleport through areas of living plants." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 110, + "entries": [ + "Several tales tell of those who stumble into an area epachrachs watch over. Leaving the guarded area or proving no harmful intent saved wily heroes in those stories." + ] + } + ] + }, + { + "type": "inset", + "page": 110, + "name": "GM Advice:", + "entries": [ + "In general, monsters that knock characters {@condition prone} are best paired with monsters that perform melee rather than ranged attacks, since ranged attacks against {@condition prone} targets are made with disadvantage.", + "Creating encounter areas where {@condition prone} creatures are grabbed by creeping vines and {@condition restrained} until they escape is a great way to increase the challenge of an encounter with epachrachs. This also gives the epachrachs plenty of opportunities to use their Plant Stride ability." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Epachrach", + "page": 110 + } + ] + }, + { + "type": "section", + "name": "Etharis Companions", + "page": 112, + "entries": [ + { + "type": "quote", + "entries": [ + "Everything in this damned land tries to kill you: that's my experience. But every once in a while you find a true friend. They only try to kill you if you deserve it." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Exceptional Individuals", + "page": 112, + "entries": [ + "Etharis's citizens are simply trying to survive in a hostile, unforgiving world. Some are good, a few are evil, but most have neither the power nor the imagination to stand out. That's what heroes are for.", + "There are some, however, who have intriguing stories and the ability to strike out on their own. These individuals have something important to do, but they may not be able to manage these grand tasks on their own. These nonplayer characters make perfect companions." + ] + }, + { + "type": "entries", + "name": "Useful Friends", + "page": 112, + "entries": [ + "Companions like the ones presented here are useful in a variety of ways. If a group of characters is lacking in numbers or in particular skill sets, these companions can supplement a party. They also have their own stories, which can carry some of the narrative weight of an adventure or campaign. They can be used in the short term to introduce new adventures, or in the long term to act as an important piece for the game master's part of the collective story." + ] + } + ] + }, + { + "type": "hr" + }, + { + "type": "entries", + "name": "Andora", + "page": 112, + "entries": [ + { + "type": "quote", + "entries": [ + "She's an odd one, that barmaid. Downright obsessed with every murder what happens in this forsaken city and always so modestly dressed because she's covered in stitches underneath. Least, that's what they say." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Spark of Life", + "page": 112, + "entries": [ + "Created by an eccentric inventor in the Raevan countryside, Andora spent her early years isolated from the outside world in his sprawling manor. The inventor had long ago been expelled from polite society in Raevo for his experiments on the dead, and he frequently opined about the small-mindedness of his contemporaries. He believed that when he finished Andora's education he would reveal her to his peers in Castalore and be applauded for his genius. He may have been, had he not died of natural causes before he considered Andora's education complete." + ] + }, + { + "type": "entries", + "name": "Failed Attempt", + "page": 112, + "entries": [ + "As part of her education, Andora learned etiquette, estate management, and several foreign languages\u2014but not even the basics of her inventor's craft. After years of careful research into his methods, she attempted to restore her creator to life using a modified version of the alchemical ritual he'd used to create her. The ritual failed to bring the inventor back to life, but it did waken his corpse and instill it with an insatiable need for violence. Andora fled the estate and began a new life in Castalore." + ] + }, + { + "type": "entries", + "name": "Catch a Killer", + "page": 112, + "entries": [ + "Now Andora serves food and drink at a tavern and listens for news of the ruthless serial killer stalking the Raevan countryside with anxious guilt. She believes the murderer is none other than her accidental creation. Although Andora is reluctant to ask for help, if she discovers the player characters are also looking to find and stop the killer, she would share what she knows and join them on their mission. If the player characters help her in destroying her creation, they earn her trust\u2014 and she requests to join them for further adventures." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Andora", + "page": 112 + } + ] + }, + { + "type": "entries", + "name": "Llanna Deyern & the Clockwork Horror", + "page": 113, + "entries": [ + { + "type": "quote", + "entries": [ + "Now it's just a fanciful story, of course. Little girls don't turn into hulking metal monsters!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Real Girl", + "page": 113, + "entries": [ + "Llanna Deyern had an idyllic childhood. Her parents realized at a young age that she was a wechselkind, a sentient clockwork facsimile of a child, but they raised her as their own anyway. A curious and mischievous girl, she would sneak away to meet up with other children from the nearby village." + ] + }, + { + "type": "entries", + "name": "The Twinning", + "page": 113, + "entries": [ + "On one such night, Llanna met her friends in a grove rumored to be an entrance to the fey realms. As they played, thundering footsteps echoed through the forest. By the time the children ran, the towering figure broke through the trees, its antlers stretching into the sky above. Llanna doesn't remember how she escaped, but she was the only one who did." + ] + }, + { + "type": "entries", + "name": "Living to Tell the Tale", + "page": 113, + "entries": [ + "Following the loss of so many of the village youth, Llanna was exiled from her home. Ever since that event, Llanna experiences blackouts when under duress. When this happens, Llanna transforms into the Clockwork Horror, a monstrous construct bearing a striking resemblance to the {@book Great Beast|GHMG|1|The Great Beast} that stalks the Bürach Empire. Although Llanna inconsistently recalls snippets of the Clockwork Horror's actions, she has no control over it." + ] + }, + { + "type": "entries", + "name": "Hunting Season", + "page": 113, + "entries": [ + "Llanna is terrified of her ability to transform but has resolved herself to use the Clockwork Horror to get justice for the death of her friends. She travels through the Bürach Empire in search of heroes to aid her in her quest. If the player characters agree to help her track and slay the Beast and its minions, she happily joins them, even if they have more pressing tasks to resolve first." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Llanna Deyern", + "page": 113 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Clockwork Horror", + "page": 113 + } + ] + }, + { + "type": "entries", + "name": "Gillian Hammerstorm", + "page": 114, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GillianHammerstorm.webp" + } + }, + { + "type": "quote", + "entries": [ + "Her? Oh, she's a regular here. Drinks until she gets into a fight, wins more often than not, then calls it a night. Sweet girl." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Storm Break", + "page": 114, + "entries": [ + "For over a thousand years the Hammerstorm clan mined the Rock-Teeth Mountains to the east of Liesech. After the Weeping Pox swept through the city, it found its way to the Hammerstorm's underground domain, where it decimated the clan. Less than five years later, only a handful of dwarves remained. The survivors realized they could not sustain their ancestral estates and dispersed to other lands. Gillian, the youngest surviving Hammerstorm, settled in Liesech." + ] + }, + { + "type": "entries", + "name": "Demon in a Bottle", + "page": 114, + "entries": [ + "Since the dissolution of her clan, Gillian has taken to spending her inheritance drinking away her nights. She came to Liesech hopeful that she could earn a lasting heroic legacy for the Hammerstorm name, but the rampant cynicism and brutality of the city quickly wore her down\u2014and she abandoned her dream. Quick to anger, Gillian has been kicked out of most reputable taverns in the city for starting fights, leaving her to exclusively patronize ale houses of lesser quality." + ] + }, + { + "type": "entries", + "name": "Last Call", + "page": 114, + "entries": [ + "Player characters who accomplish a heroic and public act might catch Gillian's attention, causing her to temporarily set aside her bitterness for the chance at redemption. In this circumstance, Gillian tracks the player characters down and asks to join their party. Otherwise, Gillian can be found at any of Liesech's seedy taverns, and she eagerly joins any group of adventurers that pays her tab or helps her win a bar fight." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Gillian Hammerstorm", + "page": 114 + } + ] + }, + { + "type": "entries", + "name": "Claunt Mamona", + "page": 115, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ClauntMamona.webp" + } + }, + { + "type": "quote", + "entries": [ + "We're out of stock on that particular item. If you don't mind who you do business with, there's a pigheaded merchant in the market right now who claims to have anything a body could want." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cursed Merchant", + "page": 115, + "entries": [ + "Once a successful merchant in Morencia, Claunt was cursed to a porcine form by a powerful sorcerer for steeply raising the prices of staple foods during a famine. In the years since, one business venture after another failed as partners ended contracts with him out of an abundance of superstitious caution. Though not destitute, he lived far beneath the means he once enjoyed and became desperate to reverse his fortune." + ] + }, + { + "type": "entries", + "name": "Friends in Low Places", + "page": 115, + "entries": [ + "To that end, Claunt took to worshipping Gorodyn. After a particularly bad falling out with a previous business partner, Claunt made a terrible sacrifice to the Arch Daemon of Avarice and was rewarded with a {@i satchel of sorcerous sale}. With supply no longer an issue, and hoping to escape the consequences of the sacrifice, Claunt began traveling to sell his wares. It wasn't long before he discovered that even individual buyers wanted little to do with someone in his condition." + ] + }, + { + "type": "entries", + "name": "Open for Business", + "page": 115, + "entries": [ + "Now more distraught than ever, Claunt is most likely to be encountered on the road or the outskirts of major settlements, living on whatever meager sales he can make. He happily travels with any player characters agreeing to purchase his goods on an ongoing basis. If Claunt believes he can mentor (or exploit) a particularly charismatic player character, he offers to provide them with supplies if they serve as the face of his business. If he believes the player characters as a group are capable, he asks their help in tracking down and slaying the sorcerer who cursed him." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Claunt Mamona", + "page": 115 + } + ] + }, + { + "type": "entries", + "name": "Abree Simoni", + "page": 116, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AbreeSimoni.webp" + } + }, + { + "type": "quote", + "entries": [ + "She came through two nights ago looking like she was on the run. If I'd known she was a deserter I'd have alerted the authorities straightaway, Empyreus' truth!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Trial by Fire", + "page": 116, + "entries": [ + "Having lost her parents at a young age to a wicked spellcaster, Abree Simoni dedicated her life to becoming an inquisitor. Her diligent study of Empyreus' dogma earned her the privilege of joining the Inquisition's ranks at fourteen years old. Over the course of her first years in the Arcanist Inquisition, Abree's faith was unwavering. When her superiors directed her to root out corruption, she did so with meticulous fervor When asked to put fire to the kindling beneath accused spellcasters, she did so without hesitation. Then she was deployed to the village where she and her brother had been raised by distant family following the death of their parents. She discovered her brother was accused of casting magic. Her unit was charged with incarcerating him until his trial and execution." + ] + }, + { + "type": "entries", + "name": "Crisis of Faith", + "page": 116, + "entries": [ + "Certain her brother would never practice magic, Abree tried to find proof of his innocence. When she couldn't, turning up witnesses who'd seen him engage in ritual bloodletting, she did the unthinkable\u2014she betrayed the Inquisition and fled town with her brother. They were on the run only a few days when Abree woke in the middle of the night to find her brother had left her on her own. With no answers to the accusation against her brother, and no excuse for her superiors, Abree continued her flight from the region." + ] + }, + { + "type": "entries", + "name": "Lost and Alone", + "page": 116, + "entries": [ + "Now Abree travels from town to town, trying to make her way out of the Castinellan Provinces unnoticed. Should the player characters win Abree's trust by showing her kindness, she requests their assistance. Her first goal is to find her brother and ensure his safety. She also wishes to flee the lands where the Arcanist Inquisition holds power. If anyone among the player characters is an inquisitor, she changes her plans and asks if they could vouch for her so she can return to her post. Regardless, if the player characters agree to assist Abree in keeping her safe from the Inquisition, she happily travels with and fights alongside them." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Abree Simoni", + "page": 116 + } + ] + }, + { + "type": "entries", + "name": "Grimaldo Simoni", + "page": 117, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrimaldoSimoni.webp" + } + }, + { + "type": "quote", + "entries": [ + "They say the Thorn of Sante Viegre has killed a hundred inquisitors. It's probably closer to ten, but I can't deny that the brutality of his attacks seems to resonate with the common folk." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Family Secrets", + "page": 117, + "entries": [ + "Grimaldo Simoni and his older sister were raised by cousins. Told from an early age that his parents had been killed by a warlock, Grimaldo was tortured by the sense of loss. A sensitive child, he noticed that older villagers seemed to make a point of avoiding him and his sister. Only after his sister left to join the Arcanist Inquisition did he discover the reason late one night when his cousins had been drinking: his parents were not killed by a spellcaster but had been accused of being spellcasters themselves and subsequently put to death by inquisitors." + ] + }, + { + "type": "entries", + "name": "Thicker Than Blood", + "page": 117, + "entries": [ + "Shortly after learning the truth of his parents' deaths, Grimaldo began to study the occult. He became obsessed with following in his parents' footsteps and avenging them by bringing pain and suffering to as many inquisitors as he could. When a traveling merchant came through his village with a book on blood magic, Grimaldo spent everything he had to buy it. Eventually rumors began to spread around his village that he was pursuing the arcane arts. The Inquisition was notified. He was captured easily and assumed he would die. His sister, however, who had joined the Inquisition, was charged with detaining him while he awaited his trial. She released him and led him away from sure death. For a few days they traveled together, but Grimaldo knew that she could not travel the same path as he. He snuck away from her and forged his own trail." + ] + }, + { + "type": "entries", + "name": "The Thorn of Sante Viegre", + "page": 117, + "entries": [ + "Grimaldo spends his time continuing to hone his mastery of blood magic and carrying out guerilla attacks on small units of inquisitors in the Sante Viegre region of the Castinellan Provinces. He shows no mercy in these attacks, killing inquisitors and those who help them hunt arcanists. He leaves his victims in a state that shocks and terrifies anyone finding them. Grimaldo has many associates among wine smugglers in the area and is always looking to recruit those who might be sympathetic to his cause. If the player characters are known to dislike the Inquisition, or have a run in with inquisitors, Grimaldo might approach them to join forces." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Grimaldo Simoni", + "page": 117 + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "F", + "page": 118, + "entries": [ + { + "type": "entries", + "name": "Faevlin", + "page": 118, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Faevlin.webp" + } + }, + { + "type": "quote", + "entries": [ + "Never make a deal with the fey. Never make a deal with a goblin. And if you ever meet a faevlin, you'll know why." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fey Goblin", + "page": 118, + "entries": [ + "Faevlins are what happen when a group of goblins makes deals with the fey that they can't keep. In poor lighting, a faevlin can be mistaken for a goblin. However, faevlins are unmistakable in the light. They have teal skin, and a faevlin's head is upside down. Faevlins work for stronger fey or guard places where the veil between the mortal world and the land of fairies is weak." + ] + }, + { + "type": "entries", + "name": "Broken Promises", + "page": 118, + "entries": [ + "As the story goes, in ancient times, a clan of goblins made a deal with a fey lady to gain power. The goblins thought they could break the rules of the deal if no fey were watching. They were wrong. Fey magic swept the clan away. When they returned, they were faevlins. Some say these faevlins escaped, and others claim the fey sent them back to the mortal world to cause trouble. Still others say their servitude ended because they were more trouble than they were worth." + ] + }, + { + "type": "entries", + "name": "Uncharmed Life", + "page": 118, + "entries": [ + "Faevlins willingly work with other creatures, often for mischief and crime, and can be bullied by stronger, wicked beings. They can't be {@condition charmed} by creatures other than fey. But a faevlin might pretend to be {@condition charmed} to get the drop on an enemy." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 118, + "entries": [ + "Faevlins love to collect objects that increase their personal prestige and power. Every faevlin is likely to have a few personal trinkets like this, along with the occasional item of real worth." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 118, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 118, + "entries": [ + "A faevlin can teleport away from attackers but does so in a manner even the faevlin can't predict." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 118, + "entries": [ + "Faevlins are goblins cursed by powerful fey magic." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 118, + "entries": [ + "A faevlin can't be {@condition charmed} by nonfey, but they have been known to pretend to be {@condition charmed} to trick the enchanter." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Faevlin", + "page": 118 + } + ] + }, + { + "type": "entries", + "name": "Fate Cat", + "page": 119, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FateCat.webp" + } + }, + { + "type": "quote", + "entries": [ + "You kicked the cat off the roof and it died? Fella, you have made the worst enemy of your life, and your afterlife." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Bringing The Fate", + "page": 119, + "entries": [ + "A fate cat is what happens from time to time when a cat has been killed unjustly and for no reason. Usually they reappear with a white mark reminiscent of how they died, such as a skull pattern in their fur for poison." + ] + }, + { + "type": "entries", + "name": "More Than Nine Lives", + "page": 119, + "entries": [ + "No matter what is done, the fate cat always comes back. It regenerates from grievous wounds, and even creates new bodies if the old one is lost." + ] + }, + { + "type": "entries", + "name": "Magical Tricksters", + "page": 119, + "entries": [ + "The fate cat can cast spells to make worse the life of its killer. From small illusions to major teleportation, the fate cat has many tools at its disposal." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 119, + "entries": [ + "A fate cat is difficult to kill, but if someone were to obtain a permanently deceased fate cat eye, one could craft an {@item Ioun Stone, Regeneration|DMG|ioun stone of regeneration} with a successful {@dc 25} Intelligence ({@skill Arcana}) check by a proficient jeweler. This would take 50 days and use 10,000 gp of components." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 119, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 119, + "entries": [ + "The fate cat is an expert tracker, especially with its smell." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 119, + "entries": [ + "A fate cat can regenerate from wounds, and it returns from the dead after 24 hours." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 119, + "entries": [ + "The fate cat is armed with many spells that can disguise itself or bring woe to those who've harmed it in the past." + ] + }, + { + "type": "entries", + "name": "{@dc 25} Intelligence ({@skill Arcana}):", + "page": 119, + "entries": [ + "Only a {@spell wish} spell or similar magic can truly defeat a fate cat that has targeted its former murderers." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Fate Cat", + "page": 119 + } + ] + }, + { + "type": "entries", + "name": "Fiendish Contractors", + "page": 120, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FiendishContractors.webp" + } + }, + { + "type": "quote", + "entries": [ + "I knew when she pulled out a gold pen reeking of brimstone that I was making a mistake." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dark Deals", + "page": 120, + "entries": [ + "The denizens of the Netherworld have been vying for influence over the mortal world for an eternity. With the disappearance of the gods, the Arch Daemons saw their opportunity. Recent years have seen an explosion of fiendish activity in Etharis, a large part of which involves the forging of fiendish pacts and the recruitment of agents." + ] + }, + { + "type": "entries", + "name": "Devil in the Details", + "page": 120, + "entries": [ + "The primary way for fiends to gain power and progress through the infernal hierarchy is by contracts. Mortals sign these contracts in return for fame, fortune, or some other benefit. In return, the fiend gains the ability to draw upon that contract as a source of power." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 120, + "entries": [ + "Aspiring fiends often possess special materials used in the drafting of infernal contracts. These include special inks and parchment worth up to 200 gp. These materials can also be used for scribing new spells into a spell book or crafting magic scrolls. Any existing contracts on the fiend's person burst into flames upon its death, which might damage other items." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 120, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 120, + "entries": [ + "Fiends, or mortals taking on fiendish traits, can be found in every corner of Etharis, working their wiles on those foolish enough to sign one of their contracts. They are clever, deceitful, and evil to the core." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 120, + "entries": [ + "A fiend's power and status are directly tied to the number and quality of mortal souls bound to it by contracts. Sometimes, the terms of such an agreement involve the mortal becoming a fiend itself, so a powerful fiend might have any number of lesser devils serving under it via contract." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 121, + "entries": [ + "Fiends are natives of the Netherworld, and any fiend slain returns to that plane to reconstitute itself. Only powerful divine magic can banish a fiend permanently. Uttering a devil's true name, however, grants the speaker power over it." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Infernal Contractor", + "page": 121 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Infernal Tormentor", + "page": 121 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/InfernalTormentor.webp" + } + } + ] + }, + { + "type": "entries", + "name": "The Fractured", + "page": 122, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TheFractured.webp" + } + }, + { + "type": "quote", + "entries": [ + "Those brutal murders could only be the work of a true monster. I'm sure that mild-mannered investigator who was interviewing witnesses will catch the beast." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Buried Rage", + "page": 122, + "entries": [ + "On the surface, those known as the fractured seem no different than any other member of society. They adhere to rules of conduct and go about their business as usual when in public, but this behavior is a façade. When given free reign, they transform into swollen creatures of limitless rage." + ] + }, + { + "type": "entries", + "name": "Mask of Civility", + "page": 122, + "entries": [ + "The fractured avoid revealing their true nature. Keeping their identity hidden is one of their primary goals, so they retreat to an isolated area before transforming. Once changed, they seek to eliminate witnesses and flee only as a last resort." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 122, + "entries": [ + "Fractured people carry items normal for their public persona. Many craft this persona to be as unlike their true, enraged form as possible. As a result, they often possess objects of delicate or expensive craftsmanship, such as silk handkerchiefs, fine clothing, or jewelry. Clothing seldom survives the fractured person's rage intact." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 123, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 123, + "entries": [ + "Certain individuals have split identities\u2014one of civil refinement and another of unbridled rage. These people are called the fractured." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 123, + "entries": [ + "Fractured can hide in plain sight. Outwardly polite and upstanding members of society, wicked fractured indulge their violent impulses whenever they feel they can escape detection. Those with more scruples might still use their rage to commit crimes." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 123, + "entries": [ + "When unleashing their rage, the fractured's appearance alters to the point that features are unrecognizable. Crimes committed in this form are hard to link to the fractured's public persona." + ] + } + ] + }, + { + "type": "inset", + "page": 123, + "name": "GM Advice:", + "entries": [ + "In general, fractured are in control of their transformations, even if they are not totally rational when transformed. They revel in their dual-natured destruction, electrified by the violence while enraged, then thrilled by the secret that they must cover up.", + "Adventures can be created where the fractured are not in control\u2014 or even aware\u2014of their transformations. This could be caused by some outside force. Tracking down first who the fractured are, and then who is causing their troubles, is a strong plot of an investigative adventure." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Fractured Socialite", + "page": 123 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Fractured Noble", + "page": 123 + } + ] + }, + { + "type": "entries", + "name": "Fzeg", + "page": 124, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Fzeg.webp" + } + }, + { + "type": "quote", + "entries": [ + "We've been led to believe that vampires and werewolves are natural enemies. Convenient that two fearsome creatures would be so opposed to the other. Never did we imagine, nor prepare, for a time when they might unite." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Horrific Hybrid", + "page": 124, + "entries": [ + "A fzeg is a fusion of a vampire and werewolf. The hybrid possesses a combination of abilities more powerful than either. Unlike vampires, fzegs can enter any residence without invitation, and they are undeterred by running water or sunlight. A fzeg's howl can shake the resolve of a seasoned monster hunter." + ] + }, + { + "type": "entries", + "name": "Sly Shapechanger", + "page": 124, + "entries": [ + "To blend in and gain the trust of its prey, a fzeg disguises itself as a humanoid. When a kill is imminent, though, a fzeg moves with great speed to feed its insatiable bloodlust." + ] + }, + { + "type": "entries", + "name": "Cursed Spawn", + "page": 124, + "entries": [ + "A fzeg's bite stuns some foes and curses others. Death might seem a welcome option. But the power of the fzeg is such that a victim who dies by its bite might arise as its spawn the next night." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 125, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use 1 pint of blood from a fzeg and mix it with silver and other reagents worth 50 gp to create a {@item lycanthropy antidote|GHMG} {@homebrew |(see chapter 4)}. A slain fzeg has 10 ({@dice 1d4 + 2}) usable pints of blood. The blood of a fzeglaich can be used, but it takes five times as much blood and twice as long to brew. Creating the antidote takes 4 hours of work and a successful {@dc 15} Intelligence ({@skill Religion}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 125, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 125, + "entries": [ + "A fzeg is a mix of werewolf and vampire but has fewer weaknesses. The creature is resistant to nonmagical attacks." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 125, + "entries": [ + "With its bite, a fzeg can drain life force and curse a person with werewolf lycanthropy. Someone who dies from a fzeg's bite becomes a fzeglaich, a creature like the fzeg and loyal to it." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 125, + "entries": [ + "A fzeg can transform into humanoid form. It's natural form, however, is that of a wolf-human hybrid. This vampiric monster isn't vulnerable to sunlight, but radiant damage prevents it from regenerating." + ] + } + ] + }, + { + "type": "inset", + "page": 125, + "name": "GM Advice:", + "entries": [ + "An ambitious DM could imagine a fzeg at the lead of a force including other werewolf-undead hybrids. Combined with a ghoul or ghast, the creature would paralyze, or combined with a wight, it would drain the life and lower the maximum hit points of a target. Similarly, other kinds of lycanthropes could become undead and wield hybrid powers." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Fzeglaich", + "page": 124 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Fzeg", + "page": 125 + } + ] + } + ] + }, + { + "type": "section", + "name": "G", + "page": 126, + "entries": [ + { + "type": "entries", + "name": "Garish Augment", + "page": 126, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GarishAugment.webp" + } + }, + { + "type": "quote", + "entries": [ + "Unnatural growths and limbs protrude from this creature, which might have once been a person but is now a monster." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Patchwork Body", + "page": 126, + "entries": [ + "Some people do anything for power. Those who become garish augments make deals with otherworldly powers or experiment with vile magic to enhance themselves. Such pursuits often go terribly wrong.", + "A garish augment might fight with an enormous claw, acid spit, quills, or all the above. None are identical. Every augment is different, and few who see one ever mistake another for it." + ] + }, + { + "type": "entries", + "name": "Unquenchable Need", + "page": 126, + "entries": [ + "A garish augment never ceases its quest to kill and harvest appendages and organs from other creatures to incorporate into its own makeup." + ] + }, + { + "type": "entries", + "name": "Fiendish or Aberrant Aid", + "page": 126, + "entries": [ + "The alchemical processes necessary to successfully augment doesn't come from magic alone. At some point, the garish augment delved into forbidden knowledge, either fiendish or aberrant in nature, to successfully bond parts of their victims to their living body." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 126, + "entries": [ + "With 1 hour of work and a successful {@dc 15} Wisdom ({@skill Survival}) check, the acid- or poison-producing organ of a garish augment can be harvested to provide one {@item Acid (vial)|PHB|vial of acid} or two doses of {@item Basic Poison (vial)|PHB|basic poison}.", + "However, unless fiendish pieces of the creature are burned, the fiend whom the garish augment dealt with might come seeking payment from the augment's killers." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 126, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion} or {@skill Arcana}):", + "page": 126, + "entries": [ + "This creature's strange augmentations give it a variety of attacks and means of movement." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Garish Augment", + "page": 126 + } + ] + }, + { + "type": "entries", + "name": "Gasdra", + "page": 127, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gasdra.webp" + } + }, + { + "type": "quote", + "entries": [ + "Nothing scares me more in the deep wood than the honking of the witch's goose." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Guard Geese", + "page": 127, + "entries": [ + "Gasdra look like a three-headed goose with snow white feathers. They are often created to serve as guards for the homes of hags or similar fey." + ] + }, + { + "type": "entries", + "name": "Born of Foul Ritual", + "page": 127, + "entries": [ + "To create a gasdra, a goose egg must be placed in a golden bowl worth 200 gp and bathed in the blood of a newborn infant. The egg is then left in the dark of a new moon for four hours, after which a fully formed gasdra hatches." + ] + }, + { + "type": "entries", + "name": "Vicious Temperament", + "page": 127, + "entries": [ + "Gasdra are extremely protective of their home and attack anyone who trespasses. Conveniently, they are carnivores who can strip a human of flesh in a day, so there's not much mess." + ] + }, + { + "type": "entries", + "name": "Giant Gasdra", + "page": 127, + "entries": [ + "Giant gasdra are grown when a coven uses their powers to grow a regular gasdra to an enormous size. These seven-headed monstrosities can decimate a small village if provoked." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 127, + "entries": [ + "Once every two months gasdra lay {@dice 2d4} eggs. These eggs never hatch and are inedible by humanoids, though hags find them delicious. However, the yolks of gasdra eggs are the deepest black and can be used to make fine pigments. Each intact egg sells for 20 gp. Those proficient with {@item alchemist's supplies|PHB} or {@item painter's supplies|PHB} and succeed on a {@dc 15} Intelligence check turn an egg into 50 gp worth of pigment with one day of work." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 127, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 127, + "entries": [ + "Gasdra are vicious watch animals kept by hags that look like geese with three heads. Their three brains make them hard to affect with abilities that {@condition blinded|PHB|blind}, {@condition charmed|PHB|charm}, {@condition deafened|PHB|deafen}, {@condition frightened|PHB|frighten}, {@condition stunned|PHB|stun}, or knock them {@condition unconscious}." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 127, + "entries": [ + "The eggs of gasdra are a valuable ingredient in black pigments." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 127, + "entries": [ + "A gasdra can be turned into a giant gasdra by a foul ritual that involves feeding the monstrosity seven newborn infants under a new moon and painting the creature's feathers with seventy of its own eggs. When the new moon sinks below the horizon, the gasdra grows four more heads and becomes massive, its feathers forever stained dark as night. Giant gasdra are suitable as mounts for hags and other evil creatures." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Gasdra", + "page": 127 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GiantGasdra.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Giant Gasdra", + "page": 127 + } + ] + }, + { + "type": "entries", + "name": "Gasper", + "page": 129, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gasper.webp" + } + }, + { + "type": "quote", + "entries": [ + "While travelin' in the wilds, pack more food'n water'n ya think ya need, keep yer tinder dry, and don't disturb tranquil pools, as every wayfarer worth their salt knows." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Sacred Sites", + "page": 129, + "entries": [ + "Powerful fey want certain pools, natural springs, and waterfalls to be left pristine and undisturbed. These fey created gaspers to ensure areas of sacred water remain undefiled. Gaspers don't harm those who respect the water. They do attack those who pollute or defile the water or area near it." + ] + }, + { + "type": "entries", + "name": "Small Clues", + "page": 129, + "entries": [ + "Gaspers protect the area surrounding their sacred water by drowning and dissolving their victims. A cautious traveler might glimpse bits of bone in the water from those slain there. The gasper discards lost equipment where it won't pollute the water. Anyone who disturbs the gasper's sensitivities might notice their reflection in the water scowls at them just before the gasper attacks." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 129, + "entries": [ + "Water that fills a victim's lungs and mouth while {@condition grappled} by a gasper is expelled when the {@action grapple} is broken. If a creature took acid damage from the gasper and captures this water in a container, it can be used as a reagent for a {@item potion of acid resistance|DMG}. Someone who has proficiency with {@item alchemist's supplies|PHB} can brew the water with other materials worth 20 gp in a process that takes 4 hours, making one dose of this potion." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 129, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 129, + "entries": [ + "A gasper might attack anyone who it thinks has defiled the water it guards. Anything that happens in or near the water might provoke the creature." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 129, + "entries": [ + "A gasper understands {@language Sylvan|PHB} but rarely speaks to those it deems enemies. But promising to leave a protected area might convince a gasper to cease attacking." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Gasper", + "page": 129 + } + ] + }, + { + "type": "entries", + "name": "Gegazol", + "page": 130, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gegazol.webp" + } + }, + { + "type": "quote", + "entries": [ + "The Scourge of the North is an undead dragon named Gegazol. If I hear her name, I get the hell out of there. She's powerful, cunning, and treacherous. And she's rarely alone\u2014she always has one army or another behind her." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ageless Threat", + "page": 130, + "entries": [ + "There's a saying that Gegazol and the icy north share the same birthday. For as long as the Valikan Clans have told tales, their stories spoke of Gegazol's rage\u2014though none who live have seen her. In the early centuries, Gegazol was a living dragon, many say an offspring of the Prismatic Wyrm Gormadraug. She lived, that is, until she attacked a daemon. The battle was ferocious, as the dragon and fiend fought for life. Gegazol won, tearing the fiend in half, but her victory had a price. As the daemon's ichor flowed upon the dragon, it killed and later cursed her body with the filth of undeath. Gegazol raged at her reawakening and proceeded to tear at and destroy her own undead body, only to reform later near the body of the vanquished daemon. The skull of the demon acts as the dragon's soul vessel.", + "There's an essential link between Gegazol and the daemon skull. Whenever the dragon's undead body is destroyed, it reconstitutes dramatically. First, the stained bones appear, followed by the rotten muscle, tattered flesh, rotting teeth, and a maggot-infested tongue. Gegazol is helpless in this transformation. She can't touch the skull\u2014subtle enchantments steer her away. Gegazol has lost track of how many times she's been restored near the skull." + ] + }, + { + "type": "entries", + "name": "Scourge of the North", + "page": 130, + "entries": [ + "Gegazol subjugates and wars for many reasons. First and foremost, she does so to protect her soul vessel. She wars to control the actions of pesky and curious mortals. Beyond protecting the daemon skull, Gegazol has a hard time rationalizing her decisions. She isn't entirely in control; she's being manipulated.", + "To Gegazol, her mind is her own, but deep down, something else swirls. The daemon's psychic essence intermingled with the dragon's consciousness when her body became undead. The daemon's essence either refuses to or is incapable of communicating with any creature. It can't speak; the skull is silent. Its mind can't be reached via magic." + ] + }, + { + "type": "entries", + "name": "Delusional Destiny", + "page": 130, + "entries": [ + "A mind under extreme pressure breaks. Gegazol is cunning, often lucid, and by no means addled, but she is prone to intense stubbornness and unshakable belief that her destiny is to become Queen of the World. It's a lofty goal, given that she has yet to conquer even a fraction of the North, but she has time on her side.", + "Gegazol both longs for and fears war. She remembers her death, and many deaths since, leaving her hesitant to muster her undead army and march south again. As the festering will of the daemon prods her, however, it's only a matter of time before the Valikan Clans learn the myths of her existence are all too real." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 130, + "entries": [ + "Gegazol doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Gegazol's Lair", + "page": 130, + "entries": [ + "The Scourge's lair is the sinkhole cave on an island off the northernmost shores of Etharis, north of even the raging coldfire. In this cave, the daemon's skull sits. It rests at the bottom of a deep, wet cavern upon a pedestal carved into the earth. Magic wards protect the crack above the skull. Gegazol's Immortals, a brutal cadre of undead warriors the dragon created or conquered, guard the expanded catacombs around the shrine. Gegazol needs no rest, but between campaigns, she lounges within the shrine, curled around the skull's pedestal. The whole place stinks of decay, making the site nauseating. While in her lair, Gegazol's Stench radius increases to 120 feet.", + { + "type": "statblock", + "tag": "legroup", + "source": "GHMG", + "name": "Gegazol", + "page": 130 + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 130, + "entries": [ + "Gegazol's lair holds a hoard gathered over the centuries. She has spread this loot among various vaults and chambers, and her Immortals guard these treasures. Her treasurers\u2014a trio of compulsive vampires\u2014keep careful records of the hoard in a library within the lair's inner vaults. Each record contains a great deal of knowledge about the fates of various objects, and sometimes the vampires track a treasure beyond its gifting and engage in occasional quests to regain a lost valuable. Each historic tome from the library is worth at least 100 gp to the right collector. Enterprising adventurers could use any of these books as a guide to searches for lost treasures." + ] + }, + { + "type": "insetReadaloud", + "page": 131, + "name": "Daemon Skull Soul Vessel", + "entries": [ + "The ancient daemon skull that serves as Gegazol's soul vessel possesses infernal power, giving it the means for mischief and self-preservation. It has AC 6, but it's immune to bludgeoning, piercing, and slashing damage from nonmagical attacks, as well as cold, fire, necrotic, and psychic damage. It's immune to all conditions, and it has a {@d20 7} bonus to all saving throws, making saves against spells and magical effects with advantage. The skull has 200 hit points.", + "When harmed, the skull sends out a psychic alarm. Gegazol and her Immortals can sense this alarm, provided they are on the same plane of existence. Also, when a creature deals the skull damage, that creature must succeed on a {@dc 21} Wisdom saving throw or take psychic damage equal to half the damage the creature dealt.", + "If her soul vessel is destroyed, Gegazol can't rejuvenate. When her body is destroyed again, she dies." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 132, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 132, + "entries": [ + "Gegazol, Scourge of the North, is an ancient dragon transformed into an undead horror millennia ago. Tales as old as creation tell of her infrequent but violent assaults on lands south of her lair, and all lands of Etharis are south of her lair." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 132, + "entries": [ + "Not only possessing great physical power, defenses against magic, and an undead army at her back, Gegazol, like a lich, has a soul vessel that harbors her undead soul and can rejuvenate her body when Gegazol is destroyed. It's said that this vessel is a massive daemon skull, and that the dragon keeps it hidden in her lair." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 132, + "entries": [ + "Gegazol calls the undead who serve her Immortals'. Among them are vampires, ghouls, and undead that are even more powerful. Given many of these undead have fallen in her wars and powerplays, the Immortal title is aspirational." + ] + } + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Gegazol\u00A0", + "source": "GHMG", + "_copy": { + "name": "Gegazol", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + } + ] + }, + { + "type": "entries", + "name": "Gnolls", + "page": 134, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gnolls.webp" + } + }, + { + "type": "quote", + "entries": [ + "I never believed the rumors about the Beast and how it could change people. Then I saw how everyone at the logging camp had been transformed. It had to be a power even greater than a god's." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Beast Cursed", + "page": 134, + "entries": [ + "Gnolls aren't a naturally occurring species. Instead, they're other humanoids mutated due to the influence of {@book the Beast|GHMG|1|The Great Beast}. This power transforms its victims into raving monsters bent on destruction. Gnolls keep their humanoid shape, but the head becomes like that of a jackal, and they grow fur, fangs, and claws. The brain changes, as well, allowing gnolls to communicate in their own twisted language." + ] + }, + { + "type": "entries", + "name": "Roving Warbands", + "page": 134, + "entries": [ + "Gnolls have become incapable of civilized behavior; their driving instinct is wanton destruction. They join other \"children\" of {@book the Beast|GHMG|1|The Great Beast}, forming warbands that swarm across the countryside, killing and eating every living creature in their path. Within the warband is a loose social structure based on strength and an instinctual recognition of other Beast-bound creatures." + ] + }, + { + "type": "entries", + "name": "Continual Transformation", + "page": 134, + "entries": [ + "A gnoll is the first stage in a continuing mutation process. Gnolls that eat enough raw flesh and drink enough blood can mutate into other forms. A gnoll might grow spikes from their spinal column, and these spikes can be removed and thrown like darts. Other gnolls ooze poison from these spikes and might gain other abilities. Rare gnolls even grow batlike wings." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 134, + "entries": [ + "The spine spikes of a venomous gnoll can be fashioned into {@item Gnoll Ammunition|GHMG|four arrows, bolts, or darts}. Someone who has proficiency with {@item smith's tools|PHB} or {@item tinker's tools|PHB} can make these projectiles in 4 hours. Each time one of these projectiles hits a target, the target takes an extra {@damage 1d4} poison damage, but if the {@dice d20} on the attack roll is a 1 or an even number other than 20, the projectile ceases to be poisonous.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the saliva glands from two gnoll brutes or one rampage gnoll to create a {@item potion of growth|DMG}. The glands must be harvested by someone who has proficiency in the {@skill Medicine} skill, and doing so requires a successful {@dc 13} Wisdom ({@skill Medicine}) check. These glands must be used within 3 days or they go bad, although a {@spell gentle repose} spell cast on the glands makes them last for that spell's duration. Making the potion requires 1 day of work and reagents worth 25 gp.", + "The wings of a rampage gnoll can be used to fashion bat wings of flying. Someone who has proficiency in {@item leatherworker's tools|PHB} can make this cloak in 5 days, using reagents worth 500 gp. Somebody must cast {@spell fly} on the cloak on three out of the five days of its making. These wings give you a fly speed of only 40 feet, but they can be used once every {@dice 1d8} hours." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 134, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 134, + "entries": [ + "Gnolls were once normal humanoids, but they have been mutated by the power of the Beast." + ] + }, + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 134, + "entries": [ + "Some gnolls use spikes that grow from their bones, usually the spine, as projectiles. Different gnolls have different mutations, though, and some of these spikes are poisonous. The strongest mutants develop wings and infect the minds of those nearby with bloodthirsty fury." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 134, + "entries": [ + "Gnolls form bands along with other mutated creatures to rampage across their region. The gnolls eat the flesh and drink the blood of any living things they kill. They speak to each other in their own language of howls, snarls, and grunts." + ] + } + ] + }, + { + "type": "inset", + "page": 135, + "name": "GM Advice:", + "entries": [ + "As mutated servants of the {@book Great Beast|GHMG|1|The Great Beast}, gnolls can be used in a variety of situations. They can roam the countryside as random encounters, pop up in cities or villages in places where the Beast has been seen, or act as troops in terrible armies of evil." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Beast Gnoll", + "page": 135 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Venomous Gnoll", + "page": 135 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Gnoll Brute", + "page": 135 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/VenomousGnoll.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Rampage Gnoll", + "page": 136 + } + ] + }, + { + "type": "entries", + "name": "Gore Elemental", + "page": 137, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GoreElemental.webp" + } + }, + { + "type": "quote", + "entries": [ + "The blood, flesh, sinew, and viscera congeal across the battlefield, taking a vaguely humanoid shape. Somewhere, Tormach is pleased." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tormach's Glee", + "page": 137, + "entries": [ + "The Arch Daemon Tormach revels in slaughter, and in places where death and carnage preside for an extended period, the concentration of bloodlust and death spawns a gore elemental. Cultists of Tormach may also summon such an elemental to do their gruesome bidding." + ] + }, + { + "type": "entries", + "name": "Mobile Sepulcher", + "page": 137, + "entries": [ + "The gore elemental is little more than a barely sentient pile of the vilest remnants of battle: blood, rent flesh, broken bones, vomit, bile, and torn innards" + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 137, + "entries": [ + "At the center of a gore elemental is a skull, which belonged to the most powerful creature that perished at the slaughter that created the gore elemental. With a successful {@dc 15} Intelligence ({@skill Arcana}) and 100 gp worth of components, one can create a {@item talisman of Tormach|GHMG} {@homebrew |(see Chapter 4)}. This process takes 8 hours." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 137, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 137, + "entries": [ + "The gore elemental is created at the site of great slaughter, showing that Tormach was pleased by the events." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 137, + "entries": [ + "Creatures caught inside the gore elemental are assaulted by not just the bone and metal inside it, but also the vile power of Tormach that makes such a creature possible." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Gore Elemental", + "page": 137 + } + ] + }, + { + "type": "entries", + "name": "Gozomite", + "page": 138, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gozomite.webp" + } + }, + { + "type": "quote", + "entries": [ + "I avoid caves. Not because I am afraid of the dark, but because I am afraid of the gozomites living there." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Night Crawlers", + "page": 138, + "entries": [ + "Insectoid gozomites despise bright lights and haunt underground places, only venturing above ground on dark nights." + ] + }, + { + "type": "entries", + "name": "Parasitic Lifecycle", + "page": 138, + "entries": [ + "Gozomites breed by stinging mammals with their bulbous stinger and injecting hundreds of eggs. Mammalian blood quickens the eggs, which hatch into a swarm of gozomitelings and quickly devour the victim." + ] + }, + { + "type": "entries", + "name": "Vulnerable to Fire", + "page": 138, + "entries": [ + "Gozomite ichor is particularly flammable and is prized by alchemists." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 138, + "entries": [ + "It takes 4 hours to harvest and bottle {@dice 1d4} doses of {@item Gozomite Ichor (flask)|GHMG|ichor from a gozomite} that did not die from fire damage.", + "As an action, you can splash the {@item Gozomite Ichor (flask)|GHMG|gozomite ichor} onto a creature within 5 feet of you or throw a flask of it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the ichor as an improvised weapon. On a hit, the target is covered in ichor and if the target takes any fire damage before the ichor dries (within 3 rounds), the target takes an additional 14 ({@damage 4d6}) fire damage." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 138, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 138, + "entries": [ + "Gozomites inject eggs with their stinger that quickly hatch into hundreds of gozomitelings that devour the victim." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 138, + "entries": [ + "Gozomites and gozomitelings are vulnerable to fire. An infestation can also be cut out or cured with any effect that cures disease." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 138, + "entries": [ + "Gozomite ichor is highly flammable and can be used to create bombs like flasks of oil, if more powerful." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Gozomite", + "page": 138 + } + ] + }, + { + "type": "entries", + "name": "Grief Eater", + "page": 139, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GriefEater.webp" + } + }, + { + "type": "quote", + "entries": [ + "Cities are meant to be hubs of prosperity and culture. But all I see are the sad, poverty-stricken slums. Little did we know, when you spend enough time in those places you'll learn of creatures with a taste for broken hearts." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Despair Devourers", + "page": 139, + "entries": [ + "Grief eaters are fey predators attracted to the essence of concentrated despair. They hide in a city's alleys and crumbling buildings, seeking hopeless people to feed on. These victims usually perish, causing a string of disappearances that can cause a serial-killer rumor to flare up, along with a rising population of grief eaters." + ] + }, + { + "type": "entries", + "name": "Downcast Decoy", + "page": 139, + "entries": [ + "A grief eater appears to be a cloaked person, down on their luck. These \"people\" hunch over, crying and babbling. Observant viewers notice the cloak is really a grey membrane. Legs \"clutched\" to the chest are part of a warped torso. The creature travels on its long, spindly arms." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 139, + "entries": [ + "A grief eater's \"hood\" is a sensitive membrane that allows the creature to detect despair and other grief eaters. Someone who has proficiency in the {@skill Arcana} and {@skill Medicine} skills can remove this membrane intact with a successful {@dc 13} Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item leatherworker's tools|PHB|leatherworker's} or {@item weaver's tools|PHB} can use six of these membranes to create a {@item morose monocle|GHMG} {@homebrew |(see chapter 4)}. Creating this monocle takes 5 days and other materials worth 100 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 139, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 139, + "entries": [ + "Grief eaters are fey that feed on fear and sorrow. They prefer the shadows and are sensitive to {@quickref Vision and Light|PHB|2||bright light}." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 139, + "entries": [ + "A grief eater can sense people who are full of despair, fear, or sorrow, as well as other grief eaters. Such creatures can't hide from a grief eater." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Grief Eater", + "page": 139 + } + ] + }, + { + "type": "entries", + "name": "Grim Piper", + "page": 140, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrimPiper.webp" + } + }, + { + "type": "quote", + "entries": [ + "A gentle sound upon the wind,", + "Crawled beneath my ragged skin,", + "And pulled me forth against my will,", + "To darkened alley, my doom fulfill." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mysterious Fey", + "page": 140, + "entries": [ + "Grim pipers are wicked fey haunting the edges of civilization. They prey on the unwary, killing the unfortunates who hear their music. The lucky few who've survived these encounters have difficulty describing the piper's appearance, but the stories are similar: human-looking figures in ragged patched clothing of varying colors. Their features remain hidden beneath a cowled cloak. The only consistent detail most survivors could corroborate is the creature carried a dark wooden flute." + ] + }, + { + "type": "entries", + "name": "Haunting Music", + "page": 140, + "entries": [ + "Pipers use their enchanting music to lure victims into darkened alleys where they delight in killing. Their haunting melodies can steal a life as quickly as the flashing daggers they use when prey resist their bewitching tunes." + ] + }, + { + "type": "entries", + "name": "Sinister Allies", + "page": 140, + "entries": [ + "The origins of this fey remain unclear. Some suggest Arch Daemons called them forth from the fey realm to lure mortals to an early death. Others contend they are dark fey seeking vengeance for their destroyed forests. Though normally loners, pipers sometimes work for evil beings on the promise of powerful magic." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 140, + "entries": [ + "Grim pipers use dark wooden flutes fashioned from rare wood grown only in the remote Etharian woods. These instruments are of the highest quality, easily worth ten times the price of a typical instrument to discerning buyers.", + "Additionally, a grim piper has a {@chance 10|10% chance|Grim Piper|The Grim Piper's Flute is magical.|The Grim Piper's Flute is nonmagical.} to be carrying either {@item pipes of haunting|DMG} or {@item pipes of the sewers|DMG}, chosen by the GM." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 140, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} {@homebrew Charisma|Intelligence} ({@skill Performance}):", + "page": 140, + "entries": [ + "The piper's insidious melody is filled with dark fey enchantments that draw the listener to it." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 140, + "entries": [ + "Once the luring melody is resisted, the listener is immune to its enchanting effect for a day." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 140, + "entries": [ + "In addition to the luring melody, the fey can damage the mind using cruel notes that make its targets less able to resist its effects." + ] + } + ] + }, + { + "type": "inset", + "page": 140, + "name": "GM Advice:", + "entries": [ + "A grim piper makes a powerful companion for a more powerful and hard-hitting creature. This symbiotic relationship sees the grim piper neutralizing creatures with its song, allowing the powerful partner creature to focus on damaging resisting creatures without having too many heroes beating on it in concert.", + "Grim pipers partnering with spellcasters also amplifies the difficulty of a combat encounter. Their song, when it successfully targets a creature, makes them more susceptible to spells as well. Disadvantage on saving throws can make normally resilient characters a little more fragile than normal." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Grim Piper", + "page": 140 + } + ] + }, + { + "type": "entries", + "name": "Grinstagger", + "page": 141, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grinstagger.webp" + } + }, + { + "type": "quote", + "entries": [ + "Of course, people survived! If no one survived, there wouldn't be stories, now would there? Unless he's spreading them himself..." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Nightmare Incarnate", + "page": 141, + "entries": [ + "Grinstagger is a mighty oni known throughout Etharis for his cruelty and unique appearance. One side of his body is rigid and plantlike, giving him a perpetual grin and a staggering gait. Hence his name. Oni are the subject of numerous tales and frightful children's rhymes, but Grinstagger is known and feared even among his kind." + ] + }, + { + "type": "entries", + "name": "Unchecked Ambition", + "page": 141, + "entries": [ + "Grinstagger entered a pact with a fey queen in exchange for more arcane power. He never intended to become a slave to another, however. Using ancient magic, Grinstagger wrested control of his pact away from his patron. Enraged, she sent numerous servants to hunt down the rogue warlock, but he eluded or slew each one." + ] + }, + { + "type": "entries", + "name": "Twisted Punishment", + "page": 141, + "entries": [ + "Unable to subdue Grinstagger, the fey queen cursed the oni. With each use of his power, Grinstagger's flesh hardened into a woody substance. His face locked in a rictus and his right side stiffened, giving him a limp. But this punishment did little to deter Grinstagger, who redirected the curse, freeing himself from its continuing effects before slipping from his former patron's clutches." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 142, + "entries": [ + "Grinstagger wears a {@item ring of mind shielding|DMG}, which he keeps {@condition invisible}. It becomes visible if he dies. When that happens, his soul enters the ring. While his soul is in the ring, he can telepathically communicate with any creature wearing it. A wearer can't prevent this communication." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 142, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 142, + "entries": [ + "Grinstagger is a mighty oni cursed for breaking his pact with an archfey." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 142, + "entries": [ + "The curse twisted Grinstagger's flesh when he used his arcane powers. He escaped the curse, but its previous effects remain, giving Grinstagger his unique appearance." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 142, + "entries": [ + "Grinstagger retains the power he stole from his patron. He can curse others with his attacks." + ] + } + ] + }, + { + "type": "inset", + "page": 142, + "name": "GM Advice:", + "entries": [ + "Grinstagger is a powerful being, and his goals are always power and survival. When it becomes clear that a foe is more powerful than he is, he'll make every effort to promise wealth and power in exchange for his life. Whether he can deliver on those promises is another story altogether.", + "Grinstagger generally travels and lairs with minions who serve him until he no longer has a use for him. With the fey powers pursuing Grinstagger relentlessly, his minions are generally kept around as a buffer between the oni and his pursuers, and don't last long.", + "If the characters make a deal with Grinstagger to gain his knowledge or assistance, they quickly come to learn that Grinstagger has many powerful enemies who attack frequently." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Grinstagger", + "page": 142 + } + ] + }, + { + "type": "entries", + "name": "Gripper", + "page": 143, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Gripper.webp" + } + }, + { + "type": "quote", + "entries": [ + "Once you hear the hiss, it's already too late." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Blighted Remains", + "page": 143, + "entries": [ + "Grippers are the remains of forests, drained of life. Fungus gorged on the corpses. What remains, besides rot, are these pale, knotty beings of vine and mold that straddle the worlds of living and dead without being undead. The danger of a gripper is mostly that it can pass its rot along." + ] + }, + { + "type": "entries", + "name": "Preternatural Senses", + "page": 143, + "entries": [ + "A gripper lacks senses typical to humanoids, but it can sense others by their spiritual presence and navigate via the echoes of its clicking." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 143, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item brewer's supplies|PHB} can use the spore sacs from three grippers as a base for a {@item potion of malice|GHMG} {@homebrew |(see chapter 4)}. Making the potion takes 3 days of work and other reagents worth 100 gp, and the brewer must succeed on a {@dc 10} Intelligence or Wisdom check to get the mixture right." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 143, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 143, + "entries": [ + "The grippers got their name from the fact that they grab and constrict their prey. They usually bite what they grab." + ] + }, + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 143, + "entries": [ + "Grippers look woody, but they have a lot of soft parts, making them vulnerable to slashing damage." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 143, + "entries": [ + "Grippers can release rot-inducing spores. If they haven't done so before they die, they swell with pressure before releasing the spores in a wider area." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 143, + "entries": [ + "A gripper exists in a state between life and death yet not undead. It can sense spirits, even those within living beings, and it uses its clicking to navigate. Its ability to sense spirits extends into the Ethereal Plane." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Gripper", + "page": 143 + } + ] + }, + { + "type": "entries", + "name": "Grotesquerie", + "page": 144, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grotesquerie.webp" + } + }, + { + "type": "quote", + "entries": [ + "A rotten stump, surrounded by a swarm of chittering woodland creatures, sprouts a maw. The animals hurl themselves into the orifice." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Stationary Predators", + "page": 144, + "entries": [ + "A being such as a {@creature treant|MM}, {@creature awakened tree|MM}, or {@creature dryad|MM} can become infected in an encounter with an aberration. Over weeks of painful mutation, what remains is an enormous, slimy tree stump with clouded eyes and a gaping maw. A grotesquerie is no longer a part of its ecosystem but a canker on the landscape. It can move but rarely chooses to do so when not in combat." + ] + }, + { + "type": "entries", + "name": "Woodland Minions", + "page": 144, + "entries": [ + "A grotesquerie suborns the will of weak-minded woodland creatures. They kill and bring back the carcasses of the higher life forms the grotesquerie craves for sustenance." + ] + }, + { + "type": "entries", + "name": "Vile Hunger", + "page": 144, + "entries": [ + "Regardless of how many minions it takes to get the job done, a grotesquerie summons more and more until its hunger is temporarily sated. Grotesqueries are capable of swallowing human-sized creatures whole, and it slowly digests any kind of material. Given time, the stones in its gizzard pulverize flesh, bone, and metal." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 144, + "entries": [ + "The gizzard-stones of a dead grotesquerie are diamond-hard and may be used or sold as diamonds with an equivalent worth of 250 gp in spells or alchemical experiments." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 145, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 145, + "entries": [ + "The seemingly harmless tree stump is a horrible abomination capable of eating and digesting human flesh." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 145, + "entries": [ + "The grotesquerie can control swarms of animals, and it vomits forth acidic bile to destroy attackers." + ] + } + ] + }, + { + "type": "inset", + "page": 145, + "name": "GM Advice:", + "entries": [ + "A grotesquerie might sit in the center of a large area and control more than just tiny woodland creatures. Larger beasts, or even corrupted fey, might serve the horror. In this case, the characters might think that something else is responsible for the awful conditions and multiple disappearances in the area. They'll be surprised when the rotten tree trunk in the center of the clearing is the real culprit." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Swarm of Grotesquerie Minions", + "page": 144 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Grotesquerie", + "page": 145 + } + ] + }, + { + "type": "entries", + "name": "Grudgels", + "page": 146, + "entries": [ + { + "type": "quote", + "entries": [ + "Fairy tales describing orcs as monsters who disappeared turned out to be just that. Orcs didn't disappear, and they're not monsters." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Living Legends", + "page": 146, + "entries": [ + "Even the longest-lived people of Etharis don't remember grudgels, but they remember their elders speaking of these dreaded creatures: humanoid monsters who used their ferocity and martial prowess to lay waste to towns before disappearing. These myths lingered, but the grudgels have returned. These beings, unlike those of the terrible tales, are measured and wise. They don't speak of their communal past, but they seem to carry an otherworldly knowledge with them. Grudgels look to the stars as if those far-flung orbs are memories rather than mysteries." + ] + }, + { + "type": "entries", + "name": "Skillful Warriors", + "page": 146, + "entries": [ + "Grudgels, now wandering in from the wilderness in small groups, are proving to be valuable members of the communities they join, assuming they're not killed on sight out of misguided fear. The grudgels employ advanced building and crafting techniques, and they share this knowledge, alongside a willingness to work. These traits help others overcome initial hesitation at the sudden appearance of an unusual stranger.", + "Grudgels are often peaceful and helpful, but they know how to fight. They're as skilled at battle as they are at other trades. Some have training in advanced magic, which they use, as with their weapons, mostly to maintain peace." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 146, + "entries": [ + "Most grudgels carry a piece of glassy material called stryllum, which isn't from Etharis. This substance is handed down from parent to child. The more powerful a grudgel is, the larger the piece of stryllum they carry. Small pieces of stryllum can be sold for 10 gp, while bigger pieces fetch 100 gp in large markets.", + "Someone who has proficiency with {@item jeweler's tools|PHB} can work stryllum into a piece of jewelry. Doing so requires 1 hour per 10 gp the stryllum is worth and materials worth as much as the stryllum. The jeweler must succeed on a {@dc 13} Intelligence or Wisdom check to configure the jewelry properly\u2014failure indicates the jewelry is attractive and valuable but nonmagical. Success results in a charm that can absorb 1 psychic damage per gp the stryllum in the piece is worth. The stryllum dulls as it absorbs damage, and the jewelry becomes brittle and worthless after absorbing as much psychic damage as it can." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 146, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 146, + "entries": [ + "Grudgels were known to be fierce and dangerous warriors before disappearing from Etharis. The grudgels that now live throughout the land behave nothing like those legends, although their appearance hasn't changed." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 146, + "entries": [ + "Every grudgel carries with them a piece of glass they call stryllum, which they guard jealously. Many believe it contains innate magic." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Grudgel.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Grudgel", + "page": 146 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrudgelStrategist.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Grudgel Strategist", + "page": 147 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GrudgelBattlemind.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Grudgel Battlemind", + "page": 148 + } + ] + } + ] + }, + { + "type": "section", + "name": "H", + "page": 149, + "entries": [ + { + "type": "entries", + "name": "Hag-Blighted", + "page": 149, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hag-Blighted.webp" + } + }, + { + "type": "quote", + "entries": [ + "We warned Marta she was tempting the fates by seeking out Old Zsuzsa Blackwart. You never know what might anger a hag." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hag Victim", + "page": 149, + "entries": [ + "Deceiving and manipulative, hags are prone to cursing mortals for anything from breaking a bargain to mere amusement. Hag-blighted beings are unfortunate souls who've angered a hag. Instead of slaying the person, the hag chooses a crueler fate and uses a hag-blight curse." + ] + }, + { + "type": "entries", + "name": "Cursed Form", + "page": 149, + "entries": [ + "Under a hag-blight curse, a victim's form becomes monstrous. The person's face becomes a permanent scowl and grows warts and pustules, and their teeth become fangs. Their body bloats, and the limbs twist. Despite these changes, the body is powerful and enduring." + ] + }, + { + "type": "entries", + "name": "Social Pariah", + "page": 149, + "entries": [ + "Most people shun the hag-blighted for fear of the hag's ire. Only the brave or foolish dare seek out the hag to remove this affliction." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 149, + "entries": [ + "The blood of a dead hag-blighted person can be used to make a potion that ends any effect that changes a creature's shape. Someone who has proficiency with {@item alchemist's supplies|PHB} can distill the blood from one hag-blighted, along with reagents worth 50 gp, to make three doses of this potion in 4 hours. Doing so requires a successful {@dc 13} Intelligence or Wisdom check. This potion can be consumed, or it can be thrown as an improvised weapon, making a ranged attack against a creature. A creature exposed to this potion can't change shape for 10 minutes, while a creature who drinks the potion can't change shape for 1 hour." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 149, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 149, + "entries": [ + "Hag-blighted are mortals who have been cursed by a hag." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 149, + "entries": [ + "The hag-blight curse twists the body and diminishes the mind, but it increases strength and endurance and gives the person sharp teeth." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 149, + "entries": [ + "A hag-blighted person can vomit corrosive bile." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hag-Blighted", + "page": 149 + } + ] + }, + { + "type": "entries", + "name": "Harvester of Lies", + "page": 150, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HarvesterofLies.webp" + } + }, + { + "type": "quote", + "entries": [ + "Don't lie to me, or the harvester will steal your tongue!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Lie Detectors", + "page": 150, + "entries": [ + "Infamous liars sometimes return as harvesters of lies after they die. These undead beings are capable of unerringly detecting falsehoods. The more lies one tells, the more attractive the liar's tongue becomes to the harvester." + ] + }, + { + "type": "entries", + "name": "Macabre Collection", + "page": 150, + "entries": [ + "The harvester of lies is compelled to collect the tongues of liars and sew them into a long coat that it wears. This coat is the creature's most prized possession and without it, it cannot use its innate spellcasting." + ] + }, + { + "type": "entries", + "name": "Skulker", + "page": 150, + "entries": [ + "Harvesters of lies are stealthy hunters that slip into their target's home, harvest the victim's tongue, and leave without alerting others. The harvester appears as a normal humanoid, but its skin is mottled and purple, and its eyes sunken and glaring." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 150, + "entries": [ + "If defeated, the harvester's {@item coat of lies|GHMG} {@homebrew |(see Chapter 4)} can be claimed." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 150, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 150, + "entries": [ + "Harvesters of lies can detect when a lie is uttered from 1 mile away. They are attracted to lies, the more frequent the lies and the more outlandish, the greater the attraction." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 150, + "entries": [ + "Harvesters are resistant to nonmagical weapons and necrotic damage, and immune to poison." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 150, + "entries": [ + "The harvester wears a coat made of the severed tongues of its victims that allow it to cast several spells." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Harvester of Lies", + "page": 150 + } + ] + }, + { + "type": "entries", + "name": "Hedron", + "page": 151, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hedron.webp" + } + }, + { + "type": "quote", + "entries": [ + "It was surreal and beautiful, like a painting. A forest of perfectly spaced, identical trees, a circular lake, and ground as smooth and even as a road. Floating in the middle was a cube, polished to a mirror finish." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Order Incarnate", + "page": 151, + "entries": [ + "Hedrons are elementals of pure order. They see the world as a chaotic place that must be tamed. This view puts them at odds with reality." + ] + }, + { + "type": "entries", + "name": "Forced Conformity", + "page": 151, + "entries": [ + "As the purified essence of order, a hedron wants to impose perfection on its surroundings. Terrain smooths, objects refine, and animals warp into identical copies. This process is painful, often lethal, to creatures." + ] + }, + { + "type": "entries", + "name": "Amoral Imperative", + "page": 151, + "entries": [ + "Hedrons are sapient beings, rigid in their terraforming efforts. The well-being of other entities is of no consequence to a hedron. An orderly corpse is just as good as a living clone." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "page": 151, + "entries": [ + "A hedron doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 151, + "entries": [ + "The matter composing a hedron resolves into perfect geometric solids when the elemental collapses. These polyhedrons can be used to make fifty dice that land on a number the roller wants, provided the roller knows the dice work this way. These dice are worth 5 to 10 gp each to the right buyers." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 151, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 151, + "entries": [ + "A hedron is an elemental aligned with law rather than traditional elements. It can manipulate and harm creatures and objects with invisible force." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 151, + "entries": [ + "Hedrons exude an aura that transforms creatures and objects into \"orderly\" forms. For creatures, the body resists, and the process is painful and potentially lethal." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hedron", + "page": 151 + } + ] + }, + { + "type": "entries", + "name": "Hell's Reach", + "page": 152, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hell'sReach.webp" + } + }, + { + "type": "quote", + "entries": [ + "When the imps start to fight in the full moon's light The wise witch knows soon the hell's reach grows." + ] + }, + { + "type": "entries", + "entries": [ + "Although no larger than a sizable mushroom, a hell's reach has a touch of infernal origin. Six red tentacles remain hidden in a fungal dome until a passerby disrupts the mushroom's slumber. Then, the tentacles erupt from the mushroom to attack, reeking of rotting flesh. Each tentacle contains juices that react with air to ignite. When the mushroom is damaged, this liquid squirts from it.", + { + "type": "entries", + "name": "Ring of Fire", + "page": 152, + "entries": [ + "A cluster of hell's reaches is called a ring of fire. It's best avoided, much like a fairy circle." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 152, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can use the remains of one ring of fire (or about a dozen hell's reaches) and reagents worth 25 gp to brew an oil that can be applied to armor in 10 minutes. One dose of this oil conveys resistance to fire damage to the armor and to the wearer while the armor is worn for 24 hours after the oil is applied. Brewing the oil requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 152, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 152, + "entries": [ + "Hell's reach is immune to fire. The liquid within the mushroom is flammable and bursts forth when the mushrooms take damage." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hell's Reach", + "page": 152 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Ring of Fire", + "page": 152 + } + ] + }, + { + "type": "entries", + "name": "Hermit Skull", + "page": 153, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HermitSkull.webp" + } + }, + { + "type": "quote", + "entries": [ + "Your first instinct might be to laugh. When it's close enough to see the hatred burning in its eye sockets, another instinct is likely to take over." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hatred Reborn", + "page": 153, + "entries": [ + "A hermit skull belonged to a person so hateful that the hate reanimated the spirit after death. Lacking the power to animate a whole body, this monster's six oozing, ectoplasmic limbs extend from the skull as it scuttles around in search of life to destroy. In this task, the hermit skull is cunning enough to burrow into soil and wait for prey to pass nearby. Then, the skull attacks." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 153, + "entries": [ + "A hermit skull doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 153, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix the dust and ectoplasmic remains of two hermit skulls with reagents worth 25 gp to create an elixir that duplicates a {@spell calm emotions} spell cast on the drinker. Creating the elixir requires 4 hours of work and a successful {@dc 10} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 153, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 153, + "entries": [ + "Strong negative emotions in a living creature can cause them to rise again as an undead creature when they die. A hermit skull rises when a dying person has enough hatred in their heart to animate their remains, but only enough power is available to animate their skull." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Arcana}):", + "page": 153, + "entries": [ + "Hermit skulls lash out with their ectoplasmic limbs, which rot flesh and sap vitality." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hermit Skull", + "page": 153 + } + ] + }, + { + "type": "entries", + "name": "Hive Haunt", + "page": 154, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HiveHaunt.webp" + } + }, + { + "type": "quote", + "entries": [ + "As the insects swarm over their victim, the poor man is unable to move. Only moments pass before he tumbles to the ground, his skin turning a mottled green as venom courses through his veins." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Undead Swarms", + "page": 154, + "entries": [ + "Servants of necromancers, hive haunts are undead swarms of eusocial insects whose drive to obey a queen has been replaced by controlling power of an animating spirit. A hive haunt is difficult to construct. Adventurers dealing with such a swarm best be wary of its creator, who might have further unseen traps lying in wait." + ] + }, + { + "type": "entries", + "name": "Horrific Sacrifice", + "page": 154, + "entries": [ + "Not only is the creation of a hive haunt a complex feat of magic, but it's also cruel. The necromancer must catch a large hive of eusocial insects and ritually feed them into a sacrificial victim, taking care to keep the insects and the victim alive. Spells enacted force the insects to devour the victim's soul from the inside, usurping it as the hive's new queen. The necromancer must then consume the original insect queen to seal command over their creation." + ] + }, + { + "type": "entries", + "name": "Dispersed Intelligence", + "page": 154, + "entries": [ + "The creation of a hive haunt erases the animating spirit's personality and, in most cases, its memory. But it doesn't reduce its intelligence. With their ability to send individual members of the hive into secure locations unnoticed, hive haunts can be employed as spies or stealthy assassins. Strongstomached necromancers have been known to carry hive haunts hidden in clothing, appearing unarmed to a casual observer." + ] + }, + { + "type": "entries", + "name": "Hunger for Flesh", + "page": 154, + "entries": [ + "To maintain the animating spirit's potency, a hive haunt must frequently feed on the flesh and spirit of the living. Sapient creatures are more sustaining than animals. A necromancer in command of such a hive is driven to greater acts of kidnapping and violence." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 154, + "entries": [ + "The hive haunt it requires neither air nor sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 154, + "entries": [ + "Once a hive haunt is defeated, its animating spirit departs the swarm, leaving behind only rotting insect carcasses. These bodies can be pounded into a small quantity of a valuable, colorfast green or red dye worth 50 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 154, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 154, + "entries": [ + "An undead spirit powers a hive haunt. The hive haunt has traits like other undead creatures and swarms." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Wisdom ({@skill Medicine}):", + "page": 154, + "entries": [ + "The hive haunt injects a {@condition restrained|PHB|restraining} poison and drains a victim's life force." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hive Haunt", + "page": 154 + } + ] + }, + { + "type": "entries", + "name": "Hivewolf", + "page": 155, + "entries": [ + { + "type": "quote", + "entries": [ + "Trust me when I say this: there's no such thing as one hivewolf." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Monstrous Hybrids", + "page": 155, + "entries": [ + "Hivewolves are a combination of ant and wolf. Covered in chitinous plates, with toothy jaws flanked by sharp mandibles, these monstrosities strip areas of animals and plants to feed their voracious hunger." + ] + }, + { + "type": "entries", + "name": "Hivemind", + "page": 155, + "entries": [ + "Their insectile nature allows hivewolves to remain in contact in a way much like telepathy. If one hivewolf or pack encounters a tough foe, others quickly come to aid their allies." + ] + }, + { + "type": "entries", + "name": "Queen's Servants", + "page": 155, + "entries": [ + "When moving to a new area, hivewolves establish a nest for their matriarch. From there, multiple packs set out to find and secure food for the bloated queen. If left unchecked, the queen produces enough progeny to threaten a whole region." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 155, + "entries": [ + "Someone who has proficiency with {@item smith's tools|PHB} can fashion a hivewolf matriarch's mandibles into a {@item caustic rapier|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 5 days of work and materials worth 200 gp. Somebody needs to cast {@spell Melf's Acid Arrow|PHB|acid arrow} on the weapon once during its crafting or {@spell acid splash} on it every day during its creation." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 155, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 155, + "entries": [ + "Hivewolves are hybrid ant-wolves that relentlessly attack prey and devour edible plants." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 155, + "entries": [ + "Hivewolves are aware of each other, potentially allowing them to react to threats across great distances." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 155, + "entries": [ + "Hivewolves form nests around a matriarch, acting as one to protect her." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hivewolf", + "page": 155 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hivewolf Matriarch", + "page": 155 + } + ] + }, + { + "type": "entries", + "name": "Horror Flits", + "page": 156, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HorrorFlits1.webp" + } + }, + { + "type": "quote", + "entries": [ + "If you see fast movement in the trees, run. It might not be enough, but it could be all you can do." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Weird Horrors", + "page": 156, + "entries": [ + "Horror flits are nightmarish creatures that defy imagination. They start as small, sickly greengray oblong eyeless orbs of pulsating flesh, slick with slime. Clumps of dirt, pebbles, dry leaves, and nettles stick to them. These little creatures hunt in great swarms. Larger flits hunt in smaller groups, while the largest\u2014the breeders\u2014often hunt alone.", + "All flits propel themselves by growing a series of pseudopods, which grasp ground, root, limb, and trunk, then fling the creature in the desired direction. Upon reaching prey, a flit's conical mouth, lined with rows of teeth, opens. Then the real terror begins." + ] + }, + { + "type": "entries", + "name": "Gruesome Cycle", + "page": 156, + "entries": [ + "The first glimpse, when a horror flit opens its mouth, is terrible enough, but what happens next is worse. Upon chomping down on their prey, the flit inverts the inner mouth, drilling into flesh. As the flit delves, feeding from the inside out, it discharges reproductive secretions.", + "These aberrations reproduce by slaying other creatures. The more they kill, the more swarms they create. Swarm members that live long enough grow into larger horrors. A breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth." + ] + }, + { + "type": "entries", + "name": "Unknown Origins", + "page": 156, + "entries": [ + "It's unclear where these strange creatures came from or what their purpose is. Some assume they sprang from daemonic ichor. Others theorize they're from beyond the pale, a shadowy place between this world and another." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 157, + "entries": [ + "The reaction of most folks who have encountered a horror flit is, \"Burn it with fire!\" But a handful of naturalists seek out these creatures for a variety of purposes, paying handsomely for samples. Bounties for these creatures in urban areas range from 10 to 100 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 157, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 157, + "entries": [ + "A horror flit has no eyes, but they sense their prey by means of vibrations in the air or in the water. They breed by infesting the flesh of their prey." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 157, + "entries": [ + "The largest of these creatures, called \"breeders\" by most, can spit out swarms of their young, especially when the breeder instinctively feels it might die. The creature normally reproduces more slowly, vomiting a new swarm every few days." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Horror Flit Breeder", + "page": 156 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Horror Flit Hunter", + "page": 157 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HorrorFlits2.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Horror Flit Swarm", + "page": 157 + } + ] + }, + { + "type": "entries", + "name": "Horror-out-the-Box", + "page": 158, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Horror-out-the-Box.webp" + } + }, + { + "type": "quote", + "entries": [ + "The motley-clad creature's spindly arms and legs flail wildly as it dashes toward the shrieking child." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fey Oddity", + "page": 158, + "entries": [ + "A fey creature of mischief rather than menace, the horror-out-the-box is so named because of its oddly shaped and distended legs and arms, the colors of its garments along its limbs resembling pleating like a child's toy, as well as its face, colored like a jester wearing a domino mask.", + "A horror-out-the-box prefers to remain in areas with a strong fey presence, but outside of such environs it can be found in urban areas, where it might easily find its chaotic amusement." + ] + }, + { + "type": "entries", + "name": "Merry Pranksters", + "page": 158, + "entries": [ + "Though the horror-out-the-box is more a prankster than a villain, it shares the cruel sense of humor of many fey. It delights in havoc and chaos, whether by picking a pocket, hitting someone in the back from afar to start a fight, or insulting passersby." + ] + }, + { + "type": "entries", + "name": "Adroit Tricksters", + "page": 158, + "entries": [ + "Because of its incredible jumping abilities and reach, a horror-out-the-box is well-suited to leaping or clambering over any obstacle in its path. Its arms can reach from a distant hiding place to cause trouble." + ] + }, + { + "type": "entries", + "name": "Treasure Hoarders", + "page": 158, + "entries": [ + "A horror-out-the-box enjoys collecting shiny objects, and treasure is no exception. If sufficiently threatened or somehow bested, a horror can be convinced to reveal the location of its prized valuables, though this hoard could be comprised of nearly anything." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 158, + "entries": [ + "The corrupting influence of a horror-out-the-box spreads to its treasure. Mixing the coins from a horror's collection with other coins can cause gold to turn to lead or gems to turn to glass. Use your favorite trinket table to randomly create a horror's \"hoard.\" There's a {@chance 50|50% chance|Horror-out-the-Box Hoard|The hoard contains a magic item.|The haord contains no magical items.} that the hoard contains a common or uncommon magic item." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 158, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 158, + "entries": [ + "This creature looks like a perversion of a child's toy, but it's a fey creature that poses a threat to the peace in the area." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 158, + "entries": [ + "A horror-out-the-box has an incredible reach and quick enough reactions to strike those who move carelessly around it." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Horror-out-the-Box", + "page": 158 + } + ] + }, + { + "type": "entries", + "name": "Hourglass Widow", + "page": 159, + "entries": [ + { + "type": "quote", + "entries": [ + "When the clock stops, your time has run out." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Died Waiting", + "page": 159, + "entries": [ + "Popularly known as an hourglass widow, these undead are created when legendary heroes perish while waiting for a loved one to return. The anguish of waiting, and of the overwhelming fear of loss, transforms the hero into a monster with the ultimate goal of destroying hope." + ] + }, + { + "type": "entries", + "name": "Control Time", + "page": 159, + "entries": [ + "An hourglass widow has a magical hourglass embedded in its chest that allows it mastery over time. It can speed itself up and ignore a {@spell slow} spell or move freely in a {@spell time stop}." + ] + }, + { + "type": "entries", + "name": "Blitzing Attack", + "page": 159, + "entries": [ + "The widow's ability to manipulate time allows it to unleash a devastating flurry of abilities before others can act." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 159, + "entries": [ + "When the sand from the widow's hourglass is mixed with wine, it creates an elixir that when consumed prevents the creature from aging for {@dice 2d6 + 10} years. There is enough sand in the hourglass to create an elixir for two creatures. A creature cannot benefit from the sand of an hourglass widow more than once. The sand can be sold for 5,000 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 159, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 159, + "entries": [ + "Hourglass widows are undead who can control time to act more than once a round." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 159, + "entries": [ + "Hourglass widows are resistant to cold, force, lightning, and necrotic. They are immune to poison and nonmagical attacks." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 159, + "entries": [ + "Inexplicably, an hourglass widow can affect those trapped in a {@spell time stop}, {@spell imprisonment}, or other stasis effect." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hourglass Widow", + "page": 159 + } + ] + }, + { + "type": "entries", + "name": "Hraptnon", + "page": 160, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hraptnon.webp" + } + }, + { + "type": "quote", + "entries": [ + "The magic our wizard used just bounced off the gigantic creature, and as our fighter slashed at it with her sword, the creature's blood spawned even more monsters." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Stillborn Forest Scourge", + "page": 160, + "entries": [ + "Enterprising loggers. Hiding bandits. Hardy stonemasons. Treasure hunters. Many attempt to form bases of operation among the gigantic trunks and thick foliage of the Stillborn Forest. And many succeed at establishing thriving bases thanks to the ample bounty that the forest provides. Or at least until the hraptnon finds them. Then it's nothing but blood and screams." + ] + }, + { + "type": "entries", + "name": "Born of Hag Magic", + "page": 160, + "entries": [ + "The hraptnon was born centuries ago, when a coven of hags lairing in the Stillborn Forest used magic to enhance the capabilities of a normal ogre who they'd enchanted to protect them. The coven died out, but the creature lived on to be adopted by another coven, which added more magical enhancements. This cycle continued decade after decade, and the resulting creature grew in size and power. Now the hraptnon is beyond control, with nothing in its soul except for an undying urge to eat those who wield magic." + ] + }, + { + "type": "entries", + "name": "The Stillborn Heart", + "page": 160, + "entries": [ + "The secret of the hraptnon lives buried in the center the Stillborn Forest, beneath a pool of clear water in a grove of magical trees. Magical damage cannot harm the hraptnon while the heart rests in the pool. The grove is guarded by {@creature xakalonus|GHMG} the murderous offspring of the hraptnon." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 161, + "entries": [ + "A central spike growing from the hraptnon can be fashioned into a spear or lance by a proficient weaponsmith succeeding on a {@dc 20} Intelligence ({@skill Arcana}) check. This takes 10 days of work and 1000 gp of components. The {@item Hraptnon Weapon|GHMG|spear or lance} acts as a +3 weapon that does an additional 7 ({@damage 2d6}) force damage on a successful hit. This magical weapon can affect the hraptnon, unlike other magical weapons." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 161, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 161, + "entries": [ + "The hraptnon lives in the Stillborn Forest, and it has never been seen outside of the forest bounds." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 161, + "entries": [ + "No magical spells or weapons can hurt the hraptnon, and its blood can spawn creatures known as {@creature xakalonus|GHMG}." + ] + }, + { + "type": "entries", + "name": "{@dc 25} Intelligence ({@skill History}):", + "page": 161, + "entries": [ + "The hraptnon cannot be permanently killed unless its heart, which rests in a magical pool in a grove at the center of the Stillborn Forest, is found and destroyed. This heart, known as the Stillborn Heart, could be sold to a sage for a large sum of gold." + ] + } + ] + }, + { + "type": "inset", + "page": 161, + "name": "GM Advice:", + "entries": [ + "The hraptnon is a great example of a \"puzzle monster,\" a beast that cannot be defeated until its secrets are revealed. Puzzle monsters can be a great deal of fun, especially to challenge extremely powerful parties. Just when the players think they've scored a potentially easy victory, they find that the threat remains.", + "The key to maximizing the impact of puzzle monsters like the hraptnon is to make sure not to reveal too much information too soon. Make the characters puzzle out the reality behind the monster, using resources and taking time to do so. When they are finally able to fully defeat the creature, their victory will be all the sweeter." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hraptnon", + "page": 161 + } + ] + }, + { + "type": "entries", + "name": "Hunger-Cursed Carnivores", + "page": 162, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Hunger-CursedCarnivores.webp" + } + }, + { + "type": "quote", + "entries": [ + "Simple, peaceful animals turn into something horrifying when they fall prey to the Curse of Ravenous Hunger." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Insatiable Transformation", + "page": 162, + "entries": [ + "The {@spell Curse of Ravenous Hunger|GH} is reviled not only because of its destructiveness, but also due to the horrid transformation of victims. Before such unfortunates mature into their ultimate form, the curse compels them to devour all manner of creatures before the realization that only humanoid flesh fulfills their needs.", + "The curse isn't limited to people. It can affect animals, including herbivores. Due to the influence of the Beast, these previously docile animals change drastically. They grow fangs and develop bizarre traits to match their new dietary needs." + ] + }, + { + "type": "entries", + "name": "Carnivorous Cow.", + "page": 162, + "entries": [ + "Ordinarily, one would never look twice at a dairy cow, but a carnivorous cow's larger horns and sharp hooves warrant attention. These bovines have rows of sharklike teeth but prefer to patiently devour slain prey. It's enough to make a hardy adventurer shudder when hearing a moo." + ] + }, + { + "type": "entries", + "name": "Dread Llama", + "page": 162, + "entries": [ + "The dread llama could never be mistaken for its docile kin. Its woolly coat turns bright, eye-catching red. Weavers prize this vermillion wool." + ] + }, + { + "type": "entries", + "name": "Edacious Equine", + "page": 162, + "entries": [ + "The three-eyed gaze of the fearsome beast known as the edacious equine can addle the mind, preventing escape. The horse's maw resembles that of an alligator more than that of a friendly mare." + ] + }, + { + "type": "entries", + "name": "Esurient Elephant", + "page": 162, + "entries": [ + "The thunderous rumbling sound of a charging elephant bearing down on an enemy is scary enough. An elephant hunting for humanoid flesh and launching quills at its prey through its trunk can drive even the brave to terror." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 162, + "entries": [ + "Wealthy epicures prize the meat of hunger-cursed carnivores, claiming it tastes better than anything else. Someone who has proficiency with {@item cook's utensils|PHB} can carve a beast's choice cuts in 1 hour, or 4 hours for an elephant. This meat fetches 100 gp times the creature's Challenge in the right markets. It spoils in hours if not preserved.", + "Dread llama wool is worth 25 gp per llama. Someone who has proficiency in {@skill Animal Handling} or {@skill Survival} can sheer a slain llama correctly, as can someone who has proficiency with {@item weaver's tools|PHB}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 162, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 162, + "entries": [ + "Beasts who fall victim to the {@spell Curse of Ravenous Hunger|GH} transform into a hunger-cursed carnivore at an intermediate stage of the curse." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Dread Llama", + "page": 163 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Carnivorous Cow", + "page": 163 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Edacious Equine", + "page": 163 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Esurient Elephant", + "page": 163 + } + ] + }, + { + "type": "entries", + "name": "Hungerer Beasts", + "page": 164, + "entries": [ + { + "type": "quote", + "entries": [ + "Those infected with {@disease Tears of the Hungerer|GH} feel as if they're starving. The disease drives them to look for other beings to bite. Some beasts seem to reach an agreement with the disease, exchanging survival for a mutated carrier form." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Magical Hunger", + "page": 164, + "entries": [ + "The disease {@disease Tears of the Hungerer|GH} can turn a once prosperous area into a wasteland. The affliction mostly affects humanoids, but animals might be infected, too. If so, they grow bolder in their efforts to survive. Herbivore's hunt fleshy prey, and predators raid graveyards to dig up corpses to eat." + ] + }, + { + "type": "entries", + "name": "Mutated Form", + "page": 164, + "entries": [ + "Hungerer beasts don't become how they are by succumbing to the disease. That would be a natural end to these creatures, but little natural remains in them. The body changes to fit the extreme situation, turning a creature once skittish and peaceful into a ravenous predator.", + "Some hungerer beasts resemble starving animals, with an unhealthy coat and a spark of desperation in their eyes. Others change in monstrous ways, becoming new beasts. As with the hungerer snake and its tail blade, a beast can develop new traits. An attack from such a beast might transmit {@disease Tears of the Hungerer|GH}.", + "The change is so drastic that feeding a beast isn't enough to return it to the animal it once was. Only powerful magic can restore a transformed beast. Some hungerer beasts breed their affliction into their offspring. Even greater magic is required to alter that change." + ] + }, + { + "type": "entries", + "name": "Abnormal Behavior", + "page": 164, + "entries": [ + "Hungerer beasts can be different in form, but they are united in their monstrousness and behavior. They are extremely aggressive. Pain doesn't faze them. They face fire and threats with fierceness. It quickly becomes clear to anyone dealing with such a beast that it wasn't created by nature." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 164, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} can use venom harvested from the hungerer snake to create one potion of poison that also exposes the drinker to {@disease Tears of the Hungerer|GH}. Producing the poison takes 2 hours, reagents worth 50 gp, and a successful {@dc 13} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 164, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 164, + "entries": [ + "Hungerer beasts change under the influence of the {@disease Tears of the Hungerer|GH} disease. The infection might not kill, but it makes the animal an extremely aggressive carrier of the illness. Under this influence, even creatures that were once docile become dangerous." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 164, + "entries": [ + "Hungerer beasts leap into battle and can rush prey with incredible speed. The smell of blood can drive some berserk.", + "Unusual features distinguish a hungerer creature. The bright blue body, crimson head, and daggerlike tail make a hungerer snake easy to identify, for instance." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 164, + "entries": [ + "Healing magic such as {@spell greater restoration} or mightier healing can restore a hungerer creature to its normal state unless it was bred with the affliction, as hungerer snakes are. Only a {@spell wish} can undo that change." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererElk.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hungerer Elk", + "page": 165 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererSnake.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hungerer Snake", + "page": 165 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HungererWolf.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hungerer Wolf", + "page": 166 + }, + { + "type": "inset", + "page": 166, + "name": "Creating Other Hungerer Beasts", + "entries": [ + "Hungerer beasts are monstrosities that resemble their natural counterparts. A hungerer beast is tougher, which translates to more hit points and stronger attacks. Hungerer beasts are also more aggressive and less likely to flee when wounded. Uniting these monsters is the Tears of the Hungerer trait. Use the creatures here, compared to their animal likenesses, as a guide to creating other hungerer beasts.", + "Two traits are very appropriate for a hungerer beast.", + { + "type": "entries", + "name": "Aggressive", + "page": 166, + "entries": [ + "As a bonus action, the beast can move up to its speed toward a hostile creature it can see." + ] + }, + { + "type": "entries", + "name": "Blood Frenzy", + "page": 166, + "entries": [ + "The beast has advantage on melee attack rolls against any creature that doesn't have all its hit points." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Hurrock", + "page": 167, + "entries": [ + { + "type": "quote", + "entries": [ + "The weapons wielded by the rock-skinned creature grow from the ends of its arms, and blood drips from them." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rock Cursed", + "page": 167, + "entries": [ + "Dwarf warriors are often thought of as tough as stone. But even these stalwart people are vulnerable to powerful curses. Dwarves mention such a cursed warrior in hushed tones among other dwarves. Such a creature, a hurrock, is to be pitied and feared.", + "When a dwarf is cursed this way, their skin adopts a rocklike texture and hue. Their arms twist and harden, resembling a weapon and shield. The luxuriant beard they cultivated, the pride of any dwarf, becomes like metal wire. Most pronounced among these changes, their head bulges and distends in a mockery of familial great helms, their visage horrifying and unnatural. The mind snaps under the strain as their dwarf essence slowly leeches out of them.", + "As a hurrock loses touch with their former life, they grow to prefer the safety and solace of the rocky depths. A hurrock burrows ever deeper into solid rock, occasionally coming across mine shafts and underground tributaries. Hurrocks can often be found delving alone, but groups can also form, whether they sought each other out or were cursed together." + ] + }, + { + "type": "entries", + "name": "Deep Corruption", + "page": 167, + "entries": [ + "The cursed rock infecting a hurrock's body grows in strength over time, consuming more humanoid attributes in exchange for greater elemental affinity. An elder hurrock develops beyond any need for food and enters a trance state for four hours in lieu of normal sleep.", + "Eventually, the curse changes an ancient hurrock into a creature with only the barest resemblance to a dwarf. The hurrock's weapon arm and shield arm have worn to nubs, and the creature can travel quickly on all four limbs. Cursed rock makes up three-quarters of its body mass, and grows larger. Where the hurrock's metal-infused beard once was, there is now a tangle of iron blades and spikes bristling from its jaw. The rock comprising most of its head now covers its eyes, obscuring its vision, so the hurrock relies upon its {@sense tremorsense|MM}. In its final form, the hurrock no longer sleeps or enters a trance and can't be rendered unconscious." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 167, + "entries": [ + "The death of a hurrock causes the cursed stone to crumble and fall away as the curse dissipates. The curse hardens and polishes some of the victim's organs into gemstones. Normal hurrocks yield gems worth 100 gp, elder hurrocks produce gems worth 500 gp, and ancient hurrocks have gems worth 1,000 gp. Jewelers and those schooled in {@skill Arcana} can recognize these hurrock stones for what they are with a successful {@dc 15} Intelligence check. Those who recognize the gems might be less or more willing to trade for them, depending on the buyer's taste for cursed objects." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 167, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 167, + "entries": [ + "Dwarves falling victim to a specific curse of the deep transform into monsters called hurrocks. Only adamantine or magic weapons are fully effective against them. Thunder seriously harms elder hurrocks, much as it does earth elementals." + ] + } + ] + }, + { + "type": "inset", + "page": 167, + "name": "GM Advice:", + "entries": [ + "Hurrocks lack a ranged attack, but their burrow ability more than compensates. Since they are mostly encountered deep underground in tight passageways, hurrocks can simply burrow through solid stone above, beneath, or around enemies until they are in a good position to attack softer targets with melee attacks." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hurrock", + "page": 167 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ElderHurrock.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hurrock", + "page": 168 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/AncientHurrock.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Hurrock", + "page": 169 + } + ] + } + ] + }, + { + "type": "section", + "name": "I", + "page": 170, + "entries": [ + { + "type": "entries", + "name": "Inkwalker", + "page": 170, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Inkwalker.webp" + } + }, + { + "type": "quote", + "entries": [ + "Along your journeys, you may encounter creatures that seem quite familiar, and may beckon you towards them. Always be weary however, as sometimes, the one's beckoning you are more than they seem." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mimic Heritage", + "page": 170, + "entries": [ + "These creatures are cousins to {@creature mimic|MM|mimics}, with shapeshifting abilities that allow them to counterfeit animals. They can't get it quite right, however, as they appear to be covered in an inky substance. This normally leads them to hunt from a distance, hide in plain sight as other objects, and take more animalistic forms. Most can only take the form of Small or smaller creatures, ranging from cats to rats to dogs." + ] + }, + { + "type": "entries", + "name": "Voices of the Prey", + "page": 170, + "entries": [ + "The inkwalker can copy the sounds it hears and those of the prey it consumes to lure its prey into its den. With this, it normally stalks from afar, as its silhouette is convincing, yet its form's details are not. It is also able to speak brief phrases, mimicking people it has heard." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 170, + "entries": [ + "Using the ink collected from 5 inkwalkers, a creature proficient in {@item calligrapher's supplies|PHB} can craft a {@item Spell Scroll (4th Level)|DMG|scroll} of {@spell polymorph} with a successful {@dc 15} Intelligence ({@skill Arcana}) check. Crafting this item takes 8 hours and costs 100 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 170, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 170, + "entries": [ + "The area around the lair of an inkwalker is full of small animal bones bleached white and stripped of all flesh." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 170, + "entries": [ + "The inkwalker, being an advanced form of {@creature mimic}, can take the form of small animals, although they appear to be covered in tar or oil." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 170, + "entries": [ + "The inkwalker is skilled in its art of {@skill deception}, and as a result, can ambush prey easily." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Inkwalker", + "page": 170 + } + ] + }, + { + "type": "entries", + "name": "Insic", + "page": 171, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Insic.webp" + } + }, + { + "type": "quote", + "entries": [ + "Don't go blowing into any old instrument without giving it a good look. Might be something in there you'd rather not inhale..." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Bard Enemy", + "page": 171, + "entries": [ + "Finding an old instrument can be cause for great excitement for a bard, but an insic quickly puts a damper on that feeling. This undead inhabits abandoned instruments. It jealously guards its silent home, preferring to keep the echoes of long-lost music to itself." + ] + }, + { + "type": "entries", + "name": "Musical Magic", + "page": 171, + "entries": [ + "Many insics are born from the spirits of musicians torn apart by their craft or so dedicated to it that death couldn't stop them. Insics retain a connection to musical magic. They can also overpower the mind of a kindred spirit to perform again for a short time." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 171, + "entries": [ + "Insics prefer fine, old instruments that are valuable or would be if restored. Some such instruments are magical." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 171, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 171, + "entries": [ + "An insic is a mass of shadows that likes to live inside old musical instruments. The best way to check for an insic is to shine a light into an instrument. If shadows persist, an insic could be there." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 171, + "entries": [ + "An old story tells of a famous musician who performed without rest, barely sleeping or eating for the better part of two years. He passed away from exhaustion. His lyre became the home of an insic soon after. Some suspect he had been possessed by one, perhaps the same one. Others think his spirit became the insic that inhabited his lyre." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Insic", + "page": 171 + } + ] + }, + { + "type": "entries", + "name": "Ithjar", + "page": 172, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Ithjar.webp" + } + }, + { + "type": "quote", + "entries": [ + "It takes mere moments for an ithjar to transform from a kite-like swirl of gray and red in the distance to a menace of snapping teeth." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Airborne Ophidian", + "page": 172, + "entries": [ + "An ithjar is a monstrous, snakelike flying predator. It writhes through the clouds seeking prey with vision that rivals that of a raptor. Once an ithjar locates a potential meal, the ithjar flies in a strange, swirling fashion, reminiscent of a long-tailed kite. As the ithjar closes in, that curious flying pattern becomes a whirlwind of violence and death.", + "Rows of slashing teeth line the crocodilian mouth of an ithjar. These fangs flay flesh from bone and can penetrate strong armor." + ] + }, + { + "type": "entries", + "name": "Writhing Foe", + "page": 172, + "entries": [ + "Opposite the ithjar's mouth is a tail studded with spiked fins. The ithjar uses this tail to lash or ensnare prey. An ithjar's lithe form and chaotic movement allows it to evade and confuse foes. But that's not the only danger.", + "The monster is hard to catch, escaping from a hold almost as quickly as a foe can wrestle it. An ithjar can quickly turn the tables on an enemy intent on capturing it. Its constricting coils can be as deadly as its bite." + ] + }, + { + "type": "entries", + "name": "Stormborn Scourge", + "page": 172, + "entries": [ + "Ithjars have been seen hunting alone, in small groups, and in packs. Such packs have been described as a glistening hurricane of scales, teeth, and blood. But far worse than the common ithjar is the stormborn ithjar. Those monsters add to their ferocity with the elemental powers of a storm." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 172, + "entries": [ + "Ithjar teeth and hide can fetch a fair price in larger markets. Necklaces and other decorations can be made from the teeth, and clothing can be fashioned from the skin and scales. Popular superstition says wearing ithjar teeth or hide imparts some of the creature's nimbleness to the wearer. This belief isn't wholly true, but someone who has proficiency with {@item leatherworker's tools|PHB} can make hide armor from the hide {@item Ithjar Hide Armor|GHMG|that has a base AC of 13 and allows a wearer to apply their full Dexterity bonus to AC}. Creating this armor takes 10 days. {@item Stormborn Ithjar Hide Armor|GHMG|Such hide armor fashioned from a stormborn ithjar} is armor of resistance (lightning and thunder). This armor takes no longer to make, but it requires other materials worth 2,000 gp.", + "The central fang of a stormborn ithjar can be fashioned into a {@item Javelin of Ithjar Lightning|GHMG|javelin of lightning} that deals {@damage 2d8} lightning damage and {@damage 2d8} thunder damage instead of only {@damage 4d6} lightning damage. A creature hit by the javelin must also succeed on a {@dc 13} Strength saving throw or fall {@condition prone}. Someone who has proficiency with {@item smith's tools|PHB} can make this weapon with 10 days of work and other materials worth 250 gp. Somebody must also cast {@spell thunderwave} on the weapon three times during its creation." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 173, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 173, + "entries": [ + "Ithjars are fast-moving ferocious fliers, but the more powerful of these flying serpents are imbued with the power of storms and can exhale lightning and thunder." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 173, + "entries": [ + "It's difficult to capture an ithjar. They slither out of an enemy's clutches and other restraints quickly and easily." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 173, + "entries": [ + "The stormborn ithjar is immune to lightning and thunder, allowing it to travel within storm clouds." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Ithjar", + "page": 173 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Stormborn Ithjar", + "page": 173 + } + ] + } + ] + }, + { + "type": "section", + "name": "J", + "page": 174, + "entries": [ + { + "type": "entries", + "name": "Jespaith", + "page": 174, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Jespaith.webp" + } + }, + { + "type": "quote", + "entries": [ + "When the ground becomes corrupted with violence and sin, it rises into a great stain of hate and brutality. Cloying with corruption, this jangle of stone and bones chews up the land and seeks to destroy living creatures in the area." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Manifested Corruption", + "page": 174, + "entries": [ + "Rising from corrupted earth like a tornado of blight and decay, a jespaith is a haze of poison swirling around the fossilized bones of ancient horrors. The buzzing, clanking mess seethes across the landscape, then burrows under the earth, only to reach up again to sow destruction. It moves like a strange, clawed serpent, sometimes splitting into tails and sections to reach its prey." + ] + }, + { + "type": "entries", + "name": "Scarred Landscape", + "page": 175, + "entries": [ + "As the jespaith moves across the land, it damages all in its path. Burrowing in and out of the soil, it scars the landscape. Rocks and boulders lurch up from unknown depths, foliage turns dry and black, and the jespaith ploughs the ground, transforming it into a jumble of dirt, rock, and devastation." + ] + }, + { + "type": "entries", + "name": "Vicious Destroyer", + "page": 175, + "entries": [ + "It's believed that the jespaith is the strange incarnation of a fouled stretch of land. It's an embodiment of poison, hate, and maybe infernal reagents given a semblance of life to despoil the earth further. Once it has risen, a jespaith doesn't end its destruction until brave heroes put it down." + ] + }, + { + "type": "entries", + "name": "Cloying Poison", + "page": 175, + "entries": [ + "While physically powerful, the jespaith is also a creature of poison and decay. A sickly haze clings to the creature in an effluvium of poison and corrupted, biting insect corpses. A jespaith can spew a jet of the congealed vapors as a concentrated acidic poison. Other times, this horror engulfs creatures within its body, gnashing them apart with its stone skeleton while allowing its poison to work." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 175, + "entries": [ + "A jespaith doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 175, + "entries": [ + "Many collectors of bizarre objects prize the fossils that make up a jespaith's skeleton, and poisoners and alchemists covet them for deadlier purposes. Grinding jespaith bones and adding them to poison increases the poison's saving throw DC by 1. One jespaith can produce 10 doses of such powder. Two doses can affect one poison with a cumulative DC increase, but further additions of the powder have no further effect." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 175, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 175, + "entries": [ + "The jespaith is immune to acid, necrotic, and poison damage but vulnerable to radiant damage." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 175, + "entries": [ + "The jespaith turns the ground around it into broken shards and upturned earth, making the monster easy to track." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 175, + "entries": [ + "Not only can the jespaith spit a caustic stream of poison, but it can also grab and engulf creatures within its mass, crushing them with its strange, rocky skeleton and dissolving their flesh with acid." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Jespaith", + "page": 175 + } + ] + } + ] + }, + { + "type": "section", + "name": "K", + "page": 176, + "entries": [ + { + "type": "entries", + "name": "Keppmir", + "page": 176, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Keppmir.webp" + } + }, + { + "type": "quote", + "entries": [ + "Sailors are warned to be wary when they sail near Thrull in the cold north of Grarjord. It's not the people above the water that they worry about, but what hides under unusually warm waters." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Harsh Origins", + "page": 176, + "entries": [ + "Hundreds of years ago, the clan Keppmir tried to make a living off the unyielding land. The settlers found meager fishing and game, few crops could grow, and little wood made the cold a daily challenge. After ten seasons, the king of the clan turned to praying to Gormadraug. He encouraged his people to do so, thinking that the Great Prismatic Wyrm would be impressed with their dedication and fervor.", + "The prayers were heard, but the people were deceived. A powerful daemon appeared and claimed to be the avatar of Gormadraug. The king pleaded with the avatar, asking to keep his people warm and fed. The price was high\u2014the avatar demanded all the children of the settlement. The people thought that they could renegotiate for the children once they were comfortable, and an agreement was reached." + ] + }, + { + "type": "entries", + "name": "Horrid Transformation", + "page": 176, + "entries": [ + "Each member of the clan clasped arms with the avatar. At the last, as the king gripped the avatar, hope quickly changed to pain. The people fell to the ground, clutching their legs as they transformed into long, fishlike tails. Chains sprang from the ground and wrapped tightly around each lower torso, embedding into the red scales. Four horns sprouted from every head, and their teeth grew into fangs.", + "As they felt suffocation creeping in, the avatar directed them to the water. It calmly explained they would always be warm in the water. They could eat anything, including each other, to make sure that they were never lacking in food. The avatar granted them long lives to remember the price they paid." + ] + }, + { + "type": "entries", + "name": "Infernal Predators", + "page": 176, + "entries": [ + "Memory of the Keppmir clan faded, leaving only monsters behind. The king and his people actively hunt in the northern waters, devouring anything that crosses their path, including unfortunate sailors.", + "Most keppmirs wait for their elite hunters to attack. These stalkers are skilled warriors and wear armor from whale bones. They have mastered hiding in dark waters, and they coordinate attacks on large ships, closing in silently and communicating with hand gestures. When the stalkers attack, other keppmirs dive after meat falling to the ocean floor.", + "Keppmirs are capable of speech and might negotiate. But the influence of their infernal contract has twisted them into beings loath to enter bargains." + ] + }, + { + "type": "entries", + "name": "Keppmir King", + "page": 176, + "entries": [ + "The Keppmir King lives on. His tribe has ebbed and flowed over the years, but he hasn't aged. He vacillates between pride in keeping his tribe alive and the guilt of the price they paid. But if any of his people are harmed, he reacts brutally." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 177, + "entries": [ + "Brave sailors hunt keppmirs for their horns. Someone who has proficiency with {@item alchemist's supplies|PHB} can use one horn combined with other reagents, including dried seaweed from the Sea of Turmoil, to create a {@item potion of glacial resistance|GHMG} {@homebrew |(see chapter 4)}. Creating the potion requires 4 hours of work and a successful {@dc 13} Intelligence ({@skill Arcana}) check.", + "The ancient {@item Crown of the Keppmir King|GHMG} {@homebrew |(see chapter 4)} has never been removed from his massive horns. Anyone who could defeat the leader could claim this prize." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 177, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 177, + "entries": [ + "The story of the Keppmir clan is known to many." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 177, + "entries": [ + "A keppmir has a heated body, which provides them with some resistance to the cold. Although they attack ships and coastal settlements, they can't breathe air." + ] + } + ] + }, + { + "type": "inset", + "page": 177, + "name": "GM Advice:", + "entries": [ + "Because of their need to breathe water, keppmir are less of a threat on land. If you want to make them a larger threat, make them amphibious instead. Additionally, if they ever gained access to magic that allowed them to breathe air, this could pose the same threat.", + "Providing weapons that can also {@action grapple} on a successful attack, like some form of barbed spear, would allow keppmir to not only do extra fire damage, but also hold enemies underwater and provide a drowning risk." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Keppmir", + "page": 176 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Keppmir Stalker", + "page": 177 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Keppmir King", + "page": 177 + } + ] + }, + { + "type": "entries", + "name": "Knifetooth Horde", + "page": 178, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/KnifetoothHorde.webp" + } + }, + { + "type": "quote", + "entries": [ + "The brutes grin, revealing teeth honed to a vicious point, as they lope through the fields at the edge of civilization." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Survival by Slaughter", + "page": 178, + "entries": [ + "When strife strikes the wilds of Etharis, those living in the wilderness retreat to urban areas. Those unwilling or unable to flee to safety do what's necessary to survive. Most survive through cooperation and luck. Occasionally, however, a group embraces malevolent forces to stay alive. The Knifetooth Horde is one of those latter entities.", + "The Knifetooth Horde isn't a name chosen by those within the horde. Most speak no language more sophisticated than grunts and gestures. The Knifetooth gained their name through the filing of their teeth to better eat raw meat. A raving band of homicidal brutes, they slaughter any who come into their territory, devouring their kills. It's hard to mistake members of the horde\u2014they ritualistically flay, mutilate, and pierce themselves and one another." + ] + }, + { + "type": "entries", + "name": "Might Makes Right", + "page": 178, + "entries": [ + "Most members of the Knifetooth Horde are warriors. Hunters, who work in small groups, range along the unofficial borders of Knifetooth territory, looking for prey. Among the hunters are a few slayers, wild and fearless fighters inured to pain. They battle as if their purpose in life is to bring ruin to anyone or anything outside the horde.", + "Rarely, a leader who has retained basic language skills and the ability to command fear and respect surfaces among the Knifetooth Horde. Such warlords serve as captains for raiding parties, if the Knifetooths used such terms.", + "Even more rare than warlords, the only Knifetooths to command magic are called firebrands. No one knows exactly how these warlocks manage to gain their control of their purple-tinged fire, but they have learned to use their eldritch powers to great destructive effect." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 178, + "entries": [ + "The tattered, scorched leathers of a Knifetooth firebrand can become infused with magic. Cleaning and fitting them takes someone who has proficiency with {@item leatherworker's tools|PHB} 5 days and materials worth 250 gp. The finished armor is {@item Knifetooth studded leather armor|GHMG|studded leather armor of resistance (fire) that also confers a +1 bonus to AC}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 178, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 178, + "entries": [ + "Members of the Knifetooth Horde are the remnants and descendants of those who have given into the malevolent supernatural forces of Etharis to survive. They are brutal warriors, and their warlocks control mystical violet fire." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Knifetooth Warlord", + "page": 178 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Knifetooth Hunter", + "page": 179 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Knifetooth Slayer", + "page": 179 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Knifetooth Firebrand", + "page": 179 + } + ] + }, + { + "type": "entries", + "name": "Kokela", + "page": 180, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Kokela.webp" + } + }, + { + "type": "quote", + "entries": [ + "If its hum can kill while it's still asleep, imagine what it could do if it wakes up." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Apocalypse Altar", + "page": 180, + "entries": [ + "A living shrine listening for a longlost melody, the kokela sleeps, waiting for the one who returns that song. This mysterious tune can kill, but only the kokela\u2014this song's creator\u2014can use it to bring about the end of all things." + ] + }, + { + "type": "entries", + "name": "Corrupted Call", + "page": 180, + "entries": [ + "During the kokela's slumber, it emits a hum that kills anything nearby and eventually cracks stone and softens the earth. This vibration can also call an individual on the same plane as the kokela to find the kokela's lost song.", + "Such a \"chosen one\" relentlessly seeks the song and anything that can aid in the search, from knowledge to wealth. When the task is complete, the kokela's hum guides the chosen one to it. In the kokela's presence, the chosen one succumbs to the kokela's dream. Thereby, the chosen one gains an audience with the slumbering aberration to remind it of the apocalypse song.", + "Then, the kokela sings in the end of the world." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 180, + "entries": [ + "Upon defeat, the kokela and its dream disappear, revealing its true form, a {@item malleus macabre|GHMG} {@homebrew |(see chapter 4)}, a blunt, jagged, bonelike object that jitters and peeps. A mortal can use this object, but it is a testament to the kokela. The kokela can be defeated, but it can never truly die." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 180, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 180, + "entries": [ + "The kokela is the remains of some long-dead or absent being. It slumbers, but it affects the world around it with its dreams, creating a nightmare landscape. The kokela also reverberates with a hum that can kill creatures and damage objects." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 181, + "entries": [ + "Using magic on the kokela is risky. It can reflect at the caster, or the kokela might dream it out of existence. The kokela can suddenly disappear and reappear elsewhere in its bizarre environment." + ] + }, + { + "type": "entries", + "name": "{@dc 25} Intelligence ({@skill History}):", + "page": 181, + "entries": [ + "Tales tell of a priest who silenced the kokela for a time by rendering it unable to hear." + ] + } + ] + }, + { + "type": "inset", + "page": 181, + "name": "GM Advice:", + "entries": [ + "The kokela is an entity that is a mere reflection of the horror brought by the Aether Kindred, but that doesn't mean it isn't powerful. Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of the kokela's song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal. Also, the \"chosen one\" does anything in its power to find the source of the song." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Kokela", + "page": 181 + } + ] + } + ] + }, + { + "type": "section", + "name": "L", + "page": 182, + "entries": [ + { + "type": "entries", + "name": "Laethlyn", + "page": 182, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Laethlyn.webp" + } + }, + { + "type": "quote", + "entries": [ + "Only the desperate would call on the 'mercy' of the Laethlyn. She has none. And if she decides that you've committed a crime against the land she protects, you may suffer a worse fate than any you were trying to escape." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Defender of Nature", + "page": 182, + "entries": [ + "The Laethlyn, a powerful fey creature that works outside the politics of the fey courts, is deeply connected to the natural spaces of Etharis. They brook no intrusion by those who do not have those same interests at heart. The Laethlyn tends to plants and beasts of the wilderness, raising them to be both companions and defenses against incursions by the so-called civilized world. They also attempt to heal those creatures who've succumbed to the mutating powers of the Beast. However, if healing is impossible, they consider a quick death a mercy and an obligation. They also see lycanthropes and undead as abominations that need cleansing off the face of Etharis." + ] + }, + { + "type": "entries", + "name": "Druidic Knowledge", + "page": 182, + "entries": [ + "After generations of walking the isolated forests of Etharis, the Laethlyn is a source of much esoteric lore. To those who prove themselves allies, rather than threats, the Laethlyn could be an unparalleled source of knowledge and history for druids and others who want a deeper understanding of the natural world or the things that endanger it." + ] + }, + { + "type": "entries", + "name": "Beautiful and Dangerous", + "page": 182, + "entries": [ + "The Laethlyn appears as a lithe elven form with delicate antlers and the light fur of a deer. Closer examination, however, reveals that their fur hides strong vines and barbed thorns, which are devastating when used as weapons." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 183, + "entries": [ + "Rumors in ancient texts have it that planting the Laethlyn's heart in soil that has never been trodden upon by mortal foot and watering it daily for 30 days will grow a single sapling of great power. Any druid that subsequently expends 10 spell slots of 4th level or higher on the living sapling can magically shape it into a {@item staff of the woodlands|DMG}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 183, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 183, + "entries": [ + "The old forests are sometimes protected by powerful fey like the Laethlyn, and travelers who enter without permission are often never heard from again." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 183, + "entries": [ + "Magical plants like {@creature thunderblossom|GHMG|thunderblossoms} and {@creature lightning vine|GHMG|lightning vines} are sometimes grown by the fey as a form of defense against intrusions into their domain." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Wisdom ({@skill Animal Handling}):", + "page": 183, + "entries": [ + "Intelligent beasts are often companions of druids and fey creatures, which sometimes awaken them fully into sentient beings. The Laethlyn surrounds themselves with such creatures." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature} or {@skill History}):", + "page": 183, + "entries": [ + "The Laethlyn has lived for centuries and has destroyed more than a few mortals, celestials, and fiends who sought their fealty." + ] + }, + { + "type": "entries", + "name": "{@dc 25} Intelligence ({@skill Nature}):", + "page": 183, + "entries": [ + "The Laethlyn supposedly knows where to find nature artifacts of great power that were hidden in their woods long ago. What properties these artifacts have is something only they know." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "The Laethlyn", + "page": 183 + } + ] + }, + { + "type": "entries", + "name": "Laneshi", + "page": 184, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Laneshi.webp" + } + }, + { + "type": "quote", + "entries": [ + "An empire beneath the waves. A reflection of the lands above. The laneshi see that contrast, among others, and they value it. Maybe too much." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Imperial People", + "page": 184, + "entries": [ + "The laneshi call their domain the Llana'Shi Empire. For most of its history, the leaders of the empire showed no interest in the activities of surface-dwelling peoples or the events of the surface world. Recently, this reluctance to engage with the world above the waves has changed, and agents of the empire go to air-covered lands with increasing regularity. The true purpose of these expeditions is unknown even to most laneshi." + ] + }, + { + "type": "entries", + "name": "Caste Bound", + "page": 184, + "entries": [ + "Pale humanoids from under the sea, laneshi are a rare sight on land. On the ocean's floor, the laneshi built an empire that runs on a philosophy of absolutes and necromantic magic. This empire divides its citizens into a warrior caste and mystic caste. Warriors have dominion over all that lives while mystics have responsibilities related to the dead and objects that never lived.", + "Caste membership is determined at birth and dictates much about the life of a laneshi. Despite the caste names, their functions are much more expansive. Warriors form the bulk of the Llana'Shi Empire's army, but they also serve as the empire's diplomats. They are responsible for raising children, animal husbandry, and negotiating trade with others. Mystics serve society as loremasters, undertakers, and artisans." + ] + }, + { + "type": "entries", + "name": "Necromancer Twins", + "page": 184, + "entries": [ + "Each laneshi necromancer is a twin. The older of the two is allowed to live while the younger twin is sacrificed and has its spirit bound to the living one. This connection with the dead grants these mystics an intuitive grasp of necromantic magic. Laneshi culture has no taboos against such magic. Undead frequently accompany laneshi mystics." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 185, + "entries": [ + "Laneshi prepared for combat often carry {@item spear|PHB|spears} or other weapons that function {@quickref underwater combat|PHB|3||underwater}. Some jewelry and other accessories considered pedestrian in the Llana'Shi Empire are significantly more valuable to surface dwellers, such as pearls, shells of deep-sea creatures, and aquatic predator teeth." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 185, + "entries": [ + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 185, + "entries": [ + "Laneshi are an ancient aquatic species divided into two castes: warriors and mystics." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 185, + "entries": [ + "Laneshi practice necromancy and employ mindless undead as laborers and soldiers." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Laneshi Soldier", + "page": 185 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Laneshi Necromancer", + "page": 185 + } + ] + }, + { + "type": "entries", + "name": "Leeching Willow", + "page": 186, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LeechingWillow.webp" + } + }, + { + "type": "quote", + "entries": [ + "Don't seek out the wood of a willow tree for your fuel or building material. For you might accidentally run afoul of a leeching willow." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hidden Aberration", + "page": 186, + "entries": [ + "The leeching willow looks like a normal willow tree. Hidden inside, however, is a powerful aberration, a massive brain with a nerve and circulatory system that runs throughout the tree. The brain and the tree are interconnected through every branch and root." + ] + }, + { + "type": "entries", + "name": "Leeching Spores", + "page": 186, + "entries": [ + "Instead of feeding through the sun or roots, the leeching willow feeds using psychic spores breathed in by creatures around it. The spores enter through the olfactory system and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires multiple sentient creatures infested for it to sustain the creature. Further, this process weakens those infected as their vigor is sapped and their mental energies drained." + ] + }, + { + "type": "entries", + "name": "Cancerous Infiltrator", + "page": 186, + "entries": [ + "The leeching willow can manipulate the memories of those infected, turning them into unwitting participants in the aberration's feeding. By using its basic motor functions, the aberration sneaks into humanoid villages and settlements, planting itself right in the center of the community in the middle of the night. Then it uses its memory-altering spores to trick the humanoids into thinking it's always been there." + ] + }, + { + "type": "entries", + "name": "Unwitting Allies", + "page": 186, + "entries": [ + "Humanoids infected by the leeching spores become irrationally defensive about all trees in the area, specifically the leeching willow itself. They look perpetually tired, disregard their own hygiene, barely eat, and become sedentary. Communities infested by leeching spores die over the course of a few years as they wither away, attempting to blame their ills on exterior sources." + ] + }, + { + "type": "entries", + "name": "Fear of Vibration", + "page": 186, + "entries": [ + "The leeching spores require very delicate brain waves and psychic vibrations to survive and transfer the mental energies to the aberration. Strong external vibrations can disrupt the delicate connection between the aberration and the subject, potentially killing the spores within the brain and freeing the infested. These vibrations are strongest when they form harmonical vibrations that sound like ringing, especially that of bells." + ] + }, + { + "type": "entries", + "name": "Ring That Bell", + "page": 186, + "entries": [ + "The ring of a large bell instantly disrupts all connections from the infested who can hear the ringing, destroying all spores within the same radius. For this reason, subconsciously, the leeching willow imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard (destroying them is difficult without making them ring). Common objects like silver utensils or glass are discarded and not used anywhere on the settlement either, for fear of any form of ringing." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 187, + "entries": [ + "A leeching willow is potent and powerful while inside of its protective tree form, but when severed from it and extracted, it's as weak and feeble as newborn lamb. The greatest treasure one can get from the aberration is the incredible font of knowledge it possesses about humanoids it has fed from.", + "A book made from the pulp of the tree containing the aberration can be made into a {@item tome of clear thought|DMG}. This process requires a successful {@dc 20} Intelligence ({@skill Arcana}) check from a proficient bookmaker or sage, as well as 5000 gp of ink and other rare components used over 15 days." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 187, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Wisdom ({@skill Perception}):", + "page": 187, + "entries": [ + "The air around you is sweet and delectable, it feels fresh as if you were high on a mountain. It's not a fragrance you recognize, and it doesn't smell like any food you have experience before, but it smells delicious all the same." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 187, + "entries": [ + "The villager you see looks sickly and tired, as if they haven't got a good night's rest in over a week. Their muscles have deteriorated from lack of use, and they show no motivation for life or work." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 187, + "entries": [ + "The spores in the air are magical in nature, and they give a psychic connection between those infected by the spores and the tree that emits the spores." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Leeching Willow", + "page": 187 + } + ] + }, + { + "type": "entries", + "name": "Lenchtahg", + "page": 188, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lenchtahg.webp" + } + }, + { + "type": "quote", + "entries": [ + "The smoky, fiery form hisses and shrieks in a cacophony of anger and confusion. There's something almost holy in the sound." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Corrupted Seraphs", + "page": 188, + "entries": [ + "Arch Daemon Malikir, corrupter of all that is good, crafted the first lenchtahg from the seraphic body of a captured member of Arch Seraph Empyreus's court. Taking glee in twisting a follower of the so-called \"Unbroken Seraph,\" the Arch Daemon killed the Seraph, distorted its spirit, and transformed it into a construct of smoke and flame, a being in constant agony, compelled to obey its demonic overlords." + ] + }, + { + "type": "entries", + "name": "Endless Pain", + "page": 189, + "entries": [ + "A lenchtahg has lost its former identity, but Malikir's cruel design ensures that it remains sapient and in constant pain, aware of its enslavement. Malikir even went to the trouble of ensuring that a lenchtahg might recall memories of its past life as a further torment, though this trait drives the lenchtahg into bouts of uncontrolled rage." + ] + }, + { + "type": "entries", + "name": "Useful Minions", + "page": 189, + "entries": [ + "Lenchtahgs possess many useful properties, such as magic resistance, rejuvenation, and the ability to absorb holy power to heal themselves. This latter trait is useful against the forces of the Seraphs. However, a lenchtahg is difficult to create. Even if capturing a Seraph alive were a straightforward task, the effort expended in transforming it into a lenchtahg is almost prohibitive, a luxury only afforded to Arch Daemons and their most powerful followers." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 189, + "entries": [ + "The severed head of a lenchtahg is a potent magic object. To the right buyer\u2014a necromancer, a daemon cultist, an evil alchemist, and the like\u2014a lenchtahg head is worth 750 gp. The servants of the Arch Daemon Malikir guard the secrets of binding a lenchtahg, but hags and other wicked creatures with magical skills possess knowledge to convert a lenchtahg head into a construct with similar unholy power." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 189, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 189, + "entries": [ + "Radiant damage heals a lenchtahg, which still has the flesh of a Seraph." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 189, + "entries": [ + "Dowsing a Lenchtahg with a lot of water or any holy water can temporarily weaken it." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 189, + "entries": [ + "The lenchtahg's head must be consecrated in a holy ceremony or otherwise rid of its evil to avoid the lenchtahg's rejuvenation. But those with the right knowledge can use the head to craft a magical servitor." + ] + } + ] + }, + { + "type": "inset", + "page": 189, + "name": "GM Advice:", + "entries": [ + "Those who use lenchtahg as troops in battle will use radiant magic to damage foes while at the same time healing the lenchtahg. This greatly heightens the strength of these monsters." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Lenchtahg", + "page": 189 + } + ] + }, + { + "type": "entries", + "name": "Lich Troll", + "page": 190, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LichTroll.webp" + } + }, + { + "type": "quote", + "entries": [ + "Running away from a troll is smart. Running away from a troll that casts spells is wishful thinking." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Botched Experiment", + "page": 190, + "entries": [ + "Before research led to the creation of the first soul vessel and lich, desperate wizards made many failed attempts in the pursuit of immortality. Given that trolls return to a hale, hearty state after most injuries, some wizards decided inserting the soul into a troll's body might be the right course. The results were poor." + ] + }, + { + "type": "entries", + "name": "Obscene Amalgamation", + "page": 190, + "entries": [ + "Most lich trolls look like a humanoid skull with burning eyes atop a troll's body. Due to the imperfect process, the creature lost some of its arcane power. It gained the benefit of the body of a regenerating giant." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 190, + "entries": [ + "Someone who has proficiency with {@item jeweler's tools|PHB} or {@item woodcarver's tools|PHB} can fashion the skull of a lich troll into a {@item ring of regeneration|DMG}. Doing so takes materials worth 5,000 gp, 10 days of work, and a successful {@dc 15} Intelligence or Wisdom check. Somebody must also cast {@spell greater restoration} on the ring each day during the process. If the ring's wearer dies while wearing the ring, the soul of the lich has a {@chance 75|25 percent chance|Lich Ring|Nothing occurs.|The Lich's soul takes over the body of the ring's wearer.} to take over the corpse and use it as a new body. But if the ring is created entirely in the area of a {@spell hallow} spell with the everlasting rest effect, the tie to the lich's soul is broken" + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 190, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 190, + "entries": [ + "The lich troll is remnants of early attempts of powerful spellcasters to transfer their souls into trolls." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 190, + "entries": [ + "The lich troll is immune to poison and resistant to necrotic damage. It regenerates and can be killed only by acid, fire, or radiant damage." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Lich Troll", + "page": 191 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ZombieTroll.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Zombie Troll", + "page": 191 + } + ] + }, + { + "type": "entries", + "name": "Lindwyrm", + "page": 192, + "entries": [ + { + "type": "quote", + "entries": [ + "My great grandfather spoke of the lindwyrm terrorizing the countryside and devouring whole villages. But it's been so long since anyone has seen the beast, it's likely the creature is long dead. Thank Miklas!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Century's Sleep", + "page": 192, + "entries": [ + "After a few months of gorging itself, a lindwyrm burrows deep into its underground lair where it slumbers, only stirring if something disturbs it. But in another hundred years, its hunger wakens it again." + ] + }, + { + "type": "entries", + "name": "Adventurous Eater", + "page": 192, + "entries": [ + "Lindwyrms are voracious eaters, consuming all manner of crops, livestock, and people. If it can swallow it, it does, and lindwyrms have very big mouths." + ] + }, + { + "type": "entries", + "name": "Burrowing Terror", + "page": 192, + "entries": [ + "With their long serpentine bodies and two large claws, lindwyrms can burrow nearly as fast as they can run above ground. Tremors can be a sign of an approaching lindwyrm." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 192, + "entries": [ + "A dose of {@item lindwyrm venom|GHMG} {@homebrew |(see Chapter 4)} can be harvested by someone proficient with a {@item poisoner's kit|PHB} and succeeds on a {@dc 18} Dexterity ({@skill Sleight of Hand}) check, but this must be done within 1 hour of the lindwyrm's death. If the check fails by 5 or more, the harvester instead poisons themselves. This injury poison is worth 1,000 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 192, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 192, + "entries": [ + "Lindwyrms sleep for 100 years and when they waken are devastating to communities in its hunting area." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 192, + "entries": [ + "Lindwyrms have a poisonous bite and may swallow creatures they bite." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 192, + "entries": [ + "Lindwyrms can sense vibrations in the ground from as far away as 120 ft." + ] + } + ] + }, + { + "type": "inset", + "page": 192, + "name": "GM Advice:", + "entries": [ + "One exciting adventure seed could find a powerful enemy of the adventurers looking to waken and control a lindwyrm. Whether that plot succeeds or not is up to you, but a three-way battle between involving a lindwyrm and other foes should be memorable as the action ebbs and flows." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Lindwyrm", + "page": 192 + } + ] + }, + { + "type": "entries", + "name": "Lithobel", + "page": 193, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lithobel.webp" + } + }, + { + "type": "quote", + "entries": [ + "The two-headed, four-armed, blood-covered statue moves forward, weapons at the ready." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Duels in Tormach's Honor", + "page": 193, + "entries": [ + "With the rise of the Cult of Tormach throughout Unterland, the bloody ambitions of Speaker Schlei have come to fruition more and more. Under his orders, cultists devoted to the demented Arch Daemon of war fight one another to the death in single combat as an offering of sacrificial bloodshed. If both combatants die from their wounds and their combat is glorious, Tormach grants the devotees special favor." + ] + }, + { + "type": "entries", + "name": "Commemorated for Eternity", + "page": 193, + "entries": [ + "Tormach grafts combatants honored for their bloodthirsty sacrifice, together forming a four-armed, two-headed creature known as a lithobel. The creature's skin is transmuted into rough stone, and it is granted massive stone weapons capable of slaughtering a draft horse in a single swing. The hulking creature is then turned loose on the hapless population of Etharis, possessing only the drive to maim and kill any living creature unlucky enough to cross its path." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 193, + "entries": [ + "The powdered stone of a lithobel's heads can be used in place of diamond dust for the {@spell stoneskin} spell. One lithobel produces powder worth 1,000 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 193, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 193, + "entries": [ + "This foul creature is the result of a battle to the death between two followers of Tormach. It wants only blood. Poison is ineffective, and nonmagical attacks do the creature less harm." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Lithobel", + "page": 193 + } + ] + }, + { + "type": "entries", + "name": "Living Crucible", + "page": 194, + "entries": [ + { + "type": "quote", + "entries": [ + "I've got lotions, potions, dusts, draughts, tinctures, and even a balm or two. What do you need? I've tested them all myself!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Brewing Advantage", + "page": 194, + "entries": [ + "Most warriors spend their entire lives perfecting their skill with their weapons, but a few lack the focus, skill, dedication, or patience for such a path. These warriors seek any edge over their foes, no matter the cost. Trickery or magic can provide that edge. Some turn to alchemy." + ] + }, + { + "type": "entries", + "name": "Chemical Augmentation", + "page": 194, + "entries": [ + "Potions are not a strange sight on the battlefield. Adventurers rarely leave the safety of town without at least a few healing potions, and some of the more exotic ones if they can afford it. Gaining the title of \"Living Crucible\" is a different matter. These warriors use alchemy to alter their own bodies in search of greater battle prowess. While this takes a toll on them in the long run, it also allows them to ingest unusual combinations of alchemical reagents for a quick boost in combat." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 194, + "entries": [ + "When looting a drug-crazed warrior, there is the possibility of finding {@dice 1d4} chemical compounds, like the ones they use in battle. Anyone consuming one of these compounds must make a {@dc 13} Constitution save or be {@condition poisoned} for 1 minute. On a natural 1 on the save, the creature dies. After 1 day, the compounds become inert and lose all special properties." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 194, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 194, + "entries": [ + "Certain warriors take up alchemy to supplement their fighting skills with potent alchemical concoctions. They're often festooned in bandoliers of potions and vials, an array that lets them react to different situations with different potions." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 194, + "entries": [ + "Beyond mere potion users, the warriors known as \"Living Crucibles\" alter their own physiology to better absorb alchemical reagents. Much like acclimating to a poison, they repeatedly subject themselves to extreme chemical compounds until their bodies adapt to the strain." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 194, + "entries": [ + "The alchemical compounds used by Living Crucibles are toxic to anyone else. It is only through their unique physiologies that such poisons offer any benefit. These raw substances must be consumed within a day or they lose their efficacy." + ] + } + ] + }, + { + "type": "inset", + "page": 194, + "name": "GM Advice:", + "entries": [ + "Other humanoid creatures who rely on melee attacks might be turned into living crucibles, to offer a wider array of choices for enemies to put in front of characters. Make the humanoid resistant or immune to poison, and then provide them with one of more of the bonuses from Battle Draught.", + "Living crucibles might also be so besotted with volatile chemicals that interactions with extra heat, electricity, acid, or other agents could cause them to explode, with a devastating effect for anyone near them." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Drug-Crazed Marauder", + "page": 194 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Alchemical Berserker", + "page": 194 + } + ] + }, + { + "type": "entries", + "name": "Living Toxin", + "page": 195, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LivingToxin.webp" + } + }, + { + "type": "quote", + "entries": [ + "Makes me sick just thinking about it. The blasted thing swept right up into the smithy, and next thing we knew, she was on the ground, rolling and screaming." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Manufactured Menaces", + "page": 195, + "entries": [ + "A living toxin is an ooze at the pinnacle of the poisoner's art. It's poison that delivers itself to the victim. Living toxins are usually found around cities, hiding in sewers, and sliding along back alleys.", + "Each living toxin begins as a mixture of poisons and alchemical ingredients. Whether by accident or ill intent, the mixture gains a semblance of life and often turns on its creator. The ooze escapes through the nearest grating or window, seeking out places to hide and hunt." + ] + }, + { + "type": "entries", + "name": "Invasive Species", + "page": 195, + "entries": [ + "When a living creature comes along, the ooze displays its most sinister trait. It launches itself at its victim's face and tries to force its way inside their body. Once there, the toxin attacks the body from within. After the interior is liquefied, the ooze escapes from the corpse." + ] + }, + { + "type": "entries", + "name": "Ooze Nature", + "page": 195, + "entries": [ + "A living toxin doesn't require sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 195, + "entries": [ + "A living toxin breaks down into harmless goo once slain. Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can combine the goo with other reagents or herbs worth 50 gp to create two doses of {@item Keoghtom's Ointment|DMG|restorative ointment}. Doing so requires 8 hours of work and a successful {@dc 10} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 195, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 195, + "entries": [ + "Living toxins are poisonous mixtures given life. A living toxin attempts to force itself inside a host, attacking from within." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 195, + "entries": [ + "Effects that cure poisoning are highly effective against a living toxin." + ] + } + ] + }, + { + "type": "inset", + "page": 195, + "name": "GM Advice:", + "entries": [ + "It's not too difficult to imagine the existence of a sentient living toxin, capable of infecting a host but choosing when to inflict the poison damage instead of doing so automatically. Such a creature, if given the ability to communicate with a host telepathically, could blackmail a host into doing its bidding. Such creatures could serve evil masters." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Living Toxin", + "page": 195 + } + ] + }, + { + "type": "entries", + "name": "Lupilisk", + "page": 196, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lupilisk.webp" + } + }, + { + "type": "quote", + "entries": [ + "If you find a statue in the wild with its mouth open in a scream, flee. Best case, it's an artist working out their twisted ideas. Worst case, you'll be a statue soon." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Petrifying Predators", + "page": 196, + "entries": [ + "The fiendish lupilisks can be found in woodland areas or amid an infernal army. their impressive strength and agility, as well as their size, makes them perfect mounts for infernal cavalry. And their keen instincts mark them as an apex predator.", + "Lupilisks prefer to play with their food, chasing and tormenting it before turning it to stone. The lupilisk then eats the rocky remains. As with a basilisk, the lupilisk's gullet reverses the petrification, turning stone to flesh once it reaches the creature's stomach." + ] + }, + { + "type": "entries", + "name": "Family Pack", + "page": 197, + "entries": [ + "In the wild, lupilisks gather in packs. A dominant elder couple leads the pack, and other pack members are that couple's offspring. Juvenile males seek mates from other packs, while juvenile females decide whether to take visiting males as mates. A lupilisk pack is a family, its adult children leaving to form new packs." + ] + }, + { + "type": "entries", + "name": "Trained Mounts", + "page": 197, + "entries": [ + "A lupilisk is more beast than fiend. They're aggressive and cruel, but they can be controlled if trained with firm discipline." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 197, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can take four lupilisk venom fangs, or just the two fangs of one lupilisk elder, and treat them with reagents worth 250 gp per tooth for 3 days. A successful treatment requires the alchemist to succeed on a {@dc 15} Intelligence or Wisdom check. During the treatment time, somebody must also cast {@spell lesser restoration} on the fangs. After a successful treatment, someone who has proficiency with {@item jeweler's tools|PHB} can fashion the fangs, now blackened, into a necklace, creating a {@item periapt of proof against poison and Paralysis|GHMG|periapt of proof against poison}. If the wearer attunes to the periapt, the amulet also provides that wearer immunity to being {@condition petrified}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 197, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 197, + "entries": [ + "A lupilisk's bite imparts a petrifying venom to prey. This magic toxin grows more potent as the lupilisk ages." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 197, + "entries": [ + "Lupilisks live in packs with an elder couple in the lead. This couple are the parents of most other pack members." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Lupilisk", + "page": 196 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Lupilisk Whelp", + "page": 197 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Lupilisk Elder", + "page": 197 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LupiliskClaw.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Lycanthrope", + "page": 198, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lycanthrope.webp" + } + }, + { + "type": "quote", + "entries": [ + "During full moons, inhabitants of Etharis stay inside with the doors barred and windows tightly shut. Even then, they look at those indoors with them with a suspicious eye. One never knows." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Nighttime Horror", + "page": 198, + "entries": [ + "Travelers who brave the wilds of Etharis plan their routes to avoid camping in the wilds on nights of the full moon. All know of the savage werewolves and other lycanthropes that roam the wilderness in search of victims, and few are willing to venture forth for fear of a bite from one of these creatures." + ] + }, + { + "type": "entries", + "name": "Cursed Existence", + "page": 198, + "entries": [ + "Lycanthropy is not a disease, but a magical curse that spreads when one of its bearers bites a victim. Most lycanthropes live a pained existence, constantly at war with the primal instincts that drive them to kill." + ] + }, + { + "type": "entries", + "name": "Savage Control", + "page": 198, + "entries": [ + "Regions like the Valikan Clans attempt to bring the curse under control. The strong druidic traditions make strides in dealing with cursed individuals. Those in tune with nature sometimes master the beast that rages within them, finding a spiritual side that transforms the curse into a blessing. But this ability is attainable by few, and even then, only after years of training." + ] + }, + { + "type": "entries", + "name": "Variant Lycanthropes", + "page": 198, + "entries": [ + "The typical presentation of lycanthropy leaves its victims dangerous enough, but sometimes there are alternate forms, even more dangerous than a typical cursed victim." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 198, + "entries": [ + "Lycanthropes exist in a state of perpetual mental turmoil, and over time their memories fragment. As a result, many carry keepsakes of their past lives to strengthen the memories they do not want to lose. The pelt of a lycanthrope is prized by certain mages for the crafting of magical cloaks, particularly cloaks that allow a person to change their form such as the {@item cloak of the bat|DMG} or the {@item cloak of the manta ray|DMG}.", + "Weapons made from the fangs or claws of deceased lycanthropes have special properties and are known as {@item lycan weapon|GHMG|lycan weapons} {@homebrew |(see Chapter 4)}. These weapons require a successful {@dc 15} Intelligence ({@skill Arcana}) check by a proficient weaponsmith, consuming 500 gp worth of components, and requiring 10 days of work." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 198, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 198, + "entries": [ + "Lycanthropy is a common affliction in Etharis. The source is a curse that twists mind and body into that of a savage beast. Though they can change at will, the light of the full moon triggers the transformation no matter what." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 198, + "entries": [ + "In addition to the normal transmission of the curse through the bite of a lycanthrope, certain druidic sects also perform rituals to create new lycanthropes. This ritual is known as the Lunar Sacrament, used as a tool to protect druid groves from invasion." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 199, + "entries": [ + "While the nature of the transformation tends to override the senses with bestial fury, some can control themselves. By finding a balance between man and beast, they gain greater control over the curse, gaining the ability to turn into a full animal and retain their mental faculties." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Werewolf Ravager", + "page": 199 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Werebear Ascetic", + "page": 199 + } + ] + }, + { + "type": "entries", + "name": "Lyfaren", + "page": 200, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Lyfaren.webp" + } + }, + { + "type": "quote", + "entries": [ + "If the path fades out beneath your feet, be careful where you look to find it again. Following the wrong trail marker might be your last steps." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Underground Bound", + "page": 200, + "entries": [ + "Lyfaren are enormous burrowing creatures, looking like a massive rocky leach, that spend their lives surrounded by dirt, rock, and rubble. They can't see, but rather perceive the world through vibrations with their antenna, the only part of their bodies which can survive in open air. Lyfaren can sense the movement of an earthworm, as well as the feet of the bird that briefly landed to acquire that snack." + ] + }, + { + "type": "entries", + "name": "Off-Trail Tricks", + "page": 200, + "entries": [ + "Like the anglerfish and many other creatures, lyfaren lure in their preferred prey, humanoids, with the temptation of safety or curiosity. Their antenna closely resembles stacks of rock that we would call a cairn: a manmade stone marker indicating a trail or other location of interest. But as soon as you're within a few paces, they swallow you whole, leaving nothing to see." + ] + }, + { + "type": "entries", + "name": "Imprecise But Deadly", + "page": 200, + "entries": [ + "While slow and easy to avoid if you know what you're looking for, the lyfaren swallows even the strongest adventurers before they can fight back." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 200, + "entries": [ + "The \"rocks\" that form the lyfaren's antenna can be cracked open, revealing what looks like beautiful crystals, much like a geode. There is a {@chance 25|25% chance|Lyfaren|The antenna can be turned into an elemental gem.|The antenna cannot be used to create an elemental gem.} that a lyfaren has an antenna that can be turned into a {@item Elemental Gem, Yellow Diamond|DMG|yellow diamond elemental gem}. This transformation requires someone proficient in the {@skill Nature} skill to succeed on a {@dc 15} Intelligence ({@skill Nature}) check while using 50 gp of other components. The process takes 4 hours." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 200, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 200, + "entries": [ + "Only the antennae and the maw of the lyfaren can survive outside of the earth. However, the maw can easily swallow up creatures the size of a horse, pulling it into its rock-filled gullet." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 200, + "entries": [ + "When trying to figure out if a cairn is manmade or deadly, look for a leaf, feather, or small piece of ribbon between the rocks. Man-made cairns are often decorated, while a lyfaren antenna may have bones or blood near it." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 200, + "entries": [ + "A lyfaren needs the pressure of being surrounded by dirt to survive, find a way to unearth one and the fight is over." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Lyfaren", + "page": 200 + } + ] + } + ] + }, + { + "type": "section", + "name": "M", + "page": 201, + "entries": [ + { + "type": "entries", + "name": "Magebane Ooze", + "page": 201, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MagebaneOoze.webp" + } + }, + { + "type": "quote", + "entries": [ + "For every action, there's an equal and opposite reaction by an angry wizard." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Made for Spite", + "page": 201, + "entries": [ + "Magebane oozes were created by an irritable wizard to wreak havoc on rivals. Unfortunately for him, his creations got loose before he could unleash them, making him their first victim." + ] + }, + { + "type": "entries", + "name": "Devourers of Magic", + "page": 201, + "entries": [ + "Magebane oozes feed on magical energies. Although they can survive for years without feeding, they do so by going dormant. An active ooze shrivels quickly if it lacks a source of magic." + ] + }, + { + "type": "entries", + "name": "Unusually Intelligent", + "page": 201, + "entries": [ + "Because their creator intended them to attack other wizards, he experimented to provide them greater intellect than most oozes. As a result, they strategize and can set traps for their prey." + ] + }, + { + "type": "entries", + "name": "Inquisition Tool", + "page": 201, + "entries": [ + "The Arcanist Inquisition has recently learned of the existence of magebane oozes, and inquisitors are in the process of capturing the strange oozes to use against their magic-wielding foes." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 201, + "entries": [ + "Magebane oozes are a terrifying risk for even wellequipped adventurers. Even in death, some of their corrosive properties persist. Someone who makes a successful {@dc 15} Dexterity ({@skill Sleight of Hand}) check can carefully collect the remaining potent ooze into a vial. This can be turned into a {@item magebane bomb|GHMG} {@homebrew |(see Chapter 4)}. Making this item requires a proficient arcanist to spend 4 hours, use 100 gp of components, and succeed on a {@dc 15} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 201, + "entries": [ + { + "type": "entries", + "name": "{@dc 12} Intelligence ({@skill Arcana}):", + "page": 201, + "entries": [ + "Magebane oozes feed on magic and quickly reduce magical weapons and armor to regular, non-magical versions of those weapons." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 201, + "entries": [ + "Magebane oozes were created by a vengeful wizard who lost control of them before he could unleash them on his rivals." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 201, + "entries": [ + "Some arcanists speak in hushed whispers of a particular mutation that occurs after magebane oozes have managed to devour enough magic. These magebane evolutions are nearly indestructible and can not only strip away magic, but store and then direct it back at the unlucky caster who loosed it." + ] + } + ] + }, + { + "type": "inset", + "page": 201, + "name": "GM Advice:", + "entries": [ + "Magic is such a powerful force in the game that twisting it to use against characters can sometimes seem to be the only thing that can scare a character. A more powerful form of magebane ooze that collects and harnesses the destructive nature of magic used against them would be a terrifying prospect for high-level magic-wielding characters." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Magebane Ooze", + "page": 201 + } + ] + }, + { + "type": "entries", + "name": "Mageplants", + "page": 202, + "entries": [ + { + "type": "quote", + "entries": [ + "Why do common folk hate magic? Look at the experiments of those with magical power! Consider mageplants: picking a flower could be either a delight or a deadly trap!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Creations of Magic", + "page": 202, + "entries": [ + "Mageplants don't come into being by ordinary means. Each was the result of magical experimentation or intentional cultivation by arcanists, druids, or other powerful creatures." + ] + }, + { + "type": "entries", + "name": "A Deadly Surprise", + "page": 202, + "entries": [ + "Mageplants usually look like mundane plant life, making them a particularly nasty hazard for those not trained in the differences. When that rose begins spitting fire or a vine drags you into the earth, it's not likely to be a good day." + ] + }, + { + "type": "entries", + "name": "Thunderblossoms", + "page": 202, + "entries": [ + "These explosive plants look like small rose bushes that grow low to the ground. When active, they scuttle in and out of the fray, allowing their blooms to explode, sending seeds (and destruction) everywhere." + ] + }, + { + "type": "entries", + "name": "Lightning Vines", + "page": 202, + "entries": [ + "These masses of vines grow small blue blooms that hum with electricity. They lash out, grappling living creatures to deliver heart-stopping shocks." + ] + }, + { + "type": "entries", + "name": "Flash Freezes", + "page": 202, + "entries": [ + "These white-barked trees bear frosty blue leaves and snow-white blossoms. They enjoy leaching the warmth out of nearby living creatures." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 202, + "entries": [ + "The seeds from three thunderblossoms, two lightning vines, or one flash freeze can be worked into an oil that, when placed on a weapon, can allow that weapon to do damage corresponding to the nature of the plant. Making this oil requires someone proficient with the {@skill Nature} skill to succeed on a {@dc 15} Intelligence ({@skill Arcana}) check after spending 12 hours and 100 gp of components. This oil, when put on a melee weapon, deals an additional 6 ({@damage 1d12}) damage of the type based on the plant for 24 hours." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 202, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 202, + "entries": [ + "All mageplants are created rather than occurring naturally. Most often druids or wizards are responsible for planting them in areas they want to protect." + ] + }, + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 202, + "entries": [ + "Thunderblossoms are a useful early warning system for identifying intruders. Planting a border of them can make it hard for someone to walk up on their creator undetected." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 202, + "entries": [ + "Lightning vines are faster than most people suspect and can pick off incautious stragglers before anyone realizes they've fallen." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 202, + "entries": [ + "Flash freeze trees are hard to stabilize without killing the original plant and thus relatively rare among mageplants. Powerful spellcasters sometimes awaken such trees to make them an even deadlier threat." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Thunderblossom.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Thunderblossom", + "page": 202 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LightningVine.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Lightning Vine", + "page": 203 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FlashFreeze.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Flash Freeze", + "page": 203 + } + ] + }, + { + "type": "entries", + "name": "Maiden's Hair", + "page": 203, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Maiden'sHair2.webp" + } + }, + { + "type": "quote", + "entries": [ + "Beware the woods", + "Beware the night", + "Beware the hair of golden light" + ], + "from": "Excerpt from a Bürach nursery rhyme" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Forest Blight", + "page": 204, + "entries": [ + "Maiden's hair is a deadly plant found in remote forests. They resemble long flowing tufts of golden grass or moss, frequently hanging from tree limbs." + ] + }, + { + "type": "entries", + "name": "Delusional Scent", + "page": 204, + "entries": [ + "The maiden's hair releases a poisonous scent, barely noticeable by most humanoids. However, intelligent creatures affected by this poison become enamored with the plant. Poisoned victims who survive encounters with maiden's hair describe visions of an attractive individual with long flowing hair calling them forward." + ] + }, + { + "type": "entries", + "name": "Hag's Favorite", + "page": 204, + "entries": [ + "Hags often cultivate these plants to protect their dismal lairs, leaving skeletons of past victims beneath the deadly plants to warn potential intruders of the danger." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 204, + "entries": [ + "Individuals proficient with {@item weaver's tools|PHB} can use the fibrous remains of one maiden's hair to craft exceptionally resilient nets. An individual spending 8 hours and succeeding on a {@dc 10} Dexterity ({@skill Sleight of Hand}) check can craft a {@item net of maiden's hair|GHMG} {@homebrew |(see Chapter 4)}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 204, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 204, + "entries": [ + "The subtle scent released by maiden's hair is poisonous and can induce delirium in its victims." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 204, + "entries": [ + "These plants are resistant to bludgeoning, piercing, and psychic damage." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 204, + "entries": [ + "A powerful wind can disperse the maiden's hair's poisonous scent for a short time." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Maiden's Hair, Lesser", + "page": 204 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Maiden'sHair1.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Maiden's Hair, Greater", + "page": 205 + } + ] + }, + { + "type": "entries", + "name": "Malcinder", + "page": 206, + "entries": [ + { + "type": "quote", + "entries": [ + "A shadowy form moves silently toward its prey, stalking with precision. Sudden flames erupt as the malcinder roars and leaps into the air to crush its target to the ground." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Infernal Hunters", + "page": 206, + "entries": [ + "Malcinders sometimes escaped the Netherworld, forming small hunting packs found in every region. They suppress their infernal nature when hunting and resting for stealth, dusky skin concealing them in the {@quickref Vision and Light|PHB|2||darkness}." + ] + }, + { + "type": "entries", + "name": "Born in Flames", + "page": 206, + "entries": [ + "When a malcinder attacks, its body hardens like cooling lava, and flames glow through its skull. It harnesses this infernal fire within its whiplike tail to hurl flame." + ] + }, + { + "type": "entries", + "name": "Burning Leader", + "page": 206, + "entries": [ + "The strongest of malcinders leads a pack. This alpha is the largest in the group and the best hunter. A malcinder alpha draws attention so the pack can attack from all sides." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 206, + "entries": [ + "When a malcinder dies, the flames within its body go out, and the corpse hardens like volcanic rock. The claws and fangs from one malcinder corpse make a powder that someone who has proficiency with {@item alchemist's supplies|PHB} can make into a {@item potion of speed|PHB}. Doing so requires other reagents worth 1,000 gp, 8 hours of work, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 206, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 206, + "entries": [ + "Malcinders are fiends immune to fire." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 206, + "entries": [ + "A malcinder alpha coordinates its pack efficiently. Slaying this leader can make the pack much less dangerous.", + "Malcinders are prone to following stronger fiends. Therefore, a creature with fiendish ancestry can tame a malcinder." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Malcinder.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Malcinder", + "page": 206 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MalcinderAlpha.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Malcinder Alpha", + "page": 207 + } + ] + }, + { + "type": "entries", + "name": "Malefic Broker", + "page": 208, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MaleficBroker.webp" + } + }, + { + "type": "quote", + "entries": [ + "The sound of coins clanking together is music to the ears of some. In the hands of a malefic broker, it's a death knell." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Disciples of Gorodyn", + "page": 208, + "entries": [ + "A rare fiend, the malefic broker is an example of a diabolic middleman. Taking the form of a humanoid, the malefic broker hones its skills in negotiation and acquisition rather than its fiendish might. Greed motivates a malefic broker, who scrambles to acquire more souls for Gorodyn through deception and persuasion." + ] + }, + { + "type": "entries", + "name": "Soul Shards", + "page": 208, + "entries": [ + "Despite a disdain for mortal wealth, a malefic broker carries gems, which the fiend uses to siphon pieces of souls fleeing the dying. When cornered, a malefic broker consumes these soul shards to gain eldritch might it can use to defend itself." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 208, + "entries": [ + "Soul shards taken from the malefic broker fetch 250 gp each, or more, from rich collectors and arcanists. If crushed, added to water, and imbibed, each soul shard acts as a {@item potion of superior healing|DMG}. A malefic broker carries jewels worth at least 500 gp to turn into more soul shards." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 208, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 208, + "entries": [ + "Malefic brokers collect souls, either through fiendish contracts or being near those who die. The soul shards they carry can power their fiendish abilities." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Malefic Broker", + "page": 208 + } + ] + }, + { + "type": "entries", + "name": "Malikirian Imp", + "page": 209, + "entries": [ + { + "type": "quote", + "entries": [ + "I can give you anything, mortal. Riches? Accolades? To be important, for once? Whisper your secrets to me. I will tell you the secrets of your rivals. They all dance with me." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Prideful Purpose", + "page": 209, + "entries": [ + "A minor daemon of Malikir, Arch Daemon of Pride, the Malikirian imp was created to tempt mortals into acting on their base desires and soothe their guilty consciouses with rapturous feelings of entitlement and certainty. It is said the Angel of Empyreus keeps one chained to elicit confessions and goad mortals into the very acts of sin the Angel of Empyreus seeks to punish." + ] + }, + { + "type": "entries", + "name": "A Decrepit Devil", + "page": 209, + "entries": [ + "The imp is a wretched, bruised, shriveled creature that would almost inspire pity, were it not unmistakably fiendish. Its diminutive head resembles the skull of a bighorn sheep, and its sinuous body is covered in cracked and haggard scales." + ] + }, + { + "type": "entries", + "name": "Infernal Intelligence", + "page": 209, + "entries": [ + "Before the Godswar, these imps would be exchanged as gifts and familiars by agents of Malikir to influential mages or court advisors to inspire selfishness, war, and hunger for power. They are s pies experts at gaining secrets and revealing them for maximum damage." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 209, + "entries": [ + "If caught alone with a hostile foe, the imp pleads for its life and pledges to serve its new master. It gives its name, which a caster can use when casting {@spell find familiar} to summon and bind the imp as their familiar.", + "An imp's scales and bones can be used to create a {@item Imp Potion of Fire Resistance|GHMG|potion of fire resistance} with a {@dc 15} Intelligence ({@skill Arcana}) ability check from a character proficient in {@item alchemist's supplies|PHB}. This takes 2 hours and 10 gp of materials. However, there's a {@chance 90|10% chance|Imp|The potion acts normally|The potion imparts fulnerability to all damage except fire.} that the person taking the potion will be vulnerable to all other damage.", + "Eating the Malikirian imp's heart grants the ability to cast {@spell suggestion} once without using a spell slot. The DC to resist this spell is 10." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 209, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 209, + "entries": [ + "Beware the multitudinous throngs of Malikir's progeny, for they can corrupt even the most pure-hearted and spur them to acts of sin and moral decay." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 209, + "entries": [ + "Many a foolish warlock thought they had the upper hand when they received such a pathetic creature as their familiar, but they underestimated the imp at their peril." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 209, + "entries": [ + "Despite archmages' divinations, no one quite knows how the Angel of Empyreus came to hold the chains of a Malikirian imp. This cannot be good news." + ] + } + ] + }, + { + "type": "inset", + "page": 209, + "name": "GM Advice:", + "entries": [ + "Play the Malikirian imp as the master manipulator it is. Its main weapon is its enemy's greed, so dig deep into whatever might tempt a character, and keep digging until you find a weakness. Often even if a character isn't greedy, the player is." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Malikirian Imp", + "page": 209 + } + ] + }, + { + "type": "entries", + "name": "Marra", + "page": 210, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Marra.webp" + } + }, + { + "type": "quote", + "entries": [ + "Marras are literally the stuff of nightmares." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Nightmare Spirits", + "page": 210, + "entries": [ + "These nocturnal visitors sit on a sleeping victim's chest, drawing out personal fears and driving poor souls to panic before suffocating them. Those who have survived a marra attack testified that when the creature came to visit, the victim felt a heavy weight on their chest before losing the ability to move.", + "Survivor accounts also report the marra can shapechange, often becoming moths. In this form, a marra can enter rooms through keyholes or other tiny openings." + ] + }, + { + "type": "entries", + "name": "Night Riders", + "page": 210, + "entries": [ + "Marra steal horses and other mounts, riding off into the twilight in search of victims. The animals are left exhausted and covered in sweat by dawn." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 210, + "entries": [ + "A nightmare pine grows in the marra's wake. A proficient {@item woodcarver's tools|PHB} can fashion a {@item nightmare staff|GHMG} {@homebrew |(see Chapter 4)} from this stunted tree. Doing so takes 5 days of work, materials worth 100 gp, and someone to cast {@spell phantasmal force} on the staff each day.", + "Near where a marra is slain, there is a {@chance 50|50% chance|Marra|An adder stone is nearby.|There is no item nearby.} of finding an {@item adder stone|GHMG} {@homebrew |(see Chapter 4)}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 210, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 210, + "entries": [ + "A marra is a fiend with power over dreams and sleep. It can't be frightened, and it can polymorph into a moth." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 210, + "entries": [ + "A {@condition prone} or sleeping target is vulnerable to a marra's crushing psychic weight." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Marra", + "page": 210 + } + ] + }, + { + "type": "entries", + "name": "Maskenmagier", + "page": 211, + "entries": [ + { + "type": "quote", + "entries": [ + "A mask can hide who you are. Careful lest you forget who you are." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Feline Fiend", + "page": 211, + "entries": [ + "The maskenmagier can alter its appearance to take any humanoid form, but it is a cat-headed fiend with a humanoid body. Driven by a desire to grow more powerful, the maskenmagier makes masks and consumes souls." + ] + }, + { + "type": "entries", + "name": "Magical Masks", + "page": 211, + "entries": [ + "Carved from wood and painted with natural pigments on a neutral base of glue and crushed seashell, the masks a maskenmagier offers portray a beast. Each mask allows the wearer to transform into that animal.", + "A maskenmagier is a clever spellcaster artful at negotiation and hungry for power. It offers people the opportunity to escape life's troubles through mask magic. A deal consists of a proposal that covers the terms each party expects. Accepting the mask seals the agreement and makes the contract binding." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 211, + "entries": [ + "Those who defeat a maskenmagier discover a {@item mask of the maestro|GHMG} {@homebrew |(see chapter 4)}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 211, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 211, + "entries": [ + "The maskenmagier is immune to being {@condition poisoned} or {@condition charmed}." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 211, + "entries": [ + "The masks that the maskenmagier offers are cursed." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 211, + "entries": [ + "A maskenmagier can devour a humanoid's soul, allowing the fiend to take on an uncanny copy of the person's form." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Maskenmagier", + "page": 211 + } + ] + }, + { + "type": "entries", + "name": "Mausgeist", + "page": 212, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mausgeist1.webp" + } + }, + { + "type": "quote", + "entries": [ + "In the case of the mausgeist, the pursuit of power corrupts in ways only a fiend knows." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fiendish Rodent", + "page": 212, + "entries": [ + "A mausgeist appears when a powerful spellcaster makes an infernal pact for immortality. Magic imbues each of a mausgeist's long whiskers, making the creature a deadly opponent.", + "A mausgeist hungers for humanoid flesh, wandering cemeteries at night to dig up hearts and livers to feast upon. Breaking the curse of a mausgeist's existence requires it to refrain from killing or devouring humanoid flesh for a thousand days." + ] + }, + { + "type": "entries", + "name": "Shifty Appearance", + "page": 212, + "entries": [ + "A mausgeist can change its appearance through magical means. The creature retains some rodent characteristics even in humanoid form." + ] + }, + { + "type": "entries", + "name": "Jungeist", + "page": 212, + "entries": [ + "A jungeist is a mausgeist before any pact gives it more power. This fiend is still a formidable foe, but it's easier to dispatch than a mausgeist." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 212, + "entries": [ + "A mausgeist is a creature born of a hunger for undying power. Its remains can be harvested for their magical properties. Within the liver of a mausgeist is a {@item pearl of power}.", + "Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item weaver's tools|PHB} can incorporate the hide of a mausgeist into a {@item cloak of the mausgeist|GHMG} {@homebrew |(see chapter 4)}. Doing so requires 10 days of work, extra materials worth 2,000 gp, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 212, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 212, + "entries": [ + "A mausgeist is a fiend immune to poison and resistant to weapons that aren't silvered." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 212, + "entries": [ + "A mausgeist can take humanoid form, but it still resembles a rodent in such a disguise. Even in that form, each of the fiend's whiskers can create a magical effect." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Jungeist", + "page": 213 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mausgeist", + "page": 213 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mausgeist2.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Memori Lich", + "page": 214, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MemoriLich1.webp" + } + }, + { + "type": "quote", + "entries": [ + "Some find honor in a warrior's death, but others seek an everlasting place among those who fight on in undeath." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Beyond Death", + "page": 214, + "entries": [ + "A warrior who seeks lichdom does so in pursuit of glory in battle beyond death. These skilled fighters enter a bargain with an evil entity to evade the afterlife. Unlike wizards who seek arcane knowledge in their immortality, a warrior desires unmatched strength and prowess in battle. The arcane transformation causes a memori lich's physical form to decay but, in exchange, the undead form has supernatural strength and can call up fire to divide the battlefield. As with spellcasting liches that have individualized magical talents, each memori lich is unique." + ] + }, + { + "type": "entries", + "name": "Memento Skull", + "page": 214, + "entries": [ + "To transcend death, a warrior drinks a toxic concoction mixed with the blood of a powerful creature poured into the skull of a defeated enemy. Drinking the fluid causes immediate death and transformation into a memori lich, whose soul is pulled into the skull.", + "The memento skull must be fed to sustain its magic. When a memori lich slays an opponent, the opponents fleeting spiritual energy feeds the memento skull through the memori lich. Most memori liches prefer stronger foes who have skills the lich can learn by consuming the stored energy." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 214, + "entries": [ + "A memori lich's skull can be a primary component for a {@item mace of disruption|DMG}. Someone who has proficiency with {@item smith's tools|PHB} can incorporate the skull into the mace, which takes 10 days and other materials worth 2,000 gp to make. The mace must also have {@spell dispel evil and good} cast on it at least three times during its making." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 214, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 214, + "entries": [ + "A memori lich is a warrior who became immortal through eldritch means." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 214, + "entries": [ + "A memori lich has supernatural strength and prowess, along with resistances common to the undead. It takes magic weapons to effectively hurt one, and its form can't be changed." + ] + }, + { + "type": "entries", + "name": "{@dc 25} Intelligence ({@skill Arcana}):", + "page": 214, + "entries": [ + "The magic that sustains a memori lich lies within a relic called a memento skull. To permanently kill the lich, one must destroy the skull." + ] + } + ] + }, + { + "type": "insetReadaloud", + "page": 214, + "name": "A Memori Lich's Lair", + "entries": [ + "A memori lich might haunt an ancient battlefield or a fortress from which it can lead undead soldiers.", + { + "type": "statblock", + "tag": "legroup", + "source": "GHMG", + "name": "Memori Lich", + "page": 214 + } + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Memori Lich\u00A0", + "source": "GHMG", + "_copy": { + "name": "Memori Lich", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MemoriLich2.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Meyana", + "page": 217, + "entries": [ + { + "type": "quote", + "entries": [ + "Some people eat only plants. A few plants are happy to return the favor." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hunting Plants", + "page": 217, + "entries": [ + "Meyanas are bipedal plant creatures that walk on leglike roots, and they can use tools they hold in appendages resembling arms. These appendages end in pincers that can hold and utilize tools.", + "A meyana can be up to 7 feet tall. Its torso is most of that, with a long, grasping frond that resembles a clam shell. This torso frond is big enough to \"swallow\" an adult human. Inside these fronds, meyanas digest flesh into a nutrient goo the creature can absorb. A meyana uses leftover bones as tools, weapons, or decorations.", + "Several stalks grow out of a meyana's body, and the meyana uses these to sense the environment. (A meyana has no head.) Holes in these stalks allow the meyana to communicate with vocalizations. Most meyanas speak {@language Sylvan|PHB}.", + "Meyanas reproduce by shedding one mature \"hand.\" This pod then grows into a new meyana. An infant starts at about a foot long, but after feasting on meat, the baby can grow to full size in 6 months." + ] + }, + { + "type": "entries", + "name": "Humid Habitat", + "page": 217, + "entries": [ + "Meyanas live in forests or other tropical, subtropical, or temperate climates. They camouflage themselves in thick vegetation, making their hunting easier. Meyanas live in sheltered thickets or wet underground areas. They prefer enclosed spaces to open ones.", + "Despite their preferences, meyanas can survive in any area that supports plant growth. They can be a threat to any area in which they can gain a foothold. Only inadequate prey can slow their proliferation.", + "Meyanas congregate in small tribes. Those tribes work together in a larger system that cooperates, shares food, and defends each other." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 217, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the leaves of one adult meyana to brew a {@item potion of greater healing|DMG}. Doing so takes 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 217, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 217, + "entries": [ + "The woody, plantlike structure of a meyana makes the creature resistant to piercing damage. Anyone trapped in the plant's central body risks being quickly digested." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 217, + "entries": [ + "Meyanas can sense the footfalls of those moving on the ground." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Meyana", + "page": 217 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Young Meyana", + "page": 217 + } + ] + }, + { + "type": "entries", + "name": "Mjorks", + "page": 218, + "entries": [ + { + "type": "quote", + "entries": [ + "Is it just me, or does the darkness seem thicker? And did it just get really warm in here?" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Sootling Spawned", + "page": 218, + "entries": [ + "Where the powers of fire and earth meet, sparks of elemental energy can ignite a faint light of sentience between the two elements. These sootlings are amorphous creatures, folding and stretching into various beastlike shapes. If allowed to thrive between the elements of fire and earth, the sootling eventually grows into a mjork unless magic keeps its development halted." + ] + }, + { + "type": "entries", + "name": "Volcanic Elementals", + "page": 218, + "entries": [ + "A mjork is a creature as filled with chaos as the fires that fueled it, and as solid as the rock that gave it shape. The elemental looks like a humanoid of volcanic rock, moving with a jagged, stilted gait. Small cracks accent its surface, revealing a pulsating flame within. Heat emanates from the mjork's body, burning those who come too close and leaving singed, sooty tracks where it moves.", + "As they grow larger, mjorks specialize. Some focus on their solid, rocky shape and charging through foes. Others emphasize fire, allowing their internal flames to sheathe the body. Still others embrace smoke and ash. Some of these ashers grow from sootlings who barely survived their emergence and became attached to their sooty origins." + ] + }, + { + "type": "entries", + "name": "A World of Ash", + "page": 218, + "entries": [ + "Mjorks have a narrow worldview, having been raised in the grind and heat of volcanic stone. To them, the environment they spawned from is the only place of safety they have known, and they wish to spread it across the world. To bring about this ideal, mjorks wander sparsely inhabited areas where they spread fires and watch the world around them burn. These expeditions of destruction last until the mjork returns to the volcanic area that gave it life." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "page": 218, + "entries": [ + "A mjork doesn't require food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 218, + "entries": [ + "Within every mjork is a heart of ash hardened into smoky crystal. This crystal might already be broken in the remains of a slain mjork, making it useless. An intact crystal can be broken or hurled at a point up to 60 feet away as an action. When it breaks, which it does upon landing if hurled, the crystal releases a 20-foot-radius sphere of sooty smoke, centered on a point in the breaker's space or on the point where the crystal landed. The smoke spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}. It lasts for 1 minute, but a moderate wind (at least 10 miles per hour) disperses it in 4 rounds. A strong wind (20 or more miles per hour) disperses the smoke in 1 round. These crystals sell for 15gp or more each.", + "The smaller crystals from sootlings or broken mjork crystals are like smoky quartz. These gems can be worth from 1 sp to 1 gp each, or more to collectors who believe they are mjork crystals. Someone who polishes them using {@item jeweler's tools|PHB} can increase their value as semiprecious stones." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 218, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 218, + "entries": [ + "Mjorks are made from earth and fire clashing together. These elementals often dwell near volcanoes." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 218, + "entries": [ + "Mjorks are vulnerable to thunder damage, which cracks their rocky skin. They can also sense through smoke as if the haze provided them {@sense blindsight}." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mjorks.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mjork", + "page": 218 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mjork Charger", + "page": 219 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mjork Burner", + "page": 220 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mjork Asher", + "page": 220 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mjork Sootling Swarm", + "page": 218 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MjorkSootlingSwarm.webp" + } + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Mjork Sootling\u00A0", + "source": "GHMG", + "_copy": { + "name": "Mjork Sootling", + "source": "GHMG", + "_preserve": { + "page": true, + "familiar": true + } + } + } + }, + { + "type": "insetReadaloud", + "page": 221, + "name": "Variant: Sootling Familiar", + "entries": [ + "Sootlings that have become familiars have the following trait.", + { + "type": "entries", + "name": "Familiar", + "page": 221, + "entries": [ + "A sootling can partner with another creature as a familiar, forming a telepathic bond with this willing partner. While the two are bonded, the partner can sense what the sootling senses while they are within 1 mile of each other. If the partner harms the sootling, the sootling ends the telepathic bond and ceases being a familiar." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Morbus Kobolds", + "page": 222, + "entries": [ + { + "type": "quote", + "entries": [ + "If a group of lions is called a pride, a group of morbus kobolds is called an infection." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Health Hazards", + "page": 222, + "entries": [ + "Across Etharis, and particularly in the city-state of Liesech, kobolds are associated with vermin and plague. Sewer-dwelling kobolds, known as morbus kobolds by the few scholars who study such beings, seem immune to the diseases they carry. Worse, these kobolds move from region to region spreading outbreaks. If a gathering of morbus kobolds is found in a sewer system, where they prefer to take up residence, local officials are quick to put a bounty on the creatures before they bring about a health crisis." + ] + }, + { + "type": "entries", + "name": "Fervent Filth Followers", + "page": 222, + "entries": [ + "Morbus kobolds worship the Filth Grazer, a creature they claim blessed morbus kobolds with resilience against plague and other ailments on the condition that they helped spread the diseases they carry. Morbus kobolds believe that commitment to spread plagues did not end with their ancestors, but that the blessing must be renewed. This dogma allowed morbus kobolds to flourish at the expense of other people.", + "Guided by their beliefs, morbus kobolds live in nomadic clans. These clans stop in a settlement long enough to infect locals with diseases from other regions, contract local diseases, then move on. Morbus kobolds consider it a point of pride when their efforts produce a pandemic, particularly if the disease is as severe as {@disease the Weeping Pox|GH}.", + "Morbus kobolds obsess about losing the Filth Grazer's blessing. If a morbus kobold expresses doubts about spreading disease or the existence of the Filth Grazer, they face banishment or worse. Most loyally spend their days wallowing in filth, training giant rats, and carrying out plots to spread infection." + ] + }, + { + "type": "entries", + "name": "Kobold Kin", + "page": 222, + "entries": [ + "Built like other kobolds, morbus kobolds stand out with their jaundice and webbed feet. Some morbus kobolds have functioning gills, a trait these kobolds believe signifies the Filth Grazer's favor. One can often smell a morbus kobold before seeing it, owing to their sewer homes and filthy habits.", + "Morbus kobolds who survive long enough become elders. These elders show cosmetic signs of diseases they've carried over their lifetime, such as bloodshot eyes, discolored skin, and raspy voices punctuated with coughing fits. Disease growths protrude from an elder's body, each a mark of worthiness in morbus kobold beliefs." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 222, + "entries": [ + "Someone who has proficiency with {@skill Medicine} can attempt a {@dc 13} Wisdom ({@skill Medicine}) check to extract the largest tumor from a morbus kobold elder. If this check succeeds, someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can wrap the tumor with herbs and reagents worth 200 gp. The wrapped tumor must be left in open air so it receives daily sunlight for 7 days. Someone must cast {@spell lesser restoration} on the tumor during this time. At the end of the process, the tumor can be polished and set in a necklace, making a {@item periapt of health}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 222, + "entries": [ + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Nature}):", + "page": 222, + "entries": [ + "Morbus kobolds are a known for spreading disease. Despite their role in propagating contagions, they are immune to the effects of all known diseases." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 222, + "entries": [ + "The first documented record of an encounter with a morbus kobold was in the city of Liesech during the early days of {@disease the Weeping Pox|GH}. Shortly after this encounter, {@disease the Weeping Pox|GH} began spreading in nearby regions." + ] + }, + { + "type": "entries", + "name": "{@dc 16} Wisdom ({@skill Medicine}):", + "page": 222, + "entries": [ + "The largest tumors in morbus kobold elders can be treated then dried in sunlight to create a ward against diseases." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Morbus Kobold", + "page": 222 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MorbusKobolds.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Morbus Kobold Elder", + "page": 223 + } + ] + }, + { + "type": "entries", + "name": "Mothfolk", + "page": 224, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mothfolk.webp" + } + }, + { + "type": "quote", + "entries": [ + "Many things haunt the night. But what I witnessed after the bridge collapsed...that was horrid. I can still see its red eyes and hear the beating of wings." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Flying Terror", + "page": 224, + "entries": [ + "Those carrying bright torches or lanterns at night risk catching the attention of the mothfolk. These winged 7-foot-tall humanoids with large moth wings fly across the night sky searching for bright lights." + ] + }, + { + "type": "entries", + "name": "Disaster Seekers", + "page": 224, + "entries": [ + "Mothfolk are often found around disasters, relishing the mayhem." + ] + }, + { + "type": "entries", + "name": "Red Glow", + "page": 224, + "entries": [ + "The mothfolk have giant red glowing eyes. Creatures that stare too long into them are terrified at what those eyes reveal." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 224, + "entries": [ + "The mothfolk's eyes glow with arcane potential. Someone collecting 10 mothfolk eyes can craft a {@item mace of terror|DMG}. This requires a proficient weaponsmith to succeed on a {@dc 15} Intelligence ({@skill Arcana}) check after 5 days of work and using 500 gp of components." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 224, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 224, + "entries": [ + "The mothfolk are fast fliers, making it impossible to land {@action opportunity attack|PHB|opportunity attacks} on them at times." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 224, + "entries": [ + "The mothfolk are drawn to disasters." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 224, + "entries": [ + "The mothfolk's eyes can cause paranoia in those who look too deeply into them." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mothfolk", + "page": 224 + } + ] + }, + { + "type": "entries", + "name": "Mouruge", + "page": 225, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Mouruge.webp" + } + }, + { + "type": "quote", + "entries": [ + "A twisted manifestation claws its way out of the mire, looking for warm flesh to feast on, driven by an insatiable hunger." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Black Mire Born", + "page": 225, + "entries": [ + "When an evil humanoid falls in the Black Mire, vines find the body. They wrap the corpse, strip away flesh, and create two belts of bones that cross the chest. After transformation, the sapient and emotionless mouruge contends with eternal hunger for flesh. It roams and consumes all corpses, while the bones around its body rattle a warning." + ] + }, + { + "type": "entries", + "name": "Kindled Hatred", + "page": 225, + "entries": [ + "Some mouruges were so powerful in life that their personality carries into undeath. This phenomenon is so rare that no one attempts to become a mouruge. Such a kindled mouruge hunts down and devours those it hated in life. This hatred manifests in mastery of soul fire." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 225, + "entries": [ + "The mouruge doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 225, + "entries": [ + "The bones of one mouruge can be ground into a powder. When combined with raw meat, mud, and other reagents worth 100 gp, the mixture creates a magical substance known as {@item gristaline|GHMG} {@homebrew |(see chapter 4)}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 225, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 225, + "entries": [ + "A mouruge is driven by the need to eat flesh, favoring that of their enemies during their living years." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 225, + "entries": [ + "Kindled mouruges can control fire, and they are vulnerable to holy water. Such a mouruge has more self-awareness and can be reasoned with." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mouruge", + "page": 225 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/KindledMouruge.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Kindled Mouruge", + "page": 226 + } + ] + }, + { + "type": "entries", + "name": "Mud Zombie", + "page": 227, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MudZombie.webp" + } + }, + { + "type": "quote", + "entries": [ + "Never go into a fight with a mud zombie alone. It's full of surprises you won't enjoy." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fused Gore", + "page": 227, + "entries": [ + "Any muddy or swampy area could hide a grotesque surprise. Mud zombies form from piles of gore. At rest, they look like mounds of remains, but when roused, each becomes a writhing mass of muckcovered limbs. These limbs can split from the mass and continue fighting." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 227, + "entries": [ + "A mud zombie doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 227, + "entries": [ + "Mud zombies often contain or still wear equipment and jewelry left on the zombie's constituent parts." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 227, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 227, + "entries": [ + "Mud zombies look like large piles of gore." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 227, + "entries": [ + "Stories tell of these writhing masses breaking into smaller monsters when attacked." + ] + } + ] + }, + { + "type": "inset", + "page": 227, + "name": "GM Advice:", + "entries": [ + "For some added fun and challenge, add a ranged attack for the mud zombie, where it throws grasping hands at enemies. These hands attack at {@hit 5}, doing 6 ({@damage 1d6 + 3}) damage on a successful attack. A hand continues to claw at the targeted creature for that damage each round until the target escapes the claw (escape {@dc 13})." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mud Zombie", + "page": 227 + } + ] + }, + { + "type": "entries", + "name": "Mukad", + "page": 228, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadLarva.webp" + } + }, + { + "type": "quote", + "entries": [ + "The Aether Kindred slumber, but mukads writhe and work, preparing for their masters' return. We must eradicate every infestation before it's too late." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Aether Kindred Agents", + "page": 228, + "entries": [ + "Mukads are big, sapient insectile creatures that scrabble feverishly in the darkness beneath towns and cities. They serve the Aether Kindred and prepare for the return of their extraplanar masters. A gathering of mukads is known as an infestation." + ] + }, + { + "type": "entries", + "name": "Communal Mind", + "page": 228, + "entries": [ + "Many sages believe the mental powers of mukads come from a connection to Pharazorthok. Some have suggested individual mukads are physical manifestations of a fragment of an Aether Kindred's mind." + ] + }, + { + "type": "entries", + "name": "Grotesque Forms", + "page": 228, + "entries": [ + "Mukads are bizarre humanoid-sized centipedes with tough greenish-black carapaces. A mukad walks on hundreds of thin legs, providing rapid movement across walls and ceilings. Also, each mukad has two clawed hands and a pair of venom-filled mandibles.", + "Mukads come in sizes and shapes based on their place in the infestation hierarchy and their stage of growth. Larvae, each about the size of a house cat, are voracious. They form swarms to devour whatever they can and grow quickly. Most larvae grow into workers, about as large as a human child. These workers can specialize in colony defense, growing a little larger and becoming droners or warriors.", + "All these mukads issue from progenitors. Mukad progenitors are central to a mukad infestation. These massive leaders direct the infestation's activities and implant prey with a reproductive substance from which larvae emerge to expand the infestation." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 228, + "entries": [ + "Someone who has proficiency in the {@skill Arcana} or {@skill Medicine} skill can extract the venom sacs from an adult mukad with a successful {@dc 13} Intelligence ({@skill Arcana}) or Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item alchemist's supplies|PHB} or a {@item poisoner's kit|PHB} must refine and preserve the toxin with reagents worth 5 gp. Success in this process yields one dose of {@item mukad venom|GHMG}, or two doses from a progenitor mukad.", + { + "type": "statblock", + "tag": "item", + "source": "GHMG", + "name": "Mukad Venom", + "page": 228 + } + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 228, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 228, + "entries": [ + "The mandibles of these sapient centipedal aberrations contain a paralytic poison." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 228, + "entries": [ + "Mukads are telepathic, and some have psychic powers to enthrall, distract, and cause pain." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 228, + "entries": [ + "Progenitor mukads can inject already {@condition paralyzed} creatures with a strange \"poison\" that causes a creature to be {@condition paralyzed} for a day. The substance creates an ectoplasmic \"cocoon\" from which mukad larvae eventually emerge to feed on the {@condition paralyzed} victim." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mukad Larva", + "page": 228 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mukad Worker", + "page": 229 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadWarrior.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mukad Droner", + "page": 229 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadLarvaSwarm.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mukad Larva Swarm", + "page": 230 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mukad Warrior", + "page": 230 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MukadProgenitor.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mukad Progenitor", + "page": 231 + } + ] + } + ] + }, + { + "type": "section", + "name": "N", + "page": 232, + "entries": [ + { + "type": "entries", + "name": "Nacambra", + "page": 232, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Nacambra.webp" + } + }, + { + "type": "quote", + "entries": [ + "The foul odor of a nacambra should be warning of its presence, yet it manages to creep unnoticed through the shadows, preying on those who can't easily defend themselves." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Shadow Suckers", + "page": 232, + "entries": [ + "Nacambras come out at night. They \"bite\" a victim's shadow, pinning the unfortunate in place and magically sucking blood through the shadow." + ] + }, + { + "type": "entries", + "name": "Hideous Hybrid", + "page": 232, + "entries": [ + "A nacambra resembles a hornless goat, but has large ears and a long, flexible tail that can be used as a whip. It's often seen walking backwards with its head lowered between its hind legs." + ] + }, + { + "type": "entries", + "name": "Horrible Odor", + "page": 232, + "entries": [ + "A nacambra exudes a stench of decay that can overwhelm the senses of nearby creatures, causing them to become nauseated. The stench serves as a defense mechanism." + ] + }, + { + "type": "entries", + "name": "Picky Eaters", + "page": 232, + "entries": [ + "Although the nacambra usually stalks easy prey, sometimes it emerges from its lair in search of children, who it kills to harvest their hearts, which its master uses to fashion amulets." + ] + }, + { + "type": "entries", + "name": "Magical Minions", + "page": 232, + "entries": [ + "Those who possess the power to command nacambras are sorcerers called nacambraan, said to keep nacambras in jars made of clay." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 233, + "entries": [ + "The scent glands of a nacambra contain a toxin. Harvesting the glands without releasing noxious fumes requires a successful {@dc 15} Wisdom ({@skill Medicine} or {@skill Survival}) check by someone who has proficiency with a {@item poisoner's kit|PHB}. The poisonous substance can then be mixed with fortified wine and turned into a {@item potion of poison|DMG} with a successful {@dc 15} Intelligence check in one hour using the kit." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 233, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 233, + "entries": [ + "A nacambra is a nocturnal creature and has sensitivity to sunlight." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 233, + "entries": [ + "A nacambra has magic resistance." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 233, + "entries": [ + "A nacambra can attach itself to a victim's shadow and magically draw blood through it." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Nacambra", + "page": 232 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NacambraanSorcerer.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Nacambraan Sorcerer", + "page": 233 + } + ] + }, + { + "type": "entries", + "name": "Nether Spider", + "page": 234, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NetherSpider.webp" + } + }, + { + "type": "quote", + "entries": [ + "As the venom of the large black-and-red spider acts, the victim disintegrates into smoking ashes." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Nether Arachnids", + "page": 234, + "entries": [ + "A mix of black and fiery red, these large spiders glow with infernal heat. Fiends spawn nether spiders in the Netherworld to patrol and defend strongholds. They slip into Etharis to hunt for fresh prey, which they reduce to ashy sludge to drink." + ] + }, + { + "type": "entries", + "name": "Light-Absorbing Webs", + "page": 234, + "entries": [ + "The webs of a nether spider are resistant to flame, and they absorb light, making a nether spider lair extremely dark." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 234, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item cook's utensils|PHB} can prepare the venom glands of a nether spider with spices worth 10 gp to create a soup equivalent to two {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire}. Doing so requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check. Failure by 5 or more on this check causes the soup to ignite before it can be bottled." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 234, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 234, + "entries": [ + "Nether spider venom is a toxin and a magical substance that burns victims from the inside out. These spiders are resistant to fire damage." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 234, + "entries": [ + "The webs of a nether spider aren't just sticky, but they also absorb light. They're immune to fire damage but vulnerable to cold." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Nether Spider", + "page": 234 + } + ] + }, + { + "type": "entries", + "name": "Night Serpent", + "page": 235, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/NightSerpent.webp" + } + }, + { + "type": "quote", + "entries": [ + "Stories say that Malikir sends night serpents to poison heroes that they might fail to act in a critical moment. I think they just like biting everyone." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Abyssal Snakes", + "page": 235, + "entries": [ + "Night serpents are violet-scaled snakes native to the infernal realms, who's poisonous bite temporarily paralyzes its victims." + ] + }, + { + "type": "entries", + "name": "Untrustworthy Followers", + "page": 235, + "entries": [ + "Night serpents are attracted to fiends or mortals who wield great power. They frequently sneak into the lairs of those who oppose the ones they serve to kill them when they are unprepared. Eventually the night serpents grow bored of those they follow and turn on them as well." + ] + }, + { + "type": "entries", + "name": "Light's Enemy", + "page": 235, + "entries": [ + "Night serpents are creatures of darkness. They are less effective in the light and are vulnerable to radiant effects." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 235, + "entries": [ + "The night serpent's hollowed teeth are perfect for crossbow bolt heads. Someone who collects the fangs of a night serpent can create a {@item paralyzing bolt|GHMG} {@homebrew |(see Chapter 4)} with a successful {@dc 10} Intelligence ({@skill Nature}) check by someone proficient with {@item woodcarver's tools|PHB}. Crafting this item takes 1 hour and costs 20 gp per bolt." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 235, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 235, + "entries": [ + "Night serpents are a poisonous wildlife from the depths of the infernal planes. Bright lights put them at a disadvantage and radiant damage is effective against them." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 235, + "entries": [ + "Night serpents are resistant to nonmagical weapons and cannot be harmed by necrotic or poison damage." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 235, + "entries": [ + "A night serpents bite {@condition paralyzed|PHB|paralyzes} its victim for a short time." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Night Serpent", + "page": 235 + } + ] + }, + { + "type": "entries", + "name": "Nolid", + "page": 236, + "entries": [ + { + "type": "quote", + "entries": [ + "A sharp howl echoes into the night, too high to be a wolf. Moments later, a large, tan-and-white rodent with torn ears, body covered in scars, crashes through the scrub brush." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Desert Survivors", + "page": 236, + "entries": [ + "Native to Castinella, nolids are monstrous rodents that have adapted to harsh deserts. Hunting venomous prey has also rendered nolids immune to poison, which they can convert to a painkiller. They are also territorial, stalking, slaying, and devouring other rodents in their area." + ] + }, + { + "type": "entries", + "name": "Fierce Defender", + "page": 236, + "entries": [ + "Nolids vocalize when defending their territory by howling so loudly it can frighten other creatures. Building trust with a nolid takes time, but is possible. Food must be plentiful, and dominance asserted through training. Nolids are fierce defenders once bonded and are willing to die to protect their handler." + ] + }, + { + "type": "entries", + "name": "Nolid Evolution", + "page": 236, + "entries": [ + "Some nolids have adapted to urban living to become nolidirs, merging humanoid features with larger arms and walking on two legs. Nolidirs are rare enough to be used as cautionary tales to children if they don't go to bed on time. These creatures hunt verminous abominations to claim their territory." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 236, + "entries": [ + "A nolid's carcass can provide enough edible meat for one Medium humanoid for 10 days. Someone with proficiency in {@item alchemist's supplies|PHB} can use all the blood from one nolid or nolidir mixed with mountain laurel worth 20gp to brew two {@item Potion of Poison Resistance|DMG|potions of resistance (poison)}. Doing so requires a successful {@dc 14} Intelligence check using the supplies and 4 hours of work." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 236, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 236, + "entries": [ + "A nolid is immune to poison." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Wisdom ({@skill Survival}):", + "page": 236, + "entries": [ + "A nolid's high-pitched howl can cause an enemy to become frightened, and its blood can be fashioned into a potion to nullify poison." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Nolid", + "page": 236 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Nolidir", + "page": 236 + } + ] + } + ] + }, + { + "type": "section", + "name": "O", + "page": 237, + "entries": [ + { + "type": "entries", + "name": "Oblivion Stalkers", + "page": 237, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OblivionStalkers.webp" + } + }, + { + "type": "quote", + "entries": [ + "If you hear the strange, low whistling in the darkness, run! They whistle before they strike, striding out of the darkness, hungry for the souls of the living." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Beings of Shadow", + "page": 237, + "entries": [ + "The learned theorize that oblivion stalkers are related to {@creature shadow|MM|shadows}, sharing traits manifesting from the same dark corners of reality. It's a fair point; these foul undead are similarly strange, crawling from the dark to feed upon the living. Lacking the fluid nature of {@creature shadow|MM|shadows}, they are a more overt threat\u2014a legion marching forth from nothingness." + ] + }, + { + "type": "entries", + "name": "Strange Behaviors", + "page": 237, + "entries": [ + "Oblivion stalkers are creatures of strange fixations and dark rituals. These beings whistle, sing, or howl before they strike, and they attack only those who hear those sounds, though it's uncertain how the stalkers could know such a thing. Oblivion stalkers don't harm children, though they have left countless orphans. Among animals, oblivion stalkers feed only on canines such as wolves." + ] + }, + { + "type": "entries", + "name": "Always More Than One", + "page": 237, + "entries": [ + "Oblivion stalkers come at least in pairs, favoring trios and sometimes hunting in sizable packs. This habit isn't a preference, though. Oddly, if a pack of oblivion stalkers is reduced to a single member, the remaining creature often dissipates into nothingness." + ] + }, + { + "type": "entries", + "name": "Diverse Forms", + "page": 237, + "entries": [ + "Oblivion stalkers appear as a shadowy and hazy version of how they appeared in life. The larger the oblivion stalker, the more powerful. When the stalker kills a living creature, its essence manifests in the shadowy corners of the multiverse and join the ranks of these horrors. However, the process is not immediate. Small stalkers typically take the form of dogs or small humanoids. Larger stalkers can take on a multitude of forms, but share similar abilities." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 237, + "entries": [ + "An oblivion stalker doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 237, + "entries": [ + "There is a {@chance 25|25% chance|Oblivion Stalker|A gemstone is left behind.|Nothing is left behind.} that an oblivion stalker leaves behind a gemstone when it is defeated. These stones are worth between 10 and 500 gp, depending on the size of the creature. There is a {@chance 90|10% chance|Oblivion Stalker Gem|The gem has no special properties.|The gem attracts additional Oblivion Stalkers.} that one of these stones acts as a magnet to additional oblivion stalkers, which appear and attack the holder of the gem at midnight during a new moon. A {@spell remove curse} makes the gemstone safe." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 237, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 237, + "entries": [ + "An oblivion stalker is at disadvantage in daylight." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 237, + "entries": [ + "An oblivion stalker is vulnerable to radiant damage and resistant to nonmagical weapons." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 237, + "entries": [ + "If an oblivion stalker kills a mortal, it's believed that mortal joins their shadowy ranks." + ] + } + ] + }, + { + "type": "insetReadaloud", + "page": 237, + "name": "Customizing Oblivion Stalkers", + "entries": [ + "Since oblivion stalkers can drain almost any living creature's energy, they can take just about any form. Some oblivion stalkers retain the natural abilities of their original form. For instance, an oblivion stalker that was once a {@creature wolf|MM} might retain the Pack Tactics trait. Similarly, a {@creature boar|MM} could possess a version of Charge, draining its prey while adding slashing damage and the possibility of knocking their victim {@condition prone}.", + "Keep one special ability that makes sense for a creature of the stalker's former form without affecting the Challenge of the stalker. Avoid bestowing an oblivion stalker any ability that is magical, grants the stalker a ranged attack, or expands its resistances or immunities." + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Oblivion Leaper\u00A0", + "source": "GHMG", + "_copy": { + "name": "Oblivion Leaper", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Oblivion Whistler\u00A0", + "source": "GHMG", + "_copy": { + "name": "Oblivion Whistler", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Oblivion Brute\u00A0", + "source": "GHMG", + "_copy": { + "name": "Oblivion Brute", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Oblivion Juggernaut\u00A0", + "source": "GHMG", + "_copy": { + "name": "Oblivion Juggernaut", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + } + ] + }, + { + "type": "entries", + "name": "Ogre of the Vale", + "page": 240, + "entries": [ + { + "type": "quote", + "entries": [ + "So many people with missing limbs in this area! Farming accidents, they say. I'm planning to speak to the Baron about it later. But I've been instructed that I must only eat corn and grains and drink only milk for two weeks before my audience...curious." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "A Hunger for Corruption", + "page": 240, + "entries": [ + "The ogre of the vale is a newly-minted baron who gained his title through long years of gruesome warfare, where he also gained a taste for blood... literally. None know if desperation or moral rot caused him to first eat human flesh, but gorging himself on a cannibal's diet turned a mortal man into an overgrown and brutish monster. This petty tyrant now gives himself over to gluttony, hedonism, and casual violence, and he takes his harvest from his people, casually feasting on them, growing his bloated and greasy body from atop a gilded palanquin." + ] + }, + { + "type": "entries", + "name": "Remote Country", + "page": 240, + "entries": [ + "This monstrous tyrant rules with an iron fist in Grey Spine, near the Raevan border. It is a war-torn and ravaged land, full of small, isolated baronies and cantons, and beset by mountain bandits. Those who rule here do so via rough justice and fear, attracting all manner of sadistic lackies to enforce their dominion. While this region is home to many monsters, the commonfolk fear the monsters who rule over them the most." + ] + }, + { + "type": "entries", + "name": "A Keep of Horrors", + "page": 240, + "entries": [ + "The ogre's castle is a haven for all manner of scum: violent criminals, bloodthirsty soldiers, sadists, and blasphemers. His inner circle are cannibals on their way to becoming ogres themselves, and vampire diplomats are frequent guests of the ogrish baron. Cults to Sitri, Malikir, and Tormach abound in his domain. He even keeps a barn full of monstrous pigs, known as {@creature ogre swine|GHMG}, who devour the ogre's grisly leftovers. The ogre of the vale wields his authority with petty vindictiveness and wanton cruelty, abusing his power to the fullest and hiding behind the pretense of law when it suits him all while his minions keep an eye out for promising prey among the peasants." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 240, + "entries": [ + "The ogre of the vale's spleen and gall bladder are filled with fatty bile, more slippery than oil and more flammable than pitch. Someone who collects this bile and succeeds on a {@dc 10} Intelligence ({@skill Nature}) check can craft 6 torches that burn underwater or in magical {@quickref Vision and Light|PHB|2||darkness}. Crafting these items takes 4 hours and requires 10 gp of other materials.", + "When the bile is used as a component in casting a spell that requires a Dexterity saving throw, the DC increases by 1. This can be done 4 times with the bile from one ogre of the vale." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 240, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 240, + "entries": [ + "Life is cruel to the folk who live in the western hills and valleys along the Raevo and Soma border. Raids and skirmishes are common, and the lords and barons of that country cruel and hard." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 240, + "entries": [ + "The baron earned the nickname \"ogre of the vale\" due to his enormous size and his enormous capacity for casual violence. Locals are rightly terrified of his henchmen kidnapping them in the night." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 240, + "entries": [ + "They say that the socalled \"ogre of the vale\" regularly eats his commonfolk who are freshly butchered in the baron's own kitchens. Rumor is he even feeds the scraps to his overgrown hogs." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Ogre of the Vale", + "page": 240 + } + ] + }, + { + "type": "entries", + "name": "Ogre Swine", + "page": 241, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreSwine.webp" + } + }, + { + "type": "quote", + "entries": [ + "That pig smells terrible... and... is it laughing at us?" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Big Pig", + "page": 241, + "entries": [ + "An ogre swine is a normal barnyard hog that has eaten too much humanoid flesh. Such pigs swell to a grotesque size. Their teeth, already good for an omnivorous diet, grow longer and more useful for cutting flesh." + ] + }, + { + "type": "entries", + "name": "Porcine Predator", + "page": 241, + "entries": [ + "Once transformed, an ogre swine often eats its fellows, escapes its enclosure, eats the farmer, and escapes into the wild. From there, it hunts more tasty humanoid morsels. It also eats offal and refuse, or almost anything even remotely edible. When not eating, an ogre swine wallows in filth to ease its aching skin, stretched taught over its bulk. The creature soon exudes a stench that, for some reason, ogres find tolerable." + ] + }, + { + "type": "entries", + "name": "Cursed Sapience", + "page": 241, + "entries": [ + "As the ogre swine transforms, it also gains humanoid characteristics. Its piggish cleverness grows into malicious cunning. It understands more. Vocalizations can sound more humanlike, from crying to laughter. And the pig's hooves grow long and fingerlike." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 241, + "entries": [ + "Someone with proficiency with {@item leatherworker's tools|PHB} can use the hides of five ogre swine to make {@item pigskin armor|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 3 days of work and other materials worth 100 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 241, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 241, + "entries": [ + "Rumors swirl that the Baron of the Vale has a special breed of immense swine on the grounds of his keep in the Grey Peaks. They say folk there go hungry but the baron won't butcher the herd." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 241, + "entries": [ + "Few know that pigs fed a steady diet of humanoid flesh grow monstrous and take on humanoid features and mannerisms. Such an ogre swine is a filthy beast. Its stink can cause other creatures to retch. Its mouth festers with disease. And it kills people, feasts on them, and naps on their remains." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Ogre Swine", + "page": 241 + } + ] + }, + { + "type": "entries", + "name": "Ogresh", + "page": 242, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshChampion.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshSage.webp" + } + }, + { + "type": "quote", + "entries": [ + "Children love the ogresh living on the outskirts of town. She's a rare flame in this dark world: a stranger you can trust." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Big Size", + "page": 242, + "entries": [ + "An ogresh has wide features and a stout build. Apart from remarkable girth, ogresh are like humans in appearance. This similarity rarely allows them to pass as human, however, due to their sheer mass. Adolescent ogresh are about as large as the largest humans while elder ogresh can weigh as much as three or four humans combined.", + "Their appetites match their mass. Ogresh wandering and integration traditions likely stem from the need to spread their population thinner. Lots of ogresh living together might have trouble providing for themselves. In a cosmopolitan setting, an ogresh stands out less, even with a big appetite." + ] + }, + { + "type": "entries", + "name": "Itinerant Youth", + "page": 242, + "entries": [ + "Ogresh spend their adolescence traveling. This journey develops social skills and ensures ample distance between the young ogresh and its elders. When a young ogresh encounters an elder during this time, the elder can hear about current affairs, and the youth can learn more of the history of their people." + ] + }, + { + "type": "entries", + "name": "Outsized Lives", + "page": 242, + "entries": [ + "Ogresh provide entertainment and counsel to others. These beings are a rare sight, and even rarer still is seeing more than one ogresh in a settlement. Ogresh have a knack for languages and learning customs, and they like to be good neighbors.", + "Although ogresh prefer service and diplomacy, some take up arms to defend their adopted homes. Others take the counselor role to a higher level, studying to provide good advice to community leaders." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 243, + "entries": [ + "Defeated ogresh might carry currency from far-flung kingdoms, unusual herbs or spices, or letters from friends. Despite their wanderlust, ogresh rarely become adventurers, so magic items they possess are more likely to facilitate travel or comfort, such as a {@item bag of holding}, {@item helm of comprehending languages}, or {@item ring of animal influence}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 243, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 243, + "entries": [ + "Ogresh are big people known for their equally big hearts." + ] + } + ] + }, + { + "type": "inset", + "page": 243, + "name": "GM Advice:", + "entries": [ + "Though most ogresh are good-hearted creatures, little is worse than an evil one. They use their influence to corrupt whole communities. These communities tend to do the bidding of their ogresh leader, and often they are tricked into not even realizing their actions are vile. Such ogresh are as duplicitous others are kind." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Ogresh Champion", + "page": 243 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Ogresh Sage", + "page": 243 + } + ] + }, + { + "type": "entries", + "name": "Oozing Vulture", + "page": 244, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OozingVulture.webp" + } + }, + { + "type": "quote", + "entries": [ + "The squawking and flapping of wings didn't cause me to flee. The blood-dripping feathers and gnarled beak? A whole different story." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Oozing Feathers", + "page": 244, + "entries": [ + "Oozing vultures appear as avian creatures with red-tinged feathers that drip blood when they're hunting. This blood often attracts other predators, which the oozing vulture attacks when they approach expecting an easy meal." + ] + }, + { + "type": "entries", + "name": "Attracted to Blood", + "page": 244, + "entries": [ + "The oozing vulture can smell an open wound over great distances, and the smell of blood causes it to slip into a ravenous frenzy." + ] + }, + { + "type": "entries", + "name": "Semi-Social", + "page": 244, + "entries": [ + "While oozing vultures are frequently found in groups, their blood frenzy keeps them from working together as a flock like other avian creatures. However, they might enter symbiotic relationships with ground-dwelling creatures to maximize their hunting prospects. If caught and trained, oozing vultures can act as excellent guards or hunters." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 244, + "entries": [ + "An oozing vulture's feathers are prized by tailors and arcanists alike. A character can collect {@dice 2d10} feathers with a successful {@dc 10} Dexterity ({@skill Nature}) check. Each feather is worth 3 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 244, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 244, + "entries": [ + "Oozing vultures have a vicious bite that can knock their victims {@condition prone}." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 244, + "entries": [ + "Oozing vultures can track the smell of blood over great distances." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 244, + "entries": [ + "An oozing vulture is enraged by the smell of blood and gains advantage on attacks against wounded prey." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Oozing Vulture", + "page": 244 + } + ] + }, + { + "type": "entries", + "name": "Ordeal Tree", + "page": 245, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OrdealTree.webp" + } + }, + { + "type": "quote", + "entries": [ + "In the primeval wood rises the ordeal tree. Should you hang from this hoary pillar of begone time for seven moons, you will gain power of the ancients." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hidden Danger", + "page": 245, + "entries": [ + "Much like a {@creature treant}, an ordeal tree is capable of movement or even speech, but it rarely does so, preferring to tempt victims into believing it's a magical tree." + ] + }, + { + "type": "entries", + "name": "The Worst Are Best", + "page": 245, + "entries": [ + "An ordeal tree only grants power to those with the capacity to do great evil. Those with pure hearts are simply murdered." + ] + }, + { + "type": "entries", + "name": "Power with Cost", + "page": 245, + "entries": [ + "The ordeal tree's blessing, if granted at all, comes with a curse." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 245, + "entries": [ + "The heartwood of an ordeal tree can be turned into an incense that, when inhaled, acts as a cure for removing powerful curses. Obtaining the wood requires a successful {@dc 15} Dexterity ({@skill Sleight of Hand}) check by someone proficient with {@item woodcarver's tools|PHB}. Recovering and preparing this incense takes 15 days and costs 1000 gp, also requiring a successful {@dc 20} Intelligence ({@skill Religion}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 245, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 245, + "entries": [ + "Lashing yourself to an ordeal tree for 7 days can grant a petitioner power based on their heart's desire." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 245, + "entries": [ + "The blessings of the ordeal tree often come with curses." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 245, + "entries": [ + "Ordeal trees only grant their blessings to those whose hearts are evil." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Ordeal Tree", + "page": 245 + } + ] + }, + { + "type": "entries", + "name": "Outlaw", + "page": 246, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Outlaw.webp" + } + }, + { + "type": "quote", + "entries": [ + "Stick to the roads to avoid the monsters of the wild, they tell you. The roads aren't all that safe, I reply!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Roads of Etharis", + "page": 246, + "entries": [ + "Travel in Etharis is a dangerous proposition. Those who venture beyond the safety of city walls often stick to the network of roads laid down during the Bürach Empire's heyday. These roads have their own perils, however, as evidenced by the outlaws who've made highway robbery their trade." + ] + }, + { + "type": "entries", + "name": "Flamboyant Thievery", + "page": 246, + "entries": [ + "Outlaws of the road differ from usual thieving ruffians in several ways. Traversing the roads quickly and keeping pace with carriages and wagons means that this breed of bandit relies on horses or other mounts. Riding in on horseback makes stealth less of an option, so this path attracts those with a flair for the dramatic. When a traveler hears a gunshot and a boisterous laugh, an outlaw won't be far off." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 246, + "entries": [ + "The {@item blackpowder pistol|GHPG|blackpowder pistols} outlaws favor are extremely rare and valuable. However, rough use and poor upkeep comes with a robber lifestyle, which means that the pistol requires maintenance before it can be used reliably. This maintenance costs 100 gp and must be performed by someone who has proficiency with {@item smith's tools|PHB} or {@item tinker's tools|PHB}. Without this refurbishing, the pistol breaks beyond repair the next time a shooter using it rolls a 1 on the {@dice d20} for an attack roll. This catastrophe occurs before any other trait can mitigate it unless the GM rules otherwise." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 247, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 247, + "entries": [ + "Outlaws rely on speed and a decisive first strike to demoralize their quarry. Those in this profession often love a flamboyant lifestyle and the thrill of riding into danger." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 247, + "entries": [ + "Outlaws prefer to use {@item blackpowder pistol|GHPG|blackpowder pistols} for an initial strike. The powerful attack and the loud noise strengthen the impact of the outlaw's arrival, causing many to give up without a further fight." + ] + } + ] + }, + { + "type": "inset", + "page": 247, + "name": "GM Advice:", + "entries": [ + "Hit and run tactics are a mainstay of outlaw tactics. Any outlaw worth their weight in blackpowder always has a contingency plan for when circumstances don't favor them. Using mounts means they can escape more easily, and often the paths they take while escaping are lined with traps that they can easily avoid, while pursuers must contend with them." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Outlaw", + "page": 247 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Master Outlaw", + "page": 247 + } + ] + } + ] + }, + { + "type": "section", + "name": "P", + "page": 248, + "entries": [ + { + "type": "entries", + "name": "Pactbreaker", + "page": 248, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Pactbreaker.webp" + } + }, + { + "type": "quote", + "entries": [ + "If the daemons seek to influence mortals by these blasphemous bargains, we'll see to it their pawns know the price of their dealings." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Chaotic Constructs", + "page": 248, + "entries": [ + "Pactbreakers are constructs that seek out and punish those who enter bargains with otherworldly entities. Each is crafted in a distorted image of a warrior, angel, or another representation of justice." + ] + }, + { + "type": "entries", + "name": "Celestial Weapons", + "page": 248, + "entries": [ + "Followers of Solyma, the Arch Seraph of Justice, crafted the first pactbreakers. Bereft of her guidance, members of this sect decided to take vengeance on those who treat with fiends, evil fey and Aether Kindred. They forged pactbreakers to enforce their holy laws, using celestial magic and forces drawn from elemental chaos. This magic grants each pactbreaker the ability to alter its attacks." + ] + }, + { + "type": "entries", + "name": "Tireless Trackers", + "page": 249, + "entries": [ + "Pactbreakers have an instinctive sense, instantly recognizing those who make infernal, evil fey, or aberrant bargains. Those bound by such rules set off the construct's enhanced senses. A pactbreaker uses this ability to relentlessly pursue any warlock or fiendish thrall." + ] + }, + { + "type": "entries", + "name": "Constructed Nature", + "page": 249, + "entries": [ + "A pactbreaker doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 249, + "entries": [ + "The closest creature within 30 feet of a pactbreaker when it is destroyed absorbs a portion of the construct's chaotic energy. If more than one creature is that close, each creature rolls a {@dice d20}. The creature that rolls the highest or each creature that ties for highest gains the effects of a {@item potion of heroism}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 249, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 249, + "entries": [ + "Pactbreakers are constructs that hunt down mortal allies of fiends, evil fey, and aberrations. They can sense beings bound by bargains with such entities. Pactbreakers are resilient, resistant to normal weapons that aren't adamantine, and resistant to magic." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 249, + "entries": [ + "A pactbreaker can shift its shape and weapon. This magic weapon disrupts magic gained from supernatural contracts and pacts." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 249, + "entries": [ + "A pactbreaker's weapon can adjust to exploit some of a foe's weaknesses. The construct can also fire a beam of force that grounds flying creatures." + ] + } + ] + }, + { + "type": "inset", + "page": 249, + "name": "GM Advice:", + "entries": [ + "In the world of Grim Hollow, characters are going to face powerful temptation to gain power through contracts with evil or unscrupulous powers. Not only are there typical warlock pacts, but there are some transformations granted through dealings with unholy forces. The pactbreaker is a wonderful tool for the GM to use to provide suitable consequences for those deals.", + "Introducing a pactbreaker at lower levels, before the characters are powerful enough to simply kill it, can make for a fun, recurring threat that the characters must first escape from, and then later deal with. The more toward evil the characters shift in their behaviors with the campaign, the more frequently the pactbreakers find and challenge them." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Pactbreaker", + "page": 249 + } + ] + }, + { + "type": "entries", + "name": "Panjaian", + "page": 250, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Panjaian.webp" + } + }, + { + "type": "quote", + "entries": [ + "Instilled with the power of the Primordials, panjaians are literal forces of nature." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Elemental Gifts", + "page": 250, + "entries": [ + "When the Primordials need champions and emissaries, they empower mortals with their elemental blessings, exalting them into panjaians. These panjaians bridge the gap between elemental and humanoid. Most panjaians look vaguely human with hair, eyes, and skin tones that reflect their elemental affinity.", + "When fighting on behalf of their Primordial patron, a panjaian could never be mistaken for a normal mortal. They weaponize the elements. Towers of flame, rising walls of earth, grasping tendrils of water, and lightning arcing from outstretched fingertips are the chosen weapons of an enraged panjaian.", + "Once a humanoid becomes a panjaian, their patron can't undo the process. Most panjaian's loyally serve their masters, allying with those who share the same creator. But if a threat is dire, or a quest critical, panjaians empowered by different Primordials work together to ensure success." + ] + }, + { + "type": "entries", + "name": "Primordial Servants", + "page": 250, + "entries": [ + "Each panjaian is tied to a specific Primordial. Alondons serve the Lord of the Depths, Alondo. Morakeshi are the chosen of Lady Morakesh, ruler of Flamebourne and of fire. Empowered by the Living Mountain, Citrolach, citrolachi have mastery over earth and stone. Servants of the Queen of Air and Shadow, Ilhara, ilharans wield the power of wind and storm.", + "Although they vary as humanoids do, panjaians have tendencies related to their element. Alondons prefer to remain neutral unless the outcomes are serious or impact them directly. Morakeshi are as charismatic as they are quick tempered. Citrolachi are the most stoic of the panjaians and the least likely to act out of impulse or passion. Ilharans are far more likely to act as spies and saboteurs than soldiers." + ] + }, + { + "type": "entries", + "name": "Return of the King", + "page": 250, + "entries": [ + "Within the last decade, panjaians with the ability to manipulate coldfire\u2014a swiftly spreading, freezing, blue flame that plagues Grarjord\u2014have reappeared in the world. These servants of Gormadraug frighten other Primordials. Many speculate the reemergence of these panjaians is a sign of Gormadraug's return.", + "But the origins of the panjaian gormadraugons are unknown to those outside their ranks. Their presumed patron, Gormadraug, has been dormant for some time, and the gormadraugons aren't sharing their origins. Pariahs among other panjaians, gormadraugons' motives are as enigmatic as their existence." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 250, + "entries": [ + "Someone who has proficiency in {@skill Medicine} can attempt a {@dc 13} Wisdom ({@skill Medicine}) check to remove a panjaian's heart intact. Somebody who has proficiency with {@item alchemist's supplies|PHB} can treat the heart with reagents worth 100 gp in a process that takes 3 days and a successful {@dc 13} Intelligence or Wisdom check. This process, if successful, hardens the heart into an {@item elemental gem}: {@item Elemental Gem, Blue Sapphire|DMG|blue sapphire} for ilharan, {@item Elemental Gem, Yellow Diamond|DMG|yellow diamond} for citrolachi, {@item Elemental Gem, Red Corundum|DMG|red corundum} for morakeshi, and {@item Elemental Gem, Emerald|DMG|emerald} for alondon. What this process creates when used on the heart of a panjaian gormadraugon is unknown. History records no such act. (A {@item gem of brightness|DMG} is a good possibility, however.)" + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 251, + "entries": [ + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 251, + "entries": [ + "Panjaians first appeared near the end of the Primordial's war with the gods. Some scholars believe if panjaians had been created earlier, it might have changed the conflict's outcome." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Nature}):", + "page": 251, + "entries": [ + "Every panjaian has an affinity for the element of their Primordial patron. This affinity manifests in resistances, control over the element, and the ability to wield that element as a weapon." + ] + } + ] + }, + { + "type": "inset", + "page": 251, + "name": "GM Advice:", + "entries": [ + "Since a panjaian can be created from any type of humanoid creature, the stats shown here can be used as a template for adding powers to other creatures. For example, there's nothing stopping you from creating an ogre ilharan. Creatures within the 4\u20138 CR range won't become too powerful if given some of the traits of the panjaian. Creatures lower than CR 4 would become a CR 6 monster and should just use the regular panjaian stat block. Creatures of CR 9 or higher don't gain much by adding the traits, but it could be a great mystery for the characters to unravel." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Panjaian Alondon", + "page": 251 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Panjaian Morakeshi", + "page": 251 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Panjaian Gormadraugon", + "page": 252 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Panjaian Citrolachi", + "page": 252 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PanjaianIlharan.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Panjaian Ilharan", + "page": 253 + } + ] + }, + { + "type": "entries", + "name": "Parasite Warlock", + "page": 254, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ParasiteWarlock.webp" + } + }, + { + "type": "quote", + "entries": [ + "Some lose their grasp on reality. Others revel in a strange and terrible reality they've seen." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Between Realities", + "page": 254, + "entries": [ + "Aether Kindred exist in the far reaches beyond normal space and time, but they aren't the only entities to inhabit those in-between places. Other strange entities writhe and swim in the nothingness between stars, hungering for energies they can sense just beyond the veil. Occasionally they taste freedom when a mage manages to open a thin crack, whetting the appetite of these strange beings and drawing them toward the known world." + ] + }, + { + "type": "entries", + "name": "Subtle Infiltrators", + "page": 254, + "entries": [ + "Contact with the outer cosmos is rare, but a seeker of arcane knowledge might briefly touch the mind of a creature from that far realm. If that creature takes notice, it might be intrigued by the rich domain it senses. Such an entity perceives the mortal world as a fertile spawning ground, abundant with food for its offspring. And so, it sends forth a fragment of its will in the form of a larva to worm its way into the mind and body of the one foolish enough to contact it." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 254, + "entries": [ + "A parasite warlock always has a blightworm within. In the typical blightworm warlock, the worm is immature and unable to live outside the host. Extracting a blightworm from the host requires someone who has proficiency in the {@skill Medicine} skill to succeed on a {@dc 15} Wisdom ({@skill Medicine}) check. The corpses of two such immature blightworms or one mature one can be used to create four doses of a potion that mimics the {@spell telepathic bond} spell for those who drink it at the same time while within 30 feet of each other and are willing to participate in the bond. Making this potion requires the blightworm or worms, reagents worth 250 gp, 8 hours of work, and a successful {@dc 15} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 254, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 254, + "entries": [ + "Parasite warlocks draw their power from a parasitic creature dwelling within them. The parasite, known as a blightworm, is from some other plane of existence." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 255, + "entries": [ + "Blightworms exist to consume energy, draining worlds until they are depleted husks. Their hosts gain limited ability to siphon magic from their foes. The parasite does the same to its host, eventually merging into a unified being." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 255, + "entries": [ + "The blightworm can survive the death of its host. It emerges from the corpse and attempts to infest a new body. The new host's soul departs and that of the original warlock takes its place, a horrific reward for service to otherworldly forces." + ] + } + ] + }, + { + "type": "inset", + "page": 255, + "name": "GM Advice:", + "entries": [ + "A parasitic blightworm infestation can be a devastating plot twist in a campaign. A trusted ally who falls prey to one can do irreparable harm to the characters. If this happens, give the characters subtle hints that their ally is acting differently, without stating it outright. The players will feel great if they figure it out based on your subtle clues, and they can solve the problem before it gets too far out of hand." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Blightworm Warlock", + "page": 255 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Blightworm Ascendant", + "page": 255 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Blightworm.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Blightworm", + "page": 256 + } + ] + }, + { + "type": "entries", + "name": "Pesta", + "page": 257, + "entries": [ + { + "type": "quote", + "entries": [ + "Each season, a fieldhand sees a hazy shimmer and thinks it's just the heat. They go out to work, and they never come back. It ain't the heat shimmering out there." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Heat Haze", + "page": 257, + "entries": [ + "Appearing as yellowish, humanoidshaped clouds, pestas can be hard to spot due to their incorporeal form. During hot days, a pesta and a heat shimmer appear identical.", + "Pestas are also called \"the farmer's shade.\" Most of their victims are found in or around fields. They blend in with the wheat and corn, and farmers have mistaken a pesta for a cloud of dust." + ] + }, + { + "type": "entries", + "name": "Bearers of Disease", + "page": 257, + "entries": [ + "Pestas are the risen souls of people who died of a disease while working under the hot sun. In their final moments, they cursed their life being cut short. This emotion kept their soul anchored as an angry reflection of what they were in life, bound to spread the disease that claimed them." + ] + }, + { + "type": "entries", + "name": "Diseased Corpses", + "page": 257, + "entries": [ + "The victims of a pesta appear drained of vitality and have an unhealthy yellow hue to their skin. No matter how vigorous they were in life, in death they look as if they spent months battling a horrid disease. Such bodies are wrapped in cloth to avoid touching them and burned soon after they're found. The pesta might be long gone, but the diseased corpse left behind can spawn another and continue to wreak havoc." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 257, + "entries": [ + "Legend says that if you listen carefully, succeeding on a {@dc 15} Wisdom ({@skill Perception}) check if you're within 10 feet of the pesta when it perishes, the pesta reveals a cherished secret as it dissipates. Someone might also intuit this information with a successful {@dc 15} Wisdom ({@skill Insight}) check. This knowledge could lead to something valuable." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 257, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 257, + "entries": [ + "The pesta can emit a noxious cloud that can infect victims with terrible diseases." + ] + } + ] + }, + { + "type": "insetReadaloud", + "page": 257, + "name": "Variant: Weeping Pesta", + "entries": [ + "Some pestas are the undead victims of {@disease the Weeping Pox|GH}, carrying that disease. Those diseased by such a pesta's Plague Cloud or {@condition poisoned} by its aura are infected with {@disease the Weeping Pox|GH}. A humanoid infected with this disease must repeat a {@dc 15} Constitution saving throw every 24 hours, increasing its {@condition exhaustion} level by one on a failure. This {@condition exhaustion} can't be reduced until the disease is cured by magic.", + "Until the first level of {@condition exhaustion} sets in, however, the victim has sharpened senses. When making an ability check or saving throw against anything other than the disease, they can add a {@dice d4} to ability checks or saving throws. A slight fever and overexcitement are the only signs this condition comes from {@disease the Weeping Pox|GH}." + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Pesta\u00A0", + "source": "GHMG", + "_copy": { + "name": "Pesta", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + } + ] + }, + { + "type": "entries", + "name": "Plague Doctor", + "page": 258, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PlagueDoctor.webp" + } + }, + { + "type": "quote", + "entries": [ + "Those who hold power over life and death are dangerous for exactly that reason." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Medical Calling", + "page": 258, + "entries": [ + "When {@disease the Weeping Pox|GH} spread in Liesech, the call went out for any mage or physician who might be able to develop a cure for this horrible blight. This call led to an influx of healers and wizards, many hoping to gain fame and glory by solving the riddle of this new disease. They were unprepared for the situation that awaited them." + ] + }, + { + "type": "entries", + "name": "Forged by Disaster", + "page": 258, + "entries": [ + "Liesech was in a horrible state. The disease swept from person to person unhindered by treatments that science and magic could bring to bear. In desperation, the few healers who managed to avoid succumbing to the disease developed entirely new branches of magical alchemy in hopes of stemming the tide.", + "Two groups emerged from this plague-ridden metropolis. One is the Morbus Doctore, who claimed victory over the disease with a secretive and costly cure. The other is an ununified host of would-be saviors, some twisted by the horrors they witnessed." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 258, + "entries": [ + "Plague doctors are experts at medicinal arts and possess {@item alchemist's supplies|PHB}, {@item healer's kit|PHB|healer's kits}, and {@item herbalism kit|PHB|herbalism kits}. Once they progress into the more specialized alchemy, they might also have several concoctions, including many potions that mimic spells. See the {@class Wizard|PHB|Plague Doctor wizard tradition|Plague Doctor|GHPG} {@homebrew |in chapter 5 of Grim Hollow: The Players Guide} for more information on what a plague doctor might have or how these NPCs might be customized." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 258, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 258, + "entries": [ + "In the wake of {@disease the Weeping Pox|GH}, many mages and scholars delved into the study of diseases. Those who learned the secrets of blending science and magic into alchemical concoctions are known as plague doctors." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Medicine}):", + "page": 259, + "entries": [ + "The repeated failures and deaths during the search for a cure for {@disease the Weeping Pox|GH} led to a new epidemic of unhinged magical alchemists. Some still seek to ply their trade, curing whatever sicknesses they come across. Others now see life itself as a disease in need of a cure." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 259, + "entries": [ + "Inured to disease and suffering, some former physicians turned their alchemical concoctions to combat uses. They can heal themselves and throw volatile magical grenades that can afflict foes with disease symptoms." + ] + } + ] + }, + { + "type": "inset", + "page": 259, + "name": "GM Advice:", + "entries": [ + "For maximum surprise and effectiveness in challenging the characters, plague doctors are best used when the characters trust them. Perhaps the characters are relying on a doctor to help them in a situation where diseases are ravaging an area. A plague doctor is as likely to kill a character suffering from a disease (in the name of medicine, of course) than heal them." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Plague Doctor", + "page": 259 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Master Plague Doctor", + "page": 259 + } + ] + }, + { + "type": "entries", + "name": "Poffer", + "page": 260, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Poffer.webp" + } + }, + { + "type": "quote", + "entries": [ + "You see these fellas in the wild and think, 'aw, look at them sheep with cute bushy wool!' But step closer and they'll fall upon you like a storm, and where there's storms, there's lightning." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rambunctious Ruminants", + "page": 260, + "entries": [ + "Poffers are sheeplike creatures named after the typical poffer's bushy woolen coat. Alone, a poffer is docile and can make a nice, lowmaintenance pet. But flocks of poffers are aggressive, charging other creatures that come too close." + ] + }, + { + "type": "entries", + "name": "Worthwhile Wool", + "page": 260, + "entries": [ + "Ranching poffers is worth the risk. Although a flock of poffers can be dangerous, their wool is insulating in multiple ways. It can make warm, comfortable clothing that also protects the wearer from shocks." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 260, + "entries": [ + "People prize poffer wool for its insulating properties. Someone who has proficiency with {@item weaver's tools|PHB} can use the wool of five poffers to make one {@item suit of the lamb|GHMG} {@homebrew |(see chapter 4)}. Creating the suit takes 3 days." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 260, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 260, + "entries": [ + "Multiple poffers in proximity to another creature can cause an incapacitating shock. The creatures are aggressive in flocks, and they trample fallen foes." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Poffer", + "page": 260 + } + ] + }, + { + "type": "entries", + "name": "Poppet", + "page": 261, + "entries": [ + { + "type": "quote", + "entries": [ + "Destroy our evil deeds, we pray. Disperse shadows from our minds, lest we perish for our sins." + ], + "from": "Ancient Prayer" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cursed Existence", + "page": 261, + "entries": [ + "A poppet is a doll with a spirit inside it. This spirit can be a cursed humanoid soul or a fiend. In either case, the doll can be permanently destroyed only if the curse binding the spirit to it is ended.", + "Strong negative emotions can trap a spirit, as in the case of ghosts. With a poppet, a soul remains after a tragedy or negativity allows a fiend in. The evil that binds the spirit to the doll is so strong that anyone who picks up the poppet risks being cursed.", + "As part of the curse, a poppet has a cherry-sized stone heart within its torso. When the doll is slain and the curse is removed, the seams tear or the poppet vanishes, and the heart clatters to the ground amid a bloodlike fluid. Properly treated, this gem is a potent talisman against fear (see Salvage)." + ] + }, + { + "type": "entries", + "name": "Talking Doll", + "page": 261, + "entries": [ + "A poppet can talk, saying simple phrases that have sinister meaning in context or with hindsight. The doll speaks when a situation calls for it. Whenever a particular poppet is about to attack, for instance, it might say, \"It's time to play.\"", + "When a person, usually a child, bonds with a poppet, the doll uses telepathy to converse with that person. Amused adults think the child is talking to an imaginary friend, not recognizing the real threat it slowly turns its owner toward evil.", + "When the opportunity presents itself, a poppet fiend strikes a deal. It makes a contract for that coveted pony, revenge on a bully, or getting out of chores. With each agreement, the owner descends further into wickedness." + ] + }, + { + "type": "entries", + "name": "Lifelong Friend", + "page": 261, + "entries": [ + "If the true nature of the poppet fiend remains undiscovered, it reveals its true nature when it believes its owner might accept this revelation. Stories tell of corrupted people working with a poppet fiend to continue the cycle of deceit and obtain their desires." + ] + }, + { + "type": "entries", + "name": "Constructed Nature", + "page": 261, + "entries": [ + "A poppet that is a construct doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 261, + "entries": [ + "Embedded in a poppet is a {@item telltale heart|GHMG} {@homebrew |(see Chapter 4)}. The faint whisper of the possessing spirit's memories, whether ghost or fiend, lives on in this bloodstone the size of a large cherry. For the stone to work, the poppet it was attached to must have been truly dispatched, its curse ended." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 261, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 261, + "entries": [ + "These possessed dolls are resistant to damage. Magic weapons can kill it, as can adamantine or silver." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 261, + "entries": [ + "Some poppets are possessed by unquiet spirits but others are fiendish. All are cursed." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 261, + "entries": [ + "Embedded within a poppet is a bloodstone heart that can't be found until the poppet's curse is lifted." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Poppet.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Poppet", + "page": 261 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Poppet Fiend", + "page": 262 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PoppetFiend.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PoppetFiend2.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Potbelly", + "page": 263, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Potbelly.webp" + } + }, + { + "type": "quote", + "entries": [ + "Our invader does nothing but laugh at our pain. Someone, anyone, save our little town!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cursed Giant", + "page": 263, + "entries": [ + "A potbelly is a giant cursed by unseelie fey. What remains is the mockery of a giant filled with the desire to cook and consume other living beings. The giant's name comes from its new appearance. A cauldron hangs in the giant's abdomen. It contains a bizarre boiling oil, and the potbelly can use this vessel to cook foes." + ] + }, + { + "type": "entries", + "name": "Gleeful Mayhem", + "page": 263, + "entries": [ + "A potbelly always smiles and joyfully goes about murdering and cooking other creatures. It happily snacks on fried corpses from its belly pot while crushing other foes. Even at the edge of death, a potbelly keeps up this twisted good cheer." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 263, + "entries": [ + "The cooking fluid in a potbelly's cauldron cools and evaporates quickly after the potbelly dies. Someone who has proficiency with {@item alchemist's supplies|PHB} can preserve some of the fluid within 1 minute of the fey giant's death. This sample can be used to create a {@item sizzling serum|GHMG} {@homebrew |(see chapter 4)}. Brewing this serum takes 4 hours and reagents worth 50 gp, and it requires a successful {@dc 13} Intelligence ({@skill Nature}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 263, + "entries": [ + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill History}):", + "page": 263, + "entries": [ + "A potbelly is a giant cursed by fey magic. It can grab smaller creatures and cook them in its belly pot." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 263, + "entries": [ + "A potbelly receives a supernatural boost from eating those who died in the giant's stomach cauldron." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Potbelly", + "page": 263 + } + ] + }, + { + "type": "entries", + "name": "Primordial Troll", + "page": 264, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PrimordialTroll.webp" + } + }, + { + "type": "quote", + "entries": [ + "What's worse than a troll? A smart troll with elemental powers!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Nature Incarnates", + "page": 264, + "entries": [ + "Trolls infused with elemental forces serve the primordials. These primordial trolls are more cunning than their troll cousins, and their elemental nature affects their regeneration. Each type of primordial troll has abilities based on the primordial the trolls serve or have connections to." + ] + }, + { + "type": "entries", + "name": "Fireborn", + "page": 264, + "entries": [ + "Favored by Lady Morakesh, fireborn trolls have a similar mercurial temperament. Their black eyes flash red when the troll is angered, in stark contrast to their charred, warty skin.", + "Small clans of fireborn trolls can be found in mountainous regions across Etharis, but they're most common around Mount Vengeance and in the mist-covered expanse of southern Charneault. Fireborn trolls have been seen accompanying elves traveling to the Temple of the Mists, though the elves haven't said why.", + "Fireborn trolls fight with their fangs and claws, like their normal kin, but a fireborn troll has a body hot enough to burn other creatures. Their leaders can summon magic flame and throw fiery spells at all who threaten them." + ] + }, + { + "type": "entries", + "name": "Seaborn", + "page": 264, + "entries": [ + "As with their Primordial Lord Alondo, seaborn trolls prefer to be left alone. Their small familial communes are hidden along remote storm-wracked coasts, where the trolls hunt the waters.", + "Seaborn troll skin ranges from slate blue to mossy green. They are built to easily navigate surging coastal tides. Among the waves, they hunt using wicked claws and an acidic bite.", + "The most powerful seaborn trolls wield powers of acid and mist. They can conjure thick and sometimes caustic fog. These seaborn trolls spit acid at foes before disappearing into the mists." + ] + }, + { + "type": "entries", + "name": "Stoneborn", + "page": 264, + "entries": [ + "Rarely seen on the surface, stoneborn trolls are native to the underground realm of Stonereach. Therein, they grudgingly pledge fealty to Citrolach, lord of the underground realms, but their contemplatives ponder an existence unbeholden to the primordial lord's stubbornness.", + "Stoneborn trolls are hulking, musclebound creatures sheathed in grey, warty skin as tough as rock. Their claws and teeth are harder than normal, as well, and can sheer through metal and flesh.", + "Contemplative stoneborn trolls lead small clans of stoneborn. Though introspective, they aren't pacifists. Numerous unfortunate explorers who stumbled into the giant's territory have discovered that fact." + ] + }, + { + "type": "entries", + "name": "Windborn", + "page": 264, + "entries": [ + "Ilhara, the Queen of Air and Shadow, has a dedicated following of windborn trolls. They carry powerful confidence in their stormy souls. Windborn trolls are impatient to help their matron ascend to control Etharis.", + "Mighty windborn can twist shadows, creating minor illusions to trick their enemies. The coloring of their smooth skin adjusts to their surroundings, making them difficult to spot and find. These infiltrators subtly pursue Ilhara's agenda. However, if subterfuge fails, they are cunning fighters who can hurl lightning." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 264, + "entries": [ + "Nodules inside primordial trolls empower them with elemental traits. Someone who has proficiency in the {@skill Arcana} or {@skill Medicine} skill can extract these \"organs\" with a successful {@dc 13} Intelligence ({@skill Arcana}) or Wisdom ({@skill Medicine}) check. Somebody who has proficiency with {@item alchemist's supplies|PHB} can take the nodules from one troll, along with other reagents worth 100 gp, to refine an {@item elixir of elemental spittle|GHMG} {@homebrew |(see chapter 4)}. Making one elixir takes 1 day of work." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 264, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 264, + "entries": [ + "Most primordial trolls have natural weapons empowered with elemental damage. Stoneborn trolls don't, but their strength and resilience make up for this lack." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 264, + "entries": [ + "Powerful primordial trolls have magical abilities tied to their ancestry and traditions." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana} or {@skill Nature}):", + "page": 264, + "entries": [ + "Only the windborn troll's regeneration is sensitive to acid and fire like normal trolls. Cold and acid damage affect fireborn trolls, while seaborn trolls are susceptible to fire and magical cold. And acid and thunder temporarily shut down a stoneborn troll's regeneration." + ] + } + ] + }, + { + "type": "inset", + "page": 267, + "name": "GM Advice:", + "entries": [ + "Primordial trolls are dangerous in their own right, but they are likely to serve more powerful masters that have a mastery over the elements they're associated with. Conversely, lesser elemental creatures can be found serving elemental trolls." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FirebornTroll.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Fireborn Troll", + "page": 265 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Fireborn Troll Flamecaller", + "page": 265 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SeabornTroll.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Seaborn Troll", + "page": 266 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Seaborn Troll Fogcaller", + "page": 266 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/StonebornTroll.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Stoneborn Troll", + "page": 267 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Stoneborn Troll Contemplative", + "page": 267 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WindbornTroll.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Windborn Troll", + "page": 268 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Windborn Troll Infiltrator", + "page": 268 + } + ] + }, + { + "type": "entries", + "name": "Puck", + "page": 269, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Puck.webp" + } + }, + { + "type": "quote", + "entries": [ + "I've heard pixie dust is beautiful, magical stuff. The dust I saw was definitely magical, but it wasn't beautiful." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Crushed Spirit", + "page": 269, + "entries": [ + "A puck is a pixie whose hopes and dreams, loves and playfulness, have been erased by mistreatment, betrayal, or loss. Once a beautiful and merry being, a puck is now a sad, twisted monster. Once the transformation happens, the pixie's dust dissipates. Without pixie dust, a pixie can't fly, can't use its magic, and can't turn invisible. They lose their ability to commune with nature." + ] + }, + { + "type": "entries", + "name": "Puck Dust", + "page": 269, + "entries": [ + "Taking the place of pixie dust, puck dust allows the puck to retain magical powers that resemble those of a pixie. The substance corrupts soil, vegetation, and beast, and it enthralls plants and trees to do the puck's bidding. Plants under the dust's influence become telepathically and emotionally bonded to the puck. Despair drives these plants. Each feels the harm done to one." + ] + }, + { + "type": "entries", + "name": "Corpse Gardener", + "page": 269, + "entries": [ + "Pucks farm their glittering soil, using animals and other living creatures to produce fertilizer. The puck force feeds the grove's dead material and soil to animals and humanoids. After a ripening time, the puck opens these unfortunates up to take refined soil from their innards. The puck keeps the creatures alive until this grisly harvest, earning the terrible epithet \"corpse gardener.\"" + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 269, + "entries": [ + "A slain puck produces up to six pinches of puck dust, which are magical but less effective in the hands of a non-puck. Each dose can be used in one of two ways. Puck dust dispersed on a plant creature within reach of the disperser forces the plant to succeed on a {@dc 13} Wisdom saving throw as if {@spell charm monster} were cast upon it by the disperser. If the dust is dispersed on an inanimate shrub, it becomes an {@creature puck shrub|GHMG|evil awakened shrub with an Intelligence and Charisma score of 3}. Three doses scattered on a tree make it an {@creature puck tree|GHMG|evil awakened tree with an Intelligence and Charisma score of 3}. Either use of puck dust animates the plant for only 1 hour." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 269, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 269, + "entries": [ + "The veil between the world and the fey world is thin here. A dark fey spirit has corrupted this place." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 269, + "entries": [ + "The trees themselves are hindering your steps. They are in cahoots with a fey spirit. Anything you say or do is probably sensed by the spirit. Your senses might become targeted by the spirit. Do not trust anything you see." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 269, + "entries": [ + "You are within the domain of a puck, pitiful creatures who scorn humanity and dominate nature. It uses plants as its weapons and concealment as its defense. Finding it may prove difficult, as the forest will protect it, but once found, it is frail." + ] + } + ] + }, + { + "type": "entries", + "name": "A Puck's Lair", + "page": 269, + "entries": [ + "Soil within a puck's lair occasionally twinkles as if filled with sparkling fertilizer. Many of the trees and plants are likely to be the puck's thralls, and allied plant creatures might also dwell there. Within the lair, only creatures of the puck's choice leave tracks. Tracking such creatures is possible only with magic.", + "A puck makes their hidden home in small crevices beneath the interlaced roots of plant thralls. These roots act as labyrinthine hallways connecting all parts of the grove, which the puck uses to sneak around. While hidden in this maze, the puck whispers to the trees and telepathically commands them. Hiding and commanding the plants to protect the puck is crucial, for it knows that despite its great power, it is physically frail.", + { + "type": "statblock", + "tag": "legroup", + "source": "GHMG", + "name": "Puck", + "page": 269 + } + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Puck\u00A0", + "source": "GHMG", + "_copy": { + "name": "Puck", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PuckTree.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Puck Shrub", + "page": 271 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Puck Tree", + "page": 271 + } + ] + }, + { + "type": "entries", + "name": "Putrefaction Slug", + "page": 272, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/PutrefactionSlug.webp" + } + }, + { + "type": "quote", + "entries": [ + "While all slugs and such slick sliders are creepy, one type in particular transforms other creatures to something even more disgusting." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Repulsively Quick", + "page": 272, + "entries": [ + "Slithering along faster than you'd expect on a glistening trail as clumpy and green as plague victim's snot, the putrefaction slug's brownish-red bodies writhe unnaturally, as if their innards are itching to escape. Their slithering mass vibrates and shakes loose a strange and dusty yellow miasma just before they spit, emitting a sulfuric stench." + ] + }, + { + "type": "entries", + "name": "Fates Worse than Death", + "page": 272, + "entries": [ + "Slugs target their victims with bile-colored spit, causing unfortunates to dissolve in a matter of moments. A slug's hunger is also its weakness. Once they've spewed their digestive juices and flesh begins to putrefy, a slug's instincts take over, and it begins to feed. That's not good for the victim, but the slug focuses on little other than the eating, which is an excellent time to strike for the kill." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 272, + "entries": [ + "Putrefaction slugs ignore what they can't devour, making any treasure they possess incidental. But the glands that generate their digestive acid are prized by alchemists.", + "Removing an intact slug gland requires a successful {@dc 12} Intelligence ({@skill Nature}) or Wisdom ({@skill Medicine}) check. Once removed, the gland must be stored in alcohol or similar preservative agents. Using four such glands, a person can create a more potent version of acid that renders a target that takes damage from the acid vulnerable to bludgeoning damage until the end of the thrower's next turn.", + "These enhanced acids are called {@item slugger (vial)|GHMG|sluggers}, cost 40 gp, and weigh the same as a standard {@item Acid (vial)|PHB|vial of acid}. Creating a {@item slugger (vial)|GHMG|slugger} requires proficiency with {@item alchemist's supplies|PHB} and a successful {@dc 13} Intelligence check to use them in a process that takes 4 hours. Failure creates normal acid, while failure by 5 or more renders a useless result." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 272, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 272, + "entries": [ + "A putrefaction slug spits acid. This acid can dissolve a creature into a puddle of goo." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 272, + "entries": [ + "The slug's digestive acid softens tissue, making it vulnerable to crushing and tearing. Water helps dilute this acid." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Putrefaction Slug", + "page": 272 + } + ] + }, + { + "type": "entries", + "name": "Putrid Giant", + "page": 273, + "entries": [ + { + "type": "quote", + "entries": [ + "Beware a giant with pustules and sloughing skin. Hill giants respond differently to the pox. It rots their flesh and instills them with deadly mania." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Infected, Unrestrained", + "page": 273, + "entries": [ + "{@disease The Weeping Pox|GH|Weeping Pox} is deadly to most creatures, but it can manifest differently. When a hill giant becomes infected, the fever sharpens the senses and creates a manic euphoria that never dissipates. Pustules form, and the flesh necrotizes, some sloughing off in strips and patches, but the disease doesn't kill the giant. Accompanying exhilaration pushes the sick giant to greater violence and depravity.", + "The new flurry of mental activity impedes what little logic the giant had. This state makes the giant more arrogant. It believes no one can best it, physically or intellectually. Only death can convince the giant it's mistaken." + ] + }, + { + "type": "entries", + "name": "Disease Seekers", + "page": 273, + "entries": [ + "Putrid giants believe the {@disease The Weeping Pox|GH|Weeping Pox} is a boon. They seek out those who have the pox or died from it. The giants consume infected flesh, believing doing so bolsters their power. No evidence supports this view, but reasoning with a healthy hill giant would be a challenge.", + "Putrid giants kill and eat most other creatures. But their laziness competes with their depravity. A putrid giant might attract a following of morbus kobolds, who see the giant as a living representative of the Filth Grazer. This misbegotten clan serves the giant as further spreaders of its ailment, and the giant allows this service, likely eating only enough kobolds to keep the others servile." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 273, + "entries": [ + "A putrid giant is such a haven for the {@disease The Weeping Pox|GH|Weeping Pox} that its gear and trinkets pose risk of exposure to the disease. It's best to burn the body and flee the area the giant inhabited with care and haste. However, the possessions of those the giant killed are scattered about its lair.", + "A successful {@dc 20} Wisdom ({@skill Medicine}) check allows one to carefully remove the brain of a putrid giant. This brain, if treated with 200 gp worth of magical components, can be turned into a meal for 4 people. For 8 hours after eating the brain, a creature gains {@dice 4d6} temporary hit points." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 273, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 273, + "entries": [ + "A putrid giant looks like it's undead, but it's still living and under the strange power of the {@disease The Weeping Pox|GH|Weeping Pox}. Contact with the giant can infect other creatures, as can touching objects the giant has recently handled." + ] + } + ] + }, + { + "type": "inset", + "page": 273, + "name": "GM Advice:", + "entries": [ + "The strange effect the {@disease The Weeping Pox|GH|Weeping Pox} has on hill giants might mutate them even further, including giving them a high enough Intelligence to allow them to start casting spells and reasoning much better than normal. Imagine a hill giant chieftain who figures this out: they would seek out the {@disease The Weeping Pox|GH|Weeping Pox} for all of their followers!" + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Putrid Giant", + "page": 273 + } + ] + } + ] + }, + { + "type": "section", + "name": "Q", + "page": 274, + "entries": [ + { + "type": "entries", + "name": "Quake Drake", + "page": 274, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/QuakeDrake.webp" + } + }, + { + "type": "quote", + "entries": [ + "Sometimes I still feel the rumble, always right before I fall asleep." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Protective Breed", + "page": 274, + "entries": [ + "Ancient arcanists once bred dragonlike creatures to protect their isolated homes. As often happens when arcanists interfere with the natural world, these drakes turned on their masters, destroyed their homes, stole their treasures, and buried themselves beneath the earth." + ] + }, + { + "type": "entries", + "name": "Affinity for the Earth", + "page": 274, + "entries": [ + "These drakes, suffused with the magic from their creators, found that they could hold sway over the tremors and power of the very mountains in which they took residence. When an unexpected tremor moves the ground, people of mountain villages say that two quake drakes are either warring or mating." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 274, + "entries": [ + "The quake drake has a thick hide of scales that can be worked into {@item quakescale armor|GHMG} {@homebrew |(see Chapter 4)}. A proficient armorer can spend 30 hours and 300 gp of components to make this armor, and then must succeed on a {@dc 15} Intelligence ({@skill Nature}) check.", + "Additionally, a quake drake has a {@chance 50|50% chance|Quake Drake|The belly contains a valuable item.|The belly is empty.} of having a particular precious metal or gem resting in its belly. Any coin amount represents an approximate value, since the metal is now compressed into a ball:", + { + "type": "statblock", + "tag": "table", + "source": "GHMG", + "name": "Quake Drake Hoard", + "page": 274 + } + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 274, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 274, + "entries": [ + "Quake drakes are the bane of precious metal or gem mines, or caravans carrying such things. More than one mine has been obliterated and collapsed by a quake drake." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 274, + "entries": [ + "Be wary of collections of sand or rock spheres you find, that's from a quake drake belly." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 274, + "entries": [ + "The quake drake is suffused with magic that shakes the earth and can stun a person with its tail attack." + ] + } + ] + }, + { + "type": "inset", + "page": 274, + "name": "GM Advice:", + "entries": [ + "A single or pair of quake drakes would make a significant challenge for a lower-level party trying to remove the beasts from an old mine that they're using as a lair. Not only are the creatures themselves a threat, but the very setting itself could prove dangerous. Imagine dealing with the drakes and some other creatures dwelling in the area, while at the same time having to use skills in nature, engineering, and other fields to keep the entire place from crashing down on their heads.", + "The key to making such an adventure tense and fun while still being manageable and fair is to ramp up the tension first. As the characters move into the lair, describe some cave-ins and rumblings. Then have the characters experience a slightly dangerous passage where {@skill Perception} and {@skill Investigation} checks can avoid the damage. At the end, and maybe even during a battle, the characters must reinforce supports or rock formations that are the only things holding up the ceiling." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Quake Drake", + "page": 274 + } + ] + }, + { + "type": "entries", + "name": "Quiet One", + "page": 275, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/QuietOne.webp" + } + }, + { + "type": "quote", + "entries": [ + "When you can't hear anything, you've heard them coming." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Horrifying Appearance", + "page": 275, + "entries": [ + "A quiet one is horrifying to behold. They are vaguely humanoid with grey pebbled skin, a large ovoid head, sharp claws, and a massive, fanged maw." + ] + }, + { + "type": "entries", + "name": "Silent Hunters", + "page": 275, + "entries": [ + "Quiet ones always generate an aura of absolute silence." + ] + }, + { + "type": "entries", + "name": "Feed On Fear", + "page": 275, + "entries": [ + "Quiet ones eat fear and seek to panic their victims as much as possible before killing them." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 275, + "entries": [ + "The brain of a quiet one can be made into a meal for three people with a successful {@dc 10} Intelligence check by someone proficient with {@item cook's utensils|PHB}. Consuming the brain within 24 hours of the quiet one's death gives the eater advantage on saving throws against effects that cause the {@condition frightened} condition for 1 week. Crafting this meal takes 2 hours and costs 20 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 275, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 275, + "entries": [ + "Quiet ones are so named for the constant aura of silence they generate." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 275, + "entries": [ + "A quiet one is immune to psychic and thunder damage." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 275, + "entries": [ + "Quiet ones feed on fear and gain temporary hit points from those with the {@condition frightened} condition." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Quiet One", + "page": 275 + } + ] + }, + { + "type": "entries", + "name": "Quoxxarie", + "page": 276, + "entries": [ + { + "type": "quote", + "entries": [ + "Four rush out, their stable opened.", + "Their steps spawn screams, their chains have broken.", + "Wounded wails and bloody fields.", + "White for sickness, red for vying.", + "Empty tables and sundered shields.", + "Black for hunger, gray for dying.", + "Note this doom we've spoken.", + "Dread rams arise. They have awoken." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Guts and Glory", + "page": 276, + "entries": [ + "A quoxxarie resembles a large ram stripped of parts of its skin with its innards exposed. It looks more like a gutted carcass than a living being. Mortals hesitate when they see a quoxxarie's impossible form. The quoxxarie doesn't. It charges its foes as they stand staring." + ] + }, + { + "type": "entries", + "name": "Infernal Vanguard", + "page": 276, + "entries": [ + "Quoxxaries are mighty fiends, wrath incarnate, that fight at the vanguard of infernal armies. Some believe a quoxxarie is so bloodthirsty that only death can bring it peace. Fury is part of the creature's body. When unable to fight, a quoxxarie paces in anticipation of combat.", + "Only another mighty fiend can control a quoxxarie, but risking a quoxxarie offers such a fiend a valuable soldier. An army with multiple quoxxaries is a powerful one. If their commander provides them with enough battles, the quoxxaries serve without much problem, and their fearsome reputation can keep enemies and rivals at bay." + ] + }, + { + "type": "entries", + "name": "Fourfold Destruction", + "page": 276, + "entries": [ + "Legend says that all four types of quoxxaries\u2014red, black, white, and gray\u2014brought together make an inexorable force that can lead to worldwide destruction. Most scholars consider this belief to be hyperbole. It's true that quoxxaries of varied colors fighting alongside one another make for a deadly group, especially with their combined auras. The myth likely arises from how rare it is to see multiple quoxxaries together. Without enemies to fight, quoxxaries of differing colors turn on each other, making the likelihood of seeing four different ones together all the less likely.", + "The four colors indicate unique traits. Red or izil quoxxaries are most common. The creature resembles a bloody carcass trailing gore, and its lust for battle is infectious. Black or ara quoxxaries are the smallest of these fiends, with the appearance of a burnt corpse. These quoxxaries weaken enemies and pollute the ground they walk on. White or oko quoxxaries resemble a pale, disease-ridden corpse, with a pestilential cloud hanging around it. The creatures appear weak, prone to stumbling and coughing, but they are as supernaturally sickening as their appearance suggests. Gray or boza quoxxaries are the rarest and most powerful, and they are also the most patient and circumspect in battle. A gray quoxxarie is skeletal, its ashy skin stretched tight over the bones, its desiccated organs giving off dust. This fiend brings pain and death with it, causing wounds to fester and refuse to heal. A gray quoxxarie prefers foes that are close to death." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 279, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can brew and refine the blood of one quoxxarie with reagents worth 100 gp to make a {@item potion of relentlessness|GHMG} {@homebrew |(see chapter 4)}. The process takes 8 hours, and the alchemist must succeed on a {@dc 15} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 279, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 279, + "entries": [ + "The four kinds of quoxxarie are distinguished by their different colors. Red is the most common, while gray is the deadliest and rarest." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 279, + "entries": [ + "Quoxxaries are aggressive, fast, and ruthless. They respond to attacks with crushing blows and are impossible to poison." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 279, + "entries": [ + "Four quoxxaries of differing colors fighting alongside one another makes a deadly combination. Their auras complement each other, spelling big trouble for the quoxxaries' enemies." + ] + } + ] + }, + { + "type": "inset", + "page": 279, + "name": "GM Advice:", + "entries": [ + "Overlapping auras of quoxxaries can be both powerful and difficult to keep track of, potentially slowing combat. Use them with care. On the other hand, a powerful party that might be difficult to challenge in combats should find multiple quoxxaries can be part of a very tough fight." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Quoxxarie1.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Red Quoxxarie", + "page": 276 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Black Quoxxarie", + "page": 278 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "White Quoxxarie", + "page": 278 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Quoxxarie2.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Gray Quoxxarie", + "page": 276 + } + ] + } + ] + }, + { + "type": "section", + "name": "R", + "page": 280, + "entries": [ + { + "type": "entries", + "name": "Rabenhex", + "page": 280, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rabenhex.webp" + } + }, + { + "type": "quote", + "entries": [ + "Sing a song of rabenhex,", + "A hanging garlic braid,", + "Three and ten years bad luck", + "For those who never prayed." + ], + "from": "Nursery Rhyme" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Bird of Ill Omen", + "page": 280, + "entries": [ + "A rabenhex haunts the woods where witches are said to dwell. This ravenlike bird has black feathers tinged with flecks of red. Its beak and talons are also red, making it look bloody." + ] + }, + { + "type": "entries", + "name": "Magical Gift", + "page": 280, + "entries": [ + "Many believe killing a rabenhex brings bad luck, but much the opposite is true. Rarely, a rabenhex bears one golden feather. This enchanted feather is said to remove curses." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 280, + "entries": [ + "A rabenhex has a {@chance 10|10 percent chance|Rabenhex|The Rabenhex has a enchanted feather.|The Rabenhex has no special feathers.} of having an {@item enchanted feather|GHMG} {@homebrew |(see chapter 4)} growing from its body." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 280, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 280, + "entries": [ + "A rabenhex is swift in flight and doesn't provoke {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 280, + "entries": [ + "A rabenhex can curse a creature within 60 feet of it. This curse makes it harder to hit the rabenhex or hags it might serve" + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Rabenhex", + "page": 280, + "collapsed": true + } + ] + }, + { + "type": "entries", + "name": "Raven of Ill Omen", + "page": 281, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RavenofIllOmen.webp" + } + }, + { + "type": "quote", + "entries": [ + "Ravens can be a sign of bad tidings, but their monarchs bring mischief and upheaval." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Raven \"Rulers\"", + "page": 281, + "entries": [ + "Ravens of ill omen are larger than normal ravens. A plume of feathers, red and white, and alabaster eyes set it further apart from its kin. These regal ravens also have magical influence over fortune. This prescience causes misfortune for the raven's enemies and good luck for fellow corvids.", + "Ravens are harbingers of misfortune. A raven of ill omen is the embodiment of this belief. When one appears, battlefield deaths increase, pestilence spreads quickly, and misery abounds." + ] + }, + { + "type": "entries", + "name": "Cunning Deceivers", + "page": 281, + "entries": [ + "Contrary to popular superstition, ravens of ill omen aren't beasts. These mischievous creatures are fey who actively spread misfortune. They influence ravens and sometimes ally with other fey, drawing unwitting creatures into traps and nasty schemes through mimicry and other tricks." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 281, + "entries": [ + "Many people believe the crown feather of the raven of ill omen bestows good fortune, while others insist the opposite is true. Someone can sit with such a feather for 1 hour and attempt to attune to it, making a {@dc 10} Charisma check. On a success, the feather acts as a {@item stone of good luck|DMG}. On a failure, the feather seems to be a {@item stone of good luck|DMG}, but the GM secretly subtracts 2 from ability checks and saving throws after the player adds the \"luckstone's\" +1. The ill-fortune feather is cursed. Until the curse is removed, the attuned user can't discard it. The good-fortune feather crumbles to dust if the user rolls a 1 on a death saving throw. The ill-fortune feather crumbles, ending the curse, if the user rolls a 20 on a death saving throw." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 281, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 281, + "entries": [ + "The raven of ill omen is a creature that can speak and mimic sounds and voices. Those the raven deems enemies might quickly find that luck has abandoned them." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 281, + "entries": [ + "This raven is no beast, but rather a devious fey keen to bestow misfortune on mortals." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Raven of Ill Omen", + "page": 281 + } + ] + }, + { + "type": "entries", + "name": "Red Hag", + "page": 282, + "entries": [ + { + "type": "quote", + "entries": [ + "Those three ladies who own the new tavern are so friendly! It's become my favorite drinking spot." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hag Schism", + "page": 282, + "entries": [ + "Long ago, folk believed a few hags were kind, that most hags bared their fangs, but others lent a hand. This inspired the notion that some hags could blend into mortal society. In truth, the \"nice\" hags learned to catch more flies with honey\u2014a little kindness goes a long way when deceiving mortals.", + "A schism formed among hags. A majority of hags saw those who pretended to be kind as an anathema. Covens convened to perform one of the most unholy curses hags ever produced. This curse set a hag who transgressed apart and made her mortal, marking her in scarlet: a red hag." + ] + }, + { + "type": "entries", + "name": "Unchanging Form", + "page": 282, + "entries": [ + "A red hag can't change her form. She knows no magic to disguise herself. She must get along in her natural form, that of a middle-aged human. Unable to trick mortals using deceptive magic, they instead rely on more common deceptions and wit. Once a red hag feels she has pushed her luck in one settlement, risking revealing her true nature, she moves on to the next." + ] + }, + { + "type": "entries", + "name": "Life and Voice Thieves", + "page": 282, + "entries": [ + "A red hag subtly manipulates people to gain trust and friendship before preying on a target. To do so, the hag uses magic to {@condition charmed|PHB|charm} the target, then to make the target forget it was {@condition charmed}. Over time, the process makes a creature feel genuine fondness for the hag, or more.", + "The hag's touch saps the will to live and express, energizing the hag and extending her life. If a red hag all but kills a target with this draining, the creature can lose their voice to the hag forever. The hag can speak in the voices she has stolen." + ] + }, + { + "type": "entries", + "name": "Red Covens", + "page": 282, + "entries": [ + "As with other hags, red hags seek hag partners to form covens and increase their magic. Such covens usually involve only red hags, and they often create a situation or seek work that brings them into contact with mortals vulnerable to manipulation. Coven members can also perform a ritual that allows a coven member to take a mortal's body. The hag's curse makes even this \"transformation\" temporary, but the theft gives the red hag opportunities she lacks in her normal form. And a youthful body can further stave off the hag's mortal decline." + ] + } + ] + }, + { + "type": "entries", + "name": "Red Hag Coven", + "page": 282, + "entries": [ + "Red hags form covens, although few other hags are willing to work with red hags, and so such a coven is usually of three red hags. Red hags are more cooperative than other hags, so their coven can function more cohesively and efficiently.", + { + "type": "spellcasting", + "name": "Shared Spellcasting", + "page": 282, + "headerEntries": [ + "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list. For casting these spells, each hag is a 10th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 11 + the hag's Intelligence modifier, and the spell attack bonus is 3 + her Intelligence modifier. The three hags share the indicated spell slots among them:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell charm person}", + "{@spell detect magic}", + "{@spell identify}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell invisibility}", + "{@spell misty step}", + "{@spell suggestion}" + ] + }, + "3": { + "slots": 3, + "spells": [ + "{@spell bestow curse}", + "{@spell counterspell}", + "{@spell nondetection}" + ] + }, + "4": { + "slots": 3, + "spells": [ + "{@spell arcane eye}", + "{@spell charm monster|XGE}" + ] + }, + "5": { + "slots": 2, + "spells": [ + "{@spell mislead}", + "{@spell scrying}" + ] + } + } + }, + { + "type": "entries", + "name": "Steal Body", + "page": 282, + "entries": [ + "A red hag coven can allow one of its members to steal a humanoid's body. The target of this ritual must be a humanoid one of the hags cursed to be voiceless, and only the hag who stole that voice can take the body. The ritual requires the target to be {@condition incapacitated} or {@condition restrained}, and the red hag taking the body is {@condition paralyzed} during the ritual, which takes 1 hour to complete.", + "Any magic that protects the target from possession prevents the ritual from succeeding. The target can also make a {@dc 14} Charisma saving throw, preventing the ritual's completion on a success. A successful save also means the target is immune to the effects of the ritual for 24 hours.", + "If the ritual works, the target's soul departs the body, the red hag's body dies, and her soul possesses the target's body. The hag has the target's Strength, Dexterity, and Constitution, but otherwise, she retains her statistics. The hag's new body has three levels of {@condition exhaustion} when the ritual ends, and each level can be removed only by a long rest. Further, until this {@condition exhaustion} ends, any effect that ends or prevents possession causes the new body to become {@condition paralyzed} for the effect's duration as the hag's mental connection to the body breaks.", + "Once the {@condition exhaustion} ends, the hag's soul and the new body unite. Over the course of three years and three days, the new body changes back into the hag's original form. The hag still gains the benefit of the body's age when she took possession of it." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 282, + "entries": [ + "Red hags maintain readiness to flee their current living arrangements. They carry their most precious belongings with them. These objects are treasures that might have some malevolent emotional value to the hag, like a trophy. Red hags are willing to use this wealth to bargain with attackers or other beings." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 282, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 282, + "entries": [ + "A red hag is a mortal fey cursed to absorb life from people to avoid aging and dying. This kind of hag can drain a person's vigor to heal herself." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 282, + "entries": [ + "Red hags are subtle rather than mighty foes. Their enchantments are potent, and a red hag can make a victim forget they were {@condition charmed}. These hags rarely attack directly when manipulation can work. And those the hag drains can lose their voices, which the hag keeps and uses." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 282, + "entries": [ + "Three red hags can form a coven that puts more magic at each member's disposal. A red hag coven can perform a ritual to steal the body of a mortal, sending that person's soul to the afterlife as the hag's soul possesses it. Red hags enact this ritual most often to stave off aging. The hag's curse causes her to slowly transform back into herself." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RedHag.webp" + } + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Red Hag\u00A0", + "source": "GHMG", + "_copy": { + "name": "Red Hag", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Elder Red Hag\u00A0", + "source": "GHMG", + "_copy": { + "name": "Elder Red Hag", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + } + ] + }, + { + "type": "entries", + "name": "Remorseful Storm", + "page": 284, + "entries": [ + { + "type": "quote", + "entries": [ + "If you venture into the Unterland province and hear a sound that's a terrible cacophony of thunder and wailing\u2014RUN." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "A Storm Unleashed", + "page": 284, + "entries": [ + "This storm giant took up Maligant's call to arms during the war between the Four Divines. Once part of a celestial host, it's now a lost veteran and skilled holy warrior who hunts down fiends and anyone who gets in its path. People who've seen it call it the \"Remorseful Storm.\"" + ] + }, + { + "type": "entries", + "name": "Depraved Paladin", + "page": 284, + "entries": [ + "Driven by a strict adherence to its own unmoored sense of morality, it tracks down and faces its rivals at any cost. It wanders the Unterland province, seeking to find and destroy followers of Tormach. And often it believes everyone follows Tormach." + ] + }, + { + "type": "entries", + "name": "Rampages of Regret", + "page": 284, + "entries": [ + "The Remorseful Storm's morals have become corrupted by its solitude as deeply as its sorrow has intensified. Its remorse for divine loss results in lashing out, while often apologizing as it does." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 284, + "entries": [ + "Someone who collects the tears of the Remorseful Storm can drink the liquid, which acts as a {@item potion of lightning resistance|DMG}. With a successful {@dc 15} Intelligence ({@skill Arcana}) check, a proficient alchemist can spend 8 hours and use 100 gp of components to create a {@item grenade of remorse|GHMG} {@homebrew |(see Chapter 4)}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 284, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 284, + "entries": [ + "The Remorseful Storm seeks to battle fiends and is reluctant to believe that anything it encounters isn't complicit with them." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 284, + "entries": [ + "Due to its storm giant nature, the Remorseful Storm is immune to lightning and thunder, and resistant to cold." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 284, + "entries": [ + "Remorseful Storm cannot be killed as long as it is still landing blows on its enemy." + ] + } + ] + }, + { + "type": "inset", + "page": 284, + "name": "GM Advice:", + "entries": [ + "The Remorseful Storm might gain followers who share its mania for chasing down supposed evil-doers. It might provide a benefit similar to its Relentless Zeal to them, giving the characters a hint at what they might face later." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Remorseful Storm", + "page": 284 + } + ] + }, + { + "type": "entries", + "name": "Restless Lumberer", + "page": 285, + "entries": [ + { + "type": "quote", + "entries": [ + "Huge thumps from across the street woke me. All night long, I swear. Next day, I go to say something to the noisy thumpers. Everyone there was dead, and strange arcane marks covered the walls." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dream Protectors", + "page": 285, + "entries": [ + "Lanky, long-limbed, and stooped, a restless lumberer is a giant scarred by contact with the Aetheric Kindred. Restless lumberers once cast their slumbering minds abroad into the far reaches of the multiverse, communing with cosmic beings in somnolent bliss. This left them vulnerable to the nightmares of the Kindred as they waged war on the gods of Etharis, which shattered the minds of the restless lumberers.", + "Having seen cosmic horrors firsthand, some restless lumberers seeks to thwart the Kindred's influence by denying them the dreams of mortals. Other restless lumberers work to restore the Kindred, seeing resistance to their immense power as pointless. They collect strange sleepers for this purpose." + ] + }, + { + "type": "entries", + "name": "Literal Sleepers", + "page": 285, + "entries": [ + "The most infamous restless lumberer dwelt in the abandoned vaults of Stehlenwald in the Rauland province of the Bürach Empire. Other cities house restless lumberers, but they largely keep to themselves. The different factions are, however, known to fight each other, causing minor earthquakes and sinkholes. They lair in old cellars, bricked-up vaults, and derelict tunnels, often burying themselves in sleepless hibernation, contemplating the collections of strange objects and items of eldritch significance taken from dreamers' homes that predict when the Kindred's dreams seep into the nightmares of mortal sleepers." + ] + }, + { + "type": "entries", + "name": "No Sleep for the Dreamers", + "page": 285, + "entries": [ + "Lumberers who fight against the Kindred keep dreamers awake by rattling foundations, knocking on walls, or shouting to prevent them from sleeping until the dreams pass. They may kidnap sleeping people out of their beds, taking them to their lair. Restless lumberer devotees of M'rorcameleth are particularly fond of people with peculiar or mystical dreams." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 285, + "entries": [ + "A restless lumberer's lair is home to its collection of arcane curios and eldritch paraphernalia and might contain any number of spell components, spell foci, or magic scrolls.", + "The brain of a restless lumberer has been molded and washed over by countless waves of psychic energy from the Aetheric Kindred. A proficient jeweler can take the powdered brain of a restless lumberer and combine it with 1000 gp of components to create a {@item ring of nightmares|GHMG} {@homebrew |(see Chapter 4)}. This requires 5 days of work and a successful {@dc 20} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 285, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 285, + "entries": [ + "Local sightings report hearing houses groaning and rattling and feeling the ground thump with an irregular beat." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 285, + "entries": [ + "The merchants league found their secure vault empty recently, including their collection of ancient temple scrolls. The entire floor was gone and a gaping tunnel leading deep into the undercity left in its place." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 285, + "entries": [ + "Legend says the lumberer was once a dream-walking giant who witnessed a gods' death and now lurks in forgotten vaults beneath the city collecting interesting dreamers." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Restless Lumberer", + "page": 285 + } + ] + }, + { + "type": "entries", + "name": "Resurrection Horror", + "page": 286, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ResurrectionHorror.webp" + } + }, + { + "type": "quote", + "entries": [ + "Sometimes it's better to stay dead. Something always tries to balance the scales." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Price to Be Paid", + "page": 286, + "entries": [ + "A resurrection horror is spawned the midnight after a creature who died on unhallowed ground is returned to life. The horror seeks to return the resurrected creature to death." + ] + }, + { + "type": "entries", + "name": "Swath of Destruction", + "page": 286, + "entries": [ + "Resurrection horrors unerringly move toward the resurrected creature, no matter how far away they may be, killing anything that tries to interfere." + ] + }, + { + "type": "entries", + "name": "Spawned of the Grave", + "page": 286, + "entries": [ + "Resurrection horrors are massive undead built of the bones of many bodies and the unhallowed dirt the returned creature died upon." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 286, + "entries": [ + "The grave dirt of a resurrection horror can be refined to create a pouch of dirt that when sprinkled as an action works as a {@i scroll of} {@spell protection from energy|PHB|protection from necrotic energy} and {@spell protection from evil and good} with a 30-minute duration. The process requires a successful {@dc 20} Intelligence ({@skill Arcana}) check by someone proficient in the {@skill Religion} skill who works for 8 hours and uses 300 gp worth of additional components." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 286, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 286, + "entries": [ + "Resurrection horrors appear when someone who died on unhallowed ground is later magically returned to life. The horror hunts down and attempts to kill the being returned to life." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 286, + "entries": [ + "Resurrection horrors are resistant to cold, necrotic, and psychic damage, and immune to poison." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 286, + "entries": [ + "Resurrection horrors can unleash a blast of bone shards and dirt that does piercing and necrotic damaged and causes those damage by it to bleed uncontrollably." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Resurrection Horror", + "page": 286 + } + ] + }, + { + "type": "entries", + "name": "Returned", + "page": 287, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Returned.webp" + } + }, + { + "type": "quote", + "entries": [ + "Those taken by the fey come back changed. Rarely for the better." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Escaped Fey Captives", + "page": 287, + "entries": [ + "Powerful fey abduct mortals, dragging them into the fey realm to serve as entertainers, servants, or adopted family. Most mortals taken this way are never heard from again, but a rare few manage to escape the clutches of their fairy kidnappers and find their way back. These changed people, the returned, come back to a life that has moved on without them.", + "The returned cope with their trauma in many ways. Some wage a personal war against the fey, while others struggle to take back the life stolen from them. In either case, the returned passionately pursue their goals and recruit others to help." + ] + }, + { + "type": "entries", + "name": "Irreversible Changes", + "page": 287, + "entries": [ + "Mortals who spend extensive time in the fey realms change irreversibly. The most obvious signs are physical or cosmetic, such as iridescent irises or footsteps that sound like distant thunder, but the alterations run deeper. Magic of the fey realms seeps into the soul of a returned, whether they want it or not. Many returned enjoy these magical powers. Others limit their use of fey magic, afraid they might attract the attention of their abductors. A few turn their eldritch skills to revenge, including imparting a psychic resonance that allows weapons to harm the body and mind." + ] + }, + { + "type": "entries", + "name": "Mutable Form", + "page": 287, + "entries": [ + "The fear returned have about using magic has some foundation in fact. Each time a returned casts a spell, a cosmetic trait, such as eye color or the sound of the voice, changes randomly and permanently." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 287, + "entries": [ + "The bones, hair, and sinew of a returned retain magic antithetical to the fey. Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item tinker's tools|PHB} can spend 3 days working with these materials, along with reagents an alchemist recommends worth 250 gp. If the artisan succeeds on a {@dc 15} Intelligence ({@skill Arcana}) check, they can build {@item dimensional shackles} that work only on the fey." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 287, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 287, + "entries": [ + "Those abducted by the fey and later escape back to the mortal world are known as the returned. Time in the fey realms makes such people prone to cosmetic changes and able to use fey magic." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 287, + "entries": [ + "An old story tells of a prince who was stolen by the fey only to fight his way back to his kingdom. After his return, he went decades without cutting his hair. When he died an old king, his daughter cut his hair and used it to bind the fey who long ago kidnapped her father." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Returned Hunter", + "page": 287 + } + ] + }, + { + "type": "entries", + "name": "Rime Hungers", + "page": 288, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RimeHungers.webp" + } + }, + { + "type": "quote", + "entries": [ + "You almost feel sorry for them. Freezing to death is a bad way to go, but they did something to cause their state. And they hunger for warm flesh. I think you get my point." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rime-Covered Corpses", + "page": 288, + "entries": [ + "Rarely straying far from where they died and never willingly wandering into areas of warmth and sunlight, rime hungers are frostcovered, sickly blue corpses that haunt frozen regions in continuous search for victims." + ] + }, + { + "type": "entries", + "name": "Hungry Dead", + "page": 288, + "entries": [ + "Rime hungers devour all forms of living flesh but crave that of sapient creatures. It's believed their undead state is a curse brought on by cannibalism they engaged in to stave off their original demise." + ] + }, + { + "type": "entries", + "name": "Persistent Shamblers", + "page": 288, + "entries": [ + "While they are slow and will not follow their prey into warm lands, rime hungers track prey with the persistence of the dead while in colder lands." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 288, + "entries": [ + "A rime hunger doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 288, + "entries": [ + "Rime hungers sometimes carry the treasures they had in life. Some sages claim a rime hunger tongue dissolves in a {@item potion of cold resistance}, doubling the potion's duration. However, many alchemists consider this claim to be bunk." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 288, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 288, + "entries": [ + "A rime hunger is immune to cold and vulnerable to fire damage. It can't be {@condition poisoned}." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 288, + "entries": [ + "One should avoid the grasp of rime hungers. They can feed on the life and warmth of creatures they hold, which strengthens the rime hunger." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Rime Hunger", + "page": 288 + } + ] + }, + { + "type": "entries", + "name": "Rougaugh", + "page": 289, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Rougaugh.webp" + } + }, + { + "type": "quote", + "entries": [ + "The rage of remembering its lost life quivers in the very spines of the great beast, and the evil intelligence that shines in its eyes can freeze your soul." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Children of the Beast", + "page": 289, + "entries": [ + "Rougaugh are mutated creatures that fell prey to the transformative powers of the Beast. These aberrations were once humanoids, but as they lay dying at the feet of the Beast, they were reborn into something out of a nightmare. They took a quadrupedal form, and their ribcages grew into vicious spines emerging from their backs. Yet their heads and faces still have a resemblance to their old selves." + ] + }, + { + "type": "entries", + "name": "Beasts of Destruction", + "page": 289, + "entries": [ + "Rougaugh are created by the Beast for the sole purpose of destroying and pillaging heavily populated areas. Imbued with an unholy strength, rougaugh can use their head to batter down doors or their spines to tear flesh from bone. They do not eat their victims, as they lap up the blood to sustain themselves." + ] + }, + { + "type": "entries", + "name": "Filled with Rage", + "page": 289, + "entries": [ + "The intelligence that was once present within the rougaugh has been horribly twisted. With hatred and madness fueling its actions, a rougaugh destroys anything put before it, but it also knows when to retreat from a battle it cannot win, using tactics seemingly beyond such a bestial creature." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 289, + "entries": [ + "The rougaugh's thick purple blood carries a powerful enhancement. Someone who gathers the blood from two rougaugh can create an {@item oil of sharpness} by a proficient alchemist who succeeds on a {@dc 15} Intelligence ({@skill Arcana}) check. Crafting this item takes 16 hours and requires 400 gp of components." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 289, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 289, + "entries": [ + "The spines of the rougaugh were what is left of its ribcage before its transformation, and these spines can be expelled with great force to damage foes." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 289, + "entries": [ + "It is rumored that rougaugh were once humanoids who died in the presence of the Beast, and now they seek to destroy anything natural and beautiful in the world." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 289, + "entries": [ + "The rougaugh has a natural defense in its spines, making attacking one in melee combat a dangerous proposition." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Rougaugh", + "page": 289 + } + ] + }, + { + "type": "entries", + "name": "Runa Banasár", + "page": 290, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RunaBanasár1.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/RunaBanasár2.webp" + } + }, + { + "type": "quote", + "entries": [ + "Pull up a chair and hear the story of Runa Banasár. She proved that with enough willpower, you can overcome the cold of death as easily as the cold of the North." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Revered Leader", + "page": 290, + "entries": [ + "Runa Banasár was the leader of a northern tribe in time long forgotten. She lived for the thrill of the hunt, and her rare skills kept her clan fed for many years. Runa grew bored hunting wild game and left her home many times, exploring farther and farther to find bigger challenges. She returned home months or years later with the trophies from countless monsters and beasts." + ] + }, + { + "type": "entries", + "name": "Path to Undeath", + "page": 290, + "entries": [ + "During her travels, Runa learned the ritual to become a {@creature memori lich|GHMG}. She feared aging and death. To become immortal and avoid frailty, Runa was willing to do whatever was required. She eventually slaughtered her clan to become a lich and maintain that status. Runa still travels the world, looking for fierce enemies and souls to maintain her undeath." + ] + } + ] + }, + { + "type": "entries", + "name": "Runa Banasár's Traits", + "page": 290, + "entries": [ + { + "type": "entries", + "name": "Ideal", + "page": 290, + "entries": [ + "\"I can conquer anything, including death.\"" + ] + }, + { + "type": "entries", + "name": "Bond", + "page": 290, + "entries": [ + "\"My strength has carried me from life to immortality. I'll meet any challenge.\"" + ] + }, + { + "type": "entries", + "name": "Flaw", + "page": 290, + "entries": [ + "\"I'm no coward. I'll never back down from a fight.\"" + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 290, + "entries": [ + "Runa's prized possession is her +3 handaxe, which she calls {@item Coldrazor|GHMG} {@homebrew |(see chapter 4)}. From her wanderings, she also carries trinkets worth at least 10,000 gp whether in raw value or to collectors." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 291, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 291, + "entries": [ + "Runa Banasár belonged to the Stál clan and was one of the most powerful warriors who ever walked the North. Her axe, {@item Coldrazor|GHMG}, is almost as legendary as she is." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 291, + "entries": [ + "Folklore says that, because of her cruel slaughtering of her kin, Runa sacrificed her shapechanging ability and instead channels death and fiery rage. In fact, her form is unchangeable." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Runa Banasár", + "page": 291 + } + ] + } + ] + }, + { + "type": "section", + "name": "S", + "page": 292, + "entries": [ + { + "type": "entries", + "name": "Sand Giants", + "page": 292, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SandGiant.webp" + } + }, + { + "type": "quote", + "entries": [ + "At least if you die in a sandstorm, you don't end up spending your time in chains, serving the whims of wicked giants." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Wasteland Masters", + "page": 292, + "entries": [ + "Sand giants live in nomadic tribes, each ruled by a monarch and spiritual leaders dubbed callers. They scavenge materials from anything left in the desert, and they rob and hunt as they move from one oasis to the next. Sand giant raiders rarely kill creatures the giants can force to labor for the tribe. But death might be preferable to servitude in the wastelands." + ] + }, + { + "type": "entries", + "name": "Hearty Navigators", + "page": 292, + "entries": [ + "Born into the lands of shifting dunes, sandstorms, and unforgiving temperature extremes, sand giants have adapted to survive. They navigate with all their senses and rarely become lost. A lifetime of crossing shifting dunes makes sand giants nimble in rough terrain. Sand giants can also go for long periods without food and water, and their skin is conditioned to natural heat and cold." + ] + }, + { + "type": "entries", + "name": "Traveled Traders", + "page": 292, + "entries": [ + "Sand giants travel far to pursue trade. They respect the laws of the lands they journey in, but they believe they are entitled to anything they can win through might and skill. A sand giant avoids costly battles, however, whether the price is being banned from a trading hub or death at the hands of a stronger foe." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 292, + "entries": [ + "Sand giants value shows of wealth, and they carry their belongings in ornate packs. Every sand giant has valuable personal effects worth at least 100 gp in their packs.", + "Sand giants are also expert cartographers, carrying detailed maps of the areas that they travel. A sand giant monarch carries maps worth up to 500 gp. Some might be more valuable to anyone interested in mapmaking, trade, or travel. One or more of these maps might show locations of potential treasure, such as ancient ruins in the desert." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 293, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 293, + "entries": [ + "Having adapted to the hot desert, sand giants are inured to many of its travails, from temperature swings and too little sustenance to {@quickref difficult terrain||3}. Their coloration and skill make them good at hiding in sandy landscapes despite their size." + ] + }, + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 293, + "entries": [ + "Sand giants enslave weaker creatures they encounter, forcing them to cook, clean, and haul spoils." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 293, + "entries": [ + "{@creature Efreeti|MM|Efreet} have a long history of enslaving sand giants. In retribution, sand giants attack {@creature Efreeti|MM|efreet} on sight and leave no survivors." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Sand Giant", + "page": 292 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Sand Giant Caller", + "page": 293 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Sand Giant Monarch", + "page": 293 + } + ] + }, + { + "type": "entries", + "name": "Scream Thief", + "page": 294, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ScreamThief.webp" + } + }, + { + "type": "quote", + "entries": [ + "It appeared from the darkness: a faceless wraith whose outstretched arms sought purchase on my mortal frame. In desperation, I cried to my companions for aid, but my voice was silent. When it stole my words, I knew my doom was at hand." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Retribution", + "page": 294, + "entries": [ + "A scream thief springs forth when a human dies while stopping another creature from fulfilling an important goal. The phantom is cursed to an eternal undeath of having memories lie torturously out of reach, but the weight of their desire to remember their lives incites violence against mortals who intrude on their immortal prison." + ] + }, + { + "type": "entries", + "name": "Cursed Locations", + "page": 294, + "entries": [ + "The site of their death is tainted with hate and regret. Psychic fragments, souls of the creatures the scream thief has killed, linger nearby, taunting the spirit with nonsensical murmurings." + ] + }, + { + "type": "entries", + "name": "Spiritual Victims", + "page": 294, + "entries": [ + "When a scream thief kills an intelligent creature, tortured fragments of its spirit linger as vaporous orbs. The touch of these haunting forms withers the flesh, potentially adding another death to a cursed location." + ] + }, + { + "type": "entries", + "name": "Uncanny Voices", + "page": 294, + "entries": [ + "Psychic fragments call to the living. They yearn to join their fractured essence with a complete soul. They utter nonsensical words or phrases once spoken in life." + ] + }, + { + "type": "entries", + "name": "Maddening Gatherings", + "page": 294, + "entries": [ + "When a scream thief lingers in one location, the fragments of the many spirits it has killed can swarm together, creating a frightening ghostly orb. A mind-numbing chattering of the individual fragments can confound the unwary." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 294, + "entries": [ + "The bones of a mortal transformed into a scream thief remain imbued with its undead aura. A skilled magic item crafter using 200 gp of magical regents, and spending at least 5 days of effort, can create a {@item wand of silence|GHMG} {@homebrew |(see Chapter 4)} if they succeed on a {@dc 15} Intelligence ({@skill Arcana}) check.", + "A spellcaster can capture a psychic fragment's essence before it dissipates after death. The spellcaster requires a container worth at least 100 gp. Anyone who succeeds on a {@dc 13} Intelligence ({@skill Arcana}) check can capture a portion of the defeated psychic fragment. The container can store up to 10 hit die worth of undead essence for 8 hours before they dissipate.", + "As an action, a container holding this spiritual essence can be thrown up to 20 feet, shattering on impact. All creatures within 5 feet of the broken container must make a {@dc 12} Constitution saving throw. A failed saving throw results in {@damage 1d4} necrotic damage per hit die of essence stored, while a success deals half as much damage." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 294, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 294, + "entries": [ + "The scream thief is immune to necrotic and poison. The incorporeal nature of psychic fragments makes them resistant to nonmagical weapons." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 294, + "entries": [ + "The touch of a scream thief drains life that magic cannot heal; only time and rest can.", + "A scream thief remains trapped in its place of death, often accompanied by spirit fragments of the creatures it has killed." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Scream Thief", + "page": 294 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Psychic Fragment", + "page": 295 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Psychic Fragment Swarm", + "page": 295 + } + ] + }, + { + "type": "entries", + "name": "Seraph", + "page": 296, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CelestialCelebrant.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CelestialCampaigner.webp" + } + }, + { + "type": "quote", + "entries": [ + "The only thing worse than facing a daemon is facing a seraph who thinks you're doing wrong." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Shattered Hierarchies", + "page": 296, + "entries": [ + "The disappearance of the gods shattered the governing order of the celestial host. Leaderless and adrift, the Arch Seraphs took it upon themselves to lead mortals to the path of righteousness. It became apparent that each Arch Seraph had a different idea of that path. Soon, each Arch Seraph led their own campaign against perceived evils, which usually meant whatever disagreed with their personal goals." + ] + }, + { + "type": "entries", + "name": "Religious Intolerance", + "page": 296, + "entries": [ + "Lacking the power of gods, the Arch Seraphs sought to spread their influence and increase their power by any means necessary. Mortals are the weapons and the prize in this conflict. Rather than entice with contracts, as Arch Daemons do, the Arch Seraphs chose to take a firm stance on doctrine. Either you're with them, or you're against them." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 297, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can treat a seraph's feather to create a charm against falling. Creating the charm takes one celestial feather, 2 hours of work, and reagents worth 50 gp. When a creature that carries or wears the charm falls more than 15 feet, the charm triggers, slowing the rate of descent to 60 feet per round. Provided the creature touches ground again in 1 minute, the creature takes no falling damage and can land on its feet. Once one charm triggers, no other charm carried by the same creature triggers until the magic from the first charm ends. After a charm provides its magic for 1 minute or the user ceases falling, the charm crumbles to inert dust." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 297, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 297, + "entries": [ + "After the gods' disappearance, the Arch Seraphs descended upon Etharis, seeking to impose their will and combat evil in person. Angels and lesser celestials have come to be a more common sight since then." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 297, + "entries": [ + "An Arch Seraph can gift a worthy mortal with the might of a lesser celestial. These lesser celestials boast potent defenses and powers, allowing them to rush headlong to battle those they view as evil. Most lesser celestials are as uncompromising as their Arch Seraph leaders." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Celestial Celebrant", + "page": 297 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Celestial Campaigner", + "page": 297 + } + ] + }, + { + "type": "entries", + "name": "Seraph Servants", + "page": 298, + "entries": [ + { + "type": "quote", + "entries": [ + "With the gods of Etharis gone, the Arch Seraphs and their servants have fought to cling to their individual purposes. Some of those celestials have even changed themselves to suit their new roles." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Specialized Skills", + "page": 298, + "entries": [ + "These servants of the Arch Seraphs have morphed themselves to fit the needs of their leaders and the tasks on which they're sent. Some have taken their focus to extremes." + ] + }, + { + "type": "entries", + "name": "Not Fallen, Just Different", + "page": 298, + "entries": [ + "Some Seraph servants barely resemble what they once were. And yet their essence remains intact, even when they may have lost their immortality and other celestial traits." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 298, + "entries": [ + "Anyone who manages to collect five eyes of Zabriel can ingest all five at the rate of one per round. At the end of the fifth round, if the ingester succeeds on a {@dc 10} Wisdom ({@skill Insight}) check, they can cast the {@spell augury} spell. They need not ordinarily be able to cast the spell or to have any other material components to cast the spell in this manner.", + "The wings that sprout from an Empyrean knight's back look like they're made from swords, in homage to the Arch Seraph they serve. Someone can attempt to attach the wings to their back as an action with a successful {@dc 15} Strength ({@skill Religion}) check. On a success, the wearer can fly as per the {@spell fly} spell for 10 minutes.", + "The bloodied are a strange occurrence, and their chains are a powerful magical ward. Someone succeeding on a {@dc 15} Wisdom ({@skill Arcana}) check can attach them to their body for a brief time. On a success, the chains provide life protection as per the {@spell death ward} spell for 1 hour." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 299, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 299, + "entries": [ + "Although all celestials were once united in service to the gods, in the time since their disappearance, the Arch Seraphs designs have seen many changes to their servants' nature." + ] + }, + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 299, + "entries": [ + "Eyes of Zabriel are spies, and their light literally shines on those around them, watching and judging with radiant energy." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 299, + "entries": [ + "The chains of the bloodied can never be removed or their self-sacrifice will go unchecked, and they die instantly. The bloodied turn the damage dealt by violent foes back on them." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 299, + "entries": [ + "Empyrean knights act as brutal and just servants of the righteous. Their attacks carry a radiant sting, and they never cease fighting someone they consider a foe." + ] + } + ] + }, + { + "type": "inset", + "page": 300, + "name": "GM Advice:", + "entries": [ + "While these Seraph servants generally act for the side of good, it's conceivable that the creatures could be corrupted to act on behalf of the forces of evil. Evil celestials or fiends might send one or more bloodied to sacrifice themselves before a larger assault takes place." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EyeofZabriel.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Eye of Zabriel", + "page": 298 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EmpyreanKnight.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Empyrean Knight", + "page": 299 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TheBloodied.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "The Bloodied", + "page": 300 + } + ] + }, + { + "type": "entries", + "name": "Shadow Mauler", + "page": 301, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShadowMauler.webp" + } + }, + { + "type": "quote", + "entries": [ + "The worst monsters are those you don't see coming." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Shadow Predator", + "page": 301, + "entries": [ + "Shadow maulers are weird predators with multiple eyes and multiple fanged mouths that can extend from the body on ephemeral flesh. They conceal themselves in the dark, waiting to kill any living creature that crosses their path. Cruel and calculating, a shadow mauler prefers to attack creatures alone or isolated from a group." + ] + }, + { + "type": "entries", + "name": "Born to Darkness", + "page": 301, + "entries": [ + "Sunlight is the bane of a shadow mauler. The monsters might have originated from a place without such light. They dwell in lightless spots to avoid sunlight, which hinders their abilities, preventing them from being effective hunters." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 301, + "entries": [ + "The ephemeral flesh of a shadow mauler is a silklike substance that appears to be made of shadow. Someone who has proficiency with {@item leatherworker's tools|PHB} or {@item weaver's tools|PHB} can fashion a {@item cloak of elvenkind} from this material. Doing so takes 3 days and other materials worth 50 gp. This cloak loses its magic if exposed to sunlight for 8 hours or more." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 301, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 301, + "entries": [ + "Shadow maulers are most potent in shadows. In sunlight, they become more solid and easier to hurt. They also have a hard time seeing, fighting, escaping, and hiding." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 301, + "entries": [ + "The shadow mauler weakness to sunlight extends to a vulnerability to radiant damage." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Shadow Mauler", + "page": 301 + } + ] + }, + { + "type": "entries", + "name": "Shadowsteel Ghoul", + "page": 302, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShadowsteelGhoul.webp" + } + }, + { + "type": "quote", + "entries": [ + "Shards of dark metal pierce the skin of the foul creature. The metal pushes out from within the abomination rather than the other way." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Shadowsteel Toxicity", + "page": 302, + "entries": [ + "Cursing an enemy requires an enormous amount of work and personal power. However, these efforts are for naught without the inclusion of the forbidden metal known as Shadowsteel. The frequent use of Shadowsteel takes its toll upon the mage handling it. In using it, the mage binds their soul, a bit at a time, to the energies of the fell metal. Those who use Shadowsteel can end up feeling its effects even after death." + ] + }, + { + "type": "entries", + "name": "Cold Afterlife", + "page": 302, + "entries": [ + "Sometime between a week and a year after a mage steeped in the use of Shadowsteel dies, their body rises, reinforced with shards of the metal. A Shadowsteel ghoul is no flesh-eater, but it resembles a ghoul with its gangly limbs and hairless, hunched body. Undeath has given the Shadowsteel ghoul a cruel nature and a strong desire to infect living creatures with the curses it carries. A Shadowsteel ghoul instinctively seeks out carriers of Shadowsteel, hoping to consume their supply of the substance." + ] + }, + { + "type": "entries", + "name": "Ghast Form", + "page": 302, + "entries": [ + "Once a Shadowsteel ghoul has amassed and absorbed enough Shadowsteel, the creature's physiology changes. The cursed metal brings back memories and mental acuity, allowing the fallen mage to reclaim some of their arcane power. The Shadowsteel shards embedded in the ghast's skin grow, forming gleaming plates. A miasma follows the creature, an extension of their magic resistance, diminishing the resistances of others around the ghast. More potent curses are transmitted through the ghast's claws." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 303, + "entries": [ + "Taking 1 hour to extract the shards of Shadowsteel from a Shadowsteel ghoul, someone can collect an amount worth 250 gp. A Shadowsteel ghast yields a quantity worth 500 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 303, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 303, + "entries": [ + "Those who use Shadowsteel to power curses can become Shadowsteel ghouls upon death. These undead creatures seek out more of the metal. As the creature ages, it can regain a semblance of the arcane power it had in life, empowering similar creatures and cursing nearby foes." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Shadowsteel Ghoul", + "page": 303 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Shadowsteel Ghast", + "page": 303 + } + ] + }, + { + "type": "entries", + "name": "Shatter Corpse", + "page": 304, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShatterCorpse.webp" + } + }, + { + "type": "quote", + "entries": [ + "The sound of breaking glass startles most, but think twice before going to see what caused it if it is followed by the sound of moaning." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Covered in Glass", + "page": 304, + "entries": [ + "When someone dies with glass embedded in their skin\u2014such as being stabbed by a shard of glass or killed by a falling window\u2014they may rise as a shatter corpse. Shards of glass continually grow through the skin of a shatter corpse, covering them in razor-sharp weapons." + ] + }, + { + "type": "entries", + "name": "Ponderous and Noisy", + "page": 304, + "entries": [ + "Shatter corpses are no more mobile than an average zombie, and the constantly breaking glass makes them even easier to hear coming." + ] + }, + { + "type": "entries", + "name": "Dangerous Volley", + "page": 304, + "entries": [ + "Shatter corpses can flick hails of glass shards at nearby creatures. The shards grow back within a few seconds." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 304, + "entries": [ + "The glass from ten shatter corpses can be used to create a suit of {@item glass-studded armor|GHMG} {@homebrew |(see Chapter 4)} with a successful {@dc 10} Dexterity ({@skill Sleight of Hand}) check by someone proficient with {@item jeweler's tools|PHB}. Crafting this item takes 10 days and costs 1000 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 304, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 304, + "entries": [ + "Shatter corpses are a stronger kind of zombie that arises when someone dies from being impaled on broken glass." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 304, + "entries": [ + "Those that attempt to use a melee attack against a shatter corpse are likely to cut themselves unless they attack with carefully." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 304, + "entries": [ + "Shatter corpses can launch volleys of broken glass." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Shatter Corpse", + "page": 304 + } + ] + }, + { + "type": "entries", + "name": "Shrieking Mandrake", + "page": 305, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ShriekingMandrake.webp" + } + }, + { + "type": "quote", + "entries": [ + "The farmer sighed as he saw yet another corpse in his mandrake field. Would foolish thieves never learn?" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Lethal Deterrent", + "page": 305, + "entries": [ + "Some enterprising farmers grow ordinary mandrakes, valuable to alchemists and mages. Shrieking mandrakes usually grow in the wild, but they can be cultivated to protect a crop of normal mandrakes. When a shrieking mandrake is plucked from the ground, it releases a deadly sound." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 305, + "entries": [ + "When casting a spell that deals psychic damage, a spellcaster can include powder from one shrieking mandrake. The spell consumes the powder, but the caster can roll one extra damage die, then eliminate the lowest die before calculating the damage." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 305, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}):", + "page": 305, + "entries": [ + "Shrieking mandrakes can easily be mistaken for ordinary mandrakes, but it emits a potentially lethal shriek when it comes out of the ground." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 305, + "entries": [ + "A shrieking mandrake is immune to being {@condition blinded}, {@condition deafened}, and {@condition frightened}." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Shrieking Mandrake", + "page": 305 + } + ] + }, + { + "type": "entries", + "name": "Skeleton Troopers", + "page": 306, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SkeletonTroopers.webp" + } + }, + { + "type": "quote", + "entries": [ + "A line of skeletons marches into the town square with military precision. They raise rifles and take aim at the temple in unison." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Enhanced Undead", + "page": 306, + "entries": [ + "Some necromancers bolster their animation rituals with additional, expensive components to add to their minions' powers. For those seeking such minions, long-forgotten battlefields and mass graves make for fine harvesting." + ] + }, + { + "type": "entries", + "name": "Blackpowder Enhancements", + "page": 306, + "entries": [ + "It's possible to infuse the defunct blackpowder weapons of the dead with necrotic energies to simulate their function in life. These weapons are useless in living hands but are potent in the clutches of the dead. Such skeleton riflers work in tandem with skeleton warriors raised to provide frontline defense.", + "Stationed farther out than skeleton riflers, teams of skeleton cannoneers provide artillery support to deal with threats at longer range. The cannons are cumbersome and take effort to \"load\" and fire, so skeleton cannoneers work in pairs. One loads, which is a mimed activity that charges the otherwise useless cannon, and the other fires. If one of the two-corpse team is destroyed, the other cannoneer joins another fire team or the main army's ranks." + ] + }, + { + "type": "entries", + "name": "Effective Commanders", + "page": 307, + "entries": [ + "A sufficiently powerful necromancer can use the corpse of an officer to raise a skeleton commander. Infusing the skeleton's bones with an approximation of its knowledge and presence in life takes a great deal of power, but it allows a necromancer to better direct and inspire an army of the dead." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 307, + "entries": [ + "Firearms recovered from skeleton troopers are nonfunctional, but parts of them might be useful. Each firearm recovered can reduce the cost of making a similar firearm by 10%, up to 50%." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 307, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 307, + "entries": [ + "Necromancers with advanced training and hefty resources can make skeletons that are linked in death to their firearms." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 307, + "entries": [ + "A commander leads some platoons of skeleton troopers. This skeleton directs the attacks and enhances the efficiency of its undead underlings." + ] + } + ] + }, + { + "type": "inset", + "page": 307, + "name": "GM Advice:", + "entries": [ + "Skeletal troopers are effective when used as minions in the army of a higher-level threat. Cinematic battles focused on sieges or large battles are perfect for troopers. In these cases, having the troopers immune to turning until their powerful leader is defeated prevents anticlimactic encounters." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Skeleton Rifler", + "page": 306 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Skeleton Cannoneer", + "page": 307 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Skeleton Commander", + "page": 307 + } + ] + }, + { + "type": "entries", + "name": "Skinweaver", + "page": 308, + "entries": [ + { + "type": "quote", + "entries": [ + "I don't brook with tanners no longer. If ya' know what's good for you, ya' won't ask me why." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Arachnophobes Beware", + "page": 308, + "entries": [ + "A skinweaver is a hybrid humanoid-spider that jumps out of the shadows, the clicking of its legs drowned out by the scraping sound of twin tanning knives and the soft, crisp lilting of its melodic voice as it sings its song of death. Like a spider, it weaves silk webs, but its real designs are created from the delicately tanned and worked hides of its victims. Its lair is unmistakably caustic, the sharp ammonia smell of leatherworking chemicals permeating the air." + ] + }, + { + "type": "entries", + "name": "Master Leatherworkers", + "page": 308, + "entries": [ + "Skinweavers are as proficient with the tanning trade as the best humanoid leatherworkers\u2014sometimes better. Their preferred hide is humanoid skins. Armored by their own creations, the half-human, half-spider creatures encase themselves in perfectly cured and stitched leather armor. These patchworks are meticulously sewn, tailored to every curve and surface on the skinweaver's body. Their minions are similarly outfitted in perfectly tailored creations by their spider-like overlords." + ] + }, + { + "type": "entries", + "name": "Refined and Cultured", + "page": 308, + "entries": [ + "Skinweavers are well-read, considering themselves paragons of culture and breeding. They collect books written in every language and are sometimes willing to trade knowledge with visitors\u2014or victims. A deal made by a potential victim for its life (in exchange for knowledge) may or not be honored; skinweavers are as capricious as they are curious. Their leather creations are often dyed and have fringes, tassels, or other decorative embellishments that make each garment unique." + ] + }, + { + "type": "entries", + "name": "Three-Dimensional Living", + "page": 308, + "entries": [ + "While they often employ ground-bound creatures to serve and protect their lairs, skinweavers make use of their living space in all three dimensions, often weaving lounges and spaces to hang along walls and ceilings: leather hammocks, netting, and swings." + ] + }, + { + "type": "entries", + "name": "Refined Ambush Predators", + "page": 308, + "entries": [ + "While skinweavers feed on prey they catch in their webs (or brought to them by minions), they develop tastes and desires for specific flesh (taste in food) or skins (artistic taste). A skinweaver may be close to a particular settlement and go unnoticed for years, until it develops a taste for the specific humanoids who live there." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 308, + "entries": [ + "Skinweavers collect valuable artwork and other items that display their erudition and refinement. They're never without their custom-made suits of bespoke leather armor. This leather is so finely crafted that a suit of armor stitched from a skinweaver's own suit is better than almost any other tanner's creations.", + "If a proficient armorer or leather worker uses a skinweaver's suit to create a humanoid suit of light armor and succeeds on a successful {@dc 15} Dexterity ({@skill Nature}) check, the armor acts as {@item +1 leather armor|DMG} and can be donned or doffed as a standard action. This process takes 24 hours and requires 250 gp of other components." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 308, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 308, + "entries": [ + "A skinweaver is resistant to fire damage because of its leathery skin and armor." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 308, + "entries": [ + "A skinweaver's terrifying appearance can scare an opponent multiple times in the same fight." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Skinweaver", + "page": 308 + } + ] + }, + { + "type": "entries", + "name": "Skywailer", + "page": 309, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Skywailer.webp" + } + }, + { + "type": "quote", + "entries": [ + "These things float silently at night. If you hear their wail, it means someone you know is being eaten." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Floating Horrors", + "page": 309, + "entries": [ + "Skywailers are aberrations like giant, airborne jelly fish, sporting long tentacles. Covered in bloated air sacs and humanoid faces, they emit a horrific wailing noise when they manage to entrap prey. A skywailer usually drifts aimlessly, looking for food. If it spots a likely morsel, it can jet forward rapidly." + ] + }, + { + "type": "entries", + "name": "Psionic Manifestations", + "page": 309, + "entries": [ + "Skywailers can also spit psychically toxic ectoplasm. Useful at longer range than the skywailer's tentacles, the ectoplasm tendrils still allow the skywailer to reel prey in. Once the monster has one or more victims in its grasp, it emits a psionic keening that can kill." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 309, + "entries": [ + "An airtight bladder can be used to collect the gas trapped within a skywailer's sacs, provided the creature capturing the gas succeeds on a {@dc 15} Dexterity ({@skill Sleight of Hand}) check. One dose of this gas can be consumed, acting as a {@item potion of flying} that lasts for 1 minute. One skywailer has enough gas for someone to collect {@dice 2d6} doses." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 309, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 309, + "entries": [ + "Skywailers are floating, multifaced monsters with tentacles to capture prey." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Arcana}):", + "page": 309, + "entries": [ + "Skywailers can spit ectoplasmic goo from their many mouths. The sticky stuff addles the mind and {@action grapple|PHB|grapples} the body." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 309, + "entries": [ + "A skywailer's wail is a psionic shriek that blasts the mind of any creature the skywailer holds {@condition grappled}." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Skywailer", + "page": 309 + } + ] + }, + { + "type": "entries", + "name": "Sleep Gulper", + "page": 310, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SleepGulper.webp" + } + }, + { + "type": "quote", + "entries": [ + "Like everything in the unnatural realms, the evil fey try to take everything from you. Whether it's your money, or all your insides, even the smallest of creatures will be greedy." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Greedy Monsters", + "page": 310, + "entries": [ + "Sleep gulpers hide in the sewers and middens of populated areas, waiting to find a lone creature to attack or sneaking into bedrooms to plague sleeping victims." + ] + }, + { + "type": "entries", + "name": "Sleep Tight", + "page": 310, + "entries": [ + "The sleep gulpers use the long thin stinger on their back end to stab prey. A paralytic magic hinders the victim, making it easier for the sleep gulper to latch onto the nearest foe. They settle for pets and other animals, but they savor the sweet taste of humanoid essence." + ] + }, + { + "type": "entries", + "name": "Agile and Adaptive", + "page": 310, + "entries": [ + "Thanks to the sleep gulper's leechlike body, spider legs, and bat wings, the sleep gulper has many ways to travel. Whether climbing, swimming, or flying\u2014they can go anywhere at any time." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 310, + "entries": [ + "A sleep gulper's stinger has magic in its poke. If someone collects 30 sleep gulper stingers, they can craft a {@item wand of paralysis}. This requires a proficient arcanist to succeed on a {@dc 20} Intelligence ({@skill Arcana}), crafting the wand in 10 days and using 2000 gp of components." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 310, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 310, + "entries": [ + "The sleep gulper can magically {@condition paralyzed|PHB|paralyze} a target with the touch of its stinger." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 310, + "entries": [ + "Sleep gulpers can see in {@quickref Vision and Light|PHB|2||darkness} thanks to their {@sense blindsight}." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 310, + "entries": [ + "Sleep gulpers can breathe underwater and ambush from the water." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Sleep Gulper", + "page": 310 + } + ] + }, + { + "type": "entries", + "name": "Slimm", + "page": 311, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Slimm.webp" + } + }, + { + "type": "quote", + "entries": [ + "The ooze dripping from the tall person in the grey clothing indicates something is amiss." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rare Ooze", + "page": 311, + "entries": [ + "A new strain of ooze dubbed the slimm has been seen in the ruins of Etharis, particularly in areas struck by {@disease the Weeping Pox|GH}. This fluid creature takes a form reminiscent of a tall, lanky person. Its coloring makes it resemble a man wearing a black coat over a gray suit. The protoplasm forming \"exposed skin\" is a waxy yellow-gray color." + ] + }, + { + "type": "entries", + "name": "Defensive Actor", + "page": 311, + "entries": [ + "No one can mistake a slimm for a humanoid for long, though. A passive predator, like most oozes, a slimm responds to stimuli. It harms prey by exploding in reaction to damage. Then, it slowly reforms, attacking those in the path of its reconstitution." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 311, + "entries": [ + "A defeated slimm's remains contain semiprecious stones worth 100 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 311, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 311, + "entries": [ + "This rare, amorphous creature explodes when damaged, splitting into smaller oozes. These small oozes can rejoin into a larger one again, which can then explode again." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Slimm", + "page": 311 + } + ] + }, + { + "type": "entries", + "name": "Slumbering Titan", + "page": 312, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SlumberingTitan.webp" + } + }, + { + "type": "quote", + "entries": [ + "We camped for the night on a big hill, away from the trees. Had a good view all around. Halfway through the night, we woke up as the hill started moving. I never ran so fast in my life." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "True Giants", + "page": 312, + "entries": [ + "The first giants arose in the time of the Primordials, wrought from the very mountains by Citrolach. Larger even than modern giants, these titans were fearsome combatants until the god of trickery intervened and sealed the worst of them in magical slumber." + ] + }, + { + "type": "entries", + "name": "Hulking Monuments", + "page": 312, + "entries": [ + "As time went on and mortals forgot that age-old war, slumbering titans became parts of the landscape, as rocky cliffs or barren hills. They had only a vague humanoid shape. Some made their way into folklore." + ] + }, + { + "type": "entries", + "name": "Awakened Rage", + "page": 312, + "entries": [ + "With the death of the gods, the seal on the slumbering titans has weakened. They stir once more. Their memories of conflict linger, and when roused, they resume their war against mortalkind." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 312, + "entries": [ + "A weapon that incorporates bones and the rocky hide of a slumbering titan and is then boiled in the titan's blood for 3 days becomes a {@item giant slayer} weapon, provided the blood is no more than 21 days old. Making the weapon before boiling it takes someone who has proficiency with {@item smith's tools|PHB} 6 days, and the process requires other materials worth 500 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 312, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 312, + "entries": [ + "A slumbering titan is a member of a species that is the precursor to modern giants." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 312, + "entries": [ + "A god placed the titans into a magical slumber. They retain vulnerability to such magic." + ] + } + ] + }, + { + "type": "inset", + "page": 312, + "name": "GM Advice:", + "entries": [ + "The rules of 5e don't manage well creatures the size of a mountain. In the case of a slumbering titan, that is exactly what they are. In some situations, a slumbering titan could be larger enough that a combat could take place not just with the monster, but on top of the monster!", + "If you are running a theater of the mind combat, an encounter with a slumbering titan is easier to run, as exact positioning is less important and less necessary to track. The characters can attack any area they are standing on, and likewise the slumbering titan can attack any character.", + "Running combat on a grid with a slumbering titan can offer challenges if you play by the rule that creatures cannot share the same space. If this is the case, you'll likely want to reduce the size of the slumbering titan and have the characters occupy the squares around it.", + "For a great deal of fun, have a combat between other creatures and the characters take place on top of a slumbering titan. The monstrous mountain would attack the pesky creatures on its back indiscriminately. If the characters are lower level, this turns a typical combat encounter into one where the goal for the characters is survival!" + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Slumbering Titan", + "page": 312 + } + ] + }, + { + "type": "entries", + "name": "Snarite", + "page": 314, + "entries": [ + { + "type": "quote", + "entries": [ + "I cut my hair every week for half a year last time one of those was spotted in my village. That was decades ago, but the habit of keeping my hair short stuck. Safer, I suppose." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Subtle Parasites", + "page": 314, + "entries": [ + "Not unlike the common head louse, snarites start incredibly small and pass from head to head with surprising ease. As thin and long as a strand of hair\u2014or a thick braid when they are at their most powerful\u2014snarites burrow into the scalp and grow slowly. If the creature they've attached to isn't the sort to regularly trim their hair, snarites can go unnoticed for years. By the time snarites are long and thick enough to be differentiated from normal hair, it's too late to get rid of them without a fight." + ] + }, + { + "type": "entries", + "name": "Wisdom Stealer", + "page": 314, + "entries": [ + "A short time after attaching to a host, a snarite can steal and affect the host's thoughts. Each year a snarite is attached to a host, the host's willpower and ability to process thoughts are lowered. The drive of the snarite is to grow until it reaches old age, after which it sheds hundreds of young snarites into the region to infect more humanoids." + ] + }, + { + "type": "entries", + "name": "Growing Out", + "page": 314, + "entries": [ + "A young snarite is indistinguishable from a strand of hair. As it grows, an adult snarite is easily confused with a long lock of hair. An old snarite looks like a long and luxurious head of hair or a thick ponytail." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 314, + "entries": [ + "An old snarite can be woven into a {@item cap of bravery|GHMG} {@homebrew |(see Chapter 4)}. This requires a proficient weaver to spend 4 hours and 50 gp of components and then succeed on a {@dc 10} Dexterity ({@skill Sleight of Hand}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 314, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 314, + "entries": [ + "If you trim your hair and one strand simply refuses to cut, you've probably found a snarite." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 314, + "entries": [ + "Rumor speaks of remote villages where the citizens walk around in a stupor, and their hair seems to have a mind of its own." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 314, + "entries": [ + "Snarites are aberrations that disguise themselves as long strands of hair. They can affect the thinking of hosts, and killing them can be difficult because of their perch atop the head of an innocent victim." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Snarite.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Young Snarite", + "page": 314 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Adult Snarite", + "page": 315 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OldSnarite.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Old Snarite", + "page": 315 + } + ] + }, + { + "type": "entries", + "name": "Soman Vampire", + "page": 316, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampire.webp" + } + }, + { + "type": "quote", + "entries": [ + "The rest of the world calls vampires monsters. In Soma, we call them 'your highness.'" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Crimson Court", + "page": 316, + "entries": [ + "Vampires rule as part of the Crimson Court of Soma. These vampires openly declare their presence, presiding over a land shrouded in eternal night. The Crimson Court is a place of subtle political maneuvering interspersed with hedonistic indulgence, all at the expense of the serfs, who serve at their undead masters' whim." + ] + }, + { + "type": "entries", + "name": "Aristocratic Predators", + "page": 316, + "entries": [ + "Soman vampires worm their way into high society, seeking positions of power and authority, presupposing the vampire lacks those. In gaining immortality while retaining their appearance and sapience, vampires consider themselves superior to other undead and to mere mortals. To them, ruling is their right, and normal folk are little more than cattle." + ] + }, + { + "type": "entries", + "name": "Unique to Soma", + "page": 316, + "entries": [ + "Soman vampires are different from other vampires, which are detailed in {@book chapter 2|GHMG|2}. Their special strain of vampirism gives them unique powers. They are careful to pass on their \"gift\" with their blood only to the worthy." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 316, + "entries": [ + "Soman vampires crumble into dust when they die, and alchemists value that dust for its properties. The Morbus Doctore purchase vampire dust. Sold to such a buyer, one vampire yields dust worth 100 gp times its Challenge. The dust must be kept dry and out of direct sunlight to retain its value and usefulness.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the dust and other materials worth 500 gp to make an {@item elixir of life protection|GHMG} {@homebrew |(see chapter 4)}. Making the elixir takes 2 days and requires the alchemist to succeed on a {@dc 13} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 317, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 317, + "entries": [ + "Soman vampires are undead who feed on the blood of the living by night and the hard work of the living by day. These vampires can pass as human and live according to rules. Other Soman vampires shun their fellows who give in to bloodlust or needlessly terrorize mortals." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 317, + "entries": [ + "Like other vampires, Soman vampires can't enter dwellings unless invited. Sunlight bothers them, but only the elder Soman vampires suffer as much in sunlight as normal vampires do. These elders also have other weaknesses common to other vampires, such as being paralyzed by a stake to the heart. Many Soman vampires get around the home ban by owning the homes that their serfs and servants live in, giving the vampire freedom to enter at any time." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 317, + "entries": [ + "The gaze of elder Soman vampires is particularly insidious, allowing them to infiltrate and manipulate the minds of mortals. They use this ability to retain their aristocratic hold over the Soman population." + ] + } + ] + }, + { + "type": "inset", + "page": 319, + "name": "GM Advice:", + "entries": [ + "Vampires throughout fantasy rules rule the night. Soman vampires rule the day as well, as they are the leaders of the land. This makes Soman vampires much more dangerous\u2014not because of their martial or magical powers, but because of their political power. Anything that the characters might use to fight the powers of the Soman vampires will soon become outlawed in Soma, the possession or use of it punishable by death. Characters opposing the Soman vampire leaders might easily find themselves hunted by the very population they are trying to save and free from oppression." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampireBerserker.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Soman Vampire Berserker", + "page": 317 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SomanVampireSangromancer.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Soman Vampire Sangromancer", + "page": 318 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Soman Vampire Noble", + "page": 319 + } + ] + }, + { + "type": "entries", + "name": "Spythronar", + "page": 320, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Spythronar.webp" + } + }, + { + "type": "quote", + "entries": [ + "The rest of the world calls vampires monsters. In Soma, we call them 'your highness.'" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Shocking Arachnids", + "page": 320, + "entries": [ + "Spythronars are spiders touched by the power of the primordial Ilhara, transformed into aberrant, lightning-charged creatures. In addition to lightning powers, the Queen of Air and Shadow grants the former spiders malign intelligence, gifting even their webs with sentience.", + "Every aspect of a spythronar's life is a danger. The egg sacs release lightning. Electricity charges a mature swarm's bites. Their sentient webs weave, ensnare, and electrocute any creature near them." + ] + }, + { + "type": "entries", + "name": "Clan Prey", + "page": 320, + "entries": [ + "The clans of Rune, Sýr, and Völgr have traditions of capturing, killing, or salvaging parts from spythronars. Each uses parts in their crafts and fighting arts. Members of these clans admire anyone experienced in battling spythronars and offer hospitality to those who can prove their expertise." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 320, + "entries": [ + "Spythronar silk is prized, although it's worthless if acid or fire touched the web. One web can be used to make silk rope or fine clothing. A proficient alchemist can use the same amount of silk to produce a {@item potion of lightning resistance} or a dose of an oil that allows a metal weapon to deal {@damage 1d6} extra lightning damage for 1 hour. Producing either concoction takes 4 hours of work and a successful {@dc 13} Intelligence check.", + "A proficient weaver can turn three spythronar webs into a {@item rope of entanglement} or 10 webs into {@item leather armor of lightning resistance}. Doing either requires other materials worth 500 gp, 5 days of work, and a successful {@dc 15} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 320, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 320, + "entries": [ + "Spythronar swarms can weave dangerous webbing, making egg sacs quickly. It takes them some time to weave a sentient web." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 320, + "entries": [ + "The sentient spythronar webs adhere to you if you touch them, and they charge their silken strands with lightning.", + "Crushing spythronar egg sacs sets off a lightning discharge, but hitting them with lightning releases a new spythronar swarm." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Spythronar Sac", + "page": 320 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Spythronar Web", + "page": 321 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Spythronar Swarm", + "page": 321 + } + ] + }, + { + "type": "section", + "name": "Steeds of Etharis", + "page": 322, + "entries": [ + "This entry details several special steeds that are found on Etharis. While these mounts are most often encountered being ridden by evil enemies, they might be trained and used by characters if properly trained and treated well.", + { + "type": "entries", + "name": "Withered Steed", + "page": 322, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WitheredSteed.webp" + } + }, + { + "type": "quote", + "entries": [ + "Against the lightning, a tan horse dripping tattered flesh rears, its antlers and empty skull reflecting the light. Saddleless, it lowers its head to pull its master onto its back." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rider-Bonded", + "page": 322, + "entries": [ + "Thought to have originated in Grarjord, the withered steed is a rare sight due to the difficulty of creating one. Withered steeds are the most loyal of all the summoned and created steeds in Etharis, living only as long as their creator." + ] + }, + { + "type": "entries", + "name": "Ritual Creation", + "page": 322, + "entries": [ + "To create a withered steed, a spellcaster must have at least one 4th-level spell slot and materials worth 5,000 gp, which the ritual consumes. The ritualist must remove and consume a living horse's heart under a full moon. In its place, a living raven encaged in tree roots must be inserted. The body must be buried with its head removed and a stag skull in its place. The creator pours 1 pint of their own blood over the body and places a rope necklace inscribed with runes of summoning magic placed around the corpse's throat. The ritual takes 6 hours. By the new moon, the withered steed frees itself from its grave." + ] + }, + { + "type": "entries", + "name": "Constructed Nature", + "page": 322, + "entries": [ + "A withered steed doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 322, + "entries": [ + "When a withered steed dies, it becomes a mass of gore with a deer skull and a cage containing an undead raven. If someone frees the raven and cares for it for 10 days, it becomes bound to that person who can then summon it with a {@spell find familiar} spell, provided the keeper is able to cast that spell by some means. This undead raven has the Immutable Form trait, and the damage and condition immunities of a withered steed." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 322, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 322, + "entries": [ + "A withered steed is a construct with related immunities and damage resistances." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 322, + "entries": [ + "The steed's form can't be changed. If its master is slain, the steed is instantly destroyed." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Withered Steed", + "page": 322 + } + ] + }, + { + "type": "entries", + "name": "Ghost Mustang", + "page": 323, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GhostMustang.webp" + } + }, + { + "type": "quote", + "entries": [ + "The faint stench of death surrounds a translucent horse, a pale glow shining where its eyes should be. An ornate saddle jingles as it stomps in place." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Necromancer Steeds", + "page": 323, + "entries": [ + "Ghost mustangs are the favored mounts of necromancers, who often create these horses as an early experiment in mastering the arts of undeath. While loyal to their creator, a ghost mustang avoids the afterlife and endangers itself only if ordered to do so." + ] + }, + { + "type": "entries", + "name": "Ritual Creation", + "page": 323, + "entries": [ + "Ghost mustangs are ectoplasmic manifestations of wild horses that died of unnatural means. A spellcaster with at least one 4th-level spell slot can enact this ritual, using materials worth 5,500 gp, which the ritual consumes. A wizard of the school of necromancy must instead be 5th level. In a ritual performed at night, the creator creates a {@spell magic circle} around the slain horse and places a drop of the creator's blood in each eye. The creator then incants for 6 hours. The body disappears during the ritual, and the ghost mustang appears to serve the creator 13 days later." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 323, + "entries": [ + "A ghost mustang doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 323, + "entries": [ + "The ghost mustang disappears when it dies, leaving behind puddles of ectoplasm. This substance can be used to brew a {@item potion of invisibility} when combined with a hair from the creator's head and materials worth 100 gp. This process requires proficiency with {@item alchemist's supplies|PHB}, a successful {@dc 15} Intelligence ({@skill Arcana}) check, and 8 hours of work." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 323, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 323, + "entries": [ + "A ghost mustang is undead, made of corporeal ectoplasm. It has related immunities and resistances, and it's hard to kill." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 323, + "entries": [ + "A ghost mustang is vulnerable to radiant damage, and that type of damage can keep the steed from surviving a killing blow." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Ghost Mustang", + "page": 323 + } + ] + }, + { + "type": "entries", + "name": "Crimson Stallion", + "page": 324, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/CrimsonStallion.webp" + } + }, + { + "type": "quote", + "entries": [ + "This fanged horse with scaly red skin stretched across its frame has cloven hooves dripping with dark oil. Embedded chains hold a black saddle to its back." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Infernal Mounts", + "page": 324, + "entries": [ + "Created in the Netherworld, these steeds come into existence when a contract for a {@optfeature Gift of Liberating Freedom|GH} is signed. Like most fiends, the crimson stallion can be summoned by learning its true name. These true names are often revealed in dreams to worthy owners, usually as rewards to fiends or mortals who have sent many souls to hell. Crimson stallions are reluctantly bound into service and fulfill their contracts, but rarely bond with their creators." + ] + }, + { + "type": "entries", + "name": "Ritual", + "page": 324, + "entries": [ + "Once a true name is discovered, a spellcaster with at least one 4th-level spell slot can summon a crimson stallion in a {@spell magic circle} drawn using the summoner's blood and materials worth 5,000 gp, which the ritual consumes. The bond is completed when the summoner attaches a bridle made of humanoid sinew and chains to the fiend." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 324, + "entries": [ + "A crimson stallion ignites upon death, burning the body to ash within seconds, leaving only the hooves. Each of these can be ground into a powder and used to create a {@item Alchemist's Fire (flask)|PHB|vial of alchemist's fire}. Doing so requires proficiency with {@item alchemist's supplies|PHB}, a successful {@dc 10} Intelligence check, and 2 hours of work per vial." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 324, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 324, + "entries": [ + "A crimson stallion is a fiend that has related immunities and resistances." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 324, + "entries": [ + "A crimson stallion's bite and hoof attacks are fiery." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Crimson Stallion", + "page": 324 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Stygian Bat", + "page": 325, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/StygianBat.webp" + } + }, + { + "type": "quote", + "entries": [ + "Normal bats eat bugs to survive. Stygian bats will eat you, and they'll do it for fun." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Corrupted Predators", + "page": 325, + "entries": [ + "Bats that dwell in places suffused with the energy of death can absorb such power and become big, monstrous horrors. These creatures are not only far more aggressive and bloodthirsty than their tiny cousins, they're also cruel. A stygian bat enjoys bringing death." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 325, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hides of four stygian bats into a {@item cloak of the stygian bat|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 5 days of work and materials worth 500 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 325, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 325, + "entries": [ + "Where powerful undead creatures or other forces of death hold sway, normal bats can grow into blood-drinking monsters called stygian bats." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 325, + "entries": [ + "Stygian bats are akin to giant bats, but they are cunning and cruel. They drink blood rapidly." + ] + } + ] + }, + { + "type": "inset", + "page": 325, + "name": "GM Advice:", + "entries": [ + "For an increased challenge for powerful characters, give the stygian bat the ability to {@action grapple} Medium and smaller creatures, and fly away with them. To make it reasonable, the stygian bat should only be able to fly at half speed when carrying a creature. And while this would let the bat carry a creature high into the air and drop it, this should only be done if you know that the players have resources to deal with that contingency, such as the {@spell feather fall} spell.", + "Also note that while a stygian bat does not have the flyby trait, its swoop ability does allow it to knock targets {@condition prone}, which means that flying away from a targeted creature would allow them to make {@action opportunity attack|PHB|opportunity attacks} with disadvantage." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Stygian Bat", + "page": 325 + } + ] + }, + { + "type": "entries", + "name": "Styrkvisnar", + "page": 326, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Styrkvisnar.webp" + } + }, + { + "type": "quote", + "entries": [ + "The appearance of the tripart styrkvisnar terrifies anyone viewing it, but it's presence hints at a master even more terrifying." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Monstrous Servant", + "page": 326, + "entries": [ + "When a powerful being of great evil, such as a {@creature memori lich|GHMG}, is created, residual power courses out into the world, changing and attracting nearby creatures. One such result is a styrkvisnar, a monster appearing to be part wolf, part eagle, and part seal." + ] + }, + { + "type": "entries", + "name": "Corrupt Connection", + "page": 326, + "entries": [ + "Styrkvisnars bond with potent evil beings, becoming servants and scouts. Such a bond takes 24 hours to establish. Once the bond forms, the styrkvisnar makes every effort to carry out the wishes of its new master. It uses its shapechanger ability to accomplish tasks for which a monstrous form won't do." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 326, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can fashion the hide of a styrkvisnar into a {@item cloak of therianthropy|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 10 days, other materials worth 2,000 gp, and a successful {@dc 15} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 326, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 326, + "entries": [ + "A styrkvisnar is a monstrous blend of a wolf, eagle, and seal. It can shapechange into a humanoid." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 326, + "entries": [ + "Styrkvisnars are created by or attracted to the welling of power at points where mighty and wicked creatures permanently transform into a monstrous being, such as a lich. The styrkvisnar serves the reborn being." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Styrkvisnar", + "page": 326 + } + ] + }, + { + "type": "entries", + "name": "Sunwraith", + "page": 328, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Sunwraith.webp" + } + }, + { + "type": "quote", + "entries": [ + "An eclipse can drive the superstitious to extremes. But imagine an eclipse charging at you with murderous intent. That's a sunwraith." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Corrupted Celestials", + "page": 328, + "entries": [ + "Powerful fiendish or undead beings seek ways to harness and pervert celestial power. Sunwraiths result when such creatures succeed in corrupting a mighty celestial and stripping it of its sense of self." + ] + }, + { + "type": "entries", + "name": "Living Eclipse", + "page": 328, + "entries": [ + "Sunwraiths are luminous, vaguely humanoid beings of white light with a golden halo. When the pious approach, the sunwraith reveals its shadowy form, like that of an eclipse, with a luminous or prismatic corona." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 328, + "entries": [ + "When a sunwraith dies, it disintegrates, leaving behind a golden gem shot through with obsidian veins. This jewel is a {@item gem of brightness} with {@dice 2d10} charges. The jewel can be thrown up to 60 feet, where it is destroyed as it releases a flame strike (save {@dc 15}) that has a {@chance 50|50% chance|Sunwraith|The jewel deals necrotic damage.|The jewel deals radiant damage.} to deal necrotic damage rather than radiant, and it deals 1 extra damage of that type per charge the gem had remaining." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 328, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 328, + "entries": [ + "Celestials can be corrupted, and a sunwraith is a product of one corrupting process. When the corrupt celestial kills, it can subjugate the victim's spirit." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 328, + "entries": [ + "Sunwraiths are resistant to necrotic and radiant damage, and they deal that damage. Magic weapons are most effective against this monster." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 328, + "entries": [ + "A sunwraith's corona flashes when someone who isn't next to the sunwraith harms it. This flash can be blinding." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Sunwraith", + "page": 328 + } + ] + }, + { + "type": "entries", + "name": "Suture Golem", + "page": 329, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SutureGolem.webp" + } + }, + { + "type": "quote", + "entries": [ + "Just because it's made to gather corpses doesn't mean it can't harm the living." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Corpse Seeker", + "page": 329, + "entries": [ + "Gathering corpses for necromantic rituals is difficult, dirty work. Powerful arcanists delegate that work to constructs. Suture golems are that sort of construct, made to bring corpses back to their masters. If corpses are hard to find, the golem can make them." + ] + }, + { + "type": "entries", + "name": "Wire Body", + "page": 329, + "entries": [ + "A suture golem is a hulking mass of flesh and tough wire. The magic imbued in the construct allows it to use its filaments as limbs. These entangling threads work well to grab and hold those the golem intends to return to its master." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 329, + "entries": [ + "Someone who has proficiency with {@item weaver's tools|PHB} can use the wire from one suture golem to make a {@item living net|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 3 days of work and other materials worth 100 gp. Someone must cast {@spell hold person} on the net each day of its crafting." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 329, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 329, + "entries": [ + "Suture golems are constructed of body parts and wires. Necromancers use them to collect corpses. However, the golem can use its abilities to entangle and restrain living beings." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 329, + "entries": [ + "A suture golem is immune to nonmagical weapon attacks. However, adamantine weapons can harm it, as can slashing weapons, although adamantine or magic slashing weapons are more effective. The golem's attacks are magical." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Suture Golem", + "page": 329 + } + ] + }, + { + "type": "entries", + "name": "Svangras", + "page": 330, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Svangras.webp" + } + }, + { + "type": "quote", + "entries": [ + "In a world fraught with danger, sometimes even the underfoot flora is deadly." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cursed Grass", + "page": 330, + "entries": [ + "Stories claim that imps plant svangras, but it really grows in places where travelers died, particularly from {@condition exhaustion}. Svangras is a bulb plant that looks like a large onion that can move on small tendrils. When svangras forms, grass in its area falls under its control. Anyone walking on svangras is said to be doomed to unending {@condition exhaustion}." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 330, + "entries": [ + "Where svangras grows, treasure and remains might be found. Finding valuables could require searching the area, and a search could turn up almost anything. The value tends to be 50 gp or fewer." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 330, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}):", + "page": 330, + "entries": [ + "Svangras can easily be mistaken for an ordinary onion." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 330, + "entries": [ + "Svangras is immune to being {@condition blinded}, {@condition deafened}, and {@condition frightened}." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 330, + "entries": [ + "Being close to svangras allows the plant to sap your life force." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Svangras", + "page": 330 + } + ] + }, + { + "type": "entries", + "name": "Swarm of Ears", + "page": 331, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SwarmofEars.webp" + } + }, + { + "type": "quote", + "entries": [ + "I was minding my business, digging in the mines, and my ear ripped off my head and flew away!" + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Obscure Omen", + "page": 331, + "entries": [ + "Ears heed the call, the hum, of the {@creature kokela|GHMG}. Those near but unaware of the {@creature kokela|GHMG} can lose their right ear. It rips off the head and flies away, heading for the {@creature kokela|GHMG}. This weird loss of ears is a sign of the end, an odd and obscure event that herald's the {@creature kokela|GHMG|koklea's} singing the final song." + ] + }, + { + "type": "entries", + "name": "Despicable Devotion", + "page": 331, + "entries": [ + "Swarms of ears are devoted to protecting the {@creature kokela|GHMG} and ensuring it can achieve its only purpose. These swarms attack anything that isn't aiding the {@creature kokela|GHMG}, such as the chosen one and that individual's allies. A swarm can sacrifice itself to keep the {@creature kokela|GHMG} alive. Swarms of ears might also be found roaming, performing some bizarre tasks only it and the {@creature kokela|GHMG} know." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 331, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can sew the still-living ears that remain after a swarm of ears disperses to create a {@item cloak of the listener|GHMG} {@homebrew |(see chapter 4)}. If a swarm uses Sacrifice, no ears remain alive. Crafting the cloak takes 5 days and requires other materials worth 500 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 331, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 331, + "entries": [ + "The swarm of ears is bizarre and might seem harmless, but it overwhelms with psychic dissonance and releases wax to hinder movement." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 331, + "entries": [ + "This swarm can sacrifice itself to the {@creature kokela|GHMG}, healing that abomination." + ] + }, + { + "type": "entries", + "name": "{@dc 25} Intelligence ({@skill Arcana}):", + "page": 331, + "entries": [ + "As with the {@creature kokela|GHMG}, a deafened swarm is significantly weakened." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Swarm of Ears", + "page": 331 + } + ] + } + ] + }, + { + "type": "section", + "name": "T", + "page": 332, + "entries": [ + { + "type": "entries", + "name": "Tachna", + "page": 332, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tachna.webp" + } + }, + { + "type": "quote", + "entries": [ + "Works of art can truly captivate with their physical and emotional beauty. Sometimes the trick becomes freeing yourself from this captivity." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Warped Works", + "page": 332, + "entries": [ + "Tachnae are created when powerful aberrations manifest in proximity to (or create) works of art. Chaotic energy from the Aether Kindred mutates the artwork, giving them sentience and malicious appetites. This most often affects paintings, frescos, mosaics, and tapestries." + ] + }, + { + "type": "entries", + "name": "Captivating Content", + "page": 332, + "entries": [ + "Tachnae feed upon creatures who gaze upon or touch them. Victims of tachna attacks may notice subtle changes in the surface of the artwork's medium and abnormalities in the subject content. For example, a summer landscape may show signs of rot spreading through the greenery, portrait faces twist into wicked, baleful grins, and buildings crumble or walls begin to bleed." + ] + }, + { + "type": "entries", + "name": "Macabre Endings", + "page": 332, + "entries": [ + "Creatures killed by a tachna are depicted as hidden details within the work of art." + ] + }, + { + "type": "entries", + "name": "Garish Galleries", + "page": 332, + "entries": [ + "Powerful bursts of energy from the prison realm of the Aether Kindred can corrupt nearby galleries or museums. If left unchecked, these sentient demiplanes spread, threatening entire communities." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 332, + "entries": [ + "When the tachna is defeated, the chaotic energy that cause the mutation is driven from the creature, making it a normal work of art. These works of art often fetch twice their normal prices by collectors who revel in the knowledge that the work has been touched by otherworldly forces.", + "Any equipment worn or carried by previous victims of the tachna are ejected when the creatures is killed.", + "There's a {@chance 10|10% chance|Tachna|The pigments can be used to create marvelous pigments.|The pigments are mundane.} that any tachna comprised of paint or dye leaks forth a substance that can be transformed into {@item Nolzur's Marvelous Pigments|DMG|marvelous pigments}. The process involves someone proficient with {@item painter's tools|PHB} succeeding on a {@dc 20} Intelligence ({@skill Arcana}) check after spending 3 days and 500 gp worth of components. This creates 1 pot of the pigment." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 333, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 333, + "entries": [ + "Tachnae have never been known to inhabit wood carvings or stone monuments due to their close ties to the natural world." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 333, + "entries": [ + "A well-known art district became infested with tachnae once. The entire section of town was abandoned and cordoned off." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 333, + "entries": [ + "A tachna forms a sentient demiplane within warped works of art. The belongings of those killed by a tachna spill onto the ground, along with the survivors who vanquish it." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Tachna", + "page": 333 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Tachna Gallery", + "page": 333 + } + ] + }, + { + "type": "entries", + "name": "Tangle Weed", + "page": 334, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TangleWeed.webp" + } + }, + { + "type": "quote", + "entries": [ + "Tangle weed, tangle weed, grows in the lake.", + "Tangle weed, tangle weed, your neck will break.", + "Tangle weed, tangle weed, pulls you down.", + "Tangle weed, tangle weed, you will drown." + ], + "from": "children's nursery rhyme" + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hiding in Plain Sight", + "page": 334, + "entries": [ + "Tangle weeds grow in stagnant lakes and slow-moving rivers amidst other plants and algae. The long, feathery strands are difficult to differentiate from less dangerous lake plants." + ] + }, + { + "type": "entries", + "name": "Drowning Danger", + "page": 334, + "entries": [ + "While tangle weed constricts its prey, the real danger is the environment. Tangle weed drags its prey underwater where drowning is possible." + ] + }, + { + "type": "entries", + "name": "Whipping Strands", + "page": 334, + "entries": [ + "Pulling a victim free of the tangle weed is harder than it looks. The plant makes attacks against any creature pushed, pulled, or shoved out of its grasp, often grabbing the victim again before allies move them clear." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 334, + "entries": [ + "The strands of a tangle weed can be gathered and combined with 25 gp of components to create a {@item potion of growth|DMG}. This requires a proficient arcanist to succeed on a {@dc 15} Intelligence ({@skill Nature}) check after 4 hours of work." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 334, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 334, + "entries": [ + "Tangle weed looks like normal lake-grown seaweed, but it feeds on the rotting corpses of those it drags into stagnant lakes." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 334, + "entries": [ + "Tangle weed constricts its victims, dragging them underwater." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 334, + "entries": [ + "When a creature is broken out the tangle weed's {@action grapple}, it makes another attack against them as a reaction to potentially {@action grapple} them again." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Tangle Weed", + "page": 334 + } + ] + }, + { + "type": "entries", + "name": "Tar Creep", + "page": 335, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TarCreep.webp" + } + }, + { + "type": "quote", + "entries": [ + "The slithering thing stank of pitch. It said not a word as it drowned your father within its slick skin." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Elemental Hate", + "page": 335, + "entries": [ + "A tar creep is a toxic, volatile elemental that slithers into the material world to sow destruction. The creature doesn't speak, but it looses chuckling gurgles as it kills, and it gyrates in mockery of the pain and anger of others. Each kill emboldens the tar creep more." + ] + }, + { + "type": "entries", + "name": "Pitch Dwellers", + "page": 335, + "entries": [ + "In bubbling tar pits or where oily sludge flows, tar creeps lurk. A tar creep seeks such areas of comfort, moving about only when forced to, destroying all life in its path. If such life comes close to a creep's sanctuary, it slips out, slyly at first, until it gets close enough to strike. Then, the creep rises in roughly humanoid form and engulfs its prey." + ] + }, + { + "type": "entries", + "name": "Tar Juggernaut", + "page": 336, + "entries": [ + "Tar creeps grow as they absorb organic material. They can become massive. In such a form, the juggernaut, fearing nothing, gives up all subtlety. It rolls over foes, killing indiscriminately and without remorse." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "page": 336, + "entries": [ + "A tar creep doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 336, + "entries": [ + "The remains of a tar creep can be used as the main ingredient for {@item Alchemist's Fire (flask)|PHB|alchemist's fire}. The remains of one tar creep provides enough pitch to cut the cost of making ten {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire} by 50%. A tar juggernaut provides enough material to cut the cost for twenty-five flasks." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 336, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 336, + "entries": [ + "Tar creeps are elementals with resistances to nonmagical damage and immunity to poison." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 336, + "entries": [ + "A tar creep isn't vulnerable to fire, but it continues to burn if it ignites. This fire hurts the tar creep, but it can also ignite the elemental's foes." + ] + } + ] + }, + { + "type": "inset", + "page": 336, + "name": "GM Advice:", + "entries": [ + "Ranged attacks might be important for more powerful monsters to have, especially if the powerful characters they oppose have a variety of ways to attack from a distance. The tar juggernaut's Engulfing Charge may help in such cases, but other options can be helpful. If you find the tar juggernaut needs a ranged attack, consider the following:", + { + "type": "entries", + "name": "Hurl Tar", + "page": 336, + "entries": [ + "{@atk rw} {@hit 10} to hit, range 50/150 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this {@action grapple} ends, the target makes ranged weapon or spell attacks with disadvantage." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Tar Creep", + "page": 335 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/TarJuggernaut.webp" + } + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Tar Juggernaut\u00A0", + "source": "GHMG", + "_copy": { + "name": "Tar Juggernaut", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + } + ] + }, + { + "type": "entries", + "name": "Thornhost", + "page": 337, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Thornhost.webp" + } + }, + { + "type": "quote", + "entries": [ + "I always carry a knife around these parts. Some of the plants around here have poison thorns, sure, but others have something far worse." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Grisly Puppeteers", + "page": 337, + "entries": [ + "Often mistaken for zombies, thornhosts are parasitic plants that propagate through burrowing thorns. Once the thorns sink into flesh, they spread roots throughout the body, eventually controlling the still-living but brain-dead body of the host. This body withers as if from a wasting disease, and a thorny mass forms in the abdomen." + ] + }, + { + "type": "entries", + "name": "Walking Bomb", + "page": 337, + "entries": [ + "Once a thornhost has matured, the central mass swells and becomes unstable. The plant forces the body toward areas of high population, seeking to maximize the number of potential hosts. When its life becomes endangered, the plant bursts, shooting thorny seeds in all directions." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 337, + "entries": [ + "Thorns from a thornhost can be fashioned into {@item dart|PHB|darts} or {@item Blowgun Needle|PHB|blowgun needles}. Each thornhost produces {@dice 4d4} thorns useful for this purpose. Someone who has proficiency with {@item smith's tools|PHB} or {@item woodcarver's tools|PHB} can make the darts or needles. A creature struck by one of these darts or needles must succeed on a {@dc 10} Constitution saving throw at the end of their next turn or take {@damage 1d4} piercing damage as the semiliving thorn burrows in. A creature can prevent the extra damage by taking an action to remove the clinging dart point or needle. Each dart or needle functions this way only once and is ruined after use, its point missing." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 337, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 337, + "entries": [ + "A thornhost is a plant creature that infests and controls a humanoid body. The thornhost's thorns burrow into a victim to grow a new plant." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Nature}):", + "page": 337, + "entries": [ + "When in danger or among numerous potential hosts, the plant can explode, spreading thorns over a wide area." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Thornhost", + "page": 337 + } + ] + }, + { + "type": "entries", + "name": "Toymaker", + "page": 338, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Toymaker.webp" + } + }, + { + "type": "quote", + "entries": [ + "Good little children get to sleep through the night. Bad little children get a visit from the toymaker." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Evil Hunter of the Naughty", + "page": 338, + "entries": [ + "Dark, cold nights bring out a hunter with a keen eye for wrongdoers. The creature known as the toymaker scouts settlements, searching for people with dark secrets. Such a person gets a nocturnal visit, leaving their household a bloody graveyard. The toymaker targets those who have committed terrible acts, but it has no qualms attacking anyone standing in the way." + ] + }, + { + "type": "entries", + "name": "A Sight of Blood and Bone", + "page": 338, + "entries": [ + "The toymaker is a hunched, skinless humanoid with bone poking through bare muscle. It has a grinning face covered in a white \"beard\" of boney spines. When the toymaker is angry or excited, its grin grows wider, and its beard chitters as the spines click together. However, it can also appear as a white-haired human with a jolly countenance, especially when creating its toys." + ] + }, + { + "type": "entries", + "name": "Footsteps on the Roof", + "page": 338, + "entries": [ + "The toymaker enters houses by nontraditional means, such as the attic or chimney. When people know a toymaker is about, they block their windows and keep fires burning through the night. In addition to its unusual entrance habits, the toymaker rarely leaves tracks." + ] + }, + { + "type": "entries", + "name": "Bag of Toys", + "page": 338, + "entries": [ + "The toymaker stuffs victims in a great leather bag. Back in its lair, the toymaker puts survivors to work making \"toys\" out of remnants of other victims. These survivors work this way until they escape or die. Someone who can no longer make toys becomes a toy." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 338, + "entries": [ + "The toymaker's bag of toys is made from a strange material and can hold much more than its exterior size indicates. This can be made into a {@item bag of holding}, but it must be refined from its previous macabre use. Someone who has proficiency with {@item leatherworker's tools|PHB} can apply fresh oils produced by someone who has proficiency with {@item alchemist's supplies|PHB}, using materials worth 100 gp. Someone must also cast {@spell remove curse} on the bag. The process takes 8 hours, and the leatherworker and alchemist must succeed on a {@dc 13} Intelligence check with their tools. If {@spell remove curse} isn't cast on the bag, or the alchemist's check fails, the bag can, if the GM chooses, become a {@item bag of devouring}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 338, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 339, + "entries": [ + "The toymaker knows what crimes and wrongdoings others have committed, and it uses this information to choose its prey. The worse a person's crimes, the more likely they are to get a visit from the toymaker." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 339, + "entries": [ + "The toymaker has innate magical abilities that allow it to change size and unlock doors. It's a winter fey inured to cold." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 339, + "entries": [ + "The toymaker can produce toy servants from a huge bag that it carries. These servants are dangerous and extremely aggressive." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Toymaker", + "page": 339 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Box-BoundJack.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Box-Bound Jack", + "page": 340 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Dolly.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Dolly", + "page": 340 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BloodyTeddy.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Bloody Teddy", + "page": 341 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MarieO'Nett.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Marie O'Nett", + "page": 341 + } + ] + }, + { + "type": "entries", + "name": "Trennensel", + "page": 342, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Trennensel.webp" + } + }, + { + "type": "quote", + "entries": [ + "The cattle lows mournfully as the twisted shape, batlike and somehow childlike, drinks deeply of the bovine's blood. The farmer blanches before dropping his pitchfork and fleeing in terror." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Flying Blood Drinkers", + "page": 342, + "entries": [ + "Trennensels are batlike and hairless. They come in a variety of skin colors, and they can be mistaken for flying humanoids. They drink blood. Due to their lack of hair, they need to consume more to maintain body heat.", + "A trennensel prefers to feed on livestock, making the creatures pests to ranchers. They roost in caves by day and hunt at dusk. Trennensels spread out from their lair to feed, but careless spelunkers could rouse a whole colony of these creatures." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 342, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can mix refined trennensel guano with other reagents worth 25 gp to make one dose of {@item oil of slipperiness}. Acquiring enough guano to refine, a few pounds, likely involves venturing into a trennensel colony cave. Making the oil requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 342, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 342, + "entries": [ + "A trennensel can't use its {@sense blindsight} while {@condition deafened}." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Trennensel", + "page": 342 + } + ] + } + ] + }, + { + "type": "section", + "name": "U", + "page": 343, + "entries": [ + { + "type": "entries", + "name": "Unfinished", + "page": 343, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Unfinished.webp" + } + }, + { + "type": "quote", + "entries": [ + "The unfinished are angry ghosts akin to poltergeists, but partially solid, and throwing much bigger objects." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Not Fully Manifested", + "page": 343, + "entries": [ + "A creature known as an \"unfinished\" looks as it did at the moment of their death, but with parts of their body fading in and out of corporeality." + ] + }, + { + "type": "entries", + "name": "Unfinished Business", + "page": 343, + "entries": [ + "An unfinished is held on the mortal plane by its guilt over unfinished business." + ] + }, + { + "type": "entries", + "name": "Strong Will", + "page": 343, + "entries": [ + "An unfinished exerts its will, allowing it to move heavy objects, often using them as weapons." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 343, + "entries": [ + "If an unfinished's unfinished business can be completed in the presence of the unfinished, it is bound to serve the one who aided it for 24 hours." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 343, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 343, + "entries": [ + "Like many undead, unfinished are immune to necrotic and poison. They are also resistant to acid, cold, fire, lightning, thunder, and nonmagical attacks." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 343, + "entries": [ + "An unfinished is animated by guilt over unfinished business, but it promises to serve anyone for one day that it witnesses complete its undone task." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 343, + "entries": [ + "Unfinished can cast {@spell Bigby's Hand|PHB|arcane hand}, {@spell mage hand}, and {@spell telekinesis}." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Unfinished", + "page": 343 + } + ] + }, + { + "type": "section", + "name": "Unusual Beasts", + "page": 344, + "entries": [ + "Etharis is teeming with strange and mutated beasts. The ones listed here are just a few of the monstrous creatures that characters might encounter on their travels.", + { + "type": "entries", + "name": "Corpsejaw", + "page": 344, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Corpsejaw.webp" + } + }, + "Cousins to mountain lions, corpsejaws are battlefield scavengers. Their powerful jaws allow them to tear through most armor, so they can eat carrion other scavengers leave behind. Military organizations such as the Free Swords issue bounties on corpsejaws to prevent damage to valuable salvage.", + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Corpsejaw", + "page": 344 + } + ] + }, + { + "type": "entries", + "name": "Eye Crawler", + "page": 344, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/EyeCrawler.webp" + } + }, + "An eye crawler is an ambulatory eye that observes everything. It might be spying for something else. An eye crawler has no effective attacks. Mages theorize eye crawlers derive sustenance from light or ambient magical energy.", + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Eye Crawler", + "page": 344 + } + ] + }, + { + "type": "entries", + "name": "Eye Crow", + "page": 345, + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Popular Birds", + "page": 345, + "entries": [ + "Eye crows are big corvids plentiful throughout Etharis. They mimic sounds and voices, and they're extremely clever, remembering faces, locations, and how other creatures treat them. People keep eye crows as pets and often use their iridescent black feathers, which have a deep-green sheen, to decorate." + ] + }, + { + "type": "entries", + "name": "Eye Eaters", + "page": 345, + "entries": [ + "Eye crows have a strong inclination to eat eyes, especially those of humanoids. A murder of these birds is bold enough to attack a person directly. They coordinate and communicate noisily as they chase prey." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 345, + "entries": [ + "The nest of an eye crow contains glittering baubles, coins, gems, or jewelry worth at least 5 gp. Feathers of one eye crow can fetch a similar amount of money." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 345, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Wisdom ({@skill Nature}):", + "page": 345, + "entries": [ + "Eye crows can be tamed and trained for simple tasks. Unscrupulous trainers teach the crow to attack others, going for the eyes." + ] + } + ] + }, + { + "type": "inset", + "page": 345, + "name": "GM Advice:", + "entries": [ + "Eye crows are a wonderful tool for GMs to deliver cryptic messages or clues to the characters, even as they are trying to peck out the eyes of the heroes. They make wonderful, creepy additions to encounters." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Eye Crow", + "page": 345 + } + ] + }, + { + "type": "entries", + "name": "Flatback Beetle", + "page": 345, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FlatbackBeetle.webp" + } + }, + "Massive grazing beetles, flatbacks have thick armor. A flatback beetle's dorsal side can accommodate several creatures and can support a howdah.", + { + "type": "inset", + "page": 345, + "name": "GM Advice:", + "entries": [ + "For areas of Etharis that you want to make seem creepy or different, you can turn flatback beetles into beasts of burden or plow animals. For example, some backwater hamlet in Soma might breed these monstrous insects specifically and think nothing of it." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Flatback Beetle", + "page": 345 + } + ] + }, + { + "type": "entries", + "name": "Frostbite Fox", + "page": 346, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/FrostbiteFox.webp" + } + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rare Hunter", + "page": 346, + "entries": [ + "Wild frostbite foxes live in packs in Grarjord. They change with the seasons, fur turning white in the winter and brown in the spring. What doesn't change is the fox's weird ability to deliver a jolt of cold with its bite." + ] + }, + { + "type": "entries", + "name": "Clan Culture", + "page": 346, + "entries": [ + "These foxes are an important part of the Valikan clan culture. Their furs help the people of the North survive harsh winters, and the clans are careful not to overhunt the species." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 346, + "entries": [ + "Someone who has proficiency with {@item leatherworker's tools|PHB} can create {@item Clothing, cold weather|IDRotF|cold-weather clothing} from the pelts of five frostbite foxes. Doing so takes 8 hours of work." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 346, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Wisdom ({@skill Nature}):", + "page": 346, + "entries": [ + "The chilled fangs of a frostbite fox can overwhelm the senses." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Frostbite Fox", + "page": 346 + } + ] + }, + { + "type": "entries", + "name": "Goldmane Boar", + "page": 346, + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Staple of Etharis", + "page": 346, + "entries": [ + "Boars are a central part of everyday life in Etharis. Domesticated or hunted in the wild, they are a centerpiece in feasts. A wise adventurer keeps an eye out for particularly aggressive boars, acknowledging their danger and the potential of a filling meal." + ] + }, + { + "type": "entries", + "name": "Rare Beast", + "page": 346, + "entries": [ + "Occasionally, a hunter glimpses a goldmane boar. These animals avoid humanoid contact. Cleverer than a regular boar, a goldmane boar can be detected easier at night when its mane glows softly in the dark. Killing a goldmane boar is considered bad luck." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 346, + "entries": [ + "The glowing bristles from a goldmane boar can be harvested. Someone who has proficiency with {@item weaver's tools|PHB} or {@item jeweler's tools|PHB} can braid the bristles into a {@item gold boar ring|GHMG} {@homebrew |(see chapter 4)}. Doing so takes 8 hours of work, other materials worth 20 gp, and a successful {@dc 10} Intelligence ({@skill Nature}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 346, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Wisdom ({@skill Arcana}):", + "page": 346, + "entries": [ + "Goldmane boars can be tamed and used as mounts." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Goldmane Boar", + "page": 346 + } + ] + }, + { + "type": "entries", + "name": "Jelly", + "page": 347, + "entries": [ + "Jellies are the cast-off portions of oozes. They can be dangerous, but they primarily scavenge for food.", + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Jelly", + "page": 347 + } + ] + }, + { + "type": "entries", + "name": "Knifewing", + "page": 347, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Knifewing.webp" + } + }, + "A knifewing is a gliding lizard about the size of a small dog. Its gliding flaps have hard edges that are sharp while stretched taut when the lizard glides.", + { + "type": "entries", + "name": "Salvage", + "page": 347, + "entries": [ + "The skin of a knifewing is prized for making a {@item knifewing cape|GHMG} {@homebrew |(see chapter 4)}." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Knifewing", + "page": 347 + } + ] + }, + { + "type": "entries", + "name": "Mold Spider", + "page": 347, + "entries": [ + "Mold spiders are twisted bits of plant matter that forage in dark caves and ruins for rotting matter to settle on and \"eat.\"", + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Mold Spider", + "page": 347 + } + ] + }, + { + "type": "entries", + "name": "Ormwurm", + "page": 348, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Ormwurm.webp" + } + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Burrowing Carnivores", + "page": 347, + "entries": [ + "Ormwurms are big lizards with red, green, or tan scaly skin, a serpentine body, and two strong arms. They slither as they move, using their arms to help them climb. An ormwurm can sacrifice its tail to get away from a predator. The tail eventually grows back.", + "These burrowers live along riverbanks or on sandy beaches. They hunt larger animals, including cattle, and they eat carrion. An ormwurm pulls its prey underground to eat." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 348, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can use the skin and gizzard of one ormwurm, along with other reagents worth 25 gp, to create a {@item potion of acid resistance}. Doing so requires 4 hours of work and a successful {@dc 13} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 348, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 348, + "entries": [ + "Some stories say that Gormadraug was an ormwurm that never stopped growing." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Ormwurm", + "page": 348 + } + ] + }, + { + "type": "entries", + "name": "Scuttling Maw", + "page": 348, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ScuttlingMaw.webp" + } + }, + "Crablike scuttling maws patrol shorelines, searching for prey to devour. Their meat is a delicacy.", + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Scuttling Maw", + "page": 348 + } + ] + }, + { + "type": "entries", + "name": "Shieldhead", + "page": 349, + "entries": [ + "A shieldhead has a broad bone faceplate to protect itself and to ram foes. An expert rider can also use the bone like a shield. People have domesticated shieldheads for riding.", + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Shieldhead", + "page": 349 + } + ] + }, + { + "type": "entries", + "name": "Sloth Galloper", + "page": 349, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/SlothGalloper.webp" + } + }, + "A sloth galloper is a hybrid sloth-ape that is an agile climber and fast sprinter. The beast's four apelike hands are sensitive, so it hesitates to move rapidly over rough terrain.", + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Sloth Galloper", + "page": 349 + } + ] + }, + { + "type": "entries", + "name": "Torcheater", + "page": 349, + "entries": [ + "Torcheaters are small batlike creatures that feed on fire, swooping down to douse torches and campfires.", + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Torcheater", + "page": 349 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Urban Ooze", + "page": 350, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/UrbanOoze.webp" + } + }, + { + "type": "quote", + "entries": [ + "I thought I'd found a place under the street where no one would find me, but then the sewage moved." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tainted Waste", + "page": 350, + "entries": [ + "In the polluted recesses of urban environments, masses of sewage and trash sometimes congeal with the leavings of other oozes to form an urban ooze. These repulsive creatures are nearly invisible in the cesspools they live in." + ] + }, + { + "type": "entries", + "name": "Disgusting Death", + "page": 350, + "entries": [ + "The ooze's fetid form is filled with pestilence. Being near it can be dangerous. But the creature is a hunter. Prey it doesn't kill and devour, it drags to the bottom of cesspits to bury beneath layers of putrefaction for later consumption." + ] + }, + { + "type": "entries", + "name": "Ooze Nature", + "page": 350, + "entries": [ + "An urban ooze doesn't require sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 350, + "entries": [ + "Someone who has proficiency with a {@item poisoner's kit|GHMG} can use the remains of a diminished urban ooze and other reagents worth 25 gp to make {@item Basic Poison (vial)|PHB|one dose of basic poison}. This poison remains potent for 1 hour instead of 1 minute. Making one dose takes 4 hours and requires a successful {@dc 13} Intelligence or Wisdom check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 350, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 350, + "entries": [ + "An urban ooze is living waste. The stinking air around it is full of pestilence, and so is its touch." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 350, + "entries": [ + "When wounded, an urban ooze can break into smaller oozes. One can quickly become four." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Urban Ooze", + "page": 350 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Diminished Urban Ooze", + "page": 351 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Giant Urban Ooze", + "page": 351 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GiantUrbanOoze.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "V", + "page": 352, + "entries": [ + { + "type": "entries", + "name": "Vessel Shard", + "page": 352, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/VesselShard.webp" + } + }, + { + "type": "quote", + "entries": [ + "This ornate vessel gives off cold menace as it hovers in the air among shambling corpses." + ], + "skipMarks": true + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Failed Lichdom", + "page": 352, + "entries": [ + "Many necromancers dream of transcending death and entering lichdom, but only a handful attempt the process. Fewer still succeed. Of the failures, a tiny percentage become vessel shards, incomplete, damaged souls trapped within a lich's soul vessel." + ] + }, + { + "type": "entries", + "name": "No Body, Many Bodies", + "page": 352, + "entries": [ + "Unlike a complete lich, a vessel shard does not retain control of its original body. The entirety of its being is housed within the failure of a soul vessel. The vessel shard can see, hear, and smell out of this vessel, and it can fly for movement. But it has no corporeality beyond the confines of this vessel.", + "However, a vessel shard remains a fearsome commander of lesser undead, able to summon and bend them to its will. A vessel shard is rarely found without a small detachment of zombies, skeletons, ghouls, or the like serving it. A poetic student of undeath might consider these creatures to be the vessel shard's bodies, in a certain regard." + ] + }, + { + "type": "entries", + "name": "A Hungry Soul", + "page": 352, + "entries": [ + "Most people would agree that anyone who wishes to enter lichdom must be maladjusted. That said, magical mishaps that tear the would-be lich's soul into pieces and imprisons them in a damaged soul vessel create a form of obsession. Unlike liches, who can exist in relative peace and isolation for centuries, vessel shards are driven to kill and then consume the souls of living things." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 352, + "entries": [ + "The vessel shard is undead; it requires no air, sleep, food, or drink." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 352, + "entries": [ + "If the essence of a defeated vessel shard is dissolved in a {@item Holy Water (flask)|PHB|vial of holy water}, the water transforms into an elixir that can be poured into a corpse's mouth, acting as a {@spell speak with dead} spell that requires no other components. The corpse understands anything asked of it in any language, and the corpse's responses can be understood by any who can hear it.", + "Also, a vessel shard usually contains a jewel that is flawed but still worth at least 50 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 352, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion} or {@skill Arcana}):", + "page": 352, + "entries": [ + "A vessel shard bolsters undead near it, making them better at fighting and more resistant." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion} or {@skill Arcana}):", + "page": 352, + "entries": [ + "vessel shard can expel fragments of spirits to possess nearby victims. (Those who know this fact also know how to treat the cursed possession.)" + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion} or {@skill Arcana}):", + "page": 352, + "entries": [ + "A vessel shard can raise undead by various means. It can also consume the power of death to regain vitality." + ] + } + ] + }, + { + "type": "inset", + "page": 353, + "name": "GM Advice:", + "entries": [ + "A vessel shard might be inconspicuous at first, hiding its true nature by seeming to be a bit of treasure from an area infested with undead. Unsuspecting characters might even carry it back to a populated area and sell it to a merchant. After a few days, the vessel shard could devastate that town, building a veritable undead army because of the characters' carelessness." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Vessel Shard", + "page": 353 + } + ] + }, + { + "type": "entries", + "name": "Vitebriate", + "page": 354, + "entries": [ + { + "type": "quote", + "entries": [ + "I swear I've seen that kid before, years ago, when I was just a kid myself! But she hasn't aged a day." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Life Drinkers", + "page": 354, + "entries": [ + "Vitebriates, sometimes called \"life drinkers,\" are the result of horrible experiments or prayers answered by dark powers. When a mother loses a child to needless accident or horrible malice, or when a powerful mage seeks to bless an apprentice or servant with a longer life, a vitebriate is sometimes the result." + ] + }, + { + "type": "entries", + "name": "Immortal Parasites", + "page": 354, + "entries": [ + "A vitebriate looks like a humanoid \u2014often a child\u2014but that is merely an appearance. These monstrosities feed on the life force of other humanoids, masquerading as an innocent while dominating and feeding off the unsuspecting. They retain their look of youth and vigor, and they manifest the power to continue harvesting humanoids." + ] + }, + { + "type": "entries", + "name": "Magical Control", + "page": 354, + "entries": [ + "Vitebriates are capable of magically dominating humanoids. Often, these dominated people are forced to pose as a caretaker or invalid. The vitebriate uses it's thrall to interact with adults or blend into the fabric of a community." + ] + }, + { + "type": "entries", + "name": "Memory and Forgetfulness", + "page": 354, + "entries": [ + "Curiously, vitebriates have memories of their prior lives, except for any magical or martial skills. A talented wizard or powerful squire transformed into a vitebriate must start such pursuits anew if they wish to master such arts. On the other hand, musicians, conversationalists, acrobats\u2014even doctors\u2014 all seem to be able to recall and use their prior skills without diminution." + ] + }, + { + "type": "entries", + "name": "Haunted and Obsessed", + "page": 354, + "entries": [ + "Vitebriates are haunted by their past lives and obsessed with reliving some small part of it. For example, a child who died of drowning and awoke as a vitebriate may be compelled to drown others or might simply feel drawn to live by water. Regardless, the greatest obsession of every vitebriate is always to feed and to control." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 354, + "entries": [ + "When a vitebriate dies, it crumbles into a swarm of harmless crawling roaches.", + "If these roaches are mixed with seawater, a potion of {@spell false life} results. The creation of this potion can be completed with a successful {@dc 10} Intelligence ({@skill Arcana}) check by someone proficient with an {@item herbalism kit|PHB}. This process takes 1 hour." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 354, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 354, + "entries": [ + "A vitebriate can only have a single thrall at a time and can transfer some of its damage to its thrall." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 354, + "entries": [ + "Vitebriates are immune to poison and disease, and they require a thrall to stay alive." + ] + } + ] + }, + { + "type": "inset", + "page": 354, + "name": "GM Advice:", + "entries": [ + "Adventures or encounters highlighting vitebriates hinge on a successful deception on your part. The trick is to describe the situation that makes the creature seem like a helpless innocent in the center of a mysterious situation, and then slowly drop clues that reveal the truth." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Vitebriate", + "page": 354 + } + ] + }, + { + "type": "entries", + "name": "Vooran", + "page": 355, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Vooran.webp" + } + }, + { + "type": "quote", + "entries": [ + "When your pet stares at you, you never know if you are looking into the eyes of your beloved companion or the eyes of a vooran." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Flesh Riding", + "page": 355, + "entries": [ + "Vooran are uncontrollable incorporeal woodland spirits that experience the world by possessing small animals, causing those usually harmless creatures to behave strangely, even tamed ones." + ] + }, + { + "type": "entries", + "name": "Familiars", + "page": 355, + "entries": [ + "Voorans can serve as familiars, though they generally only do so for those who offer it different animals to inhabit." + ] + }, + { + "type": "entries", + "name": "Ethereal Hedonist", + "page": 355, + "entries": [ + "Voorans naturally inhabit the Ethereal plane and can only affect the mortal world for one hour a day while possessing a small animal; an hour they use to live life to the fullest." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 355, + "entries": [ + "If a vooran is destroyed while possessing an animal, the animal's blood takes on an opalescent hue and gains momentary magical properties. If a living creature drinks the creature's blood within 1 minute of its death, it acts as a {@item potion of healing|DMG}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 355, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 355, + "entries": [ + "Vooran are fey spirits from the Ethereal Plane that possess small animals." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 355, + "entries": [ + "Vooran are nearly indestructible on the Material plane and make excellent spies." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 355, + "entries": [ + "A spellcaster capable of casting {@spell find familiar} can form a bond with a vooran." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Vooran", + "page": 355 + } + ] + } + ] + }, + { + "type": "section", + "name": "W", + "page": 356, + "entries": [ + { + "type": "entries", + "name": "Wandering Head", + "page": 356, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WanderingHead.webp" + } + }, + { + "type": "quote", + "entries": [ + "Ugly brutes, aye, but one offered me a magic necklace to take care of a merchant what stiffed him on a deal, so they can't be all bad. Strangest thing though, I can't seem to take it off..." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "All Head", + "page": 356, + "entries": [ + "Wandering heads are grotesque beings that roam the wilderness in search of travelers to torment. The creature is a horse-sized head balanced on two spindly legs with arms that protrude from gaps in its teeth. Wandering heads carry sacks filled with objects they use in deceitful bargaining, always trying to twist the deal." + ] + }, + { + "type": "entries", + "name": "Crafty Bargainers", + "page": 356, + "entries": [ + "A wandering head's first instinct is to bargain. They approach and use divination magic to offer others what they need most. In exchange, the head asks for treasure or a favor. Cunning as they are, wandering heads attempt to trick others into committing an evil act or losing badly on the deal in some other way." + ] + }, + { + "type": "entries", + "name": "Corrupted Giants", + "page": 356, + "entries": [ + "Enuil Stonetongue, a follower of Malikir, once sought to turn hill giants to his master's service. The giants proved too dim to adequately follow orders, so Enuil vowed that if they could not make good use of their heads he would. His curse warped and twisted those giants into the first wandering heads. Enuil taught these heads wizardry." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 356, + "entries": [ + "A wandering head carries tools and trinkets to tempt travelers into making deals. At least one magic item can be found in the head's sack, although such items are often cursed." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 356, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 356, + "entries": [ + "Wandering heads are the warped heads of giants, detached and given new life." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 356, + "entries": [ + "These monsters are highly intelligent and capable of wizardry." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 356, + "entries": [ + "Beware any deal a wandering head offers. They love tricking others into evil deeds." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Wandering Head", + "page": 356 + } + ] + }, + { + "type": "entries", + "name": "Wechselkind", + "page": 357, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wechselkind.webp" + } + }, + { + "type": "quote", + "entries": [ + "Where the fey tread, trouble follows. And there's no clearer evidence of fey activity than a wechselkind." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Living Dolls", + "page": 357, + "entries": [ + "They sometimes magically disguise themselves as flesh and blood children, but wechselkinds are living dolls constructed from clay, wood, and fey enchantments. Each wechselkind is created by a fey planning to steal a humanoid child to take back to the fey realms. Wechselkinds are unwitting pawns in such plans and, after fulfilling their role in the scheme, remain in the mortal world, abandoned." + ] + }, + { + "type": "entries", + "name": "No Strings", + "page": 357, + "entries": [ + "Despite their origins, wechselkinds are neither fey spies nor passionless constructs. Magic that animates wechselkinds grants them true sapience. Despite this capacity for free will, wechselkinds suffer fear and suspicion from other people. Without a place in the world, and with the rarity of wechselkinds meaning they rarely form groups, these living dolls must survive by their wits.", + "Wechselkinds live on society's outskirts. With honest work hard to come by, they can take up a life of petty crime. Others call on fey magic to weave compelling illusions and intoxicating enchantments. This connection to the fey realms serves some wechselkinds well. But other wechselkinds distance themselves from their fey origins and, thereby, other wechselkinds willing to use fey magic.", + "Etharis can be an unkind place, particularly to wechselkinds. Some turn to evil, including plague cults that seek to cull or purge other humanoids. The tenets and goals of every plague cult differ, but such cultists carry diseased detritus to infect their targets." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 357, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} can treat a deceased wechselkind's clay heart with reagents worth 50 gp. The heart can then be fired into a glassy substance, and someone who has proficiency with {@item jeweler's tools|PHB} or {@item tinker's tools|PHB} can shape that glass into a needle. The whole process takes 8 hours, and both artisans must succeed on a {@dc 10} Intelligence or Wisdom check. The result is a compass needle that points to the nearest path to fey realms within 10 miles. The compass needle loses this magical ability after 1 year and 1 day. The charge can be renewed by treating the needle again with alchemical reagents worth 50 gp." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 358, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 358, + "entries": [ + "Wechselkinds are fey creations made to imitate humanoid children." + ] + }, + { + "type": "entries", + "name": "{@dc 10} Wisdom ({@skill Medicine}):", + "page": 358, + "entries": [ + "Wechselkinds have resistance to poison damage and are immune to disease. They do not need to eat, drink, or breathe." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 358, + "entries": [ + "Elements of a wechselkind's remains can be used to discover the hidden paths between Etharis and the fey realms." + ] + } + ] + }, + { + "type": "inset", + "page": 358, + "name": "GM Advice:", + "entries": [ + "A group of wechselkind can make a great challenge for your characters. Their ability to look like children can lull heroes into a false sense of security. The small constructs can fool characters, coaxing them into dangerous situations that allow for the wechselkind to swarm and sneak attack to great effect. Add a glamourist to the mix, and the group becomes even more dangerous." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Wechselkind Cutpurse", + "page": 358 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Wechselkind Glamourist", + "page": 358 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WechselkindPlagueCultist.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Wechselkind Plague Cultist", + "page": 359 + } + ] + }, + { + "type": "entries", + "name": "Weeping Zombie", + "page": 360, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WeepingZombie.webp" + } + }, + { + "type": "quote", + "entries": [ + "A mother clutches her three young daughters in the hallway, outside a bedroom where a male voice rants in gibberish. She lets a masked figure into the room. A shriek precedes silence. She thinks she has solved the problem, but a bigger problem will rise and return home." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Evil Begets Evil", + "page": 360, + "entries": [ + "Weeping zombies are the risen corpses of {@disease the Weeping Pox|GHMG|Weeping Pox} victims murdered before the disease claimed their life. The evil enacted against them attracts death energy, and they rise with the need to spread the plague for revenge. They have no personality or memory of their former lives." + ] + }, + { + "type": "entries", + "name": "Diseased Transformation", + "page": 360, + "entries": [ + "Deep lesions score a weeping zombie, especially around the mouth. This orifice hangs open, dry and shriveled, and the zombie gasps unintelligible words as it moves. Once near a living body, the weeping zombie rushes in and attempts an embrace to spread the disease and consume flesh.", + "The transformation from {@disease the Weeping Pox|GHMG} gives a weeping zombie more agility than other undead. A weeping zombie also rots much more slowly than regular zombies." + ] + }, + { + "type": "entries", + "name": "Magic Contagion", + "page": 360, + "entries": [ + "People who practice arcane magic can become a weeping zombie with some memory intact. These weeping lords can command weeping zombies and use them to extract revenge, even if the weeping lord doesn't remember why.", + "A weeping lord's eyes have rotted away, leaving streams of pus-like tears behind. In undeath, it needs no eyes to find the living." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "page": 360, + "entries": [ + "A weeping zombie doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 360, + "entries": [ + "Someone who has proficiency in {@item jeweler's tools|PHB} can fashion the ashes of four weeping lords and other materials worth 500 gp into a glass jewel and necklace of precious metal, forming an {@item amulet of health}. Doing so requires 10 days of work and a successful {@dc 15} Intelligence ({@skill Arcana}) check. Somebody must cast the bear's endurance version of {@spell enhance ability} on the jewel three times during the process." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 360, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Wisdom ({@skill Medicine}):", + "page": 360, + "entries": [ + "Rumors say that a person who was murdered for having {@disease the Weeping Pox|GHMG} might rise from the grave for vengeance." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Weeping Zombie", + "page": 361 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Weeping Lord", + "page": 361 + } + ] + }, + { + "type": "entries", + "name": "Whelmer", + "page": 362, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Whelmer.webp" + } + }, + { + "type": "quote", + "entries": [ + "Helping people is all well and good on dry land, but you won't see me diving to the rescue of anyone in the water. Not after last time." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Illusory Lure", + "page": 362, + "entries": [ + "A corrupted water elemental, a whelmer likes to lurk in or near a body of water close to areas inhabited by humanoids. When people pass, a whelmer creates the illusion of a drowning person. Rather than wait in the water, the whelmer might rest motionless on a path to a beach or lake, waiting to ensnare would-be rescuers." + ] + }, + { + "type": "entries", + "name": "Fey Ties", + "page": 362, + "entries": [ + "The whelmers' powers of illusion stem from fey ties. Some water elementals wanted to meddle in the realms of mortals. Curious about these strange creatures, fey saw a chance for mischief and taught these rogue elementals how to lure people with illusions." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "page": 362, + "entries": [ + "A whelmer doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 362, + "entries": [ + "If somebody casts {@spell gentle repose} on the remains of a whelmer within 1 minute, someone who has proficiency with {@item alchemist's supplies|PHB} can boil the water down over 1 hour and add other materials worth 25 gp. If the alchemist succeeds on a {@dc 13} Intelligence or Wisdom check, the result is one {@item potion of water breathing}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 362, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 362, + "entries": [ + "Whelmers are evil elementals that drag their victims into water to drown them. These elementals are stealthy and lie in wait as still pools of water." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 362, + "entries": [ + "Whelmers lure their prey with illusions of drowning humanoids." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Whelmer", + "page": 362 + } + ] + }, + { + "type": "entries", + "name": "Witch Owl", + "page": 363, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WitchOwl.webp" + } + }, + { + "type": "quote", + "entries": [ + "This enormous owl's face looks strangely human, framed by long black hair. The rest of its body is all owl, its legs ending in large talons." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cursed Creation", + "page": 363, + "entries": [ + "A witch owl is a vengeful creature, searching nightly to eat its fill of humanoids. Folklore says that the first witch owl was once a person punished for practicing magic.", + "This story might be true, but the condition is a curse that can affect anyone. Three days after suffering a scratch from a witch owl, feathers begin to grow on a victim's body. Each day, the unfortunate becomes more owl-like, until they completely transform seven days later. The transformation can be reversed with a {@spell remove curse} spell up to nine months after it takes hold, at which point only a {@spell wish} spell can reverse the curse." + ] + }, + { + "type": "entries", + "name": "Patient Hunters", + "page": 363, + "entries": [ + "Witch owls often hunt alone at night. They attract curious prey by hooting and mimicking voices, encouraging followers for several miles. Hopeful folk might think the witch owl is leading them to treasure or some other good. Most are instead lured to the witch owl's nest and slain.", + "Witch owls also have long memories. If prey escapes, the witch owl searches for weeks to make the kill. If its nest is disturbed, it tracks interlopers for many miles, waiting for an opportunity to attack." + ] + }, + { + "type": "entries", + "name": "Odd Followers", + "page": 363, + "entries": [ + "The stories and mystery of witch owls have led to a small following of cultists, who believe that worship might bestow them feathered wings. These cultists have been known to kidnap others as offerings to witch owls, leaving victims at nests as a sacrifice." + ] + }, + { + "type": "entries", + "name": "Aged Power", + "page": 363, + "entries": [ + "Some witch owls live long enough to learn how to mimic their prey and become a witch owl hexta, mastering the ability to draw on old magic to appear human. These illusions don't make the witch owl capable of speech, so the monster often beckons for help. The wisest of these hextas use others, such as cultist sacrifices, to trick rescuers to coming to the hexta's nest." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 363, + "entries": [ + "Someone who has proficiency with an {@item herbalism kit|PHB} or {@item alchemist's supplies|PHB} can grind the talons of a witch owl into powder and combine them with herbs to create a paste. Creating the paste takes a successful {@dc 14} Intelligence ({@skill Arcana}) check and 4 hours of work. Eating the paste as an action grants the effects of {@spell disguise self} for 3 hours." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 363, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 363, + "entries": [ + "A witch owl can be found hunting at night. During the day, they usually hide in their lairs." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 363, + "entries": [ + "Stories tell of people becoming witch owls after surviving an attack by one of these monsters." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 363, + "entries": [ + "Older, wiser witch owls can disguise themselves with illusions." + ] + } + ] + }, + { + "type": "inset", + "page": 364, + "name": "GM Advice:", + "entries": [ + "Any creature might become a servant of a witch owl\u2014magical compulsion is not needed. An entire hamlet might serve a witch owl hexta nesting in an old church spire." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Witch Owl", + "page": 364 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Witch Owl Cultist", + "page": 364 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Witch Owl Hexta", + "page": 364 + } + ] + }, + { + "type": "entries", + "name": "Wolfentroika", + "page": 365, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Wolfentroika.webp" + } + }, + { + "type": "quote", + "entries": [ + "Three wolves attacked in unison, and we focused our attacks on the one we thought was the leader. But it refused to die no matter how many times we hit it." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Beast's Corruption", + "page": 365, + "entries": [ + "The mutative powers of the Beast spawn terrible creatures, but one of the more unusual is the wolfentroika. When the Beast corrupts a wolf carrying unborn pups, the wolf gives birth to triplets. Born strong, tough, malevolent, and clever, the trio eats their way out of their mother. Then, they grow to enormous proportions." + ] + }, + { + "type": "entries", + "name": "Three Bodies, One Soul", + "page": 365, + "entries": [ + "The three wolves share life force and awareness. They don't willingly stray more than 100 feet from one another, and if forced to do so, their primary goal becomes ending this separation. This supernatural relationship means that all three must be slain within moments of one another, or none of them can die. Similarly, the three resist magic that can only affect one or two of them." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 365, + "entries": [ + "The acid glands of a wolfentroika trio contain magic. Someone with proficiency in the {@skill Medicine} skill succeeding on a {@dc 10} Wisdom ({@skill Medicine}) check can harvest these glands within 1 hour of death. Somebody who has proficiency with {@item alchemist's supplies|PHB} can use the acid from all three wolfentroikas from one trio to create a {@item potion of life sharing|GHMG} {@homebrew |(see chapter 4)}. Making the potion takes 1 day of work and reagents worth 200 gp, and the alchemist must succeed on a {@dc 13} Intelligence or Wisdom check to create the potion." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 365, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 365, + "entries": [ + "Where the presence of the Beast has been rumored, mutated wolves with acidic saliva might be encountered. These giant monstrosities come in trios, and they are notoriously difficult to kill." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 365, + "entries": [ + "A wolfentroika trio works perfectly together, better than a wolf pack." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 365, + "entries": [ + "Wolfentroikas share life force and consciousness. What one knows, the others know. To kill one, you must kill all three within seconds. To affect one with certain types of magic, you must affect all simultaneously." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Wolfentroika", + "page": 365 + } + ] + }, + { + "type": "entries", + "name": "Wood Weird", + "page": 366, + "entries": [ + { + "type": "quote", + "entries": [ + "The lovely flowers growing on the roadside invite with their vivid colors and sweet aroma. The body-shaped tangle of vines near them is nothing to fear." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tempting Flora", + "page": 366, + "entries": [ + "Wood weirds are rare plants found in temperate climes. Beautiful in both life stages, wood weirds have lured many travelers to their death." + ] + }, + { + "type": "entries", + "name": "Two-Stage Cycle", + "page": 366, + "entries": [ + "A wood weird's life cycle has two stages, including the trapper stage and the seeder stage. The trapper is a cluster of vividly colored, pleasantly perfumed wildflowers. The seeder stage is an attractive humanoid form of wood, with expressive facial features. The plant uses these charms, as well as mindaffecting spores, to lure victims. To fulfill its life cycle, the wood weird consumes humanoid bodies.", + "In the trapper stage, a wood weird can reproduce asexually, sending light seeds on the wind to produce a clone of the wood weird elsewhere. However, a humanoid that rests next to a wood weird trapper becomes cocooned in the plant's runners, risking transformation into a wood weird seeder.", + "In the seeder stage, the wood weird reproduces sexually, seeking out other wood weird seeders to mate. The seeder then spills its mature seeds over the ground to birth new wood weird trappers. It also lures humanoids to patches of wood weird trappers, so that new seeders can emerge." + ] + }, + { + "type": "entries", + "name": "Seraphic Punishment?", + "page": 366, + "entries": [ + "Folktales tell that the first wood weirds were sent by the Seraphs as punishment for indolence. Some parents warn children to work hard and not to nap in the wild, \"lest a wood weird catch you!\" Due to these tales, many believe wood weirds to be mere myth or superstition." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 366, + "entries": [ + "A defeated, unburned wood weird seeder can be cut open to salvage its seeds. Someone that has proficiency with {@item alchemists' supplies|PHB} can stew these seeds with other rare ingredients worth 100 gp. The process creates a {@item potion of vitality} with a successful {@dc 15} Intelligence ({@skill Nature}) check and 3 hours of work. If this check fails, the mixture looks right but instead creates a {@item potion of poison}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 366, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 366, + "entries": [ + "A wood weird seeder can release mind-affecting spores that charm other creatures. They use these spores to lure prey." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Nature}):", + "page": 366, + "entries": [ + "The wildflowers found near a wood weird seeder are another stage of the wood weird's life cycle, a wood weird trapper. These flowers release relaxing spores and can cocoon creatures that lie down near them, producing a new wood weird seeder if a humanoid victim dies while cocooned." + ] + } + ] + }, + { + "type": "inset", + "page": 366, + "name": "GM Advice:", + "entries": [ + "The wood weird, and other creatures that are most effective when they seem harmless, rely on careful presentation. If you run a game when you never describe a plant during travel or wilderness investigation, and then you suddenly go into detail about a particular plant, the players realize something is amiss. In the sessions or encounters before presenting the wood weird, be sure to at least mention the flora of the region. This may help allay suspicion, providing a greater chance for the characters to be challenged by the creature." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WoodWeirdSeeder.webp" + } + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Wood Weird Trapper", + "page": 366 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Wood Weird Seeder", + "page": 367 + } + ] + }, + { + "type": "entries", + "name": "Worms-in-the-Walls", + "page": 368, + "entries": [ + { + "type": "quote", + "entries": [ + "It was hideous! Hundreds of writhing worms squeezed from the walls and swarmed over poor Mugsy. His screams didn't last long." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Creatures from Beyond", + "page": 368, + "entries": [ + "Most hope the Aether Kindred slumber still, but the disgusting creatures known as worms-in-the-walls have been seen with an alarming frequency near places of learning or powerful magic. Their ties to the Aether Kindred are irrefutable." + ] + }, + { + "type": "entries", + "name": "Hidden Infestations", + "page": 368, + "entries": [ + "These gray-colored worms are roughly 1 foot long and exceedingly thin. They hide in the walls of old decrepit buildings, especially dwellings where arcane magic suffuses the area. They can merge, creating fast-moving swarms with frightening intelligence." + ] + }, + { + "type": "entries", + "name": "Alien Minds", + "page": 368, + "entries": [ + "These worms can speak telepathically and mentally assault threats. Strange markings are carved into structures infested with the aberrations; however, no one has yet deciphered their meaning." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 368, + "entries": [ + "Alchemists given the carcasses of at least ten worms, and 200 gp worth of alchemical regents, can craft a {@item potion of mind reading}. This task requires 8 hours and a successful {@dc 13} Intelligence check using {@item alchemist's tools|PHB}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 368, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Arcana}):", + "page": 368, + "entries": [ + "Individually, the worms are intelligent, but they gain genius-level intellect when gathered in a swarm." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 368, + "entries": [ + "The bites of the creatures can briefly poison victims. Swarms of these creatures can psionically cast powerful magics that affect the mind." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Worm-in-the-Wall", + "page": 368 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Worms-in-the-Walls Swarm", + "page": 368 + } + ] + }, + { + "type": "entries", + "name": "Wretched Celebrants", + "page": 369, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/WretchedReveler.webp" + } + }, + { + "type": "quote", + "entries": [ + "Each year we have a festival to celebrate the dead. It's great fun, unless the dead join us." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Joyful Dead", + "page": 369, + "entries": [ + "Across Etharis, festivals celebrate the dead. The details might change, but the atmosphere is one of elation and excess. Participants eat and drink heartily, wear elaborate costumes, and hold parades with dazzling floats. Sometimes, however, the dead walk disguised among the living." + ] + }, + { + "type": "entries", + "name": "Awful Jubilation", + "page": 369, + "entries": [ + "Scholars argue about the reason undead creatures appear at these festivals. Some say the jubilant atmosphere draws the dead, while others claim the dead feed upon the energy of the crowds. If someone interrupts the celebration, undead revelers turn violent, using eldritch might to attack the party-poopers." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 369, + "entries": [ + "Wretched celebrants often carry or wear ornate objects. They're dressed to party.", + "The wretched master of ceremonies' whip retains some of its magic. In the hands of a creature attuned to it, this magic whip deals an extra {@damage 2d4} psychic damage to any target it hits." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 369, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 369, + "entries": [ + "Wretched celebrants are rare, but they sometimes appear at festivals and carnivals that celebrate the dead." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 369, + "entries": [ + "Wretched revelers and drivers are motivated by the fun and excess of these celebrations, and they attack only if they are revealed or if the revelries are halted prematurely. The wretched master of ceremonies, however, comes to a celebration hoping to cause chaos. Other wretched celebrants follow the master's lead." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Wretched Reveler", + "page": 369 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Wretched Driver", + "page": 370 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Wretched Master of Ceremonies", + "page": 370 + } + ] + } + ] + }, + { + "type": "section", + "name": "X", + "page": 371, + "entries": [ + { + "type": "entries", + "name": "Xakalonus", + "page": 371, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Xakalonus.webp" + } + }, + { + "type": "quote", + "entries": [ + "The Stillborn Forest crawls with these beasts, and their howls foretell even larger monsters approaching." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Spawn of the Hraptnon", + "page": 371, + "entries": [ + "The legendary monster known as the {@creature hraptnon|GHMG} holds sway in the Stillborn Forest, protecting its hidden heart at a central glade. Xakalonus are spawn of this monstrosity, coming into being when blood spurts from that monster's wounds. Unlike their progenitor, xakalonus can leave the Stillborn Forest, and they now threaten the lands that border the dangerous place." + ] + }, + { + "type": "entries", + "name": "Driven Away, Called Home", + "page": 371, + "entries": [ + "When their creator, the {@creature hraptnon|GHMG}, is in danger, the xakalonus in its vicinity rush to its defense. When all threats are gone, however, the creatures have the innate urge to wander far and wide. Their goal is to devour the brains of magic-using creatures. Once they do this, they instinctively return to the {@creature hraptnon|GHMG}, disgorge the brains for the {@creature hraptnon|GHMG} to consume to maintain its horrible existence, and then they wander off again." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 371, + "entries": [ + "A xakalonus brain is encased in a viscous jelly which can be turned into a substance called {@item arcane oil|GHMG} {@homebrew |(see Chapter 4)}. This oil's creation requires a proficient alchemist to spend 8 hours and 200 gp of components. They must succeed on a {@dc 15} Intelligence ({@skill Arcana}) check to create the substance." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 371, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 371, + "entries": [ + "Xakalonus are created from wounds to the {@creature hraptnon|GHMG}. These creatures, though always originating in the Stillborn Forest, can be found anywhere in Etharis. They feed on the brains of creatures that use magic, then return to offer up the brain to the {@creature hraptnon|GHMG}." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 371, + "entries": [ + "If magic effects but does not harm a xakalonus, the magic might heal them or power their attacks instead." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Xakalonus", + "page": 371 + } + ] + } + ] + }, + { + "type": "section", + "name": "Y", + "page": 372, + "entries": [ + { + "type": "entries", + "name": "Yggdrasili", + "page": 372, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Yggdrasili.webp" + } + }, + { + "type": "quote", + "entries": [ + "If you see a friend who looks like his hat size has increased a bit, you might be looking at the end of your life as you know it." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Psychic Infestation", + "page": 372, + "entries": [ + "The yggdrasilis are a collective of humanoids from various races who've contracted a viral psychic infection that binds them to one another in subservience to the Aether Kindred, Pharazorthok. Linked together to a hivemind, yggdrasili pursue their goals by covertly infiltrating communities and institutions until they have amassed enough drones to take what they want by force. Isolated communities who suspect the early stages of an yggdrasili infiltration can descend into paranoia and mob violence, whether their fears of yggdrasili are founded or not.", + "The rawest form of the hivemind is an yggdrasili cloud, a mist of swirling violet. This cloud is an infectious vector that can move to other locales to spread the infection. It can also act as a scout, feeding information telepathically to other yggdrasili in the area. When enough yggdrasili drones gather, they can release a new cloud, almost as if they're breeding." + ] + }, + { + "type": "entries", + "name": "Assimilated Development", + "page": 372, + "entries": [ + "When an yggdrasili renders a humanoid {@condition unconscious} with psychic attacks, it attempts to connect that creature to the yggdrasili hivemind. Upon awakening, an infected creature is alive but no longer capable of exerting its will. As a drone, it's beholden to directions telepathically given from the closest yggdrasili crown. In the absence of a nearby crown, an yggdrasili feels compelled to remain incognito and infect others with the condition.", + "In the infection's early stages, yggdrasilis appear much like they did in life. Their physical appearance is unchanged, and an yggdrasili drone has access to the original creature's memories, mannerisms, and other personal details. As the condition advances, the drone forgets the details of its host's former life, and its veins become more evident as its head swells. These symptoms are especially pronounced in those who become yggdrasili crowns.", + "An yggdrasili crown has protruding veins and a swollen head. This change means crowns no longer pass as members of other species. Along with the physical changes come increased psychic abilities. Drones operate on impulses the hivemind dictates, but crowns have a greater degree of autonomy. They can coordinate nearby drones to complete complex missions.", + "Regardless of the age of the host body, yggdrasili hosts die of decrepitude after 10 years." + ] + }, + { + "type": "entries", + "name": "Pharazorthok's Pawns", + "page": 372, + "entries": [ + "Yggdrasilis operate at the behest of the Aether Kindred, but Pharazorthok doesn't share clear objectives or desires with yggdrasilis. The communities yggdrasilis target are often places of little obvious value and isolated from the outside world. If the yggdrasilis have a goal, only Pharazorthok knows it." + ] + }, + { + "type": "entries", + "name": "Hivemind", + "page": 372, + "entries": [ + "The yggdrasili drone is connected to a hivemind with all other yggdrasilis, which they use to share information. This hivemind means that if the drone is aware of a threat, all yggdrasilis within its telepathy range are aware of the threat.", + "Coming from a variety of people, yggdrasilis have access to varied sets of skills. If a large group of yggdrasilis occupies an area within 1 mile of each other, each yggdrasili can add its proficiency bonus to any ability check.", + "Barriers that block Assimilation block this trait." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 372, + "entries": [ + "An yggdrasili crown's blood is thick sap that can be used to create psychic enchantments. Boiled and cooled quickly, the sap hardens into a jewel. Someone who has proficiency with {@item alchemist's supplies|PHB} can make this jewel with 3 days of work, the blood of one yggdrasili crown and reagents worth 500 gp, and a successful {@dc 13} Intelligence ({@skill Nature}) check. Someone who has proficiency with {@item jeweler's tools|PHB} can place the gem in a fine helm or fashion it into a ring. The helm becomes a {@item helm of telepathy}, while the ring is a {@item Ring of Psychic Resistance|DMG|ring of resistance (psychic)}.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can instead use the sap and reagents worth 100 gp to make three {@item potion of mind reading|DMG|potions of mind reading}. Making these potions takes 1 day and a successful {@dc 13} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 372, + "entries": [ + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Religion}):", + "page": 372, + "entries": [ + "Yggdrasilis are the servants of Pharazorthok, an Aether Kindred who can possess the minds of mortals. Yggdrasilis have resistance or immunity to psychic damage." + ] + }, + { + "type": "entries", + "name": "{@dc 13} Intelligence ({@skill Arcana}):", + "page": 373, + "entries": [ + "Yggdrasilis are wary of storms. They avoid going outside if they've recently seen lightning or heard thunder. That's because all yggdrasilis are vulnerable to lightning damage." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 373, + "entries": [ + "A living yggdrasili drone can be turned back into its former self if it's deprived of contact with the hivemind for 24 hours. Someone must cast {@spell remove curse} or {@spell greater restoration} on the drone, or use similar magic." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Yggdrasili Drone", + "page": 373 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Yggdrasili Cloud", + "page": 373 + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Yggdrasili Crown", + "page": 374 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/YggdrasiliCrown.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Z", + "page": 375, + "entries": [ + { + "type": "entries", + "name": "Zabrielite Truthseeker", + "page": 375, + "entries": [ + { + "type": "quote", + "entries": [ + "Have no fear, mortal. Look into my eyes so that the truth might be revealed." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Messenger Eagle", + "page": 375, + "entries": [ + "A Zabrielite truthseeker manifests as a giant, stalking eagle-heron with a human head and crest of incandescent head feathers. Its enormous silver eyes project blazing beams of radiant energy. They were created to be messengers of the gods, and aid mortal rulers in governing their realms with wisdom." + ] + }, + { + "type": "entries", + "name": "Birds of a Feather Flock Together", + "page": 375, + "entries": [ + "During the War of the Four Divines, all sides summoned and bound Zabrielite truthseekers, assigning them to divine justiciars and inquisitors in their reckless pursuit to eliminate rival faiths. It wasn't uncommon to see flocks of truthseekers accompanying a celestial host as flying artillery or assisting with ferreting out spies and informants. Zabriel's own dereliction of duty encouraged her servitor angels to follow suit, and they pursued their own truth-seeking agendas as they served court mages, judges, and would-be philosopher-kings." + ] + }, + { + "type": "entries", + "name": "A Separate Agenda", + "page": 375, + "entries": [ + "The longer they spend away from the divine presence the gods, the more uncompromising and fervent Zabrielite truthseekers become. The act of uncovering secret cabals and conspiracies has taken on a life of its own; they search for truth for its own sake and not in service to the higher good. They're just as likely to attempt to reveal the secrets of incautious adventurers as they are the machinations of evil-doers." + ] + } + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 375, + "entries": [ + "Four Zabrielite truthseekers' plumage is a key ingredient in {@item wings of flying}. A proficient weaver can spend 7 days and 2500 gp of components to craft those wings with a successful {@dc 20} Intelligence ({@skill Arcana}) check." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 375, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 375, + "entries": [ + "The avian creature known as the truthseeker ferrets out large conspiracies, using their abilities to slay the transgressors. They are often overzealous in their pursuits." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 375, + "entries": [ + "Truthseekers were servants of the gods, but they are tied directly to Zabriel, the Arch Seraph of Truth." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 375, + "entries": [ + "The eyes of the truthseeker can shoot radiant bolts, and its gaze can transfix those who the creature attacks." + ] + } + ] + }, + { + "type": "inset", + "page": 375, + "name": "GM Advice:", + "entries": [ + "A truthseeker can act as an ally to characters one moment, and an enemy the next, depending on the moral and ethical decisions and makeup of the adventuring party. Accepting the assistance of a truthseeker comes with certain risks and obligations." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Zabrielite Truthseeker", + "page": 373 + } + ] + } + ] + } ] }, { - "type": "entries", - "name": "Speed", + "type": "section", + "name": "Chapter 2: Vampires", + "page": 376, "entries": [ - "Your base walking speed is 30 feet, and you have a swim speed of 30 feet as well." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Vampires.webp" + } + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "The lifeblood of a creature isn't necessarily just... blood. It can be hopes, dreams, goals or love. Some vampires sup on those." + ] + } + ] + }, + "The curse of vampirism is known to the commoners of Etharis. A vile corruption of body and mind, it twists the heart while devouring the soul of one so afflicted. Vampires share traits gained in their transition from mortal life, but from there, their paths vary.", + { + "type": "entries", + "name": "Vampiric Existence", + "page": 376, + "entries": [ + "When a sapient creature is afflicted with vampirism, it's akin to being reborn. They return to an infantile state as the mind reels with the influx of new sensory input. The body changes dramatically, and over time, the new vampire grows into their new powers. They must learn to control novel urges, and they might develop new skills and abilities as they recapture\u2014and, in some cases, surpass\u2014their former capacities and talents.", + { + "type": "entries", + "name": "Ancestry", + "page": 376, + "entries": [ + "Every vampire is different, although spawn display the fewest differences. One's ancestry grants them specific abilities that others might not have, and a variety of traits can be seen among them. Some are cleverer, some are stronger, some are more dexterous, but all are dangerous. A vampire's terrifying hunger ravages all who fall victim to it." + ] + }, + { + "type": "entries", + "name": "Needs", + "page": 376, + "entries": [ + "Vampires share some urges with the humanoids they once were. Although vampires eat and drink, failing to do so can't kill them. Instead, lack of drink and food\u2014 blood, flesh, and marrow\u2014makes them lethargic and brings out feral urges to hunt and feed. Unlike most humanoids, however, vampires don't need to breathe." + ] + }, + { + "type": "entries", + "name": "Resting", + "page": 376, + "entries": [ + "Most vampires sleep during daylight hours. They do so in a resting place that contains a portable object or objects related to the vampire's death or burial, such as soil from their native land. Lack of rest can subject a vampire to {@condition exhaustion}. And when a vampire is near death, their resting place becomes essential to recovery.", + "The portable nature of objects that allow the vampire to prepare a resting place means the vampire can travel. To do so, the vampire takes their essential objects along and prepares a new resting place at the destination." + ] + } + ] + }, + { + "type": "entries", + "name": "Curing Vampirism", + "page": 376, + "entries": [ + "A creature infected with vampirism can be cured, but doing so isn't easy. One constant exists in seeking a cure\u2014you can be cured only as a spawn, and only after the vampire who made you dies. After a vampire is destroyed, their spawn become {@condition stunned} for moments. When a vampire spawn is {@condition stunned} due to their progenitor being destroyed, a {@spell remove curse} spell can begin the process of ending the vampiric state. The spell must be cast while the spawn is {@condition stunned} due to the progenitor's destruction or the magic has no effect on the vampirism. Even if successful, the former spawn then needs care and recovery time, along with more magical treatment to stave off and end the curse. Tales about curing vampires rarely end well, but no two record the same methods being used after the initial weakening of the curse." + ] + }, + { + "type": "entries", + "name": "Vampire Ancestries", + "page": 376, + "entries": [ + "The curse of vampirism can affect nearly any sapient species of humanoid. When first contracted, the curse manifests in a painful restructuring of a person's body. An individual's original heritage influences the process and the result of the macabre transformation. Therefore, no single type of vampire exists. A dwarf that contracts vampirism shares some qualities with a human vampire, but each demonstrates a handful of traits unique to their ancestry. Information regarding specific strains of vampires is presented later in this chapter, though a few exceptions follow.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Disembodied", + "page": 376, + "entries": [ + "One might believe a vampire that can slip the bonds of the material world and skulk through the Ethereal Plane would make for an ideal predator. But no records exist of disembodied falling victim to the curse. Why they have immunity is anybody's guess, and rumors run the gamut from divine blessings to latent enchantments from the catastrophe of Ulmyr's Gate." + ] + }, + { + "type": "entries", + "name": "Lycanthropes", + "page": 376, + "entries": [ + "Lycanthropy is also a curse, and many sages swear that a were-creature is immune to the curse of vampirism. Those sages are fools. The {@creature fzeg|GHMG} is a vile cross between a werewolf and a vampire. Additionally, members of a clan of werebears swear by the legend of the Bloodlord. In this tale, a mighty werebear reveals their vampirism by slaying all their kin, vampire and werebear, in one fell swoop. Werebears see this tale as a cautionary one, respecting the myth while eradicating packs of vampires at every opportunity." + ] + }, + { + "type": "entries", + "name": "Mixed Ancestries", + "page": 377, + "entries": [ + "People of mixed ancestries, such as half-elves and half-orcs, are rare. The curse of vampirism rebuilds the victim's body, and the inherited traits of an individual war with the curse as it manifests. Very few survive the experience, but those who do are some of the strongest creatures of the night. They bring the strengths of their heritage and, in some cases, few of the weaknesses other vampires suffer." + ] + }, + { + "type": "entries", + "name": "Wechselkind", + "page": 377, + "entries": [ + "A wechselkind is a construct, crafted by fey to replace a human child. They are naturally resistant to affliction. The vampiric curse seems to be, in part, a kind of infection, which might be why no wechselkind vampires exist." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Vampire Age", + "page": 377, + "entries": [ + "The more time a vampire spends in the embrace of the curse, the more power they gain. Vampires age in categories, including newborn spawn, young vampires who have outgrown their wilder spawn tendencies, and adults who have matured in their vampirism and gained considerable might. Adults that endure for centuries become ancients, vampires at the pinnacle of vampiric power.", + "Artificial or magical aging has no effect on a vampire's age category. If a curse ages a young vampire 50 years, they remain a young vampire.", + { + "type": "entries", + "name": "Spawn (onset to 10 years)", + "page": 377, + "entries": [ + "When first afflicted with vampirism, a spawn spends their time in thrall to a master. This bond is inherently strong. The master instructs the spawn in the ways of the vampire pack, just as an adult wolf teaches whelps. It's rare for a vampire of this age to be found alone.", + "A vampire spawn needs the instruction. Although a powerful creature, they lose their sense of self and lack awareness of their full capabilities. A spawn retains their previous intelligence but struggles to express complex thoughts or concepts because of pain and the distraction of new sensory input. These changes are excruciating, and the hunger is almost unbearable. Spawn attack recklessly to slake this horrid craving.", + "In time, the spawn grows and learns enough that they gain more control." + ] + }, + { + "type": "entries", + "name": "Young (10 years to 50 years)", + "page": 377, + "entries": [ + "A young vampire has regained a sense of self. They might remain in the company of their master, but the relationship has evolved. The young vampire has outgrown the need for a teacher but can't create spawn of their own.", + "Free of the pains and violent urges that plagued their younger existence, young vampires are still emotional creatures, prone to immediate and raw responses. They share many similarities with children. Their loyalties are fickle, and they coexist with a pack more for protection than devotion.", + "Very few vampires survive this stage." + ] + }, + { + "type": "entries", + "name": "Adult (50 years to 250 years)", + "page": 377, + "entries": [ + "An adult vampire has grown into their gifts. At this age, a vampire's supernatural power permeates their lair, and they have all a legendary vampire's speed and prowess. Most can also take the form of a beast, such as a {@creature bat|MM}.", + "Vampires of this age have become cruel and capable. They enjoy playing with their prey, and some attack in beast form. Doing so confounds would-be monster hunters, since victims often believe a monstrous beast attacked them. Most adult vampires relish such ruses and believe a little terror \"spices the meal.\"", + "Adult vampires can create spawn. At this age, many vampires leave one pack to form another." + ] + }, + { + "type": "entries", + "name": "Ancient (250 years and older)", + "page": 377, + "entries": [ + "A vampire who reaches the venerable age of 250 years or more is extremely rare. Such a vampire has significant control over their form and faculties. They wield tremendous power, and their corrupted nature triggers wicked desires.", + "An ancient vampire has progeny and allies of all sorts. Vampires and other creatures of the night hunting with and for them. They employ assassins, bodyguards, and ne'er-do-well business agents to protect their interests.", + "Bards tell tales of ancient vampires stalking through society's upper echelons. Rumors spread about powerful people being vampires, especially if the person has a mixed reputation and seemingly refuses to age. If such a creature existed, they'd have resources to prevent the truth from spreading." + ] + } + ] + }, + { + "type": "entries", + "name": "Vampire Lairs", + "page": 377, + "entries": [ + "A vampire chooses a comfortable, defensible location for their lair, often a place they knew well during their humanoid life. Vampire lairs usually gain a scary reputation, and a vampire might have few servants to keep the lair up, so an older vampire lair is usually in a state of disrepair.", + { + "type": "statblock", + "tag": "legroup", + "source": "GHMG", + "name": "Vampires", + "page": 377 + } + ] + }, + { + "type": "entries", + "name": "Vampire Salvage", + "page": 378, + "entries": [ + "Vampires have treasure. How much depends on their age and lair. A vampire's body can also be valuable, also depending on age.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Treasure", + "page": 378, + "entries": [ + "Vampires keep mementos of their history and kills. Some say they do so to maintain a connection to life, whether to their past existence or to the lives they have extinguished. Others suggest this hoarding is practical\u2014a vampire has a harder time engaging in trade and wants to keep objects they might later need.", + "Younger vampires seldom own more than they can carry. If beholden to an older vampire, a younger one must often give up a portion of their wealth to the elder. Spawn and young vampires retain personal trinkets related to their living existence.", + "As a vampire ages, their collection grows. Rarer items end up among the baubles, coins, and jewels. The vampire might also acquire real property and have the deed or title to land or buildings.", + "Ancient vampires have and might use an array of magic items. An ancient might attune to an item and bathe it in blood regularly, eventually imparting a curse that makes a new owner seek vampirism. Ancient vampires are also the most likely to have magical contingencies set up, such as an item that stores the vampire's soul if they die or acts as a vessel for an effect such as a {@spell magic jar} spell." + ] + }, + { + "type": "entries", + "name": "Vampire Parts", + "page": 378, + "entries": [ + "As a vampire ages, their flesh becomes tainted with supernatural forces. Someone who prepares and uses certain parts of a vampire can gain some benefits... at a price. Older vampires have the material traits of younger vampires. Some of these materials must be consumed (they needn't be consumed fresh or raw), and if a humanoid does so and dies within 24 hours, that person rises as a {@creature vampire spawn|GHMG} the night after being buried." + ] + }, + { + "type": "entries", + "name": "Spawn", + "page": 378, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item cook's utensils|PHB} can render a vampire spawn or older vampire's flesh in a manner like that done to produce candle tallow. Doing so for one vampire requires 1 day of work, other materials worth 50 gp, and a successful {@dc 13} Intelligence or Wisdom check. The result from a typical vampire is three applications of an {@item Vampire Ointment|GHMG|ointment}. Applying the {@item Vampire Ointment|GHMG|ointment} takes 1 minute and causes any vampire to have disadvantage on Wisdom ({@skill Perception}) checks to sense the user. Also, the {@item Vampire Ointment|GHMG|ointment} repels insects and arachnids, who have disadvantage on Wisdom ({@skill Perception}) checks and attack rolls against the user. They usually leave the user alone. The user also has advantage on saving throws against magically produced insects, such as the {@spell insect plague} spell. One application lasts 1 hour.", + "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can powder the vampire's claws and mix them with reagents worth 50 gp. Brewing takes 3 hours. The result is a {@item potion of vampire climbing|GHMG|potion of climbing} that also allows the drinker to climb upside down along ceilings." + ] + }, + { + "type": "entries", + "name": "Young", + "page": 378, + "entries": [ + "A living creature can eat a young or older vampire's eye to gain {@sense darkvision} in a radius of 60 feet or increase their existing {@sense darkvision} by that distance for 1 hour." + ] + }, + { + "type": "entries", + "name": "Adult", + "page": 378, + "entries": [ + "An adult or older vampire's tongue can be eaten. A non-beast who does so can comprehend and verbally communicate with beasts for 1 hour. A beast instead gains the ability to speak one language the vampire knew for the same duration. The eater must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for the same duration and unable to regain hit points while {@condition poisoned} in this way. Beasts who eat vampire parts often reanimate as zombies when they die." + ] + }, + { + "type": "entries", + "name": "Ancient", + "page": 378, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} or an {@item herbalism kit|PHB} can powder an ancient vampire's bones with reagents worth 1,000 gp. Doing so requires 3 days of work and a successful {@dc 15} Intelligence or Wisdom check. If the process is successful, it produces four doses of a powder that, if eaten, reduces age by {@dice 2d4} years. It also removes all {@condition exhaustion}, cures all diseases, and neutralizes any poison. For 8 hours, the powder maximizes any healing the eater receives, including from Hit Dice. For 1 hour, the eater has advantage on Strength checks and saving throws, and they deal {@damage 1d4} extra damage with Strength-based weapon attacks. The eater also has resistance to all damage for 1 minute. Eating the powder, however, extends the time that a creature might rise as a {@creature vampire spawn|GHMG} if slain and buried to 13 days." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Vampire Lore", + "page": 379, + "entries": [ + "Vampires are known throughout Etharis, but many prefer to believe the dire creatures are stories meant to scare children into going to bed on time and to come home before sunset. That said, a few details are common among the tales:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 379, + "entries": [ + "A vampire's hunger is their focus, and if presented with large amounts of food\u2014blood, fresh meat, and marrow\u2014the creature might be distracted.", + "Vampires heal quickly, but they have notable weaknesses. They share a weakness to sunlight and running water, and vampires can enter a home only if invited." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 379, + "entries": [ + "Religious folk carry tales of vampires from region to region, but there are whispers that ancient vampires have infiltrated the upper echelons of some churches." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 379, + "entries": [ + "Few know that a vampire's weaknesses lessen as the vampire ages. Some vulnerabilities disappear completely, while the vampire's body regenerates faster and faster. An ancient vampire even becomes inured to sunlight; pride might be an ancient's greatest weakness.", + "The vampire also gains power with age. Older vampires can turn to mist, transform into animals, and move and attack with frightening alacrity.", + "It is said that a vampire isn't truly dead until their heart has been destroyed. Folklore maintains that some vampires can regenerate even after being reduced to ash." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 379, + "entries": [ + "Historical accounts tell of ancient vampires who have their claws in everything from politics and the economy to cultural activities. They have been known to have \"friends\" in high places." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 379, + "entries": [ + "A vampire can sense if their vampiric kin come to harm. The blood bond they share is powerful, but this sense lacks precision. How a vampire reacts to the destruction of one of their kin depends on the vampire's personality.", + "Curing a vampire is a tricky business, requiring a vampire spawn's progenitor to be slain and {@spell remove curse} to be cast upon the spawn quickly. Thereafter, specific cures must be applied, and these remedies vary from vampire to vampire according to the tales.", + "The body parts of a vampire can be used in various ways. Some can be made into magic items. Others can be used or consumed for various benefits. The downside is that consuming any part of a vampire exposes one to the curse for a time." + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Vampires2.webp" + } + }, + { + "type": "entries", + "name": "Building a Vampire", + "page": 379, + "entries": [ + "Vampires vary. This chapter provides several ways to customize them. But the basic process for building a vampire is as follows:", + { + "type": "list", + "page": 379, + "items": [ + "Start with the stat block from the {@book Vampire Statistics section|GHMG|2|Vampire Statistics} labeled with the age you prefer.", + "Add capabilities you like from the vampire's original ancestry. Some samples can be found following the {@book Vampire Ancestry section|GHMG|2|Vampire Ancestry}. Most of these capabilities manifest once the vampire is young or older, but it's up to you whether to add them to your vampires.", + "Give the vampire other equipment, proficiencies, actions, and traits fitting for the NPC you mean to create.", + "Apply effects from equipment and spells you've given your unique vampire.", + "Evaluate whether you've added anything that increases the vampire's Challenge." + ] + } + ] + }, + { + "type": "entries", + "name": "Vampire Encounters", + "page": 379, + "entries": [ + "Vampires group into loose packs of like-blooded companions. These packs commonly contain three to eight ({@dice 1d6 + 2}) vampires, with one member at a higher age than the others\u2014the pack's leader and, likely, progenitor. Each vampire could have a couple ({@dice 1d3 - 1}) spawn. The pack might share a lair, but they aren't always together. When building a vampire encounter, consider the following elements:", + { + "type": "list", + "page": 379, + "items": [ + "Who leads the pack?", + "Where does the pack live?", + "Is there enough food for the pack?", + "What is the pack's motivation?" + ] + }, + { + "type": "entries", + "name": "Leaders", + "page": 379, + "entries": [ + "The eldest member of a pack is the default leader, regardless of the prowess of other pack members. This drive is innate and has few exceptions. Tales of packs mixing speak of discord handled quickly and violently, with one vampire rising to dominate the others through might.", + "A pack leader is the primary defender of the pack. They often have the most potent abilities, which they use with fervor and skill. Vampires are canny hunters. But a powerful and cunning leader hones the pack into a terrifying force.", + "A vampire who feels the pack leader is unworthy rarely confronts the leader directly. Instead, they sabotage the leader, even going so far as to tip off enemies where and when the leader is vulnerable.", + "A pack leader's position is seldom stable.", + "If a vampire advances to the same age category as their pack leader, only other loyalties can prevent conflict. Such tensions can range from simmering hostility to outright combat. Eventually, one of the elders must leave and create their own pack elsewhere." + ] + }, + { + "type": "entries", + "name": "Location", + "page": 380, + "entries": [ + "A vampire pack can be found nearly anywhere. Many prefer to lair in places where they can operate undisturbed, such as in abandoned buildings or deep inside ruins. Others, especially as they age and grow into their powers, find it advantageous to live closer to food sources, so they dwell in places near or in settlements or along major trade routes." + ] + }, + { + "type": "entries", + "name": "Food", + "page": 380, + "entries": [ + "Vampires can survive on any blood or blood-laden material, but they prefer that of humanoids and have distinct tastes. They endeavor to satisfy that specific hunger whenever possible.", + "A vampire needs one to two liters of blood, five to six pounds of fresh meat, or one pound of marrow per day. Consuming too little not only causes hunger but increases their likelihood of falling into bestial rage. Consuming too much can result in the vampire falling into unconsciousness while their body digests the extra nutrients. This slumber can last anywhere from a few days to months or more. A vampire who survives this state might find they've developed new powers.", + "Vampires sometimes recruit willing mortals as blood suppliers. This practice is uncommon and hard to maintain. Vampires fall prey to their destructive urges easily and kill without meaning to. When freed, such willing vampire prey are damaged for the rest of their lives, plagued by nightmares and worse. Still, they swear they entered the arrangement willingly, yet cannot explain their motives further." + ] + }, + { + "type": "entries", + "name": "Motivations", + "page": 380, + "entries": [ + "Early in their lifecycle, a vampire desires only to feed. Their lives are chaotic and violent, their desires simple. As they age, they refine their tastes and actions, channeling their urges in new ways. They might take an interest in long-term investments, such as cultivating a blood cult or establishing a shipping or travel business in which the occasional lost cargo isn't met with much suspicion." + ] + } + ] + }, + { + "type": "section", + "name": "Vampire Statistics", + "page": 380, + "entries": [ + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "They stood like scarecrows in the field. Stiff. Ragged. They didn't blink or move. I ran back to the house, and when the pounding on my door finally stopped, only devastation remained in the yard. I abandoned the farm the next day, but their vacant eyes will forever haunt me." + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Vampire Spawn", + "page": 380 + }, + { + "type": "inset", + "page": 381, + "name": "GM Advice:", + "entries": [ + "Vampires have always been problematic enemies in roleplaying games. Their lore in myth, entertainment, and popular culture lends itself to some complicated and erratic game play. As much as they're portrayed as very powerful and difficult to defeat, they have very distinct weaknesses and vulnerabilities that can make them more fragile than is typical for an RPG foe.", + "The main weapon most vampires wield in real-world lore is their secrecy, which gives support to other strengths: wealth, power, anonymity, servants, thralls, connections, etc. When you have a monster that you can kill with a simple wooden stake to the heart, the importance of secrecy cannot be understated. Vampires, especially the most powerful ones, would use every trick in their arsenal to make sure that no one ever knew they existed." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Young Vampire", + "page": 381 + }, + { + "type": "inset", + "page": 382, + "name": "GM Advice:", + "entries": [ + "By the time a vampire gains enough power and prestige to become an adult, they should be well-versed in not only their own powers, but they should have a good grasp of the political and social situation in the area surrounding their lair, whether it's a villa within a city or a cave complex in the far reaches of a wilderness. The need for living creatures to feed their terrible appetites directs their actions, but they'll have worked hard and used their resources to make sure that need is met, and met well." + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Adult Vampire\u00A0", + "source": "GHMG", + "_copy": { + "name": "Adult Vampire", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + }, + { + "type": "inset", + "page": 383, + "name": "GM Advice:", + "entries": [ + "Ancient vampires should be in a position where adventurers opposing them would have to go through several levels of challenge and danger just to get a clue that the ancient vampire even exists. Such a creature is strong and resourceful enough that it would be at the center of an entire campaign, and its reach would touch on a great number of schemes, plots, and intrigues. The ancient vampire would have created a vast number of spawn, young, and adult vampires that serve it. More importantly, entire groups or organizations would act on behalf of the ancient one. Assassin guilds, military groups, baronies or kingdoms, and entire church sects would, wittingly or unwittingly, be doing the work of the ancient vampire. And most importantly, heroes would have to survive the attention of all those groups, fighting their way through to the leadership, just to get an inkling that the ancient vampire is involved." + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Ancient Vampire\u00A0", + "source": "GHMG", + "_copy": { + "name": "Ancient Vampire", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + } + ] + }, + { + "type": "section", + "name": "Vampire Ancestry", + "page": 380, + "entries": [ + "The ancestry of a humanoid can affect how vampirism manifests. The following sections show how vampires of specific species can gain unusual traits based on that ancestry. Use them to build your own vampires or as inspiration for vampires of other species that you create.", + { + "type": "entries", + "name": "Bugbear Vampire", + "page": 384, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/BugbearVampire.webp" + } + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "I thought the brutes were going to tear me apart. Little did I know they had a worse fate planned for me." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Physically Imposing", + "page": 384, + "entries": [ + "Already an imposing creature, a bugbear afflicted with vampirism becomes even more of a hulking brute. Their muscles grow enormous, with ropey veins bulging from flesh that their fur fails to cover. Bugbear vampires are capable of great feats of strength. They eschew the weapons they used in life in favor of the visceral close combat of tooth and claw." + ] + }, + { + "type": "entries", + "name": "Reckless Predators", + "page": 384, + "entries": [ + "Corruption has made bugbears wild and chaotic in their normal lives. Vampirism has a similar effect. A bugbear vampire is a brutal fighter who aims to kill quickly without much consideration for personal safety. Few vampires survive to the adult stage, but even fewer bugbear vampires do." + ] + }, + { + "type": "entries", + "name": "Might and Stealth", + "page": 384, + "entries": [ + "Only an elder vampire of considerable might can prevent young bugbear vampires from reducing prey to gory remains. But under such direction, bugbear vampires are effective \u2014 if ruthless\u2014 agents for missions that require infiltration or a bloody ambush." + ] + } + ] + }, + { + "type": "entries", + "name": "Bugbear Vampire Customization", + "page": 384, + "entries": [ + "A bugbear vampire is stronger than others of its age, having a higher Strength score and the Rampage trait\u2014 see the stat block. The vampire relies on this brute force and much less on reason and charm, so their Intelligence and Charisma is often lower. Such vampires outgrow the brashness of the spawn stage more slowly, and they're therefore often still chaotic evil. The vampire loves to {@quickref Surprise|PHB|3|0|surprise} foes, then fight, feed, and kill in an efficient but brash manner. A bugbear vampire has the Clawing Lunge, Reckless, and Surprise Mauling traits, as shown in the stat block. As with many other creatures who have {@sense darkvision} in life, the bugbear vampire has {@sense darkvision} superior to that of typical vampires its age (add 30 feet)." + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 384, + "entries": [ + "The muscles of a bugbear vampire can provide a gruesome reward. Somebody who has proficiency in the {@skill Medicine} skill can harvest muscle tissue from a bugbear vampire. Someone who has proficiency with {@item alchemist's supplies|PHB} or the {@skill Arcana} skill can then treat the muscles with reagents worth 2,500 gp over 14 days. Exposure to sunlight during this process causes the tissue to wither and become useless. Otherwise, the process requires a successful {@dc 13} Intelligence or Wisdom check and, if successful, produces one {@item muscle graft|GHMG} {@homebrew |(see chapter 4)}." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 384, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Religion}):", + "page": 384, + "entries": [ + "The vampiric curse intensifies a bugbear's worst tendencies while increasing their strength to astonishing levels. Bugbear vampires relish close combat." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 384, + "entries": [ + "Bugbear vampires are so bloodthirsty and overconfident that they can fail to look out for their own safety. Goading such a vampire into anger is one way to make them reckless." + ] + } + ] + }, + { + "type": "inset", + "page": 385, + "name": "GM Advice:", + "entries": [ + "Bugbear vampires play a strange role in the history of their kind. Having already succumbed to {@disease Tormach's Rage|GHMG}, bugbears are fearsome killers. Those bugbears who succumb to vampirism take on new powers, but they no longer fit into the plans of Tormach. Different groups of normal bugbears might treat a bugbear vampire much differently. Some might assume the vampirism is another blessing from Tormach, while others might see it as a corruption. Adventurers might easily find themselves caught in a struggle between a group of bugbears and a bugbear vampire's followers." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Bugbear Vampire (Young)", + "page": 385 + } + ] + }, + { + "type": "entries", + "name": "Downcast Vampire", + "page": 386, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DowncastVampire.webp" + } + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "I heard the mournful song as I rounded the corner of the crumbling church. By the time I realized the creature singing had been feasting on a family visiting the graveyard, it was nearly too late for me." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Sorrowful Singers", + "page": 386, + "entries": [ + "A downcast vampire is a sad, broken creature. Stripped of divinity and further shackled by the curse of vampirism, they spend their days in sorrow, distracting themselves by killing and singing. Creatures hearing a downcast vampire's dirge can be driven to extremes, and some lose consciousness." + ] + }, + { + "type": "entries", + "name": "Creature of the Light", + "page": 386, + "entries": [ + "Although the curse of vampirism changes the downcast, celestial ancestry makes the vampire less susceptible to turning. The undead state insulates the celestial form completely against necrotic damage. But the vampire's form is less mutable." + ] + } + ] + }, + { + "type": "entries", + "name": "Downcast Vampire Customization", + "page": 386, + "entries": [ + "A downcast vampire often has higher Wisdom than other vampires, although the change into vampiric form costs the vampire their celestial magic. Downcast vampires lack the Beast Form and Mist Form actions, although the creature still turns to mist if close to destruction. They also have the Turn Resistance trait. Young and older downcast vampires have the Dirge action." + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 386, + "entries": [ + "The flesh of a downcast vampire, reduced to ash, can be a potent healing agent if activated properly. (Using the flesh in this way precludes rendering it into ointment but doesn't prevent the use of the vampire's claws, tongue, or bones.) Someone who has proficiency with {@item alchemist's supplies|PHB} or the {@skill Arcana} skill and {@item brewer's supplies|PHB} can take the ash from one adult or older downcast vampire's remains and brew it for 1 day with a {@item potion of healing}. If the brewer succeeds on a {@dc 15} Intelligence or Wisdom check, the brew becomes a {@item potion of heal|GHMG} {@homebrew |(see chapter 4)}. Failing the check results in a {@item potion of harm|GHMG} (see chapter 4), although it appears no different from its counterpart until consumed." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 386, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 386, + "entries": [ + "Downcast were anchored to the world when their lords perished. The curse of vampirism bars them from returning to celestial realms. Mentioning this fact might cause debilitating sadness, but it could also lead to reckless rage." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 386, + "entries": [ + "A downcast vampire's mournful dirge sends all but the bravest who hear it running in terror. Some are so overwhelmed, they pass out." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 386, + "entries": [ + "A downcast vampire is immune to radiant damage and the creature is extremely hard to turn." + ] + } + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Downcast Vampire (Adult)\u00A0", + "source": "GHMG", + "_copy": { + "name": "Downcast Vampire (Adult)", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + } + ] + }, + { + "type": "entries", + "name": "Dragonborn Vampire", + "page": 388, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DragonbornVampire.webp" + } + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "The vampire had golden scales and glittering eyes. It breathed fire, charring and rotting flesh at the same time." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Precise Predator", + "page": 388, + "entries": [ + "Dragonborn subjected to vampirism become calculating killers. They enjoy the hunt and the fight, but they approach each with cunning and skill. Even dragonborn vampire spawn are calmer and more precise than is normal for vampires of that age. This love of the hunt and battle, nevertheless, makes dragonborn vampires more likely to take risks, which their pack mates take advantage of. Many dragonborn vampires perish in confrontations before aging into more power." + ] + }, + { + "type": "entries", + "name": "Rotting Breath", + "page": 388, + "entries": [ + "Vampirism pollutes the draconic bloodline with a curse of undeath. This corruption strengthens the dragonborn's breath weapon, allowing it to deal the damage it dealt before alongside life-withering necrosis. A dragonborn vampire can also use this breath more often than living counterparts." + ] + } + ] + }, + { + "type": "entries", + "name": "Dragonborn Vampire Customization", + "page": 388, + "entries": [ + "A dragonborn vampire retains an edge in Strength compared to their peers. Also, the vampire has the resistance and breath weapon their draconic ancestry grants. Use the vampire's Hit Dice as their level for the damage the breath deals. However, the breath also deals necrotic damage equal to that the vampire's bite deals. This necrotic damage neither reduces a target's hit point maximum nor causes the vampire to regain hit points. Vampirism accentuates the predator aspects of a dragonborn's draconic ancestry, and so their breath recharges more quickly their of living counterparts. A dragonborn vampire also has the Brutal Attacks trait." + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 388, + "entries": [ + "A dragonborn vampire's teeth hold magic more readily than other vampires. Someone who has proficiency with {@item smith's tools|PHB} can fashion a vampire's fang into a {@item corrupted tusk-dagger|GHMG} {@homebrew |(see chapter 4)}. Making the weapon requires 5 days of work and other materials worth 250 gp. To utilize the teeth properly, the smith or somebody assisting them must have proficiency in the {@skill Arcana}, {@skill Nature}, or {@skill Religion} skill." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 388, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 388, + "entries": [ + "Dragonborn vampires are reputed to be cunning and precise hunters who relish combat." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 388, + "entries": [ + "Vampirism heightens the draconic ancestry of a dragonborn, who retains the resistances and breath weapon of that line." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 388, + "entries": [ + "A dragonborn vampire's breath weapon not only deals elemental damage, but also withers life, and the vampire can use that breath more often than typical for dragonborn." + ] + } + ] + }, + { + "type": "inset", + "page": 389, + "name": "GM Advice:", + "entries": [ + "The key to defeating a vampire is learning and exploiting its weaknesses while avoiding its strengths. A cautious vampire does everything in its power to hide those weaknesses. Unfortunately, players have access to fancy tomes detailing monsters that their characters do not have access to. Fortunately, GMs have their imaginations!", + "One way to keep players on their toes is to change some of the weaknesses and strengths for monsters, and a dragonborn vampire is an excellent candidate for change. With a connection to elements because of their draconic ancestries, dragonborn vampires' stats can be changed to show that elemental affinity, or the perversion of it. For example, fire or cold damage instead of radiant damage may be needed to negate a red dragonborn vampires Regeneration." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Dragonborn Vampire (Young)", + "page": 389 + } + ] + }, + { + "type": "entries", + "name": "Dreamer Vampire", + "page": 390, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DreamerVampire.webp" + } + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "It moved in an eerie pattern, stumbling with some steps, as graceful as a dancer with others. It called to mind my mother, before and after she fell ill. Then, I realized I was alone in the dark." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Nightmare Feaster", + "page": 390, + "entries": [ + "Dreamer vampires take their sustenance from nightmares, visiting sleeping mortals and inflicting night terrors. When close to a sapient creature, a dreamer vampire can plunge that victim into an illusory nightmare world and feast upon the victim's terror." + ] + }, + { + "type": "entries", + "name": "Dream Voices", + "page": 390, + "entries": [ + "A young or older dreamer vampire communicates and moves in enigmatic ways. Their mind taps the dream world regularly, and the vampire filters useful information that often comes in a cryptic form. Dreamer vampires have been known to accurately predict coming events, especially catastrophes, despite possessing no skill in divination magic." + ] + } + ] + }, + { + "type": "entries", + "name": "Dreamer Vampire Customization", + "page": 390, + "entries": [ + "A dreamer vampire needs to eat the psychic energy from others, and does so in small ways via dreams. Dreamer vampires are resistant to psychic damage instead of necrotic. They are a little less agile and more analytical than vampires of a similar age. All dreamer vampires have the Nightmare Walker trait. A young or older dreamer vampire trades in illusion instead of reality and can't change their shape. Instead, they have the Dreamer Escape reaction. Young and older dreamer vampires have the Nightmare Killer action, too.", + "A dreamer vampire might be more ponderous than other vampires of their age (lower Dexterity and AC). But the vampire makes up for that loss with resilience (higher Constitution and hit points).", + "Horrid tales speak of ancient dreamer vampires who can use Nightmare Killer on multiple targets. To make this legend true, once per day, the ancient dreamer vampire can use Nightmare Killer on creatures of its choice within a 30-foot radius sphere centered on a point the vampire chooses within range of the effect." + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 390, + "entries": [ + "The brain of a young or older dreamer vampire has a connection to nightmares and bizarre prescience. Someone who has proficiency with alchemist's supplies or cook's utensils can prepare the brain according to a fabled recipe. Doing so requires other ingredients worth 250 gp, and the preparer must succeed on a {@dc 13} Intelligence or Wisdom check. If the process is successful, the brain produces four portions, and each portion makes the eater impossible to {@quickref Surprise|PHB|3|0|surprise} for 24 hours. An improperly prepared brain has only the deleterious effect of eating a vampire body part.", + "A spellcaster can eat the whole properly prepared brain of an adult or older dreamer vampire as part of casting the foresight spell. Doing so extends the spell's casting time to 10 minutes but increases the spell's duration to 24 hours." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 390, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 390, + "entries": [ + "A dreamer vampire is as connected to dreams as a living dreamer, but the vampire prefers nightmares." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill History}):", + "page": 390, + "entries": [ + "Dreamer vampires damage the mind more than the body when they feed. They can create a nightmare dreamscape to drain victims of psychic energy." + ] + } + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Dreamer Vampire (Adult)\u00A0", + "source": "GHMG", + "_copy": { + "name": "Dreamer Vampire (Adult)", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + } + ] + }, + { + "type": "entries", + "name": "Dwarf Vampire", + "page": 392, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/DwarfVampire.webp" + } + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "Dwarves delve, even when they're dead and need blood to survive." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Earth Bound", + "page": 392, + "entries": [ + "Vampirism amplifies the dwarven connection to earth and stone, awakening ancient elemental connections in the dwarf's bloodline. Dwarf vampires burrow like ghosts passing through walls, and instead of turning to mist when near death, they meld into the nearest earth or stone. Similarly, a person slain by a dwarf vampire's bite spontaneously sinks into the ground." + ] + }, + { + "type": "entries", + "name": "Silver Scorned", + "page": 392, + "entries": [ + "For some reason, the corruption of vampirism makes dwarves susceptible to silver. They dislike its presence near them, and wounds from silver weapons slow the vampire's healing. A silver spike through the vampire's heart is a sure way to destroy them, although unlike other vampires, wood isn't useful in that regard." + ] + } + ] + }, + { + "type": "entries", + "name": "Dwarf Vampire Customization", + "page": 392, + "entries": [ + "Vampirism connects a dwarf to the element of earth more closely. A dwarf vampire has the speed of a dwarf (25 feet) but can burrow and glide through some types of earth and stone without disturbing it, gaining a burrow speed and Earth Glide trait. The vampire retains much dwarven resilience in the form of high Constitution, immunity to poison, and resistance to effects that turn undead. The vampire's {@sense darkvision} is also better than normal for a vampire of that age.", + "A dwarf vampire is slower on their feet (lower Dexterity and AC). However, their toughness is legend (higher Constitution and hit points).", + "Young and older dwarf vampires cannot turn to mist as other vampires do. Instead, these vampires sink into the earth or stone when near death\u2014see the Earthen Escape trait. Those a dwarf vampire slays with a bite also sink into the earth. This burial is enough to assure rebirth as a {@creature vampire spawn|GHMG}.", + "Dwarf vampires have a vulnerability to silver unusual for vampires and ironic for dwarves. It's an odd reversal of an affinity for valuable metals dwarves have in life and the elemental expressions of a dwarf vampire." + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 392, + "entries": [ + "Dwarf vampires often display avarice. They collect treasure with zeal. Most wear numerous valuable objects and pieces of jewelry, eschewing anything silver.", + "Someone who eats the tongue of an adult or older dwarf vampire gains no ability to speak with beasts but can instead speak to nonmagical, unworked earth or nonmagical stone for 10 minutes. These substances can tell what creatures have been within 10 feet of them within the last 24 hours, as well as what they conceal, if anything. Earth and stone have limited perspective but offer as much information as they are asked for." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 392, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 392, + "entries": [ + "Dwarf vampires spend their time hunting prey or wealth, preferably under the ground." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 392, + "entries": [ + "Vampirism connects a dwarf strongly to the earth. The vampire can meld into earth and stone and travel through it. They do so when near death, hiding in the earth to heal." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 392, + "entries": [ + "Silver irritates a dwarf vampire and makes their wounds slow to heal. But poison is ineffective against a dwarf vampire, and only the most faithful can hope to turn one." + ] + } + ] + }, + { + "type": "inset", + "page": 393, + "name": "GM Advice:", + "entries": [ + "Dwarf vampires should be particularly dangerous, as they can hide in lairs deep underground. Passing easily through the earth, they have access to areas that heroes might find hard to reach. Remember, though, that these vampires need access to blood, so they must come out of their hiding places as some point." + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Dwarf Vampire (Adult)\u00A0", + "source": "GHMG", + "_copy": { + "name": "Dwarf Vampire (Adult)", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + } + ] + }, + { + "type": "entries", + "name": "Elf Vampire", + "page": 394, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ElfVampire.webp" + } + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "She was ancient, tall and gaunt, imperious and fierce. Her skin was translucent and slightly luminous with the crimson fluid beneath lending it a bizarre, vibrating flush. Her anger and sorrow reached from her, sharing the sense of a time before my people cut and burned the forest. I wept." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fey Horror", + "page": 394, + "entries": [ + "Vampirism emphasizes fey qualities among elves. The elf becomes wispier, more ephemeral and haunting. An elf vampire's fey resistances become enhanced to the point that the vampire is hard to turn and can't be rendered {@condition unconscious} or {@condition charmed}. The vampire enters a trance for a few hours instead of sleeping, remaining aware of their surroundings during that time." + ] + }, + { + "type": "entries", + "name": "Fey Majesty", + "page": 394, + "entries": [ + "Fey ancestry and vampirism combine to give an elf vampire influence over the minds of humanoids and beasts. Legends of vampire enchantments could stem from the powers of elf vampires, who might have been the first to suffer this curse. The power of mental influence also allows the vampire to share sorrow and fear with those the vampire has {@condition charmed}, or to befuddle their minds.", + "Also, those the elf vampire {@condition charmed|PHB|charms} for long periods develop an attachment to the vampire, which can grow into a macabre affection even when the creature isn't {@condition charmed}. Tales say ancient elf vampires can {@condition charmed|PHB|charm} creatures other than humanoids and beasts." + ] + } + ] + }, + { + "type": "entries", + "name": "Elf Vampire Customization", + "page": 394, + "entries": [ + "As shown in the following stats, young and older elf vampires gain Turn Resistance and immunity to being {@condition charmed} or rendered {@condition unconscious}. Although some wood elves are an exception, most elf vampires do not take on animal form and, therefore, lack the Beast Form action. Young and older elf vampires also gain the Fey Majesty action, but until the vampire is ancient, as is the one in the stat block, they can affect only humanoids and beasts with this power." + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 394, + "entries": [ + "An elf vampire's flesh turns to glittering powder when the vampire dies. This powder can still be used to make the ointment rendered vampire flesh can make. However, this dust can also be used as a material component for any enchantment spell or spell that deals necrotic damage. If a spellcaster uses the dust in this way, the spell save DC for the spell increases by 2. If the spell requires an attack roll, the caster scores a critical hit on a roll of 19 or 20, and any damage die for necrotic damage that rolls a 1 is treated as a 2. One vampire produces enough dust for two uses, plus one use per age category of the vampire beyond spawn." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 394, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 394, + "entries": [ + "Elf vampires don't sleep, so they are aware all the time. And they can't be {@condition charmed} or knocked {@condition unconscious}." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 394, + "entries": [ + "Fey ancestry combines with vampirism to render elf vampires resistant to effects that turn undead." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 394, + "entries": [ + "Elf vampires can manipulate the minds of beasts and people. Legend says that ancient elf vampires can sway the minds of other creatures." + ] + } + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Elf Vampire (Ancient)\u00A0", + "source": "GHMG", + "_copy": { + "name": "Elf Vampire (Ancient)", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + } + ] + }, + { + "type": "entries", + "name": "Gnome Vampire", + "page": 396, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/GnomeVampire.webp" + } + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "The vampire appeared among the wolves as if it had been one of them moments before. Despite its childlike size, it retained a feral aspect. The wolves treated it like their leader and died to protect it." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Vampiric Throwback", + "page": 396, + "entries": [ + "Gnome vampires are fierce and feral but still clever, and their fangs and claws are outsized for a small frame. The curse connects them with their ancestral roots, putting them in closer touch with nature and animals. As a gnome vampire ages, their connection with beasts grows stronger. Older vampires might have numerous animal allies, groomed over the ages as loyal minions. But gnome vampire spawn can speak to animals and easily cultivate relationships with them." + ] + }, + { + "type": "entries", + "name": "Mental Mettle", + "page": 396, + "entries": [ + "Although vampirism causes a kind of regression in a gnome's ancestral traits, the curse fortifies the mental strength common to gnomes. Gnome vampires are notoriously resistant to anything that forces them to act against their will or subjugates their personality or mental faculties." + ] + } + ] + }, + { + "type": "entries", + "name": "Gnome Vampire Customization", + "page": 396, + "entries": [ + "Gnome vampires are Small, with a speed of 25 feet, and often weaker than other vampires (lower Strength). But they're just as agile and vicious\u2014their attacks are just as accurate and damaging\u2014and they can have more cunning (higher Intelligence). When converting the Hit Dice to {@dice d6|d6s} for a Small creature, keep the hit point maximum as close to the same as possible. A gnome vampire has enhanced {@sense darkvision} (add 30 feet) and retains the resilient mind of a gnome, having Turn Resistance and proficiency in Intelligence, Wisdom, and Charisma saving throws. Gnome vampires also have the Speak with Beasts trait, and those young and older gnome vampires that can speak with beasts have the Command Beast action. Ancient gnome vampires can command five or more beasts with one action." + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 396, + "entries": [ + "Gnome vampires love trinkets and mementos. A gnome vampire has several such personal objects. These objects might not have much real value, but the vampire holds them dear and might bargain to regain or protect them.", + "Eating the tongue of a young or older gnome vampire imparts the beast speech benefits normal for the tongues of all adult vampires. The tongue of an adult or ancient gnome vampire allows the eater to cast {@spell animal friendship} (spell save {@dc 13} for adult, {@dc 15} for ancient) at will while the beast speech effect lasts. The effect of an ancient tongue lasts 2 hours." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 396, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 396, + "entries": [ + "Gnome vampires display a strong will like that of gnomes, allowing them to resist effects that work on the mind or other mental faculties." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Nature}):", + "page": 396, + "entries": [ + "Vampirism throws a gnome back to some ancient time when gnomes were strongly connected to natural beasts. The vampire can speak to and command animals." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 396, + "entries": [ + "The resistance to mental effects extends to effects that turn undead." + ] + } + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Gnome Vampire (Adult)\u00A0", + "source": "GHMG", + "_copy": { + "name": "Gnome Vampire (Adult)", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + } + ] + }, + { + "type": "entries", + "name": "Halfling Vampire", + "page": 398, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/HalflingVampire.webp" + } + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "They were among us before we knew they were coming, and they easily avoided our weapons, dodging among our legs, tearing with their claws and fangs. When Johan finally got a bead on one, he found he couldn't shoot such an 'innocent' being." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Deadly Speed", + "page": 398, + "entries": [ + "Halfling vampires are supernaturally agile and their small size does little to decrease their deadliness. A halfling vampire moves easily among larger foes, spreading mayhem while sidestepping reprisals. And if resistance becomes too much, a halfling vampire retreats and hides, returning to the fray on their terms." + ] + }, + { + "type": "entries", + "name": "Brash Action", + "page": 398, + "entries": [ + "A halfling vampire, especially a spawn or young vampire, is less likely to think before acting than other vampires. They eagerly go for food and pleasure, showing little restraint, and they can kill without intending to. Being so heedless of consequences and focused on immediate reward means halfling vampires have a harder time surviving to older ages than most other vampires." + ] + }, + { + "type": "entries", + "name": "Corrupted Fortune", + "page": 398, + "entries": [ + "Halflings have uncanny luck, and in part, that fortune is due to the childlike look and nature of many halflings. Halfling vampires use this natural charm as a defense. Those who wish the vampire harm find it difficult to follow through on an attack while looking into the vampire's big, innocent eyes." + ] + } + ] + }, + { + "type": "entries", + "name": "Halfling Vampire Customization", + "page": 398, + "entries": [ + "A halfling vampire is Small and has less practical Strength than Medium vampires, along with smaller claws and teeth. But a halfling vampire shows amazing alacrity (higher Dexterity), moving with amazing grace past other creatures and disappearing with little cover\u2014see Cunning Action and Nimble Stealth. When converting the Hit Dice to {@dice d6|d6s} for a Small creature, keep the hit point maximum as close to the same as possible. Halfling vampires have a childlike aspect that supernaturally influences other creatures to refrain from harming the vampire in the Innocent Eyes reaction. Vampirism also accentuates halfling bravery, making the vampire fearless. But halfling vampires lack Beast Form." + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 398, + "entries": [ + "Someone who has proficiency with {@item alchemist's supplies|PHB} or {@item brewer's supplies|PHB} can distill the blood of a young or older halfling vampire into a {@item potion of speed}. A young vampire produces enough for one dose, an adult for two, and an ancient for three. Each dose requires 3 days of brewing and other reagents worth 500 gp, and the brewer must succeed on a {@dc 15} Intelligence or Wisdom check. Drinking one of these potions has the same effect as eating any vampire part.", + "Consuming the eye of a young or older halfling vampire also affects the eater as if {@spell sanctuary} were cast on them." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 398, + "entries": [ + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill History}):", + "page": 398, + "entries": [ + "Halfling vampires are incredibly stealthy and fast. They can attack and disappear before victims realize what's happening." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 398, + "entries": [ + "A halfling vampire can prevent you from attacking them with a look. This defense is a form of enchantment magic." + ] + } + ] + }, + { + "type": "inset", + "page": 399, + "name": "GM Advice:", + "entries": [ + "The social nature of halflings puts them in a strange position. They're more likely than most vampires to be found interacting with society, meaning more opportunity to feed. They must then rely on their luck and cunning to stay hidden, as opposed to relying to hidden, isolated lairs." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "GHMG", + "name": "Halfling Vampire (Young)", + "page": 399 + } + ] + }, + { + "type": "entries", + "name": "Laneshi Vampire", + "page": 400, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/LaneshiVampire.webp" + } + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "The creature's flesh was loose and wrinkled, like he had soaked too long. His hair was tangled, matted with seaweed and sand. He had a wild look, and he made a slurping sound as he charged in." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cursed Waters", + "page": 400, + "entries": [ + "The Llana'Shi Empire is no stranger to the dark tales of vampires. Vampirism has been among laneshi for ages, despite the protection of the sea. With more laneshi visiting lands above the waves, the curse has spread further. Old legends among laneshi speak of warriors falling under the curse for misdeeds, or of mystics transformed due to missteps or intentional arcane experiments." + ] + }, + { + "type": "entries", + "name": "Blood Drinkers", + "page": 400, + "entries": [ + "More than other vampires, laneshi vampires prefer to drink their sustenance. Their feeding method leaves victims who survive parched. This connection to water gives a laneshi vampire some benefits. Running water never bothers laneshi vampires, and {@item Holy Water (flask)|PHB|holy water} is less effective against them. The downside to these advantages is that laneshi vampires can't survive without immersion in water." + ] + } + ] + }, + { + "type": "entries", + "name": "Laneshi Vampire Customization", + "page": 400, + "entries": [ + "Laneshi vampires retain the swim speed of their living kin, and the undead state enhances their {@sense darkvision}. Vampire blood brings out the long laneshi tradition of hit-and-run fighting styles in the Skirmisher trait. Running water doesn't harm a laneshi vampire, and they have resistance to the radiant damage {@item Holy Water (flask)|PHB|holy water} deals. A laneshi's bite drains moisture\u2014see the Bite attack\u2014and the vampire must regularly immerse in water or feed to stave off deadly dehydration. See the Water Reliance trait." + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 400, + "entries": [ + "Someone who consumes part of a laneshi vampire can breathe water for 1 hour, in addition to other benefits and drawbacks." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 400, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill Nature}):", + "page": 400, + "entries": [ + "Laneshi vampires prefer to drink their sustenance and can rarely resist consuming blood if they see or smell it." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Arcana}):", + "page": 400, + "entries": [ + "Vampirism makes laneshi agile fighters who move easily in and out of combat. They retain water-related advantages, including not only swimming, but also no weakness to running water other vampires have and a resistance to {@item Holy Water (flask)|PHB|holy water}. A laneshi's bite leaves a victim parched." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Religion}):", + "page": 400, + "entries": [ + "A laneshi vampire can die if unable to immerse in water or feed. The vampire's body disintegrates if it dies in this way." + ] + } + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Laneshi Vampire (Adult)\u00A0", + "source": "GHMG", + "_copy": { + "name": "Laneshi Vampire (Adult)", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + } + ] + }, + { + "type": "entries", + "name": "Ogresh Vampire", + "page": 402, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/OgreshVampire.webp" + } + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "The massive creature filled the room, its face just visible amid folds of noxious flesh. Then it smiled. It was a brilliant smile, with just a hint of malice. And when it spoke, it offered secrets, but at what cost?" + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Gluttony Scions", + "page": 402, + "entries": [ + "An ogresh feels a natural desire to settle into an area that can support their immense appetite. The curse of vampirism enhances this desire to monstrous proportions. An ogresh vampire risks consuming everything around them, leaving a region barren for years to come. They grow large and corpulent. If left to their own devices, they can become so large that standard buildings can no longer accommodate them. Still, their movement isn't impeded, and so witnessing an ogresh vampire charging is memorable and terrifying." + ] + }, + { + "type": "entries", + "name": "Vicious Feeders", + "page": 402, + "entries": [ + "An ogresh vampire relishes consumption, especially consuming a sapient creature. Other vampires prefer to feast on blood, but an ogresh vampire prefers flesh, bone, and marrow." + ] + }, + { + "type": "entries", + "name": "Deviant Socialite", + "page": 402, + "entries": [ + "Ogresh set down deep social roots as they age, and those rare few that contract vampirism are no different. They work a complex series of deals and trades, ranging from goods to secrets and everything in between. However, their longevity, combined with the lengthy maturation period as a vampire, leads them to appear youthful for many more decades than normal. This appearance can cause others to underestimate an ogresh vampire at inopportune moments." + ] + }, + { + "type": "entries", + "name": "Grandiose Plans", + "page": 402, + "entries": [ + "Nothing about an ogresh vampire is small. They plan extensively, with backup plans, and backup plans for those backup plans." + ] + } + ] + }, + { + "type": "entries", + "name": "Ogresh Vampire Customization", + "page": 402, + "entries": [ + "An ogresh vampire is agile for their mass, but less so than a typical vampire of their age (lower Dexterity and AC). The vampire makes up for the slowdown with sheer durability (higher Constitution and hit points) and higher Charisma. An ogresh vampire also gains its proficiency bonus on Constitution saving throws but lacks it on Dexterity saves. These vampires are immune to disease and poison, and they can't be {@condition charmed}. However, an ogresh vampire can use Charm on others but lacks Beast Form. Ancient ogresh vampires can affect any sort of creature with their Charm, not only humanoids or beasts. Ogresh vampires gain the Massive trait in their later years." + ] + }, + { + "type": "entries", + "name": "Salvage", + "page": 402, + "entries": [ + "Ogresh vampires are likely to hide treasure in their folds of flesh. They also have a specialized bile that can be harvested. Someone who has proficiency in the {@skill Medicine} skill can siphon this bile with a successful {@dc 13} Wisdom ({@skill Medicine}) check and 10 minutes of work. Doing so successfully produces five doses of the bile. In its raw form, with 1 minute of application time, the bile masks the scent of a creature, meaning other creatures have disadvantage on Wisdom ({@skill Perception}) checks that rely on smell to detect the creature coated in bile.", + "This bile also masks poisons in a similar fashion. A creature that tries to detect the poison with smell has disadvantage on the check to do so. If mixed with an ingested poison and consumed, this bile has the effect of any consumed vampire part." + ] + }, + { + "type": "entries", + "name": "Lore", + "page": 402, + "entries": [ + { + "type": "entries", + "name": "{@dc 10} Intelligence ({@skill History}):", + "page": 402, + "entries": [ + "An ogresh's natural charm lends itself well to the curse of vampirism. Planning, coercion, bribes, and gluttony come easily to them." + ] + }, + { + "type": "entries", + "name": "{@dc 15} Intelligence ({@skill Religion}):", + "page": 402, + "entries": [ + "Vampirism makes a creature more of what they are, and an ogresh is rarely interested in small or short-term thoughts. An ogresh vampire grows larger than their mortal kin. And a beast form like that of other vampires is beneath a creature who places importance on reason and charm." + ] + }, + { + "type": "entries", + "name": "{@dc 20} Intelligence ({@skill Arcana}):", + "page": 402, + "entries": [ + "An ogresh vampire can grow so large that they seem too big for their home. This appearance is deceptive. The vampire might be slightly less nimble, but it is as or more dangerous than other vampires. And the vampire can move about its home in mist form." + ] + } + ] + }, + { + "type": "statblockInline", + "dataType": "monster", + "dependencies": [ + "GHMG" + ], + "data": { + "name": "Ogresh Vampire (Adult)\u00A0", + "source": "GHMG", + "_copy": { + "name": "Ogresh Vampire (Adult)", + "source": "GHMG", + "_preserve": { + "page": true + } + } + } + } + ] + } + ] + } ] }, { - "type": "entries", - "name": "Darkvision", + "type": "section", + "name": "Chapter 3: Mastering Intelligent Monsters", + "page": 404, "entries": [ - "You can see in {@quickref Vision and Light|PHB|2||dim light} within 60 feet of you as if it were {@quickref Vision and Light|PHB|2||bright light}, and in {@quickref Vision and Light|PHB|2||darkness} as if it were {@quickref Vision and Light|PHB|2||dim light}. You can't discern color in {@quickref Vision and Light|PHB|2||darkness}, only shades of gray." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/MasteringIntelligentMonsters.webp" + } + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "Three of us were dead before we even got through the entrance to the lich's lair. It's almost as if the creature knew we were coming and what our tactics would be!" + ] + } + ] + }, + "The world of Etharis, the home to Grim Hollow campaigns, is a dreadful and dangerous place. Fortunately for its heroes, they have some advanced tools to deal with those dangers: concepts like transformations, advanced backgrounds, and new subclasses give them a bit of a power boost.", + "On the other side of the ledger, then, is the game master. Regardless of the power level of the monsters, players that take full advantage of all their player-facing options can be very difficult to challenge. For some players and game masters, that lack of challenge isn't an issue. For others, however, an exciting part of the experience is that risk of failure and character death.", + { + "type": "entries", + "name": "Advanced Tactics", + "page": 404, + "entries": [ + "One tool game masters have at their disposal to challenge players without overwhelming them is to use tactics to the fullest potential. Some game masters shy from advice on running monsters with deadly tactics. They worry that playing monsters smarter sets an adversarial tone of \"GM versus player\" that can sour games. But even though losing is part of GM's job description, playing monsters to win can still lead to a better game.", + "If every creature just slugs out fights, trading blows until one side or the other reaches zero hit points, then every battle feels the same. Every monster feels the same. Beasts played with natural cunning and fiends played with diabolical intellect show off the traits that make them interesting. When monsters go for the kill, the players who beat them feel a sweeter triumph. Different strategies challenge characters to show off their abilities in varied ways. Consider welcoming every tactical edge you can gain, because D&D still stacks the odds for the players and GMs are usually outnumbered three (or more) brains to one.", + "This advice doesn't always mean \"playing to win.\" Certain strategies, which can make a fight more challenging and deadly, can actually make fights less fun for everyone at the table. Depending on the temperament of your players, you might choose to skip some exploits and choose to add peril in other ways.", + "It's also important to remember that while this is a tactical game, it's also a method for creating stories. Just as we like characters to have personalities and attitudes that are entertaining and narratively consistent, so should the monsters think and act in a way that fits into their role in the world." + ] + }, + { + "type": "entries", + "name": "Nature and Intelligence", + "page": 404, + "entries": [ + "Once you decide how monsters should act, fit tactics to their temperament and intelligence. Disciplined skeletal troopers might fight in formation, but aggressive gnolls rarely so. Dim-witted ogres or mindless constructs just club things unless a leader calls out different orders.", + "Even creatures with animal intelligence use their abilities with instinctive cunning. Beasts know to use their fighting traits in dangerous ways, so wolves gang up on the weak, spiders creep and ambush, and tyrannosaurs who listened to their mums chew thoroughly before swallowing." + ] + }, + { + "type": "entries", + "name": "Reading Stat Blocks", + "page": 405, + "entries": [ + "To run a monster well, start with a look at its stat block.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Speed Kills", + "page": 405, + "entries": [ + "Look at the Speed entry for types of movement a typical character can't match. A fly speed means a monster can avoid melee attack, strike the ranged attackers and spellcasters who seem the most dangerous or vulnerable, and then potentially fly out of range. Burrow speed opens hit-and-run tactics that let creatures bury themselves underground between strikes. Incorporeal movement appears as a trait rather than a movement type, but its effect in battle mirrors burrow. Creatures with teleport abilities can keep picking the best place to fight or the best moment to escape." + ] + }, + { + "type": "entries", + "name": "Skill Thrills", + "page": 405, + "entries": [ + "Look for {@skill Stealth} under the creature's Skills entry. A {@skill Stealth} entry suggests a monster that wants to hide and ambush for {@quickref Surprise|PHB|3|0|surprise}. That goes for most creatures with {@skill Stealth} proficiency, or even just a high Dexterity. Creatures with {@skill Stealth} and ranged attacks often favor sniping strategies with attacks from hiding for advantage.", + "Also look for proficiency with more knowledge-based skills like {@skill Arcana}, {@skill Nature}, or even {@skill Medicine}. Just as a character might use their wits to learn more about the monsters (as described in the Lore sections for each monster), so too might monsters know something about the characters and their tactics with their own checks." + ] + }, + { + "type": "entries", + "name": "Resistance is not Futile", + "page": 405, + "entries": [ + "Next, check the creature's resistances and immunities. In the heat of battle, they may prove easy to overlook. Also, a creature that is immune to certain types of damage that wants to maximize its defensive tactics might use that to its advantage. Why wouldn't a {@creature fireborn troll|GHMG}, with its immunity to that energy type, fill its lair with fire that it could push enemies into?", + "Condition immunities can also be something easily missed by GMs. Pay special attention to immunity to the {@condition Charmed} condition, as common spells like {@spell hypnotic pattern} work by imposing this condition. Magic resistance counts as a trait, but it also belongs in this category of defenses to remember." + ] + }, + { + "type": "entries", + "name": "Innate Spellcasting", + "page": 405, + "entries": [ + "If a monster brings the Innate Spellcasting trait to the table, check the material components it requires. Creatures that can cast spells using no components\u2014typically constructs and psionic monsters\u2014cannot be interrupted by {@spell counterspell} because there are no outward signs that a spell is being cast, and hence the reaction to cast {@spell counterspell} is not triggered." + ] + }, + { + "type": "entries", + "name": "Traits and Actions", + "page": 405, + "entries": [ + "While you seldom need to study a creature's traits and attack actions to find any hidden import (because they're implicitly important within the rules of the game), read them to gain a sense of the creature's path to victory: the sequence of actions the monster dreams will lead to a win (or that the creature's designer imagines) leads to an exciting battle.", + "Only the most brutish monsters have a path to victory as simple as claw/claw/bite. Even for an ordinary wolf, the {@skill Stealth} skill and pack tactics add up to a clear tactical (and narratively interesting) enterprise: sneaking up on prey for {@quickref Surprise|PHB|3|0|surprise}, followed by ganging up on the softest prey for an easy kill.", + "While stat blocks never explicitly spell out a monster's path to victory, you can connect the dots. Occasionally, spotting a path to victory takes an \"aha\" moment. The durability of gargoyles compared to their meager damage\u2014and lack of ranged attacks\u2014may seem like a recipe for a dull battle, but they have a fly speed of 60 feet and a 15 Strength. Even if there are no complicating factors like terrain or other battlefield hazards, gargoyles can easily {@action grapple} lightweight characters, lift them into the air, and drop them. Once you spot the monster's path to victory, you know the best tactics to adopt for the creature. Also, the path highlights the traits that make the monster an engaging opponent. If your tactical focus reduces to different bonuses to attack, then every fight just feels like hacking away hit points." + ] + }, + { + "type": "entries", + "name": "Beyond the Action", + "page": 405, + "entries": [ + "Finally, peruse the stat block to notice the creature's action economy: what can the creature accomplish on its turn and on other turns? With simple creatures, that amounts to a single attack or perhaps a multiattack combination. A few creatures gain bonus actions or reactions, but those that do should use them to their maximum potential. Even simple goblins can {@action Disengage} and {@action Hide} as a bonus action, making their path to victory a combination of scuttling away from melee and {@item shortbow|PHB} sniping.", + "The most powerful creatures add legendary actions and lair action to their capabilities. We'll look at those in more detail later in this chapter." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "What Does a Monster Want?", + "page": 405, + "entries": [ + "The stat block lacks one key element of a creature's strategy, although the monster's flavor text might bridge the gap: what does the monster want?", + "Many beasts just want food. Others defend territory or a stronghold. If a creature stands guard, it may only want to raise an alarm. Supernatural creatures may have more unnatural desires: Daemons welcome chaos. Some undead savor screams as relief from a silent eternity trapped in a tomb. A monster's desires can shape its tactics, change its path to victory, and affect when it chooses to stop fighting." + ] + }, + { + "type": "entries", + "name": "Choosing the Battleground", + "page": 405, + "entries": [ + "Many GMs hoping to add challenge to an adventure or encounter contrive dungeons that grant monsters an advantage\u2014and then feel bad because those designs seem to break some sort of \"rule of impartiality\" by favoring monsters over players.", + "Experienced GMs and adventure designers know better. Battling an iconic monster like a dragon in a neutral boring environment robs everyone involved of an iconic battle (and story) equal to the reputation of the monsters. Beating a legendary foe like a piñata in a tepid setting can cause an encounter to fizzle when it should explode with potential and drama.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Home Field Advantage", + "page": 405, + "entries": [ + "Smart monsters find or create lairs that benefit them. Even instinctual beasts seek the best place to ambush prey or the easiest home to defend. From a game perspective, the most engaging fights come from sites that let monsters exploit their abilities. Giants need space to move. Incorporeal creatures want tight, knotted corridors with walls to phase through. Fliers want airspace to rise from reach and perhaps walls, columns, or stalactites to swoop behind.", + "A location that favors the home team makes sense, lets monsters show their best traits, and leads to more interesting battles." + ] + }, + { + "type": "entries", + "name": "Formation Celebration", + "page": 406, + "entries": [ + "Despite this approach, many dungeon fights still begin when a group opens a door, revealing a room full of monsters. If most of the party wins initiative, they unleash a volley of missiles and spells that brings a short end to the encounter. This is not necessarily a problem, as sometimes players enjoy an easy win.", + "If the monsters win initiative, however, they move to and block the entrance, crowd the door, and turn a potentially dynamic fight into two groups hacking through hit points in a five-foot opening." + ] + }, + { + "type": "entries", + "name": "Flip the Script", + "page": 406, + "entries": [ + "To avoid such static battles, reverse the usual script that sees the characters intrude on monsters. Pick a room where you would normally put monsters, and then assume the monsters have temporarily left the room. As the characters interact with other features of the room\u2014the fountain or the altar or the bookcases\u2014the monsters return. This trick begins fights with characters spread out instead of in a defensive formation. Characters who normally avoid melee may land in harm's way. Some characters may be {@quickref Surprise|PHB|3|0|surprised}. The environment feels dynamic." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Thwarting the Party's Path", + "page": 406, + "entries": [ + "Just as monsters should follow a path to victory, players often do as well. While that path might change depending on the characters' abilities and the party's makeup, this path usually involves identifying the most dangerous creature among the monsters and focusing attacks to slay that creature first. Intelligent foes aim to block that path, or any other optimized path the party uses.", + { + "type": "entries", + "name": "Melee Rules?", + "page": 406, + "entries": [ + "In past editions of the game, melee attackers delivered the most reliable damage, so targeting an evil mastermind meant hewing through ranks of minions first. That strategy still offers something. When you position guards to block the path to their leader, put 10-foot spaces between each. That spacing avoids clusters that offer an easy target for area spells while preventing attackers from running past without suffering {@action opportunity attack|PHB|opportunity attacks}.", + "If more than 30 feet separate the entry from the most dangerous foe, then most melee characters can't move and attack that boss on the same turn. The distance creates a longer path to winning, or at least might force characters to use other resources to remain on that path." + ] + }, + { + "type": "entries", + "name": "Ranged Kills!", + "page": 406, + "entries": [ + "The most recent iteration of the rules, however, favors ranged attackers enough that we often need to dismantle our previous tactics. A party wielding crossbows, spells, or other ranged threats can make such encounters resemble an execution by firing squad before the monologuing villain finishes describing how the pitiful characters will soon die.", + "Consider starting that climactic battle with the main foe out of view. Let the characters spread out to attack the guards and lieutenants, and then have the biggest threat move in on its turn, preferable at the rear or side of the party. In this game, villains must fight and monologue at the same time, but they're most likely good at multitasking." + ] + }, + { + "type": "entries", + "name": "Feng Shui for Victory", + "page": 406, + "entries": [ + "Adding terrain that offers {@quickref cover|PHB|3|0|total cover} can also block a ranged party's path to an easy win. Just include columns, stalagmites, or giant idols of the Arch Daemon Tormach to an otherwise ordinary room. Then play creatures with the good sense to duck between their turns. This hardly counts as high strategy. If you throw a rock at a {@creature rat}, it runs for cover. Faced with melee and ranged attacks, many foes stay out of sight and let intruders come into reach. That usually works. By reputation, treasure hunters are impulsive and bloodthirsty." + ] + } + ] + }, + { + "type": "entries", + "name": "Ambush and Surprise", + "page": 406, + "entries": [ + "Although {@quickref Surprise|PHB|3|0|surprise} comes infrequently in typical games, a common path to victory among monsters includes a successful ambush. That goes for most creatures with {@skill Stealth} proficiency.", + "During exploration, set the DC to detect lurking monsters to 11 plus the creatures' Dexterity ({@skill Stealth}) bonus. If the creatures have an advantage because they chose a site that favors them, then add 5 to that DC. When the party reaches attack range, each character with a passive {@skill Perception} less than the DC becomes {@quickref Surprise|PHB|3|0|surprised}. If you favor a more uncertain outcome, let each player roll a Wisdom ({@skill Perception}) check to avoid {@quickref Surprise|PHB|3|0|surprise}, but only the creature's that exceed the DC can do so." + ] + }, + { + "type": "entries", + "name": "Movement and Cover", + "page": 406, + "entries": [ + "Certain feats, widespread magic items like the {@item +1 Wand of the War Mage|DMG|wand of the war mage}, and other abilities can negate the value of anything less than {@quickref cover|PHB|3|0|total cover}, but the rules make sheltering between attacks simple. Creatures can move into view, {@action attack} or {@action cast a spell}, and then move back out of sight. Monsters with ranged attacks, and especially spellcasters, should seek {@quickref cover|PHB|3|0|total cover} between actions. They can pop out, cast spells, and then duck back behind the wall. If your enemy spellcasters start out of sight, they stand a much better chance of casting a few spells before they are doomed to the dead-villain pile. If they stay out of the 60-foot range of {@spell counterspell}, their chances get even better.", + "Such tactics encourage characters to move to engage. Battles with movement and cover tend to reveal the strengths of melee characters to make that at least as useful as ranged characters, especially at higher levels.", + "Melee attackers probably can't shelter between their turns. They must look for other advantages. Usually, they should avoid clustering into an easy grouping for area effects, but some traits like Pack Tactics reward creatures that fight together. Unless the path to victory requires a close formation, spread out. Adventurers like to focus on one foe. When possible, avoid letting single creatures be mobbed by choosing positions next to walls and other obstacles." + ] + }, + { + "type": "entries", + "name": "Opportunity Attacks", + "page": 407, + "entries": [ + "Flying creatures with ranged attacks benefit from weaving in and out of range. Fliers with melee attacks do best by swooping to hit a single target and then flying away. If the flier lacks the Flyby trait, their movement may provoke an {@action opportunity attack}, but that is much better than taking multiple blows from a character with multiple attacks, and then giving other melee attackers a chance to pile on the damage.", + "Burrowing and insubstantial characters follow the same tactics as fliers, but after striking they can almost always dig or phase out of reach.", + "Brainy monsters might avoid provoking paladins, who can drop an extra smite, and rogues, who gain an extra chance to sneak attack. When a creature provokes the wrong hero and pays, the players love heaping punishment, and you always have more monsters." + ] + }, + { + "type": "entries", + "name": "Ready Actions", + "page": 407, + "entries": [ + "Both the duck-and-cover tactics that make sense for ranged attackers and the hit-and-run tactics that work for fliers, burrowers, and incorporeal creatures invite readied actions as a counter strategy. {@action Ready} actions let players hold their attacks or spells until a foe moves into sight, into range, or some other triggering event.", + "Characters forced to {@action ready} attacks suffer from two disadvantages that favor the monsters.", + { + "type": "list", + "page": 407, + "items": [ + "The Extra Attack feature only works \"when you take the {@action Attack} action on your turn.\" Because {@action Ready} actions trigger on another creature's turn, a character with Extra Attack who readies an {@action Attack} action only gets a single attack despite the feature.", + "The {@action Ready} action only lets you postpone an action, not an action plus a bonus action, so characters able to trade a bonus action for another attack lose that addition." + ] + }, + "Combined, this means that martial characters who typically attack three times per turn thanks to the Extra Attack feature, or certain feats or abilities, can only attack once on a {@action Ready} action.", + "Meanwhile, spellcasters forced to {@action ready} a spell must {@status concentration|PHB|concentrate} and hope their {@action ready} triggers so they get a chance to cast.", + "Monsters stand to gain an edge by forcing characters to {@action ready} actions. But for some players, these sorts of tactics can rob play of fun by adding a bothersome focus on the tricky rules for the {@action Ready} action. For newer players especially, the game might seem complicated and intimidating. If your players prefer combat scenes that just give their characters a chance to show off before the story resumes, then skip the fancy maneuvers. Such players may prefer demolishing extra monsters over matching wits with fewer, more crafty foes. On the other hand, if your players enjoy outwitting their enemies and see wringing advantages from the rules as a show of skill, then play the villains with all the cunning they can bring." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Monsters.webp" + } + }, + { + "type": "entries", + "name": "Choosing Targets", + "page": 407, + "entries": [ + "GMs typically choose a monster's targets by looking for the shortest path to a hero. For creatures from battle-raging berserkers to hungry oozes, the approach makes sense. Beyond that shortest-distance targeting, many GMs pick victims based on a die roll. Such a simple tactic offers an important advantage: It appears transparently fair. If the bard strays ahead of the paladin, no player quibbles when the lute-slinger gets mobbed. And if an open roll decides who suffers the wyvern's strike, no one questions the choice.", + { + "type": "entries", + "name": "Always Target Fun", + "page": 407, + "entries": [ + "Targeting attacks presents an area where optimal tactics may interfere with the players' fun. Some players build characters to shrug off attacks. When monsters work to avoid the hard targets, those players never get a chance to shine. Meanwhile, every other player prefers to not get attacked despite playing more inviting targets. Sometimes even friends imagine patterns of attack that feel personal rather than tactical. I mean, the paladin is standing right there!" + ] + }, + { + "type": "entries", + "name": "Think Like the Monster", + "page": 407, + "entries": [ + "When you select targets for monsters, favor clear choices and avoid relying on your inside understanding of the characters. A gargoyle can spot a lightweight victim to lift and drop, but they might target the halfling barbarian and soon regret the choice. A low-intelligence monster may not understand armor, but if an attack misses by a wide margin, the creature might switch targets. Creatures that force Dexterity saves can probably pick targets that seem plodding. Brainy monsters profile characters likely to fail a Wisdom save, so a lich knows it can probably dominate that halfling barbarian and make him punish his friends.", + "Simple choices often include the tactics players would use: Monsters often attack creatures that seem most vulnerable or that present the biggest threat. For dimwitted monsters, the character that dealt the most damage gets attacked. Don't think of it as a punishment; think of it as an award for great character creation and play!" + ] + }, + { + "type": "entries", + "name": "Create a Memorable Narrative", + "page": 407, + "entries": [ + "If a few characters make equal targets, roll a die to choose. Or ask if one player wishes to play hero by drawing the attack. Against a calculating foe, the fighter in plate armor may need to make a Charisma check to lure an attacker targeting the unarmored mage. This lets the characters take a more active role in the group narrative being created at the table!" + ] + } + ] + }, + { + "type": "entries", + "name": "Focusing Fire", + "page": 407, + "entries": [ + "In combat, tactically sound players usually focus their characters' attacks on one monster. This zeros each monster's hit points as quickly as possible, dropping foes so fewer can attack back. Focusing fire offers the simplest and most effective tactic in the game. However, the tactic can make combat a little less fun.", + "When adventurers focus fire, battle scenes sputter out as monsters fall until the battle ends with a final foe at full hit points mobbed by the entire party. More exciting fights leave many monsters standing until the last round, when most of the monsters fall in a turning tide of battle. Hindering the players' ability to focus fire not only serves the monsters by thwarting the player's path to victory, it also helps keep combat interesting to the end.", + { + "type": "entries", + "name": "Monsters Focusing Fire", + "page": 408, + "entries": [ + "As a choice for monsters, focused fire shows another instance where the optimal tactic may interfere with fun. When monsters routinely focus fire, the player targeted can start feeling singled out for punishment. And more characters die rather than encounters feeling challenging.", + "Unless you and your players welcome a deadly style, your combat scenes can create tension without filling the imaginary coffers of the church that returns dead adventurers to life. Other tactics make monsters dangerous enough.", + "Remember, most game sessions don't aim to make every battle a showdown that pushes characters to their limit and threatens death. Often, as characters explore a dungeon or race to achieve some other goal, battles simply drain resources. Focusing fire on characters doesn't enhance that objective, and it can feel personal.", + "Still, when the situation offers a clear and compelling reason to single out a target, monsters should focus fire. Creatures as smart as the people in a magical world recognize enemy casters {@status concentration|PHB|concentrating} on a spell, and then focus fire to end a spell. If a cleric revives a staggered or fallen character, a smart commander might lead attacks on the healer. When players spot such tactics and move to defend, the battle tilts in exciting ways." + ] + } + ] + }, + { + "type": "entries", + "name": "Dialog", + "page": 408, + "entries": [ + "Dialog during encounters may not seem like a relevant topic in a discussion on tactics, but it very much is. If monsters abruptly focus fire on the healing bard, the targeting might seem arbitrary without some explanation. Does the GM just hate bards? During a battle scene, use the monsters' dialog to reveal the reasons behind their decisions, and to alert players to deadly risks.", + "To justify attacking the fighter, the giant might bellow, \"You hurt me, so I'll smash you.\" The enchanter might say, \"Barbarian, my magic can make weak-willed thugs like you into puppets.\" When the party battles a group of foes led by a canny commander, speak out the leader's orders. A leader might point a finger at the party's bard and snarl, \"Those lights come from her spell. Make her die!\" This does more than add drama; such dialog reframes the conflict from one between the players and the GM into one between characters and monsters. If the monsters explain the tactics that threaten the characters, the GM starts to disappear.", + "If you want to alarm players to action, have the leader point to a fallen character and say, \"Before they heal that one, finish him!\" Then watch the players scramble to defend and revive their friend. For groups slow to bring fallen members back to the fight and leaving players idle, such commands spur players to give quicker remedies.", + "More importantly, such dialog can trick players into moving into dangerous situations. A leader might yell out, \"Don't let them put out the flames of the altar\" to her minions, but the altar flames are just a diversion. {@skill Insight} checks might become involved, but players might also start to focus on putting out the flames rather than defeating the enemies. Combat just became much more interesting!" + ] + }, + { + "type": "entries", + "name": "Dodge and Disengage", + "page": 408, + "entries": [ + "All players and GMs prefer to attack for damage, so we overlook actions like {@action Dodge} and {@action Disengage}, but monsters benefit from sometimes skipping an attack for defense. This does not rate as a tricky tactic.", + "Faced with grouped attackers and with allies in view, even the dullest monsters may resort to defensive actions. You would too.", + "When a monster lacks enough movement to reach an enemy without using the {@action Dash} action, simply move and then use the {@action Dodge} action. When a monster {@status concentration|PHB|concentrates} on a spell hurting the characters, but lacks a place to shelter from attack, use the {@action Dodge} action. In retreat, sometimes the {@action Dodge} action works better than the {@action Disengage} action, for {@action Disengage} lets creatures avoid attacks during their turn, but grants no defense after their turn ends. {@action Dodge} helps against {@action opportunity attack|PHB|opportunity attacks}, plus it protects after the turn ends.", + "The {@action Dodge} and {@action Disengage} actions can help monsters by making focused fire more difficult. Monsters in front taking the brunt of attacks can often {@action Disengage} from the barbarian and paladin and move to attack softer wizards and rogues. Then, less damaged monsters can move to engage. The battle feels more dynamic. When characters gang up on one monster, consider the {@action Dodge} action. The characters can either move to another target\u2014often at the price of an {@action opportunity attack|PHB|opportunity attacks}\u2014or they can try to hit while suffering disadvantage. A creature who {@action Disengage|PHB|disengages} to attack from a safer position, or to attack the party's more vulnerable members, may force the characters to switch attention to another foe. The more that players spread attacks, the longer the monsters can fight in number. By keeping more monsters alive to the last round, the battle stays exciting longer." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Actions1.webp" + } + }, + { + "type": "entries", + "name": "Special Actions: Help, Grapple, Shove", + "page": 409, + "entries": [ + "When monsters in a group seem overmatched by their foes in an adventuring party, the {@action Help} action and the special attack actions of {@action Grapple} and {@action Shove} offer useful tactics. For example, a gargoyle's claw and bite attacks do little damage, but one that {@action grapple|PHB|grapples}, lifts, and drops foes becomes dangerous. As another example, zombies suffer from a low attack bonus, so pitting a horde against tough characters just leads to uselessly flailing corpses.", + "Instead, have zombies {@action shove} characters {@condition prone} and {@action grapple} them so they can't stand. Other zombies gain advantage against {@condition prone} targets. For an even better taste of zombie horror, have the dead rush to mob the {@action prone} targets who suffer damage: the hit ones probably sport the lowest AC.", + "When minions fight alongside a more dangerous monster, sometimes the weaker creatures lack effective attacks, either because the characters prove too hard to hit or because low damage becomes ineffective. Instead of attacking, use the {@action Help} action to grant advantage to more damaging attacks from the real threat. Players with pets and familiars take this approach; it works for cunning monsters too.", + "For creatures with multiple attacks, the {@action Grapple} and {@action Shove} special attacks only count as one attack. Brutish monsters with multiple attacks sometimes benefit from shoving weaker characters {@condition prone} to gain advantage for their most damaging attack, or to grant allies advantage for follow-up attacks." + ] + }, + { + "type": "entries", + "name": "Area and Recharge Attacks", + "page": 409, + "entries": [ + "The strategies for recharging and area-effect powers cover familiar territory. There is some obvious advice: Line up as many targets as possible and select targets vulnerable to an attack. Also, contrive lairs that give an advantage based on the type or shape of the area attack. The most desirable lairs feature choke points where invaders tend to cluster, plus cozy treasure nooks and murderous traps are preferred by discerning lair-owners.", + "One tactic for recharging attacks rarely proves fun. A monster played to win could use its big power, and then shelter somewhere safe from attack until the ability recharges. For a dangerous monster, this tactic risks killing an entire party and defies the game's focus on action. For the occasional monster outmatched by an overconfident party, such hit-and-run strikes can turn a routine encounter into a tense fight with a unique feel." + ] + }, + { + "type": "entries", + "name": "Legendary and Lair Actions", + "page": 409, + "entries": [ + "The keys to using legendary and lair actions start with remembering to use them. Mark the actions in your initiative tracking system so you don't neglect them.", + "Monsters' legendary actions generally revisit the creatures' standard options, often with the same windup-and-strike combinations that pave a creature's path to victory. Look for these combinations that can be used to create or reinforce those paths.", + "Legendary actions allowing movement can get overlooked because they don't hurt anyone, but mix them in. Use them to avoid getting crowded, to pick optimal targets, and to seek cover or to move from range.", + "Lair actions should be used carefully as well, especially when a monster doesn't have much help in the encounter. For those lurkers in the party who strike from a distance, lair actions are often a good way to harass them." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Actions2.webp" + } + }, + { + "type": "entries", + "name": "Narrative Advantages", + "page": 409, + "entries": [ + "So far, much of the advice provided as been focused on ways to make combat more interesting and challenging when combat is in progress or about to take place. Intelligent monsters, however, know that individuals are always attempting to foil their plots, and they have the means to be proactive about their defenses.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Divinations", + "page": 409, + "entries": [ + "Monsters with access to divination magic use it to spy on potential threats, learning everything they can about their enemies. What tactics or tricks do they employ? Where do they keep their magic items? Who are their allies? All this information can prove useful." + ] + }, + { + "type": "entries", + "name": "Subterfuge", + "page": 409, + "entries": [ + "Smart heroes use knowledge to prepare for battle. They might learn about a monster's weaknesses, or what their lair looks like, or where the cunning traps are located. Smart monsters with servants in the outside world can easily seed false information in the path of their enemies." + ] + }, + { + "type": "entries", + "name": "Corruption", + "page": 409, + "entries": [ + "Just as characters might be tempted by darkness, the characters' allies might as well. The jeweler who sells the characters their components for the {@spell revivify} spell might give them glass instead at an enemy's behest, which comes as a terrible surprise in the middle of a tense combat." + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Actions3.webp" + } + }, + { + "type": "entries", + "name": "A Final Note", + "page": 409, + "entries": [ + "This has been mentioned already, but it bears repeating: the information provided in this chapter\u2014and in this entire book\u2014is meant to heighten the fun and excitement of your games. When there is a conflict between making an encounter more difficult or more fun, go with the latter. Always.", + "Increasing the tactical prowess of monsters in the ways described here makes encounters more challenging, but they also tend to make the encounters last longer. That does not always meld with the goal of more fun. However, when an encounter is longer but also more interesting and fun because of the drama and the narrative enjoyment it creates, then by all means play it up!" + ] + } ] }, { - "type": "entries", - "name": "Disease Resistant", + "type": "section", + "name": "Chapter 4: Magic Items and Salvage", + "page": 410, "entries": [ - "You gain advantage on saving throws to resist disease. In addition, once per long rest, you can use a reaction to provide an adjacent ally advantage on a saving throw to resist diseases." + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "quote", + "entries": [ + "The most important tools a monster hunter can have are knowledge, skill in crafting, sufficient time, magical ingredients, and some valuable pieces of the monsters they've killed." + ] + } + ] + }, + "A monster hunter stalks through the overgrown forest, scanning the underbrush for signs of wild boar. By spreading a few silver coins at the local village's tavern to gain the trust and loosen the lips of reticent foresters, she learned of the potential location of a rare and dangerous {@creature goldmane boar|GHMG}.", + "The monster hunter can certainly use the meat from such a rare beast, but that's not her motive. The bristles of the {@creature goldmane boar|GHMG} can be suffused with magic and crafted into a light that pierces even the most powerful magical {@quickref Vision and Light|PHB|2||darkness}. Adventurers traveling into the lairs of powerful fiends and spellcasters rely on such magic to gain an advantage.", + { + "type": "entries", + "name": "The Power of Salvage", + "page": 410, + "entries": [ + "Each monster in {@i Grim Hollow: The Monster Grimoire} comes with a section that describes what can be salvaged from them\u2014either as loot to be used or sold, or as components for powerful magic items to be created and used by adventurers. The salvage listed is only the first step, however. Creative DMs can use the examples provided to imagine and implement their own ideas of what can be salvaged from a monster, and more importantly, what can be created from that salvage.", + "In high-magic settings, one might imagine an economy built upon powerful crafters and arcanists creating magic items to be sold to adventurers for a tremendous profit. Magic in these settings would be easily available to all\u2014 and monsters, by extension, easier to defeat.", + "Grim Hollow is not one of those high-magic settings. The grim and dark fantasy supported by Grim Hollow eschews those notions of countless powerful creators making magic items willy-nilly, passing them out like candy at a midwinter festival. While magic is not necessarily rare in the setting, it's also not omnipresent and easy to obtain. And it's dangerous." + ] + }, + { + "type": "entries", + "name": "Overcoming Incredible Odds", + "page": 410, + "entries": [ + "A hallmark of dark fantasy is that the characters must rely on their wits, skill, luck, and choices to overcome challenges and achieve their goals. Survival is not a sure thing. Putting together the plans and tools for survival is an important part of the journey.", + "In such a world, nonplayer characters (NPCs) are not going to spend their valuable time and resources creating powerful magic items, on the off chance that some rich adventurers might come along with large amounts of gold to buy those goods. Gold can't buy safety in a world where the {@book Great Beast|GHMG|1|The Great Beast} may show up anytime, anywhere.", + "Part of the valor and resiliency of characters in a dark fantasy setting is their self-reliance\u2014or of their dedication to finding, securing, and maintaining allies who can assist them in their struggles. That assistance is sometimes martial, but often it manifests as an ally with the ability to provide material support: a blacksmith, alchemist, armorer, sage, or some other artisan or expert." + ] + }, + { + "type": "entries", + "name": "The Power of Survival in the Narrative", + "page": 410, + "entries": [ + "Imagine a campaign where the characters are the only thing standing between a town and some terrible threat. The monsters threatening the area may seem much more powerful than the characters can handle, yet they have no choice but to try. Too many innocent lives are at stake.", + "When the characters first encounter the monsters, the heroes may barely survive, and fleeing is the only option to dying. Yet in that first encounter, the characters observe the monsters, maybe learning something about the monsters through successful ability checks or by locating clues in the area around the monsters' home.", + "Armed with that knowledge and the clues, the characters can rely on their own expertise\u2014or the talents of the people they're protecting\u2014to glean some information that may provide a spark of hope. For instance, maybe the monsters are vulnerable to a certain type of toxin.", + "The local alchemist knows of this very rare toxin, which can be distilled from the brain matter of a beast that lives in the nearby mountains. A local guide knows of that beast's lair.", + "It's easy to see a whole campaign, or at least a series of adventures, built naturally from this narrative construct. But more important than the plot set up by this is the dramas\u2014big and small\u2014that can emerge through play.", + "Maybe the alchemist is herself in danger from some other foe, so she requires the characters to take the time to solve her problem before she can make the necessary toxin. Maybe the local guide is a spy for the enemy, and instead of leading them to the lair, he leads the characters astray. Time factors may also force the characters to make hard decisions. All that narrative power comes when we, as game masters, don't simply hand the characters the answers to their problems." + ] + }, + { + "type": "entries", + "name": "Keeping Friends Close", + "page": 410, + "entries": [ + "In a setting where all the magic items and answers to problems must be worked for and crafted, NPCs become a much larger part of the campaign. A skilled weaponsmith with the necessary tools and training in arcane crafting is many times more valuable than any single magic weapon she could produce.", + "This heightens the characters (and their players) appreciation for, and attention to, the NPCs they encounter. NPCs are no longer cardboard cutouts that sit idly by, waiting for rescue from danger, while the heroes go about their business. The lives of these NPCs are much more important to the characters, and to the unfolding narrative of the campaign, when they have important information and assistance to offer.", + "NPCs, when they gain this increased importance in the success of the characters, enrich the campaign's setting. A calculating villain whose weak point can be exploited by the creations of an expert alchemist is much more likely to target the alchemist than the characters\u2014 and this brings a new dynamic to a campaign." + ] + }, + { + "type": "entries", + "name": "Salvage and Crafting Rules", + "page": 411, + "entries": [ + "The salvage rules for monsters includes not just what can be taken from the monsters; what can be crafted with those items is also stated.", + "Crafting these items takes into account four elements, in addition to the salvaged components:", + { + "type": "list", + "page": 411, + "items": [ + "Crafting time", + "Necessary proficiencies or spells", + "Ability checks", + "Other components" + ] + }, + "Each of these elements is described in greater detail below. Remember: these elements are suggestions. Any or all of them can be changed to best fit your campaign." + ] + }, + { + "type": "entries", + "name": "Crafting Time", + "page": 411, + "entries": [ + "The necessary time for item crafting is based on the type of item and its rarity. Items like weapons, armor, or clothing generally take longer than potions. However, powerful magic also adds complexity\u2014and therefore time\u2014to the crafting period. A simple potion might only take a few hours, while the most powerful arcane implement takes several days, weeks, or even months of constant work.", + "The length of time listed for crafting items from salvage passes whether the item is created successfully or not. The time assumes that the crafters work 16-hour days, and then take the mandatory 8 hours of a long rest.", + "Remember that during the time spent crafting, the crafters must still eat, rest, and take care of themselves. This might incur expenses renting space, buying food, etc. Those who aren't crafting can, of course, take steps to provide those resources.", + "If crafting is going to play an important role in your campaign, providing characters (or even NPCs) with rules-based abilities to perform crafting might be just as valuable as combat-based abilities. For example, offering feats like the ones below might be valuable:", + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 411, + "items": [ + "{@feat Adroit Crafter|GHMG}", + "{@feat Careful Crafter|GHMG}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 411, + "items": [ + { + "type": "statblock", + "tag": "feat", + "source": "GHMG", + "name": "Adroit Crafter", + "page": 411 + }, + { + "type": "statblock", + "tag": "feat", + "source": "GHMG", + "name": "Careful Crafter", + "page": 411 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Necessary Proficiencies or Spells", + "page": 411, + "entries": [ + "Crafting items sometimes requires a character or NPC with a certain proficiency to take part in the crafting. A person proficient with weapon {@item smith's tools|PHB} must create the sword or mace if a magical weapon is being crafted. This proficiency is separate from the ability check that must be successfully made to craft the item.", + "For example, creating {@item arcane oil|GHMG} from a {@creature xakalonus|GHMG} requires a successful {@dc 15} Intelligence ({@skill Arcana}) check by a proficient alchemist. If a single person meets both conditions (proficient with {@item alchemist's supplies|PHB} AND proficient in the {@skill Arcana} skill), they can craft the oil by themselves. However, two people can also work together if each is proficient in only one of the necessary skills or tools. In this case, they must each spend the entire time required for crafting." + ] + }, + { + "type": "entries", + "name": "Ability Checks", + "page": 411, + "entries": [ + "The ability check associated with a crafting should be made at the end of the crafting period. If the check is a success, the item is successful crafted. On a failure, the item is not crafted successful, and all the components that went into the crafting are consumed (unless otherwise stated).", + "Only people who take part in the entire process, and who are proficient in the skill called for, can attempt this check. If multiple people involved are proficient with the skill, they can roll individually, or they can assist someone else, giving them advantage on the check.", + "Magic that provides bonuses for a limited time\u2014such as {@spell guidance}\u2014cannot be used to affect the ability check unless it is active for the entirety of the crafting process.", + "In some cases, rather than calling for a certain skill or ability check, the crafting of an item requires repeated casting of a particular spell. In these cases, someone must be available and willing to take part in the process for at least 1 hour of the day that the crafting takes place. This spell might be provided from a scroll, magic item, NPC, or some other source. Spells provided by a source other than a character might require payment, which could be in the form of coin, favors, or whatever else you can imagine that makes for a memorable story." + ] + }, + { + "type": "entries", + "name": "Alternative Failure System", + "page": 412, + "entries": [ + "Some players may bristle at a system where one failed check might have great repercussions in terms of time and components lost. If this is the case, a graduated failure system like the one below can take away some of the sting of failure.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "1\u20133 lower than DC:", + "page": 412, + "entries": [ + "No components are lost, and only half the time of crafting is spent." + ] + }, + { + "type": "entries", + "name": "4\u20136 lower than DC:", + "page": 412, + "entries": [ + "Half the components are lost, and 75% of the time is spent." + ] + }, + { + "type": "entries", + "name": "7\u20139 lower than DC:", + "page": 412, + "entries": [ + "All components and time is lost." + ] + }, + { + "type": "entries", + "name": "10+ lower than DC:", + "page": 412, + "entries": [ + "All components and time are lost, and all participants gain 2 levels of {@condition exhaustion} (or alternative arcane mishap occurs)." + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 412, + "name": "A Note on Time as a Resource", + "entries": [ + "This game is, to some extent, a game about resource management: defeat all the enemies in your path before you run out of hit points, spells slots, ki points, rages, etc. Many memorable campaigns make time as valuable a resource as any other.", + "To make these time-valuable campaigns work, you must integrate the drama of time passing into the unfolding story. For example, it might be necessary for the characters to create a certain item to defeat a looming opponent, but other tasks are also pressing. The decision of whether to create the item, take on the other tasks, or split the party becomes important.", + "It's of the utmost importance to remember, however, that forcing players to sit out even parts of sessions to watch others play might not provide the most fun. In cases like this, you have options. If two of the characters are needed to create an item, and the rest of the characters go off to perform a task, you have options to keep the players of the crafting characters involved. Companion characters can be hired to join the party for a mission. (A few interesting options are provided in this book.) Players can be allowed to make decisions and roll dice for the monsters the other characters are fighting on their side-mission. Just because the characters are absent doesn't mean the players can't participate in significant and fun ways." + ] + }, + { + "type": "section", + "name": "New Magic Items", + "page": 412, + "entries": [ + "The following magic items can be crafted from salvage taken from the monsters detailed in this book. The process for creating them is detailed in the salvage section of the monster entry.", + "You can, of course, simply present these items to your players as treasure taken from enemies\u2014or even gifted or sold by NPCs or other elements of your game. However, presenting the items rather than encouraging the players (or their NPC associates) to craft them takes away from the objective of showing how valuable skills and proficiencies are in Etharis.", + "{@note The full details of the items listed below can be found on the items page:}", + { + "type": "list", + "columns": 4, + "page": 412, + "items": [ + "{@item Adder Stone|GHMG}", + "{@item Arcane Oil|GHMG}", + "{@item Brazen Armor|GHMG}", + "{@item Cap of Bravery|GHMG}", + "{@item Carvaloth Scale Armor|GHMG}", + "{@item Caustic Rapier|GHMG}", + "{@item Coat of Lies|GHMG}", + "{@item Cloak of the Listener|GHMG}", + "{@item Cloak of the Mausgeist|GHMG}", + "{@item Cloak of the Stygian Bat|GHMG}", + "{@item Cloak of Therianthropy|GHMG}", + "{@item Coldrazor|GHMG}", + "{@item Corrupted Tusk-Dagger|GHMG}", + "{@item Crown of the Keppmir King|GHMG}", + "{@item Elixir of Elemental Spittle|GHMG}", + "{@item Elixir of Life Protection|GHMG}", + "{@item Enchanted Feather|GHMG}", + "{@item Flammable Tincture|GHMG}", + "{@item Glass-Studded Armor|GHMG}", + "{@item Gold Boar Ring|GHMG}", + "{@item Grenade of Remorse|GHMG}", + "{@item Gristaline|GHMG}", + "{@item Hogs' Wash|GHMG}", + "{@item Knifewing Cape|GHMG}", + "{@item Lindwyrm Venom|GHMG}", + "{@item Living Net|GHMG}", + "{@item Lycanthropy Antidote|GHMG}", + "{@item Lycan Weapon|GHMG}", + "{@item Magebane Bomb|GHMG}", + "{@item Malleus Macabre|GHMG}", + "{@item Mask of the Maestro|GHMG}", + "{@item Morose Monocle|GHMG}", + "{@item Muscle Graft|GHMG}", + "{@item Net of Maiden's Hair|GHMG}", + "{@item Nightmare Staff|GHMG}", + "{@item Paralyzing Bolt|GHMG}", + "{@item Pigskin Armor|GHMG}", + "{@item Potion of Glacial Resistance|GHMG}", + "{@item Potion of Harm|GHMG}", + "{@item Potion of Heal|GHMG}", + "{@item Potion of Life Sharing|GHMG}", + "{@item Potion of Malice|GHMG}", + "{@item Potion of Relentlessness|GHMG}", + "{@item Quakescale Armor|GHMG}", + "{@item Ready Gunk|GHMG}", + "{@item Resuscitation Bomb|GHMG}", + "{@item Ring of Nightmares|GHMG}", + "{@item Sizzling Serum|GHMG}", + "{@item Staff of Briars|GHMG}", + "{@item Suit of the Lamb|GHMG}", + "{@item Talisman of Tormach|GHMG}", + "{@item Telltale Heart|GHMG}", + "{@item Tormach's Blessed Weapon|GHMG}", + "{@item Wand of Silence|GHMG}" + ] + }, + "{@note Additionally the items below have been created from Salvage text throughout Chapters 1 & 2. They may not be exactly as the author envisioned, some information is assumed:}", + { + "type": "list", + "columns": 4, + "page": 412, + "items": [ + "{@item Blight Armor|GHMG}", + "{@item Blightscale Dragon Scale Mail|GHMG}", + "{@item Bloodbonded Blood|GHMG}", + "{@item Bloodwood Spear|GHMG}", + "{@item Cadeer Wand|GHMG}", + "{@item Cauchemange Drug|GHMG}", + "{@item Blight Effigy|GHMG}", + "{@item Chapped Brute Armor|GHMG}", + "{@item +1 Acid Fighting Chain|GHMG}", + "{@item Necrotic Poison|GHMG}", + "{@item +1 Chain Shirt of Acid Resistance|GHMG}", + "{@item +1 Chain Mail of Acid Resistance|GHMG}", + "{@item Ebon Armor of Invulnerability|GHMG}", + "{@item Epachrach Scale Mail|GHMG}", + "{@item Bat Wings of Flying|GHMG}", + "{@item Gnoll Ammunition|GHMG}", + "{@item Gozomite Ichor (flask)|GHMG}", + "{@item Hraptnon Weapon|GHMG}", + "{@item Potion of Hungerer Poison|GHMG}", + "{@item Ithjar Hide Armor|GHMG}", + "{@item Stormborn Ithjar Hide Armor|GHMG}", + "{@item Javelin of Ithjar Lightning|GHMG}", + "{@item Knifetooth Studded Leather Armor|GHMG}", + "{@item Periapt of Proof against Poison and Paralysis|GHMG}", + "{@item Imp Potion of Fire Resistance|GHMG}", + "{@item Mukad Venom|GHMG} *", + "{@item Slugger (vial)|GHMG}", + "{@item Master of Ceremonies' Whip|GHMG}", + "{@item Vampire Ointment|GHMG}", + "{@item Potion of Vampire Climbing|GHMG}" + ] + } + ] + } ] }, { - "type": "entries", - "name": "Medical Knowledge", + "type": "section", + "name": "Chapter 5: Monsters as PCs", + "page": 418, "entries": [ - "Your interactions with disease and medicines provide you with superior knowledge. You make Intelligence ({@skill Nature}) and Wisdom ({@skill Medicine}) checks with advantage, and you are proficient with {@item alchemist's supplies|PHB}.", - "In addition, at the end of a short rest, you can choose yourself or one ally who spends hit dice to regain hit points. The chosen creature rolls each hit die spent twice, taking the higher of the two rolls." + "The world of Etharis, home to the Grim Hollow Campaign Setting, is steeped in darkness and danger. The grim truth, known but unspoken by every citizen of the land, is that death\u2014or worse\u2014lurks in every unlit corner, every city sewer, every cold cavern, and every shadow-filled forest. The vast scope and depth of the panoply of monsters in Etharis dooms everyone, regardless of species, station, location, or ethos.", + "And then there's the heroes...", + { + "type": "entries", + "name": "Monstrous Heroes", + "page": 418, + "entries": [ + "The heroes walking the risk-laden paths of Etharis are awash in the most vile, dangerous, horrifying evils that anyone could imagine. While fighting those evil opponents with all their might, the heroes of Etharis find more than their bodies getting damaged. Evil wears on the soul as well, and heroes are not immune to its seductive powers.", + "In a Grim Hollow campaign, characters have access to rules that represent the pull of evil power on them. Sangromancy magic offers great power, at a great price. Curses fly as readily as arrows or bolts. Most impactful are the transformations, changing the characters in dramatic and dark ways.", + "If the campaign is accepting of characters that turn into monsters as play progresses, then there's no reason to think that creatures considered monsters can't get in on the fun!" + ] + }, + { + "type": "entries", + "name": "Making Monsters Work", + "page": 418, + "entries": [ + "Monsters and monstrous species can undoubtedly be fun to play as characters. They offer not only new and different game mechanics, but players can tell unique and dramatic stories with them.", + "For these types of characters to work, however, communication among the gamemaster and players is vital. Bugbears, gnolls, or morbus kobolds walking into a rural village\u2014or even a major city\u2014might be a cause of great concern for many. If expectations are not set ahead of time, this could cause problems in a campaign.", + "Having monstrous characters confronted once or twice might be a fun roleplaying session. Having such a conflict occur every session gets repetitive and tedious. So how does a group handle this?", + "If there is just one monstrous character in a party, the rest of the party can vouch for the untrusted member of their group. Even better, provide a home base for the party where such characters are not just accepted, but they are welcomed. A town like this, set on the dangerous edge of civilization, can be a great setting for a campaign." + ] + }, + { + "type": "section", + "name": "Races", + "page": 418, + "entries": [ + { + "type": "entries", + "name": "Bugbear", + "page": 418, + "entries": [ + "Most bugbears interacting with the populace of Etharis are those infected with the cursed disease known as {@disease Tormach's Rage|GHMG}. This makes the sight of a bugbear terrifying to anyone beholding them in their terrible frenzied attacks.", + "Powerful magic, divine intervention, and other unusual circumstances, however, might cure a bugbear of the affliction. These cured individuals, cognizant of their previous situations and the toll it took on them physically and mentally, have a new outlook on life. What they choose to do with their freedom from the grasp of the disease, of course, changes from bugbear to bugbear.", + "Some might seek their own kind, hoping to find groups of bugbears who have not fallen to the disease. These, however, are extremely rare. It's more likely that these bugbears, having been changed by their experience, attempt to join society to achieve their goals.", + { + "type": "entries", + "name": "Bugbear Traits", + "page": 418, + "entries": [ + "Bugbears healed from the scourge of {@disease Tormach's Rage|GHMG} retain some of the ferocity but have also been changed from the experience.", + { + "type": "statblock", + "tag": "race", + "source": "GHMG", + "name": "Bugbear", + "page": 418 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Faevlin", + "page": 419, + "entries": [ + "Escaping the fey realm have given you a sense that nothing can keep you from achieving all your goals. Especially if those goals involve guile, subterfuge, or chicanery.", + "You look at the world much differently than other creatures, mostly because your head is upside-down. Keeping your chin up has never been a problem!", + "You're always looking over your shoulder, as the fey powers that you tricked might be seeking vengeance against you. Gaining power makes it harder for that to take place.", + { + "type": "entries", + "name": "Faevlin Traits", + "page": 419, + "entries": [ + "Faevlin combine the sneakiness of their mortal-world cousins with the magic that seeped into your being from the land of fey.", + { + "type": "statblock", + "tag": "race", + "source": "GHMG", + "name": "Faevlin", + "page": 419 + } + ] + } + ] + }, + { + "type": "insetReadaloud", + "page": 419, + "name": "Monsters, Ability Scores and Alignment", + "entries": [ + "Individuals are unique, and the characters in your game take that uniqueness to a whole new level. The traits presented in this chapter reflect the average characters of this monster's type. Aspects of the character\u2014specifically ability score increases and alignment\u2014should be flexible during character creation. Players and DMs should talk before a campaign starts to agree on the best choices for the story they're hoping to tell." + ] + }, + { + "type": "entries", + "name": "Gnoll", + "page": 419, + "entries": [ + "You were once a different humanoid creature of Etharis, going about your life like everyone else. Then the {@book Great Beast|GHMG|1|The Great Beast} paid a visit to your home area. The corrupting magic of the Beast didn't just change your life, it changed your very essence. You became a raving monster, a hyena-headed killer whose mind crackled with a presence that drove you further and further into an insatiable bloodlust.", + "Then, one day, out of nowhere, the crackling ceased. Your body remained in its corrupted form, a furry and scary-looking beast, but your mind returned to its previous state. You couldn't remember what happened to you since the mutation of the {@book Great Beast|GHMG|1|The Great Beast} overpowered you, but you remember your life before. With your new, monstrous form but your previous consciousness, life will certainly take you to interesting places.", + { + "type": "entries", + "name": "Gnoll Traits", + "page": 419, + "entries": [ + "Gnolls who've escaped the bonds of the {@book Great Beast|GHMG|1|The Great Beast} retain some of their bestial abilities but regain their memories and original personality.", + { + "type": "statblock", + "tag": "race", + "source": "GHMG", + "name": "Gnoll", + "page": 419 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Grudgel", + "page": 420, + "entries": [ + "Although it's disorienting to not remember your life before waking up one morning in a fog, your people are incredibly resourceful and clear-headed. Your early days on Etharis were not easy, as your physical form struck fear into the hearts of Etharis's less fierce inhabitants. Some heard tales from their ancestors about creatures like you being evil and cruel.", + "But you are neither, and your helpfulness and peaceful demeanor helped those around you find a place in the world. Still, in regions where few grudgels have migrated, fear is still the first reaction you see from others.", + { + "type": "entries", + "name": "Grudgel Traits", + "page": 420, + "entries": [ + "Grudgels bring both brains and brawn to their endeavors.", + { + "type": "statblock", + "tag": "race", + "source": "GHMG", + "name": "Grudgel", + "page": 420 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Morbus Kobold", + "page": 420, + "entries": [ + "Your people evolved separately from your kobold cousins, spurred on by the dangerous practice of manipulating diseases and the compounds that spread them. Your webbed hands and feet make you a strong swimmer, but it's your knowledge that sets you apart.", + "Your culture taught you much about diseases and rare ingredients that might spread or cure those diseases. Though your disease-spreading kin have a clear and grotesque idea of what they want the world to look like, you have other notions. These thoughts may have driven you from your clan, pushing you into a world that found you strange at first. But your knowledge of the diseases that plague the world left you in a unique position to help.", + { + "type": "entries", + "name": "Morbus Kobold Traits", + "page": 420, + "entries": [ + "Morbus kobolds take the knowledge of diseases and natural substances, and they can use it for good as much as evil.", + { + "type": "statblock", + "tag": "race", + "source": "GHMG", + "name": "Morbus Kobold", + "page": 420 + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Monsters as PCs Trinket Table", + "page": 420, + "entries": [ + "Just as playing a monstrous character comes with different narrative possibilities and mechanical expressions, so too should it come with different trinkets. The trinket table on this page is meant to supplement the {@table Grim Hollow Trinket Table|GHPG|trinket table in the Grim Hollow Players Guide}.", + { + "type": "homebrew", + "entries": [ + { + "type": "statblock", + "tag": "table", + "source": "GHPG", + "name": "Grim Hollow Trinket Table", + "collapsed": true + } + ] + }, + "This table can also be used to add some flavorful (and disturbing items) to decorate a monster's lair, or to add something unique to a monster's equipment or treasure hoard.", + { + "type": "statblock", + "tag": "table", + "source": "GHMG", + "name": "Monsters as PCs Trinket Table", + "page": 421 + } + ] + } ] }, { - "type": "entries", - "name": "Natural Alchemist", + "type": "section", + "name": "Appendix A: Concept Art", + "page": 422, "entries": [ - "At the end of a long rest, if you have access to {@item alchemist's supplies|PHB}, you can create a substance that maintains a magical property until the start of your next long rest. This substance can act as a {@item potion of healing|DMG}, a {@item Acid (vial)|PHB|vial of acid}, or {@item Alchemist's Fire (flask)|PHB|alchemist's fire}." + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptRavenofIllOmen.webp" + }, + "title": "{@creature Raven of Ill Omen|GHMG} sketches", + "credit": "Anastassia Grigorieva" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptWitchOwl.webp" + }, + "title": "{@creature Witch Owl|GHMG} sketches", + "credit": "Brent Hollowell" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptEldritchHerald.webp" + }, + "title": "{@creature Eldritch Herald|GHMG} sketches", + "credit": "Quintin Gleim" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptEldritchPriest.webp" + }, + "title": "{@creature Eldritch Priest|GHMG} sketches", + "credit": "Quintin Gleim" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptSlimm.webp" + }, + "title": "{@creature Slimm|GHMG} sketches", + "credit": "Cristiana Leone" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptHorror-out-the-Box.webp" + }, + "title": "{@creature Horror-out-the-Box|GHMG|Horror-out-of-the-Box} sketch", + "credit": "Andreia Ugrai" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptDarkMistStalker.webp" + }, + "title": "{@creature Dark Mist Stalker|GHMG} sketches", + "credit": "Olivia Rea" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptAvariceSeraph.webp" + }, + "title": "{@creature Avarice Seraph|GHMG} sketches", + "credit": "Lucas Torquato" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptBox-Bound-Jack.webp" + }, + "title": "{@creature Box-Bound Jack|GHMG|Box-Bound-Jack} sketches", + "credit": "Guilherme Motta" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/ConceptMaryO'Nett.webp" + }, + "title": "{@creature Marie O'Nett|GHMG|Mary O'Nett} sketches", + "credit": "Guilherme Motta" + } + ] + } ] }, { - "type": "entries", - "name": "Languages", + "type": "section", + "name": "License, Map & Back Cover", + "page": 428, "entries": [ - "You speak {@language Draconic|PHB} and one national language." + { + "type": "section", + "name": "Open Game License", + "page": 428, + "entries": [ + "OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, LLC. and is Copyright 2000 Wizards of the Coast, Inc (\"Wizards\"). All Rights Reserved.", + { + "type": "list", + "style": "list-decimal", + "columns": 2, + "page": 147, + "items": [ + "Definitions: (a)\"Contributors\" means the copyright and/or trademark owners who have contributed Open Game Content; (b)\"Derivative Material\" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) \"Distribute\" means to reproduce, License, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)\"Open Game Content\" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) \"Product Identity\" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, Spells, enchantments, personalities, teams, personas, likenesses and Special abilities; places, locations, environments, creatures, Equipment, magical or supernatural Abilities or Effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the OPEN Game Content; (f) \"Trademark\" means the logos, names, mark, sign, motto, designs that are used by a Contributor to Identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) \"Use\", \"Used\" or \"Using\" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) \"You\" or \"Your\" means the licensee in terms of this agreement.", + "The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or Conditions may be applied to any Open Game Content distributed using this License.", + "Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.", + "Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive License with the exact terms of this License to Use, the Open Game Content.", + "Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original Creation and/or You have sufficient rights to grant the rights conveyed by this License.", + "Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.", + "Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a Challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.", + "Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.", + "Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.", + "Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.", + "Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.", + "Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.", + "Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.", + "Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.", + { + "type": "item", + "entries": [ + "COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.", + "System Reference Document 5.1 Copyright 2016, Wizards of the Coast, LLC.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson." + ] + } + ] + } + ] + }, + { + "type": "hr" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Map.webp" + } + }, + { + "type": "hr" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Logo.webp" + }, + "altText": "Grim Hollow Logo" + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@style The Monster Grimoire|dnd-font;small-caps}", + "{@style Afraid of the Dark?|dnd-font;small-caps}", + "{@style What Hides Within is Worse...|dnd-font;small-caps}", + "The dark and dangerous world Of Etharis, home to the Grim Hollow fantasy setting, challenges all who live there. And the deadliest challenges to those who trod the adventuring roads of Etharis are the terrifying, bizarre, and fantastical beasts who lurk in the shadows or tower over the cities. Corrupted humanoids bent and twisted by otherworldly forces, enervating undead seeking to snuff out the light of life, malicious fey pursuing their own devious and capricious ends, putrid aberrations serving masters imprisoned in realities beyond the mortal realm: these forces, and more, challenge those seeking peace and prosperity in a hostile world.", + "Grim Hollow: The Monster Grimoire offers over 400 new monsters, tailor-made for a dark fantasy campaign. The foes detailed in this supplement, ranging from capricious fey to corrupt fiends, can fit nicely into any 5e campaign where the players are looking for a devious and deadly challenge. The monster lore and statistics are just the beginning. Each monster comes with suggested salvage! Monster entries detail methods that characters might use to harvest monster parts to turn into equipment or magic items. Additional material discusses creating characters from some of the monsters, using them to their utmost tactical and narrative potential, and running intelligent monsters as intelligently as possible.", + "All this and more await you within this copy of Grim Hollow: The Monster Grimoire." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Cover-Back.webp" + }, + "title": "The Monster Grimoire\u2014Back Cover", + "credit": "Brent Howell" + } ] } - ], - "fluff": { - "entries": [ - "Morbus kobolds take the knowledge of diseases and natural substances, and they can use it for good as much as evil.", - { - "type": "hr" - }, - "Your people evolved separately from your kobold cousins, spurred on by the dangerous practice of manipulating diseases and the compounds that spread them. Your webbed hands and feet make you a strong swimmer, but it's your knowledge that sets you apart.", - "Your culture taught you much about diseases and rare ingredients that might spread or cure those diseases. Though your disease-spreading kin have a clear and grotesque idea of what they want the world to look like, you have other notions. These thoughts may have driven you from your clan, pushing you into a world that found you strange at first. But your knowledge of the diseases that plague the world left you in a unique position to help." - ] - } + ] } ] } diff --git a/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json b/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json index a782beaa7b..32cae6d4fd 100644 --- a/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json +++ b/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json @@ -26,20323 +26,7095 @@ "dateLastModified": 1695071994, "_dateLastModifiedHash": "5923ae5b19" }, - "book": [ + "optionalfeature": [ { - "name": "Hamund's Harvesting Handbook: Volume I", - "id": "HHHVI", + "name": "Alchemist", "source": "HHHVI", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Cover.webp", - "published": "2019-05-26", - "author": "Jasmine Yang", - "contents": [ + "page": 114, + "otherSources": [ { - "name": "Cover Page, Credits & Changelog" + "source": "HHHVII", + "page": 50 }, { - "name": "Introduction", - "ordinal": { - "type": "chapter", - "identifier": 1 + "source": "HHHVIII", + "page": 77 + } + ], + "featureType": [ + "CT" + ], + "prerequisite": [ + { + "otherSummary": { + "entry": "Proficiency with {@item Alchemist's Supplies|PHB}", + "entrySummary": "Alchemist's Supplies" } + } + ], + "entries": [ + "Alchemy is a profession that deals with the brewing and mixing of potions, concoctions, and tinctures. In general, if an organic material needs to be crushed, powdered, dried, boiled, melted, burned, mixed, etc., it's a job for an alchemist.", + "As part of their job, alchemists must also be experienced herbalists and have some knowledge of creature parts, but this level of knowledge may vary wildly from alchemist to alchemist. For example, village alchemists may know how to mix up local herbs with dried animal parts to cure a cold, while an elvish grandmaster may have learned the 12 secret uses of dragon blood.", + "Any character that has proficiency with {@item Alchemist's Supplies|PHB|alchemy tools} may be considered an alchemist for crafting purposes." + ] + }, + { + "name": "Artificer", + "source": "HHHVI", + "page": 114, + "otherSources": [ + { + "source": "HHHVII", + "page": 50 }, { - "name": "How to Harvest", - "ordinal": { - "type": "chapter", - "identifier": 2 + "source": "HHHVIII", + "page": 77 + } + ], + "featureType": [ + "CT" + ], + "prerequisite": [ + { + "spellcasting": true, + "otherSummary": { + "entry": "Proficiency in {@skill Arcana}", + "entrySummary": "Arcana" } - }, + } + ], + "entries": [ + "A catch-all term for anyone who works primarily in the moulding, transfiguration, enchanting, and manufacture of magical items. Often powerful wizards, their job requires them to not only understand magic, but also be able to weave permanent spells to transform mundane objects into wondrous ones. A common practice among artificers working with harvested materials is to transfigure them into gems and other objects more conducive to humanoid wear.", + "As part of their job, an artificer would have knowledge of the uses of magical creature parts, spellwork, the use and preparation of magical reagents (crushed gems, incense, etc), magical identification, magical history, and basic metal and woodworking. Of course, not all artificers have the same level of skill. Some may spend their entire lives mass manufacturing the same magical trinkets day in and day out, while others have ventured to far planes and learned ancient lessons in the courts of djinni princes.", + "Any character that is proficient in the {@skill Arcana} skill and has access to at least one spell slot may be considered an artificer for crafting purposes." + ] + }, + { + "name": "Blacksmith", + "source": "HHHVI", + "page": 114, + "otherSources": [ { - "name": "The Harvest Tables", - "ordinal": { - "type": "chapter", - "identifier": 3 - }, - "headers": [ - "Understanding the Tables", - { - "depth": 1, - "header": "Harvest Table: A" - }, - { - "depth": 1, - "header": "Harvest Table: B" - }, - { - "depth": 1, - "header": "Harvest Table: C" - }, - { - "depth": 1, - "header": "Harvest Table: D" - }, - { - "depth": 1, - "header": "Harvest Table: E" - }, - { - "depth": 1, - "header": "Harvest Table: F" - }, - { - "depth": 1, - "header": "Harvest Table: G" - }, - { - "depth": 1, - "header": "Harvest Table: H" - }, - { - "depth": 1, - "header": "Harvest Table: I" - }, - { - "depth": 1, - "header": "Harvest Table: J" - }, - { - "depth": 1, - "header": "Harvest Table: K" - }, - { - "depth": 1, - "header": "Harvest Table: L" - }, - { - "depth": 1, - "header": "Harvest Table: M" - }, - { - "depth": 1, - "header": "Harvest Table: N" - }, - { - "depth": 1, - "header": "Harvest Table: O" - }, - { - "depth": 1, - "header": "Harvest Table: P" - }, - { - "depth": 1, - "header": "Harvest Table: Q" - }, - { - "depth": 1, - "header": "Harvest Table: R" - }, - { - "depth": 1, - "header": "Harvest Table: S" - }, - { - "depth": 1, - "header": "Harvest Table: T" - }, - { - "depth": 1, - "header": "Harvest Table: U" - }, - { - "depth": 1, - "header": "Harvest Table: V" - }, - { - "depth": 1, - "header": "Harvest Table: W" - }, - { - "depth": 1, - "header": "Harvest Table: X" - }, - { - "depth": 1, - "header": "Harvest Table: Y" - }, - { - "depth": 1, - "header": "Harvest Table: Z" - } - ] + "source": "HHHVII", + "page": 50 }, { - "name": "Crafting", - "ordinal": { - "type": "chapter", - "identifier": 4 - }, - "headers": [ - "Crafting Rules", - "Craftable Items A-Z" - ] - }, + "source": "HHHVIII", + "page": 77 + } + ], + "featureType": [ + "CT" + ], + "prerequisite": [ { - "name": "Tools & Other Additions", - "ordinal": { - "type": "chapter", - "identifier": 5 - }, - "headers": [ - "Special Tools", - "Additions and Changes", - "Hamund's Helpers", - "FAQ" - ] + "otherSummary": { + "entry": "Proficiency with {@item Smith's Tools|PHB}", + "entrySummary": "Smith's Tools" + } } + ], + "entries": [ + "A hammer striking anvil, the roar of a heated forge, and the hiss of cooling metal. These are the sounds of a blacksmith's shop, the masters and crafters of metal. While the job of a blacksmith is usually simplified to a \"metalworker\", the role encompasses so much more. Blacksmiths craft and fix all manners of equipment ranging from farming equipment, to weapons, to suits of armor. Not only that, but while blacksmiths normally deal strictly with metal, many creature shells, bones, and scales require metal reinforcement and/or attachments before they can be used as weapons and armor. As such, even though they are organic materials, it is still primarily a blacksmith's responsibility to craft with them.", + "Blacksmith skills can vary wildly. The local blacksmith may only have a small forge from where they repair the hammers and scythes of their neighbours, while the master smiths of dwarven kingdoms smelt adamantine in rivers of magma at the heart of volcanoes.", + "Any character that is proficient in the {@item smith's tools|PHB} may be considered a blacksmith for crafting purposes." ] - } - ], - "bookData": [ + }, { - "id": "HHHVI", + "name": "Leatherworker", "source": "HHHVI", - "data": [ + "page": 114, + "otherSources": [ { - "type": "section", - "name": "Hamund's Harvesting Handbook: Volume I", - "page": 1, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Cover-Full.webp" - }, - "title": "Front Cover" - }, - { - "type": "entries", - "page": 1, - "style": "text-center", - "entries": [ - "{@note DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", - "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", - "{@note All other original material in this work is copyright [2019] by Drifters Game Workshop and published under the Community Content Agreement for Dungeon Masters Guild.}" - ] + "source": "HHHVII", + "page": 50 + }, + { + "source": "HHHVIII", + "page": 77 + } + ], + "featureType": [ + "CT" + ], + "prerequisite": [ + { + "otherSummary": { + "entry": "Proficiency with {@item Leatherworker's Tools|PHB}", + "entrySummary": "Leatherworker's Tools" + } + } + ], + "entries": [ + "Metal armor doesn't agree with everyone, and many creatures have perfectly good hides that they won't be using anymore. For times like these, a leatherworker is required. It is a long and messy job to take raw hides, tan them, preserve them, cut them, and fashion them into armor and other equipment, but most societies would break down without this crucial industry.", + "While leatherworkers are often looked down upon for their unpleasant job, these are usually just the leatherworkers that deal with mundane animal hides and skins. Highly skilled leatherworkers however are treated with the utmost respect since without them, your skinned {@creature Purple Worm|MM} hides would go completely to waste.", + "Any character that is proficient in the {@item leatherworker's tools|PHB} may be considered a leatherworker for crafting purposes." + ] + }, + { + "name": "Thaumaturge", + "source": "HHHVI", + "page": 115, + "otherSources": [ + { + "source": "HHHVII", + "page": 51 + }, + { + "source": "HHHVIII", + "page": 78 + } + ], + "featureType": [ + "CT" + ], + "prerequisite": [ + { + "spellcasting": true, + "otherSummary": { + "entry": "Proficiency in {@skill Religion}", + "entrySummary": "Religion" + }, + "patron": "Any" + }, + { + "spellcasting": true, + "otherSummary": { + "entry": "Proficiency in {@skill Religion}", + "entrySummary": "Religion" + }, + "other": "Is a follower of a deity" + } + ], + "entries": [ + "When a piece of armor needs the blessings of a god, or a sword needs a spirit coaxed into it, a thaumaturge is needed. These specialised crafters usually do not consider themselves crafters at all, but simply people with special connections to the gods and their divine energy. Thaumaturges are not limited to just those that worship the gods either, many fiendish cults can boast their own specialised thaumaturge members that craft their cursed daggers and bind damned souls into pieces of jewellery.", + "As strange as it is to say, the gods do not see everyone as equals, and certainly do not apportion their gifts impartially. A vagrant holy man is probably capable of invoking his god's name to create a few vials of holy water, while a high cleric of {@deity Moradin|Dwarven|MTF} would be able to bless a hammer so that it strikes with the same fury as their furious deity.", + "Any character that is proficient in the {@skill Religion} skill, has access to at least one spell slot, and is a follower of a deity or otherworldly patron, may be considered a thaumaturge for crafting purposes." + ] + }, + { + "name": "Tinker", + "source": "HHHVI", + "page": 115, + "otherSources": [ + { + "source": "HHHVII", + "page": 51 + }, + { + "source": "HHHVIII", + "page": 78 + } + ], + "featureType": [ + "CT" + ], + "prerequisite": [ + { + "otherSummary": { + "entry": "Proficiency with {@item Tinker's Tools|PHB}", + "entrySummary": "Tinker's Tools" + } + } + ], + "entries": [ + "Tinkers are a rare profession, but their work possesses incredible value. Tinkers are usually associated with finnicky contraptions and devices, and if they ever use magic it is usually more of an energy source rather than the driving characteristic. Really, tinkers are more concerned with finding new materials with strange properties to experiment with, and their inventions can range from the entertaining to the absolutely revolutionary.", + "With that in mind, tinkers vary widely in skill. A travelling peddler may have some experience in making mechanical puppets that flail around for the amusement of children, while the daring few that have travelled to Mechanus and returned alive may have unlocked the secrets of artificial life.", + "Any character that is proficient in the {@item tinker's tools|PHB} may be considered a tinker for crafting purposes." + ] + } + ], + "background": [ + { + "name": "Harvester", + "source": "HHHVI", + "page": 146, + "skillProficiencies": [ + { + "nature": true, + "survival": true + } + ], + "languageProficiencies": [ + { + "anyStandard": 1 + } + ], + "toolProficiencies": [ + { + "harvesting kit|HHHVI": true + } + ], + "startingEquipment": [ + { + "_": [ + "traveler's clothes|phb", + "hunting trap|phb", + "harvesting kit|HHHVI", + { + "special": "cloak made from a creature you harvested" }, { - "type": "entries", - "name": "Credits", - "page": 2, - "entries": [ - { - "type": "list", - "style": "list-hang", - "items": [ - { - "type": "item", - "name": "Designed by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Written by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Edited by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Typesetting done by:", - "entries": [ - "The Drifters (Bob, Xanaris, Foxy, BD, Perrin, and Nekane)" - ] - }, - { - "type": "item", - "name": "Cover art by:", - "entries": [ - "Lukasz Jakolski", - "Website: {@link https://www.inprnt.com/gallery/fadingray/}", - "Instagram: {@link https://www.instagram.com/lukasz.jaskolski/}" - ] - }, - "{@b All other art provided by WotC under the DMs Guild Creator Content program.}", - { - "type": "item", - "name": "Created using the Homebrewery:", - "entries": [ - "{@link https://homebrewery.naturalcrit.com/}" - ] - } - ] - } - ] + "item": "pouch|phb", + "containsValue": 1000 + } + ] + } + ], + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Skill Proficiencies:", + "entry": "{@skill Nature}, {@skill Survival}" }, { - "type": "entries", - "name": "Contact Us", - "page": 2, - "entries": [ - "Email: {@i driftersgameworkshop@gmail.com}", - "Twitter: {@link @drifterworkshop|https://twitter.com/drifterworkshop}" - ] + "type": "item", + "name": "Tool Proficiencies:", + "entry": "{@item Harvesting Kit|HHHVI}" }, { - "type": "entries", - "name": "Changelog", - "page": 2, - "entries": [ - { - "type": "list", - "items": [ - "v1.0: Release (2019-05-19)", - "v1.01: Typo and error fixes (2019-05-22)", - "v1.02: Fixed the white band at the bottom of pages (2019-05-26)" - ] - } - ] + "type": "item", + "name": "Languages:", + "entry": "One of your choice" + }, + { + "type": "item", + "name": "Equipment:", + "entry": "A set of {@item traveller's clothes|PHB}, a {@item hunting trap|PHB}, {@item harvesting kit|HHHVI}, a cloak made from a creature you harvested, and a belt {@item pouch|PHB} containing 5 gp." } ] }, { - "type": "section", - "name": "Chapter 1: Introduction", - "page": 3, + "name": "Feature: Connected", + "type": "entries", + "page": 146, + "entries": [ + "You have been harvesting creatures for a long time and as part of that, you have become deeply acquainted with the large industry of crafters and merchants that rely on the wares you bring. Whenever you enter a place of civilisation, you have no trouble finding merchants willing to buy your materials or crafters that can work with your wares. You are also savvy in the bargaining techniques used when haggling over prices and are not easily tricked during negotiations. You often find yourself able to secure a good price, or even a discount on services relating to harvested materials." + ], + "data": { + "isFeature": true + } + }, + { + "name": "Suggested Characteristics", + "type": "entries", + "page": 146, "entries": [ + "Harvesters are an odd bunch; half outdoorsman, half entrepreneur. As someone who spends most of their time in the hunting and being elbow deep in dead bodies, you probably have a different worldview compared to most.", { - "type": "quote", - "entries": [ - "Welcome dear reader to Hamund's Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask?", - "Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of those stories, pick up any copy of \"Hamund's Harrowing Histories I-XXXV\").", - "Through my life I have fought and defeated just about every kind of creature you can imagine: I have tussled with {@creature treant|MM|treants}, skirmished with sphinxes, and even engaged in fisticuffs with a {@creature fomorian|MM} or two. Never being one to let something go to waste, I always took my trusty hunting knife to these creatures and had a look to see what they had to offer. I have spent many years writing down my findings and anecdotes, and I now present them to you less seasoned adventurers so you may soak in my wisdom.", - "Yes, what you hold in your hands right now is a helpful guide to harvesting the creatures that a typical adventurer may face. You'll learn not just how valuable a {@creature roc|MM|roc's} guts are, but also which way to twist your knife in order to extract them. The natural world is filled with riches just waiting for bold people like us to take them!", - "Good luck and good harvesting," + "type": "table", + "page": 146, + "colLabels": [ + "d8", + "Personality Trait" ], - "by": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P.", - "from": "Hamund's Harvesting Handbook: Volume I", - "skipMarks": true + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I am often covered in blood and viscera, which other people find off-putting." + ], + [ + "2", + "I see no moral issue about harvesting any once-living creature, even if they were clearly sentient. \"Waste not, want not\", after all." + ], + [ + "3", + "I often unnerve people with my discussions of the more disgusting aspects of creature anatomy." + ], + [ + "4", + "I am obsessed with self-sufficiency; anything I wear must have come from something I harvested." + ], + [ + "5", + "I say a small prayer before harvesting a fresh kill, thanking it for its sacrifice." + ], + [ + "6", + "The hunt is what excites me more than anything. Harvesting is just how I keep mementos of my prey." + ], + [ + "7", + "I insist on using every little bit of what I kill, it would be an insult to that creature's life otherwise." + ], + [ + "8", + "I have a myriad of harvested trophies from rare game which I show off whenever possible." + ] + ] }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Hamund.webp" - }, - "title": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P." + "type": "table", + "page": 146, + "colLabels": [ + "d6", + "Ideal" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "{@b Life.} Harvested meat will feed the hungry, harvested furs will warm the cold. Through death, comes life. (Good)" + ], + [ + "2", + "{@b Honor.} I refuse to use something harvested from a creature that I did not kill with my own hands. (Lawful)" + ], + [ + "3", + "{@b Necessity.} Creatures kill and harvest other creatures to survive. You may not like it, but it's just the way things are. (Neutral)" + ], + [ + "4", + "{@b Opportunity.} If something is already dead, what's the point of letting its corpse go to waste? (Chaotic)" + ], + [ + "5", + "{@b Dominance.} Nothing shows off your strength like having your own Owlbear-head trophy. (Evil)" + ], + [ + "6", + "{@b Money.} People always want hides, pelts, and skins; I may as well be the one to profit off it. (Any)" + ] + ] }, { - "type": "entries", - "name": "Aim of this Guide", - "page": 3, - "entries": [ - "Let's be honest, every Dungeon Master has faced this exact problem at least once: their players have just finished killing a fearsome monster, and their first reaction is to slice it apart for loot. Now there's nothing wrong with this of course, but it can be a bit harrowing for a DM to not just come up with useful monster parts on the spot, but to also provide an interesting description, a monetary value, and a use for that part.", - "This book aims to act as a handy reference for the DM's that find themselves in this very situation. It provides a loot table for every single unique monster in the 5th Edition Monster Manual. These loot tables are easy to reference and contain every piece of information your players could need when they tear their fresh kills apart. It also possesses over 200 new and unique craftable items to be made from your harvesting adventures, and all the information you would need for them. There are of course rules for both the harvesting and the crafting, and a few extra goodies strewn in here too.", - "Everything has been written with balance in mind, but you are of course free to rebalance anything in this guide to suit your own table, or feel free to message me at {@i driftersgameworkshop@gmail.com} or hit me up on Twitter {@link @drifterworkshop|https://twitter.com/drifterworkshop} to discuss anything in this guide." + "type": "table", + "page": 146, + "colLabels": [ + "d6", + "Bond" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "My clan won't respect me unless I bring back the head of a rare and dangerous creature." + ], + [ + "2", + "Ever since I was a child, I dreamed of wearing a unicorn fur cloak. If you have a better way of getting one, I'd like to hear it." + ], + [ + "3", + "Hunting and harvesting creatures is the only way I know how to make money and feed my family." + ], + [ + "4", + "Visions of a monstrously large creature haunt my dreams. They won't stop until I find it and claim its pelt for my cloak." + ], + [ + "5", + "I am interested in studying the anatomy of rare and magical creatures and I need samples to continue my research." + ], + [ + "6", + "Harvesting creatures has been my family's profession for generations; I'm just continuing this long line of tradition." + ] + ] + }, + { + "type": "table", + "page": 146, + "colLabels": [ + "d6", + "Flaw" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Once I decide that a creature will become my next trophy, nothing will stop me from getting it." + ], + [ + "2", + "Some would say I get a little too much pleasure in slicing corpses open and tearing out their fresh organs." + ], + [ + "3", + "I'm always looking for the next big hunt, something that will probably get me killed." + ], + [ + "4", + "I tend to exaggerate the quality of my harvested wares to inflate their price." + ], + [ + "5", + "Once I kill something, I will drop everything to take a trophy from it before moving on." + ], + [ + "6", + "I see other living creatures as just organs in a skin bag, waiting to be sold." + ] ] } ] - }, + } + ], + "fluff": { + "entries": [ + "Like a miner in their cave or a farmer in their field, you too make your living through reaping the riches of the natural world. Your resources, however, are the monsters and creatures that populate the multiverse. Although there are some who would scoff and call you a mere butcher, you understand the subtle complexities in the fantastical anatomies you find in your adventures, and only you are qualified enough to harvest them." + ] + } + } + ], + "feat": [ + { + "name": "Resourceful", + "source": "HHHVI", + "page": 146, + "toolProficiencies": [ { - "type": "section", - "name": "Chapter 2: How to Harvest", - "page": 4, - "entries": [ - "The act of removing useful body parts from a creature is referred to as {@b harvesting}. Anything that can be harvested from a creature is referred to as a {@b harvesting material} or simply {@b material}. In general, only creatures that have died may be harvested, but there may be some exceptions based on context.", - "This section details the steps associated with actually performing a harvest, and any factors that may influence it.", - { - "type": "entries", - "name": "Appraising", - "page": 4, - "entries": [ - { - "type": "quote", - "page": 4, - "entries": [ - "My mother always used to press the importance of taking one's time and not jumping into things. This advice holds true whether one is harvesting a creature, engaging in a fight, or literally jumping into a river." - ], - "by": "Hamund" - }, - "Before a player begins hacking and butchering their hunt, they may instead choose to take a moment first and {@b appraise} the creature to be harvested. To do this, they must spend 1 minute examining the creature to be harvested and then roll an Intelligence check, adding their proficiency bonus if they are proficient in the skill corresponding to that creature (see table below). For example, appraising a {@creature Beholder|MM} (which is an aberrant), the check would be an Intelligence ({@skill Arcana}) check, while appraising an {@creature Ogre|MM} (which is a giant) would require an Intelligence ({@skill Medicine}) check.", - { - "type": "abilityGeneric", - "name": "Appraisal DC", - "text": "8 + the Harvested Creature's CR (treating any CR less than 1 as 0)" - }, - "", - "The DC of the check is equal to {@b 8 + the Harvested Creature's CR} (treating any CR less than 1 as 0). Success on this check grants the player full knowledge of any useful harvesting materials on the creature, the DC requirement to harvest those materials, any special requirements to harvest them, and any potential risks in doing so. In addition, any harvesting check made on that creature by that player is rolled at advantage. A character may only attempt one appraisal check per creature.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Monster Type/Skill Check", - "page": 4 - }, - { - "type": "entries", - "name": "Splitting up the responsibilities", - "page": 4, - "entries": [ - "Some party members may prefer to let one character handle the appraisal of materials, while another more dextrous character handles the actual harvesting. In this scenario, all benefits of appraising a creature are conferred to the player doing the harvesting, so long as the player that performed the appraising assists the harvesting player through the whole duration of the harvest." - ] - } - ] - }, - { - "type": "entries", - "name": "Harvesting", - "page": 4, - "entries": [ - "In order to harvest a creature, a character must make a Dexterity ability check using the same skill proficiency as listed in the above appraising table. For example, a character attempting a harvest check on an Aberrant would receive a bonus equal to their Dexterity modifier and their proficiency in {@skill Arcana} (if they have any).", - "This check reflects a character's ability to not only properly remove the intended item without damaging it, it also involves any ancillary requirements of the harvest such as proper preservation and storage techniques.", - { - "type": "insetReadaloud", - "name": "Using other proficiencies", - "page": 4, - "entries": [ - "If a player is harvesting a certain creature, or harvesting a creature of a certain type of material, the DM may allow them to use a relevant tool proficiency rather than a skill proficiency.", - "For example, the DM may allow a player to add their proficiency with {@item Tinker's Tools|PHB} to their attempt to harvest a mechanical golem or use their proficiency with {@item leatherworker's tools|PHB} when attempting to harvest a creature for its hide. Alternatively, all creature type proficiencies may be replaced by proficiency with the {@item harvesting kit|HHHVI}" - ] - }, - "Each individual item in a creature's harvesting table is listed with a DC next to it. Any roll that a player makes that equals or exceeds this DC grants that player that item. Rewards are cumulative, and a player receives every item with a DC equal to or below their ability check result. For example, rolling a total of 15 on a check to harvest an {@creature azer|MM} will reward the player with both \"azer ash\", and \"azer bronze skin\", but not a \"spark of creation\". If they so wish, players may opt to not harvest a material even if they have met the DC threshold to harvest it.", - "Only one harvesting attempt may be made on a creature. Failure to meet a certain item's DC threshold assumes that the item was made un-salvageable due to the harvester's incompetence.", - "For most creatures, the time it takes to harvest a material is counted in minutes and is equal to the DC of that material divided by 5. For huge creatures however, it is equal in DC of that material, while for gargantuan creatures, it is equal to the DC of that material multiplied by 2.", - { - "type": "homebrew", - "page": 4, - "entries": [ - { - "type": "table", - "page": 4, - "caption": "Harvesting Time", - "colLabels": [ - "Creature Size", - "Harvesting Time (minutes)" - ], - "colStyles": [ - "col-6 text-right", - "col-6 text-left " - ], - "rows": [ - [ - "Large or smaller", - "Material DC / 5" - ], - [ - "Huge", - "Material DC" - ], - [ - "Gargantuan", - "Material DC × 2" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Particularly violent deaths", - "page": 5, - "entries": [ - { - "type": "quote", - "page": 5, - "entries": [ - "I know that it is a dangerous world out there, and we all must do what we can to survive. But do understand that there are few people out there that are in the market for a charred owlbear pelt with more holes in it than the plot of a bad novel." - ], - "by": "Hamund" - }, - "This guide assumes that most creatures you attempt to harvest died in direct combat and thus already accounts for the idea that you are harvesting creatures that are not in pristine condition. However, some deaths are more violent than others and can make harvesting useful materials either extremely difficult or downright impossible. Such examples include burning by fire, dissolving from acid, or being completely crushed under a pillar of stone. In these cases, raise the DC for harvesting any of that creature's materials by 5. Alternatively, the DM may decide that well-orchestrated hunts result in a carcass that is prime for harvesting, such as creatures killed mostly through psychic damage, or those killed in one clean attack. In these cases, the DM should lower the DC for harvesting any of that creature's materials by 5.", - "Furthermore, the DM may adjudicate whether or not some of a creature's individual materials have been made useless due to effects imposed by them in the course of their death. Examples may include blood being tainted from poisoning, or their pelt being worthless due to excessive slashing/piercing damage.", - { - "type": "statblock", - "source": "HHHVI", - "name": "Optional Rule: Carcass Degradation", - "page": 5, - "tag": "variantrule" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HowToHarvest.webp" - } - } - ] - } - ] - } + "harvesting kit": true, + "herbalism kit": true + } + ], + "entries": [ + "You've always hated leaving anything to waste and have always made sure you get the most out of any situation.", + { + "type": "list", + "items": [ + "You gain proficiency in the {@item harvesting kit|HHHVI} and the {@item herbalism kit|PHB}.", + "You ignore any penalties for harvesting a creature that died a {@book particularly violent death|HHHVI|2|Particularly violent deaths}.", + "Both {@book appraising|HHHVI|2|Appraising} and {@book harvesting|HHHVI|2|Harvesting} a creature take half the time than it normally would." ] - }, + } + ] + } + ], + "baseitem": [ + { + "name": "Wooden Breastplate", + "source": "HHHVI", + "page": 100, + "type": "MA", + "rarity": "none", + "weight": 20, + "value": 15000, + "property": [ + "crfBy" + ], + "ac": 14, + "armor": true, + "entries": [ + "This armor consists of a fitted {@b wooden} chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered." + ], + "customProperties": { + "ingredients": "Treant Bark ×1", + "crafter": "Leatherworker" + } + } + ], + "item": [ + { + "name": "+1 Dragon Arrow", + "source": "HHHVI", + "page": 125, + "baseItem": "arrow|PHB", + "type": "A", + "rarity": "uncommon", + "weight": 0.05, + "property": [ + "crfBy" + ], + "bonusWeapon": "+1", + "entries": [ + "You have a +1 bonus to your attack and damage rolls made with this arrow corresponding to its rarity. When you make a successful hit with this arrow, you also deal an additional {@damage 1d8} damage of the type corresponding to the damage type this arrow was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", + "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Arrow|The arrow does not lose its magic.|The arrow loses its magic.} that this arrow loses all magical properties and becomes a normal arrow.", { - "type": "section", - "name": "Chapter 3: The Harvest Tables", - "page": 6, - "entries": [ - { - "type": "quote", - "page": 6, - "entries": [ - "After countless autopsies, vivisections, experiments, and just plain butchering, I have amassed what is most likely the most complete set of knowledge regarding the anatomies, uses, and values of the wondrous creatures that inhabit our worlds. I now present this knowledge (as well as some rather choice anecdotes) to you, dear reader." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Understanding the Tables", - "page": 6, - "entries": [ - "Every unique monster from the {@book Monster Manual|MM} has been listed in this book with an associated harvest table. When your players attempt a harvest, simply look up the relevant monster in this guide, and read out the results (monsters are listed in the same order as in the {@book Monster Manual|MM}). The following is an explanation of how to read the table.", - { - "type": "entries", - "name": "DC", - "page": 6, - "entries": [ - "This is the DC required to harvest this item. Any harvesting check that equals or exceeds this threshold allows the player that made that check to successfully harvest that item." - ] - }, - { - "type": "entries", - "name": "Item", - "page": 6, - "entries": [ - "The name of the item received. While for most items, the player only receives one of the listed item, some item names have parentheses next to them. These indicate the amount that a player receives upon a successful harvest e.g.: Aarakocra Feather (small pouch) or Aboleth Mucus (3 vials). At the DM's discretion however, they may adjudicate that a player receives less or more than the stipulated quantity. Such reasons may include extremely high success on a roll, or certain methods in which the creature was killed.", - { - "type": "statblock", - "source": "HHHVI", - "name": "Optional Rule: Harvesting Dangerous Materials", - "page": 6, - "tag": "variantrule" - } - ] - }, - { - "type": "entries", - "name": "Description", - "page": 6, - "entries": [ - "A brief description of the item to be harvested, written by Hamund. While this is usually just for flavour, some items also have a \"{@b Use}\" section. These items may be used immediately after being harvested and require no further adjustments or crafting. Their function is described here in the description box.", - "Additionally, some materials have harvesting requirements beyond just steady hands and a sharp knife. Any extra requirements or criteria for harvesting a material will be listed here." - ] - }, - { - "type": "entries", - "name": "Value", - "page": 6, - "entries": [ - "All materials are listed with their base resell value. This is how much money an average shopkeeper would be willing to pay for the materials in good conditions. DM discretion is advised when varying this value, dependant on shopkeeper mood, rarity within the setting, condition of the material, etc. A material with a value listed as \"varies\" indicates that its usage is too specific for it to be sold to an average shopkeeper, and the value of the material would depend heavily on context.", - "When items are harvested in discrete quantities, the value listed refers to each individual item. For example, Aboleth Mucus is harvested as a set of 3 vials, and so the value listed (20 gp) refers to each individual vial (so successfully harvesting Aboleth Mucus would be worth 3 × 20 gp = 60 gp). When items are listed as indiscrete quantities however, the value listed refers to the entire quantity. For example, Aarakocra Feathers are harvested in the indiscrete quantity of a: \"small pouch.\" Thus the 8 sp value listed refers to the value of a \"small pouch of Aarakocra Feathers\", not 8 sp for each individual feather.", - { - "type": "insetReadaloud", - "name": "Value Factors", - "page": 6, - "entries": [ - "The values listed here are based on a myriad of factors including: CR of the monster, average treasure horde values, use in crafting, whether the monster tends to be found alone, whether the item is consumable, probability of successfully harvesting the item, balance around existing prices, and sometimes just for flavour. These prices are intended as a baseline only, and the DM is free to adjust these values as they see fit for their campaign. The DM is also to keep in mind that, although certain items may have high values, not all vendors may want to buy them. For example, although a Death Knight Heart may be worth the high price of 4,000 gp, it may be difficult to sell it to the village grocer. Sometimes, finding the right buyer for an esoteric item can be an entertaining side quest in and of itself, or simply used as a good downtime activity." - ] - } - ] - }, - { - "type": "entries", - "name": "Weight", - "page": 7, - "entries": [ - "The weight of the item listed in pounds. The weight listed here follows the same rules as values do; the listed number refers to the weight of individual items, unless that item is harvested in indistinct quantities, in which case the weight refers to the whole indistinct quantity." - ] - }, - { - "type": "entries", - "name": "Crafting", - "page": 7, - "entries": [ - "Some items, although valuable, require a skilled artisan to craft them into a usable item. The material's description details which item they can be crafted into. If this section is blank, the item has no craftable item associated with it.", - "The section of crafted items at the end of this book details the usage of crafted items, as well as details on their crafting requirements. Some craftable items originate from published source books from WotC. These receive special tags in brackets that denote which book they come from.", - "{@b For more information on crafting visit {@book Chapter 4|HHHVI|4}.}" - ] - } - ] - }, - { - "type": "entries", - "name": "Humanoid Trinket Tables", - "page": 7, - "entries": [ - { - "type": "quote", - "entries": [ - "In general, humanoids do not yield much in the way of harvestable materials. Partly this is just the negative relationship that humanoid evolution has with innate magical abilities, but mostly it's just because polite society frowns upon butchering things that look vaguely like themselves." - ], - "by": "Hamund" - }, - "Most humanoids listed in this book do not possess many useful materials to harvest. In order to complement the relatively bare tables of humanoids, a separate table is listed in their section describing items that may be plundered off of these creatures. These items tend to be random trinkets and are not weapons or armor. More often than not, they are relatively useless and are intended only to be used for resale.", - "There is no ability check required to pilfer these trinkets, and the DM is free to decide which of these trinkets can be found on a typical corpse (if any at all). These tables are intended to be largely used as DM inspiration and to sate the lust of loot-hungry players while avoiding the ghoulish activity of dismembering a humanoid corpse.", - "Like all harvested items, the value and weight listed refers to 1 unit of the respective item in that row.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HumanoidTrinkets.webp" - } - } - ] - }, - { - "type": "section", - "name": "Harvest Table: A", - "page": 8, - "entries": [ - { - "type": "entries", - "name": "Aarakocra", - "page": 8, - "entries": [ - { - "type": "quote", - "entries": [ - "Aarakocra are an interesting folk. As stoic and flighty as the birds they resemble, they nevertheless make good company when coaxed down from their solitary perches. Interesting as well is that despite being very magical themselves, their wings are relatively useless for any sort of crafting. Perhaps the Wind Dukes of Aaqa realised that having servants everyone would want to hunt would be a bad idea." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Aarakocra", - "page": 8 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Aarakocra Trinket Table", - "page": 8 - } - ] - }, - { - "type": "entries", - "name": "Aboleth", - "page": 8, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Aboleth", - "page": 8 - } - ] - }, - { - "type": "entries", - "name": "Angels", - "page": 9, - "entries": [ - { - "type": "quote", - "page": 9, - "entries": [ - "I have never claimed to be a saint myself, and in my pursuit of rare game and hunts I will admit that I have drawn the ire of more than one angel. While tussling with an angel is a risky proposition, harvesting one is even worse as it comes with the risk of ticking off their celestial patron. But then again, if you've gone far enough down the dark path to kill an angel, you've probably already committed yourself to being on the wrong side of a god's attention." - ], - "by": "Hamund" - }, - "While an angel's parts may be useful, harvesting a good-aligned angel is considered a universally evil act. Most good-aligned gods will condemn any character that perpetuates such a thing, even if the angel being harvested was not theirs. As such, any character attempting to harvest or attune to an item made from an angel that is still in service to a good-aligned god has a {@chance 70|30 percent chance|Curse of the Fallen|You escape a being cursed!|You are cursed!} of being inflicted with the {@i curse of the fallen}.", - "While inflicted with the {@i curse of the fallen}, a creature becomes vulnerable to radiant damage and any magical healing that comes from a good-aligned cleric or paladin automatically fails when used on the cursed character. This curse can only be removed if the cursed character spends 24 hours in a vigil at a temple of the god of the angel who they attempted to harvest or whose part they attempted to attune to. After these 24 hours, a follower of that god may then cast the spell {@spell remove curse} to end the curse.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Deva", - "page": 9 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Planetar", - "page": 9 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Solar", - "page": 10 - } - ] - }, - { - "type": "entries", - "name": "Animated Objects", - "page": 10, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Animated Armor", - "page": 10 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Flying Sword", - "page": 10 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Rug of Smothering", - "page": 10 - } - ] - }, - { - "type": "entries", - "name": "Ankheg", - "page": 11, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Ankheg", - "page": 11 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Ankheg.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Azer", - "page": 11, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Azer", - "page": 11 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: B", - "page": 12, - "entries": [ - { - "type": "entries", - "name": "Banshee", - "page": 12, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Banshee", - "page": 12 - } - ] - }, - { - "type": "entries", - "name": "Basilisk", - "page": 12, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Basilisk", - "page": 12 - } - ] - }, - { - "type": "entries", - "name": "Behir", - "page": 12, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Behir", - "page": 12 - } - ] - }, - { - "type": "entries", - "name": "Beholders", - "page": 13, - "entries": [ - { - "type": "quote", - "entries": [ - "Beholders are an odd bunch and difficult to define in terms of harvesting. This is because no two beholders are ever similar, varying wildly in anatomy, colour, and appearance. Despite this, each one seems to think of themselves as being perfect in form. It boggles the mind, but you know what they say about beauty." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Beholder", - "page": 13 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Death Tyrant", - "page": 13 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Spectator", - "page": 13 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Beholder.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Blights", - "page": 14, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Needle Blight", - "page": 14 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Twig Blight", - "page": 14 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Vine Blight", - "page": 14 - } - ] - }, - { - "type": "entries", - "name": "Bugbears", - "page": 15, - "entries": [ - { - "type": "quote", - "entries": [ - "Bugbears, an annoying bunch and probably my least liked of all the goblinoid races. Their bodies yield little in terms of good harvest other than a few ears for the town guards to nail to their walls. Their satchels carry even less; most of it useless things a bugbear in its stupidity thought was valuable, or loot so poorly cared for it has lost any value." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Bugbear", - "page": 15 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Bugbear Chief", - "page": 15 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Bugbear Trinket Table", - "page": 15 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Bugbear.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Bulette", - "page": 16, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Bulette", - "page": 16 - } - ] - }, - { - "type": "entries", - "name": "Bullywug", - "page": 16, - "entries": [ - { - "type": "quote", - "entries": [ - "Bullywugs possess little of value, and what they do have will probably be of little value soon anyway. I dislike even pilfering the pockets of the bullywugs I defeat as everything they own inevitably becomes covered in a thin layer of slime." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Bullywug", - "page": 16 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Bullywug Trinket Table", - "page": 16 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Bullywug.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: C", - "page": 17, - "entries": [ - { - "type": "entries", - "name": "Cambion", - "page": 17, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Cambion", - "page": 17 - } - ] - }, - { - "type": "entries", - "name": "Carrion Crawler", - "page": 17, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Cambion", - "page": 17 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/CarrionCrawler.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Centaur", - "page": 18, - "entries": [ - { - "type": "quote", - "entries": [ - "Centaurs are a fascinating bunch, and I have had the pleasure of living with a tribe for a prolonged time and getting to study their cultures. While others may see them as savage and uncivilised, they partake in wonderful games and acrobatics during their festivals. Indeed, as strange as the idea may be, I once saw a group of centaurs stacking themselves upon one another in a dizzyingly high tower! There are some wizards out there that have attempted to disprove my claim, stating that such an occurrence is ludicrous and impossible given a centaur's anatomy, but I swear on my life it is true." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Centaur", - "page": 18 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Centaur.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Chimera", - "page": 18, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Chimera", - "page": 18 - } - ] - }, - { - "type": "entries", - "name": "Chuul", - "page": 19, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Chuul", - "page": 19 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Chuul.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Cloaker", - "page": 19, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Cloaker", - "page": 19 - } - ] - }, - { - "type": "entries", - "name": "Cockatrice", - "page": 20, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Cockatrice", - "page": 20 - } - ] - }, - { - "type": "entries", - "name": "Couatl", - "page": 20, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Couatl", - "page": 20 - } - ] - }, - { - "type": "entries", - "name": "Crawling Claw", - "page": 20, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Crawling Claw", - "page": 20 - } - ] - }, - { - "type": "entries", - "name": "Cyclops", - "page": 20, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Cyclops", - "page": 20 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: D", - "page": 21, - "entries": [ - { - "type": "entries", - "name": "Darkmantle", - "page": 21, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Darkmantle", - "page": 21 - } - ] - }, - { - "type": "entries", - "name": "Death Knight", - "page": 21, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Death Knight", - "page": 21 - } - ] - }, - { - "type": "entries", - "name": "Demilich", - "page": 21, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Demilich", - "page": 21 - } - ] - }, - { - "type": "entries", - "name": "Demons", - "page": 22, - "entries": [ - { - "type": "quote", - "entries": [ - "Demons are a nasty bunch, and even nastier to harvest. Looking past the fact that they possess unholy strength, vitality, and power; they don't even leave behind a useful carcass if slain in the Material Plane! Instead, they dissolve into a useless ichor while their spirit scurries back to the Abyss. Imagine the gall of these beings: to lose an honest fight, and then not give up your spoils to the victor! The impropriety!", - "P.S. Of course, other than that I should mention that using anything harvested from a demon comes with a certain risk of spiritual erosion, eternal damnation, demonic corruption, et cetera." - ], - "by": "Hamund" - }, - "Due to their abyssal nature, demons slain on the Material Plane cannot be harvested, as their carcass dissolves into a foul ichor instead. This ichor serves no purpose and is effectively useless. In order to properly harvest a demon, they must be killed in the Abyss.", - "Furthermore, using parts harvested from a demon comes with certain risks, as their corrupting influence remains even after their death. When a player consumes or attunes to an item made from a demon part, roll a {@dice d20}. On a 10 or less, that player contracts a curse from using that item. The curse persists even after the normal effects of that item have finished and is only removed when the player is targeted by the {@spell remove curse} spell or similar magic. If a character is cured of a curse caused by an attunement item, they are not allowed to attempt to attune to that item again. The DM may pick the curse themselves, or roll for it on the table below.", - "If the curse came from a non-consumable item, there is an additional aspect of the curse that reads: \"You have a constant need to be within reach of the cursed item and are unwilling to part from it. You feel a need to have it equipped whenever feasibly possible.\"", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Fiendish Curse (Demon)", - "page": 22 - }, - { - "type": "entries", - "name": "Balor", - "page": 22, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Balor", - "page": 22 - } - ] - }, - { - "type": "entries", - "name": "Barlgura", - "page": 23, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Barlgura", - "page": 23 - } - ] - }, - { - "type": "entries", - "name": "Chasme", - "page": 23, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Chasme", - "page": 23 - } - ] - }, - { - "type": "entries", - "name": "Dretch", - "page": 23, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Dretch", - "page": 23 - } - ] - }, - { - "type": "entries", - "name": "Glabrezu", - "page": 23, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Glabrezu", - "page": 23 - } - ] - }, - { - "type": "entries", - "name": "Goristro", - "page": 24, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Goristro", - "page": 24 - } - ] - }, - { - "type": "entries", - "name": "Hezrou", - "page": 24, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Hezrou", - "page": 24 - } - ] - }, - { - "type": "entries", - "name": "Manes", - "page": 24, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Manes", - "page": 24 - } - ] - }, - { - "type": "entries", - "name": "Marilith", - "page": 24, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Marilith", - "page": 24 - } - ] - }, - { - "type": "entries", - "name": "Nalfeshnee", - "page": 25, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Nalfeshnee", - "page": 25 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Nalfeshnee.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Quasit", - "page": 25, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Quasit", - "page": 25 - } - ] - }, - { - "type": "entries", - "name": "Shadow Demon", - "page": 25, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Shadow Demon", - "page": 25 - } - ] - }, - { - "type": "entries", - "name": "Vrock", - "page": 26, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Vrock", - "page": 26 - } - ] - }, - { - "type": "entries", - "name": "Yochlol", - "page": 26, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Yochlol", - "page": 26 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Yochlol.webp" - } - } - ] - } - ] - }, - { - "type": "entries", - "name": "Devils", - "page": 27, - "entries": [ - { - "type": "quote", - "entries": [ - "Devils are just as bad as demons in terms of harvesting. To have the nerve of making me go all the way to the Nine Hells just to harvest some devil blood is the height of rudeness. As a small upside, their ichor does make for a wonderful substance with which to tar one's roof." - ], - "by": "Hamund" - }, - "Due to their fiendish nature, devils slain on the Material Plane cannot be harvested, as their carcasses dissolve into a foul ichor or disappear into smoke instead. These serve no purpose and are effectively useless. In order to properly harvest a demon, they must be killed in the Nine Hells.", - "Furthermore, using parts harvested from a devil comes with certain risks, as their corrupting influence remains even after their death. When a player consumes or attunes to an item made from a devil part, roll a {@dice d20}. On a 10 or less, that player contracts a curse from using that item. The curse persists even after the normal effects of that item have finished and is only removed when the player is targeted by the remove curse spell or similar magic. If a character is cured of a curse caused by an attunement item, they are not allowed to attempt to attune to that item again. The DM may pick the curse themselves, or roll for it on the table below:", - "If the curse came from a non-consumable item, there is an additional aspect of the curse that reads: \"you have a constant need to be within reach of the cursed item and are unwilling to part from it. You feel a need to have it equipped whenever feasibly possible.\"", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Fiendish Curse (Devil)", - "page": 27 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/NineHells.webp" - } - }, - { - "type": "entries", - "name": "Barbed Devil", - "page": 28, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Barbed Devil", - "page": 28 - } - ] - }, - { - "type": "entries", - "name": "Bearded Devil", - "page": 28, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Bearded Devil", - "page": 28 - } - ] - }, - { - "type": "entries", - "name": "Bone Devil", - "page": 28, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Bone Devil", - "page": 28 - } - ] - }, - { - "type": "entries", - "name": "Chain Devil", - "page": 29, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Chain Devil", - "page": 29 - } - ] - }, - { - "type": "entries", - "name": "Erinyes", - "page": 29, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Erinyes", - "page": 29 - } - ] - }, - { - "type": "entries", - "name": "Horned Devil", - "page": 29, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Horned Devil", - "page": 29 - } - ] - }, - { - "type": "entries", - "name": "Ice Devil", - "page": 29, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Ice Devil", - "page": 29 - } - ] - }, - { - "type": "entries", - "name": "Imp", - "page": 30, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Imp", - "page": 30 - } - ] - }, - { - "type": "entries", - "name": "Lemure", - "page": 30, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Lemure", - "page": 30 - } - ] - }, - { - "type": "entries", - "name": "Pit Fiend", - "page": 30, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Pit Fiend", - "page": 30 - } - ] - }, - { - "type": "entries", - "name": "Spined Devil", - "page": 31, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Spined Devil", - "page": 31 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Dinosaurs", - "page": 31, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Dinosaurs.webp" - } - }, - { - "type": "entries", - "name": "Allosaurus", - "page": 31, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Allosaurus", - "page": 31 - } - ] - }, - { - "type": "entries", - "name": "Ankylosaurus", - "page": 31, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Ankylosaurus", - "page": 31 - } - ] - }, - { - "type": "entries", - "name": "Plesiosaurus", - "page": 31, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Plesiosaurus", - "page": 31 - } - ] - }, - { - "type": "entries", - "name": "Pteranodon", - "page": 31, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Pteranodon", - "page": 31 - } - ] - }, - { - "type": "entries", - "name": "Triceratops", - "page": 32, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Triceratops", - "page": 32 - } - ] - }, - { - "type": "entries", - "name": "Tyrannosaurus Rex", - "page": 32, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Tyrannosaurus Rex", - "page": 32 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Displacer Beast", - "page": 32, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Displacer Beast", - "page": 32 - } - ] - }, - { - "type": "entries", - "name": "Doppelganger", - "page": 32, - "entries": [ - { - "type": "quote", - "entries": [ - "I once heard an amusing anecdote about a doppelganger that attended a party with the intention of seducing the love interest of the man whose identity they had stolen. Little did they know that the love interest was also a doppelganger that had been come to seduce him. Long story short, they're married now (still in their stolen identities) and run a successful inn by the coast." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Doppelganger", - "page": 32 - } - ] - }, - { - "type": "entries", - "name": "Dracolich", - "page": 33, - "entries": [ - { - "type": "quote", - "entries": [ - "When a dracolich's spirit enters the corpse of another dragon, it begins a blasphemous process that transforms the corpse into something more suited to the dracolich's dark preferences. Not only is this an affront to all that is natural, it wastes a perfectly good dragon carcass. More than once have I downed a mighty dragon, only to find my assistants were draconic cultists who immediately stole my prize out from under me by lobbing a spirit gem at it. You can only imagine the umbrage I felt not only at now having to fend off an undead dragon, but also losing my chance of having dragon steaks for supper." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Dracolich", - "page": 33 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Dracolich.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Dragon, Shadow", - "page": 33, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Dragon, Shadow", - "page": 33 - } - ] - }, - { - "type": "entries", - "name": "Dragons", - "page": 34, - "entries": [ - { - "type": "quote", - "entries": [ - "Of all the trophies that a hunter can bag, a true dragon tops the list. Physical embodiments of fire, lightning, cold, poison, and acid; all wrapped up in iron-hard scales and gale-force wings. One would be a fool to hunt these creatures alone; to hunt them with friends only marginally less so. But the rewards are great. Almost every part of these magical creatures are useful in some way, whether it be for crafting, spellwork, or just a culinary delight. Still, it is important to note that the older and larger a dragon is, the more valuable the game. The parts of a properly harvested young dragon alone can sell for thousands of gold pieces, but the proceeds from an ancient dragon would put you, your children, and your children's children in comfort for life." - ], - "by": "Hamund" - }, - "Dragons are identified in 4 stages of life: Wyrmling, Young, Adult, and Ancient. The harvesting tables below outline the different types, quantities, and qualities of parts that can be harvested from dragons at different stages of their lives. When noting down the parts harvested, it is important to note which age bracket of the dragon being harvested, as the value of the part and its utility in crafting varies wildly between age groups.", - "The harvesting table does not differentiate between the different colours/metals of the dragon it was harvested from. Instead, [Type] is used as a stand-in. When noting down the harvested part, replace [Type] with the colour/metal of the dragon it was harvested from. This is important, as different dragons are aligned with different damage types and resistances, which will ultimately change the nature of items crafted from that part.", - "Some crafted items will have differing levels of power depending on what age group the dragon it was crafted from belonged in. For example, dragon bone can be crafted into any weapon, but that weapon will have a different bonus depending on the dragon's age: +1 for young, +2 for adult, and +3 for ancient. The crafted item will specify in its description when such a distinction makes a difference.", - "Crafted items may also change their nature depending on the colour/metal of the dragon it was crafted from. If a crafted items description refers to the \"harvested dragon's damage type,\" refer to the following table to determine that damage type.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Dragon.webp" - } - }, - { - "type": "entries", - "name": "Ancient Dragon", - "page": 35, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Ancient Dragon", - "page": 35 - } - ] - }, - { - "type": "entries", - "name": "Adult Dragon", - "page": 36, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Adult Dragon", - "page": 36 - } - ] - }, - { - "type": "entries", - "name": "Young Dragon", - "page": 37, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Young Dragon", - "page": 37 - } - ] - }, - { - "type": "entries", - "name": "Wyrmling", - "page": 38, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Wyrmling", - "page": 38 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Dragon Turtle", - "page": 38, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Dragon Turtle", - "page": 38 - } - ] - }, - { - "type": "entries", - "name": "Drider", - "page": 39, - "entries": [ - { - "type": "quote", - "entries": [ - "You would think that a drider's top half is identical internally to its original drow body, but you would be wrong. In fact, a drider's old drow torso is incredibly mutated to match its new physiology, and no two seem to be alike. Indeed, some driders have been noted to either keep some of their original organs and grow duplicates in their spider halves, or just find their original ones liquefy completely, leaving their torsos as nothing but glorified head-supports." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Drider", - "page": 39 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Drider.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Dryad", - "page": 40, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Dryad", - "page": 40 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Dryad.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Duergar", - "page": 40, - "entries": [ - { - "type": "quote", - "entries": [ - "Usually I hold some hesitation in harvesting humanoids, finding the act more than a little barbaric. The sole exception comes to duergar. As a proud dwarf, it is my duty to not just kill a duergar when I find them, but to also take any loot their carcass may offer" - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Duergar", - "page": 40 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Duergar Trinket Table", - "page": 40 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: E", - "page": 41, - "entries": [ - { - "type": "entries", - "name": "Air Elemental", - "page": 41, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Air Elemental", - "page": 41 - } - ] - }, - { - "type": "entries", - "name": "Earth Elemental", - "page": 41, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Earth Elemental", - "page": 41 - } - ] - }, - { - "type": "entries", - "name": "Fire Elemental", - "page": 41, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Fire Elemental", - "page": 41 - } - ] - }, - { - "type": "entries", - "name": "Water Elemental", - "page": 41, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Water Elemental", - "page": 41 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Elementals.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Elves - Drow", - "page": 42, - "entries": [ - { - "type": "quote", - "entries": [ - "I have personally faced off against so many drow in my travels that it's a wonder I don't spontaneously transform into a duergar. While their blood is of some use to alchemists, most of their value does come from the items they carry on themselves. Many an elf on the surface would pay a good sum for a drow trinket or two, if only to claim that they themselves were the ones to slay its previous owner." - ], - "by": "Hamund" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Drow.webp" - } - }, - { - "type": "entries", - "name": "Drow", - "page": 42, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Drow", - "page": 42 - } - ] - }, - { - "type": "entries", - "name": "Drow Elite Warrior", - "page": 42, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Drow Elite Warrior", - "page": 42 - } - ] - }, - { - "type": "entries", - "name": "Drow Mage", - "page": 43, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Drow Mage", - "page": 43 - } - ] - }, - { - "type": "entries", - "name": "Drow Priestess of Lolth", - "page": 43, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Drow Priestess of Lolth", - "page": 43 - } - ] - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Drow Trinket Table", - "page": 43 - } - ] - }, - { - "type": "entries", - "name": "Empyrean", - "page": 44, - "entries": [ - { - "type": "quote", - "entries": [ - "Personally, I would avoid harvesting an empyrean if for whatever reason you come across its corpse. You don't want their parents to find you walking around with their child's heart as a trinket." - ], - "by": "Hamund" - }, - "Carrying the remains of an empyrean make you particularly susceptible to the {@spell scrying} attempts of the divine parent of that empyrean. While holding any material taken or crafted from an empyrean, you automatically fail the saving throw associated with the casting of the {@spell scrying|PHB|scry} spell, or similar ability, by the parent of that empyrean.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Empyrean", - "page": 44 - } - ] - }, - { - "type": "entries", - "name": "Ettercap", - "page": 44, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Ettercap", - "page": 44 - } - ] - }, - { - "type": "entries", - "name": "Ettin", - "page": 45, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Ettin", - "page": 45 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Ettin.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: F", - "page": 46, - "entries": [ - { - "type": "entries", - "name": "Faerie Dragon", - "page": 46, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Faerie Dragon", - "page": 46 - } - ] - }, - { - "type": "entries", - "name": "Flameskull", - "page": 46, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Flameskull", - "page": 46 - } - ] - }, - { - "type": "entries", - "name": "Flumph", - "page": 47, - "entries": [ - { - "type": "quote", - "entries": [ - "I have conquered many creatures. In my pursuit of writing a comprehensive guide, I have had to fell many which some would find heartbreaking to kill. I have shot majestic gryphons from the sky, crushed precocious pixies, and even felled an angel or two. Still, I have never felt as awful as when I drove a knife through a harmless flumph that had wandered into my path. I hope that whichever god I meet in the ever-after could forgive me for such an act." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Flumph", - "page": 47 - } - ] - }, - { - "type": "entries", - "name": "Fomorian", - "page": 47, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Fomorian", - "page": 47 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Fomorian.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Fungi", - "page": 48, - "entries": [ - { - "type": "entries", - "name": "Gas Spore", - "page": 48, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Gas Spore", - "page": 48 - } - ] - }, - { - "type": "entries", - "name": "Shrieker", - "page": 48, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Shrieker", - "page": 48 - } - ] - }, - { - "type": "entries", - "name": "Violet Fungus", - "page": 48, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Violet Fungus", - "page": 48 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Fungi.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: G", - "page": 49, - "entries": [ - { - "type": "entries", - "name": "Galeb-Duhr", - "page": 49, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Galeb-Duhr", - "page": 49 - } - ] - }, - { - "type": "entries", - "name": "Gargoyle", - "page": 49, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Gargoyle", - "page": 49 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Gargoyle.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Genies", - "page": 50, - "entries": [ - { - "type": "quote", - "entries": [ - "I will admit, on more than one occasion I have found myself an involuntary servant of a genie noble. It was always a tedious bore to be in one of their courts; stripped of all possessions and forced to entertain them with tales of my travels. My eventual escape never could come soon enough, but alas the joke would be on me as their elemental bodies would inevitably disintegrate upon my vanquishing of them, leaving little behind for me to take home. In the end, I would have to settle for a trinket from one of their vast treasure hoards and call it a day." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Dao", - "page": 50, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Dao", - "page": 50 - } - ] - }, - { - "type": "entries", - "name": "Djinni", - "page": 50, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Djinni", - "page": 50 - } - ] - }, - { - "type": "entries", - "name": "Efreeti", - "page": 50, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Efreeti", - "page": 50 - } - ] - }, - { - "type": "entries", - "name": "Marid", - "page": 50, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Marid", - "page": 50 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Ghost", - "page": 50, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Ghost", - "page": 50 - } - ] - }, - { - "type": "entries", - "name": "Ghouls", - "page": 51, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Ghast", - "page": 51 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Ghoul", - "page": 51 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Ghoul.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Giants", - "page": 52, - "entries": [ - { - "type": "quote", - "entries": [ - "Despite their humanoid appearances, giants are quite different biologically to humanoids, and in fact have more in common with intelligent elementals (such as genies) than with us. While a giant's treasure horde is usually more valuable than their personal remains, their carcasses do tend to yield valuable materials reflective of their nature. It is theorised by some historians that the legendary fall of the giant kingdoms was a result of the smaller races coveting this power." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Cloud Giant", - "page": 52, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Cloud Giant", - "page": 52 - } - ] - }, - { - "type": "entries", - "name": "Fire Giant", - "page": 52, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Fire Giant", - "page": 52 - } - ] - }, - { - "type": "entries", - "name": "Frost Giant", - "page": 52, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Frost Giant", - "page": 52 - } - ] - }, - { - "type": "entries", - "name": "Hill Giant", - "page": 53, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Hill Giant", - "page": 53 - } - ] - }, - { - "type": "entries", - "name": "Stone Giant", - "page": 53, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Stone Giant", - "page": 53 - } - ] - }, - { - "type": "entries", - "name": "Storm Giant", - "page": 53, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Storm Giant", - "page": 53 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Gibbering Mouther", - "page": 53, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Gibbering Mouther", - "page": 53 - } - ] - }, - { - "type": "entries", - "name": "Gith", - "page": 54, - "entries": [ - { - "type": "quote", - "entries": [ - "Githyanki are not known for their abstinence, and indeed picking the pockets of a slain warrior or knight can prove to be extraordinarily more profitable and less messy than harvesting their organs. I would advise staying away from their swords however, as those come with a price that few would be willing to pay." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Githyanki Warrior", - "page": 54, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Githyanki Warrior", - "page": 54 - } - ] - }, - { - "type": "entries", - "name": "Githyanki Knight", - "page": 54, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Githyanki Knight", - "page": 54 - } - ] - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Githyanki Trinket Table", - "page": 54 - }, - { - "type": "entries", - "name": "Githzerai Monk", - "page": 54, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Githzerai Monk", - "page": 54 - } - ] - }, - { - "type": "entries", - "name": "Githzerai Zerth", - "page": 55, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Githzerai Zerth", - "page": 55 - } - ] - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Githzerai Trinket Table", - "page": 55 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Gith.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Gnolls", - "page": 56, - "entries": [ - { - "type": "quote", - "entries": [ - "I do not recommend harvesting gnolls, purely due to the horrid stench their guts produce when sliced open. A lifetime of eating offal and rotting carcasses will do that to you though I suppose." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Gnoll", - "page": 56, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Gnoll", - "page": 56 - } - ] - }, - { - "type": "entries", - "name": "Gnoll Pack Lord", - "page": 56, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Gnoll Pack Lord", - "page": 56 - } - ] - }, - { - "type": "entries", - "name": "Gnoll Fang of Yeenoghu", - "page": 56, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Gnoll Fang of Yeenoghu", - "page": 56 - } - ] - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Gnoll Trinket Table", - "page": 56 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Gnolls.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Gnome, Deep", - "page": 57, - "entries": [ - { - "type": "quote", - "entries": [ - "I have known many deep gnomes in my time, and found them all to be good company, if a little dourer than their surface-dwelling cousins. The only harvesting I have performed on deep gnomes were really more like autopsies, performed with the blessings of their families. Admittedly, those families were quite peculiar to begin with, but who am I to look a gift horse in the mouth?" - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Gnome, Deep", - "page": 57 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Deep Gnome Trinket Table", - "page": 57 - } - ] - }, - { - "type": "entries", - "name": "Goblins", - "page": 57, - "entries": [ - { - "type": "quote", - "entries": [ - "I often ponder if goblins are an elaborate practical joke being played on the rest of us by the goblin god Maglubiyet. Their entire existence seems so comically bizarre and pointless, and yet their presence on these Material Planes never seems to cease. It's almost as if they only exist to be nuisances and then be killed by roving bands of mercenaries. Simply bizarre." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Goblin", - "page": 57, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Goblin", - "page": 57 - } - ] - }, - { - "type": "entries", - "name": "Goblin Boss", - "page": 57, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Goblin Boss", - "page": 57 - } - ] - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Goblin Trinket Table", - "page": 57 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Goblins.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Golems", - "page": 58, - "entries": [ - { - "type": "entries", - "name": "Clay Golem", - "page": 58, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Clay Golem", - "page": 58 - } - ] - }, - { - "type": "entries", - "name": "Flesh Golem", - "page": 58, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Flesh Golem", - "page": 58 - } - ] - }, - { - "type": "entries", - "name": "Iron Golem", - "page": 58, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Iron Golem", - "page": 58 - } - ] - }, - { - "type": "entries", - "name": "Stone Golem", - "page": 59, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Stone Golem", - "page": 59 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Golems.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Gorgon", - "page": 60, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Gorgon", - "page": 60 - } - ] - }, - { - "type": "entries", - "name": "Grell", - "page": 60, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Grell", - "page": 60 - } - ] - }, - { - "type": "entries", - "name": "Gricks", - "page": 61, - "entries": [ - { - "type": "entries", - "name": "Grick", - "page": 61, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Grick", - "page": 61 - } - ] - }, - { - "type": "entries", - "name": "Alpha Grick", - "page": 61, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Alpha Grick", - "page": 61 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Griffon", - "page": 61, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Griffon", - "page": 61 - } - ] - }, - { - "type": "entries", - "name": "Grimlock", - "page": 61, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Grimlock", - "page": 61 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: H", - "page": 62, - "entries": [ - { - "type": "entries", - "name": "Hags", - "page": 62, - "entries": [ - { - "type": "quote", - "entries": [ - "The rules for hags is the same as that of disasters: they're dangerous, they're best to be avoided, and they tend to come in threes. Harvesting a hag is also a dangerous proposition as contact with their bodily fluids carries the risk of contracting the dreaded '{@disease crone's disease|HHHVI}.' Great care should always be exercised when carving up one of these ladies, otherwise you run the risk of looking like my childhood nanny for the rest of your life" - ], - "by": "Hamund" - }, - "Perhaps reflective of their spiteful nature in life, hags continue to display an unmatched level of vindictiveness even in death. Upon their death, a reaction takes place immediately in the bodily fluids of a hag that makes them a vector for transmitting \"{@disease Crone's Disease|HHHVI}.\" Whenever a creature imbibes any bodily fluids from a deceased hag, they must succeed on a {@dc 15} Constitution saving throw or become infected with {@disease crone's disease|HHHVI}. A character whose harvesting check fails to harvest anything from the hag also runs the risk of contracting {@disease crone's disease|HHHVI} as they clumsily splash blood in an orifice or in an open wound.", - "Upon contracting {@disease crone's disease|HHHVI}, 1 of the victim's facial features/body parts immediately transforms to look more hag like. For example, their nose may become hooked, or their hands become claw-like. Every 24 hours, the victim may attempt the saving throw again. On a success, the disease ends, and every 24 hours subsequently, 1 transformed feature returns to normal. On a failure, another facial feature or body part changes to become more hag-like, and the disease continues. Every 7 days, any currently transformed feature becomes permanent even after the disease is cured. At that point, only restorative magic such as that of the spell {@spell greater restoration} may return the creature to their normal appearance.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Hags.webp" - } - }, - { - "type": "entries", - "name": "Green Hag", - "page": 62, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Green Hag", - "page": 62 - } - ] - }, - { - "type": "entries", - "name": "Night Hag", - "page": 63, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Night Hag", - "page": 63 - } - ] - }, - { - "type": "entries", - "name": "Sea Hag", - "page": 63, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Sea Hag", - "page": 63 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Half Dragon", - "page": 63, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Half Dragon", - "page": 63 - } - ] - }, - { - "type": "entries", - "name": "Harpy", - "page": 64, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Harpy", - "page": 64 - } - ] - }, - { - "type": "entries", - "name": "Hell Hound", - "page": 64, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Hell Hound", - "page": 64 - } - ] - }, - { - "type": "entries", - "name": "Helmed Horror", - "page": 64, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Helmed Horror", - "page": 64 - } - ] - }, - { - "type": "entries", - "name": "Hippogriff", - "page": 64, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Hippogriff", - "page": 64 - } - ] - }, - { - "type": "entries", - "name": "Hobgoblins", - "page": 65, - "entries": [ - { - "type": "quote", - "entries": [ - "As much as I despise their goblin cousins, I do offer hobgoblins a modicum of respect. I find no issue at all with taking a trophy or two from the carcass of one that I have slain, as I have no doubt the fellow would have done the same to me had things turned out differently." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Hobgoblin", - "page": 65, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Hobgoblin", - "page": 65 - } - ] - }, - { - "type": "entries", - "name": "Hobgoblin Captain", - "page": 65, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Hobgoblin Captain", - "page": 65 - } - ] - }, - { - "type": "entries", - "name": "Hobgoblin Warlord", - "page": 65, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Hobgoblin Warlord", - "page": 65 - } - ] - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Hobgoblin Trinket Table", - "page": 65 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Hobgoblins.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Homunculus", - "page": 66, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Homunculus", - "page": 66 - } - ] - }, - { - "type": "entries", - "name": "Hooked Horror", - "page": 66, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Hooked Horror", - "page": 66 - } - ] - }, - { - "type": "entries", - "name": "Hydra", - "page": 66, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Hydra", - "page": 66 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: I", - "page": 67, - "entries": [ - { - "type": "entries", - "name": "Intellect Devourer", - "page": 67, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Intellect Devourer", - "page": 67 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/IntellectDevourer.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Invisible Stalker", - "page": 67, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Invisible Stalker", - "page": 67 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: J", - "page": 68, - "entries": [ - { - "type": "entries", - "name": "Jackalwere", - "page": 68, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Jackalwere", - "page": 68 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: K", - "page": 69, - "entries": [ - { - "type": "entries", - "name": "Kenku", - "page": 69, - "entries": [ - { - "type": "quote", - "entries": [ - "I have never been fond of birds, and I find talking, thieving birds to be even worse. I once recall waking from a particularly raucous night of revelry, only to find myself covered by street-kenku, looting me like a freshly slain kill. They ran as soon as I raised my fist at them of course, but by then, they had already taken everything off me, including my clothes. Needless to say, it was a rather awkward journey back to my lodgings that morning." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Kenku", - "page": 69 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Kenku Trinket Table", - "page": 69 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Kenku.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Kobolds", - "page": 69, - "entries": [ - { - "type": "quote", - "entries": [ - "It is believed by some scholars that kobolds are actually the ancestor race of the dragons from eons ago. Not many air these theories publicly though, seeing as how the last one that did, came home to their study one day to find it burned to cinders." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Winged Kobold", - "page": 69, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Winged Kobold", - "page": 69 - } - ] - }, - { - "type": "entries", - "name": "Kobold", - "page": 69, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Kobold", - "page": 69 - } - ] - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Kobold Trinket Table", - "page": 70 - } - ] - }, - { - "type": "entries", - "name": "Kraken", - "page": 70, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Kraken", - "page": 70 - } - ] - }, - { - "type": "entries", - "name": "Kuo-Toa", - "page": 71, - "entries": [ - { - "type": "quote", - "entries": [ - "Be wary when harvesting a kuo-toa; their insides smell stronger of rotten fish than their outsides. If you do find your hands stained with their horrid stench after harvesting them, a good tip is to soak them in the nearby ocean for a while. For whatever reason, doing so seems to nullify the worst effects of it, but you may still be followed by seagulls for a while afters." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Kuo-Toa", - "page": 71, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Kuo-Toa", - "page": 71 - } - ] - }, - { - "type": "entries", - "name": "Kuo-Toa Archpriest", - "page": 71, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Kuo-Toa Archpriest", - "page": 71 - } - ] - }, - { - "type": "entries", - "name": "Kuo-Toa Whip", - "page": 71, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Kuo-Toa Whip", - "page": 71 - } - ] - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Kuo-Toa Trinket Table", - "page": 70 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Kuo-Toa.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: L", - "page": 72, - "entries": [ - { - "type": "entries", - "name": "Lamia", - "page": 72, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Lamia", - "page": 72 - } - ] - }, - { - "type": "entries", - "name": "Lich", - "page": 72, - "entries": [ - { - "type": "quote", - "entries": [ - "Liches, are base and cowardly beings, not to mention extremely hypocritical. After all, there is no better path to immortality than as a trophy on my wall, but instead liches simply dissolve into dust upon their deaths, leaving me nothing to work with!" - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Lich", - "page": 72 - } - ] - }, - { - "type": "entries", - "name": "Lizardfolk", - "page": 72, - "entries": [ - { - "type": "quote", - "entries": [ - "For some reason, lizardfolk-skin bags and shoes have never caught on as a fashion item in any society that I have visited. It's odd, seeing as how there is no functional difference between the skin of a crocodile and that of a lizardfolk. Perhaps people are just a tad squeamish about wearing the skin of something that can talk." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Lizardfolk", - "page": 72, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Lizardfolk", - "page": 72 - } - ] - }, - { - "type": "entries", - "name": "Lizardfolk Shaman", - "page": 72, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Lizardfolk Shaman", - "page": 72 - } - ] - }, - { - "type": "entries", - "name": "Lizardfolk King/Queen", - "page": 73, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Lizardfolk King/Queen", - "page": 73 - } - ] - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Lizardfolk Trinket Table", - "page": 73 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Lizardfolk.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Lycanthropes", - "page": 73, - "entries": [ - { - "type": "quote", - "entries": [ - "As a whole, I do not make a sport of hunting lycanthropes. Even though their beastly nature would make them fair game, they revert to their original form upon death, and as a whole I tend to avoid hunting and harvesting humanoids (for both ethical and legal reasons)." - ], - "by": "Hamund" - }, - "A lycanthrope reverts to its true form when it dies, and as such, it should be treated as a member of its original species when harvested. The only exception is in harvesting its blood, which is changed irrevocably due to the curse.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Lycanthropes", - "page": 73 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: M", - "page": 74, - "entries": [ - { - "type": "entries", - "name": "Magmin", - "page": 74, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Magmin", - "page": 74 - } - ] - }, - { - "type": "entries", - "name": "Manticore", - "page": 74, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Manticore", - "page": 74 - } - ] - }, - { - "type": "entries", - "name": "Medusa", - "page": 74, - "entries": [ - { - "type": "quote", - "entries": [ - "Medusas are interesting creatures to harvest for several reasons. The first is that it is quite difficult to harvest something you are not allowed to look at directly, as the medusa's petrifying gaze persists even after its death. The second, is that their granite-like composition means that a medusa's body does not decompose the way a normal creature would. As such, a freshly harvested medusa head can remain recognisable (and thus usable) for many years." - ], - "by": "Hamund" - }, - "Due to the fact that a medusa's petrifying gaze remains active even beyond the death of the medusa, any character attempting to harvest the medusa must do so while averting their gaze. Doing so imposes disadvantage on any check made to harvest the medusa, unless that character is capable of another reliable method of {@skill perception}.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Medusa", - "page": 74 - } - ] - }, - { - "type": "entries", - "name": "Mephit", - "page": 75, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Mephit", - "page": 75 - } - ] - }, - { - "type": "entries", - "name": "Merfolk", - "page": 75, - "entries": [ - { - "type": "quote", - "entries": [ - "Before they were widely known, tales of merfolk and their wondrous anatomies circulated across the land, often buoyed by \"harvested skeletal remains\" of the creatures. In actual fact, most of these were simply normal human skeletons with shark or dolphin tail bones attached, sold by unscrupulous sailors to make a quick coin." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Merfolk", - "page": 75 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Merfolk Trinket Table", - "page": 75 - } - ] - }, - { - "type": "entries", - "name": "Merrow", - "page": 75, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Merrow", - "page": 75 - } - ] - }, - { - "type": "entries", - "name": "Mimic", - "page": 76, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Mimic", - "page": 76 - } - ] - }, - { - "type": "entries", - "name": "Mind Flayer", - "page": 76, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Mind Flayer", - "page": 76 - } - ] - }, - { - "type": "entries", - "name": "Minotaur", - "page": 76, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Minotaur", - "page": 76 - } - ] - }, - { - "type": "entries", - "name": "Modrons", - "page": 76, - "entries": [ - { - "type": "quote", - "entries": [ - "To be honest, I'm not entirely sure modrons deserve to be in this book. Not only are constructs already a grey area when it comes to the definition of \"\"harvesting,\" modrons also dissolve into a useless dust upon death. Better to take them to a clockmaker than a proper harvester." - ], - "by": "Hamund" - }, - "Modrons dissolve into a useless dust upon death and as such, do not feature a harvest table." - ] - }, - { - "type": "entries", - "name": "Mummies", - "page": 77, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Mummy", - "page": 77 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Mummy Lord", - "page": 77 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Mummy.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Myconid", - "page": 78, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Myconid Sprout", - "page": 78 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Myconid Adult", - "page": 78 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Myconid Sovereign", - "page": 78 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: N", - "page": 79, - "entries": [ - { - "type": "entries", - "name": "Nagas", - "page": 79, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Bone Naga", - "page": 79 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Spirit Naga", - "page": 79 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Guardian Naga", - "page": 79 - } - ] - }, - { - "type": "entries", - "name": "Nightmare", - "page": 80, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Nightmare", - "page": 80 - } - ] - }, - { - "type": "entries", - "name": "Nothic", - "page": 80, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Nothic", - "page": 80 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Nothic.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: O", - "page": 81, - "entries": [ - { - "type": "entries", - "name": "Ogres", - "page": 81, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Ogre", - "page": 81 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Half-Ogre", - "page": 81 - } - ] - }, - { - "type": "entries", - "name": "Oni", - "page": 81, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Oni", - "page": 81 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Oni.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Oozes", - "page": 82, - "entries": [ - { - "type": "quote", - "entries": [ - "Oozes are a staple of any good adventure experience, and every good adventurer should know how to repurpose the nasty things for their own uses. Best to exercise caution when harvesting them however, as their slime remains active even after the animating force behind them is gone." - ], - "by": "Hamund" - }, - "If you fail on an attempt to harvest any item from an ooze, you suffer half the acid damage associated with that oozes pseudopod ability as you spill the slime over yourself by accident.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Black Pudding", - "page": 82 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Gelatinous Cube", - "page": 82 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Gray Ooze", - "page": 82 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Ochre Residue", - "page": 82 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Oozes.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Orcs", - "page": 83, - "entries": [ - { - "type": "quote", - "entries": [ - "As much as it pains me to admit this, I owe some of my sizeable knowledge to the orcs. Although they seem barbaric and savage to us civilised folk, orcs are extraordinarily good hunters and harvesters. Generations spent roving the land has taught them how to harvest just about anything, and I have learned some of my more esoteric techniques while observing their methods." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Orc", - "page": 83 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Orc War Chief", - "page": 83 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Orc Eye of Gruumsh", - "page": 83 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Orog", - "page": 84 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Orc Trinket Table", - "page": 84 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Orog.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Otyugh", - "page": 85, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Otyugh", - "page": 85 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Otyugh.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Owlbear", - "page": 85, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Owlbear", - "page": 85 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: P", - "page": 86, - "entries": [ - { - "type": "entries", - "name": "Pegasus", - "page": 86, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Pegasus", - "page": 86 - } - ] - }, - { - "type": "entries", - "name": "Peryton", - "page": 86, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Peryton", - "page": 86 - } - ] - }, - { - "type": "entries", - "name": "Piercer", - "page": 86, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Piercer", - "page": 86 - } - ] - }, - { - "type": "entries", - "name": "Pixie", - "page": 86, - "entries": [ - { - "type": "quote", - "entries": [ - "I once met a man that collected pixies the way that other men collect butterflies. Needless to say, he was a tad unstable, but some of the research he did was used to write this entry, so it would be rather ungrateful of me to criticise him too harshly." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Pixie", - "page": 86 - } - ] - }, - { - "type": "entries", - "name": "Pseudodragon", - "page": 87, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Pseudodragon", - "page": 87 - } - ] - }, - { - "type": "entries", - "name": "Purple Worm", - "page": 87, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Purple Worm", - "page": 87 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/PurpleWorm.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: Q", - "page": 88, - "entries": [ - { - "type": "entries", - "name": "Quaggoth", - "page": 88, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Quaggoth", - "page": 88 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: R", - "page": 89, - "entries": [ - { - "type": "entries", - "name": "Rakshasa", - "page": 89, - "entries": [ - { - "type": "quote", - "entries": [ - "I got on the wrong side of a rakshasa once. Blasted thing kept hounding me every so often, no matter how many times I drove my hunting knife through its skull. Eventually I had to charter an expedition into the Infernal Plane just to get him off my back. To his credit, his back now adorns my parlour floor as a rather fetching rug, so it wasn't a complete waste of time." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Rakshasa", - "page": 89 - } - ] - }, - { - "type": "entries", - "name": "Remorhazes", - "page": 89, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Young Remorhaz", - "page": 89 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Remorhaz", - "page": 89 - } - ] - }, - { - "type": "entries", - "name": "Revenant", - "page": 89, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Revenant", - "page": 89 - } - ] - }, - { - "type": "entries", - "name": "Roc", - "page": 90, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Roc", - "page": 90 - } - ] - }, - { - "type": "entries", - "name": "Roper", - "page": 90, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Roper", - "page": 90 - } - ] - }, - { - "type": "entries", - "name": "Rust Monster", - "page": 90, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Rust Monster", - "page": 90 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: S", - "page": 91, - "entries": [ - { - "type": "entries", - "name": "Sahuagin", - "page": 91, - "entries": [ - { - "type": "quote", - "entries": [ - "I once had a fishing trip ruined by a run in with a sahuagin. I had just landed a massive bass that I was eager to mount on my wall and turned around for a single moment to gather my cleaning supplies. When I turned back however, my prize was gone and replaced by one rather gluttonous sahuagin. I won't go into the details, but needless to say I ended up mounting something on my wall that day" - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Sahuagin", - "page": 91 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Sahuagin Priestess", - "page": 91 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Sahuagin Baron", - "page": 91 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Sahuagin Trinket Table", - "page": 91 - } - ] - }, - { - "type": "entries", - "name": "Salamanders", - "page": 92, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Fire Snake", - "page": 92 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Salamander", - "page": 92 - } - ] - }, - { - "type": "entries", - "name": "Satyr", - "page": 92, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Satyr", - "page": 92 - } - ] - }, - { - "type": "entries", - "name": "Scarecrow", - "page": 92, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Scarecrow", - "page": 92 - } - ] - }, - { - "type": "entries", - "name": "Shadow", - "page": 93, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Shadow", - "page": 93 - } - ] - }, - { - "type": "entries", - "name": "Shambling Mound", - "page": 93, - "entries": [ - { - "type": "quote", - "entries": [ - "Some scholars have attempted to study the lightning birth of shambling mounds, believing that their incredible regeneration and growth abilities may be used to increase food production several times. Unfortunately, so far the only results of their experiments have been electrified fields and irate farmers." - ], - "by": "Hamund" - }, - "Due to their large sizes and amorphous nature, a shambling mound can potentially be harvested several times. If you successfully harvest the \"shambling mound mulch\" or the \"shambling mound vine\" items, you may attempt to harvest them again, with the DC raising by 2 for each attempt. You may repeatedly attempt to harvest either of these items until the first time you fail on your harvesting check for them.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Shambling Mound", - "page": 93 - } - ] - }, - { - "type": "entries", - "name": "Shield Guardian", - "page": 93, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Shield Guardian", - "page": 93 - } - ] - }, - { - "type": "entries", - "name": "Skeleton", - "page": 94, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Skeleton", - "page": 94 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Minotaur Skeleton", - "page": 94 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Warhorse Skeleton", - "page": 94 - } - ] - }, - { - "type": "entries", - "name": "Slaadi", - "page": 94, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Slaad Tadpole", - "page": 94 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Red Slaad", - "page": 94 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Blue Slaad", - "page": 95 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Green Slaad", - "page": 95 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Gray Slaad", - "page": 95 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Death Slaad", - "page": 96 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Slaadi.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Specter", - "page": 97, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Specter", - "page": 97 - } - ] - }, - { - "type": "entries", - "name": "Sphinxes", - "page": 97, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Androsphinx", - "page": 97 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Gynosphinx", - "page": 98 - } - ] - }, - { - "type": "entries", - "name": "Sprite", - "page": 98, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Sprite", - "page": 98 - } - ] - }, - { - "type": "entries", - "name": "Stirge", - "page": 98, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Stirge", - "page": 98 - } - ] - }, - { - "type": "entries", - "name": "Succubus/Incubus", - "page": 98, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Succubus/Incubus", - "page": 98 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: T", - "page": 99, - "entries": [ - { - "type": "entries", - "name": "Tarrasque", - "page": 99, - "entries": [ - { - "type": "quote", - "entries": [ - "So powerful is the tarrasque; so awe inspiring, devastating, and unstoppable, that every single part of it has entered the lore of one culture or another. The tarrasque is in fact one of the few creatures in this Multiverse that I cannot boast about killing, and in truth, even I would not attempt to. The entries here on tarrasque parts are based purely on legends I have heard on my travels; ancient cultures that have inherited stories from even more ancient cultures. I shudder to know of which prehistoric society ever managed to fell a tarrasque and harvest it for their own use, and I shudder even more to know what force managed to wipe that society from the history books." - ], - "by": "Hamund" - }, - "The tarrasque is so large that it cannot be easily harvested by any single adventurer, or indeed even a group of adventurers. The harvesting of a tarrasque for usable parts is an endeavour that would require a full company of workers a long period of time to complete, and that's before the time it takes to ship everything back and then make the parts usable.", - "The harvesting of a tarrasque takes 10 labourers proficient in harvesting a total of 30 days to complete (assuming that they work for 8 hours a day). Every 6 days, the labourers successfully manage to harvest 1 of the items on the {@table tarrasque|HHHVI|tarrasque's harvest table}. Due to the irregular method of harvesting a tarrasque, no check is made when attempting to do so, the labourers must simply put in enough work to finish the job.", - "Tarrasque parts do not face {@variantrule Optional Rule: Carcass Degradation|HHHVI|deterioration} regardless of length spent exposed to the elements, nor any lack of preservation. Even nature itself does not wish to oppose a tarrasque.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Tarrasque", - "page": 99 - } - ] - }, - { - "type": "entries", - "name": "Thri-Kreen", - "page": 100, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Thri-Kreen", - "page": 100 - } - ] - }, - { - "type": "entries", - "name": "Treant", - "page": 100, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Treant", - "page": 100 - } - ] - }, - { - "type": "entries", - "name": "Troglodyte", - "page": 101, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Troglodyte", - "page": 101 - } - ] - }, - { - "type": "entries", - "name": "Troll", - "page": 101, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Troll", - "page": 101 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Troll.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: U", - "page": 102, - "entries": [ - { - "type": "entries", - "name": "Umber Hulk", - "page": 102, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Umber Hulk", - "page": 102 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/UmberHulk.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Unicorn", - "page": 102, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Unicorn", - "page": 102 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: V", - "page": 103, - "entries": [ - { - "type": "entries", - "name": "Vampires", - "page": 103, - "entries": [ - { - "type": "quote", - "entries": [ - "I have never been a fan of tussling with vampires. Creatures of the night, they rarely present an honest fight, not to mention the annoying fact that most items harvested from their long-overdue corpses whisper temptations to those that possess them. When I go monster hunting, I am looking for trophies, not gossipy boarders." - ], - "by": "Hamund" - }, - "Items crafted or taken from a vampire carry with them a dark undead energy that makes using them a risky proposition. Anytime a creature attuned to an item made from a vampire part attempts a long rest, there is a {@chance 90|10 percent chance|Gravemaster's Curse|You are not cursed.|You are cursed.} that they will be afflicted with the {@i Gravemaster's Curse}. At the DM's discretion, this roll may be made in secret, with the result unknown to the relevant player.", - "A creature cursed in this way can't voluntarily end their attunement to the item that cursed them, and they feel a need to be within arm's length of that item at all times. Whenever the cursed creature sleeps, they hear whispers of temptation from the vampire from whom the cursed item was made but forgets it as soon as they awaken. A cursed creature is not necessarily aware they have been cursed. After 7 consecutive days of being cursed, a cursed creature will take any opportunity to be alone and to get away from anybody that would be able to identify and remove the curse.", - "If a creature remains cursed by this item for the continuous length of one full lunar cycle, they are possessed by the soul of the vampire from whom the item that cursed them was created. When this happens, the creature is {@condition incapacitated} and loses control of their body which also transforms into a full vampire. The possessing vampire spirit retains all of their old memories, Intelligence, Wisdom, and Charisma scores, as well as any spellcasting abilities it may have had. It otherwise adopts the possessed target's statistics, as well as any of their knowledge, class features, and proficiencies. The returned vampire also retains attunement to any items the original possessed target had, including the item that cursed them in the first place.", - "The original soul of the possessed body is then imprisoned inside the item that cursed them. While imprisoned in this way, the original soul is aware of its immediate surroundings and can communicate telepathically with any creature in contact with them and vice versa. If the item is ever destroyed, the possessed soul is destroyed as well. The only way to lift the curse and restore the soul to its body is with either a {@spell wish} spell, or if the possessing vampire breaks their attunement to the cursing item. If the curse is lifted in this way, the soul of the vampire is destroyed permanently and the original soul retakes control of their body. If the original body is destroyed, the original soul is sent to the afterlife.", - "Only one item made from a vampire can curse a target at any given time and a creature may only be cursed by one vampire's item at a time. While cursed, any attempt to attune to an item made from another vampire fails. A creature that has had this curse lifted from them may not attune to any other item made from a vampire again.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Vampire", - "page": 103 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Vampire Spawn", - "page": 104 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Vampires.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: W", - "page": 105, - "entries": [ - { - "type": "entries", - "name": "Water Weird", - "page": 105, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Water Weird", - "page": 105 - } - ] - }, - { - "type": "entries", - "name": "Wight", - "page": 105, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Wight", - "page": 105 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Wight.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Will-O-Wisp", - "page": 106, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Will-O-Wisp", - "page": 106 - } - ] - }, - { - "type": "entries", - "name": "Wraith", - "page": 106, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Wraith", - "page": 106 - } - ] - }, - { - "type": "entries", - "name": "Wyvern", - "page": 106, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Wyvern", - "page": 106 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Wyvern.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: X", - "page": 107, - "entries": [ - { - "type": "entries", - "name": "Xorn", - "page": 107, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Xorn", - "page": 107 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Xorn.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: Y", - "page": 108, - "entries": [ - { - "type": "entries", - "name": "Yetis", - "page": 108, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Yeti", - "page": 108 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Abominable Yeti", - "page": 108 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Yeti.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Yuan-Ti", - "page": 109, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Yuan-Ti Abomination", - "page": 109 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Yuan-Ti Malison", - "page": 109 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Yuan-Ti Pureblood", - "page": 109 - } - ] - }, - { - "type": "entries", - "name": "Yugoloth", - "page": 110, - "entries": [ - { - "type": "quote", - "entries": [ - "Unlike most fiends, the ichor that a yugoloth leaves behind actually serves some purpose. As befitting their greedy natures, some lower-tier yugoloths have actually made a business of allowing themselves to be slain and their ichor collected." - ], - "by": "Hamund" - }, - "Like regular devils, yugoloths slain outside of their native plane also dissolve into an ichor rather than leave behind a corpse. Given the yugoloths artificial nature however, this ichor tends to be more useful than devil ichor and can be harvested for some benefit. Either way, a yugoloth slain outside of Gehenna cannot be harvested for anything except their respective ichor. Yugoloths slain on Gehenna can be harvested like a regular creature, including their ichor, traces of which can still be found in their veins.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Arcanaloth", - "page": 110 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Mezzoloth", - "page": 110 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Nycaloth", - "page": 111 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Ultroloth", - "page": 111 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Nycaloth.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: Z", - "page": 112, - "entries": [ - { - "type": "entries", - "name": "Zombie", - "page": 112, - "entries": [ - { - "type": "quote", - "entries": [ - "As zombie is more of a classification than a creature, it is difficult to say exactly what items may be harvested from them, except for the universal putrid fluids that flows through their veins." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVI", - "name": "Zombie", - "page": 112 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Zombie.webp" - } - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 4: Crafting", - "page": 113, - "entries": [ - { - "type": "quote", - "entries": [ - "It was our long distant ancestors that first discovered how to transform the bones of a fresh kill into a heavy club with which to make more fresh kills. Today of course, we have the wonders of civilisation, and with that comes a litany of more advanced tools, weapons, armor, and equipment to be made from what we kill. Indeed, the resourcefulness of society means that just about every creature's carcass can serve as more than just a trophy if you take it to someone with the right know-how." - ], - "by": "Hamund" - }, - { - "type": "section", - "name": "Crafting Rules", - "page": 113, - "entries": [ - "While some creature parts are useful fresh from the carcass, many require some alterations before their full potential can be realised. These items can be identified due to having a {@b craftable item} listed in their crafting column. As crafting is a very natural complement to harvesting, an entire chapter has been devoted to its rules here.", - { - "type": "entries", - "name": "Crafters", - "page": 113, - "entries": [ - "In order to craft a harvested item into a usable item, it must be worked on by a skilled {@b crafter}. Crafters are specialised professionals with the knowledge to turn raw materials into something usable. Crafters also tend to be of a certain type, covering different types of items to be made (see \"Crafter Types\" below).", - "Both player characters and NPCs may act as crafters, so long as they fulfil the stipulated requirements for their crafter type.", - "Crafters also need to have the right equipment and tools in order to craft an item, however that aspect is left up to the discretion of the DM and the suitability of the setting. In more fantastical campaigns, magical forges and laboratories may line every city bazaar, while in more grounded settings, finding appropriate facilities may be a quest in and of itself." - ] - }, - { - "type": "entries", - "name": "Materials, Time, and Cost", - "page": 113, - "entries": [ - "Each craftable item listed in this guide requires at least one harvestable material from a monster's harvesting table to act as a {@b base component} of the item. This base component provides the driving magical force that allows the item to function. The harvesting material and quantity of the materials required are listed in the description of the craftable item. For some craftable items, there are several potential harvestable materials that may act as the base component. In these cases, any of the listed materials may be used.", - "Craftable items require more than just the base component provided by harvested materials, however. Crafting an item requires a cost covering other requirements such as tools, facilities, and extra materials. Note that this cost does NOT include the cost of actually hiring a crafter, and that such a cost is considered separate. Assuming that the players are providing the base component for a craftable material, the value of this base component can be deducted from the end cost of crafting the item.", - "Finally, craftable items take a certain amount of time before they can be completed. The breakdown of the time and cost investment to craft an item is listed in the {@table Magic Item Crafting Time and Cost|HHHVI} table {@homebrew below|on the next page}.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Magic Item Crafting Time and Cost", - "page": 113 - }, - "This guide uses the rules for crafting in {@book Xanathar's Guide to Everything|XGE} as the basis for the crafting rules presented here. DM's are encouraged to adjust these numbers based on the needs of their own games." - ] - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "HHHVI", - "name": "Optional Rule: Crafter Skill", - "page": 113 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Crafter.webp" - } - }, - { - "type": "entries", - "name": "Crafter Type", - "page": 113, - "entries": [ - "You don't ask a blacksmith to cut the timbers of your house, and you don't ask an alchemist to craft you a suit of armor. If you want an item crafted, you need the right person for the job. Each craftable item comes with a tag in brackets explaining which type of crafter is capable of making that item.", - "Crafters are not restricted to a single profession either. Some skills are complimentary, or certain individuals are simply talented enough to cover multiple fields. Unless otherwise stated, crafters with multiple proficiencies use the same score for each field.", - "The following is a basic rundown of crafter types:", - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Alchemist", - "page": 114 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Artificer", - "page": 114 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Blacksmith", - "page": 114 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Leatherworker", - "page": 114 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Tinker", - "page": 115 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Thaumaturge", - "page": 115 - } - ] - }, - { - "type": "entries", - "name": "Crafting Items from Published Books", - "page": 115, - "entries": [ - "Some craftable items originate from official source books published by Wizards of the Coast. In order to avoid lifting large sections of their book and reproducing them here, you are encouraged to look them up in their original books. {@homebrew The source items have been tagged.|The source book has been tagged next to the craftable item's name: DMG for Dungeon Master's Guide, and XGTE for Xanathar's Guide to Everything.}", - "In order to understand the quantities of harvestable materials required and the type of crafter, the following table has been made:", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Published Book Items", - "page": 115 - } - ] - } - ] - }, - { - "type": "section", - "name": "Craftable Items A-Z", - "page": 118, - "entries": [ - "Craftable items are presented in alphabetical order. A craftable item's description gives the item's name, its category, its rarity, its base component, the crafter type required to make it, and its magical properties.", - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - "{@item Aboleth Amulet|HHHVI}", - "{@item Amulet of Maglubiyet|HHHVI}", - "{@item Amulet of Secrets|HHHVI}", - "{@item Amulet of the Desert Tyrant|HHHVI}", - "{@item Amulet of the Mind Flayer|HHHVI}", - "{@item Amulet of the Ocean Lord|HHHVI}", - "{@item Amulet of the Trickster|HHHVI}", - "{@item Angel Robe|HHHVI}", - "{@item Anti-Magic Crystal|HHHVI}", - "{@item Armor of the Guardian|HHHVI}", - "{@item Bag of Colding|HHHVI}", - "{@item Barbed Cloak|HHHVI}", - "{@item Basilisk Gaze Poison|HHHVI}", - "{@item Black Heart|HHHVI}", - "{@item Blight Oil|HHHVI}", - "{@item Blinders Helm|HHHVI}", - "{@item Bronze Companion|HHHVI}", - "{@item Camouflage Chitin|HHHVI}", - "{@item Canteen of Last Resort|HHHVI}", - "{@item Cape of Helping Hands|HHHVI}", - "{@item Celestial Helm|HHHVI}", - "{@item Chain of Command|HHHVI}", - "{@item Chain of Entanglement|HHHVI}", - "{@item Charming Knife|HHHVI}", - "{@item Chest Burster|HHHVI}", - "{@item Chimera Kite|HHHVI}", - "{@item Chimera Trident|HHHVI}", - "{@item Chuul's Caress Poison|HHHVI}", - "{@item Cinder Shield|HHHVI}", - "{@item Clay Weapon|HHHVI}", - "{@item Cloak of Distorted Time|HHHVI}", - "{@item Cloak of Dragonflight|HHHVI}", - "{@item Cloak of Magic Immunity|HHHVI}", - "{@item Cloud Step Oil|HHHVI}", - "{@item Crown of Celestial Might|HHHVI}", - "{@item Crown of Darkness|HHHVI}", - "{@item Curse of Jealousy|HHHVI}", - "{@item Curse of Nightmares|HHHVI}", - "{@item Curse of Spite|HHHVI}", - "{@item Dagger of Life Stealing|HHHVI}", - "{@item Debilitating Whip|HHHVI}", - "{@item Deception Skull|HHHVI}", - "{@item Deceptive Eyepatch|HHHVI}", - "{@item Demilich Censer|HHHVI}", - "{@item Demon Bomb|HHHVI}", - "{@item Demon Leather|HHHVI}", - "{@item Demon Light|HHHVI}", - "{@item Demon Music Box|HHHVI}", - "{@item Demon Needle|HHHVI}", - "{@item Devil Vellum|HHHVI}", - "{@item Dino-Helm|HHHVI}", - "{@item Divine Justice|HHHVI}", - "{@item Dra-gone Paste|HHHVI}", - "{@item Drag-on Paste|HHHVI}", - "{@item Dracolich Censer|HHHVI}", - "{@item Dragon Arrow|HHHVI}", - "{@item Dragon Bolt|HHHVI}", - "{@item Dragon Stone|HHHVI}", - "{@item Dragon Turtle Jelly|HHHVI}", - "{@item Dragon Wand|HHHVI}", - "{@item Dragon's Mercy|HHHVI}", - "{@item Dragon's Wrath|HHHVI}", - "{@item Dragonbone Weapon|HHHVI}", - "{@item Drone Producer|HHHVI}", - "{@item Drow Amulet|HHHVI}", - "{@item Dusk Armor|HHHVI}", - "{@item Eye Stalk Wand|HHHVI}", - "{@item Faerie Dragon Dust|HHHVI}", - "{@item Fear Skull|HHHVI}", - "{@item Fiend Censer|HHHVI}", - "{@item Fiend Fuel|HHHVI}", - "{@item Fire Arrow|HHHVI}", - "{@item Fire Bolt|HHHVI}", - "{@item Fire Dagger|HHHVI}", - "{@item Floating Oil|HHHVI}", - "{@item Fomorian Crystal|HHHVI}", - "{@item Frostbite Armor|HHHVI}", - "{@item Frostbite Weapon|HHHVI}", - "{@item Frostclaw Weapon|HHHVI}", - "{@item Gargoyle Wing Cloak|HHHVI}", - "{@item Gem of Teleportation|HHHVI}", - "{@item Gem of the Underdark|HHHVI}", - "{@item Glutton Cutlery|HHHVI}", - "{@item Golem Companion|HHHVI}", - "{@item Grell Jerkin|HHHVI}", - "{@item Grick Hide Coat|HHHVI}", - "{@item Gut Rot|HHHVI}", - "{@item Hair Tonic|HHHVI}", - "{@item Hand of Undeath|HHHVI}", - "{@item Harpy Harp|HHHVI}", - "{@item Harpy Ink|HHHVI}", - "{@item Helm of Abyssal Domination|HHHVI}", - "{@item Helm of Hypnotism|HHHVI}", - "{@item Helm of the Illithid|HHHVI}", - "{@item Helm of the Minotaur|HHHVI}", - "{@item Helm of Transmission|HHHVI}", - "{@item Horn of the Ancients|HHHVI}", - "{@item Horn of the Fiendish Voice|HHHVI}", - "{@item Infernal Wings|HHHVI}", - "{@item Instrument of Harmony|HHHVI}", - "{@item Kraken Bolt|HHHVI}", - "{@item Kraken Paint|HHHVI}", - "{@item Kraken Shield|HHHVI}", - "{@item Kraken Tunic|HHHVI}", - "{@item Lens of Forgotten History|HHHVI}", - "{@item Lens of Insight|HHHVI}", - "{@item Lenses of the Oasis|HHHVI}", - "{@item Lesser Eye Stalk Wand|HHHVI}", - "{@item Lich Censer|HHHVI}", - "{@item Lightning Oil|HHHVI}", - "{@item Living Chalk|HHHVI}", - "{@item Living Dentures|HHHVI}", - "{@item Living Lamp|HHHVI}", - "{@item Loupe of the Depths|HHHVI}", - "{@item Lycan Gas|HHHVI}", - "{@item Magical Dowsing Rod|HHHVI}", - "{@item Magmin Pan|HHHVI}", - "{@item Manticore Cloak|HHHVI}", - "{@item Mask of Fear|HHHVI}", - "{@item Medusa Helm|HHHVI}", - "{@item Medusa Whip|HHHVI}", - "{@item Merrow Amulet|HHHVI}", - "{@item Metal Detector|HHHVI}", - "{@item Mezzoloth Mail|HHHVI}", - "{@item Mimic Gel|HHHVI}", - "{@item Mind Whip|HHHVI}", - "{@item Minotaur Compass|HHHVI}", - "{@item Monocle of Focus|HHHVI}", - "{@item Mood Cap|HHHVI}", - "{@item Moon Muzzle Mixture|HHHVI}", - "{@item Mummy Rot Juice|HHHVI}", - "{@item Negative Energy Crystal|HHHVI}", - "{@item Night Hag Dreamcatcher|HHHVI}", - "{@item Nightmare Skull|HHHVI}", - "{@item Obfuscation Pigments|HHHVI}", - "{@item Ocean Master Paint|HHHVI}", - "{@item Oni Amulet|HHHVI}", - "{@item Otyugh Whip|HHHVI}", - "{@item Paralyzing Dust|HHHVI}", - "{@item Petrifying Dagger|HHHVI}", - "{@item Pillow of Perfect Rest|HHHVI}", - "{@item Poison Lung|HHHVI}", - "{@item Potion of Bravery|HHHVI}", - "{@item Potion of Celestial Might|HHHVI}", - "{@item Potion of Desecration|HHHVI}", - "{@item Potion of Detect Thoughts|HHHVI}", - "{@item Potion of Dragonstrength|HHHVI}", - "{@item Potion of Elemental Tempering|HHHVI}", - "{@item Potion of Infernal Vitality|HHHVI}", - "{@item Potion of Magical Madness|HHHVI}", - "{@item Potion of Ogre Strength|HHHVI}", - "{@item Potion of Poison Immunity|HHHVI}", - "{@item Potion of Pollution Breathing|HHHVI}", - "{@item Potion of Rage|HHHVI}", - "{@item Potion of Rapport|HHHVI}", - "{@item Potion of Reflexes|HHHVI}", - "{@item Potion of Ruined Flesh|HHHVI}", - "{@item Potion of Sensing|HHHVI}", - "{@item Potion of Sickness|HHHVI}", - "{@item Potion of Sloth|HHHVI}", - "{@item Potion of Speak With Plants|HHHVI}", - "{@item Potion of Stamina|HHHVI}", - "{@item Potion of the Sahuagin|HHHVI}", - "{@item Potion of the Sea|HHHVI}", - "{@item Potion of the Siege|HHHVI}", - "{@item Potion of Winter's Rest|HHHVI}", - "{@item Potion of Winterbite|HHHVI}", - "{@item Purple Piercer|HHHVI}", - "{@item Remorhaz Plate|HHHVI}", - "{@item Repelling Candle|HHHVI}", - "{@item Ring of Storm Giant Growth|HHHVI}", - "{@item Salamander Fire|HHHVI}", - "{@item Security Antennae|HHHVI}", - "{@item Sensory Collar|HHHVI}", - "{@item Serpent Shield|HHHVI}", - "{@item Shadow Amulet|HHHVI}", - "{@item Shadow Wing Cape|HHHVI}", - "{@item Shadowflame Oil|HHHVI}", - "{@item Shell of Hearing|HHHVI}", - "{@item Shield of Reflection|HHHVI}", - "{@item Sickle of Chaos|HHHVI}", - "{@item Siege Dust|HHHVI}", - "{@item Skull of Revelation|HHHVI}", - "{@item Slaad Doublet|HHHVI}", - "{@item Softening Oil|HHHVI}", - "{@item Spectral Gauntlets|HHHVI}", - "{@item Staff of Multiplied Recovery|HHHVI}", - "{@item Stinger Whip|HHHVI}", - "{@item Stone Anvil|HHHVI}", - "{@item Stone Cleaver Weapon|HHHVI}", - "{@item Stone Swim Armor|HHHVI}", - "{@item Storm Caller|HHHVI}", - "{@item Storm Pole|HHHVI}", - "{@item Titan Ship|HHHVI} {@note Also available as a {@vehicle titan ship|HHHVI|vehicle.}}", - "{@item Traveller's Clogs|HHHVI}", - "{@item Treasure Compass|HHHVI}", - "{@item Tri-Horn Shield|HHHVI}", - "{@item Troll Amulet|HHHVI}", - "{@item Turned Soul Gem|HHHVI}", - "{@item Unicorn Glue|HHHVI}", - "{@item Unicorn's Charge|HHHVI}", - "{@item Vine Tunic|HHHVI}", - "{@item Viper Strike|HHHVI}", - "{@item Wand of Confusion|HHHVI}", - "{@item Wand of the Undergrowth|HHHVI}", - "{@item Warming Waterskin|HHHVI}", - "{@item Warning Scarf|HHHVI}", - "{@item Wings of the Guardian|HHHVI}", - "{@item Wooden Breastplate|HHHVI} {@note This item is mentioned but not detailed, it has been created from basic assumptions.}", - "{@item Wound Biter Weapon|HHHVI}", - "{@item Yeenoghu's Boon|HHHVI}" - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 5: Tools & Other Additions", - "page": 145, - "entries": [ - { - "type": "quote", - "entries": [ - "Harvesting is a holistic art. It is not simply the physical act of cutting and slicing through a carcass, it is the tools you use, the rules you live by and the skills you have; in short it is an entire lifestyle! Once you have assumed the life of a harvester, you will see the world in a different way, and find the new possibilities and options open to you. However, in the case that you haven't, I've listed them down here for you anyway." - ], - "by": "Hamund" - }, - "This guide introduces a few new concepts into the base game of Dungeons and Dragons 5th Edition, and as part of that, a few slight alterations and/or additions need to be made to existing concepts and features in the game to accommodate them. While some of these changes are not strictly necessary for this guide to be used, they are advised in order to get the maximum value out of this book.", - { - "type": "section", - "name": "Special Tools", - "page": 145, - "entries": [ - "A few new pieces of adventuring gear have been added in this book to accommodate the act of harvesting. Their functions are described below:", - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Enchanted Vial", - "page": 145 - }, - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Hamund's Harvesting Handbook", - "page": 145 - }, - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Harvesting Kit", - "page": 145 - }, - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Spirit Paper", - "page": 145 - }, - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Special Tools", - "page": 145 - } - ] - }, - { - "type": "section", - "name": "Additions and Changes", - "page": 145, - "entries": [ - "The following are a few balance changes to accommodate the harvesting and crafting rules in this guide, as well as a background and feat to incorporate harvesting into your game.", - { - "type": "statblock", - "tag": "variantrule", - "source": "HHHVI", - "name": "New Proficiency: Harvesting Kit", - "page": 145 - }, - { - "type": "entries", - "name": "New Background: Harvester", - "page": 146, - "entries": [ - "Like a miner in their cave or a farmer in their field, you too make your living through reaping the riches of the natural world. Your resources, however, are the monsters and creatures that populate the multiverse. Although there are some who would scoff and call you a mere butcher, you understand the subtle complexities in the fantastical anatomies you find in your adventures, and only you are qualified enough to harvest them.", - { - "type": "statblock", - "tag": "background", - "source": "HHHVI", - "name": "Harvester", - "page": 146 - } - ] - }, - { - "type": "entries", - "name": "New Feat: Resourceful", - "page": 146, - "entries": [ - { - "type": "statblock", - "tag": "feat", - "source": "HHHVI", - "name": "Resourceful", - "page": 146 - } - ] - } - ] - }, - { - "type": "section", - "name": "Hamund's Helpers", - "page": 147, - "entries": [ - { - "type": "quote", - "entries": [ - "Throughout my travels I have met many spectacular individuals. Among them are master crafters, each peculiar in their own ways, but all of them capable of weaving miracles from materials. I know not where these remarkable people are today, perhaps they have finally settled down somewhere and opened a steady shop. Or they are like me and continue to indulge their wanderlust; roaming freely in this great world of ours while offering their skills to anyone who has the coin and materials. I list their names here in my book, to recommend their services to any of my dear readers. And if you are lucky enough to meet them, simply mention my name and I am sure you will receive first-rate service." - ], - "by": "Hamund" - }, - "The following are a list of NPC crafters that a DM can easily slot into any campaign or setting. Feel free to use these NPCs as convenient ways for the party to craft their harvested materials into useful items, vendors to buy spare materials, or even quest givers for certain monster parts.", - { - "type": "entries", - "name": "Alchemist", - "page": 147, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Hamund's Notes:", - "entries": [ - "I've known Lidda since she was born, in fact I was even the one who named her (a fact for which she has never forgiven me). Rambunctious as a youth, Lidda regularly came home with frogspawn, gristleweed, milkgrass, and all matters of ingredients to perform her little experiments. Since then, Lidda has grown into a prestigious {@optfeature Alchemist|HHHVI}, able to mix even the most esoteric ingredients into some sort of useful brew.", - "Despite being incredibly intelligent, Lidda does have a tendency towards air-headedness. Thus, although she tends to stay in her family home (as most halflings are content to do), Lidda has a tendency to go on walks, become incredibly enthralled by her thoughts and musings, and then find herself hopelessly lost. On these occasions, she can sometimes take upwards of several years before she manages to stumble upon her home again, laden down with new materials to experiment with from her travels." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Alchemist.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Artificer", - "page": 147, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Name:", - "entries": [ - "Shareefah Khalid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Hamund's Notes:", - "entries": [ - "If you look up the word \"prodigy\", you will find a picture of Shareefah (either that or a young picture of me). Born to a wealthy family of {@optfeature Artificer|HHHVI|artificers}, the young Shareefah received an education from the finest tutors in the land, and routinely dismissed each one when she promptly accelerated beyond what they could teach.", - "Discontent with simply learning the same tired old lessons, Shareefah left her family and her inheritance behind in order to learn everything that the wide multiverse could offer her. She makes her living offering her services to anyone who has an interesting material for her to work with. Those that have met her can attest to her immense prowess in the artificing craft, exemplified perfectly in the portable workshop she designed: an entire hut she can store inside a large ring on her finger." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Artificer.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Blacksmith", - "page": 147, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Name:", - "entries": [ - "Orsik Holderhek" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Hamund's Notes:", - "entries": [ - "I will admit that the inclusion of Orsik in this book is the result of biases on my part; he is my cousin after all. Despite that however, Orsik has proven himself to be one of our clan's foremost {@optfeature Blacksmith|HHHVI|blacksmiths} (partly due to the steady stream of exotic materials I provide him to experiment with). He is equally as comfortable reforging a broken farm scythe as he is at shaping demon scales into an invincible suit of armor.", - "Holderheks are restless by nature, so it is common for Orsik to leave his forge in search of interesting new locales, stories, and materials. However, wherever he goes, he always brings with him his favourite smithing hammer, a good supply of high-intensity dragon coal, and his prized shrinking anvil (something of his own creation). With these, he is always ready to smith even the rarest of new materials." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Blacksmith.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Leatherworker", - "page": 148, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Name:", - "entries": [ - "Malakar Uuthrakt" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Elf" - ] - }, - { - "type": "item", - "name": "Hamund's Notes:", - "entries": [ - "Malakar's story is a familiar one to many half-elves. The stigma of his mixed heritage caught him between two worlds, unable to find a place in neither elvish nor human societies. Crushed between two poor options, Malakar picked a third: the wild.", - "Living as an outdoorsman, Malakar has proven himself to be a hunter and harvester almost on par with myself. One particular field in which he excels however is tanning and {@optfeature Leatherworker|HHHVI|leatherworking}. Having killed and skinned almost every creature imaginable, Malakar has taught himself how to take the hides of fantastical beasts and mould them into powerful pieces of armor and equipment.", - "His vagrant lifestyle naturally causes him to be found just about anywhere, and it is not uncommon to find him having set up a temporary storefront in a town while he considers his next adventure." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Leatherworker.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Thaumaturge", - "page": 148, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Name:", - "entries": [ - "\"Blind\" Mardred" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human (?)" - ] - }, - { - "type": "item", - "name": "Hamund's Notes:", - "entries": [ - "I have known Mardred for a long time, which is saying something considering the longevity of my race, and the relative brevity of hers. Sometimes I do question if she is actually human as she claims, or whether I am simply the mark of a long-running private joke of hers. Even more mysterious than her true age is which divine patron she actually serves. Whenever I have asked her for the identity of her god, she would simply smirk and say, \"the only one that matters.\"", - "Despite everything, I still have found her to be a valuable source of advice, leads, and information. This goes doubly so for her skills as a {@optfeature Thaumaturge|HHHVI}, able to easily summon forth divine blessings from reams of {@item Spirit Paper|HHHVI}, or able to demand servitude from the harvested remains of demons. Mardred tends to wander from town to town, offering her services to any with the coin to pay, her arrival always heralded by the rhythmic tapping of her walking stick." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Thaumaturge.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Tinker", - "page": 148, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Name:", - "entries": [ - "Jarrod Gerkirk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Hamund's Notes:", - "entries": [ - "If you are going to Jarrod for a spot of conversation, you have gone to the wrong place. On the other hand, if you are going to him for {@optfeature Tinker|HHHVI|tinkering work}, then you could not be in better hands. A smarter gnome I have never met, and his inventions are so fantastical that he blurs the line between mechanical and magical.", - "Although Jarrod tends to keep to himself and wiles away the years performing experiments in his laboratory, there are times when he becomes overwhelmed by unexplainable feelings of wanderlust. When these episodes arise, Jarrod inevitably hits the open road on his customised wagon/workshop, ready to make new inventions with whatever fresh materials he finds." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Tinker.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "FAQ", - "page": 149, - "entries": [ - { - "type": "entries", - "entries": [ - "{@i Q: Why didn't you include the meat you can harvest from creatures?}", - "A: I wanted to avoid relatively generic harvesting materials. Largely I assumed that DM's would be able to judge meat harvesting by themselves without any need for a guide." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: Can I give suggestions or feedback?}", - "A: Of course! This is a living document and I fully endorse anyone to send in item suggestions or balance feedback. See the Contact Us section for contact details." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: Can I change an item to suit my campaign?}", - "A: Feel free to do so. Items were designed to be setting agnostic and able to fit into anything, but edge cases could always occur. I encourage DMs to use this guide as a launching point for their own ideas." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: Will you be making a follow-up for {@book Volo's Guide to Monsters|VGM} and {@book Mordenkainen's Tome of Foes|MTF}?}", - "A: Yes I will. Stay tuned for updates on those.", - "{@note See {@loader Hamund's Harvesting Handbook II|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json} & {@loader Hamund's Harvesting Handbook III|collection/Jasmine Yang; Hamund's Harvesting Handbook III.json}} {@homebrew Soon...}" - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: How do your rules fit in with the newly released {@class Artificer|UAArtificer|Artificer class on Unearthed Arcana}?}", - "A: To be honest, they do not. The updated Artificer class was released very late into the development of this guide and as such, this guide does not incorporate them at all. A future update may attempt to reconcile them." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: Why don't you include the beast section?}", - "A: I felt that beasts were too mundane to include in the harvest table, and largely could be replaced by a DM googling an actual butcher table." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: How come you didn't include any loot like weapons and armor?}", - "A: Those items are largely context sensitive. After all, not every {@creature Hobgoblin|MM} walks around with a {@item spear|PHB} at all times, so I felt best to leave those out and up to the DM to decide based on context." - ] - } - ] - } - ] - } - ] - } - ], - "variantrule": [ - { - "name": "New Proficiency: Harvesting Kit", - "source": "HHHVI", - "page": 145, - "otherSources": [ - { - "source": "HHHVII", - "page": 67 - }, - { - "source": "HHHVIII", - "page": 107 - } - ], - "ruleType": "O", - "entries": [ - "This guide adds in the new tool: the {@item harvesting kit|HHHVI}. Players may have proficiency in this like any other tool, and it is highly advised for them to have it as it provides a valuable bonus when making the checks outlined in this book. In order to accommodate this additional tool, the following classes and backgrounds have been slightly altered to give them the option to gain proficiency in the {@item Harvesting Kit|HHHVI}.", - { - "type": "list", - "items": [ - "{@class ranger|PHB|Rangers} may have proficiency with the {@item harvesting kit|HHHVI} upon character creation (this skill is not gained in multiclassing)", - "{@class Druid|PHB|Druids} may have the option to choose between proficiency in the {@item herbalism kit|PHB} or the {@item harvesting kit|HHHVI} upon character creation (this skill is not gained in multiclassing)", - "The {@background Hermit|PHB} background may choose between the {@item herbalism kit|PHB} and the {@item harvesting kit|HHHVI} as its starting tool proficiency and gains the appropriate kit as part of its starting equipment.", - "The {@background Outlander|PHB} background may choose between a musical instrument or the {@item harvesting kit|HHHVI} as its initial tool proficiency. They may also choose between a {@item hunting trap|PHB}, and the {@item harvesting kit|HHHVI} in its initial starting equipment." - ] - } - ] - }, - { - "name": "Optional Rule: Carcass Degradation", - "source": "HHHVI", - "page": 5, - "otherSources": [ - { - "source": "HHHVII", - "page": 5 - }, - { - "source": "HHHVIII", - "page": 5 - } - ], - "ruleType": "O", - "entries": [ - "This guide mostly assumes that harvesting takes place on a freshly killed corpse and that little to no decomposition has yet occurred. However, in some cases, a player may desire to harvest a creature that has been dead for quite a while. In these cases, the DM may declare that certain body parts have already withered away and become un-harvestable or may decide to increase the DCs of all harvestable materials as if the creature had died a particularly violent death. If corpse decomposition is too advanced, it is entirely within the DM's right to deny harvesting the creature altogether.", - "As a quick guide, the following timeline may be observed to decide on decomposition levels:", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "1 hour after death:", - "entries": [ - "The carcass' hide has ruptured from bloating and has become useless." - ] - }, - { - "type": "item", - "name": "1 day after death:", - "entries": [ - "The carcass' blood has become too tainted to be useful, and soft tissues like the eyes have putrefied." - ] - }, - { - "type": "item", - "name": "3 days after death:", - "entries": [ - "The carcass' internal organs have decomposed." - ] - }, - { - "type": "item", - "name": "7 days after death:", - "entries": [ - "The carcass has undergone extensive purification and none of its soft tissue remains harvestable." - ] - }, - { - "type": "item", - "name": "Note:", - "entries": [ - "Harder materials like bones, teeth, claws, and hair do not generally undergo decomposition and will remain usable indefinitely." - ] - } - ] - } - ] - }, - { - "name": "Optional Rule: Crafter Skill", - "source": "HHHVI", - "page": 113, - "otherSources": [ - { - "source": "HHHVII", - "page": 49 - }, - { - "source": "HHHVIII", - "page": 76 - } - ], - "ruleType": "O", - "entries": [ - "Not all crafters are created equal. While a village blacksmith may be good at fixing scythes and making nails, if you hand them a dragon scale, the best you will get back is a ruined dragon scale and an apologetic look. If you have high quality materials, you're going to need a high quality crafter.", - "While under the base rules, anyone can craft anything so long as they meet the base proficiency requirements, under this optional rule, crafters are differentiated based on their proficiency bonus. A crafter may craft any item whose rarity is equal to or below their proficiency bonus as outlined in the {@table Optional Rule: Crafting Skill Proficiency|HHHVI|Crafting Skill Proficiency} table {@homebrew below|on the next page}.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Optional Rule: Crafting Skill Proficiency", - "page": 113 - } - ] - }, - { - "name": "Optional Rule: Harvesting Dangerous Materials", - "source": "HHHVI", - "page": 6, - "otherSources": [ - { - "source": "HHHVII", - "page": 6 - }, - { - "source": "HHHVIII", - "page": 6 - } - ], - "ruleType": "O", - "entries": [ - "Harvesting some creatures are more dangerous than others. While most creatures are harmless once killed, others possess poisons, acids, and breath sacks that remain active even after the creature's death. Even worse is that a simple misplaced knife stroke or errant twitch of the hand can lead to these materials accidentally harming the harvester.", - "Under this optional rule, whenever a harvester rolls below the DC of a harvestable material that has a \"Use\" section that deals damage, the material is not just lost, it also expends its ability on the harvester. For example, a character that fails to properly harvest a poison would suffer the effect of that poison on themselves, or a character that fails to harvest a breath sack would release the effect of that breath sack in their direction. The exact adjudication of the failure result may change depending on the DM." - ] - } - ], - "table": [ - { - "name": "Aarakocra", - "source": "HHHVI", - "page": 8, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Aarakocra Feathers (small pouch)", - "The large feathers of an aarakocra are enjoyed among some of the more ostentatious members of society as fun accessories and fashion highlights. If you can find a tailor willing to take them, you are sure to be able to earn at least a few silver for a good amount of them.", - "8 sp", - "2 lb", - "\u2014" - ], - [ - "10", - "Aarakocra Heart", - { - "type": "entries", - "entries": [ - "Aarakocra have an innate connection to the elemental planes that allows them to summon air elementals when enough of them gather together. Burning their hearts in an offering can achieve much of the same effect but with less control over the temperament of the summoned elemental.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When 5 different creatures within 30 feet of each other hold 5 different aarakocra hearts and spend their actions on three consecutive turns to burn the hearts, they may summon an {@creature air elemental|MM} in an unoccupied space within 60 feet of them. The burners must remain still while burning the hearts. This elemental is hostile to all creatures it can see around it, but any of the 5 creatures that summoned it can spend their action to try and succeed on a {@dc 15} Charisma ({@skill Persuasion}) check to direct the air elemental's hostility at a creature they can both see within 60 feet. The {@creature air elemental|MM} remains for 1 hour." - ] - } - ] - }, - "2 gp", - "5 lb", - "\u2014" - ] - ] - }, - { - "name": "Aarakocra Trinket Table", - "source": "HHHVI", - "page": 8, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (dry meat)", - "3 sp", - "1 lb" - ], - [ - "2", - "1 drinking gourd", - "6 cp", - "4 lb" - ], - [ - "3", - "{@dice 1d8} small leather pouches", - "2 sp", - "1 lb" - ], - [ - "4", - "{@dice 1d10} feet of linen wrappings", - "5 cp", - "1 lb" - ], - [ - "5", - "1 bag of fine sand", - "2 cp", - "2 lb" - ], - [ - "6", - "1 linen robe", - "3 sp", - "5 lb" - ], - [ - "7", - "{@dice 1d4} sticks of sweet smelling incense", - "4 sp", - "1 lb" - ], - [ - "8", - "1 roll of {@item Parchment (one sheet)|PHB|parchment} and 1 {@item Ink (1-ounce bottle)|PHB|ink bottle}", - "8 sp", - "4 lb" - ] - ] - }, - { - "name": "Aboleth", - "source": "HHHVI", - "page": 8, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Aboleth Teeth (large bag)", - "The razor sharp teeth that line the stinking maw of the aboleth are each as large as a human's forearm and twice as thick. While too unwieldy and crooked to turn into a weapon, more exotic merchants would pay a tidy sum to turn them into decorations and trinkets.", - "20 gp", - "15 lb", - "\u2014" - ], - [ - "15", - "Aboleth Mucus (3 vials)", - "Aboleths demand service and obsequience, even going so far as to warp the creatures around themselves to suit their domain. While the transformative mucus that surrounds the aboleth tends to dissipate quickly after their death, swift harvesters can bottle some of it for use in alchemy projects later.", - "20 gp", - "1 lb", - "{@item Potion of Water Breathing|DMG}" - ], - [ - "20", - "Aboleth Eye", - "Larger than a normal creature's head. Removed from its skull and ever unblinking, it still seems to see more than most mortals ever will.", - "375 gp", - "45 lb", - "{@item Lens of Forgotten History|HHHVI}" - ], - [ - "25", - "Aboleth Brain Lobe", - "The power of the aboleth lies not in its many tentacles, but in its brain. Even now and then, when you hold it long enough, you swear you can hear whispers of forgotten history in the corner of your mind.", - "1,600 gp", - "30 lb", - "{@item Aboleth Amulet|HHHVI}" - ] - ] - }, - { - "name": "Abominable Yeti", - "source": "HHHVI", - "page": 108, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Yeti Tongue", - "The howl of a yeti is renowned for either signalling, or even calling, avalanches and blizzards. Mountain clans long ago learned how to dry these tongues into reeds and place them in pipes that they believe whistle upon the approach of violent weather.", - "10 gp", - "2 lb", - "\u2014" - ], - [ - "10", - "Abominable Yeti Hide", - "Yetis are capable of surviving in the darkest, coldest winters in part largely to their thick hides and coats. In the desperate struggle that are mountain peaks, these coats are worth more than their weight in gold, and any mountain chief would happily welcome a stranger into their hut when presented with a gift of yeti hide.", - "40 gp", - "45 lb", - "{@item Boots of the Winterlands|DMG}" - ], - [ - "15", - "Yeti Eye (×2)", - "The literally cold stare of a yeti is a terrible final sight. It is a piercing blue that freezes one's very soul and leaves them colder than the mountain itself. The magic in these eyes can be brought out in a potion when mixed with hardy mountain roots and water melted from ancient icicles to make a brew that can preserve a creature in ice for an indefinite period of time.", - "50 gp", - "1 lb", - "{@item Potion of Winter's Rest|HHHVI}" - ], - [ - "20", - "Abominable Yeti Claw (×2)", - "The remains of a yeti's victims are simple to identify, for it is easy to see the way the edges of their wounds have frozen solid at the touch of the yeti.", - "100 gp", - "14 lb", - "{@item +1 Frostclaw Weapon|HHHVI}" - ], - [ - "25", - { - "type": "entries", - "entries": [ - "Yeti Lungs", - "(Only harvestable if the Abombinable Yeti had access to its cold breath ability)" - ] - }, - { - "type": "entries", - "entries": [ - "It is more than just a superstition that the howl of a yeti brings a blizzard, as anyone who has faced an abominable yeti can attest to. These larger specimens breathe the cold itself, using it to weaken large groups of unwary mountaineers before moving in for the final kill", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to press these lungs and exhale a 30-foot cone of frigid air. Each creature in that area must make a {@dc 18} Constitution saving throw, taking {@damage 10d8} cold damage on a failed save, or half as much damage on a successful one. Once this item has been used, it cannot be used again and becomes worthless." - ] - } - ] - }, - "150 gp", - "9 lb", - "\u2014" - ] - ] - }, - { - "name": "Adult Dragon", - "source": "HHHVI", - "page": 36, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Dragon Flesh", - "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", - "60 gp", - "20 lb", - "\u2014" - ], - [ - "10", - "[Type] Dragon Blood (7 vials)", - "The blood of an ancient dragon is one of the most powerful spell reagents and potion ingredients in existence. Even besides its use in the birth of half-dragon soldiers and other rituals, the most common use of potent dragon blood is to make a potion that can imbue the drinker with the same strengths as the dragon it was taken from.", - "250 gp", - "1 lb", - "{@item Potion of Dragon Strength|HHHVI}" - ], - [ - "15", - "[Type] Dragon Tooth (×10)", - "The teeth of a full grown ancient dragon have been the end of many a hapless adventurer. Longer than a full grown human's arm, constant exposure to the dragon's breath attack has infused them with a modicum of elemental power. A master fletcher can craft a special set of arrows from these teeth, still carrying their original elemental charge.", - "50 gp", - "12 lb", - "{@item Dragon Arrow|HHHVI} or {@item Dragon Bolt|HHHVI}" - ], - [ - "15", - "[Type] Dragon Bone (×6)", - "The bones of a dragon are as hard and durable as the rest of their body. Not many weaponsmiths know how to reshape dragon bone, and those that do, keep it a guarded secret (most likely to avoid the ire of paranoid dragons). However, there is a good reason that myths and legends of heroes carrying dragonbone weapons abound in every culture: anyone who has seen one will agree that they simply have no equal.", - "750 gp", - "18 lb", - "{@item Dragon Bone Weapon|HHHVI}" - ], - [ - "15", - "[Type] Dragon Horn/Spine", - "Depending on the type of dragon, a horn or a prominent spine may adorn their head. In either case, the bony protrusion may be sawed off and used as a basis for exceptionally powerful wands and staves.", - "1,300 gp", - "25 lb", - "{@item Dragon Wand|HHHVI}" - ], - [ - "20", - "[Type] Dragon Scales (large bag)", - "The notoriously hard scales of an ancient dragon. Harder than steel yet surprisingly light, it is the dream of every armor-smith to craft a suit from this legendary material. Getting them is easier said than done however, as not only must one kill an ancient dragon first, they must also manage to find and safely detach the right scales needed to interlock into a functioning set of armor.", - "3,350 gp", - "45 lb", - "{@item Dragon Scale Mail|DMG}" - ], - [ - "20", - "[Type] Dragon Breath Pouch", - { - "type": "entries", - "entries": [ - "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." - ] - } - ] - }, - "3,350 gp", - "15 lb", - "{@item Dragon's Wrath|HHHVI}" - ], - [ - "20", - "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", - { - "type": "entries", - "entries": [ - "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." - ] - } - ] - }, - "3,350 gp", - "15 lb", - "{@item Dragon's Mercy|HHHVI}" - ], - [ - "25", - "Dragon Wing (×2)", - "The wings of a dragon defy any sense of natural law. Even considering their own immense size, they could not possibly lift a form as massive as the ancient dragon they bear, and yet they do. Only a magical force, inherent in their leathery membranes, could make such flight possible. Cloaks fashioned from these membranes can provide similar propulsion to other creatures, along with providing a stylistic fashion choice.", - "6,500 gp", - "80 lb", - "{@item Cloak of Dragonflight|HHHVI}" - ] - ] - }, - { - "name": "Air Elemental", - "source": "HHHVI", - "page": 41, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Mote of Air", - "When an air elemental's summoned form is dispersed, it leaves behind small clumps of dust that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "1 lb", - "{@item Elemental Gem, Blue Sapphire|DMG}" - ] - ] - }, - { - "name": "Allosaurus", - "source": "HHHVI", - "page": 31, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Allosaurus Jaw", - "The jaw of the mighty allosaurus, able to bite cleanly through bone and ligament. While it may look crude, this jawbone can be crafted into a greataxe capable of literally biting through an opponent's armor.", - "4 gp", - "20 lb", - "{@item +1 Greataxe|DMG}" - ], - [ - "15", - "Allosaurus Claw", - "The claws of the mighty allosaurus, able to rend the skin and flesh of its hapless victim. Excavations of sites have found many examples of ancient cultures that made daggers from these claws, which are still in a surprisingly good condition.", - "4 gp", - "10 lb", - "{@item +1 Dagger|DMG}" - ] - ] - }, - { - "name": "Alpha Grick", - "source": "HHHVI", - "page": 61, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Alpha Grick Tentacle (×4)", - "The deadly tentacle of a grick is both rubbery and sharp. However, after prolonged tenderising, boiling, and seasoning, these tentacles make for a delicacy that several Underdark races have come to enjoy. It is usually served with a sauce reduced from the grick's own blood. It is an acquired taste to say the least.", - "1 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Alpha Grick Hide", - "The skin of a grick has a unique shade and hue that allows it to blend into its rocky surroundings with ease. While difficult to remove properly from its rubbery carcass, the resulting hide makes for good camouflage clothes.", - "10 gp", - "22 lb", - "{@item Grick Hide Cloak|HHHVI}" - ], - [ - "20", - "Grick Pearl", - "The grick that has become large enough to lead other gricks as an alpha is usually the one that has lived long enough to eat the most stuff. Because of the grick's voracious appetite and low intelligence, sometimes this stuff includes the treasures of the hapless victims that cross its path. In rare circumstances, these treasures can sit in the grick's digestive system for a prolonged time and form a pearl. This pearl resembles whatever mish-mash of materials created it, but coated with what appears to be a supernaturally dark hue that never goes away despite the lighting. This pearl can be taken by artificers and crafted into an item that taps into its inherent connection to the Underdark.", - "185 gp", - "5 lb", - "{@item Gem of the Underdark|HHHVI}" - ] - ] - }, - { - "name": "Ancient Dragon", - "source": "HHHVI", - "page": 35, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Dragon Flesh", - "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", - "150 gp", - "30 lb", - "\u2014" - ], - [ - "10", - "[Type] Dragon Blood (9 vials)", - "The blood of an ancient dragon is one of the most powerful spell reagents and potion ingredients in existence. Even besides its use in the birth of half-dragon soldiers and other rituals, the most common use of potent dragon blood is to make a potion that can imbue the drinker with the same strengths as the dragon it was taken from.", - "300 gp", - "1 lb", - "{@item Potion of Dragon Strength|HHHVI}" - ], - [ - "15", - "[Type] Dragon Tooth (×15)", - "The teeth of a full grown ancient dragon have been the end of many a hapless adventurer. Longer than a full grown human's arm, constant exposure to the dragon's breath attack has infused them with a modicum of elemental power. A master fletcher can craft a special set of arrows from these teeth, still carrying their original elemental charge.", - "60 gp", - "14 lb", - "{@item Dragon Arrow|HHHVI} or {@item Dragon Bolt|HHHVI}" - ], - [ - "15", - "[Type] Dragon Bone (×6)", - "The bones of a dragon are as hard and durable as the rest of their body. Not many weaponsmiths know how to reshape dragon bone, and those that do, keep it a guarded secret (most likely to avoid the ire of paranoid dragons). However, there is a good reason that myths and legends of heroes carrying dragonbone weapons abound in every culture: anyone who has seen one will agree that they simply have no equal.", - "900 gp", - "20 lb", - "{@item Dragon Bone Weapon|HHHVI}" - ], - [ - "15", - "[Type] Dragon Horn/Spine", - "Depending on the type of dragon, a horn or a prominent spine may adorn their head. In either case, the bony protrusion may be sawed off and used as a basis for exceptionally powerful wands and staves.", - "1,600 gp", - "30 lb", - "{@item Dragon Wand|HHHVI}" - ], - [ - "20", - "[Type] Dragon Scales (large bag)", - "The notoriously hard scales of an ancient dragon. Harder than steel yet surprisingly light, it is the dream of every armor-smith to craft a suit from this legendary material. Getting them is easier said than done however, as not only must one kill an ancient dragon first, they must also manage to find and safely detach the right scales needed to interlock into a functioning set of armor.", - "4,000 gp", - "45 lb", - "{@item Dragon Scale Mail|DMG}" - ], - [ - "20", - "[Type] Dragon Breath Pouch", - { - "type": "entries", - "entries": [ - "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." - ] - } - ] - }, - "4,000 gp", - "15 lb", - "{@item Dragon's Wrath|HHHVI}" - ], - [ - "20", - "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", - { - "type": "entries", - "entries": [ - "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." - ] - } - ] - }, - "4,000 gp", - "15 lb", - "{@item Dragon's Mercy|HHHVI}" - ], - [ - "25", - "Dragon Wing (×2)", - "The wings of a dragon defy any sense of natural law. Even considering their own immense size, they could not possibly lift a form as massive as the ancient dragon they bear, and yet they do. Only a magical force, inherent in their leathery membranes, could make such flight possible. Cloaks fashioned from these membranes can provide similar propulsion to other creatures, along with providing a stylistic fashion choice.", - "8,000 gp", - "120 lb", - "{@item Cloak of Dragonflight|HHHVI}" - ], - [ - "30", - "Dragon Heart", - "Whether they were good or evil, a dragon is a akin to a force of nature and possessing the heart of an ancient dragon is no small matter (even ignoring the fact that it is the size of a large dwarf). Through ancient rituals and careful forging, the heart can be transformed into a crystal that imparts the traits of a dragon onto its wielder; for better or for worse.", - "26,000 gp", - "65 lb", - "{@item Dragon Stone|HHHVI}" - ] - ] - }, - { - "name": "Androsphinx", - "source": "HHHVI", - "page": 97, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Sphinx Tail", - "The long leonine tail of a sphinx is incredibly distinctive and carries a great amount of cultural significance in some circles. Some sects and cults have a ritual of encasing the tail in dark wax and burning it as a candle wick. It is said that the visions they see in these seances reveal long forgotten secrets buried by time. Others say that sphinx fur just has a mild hallucigenic effect. Unfortunately, there is a distinct dearth of samples to test these hypotheses.", - "300 gp", - "12 lb", - "\u2014" - ], - [ - "15", - "Sphinx Heart", - "The heart of a sphinx is quite literally full with secrets and mystery. Skilled artificers can bring out this magic in the form of an amulet to aid those who have managed to defeat the sphinx.", - "1,300 gp", - "12 lb", - "{@item Amulet of Secrets|HHHVI}" - ], - [ - "20", - "Sphinx Pelt", - "The sphinx pelt is both regal and mysterious. Those who wear it share in the noble countenance of the creature they have felled, as well as their independence from time and space.", - "3,000 gp", - "40 lb", - "{@item Cloak of Distorted Time|HHHVI}" - ], - [ - "25", - "Sphinx Wing (×2)", - "The majestic wings of a sphinx rival that of celestial angels themselves. Like many magical wings, they make prime base materials for a set of artificial wings that grant the power of flight. These ones however have the added bonus of their sphinx owner's abilities of teleportation.", - "3,000 gp", - "35 lb", - "{@item Wings of the Guardian|HHHVI}" - ], - [ - "30", - "Androsphinx Vocal Cords", - "While the androsphinx has access to powerful spells, truly its most feared ability is its roar. A sonic blast imbued with the blessings of the gods themselves, the roar of a sphinx can wreak havoc on a mortal's body. The most learned of artificers have discovered the secret to transforming their powerful vocal cords into instruments to produce the same power. Some believe that the sphinxes themselves imparted this knowledge; why they would do so is a mystery.", - "15,000 gp", - "4 lb", - "{@item Horn of the Ancient Roar|HHHVI}" - ] - ] - }, - { - "name": "Animated Armor", - "source": "HHHVI", - "page": 10, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Animating Rune", - "The basis of any animated object is the magical rune etched into its surface that enchants it and brings it to life. While these runes cannot be transferred from one object to another, resourceful tinkerers are capable of salvaging some of the expensive powders and ashes used to make them, and thus they can be sold for a small bit of profit.", - "5 sp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Ankheg", - "source": "HHHVI", - "page": 11, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Ankheg Chitin", - "Extremely hard, but too unwieldy and uncomfortable to use in making armor. The ankheg's hide still finds some uses as a building material, especially for subterranean dwellers who appreciate its suitability to rocky environments.", - "1 gp", - "30 lb", - "\u2014" - ], - [ - "10", - "Ankheg Gaster", - "A series of bladders in the hindquarters of an ankheg, this organ is analogous to the intestines of a humanoid. Although ankhegs are known for eating flesh, they absorb the majority of their nutrients from the soil they burrow through. Artificers are able to take this fact and create a handy survival tool for explorers with a strong stomach.", - "2 gp", - "9 lb", - "{@item Canteen of Last Resort|HHHVI}" - ], - [ - "15", - "Ankheg Bile (2 vials)", - { - "type": "entries", - "entries": [ - "Ankhegs are well known for their incredibly potent digestive fluids that dissolve their prey. As such, alchemists find ankheg bile to be a particularly useful ingredient when creating their own acidic concoctions.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may make a ranged weapon attack to throw this vial at a target within 20 feet, shattering it on impact. Make a ranged attack against the target, treating the vial as an improvised object. On a hit, the target suffers {@damage 1d6} acid damage." - ] - } - ] - }, - "4 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Ankylosaurus", - "source": "HHHVI", - "page": 31, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Ankylosaurus Hide", - "The ankylosaurus is covered with numerous plates that protect it from damage. While difficult, it can be reformed into a set of leather armor that boasts the same protection it did for its last owner.", - "5 gp", - "50lb", - "{@item Studded Leather Armor|PHB}" - ], - [ - "15", - "Ankylosaurus Tail", - "The tail of the ankylosaurus can crush all of a man's bones with a single swing. Knobbed and reinforced, it makes a fine natural weapon.", - "12 gp", - "35 lb", - "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "20", - "Ankylosaurus Skull", - "Sturdy and with thick plates to reinforce it, the skull of the ankylosaurus in many ways resembles nature's first attempt at a battle helmet. Bringing this to a blacksmith of some skill can let them show nature a few pointers.", - "48 gp", - "60 lb", - "{@item Dino-Helm|HHHVI}" - ] - ] - }, - { - "name": "Arcanaloth", - "source": "HHHVI", - "page": 110, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Arcanaloth Ichor (vial)", - { - "type": "entries", - "entries": [ - "The ichor of an arcanaloth is the most valuable of all yugoloth ichors, being steeped in the knowledge and magic of the original arcanaloth. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. When you begin writing with this ink, you subconcsiously write down a spell that was known to the arcanaloth. After 2 hours of writing with this ink, you may pick any wizard spell from the arcanaloth's known spell list that is of a level for which you have spell slots, and add it to your spellbook as if you had copied it in a traditional manner." - ] - } - ] - }, - "100 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Arcanaloth Poison (vial)", - { - "type": "entries", - "entries": [ - "Despite their learned and sophisticated nature, an arcanaloth is more than capable of killing a mortal in close combat as they are using their spells. This is partly in thanks to the poison glands they possess under their claws, which add a touch of death to their razor sharp strikes.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 14} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half that on a successful saving throw." - ] - } - ] - }, - "300 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Arcanaloth Tail", - { - "type": "entries", - "entries": [ - "The tricky arcanaloth has a tendency to sneak into places it does not belong, aided by its inherent ability to shapeshift and turn invisible. Part of this magic is kept in their tail, which can be spotted twitching before they use any of their deceptive abilitites.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "This tail has 3 charges. While holding this tail you may spend 1 charge to use the tail to cast the spell {@spell alter self} or {@spell invisibility} (self only). Once this tail loses all charges, it dissolves into a useless black ichor." - ] - } - ] - }, - "500 gp", - "9 lb", - "\u2014" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVI}" - ] - ] - }, - { - "name": "Azer", - "source": "HHHVI", - "page": 11, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Azer Ash", - "Residual material from the azer's corpse. This ash still maintains a faint trace of the magic that created it. While not overly useful, some artisans like to sprinkle it over their creations for good luck.", - "1 sp", - "1 lb", - "\u2014" - ], - [ - "15", - "Azer Bronze Skin", - "Azers need no armor, as their skin is already made of durable, master-crafted bronze. While the trauma of its owner's demise has made the skin difficult to repurpose directly for armor, it is still high quality material, and any blacksmith worth their salt would be happy to get it.", - "10 gp", - "50 lb", - "\u2014" - ], - [ - "20", - "Spark of Creation", - "Although the azer of this particular flame of creation is dead, a single smouldering spark remains, and those with knowledge of the arcane are able to quickly harvest and store it safely for later use. While small, these sparks have immense potential and are often used in either the construction of living trinkets, or the lighting of magical forges. {@b Requires {@item enchanted vial|HHHVI}.}", - "12 gp", - "1 lb", - "{@item Bronze Companion|HHHVI}" - ] - ] - }, - { - "name": "Balor", - "source": "HHHVI", - "page": 22, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Balor Ash (3 small pouches)", - "The ashes of a balor after it has self destructed. Smelling strongly of brimstone, this ash may be used as either a component for summoning lesser demons, or when creating particularly explosive bombs.", - "500 gp", - "3 lb", - "{@item Demon Bomb|HHHVI}" - ] - ] - }, - { - "name": "Banshee", - "source": "HHHVI", - "page": 12, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Banshee Echo", - { - "type": "entries", - "entries": [ - "The incorporeal banshee leaves very little behind except the last whispers of its terrible wail. With some spirit paper, a good harvester can collect the echo of this wail before it vanishes forever and use it in times of desperation.", - "{@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to tear this item open and release the banshee wail kept within. All creatures within 30 feet of you that can hear must make a {@dc 13} Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes {@damage 3d6} psychic damage. This wail has no effect on constructs and undead." - ] - } - ] - }, - "13 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Banshee Remnant", - "It takes a particularly nimble mind and fast action to trap enough remnants of a banshee to make a usable crafting item. If successful however, they are often refashioned into enchanted reeds that create a haunting noise when used in wind instruments. {@b Requires {@item spirit paper|HHHVI}.}", - "60 gp", - "1 lb", - "{@item Pipes of Haunting|DMG}" - ] - ] - }, - { - "name": "Barbed Devil", - "source": "HHHVI", - "page": 28, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Barbed Devil Barb (×10)", - "Touching a barbed devil is like sleeping in a bed of porcupines. Incredibly sharp and durable, these barbs sometimes find a second use as nails in the crafting of particular sets of armor and equipment. Otherwise they serve as building material for sturdy arrows and bolts.", - "1 gp", - "10 lb", - "{@item +1 Crossbow Bolt|DMG|+1 Bolt}, {@item +1 Arrow|DMG}" - ], - [ - "15", - "Barbed Hide", - "Barbed devils fight with a frenzy unmatched by many mortal creatures. As such, by the time you finish hunting them, their carcass is so damaged that their hide becomes effectively useless. If you manage to skin one properly however, the hide can be treated, tanned, and turned into a cloak that is perfect for deterring anyone who thinks that hugging is an acceptable form of greeting.", - "30 gp", - "10 lb", - "{@item Barbed Cloak|HHHVI}" - ], - [ - "20", - "Barbed Devil Blood (3 vials)", - "Despite their name, barbed devils harbour just as much proclivity for employing fire magic as they do their barbs. The fire is literally in their blood, and with proper alchemy, it can be in yours too.", - "14 gp", - "1 lb", - "{@item Potion of Fire Resistance|DMG}" - ], - [ - "25", - "Barbed Devil Tail", - "The barbed devil's tail is even deadlier than its razor sharp claws, and when swung at full force is said to crumple plate armor and pierce the flesh beneath. Thankfully, there is nothing stopping anyone else from taking this tail, crafting it into a whip, and using it for their own purposes.", - "150 gp", - "15 lb", - "{@item +1 Whip|DMG}" - ] - ] - }, - { - "name": "Barlgura", - "source": "HHHVI", - "page": 23, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Barlgura Fang (×2)", - "The large fang of a barlgura is a little too unwieldy to use as an actual weapon. They do however make fantastic ceremonial daggers and are often used in dark magic rituals.", - "4 gp", - "3 lb", - "\u2014" - ], - [ - "15", - "Barlgura Hand (×2)", - "The enormous hands of a barlgura are capable of breaking a man in two with a single blow. The tough knucklebones make wonderful weapon components.", - "20 gp", - "33 lb", - "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "20", - "Barlgura Bile (2 vials)", - "The rage of a barlgura is legendary even among the seething masses of demonkind. Such is their rage that their bile literally rises with their anger which in turn becomes a fantastic potion base for those seeking to emulate the ferocity of this demon.", - "60 gp", - "1 lb", - "{@item Potion of Rage|HHHVI}" - ] - ] - }, - { - "name": "Basilisk", - "source": "HHHVI", - "page": 12, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Basilisk Tooth (small pouch)", - "As the basilisk feeds on stone, its teeth are infamous for being extraordinarily hard and sharp. Stonemasons across the land value these teeth as tools in their craft.", - "2 gp", - "2 lb", - "\u2014" - ], - [ - "10", - "Basilisk Eye (×2)", - "The petrifying gaze of the basilisk is known far and wide. As such, the eyes of a basilisk are prized for their inherent magical properties and their use in the creation of petrifying tonics. It is said that more nefarious wizards make use of these eyes to create trapped statues that transform unwary intruders into stone.", - "2 gp", - "1 lb", - "{@item Basilisk Gaze Poison|HHHVI}" - ], - [ - "15", - "Basilisk Bile (2 vials)", - "It is a common misconception that basilisks digest stone. In fact, the fluids inside the basilisk's gullet transform consumed stone back into organic matter to be consumed. This bile is thus worth a good amount to alchemists seeking to make an oil to counter the effects of a basilisk's gaze.", - "6 gp", - "1 lb", - "{@item Basilisk Gaze Poison|HHHVI}" - ] - ] - }, - { - "name": "Bearded Devil", - "source": "HHHVI", - "page": 28, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Bearded Devil Blood (3 vials)", - "A bearded devil fights with a ferocity unmatched by any mortal. Even in the rare occurrences in which a bearded devil unit finds itself outnumbered, they continue to fight, never once breaking rank. If one takes their blood, distills it and mixes it into a draught, they too can share in the infamous bravery of these fiendish warriors.", - "2 gp", - "1 lb", - "{@item Potion of Bravery|HHHVI}" - ], - [ - "15", - "Clump of Beard Lashes", - "A disgrace to beards and bearded creatures around the multiverse. The lashes that extrude from the bearded devil's chin are tougher than oiled cords and covered with dozens of wicked barbs. Any weaponsmith worth their forge can craft these lashes into a particularly powerful flail.", - "20 gp", - "3 lb", - "{@item +1 Flail|DMG}" - ], - [ - "20", - "Beard Poison (vial)", - { - "type": "entries", - "entries": [ - "Difficult to extricate from the diminutive glands hidden in the bearded devil's chin, this poison maintains its potency and is often used by assassins targetting magically talented individuals.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 12} Constitution saving throw, or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "40 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Behir", - "source": "HHHVI", - "page": 12, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Behir Scales (large bag)", - "The scales of a behir resemble a dragon's but are different in many ways in the eyes of a trained observer. While these scales are often found decorating items in an unscrupulous tailor's shop marketed as actual dragon scales, the fact that they are much smoother and more flexible than an actual dragon's makes them much more useful for fashion.", - "55 gp", - "25 lb", - "\u2014" - ], - [ - "15", - "Behir Horn", - { - "type": "entries", - "entries": [ - "The horn of a behir is composed of a unique keratin that has an odd reaction to the presence of dragons. A dragon's mere presence causes these horns to resonate, usually alerting a behir to the presence of their hated foe. The horns will still function in the hands of anyone else, but the dragon usually must be much closer for the vibrations to be detected.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When within 1 mile of a dragon (whether it in its true form or {@spell polymorph|phb|polymorphed} into a different shape), this horn will begin to vibrate, with the vibrations becoming more pronounced the closer it is to the dragon. This horn does not indicate the direction of the dragon, only its general proximity." - ] - } - ] - }, - "300 gp", - "30 lb", - "\u2014" - ], - [ - "20", - "Lightning Sack", - { - "type": "entries", - "entries": [ - "This large, but surprisingly light leathery sack is located at the back of the behir's cavernous mouth, and is roughly the size of a picnic basket. Inside is a mixture of chemicals, fluids and enzymes that when exposed to the open air, erupts in a destructive crackle of lightning. While extremely dangerous, alchemists and weaponsmiths alike will crawl over themselves to obtain some of this powerful energy.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "The lightning sack can be thrown by itself up to a range of 20 feet. If thrown, the lightning sack will explode on impact, dealing {@damage 4d10} lightning damage to all creatures in a 10 foot radius, or half that on a successful {@dc 14} Dexterity saving throw." - ] - } - ] - }, - "875 gp", - "10 lb", - "{@item Lightning Oil|HHHVI} or {@item Storm Caller|HHHVI}" - ] - ] - }, - { - "name": "Beholder", - "source": "HHHVI", - "page": 13, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Beholder Membrum", - "The anatomy of a beholder is infinitely alien and strange to any scholar native to the Material Plane. One of the most curious features of the beholder is that aside from its brain, the beholder features a noticeable dearth of internal organs. Instead, any internal space not occupied by brain matter is filled with a large rubbery balloon that seems to act as the beholder's heart, lungs, and stomach. How it achieves all of these simultaneous functions is unknown. This organ is as versatile as its owner, and many scholars are eager to obtain a complete sample for their research into transmutation.", - "45 gp", - "40 lb", - "\u2014" - ], - [ - "20", - "Beholder Eye Stalk", - { - "type": "entries", - "entries": [ - "While the eye stalks of the beholder may be severed from its body, they still retain some of the magical energy that allowed them to fire powerful rays at their enemies. Skilled artificers can take these stalks and use them as the cores of magical wands that emit the same types of rays they emitted in life. Alternatively, four of the intact stalks may be used as part of a ritual to summon a {@creature spectator|MM}.", - "If a player harvests an eye stalk, roll {@dice 1d10}. The type of eye stalk they receive corresponds to the number rolled, as described in the {@creature beholder|MM} statblock." - ] - }, - "650 gp", - "9 lb", - "{@item Eye Stalk Wand|HHHVI}" - ], - [ - "25", - "Beholder Main Eye", - "The main eye of the beholder is unique in that instead of issuing forth a beam of magical energy, it instead does the opposite: emitting a cone of nullification that disrupts the Weave and prevents the functioning of any magic it gazes at. While it is inactive due to being severed from a living beholder, learned wizards know how to transfigure this organ into an anti-magic crystal, the type that can be used to protect their own strongholds against magical incursions.", - "3,250 gp", - "30 lb", - "{@item Anti-Magic Crystal|HHHVI}" - ] - ] - }, - { - "name": "Black Pudding", - "source": "HHHVI", - "page": 82, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Black Residue (vial)", - { - "type": "entries", - "entries": [ - "A sample of a black pudding. Inert due to lacking enough biomass to constitute a full ooze, it nevertheless retains its acidic properties. Can be used as a potent acid. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A vial of black residue can be poured onto nonmagical wood or metal. The black residue eats through 2 inches of these materials per round for the next 10 rounds, after which the ooze becomes too diluted to continue." - ] - } - ] - }, - "20 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Blue Slaad", - "source": "HHHVI", - "page": 95, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Slaad Slime (vial)", - "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", - "3 sp", - "1 lb", - "\u2014" - ], - [ - "10", - "Slaad Heart", - { - "type": "entries", - "entries": [ - "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." - ] - } - ] - }, - "30 gp", - "5 lb", - "\u2014" - ], - [ - "15", - "Blue Slaad Claw (×2)", - "The hooked claws of a blue slaad contain wicked hooks that dig into flesh and act as vectors for the transmission of the dreaded \"chaos phage.\" This disease does not live long after the death of its slaad host, however that does not still mean that it cannot be used in nefarious artificing to create a weapon of even deadlier design.", - "100 gp", - "15 lb", - "{@item Sickle of Chaos|HHHVI}" - ] - ] - }, - { - "name": "Bone Devil", - "source": "HHHVI", - "page": 28, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Bone Devil Bone (large bag)", - "The bones of the bone devil are considerably durable and feel more like steel than bone. They can be refashioned into a suite of fire-resistant tools, but due to their origin, not many are willing to use them.", - "20 gp", - "40 lb", - "\u2014" - ], - [ - "15", - "Bone Devil Skin", - "Despite their appearance, a bone devil actually does possess skin; a dessicated sheet that is stretched tight over its bones. While those properties are undesirable in a skin, they make for a perfect sheet of vellum. Indeed, the infamous skin-bound abyssal tomes found in dark libraries are often made using bone devil skin.", - "150 gp", - "10 lb", - "{@item Devil Vellum|HHHVI}" - ], - [ - "20", - "Bone Devil Tail", - "The stinger of the bone devil's tail is sharp enough to pierce through even the toughest of armor and deliver a potent dose of debilitating venom. With a few modifications, this tail can be adapted into a whip to store and deliver any kind of poison the wielder wishes.", - "500 gp", - "40 lb", - "{@item Stinger Whip|HHHVI}" - ], - [ - "20", - "Devil Wings (×2)", - "The diaphanous but extraordinarily strong wings of the bone devil. Despite their relatively fragile appearance, they are strong enough to hold the considerably heavy bone devil aloft and allow it to fly at high speeds.", - "250 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ] - ] - }, - { - "name": "Bone Naga", - "source": "HHHVI", - "page": 79, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Naga Bone", - "Virtually identical to the bones of an ordinary serpent, except on a larger scale. When ground up into a powder and then brewed into a tea however, it creates an intoxicating drink that some cultures have used for spiritual purposes. Those that have drunk it have claimed visions of long-forgotten histories, but they are inevitably forgotten once the drink has left their system.", - "20 gp", - "15 lb", - "\u2014" - ], - [ - "15", - "Skeletal Naga Fang (×2)", - "Nagas require no glands to produce their venom as their fangs remain venomous even when the naga is reduced to a skeletal form. Proper extraction and then re-smithing allows these fangs to serve as powerful weapons with an extra poisonous punch. Beware though, as a revived naga may not take kindly to the idea of a mortal running around with one of their teeth.", - "30 gp", - "12 lb", - "{@item Viper Strike|HHHVI}" - ] - ] - }, - { - "name": "Bugbear", - "source": "HHHVI", - "page": 15, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Bugbear Hide", - "Despite usually being filthy and riddled with mange, an intact bugbear hide can actually serve as very good leather. It is not uncommon for more nomadic people to wear these tanned hides for both comfort and as a sign of their strength.", - "8 sp", - "13 lb", - "\u2014" - ] - ] - }, - { - "name": "Bugbear Chief", - "source": "HHHVI", - "page": 15, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Bugbear Hide", - "Despite usually being filthy and riddled with mange, an intact bugbear hide can actually serve as very good leather. It is not uncommon for more nomadic people to wear these tanned hides for both comfort and as a sign of their strength.", - "8 sp", - "13 lb", - "\u2014" - ], - [ - "15", - "Heart of Hruggek", - { - "type": "entries", - "entries": [ - "The most fearsome of bugbears carry with them the blessing of their god Hruggek which allows them to surge past any danger and debilitations. If you are willing to indulge in your own inner savage, you too can take this blessing by consuming the bugbear's heart, but beware of any side effects.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to consume this heart. If you do so, you have advantage on saving throws against being {@condition charmed}, {@condition frightened}, {@condition paralyzed}, {@condition poisoned}, {@condition stunned}, or {@condition unconscious|PHB|put to sleep} for the next hour. Once this effect wears off, you must succeed on a {@dc 12} Constitution saving throw or gain one level of {@condition exhaustion} as the adrenaline filled organ passes through your system." - ] - } - ] - }, - "1 gp", - "6 lb", - "\u2014" - ] - ] - }, - { - "name": "Bugbear Trinket Table", - "source": "HHHVI", - "page": 15, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (mouldy produce)", - "8 cp", - "2 lb" - ], - [ - "2", - "1 scratched drinking flask", - "1 sp", - "3 lb" - ], - [ - "3", - "1 flea-ridden blanket", - "3 sp", - "3 lb" - ], - [ - "4", - "1 lock of another bugbear's hair", - "1 cp", - "\u2014" - ], - [ - "5", - "1 bag of teeth (various species)", - "2 cp", - "1 lb" - ], - [ - "6", - "1 badly carved wooden idol of Hruggek", - "1 sp", - "3 lb" - ], - [ - "7", - "1 worn whetstone", - "1 cp", - "\u2014" - ], - [ - "8", - "{@dice 10d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" - ] - ] - }, - { - "name": "Bulette", - "source": "HHHVI", - "page": 16, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Bulette Teeth (small pouch)", - "Capable of puncturing even steel armor, bulette teeth are well regarded as materials for crafting daggers and spears. Some cultures even consider bulette hunting to be a rite of passage, using the weapon made from their kill for the rest of their adult lives.", - "11 gp", - "2 lb", - "{@item +1 Dagger|DMG} or {@item +1 Spear|DMG}" - ], - [ - "15", - "Bulette Claw (×4)", - "Capable of powerful digging, the bulette claw makes for a wonderful weapon base, one that is capable of piercing rock and metals alike.", - "8 gp", - "10 lb", - "{@item Stone Cleaver Weapon|HHHVI}" - ], - [ - "20", - "Bulette Hide", - "While the bulette relies on its powerful jaws and claws to tunnel through solid rock, it is aided by a layer of rock dissolving slime that it exudes constantly from its hide. When harvested quickly, the hide itself retains this property and can be crafted into protective equipment for subterranean adventurers.", - "60 gp", - "50 lb", - "{@item Stone Swim Armor|HHHVI}" - ] - ] - }, - { - "name": "Bullywug", - "source": "HHHVI", - "page": 16, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Bullywug Tongue", - "A bullywug tongue is remarkably long for their size and incredibly tough. Swamp folk can often be found drying these and using them as rope substitutes.", - "8 cp", - "3 lb", - "\u2014" - ] - ] - }, - { - "name": "Bullywug Trinket Table", - "source": "HHHVI", - "page": 16, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (swamp plants and critters)", - "5 sp", - "2 lb" - ], - [ - "2", - "1 pouch of grey mud (good for pores)", - "1 sp", - "2 lb" - ], - [ - "3", - "{@dice 2d4} shrunken critter carcasses on strings", - "3 cp", - "2 lb" - ], - [ - "4", - "1 tattered tunic", - "1 sp", - "2 lb" - ], - [ - "5", - "1 bottle filled with fireflies", - "1 sp", - "3 lb" - ], - [ - "6", - "{@dice 1d8} bundles of mildly intoxicating roots and leaves", - "1 sp", - "1 lb" - ], - [ - "7", - "{@dice 1d4} pouches filled with minor trinkets", - "2 sp", - "2 lb" - ], - [ - "8", - "{@dice 2d100} copper pieces", - "Varies", - "Varies" - ] - ] - }, - { - "name": "Cambion", - "source": "HHHVI", - "page": 17, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Cambion Sulfur (small pouch)", - "Unlike most fiends, a cambion does not dissolve when it is slain. Its bizarre physiology however does still react strangely on death with parts of its body spontaneously combusting as it dies. These reactions are not enough to destroy the body, but it does create small piles of sulfur that are quite useful in various demonology related projects.", - "7 gp", - "2 lb", - "\u2014" - ], - [ - "10", - "Devil-Tinged Blood (3 vials)", - "As the child of a fiend and a human, the blood of a cambion possesses certain magical properties that are even more powerful due to their compatibility with humanoid physiology.", - "4 gp", - "1 lb", - "{@item Philter of Love|DMG}" - ], - [ - "15", - "Cambion Wing (×2)", - "As with many fiends, the wings of a cambion are useful in creating the famous item: {@item infernal wings|HHHVI}. When taken whole, they can serve as a majority of the base, forming bat wings when the final item is put to use.", - "30 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ] - ] - }, - { - "name": "Carrion Crawler", - "source": "HHHVI", - "page": 17, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Carrion Crawler Guts", - "As their name implies, carrion crawlers feast solely on putrid and rotting flesh. As disgusting as their digestive system may seem, it is uniquely adapted to overcoming any diseases or poisoning that would befall any other creature attempting such a diet. Local healers have thus developed numerous uses for a carrion crawler's guts, ranging from a salve to treat gangrene, to a tonic for treating indigestion.", - "5 sp", - "10 lb", - "\u2014" - ], - [ - "15", - "Carrion Crawler Mucus (vial)", - { - "type": "entries", - "entries": [ - "The mucus of a carrion crawler is remarkably poisonous, especially since it only requires contact with the skin to take effect.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A creature subjected to this poison must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A vial of this poison may be applied to coat 1 melee weapon or up to 10 pieces of ammunition. These remain coated for 10 minutes after which the poison degrades too much to be useful." - ] - } - ] - }, - "10 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Centaur", - "source": "HHHVI", - "page": 18, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Centaur Hoof (×4)", - "The hooves of a centaur are much harder than those of a mundane horse, and centaurs in their pragmatism have even been found harvesting them for their own use. It is not uncommon for centaurs to be in the possession of tools, bowls, and even weapons made from the hooves of their dead tribal members.", - "5 sp", - "13 lb", - "\u2014" - ], - [ - "15", - "Centaur Tail", - "The hairs of a centaur are renowned for their tensile strength while remaining supple and flexible. As such they make superb bowstrings and centaur archers are known for using their own hairs in their bows.", - "3 gp", - "4 lb", - "{@item +1 Shortbow|DMG} or {@item +1 Longbow|DMG}" - ] - ] - }, - { - "name": "Chain Devil", - "source": "HHHVI", - "page": 29, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Living Chain", - "The chains of this devil's namesake occupy a unique space between animate and inanimate. They are bewitched by similar magic to the notorious animated objects that are often found in an abandoned wizard's tower, and thus make excellent material for the crafting of magical items.", - "150 gp", - "20 lb", - "{@item Iron Bands of Bilarro|DMG} or {@item Chain of Entanglement|HHHVI}" - ], - [ - "20", - "Chain Devil Eye (×2)", - "The gaze of the chain devil is renowned for its unnerving countenance. Those who stare at it for too long swear that they see the faces of those they'd rather forget. With some enchantments and a bit of craftsmanship, the eyes can be inserted into a mask that can strike the same fear into the wearer's enemies.", - "200 gp", - "1 lb", - "{@item Mask of Fear|HHHVI}" - ] - ] - }, - { - "name": "Chasme", - "source": "HHHVI", - "page": 23, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Chasme Leg (×2)", - { - "type": "entries", - "entries": [ - "A chasme's leg is capable of supporting its massive weight when walking on any surface, even upside down. Intrepid adventurers have been known to repurpose these legs as pitons which stick to surfaces rather than stab into them.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You gain advantage on any Strength ({@skill Athletics}) check made to climb walls so long as you use these legs when doing so." - ] - } - ] - }, - "5 gp", - "20 lb", - "\u2014" - ], - [ - "15", - "Chasme Proboscis", - "The proboscis of a chasme has a dark ubiquity among those that hunt demon cults. Too often have they been found on tables of twisted instruments of torture, used to extract blood from kidnapped victims before their inevitable sacrifice. It is truly a horrid feeling to have one's life sucked away by a chasme proboscis, and I would not wish it on my worst enemy.", - "40 gp", - "10 lb", - "{@item Demon Needle|HHHVI}" - ], - [ - "20", - "Chasme Wing (×2)", - "The diaphanous wings of a chasme are perhaps their most dangerous appendage. When vibrated at high speeds they create an unbearable buzzing not unlike a monstrous cloud of flies. Ambitious tinkers have studied the physiology of a chasme and figured out how to emulate their musculature in a machine capable of making the same droning noise.", - "55 gp", - "8 lb", - "{@item Drone Producer|HHHVI}" - ] - ] - }, - { - "name": "Chimera", - "source": "HHHVI", - "page": 18, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Chimera Goat Hoof (×2)", - "The hindquarters of the monstrous chimera. While they resemble an ordinary goat in shape, they are noticeably larger in size. While not usable for much, they do make for fine trophies.", - "2 gp", - "6 lb", - "\u2014" - ], - [ - "15", - "Chimera Goat Head", - "One of the chimera's three heads. Larger than a regular goat's, the horns are particularly hard and large. Many mountain folk consider an ale mug made from a chimera's horns to be a very enticing gift.", - "25 gp", - "20 lb", - "{@item Chimera Trident|HHHVI}" - ], - [ - "15", - "Chimera Lion Paw (×2)", - "The leonine front paws of the chimera. Larger than a normal lion's, with claws twice as sharp. Some druids prefer using these as their focus when performing transmutation magic, believing that it makes their spellwork easier. Whether that is true or not has yet to be confirmed.", - "4 gp", - "6 lb", - "\u2014" - ], - [ - "20", - "Chimera Lion Head", - "One of the chimera's three heads. Larger than a regular lion's, this head makes a fantastic trophy when stuffed and mounted, particularly when placed in the quarters of a skittish house guest.", - "40 gp", - "25 lb", - "{@item Chimera Trident|HHHVI}" - ], - [ - "20", - "Chimera Dragon Wing (×2)", - "The draconic wings of the chimera. While they lack the same amount of magical power as a genuine dragon's wings, they are also much easier to handle and much easier to get a hold of. Daring tinkers have taken to using them in making kites strong enough to lift smaller races high into the air.", - "25 gp", - "30 lb", - "{@item Chimera Kite|HHHVI}" - ], - [ - "25", - "Chimera Dragon Head", - "One of the chimera's three heads. While the flame is less powerful than a genuine dragon's, the glands that produce the flame is much easier to access in a chimera's head, and provide materials that are much more stable to work with. Alchemists prize these glands as a source of highly flammable oil.", - "150 gp", - "25 lb", - "{@item Chimera Trident|HHHVI}" - ] - ] - }, - { - "name": "Chuul", - "source": "HHHVI", - "page": 19, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Chuul Pincer (×2)", - "The oversized pincer of a monstrous chuul. While too unwieldy to be fashioned into a useful weapon, the razor sharp hooks can be repurposed for useful tools, including, but not limited to, instruments of torture.", - "3 gp", - "40 lb", - "\u2014" - ], - [ - "15", - "Chuul Venom (vial)", - "A rather nasty toxin, wringed from the tentacle appendages of the chuul. Unfortunately, the death of its owner causes it to lose much of its potency but can still be used as a base by knowledgable alchemists to create another paralysing potion.", - "10 gp", - "1 lb", - "{@item Chuul's Caress Poison|HHHVI}" - ], - [ - "20", - "Arcana Ganglia", - "At the base of a chuul's brain lies a peculiar bundle of nerves referred to as the arcana ganglia. This highly sensitive lobe vibrates in the presence of magic and is what grants chuul's their innate ability to sense magic around them. Designed by their aboleth masters through generations of magic and breeding, there are only a handful of artificers in the world capable of repurposing it into a functioning tool capable of replicating the chuul's natural ability.", - "100 gp", - "5 lb", - "{@item Magical Dowsing Rod|HHHVI}" - ] - ] - }, - { - "name": "Clay Golem", - "source": "HHHVI", - "page": 58, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Golem Core", - "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", - "20 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Clay Golem Clay", - "While a defeated clay golem loses much of its magical properties, it maintains a supernatural durability above that of regular clay. Re-sculpting this into other forms can create a very formidable weapon or armor.", - "150 gp", - "30 lb", - "{@item Clay Weapon|HHHVI}" - ], - [ - "20", - "Manual Ashes (small pouch)", - "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Clay Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", - "500 gp", - "1 lb", - "{@item Golem Companion|HHHVI}" - ] - ] - }, - { - "name": "Cloaker", - "source": "HHHVI", - "page": 19, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Cloaker Tooth (small pouch)", - "Resembling the needle-like teeth of a moray eel but stronger, the teeth of the cloaker can be used to make a variety of tools. Some of the more notorious thieves in the world even boast possessing lock pick sets made entirely of cloaker teeth.", - "5 gp", - "2 lb", - "\u2014" - ], - [ - "15", - "Cloaker Tail", - "The infamous cloaker tail, covered in dozens of razor sharp spines. Drow taskmasters have developed a technique of taking the tails, treating them with special oils, and reusing them as whips.", - "85 gp", - "20 lb", - "{@item +1 Whip|DMG}" - ], - [ - "20", - "Cloaker Hide", - "Even for the most experienced of tanners, the skin of the cloaker is exceptionally difficult to remove. Due to the cloaker's unique physiology, a single misplaced cut can cause the creature's internal enzymes to spill and stain the hide. If done correctly however, the skin will maintain its shadowy and illusive appearance and may be used as the foundation for the ever useful {@item cloak of displacement|DMG}.", - "500 gp", - "25 lb", - "{@item Cloak of Displacement|DMG}" - ] - ] - }, - { - "name": "Cloud Giant", - "source": "HHHVI", - "page": 52, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Lock of Cloud Giant Hair", - "Resembling an errant nimbus, the hair of a cloud giant is considered a valuable textile component. Softer than silk and finer than wool, ostentatious mountain kings may wear vests of these hairs stitched together as both a sign of wealth, and as an affront to the giants themselves.", - "55 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Cloud Giant Fingernail", - "Like all giants, the fingernail of the cloud giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "250 gp", - "2 lb", - "{@item Potion of Cloud Giant Strength|DMG}" - ], - [ - "20", - "Cloud Giant Blood (7 vials)", - "Cloud giant blood exists in a strange transitive state of matter, not entirely gas, solid, or liquid. It seems to shift between all three at the same time, much like their famed cloud fortresses. As such, it can be exceedingly difficult to correctly harvest any of it, but a successful batch can make for miraculous alchemy. {@b Requires {@item enchanted vial|HHHVI}.}", - "70 gp", - "1 lb", - "{@item Cloud Step Oil|HHHVI}" - ] - ] - }, - { - "name": "Cockatrice", - "source": "HHHVI", - "page": 20, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Cockatrice Bile (vial)", - "Unlike basilisks, a cockatrice cannot consume stone. Unfortunately, anything that receives so much as a graze from its beak becomes petrified, and with the cockatrice's frenzied hunting style, such an occurrence is more then common. As such, its bile has certain properties that slow down the petrification process, allowing the cockatrice to get some nourishment before its food becomes indigestible. This bile has become a staple of a stonemason's toolkit as it allows them to temporarily soften stone for easier handling.", - "2 sp", - "1 lb", - "\u2014" - ], - [ - "15", - "Cockatrice Droppings (small pouch)", - "Cockatrices are infamous for their enthusiasm in devouring a meal, and as such, they occasionally end up swallowing food that they have already accidentally petrified. The food remains stone through the cockatrice's digestive system, and some consider the resulting food statues to be a novelty to say the least. There are even some enterprising individuals who keep cockatrice farms in order to harvest their droppings for stone trinkets (I assume they do not reveal to their customers where they came from however).", - "5 sp", - "1 lb", - "\u2014" - ], - [ - "20", - "Cockatrice Beak", - "The infamous beak of a cockatrice, capable of turning any living creature into petrified stone. Despite common belief, the petrifying magic has nothing to do with the cockatrice's saliva, but is entirely within the cockatrice's beak alone. Any artificer worth their salt knows the techniques to turn an undamaged beak into a weapon that shares the cockatrice's petrifying ability.", - "1 gp", - "1 lb", - "{@item Petrifying Dagger|HHHVI}" - ] - ] - }, - { - "name": "Couatl", - "source": "HHHVI", - "page": 20, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Couatl Venom (vial)", - { - "type": "entries", - "entries": [ - "The venom of a couatl is entirely non-lethal, reflective of the couatl's pacifist nature. Couatl are in fact known for occasionally secreting this venom for the mortals they partner with in the hopes of averting deaths wherever possible.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing melee weapon. Applying the poison takes 1 minute. For the next 10 minutes, any creature successfully hit must make a {@dc 13} Constitution saving throw, or become {@condition poisoned} for 24 hours. Until this poison ends, the target is {@condition unconscious}. A creature automatically wakes up if they receive damage or if an adjacent creature spends their action to wake them up." - ] - } - ] - }, - "40 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Couatl Feather (large bag)", - "The feathers of a couatl are extraordinarily vibrant, yet as soft as down. A particular pillow has been made with these feathers that shares the couatl's ability to shield its mind from external psychic threats. Powerful people have been known to use these pillows to shield their sleeping moments from intrusion, as well as to just get an extremely comfortable sleep.", - "120 gp", - "5 lb", - "{@item Pillow of Perfect Rest|HHHVI}" - ] - ] - }, - { - "name": "Crawling Claw", - "source": "HHHVI", - "page": 20, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Cursed Knucklebones", - "The bones of a hand that has been transformed by necromantic manipulation are notable for still carrying trace elements of those same energies. They are not useful for much, but it is said that a set of dice carved from these knucklebones roll lower than is statistically likely, giving rise to the ubiquitous unlucky gambler term: \"the dead man's hand.\"", - "1 sp", - "2 lb", - "{@item Charlatan's Die|XGE}" - ] - ] - }, - { - "name": "Cyclops", - "source": "HHHVI", - "page": 20, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Cyclops Eyelid", - "The enormous lid of a cyclops is made of a strange material, quite different to the rest of the cyclops' skin. The purpose of this is still a mystery, but various crafters have managed to take its esoteric properties and use it for their own entertaining projects.", - "10 gp", - "4 lb", - "{@item Deceptive Eyepatch|HHHVI}" - ], - [ - "15", - "Cyclops Heart", - "The extremely large heart of a cyclops. Makes a good trophy when preserved and mounted on a base.", - "25 gp", - "25 lb", - "\u2014" - ], - [ - "20", - "Cyclops Eye", - "Once they are roused to interest, cyclopes are known to relentlessly pursue whatever it is they set their eye on. Experiments on cyclops remains have revealed that the eye itself is partly to blame, as its unique situation forces the cyclops to focus on one thing for prolonged periods of time. Artificers have taken this property and applied it into a battle aid that doubles as a stylish dinner party accessory.", - "140 gp", - "20 lb", - "{@item Monocle of Focus|HHHVI}" - ] - ] - }, - { - "name": "Dao", - "source": "HHHVI", - "page": 50, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Crystalline Powder (vial)", - { - "type": "entries", - "entries": [ - "When a dao dies, its body disintegrates into a crystalline powder. Fast hands can capture this powder before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When casting the spell {@spell conjure elemental}, you may use the crystalline powder as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The crystalline powder then becomes inert and useless." - ] - } - ] - }, - "750 gp", - "3 lb", - "\u2014" - ] - ] - }, - { - "name": "Darkmantle", - "source": "HHHVI", - "page": 21, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Darkmantle Sucker (small pouch)", - "Anybody who has been attacked by a darkmantle can attest to the suction power of its tentacles. Reliable even beyond the death of its owner, many Underdark residents have adapted these suckers to be used for medical tools and other implements.", - "5 sp", - "1 lb", - "\u2014" - ], - [ - "15", - "Darkmantle Otolith", - "A bony structure on the inside of a darkmantle's head that acts as its ear. Skilled artificers can use this to create a variety of audio enhancing magical items.", - "2 gp", - "1 lb", - "{@item Ear Horn of Hearing|XGE}" - ] - ] - }, - { - "name": "Death Knight", - "source": "HHHVI", - "page": 21, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Blighted Ash (small pouch)", - { - "type": "entries", - "entries": [ - "When the flesh of a defeated death knight is burned in a ritual fire, the resulting ashes retain the same dark aura of its original form. If one has the resolve for it, these ashes can be mixed with oils and special powders then applied to the body to gain certain protections from the undead.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may mix these ashes with 20 gold pieces worth of rare oils and powdered gems to create a paste that grants certain defences against undead when rubbed into the body. For 24 hours after using it on yourself, undead creatures have disadvantage on any Wisdom ({@skill Perception}) checks made to find you. In addition, you gain resistance to any necrotic damage dealt from an undead source and advantage on any saving throw imposed by an undead creature." - ] - } - ] - }, - "800 gp", - "3 lb", - "\u2014" - ], - [ - "20", - "Cursed Blood (3 vials)", - "Blood is a generous term to apply to the coagulated muck that cloys in a death knight's veins. Blacker than the cursed warrior's soul, this substance makes for a versatile reagent in certain desecration rituals and blood curses. Use with caution.", - "500 gp", - "1 lb", - "{@item Potion of Desecration|HHHVI}" - ], - [ - "25", - "Death Knight Heart", - "Even though a death knight may fall in battle, its dark curse will eventually form a new body somewhere and force its soul to continue its mockery of life. If one takes its heart and preserves it in a secret ritual, the death knight's new body will be formed without the organ. From then on, the missing heart can be used as a method of tracking the death knight, beating whenever it senses its old master nearby.", - "4,000 gp", - "6 lb", - "{@item Black Heart|HHHVI}" - ] - ] - }, - { - "name": "Death Slaad", - "source": "HHHVI", - "page": 96, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Slaad Slime (vial)", - "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", - "3 sp", - "1 lb", - "\u2014" - ], - [ - "10", - "Slaad Heart", - { - "type": "entries", - "entries": [ - "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." - ] - } - ] - }, - "30 gp", - "5 lb", - "\u2014" - ], - [ - "20", - "Slaad Hide", - "The hide of a slaad is extraordinarily tough, and even more so once it has evolved into either its {@creature gray slaad|MM|gray} or {@creature death slaad|MM} variants. As befitting of a slaad's possessive and transformative nature, even the skinned hide of a mature slaad will attempt to mutate and change its wearer. It is only with advanced techniques that this property is curtailed and used only to the benefit of its new owner.", - "300 gp", - "20 lb", - "{@item Slaad Doublet|HHHVI}" - ] - ] - }, - { - "name": "Death Tyrant", - "source": "HHHVI", - "page": 13, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Death Tyrant Jaw", - "The teeth of a beholder must never be underestimated, even in death. Their jaws possess a wicked bite, and when attached to the handle of an axe, so can your backswing.", - "700 gp", - "20 lb", - "{@item +2 Greataxe|DMG}" - ], - [ - "25", - "Death Tyrant Eye", - "The eye of a beholder undergoes a terrible transformation when it transitions into undeath, emitting a cone of negative energy rather than anti-magic. But like a normal beholder eye, this eye can be transformed into a crystal of great power that many powerful wizards enjoy employing in their lairs.", - "3,500 gp", - "20 lb", - "{@item Negative Energy Crystal|HHHVI}" - ] - ] - }, - { - "name": "Deep Gnome Trinket Table", - "source": "HHHVI", - "page": 57, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 iron {@item flask|PHB} of strong liquor", - "1 gp", - "3 lb" - ], - [ - "3", - "{@dice 1d6} {@item pouch|PHB|pouches} of pipeweed", - "7 sp", - "1 lb" - ], - [ - "4", - "{@dice 1d4} precious gems", - "10 gp", - "2 lb" - ], - [ - "5", - "1 {@item shovel|PHB} or {@item Miner's Pick|PHB|pick}", - "2 gp", - "5 lb/10 lb" - ], - [ - "6", - "1 stone carved likeness of a family member", - "8 cp", - "1 lb" - ], - [ - "7", - "1 sheet of rock polishing cloth", - "12 sp", - "\u2014" - ], - [ - "8", - "{@dice 5d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" - ] - ] - }, - { - "name": "Demilich", - "source": "HHHVI", - "page": 21, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Bone Dust (small pouch)", - "The disintegrated remains of a demilich's body. Every-time you look away, it seems to move slightly. Can be used as a spell component for powerful and dark necromantic magics.", - "800 gp", - "2 lb", - "\u2014" - ], - [ - "20", - "Demilich Smoke (vial)", - "Rather than a corporeal body, most of the demilich's shape consists of a choking vapour that smells like forgotten tombs. This smoke contains an almost insignificantly small fraction of the demilich's true essence, but if bottled and stored properly, can be turned into an item to track the demilich wherever it may reappear. {@b Requires {@item enchanted vial|HHHVI}.}", - "3,000 gp", - "1 lb", - "{@item Demilich Censer|HHHVI}" - ], - [ - "25", - "Soul Gem (Acererak disciple Demilich only)", - "The demilich disciples of {@creature Acererak|ToA} practice a particularly notorious necromantic magic: inserting soul gems into their empty eye sockets to steal the spirits of their victims. While taking the gem away from a defeated demilich is simply a matter of picking it up, turning it over to your own control is considerably harder and requires a complicated ritual soon after the demilich's defeat. A successful result grants the bearer a powerful, but dark magical artifact.", - "16,000 gp", - "12 lb", - "{@item Turned Soul Gem|HHHVI}" - ] - ] - }, - { - "name": "Deva", - "source": "HHHVI", - "page": 9, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Deva Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of an angel flows with radiant energy that brings life to all it touches (it clearly didn't work hard enough for its original owner though). Many of the most desperate people actively seek angels in an attempt to harvest their blood as a panacea, without putting much thought into the worse fate that awaits them should they succeed.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this blood, you regain {@dice 4d8 + 2} hit points and are freed from any curse (except the curse of the fallen), disease, poison, blindness, and deafness." - ] - } - ] - }, - "450 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Deva Wing (×2)", - "There is perhaps nothing more distinctive than the silhouette of glorious white angel wings against a radiant light. As some of the most powerful magical wings in all the planes, these make for almost perfect base materials for the ever-useful {@item wings of flying|DMG}.", - "700 gp", - "20 lb", - "{@item Wings of Flying|DMG}" - ], - [ - "20", - "Deva Skin", - "The alabaster white skin of a deva gleams in the morning sun, and a single glance of its beauty has been known to turn sinners from their paths of evil. If you are not one of those people however, you may take this skin and use it to simulate some of the miraculous abilities inherent in these angels.", - "750 gp", - "25 lb", - "{@item Angel Robe|HHHVI}" - ] - ] - }, - { - "name": "Displacer Beast", - "source": "HHHVI", - "page": 32, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Displacer Beast Tentacle (×2)", - "The prehensile tentacles of a displacer beast, tipped with spiked pads. While it takes the displacer beast's unique musculature to whip them with sufficient strength, they can still serve as strong whips in the hands of anyone else.", - "10 gp", - "18 lb", - "{@item +1 Whip|DMG}" - ], - [ - "15", - "Displacer Beast Blood (5 vials)", - "When the black, glittering blood of the displacer beast is dried into a paste and then mixed with magical ashes, pigments, and dusts, the resulting paint gains a strange property. Objects coated with this paint can only be described as elusive, as they pass under the notice of anybody who is not actively looking for them.", - "12 gp", - "1 lb", - "{@item Obfuscation Pigments|HHHVI}" - ], - [ - "20", - "Displacer Beast Hide", - "The hide of the displacer beast houses most of the magic that allows it to use its signature displacement ability. It is difficult to properly skin this magical creature without ruining the hide, but if done properly, the result can be used as the basis for the ever useful {@item cloak of displacement|DMG}.", - "200 gp", - "25 lb", - "{@item Cloak of Displacement|DMG}" - ] - ] - }, - { - "name": "Djinni", - "source": "HHHVI", - "page": 50, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Magical Breeze (vial)", - { - "type": "entries", - "entries": [ - "When a djinni dies, its body disintegrates into a warm breeze. Fast hands can capture this breeze before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When casting the spell {@spell conjure elemental}, you may use the magical breeze as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The magical breeze then becomes inert and useless." - ] - } - ] - }, - "750 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Doppelganger", - "source": "HHHVI", - "page": 32, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Doppelganger Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of the doppelganger is unnervingly slick and in its natural state carries the same rainbow sheen as a puddle of oil. When it is being held, it changes colour to match the blood of the creature holding it.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink a vial of this blood that has had a drop of a humanoid's blood mixed into it, you {@spell polymorph} into a form identical to that humanoid for the next {@dice 1d4} hours. Your statistics, other than your size remain the same in that form. Any equipment you are carrying or wearing is not transformed. You revert to your true form at the end of the duration or if you die." - ] - } - ] - }, - "4 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Doppelganger Face", - { - "type": "entries", - "entries": [ - "Although the thought may be unpleasant the skinned face of the doppelganger can provide several uses when used as a mask. Even in death, the doppelganger's face maintains a \"muscle memory\" of the last few identities that it impersonated. With some concentration, someone wearing the face can force it to dredge up this memory and change the wearer's appearance to that identity.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While wearing the doppelganger face, a creature may spend 1 minute visualising a humanoid that the doppelganger has shape-shifted into within the past 24 hours. At the end of that minute, the face mask fuses with the wearer, causing their head to shapeshift into a perfect replica of the visualised humanoid along with their voice. Nothing else about the wearer's body changes however. After 24 hours, the mask seperates from the wearer, transforming them back into their regular form. The mask then deteriorates into a useless sheet of skin." - ] - } - ] - }, - "60 gp", - "3 lb", - "{@item Hat of Disguise|DMG}" - ], - [ - "20", - "Doppelganger Brain", - "A doppelganger's deception is aided by their low level of telepathic ability. Careful dissection of their brain can yield dark lobes that may be used by an artificer to create a helmet with similar telepathic abilities.", - "200 gp", - "5 lb", - "{@item Helm of Telepathy|DMG}" - ] - ] - }, - { - "name": "Dracolich", - "source": "HHHVI", - "page": 33, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Dracolich Bone", - "The process that transforms a dragon carcass into a dracolich does more than simply slough off flesh and skin, it also changes the entire nature of the dragon and suffuses it with an unholy energy that marks it even after the dracolich's spirit is driven off once again. If these bones are taken, ground to a dust and then infused in a magical censer, the user can divine the location of the dracolich's spirit gem and put an end to it once and for all.", - "1,000 gp", - "20 lb", - "{@item Dracolich Censer|HHHVI}" - ] - ] - }, - { - "name": "Dragon Turtle", - "source": "HHHVI", - "page": 38, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Dragon Turtle Blood (1,000 gallons)", - "An old sailor's adage held that the dragon turtle was the king of the ocean and that no denizen of the deeps would dare to approach them without permission. As such, it became a common good luck ritual to mix dragon turtle blood with tar and coat important ships with it. Later research found that this ritual was more than just a folk tale and that certain aquatic creatures have developed an instinctual revulsion when they smell a dragon turtle nearby.", - "1 gp", - "9 lb", - "{@item Ocean Master Paint|HHHVI}" - ], - [ - "15", - "Dragon Turtle Plastron (3 large pouches of shards)", - "The plastron of the dragon turtle is the cartilage-like substance that protects the underbelly of the dragon turtle. Not nearly as tough as the shell of the dragon turtle, it nonetheless has its uses. When ground up, mixed with herbs, and set into a jelly, it creates a life-saving (if unpalatable) medicine.", - "400 gp", - "20 lb", - "{@item Dragon Turtle Jelly|HHHVI}" - ], - [ - "20", - "Steam Ventral", - { - "type": "entries", - "entries": [ - "A basket sized organ located alongside the lungs. When the dragon turtle inhales water, some is stored inside this organ, where it reacts with enzymes that rapidly accelerate heating. While it appears nominally that this organ is meant to provide the dragon turtle with warmth during its deep sea dives, it doubles as a defense mechanism, allowing the dragon turtle to spit jets of scalding steam from its mouth. When harvested, it maintains this property, but lacks both the muscular support for long ranges and the ability to refill on enzymes, giving it a short shelf life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, a creature may squeeze the steam ventral to release a 30-foot cone of scalding steam. Each creature in that area must make a {@dc 18} Constitution saving throw, taking {@damage 15d6} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage. This ability can only be used within 48 hours of the dragon turtle's death. Once used, the steam ventral is emptied out and rendered useless." - ] - } - ] - }, - "3,000 gp", - "30 lb", - "\u2014" - ], - [ - "25", - "Dragon Turtle Shell Shard", - "Almost thicker than the scales of an ancient dragon, the shell of a dragon turtle is able to deflect almost anything the sea can throw at it. Although it can be difficult to find one that is suitable, a shard of a dragon turtle's shell can make for one of the finest shields known outside of legends.", - "6,000 gp", - "10 lb", - "{@item +3 Shield|DMG}" - ] - ] - }, - { - "name": "Dragon Types", - "source": "HHHVI", - "page": 34, - "colLabels": [ - "Dragon", - "Damage Type" - ], - "colStyles": [ - "col-6 text-center", - "col-6" - ], - "rows": [ - [ - "{@filter Black|bestiary|source=|miscellaneous=|dragon casting color=black}", - "Acid" - ], - [ - "{@filter Blue|bestiary|source=|miscellaneous=|dragon casting color=blue}", - "Lightning" - ], - [ - "{@filter Green|bestiary|source=|miscellaneous=|dragon casting color=green}", - "Poison" - ], - [ - "{@filter Red|bestiary|source=|miscellaneous=|dragon casting color=red}", - "Fire" - ], - [ - "{@filter White|bestiary|source=|miscellaneous=|dragon casting color=white}", - "Cold" - ], - [ - "{@filter Brass|bestiary|source=|miscellaneous=|dragon casting color=brass}", - "Fire" - ], - [ - "{@filter Bronze|bestiary|source=|miscellaneous=|dragon casting color=bronze}", - "Lightning" - ], - [ - "{@filter Copper|bestiary|source=|miscellaneous=|dragon casting color=copper}", - "Acid" - ], - [ - "{@filter Gold|bestiary|source=|miscellaneous=|dragon casting color=gold}", - "Fire" - ], - [ - "{@filter Silver|bestiary|source=|miscellaneous=|dragon casting color=silver}", - "Cold" - ] - ] - }, - { - "name": "Dragon, Shadow", - "source": "HHHVI", - "page": 33, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Shadowflame Ember (3 vials)", - "After death, a shadow dragon's \"flame\" quickly snuffs itself out, dissolving into the shadows around it. If one is quick however, they can capture an ember in an enchanted vial to be used for later. {@b Requires {@item enchanted vial|HHHVI}.}", - "140 gp", - "1 lb", - "{@item Shadowflame Oil|HHHVI}" - ], - [ - "20", - "Shadow Dragon Scale (large bag) (only harvestable from dragon's that have progressed beyond the wyrmling stage)", - "The scales of the shadow dragon are a curious colour that can only be described as the colour of a shadow at dusk. Despite their ethereal appearance however, they maintain their incredible durability and strength. If forged into a suit of armor, it can make even the bulkiest of knights disappear when in darkness.", - "1,000 gp", - "60 lb", - "{@item Dusk Armor|HHHVI}" - ], - [ - "25", - "Shadow Dragon Wing (×2) (only harvestable from adult and ancient dragons)", - "The ever shifting wings of the shadow dragon make it appear more like a dark cloud when it swoops upon its prey. They are more fragile than regular dragon wings and require great care when harvested, however these same special properties make them invaluable when crafting implements of flight and stealth.", - "1,500 gp", - "50 lb", - "{@item Shadow Wing Cape|HHHVI}" - ] - ] - }, - { - "name": "Dretch", - "source": "HHHVI", - "page": 23, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Fetid Miasma (vial)", - { - "type": "entries", - "entries": [ - "If a dretch is useful for one thing it is to make a literal big stink. When masses of these demons gather, the resulting effluent can be more dangerous than even a rampaging balor.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may make a ranged weapon attack to throw this vial at a point within 20 feet, shattering it on impact. Any creature within 10 feet of that point must make a {@dc 11} Constitution saving throw or be {@condition poisoned} until the start of its next turn. While {@condition poisoned} in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions." - ] - } - ] - }, - "8 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Drider", - "source": "HHHVI", - "page": 39, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Drider Oil (4 vials)", - { - "type": "entries", - "entries": [ - "Anybody who has observed a spider will notice that they do not stick to their own webs, and a drider is no exception. For the drider, this comes in the form of a gland that secretes an oily substance that covers the almost invisible hairs on their legs. This oil prevents them from sticking to any sort of webbing and also contributes to the black sheen on their bodies.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "1 vial contains enough oil to cover one medium or smaller sized creature. A creature covered by this oil gains the drider's web walker feature for the next hour." - ] - } - ] - }, - "4 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Drider Poison (vial)", - { - "type": "entries", - "entries": [ - "Drider poison is just as deadly as those of the cave spiders it emulates. By removing the gland from under the drider's tongue however, this poison can be extracted and put to better use.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can coat up to 5 pieces of slashing or piercing ammunition or 1 slashing or piercing weapon for 10 minutes. Applying the poison takes 1 minute. Any creature successfully hit receives an additional {@damage 2d8} poison damage." - ] - } - ] - }, - "20 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Mark of Lolth", - "Unbeknownst to many is that each drider is marked by more than just the physical transformation of their lower body into that of a giant spider. Each drider also receives a permanent mark in the shape of the symbol of {@deity Lolth|drow|MTF}. The issue is that the location of this mark changes with each individual drider, so a thorough investigation of the carcass is required to find it. Once that is done however, the mark provides uses in channelling certain powers from the drow goddess, even against her own will.", - "40 gp", - "1 lb", - "{@item Drow Amulet|HHHVI}" - ] - ] - }, - { - "name": "Drow", - "source": "HHHVI", - "page": 42, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|HHHVI}" - ] - ] - }, - { - "name": "Drow Elite Warrior", - "source": "HHHVI", - "page": 42, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|HHHVI}" - ] - ] - }, - { - "name": "Drow Mage", - "source": "HHHVI", - "page": 43, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|HHHVI}" - ], - [ - "15", - "Drow heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow mage's statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Drow Priestess of Lolth", - "source": "HHHVI", - "page": 43, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|HHHVI}" - ], - [ - "15", - "Drow heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow mage's statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Mark of Lolth", - "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", - "40 gp", - "1 lb", - "{@item Drow Amulet|HHHVI}" - ] - ] - }, - { - "name": "Drow Trinket Table", - "source": "HHHVI", - "page": 43, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 iron idol of {@deity Lolth|drow|MTF}", - "5 gp", - "3 lb" - ], - [ - "3", - "1 roll of {@item Parchment (one sheet)|PHB|parchment} with writing materials", - "3 gp", - "4 lb" - ], - [ - "4", - "1 set of spider-silk clothes", - "6 gp", - "6 lb" - ], - [ - "5", - "{@dice 2d6} sets of humanoid ears", - "1 cp", - "1 lb" - ], - [ - "6", - "1 {@item pouch|PHB} of slightly intoxicating fungi", - "8 sp", - "3 lb" - ], - [ - "7", - "1 wineskin of {@item Fine Wine (Bottle)|PHB|fine elven wine}", - "10 gp", - "5 lb" - ], - [ - "8", - "{@dice 10d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" - ] - ] - }, - { - "name": "Dryad", - "source": "HHHVI", - "page": 40, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Dryad Hair", - "Hair is used as a loose term, as the material covering a dryad's head more resembles loose foliage and vines than actual hair. Still, it is beautiful to behold and surprisingly strong. More ostentatious adventurers use the hair as rope to commemorate their conquest of a dryad...in either sense of the term.", - "2 sp", - "3 lb", - "\u2014" - ], - [ - "10", - "Dryad Sap (vial)", - { - "type": "entries", - "entries": [ - "Instead of blood, dryads have a sap-like substance flowing through their bodies. This sap contains magical properties and can enhance the durability of a creature that is rubbed on.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat one medium or smaller creature. Applying the sap takes 1 minute, after which the sap takes effect. While under the effect of the sap, that creature is under an effect identical to that of the {@spell barkskin} spell. This effect does not require any {@condition concentration} check to maintain however. This effect lasts for 1 hour." - ] - } - ] - }, - "8 sp", - "1 lb", - "\u2014" - ], - [ - "15", - "Dryad Eye (×2)", - "Many who have wandered through the forest at night can attest to seeing two orbs of silver or gold, dancing through the tree branches, and beckoning them to join them. These are usually the eyes of a dryad, and there are not many living creatures that can gaze into them and not be enthralled. The eyes maintain these properties even after the dryad is killed and their eyes transfigured into useful equipment for adventurers.", - "4 gp", - "1 lb", - "{@item Eyes of Charming|DMG}" - ] - ] - }, - { - "name": "Duergar", - "source": "HHHVI", - "page": 40, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Duergar Brainstem", - "Due to their years of slavery to the illithid race, duergar have developed a range of psionic powers. Some of these powers are inherent in any member of their race regardless of training. If one dissects the brain of a duergar, they will find that their brainstem is particularly large and often pulsates even after death. This brainstem may be used as an ingredient in various potions that temporarily grant the drinker the same powers as an average duergar.", - "2 gp", - "2 lb", - "{@item Potion of Growth|DMG} or {@item Potion of Invisibility|DMG}" - ] - ] - }, - { - "name": "Duergar Trinket Table", - "source": "HHHVI", - "page": 40, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 iron {@item flask|PHB} of strong liquor", - "1 gp", - "3 lb" - ], - [ - "3", - "1 sheet of rock polishing cloth", - "2 sp", - "\u2014" - ], - [ - "4", - "{@dice 1d4} precious gems", - "10 gp", - "2 lb" - ], - [ - "5", - "1 pair of {@item manacles|PHB}", - "2 gp", - "6 lb" - ], - [ - "6", - "1 {@item shovel|PHB} or {@item Miner's Pick|PHB|pick}", - "2 gp", - "5 lb or 10 lb" - ], - [ - "7", - "1 idol of Ladaguer", - "3 gp", - "2 lb" - ], - [ - "8", - "{@dice 8d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" - ] - ] - }, - { - "name": "Earth Elemental", - "source": "HHHVI", - "page": 41, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Mote of Earth", - "When an earth elemental's summoned form is dispersed, it leaves behind small clods of dirt that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "1 lb", - "{@item Elemental Gem, Yellow Diamond|DMG}" - ] - ] - }, - { - "name": "Efreeti", - "source": "HHHVI", - "page": 50, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Tyrant Smoke (vial)", - { - "type": "entries", - "entries": [ - "When an efreeti dies, its body disintegrates into a flash of flame and smoke. Fast hands can capture this smoke before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When casting the spell {@spell conjure elemental}, you may use the tyrant smoke as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The tyrant smoke then becomes inert and useless." - ] - } - ] - }, - "750 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Empyrean", - "source": "HHHVI", - "page": 44, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Lock of Empyrean Hair (×10)", - "The hair of an empyrean is akin to silk in both its lustre and texture, another sign of their celestial heritage. As such, it makes wonderful material for making hardy ties and ropes. If you want to use it for less mundane purposes however, it makes for a good material component in the augury spell; the hairs changing colour depending on your fate. It would be advised however not to attempt this if your benefactor was also this empyrean's parent.", - "25 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Empyrean Blood (7 vials)", - "If the empyrean's skin and size didn't already give away their divine provenance, their blood surely will. Gold and sparkling for good aligned empyreans, black and viscous for evil aligned empyreans, this blood contains many magical properties, especially in alchemy. Drinkers of any potion brewed from empyrean blood should beware though, as doing so is a blasphemous act that marks the drinker permanently in the eyes of the empyrean's parent.", - "300 gp", - "1 lb", - "{@item Potion of Celestial Might|HHHVI}" - ], - [ - "20", - "Marble Skin", - "The skin of an empyrean resembles that of living marble and shares much of its durability. It takes a very steady hand and great skill to remove it without shattering it into a thousand pieces, but the result is a hide that flexes like leather but protects like stone.", - "6,000 gp", - "25 lb", - "{@item +3 Studded Leather Armor|DMG}" - ], - [ - "25", - "Empyrean Heart", - { - "type": "entries", - "entries": [ - "The heart of an empyrean seems to carry an otherworldly energy when held, and people who gaze upon one often mention feeling boosts in confidence and mood.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may squeeze the heart, activating a pulse of emotional energy and inspiration that bolsters all nonhostile creatures within 120 feet. Bolstered creatures can't be {@condition charmed} or {@condition frightened}, and they gain advantage on ability checks and saving throws until the end of the wielder's next turn. This ability may be used 3 times, after which, the heart withers away." - ] - } - ] - }, - "20,000 gp", - "10 lb", - "{@item Crown of Celestial Rule|HHHVI}" - ] - ] - }, - { - "name": "Erinyes", - "source": "HHHVI", - "page": 29, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Fiendish Poison (vial)", - { - "type": "entries", - "entries": [ - "Although the erinyes is a master warrior whose swordplay is matched by few mortals, they are not above poisoning their weapons to further tip the scales in their favour.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can coat up to 10 pieces of ammunition or 1 melee weapon for 1 hour. Applying the poison takes 1 minute. Any creature successfully hit must succeed a {@dc 14} Constitution saving throw or suffer {@damage 3d8} poison damage and be {@condition poisoned}. The poison lasts until it is removed by the {@spell lesser restoration} spell or similar magic." - ] - } - ] - }, - "220 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Erinyes Heart", - { - "type": "entries", - "entries": [ - "It is said that the first erinyes were fallen angels, corrupted by exposure to the fiendish energies of the Abyss. Whether or not that is true, the heart of an erinyes certainly possesses some degree of corrupting influence itself and can be used as a magical reagent when crafting a cursed weapon.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Upon successful creation of a weapon or piece of armor that requires attunement to use, the crafter may use the erinyes heart to perform a ritual that curses the newly made piece of equipment. If they do so, the crafted equipment carries a random curse from the {@table fiendish curse (devil)|HHHVI|fiendish curses} table. Performing this ritual destroys the erinyes heart." - ] - } - ] - }, - "400 gp", - "6 lb", - "\u2014" - ], - [ - "20", - "Devil Wings (×2)", - "The great wings of the erinyes that resemble those of a fiery eagle in flight. Inherently magical and easily repurposed into a pair of infernal wings.", - "450 gp", - "25 lb", - "{@item Infernal Wings|HHHVI}" - ] - ] - }, - { - "name": "Ettercap", - "source": "HHHVI", - "page": 44, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Ettercap Poison (vial)", - { - "type": "entries", - "entries": [ - "Ettercaps secrete a noxious venom from their fangs that weakens any creature unfortunate enough to fall prey to it. By removing the poison gland, one can easily harvest some of this poison for their own use.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 3 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit by this weapon must make a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "4 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Web Gland", - { - "type": "entries", - "entries": [ - "Like a real spider, the ettercap is capable of dispensing web from glands housed in its abdomen. The gland is rather delicate once removed from its host, but the silk contained within is well regarded as a material for ropes and other items. Alternatively, it can just be lobbed at a foe to make a sticky explosion.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw the web gland up to 15 feet. Upon impact with the ground, the web gland explodes, forcing all creatures within 5 feet to succeed on a {@dc 11} Dexterity saving throw or be {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 11} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." - ] - } - ] - }, - "8 gp", - "5 lb", - "\u2014" - ] - ] - }, - { - "name": "Ettin", - "source": "HHHVI", - "page": 45, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Ettin Fingernail", - "Like other giants, the fingernail sliver of an ettin is a key ingredient in the brewing of a {@item potion of giant strength|DMG}, in this case, acting as a stand in for a hill giant's. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "30 gp", - "2 lb", - "{@item Potion of Hill Giant Strength|DMG}" - ], - [ - "15", - "Ettin Head (×2)", - "Though ettins are often witnessed physically talking to their twinned head, their unique physiology causes their brains to share information subconsciously; a trait that can be exploited through clever artificing. Indeed, it is probably ironic that despite being among the dumbest beings on the Material Plane, ettins are capable of mental techniques that elude even the most prestigious of minds.", - "80 gp", - "25 lb", - "{@item Helm of Transmission|HHHVI}" - ] - ] - }, - { - "name": "Faerie Dragon", - "source": "HHHVI", - "page": 46, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Faerie Dragon Blood (vial)", - { - "type": "entries", - "entries": [ - "The blood of a faerie dragon is the same bright hue as its scales and also changes as the dragon ages. The blood's inherent magical properties makes it an excellent ink when transcribing spells.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you attempt to transcribe a spell into your spellbook or spell scroll that was known to the faerie dragon you harvested this blood from, you may use this vial of blood instead of the regular ink. Doing so halves the regular time it would take to make that transcription, and the cost of the vial of blood is deducted from the total cost of the transcription." - ] - } - ] - }, - "4 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Faerie Dragon Lungs", - { - "type": "entries", - "entries": [ - "Faerie dragons are not altogether harmful, although they boast a number of traits that make them a nuisance to encounter. One such feature is their {@i euphoria breath}: a gas that temporarily incapacitates a creature that breathes it in. Special bronchioles in the faerie dragon's lungs are responsible for the production of this gas, and still contain traces of it, even after the faerie dragon's death.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "This ability may only be used if the faerie dragon had access to its {@i euphoria breath} ability at the time of its death. As an action, you may squeeze the faerie dragon's lungs at one creature within 5 feet. The target must succeed on a {@dc 11} Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a {@dice d6} at the start of each of its turns to determine its behaviour during the turn. Refer to the {@i euphoria breath} ability in the faerie dragon's statblock for potential results." - ] - } - ] - }, - "6 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Faerie Dragon Wing (×2)", - "The wings of a faerie dragon resemble that of a butterfly in more ways than one. Besides their diaphanous texture, they also possess a light coating of dust that enhances their invisibility magic and aids them in their flight. If harvested undamaged, these wings may be crushed, powdered, and mixed with powdered catalyst gems to enchant objects with flight and invisibility.", - "6 gp", - "1 lb", - "{@item Faerie Dragon Dust|HHHVI}" - ] - ] - }, - { - "name": "Fiendish Curse (Demon)", - "source": "HHHVI", - "page": 22, - "otherSources": [ - { - "source": "HHHVII", - "page": 14 - }, - { - "source": "HHHVIII", - "page": 18 - } - ], - "colLabels": [ - "d6", - "Curse" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "You feel a rage constantly bubbling under your emotions, threatening to burst at any moment. Whenever a hostile creature damages you, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after your fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear." - ], - [ - "2", - "An unholy aura surrounds your spirit at all times. While this aura is invisible to any being that cannot see magic directly, creatures nevertheless feel its effects subconsciously and shun those who bear it. While cursed like this, you have disadvantage on any {@skill Animal Handling} check and any {@skill Persuasion} check made to try to persuade a non-evil creature." - ], - [ - "3", - "The demonic tinge in your body makes you no different to a normal demon in the eyes of those who hunt them. You are considered to have an evil alignment regardless of your actual alignment, and your type is considered to be fiend, along with your regular type. You have disadvantage on any Charisma ({@skill Persuasion}) check made to convince a good-aligned creature, and you also gain a vulnerability to radiant damage." - ], - [ - "4", - "Constant whispers fill your mind, confusing your thoughts and weakening your resolve. You have disadvantage on all Wisdom saving throws." - ], - [ - "5", - "Your fiendish corruption weakens your resolve when fighting against other demons. You have disadvantage on attack rolls against demons and on saving throws against their spells and special attacks." - ], - [ - "6", - "An unnatural hunger pervades your thoughts and enfeebles your movements. Any time you go more than 3 consecutive hours without eating at least 1 pound of food, make a {@dc 10} Constitution saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. The DC increases by 5 for every additional 3 hours you spend without consuming a pound of food. Both the DC and your {@condition exhaustion} level is reset upon consuming at least 1 pound of food." - ] - ] - }, - { - "name": "Fiendish Curse (Devil)", - "source": "HHHVI", - "page": 27, - "otherSources": [ - { - "source": "HHHVIII", - "page": 29 - } - ], - "colLabels": [ - "d6", - "Curse" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "You feel a rage constantly bubbling under your emotions, threatening to burst at any moment. Whenever a hostile creature damages you, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after your fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear." - ], - [ - "2", - "An unholy aura surrounds your spirit at all times. While this aura is invisible to any being that cannot see magic directly, creatures nevertheless feel its effects subconsciously and shun those who bear it. While cursed like this, you have disadvantage on any {@skill Animal Handling} check and any {@skill Persuasion} check made to try to persuade a non-evil creature." - ], - [ - "3", - "The devilish tinge in your body makes you no different to a normal devil in the eyes of those who hunt them. You are considered to have an evil alignment regardless of your actual alignment, and your type is considered to be fiend, along with your regular type. You have disadvantage on any Charisma ({@skill Persuasion}) check made to convince a good-aligned creature, and you also gain a vulnerability to radiant damage." - ], - [ - "4", - "Constant whispers fill your mind, confusing your thoughts and weakening your resolve. You have disadvantage on all Wisdom saving throws." - ], - [ - "5", - "Your fiendish corruption weakens your resolve when fighting against other devils. You have disadvantage on attack rolls against devils and on saving throws against their spells and special attacks." - ], - [ - "6", - "An unnatural hunger pervades your thoughts and enfeebles your movements. Any time you go more than 3 consecutive hours without eating at least 1 pound of food, make a {@dc 10} Constitution saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. The DC increases by 5 for every additional 3 hours you spend without consuming a pound of food. Both the DC and your {@condition exhaustion} level is reset upon consuming at least 1 pound of food." - ] - ] - }, - { - "name": "Fire Elemental", - "source": "HHHVI", - "page": 41, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Mote of Fire", - "When a fire elemental's summoned form is dispersed, it leaves behind small embers that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "1 lb", - "{@item Elemental Gem, Red Corundum|DMG}" - ] - ] - }, - { - "name": "Fire Giant", - "source": "HHHVI", - "page": 52, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Lock of Fire Giant Hair", - "Resembling sparking embers, the hair of a fire giant is considered a valuable resource by blacksmiths. Striking the hairs creates a flame similar to a flint, while burning them creates a hotter flame than is achievable by most other fuels.", - "55 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Fire Giant Fingernail", - "Like all giants, the fingernail of the fire giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "185 gp", - "2 lb", - "{@item Potion of Fire Giant Strength|DMG}" - ], - [ - "20", - "Fire Giant Heart", - "Fire giants are known to literally have fire in their veins. One look at their hearts will make that obvious as they continue to spark and smoulder long after removal from their owner's body. Blacksmiths have long known how to transform these hearts into useful lamps.", - "500 gp", - "5 lb", - "{@item Living Lamp|HHHVI}" - ] - ] - }, - { - "name": "Fire Snake", - "source": "HHHVI", - "page": 92, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Salamander Blood (3 vials)", - "The blood of a salamander continues to boil with a furious energy long after the salamander's death. Smiths around the world value samples of this blood as a potent fuel source for their forges that allow them to smelt metals that they could not otherwise. {@b Requires {@item enchanted vial|HHHVI}.}", - "1 gp", - "1 lb", - "{@item Salamander Fire|HHHVI}" - ], - [ - "10", - "Fire Snake Scales (small pouch)", - "Salamander scales stay supernaturally warm even after removal from their body. It is not uncommon for wealthy merchants to have winter beds lined with these scales to keep them comfortable in the colder months. Unfortunately, the scales of a young salamander are too soft and small to be used for a set of armor.", - "3 gp", - "12 lb", - "{@item Warming Waterskin|HHHVI}" - ] - ] - }, - { - "name": "Flameskull", - "source": "HHHVI", - "page": 46, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Flameskull Ashes (small pouch)", - { - "type": "entries", - "entries": [ - "After a flameskull is destroyed, the magical flames that surrounded it leave behind an ashy residue around the skull. These ashes contain \"memories\" of the magic that the flameskull knew in life, and may be used as a special pigment for wizards trying to expand their spellbook.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A character may add any spell available to the flameskull to their own spellbook as if they had found the spell in a {@item spell scroll|DMG} or similar. Doing so follows the same rules as the copying a spell into the book rules on page 114 of the Player's Handbook, using the flameskull ashes instead of ink. The character may deduct the cost of the flameskull ashes from the overall cost of copying the spell." - ] - } - ] - }, - "20 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Flameskull", - "A flameskull is a cursed creature, an echo of the brilliance it had in its mortal life. Even after the skull has been defeated and its essence cleansed, the physical skull still contains traces of the magic it once had. If you are willing to further disgrace the wizard that the skull came from, a few choice runes and inlays on the skull can bring out this magic to your own advantage.", - "60 gp", - "6 lb", - "{@item Skull of Revelation|HHHVI}" - ] - ], - "footnotes": [ - "{@note For convenience the rules on spell copying are reproduced below. Further detail can be found in the Wizard Class.}", - { - "type": "entries", - "entries": [ - { - "type": "inset", - "name": "Copying a Spell into the Book", - "source": "PHB", - "page": 114, - "entries": [ - "When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.", - "Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.", - "For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.", - { - "type": "entries", - "name": "Copying from a Spell Scroll", - "source": "DMG", - "page": 139, - "entries": [ - "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When you copy a spell from a spell scroll, you must succeed on an Intelligence ({@skill Arcana}) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." - ] - } - ] - } - ] - } - ] - }, - { - "name": "Flesh Golem", - "source": "HHHVI", - "page": 58, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Golem Core", - "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", - "15 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Flesh Golem Meat", - { - "type": "entries", - "entries": [ - "The reanimation of deceased flesh into a golem's form permanently affects its structure and composition. The resulting meat is said to cause brief but violent outbursts in those that consume it.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If at least 1 pound of flesh golem meat is consumed, whether raw or cooked, the eater enters a berserker rage. On each of its turns while berserk, the {@homebrew eater|golem} attacks the nearest creature it can see. If no creature is near enough to move to and attack, the eater attacks an object, with preference for an object smaller than itself. This effect lasts for 1 minute, or until a creature that the eater trusts succeeds on a {@dc 15} Charisma ({@skill Persuasion}) check to calm them." - ] - } - ] - }, - "30 gp", - "10 lb", - "\u2014" - ], - [ - "20", - "Manual Ashes (small pouch)", - "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Flesh Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", - "140 gp gp", - "1 lb", - "{@item Golem Companion|HHHVI}" - ] - ] - }, - { - "name": "Flumph", - "source": "HHHVI", - "page": 47, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Flumph Spray (vial)", - { - "type": "entries", - "entries": [ - "The flumph is mostly harmless and overall friendly. Even their self defense method is mostly harmless; an obnoxious smelling fluid that sends most other creatures scurrying away.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw the vial of flumph spray up to 20 feet away, shattering it on impact. Each creature within 5 feet of the target location must succeed on a {@dc 10} Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for {@dice 1d4} hours. The coated creature is {@condition poisoned} as long as the stench lasts, and other creatures are {@condition poisoned} while within 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar." - ] - } - ] - }, - "1 sp", - "1 lb", - "\u2014" - ], - [ - "10", - "Flumph Membrane", - { - "type": "entries", - "entries": [ - "The flumph is immune to any form of psionic or magical divination and telepathic probes. This is in part due to the thin membrane around its soft body that serves a similar function to the epiglottis in humanoids. This membrane prevents the flumph from psionically feeding on every creature around it, and is only turned off manually when the flumph is hungry. This membrane however does break down quickly with the death of the flumph.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While a creature is wearing the flumph membrane over their head, they are immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells. The membrane loses this trait 24 hours after the death of its flumph." - ] - } - ] - }, - "8 sp", - "2 lb", - "{@item Mood Cap|HHHVI}" - ], - [ - "15", - "Flumph Brain", - "The brain of the flumph is a powerful telepathic organ despite the overall appearance of the flumph itself. When rendered down and bolstered with psionically prone catalysts, the brain makes a potion that can provide the drinker with many of the same abilities.", - "1 gp", - "2 lb", - "{@item Potion of Mind Reading|DMG}" - ] - ] - }, - { - "name": "Flying Sword", - "source": "HHHVI", - "page": 10, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Animating Rune", - "The basis of any animated object is the magical rune etched into its surface that enchants it and brings it to life. While these runes cannot be transferred from one object to another, resourceful tinkerers are capable of salvaging some of the expensive powders and ashes used to make them, and thus they can be sold for a small bit of profit.", - "5 sp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Fomorian", - "source": "HHHVI", - "page": 47, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Fomorian Growth (×5)", - "The many carbuncles, blisters, pustules, and boils of a fomorian may seem disgusting, but as marks of their ancient curse they actually hold small amounts of magical signatures. Alchemists have been known to take these growths and brew a rather nasty, but ultimately harmless potion.", - "20 gp", - "1 lb", - "{@item Potion of Ruined Flesh|HHHVI}" - ], - [ - "15", - "Fomorian Eye", - "The infamous \"evil eye\" of the fomorian. Known for inflicting curses and great pain upon any who draw the ire of its host. Even when removed from its socket, it seems to stare back at whomever gazes at it.", - "250 gp", - "2 lb", - "{@item Fomorian Crystal|HHHVI}" - ] - ] - }, - { - "name": "Frost Giant", - "source": "HHHVI", - "page": 52, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Lock of Frost Giant Hair", - "Resembling the frost of an early morning, the hair of a frost giant is considered a valuable resource by hunters and explorers. The hair of a frost giant remains supernaturally cold in most climates even long after the giant's death. Packing perishables in a bag lined with frost giant hair is a good method to preserve them when no other option is available.", - "35 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Frost Giant Fingernail", - "Like all giants, the fingernail of the frost giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "135 gp", - "2 lb", - "{@item Potion of Frost Giant Strength|DMG}" - ], - [ - "20", - "Frost Giant Tongue", - "The tongue of a frost giant is remarkably sensitive, coming from a creature so fierce. Unable to stand temperatures that could barely be considered \"warm\" to most humanoids, these tongues have been adapted for a variety of tools, including the bag of colding.", - "425 gp", - "3 lb", - "{@item Bag of Colding|HHHVI}" - ] - ] - }, - { - "name": "Galeb-Duhr", - "source": "HHHVI", - "page": 49, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Enchanted Pumice", - "The joints of a galeb-duhr are of a slightly different mineral compound resembling pumice. This is presumably to facilitate easier movement for the creatures. While it is extraordinarily brittle once its animating force is destroyed, it makes for an excellent ingredient for magical chalk.", - "10 gp", - "2 lb", - "{@item Living Chalk|HHHVI}" - ], - [ - "15", - "Mote of Earth", - "When a galeb-duhr's form is dispersed, it leaves behind small clods of dirt that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "2 lb", - "{@item Elemental Gem, Yellow Diamond|DMG}" - ], - [ - "20", - "Galeb- Duhr Core", - { - "type": "entries", - "entries": [ - "Unlike a regular earth elemental, galeb-duhr's have a strong tie to the Material Plane, and this is reflected in their possession of a \"core.\" Often referred to as the galeb-duhr's heart, this magical stone serves as the basis of the galeb-duhr and is the physical embodiment of their identity and form. If recovered undamaged, it can be used to create a new galeb-duhr.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "The galeb-duhr core must be placed inside a pile of rocks the size of a medium humanoid on the night of a full moon. Until the next full moon, the person that placed the core must cast the {@spell conjure elemental} spell on top of the chosen pile of rocks every day at the same hour as the placing and maintain {@condition concentration} on the spell for the full hour. When cast in this way, no elemental actually appears, but the spell slot is still expended. If done correctly, the pile of rocks will coalesce into a galeb-duhr upon casting {@spell conjure elemental} on the next full moon. The galeb-duhr is friendly to its summoner and understands anything its summoner says to it even if they do not share a language. The summoned galeb-duhr obeys any order its summoner gives to it to the best of its abilities. A galeb-duhr summoned in this way also remembers any memories its core had experienced in its previous lives. This galeb-duhr does not disappear at the end of the hour and is only dispersed upon its death." - ] - } - ] - }, - "115 gp", - "25 lb", - "\u2014" - ] - ] - }, - { - "name": "Gargoyle", - "source": "HHHVI", - "page": 49, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Shard of Elemental Evil", - "Gargoyles are formed around the many shards of broken rock that the Prince of Elemental Earth, {@creature Ogrémoch|PotA}, leaves in his wake. While it only contains the tiniest fraction of his power, it still contains strong magic, and many alchemists value them as thickening agents in their potions. If needed, the shard may also be used in the {@spell scrying} spell when divining for {@creature Ogrémoch|PotA}.", - "10 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Gargoyle Wings (×2)", - "The gargoyle is a paradox; a creature made of stone and yet able to fly at amazing speeds. Although its wings are heavy, they manage to catch air just the way a bird's feathers might. While they are incredibly difficult for even the most experienced stonemasons to work with, they can be refashioned into a stone-like cloak that exhibits many strange qualities.", - "20 gp", - "40 lb", - "{@item Gargoyle Wing Cloak|HHHVI}" - ] - ] - }, - { - "name": "Gas Spore", - "source": "HHHVI", - "page": 48, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gas Spore Gas (vial)", - "The lighter than air gas that allows a gas spore to fly remains potent even after it is popped. It takes a quick hand and a deep breath to bottle some without accidentally breathing deadly gas spores, however. {@b Requires {@item enchanted vial|HHHVI}.}", - "5 sp", - "1 lb", - "{@item Floating Oil|HHHVI}" - ], - [ - "15", - "Gas Spore Colony (vial)", - { - "type": "entries", - "entries": [ - "Collecting the deadly spores of a gas spore must be done within one round of the creature's death, as spores that land in inorganic matter become useless. Collection of these spores must be done in a vial that contains a few drops of a creature's blood to give the spore colony the nutrients it needs to survive. While the spores are dangerous to inhale, drinking them also carries a risk, unless the spores are dropped in alcohol, which kills the spores.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, the vial may be thrown up to 20 feet at a target creature, shattering on impact. Make a ranged attack against that creature. On a successful hit, that creature must succeed on a {@dc 15} Constitution saving throw or suffer the effects described in the death burst trait of the {@creature gas spore|MM|gas spore's statblock}. This item must be used within 24 hours of the death of the initial gas spore's death, otherwise the colony will grow too large in the vial to properly invade another creature's system." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Gelatinous Cube", - "source": "HHHVI", - "page": 82, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gelatinous Residue (vial)", - { - "type": "entries", - "entries": [ - "The gelatinous residue from a gelatinous cube carries much of the same acidic properties from its original form. Unlike samples taken from other oozes, the gelatinous cube's acid is difficult to identify when mixed with other liquids, making it the substance of choice among assassins with a subtler touch. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Drinking the gelatinous residue automatically deals {@damage 6d6} acid damage to the drinker. The gelatinous residue may be mixed with up to 5 oz. of other liquid and still retain this property. A {@dc 15} Wisdom ({@skill Perception}) check can identify a liquid that has had gelatinous residue mixed into it." - ] - } - ] - }, - "7 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Ghast", - "source": "HHHVI", - "page": 51, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Ghast Blood (3 vials)", - { - "type": "entries", - "entries": [ - "This black tar-like substance resembles the coagulated blood found on murdered corpses. If you have the stomach for it, it can be rubbed on one's body to mask the presence radiated by all living beings that the undead can detect.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend 1 minute to cover yourself in ghast blood. If you do so, undead creatures with an Intelligence of less than 10 have disadvantage on Wisdom ({@skill Perception}) checks to find you. This effect lasts for 1 hour or until the blood is washed off, whichever comes first." - ] - } - ] - }, - "2 gp", - "2 lb", - "\u2014" - ], - [ - "10", - "Ghast Flesh", - { - "type": "entries", - "entries": [ - "The stench of a ghast is almost as debilitating as their touch. Nourished by and resembling decomposing meat, the flesh of a ghast can serve as a potent repellent in a pinch.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw the ghast flesh up to 20 feet away, the corpulent flesh bursting on impact. Any creature within 5 feet of the targetted point must succeed on a {@dc 10} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the effects of the ghast flesh and the ghast's stench feature for 24 hours." - ] - } - ] - }, - "5 gp", - "5 lb", - "\u2014" - ], - [ - "15", - "Ghast Claws (×2)", - "The claws of the ghast are well known for their paralysing touch, and there are many a horror story of adventurers devoured alive by a ghast while they could do nothing but lie there helpless (of course one has to wonder how this story could be true if they are alive to tell it, but I digress.)", - "10 gp", - "6 lb", - "{@item Paralysing Dust|HHHVI}" - ], - [ - "20", - "Ghast Hide", - "Despite its undead nature, a ghast does not rot or decompose. While this only adds to its unnerving nature, its skin does have certain properties useful for a harvester. Some of the original designs for the renowned {@item bag of colding|HHHVI} used ghast hide as its main material.", - "40 gp", - "12 lb", - "{@item Bag of Colding|HHHVI}" - ] - ] - }, - { - "name": "Ghost", - "source": "HHHVI", - "page": 50, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Ectoplasmic Trail (vial)", - "Rather than bleed blood as a living being would, a ghost instead drips a thin trail of slimy substance known as ectoplasm. Scholars still argue what exactly ectoplasm is, but the current prevailing theory is that it is created when matter from the Ethereal Plane collides with that in the Material Plane during the ghost's jaunts between them. {@b Requires {@item enchanted vial|HHHVI}.}", - "15 gp", - "1 lb", - "{@item Oil of Etherealness|DMG}" - ], - [ - "20", - "Spirit Echo", - "A ghost has no corporeal form and thus leaves little behind to harvest from its actual body. Instead, using spirit paper, an echo of the ghost can be imprinted and stored for later use. Like any instance of using spirit paper, such an imprint is not the soul itself, but a fragile simulacrum. The imprint does possess all of the ghost's memories however, and responds to the speak with dead spell. {@b Requires {@item spirit paper|HHHVI}.}", - "120 gp", - "1 lb", - "{@item Spectral Gauntlets|HHHVI}" - ] - ] - }, - { - "name": "Ghoul", - "source": "HHHVI", - "page": 51, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Ghoul Claws (×2)", - "The claws of the ghoul are well known for their paralysing touch, and there are many a horror story of adventurers devoured alive by a ghast while they could do nothing but lie there helpless (of course one has to wonder how this story could be true if they are alive to tell it, but I digress.)", - "10 gp", - "6 lb", - "{@item Paralysing Dust|HHHVI}" - ], - [ - "20", - "Ghoul Hide", - "Despite its undead nature, a ghoul does not rot or decompose. While this only adds to its unnerving nature, its skin does have certain properties useful for a harvester. Some of the original designs for the renowned bag of colding used ghoul hide as its main material.", - "40 gp", - "12 lb", - "{@item Bag of Colding|HHHVI}" - ] - ] - }, - { - "name": "Gibbering Mouther", - "source": "HHHVI", - "page": 53, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gibbering Mouther Teeth (small pouch)", - "The assorted teeth of the gibbering mouther is a literal mixed bag of tusks, fangs, and chompers from all the creatures that the mouther has devoured. These teeth hold little value above what a normal set of teeth would fetch, but some people with interest in aberrants collect these out of a morbid curiosity.", - "1 gp", - "8 lb", - "{@item Living Dentures|HHHVI}" - ], - [ - "15", - "Mouther Spittle (vial)", - { - "type": "entries", - "entries": [ - "The spittle of the gibbering mouther is a bizarre melange of the digestive enzymes of every single creature that it has devoured. By a cruel act of nature, this hazardous mixture reacts with air and can subsequently blind any creature unlucky enough to be caught in its radius.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be thrown at a point within 15 feet, with the vial exploding on impact. All creatures within 5 feet of the explosion must succeed on a {@dc 13} Dexterity saving throw or be {@condition blinded} until the users next turn." - ] - } - ] - }, - "10 gp", - "2 lb", - "\u2014" - ] - ] - }, - { - "name": "Githyanki Knight", - "source": "HHHVI", - "page": 54, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Githyanki Hair Braid", - "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", - "20 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Githyanki Heart", - "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", - "5 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Githyanki Brain", - { - "type": "entries", - "entries": [ - "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." - ] - } - ] - }, - "10 gp", - "4 lb", - "\u2014" - ] - ] - }, - { - "name": "Githyanki Trinket Table", - "source": "HHHVI", - "page": 54, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d8} golden rings", - "2 gp", - "1 lb" - ], - [ - "2", - "1 ruby inlaid headband", - "6 gp", - "2 lb" - ], - [ - "3", - "1 wineskin of {@item Fine Wine (Bottle)|PHB|fine wine}", - "10 gp", - "5 lb" - ], - [ - "4", - "{@dice 2d4} preserved illithid tentacles", - "2 gp", - "1 lb" - ], - [ - "5", - "1 unfinished crafting trinket", - "1 gp", - "3 lb" - ], - [ - "6", - "{@dice 1d4} bottles of scented oils", - "1 gp", - "1 lb" - ], - [ - "7", - "1 bottle of weapon oil", - "1 gp", - "1 lb" - ], - [ - "8", - "{@dice 12d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" - ] - ] - }, - { - "name": "Githyanki Warrior", - "source": "HHHVI", - "page": 54, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Githyanki Heart", - "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", - "5 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Githyanki Brain", - { - "type": "entries", - "entries": [ - "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." - ] - } - ] - }, - "10 gp", - "4 lb", - "\u2014" - ] - ] - }, - { - "name": "Githzerai Monk", - "source": "HHHVI", - "page": 54, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Githzerai Heart", - "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", - "5 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Githzerai Brain", - { - "type": "entries", - "entries": [ - "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." - ] - } - ] - }, - "10 gp", - "4 lb", - "\u2014" - ] - ] - }, - { - "name": "Githzerai Trinket Table", - "source": "HHHVI", - "page": 55, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 {@item waterskin|PHB}", - "2 sp", - "5 lb" - ], - [ - "3", - "{@dice 2d6} sticks of fine incense", - "1 gp", - "1 lb" - ], - [ - "4", - "1 ring of meditation beads", - "5 gp", - "4 lb" - ], - [ - "5", - "1 set of silk clothes", - "10 gp", - "5 lb" - ], - [ - "6", - "1 set of writing utensils and {@item Parchment (one sheet)|PHB|parchment}", - "15 gp", - "8 lb" - ], - [ - "7", - "1 brass censer", - "1 gp", - "8 lb" - ], - [ - "8", - "1 book of githzerai teachings", - "10 gp", - "5 lb" - ] - ] - }, - { - "name": "Githzerai Zerth", - "source": "HHHVI", - "page": 55, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Githzerai Brand", - "The githzerai practice many rituals in their constant adherence to discipline and tradition. One of these is a ritualistic branding of their bodies. Each brand may only be earned after the githzerai have demonstrated a mastery of a skill respected within the githzerai culture. Young and novice githzerai may only have a simple brand of a single skill, while the most revered and experienced in their society would have intricate brands, developed and layered on each other over their many years of learning. These brands are both rare and beautiful to admire, making them valuable to collectors elsewhere.", - "20 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Githzerai Heart", - "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", - "5 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Githzerai Brain", - { - "type": "entries", - "entries": [ - "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." - ] - } - ] - }, - "10 gp", - "4 lb", - "\u2014" - ] - ] - }, - { - "name": "Glabrezu", - "source": "HHHVI", - "page": 23, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Glabrezu Horn (×2)", - "The goat-like horn of a glabrezu. Does not contain much magical power in and of itself, but some demonologists do enjoy grinding it up for their rituals, or speak through it to lend credence to their voice.", - "25 gp", - "27 lb", - "{@item Horn of the Fiendish Voice|HHHVI}" - ], - [ - "15", - "Glabrezu Pincer", - "Resembling the claws of a {@creature giant crab}, the glabrezu's pincers have a grip that can restrain even the strongest of creatures. Due to the glabrezu's natural fire resistance, resourceful blacksmiths repurpose these pincers as forging tools when working with magical flames.", - "150 gp", - "33 lb", - "\u2014" - ], - [ - "20", - "Glabrezu Skin", - "The skin of a glabrezu is particularly tough and resistant to damage. If removed and treated properly, the resulting leather makes for a similarly tough set of leather armor (with a fierce aesthetic as a bonus).", - "625 gp", - "40 lb", - "{@item Demon Leather|HHHVI}" - ] - ] - }, - { - "name": "Gnoll", - "source": "HHHVI", - "page": 56, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gnoll Tooth (small pouch)", - "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", - "1 sp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Gnoll Fang of Yeenoghu", - "source": "HHHVI", - "page": 56, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gnoll Tooth (small pouch)", - "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", - "1 sp", - "1 lb", - "\u2014" - ], - [ - "15", - "Mark of Yeenoghu", - "As an homage to their demonic overlord, particularly zealous gnolls paint themselves with the mark of Yeenoghu using the blood of their victims. The brands have little of their intended effect of making the gnoll invulnerable, but mostly just due to the gnoll's own incompetence. The marks themselves actually do possess a degree of magic that demonologists value as a research material and component.", - "1 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Demon Gnoll Heart", - "After a fang of Yeenoghu is killed, the demonic spirit that empowered it leaves. However, its corrupting touch lingers on the corpse long after its death. This is most obvious in the heart of a slain fang of Yeenoghu which continues to drip a drool-like ichor even after removal from the body.", - "10 gp", - "2 lb", - "{@item Yeenoghu's Boon|HHHVI}" - ] - ] - }, - { - "name": "Gnoll Pack Lord", - "source": "HHHVI", - "page": 56, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gnoll Tooth (small pouch)", - "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", - "1 sp", - "1 lb", - "\u2014" - ], - [ - "15", - "Mark of Yeenoghu", - "As an homage to their demonic overlord, particularly zealous gnolls paint themselves with the mark of Yeenoghu using the blood of their victims. The brands have little of their intended effect of making the gnoll invulnerable, but mostly just due to the gnoll's own incompetence. The marks themselves actually do possess a degree of magic that demonologists value as a research material and component.", - "1 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Gnoll Trinket Table", - "source": "HHHVI", - "page": 56, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (mouldy produce)", - "5 sp", - "2 lb" - ], - [ - "2", - "1 well chewed stick", - "1 cp", - "2 lb" - ], - [ - "3", - "1 set of tattered clothes", - "5 cp", - "5 lb" - ], - [ - "4", - "{@dice 1d6} strings of trophies", - "8 cp", - "2 lb" - ], - [ - "5", - "{@dice 2d8} piercings (bone and metal)", - "1 sp", - "1 lb" - ], - [ - "6", - "1 pouch of red pigments", - "5 sp", - "2 lb" - ], - [ - "7", - "1 idol of {@creature Yeenoghu|MTF}", - "3 gp", - "4 lb" - ], - [ - "8", - "{@dice 5d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" - ] - ] - }, - { - "name": "Gnome, Deep", - "source": "HHHVI", - "page": 57, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Deep Gnome Hide", - "The skin of the cavern dwelling gnomish subrace is a distinctive ashy-grey in colour and has adapted over millennia to a subterranean lifestyle. As such, it can be fashioned into a good cloak that provides ample camouflage when spelunking. I wouldn't recommend wearing it around civilised society however.", - "1 gp", - "10 lb", - "\u2014" - ] - ] - }, - { - "name": "Goblin", - "source": "HHHVI", - "page": 57, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Goblin Ear (×2)", - "Goblins neither possess much of value, nor are made of anything of value. Goblin ears are perhaps the only thing worth carving off of an average goblin, if only because dogs enjoy snacking on them the same way they enjoy pig ears.", - "5 cp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Goblin Boss", - "source": "HHHVI", - "page": 57, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Goblin Ear (×2)", - "Goblins neither possess much of value, nor are made of anything of value. Goblin ears are perhaps the only thing worth carving off of an average goblin, if only because dogs enjoy snacking on them the same way they enjoy pig ears.", - "5 cp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Goblin Trinket Table", - "source": "HHHVI", - "page": 57, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 wooden idol of {@deity Maglubiyet|Nonhuman|PHB}", - "2 sp", - "5 lb" - ], - [ - "3", - "1 rat on a stick", - "2 cp", - "2 lb" - ], - [ - "4", - "{@dice 1d4} string of animal trophies", - "8 cp", - "1 lb" - ], - [ - "5", - "{@dice 1d4} shiny trinkets", - "2 sp", - "2 lb" - ], - [ - "6", - "1 iron {@item flask|PHB} of cheap liquor", - "5 sp", - "2 lb" - ], - [ - "7", - "1 tattered children's toy", - "2 sp", - "2 lb" - ], - [ - "8", - "{@dice 3d100} {@item Copper (cp)|PHB|copper pieces}", - "Varies", - "Varies" - ] - ] - }, - { - "name": "Gorgon", - "source": "HHHVI", - "page": 60, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gorgon Oil (5 vials)", - "The naturally produced oil of the gorgon is a widely sought after lubricant. Crafters from all fields can find some use for it in their work and demand always exceeds supply.", - "2 gp", - "1 lb", - "\u2014" - ], - [ - "15", - { - "type": "entries", - "entries": [ - "Gorgon Gas Sack", - "(Only harvestable if the gorgon had its petrifying breath ability available upon death)" - ] - }, - { - "type": "entries", - "entries": [ - "The gas gland of a gorgon, located just behind its nasal cavity. Resembles a balloon if it were made from metal foil. When harvested, can be given a good squeeze to produce the same petrifying effect its owner once used.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may squeeze the sack and release a petrifying gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw. On a failed save, a target begins to turn to stone and is {@condition restrained}. The {@condition restrained} target must repeat the saving throw at the end of its next turn. On a success, the effects ends on the target. On a failure, the target is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic. Once used, the sack is emptied and becomes useless." - ] - } - ] - }, - "20 gp", - "5 lb", - "\u2014" - ], - [ - "15", - "Gorgon Hoof (×4)", - "The hooves of a gorgon resemble anvils more than anything else. It is ironic then that these are often reforged by blacksmiths on their own anvils.", - "20 gp", - "25 lb", - "{@filter +1 Greatclub, Maul or Warhammer|items|source=|type=|category=specific variant|base item=greatclub__phb;maul__phb;warhammer__phb|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "20", - "Gorgon Horn (×2)", - "It is hard to decide whether it is preferable to die by the hooves or the horn of a gorgon. Either way, a successfully harvested gorgon horn can be refined by any skilled blacksmith into a formidable weapon.", - "20 gp", - "20 lb", - "{@filter +1 Lance, Trident, War Pick, Javelin or Spear|items|source=|type=|category=specific variant|base item=lance__phb;war pick__phb;trident__phb;javelin__phb;spear__phb|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "20", - "Gorgon Plate", - "The iron-like armor plating of a gorgon is incredibly hard and yet is supple and breathes like skin. It is thus a unique and useful material for making fine armors.", - "30 gp", - "60 lb", - "{@filter Any +1 Heavy Armor or Shield|items|source=|type=heavy armor;shield|category=specific variant|search=+1}" - ] - ] - }, - { - "name": "Goristro", - "source": "HHHVI", - "page": 24, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Goristro Fur (large pouch)", - "The fur of a goristro resembles that of a wild bull and seems to constantly emanate a faint heat. More ostentatious warlocks tend to spin their winter cloaks from this material, but whether or not it has any magical utility is still up for debate.", - "200 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Goristro Blood (7 vials)", - "The blood of the goristro constantly bubbles, even long after it is removed from its source. When prepared into a potion, it can grant the drinker the strength of the demon it came from, but the side effects may not be worth it.", - "100 gp", - "1 lb", - "{@item Potion of the Siege|HHHVI}" - ], - [ - "20", - "Goristro Hoof (×2)", - "A goristro's hoof is made of the same material as its infamous horns and thus are just as hard. Wielding a hammer forged from these hooves is a sure-fire way to strike fear into the hearts of your enemies.", - "3,000 gp", - "32 lb", - "{@item +3 Warhammer|DMG}" - ], - [ - "25", - "Goristro Horn (×2)", - "Castle architects and siege masters have an old joke, that if armies ever learned how to train goristros, they'd both be out of a job. Indeed, the horn of the goristro is stronger than castle stone walls and a single one of these demons are capable of ending a siege by themselves. It takes a master craftsman to properly grind these horns down, but the resulting dust can be used to reinforce a weapon to make it as strong as the demon it was harvested from.", - "9,600 gp", - "40 lb", - "{@item Siege Dust|HHHVI}" - ] - ] - }, - { - "name": "Gray Ooze", - "source": "HHHVI", - "page": 82, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gray Residue (vial)", - { - "type": "entries", - "entries": [ - "Not as potent as a black pudding, but highly acidic nonetheless. Some blacksmithing techniques actually use this acid in advanced smithing projects, but the difficulty and volatility of controlling the residue has made this a rather esoteric art-form. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A vial of gray residue can be poured on a piece of nonmagical metal. This ooze will eat through 2 inches of that metal every round for the next 10 rounds, after which it becomes too diluted to continue." - ] - } - ] - }, - "7 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Gray Slaad", - "source": "HHHVI", - "page": 95, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Slaad Slime (vial)", - "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", - "3 sp", - "1 lb", - "\u2014" - ], - [ - "10", - "Slaad Heart", - { - "type": "entries", - "entries": [ - "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." - ] - } - ] - }, - "30 gp", - "5 lb", - "\u2014" - ], - [ - "20", - "Slaad Hide", - "The hide of a slaad is extraordinarily tough, and even more so once it has evolved into either its {@creature gray slaad|MM|gray} or {@creature death slaad|MM} variants. As befitting of a slaad's possessive and transformative nature, even the skinned hide of a mature slaad will attempt to mutate and change its wearer. It is only with advanced techniques that this property is curtailed and used only to the benefit of its new owner.", - "300 gp", - "20 lb", - "{@item Slaad Doublet|HHHVI}" - ] - ] - }, - { - "name": "Green Hag", - "source": "HHHVI", - "page": 62, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Green Hag Hair (small pouch)", - "The hair of a green hag flows like rotten reeds at the bottom of a swamp. While unpleasant to both observe and to hold, it possesses some weak magical properties and is often used by seedier alchemists looking for cheap substitutes for higher quality ingredients.", - "1 gp", - "4 lb", - "\u2014" - ], - [ - "10", - "Hag Blood (3 vials)", - "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", - "3 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Green Hag Skull", - "Green hags are notorious for their ability to mimic sounds to lure or scare intruders to their lairs. This ability lingers behind in their skulls and artificers can draw out this latent power to create a magical trinket with much of the same property. In several ways, the hag would probably have enjoyed the idea of its carcass being used for such a macabre activity.", - "14 gp", - "10 lb", - "{@item Deception Skull|HHHVI}" - ], - [ - "20", - "Hag Eyeball", - { - "type": "entries", - "entries": [ - "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are {@condition concentration|PHB|concentrating} on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." - ] - } - ] - }, - "50 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Green Slaad", - "source": "HHHVI", - "page": 95, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Slaad Slime (vial)", - "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", - "3 sp", - "1 lb", - "\u2014" - ], - [ - "10", - "Slaad Heart", - { - "type": "entries", - "entries": [ - "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." - ] - } - ] - }, - "30 gp", - "5 lb", - "\u2014" - ], - [ - "15", - "Green Slaad Claw", - { - "type": "entries", - "entries": [ - "Only one of a green slaad's claws have much value; the one it used to cast spells with before it became a slaad. This claw is suffused with both the magic of its old life as well as the chaotic energies of Limbo. As such, it grants its wielder incredible, if unreliable, power.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "This claw may be used as an {@item arcane focus|PHB}. If you do so, when a creature you can see is forced to roll a saving throw due to a spell you cast, you may force that creature to roll at disadvantage. Once you do so, you must finish a long rest before you can use this feature again. Any time before you regain the use of this feature, the DM can have you roll on the {@table Wild Magic Surge|PHB} table in the {@book Player's Handbook|PHB} immediately after you cast a spell of 1st level or higher. You then regain the use of this ability." - ] - } - ] - }, - "150 gp", - "12 lb", - "\u2014" - ] - ] - }, - { - "name": "Grell", - "source": "HHHVI", - "page": 60, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Grell Tentacle (×2)", - "The formidable tentacles of a grell make fine whips once they are removed, dried, treated and fitted with a handle. Many Underdark societies have been seen using whips made from grells, for both their strength and their intimidation factor.", - "3 gp", - "5 lb", - "{@item +1 Whip|DMG}" - ], - [ - "15", - "Grell Poison (vial)", - { - "type": "entries", - "entries": [ - "A grell's poison is known to paralyse hapless victims, leaving them helpless as the grell flies away with them to be devoured. By removing the gland located where its tentacles meet its body, this poison can be extracted and used against one's own enemies.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned}. The {@condition poisoned} target is {@condition paralyzed}, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Grell Hide", - "The hide of a grell is extremely sensitive to certain stimuli that completely bypasses the sense of most humanoids. Extremely difficult to remove intact, this hide can be used to craft armors that grant its wearer a sixth-sense similar to the grell's own.", - "40 gp", - "8 lb", - "{@item Grell Jerkin|HHHVI}" - ] - ] - }, - { - "name": "Grick", - "source": "HHHVI", - "page": 61, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Grick Tentacle (×4)", - "The deadly tentacle of a grick is both rubbery and sharp. However, after prolonged tenderising, boiling, and seasoning, these tentacles make for a delicacy that several Underdark races have come to enjoy. It is usually served with a sauce reduced from the grick's own blood. It is an acquired taste to say the least.", - "1 gp", - "6 lb", - "\u2014" - ], - [ - "15", - "Grick Hide", - "The skin of a grick has a unique shade and hue that allows it to blend into its rocky surroundings with ease. While difficult to remove properly from its rubbery carcass, the resulting hide makes for good camouflage clothes.", - "10 gp", - "18 lb", - "{@item Grick Hide Cloak|HHHVI}" - ] - ] - }, - { - "name": "Griffon", - "source": "HHHVI", - "page": 61, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Griffon Talon (×2)", - "The talons of a griffon contain a unique collagen in them that when rendered creates a high quality adhesive. This glue is prized by leatherworkers and most can never find enough to meet their demand.", - "5 sp", - "20 lb", - "\u2014" - ], - [ - "10", - "Griffon Feather (×10)", - "The pristine feathers of a griffon carry an almost supernatural aerodynamic quality to them. Fletchers and sharpshooters prize good condition griffon feathers for crafting high quality arrows.", - "1 gp", - "1 lb", - "{@item +1 Arrow|DMG}" - ], - [ - "15", - "Griffon Eye (×2)", - "A griffon can spot prey while flying miles overhead, and spot potential rivals from great distances. Their magical eyes have long been used as as charms and medicines by mountain-folk, but the utilisation of their eyes has been perfected by artificers capable of turning them into an eyes of the eagle mask.", - "5 gp", - "1 lb", - "{@item Eyes of the Eagle|DMG}" - ] - ] - }, - { - "name": "Grimlock", - "source": "HHHVI", - "page": 61, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "20", - "Grimlock Brain", - "Grimlocks are a pathetic race, descendent from humans craven enough to worship the illithid race as deities. That said, their wretchedness can still prove useful to the rest of us. Generations of exposure to the illithid's experiments and influence has produced a permanent physiological change in the brain of the grimlock that when brewed into a potion, can provide some level of immunity to the abilities of the mind flayers.", - "5 gp", - "4 lb", - "{@item Potion of Mindflayer Resistance|HHHVI}" - ] - ] - }, - { - "name": "Guardian Naga", - "source": "HHHVI", - "page": 79, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Naga Bone", - "Virtually identical to the bones of an ordinary serpent, except on a larger scale. When ground up into a powder and then brewed into a tea however, it creates an intoxicating drink that some cultures have used for spiritual purposes. Those that have drunk it have claimed visions of long-forgotten histories, but they are inevitably forgotten once the drink has left their system.", - "20 gp", - "15 lb", - "\u2014" - ], - [ - "10", - "Naga Scale (3 small pouches)", - "Nagas are renowned for their rejuvenation abilities, and this property transfers to their scales. Indeed, powdered naga scales are one of many potential catalysts required when brewing the ubiquitous healing potion.", - "30 gp", - "6 lb", - "{@item Potion of Superior Healing|DMG}" - ], - [ - "15", - "Guardian Naga Fang (×2)", - "Nagas require no glands to produce their venom as their fangs remain venomous even when the naga is reduced to a skeletal form. Proper extraction and then re-smithing allows these fangs to serve as powerful weapons with an extra poisonous punch. Beware though, as a revived naga may not take kindly to the idea of a mortal running around with one of their teeth.", - "30 gp", - "12 lb", - "{@item Viper Strike|HHHVI}" - ], - [ - { - "type": "entries", - "entries": [ - "20", - "(0 if willingly given by the guardian naga)" - ] - }, - "Naga Heart", - { - "type": "entries", - "entries": [ - "The heart of a guardian naga may be taken by force, but it is only useful when given freely by the benevolent creatures. When eaten, the recipient gains the naga's rejuvenation ability for at least one death. In exchange, the naga's own cycle of rebirth is temporarily halted. A guardian naga only does this when it sees great potential in a mortal creature and wishes to be a part of that creature fulfilling their destiny.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If the naga heart is taken and eaten under the free and willing permission of the guardian naga, the eater temporarily gains the ability to return to life after death. If the eater dies, they will return to life in {@dice 1d6} days and regain all hit points, missing body parts, and be cured of all non-magical diseases. Only a {@spell wish} spell can prevent this trait from functioning. In addition, the naga from whom the heart was taken loses its rejuvenation ability until the creature that ate their heart returns to life for the first time using this ability. After the eater returns to life for the first time using this ability, they lose this ability." - ] - } - ] - }, - "\u2014", - "15 lb", - "\u2014" - ] - ] - }, - { - "name": "Gynosphinx", - "source": "HHHVI", - "page": 98, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Sphinx Tail", - "The long leonine tail of a sphinx is incredibly distinctive and carries a great amount of cultural significance in some circles. Some sects and cults have a ritual of encasing the tail in dark wax and burning it as a candle wick. It is said that the visions they see in these seances reveal long forgotten secrets buried by time. Others say that sphinx fur just has a mild hallucigenic effect. Unfortunately, there is a distinct dearth of samples to test these hypotheses.", - "300 gp", - "12 lb", - "\u2014" - ], - [ - "15", - "Sphinx Heart", - "The heart of a sphinx is quite literally full with secrets and mystery. Skilled artificers can bring out this magic in the form of an amulet to aid those who have managed to defeat the sphinx.", - "1,300 gp", - "12 lb", - "{@item Amulet of Secrets|HHHVI}" - ], - [ - "20", - "Sphinx Pelt", - "The sphinx pelt is both regal and mysterious. Those who wear it share in the noble countenance of the creature they have felled, as well as their independence from time and space.", - "3,000 gp", - "40 lb", - "{@item Cloak of Distorted Time|HHHVI}" - ], - [ - "25", - "Gynosphinx Eye (×2)", - "The eyes of the gynosphinx are bewitching, and even in death they seem to gaze back and burrow deep into your thoughts and secrets.", - "1,000 gp", - "3 lb", - "{@item Lenses of Secrets|HHHVI}" - ], - [ - "25", - "Sphinx Wing (×2)", - "The majestic wings of a sphinx rival that of celestial angels themselves. Like many magical wings, they make prime base materials for a set of artificial wings that grant the power of flight. These ones however have the added bonus of their sphinx owner's abilities of teleportation.", - "3,000 gp", - "35 lb", - "{@item Wings of the Guardian|HHHVI}" - ] - ] - }, - { - "name": "Half Dragon", - "source": "HHHVI", - "page": 63, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Half-Dragon Blood (3 vials)", - { - "type": "entries", - "entries": [ - "While regular dragon blood is too foreign to have any effect on a humanoid without significant alteration, the diluted nature of a half-dragon's blood allows it to bestow significant benefits on a humanoid imbiber.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may drink the vial of half-dragon blood. For the next 10 minutes, you gain the same type of damage resistance of the half-dragon it was taken from." - ] - } - ] - }, - "8 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Half-Dragon Scales (small pouch)", - "Half-dragons occupy an odd position in the taxonomy of creatures. This is best reflected in the strange effect that their bodies have on the senses of real dragons around them. Their strange physiology seems to cause them to slip beneath the notice of dragons of their own colour, tricking them into thinking they are one of their own. Taking a half-dragon's scales, grinding them into a powder, and then mixing them with oil creates a paste that other humanoids can apply to their own bodies to avoid or promote detection by dragons.", - "60 gp", - "10 lb", - "{@item Dra-gone Paste|HHHVI}/{@item Drag-on Paste|HHHVI}" - ] - ] - }, - { - "name": "Half-Ogre", - "source": "HHHVI", - "page": 81, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Half-Ogre Blood (5 vials)", - "The blood of a regular ogre is too foreign and extreme to be compatible with that of a humanoid's system. A half-ogre on the other hand has the perfect dilution of humanoid blood for it to not be toxic to a humanoid, while still conferring the power of its giant progenitor.", - "5 sp", - "1 lb", - "{@item Potion of Ogre Strength|HHHVI}" - ] - ] - }, - { - "name": "Harpy", - "source": "HHHVI", - "page": 64, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Harpy Feather (small pouch)", - "Harpy feathers are notably large but of a fine quality, reflective of the harpies beautiful but dangerous nature. Too large for fletching, they nonetheless make excellent quills.", - "4 sp", - "1 lb", - "\u2014" - ], - [ - "15", - "Harpy Vocal Cords", - "If harpies are known for one thing, it is their singing. Their vocal cords are able to produce a wide variety of sounds, and some daring bards have taken to using them as strings for their instruments. Bards with instruments of the harpies are said to play music that can entrance entire rooms of listeners.", - "2 gp", - "2 lb", - "{@item Harpy Harp|HHHVI}" - ], - [ - "20", - "Harpy Egg", - "On a rare occasion, you may slay a harpy that was in the middle of ovulation. Whether the egg is fertilised is irrelevant, as it is the eggshell that holds the true value. When this pink-speckled shell is powdered, it makes a dye with potent magical abilities.", - "8 gp", - "3 lb", - "{@item Harpy Ink|HHHVI}" - ] - ] - }, - { - "name": "Hell Hound", - "source": "HHHVI", - "page": 64, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Hell Hound Fur (3 tufts)", - { - "type": "entries", - "entries": [ - "When a hell hound dies, it is consumed by its internal fire leaving nothing behind but ash of burnt fur. While this is disappointing to harvesters, the fur still has some utility.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may rub 1 tuft of hell hound fur into your hands. If you do so, for the next minute, whenever you roll a 1 or 2 on a fire damage dice roll, you may reroll that die and you must use the new number. After being used, the tuft of hell hound fur loses its magic and becomes useless." - ] - } - ] - }, - "10 gp", - "2 lb", - "\u2014" - ] - ] - }, - { - "name": "Helmed Horror", - "source": "HHHVI", - "page": 64, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Helmed Horror Helmet", - "When crafting a helmed horror, no ordinary helmet will do. One made specifically for the purpose must be commissioned in order to grant the unique senses that the helmed horror possesses. With some time, an artificer can take one of these helms and reconfigure the arcane signatures so that they work for regular humanoids.", - "15 gp", - "8 lb", - "{@item Blinders Helm|HHHVI}" - ], - [ - "15", - "Helmed Horror Essence", - { - "type": "entries", - "entries": [ - "The animating spirit of a helmed horror dissipates quickly after its form loses structural integrity. If done quickly however, this spirit can be caught using a sheet of {@item spirit paper|HHHVI}. No matter how quick you may be however, some of the spirit will have degraded already, thus any attempt at reusing the spirit is sure to result in a lower quality construct than the original helmed horror. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an hour performing a {@dc 15} Intelligence ({@skill Arcana}) check with the {@item spirit paper|HHHVI} to transfer the essence to an unworn suit of {@item plate armor|PHB}. If you are successful, the essence leaves the {@item spirit paper|HHHVI} and enters the suit of armor, creating an {@creature animated armor} under your control. This armor follows your instructions to the best of its ability, but lacks the intelligence to discern any nuance from your words and follows orders to the letter. This {@creature animated armor} remains until it is destroyed." - ] - } - ] - }, - "60 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Hezrou", - "source": "HHHVI", - "page": 24, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Hezrou Teeth (small bundle)", - "The spiny, shark-like teeth of the hezrou. Menacing when attached to an implement of torture, but their irregular formation makes them useful for little else.", - "10 gp", - "12 lb", - "\u2014" - ], - [ - "10", - "Hezrou Blood (5 vials)", - "The blood of the hezrou is as thick and sludgy as week old garbage, and smells just as bad. If you have the stomach for it however, ingesting it with a few neutralising herbs temporarily inoculates the body to foul miasmas and effluents.", - "15 gp", - "1 lb", - "{@item Potion of Pollution Breathing|HHHVI}" - ], - [ - "15", - "Hezrou Stink Gland", - { - "type": "entries", - "entries": [ - "The rank stench of the hezrou lingers in one's memory long after they have already been removed from its presence. Removing this gland without rupturing it takes an extraordinarily steady hand, but once harvested, can be thrown as a quick and dirty bomb.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may throw this item at a point within 20 feet, causing it to explode on impact. Any creature within 10 feet of that point must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn." - ] - } - ] - }, - "65 gp", - "8 lb", - "\u2014" - ], - [ - "20", - "Hezrou Claw (×2)", - "The enormous claw of the hezrou. Incredibly sharp, and never seems to dull. Can be forged into a powerful and intimidating weapon.", - "170 gp", - "25 lb", - "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}" - ] - ] - }, - { - "name": "Hill Giant", - "source": "HHHVI", - "page": 53, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Lock of Hill Giant Hair", - "Resembling the brush on the top of a barren hill, the hair of a hill giant is considered a valuable resource to leatherworkers. The hair of a hill giant, while unpleasant to the touch, makes for a good rope material and even the hill giants themselves use it to stitch their clothes together.", - "20 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Hill Giant Fingernail", - "Like all giants, the fingernail of the hill giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "30 gp", - "2 lb", - "{@item Potion of Hill Giant Strength|DMG}" - ] - ] - }, - { - "name": "Hippogriff", - "source": "HHHVI", - "page": 64, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Hippogriff Hooves (×2)", - "The hooves of a hippogriff contain a unique collagen in them that when rendered creates a high quality adhesive. This glue is prized by leatherworkers and most can never find enough to meet their demand.", - "4 sp", - "6 lb", - "\u2014" - ], - [ - "10", - "Hippogriff Feather (×10)", - "The pristine feathers of a hippogriff carry an almost supernatural aerodynamic quality to them. Fletchers and sharpshooters prize good condition hippogriff feathers for fletching high quality arrows.", - "1 gp", - "1 lb", - "{@item +1 Arrow|DMG}" - ], - [ - "15", - "Hippogriff Eye (×2)", - "It is said that a hippogriff can spot a mouse in a field from more than 2 miles over. Whether true or not, they can definitely spot an orcish ambush coming from a few hundred feet out, and this is another reason that hippogriffs are so highly valued as mounts and companions.", - "5 gp", - "1 lb", - "{@item Eyes of the Eagle|DMG}" - ] - ] - }, - { - "name": "Hobgoblin", - "source": "HHHVI", - "page": 65, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Hobgoblin Ear", - "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", - "2 sp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Hobgoblin Captain", - "source": "HHHVI", - "page": 65, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Hobgoblin Ear", - "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", - "2 sp", - "1 lb", - "\u2014" - ], - [ - "10", - "Hobgoblin War Braid", - "As a hobgoblin grows in experience and prestige, they grow out their hair into braids that are only ever cut if they lose a battle. These braids hold some value to collectors as well as bounty offices as proof of felling a noteworthy hobgoblin threat.", - "1 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Hobgoblin Trinket Table", - "source": "HHHVI", - "page": 65, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 {@item whetstone|PHB}", - "1 cp", - "\u2014" - ], - [ - "3", - "1 vial of weapon oil", - "3 sp", - "1 lb" - ], - [ - "4", - "1 legion crest", - "8 sp", - "1lb" - ], - [ - "5", - "1 {@item shovel|PHB}", - "2 gp", - "5 lb" - ], - [ - "6", - "1 {@item tinderbox|PHB}", - "5 sp", - "1 lb" - ], - [ - "7", - "1 {@item mess kit|PHB}", - "2 sp", - "1 lb" - ], - [ - "8", - "{@dice 10d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" - ] - ] - }, - { - "name": "Hobgoblin Warlord", - "source": "HHHVI", - "page": 65, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Hobgoblin Ear", - "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", - "2 sp", - "1 lb", - "\u2014" - ], - [ - "10", - "Hobgoblin War Braid", - "As a hobgoblin grows in experience and prestige, they grow out their hair into braids that are only ever cut if they lose a battle. These braids hold some value to collectors as well as bounty offices as proof of felling a noteworthy hobgoblin threat.", - "1 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Mark of Maglubiyet", - "When a hobgoblin becomes powerful enough that they are considered a warlord, they receive a special mark to venerate themselves in the face of their deity: {@deity Maglubiyet|Nonhuman|PHB}. If skinned correctly and preserved, this mark can be taken by thaumaturges to craft a trinket imbued with the terrifying influence of the goblinoid god.", - "5 gp", - "2 lb", - "{@item Amulet of Maglubiyet|HHHVI}" - ] - ] - }, - { - "name": "Homunculus", - "source": "HHHVI", - "page": 66, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Homunculus Material", - "The destroyed body of a homunculus returns to its mundane components upon its death. These components can be recycled into a new homunculus.", - "40 gp", - "6 lb", - "\u2014" - ], - [ - "20", - "Homunculus Blood (vial)", - { - "type": "entries", - "entries": [ - "The homunculus' blood is the same as its master's: a wizard must bleed onto an empty construct in order to bring it to life. While this imparts a connection to that wizard that they would find useful, it can also be exploited by others skilled in the arcane arts who manage to capture said homunculus. As such, the price of this blood can vary wildly depending on which wizard's homunculus it was taken from. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may drink the homunculus blood. Doing so gives you all the knowledge that the homunculus had up to the point of its death, including the languages it knew, and the knowledge that its creator shared with it. You may not necessarily understand all of this knowledge, especially if it is of a very esoteric nature and you may not necessarily be able to parse all of it. You retain this knowledge for 10 minutes, after which all of it vanishes from your mind. Once this happens, you become {@condition stunned} for 1 minute as your mind recovers from the influx of information it received." - ] - } - ] - }, - "Varies", - "2 lb", - "\u2014" - ] - ] - }, - { - "name": "Hooked Horror", - "source": "HHHVI", - "page": 66, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Hooked Horror Exoskeleton", - "The hooked horror's exoskeleton is harder than iron, but unfortunately is difficult to reshape and thus unsuited for armor. However, it does have several other uses including being used as a sturdy container, building material, or even as using its reverberative nature as a percussion instrument. Many Underdark cultures thus value these exoskeletons when recovered in good condition.", - "4 gp", - "10 lb", - "\u2014" - ], - [ - "10", - "Hooked Horror Cochlea", - "The extremely sensitive cochlea of a hooked horror is not unlike that of a bat's. Capable of hearing both extreme distances and different wavelengths, this cochlea serves as a key component for various hearing aids and magical items.", - "10 gp", - "1 lb", - "{@item Shell of Hearing|HHHVI}" - ], - [ - "15", - "Hooked Horror Hook (×2)", - "The eponymous hooks of the hooked horror. Formed of an extremely hard, yet yielding, keratin material. With slight modifications, these hooks can be turned into a formidable war pick that doubles as a climbing pick.", - "10 gp", - "5 lb", - "{@item +1 War Pick|DMG}" - ] - ] - }, - { - "name": "Horned Devil", - "source": "HHHVI", - "page": 29, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Horned Devil Horn (×2)", - "The eponymous horns of the horned devil resemble those of an oversized goat. Extremely hard, they make striking trophies when mounted on one's mantle or displayed in a sacrilegious ritual; whichever is more appealing to you.", - "25 gp", - "30 lb", - "{@item Horn of the Fiendish Voice|HHHVI}" - ], - [ - "15", - "Horned Devil Blood (5 vials)", - "Horned devils are noticeably lazy and sluggish, especially for a creature as motivated as a devil. When their blood is mixed with other soporifics, it creates a tonic that can weaken the motivation of even the most stalwart creature.", - "45 gp", - "1 lb", - "{@item Potion of Sloth|HHHVI}" - ], - [ - "20", - "Horned Devil Tail", - "The tail of the horned devil ends in a vicious barb designed to open wounds and cause a victim to die a slow, painful death. If removed from the horned devil however, the tail can be repurposed into a vicious pike, spear, or whip.", - "625 gp", - "15 lb", - "{@item Wound Biter Weapon|HHHVI}" - ], - [ - "20", - "Devil Wings (×2)", - "As the horned devil serves as the flying soldier for the armies of the Abyss, their wings are particularly strong and make good crafting material.", - "400 gp", - "25 lb", - "{@item Infernal Wings|HHHVI}" - ] - ] - }, - { - "name": "Hydra", - "source": "HHHVI", - "page": 66, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Hydra Scale (large bag)", - "The scales of a hydra have a long history as art materials in coastal societies; hydras are known for shedding many scales throughout their lifetimes. Durable and of a unique hue, they lend an intimidating aesthetic that many tailors would be eager to get their hands on.", - "15 gp", - "15 lb", - "\u2014" - ], - [ - "10", - "Hydra Blood (7 vials)", - "Hydras are well known for their regenerative abilities, a property that has not gone unnoticed by alchemists. In fact hydra blood is one of many potential catalysts when brewing the ubiquitous healing potion. The hydra's powerful blood is known for brewing notably potent mixtures.", - "5 gp", - "1 lb", - "{@item Potion of Superior Healing|DMG}" - ], - [ - "15", - "Hydra Tooth (×30)", - "Incredibly sharp and incredibly numerous. Coastal societies have been known to craft deadly arrows and spearheads from the many teeth that hydras leave behind as they lose and grow new heads.", - "3 gp", - "1 lb", - "{@item +2 Arrow|DMG}" - ], - [ - "15", - "Hydra Heart Piece", - { - "type": "entries", - "entries": [ - "An organ capable of scaling up blood circulation regardless of how many heads its body grows, the heart of a hydra is brimming with magical potential. In fact, the heart of a hydra is so powerful that consuming one can even regrow lost limbs.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "It takes 10 minutes to consume enough hydra heart to have an effect. Once consumed, you regain all hit points as well as regrow any missing body parts. If a body part is regrown in this way, you feel an intense feeling of hunger and suffer 1 level of {@condition exhaustion} until you consume at least 5 pounds of food. The hydra heart must be consumed within 24 hours upon the death of the hydra, otherwise it gives no effect." - ] - } - ] - }, - "80 gp", - "10 lb", - "\u2014" - ], - [ - "20", - "Hydra Spinal Cord", - "A hydra's spine is a unique piece of biology, capable of adapting itself to more heads than it was originally suited for. Certain vertebrae in particular are noted for holding strong magic, and when used together can make a powerful healing staff.", - "350 gp", - "20 lb", - "{@item Staff of Multiplied Recovery|HHHVI}" - ] - ] - }, - { - "name": "Ice Devil", - "source": "HHHVI", - "page": 29, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Ice Devil Blood (5 vials)", - "Ice devils bleed a blue substance that resembles dirty slush. If one melts this blood down and then re-thickens it with certain powders, the resulting potion is capable of making the drinker impervious to even the most fierce winter.", - "80 gp", - "1 lb", - "{@item Potion of Winterbite|HHHVI}" - ], - [ - "20", - "Ice Devil Mandible (×2)", - "It is said that being pierced by the mandibles of an ice devil feels like being impaled upon an icicle. As such, it seemed obvious that weaponsmiths would scramble to attach them to sticks and hilts to make weapons that harness the power of pure winter.", - "550 gp", - "8 lb", - "{@item Frostbite Weapon|HHHVI}" - ], - [ - "25", - "Ice Devil Carapace", - "The chitinous shell of the ice devil is colder and harder than an ancient buried ice sheet, and requires patience and a sharp ice pick to harvest in tact. Using a specialised forge, a very skilled blacksmith can reshape this carapace into a suit of armor that can protect the wearer from any form of extreme temperature.", - "5,000 gp", - "80 lb", - "{@item Frostbite Armor|HHHVI}" - ] - ] - }, - { - "name": "Imp", - "source": "HHHVI", - "page": 30, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Imp Venom (vial)", - { - "type": "entries", - "entries": [ - "The stinger of an imp can be surprisingly dangerous if one receives a full dose of the venom within.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can coat up to 5 pieces of ammunition or 1 melee weapon for 10 minutes. Applying the poison takes 1 minute. Any creature successfully hit must make a {@dc 11} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half as much damage on a successful one." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Imp Blood (vial)", - { - "type": "entries", - "entries": [ - "Imp blood is as thin and slippery as the devil it came from, but serves as an excellent spell component for lower-tier magic.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "The next time you cast the {@spell find familiar} spell, you may consume a vial of imp blood instead of the usual material component of the spell. If you do, your summoned familiar gains the magic resistance trait described in the imp familiar's statblock. Your familiar also shares this trait with you so long as you are within 10 feet of it. Both of these effects last for 1 hour, or until your familiar next disappears or is dismissed." - ] - } - ] - }, - "10 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Imp Head", - "Imps are well known for their constant drone, incessantly gibbering promises of power and corruption to their so called \"masters.\" In death however, their tendency to spy and spill secrets can be put to better use. An imp's severed head, along with some choice necromantic rituals and artificing can create a magical censer that alerts its owner to the presence of fiends in the vicinity.", - "5 gp", - "2 lb", - "{@item Fiend Censer|HHHVI}" - ] - ] - }, - { - "name": "Intellect Devourer", - "source": "HHHVI", - "page": 67, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Brain Fluid (vial)", - { - "type": "entries", - "entries": [ - "The fluid that oozes through an intellect devourer is not unlike the mucus secreted by their illithid masters. This fluid however has the unique ability to carry and pass on memories to those that consume it.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may drink a vial of brain fluid. If you do so you must make a {@dc 12} Intelligence saving throw. On a failure, you become {@condition stunned} for 1 minute as your mind fails to process the information flooding through it. On a success, you learn the identity of who this intellect devourer used to be, as well as one key memory. The key memory is up to the discretion of the DM, but may be something that the intellect devourer knew in its original life, or something it has learned after becoming an intellect devourer." - ] - } - ] - }, - "4 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Living Brainstem", - { - "type": "entries", - "entries": [ - "Living is a strong word in this case. Used here, it really means that the brain still has some capacity for interaction and response to stimuli, due largely to the dark rituals used to transform it into an intellect devourer. While it would be much more merciful to put the brain out of its misery by destroying it entirely, it still offers some use for an adventurer with a strong stomach.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "For 6 hours after an intellect devourer's death, its main brain continues to send weak signals of psionic wavelengths. When the brain is worn directly on top of a humanoid's head, that humanoid becomes immune to the detect sentience ability of intellect devourers. Instead, an intellect devourer that detects that humanoid will assume that humanoid is a host of a living intellect devourer and will treat them accordingly. However, an intellect devourer that can see without using its {@sense blindsight} will still notice that a humanoid is wearing a brain on the top of their head and will also react accordingly." - ] - } - ] - }, - "12 gp", - "6 lb", - "\u2014" - ] - ] - }, - { - "name": "Invisible Stalker", - "source": "HHHVI", - "page": 67, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Mote of Air", - "When an air elemental's summoned form is dispersed, it leaves behind small clumps of dust that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "1 lb", - "{@item Elemental Gem, Blue Sapphire|DMG}" - ], - [ - "20", - "Stalker's Compass", - "When an invisible stalker is defeated before it can fulfill its mission, a single wisp of a breeze remains that futilely attempts to make its way to its quarry. If this wisp is captured quickly and prevented from further degradation, it will continue indefinitely attempting to reach its quarry. Resourceful trackers mix small amounts of dye into this container to make a makeshift compass that will lead them to whatever the invisible stalker was originally trying to hunt. {@b Requires {@item enchanted vial|HHHVI}.}", - "10 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Iron Golem", - "source": "HHHVI", - "page": 58, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Golem Core", - "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", - "30 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Poison Canister", - "Inside an iron golem's chest cavity is a secret compartment lined with a slightly different iron alloy to the rest of the golem. This alloy reacts with oxygen to create a poisonous gas that the iron golem seemingly \"breathes\" at its enemies. If harvested correctly, it can be repaired by a skilled tinker into your own poisonous device.", - "1,100 gp", - "7 lb", - "{@item Poison Lung|HHHVI}" - ], - [ - "20", - "Iron Golem Iron", - "The metal used to craft an iron golem is leagues better than what you would find in an average alley blacksmith's shop. Taking this metal and resmelting it can craft some of the finest armor in the land.", - "2,000 gp", - "Varies", - "{@filter +3 Plate Armor or +3 Shield|items|source=|type=|category=specific variant|base item=plate armor__phb;shield__phb|search=+3}" - ], - [ - "20", - "Manual Ashes (small pouch)", - "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Iron Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", - "2,000 gp", - "1 lb", - "{@item Golem Companion|HHHVI}" - ] - ] - }, - { - "name": "Jackalwere", - "source": "HHHVI", - "page": 68, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Jackalwere Eye (×2)", - { - "type": "entries", - "entries": [ - "The mesmerising eyes of a jackalwere are able to lure unwary travellers into a slumber, and many commonfolk that live in areas frequented by jackalweres make a habit of looking down when speaking to strangers.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you cast the {@spell sleep} spell you may use a jackalwere eye as a material component. If you do so, you roll an additional {@dice 1d8} when determining the amount of hit points affected. You may only use one jackalwere eye at a time, and once used, a jackalwere eye loses its magic and becomes useless." - ] - } - ] - }, - "8 sp", - "2 lb", - "\u2014" - ] - ] - }, - { - "name": "Kenku", - "source": "HHHVI", - "page": 69, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Kenku Feather (small pouch)", - "Seeing as how kenku are unable to fly, their feathers are largely vestigial. Still, despite their often dirty nature, they make for good quills. In fact, a good way to spot a kenku forger is to look for one that has bald patches over their body.", - "8 cp", - "1 lb", - "\u2014" - ], - [ - "10", - "Kenku Voice Box", - "Other than their propensity for thievery, kenku are known for their uncanny mimicry abilities. Indeed, a kenku's voice-box is one of the most complex and well developed among any humanoid, and particularly resourceful tinkers have figured out how to modify them into unique musical trinkets and instruments. It would be advised however to avoid anyone willing to indulge in such a macabre craft.", - "1 sp", - "2 lb", - "\u2014" - ] - ] - }, - { - "name": "Kenku Trinket Table", - "source": "HHHVI", - "page": 69, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 set of tattered clothes", - "3 sp", - "3 lb" - ], - [ - "3", - "1 set of writing utensils and {@item Parchment (one sheet)|PHB|parchment}", - "3 gp", - "4 lb" - ], - [ - "4", - "{@dice 3d6} bright bird feathers", - "1 sp", - "1 lb" - ], - [ - "5", - "{@dice 2d6} shiny trinkets", - "2 sp", - "1 lb" - ], - [ - "6", - "{@item Ball Bearings (bag of 1,000)|PHB|1 bag of ball bearings}", - "1 gp", - "2 lb" - ], - [ - "7", - "1 jar of paint", - "2 gp", - "3 lb" - ], - [ - "8", - "{@dice 10d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" - ] - ] - }, - { - "name": "Kobold", - "source": "HHHVI", - "page": 69, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Kobold Teeth (small pouch)", - "Like a crocodile, kobolds continuously grow and lose teeth throughout their lives. As such, their jaws tend to be lined with razor sharp rows of fresh pearly-whites. Kobolds use these for tools and there is no reason why other races should refuse to do the same if the opportunity presented itself.", - "8 cp", - "3 lb", - "\u2014" - ] - ] - }, - { - "name": "Kobold Trinket Table", - "source": "HHHVI", - "page": 70, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (mouldy produce)", - "2 sp", - "2 lb" - ], - [ - "2", - "1 mottled dragon scale", - "7 sp", - "3 lb" - ], - [ - "3", - "{@dice 1d4} shiny trinkets", - "2 sp", - "1 lb" - ], - [ - "4", - "1 idol of {@deity Kurtulmak|Nonhuman|PHB}", - "3 gp", - "5 lb" - ], - [ - "5", - "25 feet of frayed {@item Hempen Rope (50 feet)|PHB|rope}", - "3 sp", - "5 lb" - ], - [ - "6", - "1 {@item Oil (flask)|PHB|flask of oil}", - "1 sp", - "1 lb" - ], - [ - "7", - "{@dice 2d6} horns of a deceased relative", - "5 cp", - "2 lb" - ], - [ - "8", - "1 tattered loin cloth", - "1 cp", - "1 lb" - ] - ] - }, - { - "name": "Kraken", - "source": "HHHVI", - "page": 70, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Kraken Blood (9 vials)", - "If anything betrays the kraken's blasphemous nature, it is the vile ichor that it tries to pass off as blood. Reeking of rotten fish and feeling just as slimy, the kraken's blood nonetheless is coveted by alchemists for its intense alchemical potential.", - "100 gp", - "1 lb", - "{@item Potion of the Sea|HHHVI}" - ], - [ - "10", - "Kraken Ink (6 vials)", - "The ink of the kraken is vastly different to that secreted by a mere octopus. With a darkness that seems to leech the light around it, and a chemical mixture venomous to most creatures, this ink naturally has been weaponised by intrepid alchemists.", - "150 gp", - "1 lb", - "{@item Kraken Paint|HHHVI}" - ], - [ - "10", - "Kraken Tooth (×10)", - "A kraken's tooth is hard and sharp enough to cleave right through the hull of a ship. With that in mind, they make fantastic heads for ballistae bolts and harpoons, and navies reserve their \"kraken bolts\" for only the flagship of their enemies.", - "100 gp", - "20 lb", - "{@item Kraken Bolt|HHHVI}" - ], - [ - "15", - "Kraken Hide", - "A kraken's hide is at once tough and rubbery, capable of absorbing even magically imbued strikes with ease. Only the greatest of tanners are able to work with this hide, and only certain choice sections of it, but those who can are capable of crafting an extremely powerful set of clothes for the marining adventurer.", - "2,000 gp", - "20 lb", - "{@item Kraken Tunic|HHHVI}" - ], - [ - "20", - "Kraken Crown Scale", - "As both armies and gods can attest, the scales of a kraken are nigh impenetrable, even with magically powered strikes. Particularly prized is the scale located on the crown of the kraken's head which is both incredibly hard and the easiest to work with. Removing them is incredibly difficult however, and takes no small amount of elbow grease. Once pried off, they may be re-crafted into a special shield by a blacksmith that has reached the zenith of their craft.", - "4,000 gp", - "10 lb", - "{@item Kraken Shield|HHHVI}" - ], - [ - "25", - "Kraken Eye (×2)", - "The kraken has most likely forgotten more than ordinary mortals will ever hope to learn. From its watery domains, it has scoured ocean caverns hiding mysteries and treasures that surface dwellers were never meant to see. By taking a kraken's eye and subjecting it to a number of arcane rituals, these secrets can be revealed to a mind capable of handling them.", - "6,000 gp", - "30 lb", - "{@item Loupe of the Depths|HHHVI}" - ], - [ - "25", - "Kraken Heart (×3)", - { - "type": "entries", - "entries": [ - "Not many are aware that a kraken possesses 3 hearts, each with a slightly different circulatory function. In artificing function however they all serve the same purpose. By transfiguring them into crystals, they can be placed around a certain perimeter to act as wards against disastrous environmental effects. Many of the oldest port cities owe their longevity to these wards, or they would have been swept away by the tides long ago.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "An artificer may spend 1 year performing a daily ritual to transform a kraken heart into a large red crystal with the ability to dampen natural forces. When 3 of these crystals are placed within 5 miles of each other, the area enclosed by them always experiences fair weather. Rain in that area never results in flooding, and waves are magically prevented from washing past the perimeter of that area." - ] - } - ] - }, - "12,000 gp", - "100 lb", - "\u2014" - ], - [ - "30", - "Kraken Brain Stem", - "Like some cephalopods, the brain of a kraken is actually divided into several areas, particularly focused in their tentacles. In order to facilitate this odd physiology on such a large scale, the main brain of the kraken has a certain electromagnetic quality to it that not only allows it to control its massive body, but also influence sea creatures and the area around it. If the right areas are harvested, they make a powerful amulet that can mimic some of these abilities.", - "30,000 gp", - "20 lb", - "{@item Amulet of the Ocean Lord|HHHVI}" - ] - ] - }, - { - "name": "Kuo-Toa", - "source": "HHHVI", - "page": 71, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Kuo-Toa Teeth (small pouch)", - "The bite of a kuo-toa is not particularly deadly to anything larger than a river fish. Their unique shape however lends them well to doubling as fishing hooks, and many anglers swear that their yields increase when using kuo-toa hooks.", - "8 cp", - "1 lb", - "\u2014" - ], - [ - "10", - "Kuo-Toa Skin", - "Kuo-toa skin is notoriously slippery, owing to a mucus that the kuo-toa produces at all times. Soaking a fresh skin in this mucus helps to create a waterproof, if disgusting, tarp.", - "1 sp", - "10 lb", - "\u2014" - ], - [ - "15", - "Kuo-Toa Brain", - "The brain of the kuo-toa is one racked by madness as a result of generations of exposure to illithid domination. Placing this brain in a crucible, removing impurities, and then boiling with various compatible catalysts creates a potion that can grant a drinker some of the otherworldly senses of a kuo-toa.", - "8 sp", - "2 lb", - "{@item Potion of Sensing|HHHVI}" - ] - ] - }, - { - "name": "Kuo-Toa Archpriest", - "source": "HHHVI", - "page": 71, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Kuo-Toa Teeth (small pouch)", - "The bite of a kuo-toa is not particularly deadly to anything larger than a river fish. Their unique shape however lends them well to doubling as fishing hooks, and many anglers swear that their yields increase when using kuo-toa hooks.", - "8 cp", - "1 lb", - "\u2014" - ], - [ - "10", - "Kuo-Toa Skin", - "Kuo-toa skin is notoriously slippery, owing to a mucus that the kuo-toa produces at all times. Soaking a fresh skin in this mucus helps to create a waterproof, if disgusting, tarp.", - "1 sp", - "10 lb", - "\u2014" - ], - [ - "15", - "Kuo-Toa Archpriest Brain", - "A kuo-toa archpriest's brain has become noticeably more mutated that allows it to both use and bestow spells upon others. This unique brain is both more fragile than a regular kuo-toa's but also more useful in alchemy.", - "3 gp", - "2 lb", - "{@item Potion of Magical Madness|HHHVI}" - ] - ] - }, - { - "name": "Kuo-Toa Trinket Table", - "source": "HHHVI", - "page": 71, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (dried fish and seaweed)", - "5 sp", - "2 lb" - ], - [ - "2", - "{@dice 2d4} pieces of homemade jewelery", - "1 sp", - "1 lb" - ], - [ - "3", - "1 driftwood idol", - "3 sp", - "2 lb" - ], - [ - "4", - "{@dice 1d4} pieces of salvaged jewelery", - "2 gp", - "2 lb" - ], - [ - "5", - "1 pouch of live fish bait", - "1 sp", - "2 lb" - ], - [ - "6", - "1 tattered tunic", - "1 sp", - "3 lb" - ], - [ - "7", - "1 waterlogged ship flag", - "1 gp", - "5 lb" - ], - [ - "8", - "1 jar of luminescent pigments", - "2 gp", - "5 lb" - ] - ] - }, - { - "name": "Kuo-Toa Whip", - "source": "HHHVI", - "page": 71, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Kuo-Toa Teeth (small pouch)", - "The bite of a kuo-toa is not particularly deadly to anything larger than a river fish. Their unique shape however lends them well to doubling as fishing hooks, and many anglers swear that their yields increase when using kuo-toa hooks.", - "8 cp", - "1 lb", - "\u2014" - ], - [ - "10", - "Kuo-Toa Skin", - "Kuo-toa skin is notoriously slippery, owing to a mucus that the kuo-toa produces at all times. Soaking a fresh skin in this mucus helps to create a waterproof, if disgusting, tarp.", - "1 sp", - "10 lb", - "\u2014" - ], - [ - "15", - "Kuo-Toa Brain", - "The brain of the kuo-toa is one racked by madness as a result of generations of exposure to illithid domination. Placing this brain in a crucible, removing impurities, and then boiling with various compatible catalysts creates a potion that can grant a drinker some of the otherworldly senses of a kuo-toa.", - "8 sp", - "2 lb", - "{@item Potion of Sensing|HHHVI}" - ] - ] - }, - { - "name": "Lamia", - "source": "HHHVI", - "page": 72, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Lamia Blood (5 vials)", - "As servants of Graz'zt, lamias are the living embodiment of charm and lust. Their blood reflects this and is one of many potential catalysts used when brewing the dreaded philter of love.", - "2 gp", - "1 lb", - "{@item Philter of Love|DMG}" - ], - [ - "15", - "Lamia Claw (×2)", - "Those that have felt the gentle caress of a lamia know that there is a powerful magic imbued in their limbs. With some careful crafting, this magic can be harnessed into a weapon even beyond the death of its original owner.", - "15 gp", - "9 lb", - "{@item Charming Knife|HHHVI}" - ], - [ - "20", - "Lamia Eye (×2)", - "Lamias treasure beauty above all else, going so far as casting illusions on their own realms to increase their aesthetic appeal. These visions of beauty are so persistent, that even after death, they remain in the lamia's eyes, waiting for an artificer to coax them out again.", - "40 gp", - "1 lb", - "{@item Lenses of the Oasis|HHHVI}" - ] - ] - }, - { - "name": "Lemure", - "source": "HHHVI", - "page": 30, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Lemure Essence", - "The blobbish, fetid body of the lemure is useful for little in both life and in death. Their essence on the other hand is much more useful, as it serves as the currency of the Nine Hells (due to price fluctuations, the value of an individual lemure soul may differ depending on the time of reading). As the lemure technically belongs to the devil who corrupted its original soul in the first place, do beware when harvesting these as there may be a devil who is less than pleased about being robbed.", - "5 sp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Lich", - "source": "HHHVI", - "page": 72, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Lich Dust", - "A lich's body is as much a part of it as a strand of hair on a normal human. It holds no significant connection to it, and discards it with little fanfare. This is because the lich's true power is located within its phylactery, its body acting as little more than a physical conduit for its actions. When a lich is defeated however, not all of its wicked spirit dissipates immediately. Quick action and powerful magic can bind the errant wisps of a lich's essence, allowing one to craft a trinket to track the lich wherever they may reform.", - "3,000 gp", - "3 lb", - "{@item Lich Censer|HHHVI}" - ] - ] - }, - { - "name": "Lizardfolk", - "source": "HHHVI", - "page": 72, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Lizardfolk Teeth (small pouch)", - "Like an alligator, lizardfolk continuously grow and lose teeth over time. They are not above turning these useful pieces of ivory into tools and weaponry, and indeed, there is no reason why the rest of us shouldn't either.", - "8 cp", - "1 lb", - "\u2014" - ], - [ - "10", - "Lizardfolk Hide", - "Lizardfolk hide is already about as strong as leather and can withstand cuts and blows that most humanoids would find lethal. These hides can be tanned just like any other reptiles, with the added advantage that it is already in the right configuration for a humanoid to wear.", - "1 gp", - "15 lb", - "{@item Studded Leather Armor|PHB}" - ] - ] - }, - { - "name": "Lizardfolk King/Queen", - "source": "HHHVI", - "page": 73, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Lizardfolk Teeth (small pouch)", - "Like an alligator, lizardfolk continuously grow and lose teeth over time. They are not above turning these useful pieces of ivory into tools and weaponry, and indeed, there is no reason why the rest of us shouldn't either.", - "8 cp", - "1 lb", - "\u2014" - ], - [ - "10", - "Lizardfolk Hide", - "Lizardfolk hide is already about as strong as leather and can withstand cuts and blows that most humanoids would find lethal. These hides can be tanned just like any other reptiles, with the added advantage that it is already in the right configuration for a humanoid to wear.", - "1 gp", - "15 lb", - "{@item Studded Leather Armor|PHB}" - ], - [ - "15", - "Semuanya's Boon", - { - "type": "entries", - "entries": [ - "The heart of a lizardfolk touched by Sess'Inek is as fetid and rotten as the swamp its owner lives in. This black organ pumps a stinking ichor through a lizardfolk's body, making them stronger and more vicious than its brethren. Eating it can bestow a temporary boon to a normal humanoid, but it is advised only to those with a strong will.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may eat this item. Upon doing so, you gain the following abilities for the next hour: you are able to hold your breath for 15 minutes, you are immune to the {@condition frightened} condition, your AC raises to 15 if it was lower than that as your skin becomes scaly, and once per turn, you may deal an extra {@damage 3d6} damage on a successful melee weapon attack, and gain temporary hit points equal to the extra damage dealt. Upon eating this item, you must also succeed on a {@dc 13} Wisdom saving throw or become berserk. While berserk, you must attempt to make a melee weapon attack against the closest creature to you, and/or move as close to them as possible. You remain berserk until the rest of the effects of eating this item also end." - ] - } - ] - }, - "20 gp", - "4 lb", - "\u2014" - ] - ] - }, - { - "name": "Lizardfolk Shaman", - "source": "HHHVI", - "page": 72, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Lizardfolk Teeth (small pouch)", - "Like an alligator, lizardfolk continuously grow and lose teeth over time. They are not above turning these useful pieces of ivory into tools and weaponry, and indeed, there is no reason why the rest of us shouldn't either.", - "8 cp", - "1 lb", - "\u2014" - ], - [ - "10", - "Lizardfolk Hide", - "Lizardfolk hide is already about as strong as leather and can withstand cuts and blows that most humanoids would find lethal. These hides can be tanned just like any other reptiles, with the added advantage that it is already in the right configuration for a humanoid to wear.", - "1 gp", - "15 lb", - "{@item Studded Leather Armor|PHB}" - ], - [ - "15", - "Shamanic Ridge", - { - "type": "entries", - "entries": [ - "The shamans of a lizardfolk tribe are easy to spot. They sport a distinctive spiked ridge starting from the crown of their skull down to the base of their tail. This ridge is considered to be a gift from their god, and is the source of their shamanic powers.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may invoke the powers within this ridge to cast the {@spell polymorph} spell on yourself. The animal form you choose when casting {@spell polymorph} in this way must be a {@creature crocodile|MM}. Once used, this item loses its magical properties and becomes effectively useless." - ] - } - ] - }, - "6 gp", - "10 lb", - "\u2014" - ] - ] - }, - { - "name": "Lizardfolk Trinket Table", - "source": "HHHVI", - "page": 73, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 idol of Semuanya/Sess'inek", - "5 gp", - "2 lb" - ], - [ - "3", - "1 {@item hunting trap|PHB}", - "5 gp", - "25 lb" - ], - [ - "4", - "{@dice 1d8} pieces of bone and shell jewelry", - "7 sp", - "2 lb" - ], - [ - "5", - "1 pouch of swamp mud (good for skin)", - "6 sp", - "4 lb" - ], - [ - "6", - "{@dice 1d6} chewing roots", - "2 sp", - "1 lb" - ], - [ - "7", - "1 {@item pouch|PHB} of live fish bait", - "1 sp", - "2 lb" - ], - [ - "8", - "{@dice 6d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" - ] - ] - }, - { - "name": "Lycanthropes", - "source": "HHHVI", - "page": 73, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Lycanthrope Blood (3 vials)", - { - "type": "entries", - "entries": [ - "Their cursed blood is the one constant that all lycanthropes share regardless of were-shape or original species. Both feared and revered in equal measure, the blood of a lycanthrope is not to be treated carelessly. In the hands of a skilled alchemist, it can be used to dampen the worst side effects of lycanthropy, or spread its contagion even further.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may drink the vial of lycanthrope blood and infect yourself with lycanthropy. The effect is the same as if you were bitten by a lycanthrope of the same type as that you took the blood from. For more information, refer to {@variantrule Player Characters as Lycanthropes|MM} {@homebrew |page 207 of the Monster Manual.}" - ] - } - ] - }, - "10 gp", - "1 lb", - "{@item Moon Muzzle Mixture|HHHVI} or {@item Lycan Gas|HHHVI}" - ] - ] - }, - { - "name": "Magic Item Crafting Time and Cost", - "source": "HHHVI", - "page": 113, - "otherSources": [ - { - "source": "HHHVII", - "page": 49 - }, - { - "source": "HHHVIII", - "page": 76 - } - ], - "colLabels": [ - "Item Rarity", - "Workweeks*", - "Cost*" - ], - "colStyles": [ - "col-4 text-center", - "col-4 text-center", - "col-4 text-center" - ], - "rows": [ - [ - "Common", - "1", - "50 gp" - ], - [ - "Uncommon", - "2", - "200 gp" - ], - [ - "Rare", - "10", - "2,000 gp" - ], - [ - "Very Rare", - "25", - "20,000 gp" - ], - [ - "Legendary", - "50", - "100,000 gp" - ] - ], - "footnotes": [ - "*Halved for a consumable item like a potion or scroll." - ] - }, - { - "name": "Magmin", - "source": "HHHVI", - "page": 74, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Magma Shell", - "The leftover shell of a magmin, composed of hard magma. It is quite hard and has impressive insulation qualities that allowed it to house a destructive fire elemental. These shells make for useful tools in alchemy, and it is not uncommon for wizards to summon these creatures just to harvest their shells.", - "3 sp", - "15 lb", - "{@item Magmin Pan|HHHVI}" - ], - [ - "10", - "Mote of Fire", - "When a fire elemental's summoned form is dispersed, it leaves behind small embers that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "5 gp", - "1 lb", - "{@item Elemental Gem, Red Corundum|DMG}" - ] - ] - }, - { - "name": "Manes", - "source": "HHHVI", - "page": 24, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Manes Vapour (vial)", - "The vapour from a defeated manes is a noxious substance that cloys in the throat and leaves the eyes watering. Thankfully, exposure to it is not overly dangerous, and can in fact be used to temporarily boost one's immune system in exchange for relatively mild symptoms.", - "5 gp", - "1 lb", - "{@item Potion of Sickness|HHHVI}" - ] - ] - }, - { - "name": "Manticore", - "source": "HHHVI", - "page": 74, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Manticore Teeth (small pouch)", - "While a manticore's mouth may resemble a human's, its teeth do not. Displayed in rows of jagged viciousness, these teeth are prized as trophies for their intimidating nature.", - "1 gp", - "4 lb", - "\u2014" - ], - [ - "15", - "Manticore Tail", - "Of all the natural weapons that a manticore possesses, its tail is probably its most feared. Many mountain expeditions have ended with its members impaled by dozens of razor sharp spikes.", - "10 gp", - "\u2014", - "{@item +1 Whip|DMG}" - ], - [ - "20", - "Manticore Wing (×2)", - "The powerful wings of a manticore create a distinctive silhouette in the sky that many mountaineers dread. The inherent flight magic held in the leather of these wings can be used to craft a useful cloak.", - "40 gp", - "35 lb", - "{@item Manticore Cloak|HHHVI}" - ] - ] - }, - { - "name": "Marid", - "source": "HHHVI", - "page": 50, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Enchanted Foam (vial)", - { - "type": "entries", - "entries": [ - "When a marid dies, its body disintegrates into foam. Fast hands can capture this foam before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When casting the spell {@spell conjure elemental}, you may use the enchanted foam as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The enchanted foam then becomes inert and useless." - ] - } - ] - }, - "750 gp", - "2 lb", - "\u2014" - ] - ] - }, - { - "name": "Marilith", - "source": "HHHVI", - "page": 24, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Marilith Blood (5 vials)", - "Mariliths are renowned for the supernatural reflexes and inhuman co-ordination that allows them to fight with six arms seamlessly. By placing their blood in a crucible, an experienced alchemist can extract the adrenaline from a marilith's blood and mix it into a potion that allows a mortal to temporarily emulate the agility of this fearsome demon.", - "100 gp", - "1 lb", - "{@item Potion of Reflexes|HHHVI}" - ], - [ - "15", - "Marilith Snake Leather", - "While it resembles an ordinary snake, the skin of the marilith's reptilian tail is harder and tougher than most plate armor. It is a rare craftsman that possesses the skills to properly work this leather, but finding one is worth it for the almost impenetrable armor you will receive.", - "1,400 gp", - "30 lb", - "{@item +2 Studded Leather Armor|DMG}" - ], - [ - "20", - "Marilith Spine", - "While their top halves may superficially resemble a humans with a few additional limbs, the internal physiology of a marilith differs dramatically. Most noticeably in their spines which have been adapted to support the numerous extra limbs and lower appendage of this demon. This spine may serve as the frame of an audacious magical cape that grants an extra \"helping hand\" in battle.", - "5,000 gp", - "30 lb", - "{@item Cape of Helping Hands|HHHVI}" - ] - ] - }, - { - "name": "Medusa", - "source": "HHHVI", - "page": 74, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Medusa Hair (bundle)", - "The living snakes of a medusa die once their host does. Harvesting them intact, however, can make for very dangerous whip tails that deliver deadly poisons with each lash.", - "25 gp", - "10 lb", - "{@item Medusa Whip|HHHVI}" - ], - [ - "15", - "Medusa Heart", - "The heart of a medusa is a sad one. Cursed by their own vanity, a sense of loneliness and regret seems to seep from these hearts. When used in a dark ritual, these hearts can serve as the core reagent for cursing an item with the same uncontrollable vanity of its original host.", - "50 gp", - "3 lb", - "{@item Curse of Vanity|HHHVI}" - ], - [ - "20", - "Medusa Head", - { - "type": "entries", - "entries": [ - "The notorious visage of a medusa transforms any creature that gazes upon it to stone. This property persists even into its death, and unfortunate adventurers can find themselves accidentally petrified when they go to inspect their kill. Even though the idea may be macabre, the preserved head of a medusa can be attached to equipment to petrify any that gaze upon it.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "The head of the medusa carries the same petrifying gaze ability as listed in the statblock of the {@creature medusa|MM}, with the exception that the head cannot petrify itself." - ] - } - ] - }, - "130 gp", - "10 lb", - "{@item Medusa Helm|HHHVI}" - ] - ] - }, - { - "name": "Mephit", - "source": "HHHVI", - "page": 75, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Mote of Dual Nature", - "When a mephit dies, it explodes into a cloud of its base material. If quickly harvested and kept, samples of these base materials can be preserved and used in alchemical mixtures. It is not uncommon for an alchemist's assistant to spend their day summoning and harvesting mephits just to restock their master's supplies. {@b Requires {@item enchanted vial|HHHVI}.}", - "1 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Merfolk", - "source": "HHHVI", - "page": 75, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Merfolk Scales (small pouch)", - "Merfolk come in just about any shade and colour imaginable, a fact that has not been lost on unscrupulous merchants. If you have the stomach for it (or have just found a merfolk that deserved it), a merfolk can be stripped of their scales for resale to surface dwelling tailors and dyers.", - "5 sp", - "4 lb", - "\u2014" - ] - ] - }, - { - "name": "Merfolk Trinket Table", - "source": "HHHVI", - "page": 75, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "{@dice 2d6} pieces of bright coral", - "5 sp", - "2 lb" - ], - [ - "3", - "1 jar of slightly intoxicating sea snail slime", - "8 sp", - "2 lb" - ], - [ - "4", - "{@dice 2d4} pieces of shell jewelry", - "4 sp", - "2 lb" - ], - [ - "5", - "{@dice 1d6} pieces of salvaged jewelry", - "2 gp", - "2 lb" - ], - [ - "6", - "1 waterlogged ship flag", - "1 gp", - "5 lb" - ], - [ - "7", - "1 jar of luminescent algae", - "1 gp", - "4 lb" - ], - [ - "8", - "{@dice 7d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" - ] - ] - }, - { - "name": "Merrow", - "source": "HHHVI", - "page": 75, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Merrow Scales (small pouch)", - "The scales of a merrow are not as vibrant as those of their merfolk ancestors. They do however still hold some use when ground down for the creation of dyes, and dye factories on the surface will pay a decent sum to get their hands on them.", - "5 sp", - "6 lb", - "\u2014" - ], - [ - "5", - "Merrow Blood (3 vials)", - "Compared to regular merfolk, the transformed nature of the merrow makes their blood more useful when used in alchemy. One of the most common uses of their blood is for the ubiquitous potion of water breathing. Ironically, a failed merrow assault can lead to survivors using their blood as a means to go back and hunt their attackers in their own domain.", - "1 gp", - "1 lb", - "{@item Potion of Water Breathing|DMG}" - ], - [ - "10", - "Merrow Claw (×2)", - "The claws of a merrow are capable of cleaving through flesh and bone and are a merrow's preferred method of attack. When preserved and reinforced, they can serve as vicious spikes on a deadly trident.", - "3 gp", - "10 lb", - "{@item +1 Trident|DMG}" - ], - [ - "15", - "Merrow Heart", - "The merrow are twisted merfolk, created from the insane corruption of the Demogorgon. This seed of corruption can be found in their hearts which can be crafted into dark amulets that can grant a portion of the Demon Prince's power, but at great risk to the wearer.", - "4 gp", - "3 lb", - "{@item Merrow Amulet|HHHVI}" - ] - ] - }, - { - "name": "Mezzoloth", - "source": "HHHVI", - "page": 110, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Mezzoloth Ichor (vial)", - { - "type": "entries", - "entries": [ - "The ichor of a mezzoloth appears even more foul and dark than that of other yugoloths (if that is even possible). Like many yugoloth ichors, this ichor can be mixed with precious gem dust and oils to make an ink that passes on powerful magics. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. If you are able to prepare a spell of at least 5th level, when you begin writing with this ink you subconcsiously write down the information regarding the spell {@spell cloudkill}. You may do this for a total of 10 hours, after which you successfully copy the spell into your wizard spellbook as if you had copied it from a regular source." - ] - } - ] - }, - "50 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Mezzoloth Gas (vial)", - { - "type": "entries", - "entries": [ - "The gas of a mezzoloth is extraordinarily toxic and is said to have been the inspiration to whichever wizard invented the spell cloudkill. It will remain potent so long as it is kept in an enchanted vial, however it will dissipate much faster than a sample that came fresh from a living mezzoloth. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may make a ranged weapon attack to throw this vial at a point within 20 feet, shattering it on impact. Once the vial is destroyed, the trapped gas expands rapidly to fill a 10 foot radius sphere. The gas acts like the spell {@spell cloudkill} with the exception that it only lasts for 1 round and requires no creature's {@condition concentration} to maintain it." - ] - } - ] - }, - "60 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Mezzoloth Chitin", - "The dark chitin of a mezzoloth is harder than many metals and lends a distinctively insect-like appearance to an adventurer bold enough to wear it.", - "85 gp", - "70 lb", - "{@item Mezzoloth Mail|HHHVI}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVI}" - ] - ] - }, - { - "name": "Mimic", - "source": "HHHVI", - "page": 76, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Mimic Glue (vial)", - "When a mimic is on the hunt, it produces an extremely powerful adhesive that can hold down even the strongest of adventurers. This adhesive remains usable after the mimic's death so long as it is kept in an airtight environment, and is a common industrial material. {@b Requires {@item enchanted vial|HHHVI}.}", - "4 gp", - "2 lb", - "\u2014" - ], - [ - "15", - "Mimic Gel (3 vials)", - "The ooze that secretes from an injured mimic carries many unique properties and is the main contributor to the mimic's extraordinary ability to change its appearance. Alchemists have long since discovered how to mix this substance with other ingredients to create a magical oil that can change the appearance of small items.", - "4 gp", - "3 lb", - "{@item Mimic Oil|HHHVI}" - ] - ] - }, - { - "name": "Mind Flayer", - "source": "HHHVI", - "page": 76, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Mind Flayer Mucus (vial)", - "The mucus secreted by a well fed mind flayer has a slightly sticky texture and smells roughly of weak formaldehyde. Filled with the thoughts and emotions of the mind flayer's meals, this mucus can undergo an alchemical process to turn into an intoxicating draught known as: Whisper. When consumed, the drinker experiences a rush of euphoria as dozens of minds recount lost knowledge and memories in a cascade of mental whispers. While unpleasant, this drink is considered a high honour in many Underdark societies.", - "10 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Mind Flayer Tentacle (×4)", - "The mouth tentacle of the mind flayer is renowned for affecting more than the physical on every lash. It retains this property beyond the death of its owner, and Underdark interrogators are rumoured to use whips made of these tentacles in their work.", - "6 gp", - "4 lb", - "{@item Mind Whip|HHHVI}" - ], - [ - "15", - "Mind Flayer Heart", - "A mind flayer heart is a dark organ, filled with vile humours and thin ichors. When transformed into an amulet, it can grant many of the psionic abilities of an illithid, but at a terrible price.", - "50 gp", - "1 lb", - "{@item Amulet of the Mind Flayer|HHHVI}" - ], - [ - "20", - "Mind Flayer Brain", - { - "type": "entries", - "entries": [ - "The incredibly powerful brain of the mind flayer seems to still throb with activity even after removal from its skull. Due to the unique physiology of the illithid race, the consciousness of the mind flayer is still present in the brain, allowing it to be exploited by both adventurers and by the mind flayer's elder brain master alike.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Despite being dead, the intact brain of a mind flayer is treated as if it were still a living mind for the purposes of spells and abilities that can interact directly with minds such as the {@spell detect thoughts} spell. Any time a creature interacts with the mind flayer brain in this way, there is a {@chance 90|10 percent chance|Elder Brain Awareness|The elder brain does not detect the interaction!|The elder brain detects the interaction!} that the elder brain that the mind flayer had a psychic link with becomes aware of this interaction and what occurred during this interaction." - ] - } - ] - }, - "185 gp", - "6 lb", - "{@item Helm of the Illithid|HHHVI}" - ] - ] - }, - { - "name": "Minotaur", - "source": "HHHVI", - "page": 76, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Minotaur Hide", - "A minotaur resembles cattle in every way that counts. Taking their hides and tanning them into leather is no more distasteful than doing so to an ordinary bull.", - "4 gp", - "25 lb", - "{@item +1 Studded Leather Armor|DMG}" - ], - [ - "10", - "Minotaur Heart", - "The heart of a minotaur is far larger and stronger than a human's or a bull's. Warped by the dark influence of {@creature Baphomet|MPMM}, this heart carries strong magic that can be brought out by a talented artificer.", - "10 gp", - "4 lb", - "{@item Minotaur Compass|HHHVI}" - ], - [ - "15", - "Minotaur Horn (×2)", - "The wicked horns of the minotaur have ended more than one hapless adventurer's life. When mounted on a sturdy helm, and with slight magical reinforcement, a wearer can emulate the deadly charge of the horns' original owner.", - "10 gp", - "20 lb", - "{@item Helm of the Minotaur|HHHVI}" - ] - ] - }, - { - "name": "Minotaur Skeleton", - "source": "HHHVI", - "page": 94, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Bone Dust (small pouch)", - "A skeleton touched by foul necromancy is forever changed in ways that transcend the physical. Dust from the bones of a raised skeleton continues to carry foul necromantic energies that can be recycled into other necromantic purposes and rituals. After all, necromancers are not known to waste anything.", - "8 cp", - "3 lb", - "\u2014" - ], - [ - "15", - "Minotaur Horn (×2)", - "The wicked horns of the minotaur have ended more than one hapless adventurer's life. When mounted on a sturdy helm, and with slight magical reinforcement, a wearer can emulate the deadly charge of the horns' original owner.", - "10 gp", - "20 lb", - "{@item Helm of the Minotaur|HHHVI}" - ] - ] - }, - { - "name": "Monster Type/Skill Check", - "source": "HHHVI", - "page": 4, - "otherSources": [ - { - "source": "HHHVII", - "page": 4 - }, - { - "source": "HHHVIII", - "page": 4 - } - ], - "colLabels": [ - "Creature Type", - "Skill" - ], - "colStyles": [ - "col-6 text-right", - "col-6 text-left " - ], - "rows": [ - [ - "Abberration", - "{@skill Arcana}" - ], - [ - "Beast", - "{@skill Nature}" - ], - [ - "Celestial", - "{@skill Arcana}" - ], - [ - "Construct", - "{@skill Investigation}" - ], - [ - "Dragon", - "{@skill Nature}" - ], - [ - "Elemental", - "{@skill Arcana}" - ], - [ - "Fey", - "{@skill Arcana}" - ], - [ - "Fiend", - "{@skill Arcana}" - ], - [ - "Giant", - "{@skill Medicine}" - ], - [ - "Humanoid", - "{@skill Medicine}" - ], - [ - "Monstrosity", - "{@skill Nature}" - ], - [ - "Ooze", - "{@skill Investigation}" - ], - [ - "Plant", - "{@skill Nature}" - ], - [ - "Undead", - "{@skill Arcana}" - ] - ] - }, - { - "name": "Mummy", - "source": "HHHVI", - "page": 77, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Mummy Bandage (small pouch)", - "The bandages of a mummy are marked with necromantic sigils and soaked in foul oils that curse a corpse with eternal undeath. While the magic can only be used on one corpse, the magical reagents can be recycled by resourceful alchemists. As such, these bandages can fetch a decent price.", - "10 gp", - "4 lb", - "\u2014" - ], - [ - "10", - "Mummy Dust (small pouch)", - "The body of a cursed mummy remains cursed even after it has been rendered inanimate. Taking the dry dust from this corpse can serve as the basis for a ghastly potion once mixed with other oils and desert roots. Such a potion and fate should only be reserved for those who have committed the worst of crimes (such as making a mummy in the first place).", - "15 gp", - "1 lb", - "{@item Mummy Rot Juice|HHHVI}" - ] - ] - }, - { - "name": "Mummy Lord", - "source": "HHHVI", - "page": 77, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Mummy Bandage (small pouch)", - "The bandages of a mummy are marked with necromantic sigils and soaked in foul oils that curse a corpse with eternal undeath. While the magic can only be used on one corpse, the magical reagents can be recycled by resourceful alchemists. As such, these bandages can fetch a decent price.", - "10 gp", - "4 lb", - "\u2014" - ], - [ - "10", - "Mummy Dust (small pouch)", - "The body of a cursed mummy remains cursed even after it has been rendered inanimate. Taking the dry dust from this corpse can serve as the basis for a ghastly potion once mixed with other oils and desert roots. Such a potion and fate should only be reserved for those who have committed the worst of crimes (such as making a mummy in the first place).", - "15 gp", - "1 lb", - "{@item Mummy Rot Juice|HHHVI}" - ], - [ - "20", - "Mummy Lord Heart", - "The heart of a mummy lord is not actually found in a mummy lord's chest but is sequestered away in a separate container somewhere in the mummy lord's lair. It takes great skill to remove and store the shrivelled organ without damaging it, but if done correctly, can provide a powerful base for artificing. It is, however, advised that one finishes their business with the heart quickly, before its owner comes looking for it.", - "4,500 gp", - "2 lb", - "{@item Amulet of the Desert Tyrant|HHHVI}" - ] - ] - }, - { - "name": "Myconid Adult", - "source": "HHHVI", - "page": 78, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Rapport Spores (small pouch)", - "This item can only be harvested if the myconid being harvested still had uses of its rapport spores ability. These spores have a unique ability to transmit thought between the myconid and other intelligent beings. With some reverse engineering, alchemists have managed to use these spores to create a potion that simulates a similar effect in other creatures.", - "5 sp", - "1 lb", - "{@item Potion of Rapport|HHHVI}" - ], - [ - "15", - "Pacifying Spores (small pouch)", - { - "type": "entries", - "entries": [ - "This item can only be harvested if the myconid being harvested still had use of its pacifying spores ability. The pacifying spores of an adult myconid are capable of stopping even the largest of creatures, if at least temporarily. Stored properly, they can be packed into small clusters and used in much the same manner as their original owner used them.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may make a ranged weapon attack and throw the pouch of pacifying spores at a target within 10 feet. The target must succeed on a {@dc 11} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "9 sp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Myconid Sovereign", - "source": "HHHVI", - "page": 78, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Rapport Spores (small pouch)", - "This item can only be harvested if the myconid being harvested still had uses of its rapport spores ability. These spores have a unique ability to transmit thought between the myconid and other intelligent beings. With some reverse engineering, alchemists have managed to use these spores to create a potion that simulates a similar effect in other creatures.", - "5 sp", - "1 lb", - "{@item Potion of Rapport|HHHVI}" - ], - [ - "15", - "Pacifying Spores (small pouch)", - { - "type": "entries", - "entries": [ - "This item can only be harvested if the myconid being harvested still had use of its pacifying spores ability. The pacifying spores of an adult myconid are capable of stopping even the largest of creatures, if at least temporarily. Stored properly, they can be packed into small clusters and used in much the same manner as their original owner used them.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may make a ranged weapon attack and throw the pouch of pacifying spores at a target within 10 feet. The target must succeed on a {@dc 11} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "9 sp", - "1 lb", - "\u2014" - ], - [ - "20", - "Hallucination Spores (small pouch)", - { - "type": "entries", - "entries": [ - "The hallucination spores created by the myconid sovereign create a strong psychedelic effect in any creature that inhales them. Imbibers have described visions of strong lights and strange images, and an overall satisfied feeling afterwards. Underdark societies are known to hunt sovereigns down just for these spores, which is a shame because most would happily share the spores to any visitor who just asked politely.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may make a ranged weapon attack at a creature within 10 feet by throwing the pouch at them. Upon a successful hit, the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} target is {@condition incapacitated} while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "2 gp", - "1 lb", - "\u2014" - ], - [ - "25", - "Animating Spores (small pouch)", - { - "type": "entries", - "entries": [ - "This item can only be harvested if the myconid being harvested still had use of its animating spores ability. The animating spores of a myconid sovereign holds a strange place between schools of magic. Holding characteristics of necromantic, enchantment, and transfiguration, these spores continue to vex even the foremost scholars of the day.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may sprinkle these spores over the corpse of a humanoid or a Large or smaller beast within 5 feet. In 24 hours, the corpse rises as a {@filter spore servant|bestiary|search=spore servant} {@homebrew |(refer to the Monster Manual for the statblock)}. The corpse stays animated for {@dice 1d4+1} weeks or until destroyed, and it can't be animated again in this way." - ] - } - ] - }, - "3 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Myconid Sprout", - "source": "HHHVI", - "page": 78, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Rapport Spores (small pouch)", - "This item can only be harvested if the myconid being harvested still had uses of its rapport spores ability. These spores have a unique ability to transmit thought between the myconid and other intelligent beings. With some reverse engineering, alchemists have managed to use these spores to create a potion that simulates a similar effect in other creatures.", - "5 sp", - "1 lb", - "{@item Potion of Rapport|HHHVI}" - ] - ] - }, - { - "name": "Nalfeshnee", - "source": "HHHVI", - "page": 25, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Nalfeshnee Teeth (small pouch)", - "While they may be yellow and stained from centuries of poor hygiene, the teeth of a nalfeshnee are still made of a high quality ivory that surpasses those found in mortals. They may be made into a variety of things, but the nalfeshnee's glutton nature lends them well to being made into cutlery.", - "30 gp", - "4 lb", - "{@item Glutton Cutlery|HHHVI}" - ], - [ - "10", - "Nalfeshnee Tusk (×2)", - "Heavy and thick, much like the nalfeshnee itself. Make a weapon from these tusks and you can gore your enemies with all the strength of the Abyss.", - "150 gp", - "18 lb", - "{@filter Any +2 piercing weapon|items|source=|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}" - ], - [ - "15", - "Nalfeshnee Wing (×2)", - { - "type": "entries", - "entries": [ - "The almost comically small wings of a nalfeshnee do not function on actual physics to support its large weight, but rather sophisticated space displacement magic that belies the nalfeshnee's brutish appearance. These wings are also responsible for the nalfeshnee's ability to teleport, something that can be taken advantage of by a skilled harvester.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action focusing on a wing in your hand. If you do so, you magically teleport, along with any equipment you are wearing or carrying, up to 120 feet to an unoccupied space you can see. Once this item has been used once, it loses all magical properties and becomes useless." - ] - } - ] - }, - "350 gp", - "15 lb", - "\u2014" - ], - [ - "20", - "Nalfeshnee Eyes (×2)", - "Nalfeshnees are full of surprises that hide behind their otherwise savage looking appearance. The most dangerous of these are their eyes which are capable of producing a horrifyingly captivating light that destroys the wills of any unlucky enough to see it. With good artificing, these eyes can be transformed into gems to give off a similar performance.", - "800 gp", - "2 lb", - "{@item Demon Light|HHHVI}" - ] - ] - }, - { - "name": "Needle Blight", - "source": "HHHVI", - "page": 14, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Needles (small bundle)", - "The signature needles of the needle blight. While not more particularly useful than any other needle you would find on the forest floor, some fletchers find they make reliable sturdy material for wooden darts.", - "5 cp", - "2 lb", - "\u2014" - ], - [ - "10", - "Blight Pollen (small pouch)", - "Most blights are incapable of speech as we understand it. Instead, they communicate with each other through the use of pollen that can be carried for miles. Alchemists and druids however have figured out how to repurpose this pollen for potions that allow the user to communicate with regular plant life.", - "3 sp", - "1 lb", - "{@item Potion of Speak With Plants|HHHVI}" - ], - [ - "15", - "Blight Seeds (×5)", - "The rapid ability of the blights to spread their influence is well known to any forest dweller. They do this through the many seeds that each blight carries within them. These dry, wrinkled seeds sprout in a matter of hours and grow to maturity in days, forming the infamous vines, brambles, and weeds of a blight infestation. While most of their dark properties are lost if not planted by an actual blight, some alchemists are capable of repurposing them for a crop fertiliser or an oil that reacts strangely with plant life.", - "1 sp", - "1 lb", - "{@item Blight Oil|HHHVI}" - ], - [ - "20", - "Gulthias Sap (vial)", - "The bodies of blights exhibit a strange property. When large quantities are mulched and then strained for some time, a few drops of a sticky, dark red sap sometimes drips out which more daring druids use in their rituals.", - "6 sp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Night Hag", - "source": "HHHVI", - "page": 63, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Night Hag Hair (small pouch)", - "As thick and dark as a suffocating night, night hag hair carries some of the magical properties once abused by its previous owner.", - "3 gp", - "4 lb", - "{@item Night Hag Dreamcatcher|HHHVI}" - ], - [ - "10", - "Hag Blood (3 vials)", - "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", - "3 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Night Hag Skull", - "The skull of the night hag continues to carry the same dark energies that it once held in life, corrupting mortals and driving them mad with nightmares.", - "25 gp", - "10 lb", - "{@item Nightmare Skull|HHHVI}" - ], - [ - "20", - "Hag Eyeball", - { - "type": "entries", - "entries": [ - "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are {@item concentration|PHB|concentrating} on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." - ] - } - ] - }, - "50 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Nightmare", - "source": "HHHVI", - "page": 80, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Nightmare Ashes (small pouch)", - "Nightmares have the ability to grant fire resistance to any creature riding them, ostensibly to avoid burning their riders to death. Upon their death, taking some of their ashes and leaving them in a crucible overnight can create one of the key ingredients of a potion of fire resistance.", - "15 gp", - "1 lb", - "{@item Potion of Fire Resistance|DMG}" - ], - [ - "15", - "Nightmare Hoof (×4)", - "The hooves of a nightmare are jet black and with a bit of artificing, along with expert crafting, they can be turned into miniature statues of the very nightmare they were taken from. This statue contains much of the original nightmare's abilities, trapped inside a figurine form.", - "8 gp", - "12 lb", - "{@item Figurine of Wondrous Power, Obsidian Steed|DMG}" - ] - ] - }, - { - "name": "Nothic", - "source": "HHHVI", - "page": 80, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Nothic Brain", - { - "type": "entries", - "entries": [ - "The nothic brain is immense; existing as both a testament and mockery to the nothic's former intellectual callings. Despite its veil of madness, wells of knowledge still exist within it, for those that know how to bring it out.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend 1 day pulping, drying, and mixing this item with various reagents. The resulting mixture creates a magical ink that contains magical knowledge. A character with at least 3 levels in the wizard class may use this ink to write in their spellbook. If they do so, they subconsciously write down a random spell (chosen by the DM) of 2nd level or lower into their spellbook. Regardless of the level of the spell, this transcription takes 2 hours and costs nothing except the usage of all the ink. This copied spell functions as well as any other spell copied into the book through a mundane method." - ] - } - ] - }, - "30 gp", - "4 lb", - "\u2014" - ], - [ - "15", - "Nothic Eye", - "The bulging, lidless eye of a nothic is its main source of power. Capable of seeing more than mortals were meant to, it provides a good framework for constructing magical devices capable of performing similar feats as its original owner.", - "20 gp", - "3 lb", - "{@item Lens of Insight|HHHVI}" - ] - ] - }, - { - "name": "Nycaloth", - "source": "HHHVI", - "page": 111, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Nycaloth Ichor (vial)", - { - "type": "entries", - "entries": [ - "Nycoloth ichor is thicker and stickier than other yugoloth ichor and has a vague green tinge to it. This is odd considering that the magic it lends itself to points towards a more slippery nature. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. If you are able to prepare a spell of at least 2nd level, when you begin writing with this ink you subconcsiously write down the information regarding the spell {@spell mirror image}. You may do this for a total of 4 hours, after which you successfully copy the spell into your wizard spellbook as if you had copied it from a regular source." - ] - } - ] - }, - "70 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Nycaloth Claw (×2)", - "The claw of a nycaloth actually has dozens of tiny hook-like forms growing on the insides. These hooks cause massive damage when the claws rend unprotected flesh, making wounds worse with each progressive attack. While it may be considered vicious, the same principle can be applied to other weapons to give them the same combative edge.", - "55 gp", - "25 lb", - "{@item Sword of Wounding|DMG}" - ], - [ - "15", - "Nycaloth Wing (×2)", - "Like many fiends, the wings of a nycaloth can be used as a base component to make the ever useful infernal wings. Their high quality makes them particulalry useful as a material, meaning the artificer has to put relatively little effort (and money) into making them.", - "230 gp", - "35 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVI}" - ] - ] - }, - { - "name": "Ochre Residue", - "source": "HHHVI", - "page": 82, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Ochre Residue (vial)", - "The wobbly material of an ochre jelly is not as potent as other oozes. Indeed, it is weak enough that it can be treated with large amounts of other ingredients and consumed safely. It is not actually uncommon to stumble upon a tribe of kobolds that have set themselves up in a dungeon and farm the local ochre jellies in order to brew a rather noxious ale.", - "7 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Ogre", - "source": "HHHVI", - "page": 81, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Ogre Fat (3 vials)", - "An ogre has a repugnant odor that seems to combine mouldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", - "1 gp", - "1 lb", - "{@item Repelling Candle|HHHVI}" - ], - [ - "10", - "Ogre Hide", - "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many tanners would be glad to have them.", - "2 gp", - "30 lb", - "\u2014" - ], - [ - "15", - "Half-Ogre Blood (5 vials)", - "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", - "5 gp", - "35 lb", - "{@item Gauntlets of Ogre Power|DMG}" - ] - ] - }, - { - "name": "Oni", - "source": "HHHVI", - "page": 81, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Oni Horn", - "The horns of an oni are incredibly hard and serve only to add to the oni's devilish appearance. They carry only trace amounts of the oni's innate magic, but they make good magical implements. Cannibalistic cults have often taken to using these horns as ceremonial flasks in their depraved rituals.", - "5 gp", - "5 lb", - "\u2014" - ], - [ - "10", - "Oni Blood (5 vials)", - "Despite being ogres, oni blood carries regenerative properties usually only seen in trolls. This powerful blood is one of the many potential catalysts used for brewing the ubiquitous healing potion.", - "2 gp", - "1 lb", - "{@item Potion of Superior Healing|DMG}" - ], - [ - "15", - "Oni Eye (×2)", - "The eyes of an oni appear to glow long after they have been pried from their foul sockets. If you are willing to use them, they can be crafted into goggles useful for the adventurer with no darkvision.", - "35 gp", - "2 lb", - "{@item Goggles of Night|DMG}" - ], - [ - "20", - "Oni Hand (×2)", - "The hands of an oni are much like any other ogre's; tough and powerful. When taken to a blacksmith with a magical bent, they can be crafted into gauntlets of ogre power just like any other ogre's.", - "55 gp", - "35 lb", - "{@item Gauntlets of Ogre Power|DMG}" - ], - [ - "25", - "Oni Heart", - "The heart of an oni is black as a moonless night and just as terrifying. Used as a conduit, an amulet crafted from this organ can grant the wearer some of the oni's magical properties.", - "500 gp", - "5 lb", - "{@item Oni Amulet|HHHVI}" - ] - ] - }, - { - "name": "Optional Rule: Crafting Skill Proficiency", - "source": "HHHVI", - "page": 114, - "otherSources": [ - { - "source": "HHHVII", - "page": 50 - }, - { - "source": "HHHVIII", - "page": 77 - } - ], - "colLabels": [ - "Prof.", - "Skill Level", - "Item Rarity", - "Description" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-2 text-center", - "col-7" - ], - "rows": [ - [ - "+2", - "Novice", - "Common", - "Usually an apprentice, assistant, or self-taught practitioner. Knows how to use the tools properly but has little skill with more difficult materials and no ability to make new ideas." - ], - [ - "+3", - "Journeyman", - "Uncommon", - "A craftsmen that serves their village or works in a specific role within their profession. Knows a few things very well, but most likely would not be able to understand the complexities of more exotic materials." - ], - [ - "+4", - "Artisan", - "Rare", - "The highest level of skill that most ordinary people could hope to attain. Capable of establishing a good trade in a city or in service of a noble. Experienced in almost all aspects of their profession and can work with some confidence on rarer materials." - ], - [ - "+5", - "Master", - "Very Rare", - "While hard work and dedication is always valuable, only a few people possess the inherent talent to push the limits of their craft farther than ordinary people. These talented individuals can be considered masters of their art; capable of not just reproduction, but innovation." - ], - [ - "+6", - "Grand Master", - "Legendary", - "An absolute master of their art. Most likely was either an adventurer in their past, or learned their trade from a supernatural force, as this would be the only way for them to become accustomed to the legendary materials that they work with. Capable of crafting any item that falls under their profession." - ] - ] - }, - { - "name": "Orc", - "source": "HHHVI", - "page": 83, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Orc Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Orc Eye of Gruumsh", - "source": "HHHVI", - "page": 83, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Orc Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Gruumsh-touched Orc Heart", - { - "type": "entries", - "entries": [ - "The heart of an orc touched by Gruumsh is considerably larger than a regular one. Many would find the consumption of this heart to be barbaric, but it would be no more barbaric than what the original owner of this heart has done.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may consume this heart. For the next 10 minutes, you deal an extra {@damage 1d8} damage when you hit with a weapon attack. This benefit can not be taken by any character with Elvish ancestry." - ] - } - ] - }, - "5 gp", - "6 lb", - "\u2014" - ], - [ - "15", - "Orc Eye of Gruumsh", - "The remaining eye of an orc who has already sacrificed one to their god still carries magical potential. Arcanists and religious scholars would pay a fair price for one of these eyes, to further study the machinations of the evil orcish god. The fact that this eye seems to always glare at anyone with elvish ancestry should probably just be ignored.", - "15 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Orc Trinket Table", - "source": "HHHVI", - "page": 84, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 wineskin of cheap ale", - "4 sp", - "5 lb" - ], - [ - "3", - "1 idol of {@deity Gruumsh|Orc|VGM}", - "5 gp", - "2 lb" - ], - [ - "4", - "1 {@item pouch|PHB} of non-matching eyes", - "5 cp", - "3 lb" - ], - [ - "5", - "{@dice 1d4} strings of dried elf ears", - "1 sp", - "2 lb" - ], - [ - "6", - "1 {@item pouch|PHB} of war paint pigments", - "3 sp", - "2 lb" - ], - [ - "7", - "{@dice 1d6} pieces of salvaged jewelry", - "2 gp", - "2 lb" - ], - [ - "8", - "{@dice 3d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" - ] - ] - }, - { - "name": "Orc War Chief", - "source": "HHHVI", - "page": 83, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Orc Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Gruumsh-touched Orc Heart", - { - "type": "entries", - "entries": [ - "The heart of an orc touched by Gruumsh is considerably larger than a regular one. Many would find the consumption of this heart to be barbaric, but it would be no more barbaric than what the original owner of this heart has done.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may consume this heart. For the next 10 minutes, you deal an extra {@damage 1d8} damage when you hit with a weapon attack. This benefit can not be taken by any character with Elvish ancestry." - ] - } - ] - }, - "5 gp", - "6 lb", - "\u2014" - ], - [ - "15", - "Orc War Chief Tusk (×2)", - "Orcish war chiefs famously decorate their large tusks with all manner of jewelery and precious stones, presumably so you can be dazzled by their riches before they bite your head off. Many merchants will pay a good price for these tusks, if only for the sheer novelty of it.", - "10 gp", - "4 lb", - "\u2014" - ] - ] - }, - { - "name": "Orog", - "source": "HHHVI", - "page": 84, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Orc Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Gruumsh-touched Orc Heart", - { - "type": "entries", - "entries": [ - "The heart of an orc touched by Gruumsh is considerably larger than a regular one. Many would find the consumption of this heart to be barbaric, but it would be no more barbaric than what the original owner of this heart has done.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may consume this heart. For the next 10 minutes, you deal an extra {@damage 1d8} damage when you hit with a weapon attack. This benefit can not be taken by any character with Elvish ancestry." - ] - } - ] - }, - "5 gp", - "6 lb", - "\u2014" - ] - ] - }, - { - "name": "Otyugh", - "source": "HHHVI", - "page": 85, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Otyugh Bile (vial)", - "As disgusting as the idea may sound, otyugh bile, capable of digesting just about anything, actually makes for a very good medicine for indigestion. A common remedy prescibred by a village's medicine woman is a dose of diluted otyugh bile mixed with a spoonful of honey (mostly to mask the taste).", - "5 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Otyugh Saliva (vial)", - { - "type": "entries", - "entries": [ - "An otyugh's saliva is not actually poisonous, but it is loaded with so much bacteria and disease that it may as well be.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "This saliva can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. For every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." - ] - } - ] - }, - "40 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Otyugh Tentacle", - "The tentacles of an otyugh are tipped with incredibly sharp needles that both pierce its foes and allow it to drag them around. Underdark slavers are often found with whips made from these tentacles, designed to capture their prey alive.", - "25 gp", - "15 lb", - "{@item Otyugh Whip|HHHVI}" - ], - [ - "20", - "Otyugh Telepathy Ganglia", - "An odd cluster of nerves at the section in which the otyugh's tentacles meet its back. The composition is incompatible with the more complicated brain structure of a humanoid, but it actually does work on simpler life forms like beasts.", - "100 gp", - "2 lb", - "{@item Sensory Collar|HHHVI}" - ] - ] - }, - { - "name": "Owlbear", - "source": "HHHVI", - "page": 85, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Owlbear Feathers (large bag)", - "The feathers of an owlbear are noticeably soft and downy, in contrast to their more ferocious appearance. While these feathers make for poor fletching, they actually do make fantastic bedding material, and owlbear feather stuffed pillows are the hallmark of any well equipped bedroom.", - "2 gp", - "5 lb", - "\u2014" - ], - [ - "15", - "Owlbear Liver", - "The liver of an owlbear is a potent medicinal ingredient, used to treat everything from indigestion, to kidney stones, to mudgut. Unfortunately, this very property has led to owlbears facing overhunting in some regions.", - "10 gp", - "6 lb", - "\u2014" - ], - [ - "20", - "Owlbear Neck", - "Ask anybody who has once tried to hide from an owlbear, and they will tell you of how futile that effort is. Their keen eyesight, hearing, and sense of smell, combined with their eerie owl-like tendency to twist their heads behind them while tracking, make them a terrifying predator to elude. A scarf made from a part of their carcass also grants some level of these senses, giving its owner some level of heightened awareness.", - "50 gp", - "10 lb", - "{@item Warning Scarf|HHHVI}" - ] - ] - }, - { - "name": "Pegasus", - "source": "HHHVI", - "page": 86, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Pegasus Hair (small pouch)", - "Pure white, majestic, and incredibly durable, the hair of a pegasus is coveted as a crafting material. Everything from rope, to instruments, to bows have been strung with pegasus hair, and always sold at a premium.", - "2 gp", - "3 lb", - "\u2014" - ], - [ - "10", - "Pegasus Hoof (×4)", - "The hooves of a pegasus can be ground down and rendered into a glue like a regular horse's. This glue however has a certain glittery imperfection in it that is actually enjoyed by noble ladies fond of extravagance. This glue has been converted into various cosmetics or as a final flourish to an already decadent gown.", - "1 gp", - "14 lb", - "{@item Traveller's Clogs|HHHVI}" - ], - [ - "15", - "Pegasus Blood (3 vials)", - "Pegasus blood is a brilliant sheen of silver with a rainbow reflection on its surface. Well known as a medicine, it is often sold to middle-aged men as a fertility potion.", - "4 gp", - "1 lb", - "{@item Potion of Stamina|HHHVI}" - ], - [ - "20", - "Pegasus Wing (×2)", - "The glorious wings of a pegasus, resembling two nimbuses on a corporeal body. It takes a very steady hand to remove these fragile appendages without ruining them, but if done correctly, they can be used as ingredients in the ever useful potion of flying.", - "10 gp", - "35 lb", - "{@item Potion of Flying|DMG}" - ] - ] - }, - { - "name": "Peryton", - "source": "HHHVI", - "page": 86, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Peryton Horn (×2)", - "The large horns of a peryton are considered quite striking for their strange black lustre. Whether used as a decoration or ground up for medicine, they tend to fetch a decent price. There is also a rumour that a set of dice crafted from the horns of a peryton are particularly easy to use in cheating. This is unsubstantiated, however.", - "3 gp", - "12 lb", - "\u2014" - ], - [ - "15", - "Peryton Heart", - "Perytons have a strange fixation with hearts. While theories abound of their origin in regards to the eating of hearts, it can be confirmed that a peryton's own heart does carry dark magical energy.", - "20 gp", - "5 lb", - "{@item Curse of Jealousy|HHHVI}" - ], - [ - "20", - "Peryton Wing (×2)", - "The black wings of a peryton are incredibly powerful and agile. When removed properly, they can be used as ingredients in the ever useful potion of flying.", - "10 gp", - "35 lb", - "{@item Potion of Flying|DMG}" - ] - ] - }, - { - "name": "Piercer", - "source": "HHHVI", - "page": 86, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Piercer Musk (vial)", - "The horrible smelling musk of a piercer, while unpleasant, is not debilitatingly so. Ironically enough, this musk can undergo an alchemical process to be transformed into a rather expensive perfume. Of course, those marketing it are usually reluctant to tell their buyers what it is made out of.", - "1 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Piercer Shell", - "The slug-like piercer is covered in a rock-like shell that gives it the appearance of a stalactite or stalagmite. This hard shell has been repurposed into many things in Underdark societies including bowls, furniture, and various tools.", - "2 gp", - "20 lb", - "\u2014" - ] - ] - }, - { - "name": "Pit Fiend", - "source": "HHHVI", - "page": 30, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Pit Fiend Blood (5 vials)", - "A pit fiend's blood hisses, boils, and bubbles long after it has been removed from its body, as if the fiend's wrath at its enemies continues even after its death. Cooling this blood and separating out the plasma can create a potion that grants the drinker the same unholy vitality of its original owner.", - "160 gp", - "1 lb", - "{@item Potion of Infernal Vitality|HHHVI}" - ], - [ - "10", - "Pit Fiend Venom (3 vials)", - { - "type": "entries", - "entries": [ - "A pit fiend's venom is one of the most insidious of all the fiends. Besides the horrible pain they inflict on their victim, its corrupting influence even blocks out magical assistance, keeping wounds open and bleeding even in the face of divine help.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to up to 15 pieces of slashing or piercing ammunition or 1 slashing or piercing weapon for 1 hour. Applying takes 1 minute. Any creature successfully hit must succeed on a {@dc 21} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, the target can't regain hit points, and it takes {@damage 6d6} poison damage at the start of each of its turns. The {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "300 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Pit Fiend Claw (×2)", - "For many hapless adventurers, a pit fiend's claw is the last thing they ever see. If reforged into a weapon however, it may be the last thing your enemies ever see.", - "1,600 gp", - "20 lb", - "{@item +3 Halberd|DMG}" - ], - [ - "20", - "Devil Wing (×2)", - "The mighty wings of the pit fiend are among the finest of all the devils. Massive canvases capable of cloaking even the pit fiend's massive frame, they make for the ideal material to craft a pair of infernal wings.", - "2,000 gp", - "30 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "25", - "Pit Fiend Head", - "A pit fiend is one of the most terrifying beings in the entire multiverse. As such, it stands to reason that anybody that is wearing the severed head of a pit fiend as a helmet should be considered even more terrifying. Indeed, if one can detach this fiend's head from its body, haul it back to an artificer for reforging, and then wear it proudly despite knowing the retribution that they may face from those that pit fiend considered its ally; that person rightfully deserves to be feared by the lessers around them.", - "18,000 gp", - "35 lb", - "{@item Helm of Abyssal Domination|HHHVI}" - ] - ] - }, - { - "name": "Pixie", - "source": "HHHVI", - "page": 86, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Pixie Dust (small pouch)", - { - "type": "entries", - "entries": [ - "The ubiquitous dust dropped by the wings of pixies. Incredibly magical, yet volatile, it is virtually impossible for a non-pixie to determine what will happen when sprinkled on a creature.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may sprinkle some pixie dust on a creature next to you. If sprinkled on an unwilling creature, they may resist any resulting effect by succeeding on a {@dc 12} Wisdom saving throw. If sprinkled on a willing creature, or an unwilling creature that failed their saving throw, roll {@dice 1d10} and consult the pixie dust effect table for the result. A small pouch of pixie dust has enough dust in it for 3 uses." - ] - } - ] - }, - "3 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Planetar", - "source": "HHHVI", - "page": 9, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Planetar Ear (×2)", - { - "type": "entries", - "entries": [ - "A planetar is known for its ability to hear lies whenever they are spoken. Their ears carry on this trait even in death and can be seen twitching when falsehood passes through them.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding two of these ears, you have advantage on Wisdom ({@skill Insight}) ability checks to detect a lie being spoken." - ] - } - ] - }, - "200 gp", - "2 lb", - "\u2014" - ], - [ - "10", - "Planetar Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of an angel flows with radiant energy that brings life to all it touches (it clearly didn't work hard enough for its original owner though). Many of the most desperate people actively seek angels in an attempt to harvest their blood as a panacea, without putting much thought into the worse fate that awaits them should they succeed.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this blood, you regain {@dice 6d8 + 3} hit points and are freed from any curse (except the curse of the fallen), disease, poison, blindness, and deafness." - ] - } - ] - }, - "600 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Planetar Wing (×2)", - "There is perhaps nothing more distinctive than the silhouette of glorious white angel wings against a radiant light. As some of the most powerful magical wings in all the planes, these make for almost perfect base materials for the ever-useful {@item wings of flying|DMG}.", - "700 gp", - "30 lb", - "{@item Wings of Flying|DMG}" - ], - [ - "25", - "Planetar bone", - "The celestial bones of a planetar are stronger than steel and carry a charge of radiant energy within them long after their owner's demise. While most radiantly infused weapons are designed to force evil creatures to scurry away, weapons forged from the ever-vigilant planetars are designed to keep evil creatures nearby, ensuring they meet their divine judgement.", - "7,500 gp", - "6 lb", - "{@item Divine Justice|HHHVI}" - ] - ] - }, - { - "name": "Plesiosaurus", - "source": "HHHVI", - "page": 31, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Plesiosaurus Tooth (×10)", - "The jaw of the plesiosaurus is lined with dozens of needle-like teeth. Their particular shape lends itself well to making powerful arrow-heads, and many primitive cultures have been discovered with quivers full of them.", - "1 gp", - "3 lb", - "{@item +1 Arrow|DMG}" - ] - ] - }, - { - "name": "Pseudodragon", - "source": "HHHVI", - "page": 87, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Pseudodragon Venom (vial)", - { - "type": "entries", - "entries": [ - "The venom of a pseudodragon has a soporific effect that some alchemists have actually used to create a draught to treat insomnia. Of course, in its pure state, it can still be used as an effective tranquilliser.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat 1 piece of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes an action. The next time that the coated ammunition or weapon successfully hits a creature, that creature must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target falls {@condition unconscious} for the same duration, or until it takes damage or another creature uses an action to shake it awake." - ] - } - ] - }, - "5 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Pteranodon", - "source": "HHHVI", - "page": 31, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Pteranodon Wing (×2)", - "The wing of the pteranodon resembles an organic canvas stretched over skeletal bone. The canvas itself is quite useful for the creation of small sails and similar equipment, and merchants will pay a decent amount for an intact sample.", - "6 sp", - "17 lb", - "\u2014" - ], - [ - "15", - "Pteranodon Beak", - "The pteranodon's beak in many ways resembles a lance formed of keratin. Evidently, many primitive cultures agree, and seeing a tribe armed with pteranodon lances is not uncommon.", - "1 gp", - "7 lb", - "{@item Lance|PHB}" - ] - ] - }, - { - "name": "Published Book Items", - "source": "HHHVI", - "page": 115, - "colLabels": [ - "Craftable Item", - "Harvesting Material", - "Crafter" - ], - "colStyles": [ - "col-4", - "col-7", - "col-1 text-center" - ], - "rows": [ - [ - "{@item Antitoxin (vial)|PHB|Anti-Venom}", - "Stirge Bile (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item +1 Arrow|DMG}", - "Barbed Devil Barb (×1), Griffon Feather (×1), Hippogriff Feather (×1), Plesiosaurus Tooth (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +2 Arrow|DMG}", - "Hydra Tooth (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Crossbow Bolt|DMG|+1 Bolt}", - "Barbed Devil Barb (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item Boots of the Winterlands|DMG}", - "Yeti Hide (×1), Abominable Yeti Hide (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item +2 Breastplate|DMG}", - "Stone Golem Stone (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Charlatan's Die|XGE}", - "Cursed Knucklebones (×1)", - "{@optfeature Thaumaturge|HHHVI}" - ], - [ - "{@item Cloak of Billowing|XGE}", - "Shimmer Cloth (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item Cloak of Displacement|DMG}", - "Cloaker Hide (×1), Displacer Beast Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item Clothes of Mending|XGE}", - "Shimmer Cloth (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item Cloak of the Bat|DMG}", - "Vampire Hair (1 large pouch)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item +1 Dagger|DMG}", - "Allosaurus Claw (×1), Bulette Tooth (×1 small pouch), Vrock Talon (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Dragon Scale Mail|DMG}", - "Dragon Scales (1 large bag)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Dust of Disappearance|DMG}", - "Sprite Wing (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Ear Horn of Hearing|XGE}", - "Darkmantle Otolith (×1)", - "{@optfeature Tinker|HHHVI}" - ], - [ - "{@item Elemental Gem|DMG}", - "Mote of Air (×1), Mote of Earth (×1), Mote of Fire (×1), Mote of Water (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Eyes of the Eagle|DMG}", - "Griffon Eye (×2), Hippogriff Eye (×2)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Eyes of Charming|DMG}", - "Dryad Eye (×2), Succubus/Incubus Eye (×2)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Figurine of Wondrous Power, Obsidian Steed|DMG}", - "Nightmare Hoof (×4)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item +1 Flail|DMG}", - "Clump of Beard Lashes (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Gauntlets of Ogre Power|DMG}", - "Ogre Hand (×2), Oni Hand (×2)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item +2 Glaive|DMG}", - "Tyrannosaurus Rex Claw (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Goggles of Night|DMG}", - "Oni Eye (×2)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item +1 Greataxe|DMG}", - "Allosaurus Jaw (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +2 Greataxe|DMG}", - "Death Tyrant Jaw (×1), Tyrannosaurus Rex Jawbone (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Greatclub|DMG}", - "Gorgon Hoof (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +3 Halberd|DMG}", - "Pit Fiend Claw (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Hat of Disguise|DMG}", - "Doppelganger Face (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@filter +1 Heavy Armor|items|source=|type=heavy armor|category=specific variant|search=+1}", - "Gorgon Plate (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Helm of Telepathy|DMG}", - "Doppelganger Brain (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item Iron Bands of Bilarro|DMG}", - "Living Chain (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item +1 Javelin|DMG}", - "Gorgon Horn (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Lance|PHB}", - "Pteranodon Beak (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Lance|DMG}", - "Gorgon Horn (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Longbow|DMG}", - "Centaur Tail (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Maul|DMG}", - "Gorgon Hoof (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}", - "Ankylosaurus Tail (×1), Barlgura Hand (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}", - "Hezrou Claw (×1), Nalfeshnee Tusk (×1), Purple Worm Tooth (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Oil of Etherealness|DMG}", - "Ectoplasmic Trail (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Philter of Love|DMG}", - "Devil-Tinged Blood (1 vial), Lamia Blood (1 vial), Succubus/Incubus Blood (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Pipes of Haunting|DMG}", - "Banshee Remnant (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item +1 Plate Armor|DMG}", - "Umber Hulk Carapace (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +3 Plate Armor|DMG}", - "Iron Golem Iron (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Potion of Mind Reading|DMG}", - "Flumph Brain (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Fire Resistance|DMG}", - "Barbed Devil Blood (1 vial), Nightmare Ash (1 small pouch)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Flying|DMG}", - "Pegasus Wing (×2), Peryton Wing (×2)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Giant Strength|DMG}", - "Cloud Giant Fingernail (×1), Ettin Fingernail (×1), Fire Giant Fingernail (×1), Frost Giant Fingernail (×1), Hill Giant Fingernail (×1), Stone Giant Fingernail (×1), Storm Giant Fingernail (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Growth|DMG}", - "Duergar Brainstem (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Healing|DMG}", - "Troll Blood (1/4 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Superior Healing|DMG}", - "Hydra Blood (1 vial), Naga Scale (1 small pouch), Oni Blood (1 vial), Shambling Mound Mulch (1 small pouch)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Invisibility|DMG}", - "Duergar Brainstem (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Poison|DMG}", - "Quasit Venom (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Poison Resistance|DMG}", - "Quaggoth Blood (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Water Breathing|DMG}", - "Aboleth Mucus (1 vial), Sea Hag Hair (1 small pouch)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item +1 Shield|DMG}", - "Gorgon Plate (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +3 Shield|DMG}", - "Dragon Turtle Shell Shard (×1), Iron Golem Iron (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Shortbow|DMG}", - "Centaur Tail (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Sickle|DMG}", - "Umber Hulk Mandibles (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Spear|DMG}", - "Bulette Tooth (×1 small pouch), Gorgon Horn (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Staff of the Woodlands|DMG}", - "Treant Root (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item Studded Leather Armor|PHB}", - "Ankylosaurus Hide (×1), Lizardfolk Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item +1 Studded Leather Armor|DMG}", - "Minotaur Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item +2 Studded Leather Armor|DMG}", - "Marilith Snake Leather (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item +3 Studded Leather Armor|DMG}", - "Marble Skin (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item Sword of Life Stealing|DMG}", - "Vampire Fang (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Sword of Wounding|DMG}", - "Nycaloth Claw (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Trident|DMG}", - "Merrow Claw (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Wand of Confusion|HHHVI} {@note This item is a homebrew addition.}", - "Umber Hulk Eye (×2)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item +2 Wand of the War Mage|DMG}", - "Unicorn Horn (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item +1 Warhammer|DMG}", - "Gorgon Hoof (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +2 Warhammer|DMG}", - "Roc Beak (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +3 Warhammer|DMG}", - "Goristro Hoof (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 War Pick|DMG}", - "Gorgon Horn (×1), Hooked Horror Hook (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Whip|DMG}", - "Barbed Devil Tail (×1), Cloaker Tail (×1), Displacer Beast Tentacle (×1), Grell Tentacle (×1), Manticore Tail (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item Wings of Flying|DMG}", - "Deva Wing (×2), Planetar Wing (×2), Solar Wing (×2), Wyvern Wing (×2)", - "{@optfeature Artificer|HHHVI}" + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Young Dragon Tooth ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "+1 Dragon Bolt", + "source": "HHHVI", + "page": 125, + "baseItem": "crossbow bolt|PHB", + "type": "A", + "rarity": "uncommon", + "weight": 0.05, + "property": [ + "crfBy" + ], + "bonusWeapon": "+1", + "entries": [ + "You have a +1 bonus to your attack and damage rolls made with this bolt corresponding to its rarity. When you make a successful hit with this bolt, you also deal an additional {@damage 1d8} damage of the type corresponding to the damage type this bolt was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", + "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Bolt|The bolt does not lose its magic.|The bolt loses its magic.} that this bolt loses all magical properties and becomes a normal bolt.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Young Dragon Tooth ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "+1 Dragon Wand", + "source": "HHHVI", + "page": 125, + "type": "WD", + "rarity": "rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "property": [ + "crfBy" + ], + "bonusSpellAttack": "+1", + "entries": [ + "While holding this wand, you gain a (+1) bonus to spell attack rolls determined by the wand rarity. In addition, you have advantage on any spell attack roll you make that deals the same damage type as the dragon this wand was crafted from.", + "If that spell attack hits, you also deal (1) extra damage dice of that damage type equal to the spell attack bonus granted by this item.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Young Dragon Horn/Spine ×1", + "crafter": "Artificer" + } + }, + { + "name": "+1 Dusk Armor", + "source": "HHHVI", + "page": 126, + "baseItem": "plate armor|PHB", + "type": "HA", + "rarity": "varies", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+1", + "stealth": true, + "entries": [ + "While wearing this armor, you have a +1 bonus to AC. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." + ], + "customProperties": { + "ingredients": "Young Shadow Dragon Scale ×1 Large Pouch", + "crafter": "Blacksmith" + } + }, + { + "name": "+2 Dragon Arrow", + "source": "HHHVI", + "page": 125, + "baseItem": "arrow|PHB", + "type": "A", + "rarity": "rare", + "weight": 0.05, + "property": [ + "crfBy" + ], + "bonusWeapon": "+2", + "entries": [ + "You have a +2 bonus to your attack and damage rolls made with this arrow corresponding to its rarity. When you make a successful hit with this arrow, you also deal an additional {@damage 2d8} damage of the type corresponding to the damage type this arrow was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", + "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Arrow|The arrow does not lose its magic.|The arrow loses its magic.} that this arrow loses all magical properties and becomes a normal arrow.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Adult Dragon Tooth ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "+2 Dragon Bolt", + "source": "HHHVI", + "page": 125, + "baseItem": "crossbow bolt|PHB", + "type": "A", + "rarity": "rare", + "weight": 0.05, + "property": [ + "crfBy" + ], + "bonusWeapon": "+2", + "entries": [ + "You have a +2 bonus to your attack and damage rolls made with this bolt corresponding to its rarity. When you make a successful hit with this bolt, you also deal an additional {@damage 2d8} damage of the type corresponding to the damage type this bolt was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", + "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Bolt|The bolt does not lose its magic.|The bolt loses its magic.} that this bolt loses all magical properties and becomes a normal bolt.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Adult Dragon Tooth ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "+2 Dragon Wand", + "source": "HHHVI", + "page": 125, + "type": "WD", + "rarity": "very rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "property": [ + "crfBy" + ], + "bonusSpellAttack": "+2", + "entries": [ + "While holding this wand, you gain a (+2) bonus to spell attack rolls determined by the wand rarity. In addition, you have advantage on any spell attack roll you make that deals the same damage type as the dragon this wand was crafted from.", + "If that spell attack hits, you also deal (2) extra damage dice of that damage type equal to the spell attack bonus granted by this item.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Adult Dragon Horn/Spine ×1", + "crafter": "Artificer" + } + }, + { + "name": "+2 Dusk Armor", + "source": "HHHVI", + "page": 126, + "baseItem": "plate armor|PHB", + "type": "HA", + "rarity": "varies", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+2", + "stealth": true, + "entries": [ + "While wearing this armor, you have a +2 bonus to AC. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." + ], + "customProperties": { + "ingredients": "Adult Shadow Dragon Scale ×1 Large Pouch", + "crafter": "Blacksmith" + } + }, + { + "name": "+3 Dragon Arrow", + "source": "HHHVI", + "page": 125, + "baseItem": "arrow|PHB", + "type": "A", + "rarity": "very rare", + "weight": 0.05, + "property": [ + "crfBy" + ], + "bonusWeapon": "+3", + "entries": [ + "You have a +3 bonus to your attack and damage rolls made with this arrow corresponding to its rarity. When you make a successful hit with this arrow, you also deal an additional {@damage 3d8} damage of the type corresponding to the damage type this arrow was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", + "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Arrow|The arrow does not lose its magic.|The arrow loses its magic.} that this arrow loses all magical properties and becomes a normal arrow.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Ancient Dragon Tooth ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "+3 Dragon Bolt", + "source": "HHHVI", + "page": 125, + "baseItem": "crossbow bolt|PHB", + "type": "A", + "rarity": "very rare", + "weight": 0.05, + "property": [ + "crfBy" + ], + "bonusWeapon": "+3", + "entries": [ + "You have a +3 bonus to your attack and damage rolls made with this bolt corresponding to its rarity. When you make a successful hit with this bolt, you also deal an additional {@damage 3d8} damage of the type corresponding to the damage type this bolt was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", + "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Bolt|The bolt does not lose its magic.|The bolt loses its magic.} that this bolt loses all magical properties and becomes a normal bolt.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Ancient Dragon Tooth ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "+3 Dragon Wand", + "source": "HHHVI", + "page": 125, + "type": "WD", + "rarity": "legendary", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "property": [ + "crfBy" + ], + "bonusSpellAttack": "+3", + "entries": [ + "While holding this wand, you gain a (+3) bonus to spell attack rolls determined by the wand rarity. In addition, you have advantage on any spell attack roll you make that deals the same damage type as the dragon this wand was crafted from.", + "If that spell attack hits, you also deal (3) extra damage dice of that damage type equal to the spell attack bonus granted by this item.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Ancient Dragon Horn/Spine ×1", + "crafter": "Artificer" + } + }, + { + "name": "+3 Dusk Armor", + "source": "HHHVI", + "page": 126, + "baseItem": "plate armor|PHB", + "type": "HA", + "rarity": "varies", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+3", + "stealth": true, + "entries": [ + "While wearing this armor, you have a +3 bonus to AC. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." + ], + "customProperties": { + "ingredients": "Ancient Shadow Dragon Scale ×1 Large Pouch", + "crafter": "Blacksmith" + } + }, + { + "name": "Aboleth Amulet", + "source": "HHHVI", + "page": 118, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "grantsProficiency": true, + "entries": [ + "This pale turquoise amulet seems to have a faint flicker of something moving in it, like seeing a creature in murky waters. While wearing this amulet, you gain {@spell telepathy} out to a range of 120 ft., can understand and speak {@language Deep Speech|PHB}, and become proficient in Intelligence ({@skill History}) checks if you weren't proficient already.", + "You may also spend an action to target one creature you can see within 30 feet of you. That target must succeed on a {@dc 14} Wisdom saving throw or be magically {@condition charmed} by you. This charm persists until either you or the target dies, or if you are on different planes of existence. You and the {@condition charmed} target may communicate with each other telepathically over any distance so long as you are wearing and attuned to this item.", + "You may only have up to 3 targets {@condition charmed} in this way at a time. If you successfully charm another target while you already have 3 targets {@condition charmed}, the charm effect ends on the creature that you {@condition charmed} first. Whenever the {@condition charmed} target takes damage, they may repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from you. If a creature succeeds on either resisting the charm effect or if the charm effect on them ends, they become immune to this ability for the next 24 hours." + ], + "customProperties": { + "ingredients": "Aboleth Brain ×1", + "crafter": "Artificer" + } + }, + { + "name": "Adult Remorhaz Plate", + "source": "HHHVI", + "page": 139, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "cold", + "fire" + ], + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+1", + "stealth": true, + "entries": [ + "This full set of plate armor was crafted from the insectoid carapace of a remorhaz. While wearing this armor, you have resistance to both fire and cold damage.", + "You also gain a +1 bonus to AC while wearing this armor." + ], + "customProperties": { + "ingredients": "Adult Remorhaz Carapace ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Alpha Grick Hide Coat", + "source": "HHHVI", + "page": 129, + "baseItem": "studded leather armor|PHB", + "type": "LA", + "rarity": "rare", + "weight": 13, + "property": [ + "crfBy" + ], + "ac": 12, + "bonusAc": "+1", + "entries": [ + "While wearing this armor, you have advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain and on Strength ({@skill Athletics}) checks made to climb rocky terrain.", + "If this is the rare version of this armor, you also gain a +1 bonus to AC while wearing this item." + ], + "customProperties": { + "ingredients": "Alpha Grick Hide ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Amulet of Maglubiyet", + "source": "HHHVI", + "page": 118, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this amulet, you gain the ability to spend your action and martial your allies with your resounding leadership. For 1 minute, you may utter a special command or warning whenever a non-hostile creature that you can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll provided it can hear and understand you. A creature can benefit from only one of these effects at a time. This effect ends early if you are {@condition incapacitated}." + ], + "customProperties": { + "ingredients": "Mark of Maglubiyet ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Amulet of Secrets", + "source": "HHHVI", + "page": 118, + "conditionImmune": [ + { + "special": "any effect that would sense your emotions or read your thoughts" + } + ], + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This blood red amulet is set inside a gold frame the colour of desert sand. While wearing and attuned to this amulet, you gain an uncanny ability to disguise your thoughts and emotions. You become immune to any effect that would sense your emotions or read your thoughts, as well as any divination spell that you refuse. Wisdom ({@skill Insight}) checks made to ascertain your intentions or sincerity have disadvantage.", + "In addition, you may use the amulet to cast the spell {@spell zone of truth} without using a spell slot or requiring any components. The DC for the casting of this spell in this way is 8 + your Charisma modifier + your proficiency bonus, and you are exempt from the effects of the spell. Once you have used this ability 3 times in one day, you may not use it again until you finish a long rest." + ], + "attachedSpells": [ + "zone of truth" + ], + "customProperties": { + "ingredients": "Sphinx Heart ×1", + "crafter": "Artificer" + } + }, + { + "name": "Amulet of the Desert Tyrant", + "source": "HHHVI", + "page": 118, + "conditionImmune": [ + "grappled", + "petrified", + "prone", + "restrained", + "stunned" + ], + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d8 + 1}", + "charges": 9, + "entries": [ + "This item has 9 charges. While wearing this amulet you may spend an action and 1 or more charges to do any of the following:", + { + "type": "list", + "items": [ + "You may use the item to cast any of the following spells: {@spell spiritual weapon} (2 charges, plus 1 additional charge for every level cast above 2nd), {@spell animate dead} (3 charges plus 1 additional charge for every level cast above 3rd), {@spell guardian of faith} (4 charges), {@spell insect plague} (5 charges, plus 1 additional charge for every level cast above 5th), or {@spell harm} (6 charges).", + "You create a cloud of blinding dust and sand around yourself. Each creature within 5 feet of you must succeed on a {@dc 16} Constitution saving throw or be {@condition blinded} until the end of their next turn (2 charges).", + "You transform yourself into a whirlwind of sand and immediately move up to 60 feet and then revert to normal form. While in whirlwind form, you are immune to all damage, and you can't be {@condition grappled}, {@condition petrified}, knocked {@condition prone}, {@condition restrained} or {@condition stunned}. Equipment worn or carried by you remain in your possession (2 charges)." + ] + }, + "If you die while wearing this amulet, and if this amulet has at least 7 charges in it, the amulet will automatically expend 7 charges to create a new body for your soul to inhabit. This body is formed from dust in a space within 5 feet of the amulet over the course of 24 hours, upon which the amulet can be placed on the new body, allowing your soul to enter it and return to life. This new body is a duplicate of your original one at the moment of its death but with all wounds healed and all hit points restored. This ability fails if the amulet is destroyed or removed from your body during the 24 hours it is creating a new body.", + "This item regains {@dice 1d8 + 1} charges daily at dawn." + ], + "attachedSpells": [ + "spiritual weapon", + "animate dead", + "guardian of faith", + "insect plague", + "harm" + ], + "customProperties": { + "ingredients": "Mummy Lord Heart ×1", + "crafter": "Artificer" + } + }, + { + "name": "Amulet of the Mind Flayer", + "source": "HHHVI", + "page": 118, + "otherSources": [ + { + "source": "HHHVII", + "page": 53 + } + ], + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "curse": true, + "property": [ + "crfBy" + ], + "entries": [ + "While you are wearing this amulet, you may spend an action to designate up to 4 willing creatures within 30 feet of you as your thralls. So long as you and your thralls are on the same plane of existence, you may communicate with them telepathically.", + "In addition, so long as you and at least one of your thralls are within 30 feet of each other, you both gain advantage on Intelligence saving throws, and if you suffer psychic damage, you may spend your reaction to force your thrall to suffer some, or all of that damage instead of you. You may only have up to 4 creatures as your thralls at a time. If you wish to add a new creature, you must spend an action breaking your connection to one of your old ones first.", + { + "type": "entries", + "name": "Curse:", + "entries": [ + "Using this amulet is a dangerous proposition due to its vile origins. Attuning to this amulet curses you until you are targeted by the {@spell remove curse} spell or similar magic. While cursed, you automatically fail on saving throws imposed by members of the illithid race, including elder brains and intellect devourers." + ] + } + ], + "customProperties": { + "ingredients": "Mind Flayer Heart ×1", + "crafter": "Artificer" + } + }, + { + "name": "Amulet of the Ocean Lord", + "source": "HHHVI", + "page": 119, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d8}", + "charges": 9, + "entries": [ + "This item has 9 charges. While wearing this amulet, you may spend an action and 1 or more charges to do any of the following:", + { + "type": "list", + "items": [ + "You may cast any of the following spells without requiring any components or spell slots: {@spell conjure elemental} (1 charge, water elementals only), {@spell chain lightning} (1 charge), {@spell tsunami} (2 charges), or {@spell control weather} (2 charges). These spells use your spell DC. If you do not have one, the DC is equal to 8 + your Intelligence modifier.", + "For the next hour, any aquatic creature within 6 miles of you that has an Intelligence score of 2 or lower are {@condition charmed} by you and aggressive towards targets of your choosing. These creatures understand verbal commands you give them, and you telepathically understand basic ideas and images from them while they are within 30 feet of you (1 charge).", + "While you are submerged in water, you may emit a magical pulse that allows you to sense the distance, direction, and shape of any solid object and creature that are both within 1 mile of you and within the same body of water as you (1 charge)." + ] + }, + "This item regains {@dice 1d8} charges daily at dawn." + ], + "attachedSpells": [ + "conjure elemental", + "chain lightning", + "tsunami", + "control weather" + ], + "customProperties": { + "ingredients": "Kraken Brain Stem ×1", + "crafter": "Artificer" + } + }, + { + "name": "Amulet of the Trickster", + "source": "HHHVI", + "page": 119, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "When you kill a humanoid while wearing this amulet, you may spend your reaction to add an imprint of their identity to it. At any time afterwards, you may spend your action to {@spell polymorph} yourself into any humanoid whose identity you have imprinted into this amulet. You gain the statistics of that creature, including their ability scores and any racial features, but you do not gain any of their class features. While polymorphed, you gain access to any memories that humanoid had at the time of their death, and your mannerisms and voice become indistinguishable to the real humanoid. This polymorph lasts for 1 hour, until your drop to 0 hit points or die, or if you end the effect early as an action. If the effect ends as a result of dropping to 0 hit points, any excess damage carries over to your normal form.", + "This polymorph ability may only be used once per dawn to polymorph into each identity you have imprinted. This item loses any imprinted identities it had if attunement to it is ever broken." + ], + "attachedSpells": [ + "polymorph" + ], + "customProperties": { + "ingredients": "Rakshasa Heart ×1", + "crafter": "Artificer" + } + }, + { + "name": "Angel Robe", + "source": "HHHVI", + "page": 119, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "bonusAc": "+1", + "entries": [ + "You gain a +1 bonus to AC while wearing this robe and all your weapon attacks are considered magical. In addition, you gain the ability to spend an action to {@spell polymorph} yourself into a humanoid or beast that has a challenge rating equal to or lower than your character level, or back into your true form. You revert to your true form if you die or drop to 0 hit points. If the effect ends due to dropping to 0 hit points, any excess damage carries over to your true form. Any equipment you are wearing or carrying is absorbed or borne by the new form (your choice).", + "In a new form, you retain your statistics and ability to speak, but your AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and you gain any statistics and capabilities (except class features, legendary action, and lair actions) that the new form has but that you lack." + ], + "customProperties": { + "ingredients": "Deva Skin", + "crafter": "Leatherworker" + } + }, + { + "name": "Anti-Magic Crystal", + "source": "HHHVI", + "page": 119, + "otherSources": [ + { + "source": "HHHVIII", + "page": 81 + } + ], + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This roughly basket sized crystal radiates a field of energy that disrupts the normal flow of the multiverse and prevents magical forces from acting in its proximity. This crystal creates an area of antimagic around itself, as in the {@spell antimagic field} spell, in a 150-foot radius. This field passes through all solid objects except a layer of lead that is at least 1 inch thick.", + "This crystal cannot be deactivated (including in other antimagic fields) and only stops functioning if it is destroyed. The crystal has 30 hit points, 15 AC and is immune to poison and psychic damage." + ], + "customProperties": { + "ingredients": "Beholder Main Eye ×1, or Astral Dreadnought Eye ×1/3", + "crafter": "Artificer" + } + }, + { + "name": "Armor of the Guardian", + "source": "HHHVI", + "page": 119, + "baseItem": "breastplate|PHB", + "type": "MA", + "rarity": "rare", + "reqAttune": true, + "weight": 20, + "property": [ + "crfBy" + ], + "ac": 14, + "bonusAc": "+1", + "entries": [ + "While wearing this armor, you gain a +1 bonus to AC. You also gain a special connection to the wearer of the amulet that was connected to the {@creature shield guardian|MM} that provided the breastplate to craft this armor. Whenever the wearer of that amulet takes damage and is within 60 feet of you, half of that damage (rounded up) is transferred to you.", + "In addition, whenever a creature makes an attack against the wearer of the amulet, you may use your reaction to grant a +2 bonus to the wearer's AC if you are within 5 feet of them." + ], + "customProperties": { + "ingredients": "Shield Guardian Breastplate ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Bag of Colding", + "source": "HHHVI", + "page": 119, + "otherSources": [ + { + "source": "HHHVII", + "page": 54 + }, + { + "source": "HHHVIII", + "page": 82 + } + ], + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This bag has a permanent enchantment on it that causes any organic material inside it to be kept in a state of preservation as if it had the spell {@spell gentle repose} cast upon it. This effect wears off as soon as the item is removed from the bag, and the bag must be completely closed in order for its ability to function.", + "The bag is capable of holding up to 3 cubic feet of material inside it and its opening can open up to 1 foot in diameter." + ], + "customProperties": { + "ingredients": "Ghast Hide ×1 or Ghoul Hide ×1 or Frost Giant Tongue ×1/4 or Maurezhi Hide ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Barbed Cloak", + "source": "HHHVI", + "page": 120, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While you are wearing this cloak, you deal {@damage 1d10} piercing damage to any creature grappling you at the start of your turn." + ], + "customProperties": { + "ingredients": "Barded Hide ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Basilisk Gaze Poison", + "source": "HHHVI", + "page": 120, + "type": "G", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "poison": true, + "entries": [ + "A creature that drinks this poison must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 24 hours. While {@condition poisoned} in this way, a creature magically turns to stone and is {@condition petrified}. A creature remains {@condition petrified} like this until either the 24 hours have passed, or until freed by the {@spell greater restoration} spell or similar magic." + ], + "poisonTypes": [ + "ingested" + ], + "customProperties": { + "ingredients": "Basilisk Eye ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Black Heart", + "source": "HHHVI", + "page": 120, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This item has an intrinsic link with the {@creature death knight|MM} from whom it was crafted. When held by a creature, it will beat when faced in the direction of that death knight if that death knight is still animate and on the same plane of existence as the holder. The frequency and intensity of its beats will also increase the closer it is to its death knight." + ], + "customProperties": { + "ingredients": "Death Knight Heart ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Blight Oil", + "source": "HHHVI", + "page": 120, + "type": "Oil", + "rarity": "common", + "property": [ + "crfBy" + ], + "entries": [ + "This bottle contains enough oil to cover up to 10 square feet of surface area. Once this oil is rubbed into the surface of vegetation, it will soak half a foot into it. Vegetation soaked in this oil becomes as soft and malleable as wet clay and retains any physical manipulation done to it.", + "The oil dries after 10 minutes, causing the vegetation it was rubbed on to become solid again." + ], + "customProperties": { + "ingredients": "Blight Seed ×5", + "crafter": "Alchemist" + } + }, + { + "name": "Blinders Helm", + "source": "HHHVI", + "page": 120, + "conditionImmune": [ + "blinded", + "deafened" + ], + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this helmet, you gain a {@sense blindsight} out to a range of 60 feet, and are immune to the {@condition blinded}, and {@condition deafened} conditions." + ], + "customProperties": { + "ingredients": "Helmed Horror Helmet ×1", + "crafter": "Artificer" + } + }, + { + "name": "Bronze Companion", + "source": "HHHVI", + "page": 120, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This three-inch tall bronze statue is a perfect replica of any beast. When the command word is spoken, the statue comes to life and mimics the actions and behaviour of the animal it is modelled after. It possesses no other traits of its model animal, except flight which it can mimic up to a speed of 10 ft.", + "This statue is friendly towards whoever spoke its command word and obeys basic instructions given to it. The statue can make small noises mimicking its model animal and can carry a maximum weight of 1 pound.", + "If its command word is spoken again, the statue becomes inert once more." + ], + "customProperties": { + "ingredients": "Spark of Creation ×1", + "crafter": "Tinker" + } + }, + { + "name": "Camouflage Chitin", + "source": "HHHVI", + "page": 120, + "type": "MA", + "rarity": "rare", + "property": [ + "crfBy" + ], + "ac": 13, + "entries": [ + "This full chitin armor has an AC of 13 + Dexterity modifier (max 2). While wearing this armor, you may change its appearance to match the colour and texture of your surroundings. If you do so, you gain advantage on Dexterity ({@skill Stealth}) checks made to hide." + ], + "customProperties": { + "ingredients": "Thri-Kreen Carapace ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Canteen of Last Resort", + "source": "HHHVI", + "page": 120, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This canteen resembles a gourd in the shape of an \"8\", with the bottom sphere smaller than the top, and with two plugged openings on the top and bottom. When fertile soil is left in the top sphere, the canteen slowly extracts usable nutrients from it, which it filters into an edible slime in the bottom sphere.", + "The top sphere is capable of holding up to 3 pounds of fertile soil, which if left for at least 16 hours, produces enough slime to provide the nutritional requirements of an average humanoid for a day. This slime has a repugnant taste and expires if not eaten within 24 hours." + ], + "customProperties": { + "ingredients": "Ankheg Gaster ×1", + "crafter": "Artificer" + } + }, + { + "name": "Cape of Helping Hands", + "source": "HHHVI", + "page": 120, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This leather cape is formed from two enchanted sheets of leather, connected to a repurposed marilith spine running down the centre.", + "While wearing this cape, you may speak the command word as an action to animate the two sheets of leather which detach from the spine and form an extra set of arms and hands. You may control these arms and hands as if they were your own free hands, and they have a reach, strength, and dexterity equal to your regular arms and hands. You do not gain any extra attacks, and the rules for {@action two-weapon fighting|PHB} remain unchanged.", + "These extra hands remain for 1 hour or until you dismiss them by repeating the command word as an action. When they disappear, they cannot be used again for the next {@dice 1d6} hours." + ], + "customProperties": { + "ingredients": "Marilith Spine ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Celestial Helm", + "source": "HHHVI", + "page": 120, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d8}", + "charges": 9, + "entries": [ + "This helm has 9 charges and regains {@dice 1d8} charges at dawn. While wearing this helm, you spend an action to expend 1 or more charges to do any of the following:", + { + "type": "list", + "items": [ + "You, and any equipment you are wearing or carrying, teleport up to 120 feet to an unoccupied space you can see. (1 charge)", + "You emit a magical, divine energy. Each creature of your choice in a 10-foot radius centered on yourself must make a {@dc 20} Dexterity saving throw, taking {@damage 4d6} fire damage plus {@damage 4d6} radiant damage on a failed save, or half as much on a successful one. (1 charges)", + "You target one creature you can see within 30 feet. If the target can see, it must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until magic such as the {@spell lesser restoration} spell removes the {@condition blinded|PHB|blindness}. (2 charges)", + "You release your held melee weapon to hover magically in an unoccupied space within 5 feet of you. If you can see the melee weapon, you can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to your hands. If the hovering sword is targeted by any effect, you are considered to be holding it. The hovering weapon falls if you die or take off the helmet. Otherwise, this effect lasts for 1 minute. This ability may only be used on one melee weapon at a time, any attempt to use it on another while one is already under its effect causes the original one to fall to the ground. (2 charges)" + ] + } + ], + "customProperties": { + "ingredients": "Solar Eye ×2", + "crafter": "Artificer" + } + }, + { + "name": "Chain of Command", + "source": "HHHVI", + "page": 121, + "baseItem": "whip|PHB", + "type": "M", + "rarity": "rare", + "reqAttune": true, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "F", + "R", + "crfBy" + ], + "dmg1": "1d4", + "dmgType": "S", + "entries": [ + "While holding this weapon, you may use this weapon to make {@action grapple} checks instead of using a free hand. While you have a creature {@condition grappled} this way, you can't {@action attack} with this weapon.", + "If you have a creature {@condition grappled} by this weapon, you may spend your action to force that creature to succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by you for 24 hours. While {@condition charmed}, the creature obeys your verbal or telepathic commands to the best of its ability. If the creature suffers any harm or receives a command that would be hazardous to itself, it can repeat the saving throw, ending the effect on a success. If the creature successfully saves against this effect, or if the effect on it ends, it becomes immune to this effect for the next 24 hours.", + "You may only have one creature {@condition charmed} at a time. If you charm another, the effect on the previous creature ends." + ], + "customProperties": { + "ingredients": "Succubus/Incubus Tail ×2", + "crafter": "Blacksmith" + } + }, + { + "name": "Chain of Entanglement", + "source": "HHHVI", + "page": 121, + "baseItem": "whip|PHB", + "type": "M", + "rarity": "rare", + "reqAttune": true, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "F", + "R", + "crfBy" + ], + "dmg1": "1d4", + "dmgType": "S", + "entries": [ + "You may use this weapon instead of your free hand when you make {@action grapple} checks. While you have a creature {@condition grappled} this way, you cannot make {@action attack|PHB|attacks} with this weapon.", + "Additionally, while holding this item, you may spend an action to speak this item's command word and throw it into an unoccupied space within 5 feet of you. At this point, this weapon becomes magically animate and may attack and move freely for the next minute. As a bonus action on your turn, you may either mentally command the chain to move up to 20 feet in any direction or make an attack against a target within 10 feet of it. At the end of the minute or if you drop {@condition unconscious}, the chain drops to the ground and this ability cannot be used again until the next dawn.", + "While animate, treat this weapon as if it had 14 Strength and a +2 proficiency bonus for the sake of attack rolls, damage rolls, and grapple checks." + ], + "customProperties": { + "ingredients": "Living Chain ×1", + "crafter": "Artificer" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/ChainofEntanglement.webp" + } + } + ] + } + }, + { + "name": "Charming Knife", + "source": "HHHVI", + "page": 121, + "baseItem": "dagger|PHB", + "type": "M", + "rarity": "rare", + "weight": 1, + "weaponCategory": "simple", + "property": [ + "F", + "L", + "T", + "crfBy" + ], + "range": "20/60", + "dmg1": "1d4", + "dmgType": "P", + "entries": [ + "As an action, you may speak this weapon's command word to activate its ability for the next minute. While this dagger's ability is active, any damage it deals to a creature that is {@condition charmed} by you does not count as damaging it or doing anything harmful to it for the sake of potentially ending the {@condition charmed|PHB|charm effect}. Once this ability has been used once, it cannot be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Lamia Claw ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Chest Burster", + "source": "HHHVI", + "page": 121, + "rarity": "rare", + "property": [ + "crfBy" + ], + "poison": true, + "entries": [ + "This insidious poison is riddled with tiny slaadi eggs, kept preserved inside the noxious solution that serves as this poison's base. A creature that drinks a dose of this poison must succeed on a {@dc 14} Constitution saving throw or be infected with a disease-a miniscule slaad egg.", + "A humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a {@creature slaad tadpole|MM}. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host's chest in 1 round, killing the host in the process.", + "If the disease is cured before the tadpole's emergence, the unborn slaad is disintegrated. This item contains enough poison for 3 doses." + ], + "poisonTypes": [ + "ingested" + ], + "customProperties": { + "ingredients": "Slaad Egg Gland ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Chimera Kite", + "source": "HHHVI", + "page": 121, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "special", + "charges": 3, + "entries": [ + "This wondrous kite is normally kept folded up into a single neat pole. You may spend 1 minute unfolding the kite into its flight mode which possesses two great wings, a handle, and a leather harness for the user to strap themselves into. While in flight mode, a creature strapped into the harness can speak the command word to cause the kite to emit a magical burst of wind behind itself that propels it, and the creature strapped into it, up to 80 feet in the direction that it is facing. This ability may be used up to 3 times before the kite runs out of magical energy. The kite regains 1 use of this ability every 12 hours that it is not used.", + "While this kite is airborne and horizontal, it travels forward at a rate of 30 feet per round and descends at a rate of 10 feet per round. The user may change the direction they are flying by pulling on the handle.", + "If the harness is strapped to something that is heavier than 400 pounds, the harness will instead break when the command word is spoken, and the kite will fly away." + ], + "customProperties": { + "ingredients": "Chimera Dragon Wing ×2", + "crafter": "Leatherworker" + } + }, + { + "name": "Chimera Trident", + "source": "HHHVI", + "page": 122, + "baseItem": "trident|PHB", + "type": "M", + "rarity": "rare", + "reqAttune": true, + "weight": 4, + "weaponCategory": "martial", + "property": [ + "T", + "V", + "crfBy" + ], + "range": "20/60", + "dmg1": "1d6", + "dmgType": "P", + "dmg2": "1d8", + "recharge": "dawn", + "entries": [ + "This trident's three horns are made of a chimera's goat horn, lion tooth, and dragon fang. This trident has three abilities, each of which may be used upon a successful melee weapon attack with this weapon.", + { + "type": "list", + "items": [ + "You force the creature you hit to succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}.", + "The next weapon attack by one of your allies that is made against the creature you hit is made with advantage so long as you are within melee range of that creature.", + "You deal an additional {@damage 1d8} fire damage." + ] + }, + "Once used, an individual ability may not be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Chimera Goat Head ×1 + Chimera Lion Head ×1 + Chimera Dragon Head ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Chuul's Caress Poison", + "source": "HHHVI", + "page": 122, + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "poison": true, + "entries": [ + "This poison can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turn, ending the effect on itself on a success." + ], + "poisonTypes": [ + "injury" + ], + "customProperties": { + "ingredients": "Chuul Venom ×1 vial", + "crafter": "Alchemist" + } + }, + { + "name": "Cinder Shield", + "source": "HHHVI", + "page": 122, + "baseItem": "shield|PHB", + "type": "S", + "rarity": "rare", + "reqAttune": true, + "weight": 6, + "property": [ + "crfBy" + ], + "ac": 2, + "bonusAc": "+1", + "entries": [ + "You have a +1 bonus to AC while wearing this shield. While wearing this shield, if you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage and if that damage type is fire, you may use your reaction to instead take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect." + ], + "customProperties": { + "ingredients": "Salamander Scale ×1 large pouch", + "crafter": "Blacksmith" + } + }, + { + "name": "Cloak of Distorted Time", + "source": "HHHVI", + "page": 122, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "You gain advantage on initiative rolls you make while wearing this cloak. If initiative is rolled while you are wearing this robe, you may use your reaction to target up to 7 creatures that you can see within 60 feet of you. The creatures you target re-roll their initiative and keep the new ones." + ], + "customProperties": { + "ingredients": "Sphinx Pelt ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Cloak of Dragonflight", + "source": "HHHVI", + "page": 122, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "modifySpeed": { + "static": { + "fly": 60 + } + }, + "entries": [ + "This long cloak resembles the leathery membranes of a dragon's wings and shines the same shade as the dragon from whom it was crafted. While wearing this cloak, you may speak the command word to transform them into a pair of dragon wings on your back. They remains in this form for 6 hours or until you speak the command word again. The wings grant you a fly speed of 60 feet, and resistance to the damage type corresponding to the dragon from whom it was crafted. Once used, this ability cannot be used again until the next dawn.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Dragon Wing ×2", + "crafter": "Leatherworker" + } + }, + { + "name": "Cloak of Magic Immunity", + "source": "HHHVI", + "page": 122, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": 10, + "charges": 10, + "entries": [ + "This item has 10 charges. When you are subjected to a spell of 6th level or lower that you are aware of, you may spend your reaction to spend a number of charges equal to the level of that spell. If you do, you become immune to that spell's effects, including any lasting effects of the spell such as the fire created by the {@spell wall of fire} spell. This item regains all spent charges daily at dawn." + ], + "customProperties": { + "ingredients": "Rakshasa Hide ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Cloud Step Oil", + "source": "HHHVI", + "page": 122, + "otherSources": [ + { + "source": "HHHVII", + "page": 56 + } + ], + "type": "Oil", + "rarity": "very rare", + "property": [ + "crfBy" + ], + "entries": [ + "When some of this oil is poured out, it immediately has a reaction to the air around it and magically expands into a semi-solid cloud that is capable of floating while holding weight on top of it. Up to 50 pounds of weight per square foot can be placed on one of these clouds. If more weight than this is placed on it, that section of cloud disappears instantly. Clouds are self-supporting in the air but can also be used to make structures such as bridges using careful placement of the oil. Clouds weigh virtually nothing and can be moved around if external force is applied to them.", + "The clouds last for 1 hour after pouring, after which they disappear. One bottle of this oil is enough to create 500 square feet of clouds." + ], + "customProperties": { + "ingredients": "Cloud Giant Blood ×1 vial", + "crafter": "Alchemist" + } + }, + { + "name": "Crown of Celestial Might", + "source": "HHHVI", + "page": 122, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "charges": 9, + "entries": [ + "This crown either gleams white if it was crafted from a good-aligned empyrean or is a matte black if it was taken from an evil-aligned empyrean. This crown has 9 charges. While wearing this crown you may spend an action to expend 1 or more charges to do any of the following:", + { + "type": "list", + "items": [ + "You cast any of the following spells: {@spell greater restoration} (5 charges), {@spell fire storm} (7 charges), {@spell plane shift} (7 charges, self only), {@spell earthquake} (8 charges).", + "You strike the ground, triggering an earth tremor. All other creatures on the ground within 60 feet of you must succeed on a {@dc 25} Strength saving throw or be knocked {@condition prone} (2 charges).", + "You bolster all nonhostile creatures within 120 feet of you until the end of your next turn. Bolstered creatures can't be {@condition charmed} or {@condition frightened}, and they gain advantage on ability checks and saving throws until the end of your next turn (1 charge).", + "You may make a ranged spell attack at a target within 600 feet. On a successful hit, you deal {@damage 7d6} damage of one of the following types (your choice): acid, cold, fire, force, lightning, radiant, or thunder. This ranged attack uses your normal spell attack modifier, or your Charisma modifier + your proficiency bonus, whichever one is higher (1 charge)." + ] + }, + "Additionally, if you fail a saving throw while wearing this crown, you may spend your reaction and 3 charges to succeed on that saving throw instead." + ], + "attachedSpells": [ + "greater restoration", + "fire storm", + "plane shift", + "earthquake" + ], + "customProperties": { + "ingredients": "Empyrean Heart ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Crown of Darkness", + "source": "HHHVI", + "page": 123, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "special", + "charges": 9, + "entries": [ + "This crown has 9 charges. While wearing and attuned to this crown, and so long as you are not in bright light, you may spend an action to expend 1 or more of the crown's charges to cast one of the following spells from it, with Intelligence as your spellcasting modifier: {@spell conjure animals} (3 charges and may only summon {@creature swarm of rats|MM|swarms of rats}, {@creature swarm of bats|MM|swarms of bats}, or {@creature wolf|MM|wolves}), {@spell darkness} (2 charges), {@spell invisibility} (2 charges, plus 1 additional charge for every level above 2nd), {@spell spider climb} (2 charge), {@spell gaseous form} (3 charges), {@spell vampiric touch} (3 charges, plus 1 additional charge for evert level cast above 3rd).", + "The crown recovers {@dice 1d8 + 1} charges at midnight. While wearing and attuned to the crown, you also gain advantage on any Dexterity ({@skill Stealth}) checks made to {@action hide} in dim light or darkness, and {@sense darkvision} out to 60 ft." + ], + "attachedSpells": [ + "darkness", + "spider climb", + "gaseous form", + "conjure animals", + "invisibility", + "vampiric touch" + ], + "customProperties": { + "ingredients": "Vampire Heart ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Curse of Jealousy", + "source": "HHHVI", + "page": 123, + "type": "Curse", + "rarity": "rare", + "wondrous": true, + "curse": true, + "property": [ + "crfBy" + ], + "entries": [ + "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", + { + "type": "entries", + "name": "Curse", + "entries": [ + "When you attune to this item you become cursed. As long as you remain cursed, you feel a strong need to be around this item at all times and become reluctant to be more than 5 feet away from it at any given time. In addition, whenever you attempt to give an item belonging to you to someone else, you must succeed on a {@dc 12} Wisdom saving throw. If you fail, you find yourself unable to give that item away and your action is wasted.", + "This curse ends permanently on both the item and the afflicted creature if the {@spell remove curse} spell or similar magic is cast on the cursed item." + ] + } + ], + "customProperties": { + "ingredients": "Peryton Heart ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Curse of Nightmares", + "source": "HHHVI", + "page": 123, + "type": "Curse", + "rarity": "rare", + "wondrous": true, + "curse": true, + "property": [ + "crfBy" + ], + "entries": [ + "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", + { + "type": "entries", + "name": "Curse", + "entries": [ + "When you attune to this item you become cursed. As long as you remain cursed, you have a {@chance 80|20 percent chance|Curse of Nightmares|You benefit from the rest.|You do not benefit from the rest} whenever you take a short or long rest to be wracked by terrible images and thoughts. When this occurs, you gain no benefit from finishing that short or long rest.", + "This curse ends permanently on both the item and the afflicted creature if the {@spell remove curse} spell or similar magic is cast on the cursed item." + ] + } + ], + "customProperties": { + "ingredients": "Rakshasa Claw ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Curse of Spite", + "source": "HHHVI", + "page": 123, + "type": "Curse", + "rarity": "rare", + "wondrous": true, + "curse": true, + "property": [ + "crfBy" + ], + "entries": [ + "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", + { + "type": "entries", + "name": "Curse", + "entries": [ + "A creature afflicted by this curse experiences intense feelings of spite towards every other living creature around them. If the cursed creature interacts with another humanoid creature for the first time, they must succeed on a {@dc 13} Wisdom saving throw or develop feelings of extreme hatred for that creature. If they fail by 5 or more, they are compelled to kill that creature at any cost. A creature that the cursed creature considers a friend may attempt to calm them down by succeeding on a {@dc 13} Charisma ({@skill Persuasion}) check.", + "A creature that dies while under the effects of this curse has their soul transformed into a {@creature wraith|MM} instead of moving on to the afterlife. At this point, only a {@spell wish} spell can change their soul back to its original state and allow it to move on.", + "This curse ends permanently on both the item and the afflicted creature if the {@spell remove curse} spell or similar magic is cast on the cursed item." + ] + } + ], + "customProperties": { + "ingredients": "Wraith Energy ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Dagger of Life Stealing", + "source": "HHHVI", + "page": 123, + "baseItem": "dagger|PHB", + "type": "M", + "rarity": "uncommon", + "reqAttune": true, + "weight": 1, + "weaponCategory": "simple", + "property": [ + "F", + "L", + "T", + "crfBy" + ], + "range": "20/60", + "dmg1": "1d4", + "dmgType": "P", + "entries": [ + "When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 5 necrotic damage if it isn't a construct or an undead. You also gain 5 temporary hit points." + ], + "customProperties": { + "ingredients": "Vampire Spawn Fang ×2", + "crafter": "Blacksmith" + } + }, + { + "name": "Debilitating Whip", + "source": "HHHVI", + "page": 123, + "baseItem": "whip|PHB", + "type": "M", + "rarity": "rare", + "weight": 3, + "weaponCategory": "martial", + "property": [ + "F", + "R", + "crfBy" + ], + "dmg1": "1d4", + "dmgType": "S", + "entries": [ + "This whip has 6 wicked tails made from a roper tendril that still had its hair-like growths intact. The wielder of this whip may choose to make a {@action grapple} check using the whip instead of their free hand.", + "A creature {@condition grappled} by this whip is considered {@condition restrained} on top of being {@condition grappled} and has disadvantage on all Strength checks and Strength saving throws." + ], + "customProperties": { + "ingredients": "Roper Tendrils ×6", + "crafter": "Leatherworker" + } + }, + { + "name": "Deception Skull", + "source": "HHHVI", + "page": 123, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While holding this item, you may spend an action to mentally command this item to mimic an animal sound or humanoid voice that you have heard before. This item will continuously create those sounds for up to 10 minutes or until you spend an action while holding it to command it to stop.", + "These sounds are audible from up to 100 feet away, and creatures that hear the sound can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." + ], + "customProperties": { + "ingredients": "Green Hag Skull ×1", + "crafter": "Artificer" + } + }, + { + "name": "Deceptive Eyepatch", + "source": "HHHVI", + "page": 124, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This eyepatch becomes translucent from the perspective of whoever is wearing it, allowing them to see through it without any penalty to their vision and depth perception." + ], + "customProperties": { + "ingredients": "Cyclops Eyelid ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Demilich Censer", + "source": "HHHVI", + "page": 124, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "entries": [ + "This censer has an innate connection with the {@creature demilich|MM} from whom it was crafted. When held by a creature, faint wisps of smoke will emerge and blow in the direction of that demilich if that demilich is still animate and on the same plane of existence as the holder. The intensity and thickness of the smoke will increase as proximity to the demilich decreases.", + "A creature holding this item may also spend 10 minutes focusing on it, after which, a wisp of smoke will emerge and blow in the direction of the demilich's phylactery if it is on the same plane of existence as the censer. Once this ability has been used once, it cannot be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Demilich Smoke ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Demon Bomb", + "source": "HHHVI", + "page": 124, + "type": "EXP", + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This bomb is a black iron sphere filled with balor ashes and explosive elements and is roughly the size of an orange. You may spend an action to light and throw this item at a point within 20 feet. At the end of your next turn, this item will explode, forcing all creatures within 20 feet of it to make a {@dc 20} Dexterity saving throw, taking {@damage 15d6} fire damage on a failure, or half as much damage on a success. The explosion ignites flammable objects in this area that aren't being worn or carried." + ], + "customProperties": { + "ingredients": "Balor Ashes ×1 small pouch", + "crafter": "Alchemist" + } + }, + { + "name": "Demon Leather", + "source": "HHHVI", + "page": 124, + "baseItem": "studded leather armor|PHB", + "type": "LA", + "rarity": "rare", + "reqAttune": true, + "weight": 13, + "property": [ + "crfBy" + ], + "ac": 12, + "bonusAc": "+1", + "entries": [ + "You gain a +1 bonus to AC while wearing this armor. In addition, when you first attune to this armor, you may choose to be resistant to either cold, fire, or lightning damage while wearing this armor. You may change which damage type you are resistant to after you take a long rest while wearing this armor." + ], + "customProperties": { + "ingredients": "Glabrezu Skin ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Demon Light", + "source": "HHHVI", + "page": 124, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "entries": [ + "While wearing this jewels, you gain {@sense truesight} out to a range of 120 feet and telepathy out to 120 feet. Also, you may spend an action to cause it to emit a scintillating, multicoloured light. Each creature within 15 feet of the item that can see the light must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A creature may repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this ability has been used, it cannot be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Nalfeshnee Eye ×2", + "crafter": "Artificer" + } + }, + { + "name": "Demon Music Box", + "source": "HHHVI", + "page": 124, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "You may spend an action to wind up and activate this music box, playing an eerie song that changes every time it is played. This song lasts for 1 minute and can be heard from up to 30 feet away." + ], + "customProperties": { + "ingredients": "Vrock Vocal Cords ×1", + "crafter": "Tinker" + } + }, + { + "name": "Devil Vellum", + "source": "HHHVI", + "page": 124, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "A wizard may choose to inscribe one of their known spells on this sheaf of vellum and insert it into their spellbook. If they do so, whenever they cast that spell, they may cast it as if they had cast it using the highest spell slot level their wizard level would grant them, regardless of the level of the spell slot they actually used. Whenever they cast that spell however, they have a {@chance 90|10 percent chance|Vellum Teleport|You are not teleported to the Nine Hells.|You are teleported to the Nine Hells.} of being transported to a random level of the Nine Hells for 1 minute, after which they return to the spot from which they disappeared, or the nearest unoccupied space." + ], + "customProperties": { + "ingredients": "Bone Devil Hide ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Dino-Helm", + "source": "HHHVI", + "page": 124, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This helmet is perfectly structured to redirect force away from whatever is contained within, while still delivering devastating strikes when used offensively. While wearing this helmet, you may use the {@action Attack} action to headbutt a creature within 5 feet of you. If you're able to make multiple attacks with the {@action Attack} action, this attack replaces one of them. When you headbutt a creature, you make a contested Strength check against them. If you win, that creature is {@condition stunned} until the end of your current turn." + ], + "customProperties": { + "ingredients": "Ankylosaurus Skull ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Dra-gone Paste", + "source": "HHHVI", + "page": 126, + "otherSources": [ + { + "source": "HHHVII", + "page": 57 + } + ], + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" + ], + "entries": [ + "You may spend 1 minute applying a dose of this paste to yourself. For the next 24 hours or until the paste is washed off, you have advantage on any Dexterity ({@skill Stealth}) checks made to hide from creatures with the dragon subtype as well as disadvantage on any Charisma checks made when interacting with creatures with the dragon subtype. This item has enough paste for 5 doses." + ], + "customProperties": { + "ingredients": "Half-Dragon Scales ×1 Small Pouch or Guard Drake Blood ×1 vial", + "crafter": "Alchemist" + } + }, + { + "name": "Dracolich Censer", + "source": "HHHVI", + "page": 125, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "entries": [ + "This censer has an innate connection with the dracolich from whom it was crafted. When held by a creature, faint wisps of smoke will emerge and blow in the direction of that dracolich if that dracolich is still animate and on the same plane of existence as the holder. The intensity and thickness of the smoke will increase as proximity to the dracolich decreases. A creature holding this item may also spend 10 minutes focusing on it, after which, a wisp of smoke will emerge and blow in the direction of the dracolich's gemstone if it is on the same plane of existence as the censer. Once this ability has been used once, it cannot be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Dracolich Bone ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Drag-on Paste", + "source": "HHHVI", + "page": 126, + "otherSources": [ + { + "source": "HHHVII", + "page": 57 + } + ], + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" + ], + "entries": [ + "You may spend 1 minute applying a dose of this paste to yourself. For the next 24 hours, or until the paste is washed off, you have advantage on any Charisma checks made when interacting with creatures with the dragon subtype, as well as disadvantage on Dexterity ({@skill Stealth}) checks made to hide from creatures with the dragon subtype. This item has enough paste for 5 doses." + ], + "customProperties": { + "ingredients": "Half-Dragon Scales ×1 Small Pouch or Guard Drake Blood ×1 vial", + "crafter": "Alchemist" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Drag-onPaste.webp.webp" + } + } + ] + } + }, + { + "name": "Dragon Stone (Adult)", + "source": "HHHVI", + "page": 125, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "grantsProficiency": true, + "entries": [ + "You may focus on this item for 1 minute while holding it in order to transform into a half-dragon version of yourself. In this form, you retain all your statistics with the following additions:", + { + "type": "list", + "items": [ + "You gain a {@sense blindsight} with a radius of 10 feet and {@sense darkvision} with a radius of 60 feet.", + "You gain a resistance to the damage type corresponding to the dragon from whom this item was crafted.", + "You can speak {@language Draconic|PHB} along with any other languages you already know.", + "You may spend an action to perform the wyrmling breath weapon equivalent of the dragon from whom this item was crafted from {@recharge 6}." + ] + }, + "While in half-dragon form, your personality changes to align with that of your dragon colour. Your half-dragon form lasts for 1 hour or until you either spend 1 minute focusing on the dragon stone again to transform back, you die, or you break your attunement to the dragon stone. Once used, this transformation cannot be used again until the next dawn.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Adult Dragon Heart ×1", + "crafter": "Artificer" + } + }, + { + "name": "Dragon Stone (Ancient)", + "source": "HHHVI", + "page": 125, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "grantsProficiency": true, + "entries": [ + "You may focus on this item for 1 minute while holding it in order to transform into a half-dragon version of yourself. In this form, you retain all your statistics with the following additions:", + { + "type": "list", + "items": [ + "You gain a {@sense blindsight} with a radius of 10 feet and {@sense darkvision} with a radius of 60 feet.", + "You gain a resistance to the damage type corresponding to the dragon from whom this item was crafted.", + "You can speak {@language Draconic|PHB} along with any other languages you already know.", + "You may spend an action to perform the wyrmling breath weapon equivalent of the dragon from whom this item was crafted from {@recharge 6}." + ] + }, + "While in half-dragon form, your personality changes to align with that of your dragon colour. Your half-dragon form lasts for 1 hour or until you either spend 1 minute focusing on the dragon stone again to transform back, you die, or you break your attunement to the dragon stone. Once used, this transformation cannot be used again until the next dawn.", + "If you are attuned to the legendary version of this item, you may engage in deep meditation with the dragon stone for a continuous 24 hours. Once these 24 hours have finished, you transform into your half-dragon form permanently, and the dragon stone crumbles into dust.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Ancient Dragon Heart ×1", + "crafter": "Artificer" + } + }, + { + "name": "Dragon Turtle Jelly", + "source": "HHHVI", + "page": 125, + "type": "P", + "rarity": "very rare", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this jelly-like potion, you recover {@dice 10d4 + 20} hit points and are cured of any disease." + ], + "customProperties": { + "ingredients": "Dragon Turtle Plastron ×1 large pouch", + "crafter": "Alchemist" + } + }, + { + "name": "Dragon's Mercy (Adult)", + "source": "HHHVI", + "page": 125, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This leathery pouch is repurposed from a dragon's secondary breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, creating an effect identical to the non-damaging breath weapon of the dragon from whom this item was crafted (refer to the {@book Monster Manual|MM} for the exact stats).", + "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Adult Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Dragon's Mercy (Ancient)", + "source": "HHHVI", + "page": 125, + "rarity": "legendary", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This leathery pouch is repurposed from a dragon's secondary breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, creating an effect identical to the non-damaging breath weapon of the dragon from whom this item was crafted (refer to the {@book Monster Manual|MM} for the exact stats).", + "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Ancient Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Dragon's Mercy (Wyrmling)", + "source": "HHHVI", + "page": 125, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This leathery pouch is repurposed from a dragon's secondary breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, creating an effect identical to the non-damaging breath weapon of the dragon from whom this item was crafted (refer to the {@book Monster Manual|MM} for the exact stats).", + "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Dragon's Mercy (Young)", + "source": "HHHVI", + "page": 125, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This leathery pouch is repurposed from a dragon's secondary breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, creating an effect identical to the non-damaging breath weapon of the dragon from whom this item was crafted (refer to the {@book Monster Manual|MM} for the exact stats).", + "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Young Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Dragon's Wrath (Adult)", + "source": "HHHVI", + "page": 126, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This leathery pouch is repurposed from a dragon's breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, forcing all creatures in a 60-foot cone to roll a {@dc 18} Dexterity saving throw, taking {@dice 12d6} damage on a failed save, or half that on a successful one. The damage type dealt corresponds to the damage type of the dragon from which this item was crafted.", + "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Adult Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Dragon's Wrath (Ancient)", + "source": "HHHVI", + "page": 126, + "rarity": "legendary", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This leathery pouch is repurposed from a dragon's breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, forcing all creatures in a 90-foot cone to roll a {@dc 20} Dexterity saving throw, taking {@dice 16d6} damage on a failed save, or half that on a successful one. The damage type dealt corresponds to the damage type of the dragon from which this item was crafted.", + "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Ancient Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Dragon's Wrath (Wyrmling)", + "source": "HHHVI", + "page": 126, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This leathery pouch is repurposed from a dragon's breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, forcing all creatures in a 15-foot cone to roll a {@dc 12} Dexterity saving throw, taking {@dice 4d6} damage on a failed save, or half that on a successful one. The damage type dealt corresponds to the damage type of the dragon from which this item was crafted.", + "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Dragon's Wrath (Young)", + "source": "HHHVI", + "page": 126, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This leathery pouch is repurposed from a dragon's breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, forcing all creatures in a 30-foot cone to roll a {@dc 15} Dexterity saving throw, taking {@dice 8d6} damage on a failed save, or half that on a successful one. The damage type dealt corresponds to the damage type of the dragon from which this item was crafted.", + "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Young Secondary Dragon Breath Pouch ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Drone Producer", + "source": "HHHVI", + "page": 126, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This palm sized box is packed with the harvested remains of a chasme's wings. You may spend an action winding the crank on the side, after which, this item produces a horrid droning sound to which demons are immune. Any creature that starts its turn within 30 feet of this item must succeed on a {@dc 12} Constitution saving throw or fall {@condition unconscious} for 10 minutes. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if another creature takes an action to splash it with {@item Holy Water (flask)|PHB|holy water}. If a creature's saving throw is successful or the effect ends for it, it is immune to this item for the next 24 hours.", + "Every time this item is used, there is a {@chance 75|25 percent chance|Drone Producer|The box remains intact.|The box breaks.} that the internal mechanism will break, rendering it useless." + ], + "customProperties": { + "ingredients": "Chasme Wing ×2", + "crafter": "Tinker" + } + }, + { + "name": "Drow Amulet", + "source": "HHHVI", + "page": 126, + "otherSources": [ + { + "source": "HHHVII", + "page": 57 + }, + { + "source": "HHHVIII", + "page": 87 + } + ], + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While you are wearing this amulet, you gain a {@sense darkvision} out to a range of 120 feet. You may also use the item to cast the {@spell dancing lights} cantrip, as well as the {@spell faerie fire} and {@spell darkness} spells. The two latter spells may only be used once each per long rest. Charisma is your spellcasting ability for all of these spells." + ], + "attachedSpells": [ + "dancing lights", + "faerie fire", + "darkness" + ], + "customProperties": { + "ingredients": "Mark of Lolth ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Enchanted Vial", + "source": "HHHVI", + "page": 145, + "otherSources": [ + { + "source": "HHHVII", + "page": 67 + }, + { + "source": "HHHVIII", + "page": 107 + } + ], + "type": "OTH", + "rarity": "unknown (magic)", + "value": 300, + "entries": [ + "Some creature parts have powerful, yet fleeting, magical energies within them. The motes from elementals for example hold traces of their former essences in them but disperse rapidly upon the destruction of their original form.", + "An enchanted vial is inlaid with several runes designed to keep any magical resource within from dissipating while the lid is closed and is often the only way of transporting certain parts back to a workshop for crafting", + "Items that require an enchanted vial to be harvested are fragile by nature and must be stored inside an enchanted vial quickly to prevent degradation. {@b Any attempt to harvest a material that has an enchanted vial as a requirement must be initiated within 1 minute of the death of its creature.}" + ] + }, + { + "name": "Eye Stalk Wand", + "source": "HHHVI", + "page": 126, + "type": "WD", + "rarity": "very rare", + "reqAttune": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d4}", + "charges": 5, + "entries": [ + "This wand has 5 charges. While holding this wand, you may spend an action and 1 charge to shoot a magical ray of energy at a target within 120 feet of you. The type of ray depends on the type of beholder eye stalk that the wand was crafted from. Consult the list below to find out what your wand does.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "1. Charm Ray", + "style": "italic", + "entry": "The targeted creature must succeed on a {@dc 16} Wisdom saving throw or be {@condition charmed} by you for 1 hour, or until you harm the creature." + }, + { + "type": "item", + "name": "2. Paralyzing Ray", + "style": "italic", + "entry": "The targeted creature must succeed on a {@dc 16} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "item", + "name": "3. Fear Ray", + "style": "italic", + "entry": "The targeted creature must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "item", + "name": "4. Slowing Ray", + "style": "italic", + "entry": "The targeted creature must succeed on a {@dc 16} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "item", + "name": "5. Enervation Ray", + "style": "italic", + "entry": "The targeted creature must make a {@dc 16} Constitution saving throw, taking {@damage 8d8} necrotic damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "item", + "name": "6. Telekinetic Ray", + "style": "italic", + "entry": "If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or you can {@homebrew move} it up to 30 ft. in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of your next turn or until you are {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 ft. in any direction. You can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." + }, + { + "type": "item", + "name": "7. Sleep Ray", + "style": "italic", + "entry": "The targeted creature must succeed on a {@dc 16} Wisdom saving throw or fall asleep and remain {@condition unconscious} for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." + }, + { + "type": "item", + "name": "8. Petrification Ray", + "style": "italic", + "entry": "The targeted creature must make a {@dc 16} Dexterity saving throw. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic." + }, + { + "type": "item", + "name": "9. Disintegration Ray", + "style": "italic", + "entry": "If the target is a creature, it must succeed on a {@dc 16} Dexterity saving throw or take {@damage 10d8} force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." + }, + { + "type": "item", + "name": "10. Death Ray", + "style": "italic", + "entry": "The targeted creature must succeed on a {@dc 16} Dexterity saving throw or take {@damage 10d10} necrotic damage. The target dies if the ray reduces it to 0 hit points." + } + ] + }, + "This wand recovers {@dice 1d4} charges at dawn. When you use the last charge of the wand, there is a {@chance 90|10 percent chance|Eye Stalk Wand|The wand remains intact.|The wand crumbles into ashes and is destroyed.} that it crumbles into ashes and is destroyed." + ], + "customProperties": { + "ingredients": "Beholder Eye Stalk ×1", + "crafter": "Artificer" + } + }, + { + "name": "Faerie Dragon Dust", + "source": "HHHVI", + "page": 127, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "You may spend an action to sprinkle some of this dust over yourself. If you do so, you magically turn {@condition invisible} as if under the effect of the invisibility spell (no {@condition concentration} required). This pouch contains enough dust for three sprinkles." + ], + "customProperties": { + "ingredients": "Faerie Dragon Wing ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Fear Skull", + "source": "HHHVI", + "page": 127, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While holding this item, you may cast the {@spell fear} spell, requiring no other components. Once this ability has been used once, it cannot be used again until the next dawn. Furthermore, anytime a creature within 30 feet of this skull makes a saving throw to avoid the {@condition frightened|PHB|fear} condition, they make that save at disadvantage." + ], + "attachedSpells": [ + "fear" + ], + "customProperties": { + "ingredients": "Sea Hag Skull ×1", + "crafter": "Artificer" + } + }, + { + "name": "Fiend Censer", + "source": "HHHVI", + "page": 127, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This censer takes the shape of an imp's head with a groove in the crown of its skull for a candle to be placed in. When a lit candle is placed in the groove, the head becomes animate and begins to magically detect fiends around it in the same manner as if through the spell {@spell detect evil and good}. If the head detects a fiend within 30 feet of it, it will begin to loudly scream the presence of this fiend as well as where it is located. This head will continue to be active until the candle on its head is either extinguished or removed.", + "If a fiend is aware of the fiend censer when they enter its detection range for the first time, they may make a {@dc 15} Charisma saving throw to avoid detection by the censer." + ], + "customProperties": { + "ingredients": "Imp Head ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Fiend Fuel", + "source": "HHHVI", + "page": 127, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This vial is filled with a concentrated extract of a spine devil's blood and is highly flammable. As an action you may make a ranged weapon attack to throw this vial at a target within 20 feet, shattering it on impact. Make a ranged attack against the target, treating the vial as an improvised object. On a hit, the target suffers {@damage 2d4} fire damage at the start of each of its turns and has disadvantage on any saving throw against an effect that would cause them to suffer fire damage.", + "A creature can end these effects by using its action to make a {@dc 11} Dexterity check to remove the oil and flames." + ], + "customProperties": { + "ingredients": "Spine Devil Blood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Fire Arrow", + "source": "HHHVI", + "page": 127, + "baseItem": "arrow|PHB", + "type": "A", + "rarity": "uncommon", + "weight": 0.05, + "property": [ + "crfBy" + ], + "dmg1": "1d6", + "dmgType": "F", + "entries": [ + "These arrows combust upon direct piercing organic material. When you hit a target successfully with this arrow, you deal an additional {@damage 1d6} fire damage. These arrows lose this property on hit and become regular arrows afterwards." + ], + "customProperties": { + "ingredients": "Spine Devil Spine ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Fire Bolt", + "source": "HHHVI", + "page": 127, + "baseItem": "crossbow bolt|PHB", + "type": "A", + "rarity": "uncommon", + "weight": 0.075, + "property": [ + "crfBy" + ], + "dmg1": "1d6", + "dmgType": "F", + "entries": [ + "These bolts combust upon direct piercing organic material. When you hit a target successfully with this bolt, you deal an additional {@damage 1d6} fire damage. These bolts lose this property on hit and become regular bolts afterwards." + ], + "customProperties": { + "ingredients": "Spine Devil Spine ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Fire Dagger", + "source": "HHHVI", + "page": 128, + "baseItem": "dagger|PHB", + "type": "M", + "rarity": "uncommon", + "weight": 1, + "weaponCategory": "simple", + "property": [ + "F", + "L", + "T", + "crfBy" + ], + "range": "20/60", + "dmg1": "1d4", + "dmgType": "F", + "entries": [ + "This dagger continually radiates a dull heat that intensifies when sunk into exposed flesh. When you deal damage with this weapon, you may choose for the damage type to be either piercing or fire damage." + ], + "customProperties": { + "ingredients": "Salamander Fang ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Floating Oil", + "source": "HHHVI", + "page": 128, + "type": "Oil", + "rarity": "uncommon", + "weight": 20, + "property": [ + "crfBy" + ], + "entries": [ + "When this oil is rubbed into an item that weighs 20 pounds or less, that item becomes lighter than air for the next hour. It retains all of its other characteristics, but it automatically rises unless appropriate downward force is applied to it. If this oil is applied to an item that weighs more than 20 pounds, it takes no effect and the oil is wasted." + ], + "customProperties": { + "ingredients": "Gas Spore Gas ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Fomorian Crystal", + "source": "HHHVI", + "page": 128, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "entries": [ + "While holding this item, you may spend your action to force a creature you can see within 60 feet of you to make a {@dc 14} Charisma saving throw. On a failed save, that creature takes {@damage 6d8} psychic damage and is cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity. On a success, a creature only takes half damage and suffers no deformities. A transformed creature can repeat the saving throw whenever it finished a long rest, ending the effect on a success. Once used, this ability may not be used again until the next dawn. If this item goes 24 hours without its ability being used, it automatically attempts to use it on the nearest creature within range, including the holder." + ], + "customProperties": { + "ingredients": "Fomorian Eye ×1", + "crafter": "Artificer" + } + }, + { + "name": "Frostbite Armor", + "source": "HHHVI", + "page": 128, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "cold" + ], + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+1", + "stealth": true, + "entries": [ + "You gain a +1 bonus to AC and resistance to cold damage while wearing this armor. In addition, the first time in a turn that a creature within 5 feet hits you with a melee weapon attack while you are wearing this armor, they suffer {@damage 2d6} cold damage." + ], + "customProperties": { + "ingredients": "Ice Devil Carapace ×1", + "crafter": "Blacksmith" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/FrostbiteArmor.webp" + } + } + ] + } + }, + { + "name": "Gargoyle Wing Cloak", + "source": "HHHVI", + "page": 128, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "entries": [ + "This leather-like cloak is made from the transfigured remains of a gargoyle's wings. When this cloak is placed on an inanimate object that is: made of stone, not fixed to anything, and no larger than 10 cubic feet in volume, the cloak transforms into a pair of gargoyle wings attached to that item for the next hour or until the item is destroyed. While attached to the wings in this way, that item gains both a flying speed of 60 feet, and a low level of sentience causing it to follow the creature that placed the cloak over it until the effect ends. The enchanted item takes the most direct path to that creature, avoiding obstacles and obviously dangerous terrain. At the end of the hour, the item attempts to return safely to the ground and the wings transform back into a cloak. Once this ability has been used once, it cannot be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Gargoyle Wing ×2", + "crafter": "Artificer" + } + }, + { + "name": "Gem of Teleportation", + "source": "HHHVI", + "page": 129, + "otherSources": [ + { + "source": "HHHVIII", + "page": 88 + } + ], + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d4 + 1}", + "charges": 5, + "entries": [ + "This gem has 5 charges. While holding this gem, you may spend your action and 1 charge in order to teleport yourself and any equipment you are wearing or carrying up to 60 feet to an unoccupied space you can see. This gem regains {@dice 1d4 + 1} charges at dawn.", + "Alternatively, you may use 5 charges to cast the spell {@spell plane shift} through the gem with the plane of Gehenna as your destination. If used in this way, the gem dissolves into a useless black ichor and is destroyed." + ], + "attachedSpells": [ + "plane shift" + ], + "customProperties": { + "ingredients": "Yugoloth Heart ×1", + "crafter": "Artificer" + } + }, + { + "name": "Gem of the Underdark", + "source": "HHHVI", + "page": 129, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "special", + "charges": 7, + "entries": [ + "This gem has 7 charges. While holding this item, you may spend your action in order to expend 1 or more charges to do any of the following:", + { + "type": "list", + "items": [ + "You may cast any of the following spells through the item, requiring no components: {@spell darkness} (2 charges, plus 1 additional charge for every level cast above 2nd), {@spell spider climb} (2 charges), {@spell pass without trace} (2 charges) {@sense darkvision} (2 charges).", + "For the next hour, you cannot become lost while travelling in the Underdark. You have advantage on any Wisdom ({@skill Survival}) check made to locate something in the Underdark (1 charge).", + "For the next hour, you gain a {@sense tremorsense|MM} and {@sense darkvision} out to a range of 60 feet (2 charges).", + "You and up to 4 willing creatures within 30 feet of you, teleport to a random unoccupied location in the Underdark, if you were not already in the Underdark. If you are already in the Underdark, you may instead teleport to an unoccupied entrance to the Underdark that you have physically visited before (1 charge per creature teleported, including yourself)." + ] + }, + "This gem regains 1 charge for every 24 hours it spends in the Underdark, up to a maximum of 7 charges." + ], + "attachedSpells": [ + "darkness", + "spider climb", + "pass without trace", + "darkvision" + ], + "customProperties": { + "ingredients": "Grick Pearl ×1", + "crafter": "Artificer" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/GemoftheUnderdark.webp" + } + } + ] + } + }, + { + "name": "Glutton Cutlery", + "source": "HHHVI", + "page": 129, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "A set of ivory cutlery consisting of a fork, spoon, and knife. Any food eaten from these cutlery items does not satiate feelings of hunger, although it still provides nutrition, and the capacity of the eater's stomach remains unchanged. This magical effect stops functioning if any of the cutlery pieces are more than 10 feet away from each other." + ], + "customProperties": { + "ingredients": "Nalfeshnee Teeth ×1 small pouch", + "crafter": "Blacksmith" + } + }, + { + "name": "Golem Companion", + "source": "HHHVI", + "page": 129, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This 3-inch-tall statue is crafted from whichever material the golem its ashes were harvested from was made of. When the command word is spoken, the statue comes to life and considers whoever spoke the command word to be its master. It will follow any instruction given to it by its master until it is either destroyed or its master speaks its command word again, turning it back into an inanimate statue. While it is within 100 feet, the statue is capable of relaying information telepathically to its master. Additionally, as an action, its master can see through the statue's eyes and hear what it hears until the start of its next turn. During this time the master is blind and deaf in regard to its own senses.", + "The statue has 10 AC (regardless of material), 4 hit points, has a move speed of 15 feet, and makes {@skill perception} checks with a +5 bonus." + ], + "customProperties": { + "ingredients": "Manual Ashes ×1 small pouch", + "crafter": "Artificer" + } + }, + { + "name": "Grell Jerkin", + "source": "HHHVI", + "page": 129, + "baseItem": "leather armor|PHB", + "type": "LA", + "rarity": "uncommon", + "reqAttune": true, + "weight": 10, + "property": [ + "crfBy" + ], + "ac": 11, + "entries": [ + "While wearing this jerkin you become particularly sensitive to the vibrations and electrical currents around you. So long as you are {@condition blinded} (including if you just have your eyes closed), you have {@sense blindsight} with a range of 60 feet." + ], + "customProperties": { + "ingredients": "Grell Hide ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Grick Hide Coat", + "source": "HHHVI", + "page": 129, + "baseItem": "studded leather armor|PHB", + "type": "LA", + "rarity": "uncommon", + "weight": 13, + "property": [ + "crfBy" + ], + "ac": 12, + "entries": [ + "While wearing this armor, you have advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain and on Strength ({@skill Athletics}) checks made to climb rocky terrain." + ], + "customProperties": { + "ingredients": "Grick Hide ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Gut Rot", + "source": "HHHVI", + "page": 129, + "type": "P", + "rarity": "common", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you must succeed on a {@dc 10} Constitution saving throw or become afflicted with the disease {@disease gut rot|HHHVI}. While afflicted with {@disease gut rot|HHHVI}, any time you attempt to swallow food, you instead suffer {@damage 4} necrotic damage and regurgitate that food. At the end of a long rest, you may attempt the saving throw again, ending the disease on a success.", + "If a creature dies while afflicted with {@disease gut rot|HHHVI}, a {@creature violet fungus|MM} sprouts from the mouldering corpse, growing to full size in {@dice 2d6} days." + ], + "customProperties": { + "ingredients": "Violet Fungus Stalk ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Hair Tonic", + "source": "HHHVI", + "page": 130, + "type": "P", + "rarity": "common", + "property": [ + "crfBy" + ], + "entries": [ + "When you massage this tonic into a patch of skin for 1 minute, that patch of skin experiences extremely rapid hair growth, even if hair growth in that area is not usually possible. Each day for the next 7 days, roll {@dice 1d6}. You grow that many inches in hair over the course of the day in that area.", + "This bottle has enough hair tonic to cover 10 square feet of skin." + ], + "customProperties": { + "ingredients": "Satyr Hair ×1 Small Pouch", + "crafter": "Alchemist" + } + }, + { + "name": "Hamund's Harvesting Handbook", + "source": "HHHVI", + "page": 145, + "otherSources": [ + { + "source": "HHHVII", + "page": 67 + }, + { + "source": "HHHVIII", + "page": 107 + } + ], + "type": "G", + "rarity": "none", + "weight": 5, + "value": 5000, + "entries": [ + { + "type": "quote", + "entries": [ + "Yes, you can own a copy of this very book in any plane you visit! Due to my travels, I have visited almost every world in the multiverse, dropping manuscripts in publishers' hands as I go. No matter where you are, or where you come from, this handy book is sure to help you get the most out of whatever your local fauna has to offer." + ], + "by": "Hamund" + }, + "This book is filled with all sorts of useful information on the creatures that inhabit the multiverse, specifically, which parts of them are useful for harvesting. Using this book grants you advantage on any {@book Appraise|HHHVI|2|Appraising} ability check." + ] + }, + { + "name": "Hand of Undeath", + "source": "HHHVI", + "page": 130, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "You may place the heart of a humanoid that has died within the last 24 hours into this hand. The hand then squeezes tightly over this heart, which quickly decays and withers away over the course of 1 minute. Once the heart has fully withered away, you gain 5 temporary hit points that last until you finish your next long rest." + ], + "customProperties": { + "ingredients": "Wight Hand ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Harpy Harp", + "source": "HHHVI", + "page": 130, + "type": "INS", + "rarity": "uncommon", + "reqAttune": "by a bard", + "reqAttuneTags": [ + { + "class": "bard" + } + ], + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While holding this item, if you cast a spell that forces a creature to make a saving throw or be inflicted with the {@condition charmed} condition, that creature makes that saving throw at disadvantage." + ], + "customProperties": { + "ingredients": "Harpy Vocal Cords ×1", + "crafter": "Tinker" + } + }, + { + "name": "Harpy Ink", + "source": "HHHVI", + "page": 130, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This bright pink pot of ink is imbued with magical properties that charm those that read messages written in it. Once this ink is used to write a message, the ink changes to an ordinary black colour. The first creature that reads the message must succeed on a {@dc 10} Wisdom saving throw or become {@condition charmed} for 24 hours. While {@condition charmed} in this way, that creature wholeheartedly believes everything they read in that message, so long as the message is within the realm of plausibility. At the end of this 24 hours, the charm effect ends, and the creature realises it has been {@condition charmed}. This pot contains enough ink to write 400 words." + ], + "customProperties": { + "ingredients": "Harpy Egg ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Harvesting Kit", + "source": "HHHVI", + "page": 145, + "otherSources": [ + { + "source": "HHHVII", + "page": 67 + }, + { + "source": "HHHVIII", + "page": 107 + } + ], + "type": "T", + "rarity": "none", + "weight": 7, + "value": 3000, + "entries": [ + "This kit contains everything the average harvester needs to prepare and harvest a carcass for usable parts including a skinning knife, a bonesaw, 2 {@item vial|PHB|glass vials}, {@item pouch|PHB|pouches} of salt, and tweezers. Proficiency with this kit lets you add your proficiency to any check made to {@book harvest|HHHVI|2|Harvesting} a creature.", + "{@note Additional rules regarding how proficiency with this key item can be obtained are included below:}", + { + "type": "statblock", + "tag": "variantrule", + "source": "HHHVI", + "name": "New Proficiency: Harvesting Kit", + "page": 145 + } + ] + }, + { + "name": "Helm of Abyssal Domination", + "source": "HHHVI", + "page": 130, + "otherSources": [ + { + "source": "HHHVIII", + "page": 90 + } + ], + "resist": [ + "cold", + "fire", + "poison" + ], + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d10}", + "charges": 11, + "entries": [ + "This helmet has 11 charges. While wearing this helm, you spend an action to expend 1 or more charges to do one of the following:", + { + "type": "list", + "items": [ + "You may cast the spell {@spell detect magic} (1 charge), {@spell fireball} (3 charges plus 1 additional charge for every level above 3rd), {@spell hold monster} (5 charges plus 1 additional charge for every level above 5th), or {@spell wall of fire} (4 charges plus 1 additional charge for every level above 4th).", + "For the next minute, any creature hostile to you that starts its turn within 20 feet of you must make a {@dc 21} Wisdom saving throw, unless you are {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to this ability for the next 24 hours (2 charges).", + "For the next 10 minutes you gain {@sense truesight} out to a range of 120 feet (1 charge).", + "For the next hour you gain telepathy out to 120 feet and are able to both understand and speak {@language Infernal} (1 charge).", + "For the next hour you gain resistance to cold, fire, and poison damage (2 charges).", + "You may target a devil with a CR less than 20 that you can see within 60 feet of you. That devil must succeed on a {@dc 21} Wisdom saving throw or be {@condition charmed} by you for 1 hour. While {@condition charmed} by you, that devil must obey any command you give it that is not directly harmful to it. If a devil succeeds on the saving throw, it is immune to this ability for the next 24 hours (3 charges)." + ] + }, + "This helmet regains {@dice 1d10} charges at dawn." + ], + "attachedSpells": [ + "detect magic", + "fireball", + "hold monster", + "wall of fire" + ], + "customProperties": { + "ingredients": "Pit Fiend Head ×1 or Demon Lord's Authority ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Helm of Hypnotism", + "source": "HHHVI", + "page": 130, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this helmet, if you force a creature to roll a saving throw to resist being {@condition charmed} by you, that creature makes that saving throw at disadvantage so long as it can see you. In addition, if you succeed on a saving throw to resist being {@condition charmed} by a creature you can see, you may spend your reaction to impose an identical effect on that creature, as if you had used that spell or ability yourself." + ], + "customProperties": { + "ingredients": "Ultraloth Eye ×2", + "crafter": "Blacksmith" + } + }, + { + "name": "Helm of the Illithid", + "source": "HHHVI", + "page": 130, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "entries": [ + "While wearing this helmet, you have telepathy out to a range of 120 feet. In addition, you may spend an action to magically emit psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take {@damage 4d8} psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this ability has been used once, it cannot be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Mind Flayer Brain ×1", + "crafter": "Artificer" + } + }, + { + "name": "Helm of the Minotaur", + "source": "HHHVI", + "page": 130, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this helmet, if you move at least 10 feet straight towards a target in a turn and then make a successful {@action shove} attack, you may choose to deal {@damage 2d8} piercing damage to your target in addition to the {@action shove} attack's regular results." + ], + "customProperties": { + "ingredients": "Minotaur Horn ×2", + "crafter": "Blacksmith" + } + }, + { + "name": "Helm of Transmission", + "source": "HHHVI", + "page": 130, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This helmet is paired with another helmet made from the other head of the ettin from which this helmet was crafted. While wearing this helmet, you are magically linked with any creature that is also wearing and attuned to the paired helmet, so long as both of you are on the same plane of existence. While linked in this way, you may communicate with that creature telepathically at any distance, and if you receive damage, you may spend your reaction to transfer any amount of that damage to the linked creature." + ], + "customProperties": { + "ingredients": "Ettin Head ×1", + "crafter": "Artificer" + } + }, + { + "name": "Horn of the Ancients", + "source": "HHHVI", + "page": 131, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "You may spend your action to blow this horn. If you do, a magical roar is emitted from the horn which can be heard from a distance of 300 feet. Each creature (except the blower of the horn) that can hear the horn is subjected to a certain effect. The effect of the horn changes depending on how many times the horn has been blown that day. Once this horn has been used 3 times in one day, it cannot be blown again for 7 days.", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "First Blow", + "entries": [ + "Each creature that fails a {@dc 16} Wisdom saving throw is {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "type": "item", + "name": "Second Roar", + "entries": [ + "Each creature that fails a {@dc 16} Wisdom saving throw is {@condition deafened} and {@condition frightened} for 1 minute. A {@condition frightened} creature is {@condition paralyzed} and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "type": "item", + "name": "Third Roar", + "entries": [ + "Each creature makes a {@dc 16} Constitution saving throw. On a failed save, a creature takes {@damage 8d10} thunder damage and is knocked {@condition prone}. On a successful save, the creature takes half as much damage and isn't knocked {@condition prone}." + ] + } + ] + } + ], + "customProperties": { + "ingredients": "Androsphinx Vocal Cords ×1", + "crafter": "Artificer" + } + }, + { + "name": "Horn of the Fiendish Voice", + "source": "HHHVI", + "page": 131, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "When you speak into this horn, your voice becomes magically amplified to twice its volume and is changed to sound deeper and more intimidating. A creature that hears this voice may make a {@dc 10} Intelligence ({@skill Investigation}) check to realise it is artificial." + ], + "customProperties": { + "ingredients": "Glabrezu Horn ×1 or Horned Devil Horn ×1", + "crafter": "Tinker" + } + }, + { + "name": "Infernal Wings", + "source": "HHHVI", + "page": 131, + "otherSources": [ + { + "source": "HHHVIII", + "page": 91 + } + ], + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "modifySpeed": { + "static": { + "fly": 60 + } + }, + "entries": [ + "A repurposed pair of wings harvested from a devil and inlaid with enchantments to make them suitable for mortal use. While they normally take the appearance of a black cloak with a crimson tinge, you speak their command word as an action to transform them into replicas of the wings of the devil they were harvested from and attach them to your back for 1 hour or until you repeat the command word as an action. In this form, they give you a flying speed of 60 feet. In addition, if you are subject to an effect that would cause you to suffer fire damage, you may instead spend your reaction to wrap your wings around yourself and become immune to fire damage and lose the flying speed granted by this item until the start of your next turn.", + "Once the wings have disappeared, they may not be activated again until the next dawn." + ], + "customProperties": { + "ingredients": "Demon Wings ×2 or Devil Wings ×2", + "crafter": "Leatherworker" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/InfernalWings.webp" + } + } + ] + } + }, + { + "name": "Instrument of Harmony", + "source": "HHHVI", + "page": 131, + "type": "INS", + "rarity": "rare", + "reqAttune": "by a character with proficiency in at least one stringed instrument", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "The notes played on an instrument strung with unicorn hair are reminiscent of the sound of wind whistling through the branches of an ancient forest. You can use an action to play this instrument in a performance that lasts until the start of your next turn. During that time, any friendly creature who can hear your performance may reroll any 1s or 2s rolled when they recover hit points in any way. Creatures that do so must use the new result, even if it is a 1 or a 2." + ], + "customProperties": { + "ingredients": "Unicorn Hair ×1 Large Pouch", + "crafter": "Tinker" + } + }, + { + "name": "Kraken Bolt", + "source": "HHHVI", + "page": 131, + "type": "A", + "rarity": "very rare", + "property": [ + "crfBy" + ], + "range": "120/480", + "entries": [ + "This several-foot-long bolt is designed to be loaded and fired from a {@object ballista}, usually one mounted on board a naval ship. An attack made with this bolt has a {@hit 10} to hit, range 120/480 ft., deals {@damage 6d10} piercing damage upon a successful hit, and ignores any damage threshold of their target. If the attack is being made against an object or structure, this attack deals {@damage 12d10} piercing damage instead. Unlike most ballista bolts, kraken bolts may be used again after being shot, so long as they can be retrieved successfully." + ], + "customProperties": { + "ingredients": "Kraken Tooth ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Kraken Paint", + "source": "HHHVI", + "page": 131, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "A pot of this black paint is enough to cover up to 100 square feet of material. An enclosed space that has had its interior surface covered entirely in kraken paint acts as it were permanently under the effect of the {@spell darkness} spell.", + "You may also spill the entire pot of paint into a body of water as an action to create a 60-foot radius cloud that spreads around corners. This area is considered heavily obscured and each creature that ends its turn there must succeed on a {@dc 23} Constitution saving throw, taking {@damage 3d10} poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of your next turn." + ], + "customProperties": { + "ingredients": "Kraken Ink ×2 Vials", + "crafter": "Alchemist" + } + }, + { + "name": "Kraken Shield", + "source": "HHHVI", + "page": 132, + "baseItem": "shield|PHB", + "type": "S", + "immune": [ + "lightning" + ], + "rarity": "legendary", + "reqAttune": true, + "weight": 6, + "property": [ + "crfBy" + ], + "ac": 2, + "bonusAc": "+3", + "entries": [ + "While wearing this shield, you gain a +3 bonus to your AC. While wearing this shield, you are immune to lightning damage, and if you are subjected to an effect that would cause you to suffer lightning damage, you may spend your reaction to choose another target you can see within 30 feet of you (including the source of the effect). You redirect the effect towards that target. That target acts as if it was the initial target of the effect and suffers any results as appropriate." + ], + "customProperties": { + "ingredients": "Kraken Scale ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Kraken Tunic", + "source": "HHHVI", + "page": 132, + "baseItem": "studded leather armor|PHB", + "type": "LA", + "rarity": "legendary", + "reqAttune": true, + "weight": 13, + "property": [ + "crfBy" + ], + "ac": 12, + "bonusAc": "+3", + "modifySpeed": { + "equal": { + "swim": "walk" + } + }, + "entries": [ + "While wearing this armor, you gain a +3 bonus to your AC. In addition, you gain the following benefits:", + { + "type": "list", + "items": [ + "You gain a swim speed equal to your move speed, are capable of breathing underwater, and are unaffected by water pressure while diving.", + "You ignore {@quickref difficult terrain||3}, and magical effects can't reduce your speed or cause you to be {@condition restrained}. You can spend 5 feet of movement to escape from nonmagical restraints or from being {@condition grappled}." + ] + } + ], + "customProperties": { + "ingredients": "Kraken Hide ×1", + "crafter": "Leatherworker" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/KrakenTunic.webp" + } + } + ] + } + }, + { + "name": "Lens of Forgotten History", + "source": "HHHVI", + "page": 132, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing these lenses, you may use this item to cast the spell {@spell legend lore} without requiring the use of any components or spell slots. When casting the spell in this way, you must be able to see the person, place, or object that you are targeting with the spell.", + "Once you have used this item once, it cannot be used again until the next dawn." + ], + "attachedSpells": [ + "legend lore" + ], + "customProperties": { + "ingredients": "Aboleth Eye ×1", + "crafter": "Artificer" + } + }, + { + "name": "Lens of Insight", + "source": "HHHVI", + "page": 132, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this lens, you may target one creature you can see within 30 feet of you. You make a Wisdom ({@skill Insight}) check contested against the target's Charisma ({@skill Deception}). If you win, you magically learn one fact or secret about the target. The target automatically wins if it is immune to being {@condition charmed}.", + "Once this ability has been used once, it cannot be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Nothic Eye ×1", + "crafter": "Artificer" + } + }, + { + "name": "Lenses of the Oasis", + "source": "HHHVI", + "page": 132, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing these lenses, you may cast the spells {@spell disguise self} and {@spell minor illusion} at will without requiring spell components." + ], + "attachedSpells": [ + "disguise self", + "minor illusion" + ], + "customProperties": { + "ingredients": "Lamia Eye ×2", + "crafter": "Artificer" + } + }, + { + "name": "Lesser Eye Stalk Wand", + "source": "HHHVI", + "page": 132, + "type": "WD", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "charges": 5, + "entries": [ + "This wand has 5 charges. While holding this wand, you may spend an action and 1 charge to shoot a magical ray of energy at a target within 90 feet of you. The type of ray depends on the type of spectator eye stalk that the wand was crafted from. Consult the list below to find out what your wand does.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "1. Confusion Ray", + "style": "italic", + "entry": "The target must succeed on a {@dc 13} Wisdom saving throw or become unable to take reactions until the end of its next turn. On its turn, the target can't move, and it uses its action to make a melee or ranged {@action attack} against a randomly determined creature within range. If the target can't attack, it does nothing on its turn." + }, + { + "type": "item", + "name": "2. Paralyzing Ray", + "style": "italic", + "entry": "The target must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "item", + "name": "3. Fear Ray", + "style": "italic", + "entry": "The target must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success." + }, + { + "type": "item", + "name": "4. Wounding Ray", + "style": "italic", + "entry": "The target must make a {@dc 13} Constitution saving throw, taking {@damage 3d10} necrotic damage on a failed save, or half as much damage on a successful one." + } + ] + }, + "When the last charge of this wand is used, it crumbles into dust and is destroyed." + ], + "customProperties": { + "ingredients": "Spectator Eye Stalk ×2", + "crafter": "Artificer" + } + }, + { + "name": "Lich Censer", + "source": "HHHVI", + "page": 132, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This censer has an innate connection with the {@creature lich|MM} from whom it was crafted. When held by a creature, faint wisps of smoke will emerge and blow in the direction of that lich if that lich is still animate and on the same plane of existence as the holder. The intensity and thickness of the smoke will increase as proximity to the lich decreases. A creature holding this item may also spend 10 minutes focusing on it, after which, a wisp of smoke will emerge and blow in the direction of the lich's phylactery if it is on the same plane of existence as the censer.", + "Once this ability has been used once, it cannot be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Lich Dust ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Lightning Oil", + "source": "HHHVI", + "page": 133, + "type": "Oil", + "rarity": "very rare", + "property": [ + "crfBy" + ], + "entries": [ + "A line of lightning constantly crackles through this bottle of cloudy grey liquid. A dose of this oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and deals an extra {@damage 1d8} lightning damage on a successful hit.", + "This bottle has enough liquid in it for 3 doses." + ], + "customProperties": { + "ingredients": "Lightning Sack ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Living Chalk", + "source": "HHHVI", + "page": 133, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "Images drawn by this chalk are capable of small amounts of movement on their drawing surface, resembling a basic flipbook animation. These images tend to act in a manner imagined by the creature that drew them but are otherwise unaware of their surroundings and cannot move more than 1 foot beyond their original placement. These drawings lose their enchantment and freeze into place 10 minutes after being drawn." + ], + "customProperties": { + "ingredients": "Enchanted Pumice ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Living Dentures", + "source": "HHHVI", + "page": 133, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This set of dentures automatically adapts itself to fit inside the mouth of any Medium or smaller creature that attempts to insert it. These dentures automatically fill in any missing teeth of that creature. If you have these dentures inserted, you may spend an action to {@condition concentration|PHB|concentrate} on them to give them the appearance of other teeth such as buck teeth or fangs, but no matter what form they take, these dentures are no stronger than human teeth.", + "When left outside, these teeth chatter loudly for a few seconds every {@dice 1d4} hours." + ], + "customProperties": { + "ingredients": "Gibbering Mouther Teeth ×1 Small Pouch", + "crafter": "Tinker" + } + }, + { + "name": "Living Lamp", + "source": "HHHVI", + "page": 133, + "otherSources": [ + { + "source": "HHHVII", + "page": 61 + } + ], + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While holding this 1-foot-tall lamp, you may speak a command word as an action to cause it to do any of the following:", + { + "type": "list", + "items": [ + "Cast bright light in a 15-foot radius and dim light for an additional 30 feet.", + "Cast bright light in a 60-foot cone and dim light for an additional 60 feet.", + "Cast bright light in a 30-foot radius and dim light for an additional 30 feet. In this mode, you may adjust the lamp as an action to reduce the light to dim light in a 5-foot radius." + ] + }, + "While holding the lamp, you may speak the command word again to change it to any of the other lighting options, turn the lamp off, or to make it so that the light emitted is only visible to the creature holding the lamp. The fire inside this lamp never runs out of fuel and can burn indefinitely in any environment in which fire is capable of burning." + ], + "customProperties": { + "ingredients": "Fire Giant Heart ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Loupe of the Depths", + "source": "HHHVI", + "page": 133, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d8}", + "charges": 9, + "entries": [ + "This item has 9 charges. While holding this loupe to your eye, you have advantage on any Intelligence checks made to gain knowledge on a nautical or aquatic subject. In addition, you may spend an action and 1 or more charges to do any of the following:", + { + "type": "list", + "items": [ + "You gain {@sense truesight} out to a range of 120 feet for one hour (1 charge).", + "You gain telepathy out to a range of 120 feet for one hour. This telepathy allows you to communicate with marine life who are capable of responding with basic emotions and images, however you gain no special ability to command them (1 charge).", + "You gain the ability to understand the waves and the wind for the next 24 hours. During this time, you automatically succeed on any ability check to navigate a course at sea (2 charges).", + "You magically create up to three bolts of lightning, each of which can strike a target you can see within 120 feet of you. A target must make a {@dc 23} Dexterity saving throw, taking {@damage 4d10} lightning damage on a failed save, or half as much damage on a successful one (1 charge per lightning bolt)." + ] + }, + "This item regains {@dice 1d8} charges daily at dawn." + ], + "customProperties": { + "ingredients": "Kraken Eye ×2", + "crafter": "Artificer" + } + }, + { + "name": "Lycan Gas", + "source": "HHHVI", + "page": 133, + "rarity": "rare", + "property": [ + "crfBy" + ], + "poison": true, + "entries": [ + "This vial of silvery white gas reacts strongly with air and expands to a 30-foot radius cloud as soon as the vial is opened. Any creature that starts their turn in the cloud must succeed on a Constitution saving throw or be cursed with {@variantrule Player Characters as Lycanthropes|MM|lycanthropy}. The type of lycanthropy and the DC depends on the type of lycan this gas was created from as outlined in the table below.", + "The gas cloud remains for 1 minute before dispersing naturally. It may be dispersed early by a strong wind such as that created by the {@spell gust of wind} spell.", + { + "type": "table", + "caption": "Lycan Type and DC", + "colLabels": [ + "Lycan Type", + "DC" + ], + "colStyles": [ + "col-9 text-center", + "col-3 text-center " + ], + "rows": [ + [ + "Bear", + "14" + ], + [ + "Boar", + "12" + ], + [ + "Rat", + "11" + ], + [ + "Tiger", + "13" + ], + [ + "Wolf", + "12" + ] + ] + } + ], + "poisonTypes": [ + "inhaled" + ], + "customProperties": { + "ingredients": "Lycanthrope Blood ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Magical Dowsing Rod", + "source": "HHHVI", + "page": 133, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This item forms a Y-shape with two handles and a pointing extension. When a creature holds the handles, the pointing extension moves until it is pointing at the nearest magical object within 120 feet (itself excluded). This item will not point at magical objects within 120 feet that are covered by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt." + ], + "customProperties": { + "ingredients": "Arcana Ganglia ×1", + "crafter": "Tinker" + } + }, + { + "name": "Magmin Pan", + "source": "HHHVI", + "page": 134, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While holding this 1-foot diameter pan, you may speak its command word to cause it to heat itself to any degree up to {@footnote 400 degrees Fahrenheit|~205°C}. You may speak the command word again to change its temperature again or turn it off entirely." + ], + "customProperties": { + "ingredients": "Magmin Shell ×1", + "crafter": "Tinker" + } + }, + { + "name": "Manticore Cloak", + "source": "HHHVI", + "page": 134, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this cloak, you have advantage on Wisdom ({@skill Survival}) checks made to track the location of chimeras, griffons, perytons, wyverns, and dragons (true dragons only)." + ], + "customProperties": { + "ingredients": "Manticore Wing ×2", + "crafter": "Leatherworker" + } + }, + { + "name": "Mask of Fear", + "source": "HHHVI", + "page": 134, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "restShort", + "entries": [ + "When a creature you can see starts its turn within 30 feet of you while you are wearing this mask, you can create the illusion that you look like one of the creature's departed loved ones or bitter enemies. If the creature can see you, it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of its turn.", + "Once you have used this ability once, it cannot be used again until you finish a short rest." + ], + "customProperties": { + "ingredients": "Chain Devil Eye ×2", + "crafter": "Artificer" + } + }, + { + "name": "Medusa Helm", + "source": "HHHVI", + "page": 134, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "entries": [ + "This full helmet is magically fused with the head of a medusa to recreate its petrifying gaze. While wearing this helmet, you may spend your action to open or close the visor; closing the visor causes the medusas visage to be complete and activates this item's ability. While this item's ability is active, any creature within 30 feet of you that you can see and who can see you, must make a {@dc 14} Constitution saving throw. If the saving throw fails by 5 or more, the creature is instantly {@condition petrified}. Otherwise, a creature that fails the save begins to turn to stone and is {@condition restrained}. The {@condition restrained} creature must repeat the saving throw at the end of its next turn, becoming {@condition petrified} on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the {@spell greater restoration} spell or other magic.", + "The medusa's visage only possesses enough magic to allow its petrifying gaze ability to function for 1 minute. Anytime this item is used, subtract the amount of time it is used from this minute. Once this time has been expended, this item loses its magical property. This item regains all expended time upon the next dawn." + ], + "customProperties": { + "ingredients": "Medusa Head ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Medusa Whip", + "source": "HHHVI", + "page": 134, + "baseItem": "whip|PHB", + "type": "M", + "rarity": "rare", + "reqAttune": true, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "F", + "R", + "crfBy" + ], + "dmg1": "1d4", + "dmgType": "S", + "recharge": "special", + "charges": 6, + "entries": [ + "This weapon has 6 charges. When you successfully hit a creature with this weapon, you may choose to expend 1 or more charges from this weapon. If you do, you add {@damage 1d6} poison damage to your damage roll for every charge expended. This weapon regains 1 charge every hour." + ], + "customProperties": { + "ingredients": "Medusa Hair ×1 Bundle", + "crafter": "Leatherworker" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/MedusaWhip.webp" + } + } + ] + } + }, + { + "name": "Merrow Amulet", + "source": "HHHVI", + "page": 134, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this amulet you can breathe both air and water and you know the {@language Abyssal} and {@language Primordial|PHB|Aquan} languages." + ], + "customProperties": { + "ingredients": "Merrow Heart ×1", + "crafter": "Artificer" + } + }, + { + "name": "Metal Detector", + "source": "HHHVI", + "page": 134, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While holding this pair of rods in each hand, you may speak a command word to cause them to react to ferrous metal within 30 feet. When within 30 feet of ferrous metal, these rods will vibrate slightly, with the vibrations becoming more intense as they get closer to an item made of ferrous material." + ], + "customProperties": { + "ingredients": "Rust Monster Antenna ×2", + "crafter": "Tinker" + } + }, + { + "name": "Mezzoloth Mail", + "source": "HHHVI", + "page": 134, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "poison", + "acid" + ], + "rarity": "rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "stealth": true, + "entries": [ + "While wearing and attuned to this armor, you gain the ability to speak {@language Abyssal} and {@language Infernal} if you did not know them already. You also gain resistance to poison and acid damage." + ], + "customProperties": { + "ingredients": "Mezzoloth Chitin ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Mimic Gel", + "source": "HHHVI", + "page": 134, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "This vial contains enough gel to cover an item no larger than one square foot in surface area. Completely covering an item in this gel and then leaving it for an hour causes it to meld with the gel, giving it a permanent enchantment. While a creature is holding an item melded with mimic gel, they may spend an action to change its appearance to anything else of the same approximate size and configuration. This appearance change is an illusion only and fails to hold up to physical inspection. Otherwise, a creature can use its action to inspect the item and discern its true nature by succeeding on a {@dc 13} Intelligence ({@skill Investigation}) check." + ], + "customProperties": { + "ingredients": "Mimic Gel ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Mind Whip", + "source": "HHHVI", + "page": 135, + "otherSources": [ + { + "source": "HHHVII", + "page": 61 + } + ], + "baseItem": "whip|PHB", + "type": "M", + "rarity": "rare", + "reqAttune": true, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "F", + "R", + "crfBy" + ], + "dmg1": "1d4", + "dmgType": "S", + "recharge": "dawn", + "charges": 4, + "entries": [ + "When you make a {@action grapple} check, you may choose to do so with this whip instead of using your free hand. If you do so and if you succeed on the {@action grapple} check, you may force the {@condition grappled} creature to succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until the grapple ends. While grappling a creature, this whip may not be used to attack another target. Once this ability has been used 4 times in a day, it cannot be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Mind Flayer Tentacle ×4, Mindwitness Tentacle ×4 (rare), or Ulitharid Tentacle ×6", + "crafter": "Leatherworker" + } + }, + { + "name": "Minotaur Compass", + "source": "HHHVI", + "page": 135, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "When you hold this compass and focus on a location that you have been to, this compass points you in the direction you would need to take to retrace your steps back to that location, so long as it is on the same plane of existence as you. This may not necessarily be the fastest or the most direct route, especially if you have taken many detours since leaving that location last." + ], + "customProperties": { + "ingredients": "Minotaur Heart ×1", + "crafter": "Artificer" + } + }, + { + "name": "Monocle of Focus", + "source": "HHHVI", + "page": 135, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this item, you may spend an action to focus on a creature you can see within 60 feet of you and designate them as your target. You never suffer from disadvantage when you make weapon attacks against your target, and any opportunity attacks you make against your target is done at advantage.", + "If you lose sight of your target, or if you make an attack against a creature that is not your target, this effect ends immediately." + ], + "customProperties": { + "ingredients": "Cyclops Eye ×1", + "crafter": "Artificer" + } + }, + { + "name": "Mood Cap", + "source": "HHHVI", + "page": 135, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This cap is usually translucent, but changes colour to match the mood of its wearer, as described below:", + { + "type": "table", + "caption": "Mood Cap Colours", + "colLabels": [ + "Emotion", + "Colour" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Anger", + "Red" + ], + [ + "Disgust", + "Green" + ], + [ + "Fear", + "Purple" + ], + [ + "Happiness", + "Yellow" + ], + [ + "Sadness", + "Blue" + ] + ] + } + ], + "customProperties": { + "ingredients": "Flumph Membrane ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Moon Muzzle Mixture", + "source": "HHHVI", + "page": 135, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" + ], + "entries": [ + "Drinking this potion completely cures a creature of {@variantrule Player Characters as Lycanthropes|MM|lycanthropy} if taken before that creature experiences its first full moon as a lycanthrope. If drunk after that, or if drunk by a natural born lycanthrope, a lycanthrope is able to ignore the usual transformative effects of the full moon for the next 28 days." + ], + "customProperties": { + "ingredients": "Lycanthrope Blood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Mummy Rot Juice", + "source": "HHHVI", + "page": 135, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" + ], + "entries": [ + "A noxious potion brewed from the corpse dust of a mummy. It carries much of the lethal mummy rot that the cursed creatures are known for. This potion has a murky brown colour and smells roughly like an opened tomb; however, the smell can be covered easily enough with an overpowering scent.", + "When you drink this potion, you must succeed on a {@dc 12} Constitution saving throw or be cursed with mummy rot. While cursed, you cannot regain hit points, and your hit point maximum decreases by {@dice 3d6} for every 24 hours that elapse. If the curse reduces your hit point maximum to 0, you die, and your body turns to dust. This curse lasts until removed by the {@spell remove curse} spell or other magic." + ], + "customProperties": { + "ingredients": "Mummy Dust ×1 Small Pouch", + "crafter": "Alchemist" + } + }, + { + "name": "Negative Energy Crystal", + "source": "HHHVI", + "page": 135, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This roughly basket sized crystal generates a 150-foot radius field of negative energy that disrupts the natural flow of life in the area. While in this field, creatures cannot regain hit points, and any humanoid that dies inside it rises one round later as a {@creature zombie|MM}. This field passes through all solid objects except a layer of silver that is at least 1/2 inch thick. This crystal cannot be deactivated and only stops functioning if it is destroyed.", + "The crystal has 30 hit points, 15 AC and is immune to poison and psychic damage." + ], + "customProperties": { + "ingredients": "Death Tyrant Eye ×1", + "crafter": "Artificer" + } + }, + { + "name": "Night Hag Dreamcatcher", + "source": "HHHVI", + "page": 135, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "A creature that sleeps with their head under this item only has good dreams and are immune to any magical effect that would affect its sleep in a negative way. If two creatures sleep under this item, there is a {@chance 50|50 percent chance|Night Hag Dreamcatcher|The creatures share a dream|The creatures do not share a dream} that they will enter a shared dream in which they may interact with each other freely." + ], + "customProperties": { + "ingredients": "Night Hag Hair ×1 Small Pouch", + "crafter": "Thaumaturge" + } + }, + { + "name": "Nightmare Skull", + "source": "HHHVI", + "page": 135, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "entries": [ + "A creature that sleeps within 30 feet of this item is racked with bad dreams and receives no benefit from that sleep. In addition, while holding this item, you may cast the {@spell sleep} spell at 2nd level. Once this ability has been used once, it cannot be used again until the next dawn." + ], + "attachedSpells": [ + "sleep" + ], + "customProperties": { + "ingredients": "Night Hag Skull ×1", + "crafter": "Thaumaturge" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/NightmareSkull.webp" + } + } ] - ] + } + }, + { + "name": "Obfuscation Pigments", + "source": "HHHVI", + "page": 136, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This pot contains enough paint to cover up to 10 square feet of surface area. Any object completely covered by this paint becomes covered in a unique enchantment that makes it elusive and difficult to recognise for the next hour.", + "Although the object remains the same visually, it becomes psychologically blocked out by any creature that is not already aware of its presence. For example, even if this dagger was seen by random strangers on the street, they would not cognitively recognise it and would most likely ignore it unless forced to interact with it.", + "Any attempt to find an item covered in this paint by someone actively searching for it is rolled at disadvantage. However, a creature that touches an item covered in this paint, or who is verbally informed of its presence, ceases to be influenced by this paint's ability." + ], + "customProperties": { + "ingredients": "Displacer Blood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Ocean Master Paint", + "source": "HHHVI", + "page": 136, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This bucket contains 1 gallon of paint which is capable of coating 10 square feet of material. Coating 100 square feet of material takes 10 minutes. Anytime a creature with either the amphibious or water breathing trait, and an Intelligence score of less than 10 attempts to move within 20 feet of a coated object, they must roll a {@dc 15} Wisdom saving throw. On a failure, that creature must instead use all of its available speed to move away from the coated object or creature by the safest route possible. If there is no safe route to use, it instead stays where it is and loses the rest of its speed for that turn.", + "A coated object stays coated for 24 hours. Applying a new coat refreshes the 24-hour duration." + ], + "customProperties": { + "ingredients": "Dragon Turtle Blood ×1 Gallon", + "crafter": "Alchemist" + } + }, + { + "name": "Oni Amulet", + "source": "HHHVI", + "page": 136, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "grantsProficiency": true, + "entries": [ + "The heart of an oni, transfigured into a dark crystal. It seems to pulse with the corrupted radiance of the night, and those that gaze at it long enough swear they can see two pinpricks of white gazing back at them. While attuned to this amulet, you become more oni-like as your eyes become black with large white pupils, and two small, white, ivory nubs grow out of your forehead. If you are both wearing and attuned to this amulet, you gain the following benefits:", + { + "type": "list", + "items": [ + "You may spend a bonus action to summon a magical {@item glaive|PHB} into your empty hand. You are proficient in wielding this {@item glaive|PHB} if you weren't already before. In addition, if for whatever reason you grow in size, this {@item glaive|PHB} grows in proportion with you and deals an additional {@damage 1d10} damage if you become larger than Medium sized. This {@item glaive|PHB} disappears if it is out of your hand for more than 1 minute.", + "You gain {@sense darkvision} out to 60 ft.", + "You gain proficiency in the {@skill Deception} skill if you did not have it already.", + "You can speak and understand {@language Giant} if you could not already.", + "You may cast the {@spell charm person} spell once per day. Your spell DC for the casting of this spell is 8 + your Charisma modifier + your proficiency bonus." + ] + } + ], + "attachedSpells": [ + "charm person" + ], + "customProperties": { + "ingredients": "Oni Heart ×1", + "crafter": "Artificer" + } + }, + { + "name": "Otyugh Whip", + "source": "HHHVI", + "page": 136, + "baseItem": "whip|PHB", + "type": "M", + "rarity": "rare", + "weight": 3, + "weaponCategory": "martial", + "property": [ + "F", + "R", + "crfBy" + ], + "dmg1": "1d4", + "dmgType": "S", + "bonusWeapon": "+1", + "entries": [ + "You gain a +1 to attack and damage rolls made with this weapon. When you hit a Medium or smaller sized creature with this weapon, you may make a {@action grapple} check against them as a free action, using the whip to {@action grapple} instead of your free hand. This ability can only be used once per turn. While you have a creature {@condition grappled} in this way, you may not attack with this whip." + ], + "customProperties": { + "ingredients": "Otyugh Tentacle ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Paralyzing Dust", + "source": "HHHVI", + "page": 136, + "otherSources": [ + { + "source": "HHHVIII", + "page": 92 + } + ], + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "poison": true, + "entries": [ + "You may spend an action to blow this pouch of grey dust into the face of a non-undead creature within 5 feet of you. That creature must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} for 1 minute. That creature may repeat the saving throw at the end of each of its turn, ending the effect on a success.", + "If this dust is dissolved into a liquid first and then drunk by a non-undead creature, they automatically fail the save and all subsequent saves for the next minute." + ], + "poisonTypes": [ + "inhaled", + "ingested" + ], + "customProperties": { + "ingredients": "Ghoul Claw ×1, or Ghast Claw ×1, or Maurezhi Claw ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Petrifying Dagger", + "source": "HHHVI", + "page": 136, + "baseItem": "dagger|PHB", + "type": "M", + "rarity": "uncommon", + "reqAttune": true, + "weight": 1, + "weaponCategory": "simple", + "property": [ + "F", + "L", + "T", + "crfBy" + ], + "range": "20/60", + "dmg1": "1d4", + "dmgType": "P", + "entries": [ + "If this dagger strikes any non-living organic matter that is smaller than half a cubic foot in volume, it is instantly turned to stone for 24 hours.", + "If a tiny creature is hit by this dagger, they must succeed on a {@dc 11} Constitution saving throw against being magically {@condition petrified}. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} for 24 hours." + ], + "customProperties": { + "ingredients": "Cockatrice Beak ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Pillow of Perfect Rest", + "source": "HHHVI", + "page": 136, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This pillow is stuffed with couatl feathers and is extraordinarily soft and comfortable. A creature sleeping on this pillow only has good dreams and only requires half their usual sleeping time in order to feel properly rested (the length of a long rest is unaffected though).", + "In addition, a creature sleeping on this pillow is immune to {@spell scrying} attempts and to any effect that would sense its emotions, read its thoughts, or detect its location. It is also immune to any magical effect that would affect its sleep, such as the spell {@spell dream}. Only one creature may benefit from this pillow's effect at a time." + ], + "customProperties": { + "ingredients": "Couatl Feather ×1 Large Pouch", + "crafter": "Artificer" + } + }, + { + "name": "Poison Lung", + "source": "HHHVI", + "page": 136, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This item resembles an iron cylinder attached to a leathery sack capable of being filled with air. While holding this item, you may spend an action to squeeze the sack to release a 15-foot cone of poisonous gas in front of you. Each creature in that area must make a {@dc 19} Constitution saving throw, taking {@damage 10d8} poison damage on a failed save, or half as much on a successful one. Once used, this item may not be used again for another {@dice 1d8} hours." + ], + "customProperties": { + "ingredients": "Poison Canister ×1", + "crafter": "Tinker" + } + }, + { + "name": "Potion of Adult Dragonstrength", + "source": "HHHVI", + "page": 137, + "type": "P", + "rarity": "very rare", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you recover {@dice 10d4 + 10} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Dragonblood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Ancient Dragonstrength", + "source": "HHHVI", + "page": 137, + "type": "P", + "rarity": "legendary", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you recover {@dice 12d4 + 24} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Dragonblood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Bravery", + "source": "HHHVI", + "page": 137, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you become immune to the {@condition frightened|PHB|fear} condition for 1 hour. This potion is a pale gold colour with a thick consistency." + ], + "customProperties": { + "ingredients": "Bearded Devil Blood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Celestial Might", + "source": "HHHVI", + "page": 137, + "type": "P", + "rarity": "very rare", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you regain hit points equal to half of your maximum hit points, and you gain advantage on saving throws against spells and other magical effects for the next minute. This potion gleams a bright gold at all times." + ], + "customProperties": { + "ingredients": "Empyrean Blood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Desecration", + "source": "HHHVI", + "page": 137, + "type": "P", + "rarity": "very rare", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you become cursed. While cursed in this way, you gain {@sense darkvision} out to 120 ft. if you did not have it already, and whenever you receive necrotic damage, you instead heal the amount of damage you would have taken. In addition, whenever an undead creature with less than 10 Intelligence targets you with a harmful attack or spell, it must first make a {@dc 18} Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.", + "Every night at midnight while cursed, you must succeed on a {@dc 18} Wisdom saving throw or become dominated by the {@creature death knight|MM} from whose blood this potion was crafted, as if under the effect of the {@spell dominate person} spell, but with an indefinite duration, no {@condition concentration} required, and unlimited range. The death knight is aware of this taking place unless it is on a different plane of existence.", + "This curse can only be removed if the death knight from whom the blood was taken is permanently destroyed, after which point the curse immediately ends." + ], + "customProperties": { + "ingredients": "Cursed Blood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Detect Thoughts", + "source": "HHHVI", + "page": 137, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you gain the effect of the {@spell detect thoughts} spell. This potion is completely clear except for a small pink blog floating in the centre of it." + ], + "customProperties": { + "ingredients": "Flumph Brain ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Elemental Tempering", + "source": "HHHVI", + "page": 137, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you become comfortable even if you are in extreme weather. For the next 24 hours, you automatically succeed any saving throw against {@condition exhaustion} triggered by being in an extremely cold or an extremely hot environment. This potion is constantly bubbling as if boiling and also has a small shard of ice in it that never melts despite the ambient temperature." + ], + "customProperties": { + "ingredients": "Remorhaz Blood ×1 vial or Adult Remorhaz Blood ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Infernal Vitality", + "source": "HHHVI", + "page": 137, + "type": "P", + "resist": [ + "cold", + "fire", + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true, + "note": "from nonmagical weapons that aren't silvered" + } + ], + "rarity": "very rare", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you recover {@dice 8d4 + 8} hit points and you gain a fiendish constitution for the next {@dice 1d4} hours. During this time, you gain resistance to cold, fire, and poison damage as well as damage from nonmagical weapons that aren't silvered. You also have advantage on saving throws against spells and other magical effects. This potion is a deep crimson and smells strongly of sulfur." + ], + "customProperties": { + "ingredients": "Pit Fiend Blood ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Magical Madness", + "source": "HHHVI", + "page": 137, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you go slightly mad for the next {@dice 1d4} hours. While in this state, you gain the ability to sense the presence of any creature within 30 feet of you that is {@condition invisible} or on the Ethereal Plane. You can pinpoint such a creature that is moving.", + "If you are a spellcaster, you also gain the ability to cast {@filter any spell on the cleric spell list (excluding cantrips)|spells|source=|level=!0|class=cleric} for which you would have spell slots available. Any time you cast a spell known in this way, you suffer psychic damage equal to the spell level of that spell multiplied by 3. This damage is unmitigable in any way. Any attempt to record the knowledge of these spells fails as they inevitably become incomprehensible ramblings to you once the madness fades." + ], + "customProperties": { + "ingredients": "Kuo-Toa Archpriest Brain ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Ogre Strength", + "source": "HHHVI", + "page": 137, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "ability": { + "static": { + "str": 17 + } + }, + "entries": [ + "When you drink this potion, you Strength score changes to 17 for one hour. This potion has no effect on you if your Strength score is equal to or greater than that score. This potion is a pale yellow with a reddish tinge." + ], + "customProperties": { + "ingredients": "Half-Ogre Blood ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Poison Immunity", + "source": "HHHVI", + "page": 137, + "otherSources": [ + { + "source": "HHHVII", + "page": 63 + } + ], + "type": "P", + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "rarity": "rare", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you become immune to poison damage and the {@condition poisoned} condition for the next 12 hours. This potion is green with small bubbles on the top." + ], + "customProperties": { + "ingredients": "Yuan-Ti Blood ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Pollution Breathing", + "source": "HHHVI", + "page": 137, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you become able to breathe in even the most polluted areas. You automatically succeed any Constitution saving throw provoked by breathing in a polluted, {@condition poisoned}, or diseased air." + ], + "customProperties": { + "ingredients": "Hezrou Blood ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Rage", + "source": "HHHVI", + "page": 138, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, any Strength melee weapon attack you make gains a +2 bonus to its damage roll and is rolled at advantage, however any attack made against you is also rolled with advantage. In addition, anytime you are damaged by a creature you can see, you must succeed on a {@dc 13} Wisdom saving throw or be forced to spend your next action making a melee weapon {@action attack} against the creature that damaged you, using your movement speed to get as close to them as possible, including any potential {@action dash} action. This potion is a bright red with angry bubbles constantly rising to its surface." + ], + "customProperties": { + "ingredients": "Barlgura Bile ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Rapport", + "source": "HHHVI", + "page": 138, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "This bottle of potion contains enough potion for 4 doses. For the next hour after you drink a dose of this potion, you are able to telepathically communicate with any other creature that has drunk a dose of this potion within the past hour so long as they are within 150 feet of you." + ], + "customProperties": { + "ingredients": "Rapport Spores ×1 Small Pouch", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Reflexes", + "source": "HHHVI", + "page": 138, + "type": "P", + "rarity": "very rare", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you gain one reaction on every turn in a combat. This effect lasts for 1 minute, after which you must succeed on a {@dc 15} Constitution saving throw or gain 1 level of {@condition exhaustion}. This potion is completely clear except for one cloudy grey portion that darts around in the liquid towards anything holding the bottle." + ], + "customProperties": { + "ingredients": "Marilith Blood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Ruined Flesh", + "source": "HHHVI", + "page": 138, + "type": "P", + "rarity": "common", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you must succeed on a {@dc 14} Constitution saving throw or break out in severe boils all over your body and have all your bodily hair fall off. This condition remains for 24 hours, after which you return to your normal state, including the regrowth of all the hair you may have lost." + ], + "customProperties": { + "ingredients": "Fomorian Growth ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Sensing", + "source": "HHHVI", + "page": 138, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you gain the ability to sense the presence of any creature within 30 feet of you that is {@condition invisible} or on the Ethereal Plane. You can pinpoint such a creature that is moving. This incredibly fishy smelling potion is a sickly purple colour with cloudy segments that take a more distinct shape when you hold it and imagine things." + ], + "customProperties": { + "ingredients": "Kuo-Toa Brain ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Sickness", + "source": "HHHVI", + "page": 138, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you become sick with mane disease for {@dice 1d12} hours. While sick in this way, your nose becomes runny and your eyes watery, causing you to have disadvantage on Wisdom ({@skill Perception}) checks that rely on sight. However, your relatively mild sickness also boosts your immune system, giving you advantage on Constitution saving throws against being {@condition poisoned} and other diseases. This potion is a pale grey colour with a string of liquid in it that resembles watery mucus." + ], + "customProperties": { + "ingredients": "Manes Vapour ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Sloth", + "source": "HHHVI", + "page": 138, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you become overwhelmed with feelings of sluggishness and laziness for the next 10 minutes. While under the effects of this potion, you are unable to take {@action Dash} action, and whenever any other action on your turn, you must succeed on a {@dc 14} Wisdom saving throw or waste that action. The bottom of this brown potion contains a sediment that never moves no matter how much the bottle is shaken." + ], + "customProperties": { + "ingredients": "Horned Devil Blood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Speak With Plants", + "source": "HHHVI", + "page": 138, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you gain the effect of the {@spell speak with plants} spell. The potion is a cloudy green with what looks like pollen floating in it." + ], + "customProperties": { + "ingredients": "Blight Pollen ×1 Small Pouch", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Stamina", + "source": "HHHVI", + "page": 138, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you gain a sense of inner strength and vitality. For the next 24 hours, whenever you roll a saving throw to resist an effect that causes {@condition exhaustion}, you may make that roll at advantage. This potion is a bright blue with what looks like electricity running through it occasionally." + ], + "customProperties": { + "ingredients": "Pegasus Blood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of the Sahuagin", + "source": "HHHVI", + "page": 138, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "modifySpeed": { + "equal": { + "swim": "walk" + } + }, + "entries": [ + "This potion uses a sahuagin's blood as a base along with various seaweeds, seashells, and fish scales to produce a mutagenic effect in those who drink it. For the next 10 minutes after drinking this potion, you gain the following benefits:", + { + "type": "list", + "items": [ + "A swim speed equal to your move speed.", + "The ability to breathe in both air and water.", + "Advantage on any melee attack rolls against any creature that doesn't have all its hit points." + ] + }, + "When you drink this potion, you must also succeed on a {@dc 10} Constitution saving throw or undergo a permanent mutation into a sahuagin. As a sahuagin, you lose all of your previous racial traits and instead gain a swim speed of 40 ft., the blood frenzy, limited amphibiousness, and shark telepathy traits from the sahuagin's statblock, and your alignment changes to lawful evil. This mutation can only be cured by a {@spell greater restoration} spell or similar magic." + ], + "customProperties": { + "ingredients": "Sahuagin Blood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of the Sea", + "source": "HHHVI", + "page": 139, + "type": "P", + "immune": [ + "lightning" + ], + "rarity": "very rare", + "property": [ + "crfBy" + ], + "modifySpeed": { + "static": { + "swim": 60 + } + }, + "entries": [ + "When you drink this potion, you gain several properties of the kraken for the next hour. During this time, you have a swim speed of 60 feet, can breathe freely in water and gain immunity to lightning damage." + ], + "customProperties": { + "ingredients": "Kraken Blood ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of the Siege", + "source": "HHHVI", + "page": 139, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" + ], + "ability": { + "static": { + "str": 25 + } + }, + "entries": [ + "When you drink this potion, you gain the \"enlarge\" effect of the {@spell enlarge/reduce} spell. In addition, you gain a Strength score of 25 if it was lower than that before, and all of your attacks deal double damage to objects and structures. This potion seems to throb with a dull energy every few seconds, and glass containers holding it seem to crack slightly." + ], + "customProperties": { + "ingredients": "Goristro Blood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Winter's Rest", + "source": "HHHVI", + "page": 139, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" + ], + "entries": [ + "This potion is constantly cool to the touch and appears to have snowflakes floating in the middle of it. If you willingly drink this potion, you enter a comatose state and fall {@condition unconscious} and then immediately become encased in a block of ice that extends half a foot away from your body in either direction. While inside this ice block, you are considered behind {@book total cover|PHB|9|Cover} in all directions. You also do not age, require food, drink, or sleep, and any physical ailments including diseases and poisons halt their effect. If you were on 0 hit points you are also instantly stabilised. You instantly wake up if the ice block is destroyed, and all of these effects end. The ice block has AC 12, 30 hit points, is immune to psychic and poison damage and is vulnerable to fire damage. The ice block does not melt under nonmagical sources of heat.", + "If you unwillingly drink this potion, you may make a {@dc 13} Constitution saving throw to avoid being encased in the ice block, taking only {@damage 3d6} cold damage instead." + ], + "customProperties": { + "ingredients": "Yeti Eye ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Winterbite", + "source": "HHHVI", + "page": 139, + "type": "P", + "immune": [ + "cold" + ], + "rarity": "rare", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, your physiology changes entirely and your blood becomes icy cold for {@dice 1d4} hours. During this time, you are immune to cold damage, and any time a creature within 5 feet of you hits you with an attack that deals piercing or slashing damage, they suffer {@damage 2d6} cold damage. This potion is bright blue with frost constantly encasing the glass." + ], + "customProperties": { + "ingredients": "Ice Devil Blood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Wyrmling Dragonstrength", + "source": "HHHVI", + "page": 137, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you recover {@dice 3d4 + 3} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Dragonblood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Potion of Young Dragonstrength", + "source": "HHHVI", + "page": 137, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you recover {@dice 6d4 + 6} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Dragonblood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Repelling Candle", + "source": "HHHVI", + "page": 139, + "otherSources": [ + { + "source": "HHHVIII", + "page": 95 + } + ], + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This pale-yellow candle is made from ogre tallow and emits a powerful odour when burned. Any beast that possesses the keen smell trait or similar that starts their turn within 100 feet of this lit candle, must succeed on a {@dc 12} Constitution saving throw or be forced to spend their turn moving as far away from this candle as safely possible. A creature that succeeds on this saving throw is immune to this effect for 24 hours. This item otherwise acts as a normal candle and will last for a total of 1 hour while lit." + ], + "customProperties": { + "ingredients": "Ogre Fat ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Ring of Storm Giant Growth", + "source": "HHHVI", + "page": 139, + "immune": [ + "lightning" + ], + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "ability": { + "static": { + "str": 29 + } + }, + "entries": [ + "While wearing this ring, you may speak the command word to grow to the size of a {@creature storm giant|MM} for 10 minutes. If there isn't enough space, this ability fails. Your weapons and carried equipment grow with you while you are under this effect. While under this effect, you are considered a Huge creature and gain the following benefits:", + { + "type": "list", + "items": [ + "Your Strength score is considered 29.", + "You gain temporary hit points equal to your Constitution modifier multiplied by your character level.", + "You gain immunity to lightning damage.", + "As an action, you may hurl a lightning bolt at a point you can see within 500 feet. Each creature within 10 feet of that point must make a {@dc 17} Dexterity saving throw, taking {@damage 12d8} lightning damage on a failed save, or half as much damage on a successful one. Once this ability is used, it may not be used again until the next time the ring is used." + ] + }, + "Once used, this ring cannot be used again for the next 7 days." + ], + "customProperties": { + "ingredients": "Roc Heart Piece ×1", + "crafter": "Artificer" + } + }, + { + "name": "Salamander Fire", + "source": "HHHVI", + "page": 139, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "This vial contains 3 doses. Chimera fire is a highly viscous oil that is incredibly flammable and yet strangely easy to control. You may spend an action to cover a melee weapon in a dose of this oil and set it alight. While on fire in this way, a weapon deals an extra {@damage 1d6} fire damage on a successful hit and also sheds bright light out to a distance of 10 feet and dim light for a further 10 feet. The weapon will continue to burn for 1 minute before extinguishing itself. Traditional methods of extinguishing the flame do not work unless they manage to take the oil itself off the melee weapon." + ], + "customProperties": { + "ingredients": "Salamander Blood ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Security Antennae", + "source": "HHHVI", + "page": 140, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "These long blue rods are the result of applying additional enchantments to the severed antennae of a remorhaz. As an action, you may speak a command word while holding the antennae and then plant them into soft ground. For the next 8 hours, or until the antennae are removed from the ground, the antennae will mentally alert you if it detects a creature moving on or in the ground within 90 feet. When alerted in this way, you become aware of the distance and direction of the creature, its approximate size, and the speed it is moving.", + "When you plant the antennae in the ground, you may choose for the antennae to not alert you to creatures above or below a certain size of your choosing or creatures moving above or below a certain speed threshold. Once planted, the security antennae cannot be used again for another 16 hours." + ], + "customProperties": { + "ingredients": "Remorhaz Antenna ×2", + "crafter": "Tinker" + } + }, + { + "name": "Sensory Collar", + "source": "HHHVI", + "page": 140, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This collar, made from the same bundle of nerves that grant the brutish otyugh limited telepathy, grants beasts a similar ability. When worn by a beast with an Intelligence score of 6 or less, that beast may transmit simple messages and images to any creature within 120 feet of it. This form of telepathy doesn't allow the receiving creature to telepathically respond, nor does it necessarily allow the receiving creature to understand a message that has been sent if it does not understand the language used by the beast (if any). As a whole, a beast will tend to send messages of emotions and non-verbal feelings rather than actual worded messages." + ], + "customProperties": { + "ingredients": "Otyugh Telepathy Ganglia ×1", + "crafter": "Tinker" + } + }, + { + "name": "Serpent Shield", + "source": "HHHVI", + "page": 140, + "baseItem": "shield|PHB", + "type": "S", + "rarity": "rare", + "reqAttune": true, + "weight": 6, + "property": [ + "crfBy" + ], + "ac": 2, + "recharge": "restLong", + "entries": [ + "This shield is plated with scales taken from a yuan-ti abomination and pulses with the residual divine magic of the serpent gods. While wearing this shield, you may spend a bonus action to transform the shield and the arm holding it into a single serpent attached to your shoulder for the next 10 minutes.", + "This shield does not provide any bonus to AC while it is in serpent form. You may make melee weapon attacks with your serpent appendage by having it bite your targets. When used for melee weapon attacks, your serpent appendage is considered to have the finesse, reach, and light properties and deals {@damage 1d4} piercing damage plus {@damage 1d6} poison damage on a successful hit. You may at any point, spend a bonus action to transform your serpent appendage back into your arm and shield.", + "Once this ability has been used, you may not use it again until the end of your next long rest." + ], + "customProperties": { + "ingredients": "Yuan-Ti Abomination Scales ×1 Large Pouch", + "crafter": "Blacksmith" + } }, { - "name": "Purple Worm", + "name": "Shadow Amulet", "source": "HHHVI", - "page": 87, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 140, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "When you are holding this item, you may spend an action to summon a {@creature shadow demon|MM} in an unoccupied space within 5 feet of you{@homebrew |(refer to the Monster Manual for the relevant statblock)}. This shadow demon is friendly towards you and allies that you designate and obeys your commands. The shadow demon has access to all of its normal abilities and features and acts directly after your turn. The shadow demon disappears after 1 minute, if it drops to 0 hit points, you become {@condition unconscious}, or if it ends its turn more than 30 feet away from the amulet.", + "Whenever the shadow demon is summoned, there is a {@chance 90|10 percent chance|Shadow Amulet|The amulet is unchanged|The amulet shatters, freeing the demon!} that this item will instead shatter, releasing the shadow demon from the amulet and freeing it from your control. In this case, it rolls for initiative and acts on its own turn, and is unfriendly to any creature around it. It does not disappear unless it is reduced to 0 hit points." + ], + "customProperties": { + "ingredients": "Demonic Imprint ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Shadow Wing Cape", + "source": "HHHVI", + "page": 140, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "modifySpeed": { + "static": { + "fly": 40 + } + }, + "entries": [ + "While wearing this cape in dim light, you have a flying speed of 20 feet. This flying speed is increased to 40 feet in darkness." + ], + "customProperties": { + "ingredients": "Shadowdragon Wing ×2", + "crafter": "Leatherworker" + } + }, + { + "name": "Shadowflame Oil", + "source": "HHHVI", + "page": 140, + "type": "Oil", + "rarity": "rare", + "property": [ + "crfBy" + ], + "entries": [ + "The oil in this vial can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the oil takes 1 minute. For the next 10 minutes, any creature successfully hit by this weapon or ammunition takes an extra {@damage 2d6} necrotic damage. If this weapon or ammunition kills a creature, a {@creature shadow|MM} under your control rises from that corpse{@homebrew |(refer to the Monster Manual for the relevant statblock)}. This shadow acts directly after you in the initiative count and disappears after 1 hour or if it or you fall {@condition unconscious}." + ], + "customProperties": { + "ingredients": "Shadowflame Ember ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Shell of Hearing", + "source": "HHHVI", + "page": 140, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While you have this shell next to your ear, you gain advantage on any Wisdom ({@skill Perception}) checks that rely on hearing." + ], + "customProperties": { + "ingredients": "Hooked Horror Cochlea ×1", + "crafter": "Tinker" + } + }, + { + "name": "Shield of Reflection", + "source": "HHHVI", + "page": 140, + "baseItem": "shield|PHB", + "type": "S", + "rarity": "rare", + "reqAttune": true, + "weight": 6, + "property": [ + "crfBy" + ], + "ac": 2, + "entries": [ + "This shield has what appears to be a spectator's eye engraved in the middle of it. While wearing this shield, if you make a successful saving throw against a spell, or a spell attack misses you, you may spend your reaction to choose another creature (including the spellcaster) that you can see within 30 feet of you. The spell targets the chosen creature instead of you. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." + ], + "customProperties": { + "ingredients": "Spectator Main Eye ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Sickle of Chaos", + "source": "HHHVI", + "page": 141, + "baseItem": "sickle|PHB", + "type": "M", + "rarity": "rare", + "reqAttune": true, + "weight": 2, + "weaponCategory": "simple", + "property": [ + "L", + "crfBy" + ], + "dmg1": "1d4", + "dmgType": "S", + "bonusWeapon": "+1", + "entries": [ + "This wicked scythe continues to carry the chaotic, but fair, energies of Limbo inherent in all slaadi. You gain +1 to attack and damage rolls made with this weapon. When you make an attack against a creature with this weapon, you may choose to do so at disadvantage. If your attack is successful, the creature you attacked also has disadvantage on the next attack roll it makes before the end of its next turn. This ability cannot be used if you were to already attack at disadvantage." + ], + "customProperties": { + "ingredients": "Blue Slaad Claw ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Siege Dust", + "source": "HHHVI", + "page": 141, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "bonusWeapon": "+3", + "entries": [ + "This bag of fine brown dust contains great magical energy that can be imparted on weapons that are left to soak in its power. If a melee weapon that deals bludgeoning damage is left in a bath of this dust for 24 hours, it gains the following properties permanently:", + { + "type": "list", + "items": [ + "Any attack and damage roll made with this weapon is made with a +3 bonus.", + "Any attack made with this weapon to an object or structure deals double damage.", + "Any attack made with this weapon ignores an object's damage threshold if it has one.", + "If the wielder of this weapon moves at least 15 feet straight towards a target and then hits them with a melee weapon attack with this weapon, that target suffers an extra {@damage 4d8} bludgeoning damage and must succeed on a {@dc 21} Strength saving throw or be pushed up to 20 feet away and knocked {@condition prone}." + ] + } + ], + "customProperties": { + "ingredients": "Goristro Horn ×2", + "crafter": "Blacksmith" + } + }, + { + "name": "Skull of Revelation", + "source": "HHHVI", + "page": 141, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This skull has a small black candle embedded in its crown. While this candle is lit, the skull activates and sheds a bright light in a 15-foot radius, and dim light for an additional 15 feet. If you make an Intelligence based check to evaluate anything contained within the bright light, you make that check with advantage.", + "The candle has a duration of 1 hour. Once this duration has expired, the candle must be replaced with another candle that costs 50 gp." + ], + "customProperties": { + "ingredients": "Flameskull ×1", + "crafter": "Artificer" + } + }, + { + "name": "Slaad Doublet", + "source": "HHHVI", + "page": 141, + "baseItem": "hide armor|PHB", + "type": "MA", + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder" + ], + "rarity": "very rare", + "reqAttune": true, + "weight": 12, + "property": [ + "crfBy" + ], + "ac": 12, + "bonusAc": "+1", + "entries": [ + "You gain a bonus +1 AC while wearing this armor. While wearing and attuned to this armor, you gain the following benefits:", + { + "type": "list", + "items": [ + "All of your weapon attacks are considered magical.", + "You may cast the spell {@spell disguise self} at will without using any spell slots or requiring any components", + "You gain {@sense darkvision} and {@sense blindsight} out to a range of 60 ft. each ", + "You gain a resistance to either acid, cold, fire, lightning, or thunder damage (choose one upon attuning to this item). You may change which damage type you have resistance to at the end of a short rest." + ] + } + ], + "attachedSpells": [ + "disguise self" + ], + "customProperties": { + "ingredients": "Slaad Hide ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Softening Oil", + "source": "HHHVI", + "page": 141, + "type": "Oil", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "You may spend 10 minutes applying this oil to a creature that has been turned to stone. At the end of the 10 minutes, that creature returns to a flesh and blood state and is no longer considered {@condition petrified}." + ], + "customProperties": { + "ingredients": "Basilisk Bile ×1 Vial", + "crafter": "Alchemist" + } + }, + { + "name": "Spectral Gauntlets", + "source": "HHHVI", + "page": 141, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing these gloves, you are able to see into the Ethereal Plane up to a range of 30 feet. In addition, these gloves are capable of touching objects and creatures in the Border Ethereal as if they were on the same plane of existence as you.", + "If you use these gloves while {@action grapple|PHB|grappling} a creature in the Ethereal Plane, you may spend your action to make a contested Strength ({@skill Athletics}) check against them. If you succeed, you may pull that creature into your plane of existence and into an unoccupied space within 5 feet of you. A creature that is forced out of the Ethereal Plane in this way may not return there for 1 minute." ], - "rows": [ - [ - "5", - "Purple Worm Blood (9 vials)", - "It is a simple fact of Underdark life that you need to have a purple worm ward if you wish to have a long-term settlement. Ironically, these wards require the blood of a purple worm in order to be created. In a way, though it is fitting that only a society that can kill a purple worm can be protected from them. Natural selection at its finest, as it were.", - "130 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Purple Worm Bile (3 vials)", - { - "type": "entries", - "entries": [ - "The incredibly corrosive bile of a purple worm is coveted by miners for being able to literally eat through rocks that would otherwise take weeks of work to break through. Just be careful when harvesting it, however, you don't want to be known as the fool who was eaten by an already slain purple worm.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may make a ranged weapon attack to throw a vial of purple worm bile at a target within 20 feet, shattering it on impact. Make a ranged attack against the target, treating the vial as an improvised object. On a hit, the target suffers {@damage 5d6} acid damage." - ] - } - ] - }, - "150 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Purple Worm Tooth (×4)", - "Purple worm teeth resemble stalactites and stalagmites in their cavernous mouth more than anything else. Larger than a grown human's arm, these teeth make very good crafting materials and are a rich source of ivory. Alternatively, they can be crafted into fine weapons.", - "150 gp", - "30 lb", - "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}" - ], - [ - "20", - "Purple Worm Stinger", - "Despite what you may think, it is not much safer to be on the opposite side of a purple worm's mouth, as its tail is perhaps even more deadly. When the stinger head is taken and re-crafted into a weapon, it can deliver payloads of venom just as it did when attached to its original owner.", - "2,200 gp", - "40 lb", - "{@item Purple Piercer|HHHVI}" - ], - [ - "25", - "Purple Worm Pearl", - "With all the dirt and rock that a purple worm chews through, it inevitably swallows some precious gems and metals. These are not digested easily and often clump together in the purple worm's stomach. Melded together by digestive acids and pressure, they form beautiful unique pearls that fetch incredibly high prices on open markets.", - "5,000 gp", - "10 lb", - "\u2014" - ] + "customProperties": { + "ingredients": "Spirit Echo ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Spirit Paper", + "source": "HHHVI", + "page": 145, + "otherSources": [ + { + "source": "HHHVII", + "page": 67 + }, + { + "source": "HHHVIII", + "page": 107 + } + ], + "type": "OTH", + "rarity": "unknown (magic)", + "value": 100, + "entries": [ + "Spirit paper is a versatile tool that resembles a square of bleached papyrus. The secrets of its production were only recently discovered, and reverse engineered from secrets brought back from distant necromantic cults. By performing a small ritual with the spirit paper shortly after slaying certain creatures, a copy of that creature's soul is bound to the spirit paper for later use. These copies are not a true soul and are more akin to an echo. These echoes do retain all of the memories from its original body, and a few crafting techniques utilise these echoes to grant an item a low level of sentience or to mimic the abilities of their incorporeal reflections.", + "Using spirit paper is often the only way to harvest anything useful from creatures with incorporeal forms. Any harvesting attempt made for a creature part that has spirit paper as a requirement is done using a Wisdom ({@skill Religion}) check rather than the usual check and is rolled separately for each item. Once a sheet of spirit paper has been used successfully to harvest an item, it cannot be reused, even if the item it contained is released.", + "Unlike most harvestable materials, materials that require spirit paper to be harvested dissipate very quickly after the death of its creature. Any attempt to harvest a material that has spirit paper as a requirement must be initiated within {@b 1 minute of the death of the creature and takes 10 minutes to successfully complete}." ] }, { - "name": "Quaggoth", + "name": "Staff of Multiplied Recovery", "source": "HHHVI", - "page": 88, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 141, + "srd": true, + "basicRules": true, + "type": "M", + "rarity": "very rare", + "reqAttune": true, + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V", + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "staff": true, + "entries": [ + "If you hold this staff while casting a spell that would allow a creature to roll dice to recover hit points, any time that creature rolls the maximum value on one of those die rolls, they may roll an additional dice and add that to the amount of healing received. The amount of final dice rolled while under this effect may not exceed double the initial amount." ], - "rows": [ - [ - "5", - "Quaggoth Fur (small pouch)", - "Shaggy and coarse, it would not be immediately apparent that quaggoth fur has much use as anything except as a trophy. The fur however has remarkable insulation qualities, and while uncomfortable, can stuff a coat to keep an adventurer warm in even the deepest and darkest Underdark tunnel.", - "1 gp", - "4 lb", - "\u2014" - ], - [ - "10", - "Quaggoth Blood (3 vials)", - "Due to their horrible Underdark diets, quaggoths have developed several enzymes and antibodies that make them immune to poisons. If used in an alchemy recipe, it creates a potion of poison resistance.", - "1 gp", - "1 lb", - "{@item Potion of Poison Resistance|DMG}" - ], - [ - "15", - "Quaggoth Brain (Quaggoth Thonot only)", + "customProperties": { + "ingredients": "Hydra Spinal Cord ×1", + "crafter": "Artificer" + }, + "hasFluffImages": true, + "fluff": { + "images": [ { - "type": "entries", - "entries": [ - "The psionic energy of the Underdark occasionally causes mutations in the susceptible quaggoth population, creating what is known as a thonot. Their brains are noticeably larger and capable of psionic feats themselves. When eaten, these psionic abilities are temporarily bequeathed to the eater.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to eat this brain. For the next hour, you may cast the {@spell feather fall} and {@spell mage hand} spells at will without using a spell slot or requiring any spell components." - ] - } - ] - }, - "6 gp", - "5 lb", - "\u2014" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/StaffofMultipliedRecovery.webp" + } + } ] - ] + } }, { - "name": "Quasit", + "name": "Stinger Whip", "source": "HHHVI", - "page": 25, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 142, + "otherSources": [ + { + "source": "HHHVII", + "page": 65 + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "baseItem": "whip|PHB", + "type": "M", + "rarity": "rare", + "weight": 3, + "weaponCategory": "martial", + "property": [ + "F", + "R", + "crfBy" ], - "rows": [ - [ - "5", - "Quasit Venom (vial)", - "Quasit venom is more of an annoyance than a serious threat, but the paralysis side effect can certainly ruin someone's day. When mixed with other ingredients however, this venom can serve as one of many potential bases for a potion of poison.", - "1 gp", - "1 lb", - "{@item Potion of Poison|DMG}" - ], - [ - "10", - "Quasit Blood (vial)", + "dmg1": "1d4", + "dmgType": "S", + "bonusWeapon": "+1", + "entries": [ + "You gain a +1 bonus to attack and damage rolls made with this weapon. This retrofitted tail has a compartment fitted into where the bone devil's poisonous gland would have been, that allows for easier and more efficient uses of poisons. Any poison applied to this weapon lasts twice as long as it normally does and takes half as long to apply. Furthermore, if a creature must roll a Constitution saving throw due to a poison applied to this weapon, that saving throw is made at disadvantage." + ], + "customProperties": { + "ingredients": "Bone Devil Tail ×1 or Tlincalli Tail ×1", + "crafter": "Tinker" + }, + "hasFluffImages": true, + "fluff": { + "images": [ { - "type": "entries", - "entries": [ - "Quasit blood is as thin and slippery as the demon it came from, but serves as an excellent spell component for lower-tier magic.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "The next time you cast the {@spell find familiar} spell, you may consume a vial of quasit blood instead of using the usual material component of the spell. If you do, your summoned familiar gains the magic resistance trait described in the quasit's statblock. Your familiar also shares this trait with you so long as you are within 10 feet of it. Both of these effects last for 1 hour, or until your familiar next disappears or is dismissed." - ] - } - ] - }, - "10 gp", - "1 lb", - "\u2014" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/StingerWhip.webp" + } + } ] - ] + } }, { - "name": "Rakshasa", - "source": "HHHVI", - "page": 89, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "name": "Stone Anvil", + "source": "HHHVI", + "page": 142, + "otherSources": [ + { + "source": "HHHVII", + "page": 65 + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" ], - "rows": [ - [ - "10", - "Rakshasa Claw (×2)", - "The hatred and malice inherent in a rakshasa is embodied in their deformed claws, capable of imparting a curse that spites any it strikes. When burned in an occult ritual, the ashes can create a dye used in dark rituals to curse unwary hoarders of magical items.", - "50 gp", - "3 lb", - "{@item Curse of Nightmares|HHHVI}" - ], - [ - "15", - "Rakshasa Heart", - "The rakshasa's tendency to kill and subsume the lives of its victims is almost legendary. The heart of the rakshasa drips with this malicious coveting of others' identities, and can be refashioned into an amulet that allows its wielder to do the same.", - "450 gp", - "4 lb", - "{@item Amulet of the Trickster|HHHVI}" - ], - [ - "20", - "Rakshasa Hide", - "While not as potent once removed from its original body, the removed hide of a rakshasa still carries the magical resistance that it is famous for. When reinforced properly, it becomes a fearsome cloak that shrugs off weak spells.", - "1,300 gp", - "15 lb", - "{@item Cloak of Magic Immunity|HHHVI}" - ] - ] + "entries": [ + "This large anvil has been crafted partly out of the molar of a stone giant. This anvil is magically enchanted so that sufficiently heated stones that have been placed on it act like heated metal. The stone is able to be shaped in much the same way as heated metal can, and then resumes its original stone properties once removed from the anvil." + ], + "customProperties": { + "ingredients": "Stone Giant Molar ×1", + "crafter": "Artificer" + } }, { - "name": "Red Slaad", + "name": "Stone Swim Armor", "source": "HHHVI", - "page": 94, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 142, + "otherSources": [ + { + "source": "HHHVII", + "page": 65 + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "baseItem": "plate armor|PHB", + "type": "HA", + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" ], - "rows": [ - [ - "5", - "Slaad Slime (vial)", - "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", - "3 sp", - "1 lb", - "\u2014" - ], - [ - "10", - "Slaad Heart", - { - "type": "entries", - "entries": [ - "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." - ] - } - ] - }, - "30 gp", - "5 lb", - "\u2014" - ], - [ - "15", - "Slaad Egg Gland", - "Underneath the claws of the red slaad lies a marble sized pouch that houses hundreds of miniscule slaad eggs. It is difficult to harvest this gland without crushing the eggs (or accidentally injecting yourself), but successfully doing so will yield a truly wicked potion ingredient that should only be reserved for one's worst enemies.", - "60 gp", - "1 lb", - "{@item Chest Burster|HHHVI}" - ] - ] + "ac": 18, + "strength": "15", + "modifySpeed": { + "equal": { + "burrow": "walk" + } + }, + "stealth": true, + "entries": [ + "While wearing and attuned to this armor, you gain the following abilities:", + { + "type": "list", + "items": [ + "You have a {@sense tremorsense|MM} out to 60 ft.", + "You have a burrow speed equal to your movement speed.", + "You may burrow through nonmagical, unworked earth and stone. You do not disturb the material you move through.", + "You have advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + ] + } + ], + "customProperties": { + "ingredients": "Xorn Shell ×1, Bullette Hide ×1 or Korred Hide ×1", + "crafter": "Blacksmith" + } }, { - "name": "Remorhaz", + "name": "Storm Pole", "source": "HHHVI", - "page": 89, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 142, + "rarity": "very rare", + "wondrous": true, + "weight": 40, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This 10-foot-long, 40-pound pole constantly crackles with energy and has an innate connection to the storms and clouds. As long as this pole is planted in the ground and under an open sky, a lightning bolt will strike it from the skies every {@dice 1d4} hours. Any creature within 5 feet of the pole when this happens suffers {@damage 12d8} lightning damage, or half that on a successful {@dc 17} Dexterity saving throw.", + "A switch on the base of the pole may also be flipped, which causes lightning to strike this pole once every 6 seconds (on initiative count 20 if done during combat) for the next minute, after which the switch flips to the off position. A creature may also spend their action to flip the switch back prematurely. Once the switch has been flipped off, it cannot be flipped back on for another 24 hours." ], - "rows": [ - [ - "10", - "Remorhaz Blood (5 vials)", - "Anybody who has slain a remorhaz can attest to the virtually boiling blood that spews forth from its open wounds. This blood remains supernaturally warm long after being removed from its body, and arctic cultures use bladders of this as a form of insulation and heating.", - "2 gp", - "1 lb", - "{@item Potion of Elemental Tempering|HHHVI}" - ], - [ - "15", - "Remorhaz Antenna (×2)", - "The remorhaz has the uncanny ability to sense the movements of creatures around it, based mostly around its incredibly senstive antennae. If taken in whole, they may be re-adapted to be used as a pair of dowsing rods for security purposes.", - "25 gp", - "6 lb", - "{@item Security Antenna|HHHVI}" - ], - [ - "20", - "Adult Remorhaz Carapace", - "A full grown remorhaz's carapace is twice as thick and durable than in its youth. This carapace when taken and resmelted, becomes an almost impenetrable barrier against both weapons and the elements.", - "1,000 gp", - "65 lb", - "{@item +1 Remorhaz Plate|HHHVI}" - ] - ] + "customProperties": { + "ingredients": "Storm Giant Spine ×1", + "crafter": "Tinker" + } }, { - "name": "Revenant", + "name": "Titan Ship", "source": "HHHVI", - "page": 89, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 142, + "type": "AIR", + "rarity": "artifact", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "vehSpeed": 2.5, + "capPassenger": 60, + "capCargo": 200, + "entries": [ + "This ship's hull is formed from the shell of a {@creature tarrasque|MM} and shares much of its properties. The ship is 30 feet wide, 70 feet long, and 20 feet high. It possesses 3 sails and can travel at 2 1/2 mph in a good wind. The ship has 25 AC, 500 HP, can house 60 passengers, carry 200 tons of cargo and has a damage threshold of 20.", + "In addition, this ship is immune to fire damage as well as bludgeoning, piercing, and slashing damage from nonmagical weapons. If the {@vehicle titan ship|HHHVI} is targeted by a {@spell magic missile} spell, a line spell, or a spell that requires a ranged attack roll, roll a {@dice d6}. On a 1 to 5, the ship is unaffected. On a 6, the ship is unaffected, and the effect is reflected back at the caster as though it originated from the ship, turning the caster into the target.", + "{@note Also available as a {@vehicle titan ship|HHHVI|vehicle.}}", + { + "type": "hr" + } ], - "rows": [ - [ - "20", - "Imprint of Vengeance", - { - "type": "entries", - "entries": [ - "A revenant's body contains nothing of value that an ordinary corpse would not already possess, and it is usually beyond the abilities of an average harvester to seal away the vengeance fuelled soul of a revenant. However, with quick action and some spirit paper, an imprint of the soul may be saved, allowing one to track the creature that wronged the revenant so badly. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding this item, you constantly know the distance to and direction of any creature against which the revenant seeks revenge, even if the creature is on a different plane of existence. You become aware if the creature being tracked dies. While holding this paper, the revenant is similarly also aware of your distance and direction to them." - ] - } - ] - }, - "Varies", - "1 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Tarrasque Shell ×1", + "crafter": "Artificer" + } }, { - "name": "Roc", + "name": "Traveller's Clogs", "source": "HHHVI", - "page": 90, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 142, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "While wearing this pair of clogs, walking does not tire you as much. You are capable of walking 16 hours per day before being forced to make a Constitution saving throw against {@condition exhaustion}. After 16 hours, you must succeed on Constitution saving throws again like normal at the end of each hour, with the DC set as 10 + 1, for each hour past 16 hours." ], - "rows": [ - [ - "10", - "Roc Gizzards", - "Roc is considered quite the delicacy in many mountainous regions. The gizzards of a roc in particular are highly nutritious and fry up wonderfully with onions and root vegetables.", - "30 gp", - "30 lb", - "\u2014" - ], - [ - "15", - "Roc Beak", - "Larger than most humans (as many hapless adventurers find out far too late), this beak is also incredibly strong and capable of smashing steel armor to bits. It is common to find giants using these beaks as various tools, but for a Medium sized creature, it makes for the head of a fine hammer.", - "150 gp", - "30 lb", - "{@item +2 Warhammer|DMG}" - ], - [ - "20", - "Roc's Feather", - { - "type": "entries", - "entries": [ - "The feather of a roc contains magical properties that make it capable of lifting a creature as large as the roc. It is however difficult to find a sample that retains this property after being removed from the roc's body.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding this item, you may cast the {@spell jump} spell on yourself at will. This spell ends if you stop holding the feather." - ] - } - ] - }, - "800 gp", - "1 lb", - "\u2014" - ], - [ - "25", - "Roc Heart Piece", - "The massive heart of a roc is usually too much for an average adventurer to carry home by themselves. Luckily, the only thing of value is a smaller chamber of the organ about the size of a large basket. This is said to be the place touched by the giant god Annam and is what gives the roc its gargantuan size.", - "2,300 gp", - "15 lb", - "{@item Ring of Storm Giant Growth|HHHVI}" - ] - ] + "customProperties": { + "ingredients": "Pegasus Hoof ×2", + "crafter": "Artificer" + } }, { - "name": "Roper", + "name": "Treasure Compass", "source": "HHHVI", - "page": 90, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 142, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This compass possesses three unblinking xorn eyes embedded in a wooden disk. The eyes look in the direction of the closest source of metal or precious gems within a 20-foot radius. This range is doubled for any magical metal, magical stones, {@item Adamantine Bar|WDH|adamantine}, and mithral. By holding the compass, you may mentally command it to ignore certain metal and gem sources, such as your own armor." ], - "rows": [ - [ - "5", - "Roper Saliva (vial)", - "A piercer continues to produce its horrible musk even as it grows into a full roper, except it now produces it from its stinking maw. It can still be turned into a perfume, even if the thought of doing so is unpleasant.", - "5 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Roper Shell", - "The even harder and rougher exterior of a fully grown roper has many usages in Underdark culture. It is not uncommon to find many different pieces in an Underdark dwellers home crafted from these shells.", - "10 gp", - "60 lb", - "\u2014" - ], - [ - "15", - "Roper Tendril (×6)", - "The trademark tendrils of the roper are still just as useful after removal from their body as before. Due to the roper's endless ability to reproduce these appendages, some Underdark societies actually raise live ropers specifically to take their tentacles as rope and crafting material. The resulting aesthetic of their ropework is disturbing to say the least. If you want to use them for the creation of a whip however, it requires a steady hand in order to not damage the fragile hairs that give it its debiliating qualities.", - "10 gp", - "25 lb", - "{@item Debilitating Whip|HHHVI}" - ] - ] + "customProperties": { + "ingredients": "Xorn Eye ×3", + "crafter": "Tinker" + } }, { - "name": "Rug of Smothering", + "name": "Tri-Horn Shield", "source": "HHHVI", - "page": 10, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 142, + "baseItem": "shield|PHB", + "type": "S", + "rarity": "uncommon", + "weight": 6, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "ac": 2, + "entries": [ + "If you move at least 20 feet towards a creature while wearing this shield and then make a successful melee {@action attack} against it in the same turn, you may spend a bonus action to make a {@action shove} attack against that creature." ], - "rows": [ - [ - "10", - "Animating Rune", - "The basis of any animated object is the magical rune etched into its surface that enchants it and brings it to life. While these runes cannot be transferred from one object to another, resourceful tinkerers are capable of salvaging some of the expensive powders and ashes used to make them, and thus they can be sold for a small bit of profit.", - "5 sp", - "1 lb", - "\u2014" - ], - [ - "15", - "Shimmer Cloth", - "The fibers of an enchanted rug continue to carry on a special property to them even after being rendered inanimate. When looked upon, these fibers seem to glimmer and move ever so slightly without any outside force acting on them. This property has been noted by tailors that incorporate them into various vanity items like the amusing {@item clothes of mending|XGE} or {@item cloak of billowing|XGE}.", - "10 gp", - "7 lb", - "{@item Clothes of Mending|XGE} or {@item Cloak of Billowing|XGE}" - ] - ] + "customProperties": { + "ingredients": "Triceratops Skull ×1", + "crafter": "Blacksmith" + } }, { - "name": "Rust Monster", + "name": "Troll Amulet", "source": "HHHVI", - "page": 90, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 143, + "otherSources": [ + { + "source": "HHHVIII", + "page": 99 + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "rows": [ - [ - "5", - "Rust Monster Bile (vial)", - "Even though a rust monster may be considered a blacksmith's biggest nightmare, their bile is considered a valuable commodity in their line of work. Strong enough to break down rust and metal, careful usage of their bile can be used to restore old weapons to new, and sometimes can be used to craft metal patterns that would be impossible otherwise.", - "1 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Rust Monster Antenna (×2)", - "Rust monsters have the simultaneously wondrous and aggravating ability to sense any ferrous metal within 30 feet of it. This is a property of their antennae, which can be repurposed into metal detectors for ordinary humanoids (their corrosive abilities being neutralised in the process of course).", - "1 gp", - "12 lb", - "{@item Metal Detector|HHHVI}" - ], - [ - "15", - "Rust Monster Dust (large bag)", - { - "type": "entries", - "entries": [ - "Taking the carapace of a rust monster and grinding it down into a dust is an all too common tactic for subterranean cultures. This dust continues to carry the corrosive property of the rust monster, and can be used as either a defense neutralising weapon, or as a cruel practical joke.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may toss a handful of rust monster dust at a ferrous nonmagical metal item within 5 feet. Upon contact, the dust corrodes and destroys a 1-foot cube of the material. If the item is being worn or carried by a creature, that creature may attempt a {@dc 11} Dexterity saving throw to avoid this effect. If the object touched is a weapon or armor/shield, it suffers a permanent and cumulative \u22121 penalty to damage rolls or AC offered respectively. If this penalty reaches \u22125 for a weapon, drops a piece of armor's offered AC to 10, or drops a shield's AC bonus to 0, then that item is destroyed. A single bag of rust monster dust has enough dust to be used 5 times." - ] - } - ] - }, - "3 gp", - "10 lb", - "\u2014" - ] - ] + "entries": [ + "This amulet contains the crystallised form of a troll heart preserved in tar. While wearing and attuned to this amulet, you may spend an action to activate it. For the next minute, you regain 10 hit points at the start of your turn so long as you haven't taken acid or fire damage since the end of your last turn and so long as you start your turn with at least 1 hit point.", + "Once you have used this ability once, you cannot use it again until the next dawn." + ], + "customProperties": { + "ingredients": "Troll Heart ×1", + "crafter": "Artificer" + } }, { - "name": "Sahuagin", + "name": "Turned Soul Gem", "source": "HHHVI", - "page": 91, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 143, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "While you are holding this item, you may target one creature you can see within 30 feet of you. That target must make a Charisma saving throw with a DC equal to 8 + your Intelligence modifier + your proficiency bonus. On a failed save, the target's soul is magically trapped inside this gem. While the soul is trapped, the target's body and all the equipment it is carrying cease to exist. On a successful save, the target takes {@damage 7d6} necrotic damage, and if this damage reduces the target to 0 hit points, its soul is trapped as if it failed the saving throw. A soul trapped in a gem for 24 hours is devoured and ceases to exist, and this gem gains 1 charge.", + "If you die while holding this gem, and if this gem has at least 1 charge, you return to life within {@dice 1d10} days so long as the gem is in contact with you for the entire duration. If it ever leaves contact with you, the magic of the gem fades and becomes a mundane object. At the end of the {@dice 1d10} days, the gem loses 1 charge and you return to life as if the {@spell reincarnate} spell had been cast on you, with your new body identical to one of the creatures whose soul had been devoured by this item (chosen randomly). Once a body has been chosen, it cannot be chosen again.", + "Crushing this gem releases any soul trapped within, at which point the target's body re-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped." ], - "rows": [ - [ - "5", - "Sahuagin Blood (3 vials)", - "Sahuagin are notoriously prone to mutations, manifesting in effects as varied as developing elven characteristics or an extra set of arms. This mutagenic effect works both ways, and their blood is capable of transferring some of a sahuagin's traits to a regular humanoid. It is strongly advised against regular intake of this however, as the full side effects are still unknown.", - "5 sp", - "1 lb", - "{@item Potion of the Sahuagin|HHHVI}" - ] - ] + "customProperties": { + "ingredients": "Soul Gem ×1", + "crafter": "Thaumaturge" + } }, { - "name": "Sahuagin Baron", + "name": "Unicorn Glue", "source": "HHHVI", - "page": 91, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 143, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This slightly translucent pot of glue is the colour of a full moon on a clear day. When a creature attempts to roll hit die during a short rest to recover hit points, 1 dose of this glue may be applied to that creature to allow them to skip the dice roll and instead regain the maximum number of hit points possible.", + "Alternatively, you may reattach a severed appendage by applying 1 dose of this glue to the respective wound and holding the severed appendage to it for 10 minutes. After this time, the limb completely reattaches itself leaving no mark except a faint scar. One pot of unicorn glue contains enough glue for 5 doses." ], - "rows": [ - [ - "5", - "Sahuagin Blood (3 vials)", - "Sahuagin are notoriously prone to mutations, manifesting in effects as varied as developing elven characteristics or an extra set of arms. This mutagenic effect works both ways, and their blood is capable of transferring some of a sahuagin's traits to a regular humanoid. It is strongly advised against regular intake of this however, as the full side effects are still unknown.", - "5 sp", - "1 lb", - "{@item Potion of the Sahuagin|HHHVI}" - ] - ] + "customProperties": { + "ingredients": "Unicorn Hoof ×1", + "crafter": "Alchemist" + } }, { - "name": "Sahuagin Priestess", + "name": "Vine Tunic", "source": "HHHVI", - "page": 91, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 144, + "immune": [ + "lightning" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "rows": [ - [ - "5", - "Sahuagin Blood (3 vials)", - "Sahuagin are notoriously prone to mutations, manifesting in effects as varied as developing elven characteristics or an extra set of arms. This mutagenic effect works both ways, and their blood is capable of transferring some of a sahuagin's traits to a regular humanoid. It is strongly advised against regular intake of this however, as the full side effects are still unknown.", - "5 sp", - "1 lb", - "{@item Potion of the Sahuagin|HHHVI}" - ], - [ - "10", - "Blessing of Sekolah", - { - "type": "entries", - "entries": [ - "Occasionally, the shark god {@deity Sekolah|nonhuman|PHB} chooses a female sahuagin to be one of their priestesses and imbues them with great divine power. Their spellwork aside, these priestesses can be identified by a marking on the priestesses skin that resembles the bite pattern of a full grown shark. This skin can be used as a short-term charm to copy the shark taming ability of a sahuagin.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may raise this blessing in front of you. Any shark within 120 feet of you that can see you instantly becomes friendly towards you and obeys any command you issue to it, so long as that command does not conflict with that of a real sahuagin. 24 hours after being removed from its original body, this blessing deteriorates and becomes useless." - ] - } - ] - }, - "3 gp", - "1 lb", - "\u2014" - ] - ] + "entries": [ + "While wearing this tunic, you become immune to lightning damage. Furthermore, if you are subjected to lightning damage, you take no damage and regain a number of hit points equal to the lightning damage dealt instead." + ], + "customProperties": { + "ingredients": "Shambling Mound Vines ×4", + "crafter": "Artificer" + } }, { - "name": "Sahuagin Trinket Table", + "name": "Wand of Confusion", "source": "HHHVI", - "page": 91, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" + "page": 143, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" + "recharge": "dawn", + "rechargeAmount": "{@dice 1d4}", + "charges": 4, + "entries": [ + "This wand has 4 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the {@spell confusion} spell (save {@dc 15}) from it. For 1 charge, you cast the 4th-level version of the spell. You can increase the spell slot level by one for each additional charge you spend.", + "The wand regains {@dice 1d4} charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed." ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (dried fish and seaweed)", - "5 sp", - "2 lb" - ], - [ - "2", - "{@dice 2d4} pieces of homemade jewelry", - "1 sp", - "1 lb" - ], - [ - "3", - "1 idol of {@deity Sekolah|nonhuman|PHB}", - "5 gp", - "2 lb" - ], - [ - "4", - "{@dice 1d4} pieces of salvaged jewelry", - "2 gp", - "2 lb" - ], - [ - "5", - "1 {@item pouch|PHB} of live fish bait", - "1 sp", - "2 lb" - ], - [ - "6", - "1 string of shark teeth", - "1 gp", - "3 lb" - ], - [ - "7", - "1 waterlogged ship flag", - "1 gp", - "5 lb" - ], - [ - "8", - "1 jar of coagulated blood", - "8 cp", - "3 lb" - ] - ] + "attachedSpells": [ + "confusion" + ], + "customProperties": { + "ingredients": "Umber Hulk Eye ×2", + "crafter": "Artificer" + } }, { - "name": "Salamander", + "name": "Wand of the Undergrowth", "source": "HHHVI", - "page": 92, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 143, + "type": "WD", + "rarity": "very rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6}", + "charges": 6, + "entries": [ + "This wand has 6 charges. While holding it, you can use an action to expend 1 or more charges to cast the {@spell blight} spell (save {@dc 15}) from it. For 1 charge, you cast the 4th-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.", + "The wand regains {@dice 1d6} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into compost and is destroyed.", + "Additionally, you may use an action to plant the wand into soft soil. If you do so, the wand drains the energy of all living beings around it. All creatures and plants within a 30-foot radius of the wand are subjected to a {@dc 15} {@spell blight} spell (cast at 4th-level). If the total damage dealt to all targets exceeds 65, the wand transforms into a {@creature shambling mound|MM} with the same amount of HP that was just dealt, up to a maximum of 136. This {@creature shambling mound|MM} has no allegiance to any creature around it and will act in its own interest. If the wand did not deal more than 65 damage, the wand simply crumbles into compost and is destroyed." ], - "rows": [ - [ - "5", - "Salamander Blood (3 vials)", - "The blood of a salamander continues to boil with a furious energy long after the salamander's death. Smiths around the world value samples of this blood as a potent fuel source for their forges that allow them to smelt metals that they could not otherwise. {@b Requires {@item enchanted vial|HHHVI}.}", - "1 gp", - "1 lb", - "{@item Salamander Fire|HHHVI}" - ], - [ - "10", - "Salamander Fang", - "Even though they now have arms to wield weapons, a salamander could very easily still use its formidable bite to kill its foes. Their fangs in particular radiate a deadly heat that can be transferred to a knife when recrafted.", - "20 gp", - "2 lb", - "{@item Fire Dagger|HHHVI}" - ], - [ - "15", - "Salamander Scale (large pouch)", - "Salamander scales stay supernaturally warm even after removal from their body. It is not uncommon for wealthy merchants to have winter beds lined with these scales to keep them comfortable in the colder months. As a fully grown adult, a salamander's scales are more than hard enough to use them for a protective shield.", - "65 gp", - "18 lb", - "{@item Cinder Shield|HHHVI}" - ] - ] + "attachedSpells": [ + "blight" + ], + "customProperties": { + "ingredients": "Root-stem ×1", + "crafter": "Artificer" + } }, { - "name": "Satyr", + "name": "Warming Waterskin", "source": "HHHVI", - "page": 92, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 143, + "rarity": "common", + "wondrous": true, + "weight": 5, + "weightNote": "(full)", + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This waterskin can hold up to 4 pints of liquid. Any liquid kept in this waterskin is automatically brought to and kept at {@footnote 212 degrees Fahrenheit|100°C}." ], - "rows": [ - [ - "5", - "Satyr Hair (small pouch)", - "A satyr's covering of thick lustrous fur is as much one of its trademarks as its horns. This hair is so thick in fact, that when brewed into a tonic, it can help regrow the hair of others.", - "1 gp", - "3 lb", - "{@item Hair Tonic|HHHVI}" - ], - [ - "10", - "Satyr Horn (×2)", - "As satyrs are known for inducing feelings of hedonism and excess, it is fitting that certain parts of their body carry the same properties even in death. When ground up and mixed into a paste, satyr horns have been known to carry a strong intoxicating and aphrodisiac effect. This has caused some naive satyrs to become the main event of an unscrupulous lord's party in a way they probably weren't expecting.", - "1 gp", - "6 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Salamander Scales ×1 Small Pouch", + "crafter": "Leatherworker" + } }, { - "name": "Scarecrow", + "name": "Warning Scarf", "source": "HHHVI", - "page": 92, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 143, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "While you wear this feather covered scarf, you receive a slight tingling sensation in your neck whenever a hostile creature within 30 feet is looking directly at you. A creature that is aware of this scarf's property may make a {@dc 10} Wisdom saving throw to not trigger this scarf's ability when they look at you. If they succeed, they do not trigger the scarf's ability, and they are immune to this scarf's effect for the next 24 hours.", + "While wearing this scarf, you also gain the ability to twist your head around 180 degrees around without injuring yourself." ], - "rows": [ - [ - "5", - "Scarecrow Cloth", - { - "type": "entries", - "entries": [ - "The terrifying visage of the scarecrow, embodied in the sack cloth that constitutes its head. It remains as intimidating as it was when its host was still active, as its empty eyes still seem to see those around it.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When worn, you can may target one creature you can see within 30 feet of you as an action. If that target can also see you, it must succeed on a {@dc 11} Wisdom saving throw or be magically {@condition frightened} until the end of your next turn. The {@condition frightened} target is {@condition paralyzed}. Once this ability has been used, this item loses all magic and becomes worthless." - ] - } - ] - }, - "1 gp", - "3 lb", - "\u2014" - ], - [ - "10", - "Evil Spirit", - "The spirit of the evil creature that was used to animate the scarecrow remains around for a few moments even after its host body has been destroyed. With some spirit paper available, this spirit can be harvested and resold to less scrupulous mages. {@b Requires {@item spirit paper|HHHVI}.}", - "1 gp", - "1 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Owlbear Neck ×1", + "crafter": "Leatherworker" + } }, { - "name": "Sea Hag", + "name": "Wings of the Guardian", "source": "HHHVI", - "page": 63, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 144, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "modifySpeed": { + "equal": { + "fly": "walk" + } + }, + "recharge": "restShort", + "entries": [ + "These wings are joined to a leather harness that allows a humanoid to comfortably wear them on their back. While wearing these wings, you have a flight speed equal to your movement speed.", + "In addition, you may spend your action to teleport yourself and any equipment you are wearing or carrying, up to 120 feet to an unoccupied space you can see. Once you have used this ability once, you may not use it again until you finish your next short rest." ], - "rows": [ - [ - "10", - "Sea Hag Hair (small pouch)", - "Resembling rotten seaweed, the hair of a sea hag can be washed, sliced, dried, and then seeped for a prolonged time to create a potion of water breathing. It should be warned however that drinking a potion made from sea hag hair has the potential to infect a victim with {@disease crone's disease|HHHVI}.", - "1 gp", - "2 lb", - "{@item Potion of Water Breathing|DMG}" - ], - [ - "10", - "Hag Blood (3 vials)", - "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", - "3 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Sea Hag Skull", - "While devoid of its characteristic facial features, the skull of the sea hag still carries a malevolent aura that chills any that gaze upon it.", - "15 gp", - "10 lb", - "{@item Fear Skull|HHHVI}" - ], - [ - "20", - "Hag Eyeball", - { - "type": "entries", - "entries": [ - "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are {@condition concentration|PHB|concentrating} on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." - ] - } - ] - }, - "50 gp", - "1 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Sphinx Wing ×2", + "crafter": "Leatherworker" + } }, { - "name": "Shadow", + "name": "Yeenoghu's Boon", "source": "HHHVI", - "page": 93, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 144, + "otherSources": [ + { + "source": "HHHVII", + "page": 66 + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "rows": [ - [ - "15", - "Shadow Wisp", + "recharge": "restShort", + "entries": [ + "If you reduce a creature to 0 hit points with a melee attack on your turn while wearing this charm, you may take a bonus action to move up to half your speed and then make another basic melee weapon attack. Once this ability has been used once, it cannot be used again until you have taken a short rest." + ], + "customProperties": { + "ingredients": "Demon Gnoll Heart ×1 or Shoosuva Heart ×1", + "crafter": "Thaumaturge" + }, + "hasFluffImages": true, + "fluff": { + "images": [ { - "type": "entries", - "entries": [ - "Shadows barely have a corporeal form, and any that could be considered such is quickly dispersed once their animating force has been defeated. Some of it can be trapped inside a sheet of spirit paper, however, to be used to vex the unwary. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If this item is left in the shadow of an incapacitated creature for at least 10 minutes, that creature's Strength score is reduced by {@dice 1d4}. The target dies if this reduces its Strength to 0. This effect lasts until the spell {@spell lesser restoration} or similar magic is used to remove this effect. If a non-evil humanoid dies while suffering from this effect, a new shadow rises from the corpse {@dice 1d4} hours later. Once this item has been used once, it loses all magical properties." - ] - } - ] - }, - "2 gp", - "1 lb", - "\u2014" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/YeenoghusBoon.webp" + } + } ] - ] + } }, { - "name": "Shadow Demon", + "name": "Young Remorhaz Plate", "source": "HHHVI", - "page": 25, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 139, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "cold", + "fire" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" ], - "rows": [ - [ - "20", - "Demonic Imprint", - "As the shadow demon lacks a substantial form, there is nothing to harvest from it except its spiritual essence. However, if one manages to capture this essence using spirit paper, they will essentially hold complete dominion over said demon. At this point, the spirit paper has a myriad of uses, but the most popular among demonologists is to transfer the essence to a demon amulet. This gives the owner the ability to resummon the demon in their proper physical form, while still maintaining complete control over them. {@b Requires {@item spirit paper|HHHVI}.}", - "160 gp", - "1 lb", - "{@item Shadow Amulet|HHHVI}" - ] - ] + "ac": 18, + "strength": "15", + "stealth": true, + "entries": [ + "This full set of plate armor was crafted from the insectoid carapace of a remorhaz. While wearing this armor, you have resistance to both fire and cold damage." + ], + "customProperties": { + "ingredients": "Young Remorhaz Carapace ×1", + "crafter": "Blacksmith" + } + } + ], + "itemGroup": [ + { + "name": "Dragon Arrow", + "source": "HHHVI", + "page": 125, + "baseItem": "arrow|PHB", + "type": "A", + "rarity": "varies", + "weight": 0.05, + "property": [ + "crfBy" + ], + "entries": [ + "You have a bonus to your attack and damage rolls made with this arrow corresponding to its rarity. When you make a successful hit with this arrow, you also deal an additional {@damage 1d8} (uncommon) {@damage 2d8} (rare), or {@damage 3d8} (very rare) damage of the type corresponding to the damage type this arrow was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", + "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Arrow|The arrow does not lose its magic.|The arrow loses its magic.} that this arrow loses all magical properties and becomes a normal arrow.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "items": [ + "+1 Dragon Arrow|HHHVI", + "+2 Dragon Arrow|HHHVI", + "+3 Dragon Arrow|HHHVI" + ], + "customProperties": { + "ingredients": "Young Dragon Tooth ×1 (uncommon), or Adult Dragon Tooth ×1 (rare), or Ancient Dragon Tooth ×1 (very rare)", + "crafter": "Blacksmith" + } }, { - "name": "Shambling Mound", + "name": "Dragon Bolt", "source": "HHHVI", - "page": 93, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 125, + "baseItem": "crossbow bolt|PHB", + "type": "A", + "rarity": "varies", + "weight": 0.05, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "You have a bonus to your attack and damage rolls made with this bolt corresponding to its rarity. When you make a successful hit with this bolt, you also deal an additional {@damage 1d8} (uncommon) {@damage 2d8} (rare), or {@damage 3d8} (very rare) damage of the type corresponding to the damage type this bolt was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", + "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Bolt|The bolt does not lose its magic.|The bolt loses its magic.} that this bolt loses all magical properties and becomes a normal bolt.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } ], - "rows": [ - [ - "10", - "Shambling Mound Mulch (small pouch ×2)", - "The decaying biomass that would have once fed the shambling mound is forever changed by its exposure to the powerful plant creature. It is a fantastic fertiliser and herbal remedy causing it to be coveted by both gardeners and healers.", - "12 gp", - "5 lb", - "{@item Potion of Superior Healing|DMG}" - ], - [ - "15", - "Shambling Mound Vine (×4)", - "The lightning that created the shambling mound also causes it to have a resistance to that element. As the shambling mound adds more biomass to its body, it spreads this property to them as well. Intact samples of these can be taken and crafted into a truly unique set of vestments that can boast the same lightning absorbing abilities.", - "15 gp", - "11 lb", - "{@item Vine Tunic|HHHVI}" - ], - [ - "20", - "Root-stem", - "The root-stem of the shambling mound is actually the entirety of its being in the same way that a humanoid's brain is the entirety of theirs. It is prized in medicine for its regenerative properties and at the same time prized in necromantic schools for its decaying and consuming properties.", - "110 gp", - "8 lb", - "{@item Wand of the Undergrowth|HHHVI}" - ] - ] + "items": [ + "+1 Dragon Bolt|HHHVI", + "+2 Dragon Bolt|HHHVI", + "+3 Dragon Bolt|HHHVI" + ], + "customProperties": { + "ingredients": "Young Dragon Tooth ×1 (uncommon), or Adult Dragon Tooth ×1 (rare), or Ancient Dragon Tooth ×1 (very rare)", + "crafter": "Blacksmith" + } }, { - "name": "Shield Guardian", + "name": "Dragon Stone", "source": "HHHVI", - "page": 93, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 125, + "rarity": "varies", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "grantsProficiency": true, + "entries": [ + "You may focus on this item for 1 minute while holding it in order to transform into a half-dragon version of yourself. In this form, you retain all your statistics with the following additions:", + { + "type": "list", + "items": [ + "You gain a {@sense blindsight} with a radius of 10 feet and {@sense darkvision} with a radius of 60 feet.", + "You gain a resistance to the damage type corresponding to the dragon from whom this item was crafted.", + "You can speak {@language Draconic|PHB} along with any other languages you already know.", + "You may spend an action to perform the wyrmling breath weapon equivalent of the dragon from whom this item was crafted from {@recharge 6}." + ] + }, + "While in half-dragon form, your personality changes to align with that of your dragon colour. Your half-dragon form lasts for 1 hour or until you either spend 1 minute focusing on the dragon stone again to transform back, you die, or you break your attunement to the dragon stone. Once used, this transformation cannot be used again until the next dawn.", + "If you are attuned to the legendary version of this item, you may engage in deep meditation with the dragon stone for a continuous 24 hours. Once these 24 hours have finished, you transform into your half-dragon form permanently, and the dragon stone crumbles into dust.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } ], - "rows": [ - [ - "15", - "Shield Guardian Breastplate", - "The breastplate of a shield guardian forms the structural basis for the rest of its form. Even if it is removed and refashioned, it can still communicate with the amulet of the original shield guardian, thus making it prime material for certain pieces of equipment.", - "50 gp", - "15 lb", - "{@item Armor of the Guardian|HHHVI}" - ], - [ - "20", - "Spell Storing Plate", - "The same magical framework that allows a shield guardian to store a spell is the same as that used in the famous ring of spell storing. If this plate is harvested properly, it can be refashioned into its much stronger counterpart.", - "200 gp", - "5 lb", - "{@item Ring of Spell Storing|DMG}" - ] - ] + "items": [ + "Dragon Stone (Adult)|HHHVI", + "Dragon Stone (Ancient)|HHHVI" + ], + "customProperties": { + "ingredients": "Adult Dragon Heart ×1 (very rare), or Ancient Dragon Heart ×1 (legendary)", + "crafter": "Artificer" + } }, { - "name": "Shrieker", + "name": "Dragon Wand", "source": "HHHVI", - "page": 48, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 125, + "type": "WD", + "rarity": "varies", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "property": [ + "crfBy" ], - "rows": [ - [ - "15", - "Shrieker Spore Colony (vial)", - { - "type": "entries", - "entries": [ - "It is difficult to remove the gills of a shrieker without damaging them, however it yields a bounty of spores that can be used in the production of the drink \"Shrieker Scotch,\" the taste of which has been described as \"loud.\" If you are not a fan of alcohol, it can simply be used for magical purposes.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "The shrieker spore colony may be expended as a material component when casting the {@spell alarm} spell. When cast in this way, the caster does not use a spell slot." - ] - } - ] - }, - "5 gp", - "1 lb", - "\u2014" - ] - ] + "entries": [ + "While holding this wand, you gain a bonus to spell attack rolls determined by the wand rarity. In addition, you have advantage on any spell attack roll you make that deals the same damage type as the dragon this wand was crafted from.", + "If that spell attack hits, you also deal extra damage dice of that damage type equal to the spell attack bonus granted by this item.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "items": [ + "+1 Dragon Wand|HHHVI", + "+2 Dragon Wand|HHHVI", + "+3 Dragon Wand|HHHVI" + ], + "customProperties": { + "ingredients": "Young Dragon Horn/Spine ×1 (rare), or Adult Dragon Horn/Spine ×1 (very rare), or Ancient Dragon Horn/Spine ×1 (legendary)", + "crafter": "Artificer" + } }, { - "name": "Skeleton", + "name": "Dragon's Mercy", "source": "HHHVI", - "page": 94, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 125, + "rarity": "varies", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This leathery pouch is repurposed from a dragon's secondary breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, creating an effect identical to the non-damaging breath weapon of the dragon from whom this item was crafted (refer to the {@book Monster Manual|MM} for the exact stats).", + "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } ], - "rows": [ - [ - "5", - "Bone Dust (small pouch)", - "A skeleton touched by foul necromancy is forever changed in ways that transcend the physical. Dust from the bones of a raised skeleton continues to carry foul necromantic energies that can be recycled into other necromantic purposes and rituals. After all, necromancers are not known to waste anything.", - "8 cp", - "3 lb", - "\u2014" - ] - ] + "items": [ + "Dragon's Mercy (Wyrmling)|HHHVI", + "Dragon's Mercy (Young)|HHHVI", + "Dragon's Mercy (Adult)|HHHVI", + "Dragon's Mercy (Ancient)|HHHVI" + ], + "customProperties": { + "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1 (uncommon), or Young Secondary Dragon Breath Pouch ×1 (rare), or Adult Secondary Dragon Breath Pouch ×1 (very rare), or Ancient Secondary Dragon Breath Pouch ×1 (legendary)", + "crafter": "Alchemist" + } }, { - "name": "Slaad Tadpole", + "name": "Dragon's Wrath", "source": "HHHVI", - "page": 94, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 126, + "rarity": "varies", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This leathery pouch is repurposed from a dragon's breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, forcing all creatures in a 15-foot (uncommon), 30-foot (rare), 60-foot (very rare) or 90-foot (legendary) cone to roll a {@dc 12} (uncommon), {@dc 15} (rare), {@dc 18} (very rare), or {@dc 20} (legendary) Dexterity saving throw, taking {@dice 4d6} (uncommon), {@dice 8d6} (rare), {@dice 12d6} (very rare), or {@dice 16d6} (legendary) damage on a failed save, or half that on a successful one. The damage type dealt corresponds to the damage type of the dragon from which this item was crafted.", + "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } ], - "rows": [ - [ - "5", - "Slaad Slime (vial)", - "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", - "3 sp", - "1 lb", - "\u2014" - ] - ] + "items": [ + "Dragon's Wrath (Wyrmling)|HHHVI", + "Dragon's Wrath (Young)|HHHVI", + "Dragon's Wrath (Adult)|HHHVI", + "Dragon's Wrath (Ancient)|HHHVI" + ], + "customProperties": { + "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1 (uncommon), or Young Secondary Dragon Breath Pouch ×1 (rare), or Adult Secondary Dragon Breath Pouch ×1 (very rare), or Ancient Secondary Dragon Breath Pouch ×1 (legendary)", + "crafter": "Alchemist" + } }, { - "name": "Solar", + "name": "Dragonbone Weapon", "source": "HHHVI", - "page": 10, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "page": 126, + "rarity": "varies", + "reqAttune": true, + "property": [ + "crfBy" ], - "rows": [ - [ - "5", - "Solar Ear (×2)", - { - "type": "entries", - "entries": [ - "A solar is known for its ability to hear lies whenever they are spoken. Their ears carry on this trait even in death and can be seen twitching when falsehood passes through them.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding two of these ears, you have advantage on Wisdom ({@skill Insight}) ability checks to detect a lie being spoken." - ] - } - ] - }, - "200 gp", - "2 lb", - "\u2014" - ], - [ - "10", - "Solar Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of an angel flows with radiant energy that brings life to all it touches (it clearly didn't work hard enough for its original owner though). Many of the most desperate people actively seek angels in an attempt to harvest their blood as a panacea, without putting much thought into the worse fate that awaits them should they succeed.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this blood, you regain {@dice 8d8 + 4} hit points and are freed from any curse (except the curse of the fallen), disease, poison, blindness, and deafness." - ] - } - ] - }, - "800 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Solar Wing (×2)", - "There is perhaps nothing more distinctive than the silhouette of glorious white angel wings against a radiant light. As some of the most powerful magical wings in all the planes, these make for almost perfect base materials for the ever-useful {@item wings of flying|DMG}.", - "700 gp", - "30 lb", - "{@item Wings of Flying|DMG}" - ], - [ - "25", - "Solar Eye (×2)", - "The burning gaze of a solar is capable of reducing even the strongest of evildoers to a smoking mass of flesh on the ground. Taking these eyes and performing extraordinarily powerful magic on them can transform them into diamonds that shine the same way they did under the solar's control.", - "11,000 gp", - "2 lb", - "{@item Celestial Helm|HHHVI}" - ] - ] + "entries": [ + "You have a bonus to your attack and damage rolls made with this weapon corresponding to its rarity. In addition, when you roll a 20 on your attack roll with this weapon, the target takes an additional 3 (uncommon), 7 (rare), or 10 (very rare) damage corresponding to the damage type of the dragon it was harvested from. Attacks made with this weapon have advantage against any target with the dragon creature type.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "items": [ + "Dragonbone Weapon (Young)|HHHVI", + "Dragonbone Weapon (Adult)|HHHVI", + "Dragonbone Weapon (Ancient)|HHHVI" + ], + "customProperties": { + "ingredients": "Young Dragon Bone ×1 (uncommon), Adult Dragon Bone ×1 (rare), or Ancient Dragon Bone ×1 (very rare)", + "crafter": "Blacksmith" + } }, { - "name": "Special Tools", + "name": "Dusk Armor", "source": "HHHVI", - "page": 145, - "otherSources": [ - { - "source": "HHHVII", - "page": 67 - }, - { - "source": "HHHVIII", - "page": 107 - } + "page": 126, + "baseItem": "plate armor|PHB", + "type": "HA", + "rarity": "varies", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" ], - "colLabels": [ - "Item", - "Cost", - "Weight" + "ac": 18, + "strength": "15", + "bonusAc": "+1", + "stealth": true, + "entries": [ + "While wearing this armor, you have a bonus to AC determined by the armor's rarity. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." ], - "colStyles": [ - "col-8", - "col-2 text-center", - "col-2 text-center" + "items": [ + "+1 Dusk Armor|HHHVI", + "+2 Dusk Armor|HHHVI", + "+3 Dusk Armor|HHHVI" ], - "rows": [ - [ - "{@item Enchanted Vial|HHHVI}", - "3 gp", - "\u2014" - ], - [ - "{@item Hamund's Harvesting Handbook|HHHVI}", - "50 gp", - "5 lb" - ], - [ - "{@item Harvesting Kit|HHHVI}", - "30 gp", - "7 lb" - ], - [ - "{@item Spirit Paper|HHHVI}", - "1 gp", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Young Shadow Dragon Scale ×1 Large Pouch, or Adult Shadow Dragon Scale ×1 Large Pouch, or Ancient Shadow Dragon Scale ×1 Large Pouch", + "crafter": "Blacksmith" + } }, { - "name": "Spectator", + "name": "Frostclaw Weapons", "source": "HHHVI", - "page": 13, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 128, + "type": "GV", + "rarity": "varies", + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "bonusWeapon": "+1", + "entries": [ + "If you are using the rare version of this weapon, you gain a +1 bonus to all attack and damage rolls made with this weapon. When you hit with this weapon, you may choose to deal an extra {@damage 1d6} cold damage, or {@damage 2d6} cold damage if you are using the rare version of this weapon. Once you have used this ability once, it can't be used again until the end of your next short rest." ], - "rows": [ - [ - "15", - "Spectator Eye Stalk", - { - "type": "entries", - "entries": [ - "The stalks of the spectator are less powerful than those of the beholder it consumed to be summoned. However, their potential to be made into wands by artificers are the same. When crafted properly, they continue to contain an arcane charge that allows them to discharge the same types of magical rays they did in life.", - "If a player harvests an eye stalk, roll {@item 1d4}. The type of eye stalk they receive corresponds to the number rolled, as described in the spectator statblock." - ] - }, - "14 gp", - "7 lb", - "{@item Lesser Eye Stalk Wand|HHHVI}" - ], - [ - "20", - "Spectator Main Eye", - "The main eye of the spectator functions differently to that of the beholder. While the beholder's emits an anti-magic cone at all times, the spectator's can be used to reflect poorly casted spells at other targets. When used for crafting, the magic of the eye can be transferred over to a shield, to grant it the same ability.", - "60 gp", - "20 lb", - "{@item Shield of Reflection|HHHVI}" - ] - ] + "items": [ + "Frostclaw Weapon|HHHVI", + "+1 Frostclaw Weapon|HHHVI" + ], + "customProperties": { + "ingredients": "Yeti Claw ×2 (uncommon), Abominable Yeti Claw ×2 (rare)", + "crafter": "Blacksmith" + } }, { - "name": "Specter", + "name": "Grick Hide Coats", "source": "HHHVI", - "page": 97, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 129, + "baseItem": "studded leather armor|PHB", + "type": "LA", + "rarity": "varies", + "weight": 13, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "ac": 12, + "bonusAc": "+1", + "entries": [ + "While wearing this armor, you have advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain and on Strength ({@skill Athletics}) checks made to climb rocky terrain.", + "If this is the rare version of this armor, you also gain a +1 bonus to AC while wearing this item." ], - "rows": [ - [ - "15", - "Specter Remnant (regular specters only)", - { - "type": "entries", - "entries": [ - "A specter is a being of pure spite and malice, a soul severed from the cycle of death and afterlife. When their form is dispersed, fragments of their soul can be imprinted on spirit paper. These fragments radiate with as much hate as their original complete form, and prolonged exposure to it can result in terrible psychological damage. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A creature that spends at least 6 hours a day within 30 feet of this item for 7 continuous days becomes cursed. While cursed in this way, the creature has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight while in sunlight. In addition, their dreams become wracked with nightmares and they gain no benefit from a long rest. If the cursed target sleeps within 30 feet of this item, they must succeed on a {@dc 10} Constitution saving throw or have their hit point maximum reduced by {@dice 3d6} points. The target dies if this effect reduces its hit point maximum to 0. Only one creature may be cursed by this item at a time, and if a creature cursed by this item manages to remove their curse by any means, this item becomes useless and crumbles into dust." - ] - } - ] - }, - "4 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Poltergeist Paper (Poltergeist variant only)", - { - "type": "entries", - "entries": [ - "The confused energy of a poltergeist manifests itself in psychic outbursts capable of throwing full grown men and full sets of furniture across rooms. Upon a poltergeist's dispersal, a sheet of {@item spirit paper|HHHVI} can capture some of this errant energy to be used later for one's own mayhem and mischief. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, this paper may be attached to a target Medium or smaller creature or a target unattended object that weighs less than or equal to 150 pounds. Upon speaking a chosen command word or after a designated amount of time, the creature or object that this paper is attached to is hurled 30 feet in the direction away from the paper. If the paper is attached to a creature, they may roll a {@dc 13} Strength saving throw to avoid this forced movement. If the hurled target comes into contact with a hard surface or heavy object, the target takes {@damage 1d6} damage per 10 feet moved. This item may be used up to 3 times before it runs out of energy and become useless." - ] - } - ] - }, - "12 gp", - "1 lb", - "\u2014" - ] - ] + "items": [ + "Grick Hide Coat|HHHVI", + "Alpha Grick Hide Coat|HHHVI" + ], + "customProperties": { + "ingredients": "Grick Hide ×1 (uncommon), or Alpha Grick Hide ×1 (rare)", + "crafter": "Leatherworker" + } + }, + { + "name": "Potion of Dragonstrength", + "source": "HHHVI", + "page": 137, + "type": "P", + "rarity": "varies", + "property": [ + "crfBy" + ], + "entries": [ + "The rarity and strength of this potion differs depending on the age category of the dragon it was harvested from. When you drink this potion, you recover hit points corresponding to the rarity of the potion. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", + { + "type": "table", + "colLabels": [ + "Rarity", + "HP Regained" + ], + "colStyles": [ + "col-4 text-center", + "col-4 text-center", + "col-4 text-center" + ], + "rows": [ + [ + "Uncommon", + "Wyrmling", + "{@dice 3d4 + 3}" + ], + [ + "Rare", + "Young", + "{@dice 6d4 + 6}" + ], + [ + "Very Rare", + "Adult", + "{@dice 10d4 + 10}" + ], + [ + "Legendary", + "Ancient", + "{@dice 12d4 + 24}" + ] + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "items": [ + "Potion of Wyrmling Dragonstrength|HHHVI", + "Potion of Young Dragonstrength|HHHVI", + "Potion of Adult Dragonstrength|HHHVI", + "Potion of Ancient Dragonstrength|HHHVI" + ], + "customProperties": { + "ingredients": "Dragonblood ×1 Vial", + "crafter": "Alchemist" + } }, { - "name": "Spined Devil", + "name": "Remorhaz Plate", "source": "HHHVI", - "page": 31, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 139, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "cold", + "fire" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" ], - "rows": [ - [ - "10", - "Spine Devil Blood (vial)", - "The blood of the spine devil smells faintly of lantern oil and is responsible for the devil's fiery properties. Since the flammable enzymes are diluted in its blood, careful distillation needs to be performed before they can be repurposed into bombs and equipment.", - "2 gp", - "1 lb", - "{@item Fiend Fuel|HHHVI}" - ], - [ - "15", - "Spined Devil Spine (any the spine devil has remaining)", - "The spine devil's eponymous spines carry within them a magical charge that causes them to combust upon impact with their target. Removal thus must be done in a steady and methodical way so as to prevent accidental activation. Once harvested safely however, they may be re-fletched into arrowheads to make a particularly insidious arrowhead.", - "1 gp", - "1 lb", - "{@item Fire Arrow|HHHVI} or {@item Fire Bolt|HHHVI}" - ] - ] + "ac": 18, + "strength": "15", + "bonusAc": "+1", + "stealth": true, + "entries": [ + "This full set of plate armor was crafted from the insectoid carapace of a remorhaz. While wearing this armor, you have resistance to both fire and cold damage.", + "If this was crafted from an Adult Remorhaz Carapace, you also gain a +1 bonus to AC while wearing this armor." + ], + "items": [ + "Young Remorhaz Plate|HHHVI", + "Adult Remorhaz Plate|HHHVI" + ], + "customProperties": { + "ingredients": "Young Remorhaz Carapace ×1 or Adult Remorhaz Carapace ×1", + "crafter": "Blacksmith" + } }, { - "name": "Spirit Naga", + "name": "Viper Strike", "source": "HHHVI", - "page": 79, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 144, + "type": "GV", + "rarity": "varies", + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "bonusWeapon": "+1", + "entries": [ + "When you roll a 20 on your attack roll with this weapon, you deal an additional {@damage 10} poison damage, or {@damage 14} poison damage if you are using the 'very rare' version of this weapon. If you are using the 'very rare' version of this weapon, you also gain a +1 to attack and damage rolls made with this weapon." ], - "rows": [ - [ - "10", - "Naga Bone", - "Virtually identical to the bones of an ordinary serpent, except on a larger scale. When ground up into a powder and then brewed into a tea however, it creates an intoxicating drink that some cultures have used for spiritual purposes. Those that have drunk it have claimed visions of long-forgotten histories, but they are inevitably forgotten once the drink has left their system.", - "20 gp", - "15 lb", - "\u2014" + "items": [ + "Viper Strike (Rare)|HHHVI", + "Viper Strike (Very Rare)|HHHVI" + ], + "customProperties": { + "ingredients": "Skeletal Naga Fang ×2 (rare), Spirit Naga Fang ×2 (very rare), Guardian Naga Fang ×2 (very rare)", + "crafter": "Blacksmith" + } + } + ], + "magicvariant": [ + { + "name": "+1 Frostclaw Weapon", + "type": "GV", + "requires": [ + { + "dmgType": "S" + } + ], + "inherits": { + "namePrefix": "+1 Frostclaw ", + "source": "HHHVI", + "page": 128, + "rarity": "rare", + "propertyAdd": [ + "crfBy" ], - [ - "10", - "Naga Scale (3 small pouches)", - "Nagas are renowned for their rejuvenation abilities, and this property transfers to their scales. Indeed, powdered naga scales are one of many potential catalysts required when brewing the ubiquitous healing potion.", - "30 gp", - "6 lb", - "{@item Potion of Superior Healing|DMG}" + "bonusWeapon": "+1", + "entries": [ + "You gain a {=bonusWeapon} bonus to all attack and damage rolls made with this weapon. When you hit with this weapon, you may choose to deal an extra {@damage 2d6} cold damage. Once you have used this ability once, it can't be used again until the end of your next short rest." ], - [ - "15", - "Spirit Naga Fang (×2)", - "Nagas require no glands to produce their venom as their fangs remain venomous even when the naga is reduced to a skeletal form. Proper extraction and then re-smithing allows these fangs to serve as powerful weapons with an extra poisonous punch. Beware though, as a revived naga may not take kindly to the idea of a mortal running around with one of their teeth.", - "30 gp", - "12 lb", - "{@item Viper Strike|HHHVI}" - ] - ] + "customProperties": { + "ingredients": "Abominable Yeti Claw ×2", + "crafter": "Blacksmith" + } + } }, { - "name": "Sprite", - "source": "HHHVI", - "page": 98, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "name": "Clay Weapon", + "type": "GV", + "requires": [ + { + "dmgType": "B", + "type": "M" + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "inherits": { + "namePrefix": "Clay ", + "source": "HHHVI", + "page": 122, + "rarity": "rare", + "reqAttune": true, + "propertyAdd": [ + "crfBy" + ], + "bonusWeapon": "+1", + "bonusAc": "+2", + "bonusSavingThrow": "+2", + "entries": [ + "You gain a {=bonusWeapon} to attack and damage rolls made with this weapon. While holding this weapon, you may spend an action to magically enhance your agility, giving you a {=bonusAc} bonus to your AC, advantage on Dexterity saving throws, and the ability to make one basic melee weapon attack as a bonus action. This effect lasts until the end of your next turn. Once this ability has been used once, it cannot be used again until the end of your next short rest." + ], + "customProperties": { + "ingredients": "Clay Golem Clay ×1", + "crafter": "Blacksmith" + } + } + }, + { + "name": "Demon Needle", + "type": "GV", + "requires": [ + { + "name": "Spear" + }, + { + "name": "Lance" + }, + { + "name": "Pike" + } ], - "rows": [ - [ - "10", - "Sprite Dust (small pouch)", + "inherits": { + "namePrefix": "Demon Needle ", + "source": "HHHVI", + "page": 124, + "rarity": "rare", + "reqAttune": true, + "propertyAdd": [ + "crfBy" + ], + "entries": [ + "When you attack a creature with this weapon and roll a 20 on the attack roll, the target takes an extra 10 necrotic damage and the target's hit point maximum is reduced by the same amount of necrotic damage it took. If this effect reduces a creature's hit point maximum to 0, the creature dies.", + "This reduction to a creature's hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like {@spell greater restoration}." + ], + "customProperties": { + "ingredients": "Chasme Proboscis ×1", + "crafter": "Blacksmith" + } + } + }, + { + "name": "Divine Justice", + "type": "GV", + "requires": [ + { + "dmgType": "B", + "type": "M" + } + ], + "inherits": { + "namePrefix": "Divine Justice ", + "source": "HHHVI", + "page": 124, + "rarity": "very rare", + "reqAttune": "by a good-aligned paladin or cleric", + "reqAttuneTags": [ { - "type": "entries", - "entries": [ - "The ground up wings of a sprite produce a dust that is capable of replicating the sprite's notable ability to read the hearts of those they touch. Of course, if you've ground up a dead sprite's wings, no one would need magical dust to read your heart.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If sprinkled over a creature, that creature gains the ability to magically know the emotional state of the next target creature they touch. If the target fails a {@dc 10} Charisma saving throw, the user of the dust also knows the touched creature's alignment. Celestials, fiends, and undead automatically fail the saving throw." - ] - } + "class": "paladin", + "alignment": [ + "G" ] }, - "1 gp", - "1 lb", - "\u2014" + { + "class": "cleric", + "alignment": [ + "G" + ] + } ], - [ - "15", - "Sprite Wing (×2)", - "Sprites are notorious for being hard to catch. Part of this is their small size and agility, but mostly it is due to their ability to turn invisible whenever they wish. This magic is housed in their wings, giving rise to a saying popular in forested cultures: \"as obvious as a wingless sprite.\"", - "1 gp", - "1 lb", - "{@item Dust of Disappearance|DMG}" - ] - ] + "propertyAdd": [ + "crfBy" + ], + "bonusWeapon": "+1", + "entries": [ + "You gain a {=bonusWeapon} to attack and damage rolls made with this weapon. When you hit an attack using this weapon, the target takes an additional {@damage 1d6} radiant damage.", + "While holding this weapon, you may also spend an action to hold this weapon above your head, causing you to emanate a holy aura for the next 10 minutes. This aura is a cylinder 20 feet high and with a 10-foot radius centered on where you used this ability. Any fiend or undead within this aura may not willingly leave by any means unless they first succeed on a Charisma saving throw against your spell save DC. In addition, any fiend that dies within this aura acts as if it died on its native plane. Once this ability has been used once, it may not be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Planetar Bone ×1", + "crafter": "Thaumaturge" + } + } }, { - "name": "Stirge", - "source": "HHHVI", - "page": 98, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "name": "Dragonbone Weapon (Adult)", + "type": "GV", + "requires": [ + { + "type": "M" + } ], - "rows": [ - [ - "5", - "Stirge Needle", - "As annoying as they are, the stirge needle is still an example of the perfect utility that only nature can achieve. Stirge needles are a mainstay of healer's cabins everywhere and in an ironic way, stirges may be responsible for saving more lives than they take.", - "8 cp", - "1 lb", - "\u2014" - ], - [ - "10", - "Stirge Bile (vial)", - "The digestive tract of a stirge is perfectly adapted to the drinking of blood and in fact possesses many enzymes that treat and purify blood for drinking. These enzymes have been used for decades in natural medicines to treat various poisons and maladies.", - "2 sp", - "1 lb", - "{@item Antitoxin (vial)|PHB|Anti-Venom}" + "excludes": { + "name": [ + "Whip", + "Flail" ] - ] + }, + "inherits": { + "namePrefix": "Adult Dragonbone ", + "source": "HHHVI", + "page": 126, + "rarity": "rare", + "reqAttune": true, + "propertyAdd": [ + "crfBy" + ], + "bonusWeapon": "+2", + "entries": [ + "You have a bonus to your attack and damage rolls made with this weapon corresponding to its rarity. In addition, when you roll a 20 on your attack roll with this weapon, the target takes an additional 7 damage corresponding to the damage type of the dragon it was harvested from. Attacks made with this weapon have advantage against any target with the dragon creature type.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Adult Dragon Bone ×1", + "crafter": "Blacksmith" + } + } }, { - "name": "Stone Giant", - "source": "HHHVI", - "page": 53, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "name": "Dragonbone Weapon (Ancient)", + "type": "GV", + "requires": [ + { + "type": "M" + } ], - "rows": [ - [ - "10", - "Lock of Stone Giant Hair", - "Resembling a patch of briar covering a boulder, the hair of a stone giant is considered a valuable resource to stoneworkers. Incredibly rough and bristly, this hair can be used to sand down stone. Getting a sizeable amount from the usually hairless stone giant however can prove to be a challenge in and of itself.", - "30 gp", - "5 lb", - "\u2014" + "excludes": { + "name": [ + "Whip", + "Flail" + ] + }, + "inherits": { + "namePrefix": "Ancient Dragonbone ", + "source": "HHHVI", + "page": 126, + "rarity": "very rare", + "reqAttune": true, + "propertyAdd": [ + "crfBy" ], - [ - "15", - "Stone Giant Fingernail", - "Like all giants, the fingernail of the stone giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "135 gp", - "2 lb", - "{@item Potion of Stone Giant Strength|DMG}" + "bonusWeapon": "+3", + "entries": [ + "You have a bonus to your attack and damage rolls made with this weapon corresponding to its rarity. In addition, when you roll a 20 on your attack roll with this weapon, the target takes an additional 10 damage corresponding to the damage type of the dragon it was harvested from. Attacks made with this weapon have advantage against any target with the dragon creature type.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } ], - [ - "20", - "Stone Giant Molar", - "The teeth of a stone giant are harder and denser than even the oldest of boulders. Their molars in particular have been noted to be particularly useful for stonemasons that wish to emulate the legendary crafting of the stone giants. In fact, some aging stone giants have even been known to gift their loose teeth to small-folk they have grown fond of, in the hopes that they use them to carry on their legacy.", - "400 gp", - "7 lb", - "{@item Stone Anvil|HHHVI}" - ] - ] + "customProperties": { + "ingredients": "Ancient Dragon Bone ×1", + "crafter": "Blacksmith" + } + } }, { - "name": "Stone Golem", - "source": "HHHVI", - "page": 59, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "name": "Dragonbone Weapon (Young)", + "type": "GV", + "requires": [ + { + "type": "M" + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "excludes": { + "name": [ + "Whip", + "Flail" + ] + }, + "inherits": { + "namePrefix": "Young Dragonbone ", + "source": "HHHVI", + "page": 126, + "rarity": "uncommon", + "reqAttune": true, + "propertyAdd": [ + "crfBy" + ], + "bonusWeapon": "+1", + "entries": [ + "You have a bonus to your attack and damage rolls made with this weapon corresponding to its rarity. In addition, when you roll a 20 on your attack roll with this weapon, the target takes an additional 3 damage corresponding to the damage type of the dragon it was harvested from. Attacks made with this weapon have advantage against any target with the dragon creature type.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + } + ], + "customProperties": { + "ingredients": "Young Dragon Bone ×1", + "crafter": "Blacksmith" + } + } + }, + { + "name": "Frostbite Weapon", + "type": "GV", + "requires": [ + { + "dmgType": "P" + } ], - "rows": [ - [ - "10", - "Golem Core", - "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", - "20 gp", - "10 lb", - "\u2014" + "inherits": { + "namePrefix": "Frostbite ", + "source": "HHHVI", + "page": 128, + "rarity": "very rare", + "reqAttune": true, + "propertyAdd": [ + "crfBy" ], - [ - "15", - "Golem Stone", - "Although a stone golem may be defeated, it leaves behind a permanent change to the composition of the stone it was formed from. While still very durable, this stone has a certain flexibility and lightness to it that is unmatched by anything found in nature. This property allows for the crafting of certain items that would otherwise be unfeasible with regular stone.", - "300 gp", - "25 lb", - "{@item +2 Breastplate|DMG}" + "bonusWeapon": "+2", + "entries": [ + "You gain a {=bonusWeapon} bonus to all attack and damage rolls made with this weapon. When you hit with this weapon, you may choose to deal an extra {@damage 3d6} cold damage and force the target creature to make a {@dc 15} Constitution saving throw. On a failed save, for the next minute the target's speed is reduced by 10 feet, is unable to take reactions, and only be able to take either an action or a bonus action on its turn, but not both. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "Once this ability has been used once, it cannot be used again until the end of your next short rest. If you roll a 20 on attack roll with this weapon however, the ability may be used again at that time, regardless of if you used it recently or not." ], - [ - "20", - "Manual Ashes (small pouch)", - "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Stone Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", - "700 gp", - "1 lb", - "{@item Golem Companion|HHHVI}" - ] - ] + "customProperties": { + "ingredients": "Ice Devil Mandible ×2", + "crafter": "Blacksmith" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/FrostbiteWeapon.webp" + } + } + ] + } + } }, { - "name": "Storm Giant", - "source": "HHHVI", - "page": 53, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "name": "Frostclaw Weapon", + "type": "GV", + "requires": [ + { + "dmgType": "S" + } ], - "rows": [ - [ - "10", - "Lock of Storm Giant Hair", - "Resembling sparks running over a field in a storm, the hair of a storm giant is considered a valuable resource to artificers. Still containing remnants of power from their original hosts, these hairs are often used as catalysts when performing the intricate spellwork required in crafting magical items.", - "150 gp", - "10 lb", - "\u2014" + "inherits": { + "namePrefix": "Frostclaw ", + "source": "HHHVI", + "page": 128, + "rarity": "uncommon", + "propertyAdd": [ + "crfBy" ], - [ - "15", - "Storm Giant Fingernail", - "Like all giants, the fingernail of the storm giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "350 gp", - "2 lb", - "{@item Potion of Storm Giant Strength|DMG}" + "bonusWeapon": "+1", + "entries": [ + "When you hit with this weapon, you may choose to deal an extra {@damage 1d6} cold damage. Once you have used this ability once, it can't be used again until the end of your next short rest." ], - [ - "20", - "Storm Giant Spine", - "Lightning courses through every fibre of a storm giant's being, but nowhere is this more pronounced than their spinal columns. A few choice vertebrae can create a powerful tool that would make a great addition to any laboratory.", - "900 gp", - "80 lb", - "{@item Storm Pole|HHHVI}" - ] - ] + "customProperties": { + "ingredients": "Yeti Claw ×2", + "crafter": "Blacksmith" + } + } }, { - "name": "Succubus/Incubus", - "source": "HHHVI", - "page": 98, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "name": "Purple Piercer", + "type": "GV", + "requires": [ + { + "name": "Spear" + }, + { + "name": "Lance" + }, + { + "name": "Pike" + } ], - "rows": [ - [ - "5", - "Succubus/ Incubus Blood (3 vials)", - "It is said that just a whiff of this blood can bring even the most chaste paladin to the most depraved acts. Indeed, the wild orgies these fiends hold often cause them to spill their own blood inadvertantly anyway, heightening the passions of all involved.", - "3 gp", - "1 lb", - "{@item Philter of Love|DMG}" + "inherits": { + "namePrefix": "Purple Piercer ", + "source": "HHHVI", + "page": 139, + "rarity": "very rare", + "reqAttune": true, + "propertyAdd": [ + "crfBy" ], - [ - "10", - "Succubus/ Incubus Eye (×2)", - "The ever hypnotising eyes of these lusty fiends can continue to entice any that gaze upon them even after their removal.", - "7 gp", - "1 lb", - "{@item Eyes of Charming|DMG}" + "bonusWeapon": "+3", + "entries": [ + "This weapon possesses a wickedly curved head, taken from the stinger of a purple worm. You gain {=bonusWeapon} to attack and damage rolls made with this weapon. Once per day, you may use a bonus action to cause the spearhead to secrete purple worm venom. The next time you successfully hit a creature with this weapon, the target must succeed on a {@dc 19} Constitution saving throw, taking {@damage 12d6} poison damage on a failed save, or half as much damage on a successful one." ], - [ - "15", - "Succubus/ Incubus Tail", - "The forked tail of these tempting fiends can often be found wrapped around their next victim, playing with them sensually and bringing them ever closer to their fall. When made into a whip, they are just as full of power and temptation as their previous owners.", - "40 gp", - "8 lb", - "{@item Chain of Command|HHHVI}" - ] - ] + "customProperties": { + "ingredients": "Purple Worm Stinger ×1", + "crafter": "Blacksmith" + } + } }, { - "name": "Tarrasque", - "source": "HHHVI", - "page": 99, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "name": "Stone Cleaver Weapon", + "type": "GV", + "requires": [ + { + "dmgType": "P", + "type": "M" + }, + { + "dmgType": "S", + "type": "M" + } ], - "rows": [ - [ - "\u2014", - "Tarrasque Heart", - { - "type": "entries", - "entries": [ - "The dusty temple walls of some forgotten societies often depict what some believe to be a tarrasque heart. The heart seems to be placed in a position of reverence, the shadow of a tarrasque acting as a guardian for the city.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Activating a tarrasque heart requires the work of 10 spellcasters who have access to at least one 6th level spell slot or higher. Each spellcaster must spend 10 hours in constant contact and focus on the tarrasque heart. At the end of the 10 hours, they each expend a 6th level spell slot or higher. This process must be repeated for 30 consecutive days, after which, the heart will activate and create a protective enchantment in a dome centered on itself and with a radius of 3 miles. While they are alive and inside the protective enchantment, the spellcasters that activated the heart may choose to spend an action to target any number of creatures inside the protective enchantment and force them to succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened}, with the entire area under the protective enchantment considered the source of the effect. While {@condition frightened} in this way, a creature drops anything they are carrying and must use their full movement as well as any potential dash actions to run as far away from the protective enchantment as possible. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, with disadvantage if they are within the protective enchantment. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours. If any of the 10 spellcasters die after activating the heart, the heart deactivates and the activation process must start again." - ] - } - ] - }, - "Varies", - "1,000 lb", - "\u2014" - ], - [ - "\u2014", - "Tarrasque Shell", - "A tarrasque shell is the hardest substance known to man, harder than even the legendary mithral and {@item adamantine bar|WDH|adamantine}. As such, it is virtually impossible to chip off any shards to be used as personal shields or armor, and may only be used in its entirety. Modern scholars believe that the fabled elven ship, 'Skellbladnir' was actually crafted from the shell of a tarrasque, explaining many of its purported magical properties.", - "Varies", - "100,000 lb", - { - "type": "entries", - "entries": [ - "{@item Titan Ship|HHHVI|The Titan Ship}", - "{@note Also available as a {@vehicle titan ship|HHHVI|vehicle.}}" - ] - } + "inherits": { + "namePrefix": "Stone Cleaver ", + "source": "HHHVI", + "page": 142, + "rarity": "rare", + "propertyAdd": [ + "crfBy" ], - [ - "\u2014", - "Tarrasque Horn", - { - "type": "entries", - "entries": [ - "A tarrasque horn is said to make a battering ram powerful enough to breach the gates of Hades itself and free all evil that dwell within. While that remains to be tested, it is certainly strong enough to break down any structure made by mortals. Even today, horn fragments are always found in the same kind of place: the destroyed gates of an abandoned city.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "The tarrasque horn may be used as a {@object ram|DMG} {@homebrew |(Dungeon Master's Guide, Page 255)}. This ram has a {@hit 14} to hit and deals 55 ({@damage 10d10}) bludegoning damage and deals double damage against objects and structures." - ] - } - ] - }, - "Varies", - "1,000 lb", - "\u2014" + "entries": [ + "This weapon deals double damage against nonmagical objects made of stone or metal. Additionally, you ignore the damage threshold when attacking any nonmagical object made of stone or metal with this weapon." ], - [ - "\u2014", - "Tarrasque Eye (×2)", - { - "type": "entries", - "entries": [ - "The eyes of a tarrasque have witnessed countless civilisations lost to the annals of history (usually because they were destroyed by the tarrasque). That said, even though the tarrasque probably could not understand the majesty of what it was seeing, it still bore witness to them, and combined with its powerful inherent magic, that is enough for diviners to draw out the most ancient of secrets.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A creature casting the spell {@spell legend lore} may instead choose to use the tarrasque eye instead of the spell's usual components. This does not consume the eye." - ] - } - ] - }, - "Varies", - "30 lb", - "\u2014" + "customProperties": { + "ingredients": "Xorn Tooth or Bullette Claw ×1 (simple), or ×2 (martial)", + "crafter": "Blacksmith" + } + } + }, + { + "name": "Storm Caller", + "type": "GV", + "requires": [ + { + "type": "M" + } + ], + "inherits": { + "namePrefix": "Storm Caller ", + "source": "HHHVI", + "page": 142, + "rarity": "very rare", + "reqAttune": true, + "propertyAdd": [ + "crfBy" ], - [ - "\u2014", - "Tarrasque Blood (×1,000 gallons)", - { - "type": "entries", - "entries": [ - "Tarrasque blood flows in the deepest crimson, and every ounce of it is steeped in magical energy. Tarrasque blood is regarded as a universal catalyst, capable of being used as the base of almost any potion imaginable. It is said that spell circles drawn with a tarrasque's blood are capable of casting rituals powerful enough to challenge the gods themselves.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Tarrasque blood may be used to craft any other potion. Doing so requires 1 gallon of blood in place of the usual base component. No extra payment is required to craft the desired potion." - ] - } - ] - }, - "Varies", - "9 lb", - "{@filter Any other potion|items|source=|type=potion|category=}" + "recharge": "dawn", + "entries": [ + "When you hit with an attack using this magic sword, the target takes an extra {@damage 1d6} lightning damage.", + "In addition, if you are outside and holding this weapon, you may spend an action to call a lightning bolt from the sky to strike your weapon, forcing every creature other than yourself within 10 feet of you to make a {@dc 16} Dexterity saving throw. On a failure, they suffer {@damage 6d6} lightning damage, or half that on a success. Once this ability has been used once, it cannot be used again until the next dawn." ], - [ - "\u2014", - "Tarrasque Flesh", - { - "type": "entries", - "entries": [ - "Uncovered histories of destroyed civilisations speak of an ancient tribal nation of berserkers that roamed the land, razing and pillaging every city they came across. If the pictographs are understood correctly, the source of their ferocity came from the flesh of a tarrasque that they consumed before every battle. Where they got the strength to take down a tarrasque in the first place is another mystery entirely.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If a creature consumes 1 pound of tarrasque flesh, they gain a Strength score of 30 for the next 24 hours. At the end of this period, that creature must succeed on a {@dc 17} Constitution saving throw or suffer 4 points of {@condition exhaustion} as their mortal body attempts to process the extreme power it just consumed." - ] - } - ] - }, - "Varies", - "10,000 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Lightning Sack ×1", + "crafter": "Blacksmith" + } + } }, { - "name": "Thri-Kreen", - "source": "HHHVI", - "page": 100, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "name": "Unicorn's Charge", + "type": "GV", + "requires": [ + { + "dmgType": "P", + "type": "M" + } ], - "rows": [ - [ - "10", - "Thri-kreen Poison (vial)", - { - "type": "entries", - "entries": [ - "The mandibles of a thri-kreen possess a weak venom capable of knocking out weak prey. While usually used solely by thri-kreen for hunting, some of the more enterprising thri-kreen tribes have learned to trade with others by fermenting their venom into an intoxicating brew famous for its pleasant numbing effect.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. If the saving throw fails by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned} this way. The {@condition poisoned} target can repeat the saving throw on each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "5 gp", - "1 lb", - "\u2014" + "inherits": { + "namePrefix": "Unicorn's Charge ", + "source": "HHHVI", + "page": 143, + "rarity": "rare", + "propertyAdd": [ + "crfBy" ], - [ - "15", - "Thri-Kreen Brain (Psionic Thri-Kreen only)", - { - "type": "entries", - "entries": [ - "The mind of a thri-kreen is alien enough to most other humanoids, and the mind of one blessed with psionics is even more so. This brain may be tapped to unleash that stored mental energy for a short burst of time.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to eat this brain. If you do so, for the next hour, you gain the ability to cast the {@spell mage hand} spell at will (the hand is {@condition invisible}) as well as cast the {@spell blur} spell twice." - ] - } - ] - }, - "5 gp", - "2 lb", - "\u2014" + "bonusWeapon": "+1", + "entries": [ + "You gain a {=bonusWeapon} to attack and damage rolls made with this weapon. If you are a good-aligned character, when you hit a creature with this weapon, you may deal an additional {@damage 2d6} radiant damage in addition to the weapon's damage.", + "Once you use this ability you may not use it again for one hour, or until you have landed the killing blow on an evil-aligned creature, whichever comes first." ], - [ - "20", - "Thri-Kreen Carapace", - "Tiny crystal formations inside the hard carapace of the thri-kreen allow it to change colour to camouflage with its surroundings. When travelling paths known for thri-kreen attacks, it is best to be on the lookout for their large eyes which are harder for them to hide than the rest of their body.", - "6 gp", - "35 lb", - "{@item Camouflage Chitin|HHHVI}" - ] - ] + "customProperties": { + "ingredients": "Unicorn Horn ×1", + "crafter": "Blacksmith" + } + } }, { - "name": "Treant", - "source": "HHHVI", - "page": 100, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "name": "Viper Strike (Rare)", + "type": "GV", + "requires": [ + { + "name": "Spear" + }, + { + "name": "Lance" + }, + { + "name": "Pike" + }, + { + "name": "Javelin" + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "inherits": { + "namePrefix": "Viper Strike ", + "nameSuffix": " (Rare)", + "source": "HHHVI", + "page": 144, + "rarity": "rare", + "propertyAdd": [ + "crfBy" + ], + "entries": [ + "When you roll a 20 on your attack roll with this weapon, you deal an additional {@damage 10} poison damage." + ], + "customProperties": { + "ingredients": "Skeletal Naga Fang ×2", + "crafter": "Blacksmith" + } + } + }, + { + "name": "Viper Strike (Very Rare)", + "type": "GV", + "requires": [ + { + "name": "Spear" + }, + { + "name": "Lance" + }, + { + "name": "Pike" + }, + { + "name": "Javelin" + } ], - "rows": [ - [ - "10", - "Treant Sap (3 vials)", - "Treant sap flows through its body like blood and is rich with both nutrients and magical energy. When diluted in water, a single vial of this sap is enough to fertilise a whole farm for a year.", - "7 gp", - "1 lb", - "\u2014" + "inherits": { + "namePrefix": "Viper Strike ", + "nameSuffix": " (Very Rare)", + "source": "HHHVI", + "page": 144, + "rarity": "very rare", + "propertyAdd": [ + "crfBy" ], - [ - "15", - "Treant Bark", - "The bark of a treant is harder than that of an ordinary tree, having been blessed with the power of the forest itself. This bark is hard enough to create an armor that many druids enjoy wearing into battle.", - "150 gp", - "20 lb", - "{@item Wooden Breastplate|HHHVI}" + "bonusWeapon": "+1", + "entries": [ + "When you roll a 20 on your attack roll with this weapon, you deal an additional {@damage 14} poison damage. You also gain a {=bonusWeapon} to attack and damage rolls made with this weapon." ], - [ - "20", - "Treant Root", - "Every treant has one main root that serves as the equivalent of a heart in humanoids. The treant draws most of their nourishment from this root and thus it is also imbued with the greatest amount of magical power. These roots can be recrafted into powerful magical items, especially the renowned staff of the woodlands.", - "400 gp", - "10 lb", - "{@item Staff of the Woodlands|DMG}" - ] - ] + "customProperties": { + "ingredients": "Spirit Naga Fang ×2 or Guardian Naga Fang ×2", + "crafter": "Blacksmith" + } + } }, { - "name": "Triceratops", - "source": "HHHVI", - "page": 32, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "name": "Wound Biter Weapon", + "type": "GV", + "requires": [ + { + "name": "Spear" + }, + { + "name": "Whip" + }, + { + "name": "Pike" + } ], - "rows": [ - [ - "15", - "Triceratops Skull", - "The triceratops' distinctive skull featuring a protective bony frill and three horns. If one can survive the beast's charge long enough to harvest this skull, they can craft a shield that allows the wielder to boast the same abilities.", - "80 gp", - "120 lb", - "{@item Tri-Horn Shield|HHHVI}" - ] - ] - }, + "inherits": { + "namePrefix": "Wound Biter ", + "source": "HHHVI", + "page": 144, + "rarity": "rare", + "reqAttune": true, + "propertyAdd": [ + "crfBy" + ], + "entries": [ + "When you make a successful hit with this weapon on a creature that is not either an undead or a construct, that creature must succeed on a {@dc 15} Constitution saving throw or lose {@dice 2d6} hit points at the start of each of its turns due to an infernal wound. Each time this weapon hits the wounded target, the damage dealt by the wound increases by {@dice 2d6}.", + "Any creature adjacent to the wounded target can take an action to staunch the wound with a successful {@dc 12} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." + ], + "customProperties": { + "ingredients": "Horned Devil Tail ×1", + "crafter": "Blacksmith" + } + } + } + ], + "itemProperty": [ { - "name": "Troglodyte", + "name": "Crafted by", "source": "HHHVI", - "page": 101, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Troglodyte Hide", - "Troglodyte hides are capable of changing colours to match their surroundings, allowing them to create ambushes on those less wary. While the camouflage ability is impressive, it loses much of this capability once removed from the troglodyte, and the hide itself makes for a poor armor. As such, it is often used only as a camouflage blanket used to disguise things from only very far away. Alternatively, the hides have been ground down and made into an ink that matches the colour of the parchment it is written on, allowing for the creation of secret messages revealed only under certain lights.", - "8 sp", - "25 lb", - "\u2014" - ] - ] - }, + "page": 118, + "abbreviation": "crfBy", + "template": "{{prop_name}}: {{item.customProperties.ingredients}} ({@optfeature {{item.customProperties.crafter}}|HHHVI})" + } + ], + "itemType": [ { - "name": "Troll", + "abbreviation": "Oil", "source": "HHHVI", - "page": 101, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Troll Flesh (10 pounds)", - { - "type": "entries", - "entries": [ - "very sustainable source of sustenance. It is however not recommended to be used as a long-term food option, as repeated consumption can lead to strange effects in the eater.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A pound of troll flesh can be consumed to fulfill any food requirements you may have for an entire day. A pound of troll flesh that has not been exposed to fire or acid will regenerate a quarter pound of flesh every 24 hours. If you eat 3 pounds of troll flesh within a time frame of 7 days, you must succeed on a {@dc 15} Constitution saving throw or undergo a permanent mutation in which one of your body parts changes to look more troll-like (but with no added benefits). This mutation can only be reversed by the {@spell greater restoration} spell or similar magic." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Troll Blood (5 vials)", - "Famous for their regenerative ability, troll blood has widely been used as the basis for the ubiquitous healing potion. Indeed, troll blood is so potent that it can be diluted repeatedly and still deliver a healing effect. As such, it is usually used to mass produce the basic version of the healing potion.", - "{@homebrew 7 gp|30 lb}", - "1 lb", - "{@item Potion of Healing|DMG}" - ], - [ - "15", - "Troll Heart", - "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", - "83 gp", - "7 lb", - "{@item Troll Amulet|HHHVI}" - ] + "page": 118, + "name": "Oil", + "entries": [ + "" ] }, { - "name": "Twig Blight", + "abbreviation": "Curse", "source": "HHHVI", - "page": 14, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Blight Seeds (×5)", - "The rapid ability of the blights to spread their influence is well known to any forest dweller. They do this through the many seeds that each blight carries within them. These dry, wrinkled seeds sprout in a matter of hours and grow to maturity in days, forming the infamous vines, brambles, and weeds of a blight infestation. While most of their dark properties are lost if not planted by an actual blight, some alchemists are capable of repurposing them for a crop fertiliser or an oil that reacts strangely with plant life.", - "1 sp", - "1 lb", - "{@item Blight Oil|HHHVI}" - ], - [ - "20", - "Gulthias Sap (vial)", - "The bodies of blights exhibit a strange property. When large quantities are mulched and then strained for some time, a few drops of a sticky, dark red sap sometimes drips out which more daring druids use in their rituals.", - "6 sp", - "1 lb", - "\u2014" - ] + "page": 118, + "name": "Curse", + "entries": [ + "" ] - }, + } + ], + "vehicle": [ { - "name": "Tyrannosaurus Rex", + "name": "Titan Ship", "source": "HHHVI", - "page": 32, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 142, + "vehicleType": "SHIP", + "size": "G", + "dimensions": [ + "70 ft.", + "30 ft.", + "20 ft." ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "terrain": [ + "sea" ], - "rows": [ - [ - "15", - "Tyrannosaurus Rex Claw", - "Despite their relative diminutive size, the claw of the T-Rex is as strong and deadly as the rest of it. With a bit of reinforcement, the claw can be forged into a glaive capable of rending even the toughest of armors.", - "200 gp", - "70 lb", - "{@item +2 Glaive|DMG}" - ], - [ - "15", - "Tyrannosaurus Rex Jawbone", - "The jawbone of the T-Rex, capable of devouring even other dinosaurs. A mighty prize for felling a mighty foe, it can be re-crafted into a powerful greataxe.", - "200 gp", - "100 lb", - "{@item +2 Greataxe|DMG}" - ] + "capPassenger": 60, + "capCargo": 200, + "pace": 2.5, + "immune": [ + "poison", + "psychic", + "fire", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons" + } + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "incapacitated", + "paralyzed", + "petrified", + "poisoned", + "prone", + "stunned", + "unconscious" + ], + "hull": { + "ac": 25, + "hp": 500, + "dt": 20 + }, + "trait": [ + { + "name": "Crafting", + "entries": [ + "Tarrasque Shell ×1 ({@optfeature Artificer|HHHVI})" + ] + }, + { + "name": "Tarrasque Shell", + "entries": [ + "This ship's hull is formed from the shell of a {@creature tarrasque|MM} and shares much of its properties. It possesses 3 sails and can travel at 2 1/2 mph in a good wind." + ] + }, + { + "name": "Reflective Carapace", + "entries": [ + "If the titan ship is targeted by a {@spell magic missile} spell, a line spell, or a spell that requires a ranged attack roll, roll a {@dice d6}. On a 1 to 5, the ship is unaffected. On a 6, the ship is unaffected, and the effect is reflected back at the caster as though it originated from the ship, turning the caster into the target." + ] + } ] - }, + } + ], + "variantrule": [ { - "name": "Ultroloth", + "name": "New Proficiency: Harvesting Kit", "source": "HHHVI", - "page": 111, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "page": 145, + "otherSources": [ + { + "source": "HHHVII", + "page": 67 + }, + { + "source": "HHHVIII", + "page": 107 + } ], - "rows": [ - [ - "5", - "Ultroloth Ichor (vial)", - { - "type": "entries", - "entries": [ - "The ichor of an ultroloth is almost as valuable as that of the yugoloth, full of the inherent magic of the ultroloth. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. When you begin writing with this ink, you subconcsiously write down a spell that was known to the ultroloth. After 2 hours of writing with this ink, you may pick any wizard spell from the ultroloth's known spell list that is of a level for which you have spell slots, and add it to your spellbook as if you had copied it in a traditional manner." - ] - } - ] - }, - "100 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Mark of Gehenna", - { - "type": "entries", - "entries": [ - "Other than their general form, every ultroloth carries some mark on their person that brands them as a general above lesser yugoloths, an individual to be respected and feared. This brand is more than an ordinary mark and carries a degree of magic to it that affects the wills of lesser beings even if they themselves are unaware of it.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While carrying this mark on you, you may choose to gain advantage on any Charisma based ability check attempted on a creature within 30 feet of you that has a CR rating less than that of your character level. That creature does not need to be aware of the mark, but must be able to hear and understand you for this effect to work. Once used, this ability cannot be used again until the next dawn." - ] - } - ] - }, - "300 gp", - "2 lb", - "\u2014" - ], - [ - "15", - "Ultroloth Eye (×2)", - "The transfixing eyes of an ultroloth can stun creatures with lesser wills and hold them still as the ultroloth moves in for the kill.", - "425 gp", - "1 lb", - "{@item Helm of Hypnotism|HHHVI}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVI}" - ] + "ruleType": "O", + "entries": [ + "This guide adds in the new tool: the {@item harvesting kit|HHHVI}. Players may have proficiency in this like any other tool, and it is highly advised for them to have it as it provides a valuable bonus when making the checks outlined in this book. In order to accommodate this additional tool, the following classes and backgrounds have been slightly altered to give them the option to gain proficiency in the {@item Harvesting Kit|HHHVI}.", + { + "type": "list", + "items": [ + "{@class ranger|PHB|Rangers} may have proficiency with the {@item harvesting kit|HHHVI} upon character creation (this skill is not gained in multiclassing)", + "{@class Druid|PHB|Druids} may have the option to choose between proficiency in the {@item herbalism kit|PHB} or the {@item harvesting kit|HHHVI} upon character creation (this skill is not gained in multiclassing)", + "The {@background Hermit|PHB} background may choose between the {@item herbalism kit|PHB} and the {@item harvesting kit|HHHVI} as its starting tool proficiency and gains the appropriate kit as part of its starting equipment.", + "The {@background Outlander|PHB} background may choose between a musical instrument or the {@item harvesting kit|HHHVI} as its initial tool proficiency. They may also choose between a {@item hunting trap|PHB}, and the {@item harvesting kit|HHHVI} in its initial starting equipment." + ] + } ] }, { - "name": "Umber Hulk", + "name": "Optional Rule: Carcass Degradation", "source": "HHHVI", - "page": 102, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Umber Hulk Guts", - "The guts of an umber hulk are a key ingredient in a dye often found in Underdark society known as \"umber dusk\". This smoky grey colour is usually used as a form of camouflage paint for Underdark denizens, but its captivating depth has gained some popularity on the surface as well.", - "5 gp", - "10 lb", - "\u2014" - ], - [ - "10", - "Umber Hulk Mandibles", - "The razor sharp mandibles of an umber hulk have been the end of many Underdark adventurers. They have been repurposed for many things in Underdark societies, including farming, saws, fishing hooks, and of course, weapons.", - "11 gp", - "6 lb", - "{@item +1 Sickle|DMG}" - ], - [ - "15", - "Umber Hulk Carapace", - "Harder than steel, and yet flexible and breathable, an Umber Hulk's carapace makes for a useful armor. Underdark societies that lack access to fuel for smelting can often be found wearing plates of Umber Hulk carapace instead.", - "25 gp", - "70 lb", - "{@item +1 Plate Armor|DMG}" - ], - [ - "20", - "Umber Hulk Eye (×2)", - "The notorious eyes of an Umber Hulk are filled with a bewitching magic that confuses even the most seasoned of adventurers.", - "70 gp", - "3 lb", - "{@item Wand of Confusion|HHHVI}" - ] + "page": 5, + "otherSources": [ + { + "source": "HHHVII", + "page": 5 + }, + { + "source": "HHHVIII", + "page": 5 + } + ], + "ruleType": "O", + "entries": [ + "This guide mostly assumes that harvesting takes place on a freshly killed corpse and that little to no decomposition has yet occurred. However, in some cases, a player may desire to harvest a creature that has been dead for quite a while. In these cases, the DM may declare that certain body parts have already withered away and become un-harvestable or may decide to increase the DCs of all harvestable materials as if the creature had died a particularly violent death. If corpse decomposition is too advanced, it is entirely within the DM's right to deny harvesting the creature altogether.", + "As a quick guide, the following timeline may be observed to decide on decomposition levels:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "1 hour after death:", + "entries": [ + "The carcass' hide has ruptured from bloating and has become useless." + ] + }, + { + "type": "item", + "name": "1 day after death:", + "entries": [ + "The carcass' blood has become too tainted to be useful, and soft tissues like the eyes have putrefied." + ] + }, + { + "type": "item", + "name": "3 days after death:", + "entries": [ + "The carcass' internal organs have decomposed." + ] + }, + { + "type": "item", + "name": "7 days after death:", + "entries": [ + "The carcass has undergone extensive purification and none of its soft tissue remains harvestable." + ] + }, + { + "type": "item", + "name": "Note:", + "entries": [ + "Harder materials like bones, teeth, claws, and hair do not generally undergo decomposition and will remain usable indefinitely." + ] + } + ] + } ] }, { - "name": "Unicorn", + "name": "Optional Rule: Crafter Skill", "source": "HHHVI", - "page": 102, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "page": 113, + "otherSources": [ + { + "source": "HHHVII", + "page": 49 + }, + { + "source": "HHHVIII", + "page": 76 + } ], - "rows": [ - [ - "5", - "Unicorn Blood (5 vials)", - "Unicorn blood shines like silver with a rainbow sheen. Filled with a regenerative magic, the blood of a unicorn is sought after by every alchemist as a key ingredient in many potions. Most will also have the tact to not ask where you got it.", - "10 gp", - "1 lb", - "{@item Potion of Vitality|DMG}" - ], - [ - "10", - "Unicorn Hoof (×4)", - { - "type": "entries", - "entries": [ - "The hooves of a unicorn, responsible for the swiftness and grace exhibited by these noble creatures when they run. They also exhibit strong magical properties.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to focus on a unicorn hoof in your hand as well as a location you are familiar with up to a mile away. You then teleport yourself and up to three willing creatures you can see within 5 feet of you, along with any equipent they are wearing or carrying, to that location. If you took part in the killing of the unicorn these hooves came from, the deity that created that unicorn becomes aware of where you teleported to. Once a unicorn hoof has been used once, it loses its magic and becomes worthless." - ] - } - ] - }, - "40 gp", - "17 lb", - "{@item Unicorn Glue|HHHVI}" - ], - [ - "15", - "Unicorn Hair (large bag)", - "Unicorn hair resembles spun gold and is just as valuable. Woodland elves living in the unicorn's domain often sport bows strung with strands of these hairs, their arrows flying with the speed of the forest's patron. Alternatively, instruments strung with these hairs create an exquisite sound unmatched by any made from more mundane materials.", - "330 gp", - "3 lb", - "{@item Instrument of Harmony|HHHVI}" - ], - [ - "20", - "Unicorn Horn", - { - "type": "entries", - "entries": [ - "The horn of a unicorn is one of the most sought after materials in all of artificing and spellcraft. Infinitely usable, these horns have been turned into everything from wands, to enchanted weapons, to just magical dust. If you took part in the death of the horn's original owner however, do exercise caution in who you show your spoils too, as unicorns have many (very powerful) allies.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "The dust made from one unicorn horn can be used to act as the material component in any spell. There is enough dust to substitute for up to 500 gold pieces worth of any material component. You do not have to use all of the dust for the same spell." - ] - } - ] - }, - "1,000 gp", - "13 lb", - "{@item +2 Wand of the War Mage|DMG} or {@item Unicorn's Charge|HHHVI}" - ] + "ruleType": "O", + "entries": [ + "Not all crafters are created equal. While a village blacksmith may be good at fixing scythes and making nails, if you hand them a dragon scale, the best you will get back is a ruined dragon scale and an apologetic look. If you have high quality materials, you're going to need a high quality crafter.", + "While under the base rules, anyone can craft anything so long as they meet the base proficiency requirements, under this optional rule, crafters are differentiated based on their proficiency bonus. A crafter may craft any item whose rarity is equal to or below their proficiency bonus as outlined in the {@table Optional Rule: Crafting Skill Proficiency|HHHVI|Crafting Skill Proficiency} table {@homebrew below|on the next page}.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Optional Rule: Crafting Skill Proficiency", + "page": 113 + } ] }, { - "name": "Vampire", + "name": "Optional Rule: Harvesting Dangerous Materials", "source": "HHHVI", - "page": 103, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "page": 6, + "otherSources": [ + { + "source": "HHHVII", + "page": 6 + }, + { + "source": "HHHVIII", + "page": 6 + } ], - "rows": [ - [ - "10", - "Vampire Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The necrotic blood of a vampire, as dark and thick as blood can possibly become. While it may be foul, it does present one of the last hopes to cure the vampirism of a loved one. It is unfortunate however that such little amounts may be drawn from a slain vampire; it could be seen perhaps as a final taunt from the undead fiends.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A vial of vampire blood that has had the {@spell bless} spell cast on it at least once a day for 7 consecutive days becomes a {@i vampire bane} potion. If this potion is drunk by a {@creature vampire spawn|MM} that was transformed by the {@creature vampire|MM} this potion was made from, that {@creature vampire spawn|MM} is completely cured of vampirism, reverting to their original form and alignment instantly." - ] - } - ] - }, - "200 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Vampire Hair (large pouch)", - "A little known but interesting fact is that vampire hair continues to grow even after the transition to their new state, and even grows faster than it did in life. This is why vampires are so commonly seen sporting long locks of unruly hair. As a sign of their undeath, this hair possesses some degree of necrotic magic which can be literally weaved into new items.", - "1,400 gp", - "3 lb", - "{@item Cloak of the Bat|DMG}" - ], - [ - "20", - "Vampire Fang (×2)", - "The symbol of a vampire, the prolonged canines that they use to plunge into their victims and drain them of life. The same dark powers they had before can be taken and recrafted into a weapon.", - "2,200 gp", - "2 lb", - "{@item Sword of Life Stealing|DMG}" - ], - [ - "25", - "Vampire Heart", - "Even if a stake was driven through this heart, it is still harvestable as a useful item. This organ appears to drip darkness as much as it does blood. Those that have held one of these befouled organs claim to have heard whispers from the slain vampire, tempting them with power in exchange for loyalty beyond their vanquishing.", - "15,000 gp", - "2 lb", - "{@item Crown of Darkness|HHHVI}" - ] + "ruleType": "O", + "entries": [ + "Harvesting some creatures are more dangerous than others. While most creatures are harmless once killed, others possess poisons, acids, and breath sacks that remain active even after the creature's death. Even worse is that a simple misplaced knife stroke or errant twitch of the hand can lead to these materials accidentally harming the harvester.", + "Under this optional rule, whenever a harvester rolls below the DC of a harvestable material that has a \"Use\" section that deals damage, the material is not just lost, it also expends its ability on the harvester. For example, a character that fails to properly harvest a poison would suffer the effect of that poison on themselves, or a character that fails to harvest a breath sack would release the effect of that breath sack in their direction. The exact adjudication of the failure result may change depending on the DM." ] - }, + } + ], + "table": [ { - "name": "Vampire Spawn", + "name": "Aarakocra", "source": "HHHVI", - "page": 104, + "page": 8, "colLabels": [ "DC", "Item", @@ -20361,94 +7133,106 @@ ], "rows": [ [ - "10", - "Vampire Spawn Fang (×2)", - "The fang of a vampire spawn cannot transform a victim into a vampire the way a full vampire can. They do however still possess some necrotic energy which can be transferred to a weapon crafted from them.", - "60 gp", + "5", + "Aarakocra Feathers (small pouch)", + "The large feathers of an aarakocra are enjoyed among some of the more ostentatious members of society as fun accessories and fashion highlights. If you can find a tailor willing to take them, you are sure to be able to earn at least a few silver for a good amount of them.", + "8 sp", "2 lb", - "{@item Dagger of Life Stealing|HHHVI}" + "\u2014" ], [ - "15", - "Vampire Spawn Heart", + "10", + "Aarakocra Heart", { "type": "entries", "entries": [ - "The heart of a vampire spawn is a pitiful thing. More often than not, it is the heart of an innocent creature corrupted by a force more powerful than itself. Although it may have turned to evil in its undeath, the heart can still do good by being used to combat its dark master.", + "Aarakocra have an innate connection to the elemental planes that allows them to summon air elementals when enough of them gather together. Burning their hearts in an offering can achieve much of the same effect but with less control over the temperament of the summoned elemental.", { "type": "entries", "name": "Use:", "entries": [ - "A vampire spawn heart that has had the spell {@spell remove curse} cast on it once a day for 7 consecutive days, resonates with an energy counter to the darkness that once pervaded it. In this condition, a vampire spawn heart will attempt to warn anyone holding it of the approach of its old master. It will begin to beat slowly if the original vampire is within 300 feet of the holder, and beat progressively faster as the original vampire draws near." + "When 5 different creatures within 30 feet of each other hold 5 different aarakocra hearts and spend their actions on three consecutive turns to burn the hearts, they may summon an {@creature air elemental|MM} in an unoccupied space within 60 feet of them. The burners must remain still while burning the hearts. This elemental is hostile to all creatures it can see around it, but any of the 5 creatures that summoned it can spend their action to try and succeed on a {@dc 15} Charisma ({@skill Persuasion}) check to direct the air elemental's hostility at a creature they can both see within 60 feet. The {@creature air elemental|MM} remains for 1 hour." ] } ] }, - "Varies", - "2 lb", + "2 gp", + "5 lb", "\u2014" ] ] }, { - "name": "Vine Blight", + "name": "Aarakocra Trinket Table", "source": "HHHVI", - "page": 14, + "page": 8, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "5", - "Vines (small bundle)", - "The signature vines of the vine blight. These have been made sturdier yet more flexible in order to constitute the blight's body. When stripped down to their fibers, they make good material for rope and ties.", + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (dry meat)", + "3 sp", + "1 lb" + ], + [ + "2", + "1 drinking gourd", + "6 cp", + "4 lb" + ], + [ + "3", + "{@dice 1d8} small leather pouches", + "2 sp", + "1 lb" + ], + [ + "4", + "{@dice 1d10} feet of linen wrappings", "5 cp", - "5 lb", - "\u2014" + "1 lb" ], [ - "10", - "Blight Pollen (small pouch)", - "Unlike the needle blight which uses its pollen to communicate with other needle blights, the vine blight's pollen is capable of interacting directly with other plants, turning entire forests into dark defenders of the blight's domain. Despite that, their usage in alchemy is the same.", + "5", + "1 bag of fine sand", + "2 cp", + "2 lb" + ], + [ + "6", + "1 linen robe", "3 sp", - "1 lb", - "{@item Potion of Speak With Plants|HHHVI}" + "5 lb" ], [ - "15", - "Blight Seeds (×5)", - "The rapid ability of the blights to spread their influence is well known to any forest dweller. They do this through the many seeds that each blight carries within them. These dry, wrinkled seeds sprout in a matter of hours and grow to maturity in days, forming the infamous vines, brambles, and weeds of a blight infestation. While most of their dark properties are lost if not planted by an actual blight, some alchemists are capable of repurposing them for a crop fertiliser or an oil that reacts strangely with plant life.", - "1 sp", - "1 lb", - "{@item Blight Oil|HHHVI}" + "7", + "{@dice 1d4} sticks of sweet smelling incense", + "4 sp", + "1 lb" ], [ - "20", - "Gulthias Sap (vial)", - "The bodies of blights exhibit a strange property. When large quantities are mulched and then strained for some time, a few drops of a sticky, dark red sap sometimes drips out which more daring druids use in their rituals.", - "6 sp", - "1 lb", - "\u2014" + "8", + "1 roll of {@item Parchment (one sheet)|PHB|parchment} and 1 {@item Ink (1-ounce bottle)|PHB|ink bottle}", + "8 sp", + "4 lb" ] ] }, { - "name": "Violet Fungus", + "name": "Aboleth", "source": "HHHVI", - "page": 48, + "page": 8, "colLabels": [ "DC", "Item", @@ -20466,20 +7250,44 @@ "col-2 text-center" ], "rows": [ + [ + "10", + "Aboleth Teeth (large bag)", + "The razor sharp teeth that line the stinking maw of the aboleth are each as large as a human's forearm and twice as thick. While too unwieldy and crooked to turn into a weapon, more exotic merchants would pay a tidy sum to turn them into decorations and trinkets.", + "20 gp", + "15 lb", + "\u2014" + ], [ "15", - "Violet Fungus Stalk", - "The stalk of the violet fungus contains an untold number of bacteria, spores, and other nasties that rots flesh from a slight touch. When this stalk is pulped, strained, and then added to a stabilising solution, it creates the insidious poison: {@disease gut rot|HHHVI}.", - "2 gp", - "2 lb", - "{@item Gut Rot|HHHVI}" + "Aboleth Mucus (3 vials)", + "Aboleths demand service and obsequience, even going so far as to warp the creatures around themselves to suit their domain. While the transformative mucus that surrounds the aboleth tends to dissipate quickly after their death, swift harvesters can bottle some of it for use in alchemy projects later.", + "20 gp", + "1 lb", + "{@item Potion of Water Breathing|DMG}" + ], + [ + "20", + "Aboleth Eye", + "Larger than a normal creature's head. Removed from its skull and ever unblinking, it still seems to see more than most mortals ever will.", + "375 gp", + "45 lb", + "{@item Lens of Forgotten History|HHHVI}" + ], + [ + "25", + "Aboleth Brain Lobe", + "The power of the aboleth lies not in its many tentacles, but in its brain. Even now and then, when you hold it long enough, you swear you can hear whispers of forgotten history in the corner of your mind.", + "1,600 gp", + "30 lb", + "{@item Aboleth Amulet|HHHVI}" ] ] }, { - "name": "Vrock", + "name": "Abominable Yeti", "source": "HHHVI", - "page": 26, + "page": 108, "colLabels": [ "DC", "Item", @@ -20499,54 +7307,68 @@ "rows": [ [ "5", - "Vrock Feathers (small bundle)", - "Black as the night and twice as scary. While they make for a macabre flourish to one's outfit at a costume party, they aren't useful for much else.", + "Yeti Tongue", + "The howl of a yeti is renowned for either signalling, or even calling, avalanches and blizzards. Mountain clans long ago learned how to dry these tongues into reeds and place them in pipes that they believe whistle upon the approach of violent weather.", "10 gp", "2 lb", "\u2014" ], [ "10", - "Vrock Talon (×2)", - "The talons of a vrock are incredibly sharp, easily capable of rending through armor like a scythe through dry grass. When fashioned into a set of daggers, they can make one a cut above the rest in a fight.", - "16 gp", - "10 lb", - "{@item +1 Dagger|DMG}" + "Abominable Yeti Hide", + "Yetis are capable of surviving in the darkest, coldest winters in part largely to their thick hides and coats. In the desperate struggle that are mountain peaks, these coats are worth more than their weight in gold, and any mountain chief would happily welcome a stranger into their hut when presented with a gift of yeti hide.", + "40 gp", + "45 lb", + "{@item Boots of the Winterlands|DMG}" ], [ "15", - "Vrock Vocal Cords", - "The terrifying screech of a vrock is capable of stunning creatures with its piercing volume. While a removed vrock's vocal cords are unable to create the same effect, a good tinker can use them for a slightly different diabolical purpose.", - "40 gp", - "2 lb", - "{@item Demon Music Box|HHHVI}" + "Yeti Eye (×2)", + "The literally cold stare of a yeti is a terrible final sight. It is a piercing blue that freezes one's very soul and leaves them colder than the mountain itself. The magic in these eyes can be brought out in a potion when mixed with hardy mountain roots and water melted from ancient icicles to make a brew that can preserve a creature in ice for an indefinite period of time.", + "50 gp", + "1 lb", + "{@item Potion of Winter's Rest|HHHVI}" ], [ "20", - "Vrock Spores (vial)", + "Abominable Yeti Claw (×2)", + "The remains of a yeti's victims are simple to identify, for it is easy to see the way the edges of their wounds have frozen solid at the touch of the yeti.", + "100 gp", + "14 lb", + "{@item +1 Frostclaw Weapon|HHHVI}" + ], + [ + "25", { "type": "entries", "entries": [ - "The collected spores of a vrock, requiring a special collection process and preservation in oil to ensure they retain their potency even after the original owner's death.", + "Yeti Lungs", + "(Only harvestable if the Abombinable Yeti had access to its cold breath ability)" + ] + }, + { + "type": "entries", + "entries": [ + "It is more than just a superstition that the howl of a yeti brings a blizzard, as anyone who has faced an abominable yeti can attest to. These larger specimens breathe the cold itself, using it to weaken large groups of unwary mountaineers before moving in for the final kill", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the spores takes 1 minute. For the next 10 minutes, the coated item is considered magical and any creature successfully hit by this weapon must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, a target takes {@damage 1d10} poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a {@item holy water (flask)|PHB|vial of holy water} on the target also ends the effect on it." + "You may spend an action to press these lungs and exhale a 30-foot cone of frigid air. Each creature in that area must make a {@dc 18} Constitution saving throw, taking {@damage 10d8} cold damage on a failed save, or half as much damage on a successful one. Once this item has been used, it cannot be used again and becomes worthless." ] } ] }, - "50 gp", - "1 lb", + "150 gp", + "9 lb", "\u2014" ] ] }, { - "name": "Warhorse Skeleton", + "name": "Adult Dragon", "source": "HHHVI", - "page": 94, + "page": 36, "colLabels": [ "DC", "Item", @@ -20565,37 +7387,105 @@ ], "rows": [ [ - "5", - "Bone Dust (small pouch)", - "A skeleton touched by foul necromancy is forever changed in ways that transcend the physical. Dust from the bones of a raised skeleton continues to carry foul necromantic energies that can be recycled into other necromantic purposes and rituals. After all, necromancers are not known to waste anything.", - "8 cp", - "3 lb", + "10", + "Dragon Flesh", + "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", + "60 gp", + "20 lb", "\u2014" ], [ "10", - "Warhorse Skull", + "[Type] Dragon Blood (7 vials)", + "The blood of an ancient dragon is one of the most powerful spell reagents and potion ingredients in existence. Even besides its use in the birth of half-dragon soldiers and other rituals, the most common use of potent dragon blood is to make a potion that can imbue the drinker with the same strengths as the dragon it was taken from.", + "250 gp", + "1 lb", + "{@item Potion of Dragon Strength|HHHVI}" + ], + [ + "15", + "[Type] Dragon Tooth (×10)", + "The teeth of a full grown ancient dragon have been the end of many a hapless adventurer. Longer than a full grown human's arm, constant exposure to the dragon's breath attack has infused them with a modicum of elemental power. A master fletcher can craft a special set of arrows from these teeth, still carrying their original elemental charge.", + "50 gp", + "12 lb", + "{@item Dragon Arrow|HHHVI} or {@item Dragon Bolt|HHHVI}" + ], + [ + "15", + "[Type] Dragon Bone (×6)", + "The bones of a dragon are as hard and durable as the rest of their body. Not many weaponsmiths know how to reshape dragon bone, and those that do, keep it a guarded secret (most likely to avoid the ire of paranoid dragons). However, there is a good reason that myths and legends of heroes carrying dragonbone weapons abound in every culture: anyone who has seen one will agree that they simply have no equal.", + "750 gp", + "18 lb", + "{@item Dragon Bone Weapon|HHHVI}" + ], + [ + "15", + "[Type] Dragon Horn/Spine", + "Depending on the type of dragon, a horn or a prominent spine may adorn their head. In either case, the bony protrusion may be sawed off and used as a basis for exceptionally powerful wands and staves.", + "1,300 gp", + "25 lb", + "{@item Dragon Wand|HHHVI}" + ], + [ + "20", + "[Type] Dragon Scales (large bag)", + "The notoriously hard scales of an ancient dragon. Harder than steel yet surprisingly light, it is the dream of every armor-smith to craft a suit from this legendary material. Getting them is easier said than done however, as not only must one kill an ancient dragon first, they must also manage to find and safely detach the right scales needed to interlock into a functioning set of armor.", + "3,350 gp", + "45 lb", + "{@item Dragon Scale Mail|DMG}" + ], + [ + "20", + "[Type] Dragon Breath Pouch", { "type": "entries", "entries": [ - "A horse touched by necromantic energy is an iconic mainstay of any battle against a necromancer. The skulls of their tainted skeletons still carry some magical energy and can be used to change the appearance of a summoned steed.", + "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", { "type": "entries", "name": "Use:", "entries": [ - "If you are holding the warhorse skull when you cast either the {@spell find steed} or {@spell find greater steed|XGE} spells, you may choose to have the resulting summoned mount appear skeletal in nature. This does not affect the summoned mount's abilities or statistics in any way." + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." ] } ] }, - "1 gp", - "30 lb", - "\u2014" + "3,350 gp", + "15 lb", + "{@item Dragon's Wrath|HHHVI}" + ], + [ + "20", + "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", + { + "type": "entries", + "entries": [ + "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." + ] + } + ] + }, + "3,350 gp", + "15 lb", + "{@item Dragon's Mercy|HHHVI}" + ], + [ + "25", + "Dragon Wing (×2)", + "The wings of a dragon defy any sense of natural law. Even considering their own immense size, they could not possibly lift a form as massive as the ancient dragon they bear, and yet they do. Only a magical force, inherent in their leathery membranes, could make such flight possible. Cloaks fashioned from these membranes can provide similar propulsion to other creatures, along with providing a stylistic fashion choice.", + "6,500 gp", + "80 lb", + "{@item Cloak of Dragonflight|HHHVI}" ] ] }, { - "name": "Water Elemental", + "name": "Air Elemental", "source": "HHHVI", "page": 41, "colLabels": [ @@ -20617,18 +7507,18 @@ "rows": [ [ "15", - "Mote of Water", - "When a water elemental's summoned form is dispersed, it leaves behind small balls of foam that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "Mote of Air", + "When an air elemental's summoned form is dispersed, it leaves behind small clumps of dust that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", "100 gp", "1 lb", - "{@item Elemental Gem, Emerald|DMG}" + "{@item Elemental Gem, Blue Sapphire|DMG}" ] ] }, { - "name": "Water Weird", + "name": "Allosaurus", "source": "HHHVI", - "page": 105, + "page": 31, "colLabels": [ "DC", "Item", @@ -20647,27 +7537,27 @@ ], "rows": [ [ - "10", - "Living Water (vial)", - "A water weird that has dispersed into water upon death still carries some semblance of magic in it, if only for a few fleeting moments. If scooped up quickly and preserved properly, it can be used in various minor water magics. {@b Requires {@item enchanted vial|HHHVI}.}", - "30 gp", - "1 lb", - "{@item Decanter of Endless Water|DMG}" + "15", + "Allosaurus Jaw", + "The jaw of the mighty allosaurus, able to bite cleanly through bone and ligament. While it may look crude, this jawbone can be crafted into a greataxe capable of literally biting through an opponent's armor.", + "4 gp", + "20 lb", + "{@item +1 Greataxe|DMG}" ], [ "15", - "Mote of Water", - "When a water elemental's summoned form is dispersed, it leaves behind small balls of foam that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degredation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "1 lb", - "{@item Elemental Gem, Emerald|DMG}" + "Allosaurus Claw", + "The claws of the mighty allosaurus, able to rend the skin and flesh of its hapless victim. Excavations of sites have found many examples of ancient cultures that made daggers from these claws, which are still in a surprisingly good condition.", + "4 gp", + "10 lb", + "{@item +1 Dagger|DMG}" ] ] }, { - "name": "Wight", + "name": "Alpha Grick", "source": "HHHVI", - "page": 105, + "page": 61, "colLabels": [ "DC", "Item", @@ -20687,38 +7577,34 @@ "rows": [ [ "10", - "Wight Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of a wight is a black congealed mess, however it carries strong traces of necrotic energy. This energy reacts strangely with living creatures, granting them interesting abilities, but at a cost.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you drink this vial of blood, for the next 24 hours you gain {@sense darkvision} out to 60 ft., as well as the ability to see the life spark of all living things. This life spark appears as a white hot aura around a creature's body and is visible even through {@condition invisible|PHB|invisibility}, and opaque cover no more than 2 feet thick. While able to see this spark, you have advantage on any Wisdom ({@skill Perception}) checks made to find living creatures. However, if you are in sunlight, you also have disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight. Also, you must succeed on a {@dc 13} Constitution saving throw or have your hit point maximum reduced by {@dice 1d6+2} until you finish a long rest. You die if this causes your hit point maximum to be reduced below 0 and then rise again 24 hours later as a wandering {@creature zombie|MM} unless your body is destroyed or you are restored to life." - ] - } - ] - }, - "5 gp", - "1 lb", + "Alpha Grick Tentacle (×4)", + "The deadly tentacle of a grick is both rubbery and sharp. However, after prolonged tenderising, boiling, and seasoning, these tentacles make for a delicacy that several Underdark races have come to enjoy. It is usually served with a sauce reduced from the grick's own blood. It is an acquired taste to say the least.", + "1 gp", + "10 lb", "\u2014" ], [ "15", - "Wight Hand", - "The touch of a wight is known for its life-draining ability. Even after its soul has finally left it, a wight's body is permanently altered by the dark forces that reanimated it. All it takes is for another spark of necrotic energy to restore it to a usable state.", - "30 gp", - "2 lb", - "{@item Hand of Undeath|HHHVI}" + "Alpha Grick Hide", + "The skin of a grick has a unique shade and hue that allows it to blend into its rocky surroundings with ease. While difficult to remove properly from its rubbery carcass, the resulting hide makes for good camouflage clothes.", + "10 gp", + "22 lb", + "{@item Grick Hide Cloak|HHHVI}" + ], + [ + "20", + "Grick Pearl", + "The grick that has become large enough to lead other gricks as an alpha is usually the one that has lived long enough to eat the most stuff. Because of the grick's voracious appetite and low intelligence, sometimes this stuff includes the treasures of the hapless victims that cross its path. In rare circumstances, these treasures can sit in the grick's digestive system for a prolonged time and form a pearl. This pearl resembles whatever mish-mash of materials created it, but coated with what appears to be a supernaturally dark hue that never goes away despite the lighting. This pearl can be taken by artificers and crafted into an item that taps into its inherent connection to the Underdark.", + "185 gp", + "5 lb", + "{@item Gem of the Underdark|HHHVI}" ] ] }, { - "name": "Will-O-Wisp", + "name": "Ancient Dragon", "source": "HHHVI", - "page": 106, + "page": 35, "colLabels": [ "DC", "Item", @@ -20738,30 +7624,208 @@ "rows": [ [ "10", - "Mote of Necrotic Energy", + "Dragon Flesh", + "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", + "150 gp", + "30 lb", + "\u2014" + ], + [ + "10", + "[Type] Dragon Blood (9 vials)", + "The blood of an ancient dragon is one of the most powerful spell reagents and potion ingredients in existence. Even besides its use in the birth of half-dragon soldiers and other rituals, the most common use of potent dragon blood is to make a potion that can imbue the drinker with the same strengths as the dragon it was taken from.", + "300 gp", + "1 lb", + "{@item Potion of Dragon Strength|HHHVI}" + ], + [ + "15", + "[Type] Dragon Tooth (×15)", + "The teeth of a full grown ancient dragon have been the end of many a hapless adventurer. Longer than a full grown human's arm, constant exposure to the dragon's breath attack has infused them with a modicum of elemental power. A master fletcher can craft a special set of arrows from these teeth, still carrying their original elemental charge.", + "60 gp", + "14 lb", + "{@item Dragon Arrow|HHHVI} or {@item Dragon Bolt|HHHVI}" + ], + [ + "15", + "[Type] Dragon Bone (×6)", + "The bones of a dragon are as hard and durable as the rest of their body. Not many weaponsmiths know how to reshape dragon bone, and those that do, keep it a guarded secret (most likely to avoid the ire of paranoid dragons). However, there is a good reason that myths and legends of heroes carrying dragonbone weapons abound in every culture: anyone who has seen one will agree that they simply have no equal.", + "900 gp", + "20 lb", + "{@item Dragon Bone Weapon|HHHVI}" + ], + [ + "15", + "[Type] Dragon Horn/Spine", + "Depending on the type of dragon, a horn or a prominent spine may adorn their head. In either case, the bony protrusion may be sawed off and used as a basis for exceptionally powerful wands and staves.", + "1,600 gp", + "30 lb", + "{@item Dragon Wand|HHHVI}" + ], + [ + "20", + "[Type] Dragon Scales (large bag)", + "The notoriously hard scales of an ancient dragon. Harder than steel yet surprisingly light, it is the dream of every armor-smith to craft a suit from this legendary material. Getting them is easier said than done however, as not only must one kill an ancient dragon first, they must also manage to find and safely detach the right scales needed to interlock into a functioning set of armor.", + "4,000 gp", + "45 lb", + "{@item Dragon Scale Mail|DMG}" + ], + [ + "20", + "[Type] Dragon Breath Pouch", { "type": "entries", "entries": [ - "A will-o'-wisp is a malevolent being comprised almost entirely of necrotic energy resembling a ball of light. Upon dispersal of their form, some of this energy can still be harvested and used for other necrotic purposes. {@b Requires {@item enchanted vial|HHHVI}.}", + "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", { "type": "entries", "name": "Use:", "entries": [ - "As an action, you may sprinkle this item over one creature within 5 feet of you that has 0 hit points and is still alive. The target must succeed on a {@dc 10} Constitution saving throw or die. If they die, you regain {@dice 3d6} hit points." + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." ] } ] }, - "10 gp", + "4,000 gp", + "15 lb", + "{@item Dragon's Wrath|HHHVI}" + ], + [ + "20", + "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", + { + "type": "entries", + "entries": [ + "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." + ] + } + ] + }, + "4,000 gp", + "15 lb", + "{@item Dragon's Mercy|HHHVI}" + ], + [ + "25", + "Dragon Wing (×2)", + "The wings of a dragon defy any sense of natural law. Even considering their own immense size, they could not possibly lift a form as massive as the ancient dragon they bear, and yet they do. Only a magical force, inherent in their leathery membranes, could make such flight possible. Cloaks fashioned from these membranes can provide similar propulsion to other creatures, along with providing a stylistic fashion choice.", + "8,000 gp", + "120 lb", + "{@item Cloak of Dragonflight|HHHVI}" + ], + [ + "30", + "Dragon Heart", + "Whether they were good or evil, a dragon is a akin to a force of nature and possessing the heart of an ancient dragon is no small matter (even ignoring the fact that it is the size of a large dwarf). Through ancient rituals and careful forging, the heart can be transformed into a crystal that imparts the traits of a dragon onto its wielder; for better or for worse.", + "26,000 gp", + "65 lb", + "{@item Dragon Stone|HHHVI}" + ] + ] + }, + { + "name": "Androsphinx", + "source": "HHHVI", + "page": 97, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Sphinx Tail", + "The long leonine tail of a sphinx is incredibly distinctive and carries a great amount of cultural significance in some circles. Some sects and cults have a ritual of encasing the tail in dark wax and burning it as a candle wick. It is said that the visions they see in these seances reveal long forgotten secrets buried by time. Others say that sphinx fur just has a mild hallucigenic effect. Unfortunately, there is a distinct dearth of samples to test these hypotheses.", + "300 gp", + "12 lb", + "\u2014" + ], + [ + "15", + "Sphinx Heart", + "The heart of a sphinx is quite literally full with secrets and mystery. Skilled artificers can bring out this magic in the form of an amulet to aid those who have managed to defeat the sphinx.", + "1,300 gp", + "12 lb", + "{@item Amulet of Secrets|HHHVI}" + ], + [ + "20", + "Sphinx Pelt", + "The sphinx pelt is both regal and mysterious. Those who wear it share in the noble countenance of the creature they have felled, as well as their independence from time and space.", + "3,000 gp", + "40 lb", + "{@item Cloak of Distorted Time|HHHVI}" + ], + [ + "25", + "Sphinx Wing (×2)", + "The majestic wings of a sphinx rival that of celestial angels themselves. Like many magical wings, they make prime base materials for a set of artificial wings that grant the power of flight. These ones however have the added bonus of their sphinx owner's abilities of teleportation.", + "3,000 gp", + "35 lb", + "{@item Wings of the Guardian|HHHVI}" + ], + [ + "30", + "Androsphinx Vocal Cords", + "While the androsphinx has access to powerful spells, truly its most feared ability is its roar. A sonic blast imbued with the blessings of the gods themselves, the roar of a sphinx can wreak havoc on a mortal's body. The most learned of artificers have discovered the secret to transforming their powerful vocal cords into instruments to produce the same power. Some believe that the sphinxes themselves imparted this knowledge; why they would do so is a mystery.", + "15,000 gp", + "4 lb", + "{@item Horn of the Ancient Roar|HHHVI}" + ] + ] + }, + { + "name": "Animated Armor", + "source": "HHHVI", + "page": 10, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Animating Rune", + "The basis of any animated object is the magical rune etched into its surface that enchants it and brings it to life. While these runes cannot be transferred from one object to another, resourceful tinkerers are capable of salvaging some of the expensive powders and ashes used to make them, and thus they can be sold for a small bit of profit.", + "5 sp", "1 lb", "\u2014" ] ] }, { - "name": "Winged Kobold", + "name": "Ankheg", "source": "HHHVI", - "page": 69, + "page": 11, "colLabels": [ "DC", "Item", @@ -20781,26 +7845,46 @@ "rows": [ [ "5", - "Kobold Teeth (small pouch)", - "Like a crocodile, kobolds continuously grow and lose teeth throughout their lives. As such, their jaws tend to be lined with razor sharp rows of fresh pearly-whites. Kobolds use these for tools and there is no reason why other races should refuse to do the same if the opportunity presented itself.", - "8 cp", - "3 lb", + "Ankheg Chitin", + "Extremely hard, but too unwieldy and uncomfortable to use in making armor. The ankheg's hide still finds some uses as a building material, especially for subterranean dwellers who appreciate its suitability to rocky environments.", + "1 gp", + "30 lb", "\u2014" ], [ "10", - "Kobold Wing (×2)", - "On a rare occasion, a kobold is born with a pair of wings. While small and relatively weak, the canvas-like skin make for a comfortable connective material in leatherworking. Of course, most leatherworkers advertise it \"dragon flaps,\" since that has a nicer sound than \"dead kobold skin.\"", - "1 sp", - "8 lb", + "Ankheg Gaster", + "A series of bladders in the hindquarters of an ankheg, this organ is analogous to the intestines of a humanoid. Although ankhegs are known for eating flesh, they absorb the majority of their nutrients from the soil they burrow through. Artificers are able to take this fact and create a handy survival tool for explorers with a strong stomach.", + "2 gp", + "9 lb", + "{@item Canteen of Last Resort|HHHVI}" + ], + [ + "15", + "Ankheg Bile (2 vials)", + { + "type": "entries", + "entries": [ + "Ankhegs are well known for their incredibly potent digestive fluids that dissolve their prey. As such, alchemists find ankheg bile to be a particularly useful ingredient when creating their own acidic concoctions.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may make a ranged weapon attack to throw this vial at a target within 20 feet, shattering it on impact. Make a ranged attack against the target, treating the vial as an improvised object. On a hit, the target suffers {@damage 1d6} acid damage." + ] + } + ] + }, + "4 gp", + "1 lb", "\u2014" ] ] }, { - "name": "Wraith", + "name": "Ankylosaurus", "source": "HHHVI", - "page": 106, + "page": 31, "colLabels": [ "DC", "Item", @@ -20818,20 +7902,36 @@ "col-2 text-center" ], "rows": [ + [ + "10", + "Ankylosaurus Hide", + "The ankylosaurus is covered with numerous plates that protect it from damage. While difficult, it can be reformed into a set of leather armor that boasts the same protection it did for its last owner.", + "5 gp", + "50lb", + "{@item Studded Leather Armor|PHB}" + ], [ "15", - "Wraith Energy", - "Wraiths are incorporeal figures, and as such, require the use of spirit paper to effectively harvest. Luckily, wraith energy is a very potent source of necrotic power, and makes for a potent curse when used properly. {@b Requires {@item spirit paper|HHHVI}.}", - "85 gp", - "1 lb", - "{@item Curse of Spite|HHHVI}" + "Ankylosaurus Tail", + "The tail of the ankylosaurus can crush all of a man's bones with a single swing. Knobbed and reinforced, it makes a fine natural weapon.", + "12 gp", + "35 lb", + "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "20", + "Ankylosaurus Skull", + "Sturdy and with thick plates to reinforce it, the skull of the ankylosaurus in many ways resembles nature's first attempt at a battle helmet. Bringing this to a blacksmith of some skill can let them show nature a few pointers.", + "48 gp", + "60 lb", + "{@item Dino-Helm|HHHVI}" ] ] }, { - "name": "Wyrmling", + "name": "Arcanaloth", "source": "HHHVI", - "page": 38, + "page": 110, "colLabels": [ "DC", "Item", @@ -20850,59 +7950,79 @@ ], "rows": [ [ - "10", - "Dragon Flesh", - "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", - "3 gp", + "5", + "Arcanaloth Ichor (vial)", + { + "type": "entries", + "entries": [ + "The ichor of an arcanaloth is the most valuable of all yugoloth ichors, being steeped in the knowledge and magic of the original arcanaloth. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. When you begin writing with this ink, you subconcsiously write down a spell that was known to the arcanaloth. After 2 hours of writing with this ink, you may pick any wizard spell from the arcanaloth's known spell list that is of a level for which you have spell slots, and add it to your spellbook as if you had copied it in a traditional manner." + ] + } + ] + }, + "100 gp", "1 lb", "\u2014" ], [ - "20", - "[Type] Dragon Breath Pouch", + "10", + "Arcanaloth Poison (vial)", { "type": "entries", "entries": [ - "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", + "Despite their learned and sophisticated nature, an arcanaloth is more than capable of killing a mortal in close combat as they are using their spells. This is partly in thanks to the poison glands they possess under their claws, which add a touch of death to their razor sharp strikes.", { "type": "entries", "name": "Use:", "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 14} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half that on a successful saving throw." ] } ] }, - "160 gp", - "7 lb", - "{@item Dragon's Wrath|HHHVI}" + "300 gp", + "1 lb", + "\u2014" ], [ - "20", - "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", + "15", + "Arcanaloth Tail", { "type": "entries", "entries": [ - "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", + "The tricky arcanaloth has a tendency to sneak into places it does not belong, aided by its inherent ability to shapeshift and turn invisible. Part of this magic is kept in their tail, which can be spotted twitching before they use any of their deceptive abilitites.", { "type": "entries", "name": "Use:", "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." + "This tail has 3 charges. While holding this tail you may spend 1 charge to use the tail to cast the spell {@spell alter self} or {@spell invisibility} (self only). Once this tail loses all charges, it dissolves into a useless black ichor." ] } ] }, - "160 gp", - "7 lb", - "{@item Dragon's Mercy|HHHVI}" + "500 gp", + "9 lb", + "\u2014" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVI}" ] ] }, { - "name": "Wyvern", + "name": "Azer", "source": "HHHVI", - "page": 106, + "page": 11, "colLabels": [ "DC", "Item", @@ -20922,46 +8042,34 @@ "rows": [ [ "10", - "Wyvern Tail", - "Wyvern tails, when properly harvested and cleaned, possess weaker forms of the creature's infamous poison. This tail is often kept inside barrels of fermenting alcohol to imbue it with an extraordinarily strong flavour and proof. The proof is so high in fact that it is joked that wyvern tails kill more people after being removed than while they're still attached.", - "25 gp", - "20 lb", + "Azer Ash", + "Residual material from the azer's corpse. This ash still maintains a faint trace of the magic that created it. While not overly useful, some artisans like to sprinkle it over their creations for good luck.", + "1 sp", + "1 lb", "\u2014" ], [ "15", - "Wyvern Wing (×2)", - "Like the wings of many magical creatures, the wings of a wyvern are capable of being removed and transformed into artificial wings for their new owners.", - "25 gp", + "Azer Bronze Skin", + "Azers need no armor, as their skin is already made of durable, master-crafted bronze. While the trauma of its owner's demise has made the skin difficult to repurpose directly for armor, it is still high quality material, and any blacksmith worth their salt would be happy to get it.", + "10 gp", "50 lb", - "{@item Wings of Flying|DMG}" + "\u2014" ], [ "20", - "Wyvern Poison (vial)", - { - "type": "entries", - "entries": [ - "Perhaps the most ubiquitous of all poisons, no assassin's kit is complete without at least one jar of {@item wyvern poison|DMG}.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 15 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next 10 minutes, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 7d6} poison damage on a failed save, or half that on a successful saving throw." - ] - } - ] - }, - "600 gp", + "Spark of Creation", + "Although the azer of this particular flame of creation is dead, a single smouldering spark remains, and those with knowledge of the arcane are able to quickly harvest and store it safely for later use. While small, these sparks have immense potential and are often used in either the construction of living trinkets, or the lighting of magical forges. {@b Requires {@item enchanted vial|HHHVI}.}", + "12 gp", "1 lb", - "\u2014" + "{@item Bronze Companion|HHHVI}" ] ] }, { - "name": "Xorn", + "name": "Balor", "source": "HHHVI", - "page": 107, + "page": 22, "colLabels": [ "DC", "Item", @@ -20979,44 +8087,72 @@ "col-2 text-center" ], "rows": [ - [ - "10", - "Xorn Stomach", - "As creatures able to digest metals and gems, a xorn's stomach is one of the hardiest organs in the multiverse. Their digestive tract is valued among jewellers and miners, who use them to clean off items they find in the tunnels.", - "10 gp", - "50 lb", - "\u2014" - ], [ "15", - "Xorn Tooth (×4)", - "The teeth of a xorn are capable of moving through rock and stone like a hot knife through butter. They are revered among miners and stonecutters alike for this ability and there is never enough supply to meet demand. Alternatively, a weapon made from these teeth can serve dual purposes when used by the spelunking adventurer.", - "8 gp", - "10 lb", - "{@item Stone Cleaver Weapon|HHHVI}" - ], + "Balor Ash (3 small pouches)", + "The ashes of a balor after it has self destructed. Smelling strongly of brimstone, this ash may be used as either a component for summoning lesser demons, or when creating particularly explosive bombs.", + "500 gp", + "3 lb", + "{@item Demon Bomb|HHHVI}" + ] + ] + }, + { + "name": "Banshee", + "source": "HHHVI", + "page": 12, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ [ - "20", - "Xorn Eye (×3)", - "A xorn's sensory organs are incredibly alien to regular humanoids and indeed, as xorn have a strange physiology that blends their eyes and noses together in some bizarre fashion. Either way, these organs are remarkably sensitive to the scent of precious metals and gems. The application of that knowledge should require no further explanation.", - "20 gp", - "15 lb", - "{@item Treasure Compass|HHHVI}" + "15", + "Banshee Echo", + { + "type": "entries", + "entries": [ + "The incorporeal banshee leaves very little behind except the last whispers of its terrible wail. With some spirit paper, a good harvester can collect the echo of this wail before it vanishes forever and use it in times of desperation.", + "{@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to tear this item open and release the banshee wail kept within. All creatures within 30 feet of you that can hear must make a {@dc 13} Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes {@damage 3d6} psychic damage. This wail has no effect on constructs and undead." + ] + } + ] + }, + "13 gp", + "1 lb", + "\u2014" ], - [ - "25", - "Xorn Shell", - "A xorn swims through rock the way a fish swims through water, thanks largely in part to its outer shell. It is very difficult to take this shell without cracking it, but if you can haul it back in one piece, it can make for a very useful suit of armor that will have you swimming laps through mountains.", + [ + "20", + "Banshee Remnant", + "It takes a particularly nimble mind and fast action to trap enough remnants of a banshee to make a usable crafting item. If successful however, they are often refashioned into enchanted reeds that create a haunting noise when used in wind instruments. {@b Requires {@item spirit paper|HHHVI}.}", "60 gp", - "120 lb", - "{@item Stone Swim Armor|HHHVI}" + "1 lb", + "{@item Pipes of Haunting|DMG}" ] ] }, { - "name": "Yeti", + "name": "Barbed Devil", "source": "HHHVI", - "page": 108, + "page": 28, "colLabels": [ "DC", "Item", @@ -21034,44 +8170,44 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Yeti Tongue", - "The howl of a yeti is renowned for either signalling, or even calling, avalanches and blizzards. Mountain clans long ago learned how to dry these tongues into reeds and place them in pipes that they believe whistle upon the approach of violent weather.", - "10 gp", - "2 lb", - "\u2014" - ], [ "10", - "Yeti Hide", - "Yetis are capable of surviving in the darkest, coldest winters in part largely to their thick hides and coats. In the desperate struggle that are mountain peaks, these coats are worth more than their weight in gold, and any mountain chief would happily welcome a stranger into their hut when presented with a gift of yeti hide.", - "25 gp", - "35 lb", - "{@item Boots of the Winterlands|DMG}" + "Barbed Devil Barb (×10)", + "Touching a barbed devil is like sleeping in a bed of porcupines. Incredibly sharp and durable, these barbs sometimes find a second use as nails in the crafting of particular sets of armor and equipment. Otherwise they serve as building material for sturdy arrows and bolts.", + "1 gp", + "10 lb", + "{@item +1 Crossbow Bolt|DMG|+1 Bolt}, {@item +1 Arrow|DMG}" ], [ "15", - "Yeti Eye (×2)", - "The literally cold stare of a yeti is a terrible final sight. It is a piercing blue that freezes one's very soul and leaves them colder than the mountain itself. The magic in these eyes can be brought out in a potion when mixed with hardy mountain roots and water melted from ancient icicles to make a brew that can preserve a creature in ice for an indefinite period of time.", + "Barbed Hide", + "Barbed devils fight with a frenzy unmatched by many mortal creatures. As such, by the time you finish hunting them, their carcass is so damaged that their hide becomes effectively useless. If you manage to skin one properly however, the hide can be treated, tanned, and turned into a cloak that is perfect for deterring anyone who thinks that hugging is an acceptable form of greeting.", "30 gp", - "1 lb", - "{@item Potion of Winter's Rest|HHHVI}" + "10 lb", + "{@item Barbed Cloak|HHHVI}" ], [ "20", - "Yeti Claw (×2)", - "The remains of a yeti's victims are simple to identify, for it is easy to see the way the edges of their wounds have frozen solid at the touch of the yeti.", - "60 gp", - "10 lb", - "{@item Frostclaw Weapon|HHHVI}" + "Barbed Devil Blood (3 vials)", + "Despite their name, barbed devils harbour just as much proclivity for employing fire magic as they do their barbs. The fire is literally in their blood, and with proper alchemy, it can be in yours too.", + "14 gp", + "1 lb", + "{@item Potion of Fire Resistance|DMG}" + ], + [ + "25", + "Barbed Devil Tail", + "The barbed devil's tail is even deadlier than its razor sharp claws, and when swung at full force is said to crumple plate armor and pierce the flesh beneath. Thankfully, there is nothing stopping anyone else from taking this tail, crafting it into a whip, and using it for their own purposes.", + "150 gp", + "15 lb", + "{@item +1 Whip|DMG}" ] ] }, { - "name": "Yochlol", + "name": "Barlgura", "source": "HHHVI", - "page": 26, + "page": 23, "colLabels": [ "DC", "Item", @@ -21090,39 +8226,35 @@ ], "rows": [ [ - "15", - "Demon Pearl", - "Yochlol's do not so much eat as they do engulf their prey. While the yochlol's digestive enzymes are capable of dissolving just about anything given enough time, there are occasionally a few items that gather inside the yochlol that do not break down and instead stay inside its slime body. Like an oyster, the yochlol forms layers around these indigestible materials, creating pearl-like substances. Unfortunately these pearls share the same sickly yellow colour as the yochlol, making them more novelties than anything else.", - "300 gp", - "4 lb", + "10", + "Barlgura Fang (×2)", + "The large fang of a barlgura is a little too unwieldy to use as an actual weapon. They do however make fantastic ceremonial daggers and are often used in dark magic rituals.", + "4 gp", + "3 lb", "\u2014" ], + [ + "15", + "Barlgura Hand (×2)", + "The enormous hands of a barlgura are capable of breaking a man in two with a single blow. The tough knucklebones make wonderful weapon components.", + "20 gp", + "33 lb", + "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" + ], [ "20", - "Yochlol Ooze (vial)", - { - "type": "entries", - "entries": [ - "The ooze of a yochlol is said to be more poisonous than that of the deadliest spiders in the world. It is ironic then that the other societies of the Underdark use this poison against the drow after they have defeated their demonic servants.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 6d6} poison damage on a failed save, or half that on a successful saving throw." - ] - } - ] - }, - "750 gp", + "Barlgura Bile (2 vials)", + "The rage of a barlgura is legendary even among the seething masses of demonkind. Such is their rage that their bile literally rises with their anger which in turn becomes a fantastic potion base for those seeking to emulate the ferocity of this demon.", + "60 gp", "1 lb", - "\u2014" + "{@item Potion of Rage|HHHVI}" ] ] }, { - "name": "Young Dragon", + "name": "Basilisk", "source": "HHHVI", - "page": 37, + "page": 12, "colLabels": [ "DC", "Item", @@ -21141,107 +8273,35 @@ ], "rows": [ [ - "10", - "Dragon Flesh", - "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", - "30 gp", - "10 lb", + "5", + "Basilisk Tooth (small pouch)", + "As the basilisk feeds on stone, its teeth are infamous for being extraordinarily hard and sharp. Stonemasons across the land value these teeth as tools in their craft.", + "2 gp", + "2 lb", "\u2014" ], [ "10", - "[Type] Dragon Blood (5 vials)", - "The blood of an ancient dragon is one of the most powerful spell reagents and potion ingredients in existence. Even besides its use in the birth of half-dragon soldiers and other rituals, the most common use of potent dragon blood is to make a potion that can imbue the drinker with the same strengths as the dragon it was taken from.", - "125 gp", + "Basilisk Eye (×2)", + "The petrifying gaze of the basilisk is known far and wide. As such, the eyes of a basilisk are prized for their inherent magical properties and their use in the creation of petrifying tonics. It is said that more nefarious wizards make use of these eyes to create trapped statues that transform unwary intruders into stone.", + "2 gp", "1 lb", - "{@item Potion of Dragon Strength|HHHVI}" - ], - [ - "15", - "[Type] Dragon Tooth (×10)", - "The teeth of a full grown ancient dragon have been the end of many a hapless adventurer. Longer than a full grown human's arm, constant exposure to the dragon's breath attack has infused them with a modicum of elemental power. A master fletcher can craft a special set of arrows from these teeth, still carrying their original elemental charge.", - "25 gp", - "10 lb", - "{@item Dragon Arrow|HHHVI} or {@item Dragon Bolt|HHHVI}" - ], - [ - "15", - "[Type] Dragon Bone (×6)", - "The bones of a dragon are as hard and durable as the rest of their body. Not many weaponsmiths know how to reshape dragon bone, and those that do, keep it a guarded secret (most likely to avoid the ire of paranoid dragons). However, there is a good reason that myths and legends of heroes carrying dragonbone weapons abound in every culture: anyone who has seen one will agree that they simply have no equal.", - "375 gp", - "14 lb", - "{@item Dragon Bone Weapon|HHHVI}" + "{@item Basilisk Gaze Poison|HHHVI}" ], [ "15", - "[Type] Dragon Horn/Spine", - "Depending on the type of dragon, a horn or a prominent spine may adorn their head. In either case, the bony protrusion may be sawed off and used as a basis for exceptionally powerful wands and staves.", - "650 gp", - "20 lb", - "{@item Dragon Wand|HHHVI}" - ], - [ - "20", - "[Type] Dragon Scales (large bag)", - "The notoriously hard scales of an ancient dragon. Harder than steel yet surprisingly light, it is the dream of every armor-smith to craft a suit from this legendary material. Getting them is easier said than done however, as not only must one kill an ancient dragon first, they must also manage to find and safely detach the right scales needed to interlock into a functioning set of armor.", - "1,675 gp", - "45 lb", - "{@item Dragon Scale Mail|DMG}" - ], - [ - "20", - "[Type] Dragon Breath Pouch", - { - "type": "entries", - "entries": [ - "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." - ] - } - ] - }, - "1,675 gp", - "12 lb", - "{@item Dragon's Wrath|HHHVI}" - ], - [ - "20", - "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", - { - "type": "entries", - "entries": [ - "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." - ] - } - ] - }, - "1,675 gp", - "12 lb", - "{@item Dragon's Mercy|HHHVI}" - ], - [ - "25", - "Dragon Wing (×2)", - "The wings of a dragon defy any sense of natural law. Even considering their own immense size, they could not possibly lift a form as massive as the ancient dragon they bear, and yet they do. Only a magical force, inherent in their leathery membranes, could make such flight possible. Cloaks fashioned from these membranes can provide similar propulsion to other creatures, along with providing a stylistic fashion choice.", - "3,250 gp", - "60 lb", - "{@item Cloak of Dragonflight|HHHVI}" + "Basilisk Bile (2 vials)", + "It is a common misconception that basilisks digest stone. In fact, the fluids inside the basilisk's gullet transform consumed stone back into organic matter to be consumed. This bile is thus worth a good amount to alchemists seeking to make an oil to counter the effects of a basilisk's gaze.", + "6 gp", + "1 lb", + "{@item Basilisk Gaze Poison|HHHVI}" ] ] }, { - "name": "Young Remorhaz", + "name": "Bearded Devil", "source": "HHHVI", - "page": 89, + "page": 28, "colLabels": [ "DC", "Item", @@ -21261,34 +8321,46 @@ "rows": [ [ "10", - "Remorhaz Blood (5 vials)", - "Anybody who has slain a remorhaz can attest to the virtually boiling blood that spews forth from its open wounds. This blood remains supernaturally warm long after being removed from its body, and arctic cultures use bladders of this as a form of insulation and heating.", + "Bearded Devil Blood (3 vials)", + "A bearded devil fights with a ferocity unmatched by any mortal. Even in the rare occurrences in which a bearded devil unit finds itself outnumbered, they continue to fight, never once breaking rank. If one takes their blood, distills it and mixes it into a draught, they too can share in the infamous bravery of these fiendish warriors.", "2 gp", "1 lb", - "{@item Potion of Elemental Tempering|HHHVI}" + "{@item Potion of Bravery|HHHVI}" ], [ "15", - "Remorhaz Antenna (×2)", - "The remorhaz has the uncanny ability to sense the movements of creatures around it, based mostly around its incredibly senstive antennae. If taken in whole, they may be re-adapted to be used as a pair of dowsing rods for security purposes.", - "25 gp", - "6 lb", - "{@item Security Antenna|HHHVI}" + "Clump of Beard Lashes", + "A disgrace to beards and bearded creatures around the multiverse. The lashes that extrude from the bearded devil's chin are tougher than oiled cords and covered with dozens of wicked barbs. Any weaponsmith worth their forge can craft these lashes into a particularly powerful flail.", + "20 gp", + "3 lb", + "{@item +1 Flail|DMG}" ], [ "20", - "Young Remorhaz Carapace", - "The thick, iron-like scales of even a young remorhaz have incredible insulation properties and can regulate the creature's insect-like body.", - "115 gp", - "65 lb", - "{@item Remorhaz Plate|HHHVI}" + "Beard Poison (vial)", + { + "type": "entries", + "entries": [ + "Difficult to extricate from the diminutive glands hidden in the bearded devil's chin, this poison maintains its potency and is often used by assassins targetting magically talented individuals.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 12} Constitution saving throw, or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, + "40 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Yuan-Ti Abomination", + "name": "Behir", "source": "HHHVI", - "page": 109, + "page": 12, "colLabels": [ "DC", "Item", @@ -21305,69 +8377,61 @@ "col-1 text-center", "col-2 text-center" ], - "rows": [ - [ - "10", - "Yuan-Ti Blood (5 vials)", - "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", - "2 gp", - "1 lb", - "{@item Potion of Poison Immunity|HHHVI}" + "rows": [ + [ + "10", + "Behir Scales (large bag)", + "The scales of a behir resemble a dragon's but are different in many ways in the eyes of a trained observer. While these scales are often found decorating items in an unscrupulous tailor's shop marketed as actual dragon scales, the fact that they are much smoother and more flexible than an actual dragon's makes them much more useful for fashion.", + "55 gp", + "25 lb", + "\u2014" ], [ "15", - "Yuan-Ti Poison (vial)", + "Behir Horn", { "type": "entries", "entries": [ - "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors as \"like having one's blood transfigured into fire.\"", + "The horn of a behir is composed of a unique keratin that has an odd reaction to the presence of dragons. A dragon's mere presence causes these horns to resonate, usually alerting a behir to the presence of their hated foe. The horns will still function in the hands of anyone else, but the dragon usually must be much closer for the vibrations to be detected.", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half that on a successful saving throw." + "When within 1 mile of a dragon (whether it in its true form or {@spell polymorph|phb|polymorphed} into a different shape), this horn will begin to vibrate, with the vibrations becoming more pronounced the closer it is to the dragon. This horn does not indicate the direction of the dragon, only its general proximity." ] } ] }, - "120 gp", - "1 lb", + "300 gp", + "30 lb", "\u2014" ], [ "20", - "Yuan-Ti Abomination Scales (large pouch)", - "A yuan-ti abomination wears no armor yet can deflect swords and maces with the strength of its scales alone. A few choice scales can be pried off following the abomination's death in order to make a shield imbued with the power of the serpent gods.", - "600 gp", - "14 lb", - "{@item Serpent Shield|HHHVI}" - ], - [ - "25", - "Serpent Touched Heart", + "Lightning Sack", { "type": "entries", "entries": [ - "The heart of a yuan-ti abomination is one that has been specially blessed by the serpent gods the yuan-ti worship. Locked inside this heart is incredible divine power, but as befitting of the twisted worship the serpent gods demand, it can be passed on only through its consumption.", + "This large, but surprisingly light leathery sack is located at the back of the behir's cavernous mouth, and is roughly the size of a picnic basket. Inside is a mixture of chemicals, fluids and enzymes that when exposed to the open air, erupts in a destructive crackle of lightning. While extremely dangerous, alchemists and weaponsmiths alike will crawl over themselves to obtain some of this powerful energy.", { "type": "entries", "name": "Use:", "entries": [ - "You may spend an action to eat this heart. When you do, you transform into a {@creature yuan-ti abomination|MM}, {@homebrew |as described in the Monster Manual, }for the next hour. Your alignment remains the same and you retain any proficiencies you may have had originally. You do not get access to the weapons described in the yuan-ti abomination's statblock. At the end of the hour, or if you are forced prematurely back into your true form, there is a {@chance 90|10 percent chance|Transformation|You are not trasnformed.|You are transformed.} that instead of transforming back to your original form, you transform into a form resembling that of a {@creature Yuan-ti Malison (Type 1)|MM|Type 1 yuan-ti malison} with a humanoid body but with a snake head. This effect is permanent and is considered your new true form. This effect can only be reversed with the power of a {@spell wish} spell." + "The lightning sack can be thrown by itself up to a range of 20 feet. If thrown, the lightning sack will explode on impact, dealing {@damage 4d10} lightning damage to all creatures in a 10 foot radius, or half that on a successful {@dc 14} Dexterity saving throw." ] } ] }, - "3,000 gp", - "15 lb", - "\u2014" + "875 gp", + "10 lb", + "{@item Lightning Oil|HHHVI} or {@item Storm Caller|HHHVI}" ] ] }, { - "name": "Yuan-Ti Malison", + "name": "Beholder", "source": "HHHVI", - "page": 109, + "page": 13, "colLabels": [ "DC", "Item", @@ -21386,39 +8450,41 @@ ], "rows": [ [ - "10", - "Yuan-Ti Blood (5 vials)", - "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", - "2 gp", - "1 lb", - "{@item Potion of Poison Immunity|HHHVI}" + "15", + "Beholder Membrum", + "The anatomy of a beholder is infinitely alien and strange to any scholar native to the Material Plane. One of the most curious features of the beholder is that aside from its brain, the beholder features a noticeable dearth of internal organs. Instead, any internal space not occupied by brain matter is filled with a large rubbery balloon that seems to act as the beholder's heart, lungs, and stomach. How it achieves all of these simultaneous functions is unknown. This organ is as versatile as its owner, and many scholars are eager to obtain a complete sample for their research into transmutation.", + "45 gp", + "40 lb", + "\u2014" ], [ - "15", - "Yuan-Ti Poison (vial)", + "20", + "Beholder Eye Stalk", { "type": "entries", "entries": [ - "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors as \"like having one's blood transfigured into fire.\"", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half that on a successful saving throw." - ] - } + "While the eye stalks of the beholder may be severed from its body, they still retain some of the magical energy that allowed them to fire powerful rays at their enemies. Skilled artificers can take these stalks and use them as the cores of magical wands that emit the same types of rays they emitted in life. Alternatively, four of the intact stalks may be used as part of a ritual to summon a {@creature spectator|MM}.", + "If a player harvests an eye stalk, roll {@dice 1d10}. The type of eye stalk they receive corresponds to the number rolled, as described in the {@creature beholder|MM} statblock." ] }, - "120 gp", - "1 lb", - "\u2014" + "650 gp", + "9 lb", + "{@item Eye Stalk Wand|HHHVI}" + ], + [ + "25", + "Beholder Main Eye", + "The main eye of the beholder is unique in that instead of issuing forth a beam of magical energy, it instead does the opposite: emitting a cone of nullification that disrupts the Weave and prevents the functioning of any magic it gazes at. While it is inactive due to being severed from a living beholder, learned wizards know how to transfigure this organ into an anti-magic crystal, the type that can be used to protect their own strongholds against magical incursions.", + "3,250 gp", + "30 lb", + "{@item Anti-Magic Crystal|HHHVI}" ] ] }, { - "name": "Yuan-Ti Pureblood", + "name": "Black Pudding", "source": "HHHVI", - "page": 109, + "page": 82, "colLabels": [ "DC", "Item", @@ -21438,18 +8504,30 @@ "rows": [ [ "10", - "Yuan-Ti Blood (5 vials)", - "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", - "2 gp", + "Black Residue (vial)", + { + "type": "entries", + "entries": [ + "A sample of a black pudding. Inert due to lacking enough biomass to constitute a full ooze, it nevertheless retains its acidic properties. Can be used as a potent acid. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A vial of black residue can be poured onto nonmagical wood or metal. The black residue eats through 2 inches of these materials per round for the next 10 rounds, after which the ooze becomes too diluted to continue." + ] + } + ] + }, + "20 gp", "1 lb", - "{@item Potion of Poison Immunity|HHHVI}" + "\u2014" ] ] }, { - "name": "Zombie", + "name": "Blue Slaad", "source": "HHHVI", - "page": 112, + "page": 95, "colLabels": [ "DC", "Item", @@ -21469,6986 +8547,19908 @@ "rows": [ [ "5", - "Zombie Juice (vial)", - "An absolutley putrid collection of drippings and fluids from a reanimated corpse. While it smells awful, the necromantic magic in it allows it to act as a powerful preservation agent. Fittingly, necromancers use this very juice to keep their more valuable experiments fresh, often farming lesser zombies for more of this chemical.", - "3 cp", + "Slaad Slime (vial)", + "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", + "3 sp", "1 lb", "\u2014" - ] - ] - } - ], - "optionalfeature": [ - { - "name": "Alchemist", - "source": "HHHVI", - "page": 114, - "otherSources": [ - { - "source": "HHHVII", - "page": 50 - }, - { - "source": "HHHVIII", - "page": 77 - } - ], - "featureType": [ - "CT" - ], - "prerequisite": [ - { - "otherSummary": { - "entry": "Proficiency with {@item Alchemist's Supplies|PHB}", - "entrySummary": "Alchemist's Supplies" - } - } - ], - "entries": [ - "Alchemy is a profession that deals with the brewing and mixing of potions, concoctions, and tinctures. In general, if an organic material needs to be crushed, powdered, dried, boiled, melted, burned, mixed, etc., it's a job for an alchemist.", - "As part of their job, alchemists must also be experienced herbalists and have some knowledge of creature parts, but this level of knowledge may vary wildly from alchemist to alchemist. For example, village alchemists may know how to mix up local herbs with dried animal parts to cure a cold, while an elvish grandmaster may have learned the 12 secret uses of dragon blood.", - "Any character that has proficiency with {@item Alchemist's Supplies|PHB|alchemy tools} may be considered an alchemist for crafting purposes." - ] - }, - { - "name": "Artificer", - "source": "HHHVI", - "page": 114, - "otherSources": [ - { - "source": "HHHVII", - "page": 50 - }, - { - "source": "HHHVIII", - "page": 77 - } - ], - "featureType": [ - "CT" - ], - "prerequisite": [ - { - "spellcasting": true, - "otherSummary": { - "entry": "Proficiency in {@skill Arcana}", - "entrySummary": "Arcana" - } - } - ], - "entries": [ - "A catch-all term for anyone who works primarily in the moulding, transfiguration, enchanting, and manufacture of magical items. Often powerful wizards, their job requires them to not only understand magic, but also be able to weave permanent spells to transform mundane objects into wondrous ones. A common practice among artificers working with harvested materials is to transfigure them into gems and other objects more conducive to humanoid wear.", - "As part of their job, an artificer would have knowledge of the uses of magical creature parts, spellwork, the use and preparation of magical reagents (crushed gems, incense, etc), magical identification, magical history, and basic metal and woodworking. Of course, not all artificers have the same level of skill. Some may spend their entire lives mass manufacturing the same magical trinkets day in and day out, while others have ventured to far planes and learned ancient lessons in the courts of djinni princes.", - "Any character that is proficient in the {@skill Arcana} skill and has access to at least one spell slot may be considered an artificer for crafting purposes." - ] - }, - { - "name": "Blacksmith", - "source": "HHHVI", - "page": 114, - "otherSources": [ - { - "source": "HHHVII", - "page": 50 - }, - { - "source": "HHHVIII", - "page": 77 - } - ], - "featureType": [ - "CT" - ], - "prerequisite": [ - { - "otherSummary": { - "entry": "Proficiency with {@item Smith's Tools|PHB}", - "entrySummary": "Smith's Tools" - } - } - ], - "entries": [ - "A hammer striking anvil, the roar of a heated forge, and the hiss of cooling metal. These are the sounds of a blacksmith's shop, the masters and crafters of metal. While the job of a blacksmith is usually simplified to a \"metalworker\", the role encompasses so much more. Blacksmiths craft and fix all manners of equipment ranging from farming equipment, to weapons, to suits of armor. Not only that, but while blacksmiths normally deal strictly with metal, many creature shells, bones, and scales require metal reinforcement and/or attachments before they can be used as weapons and armor. As such, even though they are organic materials, it is still primarily a blacksmith's responsibility to craft with them.", - "Blacksmith skills can vary wildly. The local blacksmith may only have a small forge from where they repair the hammers and scythes of their neighbours, while the master smiths of dwarven kingdoms smelt adamantine in rivers of magma at the heart of volcanoes.", - "Any character that is proficient in the {@item smith's tools|PHB} may be considered a blacksmith for crafting purposes." - ] - }, - { - "name": "Leatherworker", - "source": "HHHVI", - "page": 114, - "otherSources": [ - { - "source": "HHHVII", - "page": 50 - }, - { - "source": "HHHVIII", - "page": 77 - } - ], - "featureType": [ - "CT" - ], - "prerequisite": [ - { - "otherSummary": { - "entry": "Proficiency with {@item Leatherworker's Tools|PHB}", - "entrySummary": "Leatherworker's Tools" - } - } - ], - "entries": [ - "Metal armor doesn't agree with everyone, and many creatures have perfectly good hides that they won't be using anymore. For times like these, a leatherworker is required. It is a long and messy job to take raw hides, tan them, preserve them, cut them, and fashion them into armor and other equipment, but most societies would break down without this crucial industry.", - "While leatherworkers are often looked down upon for their unpleasant job, these are usually just the leatherworkers that deal with mundane animal hides and skins. Highly skilled leatherworkers however are treated with the utmost respect since without them, your skinned {@creature Purple Worm|MM} hides would go completely to waste.", - "Any character that is proficient in the {@item leatherworker's tools|PHB} may be considered a leatherworker for crafting purposes." + ], + [ + "10", + "Slaad Heart", + { + "type": "entries", + "entries": [ + "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." + ] + } + ] + }, + "30 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Blue Slaad Claw (×2)", + "The hooked claws of a blue slaad contain wicked hooks that dig into flesh and act as vectors for the transmission of the dreaded \"chaos phage.\" This disease does not live long after the death of its slaad host, however that does not still mean that it cannot be used in nefarious artificing to create a weapon of even deadlier design.", + "100 gp", + "15 lb", + "{@item Sickle of Chaos|HHHVI}" + ] ] }, { - "name": "Thaumaturge", + "name": "Bone Devil", "source": "HHHVI", - "page": 115, - "otherSources": [ - { - "source": "HHHVII", - "page": 51 - }, - { - "source": "HHHVIII", - "page": 78 - } - ], - "featureType": [ - "CT" + "page": 28, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "spellcasting": true, - "otherSummary": { - "entry": "Proficiency in {@skill Religion}", - "entrySummary": "Religion" - }, - "patron": "Any" - }, - { - "spellcasting": true, - "otherSummary": { - "entry": "Proficiency in {@skill Religion}", - "entrySummary": "Religion" - }, - "other": "Is a follower of a deity" - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "When a piece of armor needs the blessings of a god, or a sword needs a spirit coaxed into it, a thaumaturge is needed. These specialised crafters usually do not consider themselves crafters at all, but simply people with special connections to the gods and their divine energy. Thaumaturges are not limited to just those that worship the gods either, many fiendish cults can boast their own specialised thaumaturge members that craft their cursed daggers and bind damned souls into pieces of jewellery.", - "As strange as it is to say, the gods do not see everyone as equals, and certainly do not apportion their gifts impartially. A vagrant holy man is probably capable of invoking his god's name to create a few vials of holy water, while a high cleric of {@deity Moradin|Dwarven|MTF} would be able to bless a hammer so that it strikes with the same fury as their furious deity.", - "Any character that is proficient in the {@skill Religion} skill, has access to at least one spell slot, and is a follower of a deity or otherworldly patron, may be considered a thaumaturge for crafting purposes." + "rows": [ + [ + "10", + "Bone Devil Bone (large bag)", + "The bones of the bone devil are considerably durable and feel more like steel than bone. They can be refashioned into a suite of fire-resistant tools, but due to their origin, not many are willing to use them.", + "20 gp", + "40 lb", + "\u2014" + ], + [ + "15", + "Bone Devil Skin", + "Despite their appearance, a bone devil actually does possess skin; a dessicated sheet that is stretched tight over its bones. While those properties are undesirable in a skin, they make for a perfect sheet of vellum. Indeed, the infamous skin-bound abyssal tomes found in dark libraries are often made using bone devil skin.", + "150 gp", + "10 lb", + "{@item Devil Vellum|HHHVI}" + ], + [ + "20", + "Bone Devil Tail", + "The stinger of the bone devil's tail is sharp enough to pierce through even the toughest of armor and deliver a potent dose of debilitating venom. With a few modifications, this tail can be adapted into a whip to store and deliver any kind of poison the wielder wishes.", + "500 gp", + "40 lb", + "{@item Stinger Whip|HHHVI}" + ], + [ + "20", + "Devil Wings (×2)", + "The diaphanous but extraordinarily strong wings of the bone devil. Despite their relatively fragile appearance, they are strong enough to hold the considerably heavy bone devil aloft and allow it to fly at high speeds.", + "250 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ] ] }, { - "name": "Tinker", + "name": "Bone Naga", "source": "HHHVI", - "page": 115, - "otherSources": [ - { - "source": "HHHVII", - "page": 51 - }, - { - "source": "HHHVIII", - "page": 78 - } - ], - "featureType": [ - "CT" + "page": 79, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "otherSummary": { - "entry": "Proficiency with {@item Tinker's Tools|PHB}", - "entrySummary": "Tinker's Tools" - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "Tinkers are a rare profession, but their work possesses incredible value. Tinkers are usually associated with finnicky contraptions and devices, and if they ever use magic it is usually more of an energy source rather than the driving characteristic. Really, tinkers are more concerned with finding new materials with strange properties to experiment with, and their inventions can range from the entertaining to the absolutely revolutionary.", - "With that in mind, tinkers vary widely in skill. A travelling peddler may have some experience in making mechanical puppets that flail around for the amusement of children, while the daring few that have travelled to Mechanus and returned alive may have unlocked the secrets of artificial life.", - "Any character that is proficient in the {@item tinker's tools|PHB} may be considered a tinker for crafting purposes." + "rows": [ + [ + "10", + "Naga Bone", + "Virtually identical to the bones of an ordinary serpent, except on a larger scale. When ground up into a powder and then brewed into a tea however, it creates an intoxicating drink that some cultures have used for spiritual purposes. Those that have drunk it have claimed visions of long-forgotten histories, but they are inevitably forgotten once the drink has left their system.", + "20 gp", + "15 lb", + "\u2014" + ], + [ + "15", + "Skeletal Naga Fang (×2)", + "Nagas require no glands to produce their venom as their fangs remain venomous even when the naga is reduced to a skeletal form. Proper extraction and then re-smithing allows these fangs to serve as powerful weapons with an extra poisonous punch. Beware though, as a revived naga may not take kindly to the idea of a mortal running around with one of their teeth.", + "30 gp", + "12 lb", + "{@item Viper Strike|HHHVI}" + ] ] - } - ], - "baseitem": [ + }, { - "name": "Wooden Breastplate", + "name": "Bugbear", "source": "HHHVI", - "page": 100, - "type": "MA", - "rarity": "none", - "weight": 20, - "value": 15000, - "property": [ - "crfBy" + "page": 15, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 14, - "armor": true, - "entries": [ - "This armor consists of a fitted {@b wooden} chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Treant Bark ×1", - "crafter": "Leatherworker" - } - } - ], - "item": [ + "rows": [ + [ + "10", + "Bugbear Hide", + "Despite usually being filthy and riddled with mange, an intact bugbear hide can actually serve as very good leather. It is not uncommon for more nomadic people to wear these tanned hides for both comfort and as a sign of their strength.", + "8 sp", + "13 lb", + "\u2014" + ] + ] + }, { - "name": "+1 Dragon Arrow", + "name": "Bugbear Chief", "source": "HHHVI", - "page": 125, - "baseItem": "arrow|PHB", - "type": "A", - "rarity": "uncommon", - "weight": 0.05, - "property": [ - "crfBy" + "page": 15, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "bonusWeapon": "+1", - "entries": [ - "You have a +1 bonus to your attack and damage rolls made with this arrow corresponding to its rarity. When you make a successful hit with this arrow, you also deal an additional {@damage 1d8} damage of the type corresponding to the damage type this arrow was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", - "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Arrow|The arrow does not lose its magic.|The arrow loses its magic.} that this arrow loses all magical properties and becomes a normal arrow.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Young Dragon Tooth ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Bugbear Hide", + "Despite usually being filthy and riddled with mange, an intact bugbear hide can actually serve as very good leather. It is not uncommon for more nomadic people to wear these tanned hides for both comfort and as a sign of their strength.", + "8 sp", + "13 lb", + "\u2014" + ], + [ + "15", + "Heart of Hruggek", + { + "type": "entries", + "entries": [ + "The most fearsome of bugbears carry with them the blessing of their god Hruggek which allows them to surge past any danger and debilitations. If you are willing to indulge in your own inner savage, you too can take this blessing by consuming the bugbear's heart, but beware of any side effects.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to consume this heart. If you do so, you have advantage on saving throws against being {@condition charmed}, {@condition frightened}, {@condition paralyzed}, {@condition poisoned}, {@condition stunned}, or {@condition unconscious|PHB|put to sleep} for the next hour. Once this effect wears off, you must succeed on a {@dc 12} Constitution saving throw or gain one level of {@condition exhaustion} as the adrenaline filled organ passes through your system." + ] + } + ] + }, + "1 gp", + "6 lb", + "\u2014" + ] + ] }, { - "name": "+1 Dragon Bolt", + "name": "Bugbear Trinket Table", "source": "HHHVI", - "page": 125, - "baseItem": "crossbow bolt|PHB", - "type": "A", - "rarity": "uncommon", - "weight": 0.05, - "property": [ - "crfBy" + "page": 15, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "bonusWeapon": "+1", - "entries": [ - "You have a +1 bonus to your attack and damage rolls made with this bolt corresponding to its rarity. When you make a successful hit with this bolt, you also deal an additional {@damage 1d8} damage of the type corresponding to the damage type this bolt was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", - "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Bolt|The bolt does not lose its magic.|The bolt loses its magic.} that this bolt loses all magical properties and becomes a normal bolt.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Young Dragon Tooth ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (mouldy produce)", + "8 cp", + "2 lb" + ], + [ + "2", + "1 scratched drinking flask", + "1 sp", + "3 lb" + ], + [ + "3", + "1 flea-ridden blanket", + "3 sp", + "3 lb" + ], + [ + "4", + "1 lock of another bugbear's hair", + "1 cp", + "\u2014" + ], + [ + "5", + "1 bag of teeth (various species)", + "2 cp", + "1 lb" + ], + [ + "6", + "1 badly carved wooden idol of Hruggek", + "1 sp", + "3 lb" + ], + [ + "7", + "1 worn whetstone", + "1 cp", + "\u2014" + ], + [ + "8", + "{@dice 10d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "+1 Dragon Wand", + "name": "Bulette", "source": "HHHVI", - "page": 125, - "type": "WD", - "rarity": "rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "property": [ - "crfBy" + "page": 16, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "bonusSpellAttack": "+1", - "entries": [ - "While holding this wand, you gain a (+1) bonus to spell attack rolls determined by the wand rarity. In addition, you have advantage on any spell attack roll you make that deals the same damage type as the dragon this wand was crafted from.", - "If that spell attack hits, you also deal (1) extra damage dice of that damage type equal to the spell attack bonus granted by this item.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Young Dragon Horn/Spine ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Bulette Teeth (small pouch)", + "Capable of puncturing even steel armor, bulette teeth are well regarded as materials for crafting daggers and spears. Some cultures even consider bulette hunting to be a rite of passage, using the weapon made from their kill for the rest of their adult lives.", + "11 gp", + "2 lb", + "{@item +1 Dagger|DMG} or {@item +1 Spear|DMG}" + ], + [ + "15", + "Bulette Claw (×4)", + "Capable of powerful digging, the bulette claw makes for a wonderful weapon base, one that is capable of piercing rock and metals alike.", + "8 gp", + "10 lb", + "{@item Stone Cleaver Weapon|HHHVI}" + ], + [ + "20", + "Bulette Hide", + "While the bulette relies on its powerful jaws and claws to tunnel through solid rock, it is aided by a layer of rock dissolving slime that it exudes constantly from its hide. When harvested quickly, the hide itself retains this property and can be crafted into protective equipment for subterranean adventurers.", + "60 gp", + "50 lb", + "{@item Stone Swim Armor|HHHVI}" + ] + ] }, { - "name": "+1 Dusk Armor", + "name": "Bullywug", "source": "HHHVI", - "page": 126, - "baseItem": "plate armor|PHB", - "type": "HA", - "rarity": "varies", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" + "page": 16, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "strength": "15", - "bonusAc": "+1", - "stealth": true, - "entries": [ - "While wearing this armor, you have a +1 bonus to AC. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Young Shadow Dragon Scale ×1 Large Pouch", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Bullywug Tongue", + "A bullywug tongue is remarkably long for their size and incredibly tough. Swamp folk can often be found drying these and using them as rope substitutes.", + "8 cp", + "3 lb", + "\u2014" + ] + ] }, { - "name": "+2 Dragon Arrow", + "name": "Bullywug Trinket Table", "source": "HHHVI", - "page": 125, - "baseItem": "arrow|PHB", - "type": "A", - "rarity": "rare", - "weight": 0.05, - "property": [ - "crfBy" + "page": 16, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "bonusWeapon": "+2", - "entries": [ - "You have a +2 bonus to your attack and damage rolls made with this arrow corresponding to its rarity. When you make a successful hit with this arrow, you also deal an additional {@damage 2d8} damage of the type corresponding to the damage type this arrow was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", - "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Arrow|The arrow does not lose its magic.|The arrow loses its magic.} that this arrow loses all magical properties and becomes a normal arrow.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Adult Dragon Tooth ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (swamp plants and critters)", + "5 sp", + "2 lb" + ], + [ + "2", + "1 pouch of grey mud (good for pores)", + "1 sp", + "2 lb" + ], + [ + "3", + "{@dice 2d4} shrunken critter carcasses on strings", + "3 cp", + "2 lb" + ], + [ + "4", + "1 tattered tunic", + "1 sp", + "2 lb" + ], + [ + "5", + "1 bottle filled with fireflies", + "1 sp", + "3 lb" + ], + [ + "6", + "{@dice 1d8} bundles of mildly intoxicating roots and leaves", + "1 sp", + "1 lb" + ], + [ + "7", + "{@dice 1d4} pouches filled with minor trinkets", + "2 sp", + "2 lb" + ], + [ + "8", + "{@dice 2d100} copper pieces", + "Varies", + "Varies" + ] + ] }, { - "name": "+2 Dragon Bolt", + "name": "Cambion", "source": "HHHVI", - "page": 125, - "baseItem": "crossbow bolt|PHB", - "type": "A", - "rarity": "rare", - "weight": 0.05, - "property": [ - "crfBy" + "page": 17, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "bonusWeapon": "+2", - "entries": [ - "You have a +2 bonus to your attack and damage rolls made with this bolt corresponding to its rarity. When you make a successful hit with this bolt, you also deal an additional {@damage 2d8} damage of the type corresponding to the damage type this bolt was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", - "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Bolt|The bolt does not lose its magic.|The bolt loses its magic.} that this bolt loses all magical properties and becomes a normal bolt.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Adult Dragon Tooth ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Cambion Sulfur (small pouch)", + "Unlike most fiends, a cambion does not dissolve when it is slain. Its bizarre physiology however does still react strangely on death with parts of its body spontaneously combusting as it dies. These reactions are not enough to destroy the body, but it does create small piles of sulfur that are quite useful in various demonology related projects.", + "7 gp", + "2 lb", + "\u2014" + ], + [ + "10", + "Devil-Tinged Blood (3 vials)", + "As the child of a fiend and a human, the blood of a cambion possesses certain magical properties that are even more powerful due to their compatibility with humanoid physiology.", + "4 gp", + "1 lb", + "{@item Philter of Love|DMG}" + ], + [ + "15", + "Cambion Wing (×2)", + "As with many fiends, the wings of a cambion are useful in creating the famous item: {@item infernal wings|HHHVI}. When taken whole, they can serve as a majority of the base, forming bat wings when the final item is put to use.", + "30 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ] + ] }, { - "name": "+2 Dragon Wand", + "name": "Carrion Crawler", "source": "HHHVI", - "page": 125, - "type": "WD", - "rarity": "very rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "property": [ - "crfBy" + "page": 17, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "bonusSpellAttack": "+2", - "entries": [ - "While holding this wand, you gain a (+2) bonus to spell attack rolls determined by the wand rarity. In addition, you have advantage on any spell attack roll you make that deals the same damage type as the dragon this wand was crafted from.", - "If that spell attack hits, you also deal (2) extra damage dice of that damage type equal to the spell attack bonus granted by this item.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Adult Dragon Horn/Spine ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Carrion Crawler Guts", + "As their name implies, carrion crawlers feast solely on putrid and rotting flesh. As disgusting as their digestive system may seem, it is uniquely adapted to overcoming any diseases or poisoning that would befall any other creature attempting such a diet. Local healers have thus developed numerous uses for a carrion crawler's guts, ranging from a salve to treat gangrene, to a tonic for treating indigestion.", + "5 sp", + "10 lb", + "\u2014" + ], + [ + "15", + "Carrion Crawler Mucus (vial)", + { + "type": "entries", + "entries": [ + "The mucus of a carrion crawler is remarkably poisonous, especially since it only requires contact with the skin to take effect.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A creature subjected to this poison must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A vial of this poison may be applied to coat 1 melee weapon or up to 10 pieces of ammunition. These remain coated for 10 minutes after which the poison degrades too much to be useful." + ] + } + ] + }, + "10 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "+2 Dusk Armor", + "name": "Centaur", "source": "HHHVI", - "page": 126, - "baseItem": "plate armor|PHB", - "type": "HA", - "rarity": "varies", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" + "page": 18, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "strength": "15", - "bonusAc": "+2", - "stealth": true, - "entries": [ - "While wearing this armor, you have a +2 bonus to AC. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Adult Shadow Dragon Scale ×1 Large Pouch", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Centaur Hoof (×4)", + "The hooves of a centaur are much harder than those of a mundane horse, and centaurs in their pragmatism have even been found harvesting them for their own use. It is not uncommon for centaurs to be in the possession of tools, bowls, and even weapons made from the hooves of their dead tribal members.", + "5 sp", + "13 lb", + "\u2014" + ], + [ + "15", + "Centaur Tail", + "The hairs of a centaur are renowned for their tensile strength while remaining supple and flexible. As such they make superb bowstrings and centaur archers are known for using their own hairs in their bows.", + "3 gp", + "4 lb", + "{@item +1 Shortbow|DMG} or {@item +1 Longbow|DMG}" + ] + ] }, { - "name": "+3 Dragon Arrow", + "name": "Chain Devil", "source": "HHHVI", - "page": 125, - "baseItem": "arrow|PHB", - "type": "A", - "rarity": "very rare", - "weight": 0.05, - "property": [ - "crfBy" + "page": 29, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "bonusWeapon": "+3", - "entries": [ - "You have a +3 bonus to your attack and damage rolls made with this arrow corresponding to its rarity. When you make a successful hit with this arrow, you also deal an additional {@damage 3d8} damage of the type corresponding to the damage type this arrow was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", - "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Arrow|The arrow does not lose its magic.|The arrow loses its magic.} that this arrow loses all magical properties and becomes a normal arrow.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ancient Dragon Tooth ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "15", + "Living Chain", + "The chains of this devil's namesake occupy a unique space between animate and inanimate. They are bewitched by similar magic to the notorious animated objects that are often found in an abandoned wizard's tower, and thus make excellent material for the crafting of magical items.", + "150 gp", + "20 lb", + "{@item Iron Bands of Bilarro|DMG} or {@item Chain of Entanglement|HHHVI}" + ], + [ + "20", + "Chain Devil Eye (×2)", + "The gaze of the chain devil is renowned for its unnerving countenance. Those who stare at it for too long swear that they see the faces of those they'd rather forget. With some enchantments and a bit of craftsmanship, the eyes can be inserted into a mask that can strike the same fear into the wearer's enemies.", + "200 gp", + "1 lb", + "{@item Mask of Fear|HHHVI}" + ] + ] }, { - "name": "+3 Dragon Bolt", + "name": "Chasme", "source": "HHHVI", - "page": 125, - "baseItem": "crossbow bolt|PHB", - "type": "A", - "rarity": "very rare", - "weight": 0.05, - "property": [ - "crfBy" + "page": 23, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "bonusWeapon": "+3", - "entries": [ - "You have a +3 bonus to your attack and damage rolls made with this bolt corresponding to its rarity. When you make a successful hit with this bolt, you also deal an additional {@damage 3d8} damage of the type corresponding to the damage type this bolt was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", - "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Bolt|The bolt does not lose its magic.|The bolt loses its magic.} that this bolt loses all magical properties and becomes a normal bolt.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ancient Dragon Tooth ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Chasme Leg (×2)", + { + "type": "entries", + "entries": [ + "A chasme's leg is capable of supporting its massive weight when walking on any surface, even upside down. Intrepid adventurers have been known to repurpose these legs as pitons which stick to surfaces rather than stab into them.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You gain advantage on any Strength ({@skill Athletics}) check made to climb walls so long as you use these legs when doing so." + ] + } + ] + }, + "5 gp", + "20 lb", + "\u2014" + ], + [ + "15", + "Chasme Proboscis", + "The proboscis of a chasme has a dark ubiquity among those that hunt demon cults. Too often have they been found on tables of twisted instruments of torture, used to extract blood from kidnapped victims before their inevitable sacrifice. It is truly a horrid feeling to have one's life sucked away by a chasme proboscis, and I would not wish it on my worst enemy.", + "40 gp", + "10 lb", + "{@item Demon Needle|HHHVI}" + ], + [ + "20", + "Chasme Wing (×2)", + "The diaphanous wings of a chasme are perhaps their most dangerous appendage. When vibrated at high speeds they create an unbearable buzzing not unlike a monstrous cloud of flies. Ambitious tinkers have studied the physiology of a chasme and figured out how to emulate their musculature in a machine capable of making the same droning noise.", + "55 gp", + "8 lb", + "{@item Drone Producer|HHHVI}" + ] + ] }, { - "name": "+3 Dragon Wand", + "name": "Chimera", "source": "HHHVI", - "page": 125, - "type": "WD", - "rarity": "legendary", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "property": [ - "crfBy" + "page": 18, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "bonusSpellAttack": "+3", - "entries": [ - "While holding this wand, you gain a (+3) bonus to spell attack rolls determined by the wand rarity. In addition, you have advantage on any spell attack roll you make that deals the same damage type as the dragon this wand was crafted from.", - "If that spell attack hits, you also deal (3) extra damage dice of that damage type equal to the spell attack bonus granted by this item.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ancient Dragon Horn/Spine ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Chimera Goat Hoof (×2)", + "The hindquarters of the monstrous chimera. While they resemble an ordinary goat in shape, they are noticeably larger in size. While not usable for much, they do make for fine trophies.", + "2 gp", + "6 lb", + "\u2014" + ], + [ + "15", + "Chimera Goat Head", + "One of the chimera's three heads. Larger than a regular goat's, the horns are particularly hard and large. Many mountain folk consider an ale mug made from a chimera's horns to be a very enticing gift.", + "25 gp", + "20 lb", + "{@item Chimera Trident|HHHVI}" + ], + [ + "15", + "Chimera Lion Paw (×2)", + "The leonine front paws of the chimera. Larger than a normal lion's, with claws twice as sharp. Some druids prefer using these as their focus when performing transmutation magic, believing that it makes their spellwork easier. Whether that is true or not has yet to be confirmed.", + "4 gp", + "6 lb", + "\u2014" + ], + [ + "20", + "Chimera Lion Head", + "One of the chimera's three heads. Larger than a regular lion's, this head makes a fantastic trophy when stuffed and mounted, particularly when placed in the quarters of a skittish house guest.", + "40 gp", + "25 lb", + "{@item Chimera Trident|HHHVI}" + ], + [ + "20", + "Chimera Dragon Wing (×2)", + "The draconic wings of the chimera. While they lack the same amount of magical power as a genuine dragon's wings, they are also much easier to handle and much easier to get a hold of. Daring tinkers have taken to using them in making kites strong enough to lift smaller races high into the air.", + "25 gp", + "30 lb", + "{@item Chimera Kite|HHHVI}" + ], + [ + "25", + "Chimera Dragon Head", + "One of the chimera's three heads. While the flame is less powerful than a genuine dragon's, the glands that produce the flame is much easier to access in a chimera's head, and provide materials that are much more stable to work with. Alchemists prize these glands as a source of highly flammable oil.", + "150 gp", + "25 lb", + "{@item Chimera Trident|HHHVI}" + ] + ] }, { - "name": "+3 Dusk Armor", + "name": "Chuul", "source": "HHHVI", - "page": 126, - "baseItem": "plate armor|PHB", - "type": "HA", - "rarity": "varies", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" + "page": 19, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "strength": "15", - "bonusAc": "+3", - "stealth": true, - "entries": [ - "While wearing this armor, you have a +3 bonus to AC. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ancient Shadow Dragon Scale ×1 Large Pouch", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Chuul Pincer (×2)", + "The oversized pincer of a monstrous chuul. While too unwieldy to be fashioned into a useful weapon, the razor sharp hooks can be repurposed for useful tools, including, but not limited to, instruments of torture.", + "3 gp", + "40 lb", + "\u2014" + ], + [ + "15", + "Chuul Venom (vial)", + "A rather nasty toxin, wringed from the tentacle appendages of the chuul. Unfortunately, the death of its owner causes it to lose much of its potency but can still be used as a base by knowledgable alchemists to create another paralysing potion.", + "10 gp", + "1 lb", + "{@item Chuul's Caress Poison|HHHVI}" + ], + [ + "20", + "Arcana Ganglia", + "At the base of a chuul's brain lies a peculiar bundle of nerves referred to as the arcana ganglia. This highly sensitive lobe vibrates in the presence of magic and is what grants chuul's their innate ability to sense magic around them. Designed by their aboleth masters through generations of magic and breeding, there are only a handful of artificers in the world capable of repurposing it into a functioning tool capable of replicating the chuul's natural ability.", + "100 gp", + "5 lb", + "{@item Magical Dowsing Rod|HHHVI}" + ] + ] }, { - "name": "Aboleth Amulet", + "name": "Clay Golem", "source": "HHHVI", - "page": 118, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 58, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "grantsProficiency": true, - "entries": [ - "This pale turquoise amulet seems to have a faint flicker of something moving in it, like seeing a creature in murky waters. While wearing this amulet, you gain {@spell telepathy} out to a range of 120 ft., can understand and speak {@language Deep Speech|PHB}, and become proficient in Intelligence ({@skill History}) checks if you weren't proficient already.", - "You may also spend an action to target one creature you can see within 30 feet of you. That target must succeed on a {@dc 14} Wisdom saving throw or be magically {@condition charmed} by you. This charm persists until either you or the target dies, or if you are on different planes of existence. You and the {@condition charmed} target may communicate with each other telepathically over any distance so long as you are wearing and attuned to this item.", - "You may only have up to 3 targets {@condition charmed} in this way at a time. If you successfully charm another target while you already have 3 targets {@condition charmed}, the charm effect ends on the creature that you {@condition charmed} first. Whenever the {@condition charmed} target takes damage, they may repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from you. If a creature succeeds on either resisting the charm effect or if the charm effect on them ends, they become immune to this ability for the next 24 hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Aboleth Brain ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Golem Core", + "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", + "20 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Clay Golem Clay", + "While a defeated clay golem loses much of its magical properties, it maintains a supernatural durability above that of regular clay. Re-sculpting this into other forms can create a very formidable weapon or armor.", + "150 gp", + "30 lb", + "{@item Clay Weapon|HHHVI}" + ], + [ + "20", + "Manual Ashes (small pouch)", + "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Clay Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", + "500 gp", + "1 lb", + "{@item Golem Companion|HHHVI}" + ] + ] }, { - "name": "Adult Remorhaz Plate", + "name": "Cloaker", "source": "HHHVI", - "page": 139, - "baseItem": "plate armor|PHB", - "type": "HA", - "resist": [ - "cold", - "fire" - ], - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" + "page": 19, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "strength": "15", - "bonusAc": "+1", - "stealth": true, - "entries": [ - "This full set of plate armor was crafted from the insectoid carapace of a remorhaz. While wearing this armor, you have resistance to both fire and cold damage.", - "You also gain a +1 bonus to AC while wearing this armor." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Adult Remorhaz Carapace ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Cloaker Tooth (small pouch)", + "Resembling the needle-like teeth of a moray eel but stronger, the teeth of the cloaker can be used to make a variety of tools. Some of the more notorious thieves in the world even boast possessing lock pick sets made entirely of cloaker teeth.", + "5 gp", + "2 lb", + "\u2014" + ], + [ + "15", + "Cloaker Tail", + "The infamous cloaker tail, covered in dozens of razor sharp spines. Drow taskmasters have developed a technique of taking the tails, treating them with special oils, and reusing them as whips.", + "85 gp", + "20 lb", + "{@item +1 Whip|DMG}" + ], + [ + "20", + "Cloaker Hide", + "Even for the most experienced of tanners, the skin of the cloaker is exceptionally difficult to remove. Due to the cloaker's unique physiology, a single misplaced cut can cause the creature's internal enzymes to spill and stain the hide. If done correctly however, the skin will maintain its shadowy and illusive appearance and may be used as the foundation for the ever useful {@item cloak of displacement|DMG}.", + "500 gp", + "25 lb", + "{@item Cloak of Displacement|DMG}" + ] + ] }, { - "name": "Alpha Grick Hide Coat", + "name": "Cloud Giant", "source": "HHHVI", - "page": 129, - "baseItem": "studded leather armor|PHB", - "type": "LA", - "rarity": "rare", - "weight": 13, - "property": [ - "crfBy" + "page": 52, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 12, - "bonusAc": "+1", - "entries": [ - "While wearing this armor, you have advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain and on Strength ({@skill Athletics}) checks made to climb rocky terrain.", - "If this is the rare version of this armor, you also gain a +1 bonus to AC while wearing this item." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Alpha Grick Hide ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "10", + "Lock of Cloud Giant Hair", + "Resembling an errant nimbus, the hair of a cloud giant is considered a valuable textile component. Softer than silk and finer than wool, ostentatious mountain kings may wear vests of these hairs stitched together as both a sign of wealth, and as an affront to the giants themselves.", + "55 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Cloud Giant Fingernail", + "Like all giants, the fingernail of the cloud giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "250 gp", + "2 lb", + "{@item Potion of Cloud Giant Strength|DMG}" + ], + [ + "20", + "Cloud Giant Blood (7 vials)", + "Cloud giant blood exists in a strange transitive state of matter, not entirely gas, solid, or liquid. It seems to shift between all three at the same time, much like their famed cloud fortresses. As such, it can be exceedingly difficult to correctly harvest any of it, but a successful batch can make for miraculous alchemy. {@b Requires {@item enchanted vial|HHHVI}.}", + "70 gp", + "1 lb", + "{@item Cloud Step Oil|HHHVI}" + ] + ] }, { - "name": "Amulet of Maglubiyet", + "name": "Cockatrice", "source": "HHHVI", - "page": 118, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 20, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this amulet, you gain the ability to spend your action and martial your allies with your resounding leadership. For 1 minute, you may utter a special command or warning whenever a non-hostile creature that you can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll provided it can hear and understand you. A creature can benefit from only one of these effects at a time. This effect ends early if you are {@condition incapacitated}." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Mark of Maglubiyet ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Cockatrice Bile (vial)", + "Unlike basilisks, a cockatrice cannot consume stone. Unfortunately, anything that receives so much as a graze from its beak becomes petrified, and with the cockatrice's frenzied hunting style, such an occurrence is more then common. As such, its bile has certain properties that slow down the petrification process, allowing the cockatrice to get some nourishment before its food becomes indigestible. This bile has become a staple of a stonemason's toolkit as it allows them to temporarily soften stone for easier handling.", + "2 sp", + "1 lb", + "\u2014" + ], + [ + "15", + "Cockatrice Droppings (small pouch)", + "Cockatrices are infamous for their enthusiasm in devouring a meal, and as such, they occasionally end up swallowing food that they have already accidentally petrified. The food remains stone through the cockatrice's digestive system, and some consider the resulting food statues to be a novelty to say the least. There are even some enterprising individuals who keep cockatrice farms in order to harvest their droppings for stone trinkets (I assume they do not reveal to their customers where they came from however).", + "5 sp", + "1 lb", + "\u2014" + ], + [ + "20", + "Cockatrice Beak", + "The infamous beak of a cockatrice, capable of turning any living creature into petrified stone. Despite common belief, the petrifying magic has nothing to do with the cockatrice's saliva, but is entirely within the cockatrice's beak alone. Any artificer worth their salt knows the techniques to turn an undamaged beak into a weapon that shares the cockatrice's petrifying ability.", + "1 gp", + "1 lb", + "{@item Petrifying Dagger|HHHVI}" + ] + ] }, { - "name": "Amulet of Secrets", + "name": "Couatl", "source": "HHHVI", - "page": 118, - "conditionImmune": [ - { - "special": "any effect that would sense your emotions or read your thoughts" - } - ], - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This blood red amulet is set inside a gold frame the colour of desert sand. While wearing and attuned to this amulet, you gain an uncanny ability to disguise your thoughts and emotions. You become immune to any effect that would sense your emotions or read your thoughts, as well as any divination spell that you refuse. Wisdom ({@skill Insight}) checks made to ascertain your intentions or sincerity have disadvantage.", - "In addition, you may use the amulet to cast the spell {@spell zone of truth} without using a spell slot or requiring any components. The DC for the casting of this spell in this way is 8 + your Charisma modifier + your proficiency bonus, and you are exempt from the effects of the spell. Once you have used this ability 3 times in one day, you may not use it again until you finish a long rest." + "page": 20, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "zone of truth" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Sphinx Heart ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "15", + "Couatl Venom (vial)", + { + "type": "entries", + "entries": [ + "The venom of a couatl is entirely non-lethal, reflective of the couatl's pacifist nature. Couatl are in fact known for occasionally secreting this venom for the mortals they partner with in the hopes of averting deaths wherever possible.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing melee weapon. Applying the poison takes 1 minute. For the next 10 minutes, any creature successfully hit must make a {@dc 13} Constitution saving throw, or become {@condition poisoned} for 24 hours. Until this poison ends, the target is {@condition unconscious}. A creature automatically wakes up if they receive damage or if an adjacent creature spends their action to wake them up." + ] + } + ] + }, + "40 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Couatl Feather (large bag)", + "The feathers of a couatl are extraordinarily vibrant, yet as soft as down. A particular pillow has been made with these feathers that shares the couatl's ability to shield its mind from external psychic threats. Powerful people have been known to use these pillows to shield their sleeping moments from intrusion, as well as to just get an extremely comfortable sleep.", + "120 gp", + "5 lb", + "{@item Pillow of Perfect Rest|HHHVI}" + ] + ] }, { - "name": "Amulet of the Desert Tyrant", + "name": "Crawling Claw", "source": "HHHVI", - "page": 118, - "conditionImmune": [ - "grappled", - "petrified", - "prone", - "restrained", - "stunned" - ], - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d8 + 1}", - "charges": 9, - "entries": [ - "This item has 9 charges. While wearing this amulet you may spend an action and 1 or more charges to do any of the following:", - { - "type": "list", - "items": [ - "You may use the item to cast any of the following spells: {@spell spiritual weapon} (2 charges, plus 1 additional charge for every level cast above 2nd), {@spell animate dead} (3 charges plus 1 additional charge for every level cast above 3rd), {@spell guardian of faith} (4 charges), {@spell insect plague} (5 charges, plus 1 additional charge for every level cast above 5th), or {@spell harm} (6 charges).", - "You create a cloud of blinding dust and sand around yourself. Each creature within 5 feet of you must succeed on a {@dc 16} Constitution saving throw or be {@condition blinded} until the end of their next turn (2 charges).", - "You transform yourself into a whirlwind of sand and immediately move up to 60 feet and then revert to normal form. While in whirlwind form, you are immune to all damage, and you can't be {@condition grappled}, {@condition petrified}, knocked {@condition prone}, {@condition restrained} or {@condition stunned}. Equipment worn or carried by you remain in your possession (2 charges)." - ] - }, - "If you die while wearing this amulet, and if this amulet has at least 7 charges in it, the amulet will automatically expend 7 charges to create a new body for your soul to inhabit. This body is formed from dust in a space within 5 feet of the amulet over the course of 24 hours, upon which the amulet can be placed on the new body, allowing your soul to enter it and return to life. This new body is a duplicate of your original one at the moment of its death but with all wounds healed and all hit points restored. This ability fails if the amulet is destroyed or removed from your body during the 24 hours it is creating a new body.", - "This item regains {@dice 1d8 + 1} charges daily at dawn." + "page": 20, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "spiritual weapon", - "animate dead", - "guardian of faith", - "insect plague", - "harm" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Mummy Lord Heart ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Cursed Knucklebones", + "The bones of a hand that has been transformed by necromantic manipulation are notable for still carrying trace elements of those same energies. They are not useful for much, but it is said that a set of dice carved from these knucklebones roll lower than is statistically likely, giving rise to the ubiquitous unlucky gambler term: \"the dead man's hand.\"", + "1 sp", + "2 lb", + "{@item Charlatan's Die|XGE}" + ] + ] }, { - "name": "Amulet of the Mind Flayer", + "name": "Cyclops", "source": "HHHVI", - "page": 118, - "otherSources": [ - { - "source": "HHHVII", - "page": 53 - } - ], - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "curse": true, - "property": [ - "crfBy" + "page": 20, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While you are wearing this amulet, you may spend an action to designate up to 4 willing creatures within 30 feet of you as your thralls. So long as you and your thralls are on the same plane of existence, you may communicate with them telepathically.", - "In addition, so long as you and at least one of your thralls are within 30 feet of each other, you both gain advantage on Intelligence saving throws, and if you suffer psychic damage, you may spend your reaction to force your thrall to suffer some, or all of that damage instead of you. You may only have up to 4 creatures as your thralls at a time. If you wish to add a new creature, you must spend an action breaking your connection to one of your old ones first.", - { - "type": "entries", - "name": "Curse:", - "entries": [ - "Using this amulet is a dangerous proposition due to its vile origins. Attuning to this amulet curses you until you are targeted by the {@spell remove curse} spell or similar magic. While cursed, you automatically fail on saving throws imposed by members of the illithid race, including elder brains and intellect devourers." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Mind Flayer Heart ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Cyclops Eyelid", + "The enormous lid of a cyclops is made of a strange material, quite different to the rest of the cyclops' skin. The purpose of this is still a mystery, but various crafters have managed to take its esoteric properties and use it for their own entertaining projects.", + "10 gp", + "4 lb", + "{@item Deceptive Eyepatch|HHHVI}" + ], + [ + "15", + "Cyclops Heart", + "The extremely large heart of a cyclops. Makes a good trophy when preserved and mounted on a base.", + "25 gp", + "25 lb", + "\u2014" + ], + [ + "20", + "Cyclops Eye", + "Once they are roused to interest, cyclopes are known to relentlessly pursue whatever it is they set their eye on. Experiments on cyclops remains have revealed that the eye itself is partly to blame, as its unique situation forces the cyclops to focus on one thing for prolonged periods of time. Artificers have taken this property and applied it into a battle aid that doubles as a stylish dinner party accessory.", + "140 gp", + "20 lb", + "{@item Monocle of Focus|HHHVI}" + ] + ] }, { - "name": "Amulet of the Ocean Lord", + "name": "Dao", "source": "HHHVI", - "page": 119, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d8}", - "charges": 9, - "entries": [ - "This item has 9 charges. While wearing this amulet, you may spend an action and 1 or more charges to do any of the following:", - { - "type": "list", - "items": [ - "You may cast any of the following spells without requiring any components or spell slots: {@spell conjure elemental} (1 charge, water elementals only), {@spell chain lightning} (1 charge), {@spell tsunami} (2 charges), or {@spell control weather} (2 charges). These spells use your spell DC. If you do not have one, the DC is equal to 8 + your Intelligence modifier.", - "For the next hour, any aquatic creature within 6 miles of you that has an Intelligence score of 2 or lower are {@condition charmed} by you and aggressive towards targets of your choosing. These creatures understand verbal commands you give them, and you telepathically understand basic ideas and images from them while they are within 30 feet of you (1 charge).", - "While you are submerged in water, you may emit a magical pulse that allows you to sense the distance, direction, and shape of any solid object and creature that are both within 1 mile of you and within the same body of water as you (1 charge)." - ] - }, - "This item regains {@dice 1d8} charges daily at dawn." + "page": 50, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "conjure elemental", - "chain lightning", - "tsunami", - "control weather" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Kraken Brain Stem ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "15", + "Crystalline Powder (vial)", + { + "type": "entries", + "entries": [ + "When a dao dies, its body disintegrates into a crystalline powder. Fast hands can capture this powder before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When casting the spell {@spell conjure elemental}, you may use the crystalline powder as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The crystalline powder then becomes inert and useless." + ] + } + ] + }, + "750 gp", + "3 lb", + "\u2014" + ] + ] }, { - "name": "Amulet of the Trickster", + "name": "Darkmantle", "source": "HHHVI", - "page": 119, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "When you kill a humanoid while wearing this amulet, you may spend your reaction to add an imprint of their identity to it. At any time afterwards, you may spend your action to {@spell polymorph} yourself into any humanoid whose identity you have imprinted into this amulet. You gain the statistics of that creature, including their ability scores and any racial features, but you do not gain any of their class features. While polymorphed, you gain access to any memories that humanoid had at the time of their death, and your mannerisms and voice become indistinguishable to the real humanoid. This polymorph lasts for 1 hour, until your drop to 0 hit points or die, or if you end the effect early as an action. If the effect ends as a result of dropping to 0 hit points, any excess damage carries over to your normal form.", - "This polymorph ability may only be used once per dawn to polymorph into each identity you have imprinted. This item loses any imprinted identities it had if attunement to it is ever broken." + "page": 21, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "polymorph" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Rakshasa Heart ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Darkmantle Sucker (small pouch)", + "Anybody who has been attacked by a darkmantle can attest to the suction power of its tentacles. Reliable even beyond the death of its owner, many Underdark residents have adapted these suckers to be used for medical tools and other implements.", + "5 sp", + "1 lb", + "\u2014" + ], + [ + "15", + "Darkmantle Otolith", + "A bony structure on the inside of a darkmantle's head that acts as its ear. Skilled artificers can use this to create a variety of audio enhancing magical items.", + "2 gp", + "1 lb", + "{@item Ear Horn of Hearing|XGE}" + ] + ] }, { - "name": "Angel Robe", + "name": "Death Knight", "source": "HHHVI", - "page": 119, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 21, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "bonusAc": "+1", - "entries": [ - "You gain a +1 bonus to AC while wearing this robe and all your weapon attacks are considered magical. In addition, you gain the ability to spend an action to {@spell polymorph} yourself into a humanoid or beast that has a challenge rating equal to or lower than your character level, or back into your true form. You revert to your true form if you die or drop to 0 hit points. If the effect ends due to dropping to 0 hit points, any excess damage carries over to your true form. Any equipment you are wearing or carrying is absorbed or borne by the new form (your choice).", - "In a new form, you retain your statistics and ability to speak, but your AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and you gain any statistics and capabilities (except class features, legendary action, and lair actions) that the new form has but that you lack." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Deva Skin", - "crafter": "Leatherworker" - } + "rows": [ + [ + "15", + "Blighted Ash (small pouch)", + { + "type": "entries", + "entries": [ + "When the flesh of a defeated death knight is burned in a ritual fire, the resulting ashes retain the same dark aura of its original form. If one has the resolve for it, these ashes can be mixed with oils and special powders then applied to the body to gain certain protections from the undead.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may mix these ashes with 20 gold pieces worth of rare oils and powdered gems to create a paste that grants certain defences against undead when rubbed into the body. For 24 hours after using it on yourself, undead creatures have disadvantage on any Wisdom ({@skill Perception}) checks made to find you. In addition, you gain resistance to any necrotic damage dealt from an undead source and advantage on any saving throw imposed by an undead creature." + ] + } + ] + }, + "800 gp", + "3 lb", + "\u2014" + ], + [ + "20", + "Cursed Blood (3 vials)", + "Blood is a generous term to apply to the coagulated muck that cloys in a death knight's veins. Blacker than the cursed warrior's soul, this substance makes for a versatile reagent in certain desecration rituals and blood curses. Use with caution.", + "500 gp", + "1 lb", + "{@item Potion of Desecration|HHHVI}" + ], + [ + "25", + "Death Knight Heart", + "Even though a death knight may fall in battle, its dark curse will eventually form a new body somewhere and force its soul to continue its mockery of life. If one takes its heart and preserves it in a secret ritual, the death knight's new body will be formed without the organ. From then on, the missing heart can be used as a method of tracking the death knight, beating whenever it senses its old master nearby.", + "4,000 gp", + "6 lb", + "{@item Black Heart|HHHVI}" + ] + ] }, { - "name": "Anti-Magic Crystal", + "name": "Death Slaad", "source": "HHHVI", - "page": 119, - "otherSources": [ - { - "source": "HHHVIII", - "page": 81 - } - ], - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 96, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This roughly basket sized crystal radiates a field of energy that disrupts the normal flow of the multiverse and prevents magical forces from acting in its proximity. This crystal creates an area of antimagic around itself, as in the {@spell antimagic field} spell, in a 150-foot radius. This field passes through all solid objects except a layer of lead that is at least 1 inch thick.", - "This crystal cannot be deactivated (including in other antimagic fields) and only stops functioning if it is destroyed. The crystal has 30 hit points, 15 AC and is immune to poison and psychic damage." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Beholder Main Eye ×1, or Astral Dreadnought Eye ×1/3", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Slaad Slime (vial)", + "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", + "3 sp", + "1 lb", + "\u2014" + ], + [ + "10", + "Slaad Heart", + { + "type": "entries", + "entries": [ + "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." + ] + } + ] + }, + "30 gp", + "5 lb", + "\u2014" + ], + [ + "20", + "Slaad Hide", + "The hide of a slaad is extraordinarily tough, and even more so once it has evolved into either its {@creature gray slaad|MM|gray} or {@creature death slaad|MM} variants. As befitting of a slaad's possessive and transformative nature, even the skinned hide of a mature slaad will attempt to mutate and change its wearer. It is only with advanced techniques that this property is curtailed and used only to the benefit of its new owner.", + "300 gp", + "20 lb", + "{@item Slaad Doublet|HHHVI}" + ] + ] }, { - "name": "Armor of the Guardian", + "name": "Death Tyrant", "source": "HHHVI", - "page": 119, - "baseItem": "breastplate|PHB", - "type": "MA", - "rarity": "rare", - "reqAttune": true, - "weight": 20, - "property": [ - "crfBy" + "page": 13, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 14, - "bonusAc": "+1", - "entries": [ - "While wearing this armor, you gain a +1 bonus to AC. You also gain a special connection to the wearer of the amulet that was connected to the {@creature shield guardian|MM} that provided the breastplate to craft this armor. Whenever the wearer of that amulet takes damage and is within 60 feet of you, half of that damage (rounded up) is transferred to you.", - "In addition, whenever a creature makes an attack against the wearer of the amulet, you may use your reaction to grant a +2 bonus to the wearer's AC if you are within 5 feet of them." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Shield Guardian Breastplate ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "15", + "Death Tyrant Jaw", + "The teeth of a beholder must never be underestimated, even in death. Their jaws possess a wicked bite, and when attached to the handle of an axe, so can your backswing.", + "700 gp", + "20 lb", + "{@item +2 Greataxe|DMG}" + ], + [ + "25", + "Death Tyrant Eye", + "The eye of a beholder undergoes a terrible transformation when it transitions into undeath, emitting a cone of negative energy rather than anti-magic. But like a normal beholder eye, this eye can be transformed into a crystal of great power that many powerful wizards enjoy employing in their lairs.", + "3,500 gp", + "20 lb", + "{@item Negative Energy Crystal|HHHVI}" + ] + ] }, { - "name": "Bag of Colding", + "name": "Deep Gnome Trinket Table", "source": "HHHVI", - "page": 119, - "otherSources": [ - { - "source": "HHHVII", - "page": 54 - }, - { - "source": "HHHVIII", - "page": 82 - } - ], - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 57, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "This bag has a permanent enchantment on it that causes any organic material inside it to be kept in a state of preservation as if it had the spell {@spell gentle repose} cast upon it. This effect wears off as soon as the item is removed from the bag, and the bag must be completely closed in order for its ability to function.", - "The bag is capable of holding up to 3 cubic feet of material inside it and its opening can open up to 1 foot in diameter." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ghast Hide ×1 or Ghoul Hide ×1 or Frost Giant Tongue ×1/4 or Maurezhi Hide ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 iron {@item flask|PHB} of strong liquor", + "1 gp", + "3 lb" + ], + [ + "3", + "{@dice 1d6} {@item pouch|PHB|pouches} of pipeweed", + "7 sp", + "1 lb" + ], + [ + "4", + "{@dice 1d4} precious gems", + "10 gp", + "2 lb" + ], + [ + "5", + "1 {@item shovel|PHB} or {@item Miner's Pick|PHB|pick}", + "2 gp", + "5 lb/10 lb" + ], + [ + "6", + "1 stone carved likeness of a family member", + "8 cp", + "1 lb" + ], + [ + "7", + "1 sheet of rock polishing cloth", + "12 sp", + "\u2014" + ], + [ + "8", + "{@dice 5d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Barbed Cloak", + "name": "Demilich", "source": "HHHVI", - "page": 120, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 21, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While you are wearing this cloak, you deal {@damage 1d10} piercing damage to any creature grappling you at the start of your turn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Barded Hide ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "15", + "Bone Dust (small pouch)", + "The disintegrated remains of a demilich's body. Every-time you look away, it seems to move slightly. Can be used as a spell component for powerful and dark necromantic magics.", + "800 gp", + "2 lb", + "\u2014" + ], + [ + "20", + "Demilich Smoke (vial)", + "Rather than a corporeal body, most of the demilich's shape consists of a choking vapour that smells like forgotten tombs. This smoke contains an almost insignificantly small fraction of the demilich's true essence, but if bottled and stored properly, can be turned into an item to track the demilich wherever it may reappear. {@b Requires {@item enchanted vial|HHHVI}.}", + "3,000 gp", + "1 lb", + "{@item Demilich Censer|HHHVI}" + ], + [ + "25", + "Soul Gem (Acererak disciple Demilich only)", + "The demilich disciples of {@creature Acererak|ToA} practice a particularly notorious necromantic magic: inserting soul gems into their empty eye sockets to steal the spirits of their victims. While taking the gem away from a defeated demilich is simply a matter of picking it up, turning it over to your own control is considerably harder and requires a complicated ritual soon after the demilich's defeat. A successful result grants the bearer a powerful, but dark magical artifact.", + "16,000 gp", + "12 lb", + "{@item Turned Soul Gem|HHHVI}" + ] + ] }, { - "name": "Basilisk Gaze Poison", + "name": "Deva", "source": "HHHVI", - "page": 120, - "type": "G", - "rarity": "uncommon", - "property": [ - "crfBy" - ], - "poison": true, - "entries": [ - "A creature that drinks this poison must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 24 hours. While {@condition poisoned} in this way, a creature magically turns to stone and is {@condition petrified}. A creature remains {@condition petrified} like this until either the 24 hours have passed, or until freed by the {@spell greater restoration} spell or similar magic." + "page": 9, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "poisonTypes": [ - "ingested" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Basilisk Eye ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Deva Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The blood of an angel flows with radiant energy that brings life to all it touches (it clearly didn't work hard enough for its original owner though). Many of the most desperate people actively seek angels in an attempt to harvest their blood as a panacea, without putting much thought into the worse fate that awaits them should they succeed.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this blood, you regain {@dice 4d8 + 2} hit points and are freed from any curse (except the curse of the fallen), disease, poison, blindness, and deafness." + ] + } + ] + }, + "450 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Deva Wing (×2)", + "There is perhaps nothing more distinctive than the silhouette of glorious white angel wings against a radiant light. As some of the most powerful magical wings in all the planes, these make for almost perfect base materials for the ever-useful {@item wings of flying|DMG}.", + "700 gp", + "20 lb", + "{@item Wings of Flying|DMG}" + ], + [ + "20", + "Deva Skin", + "The alabaster white skin of a deva gleams in the morning sun, and a single glance of its beauty has been known to turn sinners from their paths of evil. If you are not one of those people however, you may take this skin and use it to simulate some of the miraculous abilities inherent in these angels.", + "750 gp", + "25 lb", + "{@item Angel Robe|HHHVI}" + ] + ] }, { - "name": "Black Heart", + "name": "Displacer Beast", "source": "HHHVI", - "page": 120, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 32, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This item has an intrinsic link with the {@creature death knight|MM} from whom it was crafted. When held by a creature, it will beat when faced in the direction of that death knight if that death knight is still animate and on the same plane of existence as the holder. The frequency and intensity of its beats will also increase the closer it is to its death knight." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Death Knight Heart ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Displacer Beast Tentacle (×2)", + "The prehensile tentacles of a displacer beast, tipped with spiked pads. While it takes the displacer beast's unique musculature to whip them with sufficient strength, they can still serve as strong whips in the hands of anyone else.", + "10 gp", + "18 lb", + "{@item +1 Whip|DMG}" + ], + [ + "15", + "Displacer Beast Blood (5 vials)", + "When the black, glittering blood of the displacer beast is dried into a paste and then mixed with magical ashes, pigments, and dusts, the resulting paint gains a strange property. Objects coated with this paint can only be described as elusive, as they pass under the notice of anybody who is not actively looking for them.", + "12 gp", + "1 lb", + "{@item Obfuscation Pigments|HHHVI}" + ], + [ + "20", + "Displacer Beast Hide", + "The hide of the displacer beast houses most of the magic that allows it to use its signature displacement ability. It is difficult to properly skin this magical creature without ruining the hide, but if done properly, the result can be used as the basis for the ever useful {@item cloak of displacement|DMG}.", + "200 gp", + "25 lb", + "{@item Cloak of Displacement|DMG}" + ] + ] }, { - "name": "Blight Oil", + "name": "Djinni", "source": "HHHVI", - "page": 120, - "type": "Oil", - "rarity": "common", - "property": [ - "crfBy" + "page": 50, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This bottle contains enough oil to cover up to 10 square feet of surface area. Once this oil is rubbed into the surface of vegetation, it will soak half a foot into it. Vegetation soaked in this oil becomes as soft and malleable as wet clay and retains any physical manipulation done to it.", - "The oil dries after 10 minutes, causing the vegetation it was rubbed on to become solid again." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Blight Seed ×5", - "crafter": "Alchemist" - } + "rows": [ + [ + "15", + "Magical Breeze (vial)", + { + "type": "entries", + "entries": [ + "When a djinni dies, its body disintegrates into a warm breeze. Fast hands can capture this breeze before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When casting the spell {@spell conjure elemental}, you may use the magical breeze as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The magical breeze then becomes inert and useless." + ] + } + ] + }, + "750 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Blinders Helm", + "name": "Doppelganger", "source": "HHHVI", - "page": 120, - "conditionImmune": [ - "blinded", - "deafened" - ], - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 32, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this helmet, you gain a {@sense blindsight} out to a range of 60 feet, and are immune to the {@condition blinded}, and {@condition deafened} conditions." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Helmed Horror Helmet ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Doppelganger Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The blood of the doppelganger is unnervingly slick and in its natural state carries the same rainbow sheen as a puddle of oil. When it is being held, it changes colour to match the blood of the creature holding it.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink a vial of this blood that has had a drop of a humanoid's blood mixed into it, you {@spell polymorph} into a form identical to that humanoid for the next {@dice 1d4} hours. Your statistics, other than your size remain the same in that form. Any equipment you are carrying or wearing is not transformed. You revert to your true form at the end of the duration or if you die." + ] + } + ] + }, + "4 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Doppelganger Face", + { + "type": "entries", + "entries": [ + "Although the thought may be unpleasant the skinned face of the doppelganger can provide several uses when used as a mask. Even in death, the doppelganger's face maintains a \"muscle memory\" of the last few identities that it impersonated. With some concentration, someone wearing the face can force it to dredge up this memory and change the wearer's appearance to that identity.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While wearing the doppelganger face, a creature may spend 1 minute visualising a humanoid that the doppelganger has shape-shifted into within the past 24 hours. At the end of that minute, the face mask fuses with the wearer, causing their head to shapeshift into a perfect replica of the visualised humanoid along with their voice. Nothing else about the wearer's body changes however. After 24 hours, the mask seperates from the wearer, transforming them back into their regular form. The mask then deteriorates into a useless sheet of skin." + ] + } + ] + }, + "60 gp", + "3 lb", + "{@item Hat of Disguise|DMG}" + ], + [ + "20", + "Doppelganger Brain", + "A doppelganger's deception is aided by their low level of telepathic ability. Careful dissection of their brain can yield dark lobes that may be used by an artificer to create a helmet with similar telepathic abilities.", + "200 gp", + "5 lb", + "{@item Helm of Telepathy|DMG}" + ] + ] }, { - "name": "Bronze Companion", + "name": "Dracolich", "source": "HHHVI", - "page": 120, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 33, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This three-inch tall bronze statue is a perfect replica of any beast. When the command word is spoken, the statue comes to life and mimics the actions and behaviour of the animal it is modelled after. It possesses no other traits of its model animal, except flight which it can mimic up to a speed of 10 ft.", - "This statue is friendly towards whoever spoke its command word and obeys basic instructions given to it. The statue can make small noises mimicking its model animal and can carry a maximum weight of 1 pound.", - "If its command word is spoken again, the statue becomes inert once more." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Spark of Creation ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "10", + "Dracolich Bone", + "The process that transforms a dragon carcass into a dracolich does more than simply slough off flesh and skin, it also changes the entire nature of the dragon and suffuses it with an unholy energy that marks it even after the dracolich's spirit is driven off once again. If these bones are taken, ground to a dust and then infused in a magical censer, the user can divine the location of the dracolich's spirit gem and put an end to it once and for all.", + "1,000 gp", + "20 lb", + "{@item Dracolich Censer|HHHVI}" + ] + ] }, { - "name": "Camouflage Chitin", + "name": "Dragon Turtle", "source": "HHHVI", - "page": 120, - "type": "MA", - "rarity": "rare", - "property": [ - "crfBy" + "page": 38, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Dragon Turtle Blood (1,000 gallons)", + "An old sailor's adage held that the dragon turtle was the king of the ocean and that no denizen of the deeps would dare to approach them without permission. As such, it became a common good luck ritual to mix dragon turtle blood with tar and coat important ships with it. Later research found that this ritual was more than just a folk tale and that certain aquatic creatures have developed an instinctual revulsion when they smell a dragon turtle nearby.", + "1 gp", + "9 lb", + "{@item Ocean Master Paint|HHHVI}" + ], + [ + "15", + "Dragon Turtle Plastron (3 large pouches of shards)", + "The plastron of the dragon turtle is the cartilage-like substance that protects the underbelly of the dragon turtle. Not nearly as tough as the shell of the dragon turtle, it nonetheless has its uses. When ground up, mixed with herbs, and set into a jelly, it creates a life-saving (if unpalatable) medicine.", + "400 gp", + "20 lb", + "{@item Dragon Turtle Jelly|HHHVI}" + ], + [ + "20", + "Steam Ventral", + { + "type": "entries", + "entries": [ + "A basket sized organ located alongside the lungs. When the dragon turtle inhales water, some is stored inside this organ, where it reacts with enzymes that rapidly accelerate heating. While it appears nominally that this organ is meant to provide the dragon turtle with warmth during its deep sea dives, it doubles as a defense mechanism, allowing the dragon turtle to spit jets of scalding steam from its mouth. When harvested, it maintains this property, but lacks both the muscular support for long ranges and the ability to refill on enzymes, giving it a short shelf life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, a creature may squeeze the steam ventral to release a 30-foot cone of scalding steam. Each creature in that area must make a {@dc 18} Constitution saving throw, taking {@damage 15d6} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage. This ability can only be used within 48 hours of the dragon turtle's death. Once used, the steam ventral is emptied out and rendered useless." + ] + } + ] + }, + "3,000 gp", + "30 lb", + "\u2014" + ], + [ + "25", + "Dragon Turtle Shell Shard", + "Almost thicker than the scales of an ancient dragon, the shell of a dragon turtle is able to deflect almost anything the sea can throw at it. Although it can be difficult to find one that is suitable, a shard of a dragon turtle's shell can make for one of the finest shields known outside of legends.", + "6,000 gp", + "10 lb", + "{@item +3 Shield|DMG}" + ] + ] + }, + { + "name": "Dragon Types", + "source": "HHHVI", + "page": 34, + "colLabels": [ + "Dragon", + "Damage Type" ], - "ac": 13, - "entries": [ - "This full chitin armor has an AC of 13 + Dexterity modifier (max 2). While wearing this armor, you may change its appearance to match the colour and texture of your surroundings. If you do so, you gain advantage on Dexterity ({@skill Stealth}) checks made to hide." + "colStyles": [ + "col-6 text-center", + "col-6" ], - "customProperties": { - "ingredients": "Thri-Kreen Carapace ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "{@filter Black|bestiary|source=|miscellaneous=|dragon casting color=black}", + "Acid" + ], + [ + "{@filter Blue|bestiary|source=|miscellaneous=|dragon casting color=blue}", + "Lightning" + ], + [ + "{@filter Green|bestiary|source=|miscellaneous=|dragon casting color=green}", + "Poison" + ], + [ + "{@filter Red|bestiary|source=|miscellaneous=|dragon casting color=red}", + "Fire" + ], + [ + "{@filter White|bestiary|source=|miscellaneous=|dragon casting color=white}", + "Cold" + ], + [ + "{@filter Brass|bestiary|source=|miscellaneous=|dragon casting color=brass}", + "Fire" + ], + [ + "{@filter Bronze|bestiary|source=|miscellaneous=|dragon casting color=bronze}", + "Lightning" + ], + [ + "{@filter Copper|bestiary|source=|miscellaneous=|dragon casting color=copper}", + "Acid" + ], + [ + "{@filter Gold|bestiary|source=|miscellaneous=|dragon casting color=gold}", + "Fire" + ], + [ + "{@filter Silver|bestiary|source=|miscellaneous=|dragon casting color=silver}", + "Cold" + ] + ] }, { - "name": "Canteen of Last Resort", + "name": "Dragon, Shadow", "source": "HHHVI", - "page": 120, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" + "page": 33, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This canteen resembles a gourd in the shape of an \"8\", with the bottom sphere smaller than the top, and with two plugged openings on the top and bottom. When fertile soil is left in the top sphere, the canteen slowly extracts usable nutrients from it, which it filters into an edible slime in the bottom sphere.", - "The top sphere is capable of holding up to 3 pounds of fertile soil, which if left for at least 16 hours, produces enough slime to provide the nutritional requirements of an average humanoid for a day. This slime has a repugnant taste and expires if not eaten within 24 hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ankheg Gaster ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "15", + "Shadowflame Ember (3 vials)", + "After death, a shadow dragon's \"flame\" quickly snuffs itself out, dissolving into the shadows around it. If one is quick however, they can capture an ember in an enchanted vial to be used for later. {@b Requires {@item enchanted vial|HHHVI}.}", + "140 gp", + "1 lb", + "{@item Shadowflame Oil|HHHVI}" + ], + [ + "20", + "Shadow Dragon Scale (large bag) (only harvestable from dragon's that have progressed beyond the wyrmling stage)", + "The scales of the shadow dragon are a curious colour that can only be described as the colour of a shadow at dusk. Despite their ethereal appearance however, they maintain their incredible durability and strength. If forged into a suit of armor, it can make even the bulkiest of knights disappear when in darkness.", + "1,000 gp", + "60 lb", + "{@item Dusk Armor|HHHVI}" + ], + [ + "25", + "Shadow Dragon Wing (×2) (only harvestable from adult and ancient dragons)", + "The ever shifting wings of the shadow dragon make it appear more like a dark cloud when it swoops upon its prey. They are more fragile than regular dragon wings and require great care when harvested, however these same special properties make them invaluable when crafting implements of flight and stealth.", + "1,500 gp", + "50 lb", + "{@item Shadow Wing Cape|HHHVI}" + ] + ] }, { - "name": "Cape of Helping Hands", + "name": "Dretch", "source": "HHHVI", - "page": 120, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 23, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This leather cape is formed from two enchanted sheets of leather, connected to a repurposed marilith spine running down the centre.", - "While wearing this cape, you may speak the command word as an action to animate the two sheets of leather which detach from the spine and form an extra set of arms and hands. You may control these arms and hands as if they were your own free hands, and they have a reach, strength, and dexterity equal to your regular arms and hands. You do not gain any extra attacks, and the rules for {@action two-weapon fighting|PHB} remain unchanged.", - "These extra hands remain for 1 hour or until you dismiss them by repeating the command word as an action. When they disappear, they cannot be used again for the next {@dice 1d6} hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Marilith Spine ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "15", + "Fetid Miasma (vial)", + { + "type": "entries", + "entries": [ + "If a dretch is useful for one thing it is to make a literal big stink. When masses of these demons gather, the resulting effluent can be more dangerous than even a rampaging balor.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may make a ranged weapon attack to throw this vial at a point within 20 feet, shattering it on impact. Any creature within 10 feet of that point must make a {@dc 11} Constitution saving throw or be {@condition poisoned} until the start of its next turn. While {@condition poisoned} in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions." + ] + } + ] + }, + "8 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Celestial Helm", + "name": "Drider", "source": "HHHVI", - "page": 120, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 39, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d8}", - "charges": 9, - "entries": [ - "This helm has 9 charges and regains {@dice 1d8} charges at dawn. While wearing this helm, you spend an action to expend 1 or more charges to do any of the following:", - { - "type": "list", - "items": [ - "You, and any equipment you are wearing or carrying, teleport up to 120 feet to an unoccupied space you can see. (1 charge)", - "You emit a magical, divine energy. Each creature of your choice in a 10-foot radius centered on yourself must make a {@dc 20} Dexterity saving throw, taking {@damage 4d6} fire damage plus {@damage 4d6} radiant damage on a failed save, or half as much on a successful one. (1 charges)", - "You target one creature you can see within 30 feet. If the target can see, it must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until magic such as the {@spell lesser restoration} spell removes the {@condition blinded|PHB|blindness}. (2 charges)", - "You release your held melee weapon to hover magically in an unoccupied space within 5 feet of you. If you can see the melee weapon, you can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to your hands. If the hovering sword is targeted by any effect, you are considered to be holding it. The hovering weapon falls if you die or take off the helmet. Otherwise, this effect lasts for 1 minute. This ability may only be used on one melee weapon at a time, any attempt to use it on another while one is already under its effect causes the original one to fall to the ground. (2 charges)" - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Solar Eye ×2", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Drider Oil (4 vials)", + { + "type": "entries", + "entries": [ + "Anybody who has observed a spider will notice that they do not stick to their own webs, and a drider is no exception. For the drider, this comes in the form of a gland that secretes an oily substance that covers the almost invisible hairs on their legs. This oil prevents them from sticking to any sort of webbing and also contributes to the black sheen on their bodies.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "1 vial contains enough oil to cover one medium or smaller sized creature. A creature covered by this oil gains the drider's web walker feature for the next hour." + ] + } + ] + }, + "4 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Drider Poison (vial)", + { + "type": "entries", + "entries": [ + "Drider poison is just as deadly as those of the cave spiders it emulates. By removing the gland from under the drider's tongue however, this poison can be extracted and put to better use.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can coat up to 5 pieces of slashing or piercing ammunition or 1 slashing or piercing weapon for 10 minutes. Applying the poison takes 1 minute. Any creature successfully hit receives an additional {@damage 2d8} poison damage." + ] + } + ] + }, + "20 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Mark of Lolth", + "Unbeknownst to many is that each drider is marked by more than just the physical transformation of their lower body into that of a giant spider. Each drider also receives a permanent mark in the shape of the symbol of {@deity Lolth|drow|MTF}. The issue is that the location of this mark changes with each individual drider, so a thorough investigation of the carcass is required to find it. Once that is done however, the mark provides uses in channelling certain powers from the drow goddess, even against her own will.", + "40 gp", + "1 lb", + "{@item Drow Amulet|HHHVI}" + ] + ] }, { - "name": "Chain of Command", + "name": "Drow", "source": "HHHVI", - "page": 121, - "baseItem": "whip|PHB", - "type": "M", - "rarity": "rare", - "reqAttune": true, - "weight": 3, - "weaponCategory": "martial", - "property": [ - "F", - "R", - "crfBy" + "page": 42, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d4", - "dmgType": "S", - "entries": [ - "While holding this weapon, you may use this weapon to make {@action grapple} checks instead of using a free hand. While you have a creature {@condition grappled} this way, you can't {@action attack} with this weapon.", - "If you have a creature {@condition grappled} by this weapon, you may spend your action to force that creature to succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by you for 24 hours. While {@condition charmed}, the creature obeys your verbal or telepathic commands to the best of its ability. If the creature suffers any harm or receives a command that would be hazardous to itself, it can repeat the saving throw, ending the effect on a success. If the creature successfully saves against this effect, or if the effect on it ends, it becomes immune to this effect for the next 24 hours.", - "You may only have one creature {@condition charmed} at a time. If you charm another, the effect on the previous creature ends." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Succubus/Incubus Tail ×2", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", + "1 lb", + "{@item Drow Poison|HHHVI}" + ] + ] }, { - "name": "Chain of Entanglement", + "name": "Drow Elite Warrior", "source": "HHHVI", - "page": 121, - "baseItem": "whip|PHB", - "type": "M", - "rarity": "rare", - "reqAttune": true, - "weight": 3, - "weaponCategory": "martial", - "property": [ - "F", - "R", - "crfBy" + "page": 42, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d4", - "dmgType": "S", - "entries": [ - "You may use this weapon instead of your free hand when you make {@action grapple} checks. While you have a creature {@condition grappled} this way, you cannot make {@action attack|PHB|attacks} with this weapon.", - "Additionally, while holding this item, you may spend an action to speak this item's command word and throw it into an unoccupied space within 5 feet of you. At this point, this weapon becomes magically animate and may attack and move freely for the next minute. As a bonus action on your turn, you may either mentally command the chain to move up to 20 feet in any direction or make an attack against a target within 10 feet of it. At the end of the minute or if you drop {@condition unconscious}, the chain drops to the ground and this ability cannot be used again until the next dawn.", - "While animate, treat this weapon as if it had 14 Strength and a +2 proficiency bonus for the sake of attack rolls, damage rolls, and grapple checks." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Living Chain ×1", - "crafter": "Artificer" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/ChainofEntanglement.webp" - } - } + "rows": [ + [ + "10", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", + "1 lb", + "{@item Drow Poison|HHHVI}" ] - } + ] }, { - "name": "Charming Knife", + "name": "Drow Mage", "source": "HHHVI", - "page": 121, - "baseItem": "dagger|PHB", - "type": "M", - "rarity": "rare", - "weight": 1, - "weaponCategory": "simple", - "property": [ - "F", - "L", - "T", - "crfBy" + "page": 43, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "range": "20/60", - "dmg1": "1d4", - "dmgType": "P", - "entries": [ - "As an action, you may speak this weapon's command word to activate its ability for the next minute. While this dagger's ability is active, any damage it deals to a creature that is {@condition charmed} by you does not count as damaging it or doing anything harmful to it for the sake of potentially ending the {@condition charmed|PHB|charm effect}. Once this ability has been used once, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Lamia Claw ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", + "1 lb", + "{@item Drow Poison|HHHVI}" + ], + [ + "15", + "Drow heart", + { + "type": "entries", + "entries": [ + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow mage's statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Chest Burster", + "name": "Drow Priestess of Lolth", "source": "HHHVI", - "page": 121, - "rarity": "rare", - "property": [ - "crfBy" - ], - "poison": true, - "entries": [ - "This insidious poison is riddled with tiny slaadi eggs, kept preserved inside the noxious solution that serves as this poison's base. A creature that drinks a dose of this poison must succeed on a {@dc 14} Constitution saving throw or be infected with a disease-a miniscule slaad egg.", - "A humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a {@creature slaad tadpole|MM}. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host's chest in 1 round, killing the host in the process.", - "If the disease is cured before the tadpole's emergence, the unborn slaad is disintegrated. This item contains enough poison for 3 doses." + "page": 43, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "poisonTypes": [ - "ingested" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Slaad Egg Gland ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when re-brewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", + "1 lb", + "{@item Drow Poison|HHHVI}" + ], + [ + "15", + "Drow heart", + { + "type": "entries", + "entries": [ + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow mage's statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Mark of Lolth", + "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", + "40 gp", + "1 lb", + "{@item Drow Amulet|HHHVI}" + ] + ] }, { - "name": "Chimera Kite", + "name": "Drow Trinket Table", "source": "HHHVI", - "page": 121, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 43, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "recharge": "special", - "charges": 3, - "entries": [ - "This wondrous kite is normally kept folded up into a single neat pole. You may spend 1 minute unfolding the kite into its flight mode which possesses two great wings, a handle, and a leather harness for the user to strap themselves into. While in flight mode, a creature strapped into the harness can speak the command word to cause the kite to emit a magical burst of wind behind itself that propels it, and the creature strapped into it, up to 80 feet in the direction that it is facing. This ability may be used up to 3 times before the kite runs out of magical energy. The kite regains 1 use of this ability every 12 hours that it is not used.", - "While this kite is airborne and horizontal, it travels forward at a rate of 30 feet per round and descends at a rate of 10 feet per round. The user may change the direction they are flying by pulling on the handle.", - "If the harness is strapped to something that is heavier than 400 pounds, the harness will instead break when the command word is spoken, and the kite will fly away." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Chimera Dragon Wing ×2", - "crafter": "Leatherworker" - } + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 iron idol of {@deity Lolth|drow|MTF}", + "5 gp", + "3 lb" + ], + [ + "3", + "1 roll of {@item Parchment (one sheet)|PHB|parchment} with writing materials", + "3 gp", + "4 lb" + ], + [ + "4", + "1 set of spider-silk clothes", + "6 gp", + "6 lb" + ], + [ + "5", + "{@dice 2d6} sets of humanoid ears", + "1 cp", + "1 lb" + ], + [ + "6", + "1 {@item pouch|PHB} of slightly intoxicating fungi", + "8 sp", + "3 lb" + ], + [ + "7", + "1 wineskin of {@item Fine Wine (Bottle)|PHB|fine elven wine}", + "10 gp", + "5 lb" + ], + [ + "8", + "{@dice 10d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Chimera Trident", + "name": "Dryad", "source": "HHHVI", - "page": 122, - "baseItem": "trident|PHB", - "type": "M", - "rarity": "rare", - "reqAttune": true, - "weight": 4, - "weaponCategory": "martial", - "property": [ - "T", - "V", - "crfBy" + "page": 40, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "range": "20/60", - "dmg1": "1d6", - "dmgType": "P", - "dmg2": "1d8", - "recharge": "dawn", - "entries": [ - "This trident's three horns are made of a chimera's goat horn, lion tooth, and dragon fang. This trident has three abilities, each of which may be used upon a successful melee weapon attack with this weapon.", - { - "type": "list", - "items": [ - "You force the creature you hit to succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}.", - "The next weapon attack by one of your allies that is made against the creature you hit is made with advantage so long as you are within melee range of that creature.", - "You deal an additional {@damage 1d8} fire damage." - ] - }, - "Once used, an individual ability may not be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Chimera Goat Head ×1 + Chimera Lion Head ×1 + Chimera Dragon Head ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Dryad Hair", + "Hair is used as a loose term, as the material covering a dryad's head more resembles loose foliage and vines than actual hair. Still, it is beautiful to behold and surprisingly strong. More ostentatious adventurers use the hair as rope to commemorate their conquest of a dryad...in either sense of the term.", + "2 sp", + "3 lb", + "\u2014" + ], + [ + "10", + "Dryad Sap (vial)", + { + "type": "entries", + "entries": [ + "Instead of blood, dryads have a sap-like substance flowing through their bodies. This sap contains magical properties and can enhance the durability of a creature that is rubbed on.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat one medium or smaller creature. Applying the sap takes 1 minute, after which the sap takes effect. While under the effect of the sap, that creature is under an effect identical to that of the {@spell barkskin} spell. This effect does not require any {@condition concentration} check to maintain however. This effect lasts for 1 hour." + ] + } + ] + }, + "8 sp", + "1 lb", + "\u2014" + ], + [ + "15", + "Dryad Eye (×2)", + "Many who have wandered through the forest at night can attest to seeing two orbs of silver or gold, dancing through the tree branches, and beckoning them to join them. These are usually the eyes of a dryad, and there are not many living creatures that can gaze into them and not be enthralled. The eyes maintain these properties even after the dryad is killed and their eyes transfigured into useful equipment for adventurers.", + "4 gp", + "1 lb", + "{@item Eyes of Charming|DMG}" + ] + ] }, { - "name": "Chuul's Caress Poison", + "name": "Duergar", "source": "HHHVI", - "page": 122, - "rarity": "uncommon", - "property": [ - "crfBy" - ], - "poison": true, - "entries": [ - "This poison can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turn, ending the effect on itself on a success." + "page": 40, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "poisonTypes": [ - "injury" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Chuul Venom ×1 vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Duergar Brainstem", + "Due to their years of slavery to the illithid race, duergar have developed a range of psionic powers. Some of these powers are inherent in any member of their race regardless of training. If one dissects the brain of a duergar, they will find that their brainstem is particularly large and often pulsates even after death. This brainstem may be used as an ingredient in various potions that temporarily grant the drinker the same powers as an average duergar.", + "2 gp", + "2 lb", + "{@item Potion of Growth|DMG} or {@item Potion of Invisibility|DMG}" + ] + ] }, { - "name": "Cinder Shield", + "name": "Duergar Trinket Table", "source": "HHHVI", - "page": 122, - "baseItem": "shield|PHB", - "type": "S", - "rarity": "rare", - "reqAttune": true, - "weight": 6, - "property": [ - "crfBy" + "page": 40, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "ac": 2, - "bonusAc": "+1", - "entries": [ - "You have a +1 bonus to AC while wearing this shield. While wearing this shield, if you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage and if that damage type is fire, you may use your reaction to instead take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Salamander Scale ×1 large pouch", - "crafter": "Blacksmith" - } + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 iron {@item flask|PHB} of strong liquor", + "1 gp", + "3 lb" + ], + [ + "3", + "1 sheet of rock polishing cloth", + "2 sp", + "\u2014" + ], + [ + "4", + "{@dice 1d4} precious gems", + "10 gp", + "2 lb" + ], + [ + "5", + "1 pair of {@item manacles|PHB}", + "2 gp", + "6 lb" + ], + [ + "6", + "1 {@item shovel|PHB} or {@item Miner's Pick|PHB|pick}", + "2 gp", + "5 lb or 10 lb" + ], + [ + "7", + "1 idol of Ladaguer", + "3 gp", + "2 lb" + ], + [ + "8", + "{@dice 8d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Cloak of Distorted Time", + "name": "Earth Elemental", "source": "HHHVI", - "page": 122, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 41, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "You gain advantage on initiative rolls you make while wearing this cloak. If initiative is rolled while you are wearing this robe, you may use your reaction to target up to 7 creatures that you can see within 60 feet of you. The creatures you target re-roll their initiative and keep the new ones." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Sphinx Pelt ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "15", + "Mote of Earth", + "When an earth elemental's summoned form is dispersed, it leaves behind small clods of dirt that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "1 lb", + "{@item Elemental Gem, Yellow Diamond|DMG}" + ] + ] }, { - "name": "Cloak of Dragonflight", + "name": "Efreeti", "source": "HHHVI", - "page": 122, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 50, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "modifySpeed": { - "static": { - "fly": 60 - } - }, - "entries": [ - "This long cloak resembles the leathery membranes of a dragon's wings and shines the same shade as the dragon from whom it was crafted. While wearing this cloak, you may speak the command word to transform them into a pair of dragon wings on your back. They remains in this form for 6 hours or until you speak the command word again. The wings grant you a fly speed of 60 feet, and resistance to the damage type corresponding to the dragon from whom it was crafted. Once used, this ability cannot be used again until the next dawn.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Dragon Wing ×2", - "crafter": "Leatherworker" - } + "rows": [ + [ + "15", + "Tyrant Smoke (vial)", + { + "type": "entries", + "entries": [ + "When an efreeti dies, its body disintegrates into a flash of flame and smoke. Fast hands can capture this smoke before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When casting the spell {@spell conjure elemental}, you may use the tyrant smoke as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The tyrant smoke then becomes inert and useless." + ] + } + ] + }, + "750 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Cloak of Magic Immunity", + "name": "Empyrean", "source": "HHHVI", - "page": 122, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 44, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "rechargeAmount": 10, - "charges": 10, - "entries": [ - "This item has 10 charges. When you are subjected to a spell of 6th level or lower that you are aware of, you may spend your reaction to spend a number of charges equal to the level of that spell. If you do, you become immune to that spell's effects, including any lasting effects of the spell such as the fire created by the {@spell wall of fire} spell. This item regains all spent charges daily at dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Rakshasa Hide ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "10", + "Lock of Empyrean Hair (×10)", + "The hair of an empyrean is akin to silk in both its lustre and texture, another sign of their celestial heritage. As such, it makes wonderful material for making hardy ties and ropes. If you want to use it for less mundane purposes however, it makes for a good material component in the augury spell; the hairs changing colour depending on your fate. It would be advised however not to attempt this if your benefactor was also this empyrean's parent.", + "25 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Empyrean Blood (7 vials)", + "If the empyrean's skin and size didn't already give away their divine provenance, their blood surely will. Gold and sparkling for good aligned empyreans, black and viscous for evil aligned empyreans, this blood contains many magical properties, especially in alchemy. Drinkers of any potion brewed from empyrean blood should beware though, as doing so is a blasphemous act that marks the drinker permanently in the eyes of the empyrean's parent.", + "300 gp", + "1 lb", + "{@item Potion of Celestial Might|HHHVI}" + ], + [ + "20", + "Marble Skin", + "The skin of an empyrean resembles that of living marble and shares much of its durability. It takes a very steady hand and great skill to remove it without shattering it into a thousand pieces, but the result is a hide that flexes like leather but protects like stone.", + "6,000 gp", + "25 lb", + "{@item +3 Studded Leather Armor|DMG}" + ], + [ + "25", + "Empyrean Heart", + { + "type": "entries", + "entries": [ + "The heart of an empyrean seems to carry an otherworldly energy when held, and people who gaze upon one often mention feeling boosts in confidence and mood.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may squeeze the heart, activating a pulse of emotional energy and inspiration that bolsters all nonhostile creatures within 120 feet. Bolstered creatures can't be {@condition charmed} or {@condition frightened}, and they gain advantage on ability checks and saving throws until the end of the wielder's next turn. This ability may be used 3 times, after which, the heart withers away." + ] + } + ] + }, + "20,000 gp", + "10 lb", + "{@item Crown of Celestial Rule|HHHVI}" + ] + ] }, { - "name": "Cloud Step Oil", + "name": "Erinyes", "source": "HHHVI", - "page": 122, - "otherSources": [ - { - "source": "HHHVII", - "page": 56 - } - ], - "type": "Oil", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 29, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When some of this oil is poured out, it immediately has a reaction to the air around it and magically expands into a semi-solid cloud that is capable of floating while holding weight on top of it. Up to 50 pounds of weight per square foot can be placed on one of these clouds. If more weight than this is placed on it, that section of cloud disappears instantly. Clouds are self-supporting in the air but can also be used to make structures such as bridges using careful placement of the oil. Clouds weigh virtually nothing and can be moved around if external force is applied to them.", - "The clouds last for 1 hour after pouring, after which they disappear. One bottle of this oil is enough to create 500 square feet of clouds." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Cloud Giant Blood ×1 vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Fiendish Poison (vial)", + { + "type": "entries", + "entries": [ + "Although the erinyes is a master warrior whose swordplay is matched by few mortals, they are not above poisoning their weapons to further tip the scales in their favour.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can coat up to 10 pieces of ammunition or 1 melee weapon for 1 hour. Applying the poison takes 1 minute. Any creature successfully hit must succeed a {@dc 14} Constitution saving throw or suffer {@damage 3d8} poison damage and be {@condition poisoned}. The poison lasts until it is removed by the {@spell lesser restoration} spell or similar magic." + ] + } + ] + }, + "220 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Erinyes Heart", + { + "type": "entries", + "entries": [ + "It is said that the first erinyes were fallen angels, corrupted by exposure to the fiendish energies of the Abyss. Whether or not that is true, the heart of an erinyes certainly possesses some degree of corrupting influence itself and can be used as a magical reagent when crafting a cursed weapon.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Upon successful creation of a weapon or piece of armor that requires attunement to use, the crafter may use the erinyes heart to perform a ritual that curses the newly made piece of equipment. If they do so, the crafted equipment carries a random curse from the {@table fiendish curse (devil)|HHHVI|fiendish curses} table. Performing this ritual destroys the erinyes heart." + ] + } + ] + }, + "400 gp", + "6 lb", + "\u2014" + ], + [ + "20", + "Devil Wings (×2)", + "The great wings of the erinyes that resemble those of a fiery eagle in flight. Inherently magical and easily repurposed into a pair of infernal wings.", + "450 gp", + "25 lb", + "{@item Infernal Wings|HHHVI}" + ] + ] }, { - "name": "Crown of Celestial Might", + "name": "Ettercap", "source": "HHHVI", - "page": 122, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "charges": 9, - "entries": [ - "This crown either gleams white if it was crafted from a good-aligned empyrean or is a matte black if it was taken from an evil-aligned empyrean. This crown has 9 charges. While wearing this crown you may spend an action to expend 1 or more charges to do any of the following:", - { - "type": "list", - "items": [ - "You cast any of the following spells: {@spell greater restoration} (5 charges), {@spell fire storm} (7 charges), {@spell plane shift} (7 charges, self only), {@spell earthquake} (8 charges).", - "You strike the ground, triggering an earth tremor. All other creatures on the ground within 60 feet of you must succeed on a {@dc 25} Strength saving throw or be knocked {@condition prone} (2 charges).", - "You bolster all nonhostile creatures within 120 feet of you until the end of your next turn. Bolstered creatures can't be {@condition charmed} or {@condition frightened}, and they gain advantage on ability checks and saving throws until the end of your next turn (1 charge).", - "You may make a ranged spell attack at a target within 600 feet. On a successful hit, you deal {@damage 7d6} damage of one of the following types (your choice): acid, cold, fire, force, lightning, radiant, or thunder. This ranged attack uses your normal spell attack modifier, or your Charisma modifier + your proficiency bonus, whichever one is higher (1 charge)." - ] - }, - "Additionally, if you fail a saving throw while wearing this crown, you may spend your reaction and 3 charges to succeed on that saving throw instead." + "page": 44, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "greater restoration", - "fire storm", - "plane shift", - "earthquake" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Empyrean Heart ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Ettercap Poison (vial)", + { + "type": "entries", + "entries": [ + "Ettercaps secrete a noxious venom from their fangs that weakens any creature unfortunate enough to fall prey to it. By removing the poison gland, one can easily harvest some of this poison for their own use.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 3 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit by this weapon must make a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, + "4 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Web Gland", + { + "type": "entries", + "entries": [ + "Like a real spider, the ettercap is capable of dispensing web from glands housed in its abdomen. The gland is rather delicate once removed from its host, but the silk contained within is well regarded as a material for ropes and other items. Alternatively, it can just be lobbed at a foe to make a sticky explosion.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw the web gland up to 15 feet. Upon impact with the ground, the web gland explodes, forcing all creatures within 5 feet to succeed on a {@dc 11} Dexterity saving throw or be {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 11} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + ] + } + ] + }, + "8 gp", + "5 lb", + "\u2014" + ] + ] }, { - "name": "Crown of Darkness", + "name": "Ettin", "source": "HHHVI", - "page": 123, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "special", - "charges": 9, - "entries": [ - "This crown has 9 charges. While wearing and attuned to this crown, and so long as you are not in bright light, you may spend an action to expend 1 or more of the crown's charges to cast one of the following spells from it, with Intelligence as your spellcasting modifier: {@spell conjure animals} (3 charges and may only summon {@creature swarm of rats|MM|swarms of rats}, {@creature swarm of bats|MM|swarms of bats}, or {@creature wolf|MM|wolves}), {@spell darkness} (2 charges), {@spell invisibility} (2 charges, plus 1 additional charge for every level above 2nd), {@spell spider climb} (2 charge), {@spell gaseous form} (3 charges), {@spell vampiric touch} (3 charges, plus 1 additional charge for evert level cast above 3rd).", - "The crown recovers {@dice 1d8 + 1} charges at midnight. While wearing and attuned to the crown, you also gain advantage on any Dexterity ({@skill Stealth}) checks made to {@action hide} in dim light or darkness, and {@sense darkvision} out to 60 ft." + "page": 45, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "darkness", - "spider climb", - "gaseous form", - "conjure animals", - "invisibility", - "vampiric touch" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Vampire Heart ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Ettin Fingernail", + "Like other giants, the fingernail sliver of an ettin is a key ingredient in the brewing of a {@item potion of giant strength|DMG}, in this case, acting as a stand in for a hill giant's. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "30 gp", + "2 lb", + "{@item Potion of Hill Giant Strength|DMG}" + ], + [ + "15", + "Ettin Head (×2)", + "Though ettins are often witnessed physically talking to their twinned head, their unique physiology causes their brains to share information subconsciously; a trait that can be exploited through clever artificing. Indeed, it is probably ironic that despite being among the dumbest beings on the Material Plane, ettins are capable of mental techniques that elude even the most prestigious of minds.", + "80 gp", + "25 lb", + "{@item Helm of Transmission|HHHVI}" + ] + ] }, { - "name": "Curse of Jealousy", + "name": "Faerie Dragon", "source": "HHHVI", - "page": 123, - "type": "Curse", - "rarity": "rare", - "wondrous": true, - "curse": true, - "property": [ - "crfBy" + "page": 46, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", - { - "type": "entries", - "name": "Curse", - "entries": [ - "When you attune to this item you become cursed. As long as you remain cursed, you feel a strong need to be around this item at all times and become reluctant to be more than 5 feet away from it at any given time. In addition, whenever you attempt to give an item belonging to you to someone else, you must succeed on a {@dc 12} Wisdom saving throw. If you fail, you find yourself unable to give that item away and your action is wasted.", - "This curse ends permanently on both the item and the afflicted creature if the {@spell remove curse} spell or similar magic is cast on the cursed item." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Peryton Heart ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Faerie Dragon Blood (vial)", + { + "type": "entries", + "entries": [ + "The blood of a faerie dragon is the same bright hue as its scales and also changes as the dragon ages. The blood's inherent magical properties makes it an excellent ink when transcribing spells.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you attempt to transcribe a spell into your spellbook or spell scroll that was known to the faerie dragon you harvested this blood from, you may use this vial of blood instead of the regular ink. Doing so halves the regular time it would take to make that transcription, and the cost of the vial of blood is deducted from the total cost of the transcription." + ] + } + ] + }, + "4 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Faerie Dragon Lungs", + { + "type": "entries", + "entries": [ + "Faerie dragons are not altogether harmful, although they boast a number of traits that make them a nuisance to encounter. One such feature is their {@i euphoria breath}: a gas that temporarily incapacitates a creature that breathes it in. Special bronchioles in the faerie dragon's lungs are responsible for the production of this gas, and still contain traces of it, even after the faerie dragon's death.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "This ability may only be used if the faerie dragon had access to its {@i euphoria breath} ability at the time of its death. As an action, you may squeeze the faerie dragon's lungs at one creature within 5 feet. The target must succeed on a {@dc 11} Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a {@dice d6} at the start of each of its turns to determine its behaviour during the turn. Refer to the {@i euphoria breath} ability in the faerie dragon's statblock for potential results." + ] + } + ] + }, + "6 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Faerie Dragon Wing (×2)", + "The wings of a faerie dragon resemble that of a butterfly in more ways than one. Besides their diaphanous texture, they also possess a light coating of dust that enhances their invisibility magic and aids them in their flight. If harvested undamaged, these wings may be crushed, powdered, and mixed with powdered catalyst gems to enchant objects with flight and invisibility.", + "6 gp", + "1 lb", + "{@item Faerie Dragon Dust|HHHVI}" + ] + ] }, { - "name": "Curse of Nightmares", + "name": "Fiendish Curse (Demon)", "source": "HHHVI", - "page": 123, - "type": "Curse", - "rarity": "rare", - "wondrous": true, - "curse": true, - "property": [ - "crfBy" - ], - "entries": [ - "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", + "page": 22, + "otherSources": [ { - "type": "entries", - "name": "Curse", - "entries": [ - "When you attune to this item you become cursed. As long as you remain cursed, you have a {@chance 80|20 percent chance|Curse of Nightmares|You benefit from the rest.|You do not benefit from the rest} whenever you take a short or long rest to be wracked by terrible images and thoughts. When this occurs, you gain no benefit from finishing that short or long rest.", - "This curse ends permanently on both the item and the afflicted creature if the {@spell remove curse} spell or similar magic is cast on the cursed item." - ] + "source": "HHHVII", + "page": 14 + }, + { + "source": "HHHVIII", + "page": 18 } ], - "customProperties": { - "ingredients": "Rakshasa Claw ×1", - "crafter": "Thaumaturge" - } + "colLabels": [ + "d6", + "Curse" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "You feel a rage constantly bubbling under your emotions, threatening to burst at any moment. Whenever a hostile creature damages you, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after your fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear." + ], + [ + "2", + "An unholy aura surrounds your spirit at all times. While this aura is invisible to any being that cannot see magic directly, creatures nevertheless feel its effects subconsciously and shun those who bear it. While cursed like this, you have disadvantage on any {@skill Animal Handling} check and any {@skill Persuasion} check made to try to persuade a non-evil creature." + ], + [ + "3", + "The demonic tinge in your body makes you no different to a normal demon in the eyes of those who hunt them. You are considered to have an evil alignment regardless of your actual alignment, and your type is considered to be fiend, along with your regular type. You have disadvantage on any Charisma ({@skill Persuasion}) check made to convince a good-aligned creature, and you also gain a vulnerability to radiant damage." + ], + [ + "4", + "Constant whispers fill your mind, confusing your thoughts and weakening your resolve. You have disadvantage on all Wisdom saving throws." + ], + [ + "5", + "Your fiendish corruption weakens your resolve when fighting against other demons. You have disadvantage on attack rolls against demons and on saving throws against their spells and special attacks." + ], + [ + "6", + "An unnatural hunger pervades your thoughts and enfeebles your movements. Any time you go more than 3 consecutive hours without eating at least 1 pound of food, make a {@dc 10} Constitution saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. The DC increases by 5 for every additional 3 hours you spend without consuming a pound of food. Both the DC and your {@condition exhaustion} level is reset upon consuming at least 1 pound of food." + ] + ] }, { - "name": "Curse of Spite", + "name": "Fiendish Curse (Devil)", "source": "HHHVI", - "page": 123, - "type": "Curse", - "rarity": "rare", - "wondrous": true, - "curse": true, - "property": [ - "crfBy" - ], - "entries": [ - "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", + "page": 27, + "otherSources": [ { - "type": "entries", - "name": "Curse", - "entries": [ - "A creature afflicted by this curse experiences intense feelings of spite towards every other living creature around them. If the cursed creature interacts with another humanoid creature for the first time, they must succeed on a {@dc 13} Wisdom saving throw or develop feelings of extreme hatred for that creature. If they fail by 5 or more, they are compelled to kill that creature at any cost. A creature that the cursed creature considers a friend may attempt to calm them down by succeeding on a {@dc 13} Charisma ({@skill Persuasion}) check.", - "A creature that dies while under the effects of this curse has their soul transformed into a {@creature wraith|MM} instead of moving on to the afterlife. At this point, only a {@spell wish} spell can change their soul back to its original state and allow it to move on.", - "This curse ends permanently on both the item and the afflicted creature if the {@spell remove curse} spell or similar magic is cast on the cursed item." - ] + "source": "HHHVIII", + "page": 29 } ], - "customProperties": { - "ingredients": "Wraith Energy ×1", - "crafter": "Thaumaturge" - } - }, - { - "name": "Dagger of Life Stealing", - "source": "HHHVI", - "page": 123, - "baseItem": "dagger|PHB", - "type": "M", - "rarity": "uncommon", - "reqAttune": true, - "weight": 1, - "weaponCategory": "simple", - "property": [ - "F", - "L", - "T", - "crfBy" + "colLabels": [ + "d6", + "Curse" ], - "range": "20/60", - "dmg1": "1d4", - "dmgType": "P", - "entries": [ - "When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 5 necrotic damage if it isn't a construct or an undead. You also gain 5 temporary hit points." + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "ingredients": "Vampire Spawn Fang ×2", - "crafter": "Blacksmith" - } + "rows": [ + [ + "1", + "You feel a rage constantly bubbling under your emotions, threatening to burst at any moment. Whenever a hostile creature damages you, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after your fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear." + ], + [ + "2", + "An unholy aura surrounds your spirit at all times. While this aura is invisible to any being that cannot see magic directly, creatures nevertheless feel its effects subconsciously and shun those who bear it. While cursed like this, you have disadvantage on any {@skill Animal Handling} check and any {@skill Persuasion} check made to try to persuade a non-evil creature." + ], + [ + "3", + "The devilish tinge in your body makes you no different to a normal devil in the eyes of those who hunt them. You are considered to have an evil alignment regardless of your actual alignment, and your type is considered to be fiend, along with your regular type. You have disadvantage on any Charisma ({@skill Persuasion}) check made to convince a good-aligned creature, and you also gain a vulnerability to radiant damage." + ], + [ + "4", + "Constant whispers fill your mind, confusing your thoughts and weakening your resolve. You have disadvantage on all Wisdom saving throws." + ], + [ + "5", + "Your fiendish corruption weakens your resolve when fighting against other devils. You have disadvantage on attack rolls against devils and on saving throws against their spells and special attacks." + ], + [ + "6", + "An unnatural hunger pervades your thoughts and enfeebles your movements. Any time you go more than 3 consecutive hours without eating at least 1 pound of food, make a {@dc 10} Constitution saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. The DC increases by 5 for every additional 3 hours you spend without consuming a pound of food. Both the DC and your {@condition exhaustion} level is reset upon consuming at least 1 pound of food." + ] + ] }, { - "name": "Debilitating Whip", + "name": "Fire Elemental", "source": "HHHVI", - "page": 123, - "baseItem": "whip|PHB", - "type": "M", - "rarity": "rare", - "weight": 3, - "weaponCategory": "martial", - "property": [ - "F", - "R", - "crfBy" + "page": 41, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d4", - "dmgType": "S", - "entries": [ - "This whip has 6 wicked tails made from a roper tendril that still had its hair-like growths intact. The wielder of this whip may choose to make a {@action grapple} check using the whip instead of their free hand.", - "A creature {@condition grappled} by this whip is considered {@condition restrained} on top of being {@condition grappled} and has disadvantage on all Strength checks and Strength saving throws." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Roper Tendrils ×6", - "crafter": "Leatherworker" - } + "rows": [ + [ + "15", + "Mote of Fire", + "When a fire elemental's summoned form is dispersed, it leaves behind small embers that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "1 lb", + "{@item Elemental Gem, Red Corundum|DMG}" + ] + ] }, { - "name": "Deception Skull", + "name": "Fire Giant", "source": "HHHVI", - "page": 123, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 52, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While holding this item, you may spend an action to mentally command this item to mimic an animal sound or humanoid voice that you have heard before. This item will continuously create those sounds for up to 10 minutes or until you spend an action while holding it to command it to stop.", - "These sounds are audible from up to 100 feet away, and creatures that hear the sound can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Green Hag Skull ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Lock of Fire Giant Hair", + "Resembling sparking embers, the hair of a fire giant is considered a valuable resource by blacksmiths. Striking the hairs creates a flame similar to a flint, while burning them creates a hotter flame than is achievable by most other fuels.", + "55 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Fire Giant Fingernail", + "Like all giants, the fingernail of the fire giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "185 gp", + "2 lb", + "{@item Potion of Fire Giant Strength|DMG}" + ], + [ + "20", + "Fire Giant Heart", + "Fire giants are known to literally have fire in their veins. One look at their hearts will make that obvious as they continue to spark and smoulder long after removal from their owner's body. Blacksmiths have long known how to transform these hearts into useful lamps.", + "500 gp", + "5 lb", + "{@item Living Lamp|HHHVI}" + ] + ] }, { - "name": "Deceptive Eyepatch", + "name": "Fire Snake", "source": "HHHVI", - "page": 124, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" + "page": 92, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This eyepatch becomes translucent from the perspective of whoever is wearing it, allowing them to see through it without any penalty to their vision and depth perception." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Cyclops Eyelid ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "5", + "Salamander Blood (3 vials)", + "The blood of a salamander continues to boil with a furious energy long after the salamander's death. Smiths around the world value samples of this blood as a potent fuel source for their forges that allow them to smelt metals that they could not otherwise. {@b Requires {@item enchanted vial|HHHVI}.}", + "1 gp", + "1 lb", + "{@item Salamander Fire|HHHVI}" + ], + [ + "10", + "Fire Snake Scales (small pouch)", + "Salamander scales stay supernaturally warm even after removal from their body. It is not uncommon for wealthy merchants to have winter beds lined with these scales to keep them comfortable in the colder months. Unfortunately, the scales of a young salamander are too soft and small to be used for a set of armor.", + "3 gp", + "12 lb", + "{@item Warming Waterskin|HHHVI}" + ] + ] }, { - "name": "Demilich Censer", + "name": "Flameskull", "source": "HHHVI", - "page": 124, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 46, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "entries": [ - "This censer has an innate connection with the {@creature demilich|MM} from whom it was crafted. When held by a creature, faint wisps of smoke will emerge and blow in the direction of that demilich if that demilich is still animate and on the same plane of existence as the holder. The intensity and thickness of the smoke will increase as proximity to the demilich decreases.", - "A creature holding this item may also spend 10 minutes focusing on it, after which, a wisp of smoke will emerge and blow in the direction of the demilich's phylactery if it is on the same plane of existence as the censer. Once this ability has been used once, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Demilich Smoke ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Flameskull Ashes (small pouch)", + { + "type": "entries", + "entries": [ + "After a flameskull is destroyed, the magical flames that surrounded it leave behind an ashy residue around the skull. These ashes contain \"memories\" of the magic that the flameskull knew in life, and may be used as a special pigment for wizards trying to expand their spellbook.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A character may add any spell available to the flameskull to their own spellbook as if they had found the spell in a {@item spell scroll|DMG} or similar. Doing so follows the same rules as the copying a spell into the book rules on page 114 of the Player's Handbook, using the flameskull ashes instead of ink. The character may deduct the cost of the flameskull ashes from the overall cost of copying the spell." + ] + } + ] + }, + "20 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Flameskull", + "A flameskull is a cursed creature, an echo of the brilliance it had in its mortal life. Even after the skull has been defeated and its essence cleansed, the physical skull still contains traces of the magic it once had. If you are willing to further disgrace the wizard that the skull came from, a few choice runes and inlays on the skull can bring out this magic to your own advantage.", + "60 gp", + "6 lb", + "{@item Skull of Revelation|HHHVI}" + ] + ], + "footnotes": [ + "{@note For convenience the rules on spell copying are reproduced below. Further detail can be found in the Wizard Class.}", + { + "type": "entries", + "entries": [ + { + "type": "inset", + "name": "Copying a Spell into the Book", + "source": "PHB", + "page": 114, + "entries": [ + "When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.", + "Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.", + "For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.", + { + "type": "entries", + "name": "Copying from a Spell Scroll", + "source": "DMG", + "page": 139, + "entries": [ + "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When you copy a spell from a spell scroll, you must succeed on an Intelligence ({@skill Arcana}) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." + ] + } + ] + } + ] + } + ] }, { - "name": "Demon Bomb", + "name": "Flesh Golem", "source": "HHHVI", - "page": 124, - "type": "EXP", - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 58, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This bomb is a black iron sphere filled with balor ashes and explosive elements and is roughly the size of an orange. You may spend an action to light and throw this item at a point within 20 feet. At the end of your next turn, this item will explode, forcing all creatures within 20 feet of it to make a {@dc 20} Dexterity saving throw, taking {@damage 15d6} fire damage on a failure, or half as much damage on a success. The explosion ignites flammable objects in this area that aren't being worn or carried." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Balor Ashes ×1 small pouch", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Golem Core", + "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", + "15 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Flesh Golem Meat", + { + "type": "entries", + "entries": [ + "The reanimation of deceased flesh into a golem's form permanently affects its structure and composition. The resulting meat is said to cause brief but violent outbursts in those that consume it.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If at least 1 pound of flesh golem meat is consumed, whether raw or cooked, the eater enters a berserker rage. On each of its turns while berserk, the {@homebrew eater|golem} attacks the nearest creature it can see. If no creature is near enough to move to and attack, the eater attacks an object, with preference for an object smaller than itself. This effect lasts for 1 minute, or until a creature that the eater trusts succeeds on a {@dc 15} Charisma ({@skill Persuasion}) check to calm them." + ] + } + ] + }, + "30 gp", + "10 lb", + "\u2014" + ], + [ + "20", + "Manual Ashes (small pouch)", + "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Flesh Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", + "140 gp gp", + "1 lb", + "{@item Golem Companion|HHHVI}" + ] + ] }, { - "name": "Demon Leather", + "name": "Flumph", "source": "HHHVI", - "page": 124, - "baseItem": "studded leather armor|PHB", - "type": "LA", - "rarity": "rare", - "reqAttune": true, - "weight": 13, - "property": [ - "crfBy" + "page": 47, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 12, - "bonusAc": "+1", - "entries": [ - "You gain a +1 bonus to AC while wearing this armor. In addition, when you first attune to this armor, you may choose to be resistant to either cold, fire, or lightning damage while wearing this armor. You may change which damage type you are resistant to after you take a long rest while wearing this armor." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Glabrezu Skin ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "5", + "Flumph Spray (vial)", + { + "type": "entries", + "entries": [ + "The flumph is mostly harmless and overall friendly. Even their self defense method is mostly harmless; an obnoxious smelling fluid that sends most other creatures scurrying away.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw the vial of flumph spray up to 20 feet away, shattering it on impact. Each creature within 5 feet of the target location must succeed on a {@dc 10} Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for {@dice 1d4} hours. The coated creature is {@condition poisoned} as long as the stench lasts, and other creatures are {@condition poisoned} while within 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar." + ] + } + ] + }, + "1 sp", + "1 lb", + "\u2014" + ], + [ + "10", + "Flumph Membrane", + { + "type": "entries", + "entries": [ + "The flumph is immune to any form of psionic or magical divination and telepathic probes. This is in part due to the thin membrane around its soft body that serves a similar function to the epiglottis in humanoids. This membrane prevents the flumph from psionically feeding on every creature around it, and is only turned off manually when the flumph is hungry. This membrane however does break down quickly with the death of the flumph.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While a creature is wearing the flumph membrane over their head, they are immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells. The membrane loses this trait 24 hours after the death of its flumph." + ] + } + ] + }, + "8 sp", + "2 lb", + "{@item Mood Cap|HHHVI}" + ], + [ + "15", + "Flumph Brain", + "The brain of the flumph is a powerful telepathic organ despite the overall appearance of the flumph itself. When rendered down and bolstered with psionically prone catalysts, the brain makes a potion that can provide the drinker with many of the same abilities.", + "1 gp", + "2 lb", + "{@item Potion of Mind Reading|DMG}" + ] + ] }, { - "name": "Demon Light", + "name": "Flying Sword", "source": "HHHVI", - "page": 124, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 10, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "entries": [ - "While wearing this jewels, you gain {@sense truesight} out to a range of 120 feet and telepathy out to 120 feet. Also, you may spend an action to cause it to emit a scintillating, multicoloured light. Each creature within 15 feet of the item that can see the light must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A creature may repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this ability has been used, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Nalfeshnee Eye ×2", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Animating Rune", + "The basis of any animated object is the magical rune etched into its surface that enchants it and brings it to life. While these runes cannot be transferred from one object to another, resourceful tinkerers are capable of salvaging some of the expensive powders and ashes used to make them, and thus they can be sold for a small bit of profit.", + "5 sp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Demon Music Box", + "name": "Fomorian", "source": "HHHVI", - "page": 124, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" + "page": 47, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "You may spend an action to wind up and activate this music box, playing an eerie song that changes every time it is played. This song lasts for 1 minute and can be heard from up to 30 feet away." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Vrock Vocal Cords ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "10", + "Fomorian Growth (×5)", + "The many carbuncles, blisters, pustules, and boils of a fomorian may seem disgusting, but as marks of their ancient curse they actually hold small amounts of magical signatures. Alchemists have been known to take these growths and brew a rather nasty, but ultimately harmless potion.", + "20 gp", + "1 lb", + "{@item Potion of Ruined Flesh|HHHVI}" + ], + [ + "15", + "Fomorian Eye", + "The infamous \"evil eye\" of the fomorian. Known for inflicting curses and great pain upon any who draw the ire of its host. Even when removed from its socket, it seems to stare back at whomever gazes at it.", + "250 gp", + "2 lb", + "{@item Fomorian Crystal|HHHVI}" + ] + ] }, { - "name": "Devil Vellum", + "name": "Frost Giant", "source": "HHHVI", - "page": 124, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 52, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "A wizard may choose to inscribe one of their known spells on this sheaf of vellum and insert it into their spellbook. If they do so, whenever they cast that spell, they may cast it as if they had cast it using the highest spell slot level their wizard level would grant them, regardless of the level of the spell slot they actually used. Whenever they cast that spell however, they have a {@chance 90|10 percent chance|Vellum Teleport|You are not teleported to the Nine Hells.|You are teleported to the Nine Hells.} of being transported to a random level of the Nine Hells for 1 minute, after which they return to the spot from which they disappeared, or the nearest unoccupied space." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Bone Devil Hide ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "10", + "Lock of Frost Giant Hair", + "Resembling the frost of an early morning, the hair of a frost giant is considered a valuable resource by hunters and explorers. The hair of a frost giant remains supernaturally cold in most climates even long after the giant's death. Packing perishables in a bag lined with frost giant hair is a good method to preserve them when no other option is available.", + "35 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Frost Giant Fingernail", + "Like all giants, the fingernail of the frost giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "135 gp", + "2 lb", + "{@item Potion of Frost Giant Strength|DMG}" + ], + [ + "20", + "Frost Giant Tongue", + "The tongue of a frost giant is remarkably sensitive, coming from a creature so fierce. Unable to stand temperatures that could barely be considered \"warm\" to most humanoids, these tongues have been adapted for a variety of tools, including the bag of colding.", + "425 gp", + "3 lb", + "{@item Bag of Colding|HHHVI}" + ] + ] }, { - "name": "Dino-Helm", + "name": "Galeb-Duhr", "source": "HHHVI", - "page": 124, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 49, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This helmet is perfectly structured to redirect force away from whatever is contained within, while still delivering devastating strikes when used offensively. While wearing this helmet, you may use the {@action Attack} action to headbutt a creature within 5 feet of you. If you're able to make multiple attacks with the {@action Attack} action, this attack replaces one of them. When you headbutt a creature, you make a contested Strength check against them. If you win, that creature is {@condition stunned} until the end of your current turn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ankylosaurus Skull ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Enchanted Pumice", + "The joints of a galeb-duhr are of a slightly different mineral compound resembling pumice. This is presumably to facilitate easier movement for the creatures. While it is extraordinarily brittle once its animating force is destroyed, it makes for an excellent ingredient for magical chalk.", + "10 gp", + "2 lb", + "{@item Living Chalk|HHHVI}" + ], + [ + "15", + "Mote of Earth", + "When a galeb-duhr's form is dispersed, it leaves behind small clods of dirt that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "2 lb", + "{@item Elemental Gem, Yellow Diamond|DMG}" + ], + [ + "20", + "Galeb- Duhr Core", + { + "type": "entries", + "entries": [ + "Unlike a regular earth elemental, galeb-duhr's have a strong tie to the Material Plane, and this is reflected in their possession of a \"core.\" Often referred to as the galeb-duhr's heart, this magical stone serves as the basis of the galeb-duhr and is the physical embodiment of their identity and form. If recovered undamaged, it can be used to create a new galeb-duhr.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "The galeb-duhr core must be placed inside a pile of rocks the size of a medium humanoid on the night of a full moon. Until the next full moon, the person that placed the core must cast the {@spell conjure elemental} spell on top of the chosen pile of rocks every day at the same hour as the placing and maintain {@condition concentration} on the spell for the full hour. When cast in this way, no elemental actually appears, but the spell slot is still expended. If done correctly, the pile of rocks will coalesce into a galeb-duhr upon casting {@spell conjure elemental} on the next full moon. The galeb-duhr is friendly to its summoner and understands anything its summoner says to it even if they do not share a language. The summoned galeb-duhr obeys any order its summoner gives to it to the best of its abilities. A galeb-duhr summoned in this way also remembers any memories its core had experienced in its previous lives. This galeb-duhr does not disappear at the end of the hour and is only dispersed upon its death." + ] + } + ] + }, + "115 gp", + "25 lb", + "\u2014" + ] + ] }, { - "name": "Dra-gone Paste", + "name": "Gargoyle", "source": "HHHVI", - "page": 126, - "otherSources": [ - { - "source": "HHHVII", - "page": 57 - } - ], - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" + "page": 49, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "You may spend 1 minute applying a dose of this paste to yourself. For the next 24 hours or until the paste is washed off, you have advantage on any Dexterity ({@skill Stealth}) checks made to hide from creatures with the dragon subtype as well as disadvantage on any Charisma checks made when interacting with creatures with the dragon subtype. This item has enough paste for 5 doses." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Half-Dragon Scales ×1 Small Pouch or Guard Drake Blood ×1 vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "15", + "Shard of Elemental Evil", + "Gargoyles are formed around the many shards of broken rock that the Prince of Elemental Earth, {@creature Ogrémoch|PotA}, leaves in his wake. While it only contains the tiniest fraction of his power, it still contains strong magic, and many alchemists value them as thickening agents in their potions. If needed, the shard may also be used in the {@spell scrying} spell when divining for {@creature Ogrémoch|PotA}.", + "10 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Gargoyle Wings (×2)", + "The gargoyle is a paradox; a creature made of stone and yet able to fly at amazing speeds. Although its wings are heavy, they manage to catch air just the way a bird's feathers might. While they are incredibly difficult for even the most experienced stonemasons to work with, they can be refashioned into a stone-like cloak that exhibits many strange qualities.", + "20 gp", + "40 lb", + "{@item Gargoyle Wing Cloak|HHHVI}" + ] + ] }, { - "name": "Dracolich Censer", + "name": "Gas Spore", "source": "HHHVI", - "page": 125, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 48, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "entries": [ - "This censer has an innate connection with the dracolich from whom it was crafted. When held by a creature, faint wisps of smoke will emerge and blow in the direction of that dracolich if that dracolich is still animate and on the same plane of existence as the holder. The intensity and thickness of the smoke will increase as proximity to the dracolich decreases. A creature holding this item may also spend 10 minutes focusing on it, after which, a wisp of smoke will emerge and blow in the direction of the dracolich's gemstone if it is on the same plane of existence as the censer. Once this ability has been used once, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Dracolich Bone ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Gas Spore Gas (vial)", + "The lighter than air gas that allows a gas spore to fly remains potent even after it is popped. It takes a quick hand and a deep breath to bottle some without accidentally breathing deadly gas spores, however. {@b Requires {@item enchanted vial|HHHVI}.}", + "5 sp", + "1 lb", + "{@item Floating Oil|HHHVI}" + ], + [ + "15", + "Gas Spore Colony (vial)", + { + "type": "entries", + "entries": [ + "Collecting the deadly spores of a gas spore must be done within one round of the creature's death, as spores that land in inorganic matter become useless. Collection of these spores must be done in a vial that contains a few drops of a creature's blood to give the spore colony the nutrients it needs to survive. While the spores are dangerous to inhale, drinking them also carries a risk, unless the spores are dropped in alcohol, which kills the spores.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, the vial may be thrown up to 20 feet at a target creature, shattering on impact. Make a ranged attack against that creature. On a successful hit, that creature must succeed on a {@dc 15} Constitution saving throw or suffer the effects described in the death burst trait of the {@creature gas spore|MM|gas spore's statblock}. This item must be used within 24 hours of the death of the initial gas spore's death, otherwise the colony will grow too large in the vial to properly invade another creature's system." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Drag-on Paste", + "name": "Gelatinous Cube", "source": "HHHVI", - "page": 126, - "otherSources": [ - { - "source": "HHHVII", - "page": 57 - } - ], - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" + "page": 82, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "You may spend 1 minute applying a dose of this paste to yourself. For the next 24 hours, or until the paste is washed off, you have advantage on any Charisma checks made when interacting with creatures with the dragon subtype, as well as disadvantage on Dexterity ({@skill Stealth}) checks made to hide from creatures with the dragon subtype. This item has enough paste for 5 doses." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Half-Dragon Scales ×1 Small Pouch or Guard Drake Blood ×1 vial", - "crafter": "Alchemist" - }, - "fluff": { - "images": [ + "rows": [ + [ + "10", + "Gelatinous Residue (vial)", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Drag-onPaste.webp.webp" - } - } + "type": "entries", + "entries": [ + "The gelatinous residue from a gelatinous cube carries much of the same acidic properties from its original form. Unlike samples taken from other oozes, the gelatinous cube's acid is difficult to identify when mixed with other liquids, making it the substance of choice among assassins with a subtler touch. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Drinking the gelatinous residue automatically deals {@damage 6d6} acid damage to the drinker. The gelatinous residue may be mixed with up to 5 oz. of other liquid and still retain this property. A {@dc 15} Wisdom ({@skill Perception}) check can identify a liquid that has had gelatinous residue mixed into it." + ] + } + ] + }, + "7 gp", + "1 lb", + "\u2014" ] - } + ] }, { - "name": "Dragon Stone (Adult)", + "name": "Ghast", "source": "HHHVI", - "page": 125, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 51, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "grantsProficiency": true, - "entries": [ - "You may focus on this item for 1 minute while holding it in order to transform into a half-dragon version of yourself. In this form, you retain all your statistics with the following additions:", - { - "type": "list", - "items": [ - "You gain a {@sense blindsight} with a radius of 10 feet and {@sense darkvision} with a radius of 60 feet.", - "You gain a resistance to the damage type corresponding to the dragon from whom this item was crafted.", - "You can speak {@language Draconic|PHB} along with any other languages you already know.", - "You may spend an action to perform the wyrmling breath weapon equivalent of the dragon from whom this item was crafted from {@recharge 6}." - ] - }, - "While in half-dragon form, your personality changes to align with that of your dragon colour. Your half-dragon form lasts for 1 hour or until you either spend 1 minute focusing on the dragon stone again to transform back, you die, or you break your attunement to the dragon stone. Once used, this transformation cannot be used again until the next dawn.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Adult Dragon Heart ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Ghast Blood (3 vials)", + { + "type": "entries", + "entries": [ + "This black tar-like substance resembles the coagulated blood found on murdered corpses. If you have the stomach for it, it can be rubbed on one's body to mask the presence radiated by all living beings that the undead can detect.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend 1 minute to cover yourself in ghast blood. If you do so, undead creatures with an Intelligence of less than 10 have disadvantage on Wisdom ({@skill Perception}) checks to find you. This effect lasts for 1 hour or until the blood is washed off, whichever comes first." + ] + } + ] + }, + "2 gp", + "2 lb", + "\u2014" + ], + [ + "10", + "Ghast Flesh", + { + "type": "entries", + "entries": [ + "The stench of a ghast is almost as debilitating as their touch. Nourished by and resembling decomposing meat, the flesh of a ghast can serve as a potent repellent in a pinch.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw the ghast flesh up to 20 feet away, the corpulent flesh bursting on impact. Any creature within 5 feet of the targetted point must succeed on a {@dc 10} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the effects of the ghast flesh and the ghast's stench feature for 24 hours." + ] + } + ] + }, + "5 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Ghast Claws (×2)", + "The claws of the ghast are well known for their paralysing touch, and there are many a horror story of adventurers devoured alive by a ghast while they could do nothing but lie there helpless (of course one has to wonder how this story could be true if they are alive to tell it, but I digress.)", + "10 gp", + "6 lb", + "{@item Paralysing Dust|HHHVI}" + ], + [ + "20", + "Ghast Hide", + "Despite its undead nature, a ghast does not rot or decompose. While this only adds to its unnerving nature, its skin does have certain properties useful for a harvester. Some of the original designs for the renowned {@item bag of colding|HHHVI} used ghast hide as its main material.", + "40 gp", + "12 lb", + "{@item Bag of Colding|HHHVI}" + ] + ] }, { - "name": "Dragon Stone (Ancient)", + "name": "Ghost", "source": "HHHVI", - "page": 125, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 50, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "grantsProficiency": true, - "entries": [ - "You may focus on this item for 1 minute while holding it in order to transform into a half-dragon version of yourself. In this form, you retain all your statistics with the following additions:", - { - "type": "list", - "items": [ - "You gain a {@sense blindsight} with a radius of 10 feet and {@sense darkvision} with a radius of 60 feet.", - "You gain a resistance to the damage type corresponding to the dragon from whom this item was crafted.", - "You can speak {@language Draconic|PHB} along with any other languages you already know.", - "You may spend an action to perform the wyrmling breath weapon equivalent of the dragon from whom this item was crafted from {@recharge 6}." - ] - }, - "While in half-dragon form, your personality changes to align with that of your dragon colour. Your half-dragon form lasts for 1 hour or until you either spend 1 minute focusing on the dragon stone again to transform back, you die, or you break your attunement to the dragon stone. Once used, this transformation cannot be used again until the next dawn.", - "If you are attuned to the legendary version of this item, you may engage in deep meditation with the dragon stone for a continuous 24 hours. Once these 24 hours have finished, you transform into your half-dragon form permanently, and the dragon stone crumbles into dust.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ancient Dragon Heart ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Ectoplasmic Trail (vial)", + "Rather than bleed blood as a living being would, a ghost instead drips a thin trail of slimy substance known as ectoplasm. Scholars still argue what exactly ectoplasm is, but the current prevailing theory is that it is created when matter from the Ethereal Plane collides with that in the Material Plane during the ghost's jaunts between them. {@b Requires {@item enchanted vial|HHHVI}.}", + "15 gp", + "1 lb", + "{@item Oil of Etherealness|DMG}" + ], + [ + "20", + "Spirit Echo", + "A ghost has no corporeal form and thus leaves little behind to harvest from its actual body. Instead, using spirit paper, an echo of the ghost can be imprinted and stored for later use. Like any instance of using spirit paper, such an imprint is not the soul itself, but a fragile simulacrum. The imprint does possess all of the ghost's memories however, and responds to the speak with dead spell. {@b Requires {@item spirit paper|HHHVI}.}", + "120 gp", + "1 lb", + "{@item Spectral Gauntlets|HHHVI}" + ] + ] }, { - "name": "Dragon Turtle Jelly", + "name": "Ghoul", "source": "HHHVI", - "page": 125, - "type": "P", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 51, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this jelly-like potion, you recover {@dice 10d4 + 20} hit points and are cured of any disease." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Dragon Turtle Plastron ×1 large pouch", - "crafter": "Alchemist" - } + "rows": [ + [ + "15", + "Ghoul Claws (×2)", + "The claws of the ghoul are well known for their paralysing touch, and there are many a horror story of adventurers devoured alive by a ghast while they could do nothing but lie there helpless (of course one has to wonder how this story could be true if they are alive to tell it, but I digress.)", + "10 gp", + "6 lb", + "{@item Paralysing Dust|HHHVI}" + ], + [ + "20", + "Ghoul Hide", + "Despite its undead nature, a ghoul does not rot or decompose. While this only adds to its unnerving nature, its skin does have certain properties useful for a harvester. Some of the original designs for the renowned bag of colding used ghoul hide as its main material.", + "40 gp", + "12 lb", + "{@item Bag of Colding|HHHVI}" + ] + ] }, { - "name": "Dragon's Mercy (Adult)", + "name": "Gibbering Mouther", "source": "HHHVI", - "page": 125, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 53, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This leathery pouch is repurposed from a dragon's secondary breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, creating an effect identical to the non-damaging breath weapon of the dragon from whom this item was crafted (refer to the {@book Monster Manual|MM} for the exact stats).", - "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Adult Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Gibbering Mouther Teeth (small pouch)", + "The assorted teeth of the gibbering mouther is a literal mixed bag of tusks, fangs, and chompers from all the creatures that the mouther has devoured. These teeth hold little value above what a normal set of teeth would fetch, but some people with interest in aberrants collect these out of a morbid curiosity.", + "1 gp", + "8 lb", + "{@item Living Dentures|HHHVI}" + ], + [ + "15", + "Mouther Spittle (vial)", + { + "type": "entries", + "entries": [ + "The spittle of the gibbering mouther is a bizarre melange of the digestive enzymes of every single creature that it has devoured. By a cruel act of nature, this hazardous mixture reacts with air and can subsequently blind any creature unlucky enough to be caught in its radius.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be thrown at a point within 15 feet, with the vial exploding on impact. All creatures within 5 feet of the explosion must succeed on a {@dc 13} Dexterity saving throw or be {@condition blinded} until the users next turn." + ] + } + ] + }, + "10 gp", + "2 lb", + "\u2014" + ] + ] }, { - "name": "Dragon's Mercy (Ancient)", + "name": "Githyanki Knight", "source": "HHHVI", - "page": 125, - "rarity": "legendary", - "wondrous": true, - "property": [ - "crfBy" + "page": 54, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This leathery pouch is repurposed from a dragon's secondary breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, creating an effect identical to the non-damaging breath weapon of the dragon from whom this item was crafted (refer to the {@book Monster Manual|MM} for the exact stats).", - "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Githyanki Hair Braid", + "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", + "20 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Githyanki Heart", + "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", + "5 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Githyanki Brain", + { + "type": "entries", + "entries": [ + "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." + ] + } + ] + }, + "10 gp", + "4 lb", + "\u2014" + ] + ] + }, + { + "name": "Githyanki Trinket Table", + "source": "HHHVI", + "page": 54, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "customProperties": { - "ingredients": "Ancient Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist" - } + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "1", + "{@dice 1d8} golden rings", + "2 gp", + "1 lb" + ], + [ + "2", + "1 ruby inlaid headband", + "6 gp", + "2 lb" + ], + [ + "3", + "1 wineskin of {@item Fine Wine (Bottle)|PHB|fine wine}", + "10 gp", + "5 lb" + ], + [ + "4", + "{@dice 2d4} preserved illithid tentacles", + "2 gp", + "1 lb" + ], + [ + "5", + "1 unfinished crafting trinket", + "1 gp", + "3 lb" + ], + [ + "6", + "{@dice 1d4} bottles of scented oils", + "1 gp", + "1 lb" + ], + [ + "7", + "1 bottle of weapon oil", + "1 gp", + "1 lb" + ], + [ + "8", + "{@dice 12d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Dragon's Mercy (Wyrmling)", + "name": "Githyanki Warrior", "source": "HHHVI", - "page": 125, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 54, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This leathery pouch is repurposed from a dragon's secondary breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, creating an effect identical to the non-damaging breath weapon of the dragon from whom this item was crafted (refer to the {@book Monster Manual|MM} for the exact stats).", - "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "15", + "Githyanki Heart", + "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", + "5 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Githyanki Brain", + { + "type": "entries", + "entries": [ + "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." + ] + } + ] + }, + "10 gp", + "4 lb", + "\u2014" + ] + ] }, { - "name": "Dragon's Mercy (Young)", + "name": "Githzerai Monk", "source": "HHHVI", - "page": 125, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 54, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This leathery pouch is repurposed from a dragon's secondary breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, creating an effect identical to the non-damaging breath weapon of the dragon from whom this item was crafted (refer to the {@book Monster Manual|MM} for the exact stats).", - "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Young Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "15", + "Githzerai Heart", + "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", + "5 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Githzerai Brain", + { + "type": "entries", + "entries": [ + "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." + ] + } + ] + }, + "10 gp", + "4 lb", + "\u2014" + ] + ] }, { - "name": "Dragon's Wrath (Adult)", + "name": "Githzerai Trinket Table", "source": "HHHVI", - "page": 126, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 55, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "This leathery pouch is repurposed from a dragon's breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, forcing all creatures in a 60-foot cone to roll a {@dc 18} Dexterity saving throw, taking {@dice 12d6} damage on a failed save, or half that on a successful one. The damage type dealt corresponds to the damage type of the dragon from which this item was crafted.", - "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Adult Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 {@item waterskin|PHB}", + "2 sp", + "5 lb" + ], + [ + "3", + "{@dice 2d6} sticks of fine incense", + "1 gp", + "1 lb" + ], + [ + "4", + "1 ring of meditation beads", + "5 gp", + "4 lb" + ], + [ + "5", + "1 set of silk clothes", + "10 gp", + "5 lb" + ], + [ + "6", + "1 set of writing utensils and {@item Parchment (one sheet)|PHB|parchment}", + "15 gp", + "8 lb" + ], + [ + "7", + "1 brass censer", + "1 gp", + "8 lb" + ], + [ + "8", + "1 book of githzerai teachings", + "10 gp", + "5 lb" + ] + ] }, { - "name": "Dragon's Wrath (Ancient)", + "name": "Githzerai Zerth", "source": "HHHVI", - "page": 126, - "rarity": "legendary", - "wondrous": true, - "property": [ - "crfBy" + "page": 55, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This leathery pouch is repurposed from a dragon's breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, forcing all creatures in a 90-foot cone to roll a {@dc 20} Dexterity saving throw, taking {@dice 16d6} damage on a failed save, or half that on a successful one. The damage type dealt corresponds to the damage type of the dragon from which this item was crafted.", - "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ancient Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Githzerai Brand", + "The githzerai practice many rituals in their constant adherence to discipline and tradition. One of these is a ritualistic branding of their bodies. Each brand may only be earned after the githzerai have demonstrated a mastery of a skill respected within the githzerai culture. Young and novice githzerai may only have a simple brand of a single skill, while the most revered and experienced in their society would have intricate brands, developed and layered on each other over their many years of learning. These brands are both rare and beautiful to admire, making them valuable to collectors elsewhere.", + "20 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Githzerai Heart", + "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", + "5 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Githzerai Brain", + { + "type": "entries", + "entries": [ + "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilised folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." + ] + } + ] + }, + "10 gp", + "4 lb", + "\u2014" + ] + ] }, { - "name": "Dragon's Wrath (Wyrmling)", + "name": "Glabrezu", "source": "HHHVI", - "page": 126, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 23, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This leathery pouch is repurposed from a dragon's breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, forcing all creatures in a 15-foot cone to roll a {@dc 12} Dexterity saving throw, taking {@dice 4d6} damage on a failed save, or half that on a successful one. The damage type dealt corresponds to the damage type of the dragon from which this item was crafted.", - "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Glabrezu Horn (×2)", + "The goat-like horn of a glabrezu. Does not contain much magical power in and of itself, but some demonologists do enjoy grinding it up for their rituals, or speak through it to lend credence to their voice.", + "25 gp", + "27 lb", + "{@item Horn of the Fiendish Voice|HHHVI}" + ], + [ + "15", + "Glabrezu Pincer", + "Resembling the claws of a {@creature giant crab}, the glabrezu's pincers have a grip that can restrain even the strongest of creatures. Due to the glabrezu's natural fire resistance, resourceful blacksmiths repurpose these pincers as forging tools when working with magical flames.", + "150 gp", + "33 lb", + "\u2014" + ], + [ + "20", + "Glabrezu Skin", + "The skin of a glabrezu is particularly tough and resistant to damage. If removed and treated properly, the resulting leather makes for a similarly tough set of leather armor (with a fierce aesthetic as a bonus).", + "625 gp", + "40 lb", + "{@item Demon Leather|HHHVI}" + ] + ] }, { - "name": "Dragon's Wrath (Young)", + "name": "Gnoll", "source": "HHHVI", - "page": 126, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 56, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This leathery pouch is repurposed from a dragon's breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, forcing all creatures in a 30-foot cone to roll a {@dc 15} Dexterity saving throw, taking {@dice 8d6} damage on a failed save, or half that on a successful one. The damage type dealt corresponds to the damage type of the dragon from which this item was crafted.", - "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Young Secondary Dragon Breath Pouch ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Gnoll Tooth (small pouch)", + "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", + "1 sp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Drone Producer", + "name": "Gnoll Fang of Yeenoghu", "source": "HHHVI", - "page": 126, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 56, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This palm sized box is packed with the harvested remains of a chasme's wings. You may spend an action winding the crank on the side, after which, this item produces a horrid droning sound to which demons are immune. Any creature that starts its turn within 30 feet of this item must succeed on a {@dc 12} Constitution saving throw or fall {@condition unconscious} for 10 minutes. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if another creature takes an action to splash it with {@item Holy Water (flask)|PHB|holy water}. If a creature's saving throw is successful or the effect ends for it, it is immune to this item for the next 24 hours.", - "Every time this item is used, there is a {@chance 75|25 percent chance|Drone Producer|The box remains intact.|The box breaks.} that the internal mechanism will break, rendering it useless." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Chasme Wing ×2", - "crafter": "Tinker" - } + "rows": [ + [ + "10", + "Gnoll Tooth (small pouch)", + "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", + "1 sp", + "1 lb", + "\u2014" + ], + [ + "15", + "Mark of Yeenoghu", + "As an homage to their demonic overlord, particularly zealous gnolls paint themselves with the mark of Yeenoghu using the blood of their victims. The brands have little of their intended effect of making the gnoll invulnerable, but mostly just due to the gnoll's own incompetence. The marks themselves actually do possess a degree of magic that demonologists value as a research material and component.", + "1 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Demon Gnoll Heart", + "After a fang of Yeenoghu is killed, the demonic spirit that empowered it leaves. However, its corrupting touch lingers on the corpse long after its death. This is most obvious in the heart of a slain fang of Yeenoghu which continues to drip a drool-like ichor even after removal from the body.", + "10 gp", + "2 lb", + "{@item Yeenoghu's Boon|HHHVI}" + ] + ] }, { - "name": "Drow Amulet", + "name": "Gnoll Pack Lord", "source": "HHHVI", - "page": 126, - "otherSources": [ - { - "source": "HHHVII", - "page": 57 - }, - { - "source": "HHHVIII", - "page": 87 - } - ], - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While you are wearing this amulet, you gain a {@sense darkvision} out to a range of 120 feet. You may also use the item to cast the {@spell dancing lights} cantrip, as well as the {@spell faerie fire} and {@spell darkness} spells. The two latter spells may only be used once each per long rest. Charisma is your spellcasting ability for all of these spells." + "page": 56, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "dancing lights", - "faerie fire", - "darkness" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Mark of Lolth ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Gnoll Tooth (small pouch)", + "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", + "1 sp", + "1 lb", + "\u2014" + ], + [ + "15", + "Mark of Yeenoghu", + "As an homage to their demonic overlord, particularly zealous gnolls paint themselves with the mark of Yeenoghu using the blood of their victims. The brands have little of their intended effect of making the gnoll invulnerable, but mostly just due to the gnoll's own incompetence. The marks themselves actually do possess a degree of magic that demonologists value as a research material and component.", + "1 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Enchanted Vial", + "name": "Gnoll Trinket Table", "source": "HHHVI", - "page": 145, - "otherSources": [ - { - "source": "HHHVII", - "page": 67 - }, - { - "source": "HHHVIII", - "page": 107 - } + "page": 56, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "type": "OTH", - "rarity": "unknown (magic)", - "value": 300, - "entries": [ - "Some creature parts have powerful, yet fleeting, magical energies within them. The motes from elementals for example hold traces of their former essences in them but disperse rapidly upon the destruction of their original form.", - "An enchanted vial is inlaid with several runes designed to keep any magical resource within from dissipating while the lid is closed and is often the only way of transporting certain parts back to a workshop for crafting", - "Items that require an enchanted vial to be harvested are fragile by nature and must be stored inside an enchanted vial quickly to prevent degradation. {@b Any attempt to harvest a material that has an enchanted vial as a requirement must be initiated within 1 minute of the death of its creature.}" + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (mouldy produce)", + "5 sp", + "2 lb" + ], + [ + "2", + "1 well chewed stick", + "1 cp", + "2 lb" + ], + [ + "3", + "1 set of tattered clothes", + "5 cp", + "5 lb" + ], + [ + "4", + "{@dice 1d6} strings of trophies", + "8 cp", + "2 lb" + ], + [ + "5", + "{@dice 2d8} piercings (bone and metal)", + "1 sp", + "1 lb" + ], + [ + "6", + "1 pouch of red pigments", + "5 sp", + "2 lb" + ], + [ + "7", + "1 idol of {@creature Yeenoghu|MTF}", + "3 gp", + "4 lb" + ], + [ + "8", + "{@dice 5d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" + ] ] }, { - "name": "Eye Stalk Wand", + "name": "Gnome, Deep", "source": "HHHVI", - "page": 126, - "type": "WD", - "rarity": "very rare", - "reqAttune": true, - "property": [ - "crfBy" + "page": 57, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d4}", - "charges": 5, - "entries": [ - "This wand has 5 charges. While holding this wand, you may spend an action and 1 charge to shoot a magical ray of energy at a target within 120 feet of you. The type of ray depends on the type of beholder eye stalk that the wand was crafted from. Consult the list below to find out what your wand does.", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "1. Charm Ray", - "style": "italic", - "entry": "The targeted creature must succeed on a {@dc 16} Wisdom saving throw or be {@condition charmed} by you for 1 hour, or until you harm the creature." - }, - { - "type": "item", - "name": "2. Paralyzing Ray", - "style": "italic", - "entry": "The targeted creature must succeed on a {@dc 16} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "item", - "name": "3. Fear Ray", - "style": "italic", - "entry": "The targeted creature must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "item", - "name": "4. Slowing Ray", - "style": "italic", - "entry": "The targeted creature must succeed on a {@dc 16} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "item", - "name": "5. Enervation Ray", - "style": "italic", - "entry": "The targeted creature must make a {@dc 16} Constitution saving throw, taking {@damage 8d8} necrotic damage on a failed save, or half as much damage on a successful one." - }, - { - "type": "item", - "name": "6. Telekinetic Ray", - "style": "italic", - "entry": "If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or you can {@homebrew move} it up to 30 ft. in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of your next turn or until you are {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 ft. in any direction. You can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." - }, - { - "type": "item", - "name": "7. Sleep Ray", - "style": "italic", - "entry": "The targeted creature must succeed on a {@dc 16} Wisdom saving throw or fall asleep and remain {@condition unconscious} for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." - }, - { - "type": "item", - "name": "8. Petrification Ray", - "style": "italic", - "entry": "The targeted creature must make a {@dc 16} Dexterity saving throw. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic." - }, - { - "type": "item", - "name": "9. Disintegration Ray", - "style": "italic", - "entry": "If the target is a creature, it must succeed on a {@dc 16} Dexterity saving throw or take {@damage 10d8} force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." - }, - { - "type": "item", - "name": "10. Death Ray", - "style": "italic", - "entry": "The targeted creature must succeed on a {@dc 16} Dexterity saving throw or take {@damage 10d10} necrotic damage. The target dies if the ray reduces it to 0 hit points." - } - ] - }, - "This wand recovers {@dice 1d4} charges at dawn. When you use the last charge of the wand, there is a {@chance 90|10 percent chance|Eye Stalk Wand|The wand remains intact.|The wand crumbles into ashes and is destroyed.} that it crumbles into ashes and is destroyed." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Beholder Eye Stalk ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Deep Gnome Hide", + "The skin of the cavern dwelling gnomish subrace is a distinctive ashy-grey in colour and has adapted over millennia to a subterranean lifestyle. As such, it can be fashioned into a good cloak that provides ample camouflage when spelunking. I wouldn't recommend wearing it around civilised society however.", + "1 gp", + "10 lb", + "\u2014" + ] + ] }, { - "name": "Faerie Dragon Dust", + "name": "Goblin", "source": "HHHVI", - "page": 127, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 57, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "You may spend an action to sprinkle some of this dust over yourself. If you do so, you magically turn {@condition invisible} as if under the effect of the invisibility spell (no {@condition concentration} required). This pouch contains enough dust for three sprinkles." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Faerie Dragon Wing ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Goblin Ear (×2)", + "Goblins neither possess much of value, nor are made of anything of value. Goblin ears are perhaps the only thing worth carving off of an average goblin, if only because dogs enjoy snacking on them the same way they enjoy pig ears.", + "5 cp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Fear Skull", + "name": "Goblin Boss", "source": "HHHVI", - "page": 127, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While holding this item, you may cast the {@spell fear} spell, requiring no other components. Once this ability has been used once, it cannot be used again until the next dawn. Furthermore, anytime a creature within 30 feet of this skull makes a saving throw to avoid the {@condition frightened|PHB|fear} condition, they make that save at disadvantage." + "page": 57, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "fear" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Sea Hag Skull ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Goblin Ear (×2)", + "Goblins neither possess much of value, nor are made of anything of value. Goblin ears are perhaps the only thing worth carving off of an average goblin, if only because dogs enjoy snacking on them the same way they enjoy pig ears.", + "5 cp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Fiend Censer", + "name": "Goblin Trinket Table", "source": "HHHVI", - "page": 127, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 57, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "This censer takes the shape of an imp's head with a groove in the crown of its skull for a candle to be placed in. When a lit candle is placed in the groove, the head becomes animate and begins to magically detect fiends around it in the same manner as if through the spell {@spell detect evil and good}. If the head detects a fiend within 30 feet of it, it will begin to loudly scream the presence of this fiend as well as where it is located. This head will continue to be active until the candle on its head is either extinguished or removed.", - "If a fiend is aware of the fiend censer when they enter its detection range for the first time, they may make a {@dc 15} Charisma saving throw to avoid detection by the censer." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Imp Head ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 wooden idol of {@deity Maglubiyet|Nonhuman|PHB}", + "2 sp", + "5 lb" + ], + [ + "3", + "1 rat on a stick", + "2 cp", + "2 lb" + ], + [ + "4", + "{@dice 1d4} string of animal trophies", + "8 cp", + "1 lb" + ], + [ + "5", + "{@dice 1d4} shiny trinkets", + "2 sp", + "2 lb" + ], + [ + "6", + "1 iron {@item flask|PHB} of cheap liquor", + "5 sp", + "2 lb" + ], + [ + "7", + "1 tattered children's toy", + "2 sp", + "2 lb" + ], + [ + "8", + "{@dice 3d100} {@item Copper (cp)|PHB|copper pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Fiend Fuel", + "name": "Gorgon", "source": "HHHVI", - "page": 127, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 60, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This vial is filled with a concentrated extract of a spine devil's blood and is highly flammable. As an action you may make a ranged weapon attack to throw this vial at a target within 20 feet, shattering it on impact. Make a ranged attack against the target, treating the vial as an improvised object. On a hit, the target suffers {@damage 2d4} fire damage at the start of each of its turns and has disadvantage on any saving throw against an effect that would cause them to suffer fire damage.", - "A creature can end these effects by using its action to make a {@dc 11} Dexterity check to remove the oil and flames." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Spine Devil Blood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Gorgon Oil (5 vials)", + "The naturally produced oil of the gorgon is a widely sought after lubricant. Crafters from all fields can find some use for it in their work and demand always exceeds supply.", + "2 gp", + "1 lb", + "\u2014" + ], + [ + "15", + { + "type": "entries", + "entries": [ + "Gorgon Gas Sack", + "(Only harvestable if the gorgon had its petrifying breath ability available upon death)" + ] + }, + { + "type": "entries", + "entries": [ + "The gas gland of a gorgon, located just behind its nasal cavity. Resembles a balloon if it were made from metal foil. When harvested, can be given a good squeeze to produce the same petrifying effect its owner once used.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may squeeze the sack and release a petrifying gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw. On a failed save, a target begins to turn to stone and is {@condition restrained}. The {@condition restrained} target must repeat the saving throw at the end of its next turn. On a success, the effects ends on the target. On a failure, the target is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic. Once used, the sack is emptied and becomes useless." + ] + } + ] + }, + "20 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Gorgon Hoof (×4)", + "The hooves of a gorgon resemble anvils more than anything else. It is ironic then that these are often reforged by blacksmiths on their own anvils.", + "20 gp", + "25 lb", + "{@filter +1 Greatclub, Maul or Warhammer|items|source=|type=|category=specific variant|base item=greatclub__phb;maul__phb;warhammer__phb|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "20", + "Gorgon Horn (×2)", + "It is hard to decide whether it is preferable to die by the hooves or the horn of a gorgon. Either way, a successfully harvested gorgon horn can be refined by any skilled blacksmith into a formidable weapon.", + "20 gp", + "20 lb", + "{@filter +1 Lance, Trident, War Pick, Javelin or Spear|items|source=|type=|category=specific variant|base item=lance__phb;war pick__phb;trident__phb;javelin__phb;spear__phb|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "20", + "Gorgon Plate", + "The iron-like armor plating of a gorgon is incredibly hard and yet is supple and breathes like skin. It is thus a unique and useful material for making fine armors.", + "30 gp", + "60 lb", + "{@filter Any +1 Heavy Armor or Shield|items|source=|type=heavy armor;shield|category=specific variant|search=+1}" + ] + ] }, { - "name": "Fire Arrow", + "name": "Goristro", "source": "HHHVI", - "page": 127, - "baseItem": "arrow|PHB", - "type": "A", - "rarity": "uncommon", - "weight": 0.05, - "property": [ - "crfBy" + "page": 24, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d6", - "dmgType": "F", - "entries": [ - "These arrows combust upon direct piercing organic material. When you hit a target successfully with this arrow, you deal an additional {@damage 1d6} fire damage. These arrows lose this property on hit and become regular arrows afterwards." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Spine Devil Spine ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Goristro Fur (large pouch)", + "The fur of a goristro resembles that of a wild bull and seems to constantly emanate a faint heat. More ostentatious warlocks tend to spin their winter cloaks from this material, but whether or not it has any magical utility is still up for debate.", + "200 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Goristro Blood (7 vials)", + "The blood of the goristro constantly bubbles, even long after it is removed from its source. When prepared into a potion, it can grant the drinker the strength of the demon it came from, but the side effects may not be worth it.", + "100 gp", + "1 lb", + "{@item Potion of the Siege|HHHVI}" + ], + [ + "20", + "Goristro Hoof (×2)", + "A goristro's hoof is made of the same material as its infamous horns and thus are just as hard. Wielding a hammer forged from these hooves is a sure-fire way to strike fear into the hearts of your enemies.", + "3,000 gp", + "32 lb", + "{@item +3 Warhammer|DMG}" + ], + [ + "25", + "Goristro Horn (×2)", + "Castle architects and siege masters have an old joke, that if armies ever learned how to train goristros, they'd both be out of a job. Indeed, the horn of the goristro is stronger than castle stone walls and a single one of these demons are capable of ending a siege by themselves. It takes a master craftsman to properly grind these horns down, but the resulting dust can be used to reinforce a weapon to make it as strong as the demon it was harvested from.", + "9,600 gp", + "40 lb", + "{@item Siege Dust|HHHVI}" + ] + ] }, { - "name": "Fire Bolt", + "name": "Gray Ooze", "source": "HHHVI", - "page": 127, - "baseItem": "crossbow bolt|PHB", - "type": "A", - "rarity": "uncommon", - "weight": 0.075, - "property": [ - "crfBy" + "page": 82, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d6", - "dmgType": "F", - "entries": [ - "These bolts combust upon direct piercing organic material. When you hit a target successfully with this bolt, you deal an additional {@damage 1d6} fire damage. These bolts lose this property on hit and become regular bolts afterwards." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Spine Devil Spine ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Gray Residue (vial)", + { + "type": "entries", + "entries": [ + "Not as potent as a black pudding, but highly acidic nonetheless. Some blacksmithing techniques actually use this acid in advanced smithing projects, but the difficulty and volatility of controlling the residue has made this a rather esoteric art-form. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A vial of gray residue can be poured on a piece of nonmagical metal. This ooze will eat through 2 inches of that metal every round for the next 10 rounds, after which it becomes too diluted to continue." + ] + } + ] + }, + "7 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Fire Dagger", + "name": "Gray Slaad", "source": "HHHVI", - "page": 128, - "baseItem": "dagger|PHB", - "type": "M", - "rarity": "uncommon", - "weight": 1, - "weaponCategory": "simple", - "property": [ - "F", - "L", - "T", - "crfBy" + "page": 95, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "range": "20/60", - "dmg1": "1d4", - "dmgType": "F", - "entries": [ - "This dagger continually radiates a dull heat that intensifies when sunk into exposed flesh. When you deal damage with this weapon, you may choose for the damage type to be either piercing or fire damage." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Salamander Fang ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Slaad Slime (vial)", + "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", + "3 sp", + "1 lb", + "\u2014" + ], + [ + "10", + "Slaad Heart", + { + "type": "entries", + "entries": [ + "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." + ] + } + ] + }, + "30 gp", + "5 lb", + "\u2014" + ], + [ + "20", + "Slaad Hide", + "The hide of a slaad is extraordinarily tough, and even more so once it has evolved into either its {@creature gray slaad|MM|gray} or {@creature death slaad|MM} variants. As befitting of a slaad's possessive and transformative nature, even the skinned hide of a mature slaad will attempt to mutate and change its wearer. It is only with advanced techniques that this property is curtailed and used only to the benefit of its new owner.", + "300 gp", + "20 lb", + "{@item Slaad Doublet|HHHVI}" + ] + ] }, { - "name": "Floating Oil", + "name": "Green Hag", "source": "HHHVI", - "page": 128, - "type": "Oil", - "rarity": "uncommon", - "weight": 20, - "property": [ - "crfBy" + "page": 62, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When this oil is rubbed into an item that weighs 20 pounds or less, that item becomes lighter than air for the next hour. It retains all of its other characteristics, but it automatically rises unless appropriate downward force is applied to it. If this oil is applied to an item that weighs more than 20 pounds, it takes no effect and the oil is wasted." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Gas Spore Gas ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Green Hag Hair (small pouch)", + "The hair of a green hag flows like rotten reeds at the bottom of a swamp. While unpleasant to both observe and to hold, it possesses some weak magical properties and is often used by seedier alchemists looking for cheap substitutes for higher quality ingredients.", + "1 gp", + "4 lb", + "\u2014" + ], + [ + "10", + "Hag Blood (3 vials)", + "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", + "3 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Green Hag Skull", + "Green hags are notorious for their ability to mimic sounds to lure or scare intruders to their lairs. This ability lingers behind in their skulls and artificers can draw out this latent power to create a magical trinket with much of the same property. In several ways, the hag would probably have enjoyed the idea of its carcass being used for such a macabre activity.", + "14 gp", + "10 lb", + "{@item Deception Skull|HHHVI}" + ], + [ + "20", + "Hag Eyeball", + { + "type": "entries", + "entries": [ + "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are {@condition concentration|PHB|concentrating} on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." + ] + } + ] + }, + "50 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Fomorian Crystal", + "name": "Green Slaad", "source": "HHHVI", - "page": 128, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 95, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "entries": [ - "While holding this item, you may spend your action to force a creature you can see within 60 feet of you to make a {@dc 14} Charisma saving throw. On a failed save, that creature takes {@damage 6d8} psychic damage and is cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity. On a success, a creature only takes half damage and suffers no deformities. A transformed creature can repeat the saving throw whenever it finished a long rest, ending the effect on a success. Once used, this ability may not be used again until the next dawn. If this item goes 24 hours without its ability being used, it automatically attempts to use it on the nearest creature within range, including the holder." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Fomorian Eye ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Slaad Slime (vial)", + "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", + "3 sp", + "1 lb", + "\u2014" + ], + [ + "10", + "Slaad Heart", + { + "type": "entries", + "entries": [ + "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." + ] + } + ] + }, + "30 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Green Slaad Claw", + { + "type": "entries", + "entries": [ + "Only one of a green slaad's claws have much value; the one it used to cast spells with before it became a slaad. This claw is suffused with both the magic of its old life as well as the chaotic energies of Limbo. As such, it grants its wielder incredible, if unreliable, power.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "This claw may be used as an {@item arcane focus|PHB}. If you do so, when a creature you can see is forced to roll a saving throw due to a spell you cast, you may force that creature to roll at disadvantage. Once you do so, you must finish a long rest before you can use this feature again. Any time before you regain the use of this feature, the DM can have you roll on the {@table Wild Magic Surge|PHB} table in the {@book Player's Handbook|PHB} immediately after you cast a spell of 1st level or higher. You then regain the use of this ability." + ] + } + ] + }, + "150 gp", + "12 lb", + "\u2014" + ] + ] }, { - "name": "Frostbite Armor", + "name": "Grell", "source": "HHHVI", - "page": 128, - "baseItem": "plate armor|PHB", - "type": "HA", - "resist": [ - "cold" - ], - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" + "page": 60, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "strength": "15", - "bonusAc": "+1", - "stealth": true, - "entries": [ - "You gain a +1 bonus to AC and resistance to cold damage while wearing this armor. In addition, the first time in a turn that a creature within 5 feet hits you with a melee weapon attack while you are wearing this armor, they suffer {@damage 2d6} cold damage." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Ice Devil Carapace ×1", - "crafter": "Blacksmith" - }, - "fluff": { - "images": [ + "rows": [ + [ + "10", + "Grell Tentacle (×2)", + "The formidable tentacles of a grell make fine whips once they are removed, dried, treated and fitted with a handle. Many Underdark societies have been seen using whips made from grells, for both their strength and their intimidation factor.", + "3 gp", + "5 lb", + "{@item +1 Whip|DMG}" + ], + [ + "15", + "Grell Poison (vial)", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/FrostbiteArmor.webp" - } - } + "type": "entries", + "entries": [ + "A grell's poison is known to paralyse hapless victims, leaving them helpless as the grell flies away with them to be devoured. By removing the gland located where its tentacles meet its body, this poison can be extracted and used against one's own enemies.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned}. The {@condition poisoned} target is {@condition paralyzed}, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Grell Hide", + "The hide of a grell is extremely sensitive to certain stimuli that completely bypasses the sense of most humanoids. Extremely difficult to remove intact, this hide can be used to craft armors that grant its wearer a sixth-sense similar to the grell's own.", + "40 gp", + "8 lb", + "{@item Grell Jerkin|HHHVI}" ] - } + ] }, { - "name": "Gargoyle Wing Cloak", + "name": "Grick", "source": "HHHVI", - "page": 128, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 61, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "entries": [ - "This leather-like cloak is made from the transfigured remains of a gargoyle's wings. When this cloak is placed on an inanimate object that is: made of stone, not fixed to anything, and no larger than 10 cubic feet in volume, the cloak transforms into a pair of gargoyle wings attached to that item for the next hour or until the item is destroyed. While attached to the wings in this way, that item gains both a flying speed of 60 feet, and a low level of sentience causing it to follow the creature that placed the cloak over it until the effect ends. The enchanted item takes the most direct path to that creature, avoiding obstacles and obviously dangerous terrain. At the end of the hour, the item attempts to return safely to the ground and the wings transform back into a cloak. Once this ability has been used once, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Gargoyle Wing ×2", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Grick Tentacle (×4)", + "The deadly tentacle of a grick is both rubbery and sharp. However, after prolonged tenderising, boiling, and seasoning, these tentacles make for a delicacy that several Underdark races have come to enjoy. It is usually served with a sauce reduced from the grick's own blood. It is an acquired taste to say the least.", + "1 gp", + "6 lb", + "\u2014" + ], + [ + "15", + "Grick Hide", + "The skin of a grick has a unique shade and hue that allows it to blend into its rocky surroundings with ease. While difficult to remove properly from its rubbery carcass, the resulting hide makes for good camouflage clothes.", + "10 gp", + "18 lb", + "{@item Grick Hide Cloak|HHHVI}" + ] + ] }, { - "name": "Gem of Teleportation", + "name": "Griffon", "source": "HHHVI", - "page": 129, - "otherSources": [ - { - "source": "HHHVIII", - "page": 88 - } - ], - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d4 + 1}", - "charges": 5, - "entries": [ - "This gem has 5 charges. While holding this gem, you may spend your action and 1 charge in order to teleport yourself and any equipment you are wearing or carrying up to 60 feet to an unoccupied space you can see. This gem regains {@dice 1d4 + 1} charges at dawn.", - "Alternatively, you may use 5 charges to cast the spell {@spell plane shift} through the gem with the plane of Gehenna as your destination. If used in this way, the gem dissolves into a useless black ichor and is destroyed." + "page": 61, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "plane shift" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Yugoloth Heart ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Griffon Talon (×2)", + "The talons of a griffon contain a unique collagen in them that when rendered creates a high quality adhesive. This glue is prized by leatherworkers and most can never find enough to meet their demand.", + "5 sp", + "20 lb", + "\u2014" + ], + [ + "10", + "Griffon Feather (×10)", + "The pristine feathers of a griffon carry an almost supernatural aerodynamic quality to them. Fletchers and sharpshooters prize good condition griffon feathers for crafting high quality arrows.", + "1 gp", + "1 lb", + "{@item +1 Arrow|DMG}" + ], + [ + "15", + "Griffon Eye (×2)", + "A griffon can spot prey while flying miles overhead, and spot potential rivals from great distances. Their magical eyes have long been used as as charms and medicines by mountain-folk, but the utilisation of their eyes has been perfected by artificers capable of turning them into an eyes of the eagle mask.", + "5 gp", + "1 lb", + "{@item Eyes of the Eagle|DMG}" + ] + ] }, { - "name": "Gem of the Underdark", + "name": "Grimlock", "source": "HHHVI", - "page": 129, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "special", - "charges": 7, - "entries": [ - "This gem has 7 charges. While holding this item, you may spend your action in order to expend 1 or more charges to do any of the following:", - { - "type": "list", - "items": [ - "You may cast any of the following spells through the item, requiring no components: {@spell darkness} (2 charges, plus 1 additional charge for every level cast above 2nd), {@spell spider climb} (2 charges), {@spell pass without trace} (2 charges) {@sense darkvision} (2 charges).", - "For the next hour, you cannot become lost while travelling in the Underdark. You have advantage on any Wisdom ({@skill Survival}) check made to locate something in the Underdark (1 charge).", - "For the next hour, you gain a {@sense tremorsense|MM} and {@sense darkvision} out to a range of 60 feet (2 charges).", - "You and up to 4 willing creatures within 30 feet of you, teleport to a random unoccupied location in the Underdark, if you were not already in the Underdark. If you are already in the Underdark, you may instead teleport to an unoccupied entrance to the Underdark that you have physically visited before (1 charge per creature teleported, including yourself)." - ] - }, - "This gem regains 1 charge for every 24 hours it spends in the Underdark, up to a maximum of 7 charges." + "page": 61, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "darkness", - "spider climb", - "pass without trace", - "darkvision" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Grick Pearl ×1", - "crafter": "Artificer" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/GemoftheUnderdark.webp" - } - } + "rows": [ + [ + "20", + "Grimlock Brain", + "Grimlocks are a pathetic race, descendent from humans craven enough to worship the illithid race as deities. That said, their wretchedness can still prove useful to the rest of us. Generations of exposure to the illithid's experiments and influence has produced a permanent physiological change in the brain of the grimlock that when brewed into a potion, can provide some level of immunity to the abilities of the mind flayers.", + "5 gp", + "4 lb", + "{@item Potion of Mindflayer Resistance|HHHVI}" ] - } + ] }, { - "name": "Glutton Cutlery", + "name": "Guardian Naga", "source": "HHHVI", - "page": 129, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" + "page": 79, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "A set of ivory cutlery consisting of a fork, spoon, and knife. Any food eaten from these cutlery items does not satiate feelings of hunger, although it still provides nutrition, and the capacity of the eater's stomach remains unchanged. This magical effect stops functioning if any of the cutlery pieces are more than 10 feet away from each other." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Nalfeshnee Teeth ×1 small pouch", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Naga Bone", + "Virtually identical to the bones of an ordinary serpent, except on a larger scale. When ground up into a powder and then brewed into a tea however, it creates an intoxicating drink that some cultures have used for spiritual purposes. Those that have drunk it have claimed visions of long-forgotten histories, but they are inevitably forgotten once the drink has left their system.", + "20 gp", + "15 lb", + "\u2014" + ], + [ + "10", + "Naga Scale (3 small pouches)", + "Nagas are renowned for their rejuvenation abilities, and this property transfers to their scales. Indeed, powdered naga scales are one of many potential catalysts required when brewing the ubiquitous healing potion.", + "30 gp", + "6 lb", + "{@item Potion of Superior Healing|DMG}" + ], + [ + "15", + "Guardian Naga Fang (×2)", + "Nagas require no glands to produce their venom as their fangs remain venomous even when the naga is reduced to a skeletal form. Proper extraction and then re-smithing allows these fangs to serve as powerful weapons with an extra poisonous punch. Beware though, as a revived naga may not take kindly to the idea of a mortal running around with one of their teeth.", + "30 gp", + "12 lb", + "{@item Viper Strike|HHHVI}" + ], + [ + { + "type": "entries", + "entries": [ + "20", + "(0 if willingly given by the guardian naga)" + ] + }, + "Naga Heart", + { + "type": "entries", + "entries": [ + "The heart of a guardian naga may be taken by force, but it is only useful when given freely by the benevolent creatures. When eaten, the recipient gains the naga's rejuvenation ability for at least one death. In exchange, the naga's own cycle of rebirth is temporarily halted. A guardian naga only does this when it sees great potential in a mortal creature and wishes to be a part of that creature fulfilling their destiny.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If the naga heart is taken and eaten under the free and willing permission of the guardian naga, the eater temporarily gains the ability to return to life after death. If the eater dies, they will return to life in {@dice 1d6} days and regain all hit points, missing body parts, and be cured of all non-magical diseases. Only a {@spell wish} spell can prevent this trait from functioning. In addition, the naga from whom the heart was taken loses its rejuvenation ability until the creature that ate their heart returns to life for the first time using this ability. After the eater returns to life for the first time using this ability, they lose this ability." + ] + } + ] + }, + "\u2014", + "15 lb", + "\u2014" + ] + ] }, { - "name": "Golem Companion", + "name": "Gynosphinx", "source": "HHHVI", - "page": 129, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 98, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This 3-inch-tall statue is crafted from whichever material the golem its ashes were harvested from was made of. When the command word is spoken, the statue comes to life and considers whoever spoke the command word to be its master. It will follow any instruction given to it by its master until it is either destroyed or its master speaks its command word again, turning it back into an inanimate statue. While it is within 100 feet, the statue is capable of relaying information telepathically to its master. Additionally, as an action, its master can see through the statue's eyes and hear what it hears until the start of its next turn. During this time the master is blind and deaf in regard to its own senses.", - "The statue has 10 AC (regardless of material), 4 hit points, has a move speed of 15 feet, and makes {@skill perception} checks with a +5 bonus." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Manual Ashes ×1 small pouch", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Sphinx Tail", + "The long leonine tail of a sphinx is incredibly distinctive and carries a great amount of cultural significance in some circles. Some sects and cults have a ritual of encasing the tail in dark wax and burning it as a candle wick. It is said that the visions they see in these seances reveal long forgotten secrets buried by time. Others say that sphinx fur just has a mild hallucigenic effect. Unfortunately, there is a distinct dearth of samples to test these hypotheses.", + "300 gp", + "12 lb", + "\u2014" + ], + [ + "15", + "Sphinx Heart", + "The heart of a sphinx is quite literally full with secrets and mystery. Skilled artificers can bring out this magic in the form of an amulet to aid those who have managed to defeat the sphinx.", + "1,300 gp", + "12 lb", + "{@item Amulet of Secrets|HHHVI}" + ], + [ + "20", + "Sphinx Pelt", + "The sphinx pelt is both regal and mysterious. Those who wear it share in the noble countenance of the creature they have felled, as well as their independence from time and space.", + "3,000 gp", + "40 lb", + "{@item Cloak of Distorted Time|HHHVI}" + ], + [ + "25", + "Gynosphinx Eye (×2)", + "The eyes of the gynosphinx are bewitching, and even in death they seem to gaze back and burrow deep into your thoughts and secrets.", + "1,000 gp", + "3 lb", + "{@item Lenses of Secrets|HHHVI}" + ], + [ + "25", + "Sphinx Wing (×2)", + "The majestic wings of a sphinx rival that of celestial angels themselves. Like many magical wings, they make prime base materials for a set of artificial wings that grant the power of flight. These ones however have the added bonus of their sphinx owner's abilities of teleportation.", + "3,000 gp", + "35 lb", + "{@item Wings of the Guardian|HHHVI}" + ] + ] }, { - "name": "Grell Jerkin", + "name": "Half Dragon", "source": "HHHVI", - "page": 129, - "baseItem": "leather armor|PHB", - "type": "LA", - "rarity": "uncommon", - "reqAttune": true, - "weight": 10, - "property": [ - "crfBy" + "page": 63, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 11, - "entries": [ - "While wearing this jerkin you become particularly sensitive to the vibrations and electrical currents around you. So long as you are {@condition blinded} (including if you just have your eyes closed), you have {@sense blindsight} with a range of 60 feet." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Grell Hide ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "10", + "Half-Dragon Blood (3 vials)", + { + "type": "entries", + "entries": [ + "While regular dragon blood is too foreign to have any effect on a humanoid without significant alteration, the diluted nature of a half-dragon's blood allows it to bestow significant benefits on a humanoid imbiber.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may drink the vial of half-dragon blood. For the next 10 minutes, you gain the same type of damage resistance of the half-dragon it was taken from." + ] + } + ] + }, + "8 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Half-Dragon Scales (small pouch)", + "Half-dragons occupy an odd position in the taxonomy of creatures. This is best reflected in the strange effect that their bodies have on the senses of real dragons around them. Their strange physiology seems to cause them to slip beneath the notice of dragons of their own colour, tricking them into thinking they are one of their own. Taking a half-dragon's scales, grinding them into a powder, and then mixing them with oil creates a paste that other humanoids can apply to their own bodies to avoid or promote detection by dragons.", + "60 gp", + "10 lb", + "{@item Dra-gone Paste|HHHVI}/{@item Drag-on Paste|HHHVI}" + ] + ] }, { - "name": "Grick Hide Coat", + "name": "Half-Ogre", "source": "HHHVI", - "page": 129, - "baseItem": "studded leather armor|PHB", - "type": "LA", - "rarity": "uncommon", - "weight": 13, - "property": [ - "crfBy" + "page": 81, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 12, - "entries": [ - "While wearing this armor, you have advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain and on Strength ({@skill Athletics}) checks made to climb rocky terrain." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Grick Hide ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "10", + "Half-Ogre Blood (5 vials)", + "The blood of a regular ogre is too foreign and extreme to be compatible with that of a humanoid's system. A half-ogre on the other hand has the perfect dilution of humanoid blood for it to not be toxic to a humanoid, while still conferring the power of its giant progenitor.", + "5 sp", + "1 lb", + "{@item Potion of Ogre Strength|HHHVI}" + ] + ] }, { - "name": "Gut Rot", + "name": "Harpy", "source": "HHHVI", - "page": 129, - "type": "P", - "rarity": "common", - "property": [ - "crfBy" + "page": 64, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you must succeed on a {@dc 10} Constitution saving throw or become afflicted with the disease {@disease gut rot|HHHVI}. While afflicted with {@disease gut rot|HHHVI}, any time you attempt to swallow food, you instead suffer {@damage 4} necrotic damage and regurgitate that food. At the end of a long rest, you may attempt the saving throw again, ending the disease on a success.", - "If a creature dies while afflicted with {@disease gut rot|HHHVI}, a {@creature violet fungus|MM} sprouts from the mouldering corpse, growing to full size in {@dice 2d6} days." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Violet Fungus Stalk ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Harpy Feather (small pouch)", + "Harpy feathers are notably large but of a fine quality, reflective of the harpies beautiful but dangerous nature. Too large for fletching, they nonetheless make excellent quills.", + "4 sp", + "1 lb", + "\u2014" + ], + [ + "15", + "Harpy Vocal Cords", + "If harpies are known for one thing, it is their singing. Their vocal cords are able to produce a wide variety of sounds, and some daring bards have taken to using them as strings for their instruments. Bards with instruments of the harpies are said to play music that can entrance entire rooms of listeners.", + "2 gp", + "2 lb", + "{@item Harpy Harp|HHHVI}" + ], + [ + "20", + "Harpy Egg", + "On a rare occasion, you may slay a harpy that was in the middle of ovulation. Whether the egg is fertilised is irrelevant, as it is the eggshell that holds the true value. When this pink-speckled shell is powdered, it makes a dye with potent magical abilities.", + "8 gp", + "3 lb", + "{@item Harpy Ink|HHHVI}" + ] + ] }, { - "name": "Hair Tonic", + "name": "Hell Hound", "source": "HHHVI", - "page": 130, - "type": "P", - "rarity": "common", - "property": [ - "crfBy" + "page": 64, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you massage this tonic into a patch of skin for 1 minute, that patch of skin experiences extremely rapid hair growth, even if hair growth in that area is not usually possible. Each day for the next 7 days, roll {@dice 1d6}. You grow that many inches in hair over the course of the day in that area.", - "This bottle has enough hair tonic to cover 10 square feet of skin." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Satyr Hair ×1 Small Pouch", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Hell Hound Fur (3 tufts)", + { + "type": "entries", + "entries": [ + "When a hell hound dies, it is consumed by its internal fire leaving nothing behind but ash of burnt fur. While this is disappointing to harvesters, the fur still has some utility.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may rub 1 tuft of hell hound fur into your hands. If you do so, for the next minute, whenever you roll a 1 or 2 on a fire damage dice roll, you may reroll that die and you must use the new number. After being used, the tuft of hell hound fur loses its magic and becomes useless." + ] + } + ] + }, + "10 gp", + "2 lb", + "\u2014" + ] + ] }, { - "name": "Hamund's Harvesting Handbook", + "name": "Helmed Horror", "source": "HHHVI", - "page": 145, - "otherSources": [ - { - "source": "HHHVII", - "page": 67 - }, - { - "source": "HHHVIII", - "page": 107 - } + "page": 64, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "type": "G", - "rarity": "none", - "weight": 5, - "value": 5000, - "entries": [ - { - "type": "quote", - "entries": [ - "Yes, you can own a copy of this very book in any plane you visit! Due to my travels, I have visited almost every world in the multiverse, dropping manuscripts in publishers' hands as I go. No matter where you are, or where you come from, this handy book is sure to help you get the most out of whatever your local fauna has to offer." - ], - "by": "Hamund" - }, - "This book is filled with all sorts of useful information on the creatures that inhabit the multiverse, specifically, which parts of them are useful for harvesting. Using this book grants you advantage on any {@book Appraise|HHHVI|2|Appraising} ability check." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Helmed Horror Helmet", + "When crafting a helmed horror, no ordinary helmet will do. One made specifically for the purpose must be commissioned in order to grant the unique senses that the helmed horror possesses. With some time, an artificer can take one of these helms and reconfigure the arcane signatures so that they work for regular humanoids.", + "15 gp", + "8 lb", + "{@item Blinders Helm|HHHVI}" + ], + [ + "15", + "Helmed Horror Essence", + { + "type": "entries", + "entries": [ + "The animating spirit of a helmed horror dissipates quickly after its form loses structural integrity. If done quickly however, this spirit can be caught using a sheet of {@item spirit paper|HHHVI}. No matter how quick you may be however, some of the spirit will have degraded already, thus any attempt at reusing the spirit is sure to result in a lower quality construct than the original helmed horror. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an hour performing a {@dc 15} Intelligence ({@skill Arcana}) check with the {@item spirit paper|HHHVI} to transfer the essence to an unworn suit of {@item plate armor|PHB}. If you are successful, the essence leaves the {@item spirit paper|HHHVI} and enters the suit of armor, creating an {@creature animated armor} under your control. This armor follows your instructions to the best of its ability, but lacks the intelligence to discern any nuance from your words and follows orders to the letter. This {@creature animated armor} remains until it is destroyed." + ] + } + ] + }, + "60 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Hand of Undeath", + "name": "Hezrou", "source": "HHHVI", - "page": 130, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 24, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "You may place the heart of a humanoid that has died within the last 24 hours into this hand. The hand then squeezes tightly over this heart, which quickly decays and withers away over the course of 1 minute. Once the heart has fully withered away, you gain 5 temporary hit points that last until you finish your next long rest." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Wight Hand ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "5", + "Hezrou Teeth (small bundle)", + "The spiny, shark-like teeth of the hezrou. Menacing when attached to an implement of torture, but their irregular formation makes them useful for little else.", + "10 gp", + "12 lb", + "\u2014" + ], + [ + "10", + "Hezrou Blood (5 vials)", + "The blood of the hezrou is as thick and sludgy as week old garbage, and smells just as bad. If you have the stomach for it however, ingesting it with a few neutralising herbs temporarily inoculates the body to foul miasmas and effluents.", + "15 gp", + "1 lb", + "{@item Potion of Pollution Breathing|HHHVI}" + ], + [ + "15", + "Hezrou Stink Gland", + { + "type": "entries", + "entries": [ + "The rank stench of the hezrou lingers in one's memory long after they have already been removed from its presence. Removing this gland without rupturing it takes an extraordinarily steady hand, but once harvested, can be thrown as a quick and dirty bomb.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may throw this item at a point within 20 feet, causing it to explode on impact. Any creature within 10 feet of that point must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn." + ] + } + ] + }, + "65 gp", + "8 lb", + "\u2014" + ], + [ + "20", + "Hezrou Claw (×2)", + "The enormous claw of the hezrou. Incredibly sharp, and never seems to dull. Can be forged into a powerful and intimidating weapon.", + "170 gp", + "25 lb", + "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}" + ] + ] }, { - "name": "Harpy Harp", + "name": "Hill Giant", "source": "HHHVI", - "page": 130, - "type": "INS", - "rarity": "uncommon", - "reqAttune": "by a bard", - "reqAttuneTags": [ - { - "class": "bard" - } + "page": 53, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "wondrous": true, - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "While holding this item, if you cast a spell that forces a creature to make a saving throw or be inflicted with the {@condition charmed} condition, that creature makes that saving throw at disadvantage." + "rows": [ + [ + "10", + "Lock of Hill Giant Hair", + "Resembling the brush on the top of a barren hill, the hair of a hill giant is considered a valuable resource to leatherworkers. The hair of a hill giant, while unpleasant to the touch, makes for a good rope material and even the hill giants themselves use it to stitch their clothes together.", + "20 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Hill Giant Fingernail", + "Like all giants, the fingernail of the hill giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "30 gp", + "2 lb", + "{@item Potion of Hill Giant Strength|DMG}" + ] + ] + }, + { + "name": "Hippogriff", + "source": "HHHVI", + "page": 64, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "customProperties": { - "ingredients": "Harpy Vocal Cords ×1", - "crafter": "Tinker" - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Hippogriff Hooves (×2)", + "The hooves of a hippogriff contain a unique collagen in them that when rendered creates a high quality adhesive. This glue is prized by leatherworkers and most can never find enough to meet their demand.", + "4 sp", + "6 lb", + "\u2014" + ], + [ + "10", + "Hippogriff Feather (×10)", + "The pristine feathers of a hippogriff carry an almost supernatural aerodynamic quality to them. Fletchers and sharpshooters prize good condition hippogriff feathers for fletching high quality arrows.", + "1 gp", + "1 lb", + "{@item +1 Arrow|DMG}" + ], + [ + "15", + "Hippogriff Eye (×2)", + "It is said that a hippogriff can spot a mouse in a field from more than 2 miles over. Whether true or not, they can definitely spot an orcish ambush coming from a few hundred feet out, and this is another reason that hippogriffs are so highly valued as mounts and companions.", + "5 gp", + "1 lb", + "{@item Eyes of the Eagle|DMG}" + ] + ] }, { - "name": "Harpy Ink", + "name": "Hobgoblin", "source": "HHHVI", - "page": 130, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 65, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This bright pink pot of ink is imbued with magical properties that charm those that read messages written in it. Once this ink is used to write a message, the ink changes to an ordinary black colour. The first creature that reads the message must succeed on a {@dc 10} Wisdom saving throw or become {@condition charmed} for 24 hours. While {@condition charmed} in this way, that creature wholeheartedly believes everything they read in that message, so long as the message is within the realm of plausibility. At the end of this 24 hours, the charm effect ends, and the creature realises it has been {@condition charmed}. This pot contains enough ink to write 400 words." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Harpy Egg ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Hobgoblin Ear", + "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", + "2 sp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Harvesting Kit", + "name": "Hobgoblin Captain", "source": "HHHVI", - "page": 145, - "otherSources": [ - { - "source": "HHHVII", - "page": 67 - }, - { - "source": "HHHVIII", - "page": 107 - } + "page": 65, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "type": "T", - "rarity": "none", - "weight": 7, - "value": 3000, - "entries": [ - "This kit contains everything the average harvester needs to prepare and harvest a carcass for usable parts including a skinning knife, a bonesaw, 2 {@item vial|PHB|glass vials}, {@item pouch|PHB|pouches} of salt, and tweezers. Proficiency with this kit lets you add your proficiency to any check made to {@book harvest|HHHVI|2|Harvesting} a creature.", - "{@note Additional rules regarding how proficiency with this key item can be obtained are included below:}", - { - "type": "statblock", - "tag": "variantrule", - "source": "HHHVI", - "name": "New Proficiency: Harvesting Kit", - "page": 145 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Hobgoblin Ear", + "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", + "2 sp", + "1 lb", + "\u2014" + ], + [ + "10", + "Hobgoblin War Braid", + "As a hobgoblin grows in experience and prestige, they grow out their hair into braids that are only ever cut if they lose a battle. These braids hold some value to collectors as well as bounty offices as proof of felling a noteworthy hobgoblin threat.", + "1 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Helm of Abyssal Domination", + "name": "Hobgoblin Trinket Table", "source": "HHHVI", - "page": 130, - "otherSources": [ - { - "source": "HHHVIII", - "page": 90 - } - ], - "resist": [ - "cold", - "fire", - "poison" + "page": 65, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d10}", - "charges": 11, - "entries": [ - "This helmet has 11 charges. While wearing this helm, you spend an action to expend 1 or more charges to do one of the following:", - { - "type": "list", - "items": [ - "You may cast the spell {@spell detect magic} (1 charge), {@spell fireball} (3 charges plus 1 additional charge for every level above 3rd), {@spell hold monster} (5 charges plus 1 additional charge for every level above 5th), or {@spell wall of fire} (4 charges plus 1 additional charge for every level above 4th).", - "For the next minute, any creature hostile to you that starts its turn within 20 feet of you must make a {@dc 21} Wisdom saving throw, unless you are {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to this ability for the next 24 hours (2 charges).", - "For the next 10 minutes you gain {@sense truesight} out to a range of 120 feet (1 charge).", - "For the next hour you gain telepathy out to 120 feet and are able to both understand and speak {@language Infernal} (1 charge).", - "For the next hour you gain resistance to cold, fire, and poison damage (2 charges).", - "You may target a devil with a CR less than 20 that you can see within 60 feet of you. That devil must succeed on a {@dc 21} Wisdom saving throw or be {@condition charmed} by you for 1 hour. While {@condition charmed} by you, that devil must obey any command you give it that is not directly harmful to it. If a devil succeeds on the saving throw, it is immune to this ability for the next 24 hours (3 charges)." - ] - }, - "This helmet regains {@dice 1d10} charges at dawn." + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 {@item whetstone|PHB}", + "1 cp", + "\u2014" + ], + [ + "3", + "1 vial of weapon oil", + "3 sp", + "1 lb" + ], + [ + "4", + "1 legion crest", + "8 sp", + "1lb" + ], + [ + "5", + "1 {@item shovel|PHB}", + "2 gp", + "5 lb" + ], + [ + "6", + "1 {@item tinderbox|PHB}", + "5 sp", + "1 lb" + ], + [ + "7", + "1 {@item mess kit|PHB}", + "2 sp", + "1 lb" + ], + [ + "8", + "{@dice 10d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" + ] + ] + }, + { + "name": "Hobgoblin Warlord", + "source": "HHHVI", + "page": 65, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "detect magic", - "fireball", - "hold monster", - "wall of fire" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Pit Fiend Head ×1 or Demon Lord's Authority ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "5", + "Hobgoblin Ear", + "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", + "2 sp", + "1 lb", + "\u2014" + ], + [ + "10", + "Hobgoblin War Braid", + "As a hobgoblin grows in experience and prestige, they grow out their hair into braids that are only ever cut if they lose a battle. These braids hold some value to collectors as well as bounty offices as proof of felling a noteworthy hobgoblin threat.", + "1 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Mark of Maglubiyet", + "When a hobgoblin becomes powerful enough that they are considered a warlord, they receive a special mark to venerate themselves in the face of their deity: {@deity Maglubiyet|Nonhuman|PHB}. If skinned correctly and preserved, this mark can be taken by thaumaturges to craft a trinket imbued with the terrifying influence of the goblinoid god.", + "5 gp", + "2 lb", + "{@item Amulet of Maglubiyet|HHHVI}" + ] + ] }, { - "name": "Helm of Hypnotism", + "name": "Homunculus", "source": "HHHVI", - "page": 130, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 66, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this helmet, if you force a creature to roll a saving throw to resist being {@condition charmed} by you, that creature makes that saving throw at disadvantage so long as it can see you. In addition, if you succeed on a saving throw to resist being {@condition charmed} by a creature you can see, you may spend your reaction to impose an identical effect on that creature, as if you had used that spell or ability yourself." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ultraloth Eye ×2", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Homunculus Material", + "The destroyed body of a homunculus returns to its mundane components upon its death. These components can be recycled into a new homunculus.", + "40 gp", + "6 lb", + "\u2014" + ], + [ + "20", + "Homunculus Blood (vial)", + { + "type": "entries", + "entries": [ + "The homunculus' blood is the same as its master's: a wizard must bleed onto an empty construct in order to bring it to life. While this imparts a connection to that wizard that they would find useful, it can also be exploited by others skilled in the arcane arts who manage to capture said homunculus. As such, the price of this blood can vary wildly depending on which wizard's homunculus it was taken from. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may drink the homunculus blood. Doing so gives you all the knowledge that the homunculus had up to the point of its death, including the languages it knew, and the knowledge that its creator shared with it. You may not necessarily understand all of this knowledge, especially if it is of a very esoteric nature and you may not necessarily be able to parse all of it. You retain this knowledge for 10 minutes, after which all of it vanishes from your mind. Once this happens, you become {@condition stunned} for 1 minute as your mind recovers from the influx of information it received." + ] + } + ] + }, + "Varies", + "2 lb", + "\u2014" + ] + ] }, { - "name": "Helm of the Illithid", + "name": "Hooked Horror", "source": "HHHVI", - "page": 130, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 66, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "entries": [ - "While wearing this helmet, you have telepathy out to a range of 120 feet. In addition, you may spend an action to magically emit psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take {@damage 4d8} psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this ability has been used once, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Mind Flayer Brain ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Hooked Horror Exoskeleton", + "The hooked horror's exoskeleton is harder than iron, but unfortunately is difficult to reshape and thus unsuited for armor. However, it does have several other uses including being used as a sturdy container, building material, or even as using its reverberative nature as a percussion instrument. Many Underdark cultures thus value these exoskeletons when recovered in good condition.", + "4 gp", + "10 lb", + "\u2014" + ], + [ + "10", + "Hooked Horror Cochlea", + "The extremely sensitive cochlea of a hooked horror is not unlike that of a bat's. Capable of hearing both extreme distances and different wavelengths, this cochlea serves as a key component for various hearing aids and magical items.", + "10 gp", + "1 lb", + "{@item Shell of Hearing|HHHVI}" + ], + [ + "15", + "Hooked Horror Hook (×2)", + "The eponymous hooks of the hooked horror. Formed of an extremely hard, yet yielding, keratin material. With slight modifications, these hooks can be turned into a formidable war pick that doubles as a climbing pick.", + "10 gp", + "5 lb", + "{@item +1 War Pick|DMG}" + ] + ] }, { - "name": "Helm of the Minotaur", + "name": "Horned Devil", "source": "HHHVI", - "page": 130, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 29, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this helmet, if you move at least 10 feet straight towards a target in a turn and then make a successful {@action shove} attack, you may choose to deal {@damage 2d8} piercing damage to your target in addition to the {@action shove} attack's regular results." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Minotaur Horn ×2", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Horned Devil Horn (×2)", + "The eponymous horns of the horned devil resemble those of an oversized goat. Extremely hard, they make striking trophies when mounted on one's mantle or displayed in a sacrilegious ritual; whichever is more appealing to you.", + "25 gp", + "30 lb", + "{@item Horn of the Fiendish Voice|HHHVI}" + ], + [ + "15", + "Horned Devil Blood (5 vials)", + "Horned devils are noticeably lazy and sluggish, especially for a creature as motivated as a devil. When their blood is mixed with other soporifics, it creates a tonic that can weaken the motivation of even the most stalwart creature.", + "45 gp", + "1 lb", + "{@item Potion of Sloth|HHHVI}" + ], + [ + "20", + "Horned Devil Tail", + "The tail of the horned devil ends in a vicious barb designed to open wounds and cause a victim to die a slow, painful death. If removed from the horned devil however, the tail can be repurposed into a vicious pike, spear, or whip.", + "625 gp", + "15 lb", + "{@item Wound Biter Weapon|HHHVI}" + ], + [ + "20", + "Devil Wings (×2)", + "As the horned devil serves as the flying soldier for the armies of the Abyss, their wings are particularly strong and make good crafting material.", + "400 gp", + "25 lb", + "{@item Infernal Wings|HHHVI}" + ] + ] }, { - "name": "Helm of Transmission", + "name": "Hydra", "source": "HHHVI", - "page": 130, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 66, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This helmet is paired with another helmet made from the other head of the ettin from which this helmet was crafted. While wearing this helmet, you are magically linked with any creature that is also wearing and attuned to the paired helmet, so long as both of you are on the same plane of existence. While linked in this way, you may communicate with that creature telepathically at any distance, and if you receive damage, you may spend your reaction to transfer any amount of that damage to the linked creature." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ettin Head ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Hydra Scale (large bag)", + "The scales of a hydra have a long history as art materials in coastal societies; hydras are known for shedding many scales throughout their lifetimes. Durable and of a unique hue, they lend an intimidating aesthetic that many tailors would be eager to get their hands on.", + "15 gp", + "15 lb", + "\u2014" + ], + [ + "10", + "Hydra Blood (7 vials)", + "Hydras are well known for their regenerative abilities, a property that has not gone unnoticed by alchemists. In fact hydra blood is one of many potential catalysts when brewing the ubiquitous healing potion. The hydra's powerful blood is known for brewing notably potent mixtures.", + "5 gp", + "1 lb", + "{@item Potion of Superior Healing|DMG}" + ], + [ + "15", + "Hydra Tooth (×30)", + "Incredibly sharp and incredibly numerous. Coastal societies have been known to craft deadly arrows and spearheads from the many teeth that hydras leave behind as they lose and grow new heads.", + "3 gp", + "1 lb", + "{@item +2 Arrow|DMG}" + ], + [ + "15", + "Hydra Heart Piece", + { + "type": "entries", + "entries": [ + "An organ capable of scaling up blood circulation regardless of how many heads its body grows, the heart of a hydra is brimming with magical potential. In fact, the heart of a hydra is so powerful that consuming one can even regrow lost limbs.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "It takes 10 minutes to consume enough hydra heart to have an effect. Once consumed, you regain all hit points as well as regrow any missing body parts. If a body part is regrown in this way, you feel an intense feeling of hunger and suffer 1 level of {@condition exhaustion} until you consume at least 5 pounds of food. The hydra heart must be consumed within 24 hours upon the death of the hydra, otherwise it gives no effect." + ] + } + ] + }, + "80 gp", + "10 lb", + "\u2014" + ], + [ + "20", + "Hydra Spinal Cord", + "A hydra's spine is a unique piece of biology, capable of adapting itself to more heads than it was originally suited for. Certain vertebrae in particular are noted for holding strong magic, and when used together can make a powerful healing staff.", + "350 gp", + "20 lb", + "{@item Staff of Multiplied Recovery|HHHVI}" + ] + ] }, { - "name": "Horn of the Ancients", + "name": "Ice Devil", "source": "HHHVI", - "page": 131, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 29, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "You may spend your action to blow this horn. If you do, a magical roar is emitted from the horn which can be heard from a distance of 300 feet. Each creature (except the blower of the horn) that can hear the horn is subjected to a certain effect. The effect of the horn changes depending on how many times the horn has been blown that day. Once this horn has been used 3 times in one day, it cannot be blown again for 7 days.", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "First Blow", - "entries": [ - "Each creature that fails a {@dc 16} Wisdom saving throw is {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "type": "item", - "name": "Second Roar", - "entries": [ - "Each creature that fails a {@dc 16} Wisdom saving throw is {@condition deafened} and {@condition frightened} for 1 minute. A {@condition frightened} creature is {@condition paralyzed} and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "type": "item", - "name": "Third Roar", - "entries": [ - "Each creature makes a {@dc 16} Constitution saving throw. On a failed save, a creature takes {@damage 8d10} thunder damage and is knocked {@condition prone}. On a successful save, the creature takes half as much damage and isn't knocked {@condition prone}." - ] - } - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Androsphinx Vocal Cords ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "15", + "Ice Devil Blood (5 vials)", + "Ice devils bleed a blue substance that resembles dirty slush. If one melts this blood down and then re-thickens it with certain powders, the resulting potion is capable of making the drinker impervious to even the most fierce winter.", + "80 gp", + "1 lb", + "{@item Potion of Winterbite|HHHVI}" + ], + [ + "20", + "Ice Devil Mandible (×2)", + "It is said that being pierced by the mandibles of an ice devil feels like being impaled upon an icicle. As such, it seemed obvious that weaponsmiths would scramble to attach them to sticks and hilts to make weapons that harness the power of pure winter.", + "550 gp", + "8 lb", + "{@item Frostbite Weapon|HHHVI}" + ], + [ + "25", + "Ice Devil Carapace", + "The chitinous shell of the ice devil is colder and harder than an ancient buried ice sheet, and requires patience and a sharp ice pick to harvest in tact. Using a specialised forge, a very skilled blacksmith can reshape this carapace into a suit of armor that can protect the wearer from any form of extreme temperature.", + "5,000 gp", + "80 lb", + "{@item Frostbite Armor|HHHVI}" + ] + ] }, { - "name": "Horn of the Fiendish Voice", + "name": "Imp", "source": "HHHVI", - "page": 131, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" + "page": 30, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you speak into this horn, your voice becomes magically amplified to twice its volume and is changed to sound deeper and more intimidating. A creature that hears this voice may make a {@dc 10} Intelligence ({@skill Investigation}) check to realise it is artificial." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Glabrezu Horn ×1 or Horned Devil Horn ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "5", + "Imp Venom (vial)", + { + "type": "entries", + "entries": [ + "The stinger of an imp can be surprisingly dangerous if one receives a full dose of the venom within.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can coat up to 5 pieces of ammunition or 1 melee weapon for 10 minutes. Applying the poison takes 1 minute. Any creature successfully hit must make a {@dc 11} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half as much damage on a successful one." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Imp Blood (vial)", + { + "type": "entries", + "entries": [ + "Imp blood is as thin and slippery as the devil it came from, but serves as an excellent spell component for lower-tier magic.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "The next time you cast the {@spell find familiar} spell, you may consume a vial of imp blood instead of the usual material component of the spell. If you do, your summoned familiar gains the magic resistance trait described in the imp familiar's statblock. Your familiar also shares this trait with you so long as you are within 10 feet of it. Both of these effects last for 1 hour, or until your familiar next disappears or is dismissed." + ] + } + ] + }, + "10 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Imp Head", + "Imps are well known for their constant drone, incessantly gibbering promises of power and corruption to their so called \"masters.\" In death however, their tendency to spy and spill secrets can be put to better use. An imp's severed head, along with some choice necromantic rituals and artificing can create a magical censer that alerts its owner to the presence of fiends in the vicinity.", + "5 gp", + "2 lb", + "{@item Fiend Censer|HHHVI}" + ] + ] }, { - "name": "Infernal Wings", + "name": "Intellect Devourer", "source": "HHHVI", - "page": 131, - "otherSources": [ - { - "source": "HHHVIII", - "page": 91 - } - ], - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 67, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "modifySpeed": { - "static": { - "fly": 60 - } - }, - "entries": [ - "A repurposed pair of wings harvested from a devil and inlaid with enchantments to make them suitable for mortal use. While they normally take the appearance of a black cloak with a crimson tinge, you speak their command word as an action to transform them into replicas of the wings of the devil they were harvested from and attach them to your back for 1 hour or until you repeat the command word as an action. In this form, they give you a flying speed of 60 feet. In addition, if you are subject to an effect that would cause you to suffer fire damage, you may instead spend your reaction to wrap your wings around yourself and become immune to fire damage and lose the flying speed granted by this item until the start of your next turn.", - "Once the wings have disappeared, they may not be activated again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Demon Wings ×2 or Devil Wings ×2", - "crafter": "Leatherworker" - }, - "fluff": { - "images": [ + "rows": [ + [ + "15", + "Brain Fluid (vial)", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/InfernalWings.webp" - } - } + "type": "entries", + "entries": [ + "The fluid that oozes through an intellect devourer is not unlike the mucus secreted by their illithid masters. This fluid however has the unique ability to carry and pass on memories to those that consume it.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may drink a vial of brain fluid. If you do so you must make a {@dc 12} Intelligence saving throw. On a failure, you become {@condition stunned} for 1 minute as your mind fails to process the information flooding through it. On a success, you learn the identity of who this intellect devourer used to be, as well as one key memory. The key memory is up to the discretion of the DM, but may be something that the intellect devourer knew in its original life, or something it has learned after becoming an intellect devourer." + ] + } + ] + }, + "4 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Living Brainstem", + { + "type": "entries", + "entries": [ + "Living is a strong word in this case. Used here, it really means that the brain still has some capacity for interaction and response to stimuli, due largely to the dark rituals used to transform it into an intellect devourer. While it would be much more merciful to put the brain out of its misery by destroying it entirely, it still offers some use for an adventurer with a strong stomach.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "For 6 hours after an intellect devourer's death, its main brain continues to send weak signals of psionic wavelengths. When the brain is worn directly on top of a humanoid's head, that humanoid becomes immune to the detect sentience ability of intellect devourers. Instead, an intellect devourer that detects that humanoid will assume that humanoid is a host of a living intellect devourer and will treat them accordingly. However, an intellect devourer that can see without using its {@sense blindsight} will still notice that a humanoid is wearing a brain on the top of their head and will also react accordingly." + ] + } + ] + }, + "12 gp", + "6 lb", + "\u2014" ] - } + ] }, { - "name": "Instrument of Harmony", + "name": "Invisible Stalker", "source": "HHHVI", - "page": 131, - "type": "INS", - "rarity": "rare", - "reqAttune": "by a character with proficiency in at least one stringed instrument", - "wondrous": true, - "property": [ - "crfBy" + "page": 67, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "The notes played on an instrument strung with unicorn hair are reminiscent of the sound of wind whistling through the branches of an ancient forest. You can use an action to play this instrument in a performance that lasts until the start of your next turn. During that time, any friendly creature who can hear your performance may reroll any 1s or 2s rolled when they recover hit points in any way. Creatures that do so must use the new result, even if it is a 1 or a 2." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Unicorn Hair ×1 Large Pouch", - "crafter": "Tinker" - } + "rows": [ + [ + "15", + "Mote of Air", + "When an air elemental's summoned form is dispersed, it leaves behind small clumps of dust that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "1 lb", + "{@item Elemental Gem, Blue Sapphire|DMG}" + ], + [ + "20", + "Stalker's Compass", + "When an invisible stalker is defeated before it can fulfill its mission, a single wisp of a breeze remains that futilely attempts to make its way to its quarry. If this wisp is captured quickly and prevented from further degradation, it will continue indefinitely attempting to reach its quarry. Resourceful trackers mix small amounts of dye into this container to make a makeshift compass that will lead them to whatever the invisible stalker was originally trying to hunt. {@b Requires {@item enchanted vial|HHHVI}.}", + "10 gp", + "1 lb", + "\u2014" + ] + ] + }, + { + "name": "Iron Golem", + "source": "HHHVI", + "page": 58, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Golem Core", + "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", + "30 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Poison Canister", + "Inside an iron golem's chest cavity is a secret compartment lined with a slightly different iron alloy to the rest of the golem. This alloy reacts with oxygen to create a poisonous gas that the iron golem seemingly \"breathes\" at its enemies. If harvested correctly, it can be repaired by a skilled tinker into your own poisonous device.", + "1,100 gp", + "7 lb", + "{@item Poison Lung|HHHVI}" + ], + [ + "20", + "Iron Golem Iron", + "The metal used to craft an iron golem is leagues better than what you would find in an average alley blacksmith's shop. Taking this metal and resmelting it can craft some of the finest armor in the land.", + "2,000 gp", + "Varies", + "{@filter +3 Plate Armor or +3 Shield|items|source=|type=|category=specific variant|base item=plate armor__phb;shield__phb|search=+3}" + ], + [ + "20", + "Manual Ashes (small pouch)", + "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Iron Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", + "2,000 gp", + "1 lb", + "{@item Golem Companion|HHHVI}" + ] + ] }, { - "name": "Kraken Bolt", + "name": "Jackalwere", "source": "HHHVI", - "page": 131, - "type": "A", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 68, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "range": "120/480", - "entries": [ - "This several-foot-long bolt is designed to be loaded and fired from a {@object ballista}, usually one mounted on board a naval ship. An attack made with this bolt has a {@hit 10} to hit, range 120/480 ft., deals {@damage 6d10} piercing damage upon a successful hit, and ignores any damage threshold of their target. If the attack is being made against an object or structure, this attack deals {@damage 12d10} piercing damage instead. Unlike most ballista bolts, kraken bolts may be used again after being shot, so long as they can be retrieved successfully." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Kraken Tooth ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Jackalwere Eye (×2)", + { + "type": "entries", + "entries": [ + "The mesmerising eyes of a jackalwere are able to lure unwary travellers into a slumber, and many commonfolk that live in areas frequented by jackalweres make a habit of looking down when speaking to strangers.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you cast the {@spell sleep} spell you may use a jackalwere eye as a material component. If you do so, you roll an additional {@dice 1d8} when determining the amount of hit points affected. You may only use one jackalwere eye at a time, and once used, a jackalwere eye loses its magic and becomes useless." + ] + } + ] + }, + "8 sp", + "2 lb", + "\u2014" + ] + ] }, { - "name": "Kraken Paint", + "name": "Kenku", "source": "HHHVI", - "page": 131, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 69, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "A pot of this black paint is enough to cover up to 100 square feet of material. An enclosed space that has had its interior surface covered entirely in kraken paint acts as it were permanently under the effect of the {@spell darkness} spell.", - "You may also spill the entire pot of paint into a body of water as an action to create a 60-foot radius cloud that spreads around corners. This area is considered heavily obscured and each creature that ends its turn there must succeed on a {@dc 23} Constitution saving throw, taking {@damage 3d10} poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of your next turn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Kraken Ink ×2 Vials", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Kenku Feather (small pouch)", + "Seeing as how kenku are unable to fly, their feathers are largely vestigial. Still, despite their often dirty nature, they make for good quills. In fact, a good way to spot a kenku forger is to look for one that has bald patches over their body.", + "8 cp", + "1 lb", + "\u2014" + ], + [ + "10", + "Kenku Voice Box", + "Other than their propensity for thievery, kenku are known for their uncanny mimicry abilities. Indeed, a kenku's voice-box is one of the most complex and well developed among any humanoid, and particularly resourceful tinkers have figured out how to modify them into unique musical trinkets and instruments. It would be advised however to avoid anyone willing to indulge in such a macabre craft.", + "1 sp", + "2 lb", + "\u2014" + ] + ] }, { - "name": "Kraken Shield", + "name": "Kenku Trinket Table", "source": "HHHVI", - "page": 132, - "baseItem": "shield|PHB", - "type": "S", - "immune": [ - "lightning" - ], - "rarity": "legendary", - "reqAttune": true, - "weight": 6, - "property": [ - "crfBy" + "page": 69, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "ac": 2, - "bonusAc": "+3", - "entries": [ - "While wearing this shield, you gain a +3 bonus to your AC. While wearing this shield, you are immune to lightning damage, and if you are subjected to an effect that would cause you to suffer lightning damage, you may spend your reaction to choose another target you can see within 30 feet of you (including the source of the effect). You redirect the effect towards that target. That target acts as if it was the initial target of the effect and suffers any results as appropriate." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Kraken Scale ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 set of tattered clothes", + "3 sp", + "3 lb" + ], + [ + "3", + "1 set of writing utensils and {@item Parchment (one sheet)|PHB|parchment}", + "3 gp", + "4 lb" + ], + [ + "4", + "{@dice 3d6} bright bird feathers", + "1 sp", + "1 lb" + ], + [ + "5", + "{@dice 2d6} shiny trinkets", + "2 sp", + "1 lb" + ], + [ + "6", + "{@item Ball Bearings (bag of 1,000)|PHB|1 bag of ball bearings}", + "1 gp", + "2 lb" + ], + [ + "7", + "1 jar of paint", + "2 gp", + "3 lb" + ], + [ + "8", + "{@dice 10d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Kraken Tunic", + "name": "Kobold", "source": "HHHVI", - "page": 132, - "baseItem": "studded leather armor|PHB", - "type": "LA", - "rarity": "legendary", - "reqAttune": true, - "weight": 13, - "property": [ - "crfBy" + "page": 69, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 12, - "bonusAc": "+3", - "modifySpeed": { - "equal": { - "swim": "walk" - } - }, - "entries": [ - "While wearing this armor, you gain a +3 bonus to your AC. In addition, you gain the following benefits:", - { - "type": "list", - "items": [ - "You gain a swim speed equal to your move speed, are capable of breathing underwater, and are unaffected by water pressure while diving.", - "You ignore {@quickref difficult terrain||3}, and magical effects can't reduce your speed or cause you to be {@condition restrained}. You can spend 5 feet of movement to escape from nonmagical restraints or from being {@condition grappled}." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Kraken Hide ×1", - "crafter": "Leatherworker" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/KrakenTunic.webp" - } - } + "rows": [ + [ + "5", + "Kobold Teeth (small pouch)", + "Like a crocodile, kobolds continuously grow and lose teeth throughout their lives. As such, their jaws tend to be lined with razor sharp rows of fresh pearly-whites. Kobolds use these for tools and there is no reason why other races should refuse to do the same if the opportunity presented itself.", + "8 cp", + "3 lb", + "\u2014" ] - } + ] }, { - "name": "Lens of Forgotten History", + "name": "Kobold Trinket Table", "source": "HHHVI", - "page": 132, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While wearing these lenses, you may use this item to cast the spell {@spell legend lore} without requiring the use of any components or spell slots. When casting the spell in this way, you must be able to see the person, place, or object that you are targeting with the spell.", - "Once you have used this item once, it cannot be used again until the next dawn." + "page": 70, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "attachedSpells": [ - "legend lore" + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Aboleth Eye ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (mouldy produce)", + "2 sp", + "2 lb" + ], + [ + "2", + "1 mottled dragon scale", + "7 sp", + "3 lb" + ], + [ + "3", + "{@dice 1d4} shiny trinkets", + "2 sp", + "1 lb" + ], + [ + "4", + "1 idol of {@deity Kurtulmak|Nonhuman|PHB}", + "3 gp", + "5 lb" + ], + [ + "5", + "25 feet of frayed {@item Hempen Rope (50 feet)|PHB|rope}", + "3 sp", + "5 lb" + ], + [ + "6", + "1 {@item Oil (flask)|PHB|flask of oil}", + "1 sp", + "1 lb" + ], + [ + "7", + "{@dice 2d6} horns of a deceased relative", + "5 cp", + "2 lb" + ], + [ + "8", + "1 tattered loin cloth", + "1 cp", + "1 lb" + ] + ] }, { - "name": "Lens of Insight", + "name": "Kraken", "source": "HHHVI", - "page": 132, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 70, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this lens, you may target one creature you can see within 30 feet of you. You make a Wisdom ({@skill Insight}) check contested against the target's Charisma ({@skill Deception}). If you win, you magically learn one fact or secret about the target. The target automatically wins if it is immune to being {@condition charmed}.", - "Once this ability has been used once, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Nothic Eye ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Kraken Blood (9 vials)", + "If anything betrays the kraken's blasphemous nature, it is the vile ichor that it tries to pass off as blood. Reeking of rotten fish and feeling just as slimy, the kraken's blood nonetheless is coveted by alchemists for its intense alchemical potential.", + "100 gp", + "1 lb", + "{@item Potion of the Sea|HHHVI}" + ], + [ + "10", + "Kraken Ink (6 vials)", + "The ink of the kraken is vastly different to that secreted by a mere octopus. With a darkness that seems to leech the light around it, and a chemical mixture venomous to most creatures, this ink naturally has been weaponised by intrepid alchemists.", + "150 gp", + "1 lb", + "{@item Kraken Paint|HHHVI}" + ], + [ + "10", + "Kraken Tooth (×10)", + "A kraken's tooth is hard and sharp enough to cleave right through the hull of a ship. With that in mind, they make fantastic heads for ballistae bolts and harpoons, and navies reserve their \"kraken bolts\" for only the flagship of their enemies.", + "100 gp", + "20 lb", + "{@item Kraken Bolt|HHHVI}" + ], + [ + "15", + "Kraken Hide", + "A kraken's hide is at once tough and rubbery, capable of absorbing even magically imbued strikes with ease. Only the greatest of tanners are able to work with this hide, and only certain choice sections of it, but those who can are capable of crafting an extremely powerful set of clothes for the marining adventurer.", + "2,000 gp", + "20 lb", + "{@item Kraken Tunic|HHHVI}" + ], + [ + "20", + "Kraken Crown Scale", + "As both armies and gods can attest, the scales of a kraken are nigh impenetrable, even with magically powered strikes. Particularly prized is the scale located on the crown of the kraken's head which is both incredibly hard and the easiest to work with. Removing them is incredibly difficult however, and takes no small amount of elbow grease. Once pried off, they may be re-crafted into a special shield by a blacksmith that has reached the zenith of their craft.", + "4,000 gp", + "10 lb", + "{@item Kraken Shield|HHHVI}" + ], + [ + "25", + "Kraken Eye (×2)", + "The kraken has most likely forgotten more than ordinary mortals will ever hope to learn. From its watery domains, it has scoured ocean caverns hiding mysteries and treasures that surface dwellers were never meant to see. By taking a kraken's eye and subjecting it to a number of arcane rituals, these secrets can be revealed to a mind capable of handling them.", + "6,000 gp", + "30 lb", + "{@item Loupe of the Depths|HHHVI}" + ], + [ + "25", + "Kraken Heart (×3)", + { + "type": "entries", + "entries": [ + "Not many are aware that a kraken possesses 3 hearts, each with a slightly different circulatory function. In artificing function however they all serve the same purpose. By transfiguring them into crystals, they can be placed around a certain perimeter to act as wards against disastrous environmental effects. Many of the oldest port cities owe their longevity to these wards, or they would have been swept away by the tides long ago.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "An artificer may spend 1 year performing a daily ritual to transform a kraken heart into a large red crystal with the ability to dampen natural forces. When 3 of these crystals are placed within 5 miles of each other, the area enclosed by them always experiences fair weather. Rain in that area never results in flooding, and waves are magically prevented from washing past the perimeter of that area." + ] + } + ] + }, + "12,000 gp", + "100 lb", + "\u2014" + ], + [ + "30", + "Kraken Brain Stem", + "Like some cephalopods, the brain of a kraken is actually divided into several areas, particularly focused in their tentacles. In order to facilitate this odd physiology on such a large scale, the main brain of the kraken has a certain electromagnetic quality to it that not only allows it to control its massive body, but also influence sea creatures and the area around it. If the right areas are harvested, they make a powerful amulet that can mimic some of these abilities.", + "30,000 gp", + "20 lb", + "{@item Amulet of the Ocean Lord|HHHVI}" + ] + ] }, { - "name": "Lenses of the Oasis", + "name": "Kuo-Toa", "source": "HHHVI", - "page": 132, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While wearing these lenses, you may cast the spells {@spell disguise self} and {@spell minor illusion} at will without requiring spell components." + "page": 71, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "disguise self", - "minor illusion" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Lamia Eye ×2", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Kuo-Toa Teeth (small pouch)", + "The bite of a kuo-toa is not particularly deadly to anything larger than a river fish. Their unique shape however lends them well to doubling as fishing hooks, and many anglers swear that their yields increase when using kuo-toa hooks.", + "8 cp", + "1 lb", + "\u2014" + ], + [ + "10", + "Kuo-Toa Skin", + "Kuo-toa skin is notoriously slippery, owing to a mucus that the kuo-toa produces at all times. Soaking a fresh skin in this mucus helps to create a waterproof, if disgusting, tarp.", + "1 sp", + "10 lb", + "\u2014" + ], + [ + "15", + "Kuo-Toa Brain", + "The brain of the kuo-toa is one racked by madness as a result of generations of exposure to illithid domination. Placing this brain in a crucible, removing impurities, and then boiling with various compatible catalysts creates a potion that can grant a drinker some of the otherworldly senses of a kuo-toa.", + "8 sp", + "2 lb", + "{@item Potion of Sensing|HHHVI}" + ] + ] }, { - "name": "Lesser Eye Stalk Wand", + "name": "Kuo-Toa Archpriest", "source": "HHHVI", - "page": 132, - "type": "WD", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 71, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "charges": 5, - "entries": [ - "This wand has 5 charges. While holding this wand, you may spend an action and 1 charge to shoot a magical ray of energy at a target within 90 feet of you. The type of ray depends on the type of spectator eye stalk that the wand was crafted from. Consult the list below to find out what your wand does.", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "1. Confusion Ray", - "style": "italic", - "entry": "The target must succeed on a {@dc 13} Wisdom saving throw or become unable to take reactions until the end of its next turn. On its turn, the target can't move, and it uses its action to make a melee or ranged {@action attack} against a randomly determined creature within range. If the target can't attack, it does nothing on its turn." - }, - { - "type": "item", - "name": "2. Paralyzing Ray", - "style": "italic", - "entry": "The target must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "item", - "name": "3. Fear Ray", - "style": "italic", - "entry": "The target must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success." - }, - { - "type": "item", - "name": "4. Wounding Ray", - "style": "italic", - "entry": "The target must make a {@dc 13} Constitution saving throw, taking {@damage 3d10} necrotic damage on a failed save, or half as much damage on a successful one." - } - ] - }, - "When the last charge of this wand is used, it crumbles into dust and is destroyed." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Spectator Eye Stalk ×2", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Kuo-Toa Teeth (small pouch)", + "The bite of a kuo-toa is not particularly deadly to anything larger than a river fish. Their unique shape however lends them well to doubling as fishing hooks, and many anglers swear that their yields increase when using kuo-toa hooks.", + "8 cp", + "1 lb", + "\u2014" + ], + [ + "10", + "Kuo-Toa Skin", + "Kuo-toa skin is notoriously slippery, owing to a mucus that the kuo-toa produces at all times. Soaking a fresh skin in this mucus helps to create a waterproof, if disgusting, tarp.", + "1 sp", + "10 lb", + "\u2014" + ], + [ + "15", + "Kuo-Toa Archpriest Brain", + "A kuo-toa archpriest's brain has become noticeably more mutated that allows it to both use and bestow spells upon others. This unique brain is both more fragile than a regular kuo-toa's but also more useful in alchemy.", + "3 gp", + "2 lb", + "{@item Potion of Magical Madness|HHHVI}" + ] + ] }, { - "name": "Lich Censer", + "name": "Kuo-Toa Trinket Table", "source": "HHHVI", - "page": 132, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 71, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "This censer has an innate connection with the {@creature lich|MM} from whom it was crafted. When held by a creature, faint wisps of smoke will emerge and blow in the direction of that lich if that lich is still animate and on the same plane of existence as the holder. The intensity and thickness of the smoke will increase as proximity to the lich decreases. A creature holding this item may also spend 10 minutes focusing on it, after which, a wisp of smoke will emerge and blow in the direction of the lich's phylactery if it is on the same plane of existence as the censer.", - "Once this ability has been used once, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Lich Dust ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (dried fish and seaweed)", + "5 sp", + "2 lb" + ], + [ + "2", + "{@dice 2d4} pieces of homemade jewelery", + "1 sp", + "1 lb" + ], + [ + "3", + "1 driftwood idol", + "3 sp", + "2 lb" + ], + [ + "4", + "{@dice 1d4} pieces of salvaged jewelery", + "2 gp", + "2 lb" + ], + [ + "5", + "1 pouch of live fish bait", + "1 sp", + "2 lb" + ], + [ + "6", + "1 tattered tunic", + "1 sp", + "3 lb" + ], + [ + "7", + "1 waterlogged ship flag", + "1 gp", + "5 lb" + ], + [ + "8", + "1 jar of luminescent pigments", + "2 gp", + "5 lb" + ] + ] }, { - "name": "Lightning Oil", + "name": "Kuo-Toa Whip", "source": "HHHVI", - "page": 133, - "type": "Oil", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 71, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "A line of lightning constantly crackles through this bottle of cloudy grey liquid. A dose of this oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and deals an extra {@damage 1d8} lightning damage on a successful hit.", - "This bottle has enough liquid in it for 3 doses." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Lightning Sack ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Kuo-Toa Teeth (small pouch)", + "The bite of a kuo-toa is not particularly deadly to anything larger than a river fish. Their unique shape however lends them well to doubling as fishing hooks, and many anglers swear that their yields increase when using kuo-toa hooks.", + "8 cp", + "1 lb", + "\u2014" + ], + [ + "10", + "Kuo-Toa Skin", + "Kuo-toa skin is notoriously slippery, owing to a mucus that the kuo-toa produces at all times. Soaking a fresh skin in this mucus helps to create a waterproof, if disgusting, tarp.", + "1 sp", + "10 lb", + "\u2014" + ], + [ + "15", + "Kuo-Toa Brain", + "The brain of the kuo-toa is one racked by madness as a result of generations of exposure to illithid domination. Placing this brain in a crucible, removing impurities, and then boiling with various compatible catalysts creates a potion that can grant a drinker some of the otherworldly senses of a kuo-toa.", + "8 sp", + "2 lb", + "{@item Potion of Sensing|HHHVI}" + ] + ] }, { - "name": "Living Chalk", + "name": "Lamia", "source": "HHHVI", - "page": 133, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" + "page": 72, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "Images drawn by this chalk are capable of small amounts of movement on their drawing surface, resembling a basic flipbook animation. These images tend to act in a manner imagined by the creature that drew them but are otherwise unaware of their surroundings and cannot move more than 1 foot beyond their original placement. These drawings lose their enchantment and freeze into place 10 minutes after being drawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Enchanted Pumice ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Lamia Blood (5 vials)", + "As servants of Graz'zt, lamias are the living embodiment of charm and lust. Their blood reflects this and is one of many potential catalysts used when brewing the dreaded philter of love.", + "2 gp", + "1 lb", + "{@item Philter of Love|DMG}" + ], + [ + "15", + "Lamia Claw (×2)", + "Those that have felt the gentle caress of a lamia know that there is a powerful magic imbued in their limbs. With some careful crafting, this magic can be harnessed into a weapon even beyond the death of its original owner.", + "15 gp", + "9 lb", + "{@item Charming Knife|HHHVI}" + ], + [ + "20", + "Lamia Eye (×2)", + "Lamias treasure beauty above all else, going so far as casting illusions on their own realms to increase their aesthetic appeal. These visions of beauty are so persistent, that even after death, they remain in the lamia's eyes, waiting for an artificer to coax them out again.", + "40 gp", + "1 lb", + "{@item Lenses of the Oasis|HHHVI}" + ] + ] }, { - "name": "Living Dentures", + "name": "Lemure", "source": "HHHVI", - "page": 133, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" + "page": 30, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This set of dentures automatically adapts itself to fit inside the mouth of any Medium or smaller creature that attempts to insert it. These dentures automatically fill in any missing teeth of that creature. If you have these dentures inserted, you may spend an action to {@condition concentration|PHB|concentrate} on them to give them the appearance of other teeth such as buck teeth or fangs, but no matter what form they take, these dentures are no stronger than human teeth.", - "When left outside, these teeth chatter loudly for a few seconds every {@dice 1d4} hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Gibbering Mouther Teeth ×1 Small Pouch", - "crafter": "Tinker" - } + "rows": [ + [ + "10", + "Lemure Essence", + "The blobbish, fetid body of the lemure is useful for little in both life and in death. Their essence on the other hand is much more useful, as it serves as the currency of the Nine Hells (due to price fluctuations, the value of an individual lemure soul may differ depending on the time of reading). As the lemure technically belongs to the devil who corrupted its original soul in the first place, do beware when harvesting these as there may be a devil who is less than pleased about being robbed.", + "5 sp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Living Lamp", + "name": "Lich", "source": "HHHVI", - "page": 133, - "otherSources": [ - { - "source": "HHHVII", - "page": 61 - } - ], - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 72, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While holding this 1-foot-tall lamp, you may speak a command word as an action to cause it to do any of the following:", - { - "type": "list", - "items": [ - "Cast bright light in a 15-foot radius and dim light for an additional 30 feet.", - "Cast bright light in a 60-foot cone and dim light for an additional 60 feet.", - "Cast bright light in a 30-foot radius and dim light for an additional 30 feet. In this mode, you may adjust the lamp as an action to reduce the light to dim light in a 5-foot radius." - ] - }, - "While holding the lamp, you may speak the command word again to change it to any of the other lighting options, turn the lamp off, or to make it so that the light emitted is only visible to the creature holding the lamp. The fire inside this lamp never runs out of fuel and can burn indefinitely in any environment in which fire is capable of burning." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Fire Giant Heart ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Lich Dust", + "A lich's body is as much a part of it as a strand of hair on a normal human. It holds no significant connection to it, and discards it with little fanfare. This is because the lich's true power is located within its phylactery, its body acting as little more than a physical conduit for its actions. When a lich is defeated however, not all of its wicked spirit dissipates immediately. Quick action and powerful magic can bind the errant wisps of a lich's essence, allowing one to craft a trinket to track the lich wherever they may reform.", + "3,000 gp", + "3 lb", + "{@item Lich Censer|HHHVI}" + ] + ] }, { - "name": "Loupe of the Depths", + "name": "Lizardfolk", "source": "HHHVI", - "page": 133, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 72, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d8}", - "charges": 9, - "entries": [ - "This item has 9 charges. While holding this loupe to your eye, you have advantage on any Intelligence checks made to gain knowledge on a nautical or aquatic subject. In addition, you may spend an action and 1 or more charges to do any of the following:", - { - "type": "list", - "items": [ - "You gain {@sense truesight} out to a range of 120 feet for one hour (1 charge).", - "You gain telepathy out to a range of 120 feet for one hour. This telepathy allows you to communicate with marine life who are capable of responding with basic emotions and images, however you gain no special ability to command them (1 charge).", - "You gain the ability to understand the waves and the wind for the next 24 hours. During this time, you automatically succeed on any ability check to navigate a course at sea (2 charges).", - "You magically create up to three bolts of lightning, each of which can strike a target you can see within 120 feet of you. A target must make a {@dc 23} Dexterity saving throw, taking {@damage 4d10} lightning damage on a failed save, or half as much damage on a successful one (1 charge per lightning bolt)." - ] - }, - "This item regains {@dice 1d8} charges daily at dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Kraken Eye ×2", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Lizardfolk Teeth (small pouch)", + "Like an alligator, lizardfolk continuously grow and lose teeth over time. They are not above turning these useful pieces of ivory into tools and weaponry, and indeed, there is no reason why the rest of us shouldn't either.", + "8 cp", + "1 lb", + "\u2014" + ], + [ + "10", + "Lizardfolk Hide", + "Lizardfolk hide is already about as strong as leather and can withstand cuts and blows that most humanoids would find lethal. These hides can be tanned just like any other reptiles, with the added advantage that it is already in the right configuration for a humanoid to wear.", + "1 gp", + "15 lb", + "{@item Studded Leather Armor|PHB}" + ] + ] }, { - "name": "Lycan Gas", + "name": "Lizardfolk King/Queen", "source": "HHHVI", - "page": 133, - "rarity": "rare", - "property": [ - "crfBy" + "page": 73, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "poison": true, - "entries": [ - "This vial of silvery white gas reacts strongly with air and expands to a 30-foot radius cloud as soon as the vial is opened. Any creature that starts their turn in the cloud must succeed on a Constitution saving throw or be cursed with {@variantrule Player Characters as Lycanthropes|MM|lycanthropy}. The type of lycanthropy and the DC depends on the type of lycan this gas was created from as outlined in the table below.", - "The gas cloud remains for 1 minute before dispersing naturally. It may be dispersed early by a strong wind such as that created by the {@spell gust of wind} spell.", - { - "type": "table", - "caption": "Lycan Type and DC", - "colLabels": [ - "Lycan Type", - "DC" - ], - "colStyles": [ - "col-9 text-center", - "col-3 text-center " - ], - "rows": [ - [ - "Bear", - "14" - ], - [ - "Boar", - "12" - ], - [ - "Rat", - "11" - ], - [ - "Tiger", - "13" - ], - [ - "Wolf", - "12" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Lizardfolk Teeth (small pouch)", + "Like an alligator, lizardfolk continuously grow and lose teeth over time. They are not above turning these useful pieces of ivory into tools and weaponry, and indeed, there is no reason why the rest of us shouldn't either.", + "8 cp", + "1 lb", + "\u2014" + ], + [ + "10", + "Lizardfolk Hide", + "Lizardfolk hide is already about as strong as leather and can withstand cuts and blows that most humanoids would find lethal. These hides can be tanned just like any other reptiles, with the added advantage that it is already in the right configuration for a humanoid to wear.", + "1 gp", + "15 lb", + "{@item Studded Leather Armor|PHB}" + ], + [ + "15", + "Semuanya's Boon", + { + "type": "entries", + "entries": [ + "The heart of a lizardfolk touched by Sess'Inek is as fetid and rotten as the swamp its owner lives in. This black organ pumps a stinking ichor through a lizardfolk's body, making them stronger and more vicious than its brethren. Eating it can bestow a temporary boon to a normal humanoid, but it is advised only to those with a strong will.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may eat this item. Upon doing so, you gain the following abilities for the next hour: you are able to hold your breath for 15 minutes, you are immune to the {@condition frightened} condition, your AC raises to 15 if it was lower than that as your skin becomes scaly, and once per turn, you may deal an extra {@damage 3d6} damage on a successful melee weapon attack, and gain temporary hit points equal to the extra damage dealt. Upon eating this item, you must also succeed on a {@dc 13} Wisdom saving throw or become berserk. While berserk, you must attempt to make a melee weapon attack against the closest creature to you, and/or move as close to them as possible. You remain berserk until the rest of the effects of eating this item also end." + ] + } ] - ] - } + }, + "20 gp", + "4 lb", + "\u2014" + ] + ] + }, + { + "name": "Lizardfolk Shaman", + "source": "HHHVI", + "page": 72, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "poisonTypes": [ - "inhaled" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Lycanthrope Blood ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Lizardfolk Teeth (small pouch)", + "Like an alligator, lizardfolk continuously grow and lose teeth over time. They are not above turning these useful pieces of ivory into tools and weaponry, and indeed, there is no reason why the rest of us shouldn't either.", + "8 cp", + "1 lb", + "\u2014" + ], + [ + "10", + "Lizardfolk Hide", + "Lizardfolk hide is already about as strong as leather and can withstand cuts and blows that most humanoids would find lethal. These hides can be tanned just like any other reptiles, with the added advantage that it is already in the right configuration for a humanoid to wear.", + "1 gp", + "15 lb", + "{@item Studded Leather Armor|PHB}" + ], + [ + "15", + "Shamanic Ridge", + { + "type": "entries", + "entries": [ + "The shamans of a lizardfolk tribe are easy to spot. They sport a distinctive spiked ridge starting from the crown of their skull down to the base of their tail. This ridge is considered to be a gift from their god, and is the source of their shamanic powers.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may invoke the powers within this ridge to cast the {@spell polymorph} spell on yourself. The animal form you choose when casting {@spell polymorph} in this way must be a {@creature crocodile|MM}. Once used, this item loses its magical properties and becomes effectively useless." + ] + } + ] + }, + "6 gp", + "10 lb", + "\u2014" + ] + ] }, { - "name": "Magical Dowsing Rod", + "name": "Lizardfolk Trinket Table", "source": "HHHVI", - "page": 133, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 73, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "This item forms a Y-shape with two handles and a pointing extension. When a creature holds the handles, the pointing extension moves until it is pointing at the nearest magical object within 120 feet (itself excluded). This item will not point at magical objects within 120 feet that are covered by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Arcana Ganglia ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 idol of Semuanya/Sess'inek", + "5 gp", + "2 lb" + ], + [ + "3", + "1 {@item hunting trap|PHB}", + "5 gp", + "25 lb" + ], + [ + "4", + "{@dice 1d8} pieces of bone and shell jewelry", + "7 sp", + "2 lb" + ], + [ + "5", + "1 pouch of swamp mud (good for skin)", + "6 sp", + "4 lb" + ], + [ + "6", + "{@dice 1d6} chewing roots", + "2 sp", + "1 lb" + ], + [ + "7", + "1 {@item pouch|PHB} of live fish bait", + "1 sp", + "2 lb" + ], + [ + "8", + "{@dice 6d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Magmin Pan", + "name": "Lycanthropes", "source": "HHHVI", - "page": 134, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" + "page": 73, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While holding this 1-foot diameter pan, you may speak its command word to cause it to heat itself to any degree up to {@footnote 400 degrees Fahrenheit|~205°C}. You may speak the command word again to change its temperature again or turn it off entirely." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Magmin Shell ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "15", + "Lycanthrope Blood (3 vials)", + { + "type": "entries", + "entries": [ + "Their cursed blood is the one constant that all lycanthropes share regardless of were-shape or original species. Both feared and revered in equal measure, the blood of a lycanthrope is not to be treated carelessly. In the hands of a skilled alchemist, it can be used to dampen the worst side effects of lycanthropy, or spread its contagion even further.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may drink the vial of lycanthrope blood and infect yourself with lycanthropy. The effect is the same as if you were bitten by a lycanthrope of the same type as that you took the blood from. For more information, refer to {@variantrule Player Characters as Lycanthropes|MM} {@homebrew |page 207 of the Monster Manual.}" + ] + } + ] + }, + "10 gp", + "1 lb", + "{@item Moon Muzzle Mixture|HHHVI} or {@item Lycan Gas|HHHVI}" + ] + ] }, { - "name": "Manticore Cloak", + "name": "Magic Item Crafting Time and Cost", "source": "HHHVI", - "page": 134, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 113, + "otherSources": [ + { + "source": "HHHVII", + "page": 49 + }, + { + "source": "HHHVIII", + "page": 76 + } ], - "entries": [ - "While wearing this cloak, you have advantage on Wisdom ({@skill Survival}) checks made to track the location of chimeras, griffons, perytons, wyverns, and dragons (true dragons only)." + "colLabels": [ + "Item Rarity", + "Workweeks*", + "Cost*" ], - "customProperties": { - "ingredients": "Manticore Wing ×2", - "crafter": "Leatherworker" - } + "colStyles": [ + "col-4 text-center", + "col-4 text-center", + "col-4 text-center" + ], + "rows": [ + [ + "Common", + "1", + "50 gp" + ], + [ + "Uncommon", + "2", + "200 gp" + ], + [ + "Rare", + "10", + "2,000 gp" + ], + [ + "Very Rare", + "25", + "20,000 gp" + ], + [ + "Legendary", + "50", + "100,000 gp" + ] + ], + "footnotes": [ + "*Halved for a consumable item like a potion or scroll." + ] }, { - "name": "Mask of Fear", + "name": "Magmin", "source": "HHHVI", - "page": 134, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 74, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "restShort", - "entries": [ - "When a creature you can see starts its turn within 30 feet of you while you are wearing this mask, you can create the illusion that you look like one of the creature's departed loved ones or bitter enemies. If the creature can see you, it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of its turn.", - "Once you have used this ability once, it cannot be used again until you finish a short rest." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Chain Devil Eye ×2", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Magma Shell", + "The leftover shell of a magmin, composed of hard magma. It is quite hard and has impressive insulation qualities that allowed it to house a destructive fire elemental. These shells make for useful tools in alchemy, and it is not uncommon for wizards to summon these creatures just to harvest their shells.", + "3 sp", + "15 lb", + "{@item Magmin Pan|HHHVI}" + ], + [ + "10", + "Mote of Fire", + "When a fire elemental's summoned form is dispersed, it leaves behind small embers that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "5 gp", + "1 lb", + "{@item Elemental Gem, Red Corundum|DMG}" + ] + ] }, { - "name": "Medusa Helm", + "name": "Manes", "source": "HHHVI", - "page": 134, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 24, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "entries": [ - "This full helmet is magically fused with the head of a medusa to recreate its petrifying gaze. While wearing this helmet, you may spend your action to open or close the visor; closing the visor causes the medusas visage to be complete and activates this item's ability. While this item's ability is active, any creature within 30 feet of you that you can see and who can see you, must make a {@dc 14} Constitution saving throw. If the saving throw fails by 5 or more, the creature is instantly {@condition petrified}. Otherwise, a creature that fails the save begins to turn to stone and is {@condition restrained}. The {@condition restrained} creature must repeat the saving throw at the end of its next turn, becoming {@condition petrified} on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the {@spell greater restoration} spell or other magic.", - "The medusa's visage only possesses enough magic to allow its petrifying gaze ability to function for 1 minute. Anytime this item is used, subtract the amount of time it is used from this minute. Once this time has been expended, this item loses its magical property. This item regains all expended time upon the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Medusa Head ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Manes Vapour (vial)", + "The vapour from a defeated manes is a noxious substance that cloys in the throat and leaves the eyes watering. Thankfully, exposure to it is not overly dangerous, and can in fact be used to temporarily boost one's immune system in exchange for relatively mild symptoms.", + "5 gp", + "1 lb", + "{@item Potion of Sickness|HHHVI}" + ] + ] }, { - "name": "Medusa Whip", + "name": "Manticore", "source": "HHHVI", - "page": 134, - "baseItem": "whip|PHB", - "type": "M", - "rarity": "rare", - "reqAttune": true, - "weight": 3, - "weaponCategory": "martial", - "property": [ - "F", - "R", - "crfBy" + "page": 74, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d4", - "dmgType": "S", - "recharge": "special", - "charges": 6, - "entries": [ - "This weapon has 6 charges. When you successfully hit a creature with this weapon, you may choose to expend 1 or more charges from this weapon. If you do, you add {@damage 1d6} poison damage to your damage roll for every charge expended. This weapon regains 1 charge every hour." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Medusa Hair ×1 Bundle", - "crafter": "Leatherworker" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/MedusaWhip.webp" - } - } + "rows": [ + [ + "10", + "Manticore Teeth (small pouch)", + "While a manticore's mouth may resemble a human's, its teeth do not. Displayed in rows of jagged viciousness, these teeth are prized as trophies for their intimidating nature.", + "1 gp", + "4 lb", + "\u2014" + ], + [ + "15", + "Manticore Tail", + "Of all the natural weapons that a manticore possesses, its tail is probably its most feared. Many mountain expeditions have ended with its members impaled by dozens of razor sharp spikes.", + "10 gp", + "\u2014", + "{@item +1 Whip|DMG}" + ], + [ + "20", + "Manticore Wing (×2)", + "The powerful wings of a manticore create a distinctive silhouette in the sky that many mountaineers dread. The inherent flight magic held in the leather of these wings can be used to craft a useful cloak.", + "40 gp", + "35 lb", + "{@item Manticore Cloak|HHHVI}" ] - } + ] }, { - "name": "Merrow Amulet", + "name": "Marid", "source": "HHHVI", - "page": 134, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 50, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this amulet you can breathe both air and water and you know the {@language Abyssal} and {@language Primordial|PHB|Aquan} languages." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Merrow Heart ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "15", + "Enchanted Foam (vial)", + { + "type": "entries", + "entries": [ + "When a marid dies, its body disintegrates into foam. Fast hands can capture this foam before it loses its magical essence which can then be used as a material component in many spells. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When casting the spell {@spell conjure elemental}, you may use the enchanted foam as a material component to cast the spell as an action instead. The spell is also considered to be cast at one level higher than the spell slot you used to cast it. The enchanted foam then becomes inert and useless." + ] + } + ] + }, + "750 gp", + "2 lb", + "\u2014" + ] + ] }, { - "name": "Metal Detector", + "name": "Marilith", "source": "HHHVI", - "page": 134, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 24, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While holding this pair of rods in each hand, you may speak a command word to cause them to react to ferrous metal within 30 feet. When within 30 feet of ferrous metal, these rods will vibrate slightly, with the vibrations becoming more intense as they get closer to an item made of ferrous material." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Rust Monster Antenna ×2", - "crafter": "Tinker" - } + "rows": [ + [ + "10", + "Marilith Blood (5 vials)", + "Mariliths are renowned for the supernatural reflexes and inhuman co-ordination that allows them to fight with six arms seamlessly. By placing their blood in a crucible, an experienced alchemist can extract the adrenaline from a marilith's blood and mix it into a potion that allows a mortal to temporarily emulate the agility of this fearsome demon.", + "100 gp", + "1 lb", + "{@item Potion of Reflexes|HHHVI}" + ], + [ + "15", + "Marilith Snake Leather", + "While it resembles an ordinary snake, the skin of the marilith's reptilian tail is harder and tougher than most plate armor. It is a rare craftsman that possesses the skills to properly work this leather, but finding one is worth it for the almost impenetrable armor you will receive.", + "1,400 gp", + "30 lb", + "{@item +2 Studded Leather Armor|DMG}" + ], + [ + "20", + "Marilith Spine", + "While their top halves may superficially resemble a humans with a few additional limbs, the internal physiology of a marilith differs dramatically. Most noticeably in their spines which have been adapted to support the numerous extra limbs and lower appendage of this demon. This spine may serve as the frame of an audacious magical cape that grants an extra \"helping hand\" in battle.", + "5,000 gp", + "30 lb", + "{@item Cape of Helping Hands|HHHVI}" + ] + ] }, { - "name": "Mezzoloth Mail", + "name": "Medusa", "source": "HHHVI", - "page": 134, - "baseItem": "plate armor|PHB", - "type": "HA", - "resist": [ - "poison", - "acid" - ], - "rarity": "rare", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" + "page": 74, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "strength": "15", - "stealth": true, - "entries": [ - "While wearing and attuned to this armor, you gain the ability to speak {@language Abyssal} and {@language Infernal} if you did not know them already. You also gain resistance to poison and acid damage." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Mezzoloth Chitin ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Medusa Hair (bundle)", + "The living snakes of a medusa die once their host does. Harvesting them intact, however, can make for very dangerous whip tails that deliver deadly poisons with each lash.", + "25 gp", + "10 lb", + "{@item Medusa Whip|HHHVI}" + ], + [ + "15", + "Medusa Heart", + "The heart of a medusa is a sad one. Cursed by their own vanity, a sense of loneliness and regret seems to seep from these hearts. When used in a dark ritual, these hearts can serve as the core reagent for cursing an item with the same uncontrollable vanity of its original host.", + "50 gp", + "3 lb", + "{@item Curse of Vanity|HHHVI}" + ], + [ + "20", + "Medusa Head", + { + "type": "entries", + "entries": [ + "The notorious visage of a medusa transforms any creature that gazes upon it to stone. This property persists even into its death, and unfortunate adventurers can find themselves accidentally petrified when they go to inspect their kill. Even though the idea may be macabre, the preserved head of a medusa can be attached to equipment to petrify any that gaze upon it.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "The head of the medusa carries the same petrifying gaze ability as listed in the statblock of the {@creature medusa|MM}, with the exception that the head cannot petrify itself." + ] + } + ] + }, + "130 gp", + "10 lb", + "{@item Medusa Helm|HHHVI}" + ] + ] }, { - "name": "Mimic Gel", + "name": "Mephit", "source": "HHHVI", - "page": 134, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 75, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This vial contains enough gel to cover an item no larger than one square foot in surface area. Completely covering an item in this gel and then leaving it for an hour causes it to meld with the gel, giving it a permanent enchantment. While a creature is holding an item melded with mimic gel, they may spend an action to change its appearance to anything else of the same approximate size and configuration. This appearance change is an illusion only and fails to hold up to physical inspection. Otherwise, a creature can use its action to inspect the item and discern its true nature by succeeding on a {@dc 13} Intelligence ({@skill Investigation}) check." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Mimic Gel ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Mote of Dual Nature", + "When a mephit dies, it explodes into a cloud of its base material. If quickly harvested and kept, samples of these base materials can be preserved and used in alchemical mixtures. It is not uncommon for an alchemist's assistant to spend their day summoning and harvesting mephits just to restock their master's supplies. {@b Requires {@item enchanted vial|HHHVI}.}", + "1 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Mind Whip", + "name": "Merfolk", "source": "HHHVI", - "page": 135, - "otherSources": [ - { - "source": "HHHVII", - "page": 61 - } - ], - "baseItem": "whip|PHB", - "type": "M", - "rarity": "rare", - "reqAttune": true, - "weight": 3, - "weaponCategory": "martial", - "property": [ - "F", - "R", - "crfBy" + "page": 75, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d4", - "dmgType": "S", - "recharge": "dawn", - "charges": 4, - "entries": [ - "When you make a {@action grapple} check, you may choose to do so with this whip instead of using your free hand. If you do so and if you succeed on the {@action grapple} check, you may force the {@condition grappled} creature to succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until the grapple ends. While grappling a creature, this whip may not be used to attack another target. Once this ability has been used 4 times in a day, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Mind Flayer Tentacle ×4, Mindwitness Tentacle ×4 (rare), or Ulitharid Tentacle ×6", - "crafter": "Leatherworker" - } + "rows": [ + [ + "10", + "Merfolk Scales (small pouch)", + "Merfolk come in just about any shade and colour imaginable, a fact that has not been lost on unscrupulous merchants. If you have the stomach for it (or have just found a merfolk that deserved it), a merfolk can be stripped of their scales for resale to surface dwelling tailors and dyers.", + "5 sp", + "4 lb", + "\u2014" + ] + ] }, { - "name": "Minotaur Compass", + "name": "Merfolk Trinket Table", "source": "HHHVI", - "page": 135, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 75, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "When you hold this compass and focus on a location that you have been to, this compass points you in the direction you would need to take to retrace your steps back to that location, so long as it is on the same plane of existence as you. This may not necessarily be the fastest or the most direct route, especially if you have taken many detours since leaving that location last." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Minotaur Heart ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "{@dice 2d6} pieces of bright coral", + "5 sp", + "2 lb" + ], + [ + "3", + "1 jar of slightly intoxicating sea snail slime", + "8 sp", + "2 lb" + ], + [ + "4", + "{@dice 2d4} pieces of shell jewelry", + "4 sp", + "2 lb" + ], + [ + "5", + "{@dice 1d6} pieces of salvaged jewelry", + "2 gp", + "2 lb" + ], + [ + "6", + "1 waterlogged ship flag", + "1 gp", + "5 lb" + ], + [ + "7", + "1 jar of luminescent algae", + "1 gp", + "4 lb" + ], + [ + "8", + "{@dice 7d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Monocle of Focus", + "name": "Merrow", "source": "HHHVI", - "page": 135, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 75, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this item, you may spend an action to focus on a creature you can see within 60 feet of you and designate them as your target. You never suffer from disadvantage when you make weapon attacks against your target, and any opportunity attacks you make against your target is done at advantage.", - "If you lose sight of your target, or if you make an attack against a creature that is not your target, this effect ends immediately." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Cyclops Eye ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Merrow Scales (small pouch)", + "The scales of a merrow are not as vibrant as those of their merfolk ancestors. They do however still hold some use when ground down for the creation of dyes, and dye factories on the surface will pay a decent sum to get their hands on them.", + "5 sp", + "6 lb", + "\u2014" + ], + [ + "5", + "Merrow Blood (3 vials)", + "Compared to regular merfolk, the transformed nature of the merrow makes their blood more useful when used in alchemy. One of the most common uses of their blood is for the ubiquitous potion of water breathing. Ironically, a failed merrow assault can lead to survivors using their blood as a means to go back and hunt their attackers in their own domain.", + "1 gp", + "1 lb", + "{@item Potion of Water Breathing|DMG}" + ], + [ + "10", + "Merrow Claw (×2)", + "The claws of a merrow are capable of cleaving through flesh and bone and are a merrow's preferred method of attack. When preserved and reinforced, they can serve as vicious spikes on a deadly trident.", + "3 gp", + "10 lb", + "{@item +1 Trident|DMG}" + ], + [ + "15", + "Merrow Heart", + "The merrow are twisted merfolk, created from the insane corruption of the Demogorgon. This seed of corruption can be found in their hearts which can be crafted into dark amulets that can grant a portion of the Demon Prince's power, but at great risk to the wearer.", + "4 gp", + "3 lb", + "{@item Merrow Amulet|HHHVI}" + ] + ] }, { - "name": "Mood Cap", + "name": "Mezzoloth", "source": "HHHVI", - "page": 135, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" + "page": 110, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This cap is usually translucent, but changes colour to match the mood of its wearer, as described below:", - { - "type": "table", - "caption": "Mood Cap Colours", - "colLabels": [ - "Emotion", - "Colour" - ], - "colStyles": [ - "col-6 text-center", - "col-6 text-center" - ], - "rows": [ - [ - "Anger", - "Red" - ], - [ - "Disgust", - "Green" - ], - [ - "Fear", - "Purple" - ], - [ - "Happiness", - "Yellow" - ], - [ - "Sadness", - "Blue" - ] - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Flumph Membrane ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "5", + "Mezzoloth Ichor (vial)", + { + "type": "entries", + "entries": [ + "The ichor of a mezzoloth appears even more foul and dark than that of other yugoloths (if that is even possible). Like many yugoloth ichors, this ichor can be mixed with precious gem dust and oils to make an ink that passes on powerful magics. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. If you are able to prepare a spell of at least 5th level, when you begin writing with this ink you subconcsiously write down the information regarding the spell {@spell cloudkill}. You may do this for a total of 10 hours, after which you successfully copy the spell into your wizard spellbook as if you had copied it from a regular source." + ] + } + ] + }, + "50 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Mezzoloth Gas (vial)", + { + "type": "entries", + "entries": [ + "The gas of a mezzoloth is extraordinarily toxic and is said to have been the inspiration to whichever wizard invented the spell cloudkill. It will remain potent so long as it is kept in an enchanted vial, however it will dissipate much faster than a sample that came fresh from a living mezzoloth. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may make a ranged weapon attack to throw this vial at a point within 20 feet, shattering it on impact. Once the vial is destroyed, the trapped gas expands rapidly to fill a 10 foot radius sphere. The gas acts like the spell {@spell cloudkill} with the exception that it only lasts for 1 round and requires no creature's {@condition concentration} to maintain it." + ] + } + ] + }, + "60 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Mezzoloth Chitin", + "The dark chitin of a mezzoloth is harder than many metals and lends a distinctively insect-like appearance to an adventurer bold enough to wear it.", + "85 gp", + "70 lb", + "{@item Mezzoloth Mail|HHHVI}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVI}" + ] + ] }, { - "name": "Moon Muzzle Mixture", + "name": "Mimic", "source": "HHHVI", - "page": 135, - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" + "page": 76, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "Drinking this potion completely cures a creature of {@variantrule Player Characters as Lycanthropes|MM|lycanthropy} if taken before that creature experiences its first full moon as a lycanthrope. If drunk after that, or if drunk by a natural born lycanthrope, a lycanthrope is able to ignore the usual transformative effects of the full moon for the next 28 days." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Lycanthrope Blood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Mimic Glue (vial)", + "When a mimic is on the hunt, it produces an extremely powerful adhesive that can hold down even the strongest of adventurers. This adhesive remains usable after the mimic's death so long as it is kept in an airtight environment, and is a common industrial material. {@b Requires {@item enchanted vial|HHHVI}.}", + "4 gp", + "2 lb", + "\u2014" + ], + [ + "15", + "Mimic Gel (3 vials)", + "The ooze that secretes from an injured mimic carries many unique properties and is the main contributor to the mimic's extraordinary ability to change its appearance. Alchemists have long since discovered how to mix this substance with other ingredients to create a magical oil that can change the appearance of small items.", + "4 gp", + "3 lb", + "{@item Mimic Oil|HHHVI}" + ] + ] }, { - "name": "Mummy Rot Juice", + "name": "Mind Flayer", "source": "HHHVI", - "page": 135, - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" + "page": 76, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "A noxious potion brewed from the corpse dust of a mummy. It carries much of the lethal mummy rot that the cursed creatures are known for. This potion has a murky brown colour and smells roughly like an opened tomb; however, the smell can be covered easily enough with an overpowering scent.", - "When you drink this potion, you must succeed on a {@dc 12} Constitution saving throw or be cursed with mummy rot. While cursed, you cannot regain hit points, and your hit point maximum decreases by {@dice 3d6} for every 24 hours that elapse. If the curse reduces your hit point maximum to 0, you die, and your body turns to dust. This curse lasts until removed by the {@spell remove curse} spell or other magic." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Mummy Dust ×1 Small Pouch", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Mind Flayer Mucus (vial)", + "The mucus secreted by a well fed mind flayer has a slightly sticky texture and smells roughly of weak formaldehyde. Filled with the thoughts and emotions of the mind flayer's meals, this mucus can undergo an alchemical process to turn into an intoxicating draught known as: Whisper. When consumed, the drinker experiences a rush of euphoria as dozens of minds recount lost knowledge and memories in a cascade of mental whispers. While unpleasant, this drink is considered a high honour in many Underdark societies.", + "10 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Mind Flayer Tentacle (×4)", + "The mouth tentacle of the mind flayer is renowned for affecting more than the physical on every lash. It retains this property beyond the death of its owner, and Underdark interrogators are rumoured to use whips made of these tentacles in their work.", + "6 gp", + "4 lb", + "{@item Mind Whip|HHHVI}" + ], + [ + "15", + "Mind Flayer Heart", + "A mind flayer heart is a dark organ, filled with vile humours and thin ichors. When transformed into an amulet, it can grant many of the psionic abilities of an illithid, but at a terrible price.", + "50 gp", + "1 lb", + "{@item Amulet of the Mind Flayer|HHHVI}" + ], + [ + "20", + "Mind Flayer Brain", + { + "type": "entries", + "entries": [ + "The incredibly powerful brain of the mind flayer seems to still throb with activity even after removal from its skull. Due to the unique physiology of the illithid race, the consciousness of the mind flayer is still present in the brain, allowing it to be exploited by both adventurers and by the mind flayer's elder brain master alike.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Despite being dead, the intact brain of a mind flayer is treated as if it were still a living mind for the purposes of spells and abilities that can interact directly with minds such as the {@spell detect thoughts} spell. Any time a creature interacts with the mind flayer brain in this way, there is a {@chance 90|10 percent chance|Elder Brain Awareness|The elder brain does not detect the interaction!|The elder brain detects the interaction!} that the elder brain that the mind flayer had a psychic link with becomes aware of this interaction and what occurred during this interaction." + ] + } + ] + }, + "185 gp", + "6 lb", + "{@item Helm of the Illithid|HHHVI}" + ] + ] }, { - "name": "Negative Energy Crystal", + "name": "Minotaur", "source": "HHHVI", - "page": 135, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 76, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This roughly basket sized crystal generates a 150-foot radius field of negative energy that disrupts the natural flow of life in the area. While in this field, creatures cannot regain hit points, and any humanoid that dies inside it rises one round later as a {@creature zombie|MM}. This field passes through all solid objects except a layer of silver that is at least 1/2 inch thick. This crystal cannot be deactivated and only stops functioning if it is destroyed.", - "The crystal has 30 hit points, 15 AC and is immune to poison and psychic damage." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Death Tyrant Eye ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Minotaur Hide", + "A minotaur resembles cattle in every way that counts. Taking their hides and tanning them into leather is no more distasteful than doing so to an ordinary bull.", + "4 gp", + "25 lb", + "{@item +1 Studded Leather Armor|DMG}" + ], + [ + "10", + "Minotaur Heart", + "The heart of a minotaur is far larger and stronger than a human's or a bull's. Warped by the dark influence of {@creature Baphomet|MPMM}, this heart carries strong magic that can be brought out by a talented artificer.", + "10 gp", + "4 lb", + "{@item Minotaur Compass|HHHVI}" + ], + [ + "15", + "Minotaur Horn (×2)", + "The wicked horns of the minotaur have ended more than one hapless adventurer's life. When mounted on a sturdy helm, and with slight magical reinforcement, a wearer can emulate the deadly charge of the horns' original owner.", + "10 gp", + "20 lb", + "{@item Helm of the Minotaur|HHHVI}" + ] + ] }, { - "name": "Night Hag Dreamcatcher", + "name": "Minotaur Skeleton", "source": "HHHVI", - "page": 135, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 94, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "A creature that sleeps with their head under this item only has good dreams and are immune to any magical effect that would affect its sleep in a negative way. If two creatures sleep under this item, there is a {@chance 50|50 percent chance|Night Hag Dreamcatcher|The creatures share a dream|The creatures do not share a dream} that they will enter a shared dream in which they may interact with each other freely." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Night Hag Hair ×1 Small Pouch", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "5", + "Bone Dust (small pouch)", + "A skeleton touched by foul necromancy is forever changed in ways that transcend the physical. Dust from the bones of a raised skeleton continues to carry foul necromantic energies that can be recycled into other necromantic purposes and rituals. After all, necromancers are not known to waste anything.", + "8 cp", + "3 lb", + "\u2014" + ], + [ + "15", + "Minotaur Horn (×2)", + "The wicked horns of the minotaur have ended more than one hapless adventurer's life. When mounted on a sturdy helm, and with slight magical reinforcement, a wearer can emulate the deadly charge of the horns' original owner.", + "10 gp", + "20 lb", + "{@item Helm of the Minotaur|HHHVI}" + ] + ] }, { - "name": "Nightmare Skull", + "name": "Monster Type/Skill Check", "source": "HHHVI", - "page": 135, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 4, + "otherSources": [ + { + "source": "HHHVII", + "page": 4 + }, + { + "source": "HHHVIII", + "page": 4 + } ], - "recharge": "dawn", - "entries": [ - "A creature that sleeps within 30 feet of this item is racked with bad dreams and receives no benefit from that sleep. In addition, while holding this item, you may cast the {@spell sleep} spell at 2nd level. Once this ability has been used once, it cannot be used again until the next dawn." + "colLabels": [ + "Creature Type", + "Skill" ], - "attachedSpells": [ - "sleep" + "colStyles": [ + "col-6 text-right", + "col-6 text-left " ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Night Hag Skull ×1", - "crafter": "Thaumaturge" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/NightmareSkull.webp" - } - } + "rows": [ + [ + "Abberration", + "{@skill Arcana}" + ], + [ + "Beast", + "{@skill Nature}" + ], + [ + "Celestial", + "{@skill Arcana}" + ], + [ + "Construct", + "{@skill Investigation}" + ], + [ + "Dragon", + "{@skill Nature}" + ], + [ + "Elemental", + "{@skill Arcana}" + ], + [ + "Fey", + "{@skill Arcana}" + ], + [ + "Fiend", + "{@skill Arcana}" + ], + [ + "Giant", + "{@skill Medicine}" + ], + [ + "Humanoid", + "{@skill Medicine}" + ], + [ + "Monstrosity", + "{@skill Nature}" + ], + [ + "Ooze", + "{@skill Investigation}" + ], + [ + "Plant", + "{@skill Nature}" + ], + [ + "Undead", + "{@skill Arcana}" ] - } + ] }, { - "name": "Obfuscation Pigments", + "name": "Mummy", "source": "HHHVI", - "page": 136, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 77, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This pot contains enough paint to cover up to 10 square feet of surface area. Any object completely covered by this paint becomes covered in a unique enchantment that makes it elusive and difficult to recognise for the next hour.", - "Although the object remains the same visually, it becomes psychologically blocked out by any creature that is not already aware of its presence. For example, even if this dagger was seen by random strangers on the street, they would not cognitively recognise it and would most likely ignore it unless forced to interact with it.", - "Any attempt to find an item covered in this paint by someone actively searching for it is rolled at disadvantage. However, a creature that touches an item covered in this paint, or who is verbally informed of its presence, ceases to be influenced by this paint's ability." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Displacer Blood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Mummy Bandage (small pouch)", + "The bandages of a mummy are marked with necromantic sigils and soaked in foul oils that curse a corpse with eternal undeath. While the magic can only be used on one corpse, the magical reagents can be recycled by resourceful alchemists. As such, these bandages can fetch a decent price.", + "10 gp", + "4 lb", + "\u2014" + ], + [ + "10", + "Mummy Dust (small pouch)", + "The body of a cursed mummy remains cursed even after it has been rendered inanimate. Taking the dry dust from this corpse can serve as the basis for a ghastly potion once mixed with other oils and desert roots. Such a potion and fate should only be reserved for those who have committed the worst of crimes (such as making a mummy in the first place).", + "15 gp", + "1 lb", + "{@item Mummy Rot Juice|HHHVI}" + ] + ] }, { - "name": "Ocean Master Paint", + "name": "Mummy Lord", "source": "HHHVI", - "page": 136, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 77, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This bucket contains 1 gallon of paint which is capable of coating 10 square feet of material. Coating 100 square feet of material takes 10 minutes. Anytime a creature with either the amphibious or water breathing trait, and an Intelligence score of less than 10 attempts to move within 20 feet of a coated object, they must roll a {@dc 15} Wisdom saving throw. On a failure, that creature must instead use all of its available speed to move away from the coated object or creature by the safest route possible. If there is no safe route to use, it instead stays where it is and loses the rest of its speed for that turn.", - "A coated object stays coated for 24 hours. Applying a new coat refreshes the 24-hour duration." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Dragon Turtle Blood ×1 Gallon", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Mummy Bandage (small pouch)", + "The bandages of a mummy are marked with necromantic sigils and soaked in foul oils that curse a corpse with eternal undeath. While the magic can only be used on one corpse, the magical reagents can be recycled by resourceful alchemists. As such, these bandages can fetch a decent price.", + "10 gp", + "4 lb", + "\u2014" + ], + [ + "10", + "Mummy Dust (small pouch)", + "The body of a cursed mummy remains cursed even after it has been rendered inanimate. Taking the dry dust from this corpse can serve as the basis for a ghastly potion once mixed with other oils and desert roots. Such a potion and fate should only be reserved for those who have committed the worst of crimes (such as making a mummy in the first place).", + "15 gp", + "1 lb", + "{@item Mummy Rot Juice|HHHVI}" + ], + [ + "20", + "Mummy Lord Heart", + "The heart of a mummy lord is not actually found in a mummy lord's chest but is sequestered away in a separate container somewhere in the mummy lord's lair. It takes great skill to remove and store the shrivelled organ without damaging it, but if done correctly, can provide a powerful base for artificing. It is, however, advised that one finishes their business with the heart quickly, before its owner comes looking for it.", + "4,500 gp", + "2 lb", + "{@item Amulet of the Desert Tyrant|HHHVI}" + ] + ] }, { - "name": "Oni Amulet", + "name": "Myconid Adult", "source": "HHHVI", - "page": 136, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "grantsProficiency": true, - "entries": [ - "The heart of an oni, transfigured into a dark crystal. It seems to pulse with the corrupted radiance of the night, and those that gaze at it long enough swear they can see two pinpricks of white gazing back at them. While attuned to this amulet, you become more oni-like as your eyes become black with large white pupils, and two small, white, ivory nubs grow out of your forehead. If you are both wearing and attuned to this amulet, you gain the following benefits:", - { - "type": "list", - "items": [ - "You may spend a bonus action to summon a magical {@item glaive|PHB} into your empty hand. You are proficient in wielding this {@item glaive|PHB} if you weren't already before. In addition, if for whatever reason you grow in size, this {@item glaive|PHB} grows in proportion with you and deals an additional {@damage 1d10} damage if you become larger than Medium sized. This {@item glaive|PHB} disappears if it is out of your hand for more than 1 minute.", - "You gain {@sense darkvision} out to 60 ft.", - "You gain proficiency in the {@skill Deception} skill if you did not have it already.", - "You can speak and understand {@language Giant} if you could not already.", - "You may cast the {@spell charm person} spell once per day. Your spell DC for the casting of this spell is 8 + your Charisma modifier + your proficiency bonus." - ] - } + "page": 78, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "charm person" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Oni Heart ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Rapport Spores (small pouch)", + "This item can only be harvested if the myconid being harvested still had uses of its rapport spores ability. These spores have a unique ability to transmit thought between the myconid and other intelligent beings. With some reverse engineering, alchemists have managed to use these spores to create a potion that simulates a similar effect in other creatures.", + "5 sp", + "1 lb", + "{@item Potion of Rapport|HHHVI}" + ], + [ + "15", + "Pacifying Spores (small pouch)", + { + "type": "entries", + "entries": [ + "This item can only be harvested if the myconid being harvested still had use of its pacifying spores ability. The pacifying spores of an adult myconid are capable of stopping even the largest of creatures, if at least temporarily. Stored properly, they can be packed into small clusters and used in much the same manner as their original owner used them.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may make a ranged weapon attack and throw the pouch of pacifying spores at a target within 10 feet. The target must succeed on a {@dc 11} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, + "9 sp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Otyugh Whip", + "name": "Myconid Sovereign", "source": "HHHVI", - "page": 136, - "baseItem": "whip|PHB", - "type": "M", - "rarity": "rare", - "weight": 3, - "weaponCategory": "martial", - "property": [ - "F", - "R", - "crfBy" + "page": 78, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d4", - "dmgType": "S", - "bonusWeapon": "+1", - "entries": [ - "You gain a +1 to attack and damage rolls made with this weapon. When you hit a Medium or smaller sized creature with this weapon, you may make a {@action grapple} check against them as a free action, using the whip to {@action grapple} instead of your free hand. This ability can only be used once per turn. While you have a creature {@condition grappled} in this way, you may not attack with this whip." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Otyugh Tentacle ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "10", + "Rapport Spores (small pouch)", + "This item can only be harvested if the myconid being harvested still had uses of its rapport spores ability. These spores have a unique ability to transmit thought between the myconid and other intelligent beings. With some reverse engineering, alchemists have managed to use these spores to create a potion that simulates a similar effect in other creatures.", + "5 sp", + "1 lb", + "{@item Potion of Rapport|HHHVI}" + ], + [ + "15", + "Pacifying Spores (small pouch)", + { + "type": "entries", + "entries": [ + "This item can only be harvested if the myconid being harvested still had use of its pacifying spores ability. The pacifying spores of an adult myconid are capable of stopping even the largest of creatures, if at least temporarily. Stored properly, they can be packed into small clusters and used in much the same manner as their original owner used them.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may make a ranged weapon attack and throw the pouch of pacifying spores at a target within 10 feet. The target must succeed on a {@dc 11} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, + "9 sp", + "1 lb", + "\u2014" + ], + [ + "20", + "Hallucination Spores (small pouch)", + { + "type": "entries", + "entries": [ + "The hallucination spores created by the myconid sovereign create a strong psychedelic effect in any creature that inhales them. Imbibers have described visions of strong lights and strange images, and an overall satisfied feeling afterwards. Underdark societies are known to hunt sovereigns down just for these spores, which is a shame because most would happily share the spores to any visitor who just asked politely.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may make a ranged weapon attack at a creature within 10 feet by throwing the pouch at them. Upon a successful hit, the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} target is {@condition incapacitated} while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, + "2 gp", + "1 lb", + "\u2014" + ], + [ + "25", + "Animating Spores (small pouch)", + { + "type": "entries", + "entries": [ + "This item can only be harvested if the myconid being harvested still had use of its animating spores ability. The animating spores of a myconid sovereign holds a strange place between schools of magic. Holding characteristics of necromantic, enchantment, and transfiguration, these spores continue to vex even the foremost scholars of the day.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may sprinkle these spores over the corpse of a humanoid or a Large or smaller beast within 5 feet. In 24 hours, the corpse rises as a {@filter spore servant|bestiary|search=spore servant} {@homebrew |(refer to the Monster Manual for the statblock)}. The corpse stays animated for {@dice 1d4+1} weeks or until destroyed, and it can't be animated again in this way." + ] + } + ] + }, + "3 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Paralyzing Dust", + "name": "Myconid Sprout", "source": "HHHVI", - "page": 136, - "otherSources": [ - { - "source": "HHHVIII", - "page": 92 - } - ], - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" - ], - "poison": true, - "entries": [ - "You may spend an action to blow this pouch of grey dust into the face of a non-undead creature within 5 feet of you. That creature must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} for 1 minute. That creature may repeat the saving throw at the end of each of its turn, ending the effect on a success.", - "If this dust is dissolved into a liquid first and then drunk by a non-undead creature, they automatically fail the save and all subsequent saves for the next minute." + "page": 78, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "poisonTypes": [ - "inhaled", - "ingested" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ghoul Claw ×1, or Ghast Claw ×1, or Maurezhi Claw ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Rapport Spores (small pouch)", + "This item can only be harvested if the myconid being harvested still had uses of its rapport spores ability. These spores have a unique ability to transmit thought between the myconid and other intelligent beings. With some reverse engineering, alchemists have managed to use these spores to create a potion that simulates a similar effect in other creatures.", + "5 sp", + "1 lb", + "{@item Potion of Rapport|HHHVI}" + ] + ] }, { - "name": "Petrifying Dagger", + "name": "Nalfeshnee", "source": "HHHVI", - "page": 136, - "baseItem": "dagger|PHB", - "type": "M", - "rarity": "uncommon", - "reqAttune": true, - "weight": 1, - "weaponCategory": "simple", - "property": [ - "F", - "L", - "T", - "crfBy" + "page": 25, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "range": "20/60", - "dmg1": "1d4", - "dmgType": "P", - "entries": [ - "If this dagger strikes any non-living organic matter that is smaller than half a cubic foot in volume, it is instantly turned to stone for 24 hours.", - "If a tiny creature is hit by this dagger, they must succeed on a {@dc 11} Constitution saving throw against being magically {@condition petrified}. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} for 24 hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Cockatrice Beak ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Nalfeshnee Teeth (small pouch)", + "While they may be yellow and stained from centuries of poor hygiene, the teeth of a nalfeshnee are still made of a high quality ivory that surpasses those found in mortals. They may be made into a variety of things, but the nalfeshnee's glutton nature lends them well to being made into cutlery.", + "30 gp", + "4 lb", + "{@item Glutton Cutlery|HHHVI}" + ], + [ + "10", + "Nalfeshnee Tusk (×2)", + "Heavy and thick, much like the nalfeshnee itself. Make a weapon from these tusks and you can gore your enemies with all the strength of the Abyss.", + "150 gp", + "18 lb", + "{@filter Any +2 piercing weapon|items|source=|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}" + ], + [ + "15", + "Nalfeshnee Wing (×2)", + { + "type": "entries", + "entries": [ + "The almost comically small wings of a nalfeshnee do not function on actual physics to support its large weight, but rather sophisticated space displacement magic that belies the nalfeshnee's brutish appearance. These wings are also responsible for the nalfeshnee's ability to teleport, something that can be taken advantage of by a skilled harvester.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action focusing on a wing in your hand. If you do so, you magically teleport, along with any equipment you are wearing or carrying, up to 120 feet to an unoccupied space you can see. Once this item has been used once, it loses all magical properties and becomes useless." + ] + } + ] + }, + "350 gp", + "15 lb", + "\u2014" + ], + [ + "20", + "Nalfeshnee Eyes (×2)", + "Nalfeshnees are full of surprises that hide behind their otherwise savage looking appearance. The most dangerous of these are their eyes which are capable of producing a horrifyingly captivating light that destroys the wills of any unlucky enough to see it. With good artificing, these eyes can be transformed into gems to give off a similar performance.", + "800 gp", + "2 lb", + "{@item Demon Light|HHHVI}" + ] + ] }, { - "name": "Pillow of Perfect Rest", + "name": "Needle Blight", "source": "HHHVI", - "page": 136, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 14, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This pillow is stuffed with couatl feathers and is extraordinarily soft and comfortable. A creature sleeping on this pillow only has good dreams and only requires half their usual sleeping time in order to feel properly rested (the length of a long rest is unaffected though).", - "In addition, a creature sleeping on this pillow is immune to {@spell scrying} attempts and to any effect that would sense its emotions, read its thoughts, or detect its location. It is also immune to any magical effect that would affect its sleep, such as the spell {@spell dream}. Only one creature may benefit from this pillow's effect at a time." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Couatl Feather ×1 Large Pouch", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Needles (small bundle)", + "The signature needles of the needle blight. While not more particularly useful than any other needle you would find on the forest floor, some fletchers find they make reliable sturdy material for wooden darts.", + "5 cp", + "2 lb", + "\u2014" + ], + [ + "10", + "Blight Pollen (small pouch)", + "Most blights are incapable of speech as we understand it. Instead, they communicate with each other through the use of pollen that can be carried for miles. Alchemists and druids however have figured out how to repurpose this pollen for potions that allow the user to communicate with regular plant life.", + "3 sp", + "1 lb", + "{@item Potion of Speak With Plants|HHHVI}" + ], + [ + "15", + "Blight Seeds (×5)", + "The rapid ability of the blights to spread their influence is well known to any forest dweller. They do this through the many seeds that each blight carries within them. These dry, wrinkled seeds sprout in a matter of hours and grow to maturity in days, forming the infamous vines, brambles, and weeds of a blight infestation. While most of their dark properties are lost if not planted by an actual blight, some alchemists are capable of repurposing them for a crop fertiliser or an oil that reacts strangely with plant life.", + "1 sp", + "1 lb", + "{@item Blight Oil|HHHVI}" + ], + [ + "20", + "Gulthias Sap (vial)", + "The bodies of blights exhibit a strange property. When large quantities are mulched and then strained for some time, a few drops of a sticky, dark red sap sometimes drips out which more daring druids use in their rituals.", + "6 sp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Poison Lung", + "name": "Night Hag", "source": "HHHVI", - "page": 136, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 63, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This item resembles an iron cylinder attached to a leathery sack capable of being filled with air. While holding this item, you may spend an action to squeeze the sack to release a 15-foot cone of poisonous gas in front of you. Each creature in that area must make a {@dc 19} Constitution saving throw, taking {@damage 10d8} poison damage on a failed save, or half as much on a successful one. Once used, this item may not be used again for another {@dice 1d8} hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Poison Canister ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "10", + "Night Hag Hair (small pouch)", + "As thick and dark as a suffocating night, night hag hair carries some of the magical properties once abused by its previous owner.", + "3 gp", + "4 lb", + "{@item Night Hag Dreamcatcher|HHHVI}" + ], + [ + "10", + "Hag Blood (3 vials)", + "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", + "3 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Night Hag Skull", + "The skull of the night hag continues to carry the same dark energies that it once held in life, corrupting mortals and driving them mad with nightmares.", + "25 gp", + "10 lb", + "{@item Nightmare Skull|HHHVI}" + ], + [ + "20", + "Hag Eyeball", + { + "type": "entries", + "entries": [ + "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are {@item concentration|PHB|concentrating} on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." + ] + } + ] + }, + "50 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Potion of Adult Dragonstrength", + "name": "Nightmare", "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 80, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you recover {@dice 10d4 + 10} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Dragonblood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Nightmare Ashes (small pouch)", + "Nightmares have the ability to grant fire resistance to any creature riding them, ostensibly to avoid burning their riders to death. Upon their death, taking some of their ashes and leaving them in a crucible overnight can create one of the key ingredients of a potion of fire resistance.", + "15 gp", + "1 lb", + "{@item Potion of Fire Resistance|DMG}" + ], + [ + "15", + "Nightmare Hoof (×4)", + "The hooves of a nightmare are jet black and with a bit of artificing, along with expert crafting, they can be turned into miniature statues of the very nightmare they were taken from. This statue contains much of the original nightmare's abilities, trapped inside a figurine form.", + "8 gp", + "12 lb", + "{@item Figurine of Wondrous Power, Obsidian Steed|DMG}" + ] + ] }, { - "name": "Potion of Ancient Dragonstrength", + "name": "Nothic", "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "legendary", - "property": [ - "crfBy" + "page": 80, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you recover {@dice 12d4 + 24} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Dragonblood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Nothic Brain", + { + "type": "entries", + "entries": [ + "The nothic brain is immense; existing as both a testament and mockery to the nothic's former intellectual callings. Despite its veil of madness, wells of knowledge still exist within it, for those that know how to bring it out.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend 1 day pulping, drying, and mixing this item with various reagents. The resulting mixture creates a magical ink that contains magical knowledge. A character with at least 3 levels in the wizard class may use this ink to write in their spellbook. If they do so, they subconsciously write down a random spell (chosen by the DM) of 2nd level or lower into their spellbook. Regardless of the level of the spell, this transcription takes 2 hours and costs nothing except the usage of all the ink. This copied spell functions as well as any other spell copied into the book through a mundane method." + ] + } + ] + }, + "30 gp", + "4 lb", + "\u2014" + ], + [ + "15", + "Nothic Eye", + "The bulging, lidless eye of a nothic is its main source of power. Capable of seeing more than mortals were meant to, it provides a good framework for constructing magical devices capable of performing similar feats as its original owner.", + "20 gp", + "3 lb", + "{@item Lens of Insight|HHHVI}" + ] + ] }, { - "name": "Potion of Bravery", + "name": "Nycaloth", "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 111, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you become immune to the {@condition frightened|PHB|fear} condition for 1 hour. This potion is a pale gold colour with a thick consistency." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Bearded Devil Blood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Nycaloth Ichor (vial)", + { + "type": "entries", + "entries": [ + "Nycoloth ichor is thicker and stickier than other yugoloth ichor and has a vague green tinge to it. This is odd considering that the magic it lends itself to points towards a more slippery nature. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. If you are able to prepare a spell of at least 2nd level, when you begin writing with this ink you subconcsiously write down the information regarding the spell {@spell mirror image}. You may do this for a total of 4 hours, after which you successfully copy the spell into your wizard spellbook as if you had copied it from a regular source." + ] + } + ] + }, + "70 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Nycaloth Claw (×2)", + "The claw of a nycaloth actually has dozens of tiny hook-like forms growing on the insides. These hooks cause massive damage when the claws rend unprotected flesh, making wounds worse with each progressive attack. While it may be considered vicious, the same principle can be applied to other weapons to give them the same combative edge.", + "55 gp", + "25 lb", + "{@item Sword of Wounding|DMG}" + ], + [ + "15", + "Nycaloth Wing (×2)", + "Like many fiends, the wings of a nycaloth can be used as a base component to make the ever useful infernal wings. Their high quality makes them particulalry useful as a material, meaning the artificer has to put relatively little effort (and money) into making them.", + "230 gp", + "35 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVI}" + ] + ] }, { - "name": "Potion of Celestial Might", + "name": "Ochre Residue", "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 82, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you regain hit points equal to half of your maximum hit points, and you gain advantage on saving throws against spells and other magical effects for the next minute. This potion gleams a bright gold at all times." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Empyrean Blood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Ochre Residue (vial)", + "The wobbly material of an ochre jelly is not as potent as other oozes. Indeed, it is weak enough that it can be treated with large amounts of other ingredients and consumed safely. It is not actually uncommon to stumble upon a tribe of kobolds that have set themselves up in a dungeon and farm the local ochre jellies in order to brew a rather noxious ale.", + "7 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Potion of Desecration", + "name": "Ogre", "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 81, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you become cursed. While cursed in this way, you gain {@sense darkvision} out to 120 ft. if you did not have it already, and whenever you receive necrotic damage, you instead heal the amount of damage you would have taken. In addition, whenever an undead creature with less than 10 Intelligence targets you with a harmful attack or spell, it must first make a {@dc 18} Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.", - "Every night at midnight while cursed, you must succeed on a {@dc 18} Wisdom saving throw or become dominated by the {@creature death knight|MM} from whose blood this potion was crafted, as if under the effect of the {@spell dominate person} spell, but with an indefinite duration, no {@condition concentration} required, and unlimited range. The death knight is aware of this taking place unless it is on a different plane of existence.", - "This curse can only be removed if the death knight from whom the blood was taken is permanently destroyed, after which point the curse immediately ends." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Cursed Blood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Ogre Fat (3 vials)", + "An ogre has a repugnant odor that seems to combine mouldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", + "1 gp", + "1 lb", + "{@item Repelling Candle|HHHVI}" + ], + [ + "10", + "Ogre Hide", + "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many tanners would be glad to have them.", + "2 gp", + "30 lb", + "\u2014" + ], + [ + "15", + "Half-Ogre Blood (5 vials)", + "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", + "5 gp", + "35 lb", + "{@item Gauntlets of Ogre Power|DMG}" + ] + ] }, { - "name": "Potion of Detect Thoughts", + "name": "Oni", "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 81, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you gain the effect of the {@spell detect thoughts} spell. This potion is completely clear except for a small pink blog floating in the centre of it." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Flumph Brain ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Oni Horn", + "The horns of an oni are incredibly hard and serve only to add to the oni's devilish appearance. They carry only trace amounts of the oni's innate magic, but they make good magical implements. Cannibalistic cults have often taken to using these horns as ceremonial flasks in their depraved rituals.", + "5 gp", + "5 lb", + "\u2014" + ], + [ + "10", + "Oni Blood (5 vials)", + "Despite being ogres, oni blood carries regenerative properties usually only seen in trolls. This powerful blood is one of the many potential catalysts used for brewing the ubiquitous healing potion.", + "2 gp", + "1 lb", + "{@item Potion of Superior Healing|DMG}" + ], + [ + "15", + "Oni Eye (×2)", + "The eyes of an oni appear to glow long after they have been pried from their foul sockets. If you are willing to use them, they can be crafted into goggles useful for the adventurer with no darkvision.", + "35 gp", + "2 lb", + "{@item Goggles of Night|DMG}" + ], + [ + "20", + "Oni Hand (×2)", + "The hands of an oni are much like any other ogre's; tough and powerful. When taken to a blacksmith with a magical bent, they can be crafted into gauntlets of ogre power just like any other ogre's.", + "55 gp", + "35 lb", + "{@item Gauntlets of Ogre Power|DMG}" + ], + [ + "25", + "Oni Heart", + "The heart of an oni is black as a moonless night and just as terrifying. Used as a conduit, an amulet crafted from this organ can grant the wearer some of the oni's magical properties.", + "500 gp", + "5 lb", + "{@item Oni Amulet|HHHVI}" + ] + ] }, { - "name": "Potion of Elemental Tempering", + "name": "Optional Rule: Crafting Skill Proficiency", "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 114, + "otherSources": [ + { + "source": "HHHVII", + "page": 50 + }, + { + "source": "HHHVIII", + "page": 77 + } ], - "entries": [ - "When you drink this potion, you become comfortable even if you are in extreme weather. For the next 24 hours, you automatically succeed any saving throw against {@condition exhaustion} triggered by being in an extremely cold or an extremely hot environment. This potion is constantly bubbling as if boiling and also has a small shard of ice in it that never melts despite the ambient temperature." + "colLabels": [ + "Prof.", + "Skill Level", + "Item Rarity", + "Description" ], - "customProperties": { - "ingredients": "Remorhaz Blood ×1 vial or Adult Remorhaz Blood ×1", - "crafter": "Alchemist" - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-2 text-center", + "col-7" + ], + "rows": [ + [ + "+2", + "Novice", + "Common", + "Usually an apprentice, assistant, or self-taught practitioner. Knows how to use the tools properly but has little skill with more difficult materials and no ability to make new ideas." + ], + [ + "+3", + "Journeyman", + "Uncommon", + "A craftsmen that serves their village or works in a specific role within their profession. Knows a few things very well, but most likely would not be able to understand the complexities of more exotic materials." + ], + [ + "+4", + "Artisan", + "Rare", + "The highest level of skill that most ordinary people could hope to attain. Capable of establishing a good trade in a city or in service of a noble. Experienced in almost all aspects of their profession and can work with some confidence on rarer materials." + ], + [ + "+5", + "Master", + "Very Rare", + "While hard work and dedication is always valuable, only a few people possess the inherent talent to push the limits of their craft farther than ordinary people. These talented individuals can be considered masters of their art; capable of not just reproduction, but innovation." + ], + [ + "+6", + "Grand Master", + "Legendary", + "An absolute master of their art. Most likely was either an adventurer in their past, or learned their trade from a supernatural force, as this would be the only way for them to become accustomed to the legendary materials that they work with. Capable of crafting any item that falls under their profession." + ] + ] }, { - "name": "Potion of Infernal Vitality", + "name": "Orc", "source": "HHHVI", - "page": 137, - "type": "P", - "resist": [ - "cold", - "fire", - "poison", - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true, - "note": "from nonmagical weapons that aren't silvered" - } - ], - "rarity": "very rare", - "property": [ - "crfBy" + "page": 83, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you recover {@dice 8d4 + 8} hit points and you gain a fiendish constitution for the next {@dice 1d4} hours. During this time, you gain resistance to cold, fire, and poison damage as well as damage from nonmagical weapons that aren't silvered. You also have advantage on saving throws against spells and other magical effects. This potion is a deep crimson and smells strongly of sulfur." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Pit Fiend Blood ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Orc Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Potion of Magical Madness", + "name": "Orc Eye of Gruumsh", "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" + "page": 83, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you go slightly mad for the next {@dice 1d4} hours. While in this state, you gain the ability to sense the presence of any creature within 30 feet of you that is {@condition invisible} or on the Ethereal Plane. You can pinpoint such a creature that is moving.", - "If you are a spellcaster, you also gain the ability to cast {@filter any spell on the cleric spell list (excluding cantrips)|spells|source=|level=!0|class=cleric} for which you would have spell slots available. Any time you cast a spell known in this way, you suffer psychic damage equal to the spell level of that spell multiplied by 3. This damage is unmitigable in any way. Any attempt to record the knowledge of these spells fails as they inevitably become incomprehensible ramblings to you once the madness fades." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Kuo-Toa Archpriest Brain ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Orc Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Gruumsh-touched Orc Heart", + { + "type": "entries", + "entries": [ + "The heart of an orc touched by Gruumsh is considerably larger than a regular one. Many would find the consumption of this heart to be barbaric, but it would be no more barbaric than what the original owner of this heart has done.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may consume this heart. For the next 10 minutes, you deal an extra {@damage 1d8} damage when you hit with a weapon attack. This benefit can not be taken by any character with Elvish ancestry." + ] + } + ] + }, + "5 gp", + "6 lb", + "\u2014" + ], + [ + "15", + "Orc Eye of Gruumsh", + "The remaining eye of an orc who has already sacrificed one to their god still carries magical potential. Arcanists and religious scholars would pay a fair price for one of these eyes, to further study the machinations of the evil orcish god. The fact that this eye seems to always glare at anyone with elvish ancestry should probably just be ignored.", + "15 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Potion of Ogre Strength", + "name": "Orc Trinket Table", "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 84, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "ability": { - "static": { - "str": 17 - } - }, - "entries": [ - "When you drink this potion, you Strength score changes to 17 for one hour. This potion has no effect on you if your Strength score is equal to or greater than that score. This potion is a pale yellow with a reddish tinge." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Half-Ogre Blood ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 wineskin of cheap ale", + "4 sp", + "5 lb" + ], + [ + "3", + "1 idol of {@deity Gruumsh|Orc|VGM}", + "5 gp", + "2 lb" + ], + [ + "4", + "1 {@item pouch|PHB} of non-matching eyes", + "5 cp", + "3 lb" + ], + [ + "5", + "{@dice 1d4} strings of dried elf ears", + "1 sp", + "2 lb" + ], + [ + "6", + "1 {@item pouch|PHB} of war paint pigments", + "3 sp", + "2 lb" + ], + [ + "7", + "{@dice 1d6} pieces of salvaged jewelry", + "2 gp", + "2 lb" + ], + [ + "8", + "{@dice 3d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Potion of Poison Immunity", + "name": "Orc War Chief", "source": "HHHVI", - "page": 137, - "otherSources": [ - { - "source": "HHHVII", - "page": 63 - } - ], - "type": "P", - "immune": [ - "poison" + "page": 83, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "conditionImmune": [ - "poisoned" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "rarity": "rare", - "property": [ - "crfBy" + "rows": [ + [ + "5", + "Orc Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Gruumsh-touched Orc Heart", + { + "type": "entries", + "entries": [ + "The heart of an orc touched by Gruumsh is considerably larger than a regular one. Many would find the consumption of this heart to be barbaric, but it would be no more barbaric than what the original owner of this heart has done.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may consume this heart. For the next 10 minutes, you deal an extra {@damage 1d8} damage when you hit with a weapon attack. This benefit can not be taken by any character with Elvish ancestry." + ] + } + ] + }, + "5 gp", + "6 lb", + "\u2014" + ], + [ + "15", + "Orc War Chief Tusk (×2)", + "Orcish war chiefs famously decorate their large tusks with all manner of jewelery and precious stones, presumably so you can be dazzled by their riches before they bite your head off. Many merchants will pay a good price for these tusks, if only for the sheer novelty of it.", + "10 gp", + "4 lb", + "\u2014" + ] + ] + }, + { + "name": "Orog", + "source": "HHHVI", + "page": 84, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you become immune to poison damage and the {@condition poisoned} condition for the next 12 hours. This potion is green with small bubbles on the top." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Yuan-Ti Blood ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Orc Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Gruumsh-touched Orc Heart", + { + "type": "entries", + "entries": [ + "The heart of an orc touched by Gruumsh is considerably larger than a regular one. Many would find the consumption of this heart to be barbaric, but it would be no more barbaric than what the original owner of this heart has done.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may consume this heart. For the next 10 minutes, you deal an extra {@damage 1d8} damage when you hit with a weapon attack. This benefit can not be taken by any character with Elvish ancestry." + ] + } + ] + }, + "5 gp", + "6 lb", + "\u2014" + ] + ] }, { - "name": "Potion of Pollution Breathing", + "name": "Otyugh", "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" + "page": 85, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you become able to breathe in even the most polluted areas. You automatically succeed any Constitution saving throw provoked by breathing in a polluted, {@condition poisoned}, or diseased air." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Hezrou Blood ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Otyugh Bile (vial)", + "As disgusting as the idea may sound, otyugh bile, capable of digesting just about anything, actually makes for a very good medicine for indigestion. A common remedy prescibred by a village's medicine woman is a dose of diluted otyugh bile mixed with a spoonful of honey (mostly to mask the taste).", + "5 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Otyugh Saliva (vial)", + { + "type": "entries", + "entries": [ + "An otyugh's saliva is not actually poisonous, but it is loaded with so much bacteria and disease that it may as well be.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "This saliva can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. For every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." + ] + } + ] + }, + "40 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Otyugh Tentacle", + "The tentacles of an otyugh are tipped with incredibly sharp needles that both pierce its foes and allow it to drag them around. Underdark slavers are often found with whips made from these tentacles, designed to capture their prey alive.", + "25 gp", + "15 lb", + "{@item Otyugh Whip|HHHVI}" + ], + [ + "20", + "Otyugh Telepathy Ganglia", + "An odd cluster of nerves at the section in which the otyugh's tentacles meet its back. The composition is incompatible with the more complicated brain structure of a humanoid, but it actually does work on simpler life forms like beasts.", + "100 gp", + "2 lb", + "{@item Sensory Collar|HHHVI}" + ] + ] }, { - "name": "Potion of Rage", + "name": "Owlbear", "source": "HHHVI", - "page": 138, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 85, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, any Strength melee weapon attack you make gains a +2 bonus to its damage roll and is rolled at advantage, however any attack made against you is also rolled with advantage. In addition, anytime you are damaged by a creature you can see, you must succeed on a {@dc 13} Wisdom saving throw or be forced to spend your next action making a melee weapon {@action attack} against the creature that damaged you, using your movement speed to get as close to them as possible, including any potential {@action dash} action. This potion is a bright red with angry bubbles constantly rising to its surface." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Barlgura Bile ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Owlbear Feathers (large bag)", + "The feathers of an owlbear are noticeably soft and downy, in contrast to their more ferocious appearance. While these feathers make for poor fletching, they actually do make fantastic bedding material, and owlbear feather stuffed pillows are the hallmark of any well equipped bedroom.", + "2 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Owlbear Liver", + "The liver of an owlbear is a potent medicinal ingredient, used to treat everything from indigestion, to kidney stones, to mudgut. Unfortunately, this very property has led to owlbears facing overhunting in some regions.", + "10 gp", + "6 lb", + "\u2014" + ], + [ + "20", + "Owlbear Neck", + "Ask anybody who has once tried to hide from an owlbear, and they will tell you of how futile that effort is. Their keen eyesight, hearing, and sense of smell, combined with their eerie owl-like tendency to twist their heads behind them while tracking, make them a terrifying predator to elude. A scarf made from a part of their carcass also grants some level of these senses, giving its owner some level of heightened awareness.", + "50 gp", + "10 lb", + "{@item Warning Scarf|HHHVI}" + ] + ] }, { - "name": "Potion of Rapport", + "name": "Pegasus", "source": "HHHVI", - "page": 138, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 86, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This bottle of potion contains enough potion for 4 doses. For the next hour after you drink a dose of this potion, you are able to telepathically communicate with any other creature that has drunk a dose of this potion within the past hour so long as they are within 150 feet of you." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Rapport Spores ×1 Small Pouch", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Pegasus Hair (small pouch)", + "Pure white, majestic, and incredibly durable, the hair of a pegasus is coveted as a crafting material. Everything from rope, to instruments, to bows have been strung with pegasus hair, and always sold at a premium.", + "2 gp", + "3 lb", + "\u2014" + ], + [ + "10", + "Pegasus Hoof (×4)", + "The hooves of a pegasus can be ground down and rendered into a glue like a regular horse's. This glue however has a certain glittery imperfection in it that is actually enjoyed by noble ladies fond of extravagance. This glue has been converted into various cosmetics or as a final flourish to an already decadent gown.", + "1 gp", + "14 lb", + "{@item Traveller's Clogs|HHHVI}" + ], + [ + "15", + "Pegasus Blood (3 vials)", + "Pegasus blood is a brilliant sheen of silver with a rainbow reflection on its surface. Well known as a medicine, it is often sold to middle-aged men as a fertility potion.", + "4 gp", + "1 lb", + "{@item Potion of Stamina|HHHVI}" + ], + [ + "20", + "Pegasus Wing (×2)", + "The glorious wings of a pegasus, resembling two nimbuses on a corporeal body. It takes a very steady hand to remove these fragile appendages without ruining them, but if done correctly, they can be used as ingredients in the ever useful potion of flying.", + "10 gp", + "35 lb", + "{@item Potion of Flying|DMG}" + ] + ] }, { - "name": "Potion of Reflexes", + "name": "Peryton", "source": "HHHVI", - "page": 138, - "type": "P", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 86, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you gain one reaction on every turn in a combat. This effect lasts for 1 minute, after which you must succeed on a {@dc 15} Constitution saving throw or gain 1 level of {@condition exhaustion}. This potion is completely clear except for one cloudy grey portion that darts around in the liquid towards anything holding the bottle." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Marilith Blood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Peryton Horn (×2)", + "The large horns of a peryton are considered quite striking for their strange black lustre. Whether used as a decoration or ground up for medicine, they tend to fetch a decent price. There is also a rumour that a set of dice crafted from the horns of a peryton are particularly easy to use in cheating. This is unsubstantiated, however.", + "3 gp", + "12 lb", + "\u2014" + ], + [ + "15", + "Peryton Heart", + "Perytons have a strange fixation with hearts. While theories abound of their origin in regards to the eating of hearts, it can be confirmed that a peryton's own heart does carry dark magical energy.", + "20 gp", + "5 lb", + "{@item Curse of Jealousy|HHHVI}" + ], + [ + "20", + "Peryton Wing (×2)", + "The black wings of a peryton are incredibly powerful and agile. When removed properly, they can be used as ingredients in the ever useful potion of flying.", + "10 gp", + "35 lb", + "{@item Potion of Flying|DMG}" + ] + ] }, { - "name": "Potion of Ruined Flesh", + "name": "Piercer", "source": "HHHVI", - "page": 138, - "type": "P", - "rarity": "common", - "property": [ - "crfBy" + "page": 86, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you must succeed on a {@dc 14} Constitution saving throw or break out in severe boils all over your body and have all your bodily hair fall off. This condition remains for 24 hours, after which you return to your normal state, including the regrowth of all the hair you may have lost." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Fomorian Growth ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Piercer Musk (vial)", + "The horrible smelling musk of a piercer, while unpleasant, is not debilitatingly so. Ironically enough, this musk can undergo an alchemical process to be transformed into a rather expensive perfume. Of course, those marketing it are usually reluctant to tell their buyers what it is made out of.", + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Piercer Shell", + "The slug-like piercer is covered in a rock-like shell that gives it the appearance of a stalactite or stalagmite. This hard shell has been repurposed into many things in Underdark societies including bowls, furniture, and various tools.", + "2 gp", + "20 lb", + "\u2014" + ] + ] }, { - "name": "Potion of Sensing", + "name": "Pit Fiend", "source": "HHHVI", - "page": 138, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 30, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you gain the ability to sense the presence of any creature within 30 feet of you that is {@condition invisible} or on the Ethereal Plane. You can pinpoint such a creature that is moving. This incredibly fishy smelling potion is a sickly purple colour with cloudy segments that take a more distinct shape when you hold it and imagine things." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Kuo-Toa Brain ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Pit Fiend Blood (5 vials)", + "A pit fiend's blood hisses, boils, and bubbles long after it has been removed from its body, as if the fiend's wrath at its enemies continues even after its death. Cooling this blood and separating out the plasma can create a potion that grants the drinker the same unholy vitality of its original owner.", + "160 gp", + "1 lb", + "{@item Potion of Infernal Vitality|HHHVI}" + ], + [ + "10", + "Pit Fiend Venom (3 vials)", + { + "type": "entries", + "entries": [ + "A pit fiend's venom is one of the most insidious of all the fiends. Besides the horrible pain they inflict on their victim, its corrupting influence even blocks out magical assistance, keeping wounds open and bleeding even in the face of divine help.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to up to 15 pieces of slashing or piercing ammunition or 1 slashing or piercing weapon for 1 hour. Applying takes 1 minute. Any creature successfully hit must succeed on a {@dc 21} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, the target can't regain hit points, and it takes {@damage 6d6} poison damage at the start of each of its turns. The {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, + "300 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Pit Fiend Claw (×2)", + "For many hapless adventurers, a pit fiend's claw is the last thing they ever see. If reforged into a weapon however, it may be the last thing your enemies ever see.", + "1,600 gp", + "20 lb", + "{@item +3 Halberd|DMG}" + ], + [ + "20", + "Devil Wing (×2)", + "The mighty wings of the pit fiend are among the finest of all the devils. Massive canvases capable of cloaking even the pit fiend's massive frame, they make for the ideal material to craft a pair of infernal wings.", + "2,000 gp", + "30 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "25", + "Pit Fiend Head", + "A pit fiend is one of the most terrifying beings in the entire multiverse. As such, it stands to reason that anybody that is wearing the severed head of a pit fiend as a helmet should be considered even more terrifying. Indeed, if one can detach this fiend's head from its body, haul it back to an artificer for reforging, and then wear it proudly despite knowing the retribution that they may face from those that pit fiend considered its ally; that person rightfully deserves to be feared by the lessers around them.", + "18,000 gp", + "35 lb", + "{@item Helm of Abyssal Domination|HHHVI}" + ] + ] }, { - "name": "Potion of Sickness", + "name": "Pixie", "source": "HHHVI", - "page": 138, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 86, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you become sick with mane disease for {@dice 1d12} hours. While sick in this way, your nose becomes runny and your eyes watery, causing you to have disadvantage on Wisdom ({@skill Perception}) checks that rely on sight. However, your relatively mild sickness also boosts your immune system, giving you advantage on Constitution saving throws against being {@condition poisoned} and other diseases. This potion is a pale grey colour with a string of liquid in it that resembles watery mucus." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Manes Vapour ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "15", + "Pixie Dust (small pouch)", + { + "type": "entries", + "entries": [ + "The ubiquitous dust dropped by the wings of pixies. Incredibly magical, yet volatile, it is virtually impossible for a non-pixie to determine what will happen when sprinkled on a creature.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may sprinkle some pixie dust on a creature next to you. If sprinkled on an unwilling creature, they may resist any resulting effect by succeeding on a {@dc 12} Wisdom saving throw. If sprinkled on a willing creature, or an unwilling creature that failed their saving throw, roll {@dice 1d10} and consult the pixie dust effect table for the result. A small pouch of pixie dust has enough dust in it for 3 uses." + ] + } + ] + }, + "3 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Potion of Sloth", + "name": "Planetar", "source": "HHHVI", - "page": 138, - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" + "page": 9, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you become overwhelmed with feelings of sluggishness and laziness for the next 10 minutes. While under the effects of this potion, you are unable to take {@action Dash} action, and whenever any other action on your turn, you must succeed on a {@dc 14} Wisdom saving throw or waste that action. The bottom of this brown potion contains a sediment that never moves no matter how much the bottle is shaken." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Horned Devil Blood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Planetar Ear (×2)", + { + "type": "entries", + "entries": [ + "A planetar is known for its ability to hear lies whenever they are spoken. Their ears carry on this trait even in death and can be seen twitching when falsehood passes through them.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding two of these ears, you have advantage on Wisdom ({@skill Insight}) ability checks to detect a lie being spoken." + ] + } + ] + }, + "200 gp", + "2 lb", + "\u2014" + ], + [ + "10", + "Planetar Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The blood of an angel flows with radiant energy that brings life to all it touches (it clearly didn't work hard enough for its original owner though). Many of the most desperate people actively seek angels in an attempt to harvest their blood as a panacea, without putting much thought into the worse fate that awaits them should they succeed.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this blood, you regain {@dice 6d8 + 3} hit points and are freed from any curse (except the curse of the fallen), disease, poison, blindness, and deafness." + ] + } + ] + }, + "600 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Planetar Wing (×2)", + "There is perhaps nothing more distinctive than the silhouette of glorious white angel wings against a radiant light. As some of the most powerful magical wings in all the planes, these make for almost perfect base materials for the ever-useful {@item wings of flying|DMG}.", + "700 gp", + "30 lb", + "{@item Wings of Flying|DMG}" + ], + [ + "25", + "Planetar bone", + "The celestial bones of a planetar are stronger than steel and carry a charge of radiant energy within them long after their owner's demise. While most radiantly infused weapons are designed to force evil creatures to scurry away, weapons forged from the ever-vigilant planetars are designed to keep evil creatures nearby, ensuring they meet their divine judgement.", + "7,500 gp", + "6 lb", + "{@item Divine Justice|HHHVI}" + ] + ] }, { - "name": "Potion of Speak With Plants", + "name": "Plesiosaurus", "source": "HHHVI", - "page": 138, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 31, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you gain the effect of the {@spell speak with plants} spell. The potion is a cloudy green with what looks like pollen floating in it." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Blight Pollen ×1 Small Pouch", - "crafter": "Alchemist" - } + "rows": [ + [ + "15", + "Plesiosaurus Tooth (×10)", + "The jaw of the plesiosaurus is lined with dozens of needle-like teeth. Their particular shape lends itself well to making powerful arrow-heads, and many primitive cultures have been discovered with quivers full of them.", + "1 gp", + "3 lb", + "{@item +1 Arrow|DMG}" + ] + ] }, { - "name": "Potion of Stamina", + "name": "Pseudodragon", "source": "HHHVI", - "page": 138, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 87, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you gain a sense of inner strength and vitality. For the next 24 hours, whenever you roll a saving throw to resist an effect that causes {@condition exhaustion}, you may make that roll at advantage. This potion is a bright blue with what looks like electricity running through it occasionally." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Pegasus Blood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Pseudodragon Venom (vial)", + { + "type": "entries", + "entries": [ + "The venom of a pseudodragon has a soporific effect that some alchemists have actually used to create a draught to treat insomnia. Of course, in its pure state, it can still be used as an effective tranquilliser.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat 1 piece of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes an action. The next time that the coated ammunition or weapon successfully hits a creature, that creature must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target falls {@condition unconscious} for the same duration, or until it takes damage or another creature uses an action to shake it awake." + ] + } + ] + }, + "5 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Potion of the Sahuagin", + "name": "Pteranodon", "source": "HHHVI", - "page": 138, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 31, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "modifySpeed": { - "equal": { - "swim": "walk" - } - }, - "entries": [ - "This potion uses a sahuagin's blood as a base along with various seaweeds, seashells, and fish scales to produce a mutagenic effect in those who drink it. For the next 10 minutes after drinking this potion, you gain the following benefits:", - { - "type": "list", - "items": [ - "A swim speed equal to your move speed.", - "The ability to breathe in both air and water.", - "Advantage on any melee attack rolls against any creature that doesn't have all its hit points." - ] - }, - "When you drink this potion, you must also succeed on a {@dc 10} Constitution saving throw or undergo a permanent mutation into a sahuagin. As a sahuagin, you lose all of your previous racial traits and instead gain a swim speed of 40 ft., the blood frenzy, limited amphibiousness, and shark telepathy traits from the sahuagin's statblock, and your alignment changes to lawful evil. This mutation can only be cured by a {@spell greater restoration} spell or similar magic." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Sahuagin Blood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Pteranodon Wing (×2)", + "The wing of the pteranodon resembles an organic canvas stretched over skeletal bone. The canvas itself is quite useful for the creation of small sails and similar equipment, and merchants will pay a decent amount for an intact sample.", + "6 sp", + "17 lb", + "\u2014" + ], + [ + "15", + "Pteranodon Beak", + "The pteranodon's beak in many ways resembles a lance formed of keratin. Evidently, many primitive cultures agree, and seeing a tribe armed with pteranodon lances is not uncommon.", + "1 gp", + "7 lb", + "{@item Lance|PHB}" + ] + ] }, { - "name": "Potion of the Sea", + "name": "Published Book Items", "source": "HHHVI", - "page": 139, - "type": "P", - "immune": [ - "lightning" - ], - "rarity": "very rare", - "property": [ - "crfBy" + "page": 115, + "colLabels": [ + "Craftable Item", + "Harvesting Material", + "Crafter" ], - "modifySpeed": { - "static": { - "swim": 60 - } - }, - "entries": [ - "When you drink this potion, you gain several properties of the kraken for the next hour. During this time, you have a swim speed of 60 feet, can breathe freely in water and gain immunity to lightning damage." + "colStyles": [ + "col-4", + "col-7", + "col-1 text-center" ], - "customProperties": { - "ingredients": "Kraken Blood ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "{@item Antitoxin (vial)|PHB|Anti-Venom}", + "Stirge Bile (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item +1 Arrow|DMG}", + "Barbed Devil Barb (×1), Griffon Feather (×1), Hippogriff Feather (×1), Plesiosaurus Tooth (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +2 Arrow|DMG}", + "Hydra Tooth (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Crossbow Bolt|DMG|+1 Bolt}", + "Barbed Devil Barb (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item Boots of the Winterlands|DMG}", + "Yeti Hide (×1), Abominable Yeti Hide (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item +2 Breastplate|DMG}", + "Stone Golem Stone (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Charlatan's Die|XGE}", + "Cursed Knucklebones (×1)", + "{@optfeature Thaumaturge|HHHVI}" + ], + [ + "{@item Cloak of Billowing|XGE}", + "Shimmer Cloth (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item Cloak of Displacement|DMG}", + "Cloaker Hide (×1), Displacer Beast Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item Clothes of Mending|XGE}", + "Shimmer Cloth (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item Cloak of the Bat|DMG}", + "Vampire Hair (1 large pouch)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item +1 Dagger|DMG}", + "Allosaurus Claw (×1), Bulette Tooth (×1 small pouch), Vrock Talon (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Dragon Scale Mail|DMG}", + "Dragon Scales (1 large bag)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Dust of Disappearance|DMG}", + "Sprite Wing (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Ear Horn of Hearing|XGE}", + "Darkmantle Otolith (×1)", + "{@optfeature Tinker|HHHVI}" + ], + [ + "{@item Elemental Gem|DMG}", + "Mote of Air (×1), Mote of Earth (×1), Mote of Fire (×1), Mote of Water (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Eyes of the Eagle|DMG}", + "Griffon Eye (×2), Hippogriff Eye (×2)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Eyes of Charming|DMG}", + "Dryad Eye (×2), Succubus/Incubus Eye (×2)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Figurine of Wondrous Power, Obsidian Steed|DMG}", + "Nightmare Hoof (×4)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item +1 Flail|DMG}", + "Clump of Beard Lashes (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Gauntlets of Ogre Power|DMG}", + "Ogre Hand (×2), Oni Hand (×2)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item +2 Glaive|DMG}", + "Tyrannosaurus Rex Claw (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Goggles of Night|DMG}", + "Oni Eye (×2)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item +1 Greataxe|DMG}", + "Allosaurus Jaw (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +2 Greataxe|DMG}", + "Death Tyrant Jaw (×1), Tyrannosaurus Rex Jawbone (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Greatclub|DMG}", + "Gorgon Hoof (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +3 Halberd|DMG}", + "Pit Fiend Claw (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Hat of Disguise|DMG}", + "Doppelganger Face (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@filter +1 Heavy Armor|items|source=|type=heavy armor|category=specific variant|search=+1}", + "Gorgon Plate (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Helm of Telepathy|DMG}", + "Doppelganger Brain (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item Iron Bands of Bilarro|DMG}", + "Living Chain (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item +1 Javelin|DMG}", + "Gorgon Horn (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Lance|PHB}", + "Pteranodon Beak (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Lance|DMG}", + "Gorgon Horn (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Longbow|DMG}", + "Centaur Tail (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Maul|DMG}", + "Gorgon Hoof (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}", + "Ankylosaurus Tail (×1), Barlgura Hand (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}", + "Hezrou Claw (×1), Nalfeshnee Tusk (×1), Purple Worm Tooth (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Oil of Etherealness|DMG}", + "Ectoplasmic Trail (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Philter of Love|DMG}", + "Devil-Tinged Blood (1 vial), Lamia Blood (1 vial), Succubus/Incubus Blood (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Pipes of Haunting|DMG}", + "Banshee Remnant (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item +1 Plate Armor|DMG}", + "Umber Hulk Carapace (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +3 Plate Armor|DMG}", + "Iron Golem Iron (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Potion of Mind Reading|DMG}", + "Flumph Brain (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Fire Resistance|DMG}", + "Barbed Devil Blood (1 vial), Nightmare Ash (1 small pouch)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Flying|DMG}", + "Pegasus Wing (×2), Peryton Wing (×2)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Giant Strength|DMG}", + "Cloud Giant Fingernail (×1), Ettin Fingernail (×1), Fire Giant Fingernail (×1), Frost Giant Fingernail (×1), Hill Giant Fingernail (×1), Stone Giant Fingernail (×1), Storm Giant Fingernail (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Growth|DMG}", + "Duergar Brainstem (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Healing|DMG}", + "Troll Blood (1/4 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Superior Healing|DMG}", + "Hydra Blood (1 vial), Naga Scale (1 small pouch), Oni Blood (1 vial), Shambling Mound Mulch (1 small pouch)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Invisibility|DMG}", + "Duergar Brainstem (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Poison|DMG}", + "Quasit Venom (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Poison Resistance|DMG}", + "Quaggoth Blood (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Water Breathing|DMG}", + "Aboleth Mucus (1 vial), Sea Hag Hair (1 small pouch)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item +1 Shield|DMG}", + "Gorgon Plate (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +3 Shield|DMG}", + "Dragon Turtle Shell Shard (×1), Iron Golem Iron (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Shortbow|DMG}", + "Centaur Tail (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Sickle|DMG}", + "Umber Hulk Mandibles (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Spear|DMG}", + "Bulette Tooth (×1 small pouch), Gorgon Horn (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Staff of the Woodlands|DMG}", + "Treant Root (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item Studded Leather Armor|PHB}", + "Ankylosaurus Hide (×1), Lizardfolk Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item +1 Studded Leather Armor|DMG}", + "Minotaur Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item +2 Studded Leather Armor|DMG}", + "Marilith Snake Leather (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item +3 Studded Leather Armor|DMG}", + "Marble Skin (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item Sword of Life Stealing|DMG}", + "Vampire Fang (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Sword of Wounding|DMG}", + "Nycaloth Claw (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Trident|DMG}", + "Merrow Claw (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Wand of Confusion|HHHVI} {@note This item is a homebrew addition.}", + "Umber Hulk Eye (×2)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item +2 Wand of the War Mage|DMG}", + "Unicorn Horn (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item +1 Warhammer|DMG}", + "Gorgon Hoof (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +2 Warhammer|DMG}", + "Roc Beak (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +3 Warhammer|DMG}", + "Goristro Hoof (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 War Pick|DMG}", + "Gorgon Horn (×1), Hooked Horror Hook (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Whip|DMG}", + "Barbed Devil Tail (×1), Cloaker Tail (×1), Displacer Beast Tentacle (×1), Grell Tentacle (×1), Manticore Tail (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item Wings of Flying|DMG}", + "Deva Wing (×2), Planetar Wing (×2), Solar Wing (×2), Wyvern Wing (×2)", + "{@optfeature Artificer|HHHVI}" + ] + ] }, { - "name": "Potion of the Siege", + "name": "Purple Worm", "source": "HHHVI", - "page": 139, - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" + "page": 87, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ability": { - "static": { - "str": 25 - } - }, - "entries": [ - "When you drink this potion, you gain the \"enlarge\" effect of the {@spell enlarge/reduce} spell. In addition, you gain a Strength score of 25 if it was lower than that before, and all of your attacks deal double damage to objects and structures. This potion seems to throb with a dull energy every few seconds, and glass containers holding it seem to crack slightly." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Goristro Blood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Purple Worm Blood (9 vials)", + "It is a simple fact of Underdark life that you need to have a purple worm ward if you wish to have a long-term settlement. Ironically, these wards require the blood of a purple worm in order to be created. In a way, though it is fitting that only a society that can kill a purple worm can be protected from them. Natural selection at its finest, as it were.", + "130 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Purple Worm Bile (3 vials)", + { + "type": "entries", + "entries": [ + "The incredibly corrosive bile of a purple worm is coveted by miners for being able to literally eat through rocks that would otherwise take weeks of work to break through. Just be careful when harvesting it, however, you don't want to be known as the fool who was eaten by an already slain purple worm.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may make a ranged weapon attack to throw a vial of purple worm bile at a target within 20 feet, shattering it on impact. Make a ranged attack against the target, treating the vial as an improvised object. On a hit, the target suffers {@damage 5d6} acid damage." + ] + } + ] + }, + "150 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Purple Worm Tooth (×4)", + "Purple worm teeth resemble stalactites and stalagmites in their cavernous mouth more than anything else. Larger than a grown human's arm, these teeth make very good crafting materials and are a rich source of ivory. Alternatively, they can be crafted into fine weapons.", + "150 gp", + "30 lb", + "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}" + ], + [ + "20", + "Purple Worm Stinger", + "Despite what you may think, it is not much safer to be on the opposite side of a purple worm's mouth, as its tail is perhaps even more deadly. When the stinger head is taken and re-crafted into a weapon, it can deliver payloads of venom just as it did when attached to its original owner.", + "2,200 gp", + "40 lb", + "{@item Purple Piercer|HHHVI}" + ], + [ + "25", + "Purple Worm Pearl", + "With all the dirt and rock that a purple worm chews through, it inevitably swallows some precious gems and metals. These are not digested easily and often clump together in the purple worm's stomach. Melded together by digestive acids and pressure, they form beautiful unique pearls that fetch incredibly high prices on open markets.", + "5,000 gp", + "10 lb", + "\u2014" + ] + ] }, { - "name": "Potion of Winter's Rest", + "name": "Quaggoth", "source": "HHHVI", - "page": 139, - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" + "page": 88, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This potion is constantly cool to the touch and appears to have snowflakes floating in the middle of it. If you willingly drink this potion, you enter a comatose state and fall {@condition unconscious} and then immediately become encased in a block of ice that extends half a foot away from your body in either direction. While inside this ice block, you are considered behind {@book total cover|PHB|9|Cover} in all directions. You also do not age, require food, drink, or sleep, and any physical ailments including diseases and poisons halt their effect. If you were on 0 hit points you are also instantly stabilised. You instantly wake up if the ice block is destroyed, and all of these effects end. The ice block has AC 12, 30 hit points, is immune to psychic and poison damage and is vulnerable to fire damage. The ice block does not melt under nonmagical sources of heat.", - "If you unwillingly drink this potion, you may make a {@dc 13} Constitution saving throw to avoid being encased in the ice block, taking only {@damage 3d6} cold damage instead." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Yeti Eye ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Quaggoth Fur (small pouch)", + "Shaggy and coarse, it would not be immediately apparent that quaggoth fur has much use as anything except as a trophy. The fur however has remarkable insulation qualities, and while uncomfortable, can stuff a coat to keep an adventurer warm in even the deepest and darkest Underdark tunnel.", + "1 gp", + "4 lb", + "\u2014" + ], + [ + "10", + "Quaggoth Blood (3 vials)", + "Due to their horrible Underdark diets, quaggoths have developed several enzymes and antibodies that make them immune to poisons. If used in an alchemy recipe, it creates a potion of poison resistance.", + "1 gp", + "1 lb", + "{@item Potion of Poison Resistance|DMG}" + ], + [ + "15", + "Quaggoth Brain (Quaggoth Thonot only)", + { + "type": "entries", + "entries": [ + "The psionic energy of the Underdark occasionally causes mutations in the susceptible quaggoth population, creating what is known as a thonot. Their brains are noticeably larger and capable of psionic feats themselves. When eaten, these psionic abilities are temporarily bequeathed to the eater.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to eat this brain. For the next hour, you may cast the {@spell feather fall} and {@spell mage hand} spells at will without using a spell slot or requiring any spell components." + ] + } + ] + }, + "6 gp", + "5 lb", + "\u2014" + ] + ] }, { - "name": "Potion of Winterbite", + "name": "Quasit", "source": "HHHVI", - "page": 139, - "type": "P", - "immune": [ - "cold" - ], - "rarity": "rare", - "property": [ - "crfBy" + "page": 25, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, your physiology changes entirely and your blood becomes icy cold for {@dice 1d4} hours. During this time, you are immune to cold damage, and any time a creature within 5 feet of you hits you with an attack that deals piercing or slashing damage, they suffer {@damage 2d6} cold damage. This potion is bright blue with frost constantly encasing the glass." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ice Devil Blood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Quasit Venom (vial)", + "Quasit venom is more of an annoyance than a serious threat, but the paralysis side effect can certainly ruin someone's day. When mixed with other ingredients however, this venom can serve as one of many potential bases for a potion of poison.", + "1 gp", + "1 lb", + "{@item Potion of Poison|DMG}" + ], + [ + "10", + "Quasit Blood (vial)", + { + "type": "entries", + "entries": [ + "Quasit blood is as thin and slippery as the demon it came from, but serves as an excellent spell component for lower-tier magic.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "The next time you cast the {@spell find familiar} spell, you may consume a vial of quasit blood instead of using the usual material component of the spell. If you do, your summoned familiar gains the magic resistance trait described in the quasit's statblock. Your familiar also shares this trait with you so long as you are within 10 feet of it. Both of these effects last for 1 hour, or until your familiar next disappears or is dismissed." + ] + } + ] + }, + "10 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Potion of Wyrmling Dragonstrength", + "name": "Rakshasa", "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 89, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you recover {@dice 3d4 + 3} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Dragonblood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Rakshasa Claw (×2)", + "The hatred and malice inherent in a rakshasa is embodied in their deformed claws, capable of imparting a curse that spites any it strikes. When burned in an occult ritual, the ashes can create a dye used in dark rituals to curse unwary hoarders of magical items.", + "50 gp", + "3 lb", + "{@item Curse of Nightmares|HHHVI}" + ], + [ + "15", + "Rakshasa Heart", + "The rakshasa's tendency to kill and subsume the lives of its victims is almost legendary. The heart of the rakshasa drips with this malicious coveting of others' identities, and can be refashioned into an amulet that allows its wielder to do the same.", + "450 gp", + "4 lb", + "{@item Amulet of the Trickster|HHHVI}" + ], + [ + "20", + "Rakshasa Hide", + "While not as potent once removed from its original body, the removed hide of a rakshasa still carries the magical resistance that it is famous for. When reinforced properly, it becomes a fearsome cloak that shrugs off weak spells.", + "1,300 gp", + "15 lb", + "{@item Cloak of Magic Immunity|HHHVI}" + ] + ] }, { - "name": "Potion of Young Dragonstrength", + "name": "Red Slaad", "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" + "page": 94, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you recover {@dice 6d4 + 6} hit points. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Dragonblood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Slaad Slime (vial)", + "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", + "3 sp", + "1 lb", + "\u2014" + ], + [ + "10", + "Slaad Heart", + { + "type": "entries", + "entries": [ + "Slaadi are creatures of pure chaos, born from the unstable energies in Limbo. As such, their very bodies disrupt the natural order of things and those that consume some of their flesh tend to find that probability itself changes for them, if only temporarily. Beware however, as the universe is not to be trifled with, and it tends to find ways to balance itself out later.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may eat this item. If you do so, then once within the next 10 minutes you may choose to bend the laws of fate within your favour. If you do so, you gain advantage on one attack roll, ability check, or saving throw. If you choose not to, this item is wasted. After those 10 minutes have passed, your DM may choose at any time within the next 24 hours to impose disadvantage on 1 attack roll, ability check, or saving throw you make." + ] + } + ] + }, + "30 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Slaad Egg Gland", + "Underneath the claws of the red slaad lies a marble sized pouch that houses hundreds of miniscule slaad eggs. It is difficult to harvest this gland without crushing the eggs (or accidentally injecting yourself), but successfully doing so will yield a truly wicked potion ingredient that should only be reserved for one's worst enemies.", + "60 gp", + "1 lb", + "{@item Chest Burster|HHHVI}" + ] + ] }, { - "name": "Repelling Candle", + "name": "Remorhaz", "source": "HHHVI", - "page": 139, - "otherSources": [ - { - "source": "HHHVIII", - "page": 95 - } - ], - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" + "page": 89, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This pale-yellow candle is made from ogre tallow and emits a powerful odour when burned. Any beast that possesses the keen smell trait or similar that starts their turn within 100 feet of this lit candle, must succeed on a {@dc 12} Constitution saving throw or be forced to spend their turn moving as far away from this candle as safely possible. A creature that succeeds on this saving throw is immune to this effect for 24 hours. This item otherwise acts as a normal candle and will last for a total of 1 hour while lit." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ogre Fat ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Remorhaz Blood (5 vials)", + "Anybody who has slain a remorhaz can attest to the virtually boiling blood that spews forth from its open wounds. This blood remains supernaturally warm long after being removed from its body, and arctic cultures use bladders of this as a form of insulation and heating.", + "2 gp", + "1 lb", + "{@item Potion of Elemental Tempering|HHHVI}" + ], + [ + "15", + "Remorhaz Antenna (×2)", + "The remorhaz has the uncanny ability to sense the movements of creatures around it, based mostly around its incredibly senstive antennae. If taken in whole, they may be re-adapted to be used as a pair of dowsing rods for security purposes.", + "25 gp", + "6 lb", + "{@item Security Antenna|HHHVI}" + ], + [ + "20", + "Adult Remorhaz Carapace", + "A full grown remorhaz's carapace is twice as thick and durable than in its youth. This carapace when taken and resmelted, becomes an almost impenetrable barrier against both weapons and the elements.", + "1,000 gp", + "65 lb", + "{@item +1 Remorhaz Plate|HHHVI}" + ] + ] }, { - "name": "Ring of Storm Giant Growth", + "name": "Revenant", "source": "HHHVI", - "page": 139, - "immune": [ - "lightning" - ], - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 89, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ability": { - "static": { - "str": 29 - } - }, - "entries": [ - "While wearing this ring, you may speak the command word to grow to the size of a {@creature storm giant|MM} for 10 minutes. If there isn't enough space, this ability fails. Your weapons and carried equipment grow with you while you are under this effect. While under this effect, you are considered a Huge creature and gain the following benefits:", - { - "type": "list", - "items": [ - "Your Strength score is considered 29.", - "You gain temporary hit points equal to your Constitution modifier multiplied by your character level.", - "You gain immunity to lightning damage.", - "As an action, you may hurl a lightning bolt at a point you can see within 500 feet. Each creature within 10 feet of that point must make a {@dc 17} Dexterity saving throw, taking {@damage 12d8} lightning damage on a failed save, or half as much damage on a successful one. Once this ability is used, it may not be used again until the next time the ring is used." - ] - }, - "Once used, this ring cannot be used again for the next 7 days." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Roc Heart Piece ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "20", + "Imprint of Vengeance", + { + "type": "entries", + "entries": [ + "A revenant's body contains nothing of value that an ordinary corpse would not already possess, and it is usually beyond the abilities of an average harvester to seal away the vengeance fuelled soul of a revenant. However, with quick action and some spirit paper, an imprint of the soul may be saved, allowing one to track the creature that wronged the revenant so badly. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding this item, you constantly know the distance to and direction of any creature against which the revenant seeks revenge, even if the creature is on a different plane of existence. You become aware if the creature being tracked dies. While holding this paper, the revenant is similarly also aware of your distance and direction to them." + ] + } + ] + }, + "Varies", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Salamander Fire", + "name": "Roc", "source": "HHHVI", - "page": 139, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 90, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This vial contains 3 doses. Chimera fire is a highly viscous oil that is incredibly flammable and yet strangely easy to control. You may spend an action to cover a melee weapon in a dose of this oil and set it alight. While on fire in this way, a weapon deals an extra {@damage 1d6} fire damage on a successful hit and also sheds bright light out to a distance of 10 feet and dim light for a further 10 feet. The weapon will continue to burn for 1 minute before extinguishing itself. Traditional methods of extinguishing the flame do not work unless they manage to take the oil itself off the melee weapon." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Salamander Blood ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Roc Gizzards", + "Roc is considered quite the delicacy in many mountainous regions. The gizzards of a roc in particular are highly nutritious and fry up wonderfully with onions and root vegetables.", + "30 gp", + "30 lb", + "\u2014" + ], + [ + "15", + "Roc Beak", + "Larger than most humans (as many hapless adventurers find out far too late), this beak is also incredibly strong and capable of smashing steel armor to bits. It is common to find giants using these beaks as various tools, but for a Medium sized creature, it makes for the head of a fine hammer.", + "150 gp", + "30 lb", + "{@item +2 Warhammer|DMG}" + ], + [ + "20", + "Roc's Feather", + { + "type": "entries", + "entries": [ + "The feather of a roc contains magical properties that make it capable of lifting a creature as large as the roc. It is however difficult to find a sample that retains this property after being removed from the roc's body.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding this item, you may cast the {@spell jump} spell on yourself at will. This spell ends if you stop holding the feather." + ] + } + ] + }, + "800 gp", + "1 lb", + "\u2014" + ], + [ + "25", + "Roc Heart Piece", + "The massive heart of a roc is usually too much for an average adventurer to carry home by themselves. Luckily, the only thing of value is a smaller chamber of the organ about the size of a large basket. This is said to be the place touched by the giant god Annam and is what gives the roc its gargantuan size.", + "2,300 gp", + "15 lb", + "{@item Ring of Storm Giant Growth|HHHVI}" + ] + ] }, { - "name": "Security Antennae", + "name": "Roper", "source": "HHHVI", - "page": 140, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 90, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "These long blue rods are the result of applying additional enchantments to the severed antennae of a remorhaz. As an action, you may speak a command word while holding the antennae and then plant them into soft ground. For the next 8 hours, or until the antennae are removed from the ground, the antennae will mentally alert you if it detects a creature moving on or in the ground within 90 feet. When alerted in this way, you become aware of the distance and direction of the creature, its approximate size, and the speed it is moving.", - "When you plant the antennae in the ground, you may choose for the antennae to not alert you to creatures above or below a certain size of your choosing or creatures moving above or below a certain speed threshold. Once planted, the security antennae cannot be used again for another 16 hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Remorhaz Antenna ×2", - "crafter": "Tinker" - } + "rows": [ + [ + "5", + "Roper Saliva (vial)", + "A piercer continues to produce its horrible musk even as it grows into a full roper, except it now produces it from its stinking maw. It can still be turned into a perfume, even if the thought of doing so is unpleasant.", + "5 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Roper Shell", + "The even harder and rougher exterior of a fully grown roper has many usages in Underdark culture. It is not uncommon to find many different pieces in an Underdark dwellers home crafted from these shells.", + "10 gp", + "60 lb", + "\u2014" + ], + [ + "15", + "Roper Tendril (×6)", + "The trademark tendrils of the roper are still just as useful after removal from their body as before. Due to the roper's endless ability to reproduce these appendages, some Underdark societies actually raise live ropers specifically to take their tentacles as rope and crafting material. The resulting aesthetic of their ropework is disturbing to say the least. If you want to use them for the creation of a whip however, it requires a steady hand in order to not damage the fragile hairs that give it its debiliating qualities.", + "10 gp", + "25 lb", + "{@item Debilitating Whip|HHHVI}" + ] + ] }, { - "name": "Sensory Collar", + "name": "Rug of Smothering", "source": "HHHVI", - "page": 140, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 10, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This collar, made from the same bundle of nerves that grant the brutish otyugh limited telepathy, grants beasts a similar ability. When worn by a beast with an Intelligence score of 6 or less, that beast may transmit simple messages and images to any creature within 120 feet of it. This form of telepathy doesn't allow the receiving creature to telepathically respond, nor does it necessarily allow the receiving creature to understand a message that has been sent if it does not understand the language used by the beast (if any). As a whole, a beast will tend to send messages of emotions and non-verbal feelings rather than actual worded messages." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Otyugh Telepathy Ganglia ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "10", + "Animating Rune", + "The basis of any animated object is the magical rune etched into its surface that enchants it and brings it to life. While these runes cannot be transferred from one object to another, resourceful tinkerers are capable of salvaging some of the expensive powders and ashes used to make them, and thus they can be sold for a small bit of profit.", + "5 sp", + "1 lb", + "\u2014" + ], + [ + "15", + "Shimmer Cloth", + "The fibers of an enchanted rug continue to carry on a special property to them even after being rendered inanimate. When looked upon, these fibers seem to glimmer and move ever so slightly without any outside force acting on them. This property has been noted by tailors that incorporate them into various vanity items like the amusing {@item clothes of mending|XGE} or {@item cloak of billowing|XGE}.", + "10 gp", + "7 lb", + "{@item Clothes of Mending|XGE} or {@item Cloak of Billowing|XGE}" + ] + ] }, { - "name": "Serpent Shield", + "name": "Rust Monster", "source": "HHHVI", - "page": 140, - "baseItem": "shield|PHB", - "type": "S", - "rarity": "rare", - "reqAttune": true, - "weight": 6, - "property": [ - "crfBy" + "page": 90, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 2, - "recharge": "restLong", - "entries": [ - "This shield is plated with scales taken from a yuan-ti abomination and pulses with the residual divine magic of the serpent gods. While wearing this shield, you may spend a bonus action to transform the shield and the arm holding it into a single serpent attached to your shoulder for the next 10 minutes.", - "This shield does not provide any bonus to AC while it is in serpent form. You may make melee weapon attacks with your serpent appendage by having it bite your targets. When used for melee weapon attacks, your serpent appendage is considered to have the finesse, reach, and light properties and deals {@damage 1d4} piercing damage plus {@damage 1d6} poison damage on a successful hit. You may at any point, spend a bonus action to transform your serpent appendage back into your arm and shield.", - "Once this ability has been used, you may not use it again until the end of your next long rest." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Yuan-Ti Abomination Scales ×1 Large Pouch", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Rust Monster Bile (vial)", + "Even though a rust monster may be considered a blacksmith's biggest nightmare, their bile is considered a valuable commodity in their line of work. Strong enough to break down rust and metal, careful usage of their bile can be used to restore old weapons to new, and sometimes can be used to craft metal patterns that would be impossible otherwise.", + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Rust Monster Antenna (×2)", + "Rust monsters have the simultaneously wondrous and aggravating ability to sense any ferrous metal within 30 feet of it. This is a property of their antennae, which can be repurposed into metal detectors for ordinary humanoids (their corrosive abilities being neutralised in the process of course).", + "1 gp", + "12 lb", + "{@item Metal Detector|HHHVI}" + ], + [ + "15", + "Rust Monster Dust (large bag)", + { + "type": "entries", + "entries": [ + "Taking the carapace of a rust monster and grinding it down into a dust is an all too common tactic for subterranean cultures. This dust continues to carry the corrosive property of the rust monster, and can be used as either a defense neutralising weapon, or as a cruel practical joke.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may toss a handful of rust monster dust at a ferrous nonmagical metal item within 5 feet. Upon contact, the dust corrodes and destroys a 1-foot cube of the material. If the item is being worn or carried by a creature, that creature may attempt a {@dc 11} Dexterity saving throw to avoid this effect. If the object touched is a weapon or armor/shield, it suffers a permanent and cumulative \u22121 penalty to damage rolls or AC offered respectively. If this penalty reaches \u22125 for a weapon, drops a piece of armor's offered AC to 10, or drops a shield's AC bonus to 0, then that item is destroyed. A single bag of rust monster dust has enough dust to be used 5 times." + ] + } + ] + }, + "3 gp", + "10 lb", + "\u2014" + ] + ] }, { - "name": "Shadow Amulet", + "name": "Sahuagin", "source": "HHHVI", - "page": 140, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 91, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you are holding this item, you may spend an action to summon a {@creature shadow demon|MM} in an unoccupied space within 5 feet of you{@homebrew |(refer to the Monster Manual for the relevant statblock)}. This shadow demon is friendly towards you and allies that you designate and obeys your commands. The shadow demon has access to all of its normal abilities and features and acts directly after your turn. The shadow demon disappears after 1 minute, if it drops to 0 hit points, you become {@condition unconscious}, or if it ends its turn more than 30 feet away from the amulet.", - "Whenever the shadow demon is summoned, there is a {@chance 90|10 percent chance|Shadow Amulet|The amulet is unchanged|The amulet shatters, freeing the demon!} that this item will instead shatter, releasing the shadow demon from the amulet and freeing it from your control. In this case, it rolls for initiative and acts on its own turn, and is unfriendly to any creature around it. It does not disappear unless it is reduced to 0 hit points." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Demonic Imprint ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "5", + "Sahuagin Blood (3 vials)", + "Sahuagin are notoriously prone to mutations, manifesting in effects as varied as developing elven characteristics or an extra set of arms. This mutagenic effect works both ways, and their blood is capable of transferring some of a sahuagin's traits to a regular humanoid. It is strongly advised against regular intake of this however, as the full side effects are still unknown.", + "5 sp", + "1 lb", + "{@item Potion of the Sahuagin|HHHVI}" + ] + ] }, { - "name": "Shadow Wing Cape", + "name": "Sahuagin Baron", "source": "HHHVI", - "page": 140, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 91, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "modifySpeed": { - "static": { - "fly": 40 - } - }, - "entries": [ - "While wearing this cape in dim light, you have a flying speed of 20 feet. This flying speed is increased to 40 feet in darkness." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Shadowdragon Wing ×2", - "crafter": "Leatherworker" - } + "rows": [ + [ + "5", + "Sahuagin Blood (3 vials)", + "Sahuagin are notoriously prone to mutations, manifesting in effects as varied as developing elven characteristics or an extra set of arms. This mutagenic effect works both ways, and their blood is capable of transferring some of a sahuagin's traits to a regular humanoid. It is strongly advised against regular intake of this however, as the full side effects are still unknown.", + "5 sp", + "1 lb", + "{@item Potion of the Sahuagin|HHHVI}" + ] + ] }, { - "name": "Shadowflame Oil", + "name": "Sahuagin Priestess", "source": "HHHVI", - "page": 140, - "type": "Oil", - "rarity": "rare", - "property": [ - "crfBy" + "page": 91, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "The oil in this vial can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the oil takes 1 minute. For the next 10 minutes, any creature successfully hit by this weapon or ammunition takes an extra {@damage 2d6} necrotic damage. If this weapon or ammunition kills a creature, a {@creature shadow|MM} under your control rises from that corpse{@homebrew |(refer to the Monster Manual for the relevant statblock)}. This shadow acts directly after you in the initiative count and disappears after 1 hour or if it or you fall {@condition unconscious}." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Shadowflame Ember ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Sahuagin Blood (3 vials)", + "Sahuagin are notoriously prone to mutations, manifesting in effects as varied as developing elven characteristics or an extra set of arms. This mutagenic effect works both ways, and their blood is capable of transferring some of a sahuagin's traits to a regular humanoid. It is strongly advised against regular intake of this however, as the full side effects are still unknown.", + "5 sp", + "1 lb", + "{@item Potion of the Sahuagin|HHHVI}" + ], + [ + "10", + "Blessing of Sekolah", + { + "type": "entries", + "entries": [ + "Occasionally, the shark god {@deity Sekolah|nonhuman|PHB} chooses a female sahuagin to be one of their priestesses and imbues them with great divine power. Their spellwork aside, these priestesses can be identified by a marking on the priestesses skin that resembles the bite pattern of a full grown shark. This skin can be used as a short-term charm to copy the shark taming ability of a sahuagin.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may raise this blessing in front of you. Any shark within 120 feet of you that can see you instantly becomes friendly towards you and obeys any command you issue to it, so long as that command does not conflict with that of a real sahuagin. 24 hours after being removed from its original body, this blessing deteriorates and becomes useless." + ] + } + ] + }, + "3 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Shell of Hearing", + "name": "Sahuagin Trinket Table", "source": "HHHVI", - "page": 140, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 91, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "While you have this shell next to your ear, you gain advantage on any Wisdom ({@skill Perception}) checks that rely on hearing." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Hooked Horror Cochlea ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (dried fish and seaweed)", + "5 sp", + "2 lb" + ], + [ + "2", + "{@dice 2d4} pieces of homemade jewelry", + "1 sp", + "1 lb" + ], + [ + "3", + "1 idol of {@deity Sekolah|nonhuman|PHB}", + "5 gp", + "2 lb" + ], + [ + "4", + "{@dice 1d4} pieces of salvaged jewelry", + "2 gp", + "2 lb" + ], + [ + "5", + "1 {@item pouch|PHB} of live fish bait", + "1 sp", + "2 lb" + ], + [ + "6", + "1 string of shark teeth", + "1 gp", + "3 lb" + ], + [ + "7", + "1 waterlogged ship flag", + "1 gp", + "5 lb" + ], + [ + "8", + "1 jar of coagulated blood", + "8 cp", + "3 lb" + ] + ] }, { - "name": "Shield of Reflection", + "name": "Salamander", "source": "HHHVI", - "page": 140, - "baseItem": "shield|PHB", - "type": "S", - "rarity": "rare", - "reqAttune": true, - "weight": 6, - "property": [ - "crfBy" + "page": 92, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 2, - "entries": [ - "This shield has what appears to be a spectator's eye engraved in the middle of it. While wearing this shield, if you make a successful saving throw against a spell, or a spell attack misses you, you may spend your reaction to choose another creature (including the spellcaster) that you can see within 30 feet of you. The spell targets the chosen creature instead of you. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Spectator Main Eye ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Salamander Blood (3 vials)", + "The blood of a salamander continues to boil with a furious energy long after the salamander's death. Smiths around the world value samples of this blood as a potent fuel source for their forges that allow them to smelt metals that they could not otherwise. {@b Requires {@item enchanted vial|HHHVI}.}", + "1 gp", + "1 lb", + "{@item Salamander Fire|HHHVI}" + ], + [ + "10", + "Salamander Fang", + "Even though they now have arms to wield weapons, a salamander could very easily still use its formidable bite to kill its foes. Their fangs in particular radiate a deadly heat that can be transferred to a knife when recrafted.", + "20 gp", + "2 lb", + "{@item Fire Dagger|HHHVI}" + ], + [ + "15", + "Salamander Scale (large pouch)", + "Salamander scales stay supernaturally warm even after removal from their body. It is not uncommon for wealthy merchants to have winter beds lined with these scales to keep them comfortable in the colder months. As a fully grown adult, a salamander's scales are more than hard enough to use them for a protective shield.", + "65 gp", + "18 lb", + "{@item Cinder Shield|HHHVI}" + ] + ] }, { - "name": "Sickle of Chaos", + "name": "Satyr", "source": "HHHVI", - "page": 141, - "baseItem": "sickle|PHB", - "type": "M", - "rarity": "rare", - "reqAttune": true, - "weight": 2, - "weaponCategory": "simple", - "property": [ - "L", - "crfBy" + "page": 92, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d4", - "dmgType": "S", - "bonusWeapon": "+1", - "entries": [ - "This wicked scythe continues to carry the chaotic, but fair, energies of Limbo inherent in all slaadi. You gain +1 to attack and damage rolls made with this weapon. When you make an attack against a creature with this weapon, you may choose to do so at disadvantage. If your attack is successful, the creature you attacked also has disadvantage on the next attack roll it makes before the end of its next turn. This ability cannot be used if you were to already attack at disadvantage." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Blue Slaad Claw ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Satyr Hair (small pouch)", + "A satyr's covering of thick lustrous fur is as much one of its trademarks as its horns. This hair is so thick in fact, that when brewed into a tonic, it can help regrow the hair of others.", + "1 gp", + "3 lb", + "{@item Hair Tonic|HHHVI}" + ], + [ + "10", + "Satyr Horn (×2)", + "As satyrs are known for inducing feelings of hedonism and excess, it is fitting that certain parts of their body carry the same properties even in death. When ground up and mixed into a paste, satyr horns have been known to carry a strong intoxicating and aphrodisiac effect. This has caused some naive satyrs to become the main event of an unscrupulous lord's party in a way they probably weren't expecting.", + "1 gp", + "6 lb", + "\u2014" + ] + ] }, { - "name": "Siege Dust", + "name": "Scarecrow", "source": "HHHVI", - "page": 141, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 92, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "bonusWeapon": "+3", - "entries": [ - "This bag of fine brown dust contains great magical energy that can be imparted on weapons that are left to soak in its power. If a melee weapon that deals bludgeoning damage is left in a bath of this dust for 24 hours, it gains the following properties permanently:", - { - "type": "list", - "items": [ - "Any attack and damage roll made with this weapon is made with a +3 bonus.", - "Any attack made with this weapon to an object or structure deals double damage.", - "Any attack made with this weapon ignores an object's damage threshold if it has one.", - "If the wielder of this weapon moves at least 15 feet straight towards a target and then hits them with a melee weapon attack with this weapon, that target suffers an extra {@damage 4d8} bludgeoning damage and must succeed on a {@dc 21} Strength saving throw or be pushed up to 20 feet away and knocked {@condition prone}." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Goristro Horn ×2", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Scarecrow Cloth", + { + "type": "entries", + "entries": [ + "The terrifying visage of the scarecrow, embodied in the sack cloth that constitutes its head. It remains as intimidating as it was when its host was still active, as its empty eyes still seem to see those around it.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When worn, you can may target one creature you can see within 30 feet of you as an action. If that target can also see you, it must succeed on a {@dc 11} Wisdom saving throw or be magically {@condition frightened} until the end of your next turn. The {@condition frightened} target is {@condition paralyzed}. Once this ability has been used, this item loses all magic and becomes worthless." + ] + } + ] + }, + "1 gp", + "3 lb", + "\u2014" + ], + [ + "10", + "Evil Spirit", + "The spirit of the evil creature that was used to animate the scarecrow remains around for a few moments even after its host body has been destroyed. With some spirit paper available, this spirit can be harvested and resold to less scrupulous mages. {@b Requires {@item spirit paper|HHHVI}.}", + "1 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Skull of Revelation", + "name": "Sea Hag", "source": "HHHVI", - "page": 141, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 63, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This skull has a small black candle embedded in its crown. While this candle is lit, the skull activates and sheds a bright light in a 15-foot radius, and dim light for an additional 15 feet. If you make an Intelligence based check to evaluate anything contained within the bright light, you make that check with advantage.", - "The candle has a duration of 1 hour. Once this duration has expired, the candle must be replaced with another candle that costs 50 gp." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Flameskull ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Sea Hag Hair (small pouch)", + "Resembling rotten seaweed, the hair of a sea hag can be washed, sliced, dried, and then seeped for a prolonged time to create a potion of water breathing. It should be warned however that drinking a potion made from sea hag hair has the potential to infect a victim with {@disease crone's disease|HHHVI}.", + "1 gp", + "2 lb", + "{@item Potion of Water Breathing|DMG}" + ], + [ + "10", + "Hag Blood (3 vials)", + "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", + "3 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Sea Hag Skull", + "While devoid of its characteristic facial features, the skull of the sea hag still carries a malevolent aura that chills any that gaze upon it.", + "15 gp", + "10 lb", + "{@item Fear Skull|HHHVI}" + ], + [ + "20", + "Hag Eyeball", + { + "type": "entries", + "entries": [ + "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are {@condition concentration|PHB|concentrating} on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." + ] + } + ] + }, + "50 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Slaad Doublet", + "name": "Shadow", "source": "HHHVI", - "page": 141, - "baseItem": "hide armor|PHB", - "type": "MA", - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder" + "page": 93, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "rarity": "very rare", - "reqAttune": true, - "weight": 12, - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "ac": 12, - "bonusAc": "+1", - "entries": [ - "You gain a bonus +1 AC while wearing this armor. While wearing and attuned to this armor, you gain the following benefits:", - { - "type": "list", - "items": [ - "All of your weapon attacks are considered magical.", - "You may cast the spell {@spell disguise self} at will without using any spell slots or requiring any components", - "You gain {@sense darkvision} and {@sense blindsight} out to a range of 60 ft. each ", - "You gain a resistance to either acid, cold, fire, lightning, or thunder damage (choose one upon attuning to this item). You may change which damage type you have resistance to at the end of a short rest." - ] - } + "rows": [ + [ + "15", + "Shadow Wisp", + { + "type": "entries", + "entries": [ + "Shadows barely have a corporeal form, and any that could be considered such is quickly dispersed once their animating force has been defeated. Some of it can be trapped inside a sheet of spirit paper, however, to be used to vex the unwary. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If this item is left in the shadow of an incapacitated creature for at least 10 minutes, that creature's Strength score is reduced by {@dice 1d4}. The target dies if this reduces its Strength to 0. This effect lasts until the spell {@spell lesser restoration} or similar magic is used to remove this effect. If a non-evil humanoid dies while suffering from this effect, a new shadow rises from the corpse {@dice 1d4} hours later. Once this item has been used once, it loses all magical properties." + ] + } + ] + }, + "2 gp", + "1 lb", + "\u2014" + ] + ] + }, + { + "name": "Shadow Demon", + "source": "HHHVI", + "page": 25, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "disguise self" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Slaad Hide ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "20", + "Demonic Imprint", + "As the shadow demon lacks a substantial form, there is nothing to harvest from it except its spiritual essence. However, if one manages to capture this essence using spirit paper, they will essentially hold complete dominion over said demon. At this point, the spirit paper has a myriad of uses, but the most popular among demonologists is to transfer the essence to a demon amulet. This gives the owner the ability to resummon the demon in their proper physical form, while still maintaining complete control over them. {@b Requires {@item spirit paper|HHHVI}.}", + "160 gp", + "1 lb", + "{@item Shadow Amulet|HHHVI}" + ] + ] }, { - "name": "Softening Oil", + "name": "Shambling Mound", "source": "HHHVI", - "page": 141, - "type": "Oil", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 93, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "You may spend 10 minutes applying this oil to a creature that has been turned to stone. At the end of the 10 minutes, that creature returns to a flesh and blood state and is no longer considered {@condition petrified}." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Basilisk Bile ×1 Vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Shambling Mound Mulch (small pouch ×2)", + "The decaying biomass that would have once fed the shambling mound is forever changed by its exposure to the powerful plant creature. It is a fantastic fertiliser and herbal remedy causing it to be coveted by both gardeners and healers.", + "12 gp", + "5 lb", + "{@item Potion of Superior Healing|DMG}" + ], + [ + "15", + "Shambling Mound Vine (×4)", + "The lightning that created the shambling mound also causes it to have a resistance to that element. As the shambling mound adds more biomass to its body, it spreads this property to them as well. Intact samples of these can be taken and crafted into a truly unique set of vestments that can boast the same lightning absorbing abilities.", + "15 gp", + "11 lb", + "{@item Vine Tunic|HHHVI}" + ], + [ + "20", + "Root-stem", + "The root-stem of the shambling mound is actually the entirety of its being in the same way that a humanoid's brain is the entirety of theirs. It is prized in medicine for its regenerative properties and at the same time prized in necromantic schools for its decaying and consuming properties.", + "110 gp", + "8 lb", + "{@item Wand of the Undergrowth|HHHVI}" + ] + ] }, { - "name": "Spectral Gauntlets", + "name": "Shield Guardian", "source": "HHHVI", - "page": 141, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 93, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing these gloves, you are able to see into the Ethereal Plane up to a range of 30 feet. In addition, these gloves are capable of touching objects and creatures in the Border Ethereal as if they were on the same plane of existence as you.", - "If you use these gloves while {@action grapple|PHB|grappling} a creature in the Ethereal Plane, you may spend your action to make a contested Strength ({@skill Athletics}) check against them. If you succeed, you may pull that creature into your plane of existence and into an unoccupied space within 5 feet of you. A creature that is forced out of the Ethereal Plane in this way may not return there for 1 minute." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Spirit Echo ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "15", + "Shield Guardian Breastplate", + "The breastplate of a shield guardian forms the structural basis for the rest of its form. Even if it is removed and refashioned, it can still communicate with the amulet of the original shield guardian, thus making it prime material for certain pieces of equipment.", + "50 gp", + "15 lb", + "{@item Armor of the Guardian|HHHVI}" + ], + [ + "20", + "Spell Storing Plate", + "The same magical framework that allows a shield guardian to store a spell is the same as that used in the famous ring of spell storing. If this plate is harvested properly, it can be refashioned into its much stronger counterpart.", + "200 gp", + "5 lb", + "{@item Ring of Spell Storing|DMG}" + ] + ] }, { - "name": "Spirit Paper", + "name": "Shrieker", "source": "HHHVI", - "page": 145, - "otherSources": [ - { - "source": "HHHVII", - "page": 67 - }, - { - "source": "HHHVIII", - "page": 107 - } + "page": 48, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "type": "OTH", - "rarity": "unknown (magic)", - "value": 100, - "entries": [ - "Spirit paper is a versatile tool that resembles a square of bleached papyrus. The secrets of its production were only recently discovered, and reverse engineered from secrets brought back from distant necromantic cults. By performing a small ritual with the spirit paper shortly after slaying certain creatures, a copy of that creature's soul is bound to the spirit paper for later use. These copies are not a true soul and are more akin to an echo. These echoes do retain all of the memories from its original body, and a few crafting techniques utilise these echoes to grant an item a low level of sentience or to mimic the abilities of their incorporeal reflections.", - "Using spirit paper is often the only way to harvest anything useful from creatures with incorporeal forms. Any harvesting attempt made for a creature part that has spirit paper as a requirement is done using a Wisdom ({@skill Religion}) check rather than the usual check and is rolled separately for each item. Once a sheet of spirit paper has been used successfully to harvest an item, it cannot be reused, even if the item it contained is released.", - "Unlike most harvestable materials, materials that require spirit paper to be harvested dissipate very quickly after the death of its creature. Any attempt to harvest a material that has spirit paper as a requirement must be initiated within {@b 1 minute of the death of the creature and takes 10 minutes to successfully complete}." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Shrieker Spore Colony (vial)", + { + "type": "entries", + "entries": [ + "It is difficult to remove the gills of a shrieker without damaging them, however it yields a bounty of spores that can be used in the production of the drink \"Shrieker Scotch,\" the taste of which has been described as \"loud.\" If you are not a fan of alcohol, it can simply be used for magical purposes.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "The shrieker spore colony may be expended as a material component when casting the {@spell alarm} spell. When cast in this way, the caster does not use a spell slot." + ] + } + ] + }, + "5 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Staff of Multiplied Recovery", + "name": "Skeleton", "source": "HHHVI", - "page": 141, - "srd": true, - "basicRules": true, - "type": "M", - "rarity": "very rare", - "reqAttune": true, - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V", - "crfBy" + "page": 94, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "staff": true, - "entries": [ - "If you hold this staff while casting a spell that would allow a creature to roll dice to recover hit points, any time that creature rolls the maximum value on one of those die rolls, they may roll an additional dice and add that to the amount of healing received. The amount of final dice rolled while under this effect may not exceed double the initial amount." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Hydra Spinal Cord ×1", - "crafter": "Artificer" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/StaffofMultipliedRecovery.webp" - } - } + "rows": [ + [ + "5", + "Bone Dust (small pouch)", + "A skeleton touched by foul necromancy is forever changed in ways that transcend the physical. Dust from the bones of a raised skeleton continues to carry foul necromantic energies that can be recycled into other necromantic purposes and rituals. After all, necromancers are not known to waste anything.", + "8 cp", + "3 lb", + "\u2014" ] - } + ] }, { - "name": "Stinger Whip", + "name": "Slaad Tadpole", "source": "HHHVI", - "page": 142, - "otherSources": [ - { - "source": "HHHVII", - "page": 65 - } - ], - "baseItem": "whip|PHB", - "type": "M", - "rarity": "rare", - "weight": 3, - "weaponCategory": "martial", - "property": [ - "F", - "R", - "crfBy" + "page": 94, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d4", - "dmgType": "S", - "bonusWeapon": "+1", - "entries": [ - "You gain a +1 bonus to attack and damage rolls made with this weapon. This retrofitted tail has a compartment fitted into where the bone devil's poisonous gland would have been, that allows for easier and more efficient uses of poisons. Any poison applied to this weapon lasts twice as long as it normally does and takes half as long to apply. Furthermore, if a creature must roll a Constitution saving throw due to a poison applied to this weapon, that saving throw is made at disadvantage." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Bone Devil Tail ×1 or Tlincalli Tail ×1", - "crafter": "Tinker" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/StingerWhip.webp" - } - } + "rows": [ + [ + "5", + "Slaad Slime (vial)", + "The slime that coats a slaad smells like the bottom of a fetid swamp and looks like it too. It is believed that this slime has an innocuation effect against the diseases and parasitic eggs of the slaads, but this is mostly just conjecture. Otherwise, it is a mere curiosity for eccentric researchers.", + "3 sp", + "1 lb", + "\u2014" ] - } + ] }, { - "name": "Stone Anvil", + "name": "Solar", "source": "HHHVI", - "page": 142, - "otherSources": [ - { - "source": "HHHVII", - "page": 65 - } - ], - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 10, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This large anvil has been crafted partly out of the molar of a stone giant. This anvil is magically enchanted so that sufficiently heated stones that have been placed on it act like heated metal. The stone is able to be shaped in much the same way as heated metal can, and then resumes its original stone properties once removed from the anvil." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Stone Giant Molar ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Solar Ear (×2)", + { + "type": "entries", + "entries": [ + "A solar is known for its ability to hear lies whenever they are spoken. Their ears carry on this trait even in death and can be seen twitching when falsehood passes through them.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding two of these ears, you have advantage on Wisdom ({@skill Insight}) ability checks to detect a lie being spoken." + ] + } + ] + }, + "200 gp", + "2 lb", + "\u2014" + ], + [ + "10", + "Solar Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The blood of an angel flows with radiant energy that brings life to all it touches (it clearly didn't work hard enough for its original owner though). Many of the most desperate people actively seek angels in an attempt to harvest their blood as a panacea, without putting much thought into the worse fate that awaits them should they succeed.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this blood, you regain {@dice 8d8 + 4} hit points and are freed from any curse (except the curse of the fallen), disease, poison, blindness, and deafness." + ] + } + ] + }, + "800 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Solar Wing (×2)", + "There is perhaps nothing more distinctive than the silhouette of glorious white angel wings against a radiant light. As some of the most powerful magical wings in all the planes, these make for almost perfect base materials for the ever-useful {@item wings of flying|DMG}.", + "700 gp", + "30 lb", + "{@item Wings of Flying|DMG}" + ], + [ + "25", + "Solar Eye (×2)", + "The burning gaze of a solar is capable of reducing even the strongest of evildoers to a smoking mass of flesh on the ground. Taking these eyes and performing extraordinarily powerful magic on them can transform them into diamonds that shine the same way they did under the solar's control.", + "11,000 gp", + "2 lb", + "{@item Celestial Helm|HHHVI}" + ] + ] }, { - "name": "Stone Swim Armor", + "name": "Special Tools", "source": "HHHVI", - "page": 142, + "page": 145, "otherSources": [ { "source": "HHHVII", - "page": 65 - } - ], - "baseItem": "plate armor|PHB", - "type": "HA", - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" - ], - "ac": 18, - "strength": "15", - "modifySpeed": { - "equal": { - "burrow": "walk" - } - }, - "stealth": true, - "entries": [ - "While wearing and attuned to this armor, you gain the following abilities:", - { - "type": "list", - "items": [ - "You have a {@sense tremorsense|MM} out to 60 ft.", - "You have a burrow speed equal to your movement speed.", - "You may burrow through nonmagical, unworked earth and stone. You do not disturb the material you move through.", - "You have advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." - ] + "page": 67 + }, + { + "source": "HHHVIII", + "page": 107 } ], - "customProperties": { - "ingredients": "Xorn Shell ×1, Bullette Hide ×1 or Korred Hide ×1", - "crafter": "Blacksmith" - } + "colLabels": [ + "Item", + "Cost", + "Weight" + ], + "colStyles": [ + "col-8", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "{@item Enchanted Vial|HHHVI}", + "3 gp", + "\u2014" + ], + [ + "{@item Hamund's Harvesting Handbook|HHHVI}", + "50 gp", + "5 lb" + ], + [ + "{@item Harvesting Kit|HHHVI}", + "30 gp", + "7 lb" + ], + [ + "{@item Spirit Paper|HHHVI}", + "1 gp", + "\u2014" + ] + ] }, { - "name": "Storm Pole", + "name": "Spectator", "source": "HHHVI", - "page": 142, - "rarity": "very rare", - "wondrous": true, - "weight": 40, - "property": [ - "crfBy" + "page": 13, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This 10-foot-long, 40-pound pole constantly crackles with energy and has an innate connection to the storms and clouds. As long as this pole is planted in the ground and under an open sky, a lightning bolt will strike it from the skies every {@dice 1d4} hours. Any creature within 5 feet of the pole when this happens suffers {@damage 12d8} lightning damage, or half that on a successful {@dc 17} Dexterity saving throw.", - "A switch on the base of the pole may also be flipped, which causes lightning to strike this pole once every 6 seconds (on initiative count 20 if done during combat) for the next minute, after which the switch flips to the off position. A creature may also spend their action to flip the switch back prematurely. Once the switch has been flipped off, it cannot be flipped back on for another 24 hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Storm Giant Spine ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "15", + "Spectator Eye Stalk", + { + "type": "entries", + "entries": [ + "The stalks of the spectator are less powerful than those of the beholder it consumed to be summoned. However, their potential to be made into wands by artificers are the same. When crafted properly, they continue to contain an arcane charge that allows them to discharge the same types of magical rays they did in life.", + "If a player harvests an eye stalk, roll {@item 1d4}. The type of eye stalk they receive corresponds to the number rolled, as described in the spectator statblock." + ] + }, + "14 gp", + "7 lb", + "{@item Lesser Eye Stalk Wand|HHHVI}" + ], + [ + "20", + "Spectator Main Eye", + "The main eye of the spectator functions differently to that of the beholder. While the beholder's emits an anti-magic cone at all times, the spectator's can be used to reflect poorly casted spells at other targets. When used for crafting, the magic of the eye can be transferred over to a shield, to grant it the same ability.", + "60 gp", + "20 lb", + "{@item Shield of Reflection|HHHVI}" + ] + ] }, { - "name": "Titan Ship", + "name": "Specter", "source": "HHHVI", - "page": 142, - "type": "AIR", - "rarity": "artifact", - "wondrous": true, - "property": [ - "crfBy" + "page": 97, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "vehSpeed": 2.5, - "capPassenger": 60, - "capCargo": 200, - "entries": [ - "This ship's hull is formed from the shell of a {@creature tarrasque|MM} and shares much of its properties. The ship is 30 feet wide, 70 feet long, and 20 feet high. It possesses 3 sails and can travel at 2 1/2 mph in a good wind. The ship has 25 AC, 500 HP, can house 60 passengers, carry 200 tons of cargo and has a damage threshold of 20.", - "In addition, this ship is immune to fire damage as well as bludgeoning, piercing, and slashing damage from nonmagical weapons. If the {@vehicle titan ship|HHHVI} is targeted by a {@spell magic missile} spell, a line spell, or a spell that requires a ranged attack roll, roll a {@dice d6}. On a 1 to 5, the ship is unaffected. On a 6, the ship is unaffected, and the effect is reflected back at the caster as though it originated from the ship, turning the caster into the target.", - "{@note Also available as a {@vehicle titan ship|HHHVI|vehicle.}}", - { - "type": "hr" - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Tarrasque Shell ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "15", + "Specter Remnant (regular specters only)", + { + "type": "entries", + "entries": [ + "A specter is a being of pure spite and malice, a soul severed from the cycle of death and afterlife. When their form is dispersed, fragments of their soul can be imprinted on spirit paper. These fragments radiate with as much hate as their original complete form, and prolonged exposure to it can result in terrible psychological damage. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A creature that spends at least 6 hours a day within 30 feet of this item for 7 continuous days becomes cursed. While cursed in this way, the creature has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight while in sunlight. In addition, their dreams become wracked with nightmares and they gain no benefit from a long rest. If the cursed target sleeps within 30 feet of this item, they must succeed on a {@dc 10} Constitution saving throw or have their hit point maximum reduced by {@dice 3d6} points. The target dies if this effect reduces its hit point maximum to 0. Only one creature may be cursed by this item at a time, and if a creature cursed by this item manages to remove their curse by any means, this item becomes useless and crumbles into dust." + ] + } + ] + }, + "4 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Poltergeist Paper (Poltergeist variant only)", + { + "type": "entries", + "entries": [ + "The confused energy of a poltergeist manifests itself in psychic outbursts capable of throwing full grown men and full sets of furniture across rooms. Upon a poltergeist's dispersal, a sheet of {@item spirit paper|HHHVI} can capture some of this errant energy to be used later for one's own mayhem and mischief. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, this paper may be attached to a target Medium or smaller creature or a target unattended object that weighs less than or equal to 150 pounds. Upon speaking a chosen command word or after a designated amount of time, the creature or object that this paper is attached to is hurled 30 feet in the direction away from the paper. If the paper is attached to a creature, they may roll a {@dc 13} Strength saving throw to avoid this forced movement. If the hurled target comes into contact with a hard surface or heavy object, the target takes {@damage 1d6} damage per 10 feet moved. This item may be used up to 3 times before it runs out of energy and become useless." + ] + } + ] + }, + "12 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Traveller's Clogs", + "name": "Spined Devil", "source": "HHHVI", - "page": 142, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" + "page": 31, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this pair of clogs, walking does not tire you as much. You are capable of walking 16 hours per day before being forced to make a Constitution saving throw against {@condition exhaustion}. After 16 hours, you must succeed on Constitution saving throws again like normal at the end of each hour, with the DC set as 10 + 1, for each hour past 16 hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Pegasus Hoof ×2", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Spine Devil Blood (vial)", + "The blood of the spine devil smells faintly of lantern oil and is responsible for the devil's fiery properties. Since the flammable enzymes are diluted in its blood, careful distillation needs to be performed before they can be repurposed into bombs and equipment.", + "2 gp", + "1 lb", + "{@item Fiend Fuel|HHHVI}" + ], + [ + "15", + "Spined Devil Spine (any the spine devil has remaining)", + "The spine devil's eponymous spines carry within them a magical charge that causes them to combust upon impact with their target. Removal thus must be done in a steady and methodical way so as to prevent accidental activation. Once harvested safely however, they may be re-fletched into arrowheads to make a particularly insidious arrowhead.", + "1 gp", + "1 lb", + "{@item Fire Arrow|HHHVI} or {@item Fire Bolt|HHHVI}" + ] + ] }, { - "name": "Treasure Compass", + "name": "Spirit Naga", "source": "HHHVI", - "page": 142, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 79, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This compass possesses three unblinking xorn eyes embedded in a wooden disk. The eyes look in the direction of the closest source of metal or precious gems within a 20-foot radius. This range is doubled for any magical metal, magical stones, {@item Adamantine Bar|WDH|adamantine}, and mithral. By holding the compass, you may mentally command it to ignore certain metal and gem sources, such as your own armor." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Xorn Eye ×3", - "crafter": "Tinker" - } + "rows": [ + [ + "10", + "Naga Bone", + "Virtually identical to the bones of an ordinary serpent, except on a larger scale. When ground up into a powder and then brewed into a tea however, it creates an intoxicating drink that some cultures have used for spiritual purposes. Those that have drunk it have claimed visions of long-forgotten histories, but they are inevitably forgotten once the drink has left their system.", + "20 gp", + "15 lb", + "\u2014" + ], + [ + "10", + "Naga Scale (3 small pouches)", + "Nagas are renowned for their rejuvenation abilities, and this property transfers to their scales. Indeed, powdered naga scales are one of many potential catalysts required when brewing the ubiquitous healing potion.", + "30 gp", + "6 lb", + "{@item Potion of Superior Healing|DMG}" + ], + [ + "15", + "Spirit Naga Fang (×2)", + "Nagas require no glands to produce their venom as their fangs remain venomous even when the naga is reduced to a skeletal form. Proper extraction and then re-smithing allows these fangs to serve as powerful weapons with an extra poisonous punch. Beware though, as a revived naga may not take kindly to the idea of a mortal running around with one of their teeth.", + "30 gp", + "12 lb", + "{@item Viper Strike|HHHVI}" + ] + ] }, { - "name": "Tri-Horn Shield", + "name": "Sprite", "source": "HHHVI", - "page": 142, - "baseItem": "shield|PHB", - "type": "S", - "rarity": "uncommon", - "weight": 6, - "property": [ - "crfBy" + "page": 98, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 2, - "entries": [ - "If you move at least 20 feet towards a creature while wearing this shield and then make a successful melee {@action attack} against it in the same turn, you may spend a bonus action to make a {@action shove} attack against that creature." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Triceratops Skull ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Sprite Dust (small pouch)", + { + "type": "entries", + "entries": [ + "The ground up wings of a sprite produce a dust that is capable of replicating the sprite's notable ability to read the hearts of those they touch. Of course, if you've ground up a dead sprite's wings, no one would need magical dust to read your heart.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If sprinkled over a creature, that creature gains the ability to magically know the emotional state of the next target creature they touch. If the target fails a {@dc 10} Charisma saving throw, the user of the dust also knows the touched creature's alignment. Celestials, fiends, and undead automatically fail the saving throw." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Sprite Wing (×2)", + "Sprites are notorious for being hard to catch. Part of this is their small size and agility, but mostly it is due to their ability to turn invisible whenever they wish. This magic is housed in their wings, giving rise to a saying popular in forested cultures: \"as obvious as a wingless sprite.\"", + "1 gp", + "1 lb", + "{@item Dust of Disappearance|DMG}" + ] + ] }, { - "name": "Troll Amulet", + "name": "Stirge", "source": "HHHVI", - "page": 143, - "otherSources": [ - { - "source": "HHHVIII", - "page": 99 - } - ], - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 98, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This amulet contains the crystallised form of a troll heart preserved in tar. While wearing and attuned to this amulet, you may spend an action to activate it. For the next minute, you regain 10 hit points at the start of your turn so long as you haven't taken acid or fire damage since the end of your last turn and so long as you start your turn with at least 1 hit point.", - "Once you have used this ability once, you cannot use it again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Troll Heart ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Stirge Needle", + "As annoying as they are, the stirge needle is still an example of the perfect utility that only nature can achieve. Stirge needles are a mainstay of healer's cabins everywhere and in an ironic way, stirges may be responsible for saving more lives than they take.", + "8 cp", + "1 lb", + "\u2014" + ], + [ + "10", + "Stirge Bile (vial)", + "The digestive tract of a stirge is perfectly adapted to the drinking of blood and in fact possesses many enzymes that treat and purify blood for drinking. These enzymes have been used for decades in natural medicines to treat various poisons and maladies.", + "2 sp", + "1 lb", + "{@item Antitoxin (vial)|PHB|Anti-Venom}" + ] + ] }, { - "name": "Turned Soul Gem", + "name": "Stone Giant", "source": "HHHVI", - "page": 143, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 53, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While you are holding this item, you may target one creature you can see within 30 feet of you. That target must make a Charisma saving throw with a DC equal to 8 + your Intelligence modifier + your proficiency bonus. On a failed save, the target's soul is magically trapped inside this gem. While the soul is trapped, the target's body and all the equipment it is carrying cease to exist. On a successful save, the target takes {@damage 7d6} necrotic damage, and if this damage reduces the target to 0 hit points, its soul is trapped as if it failed the saving throw. A soul trapped in a gem for 24 hours is devoured and ceases to exist, and this gem gains 1 charge.", - "If you die while holding this gem, and if this gem has at least 1 charge, you return to life within {@dice 1d10} days so long as the gem is in contact with you for the entire duration. If it ever leaves contact with you, the magic of the gem fades and becomes a mundane object. At the end of the {@dice 1d10} days, the gem loses 1 charge and you return to life as if the {@spell reincarnate} spell had been cast on you, with your new body identical to one of the creatures whose soul had been devoured by this item (chosen randomly). Once a body has been chosen, it cannot be chosen again.", - "Crushing this gem releases any soul trapped within, at which point the target's body re-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Soul Gem ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Lock of Stone Giant Hair", + "Resembling a patch of briar covering a boulder, the hair of a stone giant is considered a valuable resource to stoneworkers. Incredibly rough and bristly, this hair can be used to sand down stone. Getting a sizeable amount from the usually hairless stone giant however can prove to be a challenge in and of itself.", + "30 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Stone Giant Fingernail", + "Like all giants, the fingernail of the stone giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "135 gp", + "2 lb", + "{@item Potion of Stone Giant Strength|DMG}" + ], + [ + "20", + "Stone Giant Molar", + "The teeth of a stone giant are harder and denser than even the oldest of boulders. Their molars in particular have been noted to be particularly useful for stonemasons that wish to emulate the legendary crafting of the stone giants. In fact, some aging stone giants have even been known to gift their loose teeth to small-folk they have grown fond of, in the hopes that they use them to carry on their legacy.", + "400 gp", + "7 lb", + "{@item Stone Anvil|HHHVI}" + ] + ] }, { - "name": "Unicorn Glue", + "name": "Stone Golem", "source": "HHHVI", - "page": 143, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 59, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This slightly translucent pot of glue is the colour of a full moon on a clear day. When a creature attempts to roll hit die during a short rest to recover hit points, 1 dose of this glue may be applied to that creature to allow them to skip the dice roll and instead regain the maximum number of hit points possible.", - "Alternatively, you may reattach a severed appendage by applying 1 dose of this glue to the respective wound and holding the severed appendage to it for 10 minutes. After this time, the limb completely reattaches itself leaving no mark except a faint scar. One pot of unicorn glue contains enough glue for 5 doses." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Unicorn Hoof ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Golem Core", + "When a golem is created, a spirit from the Elemental Plane of Earth is summoned to animate it. This spirit operates from a core of material at the very centre of the golem's mass. After a golem is defeated, this core remains and can be very useful for artificers looking to animate their own creations.", + "20 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Golem Stone", + "Although a stone golem may be defeated, it leaves behind a permanent change to the composition of the stone it was formed from. While still very durable, this stone has a certain flexibility and lightness to it that is unmatched by anything found in nature. This property allows for the crafting of certain items that would otherwise be unfeasible with regular stone.", + "300 gp", + "25 lb", + "{@item +2 Breastplate|DMG}" + ], + [ + "20", + "Manual Ashes (small pouch)", + "The final step of creating a new golem is to sprinkle the ashes of a {@item Manual of Stone Golems|DMG|manual of golem creation} over the inanimate body. Some of these these ashes become stuck to the freshly made body and can be recovered. Of course, such a small amount would not be able to animate a full body, but can be used to animate a much smaller creation.", + "700 gp", + "1 lb", + "{@item Golem Companion|HHHVI}" + ] + ] }, { - "name": "Vine Tunic", + "name": "Storm Giant", "source": "HHHVI", - "page": 144, - "immune": [ - "lightning" - ], - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 53, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this tunic, you become immune to lightning damage. Furthermore, if you are subjected to lightning damage, you take no damage and regain a number of hit points equal to the lightning damage dealt instead." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Shambling Mound Vines ×4", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Lock of Storm Giant Hair", + "Resembling sparks running over a field in a storm, the hair of a storm giant is considered a valuable resource to artificers. Still containing remnants of power from their original hosts, these hairs are often used as catalysts when performing the intricate spellwork required in crafting magical items.", + "150 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Storm Giant Fingernail", + "Like all giants, the fingernail of the storm giant is a key component in brewing the ubiquitous potion of giant strength. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "350 gp", + "2 lb", + "{@item Potion of Storm Giant Strength|DMG}" + ], + [ + "20", + "Storm Giant Spine", + "Lightning courses through every fibre of a storm giant's being, but nowhere is this more pronounced than their spinal columns. A few choice vertebrae can create a powerful tool that would make a great addition to any laboratory.", + "900 gp", + "80 lb", + "{@item Storm Pole|HHHVI}" + ] + ] }, { - "name": "Wand of Confusion", + "name": "Succubus/Incubus", "source": "HHHVI", - "page": 143, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d4}", - "charges": 4, - "entries": [ - "This wand has 4 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the {@spell confusion} spell (save {@dc 15}) from it. For 1 charge, you cast the 4th-level version of the spell. You can increase the spell slot level by one for each additional charge you spend.", - "The wand regains {@dice 1d4} charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed." + "page": 98, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "confusion" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Umber Hulk Eye ×2", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Succubus/ Incubus Blood (3 vials)", + "It is said that just a whiff of this blood can bring even the most chaste paladin to the most depraved acts. Indeed, the wild orgies these fiends hold often cause them to spill their own blood inadvertantly anyway, heightening the passions of all involved.", + "3 gp", + "1 lb", + "{@item Philter of Love|DMG}" + ], + [ + "10", + "Succubus/ Incubus Eye (×2)", + "The ever hypnotising eyes of these lusty fiends can continue to entice any that gaze upon them even after their removal.", + "7 gp", + "1 lb", + "{@item Eyes of Charming|DMG}" + ], + [ + "15", + "Succubus/ Incubus Tail", + "The forked tail of these tempting fiends can often be found wrapped around their next victim, playing with them sensually and bringing them ever closer to their fall. When made into a whip, they are just as full of power and temptation as their previous owners.", + "40 gp", + "8 lb", + "{@item Chain of Command|HHHVI}" + ] + ] }, { - "name": "Wand of the Undergrowth", + "name": "Tarrasque", "source": "HHHVI", - "page": 143, - "type": "WD", - "rarity": "very rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } + "page": 99, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6}", - "charges": 6, - "entries": [ - "This wand has 6 charges. While holding it, you can use an action to expend 1 or more charges to cast the {@spell blight} spell (save {@dc 15}) from it. For 1 charge, you cast the 4th-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.", - "The wand regains {@dice 1d6} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into compost and is destroyed.", - "Additionally, you may use an action to plant the wand into soft soil. If you do so, the wand drains the energy of all living beings around it. All creatures and plants within a 30-foot radius of the wand are subjected to a {@dc 15} {@spell blight} spell (cast at 4th-level). If the total damage dealt to all targets exceeds 65, the wand transforms into a {@creature shambling mound|MM} with the same amount of HP that was just dealt, up to a maximum of 136. This {@creature shambling mound|MM} has no allegiance to any creature around it and will act in its own interest. If the wand did not deal more than 65 damage, the wand simply crumbles into compost and is destroyed." + "rows": [ + [ + "\u2014", + "Tarrasque Heart", + { + "type": "entries", + "entries": [ + "The dusty temple walls of some forgotten societies often depict what some believe to be a tarrasque heart. The heart seems to be placed in a position of reverence, the shadow of a tarrasque acting as a guardian for the city.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Activating a tarrasque heart requires the work of 10 spellcasters who have access to at least one 6th level spell slot or higher. Each spellcaster must spend 10 hours in constant contact and focus on the tarrasque heart. At the end of the 10 hours, they each expend a 6th level spell slot or higher. This process must be repeated for 30 consecutive days, after which, the heart will activate and create a protective enchantment in a dome centered on itself and with a radius of 3 miles. While they are alive and inside the protective enchantment, the spellcasters that activated the heart may choose to spend an action to target any number of creatures inside the protective enchantment and force them to succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened}, with the entire area under the protective enchantment considered the source of the effect. While {@condition frightened} in this way, a creature drops anything they are carrying and must use their full movement as well as any potential dash actions to run as far away from the protective enchantment as possible. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, with disadvantage if they are within the protective enchantment. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours. If any of the 10 spellcasters die after activating the heart, the heart deactivates and the activation process must start again." + ] + } + ] + }, + "Varies", + "1,000 lb", + "\u2014" + ], + [ + "\u2014", + "Tarrasque Shell", + "A tarrasque shell is the hardest substance known to man, harder than even the legendary mithral and {@item adamantine bar|WDH|adamantine}. As such, it is virtually impossible to chip off any shards to be used as personal shields or armor, and may only be used in its entirety. Modern scholars believe that the fabled elven ship, 'Skellbladnir' was actually crafted from the shell of a tarrasque, explaining many of its purported magical properties.", + "Varies", + "100,000 lb", + { + "type": "entries", + "entries": [ + "{@item Titan Ship|HHHVI|The Titan Ship}", + "{@note Also available as a {@vehicle titan ship|HHHVI|vehicle.}}" + ] + } + ], + [ + "\u2014", + "Tarrasque Horn", + { + "type": "entries", + "entries": [ + "A tarrasque horn is said to make a battering ram powerful enough to breach the gates of Hades itself and free all evil that dwell within. While that remains to be tested, it is certainly strong enough to break down any structure made by mortals. Even today, horn fragments are always found in the same kind of place: the destroyed gates of an abandoned city.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "The tarrasque horn may be used as a {@object ram|DMG} {@homebrew |(Dungeon Master's Guide, Page 255)}. This ram has a {@hit 14} to hit and deals 55 ({@damage 10d10}) bludegoning damage and deals double damage against objects and structures." + ] + } + ] + }, + "Varies", + "1,000 lb", + "\u2014" + ], + [ + "\u2014", + "Tarrasque Eye (×2)", + { + "type": "entries", + "entries": [ + "The eyes of a tarrasque have witnessed countless civilisations lost to the annals of history (usually because they were destroyed by the tarrasque). That said, even though the tarrasque probably could not understand the majesty of what it was seeing, it still bore witness to them, and combined with its powerful inherent magic, that is enough for diviners to draw out the most ancient of secrets.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A creature casting the spell {@spell legend lore} may instead choose to use the tarrasque eye instead of the spell's usual components. This does not consume the eye." + ] + } + ] + }, + "Varies", + "30 lb", + "\u2014" + ], + [ + "\u2014", + "Tarrasque Blood (×1,000 gallons)", + { + "type": "entries", + "entries": [ + "Tarrasque blood flows in the deepest crimson, and every ounce of it is steeped in magical energy. Tarrasque blood is regarded as a universal catalyst, capable of being used as the base of almost any potion imaginable. It is said that spell circles drawn with a tarrasque's blood are capable of casting rituals powerful enough to challenge the gods themselves.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Tarrasque blood may be used to craft any other potion. Doing so requires 1 gallon of blood in place of the usual base component. No extra payment is required to craft the desired potion." + ] + } + ] + }, + "Varies", + "9 lb", + "{@filter Any other potion|items|source=|type=potion|category=}" + ], + [ + "\u2014", + "Tarrasque Flesh", + { + "type": "entries", + "entries": [ + "Uncovered histories of destroyed civilisations speak of an ancient tribal nation of berserkers that roamed the land, razing and pillaging every city they came across. If the pictographs are understood correctly, the source of their ferocity came from the flesh of a tarrasque that they consumed before every battle. Where they got the strength to take down a tarrasque in the first place is another mystery entirely.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If a creature consumes 1 pound of tarrasque flesh, they gain a Strength score of 30 for the next 24 hours. At the end of this period, that creature must succeed on a {@dc 17} Constitution saving throw or suffer 4 points of {@condition exhaustion} as their mortal body attempts to process the extreme power it just consumed." + ] + } + ] + }, + "Varies", + "10,000 lb", + "\u2014" + ] + ] + }, + { + "name": "Thri-Kreen", + "source": "HHHVI", + "page": 100, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "blight" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Root-stem ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Thri-kreen Poison (vial)", + { + "type": "entries", + "entries": [ + "The mandibles of a thri-kreen possess a weak venom capable of knocking out weak prey. While usually used solely by thri-kreen for hunting, some of the more enterprising thri-kreen tribes have learned to trade with others by fermenting their venom into an intoxicating brew famous for its pleasant numbing effect.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. If the saving throw fails by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned} this way. The {@condition poisoned} target can repeat the saving throw on each of its turns, ending the effect on itself on a success." + ] + } + ] + }, + "5 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Thri-Kreen Brain (Psionic Thri-Kreen only)", + { + "type": "entries", + "entries": [ + "The mind of a thri-kreen is alien enough to most other humanoids, and the mind of one blessed with psionics is even more so. This brain may be tapped to unleash that stored mental energy for a short burst of time.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to eat this brain. If you do so, for the next hour, you gain the ability to cast the {@spell mage hand} spell at will (the hand is {@condition invisible}) as well as cast the {@spell blur} spell twice." + ] + } + ] + }, + "5 gp", + "2 lb", + "\u2014" + ], + [ + "20", + "Thri-Kreen Carapace", + "Tiny crystal formations inside the hard carapace of the thri-kreen allow it to change colour to camouflage with its surroundings. When travelling paths known for thri-kreen attacks, it is best to be on the lookout for their large eyes which are harder for them to hide than the rest of their body.", + "6 gp", + "35 lb", + "{@item Camouflage Chitin|HHHVI}" + ] + ] }, { - "name": "Warming Waterskin", + "name": "Treant", "source": "HHHVI", - "page": 143, - "rarity": "common", - "wondrous": true, - "weight": 5, - "weightNote": "(full)", - "property": [ - "crfBy" + "page": 100, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This waterskin can hold up to 4 pints of liquid. Any liquid kept in this waterskin is automatically brought to and kept at {@footnote 212 degrees Fahrenheit|100°C}." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Salamander Scales ×1 Small Pouch", - "crafter": "Leatherworker" - } + "rows": [ + [ + "10", + "Treant Sap (3 vials)", + "Treant sap flows through its body like blood and is rich with both nutrients and magical energy. When diluted in water, a single vial of this sap is enough to fertilise a whole farm for a year.", + "7 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Treant Bark", + "The bark of a treant is harder than that of an ordinary tree, having been blessed with the power of the forest itself. This bark is hard enough to create an armor that many druids enjoy wearing into battle.", + "150 gp", + "20 lb", + "{@item Wooden Breastplate|HHHVI}" + ], + [ + "20", + "Treant Root", + "Every treant has one main root that serves as the equivalent of a heart in humanoids. The treant draws most of their nourishment from this root and thus it is also imbued with the greatest amount of magical power. These roots can be recrafted into powerful magical items, especially the renowned staff of the woodlands.", + "400 gp", + "10 lb", + "{@item Staff of the Woodlands|DMG}" + ] + ] }, { - "name": "Warning Scarf", + "name": "Triceratops", "source": "HHHVI", - "page": 143, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 32, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While you wear this feather covered scarf, you receive a slight tingling sensation in your neck whenever a hostile creature within 30 feet is looking directly at you. A creature that is aware of this scarf's property may make a {@dc 10} Wisdom saving throw to not trigger this scarf's ability when they look at you. If they succeed, they do not trigger the scarf's ability, and they are immune to this scarf's effect for the next 24 hours.", - "While wearing this scarf, you also gain the ability to twist your head around 180 degrees around without injuring yourself." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Owlbear Neck ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "15", + "Triceratops Skull", + "The triceratops' distinctive skull featuring a protective bony frill and three horns. If one can survive the beast's charge long enough to harvest this skull, they can craft a shield that allows the wielder to boast the same abilities.", + "80 gp", + "120 lb", + "{@item Tri-Horn Shield|HHHVI}" + ] + ] }, { - "name": "Wings of the Guardian", + "name": "Troglodyte", "source": "HHHVI", - "page": 144, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 101, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "modifySpeed": { - "equal": { - "fly": "walk" - } - }, - "recharge": "restShort", - "entries": [ - "These wings are joined to a leather harness that allows a humanoid to comfortably wear them on their back. While wearing these wings, you have a flight speed equal to your movement speed.", - "In addition, you may spend your action to teleport yourself and any equipment you are wearing or carrying, up to 120 feet to an unoccupied space you can see. Once you have used this ability once, you may not use it again until you finish your next short rest." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Sphinx Wing ×2", - "crafter": "Leatherworker" - } + "rows": [ + [ + "15", + "Troglodyte Hide", + "Troglodyte hides are capable of changing colours to match their surroundings, allowing them to create ambushes on those less wary. While the camouflage ability is impressive, it loses much of this capability once removed from the troglodyte, and the hide itself makes for a poor armor. As such, it is often used only as a camouflage blanket used to disguise things from only very far away. Alternatively, the hides have been ground down and made into an ink that matches the colour of the parchment it is written on, allowing for the creation of secret messages revealed only under certain lights.", + "8 sp", + "25 lb", + "\u2014" + ] + ] }, { - "name": "Yeenoghu's Boon", + "name": "Troll", "source": "HHHVI", - "page": 144, - "otherSources": [ - { - "source": "HHHVII", - "page": 66 - } - ], - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 101, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "restShort", - "entries": [ - "If you reduce a creature to 0 hit points with a melee attack on your turn while wearing this charm, you may take a bonus action to move up to half your speed and then make another basic melee weapon attack. Once this ability has been used once, it cannot be used again until you have taken a short rest." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Demon Gnoll Heart ×1 or Shoosuva Heart ×1", - "crafter": "Thaumaturge" - }, - "fluff": { - "images": [ + "rows": [ + [ + "5", + "Troll Flesh (10 pounds)", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/YeenoghusBoon.webp" - } - } + "type": "entries", + "entries": [ + "very sustainable source of sustenance. It is however not recommended to be used as a long-term food option, as repeated consumption can lead to strange effects in the eater.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A pound of troll flesh can be consumed to fulfill any food requirements you may have for an entire day. A pound of troll flesh that has not been exposed to fire or acid will regenerate a quarter pound of flesh every 24 hours. If you eat 3 pounds of troll flesh within a time frame of 7 days, you must succeed on a {@dc 15} Constitution saving throw or undergo a permanent mutation in which one of your body parts changes to look more troll-like (but with no added benefits). This mutation can only be reversed by the {@spell greater restoration} spell or similar magic." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Troll Blood (5 vials)", + "Famous for their regenerative ability, troll blood has widely been used as the basis for the ubiquitous healing potion. Indeed, troll blood is so potent that it can be diluted repeatedly and still deliver a healing effect. As such, it is usually used to mass produce the basic version of the healing potion.", + "{@homebrew 7 gp|30 lb}", + "1 lb", + "{@item Potion of Healing|DMG}" + ], + [ + "15", + "Troll Heart", + "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", + "83 gp", + "7 lb", + "{@item Troll Amulet|HHHVI}" ] - } + ] }, { - "name": "Young Remorhaz Plate", + "name": "Twig Blight", "source": "HHHVI", - "page": 139, - "baseItem": "plate armor|PHB", - "type": "HA", - "resist": [ - "cold", - "fire" - ], - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" + "page": 14, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "strength": "15", - "stealth": true, - "entries": [ - "This full set of plate armor was crafted from the insectoid carapace of a remorhaz. While wearing this armor, you have resistance to both fire and cold damage." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Young Remorhaz Carapace ×1", - "crafter": "Blacksmith" - } - } - ], - "itemGroup": [ + "rows": [ + [ + "15", + "Blight Seeds (×5)", + "The rapid ability of the blights to spread their influence is well known to any forest dweller. They do this through the many seeds that each blight carries within them. These dry, wrinkled seeds sprout in a matter of hours and grow to maturity in days, forming the infamous vines, brambles, and weeds of a blight infestation. While most of their dark properties are lost if not planted by an actual blight, some alchemists are capable of repurposing them for a crop fertiliser or an oil that reacts strangely with plant life.", + "1 sp", + "1 lb", + "{@item Blight Oil|HHHVI}" + ], + [ + "20", + "Gulthias Sap (vial)", + "The bodies of blights exhibit a strange property. When large quantities are mulched and then strained for some time, a few drops of a sticky, dark red sap sometimes drips out which more daring druids use in their rituals.", + "6 sp", + "1 lb", + "\u2014" + ] + ] + }, { - "name": "Dragon Arrow", + "name": "Tyrannosaurus Rex", "source": "HHHVI", - "page": 125, - "baseItem": "arrow|PHB", - "type": "A", - "rarity": "varies", - "weight": 0.05, - "property": [ - "crfBy" - ], - "entries": [ - "You have a bonus to your attack and damage rolls made with this arrow corresponding to its rarity. When you make a successful hit with this arrow, you also deal an additional {@damage 1d8} (uncommon) {@damage 2d8} (rare), or {@damage 3d8} (very rare) damage of the type corresponding to the damage type this arrow was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", - "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Arrow|The arrow does not lose its magic.|The arrow loses its magic.} that this arrow loses all magical properties and becomes a normal arrow.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "page": 32, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "items": [ - "+1 Dragon Arrow|HHHVI", - "+2 Dragon Arrow|HHHVI", - "+3 Dragon Arrow|HHHVI" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Young Dragon Tooth ×1 (uncommon), or Adult Dragon Tooth ×1 (rare), or Ancient Dragon Tooth ×1 (very rare)", - "crafter": "Blacksmith" - } + "rows": [ + [ + "15", + "Tyrannosaurus Rex Claw", + "Despite their relative diminutive size, the claw of the T-Rex is as strong and deadly as the rest of it. With a bit of reinforcement, the claw can be forged into a glaive capable of rending even the toughest of armors.", + "200 gp", + "70 lb", + "{@item +2 Glaive|DMG}" + ], + [ + "15", + "Tyrannosaurus Rex Jawbone", + "The jawbone of the T-Rex, capable of devouring even other dinosaurs. A mighty prize for felling a mighty foe, it can be re-crafted into a powerful greataxe.", + "200 gp", + "100 lb", + "{@item +2 Greataxe|DMG}" + ] + ] }, { - "name": "Dragon Bolt", + "name": "Ultroloth", "source": "HHHVI", - "page": 125, - "baseItem": "crossbow bolt|PHB", - "type": "A", - "rarity": "varies", - "weight": 0.05, - "property": [ - "crfBy" + "page": 111, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "You have a bonus to your attack and damage rolls made with this bolt corresponding to its rarity. When you make a successful hit with this bolt, you also deal an additional {@damage 1d8} (uncommon) {@damage 2d8} (rare), or {@damage 3d8} (very rare) damage of the type corresponding to the damage type this bolt was crafted from. You also have advantage on attacks made with this ammunition against any targets with the dragon creature type.", - "When used in a successful attack, there is a {@chance 70|30 percent chance|Dragon Bolt|The bolt does not lose its magic.|The bolt loses its magic.} that this bolt loses all magical properties and becomes a normal bolt.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Ultroloth Ichor (vial)", + { + "type": "entries", + "entries": [ + "The ichor of an ultroloth is almost as valuable as that of the yugoloth, full of the inherent magic of the ultroloth. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When combined with 50 gp worth of gem dust and special oils, this ichor becomes a special ink invested with powerful magic. When you begin writing with this ink, you subconcsiously write down a spell that was known to the ultroloth. After 2 hours of writing with this ink, you may pick any wizard spell from the ultroloth's known spell list that is of a level for which you have spell slots, and add it to your spellbook as if you had copied it in a traditional manner." + ] + } + ] + }, + "100 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Mark of Gehenna", + { + "type": "entries", + "entries": [ + "Other than their general form, every ultroloth carries some mark on their person that brands them as a general above lesser yugoloths, an individual to be respected and feared. This brand is more than an ordinary mark and carries a degree of magic to it that affects the wills of lesser beings even if they themselves are unaware of it.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While carrying this mark on you, you may choose to gain advantage on any Charisma based ability check attempted on a creature within 30 feet of you that has a CR rating less than that of your character level. That creature does not need to be aware of the mark, but must be able to hear and understand you for this effect to work. Once used, this ability cannot be used again until the next dawn." + ] + } + ] + }, + "300 gp", + "2 lb", + "\u2014" + ], + [ + "15", + "Ultroloth Eye (×2)", + "The transfixing eyes of an ultroloth can stun creatures with lesser wills and hold them still as the ultroloth moves in for the kill.", + "425 gp", + "1 lb", + "{@item Helm of Hypnotism|HHHVI}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVI}" + ] + ] + }, + { + "name": "Umber Hulk", + "source": "HHHVI", + "page": 102, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "items": [ - "+1 Dragon Bolt|HHHVI", - "+2 Dragon Bolt|HHHVI", - "+3 Dragon Bolt|HHHVI" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Young Dragon Tooth ×1 (uncommon), or Adult Dragon Tooth ×1 (rare), or Ancient Dragon Tooth ×1 (very rare)", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Umber Hulk Guts", + "The guts of an umber hulk are a key ingredient in a dye often found in Underdark society known as \"umber dusk\". This smoky grey colour is usually used as a form of camouflage paint for Underdark denizens, but its captivating depth has gained some popularity on the surface as well.", + "5 gp", + "10 lb", + "\u2014" + ], + [ + "10", + "Umber Hulk Mandibles", + "The razor sharp mandibles of an umber hulk have been the end of many Underdark adventurers. They have been repurposed for many things in Underdark societies, including farming, saws, fishing hooks, and of course, weapons.", + "11 gp", + "6 lb", + "{@item +1 Sickle|DMG}" + ], + [ + "15", + "Umber Hulk Carapace", + "Harder than steel, and yet flexible and breathable, an Umber Hulk's carapace makes for a useful armor. Underdark societies that lack access to fuel for smelting can often be found wearing plates of Umber Hulk carapace instead.", + "25 gp", + "70 lb", + "{@item +1 Plate Armor|DMG}" + ], + [ + "20", + "Umber Hulk Eye (×2)", + "The notorious eyes of an Umber Hulk are filled with a bewitching magic that confuses even the most seasoned of adventurers.", + "70 gp", + "3 lb", + "{@item Wand of Confusion|HHHVI}" + ] + ] }, { - "name": "Dragon Stone", + "name": "Unicorn", "source": "HHHVI", - "page": 125, - "rarity": "varies", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "grantsProficiency": true, - "entries": [ - "You may focus on this item for 1 minute while holding it in order to transform into a half-dragon version of yourself. In this form, you retain all your statistics with the following additions:", - { - "type": "list", - "items": [ - "You gain a {@sense blindsight} with a radius of 10 feet and {@sense darkvision} with a radius of 60 feet.", - "You gain a resistance to the damage type corresponding to the dragon from whom this item was crafted.", - "You can speak {@language Draconic|PHB} along with any other languages you already know.", - "You may spend an action to perform the wyrmling breath weapon equivalent of the dragon from whom this item was crafted from {@recharge 6}." - ] - }, - "While in half-dragon form, your personality changes to align with that of your dragon colour. Your half-dragon form lasts for 1 hour or until you either spend 1 minute focusing on the dragon stone again to transform back, you die, or you break your attunement to the dragon stone. Once used, this transformation cannot be used again until the next dawn.", - "If you are attuned to the legendary version of this item, you may engage in deep meditation with the dragon stone for a continuous 24 hours. Once these 24 hours have finished, you transform into your half-dragon form permanently, and the dragon stone crumbles into dust.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "page": 102, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "items": [ - "Dragon Stone (Adult)|HHHVI", - "Dragon Stone (Ancient)|HHHVI" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Adult Dragon Heart ×1 (very rare), or Ancient Dragon Heart ×1 (legendary)", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Unicorn Blood (5 vials)", + "Unicorn blood shines like silver with a rainbow sheen. Filled with a regenerative magic, the blood of a unicorn is sought after by every alchemist as a key ingredient in many potions. Most will also have the tact to not ask where you got it.", + "10 gp", + "1 lb", + "{@item Potion of Vitality|DMG}" + ], + [ + "10", + "Unicorn Hoof (×4)", + { + "type": "entries", + "entries": [ + "The hooves of a unicorn, responsible for the swiftness and grace exhibited by these noble creatures when they run. They also exhibit strong magical properties.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to focus on a unicorn hoof in your hand as well as a location you are familiar with up to a mile away. You then teleport yourself and up to three willing creatures you can see within 5 feet of you, along with any equipent they are wearing or carrying, to that location. If you took part in the killing of the unicorn these hooves came from, the deity that created that unicorn becomes aware of where you teleported to. Once a unicorn hoof has been used once, it loses its magic and becomes worthless." + ] + } + ] + }, + "40 gp", + "17 lb", + "{@item Unicorn Glue|HHHVI}" + ], + [ + "15", + "Unicorn Hair (large bag)", + "Unicorn hair resembles spun gold and is just as valuable. Woodland elves living in the unicorn's domain often sport bows strung with strands of these hairs, their arrows flying with the speed of the forest's patron. Alternatively, instruments strung with these hairs create an exquisite sound unmatched by any made from more mundane materials.", + "330 gp", + "3 lb", + "{@item Instrument of Harmony|HHHVI}" + ], + [ + "20", + "Unicorn Horn", + { + "type": "entries", + "entries": [ + "The horn of a unicorn is one of the most sought after materials in all of artificing and spellcraft. Infinitely usable, these horns have been turned into everything from wands, to enchanted weapons, to just magical dust. If you took part in the death of the horn's original owner however, do exercise caution in who you show your spoils too, as unicorns have many (very powerful) allies.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "The dust made from one unicorn horn can be used to act as the material component in any spell. There is enough dust to substitute for up to 500 gold pieces worth of any material component. You do not have to use all of the dust for the same spell." + ] + } + ] + }, + "1,000 gp", + "13 lb", + "{@item +2 Wand of the War Mage|DMG} or {@item Unicorn's Charge|HHHVI}" + ] + ] }, { - "name": "Dragon Wand", + "name": "Vampire", "source": "HHHVI", - "page": 125, - "type": "WD", - "rarity": "varies", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } + "page": 103, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "While holding this wand, you gain a bonus to spell attack rolls determined by the wand rarity. In addition, you have advantage on any spell attack roll you make that deals the same damage type as the dragon this wand was crafted from.", - "If that spell attack hits, you also deal extra damage dice of that damage type equal to the spell attack bonus granted by this item.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "rows": [ + [ + "10", + "Vampire Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The necrotic blood of a vampire, as dark and thick as blood can possibly become. While it may be foul, it does present one of the last hopes to cure the vampirism of a loved one. It is unfortunate however that such little amounts may be drawn from a slain vampire; it could be seen perhaps as a final taunt from the undead fiends.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A vial of vampire blood that has had the {@spell bless} spell cast on it at least once a day for 7 consecutive days becomes a {@i vampire bane} potion. If this potion is drunk by a {@creature vampire spawn|MM} that was transformed by the {@creature vampire|MM} this potion was made from, that {@creature vampire spawn|MM} is completely cured of vampirism, reverting to their original form and alignment instantly." + ] + } + ] + }, + "200 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Vampire Hair (large pouch)", + "A little known but interesting fact is that vampire hair continues to grow even after the transition to their new state, and even grows faster than it did in life. This is why vampires are so commonly seen sporting long locks of unruly hair. As a sign of their undeath, this hair possesses some degree of necrotic magic which can be literally weaved into new items.", + "1,400 gp", + "3 lb", + "{@item Cloak of the Bat|DMG}" + ], + [ + "20", + "Vampire Fang (×2)", + "The symbol of a vampire, the prolonged canines that they use to plunge into their victims and drain them of life. The same dark powers they had before can be taken and recrafted into a weapon.", + "2,200 gp", + "2 lb", + "{@item Sword of Life Stealing|DMG}" + ], + [ + "25", + "Vampire Heart", + "Even if a stake was driven through this heart, it is still harvestable as a useful item. This organ appears to drip darkness as much as it does blood. Those that have held one of these befouled organs claim to have heard whispers from the slain vampire, tempting them with power in exchange for loyalty beyond their vanquishing.", + "15,000 gp", + "2 lb", + "{@item Crown of Darkness|HHHVI}" + ] + ] + }, + { + "name": "Vampire Spawn", + "source": "HHHVI", + "page": 104, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "items": [ - "+1 Dragon Wand|HHHVI", - "+2 Dragon Wand|HHHVI", - "+3 Dragon Wand|HHHVI" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Young Dragon Horn/Spine ×1 (rare), or Adult Dragon Horn/Spine ×1 (very rare), or Ancient Dragon Horn/Spine ×1 (legendary)", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Vampire Spawn Fang (×2)", + "The fang of a vampire spawn cannot transform a victim into a vampire the way a full vampire can. They do however still possess some necrotic energy which can be transferred to a weapon crafted from them.", + "60 gp", + "2 lb", + "{@item Dagger of Life Stealing|HHHVI}" + ], + [ + "15", + "Vampire Spawn Heart", + { + "type": "entries", + "entries": [ + "The heart of a vampire spawn is a pitiful thing. More often than not, it is the heart of an innocent creature corrupted by a force more powerful than itself. Although it may have turned to evil in its undeath, the heart can still do good by being used to combat its dark master.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A vampire spawn heart that has had the spell {@spell remove curse} cast on it once a day for 7 consecutive days, resonates with an energy counter to the darkness that once pervaded it. In this condition, a vampire spawn heart will attempt to warn anyone holding it of the approach of its old master. It will begin to beat slowly if the original vampire is within 300 feet of the holder, and beat progressively faster as the original vampire draws near." + ] + } + ] + }, + "Varies", + "2 lb", + "\u2014" + ] + ] }, { - "name": "Dragon's Mercy", + "name": "Vine Blight", "source": "HHHVI", - "page": 125, - "rarity": "varies", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This leathery pouch is repurposed from a dragon's secondary breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, creating an effect identical to the non-damaging breath weapon of the dragon from whom this item was crafted (refer to the {@book Monster Manual|MM} for the exact stats).", - "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "page": 14, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "items": [ - "Dragon's Mercy (Wyrmling)|HHHVI", - "Dragon's Mercy (Young)|HHHVI", - "Dragon's Mercy (Adult)|HHHVI", - "Dragon's Mercy (Ancient)|HHHVI" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1 (uncommon), or Young Secondary Dragon Breath Pouch ×1 (rare), or Adult Secondary Dragon Breath Pouch ×1 (very rare), or Ancient Secondary Dragon Breath Pouch ×1 (legendary)", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Vines (small bundle)", + "The signature vines of the vine blight. These have been made sturdier yet more flexible in order to constitute the blight's body. When stripped down to their fibers, they make good material for rope and ties.", + "5 cp", + "5 lb", + "\u2014" + ], + [ + "10", + "Blight Pollen (small pouch)", + "Unlike the needle blight which uses its pollen to communicate with other needle blights, the vine blight's pollen is capable of interacting directly with other plants, turning entire forests into dark defenders of the blight's domain. Despite that, their usage in alchemy is the same.", + "3 sp", + "1 lb", + "{@item Potion of Speak With Plants|HHHVI}" + ], + [ + "15", + "Blight Seeds (×5)", + "The rapid ability of the blights to spread their influence is well known to any forest dweller. They do this through the many seeds that each blight carries within them. These dry, wrinkled seeds sprout in a matter of hours and grow to maturity in days, forming the infamous vines, brambles, and weeds of a blight infestation. While most of their dark properties are lost if not planted by an actual blight, some alchemists are capable of repurposing them for a crop fertiliser or an oil that reacts strangely with plant life.", + "1 sp", + "1 lb", + "{@item Blight Oil|HHHVI}" + ], + [ + "20", + "Gulthias Sap (vial)", + "The bodies of blights exhibit a strange property. When large quantities are mulched and then strained for some time, a few drops of a sticky, dark red sap sometimes drips out which more daring druids use in their rituals.", + "6 sp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Dragon's Wrath", + "name": "Violet Fungus", "source": "HHHVI", - "page": 126, - "rarity": "varies", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This leathery pouch is repurposed from a dragon's breath pouch and has had some of its potency reduced in exchange for long term usability. While holding this item, you may spend an action to squeeze the bag, forcing all creatures in a 15-foot (uncommon), 30-foot (rare), 60-foot (very rare) or 90-foot (legendary) cone to roll a {@dc 12} (uncommon), {@dc 15} (rare), {@dc 18} (very rare), or {@dc 20} (legendary) Dexterity saving throw, taking {@dice 4d6} (uncommon), {@dice 8d6} (rare), {@dice 12d6} (very rare), or {@dice 16d6} (legendary) damage on a failed save, or half that on a successful one. The damage type dealt corresponds to the damage type of the dragon from which this item was crafted.", - "Once this item has been used once, it cannot be used again for {@dice 1d4} hours.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "page": 48, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "items": [ - "Dragon's Wrath (Wyrmling)|HHHVI", - "Dragon's Wrath (Young)|HHHVI", - "Dragon's Wrath (Adult)|HHHVI", - "Dragon's Wrath (Ancient)|HHHVI" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Wyrmling Secondary Dragon Breath Pouch ×1 (uncommon), or Young Secondary Dragon Breath Pouch ×1 (rare), or Adult Secondary Dragon Breath Pouch ×1 (very rare), or Ancient Secondary Dragon Breath Pouch ×1 (legendary)", - "crafter": "Alchemist" - } + "rows": [ + [ + "15", + "Violet Fungus Stalk", + "The stalk of the violet fungus contains an untold number of bacteria, spores, and other nasties that rots flesh from a slight touch. When this stalk is pulped, strained, and then added to a stabilising solution, it creates the insidious poison: {@disease gut rot|HHHVI}.", + "2 gp", + "2 lb", + "{@item Gut Rot|HHHVI}" + ] + ] }, { - "name": "Dragonbone Weapon", + "name": "Vrock", "source": "HHHVI", - "page": 126, - "rarity": "varies", - "reqAttune": true, - "property": [ - "crfBy" - ], - "entries": [ - "You have a bonus to your attack and damage rolls made with this weapon corresponding to its rarity. In addition, when you roll a 20 on your attack roll with this weapon, the target takes an additional 3 (uncommon), 7 (rare), or 10 (very rare) damage corresponding to the damage type of the dragon it was harvested from. Attacks made with this weapon have advantage against any target with the dragon creature type.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + "page": 26, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "items": [ - "Dragonbone Weapon (Young)|HHHVI", - "Dragonbone Weapon (Adult)|HHHVI", - "Dragonbone Weapon (Ancient)|HHHVI" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Young Dragon Bone ×1 (uncommon), Adult Dragon Bone ×1 (rare), or Ancient Dragon Bone ×1 (very rare)", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Vrock Feathers (small bundle)", + "Black as the night and twice as scary. While they make for a macabre flourish to one's outfit at a costume party, they aren't useful for much else.", + "10 gp", + "2 lb", + "\u2014" + ], + [ + "10", + "Vrock Talon (×2)", + "The talons of a vrock are incredibly sharp, easily capable of rending through armor like a scythe through dry grass. When fashioned into a set of daggers, they can make one a cut above the rest in a fight.", + "16 gp", + "10 lb", + "{@item +1 Dagger|DMG}" + ], + [ + "15", + "Vrock Vocal Cords", + "The terrifying screech of a vrock is capable of stunning creatures with its piercing volume. While a removed vrock's vocal cords are unable to create the same effect, a good tinker can use them for a slightly different diabolical purpose.", + "40 gp", + "2 lb", + "{@item Demon Music Box|HHHVI}" + ], + [ + "20", + "Vrock Spores (vial)", + { + "type": "entries", + "entries": [ + "The collected spores of a vrock, requiring a special collection process and preservation in oil to ensure they retain their potency even after the original owner's death.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the spores takes 1 minute. For the next 10 minutes, the coated item is considered magical and any creature successfully hit by this weapon must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, a target takes {@damage 1d10} poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a {@item holy water (flask)|PHB|vial of holy water} on the target also ends the effect on it." + ] + } + ] + }, + "50 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Dusk Armor", + "name": "Warhorse Skeleton", "source": "HHHVI", - "page": 126, - "baseItem": "plate armor|PHB", - "type": "HA", - "rarity": "varies", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" - ], - "ac": 18, - "strength": "15", - "bonusAc": "+1", - "stealth": true, - "entries": [ - "While wearing this armor, you have a bonus to AC determined by the armor's rarity. In addition, while wearing this armor in dim light or darkness, you may take the {@action Hide} action as a bonus action. If you take the {@action Hide} action in this way, you do not suffer the usual penalty that normally applies to Stealth ({@skill Dexterity}) checks made in plate armor." + "page": 94, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "items": [ - "+1 Dusk Armor|HHHVI", - "+2 Dusk Armor|HHHVI", - "+3 Dusk Armor|HHHVI" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Young Shadow Dragon Scale ×1 Large Pouch, or Adult Shadow Dragon Scale ×1 Large Pouch, or Ancient Shadow Dragon Scale ×1 Large Pouch", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Bone Dust (small pouch)", + "A skeleton touched by foul necromancy is forever changed in ways that transcend the physical. Dust from the bones of a raised skeleton continues to carry foul necromantic energies that can be recycled into other necromantic purposes and rituals. After all, necromancers are not known to waste anything.", + "8 cp", + "3 lb", + "\u2014" + ], + [ + "10", + "Warhorse Skull", + { + "type": "entries", + "entries": [ + "A horse touched by necromantic energy is an iconic mainstay of any battle against a necromancer. The skulls of their tainted skeletons still carry some magical energy and can be used to change the appearance of a summoned steed.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you are holding the warhorse skull when you cast either the {@spell find steed} or {@spell find greater steed|XGE} spells, you may choose to have the resulting summoned mount appear skeletal in nature. This does not affect the summoned mount's abilities or statistics in any way." + ] + } + ] + }, + "1 gp", + "30 lb", + "\u2014" + ] + ] }, { - "name": "Frostclaw Weapons", + "name": "Water Elemental", "source": "HHHVI", - "page": 128, - "type": "GV", - "rarity": "varies", - "property": [ - "crfBy" - ], - "bonusWeapon": "+1", - "entries": [ - "If you are using the rare version of this weapon, you gain a +1 bonus to all attack and damage rolls made with this weapon. When you hit with this weapon, you may choose to deal an extra {@damage 1d6} cold damage, or {@damage 2d6} cold damage if you are using the rare version of this weapon. Once you have used this ability once, it can't be used again until the end of your next short rest." + "page": 41, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "items": [ - "Frostclaw Weapon|HHHVI", - "+1 Frostclaw Weapon|HHHVI" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Yeti Claw ×2 (uncommon), Abominable Yeti Claw ×2 (rare)", - "crafter": "Blacksmith" - } + "rows": [ + [ + "15", + "Mote of Water", + "When a water elemental's summoned form is dispersed, it leaves behind small balls of foam that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "1 lb", + "{@item Elemental Gem, Emerald|DMG}" + ] + ] }, { - "name": "Grick Hide Coats", + "name": "Water Weird", "source": "HHHVI", - "page": 129, - "baseItem": "studded leather armor|PHB", - "type": "LA", - "rarity": "varies", - "weight": 13, - "property": [ - "crfBy" - ], - "ac": 12, - "bonusAc": "+1", - "entries": [ - "While wearing this armor, you have advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain and on Strength ({@skill Athletics}) checks made to climb rocky terrain.", - "If this is the rare version of this armor, you also gain a +1 bonus to AC while wearing this item." + "page": 105, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "items": [ - "Grick Hide Coat|HHHVI", - "Alpha Grick Hide Coat|HHHVI" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Grick Hide ×1 (uncommon), or Alpha Grick Hide ×1 (rare)", - "crafter": "Leatherworker" - } + "rows": [ + [ + "10", + "Living Water (vial)", + "A water weird that has dispersed into water upon death still carries some semblance of magic in it, if only for a few fleeting moments. If scooped up quickly and preserved properly, it can be used in various minor water magics. {@b Requires {@item enchanted vial|HHHVI}.}", + "30 gp", + "1 lb", + "{@item Decanter of Endless Water|DMG}" + ], + [ + "15", + "Mote of Water", + "When a water elemental's summoned form is dispersed, it leaves behind small balls of foam that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialised containers to prevent further degredation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "1 lb", + "{@item Elemental Gem, Emerald|DMG}" + ] + ] }, { - "name": "Potion of Dragonstrength", + "name": "Wight", "source": "HHHVI", - "page": 137, - "type": "P", - "rarity": "varies", - "property": [ - "crfBy" - ], - "entries": [ - "The rarity and strength of this potion differs depending on the age category of the dragon it was harvested from. When you drink this potion, you recover hit points corresponding to the rarity of the potion. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.", - { - "type": "table", - "colLabels": [ - "Rarity", - "HP Regained" - ], - "colStyles": [ - "col-4 text-center", - "col-4 text-center", - "col-4 text-center" - ], - "rows": [ - [ - "Uncommon", - "Wyrmling", - "{@dice 3d4 + 3}" - ], - [ - "Rare", - "Young", - "{@dice 6d4 + 6}" - ], - [ - "Very Rare", - "Adult", - "{@dice 10d4 + 10}" - ], - [ - "Legendary", - "Ancient", - "{@dice 12d4 + 24}" - ] - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ], - "items": [ - "Potion of Wyrmling Dragonstrength|HHHVI", - "Potion of Young Dragonstrength|HHHVI", - "Potion of Adult Dragonstrength|HHHVI", - "Potion of Ancient Dragonstrength|HHHVI" + "page": 105, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "customProperties": { - "ingredients": "Dragonblood ×1 Vial", - "crafter": "Alchemist" - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Wight Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The blood of a wight is a black congealed mess, however it carries strong traces of necrotic energy. This energy reacts strangely with living creatures, granting them interesting abilities, but at a cost.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you drink this vial of blood, for the next 24 hours you gain {@sense darkvision} out to 60 ft., as well as the ability to see the life spark of all living things. This life spark appears as a white hot aura around a creature's body and is visible even through {@condition invisible|PHB|invisibility}, and opaque cover no more than 2 feet thick. While able to see this spark, you have advantage on any Wisdom ({@skill Perception}) checks made to find living creatures. However, if you are in sunlight, you also have disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight. Also, you must succeed on a {@dc 13} Constitution saving throw or have your hit point maximum reduced by {@dice 1d6+2} until you finish a long rest. You die if this causes your hit point maximum to be reduced below 0 and then rise again 24 hours later as a wandering {@creature zombie|MM} unless your body is destroyed or you are restored to life." + ] + } + ] + }, + "5 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Wight Hand", + "The touch of a wight is known for its life-draining ability. Even after its soul has finally left it, a wight's body is permanently altered by the dark forces that reanimated it. All it takes is for another spark of necrotic energy to restore it to a usable state.", + "30 gp", + "2 lb", + "{@item Hand of Undeath|HHHVI}" + ] + ] }, { - "name": "Remorhaz Plate", + "name": "Will-O-Wisp", "source": "HHHVI", - "page": 139, - "baseItem": "plate armor|PHB", - "type": "HA", - "resist": [ - "cold", - "fire" - ], - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" - ], - "ac": 18, - "strength": "15", - "bonusAc": "+1", - "stealth": true, - "entries": [ - "This full set of plate armor was crafted from the insectoid carapace of a remorhaz. While wearing this armor, you have resistance to both fire and cold damage.", - "If this was crafted from an Adult Remorhaz Carapace, you also gain a +1 bonus to AC while wearing this armor." + "page": 106, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "items": [ - "Young Remorhaz Plate|HHHVI", - "Adult Remorhaz Plate|HHHVI" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Young Remorhaz Carapace ×1 or Adult Remorhaz Carapace ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Mote of Necrotic Energy", + { + "type": "entries", + "entries": [ + "A will-o'-wisp is a malevolent being comprised almost entirely of necrotic energy resembling a ball of light. Upon dispersal of their form, some of this energy can still be harvested and used for other necrotic purposes. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may sprinkle this item over one creature within 5 feet of you that has 0 hit points and is still alive. The target must succeed on a {@dc 10} Constitution saving throw or die. If they die, you regain {@dice 3d6} hit points." + ] + } + ] + }, + "10 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Viper Strike", + "name": "Winged Kobold", "source": "HHHVI", - "page": 144, - "type": "GV", - "rarity": "varies", - "property": [ - "crfBy" - ], - "bonusWeapon": "+1", - "entries": [ - "When you roll a 20 on your attack roll with this weapon, you deal an additional {@damage 10} poison damage, or {@damage 14} poison damage if you are using the 'very rare' version of this weapon. If you are using the 'very rare' version of this weapon, you also gain a +1 to attack and damage rolls made with this weapon." - ], - "items": [ - "Viper Strike (Rare)|HHHVI", - "Viper Strike (Very Rare)|HHHVI" + "page": 69, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "customProperties": { - "ingredients": "Skeletal Naga Fang ×2 (rare), Spirit Naga Fang ×2 (very rare), Guardian Naga Fang ×2 (very rare)", - "crafter": "Blacksmith" - } - } - ], - "magicvariant": [ - { - "name": "+1 Frostclaw Weapon", - "type": "GV", - "requires": [ - { - "dmgType": "S" - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "inherits": { - "namePrefix": "+1 Frostclaw ", - "source": "HHHVI", - "page": 128, - "rarity": "rare", - "propertyAdd": [ - "crfBy" - ], - "bonusWeapon": "+1", - "entries": [ - "You gain a {=bonusWeapon} bonus to all attack and damage rolls made with this weapon. When you hit with this weapon, you may choose to deal an extra {@damage 2d6} cold damage. Once you have used this ability once, it can't be used again until the end of your next short rest." + "rows": [ + [ + "5", + "Kobold Teeth (small pouch)", + "Like a crocodile, kobolds continuously grow and lose teeth throughout their lives. As such, their jaws tend to be lined with razor sharp rows of fresh pearly-whites. Kobolds use these for tools and there is no reason why other races should refuse to do the same if the opportunity presented itself.", + "8 cp", + "3 lb", + "\u2014" ], - "customProperties": { - "ingredients": "Abominable Yeti Claw ×2", - "crafter": "Blacksmith" - } - } + [ + "10", + "Kobold Wing (×2)", + "On a rare occasion, a kobold is born with a pair of wings. While small and relatively weak, the canvas-like skin make for a comfortable connective material in leatherworking. Of course, most leatherworkers advertise it \"dragon flaps,\" since that has a nicer sound than \"dead kobold skin.\"", + "1 sp", + "8 lb", + "\u2014" + ] + ] }, { - "name": "Clay Weapon", - "type": "GV", - "requires": [ - { - "dmgType": "B", - "type": "M" - } + "name": "Wraith", + "source": "HHHVI", + "page": 106, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "inherits": { - "namePrefix": "Clay ", - "source": "HHHVI", - "page": 122, - "rarity": "rare", - "reqAttune": true, - "propertyAdd": [ - "crfBy" - ], - "bonusWeapon": "+1", - "bonusAc": "+2", - "bonusSavingThrow": "+2", - "entries": [ - "You gain a {=bonusWeapon} to attack and damage rolls made with this weapon. While holding this weapon, you may spend an action to magically enhance your agility, giving you a {=bonusAc} bonus to your AC, advantage on Dexterity saving throws, and the ability to make one basic melee weapon attack as a bonus action. This effect lasts until the end of your next turn. Once this ability has been used once, it cannot be used again until the end of your next short rest." - ], - "customProperties": { - "ingredients": "Clay Golem Clay ×1", - "crafter": "Blacksmith" - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Wraith Energy", + "Wraiths are incorporeal figures, and as such, require the use of spirit paper to effectively harvest. Luckily, wraith energy is a very potent source of necrotic power, and makes for a potent curse when used properly. {@b Requires {@item spirit paper|HHHVI}.}", + "85 gp", + "1 lb", + "{@item Curse of Spite|HHHVI}" + ] + ] }, { - "name": "Demon Needle", - "type": "GV", - "requires": [ - { - "name": "Spear" - }, - { - "name": "Lance" - }, - { - "name": "Pike" - } + "name": "Wyrmling", + "source": "HHHVI", + "page": 38, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "inherits": { - "namePrefix": "Demon Needle ", - "source": "HHHVI", - "page": 124, - "rarity": "rare", - "reqAttune": true, - "propertyAdd": [ - "crfBy" + "rows": [ + [ + "10", + "Dragon Flesh", + "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", + "3 gp", + "1 lb", + "\u2014" ], - "entries": [ - "When you attack a creature with this weapon and roll a 20 on the attack roll, the target takes an extra 10 necrotic damage and the target's hit point maximum is reduced by the same amount of necrotic damage it took. If this effect reduces a creature's hit point maximum to 0, the creature dies.", - "This reduction to a creature's hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like {@spell greater restoration}." + [ + "20", + "[Type] Dragon Breath Pouch", + { + "type": "entries", + "entries": [ + "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." + ] + } + ] + }, + "160 gp", + "7 lb", + "{@item Dragon's Wrath|HHHVI}" ], - "customProperties": { - "ingredients": "Chasme Proboscis ×1", - "crafter": "Blacksmith" - } - } + [ + "20", + "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", + { + "type": "entries", + "entries": [ + "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." + ] + } + ] + }, + "160 gp", + "7 lb", + "{@item Dragon's Mercy|HHHVI}" + ] + ] }, { - "name": "Divine Justice", - "type": "GV", - "requires": [ - { - "dmgType": "B", - "type": "M" - } + "name": "Wyvern", + "source": "HHHVI", + "page": 106, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "inherits": { - "namePrefix": "Divine Justice ", - "source": "HHHVI", - "page": 124, - "rarity": "very rare", - "reqAttune": "by a good-aligned paladin or cleric", - "reqAttuneTags": [ + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Wyvern Tail", + "Wyvern tails, when properly harvested and cleaned, possess weaker forms of the creature's infamous poison. This tail is often kept inside barrels of fermenting alcohol to imbue it with an extraordinarily strong flavour and proof. The proof is so high in fact that it is joked that wyvern tails kill more people after being removed than while they're still attached.", + "25 gp", + "20 lb", + "\u2014" + ], + [ + "15", + "Wyvern Wing (×2)", + "Like the wings of many magical creatures, the wings of a wyvern are capable of being removed and transformed into artificial wings for their new owners.", + "25 gp", + "50 lb", + "{@item Wings of Flying|DMG}" + ], + [ + "20", + "Wyvern Poison (vial)", { - "class": "paladin", - "alignment": [ - "G" + "type": "entries", + "entries": [ + "Perhaps the most ubiquitous of all poisons, no assassin's kit is complete without at least one jar of {@item wyvern poison|DMG}.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 15 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next 10 minutes, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 7d6} poison damage on a failed save, or half that on a successful saving throw." + ] + } ] }, - { - "class": "cleric", - "alignment": [ - "G" - ] - } + "600 gp", + "1 lb", + "\u2014" + ] + ] + }, + { + "name": "Xorn", + "source": "HHHVI", + "page": 107, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Xorn Stomach", + "As creatures able to digest metals and gems, a xorn's stomach is one of the hardiest organs in the multiverse. Their digestive tract is valued among jewellers and miners, who use them to clean off items they find in the tunnels.", + "10 gp", + "50 lb", + "\u2014" ], - "propertyAdd": [ - "crfBy" + [ + "15", + "Xorn Tooth (×4)", + "The teeth of a xorn are capable of moving through rock and stone like a hot knife through butter. They are revered among miners and stonecutters alike for this ability and there is never enough supply to meet demand. Alternatively, a weapon made from these teeth can serve dual purposes when used by the spelunking adventurer.", + "8 gp", + "10 lb", + "{@item Stone Cleaver Weapon|HHHVI}" ], - "bonusWeapon": "+1", - "entries": [ - "You gain a {=bonusWeapon} to attack and damage rolls made with this weapon. When you hit an attack using this weapon, the target takes an additional {@damage 1d6} radiant damage.", - "While holding this weapon, you may also spend an action to hold this weapon above your head, causing you to emanate a holy aura for the next 10 minutes. This aura is a cylinder 20 feet high and with a 10-foot radius centered on where you used this ability. Any fiend or undead within this aura may not willingly leave by any means unless they first succeed on a Charisma saving throw against your spell save DC. In addition, any fiend that dies within this aura acts as if it died on its native plane. Once this ability has been used once, it may not be used again until the next dawn." + [ + "20", + "Xorn Eye (×3)", + "A xorn's sensory organs are incredibly alien to regular humanoids and indeed, as xorn have a strange physiology that blends their eyes and noses together in some bizarre fashion. Either way, these organs are remarkably sensitive to the scent of precious metals and gems. The application of that knowledge should require no further explanation.", + "20 gp", + "15 lb", + "{@item Treasure Compass|HHHVI}" ], - "customProperties": { - "ingredients": "Planetar Bone ×1", - "crafter": "Thaumaturge" - } - } + [ + "25", + "Xorn Shell", + "A xorn swims through rock the way a fish swims through water, thanks largely in part to its outer shell. It is very difficult to take this shell without cracking it, but if you can haul it back in one piece, it can make for a very useful suit of armor that will have you swimming laps through mountains.", + "60 gp", + "120 lb", + "{@item Stone Swim Armor|HHHVI}" + ] + ] }, { - "name": "Dragonbone Weapon (Adult)", - "type": "GV", - "requires": [ - { - "type": "M" - } + "name": "Yeti", + "source": "HHHVI", + "page": 108, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "excludes": { - "name": [ - "Whip", - "Flail" - ] - }, - "inherits": { - "namePrefix": "Adult Dragonbone ", - "source": "HHHVI", - "page": 126, - "rarity": "rare", - "reqAttune": true, - "propertyAdd": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Yeti Tongue", + "The howl of a yeti is renowned for either signalling, or even calling, avalanches and blizzards. Mountain clans long ago learned how to dry these tongues into reeds and place them in pipes that they believe whistle upon the approach of violent weather.", + "10 gp", + "2 lb", + "\u2014" + ], + [ + "10", + "Yeti Hide", + "Yetis are capable of surviving in the darkest, coldest winters in part largely to their thick hides and coats. In the desperate struggle that are mountain peaks, these coats are worth more than their weight in gold, and any mountain chief would happily welcome a stranger into their hut when presented with a gift of yeti hide.", + "25 gp", + "35 lb", + "{@item Boots of the Winterlands|DMG}" ], - "bonusWeapon": "+2", - "entries": [ - "You have a bonus to your attack and damage rolls made with this weapon corresponding to its rarity. In addition, when you roll a 20 on your attack roll with this weapon, the target takes an additional 7 damage corresponding to the damage type of the dragon it was harvested from. Attacks made with this weapon have advantage against any target with the dragon creature type.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + [ + "15", + "Yeti Eye (×2)", + "The literally cold stare of a yeti is a terrible final sight. It is a piercing blue that freezes one's very soul and leaves them colder than the mountain itself. The magic in these eyes can be brought out in a potion when mixed with hardy mountain roots and water melted from ancient icicles to make a brew that can preserve a creature in ice for an indefinite period of time.", + "30 gp", + "1 lb", + "{@item Potion of Winter's Rest|HHHVI}" ], - "customProperties": { - "ingredients": "Adult Dragon Bone ×1", - "crafter": "Blacksmith" - } - } + [ + "20", + "Yeti Claw (×2)", + "The remains of a yeti's victims are simple to identify, for it is easy to see the way the edges of their wounds have frozen solid at the touch of the yeti.", + "60 gp", + "10 lb", + "{@item Frostclaw Weapon|HHHVI}" + ] + ] }, { - "name": "Dragonbone Weapon (Ancient)", - "type": "GV", - "requires": [ - { - "type": "M" - } + "name": "Yochlol", + "source": "HHHVI", + "page": 26, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "excludes": { - "name": [ - "Whip", - "Flail" - ] - }, - "inherits": { - "namePrefix": "Ancient Dragonbone ", - "source": "HHHVI", - "page": 126, - "rarity": "very rare", - "reqAttune": true, - "propertyAdd": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Demon Pearl", + "Yochlol's do not so much eat as they do engulf their prey. While the yochlol's digestive enzymes are capable of dissolving just about anything given enough time, there are occasionally a few items that gather inside the yochlol that do not break down and instead stay inside its slime body. Like an oyster, the yochlol forms layers around these indigestible materials, creating pearl-like substances. Unfortunately these pearls share the same sickly yellow colour as the yochlol, making them more novelties than anything else.", + "300 gp", + "4 lb", + "\u2014" ], - "bonusWeapon": "+3", - "entries": [ - "You have a bonus to your attack and damage rolls made with this weapon corresponding to its rarity. In addition, when you roll a 20 on your attack roll with this weapon, the target takes an additional 10 damage corresponding to the damage type of the dragon it was harvested from. Attacks made with this weapon have advantage against any target with the dragon creature type.", + [ + "20", + "Yochlol Ooze (vial)", { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } - ], - "customProperties": { - "ingredients": "Ancient Dragon Bone ×1", - "crafter": "Blacksmith" - } - } + "type": "entries", + "entries": [ + "The ooze of a yochlol is said to be more poisonous than that of the deadliest spiders in the world. It is ironic then that the other societies of the Underdark use this poison against the drow after they have defeated their demonic servants.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 6d6} poison damage on a failed save, or half that on a successful saving throw." + ] + } + ] + }, + "750 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Dragonbone Weapon (Young)", - "type": "GV", - "requires": [ - { - "type": "M" - } + "name": "Young Dragon", + "source": "HHHVI", + "page": 37, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "excludes": { - "name": [ - "Whip", - "Flail" - ] - }, - "inherits": { - "namePrefix": "Young Dragonbone ", - "source": "HHHVI", - "page": 126, - "rarity": "uncommon", - "reqAttune": true, - "propertyAdd": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Dragon Flesh", + "Despite common misconception, dragon flesh does not contain any magical benefit. It does however contain many culinary benefits. The exact flavour differs depending on the type of dragon it was taken from, but anybody that has eaten a dragon steak claims that it puts even the most exquisite aged beef to shame. There are many royal cooks and larders that would pay a high sum for just a pound of this delicacy.", + "30 gp", + "10 lb", + "\u2014" ], - "bonusWeapon": "+1", - "entries": [ - "You have a bonus to your attack and damage rolls made with this weapon corresponding to its rarity. In addition, when you roll a 20 on your attack roll with this weapon, the target takes an additional 3 damage corresponding to the damage type of the dragon it was harvested from. Attacks made with this weapon have advantage against any target with the dragon creature type.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Dragon Types", - "page": 34 - } + [ + "10", + "[Type] Dragon Blood (5 vials)", + "The blood of an ancient dragon is one of the most powerful spell reagents and potion ingredients in existence. Even besides its use in the birth of half-dragon soldiers and other rituals, the most common use of potent dragon blood is to make a potion that can imbue the drinker with the same strengths as the dragon it was taken from.", + "125 gp", + "1 lb", + "{@item Potion of Dragon Strength|HHHVI}" ], - "customProperties": { - "ingredients": "Young Dragon Bone ×1", - "crafter": "Blacksmith" - } - } - }, - { - "name": "Frostbite Weapon", - "type": "GV", - "requires": [ - { - "dmgType": "P" - } - ], - "inherits": { - "namePrefix": "Frostbite ", - "source": "HHHVI", - "page": 128, - "rarity": "very rare", - "reqAttune": true, - "propertyAdd": [ - "crfBy" + [ + "15", + "[Type] Dragon Tooth (×10)", + "The teeth of a full grown ancient dragon have been the end of many a hapless adventurer. Longer than a full grown human's arm, constant exposure to the dragon's breath attack has infused them with a modicum of elemental power. A master fletcher can craft a special set of arrows from these teeth, still carrying their original elemental charge.", + "25 gp", + "10 lb", + "{@item Dragon Arrow|HHHVI} or {@item Dragon Bolt|HHHVI}" ], - "bonusWeapon": "+2", - "entries": [ - "You gain a {=bonusWeapon} bonus to all attack and damage rolls made with this weapon. When you hit with this weapon, you may choose to deal an extra {@damage 3d6} cold damage and force the target creature to make a {@dc 15} Constitution saving throw. On a failed save, for the next minute the target's speed is reduced by 10 feet, is unable to take reactions, and only be able to take either an action or a bonus action on its turn, but not both. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "Once this ability has been used once, it cannot be used again until the end of your next short rest. If you roll a 20 on attack roll with this weapon however, the ability may be used again at that time, regardless of if you used it recently or not." + [ + "15", + "[Type] Dragon Bone (×6)", + "The bones of a dragon are as hard and durable as the rest of their body. Not many weaponsmiths know how to reshape dragon bone, and those that do, keep it a guarded secret (most likely to avoid the ire of paranoid dragons). However, there is a good reason that myths and legends of heroes carrying dragonbone weapons abound in every culture: anyone who has seen one will agree that they simply have no equal.", + "375 gp", + "14 lb", + "{@item Dragon Bone Weapon|HHHVI}" + ], + [ + "15", + "[Type] Dragon Horn/Spine", + "Depending on the type of dragon, a horn or a prominent spine may adorn their head. In either case, the bony protrusion may be sawed off and used as a basis for exceptionally powerful wands and staves.", + "650 gp", + "20 lb", + "{@item Dragon Wand|HHHVI}" + ], + [ + "20", + "[Type] Dragon Scales (large bag)", + "The notoriously hard scales of an ancient dragon. Harder than steel yet surprisingly light, it is the dream of every armor-smith to craft a suit from this legendary material. Getting them is easier said than done however, as not only must one kill an ancient dragon first, they must also manage to find and safely detach the right scales needed to interlock into a functioning set of armor.", + "1,675 gp", + "45 lb", + "{@item Dragon Scale Mail|DMG}" + ], + [ + "20", + "[Type] Dragon Breath Pouch", + { + "type": "entries", + "entries": [ + "When the word \"dragon\" is uttered, people tend to think of three things: wings, scales, and breath. Located at the back of the dragon's throat is a basket sized sack of magical liquids that the dragon naturally produces. While the liquid and their resulting exhalation differ depending on the dragon, they all share the same destructive results. Harvesting one of these without rupturing them is almost as difficult as killing its host in the first place, but the result is a concentrated pouch of destruction.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the primary breath weapon that the pouch was harvested from. The saving throw type and DC, the damage type, and the damage amount are identical to the breath weapon of the dragon it was harvested from." + ] + } + ] + }, + "1,675 gp", + "12 lb", + "{@item Dragon's Wrath|HHHVI}" ], - "customProperties": { - "ingredients": "Ice Devil Mandible ×2", - "crafter": "Blacksmith" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/FrostbiteWeapon.webp" + [ + "20", + "[Type] Secondary Dragon Breath Pouch (Metallic Dragons only)", + { + "type": "entries", + "entries": [ + "The metallic dragons are considered to be less violent than their chromatic cousins and this is reflected in their alternate breath weapons. While their primary breath weapons mimic those of the chromatics, all metallics dragons wield a secondary, much less harmful breath weapon. This too can be harvested and used for similar purposes as the primary dragon breath pouch.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "May be thrown up to 15 feet, upon which the pouch explodes. Any target within 15 feet of the explosion must roll a saving throw or suffer the effects of the secondary breath weapon that the pouch was harvested from. The saving throw type, DC, and the effect are identical to the secondary breath weapon of the dragon it was harvested from." + ] } - } - ] - } - } + ] + }, + "1,675 gp", + "12 lb", + "{@item Dragon's Mercy|HHHVI}" + ], + [ + "25", + "Dragon Wing (×2)", + "The wings of a dragon defy any sense of natural law. Even considering their own immense size, they could not possibly lift a form as massive as the ancient dragon they bear, and yet they do. Only a magical force, inherent in their leathery membranes, could make such flight possible. Cloaks fashioned from these membranes can provide similar propulsion to other creatures, along with providing a stylistic fashion choice.", + "3,250 gp", + "60 lb", + "{@item Cloak of Dragonflight|HHHVI}" + ] + ] }, { - "name": "Frostclaw Weapon", - "type": "GV", - "requires": [ - { - "dmgType": "S" - } + "name": "Young Remorhaz", + "source": "HHHVI", + "page": 89, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "inherits": { - "namePrefix": "Frostclaw ", - "source": "HHHVI", - "page": 128, - "rarity": "uncommon", - "propertyAdd": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Remorhaz Blood (5 vials)", + "Anybody who has slain a remorhaz can attest to the virtually boiling blood that spews forth from its open wounds. This blood remains supernaturally warm long after being removed from its body, and arctic cultures use bladders of this as a form of insulation and heating.", + "2 gp", + "1 lb", + "{@item Potion of Elemental Tempering|HHHVI}" ], - "bonusWeapon": "+1", - "entries": [ - "When you hit with this weapon, you may choose to deal an extra {@damage 1d6} cold damage. Once you have used this ability once, it can't be used again until the end of your next short rest." + [ + "15", + "Remorhaz Antenna (×2)", + "The remorhaz has the uncanny ability to sense the movements of creatures around it, based mostly around its incredibly senstive antennae. If taken in whole, they may be re-adapted to be used as a pair of dowsing rods for security purposes.", + "25 gp", + "6 lb", + "{@item Security Antenna|HHHVI}" ], - "customProperties": { - "ingredients": "Yeti Claw ×2", - "crafter": "Blacksmith" - } - } + [ + "20", + "Young Remorhaz Carapace", + "The thick, iron-like scales of even a young remorhaz have incredible insulation properties and can regulate the creature's insect-like body.", + "115 gp", + "65 lb", + "{@item Remorhaz Plate|HHHVI}" + ] + ] }, { - "name": "Purple Piercer", - "type": "GV", - "requires": [ - { - "name": "Spear" - }, - { - "name": "Lance" - }, - { - "name": "Pike" - } + "name": "Yuan-Ti Abomination", + "source": "HHHVI", + "page": 109, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "inherits": { - "namePrefix": "Purple Piercer ", - "source": "HHHVI", - "page": 139, - "rarity": "very rare", - "reqAttune": true, - "propertyAdd": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Yuan-Ti Blood (5 vials)", + "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", + "2 gp", + "1 lb", + "{@item Potion of Poison Immunity|HHHVI}" ], - "bonusWeapon": "+3", - "entries": [ - "This weapon possesses a wickedly curved head, taken from the stinger of a purple worm. You gain {=bonusWeapon} to attack and damage rolls made with this weapon. Once per day, you may use a bonus action to cause the spearhead to secrete purple worm venom. The next time you successfully hit a creature with this weapon, the target must succeed on a {@dc 19} Constitution saving throw, taking {@damage 12d6} poison damage on a failed save, or half as much damage on a successful one." + [ + "15", + "Yuan-Ti Poison (vial)", + { + "type": "entries", + "entries": [ + "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors as \"like having one's blood transfigured into fire.\"", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half that on a successful saving throw." + ] + } + ] + }, + "120 gp", + "1 lb", + "\u2014" ], - "customProperties": { - "ingredients": "Purple Worm Stinger ×1", - "crafter": "Blacksmith" - } - } + [ + "20", + "Yuan-Ti Abomination Scales (large pouch)", + "A yuan-ti abomination wears no armor yet can deflect swords and maces with the strength of its scales alone. A few choice scales can be pried off following the abomination's death in order to make a shield imbued with the power of the serpent gods.", + "600 gp", + "14 lb", + "{@item Serpent Shield|HHHVI}" + ], + [ + "25", + "Serpent Touched Heart", + { + "type": "entries", + "entries": [ + "The heart of a yuan-ti abomination is one that has been specially blessed by the serpent gods the yuan-ti worship. Locked inside this heart is incredible divine power, but as befitting of the twisted worship the serpent gods demand, it can be passed on only through its consumption.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to eat this heart. When you do, you transform into a {@creature yuan-ti abomination|MM}, {@homebrew |as described in the Monster Manual, }for the next hour. Your alignment remains the same and you retain any proficiencies you may have had originally. You do not get access to the weapons described in the yuan-ti abomination's statblock. At the end of the hour, or if you are forced prematurely back into your true form, there is a {@chance 90|10 percent chance|Transformation|You are not trasnformed.|You are transformed.} that instead of transforming back to your original form, you transform into a form resembling that of a {@creature Yuan-ti Malison (Type 1)|MM|Type 1 yuan-ti malison} with a humanoid body but with a snake head. This effect is permanent and is considered your new true form. This effect can only be reversed with the power of a {@spell wish} spell." + ] + } + ] + }, + "3,000 gp", + "15 lb", + "\u2014" + ] + ] }, { - "name": "Stone Cleaver Weapon", - "type": "GV", - "requires": [ - { - "dmgType": "P", - "type": "M" - }, - { - "dmgType": "S", - "type": "M" - } + "name": "Yuan-Ti Malison", + "source": "HHHVI", + "page": 109, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "inherits": { - "namePrefix": "Stone Cleaver ", - "source": "HHHVI", - "page": 142, - "rarity": "rare", - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "This weapon deals double damage against nonmagical objects made of stone or metal. Additionally, you ignore the damage threshold when attacking any nonmagical object made of stone or metal with this weapon." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Yuan-Ti Blood (5 vials)", + "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", + "2 gp", + "1 lb", + "{@item Potion of Poison Immunity|HHHVI}" ], - "customProperties": { - "ingredients": "Xorn Tooth or Bullette Claw ×1 (simple), or ×2 (martial)", - "crafter": "Blacksmith" - } - } + [ + "15", + "Yuan-Ti Poison (vial)", + { + "type": "entries", + "entries": [ + "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors as \"like having one's blood transfigured into fire.\"", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 15} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half that on a successful saving throw." + ] + } + ] + }, + "120 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Storm Caller", - "type": "GV", - "requires": [ - { - "type": "M" - } + "name": "Yuan-Ti Pureblood", + "source": "HHHVI", + "page": 109, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "inherits": { - "namePrefix": "Storm Caller ", - "source": "HHHVI", - "page": 142, - "rarity": "very rare", - "reqAttune": true, - "propertyAdd": [ - "crfBy" - ], - "recharge": "dawn", - "entries": [ - "When you hit with an attack using this magic sword, the target takes an extra {@damage 1d6} lightning damage.", - "In addition, if you are outside and holding this weapon, you may spend an action to call a lightning bolt from the sky to strike your weapon, forcing every creature other than yourself within 10 feet of you to make a {@dc 16} Dexterity saving throw. On a failure, they suffer {@damage 6d6} lightning damage, or half that on a success. Once this ability has been used once, it cannot be used again until the next dawn." - ], - "customProperties": { - "ingredients": "Lightning Sack ×1", - "crafter": "Blacksmith" - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Yuan-Ti Blood (5 vials)", + "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", + "2 gp", + "1 lb", + "{@item Potion of Poison Immunity|HHHVI}" + ] + ] }, { - "name": "Unicorn's Charge", - "type": "GV", - "requires": [ - { - "dmgType": "P", - "type": "M" - } + "name": "Zombie", + "source": "HHHVI", + "page": 112, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "inherits": { - "namePrefix": "Unicorn's Charge ", - "source": "HHHVI", - "page": 143, - "rarity": "rare", - "propertyAdd": [ - "crfBy" - ], - "bonusWeapon": "+1", - "entries": [ - "You gain a {=bonusWeapon} to attack and damage rolls made with this weapon. If you are a good-aligned character, when you hit a creature with this weapon, you may deal an additional {@damage 2d6} radiant damage in addition to the weapon's damage.", - "Once you use this ability you may not use it again for one hour, or until you have landed the killing blow on an evil-aligned creature, whichever comes first." - ], - "customProperties": { - "ingredients": "Unicorn Horn ×1", - "crafter": "Blacksmith" - } - } - }, + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Zombie Juice (vial)", + "An absolutley putrid collection of drippings and fluids from a reanimated corpse. While it smells awful, the necromantic magic in it allows it to act as a powerful preservation agent. Fittingly, necromancers use this very juice to keep their more valuable experiments fresh, often farming lesser zombies for more of this chemical.", + "3 cp", + "1 lb", + "\u2014" + ] + ] + } + ], + "disease": [ { - "name": "Viper Strike (Rare)", - "type": "GV", - "requires": [ - { - "name": "Spear" - }, - { - "name": "Lance" - }, - { - "name": "Pike" - }, + "name": "Crone's Disease", + "source": "HHHVI", + "page": 62, + "otherSources": [ { - "name": "Javelin" + "source": "HHHVII", + "page": 26 } ], - "inherits": { - "namePrefix": "Viper Strike ", - "nameSuffix": " (Rare)", - "source": "HHHVI", - "page": 144, - "rarity": "rare", - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "When you roll a 20 on your attack roll with this weapon, you deal an additional {@damage 10} poison damage." - ], - "customProperties": { - "ingredients": "Skeletal Naga Fang ×2", - "crafter": "Blacksmith" - } - } + "color": "4b4d7d", + "entries": [ + "Perhaps reflective of their spiteful nature in life, hags continue to display an unmatched level of vindictiveness even in death. Upon their death, a reaction takes place immediately in the bodily fluids of a hag that makes them a vector for transmitting \"Crone's Disease.\" Whenever a creature imbibes any bodily fluids from a deceased hag, they must succeed on a {@dc 15} Constitution saving throw or become infected with crone's disease. A character whose harvesting check fails to harvest anything from the hag also runs the risk of contracting crone's disease as they clumsily splash blood in an orifice or in an open wound.", + "Upon contracting crone's disease, 1 of the victim's facial features/body parts immediately transforms to look more hag like. For example, their nose may become hooked, or their hands become claw-like. Every 24 hours, the victim may attempt the saving throw again. On a success, the disease ends, and every 24 hours subsequently, 1 transformed feature returns to normal. On a failure, another facial feature or body part changes to become more hag-like, and the disease continues. Every 7 days, any currently transformed feature becomes permanent even after the disease is cured. At that point, only restorative magic such as that of the spell {@spell greater restoration} may return the creature to their normal appearance." + ] }, { - "name": "Viper Strike (Very Rare)", - "type": "GV", - "requires": [ + "name": "Gut Rot", + "source": "HHHVI", + "page": 129, + "entries": [ + "While afflicted with gut rot, any time you attempt to swallow food, you instead suffer {@damage 4} necrotic damage and regurgitate that food. At the end of a long rest, you may attempt the saving throw again, ending the disease on a success.", + "If a creature dies while afflicted with gut rot, a {@creature violet fungus|MM} sprouts from the mouldering corpse, growing to full size in {@dice 2d6} days." + ] + } + ], + "book": [ + { + "name": "Hamund's Harvesting Handbook: Volume I", + "id": "HHHVI", + "source": "HHHVI", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Cover.webp", + "published": "2019-05-26", + "author": "Jasmine Yang", + "contents": [ { - "name": "Spear" + "name": "Cover Page, Credits & Changelog" }, { - "name": "Lance" + "name": "Introduction", + "ordinal": { + "type": "chapter", + "identifier": 1 + } }, { - "name": "Pike" + "name": "How to Harvest", + "ordinal": { + "type": "chapter", + "identifier": 2 + } }, { - "name": "Javelin" - } - ], - "inherits": { - "namePrefix": "Viper Strike ", - "nameSuffix": " (Very Rare)", - "source": "HHHVI", - "page": 144, - "rarity": "very rare", - "propertyAdd": [ - "crfBy" - ], - "bonusWeapon": "+1", - "entries": [ - "When you roll a 20 on your attack roll with this weapon, you deal an additional {@damage 14} poison damage. You also gain a {=bonusWeapon} to attack and damage rolls made with this weapon." - ], - "customProperties": { - "ingredients": "Spirit Naga Fang ×2 or Guardian Naga Fang ×2", - "crafter": "Blacksmith" - } - } - }, - { - "name": "Wound Biter Weapon", - "type": "GV", - "requires": [ - { - "name": "Spear" + "name": "The Harvest Tables", + "ordinal": { + "type": "chapter", + "identifier": 3 + }, + "headers": [ + "Understanding the Tables", + { + "depth": 1, + "header": "Harvest Table: A" + }, + { + "depth": 1, + "header": "Harvest Table: B" + }, + { + "depth": 1, + "header": "Harvest Table: C" + }, + { + "depth": 1, + "header": "Harvest Table: D" + }, + { + "depth": 1, + "header": "Harvest Table: E" + }, + { + "depth": 1, + "header": "Harvest Table: F" + }, + { + "depth": 1, + "header": "Harvest Table: G" + }, + { + "depth": 1, + "header": "Harvest Table: H" + }, + { + "depth": 1, + "header": "Harvest Table: I" + }, + { + "depth": 1, + "header": "Harvest Table: J" + }, + { + "depth": 1, + "header": "Harvest Table: K" + }, + { + "depth": 1, + "header": "Harvest Table: L" + }, + { + "depth": 1, + "header": "Harvest Table: M" + }, + { + "depth": 1, + "header": "Harvest Table: N" + }, + { + "depth": 1, + "header": "Harvest Table: O" + }, + { + "depth": 1, + "header": "Harvest Table: P" + }, + { + "depth": 1, + "header": "Harvest Table: Q" + }, + { + "depth": 1, + "header": "Harvest Table: R" + }, + { + "depth": 1, + "header": "Harvest Table: S" + }, + { + "depth": 1, + "header": "Harvest Table: T" + }, + { + "depth": 1, + "header": "Harvest Table: U" + }, + { + "depth": 1, + "header": "Harvest Table: V" + }, + { + "depth": 1, + "header": "Harvest Table: W" + }, + { + "depth": 1, + "header": "Harvest Table: X" + }, + { + "depth": 1, + "header": "Harvest Table: Y" + }, + { + "depth": 1, + "header": "Harvest Table: Z" + } + ] }, { - "name": "Whip" + "name": "Crafting", + "ordinal": { + "type": "chapter", + "identifier": 4 + }, + "headers": [ + "Crafting Rules", + "Craftable Items A-Z" + ] }, { - "name": "Pike" - } - ], - "inherits": { - "namePrefix": "Wound Biter ", - "source": "HHHVI", - "page": 144, - "rarity": "rare", - "reqAttune": true, - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "When you make a successful hit with this weapon on a creature that is not either an undead or a construct, that creature must succeed on a {@dc 15} Constitution saving throw or lose {@dice 2d6} hit points at the start of each of its turns due to an infernal wound. Each time this weapon hits the wounded target, the damage dealt by the wound increases by {@dice 2d6}.", - "Any creature adjacent to the wounded target can take an action to staunch the wound with a successful {@dc 12} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." - ], - "customProperties": { - "ingredients": "Horned Devil Tail ×1", - "crafter": "Blacksmith" + "name": "Tools & Other Additions", + "ordinal": { + "type": "chapter", + "identifier": 5 + }, + "headers": [ + "Special Tools", + "Additions and Changes", + "Hamund's Helpers", + "FAQ" + ] } - } - } - ], - "itemProperty": [ - { - "name": "Crafted by", - "source": "HHHVI", - "page": 118, - "abbreviation": "crfBy", - "template": "{{prop_name}}: {{item.customProperties.ingredients}} ({@optfeature {{item.customProperties.crafter}}|HHHVI})" - } - ], - "itemType": [ - { - "abbreviation": "Oil", - "source": "HHHVI", - "page": 118, - "name": "Oil", - "entries": [ - "" - ] - }, - { - "abbreviation": "Curse", - "source": "HHHVI", - "page": 118, - "name": "Curse", - "entries": [ - "" ] } ], - "background": [ + "bookData": [ { - "name": "Harvester", + "id": "HHHVI", "source": "HHHVI", - "page": 146, - "skillProficiencies": [ + "data": [ { - "nature": true, - "survival": true - } - ], - "languageProficiencies": [ + "type": "section", + "name": "Hamund's Harvesting Handbook: Volume I", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Cover-Full.webp" + }, + "title": "Front Cover" + }, + { + "type": "entries", + "page": 1, + "style": "text-center", + "entries": [ + "{@note DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", + "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", + "{@note All other original material in this work is copyright [2019] by Drifters Game Workshop and published under the Community Content Agreement for Dungeon Masters Guild.}" + ] + }, + { + "type": "entries", + "name": "Credits", + "page": 2, + "entries": [ + { + "type": "list", + "style": "list-hang", + "items": [ + { + "type": "item", + "name": "Designed by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Written by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Edited by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Typesetting done by:", + "entries": [ + "The Drifters (Bob, Xanaris, Foxy, BD, Perrin, and Nekane)" + ] + }, + { + "type": "item", + "name": "Cover art by:", + "entries": [ + "Lukasz Jakolski", + "Website: {@link https://www.inprnt.com/gallery/fadingray/}", + "Instagram: {@link https://www.instagram.com/lukasz.jaskolski/}" + ] + }, + "{@b All other art provided by WotC under the DMs Guild Creator Content program.}", + { + "type": "item", + "name": "Created using the Homebrewery:", + "entries": [ + "{@link https://homebrewery.naturalcrit.com/}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Contact Us", + "page": 2, + "entries": [ + "Email: {@i driftersgameworkshop@gmail.com}", + "Twitter: {@link @drifterworkshop|https://twitter.com/drifterworkshop}" + ] + }, + { + "type": "entries", + "name": "Changelog", + "page": 2, + "entries": [ + { + "type": "list", + "items": [ + "v1.0: Release (2019-05-19)", + "v1.01: Typo and error fixes (2019-05-22)", + "v1.02: Fixed the white band at the bottom of pages (2019-05-26)" + ] + } + ] + } + ] + }, { - "anyStandard": 1 - } - ], - "toolProficiencies": [ + "type": "section", + "name": "Chapter 1: Introduction", + "page": 3, + "entries": [ + { + "type": "quote", + "entries": [ + "Welcome dear reader to Hamund's Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask?", + "Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of those stories, pick up any copy of \"Hamund's Harrowing Histories I-XXXV\").", + "Through my life I have fought and defeated just about every kind of creature you can imagine: I have tussled with {@creature treant|MM|treants}, skirmished with sphinxes, and even engaged in fisticuffs with a {@creature fomorian|MM} or two. Never being one to let something go to waste, I always took my trusty hunting knife to these creatures and had a look to see what they had to offer. I have spent many years writing down my findings and anecdotes, and I now present them to you less seasoned adventurers so you may soak in my wisdom.", + "Yes, what you hold in your hands right now is a helpful guide to harvesting the creatures that a typical adventurer may face. You'll learn not just how valuable a {@creature roc|MM|roc's} guts are, but also which way to twist your knife in order to extract them. The natural world is filled with riches just waiting for bold people like us to take them!", + "Good luck and good harvesting," + ], + "by": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P.", + "from": "Hamund's Harvesting Handbook: Volume I", + "skipMarks": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Hamund.webp" + }, + "title": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P." + }, + { + "type": "entries", + "name": "Aim of this Guide", + "page": 3, + "entries": [ + "Let's be honest, every Dungeon Master has faced this exact problem at least once: their players have just finished killing a fearsome monster, and their first reaction is to slice it apart for loot. Now there's nothing wrong with this of course, but it can be a bit harrowing for a DM to not just come up with useful monster parts on the spot, but to also provide an interesting description, a monetary value, and a use for that part.", + "This book aims to act as a handy reference for the DM's that find themselves in this very situation. It provides a loot table for every single unique monster in the 5th Edition Monster Manual. These loot tables are easy to reference and contain every piece of information your players could need when they tear their fresh kills apart. It also possesses over 200 new and unique craftable items to be made from your harvesting adventures, and all the information you would need for them. There are of course rules for both the harvesting and the crafting, and a few extra goodies strewn in here too.", + "Everything has been written with balance in mind, but you are of course free to rebalance anything in this guide to suit your own table, or feel free to message me at {@i driftersgameworkshop@gmail.com} or hit me up on Twitter {@link @drifterworkshop|https://twitter.com/drifterworkshop} to discuss anything in this guide." + ] + } + ] + }, { - "harvesting kit|HHHVI": true - } - ], - "startingEquipment": [ + "type": "section", + "name": "Chapter 2: How to Harvest", + "page": 4, + "entries": [ + "The act of removing useful body parts from a creature is referred to as {@b harvesting}. Anything that can be harvested from a creature is referred to as a {@b harvesting material} or simply {@b material}. In general, only creatures that have died may be harvested, but there may be some exceptions based on context.", + "This section details the steps associated with actually performing a harvest, and any factors that may influence it.", + { + "type": "entries", + "name": "Appraising", + "page": 4, + "entries": [ + { + "type": "quote", + "page": 4, + "entries": [ + "My mother always used to press the importance of taking one's time and not jumping into things. This advice holds true whether one is harvesting a creature, engaging in a fight, or literally jumping into a river." + ], + "by": "Hamund" + }, + "Before a player begins hacking and butchering their hunt, they may instead choose to take a moment first and {@b appraise} the creature to be harvested. To do this, they must spend 1 minute examining the creature to be harvested and then roll an Intelligence check, adding their proficiency bonus if they are proficient in the skill corresponding to that creature (see table below). For example, appraising a {@creature Beholder|MM} (which is an aberrant), the check would be an Intelligence ({@skill Arcana}) check, while appraising an {@creature Ogre|MM} (which is a giant) would require an Intelligence ({@skill Medicine}) check.", + { + "type": "abilityGeneric", + "name": "Appraisal DC", + "text": "8 + the Harvested Creature's CR (treating any CR less than 1 as 0)" + }, + "", + "The DC of the check is equal to {@b 8 + the Harvested Creature's CR} (treating any CR less than 1 as 0). Success on this check grants the player full knowledge of any useful harvesting materials on the creature, the DC requirement to harvest those materials, any special requirements to harvest them, and any potential risks in doing so. In addition, any harvesting check made on that creature by that player is rolled at advantage. A character may only attempt one appraisal check per creature.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Monster Type/Skill Check", + "page": 4 + }, + { + "type": "entries", + "name": "Splitting up the responsibilities", + "page": 4, + "entries": [ + "Some party members may prefer to let one character handle the appraisal of materials, while another more dextrous character handles the actual harvesting. In this scenario, all benefits of appraising a creature are conferred to the player doing the harvesting, so long as the player that performed the appraising assists the harvesting player through the whole duration of the harvest." + ] + } + ] + }, + { + "type": "entries", + "name": "Harvesting", + "page": 4, + "entries": [ + "In order to harvest a creature, a character must make a Dexterity ability check using the same skill proficiency as listed in the above appraising table. For example, a character attempting a harvest check on an Aberrant would receive a bonus equal to their Dexterity modifier and their proficiency in {@skill Arcana} (if they have any).", + "This check reflects a character's ability to not only properly remove the intended item without damaging it, it also involves any ancillary requirements of the harvest such as proper preservation and storage techniques.", + { + "type": "insetReadaloud", + "name": "Using other proficiencies", + "page": 4, + "entries": [ + "If a player is harvesting a certain creature, or harvesting a creature of a certain type of material, the DM may allow them to use a relevant tool proficiency rather than a skill proficiency.", + "For example, the DM may allow a player to add their proficiency with {@item Tinker's Tools|PHB} to their attempt to harvest a mechanical golem or use their proficiency with {@item leatherworker's tools|PHB} when attempting to harvest a creature for its hide. Alternatively, all creature type proficiencies may be replaced by proficiency with the {@item harvesting kit|HHHVI}" + ] + }, + "Each individual item in a creature's harvesting table is listed with a DC next to it. Any roll that a player makes that equals or exceeds this DC grants that player that item. Rewards are cumulative, and a player receives every item with a DC equal to or below their ability check result. For example, rolling a total of 15 on a check to harvest an {@creature azer|MM} will reward the player with both \"azer ash\", and \"azer bronze skin\", but not a \"spark of creation\". If they so wish, players may opt to not harvest a material even if they have met the DC threshold to harvest it.", + "Only one harvesting attempt may be made on a creature. Failure to meet a certain item's DC threshold assumes that the item was made un-salvageable due to the harvester's incompetence.", + "For most creatures, the time it takes to harvest a material is counted in minutes and is equal to the DC of that material divided by 5. For huge creatures however, it is equal in DC of that material, while for gargantuan creatures, it is equal to the DC of that material multiplied by 2.", + { + "type": "homebrew", + "page": 4, + "entries": [ + { + "type": "table", + "page": 4, + "caption": "Harvesting Time", + "colLabels": [ + "Creature Size", + "Harvesting Time (minutes)" + ], + "colStyles": [ + "col-6 text-right", + "col-6 text-left " + ], + "rows": [ + [ + "Large or smaller", + "Material DC / 5" + ], + [ + "Huge", + "Material DC" + ], + [ + "Gargantuan", + "Material DC × 2" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Particularly violent deaths", + "page": 5, + "entries": [ + { + "type": "quote", + "page": 5, + "entries": [ + "I know that it is a dangerous world out there, and we all must do what we can to survive. But do understand that there are few people out there that are in the market for a charred owlbear pelt with more holes in it than the plot of a bad novel." + ], + "by": "Hamund" + }, + "This guide assumes that most creatures you attempt to harvest died in direct combat and thus already accounts for the idea that you are harvesting creatures that are not in pristine condition. However, some deaths are more violent than others and can make harvesting useful materials either extremely difficult or downright impossible. Such examples include burning by fire, dissolving from acid, or being completely crushed under a pillar of stone. In these cases, raise the DC for harvesting any of that creature's materials by 5. Alternatively, the DM may decide that well-orchestrated hunts result in a carcass that is prime for harvesting, such as creatures killed mostly through psychic damage, or those killed in one clean attack. In these cases, the DM should lower the DC for harvesting any of that creature's materials by 5.", + "Furthermore, the DM may adjudicate whether or not some of a creature's individual materials have been made useless due to effects imposed by them in the course of their death. Examples may include blood being tainted from poisoning, or their pelt being worthless due to excessive slashing/piercing damage.", + { + "type": "statblock", + "source": "HHHVI", + "name": "Optional Rule: Carcass Degradation", + "page": 5, + "tag": "variantrule" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HowToHarvest.webp" + } + } + ] + } + ] + } + ] + }, { - "_": [ - "traveler's clothes|phb", - "hunting trap|phb", - "harvesting kit|HHHVI", + "type": "section", + "name": "Chapter 3: The Harvest Tables", + "page": 6, + "entries": [ + { + "type": "quote", + "page": 6, + "entries": [ + "After countless autopsies, vivisections, experiments, and just plain butchering, I have amassed what is most likely the most complete set of knowledge regarding the anatomies, uses, and values of the wondrous creatures that inhabit our worlds. I now present this knowledge (as well as some rather choice anecdotes) to you, dear reader." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Understanding the Tables", + "page": 6, + "entries": [ + "Every unique monster from the {@book Monster Manual|MM} has been listed in this book with an associated harvest table. When your players attempt a harvest, simply look up the relevant monster in this guide, and read out the results (monsters are listed in the same order as in the {@book Monster Manual|MM}). The following is an explanation of how to read the table.", + { + "type": "entries", + "name": "DC", + "page": 6, + "entries": [ + "This is the DC required to harvest this item. Any harvesting check that equals or exceeds this threshold allows the player that made that check to successfully harvest that item." + ] + }, + { + "type": "entries", + "name": "Item", + "page": 6, + "entries": [ + "The name of the item received. While for most items, the player only receives one of the listed item, some item names have parentheses next to them. These indicate the amount that a player receives upon a successful harvest e.g.: Aarakocra Feather (small pouch) or Aboleth Mucus (3 vials). At the DM's discretion however, they may adjudicate that a player receives less or more than the stipulated quantity. Such reasons may include extremely high success on a roll, or certain methods in which the creature was killed.", + { + "type": "statblock", + "source": "HHHVI", + "name": "Optional Rule: Harvesting Dangerous Materials", + "page": 6, + "tag": "variantrule" + } + ] + }, + { + "type": "entries", + "name": "Description", + "page": 6, + "entries": [ + "A brief description of the item to be harvested, written by Hamund. While this is usually just for flavour, some items also have a \"{@b Use}\" section. These items may be used immediately after being harvested and require no further adjustments or crafting. Their function is described here in the description box.", + "Additionally, some materials have harvesting requirements beyond just steady hands and a sharp knife. Any extra requirements or criteria for harvesting a material will be listed here." + ] + }, + { + "type": "entries", + "name": "Value", + "page": 6, + "entries": [ + "All materials are listed with their base resell value. This is how much money an average shopkeeper would be willing to pay for the materials in good conditions. DM discretion is advised when varying this value, dependant on shopkeeper mood, rarity within the setting, condition of the material, etc. A material with a value listed as \"varies\" indicates that its usage is too specific for it to be sold to an average shopkeeper, and the value of the material would depend heavily on context.", + "When items are harvested in discrete quantities, the value listed refers to each individual item. For example, Aboleth Mucus is harvested as a set of 3 vials, and so the value listed (20 gp) refers to each individual vial (so successfully harvesting Aboleth Mucus would be worth 3 × 20 gp = 60 gp). When items are listed as indiscrete quantities however, the value listed refers to the entire quantity. For example, Aarakocra Feathers are harvested in the indiscrete quantity of a: \"small pouch.\" Thus the 8 sp value listed refers to the value of a \"small pouch of Aarakocra Feathers\", not 8 sp for each individual feather.", + { + "type": "insetReadaloud", + "name": "Value Factors", + "page": 6, + "entries": [ + "The values listed here are based on a myriad of factors including: CR of the monster, average treasure horde values, use in crafting, whether the monster tends to be found alone, whether the item is consumable, probability of successfully harvesting the item, balance around existing prices, and sometimes just for flavour. These prices are intended as a baseline only, and the DM is free to adjust these values as they see fit for their campaign. The DM is also to keep in mind that, although certain items may have high values, not all vendors may want to buy them. For example, although a Death Knight Heart may be worth the high price of 4,000 gp, it may be difficult to sell it to the village grocer. Sometimes, finding the right buyer for an esoteric item can be an entertaining side quest in and of itself, or simply used as a good downtime activity." + ] + } + ] + }, + { + "type": "entries", + "name": "Weight", + "page": 7, + "entries": [ + "The weight of the item listed in pounds. The weight listed here follows the same rules as values do; the listed number refers to the weight of individual items, unless that item is harvested in indistinct quantities, in which case the weight refers to the whole indistinct quantity." + ] + }, + { + "type": "entries", + "name": "Crafting", + "page": 7, + "entries": [ + "Some items, although valuable, require a skilled artisan to craft them into a usable item. The material's description details which item they can be crafted into. If this section is blank, the item has no craftable item associated with it.", + "The section of crafted items at the end of this book details the usage of crafted items, as well as details on their crafting requirements. Some craftable items originate from published source books from WotC. These receive special tags in brackets that denote which book they come from.", + "{@b For more information on crafting visit {@book Chapter 4|HHHVI|4}.}" + ] + } + ] + }, + { + "type": "entries", + "name": "Humanoid Trinket Tables", + "page": 7, + "entries": [ + { + "type": "quote", + "entries": [ + "In general, humanoids do not yield much in the way of harvestable materials. Partly this is just the negative relationship that humanoid evolution has with innate magical abilities, but mostly it's just because polite society frowns upon butchering things that look vaguely like themselves." + ], + "by": "Hamund" + }, + "Most humanoids listed in this book do not possess many useful materials to harvest. In order to complement the relatively bare tables of humanoids, a separate table is listed in their section describing items that may be plundered off of these creatures. These items tend to be random trinkets and are not weapons or armor. More often than not, they are relatively useless and are intended only to be used for resale.", + "There is no ability check required to pilfer these trinkets, and the DM is free to decide which of these trinkets can be found on a typical corpse (if any at all). These tables are intended to be largely used as DM inspiration and to sate the lust of loot-hungry players while avoiding the ghoulish activity of dismembering a humanoid corpse.", + "Like all harvested items, the value and weight listed refers to 1 unit of the respective item in that row.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HumanoidTrinkets.webp" + } + } + ] + }, + { + "type": "section", + "name": "Harvest Table: A", + "page": 8, + "entries": [ + { + "type": "entries", + "name": "Aarakocra", + "page": 8, + "entries": [ + { + "type": "quote", + "entries": [ + "Aarakocra are an interesting folk. As stoic and flighty as the birds they resemble, they nevertheless make good company when coaxed down from their solitary perches. Interesting as well is that despite being very magical themselves, their wings are relatively useless for any sort of crafting. Perhaps the Wind Dukes of Aaqa realised that having servants everyone would want to hunt would be a bad idea." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Aarakocra", + "page": 8 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Aarakocra Trinket Table", + "page": 8 + } + ] + }, + { + "type": "entries", + "name": "Aboleth", + "page": 8, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Aboleth", + "page": 8 + } + ] + }, + { + "type": "entries", + "name": "Angels", + "page": 9, + "entries": [ + { + "type": "quote", + "page": 9, + "entries": [ + "I have never claimed to be a saint myself, and in my pursuit of rare game and hunts I will admit that I have drawn the ire of more than one angel. While tussling with an angel is a risky proposition, harvesting one is even worse as it comes with the risk of ticking off their celestial patron. But then again, if you've gone far enough down the dark path to kill an angel, you've probably already committed yourself to being on the wrong side of a god's attention." + ], + "by": "Hamund" + }, + "While an angel's parts may be useful, harvesting a good-aligned angel is considered a universally evil act. Most good-aligned gods will condemn any character that perpetuates such a thing, even if the angel being harvested was not theirs. As such, any character attempting to harvest or attune to an item made from an angel that is still in service to a good-aligned god has a {@chance 70|30 percent chance|Curse of the Fallen|You escape a being cursed!|You are cursed!} of being inflicted with the {@i curse of the fallen}.", + "While inflicted with the {@i curse of the fallen}, a creature becomes vulnerable to radiant damage and any magical healing that comes from a good-aligned cleric or paladin automatically fails when used on the cursed character. This curse can only be removed if the cursed character spends 24 hours in a vigil at a temple of the god of the angel who they attempted to harvest or whose part they attempted to attune to. After these 24 hours, a follower of that god may then cast the spell {@spell remove curse} to end the curse.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Deva", + "page": 9 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Planetar", + "page": 9 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Solar", + "page": 10 + } + ] + }, + { + "type": "entries", + "name": "Animated Objects", + "page": 10, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Animated Armor", + "page": 10 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Flying Sword", + "page": 10 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Rug of Smothering", + "page": 10 + } + ] + }, + { + "type": "entries", + "name": "Ankheg", + "page": 11, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Ankheg", + "page": 11 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Ankheg.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Azer", + "page": 11, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Azer", + "page": 11 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: B", + "page": 12, + "entries": [ + { + "type": "entries", + "name": "Banshee", + "page": 12, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Banshee", + "page": 12 + } + ] + }, + { + "type": "entries", + "name": "Basilisk", + "page": 12, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Basilisk", + "page": 12 + } + ] + }, + { + "type": "entries", + "name": "Behir", + "page": 12, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Behir", + "page": 12 + } + ] + }, + { + "type": "entries", + "name": "Beholders", + "page": 13, + "entries": [ + { + "type": "quote", + "entries": [ + "Beholders are an odd bunch and difficult to define in terms of harvesting. This is because no two beholders are ever similar, varying wildly in anatomy, colour, and appearance. Despite this, each one seems to think of themselves as being perfect in form. It boggles the mind, but you know what they say about beauty." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Beholder", + "page": 13 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Death Tyrant", + "page": 13 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Spectator", + "page": 13 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Beholder.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Blights", + "page": 14, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Needle Blight", + "page": 14 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Twig Blight", + "page": 14 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Vine Blight", + "page": 14 + } + ] + }, + { + "type": "entries", + "name": "Bugbears", + "page": 15, + "entries": [ + { + "type": "quote", + "entries": [ + "Bugbears, an annoying bunch and probably my least liked of all the goblinoid races. Their bodies yield little in terms of good harvest other than a few ears for the town guards to nail to their walls. Their satchels carry even less; most of it useless things a bugbear in its stupidity thought was valuable, or loot so poorly cared for it has lost any value." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Bugbear", + "page": 15 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Bugbear Chief", + "page": 15 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Bugbear Trinket Table", + "page": 15 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Bugbear.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Bulette", + "page": 16, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Bulette", + "page": 16 + } + ] + }, + { + "type": "entries", + "name": "Bullywug", + "page": 16, + "entries": [ + { + "type": "quote", + "entries": [ + "Bullywugs possess little of value, and what they do have will probably be of little value soon anyway. I dislike even pilfering the pockets of the bullywugs I defeat as everything they own inevitably becomes covered in a thin layer of slime." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Bullywug", + "page": 16 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Bullywug Trinket Table", + "page": 16 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Bullywug.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: C", + "page": 17, + "entries": [ + { + "type": "entries", + "name": "Cambion", + "page": 17, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Cambion", + "page": 17 + } + ] + }, + { + "type": "entries", + "name": "Carrion Crawler", + "page": 17, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Cambion", + "page": 17 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/CarrionCrawler.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Centaur", + "page": 18, + "entries": [ + { + "type": "quote", + "entries": [ + "Centaurs are a fascinating bunch, and I have had the pleasure of living with a tribe for a prolonged time and getting to study their cultures. While others may see them as savage and uncivilised, they partake in wonderful games and acrobatics during their festivals. Indeed, as strange as the idea may be, I once saw a group of centaurs stacking themselves upon one another in a dizzyingly high tower! There are some wizards out there that have attempted to disprove my claim, stating that such an occurrence is ludicrous and impossible given a centaur's anatomy, but I swear on my life it is true." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Centaur", + "page": 18 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Centaur.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Chimera", + "page": 18, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Chimera", + "page": 18 + } + ] + }, + { + "type": "entries", + "name": "Chuul", + "page": 19, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Chuul", + "page": 19 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Chuul.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Cloaker", + "page": 19, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Cloaker", + "page": 19 + } + ] + }, + { + "type": "entries", + "name": "Cockatrice", + "page": 20, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Cockatrice", + "page": 20 + } + ] + }, + { + "type": "entries", + "name": "Couatl", + "page": 20, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Couatl", + "page": 20 + } + ] + }, + { + "type": "entries", + "name": "Crawling Claw", + "page": 20, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Crawling Claw", + "page": 20 + } + ] + }, + { + "type": "entries", + "name": "Cyclops", + "page": 20, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Cyclops", + "page": 20 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: D", + "page": 21, + "entries": [ + { + "type": "entries", + "name": "Darkmantle", + "page": 21, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Darkmantle", + "page": 21 + } + ] + }, + { + "type": "entries", + "name": "Death Knight", + "page": 21, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Death Knight", + "page": 21 + } + ] + }, + { + "type": "entries", + "name": "Demilich", + "page": 21, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Demilich", + "page": 21 + } + ] + }, + { + "type": "entries", + "name": "Demons", + "page": 22, + "entries": [ + { + "type": "quote", + "entries": [ + "Demons are a nasty bunch, and even nastier to harvest. Looking past the fact that they possess unholy strength, vitality, and power; they don't even leave behind a useful carcass if slain in the Material Plane! Instead, they dissolve into a useless ichor while their spirit scurries back to the Abyss. Imagine the gall of these beings: to lose an honest fight, and then not give up your spoils to the victor! The impropriety!", + "P.S. Of course, other than that I should mention that using anything harvested from a demon comes with a certain risk of spiritual erosion, eternal damnation, demonic corruption, et cetera." + ], + "by": "Hamund" + }, + "Due to their abyssal nature, demons slain on the Material Plane cannot be harvested, as their carcass dissolves into a foul ichor instead. This ichor serves no purpose and is effectively useless. In order to properly harvest a demon, they must be killed in the Abyss.", + "Furthermore, using parts harvested from a demon comes with certain risks, as their corrupting influence remains even after their death. When a player consumes or attunes to an item made from a demon part, roll a {@dice d20}. On a 10 or less, that player contracts a curse from using that item. The curse persists even after the normal effects of that item have finished and is only removed when the player is targeted by the {@spell remove curse} spell or similar magic. If a character is cured of a curse caused by an attunement item, they are not allowed to attempt to attune to that item again. The DM may pick the curse themselves, or roll for it on the table below.", + "If the curse came from a non-consumable item, there is an additional aspect of the curse that reads: \"You have a constant need to be within reach of the cursed item and are unwilling to part from it. You feel a need to have it equipped whenever feasibly possible.\"", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Fiendish Curse (Demon)", + "page": 22 + }, + { + "type": "entries", + "name": "Balor", + "page": 22, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Balor", + "page": 22 + } + ] + }, + { + "type": "entries", + "name": "Barlgura", + "page": 23, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Barlgura", + "page": 23 + } + ] + }, + { + "type": "entries", + "name": "Chasme", + "page": 23, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Chasme", + "page": 23 + } + ] + }, + { + "type": "entries", + "name": "Dretch", + "page": 23, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Dretch", + "page": 23 + } + ] + }, + { + "type": "entries", + "name": "Glabrezu", + "page": 23, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Glabrezu", + "page": 23 + } + ] + }, + { + "type": "entries", + "name": "Goristro", + "page": 24, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Goristro", + "page": 24 + } + ] + }, + { + "type": "entries", + "name": "Hezrou", + "page": 24, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Hezrou", + "page": 24 + } + ] + }, + { + "type": "entries", + "name": "Manes", + "page": 24, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Manes", + "page": 24 + } + ] + }, + { + "type": "entries", + "name": "Marilith", + "page": 24, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Marilith", + "page": 24 + } + ] + }, + { + "type": "entries", + "name": "Nalfeshnee", + "page": 25, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Nalfeshnee", + "page": 25 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Nalfeshnee.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Quasit", + "page": 25, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Quasit", + "page": 25 + } + ] + }, + { + "type": "entries", + "name": "Shadow Demon", + "page": 25, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Shadow Demon", + "page": 25 + } + ] + }, + { + "type": "entries", + "name": "Vrock", + "page": 26, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Vrock", + "page": 26 + } + ] + }, + { + "type": "entries", + "name": "Yochlol", + "page": 26, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Yochlol", + "page": 26 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Yochlol.webp" + } + } + ] + } + ] + }, + { + "type": "entries", + "name": "Devils", + "page": 27, + "entries": [ + { + "type": "quote", + "entries": [ + "Devils are just as bad as demons in terms of harvesting. To have the nerve of making me go all the way to the Nine Hells just to harvest some devil blood is the height of rudeness. As a small upside, their ichor does make for a wonderful substance with which to tar one's roof." + ], + "by": "Hamund" + }, + "Due to their fiendish nature, devils slain on the Material Plane cannot be harvested, as their carcasses dissolve into a foul ichor or disappear into smoke instead. These serve no purpose and are effectively useless. In order to properly harvest a demon, they must be killed in the Nine Hells.", + "Furthermore, using parts harvested from a devil comes with certain risks, as their corrupting influence remains even after their death. When a player consumes or attunes to an item made from a devil part, roll a {@dice d20}. On a 10 or less, that player contracts a curse from using that item. The curse persists even after the normal effects of that item have finished and is only removed when the player is targeted by the remove curse spell or similar magic. If a character is cured of a curse caused by an attunement item, they are not allowed to attempt to attune to that item again. The DM may pick the curse themselves, or roll for it on the table below:", + "If the curse came from a non-consumable item, there is an additional aspect of the curse that reads: \"you have a constant need to be within reach of the cursed item and are unwilling to part from it. You feel a need to have it equipped whenever feasibly possible.\"", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Fiendish Curse (Devil)", + "page": 27 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/NineHells.webp" + } + }, + { + "type": "entries", + "name": "Barbed Devil", + "page": 28, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Barbed Devil", + "page": 28 + } + ] + }, + { + "type": "entries", + "name": "Bearded Devil", + "page": 28, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Bearded Devil", + "page": 28 + } + ] + }, + { + "type": "entries", + "name": "Bone Devil", + "page": 28, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Bone Devil", + "page": 28 + } + ] + }, + { + "type": "entries", + "name": "Chain Devil", + "page": 29, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Chain Devil", + "page": 29 + } + ] + }, + { + "type": "entries", + "name": "Erinyes", + "page": 29, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Erinyes", + "page": 29 + } + ] + }, + { + "type": "entries", + "name": "Horned Devil", + "page": 29, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Horned Devil", + "page": 29 + } + ] + }, + { + "type": "entries", + "name": "Ice Devil", + "page": 29, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Ice Devil", + "page": 29 + } + ] + }, + { + "type": "entries", + "name": "Imp", + "page": 30, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Imp", + "page": 30 + } + ] + }, + { + "type": "entries", + "name": "Lemure", + "page": 30, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Lemure", + "page": 30 + } + ] + }, + { + "type": "entries", + "name": "Pit Fiend", + "page": 30, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Pit Fiend", + "page": 30 + } + ] + }, + { + "type": "entries", + "name": "Spined Devil", + "page": 31, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Spined Devil", + "page": 31 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Dinosaurs", + "page": 31, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Dinosaurs.webp" + } + }, + { + "type": "entries", + "name": "Allosaurus", + "page": 31, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Allosaurus", + "page": 31 + } + ] + }, + { + "type": "entries", + "name": "Ankylosaurus", + "page": 31, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Ankylosaurus", + "page": 31 + } + ] + }, + { + "type": "entries", + "name": "Plesiosaurus", + "page": 31, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Plesiosaurus", + "page": 31 + } + ] + }, + { + "type": "entries", + "name": "Pteranodon", + "page": 31, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Pteranodon", + "page": 31 + } + ] + }, + { + "type": "entries", + "name": "Triceratops", + "page": 32, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Triceratops", + "page": 32 + } + ] + }, + { + "type": "entries", + "name": "Tyrannosaurus Rex", + "page": 32, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Tyrannosaurus Rex", + "page": 32 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Displacer Beast", + "page": 32, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Displacer Beast", + "page": 32 + } + ] + }, + { + "type": "entries", + "name": "Doppelganger", + "page": 32, + "entries": [ + { + "type": "quote", + "entries": [ + "I once heard an amusing anecdote about a doppelganger that attended a party with the intention of seducing the love interest of the man whose identity they had stolen. Little did they know that the love interest was also a doppelganger that had been come to seduce him. Long story short, they're married now (still in their stolen identities) and run a successful inn by the coast." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Doppelganger", + "page": 32 + } + ] + }, + { + "type": "entries", + "name": "Dracolich", + "page": 33, + "entries": [ + { + "type": "quote", + "entries": [ + "When a dracolich's spirit enters the corpse of another dragon, it begins a blasphemous process that transforms the corpse into something more suited to the dracolich's dark preferences. Not only is this an affront to all that is natural, it wastes a perfectly good dragon carcass. More than once have I downed a mighty dragon, only to find my assistants were draconic cultists who immediately stole my prize out from under me by lobbing a spirit gem at it. You can only imagine the umbrage I felt not only at now having to fend off an undead dragon, but also losing my chance of having dragon steaks for supper." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Dracolich", + "page": 33 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Dracolich.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Dragon, Shadow", + "page": 33, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Dragon, Shadow", + "page": 33 + } + ] + }, + { + "type": "entries", + "name": "Dragons", + "page": 34, + "entries": [ + { + "type": "quote", + "entries": [ + "Of all the trophies that a hunter can bag, a true dragon tops the list. Physical embodiments of fire, lightning, cold, poison, and acid; all wrapped up in iron-hard scales and gale-force wings. One would be a fool to hunt these creatures alone; to hunt them with friends only marginally less so. But the rewards are great. Almost every part of these magical creatures are useful in some way, whether it be for crafting, spellwork, or just a culinary delight. Still, it is important to note that the older and larger a dragon is, the more valuable the game. The parts of a properly harvested young dragon alone can sell for thousands of gold pieces, but the proceeds from an ancient dragon would put you, your children, and your children's children in comfort for life." + ], + "by": "Hamund" + }, + "Dragons are identified in 4 stages of life: Wyrmling, Young, Adult, and Ancient. The harvesting tables below outline the different types, quantities, and qualities of parts that can be harvested from dragons at different stages of their lives. When noting down the parts harvested, it is important to note which age bracket of the dragon being harvested, as the value of the part and its utility in crafting varies wildly between age groups.", + "The harvesting table does not differentiate between the different colours/metals of the dragon it was harvested from. Instead, [Type] is used as a stand-in. When noting down the harvested part, replace [Type] with the colour/metal of the dragon it was harvested from. This is important, as different dragons are aligned with different damage types and resistances, which will ultimately change the nature of items crafted from that part.", + "Some crafted items will have differing levels of power depending on what age group the dragon it was crafted from belonged in. For example, dragon bone can be crafted into any weapon, but that weapon will have a different bonus depending on the dragon's age: +1 for young, +2 for adult, and +3 for ancient. The crafted item will specify in its description when such a distinction makes a difference.", + "Crafted items may also change their nature depending on the colour/metal of the dragon it was crafted from. If a crafted items description refers to the \"harvested dragon's damage type,\" refer to the following table to determine that damage type.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Dragon Types", + "page": 34 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Dragon.webp" + } + }, + { + "type": "entries", + "name": "Ancient Dragon", + "page": 35, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Ancient Dragon", + "page": 35 + } + ] + }, + { + "type": "entries", + "name": "Adult Dragon", + "page": 36, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Adult Dragon", + "page": 36 + } + ] + }, + { + "type": "entries", + "name": "Young Dragon", + "page": 37, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Young Dragon", + "page": 37 + } + ] + }, + { + "type": "entries", + "name": "Wyrmling", + "page": 38, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Wyrmling", + "page": 38 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Dragon Turtle", + "page": 38, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Dragon Turtle", + "page": 38 + } + ] + }, + { + "type": "entries", + "name": "Drider", + "page": 39, + "entries": [ + { + "type": "quote", + "entries": [ + "You would think that a drider's top half is identical internally to its original drow body, but you would be wrong. In fact, a drider's old drow torso is incredibly mutated to match its new physiology, and no two seem to be alike. Indeed, some driders have been noted to either keep some of their original organs and grow duplicates in their spider halves, or just find their original ones liquefy completely, leaving their torsos as nothing but glorified head-supports." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Drider", + "page": 39 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Drider.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Dryad", + "page": 40, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Dryad", + "page": 40 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Dryad.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Duergar", + "page": 40, + "entries": [ + { + "type": "quote", + "entries": [ + "Usually I hold some hesitation in harvesting humanoids, finding the act more than a little barbaric. The sole exception comes to duergar. As a proud dwarf, it is my duty to not just kill a duergar when I find them, but to also take any loot their carcass may offer" + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Duergar", + "page": 40 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Duergar Trinket Table", + "page": 40 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: E", + "page": 41, + "entries": [ + { + "type": "entries", + "name": "Air Elemental", + "page": 41, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Air Elemental", + "page": 41 + } + ] + }, + { + "type": "entries", + "name": "Earth Elemental", + "page": 41, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Earth Elemental", + "page": 41 + } + ] + }, + { + "type": "entries", + "name": "Fire Elemental", + "page": 41, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Fire Elemental", + "page": 41 + } + ] + }, + { + "type": "entries", + "name": "Water Elemental", + "page": 41, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Water Elemental", + "page": 41 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Elementals.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Elves - Drow", + "page": 42, + "entries": [ + { + "type": "quote", + "entries": [ + "I have personally faced off against so many drow in my travels that it's a wonder I don't spontaneously transform into a duergar. While their blood is of some use to alchemists, most of their value does come from the items they carry on themselves. Many an elf on the surface would pay a good sum for a drow trinket or two, if only to claim that they themselves were the ones to slay its previous owner." + ], + "by": "Hamund" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Drow.webp" + } + }, + { + "type": "entries", + "name": "Drow", + "page": 42, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Drow", + "page": 42 + } + ] + }, + { + "type": "entries", + "name": "Drow Elite Warrior", + "page": 42, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Drow Elite Warrior", + "page": 42 + } + ] + }, + { + "type": "entries", + "name": "Drow Mage", + "page": 43, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Drow Mage", + "page": 43 + } + ] + }, + { + "type": "entries", + "name": "Drow Priestess of Lolth", + "page": 43, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Drow Priestess of Lolth", + "page": 43 + } + ] + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Drow Trinket Table", + "page": 43 + } + ] + }, + { + "type": "entries", + "name": "Empyrean", + "page": 44, + "entries": [ + { + "type": "quote", + "entries": [ + "Personally, I would avoid harvesting an empyrean if for whatever reason you come across its corpse. You don't want their parents to find you walking around with their child's heart as a trinket." + ], + "by": "Hamund" + }, + "Carrying the remains of an empyrean make you particularly susceptible to the {@spell scrying} attempts of the divine parent of that empyrean. While holding any material taken or crafted from an empyrean, you automatically fail the saving throw associated with the casting of the {@spell scrying|PHB|scry} spell, or similar ability, by the parent of that empyrean.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Empyrean", + "page": 44 + } + ] + }, + { + "type": "entries", + "name": "Ettercap", + "page": 44, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Ettercap", + "page": 44 + } + ] + }, + { + "type": "entries", + "name": "Ettin", + "page": 45, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Ettin", + "page": 45 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Ettin.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: F", + "page": 46, + "entries": [ + { + "type": "entries", + "name": "Faerie Dragon", + "page": 46, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Faerie Dragon", + "page": 46 + } + ] + }, + { + "type": "entries", + "name": "Flameskull", + "page": 46, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Flameskull", + "page": 46 + } + ] + }, + { + "type": "entries", + "name": "Flumph", + "page": 47, + "entries": [ + { + "type": "quote", + "entries": [ + "I have conquered many creatures. In my pursuit of writing a comprehensive guide, I have had to fell many which some would find heartbreaking to kill. I have shot majestic gryphons from the sky, crushed precocious pixies, and even felled an angel or two. Still, I have never felt as awful as when I drove a knife through a harmless flumph that had wandered into my path. I hope that whichever god I meet in the ever-after could forgive me for such an act." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Flumph", + "page": 47 + } + ] + }, + { + "type": "entries", + "name": "Fomorian", + "page": 47, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Fomorian", + "page": 47 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Fomorian.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Fungi", + "page": 48, + "entries": [ + { + "type": "entries", + "name": "Gas Spore", + "page": 48, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Gas Spore", + "page": 48 + } + ] + }, + { + "type": "entries", + "name": "Shrieker", + "page": 48, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Shrieker", + "page": 48 + } + ] + }, + { + "type": "entries", + "name": "Violet Fungus", + "page": 48, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Violet Fungus", + "page": 48 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Fungi.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: G", + "page": 49, + "entries": [ + { + "type": "entries", + "name": "Galeb-Duhr", + "page": 49, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Galeb-Duhr", + "page": 49 + } + ] + }, + { + "type": "entries", + "name": "Gargoyle", + "page": 49, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Gargoyle", + "page": 49 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Gargoyle.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Genies", + "page": 50, + "entries": [ + { + "type": "quote", + "entries": [ + "I will admit, on more than one occasion I have found myself an involuntary servant of a genie noble. It was always a tedious bore to be in one of their courts; stripped of all possessions and forced to entertain them with tales of my travels. My eventual escape never could come soon enough, but alas the joke would be on me as their elemental bodies would inevitably disintegrate upon my vanquishing of them, leaving little behind for me to take home. In the end, I would have to settle for a trinket from one of their vast treasure hoards and call it a day." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Dao", + "page": 50, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Dao", + "page": 50 + } + ] + }, + { + "type": "entries", + "name": "Djinni", + "page": 50, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Djinni", + "page": 50 + } + ] + }, + { + "type": "entries", + "name": "Efreeti", + "page": 50, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Efreeti", + "page": 50 + } + ] + }, + { + "type": "entries", + "name": "Marid", + "page": 50, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Marid", + "page": 50 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Ghost", + "page": 50, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Ghost", + "page": 50 + } + ] + }, + { + "type": "entries", + "name": "Ghouls", + "page": 51, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Ghast", + "page": 51 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Ghoul", + "page": 51 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Ghoul.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Giants", + "page": 52, + "entries": [ + { + "type": "quote", + "entries": [ + "Despite their humanoid appearances, giants are quite different biologically to humanoids, and in fact have more in common with intelligent elementals (such as genies) than with us. While a giant's treasure horde is usually more valuable than their personal remains, their carcasses do tend to yield valuable materials reflective of their nature. It is theorised by some historians that the legendary fall of the giant kingdoms was a result of the smaller races coveting this power." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Cloud Giant", + "page": 52, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Cloud Giant", + "page": 52 + } + ] + }, + { + "type": "entries", + "name": "Fire Giant", + "page": 52, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Fire Giant", + "page": 52 + } + ] + }, + { + "type": "entries", + "name": "Frost Giant", + "page": 52, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Frost Giant", + "page": 52 + } + ] + }, + { + "type": "entries", + "name": "Hill Giant", + "page": 53, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Hill Giant", + "page": 53 + } + ] + }, + { + "type": "entries", + "name": "Stone Giant", + "page": 53, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Stone Giant", + "page": 53 + } + ] + }, + { + "type": "entries", + "name": "Storm Giant", + "page": 53, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Storm Giant", + "page": 53 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Gibbering Mouther", + "page": 53, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Gibbering Mouther", + "page": 53 + } + ] + }, + { + "type": "entries", + "name": "Gith", + "page": 54, + "entries": [ + { + "type": "quote", + "entries": [ + "Githyanki are not known for their abstinence, and indeed picking the pockets of a slain warrior or knight can prove to be extraordinarily more profitable and less messy than harvesting their organs. I would advise staying away from their swords however, as those come with a price that few would be willing to pay." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Githyanki Warrior", + "page": 54, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Githyanki Warrior", + "page": 54 + } + ] + }, + { + "type": "entries", + "name": "Githyanki Knight", + "page": 54, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Githyanki Knight", + "page": 54 + } + ] + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Githyanki Trinket Table", + "page": 54 + }, + { + "type": "entries", + "name": "Githzerai Monk", + "page": 54, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Githzerai Monk", + "page": 54 + } + ] + }, + { + "type": "entries", + "name": "Githzerai Zerth", + "page": 55, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Githzerai Zerth", + "page": 55 + } + ] + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Githzerai Trinket Table", + "page": 55 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Gith.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Gnolls", + "page": 56, + "entries": [ + { + "type": "quote", + "entries": [ + "I do not recommend harvesting gnolls, purely due to the horrid stench their guts produce when sliced open. A lifetime of eating offal and rotting carcasses will do that to you though I suppose." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Gnoll", + "page": 56, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Gnoll", + "page": 56 + } + ] + }, + { + "type": "entries", + "name": "Gnoll Pack Lord", + "page": 56, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Gnoll Pack Lord", + "page": 56 + } + ] + }, + { + "type": "entries", + "name": "Gnoll Fang of Yeenoghu", + "page": 56, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Gnoll Fang of Yeenoghu", + "page": 56 + } + ] + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Gnoll Trinket Table", + "page": 56 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Gnolls.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Gnome, Deep", + "page": 57, + "entries": [ + { + "type": "quote", + "entries": [ + "I have known many deep gnomes in my time, and found them all to be good company, if a little dourer than their surface-dwelling cousins. The only harvesting I have performed on deep gnomes were really more like autopsies, performed with the blessings of their families. Admittedly, those families were quite peculiar to begin with, but who am I to look a gift horse in the mouth?" + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Gnome, Deep", + "page": 57 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Deep Gnome Trinket Table", + "page": 57 + } + ] + }, + { + "type": "entries", + "name": "Goblins", + "page": 57, + "entries": [ + { + "type": "quote", + "entries": [ + "I often ponder if goblins are an elaborate practical joke being played on the rest of us by the goblin god Maglubiyet. Their entire existence seems so comically bizarre and pointless, and yet their presence on these Material Planes never seems to cease. It's almost as if they only exist to be nuisances and then be killed by roving bands of mercenaries. Simply bizarre." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Goblin", + "page": 57, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Goblin", + "page": 57 + } + ] + }, + { + "type": "entries", + "name": "Goblin Boss", + "page": 57, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Goblin Boss", + "page": 57 + } + ] + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Goblin Trinket Table", + "page": 57 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Goblins.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Golems", + "page": 58, + "entries": [ + { + "type": "entries", + "name": "Clay Golem", + "page": 58, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Clay Golem", + "page": 58 + } + ] + }, + { + "type": "entries", + "name": "Flesh Golem", + "page": 58, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Flesh Golem", + "page": 58 + } + ] + }, + { + "type": "entries", + "name": "Iron Golem", + "page": 58, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Iron Golem", + "page": 58 + } + ] + }, + { + "type": "entries", + "name": "Stone Golem", + "page": 59, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Stone Golem", + "page": 59 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Golems.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Gorgon", + "page": 60, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Gorgon", + "page": 60 + } + ] + }, + { + "type": "entries", + "name": "Grell", + "page": 60, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Grell", + "page": 60 + } + ] + }, + { + "type": "entries", + "name": "Gricks", + "page": 61, + "entries": [ + { + "type": "entries", + "name": "Grick", + "page": 61, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Grick", + "page": 61 + } + ] + }, + { + "type": "entries", + "name": "Alpha Grick", + "page": 61, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Alpha Grick", + "page": 61 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Griffon", + "page": 61, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Griffon", + "page": 61 + } + ] + }, + { + "type": "entries", + "name": "Grimlock", + "page": 61, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Grimlock", + "page": 61 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: H", + "page": 62, + "entries": [ + { + "type": "entries", + "name": "Hags", + "page": 62, + "entries": [ + { + "type": "quote", + "entries": [ + "The rules for hags is the same as that of disasters: they're dangerous, they're best to be avoided, and they tend to come in threes. Harvesting a hag is also a dangerous proposition as contact with their bodily fluids carries the risk of contracting the dreaded '{@disease crone's disease|HHHVI}.' Great care should always be exercised when carving up one of these ladies, otherwise you run the risk of looking like my childhood nanny for the rest of your life" + ], + "by": "Hamund" + }, + "Perhaps reflective of their spiteful nature in life, hags continue to display an unmatched level of vindictiveness even in death. Upon their death, a reaction takes place immediately in the bodily fluids of a hag that makes them a vector for transmitting \"{@disease Crone's Disease|HHHVI}.\" Whenever a creature imbibes any bodily fluids from a deceased hag, they must succeed on a {@dc 15} Constitution saving throw or become infected with {@disease crone's disease|HHHVI}. A character whose harvesting check fails to harvest anything from the hag also runs the risk of contracting {@disease crone's disease|HHHVI} as they clumsily splash blood in an orifice or in an open wound.", + "Upon contracting {@disease crone's disease|HHHVI}, 1 of the victim's facial features/body parts immediately transforms to look more hag like. For example, their nose may become hooked, or their hands become claw-like. Every 24 hours, the victim may attempt the saving throw again. On a success, the disease ends, and every 24 hours subsequently, 1 transformed feature returns to normal. On a failure, another facial feature or body part changes to become more hag-like, and the disease continues. Every 7 days, any currently transformed feature becomes permanent even after the disease is cured. At that point, only restorative magic such as that of the spell {@spell greater restoration} may return the creature to their normal appearance.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Hags.webp" + } + }, + { + "type": "entries", + "name": "Green Hag", + "page": 62, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Green Hag", + "page": 62 + } + ] + }, + { + "type": "entries", + "name": "Night Hag", + "page": 63, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Night Hag", + "page": 63 + } + ] + }, + { + "type": "entries", + "name": "Sea Hag", + "page": 63, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Sea Hag", + "page": 63 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Half Dragon", + "page": 63, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Half Dragon", + "page": 63 + } + ] + }, + { + "type": "entries", + "name": "Harpy", + "page": 64, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Harpy", + "page": 64 + } + ] + }, + { + "type": "entries", + "name": "Hell Hound", + "page": 64, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Hell Hound", + "page": 64 + } + ] + }, + { + "type": "entries", + "name": "Helmed Horror", + "page": 64, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Helmed Horror", + "page": 64 + } + ] + }, + { + "type": "entries", + "name": "Hippogriff", + "page": 64, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Hippogriff", + "page": 64 + } + ] + }, + { + "type": "entries", + "name": "Hobgoblins", + "page": 65, + "entries": [ + { + "type": "quote", + "entries": [ + "As much as I despise their goblin cousins, I do offer hobgoblins a modicum of respect. I find no issue at all with taking a trophy or two from the carcass of one that I have slain, as I have no doubt the fellow would have done the same to me had things turned out differently." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Hobgoblin", + "page": 65, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Hobgoblin", + "page": 65 + } + ] + }, + { + "type": "entries", + "name": "Hobgoblin Captain", + "page": 65, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Hobgoblin Captain", + "page": 65 + } + ] + }, + { + "type": "entries", + "name": "Hobgoblin Warlord", + "page": 65, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Hobgoblin Warlord", + "page": 65 + } + ] + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Hobgoblin Trinket Table", + "page": 65 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Hobgoblins.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Homunculus", + "page": 66, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Homunculus", + "page": 66 + } + ] + }, + { + "type": "entries", + "name": "Hooked Horror", + "page": 66, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Hooked Horror", + "page": 66 + } + ] + }, + { + "type": "entries", + "name": "Hydra", + "page": 66, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Hydra", + "page": 66 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: I", + "page": 67, + "entries": [ + { + "type": "entries", + "name": "Intellect Devourer", + "page": 67, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Intellect Devourer", + "page": 67 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/IntellectDevourer.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Invisible Stalker", + "page": 67, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Invisible Stalker", + "page": 67 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: J", + "page": 68, + "entries": [ + { + "type": "entries", + "name": "Jackalwere", + "page": 68, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Jackalwere", + "page": 68 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: K", + "page": 69, + "entries": [ + { + "type": "entries", + "name": "Kenku", + "page": 69, + "entries": [ + { + "type": "quote", + "entries": [ + "I have never been fond of birds, and I find talking, thieving birds to be even worse. I once recall waking from a particularly raucous night of revelry, only to find myself covered by street-kenku, looting me like a freshly slain kill. They ran as soon as I raised my fist at them of course, but by then, they had already taken everything off me, including my clothes. Needless to say, it was a rather awkward journey back to my lodgings that morning." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Kenku", + "page": 69 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Kenku Trinket Table", + "page": 69 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Kenku.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Kobolds", + "page": 69, + "entries": [ + { + "type": "quote", + "entries": [ + "It is believed by some scholars that kobolds are actually the ancestor race of the dragons from eons ago. Not many air these theories publicly though, seeing as how the last one that did, came home to their study one day to find it burned to cinders." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Winged Kobold", + "page": 69, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Winged Kobold", + "page": 69 + } + ] + }, + { + "type": "entries", + "name": "Kobold", + "page": 69, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Kobold", + "page": 69 + } + ] + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Kobold Trinket Table", + "page": 70 + } + ] + }, + { + "type": "entries", + "name": "Kraken", + "page": 70, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Kraken", + "page": 70 + } + ] + }, + { + "type": "entries", + "name": "Kuo-Toa", + "page": 71, + "entries": [ + { + "type": "quote", + "entries": [ + "Be wary when harvesting a kuo-toa; their insides smell stronger of rotten fish than their outsides. If you do find your hands stained with their horrid stench after harvesting them, a good tip is to soak them in the nearby ocean for a while. For whatever reason, doing so seems to nullify the worst effects of it, but you may still be followed by seagulls for a while afters." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Kuo-Toa", + "page": 71, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Kuo-Toa", + "page": 71 + } + ] + }, + { + "type": "entries", + "name": "Kuo-Toa Archpriest", + "page": 71, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Kuo-Toa Archpriest", + "page": 71 + } + ] + }, + { + "type": "entries", + "name": "Kuo-Toa Whip", + "page": 71, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Kuo-Toa Whip", + "page": 71 + } + ] + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Kuo-Toa Trinket Table", + "page": 70 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Kuo-Toa.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: L", + "page": 72, + "entries": [ + { + "type": "entries", + "name": "Lamia", + "page": 72, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Lamia", + "page": 72 + } + ] + }, + { + "type": "entries", + "name": "Lich", + "page": 72, + "entries": [ + { + "type": "quote", + "entries": [ + "Liches, are base and cowardly beings, not to mention extremely hypocritical. After all, there is no better path to immortality than as a trophy on my wall, but instead liches simply dissolve into dust upon their deaths, leaving me nothing to work with!" + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Lich", + "page": 72 + } + ] + }, + { + "type": "entries", + "name": "Lizardfolk", + "page": 72, + "entries": [ + { + "type": "quote", + "entries": [ + "For some reason, lizardfolk-skin bags and shoes have never caught on as a fashion item in any society that I have visited. It's odd, seeing as how there is no functional difference between the skin of a crocodile and that of a lizardfolk. Perhaps people are just a tad squeamish about wearing the skin of something that can talk." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Lizardfolk", + "page": 72, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Lizardfolk", + "page": 72 + } + ] + }, + { + "type": "entries", + "name": "Lizardfolk Shaman", + "page": 72, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Lizardfolk Shaman", + "page": 72 + } + ] + }, + { + "type": "entries", + "name": "Lizardfolk King/Queen", + "page": 73, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Lizardfolk King/Queen", + "page": 73 + } + ] + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Lizardfolk Trinket Table", + "page": 73 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Lizardfolk.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Lycanthropes", + "page": 73, + "entries": [ + { + "type": "quote", + "entries": [ + "As a whole, I do not make a sport of hunting lycanthropes. Even though their beastly nature would make them fair game, they revert to their original form upon death, and as a whole I tend to avoid hunting and harvesting humanoids (for both ethical and legal reasons)." + ], + "by": "Hamund" + }, + "A lycanthrope reverts to its true form when it dies, and as such, it should be treated as a member of its original species when harvested. The only exception is in harvesting its blood, which is changed irrevocably due to the curse.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Lycanthropes", + "page": 73 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: M", + "page": 74, + "entries": [ + { + "type": "entries", + "name": "Magmin", + "page": 74, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Magmin", + "page": 74 + } + ] + }, + { + "type": "entries", + "name": "Manticore", + "page": 74, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Manticore", + "page": 74 + } + ] + }, + { + "type": "entries", + "name": "Medusa", + "page": 74, + "entries": [ + { + "type": "quote", + "entries": [ + "Medusas are interesting creatures to harvest for several reasons. The first is that it is quite difficult to harvest something you are not allowed to look at directly, as the medusa's petrifying gaze persists even after its death. The second, is that their granite-like composition means that a medusa's body does not decompose the way a normal creature would. As such, a freshly harvested medusa head can remain recognisable (and thus usable) for many years." + ], + "by": "Hamund" + }, + "Due to the fact that a medusa's petrifying gaze remains active even beyond the death of the medusa, any character attempting to harvest the medusa must do so while averting their gaze. Doing so imposes disadvantage on any check made to harvest the medusa, unless that character is capable of another reliable method of {@skill perception}.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Medusa", + "page": 74 + } + ] + }, + { + "type": "entries", + "name": "Mephit", + "page": 75, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Mephit", + "page": 75 + } + ] + }, + { + "type": "entries", + "name": "Merfolk", + "page": 75, + "entries": [ + { + "type": "quote", + "entries": [ + "Before they were widely known, tales of merfolk and their wondrous anatomies circulated across the land, often buoyed by \"harvested skeletal remains\" of the creatures. In actual fact, most of these were simply normal human skeletons with shark or dolphin tail bones attached, sold by unscrupulous sailors to make a quick coin." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Merfolk", + "page": 75 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Merfolk Trinket Table", + "page": 75 + } + ] + }, + { + "type": "entries", + "name": "Merrow", + "page": 75, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Merrow", + "page": 75 + } + ] + }, + { + "type": "entries", + "name": "Mimic", + "page": 76, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Mimic", + "page": 76 + } + ] + }, + { + "type": "entries", + "name": "Mind Flayer", + "page": 76, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Mind Flayer", + "page": 76 + } + ] + }, + { + "type": "entries", + "name": "Minotaur", + "page": 76, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Minotaur", + "page": 76 + } + ] + }, + { + "type": "entries", + "name": "Modrons", + "page": 76, + "entries": [ + { + "type": "quote", + "entries": [ + "To be honest, I'm not entirely sure modrons deserve to be in this book. Not only are constructs already a grey area when it comes to the definition of \"\"harvesting,\" modrons also dissolve into a useless dust upon death. Better to take them to a clockmaker than a proper harvester." + ], + "by": "Hamund" + }, + "Modrons dissolve into a useless dust upon death and as such, do not feature a harvest table." + ] + }, + { + "type": "entries", + "name": "Mummies", + "page": 77, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Mummy", + "page": 77 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Mummy Lord", + "page": 77 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Mummy.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Myconid", + "page": 78, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Myconid Sprout", + "page": 78 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Myconid Adult", + "page": 78 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Myconid Sovereign", + "page": 78 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: N", + "page": 79, + "entries": [ + { + "type": "entries", + "name": "Nagas", + "page": 79, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Bone Naga", + "page": 79 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Spirit Naga", + "page": 79 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Guardian Naga", + "page": 79 + } + ] + }, + { + "type": "entries", + "name": "Nightmare", + "page": 80, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Nightmare", + "page": 80 + } + ] + }, + { + "type": "entries", + "name": "Nothic", + "page": 80, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Nothic", + "page": 80 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Nothic.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: O", + "page": 81, + "entries": [ + { + "type": "entries", + "name": "Ogres", + "page": 81, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Ogre", + "page": 81 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Half-Ogre", + "page": 81 + } + ] + }, + { + "type": "entries", + "name": "Oni", + "page": 81, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Oni", + "page": 81 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Oni.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Oozes", + "page": 82, + "entries": [ + { + "type": "quote", + "entries": [ + "Oozes are a staple of any good adventure experience, and every good adventurer should know how to repurpose the nasty things for their own uses. Best to exercise caution when harvesting them however, as their slime remains active even after the animating force behind them is gone." + ], + "by": "Hamund" + }, + "If you fail on an attempt to harvest any item from an ooze, you suffer half the acid damage associated with that oozes pseudopod ability as you spill the slime over yourself by accident.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Black Pudding", + "page": 82 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Gelatinous Cube", + "page": 82 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Gray Ooze", + "page": 82 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Ochre Residue", + "page": 82 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Oozes.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Orcs", + "page": 83, + "entries": [ + { + "type": "quote", + "entries": [ + "As much as it pains me to admit this, I owe some of my sizeable knowledge to the orcs. Although they seem barbaric and savage to us civilised folk, orcs are extraordinarily good hunters and harvesters. Generations spent roving the land has taught them how to harvest just about anything, and I have learned some of my more esoteric techniques while observing their methods." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Orc", + "page": 83 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Orc War Chief", + "page": 83 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Orc Eye of Gruumsh", + "page": 83 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Orog", + "page": 84 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Orc Trinket Table", + "page": 84 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Orog.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Otyugh", + "page": 85, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Otyugh", + "page": 85 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Otyugh.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Owlbear", + "page": 85, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Owlbear", + "page": 85 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: P", + "page": 86, + "entries": [ + { + "type": "entries", + "name": "Pegasus", + "page": 86, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Pegasus", + "page": 86 + } + ] + }, + { + "type": "entries", + "name": "Peryton", + "page": 86, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Peryton", + "page": 86 + } + ] + }, + { + "type": "entries", + "name": "Piercer", + "page": 86, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Piercer", + "page": 86 + } + ] + }, + { + "type": "entries", + "name": "Pixie", + "page": 86, + "entries": [ + { + "type": "quote", + "entries": [ + "I once met a man that collected pixies the way that other men collect butterflies. Needless to say, he was a tad unstable, but some of the research he did was used to write this entry, so it would be rather ungrateful of me to criticise him too harshly." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Pixie", + "page": 86 + } + ] + }, + { + "type": "entries", + "name": "Pseudodragon", + "page": 87, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Pseudodragon", + "page": 87 + } + ] + }, + { + "type": "entries", + "name": "Purple Worm", + "page": 87, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Purple Worm", + "page": 87 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/PurpleWorm.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: Q", + "page": 88, + "entries": [ + { + "type": "entries", + "name": "Quaggoth", + "page": 88, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Quaggoth", + "page": 88 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: R", + "page": 89, + "entries": [ + { + "type": "entries", + "name": "Rakshasa", + "page": 89, + "entries": [ + { + "type": "quote", + "entries": [ + "I got on the wrong side of a rakshasa once. Blasted thing kept hounding me every so often, no matter how many times I drove my hunting knife through its skull. Eventually I had to charter an expedition into the Infernal Plane just to get him off my back. To his credit, his back now adorns my parlour floor as a rather fetching rug, so it wasn't a complete waste of time." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Rakshasa", + "page": 89 + } + ] + }, + { + "type": "entries", + "name": "Remorhazes", + "page": 89, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Young Remorhaz", + "page": 89 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Remorhaz", + "page": 89 + } + ] + }, + { + "type": "entries", + "name": "Revenant", + "page": 89, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Revenant", + "page": 89 + } + ] + }, + { + "type": "entries", + "name": "Roc", + "page": 90, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Roc", + "page": 90 + } + ] + }, + { + "type": "entries", + "name": "Roper", + "page": 90, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Roper", + "page": 90 + } + ] + }, + { + "type": "entries", + "name": "Rust Monster", + "page": 90, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Rust Monster", + "page": 90 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: S", + "page": 91, + "entries": [ + { + "type": "entries", + "name": "Sahuagin", + "page": 91, + "entries": [ + { + "type": "quote", + "entries": [ + "I once had a fishing trip ruined by a run in with a sahuagin. I had just landed a massive bass that I was eager to mount on my wall and turned around for a single moment to gather my cleaning supplies. When I turned back however, my prize was gone and replaced by one rather gluttonous sahuagin. I won't go into the details, but needless to say I ended up mounting something on my wall that day" + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Sahuagin", + "page": 91 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Sahuagin Priestess", + "page": 91 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Sahuagin Baron", + "page": 91 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Sahuagin Trinket Table", + "page": 91 + } + ] + }, + { + "type": "entries", + "name": "Salamanders", + "page": 92, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Fire Snake", + "page": 92 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Salamander", + "page": 92 + } + ] + }, + { + "type": "entries", + "name": "Satyr", + "page": 92, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Satyr", + "page": 92 + } + ] + }, + { + "type": "entries", + "name": "Scarecrow", + "page": 92, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Scarecrow", + "page": 92 + } + ] + }, + { + "type": "entries", + "name": "Shadow", + "page": 93, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Shadow", + "page": 93 + } + ] + }, + { + "type": "entries", + "name": "Shambling Mound", + "page": 93, + "entries": [ + { + "type": "quote", + "entries": [ + "Some scholars have attempted to study the lightning birth of shambling mounds, believing that their incredible regeneration and growth abilities may be used to increase food production several times. Unfortunately, so far the only results of their experiments have been electrified fields and irate farmers." + ], + "by": "Hamund" + }, + "Due to their large sizes and amorphous nature, a shambling mound can potentially be harvested several times. If you successfully harvest the \"shambling mound mulch\" or the \"shambling mound vine\" items, you may attempt to harvest them again, with the DC raising by 2 for each attempt. You may repeatedly attempt to harvest either of these items until the first time you fail on your harvesting check for them.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Shambling Mound", + "page": 93 + } + ] + }, + { + "type": "entries", + "name": "Shield Guardian", + "page": 93, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Shield Guardian", + "page": 93 + } + ] + }, + { + "type": "entries", + "name": "Skeleton", + "page": 94, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Skeleton", + "page": 94 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Minotaur Skeleton", + "page": 94 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Warhorse Skeleton", + "page": 94 + } + ] + }, + { + "type": "entries", + "name": "Slaadi", + "page": 94, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Slaad Tadpole", + "page": 94 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Red Slaad", + "page": 94 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Blue Slaad", + "page": 95 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Green Slaad", + "page": 95 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Gray Slaad", + "page": 95 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Death Slaad", + "page": 96 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Slaadi.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Specter", + "page": 97, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Specter", + "page": 97 + } + ] + }, + { + "type": "entries", + "name": "Sphinxes", + "page": 97, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Androsphinx", + "page": 97 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Gynosphinx", + "page": 98 + } + ] + }, + { + "type": "entries", + "name": "Sprite", + "page": 98, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Sprite", + "page": 98 + } + ] + }, + { + "type": "entries", + "name": "Stirge", + "page": 98, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Stirge", + "page": 98 + } + ] + }, + { + "type": "entries", + "name": "Succubus/Incubus", + "page": 98, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Succubus/Incubus", + "page": 98 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: T", + "page": 99, + "entries": [ + { + "type": "entries", + "name": "Tarrasque", + "page": 99, + "entries": [ + { + "type": "quote", + "entries": [ + "So powerful is the tarrasque; so awe inspiring, devastating, and unstoppable, that every single part of it has entered the lore of one culture or another. The tarrasque is in fact one of the few creatures in this Multiverse that I cannot boast about killing, and in truth, even I would not attempt to. The entries here on tarrasque parts are based purely on legends I have heard on my travels; ancient cultures that have inherited stories from even more ancient cultures. I shudder to know of which prehistoric society ever managed to fell a tarrasque and harvest it for their own use, and I shudder even more to know what force managed to wipe that society from the history books." + ], + "by": "Hamund" + }, + "The tarrasque is so large that it cannot be easily harvested by any single adventurer, or indeed even a group of adventurers. The harvesting of a tarrasque for usable parts is an endeavour that would require a full company of workers a long period of time to complete, and that's before the time it takes to ship everything back and then make the parts usable.", + "The harvesting of a tarrasque takes 10 labourers proficient in harvesting a total of 30 days to complete (assuming that they work for 8 hours a day). Every 6 days, the labourers successfully manage to harvest 1 of the items on the {@table tarrasque|HHHVI|tarrasque's harvest table}. Due to the irregular method of harvesting a tarrasque, no check is made when attempting to do so, the labourers must simply put in enough work to finish the job.", + "Tarrasque parts do not face {@variantrule Optional Rule: Carcass Degradation|HHHVI|deterioration} regardless of length spent exposed to the elements, nor any lack of preservation. Even nature itself does not wish to oppose a tarrasque.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Tarrasque", + "page": 99 + } + ] + }, + { + "type": "entries", + "name": "Thri-Kreen", + "page": 100, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Thri-Kreen", + "page": 100 + } + ] + }, + { + "type": "entries", + "name": "Treant", + "page": 100, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Treant", + "page": 100 + } + ] + }, + { + "type": "entries", + "name": "Troglodyte", + "page": 101, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Troglodyte", + "page": 101 + } + ] + }, + { + "type": "entries", + "name": "Troll", + "page": 101, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Troll", + "page": 101 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Troll.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: U", + "page": 102, + "entries": [ + { + "type": "entries", + "name": "Umber Hulk", + "page": 102, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Umber Hulk", + "page": 102 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/UmberHulk.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Unicorn", + "page": 102, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Unicorn", + "page": 102 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: V", + "page": 103, + "entries": [ + { + "type": "entries", + "name": "Vampires", + "page": 103, + "entries": [ + { + "type": "quote", + "entries": [ + "I have never been a fan of tussling with vampires. Creatures of the night, they rarely present an honest fight, not to mention the annoying fact that most items harvested from their long-overdue corpses whisper temptations to those that possess them. When I go monster hunting, I am looking for trophies, not gossipy boarders." + ], + "by": "Hamund" + }, + "Items crafted or taken from a vampire carry with them a dark undead energy that makes using them a risky proposition. Anytime a creature attuned to an item made from a vampire part attempts a long rest, there is a {@chance 90|10 percent chance|Gravemaster's Curse|You are not cursed.|You are cursed.} that they will be afflicted with the {@i Gravemaster's Curse}. At the DM's discretion, this roll may be made in secret, with the result unknown to the relevant player.", + "A creature cursed in this way can't voluntarily end their attunement to the item that cursed them, and they feel a need to be within arm's length of that item at all times. Whenever the cursed creature sleeps, they hear whispers of temptation from the vampire from whom the cursed item was made but forgets it as soon as they awaken. A cursed creature is not necessarily aware they have been cursed. After 7 consecutive days of being cursed, a cursed creature will take any opportunity to be alone and to get away from anybody that would be able to identify and remove the curse.", + "If a creature remains cursed by this item for the continuous length of one full lunar cycle, they are possessed by the soul of the vampire from whom the item that cursed them was created. When this happens, the creature is {@condition incapacitated} and loses control of their body which also transforms into a full vampire. The possessing vampire spirit retains all of their old memories, Intelligence, Wisdom, and Charisma scores, as well as any spellcasting abilities it may have had. It otherwise adopts the possessed target's statistics, as well as any of their knowledge, class features, and proficiencies. The returned vampire also retains attunement to any items the original possessed target had, including the item that cursed them in the first place.", + "The original soul of the possessed body is then imprisoned inside the item that cursed them. While imprisoned in this way, the original soul is aware of its immediate surroundings and can communicate telepathically with any creature in contact with them and vice versa. If the item is ever destroyed, the possessed soul is destroyed as well. The only way to lift the curse and restore the soul to its body is with either a {@spell wish} spell, or if the possessing vampire breaks their attunement to the cursing item. If the curse is lifted in this way, the soul of the vampire is destroyed permanently and the original soul retakes control of their body. If the original body is destroyed, the original soul is sent to the afterlife.", + "Only one item made from a vampire can curse a target at any given time and a creature may only be cursed by one vampire's item at a time. While cursed, any attempt to attune to an item made from another vampire fails. A creature that has had this curse lifted from them may not attune to any other item made from a vampire again.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Vampire", + "page": 103 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Vampire Spawn", + "page": 104 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Vampires.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: W", + "page": 105, + "entries": [ + { + "type": "entries", + "name": "Water Weird", + "page": 105, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Water Weird", + "page": 105 + } + ] + }, + { + "type": "entries", + "name": "Wight", + "page": 105, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Wight", + "page": 105 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Wight.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Will-O-Wisp", + "page": 106, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Will-O-Wisp", + "page": 106 + } + ] + }, + { + "type": "entries", + "name": "Wraith", + "page": 106, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Wraith", + "page": 106 + } + ] + }, + { + "type": "entries", + "name": "Wyvern", + "page": 106, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Wyvern", + "page": 106 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Wyvern.webp" + } + } + ] + } + ] + }, { - "special": "cloak made from a creature you harvested" + "type": "section", + "name": "Harvest Table: X", + "page": 107, + "entries": [ + { + "type": "entries", + "name": "Xorn", + "page": 107, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Xorn", + "page": 107 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Xorn.webp" + } + } + ] + } + ] }, { - "item": "pouch|phb", - "containsValue": 1000 + "type": "section", + "name": "Harvest Table: Y", + "page": 108, + "entries": [ + { + "type": "entries", + "name": "Yetis", + "page": 108, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Yeti", + "page": 108 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Abominable Yeti", + "page": 108 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Yeti.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Yuan-Ti", + "page": 109, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Yuan-Ti Abomination", + "page": 109 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Yuan-Ti Malison", + "page": 109 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Yuan-Ti Pureblood", + "page": 109 + } + ] + }, + { + "type": "entries", + "name": "Yugoloth", + "page": 110, + "entries": [ + { + "type": "quote", + "entries": [ + "Unlike most fiends, the ichor that a yugoloth leaves behind actually serves some purpose. As befitting their greedy natures, some lower-tier yugoloths have actually made a business of allowing themselves to be slain and their ichor collected." + ], + "by": "Hamund" + }, + "Like regular devils, yugoloths slain outside of their native plane also dissolve into an ichor rather than leave behind a corpse. Given the yugoloths artificial nature however, this ichor tends to be more useful than devil ichor and can be harvested for some benefit. Either way, a yugoloth slain outside of Gehenna cannot be harvested for anything except their respective ichor. Yugoloths slain on Gehenna can be harvested like a regular creature, including their ichor, traces of which can still be found in their veins.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Arcanaloth", + "page": 110 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Mezzoloth", + "page": 110 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Nycaloth", + "page": 111 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Ultroloth", + "page": 111 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Nycaloth.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: Z", + "page": 112, + "entries": [ + { + "type": "entries", + "name": "Zombie", + "page": 112, + "entries": [ + { + "type": "quote", + "entries": [ + "As zombie is more of a classification than a creature, it is difficult to say exactly what items may be harvested from them, except for the universal putrid fluids that flows through their veins." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVI", + "name": "Zombie", + "page": 112 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Zombie.webp" + } + } + ] + } + ] } ] - } - ], - "entries": [ + }, { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Skill Proficiencies:", - "entry": "{@skill Nature}, {@skill Survival}" - }, + "type": "section", + "name": "Chapter 4: Crafting", + "page": 113, + "entries": [ { - "type": "item", - "name": "Tool Proficiencies:", - "entry": "{@item Harvesting Kit|HHHVI}" + "type": "quote", + "entries": [ + "It was our long distant ancestors that first discovered how to transform the bones of a fresh kill into a heavy club with which to make more fresh kills. Today of course, we have the wonders of civilisation, and with that comes a litany of more advanced tools, weapons, armor, and equipment to be made from what we kill. Indeed, the resourcefulness of society means that just about every creature's carcass can serve as more than just a trophy if you take it to someone with the right know-how." + ], + "by": "Hamund" }, { - "type": "item", - "name": "Languages:", - "entry": "One of your choice" + "type": "section", + "name": "Crafting Rules", + "page": 113, + "entries": [ + "While some creature parts are useful fresh from the carcass, many require some alterations before their full potential can be realised. These items can be identified due to having a {@b craftable item} listed in their crafting column. As crafting is a very natural complement to harvesting, an entire chapter has been devoted to its rules here.", + { + "type": "entries", + "name": "Crafters", + "page": 113, + "entries": [ + "In order to craft a harvested item into a usable item, it must be worked on by a skilled {@b crafter}. Crafters are specialised professionals with the knowledge to turn raw materials into something usable. Crafters also tend to be of a certain type, covering different types of items to be made (see \"Crafter Types\" below).", + "Both player characters and NPCs may act as crafters, so long as they fulfil the stipulated requirements for their crafter type.", + "Crafters also need to have the right equipment and tools in order to craft an item, however that aspect is left up to the discretion of the DM and the suitability of the setting. In more fantastical campaigns, magical forges and laboratories may line every city bazaar, while in more grounded settings, finding appropriate facilities may be a quest in and of itself." + ] + }, + { + "type": "entries", + "name": "Materials, Time, and Cost", + "page": 113, + "entries": [ + "Each craftable item listed in this guide requires at least one harvestable material from a monster's harvesting table to act as a {@b base component} of the item. This base component provides the driving magical force that allows the item to function. The harvesting material and quantity of the materials required are listed in the description of the craftable item. For some craftable items, there are several potential harvestable materials that may act as the base component. In these cases, any of the listed materials may be used.", + "Craftable items require more than just the base component provided by harvested materials, however. Crafting an item requires a cost covering other requirements such as tools, facilities, and extra materials. Note that this cost does NOT include the cost of actually hiring a crafter, and that such a cost is considered separate. Assuming that the players are providing the base component for a craftable material, the value of this base component can be deducted from the end cost of crafting the item.", + "Finally, craftable items take a certain amount of time before they can be completed. The breakdown of the time and cost investment to craft an item is listed in the {@table Magic Item Crafting Time and Cost|HHHVI} table {@homebrew below|on the next page}.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Magic Item Crafting Time and Cost", + "page": 113 + }, + "This guide uses the rules for crafting in {@book Xanathar's Guide to Everything|XGE} as the basis for the crafting rules presented here. DM's are encouraged to adjust these numbers based on the needs of their own games." + ] + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "HHHVI", + "name": "Optional Rule: Crafter Skill", + "page": 113 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Crafter.webp" + } + }, + { + "type": "entries", + "name": "Crafter Type", + "page": 113, + "entries": [ + "You don't ask a blacksmith to cut the timbers of your house, and you don't ask an alchemist to craft you a suit of armor. If you want an item crafted, you need the right person for the job. Each craftable item comes with a tag in brackets explaining which type of crafter is capable of making that item.", + "Crafters are not restricted to a single profession either. Some skills are complimentary, or certain individuals are simply talented enough to cover multiple fields. Unless otherwise stated, crafters with multiple proficiencies use the same score for each field.", + "The following is a basic rundown of crafter types:", + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Alchemist", + "page": 114 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Artificer", + "page": 114 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Blacksmith", + "page": 114 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Leatherworker", + "page": 114 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Tinker", + "page": 115 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Thaumaturge", + "page": 115 + } + ] + }, + { + "type": "entries", + "name": "Crafting Items from Published Books", + "page": 115, + "entries": [ + "Some craftable items originate from official source books published by Wizards of the Coast. In order to avoid lifting large sections of their book and reproducing them here, you are encouraged to look them up in their original books. {@homebrew The source items have been tagged.|The source book has been tagged next to the craftable item's name: DMG for Dungeon Master's Guide, and XGTE for Xanathar's Guide to Everything.}", + "In order to understand the quantities of harvestable materials required and the type of crafter, the following table has been made:", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Published Book Items", + "page": 115 + } + ] + } + ] }, { - "type": "item", - "name": "Equipment:", - "entry": "A set of {@item traveller's clothes|PHB}, a {@item hunting trap|PHB}, {@item harvesting kit|HHHVI}, a cloak made from a creature you harvested, and a belt {@item pouch|PHB} containing 5 gp." + "type": "section", + "name": "Craftable Items A-Z", + "page": 118, + "entries": [ + "Craftable items are presented in alphabetical order. A craftable item's description gives the item's name, its category, its rarity, its base component, the crafter type required to make it, and its magical properties.", + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + "{@item Aboleth Amulet|HHHVI}", + "{@item Amulet of Maglubiyet|HHHVI}", + "{@item Amulet of Secrets|HHHVI}", + "{@item Amulet of the Desert Tyrant|HHHVI}", + "{@item Amulet of the Mind Flayer|HHHVI}", + "{@item Amulet of the Ocean Lord|HHHVI}", + "{@item Amulet of the Trickster|HHHVI}", + "{@item Angel Robe|HHHVI}", + "{@item Anti-Magic Crystal|HHHVI}", + "{@item Armor of the Guardian|HHHVI}", + "{@item Bag of Colding|HHHVI}", + "{@item Barbed Cloak|HHHVI}", + "{@item Basilisk Gaze Poison|HHHVI}", + "{@item Black Heart|HHHVI}", + "{@item Blight Oil|HHHVI}", + "{@item Blinders Helm|HHHVI}", + "{@item Bronze Companion|HHHVI}", + "{@item Camouflage Chitin|HHHVI}", + "{@item Canteen of Last Resort|HHHVI}", + "{@item Cape of Helping Hands|HHHVI}", + "{@item Celestial Helm|HHHVI}", + "{@item Chain of Command|HHHVI}", + "{@item Chain of Entanglement|HHHVI}", + "{@item Charming Knife|HHHVI}", + "{@item Chest Burster|HHHVI}", + "{@item Chimera Kite|HHHVI}", + "{@item Chimera Trident|HHHVI}", + "{@item Chuul's Caress Poison|HHHVI}", + "{@item Cinder Shield|HHHVI}", + "{@item Clay Weapon|HHHVI}", + "{@item Cloak of Distorted Time|HHHVI}", + "{@item Cloak of Dragonflight|HHHVI}", + "{@item Cloak of Magic Immunity|HHHVI}", + "{@item Cloud Step Oil|HHHVI}", + "{@item Crown of Celestial Might|HHHVI}", + "{@item Crown of Darkness|HHHVI}", + "{@item Curse of Jealousy|HHHVI}", + "{@item Curse of Nightmares|HHHVI}", + "{@item Curse of Spite|HHHVI}", + "{@item Dagger of Life Stealing|HHHVI}", + "{@item Debilitating Whip|HHHVI}", + "{@item Deception Skull|HHHVI}", + "{@item Deceptive Eyepatch|HHHVI}", + "{@item Demilich Censer|HHHVI}", + "{@item Demon Bomb|HHHVI}", + "{@item Demon Leather|HHHVI}", + "{@item Demon Light|HHHVI}", + "{@item Demon Music Box|HHHVI}", + "{@item Demon Needle|HHHVI}", + "{@item Devil Vellum|HHHVI}", + "{@item Dino-Helm|HHHVI}", + "{@item Divine Justice|HHHVI}", + "{@item Dra-gone Paste|HHHVI}", + "{@item Drag-on Paste|HHHVI}", + "{@item Dracolich Censer|HHHVI}", + "{@item Dragon Arrow|HHHVI}", + "{@item Dragon Bolt|HHHVI}", + "{@item Dragon Stone|HHHVI}", + "{@item Dragon Turtle Jelly|HHHVI}", + "{@item Dragon Wand|HHHVI}", + "{@item Dragon's Mercy|HHHVI}", + "{@item Dragon's Wrath|HHHVI}", + "{@item Dragonbone Weapon|HHHVI}", + "{@item Drone Producer|HHHVI}", + "{@item Drow Amulet|HHHVI}", + "{@item Dusk Armor|HHHVI}", + "{@item Eye Stalk Wand|HHHVI}", + "{@item Faerie Dragon Dust|HHHVI}", + "{@item Fear Skull|HHHVI}", + "{@item Fiend Censer|HHHVI}", + "{@item Fiend Fuel|HHHVI}", + "{@item Fire Arrow|HHHVI}", + "{@item Fire Bolt|HHHVI}", + "{@item Fire Dagger|HHHVI}", + "{@item Floating Oil|HHHVI}", + "{@item Fomorian Crystal|HHHVI}", + "{@item Frostbite Armor|HHHVI}", + "{@item Frostbite Weapon|HHHVI}", + "{@item Frostclaw Weapon|HHHVI}", + "{@item Gargoyle Wing Cloak|HHHVI}", + "{@item Gem of Teleportation|HHHVI}", + "{@item Gem of the Underdark|HHHVI}", + "{@item Glutton Cutlery|HHHVI}", + "{@item Golem Companion|HHHVI}", + "{@item Grell Jerkin|HHHVI}", + "{@item Grick Hide Coat|HHHVI}", + "{@item Gut Rot|HHHVI}", + "{@item Hair Tonic|HHHVI}", + "{@item Hand of Undeath|HHHVI}", + "{@item Harpy Harp|HHHVI}", + "{@item Harpy Ink|HHHVI}", + "{@item Helm of Abyssal Domination|HHHVI}", + "{@item Helm of Hypnotism|HHHVI}", + "{@item Helm of the Illithid|HHHVI}", + "{@item Helm of the Minotaur|HHHVI}", + "{@item Helm of Transmission|HHHVI}", + "{@item Horn of the Ancients|HHHVI}", + "{@item Horn of the Fiendish Voice|HHHVI}", + "{@item Infernal Wings|HHHVI}", + "{@item Instrument of Harmony|HHHVI}", + "{@item Kraken Bolt|HHHVI}", + "{@item Kraken Paint|HHHVI}", + "{@item Kraken Shield|HHHVI}", + "{@item Kraken Tunic|HHHVI}", + "{@item Lens of Forgotten History|HHHVI}", + "{@item Lens of Insight|HHHVI}", + "{@item Lenses of the Oasis|HHHVI}", + "{@item Lesser Eye Stalk Wand|HHHVI}", + "{@item Lich Censer|HHHVI}", + "{@item Lightning Oil|HHHVI}", + "{@item Living Chalk|HHHVI}", + "{@item Living Dentures|HHHVI}", + "{@item Living Lamp|HHHVI}", + "{@item Loupe of the Depths|HHHVI}", + "{@item Lycan Gas|HHHVI}", + "{@item Magical Dowsing Rod|HHHVI}", + "{@item Magmin Pan|HHHVI}", + "{@item Manticore Cloak|HHHVI}", + "{@item Mask of Fear|HHHVI}", + "{@item Medusa Helm|HHHVI}", + "{@item Medusa Whip|HHHVI}", + "{@item Merrow Amulet|HHHVI}", + "{@item Metal Detector|HHHVI}", + "{@item Mezzoloth Mail|HHHVI}", + "{@item Mimic Gel|HHHVI}", + "{@item Mind Whip|HHHVI}", + "{@item Minotaur Compass|HHHVI}", + "{@item Monocle of Focus|HHHVI}", + "{@item Mood Cap|HHHVI}", + "{@item Moon Muzzle Mixture|HHHVI}", + "{@item Mummy Rot Juice|HHHVI}", + "{@item Negative Energy Crystal|HHHVI}", + "{@item Night Hag Dreamcatcher|HHHVI}", + "{@item Nightmare Skull|HHHVI}", + "{@item Obfuscation Pigments|HHHVI}", + "{@item Ocean Master Paint|HHHVI}", + "{@item Oni Amulet|HHHVI}", + "{@item Otyugh Whip|HHHVI}", + "{@item Paralyzing Dust|HHHVI}", + "{@item Petrifying Dagger|HHHVI}", + "{@item Pillow of Perfect Rest|HHHVI}", + "{@item Poison Lung|HHHVI}", + "{@item Potion of Bravery|HHHVI}", + "{@item Potion of Celestial Might|HHHVI}", + "{@item Potion of Desecration|HHHVI}", + "{@item Potion of Detect Thoughts|HHHVI}", + "{@item Potion of Dragonstrength|HHHVI}", + "{@item Potion of Elemental Tempering|HHHVI}", + "{@item Potion of Infernal Vitality|HHHVI}", + "{@item Potion of Magical Madness|HHHVI}", + "{@item Potion of Ogre Strength|HHHVI}", + "{@item Potion of Poison Immunity|HHHVI}", + "{@item Potion of Pollution Breathing|HHHVI}", + "{@item Potion of Rage|HHHVI}", + "{@item Potion of Rapport|HHHVI}", + "{@item Potion of Reflexes|HHHVI}", + "{@item Potion of Ruined Flesh|HHHVI}", + "{@item Potion of Sensing|HHHVI}", + "{@item Potion of Sickness|HHHVI}", + "{@item Potion of Sloth|HHHVI}", + "{@item Potion of Speak With Plants|HHHVI}", + "{@item Potion of Stamina|HHHVI}", + "{@item Potion of the Sahuagin|HHHVI}", + "{@item Potion of the Sea|HHHVI}", + "{@item Potion of the Siege|HHHVI}", + "{@item Potion of Winter's Rest|HHHVI}", + "{@item Potion of Winterbite|HHHVI}", + "{@item Purple Piercer|HHHVI}", + "{@item Remorhaz Plate|HHHVI}", + "{@item Repelling Candle|HHHVI}", + "{@item Ring of Storm Giant Growth|HHHVI}", + "{@item Salamander Fire|HHHVI}", + "{@item Security Antennae|HHHVI}", + "{@item Sensory Collar|HHHVI}", + "{@item Serpent Shield|HHHVI}", + "{@item Shadow Amulet|HHHVI}", + "{@item Shadow Wing Cape|HHHVI}", + "{@item Shadowflame Oil|HHHVI}", + "{@item Shell of Hearing|HHHVI}", + "{@item Shield of Reflection|HHHVI}", + "{@item Sickle of Chaos|HHHVI}", + "{@item Siege Dust|HHHVI}", + "{@item Skull of Revelation|HHHVI}", + "{@item Slaad Doublet|HHHVI}", + "{@item Softening Oil|HHHVI}", + "{@item Spectral Gauntlets|HHHVI}", + "{@item Staff of Multiplied Recovery|HHHVI}", + "{@item Stinger Whip|HHHVI}", + "{@item Stone Anvil|HHHVI}", + "{@item Stone Cleaver Weapon|HHHVI}", + "{@item Stone Swim Armor|HHHVI}", + "{@item Storm Caller|HHHVI}", + "{@item Storm Pole|HHHVI}", + "{@item Titan Ship|HHHVI} {@note Also available as a {@vehicle titan ship|HHHVI|vehicle.}}", + "{@item Traveller's Clogs|HHHVI}", + "{@item Treasure Compass|HHHVI}", + "{@item Tri-Horn Shield|HHHVI}", + "{@item Troll Amulet|HHHVI}", + "{@item Turned Soul Gem|HHHVI}", + "{@item Unicorn Glue|HHHVI}", + "{@item Unicorn's Charge|HHHVI}", + "{@item Vine Tunic|HHHVI}", + "{@item Viper Strike|HHHVI}", + "{@item Wand of Confusion|HHHVI}", + "{@item Wand of the Undergrowth|HHHVI}", + "{@item Warming Waterskin|HHHVI}", + "{@item Warning Scarf|HHHVI}", + "{@item Wings of the Guardian|HHHVI}", + "{@item Wooden Breastplate|HHHVI} {@note This item is mentioned but not detailed, it has been created from basic assumptions.}", + "{@item Wound Biter Weapon|HHHVI}", + "{@item Yeenoghu's Boon|HHHVI}" + ] + } + ] } ] }, { - "name": "Feature: Connected", - "type": "entries", - "page": 146, - "entries": [ - "You have been harvesting creatures for a long time and as part of that, you have become deeply acquainted with the large industry of crafters and merchants that rely on the wares you bring. Whenever you enter a place of civilisation, you have no trouble finding merchants willing to buy your materials or crafters that can work with your wares. You are also savvy in the bargaining techniques used when haggling over prices and are not easily tricked during negotiations. You often find yourself able to secure a good price, or even a discount on services relating to harvested materials." - ], - "data": { - "isFeature": true - } - }, - { - "name": "Suggested Characteristics", - "type": "entries", - "page": 146, + "type": "section", + "name": "Chapter 5: Tools & Other Additions", + "page": 145, "entries": [ - "Harvesters are an odd bunch; half outdoorsman, half entrepreneur. As someone who spends most of their time in the hunting and being elbow deep in dead bodies, you probably have a different worldview compared to most.", { - "type": "table", - "page": 146, - "colLabels": [ - "d8", - "Personality Trait" - ], - "colStyles": [ - "col-1 text-center", - "col-11" + "type": "quote", + "entries": [ + "Harvesting is a holistic art. It is not simply the physical act of cutting and slicing through a carcass, it is the tools you use, the rules you live by and the skills you have; in short it is an entire lifestyle! Once you have assumed the life of a harvester, you will see the world in a different way, and find the new possibilities and options open to you. However, in the case that you haven't, I've listed them down here for you anyway." ], - "rows": [ - [ - "1", - "I am often covered in blood and viscera, which other people find off-putting." - ], - [ - "2", - "I see no moral issue about harvesting any once-living creature, even if they were clearly sentient. \"Waste not, want not\", after all." - ], - [ - "3", - "I often unnerve people with my discussions of the more disgusting aspects of creature anatomy." - ], - [ - "4", - "I am obsessed with self-sufficiency; anything I wear must have come from something I harvested." - ], - [ - "5", - "I say a small prayer before harvesting a fresh kill, thanking it for its sacrifice." - ], - [ - "6", - "The hunt is what excites me more than anything. Harvesting is just how I keep mementos of my prey." - ], - [ - "7", - "I insist on using every little bit of what I kill, it would be an insult to that creature's life otherwise." - ], - [ - "8", - "I have a myriad of harvested trophies from rare game which I show off whenever possible." - ] - ] + "by": "Hamund" }, + "This guide introduces a few new concepts into the base game of Dungeons and Dragons 5th Edition, and as part of that, a few slight alterations and/or additions need to be made to existing concepts and features in the game to accommodate them. While some of these changes are not strictly necessary for this guide to be used, they are advised in order to get the maximum value out of this book.", { - "type": "table", - "page": 146, - "colLabels": [ - "d6", - "Ideal" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "1", - "{@b Life.} Harvested meat will feed the hungry, harvested furs will warm the cold. Through death, comes life. (Good)" - ], - [ - "2", - "{@b Honor.} I refuse to use something harvested from a creature that I did not kill with my own hands. (Lawful)" - ], - [ - "3", - "{@b Necessity.} Creatures kill and harvest other creatures to survive. You may not like it, but it's just the way things are. (Neutral)" - ], - [ - "4", - "{@b Opportunity.} If something is already dead, what's the point of letting its corpse go to waste? (Chaotic)" - ], - [ - "5", - "{@b Dominance.} Nothing shows off your strength like having your own Owlbear-head trophy. (Evil)" - ], - [ - "6", - "{@b Money.} People always want hides, pelts, and skins; I may as well be the one to profit off it. (Any)" - ] + "type": "section", + "name": "Special Tools", + "page": 145, + "entries": [ + "A few new pieces of adventuring gear have been added in this book to accommodate the act of harvesting. Their functions are described below:", + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Enchanted Vial", + "page": 145 + }, + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Hamund's Harvesting Handbook", + "page": 145 + }, + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Harvesting Kit", + "page": 145 + }, + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Spirit Paper", + "page": 145 + }, + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Special Tools", + "page": 145 + } ] }, { - "type": "table", - "page": 146, - "colLabels": [ - "d6", - "Bond" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "1", - "My clan won't respect me unless I bring back the head of a rare and dangerous creature." - ], - [ - "2", - "Ever since I was a child, I dreamed of wearing a unicorn fur cloak. If you have a better way of getting one, I'd like to hear it." - ], - [ - "3", - "Hunting and harvesting creatures is the only way I know how to make money and feed my family." - ], - [ - "4", - "Visions of a monstrously large creature haunt my dreams. They won't stop until I find it and claim its pelt for my cloak." - ], - [ - "5", - "I am interested in studying the anatomy of rare and magical creatures and I need samples to continue my research." - ], - [ - "6", - "Harvesting creatures has been my family's profession for generations; I'm just continuing this long line of tradition." - ] + "type": "section", + "name": "Additions and Changes", + "page": 145, + "entries": [ + "The following are a few balance changes to accommodate the harvesting and crafting rules in this guide, as well as a background and feat to incorporate harvesting into your game.", + { + "type": "statblock", + "tag": "variantrule", + "source": "HHHVI", + "name": "New Proficiency: Harvesting Kit", + "page": 145 + }, + { + "type": "entries", + "name": "New Background: Harvester", + "page": 146, + "entries": [ + "Like a miner in their cave or a farmer in their field, you too make your living through reaping the riches of the natural world. Your resources, however, are the monsters and creatures that populate the multiverse. Although there are some who would scoff and call you a mere butcher, you understand the subtle complexities in the fantastical anatomies you find in your adventures, and only you are qualified enough to harvest them.", + { + "type": "statblock", + "tag": "background", + "source": "HHHVI", + "name": "Harvester", + "page": 146 + } + ] + }, + { + "type": "entries", + "name": "New Feat: Resourceful", + "page": 146, + "entries": [ + { + "type": "statblock", + "tag": "feat", + "source": "HHHVI", + "name": "Resourceful", + "page": 146 + } + ] + } + ] + }, + { + "type": "section", + "name": "Hamund's Helpers", + "page": 147, + "entries": [ + { + "type": "quote", + "entries": [ + "Throughout my travels I have met many spectacular individuals. Among them are master crafters, each peculiar in their own ways, but all of them capable of weaving miracles from materials. I know not where these remarkable people are today, perhaps they have finally settled down somewhere and opened a steady shop. Or they are like me and continue to indulge their wanderlust; roaming freely in this great world of ours while offering their skills to anyone who has the coin and materials. I list their names here in my book, to recommend their services to any of my dear readers. And if you are lucky enough to meet them, simply mention my name and I am sure you will receive first-rate service." + ], + "by": "Hamund" + }, + "The following are a list of NPC crafters that a DM can easily slot into any campaign or setting. Feel free to use these NPCs as convenient ways for the party to craft their harvested materials into useful items, vendors to buy spare materials, or even quest givers for certain monster parts.", + { + "type": "entries", + "name": "Alchemist", + "page": 147, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Hamund's Notes:", + "entries": [ + "I've known Lidda since she was born, in fact I was even the one who named her (a fact for which she has never forgiven me). Rambunctious as a youth, Lidda regularly came home with frogspawn, gristleweed, milkgrass, and all matters of ingredients to perform her little experiments. Since then, Lidda has grown into a prestigious {@optfeature Alchemist|HHHVI}, able to mix even the most esoteric ingredients into some sort of useful brew.", + "Despite being incredibly intelligent, Lidda does have a tendency towards air-headedness. Thus, although she tends to stay in her family home (as most halflings are content to do), Lidda has a tendency to go on walks, become incredibly enthralled by her thoughts and musings, and then find herself hopelessly lost. On these occasions, she can sometimes take upwards of several years before she manages to stumble upon her home again, laden down with new materials to experiment with from her travels." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Alchemist.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Artificer", + "page": 147, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Name:", + "entries": [ + "Shareefah Khalid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Hamund's Notes:", + "entries": [ + "If you look up the word \"prodigy\", you will find a picture of Shareefah (either that or a young picture of me). Born to a wealthy family of {@optfeature Artificer|HHHVI|artificers}, the young Shareefah received an education from the finest tutors in the land, and routinely dismissed each one when she promptly accelerated beyond what they could teach.", + "Discontent with simply learning the same tired old lessons, Shareefah left her family and her inheritance behind in order to learn everything that the wide multiverse could offer her. She makes her living offering her services to anyone who has an interesting material for her to work with. Those that have met her can attest to her immense prowess in the artificing craft, exemplified perfectly in the portable workshop she designed: an entire hut she can store inside a large ring on her finger." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Artificer.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Blacksmith", + "page": 147, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Name:", + "entries": [ + "Orsik Holderhek" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Hamund's Notes:", + "entries": [ + "I will admit that the inclusion of Orsik in this book is the result of biases on my part; he is my cousin after all. Despite that however, Orsik has proven himself to be one of our clan's foremost {@optfeature Blacksmith|HHHVI|blacksmiths} (partly due to the steady stream of exotic materials I provide him to experiment with). He is equally as comfortable reforging a broken farm scythe as he is at shaping demon scales into an invincible suit of armor.", + "Holderheks are restless by nature, so it is common for Orsik to leave his forge in search of interesting new locales, stories, and materials. However, wherever he goes, he always brings with him his favourite smithing hammer, a good supply of high-intensity dragon coal, and his prized shrinking anvil (something of his own creation). With these, he is always ready to smith even the rarest of new materials." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Blacksmith.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Leatherworker", + "page": 148, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Name:", + "entries": [ + "Malakar Uuthrakt" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Elf" + ] + }, + { + "type": "item", + "name": "Hamund's Notes:", + "entries": [ + "Malakar's story is a familiar one to many half-elves. The stigma of his mixed heritage caught him between two worlds, unable to find a place in neither elvish nor human societies. Crushed between two poor options, Malakar picked a third: the wild.", + "Living as an outdoorsman, Malakar has proven himself to be a hunter and harvester almost on par with myself. One particular field in which he excels however is tanning and {@optfeature Leatherworker|HHHVI|leatherworking}. Having killed and skinned almost every creature imaginable, Malakar has taught himself how to take the hides of fantastical beasts and mould them into powerful pieces of armor and equipment.", + "His vagrant lifestyle naturally causes him to be found just about anywhere, and it is not uncommon to find him having set up a temporary storefront in a town while he considers his next adventure." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Leatherworker.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Thaumaturge", + "page": 148, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Name:", + "entries": [ + "\"Blind\" Mardred" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human (?)" + ] + }, + { + "type": "item", + "name": "Hamund's Notes:", + "entries": [ + "I have known Mardred for a long time, which is saying something considering the longevity of my race, and the relative brevity of hers. Sometimes I do question if she is actually human as she claims, or whether I am simply the mark of a long-running private joke of hers. Even more mysterious than her true age is which divine patron she actually serves. Whenever I have asked her for the identity of her god, she would simply smirk and say, \"the only one that matters.\"", + "Despite everything, I still have found her to be a valuable source of advice, leads, and information. This goes doubly so for her skills as a {@optfeature Thaumaturge|HHHVI}, able to easily summon forth divine blessings from reams of {@item Spirit Paper|HHHVI}, or able to demand servitude from the harvested remains of demons. Mardred tends to wander from town to town, offering her services to any with the coin to pay, her arrival always heralded by the rhythmic tapping of her walking stick." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Thaumaturge.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Tinker", + "page": 148, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Name:", + "entries": [ + "Jarrod Gerkirk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Hamund's Notes:", + "entries": [ + "If you are going to Jarrod for a spot of conversation, you have gone to the wrong place. On the other hand, if you are going to him for {@optfeature Tinker|HHHVI|tinkering work}, then you could not be in better hands. A smarter gnome I have never met, and his inventions are so fantastical that he blurs the line between mechanical and magical.", + "Although Jarrod tends to keep to himself and wiles away the years performing experiments in his laboratory, there are times when he becomes overwhelmed by unexplainable feelings of wanderlust. When these episodes arise, Jarrod inevitably hits the open road on his customised wagon/workshop, ready to make new inventions with whatever fresh materials he finds." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Tinker.webp" + } + } + ] + } ] }, { - "type": "table", - "page": 146, - "colLabels": [ - "d6", - "Flaw" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "1", - "Once I decide that a creature will become my next trophy, nothing will stop me from getting it." - ], - [ - "2", - "Some would say I get a little too much pleasure in slicing corpses open and tearing out their fresh organs." - ], - [ - "3", - "I'm always looking for the next big hunt, something that will probably get me killed." - ], - [ - "4", - "I tend to exaggerate the quality of my harvested wares to inflate their price." - ], - [ - "5", - "Once I kill something, I will drop everything to take a trophy from it before moving on." - ], - [ - "6", - "I see other living creatures as just organs in a skin bag, waiting to be sold." - ] + "type": "section", + "name": "FAQ", + "page": 149, + "entries": [ + { + "type": "entries", + "entries": [ + "{@i Q: Why didn't you include the meat you can harvest from creatures?}", + "A: I wanted to avoid relatively generic harvesting materials. Largely I assumed that DM's would be able to judge meat harvesting by themselves without any need for a guide." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: Can I give suggestions or feedback?}", + "A: Of course! This is a living document and I fully endorse anyone to send in item suggestions or balance feedback. See the Contact Us section for contact details." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: Can I change an item to suit my campaign?}", + "A: Feel free to do so. Items were designed to be setting agnostic and able to fit into anything, but edge cases could always occur. I encourage DMs to use this guide as a launching point for their own ideas." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: Will you be making a follow-up for {@book Volo's Guide to Monsters|VGM} and {@book Mordenkainen's Tome of Foes|MTF}?}", + "A: Yes I will. Stay tuned for updates on those.", + "{@note See {@loader Hamund's Harvesting Handbook II|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json} & {@loader Hamund's Harvesting Handbook III|collection/Jasmine Yang; Hamund's Harvesting Handbook III.json}} {@homebrew Soon...}" + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: How do your rules fit in with the newly released {@class Artificer|UAArtificer|Artificer class on Unearthed Arcana}?}", + "A: To be honest, they do not. The updated Artificer class was released very late into the development of this guide and as such, this guide does not incorporate them at all. A future update may attempt to reconcile them." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: Why don't you include the beast section?}", + "A: I felt that beasts were too mundane to include in the harvest table, and largely could be replaced by a DM googling an actual butcher table." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: How come you didn't include any loot like weapons and armor?}", + "A: Those items are largely context sensitive. After all, not every {@creature Hobgoblin|MM} walks around with a {@item spear|PHB} at all times, so I felt best to leave those out and up to the DM to decide based on context." + ] + } ] } ] } - ], - "fluff": { - "entries": [ - "Like a miner in their cave or a farmer in their field, you too make your living through reaping the riches of the natural world. Your resources, however, are the monsters and creatures that populate the multiverse. Although there are some who would scoff and call you a mere butcher, you understand the subtle complexities in the fantastical anatomies you find in your adventures, and only you are qualified enough to harvest them." - ] - } - } - ], - "disease": [ - { - "name": "Crone's Disease", - "source": "HHHVI", - "page": 62, - "otherSources": [ - { - "source": "HHHVII", - "page": 26 - } - ], - "color": "4b4d7d", - "entries": [ - "Perhaps reflective of their spiteful nature in life, hags continue to display an unmatched level of vindictiveness even in death. Upon their death, a reaction takes place immediately in the bodily fluids of a hag that makes them a vector for transmitting \"Crone's Disease.\" Whenever a creature imbibes any bodily fluids from a deceased hag, they must succeed on a {@dc 15} Constitution saving throw or become infected with crone's disease. A character whose harvesting check fails to harvest anything from the hag also runs the risk of contracting crone's disease as they clumsily splash blood in an orifice or in an open wound.", - "Upon contracting crone's disease, 1 of the victim's facial features/body parts immediately transforms to look more hag like. For example, their nose may become hooked, or their hands become claw-like. Every 24 hours, the victim may attempt the saving throw again. On a success, the disease ends, and every 24 hours subsequently, 1 transformed feature returns to normal. On a failure, another facial feature or body part changes to become more hag-like, and the disease continues. Every 7 days, any currently transformed feature becomes permanent even after the disease is cured. At that point, only restorative magic such as that of the spell {@spell greater restoration} may return the creature to their normal appearance." - ] - }, - { - "name": "Gut Rot", - "source": "HHHVI", - "page": 129, - "entries": [ - "While afflicted with gut rot, any time you attempt to swallow food, you instead suffer {@damage 4} necrotic damage and regurgitate that food. At the end of a long rest, you may attempt the saving throw again, ending the disease on a success.", - "If a creature dies while afflicted with gut rot, a {@creature violet fungus|MM} sprouts from the mouldering corpse, growing to full size in {@dice 2d6} days." - ] - } - ], - "feat": [ - { - "name": "Resourceful", - "source": "HHHVI", - "page": 146, - "toolProficiencies": [ - { - "harvesting kit": true, - "herbalism kit": true - } - ], - "entries": [ - "You've always hated leaving anything to waste and have always made sure you get the most out of any situation.", - { - "type": "list", - "items": [ - "You gain proficiency in the {@item harvesting kit|HHHVI} and the {@item herbalism kit|PHB}.", - "You ignore any penalties for harvesting a creature that died a {@book particularly violent death|HHHVI|2|Particularly violent deaths}.", - "Both {@book appraising|HHHVI|2|Appraising} and {@book harvesting|HHHVI|2|Harvesting} a creature take half the time than it normally would." - ] - } - ] - } - ], - "vehicle": [ - { - "name": "Titan Ship", - "source": "HHHVI", - "page": 142, - "vehicleType": "SHIP", - "size": "G", - "dimensions": [ - "70 ft.", - "30 ft.", - "20 ft." - ], - "terrain": [ - "sea" - ], - "capPassenger": 60, - "capCargo": 200, - "pace": 2.5, - "immune": [ - "poison", - "psychic", - "fire", - { - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical weapons" - } - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "incapacitated", - "paralyzed", - "petrified", - "poisoned", - "prone", - "stunned", - "unconscious" - ], - "hull": { - "ac": 25, - "hp": 500, - "dt": 20 - }, - "trait": [ - { - "name": "Crafting", - "entries": [ - "Tarrasque Shell ×1 ({@optfeature Artificer|HHHVI})" - ] - }, - { - "name": "Tarrasque Shell", - "entries": [ - "This ship's hull is formed from the shell of a {@creature tarrasque|MM} and shares much of its properties. It possesses 3 sails and can travel at 2 1/2 mph in a good wind." - ] - }, - { - "name": "Reflective Carapace", - "entries": [ - "If the titan ship is targeted by a {@spell magic missile} spell, a line spell, or a spell that requires a ranged attack roll, roll a {@dice d6}. On a 1 to 5, the ship is unaffected. On a 6, the ship is unaffected, and the effect is reflected back at the caster as though it originated from the ship, turning the caster into the target." - ] - } ] } ] diff --git a/collection/Jasmine Yang; Hamund's Harvesting Handbook II.json b/collection/Jasmine Yang; Hamund's Harvesting Handbook II.json index c8ab389755..d08b74bbe0 100644 --- a/collection/Jasmine Yang; Hamund's Harvesting Handbook II.json +++ b/collection/Jasmine Yang; Hamund's Harvesting Handbook II.json @@ -23,31061 +23,2729 @@ "dateLastModified": 1695071994, "_dateLastModifiedHash": "73b1f74a7f" }, - "book": [ + "spell": [ { - "name": "Hamund's Harvesting Handbook: Volume II", - "id": "HHHVII", + "name": "Cold Storage", "source": "HHHVII", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Cover.webp", - "published": "2019-08-25", - "author": "Jasmine Yang", - "contents": [ - { - "name": "Cover Page, Credits & Changelog" - }, - { - "name": "Introduction", - "ordinal": { - "type": "chapter", - "identifier": 1 - } - }, + "page": 68, + "level": 4, + "school": "A", + "time": [ { - "name": "How to Harvest", - "ordinal": { - "type": "chapter", - "identifier": 2 - } - }, + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "A small 3-inch by 3-inch wooden box lined with cork" + }, + "duration": [ { - "name": "The Harvest Tables", - "ordinal": { - "type": "chapter", - "identifier": 3 + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 }, - "headers": [ - "Understanding the Tables", - { - "depth": 1, - "header": "Harvest Table: B" - }, - { - "depth": 1, - "header": "Harvest Table: C" - }, - { - "depth": 1, - "header": "Harvest Table: D" - }, - { - "depth": 1, - "header": "Harvest Table: F" - }, - { - "depth": 1, - "header": "Harvest Table: G" - }, - { - "depth": 1, - "header": "Harvest Table: H" - }, - { - "depth": 1, - "header": "Harvest Table: K" - }, - { - "depth": 1, - "header": "Harvest Table: L" - }, - { - "depth": 1, - "header": "Harvest Table: M" - }, - { - "depth": 1, - "header": "Harvest Table: N" - }, - { - "depth": 1, - "header": "Harvest Table: O" - }, - { - "depth": 1, - "header": "Harvest Table: Q" - }, - { - "depth": 1, - "header": "Harvest Table: R" - }, - { - "depth": 1, - "header": "Harvest Table: S" - }, - { - "depth": 1, - "header": "Harvest Table: T" - }, - { - "depth": 1, - "header": "Harvest Table: V" - }, - { - "depth": 1, - "header": "Harvest Table: W" - }, - { - "depth": 1, - "header": "Harvest Table: X" - }, - { - "depth": 1, - "header": "Harvest Table: Y" - } - ] + "concentration": true }, { - "name": "Crafting", - "ordinal": { - "type": "chapter", - "identifier": 4 - }, - "headers": [ - "Crafting Rules", - "Craftable Items A-Z" + "concentration": true, + "type": "permanent", + "ends": [ + "concentration ends" ] - }, + } + ], + "entries": [ + "You attempt to send one creature that you can see within range to a freezing cold pocket dimension. If you cast this spell on a living creature, the duration of this spell is 1 minute, and the target must succeed on a Charisma saving throw or be banished to your pocket dimension. While there, the target is {@condition incapacitated} and suffers {@damage 2d6} cold damage at the start of each of its turns and may make a Charisma saving throw at the end of each of its turns. If they succeed, the spell ends, and they reappear in the nearest unoccupied space to you.", + "If you target a dead creature with this spell, the duration of this spell is infinite. The creature's body experiences no decomposition while it is in your pocket dimension and the cold damage does not affect the condition of the body.", + "When the spell ends, the creature's body reappears in the nearest unoccupied space to you and then warms back up to the temperature it had before it was banished." + ], + "entriesHigherLevel": [ { - "name": "Miscellaneous Additions", - "ordinal": { - "type": "chapter", - "identifier": 5 + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th." + ], + "type": "entries" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" }, - "headers": [ - "Special Tools", - "Additions and Changes", - "New Spells", - "Hamund's Helpers" - ] - }, + { + "name": "Paladin", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "cold" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "OBJ", + "SCL", + "SGT" + ], + "areaTags": [ + "ST", + "MT" + ] + }, + { + "name": "Conjure Creature", + "source": "HHHVII", + "page": 69, + "level": 5, + "school": "C", + "time": [ { - "name": "Hamund's Have-Nots", - "ordinal": { - "type": "chapter", - "identifier": 6 + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "the intact heart of the creature you wish to conjure, which the spell consumes", + "consume": true + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Target a space within range while holding the heart of the creature you wish to conjure. When you cast this spell, the creature's heart disintegrates into dust, and a copy of that creature appears in the space you targeted. If there is not enough room to accommodate that creature, the spell automatically fails.", + "The conjured creature immediately performs one action of your choice from its statblock and gets to move up to its speed, and then disintegrates into dust. If the creature was a spellcaster, it has access to all of the spells it had in life, however any lingering magical effects that resulted from that creature's action disappear when the creature does. A conjured creature has replicas of any non-magical equipment it had when it died and may use them as if they were the originals.", + "A creature's heart may be harvested with a {@dc 10} {@book harvesting check|HHHVI|2|Harvesting} unless otherwise stated in its harvesting table." + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" }, - "headers": [ - "Understanding the Board", - { - "depth": 1, - "header": "CR <1" - }, - { - "depth": 1, - "header": "CR 1" - }, - { - "depth": 1, - "header": "CR 2" - }, - { - "depth": 1, - "header": "CR 3" - }, - { - "depth": 1, - "header": "CR 4" - }, - { - "depth": 1, - "header": "CR 5" - }, - { - "depth": 1, - "header": "CR 6" - }, - { - "depth": 1, - "header": "CR 7" - }, - { - "depth": 1, - "header": "CR 8" - }, - { - "depth": 1, - "header": "CR 9" - }, - { - "depth": 1, - "header": "CR 10" - }, - { - "depth": 1, - "header": "CR 11" - }, - { - "depth": 1, - "header": "CR 12" - }, - { - "depth": 1, - "header": "CR 13" - }, - { - "depth": 1, - "header": "CR 14" - }, - { - "depth": 1, - "header": "CR 15" - }, - { - "depth": 1, - "header": "CR 16" - }, - { - "depth": 1, - "header": "CR 17" - }, - { - "depth": 1, - "header": "CR 18" - }, - { - "depth": 1, - "header": "CR 19" - }, - { - "depth": 1, - "header": "CR 20" - }, - { - "depth": 1, - "header": "CR 21" - }, - { - "depth": 1, - "header": "CR 23" - } - ] - }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "miscTags": [ + "SMN" + ] + }, + { + "name": "Hamund's Harvesting Hands", + "source": "HHHVII", + "page": 69, + "level": 1, + "school": "C", + "time": [ { - "name": "FAQs" + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 } + }, + "components": { + "s": true, + "m": "a sharp knife and a pair of gloves" + }, + "duration": [ + { + "type": "special" + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "Target a dead creature within range that has a CR of 3 or less. This spell conjures an {@condition invisible} pair of hands that harvest that creature for any useful materials as listed in their harvesting table. No ability check is required to harvest these materials, the hands automatically succeed in harvesting them, and then place them next to the creature's carcass. You still need to provide any requisite containers such as vials or bags, but the hands harvest all materials in half the time it would normally take. You may direct the hands to harvest certain materials first. Once all of a creature's useful materials have been harvested, the hands disappear." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the CR of the creature harvestable increases by 3 for each slot level above 1st." + ], + "type": "entries" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "miscTags": [ + "OBJ", + "SCL" + ], + "areaTags": [ + "ST" ] - } - ], - "bookData": [ + }, { - "id": "HHHVII", + "name": "Identify Vitals", "source": "HHHVII", - "data": [ + "page": 69, + "level": 1, + "school": "E", + "time": [ { - "type": "section", - "name": "Hamund's Harvesting Handbook: Volume II", - "page": 1, + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "m": { + "text": "a small crystal lens set in a gold frame worth at least 50 gp", + "consume": true, + "cost": 5000 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "Target a creature within range that you can see. You gain knowledge of any damage vulnerabilities they may have, and for the duration of the spell, your vision is augmented to allow you to see that creature's internal anatomy, allowing you to strike with greater precision and deadliness. Before the spell ends, you have advantage on attack rolls against that creature, and you can also score a critical hit on that creature with a roll of 19 or 20.", + "If you target a dead creature with this spell, you also gain the benefits of a successful {@book Appraisal check|HHHVI|2|Appraising} on that creature. The benefit of this {@book Appraisal check|HHHVI|2|Appraising} is not lost after the duration of this spell." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Cover-Full.webp" - }, - "title": "Front Cover" - }, - { - "type": "entries", - "page": 1, - "style": "text-center", - "entries": [ - "{@b A Harvesting Guide to Volo's Guide to Monsters}", - "{@note DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", - "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", - "{@note All other original material in this work is copyright [2019] by Drifters Game Workshop and published under the Community Content Agreement for Dungeon Masters Guild.}" - ] - }, - { - "type": "entries", - "name": "Credits", - "page": 2, - "entries": [ - { - "type": "list", - "style": "list-hang", - "items": [ - { - "type": "item", - "name": "Designed by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Written by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Edited by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Typesetting by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Cover art by:", - "entries": [ - "Lukasz Jakolski", - "Website: {@link https://www.inprnt.com/gallery/fadingray/}", - "Instagram: {@link https://www.instagram.com/lukasz.jaskolski/}" - ] - }, - "{@b All other art provided by WotC under the DMs Guild Creator Content program.}", - { - "type": "item", - "name": "Created using the Homebrewery:", - "entries": [ - "{@link https://homebrewery.naturalcrit.com/}" - ] - }, - { - "type": "item", - "name": "Image stains by", - "entries": [ - "/u/AeronDrake", - "{@link https://homebrewery.naturalcrit.com/}" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Contact Us", - "page": 2, - "entries": [ - "Email: {@i driftersgameworkshop@gmail.com}", - "Twitter: {@link @drifterworkshop|https://twitter.com/drifterworkshop}" - ] - }, - { - "type": "entries", - "name": "Changelog", - "page": 2, - "entries": [ - { - "type": "list", - "items": [ - "v1.0: Release (2019-08-26)" - ] - } - ] - } - ] - }, + "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 60 feet of each other when you target them." + ], + "type": "entries" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "miscTags": [ + "ADV", + "PRM", + "SCL", + "SGT" + ], + "areaTags": [ + "ST", + "MT" + ] + }, + { + "name": "Recomposition", + "source": "HHHVII", + "page": 69, + "level": 3, + "school": "N", + "time": [ { - "type": "section", - "name": "Chapter 1: Introduction", - "page": 3, - "entries": [ - { - "type": "quote", - "entries": [ - "Welcome back dear reader to another installation of Hamund's Harvesting Handbook. By now I'm sure you've all cut your teeth on the monsters and creatures featured in {@loader Volume I|collection/Jasmine Yang; Hamund's Harvesting Handbook I.json} of this series and have come back hungry for more. Well you are in luck, because I have spent the interim hunting and harvesting all of the monsters featured in that seminal work; {@book Volo's Guide to Monsters|VGM} (written by another man who appreciates the value of good branding) and have prepared yet another catalogue of the natural riches to be found in the creatures around us.", - "But wait, there's more! I have brought back secret spells from forgotten lands, filled a list of new items to craft, and even compiled a compendium of the needy people I met on my travels in the hopes that my readers may lend them a helping hand. The book you hold is more than just an instruction manual, it is a veritable travel guide to adventure!", - "So, indulge yourselves dear readers in the knowledge that I have gained and now pass onto you. Discover how to skin a sea spawn, gut a grung, and debone a devourer (which is quite a difficult feat considering they are almost nothing but bones). Learn how to craft powerful weapons from the spoils of your hunts, as well as wield new magic to aid you in your work. The sky is the limit in our profession, and even the old dogs among you could still stand to learn a few new tricks.", - "Good luck and good harvesting," - ], - "by": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P.", - "from": "Hamund's Harvesting Handbook: Volume II", - "skipMarks": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Hamund.webp" - }, - "title": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P." - }, - { - "type": "entries", - "name": "Aim of this Guide", - "page": 3, - "entries": [ - "Thank you for purchasing the second instalment of the \"Hamund's Harvesting Handbook\" series. This volume covers the monsters included in {@book Volo's Guide to Monsters|VGM}, and as before, features a complete harvesting list for each monster, as well as over 80 new magical items to craft. The rules for harvesting and crafting are unchanged, but this book does add a few more interesting pieces to add to your harvesting adventures. Premiering in this book are new NPC merchants for you to pull out on the fly, 6 new spells designed to help harvesters, as well as a job board for every monster in the {@book Monster Manual|MM} and {@book Volo's|VGM} to help DMs make harvesting-based quests on the fly. Everything has been written with balance in mind, but you are of course feel free to rebalance anything in this guide to suit your own table, or feel free to message me at {@i driftersgameworkshop@gmail.com} or hit me up on Twitter {@link @drifterworkshop|https://twitter.com/drifterworkshop} to discuss anything in this guide." - ] - } - ] - }, + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "A silver needle and thread, and a stick of incense" + }, + "duration": [ { - "type": "section", - "name": "Chapter 2: How to Harvest", - "page": 4, - "entries": [ - "The act of removing useful body parts from a creature is referred to as {@b harvesting}. Anything that can be harvested from a creature is referred to as a {@b harvesting material} or simply {@b material}. In general, only creatures that have died may be harvested, but there may be some exceptions based on context.", - "This section details the steps associated with actually performing a harvest, and any factors that may influence it.", - { - "type": "entries", - "name": "Appraising", - "page": 4, - "entries": [ - { - "type": "quote", - "page": 4, - "entries": [ - "Half of a harvester's job is mental, rather than physical. It takes a keen eye, and an analytical mind to fully grasp the nuance of slicing open a fresh kill and reaping the bounty inside. Take your time to evaluate your prize before chopping into it; your wallet will thank me later." - ], - "by": "Hamund" - }, - "Before a player begins hacking and butchering their hunt, they may instead choose to take a moment first and {@b appraise} the creature to be harvested. To do this, they must spend 1 minute examining the creature to be harvested and then roll an Intelligence check, adding their proficiency bonus if they are proficient in the skill corresponding to that creature (see table below). For example, when appraising a {@creature banderhobb|VGM} (which is a monstrosity), the check would be an Intelligence ({@skill Nature}) check, while appraising a {@creature meenlock|VGM} (which is a fey) would require an Intelligence ({@skill Arcana}) check.", - { - "type": "abilityGeneric", - "name": "Appraisal DC", - "text": "8 + the Harvested Creature's CR (treating any CR less than 1 as 0)" - }, - "", - "The DC of the check is equal to {@b 8 + the Harvested Creature's CR} (treating any CR less than 1 as 0). Success on this check grants the player full knowledge of any useful harvesting materials on the creature, the DC requirement to harvest those materials, any special requirements to harvest them, and any potential risks in doing so. In addition, any harvesting check made on that creature by that player is rolled at advantage. A character may only attempt one appraisal check per creature.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Monster Type/Skill Check", - "page": 4 - }, - { - "type": "entries", - "name": "Splitting up the responsibilities", - "page": 4, - "entries": [ - "Some party members may prefer to let one character handle the appraisal of materials, while another more dextrous character handles the actual harvesting. In this scenario, all benefits of appraising a creature are conferred to the player doing the harvesting, so long as the player that performed the appraising assists the harvesting player through the whole duration of the harvest." - ] - } - ] - }, - { - "type": "entries", - "name": "Harvesting", - "page": 4, - "entries": [ - { - "type": "quote", - "entries": [ - "The thing we've all bought this book to learn: harvesting! Here you will learn the most noble of traditions, dating back to our roots as hunter-gatherers. Read this section well and commit it to memory, for harvesting is the true meat of this book (pardon the pun)." - ], - "by": "Hamund" - }, - "In order to harvest a creature, a character must make a Dexterity ability check using the same skill proficiency as listed in the above appraising table. For example, a character attempting a harvest check on an Aberration would receive a bonus equal to their Dexterity Modifier and their Proficiency in {@skill Arcana} (if they have any).", - "This check reflects a character's ability to not only properly remove the intended item without damaging it, it also involves any ancillary requirements of the harvest such as proper preservation and storage techniques.", - { - "type": "insetReadaloud", - "name": "Using other proficiencies", - "page": 4, - "entries": [ - "If a player is harvesting a certain creature, or harvesting a creature of a certain type of material, the DM may allow them to use a relevant tool proficiency rather than a skill proficiency.", - "For example, the DM may allow a player to add their proficiency with {@item Tinker's Tools|PHB} to their attempt to harvest a mechanical golem or use their proficiency with {@item leatherworker's tools|PHB} when attempting to harvest a creature for its hide. Alternatively, all creature type proficiencies may be replaced by proficiency with the {@item harvesting kit|HHHVI}." - ] - }, - "Each individual item in a creature's harvesting table is listed with a DC next to it. Any roll that a player makes that equals or exceeds this DC grants that player that item. Rewards are cumulative, and a player receives every item with a DC equal to or below their ability check result. For example, rolling a total of 15 on a check to harvest a {@creature barghest|VGM} will reward the player with \"barghest blood\", \"barghest fur\" and \"barghest fangs\", but not a \"vial of barghest stomach acid\". If they so wish, players may opt to not harvest a material even if they have met the DC threshold to harvest it.", - "Only one harvesting attempt may be made on a creature. Failure to meet a certain item's DC threshold assumes that the item was made un-salvageable due to the harvester's incompetence.", - "For most creatures, the time it takes to harvest a material is counted in minutes and is equal to the DC of that material divided by 5. For huge creatures however, it is equal in DC of that material, while for gargantuan creatures, it is equal to the DC of that material multiplied by 2.", - { - "type": "homebrew", - "page": 4, - "entries": [ - { - "type": "table", - "page": 4, - "caption": "Harvesting Time", - "colLabels": [ - "Creature Size", - "Harvesting Time (minutes)" - ], - "colStyles": [ - "col-6 text-right", - "col-6 text-left " - ], - "rows": [ - [ - "Large or smaller", - "Material DC / 5" - ], - [ - "Huge", - "Material DC" - ], - [ - "Gargantuan", - "Material DC × 2" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Particularly violent deaths", - "page": 5, - "entries": [ - { - "type": "quote", - "page": 5, - "entries": [ - "It is a shame, but quite understandable, that no one would want to buy a pelt ridden with slash wounds and burn marks. That is why lately, I have taken to wrestling my quarry with my bare hands. It makes for much more pristine carcasses, and much heartier exercise." - ], - "by": "Hamund" - }, - "This guide assumes that most creatures you attempt to harvest died in direct combat and thus already accounts for the idea that you are harvesting creatures that may not be in pristine condition. However, some deaths are more violent than others and can make harvesting useful materials either extremely difficult or downright impossible. Such examples include burning by fire, dissolving from acid, or being completely crushed under a pillar of stone. In these cases, raise the DC for harvesting any of that creature's materials by 5. Alternatively, the DM may decide that well-orchestrated hunts result in a carcass that is prime for harvesting, such as creatures killed mostly through psychic damage, or those killed in one clean attack. In these cases, the DM should lower the DC for harvesting any of that creature's materials by 5.", - "Furthermore, the DM may adjudicate whether or not some of a creature's individual materials have been made useless due to effects imposed by them in the course of their death. Examples may include blood being tainted from poisoning, or their pelt being worthless due to excessive slashing/piercing damage.", - { - "type": "statblock", - "source": "HHHVI", - "name": "Optional Rule: Carcass Degradation", - "page": 5, - "tag": "variantrule" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HowToHarvest.webp" - } - } - ] - } - ] - } + "type": "instant" + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "At the end of the casting time of this spell, you touch a dead creature. That creature's corpse undergoes a process of reverse decomposition, restoring it to pristine condition, and any injuries it may have had at the time of its death are repaired. This spell however cannot restore missing body parts unless those body parts are held to the corpse at the time of casting this spell, nor does this reset the time limitations that other spells have in raising the dead.", + "If this spell has been cast on a dead creature that has been subjected to a failed {@book harvesting check|HHHVI|2|Harvesting}, any unharvested materials become available again and may be subjected to another {@book harvesting check|HHHVI|2|Harvesting}. A dead creature may only be subjected to this spell once; any subsequent attempts automatically fail." + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "miscTags": [ + "PRM" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Transfusion", + "source": "HHHVII", + "page": 69, + "level": 2, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Make a melee spell attack against a creature you can reach that has blood in its body. On a hit, the creature takes {@damage 1d4} necrotic damage and you drain a number of vials of blood equal to the amount of necrotic damage dealt, which you may automatically store into an empty vial in your possession. If the number of vials of blood you drained equals or exceeds the target's drain threshold (based on size as shown in the table below), the target must succeed on a Constitution saving throw or be {@condition stunned} until the start of your next turn.", + { + "type": "table", + "page": 69, + "colLabels": [ + "Size", + "Drain Threshold" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Tiny", + "1" + ], + [ + "Small", + "2" + ], + [ + "Medium", + "3" + ], + [ + "Large", + "5" + ], + [ + "Huge", + "7" + ], + [ + "Gargantuan", + "9" + ] ] }, + "This spell does not change the number of vials of blood you can harvest from that creature's carcass." + ], + "entriesHigherLevel": [ { - "type": "section", - "name": "Chapter 3: The Harvest Tables", - "page": 6, + "name": "At Higher Levels", "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@damage 1d4} each slot level above 2nd." + ], + "type": "entries" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "conditionInflict": [ + "stunned" + ], + "spellAttack": [ + "M" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ] + } + ], + "baseitem": [ + { + "name": "Bone Plate Armor", + "source": "HHHVII", + "page": 53, + "type": "HA", + "rarity": "none", + "weight": 65, + "value": 150000, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "armor": true, + "stealth": true, + "entries": [ + "{@b Bone} plate consists of shaped, interlocking {@b bone} plates to cover the entire body. A suit of bone plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body." + ], + "customProperties": { + "ingredients": "Stegosaurus Ridge ×4", + "crafter": "Blacksmith" + } + } + ], + "item": [ + { + "name": "+1 Mind Whip", + "source": "HHHVII", + "page": 61, + "baseItem": "whip|PHB", + "type": "M", + "rarity": "very rare", + "reqAttune": true, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "F", + "R", + "crfBy" + ], + "dmg1": "1d4", + "dmgType": "S", + "bonusWeapon": "+1", + "recharge": "dawn", + "charges": 4, + "entries": [ + "{@note This item is in improved version of the {@item Mind Whip|HHHVI}.}", + "When you make a {@action grapple} check, you may choose to do so with this whip instead of using your free hand. If you do so and if you succeed on the grapple check, you may force the {@condition grappled} creature to succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until the grapple ends. While grappling a creature, this whip may not be used to attack another target. Once this ability has been used 4 times in a day, it cannot be used again until the next dawn.", + "You also have a +1 bonus to attack and damage rolls made with this weapon." + ], + "customProperties": { + "ingredients": "Elder Brain Tentacle ×2", + "crafter": "Leatherworker" + } + }, + { + "name": "+1 Shield of Reflection", + "source": "HHHVII", + "page": 64, + "baseItem": "shield|PHB", + "type": "S", + "rarity": "very rare", + "reqAttune": true, + "weight": 6, + "property": [ + "crfBy" + ], + "ac": 2, + "bonusAc": "+1", + "entries": [ + "While wearing this shield, you gain a +1 bonus to your AC. In addition, if you make a successful saving throw against a spell, or a spell attack misses you, you may spend your reaction to choose another creature (including the spellcaster) that you can see within 120 feet of you. The spell targets the chosen creature instead of you. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." + ], + "customProperties": { + "ingredients": "Morkoth Gladius ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Amulet of Dragonkin", + "source": "HHHVII", + "page": 53, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This amulet is the same color as the {@creature guard drake|MPMM} from whom it was crafted. While wearing this amulet, your appearance takes on a more dragon-like aesthetic. You grow patches of scales over your body (the same color as the amulet), your eyes become lizard-like, your teeth grow sharper and you grow a foot-long, prehensile tail from your back. You gain no other benefits from this amulet, however. All these attributes disappear instantly if the amulet is removed." + ], + "customProperties": { + "ingredients": "Guard Drake Heart ×1", + "crafter": "Artificer" + } + }, + { + "name": "Amulet of Enslavement", + "source": "HHHVII", + "page": 53, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While you are wearing this amulet, any {@condition charmed|PHB|charm} effect that currently afflicts you is considered to have an infinite duration instead of its usual duration. Once this amulet has been worn for a cumulative total of 24 hours, it crumbles into dust and becomes worthless." + ], + "customProperties": { + "ingredients": "Neogi Eye ×1", + "crafter": "Artificer" + } + }, + { + "name": "Amulet of Imix", + "source": "HHHVII", + "page": 53, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing and attuned to this amulet, you gain 5 temporary hit points whenever you reduce an enemy to 0 hit points. In addition, any time you are forced to roll a Constitution saving throw to maintain control of a fire elemental or maintain {@condition concentration} on a spell that deals fire damage, you do so at advantage." + ], + "customProperties": { + "ingredients": "Mark of Imix ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Amulet of Telepathic Control", + "source": "HHHVII", + "page": 53, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this amulet, you gain the following abilities:", + { + "type": "list", + "items": [ + "You have telepathy out to a range of 1 mile You are aware of the presence of creatures within 100 feet of you that have an Intelligence score of 4 or higher.", + "You know the distance and direction to those creatures but can't sense anything else about them.", + "You may cast the {@spell dominate monster} spell without requiring any components or using any spell slots. Once this ability has been used once, it cannot be used again until the next dawn." + ] + } + ], + "attachedSpells": [ + "dominate monster" + ], + "customProperties": { + "ingredients": "Telepathic Gland ×1", + "crafter": "Artificer" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/AmuletofTelepathicControl.webp" + } + } + ] + } + }, + { + "name": "Amulet of the Closed Heart", + "source": "HHHVII", + "page": 53, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this amulet, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.", + "In addition, you gain the ability to spend your action to create a pulse of emotionally dampening mental energy in a 30-foot radius around yourself. Any creature in that radius that is under a {@condition charmed|PHB|charm} or {@condition frightened|PHB|fear} condition that would end on a successful saving throw may immediately attempt that saving throw, adding your Intelligence modifier in addition to their normal modifiers." + ], + "customProperties": { + "ingredients": "Alhoon Heart ×1", + "crafter": "Artificer" + } + }, + { + "name": "Amulet of the Forest", + "source": "HHHVII", + "page": 53, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This green amulet possesses two sparkling motes of light inside of it. While wearing this amulet, you may spend 1 minute focusing on a living tree within 5 feet of you. If you do so, you gain an innate bond with that tree that lasts for the next 24 hours. This bond grants the tree a low level of sentience, similar to the {@spell speak with plants} spell, with the additional bonus that you and the tree may communicate over any distance so long as you are both on the same plane of existence. You may also spend your action to experience what the tree is experiencing until the start of your next turn, during which you are {@condition deafened|PHB|deaf} and {@condition blinded|PHB|blind} regarding your own senses.", + "In addition, you may spend 10 minutes focusing on a square patch of soil that is 5 feet on each side. At the end of that 10 minutes, a tree magically grows from that patch of soil. The tree has a diameter of 5 feet and grows until it is 20 feet tall or reaches a solid object above it, whichever comes first. You automatically have an innate bond with this tree, and it disappears automatically 24 hours after it has been created. You may only have one of these trees at a time, attempting to create a new one while another already exists causes the earlier one to disappear early." + ], + "customProperties": { + "ingredients": "Wood Woad Eye ×2", + "crafter": "Artificer" + } + }, + { + "name": "Anathema Device", + "source": "HHHVII", + "page": 54, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This yuan-ti heart is encased in a complicated contraption of copper wires and other mechanical pieces. You may spend your action to activate this contraption, causing it to shock the heart and forcing it to beat. So long as the heart is beating, you emit an aura of fear in a 30-foot radius circle centered on yourself. Any creature of your choice that starts their turn in that circle must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute of any member of your race. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours.", + "The heart remains beating for 1 minute, or until you drop it from your hand. Once this item has been used once, it cannot be used again for 24 hours." + ], + "customProperties": { + "ingredients": "Anathema Heart ×1", + "crafter": "Tinker" + } + }, + { + "name": "Antimagic Shield", + "source": "HHHVII", + "page": 54, + "baseItem": "shield|PHB", + "type": "S", + "rarity": "very rare", + "reqAttune": true, + "weight": 6, + "property": [ + "crfBy" + ], + "ac": 2, + "entries": [ + "While wearing this shield, you have advantage on saving throws against spells, and any creature making a spell attack against you has disadvantage on the attack roll. If you succeed on your saving throw against a spell, or if a spell attack misses you, an additional effect might occur, as determined by rolling a {@dice d6}:", + { + "type": "list", + "items": [ { - "type": "quote", - "page": 6, - "entries": [ - "I am aware that in my previous volume, I stated that I was presenting the complete knowledge of harvesting all creatures in the multiverse. While it was true at the time, intrepid explorers other than myself have discovered even more creatures to hunt and harvest. While I am ashamed of misleading my readers, I am humbled by the idea that even I have more to discover and write about in this wonderful lifetime of mine." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Understanding the Tables", - "page": 6, - "entries": [ - "Every unique monster from {@book Volo's Guide to Monsters|VGM} has been listed in this book with an associated harvest table. When your players attempt a harvest, simply look up the relevant monster in this guide, and read out the results (monsters are listed in the same order they are given in {@book Volo's Guide to Monsters|VGM}). The following is an explanation of how to read the table.", - { - "type": "entries", - "name": "DC", - "page": 6, - "entries": [ - "This is the DC required to harvest this item. Any harvesting check that equals or exceeds this threshold allows the player that made that check to successfully harvest that item." - ] - }, - { - "type": "entries", - "name": "Item", - "page": 6, - "entries": [ - "The name of the item received. While for most items, the player only receives one of the listed item, some item names have parentheses next to them. These indicate the amount that a player receives upon a successful harvest e.g.: Catoblepas Fur (large pouch) or Barghest Blood (5 vials). At the DM's discretion however, they may adjudicate that a player receives less or more than the stipulated quantity. Such reasons may include extremely high success on a roll, or certain methods in which the creature was killed.", - { - "type": "statblock", - "source": "HHHVI", - "name": "Optional Rule: Harvesting Dangerous Materials", - "page": 6, - "tag": "variantrule" - } - ] - }, - { - "type": "entries", - "name": "Description", - "page": 6, - "entries": [ - "A brief description of the item to be harvested, written by Hamund. While this is usually just for flavour, some items also have a \"{@b Use}\" section. These items may be used immediately after being harvested and require no further adjustments or crafting. Their function is described here in the description box.", - "Additionally, some materials have harvesting requirements beyond just steady hands and a sharp knife. Any extra requirements or criteria for harvesting a material will be listed here." - ] - }, - { - "type": "entries", - "name": "Value", - "page": 6, - "entries": [ - "All materials are listed with their base resell value. This is how much money an average shopkeeper would be willing to pay for the materials in good conditions. DM discretion is advised when varying this value, dependant on shopkeeper mood, rarity within the setting, condition of the material, etc. A material with a value listed as \"varies\" indicates that its usage is too specific for it to be sold to an average shopkeeper, and the value of the material would depend heavily on context.", - "When items are harvested in discrete quantities, the value listed refers to each individual item. For example, Barghest Blood is harvested as a set of 5 vials, and so the value listed (1 gp) refers to each individual vial (so successfully harvesting Barghest Blood would be worth 5 × 1 gp = 5 gp). When items are listed as indiscrete quantities however, the value listed refers to the entire quantity. For example, Maw Demon Teeth is harvested in the indiscrete quantity of a: \"large bag.\" Thus the 1 gp value listed refers to the value of a \"large bag of Maw Demon Teeth\", not 1 gp for each individual tooth.", - { - "type": "insetReadaloud", - "name": "Value Factors", - "page": 6, - "entries": [ - "The values listed here are based on a myriad of factors including: CR of the monster, average treasure horde values, use in crafting, whether the monster tends to be found alone, whether the item is consumable, probability of successfully harvesting the item, balance around existing prices, and sometimes just for flavour. These prices are intended as a baseline only, and the DM is free to adjust these values as they see fit for their campaign. The DM is also to keep in mind that, although certain items may have high values, not all vendors may want to buy them. For example, although Devourer Skin may be worth the high price of 2,250 gp, it may be difficult to sell it to the village grocer. Sometimes, finding the right buyer for an esoteric item can be an entertaining side quest in and of itself, or simply used as a good downtime activity." - ] - } - ] - }, - { - "type": "entries", - "name": "Weight", - "page": 7, - "entries": [ - "The weight of the item listed in pounds. The weight listed here follows the same rules as values do; the listed number refers to the weight of individual items, unless that item is harvested in indistinct quantities, in which case the weight refers to the whole indistinct quantity." - ] - }, - { - "type": "entries", - "name": "Crafting", - "page": 7, - "entries": [ - "Some items, although valuable, require a skilled artisan to craft them into a usable item. The material's description details which item they can be crafted into. If this section is blank, the item has no craftable item associated with it.", - "The section of crafted items at the end of this book details the usage of crafted items, as well as details on their crafting requirements. Some craftable items originate from published source books from WotC. These receive special tags in brackets that denote which book they come from.", - "{@b For more information on crafting visit {@book Chapter 4|HHHVII|4}.}" - ] - } - ] - }, - { - "type": "entries", - "name": "Humanoid Trinket Tables", - "page": 7, + "type": "item", + "name": "1-2:", "entries": [ - { - "type": "quote", - "entries": [ - "While it is still considered rather ghastly practice to harvest a humanoid, looting their corpses is considered marginally less so. This is good news, especially since I have found that the quality of dropped loot has increased as of late." - ], - "by": "Hamund" - }, - "Most humanoids listed in this book do not possess many useful materials to harvest. In order to complement the relatively bare tables of humanoids, a separate table is listed in their section describing items that may be plundered off of these creatures. These items tend to be random trinkets and are not weapons or armor. More often than not, they are relatively useless and are intended only to be used for resale.", - "There is no ability check required to pilfer these trinkets, and the DM is free to decide which of these trinkets can be found on a typical corpse (if any at all). These tables are intended to largely be used as DM inspiration and to sate the lust of loot-hungry players while avoiding the ghoulish activity of dismembering a humanoid corpse. {@b New tables have been provided for humanoids that already appeared in the {@book Monster Manual|MM}. The DM is free to choose which table they wish to use.}", - "Like all harvested items, the value and weight listed refers to 1 unit of the respective item in that row.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HumanoidTrinkets.webp" - } - } + "If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only you, it has no effect on you and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster." ] }, { - "type": "section", - "name": "Harvest Table: B", - "page": 8, + "type": "item", + "name": "3-4:", "entries": [ - { - "type": "entries", - "name": "Banderhobb", - "page": 8, - "entries": [ - { - "type": "quote", - "entries": [ - "I remember the first time I encountered a banderhobb. A hag had sent one to kill me because I had trounced her in a game of riddles and took one of her precious jewels as a prize. Now obviously, I prevailed over my hunter, and the only vengeance the hag achieved was that I ended up having to wash banderhobb goo off my clothes for a week afterwards." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Banderhobb", - "page": 8 - } - ] - }, - { - "type": "entries", - "name": "Barghest", - "page": 8, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Barghest", - "page": 8 - } - ] - }, - { - "type": "entries", - "name": "Beholders", - "page": 9, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Death Kiss", - "page": 9 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Gauth", - "page": 9 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Gazer", - "page": 9 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Beholders.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Bodak", - "page": 10, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Bodak", - "page": 10 - } - ] - }, - { - "type": "entries", - "name": "Boggle", - "page": 10, - "entries": [ - { - "type": "quote", - "entries": [ - "Neither particularly strong nor smart, a boggle is really more of a nuisance than an actual threat. That said, their oil is particularly useful in harvesting, as the sticky variety works wonders for traps, while the slippery kind is a great knife coating substance for smoother and cleaner cuts. As such, on my travels I often provide boggle removal services free of charge, so long as I am allowed to keep the spoils." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Boggle", - "page": 10 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Boggle.webp" - } - } - ] - } + "No additional effect." ] }, { - "type": "section", - "name": "Harvest Table: C", - "page": 11, + "type": "item", + "name": "5-6:", "entries": [ - { - "type": "entries", - "name": "Catoblepas", - "page": 11, - "entries": [ - { - "type": "quote", - "entries": [ - "If you are going to hunt a catoblepas, I highly advise you to keep a separate bag for storing the materials. There's nothing worse than having to throw out otherwise perfectly good dragon steaks just because they've been made unpalatable by the stench of the catoblepas fur next to them." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Catoblepas", - "page": 11 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Catoblepas.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Cave Fisher", - "page": 11, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Cave Fisher", - "page": 11 - } - ] - }, - { - "type": "entries", - "name": "Chitines", - "page": 12, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Chitine", - "page": 12 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Choldrith", - "page": 12 - } - ] - }, - { - "type": "entries", - "name": "Cranium Rats", - "page": 12, - "entries": [ - { - "type": "quote", - "entries": [ - "Where you find one cranium rat, you are bound to find more. In fact, due to their hive mind nature, one cranium rat will instinctually seek out others like it and create a swarm. What I like to do is to leave one cranium rat alive so that it may go seek the rest of its kind, and then sweep in and bag them all at the same time. While this may end up starting a chain of events that leads to an illithid invasion, it's also a very time efficient method of stocking up on harvesting materials." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Cranium Rat", - "page": 12 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Swarm of Cranium Rats", - "page": 12 - } - ] - } + "The shield converts some of the spell's energy into a burst of destructive force. Each creature within 30 feet of you must make a {@dc 15} Constitution saving throw, taking {@damage 1d6} force damage per level of the spell on a failed save, or half as much damage on a successful one." ] - }, + } + ] + }, + "This shield loses all its magical properties 1 month after being crafted. After this point, the shield may be reused to create a {@item spellguard shield}, counting for 2,000 gp of the crafting cost." + ], + "customProperties": { + "ingredients": "Flail Snail Shell ×1/3", + "crafter": "Blacksmith" + } + }, + { + "name": "Armor of the Forest Sentinel", + "source": "HHHVII", + "page": 54, + "baseItem": "splint armor|PHB", + "type": "HA", + "rarity": "rare", + "reqAttune": true, + "weight": 60, + "property": [ + "crfBy" + ], + "ac": 17, + "strength": "15", + "stealth": true, + "entries": [ + "Despite being made entirely of bark, this set of armor possesses the same attributes as a normal set of {@item splint armor|PHB}.", + "In addition, while wearing this armor, you may cast the {@spell tree stride} spell once per day without requiring any spell components or spell slots." + ], + "attachedSpells": [ + "tree stride" + ], + "customProperties": { + "ingredients": "Wood Woad Bark ×1", + "crafter": "Artificer" + } + }, + { + "name": "Bewildering Bagpipes", + "source": "HHHVII", + "page": 54, + "type": "INS", + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This set of {@item bagpipes|PHB} creates a sound similar to that of a grung's chirr when used. If a bard uses this instrument as a spellcasting focus while attempting to {@action cast a spell} that would impose the {@condition charmed|PHB|charm} condition on a target, the range of that spell is doubled." + ], + "customProperties": { + "ingredients": "Grung Bladder ×1", + "crafter": "Tinker" + } + }, + { + "name": "Big Catch Hooks", + "source": "HHHVII", + "page": 54, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This set of 10 hooks are carved from sea spawn teeth and may be attached to any standard fishing rod. Any fish within 10 feet of this hook that can see it must succeed on a {@dc 10} Wisdom saving throw or be {@condition charmed} by the hook for 1 minute.", + "While {@condition charmed} in this way, the fish must spend their movement each turn moving as close to the hook as possible, and their action to bite onto the hook if they can reach it. A {@condition charmed} fish may attempt the saving throw again at the end of each of its turns or whenever it takes damage, ending the effect on itself on a success. A fish that succeeds on their saving throw is immune to the effect of this hook for 24 hours." + ], + "customProperties": { + "ingredients": "Sea Spawn Teeth ×1 small bag", + "crafter": "Artificer" + } + }, + { + "name": "Bloodhunter's Lens", + "source": "HHHVII", + "page": 54, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this crimson monocle lens, you may activate it by spending your action to speak its command word. While activated, the blood of all creatures within 60 feet of you appear as an extremely bright, red light. You can see this blood even if it is fully obstructed (such as from being within a creature's body or behind a wall), in darkness, or {@condition invisible}. You may deactivate the lens at any time by speaking its command word again as an action.", + "The lens can be activated for 1 hour, all at once or in smaller increments, using a minimum of 1 minute each time it is activated. The lens regains 10 minutes of use for every 6 hours it is not in use." + ], + "customProperties": { + "ingredients": "Death Kiss Main Eye ×1", + "crafter": "Artificer" + } + }, + { + "name": "Boots of Iron Gait", + "source": "HHHVII", + "page": 55, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "stealth": true, + "entries": [ + "While wearing these boots, you have disadvantage on Dexterity ({@skill Stealth}) checks, and if you are ever subjected to an effect that would move you against your will, you may spend your reaction to instead not move so long as you are standing on solid ground." + ], + "customProperties": { + "ingredients": "Redcap Boots ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Boots of Stone Strength", + "source": "HHHVII", + "page": 55, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "These hard-toed boots grant their wearer the sturdiness of the earth itself. While wearing these boots and standing on either stone or soil, you gain the following benefits:", + { + "type": "list", + "items": [ + "You gain {@sense tremorsense|MM} out to a range of 30 feet.", + "If you are subjected to an effect other than gravity that would attempt to move you against your will, you may spend your reaction to instead not move.", + "You ignore any penalties to your movement speed that would be imposed by walking over non-magical stone or soil." + ] + } + ], + "customProperties": { + "ingredients": "Korred Hoof ×2", + "crafter": "Artificer" + } + }, + { + "name": "Breastplate of the Boundary", + "source": "HHHVII", + "page": 55, + "baseItem": "breastplate|PHB", + "type": "MA", + "resist": [ + "necrotic" + ], + "rarity": "very rare", + "reqAttune": true, + "curse": true, + "weight": 20, + "property": [ + "crfBy" + ], + "ac": 14, + "entries": [ + "While wearing and attuned to this breastplate, you constantly teeter on the boundary between life and death. You have resistance to necrotic damage, and if you end your turn with 0 hit points, you regain 1 hit point. In addition, you are immune to any spell or ability that would attempt to kill you instantly without dealing damage, instantly reduce you to 0 hit points without dealing damage, or attempt to remove your soul from your body without your consent (except for the curse described below).", + { + "type": "entries", + "name": "Curse:", + "entries": [ + "Attuning to this armor curses you until you are targeted by the {@spell remove curse} spell or similar magic which ends your attunement; removing the armor fails to end the curse. While cursed, the amount of death saving throw failures required to kill you is reduced by 1. In addition, if you die while wearing this armor, your soul is consumed by the breastplate and is instantly transported to {@creature Orcus|MTF} to do with as he wishes. Your corpse is transformed into a {@creature devourer|VGM} on full hit points which is hostile to any creature around it. Resurrection magic automatically fails when cast on you, unless your soul is first removed from {@creature Orcus|MTF|Orcus'} possession, after which a {@spell resurrection} spell may be cast on your {@creature devourer|VGM} corpse which will transform back into your original body." + ] + } + ], + "customProperties": { + "ingredients": "Devourer Ribcage ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Camouflage Cloak", + "source": "HHHVII", + "page": 55, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "You may cover yourself with this cloak as a free action while pressing yourself flat against a hard, uniformly colored surface. If you do so, your cloak changes to match the color of the surface you are pressed against, giving you advantage on Dexterity ({@skill Stealth}) checks you make while remaining motionless against this surface." + ], + "customProperties": { + "ingredients": "Trapper Hide ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Cap of Aggression", + "source": "HHHVII", + "page": 55, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this cap, you may spend your bonus action to designate a creature within 60 feet of you that you can see and that has blood in their body as your quarry. As part of your {@action Attack} action, you may choose to move up to your speed in the direction of your quarry. In addition, the first successful melee weapon attack you make against your quarry on your turn deals an extra damage dice of damage, and the same applies to your quarry's first successful melee weapon attack against you on their turn.", + "You may only have one quarry at a time and any attempt at designating a new target as your quarry while you already have a quarry automatically fails. A target remains your quarry until you bathe this cap in fresh blood from their corpse for at least 1 minute or if 24 hours pass since you last designated a quarry." + ], + "customProperties": { + "ingredients": "Redcap Cap ×1", + "crafter": "Artificer" + } + }, + { + "name": "Cleric's Bane Poison", + "source": "HHHVII", + "page": 55, + "rarity": "rare", + "property": [ + "crfBy" + ], + "poison": true, + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 action. For the next minute, any creature successfully hit must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, a creature also cannot regain hit points." + ], + "poisonTypes": [ + "injury" + ], + "customProperties": { + "ingredients": "Yurtrus Ichor ×1 vial", + "crafter": "Alchemist" + } + }, + { + "name": "Cloak of the Storm Spirit", + "source": "HHHVII", + "page": 55, + "immune": [ + "lightning", + "thunder" + ], + "resist": [ + "lightning", + "thunder" + ], + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "modifySpeed": { + "equal": { + "fly": "walk" + } + }, + "entries": [ + "This electric-blue cloak emanates a constant low hum of the sound of thunder. While wearing and attuned to this cloak, you have resistance to lightning and thunder damage. In addition, you may spend your action to speak the cloak's command word and transform yourself into a living storm for 1 minute or until you spend your action to speak the command word again.", + "As a living storm, you lack a corporeal form and are instead a vague humanoid shape roughly the same height as your original form and made of lightning, clouds, and rain. Anything you are wearing or carrying disappears during this time and reappears once you transform back into your true form. As a living storm, you gain the following traits:", + { + "type": "list", + "items": [ + "You are immune to lightning and thunder damage and have resistance to nonmagical attacks.", + "Your unarmed strikes deal an additional {@damage 1d6} lightning damage.", + "You have a flying (hover) and swim speed equal to your walking speed.", + "You may move through a space as narrow as 1 inch wide without squeezing. You may also enter a hostile creature's space and stop there. The first time you enter a creature's space on a turn, or if a creature starts their turn in a space occupied by you, that creature takes {@damage 2d6} lightning damage." + ] + }, + "If you are in living storm form while in an area under the effect of the {@spell control weather} spell or similar magic, you instantly revert to your true form. Once this item's ability has been used once, it cannot be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Storm Giant Spirit ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Corruption Skull", + "source": "HHHVII", + "page": 56, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While holding this skull, you may use it to cast the {@spell message} spell without using any components.", + "Once per day, when you cast {@spell message} in this way, you may also choose to force your target to succeed a {@dc 13} Charisma saving throw or become {@condition charmed} by you for the next 24 hours. While {@condition charmed} in this way, their alignment changes to evil, and any {@skill Persuasion} (Charisma) checks you make to convince them to perform an evil act is rolled at advantage. The charm ends after 24 hours, or if you do anything to directly harm the {@condition charmed} creature." + ], + "attachedSpells": [ + "message" + ], + "customProperties": { + "ingredients": "Annis Hag Skull ×1", + "crafter": "Artificer" + } + }, + { + "name": "Crown of Limitless Knowledge", + "source": "HHHVII", + "page": 56, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "ability": { + "int": 2 + }, + "entries": [ + "While wearing this crown, you gain the following benefits:", + { + "type": "list", + "items": [ + "Your Intelligence score increases by 2, as does your maximum for that score.", + "You can accurately recall anything you have seen or heard within your entire life.", + "You can speak and understand every language.", + "You may cast the {@spell legend lore} spell without requiring any components or spell slots. Once this ability has been used once, it cannot be used again until the next dawn.", + "If your total for an Intelligence check is less than your Intelligence score, you can use that score in place of what you rolled." + ] + } + ], + "attachedSpells": [ + "legend lore" + ], + "customProperties": { + "ingredients": "Elder Brain Thalamus ×1", + "crafter": "Artificer" + } + }, + { + "name": "Curse of Desolation", + "source": "HHHVII", + "page": 56, + "type": "Curse", + "rarity": "rare", + "wondrous": true, + "curse": true, + "property": [ + "crfBy" + ], + "entries": [ + "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", + { + "type": "entries", + "name": "Curse:", + "entries": [ { - "type": "section", - "name": "Harvest Table: D", - "page": 13, + "type": "quote", "entries": [ - { - "type": "entries", - "name": "Darklings", - "page": 13, - "entries": [ - { - "type": "quote", - "entries": [ - "Unfortunately, a slain darkling is not much use in harvesting as their bodies explode upon their death, releasing the light they have absorbed in one destructive and burning flash. I once had a theory that the light was kept in their torsos, and as such thought that a limb severed while the darkling was still alive would remain stable. Unfortunately, I was wrong, and all I had to show for it was a leg's worth of ash and an understandably irritated darkling." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Darkling", - "page": 13 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Darkling Elder", - "page": 13 - } - ] - }, - { - "type": "entries", - "name": "Deep Scion", - "page": 13, - "entries": [ - { - "type": "quote", - "entries": [ - "It is most unfortunate that a deep scion reverts to its original form upon its death. Not just for harvesting reasons, but it also makes it very hard to explain to a small fishing community why you are standing over their dead mayor with a bloody axe in your hand" - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Deep Scion", - "page": 13 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Deep Scion Trinket Table", - "page": 13 - } - ] - }, - { - "type": "entries", - "name": "Demons", - "page": 14, - "entries": [ - { - "type": "quote", - "entries": [ - "More and more demons just keep popping out the woodwork, and still none of them have the decency to leave a valid carcass unless I slay them on their home plane! I guess that's the reason they say that fiends are responsible for driving mortals insane." - ], - "by": "Hamund" - }, - "Due to their abyssal nature, demons slain on the Material Plane cannot be harvested, as their carcass dissolves into a foul ichor instead. This ichor serves no purpose and is effectively useless. In order to properly harvest a demon, they must be killed in the Abyss.", - "Furthermore, using parts harvested from a demon comes with certain risks, as their corrupting influence remains even after their death. When a player consumes or attunes to an item made from a demon part, roll a {@dice d20}. On a 10 or less, that player contracts a curse from using that item. The curse persists even after the normal effects of that item have finished and is only removed when the player is targeted by the {@spell remove curse} spell or similar magic. If a character is cured of a curse caused by an attunement item, they are not allowed to attempt to attune to that item again. The DM may pick the curse themselves, or roll for it on the table below.", - "If the curse came from a non-consumable item, there is an additional aspect of the curse that reads: \"You have a constant need to be within reach of the cursed item and are unwilling to part from it. You feel a need to have it equipped whenever feasibly possible.\"", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Fiendish Curse (Demon)", - "page": 14 - }, - { - "type": "entries", - "name": "Babau", - "page": 14, - "entries": [ - { - "type": "quote", - "entries": [ - "It is said that mortals that gaze into the frightening gaze of a babau lose all strength as their courage and will leaves them. I have never once had this problem, and ironically, my sizable collection of babau eyes can attest to that." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Babau", - "page": 14 - } - ] - }, - { - "type": "entries", - "name": "Maw Demon", - "page": 15, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Maw Demon", - "page": 15 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/MawDemon.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Shoosuva", - "page": 15, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Shoosuva", - "page": 15 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Devourer", - "page": 16, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Devourer", - "page": 16 - } - ] - }, - { - "type": "entries", - "name": "Dinosaur", - "page": 16, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Dinosaurs.webp" - } - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Brontosaurus", - "page": 16 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Deinonychus", - "page": 17 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Dimetrodon", - "page": 17 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Hadrosaurus", - "page": 17 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Quetzalcoatlus", - "page": 17 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Stegosaurus", - "page": 17 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Velociraptor", - "page": 17 - } - ] - }, - { - "type": "entries", - "name": "Draegloth", - "page": 17, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Draegloth", - "page": 17 - } - ] - } + "While attuned to this item you become cursed. While cursed in this way, you have an aversion to sunlight and take 5 radiant damage whenever you start your turn in sunlight or enter sunlight for the first time in a turn. While in sunlight, you also have disadvantage on attack rolls and ability checks. In addition, you exude a necrotic aura around you that deals 5 necrotic damage to any creature that ends its turn within 10 feet of you. Undead and fiends ignore this aura.", + "This curse ends permanently on both the item and you if the remove curse spell or similar magic is cast on either you or the cursed item." ] - }, + } + ] + } + ], + "customProperties": { + "ingredients": "Mark of Orcus ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Curse of Never-Ending Fear", + "source": "HHHVII", + "page": 56, + "type": "Curse", + "rarity": "uncommon", + "wondrous": true, + "curse": true, + "property": [ + "crfBy" + ], + "entries": [ + "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", + { + "type": "entries", + "name": "Curse:", + "entries": [ { - "type": "section", - "name": "Harvest Table: F", - "page": 18, + "type": "quote", "entries": [ - { - "type": "entries", - "name": "Firenewts", - "page": 18, - "entries": [ - { - "type": "quote", - "entries": [ - "Despite having the riches of the mountain available to them, firenewts have never amounted to much in terms of having a society, especially when compared to the dwarves. Still, their militaristic nature means that their soldiers are often well equipped, so stripping their pockets can yield greater rewards than stripping their carcasses." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Firenewt Warrior", - "page": 18 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Giant Strider", - "page": 18 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Firenewt Warlock", - "page": 18 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Firenewt Trinket Table", - "page": 18 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Firenewt.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Flail Snail", - "page": 19, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Flail Snail", - "page": 19 - } - ] - }, - { - "type": "entries", - "name": "Froghemoth", - "page": 19, - "entries": [ - { - "type": "quote", - "entries": [ - "The technical term for a froghemoth is actually \"anura maxima.\" The relatively lowbrow name \"froghemoth\" originates from a bardic play called \"Attack of the Froghemoth\", which featured the titular creature as a 50-foot tall, village-crushing force of nature. The play was extremely popular with theatre goers despite its lack of artistic merit, and so the name stuck around and has been used ever since." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Froghemoth", - "page": 19 - } - ] - } + "While attuned to this item you become cursed. While cursed, any saving throw you make to resist becoming {@condition frightened} is done so at disadvantage. Furthermore, if you become {@condition frightened} of a creature, that {@condition frightened} condition continues indefinitely and only ends if that creature dies, that creature willingly ends the effect on you as a free action, or if the creature remains out of your line of sight for 24 hours.", + "This curse ends permanently on both the item and you if the {@spell remove curse} spell or similar magic is cast on either you or the cursed item." ] - }, + } + ] + } + ], + "customProperties": { + "ingredients": "Meenlock Spirit ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Curse of Sun's Bane", + "source": "HHHVII", + "page": 56, + "type": "Curse", + "rarity": "rare", + "wondrous": true, + "curse": true, + "property": [ + "crfBy" + ], + "entries": [ + "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", + { + "type": "entries", + "name": "Curse:", + "entries": [ { - "type": "section", - "name": "Harvest Table: G", - "page": 20, + "type": "quote", "entries": [ - { - "type": "entries", - "name": "Giants", - "page": 20, - "entries": [ - { - "type": "quote", - "entries": [ - "It is often a point of contention among scholars on what is actually the {@homebrew taxonomical|taxological} difference that separates giants and humanoids. After all, in many ways the giants are just large humans (or dwarves or halflings or gnomes, for that matter). In my studies of them however, I have found that a giant's physiology is extremely malleable, allowing them to either alter themselves or be altered by environmental factors much more than the average humanoid. Perhaps this is an added feature of the Ordning, allowing individual giants greater ability to delineate themselves within their caste, or even break free from it altogether. Either way, it makes for an exciting harvesting adventure, since when you cut one open, you can never be exactly sure of what you'll find." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Cloud Giant Smiling One", - "page": 20 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Giant.webp" - } - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Fire Giant Dreadnought", - "page": 21 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Frost Giant Everlasting One", - "page": 21 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Mouth of Grolantor", - "page": 21 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Stone Giant Dreamwalker", - "page": 22 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Storm Giant Quintessent", - "page": 22 - } - ] - }, - { - "type": "entries", - "name": "Girallon", - "page": 22, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Girallon", - "page": 22 - } - ] - }, - { - "type": "entries", - "name": "Gnolls", - "page": 23, - "entries": [ - { - "type": "quote", - "entries": [ - "I would advise my readers to beware; it would appear that the gnolls have increased their strength and numbers as of late. However, they still do not have the decency to increase the value of their carcasses. An utter shame, but at least their equipment has gained a bit of variety recently" - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Flind", - "page": 23 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Gnoll Flesh Gnawer", - "page": 23 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Gnoll Hunter", - "page": 23 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Gnoll Witherling", - "page": 23 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Gnoll Trinket Table", - "page": 23 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Gnoll.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Grungs", - "page": 24, - "entries": [ - { - "type": "quote", - "entries": [ - "Before handling a grung, it is recommended that one soaks the carcass in several gallons of fresh water several times. This is not to remove the poison, but just to get rid of the slimy coating which is extremely unpleasant to touch." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Grung", - "page": 24 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Grung Elite Warrior", - "page": 24 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Grung Wildling", - "page": 24 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Grung Trinket Table", - "page": 24 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Grungs.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Guard Drake", - "page": 25, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Guard Drake", - "page": 25 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/GuardDrake.webp" - } - } - ] - } + "While attuned to this item you become cursed. While cursed in this way, you become {@condition paralyzed} and banished to the Ethereal Plane whenever you start your turn in sunlight. This effect persists so long as sunlight continues to shine on the spot you once were. If the spot you were once in no longer is covered in sunlight, you return to that spot and you are no longer {@condition paralyzed}.", + "This curse ends permanently on both the item and you if the {@spell remove curse} spell or similar magic is cast on either you or the cursed item." ] - }, + } + ] + } + ], + "customProperties": { + "ingredients": "Yeth Hound Fur ×1 large bag", + "crafter": "Thaumaturge" + } + }, + { + "name": "Curse of Vengeance", + "source": "HHHVII", + "page": 57, + "type": "Curse", + "rarity": "uncommon", + "wondrous": true, + "curse": true, + "property": [ + "crfBy" + ], + "entries": [ + "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", + { + "type": "entries", + "name": "Curse:", + "entries": [ { - "type": "section", - "name": "Harvest Table: H", - "page": 26, - "entries": [ - { - "type": "entries", - "name": "Hags", - "page": 26, - "entries": [ - { - "type": "quote", - "entries": [ - "The rules for hags is the same as that of disasters: they're dangerous, they're best to be avoided, and they tend to come in threes. Harvesting a hag is also a dangerous proposition as contact with their bodily fluids carries the risk of contracting the dreaded '{@disease crone's disease|HHHVI}.' Great care should always be exercised when carving up one of these ladies, otherwise you run the risk of looking like my childhood nanny for the rest of your life" - ], - "by": "Hamund" - }, - "Perhaps reflective of their spiteful nature in life, hags continue to display an unmatched level of vindictiveness even in death. Upon their death, a reaction takes place immediately in the bodily fluids of a hag that makes them a vector for transmitting \"{@disease Crone's Disease|HHHVI}.\" Whenever a creature imbibes any bodily fluids from a deceased hag, they must succeed on a {@dc 15} Constitution saving throw or become infected with {@disease crone's disease|HHHVI}. A character whose harvesting check fails to harvest anything from the hag also runs the risk of contracting {@disease crone's disease|HHHVI} as they clumsily splash blood in an orifice or in an open wound.", - "Upon contracting {@disease crone's disease|HHHVI}, 1 of the victim's facial features/body parts immediately transforms to look more hag like. For example, their nose may become hooked, or their hands become claw-like. Every 24 hours, the victim may attempt the saving throw again. On a success, the disease ends, and every 24 hours subsequently, 1 transformed feature returns to normal. On a failure, another facial feature or body part changes to become more hag-like, and the disease continues. Every 7 days, any currently transformed feature becomes permanent even after the disease is cured. At that point, only restorative magic such as that of the spell {@spell greater restoration} may return the creature to their normal appearance.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Annis Hag", - "page": 26 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Bheur Hag", - "page": 26 - } - ] - }, - { - "type": "entries", - "name": "Hobgoblins", - "page": 27, - "entries": [ - { - "type": "quote", - "entries": [ - "I've noted in my travels that hobgoblins have become even more dangerous as of late, forming larger armies and fielding more specialised units in battle. While this does pose a danger to civilised society, it does offer a wider range of loot to take from their bodies, so I would say it breaks even." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Hobgoblin Devastator", - "page": 27 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Hobgoblin Iron Shadow", - "page": 27 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Hobgoblin Trinket Table", - "page": 27 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Hobgoblins.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: K", - "page": 28, - "entries": [ - { - "type": "entries", - "name": "Ki-Rin", - "page": 28, - "entries": [ - { - "type": "quote", - "entries": [ - "So strong is the ki-rin's compassion for other living creatures, that it can influence their behaviour even after its death. Items crafted from a ki-rin shine with such magnificence that they can inspire even the lowliest of ne'er do-wells to altruism. I have seen this with my own hands when a notorious drinking buddy of mine turned his life around after a mere glance at a bundle of golden ki-rin fur. While I am happy that he has found peace in his life, I do miss having someone to sip whiskey with after a long day's journey." - ], - "by": "Hamund" - }, - "A ki-rin is such a force of good that their body parts are capable of influencing the morality and alignment of those around them. Whenever you consume or finish a long rest attuned to an item made from a material harvested from a ki-rin, you have a {@chance 90|90 percent|Alignment Shift|Your alignment is unchanged|Your alignment shifts to lawful good.} of having your alignment changed to lawful good for the next 24 hours. A {@spell greater restoration} spell or similar magic will revert you to your original alignment early.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Ki-Rin", - "page": 28 - } - ] - }, - { - "type": "entries", - "name": "Kobolds", - "page": 28, - "entries": [ - { - "type": "quote", - "entries": [ - "Since my last book, I had hoped to be able to say that I had found a specimen of kobold that had managed to impress me. Sadly, this is not the case. Even though I have seen several other races bolster their forces and grow in strength, it seems that kobolds have only grown sillier and more of a parody of themselves. A shame really, since they seem so genetically close to the fiercest creatures in the multiverse: the dragon." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Kobold Dragonshield", - "page": 28 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Kobold Inventor", - "page": 29 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Kobold Scale Sorcerer", - "page": 29 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Kobold Trinket Table", - "page": 29 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Kobold.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Korred", - "page": 29, - "entries": [ - { - "type": "quote", - "entries": [ - "Once, I very nearly killed a man when I caught him trying to cut off a piece of my beard while I was sleeping. Apparently, the drunken fool had thought that I was a korred and wanted some of my \"magical hair.\" How he could have mistaken a proud dwarf such as myself with an unruly korred, I will never know." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Korred", - "page": 29 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: L", - "page": 30, - "entries": [ - { - "type": "entries", - "name": "Leucrotta", - "page": 30, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Leucrotta", - "page": 30 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Leucrotta.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: M", - "page": 31, + "type": "quote", "entries": [ - { - "type": "entries", - "name": "Meenlock", - "page": 31, - "entries": [ - { - "type": "quote", - "entries": [ - "One of my baggage handlers went missing once during one of my many jaunts through the Feywild. We found the poor lad a day later, having already succumbed to the torment of a clutch of meenlocks and transformed into one himself. Losing him is one of my greatest regrets in all my travels, and I think of him whenever I pass by his head, which I mounted on my wall in his honour" - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Meenlock", - "page": 31 - } - ] - }, - { - "type": "entries", - "name": "Mind Flayers", - "page": 31, - "entries": [ - { - "type": "entries", - "name": "Alhoon", - "page": 31, - "entries": [ - { - "type": "quote", - "entries": [ - "A fun tid-bit about myself: an illithid was in fact the first creature that I had ever harvested properly, so curious was I about the inner workings (and valuable organs) of these alien beings. The joy I felt in dissecting an illithid (and the money I made selling off its body parts) is what led me to this lifelong endeavour. So, imagine my joy when I discovered that some illithids had uncovered the secret to lichdom: an ever-replenishing source of illithids to harvest!" - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Alhoon", - "page": 31 - } - ] - }, - { - "type": "entries", - "name": "Elder Brain", - "page": 32, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Elder Brain", - "page": 32 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/ElderBrain.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Ulitharid", - "page": 32, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Ulitharid", - "page": 32 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Mindwitness", - "page": 33, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Mindwitness", - "page": 33 - } - ] - }, - { - "type": "entries", - "name": "Morkoth", - "page": 33, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Morkoth", - "page": 33 - } - ] - } + "While attuned to this item you become cursed. While cursed, any time you take damage in combat, you must succeed on a {@dc 15} Wisdom saving throw. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.", + "This curse ends permanently on both the item and you if the {@spell remove curse} spell or similar magic is cast on either you or the cursed item." ] - }, + } + ] + } + ], + "customProperties": { + "ingredients": "Echo of Vengeance ×1", + "crafter": "Thaumaturge" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/CurseofVengeance.webp" + } + } + ] + } + }, + { + "name": "Curse of Weakening", + "source": "HHHVII", + "page": 57, + "type": "Curse", + "rarity": "rare", + "wondrous": true, + "curse": true, + "property": [ + "crfBy" + ], + "entries": [ + "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", + { + "type": "entries", + "name": "Curse:", + "entries": [ { - "type": "section", - "name": "Harvest Table: N", - "page": 34, + "type": "quote", "entries": [ - { - "type": "entries", - "name": "Neogis", - "page": 34, - "entries": [ - { - "type": "quote", - "entries": [ - "One of my more embarrassing escapades involved me attempting to research more on the lifestyles and culture of the neogi. To that end I had the admittedly hare-brained scheme of allowing myself to be captured by them so I could observe their society from the inside. While I did manage to get in, their mind-altering psionic powers made me remember very little about my stay afterwards. The most I had to show for it was the organs I had pulled from the guards I killed during my escape, which all things considered, wasn't such a bad result either." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Neogi Hatchling", - "page": 34 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Neogi", - "page": 34 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Neogi Master", - "page": 35 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Neogi.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Neothelid", - "page": 36, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Neothelid", - "page": 36 - } - ] - }, - { - "type": "entries", - "name": "Nilbog", - "page": 36, - "entries": [ - { - "type": "quote", - "entries": [ - "My mother taught me never to fight a fool, lest you end up looking like one yourself. This holds especially true when facing down a nilbog. The annoying tricksters are so difficult to pin down that even if you do it with your life intact, your dignity most likely won't be." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Nilbog", - "page": 36 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: O", - "page": 37, - "entries": [ - { - "type": "entries", - "name": "Orcs", - "page": 37, - "entries": [ - { - "type": "quote", - "entries": [ - "Although they may seem like a godless bunch, orcs have a much deeper connection to their pantheon than most other humanoids. Allowing themselves to be irrevocably altered by their deities is a rite of passage amongst them, and while this does make them more dangerous, it also increases the value of their corpses." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Orc Blade of Ilneval", - "page": 37 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Orc Claw of Luthic", - "page": 37 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Orc Hand of Yurtrus", - "page": 37 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Orc Nurtured One of Yurtrus", - "page": 38 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Orc Red Fang of Shargaas", - "page": 38 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Tanarukk", - "page": 38 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Orc Trinket Table", - "page": 38 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Orcs.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: Q", - "page": 39, - "entries": [ - { - "type": "entries", - "name": "Quickling", - "page": 39, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Quickling", - "page": 39 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Quickling.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: R", - "page": 40, - "entries": [ - { - "type": "entries", - "name": "Redcap", - "page": 40, - "entries": [ - { - "type": "quote", - "entries": [ - "As far as I'm aware, a redcap is the only creature that is born fully clothed. As such, it could be asked whether they count as clothes at all, or if they should be considered extensions of their body in the same vein as a creature's hair or nails. I prefer the latter definition as it makes it more justified to harvest them, rather than just \"looting\" them." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Redcap", - "page": 40 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Redcap.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: S", - "page": 41, - "entries": [ - { - "type": "entries", - "name": "Sea Spawn", - "page": 41, - "entries": [ - { - "type": "quote", - "entries": [ - "Sea spawn are as varied as the numerous creatures of the depths in terms of biology; however they always seem to carry roughly the same items out of a sense of basic utility. Their bodies aren't worth all that much, and neither are their (often soggy) possessions." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Sea Spawn", - "page": 41 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Sea Spawn Trinket Table", - "page": 41 - } - ] - }, - { - "type": "entries", - "name": "Shadow Mastiff", - "page": 41, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Shadow Mastiff", - "page": 41 - } - ] - }, - { - "type": "entries", - "name": "Slithering Tracker", - "page": 42, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Slithering Tracker", - "page": 42 - } - ] - }, - { - "type": "entries", - "name": "Spawn of Kyuss", - "page": 42, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Spawn of Kyuss", - "page": 42 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/SpawnofKyuss.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: T", - "page": 43, - "entries": [ - { - "type": "entries", - "name": "Tlincalli", - "page": 43, - "entries": [ - { - "type": "quote", - "entries": [ - "Despite some similarities in basic anatomy, tlincalli are in fact not related to centaurs. While centaurs are much closer in taxonomy to humanoids and fey, tlincalli share more with giant insects. As part of this, the magic to be harvested from a tlincalli comes more from its \"natural\" features like its claws and chitin, instead of magically powered organs or blood" - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Tlincalli", - "page": 42 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Tlincalli.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Trapper", - "page": 43, - "entries": [ - { - "type": "quote", - "entries": [ - "There is some debate as to whether the trapper is related to the infamous dungeon-dwelling cloaker. While it is true that one is a monstrosity and the other an aberration, their similar abilities of illusion and obfuscation, plus the parallels in their internal physiology are not to be ignored. Of course, while it is entirely possible that these are simply the results of convergent evolution, I encourage the research into this line of thinking (especially since it raises the demand from researchers for cloaker and trapper carcasses)." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Trapper", - "page": 43 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: V", - "page": 44, - "entries": [ - { - "type": "entries", - "name": "Vargouille", - "page": 44, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Vargouille", - "page": 44 - } - ] - }, - { - "type": "entries", - "name": "Vegepygmies", - "page": 44, - "entries": [ - { - "type": "quote", - "entries": [ - "While not as friendly as their myconid cousins, vegepygmies rarely attack travellers unprovoked. They may even be coaxed into providing shelter when provided with appropriate gifts; something I discovered when I attempted to live among them as research for this book. Unfortunately, their culture was so alien to me that I gained nothing from the experience except for a hacking cough that followed me for several months." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Vegepygmy", - "page": 44 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Vegepygmy Chief", - "page": 44 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Thorny", - "page": 44 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: W", - "page": 45, - "entries": [ - { - "type": "entries", - "name": "Wood Woad", - "page": 45, - "entries": [ - { - "type": "quote", - "entries": [ - "For those that may be uneasy about harvesting a creature as innocent and blameless as the wood woad, never fear. After all, I am sure that these protectors of the forest are very much in support of the concept of recycling." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Wood Woad", - "page": 45 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/WoodWoad.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: X", - "page": 46, - "entries": [ - { - "type": "entries", - "name": "Xvarts", - "page": 46, - "entries": [ - { - "type": "quote", - "entries": [ - "Pathetic little creatures are the xvarts, however they do have one redeeming feature for the budding harvester: they are all exactly identical. This makes them fantastic creatures to practice techniques and demonstrate skills on before cutting into more valuable prizes." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Xvart", - "page": 46 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Xvart Warlock of Raxivort", - "page": 46 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Xvart Trinket Table", - "page": 46 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: Y", - "page": 47, - "entries": [ - { - "type": "entries", - "name": "Yeth Hound", - "page": 47, - "entries": [ - { - "type": "quote", - "entries": [ - "I remember when I first started learning the art of harvesting, old master Chien gave me an assignment to dissect a fresh yeth hound he had brought home. I recall him chuckling in the corner as I futilely attempted to cut into it with my scalpel, not realising that the hounds may only be pierced by silver or magical instruments. Apparently, this is a prank he enjoys pulling on all of his students, and he never fails to bring it up whenever I visit him for tea." - ], - "by": "Hamund" - }, - "The yeth hound's immunity to non-magical, non-silvered weapons continues into death, and as such, they may only be harvested using silvered or magical tools.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Yeth Hound", - "page": 47 - } - ] - }, - { - "type": "entries", - "name": "Yuan-Tis", - "page": 47, - "entries": [ - { - "type": "quote", - "entries": [ - "Exploring the societies of the yuan-ti has been one of my most troublesome ventures thus far. Not only are they extremely militaristic and isolationist, they live in the most inhospitable, mosquito ridden, disease spreading jungles imaginable. At the very least, I got a good picture for the cover of this book out of it." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Yuan-Ti Anathema", - "page": 47 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Yuan-Ti Broodguard", - "page": 47 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Yuan-Ti Mind Whisperer", - "page": 48 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Yuan-Ti Nightmare Speaker", - "page": 48 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVII", - "name": "Yuan-Ti Pit Master", - "page": 48 - } - ] - } + "While attuned to this item you become cursed. While cursed, any weapon attack you make that uses Strength only deals half damage.", + "This curse ends permanently on both the item and you if the {@spell remove curse} spell or similar magic is cast on either you or the cursed item." ] } ] - }, - { - "type": "section", - "name": "Chapter 4: Crafting", - "page": 49, - "entries": [ - { - "type": "quote", - "entries": [ - "As harvesting evolves, so too does crafting. As always, I have brought the spoils from my harvesting adventures back to my crafting contacts in order to discover what new wonders can be created. I present them here, so you too may harness the strength that nature provides." - ], - "by": "Hamund" - }, - { - "type": "section", - "name": "Crafting Rules", - "page": 49, - "entries": [ - "While some creature parts are useful fresh from the carcass, many require some alterations before their full potential can be realised. These items can be identified due to having a {@b craftable item} listed in their crafting column. As crafting is a very natural complement to harvesting, an entire chapter has been devoted to its rules here.", - { - "type": "entries", - "name": "Crafters", - "page": 49, - "entries": [ - "In order to craft a harvested item into a usable item, it must be worked on by a skilled {@b crafter}. Crafters are specialised professionals with the knowledge to turn raw materials into something usable. Crafters also tend to be of a certain type, covering different types of items to be made (see \"Crafter Types\" below).", - "Both player characters and NPCs may act as crafters, so long as they fulfil the stipulated requirements for their crafter type.", - "Crafters also need to have the right equipment and tools in order to craft an item, however that aspect is left up to the discretion of the DM and the suitability of the setting. In more fantastical campaigns, magical forges and laboratories may line every city bazaar, while in more grounded settings, finding appropriate facilities may be a quest in and of itself." - ] - }, - { - "type": "entries", - "name": "Materials, Time, and Cost", - "page": 49, - "entries": [ - "Each craftable item listed in this guide requires at least one harvestable material from a monster's harvesting table to act as a {@b base component} of the item. This base component provides the driving magical force that allows the item to function. The harvesting material and quantity of the materials required are listed in the description of the craftable item. For some craftable items, there are several potential harvestable materials that may act as the base component. In these cases, any of the listed materials may be used.", - "Craftable items require more than just the base component provided by harvested materials, however. Crafting an item requires a cost covering other requirements such as tools, facilities, and extra materials. Note that this cost does NOT include the cost of actually hiring a crafter, and that such a cost is considered separate. Assuming that the players are providing the base component for a craftable material, the value of this base component can be deducted from the end cost of crafting the item.", - "Finally, craftable items take a certain amount of time before they can be completed. The breakdown of the time and cost investment to craft an item is listed in the {@table Magic Item Crafting Time and Cost|HHHVI} table {@homebrew below|on the next page}.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Magic Item Crafting Time and Cost", - "page": 49 - }, - "This guide uses the rules for crafting in {@book Xanathar's Guide to Everything|XGE} as the basis for the crafting rules presented here. DM's are encouraged to adjust these numbers based on the needs of their own games." - ] - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "HHHVI", - "name": "Optional Rule: Crafter Skill", - "page": 49 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Crafter.webp" - } - }, - { - "type": "entries", - "name": "Crafter Type", - "page": 49, - "entries": [ - "You don't ask a blacksmith to cut the timbers of your house, and you don't ask an alchemist to craft you a suit of armor. If you want an item crafted, you need the right person for the job. Each craftable item comes with a tag in brackets explaining which type of crafter is capable of making that item.", - "Crafters are not restricted to a single profession either. Some skills are complimentary, or certain individuals are simply talented enough to cover multiple fields. Unless otherwise stated, crafters with multiple proficiencies use the same score for each field.", - "The following is a basic rundown of crafter types:", - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Alchemist", - "page": 50 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Artificer", - "page": 50 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Blacksmith", - "page": 50 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Leatherworker", - "page": 50 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Tinker", - "page": 115 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Thaumaturge", - "page": 115 - } - ] - }, - { - "type": "entries", - "name": "Crafting Items from Published Books", - "page": 115, - "entries": [ - "Some craftable items originate from official source books published by Wizards of the Coast. In order to avoid lifting large sections of their book and reproducing them here, you are encouraged to look them up in their original books. {@homebrew The source items have been tagged.|The source book has been tagged next to the craftable item's name: DMG for Dungeon Master's Guide, and XGTE for Xanathar's Guide to Everything.}", - "In order to understand the quantities of harvestable materials required and the type of crafter, the following table has been made:", - { - "type": "statblock", - "tag": "table", - "source": "HHHVII", - "name": "Published Book Items", - "page": 52 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Crafting.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Craftable Items A-Z", - "page": 53, - "entries": [ - "Craftable items are presented in alphabetical order. A craftable item's description gives the item's name, its category, its rarity, its base component, the crafter type required to make it, and its magical properties.", - "{@note These items are already available in {@loader Volume I.|collection/Jasmine Yang; Hamund's Harvesting Handbook I.json}}", - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - "{@item Amulet of the Mind Flayer|HHHVI}", - "{@item Bag of Colding|HHHVI}", - "{@item Cloud Step Oil|HHHVI}", - "{@item Dra-gone Paste|HHHVI}", - "{@item Drag-on Paste|HHHVI}", - "{@item Drow Amulet|HHHVI}", - "{@item Living Lamp|HHHVI}", - "{@item Potion of Poison Immunity|HHHVI}", - "{@item Stinger Whip|HHHVI}", - "{@item Stone Anvil|HHHVI}", - "{@item Stone Swim Armor|HHHVI}", - "{@item Yeenoghu's Boon|HHHVI}" - ] - }, - "{@note These items are new to Volume II.}", - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - "{@item Amulet of Dragonkin|HHHVII}", - "{@item Amulet of Enslavement|HHHVII}", - "{@item Amulet of Imix|HHHVII}", - "{@item Amulet of Telepathic Control|HHHVII}", - "{@item Amulet of the Closed Heart|HHHVII}", - "{@item Amulet of the Forest|HHHVII}", - "{@item Anathema Device|HHHVII}", - "{@item Antimagic Shield|HHHVII}", - "{@item Armor of the Forest Sentinel|HHHVII}", - "{@item Bewildering Bagpipes|HHHVII}", - "{@item Big Catch Hooks|HHHVII}", - "{@item Bite of Varpak|HHHVII}", - "{@item Bloodhunter's Lens|HHHVII}", - "{@item Bone Plate Armor|HHHVII} {@note This item is mentioned but not detailed, it has been created from basic assumptions.}", - "{@item Boots of Iron Gait|HHHVII}", - "{@item Boots of Stone Strength|HHHVII}", - "{@item Breastplate of the Boundary|HHHVII}", - "{@item Camouflage Cloak|HHHVII}", - "{@item Cap of Aggression|HHHVII}", - "{@item Cleric's Bane Poison|HHHVII}", - "{@item Cloak of the Storm Spirit|HHHVII}", - "{@item Curse of Desolation|HHHVII}", - "{@item Curse of Never-Ending Fear|HHHVII}", - "{@item Curse of Sun's Bane|HHHVII}", - "{@item Curse of Vengeance|HHHVII}", - "{@item Curse of Weakening|HHHVII}", - "{@item Death Goggles|HHHVII}", - "{@item Demon Vellum|HHHVII}", - "{@item Doublet of Psionic Protection|HHHVII}", - "{@item Eye Drone|HHHVII}", - "{@item Filter Rag|HHHVII}", - "{@item Fire Flash Armor|HHHVII}", - "{@item Flask of Storms|HHHVII}", - "{@item Frozen Skull|HHHVII}", - "{@item Glass Oil|HHHVII}", - "{@item Goblin Effigy|HHHVII}", - "{@item Golden Sun Armor|HHHVII}", - "{@item Harp of Winter's Tempo|HHHVII}", - "{@item Heart Scales|HHHVII}", - "{@item Helm of Mind Trapping|HHHVII}", - "{@item Helm of the Cryptkeeper|HHHVII}", - "{@item Helm of the Ulitharid|HHHVII}", - "{@item Helmet of Stone Dreams|HHHVII}", - "{@item Horn of Fear|HHHVII}", - "{@item Idea Bulb|HHHVII}", - "{@item Ink of Secret Knowledge|HHHVII}", - "{@item Interrogator's Web|HHHVII}", - "{@item Leeching Whip|HHHVII}", - "{@item Lenses of Hypnosis|HHHVII}", - "{@item Lesser Eye Stalk Wand|HHHVII} {@note Not to be confused with {@item Lesser Eye Stalk Wand|HHHVI|Lesser Eye Stalk Wand (HHHVI)}.}", - "{@item Mask of Clouds|HHHVII}", - "{@item +1 Mind Hook|HHHVII}", - "{@item +1 Mind Whip|HHHVII} {@note This item is an extension of the {@item Mind Whip|HHHVI|Mind Whip (HHHVI)}.}", - "{@item Minor Eye Stalk Wand|HHHVII}", - "{@item Mirror of Insecurity|HHHVII}", - "{@item Mutated Eye Stalk Wand|HHHVII}", - "{@item Necrotic Cloak|HHHVII}", - "{@item Portable Mouth|HHHVII}", - "{@item Potion of Boundless Intellect|HHHVII}", - "{@item Potion of Corrupted Strength|HHHVII}", - "{@item Potion of Digestion|HHHVII}", - "{@item Potion of Liquid Form|HHHVII}", - "{@item Potion of Vigor|HHHVII}", - "{@item Radiant Oil|HHHVII}", - "{@item Raxivort's Boon|HHHVII}", - "{@item Reversal Boots|HHHVII}", - "{@item Shadow Dye|HHHVII}", - "{@item Shadow Hunter Bow|HHHVII}", - "{@item Shadow Spikes|HHHVII}", - "{@item +1 Shield of Reflection|HHHVII}", - "{@item Silhouette Shawl|HHHVII}", - "{@item Snap Tongue Attachment|HHHVII}", - "{@item Soul Render|HHHVII}", - "{@item Staff of Split Control|HHHVII}", - "{@item Stunning Lens|HHHVII}", - "{@item Sun Stream Bow|HHHVII}", - "{@item Swarm Charms|HHHVII}", - "{@item Telepathic Lens|HHHVII}", - "{@item Tormentor's Cap|HHHVII}", - "{@item Wand of the Golden Ray|HHHVII}", - "{@item Whip of Extended Reach|HHHVII}", - "{@item Withering Lenses|HHHVII}", - "{@item Yeenoghu's Wrath|HHHVII}" - ] - } - ] + } + ], + "customProperties": { + "ingredients": "Babau Eye ×2", + "crafter": "Thaumaturge" + } + }, + { + "name": "Death Goggles", + "source": "HHHVII", + "page": 57, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing these goggles, you may spend your action to target a humanoid within 30 feet of you. If that humanoid is unwilling, they may make a {@dc 13} Wisdom saving throw to avoid the effects of this item. If they are willing, or if they fail the saving throw, you immediately gain the targeted humanoid's memory of the most recent time in which they killed another humanoid. If that killing happened within the past 24 hours, they also suffer {@damage 2d10} psychic damage.", + "If the targeted humanoid has never killed another humanoid, you instead become {@condition blinded} for 1 minute." + ], + "customProperties": { + "ingredients": "Bodak Eye ×2", + "crafter": "Thaumaturge" + } + }, + { + "name": "Demon Vellum", + "source": "HHHVII", + "page": 57, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This ashy grey vellum is crafted from the skin of a demon and is capable of summoning other demons when it is used to channel words of power. A wizard may choose to inscribe one of their known spells on this sheaf of vellum and insert it into their spellbook. If they do so, whenever they cast that spell, they may cast it as if they had cast it using the highest spell slot level their wizard level would grant them, regardless of the level of the spell slot they actually used.", + "However, whenever that spell is cast in this way, there is also a {@chance 90|10 percent|Demon Vellum|There are no additional effects.|A demon appears.} chance that a demon will appear in an unoccupied space adjacent to the caster. This demon is chosen by the DM but must be of a Challenge Rating equal to or below the spell level that the triggering spell was cast at. This demon acts on its own initiative and is hostile to all non-demons around it but will prioritize attacking the caster if possible. The demon disappears after 1 minute, or if it drops to 0 hit points, whichever comes first." + ], + "customProperties": { + "ingredients": "Babau Skin ×1", + "crafter": "Leatherworker" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/DemonVellum.webp" } - ] - }, + } + ] + } + }, + { + "name": "Doublet of Psionic Protection", + "source": "HHHVII", + "page": 57, + "baseItem": "studded leather armor|PHB", + "type": "LA", + "resist": [ + "psychic" + ], + "rarity": "very rare", + "reqAttune": true, + "weight": 13, + "property": [ + "crfBy" + ], + "ac": 12, + "entries": [ + "While wearing this armor, you have resistance to psychic damage, and are immune to diviniation spells and any effect that would sense your emotions or read your thoughts. You also have advantage on saving throws against any effect that would impose the {@condition charmed|PHB|charm} condition on you." + ], + "customProperties": { + "ingredients": "Neothelid Hide ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Eye Drone", + "source": "HHHVII", + "page": 58, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This small drone consists of a froghemoth's prehensile eye stalk along with a number of brass mobility components and electrical nodes. If you speak this item's command word while holding it, it becomes animate and will obey any order you give it to the best of its ability. The drone is not capable of making attacks, but it can move around independently and is capable of vision, including {@sense darkvision} out to a range of 60 feet. The drone has a walking speed and a swim speed of 30 feet and has a {@skill Perception} bonus of {@d20 +9}. While holding the drone, you may spend an action focusing on it to learn anything it has seen since becoming animate. The drone becomes inanimate after 1 hour, if you speak its command word again while holding it, or if it drops to 0 hit points. The drone has an AC of 10, 5 hit points, is immune to psychic and poison damage, and has resistance to lightning damage. If it suffers lightning damage, its speed is doubled until the end of its next turn." + ], + "customProperties": { + "ingredients": "Froghemoth Eye ×1", + "crafter": "Tinker" + } + }, + { + "name": "Filter Rag", + "source": "HHHVII", + "page": 58, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This 1-foot square rag is capable of filtering even the worst diseases and poisons from whatever passes through it. Any liquid that passes through it is purified of any diseases or poisons that may be in it." + ], + "customProperties": { + "ingredients": "Catoblepas Fur ×1 large pouch", + "crafter": "Leatherworker" + } + }, + { + "name": "Flask of Storms", + "source": "HHHVII", + "page": 58, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This item takes the form of a grey-blue liquid inside a vial roughly the size of a weapon hilt. While holding the flask, you may spend a bonus action to imagine a non-two-handed melee weapon. If you do so, the liquid inside this flask pours out and takes the shape of the weapon you imagined, attaching itself to the flask which acts as the weapon's hilt. This weapon may be used like any other weapon, and attacks made with it are considered magical. Once per turn, when you make a successful attack with this weapon, you may also deal an additional {@damage 2d6} lightning damage. You may also shape the liquid into an object that is not a weapon, so long as that object is no larger than 1 cubic foot in volume. The liquid returns to its flask if it is ever dropped, or if you spend a bonus action while holding it to mentally command it to do so." + ], + "customProperties": { + "ingredients": "Storm Giant Quintessent Water ×1 vial", + "crafter": "Alchemist" + } + }, + { + "name": "Frozen Skull", + "source": "HHHVII", + "page": 58, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While holding this skull, you may spend your action to release a pulse of winter. All creatures within 30 feet of you must succeed on a {@dc 15} Constitution saving throw or have their speed reduced by 10 feet for 1 minute. A creature may make the saving throw again at the end of their turn, ending the effect on themselves on a success. A creature that is resistant or immune to cold damage automatically succeeds this saving throw.", + "Once this ability has been used once, it cannot be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Bheur Hag Skull ×1", + "crafter": "Artificer" + } + }, + { + "name": "Glass Oil", + "source": "HHHVII", + "page": 58, + "type": "Oil", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "Spreading this oil on glass causes that glass to become as malleable and flexible as soft rubber. This effect lasts for 1 hour, after which the oil dries and the glass hardens into whatever shape it is currently in. This vial has enough oil to cover 30 square feet of glass." + ], + "customProperties": { + "ingredients": "Flail Snail Gland ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Goblin Effigy", + "source": "HHHVII", + "page": 58, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This basic cloth doll is woven from long strands of barghest fur and resembles a caricature of a goblin. When you speak the command word within 10 feet of this doll, it grows into a semi-aware goblin whose basic appearance you choose. This goblin superficially resembles a goblin but is unable to speak, communicate meaningfully, or change its emotions from anything but a blank stare. It has a walking speed of 10 feet, a Strength and Dexterity score of 8, an AC score of 9, and 6 hit points. It is unable to take any actions except for the {@action Dash}, {@action Hide}, and {@action Use an Object} actions. The goblin is loyal to whoever spoke its command word and does its best to follow their orders. After 1 hour, or if it is reduced to 0 hit points, the goblin reverts back to its doll form. Once this has occurred, the doll cannot transform into its goblin form again for another 24 hours." + ], + "customProperties": { + "ingredients": "Barghest Fur ×1 small bag", + "crafter": "Thaumaturge" + } + }, + { + "name": "Golden Sun Armor", + "source": "HHHVII", + "page": 58, + "baseItem": "splint armor|PHB", + "type": "HA", + "rarity": "very rare", + "reqAttune": true, + "weight": 60, + "property": [ + "crfBy" + ], + "ac": 17, + "strength": "15", + "bonusAc": "+1", + "stealth": true, + "entries": [ + "You gain a +1 bonus to AC while wearing this armor. While wearing this armor, you may cast the {@spell light} spell on yourself at will without requiring any components. The light shed by this spell is considered to be sunlight." + ], + "attachedSpells": [ + "light" + ], + "customProperties": { + "ingredients": "Ki-Rin Scales ×1 large pouch", + "crafter": "Leatherworker" + } + }, + { + "name": "Harp of Winter's Tempo", + "source": "HHHVII", + "page": 58, + "type": "INS", + "rarity": "rare", + "reqAttune": "by a bard", + "reqAttuneTags": [ { - "type": "section", - "name": "Chapter 5: Miscellaneous Additions", - "page": 67, - "entries": [ - { - "type": "quote", - "entries": [ - "Harvesting is a holistic art. It is not simply the physical act of cutting and slicing through a carcass, it is the tools you use, the rules you live by and the skills you have; in short it is an entire lifestyle! Once you have assumed the life of a harvester, you will see the world in a different way, and find the new possibilities and options open to you. However, in the case that you haven't, I've listed them down here for you anyway." - ], - "by": "Hamund" - }, - "This guide introduces a few new concepts into the base game of Dungeons and Dragons 5th Edition, and as part of that, a few slight alterations and/or additions need to be made to existing concepts and features in the game to accommodate them. While some of these changes are not strictly necessary for this guide to be used, they are advised in order to get the maximum value out of this book.", - { - "type": "section", - "name": "Special Tools", - "page": 67, - "entries": [ - "A few new pieces of adventuring gear have been added in this book to accommodate the act of harvesting. Their functions are described below:", - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Enchanted Vial", - "page": 67 - }, - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Hamund's Harvesting Handbook", - "page": 67 - }, - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Harvesting Kit", - "page": 67 - }, - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Spirit Paper", - "page": 67 - }, - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Special Tools", - "page": 67 - } - ] - }, - { - "type": "section", - "name": "Additions and Changes", - "page": 67, - "entries": [ - "The following are a few balance changes to accommodate the harvesting and crafting rules in this guide, as well as a background and feat to incorporate harvesting into your game.", - { - "type": "statblock", - "tag": "variantrule", - "source": "HHHVI", - "name": "New Proficiency: Harvesting Kit", - "page": 67 - }, - { - "type": "entries", - "name": "New Spells", - "page": 146, - "entries": [ - { - "type": "quote", - "entries": [ - "Having preferred the hands-on approach, I never had much of an affinity for magic myself. However, one must always endeavour to expand one's horizons, so I have scoured the planes looking for spells to bolster my (already impressive) skills. The result is the following spells, curated from the minds of the greatest witch-doctors, soothsayers, and magic-men that I have encountered on my travels." - ], - "by": "Hamund" - }, - "A few new spells have been added to the game. Each one either aids with harvesting, or has harvesting as a core mechanic. In many cases, the spells have uses in both combat and in harvesting, making them especially versatile. Feel free to add any of them to your own game to support your players' harvesting fantasies.", - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "page": 68, - "name": "Spell List", - "items": [ - { - "type": "item", - "name": "{@spell Cold Storage|HHHVII}", - "entries": [ - "", - "Cleric", - "Paladin", - "Sorcerer", - "Warlock", - "Wizard" - ] - }, - { - "type": "item", - "name": "{@spell Conjure Creature|HHHVII}", - "entries": [ - "", - "Wizard", - "Warlock" - ] - }, - { - "type": "item", - "name": "{@spell Hamund's Harvesting Hands|HHHVII}", - "entries": [ - "", - "Bard", - "Cleric", - "Ranger", - "Wizard" - ] - }, - { - "type": "item", - "name": "{@spell Identify Vitals|HHHVII}", - "entries": [ - "", - "Cleric", - "Druid", - "Paladin", - "Ranger", - "Warlock", - "Wizard" - ] - }, - { - "type": "item", - "name": "{@spell Recomposition|HHHVII}", - "entries": [ - "", - "Cleric", - "Druid", - "Paladin", - "Wizard" - ] - }, - { - "type": "item", - "name": "{@spell Transfusion|HHHVII}", - "entries": [ - "", - "Cleric", - "Druid", - "Sorcerer", - "Warlock", - "Wizard" - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/NewSpells.webp" - } - }, - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 68, - "items": [ - { - "type": "statblock", - "tag": "spell", - "source": "HHHVII", - "name": "Cold Storage", - "page": 68 - }, - { - "type": "statblock", - "tag": "spell", - "source": "HHHVII", - "name": "Conjure Creature", - "page": 69 - }, - { - "type": "statblock", - "tag": "spell", - "source": "HHHVII", - "name": "Hamund's Harvesting Hands", - "page": 69 - }, - { - "type": "statblock", - "tag": "spell", - "source": "HHHVII", - "name": "Identify Vitals", - "page": 69 - }, - { - "type": "statblock", - "tag": "spell", - "source": "HHHVII", - "name": "Recomposition", - "page": 69 - }, - { - "type": "statblock", - "tag": "spell", - "source": "HHHVII", - "name": "Transfusion", - "page": 69 - } - ] - } - ] - } + "class": "bard" + } + ], + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "You may spend your action to play this harp. If you do so, you may roll any number of your available {@classFeature Bardic Inspiration|Bard|PHB|1} dice to target an equal number of creatures within 60 feet of you that can hear you. Until the end of the next round, those creatures have a penalty to their initiative score equal to the number you roll on your {@classFeature Bardic Inspiration|Bard|PHB|1} dice, making separate rolls for each target. If this penalty causes a creature to fall below you in the initiative order, they do not get a new turn and that turn is instead skipped." + ], + "customProperties": { + "ingredients": "Bheur Hag Hair ×1 small pouch", + "crafter": "Tinker" + } + }, + { + "name": "Heart Scales", + "source": "HHHVII", + "page": 59, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This set of golden scales has an unremovable petrified heart placed on one side. If a body part of a creature (such as a lock of hair, bit of nail, etc.) is placed on the other side, this scale judges that creature's character and alignment. If that creature has an evil alignment, the scales will tip towards the body part. If that creature has a neutral alignment, the scales will remain balanced. If that creature has a good alignment, the scales will tip towards the heart.", + "If you are holding this item, you may focus on it while it has a creature's body part on the scale. So long as you remain in contact with this item, you automatically succeed any Wisdom ({@skill Insight}) checks made against the creature whose body part is on the scale." + ], + "customProperties": { + "ingredients": "Ki-Rin Heart ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Helm of Mind Trapping", + "source": "HHHVII", + "page": 59, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this helm, you may spend your action to force a target humanoid within 30 feet of you that you can see to make a contested Intelligence check against you. If the target succeeds, the ability of this item fails, and they become immune to its effects for 24 hours. If you succeed, you store a copy of their mind inside the helm that possesses the target's memory and personality at the time of the copy being made. While wearing the helm you may communicate with this copy telepathically and access any of their memories. In addition, you gain any skill and tool proficiencies that target had, however you use your own proficiency bonus. If the target was a spellcaster, you add all of their known spells to your own spell list, so long as they are on a class spell list and of a spell level that you have access to.", + "The helm may only store one copy of a mind at a time. This copy is only removed if the helm is destroyed or if the wearer makes a copy of a different humanoid's mind. The wearer may also choose to make a copy of their own mind while wearing the helm (no check required)." + ], + "customProperties": { + "ingredients": "Alhoon Brain ×1", + "crafter": "Artificer" + } + }, + { + "name": "Helm of the Cryptkeeper", + "source": "HHHVII", + "page": 59, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this helm, you may spend your action to target one undead creature you can see within 30 feet of you that has an Intelligence score of less than 10. That undead creature must succeed on a {@dc 14} Wisdom saving throw or become your servant for 1 minute. While an undead creature is your servant, you may issue simple commands to them while you are conscious through a telepathic link you share (no action required), so long as you are both on the same plane of existence. A simple command is a general course of action such as \"Attack that creature\", \"Run over there\", or \"Fetch that object\". If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.", + "You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.", + "Each time your servant takes damage, it may make a new Wisdom saving throw against this effect, ending it on a success. You may only have one servant at a time. Attempting to make another undead creature your servant instantly causes this effect to end on your old one. An undead that has successfully saved against this ability is immune to this item for the next 24 hours." + ], + "customProperties": { + "ingredients": "Spawn of Kyuss Brain ×1", + "crafter": "Artificer" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/HelmoftheCryptkeeper.webp" + } + } + ] + } + }, + { + "name": "Helm of the Ulitharid", + "source": "HHHVII", + "page": 59, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this helm, you have telepathy out to a range of 120 feet. In addition, you may spend an action to magically emit psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take {@damage 4d12} psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this ability has been used once, it cannot be used again until the next dawn.", + "While wearing this helm you also mentally receive duplicates of any messages sent or received via telepathy by creatures within 30 feet of you. The original sender and receiver are not made aware of this interception, and you cannot telepathically respond to a duplicated telepathic message." + ], + "customProperties": { + "ingredients": "Ulitharid Brain ×1", + "crafter": "Artificer" + } + }, + { + "name": "Helmet of Stone Dreams", + "source": "HHHVII", + "page": 59, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This stone helmet resembles the petrified brain of a stone giant. If you spend your action picturing an item no larger than 1 square foot. While wearing and attuned to this item, a stone version of that item appears in an unoccupied space within 5 feet of you. This stone disappears after 1 hour, or if it is destroyed. Once you have created 5 items in a day using this ability, you may not use it again until the next dawn." + ], + "customProperties": { + "ingredients": "Stone Giant Dreamwalker Brain ×1", + "crafter": "Artificer" + } + }, + { + "name": "Horn of Fear", + "source": "HHHVII", + "page": 60, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "You may spend your action to blow this hunting horn, emitting a baleful bray that can be heard up to 150 feet away. Any creature other than you that can hear this bray must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} until the end of your next turn. A {@condition frightened} creature that starts its turn within 30 feet of you must use all of its movement on that turn to get as far from you as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A target that successfully saves is immune to the effect of this horn for 24 hours.", + "Each time you blow this horn, there is a cumulative {@chance 95|5 percent|Horn of Fear|The horn is intact.|The horn breaks apart.} chance that it will break apart and become useless." + ], + "customProperties": { + "ingredients": "Yeth Hound Voice Box ×1", + "crafter": "Tinker" + } + }, + { + "name": "Idea Bulb", + "source": "HHHVII", + "page": 60, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This morbid looking glass bulb contains the preserved brain of a cranium rat. When a creature with an Intelligence score of 6 or higher comes within 10 feet of this item, it will light up, shedding dim light in a 5-foot radius. If 5 of these bulbs are grouped together, the light increases to a bright light in a 10-foot radius, with another 10 feet beyond that of dim light. If 5 of these bulbs are grouped together, the light increases again to a bright light in a 30-foot radius, with another 20 feet of dim light beyond that.", + "A creature that comes within 10 feet of this item for the first time in a turn may mentally command them to not react to their presence until they mentally command them to react to them again." + ], + "customProperties": { + "ingredients": "Cranium Rat Brain ×1", + "crafter": "Tinker" + } + }, + { + "name": "Ink of Secret Knowledge", + "source": "HHHVII", + "page": 60, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "A character with at least 1 level in the Wizard class may use this ink to re-scribe one of their known spells into their spell book. If they do, they may choose to cast that spell using the power of their mind instead of traditional means. Casting a spell in this way does not require any components, unless it is a material component with an associated cost." + ], + "customProperties": { + "ingredients": "Alhoon Tentacle ×1", + "crafter": "Alchemist" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/InkofSecretKnowledge.webp" + } + } + ] + } + }, + { + "name": "Interrogator's Web", + "source": "HHHVII", + "page": 60, + "baseItem": "net|PHB", + "type": "R", + "rarity": "rare", + "weight": 3, + "weaponCategory": "martial", + "property": [ + "S", + "T", + "crfBy" + ], + "range": "5/15", + "entries": [ + "This large net is composed of the web-like connective tissue of an elder brain. If there is a creature caught in this net, you may spend your action holding onto the net and focusing on that creature. If you do so, you gain one memory or fact from that creature's mind. The memory or fact may be one that you specifically search for, otherwise you gain a random one chosen by the DM.", + "A creature may use its action to make a {@dc 20} Strength check, freeing itself or another creature within its reach on a success. Dealing 20 slashing damage to the net (AC 15) also frees the creature, ending the effect and destroying the net." + ], + "customProperties": { + "ingredients": "Elder Brain White Matter ×1", + "crafter": "Leatherworker" + } + }, + { + "name": "Leeching Whip", + "source": "HHHVII", + "page": 60, + "baseItem": "whip|PHB", + "type": "M", + "rarity": "rare", + "weight": 3, + "weaponCategory": "martial", + "property": [ + "F", + "R", + "crfBy" + ], + "dmg1": "1d4", + "dmgType": "S", + "entries": [ + "When you hit a Huge or smaller sized creature with this weapon, you may make a {@action grapple} check against them as a free action, using this whip to {@action grapple} instead of your free hand. While you have a creature {@condition grappled} in this way, you may not attack with this weapon. If you have a creature {@condition grappled} by this weapon, you may spend an action to force that creature to succeed on a {@dc 16} Constitution saving throw or suffer {@damage 2d10} necrotic damage. In addition, if a creature fails their saving throw, a vial's worth of their blood becomes stored in the whip, which you may harvest as an action without requiring a check. This whip can only store one vial's worth of blood at a time." + ], + "customProperties": { + "ingredients": "Death Kiss Tentacle ×1", + "crafter": "Tinker" + } + }, + { + "name": "Lenses of Hypnosis", + "source": "HHHVII", + "page": 60, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing these lenses, you may spend an action to project a 30-foot cone of magical energy. Each creature in that area must make a {@dc 17} Wisdom saving throw. On a failed save, the creature is {@condition charmed} by you for 1 minute. While {@condition charmed} in this way, the target tries to get as close to you as possible, using its actions to {@action Dash} until it is within 5 feet of you. A {@condition charmed} target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success.", + "Once this ability has been used once, it cannot be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Morkoth Eye ×2", + "crafter": "Artificer" + } + }, + { + "name": "Lesser Eye Stalk Wand", + "source": "HHHVII", + "page": 61, + "type": "WD", + "rarity": "rare", + "reqAttune": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d2}", + "charges": 3, + "entries": [ + "This wand has 3 charges. While holding this wand, you may spend an action and 1 charge to shoot a magical ray of energy at a target within 120 feet of you. The type of ray depends on the type of gauth eye stalk that the wand was crafted from. Consult the list below to find out what your wand does.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "style": "italic", + "name": "1. Devour Magic Ray:", + "entries": [ + "The targeted creature must succeed on a {@dc 14} Dexterity saving throw or have one of its magic items lose all magical properties until the start of your next turn. If the object is a charged item, it also loses {@dice 1d4} charges. Determine the affected item randomly, ignoring single-use items such as potions and scrolls." ] }, { - "type": "section", - "name": "Hamund's Helpers", - "page": 147, + "type": "item", + "style": "italic", + "name": "2. Enervation Ray:", "entries": [ - { - "type": "quote", - "entries": [ - "Despite the rugged independent aesthetic that I exude, I must assure you that harvesting is not a solitary profession! What we do as harvesters is simply the first step in a long chain of commerce and industry, without which, our work would be meaningless. In my career, I have established a long list of faithful contacts and friends that I refer to as my \"Helpers.\" Without them, I would merely be a random man slicing animals open in the wilderness! I pass their information on to you, my dear readers, with my reassurance that their services are second to none. All I ask is that if you find them and engage their services, let them know that Hamund sent you." - ], - "by": "Hamund" - }, - "The following are a list of NPC crafters that a DM can easily slot into any campaign or setting. Feel free to use these NPCs as convenient ways for the party to craft their harvested materials into useful items, vendors to buy spare materials, or even quest givers for certain monster parts.", - { - "type": "entries", - "name": "Craftables Vendor", - "page": 70, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Name:", - "entries": [ - "Whisper" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "???" - ] - }, - { - "type": "item", - "name": "Hamund's Notes:", - "entries": [ - "I have known Whisper for some time now, however I still know very little about her; mostly due to her living up to her name and being almost impossible to hold a proper conversation with. I still do not know what race she is, where she is travelling, or if that is even her true face or simply a mask.", - "What I do know is that she carries on her back an amazing assortment of magical items, all of them crafted from creatures, and all of them for sale. Where she got all of these items is yet another mystery, as is the fact that her inventory always seems to have the exact item that you are looking for. Now, as enticing as all that would be, I must highly advise those of you with sticky fingers to behave yourselves around her. After all, if those powerful magical items are the ones she's willing to get rid of, what kind of power do you think she keeps for herself?" - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/CraftablesVendor.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Fixer", - "page": 70, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Name:", - "entries": [ - "Alanna Domine" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Hamund's Notes:", - "entries": [ - "Alanna has always intimately known the power of words. Born into poverty and growing up amongst pickpockets, Alanna relied more on the speed of her wit than on the speed of her fingers to survive. A rumour here, the right piece of information there, and an intercepted letter or two; these were the blocks upon which Alanna built a fixing and information brokering empire.", - "Today, Alanna describes her job as being very simple: she gets the right people to talk to each other. In exchange for a small fee, she will get prospective clients in contact with mercenaries willing to do whatever job necessary. For us harvesters, this means a steady supply of work harvesting rare materials for anyone with the coin to pay for it. If you are looking to pick up a little extra spending money, just start asking around for Alanna. She's sure to pop out of the shadows soon enough, with a laundry list of materials for you to find, and all at a premium rate." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Fixer.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Master Crafter", - "page": 71, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Name:", - "entries": [ - "Orryn Folkor" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Hamund's Notes:", - "entries": [ - "I have known Orryn since we were children, and I regard him as both one of my closest friends and one of the sharpest minds in existence. I recall Orryn being a particularly sensitive boy, often relying on me to fend off bullies and tormentors for him. Still, he was exceptionally bright, taking a keen interest in all sorts of magic and research. As I honed my harvesting skills, he would hone his crafting skills. He would create something wondrous out of the materials I gave him, and it is thanks to him that I am even aware of half the craftables included in this book. No trade is beyond his talents as a polymath, and he is seemingly able to work with anything you give him.", - "Today, Orryn wanders much like I do, seeking out new materials to whet his interests and creativity. If you find him, simply mention my name and he is sure to help you with whatever item you wish to craft." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/MasterCrafter.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Supplier", - "page": 71, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Name:", - "entries": [ - "Sellek (Translation: Hunter)" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Hamund's Notes:", - "entries": [ - "Honestly, I am still a little wary around Sellek. It is rare to find a lizardfolk outside of their swamp villages, and even rarer to find one such as Sellek who seems so comfortable, and perhaps even happy, to live among warm blooded humanoids. I can only conclude that Sellek is at least partially crazy, which is saying a lot when it comes to lizardfolk.", - "Despite that, Sellek is one of the finest hunters I have ever seen, bolstered by the high-quality tools that he designed and made himself. Harvesters come from all around, seeking to buy his superior quality traps, bags, and equipment. If there is anything you need for your harvesting adventures, be sure to seek Sellek out for the finest selection of equipment.", - "Just try to avoid eye contact with him when you do." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Supplier.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Trapper", - "page": 71, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Name:", - "entries": [ - "Rangrim Holderhek" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Hamund's Notes:", - "entries": [ - "Yet another of the Holderhek clan included in my book, this time my nephew: Rangrim. The lad has never been an easy one to work with; due to having a temper fierier than his hair. After countless disagreements and fights with the clan elders, the last straw came when he was forced to choose between the bear cub he found or his place in the clan. For Rangrim, the choice was easy.", - "He now roams the wilds as a hunter and harvester, always followed by his precious bear partner: Lodinn. While he is not quite on the same level of harvesting skill as his dear old uncle, his brash stubbornness seems to have granted him a better head for business. If you spot him in the open or in town, feel free to approach him and barter for harvesting materials. Rangrim never seems to run out of space in his many bags and pouches, and you will find him to be an honest vendor to offer you coin for your excess stock. Be warned though to never cheat him, or you will find out just how well trained Lodinn really is." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Trapper.webp" - } - } - ] - } + "The targeted creature must make a {@dc 14} Constitution saving throw, taking {@damage 4d8} necrotic damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "type": "item", + "style": "italic", + "name": "3. Pushing Ray:", + "entries": [ + "The targeted creature must succeed on a {@dc 14} Strength saving throw or be pushed up to 15 feet directly away from you and have its speed halved until the start of your next turn." + ] + }, + { + "type": "item", + "style": "italic", + "name": "4. Fire Ray:", + "entries": [ + "The targeted creature must succeed on a {@dc 14} Dexterity saving throw or take {@damage 4d10} fire damage." + ] + }, + { + "type": "item", + "style": "italic", + "name": "5. Paralyzing Ray:", + "entries": [ + "The targeted creature must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "type": "item", + "style": "italic", + "name": "6. Sleep Ray:", + "entries": [ + "The targeted creature must succeed on a {@dc 14} Wisdom saving throw or fall asleep and remain {@condition unconscious} for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." ] } ] }, + "The wand recovers {@dice 1d2} charges at dawn. When you use the last charge of the wand, there is a {@chance 90|10 percent|Lesser Eye Stalk Wand|The wand remains intact.|The wand crumbles to dust.} chance that it crumbles into ashes and is destroyed." + ], + "customProperties": { + "ingredients": "Gauth Eye Stalk ×1", + "crafter": "Artificer" + } + }, + { + "name": "Mask of Clouds", + "source": "HHHVII", + "page": 61, + "rarity": "very rare", + "reqAttune": "by a bard or {@class cleric|phb|Trickster Domain|Trickery} cleric", + "reqAttuneTags": [ + { + "class": "bard" + }, { - "type": "section", - "name": "Chapter 6: Hamund's Have-Nots", - "page": 72, - "entries": [ + "class": "cleric" + } + ], + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This two-faced mask has been imbued with divine energy siphoned from a cloud giant smiling one mask.", + "While wearing and attuned to this mask, your illusion spells gain a particular potency. Whenever you cast an illusion spell that creates an image, that image becomes physical and emulates the feel, texture, and weight of the real object it is imitating; this allows your images to withstand physical inspection. However, if more than 10 pounds of force are applied to your image, it will burst into a thick, cloud-like fog and then quickly dissipate, thus revealing it as an illusion." + ], + "customProperties": { + "ingredients": "Smiling One Mask ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Minor Eye Stalk Wand", + "source": "HHHVII", + "page": 62, + "type": "WD", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "While holding this wand, you may spend an action to shoot a magical ray of energy at a target creature within 60 feet of you. The type of ray depends on the type of gazer eye stalk that the wand was crafted from. Consult the list below to find out what your wand does.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ { - "type": "quote", + "type": "item", + "style": "italic", + "name": "1. Dazing Ray:", "entries": [ - "I have been an adventurer for as long as I have been a harvester. As part of that, I have met a myriad of people from all over the multiverse, many of whom have asked for my help and expertise on whatever problems may plague them. Unfortunately, I am but one person, and do not have the resources to help everyone. Instead, I have done the next best thing: write down their details to outsource these quests to my readers! If you are in the altruistic mood (or just in the need for some extra coin), consider lending someone in here a hand." - ], - "by": "Hamund" + "The targeted creature must succeed on a {@dc 12} Wisdom saving throw or be {@condition charmed} until the start of your next turn. While the target is {@condition charmed} in this way, its speed is halved, and it has disadvantage on attack rolls." + ] }, - "The following is a list of quests featuring every single monster from the {@book Monster Manual|MM} and {@book Volo's Guide to Monsters|VGM}. The aim is to provide a quick quest or incentive for Dungeon Masters to throw to their players, or to give an extra incentive to hunt down a particular monster.", { - "type": "section", - "name": "Understanding the Board", - "page": 72, + "type": "item", + "style": "italic", + "name": "2. Fear Ray:", "entries": [ - "The following is a basic rundown of how to read and use the quest board. The quest board is designed to be used on the fly by Dungeon Masters, and groups are encouraged to adapt these to their own tables.", - { - "type": "entries", - "name": "CR", - "page": 72, - "entries": [ - "All quests are separated out by Challenge Rating in ascending order and then in alphabetical order based on the target. Dungeon Masters are encouraged to look up a Challenge Rating appropriate for their party and then to pick a target appropriate for their current environment." - ] - }, - { - "type": "entries", - "name": "Target", - "page": 72, - "entries": [ - "This lists the creature to be hunted in the quest, listed in alphabetical order." - ] - }, - { - "type": "entries", - "name": "Request", - "page": 72, - "entries": [ - "This is the harvesting material being asked for by the quest giver. More often than not, a material with no explicit mechanical use has been chosen for the request. This is so that players do not have to choose between completing a quest, and keeping the material for themselves to use.", - "Many quests also allow the players to supply the requested material more than once, getting an additional bounty each time." - ] - }, - { - "type": "entries", - "name": "Requester Name", - "page": 72, - "entries": [ - "The name of the quest giver. Feel free to change the names to suit your own game. Also note that some quest givers appear more than once, often asking for similar items or to achieve similar goals. Dungeon Masters are encouraged to use these as NPCs in their own game or adapt them as they need." - ] - }, - { - "type": "entries", - "name": "Race", - "page": 72, - "entries": [ - "The race of the quest giver. Most races chosen are from the {@book Player's Handbook|PHB}, and especially from the \"main\" races of {@race Human}, {@race Elf}, {@race Dwarf}, and {@race Halfling}. This was in order to make them as adaptable to individual tables as possible. That said, some esoteric races also appear such as {@race Tiefling}, {@race Goliath|VGM}, {@race Tabaxi|VGM}, etc. If any of these contradict your own games, you are encouraged to adapt them to your own table. All included races appear in either the {@book Player's Handbook|PHB} or in {@book Volo's Guide to Monsters|VGM}." - ] - }, - { - "type": "entries", - "name": "Suggested Locations", - "page": 72, - "entries": [ - "The environment that the target is often found in. Use this to help determine if a quest is appropriate, given your party's current location. The possible environments are as follows:", - { - "type": "list", - "page": 72, - "items": [ - "Arctic", - "Cave", - "Coast", - "Desert", - "Forest", - "General", - "Grassland", - "Mountain", - "Swamp", - "Urban" - ] - }, - "\"General\" denotes that the creature can appear in any environment." - ] - }, - { - "type": "entries", - "name": "Description", - "page": 72, - "entries": [ - "A brief explanation of the requirements of the quest, and the motivation of the quest giver in asking for the material. While the \"Description\" of the quest is designed to be read verbatim by a present NPC, they may also be included as written notices on a job board, or simply used as inspiration for the Dungeon Master to interpret to fit their own campaigns.", - "Occasionally, the motivation for retrieving a material may be at odds with the personality of the party. In these cases, the Dungeon Master may feel free to either change the motivation, or to incorporate it into their actual campaign. As always, information in this book is intended to be used to support the play-style of the individual table, and groups are encouraged to adapt it to their own games." - ] - }, - { - "type": "entries", - "name": "Reward", - "page": 72, - "entries": [ - "The bounty given to the players for successfully retrieving the requested material. This amount is usually 1.5× the normal price of the material. The price is given per request delivered. For example, Ander Greenbottle asks for \"Blight Seeds ×5\" and the reward is listed as \"1 gold piece.\" This mean that he will pay 1 gold piece for all 5 Blight Seeds, not one 1 gold piece per Blight Seed.", - "However, many quests offer the option for the players to submit the request more than once. This is not explicitly stated, but it is implied in the description of the quest. In such cases, the players may receive the same reward each time they hand in the requested material." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Have-Nots.webp" - } - } + "The targeted creature must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of your next turn." ] }, { - "type": "section", - "page": 73, + "type": "item", + "style": "italic", + "name": "3. Frost Ray:", "entries": [ - { - "type": "entries", - "name": "CR <1", - "page": 73, - "entries": [ - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Aarakocra" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Aarakocra Feathers (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Soft-Treading Paw of the Long Cliff clan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tabaxi" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Desert, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Many times have I bragged to my friend about managing to hunt the largest birds in these known lands. However, he's finally decided to call my bluff and ask for proof; I need to show him something. I have heard of race of bird people known as Aarakocra whose feathers should be big enough to convince him of my prowess. All I need is a few to shove in his face so that I can save mine." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Blight (any)" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Blight Seed ×5" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ander Greenbottle" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I got a need to grow some crops real fast, and the only way I can think of doing that is if I have a little magic fertiliser. A druid friend told me that crushing up some blight seeds and mixing it in with the soil would do the trick, so I'll take any you can find. I just hope it don't change the taste of my pumpkins too bad." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Boggle" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Slippery Boggle Oil (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Quarion Candlebrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Swamp, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "This prank never gets old. Pour some oil outside someone's room and watch them slip and slide as they try to make their way down the hall. While any oil will do, I am impartial to the oil of a boggle myself. It tends to have a consistency that allows for the furthest slides (and of course, the greatest hilarity)." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Bullywug" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bullywug Tongue" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lavinia Brushgather" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's been too many dangnab bullywugs hopping around my hut recently. They're a cowardly bunch, so I bet if I put up a few warnings, they ought to back off. I'd say that nailing the tongues of a couple of their kin to my door oughta do the trick." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Chitine" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Chitine Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It must have taken the drow significant effort to make a race that is even uglier and more hate-filled than themselves, and yet, they somehow achieved that with the chitine. The blood of these mutants also carry the enzymes necessary for brewing drow poison, which I want to use on the drow themselves." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Cockatrice" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Cockatrice Beak" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kathra Stoneslope" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Stonework animals have seen a surge in popularity these days, problem is, they take a damn long time to carve. I want to speed up the process a little with a cockatrice beak. Just take a petrifying dagger to some critters and sell the results. I'm just going to need the beak first." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Cranium Rat" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Cranium Rat Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Of all the illithid experiments out there, the brain of a cranium rat is among the ones I am most excited to study. Most of my samples of illithid experiments come from humanoids like grimlocks and duergar, so you can imagine how interesting it is to see illithid influence on the simple brain of a beast. The way their feral instincts interacts with psionic control is fascinating, and I simply cannot have enough samples. If you can bring them back in one piece, I will gladly pay you for each brain you can find." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Crawling Claw" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Cursed Knucklebones" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shragga Greenfist" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's a piece of drek in my mercenary band with a real chip on her shoulder. Seems to think she's the best fighter to ever walk the Multiverse. I want to take her down a peg or two, and I was thinking making her lose all her money next time she goes gambling would be good. I've heard that a set of dice crafted from a hand touched by necromancy can help me out in that regard." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Darkling" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Darkling Ash (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Umbero Falone" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am always on the lookout to make my employees more effective in their...night-time activities. One thing that would help is a better way of blacking out torches and lamps. I've heard that darkling ash is particularly useful for this purpose, and I would pay a decent price for anyone that can get me some...discreetly." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 74, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Darkmantle" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Darkmantle Otolith" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Darvin Evenwood" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was born deaf, but honestly, I've never had a problem with it or wanted to change it. Thing is though, there's a bard that's rolled into town recently and I've grown a bit enamoured with them. I'd like a chance to listen to their music, and the only way I can see that happening is if I get some magical assistance. I've been told that a magic hearing horn can be crafted from the otolith of a darkmantle, if someone would just be kind enough to get me one." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 74, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Dimetrodon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Dimetrodon Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vyth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 74, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Dretch" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Fetid Miasma (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Achuak" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "12 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Bad smells keep bad people away from home. Achuak has seen demons create bad smell. Get bad smell for Achuak." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 74, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 74, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Dryad" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Dryad Hair" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Grigor Dotsk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am in love. I saw a pair of golden-amber eyes darting through the forest and I knew they were calling to me. I don't have much, but I will pay whatever I can to have a reminder of that fair creature I saw." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 74, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brainstem" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Travok Darksbane" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The duergar are a disgrace to the dwarven identity, and it is my mission to eradicate them wherever they dare appear. This is not a mission that I can do alone however; I will pay a bounty to anyone that can bring me proof of a duergar's demise." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 74, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Faerie Dragon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Faerie Dragon Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Anders Dagon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm running out of time to complete my studies and I need anything I can get my hands on to speed it up. I've done some research and found that faerie dragon blood boasts special properties that makes it particularly conducive to the inscription of magical runes and texts. If it's true, it may just be the thing I need to finish my spellbook before my master flunks me out of my apprenticeship." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 74, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Firenewt Warrior" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Firenewt Mucus (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jarrod Gerkirk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've had a lot of orders lately and unfortunately haven't had a chance to restock my supplies. In particular, I'm running low on lubricants; without which my operations will come to a literal grinding halt. There's a lot of different lubricants I could get, but firenewt mucus serves me particularly well for its insulation properties." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 74, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Flumph" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Flumph Spray" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Quarion Candlebrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm in a bit of a spat these days with one of my neighbours and have figured out the best way to get a little harmless revenge on him. I'm going to bake him some goodies with a nasty surprise in the center: flumph spray. Imagine his disgust when he bites into a scrumptious cookie only for his mouth to be filled with the most horrid concoction, oh it'll be hilarious!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 74, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Flying Sword" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Animating Rune ×3" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ella Ningel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm working on a commission piece: a diorama of the Battle of Four Flags. I thought I might go that extra mile in having the soldiers actually move by imbuing them with a little bit of magic, but I've run low on the materials to do so. I can't get enough of them, so any that you got I'll take." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 75, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gas Spore" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gas Spore Gas (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Cloud on the Mountaintop from the Snoring Mountain clan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tabaxi" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "When I was a child, I saw a travelling merchant with the most wondrous items and trinkets. One of them was a stuffed animal that floated around without any magic. I was mystified by it back then, and even to this day I think about the joy I had chasing it around. These days, I believe he was just using the spores from a gas spore fungus to make it float, but I would still like some of it for myself, if at the very least to entertain my own children." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 75, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gazer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gazer Main Eye" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Yuldra Stayanoga" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It's odd. Despite having accomplished many things during my magical career, I have never gotten around to summoning up a familiar; it's the independent fire in me I suppose. Anyway, I feel that because I'm getting older now, perhaps I should try my hand at it. I don't want any ordinary one though, I want something more unique and interesting. A gazer would be nice; if you manage to find one and pluck out its main eye, bring it to me, would you?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 75, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ghoul" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ghoul Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Alsten Turen" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "60 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Let's be honest, of all the dangerous issues in the world, the undead are probably the most pressing. That is why I try to study them whenever I can, to learn them and their weaknesses, and hopefully, a way to defeat them. To that end, I need study samples; a ghoul's hide should be a good start." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 75, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gnoll" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnoll Tooth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Evendur Dundragon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "This is pretty simple. We got too many gnolls around here, and we'll pay just about anyone to get rid of them. Bring back any sort of proof of their death, and you'll get a bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 75, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gnoll Hunter" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnoll Tooth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Evendur Dundragon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "This is pretty simple. We got too many gnolls around here, and we'll pay just about anyone to get rid of them. Bring back any sort of proof of their death, and you'll get a bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 75, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gnoll Witherling" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnoll Tooth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Evendur Dundragon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "This is pretty simple. We got too many gnolls around here, and we'll pay just about anyone to get rid of them. Bring back any sort of proof of their death, and you'll get a bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 75, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gnome, Deep" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Deep Gnome Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Darastrix" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There are special gnomes that hide in caves. Darastrix is going to dangerous caves soon. Darastrik wants special gnome skin for good hiding." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 75, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Goblin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Goblin Ear" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Evendur Dundragon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It's a tale as old as time: too many goblins in our area, overworked city guard asks adventurers to go hunt down aforementioned goblins. Adventurers bring back proof, get a bounty. The end." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 75, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gray Ooze" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gray Residue (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Bruenor Toilhands" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "10 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Here's what my dear 'pa used to say: 'you don't need to work a shovel if you know how to pour a vial.' That's because his tool of choice was concentrated acid to eat through layers of stone and dirt like they were made of sugar. The best source of it comes from oozes: they're plentiful, potent, and if you leave it long enough it starts to reproduce itself. That said, I'll take any samples you have, I've always got more projects than I have materials for." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 75, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Grimlock" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Grimlock Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Grimlocks are an interesting bunch. Generations of being subjected to the machinations of the illithid's experiments have made them simultaneously incredibly stupid yet gifted with decent mental powers. I want samples of their brains for study; perhaps I can unlock their mental talents without the off-putting side effects." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 76, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Grung" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Grung Poison Gland" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fargrim Stonebrew" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's nothing better in life than a good drink, but after years of the same ales, beers, and whiskeys, I'm itching to try something new. I've heard that swampfolk brew up a mighty strong drink using the poison glands of the grung; something so strong it'll make you see things. If you could go out and collect some for me, I'm sure the swampfolk would thank you too for ridding them of their pesky neighbours." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 76, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hadrosaurus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hadrosaurus Skull" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vyth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 76, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hobgoblin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hobgoblin Ear" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Evendur Dundragon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It's a tale as old as time: too many hobgoblins in our area, overworked city guard asks adventurers to go hunt down aforementioned hobgoblins. Adventurers bring back proof, get a bounty. The end." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 76, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Homunculus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Homunculus Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Anders Dagon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "100 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Okay, I think I know how to pass my finals exam. Despite my academic record, I am actually an extraordinarily fast writer. Thus, I'm pretty sure that if I drink a vial of homunculus blood, I can finish my exam before it wears off and before I get the strong withdrawal symptoms. All I need is the homunculus from a good wizard and I'm good to go." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 76, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Jackalwere" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Jackalwere Eye ×2" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gordan Darkbag" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Insomnia runs in my family, it's sorta how we got our name. It's been years since I've been able to get a good night's rest and frankly, I'm at my wits end. I'll do just about anything to get some sleep, even if it means using a jackalwere's eyes to cast some super strong sleep magic on myself." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 76, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Kenku" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Kenku Voice Box" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jarrod Gerkirk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have a couple of orders for music boxes that I do not have the resources to fulfil at the moment. I've also heard that there's a bunch of kenku thieves causing a commotion in the nearby town. If you bring me the voice boxes that I need to make these music boxes, I won't ask you where you got them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 76, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Kobold" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Kobold Teeth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kosj" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Kosj has seen smaller reptile people called kobolds. Kobolds have sharp teeth, good for tools. Kosj wants some teeth for new tools." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 76, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Kobold Inventor" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Kobold Teeth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kosj" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Kosj has seen smaller reptile people called kobolds. Kobolds have sharp teeth, good for tools. Kosj wants some teeth for new tools." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 76, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Kuo-toa Whip" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Kuo-Toa Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The kuo-toa are another fascinating result of illithid experimentation. Their brains are so chaotic yet so powerful. I want some samples to study, perhaps I can figure out how they work and add some method to their madness." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 76, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Lemure" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Lemure Essence" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As the currency of the Nine Hells, lemure essence is a key aspect of devilish culture. I want as many samples of it as possible for my studies into the fiends around us." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 76, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Lizardfolk Teeth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Throden" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Long ago, tribe cast Throden out. Throden hate other lizardfolk, will do anything to make them hurt. Throden is old and cannot hunt anymore, but Throden has coin. Adventurers will be paid bounty for hunting other lizardfolk." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 77, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Magmin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Magma Shell" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Finnan Hilltopple" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "When they asked me to become an adventurer, they never said anything about how BAD the food would be. Nothing but salted beef and stale crackers for weeks on end! And every time I offer to cook up something nice, my companions give me the same excuse that it's too risky to light a fire where enemies might spot it. Well, I just heard of a wondrous frying pan that doesn't need any fire to be used, and all it takes is the shell of a magmin. Please find one for me: my appetite is on the line!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 77, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Manes" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Manes Vapour (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "7 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am running low on alchemy supplies, which causes me to worry about the wellbeing of the town that I tend to as healer. If I could get any medicinal supplies, I would happily pay out of my own savings for them. Manes vapour may be off-putting, but it actually has many uses as an inoculation substance and is crucial for the winter months." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 77, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Mephit" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mote of Dual Nature" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm just so busy these days, I can't even keep the basics well stocked. Now normally, my assistant would be the one to just summon mephitis and harvest them for their motes, but he...exploded recently (he didn't measure the fiend powder to ignition gel ratio properly, and well ALL know what happens then). So, if you have some elemental motes, I'll be glad to buy them off you." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 77, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Merfolk" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Merfolk Scales (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Garurt" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Merchants sail in their ships and they ask Garurt for shiny things around his home. Merfolk have shiny scales, so Garurt will give merchants merfolk scales. Garurt will pay mercenaries bounty if they help him find the shinies." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 77, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Myconid Sprout" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Rapport Spores (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Syrio Folone" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have had it up to HERE with the bickering and fighting that goes on in the meeting chambers of our city council. For weeks now, the elites of the city have been sniping at each other; all of them too proud to give an inch of power to another, even if it is for the good of the city! Well no more, for I have come up with a solution. I have heard that the rapport spores of a myconid are capable of increasing empathy among those who breathe them in; perhaps if I spike the meeting chamber with some of them, it'll let our leaders finally see eye to eye. If not, then at least it'll allow them to communicate in a less noisy manner." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 77, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Myconid Adult" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Rapport Spores (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Syrio Folone" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have had it up to HERE with the bickering and fighting that goes on in the meeting chambers of our city council. For weeks now, the elites of the city have been sniping at each other; all of them too proud to give an inch of power to another, even if it is for the good of the city! Well no more, for I have come up with a solution. I have heard that the rapport spores of a myconid are capable of increasing empathy among those who breathe them in; perhaps if I spike the meeting chamber with some of them, it'll let our leaders finally see eye to eye. If not, then at least it'll allow them to communicate in a less noisy manner." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets.webp" - } - }, - { - "type": "inset", - "page": 78, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Neogi Hatchling" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Neogi Amygdala" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Desert, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The thing that every new commander fails to grasp is the importance of troop morale; how willing are your soldiers to charge into what may very well be their deaths? Morale can make or break a battle, make no mistake about that. As such, I want to make neogi amygdalas a standard inventory item in our supply caravans; I've heard that chewing on that for a while calms a person down and gives them the steely resolve of the uncaring insectoids themselves." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 78, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Orc" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Orc Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Malark Buckman" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've made a huge mistake. I was at the tavern last week with the lads, tipping back a few pints of ale. To be honest, the night's a little hazy, but apparently in the middle of it all I had challenged the biggest grognard in town to a duel. Now I'm not much of a fighting man myself, so I will most definitely die in that duel without some outside help. Unfortunately, I'm also a bit strapped for cash, so the only thing I can think of that I can also afford is some orc blood. One sip of that stuff can turn any man into a raging fighting machine...at least for a little while." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 78, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Orc Nurtured One of Yurtrus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yurtus Ichor (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Irina Desilav" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is a man that I must kill, a cleric of a dark god. My problem is that whenever I slice him open, he simply heals the damage and runs away. I have heard however of a fiendish poison that is capable of preventing such magical healing. If I had it, I could finally end my target once and for all." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 78, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Piercer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Piercer Musk (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lilli Tarkelby" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Unbeknownst to many of my customers, the foul-smelling piercer musk is actually a key component in many of my best-selling perfumes. In fact, the perfumes sell so well that I've run low on musk. If you have any, I'll gladly take if off your hands, and even pay a premium if you can remain discreet about it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 78, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Pixie" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Pixie Dust (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Quarion Candlebrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've come up with the most whimsical idea for my next party favour: pixie dust! Imagine my guests delight as they open up a pouch and are sprinkled with concentrated magic in powder form, not knowing what wonderful effect they will get. I can see the laughs from the room as they fly around, turn invisible, or shapeshift into animals. Of course, some of them will be restrained by thorny vines or be afflicted by madness, but that's all part of the fun isn't it?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 78, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Pseudodragon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Pseudodragon Venom (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gordan Darkbag" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Insomnia runs in my family, it's sorta how we got our name. It's been years since I've been able to get a good night's rest and frankly, I'm at my wits end. I'll do just about anything to get some sleep, even if it means tranquilising myself with some pseudodragon venom." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 78, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Pteranodon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Pteranodon Beak" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vyth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 78, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Rust Monster" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Rust Monster Dust (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Quarion Candlebrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've thought of another great prank. I'm going to pour some rust monster dust on my guests next time they come in. I can imagine the roars of laughter as their armor corrodes and rusts up. Trust me, it'll be hilarious." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 78, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Sahuagin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Sahuagin Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Wolyn Pumanath" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Triton" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Aquatic" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Sahuagin raids have become particularly nasty as of late, and we're going to need to step up our arsenal if we have a chance of beating them back. We have ideas for new poisons or deterrents we could make to fend them off, but we'll need to test them first. If you can bring back some sahuagin blood, we would be in your debt." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 79, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Satyr" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Satyr Hair (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "[Anonymous]" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I can't let anyone know about this, but I'm actually as bald as a plucked chicken. I've been covering it up for years with a variety of wigs, toupees, and hats, but this charade has grown tiresome. I want to do something more proactive about it, and I heard that satyr hair can make a potion for combatting baldness. Get me some, and please don't tell anyone about this." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 79, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Shadow" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shadow Wisp" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Quarion Candlebrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've heard that leaving a shadow wisp in someone's shadow will drain them of their strength. As nefarious as that sounds, I think it would make for a great prank! I want to leave one in my houseguest's room overnight and see what happens, maybe have them awake up groggier than when they went to sleep? I'm sure they'll laugh about it afterwards when I tell them what happened." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 79, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Shrieker" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shrieker Spore Colony (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My officers have finally taken me up on my suggestion of incorporating shrieker spores into the standard kit of our mages. Such a thing would make sure they don't have to waste any of their energies on securing camps at the end of the day, but it also means we need to increase our supply of the spores. We'll take any that you can gather, at a premium too since we need them fast." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 79, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Skeleton" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bone Dust (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lawrence Ichelm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Nothing like some good bone dust for doing your necromancy; and boy do I do a lot of necromancy. So much necromancy in fact that some people have the audacity to accuse me of being a lich in disguise. I have to vehemently deny that accusation and state that I merely have a skin condition that makes it look like I have no skin...or flesh." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 79, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Slaad Tadpole" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Slaad Slime (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Rhogar of the Fenkenkabradon clan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Although it is a relatively rare occurrence, being infested with a slaad egg is a horrible affliction that I would not wish on anyone. The problem is that some of our warriors can engage in a fight with a slaad and not realise they've been infected until it is far too late. To remedy this, I want to invent a vaccine against these infections, and to do this, I need to study slaad biology a little more closely. Slaad slime would be a good start since they use it to protect their bodies; perhaps some reverse engineering can make a potion that causes the imbiber to produce antigens that kill eggs as soon as they're implanted." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 79, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Sprite" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Sprite Dust (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Romero Domine" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I feel there's this gulf between my husband and I lately. There's just some barrier in communication I can't seem to broach; like he's not telling me how he feels. I want to understand him better so I was thinking I could use some sprite dust next time so I could understand his emotions and figure out what's troubling him." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 79, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Stirge" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Stirge Needle" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I serve as the healer of the local village and my supplies have run quite low lately. I don't even have the basics like needles for administering tinctures. Stirge needles are a good substitute, and I will gladly pay out of my own pocket for some supplies." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 79, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Troglodyte" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Troglodyte Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gardain Glanhig" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Despite troglodytes being generally useless, their hides are actually quite useful. My favourite use is to grind them up for a special pigment for invisible ink. If you're going down into the caves and see some troglodytes, skin a few of them for me, would you?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 80, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Velociraptor" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Velociraptor Pheremones (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vyth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 80, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Violet Fungus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Violet Fungus Stalk" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Grumbar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I will not beat around the bush. I want someone dead, and I want it to be painful. Unfortunately, I am not in the position to do it face to face the way it should be done, so I will need to resort to other methods. The poison made from a violet fungus stalk is a particularly torturous method of death, and one that I think is suitable for my quarry." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 80, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Winged Kobold" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Kobold Teeth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kosj" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Kosj has seen smaller reptile people called kobolds. Kobolds have sharp teeth, good for tools. Kosj wants some teeth for new tools." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 80, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Xvart" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Xvart Tongue" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Randolf Westerling" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's something that's been missing from my theatre troupe's performances of 'The Scuttling King' and I think I know what it is: realistic sound effects. Sure, we can try to imitate the sounds of vermin, but unfortunately, none of us are particularly good at it. Recently however, I've heard that the tongue of a xvart can imitate those sounds perfectly. If I had some of those for noisemakers, I know our troupe will have the spookiest performance in the whole land." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 80, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Zombie" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Zombie Juice (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lawrence Ichelm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I must acknowledge that there are those who think I am a lich, merely because of my skin condition that makes it seem I have no skin, and my muscle condition that makes it look like I have no flesh. I assure you that I am very much a normal human. That said, I would like you to find some zombie juice for me. I swear it's not for any necromantic or lich-y behaviour, it's for my...skin condition. Yes, that will do." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 1", - "page": 80, - "entries": [ - { - "type": "inset", - "page": 80, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Animated Armor" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Animating Rune ×3" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ella Ningel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm working on a commission piece: a diorama of the Battle of Four Flags. I thought I might go that extra mile in having the soldiers actually move by imbuing them with a little bit of magic, but I've run low on the materials to do so. I can't get enough of them, so any that you got I'll take." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 80, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Bugbear" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bugbear Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Korth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "More furs are needed in home. Home also has many furry bugbears around. Solution seems obvious." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 80, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Deinonychus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Deinonychus Sickle" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vyth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 80, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Fire Snake" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Salamander Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Orsik Holderhek" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Desert, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Salamander blood is a pretty staple material to have in any high-end blacksmith, but I've had so many orders lately that I'm starting to run out. I'd gladly buy any that you have, and at a premium too due to the urgency." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 80, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Firenewt Warlock" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Firenewt Mucus (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jarrod Gerkirk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've had a lot of orders lately and unfortunately haven't had a chance to restock my supplies. In particular, I'm running low on lubricants; without which my operations will come to a literal grinding halt. There's a lot of different lubricants I could get, but firenewt mucus serves particularly well for its insulation properties." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 81, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Giant Strider" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Giant Strider Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Beloril Durthame" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm not nearly as young as I used to be, and the cold winters are starting to get to me. What I could really use is a warmer coat, something that can stay warm on even the most frigid of days. The hide of a giant strider would be nice; those beasties radiate a toasty heat at all times, even in death." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 81, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Goblin Boss" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Goblin Ear" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Evendur Dundragon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It's a tale as old as time: too many goblins in our area, overworked city guard asks adventurers to go hunt down aforementioned goblins. Adventurers bring back proof, get a bounty. The end." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 81, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gnoll Flesh Gnawer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnoll Tooth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Evendur Dundragon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "This is pretty simple. We got too many gnolls around here, and we'll pay just about anyone to get rid of them. Bring back any sort of proof of their death, and you'll get a bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 81, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Grung Wildling" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Grung Poison Gland" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fargrim Stonebrew" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's nothing better in life than a good drink, but after years of the same ales, beers, and whiskeys, I'm itching to try something new. I've heard that swampfolk brew up a mighty strong drink using the poison glands of the grung; something so strong it'll make you see things. If you could go out and collect some for me, I'm sure the swampfolk would thank you too for ridding them of their pesky neighbours." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 81, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Half-Ogre" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Half-Ogre Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sutha" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Although it is not the most ideal source, a half-ogre's blood can still make for a decent strengthenhancing potion. I would obviously rather brew my potions from giants, but this will do if my supplies of giant fingernails ever runs low." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 81, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Harpy" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Harpy Vocal Cords" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Errich Highstring" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It is my dream to be the greatest bard that has ever lived, and to do that, I will need an instrument befitting of my greatness. I believe I'll start with a harp strung with the vocal cords of a harpy. Imagine my debut performance with that in my hands: the ladies will be all over me." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 81, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hippogriff" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hippogriff Feather" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fodel Chernin" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Grassland, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I need to improve my archery game, and I've heard that fletching with hippogriff feathers will give me the edge I need. I'll take any off your hands for a good price." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 81, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Imp" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Imp Head" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have been researching the local cults in my area and have discovered that they have repurposed imp heads as a type of censer to seek out other fiends. No doubt, such a thing would be of huge benefit in my own endeavours, and I would like a sample of it myself." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 81, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Kobold Dragonshield" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Kobold Teeth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kosj" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Kosj has seen smaller reptile people called kobolds. Kobolds have sharp teeth, good for tools. Kosj wants some teeth for new tools." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 81, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Kobold Scale Sorceror" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Kobold Teeth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kosj" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Kosj has seen smaller reptile people called kobolds. Kobolds have sharp teeth, good for tools. Kosj wants some teeth for new tools." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 81, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Kuo-toa" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Kuo-Toa Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The kuo-toa are another fascinating result of illithid experimentation. Their brains are so chaotic yet so powerful. I want some samples to study, perhaps I can figure out how they work and add some method to their madness." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 82, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Maw Demon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Maw Demon Teeth (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Perrin Porridgepot" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My entire life has been turned upside down. The other day, I saw a friend of mine whip out a set of fake teeth that chattered on their own. We all had a quick laugh at first, but that turned to awe as the teeth began to actually devour a sausage that he had placed in front of it. Not only that, but he could taste it as well, and the food actually ended up in his real stomach! Imagine how fast I could eat with a set of those teeth! I could lay claim to half the dinner spread by myself! I need to make those teeth for myself, even if it does come with the risk of a fiendish curse." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 82, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nilbog" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mirth Touched Smile" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Quarion Candlebrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I always strive to make sure that any houseguests of mine leave with a smile on their faces. Unfortunately, some of them can be quite the sourpusses so I need to resort to magical help to turn that frown upside down. I had a wand of smiles a while ago, but it's broken down with overuse. I know how to craft a new one, all I need is some residual magic form a goblin that's been touched by a nilbog spirit." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 82, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Quasit" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Quasit Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am doing some research into the demonic cults around my area, and I feel that to understand them fully, I need to immerse myself in their practices. To that end, I wish to summon a quasit as my familiar, and to do that, I need a vial of quasit blood." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 82, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Quickling" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Quickling Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Mican Swiftwhistle" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Being on quickling blood is one of the most amazing experiences you'll ever have, my friend. Imagine being able to see the individual wing flaps of a hummingbird, or a swift river flowing in slow motion. The only issue is just how short its effects are! I'm always in the market for some more blood to keep the feeling going, so if you're selling, I'm buying!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 82, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Scarecrow" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Evil Spirit" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Elias Silverbrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I despise the so-called 'scarecrows' made by hags and lesser wizards. It's such a waste of spiritual energy to make such a weak servant. However, the only reason the scarecrow is so weak is because these people have no idea what they're doing when it comes to construct creation. I am going to prove to them you can make something much more dangerous with the spirits they have." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 82, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Sea Spawn" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Sea Spawn Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As quartermaster, it's my duty to make sure that our armies have the supplies they need to stay healthy and safe. One thing I've always pushed for is better supplied ships, part of which is something to keep sailors safe in the event of going overboard or capsizing. I want potions of water breathing in every sailor's kit, but to do that, I'm going to need a lot of supplies. Thankfully, sea spawn are pretty numerous, and their blood lends itself well to the potion. I'll buy any vials of their blood that you bring me." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets2.webp" - } - }, - { - "type": "inset", - "page": 83, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Specter/Poltergeist" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Specter Remnant/Poltergeist Paper" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Morthos" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6 gp/18 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Specters have a terrible existence, damned to spend their undeath in a state of utter hatred and spite. I want to help them, but first I need to study them. Specter remnants or even poltergeist paper is all I need to start working on some method to alleviate the spiritual pain that they are in, and hopefully end this horrible curse forever." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 83, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Thorny" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Thorny Thorns (small bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ander Greenbottle" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I got a need to grow some crops real fast, and the only way I can think of doing that is if I have a little magical fertiliser. A druid friend told me that crushing up some thorny thorns and mixing it in with the soil should do the trick, so I'll take any you can find. I just hope it don't change the taste of my melons too bad." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 83, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Thri-Kreen" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Thri-Kreen Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Desert" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The thri-kreen are fascinating to me, possessing psionic powers that rival the races influenced by illithid experimentation. Their brains are so alien to the rest of us that they are difficult to study, but I am determined to figure out exactly how they work. I will need a few more samples to study however." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 83, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Vargouille" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Vargouille Jaw" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Quarion Candlebrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "So I've heard of something called the 'mirror of insecurity' and it was easily one of the most hilarious things I've ever heard of. I can imagine using it right now on some of my snootier house guests; listen to them shriek as they think they've received some horrible curse, when in reality, they've just been hit by a relatively benign curse. I want to make this mirror immediately: I just need a vargouille jaw to do it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 83, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Vegepygmy" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Vegepygmy Frill" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I serve a little nearby town as healer, but I'm running dangerously low on supplies. I'll take anything you can offer, and I'll even pay for it out of my own pocket. Vegepygmy frills would be good; I like to turn it into a paste to treat a child in town with a bad case of asthma. Please get some for me, won't you?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 83, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Xvart Warlock of Raxivort" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Xvart Tongue" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Randolf Westerling" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's something that's been missing from my theatre troupe's performances of 'The Scuttling King' and I think I know what it is: realistic sound effects. Sure, we can try to imitate the sounds of vermin, but unfortunately, none of us are particularly good at it. Recently however, I've heard that the tongue of a xvart can imitate those sounds perfectly. If I had some of those for noisemakers, I know our troupe will have the spookiest performance in the whole land." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 83, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Yuan-ti Pureblood" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yuan-ti Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "One of my basic services is to make a potion for adventurers that will protect them from the various poisons out there in the world. Unfortunately, I've gotten so many orders recently that I'm having trouble keeping up with demand. While there are a lot of different bases that can be used to craft the potion, one of the more common ones is yuan-ti blood. If you get me some, I'll gladly pay you a decent price for it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets3.webp" - } - } - ] - }, - { - "type": "entries", - "name": "CR 2", - "page": 84, - "entries": [ - { - "type": "inset", - "page": 84, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Allosaurus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Allosaurus Claw" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vyth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 84, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ankheg" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ankheg Chitin" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Holg Volen" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Desert, Forest, Grassland, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I had a bit too much to drink last night and long story short, one of the walls of my hut is gone. I need some building materials for repairs, preferably something that will survive whiskey Wednesdays." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 84, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Azer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Azer Ash" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Diesa Fireforge" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm close to finishing my seminal work and I would like to give it a good blessing. A sprinkle of azer ash ought to be a good." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 84, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Carrion Crawler" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Carrion Crawler Guts" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Milo Anymeal" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've had a horrible case of indigestion for the past few weeks. I can't figure out what caused it, mostly because the list of things I've eaten is too long to remember. Regardless, I need something to get the system running again, and a mixture of carrion crawler guts and honey used to be my old ma's recipe for that." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 84, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Centaur" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Centaur Tail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fodel Chernin" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "An archery contest is coming up and I need a finer bow than the one I have now. I've heard that a bow strung with a centaur tail's hairs makes for a particularly good one. Unfortunately it's not like I can just ask them for some tail hairs, so I'm going to need someone to go out and get some for me." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 84, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Darkling Elder" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Darkling Ash (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Umbero Falone" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am always on the lookout to make my employees more effective in their...night-time activities. One thing that would help is a better way of blacking out torches and lamps. I've heard that darkling ash is particularly useful for this purpose, and I would pay a decent price for anyone that can get me some...discreetly." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 84, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Dragon Wyrmling" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Dragon Flesh" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Wellby Tosscobble" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a gourmand, there is nothing more that I enjoy than a sumptuous dragon steak. Some say the older the dragon the better the flavour, but I'm impartial to the wyrmlings myself. I find they're more tender and amenable to spicing." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 84, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ettercap" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Web Gland" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Hadarai Diamonddew" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "12 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In the old days, we used to spin our ropes from the webs of the ettercap. The younger generation unfortunately have lost this art, even though the result was a stronger binding than hemp or mundane silk. I want to teach these kids a lesson or two from the past, I just need some materials to work with first." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 84, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gargoyle" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gargoyle Wing ×2" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Merric Goodbarrel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "60 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I work as a stonemason and it's gotten a bit tiresome trying to move these heavy blocks of stone everywhere. I heard there was some artificers that can turn gargoyle wings into a cloak that gives stone wings. If I get something like that, I wouldn't need to break my back whenever I have a job to do." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 84, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gelatinous Cube" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gelatinous Residue (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Bruenor Toilhands" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "10 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Here's what my dear 'pa used to say: 'you don't need to work a shovel if you know how to pour a vial.' That's because his tool of choice was concentrated acid to eat through layers of stone and dirt like they were made of sugar. The best source of it comes from oozes, they're plentiful, potent, and if you leave it long enough it starts to reproduce itself. That said, I'll take any samples you have, I've always got more projects than I have materials for." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 85, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ghast" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ghast Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Alsten Turen" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "60 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Let's be honest, of all the dangerous issues in the world, the undead are probably the most pressing. That is why I try to study them whenever I can, to learn them and their weaknesses, and hopefully, a way to defeat them. To that end, I need study samples; a ghoul's hide should be a good start." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 85, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gibbering Mouther" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gibbering Mouther Teeth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Quarion Candlebrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've figured out a great prank to use on my next house guest. I'm going to leave a pair of living dentures in a hidden place in their room and laugh every time it loudly chatters. They're going to go nuts trying to find it, but I'm sure they'll laugh about it afterwards." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 85, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Githzerai Monk" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Githzerai Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the case of the githzerai. As a race of people with psionic abilities, their brains are unlike any other humanoid's. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 85, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gnoll Pack Lord" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnoll Tooth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Evendur Dundragon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "This is pretty simple. We got too many gnolls around here, and we'll pay just about anyone to get rid of them. Bring back any sort of proof of their death, and you'll get a bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 85, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Grick" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Grick Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Darastrix" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is creature that hides good in caves. Darastrix wants this creature's hide so Darastrix can also hide good." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 85, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Griffon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Griffon Feather" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fodel Chernin" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Grassland, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I need to improve my archery game, and I've heard that fletching with griffon feathers will give me the edge I need. I'll take any off your hands for a good price." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 85, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Grung Elite Warrior" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Grung Poison Gland" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fargrim Stonebrew" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's nothing better in life than a good drink, but after years of the same ales, beers, and whiskeys, I'm itching to try something new. I've heard that swampfolk brew up a mighty strong drink using the poison glands of the grung; something so strong it'll make you see things. If you could go out and collect some for me, I'm sure the swampfolk would thank you too for ridding them of their pesky neighbours." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 85, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Guard Drake" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Guard Drake Scales" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Corvo Landbrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "9 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My wedding anniversary is coming up in a few weeks and somehow, my wife has gotten it into her head that I'm buying her a dragon-scale dress as a present. I can tell you right now that I cannot afford that. However, I've heard of something called a guard drake and that their scales are pretty close to being dragon scales. It's not like she's going to be able to tell the difference, right?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 85, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hobgoblin Iron Shadow" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hobgoblin Ear" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Evendur Dundragon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It's a tale as old as time: too many hobgoblins in our area, overworked city guard asks adventurers to go hunt down aforementioned hobgoblins. Adventurers bring back proof, get a bounty. The end." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 85, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Intellect Devourer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Brain Fluid (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As disgusting and dangerous as they are, the intellect devourer is a triumph of transmutation and alchemy. I am fascinated by their creation, but obviously, details of their creation process are scarce. Their brain fluids however contain traces of the devourer's memories; if I imbibe it, perhaps I can gain the memory of what it went through and unlock its secrets that way." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 85, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Lizardfolk Shaman" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Lizardfolk Teeth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Throden" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Long ago, tribe cast Throden out. Throden hate other lizardfolk, will do anything to make them hurt. Throden is old and cannot hunt anymore, but Throden has coin. Adventurers will be paid bounty for hunting other lizardfolk." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 86, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Meenlock" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Meenlock Claw" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Druuk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I used to live the life of an adventurer, but those violent times are behind me. Now, I am simply a farmer, tending to my herds. I abhor violence so much now that I refuse to even strike my animals when they begin to wander off. I have heard however, of elves that use meenlock claws as a pacifistic way of calming over-excited livestock. Something like that seems the perfect fit for my preferred method of farming." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 86, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Merrow" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Merrow Scales (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Garurt" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Ship merchants keep asking Garurt for new powder to change colour of their clothes. Garurt has found merrow around his home, maybe their scales will be good for what ship merchants want. Bring them back to me, and Garurt will pay bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 86, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Mimic" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mimic Glue (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Diero Pisacar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "No matter what you're building, there's nothing quite like mimic gel to keep it all together. I've got a few DIY projects coming up so I need as much of the stuff as I can get my hands on." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 86, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Myconid Sprout" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Rapport Spores (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Syrio Folone" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have had it up to HERE with the bickering and fighting that goes on in the meeting chambers of our city council. For weeks now, the elites of the city have been sniping at each other; all of them too proud to give an inch of power to another, even if it is for the good of the city! Well no more, for I have come up with a solution. I have heard that the rapport spores of a myconid are capable of increasing empathy among those who breathe them in; perhaps if I spike the meeting chamber with some of them, it'll let our leaders finally see eye to eye. If not, then at least it'll allow them to communicate in a less noisy manner." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 86, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nothic" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Nothic Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Anders Dagon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Let's get right to the point on this one: I am going to fail my wizard apprenticeship if I don't do something FAST. My spellbook is sorely lacking in...well... spells but I think I know the solution. An older student told me that a nothic brain can yield some of its spells to a wizard that writes in their book with its pulped remains. Now, they may have just said it as some stupid hazing prank, but at this point I'm willing to try anything." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets4.webp" - } - }, - { - "type": "inset", - "page": 86, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ochre Jelly" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ochre Residue (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Bruenor Toilhands" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "10 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Here's what my dear 'pa used to say: 'you don't need to work a shovel if you know how to pour a vial.' That's because his tool of choice was concentrated acid to eat through layers of stone and dirt like they were made of sugar. The best source of it comes from oozes, they're plentiful, potent, and if you leave it long enough it starts to reproduce itself. That said, I'll take any samples you have, I've always got more projects than I have materials for." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 86, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ogre" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ogre Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Manneo Bearkiller Elanithino" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Grassland, Mountain, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 87, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Orc Claw of Luthic" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Luthic-Touched Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sillaron Orcsbane" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As my name would suggest, I am descended from a long line of orc hunters. It is a tradition in my family to venture out into the world and destroy orcs wherever we find them, taking their hearts back in triumph to our ancestral home. I, however, have not done so well in this regard. While I have cut through quite a few orcs, I have yet to find any special ones: those touched by the orcish pantheon. If I could bring a few of those home, even if they were not from my kills, I would be able to return with no small amount of glory." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 87, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Orc Hand of Yurtrus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yurtrus-Touched Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sillaron Orcsbane" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As my name would suggest, I am descended from a long line of orc hunters. It is a tradition in my family to venture out into the world and destroy orcs wherever we find them, taking their hearts back in triumph to our ancestral home. I, however, have not done so well in this regard. While I have cut through quite a few orcs, I have yet to find any special ones; those touched by the orcish pantheon. If I could bring a few of those home, even if they were not from my kills, I would be able to return with no small amount of glory." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 87, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Orc Eye of Gruumsh" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Orc Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Malark Buckman" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've made a huge mistake. I was at the tavern last week with the lads, tipping back a few pints of ale. To be honest, the night's a little hazy, but apparently in the middle of it all I had challenged the biggest grognard in town to a duel. Now I'm not much of a fighting man myself, so I will most definitely die in that duel without some outside help. Unfortunately, I'm also a bit strapped for cash, so the only thing I can think of that I can also afford is some orc blood. One sip of that stuff can turn any man into a raging fighting machine...at least for a little while." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 87, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Orog" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Orc Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Malark Buckman" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've made a huge mistake. I was at the tavern last week with the lads, tipping back a few pints of ale. To be honest, the night's a little hazy, but apparently in the middle of it all I had challenged the biggest grognard in town to a duel. Now I'm not much of a fighting man myself, so I will most definitely die in that duel without some outside help. Unfortunately, I'm also a bit strapped for cash, so the only thing I can think of that I can also afford is some orc blood. One sip of that stuff can turn any man into a raging fighting machine...at least for a little while." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 87, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Pegasus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Pegasus Hair (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Erric Highstring" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "You should have seen my last performance; I was bringing the roof down with how hard I was shredding my lute. In fact, I shred so hard that my strings snapped. I see this as something of a wake-up call: I need instruments that can better match a bard of my calibre. To that end, I want to restring my lute with pegasus hair; they say it gives a flighty quality to your notes and songs." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 87, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Peryton" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Peryton Horn" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shragga Greenfist" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grasslands, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "\"There's a piece of drek in my mercenary band with a real chip on her shoulder. Seems to think she's the best fighter to ever walk the Multiverse. I want to take her down a peg or two, and I was thinking making her lose all her money next time she goes gambling would be good. I've heard that a set of dice crafted from a peryton's horns are particularly unlucky. I'd be glad to shell out a few gold pieces just to wipe that smile off her face." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 87, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Plesiosaurus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Plesiosaurus Tooth" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vyth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast, Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 87, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Quaggoth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Quaggoth Fur (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ilde Steelfur" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've learned my lesson from last time I went spelunking; always bring some insulated clothes for those cold Underdark depths. Quaggoth fur is particularly good lining for coats and blankets, and it's relatively comfortable too. If you could get me some, you'd be making my life A LOT more comfortable." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 87, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Rug of Smothering" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Animating Rune ×3" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ella Ningel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm working on a commission piece: a diorama of the Battle of Four Flags. I thought I might go that extra mile in having the soldiers actually move by imbuing them with a little bit of magic, but I've run low on the materials to do so. I can't get enough of them, so any that you got I'll take." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 88, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Sahuagin Priestess" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Sahuagin Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Wolyn Pumanath" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Triton" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Sahuagin raids have become particularly nasty as of late, and we're going to need to step up our arsenal if we have a chance of beating them back. We have ideas for new poisons or deterrents we could make to fend them off, but we'll need to test them first. If you can bring back some sahuagin blood, we would be in your debt." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 88, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Sea Hag" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hag Eyeball" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shanairra Liadon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "75 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The threat posed by hags has gone on for far too long. I am studying a way to put an end to their vile race once and for all, and I believe that the key lies in their infamous eyes. With the way they are connected to them, I believe they may be used as a method to find, hunt, and destroy them easily. I will need more samples to experiment with first though." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 88, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Shadow Mastiff" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shadow Mastiff Drool (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fargrim Stonebrew" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's nothing better in life than a good drink, but after years of the same ales, beers, and whiskeys, I'm itching to try something new. I've heard that dark dogs called \"shadow mastiffs\" have a drool that you can make a pretty interesting drink out of. Sure, the idea of drinking a magical mutt's spit isn't the most tantalising, but that's the whole point of trying new things isn't it?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 88, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Spined Devil" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Spined Devil Spine" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Smoking Mirror of the Rumbling River clan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tabaxi" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Regular arrows have grown boring for me. I want something with a bit more spark, a bit more excitement. I've heard that arrows fletched from the spines of a devil ignite upon impact. That should satisfy my malaise for now." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 88, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Vegepygmy Chief" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Vegepygmy Frill" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I serve a little nearby town as healer, but I'm running dangerously low on supplies. I'll take anything you can offer, and I'll even pay for it out of my own pocket. Vegepygmy frills would be good; I like to turn it into a paste to treat a child in town with a bad case of asthma. Please get some for me, won't you?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 88, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Wererat" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Lycanthrope Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shevarra Dyenina" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Lycanthropy is a terrible affliction, and those who are cursed by it should be cared for, not cast out. I run a home that any lycan is free to come to and stay while they turn their lives around. To help them, I brew up copious amounts of moon muzzle mixture, but supply is always limited since the blood required to make it must be donated by an already deceased lycan. If you are ever forced to kill one, please bring me their blood so that their death may help save the life of another." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 88, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Will-o-wisp" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mote of Necrotic Energy" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Sionnodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I serve my local village as healer, which unfortunately sometimes involves helping the critically ill pass into death. I try to do it as painlessly as possible, and I've found that the energy produced by will-o-wisps produce the best results. Sprinkling their energy over a dying person will kill them painlessly, instantly, and with no mark left on their corpse. As macabre as it may sound, I would like to stock up on these motes of necrotic energy for those...less enjoyable moments of my job." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 88, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Yuan-ti Broodguard" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yuan-ti Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "One of my basic services is to make a potion for adventurers that will protect them from the various poisons out there in the world. Unfortunately, I've gotten so many orders recently that I'm having trouble keeping up with demand. While there are a lot of different bases that can be used to craft the potion, one of the more common ones is yuan-ti blood. If you get me some, I'll gladly pay you a decent price for it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets5.webp" - } - } - ] - }, - { - "type": "entries", - "name": "CR 3", - "page": 89, - "entries": [ - { - "type": "inset", - "page": 89, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ankylosaurus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ankylosaurus Skull" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vyth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "72 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 89, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Basilisk" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Basilisk Tooth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Aukan Steadyhand Kolae-Gileana" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have a new stoneworking project in the works, but the tools I have available are not of a high enough standard to get the job done. If I want to do this project justice, I need basilisk teeth; only tools made from them can give me the precision I need." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 89, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Bearded Devil" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Beard Poison (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Irina Desilav" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "60 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is a man that I must kill, a cleric of a dark god. My problem is that whenever I slice him open, he simply heals the damage and runs away. I have heard however of a fiendish poison that is capable of preventing such magical healing. If I had it, I could finally end my target once and for all." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 89, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Bugbear Chief" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bugbear Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Korth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "More furs are needed in home. Home also has many bugbears around. Solution seems obvious." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets6.webp" - } - }, - { - "type": "inset", - "page": 89, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Cave Fisher" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Cave Fisher Filament" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I always say that half of a soldier's effectiveness is in their gear, so I always make a point of sourcing the best gear for our troops. Cave fisher filament is significantly tougher than hemp, much easier to carry, and wont fray nearly as badly. We will take any that you can spare." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 89, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Choldrith" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Choldrith Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It must have taken the drow significant effort to make a race that is even uglier and more hate-filled than themselves, and yet, they somehow achieved that with the choldrith. The blood of these mutants also carry the enzymes necessary for brewing drow poison, something I find quite fitting. How about we use the blood of their creations to wreak havoc on the drow themselves?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 89, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Deep Scion" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mark of the Depths" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Delnis Ahlorsath" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Triton" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "70 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Although I'd hate to admit it, the deep scions I've encountered are a pretty powerful bunch. In particular are their shrieks which can stun just about everything around them underwater. I would like to keep something like that around, if only as just a last resort." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 89, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Displacer Beast" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Displacer Beast Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Nekane" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "300 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "A certain client has asked for something to aid their...night-time activities. To that end, I am in need of a displacer beast hide so I may fashion something for them. I am willing to pay a premium to anyone able to provide one and be discreet about it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 89, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Doppelganger" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Doppelganger Face" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ivellios Calculon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "90 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a master thespian and veteran of the stage, I have thrust myself into countless roles and characters. However, I want to delve deeper into my craft and physically embody someone in ways that makeup cannot provide. A doppelganger face has the ability to change someone's face to that of another person. Such a thing would be a devilish test of my chameleon-like acting talents." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 90, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Flail Snail" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Flail Snail Shell" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kathra Eversharp" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "7,500 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Every year for our anniversary, my wife gets me the most thoughtful presents: a fancy new hammer, jewelled armor, a dragon skin bag; I almost hate her for it. Well for our 100th anniversary, I'm going to get her something she's wanted since she was little: the shell of a flail snail. I know it's expensive, but she never stops talking about all the things she'd craft if she had one. So, I don't care how much I'm paying for it, I'm going to make sure that this is the best darn anniversary ever." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 90, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Githyanki Warrior" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Githyanki Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 90, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Green Hag" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hag Eyeball" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shanairra Liadon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "75 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The threat posed by hags has gone on for far too long. I am studying a way to put an end to their vile race once and for all, and I believe that the key lies in their infamous eyes. With the way they are connected to them, I believe they may be used as a method to find, hunt, and destroy them easily. I will need more samples to experiment with first though." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 90, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Grell" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Grell Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Darastrix" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "60 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is a creature in caves that is good at moving in caves. Darastrix wants that creature's skin, so Darastrix can also move good in caves." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 90, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hell Hound" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hell Hound Fur ×1 tuft" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ovak" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Okay imagine this: I stride forward into battle, muscles gleaming, armor shining, and a big flaming axe in my hands. I mean that literally, I want my axe to be on fire. Some guy in a tavern told me that hell hounds have fur that can set your weapon AND hands on fire. Get me some of that." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 90, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hobgoblin Captain" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hobgoblin War Braid" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Evendur Dundragon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The hobgoblins in this are a bit more focused and organised than the average wandering party, which is a nightmare for an overworked town guard (me). They must have a captain leading them. I'll pay a bounty if you can track them down and bring back the proof." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 90, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hooked Horror" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hooked Horror Exoskeleton" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Warryn Murnig" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have some Deep Gnome cousins that are in the market for some new building materials (they're a little tired of staring at stone-grey walls all day). I've heard that hooked horror exoskeletons are nice if you can get your hands on them, maybe I can send some of them their way." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 90, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Leucrotta" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Leucrotta Bile (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Despite my best efforts, sometimes you just can't have a steady supply line to your soldiers. In cases like these, it really helps if your soldiers can live off the land, which means having a bit of a...varied diet. If I could make some potions of digestion and make that part of a soldiers' standard kit, it would really help survivability in the long term and help our soldiers stay stronger for longer. All I need is some Leucrotta bile; I'll take any that you can spare." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 90, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Manticore" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Manticore Teeth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ront" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I run a dinky little roadside shop, selling trinkets and baubles to travellers. The ones that sell best are the items made from monster teeth and claws; gives people a sense of mystery and danger? Now, despite what people assume (me being a half-orc and all), I don't hunt these monsters myself. I just buy them off whatever adventurers pass by, then make them look more \"tribal\". So, if you have anything like that, I'll buy it for a fair price." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 90, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Minotaur" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Minotaur Horn" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Eglath Horncarver Vaimei-Laga" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have a steady trade amongst my people, carving horns into tools. It is good work, and one which I am very proud, but it leaves me little time to venture outside for myself. Tales have reached my ears about a half man, half bull creature called a minotaur. I would very much like an opportunity to work with such rare horns, and I will pay for the privilege of doing so." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 91, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Mummy" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mummy Bandage" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Desert" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The people of my village are counting on me as healer, but I am desperately low on medical supplies. I'll take just about anything and pay for it out of my own pocket if it will keep the people of the village in good health. Mummy bandages would be of a great help, the precious oils in them can be extracted and diluted quite a lot to make treatments for all sorts of ailments." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 91, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Neogi" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Neogi Amygdala" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Desert, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The thing that every new commander fails to grasp is the importance of troop morale; how willing are your soldiers to charge into what may very well be their deaths? Morale can make or break a battle, make no mistake about that. As such, I want to make neogi amygdalas a standard inventory item in our supply caravans; I've heard that chewing on that for a while calms a person down and gives them the steely resolve of the uncaring neogi themselves." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 91, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nightmare" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Nightmare Hoof ×4" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Despair" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "48 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "All my life they have called me demonspawn, based solely on my looks. Well, if that's what they think of me, then I may as well live up to their expectations before I leave them behind for good. I think riding a nightmare out of town seems fitting, don't you? All I need to summon one is hooves of a defeated one, I can take care of the rest on my own." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 91, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Orc Red Fang of Shargaas" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shargaas-Touched Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sillaron Orcsbane" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As my name would suggest, I am descended from a long line of orc hunters. It is a tradition in my family to venture out into the world and destroy orcs wherever we find them, taking their hearts back in triumph to our ancestral home. I, however, have not done so well in this regard. While I have cut through quite a few orcs, I have yet to find any special ones; those touched by the orcish pantheon. If I could bring a few of those home, even if they were not from my kills, I would be able to return with no small amount of glory." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 91, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Owlbear" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Owlbear Feathers (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Penelope Evenwood" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I want to make a present for mommy. She used to be an adventurer you know, so I thought I could make a dolly for her of the monsters she used to hunt. She's really proud of the owlbear head we have mounted in our living room, so maybe I could make one of that? I'll need some materials to make it look good, but I've been saving up my pocket money so I can pay you for it!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 91, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Quetzalcouatlus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Quetzalcouatlus Beak" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vyth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "10 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 91, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Redcap" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Redcap Boots" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Pog Miggledy" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "14 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "If there's one thing I hate about my town it's just how WINDY it is! The zephyrs coming down main street are strong enough to knock over a bull, let alone a little gnome such as myself. I need something that'll help me stand my ground; I've heard that the boots of a redcap can do just that. Get me a pair, would you? I'd pay a good price if it meant being able to walk down the street without falling over." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 91, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Slithering Tracker" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Slithering Tracker Slime (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Umbero Falone" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am the employer of people that partake in... night-time activities. As part of that, it would definitely make their lives easier if they had some way of slipping through small spaces and cracks. I know a guy that can make a pretty sneaky potion out of the slime of a slithering tracker, all he needs is the materials. If you bring me some, I'll pay you well, especially if you can be...discreet about it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 91, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Spectator" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Spectator Main Eye" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ulfgar Strakeln" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "90 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's a wizard in my adventuring band that is being a real knot in my beard. The damn boy has an obnoxious habit of using his magic to play pranks on us: yesterday, he turned poor Corrin into a squirrel for no reason! I want to forge a Shield of Reflection to take him down a notch. I'd happily pay all of my adventuring gold just to see his face when his next spell goes flying back at him." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 92, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Trapper" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Trapper Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Umbero Falone" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "135 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am the employer of some people that partake in a lot of...night-time activities. I'm always looking for ways to make sure that they stay out of trouble, and one of the best ways is to make sure they aren't even seen. It would be extremely expensive for me to commission a bunch of invisibility items (certainly much more than my employees are worth) so I'll have to go with some camouflage instead. The hide of a trapper would be good, and I'll even pay a premium if you can get it to me... discreetly." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 92, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Water Weird" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mote of Water" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm interested in the properties of elementals and how they can be used in changing the nature of some of my potions. To that end, I need some samples of them to do some research. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 92, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Werewolf" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Lycanthrope Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shevarra Dyenina" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Lycanthropy is a terrible affliction; and those who are cursed by it should be cared for, not cast out. I run a home that any lycan is free to come to and stay while they turn their lives around. To help them, I brew up copious amounts of moon muzzle mixture, but supply is always limited since the blood required to make it must be donated by an already deceased lycan. If you are ever forced to kill one, please bring me their blood so that their death may help save the life of another." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 92, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Wight" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Wight Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kethra Hornraven" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It may sound unconventional, but I've realised that wight blood makes for a great reconnaissance tool. Drinking one lets you see creatures even in pitch blackness and through cover, so I want to add it to our scouts' kits. We're going to need some more of course, and wights aren't all that easy to find, but we'll pay a decent price for them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 92, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Yeti" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yeti Tongue" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vimak Threadtwister Gathakanathi" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Arctic, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The tongue of a yeti has deep significance for our people. They warn us of danger and blizzards, and we have had some of our oldest tongues for generations. I am not asking you to go hunt the yetis that live in the mountains, but if you find any, we will gladly buy any tongues from you." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 92, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Yuan-ti Malison" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yuan-ti Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "One of my basic services is to make a potion for adventurers that will protect them from the various poisons out there in the world. Unfortunately, I've gotten so many orders recently that I'm having trouble keeping up with demand. While there are a lot of different bases that can be used to craft the potion, one of the more common ones is yuan-ti blood. If you get me some, I'll gladly pay you a decent price for it." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 4", - "page": 92, - "entries": [ - { - "type": "inset", - "page": 92, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Babau" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Babau Eye ×2" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kansif" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I own a gladiatorial ring, a place where tough folk can come to beat each other up. Problem is, there's this one fighter that's been dominating the competition lately; it's made the shows a little boring to be honest. What I want to do is put a handicap on him. He's already agreed to it, we just need something that can do it without restraining him too hard. I think a minor curse should help out, something to sap his strength without making him look too weak. I've got a tiefling buddy that can whip up something like that, they say they just need a couple of eyes from some demon. Do that for me, and you're in for a good reward AND front row tickets." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 92, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Banshee" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Banshee Echo" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Crassus Rezalor" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "20 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I feel that traditional music and songs have grown stale. I've started experimenting with some pretty out-there sounds, so I really just want anything you can get me that feels different to everything else, and as far as I can tell, no one has incorporated a banshee into their repertoire yet." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 93, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Barghest" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Barghest Stomach Acid (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Calienta Ostoroth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "90 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is a man that I need to destroy; a bad man that has done bad things. His crimes against my family and I...well...they do not bear repeating. I do not seek something to help me kill him, I can already handle that part myself. What I need is something to destroy him. I need to ensure that when he is dead, he stays dead; to ensure that after I drive my knife through his black heart, his spiteful soul does not rise from the corpse to continue its sins. As evil as my request may be, I need the stomach acid of a barghest. Pouring that on his corpse will destroy him body and soul, and finally pay my family's debt." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 93, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Black Pudding" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Black Residue (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Bruenor Toilhands" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Here's what my dear 'pa used to say: 'you don't need to work a shovel if you know how to pour a vial.' That's because his tool of choice was concentrated acid to eat through layers of stone and dirt like they were made of sugar. The best source of it comes from oozes, they're plentiful, potent, and if you leave it long enough it starts to reproduce itself. That said, I'll take any samples you have, I've always got more projects than I have materials for." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 93, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Bone Naga" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Naga Bone" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Five Timber of the Distant Rain clan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tabaxi" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "While trekking through the far jungles, I was offered a tea by a local hermit. When I drank it, I experienced visions and histories that few living can attest to. When I woke, the hermit was gone, but I yearned for that feeling again. It has taken me a few years to figure it out, but I believe what I had was a tea brewed from the bones of a naga. I will pay a good price if you can bring me some, so I may feel the weight of history meld with my mind once again." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 93, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Chuul" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Arcana Ganglia" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Helja Loderr" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The wizard in our adventuring party died recently (damn fool forgot to check if the chest was a mimic). So, until we get a new one, we're going to need something else to find magical items and treasure when we go dungeon delving. We'd get it ourselves, but we're a little busy with funeral arrangements for our wizard (or what's left of him anyway)." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 93, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Couatl" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Couatl Feathers (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gordan Darkbag" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "180 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Insomnia runs in my family, it's sorta how we got our name. It's been years since I've been able to get a good night's rest and frankly, I'm at my wits end. I'll do just about anything to get some sleep, even if it means ordering the death of an innocent creature such as the couatl." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 93, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ettin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ettin Head ×2" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kuori Mooncarver Thuliaga & Kiori Suncarver Thuliaga" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath(s)" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "240 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "We are twins, with a bond stronger than anyone can understand. But we have heard of a property offered by an ettin head; an ability to share feelings and link to another person telepathically. As strong as we are together right now, imagine the power we will have when linked like this." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 93, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Flameskull" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Flameskull Ashes (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Anders Dagon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm at the end of my apprenticeship but I'm lacking a spell or two to complete my spellbook. I was procrastinating a little before and ended up looking up magical inks and stumbled upon flameskull ashes. If I can get some, I should be able to just fill in the gaps of my spellbook with some old spells that a flameskull had before, which would allow me to pass my apprenticeship!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 93, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ghost" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ectoplasmic Trail (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Alston Turen" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "22 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Let's be honest, of all the dangerous issues in the world, the undead are probably the most pressing. That is why I try to study them whenever I can, to learn them and their weaknesses, and hopefully, a way to defeat them. To that end, I need study samples; a ghost's ectoplasmic trail should be a good start." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 93, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Girallon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Girallon Foot ×2" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Umbero Falone" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I employ a number of people who partake in some...night-time activities. During these...night-time activities, they usually have to do a lot of climbing, so much so that they tend to joke they're half monkey. Well that got me thinking, what if I could actually make them half monkey it would certainly make their jobs a lot easier. I found an artificer that can make a pair of boots to do just that, they say they just need some girallon feet to do it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 94, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gnoll Fang of Yeenoghu" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnoll Tooth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Evendur Dundragon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "This is pretty simple. We got too many gnolls around here, and we'll pay just about anyone to get rid of them. Bring back any sort of proof of their death, and you'll get a bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 94, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Helmed Horror" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Helmed Horror Essence" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Anders Dagon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "90 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Okay I need some serious help. Through no fault of my own, the animated armor that guards my master's bedchambers has been destroyed. I need to replace it somehow, but I haven't learned that level of transmutation magic yet. If I can get some helmed horror essence however, I may be able to remake the armor without knowing the necessary spells." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 94, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hobgoblin Devastator" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hobgoblin Ear" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Evendur Dundragon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It's a tale as old as time: too many hobgoblins in our area, overworked city guard asks adventurers to go hunt down aforementioned hobgoblins. Adventurers bring back proof, get a bounty. The end." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 94, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Lamia" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Lamia Claw ×2" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Criella" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Desert" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I enjoy stories of the lamia, the way they draw in their prey using their charms and appearance. I've even heard that their claws can be made into weapons that mimic some of their abilities. Not that I want to use this weapon to kill people of course, I just want it to...teach a few lessons." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 94, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Lizardfolk King/Queen" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Lizardfolk Teeth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Throden" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Long ago, tribe cast Throden out. Throden hate other lizardfolk, will do anything to make them hurt. Throden is old and cannot hunt anymore, but Throden has coin. Adventurers will be paid bounty for hunting other lizardfolk." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 94, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Neogi Master" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Neogi Amygdala" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Desert, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The thing that every new commander fails to grasp is the importance of troop morale; how willing are your soldiers to charge into what may very well be their deaths? Morale can make or break a battle, make no mistake about that. As such, I want to make neogi amygdalas a standard inventory item in our supply caravans; I've heard that chewing on that for a while calms a person down and gives them the steely resolve of the uncaring neogi themselves." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 94, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Orc Blade of Ilneval" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ilneval-Touched Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sillaron Orcsbane" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As my name would suggest, I am descended from a long line of orc hunters. It is a tradition in my family to venture out into the world and destroy orcs wherever we find them, taking their hearts back in triumph to our ancestral home. I, however, have not done so well in this regard. While I have cut through quite a few orcs, I have yet to find any special ones; those touched by the orcish pantheon. If I could bring a few of those home, even if they were not from my kills, I would be able to return with no small amount of glory." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 94, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Orc War Chief" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Orc Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Malark Buckman" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've made a huge mistake. I was at the tavern last week with the lads, tipping back a few pints of ale. To be honest, the night's a little hazy, but apparently in the middle of it all I had challenged the biggest grognard in town to a duel. Now I'm not much of a fighting man myself, so I will most definitely die in that duel without some outside help. Unfortunately, I'm also a bit strapped for cash, so the only thing I can think of that I can also afford is some orc blood. One sip of that stuff can turn any man into a raging fighting machine...at least for a little while." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 94, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Shadow Demon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Demonic Imprint" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gideon Radovan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Scourge Aasimar" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "240 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was raised to destroy demons, devils, and fiends wherever I find them. It is my purpose in life and it is what pushes me forward. I have found however, that I still need more power to achieve this goal. A thought has struck me, why not use the power of the demons themselves against them? With the right enchantments, a captured essence of shadow demon can be used to destroy the forces of evil: a fitting punishment for them, no?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 95, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Stegosaurus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Stegosaurus Ridge" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vyth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "20 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 95, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Succubus/Incubus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Succubus/Incubus Tail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Makaria" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "60 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have gotten tired of the usual methods for keeping prisoners in line. The constant whipping and manacles take their toll on their health and on my time. I've been thinking of getting a succubus tail to make a chain of command. With that, I can keep my prisoners in line with just a single lash a day. It's the much more humane (and time-efficient) method." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 95, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Wereboar" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Lycanthrope Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shevarra Dyenina" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Lycanthropy is a terrible affliction; and those who are cursed by it should be cared for, not cast out. I run a home that any lycan is free to come to and stay while they turn their lives around. To help them, I brew up copious amounts of moon muzzle mixture, but supply is always limited since the blood required to make it must be donated by an already deceased lycan. If you are ever forced to kill one, please bring me their blood so that their death may help save the life of another." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 95, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Weretiger" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Lycanthrope Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shevarra Dyenina" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Lycanthropy is a terrible affliction; and those who are cursed by it should be cared for, not cast out. I run a home that any lycan is free to come to and stay while they turn their lives around. To help them, I brew up copious amounts of moon muzzle mixture, but supply is always limited since the blood required to make it must be donated by an already deceased lycan. If you are ever forced to kill one, please bring me their blood so that their death may help save the life of another." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 95, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Yeth Hound" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yeth Hound Voice Box" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Cockaby Pilwicken" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm generally a pretty peaceful person, even if the people that keep raiding my farm are not. What I need is something that can repel intruders without harming them. Some tinker told me they could make some magical fear-inducing whatchamajigger if I just bring them a yeth hound voice box. It sounds like a good idea, but I wouldn't know the first thing about getting the voice box; do you think you could help me out?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 95, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Yuan-ti Nightmare Speaker" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yuan-ti Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "One of my basic services is to make a potion for adventurers that will protect them from the various poisons out there in the world. Unfortunately, I've gotten so many orders recently that I'm having trouble keeping up with demand. While there are a lot of different bases that can be used to craft the potion, one of the more common ones is yuan-ti blood. If you get me some, I'll gladly pay you a decent price for it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets7.webp" - } - } - ] - }, - { - "type": "entries", - "name": "CR 5", - "page": 96, - "entries": [ - { - "type": "inset", - "page": 96, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Air Elemental" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mote of Air" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm interested in the properties of elementals and how they can be used in changing the nature of some of my potions. To that end, I need some samples of them to do some research. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 96, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Banderhobb" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Banderhobb Goo (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fildo Hogcollar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "40 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've got a great idea, just hear me out: giant frog fights. Yes, I know it sounds dangerous, but that's the point! I already have the frogs; I just need something to make them big. Unfortunately, I don't know magic myself, but I have heard that hags can make giant frogs called banderhobbs. Get me some of whatever makes them so big, and I'll cut you a sweet deal of the profits." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 96, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Barbed Devil" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Barbed Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Uthal Steadyhand Katho-Olavi" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am going hunting soon for a giant constrictor snake and want to take some precautions. I found inspiration seeing a porcupine defend itself and think that the hide of a barbed devil will make an appropriate defence if that snake tries to hug me too tight." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 96, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Barlgura" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Barlgura Fang" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm doing some research into the practices of cults in the local area and I've heard that some of them employ demon fangs in their ceremonial duties. In particular, they've been using the fang of a barlgura as a sacrificial dagger. Ghastly stuff to be certain, but in order to understand them better, I feel I need to have and hold one myself." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 96, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Brontosaurus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Brontosaurus Toe" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vyth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 96, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Bulette" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bulette Teeth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "[Anonymous]" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Desert, Grassland, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "17 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In my tribe, hunting a bulette is a rite of passage. Our warriors are meant to craft their weapons from this hunt and return to the tribe with pride, but I just... can't. I'm just not strong enough to hunt one, but I can't return without those teeth. I know asking for help is dishonourable, but I just don't know what else to do." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 96, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Cambion" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Cambion Sulfur (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Akmenos" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "10 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "For years I've researched the difference between my people and true fiends, trying to find a clear distinction as a means of staving off the ignorant jests that would lump us together. I believe that cambions however pose a good reference point due to their mixed heritage; I just need some samples of them to study." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 96, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Catoblepas" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Catoblepas Fur (large pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "An army lives and dies on its stomach. With this in mind, there is nothing we could do to aid our soldiers more than to make sure that their food and water supplies last as long as possible. The fur of a catoblepas is capable of salvaging even the dirtiest and most rancid of liquids. It may be disgusting, but adding this to our mess kits can mean the difference between starvation and victory while our army is on the march." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 96, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow Elite Warrior" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 96, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Earth Elemental" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mote of Earth" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Desert, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm interested in the properties of elementals and how they can be used in changing the nature of some of my potions. To that end, I need some samples of them to do some research. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 97, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Fire Elemental" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mote of Fire" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Desert, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm interested in the properties of elementals and how they can be used in changing the nature of some of my potions. To that end, I need some samples of them to do some research. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 97, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Flesh Golem" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Manual Ashes (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jarrod Gerkirk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "210 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have a few orders for animated contraptions and trinkets. I could do it with an intricate series of gears and mechanisms, but I'd rather take a shortcut here and just use the same animating force that goes into golems. Find some manual ashes from golems and bring them back, I'll give you a decent price for them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 97, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gorgon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gorgon Plate" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Darrak Fireforge" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm pretty damn screwed. My sister's got a great project practically finished and ready to show the elders, meanwhile I haven't even started. I'm going to need something good and fast in order to catch up, so I was thinking of making something out of gorgon plate. After all, most of the work is done already when it comes to making armor from it, the hard part is just getting some." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 97, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Half-Dragon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Half-Dragon Scales (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Myastan Mishann" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "90 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "To me, the existence of the Half-Dragons are a mockery of our noble heritage as dragonborn. I would wish to see them eradicated and would pay a bounty to anyone that can provide for me proof of their deaths." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 97, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hill Giant" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hill Giant Fingernail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sutha" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 97, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Mezzoloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 97, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Mindwitness" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mindwitness Main Eye" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "105 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The influence that illithids have over other creatures is fascinating to me. Even the infamous beholder is no match for their corruption, with their ubiquitous main eyes mutating into mere extensions of their brains (and an elder brain's will). I want to study these eyes to discover the psionic potential inside, maybe it will help me understand the psionics of the illithids themselves better in the process." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 97, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Night Hag" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hag Eyeball" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shanairra Liadon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "75 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The threat posed by hags has gone on for far too long. I am studying a way to put an end to their vile race once and for all, and I believe that the key lies in their infamous eyes. With the way they are connected to them, I believe they may be used as a method to find, hunt, and destroy them easily. I will need more samples to experiment with first though." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets8.webp" - } - }, - { - "type": "inset", - "page": 98, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Otyugh" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Otyugh Bile (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Despite its horrid smell and taste, otyugh bile is a wonderful remedy for all sorts of digestive ailments. With my supplies running so low, I'd be happy to get my hands on any sort of medical supplies, even if they are rather unpleasant to use." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 98, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Red Slaad" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Slaad Slime (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Rhogar of the Fenkenkabradon clan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Although it is a relatively rare occurrence, being infested with a slaad egg is a horrible affliction that I would not wish on anyone. The problem is that some of our warriors can engage in a fight with a slaad and not realise they've been infected until it is far too late. To remedy this, I want to invent a vaccine against these infections, and to do this, I need to study slaad biology a little more closely. Slaad slime would be a good start since they use it to protect their bodies; perhaps some reverse engineering can make a potion that causes the imbiber to produce antigens that kill eggs as soon as they're implanted." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 98, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Revenant" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Imprint of Vengeance" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Morthos" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "25 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Revenants are pitiful creatures. Born of pure vengeance, their emotions can persist even after their bodies are destroyed. I want to find a better way to help them find peace than to indulge their bloodlust, but to do that, I need to find out what really makes them function. Samples of their essence in spirit paper would be a good place to start." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 98, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Roper" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Roper Saliva (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lilli Tarkelby" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Unbeknownst to many of my customers, the foul-smelling roper saliva is actually a key component in many of my best-selling perfumes. In fact, the perfumes sell so well that I've run low on saliva. If you have any, I'll gladly take if off your hands, and even pay a premium if you can remain discreet about it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 98, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Sahuagin Baron" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Sahuagin Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Wolyn Pumanath" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Triton" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Aquatic" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Sahuagin raids have become particularly nasty as of late, and we're going to need to step up our arsenal if we have a chance of beating them back. We have ideas for new poisons or deterrents we could make to fend them off, but we'll need to test them first. If you can bring back some sahuagin blood, we would be in your debt." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 98, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Salamander" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Salamander Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Orsik Holderhek" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Desert, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Salamander blood is a pretty staple material to have in any high-end blacksmith, but I've had so many orders lately that I'm starting to run out. I'd gladly buy any that you have, and at a premium too due to the urgency." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 98, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Shambling Mound" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Root-stem" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "165 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I serve as the healer for a nearby town, but my supplies have run dangerously low. One thing that I have been looking to get for quite a while is a root-stem from a shambling mound; when turned into a paste, they are capable of reversing even the most egregious of injuries. Would you mind getting me one for my emergency kit?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 98, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Spawn of Kyuss" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Spawn of Kyuss Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Morthos" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Swamp, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "240 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Infestation by a spawn of Kyuss is one of the worst fates imaginable, and something I would not wish on even the direst of sinners. With that in mind, I am working on a trinket that may be able to protect innocent people from this fate, but I need to do more study into the spawn of Kyuss first. If you can bring me samples of their brain for research, you would be contributing greatly to this noble cause." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 99, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Swarm of Cranium Rats" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Cranium Rat Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Of all the illithid experiments out there, the brain of a cranium rat is the one I am most excited to study. Most of my samples of illithid experiments come from humanoids like grimlocks and duergar, so you can imagine how interesting it is to see illithid influence on the simple brain of a beast. The way their feral instincts interacts with psionic control is fascinating, and I simply cannot have enough samples. If you can bring them back in one piece, I will gladly pay you for each brain you can find." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets9.webp" - } - }, - { - "type": "inset", - "page": 99, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Tanarukk" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Tanarukk Horn" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Tarak" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "40 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a child, I was scorned in my tribe. It made sense though; they considered me a half-breed and unworthy of sharing in the tribe's success. I suffered many abuses during that time and left as soon as I could. I have become a stronger person without them, and now I think it's time for a little closure. I want to challenge the clan elder for leadership of the tribe, but by our custom, I first need a weapon crafted from a tanarukk horn. Only then will I have the right to call a duel with him and get a little bit of payback." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 99, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Tlincalli" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Tlincalli Leg" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Khemet Hekaib" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Desert" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "What many people don't appreciate is just how useful tlincalli legs are for tools in a desert lifestyle. They don't break down from exposure to sand, hold up well in the heat, and are hardy enough to be dropped from even the highest canyons. You can make just about anything from them if you try hard enough, which is why I can never get enough of them. If you kill some tlincalli out there (which by itself you should be getting paid for to be honest), bring me their legs and I'll give you a good price." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 99, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Triceratops" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Triceratops Skull" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vyth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "120 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 99, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Troll" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Troll Flesh" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Wellby Tosscobble" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Grassland, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Even among the gourmand community, troll flesh is considered quite the strange meal. I believe it mostly comes down to the taste which is best described as...acquired. I can taste a good undertone in it however and I am sure that if I experiment with it enough, I can figure out a recipe that can bring out is full flavour potential." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 99, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Umber Hulk" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Umber Hulk Guts" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Dimble Beren" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's a new dye I'm developing that has umber hulk guts as a major component. The end result is a smoky grey colour that seems to shift with the light and has become quite popular among my more high-end clients. So popular in fact that I've run out of guts. I need someone to do an emergency supply run for me, and I'll shell out some decent coin for anyone that does." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 99, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Unicorn" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Unicorn Hoof" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "60 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I serve the local village as healer, but I'm desperately low on supplies. I need anything you can spare, from the basic to the valuable. Although I'm a fan of unicorns, I wouldn't mind having some of their hooves to make glue for triage procedures." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 100, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Vampire Spawn" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Vampire Spawn Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Morthos" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vampire spawn generally don't deserve their fates, having been enslaved by darker forces than them. Although their deaths are a tragedy, they can be used to save others. Bring me their hearts and I can craft it into an instrument for detecting the vampire that enslaved them, and hopefully help in bringing down the foul creature." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 100, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Water Elemental" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mote of Water" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm interested in the properties of elementals and how they can be used in changing the nature of some of my potions. To that end, I need some samples of them to do some research. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 100, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Werebear" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Lycanthrope Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shevarra Dyenina" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Lycanthropy is a terrible affliction; and those who are cursed by it should be cared for, not cast out. I run a home that any lycan is free to come to and stay while they turn their lives around. To help them, I brew up copious amounts of moon muzzle mixture, but supply is always limited since the blood required to make it must be donated by an already deceased lycan. If you are ever forced to kill one, please bring me their blood so that their death may help save the life of another." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 100, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Wood Woad" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Wood Woad Seed" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Morris Gleazleby" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "375 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have spent the better part of a decade growing the greatest garden in the land (or at least my servants have). The soaring trees and bountiful flowers are beautiful enough to attract starry-eyed visitors...and jealous vandals. I need something to protect my work, and thankfully, I overheard a passing adventurer speak of a wood woad in the nearby forest that I'm sure wouldn't mind 'donating' his seed to place a protective enchantment over my garden. It's for the greater good, I assure you." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 100, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Wraith" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Wraith Energy" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lawrence Ichelm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "130 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Wraith energy is something that I haven't experimented with yet. It possesses very strong necromantic energy and I feel there's great potential to make something...interesting. I'm going to need someone to go out and get the energy for me first of course, I can't take the time to leave my lair, I mean, house." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 100, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Xorn" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Xorn Eye ×3" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Alberich Deepdelver" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "90 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As proud as I am of the dwarven race for their treasure finding abilities, there's no denying that the xorn have us beat on that front hands down. That said, there's no stopping me from getting my hands on their eyes and making their talents my own." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 100, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Young Remorhaz" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Remorhaz Antenna ×2" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Cedric Kunsgnos" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Arctic" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "75 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My enemies are everywhere; I just know it. I can't prove that they have ways of getting through my alarm spells and traps, but it's better to be safe than sorry. What I want is a more organic approach to security, the antennae of a remorhaz should do. Those things will let me know if anything is scurrying about trying to get me in my sleep." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 100, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Yuan-ti Pit Master" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yuan-ti Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "One of my basic services is to make a potion for adventurers that will protect them from the various poisons out there in the world. Unfortunately, I've gotten so many orders recently that I'm having trouble keeping up with demand. While there are a lot of different bases that can be used to craft the potion, one of the more common ones is yuan-ti blood. If you get me some, I'll gladly pay you a decent price for it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets10.webp" - } - } - ] - }, - { - "type": "entries", - "name": "CR 6", - "page": 101, - "entries": [ - { - "type": "inset", - "page": 101, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Annis Hag" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hag Eyeball" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shanairra Liadon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "75 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The threat posed by hags has gone on for far too long. I am studying a way to put an end to their vile race once and for all, and I believe that the key lies in their infamous eyes. With the way they are connected to them, I believe they may be used as a method to find, hunt, and destroy them easily. I will need more samples to experiment with first though." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 101, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Bodak" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bodak Eye ×2" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Theodoric Evantur" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "200 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a judge, it is my duty to determine the guilt of the criminals that come before me and sentence them accordingly. Of course, even with magic this can be difficult; some criminals are crafty enough to talk their way through a zone of truth spell. I want something a bit stronger, something powered by...something stronger. The eyes of a bodak can see into one's soul and find the darkness that lives there. If I had those, I would be able to judge a man without a doubt, and justice would always be served." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 101, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Chasme" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Chasme Proboscis" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "60 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm doing some research into the cults of my local area and have heard that they use the proboscis of a chasme in their ceremonies. Specifically, they use them to drain a victim of their blood so they may use it later in their fiendish rituals. I want to have a sample of a proboscis for my research, to better understand the cults and their motives." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 101, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Chimera" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Chimera Goat Head, Chimera Lion Head, and a Chimera Dragon Head" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Westra Greycastle" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "325 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was an adventurer in my youth. Had a good run of slaying monsters and saving (very appreciative) princesses. One of the first monsters that I killed was a chimera, but in my excitement, I had neglected to take a trophy. My slaying days may be far behind me, but I would love for a small reminder of them, and finally getting that trophy would fill me with no small amount of satisfaction." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 101, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Cyclops" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Cyclops Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Krusk Giantsbane" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "40 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "You wouldn't be able to tell now, but in his prime years, my father was the greatest giant hunter in our clan. He could break a giant's neck with one swing of his mighty fist and send them scurrying with his terrible roar. He doesn't have long left to live now though, and I want to give him something to remind him of his glory days. I'd go get it myself, but I can't leave his bedside for a moment." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 101, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drider" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drider Oil (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Artin Rummanheim" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The men and me are going venturing deep underground soon on a scouting mission. We've heard rumours that some drow have set up close by and want to keep an eye out. Of course, where there's drow, there's spiders; and where there's spiders, there's webs. Some drider oil ought to keep us safe in the worst parts of it though, so I'd like to stock up before we head out." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 101, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Galeb-Duhr" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Galeb-Duhr Core" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riardon Dalanthan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "173 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm in need of a new guardian over a fey circle I have identified nearby. As far as I am concerned, I could do no better than creating a galeb-duhr for the job. If you happen upon a core, sell it to me so I can restore it and use it for a new duty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 102, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gauth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gauth Main Eye" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Nybarg Swifthand" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1102 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm a bounty hunter by trade. I enjoy it quite a bit, but problem is that I'm having trouble bringing my targets in alive. It's not because I brutalise them or anything, it's just that they always run, and it's hard enough to aim at a moving target, let alone aim for anything nonvital. If I get something that can help me slow them down or stop them completely then I'd gladly pay for that. The bonus I'd get in live bounty rewards would easily make up for what I pay." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 102, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Githzerai Zerth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Githzerai Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the case of the githzerai. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 102, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hobgoblin Warlord" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hobgoblin War Braid" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Evendur Dundragon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The hobgoblins in this are a bit more focused and organised than the average wandering party, which is a nightmare for an overworked town guard (me). They must have a warlord leading them. I'll pay a bounty if you can track them down and bring back the proof." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 102, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Invisible Stalker" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mote of Air" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm interested in the properties of elementals and how they can be used in changing the nature of some of my potions. To that end, I need some samples of them to do some research. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 102, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Kuo-toa Archpriest" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Kuo-Toa Archpriest Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The kuo-toa are another fascinating result of illithid experimentation. Their brains are so chaotic yet so powerful. I want some samples to study, perhaps I can figure out how they work and add some method to their madness." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 102, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Medusa" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Medusa Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Makaria" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "75 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "That damn Rieta will not stop making fun of me for the size of my nose, that is when she's not staring at herself in the mirror. Well, if she wants to gaze at her own reflection all day, I'll give her a little magical help. A medusa heart should cut it, and by \"it\" I mean her ego." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 102, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Mouth of Grolantor" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hill Giant Fingernail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sutha" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Grassland, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 102, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Vrock" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Vrock Vocal Cords" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Quarion Candlebrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "60 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have a marvellous idea for a prank on my house guests, I'm going to set a demonic music box on a timer under their bed to play while they sleep. No doubt they'll find it to be the most whimsical joke of the season, but I'll need some vrock vocal cords to craft the box in the first place." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 102, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Wyvern" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Wyvern Poison (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Umbero Falone" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "900 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Wyvern poison is the standard poison among our thieves and assassins and so we never have quite enough of it. Get some for us and be discreet about it, and you'll find a fat pouch of coin in your future." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 102, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Young Dragon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Young Dragon Scales (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Feng" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2,500 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is an armor that I covet, one made from the scales of a dragon. I have searched and hunted for a dragon strong enough to give me the type of armor I want for years but to no avail. Although I would prefer to get the scales myself, I am not above paying someone else, should they come into their possession." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 7", - "page": 103, - "entries": [ - { - "type": "inset", - "page": 103, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Bheur Hag" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hag Eyeball" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shanairra Liadon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Arctic, Forest, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "75 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The threat posed by hags has gone on for far too long. I am studying a way to put an end to their vile race once and for all, and I believe that the key lies in their infamous eyes. With the way they are connected to them, I believe they may be used as a method to find, hunt, and destroy them easily. I will need more samples to experiment with first though." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 103, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Blue Slaad" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Slaad Slime (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Rhogar of the Fenkenkabradon clan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Although it is a relatively rare occurrence, being infested with a slaad egg is a horrible affliction that I would not wish on anyone. The problem is that some of our warriors can engage in a fight with a slaad and not realise they've been infected until it is far too late. To remedy this, I want to invent a vaccine against these infections, and to do this, I need to study slaad biology a little more closely. Slaad slime would be a good start since they use it to protect their bodies; perhaps some reverse engineering can make a potion that causes the imbiber to produce antigens that kill eggs as soon as they're implanted." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 103, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Draegloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Draegloth Claw" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Xanaris Aleaneal" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf (Drow)" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "17 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I do not have any shame in saying this: I have been exiled from my home. The reason I am so calm about this, is because I know that soon I will have my revenge. I was exiled for a crime that I did not commit, and I fully intend on destroying those that were complicit in my downfall. But of course, revenge is nothing without a little theatrics, and in my culture, sending a draegloth claw to one's enemies is a grave sign of warning. I have admittedly had some trouble in finding a draegloth however, so if you can find one for me and cut off one of its claws for me, I will pay you fairly for the trouble." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 103, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow Mage" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The highest members of drow society are known to have blessings of {@deity Lolth|drow|MTF} that they carry in their hearts. The best thing is, these hearts can be used by anyone once removed from their bodies. What better way to eradicate the drow, than to use their goddess and the organs of their fallen comrades against them?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 103, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Grick Alpha" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Grick Pearl" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Dimble Raulnor" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "280 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's a pearl I've been hunting down for a while now. It only grows in the stomachs of long-lived gricks, but it has a unique lustre that can't be matched by anything else. For too long that shelf in my jeweller's store has been bare, I will pay a good premium to anyone able to help me fill it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 103, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Korred" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Korred Scalp" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lorilla Nackle" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Grassland, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "250 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've been commissioned by a wealthy patron with a big purse. She wants something elegant to wear, but she's also got a paranoid side, so she wants it to be a functional set of armor as well (I guess in case she gets attacked at one of her fancy balls). Anyway, the only way I see this working is if I can find \"threads\" of metal, and the only way I can figure out how to do that is by using the hairs of a korred. I'll need a lot of it, so if you can bring me any uncut korred scalps you find, I'll pay you well for it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 103, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Mind Flayer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mind Flayer Mucus (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is so much to learn from the elusive illithids, but I will endeavour to start small in studying them. Their mucus contains enzymes from the brains they consume, and so it displays certain qualities that are fascinating to a researcher like me. Bring me back some of these samples and there will no doubt be more work for you in the future." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets11.webp" - } - }, - { - "type": "inset", - "page": 104, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Oni" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Oni Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Engong" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "750 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The heart of an oni possesses powerful dark magic in it; magic that can grant strength to any that wield it. I only need such power for a little while, to enact a muchdelayed justice. After that, I swear I will put the heart away and never use it again." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 104, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Shield Guardian" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shield Guardian Breastplate" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Giasces Clario" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "75 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a merchant that has found himself quickly moving up in the world, I am in sore need of extra protection. I was thinking of investing in a good solid shield guardian, but it is next to impossible to find a golem-crafter with an open commission spot. Instead, I'll have to turn to the next best thing: a mercenary outfitted with the armor of the guardian. If you manage to destroy someone else's shield guardian, make sure to bring me its breastplate so I can outfit my bodyguard with what they need to protect my life." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 104, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Stone Giant" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Stone Giant Fingernail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sutha" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "203 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 104, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Yuan-ti Abomination" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Serpent Touched Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jhank" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "4,500 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There are large lizards in jungles. Large lizards have magic in their hearts that can make you stronger by eating it. Jhank wants to eat that heart, so Jhank can be stronger." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 8", - "page": 104, - "entries": [ - { - "type": "inset", - "page": 104, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Chain Devil" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Chain Devil Eye ×2" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Quarion Candlebrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "300 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have a masquerade party coming up soon and I've thought of the best costume. It's a devilish piece, topped off with a mask made from the eyes of a chain devil. Imagine the shrieks of terror (and fun) from the other guests!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 104, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Cloaker" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Cloaker Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Nekane" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "750 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "A certain client has asked for something to aid their...night-time activities. To that end, I am in need of a cloaker hide so I may fashion something for them. I am willing to pay a premium to anyone able to provide one and be discreet about it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 104, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow Priestess of Lolth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The highest members of drow society are known to have blessings of {@deity Lolth|drow|MTF} that they carry in their hearts. The best thing is, these hearts can be used by anyone once removed from their bodies. What better way to eradicate the drow, than to use their goddess and the organs of their fallen comrades against them?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 104, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Fomorian" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Fomorian Eye" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Quorian Candlebrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "375 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have thought of the best prank ever. There's a lady in my circle of friends who is OBSSESSED with her looks. She spends hours every day in front of the mirror, preening and primping. I want to use a fomorian eye to curse her for a little bit with the deformed features they're famous for. It's only temporary of course, and I'm sure she'll laugh about it after." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 104, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Frost Giant" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Frost Giant Fingernail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sutha" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Arctic, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "203 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 104, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Githyanki Knight" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Githyanki Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 105, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Glabrezu" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Glabrezu Pincer" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Eberk Steelfist" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "225 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've started working with a particular sample of iron that can only be forged in extremely high temperatures. Unfortunately, such flames also end up melting my tools, so I first need to make some tools that can stand the heat. Glabrezu pincers should do pretty well, they're probably the most economical option, at least." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 105, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Green Slaad" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Slaad Slime (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Rhogar of the Fenkenkabradon clan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Although it is a relatively rare occurrence, being infested with a slaad egg is a horrible affliction that I would not wish on anyone. The problem is that some of our warriors can engage in a fight with a slaad and not realise they've been infected until it is far too late. To remedy this, I want to invent a vaccine against these infections, and to do this, I need to study slaad biology a little more closely. Slaad slime would be a good start since they use it to protect their bodies; perhaps some reverse engineering can make a potion that causes the imbiber to produce antigens that kill eggs as soon as they're implanted." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 105, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hezrou" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hazrou Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Throkk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "25 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have received a bounty to hunt down a criminal who I believe has fled into the sewers of the city. I'd rather not spend half my time down there puking my guts out, so I'm going to need something to bolster my constitution a bit. I have an alchemist friend who says they can brew something like that for me, they just need a vial of hezrou blood." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets12.webp" - } - }, - { - "type": "inset", - "page": 105, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hydra" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hydra Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "10 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am running low on alchemy supplies, which causes me to worry about the wellbeing of the town that I tend to as healer. If I could get any medicinal supplies, I would happily pay out of my own savings for them. Hydra blood is extremely potent and doesn't even need to be brewed into a full healing potion for it to act as medicine. Having some of that would make a big difference in my ability to help the town." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 105, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Shoosuva" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shoosuva Fur (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fildo Hogcollar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "50 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "So there's this underground fighting pit nearby, and to be honest, I really don't like them. Now don't get me wrong, I enjoy seeing a good fight as much as the next guy, but these aren't exactly what you would call \"good fights.\" Most of them are pitting a full-grown man against some starved and scared wolf that wouldn't be able to put up a good fight if its life depended on it...which unfortunately it does. There's not really much I can do to save them from their terrible fates, but what I can do is make sure they get a little justice for themselves before they face them. I want to keep a little shoosuva fur on me when I go watch the fights, a whiff of that will turn even the most timid animals into a rabid monster that'll tear the throat out of the next jerk that steps into the ring with them (and if I happen to make a little money betting on the underdog, then where's the harm in that?)" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 105, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Spirit Naga" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Naga Bone" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Five Timber of the Distant Rain clan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tabaxi" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "While trekking through the far jungles, I was offered a tea by a local hermit. When I drank it, I experienced visions and histories that few living can attest to. When I woke, the hermit was gone, but I yearned for that feeling again. It has taken me a few years to figure it out, but I believe what I had was a tea brewed from the bones of a naga. I will pay a good price if you can bring me some, so I may feel the weight of history meld with my mind once again." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 105, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Tyrannosaurus Rex" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Tyrannosaurus Rex Jawbone" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vyth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "300 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 9", - "page": 106, - "entries": [ - { - "type": "inset", - "page": 106, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Abominable Yeti" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yeti Tongue" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vimak Threadtwister Gathakanathi" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Arctic, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The tongue of a yeti has deep significance for our people. They warn us of danger and blizzards, and we have had some of our oldest tongues for generations. I am not asking you to go hunt the yetis that live in the mountains, but if you find any, we will gladly buy any tongues from you." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 106, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Bone Devil" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bone Devil Skin" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "225 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am doing research into the cults in my local area and it has come to my attention that they use the skin of a bone devil in the vellum of their tomes. I want to learn more about this practice, and the only way to do that is to get a sample of it myself." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 106, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Clay Golem" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Manual Ashes (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jarrod Gerkirk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "750 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have a few orders for animated contraptions and trinkets. I could do it with an intricate series of gears and mechanisms, but I'd rather take a shortcut here and just use the same animating force that goes into golems. Find some manual ashes from golems and bring them back, I'll give you a decent price for them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 106, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Cloud Giant" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Cloud Giant Fingernail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sutha" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "375 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 106, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Fire Giant" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Fire Giant Fingernail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sutha" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "278 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 106, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Flind" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnoll Tooth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Evendur Dundragon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "This is pretty simple. We got too many gnolls around here, and we'll pay just about anyone to get rid of them. Bring back any sort of proof of their death, and you'll get a bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 106, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gray Slaad" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Slaad Slime (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Rhogar of the Fenkenkabradon clan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Although it is a relatively rare occurrence, being infested with a slaad egg is a horrible affliction that I would not wish on anyone. The problem is that some of our warriors can engage in a fight with a slaad and not realise they've been infected until it is far too late. To remedy this, I want to invent a vaccine against these infections, and to do this, I need to study slaad biology a little more closely. Slaad slime would be a good start since they use it to protect their bodies; perhaps some reverse engineering can make a potion that causes the imbiber to produce antigens that kill eggs as soon as they're implanted." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 106, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nycaloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 106, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Treant" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Treant Bark" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Enna Raethran" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "225 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The death of a treant is not one to be treated lightly. They are innocent creatures, dedicated only in protecting the forests that I have also sworn my life to. If they do fall however, they would want their remains to be used in the best way possible, and as far as I am concerned, the best way is to craft armor from them so other protectors may take their place. If you do bring me some of their bark, I will reward you and not ask how exactly you got it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 107, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ulitharid" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mind Flayer Mucus (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is so much to learn from the elusive illithids, but I will endeavour to start small in studying them. Their mucus contains enzymes from the brains they consume, and so it displays certain qualities that are fascinating to a researcher like me. Bring me back some of these samples and there will no doubt be more work for you in the future." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 10", - "page": 107, - "entries": [ - { - "type": "inset", - "page": 107, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Aboleth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Aboleth Teeth (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shandri Tallmast" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Years ago in my sailor days, I was caught in a storm, yet I found myself unharmed on the shore the next morning. But since then I believe I have been marked by whatever slimy denizen called that ocean its domain. If I want to be free from whatever it did, I believe I need a totem, crafted from a set of its teeth. Maybe then I will be free from the nightmares have plagued me since that night." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 107, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Alhoon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Alhoon Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2,400 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Illithids have so much to teach us; or at least their brains do. I want to unlock the mysteries of their psionic abilities, and alhoon brains are of particular note to me. I want to study what makes them so different to regular illithids, and perhaps isolate something that can be used on ourselves to increase our own mental powers. All I need is a sample to study, which I will pay handsomely for." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 107, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Death Kiss" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Death Kiss Main Eye" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Nadarr Drachedandion" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "810 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "We are plagued by a mysterious problem as of late, an invisible hunter that stalks through our territory, killing our herds and poaching our game. The task of tracking this hunter falls to me, but I will admit that they have vexed me so far. I have an idea though. A few years ago, I had met a man with a crimson monocle that allowed them to see blood as if it were a shining beacon. They claimed they had it crafted from the eye of a death kiss. If I had such a tool, I would be able to hunt this hunter without a problem." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 107, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Death Slaad" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Slaad Slime (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Rhogar of the Fenkenkabradon clan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Although it is a relatively rare occurrence, being infested with a slaad egg is a horrible affliction that I would not wish on anyone. The problem is that some of our warriors can engage in a fight with a slaad and not realise they've been infected until it is far too late. To remedy this, I want to invent a vaccine against these infections, and to do this, I need to study slaad biology a little more closely. Slaad slime would be a good start since they use it to protect their bodies; perhaps some reverse engineering can make a potion that causes the imbiber to produce antigens that kill eggs as soon as they're implanted." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 107, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Deva" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Deva Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Drusilia Holimion" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "600 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My wife is dying. I know not what kind of dark presence grips her, but even the most powerful of healers have failed to help. In my desperation, I can think of only one cure: the blood of an angel. I know that I face punishment from the divine for even asking for such a thing, but it is a price I am willing to pay if it means giving her even one more day." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 107, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Froghemoth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Froghemoth Tongue" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Cadman Everglade" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "750 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a gallant adventurer, I must have only the finest equipment. That includes something to stop me from (hypothetically) dropping my sword in the mud when a massive oaf of an orc smacks it with his axe. I've heard that some crafty tinkers out there have figured out how to transform the tongue of a froghemoth into a weapon chain that can make your weapon an extension of your own hand. I would get it myself of course, but I'm too busy right now with more important quests." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 107, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Guardian Naga" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Naga Bone" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Five Timber of the Distant Rain clan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tabaxi" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "While trekking through the far jungles, I was offered a tea by a local hermit. When I drank it, I experienced visions and histories that few living can attest to. When I woke, the hermit was gone, but I yearned for that feeling again. It has taken me a few years to figure it out, but I believe what I had was a tea brewed from the bones of a naga. I will pay a good price if you can bring me some, so I may feel the weight of history meld with my mind once again." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 108, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Stone Giant Dreamwalker" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Stone Giant Fingernail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sutha" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "200 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 108, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Stone Golem" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Manual Ashes (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jarrod Gerkirk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,050 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have a few orders for animated contraptions and trinkets. I could do it with an intricate series of gears and mechanisms, but I'd rather take a shortcut here and just use the same animating force that goes into golems. Find some manual ashes from golems and bring them back, I'll give you a decent price for them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 108, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Yochlol" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Demon Pearl" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Dimble Raulnor" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "450 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I run a rather specialised jewellers and am in need of something to complete my collection. Even though it may be garish and unpleasant, I cannot feel satisfied until I have placed it on the empty pedestal in my shop where it belongs." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 11", - "page": 108, - "entries": [ - { - "type": "inset", - "page": 108, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Behir" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Behir Scales (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Corvo Landbrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "75 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My wedding anniversary is coming up in a few weeks and somehow, my wife has gotten it into her head that I'm buying her a dragon-scale dress as a present. I can tell you right now that I cannot afford that. What I can afford however is a behir-scale dress; all I need are the scales. It's not like she's going to be able to tell the difference, right?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 108, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Cloud Giant Smiling One" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Cloud Giant Fingernail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sutha" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "375 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 108, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Dao" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Crystalline Powder (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's a certain kick that I want in my potions that can only get from the elemental energies of a defeated genie. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 108, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Djinni" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Magical Breeze (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's a certain kick that I want in my potions that can only get from the elemental energies of a defeated genie. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 108, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Efreeti" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Tyrant Smoke (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's a certain kick that I want in my potions that can only get from the elemental energies of a defeated genie. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 108, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gynosphinx" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Sphinx Tail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Five Timber of the Distant Rain clan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tabaxi" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Desert" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "450 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have travelled the world in search of stories, and who knows more stories than the ancient sphinxes. Guardians of long-forgotten history, every fibre of their being drips with mystery. I have been told that burning their tails in particular reveal visions of the past. I would gladly pay a large reward for anyone that can bring me such a tantalising item." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 108, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Horned Devil" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Horned Devil Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Caramip Aleslosh" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "65 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've been hitting the bottle pretty hard lately and it's starting to become a bit of a problem. I've been thinking of using some form of medication to help calm me down whenever I get the shakes. I heard that horned devil blood works pretty well as a calmative, if I could get some of that I think it would do me a world of good." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 109, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Marid" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Enchanted Foam (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's a certain kick that I want in my potions that can only get from the elemental energies of a defeated genie. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 109, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Morkoth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Morkoth Eye ×2" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Therai" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "360 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Some people use morkoth eyes for their hypnotic quality; not me though. I know a little ritual you can do with them to bring out their ability to find and scavenge things. Just say a few choice words over them, and suddenly you can spot the most valuable items in the biggest piles of junk as if there was a massive beacon coming out of them. Anyway, I'm going on a big scavenging run soon and I want it to be as efficient as possible, so if you got any morkoth eyes lying around I'll be happy to buy them off you." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 109, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Remorhaz" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Remorhaz Antenna ×2" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Cedric Kunsgnos" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Arctic" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "75 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My enemies are everywhere; I just know it. I can't prove that they have ways of getting through my alarm spells and traps, but it's better to be safe than sorry. What I want is a more organic approach to security, the antennae of a remorhaz should do. Those things will let me know if anything is scurrying about trying to get me in my sleep." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 109, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Roc" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Roc Gizzards" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Wellby Tosscoblle" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I've had the strongest craving these days for the gamey, complex flavours of roc gizzards. If you haven't tried them before, I have a wonderful recipe that involves frying them up in a batter made from the yolk of a roc egg, and I'd gladly share it with you if you just get me the ingredients first." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 12", - "page": 109, - "entries": [ - { - "type": "inset", - "page": 109, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Arcanaloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 109, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Erinyes" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Erinyes Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "600 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am doing some research into the cults of my local area and have heard of some of the curses they create by invoking their dark patrons. I want to look into this further and have discovered that an Erinyes heart contains the potential to create many of these curses. Such a sample would be a fantastic boon to my studies." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 109, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Frost Giant Everlasting One" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Frost Giant Fingernail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sutha" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Arctic, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "200 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets13.webp" - } - }, - { - "type": "inset", - "page": 110, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ki-Rin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ki-Rin Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Theodoric Evantur" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a judge, it is my duty to determine the guilt of the criminals that come before me and sentence them accordingly. Of course, even with magic this can be difficult; Some criminals are crafty enough to talk their way through a zone of truth spell. I want something a bit stronger, something powered by...something stronger. A kirin is one of the wisest creatures to ever roam the world. Although their deaths are always a tragedy, if you hand their heart over to me, I can use it to enact justice and perhaps balance the scales a little." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 110, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Yuan-ti Anathema" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yuan-ti Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "One of my basic services is to make a potion for adventurers that will protect them from the various poisons out there in the world. Unfortunately, I've gotten so many orders recently that I'm having trouble keeping up with demand. While there are a lot of different bases that can be used to craft the potion, one of the more common ones is yuan-ti blood. If you get me some, I'll gladly pay you a decent price for it." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 13", - "page": 110, - "entries": [ - { - "type": "inset", - "page": 110, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Beholder" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Beholder Membrum" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Immeral Liadon" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "65 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "For centuries now I've been researching a new spell capable of replacing lost organs, such a discovery would likely save many lives. I believe that the key lies in the internal anatomy of the beholder, specifically their membrum. If I can just get a sample of it, I'm sure I can unlock the mystery." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 110, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Devourer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Devourer Claw" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Despair" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "All my life, they have called me a monster. All my life, people have feared me based solely on my looks. Well, if that is how people see me, then I may as well lean into it. I'm going to need an intimidating weapon; the claw of a devourer should do." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 110, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nalfeshnee" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Nalfeshnee Teeth (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Quarion Candblebrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm having a dinner party soon and it is tradition that we play a little prank on our guests. I know how to craft a set of those delightful magical cutlery and I think it would make for a delightful jape on the evening. All I need are a set of nalfeshnee teeth and I can take care of the rest." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 110, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Neothelid" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Neothelid Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "430 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a scholar of illithids and psionics, the brain of a neothelid has the potential to change everything I have researched so far. Because the neothelid comes from a tadpole that has had no influence from other minds, it provides the perfect control experiment and baseline for understanding illithids. With these, I'll be able to understand exactly how a humanoid's brain contributes to the psionic potential of the mind flayers, and thus figure out how to unlock some of that in our own minds." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 110, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Rakshasa" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Rakshasa Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Yuldra Stayanoga" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Desert, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,950 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "For half my life, people have come to challenge me to magical duels, hoping that they will be the one to finally topple one of the greatest arch-mages that ever lived. Although I've managed to beat back every single one of them, the years have caught up to me and unfortunately, I must admit that I am not the duellist I used to be. That hasn't stopped the constant flow of eager upstarts though, so I need some extra protection to put us on an even playing ground. A rakshasa hide would be good, since it will allow me to effectively ignore anyone without the power to give me a real challenge and let me focus on fending off the people with actual talent." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 110, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Shadow Dragon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shadowflame Ember (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lidda Littlelid" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "210 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My stores are running a little low, especially on the more esoteric materials. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 111, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Storm Giant" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Storm Giant Fingernail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sutha" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "525 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 111, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ultraloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 111, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Vampire" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Vampire Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Morthos" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "300 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Vampires are some of the most insidious creatures I have come across, not least of which is because of their ability to turn innocent people into bloodthirsty monsters. Their blood however contains the ability to save those they have enslaved, so if you manage to slay one, please do not waste their blood. Give it to me so that I can try to save a few lost souls." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 14", - "page": 111, - "entries": [ - { - "type": "inset", - "page": 111, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Adult Dragon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Adult Dragon Scales (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Feng" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5,025 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is an armor that I covet, one made from the scales of a dragon. I have searched and hunted for a dragon strong enough to give me the type of armor I want for years but to no avail. Although I would prefer to get the scales myself, I am not above paying someone else, should they come into their possession." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 111, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Death Tyrant" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Death Tyrant Eye" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lawrence Ichelm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "5,250 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I need to beef up the security around my... house. As part of the redesign, I've been thinking of crafting a Negative Energy Crystal to mess with any...uninvited guests. Of course, in order to make one I will need a Death Tyrant Eye and will pay copious amounts of gold and jewels to anyone able to bring me one. Also contrary to all the rumours, I am not a lich. I just have a skin disease that makes it look like I have no skin. Or flesh. I am not a lich. Look, just get me the eye." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 111, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Elder Brain" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Elder Brain Thalamus" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "4,500 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am a scholar of psionic abilities, and in this entire field, there is no more valuable specimen than an elder brain. Every living inch of them contains psionic secrets that the rest of us have yet to even scratch the surface of, but I intend to discover them all. If I had to spend my funding on any particular part of the elder brain, I would like to start with its thalamus; if it is anything like the thalamus of a humanoid, it should be a key lobe of the elder brain and thus be rich in answers and research possibilities." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 111, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Fire Giant Dreadnought" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Fire Giant Fingernail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sutha" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "278 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 111, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ice Devil" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ice Devil Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Vistra Balderk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "120 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Winters are getting tougher round these parts; tougher and colder. Sometimes the blizzards are so bad that we get snowed in for weeks. I want to have something in our emergency kit that'll let us venture out into the cold if we really need to. Ice devil blood should do, we'll take any that you can get." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 15", - "page": 112, - "entries": [ - { - "type": "inset", - "page": 112, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Mummy Lord" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mummy Bandage" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Desert" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The people of my village are counting on me as healer, but I am desperately low on medical supplies. I'll take just about anything and pay for it out of my own pocket if it will keep the people of the village in good health. Mummy bandages would be of a great help, the precious oils in them can be extracted and diluted quite a lot to make treatments for all sorts of ailments." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 112, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Purple Worm" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Purple Worm Pearl" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Dimble Raulnor" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "7,500 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I run a rather specialised jewellers and am in need of something to complete my collection: a purple worm pearl. I have many clients asking about owning one of these massive gems, so I can afford to pay a premium for it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets14.webp" - } - } - ] - }, - { - "type": "entries", - "name": "CR 16", - "page": 112, - "entries": [ - { - "type": "inset", - "page": 112, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Iron Golem" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Manual Ashes (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jarrod Gerkirk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3,000 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have a few orders for animated contraptions and trinkets. I could do it with an intricate series of gears and mechanisms, but I'd rather take a shortcut here and just use the same animating force that goes into golems. Find some manual ashes from golems and bring them back, I'll give you a decent price for them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets15.webp" - } - }, - { - "type": "inset", - "page": 112, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Marilith" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Marilith Snake Leather" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Thurkear" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Lizardfolk" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2,100 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Thurkear has heard of snake woman with skin tougher than any lizardfolk. Thurkear wants this skin for armor. No one may be stronger than Thurkear." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 112, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Planetar" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Planetar Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Drusilia Holimion" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "900 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My wife is dying. I know not what kind of dark presence grips her, but even the most powerful of healers have failed to help. In my desperation, I can think of only one cure: the blood of an angel. I know that I face punishment from the divine for even asking for such a thing, but it is a price I am willing to pay if it means giving her even one more day." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 112, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Storm Giant Quintessent" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mote of Storm Giant" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Sutha" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "225 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 17", - "page": 113, - "entries": [ - { - "type": "inset", - "page": 113, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Androsphinx" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Sphinx Tail" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Five Timber of the Distant Rain clan" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tabaxi" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Desert" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "450 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have travelled the world in search of stories, and who knows more stories than the ancient sphinxes. Guardians of long-forgotten history, every fibre of their being drips with mystery. I have been told that burning their tails in particular reveal visions of the past. I would gladly pay a large reward for anyone that can bring me such a tantalising item." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 113, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Death Knight" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Blighted Ash (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Nala Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,200 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I serve a very powerful lord with a strong sense of paranoia. As his apothecarist, I am responsible for amassing powders, mixtures, and tinctures to ensure his safety in any situation and it has recently come to my attention that the blighted ash of a death knight is capable of protecting an individual from the undead. As such, my lord has directed me to procure some for him in the offchance that his castle ever randomly comes under attack by a zombie horde." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 113, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Dracolich" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Dracolich Bone" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Uadjit Shestendeliath" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,500 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have a mission that has been handed down through generations of my clan: hunt down and put an end to the dracolich, Bel'therizan. The problem however is not so much finding his body but finding his gemstone. If, however, I can get a good sample of one of his bones, I can craft a special censer to hunt it down and finish him once and for all. I will happily pay all of my gold to get my hands on such a thing." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 113, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Dragon Turtle" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Dragon Turtle Blood (1,000 gallons)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Scrag Saltsail" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,500 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "If there's one thing my old captain taught me in my youth, it's to never set sail without a few barrels of dragon turtle blood on hand. Now that it's my time to captain a ship, I intend to follow through on that advice. I need to ship off soon, so I'm willing to pay a decent sum to anyone who can bring me some fast." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 113, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Goristro" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Goristro Horn ×2" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Pethani Rootsmasher Elanithino" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "20,000 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Many years ago, a man killed my father. The coward fled in the night, fearful of my vengeance. I lost track of him over time, but I finally managed to track him down, hiding in a fort with his cronies. I know I have the strength to defeat them all, I just need a way to bash down the gates of that fort. I have heard of a magical dust that can enchant my hammer to do just that. I know it is expensive, but for my father's peace, I will pay any price." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 18", - "page": 113, - "entries": [ - { - "type": "inset", - "page": 113, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Demilich" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bone Dust (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lawrence Ichelm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,200 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am in the market for something to give my spells a little extra kick, and I have found out that the bone dust of a lich or demilich may be the thing that I need. How I found that out is nobody's concern, it's not like I myself am a lich or anything. Look, just get me the bone dust." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 19", - "page": 113, - "entries": [ - { - "type": "inset", - "page": 113, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Balor" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Balor Ash (3 small pouches)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gunnloda Lutgehr" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2,250 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Me and the boys have been doing some serious mining these days and hit a bit of a snag. Specifically, an abyssal rock that we just can't get through even with our strongest picks. So, I was thinking, if it's an abyssal rock, why not use some abyssal explosives? Balor ash mixed with saltpetre should do the trick." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 20", - "page": 113, - "entries": [ - { - "type": "inset", - "page": 113, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Pit Fiend" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Pit Fiend Head" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Thia Xiloscient" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "24,000 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was visiting my good friend Hamund the other day and had the chance to look at his collection of taxidermy creatures. While there were many impressive specimens, the one that I have fixated on was the mounted head of a pit fiend. I cannot stop thinking about its fierce countenance and terrifying visage and I have decided that I shall have one of my own. Now, I am not much of a hunter myself, but I do have gold. Fetch me what I desire, and you shall be handsomely rewarded." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 21", - "page": 114, - "entries": [ - { - "type": "inset", - "page": 114, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ancient Dragon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Dragon Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Torinn Delmirev" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "39,000 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "One of the sacred treasures of our clan has always been the dragon crystal that sits at the center of our village. A recent disaster has swept through the town however and the crystal has been horribly damaged. I believe that it can be fixed however, using the energies given off by a fresh dragon heart from an ancient dragon. Undertake this dangerous quest for us, and the village coffers shall be yours." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 114, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Lich" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bone Dust (small pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lawrence Ichelm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "4,500 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am in the market for something to give my spells a little extra kick, and I have found out that the bone dust of a lich or demilich may be the thing that I need. How I found that out is nobody's concern, it's not like I myself am a lich or anything. Look, just get me the bone dust." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 114, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Solar" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Solar Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Drusilia Holimion" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,200 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My wife is dying. I know not what kind of dark presence grips her, but even the most powerful of healers have failed to help. In my desperation, I can think of only one cure: the blood of an angel. I know that I face punishment from the divine for even asking for such a thing, but it is a price I am willing to pay if it means giving her even one more day." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "CR 23", - "page": 114, - "entries": [ - { - "type": "inset", - "page": 114, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Empyrean" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Empyrean Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Leucis" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30,000 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "An empyrean heart is by far one of the most valuable organs in existence. A force of nature in and of itself, it is coveted by many clients of mine. Find me one (and don't ask any further questions), and you will be paid handsomely." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 114, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Kraken" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Kraken Heart ×3" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Anastrianna Galanodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "54,000 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is no denying the evidence anymore, the waves will soon consume our coastal city and our leaders are too busy lining their pockets to do something about it. Therefore, the task of saving our home falls to me. I have studied far and gathered many resources and found the solution: the hearts of a kraken. When used properly, they can be transformed into magical crystals that keep the tide at bay. I have everything else I need, the only thing remaining is the hearts themselves." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets16.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "FAQs", - "page": 149, - "entries": [ - { - "type": "entries", - "entries": [ - "{@i Q: Why didn't you include the meat you can harvest from creatures?}", - "A: I wanted to avoid relatively generic harvesting materials. Largely I assumed that DM's would be able to judge meat harvesting by themselves without any need for a guide." + "The targeted creature must succeed on a {@dc 12} Dexterity saving throw or take {@damage 3d6} cold damage." ] }, { - "type": "entries", + "type": "item", + "style": "italic", "entries": [ - "{@i Q: Can I give suggestions or feedback?}", - "A: Of course! This is a living document and I fully endorse anyone to send in item suggestions or balance feedback. See the Contact Us section for contact details." + "If the target is a creature that is Medium or smaller, it must succeed on a {@dc 12} Strength saving throw or be moved up to 30 feet directly away from you. If the target is an object weighing 10 pounds or less that isn't being worn or carried, you move it up to 30 feet in any direction. You can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container." ] - }, + } + ] + }, + "Once this item has been used once, it crumbles into dust and is destroyed." + ], + "customProperties": { + "ingredients": "Gazer Eye Stalk ×1", + "crafter": "Artificer" + } + }, + { + "name": "Mirror of Insecurity", + "source": "HHHVII", + "page": 62, + "rarity": "common", + "wondrous": true, + "curse": true, + "property": [ + "crfBy" + ], + "entries": [ + "This hand-held mirror has a frame sculpted from the jaw of a vargouille. Any humanoid that looks at themselves in the mirror sees a hideous and demonic version of their own reflection and must make a {@dc 10} Wisdom saving throw. On a success, a humanoid is immune to the effects of this mirror for 24 hours. On a failure, that humanoid is cursed for 24 hours. While cursed, they fully believe that their demonic reflection is how they now look, despite any physical inspection that would imply otherwise. Whenever they see their own reflection anywhere while cursed in this way, they also see their demonic reflection." + ], + "customProperties": { + "ingredients": "Vargouille Jaw ×1", + "crafter": "Artificer" + } + }, + { + "name": "Mutated Eye Stalk Wand", + "source": "HHHVII", + "page": 62, + "type": "WD", + "rarity": "rare", + "reqAttune": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d4}", + "charges": 5, + "entries": [ + "This wand has 5 charges. While holding this wand, you may spend an action and 1 charge to shoot a magical ray of energy at a target within 120 feet of you. The type of ray depends on the type of mindwitness eye stalk that the wand was crafted from. Consult the list below to find out what your wand does.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ { - "type": "entries", + "type": "item", + "style": "italic", + "name": "1. Aversion Ray:", "entries": [ - "{@i Q: Can I change an item to suit my campaign?}", - "A: Feel free to do so. Items were designed to be setting agnostic and able to fit into anything, but edge cases could always occur. I encourage DMs to use this guide as a launching point for their own ideas." + "The targeted creature must make a {@dc 13} Charisma saving throw. On a failed save, the target has disadvantage on attack rolls for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "type": "entries", + "type": "item", + "style": "italic", + "name": "2. Fear Ray:", "entries": [ - "{@i Q: Will you be making a follow-up for {@book Mordenkainen's Tome of Foes|MTF}?}", - "A: Yes I am. Follow {@link @drifterworkshop|https://twitter.com/drifterworkshop} on Twitter for regular updates. {@note See {@loader Hamund's Harvesting Handbook III|collection/Jasmine Yang; Hamund's Harvesting Handbook III.json}}" + "The targeted creature must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "type": "entries", + "type": "item", + "style": "italic", + "name": "3. Psychic Ray:", "entries": [ - "{@i Q: How do your rules fit in with the newly released {@class Artificer|UAArtificer|Artificer class on Unearthed Arcana}?}", - "A: To be honest, they do not. The updated Artificer class was released very late into the development of this guide and as such, this guide does not incoporate them at all. A future update may attempt to reconcile them." + "The target must succeed on a {@dc 13} Intelligence saving throw or take {@damage 6d8} psychic damage." ] }, { - "type": "entries", + "type": "item", + "style": "italic", + "name": "4. Slowing Ray:", "entries": [ - "{@i Q: Why don't you include the beast section?}", - "A: I felt that beasts were too mundane to include in the harvest table, and largely could be replaced by a DM googling an actual butcher table." + "The targeted creature must make a {@dc 13} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn but not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "type": "entries", + "type": "item", + "style": "italic", + "name": "5. Stunning Ray:", "entries": [ - "{@i Q: How come you didn't include any loot like weapons and armor?}", - "A: Those items are largely context sensitive. After all, not every {@creature Hobgoblin|MM} walks around with a {@item spear|PHB} at all times, so I felt best to leave those out and up to the DM to decide based on context." - ] - } - ] - } - ] - } - ], - "table": [ - { - "name": "Alhoon", - "source": "HHHVII", - "page": 31, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Alhoon Skin", - "Due to a lack of mucus, an alhoon's skin is noticeably pale and flakey and can literally crumble once the alhoon has died. Completely useless for any kind of leatherworking, crushing the skin into a dust and inhaling it has been known to induce a psychosis that makes one believe they have died (despite their breathing and walking around providing evidence to the contrary). For some strange reason, some people find this experience to be quite cathartic, causing alhoon dust to be offered in the more exotic entertainment dens.", - "10 gp", - "15 lb", - "\u2014" - ], - [ - "15", - "Alhoon Tentacle (×4)", - "Dry and brittle, an alhoon's tentacles have lost much of the strength and dexterity of a living illithid's. While they have been rendered useless for the purposes of weapon crafting, these tentacles make for a potent magical ink once powdered and mixed with enchanted chalks.", - "45 gp", - "2 lb", - "{@item Ink of Secret Knowledge|HHHVII}" - ], - [ - "20", - "Alhoon Heart", - "As part of an illithid's descent into becoming an alhoon, they must forsake their colony and elder brain, an emotionally painful act even for the usually indifferent illithids. To recover from this self-inflicted wound, alhoons erect barriers around their hearts, both figuratively and literally. With their burgeoning understanding of magic, alhoons cast spells that numb their hearts and prevent them from yearning for a colony they may never return to. This magic remains in their hearts even after their death and yields great benefits when artificing.", - "375 gp", - "1 lb", - "{@item Amulet of the Closed Heart|HHHVII}" - ], - [ - "25", - "Alhoon Brain", - "The brain of an alhoon is substantially different to that of a regular illithid. Having severed their connection to the elder brain, the lobes responsible for communication and community are noticeably atrophied, whereas the sections related to curiosity and learning have grown. When used in artificing, the result is substantially different to using a regular illithid's, and instead takes inspiration from the alhoon's nefarious periapt of mind trapping.", - "1,600 gp", - "3 lb", - "{@item Helm of Mind Trapping|HHHVII}" - ] - ] - }, - { - "name": "Annis Hag", - "source": "HHHVII", - "page": 26, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Annis Hag Hair (small pouch)", - "The hair of an annis hag clumps like moss upon a weathered boulder. Imbued with traces of the hag's corrupting magic, it almost feels like its growing and attaching itself to your hand when you hold it.", - "6 gp", - "2 lb", - "{@item Potion of Corrupted Strength|HHHVII}" - ], - [ - "10", - "Hag Blood (3 vials)", - "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", - "3 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Annis Hag Skull", - "An annis hag tends to have a number of iron teeth that it has embedded in its gums and magically fused to its own skull. This skull thus possesses strong magical power similar to the iron tokens that it hands to naïve children, and is thus able to be exploited by those with artificing knowledge.", - "40 gp", - "10 lb", - "{@item Corruption Skull|HHHVII}" - ], - [ - "20", - "Hag Eyeball", - { - "type": "entries", - "entries": [ - "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are concentrating on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." - ] - } - ] - }, - "50 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Babau", - "source": "HHHVII", - "page": 14, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Babau Horn", - "Made of a special type of keratin harder than any regular creature's, a babau horn makes a particularly deadly weapon. It is said that people slain by weapons forged from these horns die particularly painfully, and bleed out unusually slowly, but this is unconfirmed.", - "6 gp", - "10 lb", - "{@filter Any +1 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "15", - "Babau Eye (×2)", - "A babau is capable of weakening those it gazes at, channeling the dark countenance of Graz'zt as it stares into one's soul. As conduits of this power, they make wonderful components for the creation of curses, something that Graz'zt probably approves of.", - "10 gp", - "1 lb", - "{@item Curse of Weakening|HHHVII}" - ], - [ - "20", - "Babau Skin", - "The tight black skin of a babau resembles worn leather in the way that it creases and fades with the movement of the demon. Despite its horrid aesthetic, these same properties make it a natural vellum, and when inscribed properly, can become the vessel of particularly dark magic.", - "100 gp", - "5 lb", - "{@item Demon Vellum|HHHVII}" - ] - ] - }, - { - "name": "Banderhobb", - "source": "HHHVII", - "page": 8, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Banderhobb Goo (vial)", - { - "type": "entries", - "entries": [ - "One half of the disgusting components that constitute a banderhobb's vile form is the rendered flesh of various swamp creatures. When the banderhobb expires, this flesh loses any sense of cohesion and breaks down into a fetid goo. This goo still holds some mutagenic properties when harvested correctly, but care should be used when applying it to anything.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to pour the contents of this vial onto a lizard, snake, toad, or frog that is no larger than Medium sized. That creature immediately grows into the giant version of itself (as described in the {@book Monster Manual|MM}) for 1 hour. It returns to its normal size at the end of the hour, or if it drops to 0 hit points. While under the effect of this item, the creature becomes violent and attempts to attack the nearest creature it can see whenever possible." - ] - } - ] - }, - "25 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Liquid Shadow (vial)", - { - "type": "entries", - "entries": [ - "The other half of the components of a banderhobb is liquid shadow, siphoned from a dark realm like the Shadowfell or Underdark. It shifts constantly in its vial and no amount of light seems to be able to disperse it. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to pour the contents of this vial over yourself, merging with the shadows within for the next hour. During this time, whenever you are in dim light or darkness, you may take the {@action Hide} action as a bonus action, and you may spend an action to teleport, along with whatever you are wearing and carrying, up to 30 feet to an unoccupied space of dim light or darkness that you can see." - ] - } - ] - }, - "65 gp", - "1 lb", - "{@item Shadow Dye|HHHVII}" - ] - ] - }, - { - "name": "Barghest", - "source": "HHHVII", - "page": 8, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Barghest Blood (5 vials)", - { - "type": "entries", - "entries": [ - "The blood of a barghest is the same color as that of a goblin's, but has a slippery consistency more in line with that of a traditional yugoloth. It possesses some transformative properties as is befitting of its status as a shapeshifter.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to drink this blood. If you do so, you polymorph into a goblin version of yourself for the next hour. Your game statistics remain the same in your new form, except your size changes to Small. You revert to your normal form at the end of the hour, or if you die." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Barghest Fur (small bag)", - { - "type": "entries", - "entries": [ - "Barghests have an odd reaction to fire that transports them back to their home plane of Gehenna if they are engulfed in it for any period of time. This property extends to pristine samples of their fur, which can create a portal when used as tinder. Be warned though, that using said portal will still be quite painful. Alternatively, it can be used to make a macabre magical doll that is useful for goblin-based distractions.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If a small bag of barghest fur is thrown into a fire larger than 10 feet high or wide, the fur is instantly disintegrated and the fire transforms into a portal to a random location on the plane of Gehenna for the next minute, or until the fire is extinguished. Anything entering the portal automatically suffers {@damage 4d8} fire damage from the heat of the original flame." - ] - } - ] - }, - "13 gp", - "3 lb", - "{@item Goblin Effigy|HHHVII}" - ], - [ - "15", - "Barghest Fang (×2)", - "The fangs of a barghest are magically imbued and capable of tearing a soul from a body the way normal fangs tear flesh from bone. While this may seem incomprehensibly evil, they may be refashioned into weapons that use that very same property to fight incorporeal undead, thus earning them a little bit of redemption.", - "12 gp", - "4 lb", - "{@item Soul Render|HHHVII}" - ], - [ - "20", - "Barghest Stomach Acid (vial)", - { - "type": "entries", - "entries": [ - "Barghests possess an insidious ability befitting of a creature spawned from Gehenna: they are capable of devouring the souls along with the flesh of those they kill. While their teeth are responsible for the actual rending of soul from flesh, their stomachs are to blame for the destruction of the soul itself, their digestive fluids possessing an unholy property. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you pour this item onto a humanoid that has died within the past 10 minutes, that humanoid's soul will begin to be destroyed instead of passing into the afterlife. It takes 24 hours for a soul to be completely destroyed, after which no mortal magic may return that humanoid to life. If a resurrection attempt is made during those 24 hours, the attempt only has a {@chance 50|50 percent|Ressurection Attempt|The attempt suceeds.|The attempt fails} chance of success. Removing the acid from the body of the humanoid before the 24 hours is over halts the destruction of the soul. This item has enough stomach acid to destroy one soul, and stomach acid that has been used once may not be used again." - ] - } - ] - }, - "60 gp", - "2 lb", - "\u2014" - ] - ] - }, - { - "name": "Bheur Hag", - "source": "HHHVII", - "page": 26, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Bheur Hag Hair (small pouch)", - "Despite resembling the hoar frost that grows on spider webs, the hair of a bheur hag is surprisingly supple and flexible. Possessing traces of the hag's ancient frost magic, these hairs have been repurposed into strings for various inventions, imparting their wintery power wherever they are used.", - "20 gp", - "4 lb", - "{@item Potion of Corrupted Strength|HHHVII}" - ], - [ - "10", - "Hag Blood (3 vials)", - "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", - "3 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Bheur Hag Skull", - "Once removed from its taut, frozen flesh, the skull of a bheur hag flashes a constant rictus grin. It stares back at whoever gazes at it, mocking them with thoughts of anxiety and desperation regardless of their current situation. It is dangerous to use in crafting, but when done well, can create an item that oozes with dark magic and the slow of winter.", - "40 gp", - "10 lb", - "{@item Frozen Skull|HHHVII}" - ], - [ - "20", - "Hag Eyeball", - { - "type": "entries", - "entries": [ - "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are concentrating on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." - ] - } - ] - }, - "50 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Bodak", - "source": "HHHVII", - "page": 10, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "The targeted creature must succeed on a {@dc 13} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success." + ] + }, + { + "type": "item", + "style": "italic", + "name": "6. Telekinetic Ray:", + "entries": [ + "If the target is a creature, it must make a {@dc 13} Strength saving throw. On a failed save, you move it up to 30 feet in any direction, and it is {@condition restrained} by the ray's telekinetic grip until the start of your next turn or until you are {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is telekinetically moved up to 30 feet in any direction. You can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." + ] + } + ] + }, + "The wand recovers {@dice 1d4} charges at dawn. When you use the last charge of the wand, there is a {@chance 90|10 percent|Mutated Eye Stalk Wand|The wand remains intact.|The wand crumbles to dust.} chance that it crumbles into ashes and is destroyed." ], - "rows": [ - [ - "15", - "Mark of Orcus", - "The infamous mace and skull symbol of {@creature Orcus|MTF} is carved into every bodak's chest, regardless of their origin. These blasphemous symbols maintain a strong connection to {@creature Orcus|MTF} even after the defeat of its bodak, and there are techniques to use them to channel the demon lord's power for dark and powerful curses.", - "40 gp", - "1 lb", - "{@item Curse of Desolation|HHHVII}" - ], - [ - "20", - "Bodak Eye (×2)", - "Pure white, blank and incredibly disturbing. Filled with the unholy, necrotic energies of the demon prince {@creature Orcus|MTF}, these eyes can be worked upon by a talented thaumaturge to create a rather morbid set of goggles that allow the wielder to literally see death wherever they look.", - "70 gp", - "1 lb", - "{@item Death Goggles|HHHVII}" - ] - ] + "customProperties": { + "ingredients": "Mindwitness Eye Stalk ×1", + "crafter": "Artificer" + } }, { - "name": "Boggle", + "name": "Necrotic Cloak", "source": "HHHVII", - "page": 10, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "page": 62, + "immune": [ + "necrotic" ], - "rows": [ - [ - "10", - "Sticky Boggle Oil (vial)", - { - "type": "entries", - "entries": [ - "One of the varieties of oil that a boggle is capable of creating, a sticky, tar-like substance that traps those unlucky enough to step in it. While not the strongest of substances, it can prove to be quite the nuisance (as anyone with a boggle in their house will discover after they rise from their chamber pot to discover it sticking to their backside).", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to coat yourself with this oil. For the next hour, you have advantage on Strength ({@skill Athletics}) checks made to {@action grapple} and any ability check made to maintain a hold on another creature, surface, or object. You can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Alternatively, you may spend an action to pour this oil on the ground, creating a 5 foot puddle where poured for 1 hour. Any creature that enters that puddle or starts its turn there must succeed on a {@dc 11} Strength saving throw or be {@condition restrained}. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful {@dc 11} Strength check." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Slippery Boggle Oil (vial)", - { - "type": "entries", - "entries": [ - "The other variety of oil that a boggle is capable of creating, a slippery substance that makes surfaces virtually impossible to traverse. One of a boggle's most reliable pranks is to simply oil the area around a house's larder, causing anyone entering it to slip and spill all sorts of foodstuffs on themselves.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to pour this oil on yourself. For the next hour, you gain advantage on Dexterity ({@skill Acrobatics}) checks made to escape bonds, squeeze through narrow spaces, and end {@condition grappled|PHB|grapples}. Alternatively, you may spend an action to pour this oil on the ground, creating a 5 foot puddle where poured for 1 hour. Any creature that enters that puddle or starts its turn there must succeed on a {@dc 11} Dexterity saving throw or fall {@condition prone}." - ] - } - ] - }, - "2 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Brontosaurus", - "source": "HHHVII", - "page": 16, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "While you wear this cloak, you have advantage on death saving throws and are immune to necrotic damage. In addition, whenever a humanoid within 60 feet of you that you can see dies, you may spend your reaction to gain temporary hit points equal to the amount of hit dice that humanoid had." ], - "rows": [ - [ - "10", - "Brontosaurus Toe (×4)", - "The massive toes of a brontosaurus are strong and durable enough to support its considerable weight. As such, they make wonderful materials to bludgeon one's opponent with.", - "30 gp", - "15 lb", - "{@filter Any +1 melee bludgeoning weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "15", - "Brontosaurus Neck Sack", - "One would think that the massive neck of a brontosaurus would not be able to support itself, and yet amazingly it does. Even more amazingly, this is achieved not through magic but by mere physics; the neck of a brontosaurus is actually filled with several air sacks that help support its neck and saves on weight. These air sacks may be repurposed for various tools and equipment, including buoyancy aids for ship hulls.", - "60 gp", - "20 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Devourer Skin ×1", + "crafter": "Leatherworker" + } }, { - "name": "Catoblepas", + "name": "Portable Mouth", "source": "HHHVII", - "page": 11, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 62, + "rarity": "common", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This replica of a mouth is lined with long sharp teeth from a maw demon. So long as you are within 60 feet of it, you may spend an action to command the mouth to begin chewing anything that is placed in it. If no food is inside it, it will bite automatically while slowly moving forward at a rate of 5 feet per round until it either bites something edible or runs into an immovable object. Any food that is properly chewed by this mouth dissolves and is teleported inside your own stomach as if you had eaten it yourself. This mouth becomes inanimate if it is ever more than 60 feet away from you." ], - "rows": [ - [ - "5", - "Catoblepas Milk (1 gallon)", - "The pale, vaguely reddish milk of a catoblepas smells worse than it looks. It is easy to mistake even fresh catoblepas milk as having gone rancid, due to its sharp taste and odor. Despite this, it is considerably valuable, as it is the basis for the gourmet foodstuff: death cheese.", - "5 gp", - "9 lb", - "\u2014" - ], - [ - "10", - "Catoblepas Fur (large pouch)", - "The thick, mangy red fur of the catoblepas looks and feels more like the decayed vegetable matter that one would find at the bottom of the swamp it lives in. The unique structure of this fur makes it the perfect trap for bacteria and disease. While many would thus assume that this fur is a vector for plague, this very property actually makes it a wonderful filter, and when cleaned and dried properly can actually be used to make even the most polluted water into something potable.", - "10 gp", - "7 lb", - "{@item Filter Rag|HHHVII}" - ], - [ - "15", - "Catoblepas Tail", - "A solid tail, capable of rattling a knight wearing the sturdiest plate. Taken, treated with oils, and reinforced with steel strips turns this monstrous act of nature into a deadly weapon on the battlefield.", - "25 gp", - "15 lb", - "{@item +1 Flail|DMG}" - ], - [ - "20", - "Catoblepas Eye (×2)", - "The catoblepas is the natural embodiment of death and decay, and nowhere is this better exemplified than in their eyes. Filled with necrotic energy rarely seen outside of the undead, these eyes wither anything they look at, turning fresh bodies into suitable fare for the catoblepas. Artificers have learned to take these orbs and transform them into deadly lenses with much of the same ability.", - "42 gp", - "1 lb", - "{@item Withering Lenses|HHHVII}" + "customProperties": { + "ingredients": "Maw Demon Teeth ×1 Large Bag", + "crafter": "Tinker" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/PortableMouth.webp" + } + } ] - ] + } }, { - "name": "Cave Fisher", + "name": "Potion of Boundless Intellect", "source": "HHHVII", - "page": 11, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 63, + "type": "P", + "rarity": "very rare", + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "ability": { + "static": { + "int": 21 + } + }, + "grantsProficiency": true, + "entries": [ + "When you drink this potion, your Intelligence score increases to 21 if it was lower than that before, and you gain proficiency in the {@skill History}, {@skill Arcana}, {@skill Nature}, {@skill Religion}, and {@skill Investigation} skills if you were not proficient in them before. This effect lasts for 24 hours, after which you suffer 2 levels of {@condition exhaustion} as your brain attempts to process the mental surge it just experienced. This potion is a dull grey color with chunks of partly solidified matter floating in it." ], - "rows": [ - [ - "5", - "Cave Fisher Blood (3 vials)", - { - "type": "entries", - "entries": [ - "Cave fisher blood is known not just for being alcoholic, but also being particularly flammable. In other words, this blood is capable of warming you up one way or another.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw this vial at a target you can see within 20 feet of you as a ranged attack. This vial shatters on impact, covering your target in flammable liquid. That target has vulnerability to fire damage until the end of your next turn." - ] - } - ] - }, - "5 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Cave Fisher Carapace", - "Incredibly hard and with a strangely attractive milky white tone, cave fisher carapaces are highly valued in subterranean societies. They have been used for everything from tools, to armor, to jewelry, and ironically its value has made cave fishers an endangered species in some areas.", - "10 gp", - "40 lb", - "\u2014" - ], - [ - "15", - "Cave Fisher Filament (60 feet)", + "customProperties": { + "ingredients": "Elder Brain Fluid ×1 vial", + "crafter": "Alchemist" + }, + "hasFluffImages": true, + "fluff": { + "images": [ { - "type": "entries", - "entries": [ - "The notorious adhesive filament of a cave fisher is difficult to extract without muddling it up into an unusable sticky ball. If such a thing is available, it is advised that you wrap your filament around a bolt of silk cloth, as the filament has trouble sticking to this material, allowing you to unwind it later with ease. Once an artificer has gotten their hands on this filament, they can easily turn it into the ever useful {@item rope of climbing|DMG}. This fact has made cave fishers particularly valuable for hunters trying to make some quick cash.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "This filament may be unspooled like a regular piece of rope. The filament sticks to anything it touches, except for silk. A creature that touches the filament becomes immediately adhered to it. A creature adhered to the filament is considered {@condition grappled} (escape {@dc 13}), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15; 5 hit points; immunity to poison and psychic damage), but a weapon that fails to sever it becomes stuck to it, requiring an action and a successful {@dc 13} Strength check to pull free." - ] - } - ] - }, - "20 gp", - "10 lb", - "{@item Rope of Climbing|DMG}" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/PotionofBoundlessIntellect.webp" + } + } ] - ] + } }, { - "name": "Chitine", + "name": "Potion of Corrupted Strength", "source": "HHHVII", - "page": 12, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 63, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "ability": { + "static": { + "int": 21 + } + }, + "entries": [ + "When you drink this potion, you grow one size larger and your Strength score increases to 21 for 1 hour if it was lower than that before. At the end of this hour you return to your regular size, and your Strength score returns to normal. This potion is a pale red color that swells and ebbs to the rhythm of an invisible heartbeat." ], - "rows": [ - [ - "10", - "Chitine Blood (vial)", - "Chitine blood actually has much in common with their drow progenitors, and as such is just as capable of creating the infamous {@item drow poison|DMG}. While most chitine do not have the facilities to transmute their blood into this poison, they become capable of producing it naturally when they are in their choldrith forms.", - "1 gp", - "1 lb", - "{@item Drow Poison|DMG}" - ], - [ - "15", - "Chitine Fur (small pouch)", - { - "type": "entries", - "entries": [ - "Chitine fur is surprisingly light and fluffy, and if one closes their eyes while touching it, they would not be at fault for thinking they were touching a duckling's down. This density is what allows a chitine to sense tiny vibrations in their webs, and good samples of this fur can help an enterprising adventurer identify these hazards and avoid them.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may sprinkle this pouch of fur as an action on any web within 5 feet of you. This fur will vibrate strongly if a creature comes in contact with the web it is sprinkled on. Once this fur has been sprinkled on a web, it cannot be removed." - ] - } - ] - }, - "2 gp", - "1 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Annis Hag Blood ×1 vial", + "crafter": "Alchemist" + } }, { - "name": "Choldrith", + "name": "Potion of Digestion", "source": "HHHVII", - "page": 12, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 63, + "type": "P", + "rarity": "common", + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "When you drink this potion, for the next 24 hours you become able to digest anything you eat without any negative consequences. Rotten food does not make you ill, and swallowed poisons have no effect on you. Food with no nutritional value will still not contribute to your daily food requirements however. This potion is a dark green color with a sludge consistency and a smell of decomposing food." ], - "rows": [ - [ - "10", - "Choldrith Blood (3 vials)", - "Choldrith blood is even more potent than chitine blood when it comes to producing the poisonous enzymes that constitute {@item drow poison|DMG}. As such, choldriths have become capable of creating their own poison without any external help and use it on their own weapons.", - "1 gp", - "1 lb", - "{@item Drow Poison|DMG}" - ], - [ - "15", - "Choldrith Fur (small pouch)", - { - "type": "entries", - "entries": [ - "Choldrith fur is surprisingly light and fluffy, and if one closes their eyes while touching it, they would not be at fault for thinking they were touching a duckling's down. This density is what allows a choldrith to sense tiny vibrations in their webs, and good samples of this fur can help an enterprising adventurer identify these hazards and avoid them.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may sprinkle this pouch of fur as an action on any web within 5 feet of you. This fur will vibrate strongly if a creature comes in contact with the web it is sprinkled on. Once this fur has been sprinkled on a web, it cannot be removed." - ] - } - ] - }, - "2 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Mark of Lolth", - "Just like a drow priestess of {@deity Lolth|drow|MTF}, a choldrith bears the mark of {@deity Lolth|drow|MTF} on its body. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", - "40 gp", - "1 lb", - "{@item Drow Amulet|HHHVI}" - ] - ] + "customProperties": { + "ingredients": "Leucrotta Bile ×1 vial", + "crafter": "Alchemist" + } }, { - "name": "Cloud Giant Smiling One", + "name": "Potion of Liquid Form", "source": "HHHVII", - "page": 20, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 63, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "When you drink this clear potion, you transform into a water-like liquid form for 1 hour. In this form, you gain the following benefits:", + { + "type": "list", + "items": [ + "You are able to reshape and manipulate your body into whatever form you wish, so long as your overall volume remains the same.", + "You are able to enter an enemy's space and stop there. You can also move through a space as narrow as 1 inch wide without squeezing.", + "While you remain motionless, you are indistinguishable from a puddle, unless an observer succeeds on a {@dc 18} Intelligence ({@skill Investigation}) check.", + "While underwater, you have advantage on Dexterity ({@skill Stealth}) checks made to hide, and you can take the {@action Hide} action as a bonus action." + ] + }, + "Once the hour is over, you return to your normal form. If you return to your normal form in a space that would not support your normal form, you take {@damage 4d8} force damage at the start of each of your turns until you are in a space that can support you." ], - "rows": [ - [ - "10", - "Lock of Cloud Giant Hair", - "Resembling an errant nimbus, the hair of a cloud giant is considered a valuable textile component. Softer than silk and finer than wool, ostentatious mountain kings may wear vests of these hairs stitched together as both a sign of wealth, and as an affront to the giants themselves.", - "55 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Cloud Giant Fingernail", - "Like all giants, the fingernail of the cloud giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "250 gp", - "2 lb", - "{@item Potion of Cloud Giant Strength|DMG}" - ], - [ - "20", - "Cloud Giant Blood (7 vials)", - "Cloud giant blood exists in a strange transitive state of matter, not entirely gas, solid, or liquid. It seems to shift between all three at the same time, much like their famed cloud fortresses. As such, it can be exceedinly difficult to correctly harvest any of it, but a successful batch can make for miraculous alchemy. {@b Requires {@item enchanted vial|HHHVI}.}", - "70 gp", - "1 lb", - "{@item Cloud Step Oil|HHHVI}" - ], - [ - "25", - "Smiling One Mask", - "A cloud giant smiling one is easily identified by the unnerving two-faced mask it wears. Doubling as both a fashion choice and a religious focus, this mask has a connection to the giant god Memnor. While unusable to anyone that is not a giant, thaumaturges can still repurpose it for something better.", - "2,000 gp", - "15 lb", - "{@item Mask of Clouds|HHHVII}" - ] - ] + "customProperties": { + "ingredients": "Slithering Tracker Slime ×1 vial", + "crafter": "Alchemist" + } }, { - "name": "Cranium Rat", + "name": "Potion of Vigor", "source": "HHHVII", - "page": 12, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 63, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "When you drink this potion, you regain {@dice 8d4 + 8} hit points and for the next 24 hours, you have advantage on Constitution saving throws to resist the effects of diseases and poisons. This potion is a bright gold color with constant activity regardless of whether it has been shaken recently or not." ], - "rows": [ - [ - "10", - "Cranium Rat Brain", - "A rodent brain, permanently altered by exposure to an illithid's psionic energy. Divorced from life, these brains have an at times unsettling ability to light up when exposed to the ambient thoughts of sentient creatures. Excavation of illithid colonies have revealed that some of their hallways have been studded with preserved brains to lend them proximity based illumination.", - "2 gp", - "1 lb", - "{@item Idea Bulb|HHHVII}" - ] - ] + "customProperties": { + "ingredients": "Ki-Rin Blood ×1 vial", + "crafter": "Alchemist" + } }, { - "name": "Darkling", + "name": "Radiant Oil", "source": "HHHVII", - "page": 13, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 64, + "type": "Oil", + "rarity": "uncommon", + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "You may spend 1 minute applying this oil to an item no larger than 1 cubic foot in volume. For the next hour, the oiled item shines bright light out to a range of 15 feet and then dim light for 15 feet beyond that, and any damage dealt using that item may be treated as radiant damage instead of its usual damage type.", + "Alternatively, you may smash this bottle of oil on a hard surface up to 20 feet away from you. If you do so, the oil violently reacts and creates a blinding flash of light, affecting any creature in a 10-foot radius of it. Any creature in that area must make a {@dc 11} Constitution saving throw. On a failure, the creature takes {@damage 2d6} radiant damage and, if the creature can see the light, is {@condition blinded} until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn't {@condition blinded}." ], - "rows": [ - [ - "5", - "Darkling Ash (small pouch)", - { - "type": "entries", - "entries": [ - "The burnt remains of a darkling after its absorbed light has burst out. While it is disappointing that most of their body has been made unharvestable, the ash still holds some magical properties as a light nullifier. This should be obvious in that it was the only portion of the darkling's body to not disintegrate when exposed to a light flash.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you cast the {@spell darkness} spell, you may expend 1 or more pouches of this ash instead of the usual material components. If you do so, the radius of the magical darkness you create expands by 5 feet for every pouch of ash you expend." - ] - } - ] - }, - "2 gp", - "2 lb", - "{@item Potion of Radiant Resistance|DMG}" - ] - ] + "customProperties": { + "ingredients": "Darkling Elder Tattoo ×1", + "crafter": "Alchemist" + } }, { - "name": "Darkling Elder", + "name": "Raxivort's Boon", "source": "HHHVII", - "page": 13, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 64, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This boon is crafted from the skin of a xvart warlock, stretched over a frame made of twigs and vermin bones. While wearing this boon, you regain 4 temporary hit points whenever you reduce an enemy to 0 hit points." ], - "rows": [ - [ - "5", - "Darkling Ash (small pouch)", - { - "type": "entries", - "entries": [ - "The burnt remains of a darkling after its absorbed light has burst out. While it is disappointing that most of their body has been made unharvestable, the ash still holds some magical properties as a light nullifier. This should be obvious in that it was the only portion of the darkling's body to not disintegrate when exposed to a light flash.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you cast the {@spell darkness} spell, you may expend 1 or more pouches of this ash instead of the usual material components. If you do so, the radius of the magical darkness you create expands by 5 feet for every pouch of ash you expend." - ] - } - ] - }, - "2 gp", - "2 lb", - "{@item Potion of Radiant Resistance|DMG}" - ], - [ - "10", - "Darkling Elder Tattoo", - "The ritual to become a darkling elder is painful, risky, and costly. The enchanted tattoos contain traces of metals, rare pigments, and magical reagents that are capable of surviving the light flash that accompanies a darkling's death. It is quite difficult to do so, but carefully sifting through the elder's ashes can reveal these tattoo components, which still carry the light they absorbed and are thus extremely valuable.", - "4 gp", - "1 lb", - "{@item Radiant Oil|HHHVII}" - ] - ] + "customProperties": { + "ingredients": "Mark of Raxivort ×1", + "crafter": "Thaumaturge" + } }, { - "name": "Death Kiss", + "name": "Reversal Boots", "source": "HHHVII", - "page": 9, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 64, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "modifySpeed": { + "equal": { + "climb": "walk" + } + }, + "entries": [ + "While your feet are wearing these boots, they become extremely dexterous and flexible similar to that of a gorilla's. You are able to hold things comfortably in your feet, and you have a climb speed equal to your walking speed." ], - "rows": [ - [ - "5", - "Death Kiss Blood (5 vials)", - "The crackling blood of a death kiss is as electrified as a field before a storm. Many foolish adventurers find that their metal weapons turn into conductors of their own deaths when used to strike a death kiss.", - "10 gp", - "1 lb", - "{@item Potion of Lightning Blood|HHHVII}" - ], - [ - "15", - "Death Kiss Tentacle (×4)", - "The tentacles of a death kiss lack any ranged capabilities. Instead they are much more capable in melee combat, being lined with vampiric teeth that can drain a victim of blood. The hollow teeth of the death kiss served as the inspiration for the first hypodermic needles, and thus in a strange way, beholders could be seen as the inventors of this medical breakthrough.", - "33 gp", - "12 lb", - "{@item Leeching Whip|HHHVII}" - ], - [ - "20", - "Death Kiss Main Eye", - "Unlike most beholders, the eye of a death kiss holds no offensive or defensive abilities. However, when removed, boiled, mashed into a paste, and fortified with arcane components, the resulting mixture makes a potent medicine used to treat blood diseases and other maladies. Alternatively, it makes for a powerful lens to aid in the hunting and tracking of one's foes.", - "540 gp", - "20 lb", - "{@item Bloodhunter's Lens|HHHVII}" - ] - ] + "customProperties": { + "ingredients": "Girallon Foot ×2", + "crafter": "Leatherworker" + } }, { - "name": "Deep Scion", + "name": "Shadow Dye", "source": "HHHVII", - "page": 13, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 64, + "type": "P", + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "non-magical" + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "vulnerable": [ + "radiant" ], - "rows": [ - [ - "15", - "Mark of the Depths", - { - "type": "entries", - "entries": [ - "Despite the fact that a deep scion reverts to its original form upon its death, there is still a mark of its dark patron that lingers for a moment before vanishing into the aether. A quick application of {@item spirit paper|HHHVI} can trap this essence and reuse it for later, hopefully for more altruistic purposes. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to tear this item in half. If you do so, all creatures within 300 feet of you must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of your next turn. In addition, any creature that succeeds on the saving throw gains the memories of the last 24 hours of the deep scion from whom this item was harvested." - ] - } - ] - }, - "45 gp", - "1 lb", - "\u2014" - ] - ] + "rarity": "rare", + "property": [ + "crfBy" + ], + "entries": [ + "You may spend your action to pour this dye on yourself. If you do so, you take on a semi-corporeal shadowy form for the next hour. During this time, you gain a vulnerability to radiant damage and resistance to non-magical bludgeoning, piercing, and slashing damage. In addition, so long as you are within dim light or darkness, you may take the {@action Hide} action as a bonus action, and you make Dexterity ({@skill Stealth}) checks at advantage." + ], + "customProperties": { + "ingredients": "Liquid Shadow ×1 Vial", + "crafter": "Alchemist" + } }, { - "name": "Deep Scion Trinket Table", + "name": "Shadow Spikes", "source": "HHHVII", - "page": 13, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" + "page": 64, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" + "entries": [ + "As an action, you can spread this bag of {@item Caltrops (bag of 20)|PHB|caltrops} to cover a 5-foot-square area. Any creature that enters the area must succeed on a {@dc 15} Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.", + "When placed in dim light or darkness, these caltrops become {@condition invisible}, even to creatures with {@sense darkvision}. This invisibility lasts until they are exposed to bright light, upon which they return to their normal matte black appearance." ], - "rows": [ - [ - "1", - "1 ocean master effigy", - "5 gp", - "2 lb" - ], - [ - "2", - "1 {@item pouch|PHB} of ocean floor mud (great for sore joints and facial masks)", - "1 sp", - "2 lb" - ], - [ - "3", - "1 ball of seaweed", - "3 cp", - "2 lb" - ], - [ - "4", - "1 string of shark teeth", - "1 gp", - "3 lb" - ], - [ - "5", - "{@dice 1d8} pieces of vibrant coral", - "2 sp", - "4 lb" - ], - [ - "6", - "{@dice 1d4} pilfered trinkets", - "5 gp", - "2 lb" - ], - [ - "7", - "1 memento of previous life (picture, doll, small piece of jewelry)", - "Varies", - "Varies" - ], - [ - "8", - "{@dice 4d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" - ] - ] + "customProperties": { + "ingredients": "Shadow Mastiff Teeth ×1 small bag", + "crafter": "Blacksmith" + } }, { - "name": "Deinonychus", + "name": "Silhouette Shawl", "source": "HHHVII", - "page": 17, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 64, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "While wearing this shawl, you may spend your action to focus on your shadow. While focusing on your shadow, you may mentally command it to move around on the surface it is cast onto and to take any shape you wish, so long as you do not change its total surface area and the shadow keeps at least one point of contact with you at all times. Your shadow immediately returns to normal if you ever stop focusing on it or if you take off this shawl." ], - "rows": [ - [ - "10", - "Deinonychus Sickle", - "The deinonychus possesses a distinctive sickle shaped claw on its hind feet. These claws make for wonderful sickle substitutes when a metallic version cannot be made.", - "4 gp", - "3 lb", - "{@item Sickle|PHB}" - ] - ] + "customProperties": { + "ingredients": "Shadow Mastiff Fur ×1 small bag", + "crafter": "Artificer" + } }, { - "name": "Devourer", + "name": "Staff of Split Control", "source": "HHHVII", - "page": 16, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 65, + "srd": true, + "basicRules": true, + "type": "M", + "rarity": "very rare", + "reqAttune": true, + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V", + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "recharge": "dawn", + "rechargeAmount": 6, + "charges": 6, + "staff": true, + "entries": [ + "This staff has 6 charges, one for each of the white snake heads on its top. While holding this staff, if you target a creature with a spell that would result in them being {@condition charmed}, you may spend a charge to target an additional creature within 10 feet of the original creature, subjecting them to the same spell. You may spend additional charges to repeat this effect, so long as each additional creature is within 10 feet of another targeted creature.", + "This staff regains all lost charges at dawn." ], - "rows": [ - [ - "10", - "Lesser Demon Essence", - { - "type": "entries", - "entries": [ - "Like the tinder that sparks a fire, the soul of a lesser demon is consumed to animate the devourer. While this soul is mostly lost after being fed to the devourer, shreds of its essence can be captured in {@item spirit paper|HHHVI} to be used for demonic rituals. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you cast the {@spell summon lesser demons|XGE} spell, you may use this item in place of the usual material component. This item is not consumed upon its usage and may be reused indefinitely." - ] - } - ] - }, - "100 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Devourer Claw (×2)", - "The rending claws of a devourer can tear through any flesh it meets, leaving a trail of necrotic corruption as they do. Although they lose their deathly infusions once removed, the claws remain incredibly sharp and battle-worthy.", - "100 gp", - "10 lb", - "{@filter Any +2 melee slashing weapon except whips|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)|base item=!whip__phb}" - ], - [ - "20", - "Devourer Ribcage", - "Of all horrors, terrors, and ghastly dangers that have been invented by the demon princes, the devourer's chest is doubtless one of the worst. Imbued with dark magic that draws trapped mortals closer to {@creature Orcus|MTF|Orcus'} domain, the devourer's ribs are a powerful crafting component. With a clever act of thaumaturgy, their negative influence can be reversed and used to sustain a creature that is near death. It is a risky proposition however, as the ribs still possess a weak connection to {@creature Orcus|MTF}, and so long as that is maintained, he will stop at nothing to claim his prey.", - "555 gp", - "35 lb", - "{@item Breastplate of the Boundary|HHHVII}" - ], - [ - "25", - "Devourer Skin", - "The cadaverous skin of a devourer has practically been tanned into leather while still on the body. It is difficult to remove it without tearing, but when done properly it can be crafted into a cloak that can shelter you from both the elements and from death itself.", - "2,250 gp", - "10 lb", - "{@item Necrotic Cloak|HHHVII}" - ] - ] + "customProperties": { + "ingredients": "Anathema Spine ×1", + "crafter": "Artificer" + } + }, + { + "name": "Stunning Lens", + "source": "HHHVII", + "page": 65, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this item, as an action, you may target a creature you can see within 30 feet of you. If it can see you, that creature must succeed on a {@dc 14} Wisdom saving throw or become {@condition stunned} until the start of its next turn. Once this ability has been used once, it can't be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Gauth Main Eye ×1", + "crafter": "Artificer" + } + }, + { + "name": "Swarm Charms", + "source": "HHHVII", + "page": 65, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This set of 4 paper charms on silver chains share an innate connection with each other that allows their wearers to act as if they were one entity. Any willing creature wearing a charm from this set becomes a member of the swarm. Members of the swarm that are on the same plane of existence may communicate with each other telepathically, including the sending of memories and images. In addition, the Intelligence scores of all members of the swarm become equal to that of the member with the highest Intelligence score within 30 feet of them. If a member removes their charm or moves farther than 30 feet away, their Intelligence score returns to normal.", + "This shared connection comes at a price, however. If a member of the swarm becomes subjected to an effect that would impose a Wisdom or Intelligence saving throw, all members of the swarm become targeted by the same effect, even if they would not otherwise be a valid target." + ], + "customProperties": { + "ingredients": "Swarm Mentality ×1", + "crafter": "Artificer" + } + }, + { + "name": "Telepathic Lens", + "source": "HHHVII", + "page": 66, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This bizarre contraption has a hollowed out mindwitness eye secured by brass wires to a magically imbued lens about the size of a human's head. While looking through this lens, you may telepathically communicate simultaneously to as many creatures as you can see within 120 feet of you." + ], + "customProperties": { + "ingredients": "Mindwitness Main Eye ×1", + "crafter": "Tinker" + } }, { - "name": "Dimetrodon", + "name": "Tormentor's Cap", "source": "HHHVII", - "page": 17, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 66, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "While wearing this cap, you may spend an action to target a creature you can see within 30 feet of you. If you do so, that creature must make a {@dc 11} Wisdom saving throw. On a failed save, you learn that creature's greatest fear, and for the next 24 hours, you have advantage on Charisma ({@skill Intimidation}) checks made against them. In addition, if they were {@condition incapacitated}, they also take {@damage 3d6} psychic damage. On a successful save, that creature becomes immune to the effects of this item and is made aware of you targeting them. This item has no effect on creatures that are immune to the {@condition frightened|PHB|fear} condition." ], - "rows": [ - [ - "10", - "Dimetrodon Hide", - "The scaly tough hide of a dimetrodon is similar to that of a crocodile. Removed and tanned, it makes for an eye catching piece of armor.", - "3 gp", - "10 lb", - "{@item Leather Armor|PHB}" - ] - ] + "customProperties": { + "ingredients": "Meenlock Head ×1", + "crafter": "Artificer" + } }, { - "name": "Draegloth", + "name": "Wand of the Golden Ray", "source": "HHHVII", - "page": 17, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 66, + "type": "WD", + "rarity": "very rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "property": [ + "crfBy" ], - "rows": [ - [ - "10", - "Draegloth Claw (×2)", - "The long claws of a draegloth are deformed, monstrous versions of their drow arms. Useless for anything except tearing through flesh, they in turn make wonderful crafting components for stronger weapons. It is something of a custom for drow to use such weapons as a spiteful punishment against a family that has sent a draegloth against them, which is the origin of the Underdark payback idiom, {@i \"to give someone the draegloth claw.\"}", - "11 gp", - "20 lb", - "{@filter Any +1 melee piercing or slashing weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "15", - "Draegloth Heart", - { - "type": "entries", - "entries": [ - "Similar to a drow heart that has been touched by {@deity Lolth|drow|MTF}, the heart of a draegloth carries a strong connection to the Abyss and may act as a conduit to summon forth more demons from that infernal plane.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to stab this heart. If you do so, you summon forth a {@creature glabrezu|MM} as if you had cast the {@spell summon greater demon|XGE} spell at 9th level. Once this ability has been used once, the heart withers away and become useless." - ] - } - ] - }, - "30 gp", - "4 lb", - "\u2014" - ], - [ - "20", - "Mark of Lolth", - "As gifts from {@deity Lolth|drow|MTF}, draegloths carry her dark brand on them somewhere on their bodies, similar to high priestesses of the Spider Queen. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", - "40 gp", - "1 lb", - "{@item Drow Amulet|HHHVI}" - ] - ] + "bonusSpellAttack": "+2", + "entries": [ + "While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, when you roll a 1 or 2 on a damage dice for a spell that deals radiant damage, you can reroll the die and you must use the new roll." + ], + "customProperties": { + "ingredients": "Ki-Rin Horn ×1", + "crafter": "Artificer" + } }, { - "name": "Elder Brain", + "name": "Whip of Extended Reach", "source": "HHHVII", - "page": 32, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 66, + "baseItem": "whip|PHB", + "type": "M", + "rarity": "rare", + "reqAttune": true, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "F", + "R", + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "dmg1": "1d4", + "dmgType": "S", + "bonusWeapon": "+1", + "entries": [ + "You gain a +1 to attack and damage rolls made with this weapon. When you hit a Medium or smaller sized creature with this weapon, you may make a {@action grapple} check against them as a free action, using the whip to {@action grapple} instead of your free hand. This ability can only be used once per turn. While you have a creature {@condition grappled} in this way, you may not attack with this whip.", + "In addition, while holding this 10-foot long weapon, you may spend your action to focus on it and force it to adopt any position or shape you wish, as if it were an extension of your own body. You may spend any subsequent actions to maintain your focus on the whip and either keep it in the same position or move it into a new one. While focusing on the whip, you also are able to feel sensations of touch through the whip. If you attempt to make an {@action attack} with the whip, or do not spend an action focusing on it, it falls limp and you no longer are able to feel through the whip." ], - "rows": [ - [ - "5", - "Elder Brain Fluid (4 vials)", - { - "type": "entries", - "entries": [ - "The fluids secreted by an elder brain resemble that of the fluids excreted by a regular humanoid's, but are in fact more akin to that of an illithid's mucus secretion. This fluid is a rich miasma of enzymes and grey matter that when imbibed, has strong perception altering effects for anyone that is not an illithid.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may drink a vial of this brain fluid. If you do so, for the next 1 hour you automatically succeed on detecting the nature of illusions upon seeing them. At the end of the hour, you automatically suffer one level of {@condition exhaustion} as your brain resets its sensory intake methods." - ] - } - ] - }, - "50 gp", - "1 lb", - "{@item Potion of Boundless Intellect|HHHVII}" - ], - [ - "10", - "Elder Brain Tentacle (×2)", - "Although considerably longer than an illithid's, an elder brain's tentacle possesses many of the same anatomical features. When crafted into a whip, they are capable of scouring both the flesh and the mind.", - "150 gp", - "35 lb", - "{@item +1 Mind Whip|HHHVII}" - ], - [ - "15", - "Elder Brain White Matter", - "The connective tissue between the many folds and neurons of an elder brain, harvesting this material intact requires an extremely steady hand and extensive medical knowledge. It is however an extremely useful crafting material as it lends itself well for making items that take advantage of its original purpose as a biological method of transmitting information.", - "430 gp", - "15 lb", - "{@item Interrogator's Web|HHHVII}" - ], - [ - "20", - "Telepathic Gland", - "The elder brain's telepathic gland is a roughly apple sized bulb located on its temporal lobe. Although it is relatively small, the telepathic gland has a huge reach and is responsible for many of the elder brain's psionic abilities. Harvesting it intact is difficult, but it can serve as the basis for powerful magical items.", - "1,110 gp", - "4 lb", - "{@item Amulet of Telepathic Control|HHHVII}" - ], - [ - "25", - "Elder Brain Thalamus", - "The thalamus of an elder brain is much like a regular humanoid's and contributes to their prestigious memory. It takes a very skilled artificer to transform it into a magical item, but when done properly, it allows a user to tap into the limitless knowledge of the elder brain.", - "3,000 gp", - "10 lb", - "{@item Crown of Limitless Knowledge|HHHVII}" - ] - ] + "customProperties": { + "ingredients": "Morkoth Tentacles ×2", + "crafter": "Leatherworker" + } }, { - "name": "Fire Giant Dreadnought", + "name": "Withering Lenses", "source": "HHHVII", - "page": 21, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 66, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "recharge": "dawn", + "entries": [ + "While wearing these lenses, you may target a creature you can see within 30 feet of you. The target must make a {@dc 16} Constitution saving throw, suffering {@damage 8d8} necrotic damage on a failed save, or half that on a success. If the saving throw fails by 5 or more, the target instead takes {@damage 64} necrotic damage. The target dies if reduced to 0 hit points by this ability.", + "Once used, this ability may not be used again until the next dawn." ], - "rows": [ - [ - "10", - "Lock of Fire Giant Hair", - "Resembling sparking embers, the hair of a fire giant is considered a valuable resource by blacksmiths. Striking the hairs creates a flame similar to a flint, while burning them creates a hotter flame than is achievable by most other fuels.", - "55 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Fire Giant Fingernail", - "Like all giants, the fingernail of the fire giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "185 gp", - "2 lb", - "{@item Potion of Fire Giant Strength|DMG}" - ], - [ - "20", - "Fire Giant Heart", - "Fire giants are known to literally have fire in their veins. One look at their hearts will make that obvious as they continue to spark and smoulder long after removal from their owner's body. Blacksmiths have long known how to transform these hearts into useful lamps.", - "500 gp", - "5 lb", - "{@item Living Lamp|HHHVI}" - ], - [ - "25", - "Fire Giant Shield Scrap", - "The shields of a fire giant dreadnought are much too large for any regular sized adventurer to wield or even transport. Their inner workings however are masterfully crafted and can only be forged by the fire giant's prestigious strength and affinity for flame. These contraptions can be taken to a tinker who most likely will happily accept an opportunity to experiment with such interesting craftwork.", - "7,550 gp", - "20 lb", - "{@item Fire Flash Armor|HHHVII}" - ] - ] + "customProperties": { + "ingredients": "Catoblepas Eye ×2", + "crafter": "Artificer" + } }, { - "name": "Firenewt Trinket Table", + "name": "Yeenoghu's Wrath", "source": "HHHVII", - "page": 18, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" + "page": 66, + "baseItem": "whip|PHB", + "type": "M", + "rarity": "rare", + "reqAttune": true, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "F", + "R", + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" + "dmg1": "1d4", + "dmgType": "S", + "bonusWeapon": "+1", + "entries": [ + "You gain a +1 to attack and damage rolls made with this weapon. As a bonus action, you may cause the stinger on the end of this whip to exude a noxious poison. The next creature you successfully hit with this weapon must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used this ability cannot be used again until you reduce a creature to 0 hit points with a melee weapon attack." ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 {@item waterskin|PHB}", - "2 sp", - "5 lb" + "customProperties": { + "ingredients": "Shoosuva Tail ×1", + "crafter": "Leatherworker" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/YeenoghusWrath.webp" + } + } + ] + } + } + ], + "magicvariant": [ + { + "name": "+1 Mind Hook", + "type": "GV", + "requires": [ + { + "name": "War Pick" + }, + { + "name": "Sickle" + } + ], + "inherits": { + "namePrefix": "+1 Mind Hook ", + "source": "HHHVII", + "page": 61, + "rarity": "very rare", + "propertyAdd": [ + "crfBy" ], - [ - "3", - "1 {@item pouch|PHB} of emberchew (a mix of sulfur, mineral salts, and oil)", - "5 sp", - "2 lb" + "bonusWeapon": "+1", + "entries": [ + "You gain a +1 bonus to attack and damage rolls made with this weapon. Whenever you roll a 20 on an attack roll with this weapon, your target becomes {@condition stunned} until the start of your next turn." ], - [ - "4", - "1 bag of strider feed", - "4 gp", - "13 lb" + "customProperties": { + "ingredients": "Neothelid Hook ×1", + "crafter": "Blacksmith" + } + } + }, + { + "name": "Bite of Varpak", + "type": "GV", + "requires": [ + { + "dmgType": "P" + }, + { + "dmgType": "S" + } + ], + "inherits": { + "namePrefix": "Bite of Varpak ", + "source": "HHHVII", + "page": 54, + "rarity": "very rare", + "reqAttune": true, + "curse": true, + "propertyAdd": [ + "crfBy" ], - [ - "5", - "1 {@item tinderbox|PHB}", - "5 sp", - "1 lb" + "entries": [ + "As a bonus action, you may activate this weapon. It remains active for 1 minute or until you deactivate it as another bonus action or drop it. While activated, any successful attacks made with this weapon deal an extra {@damage 1d6} acid damage. In addition, whenever you make a successful attack against a creature made of flesh, you heal an amount of hit points equal to the amount of acid damage dealt by this weapon.", + { + "type": "entries", + "name": "Curse:", + "entries": [ + "While attuned to this weapon you are cursed. While cursed in this way, you cannot voluntarily end your attunement to this weapon and the amount of food you require to eat per day is doubled. If you spend a day without eating this amount of food, you automatically gain one level of {@condition exhaustion} and have a {@chance 75|25 percent|Curse|You do not mutate.|You gain a troll-like mutation.} chance of gaining a troll-like mutation such as: discolored skin, warty scars, or vestigial body parts. Casting the {@spell remove curse} spell on you or this weapon ends the curse and breaks your attunement to this weapon. However, it does not end any of the mutations you may have gained, which may only be removed if you are targeted by the {@spell greater restoration} spell or similar magic." + ] + } ], - [ - "6", - "1 {@item shovel|PHB} or {@item Miner's Pick|PHB|pick}", - "2 gp", - "5 lb or 10 lb" + "customProperties": { + "ingredients": "Mark of Varpak ×1", + "crafter": "Thaumaturge" + } + } + }, + { + "name": "Fire Flash Armor", + "type": "GV", + "requires": [ + { + "type": "HA" + } + ], + "inherits": { + "namePrefix": "Fire Flash ", + "source": "HHHVII", + "page": 58, + "rarity": "very rare", + "propertyAdd": [ + "crfBy" ], - [ - "7", - "{@dice 1d6} poorly smelted pieces of jewelry", - "3 gp", - "1 lb" + "bonusAc": "+2", + "entries": [ + "This piece of armor is fitted with intricate fire giant technology that imbues its wearer with supercharged movement when activated. While wearing this armor, you may spend an action to activate this armor's heat coils. While the heat coils are activated, you gain a +2 bonus to AC, have advantage on Dexterity saving throws, and gain an additional action on each of your turns which may only be used to take the {@action Attack} (one weapon attack only), {@action Dash}, {@action Disengage}, {@action Hide}, or {@action Use an Object} action. While active, you also suffer {@damage 3d6} fire damage at the end of each of your turns. This item remains active for 1 minute, until you spend your action to deactivate this item, or if you are doused with more than 10 gallons of water in a single round. Once this item has been deactivated, it cannot be used again for 24 hours." ], - [ - "8", - "{@dice 2d6} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" - ] - ] + "customProperties": { + "ingredients": "Fire Giant Shield Scrap ×1", + "crafter": "Tinker" + } + } }, { - "name": "Firenewt Warlock", - "source": "HHHVII", - "page": 18, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "name": "Shadow Hunter Bow", + "type": "GV", + "requires": [ + { + "name": "Longbow" + }, + { + "name": "Shortbow" + } ], - "rows": [ - [ - "10", - "Firenewt Mucus (vial)", - "The sign of a healthy firenewt is a thin layer of mucus on their skin. This mucus smells of sulfur and other minerals that the firenewts come into regular contact with, but serves as a wonderful lubricant and insulation material. Tinkers are often glad to get their hands on samples of this to help maintain their mechanical inventions.", - "2 gp", - "1 lb", - "\u2014" + "inherits": { + "namePrefix": "Shadow Hunter ", + "source": "HHHVII", + "page": 64, + "rarity": "very rare", + "propertyAdd": [ + "crfBy" ], - [ - "15", - "Mark of Imix", - "The mark of the {@creature Imix|PotA|Fire Prince Imix}, branded onto the skin of every firenewt that venerates him as their patron. Taken whole, this mark serves as a matrix for crafting a gem that can channel some of the destructive elemental prince's powers.", - "3 gp", - "1 lb", - "{@item Amulet of Imix|HHHVII}" - ] - ] + "bonusWeapon": "+1", + "entries": [ + "This ebony black bow is crafted from the dark spine of a yeth hound, and arrows fired from this bow hunt down their prey like the creature it was crafted from. You have a +1 bonus to attack and damage rolls made with this weapon. Arrows fired from this bow are considered magical and ignore half cover and three-quarters cover." + ], + "customProperties": { + "ingredients": "Yeth Hound Spine ×1", + "crafter": "Blacksmith" + } + } }, { - "name": "Firenewt Warrior", - "source": "HHHVII", - "page": 18, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "name": "Snap Tongue Attachment", + "type": "GV", + "requires": [ + { + "type": "M" + } ], - "rows": [ - [ - "10", - "Firenewt Mucus (vial)", - "The sign of a healthy firenewt is a thin layer of mucus on their skin. This mucus smells of sulfur and other minerals that the firenewts come into regular contact with, but serves as a wonderful lubricant and insulation material. Tinkers are often glad to get their hands on samples of this to help maintain their mechanical inventions.", - "2 gp", - "1 lb", - "\u2014" + "excludes": { + "property": [ + "2H", + "S" ] - ] + }, + "inherits": { + "namePrefix": "Snap Tongue ", + "source": "HHHVII", + "page": 64, + "rarity": "very rare", + "wondrous": true, + "propertyAdd": [ + "crfBy", + "R" + ], + "entries": [ + "This attachment takes the form of a 1-inch diameter filament; one end is designed to attach to the handle of a weapon, while the other has a leather hoop designed to be wrapped around a hand. This attachment allows the holder of the leather hoop to exercise an extreme amount of control over their weapon through the filament. A weapon that has had this item attached to it gains the reach property so long as you have the leather hoop in your hand. This item may not be attached to a weapon that has the range, two-handed, or special properties. It takes 1 minute to attach this filament to a weapon and takes 1 action to remove it. Wrapping the leather hoop around your hand requires an action." + ], + "customProperties": { + "ingredients": "Froghemoth Tongue ×1", + "crafter": "Tinker" + } + } }, { - "name": "Flail Snail", - "source": "HHHVII", - "page": 19, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "name": "Soul Render", + "type": "GV", + "requires": [ + { + "dmgType": "S", + "type": "M" + }, + { + "dmgType": "P", + "type": "M" + } ], - "rows": [ - [ - "10", - { - "type": "entries", - "entries": [ - "Flail Snail Flail", - "(as many tentacles as it has available)" - ] - }, - "The eponymous flail tentacles of the flail snail. While powerful when attached to their body, they atrophy from the enzymes in them when amputated and become useless. Only a steady hand and reasonable knowledge of snail anatomy can allow a harvester to slice these off and preserve them long enough to recraft them into something more useful.", - "9 gp", - "4 lb", - "{@filter +1 Whip, Morningstar, or Flail|items|source=|type=|category=|bonus=weapon attack and damage rolls (+1)|base item=flail__phb;whip__phb;morningstar__phb}" + "inherits": { + "namePrefix": "Soul Render ", + "source": "HHHVII", + "page": 65, + "rarity": "rare", + "propertyAdd": [ + "crfBy" ], - [ - "15", - "Flail Snail Slime Gland", - "The signature glassy residue left behind by a flail snail as it travels is the undigested remains of whatever it has eaten. An unruptured slime gland is particularly valuable as it holds large quantities of versatile liquid slime. Aside from various alchemical projects, a more mundane use is in cosmetics: adding the slime to powders creates a glittery foundation that shimmers like diamonds.", - "30 gp", - "4 lb", - "{@item Glass Oil|HHHVII}" + "entries": [ + "When you use this magical weapon to successfully hit a creature that has the incorporeal movement trait, you deal an additional {@damage 1d8} damage to them." ], - [ - "20", - "Flail Snail Shell", - "The incredibly valuable flail snail shell has numerous uses and seems to be a gift from the elemental plane. Even the most primitive of societies have realised the power inherent in these shells, and several tribes have made it a rite of passage for a trio of youths to hunt a snail and then craft three shields from the shell. These shields become a bond mark and point of pride for the three individuals for the rest of their lives.", - "5,000 gp", - "250 lb", - "{@item Robe of Scintillating Colors|DMG}, {@item Spellguard Shield|DMG} or {@item Antimagic Shield|HHHVII}" - ] - ] + "customProperties": { + "ingredients": "Barghest Fang ×2", + "crafter": "Thaumaturge" + } + } }, { - "name": "Flind", - "source": "HHHVII", - "page": 23, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "name": "Sun Stream Bow", + "type": "GV", + "requires": [ + { + "name": "Longbow" + }, + { + "name": "Shortbow" + } ], - "rows": [ - [ - "10", - "Gnoll Tooth (small pouch)", - "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", - "1 sp", - "1 lb", - "\u2014" + "inherits": { + "namePrefix": "Sun Stream ", + "source": "HHHVII", + "page": 65, + "rarity": "very rare", + "reqAttune": true, + "propertyAdd": [ + "crfBy" ], - [ - "15", - "Mark of Yeenoghu", - "As an homage to their demonic overlord, particularly zealous gnolls paint themselves with the mark of {@creature Yeenoghu|MTF} using the blood of their victims. The brands have little of their intended effect of making the gnoll invulnerable, but mostly just due to the gnoll's own incompetence. The marks themselves actually do possess a degree of magic that demonologists value as a research material and component.", - "1 gp", - "1 lb", - "\u2014" + "entries": [ + "This bow does not require any physical arrows to be loaded in order to make an attack; instead, whenever its string is drawn back, a Sun Arrow made of solid light is formed in the wielder's pull hand which dissipates after either 6 seconds, or when it hits a solid object, whichever comes first.", + "Sun Arrows deal an additional {@damage 1d6} radiant damage upon a successful hit and leave a trail of sunlight behind them as they fly through the air. This trail of sunlight illuminates everything in a 5-foot radius around it in bright light and dissipates at the start of the wielder's next turn. The sunlight created by these arrows is considered equivalent to a 3rd level spell for the purposes of overcoming magical darkness." ], - [ - "20", - "Demon Gnoll Heart", - "A flind is a gnoll that has been particularly touched by the demon prince {@creature Yeenoghu|MTF}. If one carves out its heart, they will find that it drips not with blood, but instead a foul ichor that both resembles, and smells like, the drool of a rabid hyena.", - "10 gp", - "2 lb", - "{@item Yeenoghu's Boon|HHHVI}" - ] + "customProperties": { + "ingredients": "Ki-Rin Fur ×7 Bolts", + "crafter": "Blacksmith" + } + } + } + ], + "itemProperty": [ + { + "name": "Crafted by", + "source": "HHHVII", + "page": 80, + "abbreviation": "crfBy", + "template": "{{prop_name}}: {{item.customProperties.ingredients}} ({@optfeature {{item.customProperties.crafter}}|HHHVI})" + } + ], + "itemType": [ + { + "abbreviation": "Oil", + "source": "HHHVII", + "page": 80, + "name": "Oil", + "entries": [ + "" ] }, { - "name": "Froghemoth", + "abbreviation": "Curse", "source": "HHHVII", - "page": 19, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Froghemoth Foam (5 vials)", - "The mucus-like coating that a froghemoth expels whenever it lays an egg contains a surprising amount of antibiotics and other healing properties. Most likely this was designed to keep bacteria and disease from infecting the otherwise uncared for egg. Regardless of its actual purpose, this foam makes an excellent base for the brewing of healing potions.", - "10 gp", - "1 lb", - "{@item Potion of Superior Healing|DMG}" - ], - [ - "10", - "Froghemoth Tentacle (×4)", - "The four long tentacles of a froghemoth are usually the last things that swamp dwellers see. Extremely strong along every point of articulation, the mucus produced along the tentacles also creates a mild adhesive that makes extricating oneself even more difficult.", - "33 gp", - "12 lb", - "{@item +2 Whip|DMG}" - ], - [ - "15", - "Froghemoth Eye (×3)", - "The eyestalks of a froghemoth are prehensile and have a surprising amount of acuity. With the application of a little electricity, they can become mobile again, allowing them to act as independent drones.", - "77 gp", - "3 lb", - "{@item Eye Drone|HHHVII}" - ], - [ - "20", - "Froghemoth Tongue", - "The tongue of a froghemoth is essentially the same as that of a smaller frog but on a much larger scale. While the lack of saliva production has resulted in the loss of its adhesive property, it maintains its extremely strong snapping action that allowed it to shoot forth and snag prey, as well as a surprising amount of prehensile control. Particularly crafty tinkers have realized how to transform this tongue into a ropey weapon attachment that can give melee weapons a little extra reach and control.", - "500 gp", - "12 lb", - "{@item Snap Tongue Attachment|HHHVII}" - ] + "page": 80, + "name": "Curse", + "entries": [ + "" ] - }, + } + ], + "table": [ { - "name": "Frost Giant Everlasting One", + "name": "Alhoon", "source": "HHHVII", - "page": 21, + "page": 31, "colLabels": [ "DC", "Item", @@ -31097,42 +2765,42 @@ "rows": [ [ "10", - "Lock of Frost Giant Hair", - "Resembling the frost of an early morning, the hair of a frost giant is considered a valuable resource by hunters and explorers. The hair of a frost giant remains supernaturally cold in most climates even long after the giant's death. Packing perishables in a bag lined with frost giant hair is a good method to preserve them when no other option is available.", - "35 gp", - "10 lb", + "Alhoon Skin", + "Due to a lack of mucus, an alhoon's skin is noticeably pale and flakey and can literally crumble once the alhoon has died. Completely useless for any kind of leatherworking, crushing the skin into a dust and inhaling it has been known to induce a psychosis that makes one believe they have died (despite their breathing and walking around providing evidence to the contrary). For some strange reason, some people find this experience to be quite cathartic, causing alhoon dust to be offered in the more exotic entertainment dens.", + "10 gp", + "15 lb", "\u2014" ], [ "15", - "Frost Giant Fingernail", - "Like all giants, the fingernail of the frost giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "135 gp", + "Alhoon Tentacle (×4)", + "Dry and brittle, an alhoon's tentacles have lost much of the strength and dexterity of a living illithid's. While they have been rendered useless for the purposes of weapon crafting, these tentacles make for a potent magical ink once powdered and mixed with enchanted chalks.", + "45 gp", "2 lb", - "{@item Potion of Frost Giant Strength|DMG}" + "{@item Ink of Secret Knowledge|HHHVII}" ], [ "20", - "Frost Giant Tongue", - "The tongue of a frost giant is remarkably sensitive, coming from a creature so fierce. Unable to stand temperatures that could barely be considered \"warm\" to most humanoids, these tongues have been adapted for a variety of tools, including the bag of colding.", - "425 gp", - "3 lb", - "{@item Bag of Colding|HHHVI}" + "Alhoon Heart", + "As part of an illithid's descent into becoming an alhoon, they must forsake their colony and elder brain, an emotionally painful act even for the usually indifferent illithids. To recover from this self-inflicted wound, alhoons erect barriers around their hearts, both figuratively and literally. With their burgeoning understanding of magic, alhoons cast spells that numb their hearts and prevent them from yearning for a colony they may never return to. This magic remains in their hearts even after their death and yields great benefits when artificing.", + "375 gp", + "1 lb", + "{@item Amulet of the Closed Heart|HHHVII}" ], [ "25", - "Mark of Varpak", - "An everlasting one is a frost giant that has been touched by Varpak. By devouring a troll sent by the ravenous god, the stomach of a frost giant changes irrevocably, bearing what resemble bite marks as Varpak devours anything the frost giant eats. These marks can be excised from an everlasting one's stomach and used to enchant weapons with a dangerous blessing.", - "3,795 gp", - "12 lb", - "{@item Bite of Varpak|HHHVII}" + "Alhoon Brain", + "The brain of an alhoon is substantially different to that of a regular illithid. Having severed their connection to the elder brain, the lobes responsible for communication and community are noticeably atrophied, whereas the sections related to curiosity and learning have grown. When used in artificing, the result is substantially different to using a regular illithid's, and instead takes inspiration from the alhoon's nefarious periapt of mind trapping.", + "1,600 gp", + "3 lb", + "{@item Helm of Mind Trapping|HHHVII}" ] ] }, { - "name": "Gauth", + "name": "Annis Hag", "source": "HHHVII", - "page": 9, + "page": 26, "colLabels": [ "DC", "Item", @@ -31152,97 +2820,54 @@ "rows": [ [ "10", - "Gauth Stomach", - { - "type": "entries", - "entries": [ - "Gauths boast the rather annoying ability to literally consume magic and magical energy. Some believe that this is related to the magic nullification ability of a beholder's main eye, but this is still merely conjecture. Either way, allowing a gauth near your magical sword is a surefire way to end up with a relatively useless hunk of metal.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend an action to rupture this stomach and spill the contents onto a magical item, causing it to lose all magical properties for 24 hours, as well as {@dice 1d4} charges if it is a charged item. This ability does not function on artefacts or items with the {@i legendary} rarity." - ] - } - ] - }, - "17 gp", - "10 lb", - "\u2014" + "Annis Hag Hair (small pouch)", + "The hair of an annis hag clumps like moss upon a weathered boulder. Imbued with traces of the hag's corrupting magic, it almost feels like its growing and attaching itself to your hand when you hold it.", + "6 gp", + "2 lb", + "{@item Potion of Corrupted Strength|HHHVII}" ], [ - "15", - "Gauth Eyestalk", - "The eye stalks of a gauth are not as powerful as that of a beholder, but they still have some use when harvested and processed by a skilled artificer. If a player harvests an eye stalk, roll {@dice 1d6}. The type of eye stalk they receive corresponds to the number rolled, as described in the gauth's statblock.", - "33 gp", - "6 lb", - "{@item Lesser Eye Stalk Wand|HHHVII}" + "10", + "Hag Blood (3 vials)", + "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", + "3 gp", + "1 lb", + "\u2014" ], - [ - "20", - "Gauth Main Eye", - "The gaze of a gauth differs from a beholder's in that instead of draining magic, the gauth's gaze drains mobility. Why exactly this occurs is up for debate, but some scholars have argued it as proof that movement itself is a form of magic (it should be noted however that these scholars are largely considered crackpots by the greater scientific community).", - "115 gp", - "15 lb", - "{@item Stunning Lens|HHHVII}" - ] - ] - }, - { - "name": "Gazer", - "source": "HHHVII", - "page": 9, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ [ "15", - "Gazer Eyestalk", - "The tiny stalks of a gazer are incredibly difficult to harvest undamaged, and the wands they create are just as fragile. They are best treated as weapons of last resort for a mage that is out of options. If a player harvests an eye stalk, roll {@dice 1d4}. The type of eye stalk they receive corresponds to the number rolled, as described in the gazer's statblock.", - "1 gp", - "1 lb", - "{@item Minor Eye Stalk Wand|HHHVII}" + "Annis Hag Skull", + "An annis hag tends to have a number of iron teeth that it has embedded in its gums and magically fused to its own skull. This skull thus possesses strong magical power similar to the iron tokens that it hands to naïve children, and is thus able to be exploited by those with artificing knowledge.", + "40 gp", + "10 lb", + "{@item Corruption Skull|HHHVII}" ], [ "20", - "Gazer Main Eye", + "Hag Eyeball", { "type": "entries", "entries": [ - "The main eye of a gazer is particularly useful when used in magic, despite its lack of utility for its original owner. Possessing a small fraction of its beholder-creator's power, it makes a useful spell component.", + "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", { "type": "entries", "name": "Use:", "entries": [ - "When casting the {@spell find familiar} spell, you may expend this item instead of the usual material component. If you do so, your summoned familiar takes the form of a {@creature gazer|VGM} instead of the usual choices. This gazer has all of the normal abilities of a familiar, as well as its normal abilities as a gazer. This gazer-familiar lasts until it either drops to 0 hit points or is dismissed." + "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are concentrating on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." ] } ] }, - "4 gp", - "2 lb", + "50 gp", + "1 lb", "\u2014" ] ] }, { - "name": "Giant Strider", + "name": "Babau", "source": "HHHVII", - "page": 18, + "page": 14, "colLabels": [ "DC", "Item", @@ -31260,107 +2885,36 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Giant Strider Tongue", - { - "type": "entries", - "entries": [ - "The hard tongue of a giant strider makes a distinctive clicking sound in their beaks. By striking their tongues against their beaks, giant striders create sparks that light the gas they shoot from their innards, resulting in a deadly stream of fire that turns their prey into a tasty roast.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "This tongue can be used in place of a {@item tinderbox|PHB|tinder}." - ] - } - ] - }, - "5 sp", - "1 lb", - "\u2014" - ], [ "10", - "Giant Strider Hide", - "The distinctive red hide of a giant strider is surprisingly flexible and comfortable if tanned into a set of leather clothes. The fetching hue and its natural warmth make it a valuable trade good for mountain societies.", + "Babau Horn", + "Made of a special type of keratin harder than any regular creature's, a babau horn makes a particularly deadly weapon. It is said that people slain by weapons forged from these horns die particularly painfully, and bleed out unusually slowly, but this is unconfirmed.", "6 gp", - "15 lb", - "\u2014" + "10 lb", + "{@filter Any +1 melee piercing weapon|items|source=|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" ], [ "15", - "Giant Strider Gas Bladder", - { - "type": "entries", - "entries": [ - "A melon sized bladder located just above the giant strider's lungs. This bladder contains a highly flammable gas that the giant strider uses to kill and cook their prey. This gas is harvested by firenewts for usage in their alchemy, which often imparts their potions with the distinctive methane odour of a giant strider's innards.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may burst this bladder, spreading a cloud of highly flammable gas in a 10 foot-foot radius. Any creature within this cloud has vulnerability to fire damage. The cloud disperses 1 minute after being created, or if it is ignited. This item may also be thrown up to 20 feet, bursting on impact with the ground." - ] - } - ] - }, - "6 gp", - "4 lb", - "\u2014" - ] - ] - }, - { - "name": "Girallon", - "source": "HHHVII", - "page": 22, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Girallon Fur (large pouch)", - "Snow white, thick, yet softer than it looks. Because of this, girallon fur has been repurposed as a toupee material by anyone who can afford it, and has certainly been found in more than one aristocratic wig. This has given rise to the lower-class derogatory term for out-of-touch nobles: \"a girallon scalp.\"", - "4 gp", - "3 lb", - "\u2014" - ], - [ - "10", - "Girallon Fang (×2)", - "Yellowed, hard, and sharp, the girallon fang has been refashioned into everything from cutlery, to farming equipment, to weaponry.", - "11 gp", - "3 lb", - "{@filter Any +1 melee piercing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" + "Babau Eye (×2)", + "A babau is capable of weakening those it gazes at, channeling the dark countenance of Graz'zt as it stares into one's soul. As conduits of this power, they make wonderful components for the creation of curses, something that Graz'zt probably approves of.", + "10 gp", + "1 lb", + "{@item Curse of Weakening|HHHVII}" ], [ - "15", - "Girallon Foot (×2)", - "Due to the magi-artificial nature of a girallon, their body parts are capable of imprinting their properties on anyone that wears equipment made from them. This is especially true in their feet which may be refashioned into a pair of boots that grant the wearer the opposable feet of a primate.", - "20 gp", - "6 lb", - "{@item Reversal Boots|HHHVII}" + "20", + "Babau Skin", + "The tight black skin of a babau resembles worn leather in the way that it creases and fades with the movement of the demon. Despite its horrid aesthetic, these same properties make it a natural vellum, and when inscribed properly, can become the vessel of particularly dark magic.", + "100 gp", + "5 lb", + "{@item Demon Vellum|HHHVII}" ] ] }, { - "name": "Gnoll Flesh Gnawer", + "name": "Banderhobb", "source": "HHHVII", - "page": 23, + "page": 8, "colLabels": [ "DC", "Item", @@ -31380,18 +2934,50 @@ "rows": [ [ "10", - "Gnoll Tooth (small pouch)", - "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", - "1 sp", + "Banderhobb Goo (vial)", + { + "type": "entries", + "entries": [ + "One half of the disgusting components that constitute a banderhobb's vile form is the rendered flesh of various swamp creatures. When the banderhobb expires, this flesh loses any sense of cohesion and breaks down into a fetid goo. This goo still holds some mutagenic properties when harvested correctly, but care should be used when applying it to anything.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to pour the contents of this vial onto a lizard, snake, toad, or frog that is no larger than Medium sized. That creature immediately grows into the giant version of itself (as described in the {@book Monster Manual|MM}) for 1 hour. It returns to its normal size at the end of the hour, or if it drops to 0 hit points. While under the effect of this item, the creature becomes violent and attempts to attack the nearest creature it can see whenever possible." + ] + } + ] + }, + "25 gp", "1 lb", "\u2014" + ], + [ + "15", + "Liquid Shadow (vial)", + { + "type": "entries", + "entries": [ + "The other half of the components of a banderhobb is liquid shadow, siphoned from a dark realm like the Shadowfell or Underdark. It shifts constantly in its vial and no amount of light seems to be able to disperse it. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to pour the contents of this vial over yourself, merging with the shadows within for the next hour. During this time, whenever you are in dim light or darkness, you may take the {@action Hide} action as a bonus action, and you may spend an action to teleport, along with whatever you are wearing and carrying, up to 30 feet to an unoccupied space of dim light or darkness that you can see." + ] + } + ] + }, + "65 gp", + "1 lb", + "{@item Shadow Dye|HHHVII}" ] ] }, { - "name": "Gnoll Hunter", + "name": "Barghest", "source": "HHHVII", - "page": 23, + "page": 8, "colLabels": [ "DC", "Item", @@ -31410,86 +2996,79 @@ ], "rows": [ [ - "10", - "Gnoll Tooth (small pouch)", - "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", - "1 sp", + "5", + "Barghest Blood (5 vials)", + { + "type": "entries", + "entries": [ + "The blood of a barghest is the same color as that of a goblin's, but has a slippery consistency more in line with that of a traditional yugoloth. It possesses some transformative properties as is befitting of its status as a shapeshifter.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to drink this blood. If you do so, you polymorph into a goblin version of yourself for the next hour. Your game statistics remain the same in your new form, except your size changes to Small. You revert to your normal form at the end of the hour, or if you die." + ] + } + ] + }, + "1 gp", "1 lb", "\u2014" - ] - ] - }, - { - "name": "Gnoll Trinket Table", - "source": "HHHVII", - "page": 23, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "1 skin of heavily fermented alcohol", - "5 sp", - "3 lb" - ], - [ - "2", - "1 {@item pouch|PHB} of intoxicating herbs", - "1 gp", - "1 lb" - ], - [ - "3", - "{@dice 2d6} broken spearheads", - "2 sp", - "2 lb" - ], - [ - "4", - "1 {@item pouch|PHB} of greasy fur", - "1 cp", - "2 lb" - ], - [ - "5", - "{@dice 1d4} shiny trinkets", - "2 gp", - "2 lb" ], [ - "6", - "1 worn whetsone", - "1 cp", - "1 lb" + "10", + "Barghest Fur (small bag)", + { + "type": "entries", + "entries": [ + "Barghests have an odd reaction to fire that transports them back to their home plane of Gehenna if they are engulfed in it for any period of time. This property extends to pristine samples of their fur, which can create a portal when used as tinder. Be warned though, that using said portal will still be quite painful. Alternatively, it can be used to make a macabre magical doll that is useful for goblin-based distractions.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If a small bag of barghest fur is thrown into a fire larger than 10 feet high or wide, the fur is instantly disintegrated and the fire transforms into a portal to a random location on the plane of Gehenna for the next minute, or until the fire is extinguished. Anything entering the portal automatically suffers {@damage 4d8} fire damage from the heat of the original flame." + ] + } + ] + }, + "13 gp", + "3 lb", + "{@item Goblin Effigy|HHHVII}" ], [ - "7", - "1 frayed tabard", - "8 sp", - "4 lb" + "15", + "Barghest Fang (×2)", + "The fangs of a barghest are magically imbued and capable of tearing a soul from a body the way normal fangs tear flesh from bone. While this may seem incomprehensibly evil, they may be refashioned into weapons that use that very same property to fight incorporeal undead, thus earning them a little bit of redemption.", + "12 gp", + "4 lb", + "{@item Soul Render|HHHVII}" ], [ - "8", - "1 hunting horn", - "1 gp", - "3 lb" + "20", + "Barghest Stomach Acid (vial)", + { + "type": "entries", + "entries": [ + "Barghests possess an insidious ability befitting of a creature spawned from Gehenna: they are capable of devouring the souls along with the flesh of those they kill. While their teeth are responsible for the actual rending of soul from flesh, their stomachs are to blame for the destruction of the soul itself, their digestive fluids possessing an unholy property. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you pour this item onto a humanoid that has died within the past 10 minutes, that humanoid's soul will begin to be destroyed instead of passing into the afterlife. It takes 24 hours for a soul to be completely destroyed, after which no mortal magic may return that humanoid to life. If a resurrection attempt is made during those 24 hours, the attempt only has a {@chance 50|50 percent|Ressurection Attempt|The attempt suceeds.|The attempt fails} chance of success. Removing the acid from the body of the humanoid before the 24 hours is over halts the destruction of the soul. This item has enough stomach acid to destroy one soul, and stomach acid that has been used once may not be used again." + ] + } + ] + }, + "60 gp", + "2 lb", + "\u2014" ] ] }, { - "name": "Gnoll Witherling", + "name": "Bheur Hag", "source": "HHHVII", - "page": 23, + "page": 26, "colLabels": [ "DC", "Item", @@ -31508,27 +3087,55 @@ ], "rows": [ [ - "5", - "Witherling Dust (small pouch)", - "A gnoll skeleton that has been transformed into a witherling is much the same as any other. However, prolonged exposure to the elements can cause them to gain a unique layer of dust the consistency (and smell) of extremely aged cheese. While this dust is not overtly magical, it is very useful as pounce for drying the mystical inks that fiendish cults use when scribing their dark tomes and scrolls. Needless to say, this product has a very niche market.", - "8 cp", - "2 lb", - "\u2014" + "10", + "Bheur Hag Hair (small pouch)", + "Despite resembling the hoar frost that grows on spider webs, the hair of a bheur hag is surprisingly supple and flexible. Possessing traces of the hag's ancient frost magic, these hairs have been repurposed into strings for various inventions, imparting their wintery power wherever they are used.", + "20 gp", + "4 lb", + "{@item Potion of Corrupted Strength|HHHVII}" ], [ "10", - "Gnoll Tooth (small pouch)", - "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", - "1 sp", + "Hag Blood (3 vials)", + "Absolutely reeking of the foulness that permeated the hag's entire being, drinking this blood has the potential to infect a creature with {@disease crone's disease|HHHVI}. It should also be noted that while the blood smells and tastes as fetid as it looks, alcohol has a neutralising effect on both of these properties. What someone does with that information is entirely out of this writer's control.", + "3 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Bheur Hag Skull", + "Once removed from its taut, frozen flesh, the skull of a bheur hag flashes a constant rictus grin. It stares back at whoever gazes at it, mocking them with thoughts of anxiety and desperation regardless of their current situation. It is dangerous to use in crafting, but when done well, can create an item that oozes with dark magic and the slow of winter.", + "40 gp", + "10 lb", + "{@item Frozen Skull|HHHVII}" + ], + [ + "20", + "Hag Eyeball", + { + "type": "entries", + "entries": [ + "Not to be confused with the notorious \"hag eye\" amulet given by hags to their servants, however the two are tightly linked. Despite being severed from its socket, this eye still seems to glare as it did in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may {@condition concentration|PHB|concentrate} on the hag eyeball while it is in your hand. While doing so, you may utilise that hag's hag eye that same way they would have used it in life. If the hag eye is destroyed while you are concentrating on the hag eyeball, you suffer {@damage 3d10} psychic damage and are {@condition blinded} for 24 hours." + ] + } + ] + }, + "50 gp", "1 lb", "\u2014" ] ] }, { - "name": "Grung", + "name": "Bodak", "source": "HHHVII", - "page": 24, + "page": 10, "colLabels": [ "DC", "Item", @@ -31547,19 +3154,27 @@ ], "rows": [ [ - "10", - "Grung Poison Gland", - "Unfortunately, the poison of a grung is neutralized shortly after being harvested and is thus effectively useless. The poison gland however still possesses trace enzymes and chemicals that create a mild hallucinogenic when brewed long enough. Some yuan-ti tribes that live near grung tribes have been found with clay pots full of this hallucinogenic drink, ostensibly for ceremonial purposes.", - "2 gp", + "15", + "Mark of Orcus", + "The infamous mace and skull symbol of {@creature Orcus|MTF} is carved into every bodak's chest, regardless of their origin. These blasphemous symbols maintain a strong connection to {@creature Orcus|MTF} even after the defeat of its bodak, and there are techniques to use them to channel the demon lord's power for dark and powerful curses.", + "40 gp", "1 lb", - "\u2014" + "{@item Curse of Desolation|HHHVII}" + ], + [ + "20", + "Bodak Eye (×2)", + "Pure white, blank and incredibly disturbing. Filled with the unholy, necrotic energies of the demon prince {@creature Orcus|MTF}, these eyes can be worked upon by a talented thaumaturge to create a rather morbid set of goggles that allow the wielder to literally see death wherever they look.", + "70 gp", + "1 lb", + "{@item Death Goggles|HHHVII}" ] ] }, { - "name": "Grung Elite Warrior", + "name": "Boggle", "source": "HHHVII", - "page": 24, + "page": 10, "colLabels": [ "DC", "Item", @@ -31579,93 +3194,89 @@ "rows": [ [ "10", - "Grung Poison Gland", - "Unfortunately, the poison of a grung is neutralized shortly after being harvested and is thus effectively useless. The poison gland however still possesses trace enzymes and chemicals that create a mild hallucinogenic when brewed long enough. Some yuan-ti tribes that live near grung tribes have been found with clay pots full of this hallucinogenic drink, ostensibly for ceremonial purposes.", - "2 gp", + "Sticky Boggle Oil (vial)", + { + "type": "entries", + "entries": [ + "One of the varieties of oil that a boggle is capable of creating, a sticky, tar-like substance that traps those unlucky enough to step in it. While not the strongest of substances, it can prove to be quite the nuisance (as anyone with a boggle in their house will discover after they rise from their chamber pot to discover it sticking to their backside).", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to coat yourself with this oil. For the next hour, you have advantage on Strength ({@skill Athletics}) checks made to {@action grapple} and any ability check made to maintain a hold on another creature, surface, or object. You can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Alternatively, you may spend an action to pour this oil on the ground, creating a 5 foot puddle where poured for 1 hour. Any creature that enters that puddle or starts its turn there must succeed on a {@dc 11} Strength saving throw or be {@condition restrained}. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful {@dc 11} Strength check." + ] + } + ] + }, + "1 gp", "1 lb", "\u2014" ], [ - "15", - "Grung Bladder", - "In jungles occupied by grung, the echo of their distinctive chirr can be heard no matter where one goes. The chirr is most dangerous when elicited by their elite warriors, denoted by their orange or gold hues. These grung possess a series of membranes kept in a sack below their chins that when warbled appropriately, creates a more mesmerizing tune that can dull the senses of the unaware. Some craftier bards have taken to using these sacks in musical instruments that can create some of the same mesmerizing and hypnotic tones.", - "6 gp", - "3 lb", - "{@item Bewildering Bagpipes|HHHVII}" + "10", + "Slippery Boggle Oil (vial)", + { + "type": "entries", + "entries": [ + "The other variety of oil that a boggle is capable of creating, a slippery substance that makes surfaces virtually impossible to traverse. One of a boggle's most reliable pranks is to simply oil the area around a house's larder, causing anyone entering it to slip and spill all sorts of foodstuffs on themselves.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to pour this oil on yourself. For the next hour, you gain advantage on Dexterity ({@skill Acrobatics}) checks made to escape bonds, squeeze through narrow spaces, and end {@condition grappled|PHB|grapples}. Alternatively, you may spend an action to pour this oil on the ground, creating a 5 foot puddle where poured for 1 hour. Any creature that enters that puddle or starts its turn there must succeed on a {@dc 11} Dexterity saving throw or fall {@condition prone}." + ] + } + ] + }, + "2 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Grung Trinket Table", + "name": "Brontosaurus", "source": "HHHVII", - "page": 24, + "page": 16, "colLabels": [ - "d8", + "DC", "Item", + "Description", "Value", - "Weight" + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", - "col-7", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (swamp roots and critters)", - "5 sp", - "2 lb" - ], - [ - "2", - "1 crocodile skull headpiece", - "5 gp", - "8 lb" - ], - [ - "3", - "{@dice 1d6} scraps of leather", - "7 sp", - "1 lb" - ], - [ - "4", - "1 string of swamp critter carcasses", - "1 gp", - "3 lb" - ], - [ - "5", - "{@dice 1d4} binds made from swamp plant fibers", - "7 sp", - "1 lb" - ], - [ - "6", - "1 skin of fermented bug juice", - "1 gp", - "2 lb" - ], - [ - "7", - "{@dice 1d6} grimy trinkets", - "3 gp", - "1 lb" + "10", + "Brontosaurus Toe (×4)", + "The massive toes of a brontosaurus are strong and durable enough to support its considerable weight. As such, they make wonderful materials to bludgeon one's opponent with.", + "30 gp", + "15 lb", + "{@filter Any +1 melee bludgeoning weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" ], [ - "8", - "{@dice 2d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" + "15", + "Brontosaurus Neck Sack", + "One would think that the massive neck of a brontosaurus would not be able to support itself, and yet amazingly it does. Even more amazingly, this is achieved not through magic but by mere physics; the neck of a brontosaurus is actually filled with several air sacks that help support its neck and saves on weight. These air sacks may be repurposed for various tools and equipment, including buoyancy aids for ship hulls.", + "60 gp", + "20 lb", + "\u2014" ] ] }, { - "name": "Grung Wildling", + "name": "Catoblepas", "source": "HHHVII", - "page": 24, + "page": 11, "colLabels": [ "DC", "Item", @@ -31683,20 +3294,44 @@ "col-2 text-center" ], "rows": [ + [ + "5", + "Catoblepas Milk (1 gallon)", + "The pale, vaguely reddish milk of a catoblepas smells worse than it looks. It is easy to mistake even fresh catoblepas milk as having gone rancid, due to its sharp taste and odor. Despite this, it is considerably valuable, as it is the basis for the gourmet foodstuff: death cheese.", + "5 gp", + "9 lb", + "\u2014" + ], [ "10", - "Grung Poison Gland", - "Unfortunately, the poison of a grung is neutralized shortly after being harvested and is thus effectively useless. The poison gland however still possesses trace enzymes and chemicals that create a mild hallucinogenic when brewed long enough. Some yuan-ti tribes that live near grung tribes have been found with clay pots full of this hallucinogenic drink, ostensibly for ceremonial purposes.", - "2 gp", + "Catoblepas Fur (large pouch)", + "The thick, mangy red fur of the catoblepas looks and feels more like the decayed vegetable matter that one would find at the bottom of the swamp it lives in. The unique structure of this fur makes it the perfect trap for bacteria and disease. While many would thus assume that this fur is a vector for plague, this very property actually makes it a wonderful filter, and when cleaned and dried properly can actually be used to make even the most polluted water into something potable.", + "10 gp", + "7 lb", + "{@item Filter Rag|HHHVII}" + ], + [ + "15", + "Catoblepas Tail", + "A solid tail, capable of rattling a knight wearing the sturdiest plate. Taken, treated with oils, and reinforced with steel strips turns this monstrous act of nature into a deadly weapon on the battlefield.", + "25 gp", + "15 lb", + "{@item +1 Flail|DMG}" + ], + [ + "20", + "Catoblepas Eye (×2)", + "The catoblepas is the natural embodiment of death and decay, and nowhere is this better exemplified than in their eyes. Filled with necrotic energy rarely seen outside of the undead, these eyes wither anything they look at, turning fresh bodies into suitable fare for the catoblepas. Artificers have learned to take these orbs and transform them into deadly lenses with much of the same ability.", + "42 gp", "1 lb", - "\u2014" + "{@item Withering Lenses|HHHVII}" ] ] }, { - "name": "Guard Drake", + "name": "Cave Fisher", "source": "HHHVII", - "page": 25, + "page": 11, "colLabels": [ "DC", "Item", @@ -31715,47 +3350,59 @@ ], "rows": [ [ - "10", - "Guard Drake Blood (3 vials)", - "The blood of a guard drake greatly resembles that of a real dragon, however its luster is noticeably dulled, and it is much more viscous than the famously free-flowing dragon blood. While it contains much less magical potential, guard drake blood apparently smells enough like regular dragon blood to confuse a dragon's sense of smell, thus giving rise to its use in certain dragon baits/repellents.", - "2 gp", + "5", + "Cave Fisher Blood (3 vials)", + { + "type": "entries", + "entries": [ + "Cave fisher blood is known not just for being alcoholic, but also being particularly flammable. In other words, this blood is capable of warming you up one way or another.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw this vial at a target you can see within 20 feet of you as a ranged attack. This vial shatters on impact, covering your target in flammable liquid. That target has vulnerability to fire damage until the end of your next turn." + ] + } + ] + }, + "5 gp", "1 lb", - "{@item Dra-gone Paste|HHHVI} or {@item Drag-on Paste|HHHVI}" + "\u2014" ], [ - "15", - "Guard Drake Scales (small pouch)", - "As a guard drake is formed of a dragon's scales, it is no wonder that their own scales resemble that of their progenitors'. They are however, of a much lower quality, and are more reminiscent of the smooth scales of a snake than the heavy plates of a real dragon's. While they are useless for making more guard drakes or for making armor, they can be used for stylish sets of clothing in the striking hues of the chromatic dragonflights.", - "6 gp", - "7 lb", + "10", + "Cave Fisher Carapace", + "Incredibly hard and with a strangely attractive milky white tone, cave fisher carapaces are highly valued in subterranean societies. They have been used for everything from tools, to armor, to jewelry, and ironically its value has made cave fishers an endangered species in some areas.", + "10 gp", + "40 lb", "\u2014" ], [ - "20", - "Guard Drake Heart", + "15", + "Cave Fisher Filament (60 feet)", { "type": "entries", "entries": [ - "A guard drake's heart is one of the only truly magical organs in its body as it shares an innate connection with the dragon that created it. With a bit of magical altering, it can be used to track dragons wherever it goes.", + "The notorious adhesive filament of a cave fisher is difficult to extract without muddling it up into an unusable sticky ball. If such a thing is available, it is advised that you wrap your filament around a bolt of silk cloth, as the filament has trouble sticking to this material, allowing you to unwind it later with ease. Once an artificer has gotten their hands on this filament, they can easily turn it into the ever useful {@item rope of climbing|DMG}. This fact has made cave fishers particularly valuable for hunters trying to make some quick cash.", { "type": "entries", "name": "Use:", "entries": [ - "If you cast the {@spell locate creature} spell on this heart once per day for 10 consecutive days, it becomes permanently enchanted and reacts to the presence of dragons that are the same color as the guard drake from whom this heart was taken. While enchanted in this way, the heart will begin to beat while it is within 1,000 feet of that color of dragon, with the heart beating steadily faster the closer that dragon is." + "This filament may be unspooled like a regular piece of rope. The filament sticks to anything it touches, except for silk. A creature that touches the filament becomes immediately adhered to it. A creature adhered to the filament is considered {@condition grappled} (escape {@dc 13}), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15; 5 hit points; immunity to poison and psychic damage), but a weapon that fails to sever it becomes stuck to it, requiring an action and a successful {@dc 13} Strength check to pull free." ] } ] }, "20 gp", - "2 lb", - "{@item Amulet of Dragonkin|HHHVII}" + "10 lb", + "{@item Rope of Climbing|DMG}" ] ] }, { - "name": "Hadrosaurus", + "name": "Chitine", "source": "HHHVII", - "page": 17, + "page": 12, "colLabels": [ "DC", "Item", @@ -31775,18 +3422,38 @@ "rows": [ [ "10", - "Hadrosaurus Skull", - "The oddly ridged skull of a hadrosaurus is quite sturdy and is the perfect shape to act as a helmet for horses and other mounts.", - "3 gp", - "30 lb", - "{@item Barding|PHB}" + "Chitine Blood (vial)", + "Chitine blood actually has much in common with their drow progenitors, and as such is just as capable of creating the infamous {@item drow poison|DMG}. While most chitine do not have the facilities to transmute their blood into this poison, they become capable of producing it naturally when they are in their choldrith forms.", + "1 gp", + "1 lb", + "{@item Drow Poison|DMG}" + ], + [ + "15", + "Chitine Fur (small pouch)", + { + "type": "entries", + "entries": [ + "Chitine fur is surprisingly light and fluffy, and if one closes their eyes while touching it, they would not be at fault for thinking they were touching a duckling's down. This density is what allows a chitine to sense tiny vibrations in their webs, and good samples of this fur can help an enterprising adventurer identify these hazards and avoid them.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may sprinkle this pouch of fur as an action on any web within 5 feet of you. This fur will vibrate strongly if a creature comes in contact with the web it is sprinkled on. Once this fur has been sprinkled on a web, it cannot be removed." + ] + } + ] + }, + "2 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Hobgoblin Devastator", + "name": "Choldrith", "source": "HHHVII", - "page": 27, + "page": 12, "colLabels": [ "DC", "Item", @@ -31805,27 +3472,47 @@ ], "rows": [ [ - "5", - "Hobgoblin Ear", - "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", - "2 sp", + "10", + "Choldrith Blood (3 vials)", + "Choldrith blood is even more potent than chitine blood when it comes to producing the poisonous enzymes that constitute {@item drow poison|DMG}. As such, choldriths have become capable of creating their own poison without any external help and use it on their own weapons.", + "1 gp", "1 lb", - "\u2014" + "{@item Drow Poison|DMG}" ], [ - "10", - "Hobgoblin War Braid", - "As a hobgoblin grows in experience and prestige, they grow out their hair into braids that are only ever cut if they lose a battle. These braids hold some value to collectors as well as bounty offices as proof of felling a noteworthy hobgoblin threat.", - "1 gp", + "15", + "Choldrith Fur (small pouch)", + { + "type": "entries", + "entries": [ + "Choldrith fur is surprisingly light and fluffy, and if one closes their eyes while touching it, they would not be at fault for thinking they were touching a duckling's down. This density is what allows a choldrith to sense tiny vibrations in their webs, and good samples of this fur can help an enterprising adventurer identify these hazards and avoid them.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may sprinkle this pouch of fur as an action on any web within 5 feet of you. This fur will vibrate strongly if a creature comes in contact with the web it is sprinkled on. Once this fur has been sprinkled on a web, it cannot be removed." + ] + } + ] + }, + "2 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Mark of Lolth", + "Just like a drow priestess of {@deity Lolth|drow|MTF}, a choldrith bears the mark of {@deity Lolth|drow|MTF} on its body. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", + "40 gp", "1 lb", - "\u2014" + "{@item Drow Amulet|HHHVI}" ] ] }, { - "name": "Hobgoblin Iron Shadow", + "name": "Cloud Giant Smiling One", "source": "HHHVII", - "page": 27, + "page": 20, "colLabels": [ "DC", "Item", @@ -31844,94 +3531,74 @@ ], "rows": [ [ - "5", - "Hobgoblin Ear", - "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", - "2 sp", - "1 lb", + "10", + "Lock of Cloud Giant Hair", + "Resembling an errant nimbus, the hair of a cloud giant is considered a valuable textile component. Softer than silk and finer than wool, ostentatious mountain kings may wear vests of these hairs stitched together as both a sign of wealth, and as an affront to the giants themselves.", + "55 gp", + "10 lb", "\u2014" ], [ - "10", - "Hobgoblin War Braid", - "As a hobgoblin grows in experience and prestige, they grow out their hair into braids that are only ever cut if they lose a battle. These braids hold some value to collectors as well as bounty offices as proof of felling a noteworthy hobgoblin threat.", - "1 gp", + "15", + "Cloud Giant Fingernail", + "Like all giants, the fingernail of the cloud giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "250 gp", + "2 lb", + "{@item Potion of Cloud Giant Strength|DMG}" + ], + [ + "20", + "Cloud Giant Blood (7 vials)", + "Cloud giant blood exists in a strange transitive state of matter, not entirely gas, solid, or liquid. It seems to shift between all three at the same time, much like their famed cloud fortresses. As such, it can be exceedinly difficult to correctly harvest any of it, but a successful batch can make for miraculous alchemy. {@b Requires {@item enchanted vial|HHHVI}.}", + "70 gp", "1 lb", - "\u2014" + "{@item Cloud Step Oil|HHHVI}" + ], + [ + "25", + "Smiling One Mask", + "A cloud giant smiling one is easily identified by the unnerving two-faced mask it wears. Doubling as both a fashion choice and a religious focus, this mask has a connection to the giant god Memnor. While unusable to anyone that is not a giant, thaumaturges can still repurpose it for something better.", + "2,000 gp", + "15 lb", + "{@item Mask of Clouds|HHHVII}" ] ] }, { - "name": "Hobgoblin Trinket Table", + "name": "Cranium Rat", "source": "HHHVII", - "page": 27, + "page": 12, "colLabels": [ - "d8", + "DC", "Item", + "Description", "Value", - "Weight" + "Weight", + "Crafting" ], "colStyles": [ "col-1 text-center", - "col-7", "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "1", - "1 small soldier's manual", - "3 gp", - "5 lb" - ], - [ - "2", - "1 compass", - "5 gp", - "1 lb" - ], - [ - "3", - "1 spare uniform", - "8 sp", - "10 lb" - ], - [ - "4", - "1 rainskin", + "10", + "Cranium Rat Brain", + "A rodent brain, permanently altered by exposure to an illithid's psionic energy. Divorced from life, these brains have an at times unsettling ability to light up when exposed to the ambient thoughts of sentient creatures. Excavation of illithid colonies have revealed that some of their hallways have been studded with preserved brains to lend them proximity based illumination.", "2 gp", - "4 lb" - ], - [ - "5", - "30 feet of {@item Hempen Rope (50 feet)|PHB|rope}", - "5 sp", - "5 lb" - ], - [ - "6", - "1 small {@item pouch|PHB} of anaesthetic herbs", - "3 gp", - "1 lb" - ], - [ - "7", - "{@dice 1d4} rolls of bandages", - "6 sp", - "1 lb" - ], - [ - "8", - "1 set of dogtags", - "1 gp", - "1 lb" + "1 lb", + "{@item Idea Bulb|HHHVII}" ] ] }, { - "name": "Ki-Rin", + "name": "Darkling", "source": "HHHVII", - "page": 28, + "page": 13, "colLabels": [ "DC", "Item", @@ -31951,70 +3618,30 @@ "rows": [ [ "5", - "Ki-Rin Blood (7 vials)", - "The shimmering, golden blood of a ki-rin flows like and resembles fresh honey. Wherever the blood spills, plant-life is sure to flourish, which often causes the death sites of ki-rin to become magnificent gardens in their honor. The vigor granting properties of the ki-rin's blood is easily mixed into potions and is thus a valuable reagent for all sorts of restorative potions.", - "20 gp", - "1 lb", - "{@item Potion of Vigor|HHHVII}" - ], - [ - "10", - "Ki-Rin Fur (7 bolts)", + "Darkling Ash (small pouch)", { "type": "entries", "entries": [ - "Shining like spun gold, but softer than silk, the fur of a ki-rin is coveted far and wide for the spinning of clothes worthy of only kings and emperors. Aside from its use in tailoring, the restorative magic inherent to the ki-rin makes their fur wonderful for use as a bandage, and ki-rin fur can be found standard in the healing kits of imperial palaces.", + "The burnt remains of a darkling after its absorbed light has burst out. While it is disappointing that most of their body has been made unharvestable, the ash still holds some magical properties as a light nullifier. This should be obvious in that it was the only portion of the darkling's body to not disintegrate when exposed to a light flash.", { "type": "entries", "name": "Use:", "entries": [ - "You may choose to use a bolt of ki-rin fur as a bandage whenever you roll a hit die to recover hit points during a short rest. If you do so, you forgo the roll and instead gain the maximum value possible from that die. A ki-rin fur bandage that has been used once may not be used again until it has been soaked in clean water for at least 8 hours." + "When you cast the {@spell darkness} spell, you may expend 1 or more pouches of this ash instead of the usual material components. If you do so, the radius of the magical darkness you create expands by 5 feet for every pouch of ash you expend." ] } ] }, - "33 gp", - "1 lb", - "{@item Sun Stream Bow|HHHVII}" - ], - [ - "15", - "Ki-Rin Scales (large pouch)", - "Golden like the morning sun, the scales of a ki-rin are inherently magical and protect their wearer with magical strength. The scales must be treated more like the hide of a reptile and be tanned properly in order to be useful, but they make for a heavenly suit of armor once that is all done.", - "385 gp", - "35 lb", - "{@item Golden Sun Armor|HHHVII}" - ], - [ - "15", - "Ki-Rin Hoof (×4)", - "The copper-colored hooves of a ki-rin are much harder than the metal they resemble. Once reinforced and attached to a sturdy handle, they are capable of smiting evil even after the demise of their owner.", - "92 gp", - "12 lb", - "{@filter Any +2 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+2)}" - ], - [ - "20", - "Ki-Rin Heart", - "The wisdom of a ki-rin is legendary, and their hearts are capable of detecting evil and lies whenever they are in their presence. When their powerful magic is imbued into a golden set of scales, they are capable of continuing their judgement of the wicked even beyond death.", - "750 gp", - "3 lb", - "{@item Heart Scales|HHHVII}" - ], - [ - "25", - "Ki-Rin Horn", - "The horn of a ki-rin radiates a faint golden hue even after removal from its original owner. Despite superficially resembling an ordinary horn, the horn of a ki-rin is formed from a special keratin that channels magical energies particularly well and is thus suited for making magical wands, staves, and rods.", - "2,650 gp", - "4 lb", - "{@item Wand of the Golden Ray|HHHVII}" + "2 gp", + "2 lb", + "{@item Potion of Radiant Resistance|DMG}" ] ] }, { - "name": "Kobold Dragonshield", + "name": "Darkling Elder", "source": "HHHVII", - "page": 28, + "page": 13, "colLabels": [ "DC", "Item", @@ -32034,38 +3661,38 @@ "rows": [ [ "5", - "Kobold Teeth (small pouch)", - "Like a crocodile, kobolds continuously grow and lose teeth throughout their lives. As such, their jaws tend to be lined with razor sharp rows of fresh pearly-whites. Kobolds use these for tools and there is no reason why other races should refuse to do the same if the opportunity presented itself.", - "8 cp", - "3 lb", - "\u2014" - ], - [ - "10", - "Kobold Dragonshield Heart", + "Darkling Ash (small pouch)", { "type": "entries", "entries": [ - "A kobold that bears the title of dragonshield is one that has been raised by a draconic patron to the heights of kobold potential (admittedly still not much of an achievement). Their hearts bear slight mutations that add extra adrenaline in times of stress, allowing them to push on when other kobolds would falter (again, not that impressive of an achievement).", + "The burnt remains of a darkling after its absorbed light has burst out. While it is disappointing that most of their body has been made unharvestable, the ash still holds some magical properties as a light nullifier. This should be obvious in that it was the only portion of the darkling's body to not disintegrate when exposed to a light flash.", { "type": "entries", "name": "Use:", "entries": [ - "As an action you may eat this heart or feed it to a willing ally. If the eater is suffering from a {@condition frightened} or {@condition paralyzed|PHB|paralysis} effect that would allow a saving throw to end it, they may immediately attempt that saving throw at advantage." + "When you cast the {@spell darkness} spell, you may expend 1 or more pouches of this ash instead of the usual material components. If you do so, the radius of the magical darkness you create expands by 5 feet for every pouch of ash you expend." ] } ] }, - "3 gp", + "2 gp", + "2 lb", + "{@item Potion of Radiant Resistance|DMG}" + ], + [ + "10", + "Darkling Elder Tattoo", + "The ritual to become a darkling elder is painful, risky, and costly. The enchanted tattoos contain traces of metals, rare pigments, and magical reagents that are capable of surviving the light flash that accompanies a darkling's death. It is quite difficult to do so, but carefully sifting through the elder's ashes can reveal these tattoo components, which still carry the light they absorbed and are thus extremely valuable.", + "4 gp", "1 lb", - "\u2014" + "{@item Radiant Oil|HHHVII}" ] ] }, { - "name": "Kobold Inventor", + "name": "Death Kiss", "source": "HHHVII", - "page": 29, + "page": 9, "colLabels": [ "DC", "Item", @@ -32085,18 +3712,34 @@ "rows": [ [ "5", - "Kobold Teeth (small pouch)", - "Like a crocodile, kobolds continuously grow and lose teeth throughout their lives. As such, their jaws tend to be lined with razor sharp rows of fresh pearly-whites. Kobolds use these for tools and there is no reason why other races should refuse to do the same if the opportunity presented itself.", - "8 cp", - "3 lb", - "\u2014" + "Death Kiss Blood (5 vials)", + "The crackling blood of a death kiss is as electrified as a field before a storm. Many foolish adventurers find that their metal weapons turn into conductors of their own deaths when used to strike a death kiss.", + "10 gp", + "1 lb", + "{@item Potion of Lightning Blood|HHHVII}" + ], + [ + "15", + "Death Kiss Tentacle (×4)", + "The tentacles of a death kiss lack any ranged capabilities. Instead they are much more capable in melee combat, being lined with vampiric teeth that can drain a victim of blood. The hollow teeth of the death kiss served as the inspiration for the first hypodermic needles, and thus in a strange way, beholders could be seen as the inventors of this medical breakthrough.", + "33 gp", + "12 lb", + "{@item Leeching Whip|HHHVII}" + ], + [ + "20", + "Death Kiss Main Eye", + "Unlike most beholders, the eye of a death kiss holds no offensive or defensive abilities. However, when removed, boiled, mashed into a paste, and fortified with arcane components, the resulting mixture makes a potent medicine used to treat blood diseases and other maladies. Alternatively, it makes for a powerful lens to aid in the hunting and tracking of one's foes.", + "540 gp", + "20 lb", + "{@item Bloodhunter's Lens|HHHVII}" ] ] }, { - "name": "Kobold Scale Sorcerer", + "name": "Deep Scion", "source": "HHHVII", - "page": 29, + "page": 13, "colLabels": [ "DC", "Item", @@ -32115,19 +3758,31 @@ ], "rows": [ [ - "5", - "Kobold Teeth (small pouch)", - "Like a crocodile, kobolds continuously grow and lose teeth throughout their lives. As such, their jaws tend to be lined with razor sharp rows of fresh pearly-whites. Kobolds use these for tools and there is no reason why other races should refuse to do the same if the opportunity presented itself.", - "8 cp", - "3 lb", + "15", + "Mark of the Depths", + { + "type": "entries", + "entries": [ + "Despite the fact that a deep scion reverts to its original form upon its death, there is still a mark of its dark patron that lingers for a moment before vanishing into the aether. A quick application of {@item spirit paper|HHHVI} can trap this essence and reuse it for later, hopefully for more altruistic purposes. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend an action to tear this item in half. If you do so, all creatures within 300 feet of you must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of your next turn. In addition, any creature that succeeds on the saving throw gains the memories of the last 24 hours of the deep scion from whom this item was harvested." + ] + } + ] + }, + "45 gp", + "1 lb", "\u2014" ] ] }, { - "name": "Kobold Trinket Table", + "name": "Deep Scion Trinket Table", "source": "HHHVII", - "page": 29, + "page": 13, "colLabels": [ "d8", "Item", @@ -32143,58 +3798,58 @@ "rows": [ [ "1", - "1 pot of insects", - "2 gp", - "6 lb" + "1 ocean master effigy", + "5 gp", + "2 lb" ], [ "2", - "{@dice 1d4} {@item pouch|PHB|pouches} of smoking herbs", - "1 gp", - "1 lb" + "1 {@item pouch|PHB} of ocean floor mud (great for sore joints and facial masks)", + "1 sp", + "2 lb" ], [ "3", - "1 dragon effigy", - "1 gp", - "1 lb" + "1 ball of seaweed", + "3 cp", + "2 lb" ], [ "4", - "1 cloak resembling a dragon's wings", - "2 gp", - "8 lb" + "1 string of shark teeth", + "1 gp", + "3 lb" ], [ "5", - "{@dice 1d4} pieces of a dragon eggshell", - "1 gp", - "3 lb" + "{@dice 1d8} pieces of vibrant coral", + "2 sp", + "4 lb" ], [ "6", - "{@dice 1d4} animal cages", - "8 sp", - "5 lb" + "{@dice 1d4} pilfered trinkets", + "5 gp", + "2 lb" ], [ "7", - "{@dice 1d10} iron spikes", - "1 sp", - "1 lb" + "1 memento of previous life (picture, doll, small piece of jewelry)", + "Varies", + "Varies" ], [ "8", - "1 {@item hunting trap|PHB}", - "5 gp", - "25 lb" + "{@dice 4d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" ] ] }, { - "name": "Korred", + "name": "Deinonychus", "source": "HHHVII", - "page": 29, + "page": 17, "colLabels": [ "DC", "Item", @@ -32214,58 +3869,85 @@ "rows": [ [ "10", - "Korred Hoof (×2)", + "Deinonychus Sickle", + "The deinonychus possesses a distinctive sickle shaped claw on its hind feet. These claws make for wonderful sickle substitutes when a metallic version cannot be made.", + "4 gp", + "3 lb", + "{@item Sickle|PHB}" + ] + ] + }, + { + "name": "Devourer", + "source": "HHHVII", + "page": 16, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Lesser Demon Essence", { "type": "entries", "entries": [ - "A korred's hoof is as sensitive to the earth as a bat's ears are to sound. Small air pockets inside these hooves allow them to vibrate from the slightest tremor in the ground and make them surprisingly light. Duergar have been found using these hooves as tools in their spelunking, but there is nothing stopping the rest of us from doing the same if we ever find ourselves in the possession of one.", + "Like the tinder that sparks a fire, the soul of a lesser demon is consumed to animate the devourer. While this soul is mostly lost after being fed to the devourer, shreds of its essence can be captured in {@item spirit paper|HHHVI} to be used for demonic rituals. {@b Requires {@item spirit paper|HHHVI}.}", { "type": "entries", "name": "Use:", "entries": [ - "While holding this item against stone or soil, you gain a {@sense tremorsense|MM} out to a range of 30 feet." + "If you cast the {@spell summon lesser demons|XGE} spell, you may use this item in place of the usual material component. This item is not consumed upon its usage and may be reused indefinitely." ] } ] }, - "20 gp", - "8 lb", - "{@item Boots of Stone Strength|HHHVII}" + "100 gp", + "1 lb", + "\u2014" ], [ "15", - "Korred Scalp", - { - "type": "entries", - "entries": [ - "Korred hair is one of the most unique materials in the Multiverse, capable of transforming into whatever material is used to cut it. If one wants to keep the hair in its versatile state, there is a relatively grisly workaround: taking the korred's whole scalp. If you do so, it is advised that one braids the hair before storing it, as the hair becomes quite brittle and prone to damage upon the death of the korred.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "This scalp contains 10 braids of 1 foot in length each. When cut, these braids permanently transform into whatever material was used to cut it. Once all hair has been removed from this scalp, it becomes useless." - ] - } - ] - }, - "Varies", + "Devourer Claw (×2)", + "The rending claws of a devourer can tear through any flesh it meets, leaving a trail of necrotic corruption as they do. Although they lose their deathly infusions once removed, the claws remain incredibly sharp and battle-worthy.", + "100 gp", "10 lb", - "\u2014" + "{@filter Any +2 melee slashing weapon except whips|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)|base item=!whip__phb}" ], [ "20", - "Korred Hide", - "Stone grey and rough like granite, a korred's hide is not a pleasant thing to touch. It does however possess many magical properties that impart the korred with its famous stone swimming abilities. When used as the inner lining of a suit of armor, these properties can be transferred to its wearer (just ensure you wear a comfortable undershirt when doing so).", - "150 gp", - "20 lb", - "{@item Stone Swim Armor|HHHVI}" + "Devourer Ribcage", + "Of all horrors, terrors, and ghastly dangers that have been invented by the demon princes, the devourer's chest is doubtless one of the worst. Imbued with dark magic that draws trapped mortals closer to {@creature Orcus|MTF|Orcus'} domain, the devourer's ribs are a powerful crafting component. With a clever act of thaumaturgy, their negative influence can be reversed and used to sustain a creature that is near death. It is a risky proposition however, as the ribs still possess a weak connection to {@creature Orcus|MTF}, and so long as that is maintained, he will stop at nothing to claim his prey.", + "555 gp", + "35 lb", + "{@item Breastplate of the Boundary|HHHVII}" + ], + [ + "25", + "Devourer Skin", + "The cadaverous skin of a devourer has practically been tanned into leather while still on the body. It is difficult to remove it without tearing, but when done properly it can be crafted into a cloak that can shelter you from both the elements and from death itself.", + "2,250 gp", + "10 lb", + "{@item Necrotic Cloak|HHHVII}" ] ] }, { - "name": "Leucrotta", + "name": "Dimetrodon", "source": "HHHVII", - "page": 30, + "page": 17, "colLabels": [ "DC", "Item", @@ -32285,34 +3967,18 @@ "rows": [ [ "10", - "Leucrotta Bile (3 vials)", - "Leucrotta bile is unlike that of any other mortal creature and is more akin to that of a demon. Capable of digesting the undigestible, once diluted and mixed with neutralising agents, the bile makes for a useful potion for the survivalist adventurer.", - "2 gp", - "1 lb", - "{@item Potion of Digestion|HHHVII}" - ], - [ - "15", - "Leucrotta Hide", - "A Leucrotta's hide is as odious and oily as a blanket belonging to a wandering vagrant. Even leatherworkers that have developed a resistance to the horrid stench of the tannery cannot stomach being near a Leucrotta. Still, with extensive treatment and the strategic use of perfumes, a Leucrotta hide makes for an excellent rainskin due to its natural oils.", - "20 gp", - "20 lb", - "\u2014" - ], - [ - "20", - "Leucrotta Mouth Ridge", - "Rather than individual teeth, a Leucrotta simply has a bony ridge that runs around the circumference of its mouth. This mouth ridge is said to be as strong as adamantium, and indeed has been shown to be strong enough to tear through steel and rock alike.", - "60 gp", - "4 lb", - "{@item +1 Battleaxe|DMG}, {@item +1 Greataxe|DMG}, or {@item +1 Morningstar|DMG}" + "Dimetrodon Hide", + "The scaly tough hide of a dimetrodon is similar to that of a crocodile. Removed and tanned, it makes for an eye catching piece of armor.", + "3 gp", + "10 lb", + "{@item Leather Armor|PHB}" ] ] }, { - "name": "Maw Demon", + "name": "Draegloth", "source": "HHHVII", - "page": 15, + "page": 17, "colLabels": [ "DC", "Item", @@ -32332,38 +3998,46 @@ "rows": [ [ "10", - "Maw Demon Teeth (large bag)", - "These jagged, uneven teeth are incredibly sharp and capable of rending meat from bone easier than a hot knife through butter. The nefarious magic in them make them wonderful materials for a morbidly amusing little trinket.", - "1 gp", - "7 lb", - "{@item Portable Mouth|HHHVII}" + "Draegloth Claw (×2)", + "The long claws of a draegloth are deformed, monstrous versions of their drow arms. Useless for anything except tearing through flesh, they in turn make wonderful crafting components for stronger weapons. It is something of a custom for drow to use such weapons as a spiteful punishment against a family that has sent a draegloth against them, which is the origin of the Underdark payback idiom, {@i \"to give someone the draegloth claw.\"}", + "11 gp", + "20 lb", + "{@filter Any +1 melee piercing or slashing weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+1)}" ], [ "15", - "Maw Demon Stomach", + "Draegloth Heart", { "type": "entries", "entries": [ - "The unholy stomach of a maw demon actually doubles as a portal to the Abyss, usually leading directly to {@creature Yeenoghu|MTF|Yeenoghu's} gullet. With only some slight alteration however, this stomach can be properly harvested and treated to act as a slightly different conduit for lesser demons.", + "Similar to a drow heart that has been touched by {@deity Lolth|drow|MTF}, the heart of a draegloth carries a strong connection to the Abyss and may act as a conduit to summon forth more demons from that infernal plane.", { "type": "entries", "name": "Use:", "entries": [ - "If you cast the {@spell summon lesser demons|XGE} spell, you may expend this item instead of its usual material component. If you do, the CR limits of the summoned demons specified in the spell are doubled." + "You may spend an action to stab this heart. If you do so, you summon forth a {@creature glabrezu|MM} as if you had cast the {@spell summon greater demon|XGE} spell at 9th level. Once this ability has been used once, the heart withers away and become useless." ] } ] }, - "4 gp", - "12 lb", + "30 gp", + "4 lb", "\u2014" + ], + [ + "20", + "Mark of Lolth", + "As gifts from {@deity Lolth|drow|MTF}, draegloths carry her dark brand on them somewhere on their bodies, similar to high priestesses of the Spider Queen. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", + "40 gp", + "1 lb", + "{@item Drow Amulet|HHHVI}" ] ] }, { - "name": "Meenlock", + "name": "Elder Brain", "source": "HHHVII", - "page": 31, + "page": 32, "colLabels": [ "DC", "Item", @@ -32382,47 +4056,63 @@ ], "rows": [ [ - "10", - "Meenlock Claw (×2)", - "The meenlock claw is known for its ability to paralyze the creatures that it strikes. Unfortunately, it loses much of its magical potency upon its death and is capable of inflicting nothing more than a slight numbing sensation. Ironically, these claws have been repurposed by Feywild inhabitants as herding rods to calm over-agitated livestock.", - "1 gp", - "3 lb", - "\u2014" - ], - [ - "15", - "Meenlock Head", + "5", + "Elder Brain Fluid (4 vials)", { "type": "entries", "entries": [ - "Resembling an overgrown ant head, a meenlock's head is truly something to behold. Other than its use as a wonderful wall ornament, it can be hollowed out and used as a helmet with limited forms of some of the meenlock's abilities.", + "The fluids secreted by an elder brain resemble that of the fluids excreted by a regular humanoid's, but are in fact more akin to that of an illithid's mucus secretion. This fluid is a rich miasma of enzymes and grey matter that when imbibed, has strong perception altering effects for anyone that is not an illithid.", { "type": "entries", "name": "Use:", "entries": [ - "When you make a Charisma ({@skill Intimidation}) check while holding this head, you may choose to do so at advantage. Once this ability has been used 5 times, the head loses all magic and becomes worthless." + "As an action you may drink a vial of this brain fluid. If you do so, for the next 1 hour you automatically succeed on detecting the nature of illusions upon seeing them. At the end of the hour, you automatically suffer one level of {@condition exhaustion} as your brain resets its sensory intake methods." ] } ] }, - "4 gp", - "6 lb", - "{@item Tormentor's Cap|HHHVII}" + "50 gp", + "1 lb", + "{@item Potion of Boundless Intellect|HHHVII}" + ], + [ + "10", + "Elder Brain Tentacle (×2)", + "Although considerably longer than an illithid's, an elder brain's tentacle possesses many of the same anatomical features. When crafted into a whip, they are capable of scouring both the flesh and the mind.", + "150 gp", + "35 lb", + "{@item +1 Mind Whip|HHHVII}" + ], + [ + "15", + "Elder Brain White Matter", + "The connective tissue between the many folds and neurons of an elder brain, harvesting this material intact requires an extremely steady hand and extensive medical knowledge. It is however an extremely useful crafting material as it lends itself well for making items that take advantage of its original purpose as a biological method of transmitting information.", + "430 gp", + "15 lb", + "{@item Interrogator's Web|HHHVII}" ], [ "20", - "Meenlock Spirit", - "A meenlock is a being born out of emotion, and this emotion can be harvested with a quick application of {@item spirit paper|HHHVI}. Hags in particular are fond of harvesting meenlocks for their spirits in order to craft insidious curses. {@b Requires {@item spirit paper|HHHVI}.}", - "12 gp", - "1 lb", - "{@item Curse of Never-Ending Fear|HHHVII}" + "Telepathic Gland", + "The elder brain's telepathic gland is a roughly apple sized bulb located on its temporal lobe. Although it is relatively small, the telepathic gland has a huge reach and is responsible for many of the elder brain's psionic abilities. Harvesting it intact is difficult, but it can serve as the basis for powerful magical items.", + "1,110 gp", + "4 lb", + "{@item Amulet of Telepathic Control|HHHVII}" + ], + [ + "25", + "Elder Brain Thalamus", + "The thalamus of an elder brain is much like a regular humanoid's and contributes to their prestigious memory. It takes a very skilled artificer to transform it into a magical item, but when done properly, it allows a user to tap into the limitless knowledge of the elder brain.", + "3,000 gp", + "10 lb", + "{@item Crown of Limitless Knowledge|HHHVII}" ] ] }, { - "name": "Mindwitness", + "name": "Fire Giant Dreadnought", "source": "HHHVII", - "page": 33, + "page": 21, "colLabels": [ "DC", "Item", @@ -32442,34 +4132,109 @@ "rows": [ [ "10", - "Mindwitness Tentacle (×4)", - "A mindwitness' tentacles greatly resembles that of a mind flayer's in terms of both anatomy and function. Able to stun its prey like a mind flayer's they also make great whips, but their inferior strength means that they need a bit more craftwork to become usable.", - "5 gp", - "15 lb", - "{@item Mind Whip|HHHVII}" + "Lock of Fire Giant Hair", + "Resembling sparking embers, the hair of a fire giant is considered a valuable resource by blacksmiths. Striking the hairs creates a flame similar to a flint, while burning them creates a hotter flame than is achievable by most other fuels.", + "55 gp", + "10 lb", + "\u2014" ], [ "15", - "Mindwitness Eye Stalk", - "The eye stalks of a mindwitness are irrevocably changed by the corruption of an elder brain to favor psionic abilities. That said, they are still useful for crafting magical wands, and depending on what your desired effect is, could be considered even better than a normal beholder's. If a player harvests an eye stalk, roll {@dice 1d6}. The type of eye stalk they receive corresponds to the number rolled, as described in the mindwitness' statblock.", - "33 gp", - "9 lb", - "{@item Mutated Eye Stalk Wand|HHHVII}" + "Fire Giant Fingernail", + "Like all giants, the fingernail of the fire giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "185 gp", + "2 lb", + "{@item Potion of Fire Giant Strength|DMG}" ], [ "20", - "Mindwitness Main Eye", - "The main eye of a mindwitness is a pitiful thing to behold (pardon the pun). Due to the beholder's mutation by the elder brain, its main eye has been repurposed into an extension of its brain, losing its infamous anti-magic abilities in the process. Instead, it gains the ability to project thoughts telepathically into those it can see (thus the name), becoming little more than a glorified mail carrier for an elder brain's plans. By combining this eye with a magically enhanced diffraction lens, it is possible to create an item capable of broadcasting one's thoughts en masse (which is a great tool to have when walking out of a poorly written theatre performance).", - "70 gp", + "Fire Giant Heart", + "Fire giants are known to literally have fire in their veins. One look at their hearts will make that obvious as they continue to spark and smoulder long after removal from their owner's body. Blacksmiths have long known how to transform these hearts into useful lamps.", + "500 gp", + "5 lb", + "{@item Living Lamp|HHHVI}" + ], + [ + "25", + "Fire Giant Shield Scrap", + "The shields of a fire giant dreadnought are much too large for any regular sized adventurer to wield or even transport. Their inner workings however are masterfully crafted and can only be forged by the fire giant's prestigious strength and affinity for flame. These contraptions can be taken to a tinker who most likely will happily accept an opportunity to experiment with such interesting craftwork.", + "7,550 gp", "20 lb", - "{@item Telepathic Lens|HHHVII}" + "{@item Fire Flash Armor|HHHVII}" ] ] }, { - "name": "Morkoth", + "name": "Firenewt Trinket Table", "source": "HHHVII", - "page": 33, + "page": 18, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" + ], + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 {@item waterskin|PHB}", + "2 sp", + "5 lb" + ], + [ + "3", + "1 {@item pouch|PHB} of emberchew (a mix of sulfur, mineral salts, and oil)", + "5 sp", + "2 lb" + ], + [ + "4", + "1 bag of strider feed", + "4 gp", + "13 lb" + ], + [ + "5", + "1 {@item tinderbox|PHB}", + "5 sp", + "1 lb" + ], + [ + "6", + "1 {@item shovel|PHB} or {@item Miner's Pick|PHB|pick}", + "2 gp", + "5 lb or 10 lb" + ], + [ + "7", + "{@dice 1d6} poorly smelted pieces of jewelry", + "3 gp", + "1 lb" + ], + [ + "8", + "{@dice 2d6} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" + ] + ] + }, + { + "name": "Firenewt Warlock", + "source": "HHHVII", + "page": 18, "colLabels": [ "DC", "Item", @@ -32489,54 +4254,26 @@ "rows": [ [ "10", - "Morkoth Humor (10 vials)", - { - "type": "entries", - "entries": [ - "A pearly-white substance found in distilled morkoth blood, this humor is believed to be derived from the celestial substance that first birthed this bizarre species. The celestial substance was believed to be some sort of solidified healing magic, lost in the chaotic spaces of the Astral Plane. As such, it makes for a fantastic base for particularly powerful healing potions or to bolster one's healing magic.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you cast a spell that would result in a creature recovering hit points without doing damage, you may expend 1 or more vials of morkoth humor as an additional material component. If you do so, you skip rolling a certain amount of dice to determine the amount of hit points recovered, and instead gain the maximum value of that dice roll. The amount of dice skipped is equal to the amount of vials of morkoth humor you expended." - ] - } - ] - }, - "6 gp", + "Firenewt Mucus (vial)", + "The sign of a healthy firenewt is a thin layer of mucus on their skin. This mucus smells of sulfur and other minerals that the firenewts come into regular contact with, but serves as a wonderful lubricant and insulation material. Tinkers are often glad to get their hands on samples of this to help maintain their mechanical inventions.", + "2 gp", "1 lb", - "{@item Potion of Superior Healing|DMG}" + "\u2014" ], [ "15", - "Morkoth Eye (×2)", - "Those that have met a morkoth can attest to their strangely enchanting eyes that lure in unwary adventurers to their doom. It is thought by some that the salty dog tale of \"lure lights\" that cause sailors to throw themselves into the ocean are actually morkoths trying to add a few creatures to its collection.", - "120 gp", + "Mark of Imix", + "The mark of the {@creature Imix|PotA|Fire Prince Imix}, branded onto the skin of every firenewt that venerates him as their patron. Taken whole, this mark serves as a matrix for crafting a gem that can channel some of the destructive elemental prince's powers.", + "3 gp", "1 lb", - "{@item Lenses of Hypnosis|HHHVII}" - ], - [ - "20", - "Morkoth Tentacle (×2)", - "Much like many cephalopods, a morkoth's tentacles is more than a simple appendage: it contains numerous nerve endings and neurons that allows it to act as an extension of the morkoth's brain. As such, morkoths can display an uncanny amount of control over their limbs, as well as gain much more sensory information from them than you and I can using our hands and fingers. These traits can be passed off onto a magical whip that almost moves independently in a wielder's hands.", - "250 gp", - "15 lb", - "{@item Whip of Extended Reach|HHHVII}" - ], - [ - "25", - "Morkoth Gladius", - "A morkoth's gladius is a long piece of cartilage that runs through the entirety of its main body and is often thought of as the \"spine\" of a morkoth. Incredibly hardy, the gladius is responsible for the remarkable spell reflection ability possessed by the morkoth, and can be transformed into a magical kite shield with similar properties.", - "1,450 gp", - "30 lb", - "{@item +1 Shield of Reflection|HHHVII}" + "{@item Amulet of Imix|HHHVII}" ] ] }, { - "name": "Mouth of Grolantor", + "name": "Firenewt Warrior", "source": "HHHVII", - "page": 21, + "page": 18, "colLabels": [ "DC", "Item", @@ -32556,46 +4293,18 @@ "rows": [ [ "10", - "Lock of Hill Giant Hair", - "Resembling the brush on the top of a barren hill, the hair of a hill giant is considered a valuable resource to leatherworkers. The hair of a hill giant, while unpleasent to the touch, makes for a good rope material and even the hill giants themselves use it to stitch their clothes together.", - "20 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Hill Giant Fingernail", - "Like all giants, the fingernail of the hill giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "30 gp", - "2 lb", - "{@item Potion of Hill Giant Strength|DMG}" - ], - [ - "25", - "Mouth of Grolantor Bile (vial)", - { - "type": "entries", - "entries": [ - "The stomach of a hill giant is a remarkable thing, able to digest and handle just about anything. As such, it is a particular point of interest in the rare case that something actually does manage to give it indigestion. The hill giants believe that it is a portent of their god Grolantor, while scholars say it is just a stomach flu. Either way, the hill giant's stomach reacts by producing special enzymes that attempt to cure the giant, but when digested also send them quite mad. While it may be pitiful for the giant, this bile can become especially useful if one manages to get their hands on it, as its uses in magic is quite potent. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you cast the {@spell confusion} spell, you may use this vial of bile instead of the spell's usual material components. If you do so, whenever a creature that is under the effects of your {@spell confusion} spell rolls a {@dice d10} to determine their behavior, you may choose to have them reroll their {@dice d10} and you may then pick between the two results. Using the bile in this way does not consume it, and you may reuse it as many times as you wish." - ] - } - ] - }, - "180 gp", - "2 lb", + "Firenewt Mucus (vial)", + "The sign of a healthy firenewt is a thin layer of mucus on their skin. This mucus smells of sulfur and other minerals that the firenewts come into regular contact with, but serves as a wonderful lubricant and insulation material. Tinkers are often glad to get their hands on samples of this to help maintain their mechanical inventions.", + "2 gp", + "1 lb", "\u2014" ] ] }, { - "name": "Neogi", + "name": "Flail Snail", "source": "HHHVII", - "page": 34, + "page": 19, "colLabels": [ "DC", "Item", @@ -32615,58 +4324,40 @@ "rows": [ [ "10", - "Neogi Amygdala", { "type": "entries", "entries": [ - "Most likely due to their harsh natural selection that weeds out the weak-willed, neogi are naturally resistant to any form of emotional manipulation. Biologically, this comes in the form of an enlarged amygdala that gives the neogi a better \"fight or flight\" response than most humanoids and keeps them grounded in reality.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend your action to eat the amygdala. If you do so, for the next hour you gain advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can't put you to sleep." - ] - } + "Flail Snail Flail", + "(as many tentacles as it has available)" ] }, - "1 gp", - "1 lb", - "\u2014" + "The eponymous flail tentacles of the flail snail. While powerful when attached to their body, they atrophy from the enzymes in them when amputated and become useless. Only a steady hand and reasonable knowledge of snail anatomy can allow a harvester to slice these off and preserve them long enough to recraft them into something more useful.", + "9 gp", + "4 lb", + "{@filter +1 Whip, Morningstar, or Flail|items|source=|type=|category=|bonus=weapon attack and damage rolls (+1)|base item=flail__phb;whip__phb;morningstar__phb}" ], [ "15", - "Neogi Hatchling Poison (vial)", - { - "type": "entries", - "entries": [ - "A neogi is deadly even as soon as it is born; it has to be in order to kill all of its siblings and survive its first day of existence. As part of this, a hatchling comes into the world with its poison glands fully formed and productive. Funnily enough, this sometimes results in entire egg clutches dying as the victor of the hatching melee succumbs to the poison of their defeated broodmates.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 10} Constitution saving throw or take {@damage 2d6} poison damage and become {@condition poisoned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "2 gp", - "1 lb", - "\u2014" + "Flail Snail Slime Gland", + "The signature glassy residue left behind by a flail snail as it travels is the undigested remains of whatever it has eaten. An unruptured slime gland is particularly valuable as it holds large quantities of versatile liquid slime. Aside from various alchemical projects, a more mundane use is in cosmetics: adding the slime to powders creates a glittery foundation that shimmers like diamonds.", + "30 gp", + "4 lb", + "{@item Glass Oil|HHHVII}" ], [ "20", - "Neogi Eye (×2)", - "Neogi are known for their ability to enslave just about any creature it meets with a single glare, usually an umber hulk that it chooses to serve as its muscle. There is currently some conjecture among scholars that the umber hulk's infamous hypnotizing gaze and the neogi's enslavement glare are related in some way due to their constant exposure to each other, but there is little solid evidence to support this. Unfortunately the last scholar that went out of their way to find some never returned from their expedition.", - "60 gp", - "1 lb", - "{@item Amulet of Enslavement|HHHVII}" + "Flail Snail Shell", + "The incredibly valuable flail snail shell has numerous uses and seems to be a gift from the elemental plane. Even the most primitive of societies have realised the power inherent in these shells, and several tribes have made it a rite of passage for a trio of youths to hunt a snail and then craft three shields from the shell. These shields become a bond mark and point of pride for the three individuals for the rest of their lives.", + "5,000 gp", + "250 lb", + "{@item Robe of Scintillating Colors|DMG}, {@item Spellguard Shield|DMG} or {@item Antimagic Shield|HHHVII}" ] ] }, { - "name": "Neogi Hatchling", + "name": "Flind", "source": "HHHVII", - "page": 34, + "page": 23, "colLabels": [ "DC", "Item", @@ -32686,50 +4377,34 @@ "rows": [ [ "10", - "Neogi Amygdala", - { - "type": "entries", - "entries": [ - "Most likely due to their harsh natural selection that weeds out the weak-willed, neogi are naturally resistant to any form of emotional manipulation. Biologically, this comes in the form of an enlarged amygdala that gives the neogi a better \"fight or flight\" response than most humanoids and keeps them grounded in reality.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend your action to eat the amygdala. If you do so, for the next hour you gain advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can't put you to sleep." - ] - } - ] - }, - "1 gp", + "Gnoll Tooth (small pouch)", + "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", + "1 sp", "1 lb", "\u2014" ], [ "15", - "Neogi Hatchling Poison (vial)", - { - "type": "entries", - "entries": [ - "A neogi is deadly even as soon as it is born; it has to be in order to kill all of its siblings and survive its first day of existence. As part of this, a hatchling comes into the world with its poison glands fully formed and productive. Funnily enough, this sometimes results in entire egg clutches dying as the victor of the hatching melee succumbs to the poison of their defeated broodmates.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 10} Constitution saving throw or take {@damage 2d6} poison damage and become {@condition poisoned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "2 gp", + "Mark of Yeenoghu", + "As an homage to their demonic overlord, particularly zealous gnolls paint themselves with the mark of {@creature Yeenoghu|MTF} using the blood of their victims. The brands have little of their intended effect of making the gnoll invulnerable, but mostly just due to the gnoll's own incompetence. The marks themselves actually do possess a degree of magic that demonologists value as a research material and component.", + "1 gp", "1 lb", "\u2014" + ], + [ + "20", + "Demon Gnoll Heart", + "A flind is a gnoll that has been particularly touched by the demon prince {@creature Yeenoghu|MTF}. If one carves out its heart, they will find that it drips not with blood, but instead a foul ichor that both resembles, and smells like, the drool of a rabid hyena.", + "10 gp", + "2 lb", + "{@item Yeenoghu's Boon|HHHVI}" ] ] }, { - "name": "Neogi Master", + "name": "Froghemoth", "source": "HHHVII", - "page": 34, + "page": 19, "colLabels": [ "DC", "Item", @@ -32748,59 +4423,43 @@ ], "rows": [ [ - "10", - "Neogi Amygdala", - { - "type": "entries", - "entries": [ - "Most likely due to their harsh natural selection that weeds out the weak-willed, neogi are naturally resistant to any form of emotional manipulation. Biologically, this comes in the form of an enlarged amygdala that gives the neogi a better \"fight or flight\" response than most humanoids and keeps them grounded in reality.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend your action to eat the amygdala. If you do so, for the next hour you gain advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can't put you to sleep." - ] - } - ] - }, - "1 gp", + "5", + "Froghemoth Foam (5 vials)", + "The mucus-like coating that a froghemoth expels whenever it lays an egg contains a surprising amount of antibiotics and other healing properties. Most likely this was designed to keep bacteria and disease from infecting the otherwise uncared for egg. Regardless of its actual purpose, this foam makes an excellent base for the brewing of healing potions.", + "10 gp", "1 lb", - "\u2014" + "{@item Potion of Superior Healing|DMG}" + ], + [ + "10", + "Froghemoth Tentacle (×4)", + "The four long tentacles of a froghemoth are usually the last things that swamp dwellers see. Extremely strong along every point of articulation, the mucus produced along the tentacles also creates a mild adhesive that makes extricating oneself even more difficult.", + "33 gp", + "12 lb", + "{@item +2 Whip|DMG}" ], [ "15", - "Neogi Hatchling Poison (vial)", - { - "type": "entries", - "entries": [ - "A neogi is deadly even as soon as it is born; it has to be in order to kill all of its siblings and survive its first day of existence. As part of this, a hatchling comes into the world with its poison glands fully formed and productive. Funnily enough, this sometimes results in entire egg clutches dying as the victor of the hatching melee succumbs to the poison of their defeated broodmates.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 10} Constitution saving throw or take {@damage 2d6} poison damage and become {@condition poisoned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "2 gp", - "1 lb", - "\u2014" + "Froghemoth Eye (×3)", + "The eyestalks of a froghemoth are prehensile and have a surprising amount of acuity. With the application of a little electricity, they can become mobile again, allowing them to act as independent drones.", + "77 gp", + "3 lb", + "{@item Eye Drone|HHHVII}" ], [ "20", - "Neogi Eye (×2)", - "Neogi are known for their ability to enslave just about any creature it meets with a single glare, usually an umber hulk that it chooses to serve as its muscle. There is currently some conjecture among scholars that the umber hulk's infamous hypnotizing gaze and the neogi's enslavement glare are related in some way due to their constant exposure to each other, but there is little solid evidence to support this. Unfortunately the last scholar that went out of their way to find some never returned from their expedition.", - "60 gp", - "1 lb", - "{@item Amulet of Enslavement|HHHVII}" + "Froghemoth Tongue", + "The tongue of a froghemoth is essentially the same as that of a smaller frog but on a much larger scale. While the lack of saliva production has resulted in the loss of its adhesive property, it maintains its extremely strong snapping action that allowed it to shoot forth and snag prey, as well as a surprising amount of prehensile control. Particularly crafty tinkers have realized how to transform this tongue into a ropey weapon attachment that can give melee weapons a little extra reach and control.", + "500 gp", + "12 lb", + "{@item Snap Tongue Attachment|HHHVII}" ] ] }, { - "name": "Neothelid", + "name": "Frost Giant Everlasting One", "source": "HHHVII", - "page": 36, + "page": 21, "colLabels": [ "DC", "Item", @@ -32820,74 +4479,42 @@ "rows": [ [ "10", - "Neothelid Tentacle (×2)", - "A neothelid tentacle is a bizarre mockery of that of an illithid's. Although similar in many ways, they possess a duct that allows digestive enzymes to be passed out and onto enemies. This duct is of course useless once the tentacle has been removed from the neothelid's stomach, but the tentacle itself still serves as a good weapon base.", - "25 gp", - "20 lb", - "{@item +2 Whip|DMG}" - ], - [ - "10", - "Neothelid Enzyme Sack", - { - "type": "entries", - "entries": [ - "The highly acidic contents of a neothelid's digestive tract are capable of melting through metal and flesh alike. Strangely enough however, it is completely unreactive when it comes into contact with brain matter. While this does allow the neothelid to consume their prey's brains intact, it does beg the question of how they actually end up digesting them once they've been swallowed.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may throw this sack at a point you can see within 20 feet of you, bursting on impact. All creatures within 5 feet of that point must succeed on a {@dc 18} Dexterity saving throw, taking {@damage 10d6} acid damage on a failed save, or half as much damage on a successful one." - ] - } - ] - }, - "100 gp", - "12 lb", + "Lock of Frost Giant Hair", + "Resembling the frost of an early morning, the hair of a frost giant is considered a valuable resource by hunters and explorers. The hair of a frost giant remains supernaturally cold in most climates even long after the giant's death. Packing perishables in a bag lined with frost giant hair is a good method to preserve them when no other option is available.", + "35 gp", + "10 lb", "\u2014" ], [ "15", - "Neothelid Brain", - { - "type": "entries", - "entries": [ - "A neothelid's brain is pitiful in many ways. While it once held the potential for vast intelligence, it has become extremely limited due to its unnatural growth. Its psionic abilities however are still extremely powerful and are unchecked by any semblance of reason or strategy from the creature. In many ways, the neothelid is simply a tortured creature, given power it cannot control and perhaps does not even want. When used by an experienced spellcaster however, this power can be given direction and wielded with much greater purpose.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you cast the {@spell confusion} spell, you may use this brain instead of the spell's usual material component. If you do so, instead of rolling {@dice 1d10} at the start of an affected creature's turn to determine their behavior, you may choose the result instead." - ] - } - ] - }, - "285 gp", - "18 lb", - "\u2014" + "Frost Giant Fingernail", + "Like all giants, the fingernail of the frost giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "135 gp", + "2 lb", + "{@item Potion of Frost Giant Strength|DMG}" ], [ "20", - "Neothelid Hide", - "Neothelid skin is notoriously difficult to harvest, sloughing off and melting quickly upon their deaths due to the reaction of their spilled digestive enzymes with their body mucus. If you do manage to harvest some however, their skin has natural protections against both magic and psionics, and has been adapted into wondrous armors and protective gear.", - "555 gp", - "30 lb", - "{@item Doublet of Psionic Protection|HHHVII}" + "Frost Giant Tongue", + "The tongue of a frost giant is remarkably sensitive, coming from a creature so fierce. Unable to stand temperatures that could barely be considered \"warm\" to most humanoids, these tongues have been adapted for a variety of tools, including the bag of colding.", + "425 gp", + "3 lb", + "{@item Bag of Colding|HHHVI}" ], [ "25", - "Neothelid Hook", - "As a tadpole, a neothelid would have possessed a hook on the end of its tail to embed itself into the brain of its unlucky host. As a neothelid of course, it no longer needs to do this, and its vestigial hook has grown little in comparison to the rest of its body. Still, the hook possesses some magical ability and when turned into a weapon and applied properly, can be just as debilitating as it once would have been when used on a hapless victim.", - "1,750 gp", - "18 lb", - "{@item Mind Hook|HHHVII}" + "Mark of Varpak", + "An everlasting one is a frost giant that has been touched by Varpak. By devouring a troll sent by the ravenous god, the stomach of a frost giant changes irrevocably, bearing what resemble bite marks as Varpak devours anything the frost giant eats. These marks can be excised from an everlasting one's stomach and used to enchant weapons with a dangerous blessing.", + "3,795 gp", + "12 lb", + "{@item Bite of Varpak|HHHVII}" ] ] }, { - "name": "Nilbog", + "name": "Gauth", "source": "HHHVII", - "page": 36, + "page": 9, "colLabels": [ "DC", "Item", @@ -32905,48 +4532,48 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Goblin Ear (×2)", - "Goblins neither possess much of value, nor are made of anything of value. Goblin ears are perhaps the only thing worth carving off of an average goblin, if only because dogs enjoy snacking on them the same way they enjoy pig ears.", - "5 cp", - "1 lb", - "\u2014" - ], [ "10", - "Mirth Touched Smile", - "Even though a nilbog spirit abandons its physical host upon its defeat, it leaves its mark permanently in the form of a rictus grin on its old mouth. Mounting this macabre body part on a base of power can create an amusing novelty wand.", - "2 gp", - "1 lb", - "{@item Wand of Smiles|XGE}" - ], - [ - "15", - "Nilbog Echo", + "Gauth Stomach", { "type": "entries", "entries": [ - "A nilbog's spirit is almost impossible to pin down for even the most skilled occultists. The most one can hope to do is catch an echo of it using a ream of spirit paper. This echo is almost as illusive and slippery as the real spirit, and dissipates too easily to be used for crafting, making it a strictly single use item.", + "Gauths boast the rather annoying ability to literally consume magic and magical energy. Some believe that this is related to the magic nullification ability of a beholder's main eye, but this is still merely conjecture. Either way, allowing a gauth near your magical sword is a surefire way to end up with a relatively useless hunk of metal.", { "type": "entries", "name": "Use:", "entries": [ - "If you cast the {@spell sanctuary} spell, you may expend this item as a material component instead of the usual material component. If you do so, the first time the creature protected by your {@spell sanctuary} spell receives damage from another creature, they may spend their reaction to reduce that damage to 0 and recover {@dice 1d6} hit points instead." + "You may spend an action to rupture this stomach and spill the contents onto a magical item, causing it to lose all magical properties for 24 hours, as well as {@dice 1d4} charges if it is a charged item. This ability does not function on artefacts or items with the {@i legendary} rarity." ] } ] }, - "3 gp", - "1 lb", + "17 gp", + "10 lb", "\u2014" + ], + [ + "15", + "Gauth Eyestalk", + "The eye stalks of a gauth are not as powerful as that of a beholder, but they still have some use when harvested and processed by a skilled artificer. If a player harvests an eye stalk, roll {@dice 1d6}. The type of eye stalk they receive corresponds to the number rolled, as described in the gauth's statblock.", + "33 gp", + "6 lb", + "{@item Lesser Eye Stalk Wand|HHHVII}" + ], + [ + "20", + "Gauth Main Eye", + "The gaze of a gauth differs from a beholder's in that instead of draining magic, the gauth's gaze drains mobility. Why exactly this occurs is up for debate, but some scholars have argued it as proof that movement itself is a form of magic (it should be noted however that these scholars are largely considered crackpots by the greater scientific community).", + "115 gp", + "15 lb", + "{@item Stunning Lens|HHHVII}" ] ] }, { - "name": "Orc Blade of Ilneval", + "name": "Gazer", "source": "HHHVII", - "page": 37, + "page": 9, "colLabels": [ "DC", "Item", @@ -32965,59 +4592,39 @@ ], "rows": [ [ - "5", - "Orc Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." - ] - } - ] - }, + "15", + "Gazer Eyestalk", + "The tiny stalks of a gazer are incredibly difficult to harvest undamaged, and the wands they create are just as fragile. They are best treated as weapons of last resort for a mage that is out of options. If a player harvests an eye stalk, roll {@dice 1d4}. The type of eye stalk they receive corresponds to the number rolled, as described in the gazer's statblock.", "1 gp", "1 lb", - "\u2014" + "{@item Minor Eye Stalk Wand|HHHVII}" ], [ - "10", - "Ilneval-touched Heart", + "20", + "Gazer Main Eye", { "type": "entries", "entries": [ - "A heart touched by the orc god {@deity Ilneval|Orc|VGM} beats noticeably faster than a regular orc heart, sometimes even still beating after being removed from its original owner's chest. It's almost as if it is still trying to fight beyond death.", + "The main eye of a gazer is particularly useful when used in magic, despite its lack of utility for its original owner. Possessing a small fraction of its beholder-creator's power, it makes a useful spell component.", { "type": "entries", "name": "Use:", "entries": [ - "You may spend your action to eat this heart. If you do so, for the next hour you gain the ability to spend your action to allow up to three allies within 120 feet of you that can hear you to use their reactions to make one weapon attack each. This benefit cannot be taken by any character with elvish ancestry." + "When casting the {@spell find familiar} spell, you may expend this item instead of the usual material component. If you do so, your summoned familiar takes the form of a {@creature gazer|VGM} instead of the usual choices. This gazer has all of the normal abilities of a familiar, as well as its normal abilities as a gazer. This gazer-familiar lasts until it either drops to 0 hit points or is dismissed." ] } ] }, - "5 gp", - "4 lb", - "\u2014" - ], - [ - "15", - "Blade Mark", - "Ritual scarring is common among blades of {@deity Ilneval|Orc|VGM}, both as a means of proving one's devotion and of proving one's strength. While many may find them horrifying to look at, there do exist collectors that appreciate the unique patterns that a blade of {@deity Ilneval|Orc|VGM} will make in their skin, paying a premium for experienced blades that have also had the most time and practice to expand their marks.", - "10 gp", - "3 lb", + "4 gp", + "2 lb", "\u2014" ] ] }, { - "name": "Orc Claw of Luthic", + "name": "Giant Strider", "source": "HHHVII", - "page": 37, + "page": 18, "colLabels": [ "DC", "Item", @@ -33037,50 +4644,58 @@ "rows": [ [ "5", - "Orc Blood (3 vials)", + "Giant Strider Tongue", { "type": "entries", "entries": [ - "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", + "The hard tongue of a giant strider makes a distinctive clicking sound in their beaks. By striking their tongues against their beaks, giant striders create sparks that light the gas they shoot from their innards, resulting in a deadly stream of fire that turns their prey into a tasty roast.", { "type": "entries", "name": "Use:", "entries": [ - "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + "This tongue can be used in place of a {@item tinderbox|PHB|tinder}." ] } ] }, - "1 gp", + "5 sp", "1 lb", "\u2014" ], [ "10", - "Luthic-touched Heart", + "Giant Strider Hide", + "The distinctive red hide of a giant strider is surprisingly flexible and comfortable if tanned into a set of leather clothes. The fetching hue and its natural warmth make it a valuable trade good for mountain societies.", + "6 gp", + "15 lb", + "\u2014" + ], + [ + "15", + "Giant Strider Gas Bladder", { "type": "entries", "entries": [ - "A heart touched by the orc god {@deity Luthic|Orc|VGM} is noticeably thicker and redder than a normal heart, perhaps symbolic of the love that orcish parents do show for their children (or it is reflective of the increased blood flow and strength that these orcs have that allow them to use their own claws in place of weapons).", + "A melon sized bladder located just above the giant strider's lungs. This bladder contains a highly flammable gas that the giant strider uses to kill and cook their prey. This gas is harvested by firenewts for usage in their alchemy, which often imparts their potions with the distinctive methane odour of a giant strider's innards.", { "type": "entries", "name": "Use:", "entries": [ - "You may spend your action to eat this heart. If you do so, for the next hour, whenever you cast a spell that restores hit points to a creature other than you, that creature may also spend their reaction to move up to their speed toward a hostile creature they can see. This benefit cannot be taken by any character with elvish ancestry." + "As an action, you may burst this bladder, spreading a cloud of highly flammable gas in a 10 foot-foot radius. Any creature within this cloud has vulnerability to fire damage. The cloud disperses 1 minute after being created, or if it is ignited. This item may also be thrown up to 20 feet, bursting on impact with the ground." ] } ] }, - "5 gp", - "6 lb", + "6 gp", + "4 lb", "\u2014" ] ] }, { - "name": "Orc Hand of Yurtrus", + "name": "Girallon", "source": "HHHVII", - "page": 37, + "page": 22, "colLabels": [ "DC", "Item", @@ -33100,50 +4715,34 @@ "rows": [ [ "5", - "Orc Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." - ] - } - ] - }, - "1 gp", - "1 lb", + "Girallon Fur (large pouch)", + "Snow white, thick, yet softer than it looks. Because of this, girallon fur has been repurposed as a toupee material by anyone who can afford it, and has certainly been found in more than one aristocratic wig. This has given rise to the lower-class derogatory term for out-of-touch nobles: \"a girallon scalp.\"", + "4 gp", + "3 lb", "\u2014" ], [ "10", - "Yurtrus-touched Heart", - { - "type": "entries", - "entries": [ - "A heart touched by the orc god {@deity Yurtrus|Orc|VGM} is horribly diseased and ridden with pustules. It is extremely unpalatable to consume, but to be honest, so should all other orc hearts.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend your action to eat this heart. If you do so, for the next hour, any spell you cast does not require a verbal component. This benefit cannot be taken by any character with elvish ancestry." - ] - } - ] - }, - "5 gp", - "2 lb", - "\u2014" + "Girallon Fang (×2)", + "Yellowed, hard, and sharp, the girallon fang has been refashioned into everything from cutlery, to farming equipment, to weaponry.", + "11 gp", + "3 lb", + "{@filter Any +1 melee piercing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "15", + "Girallon Foot (×2)", + "Due to the magi-artificial nature of a girallon, their body parts are capable of imprinting their properties on anyone that wears equipment made from them. This is especially true in their feet which may be refashioned into a pair of boots that grant the wearer the opposable feet of a primate.", + "20 gp", + "6 lb", + "{@item Reversal Boots|HHHVII}" ] ] }, { - "name": "Orc Nurtured One of Yurtrus", + "name": "Gnoll Flesh Gnawer", "source": "HHHVII", - "page": 38, + "page": 23, "colLabels": [ "DC", "Item", @@ -33162,19 +4761,19 @@ ], "rows": [ [ - "5", - "Yurtrus Ichor (3 vials)", - "The rotting pus and viscera of a nurtured one of {@deity Yurtrus|Orc|VGM} is absolutely packed with disease and plague. Luckily for most of us however, the disease cannot live long once exposed to the elements, and stops being a vector very soon after the death of its carrier. On the other hand, alchemists that have an interest in spreading maladies may make use of {@item enchanted vial|HHHVI|enchanted vials} to gather this ichor and brew it into a most insidious poison. {@b Requires {@item enchanted vial|HHHVI}.}", - "3 gp", + "10", + "Gnoll Tooth (small pouch)", + "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", + "1 sp", "1 lb", - "{@item Cleric's Bane Poison|HHHVII}" + "\u2014" ] ] }, { - "name": "Orc Red Fang of Shargaas", + "name": "Gnoll Hunter", "source": "HHHVII", - "page": 38, + "page": 23, "colLabels": [ "DC", "Item", @@ -33192,52 +4791,20 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Orc Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" - ], [ "10", - "Shargaas-touched Heart", - { - "type": "entries", - "entries": [ - "A heart touched by {@deity Shargaas|Orc|VGM} is darker in color than a normal heart, as if permanently bathed in shadows.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend your action to eat this heart. If you do so, for the next hour, magical darkness does not impede your vision any more than regular darkness would. This benefit cannot be taken by any character with elvish ancestry." - ] - } - ] - }, - "5 gp", + "Gnoll Tooth (small pouch)", + "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", + "1 sp", "1 lb", "\u2014" ] ] }, { - "name": "Orc Trinket Table", + "name": "Gnoll Trinket Table", "source": "HHHVII", - "page": 38, + "page": 23, "colLabels": [ "d8", "Item", @@ -33253,245 +4820,58 @@ "rows": [ [ "1", - "1 broken weapon handle", - "3 sp", + "1 skin of heavily fermented alcohol", + "5 sp", "3 lb" ], [ "2", - "1 {@item pouch|PHB} of healing mud", - "8 sp", - "2 lb" + "1 {@item pouch|PHB} of intoxicating herbs", + "1 gp", + "1 lb" ], [ "3", - "{@dice 1d4} {@item pouch|PHB|pouches} of ceremonial ashes", + "{@dice 2d6} broken spearheads", "2 sp", - "1 lb" + "2 lb" ], [ "4", - "{@dice 1d4} strings of exotic feathers", - "1 gp", - "1 lb" + "1 {@item pouch|PHB} of greasy fur", + "1 cp", + "2 lb" ], [ "5", - "{@dice 1d6} prized hunting trophies (horns, teeth)", + "{@dice 1d4} shiny trinkets", "2 gp", - "8 lb" + "2 lb" ], [ "6", - "1 bag of hallucinogenic fungus", - "2 gp", - "4 lb" + "1 worn whetsone", + "1 cp", + "1 lb" ], [ "7", - "{@dice 1d6} lumps of fuel (dried manure and hay)", - "4 sp", - "3 lb" + "1 frayed tabard", + "8 sp", + "4 lb" ], [ "8", - "{@dice 1d4} bags of animal feed", + "1 hunting horn", "1 gp", - "8 lb" - ] - ] - }, - { - "name": "Published Book Items", - "source": "HHHVII", - "page": 52, - "colLabels": [ - "Craftable Item", - "Harvesting Material", - "Crafter" - ], - "colStyles": [ - "col-4", - "col-7", - "col-1 text-center" - ], - "rows": [ - [ - "{@item Bone Plate Armor|HHHVII}", - "Stagosaurus Ridge (×4)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Battleaxe|DMG}", - "Leucrotta Mouth Ridge (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Boots of Speed|DMG}", - "Quickling Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item Drow Poison|DMG}", - "Chitine Blood (1 vial), Choldrith Blood (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item +1 Flail|DMG}", - "Catoblepas Tail (×1), Flail Snail Flail (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Greataxe|DMG}", - "Leucrotta Mouth Ridge (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +1 Heavy Armor|items|source=|type=heavy armor|category=|bonus=armor class|search=+1}", - "Tlincalli Chitin (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Lance|PHB}", - "Quetzalcoatlus Beak (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Leather Armor|PHB}", - "Dimetrodon Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}", - "Brontosaurus Toe (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter Any +2 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+2)}", - "Ki-rin Hoof (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter Any +1 melee piercing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}", - "Babau Horn (×1), Draegloth Claw (×1), Girallon Fang (×1), Tanarukk Horn (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}", - "Shoosuva Spike (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter Any +1 melee slashing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}", - "Draegloth Claw (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter Any +2 melee slashing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}", - "Devourer Cage (×1), Shoosuva Spike (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Morningstar|DMG}", - "Flail Snail Flail (×1), Leucrotta Mouth Ridge (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Barding|PHB|Mount Barding}", - "Hadrosaurus Skull (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Pipes of Haunting|DMG}", - "Xvart Tongue (×1)", - "{@optfeature Tinker|HHHVI}" - ], - [ - "{@item Potion of Cloud Giant Strength|DMG}", - "Cloud Giant Fingernail (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Fire Giant Strength|DMG}", - "Fire Giant Fingernail (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Frost Giant Strength|DMG}", - "Frost Giant Fingerngail (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Hill Giant Strength|DMG}", - "Hill Giant Fingernail (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Storm Giant Strength|DMG}", - "Stone Giant Fingernail (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Stone Giant Strength|DMG}", - "Mote of Storm Giant (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Superior Healing|DMG}", - "Froghemoth Foam (1 vial), Morkoth Humour (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Radiant Resistance|DMG}", - "Darkling Ash (1 small pouch)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Water Breathing|DMG}", - "Sea Spawn Blood (1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Robe of Scintillating Colors|DMG}", - "Flail Snail Shell (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Rope of Climbing|DMG}", - "Cave Fisher Filament (60 feet)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item Sickle|PHB}", - "Deinonychus Sickle (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Spellguard Shield|DMG}", - "Flail Snail Shell (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Wand of Smiles|XGE}", - "Mirth Touched Smile (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item +1 Whip|DMG}", - "Flail Snail Flail (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +2 Whip|DMG}", - "Froghemoth Tentacle (×1), Neothelid Tentacle (×1)", - "{@optfeature Blacksmith|HHHVI}" + "3 lb" ] ] }, { - "name": "Quetzalcoatlus", + "name": "Gnoll Witherling", "source": "HHHVII", - "page": 17, + "page": 23, "colLabels": [ "DC", "Item", @@ -33510,70 +4890,27 @@ ], "rows": [ [ - "10", - "Quetzalcoatlus beak", - "The sharp beak of a quetzalcoatlus is capable of piercing flesh, bone, and armor alike. It only makes sense that when reinforced with some metal, it makes for a wonderful lance.", - "7 gp", - "10 lb", - "{@item Lance|PHB}" - ] - ] - }, - { - "name": "Quickling", - "source": "HHHVII", - "page": 39, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "5", + "Witherling Dust (small pouch)", + "A gnoll skeleton that has been transformed into a witherling is much the same as any other. However, prolonged exposure to the elements can cause them to gain a unique layer of dust the consistency (and smell) of extremely aged cheese. While this dust is not overtly magical, it is very useful as pounce for drying the mystical inks that fiendish cults use when scribing their dark tomes and scrolls. Needless to say, this product has a very niche market.", + "8 cp", + "2 lb", + "\u2014" + ], [ "10", - "Quickling Blood (vial)", - { - "type": "entries", - "entries": [ - "Quickling blood remains in motion even after it is drained from its body. Thinner than the blood of any other mortal creature, a quickling's blood is loaded with adrenaline and other enzymes that when drunk by a humanoid, slows their perception of time and gives them enhanced reflexes. The crash after the effect has worn off can be rather harsh however.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend your action to drink this blood. If you do so, you gain an extra reaction per round on top of your usual amount. This benefit lasts for 1 hour, after which you suffer one level of {@condition exhaustion}." - ] - } - ] - }, - "1 gp", + "Gnoll Tooth (small pouch)", + "The sharp, irregular teeth of a gnoll. Not worth much other than as a trophy. Harvesters are advised to wash them at the first chance, as they carry the stench of a gnoll's mouth long after removal.", + "1 sp", "1 lb", "\u2014" - ], - [ - "15", - "Quickling Hide", - "The hide of a quickling is extraordinarily smooth, allowing it to reduce wind resistance as much as physically possible. While it may seem barbaric, their hide makes a wonderful base for the ubiquitous boots of speed.", - "4 gp", - "7 lb", - "{@item Boots of Speed|DMG}" ] ] }, { - "name": "Redcap", + "name": "Grung", "source": "HHHVII", - "page": 40, + "page": 24, "colLabels": [ "DC", "Item", @@ -33593,26 +4930,18 @@ "rows": [ [ "10", - "Redcap Boots", - "It is difficult to tell where a redcap's feet end and where their boots begin. Since they never take them off (and are even born wearing them), their feet quite often fuse into the boots themselves. While this is admittedly quite distasteful to look at, it does impart an essence of fey magic into metal form (something that is usually impossible due to the incompatibility between fey creatures and iron).", - "9 gp", - "15 lb", - "{@item Boots of Iron Gait|HHHVII}" - ], - [ - "15", - "Redcap Cap", - "Regularly soaked in the fresh blood of its victims, the eponymous cap of the redcap is one filled with dark magic. With some artificing adjustments, it is capable of granting heightened strength and aggression to its wearer, but also makes them bloodthirsty and prone to careless zeal in battle.", - "30 gp", - "2 lb", - "{@item Cap of Aggression|HHHVII}" + "Grung Poison Gland", + "Unfortunately, the poison of a grung is neutralized shortly after being harvested and is thus effectively useless. The poison gland however still possesses trace enzymes and chemicals that create a mild hallucinogenic when brewed long enough. Some yuan-ti tribes that live near grung tribes have been found with clay pots full of this hallucinogenic drink, ostensibly for ceremonial purposes.", + "2 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Sea Spawn", + "name": "Grung Elite Warrior", "source": "HHHVII", - "page": 41, + "page": 24, "colLabels": [ "DC", "Item", @@ -33631,55 +4960,27 @@ ], "rows": [ [ - "10", - "Sea Spawn Blood (3 vials)", - "The blood of a sea spawn more resembles a dark brine than blood. Imbued with the magic that warped its original owner into a creature of the depths, this blood possesses a mutagenic effect that can grant humanoids some degree of amphibiousness when used correctly.", - "1 sp", - "1 lb", - "{@item Potion of Water Breathing|DMG}" - ], - [ - "15", - "Sea Spawn Teeth (small bag)", - "Sharp as a shark's and almost as numerous, the teeth of a sea spawn make nice collectibles when strung on necklaces and bracelets. Some coastal communities have taken to using them as fishing hooks in the belief that they increase the sizes of their catch.", - "5 sp", - "2 lb", - "{@item Big Catch Hooks|HHHVII}" - ], - [ - "15", - "Sea Spawn Quills (×6)", - { - "type": "entries", - "entries": [ - "These quills possess the same poison found in a pufferfish, but with a higher yield appropriate for its upscaled owner. The quills maintain the poison for some time, making them useful as {@item dart|PHB|darts}.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may use these quills as a {@item dart|PHB}. Any creature hit by this {@item dart|PHB} must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once a {@item dart|PHB} has {@condition poisoned} a creature in this way, it loses this property and becomes a normal {@item dart|PHB}." - ] - } - ] - }, - "1 sp", - "\u2014", + "10", + "Grung Poison Gland", + "Unfortunately, the poison of a grung is neutralized shortly after being harvested and is thus effectively useless. The poison gland however still possesses trace enzymes and chemicals that create a mild hallucinogenic when brewed long enough. Some yuan-ti tribes that live near grung tribes have been found with clay pots full of this hallucinogenic drink, ostensibly for ceremonial purposes.", + "2 gp", + "1 lb", "\u2014" ], [ "15", - "Sea Spawn Tentacle", - "Extremely slimy and unpleasant to the touch, it is unfortunate that the tentacle loses much of its form and gripping strength after the demise of its owner. It does however have use as a waterproof rope, and it is not uncommon to find small wharfs in coastal communities lashed together with these tentacles.", - "1 gp", - "9 lb", - "\u2014" + "Grung Bladder", + "In jungles occupied by grung, the echo of their distinctive chirr can be heard no matter where one goes. The chirr is most dangerous when elicited by their elite warriors, denoted by their orange or gold hues. These grung possess a series of membranes kept in a sack below their chins that when warbled appropriately, creates a more mesmerizing tune that can dull the senses of the unaware. Some craftier bards have taken to using these sacks in musical instruments that can create some of the same mesmerizing and hypnotic tones.", + "6 gp", + "3 lb", + "{@item Bewildering Bagpipes|HHHVII}" ] ] }, { - "name": "Sea Spawn Trinket Table", + "name": "Grung Trinket Table", "source": "HHHVII", - "page": 41, + "page": 24, "colLabels": [ "d8", "Item", @@ -33695,58 +4996,58 @@ "rows": [ [ "1", - "1 ocean master effigy", - "5 gp", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations} (swamp roots and critters)", + "5 sp", "2 lb" ], [ "2", - "1 {@item pouch|PHB} of ocean floor mud (great for sore joints and facial masks)", - "1 sp", - "2 lb" + "1 crocodile skull headpiece", + "5 gp", + "8 lb" ], [ "3", - "1 ball of seaweed", - "3 cp", - "2 lb" + "{@dice 1d6} scraps of leather", + "7 sp", + "1 lb" ], [ "4", - "1 string of shark teeth", + "1 string of swamp critter carcasses", "1 gp", "3 lb" ], [ "5", - "{@dice 1d8} pieces of vibrant coral", - "2 sp", - "4 lb" + "{@dice 1d4} binds made from swamp plant fibers", + "7 sp", + "1 lb" ], [ "6", - "{@dice 1d4} pilfered trinkets", - "5 gp", + "1 skin of fermented bug juice", + "1 gp", "2 lb" ], [ "7", - "1 memento of previous life (picture, doll, small piece of jewelry)", - "Varies", - "Varies" + "{@dice 1d6} grimy trinkets", + "3 gp", + "1 lb" ], [ "8", - "{@dice 4d10} {@item Silver (sp)|PHB|silver pieces}", + "{@dice 2d10} {@item Gold (gp)|PHB|gold pieces}", "Varies", "Varies" ] ] }, { - "name": "Shadow Mastiff", + "name": "Grung Wildling", "source": "HHHVII", - "page": 41, + "page": 24, "colLabels": [ "DC", "Item", @@ -33764,36 +5065,20 @@ "col-2 text-center" ], "rows": [ - [ - "5", - "Shadow Mastiff Drool (2 vials)", - "Shadow mastiff drool drips like tar and is infused with the all-consuming darkness of the Shadowfell. While it may seem strange, Shadowfell inhabitants have been known to brew this drool into a hallucinogenic drink called \"eclipse.\" When imbibed, eclipse causes the drinker to see \"inverted light\", making dark areas seem bright and bright areas seem dark. Frequent users of this drink can be identified by the telltale black circles with white outlines that stain their eyes and lips.", - "1 gp", - "1 lb", - "\u2014" - ], [ "10", - "Shadow Mastiff Fur (small bag)", - "The fur of a shadow mastiff has an odd consistency, somehow combining attributes of a solid, liquid, and gas all at once. While it is a hard material to work with, its soft texture, and alluring movement make it a popular choice for making entertainingly macabre garments.", + "Grung Poison Gland", + "Unfortunately, the poison of a grung is neutralized shortly after being harvested and is thus effectively useless. The poison gland however still possesses trace enzymes and chemicals that create a mild hallucinogenic when brewed long enough. Some yuan-ti tribes that live near grung tribes have been found with clay pots full of this hallucinogenic drink, ostensibly for ceremonial purposes.", "2 gp", - "5 lb", - "{@item Silhouette Shawl|HHHVII}" - ], - [ - "15", - "Shadow Mastiff Teeth (small bag)", - "Too small to make a weapon, too uneven to make an arrowhead, a shadow mastiff's teeth are difficult to repurpose despite their useful ability to blend into the shadows. Thankfully, a crafty blacksmith realized that they could be made into a set of sneaky caltrops with only some slight modifications.", - "4 gp", - "3 lb", - "{@item Shadow Spikes|HHHVII}" + "1 lb", + "\u2014" ] ] }, { - "name": "Shoosuva", + "name": "Guard Drake", "source": "HHHVII", - "page": 15, + "page": 25, "colLabels": [ "DC", "Item", @@ -33812,55 +5097,47 @@ ], "rows": [ [ - "5", - "Shoosuva Fur (small pouch)", + "10", + "Guard Drake Blood (3 vials)", + "The blood of a guard drake greatly resembles that of a real dragon, however its luster is noticeably dulled, and it is much more viscous than the famously free-flowing dragon blood. While it contains much less magical potential, guard drake blood apparently smells enough like regular dragon blood to confuse a dragon's sense of smell, thus giving rise to its use in certain dragon baits/repellents.", + "2 gp", + "1 lb", + "{@item Dra-gone Paste|HHHVI} or {@item Drag-on Paste|HHHVI}" + ], + [ + "15", + "Guard Drake Scales (small pouch)", + "As a guard drake is formed of a dragon's scales, it is no wonder that their own scales resemble that of their progenitors'. They are however, of a much lower quality, and are more reminiscent of the smooth scales of a snake than the heavy plates of a real dragon's. While they are useless for making more guard drakes or for making armor, they can be used for stylish sets of clothing in the striking hues of the chromatic dragonflights.", + "6 gp", + "7 lb", + "\u2014" + ], + [ + "20", + "Guard Drake Heart", { "type": "entries", "entries": [ - "Shoosuva fur falls in clumps from their bodies, like a dog afflicted with mange. It is not overly useful or attractive, but demonologists have found that the scent of this fur tends to make animals more aggressive and violent. Owners of underground gladiator pits have taken this information to spur their animal fighters to create more \"entertaining\" shows.", + "A guard drake's heart is one of the only truly magical organs in its body as it shares an innate connection with the dragon that created it. With a bit of magical altering, it can be used to track dragons wherever it goes.", { "type": "entries", "name": "Use:", "entries": [ - "A beast that has an Intelligence score of 4 or less that smells this fur within 10 feet of it must succeed on a {@dc 10} Wisdom saving throw or become berserk. While berserk, the beast spends each of its turns moving as close as it can to another creature and attacking it if possible. The beast remains berserk until it is either {@condition unconscious}, 1 minute ends, or a creature that the beast is normally friendly with spends its action to make a Wisdom ({@skill Animal Handling}) check with a {@dc 15}. On a success, the effect ends. A beast that has had the effect end, or who succeeds its initial saving throw, is immune to the effect of this item for 24 hours." + "If you cast the {@spell locate creature} spell on this heart once per day for 10 consecutive days, it becomes permanently enchanted and reacts to the presence of dragons that are the same color as the guard drake from whom this heart was taken. While enchanted in this way, the heart will begin to beat while it is within 1,000 feet of that color of dragon, with the heart beating steadily faster the closer that dragon is." ] } ] }, - "35 gp", + "20 gp", "2 lb", - "\u2014" - ], - [ - "10", - "Shoosuva Spike", - "The bony protrusions along a shoosuva's spine are remarkably hard and sharp. These spines actually grow depending on how well fed a shoosuva is, and the strongest of them (and thus most able to hunt) have an intimidating frill of bone down their backs.", - "52 gp", - "13 lb", - "{@filter Any +2 melee piercing or slashing weapon|items|source=|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+2)}" - ], - [ - "15", - "Shoosuva Heart", - "The heart of a shoosuva resembles that of a gnoll who has been \"blessed\" by {@creature Yeenoghu|MTF}. Even when removed from its body, it occasionally beats when in the presence of fresh blood and meat.", - "100 gp", - "3 lb", - "{@item Yeenoghu's Boon|HHHVI}" - ], - [ - "20", - "Shoosuva Tail", - "The tail of a shoosuva is almost as powerful as that of a bone devil. Loaded with an insidious poison that leaves a victim helpless, it makes for a wonderful whip if the poison gland within can be harvested intact.", - "285 gp", - "15 lb", - "{@item Yeenoghu's Wrath|HHHVII}" + "{@item Amulet of Dragonkin|HHHVII}" ] ] }, { - "name": "Slithering Tracker", + "name": "Hadrosaurus", "source": "HHHVII", - "page": 42, + "page": 17, "colLabels": [ "DC", "Item", @@ -33880,26 +5157,18 @@ "rows": [ [ "10", - "Slithering Tracker Slime (vial)", - "Although it greatly resembles water, the semi-liquid that constitutes a slithering tracker's form is a different substance entirely. Although it deteriorates rapidly once the tracker has been defeated, keeping it in an {@item enchanted vial|HHHVI} allows for the salvaging of some of its magic for a potion later on. {@b Requires {@item enchanted vial|HHHVI}.}", - "9 gp", - "1 lb", - "{@item Potion of Liquid Form|HHHVII}" - ], - [ - "15", - "Echo of Vengeance", - "Even when they are defeated, a slithering tracker's lust for vengeance carries on. With a quick application of {@item spirit paper|HHHVI}, this gestalt field of emotion can be harvested and reused in a nefarious bit of magic. {@b Requires {@item spirit paper|HHHVI}.}", - "30 gp", - "1 lb", - "{@item Curse of Vengance|HHHVII}" + "Hadrosaurus Skull", + "The oddly ridged skull of a hadrosaurus is quite sturdy and is the perfect shape to act as a helmet for horses and other mounts.", + "3 gp", + "30 lb", + "{@item Barding|PHB}" ] ] }, { - "name": "Spawn of Kyuss", + "name": "Hobgoblin Devastator", "source": "HHHVII", - "page": 42, + "page": 27, "colLabels": [ "DC", "Item", @@ -33918,19 +5187,27 @@ ], "rows": [ [ - "20", - "Spawn of Kyuss Brain", - "Gazing upon the brain of a spawn of Kyuss can upset even the most resilient of stomachs. Horribly blackened and rotten in undeath, it is either crawling with worms (which I would advise you kill immediately) or riddled with holes left by the aforementioned worms. While it is unquestionably disgusting, the brain is useful for crafting as it has been suffused with necrotic energies from its hellish parasites.", - "160 gp", - "2 lb", - "{@item Helm of the Cryptkeeper|HHHVII}" + "5", + "Hobgoblin Ear", + "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", + "2 sp", + "1 lb", + "\u2014" + ], + [ + "10", + "Hobgoblin War Braid", + "As a hobgoblin grows in experience and prestige, they grow out their hair into braids that are only ever cut if they lose a battle. These braids hold some value to collectors as well as bounty offices as proof of felling a noteworthy hobgoblin threat.", + "1 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Stegosaurus", + "name": "Hobgoblin Iron Shadow", "source": "HHHVII", - "page": 17, + "page": 27, "colLabels": [ "DC", "Item", @@ -33949,121 +5226,94 @@ ], "rows": [ [ - "15", - "Stegosaurus Ridge (×4)", - "The bony plates of a stegosaurus back provide natural protection and make it a nightmare for anything to try and bite down on them. As natural plates, they make a perfect suit of armor for those with a metal aversion.", - "13 gp", - "35 lb", - "{@item Bone Plate Armor|HHHVII}" + "5", + "Hobgoblin Ear", + "The body of a hobgoblin holds little practical use for harvesters. Most cities however will pay small bounties for hobgoblin ears.", + "2 sp", + "1 lb", + "\u2014" + ], + [ + "10", + "Hobgoblin War Braid", + "As a hobgoblin grows in experience and prestige, they grow out their hair into braids that are only ever cut if they lose a battle. These braids hold some value to collectors as well as bounty offices as proof of felling a noteworthy hobgoblin threat.", + "1 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Stone Giant Dreamwalker", + "name": "Hobgoblin Trinket Table", "source": "HHHVII", - "page": 22, + "page": 27, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ [ - "10", - "Lock of Stone Giant Hair", - "Resembling a patch of briar covering a boulder, the hair of a stone giant is considered a valuable resource to stoneworkers. Incredibly rough and bristly, this hair can be used to sand down stone. Getting a sizeable amount from the usually hairless stone giant however can prove to be a challenge in and of itself.", - "30 gp", - "5 lb", - "\u2014" + "1", + "1 small soldier's manual", + "3 gp", + "5 lb" ], [ - "15", - "Stone Giant Fingernail", - "Like all giants, the fingernail of the stone giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", - "135 gp", - "2 lb", - "{@item Potion of Stone Giant Strength|DMG}" + "2", + "1 compass", + "5 gp", + "1 lb" ], [ - "20", - "Stone Giant Molar", - "The teeth of a stone giant are harder and denser than even the oldest of boulders. Their molars in particular have been noted to be particularly useful for stonemasons that wish to emulate the legendary crafting of the stone giants. In fact, some aging stone giants have even been known to gift their loose teeth to smallfolk they have grown fond of, in the hopes that they use them to carry on their legacy.", - "400 gp", - "7 lb", - "{@item Stone Anvil|HHHVI}" + "3", + "1 spare uniform", + "8 sp", + "10 lb" ], [ - "25", - "Stone Giant Dreamwalker Brain", - "The brain of a stone giant dreamwalker hardly resembles a brain at all. Signs of extreme calcification abound throughout the organ, causing it to more resemble a large piece of pumice. Interestingly enough, the calcification is most extreme in the areas of the brain known to be responsible for vision, identity, and decision making. Thus it is theorized by some that the \"dreamwalker\" state of the stone giants may actually be some form of disease rather than a quasi-mystical experience.", - "2,845 gp", - "10 lb", - "{@item Helmet of Stone Dreams|HHHVII}" - ] - ] - }, - { - "name": "Storm Giant Quintessent", - "source": "HHHVII", - "page": 22, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ + "4", + "1 rainskin", + "2 gp", + "4 lb" + ], [ - "15", - "Mote of Storm Giant (vial)", - "A storm giant quintessent lacks a stable physical form and is instead dispersed into the atmosphere around them, swirling as a literal force of nature. That said, much of their essence can be found distilled into a single mote of weather. Sometimes this takes the form of sparkling rain drops, a breeze that carries a whisper of the giant's name, or a snowflake with a particularly striking pattern. This mote carries much of the original storm giant's power and is thus a good substitute for their physical remains when used in alchemical pursuits. {@b Requires {@item enchanted vial|HHHVI}.}", - "150 gp", - "1 lb", - "{@item Potion of Storm Giant Strength|DMG}" + "5", + "30 feet of {@item Hempen Rope (50 feet)|PHB|rope}", + "5 sp", + "5 lb" ], [ - "20", - "Storm Giant Quintessent Water (vial)", - "A storm giant quintessent is capable of forming parts of its own raging storm into weapons for use in combat. To do this, it must impart the ambient atmosphere with the same sense of physicality and stability that it has used on itself to maintain a recognisable giant shape. Once the quintessent is defeated, some of this imparted power remains in their dispersed weapons, which can then be hastily collected for use in powerful alchemy later on. {@b Requires {@item enchanted vial|HHHVI}.}", - "2,800 gp", - "3 lb", - "{@item Flask of Storms|HHHVII}" + "6", + "1 small {@item pouch|PHB} of anaesthetic herbs", + "3 gp", + "1 lb" ], [ - "25", - "Storm Giant Spirit", - "Although its form has been dispersed to the atmosphere around it, the spirit of a storm giant quintessent rages on stronger than ever. If its physical form is ever dissipated, their physically untethered spirit can be imprinted onto a piece of {@item spirit paper|HHHVI} which can later be transferred to a powerful cloak. {@b Requires {@item spirit paper|HHHVI}.}", - "11,500 gp", - "1 lb", - "{@item Cloak of the Storm Spirit|HHHVII}" + "7", + "{@dice 1d4} rolls of bandages", + "6 sp", + "1 lb" + ], + [ + "8", + "1 set of dogtags", + "1 gp", + "1 lb" ] ] }, { - "name": "Swarm of Cranium Rats", + "name": "Ki-Rin", "source": "HHHVII", - "page": 12, + "page": 28, "colLabels": [ "DC", "Item", @@ -34082,39 +5332,71 @@ ], "rows": [ [ - "10", - "Cranium Rat Brain (×10)", - "A rodent brain, permanently altered by exposure to an illithid's psionic energy. Divorced from life, these brains have an at times unsettling ability to light up when exposed to the ambient thoughts of sentient creatures. Excavation of illithid colonies have revealed that some of their hallways have been studded with preserved brains to lend them proximity based illumination.", - "2 gp", + "5", + "Ki-Rin Blood (7 vials)", + "The shimmering, golden blood of a ki-rin flows like and resembles fresh honey. Wherever the blood spills, plant-life is sure to flourish, which often causes the death sites of ki-rin to become magnificent gardens in their honor. The vigor granting properties of the ki-rin's blood is easily mixed into potions and is thus a valuable reagent for all sorts of restorative potions.", + "20 gp", "1 lb", - "{@item Idea Bulb|HHHVII}" + "{@item Potion of Vigor|HHHVII}" ], [ - "15", - "Swarm Mentality", + "10", + "Ki-Rin Fur (7 bolts)", { "type": "entries", "entries": [ - "When multiple cranium rats swarm together, their latent psionic energy is amplified and swirls about them, which lingers with each surviving member of the swarm even as others die around them. An unorthodox application of {@item spirit paper|HHHVI} can trap this potent cloud of psionic energy from the last rat of the swarm to be used later for whatever purpose. {@b Requires {@item spirit paper|HHHVI}.}", + "Shining like spun gold, but softer than silk, the fur of a ki-rin is coveted far and wide for the spinning of clothes worthy of only kings and emperors. Aside from its use in tailoring, the restorative magic inherent to the ki-rin makes their fur wonderful for use as a bandage, and ki-rin fur can be found standard in the healing kits of imperial palaces.", { "type": "entries", "name": "Use:", "entries": [ - "This item starts with a number of charges equal to the number of rats that were in the swarm this item was harvested from. If you are subjected to a divination spell, or any spell that would attempt to either read your thoughts or sense your emotions while wearing this itme on the top of your head, you may spend your reaction to spend a charge and nullify the effects of that spell. Once the last charge on this item has been used, it is rendered worthless." + "You may choose to use a bolt of ki-rin fur as a bandage whenever you roll a hit die to recover hit points during a short rest. If you do so, you forgo the roll and instead gain the maximum value possible from that die. A ki-rin fur bandage that has been used once may not be used again until it has been soaked in clean water for at least 8 hours." ] } ] }, - "60 gp", + "33 gp", "1 lb", - "{@item Swarm Charms|HHHVII}" + "{@item Sun Stream Bow|HHHVII}" + ], + [ + "15", + "Ki-Rin Scales (large pouch)", + "Golden like the morning sun, the scales of a ki-rin are inherently magical and protect their wearer with magical strength. The scales must be treated more like the hide of a reptile and be tanned properly in order to be useful, but they make for a heavenly suit of armor once that is all done.", + "385 gp", + "35 lb", + "{@item Golden Sun Armor|HHHVII}" + ], + [ + "15", + "Ki-Rin Hoof (×4)", + "The copper-colored hooves of a ki-rin are much harder than the metal they resemble. Once reinforced and attached to a sturdy handle, they are capable of smiting evil even after the demise of their owner.", + "92 gp", + "12 lb", + "{@filter Any +2 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+2)}" + ], + [ + "20", + "Ki-Rin Heart", + "The wisdom of a ki-rin is legendary, and their hearts are capable of detecting evil and lies whenever they are in their presence. When their powerful magic is imbued into a golden set of scales, they are capable of continuing their judgement of the wicked even beyond death.", + "750 gp", + "3 lb", + "{@item Heart Scales|HHHVII}" + ], + [ + "25", + "Ki-Rin Horn", + "The horn of a ki-rin radiates a faint golden hue even after removal from its original owner. Despite superficially resembling an ordinary horn, the horn of a ki-rin is formed from a special keratin that channels magical energies particularly well and is thus suited for making magical wands, staves, and rods.", + "2,650 gp", + "4 lb", + "{@item Wand of the Golden Ray|HHHVII}" ] ] }, { - "name": "Tanarukk", + "name": "Kobold Dragonshield", "source": "HHHVII", - "page": 38, + "page": 28, "colLabels": [ "DC", "Item", @@ -34134,89 +5416,38 @@ "rows": [ [ "5", - "Orc Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." - ] - } - ] - }, - "1 gp", - "1 lb", + "Kobold Teeth (small pouch)", + "Like a crocodile, kobolds continuously grow and lose teeth throughout their lives. As such, their jaws tend to be lined with razor sharp rows of fresh pearly-whites. Kobolds use these for tools and there is no reason why other races should refuse to do the same if the opportunity presented itself.", + "8 cp", + "3 lb", "\u2014" ], [ "10", - "Tanarukk Horn", - "Made of the same ivory that forms an orc's deadly tusk, a tanarukk's horn makes a formidable and intimidating weapon.", - "25 gp", - "1 lb", - "{@filter Any +1 melee piercing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "15", - "Tanarukk Adrenal Gland", + "Kobold Dragonshield Heart", { "type": "entries", "entries": [ - "A tanarukk's aggression is legendary among even the notoriously angry orcish race. Part of this is due to its oversized adrenal glands that constantly cause the tanarukk to be in a fight or flight mode (and more often than not, choosing fight).", + "A kobold that bears the title of dragonshield is one that has been raised by a draconic patron to the heights of kobold potential (admittedly still not much of an achievement). Their hearts bear slight mutations that add extra adrenaline in times of stress, allowing them to push on when other kobolds would falter (again, not that impressive of an achievement).", { "type": "entries", "name": "Use:", "entries": [ - "You may spend your action to eat this gland. If you do so, for the next hour, whenever you are hit by a melee attack within range, you may spend your reaction to make one melee weapon attack with advantage against the attacker. After the hour, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + "As an action you may eat this heart or feed it to a willing ally. If the eater is suffering from a {@condition frightened} or {@condition paralyzed|PHB|paralysis} effect that would allow a saving throw to end it, they may immediately attempt that saving throw at advantage." ] } ] }, - "58 gp", + "3 gp", "1 lb", "\u2014" ] ] }, { - "name": "Thorny", - "source": "HHHVII", - "page": 44, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Thorny Thorns (small bag)", - "Through some unknown system, {@hazard russet mold|VGM} is able to detect whether it is infesting a humanoid or a beast and mutate accordingly. As such, beasts spawn what are known as a \"thorny\". A marked difference between a thorny and a vegepygmy is its lack of a frill, instead growing scores of its eponymous thorns. While quite sharp, they lose their form quickly once its original owner has died. When mulched however, they make a fantastic fertilizer (but the resulting plants are known to be considerably more thorny than they would otherwise).", - "2 gp", - "4 lb", - "\u2014" - ] - ] - }, - { - "name": "Tlincalli", + "name": "Kobold Inventor", "source": "HHHVII", - "page": 43, + "page": 29, "colLabels": [ "DC", "Item", @@ -34236,54 +5467,18 @@ "rows": [ [ "5", - "Tlincalli Leg (×8)", - "The sturdy legs of a tlincalli are just as capable of scrambling up sandy dunes as they are of marching across miles of baked earth. Once the tlincalli has died however, they can be quite easily snapped off at the joint and repurposed for a variety of tools.", - "1 gp", - "25 lb", - "\u2014" - ], - [ - "10", - "Tlincalli Chitin", - "The hard chitin of a tlincalli greatly resembles that of well-forged armor and it is not uncommon for desert-dwelling societies to proudly wear breastplates made from the tlincalli they fight. A less well known practice is turning the chitin into boards for surfing down sand dunes, taking advantage of the chitin's smooth and silica-phobic properties.", - "11 gp", - "40 lb", - "{@filter +1 Heavy Armor|items|source=|type=heavy armor|category=|bonus=armor class|search=+1}" - ], - [ - "15", - "Tlincalli Tail", - "A tlincalli's tail greatly resembling that of an overgrown scorpion's. If steeped in saltwater, dried, oiled, then fitted with the proper mechanisms, this tail makes for a fine whip, capable of delivering large doses of poison.", - "25 gp", - "15 lb", - "{@item Stinger Whip|HHHVI}" - ], - [ - "20", - "Tlincalli Poison (2 vials)", - { - "type": "entries", - "entries": [ - "A naturally produced poison that the tlincalli use to even to coat their eggs. This poison is designed to debilitate rather than kill, lending itself well to the tlincalli's penchant for toying with those they hunt.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 10 pieces of ammunition, or one slashing or piercing melee weapon. Applying this poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 14} Constitution saving throw, taking {@damage 4d6} poison damage on a failed save and becoming {@condition poisoned} for 1 minute, or half damage and no {@condition poisoned} condition on a successful save. If the target failed their saving throw by 5 or more the target is also {@condition paralyzed} while {@condition poisoned}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "37 gp", - "1 lb", + "Kobold Teeth (small pouch)", + "Like a crocodile, kobolds continuously grow and lose teeth throughout their lives. As such, their jaws tend to be lined with razor sharp rows of fresh pearly-whites. Kobolds use these for tools and there is no reason why other races should refuse to do the same if the opportunity presented itself.", + "8 cp", + "3 lb", "\u2014" ] ] }, { - "name": "Trapper", + "name": "Kobold Scale Sorcerer", "source": "HHHVII", - "page": 43, + "page": 29, "colLabels": [ "DC", "Item", @@ -34302,74 +5497,86 @@ ], "rows": [ [ - "20", - "Trapper Hide", - "The hide of a trapper is known far and wide for its camouflage capabilities. Before it can be tanned, it must also be boiled in a weak solution of lime for a lengthy period of time in order to remove the trapper's remaining digestive acids. The effort is worth it however, as the end result is a fine material to craft a cloak coveted by thieves, spies, and assassins everywhere.", - "90 gp", - "16 lb", - "{@item Camouflage Cloak|HHHVII}" + "5", + "Kobold Teeth (small pouch)", + "Like a crocodile, kobolds continuously grow and lose teeth throughout their lives. As such, their jaws tend to be lined with razor sharp rows of fresh pearly-whites. Kobolds use these for tools and there is no reason why other races should refuse to do the same if the opportunity presented itself.", + "8 cp", + "3 lb", + "\u2014" ] ] }, { - "name": "Ulitharid", + "name": "Kobold Trinket Table", "source": "HHHVII", - "page": 32, + "page": 29, "colLabels": [ - "DC", + "d8", "Item", - "Description", "Value", - "Weight", - "Crafting" + "Weight" ], "colStyles": [ "col-1 text-center", + "col-7", "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", "col-2 text-center" ], "rows": [ + [ + "1", + "1 pot of insects", + "2 gp", + "6 lb" + ], + [ + "2", + "{@dice 1d4} {@item pouch|PHB|pouches} of smoking herbs", + "1 gp", + "1 lb" + ], + [ + "3", + "1 dragon effigy", + "1 gp", + "1 lb" + ], + [ + "4", + "1 cloak resembling a dragon's wings", + "2 gp", + "8 lb" + ], [ "5", - "Mind Flayer Mucus (vial)", - "The mucus secreted by a well fed mind flayer has a slightly sticky texture and smells roughly of weak formaldahyde. Filled with the thoughts and emotions of the mind flayer's meals, this mucus can undergo an alchemical process to turn into an intoxicating draught known as: Whisper. When consumed, the drinker experiences a rush of euphoria as dozens of minds recount lost knowledge and memories in a cascade of mental whispers. While unpleasant, this drink is considered a high honour in many Underdark societies.", - "20 gp", - "1 lb", - "\u2014" + "{@dice 1d4} pieces of a dragon eggshell", + "1 gp", + "3 lb" ], [ - "10", - "Ulitharid Tentacle (×6)", - "The mouth tentacle of the mind flayer is renowned for affecting more than the physical on every lash. It retains this property beyond the death of its owner, and Underdark interrogators are rumored to use whips made of these tentacles in their work.", - "25 gp", - "7 gp", - "{@item Mind Whip|HHHVII}" + "6", + "{@dice 1d4} animal cages", + "8 sp", + "5 lb" ], [ - "15", - "Mind Flayer Heart", - "A mind flayer heart is a dark organ, filled with vile humours and thin ichors. When transformed into an amulet, it can grant many of the psionic abilities of an illithid, but at a terrible price.", - "155 gp", - "1 lb", - "{@item Amulet of the Mind Flayer|HHHVI}" + "7", + "{@dice 1d10} iron spikes", + "1 sp", + "1 lb" ], [ - "20", - "Ulitharid Brain", - "The brain of an ulitharid is larger and denser than that of a regular illithid. Within an ulitharid brain is the potential to grow into a formidable elder brain, much like how a caterpillar possesses the potential to grow into a butterfly (although in a much less pleasant way). As part of this, an ulitharid brain boats an engorged cerebrum and communication centers, which bolsters its telepathic abilities and enables it to serve as a portable psionic hub for its colony.", - "375 gp", - "9 lb", - "{@item Helm of the Ulitharid|HHHVII}" + "8", + "1 {@item hunting trap|PHB}", + "5 gp", + "25 lb" ] ] }, { - "name": "Vargouille", + "name": "Korred", "source": "HHHVII", - "page": 44, + "page": 29, "colLabels": [ "DC", "Item", @@ -34389,38 +5596,58 @@ "rows": [ [ "10", - "Vargouille Jaw", - "The infamous curse of a vargouille is purely magical in nature and unfortunately cannot be traced back to any biological component for harvesting. That said, since their jaws act as the vector of the curse, they often become infused with trace elements of this Abyssal power and thus hold some utility for crafting fiendish (if ultimately harmless) items.", - "1 gp", - "7 lb", - "{@item Mirror of Insecurity|HHHVII}" + "Korred Hoof (×2)", + { + "type": "entries", + "entries": [ + "A korred's hoof is as sensitive to the earth as a bat's ears are to sound. Small air pockets inside these hooves allow them to vibrate from the slightest tremor in the ground and make them surprisingly light. Duergar have been found using these hooves as tools in their spelunking, but there is nothing stopping the rest of us from doing the same if we ever find ourselves in the possession of one.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding this item against stone or soil, you gain a {@sense tremorsense|MM} out to a range of 30 feet." + ] + } + ] + }, + "20 gp", + "8 lb", + "{@item Boots of Stone Strength|HHHVII}" ], [ "15", - "Vargouille Wing (×2)", + "Korred Scalp", { "type": "entries", "entries": [ - "Formed from the ears of the vargouille's original body, these wings are surprisingly powerful and seem to move independently on the vargouille's manic body. If sliced off quickly after the vargouille's defeat and then pinned with cold iron tacks, they maintain a semblance of magic that allows them to be reused elsewhere.", + "Korred hair is one of the most unique materials in the Multiverse, capable of transforming into whatever material is used to cut it. If one wants to keep the hair in its versatile state, there is a relatively grisly workaround: taking the korred's whole scalp. If you do so, it is advised that one braids the hair before storing it, as the hair becomes quite brittle and prone to damage upon the death of the korred.", { "type": "entries", "name": "Use:", "entries": [ - "You may spend your action to pin these wings onto an easily pierceable object that weighs no more than 10 pounds. Once you do so, that object gains a low level of sentience that allows it to follow you around for 1 hour. The object has a fly speed of 10 feet and always attempts to take the most direct path to you, so long as you are within 60 feet of it. If you move farther than 60 feet away, or if there is an impassible object directly between you and the object, the object lands on the ground until you move within 60 feet again, or the path to you becomes clear. At the end of the hour, the wings on the object dissolve into a black ichor, and the object falls to the ground." + "This scalp contains 10 braids of 1 foot in length each. When cut, these braids permanently transform into whatever material was used to cut it. Once all hair has been removed from this scalp, it becomes useless." ] } ] }, - "4 gp", - "4 lb", + "Varies", + "10 lb", "\u2014" + ], + [ + "20", + "Korred Hide", + "Stone grey and rough like granite, a korred's hide is not a pleasant thing to touch. It does however possess many magical properties that impart the korred with its famous stone swimming abilities. When used as the inner lining of a suit of armor, these properties can be transferred to its wearer (just ensure you wear a comfortable undershirt when doing so).", + "150 gp", + "20 lb", + "{@item Stone Swim Armor|HHHVI}" ] ] }, { - "name": "Vegepygmy", + "name": "Leucrotta", "source": "HHHVII", - "page": 44, + "page": 30, "colLabels": [ "DC", "Item", @@ -34440,18 +5667,34 @@ "rows": [ [ "10", - "Vegepygmy Frill", - "Due to their bizarre origins, vegepygmy physiology can vary widely from specimen to specimen. While some may closely resemble humanoids with soft grey skin, others may appear more monstrous with twisted appendages and bulging green orbs for eyes. That said, there is one attribute that they all share, which is their frill. Its exact location on the vegepygmy's body can vary widely, but it is responsible for producing the vegepygmy's spores, as well as regulating air and moisture intake. By itself it is not worth much, but dried versions of it are used in some medical schools as a treatment for respiratory problems.", + "Leucrotta Bile (3 vials)", + "Leucrotta bile is unlike that of any other mortal creature and is more akin to that of a demon. Capable of digesting the undigestible, once diluted and mixed with neutralising agents, the bile makes for a useful potion for the survivalist adventurer.", "2 gp", - "4 lb", + "1 lb", + "{@item Potion of Digestion|HHHVII}" + ], + [ + "15", + "Leucrotta Hide", + "A Leucrotta's hide is as odious and oily as a blanket belonging to a wandering vagrant. Even leatherworkers that have developed a resistance to the horrid stench of the tannery cannot stomach being near a Leucrotta. Still, with extensive treatment and the strategic use of perfumes, a Leucrotta hide makes for an excellent rainskin due to its natural oils.", + "20 gp", + "20 lb", "\u2014" + ], + [ + "20", + "Leucrotta Mouth Ridge", + "Rather than individual teeth, a Leucrotta simply has a bony ridge that runs around the circumference of its mouth. This mouth ridge is said to be as strong as adamantium, and indeed has been shown to be strong enough to tear through steel and rock alike.", + "60 gp", + "4 lb", + "{@item +1 Battleaxe|DMG}, {@item +1 Greataxe|DMG}, or {@item +1 Morningstar|DMG}" ] ] }, { - "name": "Vegepygmy Chief", + "name": "Maw Demon", "source": "HHHVII", - "page": 44, + "page": 15, "colLabels": [ "DC", "Item", @@ -34471,38 +5714,38 @@ "rows": [ [ "10", - "Vegepygmy Frill", - "Due to their bizarre origins, vegepygmy physiology can vary widely from specimen to specimen. While some may closely resemble humanoids with soft grey skin, others may appear more monstrous with twisted appendages and bulging green orbs for eyes. That said, there is one attribute that they all share, which is their frill. Its exact location on the vegepygmy's body can vary widely, but it is responsible for producing the vegepygmy's spores, as well as regulating air and moisture intake. By itself it is not worth much, but dried versions of it are used in some medical schools as a treatment for respiratory problems.", - "2 gp", - "4 lb", - "\u2014" + "Maw Demon Teeth (large bag)", + "These jagged, uneven teeth are incredibly sharp and capable of rending meat from bone easier than a hot knife through butter. The nefarious magic in them make them wonderful materials for a morbidly amusing little trinket.", + "1 gp", + "7 lb", + "{@item Portable Mouth|HHHVII}" ], [ "15", - "Russet Mold Spores (5 vials)", + "Maw Demon Stomach", { "type": "entries", "entries": [ - "All vegepygmies grow out of a reddish brown spore called {@hazard russet mold|VGM}. As they grow older, their frills begin to produce this mold which accumulates around their body, waiting to be launched at unwary travelers.", + "The unholy stomach of a maw demon actually doubles as a portal to the Abyss, usually leading directly to {@creature Yeenoghu|MTF|Yeenoghu's} gullet. With only some slight alteration however, this stomach can be properly harvested and treated to act as a slightly different conduit for lesser demons.", { "type": "entries", "name": "Use:", "entries": [ - "This vial of spores is the equivalent of a square foot of {@hazard russet mold|VGM}. Refer to the {@hazard russet mold|VGM} tipbox in the vegepygmy's section to know more about {@hazard russet mold|VGM|russet mold's} effects." + "If you cast the {@spell summon lesser demons|XGE} spell, you may expend this item instead of its usual material component. If you do, the CR limits of the summoned demons specified in the spell are doubled." ] } ] }, - "1 gp", - "1 lb", + "4 gp", + "12 lb", "\u2014" ] ] }, { - "name": "Velociraptor", + "name": "Meenlock", "source": "HHHVII", - "page": 17, + "page": 31, "colLabels": [ "DC", "Item", @@ -34522,30 +5765,46 @@ "rows": [ [ "10", - "Velociraptor Pheromones (vial)", + "Meenlock Claw (×2)", + "The meenlock claw is known for its ability to paralyze the creatures that it strikes. Unfortunately, it loses much of its magical potency upon its death and is capable of inflicting nothing more than a slight numbing sensation. Ironically, these claws have been repurposed by Feywild inhabitants as herding rods to calm over-agitated livestock.", + "1 gp", + "3 lb", + "\u2014" + ], + [ + "15", + "Meenlock Head", { "type": "entries", "entries": [ - "While the claw and bite of a velociraptor is nasty, they are not overly deadly. Instead, the real value of a velociraptor is found in their pheromone glands located just below their tail. These pheromones are how these social animals coordinate their hunts, and many modern animals still have strong reactions to them from just one whiff.", + "Resembling an overgrown ant head, a meenlock's head is truly something to behold. Other than its use as a wonderful wall ornament, it can be hollowed out and used as a helmet with limited forms of some of the meenlock's abilities.", { "type": "entries", "name": "Use:", "entries": [ - "While you have this vial of pheromones open, you have advantage on any Wisdom ({@skill Animal Handling}) checks made to convince an animal that is friendly to you to attack another creature." + "When you make a Charisma ({@skill Intimidation}) check while holding this head, you may choose to do so at advantage. Once this ability has been used 5 times, the head loses all magic and becomes worthless." ] } ] }, - "2 gp", + "4 gp", + "6 lb", + "{@item Tormentor's Cap|HHHVII}" + ], + [ + "20", + "Meenlock Spirit", + "A meenlock is a being born out of emotion, and this emotion can be harvested with a quick application of {@item spirit paper|HHHVI}. Hags in particular are fond of harvesting meenlocks for their spirits in order to craft insidious curses. {@b Requires {@item spirit paper|HHHVI}.}", + "12 gp", "1 lb", - "\u2014" + "{@item Curse of Never-Ending Fear|HHHVII}" ] ] }, { - "name": "Wood Woad", + "name": "Mindwitness", "source": "HHHVII", - "page": 45, + "page": 33, "colLabels": [ "DC", "Item", @@ -34564,47 +5823,35 @@ ], "rows": [ [ - "15", - "Wood Woad Bark", - "Much harder than regular bark and suffused with ancient nature magic, this bark makes a wonderful set of natural armor. To harvest, it is best advised to use a sharp knife to make vertical strips down the abdomen of the wood woad, to make splints for later.", - "15 gp", - "30 lb", - "{@item Armor of the Forest Sentinel|HHHVII}" + "10", + "Mindwitness Tentacle (×4)", + "A mindwitness' tentacles greatly resembles that of a mind flayer's in terms of both anatomy and function. Able to stun its prey like a mind flayer's they also make great whips, but their inferior strength means that they need a bit more craftwork to become usable.", + "5 gp", + "15 lb", + "{@item Mind Whip|HHHVII}" ], [ - "20", - "Wood Woad Eye (×2)", - "The eyes of a wood woad are two sparkling motes of light and takes a particularly swift and practiced hand to extract and store before they dissipate. That said, they possess significant natural power, and have most likely seen more than most mortal creatures ever will. {@b Requires {@item enchanted vial|HHHVI}.}", - "28 gp", - "1 lb", - "{@item Amulet of the Forest|HHHVII}" + "15", + "Mindwitness Eye Stalk", + "The eye stalks of a mindwitness are irrevocably changed by the corruption of an elder brain to favor psionic abilities. That said, they are still useful for crafting magical wands, and depending on what your desired effect is, could be considered even better than a normal beholder's. If a player harvests an eye stalk, roll {@dice 1d6}. The type of eye stalk they receive corresponds to the number rolled, as described in the mindwitness' statblock.", + "33 gp", + "9 lb", + "{@item Mutated Eye Stalk Wand|HHHVII}" ], [ - "25", - "Wood Woad Seed", - { - "type": "entries", - "entries": [ - "Despite common belief, the walnut-sized seed extracted from a wood woad is not the same seed that was implanted in its original heart, and thus cannot be used to spawn a new wood woad. Instead, this seed acts more like a focus for the wood woad, and is able to redistribute its energy into the forest after it has been destroyed. In a way, this can be seen as the wood woad's last act of dutiful service.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If this seed is planted at least 1 foot deep into loamy, fertile soil, it will sprout into a magical tree over the course of 1 year. When fully grown, this magical tree stands at 30 feet tall and greatly resembles a sturdy oak. This magical tree acts as a protector of any surrounding forest area. If a humanoid attempts to harm a tree within 2 miles of the magical tree, they must succeed on a {@dc 15} Wisdom saving throw or find themselves unable to willingly harm any living plant-life for 24 hours. In addition, plant-life that grows within 2 miles of the magical tree becomes noticeably stronger and grows at twice its normal rate." - ] - } - ] - }, - "250 gp", - "1 lb", - "\u2014" + "20", + "Mindwitness Main Eye", + "The main eye of a mindwitness is a pitiful thing to behold (pardon the pun). Due to the beholder's mutation by the elder brain, its main eye has been repurposed into an extension of its brain, losing its infamous anti-magic abilities in the process. Instead, it gains the ability to project thoughts telepathically into those it can see (thus the name), becoming little more than a glorified mail carrier for an elder brain's plans. By combining this eye with a magically enhanced diffraction lens, it is possible to create an item capable of broadcasting one's thoughts en masse (which is a great tool to have when walking out of a poorly written theatre performance).", + "70 gp", + "20 lb", + "{@item Telepathic Lens|HHHVII}" ] ] }, { - "name": "Xvart", + "name": "Morkoth", "source": "HHHVII", - "page": 46, + "page": 33, "colLabels": [ "DC", "Item", @@ -34623,86 +5870,55 @@ ], "rows": [ [ - "15", - "Xvart Tongue", - "Xvarts are pathetic creatures, possessing little talent or ability. Their one claim of power is their natural affinity for vermin (if one can even call that power) that lets them domesticate those beasts the way other humanoids domesticate cattle. This is helped in part by their tongues which can create the clicks and squeaks that mimic the calls of bats and rats. When taken, stripped, and dried, they can be used as a reed in the pipes of haunting.", - "2 gp", + "10", + "Morkoth Humor (10 vials)", + { + "type": "entries", + "entries": [ + "A pearly-white substance found in distilled morkoth blood, this humor is believed to be derived from the celestial substance that first birthed this bizarre species. The celestial substance was believed to be some sort of solidified healing magic, lost in the chaotic spaces of the Astral Plane. As such, it makes for a fantastic base for particularly powerful healing potions or to bolster one's healing magic.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you cast a spell that would result in a creature recovering hit points without doing damage, you may expend 1 or more vials of morkoth humor as an additional material component. If you do so, you skip rolling a certain amount of dice to determine the amount of hit points recovered, and instead gain the maximum value of that dice roll. The amount of dice skipped is equal to the amount of vials of morkoth humor you expended." + ] + } + ] + }, + "6 gp", "1 lb", - "{@item Pipes of Haunting|DMG}" - ] - ] - }, - { - "name": "Xvart Trinket Table", - "source": "HHHVII", - "page": 46, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "1 ceremonial {@item dagger|PHB}", - "5 gp", - "2 lb" - ], - [ - "2", - "1 idol of Raxivort", - "5 gp", - "2 lb" - ], - [ - "3", - "1 poorly crafted set of pipes", - "1 gp", - "3 lb" - ], - [ - "4", - "1 set of tattered clothes", - "7 sp", - "4 lb" - ], - [ - "5", - "{@dice 1d4} {@item pouch|PHB|pouches} of vermin feed", - "2 sp", - "2 lb" + "{@item Potion of Superior Healing|DMG}" ], [ - "6", - "{@dice 1d6} stolen trinkets", - "3 gp", - "2 lb" + "15", + "Morkoth Eye (×2)", + "Those that have met a morkoth can attest to their strangely enchanting eyes that lure in unwary adventurers to their doom. It is thought by some that the salty dog tale of \"lure lights\" that cause sailors to throw themselves into the ocean are actually morkoths trying to add a few creatures to its collection.", + "120 gp", + "1 lb", + "{@item Lenses of Hypnosis|HHHVII}" ], [ - "7", - "1 soiled blanket", - "3 sp", - "3 lb" + "20", + "Morkoth Tentacle (×2)", + "Much like many cephalopods, a morkoth's tentacles is more than a simple appendage: it contains numerous nerve endings and neurons that allows it to act as an extension of the morkoth's brain. As such, morkoths can display an uncanny amount of control over their limbs, as well as gain much more sensory information from them than you and I can using our hands and fingers. These traits can be passed off onto a magical whip that almost moves independently in a wielder's hands.", + "250 gp", + "15 lb", + "{@item Whip of Extended Reach|HHHVII}" ], [ - "8", - "{@dice 2d10} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" + "25", + "Morkoth Gladius", + "A morkoth's gladius is a long piece of cartilage that runs through the entirety of its main body and is often thought of as the \"spine\" of a morkoth. Incredibly hardy, the gladius is responsible for the remarkable spell reflection ability possessed by the morkoth, and can be transformed into a magical kite shield with similar properties.", + "1,450 gp", + "30 lb", + "{@item +1 Shield of Reflection|HHHVII}" ] ] }, { - "name": "Xvart Warlock of Raxivort", + "name": "Mouth of Grolantor", "source": "HHHVII", - "page": 46, + "page": 21, "colLabels": [ "DC", "Item", @@ -34720,28 +5936,48 @@ "col-2 text-center" ], "rows": [ + [ + "10", + "Lock of Hill Giant Hair", + "Resembling the brush on the top of a barren hill, the hair of a hill giant is considered a valuable resource to leatherworkers. The hair of a hill giant, while unpleasent to the touch, makes for a good rope material and even the hill giants themselves use it to stitch their clothes together.", + "20 gp", + "10 lb", + "\u2014" + ], [ "15", - "Xvart Tongue", - "Xvarts are pathetic creatures, possessing little talent or ability. Their one claim of power is their natural affinity for vermin (if one can even call that power) that lets them domesticate those beasts the way other humanoids domesticate cattle. This is helped in part by their tongues which can create the clicks and squeaks that mimic the calls of bats and rats. When taken, stripped, and dried, they can be used as a reed in the pipes of haunting.", - "2 gp", - "1 lb", - "{@item Pipes of Haunting|DMG}" + "Hill Giant Fingernail", + "Like all giants, the fingernail of the hill giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "30 gp", + "2 lb", + "{@item Potion of Hill Giant Strength|DMG}" ], [ - "20", - "Mark of Raxivort", - "On rare occasions, the craven demigod Raxivort musters enough courage to visit his accursed spawn and take what meagre offerings they have for him. On even rarer occasions, Raxivort will spare some of his power to a follower with the idea that they will bring him more offerings in the future. As befitting of his covetous nature, he brands his mark onto these followers which can then be taken and used for minor spellwork.", - "3 gp", - "1 lb", - "{@item Raxivort's Boon|HHHVII}" + "25", + "Mouth of Grolantor Bile (vial)", + { + "type": "entries", + "entries": [ + "The stomach of a hill giant is a remarkable thing, able to digest and handle just about anything. As such, it is a particular point of interest in the rare case that something actually does manage to give it indigestion. The hill giants believe that it is a portent of their god Grolantor, while scholars say it is just a stomach flu. Either way, the hill giant's stomach reacts by producing special enzymes that attempt to cure the giant, but when digested also send them quite mad. While it may be pitiful for the giant, this bile can become especially useful if one manages to get their hands on it, as its uses in magic is quite potent. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you cast the {@spell confusion} spell, you may use this vial of bile instead of the spell's usual material components. If you do so, whenever a creature that is under the effects of your {@spell confusion} spell rolls a {@dice d10} to determine their behavior, you may choose to have them reroll their {@dice d10} and you may then pick between the two results. Using the bile in this way does not consume it, and you may reuse it as many times as you wish." + ] + } + ] + }, + "180 gp", + "2 lb", + "\u2014" ] ] }, { - "name": "Yeth Hound", + "name": "Neogi", "source": "HHHVII", - "page": 47, + "page": 34, "colLabels": [ "DC", "Item", @@ -34761,34 +5997,58 @@ "rows": [ [ "10", - "Yeth Hound Fur (large bag)", - "Due to their nefarious creation, the power of the sun rejects yeth hounds, banishing them into the ethereal whenever it touches them. This property remains in their fur long even after their demise and can be reused as a component of particularly dark rituals.", - "6 gp", - "10 lb", - "{@item Curse of Sun's Bane|HHHVII}" + "Neogi Amygdala", + { + "type": "entries", + "entries": [ + "Most likely due to their harsh natural selection that weeds out the weak-willed, neogi are naturally resistant to any form of emotional manipulation. Biologically, this comes in the form of an enlarged amygdala that gives the neogi a better \"fight or flight\" response than most humanoids and keeps them grounded in reality.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend your action to eat the amygdala. If you do so, for the next hour you gain advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can't put you to sleep." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" ], [ "15", - "Yeth Hound Voice Box", - "The mocking bray of a yeth hound is matched by the calls of few other creatures. When a pack is hunting, these calls echo like a chorus, injecting fear into the unfortunate victim's mind.", - "30 gp", - "2 lb", - "{@item Horn of Fear|HHHVII}" + "Neogi Hatchling Poison (vial)", + { + "type": "entries", + "entries": [ + "A neogi is deadly even as soon as it is born; it has to be in order to kill all of its siblings and survive its first day of existence. As part of this, a hatchling comes into the world with its poison glands fully formed and productive. Funnily enough, this sometimes results in entire egg clutches dying as the victor of the hatching melee succumbs to the poison of their defeated broodmates.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 10} Constitution saving throw or take {@damage 2d6} poison damage and become {@condition poisoned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, + "2 gp", + "1 lb", + "\u2014" ], [ "20", - "Yeth Hound Spine", - "A yeth hound's spine is surprisingly supple for such a large creature, and is not formed of vertebrae, but instead a single dark rod. When taken and oiled appropriately, it can be crafted into a bow that fires arrows that hunt down your enemies with the same relentlessness as the yeth hound itself.", - "80 gp", - "12 lb", - "{@item Shadow Hunter Bow|HHHVII}" + "Neogi Eye (×2)", + "Neogi are known for their ability to enslave just about any creature it meets with a single glare, usually an umber hulk that it chooses to serve as its muscle. There is currently some conjecture among scholars that the umber hulk's infamous hypnotizing gaze and the neogi's enslavement glare are related in some way due to their constant exposure to each other, but there is little solid evidence to support this. Unfortunately the last scholar that went out of their way to find some never returned from their expedition.", + "60 gp", + "1 lb", + "{@item Amulet of Enslavement|HHHVII}" ] ] }, { - "name": "Yuan-Ti Anathema", + "name": "Neogi Hatchling", "source": "HHHVII", - "page": 47, + "page": 34, "colLabels": [ "DC", "Item", @@ -34808,54 +6068,50 @@ "rows": [ [ "10", - "Yuan-Ti Blood (7 vials)", - "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", - "2 gp", - "1 lb", - "{@item Potion of Poison Immunity|HHHVI}" - ], - [ - "15", - "Yuan-Ti Poison (2 vials)", + "Neogi Amygdala", { "type": "entries", "entries": [ - "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors like \"having one's blood transfigured into fire.\"", + "Most likely due to their harsh natural selection that weeds out the weak-willed, neogi are naturally resistant to any form of emotional manipulation. Biologically, this comes in the form of an enlarged amygdala that gives the neogi a better \"fight or flight\" response than most humanoids and keeps them grounded in reality.", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 12} Constitution saving throw, taking {@damage 2d6} poison damage on a failed save, or half that on a successful saving throw." + "You may spend your action to eat the amygdala. If you do so, for the next hour you gain advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can't put you to sleep." ] } ] }, - "120 gp", + "1 gp", "1 lb", "\u2014" ], [ - "20", - "Anathema Heart", - "A yuan-ti anathema constantly emits an aura of fear and loathing that cause creatures around it to flee. While this ability could easily be chalked up to any attribute of the anathema, magically speaking, it actually comes from its heart. Although this ability seems to cease once the heart stops beating, some mad tinkers have discovered ways to reanimate a heart long after its demise, thus allowing it to be repurposed as a useful magical trinket.", - "750 gp", - "3 lb", - "{@item Anathema Device|HHHVII}" - ], - [ - "25", - "Anathema Spine", - "A yuan-ti spine is truly unique due to the number of branches it bares at the top to connect its many heads. Strong natural magic is required to support this twist of nature, and this magic can be invoked once the spine has been transformed into a magical staff.", - "2,500 gp", - "23 lb", - "{@item Staff of Split Control|HHHVII}" + "15", + "Neogi Hatchling Poison (vial)", + { + "type": "entries", + "entries": [ + "A neogi is deadly even as soon as it is born; it has to be in order to kill all of its siblings and survive its first day of existence. As part of this, a hatchling comes into the world with its poison glands fully formed and productive. Funnily enough, this sometimes results in entire egg clutches dying as the victor of the hatching melee succumbs to the poison of their defeated broodmates.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 10} Constitution saving throw or take {@damage 2d6} poison damage and become {@condition poisoned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, + "2 gp", + "1 lb", + "\u2014" ] ] }, { - "name": "Yuan-Ti Broodguard", + "name": "Neogi Master", "source": "HHHVII", - "page": 47, + "page": 34, "colLabels": [ "DC", "Item", @@ -34875,18 +6131,58 @@ "rows": [ [ "10", - "Yuan-Ti Blood (3 vials)", - "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", + "Neogi Amygdala", + { + "type": "entries", + "entries": [ + "Most likely due to their harsh natural selection that weeds out the weak-willed, neogi are naturally resistant to any form of emotional manipulation. Biologically, this comes in the form of an enlarged amygdala that gives the neogi a better \"fight or flight\" response than most humanoids and keeps them grounded in reality.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend your action to eat the amygdala. If you do so, for the next hour you gain advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can't put you to sleep." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Neogi Hatchling Poison (vial)", + { + "type": "entries", + "entries": [ + "A neogi is deadly even as soon as it is born; it has to be in order to kill all of its siblings and survive its first day of existence. As part of this, a hatchling comes into the world with its poison glands fully formed and productive. Funnily enough, this sometimes results in entire egg clutches dying as the victor of the hatching melee succumbs to the poison of their defeated broodmates.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 10} Constitution saving throw or take {@damage 2d6} poison damage and become {@condition poisoned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, "2 gp", "1 lb", - "{@item Potion of Poison Immunity|HHHVI}" + "\u2014" + ], + [ + "20", + "Neogi Eye (×2)", + "Neogi are known for their ability to enslave just about any creature it meets with a single glare, usually an umber hulk that it chooses to serve as its muscle. There is currently some conjecture among scholars that the umber hulk's infamous hypnotizing gaze and the neogi's enslavement glare are related in some way due to their constant exposure to each other, but there is little solid evidence to support this. Unfortunately the last scholar that went out of their way to find some never returned from their expedition.", + "60 gp", + "1 lb", + "{@item Amulet of Enslavement|HHHVII}" ] ] }, { - "name": "Yuan-Ti Mind Whisperer", + "name": "Neothelid", "source": "HHHVII", - "page": 48, + "page": 36, "colLabels": [ "DC", "Item", @@ -34906,58 +6202,74 @@ "rows": [ [ "10", - "Yuan-Ti Blood (3 vials)", - "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", - "2 gp", - "1 lb", - "{@item Potion of Poison Immunity|HHHVI}" + "Neothelid Tentacle (×2)", + "A neothelid tentacle is a bizarre mockery of that of an illithid's. Although similar in many ways, they possess a duct that allows digestive enzymes to be passed out and onto enemies. This duct is of course useless once the tentacle has been removed from the neothelid's stomach, but the tentacle itself still serves as a good weapon base.", + "25 gp", + "20 lb", + "{@item +2 Whip|DMG}" ], [ - "15", - "Yuan-Ti Poison (vial)", + "10", + "Neothelid Enzyme Sack", { "type": "entries", "entries": [ - "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors like \"having one's blood transfigured into fire.\"", + "The highly acidic contents of a neothelid's digestive tract are capable of melting through metal and flesh alike. Strangely enough however, it is completely unreactive when it comes into contact with brain matter. While this does allow the neothelid to consume their prey's brains intact, it does beg the question of how they actually end up digesting them once they've been swallowed.", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 12} Constitution saving throw, taking {@damage 2d6} poison damage on a failed save, or half that on a successful saving throw." + "As an action you may throw this sack at a point you can see within 20 feet of you, bursting on impact. All creatures within 5 feet of that point must succeed on a {@dc 18} Dexterity saving throw, taking {@damage 10d6} acid damage on a failed save, or half as much damage on a successful one." ] } ] }, - "120 gp", - "1 lb", + "100 gp", + "12 lb", "\u2014" ], [ - "20", - "Mark of Sseth", + "15", + "Neothelid Brain", { "type": "entries", "entries": [ - "Sseth, the Sibilant Death, is a particularly insidious god and was responsible for teaching the yuan-ti the \"arts\" of traps, poison, and murder. The mind whisperers that revere him are blessed with his mark (a flying snake with bared fangs) to grant them the cunning and wickedness to corrupt and conquer.", + "A neothelid's brain is pitiful in many ways. While it once held the potential for vast intelligence, it has become extremely limited due to its unnatural growth. Its psionic abilities however are still extremely powerful and are unchecked by any semblance of reason or strategy from the creature. In many ways, the neothelid is simply a tortured creature, given power it cannot control and perhaps does not even want. When used by an experienced spellcaster however, this power can be given direction and wielded with much greater purpose.", { "type": "entries", "name": "Use:", "entries": [ - "While wearing this mark, you may invoke its power as a free action to grant yourself advantage on your next Charisma ({@skill Deception}) or Charisma ({@skill Persuasion}) check. Once this ability has been used 5 times, this mark crumbles into dust and becomes worthless." + "When you cast the {@spell confusion} spell, you may use this brain instead of the spell's usual material component. If you do so, instead of rolling {@dice 1d10} at the start of an affected creature's turn to determine their behavior, you may choose the result instead." ] } ] }, - "100 gp", - "1 lb", + "285 gp", + "18 lb", "\u2014" + ], + [ + "20", + "Neothelid Hide", + "Neothelid skin is notoriously difficult to harvest, sloughing off and melting quickly upon their deaths due to the reaction of their spilled digestive enzymes with their body mucus. If you do manage to harvest some however, their skin has natural protections against both magic and psionics, and has been adapted into wondrous armors and protective gear.", + "555 gp", + "30 lb", + "{@item Doublet of Psionic Protection|HHHVII}" + ], + [ + "25", + "Neothelid Hook", + "As a tadpole, a neothelid would have possessed a hook on the end of its tail to embed itself into the brain of its unlucky host. As a neothelid of course, it no longer needs to do this, and its vestigial hook has grown little in comparison to the rest of its body. Still, the hook possesses some magical ability and when turned into a weapon and applied properly, can be just as debilitating as it once would have been when used on a hapless victim.", + "1,750 gp", + "18 lb", + "{@item Mind Hook|HHHVII}" ] ] }, { - "name": "Yuan-Ti Nightmare Speaker", + "name": "Nilbog", "source": "HHHVII", - "page": 48, + "page": 36, "colLabels": [ "DC", "Item", @@ -34976,59 +6288,47 @@ ], "rows": [ [ - "10", - "Yuan-Ti Blood (3 vials)", - "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", - "2 gp", + "5", + "Goblin Ear (×2)", + "Goblins neither possess much of value, nor are made of anything of value. Goblin ears are perhaps the only thing worth carving off of an average goblin, if only because dogs enjoy snacking on them the same way they enjoy pig ears.", + "5 cp", "1 lb", - "{@item Potion of Poison Immunity|HHHVI}" + "\u2014" ], [ - "15", - "Yuan-Ti Poison (vial)", - { - "type": "entries", - "entries": [ - "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors like \"having one's blood transfigured into fire.\"", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 12} Constitution saving throw, taking {@damage 2d6} poison damage on a failed save, or half that on a successful saving throw." - ] - } - ] - }, - "120 gp", + "10", + "Mirth Touched Smile", + "Even though a nilbog spirit abandons its physical host upon its defeat, it leaves its mark permanently in the form of a rictus grin on its old mouth. Mounting this macabre body part on a base of power can create an amusing novelty wand.", + "2 gp", "1 lb", - "\u2014" + "{@item Wand of Smiles|XGE}" ], [ - "20", - "Mark of Dendar", + "15", + "Nilbog Echo", { "type": "entries", "entries": [ - "Dendar, the serpent goddess of nightmares, is revered by the aptly named nightmare speakers. She casts a pallor over sleeping mortals, inducing nightmares in them so that she may consume them in her never-ending hunger. Her most devout priestesses receive her mark so that they may call more nightmares into existence for her to devour.", + "A nilbog's spirit is almost impossible to pin down for even the most skilled occultists. The most one can hope to do is catch an echo of it using a ream of spirit paper. This echo is almost as illusive and slippery as the real spirit, and dissipates too easily to be used for crafting, making it a strictly single use item.", { "type": "entries", "name": "Use:", "entries": [ - "You may use this mark in place of the usual material components when you cast the {@spell sleep} spell. If you do so, any creature that you successfully put to sleep in this way also suffers {@damage 1d10} psychic damage at the end of every turn they spend asleep. This damage does not wake up the sleeping creature. Once this ability has been used 3 times, this mark crumbles into dust and becomes worthless." + "If you cast the {@spell sanctuary} spell, you may expend this item as a material component instead of the usual material component. If you do so, the first time the creature protected by your {@spell sanctuary} spell receives damage from another creature, they may spend their reaction to reduce that damage to 0 and recover {@dice 1d6} hit points instead." ] } ] }, - "100 gp", + "3 gp", "1 lb", "\u2014" ] ] }, { - "name": "Yuan-Ti Pit Master", + "name": "Orc Blade of Ilneval", "source": "HHHVII", - "page": 48, + "page": 37, "colLabels": [ "DC", "Item", @@ -35047,2771 +6347,31471 @@ ], "rows": [ [ - "10", - "Yuan-Ti Blood (3 vials)", - "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", - "2 gp", - "1 lb", - "{@item Potion of Poison Immunity|HHHVI}" - ], - [ - "15", - "Yuan-Ti Poison (vial)", + "5", + "Orc Blood (3 vials)", { "type": "entries", "entries": [ - "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors like \"having one's blood transfigured into fire.\"", + "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", { "type": "entries", "name": "Use:", "entries": [ - "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 12} Constitution saving throw, taking {@damage 2d6} poison damage on a failed save, or half that on a successful saving throw." + "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." ] } ] }, - "120 gp", + "1 gp", "1 lb", "\u2014" ], [ - "20", - "Mark of Merrshaulk", + "10", + "Ilneval-touched Heart", { "type": "entries", "entries": [ - "Merrshaulk, the Master of the Pit, was once the prime deity of the yuan-ti pantheon before he was unseated in some unknown event. He slumbers now, but still lends his mark (a cobra head) to his most devout followers: the stoic pit masters. With his blessing, they maintain the traditions of the yuan-ti, whether that be through diplomacy or by force.", + "A heart touched by the orc god {@deity Ilneval|Orc|VGM} beats noticeably faster than a regular orc heart, sometimes even still beating after being removed from its original owner's chest. It's almost as if it is still trying to fight beyond death.", { "type": "entries", "name": "Use:", "entries": [ - "While holding this mark, if you are forced to roll a saving throw to resist being {@condition charmed} or put to sleep, you may invoke the power of this mark to automatically succeed on that saving throw. Once this ability has been used 5 times, this mark crumbles into dust and becomes worthless." + "You may spend your action to eat this heart. If you do so, for the next hour you gain the ability to spend your action to allow up to three allies within 120 feet of you that can hear you to use their reactions to make one weapon attack each. This benefit cannot be taken by any character with elvish ancestry." ] } ] }, - "100 gp", - "1 lb", + "5 gp", + "4 lb", "\u2014" - ] - ] - } - ], - "spell": [ - { - "name": "Cold Storage", - "source": "HHHVII", - "page": 68, - "level": 4, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "A small 3-inch by 3-inch wooden box lined with cork" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - }, - { - "concentration": true, - "type": "permanent", - "ends": [ - "concentration ends" - ] - } - ], - "entries": [ - "You attempt to send one creature that you can see within range to a freezing cold pocket dimension. If you cast this spell on a living creature, the duration of this spell is 1 minute, and the target must succeed on a Charisma saving throw or be banished to your pocket dimension. While there, the target is {@condition incapacitated} and suffers {@damage 2d6} cold damage at the start of each of its turns and may make a Charisma saving throw at the end of each of its turns. If they succeed, the spell ends, and they reappear in the nearest unoccupied space to you.", - "If you target a dead creature with this spell, the duration of this spell is infinite. The creature's body experiences no decomposition while it is in your pocket dimension and the cold damage does not affect the condition of the body.", - "When the spell ends, the creature's body reappears in the nearest unoccupied space to you and then warms back up to the temperature it had before it was banished." - ], - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th." - ], - "type": "entries" - } - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Paladin", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - }, - "damageInflict": [ - "cold" - ], - "conditionInflict": [ - "incapacitated" - ], - "savingThrow": [ - "charisma" - ], - "miscTags": [ - "OBJ", - "SCL", - "SGT" - ], - "areaTags": [ - "ST", - "MT" - ] - }, - { - "name": "Conjure Creature", - "source": "HHHVII", - "page": 69, - "level": 5, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "the intact heart of the creature you wish to conjure, which the spell consumes", - "consume": true - } - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "Target a space within range while holding the heart of the creature you wish to conjure. When you cast this spell, the creature's heart disintegrates into dust, and a copy of that creature appears in the space you targeted. If there is not enough room to accommodate that creature, the spell automatically fails.", - "The conjured creature immediately performs one action of your choice from its statblock and gets to move up to its speed, and then disintegrates into dust. If the creature was a spellcaster, it has access to all of the spells it had in life, however any lingering magical effects that resulted from that creature's action disappear when the creature does. A conjured creature has replicas of any non-magical equipment it had when it died and may use them as if they were the originals.", - "A creature's heart may be harvested with a {@dc 10} {@book harvesting check|HHHVI|2|Harvesting} unless otherwise stated in its harvesting table." - ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - } - ] - }, - "miscTags": [ - "SMN" - ] - }, - { - "name": "Hamund's Harvesting Hands", - "source": "HHHVII", - "page": 69, - "level": 1, - "school": "C", - "time": [ - { - "number": 1, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "components": { - "s": true, - "m": "a sharp knife and a pair of gloves" - }, - "duration": [ - { - "type": "special" - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "Target a dead creature within range that has a CR of 3 or less. This spell conjures an {@condition invisible} pair of hands that harvest that creature for any useful materials as listed in their harvesting table. No ability check is required to harvest these materials, the hands automatically succeed in harvesting them, and then place them next to the creature's carcass. You still need to provide any requisite containers such as vials or bags, but the hands harvest all materials in half the time it would normally take. You may direct the hands to harvest certain materials first. Once all of a creature's useful materials have been harvested, the hands disappear." - ], - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the CR of the creature harvestable increases by 3 for each slot level above 1st." - ], - "type": "entries" - } - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Ranger", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - }, - "miscTags": [ - "OBJ", - "SCL" - ], - "areaTags": [ - "ST" - ] - }, - { - "name": "Identify Vitals", - "source": "HHHVII", - "page": 69, - "level": 1, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "m": { - "text": "a small crystal lens set in a gold frame worth at least 50 gp", - "consume": true, - "cost": 5000 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "Target a creature within range that you can see. You gain knowledge of any damage vulnerabilities they may have, and for the duration of the spell, your vision is augmented to allow you to see that creature's internal anatomy, allowing you to strike with greater precision and deadliness. Before the spell ends, you have advantage on attack rolls against that creature, and you can also score a critical hit on that creature with a roll of 19 or 20.", - "If you target a dead creature with this spell, you also gain the benefits of a successful {@book Appraisal check|HHHVI|2|Appraising} on that creature. The benefit of this {@book Appraisal check|HHHVI|2|Appraising} is not lost after the duration of this spell." - ], - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 60 feet of each other when you target them." - ], - "type": "entries" - } - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Paladin", - "source": "PHB" - }, - { - "name": "Ranger", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - }, - "miscTags": [ - "ADV", - "PRM", - "SCL", - "SGT" - ], - "areaTags": [ - "ST", - "MT" + ], + [ + "15", + "Blade Mark", + "Ritual scarring is common among blades of {@deity Ilneval|Orc|VGM}, both as a means of proving one's devotion and of proving one's strength. While many may find them horrifying to look at, there do exist collectors that appreciate the unique patterns that a blade of {@deity Ilneval|Orc|VGM} will make in their skin, paying a premium for experienced blades that have also had the most time and practice to expand their marks.", + "10 gp", + "3 lb", + "\u2014" + ] ] }, { - "name": "Recomposition", + "name": "Orc Claw of Luthic", "source": "HHHVII", - "page": 69, - "level": 3, - "school": "N", - "time": [ - { - "number": 1, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "A silver needle and thread, and a stick of incense" - }, - "duration": [ - { - "type": "instant" - } + "page": 37, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "meta": { - "ritual": true - }, - "entries": [ - "At the end of the casting time of this spell, you touch a dead creature. That creature's corpse undergoes a process of reverse decomposition, restoring it to pristine condition, and any injuries it may have had at the time of its death are repaired. This spell however cannot restore missing body parts unless those body parts are held to the corpse at the time of casting this spell, nor does this reset the time limitations that other spells have in raising the dead.", - "If this spell has been cast on a dead creature that has been subjected to a failed {@book harvesting check|HHHVI|2|Harvesting}, any unharvested materials become available again and may be subjected to another {@book harvesting check|HHHVI|2|Harvesting}. A dead creature may only be subjected to this spell once; any subsequent attempts automatically fail." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "PHB" - }, + "rows": [ + [ + "5", + "Orc Blood (3 vials)", { - "name": "Druid", - "source": "PHB" + "type": "entries", + "entries": [ + "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + ] + } + ] }, + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Luthic-touched Heart", { - "name": "Paladin", - "source": "PHB" + "type": "entries", + "entries": [ + "A heart touched by the orc god {@deity Luthic|Orc|VGM} is noticeably thicker and redder than a normal heart, perhaps symbolic of the love that orcish parents do show for their children (or it is reflective of the increased blood flow and strength that these orcs have that allow them to use their own claws in place of weapons).", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend your action to eat this heart. If you do so, for the next hour, whenever you cast a spell that restores hit points to a creature other than you, that creature may also spend their reaction to move up to their speed toward a hostile creature they can see. This benefit cannot be taken by any character with elvish ancestry." + ] + } + ] }, - { - "name": "Wizard", - "source": "PHB" - } + "5 gp", + "6 lb", + "\u2014" ] - }, - "miscTags": [ - "PRM" - ], - "areaTags": [ - "ST" ] }, { - "name": "Transfusion", + "name": "Orc Hand of Yurtrus", "source": "HHHVII", - "page": 69, - "level": 2, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "Make a melee spell attack against a creature you can reach that has blood in its body. On a hit, the creature takes {@damage 1d4} necrotic damage and you drain a number of vials of blood equal to the amount of necrotic damage dealt, which you may automatically store into an empty vial in your possession. If the number of vials of blood you drained equals or exceeds the target's drain threshold (based on size as shown in the table below), the target must succeed on a Constitution saving throw or be {@condition stunned} until the start of your next turn.", - { - "type": "table", - "page": 69, - "colLabels": [ - "Size", - "Drain Threshold" - ], - "colStyles": [ - "col-6 text-center", - "col-6 text-center" - ], - "rows": [ - [ - "Tiny", - "1" - ], - [ - "Small", - "2" - ], - [ - "Medium", - "3" - ], - [ - "Large", - "5" - ], - [ - "Huge", - "7" - ], - [ - "Gargantuan", - "9" - ] - ] - }, - "This spell does not change the number of vials of blood you can harvest from that creature's carcass." + "page": 37, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@damage 1d4} each slot level above 2nd." - ], - "type": "entries" - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Druid", - "source": "PHB" - }, + "rows": [ + [ + "5", + "Orc Blood (3 vials)", { - "name": "Sorcerer", - "source": "PHB" + "type": "entries", + "entries": [ + "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + ] + } + ] }, + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Yurtrus-touched Heart", { - "name": "Warlock", - "source": "PHB" + "type": "entries", + "entries": [ + "A heart touched by the orc god {@deity Yurtrus|Orc|VGM} is horribly diseased and ridden with pustules. It is extremely unpalatable to consume, but to be honest, so should all other orc hearts.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend your action to eat this heart. If you do so, for the next hour, any spell you cast does not require a verbal component. This benefit cannot be taken by any character with elvish ancestry." + ] + } + ] }, - { - "name": "Wizard", - "source": "PHB" - } + "5 gp", + "2 lb", + "\u2014" ] - }, - "damageInflict": [ - "necrotic" - ], - "conditionInflict": [ - "stunned" - ], - "spellAttack": [ - "M" - ], - "savingThrow": [ - "constitution" - ], - "areaTags": [ - "ST" ] - } - ], - "baseitem": [ - { - "name": "Bone Plate Armor", - "source": "HHHVII", - "page": 53, - "type": "HA", - "rarity": "none", - "weight": 65, - "value": 150000, - "property": [ - "crfBy" - ], - "ac": 18, - "strength": "15", - "armor": true, - "stealth": true, - "entries": [ - "{@b Bone} plate consists of shaped, interlocking {@b bone} plates to cover the entire body. A suit of bone plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body." - ], - "customProperties": { - "ingredients": "Stegosaurus Ridge ×4", - "crafter": "Blacksmith" - } - } - ], - "item": [ - { - "name": "+1 Mind Whip", - "source": "HHHVII", - "page": 61, - "baseItem": "whip|PHB", - "type": "M", - "rarity": "very rare", - "reqAttune": true, - "weight": 3, - "weaponCategory": "martial", - "property": [ - "F", - "R", - "crfBy" - ], - "dmg1": "1d4", - "dmgType": "S", - "bonusWeapon": "+1", - "recharge": "dawn", - "charges": 4, - "entries": [ - "{@note This item is in improved version of the {@item Mind Whip|HHHVI}.}", - "When you make a {@action grapple} check, you may choose to do so with this whip instead of using your free hand. If you do so and if you succeed on the grapple check, you may force the {@condition grappled} creature to succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until the grapple ends. While grappling a creature, this whip may not be used to attack another target. Once this ability has been used 4 times in a day, it cannot be used again until the next dawn.", - "You also have a +1 bonus to attack and damage rolls made with this weapon." - ], - "customProperties": { - "ingredients": "Elder Brain Tentacle ×2", - "crafter": "Leatherworker" - } - }, - { - "name": "+1 Shield of Reflection", - "source": "HHHVII", - "page": 64, - "baseItem": "shield|PHB", - "type": "S", - "rarity": "very rare", - "reqAttune": true, - "weight": 6, - "property": [ - "crfBy" - ], - "ac": 2, - "bonusAc": "+1", - "entries": [ - "While wearing this shield, you gain a +1 bonus to your AC. In addition, if you make a successful saving throw against a spell, or a spell attack misses you, you may spend your reaction to choose another creature (including the spellcaster) that you can see within 120 feet of you. The spell targets the chosen creature instead of you. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." - ], - "customProperties": { - "ingredients": "Morkoth Gladius ×1", - "crafter": "Blacksmith" - } - }, - { - "name": "Amulet of Dragonkin", - "source": "HHHVII", - "page": 53, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This amulet is the same color as the {@creature guard drake|MPMM} from whom it was crafted. While wearing this amulet, your appearance takes on a more dragon-like aesthetic. You grow patches of scales over your body (the same color as the amulet), your eyes become lizard-like, your teeth grow sharper and you grow a foot-long, prehensile tail from your back. You gain no other benefits from this amulet, however. All these attributes disappear instantly if the amulet is removed." - ], - "customProperties": { - "ingredients": "Guard Drake Heart ×1", - "crafter": "Artificer" - } }, { - "name": "Amulet of Enslavement", + "name": "Orc Nurtured One of Yurtrus", "source": "HHHVII", - "page": 53, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 38, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While you are wearing this amulet, any {@condition charmed|PHB|charm} effect that currently afflicts you is considered to have an infinite duration instead of its usual duration. Once this amulet has been worn for a cumulative total of 24 hours, it crumbles into dust and becomes worthless." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Neogi Eye ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Yurtrus Ichor (3 vials)", + "The rotting pus and viscera of a nurtured one of {@deity Yurtrus|Orc|VGM} is absolutely packed with disease and plague. Luckily for most of us however, the disease cannot live long once exposed to the elements, and stops being a vector very soon after the death of its carrier. On the other hand, alchemists that have an interest in spreading maladies may make use of {@item enchanted vial|HHHVI|enchanted vials} to gather this ichor and brew it into a most insidious poison. {@b Requires {@item enchanted vial|HHHVI}.}", + "3 gp", + "1 lb", + "{@item Cleric's Bane Poison|HHHVII}" + ] + ] }, { - "name": "Amulet of Imix", + "name": "Orc Red Fang of Shargaas", "source": "HHHVII", - "page": 53, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 38, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing and attuned to this amulet, you gain 5 temporary hit points whenever you reduce an enemy to 0 hit points. In addition, any time you are forced to roll a Constitution saving throw to maintain control of a fire elemental or maintain {@condition concentration} on a spell that deals fire damage, you do so at advantage." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Mark of Imix ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "5", + "Orc Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Shargaas-touched Heart", + { + "type": "entries", + "entries": [ + "A heart touched by {@deity Shargaas|Orc|VGM} is darker in color than a normal heart, as if permanently bathed in shadows.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend your action to eat this heart. If you do so, for the next hour, magical darkness does not impede your vision any more than regular darkness would. This benefit cannot be taken by any character with elvish ancestry." + ] + } + ] + }, + "5 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Amulet of Telepathic Control", + "name": "Orc Trinket Table", "source": "HHHVII", - "page": 53, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While wearing this amulet, you gain the following abilities:", - { - "type": "list", - "items": [ - "You have telepathy out to a range of 1 mile You are aware of the presence of creatures within 100 feet of you that have an Intelligence score of 4 or higher.", - "You know the distance and direction to those creatures but can't sense anything else about them.", - "You may cast the {@spell dominate monster} spell without requiring any components or using any spell slots. Once this ability has been used once, it cannot be used again until the next dawn." - ] - } - ], - "attachedSpells": [ - "dominate monster" - ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Telepathic Gland ×1", - "crafter": "Artificer" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/AmuletofTelepathicControl.webp" - } - } + "page": 38, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" + ], + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "1", + "1 broken weapon handle", + "3 sp", + "3 lb" + ], + [ + "2", + "1 {@item pouch|PHB} of healing mud", + "8 sp", + "2 lb" + ], + [ + "3", + "{@dice 1d4} {@item pouch|PHB|pouches} of ceremonial ashes", + "2 sp", + "1 lb" + ], + [ + "4", + "{@dice 1d4} strings of exotic feathers", + "1 gp", + "1 lb" + ], + [ + "5", + "{@dice 1d6} prized hunting trophies (horns, teeth)", + "2 gp", + "8 lb" + ], + [ + "6", + "1 bag of hallucinogenic fungus", + "2 gp", + "4 lb" + ], + [ + "7", + "{@dice 1d6} lumps of fuel (dried manure and hay)", + "4 sp", + "3 lb" + ], + [ + "8", + "{@dice 1d4} bags of animal feed", + "1 gp", + "8 lb" ] - } + ] }, { - "name": "Amulet of the Closed Heart", + "name": "Published Book Items", "source": "HHHVII", - "page": 53, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 52, + "colLabels": [ + "Craftable Item", + "Harvesting Material", + "Crafter" ], - "entries": [ - "While wearing this amulet, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.", - "In addition, you gain the ability to spend your action to create a pulse of emotionally dampening mental energy in a 30-foot radius around yourself. Any creature in that radius that is under a {@condition charmed|PHB|charm} or {@condition frightened|PHB|fear} condition that would end on a successful saving throw may immediately attempt that saving throw, adding your Intelligence modifier in addition to their normal modifiers." + "colStyles": [ + "col-4", + "col-7", + "col-1 text-center" ], - "customProperties": { - "ingredients": "Alhoon Heart ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "{@item Bone Plate Armor|HHHVII}", + "Stagosaurus Ridge (×4)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Battleaxe|DMG}", + "Leucrotta Mouth Ridge (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Boots of Speed|DMG}", + "Quickling Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item Drow Poison|DMG}", + "Chitine Blood (1 vial), Choldrith Blood (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item +1 Flail|DMG}", + "Catoblepas Tail (×1), Flail Snail Flail (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Greataxe|DMG}", + "Leucrotta Mouth Ridge (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +1 Heavy Armor|items|source=|type=heavy armor|category=|bonus=armor class|search=+1}", + "Tlincalli Chitin (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Lance|PHB}", + "Quetzalcoatlus Beak (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Leather Armor|PHB}", + "Dimetrodon Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@filter Any +1 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}", + "Brontosaurus Toe (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter Any +2 melee bludgeoning weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=b|bonus=weapon attack and damage rolls (+2)}", + "Ki-rin Hoof (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter Any +1 melee piercing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}", + "Babau Horn (×1), Draegloth Claw (×1), Girallon Fang (×1), Tanarukk Horn (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter Any +2 melee piercing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}", + "Shoosuva Spike (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter Any +1 melee slashing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}", + "Draegloth Claw (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter Any +2 melee slashing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}", + "Devourer Cage (×1), Shoosuva Spike (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Morningstar|DMG}", + "Flail Snail Flail (×1), Leucrotta Mouth Ridge (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Barding|PHB|Mount Barding}", + "Hadrosaurus Skull (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Pipes of Haunting|DMG}", + "Xvart Tongue (×1)", + "{@optfeature Tinker|HHHVI}" + ], + [ + "{@item Potion of Cloud Giant Strength|DMG}", + "Cloud Giant Fingernail (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Fire Giant Strength|DMG}", + "Fire Giant Fingernail (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Frost Giant Strength|DMG}", + "Frost Giant Fingerngail (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Hill Giant Strength|DMG}", + "Hill Giant Fingernail (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Storm Giant Strength|DMG}", + "Stone Giant Fingernail (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Stone Giant Strength|DMG}", + "Mote of Storm Giant (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Superior Healing|DMG}", + "Froghemoth Foam (1 vial), Morkoth Humour (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Radiant Resistance|DMG}", + "Darkling Ash (1 small pouch)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Water Breathing|DMG}", + "Sea Spawn Blood (1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Robe of Scintillating Colors|DMG}", + "Flail Snail Shell (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Rope of Climbing|DMG}", + "Cave Fisher Filament (60 feet)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item Sickle|PHB}", + "Deinonychus Sickle (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Spellguard Shield|DMG}", + "Flail Snail Shell (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Wand of Smiles|XGE}", + "Mirth Touched Smile (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item +1 Whip|DMG}", + "Flail Snail Flail (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +2 Whip|DMG}", + "Froghemoth Tentacle (×1), Neothelid Tentacle (×1)", + "{@optfeature Blacksmith|HHHVI}" + ] + ] }, { - "name": "Amulet of the Forest", + "name": "Quetzalcoatlus", "source": "HHHVII", - "page": 53, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 17, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This green amulet possesses two sparkling motes of light inside of it. While wearing this amulet, you may spend 1 minute focusing on a living tree within 5 feet of you. If you do so, you gain an innate bond with that tree that lasts for the next 24 hours. This bond grants the tree a low level of sentience, similar to the {@spell speak with plants} spell, with the additional bonus that you and the tree may communicate over any distance so long as you are both on the same plane of existence. You may also spend your action to experience what the tree is experiencing until the start of your next turn, during which you are {@condition deafened|PHB|deaf} and {@condition blinded|PHB|blind} regarding your own senses.", - "In addition, you may spend 10 minutes focusing on a square patch of soil that is 5 feet on each side. At the end of that 10 minutes, a tree magically grows from that patch of soil. The tree has a diameter of 5 feet and grows until it is 20 feet tall or reaches a solid object above it, whichever comes first. You automatically have an innate bond with this tree, and it disappears automatically 24 hours after it has been created. You may only have one of these trees at a time, attempting to create a new one while another already exists causes the earlier one to disappear early." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Wood Woad Eye ×2", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Quetzalcoatlus beak", + "The sharp beak of a quetzalcoatlus is capable of piercing flesh, bone, and armor alike. It only makes sense that when reinforced with some metal, it makes for a wonderful lance.", + "7 gp", + "10 lb", + "{@item Lance|PHB}" + ] + ] }, { - "name": "Anathema Device", + "name": "Quickling", "source": "HHHVII", - "page": 54, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 39, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This yuan-ti heart is encased in a complicated contraption of copper wires and other mechanical pieces. You may spend your action to activate this contraption, causing it to shock the heart and forcing it to beat. So long as the heart is beating, you emit an aura of fear in a 30-foot radius circle centered on yourself. Any creature of your choice that starts their turn in that circle must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute of any member of your race. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours.", - "The heart remains beating for 1 minute, or until you drop it from your hand. Once this item has been used once, it cannot be used again for 24 hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Anathema Heart ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "10", + "Quickling Blood (vial)", + { + "type": "entries", + "entries": [ + "Quickling blood remains in motion even after it is drained from its body. Thinner than the blood of any other mortal creature, a quickling's blood is loaded with adrenaline and other enzymes that when drunk by a humanoid, slows their perception of time and gives them enhanced reflexes. The crash after the effect has worn off can be rather harsh however.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend your action to drink this blood. If you do so, you gain an extra reaction per round on top of your usual amount. This benefit lasts for 1 hour, after which you suffer one level of {@condition exhaustion}." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Quickling Hide", + "The hide of a quickling is extraordinarily smooth, allowing it to reduce wind resistance as much as physically possible. While it may seem barbaric, their hide makes a wonderful base for the ubiquitous boots of speed.", + "4 gp", + "7 lb", + "{@item Boots of Speed|DMG}" + ] + ] }, { - "name": "Antimagic Shield", + "name": "Redcap", "source": "HHHVII", - "page": 54, - "baseItem": "shield|PHB", - "type": "S", - "rarity": "very rare", - "reqAttune": true, - "weight": 6, - "property": [ - "crfBy" + "page": 40, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 2, - "entries": [ - "While wearing this shield, you have advantage on saving throws against spells, and any creature making a spell attack against you has disadvantage on the attack roll. If you succeed on your saving throw against a spell, or if a spell attack misses you, an additional effect might occur, as determined by rolling a {@dice d6}:", - { - "type": "list", - "items": [ - { - "type": "item", - "name": "1-2:", - "entries": [ - "If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only you, it has no effect on you and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster." - ] - }, - { - "type": "item", - "name": "3-4:", - "entries": [ - "No additional effect." - ] - }, - { - "type": "item", - "name": "5-6:", - "entries": [ - "The shield converts some of the spell's energy into a burst of destructive force. Each creature within 30 feet of you must make a {@dc 15} Constitution saving throw, taking {@damage 1d6} force damage per level of the spell on a failed save, or half as much damage on a successful one." - ] - } - ] - }, - "This shield loses all its magical properties 1 month after being crafted. After this point, the shield may be reused to create a {@item spellguard shield}, counting for 2,000 gp of the crafting cost." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Flail Snail Shell ×1/3", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Redcap Boots", + "It is difficult to tell where a redcap's feet end and where their boots begin. Since they never take them off (and are even born wearing them), their feet quite often fuse into the boots themselves. While this is admittedly quite distasteful to look at, it does impart an essence of fey magic into metal form (something that is usually impossible due to the incompatibility between fey creatures and iron).", + "9 gp", + "15 lb", + "{@item Boots of Iron Gait|HHHVII}" + ], + [ + "15", + "Redcap Cap", + "Regularly soaked in the fresh blood of its victims, the eponymous cap of the redcap is one filled with dark magic. With some artificing adjustments, it is capable of granting heightened strength and aggression to its wearer, but also makes them bloodthirsty and prone to careless zeal in battle.", + "30 gp", + "2 lb", + "{@item Cap of Aggression|HHHVII}" + ] + ] }, { - "name": "Armor of the Forest Sentinel", + "name": "Sea Spawn", "source": "HHHVII", - "page": 54, - "baseItem": "splint armor|PHB", - "type": "HA", - "rarity": "rare", - "reqAttune": true, - "weight": 60, - "property": [ - "crfBy" - ], - "ac": 17, - "strength": "15", - "stealth": true, - "entries": [ - "Despite being made entirely of bark, this set of armor possesses the same attributes as a normal set of {@item splint armor|PHB}.", - "In addition, while wearing this armor, you may cast the {@spell tree stride} spell once per day without requiring any spell components or spell slots." + "page": 41, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "tree stride" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Wood Woad Bark ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Sea Spawn Blood (3 vials)", + "The blood of a sea spawn more resembles a dark brine than blood. Imbued with the magic that warped its original owner into a creature of the depths, this blood possesses a mutagenic effect that can grant humanoids some degree of amphibiousness when used correctly.", + "1 sp", + "1 lb", + "{@item Potion of Water Breathing|DMG}" + ], + [ + "15", + "Sea Spawn Teeth (small bag)", + "Sharp as a shark's and almost as numerous, the teeth of a sea spawn make nice collectibles when strung on necklaces and bracelets. Some coastal communities have taken to using them as fishing hooks in the belief that they increase the sizes of their catch.", + "5 sp", + "2 lb", + "{@item Big Catch Hooks|HHHVII}" + ], + [ + "15", + "Sea Spawn Quills (×6)", + { + "type": "entries", + "entries": [ + "These quills possess the same poison found in a pufferfish, but with a higher yield appropriate for its upscaled owner. The quills maintain the poison for some time, making them useful as {@item dart|PHB|darts}.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may use these quills as a {@item dart|PHB}. Any creature hit by this {@item dart|PHB} must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once a {@item dart|PHB} has {@condition poisoned} a creature in this way, it loses this property and becomes a normal {@item dart|PHB}." + ] + } + ] + }, + "1 sp", + "\u2014", + "\u2014" + ], + [ + "15", + "Sea Spawn Tentacle", + "Extremely slimy and unpleasant to the touch, it is unfortunate that the tentacle loses much of its form and gripping strength after the demise of its owner. It does however have use as a waterproof rope, and it is not uncommon to find small wharfs in coastal communities lashed together with these tentacles.", + "1 gp", + "9 lb", + "\u2014" + ] + ] }, { - "name": "Bewildering Bagpipes", + "name": "Sea Spawn Trinket Table", "source": "HHHVII", - "page": 54, - "type": "INS", - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 41, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "This set of {@item bagpipes|PHB} creates a sound similar to that of a grung's chirr when used. If a bard uses this instrument as a spellcasting focus while attempting to {@action cast a spell} that would impose the {@condition charmed|PHB|charm} condition on a target, the range of that spell is doubled." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Grung Bladder ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "1", + "1 ocean master effigy", + "5 gp", + "2 lb" + ], + [ + "2", + "1 {@item pouch|PHB} of ocean floor mud (great for sore joints and facial masks)", + "1 sp", + "2 lb" + ], + [ + "3", + "1 ball of seaweed", + "3 cp", + "2 lb" + ], + [ + "4", + "1 string of shark teeth", + "1 gp", + "3 lb" + ], + [ + "5", + "{@dice 1d8} pieces of vibrant coral", + "2 sp", + "4 lb" + ], + [ + "6", + "{@dice 1d4} pilfered trinkets", + "5 gp", + "2 lb" + ], + [ + "7", + "1 memento of previous life (picture, doll, small piece of jewelry)", + "Varies", + "Varies" + ], + [ + "8", + "{@dice 4d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Big Catch Hooks", + "name": "Shadow Mastiff", "source": "HHHVII", - "page": 54, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" + "page": 41, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This set of 10 hooks are carved from sea spawn teeth and may be attached to any standard fishing rod. Any fish within 10 feet of this hook that can see it must succeed on a {@dc 10} Wisdom saving throw or be {@condition charmed} by the hook for 1 minute.", - "While {@condition charmed} in this way, the fish must spend their movement each turn moving as close to the hook as possible, and their action to bite onto the hook if they can reach it. A {@condition charmed} fish may attempt the saving throw again at the end of each of its turns or whenever it takes damage, ending the effect on itself on a success. A fish that succeeds on their saving throw is immune to the effect of this hook for 24 hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Sea Spawn Teeth ×1 small bag", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Shadow Mastiff Drool (2 vials)", + "Shadow mastiff drool drips like tar and is infused with the all-consuming darkness of the Shadowfell. While it may seem strange, Shadowfell inhabitants have been known to brew this drool into a hallucinogenic drink called \"eclipse.\" When imbibed, eclipse causes the drinker to see \"inverted light\", making dark areas seem bright and bright areas seem dark. Frequent users of this drink can be identified by the telltale black circles with white outlines that stain their eyes and lips.", + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Shadow Mastiff Fur (small bag)", + "The fur of a shadow mastiff has an odd consistency, somehow combining attributes of a solid, liquid, and gas all at once. While it is a hard material to work with, its soft texture, and alluring movement make it a popular choice for making entertainingly macabre garments.", + "2 gp", + "5 lb", + "{@item Silhouette Shawl|HHHVII}" + ], + [ + "15", + "Shadow Mastiff Teeth (small bag)", + "Too small to make a weapon, too uneven to make an arrowhead, a shadow mastiff's teeth are difficult to repurpose despite their useful ability to blend into the shadows. Thankfully, a crafty blacksmith realized that they could be made into a set of sneaky caltrops with only some slight modifications.", + "4 gp", + "3 lb", + "{@item Shadow Spikes|HHHVII}" + ] + ] }, { - "name": "Bloodhunter's Lens", + "name": "Shoosuva", "source": "HHHVII", - "page": 54, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 15, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this crimson monocle lens, you may activate it by spending your action to speak its command word. While activated, the blood of all creatures within 60 feet of you appear as an extremely bright, red light. You can see this blood even if it is fully obstructed (such as from being within a creature's body or behind a wall), in darkness, or {@condition invisible}. You may deactivate the lens at any time by speaking its command word again as an action.", - "The lens can be activated for 1 hour, all at once or in smaller increments, using a minimum of 1 minute each time it is activated. The lens regains 10 minutes of use for every 6 hours it is not in use." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Death Kiss Main Eye ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Shoosuva Fur (small pouch)", + { + "type": "entries", + "entries": [ + "Shoosuva fur falls in clumps from their bodies, like a dog afflicted with mange. It is not overly useful or attractive, but demonologists have found that the scent of this fur tends to make animals more aggressive and violent. Owners of underground gladiator pits have taken this information to spur their animal fighters to create more \"entertaining\" shows.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A beast that has an Intelligence score of 4 or less that smells this fur within 10 feet of it must succeed on a {@dc 10} Wisdom saving throw or become berserk. While berserk, the beast spends each of its turns moving as close as it can to another creature and attacking it if possible. The beast remains berserk until it is either {@condition unconscious}, 1 minute ends, or a creature that the beast is normally friendly with spends its action to make a Wisdom ({@skill Animal Handling}) check with a {@dc 15}. On a success, the effect ends. A beast that has had the effect end, or who succeeds its initial saving throw, is immune to the effect of this item for 24 hours." + ] + } + ] + }, + "35 gp", + "2 lb", + "\u2014" + ], + [ + "10", + "Shoosuva Spike", + "The bony protrusions along a shoosuva's spine are remarkably hard and sharp. These spines actually grow depending on how well fed a shoosuva is, and the strongest of them (and thus most able to hunt) have an intimidating frill of bone down their backs.", + "52 gp", + "13 lb", + "{@filter Any +2 melee piercing or slashing weapon|items|source=|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+2)}" + ], + [ + "15", + "Shoosuva Heart", + "The heart of a shoosuva resembles that of a gnoll who has been \"blessed\" by {@creature Yeenoghu|MTF}. Even when removed from its body, it occasionally beats when in the presence of fresh blood and meat.", + "100 gp", + "3 lb", + "{@item Yeenoghu's Boon|HHHVI}" + ], + [ + "20", + "Shoosuva Tail", + "The tail of a shoosuva is almost as powerful as that of a bone devil. Loaded with an insidious poison that leaves a victim helpless, it makes for a wonderful whip if the poison gland within can be harvested intact.", + "285 gp", + "15 lb", + "{@item Yeenoghu's Wrath|HHHVII}" + ] + ] }, { - "name": "Boots of Iron Gait", + "name": "Slithering Tracker", "source": "HHHVII", - "page": 55, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 42, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "stealth": true, - "entries": [ - "While wearing these boots, you have disadvantage on Dexterity ({@skill Stealth}) checks, and if you are ever subjected to an effect that would move you against your will, you may spend your reaction to instead not move so long as you are standing on solid ground." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Redcap Boots ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Slithering Tracker Slime (vial)", + "Although it greatly resembles water, the semi-liquid that constitutes a slithering tracker's form is a different substance entirely. Although it deteriorates rapidly once the tracker has been defeated, keeping it in an {@item enchanted vial|HHHVI} allows for the salvaging of some of its magic for a potion later on. {@b Requires {@item enchanted vial|HHHVI}.}", + "9 gp", + "1 lb", + "{@item Potion of Liquid Form|HHHVII}" + ], + [ + "15", + "Echo of Vengeance", + "Even when they are defeated, a slithering tracker's lust for vengeance carries on. With a quick application of {@item spirit paper|HHHVI}, this gestalt field of emotion can be harvested and reused in a nefarious bit of magic. {@b Requires {@item spirit paper|HHHVI}.}", + "30 gp", + "1 lb", + "{@item Curse of Vengance|HHHVII}" + ] + ] }, { - "name": "Boots of Stone Strength", + "name": "Spawn of Kyuss", "source": "HHHVII", - "page": 55, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 42, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "These hard-toed boots grant their wearer the sturdiness of the earth itself. While wearing these boots and standing on either stone or soil, you gain the following benefits:", - { - "type": "list", - "items": [ - "You gain {@sense tremorsense|MM} out to a range of 30 feet.", - "If you are subjected to an effect other than gravity that would attempt to move you against your will, you may spend your reaction to instead not move.", - "You ignore any penalties to your movement speed that would be imposed by walking over non-magical stone or soil." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Korred Hoof ×2", - "crafter": "Artificer" - } + "rows": [ + [ + "20", + "Spawn of Kyuss Brain", + "Gazing upon the brain of a spawn of Kyuss can upset even the most resilient of stomachs. Horribly blackened and rotten in undeath, it is either crawling with worms (which I would advise you kill immediately) or riddled with holes left by the aforementioned worms. While it is unquestionably disgusting, the brain is useful for crafting as it has been suffused with necrotic energies from its hellish parasites.", + "160 gp", + "2 lb", + "{@item Helm of the Cryptkeeper|HHHVII}" + ] + ] }, { - "name": "Breastplate of the Boundary", + "name": "Stegosaurus", "source": "HHHVII", - "page": 55, - "baseItem": "breastplate|PHB", - "type": "MA", - "resist": [ - "necrotic" - ], - "rarity": "very rare", - "reqAttune": true, - "curse": true, - "weight": 20, - "property": [ - "crfBy" + "page": 17, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 14, - "entries": [ - "While wearing and attuned to this breastplate, you constantly teeter on the boundary between life and death. You have resistance to necrotic damage, and if you end your turn with 0 hit points, you regain 1 hit point. In addition, you are immune to any spell or ability that would attempt to kill you instantly without dealing damage, instantly reduce you to 0 hit points without dealing damage, or attempt to remove your soul from your body without your consent (except for the curse described below).", - { - "type": "entries", - "name": "Curse:", - "entries": [ - "Attuning to this armor curses you until you are targeted by the {@spell remove curse} spell or similar magic which ends your attunement; removing the armor fails to end the curse. While cursed, the amount of death saving throw failures required to kill you is reduced by 1. In addition, if you die while wearing this armor, your soul is consumed by the breastplate and is instantly transported to {@creature Orcus|MTF} to do with as he wishes. Your corpse is transformed into a {@creature devourer|VGM} on full hit points which is hostile to any creature around it. Resurrection magic automatically fails when cast on you, unless your soul is first removed from {@creature Orcus|MTF|Orcus'} possession, after which a {@spell resurrection} spell may be cast on your {@creature devourer|VGM} corpse which will transform back into your original body." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Devourer Ribcage ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "15", + "Stegosaurus Ridge (×4)", + "The bony plates of a stegosaurus back provide natural protection and make it a nightmare for anything to try and bite down on them. As natural plates, they make a perfect suit of armor for those with a metal aversion.", + "13 gp", + "35 lb", + "{@item Bone Plate Armor|HHHVII}" + ] + ] }, { - "name": "Camouflage Cloak", + "name": "Stone Giant Dreamwalker", "source": "HHHVII", - "page": 55, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 22, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "You may cover yourself with this cloak as a free action while pressing yourself flat against a hard, uniformly colored surface. If you do so, your cloak changes to match the color of the surface you are pressed against, giving you advantage on Dexterity ({@skill Stealth}) checks you make while remaining motionless against this surface." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Trapper Hide ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "10", + "Lock of Stone Giant Hair", + "Resembling a patch of briar covering a boulder, the hair of a stone giant is considered a valuable resource to stoneworkers. Incredibly rough and bristly, this hair can be used to sand down stone. Getting a sizeable amount from the usually hairless stone giant however can prove to be a challenge in and of itself.", + "30 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Stone Giant Fingernail", + "Like all giants, the fingernail of the stone giant is a key component in brewing the ubiquitous {@item potion of giant strength|DMG}. Despite the misconception among adventurers who believe that felling one giant can supply them potions for life, only one potion can be brewed per giant. This is because the alchemical process uses the fingernail as a channeling foci to summon that particular giant's strength and thus renders any other attempts moot.", + "135 gp", + "2 lb", + "{@item Potion of Stone Giant Strength|DMG}" + ], + [ + "20", + "Stone Giant Molar", + "The teeth of a stone giant are harder and denser than even the oldest of boulders. Their molars in particular have been noted to be particularly useful for stonemasons that wish to emulate the legendary crafting of the stone giants. In fact, some aging stone giants have even been known to gift their loose teeth to smallfolk they have grown fond of, in the hopes that they use them to carry on their legacy.", + "400 gp", + "7 lb", + "{@item Stone Anvil|HHHVI}" + ], + [ + "25", + "Stone Giant Dreamwalker Brain", + "The brain of a stone giant dreamwalker hardly resembles a brain at all. Signs of extreme calcification abound throughout the organ, causing it to more resemble a large piece of pumice. Interestingly enough, the calcification is most extreme in the areas of the brain known to be responsible for vision, identity, and decision making. Thus it is theorized by some that the \"dreamwalker\" state of the stone giants may actually be some form of disease rather than a quasi-mystical experience.", + "2,845 gp", + "10 lb", + "{@item Helmet of Stone Dreams|HHHVII}" + ] + ] }, { - "name": "Cap of Aggression", + "name": "Storm Giant Quintessent", "source": "HHHVII", - "page": 55, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 22, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this cap, you may spend your bonus action to designate a creature within 60 feet of you that you can see and that has blood in their body as your quarry. As part of your {@action Attack} action, you may choose to move up to your speed in the direction of your quarry. In addition, the first successful melee weapon attack you make against your quarry on your turn deals an extra damage dice of damage, and the same applies to your quarry's first successful melee weapon attack against you on their turn.", - "You may only have one quarry at a time and any attempt at designating a new target as your quarry while you already have a quarry automatically fails. A target remains your quarry until you bathe this cap in fresh blood from their corpse for at least 1 minute or if 24 hours pass since you last designated a quarry." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Redcap Cap ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "15", + "Mote of Storm Giant (vial)", + "A storm giant quintessent lacks a stable physical form and is instead dispersed into the atmosphere around them, swirling as a literal force of nature. That said, much of their essence can be found distilled into a single mote of weather. Sometimes this takes the form of sparkling rain drops, a breeze that carries a whisper of the giant's name, or a snowflake with a particularly striking pattern. This mote carries much of the original storm giant's power and is thus a good substitute for their physical remains when used in alchemical pursuits. {@b Requires {@item enchanted vial|HHHVI}.}", + "150 gp", + "1 lb", + "{@item Potion of Storm Giant Strength|DMG}" + ], + [ + "20", + "Storm Giant Quintessent Water (vial)", + "A storm giant quintessent is capable of forming parts of its own raging storm into weapons for use in combat. To do this, it must impart the ambient atmosphere with the same sense of physicality and stability that it has used on itself to maintain a recognisable giant shape. Once the quintessent is defeated, some of this imparted power remains in their dispersed weapons, which can then be hastily collected for use in powerful alchemy later on. {@b Requires {@item enchanted vial|HHHVI}.}", + "2,800 gp", + "3 lb", + "{@item Flask of Storms|HHHVII}" + ], + [ + "25", + "Storm Giant Spirit", + "Although its form has been dispersed to the atmosphere around it, the spirit of a storm giant quintessent rages on stronger than ever. If its physical form is ever dissipated, their physically untethered spirit can be imprinted onto a piece of {@item spirit paper|HHHVI} which can later be transferred to a powerful cloak. {@b Requires {@item spirit paper|HHHVI}.}", + "11,500 gp", + "1 lb", + "{@item Cloak of the Storm Spirit|HHHVII}" + ] + ] }, { - "name": "Cleric's Bane Poison", + "name": "Swarm of Cranium Rats", "source": "HHHVII", - "page": 55, - "rarity": "rare", - "property": [ - "crfBy" - ], - "poison": true, - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 action. For the next minute, any creature successfully hit must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, a creature also cannot regain hit points." + "page": 12, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "poisonTypes": [ - "injury" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Yurtrus Ichor ×1 vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Cranium Rat Brain (×10)", + "A rodent brain, permanently altered by exposure to an illithid's psionic energy. Divorced from life, these brains have an at times unsettling ability to light up when exposed to the ambient thoughts of sentient creatures. Excavation of illithid colonies have revealed that some of their hallways have been studded with preserved brains to lend them proximity based illumination.", + "2 gp", + "1 lb", + "{@item Idea Bulb|HHHVII}" + ], + [ + "15", + "Swarm Mentality", + { + "type": "entries", + "entries": [ + "When multiple cranium rats swarm together, their latent psionic energy is amplified and swirls about them, which lingers with each surviving member of the swarm even as others die around them. An unorthodox application of {@item spirit paper|HHHVI} can trap this potent cloud of psionic energy from the last rat of the swarm to be used later for whatever purpose. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "This item starts with a number of charges equal to the number of rats that were in the swarm this item was harvested from. If you are subjected to a divination spell, or any spell that would attempt to either read your thoughts or sense your emotions while wearing this itme on the top of your head, you may spend your reaction to spend a charge and nullify the effects of that spell. Once the last charge on this item has been used, it is rendered worthless." + ] + } + ] + }, + "60 gp", + "1 lb", + "{@item Swarm Charms|HHHVII}" + ] + ] }, { - "name": "Cloak of the Storm Spirit", + "name": "Tanarukk", "source": "HHHVII", - "page": 55, - "immune": [ - "lightning", - "thunder" - ], - "resist": [ - "lightning", - "thunder" - ], - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 38, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "modifySpeed": { - "equal": { - "fly": "walk" - } - }, - "entries": [ - "This electric-blue cloak emanates a constant low hum of the sound of thunder. While wearing and attuned to this cloak, you have resistance to lightning and thunder damage. In addition, you may spend your action to speak the cloak's command word and transform yourself into a living storm for 1 minute or until you spend your action to speak the command word again.", - "As a living storm, you lack a corporeal form and are instead a vague humanoid shape roughly the same height as your original form and made of lightning, clouds, and rain. Anything you are wearing or carrying disappears during this time and reappears once you transform back into your true form. As a living storm, you gain the following traits:", - { - "type": "list", - "items": [ - "You are immune to lightning and thunder damage and have resistance to nonmagical attacks.", - "Your unarmed strikes deal an additional {@damage 1d6} lightning damage.", - "You have a flying (hover) and swim speed equal to your walking speed.", - "You may move through a space as narrow as 1 inch wide without squeezing. You may also enter a hostile creature's space and stop there. The first time you enter a creature's space on a turn, or if a creature starts their turn in a space occupied by you, that creature takes {@damage 2d6} lightning damage." - ] - }, - "If you are in living storm form while in an area under the effect of the {@spell control weather} spell or similar magic, you instantly revert to your true form. Once this item's ability has been used once, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Storm Giant Spirit ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "5", + "Orc Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The gift of fertility that was granted to the orcs by their deity, {@deity Luthic|Orc|VGM}, also gave their other fluids full compatibility with other humanoids. As such, drinking the blood of an orc can temporarily grant other humanoids some of the legendary ferocity of the orcs.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this vial of blood, you feel more aggressive for the next 10 minutes. During this time, you may spend your bonus action to move up to your speed toward a hostile creature you can see. After the 10 minutes have passed, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Tanarukk Horn", + "Made of the same ivory that forms an orc's deadly tusk, a tanarukk's horn makes a formidable and intimidating weapon.", + "25 gp", + "1 lb", + "{@filter Any +1 melee piercing weapon|items|source=|type=melee weapon|category=specific variant|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "15", + "Tanarukk Adrenal Gland", + { + "type": "entries", + "entries": [ + "A tanarukk's aggression is legendary among even the notoriously angry orcish race. Part of this is due to its oversized adrenal glands that constantly cause the tanarukk to be in a fight or flight mode (and more often than not, choosing fight).", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend your action to eat this gland. If you do so, for the next hour, whenever you are hit by a melee attack within range, you may spend your reaction to make one melee weapon attack with advantage against the attacker. After the hour, you must succeed on a {@dc 10} Constitution saving throw or suffer one point of {@condition exhaustion}." + ] + } + ] + }, + "58 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Corruption Skull", + "name": "Thorny", "source": "HHHVII", - "page": 56, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While holding this skull, you may use it to cast the {@spell message} spell without using any components.", - "Once per day, when you cast {@spell message} in this way, you may also choose to force your target to succeed a {@dc 13} Charisma saving throw or become {@condition charmed} by you for the next 24 hours. While {@condition charmed} in this way, their alignment changes to evil, and any {@skill Persuasion} (Charisma) checks you make to convince them to perform an evil act is rolled at advantage. The charm ends after 24 hours, or if you do anything to directly harm the {@condition charmed} creature." + "page": 44, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "message" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Annis Hag Skull ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Thorny Thorns (small bag)", + "Through some unknown system, {@hazard russet mold|VGM} is able to detect whether it is infesting a humanoid or a beast and mutate accordingly. As such, beasts spawn what are known as a \"thorny\". A marked difference between a thorny and a vegepygmy is its lack of a frill, instead growing scores of its eponymous thorns. While quite sharp, they lose their form quickly once its original owner has died. When mulched however, they make a fantastic fertilizer (but the resulting plants are known to be considerably more thorny than they would otherwise).", + "2 gp", + "4 lb", + "\u2014" + ] + ] }, { - "name": "Crown of Limitless Knowledge", + "name": "Tlincalli", "source": "HHHVII", - "page": 56, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "ability": { - "int": 2 - }, - "entries": [ - "While wearing this crown, you gain the following benefits:", - { - "type": "list", - "items": [ - "Your Intelligence score increases by 2, as does your maximum for that score.", - "You can accurately recall anything you have seen or heard within your entire life.", - "You can speak and understand every language.", - "You may cast the {@spell legend lore} spell without requiring any components or spell slots. Once this ability has been used once, it cannot be used again until the next dawn.", - "If your total for an Intelligence check is less than your Intelligence score, you can use that score in place of what you rolled." - ] - } + "page": 43, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "legend lore" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Elder Brain Thalamus ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Tlincalli Leg (×8)", + "The sturdy legs of a tlincalli are just as capable of scrambling up sandy dunes as they are of marching across miles of baked earth. Once the tlincalli has died however, they can be quite easily snapped off at the joint and repurposed for a variety of tools.", + "1 gp", + "25 lb", + "\u2014" + ], + [ + "10", + "Tlincalli Chitin", + "The hard chitin of a tlincalli greatly resembles that of well-forged armor and it is not uncommon for desert-dwelling societies to proudly wear breastplates made from the tlincalli they fight. A less well known practice is turning the chitin into boards for surfing down sand dunes, taking advantage of the chitin's smooth and silica-phobic properties.", + "11 gp", + "40 lb", + "{@filter +1 Heavy Armor|items|source=|type=heavy armor|category=|bonus=armor class|search=+1}" + ], + [ + "15", + "Tlincalli Tail", + "A tlincalli's tail greatly resembling that of an overgrown scorpion's. If steeped in saltwater, dried, oiled, then fitted with the proper mechanisms, this tail makes for a fine whip, capable of delivering large doses of poison.", + "25 gp", + "15 lb", + "{@item Stinger Whip|HHHVI}" + ], + [ + "20", + "Tlincalli Poison (2 vials)", + { + "type": "entries", + "entries": [ + "A naturally produced poison that the tlincalli use to even to coat their eggs. This poison is designed to debilitate rather than kill, lending itself well to the tlincalli's penchant for toying with those they hunt.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 10 pieces of ammunition, or one slashing or piercing melee weapon. Applying this poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 14} Constitution saving throw, taking {@damage 4d6} poison damage on a failed save and becoming {@condition poisoned} for 1 minute, or half damage and no {@condition poisoned} condition on a successful save. If the target failed their saving throw by 5 or more the target is also {@condition paralyzed} while {@condition poisoned}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, + "37 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Curse of Desolation", + "name": "Trapper", "source": "HHHVII", - "page": 56, - "type": "Curse", - "rarity": "rare", - "wondrous": true, - "curse": true, - "property": [ - "crfBy" + "page": 43, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", - { - "type": "entries", - "name": "Curse:", - "entries": [ - { - "type": "quote", - "entries": [ - "While attuned to this item you become cursed. While cursed in this way, you have an aversion to sunlight and take 5 radiant damage whenever you start your turn in sunlight or enter sunlight for the first time in a turn. While in sunlight, you also have disadvantage on attack rolls and ability checks. In addition, you exude a necrotic aura around you that deals 5 necrotic damage to any creature that ends its turn within 10 feet of you. Undead and fiends ignore this aura.", - "This curse ends permanently on both the item and you if the remove curse spell or similar magic is cast on either you or the cursed item." - ] - } - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Mark of Orcus ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "20", + "Trapper Hide", + "The hide of a trapper is known far and wide for its camouflage capabilities. Before it can be tanned, it must also be boiled in a weak solution of lime for a lengthy period of time in order to remove the trapper's remaining digestive acids. The effort is worth it however, as the end result is a fine material to craft a cloak coveted by thieves, spies, and assassins everywhere.", + "90 gp", + "16 lb", + "{@item Camouflage Cloak|HHHVII}" + ] + ] }, { - "name": "Curse of Never-Ending Fear", + "name": "Ulitharid", "source": "HHHVII", - "page": 56, - "type": "Curse", - "rarity": "uncommon", - "wondrous": true, - "curse": true, - "property": [ - "crfBy" + "page": 32, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", - { - "type": "entries", - "name": "Curse:", - "entries": [ - { - "type": "quote", - "entries": [ - "While attuned to this item you become cursed. While cursed, any saving throw you make to resist becoming {@condition frightened} is done so at disadvantage. Furthermore, if you become {@condition frightened} of a creature, that {@condition frightened} condition continues indefinitely and only ends if that creature dies, that creature willingly ends the effect on you as a free action, or if the creature remains out of your line of sight for 24 hours.", - "This curse ends permanently on both the item and you if the {@spell remove curse} spell or similar magic is cast on either you or the cursed item." - ] - } - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Meenlock Spirit ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "5", + "Mind Flayer Mucus (vial)", + "The mucus secreted by a well fed mind flayer has a slightly sticky texture and smells roughly of weak formaldahyde. Filled with the thoughts and emotions of the mind flayer's meals, this mucus can undergo an alchemical process to turn into an intoxicating draught known as: Whisper. When consumed, the drinker experiences a rush of euphoria as dozens of minds recount lost knowledge and memories in a cascade of mental whispers. While unpleasant, this drink is considered a high honour in many Underdark societies.", + "20 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Ulitharid Tentacle (×6)", + "The mouth tentacle of the mind flayer is renowned for affecting more than the physical on every lash. It retains this property beyond the death of its owner, and Underdark interrogators are rumored to use whips made of these tentacles in their work.", + "25 gp", + "7 gp", + "{@item Mind Whip|HHHVII}" + ], + [ + "15", + "Mind Flayer Heart", + "A mind flayer heart is a dark organ, filled with vile humours and thin ichors. When transformed into an amulet, it can grant many of the psionic abilities of an illithid, but at a terrible price.", + "155 gp", + "1 lb", + "{@item Amulet of the Mind Flayer|HHHVI}" + ], + [ + "20", + "Ulitharid Brain", + "The brain of an ulitharid is larger and denser than that of a regular illithid. Within an ulitharid brain is the potential to grow into a formidable elder brain, much like how a caterpillar possesses the potential to grow into a butterfly (although in a much less pleasant way). As part of this, an ulitharid brain boats an engorged cerebrum and communication centers, which bolsters its telepathic abilities and enables it to serve as a portable psionic hub for its colony.", + "375 gp", + "9 lb", + "{@item Helm of the Ulitharid|HHHVII}" + ] + ] }, { - "name": "Curse of Sun's Bane", + "name": "Vargouille", "source": "HHHVII", - "page": 56, - "type": "Curse", - "rarity": "rare", - "wondrous": true, - "curse": true, - "property": [ - "crfBy" + "page": 44, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", - { - "type": "entries", - "name": "Curse:", - "entries": [ - { - "type": "quote", - "entries": [ - "While attuned to this item you become cursed. While cursed in this way, you become {@condition paralyzed} and banished to the Ethereal Plane whenever you start your turn in sunlight. This effect persists so long as sunlight continues to shine on the spot you once were. If the spot you were once in no longer is covered in sunlight, you return to that spot and you are no longer {@condition paralyzed}.", - "This curse ends permanently on both the item and you if the {@spell remove curse} spell or similar magic is cast on either you or the cursed item." - ] - } - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Yeth Hound Fur ×1 large bag", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Vargouille Jaw", + "The infamous curse of a vargouille is purely magical in nature and unfortunately cannot be traced back to any biological component for harvesting. That said, since their jaws act as the vector of the curse, they often become infused with trace elements of this Abyssal power and thus hold some utility for crafting fiendish (if ultimately harmless) items.", + "1 gp", + "7 lb", + "{@item Mirror of Insecurity|HHHVII}" + ], + [ + "15", + "Vargouille Wing (×2)", + { + "type": "entries", + "entries": [ + "Formed from the ears of the vargouille's original body, these wings are surprisingly powerful and seem to move independently on the vargouille's manic body. If sliced off quickly after the vargouille's defeat and then pinned with cold iron tacks, they maintain a semblance of magic that allows them to be reused elsewhere.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend your action to pin these wings onto an easily pierceable object that weighs no more than 10 pounds. Once you do so, that object gains a low level of sentience that allows it to follow you around for 1 hour. The object has a fly speed of 10 feet and always attempts to take the most direct path to you, so long as you are within 60 feet of it. If you move farther than 60 feet away, or if there is an impassible object directly between you and the object, the object lands on the ground until you move within 60 feet again, or the path to you becomes clear. At the end of the hour, the wings on the object dissolve into a black ichor, and the object falls to the ground." + ] + } + ] + }, + "4 gp", + "4 lb", + "\u2014" + ] + ] }, { - "name": "Curse of Vengeance", + "name": "Vegepygmy", "source": "HHHVII", - "page": 57, - "type": "Curse", - "rarity": "uncommon", - "wondrous": true, - "curse": true, - "property": [ - "crfBy" - ], - "entries": [ - "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", - { - "type": "entries", - "name": "Curse:", - "entries": [ - { - "type": "quote", - "entries": [ - "While attuned to this item you become cursed. While cursed, any time you take damage in combat, you must succeed on a {@dc 15} Wisdom saving throw. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.", - "This curse ends permanently on both the item and you if the {@spell remove curse} spell or similar magic is cast on either you or the cursed item." - ] - } - ] - } + "page": 44, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Echo of Vengeance ×1", - "crafter": "Thaumaturge" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/CurseofVengeance.webp" - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Vegepygmy Frill", + "Due to their bizarre origins, vegepygmy physiology can vary widely from specimen to specimen. While some may closely resemble humanoids with soft grey skin, others may appear more monstrous with twisted appendages and bulging green orbs for eyes. That said, there is one attribute that they all share, which is their frill. Its exact location on the vegepygmy's body can vary widely, but it is responsible for producing the vegepygmy's spores, as well as regulating air and moisture intake. By itself it is not worth much, but dried versions of it are used in some medical schools as a treatment for respiratory problems.", + "2 gp", + "4 lb", + "\u2014" ] - } + ] }, { - "name": "Curse of Weakening", + "name": "Vegepygmy Chief", "source": "HHHVII", - "page": 57, - "type": "Curse", - "rarity": "rare", - "wondrous": true, - "curse": true, - "property": [ - "crfBy" + "page": 44, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This scroll contains blasphemous words written in a dark ink, that when read aloud can permanently alter the makeup of a magical object. You may spend 1 hour reading this scroll aloud while holding a magical item. At the end of that hour, that item permanently becomes a cursed item with a curse that reads as follows:", - { - "type": "entries", - "name": "Curse:", - "entries": [ - { - "type": "quote", - "entries": [ - "While attuned to this item you become cursed. While cursed, any weapon attack you make that uses Strength only deals half damage.", - "This curse ends permanently on both the item and you if the {@spell remove curse} spell or similar magic is cast on either you or the cursed item." - ] - } - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Babau Eye ×2", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Vegepygmy Frill", + "Due to their bizarre origins, vegepygmy physiology can vary widely from specimen to specimen. While some may closely resemble humanoids with soft grey skin, others may appear more monstrous with twisted appendages and bulging green orbs for eyes. That said, there is one attribute that they all share, which is their frill. Its exact location on the vegepygmy's body can vary widely, but it is responsible for producing the vegepygmy's spores, as well as regulating air and moisture intake. By itself it is not worth much, but dried versions of it are used in some medical schools as a treatment for respiratory problems.", + "2 gp", + "4 lb", + "\u2014" + ], + [ + "15", + "Russet Mold Spores (5 vials)", + { + "type": "entries", + "entries": [ + "All vegepygmies grow out of a reddish brown spore called {@hazard russet mold|VGM}. As they grow older, their frills begin to produce this mold which accumulates around their body, waiting to be launched at unwary travelers.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "This vial of spores is the equivalent of a square foot of {@hazard russet mold|VGM}. Refer to the {@hazard russet mold|VGM} tipbox in the vegepygmy's section to know more about {@hazard russet mold|VGM|russet mold's} effects." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Death Goggles", + "name": "Velociraptor", "source": "HHHVII", - "page": 57, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 17, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing these goggles, you may spend your action to target a humanoid within 30 feet of you. If that humanoid is unwilling, they may make a {@dc 13} Wisdom saving throw to avoid the effects of this item. If they are willing, or if they fail the saving throw, you immediately gain the targeted humanoid's memory of the most recent time in which they killed another humanoid. If that killing happened within the past 24 hours, they also suffer {@damage 2d10} psychic damage.", - "If the targeted humanoid has never killed another humanoid, you instead become {@condition blinded} for 1 minute." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Bodak Eye ×2", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Velociraptor Pheromones (vial)", + { + "type": "entries", + "entries": [ + "While the claw and bite of a velociraptor is nasty, they are not overly deadly. Instead, the real value of a velociraptor is found in their pheromone glands located just below their tail. These pheromones are how these social animals coordinate their hunts, and many modern animals still have strong reactions to them from just one whiff.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While you have this vial of pheromones open, you have advantage on any Wisdom ({@skill Animal Handling}) checks made to convince an animal that is friendly to you to attack another creature." + ] + } + ] + }, + "2 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Demon Vellum", + "name": "Wood Woad", "source": "HHHVII", - "page": 57, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 45, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This ashy grey vellum is crafted from the skin of a demon and is capable of summoning other demons when it is used to channel words of power. A wizard may choose to inscribe one of their known spells on this sheaf of vellum and insert it into their spellbook. If they do so, whenever they cast that spell, they may cast it as if they had cast it using the highest spell slot level their wizard level would grant them, regardless of the level of the spell slot they actually used.", - "However, whenever that spell is cast in this way, there is also a {@chance 90|10 percent|Demon Vellum|There are no additional effects.|A demon appears.} chance that a demon will appear in an unoccupied space adjacent to the caster. This demon is chosen by the DM but must be of a Challenge Rating equal to or below the spell level that the triggering spell was cast at. This demon acts on its own initiative and is hostile to all non-demons around it but will prioritize attacking the caster if possible. The demon disappears after 1 minute, or if it drops to 0 hit points, whichever comes first." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Babau Skin ×1", - "crafter": "Leatherworker" - }, - "fluff": { - "images": [ + "rows": [ + [ + "15", + "Wood Woad Bark", + "Much harder than regular bark and suffused with ancient nature magic, this bark makes a wonderful set of natural armor. To harvest, it is best advised to use a sharp knife to make vertical strips down the abdomen of the wood woad, to make splints for later.", + "15 gp", + "30 lb", + "{@item Armor of the Forest Sentinel|HHHVII}" + ], + [ + "20", + "Wood Woad Eye (×2)", + "The eyes of a wood woad are two sparkling motes of light and takes a particularly swift and practiced hand to extract and store before they dissipate. That said, they possess significant natural power, and have most likely seen more than most mortal creatures ever will. {@b Requires {@item enchanted vial|HHHVI}.}", + "28 gp", + "1 lb", + "{@item Amulet of the Forest|HHHVII}" + ], + [ + "25", + "Wood Woad Seed", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/DemonVellum.webp" - } - } + "type": "entries", + "entries": [ + "Despite common belief, the walnut-sized seed extracted from a wood woad is not the same seed that was implanted in its original heart, and thus cannot be used to spawn a new wood woad. Instead, this seed acts more like a focus for the wood woad, and is able to redistribute its energy into the forest after it has been destroyed. In a way, this can be seen as the wood woad's last act of dutiful service.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If this seed is planted at least 1 foot deep into loamy, fertile soil, it will sprout into a magical tree over the course of 1 year. When fully grown, this magical tree stands at 30 feet tall and greatly resembles a sturdy oak. This magical tree acts as a protector of any surrounding forest area. If a humanoid attempts to harm a tree within 2 miles of the magical tree, they must succeed on a {@dc 15} Wisdom saving throw or find themselves unable to willingly harm any living plant-life for 24 hours. In addition, plant-life that grows within 2 miles of the magical tree becomes noticeably stronger and grows at twice its normal rate." + ] + } + ] + }, + "250 gp", + "1 lb", + "\u2014" ] - } + ] }, { - "name": "Doublet of Psionic Protection", + "name": "Xvart", "source": "HHHVII", - "page": 57, - "baseItem": "studded leather armor|PHB", - "type": "LA", - "resist": [ - "psychic" + "page": 46, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "rarity": "very rare", - "reqAttune": true, - "weight": 13, - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "ac": 12, - "entries": [ - "While wearing this armor, you have resistance to psychic damage, and are immune to diviniation spells and any effect that would sense your emotions or read your thoughts. You also have advantage on saving throws against any effect that would impose the {@condition charmed|PHB|charm} condition on you." + "rows": [ + [ + "15", + "Xvart Tongue", + "Xvarts are pathetic creatures, possessing little talent or ability. Their one claim of power is their natural affinity for vermin (if one can even call that power) that lets them domesticate those beasts the way other humanoids domesticate cattle. This is helped in part by their tongues which can create the clicks and squeaks that mimic the calls of bats and rats. When taken, stripped, and dried, they can be used as a reed in the pipes of haunting.", + "2 gp", + "1 lb", + "{@item Pipes of Haunting|DMG}" + ] + ] + }, + { + "name": "Xvart Trinket Table", + "source": "HHHVII", + "page": 46, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "customProperties": { - "ingredients": "Neothelid Hide ×1", - "crafter": "Leatherworker" - } + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "1", + "1 ceremonial {@item dagger|PHB}", + "5 gp", + "2 lb" + ], + [ + "2", + "1 idol of Raxivort", + "5 gp", + "2 lb" + ], + [ + "3", + "1 poorly crafted set of pipes", + "1 gp", + "3 lb" + ], + [ + "4", + "1 set of tattered clothes", + "7 sp", + "4 lb" + ], + [ + "5", + "{@dice 1d4} {@item pouch|PHB|pouches} of vermin feed", + "2 sp", + "2 lb" + ], + [ + "6", + "{@dice 1d6} stolen trinkets", + "3 gp", + "2 lb" + ], + [ + "7", + "1 soiled blanket", + "3 sp", + "3 lb" + ], + [ + "8", + "{@dice 2d10} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Eye Drone", + "name": "Xvart Warlock of Raxivort", "source": "HHHVII", - "page": 58, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 46, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This small drone consists of a froghemoth's prehensile eye stalk along with a number of brass mobility components and electrical nodes. If you speak this item's command word while holding it, it becomes animate and will obey any order you give it to the best of its ability. The drone is not capable of making attacks, but it can move around independently and is capable of vision, including {@sense darkvision} out to a range of 60 feet. The drone has a walking speed and a swim speed of 30 feet and has a {@skill Perception} bonus of {@d20 +9}. While holding the drone, you may spend an action focusing on it to learn anything it has seen since becoming animate. The drone becomes inanimate after 1 hour, if you speak its command word again while holding it, or if it drops to 0 hit points. The drone has an AC of 10, 5 hit points, is immune to psychic and poison damage, and has resistance to lightning damage. If it suffers lightning damage, its speed is doubled until the end of its next turn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Froghemoth Eye ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "15", + "Xvart Tongue", + "Xvarts are pathetic creatures, possessing little talent or ability. Their one claim of power is their natural affinity for vermin (if one can even call that power) that lets them domesticate those beasts the way other humanoids domesticate cattle. This is helped in part by their tongues which can create the clicks and squeaks that mimic the calls of bats and rats. When taken, stripped, and dried, they can be used as a reed in the pipes of haunting.", + "2 gp", + "1 lb", + "{@item Pipes of Haunting|DMG}" + ], + [ + "20", + "Mark of Raxivort", + "On rare occasions, the craven demigod Raxivort musters enough courage to visit his accursed spawn and take what meagre offerings they have for him. On even rarer occasions, Raxivort will spare some of his power to a follower with the idea that they will bring him more offerings in the future. As befitting of his covetous nature, he brands his mark onto these followers which can then be taken and used for minor spellwork.", + "3 gp", + "1 lb", + "{@item Raxivort's Boon|HHHVII}" + ] + ] }, { - "name": "Filter Rag", + "name": "Yeth Hound", "source": "HHHVII", - "page": 58, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 47, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This 1-foot square rag is capable of filtering even the worst diseases and poisons from whatever passes through it. Any liquid that passes through it is purified of any diseases or poisons that may be in it." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Catoblepas Fur ×1 large pouch", - "crafter": "Leatherworker" - } + "rows": [ + [ + "10", + "Yeth Hound Fur (large bag)", + "Due to their nefarious creation, the power of the sun rejects yeth hounds, banishing them into the ethereal whenever it touches them. This property remains in their fur long even after their demise and can be reused as a component of particularly dark rituals.", + "6 gp", + "10 lb", + "{@item Curse of Sun's Bane|HHHVII}" + ], + [ + "15", + "Yeth Hound Voice Box", + "The mocking bray of a yeth hound is matched by the calls of few other creatures. When a pack is hunting, these calls echo like a chorus, injecting fear into the unfortunate victim's mind.", + "30 gp", + "2 lb", + "{@item Horn of Fear|HHHVII}" + ], + [ + "20", + "Yeth Hound Spine", + "A yeth hound's spine is surprisingly supple for such a large creature, and is not formed of vertebrae, but instead a single dark rod. When taken and oiled appropriately, it can be crafted into a bow that fires arrows that hunt down your enemies with the same relentlessness as the yeth hound itself.", + "80 gp", + "12 lb", + "{@item Shadow Hunter Bow|HHHVII}" + ] + ] }, { - "name": "Flask of Storms", + "name": "Yuan-Ti Anathema", "source": "HHHVII", - "page": 58, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 47, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This item takes the form of a grey-blue liquid inside a vial roughly the size of a weapon hilt. While holding the flask, you may spend a bonus action to imagine a non-two-handed melee weapon. If you do so, the liquid inside this flask pours out and takes the shape of the weapon you imagined, attaching itself to the flask which acts as the weapon's hilt. This weapon may be used like any other weapon, and attacks made with it are considered magical. Once per turn, when you make a successful attack with this weapon, you may also deal an additional {@damage 2d6} lightning damage. You may also shape the liquid into an object that is not a weapon, so long as that object is no larger than 1 cubic foot in volume. The liquid returns to its flask if it is ever dropped, or if you spend a bonus action while holding it to mentally command it to do so." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Storm Giant Quintessent Water ×1 vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Yuan-Ti Blood (7 vials)", + "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", + "2 gp", + "1 lb", + "{@item Potion of Poison Immunity|HHHVI}" + ], + [ + "15", + "Yuan-Ti Poison (2 vials)", + { + "type": "entries", + "entries": [ + "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors like \"having one's blood transfigured into fire.\"", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 12} Constitution saving throw, taking {@damage 2d6} poison damage on a failed save, or half that on a successful saving throw." + ] + } + ] + }, + "120 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Anathema Heart", + "A yuan-ti anathema constantly emits an aura of fear and loathing that cause creatures around it to flee. While this ability could easily be chalked up to any attribute of the anathema, magically speaking, it actually comes from its heart. Although this ability seems to cease once the heart stops beating, some mad tinkers have discovered ways to reanimate a heart long after its demise, thus allowing it to be repurposed as a useful magical trinket.", + "750 gp", + "3 lb", + "{@item Anathema Device|HHHVII}" + ], + [ + "25", + "Anathema Spine", + "A yuan-ti spine is truly unique due to the number of branches it bares at the top to connect its many heads. Strong natural magic is required to support this twist of nature, and this magic can be invoked once the spine has been transformed into a magical staff.", + "2,500 gp", + "23 lb", + "{@item Staff of Split Control|HHHVII}" + ] + ] }, { - "name": "Frozen Skull", + "name": "Yuan-Ti Broodguard", "source": "HHHVII", - "page": 58, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 47, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While holding this skull, you may spend your action to release a pulse of winter. All creatures within 30 feet of you must succeed on a {@dc 15} Constitution saving throw or have their speed reduced by 10 feet for 1 minute. A creature may make the saving throw again at the end of their turn, ending the effect on themselves on a success. A creature that is resistant or immune to cold damage automatically succeeds this saving throw.", - "Once this ability has been used once, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Bheur Hag Skull ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Yuan-Ti Blood (3 vials)", + "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", + "2 gp", + "1 lb", + "{@item Potion of Poison Immunity|HHHVI}" + ] + ] }, { - "name": "Glass Oil", + "name": "Yuan-Ti Mind Whisperer", "source": "HHHVII", - "page": 58, - "type": "Oil", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 48, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "Spreading this oil on glass causes that glass to become as malleable and flexible as soft rubber. This effect lasts for 1 hour, after which the oil dries and the glass hardens into whatever shape it is currently in. This vial has enough oil to cover 30 square feet of glass." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Flail Snail Gland ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Yuan-Ti Blood (3 vials)", + "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", + "2 gp", + "1 lb", + "{@item Potion of Poison Immunity|HHHVI}" + ], + [ + "15", + "Yuan-Ti Poison (vial)", + { + "type": "entries", + "entries": [ + "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors like \"having one's blood transfigured into fire.\"", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 12} Constitution saving throw, taking {@damage 2d6} poison damage on a failed save, or half that on a successful saving throw." + ] + } + ] + }, + "120 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Mark of Sseth", + { + "type": "entries", + "entries": [ + "Sseth, the Sibilant Death, is a particularly insidious god and was responsible for teaching the yuan-ti the \"arts\" of traps, poison, and murder. The mind whisperers that revere him are blessed with his mark (a flying snake with bared fangs) to grant them the cunning and wickedness to corrupt and conquer.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While wearing this mark, you may invoke its power as a free action to grant yourself advantage on your next Charisma ({@skill Deception}) or Charisma ({@skill Persuasion}) check. Once this ability has been used 5 times, this mark crumbles into dust and becomes worthless." + ] + } + ] + }, + "100 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Goblin Effigy", + "name": "Yuan-Ti Nightmare Speaker", "source": "HHHVII", - "page": 58, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 48, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This basic cloth doll is woven from long strands of barghest fur and resembles a caricature of a goblin. When you speak the command word within 10 feet of this doll, it grows into a semi-aware goblin whose basic appearance you choose. This goblin superficially resembles a goblin but is unable to speak, communicate meaningfully, or change its emotions from anything but a blank stare. It has a walking speed of 10 feet, a Strength and Dexterity score of 8, an AC score of 9, and 6 hit points. It is unable to take any actions except for the {@action Dash}, {@action Hide}, and {@action Use an Object} actions. The goblin is loyal to whoever spoke its command word and does its best to follow their orders. After 1 hour, or if it is reduced to 0 hit points, the goblin reverts back to its doll form. Once this has occurred, the doll cannot transform into its goblin form again for another 24 hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Barghest Fur ×1 small bag", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Yuan-Ti Blood (3 vials)", + "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", + "2 gp", + "1 lb", + "{@item Potion of Poison Immunity|HHHVI}" + ], + [ + "15", + "Yuan-Ti Poison (vial)", + { + "type": "entries", + "entries": [ + "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors like \"having one's blood transfigured into fire.\"", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 12} Constitution saving throw, taking {@damage 2d6} poison damage on a failed save, or half that on a successful saving throw." + ] + } + ] + }, + "120 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Mark of Dendar", + { + "type": "entries", + "entries": [ + "Dendar, the serpent goddess of nightmares, is revered by the aptly named nightmare speakers. She casts a pallor over sleeping mortals, inducing nightmares in them so that she may consume them in her never-ending hunger. Her most devout priestesses receive her mark so that they may call more nightmares into existence for her to devour.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may use this mark in place of the usual material components when you cast the {@spell sleep} spell. If you do so, any creature that you successfully put to sleep in this way also suffers {@damage 1d10} psychic damage at the end of every turn they spend asleep. This damage does not wake up the sleeping creature. Once this ability has been used 3 times, this mark crumbles into dust and becomes worthless." + ] + } + ] + }, + "100 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Golden Sun Armor", + "name": "Yuan-Ti Pit Master", "source": "HHHVII", - "page": 58, - "baseItem": "splint armor|PHB", - "type": "HA", - "rarity": "very rare", - "reqAttune": true, - "weight": 60, - "property": [ - "crfBy" - ], - "ac": 17, - "strength": "15", - "bonusAc": "+1", - "stealth": true, - "entries": [ - "You gain a +1 bonus to AC while wearing this armor. While wearing this armor, you may cast the {@spell light} spell on yourself at will without requiring any components. The light shed by this spell is considered to be sunlight." + "page": 48, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "light" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Ki-Rin Scales ×1 large pouch", - "crafter": "Leatherworker" - } - }, + "rows": [ + [ + "10", + "Yuan-Ti Blood (3 vials)", + "The blood of a yuan-ti is strange in that it combines enzymes characteristic of both serpentine and humanoid physiology. This curious property allows unique opportunities in alchemy for the creation of the perfect antivenom for humanoids to consume.", + "2 gp", + "1 lb", + "{@item Potion of Poison Immunity|HHHVI}" + ], + [ + "15", + "Yuan-Ti Poison (vial)", + { + "type": "entries", + "entries": [ + "The venom of a yuan-ti combines elements of several of the most deadly snakes in nature. The poison has been described by survivors like \"having one's blood transfigured into fire.\"", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 12} Constitution saving throw, taking {@damage 2d6} poison damage on a failed save, or half that on a successful saving throw." + ] + } + ] + }, + "120 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Mark of Merrshaulk", + { + "type": "entries", + "entries": [ + "Merrshaulk, the Master of the Pit, was once the prime deity of the yuan-ti pantheon before he was unseated in some unknown event. He slumbers now, but still lends his mark (a cobra head) to his most devout followers: the stoic pit masters. With his blessing, they maintain the traditions of the yuan-ti, whether that be through diplomacy or by force.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding this mark, if you are forced to roll a saving throw to resist being {@condition charmed} or put to sleep, you may invoke the power of this mark to automatically succeed on that saving throw. Once this ability has been used 5 times, this mark crumbles into dust and becomes worthless." + ] + } + ] + }, + "100 gp", + "1 lb", + "\u2014" + ] + ] + } + ], + "book": [ { - "name": "Harp of Winter's Tempo", + "name": "Hamund's Harvesting Handbook: Volume II", + "id": "HHHVII", "source": "HHHVII", - "page": 58, - "type": "INS", - "rarity": "rare", - "reqAttune": "by a bard", - "reqAttuneTags": [ + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Cover.webp", + "published": "2019-08-25", + "author": "Jasmine Yang", + "contents": [ + { + "name": "Cover Page, Credits & Changelog" + }, + { + "name": "Introduction", + "ordinal": { + "type": "chapter", + "identifier": 1 + } + }, + { + "name": "How to Harvest", + "ordinal": { + "type": "chapter", + "identifier": 2 + } + }, + { + "name": "The Harvest Tables", + "ordinal": { + "type": "chapter", + "identifier": 3 + }, + "headers": [ + "Understanding the Tables", + { + "depth": 1, + "header": "Harvest Table: B" + }, + { + "depth": 1, + "header": "Harvest Table: C" + }, + { + "depth": 1, + "header": "Harvest Table: D" + }, + { + "depth": 1, + "header": "Harvest Table: F" + }, + { + "depth": 1, + "header": "Harvest Table: G" + }, + { + "depth": 1, + "header": "Harvest Table: H" + }, + { + "depth": 1, + "header": "Harvest Table: K" + }, + { + "depth": 1, + "header": "Harvest Table: L" + }, + { + "depth": 1, + "header": "Harvest Table: M" + }, + { + "depth": 1, + "header": "Harvest Table: N" + }, + { + "depth": 1, + "header": "Harvest Table: O" + }, + { + "depth": 1, + "header": "Harvest Table: Q" + }, + { + "depth": 1, + "header": "Harvest Table: R" + }, + { + "depth": 1, + "header": "Harvest Table: S" + }, + { + "depth": 1, + "header": "Harvest Table: T" + }, + { + "depth": 1, + "header": "Harvest Table: V" + }, + { + "depth": 1, + "header": "Harvest Table: W" + }, + { + "depth": 1, + "header": "Harvest Table: X" + }, + { + "depth": 1, + "header": "Harvest Table: Y" + } + ] + }, + { + "name": "Crafting", + "ordinal": { + "type": "chapter", + "identifier": 4 + }, + "headers": [ + "Crafting Rules", + "Craftable Items A-Z" + ] + }, + { + "name": "Miscellaneous Additions", + "ordinal": { + "type": "chapter", + "identifier": 5 + }, + "headers": [ + "Special Tools", + "Additions and Changes", + "New Spells", + "Hamund's Helpers" + ] + }, + { + "name": "Hamund's Have-Nots", + "ordinal": { + "type": "chapter", + "identifier": 6 + }, + "headers": [ + "Understanding the Board", + { + "depth": 1, + "header": "CR <1" + }, + { + "depth": 1, + "header": "CR 1" + }, + { + "depth": 1, + "header": "CR 2" + }, + { + "depth": 1, + "header": "CR 3" + }, + { + "depth": 1, + "header": "CR 4" + }, + { + "depth": 1, + "header": "CR 5" + }, + { + "depth": 1, + "header": "CR 6" + }, + { + "depth": 1, + "header": "CR 7" + }, + { + "depth": 1, + "header": "CR 8" + }, + { + "depth": 1, + "header": "CR 9" + }, + { + "depth": 1, + "header": "CR 10" + }, + { + "depth": 1, + "header": "CR 11" + }, + { + "depth": 1, + "header": "CR 12" + }, + { + "depth": 1, + "header": "CR 13" + }, + { + "depth": 1, + "header": "CR 14" + }, + { + "depth": 1, + "header": "CR 15" + }, + { + "depth": 1, + "header": "CR 16" + }, + { + "depth": 1, + "header": "CR 17" + }, + { + "depth": 1, + "header": "CR 18" + }, + { + "depth": 1, + "header": "CR 19" + }, + { + "depth": 1, + "header": "CR 20" + }, + { + "depth": 1, + "header": "CR 21" + }, + { + "depth": 1, + "header": "CR 23" + } + ] + }, { - "class": "bard" + "name": "FAQs" } - ], - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "You may spend your action to play this harp. If you do so, you may roll any number of your available {@classFeature Bardic Inspiration|Bard|PHB|1} dice to target an equal number of creatures within 60 feet of you that can hear you. Until the end of the next round, those creatures have a penalty to their initiative score equal to the number you roll on your {@classFeature Bardic Inspiration|Bard|PHB|1} dice, making separate rolls for each target. If this penalty causes a creature to fall below you in the initiative order, they do not get a new turn and that turn is instead skipped." - ], - "customProperties": { - "ingredients": "Bheur Hag Hair ×1 small pouch", - "crafter": "Tinker" - } - }, - { - "name": "Heart Scales", - "source": "HHHVII", - "page": 59, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This set of golden scales has an unremovable petrified heart placed on one side. If a body part of a creature (such as a lock of hair, bit of nail, etc.) is placed on the other side, this scale judges that creature's character and alignment. If that creature has an evil alignment, the scales will tip towards the body part. If that creature has a neutral alignment, the scales will remain balanced. If that creature has a good alignment, the scales will tip towards the heart.", - "If you are holding this item, you may focus on it while it has a creature's body part on the scale. So long as you remain in contact with this item, you automatically succeed any Wisdom ({@skill Insight}) checks made against the creature whose body part is on the scale." - ], - "customProperties": { - "ingredients": "Ki-Rin Heart ×1", - "crafter": "Thaumaturge" - } - }, - { - "name": "Helm of Mind Trapping", - "source": "HHHVII", - "page": 59, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While wearing this helm, you may spend your action to force a target humanoid within 30 feet of you that you can see to make a contested Intelligence check against you. If the target succeeds, the ability of this item fails, and they become immune to its effects for 24 hours. If you succeed, you store a copy of their mind inside the helm that possesses the target's memory and personality at the time of the copy being made. While wearing the helm you may communicate with this copy telepathically and access any of their memories. In addition, you gain any skill and tool proficiencies that target had, however you use your own proficiency bonus. If the target was a spellcaster, you add all of their known spells to your own spell list, so long as they are on a class spell list and of a spell level that you have access to.", - "The helm may only store one copy of a mind at a time. This copy is only removed if the helm is destroyed or if the wearer makes a copy of a different humanoid's mind. The wearer may also choose to make a copy of their own mind while wearing the helm (no check required)." - ], - "customProperties": { - "ingredients": "Alhoon Brain ×1", - "crafter": "Artificer" - } - }, + ] + } + ], + "bookData": [ { - "name": "Helm of the Cryptkeeper", + "id": "HHHVII", "source": "HHHVII", - "page": 59, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While wearing this helm, you may spend your action to target one undead creature you can see within 30 feet of you that has an Intelligence score of less than 10. That undead creature must succeed on a {@dc 14} Wisdom saving throw or become your servant for 1 minute. While an undead creature is your servant, you may issue simple commands to them while you are conscious through a telepathic link you share (no action required), so long as you are both on the same plane of existence. A simple command is a general course of action such as \"Attack that creature\", \"Run over there\", or \"Fetch that object\". If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.", - "You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.", - "Each time your servant takes damage, it may make a new Wisdom saving throw against this effect, ending it on a success. You may only have one servant at a time. Attempting to make another undead creature your servant instantly causes this effect to end on your old one. An undead that has successfully saved against this ability is immune to this item for the next 24 hours." - ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Spawn of Kyuss Brain ×1", - "crafter": "Artificer" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/HelmoftheCryptkeeper.webp" + "data": [ + { + "type": "section", + "name": "Hamund's Harvesting Handbook: Volume II", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Cover-Full.webp" + }, + "title": "Front Cover" + }, + { + "type": "entries", + "page": 1, + "style": "text-center", + "entries": [ + "{@b A Harvesting Guide to Volo's Guide to Monsters}", + "{@note DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", + "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", + "{@note All other original material in this work is copyright [2019] by Drifters Game Workshop and published under the Community Content Agreement for Dungeon Masters Guild.}" + ] + }, + { + "type": "entries", + "name": "Credits", + "page": 2, + "entries": [ + { + "type": "list", + "style": "list-hang", + "items": [ + { + "type": "item", + "name": "Designed by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Written by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Edited by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Typesetting by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Cover art by:", + "entries": [ + "Lukasz Jakolski", + "Website: {@link https://www.inprnt.com/gallery/fadingray/}", + "Instagram: {@link https://www.instagram.com/lukasz.jaskolski/}" + ] + }, + "{@b All other art provided by WotC under the DMs Guild Creator Content program.}", + { + "type": "item", + "name": "Created using the Homebrewery:", + "entries": [ + "{@link https://homebrewery.naturalcrit.com/}" + ] + }, + { + "type": "item", + "name": "Image stains by", + "entries": [ + "/u/AeronDrake", + "{@link https://homebrewery.naturalcrit.com/}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Contact Us", + "page": 2, + "entries": [ + "Email: {@i driftersgameworkshop@gmail.com}", + "Twitter: {@link @drifterworkshop|https://twitter.com/drifterworkshop}" + ] + }, + { + "type": "entries", + "name": "Changelog", + "page": 2, + "entries": [ + { + "type": "list", + "items": [ + "v1.0: Release (2019-08-26)" + ] + } + ] } - } - ] - } - }, - { - "name": "Helm of the Ulitharid", - "source": "HHHVII", - "page": 59, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While wearing this helm, you have telepathy out to a range of 120 feet. In addition, you may spend an action to magically emit psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take {@damage 4d12} psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this ability has been used once, it cannot be used again until the next dawn.", - "While wearing this helm you also mentally receive duplicates of any messages sent or received via telepathy by creatures within 30 feet of you. The original sender and receiver are not made aware of this interception, and you cannot telepathically respond to a duplicated telepathic message." - ], - "customProperties": { - "ingredients": "Ulitharid Brain ×1", - "crafter": "Artificer" - } - }, - { - "name": "Helmet of Stone Dreams", - "source": "HHHVII", - "page": 59, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This stone helmet resembles the petrified brain of a stone giant. If you spend your action picturing an item no larger than 1 square foot. While wearing and attuned to this item, a stone version of that item appears in an unoccupied space within 5 feet of you. This stone disappears after 1 hour, or if it is destroyed. Once you have created 5 items in a day using this ability, you may not use it again until the next dawn." - ], - "customProperties": { - "ingredients": "Stone Giant Dreamwalker Brain ×1", - "crafter": "Artificer" - } - }, - { - "name": "Horn of Fear", - "source": "HHHVII", - "page": 60, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "You may spend your action to blow this hunting horn, emitting a baleful bray that can be heard up to 150 feet away. Any creature other than you that can hear this bray must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} until the end of your next turn. A {@condition frightened} creature that starts its turn within 30 feet of you must use all of its movement on that turn to get as far from you as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A target that successfully saves is immune to the effect of this horn for 24 hours.", - "Each time you blow this horn, there is a cumulative {@chance 95|5 percent|Horn of Fear|The horn is intact.|The horn breaks apart.} chance that it will break apart and become useless." - ], - "customProperties": { - "ingredients": "Yeth Hound Voice Box ×1", - "crafter": "Tinker" - } - }, - { - "name": "Idea Bulb", - "source": "HHHVII", - "page": 60, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This morbid looking glass bulb contains the preserved brain of a cranium rat. When a creature with an Intelligence score of 6 or higher comes within 10 feet of this item, it will light up, shedding dim light in a 5-foot radius. If 5 of these bulbs are grouped together, the light increases to a bright light in a 10-foot radius, with another 10 feet beyond that of dim light. If 5 of these bulbs are grouped together, the light increases again to a bright light in a 30-foot radius, with another 20 feet of dim light beyond that.", - "A creature that comes within 10 feet of this item for the first time in a turn may mentally command them to not react to their presence until they mentally command them to react to them again." - ], - "customProperties": { - "ingredients": "Cranium Rat Brain ×1", - "crafter": "Tinker" - } - }, - { - "name": "Ink of Secret Knowledge", - "source": "HHHVII", - "page": 60, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "A character with at least 1 level in the Wizard class may use this ink to re-scribe one of their known spells into their spell book. If they do, they may choose to cast that spell using the power of their mind instead of traditional means. Casting a spell in this way does not require any components, unless it is a material component with an associated cost." - ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Alhoon Tentacle ×1", - "crafter": "Alchemist" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/InkofSecretKnowledge.webp" + ] + }, + { + "type": "section", + "name": "Chapter 1: Introduction", + "page": 3, + "entries": [ + { + "type": "quote", + "entries": [ + "Welcome back dear reader to another installation of Hamund's Harvesting Handbook. By now I'm sure you've all cut your teeth on the monsters and creatures featured in {@loader Volume I|collection/Jasmine Yang; Hamund's Harvesting Handbook I.json} of this series and have come back hungry for more. Well you are in luck, because I have spent the interim hunting and harvesting all of the monsters featured in that seminal work; {@book Volo's Guide to Monsters|VGM} (written by another man who appreciates the value of good branding) and have prepared yet another catalogue of the natural riches to be found in the creatures around us.", + "But wait, there's more! I have brought back secret spells from forgotten lands, filled a list of new items to craft, and even compiled a compendium of the needy people I met on my travels in the hopes that my readers may lend them a helping hand. The book you hold is more than just an instruction manual, it is a veritable travel guide to adventure!", + "So, indulge yourselves dear readers in the knowledge that I have gained and now pass onto you. Discover how to skin a sea spawn, gut a grung, and debone a devourer (which is quite a difficult feat considering they are almost nothing but bones). Learn how to craft powerful weapons from the spoils of your hunts, as well as wield new magic to aid you in your work. The sky is the limit in our profession, and even the old dogs among you could still stand to learn a few new tricks.", + "Good luck and good harvesting," + ], + "by": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P.", + "from": "Hamund's Harvesting Handbook: Volume II", + "skipMarks": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Hamund.webp" + }, + "title": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P." + }, + { + "type": "entries", + "name": "Aim of this Guide", + "page": 3, + "entries": [ + "Thank you for purchasing the second instalment of the \"Hamund's Harvesting Handbook\" series. This volume covers the monsters included in {@book Volo's Guide to Monsters|VGM}, and as before, features a complete harvesting list for each monster, as well as over 80 new magical items to craft. The rules for harvesting and crafting are unchanged, but this book does add a few more interesting pieces to add to your harvesting adventures. Premiering in this book are new NPC merchants for you to pull out on the fly, 6 new spells designed to help harvesters, as well as a job board for every monster in the {@book Monster Manual|MM} and {@book Volo's|VGM} to help DMs make harvesting-based quests on the fly. Everything has been written with balance in mind, but you are of course feel free to rebalance anything in this guide to suit your own table, or feel free to message me at {@i driftersgameworkshop@gmail.com} or hit me up on Twitter {@link @drifterworkshop|https://twitter.com/drifterworkshop} to discuss anything in this guide." + ] } - } - ] - } - }, - { - "name": "Interrogator's Web", - "source": "HHHVII", - "page": 60, - "baseItem": "net|PHB", - "type": "R", - "rarity": "rare", - "weight": 3, - "weaponCategory": "martial", - "property": [ - "S", - "T", - "crfBy" - ], - "range": "5/15", - "entries": [ - "This large net is composed of the web-like connective tissue of an elder brain. If there is a creature caught in this net, you may spend your action holding onto the net and focusing on that creature. If you do so, you gain one memory or fact from that creature's mind. The memory or fact may be one that you specifically search for, otherwise you gain a random one chosen by the DM.", - "A creature may use its action to make a {@dc 20} Strength check, freeing itself or another creature within its reach on a success. Dealing 20 slashing damage to the net (AC 15) also frees the creature, ending the effect and destroying the net." - ], - "customProperties": { - "ingredients": "Elder Brain White Matter ×1", - "crafter": "Leatherworker" - } - }, - { - "name": "Leeching Whip", - "source": "HHHVII", - "page": 60, - "baseItem": "whip|PHB", - "type": "M", - "rarity": "rare", - "weight": 3, - "weaponCategory": "martial", - "property": [ - "F", - "R", - "crfBy" - ], - "dmg1": "1d4", - "dmgType": "S", - "entries": [ - "When you hit a Huge or smaller sized creature with this weapon, you may make a {@action grapple} check against them as a free action, using this whip to {@action grapple} instead of your free hand. While you have a creature {@condition grappled} in this way, you may not attack with this weapon. If you have a creature {@condition grappled} by this weapon, you may spend an action to force that creature to succeed on a {@dc 16} Constitution saving throw or suffer {@damage 2d10} necrotic damage. In addition, if a creature fails their saving throw, a vial's worth of their blood becomes stored in the whip, which you may harvest as an action without requiring a check. This whip can only store one vial's worth of blood at a time." - ], - "customProperties": { - "ingredients": "Death Kiss Tentacle ×1", - "crafter": "Tinker" - } - }, - { - "name": "Lenses of Hypnosis", - "source": "HHHVII", - "page": 60, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While wearing these lenses, you may spend an action to project a 30-foot cone of magical energy. Each creature in that area must make a {@dc 17} Wisdom saving throw. On a failed save, the creature is {@condition charmed} by you for 1 minute. While {@condition charmed} in this way, the target tries to get as close to you as possible, using its actions to {@action Dash} until it is within 5 feet of you. A {@condition charmed} target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success.", - "Once this ability has been used once, it cannot be used again until the next dawn." - ], - "customProperties": { - "ingredients": "Morkoth Eye ×2", - "crafter": "Artificer" - } - }, - { - "name": "Lesser Eye Stalk Wand", - "source": "HHHVII", - "page": 61, - "type": "WD", - "rarity": "rare", - "reqAttune": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d2}", - "charges": 3, - "entries": [ - "This wand has 3 charges. While holding this wand, you may spend an action and 1 charge to shoot a magical ray of energy at a target within 120 feet of you. The type of ray depends on the type of gauth eye stalk that the wand was crafted from. Consult the list below to find out what your wand does.", + ] + }, + { + "type": "section", + "name": "Chapter 2: How to Harvest", + "page": 4, + "entries": [ + "The act of removing useful body parts from a creature is referred to as {@b harvesting}. Anything that can be harvested from a creature is referred to as a {@b harvesting material} or simply {@b material}. In general, only creatures that have died may be harvested, but there may be some exceptions based on context.", + "This section details the steps associated with actually performing a harvest, and any factors that may influence it.", + { + "type": "entries", + "name": "Appraising", + "page": 4, + "entries": [ + { + "type": "quote", + "page": 4, + "entries": [ + "Half of a harvester's job is mental, rather than physical. It takes a keen eye, and an analytical mind to fully grasp the nuance of slicing open a fresh kill and reaping the bounty inside. Take your time to evaluate your prize before chopping into it; your wallet will thank me later." + ], + "by": "Hamund" + }, + "Before a player begins hacking and butchering their hunt, they may instead choose to take a moment first and {@b appraise} the creature to be harvested. To do this, they must spend 1 minute examining the creature to be harvested and then roll an Intelligence check, adding their proficiency bonus if they are proficient in the skill corresponding to that creature (see table below). For example, when appraising a {@creature banderhobb|VGM} (which is a monstrosity), the check would be an Intelligence ({@skill Nature}) check, while appraising a {@creature meenlock|VGM} (which is a fey) would require an Intelligence ({@skill Arcana}) check.", + { + "type": "abilityGeneric", + "name": "Appraisal DC", + "text": "8 + the Harvested Creature's CR (treating any CR less than 1 as 0)" + }, + "", + "The DC of the check is equal to {@b 8 + the Harvested Creature's CR} (treating any CR less than 1 as 0). Success on this check grants the player full knowledge of any useful harvesting materials on the creature, the DC requirement to harvest those materials, any special requirements to harvest them, and any potential risks in doing so. In addition, any harvesting check made on that creature by that player is rolled at advantage. A character may only attempt one appraisal check per creature.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Monster Type/Skill Check", + "page": 4 + }, + { + "type": "entries", + "name": "Splitting up the responsibilities", + "page": 4, + "entries": [ + "Some party members may prefer to let one character handle the appraisal of materials, while another more dextrous character handles the actual harvesting. In this scenario, all benefits of appraising a creature are conferred to the player doing the harvesting, so long as the player that performed the appraising assists the harvesting player through the whole duration of the harvest." + ] + } + ] + }, + { + "type": "entries", + "name": "Harvesting", + "page": 4, + "entries": [ + { + "type": "quote", + "entries": [ + "The thing we've all bought this book to learn: harvesting! Here you will learn the most noble of traditions, dating back to our roots as hunter-gatherers. Read this section well and commit it to memory, for harvesting is the true meat of this book (pardon the pun)." + ], + "by": "Hamund" + }, + "In order to harvest a creature, a character must make a Dexterity ability check using the same skill proficiency as listed in the above appraising table. For example, a character attempting a harvest check on an Aberration would receive a bonus equal to their Dexterity Modifier and their Proficiency in {@skill Arcana} (if they have any).", + "This check reflects a character's ability to not only properly remove the intended item without damaging it, it also involves any ancillary requirements of the harvest such as proper preservation and storage techniques.", + { + "type": "insetReadaloud", + "name": "Using other proficiencies", + "page": 4, + "entries": [ + "If a player is harvesting a certain creature, or harvesting a creature of a certain type of material, the DM may allow them to use a relevant tool proficiency rather than a skill proficiency.", + "For example, the DM may allow a player to add their proficiency with {@item Tinker's Tools|PHB} to their attempt to harvest a mechanical golem or use their proficiency with {@item leatherworker's tools|PHB} when attempting to harvest a creature for its hide. Alternatively, all creature type proficiencies may be replaced by proficiency with the {@item harvesting kit|HHHVI}." + ] + }, + "Each individual item in a creature's harvesting table is listed with a DC next to it. Any roll that a player makes that equals or exceeds this DC grants that player that item. Rewards are cumulative, and a player receives every item with a DC equal to or below their ability check result. For example, rolling a total of 15 on a check to harvest a {@creature barghest|VGM} will reward the player with \"barghest blood\", \"barghest fur\" and \"barghest fangs\", but not a \"vial of barghest stomach acid\". If they so wish, players may opt to not harvest a material even if they have met the DC threshold to harvest it.", + "Only one harvesting attempt may be made on a creature. Failure to meet a certain item's DC threshold assumes that the item was made un-salvageable due to the harvester's incompetence.", + "For most creatures, the time it takes to harvest a material is counted in minutes and is equal to the DC of that material divided by 5. For huge creatures however, it is equal in DC of that material, while for gargantuan creatures, it is equal to the DC of that material multiplied by 2.", + { + "type": "homebrew", + "page": 4, + "entries": [ + { + "type": "table", + "page": 4, + "caption": "Harvesting Time", + "colLabels": [ + "Creature Size", + "Harvesting Time (minutes)" + ], + "colStyles": [ + "col-6 text-right", + "col-6 text-left " + ], + "rows": [ + [ + "Large or smaller", + "Material DC / 5" + ], + [ + "Huge", + "Material DC" + ], + [ + "Gargantuan", + "Material DC × 2" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Particularly violent deaths", + "page": 5, + "entries": [ + { + "type": "quote", + "page": 5, + "entries": [ + "It is a shame, but quite understandable, that no one would want to buy a pelt ridden with slash wounds and burn marks. That is why lately, I have taken to wrestling my quarry with my bare hands. It makes for much more pristine carcasses, and much heartier exercise." + ], + "by": "Hamund" + }, + "This guide assumes that most creatures you attempt to harvest died in direct combat and thus already accounts for the idea that you are harvesting creatures that may not be in pristine condition. However, some deaths are more violent than others and can make harvesting useful materials either extremely difficult or downright impossible. Such examples include burning by fire, dissolving from acid, or being completely crushed under a pillar of stone. In these cases, raise the DC for harvesting any of that creature's materials by 5. Alternatively, the DM may decide that well-orchestrated hunts result in a carcass that is prime for harvesting, such as creatures killed mostly through psychic damage, or those killed in one clean attack. In these cases, the DM should lower the DC for harvesting any of that creature's materials by 5.", + "Furthermore, the DM may adjudicate whether or not some of a creature's individual materials have been made useless due to effects imposed by them in the course of their death. Examples may include blood being tainted from poisoning, or their pelt being worthless due to excessive slashing/piercing damage.", + { + "type": "statblock", + "source": "HHHVI", + "name": "Optional Rule: Carcass Degradation", + "page": 5, + "tag": "variantrule" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HowToHarvest.webp" + } + } + ] + } + ] + } + ] + }, { - "type": "list", - "style": "list-hang-notitle", - "items": [ + "type": "section", + "name": "Chapter 3: The Harvest Tables", + "page": 6, + "entries": [ + { + "type": "quote", + "page": 6, + "entries": [ + "I am aware that in my previous volume, I stated that I was presenting the complete knowledge of harvesting all creatures in the multiverse. While it was true at the time, intrepid explorers other than myself have discovered even more creatures to hunt and harvest. While I am ashamed of misleading my readers, I am humbled by the idea that even I have more to discover and write about in this wonderful lifetime of mine." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Understanding the Tables", + "page": 6, + "entries": [ + "Every unique monster from {@book Volo's Guide to Monsters|VGM} has been listed in this book with an associated harvest table. When your players attempt a harvest, simply look up the relevant monster in this guide, and read out the results (monsters are listed in the same order they are given in {@book Volo's Guide to Monsters|VGM}). The following is an explanation of how to read the table.", + { + "type": "entries", + "name": "DC", + "page": 6, + "entries": [ + "This is the DC required to harvest this item. Any harvesting check that equals or exceeds this threshold allows the player that made that check to successfully harvest that item." + ] + }, + { + "type": "entries", + "name": "Item", + "page": 6, + "entries": [ + "The name of the item received. While for most items, the player only receives one of the listed item, some item names have parentheses next to them. These indicate the amount that a player receives upon a successful harvest e.g.: Catoblepas Fur (large pouch) or Barghest Blood (5 vials). At the DM's discretion however, they may adjudicate that a player receives less or more than the stipulated quantity. Such reasons may include extremely high success on a roll, or certain methods in which the creature was killed.", + { + "type": "statblock", + "source": "HHHVI", + "name": "Optional Rule: Harvesting Dangerous Materials", + "page": 6, + "tag": "variantrule" + } + ] + }, + { + "type": "entries", + "name": "Description", + "page": 6, + "entries": [ + "A brief description of the item to be harvested, written by Hamund. While this is usually just for flavour, some items also have a \"{@b Use}\" section. These items may be used immediately after being harvested and require no further adjustments or crafting. Their function is described here in the description box.", + "Additionally, some materials have harvesting requirements beyond just steady hands and a sharp knife. Any extra requirements or criteria for harvesting a material will be listed here." + ] + }, + { + "type": "entries", + "name": "Value", + "page": 6, + "entries": [ + "All materials are listed with their base resell value. This is how much money an average shopkeeper would be willing to pay for the materials in good conditions. DM discretion is advised when varying this value, dependant on shopkeeper mood, rarity within the setting, condition of the material, etc. A material with a value listed as \"varies\" indicates that its usage is too specific for it to be sold to an average shopkeeper, and the value of the material would depend heavily on context.", + "When items are harvested in discrete quantities, the value listed refers to each individual item. For example, Barghest Blood is harvested as a set of 5 vials, and so the value listed (1 gp) refers to each individual vial (so successfully harvesting Barghest Blood would be worth 5 × 1 gp = 5 gp). When items are listed as indiscrete quantities however, the value listed refers to the entire quantity. For example, Maw Demon Teeth is harvested in the indiscrete quantity of a: \"large bag.\" Thus the 1 gp value listed refers to the value of a \"large bag of Maw Demon Teeth\", not 1 gp for each individual tooth.", + { + "type": "insetReadaloud", + "name": "Value Factors", + "page": 6, + "entries": [ + "The values listed here are based on a myriad of factors including: CR of the monster, average treasure horde values, use in crafting, whether the monster tends to be found alone, whether the item is consumable, probability of successfully harvesting the item, balance around existing prices, and sometimes just for flavour. These prices are intended as a baseline only, and the DM is free to adjust these values as they see fit for their campaign. The DM is also to keep in mind that, although certain items may have high values, not all vendors may want to buy them. For example, although Devourer Skin may be worth the high price of 2,250 gp, it may be difficult to sell it to the village grocer. Sometimes, finding the right buyer for an esoteric item can be an entertaining side quest in and of itself, or simply used as a good downtime activity." + ] + } + ] + }, + { + "type": "entries", + "name": "Weight", + "page": 7, + "entries": [ + "The weight of the item listed in pounds. The weight listed here follows the same rules as values do; the listed number refers to the weight of individual items, unless that item is harvested in indistinct quantities, in which case the weight refers to the whole indistinct quantity." + ] + }, + { + "type": "entries", + "name": "Crafting", + "page": 7, + "entries": [ + "Some items, although valuable, require a skilled artisan to craft them into a usable item. The material's description details which item they can be crafted into. If this section is blank, the item has no craftable item associated with it.", + "The section of crafted items at the end of this book details the usage of crafted items, as well as details on their crafting requirements. Some craftable items originate from published source books from WotC. These receive special tags in brackets that denote which book they come from.", + "{@b For more information on crafting visit {@book Chapter 4|HHHVII|4}.}" + ] + } + ] + }, + { + "type": "entries", + "name": "Humanoid Trinket Tables", + "page": 7, + "entries": [ + { + "type": "quote", + "entries": [ + "While it is still considered rather ghastly practice to harvest a humanoid, looting their corpses is considered marginally less so. This is good news, especially since I have found that the quality of dropped loot has increased as of late." + ], + "by": "Hamund" + }, + "Most humanoids listed in this book do not possess many useful materials to harvest. In order to complement the relatively bare tables of humanoids, a separate table is listed in their section describing items that may be plundered off of these creatures. These items tend to be random trinkets and are not weapons or armor. More often than not, they are relatively useless and are intended only to be used for resale.", + "There is no ability check required to pilfer these trinkets, and the DM is free to decide which of these trinkets can be found on a typical corpse (if any at all). These tables are intended to largely be used as DM inspiration and to sate the lust of loot-hungry players while avoiding the ghoulish activity of dismembering a humanoid corpse. {@b New tables have been provided for humanoids that already appeared in the {@book Monster Manual|MM}. The DM is free to choose which table they wish to use.}", + "Like all harvested items, the value and weight listed refers to 1 unit of the respective item in that row.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HumanoidTrinkets.webp" + } + } + ] + }, + { + "type": "section", + "name": "Harvest Table: B", + "page": 8, + "entries": [ + { + "type": "entries", + "name": "Banderhobb", + "page": 8, + "entries": [ + { + "type": "quote", + "entries": [ + "I remember the first time I encountered a banderhobb. A hag had sent one to kill me because I had trounced her in a game of riddles and took one of her precious jewels as a prize. Now obviously, I prevailed over my hunter, and the only vengeance the hag achieved was that I ended up having to wash banderhobb goo off my clothes for a week afterwards." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Banderhobb", + "page": 8 + } + ] + }, + { + "type": "entries", + "name": "Barghest", + "page": 8, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Barghest", + "page": 8 + } + ] + }, + { + "type": "entries", + "name": "Beholders", + "page": 9, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Death Kiss", + "page": 9 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Gauth", + "page": 9 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Gazer", + "page": 9 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Beholders.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Bodak", + "page": 10, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Bodak", + "page": 10 + } + ] + }, + { + "type": "entries", + "name": "Boggle", + "page": 10, + "entries": [ + { + "type": "quote", + "entries": [ + "Neither particularly strong nor smart, a boggle is really more of a nuisance than an actual threat. That said, their oil is particularly useful in harvesting, as the sticky variety works wonders for traps, while the slippery kind is a great knife coating substance for smoother and cleaner cuts. As such, on my travels I often provide boggle removal services free of charge, so long as I am allowed to keep the spoils." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Boggle", + "page": 10 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Boggle.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: C", + "page": 11, + "entries": [ + { + "type": "entries", + "name": "Catoblepas", + "page": 11, + "entries": [ + { + "type": "quote", + "entries": [ + "If you are going to hunt a catoblepas, I highly advise you to keep a separate bag for storing the materials. There's nothing worse than having to throw out otherwise perfectly good dragon steaks just because they've been made unpalatable by the stench of the catoblepas fur next to them." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Catoblepas", + "page": 11 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Catoblepas.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Cave Fisher", + "page": 11, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Cave Fisher", + "page": 11 + } + ] + }, + { + "type": "entries", + "name": "Chitines", + "page": 12, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Chitine", + "page": 12 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Choldrith", + "page": 12 + } + ] + }, + { + "type": "entries", + "name": "Cranium Rats", + "page": 12, + "entries": [ + { + "type": "quote", + "entries": [ + "Where you find one cranium rat, you are bound to find more. In fact, due to their hive mind nature, one cranium rat will instinctually seek out others like it and create a swarm. What I like to do is to leave one cranium rat alive so that it may go seek the rest of its kind, and then sweep in and bag them all at the same time. While this may end up starting a chain of events that leads to an illithid invasion, it's also a very time efficient method of stocking up on harvesting materials." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Cranium Rat", + "page": 12 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Swarm of Cranium Rats", + "page": 12 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: D", + "page": 13, + "entries": [ + { + "type": "entries", + "name": "Darklings", + "page": 13, + "entries": [ + { + "type": "quote", + "entries": [ + "Unfortunately, a slain darkling is not much use in harvesting as their bodies explode upon their death, releasing the light they have absorbed in one destructive and burning flash. I once had a theory that the light was kept in their torsos, and as such thought that a limb severed while the darkling was still alive would remain stable. Unfortunately, I was wrong, and all I had to show for it was a leg's worth of ash and an understandably irritated darkling." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Darkling", + "page": 13 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Darkling Elder", + "page": 13 + } + ] + }, + { + "type": "entries", + "name": "Deep Scion", + "page": 13, + "entries": [ + { + "type": "quote", + "entries": [ + "It is most unfortunate that a deep scion reverts to its original form upon its death. Not just for harvesting reasons, but it also makes it very hard to explain to a small fishing community why you are standing over their dead mayor with a bloody axe in your hand" + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Deep Scion", + "page": 13 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Deep Scion Trinket Table", + "page": 13 + } + ] + }, + { + "type": "entries", + "name": "Demons", + "page": 14, + "entries": [ + { + "type": "quote", + "entries": [ + "More and more demons just keep popping out the woodwork, and still none of them have the decency to leave a valid carcass unless I slay them on their home plane! I guess that's the reason they say that fiends are responsible for driving mortals insane." + ], + "by": "Hamund" + }, + "Due to their abyssal nature, demons slain on the Material Plane cannot be harvested, as their carcass dissolves into a foul ichor instead. This ichor serves no purpose and is effectively useless. In order to properly harvest a demon, they must be killed in the Abyss.", + "Furthermore, using parts harvested from a demon comes with certain risks, as their corrupting influence remains even after their death. When a player consumes or attunes to an item made from a demon part, roll a {@dice d20}. On a 10 or less, that player contracts a curse from using that item. The curse persists even after the normal effects of that item have finished and is only removed when the player is targeted by the {@spell remove curse} spell or similar magic. If a character is cured of a curse caused by an attunement item, they are not allowed to attempt to attune to that item again. The DM may pick the curse themselves, or roll for it on the table below.", + "If the curse came from a non-consumable item, there is an additional aspect of the curse that reads: \"You have a constant need to be within reach of the cursed item and are unwilling to part from it. You feel a need to have it equipped whenever feasibly possible.\"", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Fiendish Curse (Demon)", + "page": 14 + }, + { + "type": "entries", + "name": "Babau", + "page": 14, + "entries": [ + { + "type": "quote", + "entries": [ + "It is said that mortals that gaze into the frightening gaze of a babau lose all strength as their courage and will leaves them. I have never once had this problem, and ironically, my sizable collection of babau eyes can attest to that." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Babau", + "page": 14 + } + ] + }, + { + "type": "entries", + "name": "Maw Demon", + "page": 15, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Maw Demon", + "page": 15 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/MawDemon.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Shoosuva", + "page": 15, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Shoosuva", + "page": 15 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Devourer", + "page": 16, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Devourer", + "page": 16 + } + ] + }, + { + "type": "entries", + "name": "Dinosaur", + "page": 16, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Dinosaurs.webp" + } + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Brontosaurus", + "page": 16 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Deinonychus", + "page": 17 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Dimetrodon", + "page": 17 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Hadrosaurus", + "page": 17 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Quetzalcoatlus", + "page": 17 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Stegosaurus", + "page": 17 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Velociraptor", + "page": 17 + } + ] + }, + { + "type": "entries", + "name": "Draegloth", + "page": 17, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Draegloth", + "page": 17 + } + ] + } + ] + }, { - "type": "item", - "style": "italic", - "name": "1. Devour Magic Ray:", + "type": "section", + "name": "Harvest Table: F", + "page": 18, "entries": [ - "The targeted creature must succeed on a {@dc 14} Dexterity saving throw or have one of its magic items lose all magical properties until the start of your next turn. If the object is a charged item, it also loses {@dice 1d4} charges. Determine the affected item randomly, ignoring single-use items such as potions and scrolls." + { + "type": "entries", + "name": "Firenewts", + "page": 18, + "entries": [ + { + "type": "quote", + "entries": [ + "Despite having the riches of the mountain available to them, firenewts have never amounted to much in terms of having a society, especially when compared to the dwarves. Still, their militaristic nature means that their soldiers are often well equipped, so stripping their pockets can yield greater rewards than stripping their carcasses." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Firenewt Warrior", + "page": 18 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Giant Strider", + "page": 18 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Firenewt Warlock", + "page": 18 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Firenewt Trinket Table", + "page": 18 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Firenewt.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Flail Snail", + "page": 19, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Flail Snail", + "page": 19 + } + ] + }, + { + "type": "entries", + "name": "Froghemoth", + "page": 19, + "entries": [ + { + "type": "quote", + "entries": [ + "The technical term for a froghemoth is actually \"anura maxima.\" The relatively lowbrow name \"froghemoth\" originates from a bardic play called \"Attack of the Froghemoth\", which featured the titular creature as a 50-foot tall, village-crushing force of nature. The play was extremely popular with theatre goers despite its lack of artistic merit, and so the name stuck around and has been used ever since." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Froghemoth", + "page": 19 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: G", + "page": 20, + "entries": [ + { + "type": "entries", + "name": "Giants", + "page": 20, + "entries": [ + { + "type": "quote", + "entries": [ + "It is often a point of contention among scholars on what is actually the {@homebrew taxonomical|taxological} difference that separates giants and humanoids. After all, in many ways the giants are just large humans (or dwarves or halflings or gnomes, for that matter). In my studies of them however, I have found that a giant's physiology is extremely malleable, allowing them to either alter themselves or be altered by environmental factors much more than the average humanoid. Perhaps this is an added feature of the Ordning, allowing individual giants greater ability to delineate themselves within their caste, or even break free from it altogether. Either way, it makes for an exciting harvesting adventure, since when you cut one open, you can never be exactly sure of what you'll find." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Cloud Giant Smiling One", + "page": 20 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Giant.webp" + } + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Fire Giant Dreadnought", + "page": 21 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Frost Giant Everlasting One", + "page": 21 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Mouth of Grolantor", + "page": 21 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Stone Giant Dreamwalker", + "page": 22 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Storm Giant Quintessent", + "page": 22 + } + ] + }, + { + "type": "entries", + "name": "Girallon", + "page": 22, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Girallon", + "page": 22 + } + ] + }, + { + "type": "entries", + "name": "Gnolls", + "page": 23, + "entries": [ + { + "type": "quote", + "entries": [ + "I would advise my readers to beware; it would appear that the gnolls have increased their strength and numbers as of late. However, they still do not have the decency to increase the value of their carcasses. An utter shame, but at least their equipment has gained a bit of variety recently" + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Flind", + "page": 23 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Gnoll Flesh Gnawer", + "page": 23 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Gnoll Hunter", + "page": 23 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Gnoll Witherling", + "page": 23 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Gnoll Trinket Table", + "page": 23 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Gnoll.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Grungs", + "page": 24, + "entries": [ + { + "type": "quote", + "entries": [ + "Before handling a grung, it is recommended that one soaks the carcass in several gallons of fresh water several times. This is not to remove the poison, but just to get rid of the slimy coating which is extremely unpleasant to touch." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Grung", + "page": 24 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Grung Elite Warrior", + "page": 24 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Grung Wildling", + "page": 24 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Grung Trinket Table", + "page": 24 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Grungs.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Guard Drake", + "page": 25, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Guard Drake", + "page": 25 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/GuardDrake.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: H", + "page": 26, + "entries": [ + { + "type": "entries", + "name": "Hags", + "page": 26, + "entries": [ + { + "type": "quote", + "entries": [ + "The rules for hags is the same as that of disasters: they're dangerous, they're best to be avoided, and they tend to come in threes. Harvesting a hag is also a dangerous proposition as contact with their bodily fluids carries the risk of contracting the dreaded '{@disease crone's disease|HHHVI}.' Great care should always be exercised when carving up one of these ladies, otherwise you run the risk of looking like my childhood nanny for the rest of your life" + ], + "by": "Hamund" + }, + "Perhaps reflective of their spiteful nature in life, hags continue to display an unmatched level of vindictiveness even in death. Upon their death, a reaction takes place immediately in the bodily fluids of a hag that makes them a vector for transmitting \"{@disease Crone's Disease|HHHVI}.\" Whenever a creature imbibes any bodily fluids from a deceased hag, they must succeed on a {@dc 15} Constitution saving throw or become infected with {@disease crone's disease|HHHVI}. A character whose harvesting check fails to harvest anything from the hag also runs the risk of contracting {@disease crone's disease|HHHVI} as they clumsily splash blood in an orifice or in an open wound.", + "Upon contracting {@disease crone's disease|HHHVI}, 1 of the victim's facial features/body parts immediately transforms to look more hag like. For example, their nose may become hooked, or their hands become claw-like. Every 24 hours, the victim may attempt the saving throw again. On a success, the disease ends, and every 24 hours subsequently, 1 transformed feature returns to normal. On a failure, another facial feature or body part changes to become more hag-like, and the disease continues. Every 7 days, any currently transformed feature becomes permanent even after the disease is cured. At that point, only restorative magic such as that of the spell {@spell greater restoration} may return the creature to their normal appearance.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Annis Hag", + "page": 26 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Bheur Hag", + "page": 26 + } + ] + }, + { + "type": "entries", + "name": "Hobgoblins", + "page": 27, + "entries": [ + { + "type": "quote", + "entries": [ + "I've noted in my travels that hobgoblins have become even more dangerous as of late, forming larger armies and fielding more specialised units in battle. While this does pose a danger to civilised society, it does offer a wider range of loot to take from their bodies, so I would say it breaks even." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Hobgoblin Devastator", + "page": 27 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Hobgoblin Iron Shadow", + "page": 27 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Hobgoblin Trinket Table", + "page": 27 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Hobgoblins.webp" + } + } + ] + } ] }, { - "type": "item", - "style": "italic", - "name": "2. Enervation Ray:", + "type": "section", + "name": "Harvest Table: K", + "page": 28, "entries": [ - "The targeted creature must make a {@dc 14} Constitution saving throw, taking {@damage 4d8} necrotic damage on a failed save, or half as much damage on a successful one." + { + "type": "entries", + "name": "Ki-Rin", + "page": 28, + "entries": [ + { + "type": "quote", + "entries": [ + "So strong is the ki-rin's compassion for other living creatures, that it can influence their behaviour even after its death. Items crafted from a ki-rin shine with such magnificence that they can inspire even the lowliest of ne'er do-wells to altruism. I have seen this with my own hands when a notorious drinking buddy of mine turned his life around after a mere glance at a bundle of golden ki-rin fur. While I am happy that he has found peace in his life, I do miss having someone to sip whiskey with after a long day's journey." + ], + "by": "Hamund" + }, + "A ki-rin is such a force of good that their body parts are capable of influencing the morality and alignment of those around them. Whenever you consume or finish a long rest attuned to an item made from a material harvested from a ki-rin, you have a {@chance 90|90 percent|Alignment Shift|Your alignment is unchanged|Your alignment shifts to lawful good.} of having your alignment changed to lawful good for the next 24 hours. A {@spell greater restoration} spell or similar magic will revert you to your original alignment early.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Ki-Rin", + "page": 28 + } + ] + }, + { + "type": "entries", + "name": "Kobolds", + "page": 28, + "entries": [ + { + "type": "quote", + "entries": [ + "Since my last book, I had hoped to be able to say that I had found a specimen of kobold that had managed to impress me. Sadly, this is not the case. Even though I have seen several other races bolster their forces and grow in strength, it seems that kobolds have only grown sillier and more of a parody of themselves. A shame really, since they seem so genetically close to the fiercest creatures in the multiverse: the dragon." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Kobold Dragonshield", + "page": 28 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Kobold Inventor", + "page": 29 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Kobold Scale Sorcerer", + "page": 29 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Kobold Trinket Table", + "page": 29 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Kobold.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Korred", + "page": 29, + "entries": [ + { + "type": "quote", + "entries": [ + "Once, I very nearly killed a man when I caught him trying to cut off a piece of my beard while I was sleeping. Apparently, the drunken fool had thought that I was a korred and wanted some of my \"magical hair.\" How he could have mistaken a proud dwarf such as myself with an unruly korred, I will never know." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Korred", + "page": 29 + } + ] + } ] }, { - "type": "item", - "style": "italic", - "name": "3. Pushing Ray:", + "type": "section", + "name": "Harvest Table: L", + "page": 30, "entries": [ - "The targeted creature must succeed on a {@dc 14} Strength saving throw or be pushed up to 15 feet directly away from you and have its speed halved until the start of your next turn." + { + "type": "entries", + "name": "Leucrotta", + "page": 30, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Leucrotta", + "page": 30 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Leucrotta.webp" + } + } + ] + } ] }, { - "type": "item", - "style": "italic", - "name": "4. Fire Ray:", + "type": "section", + "name": "Harvest Table: M", + "page": 31, "entries": [ - "The targeted creature must succeed on a {@dc 14} Dexterity saving throw or take {@damage 4d10} fire damage." + { + "type": "entries", + "name": "Meenlock", + "page": 31, + "entries": [ + { + "type": "quote", + "entries": [ + "One of my baggage handlers went missing once during one of my many jaunts through the Feywild. We found the poor lad a day later, having already succumbed to the torment of a clutch of meenlocks and transformed into one himself. Losing him is one of my greatest regrets in all my travels, and I think of him whenever I pass by his head, which I mounted on my wall in his honour" + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Meenlock", + "page": 31 + } + ] + }, + { + "type": "entries", + "name": "Mind Flayers", + "page": 31, + "entries": [ + { + "type": "entries", + "name": "Alhoon", + "page": 31, + "entries": [ + { + "type": "quote", + "entries": [ + "A fun tid-bit about myself: an illithid was in fact the first creature that I had ever harvested properly, so curious was I about the inner workings (and valuable organs) of these alien beings. The joy I felt in dissecting an illithid (and the money I made selling off its body parts) is what led me to this lifelong endeavour. So, imagine my joy when I discovered that some illithids had uncovered the secret to lichdom: an ever-replenishing source of illithids to harvest!" + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Alhoon", + "page": 31 + } + ] + }, + { + "type": "entries", + "name": "Elder Brain", + "page": 32, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Elder Brain", + "page": 32 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/ElderBrain.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Ulitharid", + "page": 32, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Ulitharid", + "page": 32 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Mindwitness", + "page": 33, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Mindwitness", + "page": 33 + } + ] + }, + { + "type": "entries", + "name": "Morkoth", + "page": 33, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Morkoth", + "page": 33 + } + ] + } ] }, { - "type": "item", - "style": "italic", - "name": "5. Paralyzing Ray:", + "type": "section", + "name": "Harvest Table: N", + "page": 34, "entries": [ - "The targeted creature must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + { + "type": "entries", + "name": "Neogis", + "page": 34, + "entries": [ + { + "type": "quote", + "entries": [ + "One of my more embarrassing escapades involved me attempting to research more on the lifestyles and culture of the neogi. To that end I had the admittedly hare-brained scheme of allowing myself to be captured by them so I could observe their society from the inside. While I did manage to get in, their mind-altering psionic powers made me remember very little about my stay afterwards. The most I had to show for it was the organs I had pulled from the guards I killed during my escape, which all things considered, wasn't such a bad result either." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Neogi Hatchling", + "page": 34 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Neogi", + "page": 34 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Neogi Master", + "page": 35 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Neogi.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Neothelid", + "page": 36, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Neothelid", + "page": 36 + } + ] + }, + { + "type": "entries", + "name": "Nilbog", + "page": 36, + "entries": [ + { + "type": "quote", + "entries": [ + "My mother taught me never to fight a fool, lest you end up looking like one yourself. This holds especially true when facing down a nilbog. The annoying tricksters are so difficult to pin down that even if you do it with your life intact, your dignity most likely won't be." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Nilbog", + "page": 36 + } + ] + } ] }, { - "type": "item", - "style": "italic", - "name": "6. Sleep Ray:", - "entries": [ - "The targeted creature must succeed on a {@dc 14} Wisdom saving throw or fall asleep and remain {@condition unconscious} for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." - ] - } - ] - }, - "The wand recovers {@dice 1d2} charges at dawn. When you use the last charge of the wand, there is a {@chance 90|10 percent|Lesser Eye Stalk Wand|The wand remains intact.|The wand crumbles to dust.} chance that it crumbles into ashes and is destroyed." - ], - "customProperties": { - "ingredients": "Gauth Eye Stalk ×1", - "crafter": "Artificer" - } - }, - { - "name": "Mask of Clouds", - "source": "HHHVII", - "page": 61, - "rarity": "very rare", - "reqAttune": "by a bard or {@class cleric|phb|Trickster Domain|Trickery} cleric", - "reqAttuneTags": [ - { - "class": "bard" - }, - { - "class": "cleric" - } - ], - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This two-faced mask has been imbued with divine energy siphoned from a cloud giant smiling one mask.", - "While wearing and attuned to this mask, your illusion spells gain a particular potency. Whenever you cast an illusion spell that creates an image, that image becomes physical and emulates the feel, texture, and weight of the real object it is imitating; this allows your images to withstand physical inspection. However, if more than 10 pounds of force are applied to your image, it will burst into a thick, cloud-like fog and then quickly dissipate, thus revealing it as an illusion." - ], - "customProperties": { - "ingredients": "Smiling One Mask ×1", - "crafter": "Thaumaturge" - } - }, - { - "name": "Minor Eye Stalk Wand", - "source": "HHHVII", - "page": 62, - "type": "WD", - "rarity": "uncommon", - "property": [ - "crfBy" - ], - "entries": [ - "While holding this wand, you may spend an action to shoot a magical ray of energy at a target creature within 60 feet of you. The type of ray depends on the type of gazer eye stalk that the wand was crafted from. Consult the list below to find out what your wand does.", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "style": "italic", - "name": "1. Dazing Ray:", + "type": "section", + "name": "Harvest Table: O", + "page": 37, "entries": [ - "The targeted creature must succeed on a {@dc 12} Wisdom saving throw or be {@condition charmed} until the start of your next turn. While the target is {@condition charmed} in this way, its speed is halved, and it has disadvantage on attack rolls." + { + "type": "entries", + "name": "Orcs", + "page": 37, + "entries": [ + { + "type": "quote", + "entries": [ + "Although they may seem like a godless bunch, orcs have a much deeper connection to their pantheon than most other humanoids. Allowing themselves to be irrevocably altered by their deities is a rite of passage amongst them, and while this does make them more dangerous, it also increases the value of their corpses." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Orc Blade of Ilneval", + "page": 37 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Orc Claw of Luthic", + "page": 37 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Orc Hand of Yurtrus", + "page": 37 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Orc Nurtured One of Yurtrus", + "page": 38 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Orc Red Fang of Shargaas", + "page": 38 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Tanarukk", + "page": 38 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Orc Trinket Table", + "page": 38 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Orcs.webp" + } + } + ] + } ] }, { - "type": "item", - "style": "italic", - "name": "2. Fear Ray:", + "type": "section", + "name": "Harvest Table: Q", + "page": 39, "entries": [ - "The targeted creature must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of your next turn." + { + "type": "entries", + "name": "Quickling", + "page": 39, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Quickling", + "page": 39 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Quickling.webp" + } + } + ] + } ] }, { - "type": "item", - "style": "italic", - "name": "3. Frost Ray:", + "type": "section", + "name": "Harvest Table: R", + "page": 40, "entries": [ - "The targeted creature must succeed on a {@dc 12} Dexterity saving throw or take {@damage 3d6} cold damage." + { + "type": "entries", + "name": "Redcap", + "page": 40, + "entries": [ + { + "type": "quote", + "entries": [ + "As far as I'm aware, a redcap is the only creature that is born fully clothed. As such, it could be asked whether they count as clothes at all, or if they should be considered extensions of their body in the same vein as a creature's hair or nails. I prefer the latter definition as it makes it more justified to harvest them, rather than just \"looting\" them." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Redcap", + "page": 40 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Redcap.webp" + } + } + ] + } ] }, { - "type": "item", - "style": "italic", - "entries": [ - "If the target is a creature that is Medium or smaller, it must succeed on a {@dc 12} Strength saving throw or be moved up to 30 feet directly away from you. If the target is an object weighing 10 pounds or less that isn't being worn or carried, you move it up to 30 feet in any direction. You can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container." - ] - } - ] - }, - "Once this item has been used once, it crumbles into dust and is destroyed." - ], - "customProperties": { - "ingredients": "Gazer Eye Stalk ×1", - "crafter": "Artificer" - } - }, - { - "name": "Mirror of Insecurity", - "source": "HHHVII", - "page": 62, - "rarity": "common", - "wondrous": true, - "curse": true, - "property": [ - "crfBy" - ], - "entries": [ - "This hand-held mirror has a frame sculpted from the jaw of a vargouille. Any humanoid that looks at themselves in the mirror sees a hideous and demonic version of their own reflection and must make a {@dc 10} Wisdom saving throw. On a success, a humanoid is immune to the effects of this mirror for 24 hours. On a failure, that humanoid is cursed for 24 hours. While cursed, they fully believe that their demonic reflection is how they now look, despite any physical inspection that would imply otherwise. Whenever they see their own reflection anywhere while cursed in this way, they also see their demonic reflection." - ], - "customProperties": { - "ingredients": "Vargouille Jaw ×1", - "crafter": "Artificer" - } - }, - { - "name": "Mutated Eye Stalk Wand", - "source": "HHHVII", - "page": 62, - "type": "WD", - "rarity": "rare", - "reqAttune": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d4}", - "charges": 5, - "entries": [ - "This wand has 5 charges. While holding this wand, you may spend an action and 1 charge to shoot a magical ray of energy at a target within 120 feet of you. The type of ray depends on the type of mindwitness eye stalk that the wand was crafted from. Consult the list below to find out what your wand does.", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "style": "italic", - "name": "1. Aversion Ray:", + "type": "section", + "name": "Harvest Table: S", + "page": 41, "entries": [ - "The targeted creature must make a {@dc 13} Charisma saving throw. On a failed save, the target has disadvantage on attack rolls for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + { + "type": "entries", + "name": "Sea Spawn", + "page": 41, + "entries": [ + { + "type": "quote", + "entries": [ + "Sea spawn are as varied as the numerous creatures of the depths in terms of biology; however they always seem to carry roughly the same items out of a sense of basic utility. Their bodies aren't worth all that much, and neither are their (often soggy) possessions." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Sea Spawn", + "page": 41 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Sea Spawn Trinket Table", + "page": 41 + } + ] + }, + { + "type": "entries", + "name": "Shadow Mastiff", + "page": 41, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Shadow Mastiff", + "page": 41 + } + ] + }, + { + "type": "entries", + "name": "Slithering Tracker", + "page": 42, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Slithering Tracker", + "page": 42 + } + ] + }, + { + "type": "entries", + "name": "Spawn of Kyuss", + "page": 42, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Spawn of Kyuss", + "page": 42 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/SpawnofKyuss.webp" + } + } + ] + } ] }, { - "type": "item", - "style": "italic", - "name": "2. Fear Ray:", + "type": "section", + "name": "Harvest Table: T", + "page": 43, "entries": [ - "The targeted creature must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + { + "type": "entries", + "name": "Tlincalli", + "page": 43, + "entries": [ + { + "type": "quote", + "entries": [ + "Despite some similarities in basic anatomy, tlincalli are in fact not related to centaurs. While centaurs are much closer in taxonomy to humanoids and fey, tlincalli share more with giant insects. As part of this, the magic to be harvested from a tlincalli comes more from its \"natural\" features like its claws and chitin, instead of magically powered organs or blood" + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Tlincalli", + "page": 42 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Tlincalli.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Trapper", + "page": 43, + "entries": [ + { + "type": "quote", + "entries": [ + "There is some debate as to whether the trapper is related to the infamous dungeon-dwelling cloaker. While it is true that one is a monstrosity and the other an aberration, their similar abilities of illusion and obfuscation, plus the parallels in their internal physiology are not to be ignored. Of course, while it is entirely possible that these are simply the results of convergent evolution, I encourage the research into this line of thinking (especially since it raises the demand from researchers for cloaker and trapper carcasses)." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Trapper", + "page": 43 + } + ] + } ] }, { - "type": "item", - "style": "italic", - "name": "3. Psychic Ray:", + "type": "section", + "name": "Harvest Table: V", + "page": 44, "entries": [ - "The target must succeed on a {@dc 13} Intelligence saving throw or take {@damage 6d8} psychic damage." + { + "type": "entries", + "name": "Vargouille", + "page": 44, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Vargouille", + "page": 44 + } + ] + }, + { + "type": "entries", + "name": "Vegepygmies", + "page": 44, + "entries": [ + { + "type": "quote", + "entries": [ + "While not as friendly as their myconid cousins, vegepygmies rarely attack travellers unprovoked. They may even be coaxed into providing shelter when provided with appropriate gifts; something I discovered when I attempted to live among them as research for this book. Unfortunately, their culture was so alien to me that I gained nothing from the experience except for a hacking cough that followed me for several months." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Vegepygmy", + "page": 44 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Vegepygmy Chief", + "page": 44 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Thorny", + "page": 44 + } + ] + } ] }, { - "type": "item", - "style": "italic", - "name": "4. Slowing Ray:", + "type": "section", + "name": "Harvest Table: W", + "page": 45, "entries": [ - "The targeted creature must make a {@dc 13} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn but not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + { + "type": "entries", + "name": "Wood Woad", + "page": 45, + "entries": [ + { + "type": "quote", + "entries": [ + "For those that may be uneasy about harvesting a creature as innocent and blameless as the wood woad, never fear. After all, I am sure that these protectors of the forest are very much in support of the concept of recycling." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Wood Woad", + "page": 45 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/WoodWoad.webp" + } + } + ] + } ] }, { - "type": "item", - "style": "italic", - "name": "5. Stunning Ray:", + "type": "section", + "name": "Harvest Table: X", + "page": 46, "entries": [ - "The targeted creature must succeed on a {@dc 13} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success." + { + "type": "entries", + "name": "Xvarts", + "page": 46, + "entries": [ + { + "type": "quote", + "entries": [ + "Pathetic little creatures are the xvarts, however they do have one redeeming feature for the budding harvester: they are all exactly identical. This makes them fantastic creatures to practice techniques and demonstrate skills on before cutting into more valuable prizes." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Xvart", + "page": 46 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Xvart Warlock of Raxivort", + "page": 46 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Xvart Trinket Table", + "page": 46 + } + ] + } ] }, { - "type": "item", - "style": "italic", - "name": "6. Telekinetic Ray:", + "type": "section", + "name": "Harvest Table: Y", + "page": 47, "entries": [ - "If the target is a creature, it must make a {@dc 13} Strength saving throw. On a failed save, you move it up to 30 feet in any direction, and it is {@condition restrained} by the ray's telekinetic grip until the start of your next turn or until you are {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is telekinetically moved up to 30 feet in any direction. You can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." - ] - } - ] - }, - "The wand recovers {@dice 1d4} charges at dawn. When you use the last charge of the wand, there is a {@chance 90|10 percent|Mutated Eye Stalk Wand|The wand remains intact.|The wand crumbles to dust.} chance that it crumbles into ashes and is destroyed." - ], - "customProperties": { - "ingredients": "Mindwitness Eye Stalk ×1", - "crafter": "Artificer" - } - }, - { - "name": "Necrotic Cloak", - "source": "HHHVII", - "page": 62, - "immune": [ - "necrotic" - ], - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While you wear this cloak, you have advantage on death saving throws and are immune to necrotic damage. In addition, whenever a humanoid within 60 feet of you that you can see dies, you may spend your reaction to gain temporary hit points equal to the amount of hit dice that humanoid had." - ], - "customProperties": { - "ingredients": "Devourer Skin ×1", - "crafter": "Leatherworker" - } - }, - { - "name": "Portable Mouth", - "source": "HHHVII", - "page": 62, - "rarity": "common", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This replica of a mouth is lined with long sharp teeth from a maw demon. So long as you are within 60 feet of it, you may spend an action to command the mouth to begin chewing anything that is placed in it. If no food is inside it, it will bite automatically while slowly moving forward at a rate of 5 feet per round until it either bites something edible or runs into an immovable object. Any food that is properly chewed by this mouth dissolves and is teleported inside your own stomach as if you had eaten it yourself. This mouth becomes inanimate if it is ever more than 60 feet away from you." - ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Maw Demon Teeth ×1 Large Bag", - "crafter": "Tinker" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/PortableMouth.webp" - } - } - ] - } - }, - { - "name": "Potion of Boundless Intellect", - "source": "HHHVII", - "page": 63, - "type": "P", - "rarity": "very rare", - "property": [ - "crfBy" - ], - "ability": { - "static": { - "int": 21 - } - }, - "grantsProficiency": true, - "entries": [ - "When you drink this potion, your Intelligence score increases to 21 if it was lower than that before, and you gain proficiency in the {@skill History}, {@skill Arcana}, {@skill Nature}, {@skill Religion}, and {@skill Investigation} skills if you were not proficient in them before. This effect lasts for 24 hours, after which you suffer 2 levels of {@condition exhaustion} as your brain attempts to process the mental surge it just experienced. This potion is a dull grey color with chunks of partly solidified matter floating in it." - ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Elder Brain Fluid ×1 vial", - "crafter": "Alchemist" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/PotionofBoundlessIntellect.webp" + { + "type": "entries", + "name": "Yeth Hound", + "page": 47, + "entries": [ + { + "type": "quote", + "entries": [ + "I remember when I first started learning the art of harvesting, old master Chien gave me an assignment to dissect a fresh yeth hound he had brought home. I recall him chuckling in the corner as I futilely attempted to cut into it with my scalpel, not realising that the hounds may only be pierced by silver or magical instruments. Apparently, this is a prank he enjoys pulling on all of his students, and he never fails to bring it up whenever I visit him for tea." + ], + "by": "Hamund" + }, + "The yeth hound's immunity to non-magical, non-silvered weapons continues into death, and as such, they may only be harvested using silvered or magical tools.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Yeth Hound", + "page": 47 + } + ] + }, + { + "type": "entries", + "name": "Yuan-Tis", + "page": 47, + "entries": [ + { + "type": "quote", + "entries": [ + "Exploring the societies of the yuan-ti has been one of my most troublesome ventures thus far. Not only are they extremely militaristic and isolationist, they live in the most inhospitable, mosquito ridden, disease spreading jungles imaginable. At the very least, I got a good picture for the cover of this book out of it." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Yuan-Ti Anathema", + "page": 47 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Yuan-Ti Broodguard", + "page": 47 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Yuan-Ti Mind Whisperer", + "page": 48 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Yuan-Ti Nightmare Speaker", + "page": 48 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVII", + "name": "Yuan-Ti Pit Master", + "page": 48 + } + ] + } + ] } - } - ] - } - }, - { - "name": "Potion of Corrupted Strength", - "source": "HHHVII", - "page": 63, - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" - ], - "ability": { - "static": { - "int": 21 - } - }, - "entries": [ - "When you drink this potion, you grow one size larger and your Strength score increases to 21 for 1 hour if it was lower than that before. At the end of this hour you return to your regular size, and your Strength score returns to normal. This potion is a pale red color that swells and ebbs to the rhythm of an invisible heartbeat." - ], - "customProperties": { - "ingredients": "Annis Hag Blood ×1 vial", - "crafter": "Alchemist" - } - }, - { - "name": "Potion of Digestion", - "source": "HHHVII", - "page": 63, - "type": "P", - "rarity": "common", - "property": [ - "crfBy" - ], - "entries": [ - "When you drink this potion, for the next 24 hours you become able to digest anything you eat without any negative consequences. Rotten food does not make you ill, and swallowed poisons have no effect on you. Food with no nutritional value will still not contribute to your daily food requirements however. This potion is a dark green color with a sludge consistency and a smell of decomposing food." - ], - "customProperties": { - "ingredients": "Leucrotta Bile ×1 vial", - "crafter": "Alchemist" - } - }, - { - "name": "Potion of Liquid Form", - "source": "HHHVII", - "page": 63, - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" - ], - "entries": [ - "When you drink this clear potion, you transform into a water-like liquid form for 1 hour. In this form, you gain the following benefits:", - { - "type": "list", - "items": [ - "You are able to reshape and manipulate your body into whatever form you wish, so long as your overall volume remains the same.", - "You are able to enter an enemy's space and stop there. You can also move through a space as narrow as 1 inch wide without squeezing.", - "While you remain motionless, you are indistinguishable from a puddle, unless an observer succeeds on a {@dc 18} Intelligence ({@skill Investigation}) check.", - "While underwater, you have advantage on Dexterity ({@skill Stealth}) checks made to hide, and you can take the {@action Hide} action as a bonus action." ] }, - "Once the hour is over, you return to your normal form. If you return to your normal form in a space that would not support your normal form, you take {@damage 4d8} force damage at the start of each of your turns until you are in a space that can support you." - ], - "customProperties": { - "ingredients": "Slithering Tracker Slime ×1 vial", - "crafter": "Alchemist" - } - }, - { - "name": "Potion of Vigor", - "source": "HHHVII", - "page": 63, - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" - ], - "entries": [ - "When you drink this potion, you regain {@dice 8d4 + 8} hit points and for the next 24 hours, you have advantage on Constitution saving throws to resist the effects of diseases and poisons. This potion is a bright gold color with constant activity regardless of whether it has been shaken recently or not." - ], - "customProperties": { - "ingredients": "Ki-Rin Blood ×1 vial", - "crafter": "Alchemist" - } - }, - { - "name": "Radiant Oil", - "source": "HHHVII", - "page": 64, - "type": "Oil", - "rarity": "uncommon", - "property": [ - "crfBy" - ], - "entries": [ - "You may spend 1 minute applying this oil to an item no larger than 1 cubic foot in volume. For the next hour, the oiled item shines bright light out to a range of 15 feet and then dim light for 15 feet beyond that, and any damage dealt using that item may be treated as radiant damage instead of its usual damage type.", - "Alternatively, you may smash this bottle of oil on a hard surface up to 20 feet away from you. If you do so, the oil violently reacts and creates a blinding flash of light, affecting any creature in a 10-foot radius of it. Any creature in that area must make a {@dc 11} Constitution saving throw. On a failure, the creature takes {@damage 2d6} radiant damage and, if the creature can see the light, is {@condition blinded} until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn't {@condition blinded}." - ], - "customProperties": { - "ingredients": "Darkling Elder Tattoo ×1", - "crafter": "Alchemist" - } - }, - { - "name": "Raxivort's Boon", - "source": "HHHVII", - "page": 64, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This boon is crafted from the skin of a xvart warlock, stretched over a frame made of twigs and vermin bones. While wearing this boon, you regain 4 temporary hit points whenever you reduce an enemy to 0 hit points." - ], - "customProperties": { - "ingredients": "Mark of Raxivort ×1", - "crafter": "Thaumaturge" - } - }, - { - "name": "Reversal Boots", - "source": "HHHVII", - "page": 64, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" - ], - "modifySpeed": { - "equal": { - "climb": "walk" - } - }, - "entries": [ - "While your feet are wearing these boots, they become extremely dexterous and flexible similar to that of a gorilla's. You are able to hold things comfortably in your feet, and you have a climb speed equal to your walking speed." - ], - "customProperties": { - "ingredients": "Girallon Foot ×2", - "crafter": "Leatherworker" - } - }, - { - "name": "Shadow Dye", - "source": "HHHVII", - "page": 64, - "type": "P", - "resist": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "non-magical" - } - ], - "vulnerable": [ - "radiant" - ], - "rarity": "rare", - "property": [ - "crfBy" - ], - "entries": [ - "You may spend your action to pour this dye on yourself. If you do so, you take on a semi-corporeal shadowy form for the next hour. During this time, you gain a vulnerability to radiant damage and resistance to non-magical bludgeoning, piercing, and slashing damage. In addition, so long as you are within dim light or darkness, you may take the {@action Hide} action as a bonus action, and you make Dexterity ({@skill Stealth}) checks at advantage." - ], - "customProperties": { - "ingredients": "Liquid Shadow ×1 Vial", - "crafter": "Alchemist" - } - }, - { - "name": "Shadow Spikes", - "source": "HHHVII", - "page": 64, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "As an action, you can spread this bag of {@item Caltrops (bag of 20)|PHB|caltrops} to cover a 5-foot-square area. Any creature that enters the area must succeed on a {@dc 15} Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.", - "When placed in dim light or darkness, these caltrops become {@condition invisible}, even to creatures with {@sense darkvision}. This invisibility lasts until they are exposed to bright light, upon which they return to their normal matte black appearance." - ], - "customProperties": { - "ingredients": "Shadow Mastiff Teeth ×1 small bag", - "crafter": "Blacksmith" - } - }, - { - "name": "Silhouette Shawl", - "source": "HHHVII", - "page": 64, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While wearing this shawl, you may spend your action to focus on your shadow. While focusing on your shadow, you may mentally command it to move around on the surface it is cast onto and to take any shape you wish, so long as you do not change its total surface area and the shadow keeps at least one point of contact with you at all times. Your shadow immediately returns to normal if you ever stop focusing on it or if you take off this shawl." - ], - "customProperties": { - "ingredients": "Shadow Mastiff Fur ×1 small bag", - "crafter": "Artificer" - } - }, - { - "name": "Staff of Split Control", - "source": "HHHVII", - "page": 65, - "srd": true, - "basicRules": true, - "type": "M", - "rarity": "very rare", - "reqAttune": true, - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V", - "crfBy" - ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "recharge": "dawn", - "rechargeAmount": 6, - "charges": 6, - "staff": true, - "entries": [ - "This staff has 6 charges, one for each of the white snake heads on its top. While holding this staff, if you target a creature with a spell that would result in them being {@condition charmed}, you may spend a charge to target an additional creature within 10 feet of the original creature, subjecting them to the same spell. You may spend additional charges to repeat this effect, so long as each additional creature is within 10 feet of another targeted creature.", - "This staff regains all lost charges at dawn." - ], - "customProperties": { - "ingredients": "Anathema Spine ×1", - "crafter": "Artificer" - } - }, - { - "name": "Stunning Lens", - "source": "HHHVII", - "page": 65, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While wearing this item, as an action, you may target a creature you can see within 30 feet of you. If it can see you, that creature must succeed on a {@dc 14} Wisdom saving throw or become {@condition stunned} until the start of its next turn. Once this ability has been used once, it can't be used again until the next dawn." - ], - "customProperties": { - "ingredients": "Gauth Main Eye ×1", - "crafter": "Artificer" - } - }, - { - "name": "Swarm Charms", - "source": "HHHVII", - "page": 65, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This set of 4 paper charms on silver chains share an innate connection with each other that allows their wearers to act as if they were one entity. Any willing creature wearing a charm from this set becomes a member of the swarm. Members of the swarm that are on the same plane of existence may communicate with each other telepathically, including the sending of memories and images. In addition, the Intelligence scores of all members of the swarm become equal to that of the member with the highest Intelligence score within 30 feet of them. If a member removes their charm or moves farther than 30 feet away, their Intelligence score returns to normal.", - "This shared connection comes at a price, however. If a member of the swarm becomes subjected to an effect that would impose a Wisdom or Intelligence saving throw, all members of the swarm become targeted by the same effect, even if they would not otherwise be a valid target." - ], - "customProperties": { - "ingredients": "Swarm Mentality ×1", - "crafter": "Artificer" - } - }, - { - "name": "Telepathic Lens", - "source": "HHHVII", - "page": 66, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This bizarre contraption has a hollowed out mindwitness eye secured by brass wires to a magically imbued lens about the size of a human's head. While looking through this lens, you may telepathically communicate simultaneously to as many creatures as you can see within 120 feet of you." - ], - "customProperties": { - "ingredients": "Mindwitness Main Eye ×1", - "crafter": "Tinker" - } - }, - { - "name": "Tormentor's Cap", - "source": "HHHVII", - "page": 66, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While wearing this cap, you may spend an action to target a creature you can see within 30 feet of you. If you do so, that creature must make a {@dc 11} Wisdom saving throw. On a failed save, you learn that creature's greatest fear, and for the next 24 hours, you have advantage on Charisma ({@skill Intimidation}) checks made against them. In addition, if they were {@condition incapacitated}, they also take {@damage 3d6} psychic damage. On a successful save, that creature becomes immune to the effects of this item and is made aware of you targeting them. This item has no effect on creatures that are immune to the {@condition frightened|PHB|fear} condition." - ], - "customProperties": { - "ingredients": "Meenlock Head ×1", - "crafter": "Artificer" - } - }, - { - "name": "Wand of the Golden Ray", - "source": "HHHVII", - "page": 66, - "type": "WD", - "rarity": "very rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ + "type": "section", + "name": "Chapter 4: Crafting", + "page": 49, + "entries": [ + { + "type": "quote", + "entries": [ + "As harvesting evolves, so too does crafting. As always, I have brought the spoils from my harvesting adventures back to my crafting contacts in order to discover what new wonders can be created. I present them here, so you too may harness the strength that nature provides." + ], + "by": "Hamund" + }, + { + "type": "section", + "name": "Crafting Rules", + "page": 49, + "entries": [ + "While some creature parts are useful fresh from the carcass, many require some alterations before their full potential can be realised. These items can be identified due to having a {@b craftable item} listed in their crafting column. As crafting is a very natural complement to harvesting, an entire chapter has been devoted to its rules here.", + { + "type": "entries", + "name": "Crafters", + "page": 49, + "entries": [ + "In order to craft a harvested item into a usable item, it must be worked on by a skilled {@b crafter}. Crafters are specialised professionals with the knowledge to turn raw materials into something usable. Crafters also tend to be of a certain type, covering different types of items to be made (see \"Crafter Types\" below).", + "Both player characters and NPCs may act as crafters, so long as they fulfil the stipulated requirements for their crafter type.", + "Crafters also need to have the right equipment and tools in order to craft an item, however that aspect is left up to the discretion of the DM and the suitability of the setting. In more fantastical campaigns, magical forges and laboratories may line every city bazaar, while in more grounded settings, finding appropriate facilities may be a quest in and of itself." + ] + }, + { + "type": "entries", + "name": "Materials, Time, and Cost", + "page": 49, + "entries": [ + "Each craftable item listed in this guide requires at least one harvestable material from a monster's harvesting table to act as a {@b base component} of the item. This base component provides the driving magical force that allows the item to function. The harvesting material and quantity of the materials required are listed in the description of the craftable item. For some craftable items, there are several potential harvestable materials that may act as the base component. In these cases, any of the listed materials may be used.", + "Craftable items require more than just the base component provided by harvested materials, however. Crafting an item requires a cost covering other requirements such as tools, facilities, and extra materials. Note that this cost does NOT include the cost of actually hiring a crafter, and that such a cost is considered separate. Assuming that the players are providing the base component for a craftable material, the value of this base component can be deducted from the end cost of crafting the item.", + "Finally, craftable items take a certain amount of time before they can be completed. The breakdown of the time and cost investment to craft an item is listed in the {@table Magic Item Crafting Time and Cost|HHHVI} table {@homebrew below|on the next page}.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Magic Item Crafting Time and Cost", + "page": 49 + }, + "This guide uses the rules for crafting in {@book Xanathar's Guide to Everything|XGE} as the basis for the crafting rules presented here. DM's are encouraged to adjust these numbers based on the needs of their own games." + ] + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "HHHVI", + "name": "Optional Rule: Crafter Skill", + "page": 49 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Crafter.webp" + } + }, + { + "type": "entries", + "name": "Crafter Type", + "page": 49, + "entries": [ + "You don't ask a blacksmith to cut the timbers of your house, and you don't ask an alchemist to craft you a suit of armor. If you want an item crafted, you need the right person for the job. Each craftable item comes with a tag in brackets explaining which type of crafter is capable of making that item.", + "Crafters are not restricted to a single profession either. Some skills are complimentary, or certain individuals are simply talented enough to cover multiple fields. Unless otherwise stated, crafters with multiple proficiencies use the same score for each field.", + "The following is a basic rundown of crafter types:", + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Alchemist", + "page": 50 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Artificer", + "page": 50 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Blacksmith", + "page": 50 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Leatherworker", + "page": 50 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Tinker", + "page": 115 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Thaumaturge", + "page": 115 + } + ] + }, + { + "type": "entries", + "name": "Crafting Items from Published Books", + "page": 115, + "entries": [ + "Some craftable items originate from official source books published by Wizards of the Coast. In order to avoid lifting large sections of their book and reproducing them here, you are encouraged to look them up in their original books. {@homebrew The source items have been tagged.|The source book has been tagged next to the craftable item's name: DMG for Dungeon Master's Guide, and XGTE for Xanathar's Guide to Everything.}", + "In order to understand the quantities of harvestable materials required and the type of crafter, the following table has been made:", + { + "type": "statblock", + "tag": "table", + "source": "HHHVII", + "name": "Published Book Items", + "page": 52 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Crafting.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Craftable Items A-Z", + "page": 53, + "entries": [ + "Craftable items are presented in alphabetical order. A craftable item's description gives the item's name, its category, its rarity, its base component, the crafter type required to make it, and its magical properties.", + "{@note These items are already available in {@loader Volume I.|collection/Jasmine Yang; Hamund's Harvesting Handbook I.json}}", + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + "{@item Amulet of the Mind Flayer|HHHVI}", + "{@item Bag of Colding|HHHVI}", + "{@item Cloud Step Oil|HHHVI}", + "{@item Dra-gone Paste|HHHVI}", + "{@item Drag-on Paste|HHHVI}", + "{@item Drow Amulet|HHHVI}", + "{@item Living Lamp|HHHVI}", + "{@item Potion of Poison Immunity|HHHVI}", + "{@item Stinger Whip|HHHVI}", + "{@item Stone Anvil|HHHVI}", + "{@item Stone Swim Armor|HHHVI}", + "{@item Yeenoghu's Boon|HHHVI}" + ] + }, + "{@note These items are new to Volume II.}", + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + "{@item Amulet of Dragonkin|HHHVII}", + "{@item Amulet of Enslavement|HHHVII}", + "{@item Amulet of Imix|HHHVII}", + "{@item Amulet of Telepathic Control|HHHVII}", + "{@item Amulet of the Closed Heart|HHHVII}", + "{@item Amulet of the Forest|HHHVII}", + "{@item Anathema Device|HHHVII}", + "{@item Antimagic Shield|HHHVII}", + "{@item Armor of the Forest Sentinel|HHHVII}", + "{@item Bewildering Bagpipes|HHHVII}", + "{@item Big Catch Hooks|HHHVII}", + "{@item Bite of Varpak|HHHVII}", + "{@item Bloodhunter's Lens|HHHVII}", + "{@item Bone Plate Armor|HHHVII} {@note This item is mentioned but not detailed, it has been created from basic assumptions.}", + "{@item Boots of Iron Gait|HHHVII}", + "{@item Boots of Stone Strength|HHHVII}", + "{@item Breastplate of the Boundary|HHHVII}", + "{@item Camouflage Cloak|HHHVII}", + "{@item Cap of Aggression|HHHVII}", + "{@item Cleric's Bane Poison|HHHVII}", + "{@item Cloak of the Storm Spirit|HHHVII}", + "{@item Curse of Desolation|HHHVII}", + "{@item Curse of Never-Ending Fear|HHHVII}", + "{@item Curse of Sun's Bane|HHHVII}", + "{@item Curse of Vengeance|HHHVII}", + "{@item Curse of Weakening|HHHVII}", + "{@item Death Goggles|HHHVII}", + "{@item Demon Vellum|HHHVII}", + "{@item Doublet of Psionic Protection|HHHVII}", + "{@item Eye Drone|HHHVII}", + "{@item Filter Rag|HHHVII}", + "{@item Fire Flash Armor|HHHVII}", + "{@item Flask of Storms|HHHVII}", + "{@item Frozen Skull|HHHVII}", + "{@item Glass Oil|HHHVII}", + "{@item Goblin Effigy|HHHVII}", + "{@item Golden Sun Armor|HHHVII}", + "{@item Harp of Winter's Tempo|HHHVII}", + "{@item Heart Scales|HHHVII}", + "{@item Helm of Mind Trapping|HHHVII}", + "{@item Helm of the Cryptkeeper|HHHVII}", + "{@item Helm of the Ulitharid|HHHVII}", + "{@item Helmet of Stone Dreams|HHHVII}", + "{@item Horn of Fear|HHHVII}", + "{@item Idea Bulb|HHHVII}", + "{@item Ink of Secret Knowledge|HHHVII}", + "{@item Interrogator's Web|HHHVII}", + "{@item Leeching Whip|HHHVII}", + "{@item Lenses of Hypnosis|HHHVII}", + "{@item Lesser Eye Stalk Wand|HHHVII} {@note Not to be confused with {@item Lesser Eye Stalk Wand|HHHVI|Lesser Eye Stalk Wand (HHHVI)}.}", + "{@item Mask of Clouds|HHHVII}", + "{@item +1 Mind Hook|HHHVII}", + "{@item +1 Mind Whip|HHHVII} {@note This item is an extension of the {@item Mind Whip|HHHVI|Mind Whip (HHHVI)}.}", + "{@item Minor Eye Stalk Wand|HHHVII}", + "{@item Mirror of Insecurity|HHHVII}", + "{@item Mutated Eye Stalk Wand|HHHVII}", + "{@item Necrotic Cloak|HHHVII}", + "{@item Portable Mouth|HHHVII}", + "{@item Potion of Boundless Intellect|HHHVII}", + "{@item Potion of Corrupted Strength|HHHVII}", + "{@item Potion of Digestion|HHHVII}", + "{@item Potion of Liquid Form|HHHVII}", + "{@item Potion of Vigor|HHHVII}", + "{@item Radiant Oil|HHHVII}", + "{@item Raxivort's Boon|HHHVII}", + "{@item Reversal Boots|HHHVII}", + "{@item Shadow Dye|HHHVII}", + "{@item Shadow Hunter Bow|HHHVII}", + "{@item Shadow Spikes|HHHVII}", + "{@item +1 Shield of Reflection|HHHVII}", + "{@item Silhouette Shawl|HHHVII}", + "{@item Snap Tongue Attachment|HHHVII}", + "{@item Soul Render|HHHVII}", + "{@item Staff of Split Control|HHHVII}", + "{@item Stunning Lens|HHHVII}", + "{@item Sun Stream Bow|HHHVII}", + "{@item Swarm Charms|HHHVII}", + "{@item Telepathic Lens|HHHVII}", + "{@item Tormentor's Cap|HHHVII}", + "{@item Wand of the Golden Ray|HHHVII}", + "{@item Whip of Extended Reach|HHHVII}", + "{@item Withering Lenses|HHHVII}", + "{@item Yeenoghu's Wrath|HHHVII}" + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Chapter 5: Miscellaneous Additions", + "page": 67, + "entries": [ + { + "type": "quote", + "entries": [ + "Harvesting is a holistic art. It is not simply the physical act of cutting and slicing through a carcass, it is the tools you use, the rules you live by and the skills you have; in short it is an entire lifestyle! Once you have assumed the life of a harvester, you will see the world in a different way, and find the new possibilities and options open to you. However, in the case that you haven't, I've listed them down here for you anyway." + ], + "by": "Hamund" + }, + "This guide introduces a few new concepts into the base game of Dungeons and Dragons 5th Edition, and as part of that, a few slight alterations and/or additions need to be made to existing concepts and features in the game to accommodate them. While some of these changes are not strictly necessary for this guide to be used, they are advised in order to get the maximum value out of this book.", + { + "type": "section", + "name": "Special Tools", + "page": 67, + "entries": [ + "A few new pieces of adventuring gear have been added in this book to accommodate the act of harvesting. Their functions are described below:", + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Enchanted Vial", + "page": 67 + }, + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Hamund's Harvesting Handbook", + "page": 67 + }, + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Harvesting Kit", + "page": 67 + }, + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Spirit Paper", + "page": 67 + }, + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Special Tools", + "page": 67 + } + ] + }, + { + "type": "section", + "name": "Additions and Changes", + "page": 67, + "entries": [ + "The following are a few balance changes to accommodate the harvesting and crafting rules in this guide, as well as a background and feat to incorporate harvesting into your game.", + { + "type": "statblock", + "tag": "variantrule", + "source": "HHHVI", + "name": "New Proficiency: Harvesting Kit", + "page": 67 + }, + { + "type": "entries", + "name": "New Spells", + "page": 146, + "entries": [ + { + "type": "quote", + "entries": [ + "Having preferred the hands-on approach, I never had much of an affinity for magic myself. However, one must always endeavour to expand one's horizons, so I have scoured the planes looking for spells to bolster my (already impressive) skills. The result is the following spells, curated from the minds of the greatest witch-doctors, soothsayers, and magic-men that I have encountered on my travels." + ], + "by": "Hamund" + }, + "A few new spells have been added to the game. Each one either aids with harvesting, or has harvesting as a core mechanic. In many cases, the spells have uses in both combat and in harvesting, making them especially versatile. Feel free to add any of them to your own game to support your players' harvesting fantasies.", + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "page": 68, + "name": "Spell List", + "items": [ + { + "type": "item", + "name": "{@spell Cold Storage|HHHVII}", + "entries": [ + "", + "Cleric", + "Paladin", + "Sorcerer", + "Warlock", + "Wizard" + ] + }, + { + "type": "item", + "name": "{@spell Conjure Creature|HHHVII}", + "entries": [ + "", + "Wizard", + "Warlock" + ] + }, + { + "type": "item", + "name": "{@spell Hamund's Harvesting Hands|HHHVII}", + "entries": [ + "", + "Bard", + "Cleric", + "Ranger", + "Wizard" + ] + }, + { + "type": "item", + "name": "{@spell Identify Vitals|HHHVII}", + "entries": [ + "", + "Cleric", + "Druid", + "Paladin", + "Ranger", + "Warlock", + "Wizard" + ] + }, + { + "type": "item", + "name": "{@spell Recomposition|HHHVII}", + "entries": [ + "", + "Cleric", + "Druid", + "Paladin", + "Wizard" + ] + }, + { + "type": "item", + "name": "{@spell Transfusion|HHHVII}", + "entries": [ + "", + "Cleric", + "Druid", + "Sorcerer", + "Warlock", + "Wizard" + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/NewSpells.webp" + } + }, + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 68, + "items": [ + { + "type": "statblock", + "tag": "spell", + "source": "HHHVII", + "name": "Cold Storage", + "page": 68 + }, + { + "type": "statblock", + "tag": "spell", + "source": "HHHVII", + "name": "Conjure Creature", + "page": 69 + }, + { + "type": "statblock", + "tag": "spell", + "source": "HHHVII", + "name": "Hamund's Harvesting Hands", + "page": 69 + }, + { + "type": "statblock", + "tag": "spell", + "source": "HHHVII", + "name": "Identify Vitals", + "page": 69 + }, + { + "type": "statblock", + "tag": "spell", + "source": "HHHVII", + "name": "Recomposition", + "page": 69 + }, + { + "type": "statblock", + "tag": "spell", + "source": "HHHVII", + "name": "Transfusion", + "page": 69 + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Hamund's Helpers", + "page": 147, + "entries": [ + { + "type": "quote", + "entries": [ + "Despite the rugged independent aesthetic that I exude, I must assure you that harvesting is not a solitary profession! What we do as harvesters is simply the first step in a long chain of commerce and industry, without which, our work would be meaningless. In my career, I have established a long list of faithful contacts and friends that I refer to as my \"Helpers.\" Without them, I would merely be a random man slicing animals open in the wilderness! I pass their information on to you, my dear readers, with my reassurance that their services are second to none. All I ask is that if you find them and engage their services, let them know that Hamund sent you." + ], + "by": "Hamund" + }, + "The following are a list of NPC crafters that a DM can easily slot into any campaign or setting. Feel free to use these NPCs as convenient ways for the party to craft their harvested materials into useful items, vendors to buy spare materials, or even quest givers for certain monster parts.", + { + "type": "entries", + "name": "Craftables Vendor", + "page": 70, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Name:", + "entries": [ + "Whisper" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "???" + ] + }, + { + "type": "item", + "name": "Hamund's Notes:", + "entries": [ + "I have known Whisper for some time now, however I still know very little about her; mostly due to her living up to her name and being almost impossible to hold a proper conversation with. I still do not know what race she is, where she is travelling, or if that is even her true face or simply a mask.", + "What I do know is that she carries on her back an amazing assortment of magical items, all of them crafted from creatures, and all of them for sale. Where she got all of these items is yet another mystery, as is the fact that her inventory always seems to have the exact item that you are looking for. Now, as enticing as all that would be, I must highly advise those of you with sticky fingers to behave yourselves around her. After all, if those powerful magical items are the ones she's willing to get rid of, what kind of power do you think she keeps for herself?" + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/CraftablesVendor.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Fixer", + "page": 70, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Name:", + "entries": [ + "Alanna Domine" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Hamund's Notes:", + "entries": [ + "Alanna has always intimately known the power of words. Born into poverty and growing up amongst pickpockets, Alanna relied more on the speed of her wit than on the speed of her fingers to survive. A rumour here, the right piece of information there, and an intercepted letter or two; these were the blocks upon which Alanna built a fixing and information brokering empire.", + "Today, Alanna describes her job as being very simple: she gets the right people to talk to each other. In exchange for a small fee, she will get prospective clients in contact with mercenaries willing to do whatever job necessary. For us harvesters, this means a steady supply of work harvesting rare materials for anyone with the coin to pay for it. If you are looking to pick up a little extra spending money, just start asking around for Alanna. She's sure to pop out of the shadows soon enough, with a laundry list of materials for you to find, and all at a premium rate." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Fixer.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Master Crafter", + "page": 71, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Name:", + "entries": [ + "Orryn Folkor" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Hamund's Notes:", + "entries": [ + "I have known Orryn since we were children, and I regard him as both one of my closest friends and one of the sharpest minds in existence. I recall Orryn being a particularly sensitive boy, often relying on me to fend off bullies and tormentors for him. Still, he was exceptionally bright, taking a keen interest in all sorts of magic and research. As I honed my harvesting skills, he would hone his crafting skills. He would create something wondrous out of the materials I gave him, and it is thanks to him that I am even aware of half the craftables included in this book. No trade is beyond his talents as a polymath, and he is seemingly able to work with anything you give him.", + "Today, Orryn wanders much like I do, seeking out new materials to whet his interests and creativity. If you find him, simply mention my name and he is sure to help you with whatever item you wish to craft." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/MasterCrafter.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Supplier", + "page": 71, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Name:", + "entries": [ + "Sellek (Translation: Hunter)" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Hamund's Notes:", + "entries": [ + "Honestly, I am still a little wary around Sellek. It is rare to find a lizardfolk outside of their swamp villages, and even rarer to find one such as Sellek who seems so comfortable, and perhaps even happy, to live among warm blooded humanoids. I can only conclude that Sellek is at least partially crazy, which is saying a lot when it comes to lizardfolk.", + "Despite that, Sellek is one of the finest hunters I have ever seen, bolstered by the high-quality tools that he designed and made himself. Harvesters come from all around, seeking to buy his superior quality traps, bags, and equipment. If there is anything you need for your harvesting adventures, be sure to seek Sellek out for the finest selection of equipment.", + "Just try to avoid eye contact with him when you do." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Supplier.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Trapper", + "page": 71, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Name:", + "entries": [ + "Rangrim Holderhek" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Hamund's Notes:", + "entries": [ + "Yet another of the Holderhek clan included in my book, this time my nephew: Rangrim. The lad has never been an easy one to work with; due to having a temper fierier than his hair. After countless disagreements and fights with the clan elders, the last straw came when he was forced to choose between the bear cub he found or his place in the clan. For Rangrim, the choice was easy.", + "He now roams the wilds as a hunter and harvester, always followed by his precious bear partner: Lodinn. While he is not quite on the same level of harvesting skill as his dear old uncle, his brash stubbornness seems to have granted him a better head for business. If you spot him in the open or in town, feel free to approach him and barter for harvesting materials. Rangrim never seems to run out of space in his many bags and pouches, and you will find him to be an honest vendor to offer you coin for your excess stock. Be warned though to never cheat him, or you will find out just how well trained Lodinn really is." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Trapper.webp" + } + } + ] + } + ] + } + ] + }, { - "spellcasting": true - } - ], - "property": [ - "crfBy" - ], - "bonusSpellAttack": "+2", - "entries": [ - "While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, when you roll a 1 or 2 on a damage dice for a spell that deals radiant damage, you can reroll the die and you must use the new roll." - ], - "customProperties": { - "ingredients": "Ki-Rin Horn ×1", - "crafter": "Artificer" - } - }, - { - "name": "Whip of Extended Reach", - "source": "HHHVII", - "page": 66, - "baseItem": "whip|PHB", - "type": "M", - "rarity": "rare", - "reqAttune": true, - "weight": 3, - "weaponCategory": "martial", - "property": [ - "F", - "R", - "crfBy" - ], - "dmg1": "1d4", - "dmgType": "S", - "bonusWeapon": "+1", - "entries": [ - "You gain a +1 to attack and damage rolls made with this weapon. When you hit a Medium or smaller sized creature with this weapon, you may make a {@action grapple} check against them as a free action, using the whip to {@action grapple} instead of your free hand. This ability can only be used once per turn. While you have a creature {@condition grappled} in this way, you may not attack with this whip.", - "In addition, while holding this 10-foot long weapon, you may spend your action to focus on it and force it to adopt any position or shape you wish, as if it were an extension of your own body. You may spend any subsequent actions to maintain your focus on the whip and either keep it in the same position or move it into a new one. While focusing on the whip, you also are able to feel sensations of touch through the whip. If you attempt to make an {@action attack} with the whip, or do not spend an action focusing on it, it falls limp and you no longer are able to feel through the whip." - ], - "customProperties": { - "ingredients": "Morkoth Tentacles ×2", - "crafter": "Leatherworker" - } - }, - { - "name": "Withering Lenses", - "source": "HHHVII", - "page": 66, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "entries": [ - "While wearing these lenses, you may target a creature you can see within 30 feet of you. The target must make a {@dc 16} Constitution saving throw, suffering {@damage 8d8} necrotic damage on a failed save, or half that on a success. If the saving throw fails by 5 or more, the target instead takes {@damage 64} necrotic damage. The target dies if reduced to 0 hit points by this ability.", - "Once used, this ability may not be used again until the next dawn." - ], - "customProperties": { - "ingredients": "Catoblepas Eye ×2", - "crafter": "Artificer" - } - }, - { - "name": "Yeenoghu's Wrath", - "source": "HHHVII", - "page": 66, - "baseItem": "whip|PHB", - "type": "M", - "rarity": "rare", - "reqAttune": true, - "weight": 3, - "weaponCategory": "martial", - "property": [ - "F", - "R", - "crfBy" - ], - "dmg1": "1d4", - "dmgType": "S", - "bonusWeapon": "+1", - "entries": [ - "You gain a +1 to attack and damage rolls made with this weapon. As a bonus action, you may cause the stinger on the end of this whip to exude a noxious poison. The next creature you successfully hit with this weapon must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used this ability cannot be used again until you reduce a creature to 0 hit points with a melee weapon attack." - ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Shoosuva Tail ×1", - "crafter": "Leatherworker" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/YeenoghusWrath.webp" + "type": "section", + "name": "Chapter 6: Hamund's Have-Nots", + "page": 72, + "entries": [ + { + "type": "quote", + "entries": [ + "I have been an adventurer for as long as I have been a harvester. As part of that, I have met a myriad of people from all over the multiverse, many of whom have asked for my help and expertise on whatever problems may plague them. Unfortunately, I am but one person, and do not have the resources to help everyone. Instead, I have done the next best thing: write down their details to outsource these quests to my readers! If you are in the altruistic mood (or just in the need for some extra coin), consider lending someone in here a hand." + ], + "by": "Hamund" + }, + "The following is a list of quests featuring every single monster from the {@book Monster Manual|MM} and {@book Volo's Guide to Monsters|VGM}. The aim is to provide a quick quest or incentive for Dungeon Masters to throw to their players, or to give an extra incentive to hunt down a particular monster.", + { + "type": "section", + "name": "Understanding the Board", + "page": 72, + "entries": [ + "The following is a basic rundown of how to read and use the quest board. The quest board is designed to be used on the fly by Dungeon Masters, and groups are encouraged to adapt these to their own tables.", + { + "type": "entries", + "name": "CR", + "page": 72, + "entries": [ + "All quests are separated out by Challenge Rating in ascending order and then in alphabetical order based on the target. Dungeon Masters are encouraged to look up a Challenge Rating appropriate for their party and then to pick a target appropriate for their current environment." + ] + }, + { + "type": "entries", + "name": "Target", + "page": 72, + "entries": [ + "This lists the creature to be hunted in the quest, listed in alphabetical order." + ] + }, + { + "type": "entries", + "name": "Request", + "page": 72, + "entries": [ + "This is the harvesting material being asked for by the quest giver. More often than not, a material with no explicit mechanical use has been chosen for the request. This is so that players do not have to choose between completing a quest, and keeping the material for themselves to use.", + "Many quests also allow the players to supply the requested material more than once, getting an additional bounty each time." + ] + }, + { + "type": "entries", + "name": "Requester Name", + "page": 72, + "entries": [ + "The name of the quest giver. Feel free to change the names to suit your own game. Also note that some quest givers appear more than once, often asking for similar items or to achieve similar goals. Dungeon Masters are encouraged to use these as NPCs in their own game or adapt them as they need." + ] + }, + { + "type": "entries", + "name": "Race", + "page": 72, + "entries": [ + "The race of the quest giver. Most races chosen are from the {@book Player's Handbook|PHB}, and especially from the \"main\" races of {@race Human}, {@race Elf}, {@race Dwarf}, and {@race Halfling}. This was in order to make them as adaptable to individual tables as possible. That said, some esoteric races also appear such as {@race Tiefling}, {@race Goliath|VGM}, {@race Tabaxi|VGM}, etc. If any of these contradict your own games, you are encouraged to adapt them to your own table. All included races appear in either the {@book Player's Handbook|PHB} or in {@book Volo's Guide to Monsters|VGM}." + ] + }, + { + "type": "entries", + "name": "Suggested Locations", + "page": 72, + "entries": [ + "The environment that the target is often found in. Use this to help determine if a quest is appropriate, given your party's current location. The possible environments are as follows:", + { + "type": "list", + "page": 72, + "items": [ + "Arctic", + "Cave", + "Coast", + "Desert", + "Forest", + "General", + "Grassland", + "Mountain", + "Swamp", + "Urban" + ] + }, + "\"General\" denotes that the creature can appear in any environment." + ] + }, + { + "type": "entries", + "name": "Description", + "page": 72, + "entries": [ + "A brief explanation of the requirements of the quest, and the motivation of the quest giver in asking for the material. While the \"Description\" of the quest is designed to be read verbatim by a present NPC, they may also be included as written notices on a job board, or simply used as inspiration for the Dungeon Master to interpret to fit their own campaigns.", + "Occasionally, the motivation for retrieving a material may be at odds with the personality of the party. In these cases, the Dungeon Master may feel free to either change the motivation, or to incorporate it into their actual campaign. As always, information in this book is intended to be used to support the play-style of the individual table, and groups are encouraged to adapt it to their own games." + ] + }, + { + "type": "entries", + "name": "Reward", + "page": 72, + "entries": [ + "The bounty given to the players for successfully retrieving the requested material. This amount is usually 1.5× the normal price of the material. The price is given per request delivered. For example, Ander Greenbottle asks for \"Blight Seeds ×5\" and the reward is listed as \"1 gold piece.\" This mean that he will pay 1 gold piece for all 5 Blight Seeds, not one 1 gold piece per Blight Seed.", + "However, many quests offer the option for the players to submit the request more than once. This is not explicitly stated, but it is implied in the description of the quest. In such cases, the players may receive the same reward each time they hand in the requested material." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Have-Nots.webp" + } + } + ] + }, + { + "type": "section", + "page": 73, + "entries": [ + { + "type": "entries", + "name": "CR <1", + "page": 73, + "entries": [ + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Aarakocra" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Aarakocra Feathers (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Soft-Treading Paw of the Long Cliff clan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tabaxi" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Desert, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Many times have I bragged to my friend about managing to hunt the largest birds in these known lands. However, he's finally decided to call my bluff and ask for proof; I need to show him something. I have heard of race of bird people known as Aarakocra whose feathers should be big enough to convince him of my prowess. All I need is a few to shove in his face so that I can save mine." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Blight (any)" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Blight Seed ×5" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ander Greenbottle" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I got a need to grow some crops real fast, and the only way I can think of doing that is if I have a little magic fertiliser. A druid friend told me that crushing up some blight seeds and mixing it in with the soil would do the trick, so I'll take any you can find. I just hope it don't change the taste of my pumpkins too bad." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Boggle" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Slippery Boggle Oil (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Quarion Candlebrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Swamp, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "This prank never gets old. Pour some oil outside someone's room and watch them slip and slide as they try to make their way down the hall. While any oil will do, I am impartial to the oil of a boggle myself. It tends to have a consistency that allows for the furthest slides (and of course, the greatest hilarity)." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Bullywug" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bullywug Tongue" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lavinia Brushgather" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's been too many dangnab bullywugs hopping around my hut recently. They're a cowardly bunch, so I bet if I put up a few warnings, they ought to back off. I'd say that nailing the tongues of a couple of their kin to my door oughta do the trick." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Chitine" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Chitine Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It must have taken the drow significant effort to make a race that is even uglier and more hate-filled than themselves, and yet, they somehow achieved that with the chitine. The blood of these mutants also carry the enzymes necessary for brewing drow poison, which I want to use on the drow themselves." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Cockatrice" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Cockatrice Beak" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kathra Stoneslope" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Stonework animals have seen a surge in popularity these days, problem is, they take a damn long time to carve. I want to speed up the process a little with a cockatrice beak. Just take a petrifying dagger to some critters and sell the results. I'm just going to need the beak first." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Cranium Rat" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Cranium Rat Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Of all the illithid experiments out there, the brain of a cranium rat is among the ones I am most excited to study. Most of my samples of illithid experiments come from humanoids like grimlocks and duergar, so you can imagine how interesting it is to see illithid influence on the simple brain of a beast. The way their feral instincts interacts with psionic control is fascinating, and I simply cannot have enough samples. If you can bring them back in one piece, I will gladly pay you for each brain you can find." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Crawling Claw" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Cursed Knucklebones" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shragga Greenfist" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's a piece of drek in my mercenary band with a real chip on her shoulder. Seems to think she's the best fighter to ever walk the Multiverse. I want to take her down a peg or two, and I was thinking making her lose all her money next time she goes gambling would be good. I've heard that a set of dice crafted from a hand touched by necromancy can help me out in that regard." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Darkling" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Darkling Ash (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Umbero Falone" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am always on the lookout to make my employees more effective in their...night-time activities. One thing that would help is a better way of blacking out torches and lamps. I've heard that darkling ash is particularly useful for this purpose, and I would pay a decent price for anyone that can get me some...discreetly." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 74, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Darkmantle" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Darkmantle Otolith" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Darvin Evenwood" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was born deaf, but honestly, I've never had a problem with it or wanted to change it. Thing is though, there's a bard that's rolled into town recently and I've grown a bit enamoured with them. I'd like a chance to listen to their music, and the only way I can see that happening is if I get some magical assistance. I've been told that a magic hearing horn can be crafted from the otolith of a darkmantle, if someone would just be kind enough to get me one." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 74, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Dimetrodon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Dimetrodon Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vyth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 74, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Dretch" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Fetid Miasma (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Achuak" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "12 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Bad smells keep bad people away from home. Achuak has seen demons create bad smell. Get bad smell for Achuak." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 74, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 74, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Dryad" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Dryad Hair" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Grigor Dotsk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am in love. I saw a pair of golden-amber eyes darting through the forest and I knew they were calling to me. I don't have much, but I will pay whatever I can to have a reminder of that fair creature I saw." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 74, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Duergar" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Duergar Brainstem" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Travok Darksbane" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The duergar are a disgrace to the dwarven identity, and it is my mission to eradicate them wherever they dare appear. This is not a mission that I can do alone however; I will pay a bounty to anyone that can bring me proof of a duergar's demise." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 74, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Faerie Dragon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Faerie Dragon Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Anders Dagon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm running out of time to complete my studies and I need anything I can get my hands on to speed it up. I've done some research and found that faerie dragon blood boasts special properties that makes it particularly conducive to the inscription of magical runes and texts. If it's true, it may just be the thing I need to finish my spellbook before my master flunks me out of my apprenticeship." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 74, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Firenewt Warrior" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Firenewt Mucus (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jarrod Gerkirk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've had a lot of orders lately and unfortunately haven't had a chance to restock my supplies. In particular, I'm running low on lubricants; without which my operations will come to a literal grinding halt. There's a lot of different lubricants I could get, but firenewt mucus serves me particularly well for its insulation properties." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 74, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Flumph" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Flumph Spray" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Quarion Candlebrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm in a bit of a spat these days with one of my neighbours and have figured out the best way to get a little harmless revenge on him. I'm going to bake him some goodies with a nasty surprise in the center: flumph spray. Imagine his disgust when he bites into a scrumptious cookie only for his mouth to be filled with the most horrid concoction, oh it'll be hilarious!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 74, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Flying Sword" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Animating Rune ×3" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ella Ningel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm working on a commission piece: a diorama of the Battle of Four Flags. I thought I might go that extra mile in having the soldiers actually move by imbuing them with a little bit of magic, but I've run low on the materials to do so. I can't get enough of them, so any that you got I'll take." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 75, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gas Spore" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gas Spore Gas (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Cloud on the Mountaintop from the Snoring Mountain clan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tabaxi" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "When I was a child, I saw a travelling merchant with the most wondrous items and trinkets. One of them was a stuffed animal that floated around without any magic. I was mystified by it back then, and even to this day I think about the joy I had chasing it around. These days, I believe he was just using the spores from a gas spore fungus to make it float, but I would still like some of it for myself, if at the very least to entertain my own children." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 75, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gazer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gazer Main Eye" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Yuldra Stayanoga" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It's odd. Despite having accomplished many things during my magical career, I have never gotten around to summoning up a familiar; it's the independent fire in me I suppose. Anyway, I feel that because I'm getting older now, perhaps I should try my hand at it. I don't want any ordinary one though, I want something more unique and interesting. A gazer would be nice; if you manage to find one and pluck out its main eye, bring it to me, would you?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 75, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ghoul" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ghoul Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Alsten Turen" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "60 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Let's be honest, of all the dangerous issues in the world, the undead are probably the most pressing. That is why I try to study them whenever I can, to learn them and their weaknesses, and hopefully, a way to defeat them. To that end, I need study samples; a ghoul's hide should be a good start." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 75, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gnoll" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnoll Tooth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Evendur Dundragon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "This is pretty simple. We got too many gnolls around here, and we'll pay just about anyone to get rid of them. Bring back any sort of proof of their death, and you'll get a bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 75, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gnoll Hunter" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnoll Tooth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Evendur Dundragon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "This is pretty simple. We got too many gnolls around here, and we'll pay just about anyone to get rid of them. Bring back any sort of proof of their death, and you'll get a bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 75, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gnoll Witherling" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnoll Tooth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Evendur Dundragon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "This is pretty simple. We got too many gnolls around here, and we'll pay just about anyone to get rid of them. Bring back any sort of proof of their death, and you'll get a bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 75, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gnome, Deep" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Deep Gnome Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Darastrix" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There are special gnomes that hide in caves. Darastrix is going to dangerous caves soon. Darastrik wants special gnome skin for good hiding." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 75, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Goblin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Goblin Ear" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Evendur Dundragon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It's a tale as old as time: too many goblins in our area, overworked city guard asks adventurers to go hunt down aforementioned goblins. Adventurers bring back proof, get a bounty. The end." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 75, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gray Ooze" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gray Residue (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Bruenor Toilhands" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "10 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Here's what my dear 'pa used to say: 'you don't need to work a shovel if you know how to pour a vial.' That's because his tool of choice was concentrated acid to eat through layers of stone and dirt like they were made of sugar. The best source of it comes from oozes: they're plentiful, potent, and if you leave it long enough it starts to reproduce itself. That said, I'll take any samples you have, I've always got more projects than I have materials for." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 75, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Grimlock" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Grimlock Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Grimlocks are an interesting bunch. Generations of being subjected to the machinations of the illithid's experiments have made them simultaneously incredibly stupid yet gifted with decent mental powers. I want samples of their brains for study; perhaps I can unlock their mental talents without the off-putting side effects." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 76, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Grung" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Grung Poison Gland" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fargrim Stonebrew" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's nothing better in life than a good drink, but after years of the same ales, beers, and whiskeys, I'm itching to try something new. I've heard that swampfolk brew up a mighty strong drink using the poison glands of the grung; something so strong it'll make you see things. If you could go out and collect some for me, I'm sure the swampfolk would thank you too for ridding them of their pesky neighbours." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 76, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hadrosaurus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hadrosaurus Skull" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vyth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 76, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hobgoblin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hobgoblin Ear" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Evendur Dundragon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It's a tale as old as time: too many hobgoblins in our area, overworked city guard asks adventurers to go hunt down aforementioned hobgoblins. Adventurers bring back proof, get a bounty. The end." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 76, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Homunculus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Homunculus Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Anders Dagon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "100 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Okay, I think I know how to pass my finals exam. Despite my academic record, I am actually an extraordinarily fast writer. Thus, I'm pretty sure that if I drink a vial of homunculus blood, I can finish my exam before it wears off and before I get the strong withdrawal symptoms. All I need is the homunculus from a good wizard and I'm good to go." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 76, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Jackalwere" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Jackalwere Eye ×2" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gordan Darkbag" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Insomnia runs in my family, it's sorta how we got our name. It's been years since I've been able to get a good night's rest and frankly, I'm at my wits end. I'll do just about anything to get some sleep, even if it means using a jackalwere's eyes to cast some super strong sleep magic on myself." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 76, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Kenku" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Kenku Voice Box" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jarrod Gerkirk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have a couple of orders for music boxes that I do not have the resources to fulfil at the moment. I've also heard that there's a bunch of kenku thieves causing a commotion in the nearby town. If you bring me the voice boxes that I need to make these music boxes, I won't ask you where you got them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 76, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Kobold" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Kobold Teeth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kosj" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Kosj has seen smaller reptile people called kobolds. Kobolds have sharp teeth, good for tools. Kosj wants some teeth for new tools." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 76, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Kobold Inventor" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Kobold Teeth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kosj" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Kosj has seen smaller reptile people called kobolds. Kobolds have sharp teeth, good for tools. Kosj wants some teeth for new tools." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 76, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Kuo-toa Whip" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Kuo-Toa Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The kuo-toa are another fascinating result of illithid experimentation. Their brains are so chaotic yet so powerful. I want some samples to study, perhaps I can figure out how they work and add some method to their madness." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 76, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Lemure" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Lemure Essence" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As the currency of the Nine Hells, lemure essence is a key aspect of devilish culture. I want as many samples of it as possible for my studies into the fiends around us." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 76, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Lizardfolk Teeth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Throden" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Long ago, tribe cast Throden out. Throden hate other lizardfolk, will do anything to make them hurt. Throden is old and cannot hunt anymore, but Throden has coin. Adventurers will be paid bounty for hunting other lizardfolk." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 77, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Magmin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Magma Shell" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Finnan Hilltopple" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "When they asked me to become an adventurer, they never said anything about how BAD the food would be. Nothing but salted beef and stale crackers for weeks on end! And every time I offer to cook up something nice, my companions give me the same excuse that it's too risky to light a fire where enemies might spot it. Well, I just heard of a wondrous frying pan that doesn't need any fire to be used, and all it takes is the shell of a magmin. Please find one for me: my appetite is on the line!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 77, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Manes" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Manes Vapour (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "7 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am running low on alchemy supplies, which causes me to worry about the wellbeing of the town that I tend to as healer. If I could get any medicinal supplies, I would happily pay out of my own savings for them. Manes vapour may be off-putting, but it actually has many uses as an inoculation substance and is crucial for the winter months." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 77, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Mephit" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mote of Dual Nature" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm just so busy these days, I can't even keep the basics well stocked. Now normally, my assistant would be the one to just summon mephitis and harvest them for their motes, but he...exploded recently (he didn't measure the fiend powder to ignition gel ratio properly, and well ALL know what happens then). So, if you have some elemental motes, I'll be glad to buy them off you." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 77, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Merfolk" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Merfolk Scales (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Garurt" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Merchants sail in their ships and they ask Garurt for shiny things around his home. Merfolk have shiny scales, so Garurt will give merchants merfolk scales. Garurt will pay mercenaries bounty if they help him find the shinies." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 77, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Myconid Sprout" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Rapport Spores (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Syrio Folone" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have had it up to HERE with the bickering and fighting that goes on in the meeting chambers of our city council. For weeks now, the elites of the city have been sniping at each other; all of them too proud to give an inch of power to another, even if it is for the good of the city! Well no more, for I have come up with a solution. I have heard that the rapport spores of a myconid are capable of increasing empathy among those who breathe them in; perhaps if I spike the meeting chamber with some of them, it'll let our leaders finally see eye to eye. If not, then at least it'll allow them to communicate in a less noisy manner." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 77, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Myconid Adult" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Rapport Spores (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Syrio Folone" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have had it up to HERE with the bickering and fighting that goes on in the meeting chambers of our city council. For weeks now, the elites of the city have been sniping at each other; all of them too proud to give an inch of power to another, even if it is for the good of the city! Well no more, for I have come up with a solution. I have heard that the rapport spores of a myconid are capable of increasing empathy among those who breathe them in; perhaps if I spike the meeting chamber with some of them, it'll let our leaders finally see eye to eye. If not, then at least it'll allow them to communicate in a less noisy manner." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets.webp" + } + }, + { + "type": "inset", + "page": 78, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Neogi Hatchling" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Neogi Amygdala" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Desert, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The thing that every new commander fails to grasp is the importance of troop morale; how willing are your soldiers to charge into what may very well be their deaths? Morale can make or break a battle, make no mistake about that. As such, I want to make neogi amygdalas a standard inventory item in our supply caravans; I've heard that chewing on that for a while calms a person down and gives them the steely resolve of the uncaring insectoids themselves." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 78, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Orc" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Orc Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Malark Buckman" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've made a huge mistake. I was at the tavern last week with the lads, tipping back a few pints of ale. To be honest, the night's a little hazy, but apparently in the middle of it all I had challenged the biggest grognard in town to a duel. Now I'm not much of a fighting man myself, so I will most definitely die in that duel without some outside help. Unfortunately, I'm also a bit strapped for cash, so the only thing I can think of that I can also afford is some orc blood. One sip of that stuff can turn any man into a raging fighting machine...at least for a little while." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 78, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Orc Nurtured One of Yurtrus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yurtus Ichor (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Irina Desilav" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is a man that I must kill, a cleric of a dark god. My problem is that whenever I slice him open, he simply heals the damage and runs away. I have heard however of a fiendish poison that is capable of preventing such magical healing. If I had it, I could finally end my target once and for all." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 78, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Piercer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Piercer Musk (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lilli Tarkelby" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Unbeknownst to many of my customers, the foul-smelling piercer musk is actually a key component in many of my best-selling perfumes. In fact, the perfumes sell so well that I've run low on musk. If you have any, I'll gladly take if off your hands, and even pay a premium if you can remain discreet about it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 78, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Pixie" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Pixie Dust (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Quarion Candlebrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've come up with the most whimsical idea for my next party favour: pixie dust! Imagine my guests delight as they open up a pouch and are sprinkled with concentrated magic in powder form, not knowing what wonderful effect they will get. I can see the laughs from the room as they fly around, turn invisible, or shapeshift into animals. Of course, some of them will be restrained by thorny vines or be afflicted by madness, but that's all part of the fun isn't it?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 78, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Pseudodragon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Pseudodragon Venom (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gordan Darkbag" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Insomnia runs in my family, it's sorta how we got our name. It's been years since I've been able to get a good night's rest and frankly, I'm at my wits end. I'll do just about anything to get some sleep, even if it means tranquilising myself with some pseudodragon venom." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 78, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Pteranodon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Pteranodon Beak" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vyth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 78, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Rust Monster" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Rust Monster Dust (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Quarion Candlebrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've thought of another great prank. I'm going to pour some rust monster dust on my guests next time they come in. I can imagine the roars of laughter as their armor corrodes and rusts up. Trust me, it'll be hilarious." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 78, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Sahuagin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Sahuagin Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Wolyn Pumanath" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Triton" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Aquatic" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Sahuagin raids have become particularly nasty as of late, and we're going to need to step up our arsenal if we have a chance of beating them back. We have ideas for new poisons or deterrents we could make to fend them off, but we'll need to test them first. If you can bring back some sahuagin blood, we would be in your debt." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 79, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Satyr" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Satyr Hair (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "[Anonymous]" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I can't let anyone know about this, but I'm actually as bald as a plucked chicken. I've been covering it up for years with a variety of wigs, toupees, and hats, but this charade has grown tiresome. I want to do something more proactive about it, and I heard that satyr hair can make a potion for combatting baldness. Get me some, and please don't tell anyone about this." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 79, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Shadow" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shadow Wisp" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Quarion Candlebrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've heard that leaving a shadow wisp in someone's shadow will drain them of their strength. As nefarious as that sounds, I think it would make for a great prank! I want to leave one in my houseguest's room overnight and see what happens, maybe have them awake up groggier than when they went to sleep? I'm sure they'll laugh about it afterwards when I tell them what happened." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 79, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Shrieker" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shrieker Spore Colony (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My officers have finally taken me up on my suggestion of incorporating shrieker spores into the standard kit of our mages. Such a thing would make sure they don't have to waste any of their energies on securing camps at the end of the day, but it also means we need to increase our supply of the spores. We'll take any that you can gather, at a premium too since we need them fast." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 79, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Skeleton" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bone Dust (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lawrence Ichelm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Nothing like some good bone dust for doing your necromancy; and boy do I do a lot of necromancy. So much necromancy in fact that some people have the audacity to accuse me of being a lich in disguise. I have to vehemently deny that accusation and state that I merely have a skin condition that makes it look like I have no skin...or flesh." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 79, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Slaad Tadpole" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Slaad Slime (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Rhogar of the Fenkenkabradon clan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Although it is a relatively rare occurrence, being infested with a slaad egg is a horrible affliction that I would not wish on anyone. The problem is that some of our warriors can engage in a fight with a slaad and not realise they've been infected until it is far too late. To remedy this, I want to invent a vaccine against these infections, and to do this, I need to study slaad biology a little more closely. Slaad slime would be a good start since they use it to protect their bodies; perhaps some reverse engineering can make a potion that causes the imbiber to produce antigens that kill eggs as soon as they're implanted." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 79, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Sprite" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Sprite Dust (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Romero Domine" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I feel there's this gulf between my husband and I lately. There's just some barrier in communication I can't seem to broach; like he's not telling me how he feels. I want to understand him better so I was thinking I could use some sprite dust next time so I could understand his emotions and figure out what's troubling him." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 79, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Stirge" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Stirge Needle" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I serve as the healer of the local village and my supplies have run quite low lately. I don't even have the basics like needles for administering tinctures. Stirge needles are a good substitute, and I will gladly pay out of my own pocket for some supplies." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 79, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Troglodyte" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Troglodyte Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gardain Glanhig" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Despite troglodytes being generally useless, their hides are actually quite useful. My favourite use is to grind them up for a special pigment for invisible ink. If you're going down into the caves and see some troglodytes, skin a few of them for me, would you?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 80, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Velociraptor" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Velociraptor Pheremones (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vyth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 80, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Violet Fungus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Violet Fungus Stalk" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Grumbar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I will not beat around the bush. I want someone dead, and I want it to be painful. Unfortunately, I am not in the position to do it face to face the way it should be done, so I will need to resort to other methods. The poison made from a violet fungus stalk is a particularly torturous method of death, and one that I think is suitable for my quarry." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 80, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Winged Kobold" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Kobold Teeth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kosj" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Kosj has seen smaller reptile people called kobolds. Kobolds have sharp teeth, good for tools. Kosj wants some teeth for new tools." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 80, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Xvart" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Xvart Tongue" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Randolf Westerling" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's something that's been missing from my theatre troupe's performances of 'The Scuttling King' and I think I know what it is: realistic sound effects. Sure, we can try to imitate the sounds of vermin, but unfortunately, none of us are particularly good at it. Recently however, I've heard that the tongue of a xvart can imitate those sounds perfectly. If I had some of those for noisemakers, I know our troupe will have the spookiest performance in the whole land." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 80, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Zombie" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Zombie Juice (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lawrence Ichelm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I must acknowledge that there are those who think I am a lich, merely because of my skin condition that makes it seem I have no skin, and my muscle condition that makes it look like I have no flesh. I assure you that I am very much a normal human. That said, I would like you to find some zombie juice for me. I swear it's not for any necromantic or lich-y behaviour, it's for my...skin condition. Yes, that will do." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 1", + "page": 80, + "entries": [ + { + "type": "inset", + "page": 80, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Animated Armor" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Animating Rune ×3" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ella Ningel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm working on a commission piece: a diorama of the Battle of Four Flags. I thought I might go that extra mile in having the soldiers actually move by imbuing them with a little bit of magic, but I've run low on the materials to do so. I can't get enough of them, so any that you got I'll take." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 80, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Bugbear" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bugbear Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Korth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "More furs are needed in home. Home also has many furry bugbears around. Solution seems obvious." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 80, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Deinonychus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Deinonychus Sickle" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vyth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 80, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Fire Snake" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Salamander Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Orsik Holderhek" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Desert, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Salamander blood is a pretty staple material to have in any high-end blacksmith, but I've had so many orders lately that I'm starting to run out. I'd gladly buy any that you have, and at a premium too due to the urgency." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 80, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Firenewt Warlock" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Firenewt Mucus (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jarrod Gerkirk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've had a lot of orders lately and unfortunately haven't had a chance to restock my supplies. In particular, I'm running low on lubricants; without which my operations will come to a literal grinding halt. There's a lot of different lubricants I could get, but firenewt mucus serves particularly well for its insulation properties." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 81, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Giant Strider" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Giant Strider Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Beloril Durthame" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm not nearly as young as I used to be, and the cold winters are starting to get to me. What I could really use is a warmer coat, something that can stay warm on even the most frigid of days. The hide of a giant strider would be nice; those beasties radiate a toasty heat at all times, even in death." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 81, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Goblin Boss" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Goblin Ear" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Evendur Dundragon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It's a tale as old as time: too many goblins in our area, overworked city guard asks adventurers to go hunt down aforementioned goblins. Adventurers bring back proof, get a bounty. The end." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 81, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gnoll Flesh Gnawer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnoll Tooth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Evendur Dundragon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "This is pretty simple. We got too many gnolls around here, and we'll pay just about anyone to get rid of them. Bring back any sort of proof of their death, and you'll get a bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 81, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Grung Wildling" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Grung Poison Gland" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fargrim Stonebrew" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's nothing better in life than a good drink, but after years of the same ales, beers, and whiskeys, I'm itching to try something new. I've heard that swampfolk brew up a mighty strong drink using the poison glands of the grung; something so strong it'll make you see things. If you could go out and collect some for me, I'm sure the swampfolk would thank you too for ridding them of their pesky neighbours." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 81, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Half-Ogre" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Half-Ogre Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sutha" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Although it is not the most ideal source, a half-ogre's blood can still make for a decent strengthenhancing potion. I would obviously rather brew my potions from giants, but this will do if my supplies of giant fingernails ever runs low." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 81, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Harpy" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Harpy Vocal Cords" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Errich Highstring" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It is my dream to be the greatest bard that has ever lived, and to do that, I will need an instrument befitting of my greatness. I believe I'll start with a harp strung with the vocal cords of a harpy. Imagine my debut performance with that in my hands: the ladies will be all over me." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 81, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hippogriff" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hippogriff Feather" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fodel Chernin" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Grassland, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I need to improve my archery game, and I've heard that fletching with hippogriff feathers will give me the edge I need. I'll take any off your hands for a good price." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 81, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Imp" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Imp Head" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have been researching the local cults in my area and have discovered that they have repurposed imp heads as a type of censer to seek out other fiends. No doubt, such a thing would be of huge benefit in my own endeavours, and I would like a sample of it myself." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 81, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Kobold Dragonshield" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Kobold Teeth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kosj" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Kosj has seen smaller reptile people called kobolds. Kobolds have sharp teeth, good for tools. Kosj wants some teeth for new tools." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 81, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Kobold Scale Sorceror" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Kobold Teeth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kosj" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Kosj has seen smaller reptile people called kobolds. Kobolds have sharp teeth, good for tools. Kosj wants some teeth for new tools." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 81, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Kuo-toa" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Kuo-Toa Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The kuo-toa are another fascinating result of illithid experimentation. Their brains are so chaotic yet so powerful. I want some samples to study, perhaps I can figure out how they work and add some method to their madness." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 82, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Maw Demon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Maw Demon Teeth (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Perrin Porridgepot" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My entire life has been turned upside down. The other day, I saw a friend of mine whip out a set of fake teeth that chattered on their own. We all had a quick laugh at first, but that turned to awe as the teeth began to actually devour a sausage that he had placed in front of it. Not only that, but he could taste it as well, and the food actually ended up in his real stomach! Imagine how fast I could eat with a set of those teeth! I could lay claim to half the dinner spread by myself! I need to make those teeth for myself, even if it does come with the risk of a fiendish curse." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 82, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nilbog" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mirth Touched Smile" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Quarion Candlebrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I always strive to make sure that any houseguests of mine leave with a smile on their faces. Unfortunately, some of them can be quite the sourpusses so I need to resort to magical help to turn that frown upside down. I had a wand of smiles a while ago, but it's broken down with overuse. I know how to craft a new one, all I need is some residual magic form a goblin that's been touched by a nilbog spirit." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 82, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Quasit" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Quasit Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am doing some research into the demonic cults around my area, and I feel that to understand them fully, I need to immerse myself in their practices. To that end, I wish to summon a quasit as my familiar, and to do that, I need a vial of quasit blood." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 82, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Quickling" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Quickling Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Mican Swiftwhistle" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Being on quickling blood is one of the most amazing experiences you'll ever have, my friend. Imagine being able to see the individual wing flaps of a hummingbird, or a swift river flowing in slow motion. The only issue is just how short its effects are! I'm always in the market for some more blood to keep the feeling going, so if you're selling, I'm buying!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 82, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Scarecrow" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Evil Spirit" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Elias Silverbrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I despise the so-called 'scarecrows' made by hags and lesser wizards. It's such a waste of spiritual energy to make such a weak servant. However, the only reason the scarecrow is so weak is because these people have no idea what they're doing when it comes to construct creation. I am going to prove to them you can make something much more dangerous with the spirits they have." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 82, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Sea Spawn" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Sea Spawn Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As quartermaster, it's my duty to make sure that our armies have the supplies they need to stay healthy and safe. One thing I've always pushed for is better supplied ships, part of which is something to keep sailors safe in the event of going overboard or capsizing. I want potions of water breathing in every sailor's kit, but to do that, I'm going to need a lot of supplies. Thankfully, sea spawn are pretty numerous, and their blood lends itself well to the potion. I'll buy any vials of their blood that you bring me." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets2.webp" + } + }, + { + "type": "inset", + "page": 83, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Specter/Poltergeist" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Specter Remnant/Poltergeist Paper" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Morthos" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6 gp/18 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Specters have a terrible existence, damned to spend their undeath in a state of utter hatred and spite. I want to help them, but first I need to study them. Specter remnants or even poltergeist paper is all I need to start working on some method to alleviate the spiritual pain that they are in, and hopefully end this horrible curse forever." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 83, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Thorny" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Thorny Thorns (small bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ander Greenbottle" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I got a need to grow some crops real fast, and the only way I can think of doing that is if I have a little magical fertiliser. A druid friend told me that crushing up some thorny thorns and mixing it in with the soil should do the trick, so I'll take any you can find. I just hope it don't change the taste of my melons too bad." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 83, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Thri-Kreen" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Thri-Kreen Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Desert" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The thri-kreen are fascinating to me, possessing psionic powers that rival the races influenced by illithid experimentation. Their brains are so alien to the rest of us that they are difficult to study, but I am determined to figure out exactly how they work. I will need a few more samples to study however." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 83, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Vargouille" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Vargouille Jaw" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Quarion Candlebrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "So I've heard of something called the 'mirror of insecurity' and it was easily one of the most hilarious things I've ever heard of. I can imagine using it right now on some of my snootier house guests; listen to them shriek as they think they've received some horrible curse, when in reality, they've just been hit by a relatively benign curse. I want to make this mirror immediately: I just need a vargouille jaw to do it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 83, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Vegepygmy" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Vegepygmy Frill" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I serve a little nearby town as healer, but I'm running dangerously low on supplies. I'll take anything you can offer, and I'll even pay for it out of my own pocket. Vegepygmy frills would be good; I like to turn it into a paste to treat a child in town with a bad case of asthma. Please get some for me, won't you?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 83, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Xvart Warlock of Raxivort" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Xvart Tongue" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Randolf Westerling" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's something that's been missing from my theatre troupe's performances of 'The Scuttling King' and I think I know what it is: realistic sound effects. Sure, we can try to imitate the sounds of vermin, but unfortunately, none of us are particularly good at it. Recently however, I've heard that the tongue of a xvart can imitate those sounds perfectly. If I had some of those for noisemakers, I know our troupe will have the spookiest performance in the whole land." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 83, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Yuan-ti Pureblood" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yuan-ti Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "One of my basic services is to make a potion for adventurers that will protect them from the various poisons out there in the world. Unfortunately, I've gotten so many orders recently that I'm having trouble keeping up with demand. While there are a lot of different bases that can be used to craft the potion, one of the more common ones is yuan-ti blood. If you get me some, I'll gladly pay you a decent price for it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets3.webp" + } + } + ] + }, + { + "type": "entries", + "name": "CR 2", + "page": 84, + "entries": [ + { + "type": "inset", + "page": 84, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Allosaurus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Allosaurus Claw" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vyth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 84, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ankheg" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ankheg Chitin" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Holg Volen" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Desert, Forest, Grassland, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I had a bit too much to drink last night and long story short, one of the walls of my hut is gone. I need some building materials for repairs, preferably something that will survive whiskey Wednesdays." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 84, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Azer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Azer Ash" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Diesa Fireforge" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm close to finishing my seminal work and I would like to give it a good blessing. A sprinkle of azer ash ought to be a good." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 84, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Carrion Crawler" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Carrion Crawler Guts" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Milo Anymeal" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've had a horrible case of indigestion for the past few weeks. I can't figure out what caused it, mostly because the list of things I've eaten is too long to remember. Regardless, I need something to get the system running again, and a mixture of carrion crawler guts and honey used to be my old ma's recipe for that." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 84, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Centaur" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Centaur Tail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fodel Chernin" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "An archery contest is coming up and I need a finer bow than the one I have now. I've heard that a bow strung with a centaur tail's hairs makes for a particularly good one. Unfortunately it's not like I can just ask them for some tail hairs, so I'm going to need someone to go out and get some for me." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 84, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Darkling Elder" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Darkling Ash (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Umbero Falone" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am always on the lookout to make my employees more effective in their...night-time activities. One thing that would help is a better way of blacking out torches and lamps. I've heard that darkling ash is particularly useful for this purpose, and I would pay a decent price for anyone that can get me some...discreetly." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 84, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Dragon Wyrmling" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Dragon Flesh" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Wellby Tosscobble" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a gourmand, there is nothing more that I enjoy than a sumptuous dragon steak. Some say the older the dragon the better the flavour, but I'm impartial to the wyrmlings myself. I find they're more tender and amenable to spicing." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 84, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ettercap" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Web Gland" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Hadarai Diamonddew" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "12 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In the old days, we used to spin our ropes from the webs of the ettercap. The younger generation unfortunately have lost this art, even though the result was a stronger binding than hemp or mundane silk. I want to teach these kids a lesson or two from the past, I just need some materials to work with first." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 84, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gargoyle" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gargoyle Wing ×2" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Merric Goodbarrel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "60 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I work as a stonemason and it's gotten a bit tiresome trying to move these heavy blocks of stone everywhere. I heard there was some artificers that can turn gargoyle wings into a cloak that gives stone wings. If I get something like that, I wouldn't need to break my back whenever I have a job to do." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 84, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gelatinous Cube" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gelatinous Residue (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Bruenor Toilhands" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "10 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Here's what my dear 'pa used to say: 'you don't need to work a shovel if you know how to pour a vial.' That's because his tool of choice was concentrated acid to eat through layers of stone and dirt like they were made of sugar. The best source of it comes from oozes, they're plentiful, potent, and if you leave it long enough it starts to reproduce itself. That said, I'll take any samples you have, I've always got more projects than I have materials for." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 85, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ghast" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ghast Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Alsten Turen" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "60 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Let's be honest, of all the dangerous issues in the world, the undead are probably the most pressing. That is why I try to study them whenever I can, to learn them and their weaknesses, and hopefully, a way to defeat them. To that end, I need study samples; a ghoul's hide should be a good start." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 85, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gibbering Mouther" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gibbering Mouther Teeth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Quarion Candlebrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've figured out a great prank to use on my next house guest. I'm going to leave a pair of living dentures in a hidden place in their room and laugh every time it loudly chatters. They're going to go nuts trying to find it, but I'm sure they'll laugh about it afterwards." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 85, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Githzerai Monk" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Githzerai Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the case of the githzerai. As a race of people with psionic abilities, their brains are unlike any other humanoid's. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 85, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gnoll Pack Lord" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnoll Tooth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Evendur Dundragon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "This is pretty simple. We got too many gnolls around here, and we'll pay just about anyone to get rid of them. Bring back any sort of proof of their death, and you'll get a bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 85, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Grick" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Grick Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Darastrix" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is creature that hides good in caves. Darastrix wants this creature's hide so Darastrix can also hide good." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 85, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Griffon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Griffon Feather" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fodel Chernin" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Grassland, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I need to improve my archery game, and I've heard that fletching with griffon feathers will give me the edge I need. I'll take any off your hands for a good price." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 85, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Grung Elite Warrior" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Grung Poison Gland" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fargrim Stonebrew" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's nothing better in life than a good drink, but after years of the same ales, beers, and whiskeys, I'm itching to try something new. I've heard that swampfolk brew up a mighty strong drink using the poison glands of the grung; something so strong it'll make you see things. If you could go out and collect some for me, I'm sure the swampfolk would thank you too for ridding them of their pesky neighbours." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 85, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Guard Drake" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Guard Drake Scales" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Corvo Landbrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "9 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My wedding anniversary is coming up in a few weeks and somehow, my wife has gotten it into her head that I'm buying her a dragon-scale dress as a present. I can tell you right now that I cannot afford that. However, I've heard of something called a guard drake and that their scales are pretty close to being dragon scales. It's not like she's going to be able to tell the difference, right?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 85, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hobgoblin Iron Shadow" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hobgoblin Ear" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Evendur Dundragon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It's a tale as old as time: too many hobgoblins in our area, overworked city guard asks adventurers to go hunt down aforementioned hobgoblins. Adventurers bring back proof, get a bounty. The end." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 85, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Intellect Devourer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Brain Fluid (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As disgusting and dangerous as they are, the intellect devourer is a triumph of transmutation and alchemy. I am fascinated by their creation, but obviously, details of their creation process are scarce. Their brain fluids however contain traces of the devourer's memories; if I imbibe it, perhaps I can gain the memory of what it went through and unlock its secrets that way." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 85, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Lizardfolk Shaman" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Lizardfolk Teeth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Throden" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Long ago, tribe cast Throden out. Throden hate other lizardfolk, will do anything to make them hurt. Throden is old and cannot hunt anymore, but Throden has coin. Adventurers will be paid bounty for hunting other lizardfolk." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 86, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Meenlock" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Meenlock Claw" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Druuk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I used to live the life of an adventurer, but those violent times are behind me. Now, I am simply a farmer, tending to my herds. I abhor violence so much now that I refuse to even strike my animals when they begin to wander off. I have heard however, of elves that use meenlock claws as a pacifistic way of calming over-excited livestock. Something like that seems the perfect fit for my preferred method of farming." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 86, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Merrow" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Merrow Scales (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Garurt" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Ship merchants keep asking Garurt for new powder to change colour of their clothes. Garurt has found merrow around his home, maybe their scales will be good for what ship merchants want. Bring them back to me, and Garurt will pay bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 86, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Mimic" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mimic Glue (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Diero Pisacar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "No matter what you're building, there's nothing quite like mimic gel to keep it all together. I've got a few DIY projects coming up so I need as much of the stuff as I can get my hands on." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 86, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Myconid Sprout" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Rapport Spores (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Syrio Folone" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have had it up to HERE with the bickering and fighting that goes on in the meeting chambers of our city council. For weeks now, the elites of the city have been sniping at each other; all of them too proud to give an inch of power to another, even if it is for the good of the city! Well no more, for I have come up with a solution. I have heard that the rapport spores of a myconid are capable of increasing empathy among those who breathe them in; perhaps if I spike the meeting chamber with some of them, it'll let our leaders finally see eye to eye. If not, then at least it'll allow them to communicate in a less noisy manner." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 86, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nothic" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Nothic Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Anders Dagon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Let's get right to the point on this one: I am going to fail my wizard apprenticeship if I don't do something FAST. My spellbook is sorely lacking in...well... spells but I think I know the solution. An older student told me that a nothic brain can yield some of its spells to a wizard that writes in their book with its pulped remains. Now, they may have just said it as some stupid hazing prank, but at this point I'm willing to try anything." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets4.webp" + } + }, + { + "type": "inset", + "page": 86, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ochre Jelly" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ochre Residue (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Bruenor Toilhands" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "10 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Here's what my dear 'pa used to say: 'you don't need to work a shovel if you know how to pour a vial.' That's because his tool of choice was concentrated acid to eat through layers of stone and dirt like they were made of sugar. The best source of it comes from oozes, they're plentiful, potent, and if you leave it long enough it starts to reproduce itself. That said, I'll take any samples you have, I've always got more projects than I have materials for." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 86, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ogre" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ogre Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Manneo Bearkiller Elanithino" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Grassland, Mountain, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 87, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Orc Claw of Luthic" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Luthic-Touched Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sillaron Orcsbane" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As my name would suggest, I am descended from a long line of orc hunters. It is a tradition in my family to venture out into the world and destroy orcs wherever we find them, taking their hearts back in triumph to our ancestral home. I, however, have not done so well in this regard. While I have cut through quite a few orcs, I have yet to find any special ones: those touched by the orcish pantheon. If I could bring a few of those home, even if they were not from my kills, I would be able to return with no small amount of glory." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 87, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Orc Hand of Yurtrus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yurtrus-Touched Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sillaron Orcsbane" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As my name would suggest, I am descended from a long line of orc hunters. It is a tradition in my family to venture out into the world and destroy orcs wherever we find them, taking their hearts back in triumph to our ancestral home. I, however, have not done so well in this regard. While I have cut through quite a few orcs, I have yet to find any special ones; those touched by the orcish pantheon. If I could bring a few of those home, even if they were not from my kills, I would be able to return with no small amount of glory." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 87, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Orc Eye of Gruumsh" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Orc Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Malark Buckman" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've made a huge mistake. I was at the tavern last week with the lads, tipping back a few pints of ale. To be honest, the night's a little hazy, but apparently in the middle of it all I had challenged the biggest grognard in town to a duel. Now I'm not much of a fighting man myself, so I will most definitely die in that duel without some outside help. Unfortunately, I'm also a bit strapped for cash, so the only thing I can think of that I can also afford is some orc blood. One sip of that stuff can turn any man into a raging fighting machine...at least for a little while." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 87, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Orog" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Orc Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Malark Buckman" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've made a huge mistake. I was at the tavern last week with the lads, tipping back a few pints of ale. To be honest, the night's a little hazy, but apparently in the middle of it all I had challenged the biggest grognard in town to a duel. Now I'm not much of a fighting man myself, so I will most definitely die in that duel without some outside help. Unfortunately, I'm also a bit strapped for cash, so the only thing I can think of that I can also afford is some orc blood. One sip of that stuff can turn any man into a raging fighting machine...at least for a little while." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 87, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Pegasus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Pegasus Hair (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Erric Highstring" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "You should have seen my last performance; I was bringing the roof down with how hard I was shredding my lute. In fact, I shred so hard that my strings snapped. I see this as something of a wake-up call: I need instruments that can better match a bard of my calibre. To that end, I want to restring my lute with pegasus hair; they say it gives a flighty quality to your notes and songs." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 87, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Peryton" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Peryton Horn" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shragga Greenfist" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grasslands, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "\"There's a piece of drek in my mercenary band with a real chip on her shoulder. Seems to think she's the best fighter to ever walk the Multiverse. I want to take her down a peg or two, and I was thinking making her lose all her money next time she goes gambling would be good. I've heard that a set of dice crafted from a peryton's horns are particularly unlucky. I'd be glad to shell out a few gold pieces just to wipe that smile off her face." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 87, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Plesiosaurus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Plesiosaurus Tooth" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vyth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast, Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 87, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Quaggoth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Quaggoth Fur (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ilde Steelfur" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've learned my lesson from last time I went spelunking; always bring some insulated clothes for those cold Underdark depths. Quaggoth fur is particularly good lining for coats and blankets, and it's relatively comfortable too. If you could get me some, you'd be making my life A LOT more comfortable." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 87, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Rug of Smothering" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Animating Rune ×3" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ella Ningel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm working on a commission piece: a diorama of the Battle of Four Flags. I thought I might go that extra mile in having the soldiers actually move by imbuing them with a little bit of magic, but I've run low on the materials to do so. I can't get enough of them, so any that you got I'll take." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 88, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Sahuagin Priestess" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Sahuagin Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Wolyn Pumanath" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Triton" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Sahuagin raids have become particularly nasty as of late, and we're going to need to step up our arsenal if we have a chance of beating them back. We have ideas for new poisons or deterrents we could make to fend them off, but we'll need to test them first. If you can bring back some sahuagin blood, we would be in your debt." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 88, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Sea Hag" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hag Eyeball" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shanairra Liadon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "75 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The threat posed by hags has gone on for far too long. I am studying a way to put an end to their vile race once and for all, and I believe that the key lies in their infamous eyes. With the way they are connected to them, I believe they may be used as a method to find, hunt, and destroy them easily. I will need more samples to experiment with first though." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 88, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Shadow Mastiff" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shadow Mastiff Drool (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fargrim Stonebrew" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's nothing better in life than a good drink, but after years of the same ales, beers, and whiskeys, I'm itching to try something new. I've heard that dark dogs called \"shadow mastiffs\" have a drool that you can make a pretty interesting drink out of. Sure, the idea of drinking a magical mutt's spit isn't the most tantalising, but that's the whole point of trying new things isn't it?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 88, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Spined Devil" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Spined Devil Spine" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Smoking Mirror of the Rumbling River clan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tabaxi" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Regular arrows have grown boring for me. I want something with a bit more spark, a bit more excitement. I've heard that arrows fletched from the spines of a devil ignite upon impact. That should satisfy my malaise for now." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 88, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Vegepygmy Chief" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Vegepygmy Frill" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I serve a little nearby town as healer, but I'm running dangerously low on supplies. I'll take anything you can offer, and I'll even pay for it out of my own pocket. Vegepygmy frills would be good; I like to turn it into a paste to treat a child in town with a bad case of asthma. Please get some for me, won't you?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 88, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Wererat" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Lycanthrope Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shevarra Dyenina" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Lycanthropy is a terrible affliction, and those who are cursed by it should be cared for, not cast out. I run a home that any lycan is free to come to and stay while they turn their lives around. To help them, I brew up copious amounts of moon muzzle mixture, but supply is always limited since the blood required to make it must be donated by an already deceased lycan. If you are ever forced to kill one, please bring me their blood so that their death may help save the life of another." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 88, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Will-o-wisp" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mote of Necrotic Energy" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Sionnodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I serve my local village as healer, which unfortunately sometimes involves helping the critically ill pass into death. I try to do it as painlessly as possible, and I've found that the energy produced by will-o-wisps produce the best results. Sprinkling their energy over a dying person will kill them painlessly, instantly, and with no mark left on their corpse. As macabre as it may sound, I would like to stock up on these motes of necrotic energy for those...less enjoyable moments of my job." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 88, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Yuan-ti Broodguard" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yuan-ti Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "One of my basic services is to make a potion for adventurers that will protect them from the various poisons out there in the world. Unfortunately, I've gotten so many orders recently that I'm having trouble keeping up with demand. While there are a lot of different bases that can be used to craft the potion, one of the more common ones is yuan-ti blood. If you get me some, I'll gladly pay you a decent price for it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets5.webp" + } + } + ] + }, + { + "type": "entries", + "name": "CR 3", + "page": 89, + "entries": [ + { + "type": "inset", + "page": 89, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ankylosaurus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ankylosaurus Skull" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vyth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "72 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 89, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Basilisk" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Basilisk Tooth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Aukan Steadyhand Kolae-Gileana" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have a new stoneworking project in the works, but the tools I have available are not of a high enough standard to get the job done. If I want to do this project justice, I need basilisk teeth; only tools made from them can give me the precision I need." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 89, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Bearded Devil" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Beard Poison (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Irina Desilav" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "60 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is a man that I must kill, a cleric of a dark god. My problem is that whenever I slice him open, he simply heals the damage and runs away. I have heard however of a fiendish poison that is capable of preventing such magical healing. If I had it, I could finally end my target once and for all." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 89, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Bugbear Chief" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bugbear Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Korth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "More furs are needed in home. Home also has many bugbears around. Solution seems obvious." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets6.webp" + } + }, + { + "type": "inset", + "page": 89, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Cave Fisher" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Cave Fisher Filament" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I always say that half of a soldier's effectiveness is in their gear, so I always make a point of sourcing the best gear for our troops. Cave fisher filament is significantly tougher than hemp, much easier to carry, and wont fray nearly as badly. We will take any that you can spare." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 89, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Choldrith" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Choldrith Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It must have taken the drow significant effort to make a race that is even uglier and more hate-filled than themselves, and yet, they somehow achieved that with the choldrith. The blood of these mutants also carry the enzymes necessary for brewing drow poison, something I find quite fitting. How about we use the blood of their creations to wreak havoc on the drow themselves?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 89, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Deep Scion" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mark of the Depths" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Delnis Ahlorsath" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Triton" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "70 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Although I'd hate to admit it, the deep scions I've encountered are a pretty powerful bunch. In particular are their shrieks which can stun just about everything around them underwater. I would like to keep something like that around, if only as just a last resort." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 89, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Displacer Beast" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Displacer Beast Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Nekane" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "300 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "A certain client has asked for something to aid their...night-time activities. To that end, I am in need of a displacer beast hide so I may fashion something for them. I am willing to pay a premium to anyone able to provide one and be discreet about it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 89, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Doppelganger" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Doppelganger Face" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ivellios Calculon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "90 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a master thespian and veteran of the stage, I have thrust myself into countless roles and characters. However, I want to delve deeper into my craft and physically embody someone in ways that makeup cannot provide. A doppelganger face has the ability to change someone's face to that of another person. Such a thing would be a devilish test of my chameleon-like acting talents." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 90, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Flail Snail" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Flail Snail Shell" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kathra Eversharp" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "7,500 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Every year for our anniversary, my wife gets me the most thoughtful presents: a fancy new hammer, jewelled armor, a dragon skin bag; I almost hate her for it. Well for our 100th anniversary, I'm going to get her something she's wanted since she was little: the shell of a flail snail. I know it's expensive, but she never stops talking about all the things she'd craft if she had one. So, I don't care how much I'm paying for it, I'm going to make sure that this is the best darn anniversary ever." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 90, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Githyanki Warrior" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Githyanki Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 90, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Green Hag" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hag Eyeball" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shanairra Liadon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "75 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The threat posed by hags has gone on for far too long. 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I will need more samples to experiment with first though." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 90, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Grell" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Grell Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Darastrix" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "60 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is a creature in caves that is good at moving in caves. Darastrix wants that creature's skin, so Darastrix can also move good in caves." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 90, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hell Hound" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hell Hound Fur ×1 tuft" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ovak" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Okay imagine this: I stride forward into battle, muscles gleaming, armor shining, and a big flaming axe in my hands. I mean that literally, I want my axe to be on fire. Some guy in a tavern told me that hell hounds have fur that can set your weapon AND hands on fire. Get me some of that." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 90, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hobgoblin Captain" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hobgoblin War Braid" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Evendur Dundragon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The hobgoblins in this are a bit more focused and organised than the average wandering party, which is a nightmare for an overworked town guard (me). They must have a captain leading them. I'll pay a bounty if you can track them down and bring back the proof." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 90, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hooked Horror" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hooked Horror Exoskeleton" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Warryn Murnig" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have some Deep Gnome cousins that are in the market for some new building materials (they're a little tired of staring at stone-grey walls all day). I've heard that hooked horror exoskeletons are nice if you can get your hands on them, maybe I can send some of them their way." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 90, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Leucrotta" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Leucrotta Bile (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Despite my best efforts, sometimes you just can't have a steady supply line to your soldiers. In cases like these, it really helps if your soldiers can live off the land, which means having a bit of a...varied diet. If I could make some potions of digestion and make that part of a soldiers' standard kit, it would really help survivability in the long term and help our soldiers stay stronger for longer. All I need is some Leucrotta bile; I'll take any that you can spare." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 90, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Manticore" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Manticore Teeth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ront" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I run a dinky little roadside shop, selling trinkets and baubles to travellers. The ones that sell best are the items made from monster teeth and claws; gives people a sense of mystery and danger? Now, despite what people assume (me being a half-orc and all), I don't hunt these monsters myself. I just buy them off whatever adventurers pass by, then make them look more \"tribal\". So, if you have anything like that, I'll buy it for a fair price." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 90, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Minotaur" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Minotaur Horn" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Eglath Horncarver Vaimei-Laga" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have a steady trade amongst my people, carving horns into tools. It is good work, and one which I am very proud, but it leaves me little time to venture outside for myself. Tales have reached my ears about a half man, half bull creature called a minotaur. I would very much like an opportunity to work with such rare horns, and I will pay for the privilege of doing so." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 91, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Mummy" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mummy Bandage" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Desert" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The people of my village are counting on me as healer, but I am desperately low on medical supplies. I'll take just about anything and pay for it out of my own pocket if it will keep the people of the village in good health. Mummy bandages would be of a great help, the precious oils in them can be extracted and diluted quite a lot to make treatments for all sorts of ailments." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 91, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Neogi" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Neogi Amygdala" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Desert, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The thing that every new commander fails to grasp is the importance of troop morale; how willing are your soldiers to charge into what may very well be their deaths? Morale can make or break a battle, make no mistake about that. As such, I want to make neogi amygdalas a standard inventory item in our supply caravans; I've heard that chewing on that for a while calms a person down and gives them the steely resolve of the uncaring neogi themselves." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 91, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nightmare" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Nightmare Hoof ×4" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Despair" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "48 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "All my life they have called me demonspawn, based solely on my looks. Well, if that's what they think of me, then I may as well live up to their expectations before I leave them behind for good. I think riding a nightmare out of town seems fitting, don't you? All I need to summon one is hooves of a defeated one, I can take care of the rest on my own." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 91, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Orc Red Fang of Shargaas" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shargaas-Touched Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sillaron Orcsbane" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As my name would suggest, I am descended from a long line of orc hunters. It is a tradition in my family to venture out into the world and destroy orcs wherever we find them, taking their hearts back in triumph to our ancestral home. I, however, have not done so well in this regard. While I have cut through quite a few orcs, I have yet to find any special ones; those touched by the orcish pantheon. If I could bring a few of those home, even if they were not from my kills, I would be able to return with no small amount of glory." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 91, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Owlbear" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Owlbear Feathers (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Penelope Evenwood" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I want to make a present for mommy. She used to be an adventurer you know, so I thought I could make a dolly for her of the monsters she used to hunt. She's really proud of the owlbear head we have mounted in our living room, so maybe I could make one of that? I'll need some materials to make it look good, but I've been saving up my pocket money so I can pay you for it!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 91, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Quetzalcouatlus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Quetzalcouatlus Beak" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vyth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "10 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 91, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Redcap" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Redcap Boots" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Pog Miggledy" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "14 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "If there's one thing I hate about my town it's just how WINDY it is! The zephyrs coming down main street are strong enough to knock over a bull, let alone a little gnome such as myself. I need something that'll help me stand my ground; I've heard that the boots of a redcap can do just that. Get me a pair, would you? I'd pay a good price if it meant being able to walk down the street without falling over." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 91, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Slithering Tracker" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Slithering Tracker Slime (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Umbero Falone" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am the employer of people that partake in... night-time activities. As part of that, it would definitely make their lives easier if they had some way of slipping through small spaces and cracks. I know a guy that can make a pretty sneaky potion out of the slime of a slithering tracker, all he needs is the materials. If you bring me some, I'll pay you well, especially if you can be...discreet about it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 91, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Spectator" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Spectator Main Eye" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ulfgar Strakeln" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "90 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's a wizard in my adventuring band that is being a real knot in my beard. The damn boy has an obnoxious habit of using his magic to play pranks on us: yesterday, he turned poor Corrin into a squirrel for no reason! I want to forge a Shield of Reflection to take him down a notch. I'd happily pay all of my adventuring gold just to see his face when his next spell goes flying back at him." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 92, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Trapper" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Trapper Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Umbero Falone" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "135 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am the employer of some people that partake in a lot of...night-time activities. I'm always looking for ways to make sure that they stay out of trouble, and one of the best ways is to make sure they aren't even seen. It would be extremely expensive for me to commission a bunch of invisibility items (certainly much more than my employees are worth) so I'll have to go with some camouflage instead. The hide of a trapper would be good, and I'll even pay a premium if you can get it to me... discreetly." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 92, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Water Weird" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mote of Water" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm interested in the properties of elementals and how they can be used in changing the nature of some of my potions. To that end, I need some samples of them to do some research. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 92, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Werewolf" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Lycanthrope Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shevarra Dyenina" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Lycanthropy is a terrible affliction; and those who are cursed by it should be cared for, not cast out. I run a home that any lycan is free to come to and stay while they turn their lives around. To help them, I brew up copious amounts of moon muzzle mixture, but supply is always limited since the blood required to make it must be donated by an already deceased lycan. If you are ever forced to kill one, please bring me their blood so that their death may help save the life of another." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 92, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Wight" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Wight Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kethra Hornraven" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It may sound unconventional, but I've realised that wight blood makes for a great reconnaissance tool. Drinking one lets you see creatures even in pitch blackness and through cover, so I want to add it to our scouts' kits. We're going to need some more of course, and wights aren't all that easy to find, but we'll pay a decent price for them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 92, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Yeti" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yeti Tongue" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vimak Threadtwister Gathakanathi" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Arctic, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The tongue of a yeti has deep significance for our people. They warn us of danger and blizzards, and we have had some of our oldest tongues for generations. I am not asking you to go hunt the yetis that live in the mountains, but if you find any, we will gladly buy any tongues from you." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 92, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Yuan-ti Malison" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yuan-ti Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "One of my basic services is to make a potion for adventurers that will protect them from the various poisons out there in the world. Unfortunately, I've gotten so many orders recently that I'm having trouble keeping up with demand. While there are a lot of different bases that can be used to craft the potion, one of the more common ones is yuan-ti blood. If you get me some, I'll gladly pay you a decent price for it." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 4", + "page": 92, + "entries": [ + { + "type": "inset", + "page": 92, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Babau" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Babau Eye ×2" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kansif" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I own a gladiatorial ring, a place where tough folk can come to beat each other up. Problem is, there's this one fighter that's been dominating the competition lately; it's made the shows a little boring to be honest. What I want to do is put a handicap on him. He's already agreed to it, we just need something that can do it without restraining him too hard. I think a minor curse should help out, something to sap his strength without making him look too weak. I've got a tiefling buddy that can whip up something like that, they say they just need a couple of eyes from some demon. Do that for me, and you're in for a good reward AND front row tickets." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 92, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Banshee" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Banshee Echo" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Crassus Rezalor" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "20 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I feel that traditional music and songs have grown stale. I've started experimenting with some pretty out-there sounds, so I really just want anything you can get me that feels different to everything else, and as far as I can tell, no one has incorporated a banshee into their repertoire yet." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 93, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Barghest" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Barghest Stomach Acid (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Calienta Ostoroth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "90 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is a man that I need to destroy; a bad man that has done bad things. His crimes against my family and I...well...they do not bear repeating. I do not seek something to help me kill him, I can already handle that part myself. What I need is something to destroy him. I need to ensure that when he is dead, he stays dead; to ensure that after I drive my knife through his black heart, his spiteful soul does not rise from the corpse to continue its sins. As evil as my request may be, I need the stomach acid of a barghest. Pouring that on his corpse will destroy him body and soul, and finally pay my family's debt." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 93, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Black Pudding" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Black Residue (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Bruenor Toilhands" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Here's what my dear 'pa used to say: 'you don't need to work a shovel if you know how to pour a vial.' That's because his tool of choice was concentrated acid to eat through layers of stone and dirt like they were made of sugar. The best source of it comes from oozes, they're plentiful, potent, and if you leave it long enough it starts to reproduce itself. That said, I'll take any samples you have, I've always got more projects than I have materials for." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 93, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Bone Naga" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Naga Bone" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Five Timber of the Distant Rain clan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tabaxi" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "While trekking through the far jungles, I was offered a tea by a local hermit. When I drank it, I experienced visions and histories that few living can attest to. When I woke, the hermit was gone, but I yearned for that feeling again. It has taken me a few years to figure it out, but I believe what I had was a tea brewed from the bones of a naga. I will pay a good price if you can bring me some, so I may feel the weight of history meld with my mind once again." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 93, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Chuul" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Arcana Ganglia" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Helja Loderr" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The wizard in our adventuring party died recently (damn fool forgot to check if the chest was a mimic). So, until we get a new one, we're going to need something else to find magical items and treasure when we go dungeon delving. We'd get it ourselves, but we're a little busy with funeral arrangements for our wizard (or what's left of him anyway)." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 93, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Couatl" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Couatl Feathers (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gordan Darkbag" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "180 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Insomnia runs in my family, it's sorta how we got our name. It's been years since I've been able to get a good night's rest and frankly, I'm at my wits end. I'll do just about anything to get some sleep, even if it means ordering the death of an innocent creature such as the couatl." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 93, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ettin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ettin Head ×2" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kuori Mooncarver Thuliaga & Kiori Suncarver Thuliaga" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath(s)" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "240 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "We are twins, with a bond stronger than anyone can understand. But we have heard of a property offered by an ettin head; an ability to share feelings and link to another person telepathically. As strong as we are together right now, imagine the power we will have when linked like this." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 93, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Flameskull" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Flameskull Ashes (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Anders Dagon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm at the end of my apprenticeship but I'm lacking a spell or two to complete my spellbook. I was procrastinating a little before and ended up looking up magical inks and stumbled upon flameskull ashes. If I can get some, I should be able to just fill in the gaps of my spellbook with some old spells that a flameskull had before, which would allow me to pass my apprenticeship!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 93, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ghost" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ectoplasmic Trail (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Alston Turen" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "22 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Let's be honest, of all the dangerous issues in the world, the undead are probably the most pressing. That is why I try to study them whenever I can, to learn them and their weaknesses, and hopefully, a way to defeat them. To that end, I need study samples; a ghost's ectoplasmic trail should be a good start." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 93, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Girallon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Girallon Foot ×2" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Umbero Falone" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I employ a number of people who partake in some...night-time activities. During these...night-time activities, they usually have to do a lot of climbing, so much so that they tend to joke they're half monkey. Well that got me thinking, what if I could actually make them half monkey it would certainly make their jobs a lot easier. I found an artificer that can make a pair of boots to do just that, they say they just need some girallon feet to do it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 94, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gnoll Fang of Yeenoghu" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnoll Tooth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Evendur Dundragon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "This is pretty simple. We got too many gnolls around here, and we'll pay just about anyone to get rid of them. Bring back any sort of proof of their death, and you'll get a bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 94, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Helmed Horror" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Helmed Horror Essence" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Anders Dagon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "90 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Okay I need some serious help. Through no fault of my own, the animated armor that guards my master's bedchambers has been destroyed. I need to replace it somehow, but I haven't learned that level of transmutation magic yet. If I can get some helmed horror essence however, I may be able to remake the armor without knowing the necessary spells." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 94, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hobgoblin Devastator" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hobgoblin Ear" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Evendur Dundragon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It's a tale as old as time: too many hobgoblins in our area, overworked city guard asks adventurers to go hunt down aforementioned hobgoblins. Adventurers bring back proof, get a bounty. The end." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 94, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Lamia" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Lamia Claw ×2" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Criella" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Desert" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I enjoy stories of the lamia, the way they draw in their prey using their charms and appearance. I've even heard that their claws can be made into weapons that mimic some of their abilities. Not that I want to use this weapon to kill people of course, I just want it to...teach a few lessons." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 94, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Lizardfolk King/Queen" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Lizardfolk Teeth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Throden" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Long ago, tribe cast Throden out. Throden hate other lizardfolk, will do anything to make them hurt. Throden is old and cannot hunt anymore, but Throden has coin. Adventurers will be paid bounty for hunting other lizardfolk." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 94, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Neogi Master" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Neogi Amygdala" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Desert, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The thing that every new commander fails to grasp is the importance of troop morale; how willing are your soldiers to charge into what may very well be their deaths? Morale can make or break a battle, make no mistake about that. As such, I want to make neogi amygdalas a standard inventory item in our supply caravans; I've heard that chewing on that for a while calms a person down and gives them the steely resolve of the uncaring neogi themselves." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 94, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Orc Blade of Ilneval" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ilneval-Touched Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sillaron Orcsbane" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As my name would suggest, I am descended from a long line of orc hunters. It is a tradition in my family to venture out into the world and destroy orcs wherever we find them, taking their hearts back in triumph to our ancestral home. I, however, have not done so well in this regard. While I have cut through quite a few orcs, I have yet to find any special ones; those touched by the orcish pantheon. If I could bring a few of those home, even if they were not from my kills, I would be able to return with no small amount of glory." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 94, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Orc War Chief" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Orc Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Malark Buckman" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've made a huge mistake. I was at the tavern last week with the lads, tipping back a few pints of ale. To be honest, the night's a little hazy, but apparently in the middle of it all I had challenged the biggest grognard in town to a duel. Now I'm not much of a fighting man myself, so I will most definitely die in that duel without some outside help. Unfortunately, I'm also a bit strapped for cash, so the only thing I can think of that I can also afford is some orc blood. One sip of that stuff can turn any man into a raging fighting machine...at least for a little while." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 94, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Shadow Demon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Demonic Imprint" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gideon Radovan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Scourge Aasimar" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "240 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was raised to destroy demons, devils, and fiends wherever I find them. 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With the right enchantments, a captured essence of shadow demon can be used to destroy the forces of evil: a fitting punishment for them, no?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 95, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Stegosaurus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Stegosaurus Ridge" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vyth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "20 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 95, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Succubus/Incubus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Succubus/Incubus Tail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Makaria" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "60 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have gotten tired of the usual methods for keeping prisoners in line. The constant whipping and manacles take their toll on their health and on my time. I've been thinking of getting a succubus tail to make a chain of command. With that, I can keep my prisoners in line with just a single lash a day. It's the much more humane (and time-efficient) method." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 95, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Wereboar" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Lycanthrope Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shevarra Dyenina" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Lycanthropy is a terrible affliction; and those who are cursed by it should be cared for, not cast out. I run a home that any lycan is free to come to and stay while they turn their lives around. To help them, I brew up copious amounts of moon muzzle mixture, but supply is always limited since the blood required to make it must be donated by an already deceased lycan. If you are ever forced to kill one, please bring me their blood so that their death may help save the life of another." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 95, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Weretiger" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Lycanthrope Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shevarra Dyenina" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Lycanthropy is a terrible affliction; and those who are cursed by it should be cared for, not cast out. I run a home that any lycan is free to come to and stay while they turn their lives around. To help them, I brew up copious amounts of moon muzzle mixture, but supply is always limited since the blood required to make it must be donated by an already deceased lycan. If you are ever forced to kill one, please bring me their blood so that their death may help save the life of another." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 95, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Yeth Hound" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yeth Hound Voice Box" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Cockaby Pilwicken" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm generally a pretty peaceful person, even if the people that keep raiding my farm are not. What I need is something that can repel intruders without harming them. Some tinker told me they could make some magical fear-inducing whatchamajigger if I just bring them a yeth hound voice box. It sounds like a good idea, but I wouldn't know the first thing about getting the voice box; do you think you could help me out?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 95, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Yuan-ti Nightmare Speaker" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yuan-ti Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "One of my basic services is to make a potion for adventurers that will protect them from the various poisons out there in the world. Unfortunately, I've gotten so many orders recently that I'm having trouble keeping up with demand. While there are a lot of different bases that can be used to craft the potion, one of the more common ones is yuan-ti blood. If you get me some, I'll gladly pay you a decent price for it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets7.webp" + } + } + ] + }, + { + "type": "entries", + "name": "CR 5", + "page": 96, + "entries": [ + { + "type": "inset", + "page": 96, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Air Elemental" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mote of Air" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm interested in the properties of elementals and how they can be used in changing the nature of some of my potions. To that end, I need some samples of them to do some research. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 96, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Banderhobb" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Banderhobb Goo (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fildo Hogcollar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "40 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've got a great idea, just hear me out: giant frog fights. Yes, I know it sounds dangerous, but that's the point! I already have the frogs; I just need something to make them big. Unfortunately, I don't know magic myself, but I have heard that hags can make giant frogs called banderhobbs. Get me some of whatever makes them so big, and I'll cut you a sweet deal of the profits." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 96, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Barbed Devil" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Barbed Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Uthal Steadyhand Katho-Olavi" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am going hunting soon for a giant constrictor snake and want to take some precautions. 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In particular, they've been using the fang of a barlgura as a sacrificial dagger. Ghastly stuff to be certain, but in order to understand them better, I feel I need to have and hold one myself." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 96, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Brontosaurus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Brontosaurus Toe" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vyth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 96, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Bulette" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bulette Teeth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "[Anonymous]" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Desert, Grassland, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "17 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In my tribe, hunting a bulette is a rite of passage. Our warriors are meant to craft their weapons from this hunt and return to the tribe with pride, but I just... can't. I'm just not strong enough to hunt one, but I can't return without those teeth. I know asking for help is dishonourable, but I just don't know what else to do." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 96, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Cambion" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Cambion Sulfur (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Akmenos" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "10 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "For years I've researched the difference between my people and true fiends, trying to find a clear distinction as a means of staving off the ignorant jests that would lump us together. I believe that cambions however pose a good reference point due to their mixed heritage; I just need some samples of them to study." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 96, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Catoblepas" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Catoblepas Fur (large pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "An army lives and dies on its stomach. With this in mind, there is nothing we could do to aid our soldiers more than to make sure that their food and water supplies last as long as possible. The fur of a catoblepas is capable of salvaging even the dirtiest and most rancid of liquids. It may be disgusting, but adding this to our mess kits can mean the difference between starvation and victory while our army is on the march." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 96, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow Elite Warrior" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 96, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Earth Elemental" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mote of Earth" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Desert, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm interested in the properties of elementals and how they can be used in changing the nature of some of my potions. To that end, I need some samples of them to do some research. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 97, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Fire Elemental" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mote of Fire" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Desert, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm interested in the properties of elementals and how they can be used in changing the nature of some of my potions. To that end, I need some samples of them to do some research. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 97, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Flesh Golem" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Manual Ashes (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jarrod Gerkirk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "210 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have a few orders for animated contraptions and trinkets. I could do it with an intricate series of gears and mechanisms, but I'd rather take a shortcut here and just use the same animating force that goes into golems. Find some manual ashes from golems and bring them back, I'll give you a decent price for them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 97, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gorgon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gorgon Plate" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Darrak Fireforge" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm pretty damn screwed. My sister's got a great project practically finished and ready to show the elders, meanwhile I haven't even started. I'm going to need something good and fast in order to catch up, so I was thinking of making something out of gorgon plate. After all, most of the work is done already when it comes to making armor from it, the hard part is just getting some." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 97, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Half-Dragon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Half-Dragon Scales (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Myastan Mishann" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "90 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "To me, the existence of the Half-Dragons are a mockery of our noble heritage as dragonborn. I would wish to see them eradicated and would pay a bounty to anyone that can provide for me proof of their deaths." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 97, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hill Giant" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hill Giant Fingernail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sutha" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 97, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Mezzoloth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yugoloth Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Borivik Helder" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 97, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Mindwitness" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mindwitness Main Eye" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "105 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The influence that illithids have over other creatures is fascinating to me. Even the infamous beholder is no match for their corruption, with their ubiquitous main eyes mutating into mere extensions of their brains (and an elder brain's will). I want to study these eyes to discover the psionic potential inside, maybe it will help me understand the psionics of the illithids themselves better in the process." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 97, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Night Hag" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hag Eyeball" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shanairra Liadon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "75 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The threat posed by hags has gone on for far too long. I am studying a way to put an end to their vile race once and for all, and I believe that the key lies in their infamous eyes. With the way they are connected to them, I believe they may be used as a method to find, hunt, and destroy them easily. I will need more samples to experiment with first though." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets8.webp" + } + }, + { + "type": "inset", + "page": 98, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Otyugh" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Otyugh Bile (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Despite its horrid smell and taste, otyugh bile is a wonderful remedy for all sorts of digestive ailments. With my supplies running so low, I'd be happy to get my hands on any sort of medical supplies, even if they are rather unpleasant to use." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 98, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Red Slaad" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Slaad Slime (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Rhogar of the Fenkenkabradon clan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Although it is a relatively rare occurrence, being infested with a slaad egg is a horrible affliction that I would not wish on anyone. The problem is that some of our warriors can engage in a fight with a slaad and not realise they've been infected until it is far too late. To remedy this, I want to invent a vaccine against these infections, and to do this, I need to study slaad biology a little more closely. Slaad slime would be a good start since they use it to protect their bodies; perhaps some reverse engineering can make a potion that causes the imbiber to produce antigens that kill eggs as soon as they're implanted." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 98, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Revenant" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Imprint of Vengeance" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Morthos" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "25 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Revenants are pitiful creatures. Born of pure vengeance, their emotions can persist even after their bodies are destroyed. I want to find a better way to help them find peace than to indulge their bloodlust, but to do that, I need to find out what really makes them function. Samples of their essence in spirit paper would be a good place to start." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 98, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Roper" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Roper Saliva (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lilli Tarkelby" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Unbeknownst to many of my customers, the foul-smelling roper saliva is actually a key component in many of my best-selling perfumes. In fact, the perfumes sell so well that I've run low on saliva. If you have any, I'll gladly take if off your hands, and even pay a premium if you can remain discreet about it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 98, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Sahuagin Baron" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Sahuagin Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Wolyn Pumanath" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Triton" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Aquatic" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Sahuagin raids have become particularly nasty as of late, and we're going to need to step up our arsenal if we have a chance of beating them back. We have ideas for new poisons or deterrents we could make to fend them off, but we'll need to test them first. If you can bring back some sahuagin blood, we would be in your debt." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 98, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Salamander" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Salamander Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Orsik Holderhek" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Desert, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Salamander blood is a pretty staple material to have in any high-end blacksmith, but I've had so many orders lately that I'm starting to run out. I'd gladly buy any that you have, and at a premium too due to the urgency." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 98, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Shambling Mound" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Root-stem" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "165 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I serve as the healer for a nearby town, but my supplies have run dangerously low. One thing that I have been looking to get for quite a while is a root-stem from a shambling mound; when turned into a paste, they are capable of reversing even the most egregious of injuries. Would you mind getting me one for my emergency kit?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 98, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Spawn of Kyuss" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Spawn of Kyuss Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Morthos" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Swamp, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "240 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Infestation by a spawn of Kyuss is one of the worst fates imaginable, and something I would not wish on even the direst of sinners. With that in mind, I am working on a trinket that may be able to protect innocent people from this fate, but I need to do more study into the spawn of Kyuss first. If you can bring me samples of their brain for research, you would be contributing greatly to this noble cause." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 99, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Swarm of Cranium Rats" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Cranium Rat Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Of all the illithid experiments out there, the brain of a cranium rat is the one I am most excited to study. Most of my samples of illithid experiments come from humanoids like grimlocks and duergar, so you can imagine how interesting it is to see illithid influence on the simple brain of a beast. The way their feral instincts interacts with psionic control is fascinating, and I simply cannot have enough samples. If you can bring them back in one piece, I will gladly pay you for each brain you can find." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets9.webp" + } + }, + { + "type": "inset", + "page": 99, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Tanarukk" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Tanarukk Horn" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Tarak" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "40 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a child, I was scorned in my tribe. It made sense though; they considered me a half-breed and unworthy of sharing in the tribe's success. I suffered many abuses during that time and left as soon as I could. I have become a stronger person without them, and now I think it's time for a little closure. I want to challenge the clan elder for leadership of the tribe, but by our custom, I first need a weapon crafted from a tanarukk horn. Only then will I have the right to call a duel with him and get a little bit of payback." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 99, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Tlincalli" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Tlincalli Leg" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Khemet Hekaib" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Desert" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "What many people don't appreciate is just how useful tlincalli legs are for tools in a desert lifestyle. They don't break down from exposure to sand, hold up well in the heat, and are hardy enough to be dropped from even the highest canyons. You can make just about anything from them if you try hard enough, which is why I can never get enough of them. If you kill some tlincalli out there (which by itself you should be getting paid for to be honest), bring me their legs and I'll give you a good price." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 99, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Triceratops" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Triceratops Skull" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vyth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "120 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 99, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Troll" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Troll Flesh" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Wellby Tosscobble" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Grassland, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Even among the gourmand community, troll flesh is considered quite the strange meal. I believe it mostly comes down to the taste which is best described as...acquired. I can taste a good undertone in it however and I am sure that if I experiment with it enough, I can figure out a recipe that can bring out is full flavour potential." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 99, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Umber Hulk" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Umber Hulk Guts" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Dimble Beren" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's a new dye I'm developing that has umber hulk guts as a major component. The end result is a smoky grey colour that seems to shift with the light and has become quite popular among my more high-end clients. So popular in fact that I've run out of guts. I need someone to do an emergency supply run for me, and I'll shell out some decent coin for anyone that does." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 99, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Unicorn" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Unicorn Hoof" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "60 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I serve the local village as healer, but I'm desperately low on supplies. I need anything you can spare, from the basic to the valuable. Although I'm a fan of unicorns, I wouldn't mind having some of their hooves to make glue for triage procedures." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 100, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Vampire Spawn" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Vampire Spawn Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Morthos" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vampire spawn generally don't deserve their fates, having been enslaved by darker forces than them. Although their deaths are a tragedy, they can be used to save others. Bring me their hearts and I can craft it into an instrument for detecting the vampire that enslaved them, and hopefully help in bringing down the foul creature." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 100, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Water Elemental" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mote of Water" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm interested in the properties of elementals and how they can be used in changing the nature of some of my potions. To that end, I need some samples of them to do some research. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 100, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Werebear" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Lycanthrope Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shevarra Dyenina" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Lycanthropy is a terrible affliction; and those who are cursed by it should be cared for, not cast out. I run a home that any lycan is free to come to and stay while they turn their lives around. To help them, I brew up copious amounts of moon muzzle mixture, but supply is always limited since the blood required to make it must be donated by an already deceased lycan. If you are ever forced to kill one, please bring me their blood so that their death may help save the life of another." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 100, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Wood Woad" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Wood Woad Seed" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Morris Gleazleby" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "375 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have spent the better part of a decade growing the greatest garden in the land (or at least my servants have). The soaring trees and bountiful flowers are beautiful enough to attract starry-eyed visitors...and jealous vandals. I need something to protect my work, and thankfully, I overheard a passing adventurer speak of a wood woad in the nearby forest that I'm sure wouldn't mind 'donating' his seed to place a protective enchantment over my garden. It's for the greater good, I assure you." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 100, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Wraith" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Wraith Energy" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lawrence Ichelm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "130 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Wraith energy is something that I haven't experimented with yet. It possesses very strong necromantic energy and I feel there's great potential to make something...interesting. I'm going to need someone to go out and get the energy for me first of course, I can't take the time to leave my lair, I mean, house." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 100, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Xorn" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Xorn Eye ×3" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Alberich Deepdelver" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "90 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As proud as I am of the dwarven race for their treasure finding abilities, there's no denying that the xorn have us beat on that front hands down. That said, there's no stopping me from getting my hands on their eyes and making their talents my own." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 100, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Young Remorhaz" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Remorhaz Antenna ×2" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Cedric Kunsgnos" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Arctic" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "75 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My enemies are everywhere; I just know it. I can't prove that they have ways of getting through my alarm spells and traps, but it's better to be safe than sorry. What I want is a more organic approach to security, the antennae of a remorhaz should do. Those things will let me know if anything is scurrying about trying to get me in my sleep." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 100, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Yuan-ti Pit Master" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yuan-ti Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "One of my basic services is to make a potion for adventurers that will protect them from the various poisons out there in the world. Unfortunately, I've gotten so many orders recently that I'm having trouble keeping up with demand. While there are a lot of different bases that can be used to craft the potion, one of the more common ones is yuan-ti blood. If you get me some, I'll gladly pay you a decent price for it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets10.webp" + } + } + ] + }, + { + "type": "entries", + "name": "CR 6", + "page": 101, + "entries": [ + { + "type": "inset", + "page": 101, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Annis Hag" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hag Eyeball" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shanairra Liadon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "75 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The threat posed by hags has gone on for far too long. I am studying a way to put an end to their vile race once and for all, and I believe that the key lies in their infamous eyes. With the way they are connected to them, I believe they may be used as a method to find, hunt, and destroy them easily. I will need more samples to experiment with first though." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 101, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Bodak" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bodak Eye ×2" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Theodoric Evantur" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "200 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a judge, it is my duty to determine the guilt of the criminals that come before me and sentence them accordingly. Of course, even with magic this can be difficult; some criminals are crafty enough to talk their way through a zone of truth spell. I want something a bit stronger, something powered by...something stronger. The eyes of a bodak can see into one's soul and find the darkness that lives there. If I had those, I would be able to judge a man without a doubt, and justice would always be served." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 101, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Chasme" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Chasme Proboscis" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "60 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm doing some research into the cults of my local area and have heard that they use the proboscis of a chasme in their ceremonies. Specifically, they use them to drain a victim of their blood so they may use it later in their fiendish rituals. I want to have a sample of a proboscis for my research, to better understand the cults and their motives." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 101, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Chimera" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Chimera Goat Head, Chimera Lion Head, and a Chimera Dragon Head" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Westra Greycastle" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "325 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was an adventurer in my youth. Had a good run of slaying monsters and saving (very appreciative) princesses. One of the first monsters that I killed was a chimera, but in my excitement, I had neglected to take a trophy. My slaying days may be far behind me, but I would love for a small reminder of them, and finally getting that trophy would fill me with no small amount of satisfaction." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 101, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Cyclops" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Cyclops Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Krusk Giantsbane" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "40 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "You wouldn't be able to tell now, but in his prime years, my father was the greatest giant hunter in our clan. He could break a giant's neck with one swing of his mighty fist and send them scurrying with his terrible roar. He doesn't have long left to live now though, and I want to give him something to remind him of his glory days. I'd go get it myself, but I can't leave his bedside for a moment." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 101, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drider" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drider Oil (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Artin Rummanheim" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The men and me are going venturing deep underground soon on a scouting mission. We've heard rumours that some drow have set up close by and want to keep an eye out. Of course, where there's drow, there's spiders; and where there's spiders, there's webs. Some drider oil ought to keep us safe in the worst parts of it though, so I'd like to stock up before we head out." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 101, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Galeb-Duhr" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Galeb-Duhr Core" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riardon Dalanthan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "173 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm in need of a new guardian over a fey circle I have identified nearby. As far as I am concerned, I could do no better than creating a galeb-duhr for the job. If you happen upon a core, sell it to me so I can restore it and use it for a new duty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 102, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gauth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gauth Main Eye" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Nybarg Swifthand" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1102 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm a bounty hunter by trade. I enjoy it quite a bit, but problem is that I'm having trouble bringing my targets in alive. It's not because I brutalise them or anything, it's just that they always run, and it's hard enough to aim at a moving target, let alone aim for anything nonvital. If I get something that can help me slow them down or stop them completely then I'd gladly pay for that. The bonus I'd get in live bounty rewards would easily make up for what I pay." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 102, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Githzerai Zerth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Githzerai Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the case of the githzerai. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 102, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hobgoblin Warlord" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hobgoblin War Braid" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Evendur Dundragon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The hobgoblins in this are a bit more focused and organised than the average wandering party, which is a nightmare for an overworked town guard (me). They must have a warlord leading them. I'll pay a bounty if you can track them down and bring back the proof." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 102, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Invisible Stalker" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mote of Air" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm interested in the properties of elementals and how they can be used in changing the nature of some of my potions. To that end, I need some samples of them to do some research. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 102, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Kuo-toa Archpriest" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Kuo-Toa Archpriest Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The kuo-toa are another fascinating result of illithid experimentation. Their brains are so chaotic yet so powerful. I want some samples to study, perhaps I can figure out how they work and add some method to their madness." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 102, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Medusa" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Medusa Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Makaria" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "75 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "That damn Rieta will not stop making fun of me for the size of my nose, that is when she's not staring at herself in the mirror. Well, if she wants to gaze at her own reflection all day, I'll give her a little magical help. A medusa heart should cut it, and by \"it\" I mean her ego." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 102, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Mouth of Grolantor" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hill Giant Fingernail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sutha" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Grassland, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 102, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Vrock" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Vrock Vocal Cords" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Quarion Candlebrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "60 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have a marvellous idea for a prank on my house guests, I'm going to set a demonic music box on a timer under their bed to play while they sleep. No doubt they'll find it to be the most whimsical joke of the season, but I'll need some vrock vocal cords to craft the box in the first place." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 102, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Wyvern" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Wyvern Poison (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Umbero Falone" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "900 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Wyvern poison is the standard poison among our thieves and assassins and so we never have quite enough of it. Get some for us and be discreet about it, and you'll find a fat pouch of coin in your future." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 102, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Young Dragon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Young Dragon Scales (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Feng" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2,500 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is an armor that I covet, one made from the scales of a dragon. I have searched and hunted for a dragon strong enough to give me the type of armor I want for years but to no avail. Although I would prefer to get the scales myself, I am not above paying someone else, should they come into their possession." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 7", + "page": 103, + "entries": [ + { + "type": "inset", + "page": 103, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Bheur Hag" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hag Eyeball" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shanairra Liadon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Arctic, Forest, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "75 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The threat posed by hags has gone on for far too long. I am studying a way to put an end to their vile race once and for all, and I believe that the key lies in their infamous eyes. With the way they are connected to them, I believe they may be used as a method to find, hunt, and destroy them easily. I will need more samples to experiment with first though." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 103, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Blue Slaad" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Slaad Slime (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Rhogar of the Fenkenkabradon clan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Although it is a relatively rare occurrence, being infested with a slaad egg is a horrible affliction that I would not wish on anyone. The problem is that some of our warriors can engage in a fight with a slaad and not realise they've been infected until it is far too late. To remedy this, I want to invent a vaccine against these infections, and to do this, I need to study slaad biology a little more closely. Slaad slime would be a good start since they use it to protect their bodies; perhaps some reverse engineering can make a potion that causes the imbiber to produce antigens that kill eggs as soon as they're implanted." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 103, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Draegloth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Draegloth Claw" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Xanaris Aleaneal" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf (Drow)" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "17 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I do not have any shame in saying this: I have been exiled from my home. The reason I am so calm about this, is because I know that soon I will have my revenge. I was exiled for a crime that I did not commit, and I fully intend on destroying those that were complicit in my downfall. But of course, revenge is nothing without a little theatrics, and in my culture, sending a draegloth claw to one's enemies is a grave sign of warning. I have admittedly had some trouble in finding a draegloth however, so if you can find one for me and cut off one of its claws for me, I will pay you fairly for the trouble." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 103, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow Mage" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The highest members of drow society are known to have blessings of {@deity Lolth|drow|MTF} that they carry in their hearts. The best thing is, these hearts can be used by anyone once removed from their bodies. What better way to eradicate the drow, than to use their goddess and the organs of their fallen comrades against them?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 103, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Grick Alpha" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Grick Pearl" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Dimble Raulnor" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "280 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's a pearl I've been hunting down for a while now. It only grows in the stomachs of long-lived gricks, but it has a unique lustre that can't be matched by anything else. For too long that shelf in my jeweller's store has been bare, I will pay a good premium to anyone able to help me fill it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 103, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Korred" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Korred Scalp" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lorilla Nackle" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Grassland, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "250 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've been commissioned by a wealthy patron with a big purse. She wants something elegant to wear, but she's also got a paranoid side, so she wants it to be a functional set of armor as well (I guess in case she gets attacked at one of her fancy balls). Anyway, the only way I see this working is if I can find \"threads\" of metal, and the only way I can figure out how to do that is by using the hairs of a korred. I'll need a lot of it, so if you can bring me any uncut korred scalps you find, I'll pay you well for it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 103, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Mind Flayer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mind Flayer Mucus (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is so much to learn from the elusive illithids, but I will endeavour to start small in studying them. Their mucus contains enzymes from the brains they consume, and so it displays certain qualities that are fascinating to a researcher like me. Bring me back some of these samples and there will no doubt be more work for you in the future." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets11.webp" + } + }, + { + "type": "inset", + "page": 104, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Oni" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Oni Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Engong" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "750 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The heart of an oni possesses powerful dark magic in it; magic that can grant strength to any that wield it. I only need such power for a little while, to enact a muchdelayed justice. After that, I swear I will put the heart away and never use it again." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 104, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Shield Guardian" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shield Guardian Breastplate" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Giasces Clario" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "75 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a merchant that has found himself quickly moving up in the world, I am in sore need of extra protection. I was thinking of investing in a good solid shield guardian, but it is next to impossible to find a golem-crafter with an open commission spot. Instead, I'll have to turn to the next best thing: a mercenary outfitted with the armor of the guardian. If you manage to destroy someone else's shield guardian, make sure to bring me its breastplate so I can outfit my bodyguard with what they need to protect my life." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 104, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Stone Giant" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Stone Giant Fingernail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sutha" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "203 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 104, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Yuan-ti Abomination" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Serpent Touched Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jhank" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "4,500 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There are large lizards in jungles. Large lizards have magic in their hearts that can make you stronger by eating it. Jhank wants to eat that heart, so Jhank can be stronger." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 8", + "page": 104, + "entries": [ + { + "type": "inset", + "page": 104, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Chain Devil" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Chain Devil Eye ×2" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Quarion Candlebrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "300 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have a masquerade party coming up soon and I've thought of the best costume. It's a devilish piece, topped off with a mask made from the eyes of a chain devil. Imagine the shrieks of terror (and fun) from the other guests!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 104, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Cloaker" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Cloaker Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Nekane" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "750 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "A certain client has asked for something to aid their...night-time activities. To that end, I am in need of a cloaker hide so I may fashion something for them. I am willing to pay a premium to anyone able to provide one and be discreet about it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 104, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow Priestess of Lolth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The highest members of drow society are known to have blessings of {@deity Lolth|drow|MTF} that they carry in their hearts. The best thing is, these hearts can be used by anyone once removed from their bodies. What better way to eradicate the drow, than to use their goddess and the organs of their fallen comrades against them?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 104, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Fomorian" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Fomorian Eye" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Quorian Candlebrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "375 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have thought of the best prank ever. There's a lady in my circle of friends who is OBSSESSED with her looks. She spends hours every day in front of the mirror, preening and primping. I want to use a fomorian eye to curse her for a little bit with the deformed features they're famous for. It's only temporary of course, and I'm sure she'll laugh about it after." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 104, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Frost Giant" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Frost Giant Fingernail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sutha" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Arctic, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "203 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 104, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Githyanki Knight" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Githyanki Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 105, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Glabrezu" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Glabrezu Pincer" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Eberk Steelfist" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "225 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've started working with a particular sample of iron that can only be forged in extremely high temperatures. Unfortunately, such flames also end up melting my tools, so I first need to make some tools that can stand the heat. Glabrezu pincers should do pretty well, they're probably the most economical option, at least." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 105, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Green Slaad" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Slaad Slime (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Rhogar of the Fenkenkabradon clan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Although it is a relatively rare occurrence, being infested with a slaad egg is a horrible affliction that I would not wish on anyone. The problem is that some of our warriors can engage in a fight with a slaad and not realise they've been infected until it is far too late. To remedy this, I want to invent a vaccine against these infections, and to do this, I need to study slaad biology a little more closely. Slaad slime would be a good start since they use it to protect their bodies; perhaps some reverse engineering can make a potion that causes the imbiber to produce antigens that kill eggs as soon as they're implanted." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 105, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hezrou" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hazrou Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Throkk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "25 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have received a bounty to hunt down a criminal who I believe has fled into the sewers of the city. I'd rather not spend half my time down there puking my guts out, so I'm going to need something to bolster my constitution a bit. I have an alchemist friend who says they can brew something like that for me, they just need a vial of hezrou blood." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets12.webp" + } + }, + { + "type": "inset", + "page": 105, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hydra" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hydra Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "10 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am running low on alchemy supplies, which causes me to worry about the wellbeing of the town that I tend to as healer. If I could get any medicinal supplies, I would happily pay out of my own savings for them. Hydra blood is extremely potent and doesn't even need to be brewed into a full healing potion for it to act as medicine. Having some of that would make a big difference in my ability to help the town." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 105, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Shoosuva" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shoosuva Fur (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fildo Hogcollar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "50 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "So there's this underground fighting pit nearby, and to be honest, I really don't like them. Now don't get me wrong, I enjoy seeing a good fight as much as the next guy, but these aren't exactly what you would call \"good fights.\" Most of them are pitting a full-grown man against some starved and scared wolf that wouldn't be able to put up a good fight if its life depended on it...which unfortunately it does. There's not really much I can do to save them from their terrible fates, but what I can do is make sure they get a little justice for themselves before they face them. I want to keep a little shoosuva fur on me when I go watch the fights, a whiff of that will turn even the most timid animals into a rabid monster that'll tear the throat out of the next jerk that steps into the ring with them (and if I happen to make a little money betting on the underdog, then where's the harm in that?)" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 105, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Spirit Naga" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Naga Bone" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Five Timber of the Distant Rain clan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tabaxi" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "While trekking through the far jungles, I was offered a tea by a local hermit. When I drank it, I experienced visions and histories that few living can attest to. When I woke, the hermit was gone, but I yearned for that feeling again. It has taken me a few years to figure it out, but I believe what I had was a tea brewed from the bones of a naga. I will pay a good price if you can bring me some, so I may feel the weight of history meld with my mind once again." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 105, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Tyrannosaurus Rex" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Tyrannosaurus Rex Jawbone" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vyth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "300 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vyth is a master of crafting with bone and claw. Vyth has heard of large lizards and wants to make weapons from them. Get these for him, and Vyth shall pay you well." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 9", + "page": 106, + "entries": [ + { + "type": "inset", + "page": 106, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Abominable Yeti" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yeti Tongue" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vimak Threadtwister Gathakanathi" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Arctic, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The tongue of a yeti has deep significance for our people. They warn us of danger and blizzards, and we have had some of our oldest tongues for generations. I am not asking you to go hunt the yetis that live in the mountains, but if you find any, we will gladly buy any tongues from you." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 106, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Bone Devil" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bone Devil Skin" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "225 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am doing research into the cults in my local area and it has come to my attention that they use the skin of a bone devil in the vellum of their tomes. I want to learn more about this practice, and the only way to do that is to get a sample of it myself." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 106, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Clay Golem" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Manual Ashes (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jarrod Gerkirk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "750 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have a few orders for animated contraptions and trinkets. I could do it with an intricate series of gears and mechanisms, but I'd rather take a shortcut here and just use the same animating force that goes into golems. Find some manual ashes from golems and bring them back, I'll give you a decent price for them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 106, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Cloud Giant" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Cloud Giant Fingernail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sutha" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "375 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 106, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Fire Giant" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Fire Giant Fingernail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sutha" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "278 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 106, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Flind" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnoll Tooth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Evendur Dundragon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "This is pretty simple. We got too many gnolls around here, and we'll pay just about anyone to get rid of them. Bring back any sort of proof of their death, and you'll get a bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 106, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gray Slaad" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Slaad Slime (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Rhogar of the Fenkenkabradon clan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Although it is a relatively rare occurrence, being infested with a slaad egg is a horrible affliction that I would not wish on anyone. The problem is that some of our warriors can engage in a fight with a slaad and not realise they've been infected until it is far too late. To remedy this, I want to invent a vaccine against these infections, and to do this, I need to study slaad biology a little more closely. Slaad slime would be a good start since they use it to protect their bodies; perhaps some reverse engineering can make a potion that causes the imbiber to produce antigens that kill eggs as soon as they're implanted." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 106, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nycaloth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yugoloth Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Borivik Helder" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 106, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Treant" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Treant Bark" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Enna Raethran" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "225 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The death of a treant is not one to be treated lightly. They are innocent creatures, dedicated only in protecting the forests that I have also sworn my life to. If they do fall however, they would want their remains to be used in the best way possible, and as far as I am concerned, the best way is to craft armor from them so other protectors may take their place. If you do bring me some of their bark, I will reward you and not ask how exactly you got it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 107, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ulitharid" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mind Flayer Mucus (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is so much to learn from the elusive illithids, but I will endeavour to start small in studying them. Their mucus contains enzymes from the brains they consume, and so it displays certain qualities that are fascinating to a researcher like me. Bring me back some of these samples and there will no doubt be more work for you in the future." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 10", + "page": 107, + "entries": [ + { + "type": "inset", + "page": 107, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Aboleth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Aboleth Teeth (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shandri Tallmast" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Years ago in my sailor days, I was caught in a storm, yet I found myself unharmed on the shore the next morning. But since then I believe I have been marked by whatever slimy denizen called that ocean its domain. If I want to be free from whatever it did, I believe I need a totem, crafted from a set of its teeth. Maybe then I will be free from the nightmares have plagued me since that night." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 107, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Alhoon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Alhoon Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2,400 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Illithids have so much to teach us; or at least their brains do. I want to unlock the mysteries of their psionic abilities, and alhoon brains are of particular note to me. I want to study what makes them so different to regular illithids, and perhaps isolate something that can be used on ourselves to increase our own mental powers. All I need is a sample to study, which I will pay handsomely for." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 107, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Death Kiss" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Death Kiss Main Eye" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Nadarr Drachedandion" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "810 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "We are plagued by a mysterious problem as of late, an invisible hunter that stalks through our territory, killing our herds and poaching our game. The task of tracking this hunter falls to me, but I will admit that they have vexed me so far. I have an idea though. A few years ago, I had met a man with a crimson monocle that allowed them to see blood as if it were a shining beacon. They claimed they had it crafted from the eye of a death kiss. If I had such a tool, I would be able to hunt this hunter without a problem." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 107, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Death Slaad" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Slaad Slime (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Rhogar of the Fenkenkabradon clan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Although it is a relatively rare occurrence, being infested with a slaad egg is a horrible affliction that I would not wish on anyone. The problem is that some of our warriors can engage in a fight with a slaad and not realise they've been infected until it is far too late. To remedy this, I want to invent a vaccine against these infections, and to do this, I need to study slaad biology a little more closely. Slaad slime would be a good start since they use it to protect their bodies; perhaps some reverse engineering can make a potion that causes the imbiber to produce antigens that kill eggs as soon as they're implanted." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 107, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Deva" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Deva Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Drusilia Holimion" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "600 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My wife is dying. I know not what kind of dark presence grips her, but even the most powerful of healers have failed to help. In my desperation, I can think of only one cure: the blood of an angel. I know that I face punishment from the divine for even asking for such a thing, but it is a price I am willing to pay if it means giving her even one more day." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 107, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Froghemoth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Froghemoth Tongue" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Cadman Everglade" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "750 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a gallant adventurer, I must have only the finest equipment. That includes something to stop me from (hypothetically) dropping my sword in the mud when a massive oaf of an orc smacks it with his axe. I've heard that some crafty tinkers out there have figured out how to transform the tongue of a froghemoth into a weapon chain that can make your weapon an extension of your own hand. I would get it myself of course, but I'm too busy right now with more important quests." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 107, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Guardian Naga" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Naga Bone" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Five Timber of the Distant Rain clan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tabaxi" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "While trekking through the far jungles, I was offered a tea by a local hermit. When I drank it, I experienced visions and histories that few living can attest to. When I woke, the hermit was gone, but I yearned for that feeling again. It has taken me a few years to figure it out, but I believe what I had was a tea brewed from the bones of a naga. I will pay a good price if you can bring me some, so I may feel the weight of history meld with my mind once again." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 108, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Stone Giant Dreamwalker" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Stone Giant Fingernail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sutha" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "200 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was weak once, and it cost me something very dear. 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I will take any that you have and make their strength my own." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 108, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Stone Golem" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Manual Ashes (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jarrod Gerkirk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,050 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have a few orders for animated contraptions and trinkets. I could do it with an intricate series of gears and mechanisms, but I'd rather take a shortcut here and just use the same animating force that goes into golems. Find some manual ashes from golems and bring them back, I'll give you a decent price for them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 108, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Yochlol" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Demon Pearl" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Dimble Raulnor" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "450 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I run a rather specialised jewellers and am in need of something to complete my collection. Even though it may be garish and unpleasant, I cannot feel satisfied until I have placed it on the empty pedestal in my shop where it belongs." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 11", + "page": 108, + "entries": [ + { + "type": "inset", + "page": 108, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Behir" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Behir Scales (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Corvo Landbrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "75 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My wedding anniversary is coming up in a few weeks and somehow, my wife has gotten it into her head that I'm buying her a dragon-scale dress as a present. I can tell you right now that I cannot afford that. What I can afford however is a behir-scale dress; all I need are the scales. It's not like she's going to be able to tell the difference, right?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 108, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Cloud Giant Smiling One" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Cloud Giant Fingernail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sutha" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "375 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was weak once, and it cost me something very dear. 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I will take any that you have and make their strength my own." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 108, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Dao" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Crystalline Powder (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's a certain kick that I want in my potions that can only get from the elemental energies of a defeated genie. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 108, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Djinni" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Magical Breeze (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's a certain kick that I want in my potions that can only get from the elemental energies of a defeated genie. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. 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I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 108, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gynosphinx" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Sphinx Tail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Five Timber of the Distant Rain clan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tabaxi" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Desert" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "450 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have travelled the world in search of stories, and who knows more stories than the ancient sphinxes. Guardians of long-forgotten history, every fibre of their being drips with mystery. I have been told that burning their tails in particular reveal visions of the past. I would gladly pay a large reward for anyone that can bring me such a tantalising item." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 108, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Horned Devil" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Horned Devil Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Caramip Aleslosh" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "65 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've been hitting the bottle pretty hard lately and it's starting to become a bit of a problem. I've been thinking of using some form of medication to help calm me down whenever I get the shakes. I heard that horned devil blood works pretty well as a calmative, if I could get some of that I think it would do me a world of good." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 109, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Marid" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Enchanted Foam (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's a certain kick that I want in my potions that can only get from the elemental energies of a defeated genie. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. 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Those things will let me know if anything is scurrying about trying to get me in my sleep." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 109, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Roc" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Roc Gizzards" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Wellby Tosscoblle" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I've had the strongest craving these days for the gamey, complex flavours of roc gizzards. If you haven't tried them before, I have a wonderful recipe that involves frying them up in a batter made from the yolk of a roc egg, and I'd gladly share it with you if you just get me the ingredients first." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 12", + "page": 109, + "entries": [ + { + "type": "inset", + "page": 109, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Arcanaloth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yugoloth Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Borivik Helder" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In several ways, yugoloths are worse than regular fiends. 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If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 109, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Erinyes" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Erinyes Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "600 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am doing some research into the cults of my local area and have heard of some of the curses they create by invoking their dark patrons. I want to look into this further and have discovered that an Erinyes heart contains the potential to create many of these curses. Such a sample would be a fantastic boon to my studies." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 109, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Frost Giant Everlasting One" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Frost Giant Fingernail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sutha" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Arctic, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "200 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was weak once, and it cost me something very dear. 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I will take any that you have and make their strength my own." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets13.webp" + } + }, + { + "type": "inset", + "page": 110, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ki-Rin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ki-Rin Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Theodoric Evantur" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a judge, it is my duty to determine the guilt of the criminals that come before me and sentence them accordingly. 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Although their deaths are always a tragedy, if you hand their heart over to me, I can use it to enact justice and perhaps balance the scales a little." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 110, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Yuan-ti Anathema" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yuan-ti Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "One of my basic services is to make a potion for adventurers that will protect them from the various poisons out there in the world. 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If you get me some, I'll gladly pay you a decent price for it." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 13", + "page": 110, + "entries": [ + { + "type": "inset", + "page": 110, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Beholder" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Beholder Membrum" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Immeral Liadon" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "65 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "For centuries now I've been researching a new spell capable of replacing lost organs, such a discovery would likely save many lives. I believe that the key lies in the internal anatomy of the beholder, specifically their membrum. If I can just get a sample of it, I'm sure I can unlock the mystery." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 110, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Devourer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Devourer Claw" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Despair" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "All my life, they have called me a monster. All my life, people have feared me based solely on my looks. Well, if that is how people see me, then I may as well lean into it. I'm going to need an intimidating weapon; the claw of a devourer should do." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 110, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nalfeshnee" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Nalfeshnee Teeth (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Quarion Candblebrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm having a dinner party soon and it is tradition that we play a little prank on our guests. I know how to craft a set of those delightful magical cutlery and I think it would make for a delightful jape on the evening. All I need are a set of nalfeshnee teeth and I can take care of the rest." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 110, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Neothelid" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Neothelid Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "430 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a scholar of illithids and psionics, the brain of a neothelid has the potential to change everything I have researched so far. 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A rakshasa hide would be good, since it will allow me to effectively ignore anyone without the power to give me a real challenge and let me focus on fending off the people with actual talent." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 110, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Shadow Dragon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shadowflame Ember (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lidda Littlelid" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "210 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My stores are running a little low, especially on the more esoteric materials. I'd go out and find some myself, but I've started a potion that needs to be on the boil for several months and I need to keep my eye on it. I'd happily pay a premium if you could go out and get me what I need." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 111, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Storm Giant" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Storm Giant Fingernail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sutha" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "525 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was weak once, and it cost me something very dear. 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I will take any that you have and make their strength my own." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 111, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ultraloth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yugoloth Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Borivik Helder" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 111, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Vampire" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Vampire Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Morthos" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "300 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Vampires are some of the most insidious creatures I have come across, not least of which is because of their ability to turn innocent people into bloodthirsty monsters. Their blood however contains the ability to save those they have enslaved, so if you manage to slay one, please do not waste their blood. Give it to me so that I can try to save a few lost souls." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 14", + "page": 111, + "entries": [ + { + "type": "inset", + "page": 111, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Adult Dragon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Adult Dragon Scales (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Feng" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5,025 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is an armor that I covet, one made from the scales of a dragon. I have searched and hunted for a dragon strong enough to give me the type of armor I want for years but to no avail. Although I would prefer to get the scales myself, I am not above paying someone else, should they come into their possession." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 111, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Death Tyrant" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Death Tyrant Eye" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lawrence Ichelm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "5,250 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I need to beef up the security around my... house. As part of the redesign, I've been thinking of crafting a Negative Energy Crystal to mess with any...uninvited guests. Of course, in order to make one I will need a Death Tyrant Eye and will pay copious amounts of gold and jewels to anyone able to bring me one. Also contrary to all the rumours, I am not a lich. I just have a skin disease that makes it look like I have no skin. Or flesh. I am not a lich. Look, just get me the eye." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 111, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Elder Brain" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Elder Brain Thalamus" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "4,500 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am a scholar of psionic abilities, and in this entire field, there is no more valuable specimen than an elder brain. Every living inch of them contains psionic secrets that the rest of us have yet to even scratch the surface of, but I intend to discover them all. If I had to spend my funding on any particular part of the elder brain, I would like to start with its thalamus; if it is anything like the thalamus of a humanoid, it should be a key lobe of the elder brain and thus be rich in answers and research possibilities." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 111, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Fire Giant Dreadnought" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Fire Giant Fingernail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sutha" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "278 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 111, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ice Devil" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ice Devil Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Vistra Balderk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "120 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Winters are getting tougher round these parts; tougher and colder. Sometimes the blizzards are so bad that we get snowed in for weeks. I want to have something in our emergency kit that'll let us venture out into the cold if we really need to. Ice devil blood should do, we'll take any that you can get." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 15", + "page": 112, + "entries": [ + { + "type": "inset", + "page": 112, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Mummy Lord" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mummy Bandage" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Desert" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The people of my village are counting on me as healer, but I am desperately low on medical supplies. I'll take just about anything and pay for it out of my own pocket if it will keep the people of the village in good health. Mummy bandages would be of a great help, the precious oils in them can be extracted and diluted quite a lot to make treatments for all sorts of ailments." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 112, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Purple Worm" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Purple Worm Pearl" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Dimble Raulnor" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "7,500 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I run a rather specialised jewellers and am in need of something to complete my collection: a purple worm pearl. I have many clients asking about owning one of these massive gems, so I can afford to pay a premium for it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets14.webp" + } + } + ] + }, + { + "type": "entries", + "name": "CR 16", + "page": 112, + "entries": [ + { + "type": "inset", + "page": 112, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Iron Golem" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Manual Ashes (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jarrod Gerkirk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3,000 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have a few orders for animated contraptions and trinkets. I could do it with an intricate series of gears and mechanisms, but I'd rather take a shortcut here and just use the same animating force that goes into golems. Find some manual ashes from golems and bring them back, I'll give you a decent price for them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets15.webp" + } + }, + { + "type": "inset", + "page": 112, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Marilith" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Marilith Snake Leather" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Thurkear" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Lizardfolk" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2,100 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Thurkear has heard of snake woman with skin tougher than any lizardfolk. Thurkear wants this skin for armor. No one may be stronger than Thurkear." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 112, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Planetar" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Planetar Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Drusilia Holimion" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "900 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My wife is dying. I know not what kind of dark presence grips her, but even the most powerful of healers have failed to help. In my desperation, I can think of only one cure: the blood of an angel. I know that I face punishment from the divine for even asking for such a thing, but it is a price I am willing to pay if it means giving her even one more day." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 112, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Storm Giant Quintessent" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mote of Storm Giant" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Sutha" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "225 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was weak once, and it cost me something very dear. I swore that I would never be weak again, even if I had to resort to outside sources to achieve that. The fingernails of giants are a potent source of magical energy that can be brewed into strength-enhancing potions. I will take any that you have and make their strength my own." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 17", + "page": 113, + "entries": [ + { + "type": "inset", + "page": 113, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Androsphinx" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Sphinx Tail" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Five Timber of the Distant Rain clan" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tabaxi" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Desert" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "450 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have travelled the world in search of stories, and who knows more stories than the ancient sphinxes. Guardians of long-forgotten history, every fibre of their being drips with mystery. I have been told that burning their tails in particular reveal visions of the past. I would gladly pay a large reward for anyone that can bring me such a tantalising item." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 113, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Death Knight" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Blighted Ash (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Nala Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,200 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I serve a very powerful lord with a strong sense of paranoia. As his apothecarist, I am responsible for amassing powders, mixtures, and tinctures to ensure his safety in any situation and it has recently come to my attention that the blighted ash of a death knight is capable of protecting an individual from the undead. As such, my lord has directed me to procure some for him in the offchance that his castle ever randomly comes under attack by a zombie horde." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 113, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Dracolich" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Dracolich Bone" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Uadjit Shestendeliath" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,500 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have a mission that has been handed down through generations of my clan: hunt down and put an end to the dracolich, Bel'therizan. The problem however is not so much finding his body but finding his gemstone. If, however, I can get a good sample of one of his bones, I can craft a special censer to hunt it down and finish him once and for all. I will happily pay all of my gold to get my hands on such a thing." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 113, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Dragon Turtle" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Dragon Turtle Blood (1,000 gallons)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Scrag Saltsail" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,500 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "If there's one thing my old captain taught me in my youth, it's to never set sail without a few barrels of dragon turtle blood on hand. Now that it's my time to captain a ship, I intend to follow through on that advice. I need to ship off soon, so I'm willing to pay a decent sum to anyone who can bring me some fast." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 113, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Goristro" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Goristro Horn ×2" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Pethani Rootsmasher Elanithino" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "20,000 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Many years ago, a man killed my father. The coward fled in the night, fearful of my vengeance. I lost track of him over time, but I finally managed to track him down, hiding in a fort with his cronies. I know I have the strength to defeat them all, I just need a way to bash down the gates of that fort. I have heard of a magical dust that can enchant my hammer to do just that. I know it is expensive, but for my father's peace, I will pay any price." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 18", + "page": 113, + "entries": [ + { + "type": "inset", + "page": 113, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Demilich" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bone Dust (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lawrence Ichelm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,200 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am in the market for something to give my spells a little extra kick, and I have found out that the bone dust of a lich or demilich may be the thing that I need. How I found that out is nobody's concern, it's not like I myself am a lich or anything. Look, just get me the bone dust." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 19", + "page": 113, + "entries": [ + { + "type": "inset", + "page": 113, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Balor" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Balor Ash (3 small pouches)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gunnloda Lutgehr" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2,250 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Me and the boys have been doing some serious mining these days and hit a bit of a snag. Specifically, an abyssal rock that we just can't get through even with our strongest picks. So, I was thinking, if it's an abyssal rock, why not use some abyssal explosives? Balor ash mixed with saltpetre should do the trick." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 20", + "page": 113, + "entries": [ + { + "type": "inset", + "page": 113, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Pit Fiend" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Pit Fiend Head" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Thia Xiloscient" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "24,000 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was visiting my good friend Hamund the other day and had the chance to look at his collection of taxidermy creatures. While there were many impressive specimens, the one that I have fixated on was the mounted head of a pit fiend. I cannot stop thinking about its fierce countenance and terrifying visage and I have decided that I shall have one of my own. Now, I am not much of a hunter myself, but I do have gold. Fetch me what I desire, and you shall be handsomely rewarded." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 21", + "page": 114, + "entries": [ + { + "type": "inset", + "page": 114, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ancient Dragon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Dragon Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Torinn Delmirev" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "39,000 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "One of the sacred treasures of our clan has always been the dragon crystal that sits at the center of our village. A recent disaster has swept through the town however and the crystal has been horribly damaged. I believe that it can be fixed however, using the energies given off by a fresh dragon heart from an ancient dragon. Undertake this dangerous quest for us, and the village coffers shall be yours." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 114, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Lich" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bone Dust (small pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lawrence Ichelm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "4,500 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am in the market for something to give my spells a little extra kick, and I have found out that the bone dust of a lich or demilich may be the thing that I need. How I found that out is nobody's concern, it's not like I myself am a lich or anything. Look, just get me the bone dust." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 114, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Solar" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Solar Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Drusilia Holimion" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,200 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My wife is dying. I know not what kind of dark presence grips her, but even the most powerful of healers have failed to help. In my desperation, I can think of only one cure: the blood of an angel. I know that I face punishment from the divine for even asking for such a thing, but it is a price I am willing to pay if it means giving her even one more day." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "CR 23", + "page": 114, + "entries": [ + { + "type": "inset", + "page": 114, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Empyrean" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Empyrean Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Leucis" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30,000 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "An empyrean heart is by far one of the most valuable organs in existence. A force of nature in and of itself, it is coveted by many clients of mine. Find me one (and don't ask any further questions), and you will be paid handsomely." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 114, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Kraken" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Kraken Heart ×3" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Anastrianna Galanodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "54,000 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is no denying the evidence anymore, the waves will soon consume our coastal city and our leaders are too busy lining their pockets to do something about it. Therefore, the task of saving our home falls to me. I have studied far and gathered many resources and found the solution: the hearts of a kraken. When used properly, they can be transformed into magical crystals that keep the tide at bay. I have everything else I need, the only thing remaining is the hearts themselves." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Targets16.webp" + } + } + ] } - } - ] - } - } - ], - "magicvariant": [ - { - "name": "+1 Mind Hook", - "type": "GV", - "requires": [ - { - "name": "War Pick" - }, - { - "name": "Sickle" - } - ], - "inherits": { - "namePrefix": "+1 Mind Hook ", - "source": "HHHVII", - "page": 61, - "rarity": "very rare", - "propertyAdd": [ - "crfBy" - ], - "bonusWeapon": "+1", - "entries": [ - "You gain a +1 bonus to attack and damage rolls made with this weapon. Whenever you roll a 20 on an attack roll with this weapon, your target becomes {@condition stunned} until the start of your next turn." - ], - "customProperties": { - "ingredients": "Neothelid Hook ×1", - "crafter": "Blacksmith" - } - } - }, - { - "name": "Bite of Varpak", - "type": "GV", - "requires": [ - { - "dmgType": "P" - }, - { - "dmgType": "S" - } - ], - "inherits": { - "namePrefix": "Bite of Varpak ", - "source": "HHHVII", - "page": 54, - "rarity": "very rare", - "reqAttune": true, - "curse": true, - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "As a bonus action, you may activate this weapon. It remains active for 1 minute or until you deactivate it as another bonus action or drop it. While activated, any successful attacks made with this weapon deal an extra {@damage 1d6} acid damage. In addition, whenever you make a successful attack against a creature made of flesh, you heal an amount of hit points equal to the amount of acid damage dealt by this weapon.", - { - "type": "entries", - "name": "Curse:", - "entries": [ - "While attuned to this weapon you are cursed. While cursed in this way, you cannot voluntarily end your attunement to this weapon and the amount of food you require to eat per day is doubled. If you spend a day without eating this amount of food, you automatically gain one level of {@condition exhaustion} and have a {@chance 75|25 percent|Curse|You do not mutate.|You gain a troll-like mutation.} chance of gaining a troll-like mutation such as: discolored skin, warty scars, or vestigial body parts. Casting the {@spell remove curse} spell on you or this weapon ends the curse and breaks your attunement to this weapon. However, it does not end any of the mutations you may have gained, which may only be removed if you are targeted by the {@spell greater restoration} spell or similar magic." - ] - } - ], - "customProperties": { - "ingredients": "Mark of Varpak ×1", - "crafter": "Thaumaturge" - } - } - }, - { - "name": "Fire Flash Armor", - "type": "GV", - "requires": [ - { - "type": "HA" - } - ], - "inherits": { - "namePrefix": "Fire Flash ", - "source": "HHHVII", - "page": 58, - "rarity": "very rare", - "propertyAdd": [ - "crfBy" - ], - "bonusAc": "+2", - "entries": [ - "This piece of armor is fitted with intricate fire giant technology that imbues its wearer with supercharged movement when activated. While wearing this armor, you may spend an action to activate this armor's heat coils. While the heat coils are activated, you gain a +2 bonus to AC, have advantage on Dexterity saving throws, and gain an additional action on each of your turns which may only be used to take the {@action Attack} (one weapon attack only), {@action Dash}, {@action Disengage}, {@action Hide}, or {@action Use an Object} action. While active, you also suffer {@damage 3d6} fire damage at the end of each of your turns. This item remains active for 1 minute, until you spend your action to deactivate this item, or if you are doused with more than 10 gallons of water in a single round. Once this item has been deactivated, it cannot be used again for 24 hours." - ], - "customProperties": { - "ingredients": "Fire Giant Shield Scrap ×1", - "crafter": "Tinker" - } - } - }, - { - "name": "Shadow Hunter Bow", - "type": "GV", - "requires": [ - { - "name": "Longbow" - }, - { - "name": "Shortbow" - } - ], - "inherits": { - "namePrefix": "Shadow Hunter ", - "source": "HHHVII", - "page": 64, - "rarity": "very rare", - "propertyAdd": [ - "crfBy" - ], - "bonusWeapon": "+1", - "entries": [ - "This ebony black bow is crafted from the dark spine of a yeth hound, and arrows fired from this bow hunt down their prey like the creature it was crafted from. You have a +1 bonus to attack and damage rolls made with this weapon. Arrows fired from this bow are considered magical and ignore half cover and three-quarters cover." - ], - "customProperties": { - "ingredients": "Yeth Hound Spine ×1", - "crafter": "Blacksmith" - } - } - }, - { - "name": "Snap Tongue Attachment", - "type": "GV", - "requires": [ - { - "type": "M" - } - ], - "excludes": { - "property": [ - "2H", - "S" - ] - }, - "inherits": { - "namePrefix": "Snap Tongue ", - "source": "HHHVII", - "page": 64, - "rarity": "very rare", - "wondrous": true, - "propertyAdd": [ - "crfBy", - "R" - ], - "entries": [ - "This attachment takes the form of a 1-inch diameter filament; one end is designed to attach to the handle of a weapon, while the other has a leather hoop designed to be wrapped around a hand. This attachment allows the holder of the leather hoop to exercise an extreme amount of control over their weapon through the filament. A weapon that has had this item attached to it gains the reach property so long as you have the leather hoop in your hand. This item may not be attached to a weapon that has the range, two-handed, or special properties. It takes 1 minute to attach this filament to a weapon and takes 1 action to remove it. Wrapping the leather hoop around your hand requires an action." - ], - "customProperties": { - "ingredients": "Froghemoth Tongue ×1", - "crafter": "Tinker" - } - } - }, - { - "name": "Soul Render", - "type": "GV", - "requires": [ - { - "dmgType": "S", - "type": "M" - }, - { - "dmgType": "P", - "type": "M" - } - ], - "inherits": { - "namePrefix": "Soul Render ", - "source": "HHHVII", - "page": 65, - "rarity": "rare", - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "When you use this magical weapon to successfully hit a creature that has the incorporeal movement trait, you deal an additional {@damage 1d8} damage to them." - ], - "customProperties": { - "ingredients": "Barghest Fang ×2", - "crafter": "Thaumaturge" - } - } - }, - { - "name": "Sun Stream Bow", - "type": "GV", - "requires": [ - { - "name": "Longbow" + ] }, { - "name": "Shortbow" - } - ], - "inherits": { - "namePrefix": "Sun Stream ", - "source": "HHHVII", - "page": 65, - "rarity": "very rare", - "reqAttune": true, - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "This bow does not require any physical arrows to be loaded in order to make an attack; instead, whenever its string is drawn back, a Sun Arrow made of solid light is formed in the wielder's pull hand which dissipates after either 6 seconds, or when it hits a solid object, whichever comes first.", - "Sun Arrows deal an additional {@damage 1d6} radiant damage upon a successful hit and leave a trail of sunlight behind them as they fly through the air. This trail of sunlight illuminates everything in a 5-foot radius around it in bright light and dissipates at the start of the wielder's next turn. The sunlight created by these arrows is considered equivalent to a 3rd level spell for the purposes of overcoming magical darkness." - ], - "customProperties": { - "ingredients": "Ki-Rin Fur ×7 Bolts", - "crafter": "Blacksmith" + "type": "section", + "name": "FAQs", + "page": 149, + "entries": [ + { + "type": "entries", + "entries": [ + "{@i Q: Why didn't you include the meat you can harvest from creatures?}", + "A: I wanted to avoid relatively generic harvesting materials. Largely I assumed that DM's would be able to judge meat harvesting by themselves without any need for a guide." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: Can I give suggestions or feedback?}", + "A: Of course! This is a living document and I fully endorse anyone to send in item suggestions or balance feedback. See the Contact Us section for contact details." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: Can I change an item to suit my campaign?}", + "A: Feel free to do so. Items were designed to be setting agnostic and able to fit into anything, but edge cases could always occur. I encourage DMs to use this guide as a launching point for their own ideas." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: Will you be making a follow-up for {@book Mordenkainen's Tome of Foes|MTF}?}", + "A: Yes I am. Follow {@link @drifterworkshop|https://twitter.com/drifterworkshop} on Twitter for regular updates. {@note See {@loader Hamund's Harvesting Handbook III|collection/Jasmine Yang; Hamund's Harvesting Handbook III.json}}" + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: How do your rules fit in with the newly released {@class Artificer|UAArtificer|Artificer class on Unearthed Arcana}?}", + "A: To be honest, they do not. The updated Artificer class was released very late into the development of this guide and as such, this guide does not incoporate them at all. A future update may attempt to reconcile them." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: Why don't you include the beast section?}", + "A: I felt that beasts were too mundane to include in the harvest table, and largely could be replaced by a DM googling an actual butcher table." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: How come you didn't include any loot like weapons and armor?}", + "A: Those items are largely context sensitive. After all, not every {@creature Hobgoblin|MM} walks around with a {@item spear|PHB} at all times, so I felt best to leave those out and up to the DM to decide based on context." + ] + } + ] } - } - } - ], - "itemProperty": [ - { - "name": "Crafted by", - "source": "HHHVII", - "page": 80, - "abbreviation": "crfBy", - "template": "{{prop_name}}: {{item.customProperties.ingredients}} ({@optfeature {{item.customProperties.crafter}}|HHHVI})" - } - ], - "itemType": [ - { - "abbreviation": "Oil", - "source": "HHHVII", - "page": 80, - "name": "Oil", - "entries": [ - "" - ] - }, - { - "abbreviation": "Curse", - "source": "HHHVII", - "page": 80, - "name": "Curse", - "entries": [ - "" ] } ] diff --git a/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json b/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json index 336b04b910..cd4a1b6c4d 100644 --- a/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json +++ b/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json @@ -27,28813 +27,28813 @@ "dateLastModified": 1695071994, "_dateLastModifiedHash": "66764e2fc1" }, - "book": [ + "subclass": [ { - "name": "Hamund's Harvesting Handbook: Volume III", - "id": "HHHVIII", + "name": "Butcher", + "shortName": "Butcher", "source": "HHHVIII", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Cover.webp", - "published": "2020-11-23", - "author": "Jasmine Yang", - "contents": [ + "className": "Fighter", + "classSource": "PHB", + "page": 112, + "subclassFeatures": [ + "Butcher|Fighter|PHB|Butcher|HHHVIII|3|HHHVIII", + "Gruesome Blow|Fighter|PHB|Butcher|HHHVIII|7|HHHVIII", + "Butcher's Rhythm|Fighter|PHB|Butcher|HHHVIII|10|HHHVIII", + "Walking Slaughterhouse|Fighter|PHB|Butcher|HHHVIII|15|HHHVIII", + "Improved Tools of the Trade|Fighter|PHB|Butcher|HHHVIII|18|HHHVIII" + ] + }, + { + "name": "Circle of the Cycle", + "shortName": "Cycle", + "source": "HHHVIII", + "className": "Druid", + "classSource": "PHB", + "page": 111, + "additionalSpells": [ { - "name": "Cover Page, Credits & Changelog" - }, + "innate": { + "14": { + "resource": { + "1": [ + "shapechange" + ] + } + } + }, + "resourceName": "Wild Shape" + } + ], + "subclassSpells": [ + "shapechange" + ], + "subclassFeatures": [ + "Circle of the Cycle|Druid|PHB|Cycle|HHHVIII|2|HHHVIII", + "Accelerate the Cycle|Druid|PHB|Cycle|HHHVIII|6|HHHVIII", + "Death and Rebirth|Druid|PHB|Cycle|HHHVIII|10|HHHVIII", + "Monstrous Wild Shape|Druid|PHB|Cycle|HHHVIII|14|HHHVIII" + ] + }, + { + "name": "College of Trophy Hunters", + "shortName": "Trophy Hunter", + "source": "HHHVIII", + "className": "Bard", + "classSource": "PHB", + "page": 109, + "subclassFeatures": [ + "College of Trophy Hunters|Bard|PHB|Trophy Hunter|HHHVIII|3|HHHVIII", + "Grim Keepsake|Bard|PHB|Trophy Hunter|HHHVIII|6|HHHVIII", + "Join the Hunt|Bard|PHB|Trophy Hunter|HHHVIII|14|HHHVIII" + ] + }, + { + "name": "Fey Trapper", + "shortName": "Fey Trapper", + "source": "HHHVIII", + "className": "Ranger", + "classSource": "PHB", + "page": 115, + "additionalSpells": [ { - 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}, + } + ], + "subclassSpells": [ + "hamund's harvesting hands|HHHVII", + "identify vitals|HHHVII", + "locate animals or plants", + "transfusion|HHHVII", + "recomposition|HHHVII", + "slow", + "cold storage|HHHVII", + "locate creature", + "conjure creature|HHHVII", + "hold monster" + ], + "subclassFeatures": [ + "Harvester Domain|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII", + "Channel Divinity: Bag Runneth Over|Cleric|PHB|Harvester|HHHVIII|2|HHHVIII", + "Guided Hands|Cleric|PHB|Harvester|HHHVIII|6|HHHVIII", + "Divine Strike|Cleric|PHB|Harvester|HHHVIII|8|HHHVIII", + "Life Harvest|Cleric|PHB|Harvester|HHHVIII|17|HHHVIII" + ] + }, + { + "name": "Magi-Zoologist", + "shortName": "Magi-Zoologist", + "source": "HHHVIII", + "className": "Wizard", + "classSource": "PHB", + "page": 118, + "additionalSpells": [ { - "name": "The Harvest Tables", - "ordinal": { - "type": "chapter", - "identifier": 3 - }, - "headers": [ - "Understanding the Tables", - { - "depth": 1, - "header": "Harvest Table: A" - }, - 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}, - { - "depth": 1, - "header": "CR 3" - }, - { - "depth": 1, - "header": "CR 4" - }, - { - "depth": 1, - "header": "CR 5" - }, - { - "depth": 1, - "header": "CR 6" - }, - { - "depth": 1, - "header": "CR 7" - }, - { - "depth": 1, - "header": "CR 8" - }, - { - "depth": 1, - "header": "CR 10" - }, - { - "depth": 1, - "header": "CR 11" - }, - { - "depth": 1, - "header": "CR 12" - }, - { - "depth": 1, - "header": "CR 13" - }, - { - "depth": 1, - "header": "CR 14" - }, - { - "depth": 1, - "header": "CR 15" - }, - { - "depth": 1, - "header": "CR 16" - }, - { - "depth": 1, - "header": "CR 17" - }, - { - "depth": 1, - "header": "CR 18" - }, - { - "depth": 1, - "header": "CR 20" - }, - { - "depth": 1, - "header": "CR 21" - }, - { - "depth": 1, - "header": "CR 22" - }, - { - "depth": 1, - "header": "CR 23" - }, - { - "depth": 1, - "header": "CR 25" - } - ] - }, - { - "name": "FAQs" + } } + ], + "subclassSpells": [ + "charm monster|XGE" + ], + "subclassFeatures": [ + "Magi-Zoologist|Wizard|PHB|Magi-Zoologist|HHHVIII|2|HHHVIII", + "Firsthand Experience|Wizard|PHB|Magi-Zoologist|HHHVIII|6|HHHVIII", + "Monster Tamer|Wizard|PHB|Magi-Zoologist|HHHVIII|10|HHHVIII", + "Counter-Ability|Wizard|PHB|Magi-Zoologist|HHHVIII|14|HHHVIII" ] - } - ], - "bookData": [ + }, { - "id": "HHHVIII", + "name": "Oath of Legacy", + "shortName": "Legacy", "source": "HHHVIII", - "data": [ + "className": "Paladin", + "classSource": "PHB", + "page": 114, + "additionalSpells": [ { - "type": "section", - "name": "Hamund's Harvesting Handbook: Volume III", - "page": 1, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Cover-Full.webp" - }, - "title": "Front Cover" - }, - { - "type": "entries", - "page": 1, - "style": "text-center", - "entries": [ - "{@b A Harvesting Guide to Mordenkainen's Tome of Foes}", - "{@note DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", - "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", - "{@note All other original material in this work is copyright [2020] by Drifters Game Workshop and published under the Community Content Agreement for Dungeon Masters Guild.}" - ] - }, - { - "type": "entries", - "name": "Credits", - "page": 2, - "entries": [ - { - "type": "list", - "style": "list-hang", - "items": [ - { - "type": "item", - "name": "Designed by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Written by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Edited by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Typesetting by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Cover art by:", - "entries": [ - "Lukasz Jakolski", - "Website: {@link https://www.inprnt.com/gallery/fadingray/}", - "Instagram: {@link https://www.instagram.com/lukasz.jaskolski/}" - ] - }, - "{@b All other art provided by WotC under the DMs Guild Creator Content program.}", - { - "type": "item", - "name": "Created using the Homebrewery:", - "entries": [ - "{@link https://homebrewery.naturalcrit.com/}" - ] - }, - { - "type": "item", - "name": "Image stains by:", - "entries": [ - "/u/AeronDrake", - "{@link https://homebrewery.naturalcrit.com/}" - ] - }, - { - "type": "item", - "name": "Special thanks to:", - "entries": [ - "Lottie, Callum, Delphira, Raibri, Quincy, Yana, and Reuben" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Contact Us", - "page": 2, - "entries": [ - "Email: {@i driftersgameworkshop@gmail.com}", - "Twitter: {@link @drifterworkshop|https://twitter.com/drifterworkshop}" - ] - }, - { - "type": "entries", - "name": "Changelog", - "page": 2, - "entries": [ - { - "type": "list", - "items": [ - "v1.0: Release (2020-11-23)" - ] - } - ] - } - ] - }, + "prepared": { + "1": [ + "hamund's harvesting hands|HHHVII", + "identify vitals|HHHVII" + ], + "3": [ + "gentle repose", + "transfusion|HHHVII" + ], + "5": [ + "life transference", + "recomposition|HHHVII" + ], + "7": [ + "death ward", + "divination" + ], + "9": [ + "conjure creature|HHHVII", + "legend lore" + ] + } + } + ], + "subclassSpells": [ + "hamund's harvesting hands|HHHVII", + "identify vitals|HHHVII", + "gentle repose", + "transfusion|HHHVII", + "life transference", + "recomposition|HHHVII", + "death ward", + "divination", + "conjure creature|HHHVII", + "legend lore" + ], + "subclassFeatures": [ + "Oath of Legacy|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII", + "Aura of Continuation|Paladin|PHB|Legacy|HHHVIII|7|HHHVIII", + "Glory in Defeat|Paladin|PHB|Legacy|HHHVIII|15|HHHVIII", + "Inheritor of Legend|Paladin|PHB|Legacy|HHHVIII|20|HHHVIII" + ] + }, + { + "name": "Path of the Blood Seeker", + "shortName": "Blood Seeker", + "source": "HHHVIII", + "className": "Barbarian", + "classSource": "PHB", + "page": 109, + "subclassFeatures": [ + "Path of the Blood Seeker|Barbarian|PHB|Blood Seeker|HHHVIII|3|HHHVIII", + "Crimson Spray|Barbarian|PHB|Blood Seeker|HHHVIII|6|HHHVIII", + "Hunter of the Weakened|Barbarian|PHB|Blood Seeker|HHHVIII|10|HHHVIII", + "Blood Frenzy|Barbarian|PHB|Blood Seeker|HHHVIII|14|HHHVIII" + ] + }, + { + "name": "Scavenger", + "shortName": "Scavenger", + "source": "HHHVIII", + "className": "Rogue", + "classSource": "PHB", + "page": 116, + "subclassFeatures": [ + "Scavenger|Rogue|PHB|Scavenger|HHHVIII|3|HHHVIII", + "Pick the Bones|Rogue|PHB|Scavenger|HHHVIII|9|HHHVIII", + "Circle the Weak|Rogue|PHB|Scavenger|HHHVIII|13|HHHVIII", + "Eye for Opportunity|Rogue|PHB|Scavenger|HHHVIII|17|HHHVIII" + ] + }, + { + "name": "Skin Wearer", + "shortName": "Skin Wearer", + "source": "HHHVIII", + "className": "Sorcerer", + "classSource": "PHB", + "page": 116, + "additionalSpells": [ { - "type": "section", - "name": "Chapter 1: Introduction", - "page": 3, - "entries": [ - { - "type": "quote", - "entries": [ - "Welcome dear reader to Hamund's Harvesting Handbook Volume 3, written by your favorite harvesting mentor: Hamund Holderhek!", - "I do apologise for my prolonged absence and the delay in producing this entry in the Harvesting Handbook series. Unfortunately, several events befell me recently that prevented me from finishing this book in a timely manner. These events include, but are not limited to: abduction by the Demon Lords of the Abyss, foiling a Shadowfell incursion, going undercover into duergar society, investigating a spree of curious star spawn appearances, and a rather eventful tea time with a close acquaintance.", - "But the important thing is that the book is here now, and I must say that it is some of my finest work. Not only have I covered the gamut of newly discovered creatures to harvest, but my travels have brought me into contact with ancient artefacts, more people that need harvesting help, and several new schools of combat and magic that incorporate our venerable art into their practices.", - "I implore you to enjoy this labor of love, dear reader. The knowledge in this book has been compiled under very trying circumstances, but it is all worth it in the pursuit of furthering our beloved craft. Inside, you will learn how to strip a skulk, melt down a marut, and hollow out a howler! Learn how to craft the spoils of your hunts into powerful weapons, channel the power of fiend lords into artefacts, and even find how to incorporate harvesting into every aspect of your being. Ours is an ever-expanding field, and I am so incredibly grateful to be with you every step of the way.", - "Good luck and good harvesting," - ], - "by": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P.", - "from": "Hamund's Harvesting Handbook: Volume III", - "skipMarks": true - }, - { - "type": "quote", - "entries": [ - "P.S. Some of you may be wondering where I will go from here, considering the discovery of new monsters seems to have dried up recently. Well, without getting too far into it, I will mention that I have become very interested in {@loader herbalism|collection/Jasmine Yang; Hamund's Herbalism Handbook.json} as of late...", - "P.P.S. For more on these adventures, especially the tea time, see \"Hamund's Heroic Hardboileds I-XXIV.\"" - ], - "skipMarks": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Hamund.webp" - }, - "title": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P." - }, - { - "type": "entries", - "name": "Aim of this Guide", - "page": 3, - "entries": [ - "Thank you for purchasing the third instalment of the \"Hamund's Harvesting Handbook\" series. This volume covers the monsters included in {@book Mordenkainen's Tome of Foes|MTF}, and as before, features a complete harvesting list for each monster, as well as over 130 new magical items to craft. The rules for harvesting and crafting are unchanged, but this book once again adds several new harvesting related rules to incorporate into your game. Premiering in this book is artifact crafting, a new harvesting related subclass for all 12 original player classes, and instructions for incorporating artificers into these harvesting rules. Everything has been written with balance in mind, but you are of course feel free to rebalance anything in this guide to suit your own table, or feel free to message me at {@i driftersgameworkshop@gmail.com} or hit me up on Twitter {@link @drifterworkshop|https://twitter.com/drifterworkshop} to discuss anything in this guide." - ] + "innate": { + "18": { + "rest": { + "1": [ + "shapechange" + ] + } } - ] - }, + } + } + ], + "subclassSpells": [ + "shapechange" + ], + "subclassFeatures": [ + "Skin Wearer|Sorcerer|PHB|Skin Wearer|HHHVIII|1|HHHVIII", + "Malleable Form|Sorcerer|PHB|Skin Wearer|HHHVIII|6|HHHVIII", + "Full Embodiment|Sorcerer|PHB|Skin Wearer|HHHVIII|14|HHHVIII", + "Shapeshifter Supreme|Sorcerer|PHB|Skin Wearer|HHHVIII|18|HHHVIII" + ] + }, + { + "name": "The Apex Predator", + "shortName": "Apex Predator", + "source": "HHHVIII", + "className": "Warlock", + "classSource": "PHB", + "page": 117, + "additionalSpells": [ { - "type": "section", - "name": "Chapter 2: How to Harvest", - "page": 4, - "entries": [ - "The act of removing useful body parts from a creature is referred to as {@b harvesting}. Anything that can be harvested from a creature is referred to as a {@b harvesting material} or simply {@b material}. In general, only creatures that have died may be harvested, but there may be some exceptions based on context.", - "This section details the steps and checks associated with actually performing a harvest, as well as explaining how to understand the information presented in the rest of the book. This information is designed to be simple and easily added to any campaign.", - { - "type": "entries", - "name": "Appraising", - "page": 4, - "entries": [ - { - "type": "quote", - "page": 4, - "entries": [ - "Despite all the critics that try to call us mere scavengers, harvesting creatures is a truly cerebral art. It takes a keen mind to size up one's prize, and it can make all the difference between getting a valuable new trophy, or a poorly butchered piece of meat." - ], - "by": "Hamund" - }, - "Before a player begins hacking and butchering their hunt, they may instead choose to take a moment first and {@b appraise} the creature to be harvested. To do this, they must spend 1 minute examining the creature to be harvested and then roll an Intelligence check, adding their proficiency bonus if they are proficient in the skill corresponding to that creature (see table below). For example, when appraising an {@creature allip|MTF} (which is an undead), the check would be an Intelligence ({@skill Arcana}) check, while appraising a {@creature cadaver collector|MTF} (which is a construct) would require an Intelligence ({@skill Investigation}) check.", - { - "type": "abilityGeneric", - "name": "Appraisal DC", - "text": "8 + the Harvested Creature's CR (treating any CR less than 1 as 0)" - }, - "", - "The DC of the check is equal to {@b 8 + the Harvested Creature's CR} (treating any CR less than 1 as 0). Success on this check grants the player full knowledge of any useful harvesting materials on the creature, the DC requirement to harvest those materials, any special requirements to harvest them, and any potential risks in doing so. In addition, any harvesting check made on that creature by that player is rolled at advantage. A character may only attempt one appraisal check per creature.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Monster Type/Skill Check", - "page": 4 - }, - { - "type": "entries", - "name": "Splitting up the responsibilities", - "page": 4, - "entries": [ - "Some party members may prefer to let one character handle the appraisal of materials, while another more dextrous character handles the actual harvesting. In this scenario, all benefits of appraising a creature are conferred to the player doing the harvesting, so long as the player that performed the appraising assists the harvesting player through the whole duration of the harvest." - ] - } - ] - }, - { - "type": "entries", - "name": "Harvesting", - "page": 4, - "entries": [ - { - "type": "quote", - "entries": [ - "The true core of this book: harvesting! Nothing else in this series matters if you cannot learn how this fundamental aspect of our craft. If you take nothing else from this book, take this section, it will serve you time and time again." - ], - "by": "Hamund" - }, - "In order to harvest a creature, a character must make a Dexterity ability check using the same skill proficiency as listed in the above appraising table. For example, a character attempting a harvest check on an Aberration would receive a bonus equal to their Dexterity Modifier and their Proficiency in {@skill Arcana} (if they have any).", - "This check reflects a character's ability to not only remove the intended item without damaging it, it also involves any ancillary requirements of the harvest such as proper preservation and storage techniques.", - { - "type": "insetReadaloud", - "name": "Using other proficiencies", - "page": 4, - "entries": [ - "If a player is harvesting a certain creature, or harvesting a creature of a certain type of material, the DM may allow them to use a relevant tool proficiency rather than a skill proficiency.", - "For example, the DM may allow a player to add their proficiency with {@item Tinker's Tools|PHB} to their attempt to harvest a mechanical golem or use their proficiency with {@item leatherworker's tools|PHB} when attempting to harvest a creature for its hide. Alternatively, all creature type proficiencies may be replaced by proficiency with the {@item harvesting kit|HHHVI}." - ] - }, - "Each individual item in a creature's harvesting table is listed with a DC next to it. Any roll that a player makes that equals or exceeds this DC grants that player that item. Rewards are cumulative, and a player receives every item with a DC equal to or below their ability check result. For example, rolling a total of 15 on a check to harvest a {@creature balhannoth|MTF} will reward the player with both \"balhannoth teeth (large bag)\", and \"balhannoth tentacle (×4)\", but not a \"balhannoth hide\". If they so wish, players may opt to not harvest a material even if they have met the DC threshold to harvest it.", - "Only one harvesting attempt may be made on a creature. Failure to meet a certain item's DC threshold assumes that the item was made un-salvageable due to the harvester's incompetence.", - "For most creatures, the time it takes to harvest a material is counted in minutes and is equal to the DC of that material divided by 5. For huge creatures however, it is equal in DC of that material, while for gargantuan creatures, it is equal to the DC of that material multiplied by 2.", - { - "type": "homebrew", - "page": 4, - "entries": [ - { - "type": "table", - "page": 4, - "caption": "Harvesting Time", - "colLabels": [ - "Creature Size", - "Harvesting Time (minutes)" - ], - "colStyles": [ - "col-6 text-right", - "col-6 text-left " - ], - "rows": [ - [ - "Large or smaller", - "Material DC / 5" - ], - [ - "Huge", - "Material DC" - ], - [ - "Gargantuan", - "Material DC × 2" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Particularly violent deaths", - "page": 5, - "entries": [ - { - "type": "quote", - "page": 5, - "entries": [ - "In my youth, I was considerably more reckless than I am today. Quite often, an errant shot would result in my spoiling an entire pelt! I implore anyone out there that values the quality of their work: aim your shots well and try to finish your prey in one swift go." - ], - "by": "Hamund" - }, - "This guide assumes that most creatures you attempt to harvest died in direct combat and thus already accounts for the idea that you are harvesting creatures that may not be in pristine condition. However, some deaths are more violent than others and can make harvesting useful materials either extremely difficult or downright impossible. Such examples include burning by fire, dissolving from acid, or being completely crushed under a pillar of stone. In these cases, raise the DC for harvesting any of that creature's materials by 5. Alternatively, the DM may decide that well-orchestrated hunts result in a carcass that is prime for harvesting, such as creatures killed mostly through psychic damage, or those killed in one clean attack. In these cases, the DM should lower the DC for harvesting any of that creature's materials by 5.", - "Furthermore, the DM may adjudicate whether or not some of a creature's individual materials have been made useless due to effects imposed by them in the course of their death. Examples may include blood being tainted from poisoning, or their pelt being worthless due to excessive slashing/piercing damage.", - { - "type": "statblock", - "source": "HHHVI", - "name": "Optional Rule: Carcass Degradation", - "page": 5, - "tag": "variantrule" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HowToHarvest.webp" - } - } - ] - } - ] - } - ] + "expanded": { + "s1": [ + "hamund's harvesting hands|HHHVII", + "hunter's mark" + ], + "s2": [ + "alter self", + "locate animals or plants" + ], + "s3": [ + "haste", + "recomposition|HHHVII" + ], + "s4": [ + "dominate beast", + "locate creature" + ], + "s5": [ + "dominate person", + "geas" + ] + } + } + ], + "subclassSpells": [ + "hamund's harvesting hands|HHHVII", + "hunter's mark", + "alter self", + "locate animals or plants", + "haste", + "recomposition|HHHVII", + "dominate beast", + "locate creature", + "dominate person", + "geas" + ], + "subclassFeatures": [ + "The Apex Predator|Warlock|PHB|Apex Predator|HHHVIII|1|HHHVIII", + "Devour Prey|Warlock|PHB|Apex Predator|HHHVIII|6|HHHVIII", + "Hunter Becomes the Hunted|Warlock|PHB|Apex Predator|HHHVIII|10|HHHVIII", + "Top of the Food Chain|Warlock|PHB|Apex Predator|HHHVIII|14|HHHVIII" + ] + }, + { + "name": "Way of the Observed Form", + "shortName": "Observed Form", + "source": "HHHVIII", + "className": "Monk", + "classSource": "PHB", + "page": 113, + "subclassFeatures": [ + "Way of the Observed Form|Monk|PHB|Observed Form|HHHVIII|3|HHHVIII", + "Observant Fist|Monk|PHB|Observed Form|HHHVIII|6|HHHVIII", + "Adaptive Defence|Monk|PHB|Observed Form|HHHVIII|11|HHHVIII", + "Hybrid Stance|Monk|PHB|Observed Form|HHHVIII|17|HHHVIII" + ] + } + ], + "subclassFeature": [ + { + "name": "Path of the Blood Seeker", + "source": "HHHVIII", + "page": 109, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blood Seeker", + "subclassSource": "HHHVIII", + "level": 3, + "header": 1, + "entries": [ + "While any barbarian is a fearsome sight on the battlefield, few manage to inspire as much terror as those that follow the Path of the Blood Seeker. Mindless engines of destruction, these barbarians revel in the spilling of blood, uncaring whether it is an enemy's or their own.", + "Many believe that the blood seekers may have been one of the first barbarian paths bestowed upon the sentient races; their thirst for violence tapping into a primal hunting urge from our earliest roots. Barbarians that fuel their rage with blood lust become relentless, animalistic warriors in the way they tear their foes to shreds and then bask in the carnage they have created. Some even go so far as slicing their own flesh to quench their thirst; it is not uncommon to find them covered in intricate scar patterns of their own making or covered in paint made from their own blood.", + { + "type": "refSubclassFeature", + "subclassFeature": "Blood Rage|Barbarian|PHB|Blood Seeker|HHHVIII|3|HHHVIII" }, { - "type": "section", - "name": "Chapter 3: The Harvest Tables", - "page": 6, - "entries": [ - { - "type": "quote", - "page": 6, - "entries": [ - "There is nothing more thrilling to me than finding a new creature. The idea of hunting it, cutting it open, and then seeing what nature's bounty has in store for me is all the motivation I need to get out of bed in the morning. I have found many new species in my latest adventures and I present my findings to you here, dear reader." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Understanding the Tables", - "page": 6, - "entries": [ - "Every unique monster from {@book Mordenkainen's Tome of Foes|MTF} has been listed in this book with an associated harvest table. When your players attempt a harvest, simply look up the relevant monster in this guide, and read out the results (monsters are listed in the same order they are given in {@book Mordenkainen's Tome of Foes|MTF}). The following is an explanation of how to read the table.", - { - "type": "entries", - "name": "DC", - "page": 6, - "entries": [ - "This is the DC required to harvest this item. Any harvesting check that equals or exceeds this threshold allows the player that made that check to successfully harvest that respective item." - ] - }, - { - "type": "entries", - "name": "Item", - "page": 6, - "entries": [ - "The name of the item received. While for most items, the player only receives one of the listed item, some item names have parentheses next to them. These indicate the amount that a player receives upon a successful harvest e.g.: Balhannoth Teeth (large bag) or Maurezhi Blood (3 vials). At the DM's discretion however, they may adjudicate that a player receives less or more than the stipulated quantity. Such reasons may include extremely high success on a roll, or certain methods in which the creature was killed.", - { - "type": "statblock", - "source": "HHHVI", - "name": "Optional Rule: Harvesting Dangerous Materials", - "page": 6, - "tag": "variantrule" - } - ] - }, - { - "type": "entries", - "name": "Description", - "page": 6, - "entries": [ - "A brief description of the item to be harvested, written by Hamund. While this is usually just for flavour, some items also have a \"{@b Use}\" section. These items may be used immediately after being harvested and require no further adjustments or crafting. Their function is described here in the description box.", - "Additionally, some materials have harvesting requirements beyond just steady hands and a sharp knife. Any extra requirements or criteria for harvesting a material will be listed here." - ] - }, - { - "type": "entries", - "name": "Value", - "page": 6, - "entries": [ - "All materials are listed with their base resell value. This is how much money an average shopkeeper would be willing to pay for the materials in good conditions. DM discretion is advised when varying this value, dependent on shopkeeper mood, rarity within the setting, condition of the material, etc. A material with a value listed as \"varies\" indicates that its usage is too specific for it to be sold to an average shopkeeper, and the value of the material would depend heavily on context.", - "When items are harvested in discrete quantities, the value listed refers to each individual item. For example, Maurezhi Blood is harvested as a set of 3 vials, and so the value listed (5 gp) refers to each individual vial (so successfully harvesting Maurezhi Blood would be worth 3 × 5 gp = 15 gp). When items are listed as indiscrete quantities however, the value listed refers to the entire quantity. For example, Sibriex Cysts are harvested in the indiscrete quantity of a: \"large bag.\" Thus the 650 gp value listed refers to the value of a \"large bag of Sibriex Cysts,\" not 650 gp for each individual cyst.", - { - "type": "insetReadaloud", - "name": "Value Factors", - "page": 6, - "entries": [ - "The values listed here are based on a myriad of factors including: CR of the monster, average treasure horde values, use in crafting, whether the monster tends to be found alone, whether the item is consumable, probability of successfully harvesting the item, balance around existing prices, and sometimes just for flavour. These prices are intended as a baseline only, and the DM is free to adjust these values as they see fit for their campaign. The DM is also to keep in mind that, although certain items may have high values, not all vendors may want to buy them. For example, although a Sibriex Frontal Cortex may be worth the high price of 10,000 gp, it may be difficult to sell it to the village grocer. Sometimes, finding the right buyer for an esoteric item can be an entertaining side quest in and of itself, or simply used as a good downtime activity." - ] - } - ] - }, - { - "type": "entries", - "name": "Weight", - "page": 7, - "entries": [ - "The weight of the item listed in pounds. The weight listed here follows the same rules as values do. The listed number refers to the weight of individual items, unless that item is harvested in indistinct quantities, in which case the weight refers to the whole indistinct quantity." - ] - }, - { - "type": "entries", - "name": "Crafting", - "page": 7, - "entries": [ - "Some items, although valuable, require a skilled artisan to craft them into a usable item. The material's description details which item they can be crafted into. If this section is blank, the item has no craftable item associated with it.", - "The section of crafted items at the end of this book details the usage of crafted items, as well as details on their crafting requirements. Some craftable items originate from published source books from WotC. These receive special tags in brackets that denote which book they come from.", - "{@b For more information on crafting visit {@book Chapter 4|HHHVIII|4}.}" - ] - } - ] - }, - { - "type": "entries", - "name": "Humanoid Trinket Tables", - "page": 7, - "entries": [ - { - "type": "quote", - "entries": [ - "Once again, I must caution my readers against harvesting humanoids. The job is messy and of dubious ethics at best. I would advise you to take the marginally more acceptable practice of corpse-looting: at the very least it will be more financially rewarding." - ], - "by": "Hamund" - }, - "Most humanoids listed in this book do not possess many useful materials to harvest. In order to complement the relatively bare tables of humanoids, a separate table is listed in their section describing items that may be plundered off of these creatures. These items tend to be random trinkets and are not weapons or armor. More often than not, they are relatively useless and are intended only to be used for resale.", - "There is no ability check required to pilfer these trinkets, and the DM is free to decide which of these trinkets can be found on a typical corpse (if any at all). These tables are intended to be largely used as DM inspiration and to sate the lust of loot-hungry players while avoiding the ghoulish activity of dismembering a humanoid corpse.", - "Like all harvested items, the value and weight listed refers to 1 unit of the respective item in that row.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HumanoidTrinkets.webp" - } - } - ] - }, - { - "type": "section", - "name": "Harvest Table: A", - "page": 8, - "entries": [ - { - "type": "entries", - "name": "Allip", - "page": 8, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Allip", - "page": 8 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Allip.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Astral Dreadnought", - "page": 9, - "entries": [ - { - "type": "quote", - "entries": [ - "I was once compared to an astral dreadnought by a rather bitter critic. I believe the implication was that, like the dreadnought, I was a rampaging disaster that devoured and took everything that I laid my eyes on. The joke is on them however, since I actually find that comparison to be not just accurate, but also quite flattering." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Astral Dreadnought", - "page": 9 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: B", - "page": 10, - "entries": [ - { - "type": "entries", - "name": "Balhannoth", - "page": 10, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Balhannoth", - "page": 10 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Balhannoth.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Berbalang", - "page": 10, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Berbalang", - "page": 10 - } - ] - }, - { - "type": "entries", - "name": "Boneclaw", - "page": 11, - "entries": [ - { - "type": "quote", - "entries": [ - "For most of society, it is a blessed day when a necromancer fails their phylactery ritual. That is because in these cases, instead of creating an all-powerful lich, a much more benign boneclaw is created instead. For me however, the stroke of luck comes in the fact that it creates a corporeal creature that is able to be harvested." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Boneclaw", - "page": 11 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: C", - "page": 12, - "entries": [ - { - "type": "entries", - "name": "Cadaver Collector", - "page": 12, - "entries": [ - { - "type": "quote", - "entries": [ - "In my younger and more experimental days, I once tried to capture and reprogram a cadaver collector to be my assistant. It seemed sensible at the time; we did both share the same penchant for reusing the bodies of what we hunt. However, while I was mildly successful in making it become my travelling companion, I had to dismiss it from my service due to its habit of spearing all my hunts on its back, thus ruining perfectly good pelts and organs. Oh well, I still got some use out of it; I took it apart and used the findings to make this entry!" - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Cadaver Collector", - "page": 12 - } - ] - }, - { - "type": "entries", - "name": "Choker", - "page": 12, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Choker", - "page": 12 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Choker.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Clockworks", - "page": 13, - "entries": [ - { - "type": "quote", - "entries": [ - "The infamous gnomish clockwork constructs have an interesting role in the great taxonomy of harvestable creatures (if you can even call them that). Because the methods of their creation are relatively well known, relatively intact specimens can be salvaged by any knowledgeable tinker into a working state. Not saying that you have to, but maybe keep it in mind before you go about melting their insides and whatnot." - ], - "by": "Hamund" - }, - "Instead of harvesting the individual pieces of a clockwork, you may instead attempt to salvage the entirety of the creature to be fixed up by a well-supplied {@optfeature tinker|HHHVI}. If you wish to do this, roll a {@dice d20}. On a result of 18 or higher, the clockwork is in a good enough state to be repaired. You may still harvest a clockwork even if it is found to not be in a state of potential repair. Your DM may also decide that a clockwork that died under exceptional circumstances cannot be salvaged whatsoever (such as if it was completely melted into slag).", - "A repairable clockwork may be brought to any {@optfeature tinker|HHHVI} and fixed at a fee of 300 gp, and 1 week per hit die (this fee only covers material expenses; labour fees may vary from {@optfeature tinker|HHHVI} to {@optfeature tinker|HHHVI}). Once created, a clockwork will gain loyalty to the first creature it sees and will follow their directions to the best of their ability until it is reduced to 0 hit points again, at which point it becomes permanently unsalvageable and un-harvestable.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Bronze Scout", - "page": 13 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Iron Cobra", - "page": 13 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Oaken Bolter", - "page": 14 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Stone Defender", - "page": 15 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/StoneDefender.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Corpse Flower", - "page": 15, - "entries": [ - { - "type": "quote", - "entries": [ - "I once had a nasty run in with a corpse flower. I had been hunting down a rather wicked derro that had murdered one of my travelling companions, and I had finally managed to corner to villain and avenge my friend. Before I managed to extract a trophy however, a corpse flower appeared, grabbed the corpse, then dissolved it before my very eyes! Well, the last laugh was mine, as I killed that corpse flower and took one of its leaves as a proxy prize." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Corpse Flower", - "page": 15 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: D", - "page": 16, - "entries": [ - { - "type": "entries", - "name": "Deathlocks", - "page": 16, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Deathlock", - "page": 16 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Deathlock Mastermind", - "page": 16 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Deathlock Wight", - "page": 17 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/DeathlockWight.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Demons", - "page": 18, - "entries": [ - { - "type": "quote", - "entries": [ - "I am at my wit's end when it comes to demons. I have tried holy water, I have tried magical rituals, I have tried throwing salt on them at the time of their deaths; absolutely NOTHING can keep them from dissolving into a useless ichor. Do you know how inconvenient it is to have to go to the Abyss every time I need to collect some rutterkin livers? I am an incredibly busy man!" - ], - "by": "Hamund" - }, - "Due to their abyssal nature, demons slain on the Material Plane cannot be harvested, as their carcass dissolves into a foul ichor instead. This ichor serves no purpose and is effectively useless. In order to properly harvest a demon, they must be killed in the Abyss.", - "Furthermore, using parts harvested from a demon comes with certain risks, as their corrupting influence remains even after their death. When a player consumes or attunes to an item made from a demon part, roll a {@dice d20}. On a 10 or less, that player contracts a curse from using that item. The curse persists even after the normal effects of that item have finished and is only removed when the player is targeted by the {@spell remove curse} spell or similar magic. If a character is cured of a curse caused by an attunement item, they are not allowed to attempt to attune to that item again. The DM may pick the curse themselves, or roll for it on the table below:", - "If the curse came from a non-consumable item, there is an additional aspect of the curse that reads: \"You have a constant need to be within reach of the cursed item and are unwilling to part from it. You feel a need to have it equipped whenever feasibly possible.\"", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Fiendish Curse (Demon)", - "page": 18 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Demons.webp" - } - }, - { - "type": "entries", - "name": "Alkilith", - "page": 19, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Alkilith", - "page": 19 - } - ] - }, - { - "type": "entries", - "name": "Armanite", - "page": 19, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Armanite", - "page": 19 - } - ] - }, - { - "type": "entries", - "name": "Bulezau", - "page": 20, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Bulezau", - "page": 20 - } - ] - }, - { - "type": "entries", - "name": "Dybbuk", - "page": 20, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Dybbuk", - "page": 20 - } - ] - }, - { - "type": "entries", - "name": "Maurezhi", - "page": 20, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Maurezhi", - "page": 20 - } - ] - }, - { - "type": "entries", - "name": "Molydeus", - "page": 21, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Molydeus", - "page": 21 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Molydeus.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Nabassu", - "page": 22, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Nabassu", - "page": 22 - } - ] - }, - { - "type": "entries", - "name": "Rutterkin", - "page": 22, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Rutterkin", - "page": 22 - } - ] - }, - { - "type": "entries", - "name": "Abyssal Wretch", - "page": 22, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Abyssal Wretch", - "page": 22 - } - ] - }, - { - "type": "entries", - "name": "Sibriex", - "page": 23, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Sibriex", - "page": 23 - } - ] - }, - { - "type": "entries", - "name": "Wastrilith", - "page": 23, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Wastrilith", - "page": 23 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Demon Lords", - "page": 24, - "entries": [ - { - "type": "quote", - "entries": [ - "On my travels, I have visited many lands, seen many wonders, and slayed many creatures. However, even I have not accomplished EVERYTHING that the Multiverse has to offer, and unfortunately, one of those is to slay a Demon Lord. These masters of the Abyss are simply beyond my ability as an adventurer to fight or even find, and as I grow older, I must sadly admit that I may never find the chance to do so.", - "However, all hope is not lost. As a fountain of knowledge and experience, I carry with me lost legends and ancient prophecies describing the downfall of the Demon Lords, and most importantly, what is to become of their valuable carcasses. The following information is purely hypothetical and backed only by superstition and conjecture. Should your reality not align with my ideas below, please feel free to send me a letter with the correct information. Who knows, I may even give you a mention in the next edition of my book!" - ], - "by": "Hamund" - }, - "Due to the unique and legendary nature of Demon Lords, there is no associated DC when it comes to harvesting their materials. It is entirely up to the whims of the DM and their story as to whether or not you are able to collect such powerful organs, and indeed, such things can serve as the basis of an entire campaign.", - "In addition, the regular curses that are normally associated with attuning to an item made from a demon are not present in these items. Each item associated with a Demon Lord comes with its unique curse.", - { - "type": "entries", - "name": "Baphomet", - "page": 23, - "entries": [ - "As part of harvesting Baphomet, you may also loot his weapon, {@item Heartcleaver|HHHVIII}.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Baphomet", - "page": 24 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Baphomet.webp" - } - }, - { - "type": "statblock", - "collapsed": true, - "tag": "item", - "source": "HHHVIII", - "name": "Heartcleaver", - "page": 25 - } - ] - }, - { - "type": "entries", - "name": "Demogorgon", - "page": 25, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Demogorgon", - "page": 25 - } - ] - }, - { - "type": "entries", - "name": "Fraz-Urb'luu", - "page": 25, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Fraz-Urb'luu", - "page": 25 - } - ] - }, - { - "type": "entries", - "name": "Graz'zt", - "page": 26, - "entries": [ - "As part of harvesting Graz'zt, you may also loot his weapon, {@item Angdrelve (Wave of Sorrow)|HHHVIII}.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Graz'zt", - "page": 26 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "item", - "source": "HHHVIII", - "name": "Angdrelve (Wave of Sorrow)", - "page": 26 - } - ] - }, - { - "type": "entries", - "name": "Juiblex", - "page": 26, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Juiblex", - "page": 26 - } - ] - }, - { - "type": "entries", - "name": "Orcus", - "page": 26, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Orcus", - "page": 26 - } - ] - }, - { - "type": "entries", - "name": "Yeenoghu", - "page": 27, - "entries": [ - "As part of harvesting Yeenoghu, you may also loot his weapon, The {@item Butcher|HHHVIII}.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Yeenoghu", - "page": 27 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "item", - "source": "HHHVIII", - "name": "Butcher", - "page": 27 - } - ] - }, - { - "type": "entries", - "name": "Zuggtmoy", - "page": 27, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Zuggtmoy", - "page": 27 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Derro", - "page": 28, - "entries": [ - { - "type": "quote", - "entries": [ - "There are many academics that claim that the derro are related to the dwarves. I actually have a list of each academic that has said this, because I have personally tracked each one of them down and challenged them to fisticuffs for making such derogatory claims. Needless to say, I am not welcome on the campuses of several universities anymore." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Derro Trinket Table", - "page": 28 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Derro", - "page": 28 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Derro Savant", - "page": 28 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Derro.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Devils", - "page": 29, - "entries": [ - { - "type": "quote", - "entries": [ - "Someday I will discover a method to preserve the body of a devil that has been slain on the Material Plane, rather than letting it dissolve into ichor or smoke. Alas, that day has not yet come. On the bright side, I have plenty of specimens to experiment on, since for some reason devils keep trying to claim my soul for the Nine Hells." - ], - "by": "Hamund" - }, - "Due to their fiendish nature, devils slain on the Material Plane cannot be harvested, as their carcass dissolves into a foul ichor or disappears into smoke instead. These serve no purpose and are effectively useless. In order to properly harvest a devil, they must be killed in the Nine Hells.", - "Furthermore, using parts harvested from a devil comes with certain risks, as their corrupting influence remains even after their death. When a player consumes or attunes to an item made from a devil part, roll a {@dice d20}. On a 10 or less, that player contracts a curse from using that item. The curse persists even after the normal effects of that item have finished and is only removed when the player is targeted by the {@spell remove curse} spell or similar magic. If a character is cured of a curse caused by an attunement item, they are not allowed to attempt to attune to that item again. The DM may pick the curse themselves, or roll for it on the table below:", - "If the curse came from a non-consumable item, there is an additional aspect of the curse that reads: \"you have a constant need to be within reach of the cursed item and are unwilling to part from it. You feel a need to have it equipped whenever feasibly possible.\"", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Fiendish Curse (Devil)", - "page": 29 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Devils.webp" - } - }, - { - "type": "entries", - "name": "Black Abishai", - "page": 29, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Black Abishai", - "page": 29 - } - ] - }, - { - "type": "entries", - "name": "Blue Abishai", - "page": 30, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Blue Abishai", - "page": 30 - } - ] - }, - { - "type": "entries", - "name": "Green Abishai", - "page": 30, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Green Abishai", - "page": 30 - } - ] - }, - { - "type": "entries", - "name": "Red Abishai", - "page": 31, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Red Abishai", - "page": 31 - } - ] - }, - { - "type": "entries", - "name": "White Abishai", - "page": 31, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "White Abishai", - "page": 31 - } - ] - }, - { - "type": "entries", - "name": "Amnizu", - "page": 31, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Amnizu", - "page": 31 - } - ] - }, - { - "type": "entries", - "name": "Hellfire Engine", - "page": 32, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Hellfire Engine", - "page": 32 - } - ] - }, - { - "type": "entries", - "name": "Merregon", - "page": 32, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Merregon", - "page": 32 - } - ] - }, - { - "type": "entries", - "name": "Narzugon", - "page": 33, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Narzugon", - "page": 33 - } - ] - }, - { - "type": "entries", - "name": "Nupperibo", - "page": 33, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Nupperibo", - "page": 33 - } - ] - }, - { - "type": "entries", - "name": "Orthon", - "page": 33, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Orthon", - "page": 33 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Archdevils", - "page": 34, - "entries": [ - { - "type": "quote", - "entries": [ - "On my travels, I have visited many lands, seen many wonders, and slayed many creatures. However, even I have not accomplished EVERYTHING that the multiverse has to offer, and unfortunately, one of those is to slay an archdevil. These masters of the Nine Hells are simply beyond my ability as an adventurer to fight or even find, and as I grow older, I must sadly admit that I may never find the chance to do so.", - "However, all hope is not lost. As a fountain of knowledge and experience, I carry with me lost legends and ancient prophecies describing the downfall of the archdevils, and most importantly, what is to become of their valuable carcasses. The following information is purely hypothetical and backed only by superstition and conjecture. Should your reality not align with my ideas below, please feel free to send me a letter with the correct information. Who knows, I may even give you a mention in the next edition of my book!" - ], - "by": "Hamund" - }, - "Due to the unique and legendary nature of some archdevils, there is no associated DC when it comes to harvesting their particular materials. It is entirely up to the whims of the DM and their story as to whether or not you are able to collect such powerful organs, and indeed, such things can serve as the basis of an entire campaign. These harvesting materials do not have an associated value either since these are also highly contingent on the campaign's context.", - { - "type": "entries", - "name": "Bael", - "page": 34, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Bael", - "page": 34 - } - ] - }, - { - "type": "entries", - "name": "Geryon", - "page": 34, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Geryon", - "page": 34 - } - ] - }, - { - "type": "entries", - "name": "Hutijin", - "page": 34, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Hutijin", - "page": 34 - } - ] - }, - { - "type": "entries", - "name": "Moloch", - "page": 34, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Moloch", - "page": 34 - } - ] - }, - { - "type": "entries", - "name": "Titivilus", - "page": 35, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Titivilus", - "page": 35 - } - ] - }, - { - "type": "entries", - "name": "Zariel", - "page": 35, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Zariel", - "page": 35 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Zariel.webp" - } - } - ] - } - ] - }, - { - "type": "entries", - "name": "Drow", - "page": 36, - "entries": [ - { - "type": "quote", - "entries": [ - "The ever-erstwhile drow continue to be a thorn in my side when I brave the Underdark to search for new creatures to hunt. As rigid as their society may be however, they continuously prove themselves able to innovate and develop new mutations for their soldiers and minions. I say this happily, since it means that I get a nice surprise whenever I crack one open after one of their failed ambushes on me." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Drow Trinket Table", - "page": 36, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Drow Trinket Table", - "page": 36 - } - ] - }, - { - "type": "entries", - "name": "Drow Arachnomancer", - "page": 36, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Drow Arachnomancer", - "page": 36 - } - ] - }, - { - "type": "entries", - "name": "Drow Favoured Consort", - "page": 37, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Drow Favoured Consort", - "page": 37 - } - ] - }, - { - "type": "entries", - "name": "Drow House Captain", - "page": 37, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Drow House Captain", - "page": 37 - } - ] - }, - { - "type": "entries", - "name": "Drow Inquisitor", - "page": 37, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Drow Inquisitor", - "page": 37 - } - ] - }, - { - "type": "entries", - "name": "Drow Matron Mother", - "page": 38, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Drow Matron Mother", - "page": 38 - } - ] - }, - { - "type": "entries", - "name": "Drow Shadowblade", - "page": 38, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Drow Shadowblade", - "page": 38 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/DrowShadowblade.webp" - } - } - ] - } - ] - }, - { - "type": "entries", - "name": "Duergar", - "page": 39, - "entries": [ - { - "type": "quote", - "entries": [ - "The dwarves and the duergar have a long and troubled history. They are incredibly jealous of our societies, while some dwarves do hold guilt about leaving them to the machinations of the mind flayers so long ago. I am simply an admirer of their incredibly psionic ability, or rather, the interesting brain samples that it produces." - ], - "by": "Hamund" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Duergar.webp" - } - }, - { - "type": "entries", - "name": "Duergar Trinket Table", - "page": 39, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Trinket Table", - "page": 39 - } - ] - }, - { - "type": "entries", - "name": "Duergar Despot", - "page": 39, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Despot", - "page": 39 - } - ] - }, - { - "type": "entries", - "name": "Duergar Hammerer", - "page": 40, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Hammerer", - "page": 40 - } - ] - }, - { - "type": "entries", - "name": "Duergar Kavalrachni", - "page": 40, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Kavalrachni", - "page": 40 - } - ] - }, - { - "type": "entries", - "name": "Duergar Mind Master", - "page": 40, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Mind Master", - "page": 40 - } - ] - }, - { - "type": "entries", - "name": "Duergar Screamer", - "page": 40, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Screamer", - "page": 40 - } - ] - }, - { - "type": "entries", - "name": "Duergar Soulblade", - "page": 41, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Soulblade", - "page": 41 - } - ] - }, - { - "type": "entries", - "name": "Duergar Warlord", - "page": 41, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Warlord", - "page": 41 - } - ] - }, - { - "type": "entries", - "name": "Duergar Xarrorn", - "page": 41, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Duergar Xarrorn", - "page": 41 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Duergar2.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: E", - "page": 42, - "entries": [ - { - "type": "entries", - "name": "Eidolon", - "page": 42, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Eidolon", - "page": 42 - } - ] - }, - { - "type": "entries", - "name": "Eladrins", - "page": 42, - "entries": [ - { - "type": "quote", - "entries": [ - "Many people hold qualms about harvesting the eladrin due to their humanoid-like appearances. I say that is simply rubbish, however. Despite their appearances, the eladrin are not humanoids. They are really more like living forces of nature, and you shouldn't feel any more guilt about harvesting one than you would feel when picking up a leaf. Admittedly, leaves don't have faces or the ability to speak, but that is a minor difference in my opinion." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Autumn Eladrin", - "page": 42, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Autumn Eladrin", - "page": 42 - } - ] - }, - { - "type": "entries", - "name": "Spring Eladrin", - "page": 42, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Spring Eladrin", - "page": 42 - } - ] - }, - { - "type": "entries", - "name": "Summer Eladrin", - "page": 43, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Summer Eladrin", - "page": 43 - } - ] - }, - { - "type": "entries", - "name": "Winter Eladrin", - "page": 43, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Winter Eladrin", - "page": 43 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Eladrin.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Elder Elementals", - "page": 44, - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the Elder Elementals. The Phoenix embodies the destructive power of fire, and yet is also a symbol of healing and rebirth. The billowing gales of the Elder Tempest somehow exhibits form without form. The Leviathan is fluid and yielding yet strikes with incredible force, while the Zaratan is the image of immovability, yet its presence shakes those around it. Much like nature itself, the Elder Elementals are capricious creatures of contrast, and the materials that can be harvested from them embody this same power." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Leviathan", - "page": 44, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Leviathan", - "page": 44 - } - ] - }, - { - "type": "entries", - "name": "Phoenix", - "page": 44, - "entries": [ - "Due to the fiery death and rebirth trait, the Phoenix does not leave behind a usable corpse upon its death. Instead, it leaves ashes which may be harvested, while its entropy shard is blasted up to 150 feet away. In order to harvest a Phoenix's entropy shard, a harvester must first make a successful {@dc 15} Intelligence ({@skill Investigation}) check to figure out where it landed.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Phoenix", - "page": 44 - } - ] - }, - { - "type": "entries", - "name": "Elder Tempest", - "page": 44, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Elder Tempest", - "page": 44 - } - ] - }, - { - "type": "entries", - "name": "Zaratan", - "page": 45, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Zaratan", - "page": 45 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Elemental Myrmidons", - "page": 45, - "entries": [ - { - "type": "entries", - "name": "Air Elemental Myrmidon", - "page": 45, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Air Elemental Myrmidon", - "page": 45 - } - ] - }, - { - "type": "entries", - "name": "Earth Elemental Myrmidon", - "page": 45, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Earth Elemental Myrmidon", - "page": 45 - } - ] - }, - { - "type": "entries", - "name": "Fire Elemental Myrmidon", - "page": 46, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Fire Elemental Myrmidon", - "page": 46 - } - ] - }, - { - "type": "entries", - "name": "Water Elemental Myrmidon", - "page": 46, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Water Elemental Myrmidon", - "page": 46 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Myrmidons.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: G", - "page": 47, - "entries": [ - { - "type": "entries", - "name": "Giff", - "page": 47, - "entries": [ - { - "type": "quote", - "entries": [ - "Of all the races I have met on my travels, the giff are easily my favourite. There's just something about their general demeanour that really speaks to me. In fact, I liked them so much that it was almost impossible to bring myself around to autopsying one after they fell in battle next to me. But I did it anyway since I think that in the end, contributing to this book is one of the highest honours I can bestow upon a creature." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Giff Trinket Table", - "page": 47 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Giff", - "page": 47 - } - ] - }, - { - "type": "entries", - "name": "Gith", - "page": 47, - "entries": [ - { - "type": "quote", - "entries": [ - "The similarities and differences of the subspecies of gith yield volumes of information on their history and divergent evolution. Scholars could study for years on the intricate ways in which their bodies have developed in response to their differing environments and as such, it is my duty to continue harvesting samples of them to continue this worthy academic endeavour." - ], - "by": "Hamund" - }, - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Githyanki Trinket Table", - "page": 47 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Githzerai Trinket Table", - "page": 47 - } - ] - }, - { - "type": "entries", - "name": "Githyanki Gish", - "page": 48, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Githyanki Gish", - "page": 48 - } - ] - }, - { - "type": "entries", - "name": "Githyanki Kith'rak", - "page": 48, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Githyanki Kith'rak", - "page": 48 - } - ] - }, - { - "type": "entries", - "name": "Githyanki Supreme Commander", - "page": 48, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Githyanki Supreme Commander", - "page": 48 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Gith.webp" - } - }, - { - "type": "entries", - "name": "Githzerai Anarch", - "page": 49, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Githzerai Anarch", - "page": 49 - } - ] - }, - { - "type": "entries", - "name": "Githzerai Enlightened", - "page": 49, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Githzerai Enlightened", - "page": 49 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Gray Render", - "page": 49, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Gray Render", - "page": 49 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: H", - "page": 50, - "entries": [ - { - "type": "entries", - "name": "Howler", - "page": 50, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Howler", - "page": 50 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: K", - "page": 50, - "entries": [ - { - "type": "entries", - "name": "Kruthiks", - "page": 50, - "entries": [ - { - "type": "entries", - "name": "Young Kruthik", - "page": 50, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Young Kruthik", - "page": 50 - } - ] - }, - { - "type": "entries", - "name": "Adult Kruthik", - "page": 50, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Adult Kruthik", - "page": 50 - } - ] - }, - { - "type": "entries", - "name": "Kruthik Hive Lord", - "page": 50, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Kruthik Hive Lord", - "page": 50 - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: M", - "page": 51, - "entries": [ - { - "type": "entries", - "name": "Marut", - "page": 51, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Marut", - "page": 51 - } - ] - }, - { - "type": "entries", - "name": "Meazel", - "page": 52, - "entries": [ - { - "type": "quote", - "entries": [ - "There's really nothing more depressing than someone that has been taken by the Shadowfell and transformed into a meazel. Not because of their dreadful situation, but because their corpses were almost certainly more valuable in their original forms; meazel corpses simply don't have that much to offer in terms of utility. Truly the Shadowfell knows how to rob even someone like me of their simple pleasures." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Meazel", - "page": 52 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Meazel Trinket Table", - "page": 52 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Meazel.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: N", - "page": 53, - "entries": [ - { - "type": "entries", - "name": "Nagpa", - "page": 53, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Nagpa", - "page": 53 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Nagpa Trinket Table", - "page": 53 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Nagpa.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Nightwalker", - "page": 54, - "entries": [ - { - "type": "quote", - "entries": [ - "I must clear my name and state that I had nothing to do with the death of the nightwalker that I harvested to make this entry. I have no idea which pour soul ended up trapped in the Negative Plane due to this creature's death, but I hope that wherever they are, they are happy to know the nightwalker also killed its assailants during their fight, thus exacting some revenge on those responsible for their eternal captivity" - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Nightwalker", - "page": 54 - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: O", - "page": 55, - "entries": [ - { - "type": "entries", - "name": "Oblex", - "page": 55, - "entries": [ - { - "type": "entries", - "name": "Oblex Spawn", - "page": 55, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Oblex Spawn", - "page": 55 - } - ] - }, - { - "type": "entries", - "name": "Adult Oblex", - "page": 55, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Adult Oblex", - "page": 55 - } - ] - }, - { - "type": "entries", - "name": "Elder Oblex", - "page": 56, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Elder Oblex", - "page": 56 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Oblex.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Ogres", - "page": 56, - "entries": [ - { - "type": "quote", - "entries": [ - "I have met many, many ogres in my travels and none of them have displayed any aptitude for crafting or metalworking. Not only that, the goblins that they often associate with also display a distinct lack of patience for the finer weapon smithing arts. This only leads me to ask: where in the world are these ogres finding such large equipment to match their size?" - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Ogre Battering Ram", - "page": 56, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Ogre Battering Ram", - "page": 56 - } - ] - }, - { - "type": "entries", - "name": "Ogre Bolt Launcher", - "page": 56, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Ogre Bolt Launcher", - "page": 56 - } - ] - }, - { - "type": "entries", - "name": "Ogre Chain Brute", - "page": 57, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Ogre Chain Brute", - "page": 57 - } - ] - }, - { - "type": "entries", - "name": "Ogre Howdah", - "page": 57, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Ogre Howdah", - "page": 57 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Ogre.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: R", - "page": 58, - "entries": [ - { - "type": "entries", - "name": "Retriever", - "page": 58, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Retriever", - "page": 58 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Retriever.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: S", - "page": 59, - "entries": [ - { - "type": "entries", - "name": "Salamander, Frost", - "page": 59, - "entries": [ - { - "type": "quote", - "entries": [ - "I must confess that I actually encountered frost salamanders before I met their fiery cousins. This led me to believe that the frost salamander was actually the default variety, and I ended up referring to the fire-based variety as \"fire salamanders\" for quite some time. The uncles at the Hamund clan hall still joke about it whenever I go back for family reunions." - ], - "by": "Hamund" - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Frost Salamander", - "page": 59 - } - ] - }, - { - "type": "entries", - "name": "Shadar-Kai", - "page": 59, - "entries": [ - { - "type": "quote", - "entries": [ - "The shadar-kai are elves with the dubious honour of being blessed by the Raven Queen, having their forms altered to both serve her and survive in the Shadowfell. I'll admit that I'm rather curious what other races would have looked like if they instead had been chosen by the Raven Queen, but I suppose a shadar-halfling would be more amusing than intimidating." - ], - "by": "Hamund" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Shadar-Kai.webp" - } - }, - { - "type": "entries", - "name": "Shadar-Kai Trinket Table", - "page": 60, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Shadar-Kai Trinket Table", - "page": 60 - } - ] - }, - { - "type": "entries", - "name": "Gloom Weaver", - "page": 60, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Gloom Weaver", - "page": 60 - } - ] - }, - { - "type": "entries", - "name": "Shadow Dancer", - "page": 60, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Shadow Dancer", - "page": 60 - } - ] - }, - { - "type": "entries", - "name": "Soul Monger", - "page": 61, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Soul Monger", - "page": 61 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Skulk", - "page": 61, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Skulk", - "page": 61 - } - ] - }, - { - "type": "entries", - "name": "Skull Lord", - "page": 61, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Skull Lord", - "page": 61 - } - ] - }, - { - "type": "entries", - "name": "Sorrowsworn", - "page": 62, - "entries": [ - { - "type": "quote", - "entries": [ - "Back when I was a young man, harvesting anything and everything, my friends used to joke that I would harvest a creature's emotions if I could! I can only guess what their reactions would be if they found me harvesting the literal walking emotions that are the sorrowsworn today" - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "The Angry", - "page": 62, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "The Angry", - "page": 62 - } - ] - }, - { - "type": "entries", - "name": "The Hungry", - "page": 62, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "The Hungry", - "page": 62 - } - ] - }, - { - "type": "entries", - "name": "The Lonely", - "page": 63, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "The Lonely", - "page": 63 - } - ] - }, - { - "type": "entries", - "name": "The Lost", - "page": 63, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "The Lost", - "page": 63 - } - ] - }, - { - "type": "entries", - "name": "The Wretched", - "page": 63, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "The Wretched", - "page": 63 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Star Spawn", - "page": 64, - "entries": [ - { - "type": "entries", - "name": "Star Spawn Grue", - "page": 64, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Star Spawn Grue", - "page": 64 - } - ] - }, - { - "type": "entries", - "name": "Star Spawn Hulk", - "page": 64, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Star Spawn Hulk", - "page": 64 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/StarSpawn.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Star Spawn Larva Mage", - "page": 65, - "entries": [ - { - "type": "quote", - "entries": [ - "If there's anything that drives me up a wall, it's a creature that doesn't leave behind a stable corpse to harvest. When I killed a larva mage and saw it dispersing into writhing vermin, I was just about ready to cry out in frustration. However, on a lark, I tried harvesting the worms instead. To my delight, the attempt was successful (and also quite profitable). I'm not sure what the moral of this story is, something to do with never giving up, I suppose?" - ], - "by": "Hamund" - }, - "In order to harvest the star spawn larva mage, you must first kill the swarm of insects that is formed when it uses its return to worms trait. The bulk of this swarm is treated as the larva mage's corpse for the purpose of harvesting.", - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Star Spawn Larva Mage", - "page": 65 - } - ] - }, - { - "type": "entries", - "name": "Star Spawn Mangler", - "page": 65, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Star Spawn Mangler", - "page": 65 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Mangler.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Star Spawn Seer", - "page": 66, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Star Spawn Seer", - "page": 66 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Steeder", - "page": 66, - "entries": [ - { - "type": "entries", - "name": "Female Steeder", - "page": 66, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Female Steeder", - "page": 66 - } - ] - }, - { - "type": "entries", - "name": "Male Steeder", - "page": 66, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Male Steeder", - "page": 66 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Steel Predator", - "page": 67, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Steel Predator", - "page": 67 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/SteelPredator.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Stone Cursed", - "page": 67, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Stone Cursed", - "page": 67 - } - ] - }, - { - "type": "entries", - "name": "Sword Wraith", - "page": 68, - "entries": [ - { - "type": "quote", - "entries": [ - "I've always wondered: if a sword wraith is formed when a soldier dies before seeing glory in battle, is it possible for a harvesting wraith to be formed when a harvester dies before snagging their dream trophy? Much like the actual sword wraiths that I slew to make this entry, this question haunted me for quite some time. In the end, I decided that the best way for me to avoid this hypothetical fate was to ensure that I harvested anything and everything that I set my fancy to." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Sword Wraith Commander", - "page": 68, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Sword Wraith Commander", - "page": 68 - } - ] - }, - { - "type": "entries", - "name": "Sword Wraith Warrior", - "page": 68, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Sword Wraith Warrior", - "page": 68 - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: T", - "page": 69, - "entries": [ - { - "type": "entries", - "name": "Tortles", - "page": 69, - "entries": [ - { - "type": "quote", - "entries": [ - "I've always liked tortles. Their natural wanderlust makes them fantastic travelling companions, and their ability to carry large quantities of supplies on their shells make them fantastic porters. Although I have ended up autopsying a few of the tortles that travelled with me, I must state that I obtained their express, oral permission to do so just before they died...or at least I'm pretty sure that's what they said." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Tortle Trinket Table", - "page": 69, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Tortle Trinket Table", - "page": 69 - } - ] - }, - { - "type": "entries", - "name": "Tortle", - "page": 69, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Tortle", - "page": 69 - } - ] - }, - { - "type": "entries", - "name": "Tortle Druid", - "page": 69, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Tortle Druid", - "page": 69 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Tortles.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Trolls", - "page": 70, - "entries": [ - { - "type": "quote", - "entries": [ - "I do wish that other creatures had the adaptable nature that the trolls do. Imagine being able to enter a new biome and finding the same creatures but with a wonderful new spin on them. I'll tell you what, it would certainly keep the sense of adventure alive (as opposed to all the creatures that I would soon be harvesting)." - ], - "by": "Hamund" - }, - { - "type": "entries", - "name": "Dire Troll", - "page": 70, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Dire Troll", - "page": 70 - } - ] - }, - { - "type": "entries", - "name": "Rot Troll", - "page": 70, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Rot Troll", - "page": 70 - } - ] - }, - { - "type": "entries", - "name": "Spirit Troll", - "page": 70, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Spirit Troll", - "page": 70 - } - ] - }, - { - "type": "entries", - "name": "Venom Troll", - "page": 71, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Venom Troll", - "page": 71 - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: V", - "page": 71, - "entries": [ - { - "type": "entries", - "name": "Vampiric Mist", - "page": 71, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Vampiric Mist", - "page": 71 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/VampiricMist.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Harvest Table: Y", - "page": 72, - "entries": [ - { - "type": "entries", - "name": "Yugoloths", - "page": 72, - "entries": [ - { - "type": "quote", - "entries": [ - "I thank whatever fate decided that yugoloth ichor is actually valuable, unlike the ichor of regular fiends. It is especially good because I have had to fend off many yugoloths after a lifetime of contracting them for expeditions and neglecting to pay for their services. They never seem to understand that by including them in my books, I am practically overcompensating them in publicity!" - ], - "by": "Hamund" - }, - "Like regular devils, yugoloths slain outside of their native plane also dissolve into an ichor rather than leave behind a corpse. Given the yugoloths artificial nature however, this ichor tends to be more useful than devil ichor and can be harvested for some benefit.", - "Either way, a yugoloth slain outside of Gehenna cannot be harvested for anything except their respective ichor. Yugoloths slain on Gehenna can be harvested like a regular creature, including their ichor, traces of which can still be found in their veins.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Canoloth.webp" - } - }, - { - "type": "entries", - "name": "Canoloth", - "page": 72, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Canoloth", - "page": 72 - } - ] - }, - { - "type": "entries", - "name": "Dhergoloth", - "page": 73, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Dhergoloth", - "page": 73 - } - ] - }, - { - "type": "entries", - "name": "Hydroloth", - "page": 73, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Hydroloth", - "page": 73 - } - ] - }, - { - "type": "entries", - "name": "Merrenoloth", - "page": 74, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Merrenoloth", - "page": 74 - } - ] - }, - { - "type": "entries", - "name": "Oinoloth", - "page": 74, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Oinoloth", - "page": 74 - } - ] - }, - { - "type": "entries", - "name": "Yagnoloth", - "page": 75, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHHVIII", - "name": "Yagnoloth", - "page": 75 - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 4: Crafting", - "page": 76, - "entries": [ - { - "type": "quote", - "entries": [ - "The ingenuity and creativity of crafters never fails to astound me. For every new material that we harvesters find, they discover a new way to make them even more astounding and powerful. I present their latest findings to you here, dear reader." - ], - "by": "Hamund" - }, - { - "type": "section", - "name": "Crafting Rules", - "page": 76, - "entries": [ - "While some creature parts are useful fresh from the carcass, many require some alterations before their full potential can be realised. These items can be identified due to having a {@b craftable item} listed in their crafting column. As crafting is a very natural complement to harvesting, an entire chapter has been devoted to its rules here.", - { - "type": "entries", - "name": "Crafters", - "page": 76, - "entries": [ - "In order to craft a harvested item into a usable item, it must be worked on by a skilled {@b crafter}. Crafters are specialised professionals with the knowledge to turn raw materials into something usable. Crafters also tend to be of a certain type, covering different types of items to be made (see \"Crafter Types\" below).", - "Both player characters and NPCs may act as crafters, so long as they fulfil the stipulated requirements for their crafter type.", - "Crafters also need to have the right equipment and tools in order to craft an item, however that aspect is left up to the discretion of the DM and the suitability of the setting. In more fantastical campaigns, magical forges and laboratories may line every city bazaar, while in more grounded settings, finding appropriate facilities may be a quest in and of itself." - ] - }, - { - "type": "entries", - "name": "Materials, Time, and Cost", - "page": 76, - "entries": [ - "Each craftable item listed in this guide requires at least one harvestable material from a monster's harvesting table to act as a {@b base component} of the item. This base component provides the driving magical force that allows the item to function. The harvesting material and quantity of the materials required are listed in the description of the craftable item. For some craftable items, there are several potential harvestable materials that may act as the base component. In these cases, any of the listed materials may be used", - "Craftable items require more than just the base component provided by harvested materials, however. Crafting an item requires a cost covering other requirements such as tools, facilities, and extra materials. Note that this cost does NOT include the cost of actually hiring a crafter, and that such a cost is considered separate. Assuming that the players are providing the base component for a craftable material, the value of this base component can be deducted from the end cost of crafting the item.", - "Finally, craftable items take a certain amount of time before they can be completed. The breakdown of the time and cost investment to craft an item is listed in the {@table Magic Item Crafting Time and Cost|HHHVI} table {@homebrew below|on the next page}.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Magic Item Crafting Time and Cost", - "page": 76 - }, - "This guide uses the rules for crafting in {@book Xanathar's Guide to Everything|XGE} as the basis for the crafting rules presented here. DM's are encouraged to adjust these numbers based on the needs of their own games." - ] - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "HHHVI", - "name": "Optional Rule: Crafter Skill", - "page": 76 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Crafter.webp" - } - }, - { - "type": "entries", - "name": "Crafter Type", - "page": 76, - "entries": [ - "You don't ask a blacksmith to cut the timbers of your house, and you don't ask an alchemist to craft you a suit of armor. If you want an item crafted, you need the right person for the job. Each craftable item comes with a tag in brackets explaining which type of crafter is capable of making that item.", - "Crafters are not restricted to a single profession either. Some skills are complimentary, or certain individuals are simply talented enough to cover multiple fields. Unless otherwise stated, crafters with multiple proficiencies use the same score for each field.", - "The following is a basic rundown of crafter types:", - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Alchemist", - "page": 77 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Artificer", - "page": 77 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Blacksmith", - "page": 77 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Leatherworker", - "page": 77 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Tinker", - "page": 78 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVI", - "name": "Thaumaturge", - "page": 78 - } - ] - }, - { - "type": "entries", - "name": "Crafting Items from Published Books", - "page": 78, - "entries": [ - "Some craftable items originate from official source books published by Wizards of the Coast. In order to avoid lifting large sections of their book and reproducing them here, you are encouraged to look them up in their original books. {@homebrew The source items have been tagged.|The source book has been tagged next to the craftable item's name: DMG for Dungeon Master's Guide.}", - "In order to understand the quantities of harvestable materials required and the type of crafter, the following table has been made:", - { - "type": "statblock", - "tag": "table", - "source": "HHHVIII", - "name": "Published Book Items", - "page": 79 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Crafting.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Craftable Items A-Z", - "page": 80, - "entries": [ - "Craftable items are presented in alphabetical order. A craftable item's description gives the item's name, its category, its rarity, its base component, the crafter type required to make it, and its magical properties.", - "{@note These items are already available in {@loader Volume I.|collection/Jasmine Yang; Hamund's Harvesting Handbook I.json}\u2014there are no items reprinted from {@loader Volume II.|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}}", - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - "{@item Anti-Magic Crystal|HHHVI}", - "{@item Bag of Colding|HHHVI}", - "{@item Drow Amulet|HHHVI}", - "{@item Gem of Teleportation|HHHVI}", - "{@item Helm of Abyssal Domination|HHHVI}", - "{@item Infernal Wings|HHHVI}", - "{@item Paralyzing Dust|HHHVI}", - "{@item Repelling Candle|HHHVI}", - "{@item Troll Amulet|HHHVI}" - ] - }, - "{@note These items are new to Volume III.}", - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - "{@item Abyssal Oil|HHHVIII}", - "{@item Acrobat's Plate|HHHVIII}", - "{@item Amulet of Spiritual Obfuscation|HHHVIII}", - "{@item Amulet of the Dire|HHHVIII}", - "{@item Amulet of the Expanded Mind|HHHVIII}", - "{@item Amulet of the Flesh-shaper|HHHVIII}", - "{@item Amulet of the Spirit Hunter|HHHVIII}", - "{@item Amulet of the Usurper|HHHVIII}", - "{@item Armor of Nullification|HHHVIII}", - "{@item Armor of the Eternal Flame|HHHVIII}", - "{@item Armor of the Infernal Enforcer|HHHVIII}", - "{@item Astral Harpoon|HHHVIII}", - "{@item Astral Hull Plating|HHHVIII} {@note also available as a {@vehupgrade Astral Hull Plating|HHHVIII|vehicle upgrade}.}", - "{@item Axe of the Devourer|HHHVIII}", - "{@item Basin of Water Control|HHHVIII}", - "{@item Berserker Brew|HHHVIII}", - "{@item Boon of the Wraith Leader|HHHVIII}", - "{@item Boneclaw Censer|HHHVIII}", - "{@item Chain of Violence|HHHVIII}", - "{@item Cloak of Safe Harbor|HHHVIII}", - "{@item Cloak of Targeted Invisibility|HHHVIII}", - "{@item Cloak of the Arachnid|HHHVIII}", - "{@item Cloak of the Guard|HHHVIII}", - "{@item Cloak of the Scorched Martyr|HHHVIII}", - "{@item Coating of Corrosion|HHHVIII}", - "{@item Concoction of Companionship|HHHVIII}", - "{@item Concoction of Contamination|HHHVIII}", - "{@item Confidant's Ink|HHHVIII}", - "{@item Contagion Plate|HHHVIII}", - "{@item Corpse Maker's War Paint|HHHVIII}", - "{@item Crown of the Eternal Bolt|HHHVIII}", - "{@item Dagger of Apathy|HHHVIII}", - "{@item Death Mask|HHHVIII}", - "{@item Death's Grip|HHHVIII}", - "{@item Demon Cannon|HHHVIII}", - "{@item Diirinka's Boon|HHHVIII}", - "{@item Doublet of Cosmic Protection|HHHVIII}", - "{@item Dragonreign Crown|HHHVIII}", - "{@item Dust of Darkness|HHHVIII}", - "{@item Elemental Armlets|HHHVIII}", - "{@item Enigma Sheet|HHHVIII}", - "{@item Frost Dagger|HHHVIII}", - "{@item Gearstring Launcher|HHHVIII}", - "{@item Geryon's Spite|HHHVIII}", - "{@item Ghostfire Pack|HHHVIII}", - "{@item Gloves of Pestilence|HHHVIII}", - "{@item Guardian Mask|HHHVIII}", - "{@item Hammer of the Eternal Quake|HHHVIII}", - "{@item Harp of Horror|HHHVIII}", - "{@item Haunted Figure|HHHVIII}", - "{@item Hellbolt Striker|HHHVIII}", - "{@item Helm of the Bronze General|HHHVIII}", - "{@item Helm of the Dark Reach|HHHVIII}", - "{@item Helm of the Predator|HHHVIII}", - "{@item Helm of the Thunder Charger|HHHVIII}", - "{@item Hide of Hiding|HHHVIII}", - "{@item Hood of the Aquatic Ambush|HHHVIII}", - "{@item Inertia Piston|HHHVIII}", - "{@item Infernal Engine|HHHVIII}", - "{@item Ironleather Splint|HHHVIII}", - "{@item Lance of Isolation|HHHVIII}", - "{@item Lenses of the Hunter|HHHVIII}", - "{@item Lifestealer's Mask|HHHVIII}", - "{@item Long-lasting Candle|HHHVIII}", - "{@item Mechanus Gauntlets|HHHVIII}", - "{@item Mindwipe Lenses|HHHVIII}", - "{@item Necro Gauntlets|HHHVIII}", - "{@item Necroplate|HHHVIII}", - "{@item Oil of the Memory Thief|HHHVIII}", - "{@item Permafrost Plate|HHHVIII}", - "{@item Pipes of the Deceiver|HHHVIII}", - "{@item Planar Prevention Paint|HHHVIII}", - "{@item Plate of the Black Rider|HHHVIII}", - "{@item Plate of the Pursuer|HHHVIII}", - "{@item Potion of Adaptation|HHHVIII}", - "{@item Potion of the Duergar|HHHVIII}", - "{@item Potion of the Eternal Tide|HHHVIII}", - "{@item Potion of the Gestalt|HHHVIII}", - "{@item Potion of the Ice Hunter|HHHVIII}", - "{@item Potion of the Shadowjumper|HHHVIII}", - "{@item Potion of the Space Worm|HHHVIII}", - "{@item Power Fist|HHHVIII}", - "{@item Primus Plate|HHHVIII}", - "{@item Psionic Oil|HHHVIII}", - "{@item Raven Queen's Boon|HHHVIII}", - "{@item Reactive Piston|HHHVIII}", - "{@item Rod of Seasons|HHHVIII}", - "{@item Rope of Fantasy|HHHVIII}", - "{@item Rumble Quiver|HHHVIII}", - "{@item Shadow Robe|HHHVIII}", - "{@item Shadow Sword|HHHVIII}", - "{@item Singing Skull|HHHVIII}", - "{@item Siphon Boon|HHHVIII}", - "{@item Soul Cleaver|HHHVIII}", - "{@item Staff of Demon Tongue|HHHVIII}", - "{@item Staff of Maleficence|HHHVIII}", - "{@item Staff of Mockery|HHHVIII}", - "{@item Staff of the Chained Spell|HHHVIII}", - "{@item Star Breaker|HHHVIII}", - "{@item Stylus of Draconic Influence|HHHVIII}", - "{@item Suit of Shadows|HHHVIII}", - "{@item Talisman of Annihilation|HHHVIII}", - "{@item Talisman of Nature's Wrath|HHHVIII}", - "{@item Tiamat's Boon|HHHVIII}", - "{@item Terminator Armor|HHHVIII}", - "{@item Tourniquet of Prophylactic|HHHVIII}", - "{@item Tracker Drone|HHHVIII}", - "{@item Trickster's Hammer|HHHVIII}", - "{@item Vacant Mask|HHHVIII}", - "{@item Void Talisman|HHHVIII}", - "{@item Wand of Chromatic Wrath|HHHVIII}", - "{@item Wand of Disruption|HHHVIII}", - "{@item Wand of Doom|HHHVIII}", - "{@item Wanderer's Hide|HHHVIII}", - "{@item Warden Charm|HHHVIII}" - ] - }, - "{@note This section also defines the {@creature Haunted Figure|HHHVIII} statblock, supporting the {@item Haunted Figure|HHHVIII} item.}", - { - "type": "statblock", - "tag": "creature", - "source": "HHHVIII", - "name": "Haunted Figure", - "page": 89 - } - ] - }, - { - "type": "section", - "name": "Artifacts", - "page": 100, - "entries": [ - "The body parts of the Demon Lords contain power beyond that of any mortal creature. So great is their strength that they rival the gods themselves. There are no crafters associated with their items, since their creation can be heavily tied to the plot and whims of the DM.", - "{@note This section details the following items:}", - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - "{@item Amulet of the Dark Prince|HHHVIII}", - "{@item Armor of the Gnoll Lord|HHHVIII}", - "{@item Cloak of the Blood Lord|HHHVIII}", - "{@item Helm of the Horned King|HHHVIII}", - "{@item Mask of Multitudes|HHHVIII}", - "{@item Orb of the Oozing Hunger|HHHVIII}", - "{@item Scepter of Rot and Decay|HHHVIII}", - "{@item Staff of the Demon Prince|HHHVIII}" - ] - }, - "{@note The following items were detailed elsewhere in the book:}", - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - "{@item Heartcleaver|HHHVIII}", - "{@item Angdrelve (Wave of Sorrow)|HHHVIII}", - "{@item Butcher|HHHVIII}" - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 5: Miscellaneous Additions", - "page": 67, - "entries": [ - { - "type": "quote", - "entries": [ - "It has been so heartening to see how my fans have taken the teachings of my books into every aspect of their lives. Indeed, entire industries have sprung up with this recent harvesting boom. Items, equipment, and tools are just the start. Now, entire martial and magical schools have arisen to incorporate harvesting into their teachings. I have been lucky enough to meet a few of them, and I agreed to include their findings in this book (and at a good royalty fee as well)." - ], - "by": "Hamund" - }, - "This guide introduces a few new concepts into the base game of Dungeons and Dragons 5th Edition, and as part of that, a few slight alterations and/or additions need to be made to existing concepts and features in the game to accommodate them. While some of these changes are not strictly necessary for this guide to be used, they are advised in order to get the maximum value out of this book.", - { - "type": "section", - "name": "Special Tools", - "page": 10, - "entries": [ - "A few new pieces of adventuring gear have been added in this book to accommodate the act of harvesting. Their functions are described below:", - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Enchanted Vial", - "page": 107 - }, - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Hamund's Harvesting Handbook", - "page": 107 - }, - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Harvesting Kit", - "page": 107 - }, - { - "type": "statblock", - "tag": "item", - "source": "HHHVI", - "name": "Spirit Paper", - "page": 107 - }, - { - "type": "statblock", - "tag": "table", - "source": "HHHVI", - "name": "Special Tools", - "page": 107 - } - ] - }, - { - "type": "section", - "name": "Additions and Changes", - "page": 107, - "entries": [ - "The following are a few balance changes to accommodate the harvesting and crafting rules in this guide, as well as a background and feat to incorporate harvesting into your game.", - { - "type": "statblock", - "tag": "variantrule", - "source": "HHHVI", - "name": "New Proficiency: Harvesting Kit", - "page": 108 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "HHHVIII", - "name": "Incorporating Artificers", - "page": 108 - } - ] - }, - { - "type": "section", - "name": "Mechanics", - "page": 108, - "entries": [ - { - "type": "statblock", - "tag": "variantrule", - "source": "HHHVIII", - "name": "Miscellaneous Harvesting", - "page": 108 - } - ] - }, - { - "type": "section", - "name": "Subclasses", - "page": 109, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Subclasses.webp" - } - }, - "A new harvesting based subclass has been provided for each of the 12 original classes in the {@book Player's Handbook|PHB}. Feel free to incorporate any of them into your own game and to make changes if you feel appropriate.", - { - "type": "entries", - "name": "Barbarian", - "page": 109, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Blood Seeker", - "page": 109, - "className": "Barbarian", - "classSource": "PHB" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/PathoftheBloodSeeker.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Bard", - "page": 109, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Trophy Hunter", - "page": 109, - "className": "Bard", - "classSource": "PHB" - } - ] - }, - { - "type": "entries", - "name": "Cleric", - "page": 110, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Harvester", - "page": 110, - "className": "Cleric", - "classSource": "PHB" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/HarvesterDomain.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Druid", - "page": 111, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Cycle", - "page": 111, - "className": "Druid", - "classSource": "PHB" - } - ] - }, - { - "type": "entries", - "name": "Fighter", - "page": 112, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Butcher", - "page": 112, - "className": "Fighter", - "classSource": "PHB" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Butcher.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Monk", - "page": 113, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Observed Form", - "page": 113, - "className": "Monk", - "classSource": "PHB" - } - ] - }, - { - "type": "entries", - "name": "Paladin", - "page": 114, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Legacy", - "page": 114, - "className": "Paladin", - "classSource": "PHB" - } - ] - }, - { - "type": "entries", - "name": "Ranger", - "page": 115, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Fey Trapper", - "page": 115, - "className": "Ranger", - "classSource": "PHB" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/FeyTrapper.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Rogue", - "page": 116, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Scavenger", - "page": 116, - "className": "Rogue", - "classSource": "PHB" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Scavenger.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Sorcerer", - "page": 116, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Skin Wearer", - "page": 116, - "className": "Sorcerer", - "classSource": "PHB" - } - ] - }, - { - "type": "entries", - "name": "Warlock", - "page": 117, - "entries": [ - { - "type": "entries", - "name": "Eldritch Invocations", - "page": 118, - "entries": [ - "At 2nd level, a warlock gains the {@classFeature Eldritch Invocations|Warlock|PHB|2|PHB} feature. Here are 2 new options for that feature, in addition to the options in the Player's Handbook.", - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVIII", - "name": "Dark Deconstruction", - "page": 118 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "HHHVIII", - "name": "Devourer's Instinct", - "page": 118 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Subclass", - "page": 117, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Apex Predator", - "page": 117, - "className": "Warlock", - "classSource": "PHB" - } - ] - } - ] - }, - { - "type": "entries", - "name": "Wizard", - "page": 118, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "prop": "subclass", - "source": "HHHVIII", - "name": "Magi-Zoologist", - "page": 118, - "className": "Wizard", - "classSource": "PHB" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Magi-Zoologist.webp" - } - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 6: Hamund's Have-Nots", - "page": 119, - "entries": [ - { - "type": "quote", - "entries": [ - "There is some primal need in all of us to use the gifts that nature provides and repurpose them to aid in our everyday lives. Unfortunately, not everyone has the strength to fulfill that need. In those cases, they turn to people like us: adventurers with combat and harvesting ability. I have compiled a list of needy individuals that are willing to part with a few coins in exchange for the creature parts they need. Feel free to take them up on their offer if you have the time or opportunity, they will thank you for it (and so will your wallet)." - ], - "by": "Hamund" - }, - "The following is a list of quests featuring every single monster from {@book Mordenkainen's Tome of Foes|MTF}. The aim is to provide a quick quest or incentive for Dungeon Masters to throw to their players, or to give an extra incentive to hunt down a particular monster.", - { - "type": "section", - "name": "Understanding the Board", - "page": 119, - "entries": [ - "The following is a basic rundown of how to read and use the quest board. The quest board is designed to be used on the fly by Dungeon Masters, and groups are encouraged to adapt these to their own tables.", - { - "type": "entries", - "name": "CR", - "page": 119, - "entries": [ - "All quests are separated out by Challenge Rating in ascending order and the in alphabetical order based on the Target. Dungeon Masters are encouraged to look up a Challenge Rating appropriate for their party and then to pick a target appropriate for their current environment." - ] - }, - { - "type": "entries", - "name": "Target", - "page": 119, - "entries": [ - "This lists the creature to be hunted in the quest, listed in alphabetical order." - ] - }, - { - "type": "entries", - "name": "Request", - "page": 119, - "entries": [ - "This is the harvesting material being asked for by the quest giver. More often than not, a material with no explicit mechanical use has been chosen for the request. This is so that players do not have to choose between completing a quest or keeping the material for themselves to use.", - "Many quests also allow the players to supply the requested material more than once, getting an additional bounty each time." - ] - }, - { - "type": "entries", - "name": "Requester Name", - "page": 119, - "entries": [ - "The name of the quest giver. Feel free to change the names to suit your own game. Also note that some quest givers appear more than once, often asking for similar items or to achieve similar goals. Dungeon Masters are encouraged to use these as NPCs in their own game or adapt them as they need." - ] - }, - { - "type": "entries", - "name": "Race", - "page": 119, - "entries": [ - "The race of the quest giver. Most races chosen are from the {@book Player's Handbook|PHB}, and especially from the \"main\" races of {@race Human}, {@race Elf}, {@race Dwarf}, and {@race Halfling}. This was in order to make them as adaptable to individual tables as possible. That said, some esoteric races also appear such as {@race Tiefling}, {@race Goliath|VGM}, {@race Tabaxi|VGM}, etc. If any of these contradict your own games, you are encouraged to adapt them to your own table." - ] - }, - { - "type": "entries", - "name": "Suggested Locations", - "page": 119, - "entries": [ - "The environment that the target is often found in. Use this to help determine if a quest is appropriate, given your party's current location. The possible environments are as follows:", - { - "type": "list", - "page": 119, - "items": [ - "Arctic", - "Cave", - "Coast", - "Desert", - "Forest", - "General", - "Grassland", - "Mountain", - "Swamp", - "Urban" - ] - }, - "\"General\" denotes that the creature can appear in any environment." - ] - }, - { - "type": "entries", - "name": "Description", - "page": 119, - "entries": [ - "A brief explanation of the requirements of the quest, and the motivation of the quest giver in asking for the material. While the \"Description\" of the quest is designed to be read verbatim by a present NPC, they may also be included as written notices on a job board, or simply used as inspiration for the Dungeon Master to interpret to fit their own campaigns.", - "Occasionally, the motivation for retrieving a material may be at odds with the personality of the party. In these cases, the Dungeon Master may feel free to either change the motivation, or to incorporate it into their actual campaign. As always, information in this book is intended to be used to support the play-style of the individual table, and groups are encouraged to adapt it to their own games." - ] - }, - { - "type": "entries", - "name": "Reward", - "page": 119, - "entries": [ - "The bounty given to the players for successfully retrieving the requested material. This amount is usually 1.5× the normal price of the material. The price is given per request delivered.", - "However, many quests offer the option for the players to submit the request more than once. This is not explicitly stated, but it is implied in the description of the quest. In such cases, the players may receive the same reward each time they hand in the requested material." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Have-Nots.webp" - } - } - ] - }, - { - "type": "section", - "name": "CR <1", - "page": 120, - "entries": [ - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Abyssal Wretch" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Wretch Pustules" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have been researching the local cults in my area and have discovered that they use the pustules of abyssal wretches in some sort of incense ritual. Although I'm sure it would be an unpleasant experience, I would like to have some samples to try it out myself. I'm sure it will be an extremely enlightening experience, if a bit odious." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Derro" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Derro Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Although the derro have become quite genetically distinct from us dwarves, studying their anatomy can still yield a wealth of information about our own history and biological makeup. Particularly interesting to me is their brain physiology, which I believe can reveal information about how my own people think and behave. I have some hypotheses already, but I need more samples to confirm them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Male Steeder" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Steeder Leg" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Krek Mossybeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I consider the division between the duergar and us dwarves to be one of my people's greatest tragedies. In my opinion, there is no need for us to hate each other so much and I intend to do my part in mending the divide. One of the best ways to do that, is to simply understand each other's culture. Duergar use steeder legs to make adhesives and I want to learn more about this fascinating craft. It may seem silly, but I genuinely think that if I can spread this knowledge among my own kin, we can feel just a little bit closer to the cousins we forsook so long ago." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nupperibo" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Nupperibo Blubber (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lawrence Ichelm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "People are often surprised to find that I live in such a large manor. Some would even call it a 'lair', I suppose. But other than the exorbitant land taxes, one of the annoying things about owning such a large home is how much it takes to illuminate the place. Buying candles isn't that annoying, it's all the time I have to spend replacing them. That's why I would like to make some candles out of nupperibo blubber: I've heard that stuff can last for a long time. Get me some, would you? It would certainly make my existence much easier." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Oblex Spawn" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Oblex Slime (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fargrim Stonebrew" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "So I got captured by some duergar recently. It wasn't that bad to be honest, and I managed to get myself out of it after just a few months. Even greater is that I managed to snag some of their brews on my way out. Apparently, this drink is called 'fade' and its brewed from the slime of an oblex. Well, it helped me forget all my troubles and I've developed a taste for it. I'd love to get some if you can find any." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Skulk" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shadow Visage" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Umbero Falone" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "With all the new recruits into my thief's guild, I'm thinking that they need a little something extra to put them above the rest of the riff raff criminals on the streets. Something flashy that lets people know they're not dealing with ordinary bums. I've seen some pretty nice-looking masks that can be made from the remains of a skulk. Get me some of those and I'll pay you a good bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Star Spawn Grue" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Psionic Overflow" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldly patrons are offering to them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "The Wretched" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "The Wretched Fangs (small bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Getrude Cherryriver" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's an annoying fish that's been swimming around my favourite spot lately. Every time I cast my line, the damn bugger snatches the bait right off the hook! I don't know he does it, but I've had enough. I'm going to make a hook that's impossible to escape from, if they even get close to it, they'll be stuck on it forever. I'll need something more than the materials I have right now though. I've heard some fangs from some sorrowsworn creatures might be able to do it. Get me some won't you? I'll even let you take some of the fish that I catch with it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Tortle" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Tortle Shell" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Janus Collinsworthy" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The trade is turtle shells has grown tremendously as of late due to a boom in cosmetics made by grinding them down. I've been racking my brain trying to come up with a more efficient way of meeting supply, however, and I finally cracked it! Tortles! They're like turtles but much larger, which also means much larger shells! If you get me some, you'll be well rewarded. I won't even ask you where you got them from." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 73, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Young Kruthik" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Kruthik Musk (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Damien Krusik" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a trapper, a lot of my job involves heading out into the swamps and jungles to find pelts that civilized folk don't like going through the trouble of getting themselves. I like my work, except for one thing: the bugs. Honestly, I'm more worried about being eaten alive by mosquitos rather than whatever giant beast I'm hunting. I need a really heavy-duty insect repellant, something that'll last for days on end. Kruthik musk works pretty well from what I've heard. I need as much as I can get so I'll take anything you got." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 1", - "page": 121, - "entries": [ - { - "type": "inset", - "page": 121, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Bronze Scout" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnome-made Servo" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gerbalt Finblad" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 121, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Choker" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Choker Cartilage" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gerbalt Finblad" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. I've had some plans for new puppets that will move way more realistically than my competitors, but I just can't make it work with twine and wood alone. I've heard that some tinkers use the cartilage from a choker to make their constructs, and I'm thinking that's exactly the kind of innovation that will put my store above the rest!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 121, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Soulblade" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 121, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Female Steeder" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Steeder Leg" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Krek Mossybeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I consider the division between the duergar and us dwarves to be one of my people's greatest tragedies. In my opinion, there is no need for us to hate each other so much and I intend to do my part in mending the divide. One of the best ways to do that, is to simply understand each other's culture. Duergar use steeder legs to make adhesives and I want to learn more about this fascinating craft. It may seem silly, but I genuinely think that if I can spread this knowledge among my own kin, we can feel just a little bit closer to the cousins we forsook so long ago." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 121, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Meazel" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Meazel Hair (small bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Umbero Falone" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Due to certain economic trends, the number of pickpockets, thieves, and slinkers in my employ has risen lately. While this is great for productivity, I do need to equip all of them; can't have them running around in their civilian clothes after all. Meazel hair makes for a great lining material and I can't get enough of it. Bring me some and I'll pay you a decent price." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 121, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Stone Cursed" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Living Rubble (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Flain Gravelhands" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There's some much needed maintenance that needs to be done to the main bridge into town and I've decided it's time for an upgrade. I want to line the cement with living rubble from a stone cursed. This should give it some much needed flex to survive all the tremors and earthquakes in this area. I need as much as you can spare so keep it coming." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 2", - "page": 122, - "entries": [ - { - "type": "inset", - "page": 122, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Berbalang" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Berbalang Ear" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lawrence Ichelm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The rumours of me being a lich are grown out of control and frankly I'm tired of them. It's gotten so bad that I think even the dead are starting to mock me. I want to know what they're saying, and I've heard that berbalang ears can help me do that." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 122, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Deathlock Wight" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bone Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Augustus Darkholm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There are those that have called me and my sense of décor...morbid, at best. Personally, I don't see anything wrong with decorating one's home with black paint and skeletal remains, after all, my family has been doing it for generations! Anyway, there's something that I think would really complete my mantle and it is the bone heart of a deathlock. I think it would be an absolutely fascinating conversation starter...if I ever had anyone over to my house to converse with." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 122, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Hammerer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 122, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Kavalrachni" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 122, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Mind Master" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. 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The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. 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These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ogre Howdah" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ogre Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Manneo Bearkiller Elanithino" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Grassland, Mountain, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Rutterkin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Rutterkin Pustules (small bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ander Greenbottle" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm having a problem on my farm recently. Swarms of pests and animals always coming in and ruining my crops. I've tried every kind of pesticide and deterrent, but nothing seems to be working. One of my neighbors said they've had some luck with rutterkin pustules. Just one can apparently protect an acre for a whole year. I'd pay a good premium for them, it would easily make up for what I'm losing in ruined crops." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Tortle Druid" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Tortle Shell" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Janus Collinsworthy" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The trade is turtle shells has grown tremendously as of late due to a boom in cosmetics made by grinding them down. I've been racking my brain trying to come up with a more efficient way of meeting supply, however, and I finally cracked it! Tortles! They're like turtles but much larger, which also means much larger shells! If you get me some, you'll be well rewarded. I won't even ask you where you got them from." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets2.webp" - } - } - ] - }, - { - "type": "section", - "name": "CR 3", - "page": 123, - "entries": [ - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Bulezau" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bulezau Horn" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Finnian Hilltopple" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "18 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'll admit that being an adventurer means that you have to put up with a lot of bad food. On the other hand, there are also those rare opportunities where you get to taste the most exquisite delicacies beyond your wildest imagination! There was once this cheese served in a vampire's hall, oh absolutely scrumptious! I fantasized about it long after we killed him and spent ages trying to figure out where he got it. Well it turns out that it only comes from a fermentation process involving a bulezau horn. I'd pay pretty good coin to taste that again, even if I have to make it from scratch!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Derro Savant" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Derro Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Although the derro have become quite genetically distinct from us dwarves, studying their anatomy can still yield a wealth of information about our own history and biological makeup. Particularly interesting to me is their brain physiology, which I believe can reveal information about how my own people think and behave. I have some hypotheses already, but I need more samples to confirm them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Screamer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 123, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Giff" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Giff Skull" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "James Beauregard Forsythe III" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Giff" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "42 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is nothing more important to us giff, than the sanctity of the corps. As part of our rites, a slain giff must be buried in a cemetery with the rest of their corps, but unfortunately several of them die out in the field with no one to recover their bodies. If you come across their corpses, we will pay a bounty to recover their remains and give them the respect they deserve. We'll even pay you if you were responsible for their deaths; we giff are mercenaries after all, I'm sure it was nothing personal." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 124, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Merrenoloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 124, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ogre Chain Brute" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ogre Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Manneo Bearkiller Elanithino" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Grassland, Mountain, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 124, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Sword Wraith" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Black Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "10 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Any good commander will tell you that morale is the difference between an army and a random assortment of people holding weapons. There are many ways to bolster morale, but I have heard of a new technique that involves the black blood of a sword wraith. As morbid as it sounds to use the remains of a dead soldier to empower a live one, war is a messy business, and there is no space for reservations." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets3.webp" - } - }, - { - "type": "inset", - "page": 124, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Vampiric Mist" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Blood Mist (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Urban" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Although it was certainly gained in a monstrous and deadly way, the blood held within a vampiric mist actually has several medicinal uses. Not only is it universally compatible with all humanoids, it has also been cleaned of impurities by whatever internal systems the mist uses. As such, it is a valuable thing to keep within a first aid kit for blood transfusions and I would be glad to take any that you have." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 4", - "page": 124, - "entries": [ - { - "type": "inset", - "page": 124, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Deathlock" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bone Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Augustus Darkholm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There are those that have called me and my sense of décor...morbid, at best. Personally, I don't see anything wrong with decorating one's home with black paint and skeletal remains, after all, my family has been doing it for generations! Anyway, there's something that I think would really complete my mantle and it is the bone heart of a deathlock. I think it would be an absolutely fascinating conversation starter...if I ever had anyone over to my house to converse with." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 124, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Dybbuk" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Dybbuk Spirit" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gerbalt Finblad" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "120 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I was inspired to become a toymaker after I got my first Blinsky doll as a child. Not because the doll was particularly good (it was actually quite terrifying), but because it made me realise I could do way better than this guy. I have an idea for an animated doll, but I'm afraid that the engineering is a bit beyond me. I think if I had some sort of spirit to breathe some life into it though, I could make something that the kids will really love." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 124, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Iron Cobra" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnome-made Servo" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gerbalt Finblad" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 125, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Merregon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Sacrificial Spirit" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Nala Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The lord that employs me has once again been overcome with paranoia and he fears for his life in the event of a necromantic incursion. Apparently, he somehow found out about certain magics that instantly kill a person regardless of any assistance from healers that may be available. To that end, he now demands a ward to protect him from such things at all times. As an {@homebrew apothecary|apothecarist}, such a thing is beyond my ability, but I have heard that the spirit of a merregon can achieve what my lord wants. Please fetch one for me so he will stop bothering me all day about it." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 125, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Ogre Battering Ram" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Ogre Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Manneo Bearkiller Elanithino" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Goliath" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Grassland, Mountain, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 125, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Stone Defender" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnome-made Servo" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gerbalt Finblad" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets4.webp" - } - } - ] - }, - { - "type": "section", - "name": "CR 5", - "page": 125, - "entries": [ - { - "type": "inset", - "page": 125, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Adult Oblex" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Oblex Slime (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fargrim Stonebrew" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "So I got captured by some duergar recently. It wasn't that bad to be honest, and I managed to get myself out of it after just a few months. Even greater is that I managed to snag some of their brews on my way out. Apparently, this drink is called 'fade' and its brewed from the slime of an oblex. Well, it helped me forget all my troubles and I've developed a taste for it. I'd love to get some if you can find any." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 125, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Allip" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Secret Smoke (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "John" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "55 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I can't tell you my real name because frankly, I'm in enough trouble as is. I don't want to make you an accomplice, but long story short, I need to beat an interrogation soon. No need for you to know what I did exactly, but the inquisitor has magical methods of extracting the truth out of people. I heard that smoke extracted from an allip can help someone become an immune to such abilities. Get me some of that, and I'll share some of this wealth that I just happened to come into recently." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 125, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Oaken Bolter" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gnome-made Servo" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gerbalt Finblad" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 125, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Star Spawn Mangler" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Psionic Overflow" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldly patrons are offering to them." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 6", - "page": 126, - "entries": [ - { - "type": "inset", - "page": 126, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "White Abishai" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mark of Tiamat" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ghesh Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 126, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Warlord" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 7", - "page": 126, - "entries": [ - { - "type": "inset", - "page": 126, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Air Elemental Myrmidon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Myrmidon Shackles" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Anna O'Loughlin" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "430 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am a highly sought-after woman and unfortunately, regular security just isn't cutting it anymore. What I need is a guard that is powerful, intimidating, and unquestionably loyal all at the same time. I've been thinking of getting some elementals in my employ and there is a gentleman that says he can source them if he has some shackles. Bring me some of those and I will gladly reward you." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 126, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Armanite" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Armanite Skull" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Krusk Thickskull" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Half-Orc" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "200 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My party members have been judging me lately for 'running headfirst into battle' all the time. I don't know what they expect of me though; they have bows and magic, I only have my trusty greataxe. Anyway, a wise dwarf once told me that I should 'wear other's judgements like armor, that way no one can ever hurt you with it.' So, I'm going to do exactly that and make a helmet that makes me even more dangerous when I run in headfirst. That'll show those snobby team mates of mine." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 126, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Black Abishai" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mark of Tiamat" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ghesh Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 126, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Dhergoloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 126, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Earth Elemental Myrmidon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Myrmidon Shackles" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Anna O'Loughlin" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "430 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am a highly sought-after woman and unfortunately, regular security just isn't cutting it anymore. What I need is a guard that is powerful, intimidating, and unquestionably loyal all at the same time. I've been thinking of getting some elementals in my employ and there is a gentleman that says he can source them if he has some shackles. Bring me some of those and I will gladly reward you." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets5.webp" - } - }, - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Fire Elemental Myrmidon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Myrmidon Shackles" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Anna O'Loughlin" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "430 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am a highly sought-after woman and unfortunately, regular security just isn't cutting it anymore. What I need is a guard that is powerful, intimidating, and unquestionably loyal all at the same time. I've been thinking of getting some elementals in my employ and there is a gentleman that says he can source them if he has some shackles. Bring me some of those and I will gladly reward you." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Maurezhi" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Maurezhi Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Delg Rumnaheim" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "7 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'm a monster hunter by trade and I recently got a contract for some vampires that have been bothering some folk. Now, I've been in this business for a long time, and I got this far by following two rules: always be prepared, and never let them know you're coming. To that end, I want some maurezhi blood to cover myself with. That should mask my living vitality from their blood-sniffing senses. Then I can waltz right up to them and put an end to their evil once and for all." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Shadow Dancer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shadow Blight (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "25 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As the sole healer for my town, it is my duty to provide holistic health care for my patients. This extends beyond simple physical care and into mental wellbeing. Unfortunately, I am lacking skills as a therapist and need to rely on some outside medications to get the job done. Shadow blight from the shadar-kai may seem a little grim, but it does have the ability to suppress emotions and calm my patients when they're going through some trauma. I'd like to keep some on hand if possible." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Venom Troll" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Troll Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jemima Brunswick" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is nothing that I value more than my beauty: it has gotten me far in life and I intend for it to get me even more. As everyone is aware unfortunately, beauty is a fleeting thing that you lose with every passing day. But, I hope to slow this loss with a little magical charm. They say that the heart of a troll can be used to slow one's aging. Get one for me would you?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Water Elemental Myrmidon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Myrmidon Shackles" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Anna O'Loughlin" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "430 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am a highly sought-after woman and unfortunately, regular security just isn't cutting it anymore. What I need is a guard that is powerful, intimidating, and unquestionably loyal all at the same time. I've been thinking of getting some elementals in my employ and there is a gentleman that says he can source them if he has some shackles. Bring me some of those and I will gladly reward you." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 8", - "page": 127, - "entries": [ - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Canoloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Corpse Flower" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Carrion Vines (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lia Amastacia" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest, Grassland, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "60 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My partner, Scruffy, has been having some tummy problems lately. Poor baby's had indigestion for the last two weeks! I think he needs a bit more greens in his diet, but he's a picky eater and only ever eats meat. However, I think I can trick him with some vines from a corpse flower. If you get me some, Scruffy and I would be ever so grateful!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 127, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Deathlock Mastermind" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Bone Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Augustus Darkholm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There are those that have called me and my sense of décor...morbid, at best. Personally, I don't see anything wrong with decorating one's home with black paint and skeletal remains, after all, my family has been doing it for generations! Anyway, there's something that I think would really complete my mantle and it is the bone heart of a deathlock. I think it would be an absolutely fascinating conversation starter...if I ever had anyone over to my house to converse with." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow House Captain" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Blood" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gloom Weaver" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shadow Blight (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "25 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As the sole healer for my town, it is my duty to provide holistic health care for my patients. This extends beyond simple physical care and into mental wellbeing. Unfortunately, I am lacking skills as a therapist and need to rely on some outside medications to get the job done. Shadow blight from the shadar-kai may seem a little grim, but it does have the ability to suppress emotions and calm my patients when they're going through some trauma. I'd like to keep some on hand if possible." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Howler" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Howler Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jamie Crandal" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I really don't like fighting people. Not only am I not good at it, but I find the entire idea barbaric. Unfortunately, my pacifist tendencies don't stop others from picking on me, if anything it encourages it. What I need is some sort of non-violent deterrent, something that'll make all the bullies just leave me alone. Howler blood might work, just toss some of that and people will run away screaming. Maybe it'll even give me a reputation and discourage people in the future." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hydroloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Rot Troll" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Troll Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jemima Brunswick" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is nothing that I value more than my beauty: it has gotten me far in life and I intend for it to get me even more. As everyone is aware unfortunately, beauty is a fleeting thing that you lose with every passing day. But, I hope to slow this loss with a little magical charm. They say that the heart of a troll can be used to slow one's aging. Get one for me would you?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Salamander, Frost" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Frost Salamander Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Arctic, Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Our army's run into some skirmishes lately with mages summoning water elementals. Unfortunately, our swords literally aren't cutting it against these minions so we're going to need a little extra in our kits to fend them off. Frost salamander blood can add a cold touch to any weapon and should let us freeze those elementals solid and then chop them in two. We'll take any you can spare; we have an entire army to equip after all." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Sword Wraith Commander" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Black Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "10 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Any good commander will tell you that morale is the difference between an army and a random assortment of people holding weapons. There are many ways to bolster morale, but I have heard of a new technique that involves the black blood of a sword wraith. As morbid as it sounds to use the remains of a dead soldier to empower a live one, war is a messy business, and there is no space for reservations." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 128, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "The Lonely" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "The Lost Skin" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Wendell Carrybrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As an explorer, I need to both pack light, and be well-equipped for any situation. The key to achieving these seemingly contradictory objectives is to simply have better equipment. Leather tanned from the skin of a certain sorrowsworn can grant protection in just about any environment which will certainly cut down on the many different pieces of protective gear I'd need to pack." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 10", - "page": 129, - "entries": [ - { - "type": "inset", - "page": 129, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Autumn Eladrin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Eladrin Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Elarond Skychild" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "810 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As close relatives, the eladrin and the elves have much to learn from one another. In particular, I am fascinated by the mechanisms in which their emotions manage to exert such a tremendous influence over their bodies, and why such an ability was not passed down to us. I have isolated a few theories, but I need more samples to confirm them. If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 129, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Elder Oblex" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Oblex Slime (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Fargrim Stonebrew" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "So I got captured by some duergar recently. It wasn't that bad to be honest, and I managed to get myself out of it after just a few months. Even greater is that I managed to snag some of their brews on my way out. Apparently, this drink is called 'fade' and its brewed from the slime of an oblex. Well, it helped me forget all my troubles and I've developed a taste for it. I'd love to get some if you can find any." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 129, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Githyanki Gish" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Githyanki Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 129, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Githzerai Enlightened" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Githzerai Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the case of the githzerai. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 129, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Orthon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Orthon Tusk" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Timothy Vimes" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "105 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a law enforcement officer of the city, I often have to track down errant individuals that have escaped justice's reach. Unfortunately, sometimes I have nothing to go off but a discarded glove or old shoe. I could rely on a hunting hound, but I've found them to be unreliable in the past. No, what I would prefer is an orthon tusk. I've heard those things can track down anything anywhere with perfect accuracy. I have some city funds to compensate you if you bring me one. Really, the city would be saving money with the amount of my overtime it wouldn't have to pay anymore." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 129, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Spring Eladrin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Eladrin Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Elarond Skychild" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "810 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As close relatives, the eladrin and the elves have much to learn from one another. In particular, I am fascinated by the mechanisms in which their emotions manage to exert such a tremendous influence over their bodies, and why such an ability was not passed down to us. I have isolated a few theories, but I need more samples to confirm them. If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets6.webp" - } - }, - { - "type": "inset", - "page": 130, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Star Spawn Hulk" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Psionic Overflow" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldy patrons are offering to them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 130, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Summer Eladrin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Eladrin Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Elarond Skychild" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "810 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As close relatives, the eladrin and the elves have much to learn from one another. In particular, I am fascinated by the mechanisms in which their emotions manage to exert such a tremendous influence over their bodies, and why such an ability was not passed down to us. I have isolated a few theories, but I need more samples to confirm them. If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 130, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Winter Eladrin" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Eladrin Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Elarond Skychild" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Forest" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "810 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As close relatives, the eladrin and the elves have much to learn from one another. In particular, I am fascinated by the mechanisms in which their emotions manage to exert such a tremendous influence over their bodies, and why such an ability was not passed down to us. I have isolated a few theories, but I need more samples to confirm them. If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 11", - "page": 130, - "entries": [ - { - "type": "inset", - "page": 130, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Alkilith" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Alkilith Acid" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Einkil Sturdyshelf" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "400 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As the curator of the museum, it is my duty to collect, catalogue, and maintain all manners of artifacts and treasures, including those with 'darker' origins. Unfortunately, regular cleaning agents don't work properly on cursed artifacts due to their propensity to repel anything that could be even remotely construed as 'purifying.' However, I have found that diluted alkilith acid has the ability to clean and shine items that have fiendish origins, probably because they recognize each other's similar origins. I'd very much like to get my hands on some, since our annual donor's tour is starting soon and the displays are sorely in need of a clean." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 130, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Balhannoth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Balhannoth Teeth (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Althaea Xandarist" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "270 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I run a house of worldly pleasures. The drinks, music, and companionship are all sure to relax even the tensest adventurer into a pleasant sleep. I wish to improve even further on my offerings by enhancing even the dreams of my customers. They say that ground balhannoth teeth can make a nice brew that allows the drinker to fulfill their deepest fantasies in their sleep. If I had some of that in my possession, I could offer a truly premium experience." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 130, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow Shadowblade" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Blood" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 130, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Soul Monger" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shadow Blight (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "25 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As the sole healer for my town, it is my duty to provide holistic health care for my patients. This extends beyond simple physical care and into mental wellbeing. Unfortunately, I am lacking skills as a therapist and need to rely on some outside medications to get the job done. Shadow blight from the shadar-kai may seem a little grim, but it does have the ability to suppress emotions and calm my patients when they're going through some trauma. I'd like to keep some on hand if possible." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets7.webp" - } - }, - { - "type": "inset", - "page": 131, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Spirit Troll" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Essence of Troll" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "\"Blind\" Mardred" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain, Swamp" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "860 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Trolls are a fascinating creature, their spiritual forms just as chaotic and haphazard as their bodies. It's been so long since I've had the chance to play around with those silly little souls and mess around with old Varpak. Grant an old woman some fun and get one for me would you?" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 131, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "The Hungry" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Scouring Bile (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Sionnodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "68 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As village healer I need to be able to respond to a wide variety of issues and emergencies. Sometimes, I need to do some extreme triage in order to ensure my patients don't endure further health risks and danger. As such, I want to keep some scouring bile in my kit. Even though it does hurt to imbibe it, that stuff can cure some ailments that could cause a lot more damage if left unchecked." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 131, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Yagnoloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 12", - "page": 131, - "entries": [ - { - "type": "inset", - "page": 131, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Boneclaw" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Shadow Robe Wisps (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lawrence Ichelm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "450 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Despite all their dark magic and their undead proclivities, I actually think that liches have a pretty good sense of style. Even the boneclaws are garbed in some rather attractive robes. I think I'd like to share that sense of style and I heard you can do that with some of the wisps taken straight from the boneclaw. Would this make me look more like a lich than my skin condition already does? Yes. But, the rumors aren't going anywhere so I may as well lean into them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 131, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Duergar Despot" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Duergar Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gloin Rockbeard" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "8 sp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 131, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Eidolon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Enchanted Rubble" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Flain Gravelhands" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "300 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a dwarvish stonemason, I have a lot of ancient statues to maintain. Now, I could do it the oldfashioned way with sandpaper and elbow grease, or I could do it the smart way and use some enchanted rubble. I prefer the smart way, it'll leave me much more time to hit the pub." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 131, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Githyanki Kith'rak" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Githyanki Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets8.webp" - } - }, - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Gray Render" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Gray Render Hide" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Billy Biddybundle" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "570 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I'll be blunt: the spark has disappeared from my marriage lately. I don't know what I did! Maybe it's the long hours working, too many kids popping out, or just the both of us getting older, but my wife doesn't look at me like she used to. My buddy once told me that a blanket made of gray render hide can repair any relationship, and I really hope that's true. Please get me one and help save my marriage, I'll pay anything!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Oinoloth" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Yugoloth Heart" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Borivik Helder" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "1,125 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 13", - "page": 132, - "entries": [ - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Dire Troll" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Troll Flesh" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Wellby Tosscobble" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Forest, Grassland, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "Even among the gourmand community, troll flesh is considered quite the strange meal. I believe it mostly comes down to the taste which is best described as...acquired. I can taste a good undertone in it however and I am sure that if I experiment with it enough, I can figure out a recipe that can bring out is full flavour potential." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow Arachnomancer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Blood" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Narzugon" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Narzugon Eye" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Gondwin Darkbane" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "As a paladin that has sworn a sacred oath, it is my duty to eradicate evil wherever it rears its ugly head. Unfortunately, evil has grown more resourceful as time has gone by and so must I. While normally I would stride into battle head on, I believe that sometimes a matter of subtlety is called for, and what better way to do that than to use evil against itself. The eyes of a narzugon can blind other evil forces and I think that would be the perfect tool to aid in my crusade." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Star Spawn Seer" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Psionic Overflow" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Kallista Nolioski" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldy patrons are offering to them." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "The Angry" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Boiling Blood (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Salvin Rockyfield" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "75 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I own a somewhat profitable fighting ring, but audience attendance has been a little down lately. I think it's because my fighters just aren't in the same shape they used to be and they're lacking a little oomph in their bouts. I want to give them a little extra kick before they enter the ring, really make them turn savage against each other, you know? Some boiling blood from the Shadowfell should do it, that stuff will have them tearing each other apart like no one's business!" - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 132, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Wastrilith" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Wastrilith Teeth (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Shava Siannodel" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I serve my local town as healer, and while I believe I've been fairly good at treating their illnesses, I think I can do better. It is better to prevent sickness than treat it, and to that end, I want to filter the town's water to improve their health. I think if I dunk a bag of wastrilith teeth into the town's well, that should purify the water and vastly reduce the cases of waterborne diseases around here." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 14", - "page": 133, - "entries": [ - { - "type": "inset", - "page": 133, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Cadaver Collector" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Undertaker Oil" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Lawrence Ichelm" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "60 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "You know, I think the rumors of me being a lich may be based on more than just my skeletal appearance (which I must remind you, is due to a skin and muscle condition and nothing else). It's probably also got to do with the fact that I work as the town embalmer. Either way, I'm running low on supplies and I happened to come across the body of a fierce looking warrior that I want to immortalize (completely professional reasons I assure you). If I had some undertaker oil, I think I could do it justice." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 133, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow Inquisitor" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Blood" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 133, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Githyanki Supreme Commander" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Githyanki Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 133, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Retriever" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Retriever Leg" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Falion Silvergale" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "45 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I don't quite know how they've done it, but the drow have managed to develop an incredibly strong metallic alloy that they use in the construction of their horrid retrievers. I cannot allow those Underdark heathens to best us in this way and so I have made it my mission to reverse engineer this metal and bring its power to our own people. Retrieve some samples of this retriever metal and I will make sure you are rewarded on behalf of my people." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 15", - "page": 133, - "entries": [ - { - "type": "inset", - "page": 133, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Green Abishai" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mark of Tiamat" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ghesh Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 133, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nabassu" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Nabassu Jaw" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Calienta Ostoroth" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General Description: There is a man that I need to destroy; a bad man that has done bad things. His crimes against my family and I...well...they do not bear repeating. I do not seek something to help me kill him, I can already handle that part myself. What I need is something to destroy him. I need to ensure that when he is dead, he stays dead; to ensure that after I drive my knife through his black heart, his spiteful soul does not rise from the corpse to continue its sins. As evil as my request may be, I need the jaw of a nabassu to tear through his soul like it were a piece of meat.\" Reward: 2,550 gp Target: Skull Lord Request: Treachery Skull Requester Name: John Race: Human Suggested Locations: General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "300 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I can't divulge my real name for reasons that will soon be clear. I'm in a lot of trouble, and I need some help pulling myself out of it. To assuage your guilt I can assure you that I am innocent, but that won't stop the inquisitor that I have to face soon to clear my name. Unfortunately, I also can't tell the whole truth since I am actually wrapped up in a few other things that I'd rather not see the light of day. I could use any help I can get in passing this interrogation and I've heard about some magic skulls that might give me what I need. Please, I'm begging you, help me out of this nightmare!" - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 16", - "page": 134, - "entries": [ - { - "type": "inset", - "page": 134, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Githzerai Anarch" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Githzerai Brain" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Barakas" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Tiefling" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "15 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am fascinated by the case of the githzerai. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 134, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Hellfire Engine" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Hellfire Core" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jarrod Gerkirk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "13,500 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The hellfire core is something that could be dreamed up only by the maddening ingenuity of the Abyss. Its structure, mechanisms, and materials are all so contradictory, yet they somehow work. I very much would like an intact sample of it to study and reverse engineer. Maybe it'll finally rekindle my dwindling interest in the more humdrum activities of my profession." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 134, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Phoenix" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Entropy Shard" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Faldrin Shattersky" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6,000 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 134, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Star Spawn Larva Mage" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Star Worms (large pouch)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Leto Arrakis" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2,775 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I am a navigator and unfortunately, the seas have been most tumultuous as of late. As a trader of volatile and valuable spices, it is absolutely imperative that I deliver my cargo in a timely manner and as such, I cannot afford to get lost. I have heard of a potion brewed from a certain larva that can improve navigational skills to a supernatural degree. I will pay any price for something that can ensure my ship's safe passage. After all, the spice must flow." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 134, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Steel Predator" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Steel Predator Claw" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Moira Soothands" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dwarf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "225 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "So I may have gotten a little tipsy a few months ago, met some adventurers, and taken a few too many orders for mastercrafted weapons that I did not have the materials to make. I hoped they weren't going to come back for them, but I got word that they're in the next town over and unfortunately, I've already drunk their down payments. I think I can finish their orders in time if I work fast, I just need the materials. The metal from a steel predator claw is high quality and easy to reforge. Get me that quick, before I get a party of angry adventurers on my back!" - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 17", - "page": 134, - "entries": [ - { - "type": "inset", - "page": 134, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Blue Abishai" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mark of Tiamat" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ghesh Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." - ] - } - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets9.webp" - } - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nagpa" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Brand of the Raven Queen" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Nala Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6,900 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My employer has once again come under his trademark waves of paranoia. It is his firm belief that he will be assassinated in the near future and that none of his clerics will be nearby to revive him in time. As such, he has charged me with procuring something that will do away with reliance on other people. I believe the nagpa can yield a brand of the raven queen that allows the holder to cheat death. My employer is a rich man, and if you can help keep him happy, I am sure you will be well compensated." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Red Abishai" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mark of Tiamat" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ghesh Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nagpa" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Brand of the Raven Queen" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Nala Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6,900 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "My employer has once again come under his trademark waves of paranoia. It is his firm belief that he will be assassinated in the near future and that none of his clerics will be nearby to revive him in time. As such, he has charged me with procuring something that will do away with reliance on other people. I believe the nagpa can yield a brand of the raven queen that allows the holder to cheat death. My employer is a rich man, and if you can help keep him happy, I am sure you will be well compensated." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Red Abishai" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Mark of Tiamat" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Ghesh Kimbatuul" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Dragonborn" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "30 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 18", - "page": 135, - "entries": [ - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Amnizu" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Amnizu Tooth" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Amanda Silvertongue" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "120 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I work as an advisor for several important individuals. Without arrogance, I can say that my counsel is unquestionably sound. However, for some reason my clients constantly second-guess and undermine me, much to their own detriment. To that end, I've decided that simply charming them would be easier than convincing them, and I have been told that the tooth of an amnizu can make that easier. Do not worry, I will not make them do anything against their best interests while they are under my influence. After all, I am extremely professional." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow Favoured Consort" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Blood" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Sibriex" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Sibriex Cysts (large bag)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Immeral Goladrian" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "975 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There is much that we can learn from the sibriex in terms of transfiguration magic. As a practitioner of the art myself, I wish to study their abilities and perhaps add it them to my own. I need as many samples as I can get, the more the better." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 20", - "page": 135, - "entries": [ - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Drow Matron Mother" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Drow Blood" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Riskel Firestrider" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Cave" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "2 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Leviathan" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Entropy Shard" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Faldrin Shattersky" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Coast" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6,000 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 135, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Nightwalker" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Nightwalker Horn" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Wesley Tumblebrook" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "390 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "There have been some strange occurrences in my area recently; things vanishing and reappearing and teleporting around at random. I was willing to put up with it at first, until the first time that I suddenly blacked out and then reappeared one day later several acres from my house. It's high time that I investigate this mess, but first I'm going to need something to protect me from this strange vanishing magic. The horn of a nightwalker is said to act as a ward against banishment; I'm sure if I have one it should give me the defense I need." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 21", - "page": 136, - "entries": [ - { - "type": "inset", - "page": 136, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Astral Dreadnought" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Plane Blocking Ichor (1 gallon)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Birgit Conchobar" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "3 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "I have finally gotten the funding to improve our city's defenses, and unlike all the men in the war room, I believe we need something more than just 'taller walls.' Our home is woefully undefended from magical incursions and I think it's time we fixed that. I have heard that the blood of an astral dreadnought can put a stop to mages teleporting in and out of here like it's a roadside inn, and they also have more than enough to paint a line around our most important buildings." - ] - } - ] - } - ] - } - ] - }, - { - "type": "inset", - "page": 136, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Molydeus" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Abyssal Weapon Ichor (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Orsik Holderhek" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "450 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The demons of the Abyss think they're so clever by making the weapons of a molydeus dissolve upon their deaths. They think it will prevent us mortals from accessing their esoteric metallurgy techniques. Unfortunately for them, they've never gone up against the dogged determination of a Holderhek. I am thoroughly convinced that if I can get my hands on enough samples of their weapon ichor, I can figure out exactly what goes into their weapons and end up gaining the blacksmithing skills of the Demon Lords themselves." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 22", - "page": 136, - "entries": [ - { - "type": "inset", - "page": 136, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Zaratan" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Entropy Shard" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Faldrin Shattersky" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Desert, Grasslands, Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6,000 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 23", - "page": 136, - "entries": [ - { - "type": "inset", - "page": 136, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Elder Tempest" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Entropy Shard" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Faldrin Shattersky" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Elf" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "Mountain" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "6,000 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "CR 25", - "page": 136, - "entries": [ - { - "type": "inset", - "page": 136, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Target:", - "entries": [ - "Marut" - ] - }, - { - "type": "item", - "name": "Request:", - "entries": [ - "Sigil Oil (vial)" - ] - }, - { - "type": "item", - "name": "Requester Name:", - "entries": [ - "Jarrod Gerkirk" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Gnome" - ] - }, - { - "type": "item", - "name": "Suggested Locations:", - "entries": [ - "General" - ] - }, - { - "type": "item", - "name": "Reward:", - "entries": [ - "150 gp" - ] - } - ] - }, - { - "type": "item", - "name": "Description:", - "entries": [ - { - "type": "quote", - "entries": [ - "The most coveted tinkering oil in the multiverse can only be found on Primus' most treasured works: the maruts. Just one drop of that oil can make miracles happen when applied to even rudimentary machines, let alone my own inventions. Problem is, I'd never be able to get it myself seeing as how dangerous the marut are in battle. If you get me some, I'd pay a high price for it." - ] - } - ] - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "FAQs", - "page": 137, - "entries": [ - { - "type": "entries", - "entries": [ - "{@i Q: Why didn't you include the meat you can harvest from creatures?}", - "A: I wanted to avoid relatively generic harvesting materials. Largely I assumed that DM's would be able to judge meat harvesting by themselves without any need for a guide." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: Can I give suggestions or feedback?}", - "A: Of course! This is a living document and I fully endorse anyone to send in item suggestions or balance feedback. See the Contact Us section for contact details." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: Can I change an item to suit my campaign?}", - "A: Feel free to do so. Items were designed to be setting agnostic and able to fit into anything, but edge cases could always occur. I encourage DMs to use this guide as a launching point for their own ideas." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: What's your next book, considering there's no more monster compendiums by WotC?}", - "A: Well first I'm going to take a bit of a break. I might publish a few adventures I've written, but after that, I will probably look into a herbalism guide. Follow {@link @drifterworkshop|https://twitter.com/drifterworkshop} on Twitter for regular updates." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: Why don't you include the beast section?}", - "A: I felt that beasts were too mundane to include in the harvest table, and largely could be replaced by a DM googling an actual butcher table." - ] - }, - { - "type": "entries", - "entries": [ - "{@i Q: How come you didn't include any loot like weapons and armor?}", - "A: Those items are largely context sensitive. After all, not every {@creature Hobgoblin|MM} walks around with a {@item spear|PHB} at all times, so I felt best to leave those out and up to the DM to decide based on context." - ] - } - ] - } - ] - } - ], - "variantrule": [ - { - "name": "Incorporating Artificers", - "source": "HHHVIII", - "page": 108, - "ruleType": "O", - "entries": [ - "If you have incorporated Artificers into your campaign, you may use the following rules changes to make them compatible with these books:", - { - "type": "list", - "items": [ - "Artificers may craft items that are listed with the {@optfeature artificer|HHHVI} tag in their crafting requirements. Artificers that have chosen the {@class artificer|TCE|Alchemist|Alchemist|TCE} subclass may also craft items that are listed with the {@optfeature alchemist|HHHVI} tag in their crafting requirements.", - "{@item Harvesting kit|HHHVI|Harvesting kits} count as artisan tools for the sake of learning tool proficiencies when the choosing this class as well as for the {@classFeature The Right Tool for the Job|Artificer|TCE|3} feature.", - "Artificers may choose to have the {@item harvesting kit|HHHVI} in their starting equipment instead of the {@item thieves' tools|PHB} or {@item dungeoneer's pack|PHB}." - ] - } - ] - }, - { - "name": "Miscellaneous Harvesting", - "source": "HHHVIII", - "page": 108, - "ruleType": "O", - "entries": [ - "There may come a time when a character wants to harvest a creature for a material not listed in their harvesting table. Often this is due to them wanting some sort of trophy or keepsake from their kill. Due to the sheer scale of possible harvesting choices, it is impossible for this book to list every single body part that a character could theoretically harvest. Instead, you may use the following table for a general rule in deciding the DC for materials in a creature's body that are not included in their harvesting table. The DM is free to decide which of the following materials can be harvested from which creature, and if any special circumstances are present in that creature's anatomy that would change a material's DC.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVIII", - "name": "Miscellaneous Harvesting Table", - "page": 108 - }, - "Any materials harvested in this way have no inherent monetary value and are considered by general society to be mere junk. Although there may be an NPC willing to buy them from the player, this would be decided on a case by case basis and particular to that specific NPC's circumstances." - ] - } - ], - "table": [ - { - "name": "Abyssal Wretch", - "source": "HHHVIII", - "page": 22, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Wretch Pustules", - "Much like their rutterkin progenitors, an abyssal wretch is constantly covered in open sores, wounds, and pustules. However, unlike the rutterkin, these pustules do not emit a completely horrid stench when popped; they merely emit a somewhat horrid stench at all times. As such, some demonic cults have taken to using them as a twisted incense when performing their rituals. That said, this practice has largely fallen out of favor, since the lingering stench makes the cults extremely easy to find and identify.", - "5 sp", - "6 lb", - "\u2014" - ] - ] - }, - { - "name": "Adult Kruthik", - "source": "HHHVIII", - "page": 50, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Kruthik Musk (5 vials)", - "Although kruthiks have their own language consisting of clicks and hisses, they also utilize an alternate form of communication that relies on scent. By leaving scent marks, a kruthik may leave messages and warnings to fellow members of its race. This versatile musk has been adopted for many uses by more civilized races including perfumes, alcohols, and (ironically) insect repellants.", - "2 sp", - "1 lb", - "\u2014" - ], - [ - "10", - "Kruthik Spike (×10)", - "As a natural weapon, kruthiks can launch shards of chitin from their legs like arrows, skewering prey with uncanny accuracy. These lightweight but durable spikes are prized for arrow fletching in the wood-sparse Underdark, and it is not uncommon to find drow quivers filled with them. In fact, one common task for young drow is to form hunting packs to harvest kruthik spikes; hopefully collecting more arrow material than they use.", - "1 gp", - "1 lb", - "{@item +1 Arrow|DMG} or {@item +1 Crossbow Bolt|DMG|+1 Bolt}" - ] - ] - }, - { - "name": "Adult Oblex", - "source": "HHHVIII", - "page": 55, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Oblex Slime (5 vials)", - "The slime of most oozes comprises little more than strings of proteins and acids that give them form and digestive capabilities. Oblexes are a little different however, as instead of simply digesting the body of its prey, an oblex also feeds on their mind and mental energies, thus necessitating a unique set of enzymes that react to the psionic field all creatures produce. These enzymes become mostly inert upon the oblex's death, but some Underdark societies have discovered fermentation techniques that can recycle the slime into an amnesia-inducing drink called \"fade\". This drink is famous for helping the imbiber forget bad memories; something you would probably want to do too if you lived in the horror that is the Underdark.", - "2 gp", - "1 lb", - "\u2014" - ], - [ - { - "type": "entries", - "entries": [ - "10", - "(See {@b Note})" - ] - }, - "Dead Memory", - { - "type": "entries", - "entries": [ - "As the oblex consumes the body of its prey, it also absorbs their minds and memories. Where exactly these are stored is a mystery considering their lack of brain, but even without this knowledge, it is possible to extract these into a sheet of {@item spirit paper|HHHVI} following the oblex's death. For harvesting and crafting purposes, the specific individual's memories are unimportant. What we actually focus on is the lingering psionic resonance that they create as they call out within the confines of the oblex's nightmarish form. This energy is incredibly potent and is used by alchemists as the final catalyst for a particularly mindbending concoction. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Note:", - "entries": [ - "You can repeat the harvesting check for this item and get a new harvestable every time until the first time it is unsuccessfully harvested. The DC for this item increases by 2 every time it is harvested, however." - ] - } - ] - }, - "58 gp", - "1 lb", - "{@item Potion of the Gestalt|HHHVIII}" - ] - ] - }, - { - "name": "Air Elemental Myrmidon", - "source": "HHHVIII", - "page": 45, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Mote of Air", - "When an air elemental's summoned form is dispersed, it leaves behind small clumps of dust that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "1 lb", - "{@item Elemental Gem, Blue Sapphire|DMG}" - ], - [ - "20", - "Myrmidon Shackles", - { - "type": "entries", - "entries": [ - "Elementals are, by their nature, free and chaotic beings. It usually takes a lot of effort and powerful magic to trap them into a single form, and even more to bind them into service like one does with an elemental myrmidon. In fact, this magic is so strong, that it becomes reflected in the physical form of the elemental itself in the form of shackle-like armor around their wrists. These shackles have a number of uses due to the elemental magic infused into them, including reuse as binders for more elemental servants.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As a ranged attack, you may throw these shackles at an elemental that is size Large or smaller within 20 feet of you. On a successful hit, that elemental must make a {@dc 15} Wisdom saving throw. On a success, the shackles break and become useless. On a failure, the shackles bind to the elemental's form and the elemental becomes {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the elemental must obey your verbal commands to the best of its ability. If you do not issue any verbal commands to it, it defends itself from hostile creatures but otherwise takes no actions. If you or your companions damage the elemental, it may make the saving throw again, ending the charm on a success. Once the elemental is no longer {@condition charmed}, the shackles slip off them and may not be used again until the next dawn." - ] - } - ] - }, - "285 gp", - "6 lb", - "{@item Elemental Armlets|HHHVIII}" - ] - ] - }, - { - "name": "Alkilith", - "source": "HHHVIII", - "page": 19, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Alkilith Acid (vial)", - "The strength of an alkilith is lackluster compared to other more ferocious demons. As such, instead of bludgeoning or slashing their victims to death, the alkilith prefers to coat its foes in a potent acid that eats flesh and metal alike. The acid unfortunately loses much of its potency quickly after the death of the alkilith, but is still very useful for various cultists that use it to clean demonic artifacts.", - "270 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Alkilith Spore (vial)", - { - "type": "entries", - "entries": [ - "Like many of the more mundane forms of mold and fungus, the presence of an alkilith can wreak havoc on a creature's health due to the inhalation of tiny spores. However, the alkilith's effect is much faster acting and much more insidious as it causes a madness to take hold that starts as a buzzing in the mind and devolves rapidly into a rabid violence against friend and foe alike. These spores remain active after the death of the alkilith and although they dissipate quickly after exposure to the open air, they can be used to brew a particularly noxious alcohol that can stir even the most serene pacifist to wanton violence.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may either uncork this vial or throw it up to 20 feet, shattering it on impact. Either way, all creatures within 30 feet of the exposed spores must succeed on a {@dc 18} Wisdom saving throw, or hear a faint buzzing in their head and have disadvantage on their next attack roll, saving throw, or ability check. If the saving throw failed by 5 or more, the creature is instead subjected to the {@spell confusion} spell for 1 minute (no {@condition concentration} required). Once exposed to the open air for one turn, these spores dissipate and become useless." - ] - } - ] - }, - "570 gp", - "1 lb", - "{@item Berserker Brew|HHHVIII}" - ], - [ - "25", - "Alkilith Pus (vial)", - { - "type": "entries", - "entries": [ - "The oozing innards of an alkilith is its strongest connection to its previous life as an offshoot of the demon prince Jubilex. Composed of foul, unholy miasmas, the alkilith drips fine trails of this pus wherever it goes and is the primary material for transforming an ordinary doorway into a portal to the Abyss. It is very difficult to collect this pus before its magical properties dissipate, but when done so, can also be used as a quick means of Abyssal travel (why you would want to go there however, is beyond me). {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you spread this pus around the sides of an open aperture and leave it undisturbed for 10 minutes, that aperture becomes attuned to the Abyss and transforms into a portal to that realm. The portal becomes anchored to a random unoccupied space in the Abyss, and travelling through the portal transports you and anything you are carrying to that plane as if you were stepping through a doorway. This vial has enough pus to cover 30 feet of perimeter. An aperture's perimeter must be fully enclosed for it to become a portal to the Abyss." - ] - } - ] - }, - "3,000 gp", - "1 lb", - "\u2014" - ] - ] - }, - { - "name": "Allip", - "source": "HHHVIII", - "page": 8, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Secret Smoke (vial)", - { - "type": "entries", - "entries": [ - "Although an allip consists of little more than billowy smoke, a harvester with quick hands can still manage to snag something of use from the blasted creature before it dissipates into the ether. When breathed in by a humanoid, this smoke causes a dissonance in the brain's chemistry that causes truth and lies to become blurred. Although this causes some delirium in the mind of the inhaler, it also allows them to befuddle even the most astute interrogators and magical lie-detectors. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may uncork this vial and breathe in the magical smoke within. For the next hour, you have advantage on Charisma ({@skill Deception}) checks, you are immune to any ability that would attempt to read your thoughts, and you automatically succeed on any saving throw that would compel you to tell the truth or allow a creature to discern if you are lying. Furthermore, if you are subjected to the effect of a {@spell zone of truth} spell, the caster believes that you are telling the truth at all times, regardless of whether you actually are. This vial has enough smoke for three uses." - ] - } - ] - }, - "36 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Psyche Echo", - { - "type": "entries", - "entries": [ - "An allip often attempts to share its forbidden lore by enticing scholars to scribble down their secrets on ream after ream of parchment. As such, I feel that the allip would want nothing more than to have its psychic remains trapped inside a sheet of spirit paper and we are in fact doing a service to the creature, rather than doing anything untowards. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the allip fragment within. If you do so, all creatures within 30 feet of you that can hear must make a {@dc 14} Wisdom saving throw. On a failed save, a creature takes {@damage 2d8} psychic damage and is {@condition stunned} until the end of its next turn. On a successful save, it takes half as much damage and isn't {@condition stunned}. Constructs and undead are immune to this effect." - ] - } - ] - }, - "60 gp", - "1 lb", - "{@item Enigma Sheet|HHHVIII}" - ] - ] - }, - { - "name": "Amnizu", - "source": "HHHVIII", - "page": 31, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Amnizu Tooth (×10)", - { - "type": "entries", - "entries": [ - "All common folk have heard of the expression: \"a devil's smile,\" or a false grimace that lures the easily susceptible to their doom. The originator of these smiles are the amnizu, possessors of a sharp, wide maw that somehow charms any mortal that gazes upon it, swaying their minds and hearts against their allies. Even after the death and removal from the amnizu, their many fangs possess a lingering of magic that alchemists have taken to grinding into creams and cosmetics that grant the wearer a certain mesmerizing aura.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you {@action cast a spell} that would force a creature to succeed on a saving throw or become {@condition charmed}, you may crush one of the teeth in this pouch to force that creature to make that saving throw at disadvantage." - ] - } - ] - }, - "80 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Devil Wings (×2)", - "Like many fiends, the amnizu possesses a pair of wings that grant them flight. And, like many other fiends, these stumpy wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", - "1,000 gp", - "15 lb", - "{@item Infernal Wings|HHHVI} {@note probably.}" - ], - [ - "25", - "Amnizu Hand", - "When a {@creature bone devil|MM} is promoted to an amnizu, they are forced into a ritual that involves the painful amputation of their long spindly limbs. In their place, they must grow a new stubby appendage with which they must tear off the rest of their body so that their new amnizu form may grow. The lingering pain of this horrifying process imbues an amnizu's hand with terrible destructive and transformative power which they enjoy displaying on those that defy them.", - "6,000 gp", - "2 lb", - "{@item Wand of Disruption|HHHVIII}" - ], - [ - "30", - "Amnizu Eye (×2)", - "Like two cold, distant stars in the pitch black night, the eyes of the amnizu are two pinpricks of light set in dark orbs. These hypnotizing pools of darkness are what allows the amnizu to delve into the hearts and minds of their recruits and transform them into perfect soldiers for the Nine Hells.", - "5,000 gp", - "1 lb", - "{@item Mindwipe Lens|HHHVIII}" - ] - ] - }, - { - "name": "Apex Predator Expanded Spells", - "source": "HHHVIII", - "page": 117, - "colLabels": [ - "Spell Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1st", - "{@spell hamund's harvesting hands|HHHVII}*, {@spell hunter's mark}" - ], - [ - "2nd", - "{@spell alter self}, {@spell locate animals or plants}" - ], - [ - "3rd", - "{@spell haste}, {@spell recomposition|HHHVII}*" - ], - [ - "4th", - "{@spell dominate beast}, {@spell locate creature}" - ], - [ - "5th", - "{@spell dominate person}, {@spell geas}" - ] - ], - "footnotes": [ - "{@note Spells marked with an * are from {@loader Hamund's Harvesting Handbook Volume 2|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}.}" - ] - }, - { - "name": "Armanite", - "source": "HHHVIII", - "page": 19, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Armanite Hoof (×4)", - "The armanite does not so much have hooves as it has four ungodly hard hammers on the end of demonically strong legs. Wielding a weapon made of these hooves can feel like unleashing the trample of a warhorse with every swing.", - "3 gp", - "10 lb", - "{@filter +1 Melee Bludgeoning Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "10", - "Armanite Claw (×2)", - "Like many demons, the claws of an armanite are well suited for rending flesh, but little else. When rushing into battle, armanites can often be found raking their claws along their chest to whip themselves into a blood-fueled frenzy before they crash into their foes.", - "6 gp", - "5 lb", - "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "10", - "Armanite Tail", - "Like a scythe, the tail of an armanite cuts through swathes of its enemies like they were chaff. Wicked, fearsome, and above all, sharp, a warrior wielding this tail as a weapon is truly one to be feared.", - "12 gp", - "12 lb", - "{@filter +1 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "15", - "Armanite Hide", - "The hide of an armanite is notoriously tough and practically already tanned by the fires of the Abyss. Not only does the leather created from this hide provide a good deal of protection, it is also unseemingly warm regardless of the environment.", - "40 gp", - "30 lb", - "{@item +1 Studded Leather Armor|DMG}" - ], - [ - "20", - "Armanite Skull", - "As if the archfiends that first designed the armanite thought that they were not yet dangerous enough, the armanite boasts an innate command of lightning in addition to its arsenal of natural weaponry. Those that have witnessed this power can attest to seeing a charge of electricity running down the armanite's mighty horns before it forms a crackling lance in their hand. Indeed, the skull of the armanite is the key to this devastating ability and once hollowed out, it can unlock it for yourself as well.", - "130 gp", - "25 gp", - "{@item Helm of the Thunder Charge|HHHVIII}" - ] - ] - }, - { - "name": "Astral Dreadnought", - "source": "HHHVIII", - "page": 9, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Plane Blocking Ichor (500 gallons)", - "The astral dreadnought is the apex predator of the Astral Plane and as such, has developed a multitide of biological features for hunting their prey relentlessly. One such feature is their blood which contains an enzyme that protects them from being banished from their own domain. If drained and stored properly, this blood can be repurposed into a paint that wards off anybody attempting to intrude upon your home via inter-planar means.", - "2 gp", - "5,000 lb", - "{@item Planar Prevention Paint|HHHVIII}" - ], - [ - "10", - "Astral Dreadnought Tooth (×10)", - "An astral dreadnought's teeth is often the last thing an astral traveler will ever see. Even the smallest tooth is as large as a man's leg and is capable of piercing the hulls of the hardiest planar ships. These teeth make extremely powerful weapons once recrafted properly.", - "60 gp", - "25 lb", - "{@filter Any +3 Melee Weapon|items|source=dmg|type=melee weapon|category=|bonus=weapon attack and damage rolls (+3)}" - ], - [ - "10", - "Astral Dreadnought Spike (×6)", - "As if they were made from the worst sea creatures put together, the astral dreadnought's plated hide is covered in rows of vicious spikes reminiscent of a monstrous sea urchin. Repurposed into harpoons, these spikes are capable of felling most astral ships in a single shot. So my advice if you ever encounter a crew fierce enough to stock one of these? Run.", - "100 gp", - "30 lb", - "{@item Astral Harpoon|HHHVIII}" - ], - [ - "15", - "Astral Dreadnought Claw (×2)", - "Like the claws of a gargantuan lobster, the astral dreadnought's claws are meant only for the crushing and destruction of its foes. Far too large to be wielded by an ordinary adventurer, these claws have found their use as rams installed on massive astral galleys and used to sink hapless travelers.", - "650 gp", - "400 lb", - { - "type": "entries", - "entries": [ - "{@b +3 Ram}", - "{@note This is not an item, see the {@vehicle Galley|GoS|Galley's Naval Ram feature} for more information.}" - ] - } - ], - [ - "20", - "Astral Dreadnought Crown Plate", - "Although the entirety of an astral dreadnought's hide is envied by armorers for its durability, only a select few scales on the top of its head has the flexibility and weight to be practical as an actual suit of armor. Reforged by master blacksmiths, this scale grants the wearer the same relentless durability as the titan it was taken from.", - "1,500 gp", - "30 lb", - "{@item Plate of the Pursuer|HHHVIII}" - ], - [ - "20", - "Astral Dreadnought Scales (×20)", - "An astral dreadnought swims through the Astral Plane with the same majesty and grace as that of a blue whale through the ocean. This is aided by its scaly hide which is magically attuned to its home plane. If these scales are repurposed into hull plating, not only does it bolster the defenses of a ship, it also allows it to travel through the Astral Plane with all the ease of even the swiftest githyanki ships.", - "75 gp", - "50 lb", - "{@item Astral Hull Plating|HHHVIII}" - ], - [ - "25", - "Dimensional Gullet", - "While the gullet of most creatures leads from the mouth to the stomach, the astral dreadnought's has the much more unique and fantastical property of leading from its mouth to a self-contained pocket dimension. When properly extracted, the gullet can be repurposed by a highly skilled crafter into a cloak that can whisk its wearer away to the safety of their own pocket plane.", - "8,000 gp", - "60 lb", - "{@item Cloak of Safe Harbor|HHHVIII}" - ], - [ - "30", - "Astral Dreadnought Eye", - "Much like the more ubiquitous {@creature beholder|MM}, the lone eye of the astral dreadnought has the ability to shut down magical energy wherever it gazes. It is for this reason that some scholars have posited that the beholder and the astral dreadnought are somehow related; that perhaps the dreadnought was a mutation of a beholder by the goddess {@deity Tharizdun|Dawn War|DMG}. Unfortunately, all attempts by these scholars to recover samples of the dreadnoughts to study have ended in...failure, to say the least.", - "11,200 gp", - "120 lb", - "{@item Anti-Magic Crystal|HHHVI}" - ] - ] - }, - { - "name": "Autumn Eladrin", - "source": "HHHVIII", - "page": 42, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Autumn Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of an eladrin in its autumn form smells sweet like seasonal spices and shines golden like freshly drawn syrup. Due to these properties, their blood is capable of attracting and calming wild beasts. In fact, autumn eladrin are often found to carry needles with which to prick their fingers should they ever need to calm an animal raging in their domain.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may spill this blood over the ground adjacent to you, or on a space up to 20 feet away. Either way, as soon as you do so, all beasts with an Intelligence score of 6 within 30 feet of the spilled blood that can smell are instantly calmed as if affected by the {@spell calm emotions} spell. If you spill this blood on yourself, you have advantage on any Wisdom ({@skill Animal Handling}) checks that you make to convince a beast that can smell the blood to make a non-violent action. Spilled blood dries 10 minutes after first being exposed to the air, after which it becomes useless." - ] - } - ] - }, - "60 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Eladrin Heart", - "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", - "540 gp", - "2 lb", - "{@item Rod of Seasons|HHHVIII}" - ] - ] - }, - { - "name": "Bael", - "source": "HHHVIII", - "page": 34, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "\u2014", - "Twin Horns of Bael", - "The horns of Bael are actually relatively understated for something that adorns the head of one of the Nine Hells' most dangerous inhabitants. Ridged cones that resemble that of a massive steer, these horns actually contain most of the archdevils' strength. Many fiendish cults have dedicated themselves to creating facsimiles of these horns atop their armor, but there is no substitue for actually harvesting them and affixing them on your helm to steal the fiend's hellish strength.", - "\u2014", - "30 lb", - "{@item Helm of the Bronze General|HHHVIII}" - ] - ] - }, - { - "name": "Balhannoth", - "source": "HHHVIII", - "page": 10, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Balhannoth Teeth (large bag)", - "Although deadly when set into the jaw of its original owner, the teeth of a balhannoth are far too irregular to be crafted into practical weaponry. However, these twisted ivories can be ground down into a fine powder, mixed with hallucinogens, fermented, and then imbibed as a nightcap drink called languish. Languish fills the drinker's sleep with good dreams and allows them to live their fantasies for a few hours in the night. But, as with most things originating in the Shadowfell, languish is a double edged sword. It is highly addictive, and those who become dependent on it often find their waking lives to become dull and empty.", - "180 gp", - "20 lb", - "\u2014" - ], - [ - "15", - "Balhannoth Tentacle (×4)", - "Like many of their aberration cousins, the balhannoth features long, spiked tentacles to ensnare its prey. Unique to the balhannoth, however, is that their tentacles also carry extensions of their brain stems similar to the way that an octopus does. As such, when attempting to harvest a balhannoth to reap its infamous desire-reading abilities, it is in fact the tentacles that are the real prize; not the brain itself.", - "50 gp", - "25 lb", - "{@item Rope of Fantasy|HHHVIII}" - ], - [ - "20", - "Balhannoth Hide", - "As part of their insidious hunting and stalking strategy, a balhannoth is capable of rendering itself {@condition invisible} to the naked eye. This comes as part of their hide that has absorbed the latent magic of its Shadowfell home. When skinned and tanned, this hide can make a cloak that grants limited invisibility.", - "300 gp", - "15 lb", - "{@item Cloak of Targeted Invisibility|HHHVIII}" - ] - ] - }, - { - "name": "Baphomet", - "source": "HHHVIII", - "page": 24, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "\u2014", - "Baphomet's Head", - "One tale that I have heard whispered from the mouth of a dying cultist, was that {@creature Baphomet|MTF} was not always a demon. In fact, Baphomet was once a fabled ranger known as \"the King of Hunters.\" The King of Hunters was so skilled that he boasted even the gods themselves could not create a prey he could not kill. Angered by his arrogance, they set him a challenge: they would release the largest, wildest stag into a maddening maze, and he would not be permitted to leave until he had tracked and killed this divine quarry. He agreed to their terms and ventured into the maze, the gods waiting smugly by the entrance to listen for the signs of his failure. For five days, there was no sign of his return and the gods grew confident in their victory over this mere mortal. On the sixth day however, the King of Hunters limped into view, the bleeding head of the massive stag over his shoulders. Throwing it at the feet of the gods, the King of Hunters mocked them for their pathetic challenge and the supposedly weak creature they had created. Furious at both his victory and his scorn, the gods struck him down with a curse; removing his head and replacing it with that of the stag he had just slain. The anger he felt at their treachery transformed him into a demon and he was thrown into the Abyss where the gods would no longer have to face him again. From his new domain, the King of Hunters, renamed himself Baphomet, the Horned King, and subdue scores of demons under his control until he became a feared Demon Lord. Today, he waits for the chance to use his horns to gore the very gods that created them; as they are his ultimate quarry and he is their hunter.", - "\u2014", - "45 lb", - "{@item Helm of the Horned King|HHHVIII}" - ] - ] - }, - { - "name": "Berbalang", - "source": "HHHVIII", - "page": 10, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Berbalang Ear (×2)", - "While there is no verifiable use for the ears of a berbalang, they still hold a certain popularity among those that study necromantic magics. It is commonly believed, truthfully or not, that they increase a mage's ability to sense the dead and respond to their hidden desires.", - "5 sp", - "2 lb", - "\u2014" - ], - [ - "15", - "Berbalang Tongue", - "A berbalang is capable of communicating with just about anything, and yet, it rarely speaks. It saves its few precious words only for those that cannot respond: the dead. As frustrating as that may be to any living person trying to extract information from them, it does mean that harvesters can find their tongues in near-mint condition.", - "3 gp", - "1 lb", - "{@item Singing Skull|HHHVIII}" - ], - [ - "20", - "Berbalang Brain", - { - "type": "entries", - "entries": [ - "One of a berbalang's more interesting abilities is its creation of spectral duplicates created through sheer force of will. Usually used for spying and information gathering, the mental strain does render the real berbalang comatose during the attempt. I suppose that nothing highlights the berbalang's propensity for introversion quite like the fact that it finds even its own company boring enough to sleep through.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While this brain is in your hand, you may spend your action to {@condition concentration|PHB|concentrate} on it. If you do so, you summon a spectral double of yourself in an unoccupied space within 60 feet of you. While the duplicate exists, you are {@condition unconscious}. The duplicate disappears when it or you drop to 0 hit points or when you dismiss it (no action required).", - "Your duplicate has the same statistics and knowledge as you, but cannot cast spells and has no equipment when created. Everything experienced by your duplicate is known to you. All damage dealt by your duplicate is psychic damage. Once this item is used once, it shrivels away and becomes useless." - ] - } - ] - }, - "10 gp", - "4 lb", - "\u2014" - ] - ] - }, - { - "name": "Black Abishai", - "source": "HHHVIII", - "page": 29, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Mark of Tiamat", - "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", - "20 gp", - "1 lb", - "{@item Tiamat's Boon|HHHVIII}" - ], - [ - "15", - "Devil Wing (×2)", - "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", - "25 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "20", - "Black Abishai Horn", - "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. The black abishai is a master of infiltration and subterfuge, fueled by the dark magic in their horns. Alchemists have found ways to ground their horns down into a disorienting powder that is prized by thieves and assassins alike.", - "130 gp", - "10 lb", - "{@item Dust of Darkness|HHHVIII}" - ] - ] - }, - { - "name": "Blue Abishai", - "source": "HHHVIII", - "page": 30, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Mark of Tiamat", - "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", - "20 gp", - "1 lb", - "{@item Tiamat's Boon|HHHVIII}" - ], - [ - "15", - "Devil Wing (×2)", - "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", - "25 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "20", - "Blue Abishai Horn", - "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. The blue abishai are the spellcasters of {@deity Tiamat|Dawn War|DMG|Tiamat's} armies, weaving her draconic magic to destroy her enemies. Once crafted into a wand, an erstwhile spellcaster may use it to unleash the destructive power of {@deity Tiamat|Dawn War|DMG} herself.", - "9,200 gp", - "10 lb", - "{@item Wand of Chromatic Wrath|HHHVIII}" - ] - ] - }, - { - "name": "Boneclaw", - "source": "HHHVIII", - "page": 11, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Shadow Robe Wisps (vial)", - "As a reflection of its malformed existence, a boneclaw garbs itself in a shadowy substance in a pale imitation of the grand finery found on real liches. While not nearly as regal, the shadows do possess some trace of the boneclaw's magic and thus are useful for all manners of alchemy and dark magic. {@b Requires {@item enchanted vial|HHHVI}.}", - "300 gp", - "1 lb", - "{@item Shadow Robe|HHHVIII}" - ], - [ - "20", - "Bone Claw (×2)", - "Rather than favoring the dark magic synonymous with liches, a boneclaw utilizes the more mundane, but no less intimidating, eponymous bone claws. Perfectly shaped to reach, rend, and restrain hapless victims, these claws make fantastic weapons for trapping and finishing off wounded opponents.", - "325 gp", - "25 lb", - "{@item Death's Grip|HHHVIII}" - ], - [ - "25", - "Boneclaw Skull", - "Although it is imperfect, a boneclaw still possesses a phylactery like a real lich; or it is more accurate to say that the phylactery possesses it. In a mockery of their failure to perform the ritual correctly, a boneclaw is indentured to a mortal creature who serves as the boneclaw's phylactery. So long as the creature lives, so does the boneclaw. It is not always clear who acts as the boneclaw's phylactery, sometimes not even to the boneclaw itself. To circumvent this, certain enchantments can be performed on a well preserved boneclaw head, allowing one to track down the living phylactery and end the menace of the boneclaw, once and for all.", - "2,000 gp", - "10 lb", - "{@item Boneclaw Censer|HHHVIII}" - ] - ] - }, - { - "name": "Bronze Scout", - "source": "HHHVIII", - "page": 13, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gnome-made Servo", - "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", - "1 gp", - "5 lb", - "\u2014" - ], - [ - "15", - "Quartz Plating", - "The plating of the bronze scout is forged from a unique method that incorporates quartz and minerals into the smelting process. The result is an alloy that not only resonates with the earth, but also has a distinctive amber tone. Unfortunately, the former trait quickly dissipates once disconnected from the construct, but it still retains the attractive coloring and can be recrafted into a rather fetching suit of armor.", - "2 gp", - "30 lb", - "{@item Splint Armor|PHB} or {@item Plate Armor|PHB}" - ], - [ - "20", - "Volt Core", - { - "type": "entries", - "entries": [ - "The bronze scout is not built for combat, but it does possess a few tricks up its sleeves (despite its lack of arms). The most notable is a literally shocking ability to release a wave of lightning along the ground to distract its foes while it burrows to safety. The core responsible for this is fragile however, and only recharges when still attached to a functioning scout. As such, although it is useful in a pinch, it is a strictly one-time use item only.", - { - "type": "entries", - "name": "Note:", - "entries": [ - "This item can only be harvested if the bronze scout had its {@i lightning flare} ability available at the time of its death." - ] - }, - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw this item at the ground up to 15 feet away from you, causing it to explode on impact. All creatures touching the ground within 15 feet of the explosion must make a {@dc 13} Dexterity saving throw, taking {@damage 2d6} lightning damage on a failed save, or half as much damage on a successful one." - ] - } - ] - }, - "8 gp", - "4 lb", - "\u2014" - ] - ] - }, - { - "name": "Bulezau", - "source": "HHHVIII", - "page": 20, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Bulezau Horn (×2)", - "Despite their solid appearance, the horns of a bulezau are actually spongiform in nature and are used to cultivate colonies of diseases and other pathogens. Once cleaned however, these horns may be repurposed as a fermentation aid, and in fact there are a few varieties of cheese and alcohol that owe their distinctive spicy flavor to this demonic instrument.", - "12 gp", - "3 lb", - "\u2014" - ], - [ - "15", - "Bulezau Boil (×4)", - { - "type": "entries", - "entries": [ - "The disease ridden bulezau is covered in a multitude of pulsating boils filled with infected pus. A mere whiff of the miasmas in these boils are enough to ruin the health of any but the hardiest of adventurer and thus must be picked extremely carefully by harvesters. If you can manage to bring them back to an alchemist intact however, they can be brewed into an incredibly deadly tincture.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw this item at a space within 20 feet of you, causing the boils inside to burst on impact. When you do so, all creatures within 30 feet of the item must succeed on a {@dc 13} Constitution saving throw or take {@damage 1d6} necrotic damage." - ] - } - ] - }, - "15 gp", - "2 lb", - "\u2014" - ], - [ - "20", - "Bulezau Tail", - "Anyone that has seen a bulezau in action can attest to the terrifying way that its tail flicks and swats at its enemies, spreading a horrifying disease to whomever it hits. This is largely attributable to the spines on the tail which are not only sharp, but are also hollow and filled with infectious contagions. With a few alchemical alterations however, these spines can be repurposed to actually draw diseases out of the user (so long as they can put up with the pain, that is).", - "180 gp", - "10 lb", - "{@item Tourniquet of Prophylactic|HHHVIII}" - ] - ] - }, - { - "name": "Cadaver Collector", - "source": "HHHVIII", - "page": 12, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Undertaker Oil (5 vials)", - "Just like any machine, the cadaver collector requires lubricant to keep its gears and joints moving smoothly. The cadaver collector however uses a more vile source: the blood and gristle of rotting corpses. As the grisly mixture covers and circulates through the infernal construct, it catalyzes into a substance known as undertaker oil. This oil is highly sought for its ability to preserve corpses regardless of their level of putrefaction, and can be used by anyone to rival the skills of even the greatest embalmer.", - "40 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Cadaver Collector Face Plate", - "Those that have fought a cadaver collector and lived will agree that although the corpses that adorn its body are terrifying, the thing that lingers in the mind for years after is its hollow, unblinking visage. Stylized to resemble a horrific green-eyed skull, the face of the cadaver collector inspires paralyzing fear in both the living and the dead (a trait it shares with my great-uncle Tothbard).", - "460 gp", - "20 lb", - "{@item Death Mask|HHHVIII}" - ], - [ - "20", - "Acheron Steel", - "Forged from the hell-blasted flames of Acheron, the steel plates that cover the cadaver collector put to shame anything smelted on the Material Planes. With proper modifications, this steel creates a fearsome suit of armor that protects both the body and the spirit.", - "1,500 gp", - "80 lb", - "{@item Necroplate|HHHVIII}" - ], - [ - "25", - "Ghostfire Engine", - { - "type": "entries", - "entries": [ - "In the center of the cadaver collector beats not a heart, but a small, white-hot core of hellish energy that fuels the dark construct. This core is sparked by the sacrifice of dozens of innocent creatures and drives the collector to its dark purpose. It must be handled with extreme care, but when preserved well, its energy can be reused as a very powerful explosive or for particularly difficult crafting purposes.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw this item to a space within 15 feet, after which, this item explodes in a 10-foot radius burst. All targets within that burst must make a {@dc 18} Dexterity saving throw. On a failure, they suffer {@damage 4d6} fire damage and {@damage 4d6} necrotic damage, or half that on a success." - ] - } - ] - }, - "5,300 gp", - "2 lb", - "{@item Ghostfire Pack|HHHVIII}" - ] - ] - }, - { - "name": "Canoloth", - "source": "HHHVIII", - "page": 72, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Canoloth Ichor (3 vials)", - { - "type": "entries", - "entries": [ - "A canoloth is a nightmare for magic users for many reasons; one of which being its ability to prevent them from escaping combat through teleportation. This magical signature remains even through their nasty ichor which can be used in a special tar to ward off a location against magical incursion. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spread this vial of ichor in a thin line of up to 100 feet long. If this line creates a perimeter, no creature may teleport into or out of that space; any attempt to do so is wasted. This effect lasts for 1 year or until the perimeter is broken by washing off a portion of the ichor. Alternatively, you may make a ranged attack with this vial against a creature within 20 feet of you, causing the vial to shatter on impact and spreading the ichor over your target. Until this ichor is washed off, that creature cannot use any magic that would magically teleport it to another location. Washing the ichor off requires complete submersion in water and constant scrubbing for at least 1 minute." - ] - } - ] - }, - "14 gp", - "2 lb", - "\u2014" - ], - [ - "10", - "Canoloth Tongue", - "Like the guard hounds they vaguely resemble, a canoloth bears a long tongue that it is fond of letting roll from its mouth. Unlike a guard hounds however, this tongue is extremely deadly due to the myriad of spikes covering it. It is quite useful as a whip, and yugoloth taskmasters have been seen carrying canoloth whips, ironically, to motivate other canoloths.", - "75 gp", - "15 lb", - "{@item +1 Whip|DMG}" - ], - [ - "15", - "Canoloth Hide", - "The hide of a canoloth is rough and hard, but manages to allow a degree of sensitivity that they use to pick up on tiny vibrations and changes in the atmosphere around them. This is partly what allows the canoloth to act as such an uncanny guardsman and this property can be transferred to a magical cloak with much of the same properties.", - "185 gp", - "30 lb", - "{@item Cloak of the Guard|HHHVIII}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVIII}" - ] - ] - }, - { - "name": "Choker", - "source": "HHHVIII", - "page": 12, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Choker Cartilage", - "The tubular cartilage of the choker allows it a great deal of flexibility and adaptivity, somehow without sacrificing its own structural integrity. For this reason, the cartilage is prized as a crafting material for everything from ropes to reins. In particular, the cartilage is often sought after by tinkers attempting to add realistic joints to their mechanical constructs.", - "1 gp", - "15 lb", - "\u2014" - ], - [ - "15", - "Choker Claw (×2)", - { - "type": "entries", - "entries": [ - "The starfish-shaped claws of a choker are lined with dozens of small pins that trap a victim's throat much like a bird being caught in a tangle of thorny vines. While they are impractical to use as weapons for an ordinary humanoid, they can be used as climbing aids by the intrepid adventurer (if you can get over the squelching sensation when touching them).", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding these claws, you have advantage on Strength ({@skill Athletics}) checks to climb difficult surfaces." - ] - } - ] - }, - "4 gp", - "6 lb", - "\u2014" - ] + "type": "refSubclassFeature", + "subclassFeature": "Bloodletter|Barbarian|PHB|Blood Seeker|HHHVIII|3|HHHVIII" + } ] }, - { - "name": "Corpse Flower", - "source": "HHHVIII", - "page": 15, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Carrion Vines (large bag)", - "As part of its unnatural germination, a corpse flower subsists and grows almost entirely on the rotting corpses of humanoid creatures. Due to this, the fibers that constitute the vines of this horrid plant are a fair degree more...animalistic in nature. The material of these writing tendrils more resembles living flesh, and it leaks sap as if it were blood. As such, other than being used for necromantic rituals, they can also be quite good for trying to add a bit of roughage to a carnivorous pet's diet.", - "40 gp", - "40 lb", - "\u2014" - ], - [ - "15", - "Corpse Flower Petal (×5)", - "The flowers of the corpse flower bloom with the sickly reds and yellows of a bloated cadaver. Death cults and warlike civilizations have been known to grind these petals up into pigments for warpaint that when applied, whip up the users into a deathcrazed frenzy.", - "25 gp", - "6 lb", - "{@item Corpse Maker's War Paint|HHHVIII}" - ], - [ - "20", - "Rot Musk (vial)", - { - "type": "entries", - "entries": [ - "To be honest, the stench of the corpse flower is worse than the slimy grip of its tentacles; it can best be described as death trying to cram itself into your body via your nostrils. This stench originates from a pool of liquid musk at the center of its writhing mass which contains the plant's digestive enzymes and is used to turn the flower's victims into a putrid soup.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may uncork this vial as an action, releasing its horrid stench. All creatures that start their turn within 10 feet of you that are not a construct or undead must make a {@dc 14} Constitution saving throw. On a failed save, a creature is {@condition incapacitated} until the end of the turn. Creatures that are immune to poison damage or the {@condition poisoned} condition automatically succeed on this saving throw. On a successful save, a creature is immune to the stench of this item and all corpse flowers for 24 hours. Alternatively, you may pour the contents of this vial on a corpse that is medium sized or smaller. If you do so, that corpse immediately disintegrates into a soft mush. If this mush is left on fertile soil, it seeps into it, causing a new corpse flower to grow there in {@dice 1d4} days.", - "This item degrades {@dice 2d4} days after the death of its original corpse flower, becoming a useless (but still unpleasant) liquid." - ] - } - ] - }, - "350 gp", - "2 lb", - "\u2014" - ] + { + "name": "Blood Rage", + "source": "HHHVIII", + "page": 109, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blood Seeker", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "Starting when you choose this path at 3rd level, you are able to enter a blood rage, becoming stronger as your foes grow weaker. While raging, your Rage Damage bonus is doubled when you hit a creature that has less than half its maximum hit points." ] }, { - "name": "Deathlock", + "name": "Bloodletter", "source": "HHHVIII", - "page": 16, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Bone Heart", - "The black heart of a deathlock no longer serves any useful biological function. In fact, more often than not, it has ossified from exposure to necromantic energies and more resembles an anatomical model than an actual organ. While the necromantic energies seeped into it are relatively weak, they are admittedly quite captivating to look at, and some shadier mages have been known to use the heart as a morbid arcane focus.", - "5 gp", - "2 lb", - "\u2014" - ], - [ - "15", - "Chained Soul", - { - "type": "entries", - "entries": [ - "A deathlock rises when the spirit of a mortal bound to a patron fails to uphold their end of a pact. When this occurs, their soul is chained by their wrathful patron, refused entry to the afterlife, and hurtled back into their former body to resume their duty. While this is tragic for the deathlock, this chaining also makes their spirit particularly easy to capture in a ream of spirit paper and made to do your own bidding. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the vengeful spirit trapped inside which takes the form of a {@creature specter|MM} (the DM has the creature's statistics) in an unoccupied space within 5 feet of you. This specter acts next round on its own initiative and follows any verbal orders you give it (no action required). The specter lasts for 1 minute or until it is reduced to 0 hit points, after which it disappears." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Death Claw (×2)", - "Although a deathlock is certainly adept in many dark forms of magic, its physical attributes are not to be laughed at either. In order to ensure that they have the tools to complete their mission, a deathlock's patron grants them a claw powered by necromantic energy that rends the lifeforce from whomever it touches. Proper harvesting of the claw requires one to carve along the ley lines of the wrist to avoid severing its connection to the patron, but when done properly, it can be refashioned into a most wicked weapon.", - "50 gp", - "5 lb", - "{@item Necro Gauntlet|HHHVIII}" - ] + "page": 109, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blood Seeker", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "Also at 3rd level, your experience in bloodletting allows you to draw more blood from the creatures you kill. Whenever you successfully harvest a creature's blood, the amount that you receive is doubled." ] }, { - "name": "Deathlock Mastermind", + "name": "Crimson Spray", "source": "HHHVIII", - "page": 16, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Bone Heart", - "The black heart of a deathlock no longer serves any useful biological function. In fact, more often than not, it has ossified from exposure to necromantic energies and more resembles an anatomical model than an actual organ. While the necromantic energies seeped into it are relatively weak, they are admittedly quite captivating to look at, and some shadier mages have been known to use the heart as a morbid arcane focus.", - "5 gp", - "2 lb", - "\u2014" - ], - [ - "15", - "Chained Soul", - { - "type": "entries", - "entries": [ - "A deathlock rises when the spirit of a mortal bound to a patron fails to uphold their end of a pact. When this occurs, their soul is chained by their wrathful patron, refused entry to the afterlife, and hurtled back into their former body to resume their duty. While this is tragic for the deathlock, this chaining also makes their spirit particularly easy to capture in a ream of spirit paper and made to do your own bidding. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the vengeful spirit trapped inside which takes the form of a {@creature specter|MM} (the DM has the creature's statistics) in an unoccupied space within 5 feet of you. This specter acts next round on its own initiative and follows any verbal orders you give it (no action required). The specter lasts for 1 minute or until it is reduced to 0 hit points, after which it disappears." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Death Claw (×2)", - "Although a deathlock is certainly adept in many dark forms of magic, its physical attributes are not to be laughed at either. In order to ensure that they have the tools to complete their mission, a deathlock's patron grants them a claw powered by necromantic energy that rends the lifeforce from whomever it touches. Proper harvesting of the claw requires one to carve along the ley lines of the wrist to avoid severing its connection to the patron, but when done properly, it can be refashioned into a most wicked weapon.", - "50 gp", - "5 lb", - "{@item Necro Gauntlet|HHHVIII}" - ], - [ - "20", - "Patron's Favor", - "The deathlocks that have managed to redeem their worth in their patron's eyes are granted greater powers that rival the ones they had in life. This time around however, the deathlock's pact is sealed onto their body to prevent their misuse and squandering. This comes in the form of a brand somewhere on the deathlock that glows with other-planar energy. If harvested intact, the power of the patron can be stolen and repurposed to grant a mage a boost to their arcane abilities. Just don't let the surviving followers of the patron track you down afterwards though...", - "1,950 gp", - "1 lb", - "{@item Siphon Boon|HHHVIII}" - ] + "page": 109, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blood Seeker", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, + "entries": [ + "Starting at 6th level, the sheer ferocity you display in battle imbues your own blood with the power to revitalise your allies. While raging, whenever you take slashing, piercing, or bludgeoning damage, all allies within 5 feet of you gain temporary hit points equal to your Constitution modifier (minimum of 0). This range increases to 10 feet when you reach 14th level in this class." ] }, { - "name": "Deathlock Wight", + "name": "Hunter of the Weakened", "source": "HHHVIII", - "page": 17, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Bone Heart", - "The black heart of a deathlock no longer serves any useful biological function. In fact, more often than not, it has ossified from exposure to necromantic energies and more resembles an anatomical model than an actual organ. While the necromantic energies seeped into it are relatively weak, they are admittedly quite captivating to look at, and some shadier mages have been known to use the heart as a morbid arcane focus.", - "5 gp", - "2 lb", - "\u2014" - ], - [ - "15", - "Chained Soul", - { - "type": "entries", - "entries": [ - "A deathlock rises when the spirit of a mortal bound to a patron fails to uphold their end of a pact. When this occurs, their soul is chained by their wrathful patron, refused entry to the afterlife, and hurtled back into their former body to resume their duty. While this is tragic for the deathlock, this chaining also makes their spirit particularly easy to capture in a ream of spirit paper and made to do your own bidding. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the vengeful spirit trapped inside which takes the form of a {@creature specter|MM} (the DM has the creature's statistics) in an unoccupied space within 5 feet of you. This specter acts next round on its own initiative and follows any verbal orders you give it (no action required). The specter lasts for 1 minute or until it is reduced to 0 hit points, after which it disappears." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ] + "page": 109, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blood Seeker", + "subclassSource": "HHHVIII", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, your senses become attuned to finding dying creatures. You may use your bonus action to become instantly aware of the distance and direction of all creatures within 60 feet of you that currently have less than half their maximum hit points.", + "You may use this feature a number of times equal to your proficiency bonus. You regain all expended uses after finishing a long rest." + ] + }, + { + "name": "Blood Frenzy", + "source": "HHHVIII", + "page": 109, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blood Seeker", + "subclassSource": "HHHVIII", + "level": 14, + "header": 1, + "entries": [ + "When you reach 14th level, your lust for blood becomes so visceral that even the slightest hint of it is able to spur you into frenzied action. While raging, you may use your bonus action to move up to your speed in a straight line towards a creature that does not have all of their hit points. If you make a melee weapon attack against that creature directly after that movement, that attack has advantage." + ] + }, + { + "name": "College of Trophy Hunters", + "source": "HHHVIII", + "page": 110, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Trophy Hunter", + "subclassSource": "HHHVIII", + "level": 3, + "header": 1, + "entries": [ + "Bards that have joined the College of Trophy Hunters (more simply known as 'Treasure Hunters') are swashbuckling, romantic adventurers that roam the world, searching for the beasts and monsters that legends are made of. It is not enough for them to simply experience the thrill of the hunt, however. They must also bring back a prize from their kills, using them as the set pieces of epic tales that they are sure to tell over and over again.", + "While many see the Trophy Hunters as simple braggarts, they actually carry with them ancient traditions of animism that imparted great power to objects and to the histories contained within them. They are able to hear the hidden stories these trophies have to tell and use this knowledge to inspire and empower their companions around them.", + "Trophy hunters are very often found in adventurer's guilds or mercenary halls, happily showing off their many trinkets to wide-eyed recruits who are just at the start of their monster-hunting journeys. It is also not uncommon to find old trophy hunters sitting in a cosy spot by the tavern fire, ready and eager to explain where the dragon head above the hearth came from. And, if they were to embellish a detail or ten, what's the harm? All that matters is that they inspire the listener to their own yearnings of adventure.", + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Bard|PHB|Trophy Hunter|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Harvest Trophy|Bard|PHB|Trophy Hunter|HHHVIII|3|HHHVIII" + } + ] + }, + { + "name": "Bonus Proficiencies", + "source": "HHHVIII", + "page": 110, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Trophy Hunter", + "subclassSource": "HHHVIII", + "level": 3, + "skillProficiencies": [ + { + "survival": true + } + ], + "toolProficiencies": [ + { + "harvesting kit|HHHVI": true + } + ], + "header": 2, + "entries": [ + "When you join the College of Trophy Hunters at 3rd level, you gain proficiency in {@skill Survival} checks and {@item harvesting kit|HHHVI|harvesting kits}, and you always add your proficiency bonus when making {@book Appraisal checks|HHHVI|2|Appraising}, even if you do not have the relevant skill for that creature type." ] }, { - "name": "Demogorgon", + "name": "Harvest Trophy", "source": "HHHVIII", - "page": 25, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "\u2014", - "Demogorgon's Spine", - "The mysterious Y-shaped symbol of Demogorgon that drives all who gaze upon it mad is said to be representative of their spine that branches into two in order to support their dual heads. It is at this nexus that the madness and paranoia of both heads collide, creating a potent magical source capable of breaking the minds of lesser creatures it is used upon.", - "\u2014", - "50 lb", - "{@item Staff of the Demon Prince|HHHVIII}" - ] + "page": 110, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Trophy Hunter", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level, you gain a true appreciation for the history of objects and keepsakes, allowing you to draw inspirational power from the materials you harvest. Whenever you successfully harvest a material from a creature you helped kill, you may designate it as one of your trophies. A trophy must weigh less than 10 pounds and be able to be held aloft in one hand. You may have a number of trophies equal to your Charisma modifier (minimum of one). If you exceed this number, you must replace one of your current trophies with your newest addition.", + "When you use your {@classFeature Bardic Inspiration|Bard|PHB|1}, you may choose to also hold one of your trophies aloft, granting an extra benefit to the creature you inspired. In addition to the normal bonus gained from your inspiration dice, a creature that used that dice may also roll their ability check, attack roll, or saving throw with advantage if that roll was made in relation to a creature that has the same creature type as the one the trophy was made from. For example, if your target gained inspiration from a trophy taken from an aberrant, they would be able to gain advantage on attack rolls made against aberrants, saving throws made to resist an aberrant's spells, and ability checks made to track an aberrant if they used the inspiration die on that roll." ] }, { - "name": "Derro", + "name": "Grim Keepsake", "source": "HHHVIII", - "page": 28, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Derro Brain", - "They say in the Underdark, \"talk to four derros and you will find five psychoses.\" Indeed, the derro are among the more peculiar of the races to be found in the subterranean realm, and absolutely none of them have displayed behavior that could be considered \"sane\" by our standards. That is not to say that they are invalids, however. In fact, their so-called \"madness\" has served them well in keeping them alive in their hostile environment, really raising the question of what true madness even means. Either way, their eccentricities leads to their brains all being shaped differently, much like the unique patterns of a snowflake. For the more morbid academics, derro brains provide invaluable research into the nature of psychology, and thus can be sold for a tidy sum.", - "5 sp", - "2 lb", - "\u2014" - ] + "page": 110, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Trophy Hunter", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, + "entries": [ + "When you reach 6th level, you learn how to impart an intimidating presence to your trophies, using them to assert your dominance over lesser quarries. As an action, you may hold one of your trophies aloft. All creatures within 60 feet of you that can see you and that are of the same creature type as the one the trophy was made from must succeed on a Wisdom saving throw or become {@condition frightened} of you for 1 minute. A {@condition frightened} creature may make the saving throw again at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on either of these saving throws is immune to this feature for the next 24 hours. You may use this feature a number of times equal to your Charisma modifier (minimum of once), regaining all expended uses once you finish a long rest." ] }, { - "name": "Derro Savant", + "name": "Join the Hunt", "source": "HHHVIII", - "page": 28, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Derro Brain", - "They say in the Underdark, \"talk to four derros and you will find five psychoses.\" Indeed, the derro are among the more peculiar of the races to be found in the subterranean realm, and absolutely none of them have displayed behavior that could be considered \"sane\" by our standards. That is not to say that they are invalids, however. In fact, their so-called \"madness\" has served them well in keeping them alive in their hostile environment, really raising the question of what true madness even means. Either way, their eccentricities leads to their brains all being shaped differently, much like the unique patterns of a snowflake. For the more morbid academics, derro brains provide invaluable research into the nature of psychology, and thus can be sold for a tidy sum.", - "5 sp", - "2 lb", - "\u2014" - ], - [ - "15", - "Mark of Diirinka", - "The derro god, Diirinka, is an odd entity, even among the greater pantheon of deities in the multiverse. First and foremost, it remains unclear if he even exists, or is simply another figment of the shared psychosis of the derro people. Regardless, his mark regularly appears in the form of a gray, black, and white spiral somewhere on the gifted derro that have been touched by Diirinka's magic. It is a simple enough task to take this mark and repurpose it for boons that channel his power...if he even exists at all.", - "40 gp", - "1 lb", - "{@item Diirinka's Boon|HHHVIII}" - ] + "page": 110, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Trophy Hunter", + "subclassSource": "HHHVIII", + "level": 14, + "header": 1, + "entries": [ + "Beginning at 14th level, your love for the hunt becomes so great, that you are able to whip you and your companions up into a frenzy merely at the sight of your next trophy.", + "As an action, you may designate a target within 60 feet of you that you can see as your quarry. For 1 minute, you and all of your allies that start their turn within 60 feet of you gain the following benefits:", + { + "type": "list", + "items": [ + "Melee weapon attacks made against your quarry are made at advantage so long as the attacker has at least one ally adjacent to your quarry.", + "On their turn, a creature with this benefit may use their bonus action to move up to their speed in a straight line towards your quarry." + ] + }, + "Once this feature has been used once, it cannot be used again until you finish a short or long rest." ] }, { - "name": "Derro Trinket Table", + "name": "Harvester Domain", "source": "HHHVIII", - "page": 28, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" + "page": 110, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 1, + "entries": [ + "Gods of harvesting are some of the oldest and most entrenched deities in their pantheons. This is because virtually every burgeoning humanoid race prays at some point for a successful hunt and the resulting harvest of food and resources. While they may not be as powerful as other gods, they are among the most reliable. They ensure their followers always have what they need and the means to take what they want. The clerics of these gods are naturally good at harvesting but can also use their steady hands and calm wisdom to hunt down any quarry they choose.", + "Due to their overlap, gods of harvesting also tend to be gods of hunting like {@deity Artemis|Greek|PHB}, {@deity Malar|Faerûnian|SCAG}, or {@deity Uller|Norse|PHB}. They may also be gods of nature, such as {@deity Silvanus|Faerûnian|SCAG} and {@deity Osiris|Egyptian|PHB}. Even gods of crafting like {@deity Ptah|Egyptian|PHB} can extend their reach over the harvesting domain, due to their craft's reliance on the raw materials that only harvesting can provide.", + { + "type": "refSubclassFeature", + "subclassFeature": "Domain Spells|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiency|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Harvest's Bounty|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII" + } + ] + }, + { + "name": "Bonus Proficiency", + "source": "HHHVIII", + "page": 110, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 1, + "weaponProficiencies": [ + { + "martial": true + } ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" + "toolProficiencies": [ + { + "harvesting kit|HHHVI": true + } ], - "rows": [ - [ - "1", - "1 stolen ale {@item flask|PHB}", - "2 sp", - "1 lb" - ], - [ - "2", - "{@dice 1d4} dried fungus {@item rations (1 day)|PHB|rations}", - "3 sp", - "1 lb" - ], - [ - "3", - "1 stone idol of Diirinka", - "5 gp", - "3 lb" - ], - [ - "4", - "25 feet of frayed {@item Hempen Rope (50 feet)|PHB|rope}", - "3 sp", - "5 lb" - ], - [ - "5", - "1 sheet of indecipherable gibberish", - "3 cp", - "\u2014" - ], - [ - "6", - "{@dice 1d4} semi-precious gems", - "10 gp", - "3 lb" - ], - [ - "7", - "1 bag of dirt", - "1 cp", - "5 lb" - ], - [ - "8", - "{@dice 1d6} stolen trinkets", - "5 gp", - "2 lb" - ] + "header": 2, + "entries": [ + "When you choose this domain at 1st level, you gain proficiency with martial weapons and {@item harvesting kit|HHHVI|harvesting kits}." + ] + }, + { + "name": "Domain Spells", + "source": "HHHVIII", + "page": 110, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 1, + "header": 2, + "entries": [ + "You gain domain spells at the cleric levels listed in the Harvester Domain spells table.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVIII", + "name": "Harvester Domain Spells", + "page": 110 + } ] }, { - "name": "Dhergoloth", + "name": "Harvest's Bounty", "source": "HHHVIII", - "page": 73, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Dhergoloth Ichor (vial)", - { - "type": "entries", - "entries": [ - "Dhergoloths are probably the most bloodthirsty of all yugoloths. Forgoing any sense of tactics, they simply charge into battle and slaughter their enemies. This resonates into every fiber of their being and especially into their ichor, which may be imbibed to enhance your own violent tendencies and thirst for battle. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may drink this ichor as an action, gaining a lust for battle at the expense of safety. For the next 10 minutes, you may use your action to move up to your walking speed in a straight line and target each creature within 5 feet of you during your movement. Each target must succeed on a Dexterity saving throw with a DC equal to 8 + your Strength score + your proficiency score. On a failure, they suffer damage as if hit by whichever melee weapon you are currently wielding. This damage does not include any extra benefits that your weapon may impart on a successful hit. If you use this ability, all attacks made against you have advantage until the start of your next turn." - ] - } - ] - }, - "18 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Dhergoloth Claw (×4)", - "A literal whirving dervish, the dhergoloth wades into battle with its claws spinning and slashing at all enemies in their path. Excellent for slicing through swathes of unarmored foes, or fields of wheat, I suppose.", - "10 gp", - "15 lb", - "{@filter +1 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "15", - "Dhergoloth Exoskeleton", - "The exoskeleton of a dhergoloth is incredibly hard, and yet due to its unique limb configuration, is also very flexible and modular. Due to this bizarre property, it can create a suit of armor that provides good protection without sacrificing mobility.", - "75 gp", - "40 lb", - "{@item Acrobat's Plate|HHHVIII}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVIII}" - ] + "page": 110, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 1, + "header": 2, + "entries": [ + "At 1st level, when you {@book harvest|HHHVIII|2|Harvesting} a creature, you can choose to lower the DC of all available materials by 5; the time taken to harvest them lowers correspondingly. You must choose to use this feature before you make your roll. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." ] }, { - "name": "Dire Troll", + "name": "Channel Divinity: Bag Runneth Over", "source": "HHHVIII", - "page": 70, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Troll Flesh (30 pounds)", - { - "type": "entries", - "entries": [ - "While the taste leaves much to be desired, troll flesh is indeed nutritious and can be a very sustainable source of sustenance. It is however not recommended to be used as a long-term food option, as repeated consumption can lead to strange effects in the eater.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A pound of troll flesh can be consumed to fulfill any food requirements you may have for an entire day. A pound of troll flesh that has not been exposed to fire or acid will regenerate a quarter pound of flesh every 24 hours. If you eat 3 pounds of troll flesh within a time frame of 7 days, you must succeed on a {@dc 15} Constitution saving throw or undergo a permanent mutation in which one of your body parts changes to look more troll-like (but with no added benefits). This mutation can only be reversed by the {@spell greater restoration} spell or similar magic." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Troll Blood (7 vials)", - "Famous for their regenerative ability, troll blood has widely been used as the basis for the ubiquitous {@item Potion of Healing (*)|DMG|healing potion}. Indeed, troll blood is so potent that it can be diluted repeatedly and still deliver a healing effect. As such, it is usually used to mass produce the {@item Potion of Healing|DMG|basic version of the healing potion}.", - "7 gp", - "1 lb", - "{@item Potion of Superior Healing|DMG}" - ], - [ - "15", - "Troll Heart", - "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", - "83 gp", - "12 lb", - "{@item Troll Amulet|HHHVIII}" - ], - [ - "20", - "Dire Soul", - "I suppose it makes sense that one of the few ways to make a troll even worse is to cram more trolls into it. That is essentially what a dire troll is, the amalgamated bodies of several trolls fused into one monstrous body by the cannibalistic hunger of the prime one. However, such an alteration of the flesh comes with a corruption of the spirit, as several traces of consumed troll spirit latch onto and corrupt the original's. The result is a dire soul, a spiritual force with very peculiar qualities usable by an experienced thaumaturge. {@b Requires {@item spirit paper|HHHVI}.}", - "1,770 gp", - "1 lb", - "{@item Amulet of the Dire|HHHVIII}" - ] + "page": 110, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 2, + "header": 1, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "Starting at 2nd level, you can use your Channel Divinity to conjure harvesting equipment to ensure that you always have what you need to perform your duties. As an action, you choose either 2 {@item dagger|PHB|daggers}, 6 {@item enchanted vial|HHHVI|enchanted vials}, or 3 sheets of {@item spirit paper|HHHVI}, conjuring them into your empty hands.", + "{@item dagger|PHB|Daggers} disappear 1 hour after being summoned. If they contain a harvest material, {@item spirit paper|HHHVI} and {@item enchanted vial|HHHVI|enchanted vials} remain indefinitely. Otherwise, they disappear if left empty for 1 hour." ] }, { - "name": "Drow Arachnomancer", + "name": "Guided Hands", "source": "HHHVIII", - "page": 36, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|DMG}" - ], - [ - "15", - "Drow Heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Mark of Lolth", - "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", - "40 gp", - "1 lb", - "{@item Drow Amulet|HHHVI}" - ], - [ - "25", - "Arachidney Gland", - { - "type": "entries", - "entries": [ - "When a drow priestess offers herself to the Spider Queen to become an arachnomancer, they are changed irreversibly, even in their natural drow form. As they complete the dark ritual, a new organ called the arachidney gland grows inside their body close to their large intestine. This gland is responsible for providing much of the transformative magic of the arachnomancer and is extremely difficult to remove without ruining it permanently. If successful however, it becomes a potent source of magic with many powerful uses. In fact, most of these uses were discovered by other drow that hunted the arachnomancers of other houses and converted their carcasses into equipment to further escalate their vendettas; all to the Spider Queen's amusement, of course.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may burst this gland, causing the bile inside to spill out and cover either yourself, or a creature within 5 feet of you. A creature covered in this bile must succeed on a {@dc 15} Constitution saving throw or be transformed into a {@creature giant spider|MM} for 1 hour as if by the {@spell polymorph} spell {@homebrew |(your DM has the statblock)}. A creature may choose to willingly fail the saving throw if they wish. Anything that the creature was wearing or carrying beforehand melds into their {@creature giant spider|MM} form. They cannot activate, use, wield, or otherwise benefit from any of their equipment. The creature reverts to their original form and hit points if they are reduced to 0 hit points in their transformed state." - ] - } - ] - }, - "4,250 gp", - "2 lb", - "{@item Cloak of the Arachnid|HHHVIII}" - ] + "page": 111, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, you learn to bolster your agility with the power of your faith. When you make a roll where you would add your Dexterity modifier as a bonus, you may choose to add your Wisdom modifier as well.", + "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a short or long rest." + ] + }, + { + "name": "Divine Strike", + "source": "HHHVIII", + "page": 111, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 8, + "header": 1, + "entries": [ + "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." ] }, { - "name": "Drow Favoured Consort", + "name": "Life Harvest", "source": "HHHVIII", - "page": 37, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|DMG}" - ], - [ - "15", - "Drow Heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ] + "page": 111, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Harvester", + "subclassSource": "HHHVIII", + "level": 17, + "header": 1, + "entries": [ + "At 17th level, you learn to {@book harvest|HHHVIII|2|Harvesting} the very life force of your opponent as you fight them. When you hit a creature with a weapon attack, you can choose to gain temporary hit points equal to half the amount of damage dealt rounded down plus your Wisdom modifier. These temporary hit points are lost at the start of your next turn." ] }, { - "name": "Drow House Captain", + "name": "Circle of the Cycle", "source": "HHHVIII", - "page": 37, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|DMG}" - ], - [ - "15", - "Drow Heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ] + "page": 111, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycle", + "subclassSource": "HHHVIII", + "level": 2, + "header": 1, + "entries": [ + "Druids of the Circle of the Cycle believe that death and life are merely part of the same cycle: not only is death a beautiful, natural event, but it is also essential for life to flourish. However, these druids take this concept a step further than simply consuming flesh or reusing bones to make tools. Instead, they take the body parts of slain creatures and incorporate them into their shapeshifting abilities to bolster their own powers. While even other druids see this as overly pragmatic, Druids of the Circle of the Cycle see it as a final honour to the dead, allowing them to walk the earthly plane one last time.", + "These druids wander the land, ensuring the cycle is unbroken. They are just as adept at ending a suffering creature's life as they are at helping to birth a new one. They absolutely abhor the undead, who they see as being the ultimate perversion of the cycle; it is not uncommon for these druids to be spurred to great action if it means ending an undead presence in their land.", + { + "type": "refSubclassFeature", + "subclassFeature": "Healing Through Change|Druid|PHB|Cycle|HHHVIII|2|HHHVIII" + } ] }, { - "name": "Drow Inquisitor", + "name": "Healing Through Change", "source": "HHHVIII", - "page": 37, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of Lolth, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|DMG}" - ], - [ - "15", - "Drow Heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Mark of Lolth", - "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", - "40 gp", - "1 lb", - "{@item Drow Amulet|HHHVI}" - ] + "page": 111, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycle", + "subclassSource": "HHHVIII", + "level": 2, + "header": 2, + "entries": [ + "When you choose this circle at 2nd level, whenever you cause yourself or an ally to change into another form through magic (such as with your {@classFeature Wild Shape|Druid||2} feature or through the {@spell polymorph} spell), that creature recovers hit points equal to your Druid level plus your Wisdom modifier. These hit points are added to their original hit points instead of their new form." ] }, { - "name": "Drow Matron Mother", + "name": "Accelerate the Cycle", "source": "HHHVIII", - "page": 38, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|DMG}" - ], - [ - "15", - "Drow Heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Mark of Lolth", - "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", - "40 gp", - "1 lb", - "{@item Drow Amulet|HHHVI}" - ] + "page": 111, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycle", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, + "entries": [ + "Starting at 6th level, whenever you succeed on an attack roll against a creature, you may choose to add two extra damage dice to your total damage dealt. If your target is undead or a creature that has less than half of its maximum hit points, you roll three extra dice instead.", + "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain one expended use whenever you kill a creature or whenever you expend a spell slot to cause a creature other than you to regain hit points. You also regain all expended uses when you finish a short or long rest." ] }, { - "name": "Drow Shadowblade", + "name": "Death and Rebirth", "source": "HHHVIII", - "page": 38, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Drow Blood (3 vials)", - "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", - "1 gp", - "1 lb", - "{@item Drow Poison|DMG}" - ], - [ - "15", - "Drow Heart", - { - "type": "entries", - "entries": [ - "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Shadowed Soul", - "A drow shadowblade is more than a simple spy or slinker. These masterful assassins are magically imbued by a demonic ritual that both taints their soul permanently and grants them extraordinary powers. It is in fact their soul that grants them their infamous shadow sword ability; a power that can be replicated by a harvester capable of extracting the shadow essence of the drow's soul before it departs for the Abyss. {@b Requires {@item spirit paper|HHHVI}.}", - "1,625 gp", - "1 lb", - "{@item Shadow Sword|HHHVIII}" - ] + "page": 111, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycle", + "subclassSource": "HHHVIII", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, you learn how to harness the energy of the recently deceased to instantly cause new life to spring forth from the corpse. Whenever a creature you can see dies within 60 feet of you, you can use your reaction to conjure {@filter a beast of your choice that has a challenge rating of 2 or less|bestiary|source=|Challenge Rating=[&0;&2]|type=beast|miscellaneous=!adventure npc} in an unoccupied space within 5 feet of the deceased creature. You must have seen this beast before in order to conjure it in this way. When you reach 14th level in this class, you may conjure {@filter beasts that have up to a challenge rating of 4|bestiary|source=|Challenge Rating=[&0;&4]|type=beast|miscellaneous=!adventure npc}.", + "The summoned beast is friendly to you and your companions. Roll initiative for the summoned beast, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The beast lasts for 1 hour, until it drops to 0 hit points, or if you dismiss it as an action, after which, the beast disappears into a cloud of energy that quickly dissipates.", + "Once you use this feature once, you cannot use it again until you finish a short or long rest." ] }, { - "name": "Drow Trinket Table", + "name": "Monstrous Wild Shape", "source": "HHHVIII", - "page": 36, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 journal", - "25 gp", - "5 lb" - ], - [ - "3", - "1 pack of {@creature quaggoth|MM} food", - "8 sp", - "6 lb" - ], - [ - "4", - "1 jar of black weapon oil", - "2 sp", - "1 lb" - ], - [ - "5", - "{@dice 1d4} bags of spider eggs", - "2 sp", - "1 lb" - ], - [ - "6", - "1 gilded hair comb", - "2 gp", - "\u2014" - ], - [ - "7", - "1 seal of their house", - "10 gp", - "2 lb" - ], - [ - "8", - "{@dice 1d6} spikes designed for torture and interrogation", - "2 sp", - "1 lb" - ] + "page": 111, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycle", + "subclassSource": "HHHVIII", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, your mastery of the cycle allows you to transform into the monsters you have harvested. As an action, you may expend a use of your {@classFeature Wild Shape|Druid||2} feature to cast the {@spell shapechange} spell. When cast in this way, you may only assume the form of {@filter a creature with the beast, dragon, giant, humanoid, or monstrosity creature types, there is no challenge rating limit to what creature you can transform into|bestiary|source=|type=beast;dragon;giant;humanoid;monstrosity|miscellaneous=!adventure npc}, and you do not need any of the spell's normal components. Instead, the spell consumes a heart harvested by you from the creature you are transforming into. If you wish to change into another form during the duration of the spell, you must expend another heart using the same rules." ] }, { - "name": "Duergar Despot", + "name": "Butcher", "source": "HHHVIII", - "page": 39, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ], - [ - "15", - "Despot Fist", - "Compared to the beauty of dwarven craftsmanship, duergar tools look as if they were designed by a child with their first art set. That said, what they lack in aesthetics, they more than make up for in utility. For example, the iron fist of a duergar despot somehow manages to be both incredibly hard and extremely lightweight. This is partly possible due to the duergar's psionic ability which it uses to harmonize with and scan their materials as they work. While non-duergar are unable to replicate this craftwork, they are able to take existing pieces and rework them for usage by other species.", - "540 gp", - "15 lb", - "{@item Power Fist|HHHVIII}" - ], - [ - "20", - "Psychic Engine", - "In their haste to establish their own cities after their exodus from illithid control, the duergar failed to properly prospect the caves they settled. As such, they are distinctly lacking in access to energy sources like oil and coal to fuel their machines. However, being the pragmatic race they are, the duergar turned instead to their own psionic abilities as an energy source. While it may seem like these engines are thus useless to anyone without the gift of psionics, a skilled alchemist is able to melt down the metal of this engine in order to distill a versatile oil that carries the absorbed psychic energy of the duergar.", - "1,125 gp", - "40 lb", - "{@item Psionic Oil|HHHVIII}" - ] + "page": 112, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Butcher", + "subclassSource": "HHHVIII", + "level": 3, + "header": 1, + "entries": [ + "Swish, swish, thunk. Swish, swish, thunk. These are the sounds of a butcher at work, swinging their tools through the air as they dismember and disembowel their raw materials. For a butcher, their tools are an extension of their own bodies, akin to the claws and fangs of a predator that allow them to rip through the flesh of their prey.", + "While many think lowly of butchers, few can appreciate the combination of brute strength, steady hands, and anatomical knowledge that it requires. After all, any animal can hack away at a piece of meat, but it takes a trained artisan to create the surgical cuts needed for this craft. The best butchers take pride in partaking in every aspect of preparing a carcass, including its creation by hunting and slaughtering the creature. These fighters launch themselves eagerly into battle, always enticed by the thought of fresh meat.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tools of the Trade|Fighter|PHB|Butcher|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Anatomical Precision|Fighter|PHB|Butcher|HHHVIII|3|HHHVIII" + } + ] + }, + { + "name": "Anatomical Precision", + "source": "HHHVIII", + "page": 112, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Butcher", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level, due to your extensive knowledge of creature anatomy you have advantage on {@book Harvest|HHHVIII|2|Harvesting} checks made to harvest beasts, dragons, giants, humanoids, and monstrosities. In addition, damage inflicted by your weapons do not contribute to ruining a creature's carcass under the {@book particularly violent deaths rule|HHHVIII|2|Particularly violent deaths}." + ] + }, + { + "name": "Tools of the Trade", + "source": "HHHVIII", + "page": 112, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Butcher", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "When you choose this archetype at 3rd level, you learn to use your weapons the way you use your butcher's tools, creating a new range of techniques unseen by most other combatants. When you hit a creature with a melee weapon attack, you may choose to add an additional effect from one of the following, depending on what type of damage your weapon dealt. Each effect also improves when you become an 18th-level fighter. You may use this ability a number of times equal to your Strength modifier (minimum of once). You regain all expended uses upon finishing a short or long rest.", + "If an effect requires your target to make a saving throw, the DC is calculated as 8 + your Strength modifier + your proficiency bonus.", + { + "type": "options", + "style": "list-hang-notitle", + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Meat Hook|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Tenderizer|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Cleaver|HHHVIII" + } + ] + } + ] + }, + { + "name": "Gruesome Blow", + "source": "HHHVIII", + "page": 112, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Butcher", + "subclassSource": "HHHVIII", + "level": 7, + "header": 1, + "entries": [ + "Starting at 7th level, you learn to combine your strength and bodily perception to make debilitating strikes that hamper your enemy's ability to function. If you score a critical hit on a melee weapon attack against a creature, that creature can't take reactions and can't make more than one melee or ranged attack during its turn regardless of its abilities or magic items until the start of your next turn. In addition, if they are {@condition concentration|PHB|concentrating} on a spell at the time of being hit, that {@condition concentration} immediately ends." ] }, { - "name": "Duergar Hammerer", + "name": "Butcher's Rhythm", "source": "HHHVIII", - "page": 40, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ], - [ - "15", - "Pain Engine", - "An offshoot of the psychic engine, the pain engine is a dark contraption that is more easily wielded by a duergar of lesser psionic talents, at the expense of reliability and stability. The internal design is impossible to replicate for any crafter that lacks psionic ability, but it can easily be reused in other devices, and creative tinkers are always eager to get their hands on samples for their own experiments.", - "10 gp", - "20 lb", - "{@item Reactive Piston|HHHVIII}" - ] + "page": 112, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Butcher", + "subclassSource": "HHHVIII", + "level": 10, + "header": 1, + "entries": [ + "Starting at 10th level, you become able to fight with the same methodical rhythm you use when carving a carcass on your table. If you make a successful weapon attack against a creature, your next weapon attack against that creature this turn is made with advantage so long as you do not move or take any other action or bonus action before making that attack." ] }, { - "name": "Duergar Kavalrachni", + "name": "Walking Slaughterhouse", "source": "HHHVIII", - "page": 40, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ], - [ - "15", - "Rider Pheromones (vial)", - { - "type": "entries", - "entries": [ - "The duergar's mount of choice is the insectoid creature known as the {@creature male steeder|MTF|steeder}. It is a well known practice that duergar raise the steeders from birth in order to properly acclimate them to their presence and ensure their loyalty. These steeders undergo physiological changes that results in lower levels of aggression and higher co-operation. Less well known however, is the fact that duergar riders actually develop physiological changes as well; their psionic abilities mutating their bodies to increase production of a pheromone that steeders find soothing. This pheromone has a wide variety of uses beyond steeder rearing however, and can fetch a decent price when sold to alchemists.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may rub this vial of pheromones over yourself to gain advantage on Wisdom ({@skill Animal Handling}) checks for the next hour." - ] - } - ] - }, - "10 gp", - "1 lb", - "\u2014" - ] + "page": 112, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Butcher", + "subclassSource": "HHHVIII", + "level": 15, + "header": 1, + "entries": [ + "At 15th level, you become so skilled with your butchering tools that you can wield them in both hands with ease. You gain the following benefits:", + { + "type": "list", + "items": [ + "You wield all melee weapons as if they had the light property.", + "You are able to wield melee weapons with the two-handed property in one hand with no penalty.", + "You are always considered to be using two hands when wielding weapons, even when holding them in one hand." + ] + } ] }, { - "name": "Duergar Mind Master", + "name": "Improved Tools of the Trade", "source": "HHHVIII", - "page": 40, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ], - [ - "15", - "Duergar Mind Master Blood (3 vials)", - { - "type": "entries", - "entries": [ - "A duergar that has managed to attain the title of mind master has undergone a rigorous series of training that has increased their psionic abilities to the extreme. This stressful regiment creates a psionic feedback loop that results in their blood becoming saturated with enzymes and hormones that carry a deadly potency similar to a poison or toxin. In battle, mind masters have a tendency to nick their own flesh so that their blood adds a deadly edge to their strikes.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the blood takes 1 minute. For the next minute, successful hits with this weapon deal an additional {@damage 1d6} psychic damage." - ] - } - ] - }, - "3 gp", - "1 lb", - "\u2014" - ] + "page": 112, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Butcher", + "subclassSource": "HHHVIII", + "level": 18, + "header": 2, + "entries": [ + "Each effect improves when you become an 18th-level fighter.", + { + "type": "options", + "style": "list-hang-notitle", + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Improved Meat Hook|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Improved Tenderizer|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Improved Cleaver|HHHVIII" + } + ] + } + ] + }, + { + "name": "Way of the Observed Form", + "source": "HHHVIII", + "page": 113, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Observed Form", + "subclassSource": "HHHVIII", + "level": 3, + "header": 1, + "entries": [ + "Monks of the Way of the Observed Form follow the belief that the best style of combat is to have no style at all. Instead, their belief is that one should learn from their opponents, adapt their methods, and then throw them back at them with deadly results. These monks are known to be almost impossible to predict on the battlefield, possessing as many techniques as there are creatures in the world.", + "As part of their emphasis on observing and adapting to one's opponent, these monks tend to have a keen interest in biology and anatomy. They use their keen senses to study the bodies of others and are often able to pick out the minutest detail in a creature's bone or muscle movement. These traits make these monks renowned as warriorscholars that are sought out as much for their knowledge as they are for their martial ability.", + { + "type": "refSubclassFeature", + "subclassFeature": "Mirrored Stance|Monk|PHB|Observed Form|HHHVIII|3|HHHVIII" + } + ] + }, + { + "name": "Mirrored Stance", + "source": "HHHVIII", + "page": 113, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Observed Form", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "consumes": { + "name": "Ki" + }, + "entries": [ + "Starting when you choose this tradition at 3rd level, you learn to observe your opponents through battle and adopt their strengths into your fighting style. As a bonus action, you may expend 1 ki point to focus on a hostile creature you can see within 60 feet of you. If you do so, you learn their creature type and you adopt one of the stances below based on that type. You remain in this stance for 1 minute ending it early if you are incapacitated, if you use this feature again, or if you end it as a free action.", + { + "type": "options", + "style": "list-hang-notitle", + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Aberration|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Beast|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Celestial|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Construct|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dragon|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Elemental|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Fey|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Fiend|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Giant|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Humanoid|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Monstrosity|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Ooze|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Plant|HHHVIII" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Undead|HHHVIII" + } + ] + } ] }, { - "name": "Duergar Screamer", + "name": "Observant Fist", "source": "HHHVIII", - "page": 40, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ], - [ - "15", - "Pain Engine", - "An offshoot of the psychic engine, the pain engine is a dark contraption that is more easily wielded by a duergar of lesser psionic talents, at the expense of reliability and stability. The internal design is impossible to replicate for any crafter that lacks psionic ability, but it can easily be reused in other devices, and creative tinkers are always eager to get their hands on samples for their own experiments.", - "10 gp", - "20 lb", - "{@item Reactive Piston|HHHVIII}" - ] + "page": 113, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Observed Form", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, + "consumes": { + "name": "Ki" + }, + "entries": [ + "Beginning at 6th level, you learn to study your opponent through combat. Whenever you hit a creature with an unarmed strike, you may spend 1 ki point to gain the benefits of a successful {@book Appraise|HHHVI|2|Appraising} check on that creature as well as learning that creature's Armor Class, current hit points, and any damage resistances and immunities they may have." ] }, { - "name": "Duergar Soulblade", + "name": "Adaptive Defence", "source": "HHHVIII", - "page": 41, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ] + "page": 113, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Observed Form", + "subclassSource": "HHHVIII", + "level": 11, + "header": 1, + "consumes": { + "name": "Ki", + "amount": 2 + }, + "entries": [ + "Starting at 11th level, you are able to adapt quickly to your opponent's attacks, allowing you to mitigate potential harm that comes your way. Whenever you are hit by a spell or weapon attack, you may use your reaction to spend 2 ki points and gain resistance to all damage types inflicted by that attack until the start of your next turn." ] }, { - "name": "Duergar Trinket Table", + "name": "Hybrid Stance", "source": "HHHVIII", - "page": 39, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d6} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 iron idol to {@deity Laduguer|Duergar|MTF}", - "5 gp", - "3 lb" - ], - [ - "3", - "{@dice 1d4} packs of {@creature female steeder|MTF|steeder} feed", - "1 sp", - "4 lb" - ], - [ - "4", - "1 skin of horrible ale", - "3 cp", - "2 lb" - ], - [ - "5", - "{@dice 1d6} plainly designed pieces of jewelry", - "3 gp", - "1 lb" - ], - [ - "6", - "20 feet of iron {@item Chain (10 feet)|PHB|chains}", - "20 gp", - "10 lb" - ], - [ - "7", - "{@dice 1d4} bottles of tinker's oil", - "8 sp", - "1 lb" - ], - [ - "8", - "{@dice 4d12} {@item Silver (sp)|PHB|silver pieces}", - "Varies", - "Varies" - ] + "page": 113, + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Observed Form", + "subclassSource": "HHHVIII", + "level": 17, + "header": 1, + "consumes": { + "name": "Ki" + }, + "entries": [ + "At 17th level you learn how to weave your stances together into greater and more powerful combinations. When you enter a stance, you may choose to spend up to 2 additional ki points in order to gain the benefits of the same number of additional stances of your choice. You retain these benefits so long as you remain in the original stance." ] }, { - "name": "Duergar Warlord", + "name": "Oath of Legacy", "source": "HHHVIII", - "page": 41, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ], - [ - "15", - "Duergar Warlord Blood (3 vials)", - { - "type": "entries", - "entries": [ - "A duergar warlord's mind is like almost no other. It is not considered particularly intelligent per se, rather it possesses a keen force of will and presence that pushes its underlings to feats beyond what is physically possible. A large part of this is the warlord's psionic force that bolsters the abilities of the soldiers around them at the cost of their own health and sanity. This psionic strength is only possible through a specialized officers training that results in their brain releasing new hormones that irreversibly changes their body chemistry. As such, the blood of a warlord becomes similar in function to a potion, and can be drunk like one to bestow certain temporary abilities.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may drink this blood as an action. For the next 10 minutes, whenever you make a {@dice d20} roll, you may use your reaction to roll a {@dice d6} and add that number as a bonus to the result of your {@dice d20}. If you do so, you suffer psychic damage equal to the bonus you received. Creatures that are immune to psychic damage can't benefit from this effect." - ] - } - ] - }, - "40 gp", - "1 lb", - "\u2014" - ] + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 3, + "header": 1, + "entries": [ + "The Oath of Legacy is one of the most selfless of all oaths, one that binds the paladin to a life of service and the fulfillment of others. They are sometimes known as bearers or oath keepers and they make it their mission to continue the legacies of those that came before them. The paladins that uphold this oath often come from ancient orders formed around the legends of ancient heroes, or are created as bulwarks against recurring, undying threats. In short, whenever a defeated evil rears its ugly head again or when a champion falls tragically short in their ordained mission, these paladins are sure to answer the call to action.", + "As part of their training, paladins that uphold this oath often carry relics or keepsakes with them that remind them of their missions. They impart great power into these objects carry and as part of that, they are often found with the trophies harvested from worthy foes as a means of carrying on their admirable spirit.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of Legacy|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel divinity|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" + } ] }, { - "name": "Duergar Xarrorn", + "name": "Channel Divinity", "source": "HHHVIII", - "page": 41, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Duergar Brain", - "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", - "5 gp", - "3 lb", - "{@item Potion of the Duergar|HHHVIII}" - ] + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Invoke Legacy|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Pass the Torch|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" + } ] }, { - "name": "Dybbuk", + "name": "Oath Spells", "source": "HHHVIII", - "page": 20, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Dybbuk Spirit", - { - "type": "entries", - "entries": [ - "The chaotic energy that constitutes the ethereal form of a dybbuk is notoriously difficult to pin down and must be done very quickly before is dissipates back into the Abyss. That same chaotic energy however, makes it very versatile and some tinkers have been known to use it as an animating force for their constructions, saying that it gives their creations a more lifelike spontaneity. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open over the intact corpse of a beast or humanoid within 5 feet of you that is size Large or smaller. If you do so, the spirit enters that corpse, animating it using the same rules as the dybbuk's {@i possess corpse} ability and with access to the dybbuk's {@i violate corpse} ability. The possessed corpse is loyal to you and follows your verbal commands, but is liable to twisting vague orders for malicious ends. This possession ends after 1 hour or when the possessed corpse's temporary hit points are lost, whichever comes first. Once the possession ends, or if this item was torn open with no viable corpses in range, the dybbuk spirit dissipates." - ] - } - ] - }, - "80 gp", - "1 lb", - "{@item Haunted Figure|HHHVIII}" - ] + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "You gain oath spells at the paladin levels listed. See the {@classFeature Sacred Oath|Paladin||3} class feature for how oath spells work.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVIII", + "name": "Oath of Legacy Spells", + "page": 114 + } ] }, { - "name": "Earth Elemental Myrmidon", + "name": "Tenets of Legacy", "source": "HHHVIII", - "page": 45, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Mote of Earth", - "When an earth elemental's summoned form is dispersed, it leaves behind small clods of dirt that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "1 lb", - "{@item Elemental Gem, Yellow Diamond|DMG}" - ], - [ - "20", - "Myrmidon Shackles", - { - "type": "entries", - "entries": [ - "Elementals are, by their nature, free and chaotic beings. It usually takes a lot of effort and powerful magic to trap them into a single form, and even more to bind them into service like one does with an elemental myrmidon. In fact, this magic is so strong, that it becomes reflected in the physical form of the elemental itself in the form of shackle-like armor around their wrists. These shackles have a number of uses due to the elemental magic infused into them, including reuse as binders for more elemental servants.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As a ranged attack, you may throw these shackles at an elemental that is size Large or smaller within 20 feet of you. On a successful hit, that elemental must make a {@dc 15} Wisdom saving throw. On a success, the shackles break and become useless. On a failure, the shackles bind to the elemental's form and the elemental becomes {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the elemental must obey your verbal commands to the best of its ability. If you do not issue any verbal commands to it, it defends itself from hostile creatures but otherwise takes no actions. If you or your companions damage the elemental, it may make the saving throw again, ending the charm on a success. Once the elemental is no longer {@condition charmed}, the shackles slip off them and may not be used again until the next dawn." - ] - } - ] - }, - "285 gp", - "6 lb", - "{@item Elemental Armlets|HHHVIII}" - ] + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "The tenets of the Oath of Legacy bind a paladin to a life of servitude and tradition.", + { + "type": "entries", + "name": "Serve with Humility", + "entries": [ + "Understand that you serve a story larger than yourself. Your role is to finish someone else's journey, not to start your own." + ] + }, + { + "type": "entries", + "name": "Continue the Chain", + "entries": [ + "You are a single link in a long chain of legacy and tradition. It is your duty to make sure that the chain remains unbroken." + ] + }, + { + "type": "entries", + "name": "Honour the Past", + "entries": [ + "The past contains lessons that must be learned and applied. Honour those that came before you and take their wisdom to heart." + ] + }, + { + "type": "entries", + "name": "Respect the Fallen", + "entries": [ + "There is no shame in failure and respect should be given to those that at least tried. This even extends to your foes if they fought with honour and a noble spirit." + ] + } ] }, { - "name": "Eidolon", + "name": "Channel Divinity: Invoke Legacy", "source": "HHHVIII", - "page": 42, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Enchanted Rubble (3 vials)", - { - "type": "entries", - "entries": [ - "When an eidolon forces its spirit into a sacred statue, it leaves behind a trace of its enchanted presence within the normally mundane stone. Although this presence dissipates over time, a keen-eyed harvester should be able to sift through the piles of dust of a destroyed statue and find the magical energies to keep for later use.", - { - "type": "entries", - "name": "Note:", - "entries": [ - "This item can only be harvested from a destroyed sacred statue that has been animated by an eidolon within the past hour. {@b Requires {@item enchanted vial|HHHVI}.}" - ] - }, - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may pack this rubble into a damaged stone structure. If you do so, this rubble melds into the structure, repairing any damage done to it, starting from the point where the rubble has been packed. One vial has enough rubble to fill in up to 5 cubic feet of missing material." - ] - } - ] - }, - "200 gp", - "3 lb", - "\u2014" - ], - [ - "20", - "Guardian Spirit", - "The ever-zealous eidolon is created from the spirits of the most loyal and fanatical followers of a powerful entity. By agreeing to transformation into an eidolon, these souls agree to sever their right to the wheel of fate and a chance of entering the afterlife. As such, I would argue that since these poor souls have nowhere else to turn, harvesting their remains and putting them to work as new magical items isn't just morally justified, it would be what they actually want. {@b Requires {@item spirit paper|HHHVI}.}", - "1,125 gp", - "1 lb", - "{@item Warden Charm|HHHVIII}" - ] + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 3, + "header": 3, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "As an action, you present an item that is either a harvestable material or a possession from a creature you helped kill. The presented item may also include a crafted item that was made out of a material you harvested. Either way, all creatures within 30 feet of you that can see you that are of the same creature type as that of the harvested material or possession must succeed on a Wisdom saving throw or be {@condition charmed} by you for 1 minute or until it takes damage. While {@condition charmed} in this way, a creature reveres you as a worthy figure to be watched and respected; their speed becomes 0 and they cannot benefit from bonuses to their speed.", + "At your DM's discretion, objects looted from particularly famous figures may impose disadvantage on the saving throw. For example, {@creature vampire spawn|MM} may have disadvantage on their saving throw if you present an item taken from the {@creature Strahd von Zarovich|CoS|Vampire Lord Strahd Von Zarovich}." ] }, { - "name": "Elder Oblex", + "name": "Channel Divinity: Pass the Torch", "source": "HHHVIII", - "page": 56, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Oblex Slime (5 vials)", - "The slime of most oozes comprises little more than strings of proteins and acids that give them form and digestive capabilities. Oblexes are a little different however, as instead of simply digesting the body of its prey, an oblex also feeds on their mind and mental energies, thus necessitating a unique set of enzymes that react to the psionic field all creatures produce. These enzymes become mostly inert upon the oblex's death, but some Underdark societies have discovered fermentation techniques that can recycle the slime into an amnesia-inducing drink called \"fade\". This drink is famous for helping the imbiber forget bad memories; something you would probably want to do too if you lived in the horror that is the Underdark.", - "2 gp", - "1 lb", - "\u2014" - ], - [ - { - "type": "entries", - "entries": [ - "10", - "(See {@b Note})" - ] - }, - "Dead Memory", - { - "type": "entries", - "entries": [ - "As the oblex consumes the body of its prey, it also absorbs their minds and memories. Where exactly these are stored is a mystery considering their lack of brain, but even without this knowledge, it is possible to extract these into a sheet of {@item spirit paper|HHHVI} following the oblex's death. For harvesting and crafting purposes, the specific individual's memories are unimportant. What we actually focus on is the lingering psionic resonance that they create as they call out within the confines of the oblex's nightmarish form. This energy is incredibly potent and is used by alchemists as the final catalyst for a particularly mindbending concoction. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Note:", - "entries": [ - "You can repeat the harvesting check for this item and get a new harvestable every time until the first time it is unsuccessfully harvested. The DC for this item increases by 2 every time it is harvested, however." - ] - } - ] - }, - "58 gp", - "1 lb", - "{@item Potion of the Gestalt|HHHVIII}" - ], - [ - "15", - "Coalescence Gel (5 vials)", - { - "type": "entries", - "entries": [ - "As an oblex continues to absorb minds and memories, it grows into a larger form and is considered an elder oblex. At this point, the melange of consciousnesses that inhabit its amorphous form collapse in on themselves, creating a new texture and consistency in the oblex with a new set of chemical properties. These chemicals are very reactive to transfiguration and illusion magic, but can also be rendered into an oil that causes extreme brain damage to creatures it strikes.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may rub this gel into yourself where it is absorbed into you for the next 24 hours. During this time, if you cast the {@spell disguise self} spell or similar self-targeted, illusion-based disguise magic, the gel reacts and shapes itself to the illusion, causing it to no longer fail to hold up to physical inspection. Note that this does not change your actual form to match the illusion, the gel merely creates a simulacrum that feels realistic to touch." - ] - } - ] - }, - "140 gp", - "1 lb", - "{@item Oil of the Memory Thief|HHHVIII}" - ] + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 3, + "header": 3, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "When you either harvest a material or take a possession from a creature that you helped kill, you may use your reaction to whisper ancient prayers and use your Channel Divinity. If you do so, your current and maximum hit points increase by a number equal to that creature's challenge rating (minimum of 1) + your Paladin level. If the creature does not have a challenge rating, use their class level instead. This increase lasts until the end of your next long rest." ] }, { - "name": "Elder Tempest", + "name": "Aura of Continuation", "source": "HHHVIII", - "page": 44, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 7, + "conditionImmune": [ + "paralyzed", + "petrified", + "stunned" ], - "rows": [ - [ - "20", - "Entropy Shard", - "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", - "4,000 gp", - "5 lb", - "{@item Talisman of Nature's Wrath|HHHVIII}" - ], - [ - "25", - "Elder Tempest Spark (vial)", - "The elder tempest represents nature at its most dangerous and mercurial. However, within the constantly shifting form one thing remains constant: a crackling bolt of lightning that moves like a snake inside the gale of hurricane winds. This spark acts like the \"spine\" of the tempest, and can be thought of as the core of its being. If you can literally catch this lightning in a bottle, it can provide an audacious tinker enough energy to power an invention that wouldn't be possible by any other means. {@b Requires {@item enchanted vial|HHHVI}.}", - "33,400 gp", - "1 lb", - "{@item Crown of the Eternal Bolt|HHHVIII}" - ] + "header": 1, + "entries": [ + "Starting at 7th level, you and friendly creatures within 10 feet of you can't be {@condition paralyzed}, {@condition petrified}, or {@condition stunned} while you are conscious.", + "At 18th level, the range of this aura increases to 30 feet." ] }, { - "name": "Female Steeder", + "name": "Glory in Defeat", "source": "HHHVIII", - "page": 66, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Steeder Leg (×4)", - "The sticky legs of a steeder act as their main method for ensnaring prey. While they are certainly strong, the cartilage quickly breaks down following the steeder's death. However, they can still be rendered down for their adhesives, much like turning horse hooves into glue. Duergar society is literally kept together by this adhesive, and as such, these legs are always in high demand.", - "5 sp", - "12 lb", - "\u2014" - ], - [ - "15", - "Steeder Shell", - "A hardy exoskeleton befitting a creature that resembles a giant spider. This hardy, yet lightweight shell has a myriad of uses ranging from housing, to tools, to armor.", - "1 gp", - "60 lb", - "\u2014" - ], - [ - "20", - "Female Steeder Pheromones (vial)", - { - "type": "entries", - "entries": [ - "A female steeder keeps to its arachnid-like resemblance by devouring its mate after breeding. In order to circumvent the instinctive fear that a male would have towards its natural predator, a female steeder is capable of producing a special pheromone that attracts them and overrides their usual survival instincts. This pheromone actually works on other, similar creatures as well, and wild steeders have been known to use it to attract other prey when they feel the need to hunt.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may smear this bottle of pheromones on the ground next to you. For the next 10 minutes, the first time an insectoid or arachnid creature comes or starts its turn within 60 feet of that spot, they must succeed on a {@dc 10} Wisdom saving throw or be forced to use any of its available speed and {@action Dash} action to move towards that spot, using the safest and most direct route possible. A creature that succeeds on the saving throw is immune to the effects of this item for the next 24 hours." - ] - } - ] - }, - "3 gp", - "1 lb", - "\u2014" - ] + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 15, + "header": 1, + "entries": [ + "Starting at 15th level, you are able to ensure that even in defeat, you and your allies remain victorious. If you or an allied creature you can see within 30 feet of you drops to 0 hit points, you may use your reaction to allow that creature to immediately perform one final action of their choice before falling {@condition unconscious}. They may choose to do anything that would normally take an action to do unless that action would result in them recovering hit points. If they take damage in the course of this action, they are still considered to be at 0 hit points for the sake of resolving death saving throw failures. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest." ] }, { - "name": "Fey Trapper Spells", + "name": "Inheritor of Legend", "source": "HHHVIII", - "page": 115, - "colLabels": [ - "Ranger Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@spell command}" - ], - [ - "5th", - "{@spell invisibility}" - ], - [ - "9th", - "{@spell glyph of warding}" - ], - [ - "13th", - "{@spell hallucinatory terrain}" - ], - [ - "17th", - "{@spell hold monster}" - ] + "page": 114, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Legacy", + "subclassSource": "HHHVIII", + "level": 20, + "header": 1, + "entries": [ + "At 20th level, you can use your action to embody the spirit of a legendary hero, becoming an unstoppable force in the process. For the next minute, you gain the following benefits:", + { + "type": "list", + "items": [ + "Whenever you fail an attack roll, saving throw, or ability check, you may use your reaction to succeed instead.", + "You act as if you are under the {@spell freedom of movement} spell.", + "When an allied creature starts its turn within 10 feet of you, they gain a number of temporary hit points equal to your Charisma modifier (minimum of 0)" + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Fire Elemental Myrmidon", + "name": "Fey Trapper", "source": "HHHVIII", - "page": 46, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Mote of Fire", - "When a fire elemental's summoned form is dispersed, it leaves behind small embers that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "1 lb", - "{@item Elemental Gem, Red Corundum|DMG}" - ], - [ - "20", - "Myrmidon Shackles", - { - "type": "entries", - "entries": [ - "Elementals are, by their nature, free and chaotic beings. It usually takes a lot of effort and powerful magic to trap them into a single form, and even more to bind them into service like one does with an elemental myrmidon. In fact, this magic is so strong, that it becomes reflected in the physical form of the elemental itself in the form of shackle-like armor around their wrists. These shackles have a number of uses due to the elemental magic infused into them, including reuse as binders for more elemental servants.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As a ranged attack, you may throw these shackles at an elemental that is size Large or smaller within 20 feet of you. On a successful hit, that elemental must make a {@dc 15} Wisdom saving throw. On a success, the shackles break and become useless. On a failure, the shackles bind to the elemental's form and the elemental becomes {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the elemental must obey your verbal commands to the best of its ability. If you do not issue any verbal commands to it, it defends itself from hostile creatures but otherwise takes no actions. If you or your companions damage the elemental, it may make the saving throw again, ending the charm on a success. Once the elemental is no longer {@condition charmed}, the shackles slip off them and may not be used again until the next dawn." - ] - } - ] - }, - "285 gp", - "6 lb", - "{@item Elemental Armlets|HHHVIII}" - ] + "page": 115, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Fey Trapper", + "subclassSource": "HHHVIII", + "level": 3, + "header": 1, + "entries": [ + "The trappers of the fey courts are legendary to any mortal that shares that profession. Trained in methods as old as the courts themselves, these trappers utilise indomitable physical prowess, uncanny survival skills, and ancient nature magic to get the job done. They venture out into the dangerous Feywild and return laden with rare meats and exotic pelts for the capricious fey lords and ladies that employ them. Some of these rangers have taught their skills to outsiders, but all of them specialise in cornering their quarries, and then taking them down in one swift, clean blow.", + { + "type": "refSubclassFeature", + "subclassFeature": "Fey Trapper Magic|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cornered Prey|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Clean Killer|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII" + } ] }, { - "name": "Fraz-Urb'luu", + "name": "Clean Killer", "source": "HHHVIII", - "page": 25, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "\u2014", - "Fraz-Urb'luu's Head", - "In its normal state, the head of Fraz-Urb'luu resembles that of a gargoyle with a smirking, human-like visage. It is completely unknown if this is what the demon lord originally looked like or if this is merely another result of their many arcane mutations and foul alterations. There are legends however that this face is actually the only remnant of the creature that Fraz-Urb'luu used to be. The tale recounts how a mortal trickster descended into Hollow Heart and entered into a game of wits with that domain's previous master. So clever and cunning was this trickster, that they managed to deceive this master into cutting off their own head. Then, with little remorse or hesitation, the trickster cut off their own and let their dark influence reattach it to the gargoyle-like body of their vanquished foe. The creature that rose was the newly born Fraz-Urb'luu, the Prince of Deception and master of Hollow Heart.", - "\u2014", - "28 lb", - "{@item Mask of Multitudes|HHHVIII}" - ] + "page": 115, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Fey Trapper", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you learn the best way to slaughter your prey to ensure maximum yield from the carcass. When you kill a creature with a weapon attack, the DC for all {@book harvesting|HHHVI|2|Harvesting} checks made on that creature are reduced by 5." ] }, { - "name": "Frost Salamander", + "name": "Cornered Prey", "source": "HHHVIII", - "page": 59, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Frost Salamander Blood (7 vials)", - { - "type": "entries", - "entries": [ - "The blood of a frost salamander moves with all the frigid pace of a glacier. Permanently cold to the touch, it retains some magic in it at all times that can be turned into a makeshift weapon oil to add frigid power to one's strikes.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of ammunition or one melee weapon. Applying this blood takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 17} Constitution saving throw. On a failure, they suffer an additional {@damage 1d6} cold damage and their movement is halved until the start of your next turn." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Frost Salamander Fang", - "The fangs of a frost salamander carry within them all the bite of winter's cold. They are highly prized as a weapon material, and it is common to see strings of them adorning the necks of frost giants to boast of their hunting prowess.", - "20 gp", - "2 lb", - "{@item Frost Dagger|HHHVIII}" - ], - [ - "15", - "Frost Salamander Scales (large pouch)", - "Like their fire-based cousins, frost salamander scales are incredibly valuable for their elemental harnessing properties. A frost salamander's scales stay supernaturally cold long after death, and they are coveted as materials for making iceboxes in the larders of wealthy individuals. Crafted into armor, they take advantage of the frost salamander's strange reaction to heat in which they seem to derive energy from blazing fires despite their own icy constitution.", - "65 gp", - "18 lb", - "{@item Permafrost Plate|HHHVIII}" - ], - [ - "20", - "Frost Salamander Breath Pouch", - { - "type": "entries", - "entries": [ - "Worse than a wintery blast, the breath of a frost salamander is capable of snapfreezing just about anything that it comes across. The organ responsible for such power is a melon-sized bladder located just above its gullet. Filled with special chemicals, this bladder can either be tapped for unique potion ingredients, or simply burst open to create a freezing explosion.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw this bladder to a space up to 20 feet away, causing it to burst upon impact, releasing a nova of freezing cold. Any creature within 10 feet of it must make a {@dc 17} Constitution saving throw, taking {@damage 8d10} cold damage on a failed save or half as much damage on a successful one." - ] - } - ] - }, - "700 gp", - "10 lb", - "{@item Potion of the Ice Hunter|HHHVIII}" - ] + "page": 115, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Fey Trapper", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "When you choose this archetype at 3rd level, you know how to strike more effectively when your prey has nowhere to run. You have advantage on weapon attacks against any creature that is standing on {@quickref difficult terrain||3} or that currently has less than its normal amount of speed." ] }, { - "name": "Geryon", + "name": "Fey Trapper Magic", "source": "HHHVIII", - "page": 34, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "20", - "Devil Wings (×2)", - "Like many fiends, Geryon possesses a pair of wings that grant him flight. And, like many other fiends, these wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", - "2,500 gp", - "40 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "\u2014", - "Stinger of Geryon", - "It is said that one of the many twisted \"gifts\" that Geryon imparted on the mortal world was his stinger; warping and mutating several creatures to carry the same poison and wicked barb as his own tail. Many lesser devils have attempted to assassinate Geryon simply to steal his tail and craft a weapon that they would use to earn glory in the Blood War. Thankfully, the blueprints for such a weapon have been found by some legendary mortal smiths, all it would take to complete it is the stinger itself.", - "\u2014", - "20 lb", - "{@item Geryon's Spite|HHHVIII}" - ] + "page": 115, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Fey Trapper", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Fey Trapper Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVIII", + "name": "Fey Trapper Spells", + "page": 115 + } + ] + }, + { + "name": "Glamoured Lure", + "source": "HHHVIII", + "page": 115, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Fey Trapper", + "subclassSource": "HHHVIII", + "level": 7, + "header": 1, + "entries": [ + "Starting at 7th level, you learn to attract your prey and lower their defences with magical enchantments. As an action, you may force a creature within 30 feet of you that you can see to make a Wisdom saving throw against your ranger spell save DC. Your favoured enemy has disadvantage on this saving throw. On a failure, that creature is {@condition charmed} by you for 1 minute or until they take damage.", + "While you have a creature {@condition charmed} in this way, you may use your bonus action to create a pale marble of light within 60 feet of you in a space you can see. At the start of their turn, the {@condition charmed} creature must use as much of their movement to move towards that marble of light as possible, staying in that spot if they manage to reach it. If moving towards the marble requires the creature to enter terrain that would directly harm them, such as a pit of lava or a deep pit, they may make the saving throw again, ending the charm on a success. On subsequent turns, you may use another bonus action to move the marble of light to another space within 60 feet of you that you can see.", + "Once you use this feature, you may not use it again until you finish a short or long rest." ] }, { - "name": "Giff", + "name": "Binding Blow", "source": "HHHVIII", - "page": 47, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Giff Saliva (2 vials) ", - "If there is one thing the giff are known for (other than being a race of hippo people), it is their overwhelming love for explosives. In fact, even their own biology seems to have an affinity for the field, a the saliva of a giff contains a unique melange of chemicals that can be added to gunpowder mixes in order to make them more stable and resistant to outside moisture. This explains the distinct habit that many giff display in which they absent-mindedly lick their ammunition and weapons as they maintain them. While it is off-putting to most, some alchemists are willing to buy giff saliva for their own uses, and most do not care whether or not it comes directly from the source.", - "4 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Giff Skull", - "Despite all their pomp and fancy over their intellectual and tactical talents, one of the giff's greatest wartime assets is a good old fashioned thick skull. Indeed, the giff's skull is so powerful that one of their many rites of passage involve tracking down an {@creature ogre|MM} and challenging it to a headbutt contest (something that the easily amused {@creature ogre|MM} tends to indulge in). Aside from their plain utility as helmets, there are some macabre collectors out there that are willing to purchase giff skulls at a decent price, apparently as a strange hobby wherein they attempt to assemble several of them in order to form a \"regiment\". Don't worry, I don't quite understand it either.", - "28 gp", - "12 lb", - "\u2014" - ] + "page": 115, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Fey Trapper", + "subclassSource": "HHHVIII", + "level": 11, + "header": 1, + "entries": [ + "At 11th level, you learn to infuse your attacks with a fey enchantment that restricts your prey. As a bonus action, choose one creature you can see within 60 feet of you. The next time you hit that creature on this turn with a weapon attack, they must make a Strength saving throw against your ranger spell save DC. On a failure, that creature's movement speed is reduced to 0 until the start of your next turn." ] }, { - "name": "Giff Trinket Table", + "name": "Tactical Advantage", "source": "HHHVIII", - "page": 47, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d6} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 ceremonial {@item dagger|PHB}", - "25 gp", - "7 lb" - ], - [ - "3", - "1 bag of black powder", - "10 gp", - "3 lb" - ], - [ - "4", - "1 smoking pipe", - "4 sp", - "\u2014" - ], - [ - "5", - "1 regiment badge", - "2 gp", - "1 lb" - ], - [ - "6", - "{@dice 1d4} bottles of weapon oil", - "2 sp", - "1 lb" - ], - [ - "7", - "1 fancy monocle", - "20 gp", - "\u2014" - ], - [ - "8", - "{@dice 4d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" - ] + "page": 115, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Fey Trapper", + "subclassSource": "HHHVIII", + "level": 15, + "header": 1, + "entries": [ + "When you reach 15th level in this class, any time you hit a creature with a weapon attack that was rolled at advantage, that creature is marked by you until the start of your next turn. While marked, a creature has disadvantage on all attack rolls it makes against you, and you have advantage on any saving throws imposed by them." ] }, { - "name": "Githyanki Gish", + "name": "Scavenger", "source": "HHHVIII", - "page": 48, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Githyanki Hair Braid", - "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", - "20 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Githyanki Heart", - "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", - "5 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Githyanki Brain", - { - "type": "entries", - "entries": [ - "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than that of most other humanoids. Although doing so may be distasteful for civilized folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." - ] - } - ] - }, - "10 gp", - "4 lb", - "\u2014" - ] + "page": 116, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Scavenger", + "subclassSource": "HHHVIII", + "level": 3, + "header": 1, + "entries": [ + "Very few Scavenger rogues chose to follow this archetype; usually this path is chosen out of desperation rather than desire. Formed from the bottom rungs of civil society or in the most inhospitable places in the wilds, Scavengers fend for themselves by making the most of whatever the fates see fit to give them. They survive by remaining on the fringes, striking out only when they spot an easy kill or a safe meal. Their methods of survival are seen by most people as crass and opportunistic, but these criticisms matter little to them: all that matters is that they survive.", + { + "type": "refSubclassFeature", + "subclassFeature": "Cut and Run|Rogue|PHB|Scavenger|HHHVIII|3|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Waste Not Want Not|Rogue|PHB|Scavenger|HHHVIII|3|HHHVIII" + } ] }, { - "name": "Githyanki Kith'rak", + "name": "Cut and Run", "source": "HHHVIII", - "page": 48, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Githyanki Hair Braid", - "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", - "20 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Githyanki Heart", - "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", - "5 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Githyanki Brain", - { - "type": "entries", - "entries": [ - "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than that of most other humanoids. Although doing so may be distasteful for civilized folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." - ] - } - ] - }, - "10 gp", - "4 lb", - "\u2014" - ] + "page": 116, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Scavenger", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level, you learn to minimise danger by darting in and out of battle. Whenever you use your {@classFeature Sneak Attack|Rogue|PHB|1} feature against a target, you regain all expended speed you may have used that turn." ] }, { - "name": "Githyanki Supreme Commander", + "name": "Waste Not Want Not", "source": "HHHVIII", - "page": 48, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Githyanki Hair Braid", - "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", - "20 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Githyanki Heart", - "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", - "5 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Githyanki Brain", - { - "type": "entries", - "entries": [ - "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than that of most other humanoids. Although doing so may be distasteful for civilized folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." - ] - } - ] - }, - "10 gp", - "4 lb", - "\u2014" - ] + "page": 116, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Scavenger", + "subclassSource": "HHHVIII", + "level": 3, + "header": 2, + "entries": [ + "When you choose this archetype at 3rd level, you learn how to salvage materials that most harvesters would consider ruined. If you fail a {@book harvesting|HHHVI|2|Harvesting} check to harvest a material, you may immediately attempt that check again at disadvantage. On a success, you successfully harvest that material, but it is worth only half of its normal monetary value. This feature may only be used once per creature you attempt to harvest." ] }, { - "name": "Githyanki Trinket Table", + "name": "Pick the Bones", "source": "HHHVIII", - "page": 47, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4} energy stimulating chewable roots", - "8 sp", - "\u2014" - ], - [ - "2", - "1 githyanki battle standard", - "5 gp", - "10 lb" - ], - [ - "3", - "1 officer badge", - "2 gp", - "1 lb" - ], - [ - "4", - "1 book of battle tactics", - "5 gp", - "2 lb" - ], - [ - "5", - "1 map of the Astral Plane", - "50 gp", - "5 lb" - ], - [ - "6", - "1 {@item whetstone|PHB}", - "1 cp", - "1 lb" - ], - [ - "7", - "1 set of dragon reins", - "10 gp", - "3 lb" - ], - [ - "8", - "{@dice 1d8} stolen trinkets", - "10 gp", - "2 lb" - ] + "page": 116, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Scavenger", + "subclassSource": "HHHVIII", + "level": 9, + "header": 1, + "entries": [ + "At 9th level, your senses become supremely honed for finding resources and opportunities that others may miss. You have advantage on Wisdom ({@skill Perception}) and Intelligence ({@skill Investigation}) checks and during combat you may perform them as bonus actions." ] }, { - "name": "Githzerai Anarch", + "name": "Circle the Weak", "source": "HHHVIII", - "page": 49, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Githzerai Brand", - "The githzerai practice many rituals in their constant adherence to discipline and tradition. One of these is a ritualistic branding of their bodies. Each brand may only be earned after the githzerai have demonstrated a mastery of a skill respected within the githzerai culture. Young and novice githzerai may only have a simple brand of a single skill, while the most revered and experienced in their society would have intricate brands, developed and layered on each other over their many years of learning. These brands are both rare and beautiful to admire, making them valuable to collectors elsewhere.", - "20 gp", - "1 lb", - "℄" - ], - [ - "15", - "Githzerai Heart", - "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", - "5 gp", - "1 lb", - "℄" - ], - [ - "20", - "Githzerai Brain", - { - "type": "entries", - "entries": [ - "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilized folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." - ] - } - ] - }, - "10 gp", - "4 lb", - "℄" - ] + "page": 116, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Scavenger", + "subclassSource": "HHHVIII", + "level": 13, + "header": 1, + "entries": [ + "At 13th level, you gain an instinct for manoeuvring yourself around the weak and vulnerable. Whenever a creature you can see within 60 feet of you becomes {@condition blinded}, {@condition deafened}, {@condition frightened}, {@condition restrained}, or {@condition incapacitated}, you may immediately use your reaction to move up to half your speed in any direction. At the end of this movement, if that creature is within range of an attack by you, you may also make an attack against them as part of this movement." + ] + }, + { + "name": "Eye for Opportunity", + "source": "HHHVIII", + "page": 116, + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Scavenger", + "subclassSource": "HHHVIII", + "level": 17, + "header": 1, + "entries": [ + "Starting at 17th level you learn to take advantage of even the smallest distractions, granting you more ways to use your {@action opportunity attack}. In addition to the normal triggers, you may also use your {@action opportunity attack} against creatures within 5 feet of you under any of the following circumstances:", + { + "type": "list", + "items": [ + "One of your allies hits that creature with a critical hit.", + "That creature becomes {@condition incapacitated}.", + "That creature is reduced to less than half its maximum hit points for the first time this combat." + ] + } + ] + }, + { + "name": "Skin Wearer", + "source": "HHHVIII", + "page": 116, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Skin Wearer", + "subclassSource": "HHHVIII", + "level": 1, + "header": 1, + "entries": [ + "It's a tale almost as old as civilisation; the story of a shapeshifting creature that take other forms and parents a child with a regular humanoid. Whether this union was happy or not, the resulting child has a chance to become a Skin Wearer. Like their transforming parents, Skin Wearers have an inherently malleable form and are particularly adept at transmutation and illusion magic. In order to stabilise themselves, Skin Wearers often garb themselves in pelts, hides, and skins of other creatures, adding the strength of the harvested creature to their own magic.", + { + "type": "refSubclassFeature", + "subclassFeature": "Embody Creature|Sorcerer|PHB|Skin Wearer|HHHVIII|1|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Skin Walker|Sorcerer|PHB|Skin Wearer|HHHVIII|1|HHHVIII" + } ] }, { - "name": "Githzerai Enlightened", + "name": "Embody Creature", "source": "HHHVIII", - "page": 49, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Githzerai Brand", - "The githzerai practice many rituals in their constant adherence to discipline and tradition. One of these is a ritualistic branding of their bodies. Each brand may only be earned after the githzerai have demonstrated a mastery of a skill respected within the githzerai culture. Young and novice githzerai may only have a simple brand of a single skill, while the most revered and experienced in their society would have intricate brands, developed and layered on each other over their many years of learning. These brands are both rare and beautiful to admire, making them valuable to collectors elsewhere.", - "20 gp", - "1 lb", - "℄" - ], - [ - "15", - "Githzerai Heart", - "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", - "5 gp", - "1 lb", - "℄" - ], - [ - "20", - "Githzerai Brain", - { - "type": "entries", - "entries": [ - "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilized folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." - ] - } - ] - }, - "10 gp", - "4 lb", - "℄" - ] + "page": 116, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Skin Wearer", + "subclassSource": "HHHVIII", + "level": 1, + "header": 2, + "entries": [ + "When you choose this origin at 1st level, you gain the ability to partly transform yourself into other creatures by wearing their skin, hide, or pelts, empowering your own abilities in the process. While wearing an item made from the skin, hide, or pelt of a beast or monstrosity, you may spend your action to embody that creature and gain one of the following benefits of your choice for the next 10 minutes or until you end this effect early as a bonus action:", + { + "type": "list", + "items": [ + "You gain any saving throw proficiencies that creature may have had.", + "You gain any senses that creature may have had.", + "You gain any damage resistances and immunities that creature may have had." + ] + }, + "Once you have used this ability once, you can't use it again until you finish a long rest." ] }, { - "name": "Githzerai Trinket Table", + "name": "Skin Walker", "source": "HHHVIII", - "page": 47, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" + "page": 117, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Skin Wearer", + "subclassSource": "HHHVIII", + "level": 1, + "skillProficiencies": [ + { + "deception": true + } ], - "rows": [ - [ - "1", - "{@dice 1d4} pieces of ornate jewelry", - "5 gp", - "1 lb" - ], - [ - "2", - "1 bag of sweet-smelling herbs", - "4 sp", - "\u2014" - ], - [ - "3", - "{@dice 1d4} rolls of medicine-soaked bandages", - "1 gp", - "1 lb" - ], - [ - "4", - "{@dice 1d4} {@item pouch|phb|pouches} of rare tea", - "1 gp", - "1 lb" - ], - [ - "5", - "{@dice 1d4} bottles of meditative body oil", - "6 sp", - "1 lb" - ], - [ - "6", - "{@dice 1d6} bags of crushed gems", - "10 gp", - "2 lb" - ], - [ - "7", - "{@dice 1d4} tokens from a defeated githyanki", - "5 sp", - "\u2014" - ], - [ - "8", - "1 set of ornate hand wraps", - "3 gp", - "1 lb" - ] + "header": 2, + "entries": [ + "At 1st level, whenever you attempt to {@book harvest|HHHVI|2|Harvesting} a creature's skin, hide, or pelt, the DC of those items are lowered to 10 if they were higher than that originally. In addition, your affinity for donning the form of others also helps you mask your true intentions, granting you proficiency in Charisma ({@skill Deception}) checks." ] }, { - "name": "Gloom Weaver", + "name": "Malleable Form", "source": "HHHVIII", - "page": 60, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Shadow Blight (3 vials)", - { - "type": "entries", - "entries": [ - "Due to their prolonged exposure to the draining environment of the Shadowfell, the shadar-kai have become infused irrevocably with the shadows themselves. While this darkness permeates their entire being, the most obvious side effect is the way their own shadows seem to shift and fall from their being like smoke or dripping water. This unique shadow is referred to as \"shadow blight\" and is used as a catalyst in many nefarious potions and concoctions, or simply taken on its own to suppress one's emotions and life force whenever such a thing would become necessary. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may empty this vial over yourself, allowing the shadows to wash over you. For the next hour, you become preternaturally stoic and emotionless, and all of your regular life functions slow down considerably. During this time, you have advantage against being {@condition charmed} and {@condition frightened} and any ability check made to track you via your life functions such as heat emissions, scent, and vitality have disadvantage." - ] - } - ] - }, - "15 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Mark of the Raven Queen", - "The {@deity Raven Queen|Dawn War|DMG} is a notoriously difficult deity to worship. Mercurial, capricious, and distant at the best of times, it is no small wonder why she seems to boast so few followers. Yet, those that do serve her do so with utmost devotion. It is to these special few she grants her mark: a silhouetted raven head. From this mark, her followers are able to draw strength from the queen of death herself. Even when this mark has been removed from a deceased follower, it continues to channel power that can be repurposed into items usable even by those that shun her. The true question is whether this means we have found a loophole to her powers, or whether she simply doesn't care what we mortals do with her gifts.", - "60 gp", - "1 lb", - "{@item Raven Queen's Boon|HHHVIII}" - ], - [ - "15", - "Gloom Weaver Heart", - { - "type": "entries", - "entries": [ - "A gloom weaver is a special shadar-kai that has become so infused with the dark energies of the Shadowfell, that it begins to emit some of it on its own. As a gloom weaver stalks its quarry through the Shadowfell, it emits an aura of pure destitution that saps the will to live from anyone not native to that plane. If removed with care, one can cause their hearts to pulse this foul aura by manually squeezing it in their hands, weakening the resolve of everyone within the vicinity.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may squeeze this heart, forcing all beasts and humanoids that are not shadar-kai within 10 feet of you to have disadvantage on saving throws until the start of your next turn. Once this ability has been used 5 times, the heart runs out of any remaining energy and dissolves into a useless dust." - ] - } - ] - }, - "430 gp", - "1 lb", - "\u2014" - ] + "page": 117, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Skin Wearer", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, + "entries": [ + "Starting at 6th level, your malleable form makes transmutation and illusion magic cast on you effortless. Whenever you use a spell slot to cast either a transmutation spell on yourself or an illusion spell that changes your appearance, roll a {@dice d20}. If you roll a number lower than your sorcerer level, the spell slot you used is instantly restored." + ] + }, + { + "name": "Full Embodiment", + "source": "HHHVIII", + "page": 117, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Skin Wearer", + "subclassSource": "HHHVIII", + "level": 14, + "header": 1, + "entries": [ + "Starting at 14th level, you learn to exert greater control over your skin wearing, allowing you to fully embody your harvested creature's abilities. While embodying a creature, in addition to your chosen benefit, you may also choose to change your Strength, Dexterity, and Constitution scores to match that creature's. If your Constitution modifier increases as a result of this, your maximum hit points increase but your current hit points do not." + ] + }, + { + "name": "Shapeshifter Supreme", + "source": "HHHVIII", + "page": 117, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Skin Wearer", + "subclassSource": "HHHVIII", + "level": 18, + "header": 1, + "entries": [ + "At 18th level, you are able to cast the {@spell shapechange} spell without expending a spell slot. Once you have used this feature, you cannot use it again until you finish a long rest. You may also attempt to use your {@subclassFeature Malleable Form|Sorcerer|PHB|Skin Wearer|HHHVIII|6|HHHVIII} feature to restore use of this feature immediately after casting the {@spell shapechange} spell, following the same rules as you would for restoring a spell slot." + ] + }, + { + "name": "The Apex Predator", + "source": "HHHVIII", + "page": 117, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Apex Predator", + "subclassSource": "HHHVIII", + "level": 1, + "header": 1, + "entries": [ + "Your patron is one of the most powerful predators in the multiverse such as a {@creature tarrasque|MM}, an {@creature astral dreadnought|MM}, or an {@filter ancient dragon|bestiary|source=|miscellaneous=|dragon age=ancient;greatwyrm;aspect}. More than simple beasts, these creatures dominate their domains, taking whatever they want from whoever gets in their way. While these creatures normally treat all other creatures as simply potential meals, they still appreciate the utility that vassals can provide for them. As part of your pact, you take whatever scraps of power and resources they leave behind while serving them by finding new prey or intercepting any threat that would try to usurp their top position.", + { + "type": "refSubclassFeature", + "subclassFeature": "Expanded Spell List|Warlock|PHB|Apex Predator|HHHVIII|1|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Establish Dominance|Warlock|PHB|Apex Predator|HHHVIII|1|HHHVIII" + } ] }, { - "name": "Gray Render", + "name": "Establish Dominance", "source": "HHHVIII", - "page": 49, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Gray Render Claw (×2)", - "A gray render's claw resembles that of a bear's, and like a bear's, they are capable of mauling a target as well as rudimentary grasping. The gray render often employs both these functions when serving its master, slaughtering some prey before dragging the carcass back like an oversized, monstrous puppy.", - "85 gp", - "15 lb", - "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}" - ], - [ - "15", - "Gray Render Hide", - "Due to their vaguely psionic and mystical nature, the hide of a gray render has more uses than for simply tanning into a suit of armor (although it is certainly quite useful for that). One use that has always stood out to me, is its use as sheets on a marital bed. It is believed by some cultures that any freshly wed couple that sleeps upon a gray render blanket on their first night as a couple will be loyal to one another for life the way that the gray render is loyal to their chosen master. I cannot verify the validity of this claim, but I can attest that sleeping on a lumpy, tough, gray sheet is not the most romantic way to begin your marriage.", - "380 gp", - "20 lb", - "{@item +2 Leather Armor|DMG} or {@item +2 Studded Leather Armor|DMG}" - ], - [ - "20", - "Gray Render Brain", - "The gray render is known for forming lifelong bonds with a creature that it declares as its master. This need for companionship is so strong that it warps the gray render's brain, enlarging portions responsible for emotional attachment and increasing the production of certain enzymes and hormones. As such, a gray render's brain is a treasure trove for any alchemist looking to mix together a bewildering brew or charming concoction.", - "1,000 gp", - "3 lb", - "{@item Philter of Love|DMG} or {@item Concoction of Companionship|HHHVIII}" - ] + "page": 117, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Apex Predator", + "subclassSource": "HHHVIII", + "level": 1, + "header": 2, + "entries": [ + "At 1st level you learn to channel your patron's presence in order to mentally dominate your prey. As an action, you can force a target you can see within 30 feet of you to make a Wisdom saving throw against your warlock spell save DC. If a creature has a challenge rating lower than your warlock level, they make the saving throw at disadvantage. On a failure, your target is {@condition frightened} of you for the next minute. While {@condition frightened} of you in this way, a creature also has disadvantage on saving throws imposed by you and cannot benefit from spells that grant it a bonus to their movement speed. In addition, you have advantage on {@action opportunity attack|PHB|opportunity attacks} made against the {@condition frightened} creature. A {@condition frightened} creature may attempt the saving throw again at the end of each of its turns, ending the effect on itself on a success.", + "Once you use this feature, you can't use it again until you finish a short or long rest." ] }, { - "name": "Graz'zt", + "name": "Expanded Spell List", "source": "HHHVIII", - "page": 26, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "\u2014", - "Graz'zt's Heart", - "Unlike his beautiful countenance, the heart of Graz'zt is a hideous, shrunken, and shrivelled thing to behold. Graz'zt has neglected all genuine emotions of happiness and love in exachange for indulding in mindless sensual pleasures. This has led to the atrophied condition of his heart, within which is contained the many corruptions and hedonistic acts he has ever committed. The sheer concentration of these depravities make the organ a powerful conduit for particularly foul magic.", - "\u2014", - "8 lb", - "{@item Amulet of the Dark Prince|HHHVIII}" - ] + "page": 117, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Apex Predator", + "subclassSource": "HHHVIII", + "level": 1, + "header": 2, + "entries": [ + "The Apex Predator lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVIII", + "name": "Apex Predator Expanded Spells", + "page": 117 + } ] }, { - "name": "Green Abishai", + "name": "Devour Prey", "source": "HHHVIII", - "page": 30, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Mark of Tiamat", - "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", - "20 gp", - "1 lb", - "{@item Tiamat's Boon|HHHVIII}" - ], - [ - "15", - "Devil Wing (×2)", - "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", - "25 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "20", - "Green Abishai Horn", - "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. The green abishai serve as the emissaries of the Dragon Queen, their horns granting them mind altering abilities to influence weak-willed mortals. Their horns carry on their manipulative natures and can be transformed into a magical implement that allows the user to continue the crafty tricks of the ever scheming {@deity Tiamat|Dawn War|DMG}.", - "6,100 gp", - "10 lb", - "{@item Stylus of Draconic Influence|HHHVIII}" - ] + "page": 117, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Apex Predator", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, + "entries": [ + "Starting at 6th level, your patron grants you access to a pocket dimension where your prey is devoured alive. As an action, you may target a creature you can see within 30 feet of you, forcing them to make a Charisma saving throw against your warlock spell save DC. On a failure, that creature is banished to a pocket dimension. While there, the target is {@condition incapacitated}, and at the end of each of its turns, it may make another Charisma saving throw. On a failure, it suffers acid damage equal to your warlock level plus your Charisma modifier (minimum of 1). On a success, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.", + "If the creature dies while in your pocket dimension, you may choose to have all of their harvestable materials reappear in the creature's original space instead of their corpse. These harvestable materials are in perfect condition and can be collected without issue.", + "Once you use this feature once, you cannot use it again until you finish a short or long rest." ] }, { - "name": "Harvester Domain Spells", + "name": "Hunter Becomes the Hunted", "source": "HHHVIII", - "page": 110, - "colLabels": [ - "Cleric Level", - "Spells" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1st", - "{@spell hamund's harvesting hands|HHHVII}*, {@spell identify vitals|HHHVII}*" - ], - [ - "3rd", - "{@spell locate animals or plants}, {@spell transfusion|HHHVII}*" - ], - [ - "5th", - "{@spell recomposition|HHHVII}*, {@spell slow}" - ], - [ - "7th", - "{@spell cold storage|HHHVII}*, {@spell locate creature}" - ], - [ - "9th", - "{@spell conjure creature|HHHVII}*, {@spell hold monster}" - ] - ], - "footnotes": [ - "{@note Spells marked with an * are from {@loader Hamund's Harvesting Handbook Volume 2|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}.}" + "page": 117, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Apex Predator", + "subclassSource": "HHHVIII", + "level": 10, + "header": 1, + "entries": [ + "Starting at 10th level, you learn to retaliate against any creature that would attempt to harm you. Whenever a creature damages you, you gain advantage on all weapon and spell attack rolls against that creature until the end of your next turn." + ] + }, + { + "name": "Top of the Food Chain", + "source": "HHHVIII", + "page": 117, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Apex Predator", + "subclassSource": "HHHVIII", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, your dominance over lesser creatures gives you a protection against their mediocre abilities. Creatures that have a challenge rating lower than half your warlock level rounded down have disadvantage on attack rolls against you, and you have advantage on saving throws imposed by them or their abilities." + ] + }, + { + "name": "Magi-Zoologist", + "source": "HHHVIII", + "page": 118, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Magi-Zoologist", + "subclassSource": "HHHVIII", + "level": 2, + "header": 1, + "entries": [ + "While most arcane colleges are more concerned with the intellectual study of esoteric and sometimes only theoretical origins of magic, there exists one that prefers to focus only on what they can see around them in the natural world: the magi-zoologists. This school of thought believes that the greatest source of information about magic is to be found in the many magical creatures that exist in the world, each one brimming with arcane secrets to be unlocked through research and study. Through their travels, the magi-zoologists collect samples of the various monsters in the multiverse, applying the lessons they learn into new breakthroughs in both spellwork and science.", + "While they are often derided by even other wizard schools as lacking imagination, the best magi-zoologists are extremely pragmatic and are well-equipped to survive the many dangers of the world. After all, it takes true strength to face down a full-grown dragon and live to autopsy its corpse.", + { + "type": "refSubclassFeature", + "subclassFeature": "Harvest Spells|Wizard|PHB|Magi-Zoologist|HHHVIII|2|HHHVIII" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Anatomical Study|Wizard|PHB|Magi-Zoologist|HHHVIII|2|HHHVIII" + } + ] + }, + { + "name": "Anatomical Study", + "source": "HHHVIII", + "page": 118, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Magi-Zoologist", + "subclassSource": "HHHVIII", + "level": 2, + "header": 2, + "entries": [ + "Beginning when you select this school at 2nd level, your proficiency bonus is doubled when you make {@book Appraise|HHHVI|2|Appraising} checks. In addition, you have advantage on any ability check made to recall information about the biology and behaviour of non-humanoid creatures." ] }, { - "name": "Hellfire Engine", + "name": "Harvest Spells", "source": "HHHVIII", - "page": 32, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "15", - "Bonemelt Oil (7 vials)", - { - "type": "entries", - "entries": [ - "Deep in the pits of Avernus lay the Bonemelt Pools: vast formations of roiling red oil that burn with all the intensity that the Nine Hells can muster. Every day, legions of lower devils are sent into these pools to pump this corrosive liquid into barrels that are then loaded into the dreaded hellfire engines to be sprayed indiscriminately on the enemies of its master. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may make a ranged weapon attack to throw a vial of bonemelt oil at a target within 20 feet, shattering it on impact, treating the vial as an improvised {@homebrew weapon|object}. On a hit, the target is drenched in oil and take {@damage 1d10} fire damage plus {@damage 2d8} acid damage at the end of their turns. If an affected creature suffers fire damage that was not caused by this oil, the oil combusts, causing the covered creature to instantly suffer {@damage 2d10} fire damage and {@damage 4d8} acid damage and removing the oil. An affected creature or another creature within 5 feet can also take an action to scrape off the oil." - ] - } - ] - }, - "400 gp", - "2 lb", - "\u2014" - ], - [ - "15", - "Hellbolt Coil", - "The lightning flail of the hellfire engine is a mighty weapon to behold, dreamed up in the nefarious workshops of the Nine Hells. The key component responsible for its shockingly destructive power is a piece of hellforged metal known as the hellbolt coil. This coil is capable of channeling the inherent energy of the multiverse to create electrical surges that the hellfire engine then channels into its flail. Particularly talented tinkers are capable of reverse engineering this infernal technology into incredibly deadly weapons made for mortal hands.", - "2,850 gp", - "15 lb", - "{@item Hellbolt Striker|HHHVIII}" - ], - [ - "15", - "Shock Barrel", - "When a hellfire engine wishes to destroy a target from far away it relies on the thunder cannon. This incredibly destructive armament carries a stronger payload that damages targets far beyond the initial impact zone of the blast, especially when compared to regular cannon shot. Despite common belief, this power comes not from the shot itself, but the enchanted cannon barrel that launches it. This \"shock barrel\", as it has been dubbed by fiendish scholars, is engraved with devilish runes that enchant any ammunition stored within. Thankfully, an intact barrel can easily be repurposed for use by a mortal adventurer, allowing them to use projectiles that strike with the impact of a thunderclap.", - "2,850 gp", - "40 lb", - "{@item Rumble Quiver|HHHVIII}" - ], - [ - "25", - "Hellfire Core", - { - "type": "entries", - "entries": [ - "At the center of a hellfire engine lies the infamous hellfire core: a coconut-sized, superheated ball of black steel forged in fires fueled by the immolation of hundreds of mortal souls. This core acts as the engine's \"essence\", functioning much like the brain and heart of a normal creature. Due to its horrid crafting method, this core constantly hungers for more souls and is responsible for the reaping, consumption, and transformation of the souls that the engine destroys.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you kill a creature while holding this item, you may use your reaction to hold the core over their corpse. If you do so, the core absorbs the recently deceased soul of the creature and destroys it over the course of {@dice 1d4} days. If the creature isn't revived before then, only a {@spell wish} spell can restore it to life. Constructs and devils are immune to this effect." - ] - } - ] - }, - "9,000 gp", - "30 lb", - "{@item Infernal Engine|HHHVIII}" - ] + "page": 118, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Magi-Zoologist", + "subclassSource": "HHHVIII", + "level": 2, + "header": 2, + "entries": [ + "Starting at 2nd level, when you make a {@book Harvest|HHHVIII|2|Harvesting} check on a non-humanoid creature that has the {@i innate spellcasting} feature and your roll equals or exceeds that creature's challenge rating, you may pick one spell from that creature's {@i innate spellcasting} feature and add it to your list of prepared spells that day. This spell does not count towards the number of spells you have prepared that day. When you cast that spell, it is considered a wizard spell for you and you still need to fulfill all component and spell slot requirements when casting it. You retain the ability to cast that spell until you finish your next long rest, at which point it vanishes from your memory.", + "If the spell you harvested is a wizard spell of 1st level or higher and is of a level for which you have spell slots, you can add it to your spellbook before it vanishes from your memory. To do so, you follow the same rules as normally copying a spell into your spellbook. You must copy the full spell before it vanishes from your memory. If you do not, any resources you have already contributed to copying the spell are wasted." ] }, { - "name": "Howler", + "name": "Firsthand Experience", "source": "HHHVIII", - "page": 50, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "10", - "Howler Blood (5 vials)", - { - "type": "entries", - "entries": [ - "The terrifying power of a howler goes beyond a scary call and visage. There is something more sinister at work that grants the howler such a presence, something in its very blood. Indeed, it is no coincidence that the howler actually secretes its blood from its eyes and mouth at all times: all the better to spread its horrid fear.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may throw this vial at a space within 20 feet, shattering it on impact. All creatures within 5 feet of that space must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} of that space for the next minute. While {@condition frightened} in this way, a creature must use its movement and any available {@action Dash} action to move as far away from that space as possible. If it is impossible for a creature to move without putting itself in danger, it stays in place instead, using its action to cower. A creature may repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success." - ] - } - ] - }, - "10 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Howler Teeth (large bag)", - "The gnashing jaws of a howler are filled with jagged teeth capable of rending apart even the sturdiest of plate armor. It is no surprise that these teeth are highly prized as crafting materials for weaponry with a literally fearsome edge.", - "115 gp", - "10 lb", - "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "20", - "Howler Voice Box", - "The horrid call of a howler is not one that can ever be forgotten in one's lifetime. This terrifying screech owes its unique sound to the howler's vocal cords which are unlike that of any other creature's. These dry, chapped strings seem more like desiccated lines of sinew than vocal cords, but when they resonate, they create the warbling howl that is so known for shaking the courage of mortals. Indeed, fiends have been known to string their instruments with these cords, creating orchestras that terrify adventurers as they venture through their dark halls.", - "340 gp", - "4 lb", - "{@item Harp of Horror|HHHVIII}" - ] + "page": 118, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Magi-Zoologist", + "subclassSource": "HHHVIII", + "level": 6, + "header": 1, + "entries": [ + "Starting at 6th level, if you are subjected to a saving throw imposed by the ability or feature of a non-humanoid, non-beast creature, you may add your Intelligence modifier as a bonus to any future saving throws imposed by subsequent uses of that ability or feature. You retain this benefit until you finish your next long rest." ] }, { - "name": "Hutijin", + "name": "Monster Tamer", "source": "HHHVIII", - "page": 34, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "20", - "Devil Wings (×2)", - "Like many fiends, Hutijin possesses a pair of wings that grant him flight. And, like many other fiends, these wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", - "2,000 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "\u2014", - "Hide of Hutijin", - "The thick hide of Hutijin is rough and covered with many scars and battlemarks. As the enforcer of Mephistopheles, Hutijin has seen many a battle and had his skin bathed in the blood and gore of more victories than can be counted. This grants it a supernatural level of protection beyond that of a regular fiend, an aura that radiates out and reproaches any lesser creature that would dare strike the champion that wears it.", - "\u2014", - "30 lb", - "{@item Armor of the Infernal Enforcer|HHHVIII}" - ] + "page": 118, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Magi-Zoologist", + "subclassSource": "HHHVIII", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, your study of the behaviour of creatures allows you to weave magic into your words, allowing you to placate and calm them. You add the {@spell charm monster|XGE} spell {@homebrew |(Xanathars Guide to Everything)} to your spellbook if you did not already know it, and you always have it prepared; having it prepared in this way does not count towards your total amount of spells prepared for that day. In addition, if you cast {@spell charm monster|XGE} on a creature with an Intelligence score lower than yours, they have disadvantage on the saving throw to resist the effect." ] }, { - "name": "Hydroloth", + "name": "Counter-Ability", "source": "HHHVIII", - "page": 73, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 118, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Magi-Zoologist", + "subclassSource": "HHHVIII", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, you learn to break the magic bonds that permeate the bodies of magical creatures, temporarily disrupting their abilities. Whenever a non-humanoid, non-beast creature within 30 feet of you that you can see attempts to use an ability or feature that would force another creature to make a saving throw, you may use your reaction to cause it to fail and have no effect. This feature cannot be used on abilities in which the saving throw is imposed by a weapon attack.", + "You may use this feature a number of times equal to your Intelligence modifier (minimum of once), regaining all expended uses once you finish a long rest." + ] + } + ], + "optionalfeature": [ + { + "name": "Aberration", + "source": "HHHVIII", + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "5", - "Hydroloth Ichor (3 vials)", - { - "type": "entries", - "entries": [ - "As slimy as they were in life, touching the ichor of a hydroloth feels much like sticking your hand into the bottom of a bog. This unnerving feeling comes due to the hydroloth's innate connection to the River Styx, as the hydroloth's ichor is just as capable of tampering with memories as its owner was in life. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "A creature that drinks this ichor must succeed on a {@dc 16} Intelligence saving throw or have their memories stolen. A creature with their memories stolen loses all proficiencies, can't {@action cast a spell|PHB|cast spells}, can't understand language, and if its Intelligence and Charisma scores are higher than 5, they become 5. Each time the target finishes a long rest, it can repeat the saving throw, ending the effect on itself on a success. A {@spell greater restoration} or {@spell remove curse} spell cast on the target ends this effect early." - ] - } - ] - }, - "25 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Hydroloth Claw (×2)", - "Tipped by hooks designed to drag their victims to the depths, the hydroloth's claws are incredibly deadly and make a wonderful base for constructing weapons such as tridents.", - "70 gp", - "20 lb", - "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" - ], - [ - "15", - "Hydroloth Bladder", - { - "type": "entries", - "entries": [ - "Like many amphibians, the hydroloth possesses a bladder in their throats that serves many functions. Other than allowing the hydroloth to survive underwater, it also acts as a supernatural storage mechanism for the hydroloth's memory thefts. In its properly harvested and unaltered state, it can be used to modify one's own memories for whatever purpose you may wish to achieve.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you spend 1 minute with this bladder over your head willingly, you may modify your own memories as if you had been subjected to the effects of the {@spell modify memory} spell. You may choose any memory from your entire life to modify, and you decide on which memory is changed and how during the minute you spend with the bladder over your head. Once this bladder is taken off your head, you instantly forget you used it, thus making you oblivious to any altered memories you may now have. Once this ability has been used, this item may not be used again in this way until the next dawn. This item also keeps track of all memories it has altered, removed, or implanted. A creature with this bladder over their head can spend their action to have all of these memories shown to them simultaneously, along with the knowledge of who their original owner was and how the memory has been modified. They may also choose to have a memory permanently erased from the bladder once they are aware of the memory's existence." - ] - } - ] - }, - "300 gp", - "10 lb", - "{@item Hood of the Aquatic Ambush|HHHVIII}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVIII}" - ] + "entries": [ + "Your erratic stance makes it difficult for your opponent to read your movements, preventing them from getting an edge on you in battle. While in this stance, if a creature attempts to make an attack roll with advantage against you, you can use your reaction to cancel that advantage and any other advantages they may have on attack rolls against you for the rest of the turn." ] }, { - "name": "Iron Cobra", + "name": "Beast", "source": "HHHVIII", - "page": 13, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "10", - "Gnome-made Servo", - "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", - "1 gp", - "5 lb", - "\u2014" - ], - [ - "15", - "Ironleather Hide", - "As implied by their name, the iron cobra is covered in a thick hide of iron plates. However, in order to replicate the articulation of a real cobra, gnomish tinkers mastered a smelting process to create an alloy that flexes and moves like real skin. Taking it back to an experienced blacksmith allows it to be repurposed into a comfortable and surprisingly lightweight armor that does not sacrifice protection.", - "30 gp", - "20 lb", - "{@item Ironleather Splint|HHHVIII}" - ], - [ - "20", - "Artificial Venom (vial)", - { - "type": "entries", - "entries": [ - "Much like a real cobra, the iron cobra's fangs are loaded with deadly venom to inject into its victims. However, in the classic gnome habit of overcomplicating their work, the iron cobra is also loaded with other more nefarious concoctions not found in nature.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you harvest this material, you receive a random venom that imposes the same effect as one of the poison effects listed under the iron cobra's {@i bite} ability. All venoms can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the venom takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 13} Constitution saving throw or suffer the effect of the appropriate venom." - ] - } - ] - }, - "100 gp", - "1 lb", - "\u2014" - ] + "entries": [ + "Your primal stance imbues your strikes with greater ferocity. When you hit a creature with an unarmed strike while in this stance, you may add your Strength modifier as a bonus to the damage roll. You may only use this ability once per turn." ] }, { - "name": "Juiblex", + "name": "Celestial", "source": "HHHVIII", - "page": 26, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "\u2014", - "Juiblex Mote", - "Juiblex's origin is a hot topic for debate among demonologists. Some contend that it rose from the remains of a melted ancient evil, others say that it was a mass convergence of lesser oozes that created a terrifying hivemind, while some simply believe that it sprung forth as a globule of the Elemental Chaos itself. Regardless of which theory is correct, it is commonly agreed that despite Juiblex's constantly dripping and regenerating form, there is one mote inside of it that holds the totality of its essence. It is within this mote that the Demon Lord's power comes fully realised and can be extracted for extremely powerful and foul magics.", - "\u2014", - "6 lb", - "{@item Orb of the Oozing Hunger|HHHVIII}" - ] + "entries": [ + "Your graceful stance allows you to move easily around the battlefield. While in this stance, you act as if you are under the effect of the {@spell freedom of movement} spell." ] }, { - "name": "Kruthik Hive Lord", + "name": "Cleaver", "source": "HHHVIII", - "page": 50, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 112, + "featureType": [ + "HHH:BT" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Butcher", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "5", - "Kruthik Musk (5 vials)", - "Although kruthiks have their own language consisting of clicks and hisses, they also utilize an alternate form of communication that relies on scent. By leaving scent marks, a kruthik may leave messages and warnings to fellow members of its race. This versatile musk has been adopted for many uses by more civilized races including perfumes, alcohols, and (ironically) insect repellants.", - "2 sp", - "1 lb", - "\u2014" - ], - [ - "10", - "Kruthik Spike (×10)", - "As a natural weapon, kruthiks can launch shards of chitin from their legs like arrows, skewering prey with uncanny accuracy. These lightweight but durable spikes are prized for arrow fletching in the wood-sparse Underdark, and it is not uncommon to find drow quivers filled with them. In fact, one common task for young drow is to form hunting packs to harvest kruthik spikes; hopefully collecting more arrow material than they use.", - "1 gp", - "1 lb", - "{@item +1 Arrow|DMG} or {@item +1 Crossbow Bolt|DMG|+1 Bolt}" - ], - [ - "15", - "Kruthik Hive Lord Chitin", - "A kruthik hive lord is immensely durable due to being covered in a thick chitin shell that is stronger than most plate. It is usually pretty easy to spot a commander of an Underdark brigade of warriors, since they are often adorned in intimidating, spikey armor crafted from this chitin.", - "65 gp", - "40 lb", - "{@item +2 Plate Armor|DMG}" - ] + "entries": [ + "If you dealt slashing damage, you may force your target to make a Constitution saving throw. On a failure, your target suffers a deep cut that shocks their system and hampers their combat capability. Until the start of your next turn, your target's speed is halved, and it makes all weapon attacks at disadvantage." + ] + }, + { + "name": "Construct", + "source": "HHHVIII", + "page": 113, + "featureType": [ + "HHH:MS" + ], + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } + ], + "entries": [ + "Your sturdy stance makes you harder to knock down and to be moved around. While in this stance, you have advantage on saving throws and ability checks against being knocked {@condition prone} or moved against your will." ] }, { - "name": "Leviathan", + "name": "Dark Deconstruction", "source": "HHHVIII", - "page": 44, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 118, + "featureType": [ + "EI" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "When making a {@book harvesting check|HHHVIII|2|Harvesting}, you may choose to use your Charisma modifier instead of your Dexterity modifier. In addition, you have advantage on {@book harvesting checks|HHHVIII|2|Harvesting} made on aberrants, celestials, fey, and fiend-type creatures." + ] + }, + { + "name": "Devourer's Instinct", + "source": "HHHVIII", + "page": 118, + "featureType": [ + "EI" ], - "rows": [ - [ - "20", - "Entropy Shard", - "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", - "4,000 gp", - "5 lb", - "{@item Talisman of Nature's Wrath|HHHVIII}" - ], - [ - "25", - "Leviathan Drop", - "In its ever flowing form, it may seem like the leviathan has no easily defined form that would make for any sensible harvesting. The people that believe this, however, are not as competent as I. Indeed, for the harvester that is both perceptive and daring, there is a treasure at the center of a leviathan known as its \"drop\". This fist-sized drop seems like any of the water around it, yet if one looks carefully, they will notice that it never actually loses its shape or mixes with anything else in the leviathan, almost as if a strong, invisible membrane keeps it all in place. This drop, in fact, contains the essence of the leviathan and is as useful for channeling its power as a heart would be in a normal creature. For this reason, the drop is incredibly valuable as a reagent and only the most skilled alchemists have the knowledge and privilege of working with it.", - "22,120 gp", - "1 lb", - "{@item Potion of the Eternal Tide|HHHVIII}" - ] + "entries": [ + "You always add your proficiency to {@book Appraisal checks|HHHVI|2|Appraising}, even if you do not have the skill associated with a creature's type." ] }, { - "name": "Male Steeder", + "name": "Dragon", "source": "HHHVIII", - "page": 66, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "10", - "Steeder Leg (×4)", - "The sticky legs of a steeder act as their main method for ensnaring prey. While they are certainly strong, the cartilage quickly breaks down following the steeder's death. However, they can still be rendered down for their adhesives, much like turning horse hooves into glue. Duergar society is literally kept together by this adhesive, and as such, these legs are always in high demand.", - "5 sp", - "12 lb", - "\u2014" - ], - [ - "15", - "Steeder Shell", - "A hardy exoskeleton befitting a creature that resembles a giant spider. This hardy, yet lightweight shell has a myriad of uses ranging from housing, to tools, to armor.", - "1 gp", - "60 lb", - "\u2014" - ] + "entries": [ + "Your ancient stance grants you mystical abilities drawn from the most powerful creatures in the multiverse. When you adopt this stance, you choose to gain either a flying or swimming speed equal to half your current speed. On subsequent turns, you may use your bonus action to change your choice to the other movement type." ] }, { - "name": "Marut", + "name": "Elemental", "source": "HHHVIII", - "page": 51, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "5", - "Sigil Oil (5 vials)", - "The oil that flows through the marut is no simple lubricant found on a cheap tinker's toy. It is believed that this oil is refined from the drippings of Primus himself, their oil giving life to their greatest creation. This oil is highly coveted by mortal crafters to use when making their own constructs as it is believed that they lend a more lifelike quality to their creation's movements.", - "100 gp", - "2 lb", - "\u2014" - ], - [ - "15", - "Marut Hand (×2)", - "Forged with mechanical precision under hammers timed to the eternally ticking gears of Mechanus, the hands of a marut are as close to godly perfection as can be achieved in the metallic form. Capable of striking down even fiendish lords and celestial beings in service of the marut's goal of enforcing the law, these hands are almost impossible to work with for a mortal crafter. Yet, for the rare individual that can, a truly remarkable set of gauntlets can be created, one that can turn even mortals into executioners of the gods.", - "1,000 gp", - "50 lb", - "{@item Mechanus Gauntlets|HHHVIII}" - ], - [ - "20", - "Marut Metal", - "The alloy that constitutes a marut's frame cannot be found anywhere on the Material Plane. In fact, it cannot be found anywhere outside of Mechanus as it is actually smelted from the ancient gears of the modron home world. This metal is supremely durable yet lightweight, and traces of it have been found mixed into legendary pieces of weapons and armor across the realms. But, if you manage to scavenge a full intact shell of it, a worthy blacksmith can craft a suit of armor that will protect you from supernatural harm.", - "4,000 gp", - "200 lb", - "{@item Primus Plate|HHHVIII}" - ], - [ - "25", - "Enforcer's Eye", - { - "type": "entries", - "entries": [ - "Cultures all across the Material Plane tend to share tales of leaders that sacrifice an eye in order to gain otherworldly levels of wisdom and judgement. While many are familiar with the subsequent exploits of these leaders, they never end up explaining what happens to the eye they sacrificed. Well, long story short, they end up on Sigil, where the modron leader, Primus, takes them and plants them into the marut where it grows to the size of a melon as the final step of their construction. These eyes see with both the wisdom of the universe and the empathy of mortals and they are what allow the marut to hunt and judge their contract holders better than any lesser construct possibly could.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding the eye, you may use your action to close your eyes and focus, allowing you to see through the eye. While seeing through the eye, you have {@sense darkvision} out to a range of 60 feet, you are unaffected by visual illusions, and you automatically succeed on any Wisdom ({@skill Insight}) check to determine if a creature is lying or not. You stop seeing through the eye if you ever open your own eyes (no action required) or if the eye ever leaves your hand." - ] - } - ] - }, - "14,000 gp", - "10 lb", - "\u2014" - ], - [ - "30", - "Edict Engine", - { - "type": "entries", - "entries": [ - "The edict engine is a swirling vortex of pure energy that powers the marut and allows its massive form to move with all the strength and grace of the mightiest angels. In a feat of engineering capable only from Primus itself, the engine runs on the logic of the Multiverse itself, keeping the marut operational so long as the ancient contract that binds the laws of physics together remains upheld. This engine is so perfect in its design that any attempt by mortal hands to tinker with it would ruin it irreparably.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding this item, you may use your action to activate it, causing all creatures within a 30-foot radius to take {@damage 45} radiant damage. Any creature that took any of that damage must succeed on a {@dc 20} Wisdom saving throw or be {@condition stunned} until the end of your next turn. Once used, this item cannot be used again until the next dawn. Every time this item is used, there is a {@chance 90|10 percent|Edict Engine|The Engine is unchanged.|The Engine breaks apart and becomes useless.} chance that it breaks apart due to mortal negligence and becomes useless." - ] - } + "resist": [ + { + "choose": { + "from": [ + "fire", + "lightning", + "cold", + "thunder" ] - }, - "20,000 gp", - "60 lb", - "\u2014" - ] + } + } + ], + "entries": [ + "Your chaotic stance makes the primordial forces of creation regard you as one of their own, bestowing you their protection. While in this stance, you have resistance to one of the following damage types of your choice: fire, lightning, cold, or thunder." + ] + }, + { + "name": "Fey", + "source": "HHHVIII", + "page": 113, + "featureType": [ + "HHH:MS" + ], + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } + ], + "entries": [ + "Your elusive stance allows you to slip between opponents easily and avoid harm. While in this stance, melee weapon attacks against you are made at disadvantage if you are within 5 feet of two or more hostile creatures." ] }, { - "name": "Maurezhi", + "name": "Fiend", "source": "HHHVIII", - "page": 20, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "10", - "Maurezhi Blood (3 vials)", - { - "type": "entries", - "entries": [ - "This black, tar-like substance resembles the coagulated blood found on murdered corpses. If you have the stomach for it, it can be rubbed on one's body to mask the presence radiated by all living beings that the undead can detect.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may spend 1 minute to cover yourself in this blood. If you do so, undead creatures with an Intelligence of less than 10 have disadvantage on Wisdom ({@skill Perception}) checks to find you. This effect lasts for 1 hour or until the blood is washed off, whichever comes first." - ] - } - ] - }, - "5 gp", - "2 lb", - "\u2014" - ], - [ - "15", - "Maurezhi Claw (×2)", - "The claws of the ghoul-like creatures are well known for their paralyzing touch, and there are many a horror story of adventurers devoured alive by these abominations while they could do nothing but lie there helpless (of course one has to wonder how this story could be true if they are alive to tell it, but I digress).", - "6 gp", - "6 lb", - "{@item Paralyzing Dust|HHHVI}" - ], - [ - "20", - "Maurezhi Hide", - "Despite its undead nature, a maurezhi does not rot or decompose. While this only adds to its unnerving nature, its skin does have certain properties useful for a harvester. Some of the original designs for the renowned bag of colding used maurezhi hide as its main material.", - "10 gp", - "12 lb", - "{@item Bag of Colding|HHHVI}" - ], - [ - "25", - "Maurezhi Fang (×2)", - "As the \"lieutenant\" of ghouls, the maurezhi has the dubious gift of being able to convert its prey into a new {@creature ghoul|MM} to serve it. It does so by using its fangs to literally sap away a creature's will and individuality. I have seen compatriots and hirelings die in more ways than I can count, but I can honestly say that there is nothing more chilling than watching a person's very identity fade away as a ravenous demon drains the very identity out of them.", - "300 gp", - "1 lb", - "{@item Dagger of Apathy|HHHVIII}" - ] + "consumes": { + "name": "Ki" + }, + "entries": [ + "Your vicious stance allows you to capitalise on your opponent's mistakes and punish them accordingly. Whenever you hit a creature with an {@action opportunity attack} while in this stance, you may immediately use your {@classFeature Flurry of Blows|Monk||2} feature as a free action. You still need to spend 1 ki point to use it in this way." ] }, { - "name": "Meazel", + "name": "Giant", "source": "HHHVIII", - "page": 52, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "5", - "Meazel Hair (small bag)", - "The meazel's body is covered with wispy tufts of black hair that flows and flutters like the edges of a shadow. Surprisingly soft for such a rough-natured creature, this hair is favored in lining leather armor for both its sound dampening and light absorbing properties.", - "5 sp", - "3 lb", - "\u2014" - ], - [ - "10", - "Umbra Ichor (3 vials)", - { - "type": "entries", - "entries": [ - "The thin liquid that flows through a meazel's veins acts similarly to blood, but is in fact concentrated shadow magic that has infused itself into the meazel's body. It is this substance that causes shadows to recognize the meazel as its own, allowing the wily creatures to slip in and out of them at will. When drunk by any other creature, it grants these same benefits, but be careful about taking it regularly; it can lead to overwhelming feelings of malaise and emptiness if one's intake is not managed properly.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may drink this ichor as an action. For the next hour, you have {@sense darkvision} out to a range of 120 feet and you can take the {@action Hide} action as a bonus action while in dim light or darkness. During this time however, you also gain a sensitivity to sunlight and have disadvantage on attack rolls and Wisdom ({@skill Perception}) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight." - ] - } - ] - }, - "1 gp", - "1 lb", - "{@item Potion of the Shadowjumper|HHHVIII}" - ] + "entries": [ + "Your large stance leverages internal forces that allow you to fight against even the biggest opponents. While in this stance, your size is considered Huge regardless of the actual dimensions of your body." ] }, { - "name": "Meazel Trinket Table", + "name": "Humanoid", "source": "HHHVIII", - "page": 52, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "1", - "1 {@item waterskin|PHB}", - "2 sp", - "5 lb" - ], - [ - "2", - "1 {@item whetstone|PHB}", - "1 cp", - "1 lb" - ], - [ - "3", - "{@dice 1d4} {@item pouch|PHB|pouches} of snacking insects", - "6 cp", - "1 lb" - ], - [ - "4", - "1 garrote", - "5 cp", - "\u2014" - ], - [ - "5", - "{@dice 1d4} strings of critter bones and teeth", - "1 sp", - "1 lb" - ], - [ - "6", - "1 set of tattered clothes", - "2 cp", - "2 lb" - ], - [ - "7", - "{@dice 1d6} pieces of stolen jewelry", - "1 gp", - "1 lb" - ], - [ - "8", - "{@dice 4d10} {@item Copper (cp)|PHB|copper pieces}", - "Varies", - "Varies" - ] + "entries": [ + "Your natural stance allows you to fight freely and utilise your energy efficiently. While in this stance, whenever you spend 1 or more ki points to use an ability, you may roll a {@dice d20}. If you roll an 18, 19, or 20 on this roll, you instantly regain the ki points you just spent." + ] + }, + { + "name": "Improved Cleaver", + "source": "HHHVIII", + "page": 112, + "featureType": [ + "HHH:BT" + ], + "prerequisite": [ + { + "level": { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Butcher", + "source": "HHHVIII", + "visible": true + }, + "level": 18 + } + } + ], + "entries": [ + "When you use this ability after reaching 18th level in this class, a target that fails the saving throw also cannot regain hit points until the start of your next turn." ] }, { - "name": "Merregon", + "name": "Improved Meat Hook", "source": "HHHVIII", - "page": 32, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 112, + "featureType": [ + "HHH:BT" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Butcher", + "source": "HHHVIII", + "visible": true + }, + "level": 18 + } + } ], - "rows": [ - [ - "15", - "Sacrificial Spirit", - { - "type": "entries", - "entries": [ - "It would be a hard philosophical argument to say that anyone who works for an evil regime is also, by extension, an evil person themselves. However, the soldiers that become merregons were more than mere pawns for wicked kings and generals. The kind of people that become merregons were soldiers that had absolutely no reservation about the wicked actions they were asked to perform. This fact not only makes their souls much easier to condemn, but also makes for a much easier moral question for us when it comes to utilizing their souls for crafting purposes. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While carrying this item, if you are subject to an ability that would instantly kill you, you may spend your reaction to destroy this item and negate that effect. All other results of that ability still apply, however." - ] - } - ] - }, - "30 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Merregon Mask", - "As part of their initiation into the armies of the Nine Hells, a merregon is ritualistically fused with their mask, cursed to wear it for all eternity. Over the decades and centuries, the mask becomes suffused with fiendish energy, transforming them from ordinary plates of metal into genuine magical reagents. The trick, however, is to be able to remove the mask without bringing the merregon's face with it, as doing so will spoil the purity of the metal with the decaying organic material of the fiend.", - "100 gp", - "5 lb", - "{@item Guardian Mask|HHHVIII}" - ] + "entries": [ + "You add your Strength modifier to this damage when you reach 18th level in this class." ] }, { - "name": "Merrenoloth", + "name": "Improved Tenderizer", "source": "HHHVIII", - "page": 74, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 112, + "featureType": [ + "HHH:BT" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Butcher", + "source": "HHHVIII", + "visible": true + }, + "level": 18 + } + } ], - "rows": [ - [ - "5", - "Merrenoloth Ichor (3 vials)", - { - "type": "entries", - "entries": [ - "The ichor of a merrenoloth has a briny odor to it, like the kind of brackish seawater found in the depths of an old ship. It carries some traces of the merrenoloth's mastery of ships, and some superstitious sailors have taken to mixing it with tar and using it to coat their ships to ward them from harm. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may rub this ichor into your hands. For the next 24 hours, you have advantage on any ability check made to helm, steer, or sail a ship." - ] - } - ] - }, - "2 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Merrenoloth Hide", - "The thin, tight skin of a merrenoloth resembles that of a sailor that has spent far too long in the salt and sun. While it doesn't make for good armor, there is a seafaring tradition of the most notorious pirates that lure merrenoloths to their ships with contracts, slaughter them, and then craft their flags from their hides. Whether this is true or simply a salty dog tale is still to be confirmed.", - "10 gp", - "17 lb", - "\u2014" - ], - [ - "15", - "Merrenoloth Skull", - { - "type": "entries", - "entries": [ - "Due to their naturally gaunt faces, the skull of a merrenoloth looks pretty much the same as it did even when it still had skin. Even its now hollow eyes appear to still be able to see, constantly watching over their vessel and ensuring it finds safe passage to its destination.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "This skull provides an inherent protection over whichever ship it is mounted to the front of. If it is mounted on the front facing outwards, the ship always stays on course to the destination that the captain of the ships names. If it is mounted on the front facing inwards, creatures on the ship aren't discomfited by wind or weather, though this effect doesn't protect against damage." - ] - } - ] - }, - "350 gp", - "8 lb", - "\u2014" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVIII}" - ] + "entries": [ + "When you use this ability after reaching 18th level in this class, a target that fails the saving throw also becomes vulnerable to bludgeoning damage until the start of your next turn." ] }, { - "name": "Miscellaneous Harvesting Table", + "name": "Meat Hook", "source": "HHHVIII", - "page": 108, - "colLabels": [ - "Material", - "DC" + "page": 112, + "featureType": [ + "HHH:BT" ], - "colStyles": [ - "col-10", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Butcher", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "Blood and Fluids (vial)*", - "5" - ], - [ - "Soft Tissue (tongue, ears, genitals, etc.)", - "5" - ], - [ - "Hard Tissue (claws, teeth, spikes, horns)", - "5" - ], - [ - "Bone (skull, ribcage, spine, etc.)", - "10" - ], - [ - "Eyes", - "10" - ], - [ - "Internal Organs (heart, stomach, etc)", - "10" - ], - [ - "Basic Limb (leg, arm, tail)", - "15" - ], - [ - "Hide (fur, scales, plating)", - "15" - ], - [ - "Complicated Limb (wing, tentacle, etc.)", - "20" - ], - [ - "Brain", - "20" - ] + "entries": [ + "If you dealt piercing damage, you may make a {@action grapple} check against your target by lodging your weapon in your target's body as part of the same attack. While you have a creature {@condition grappled} this way, you cannot make attacks with the weapon you used to {@action grapple} them. Whenever a creature {@condition grappled} in this way attempts to escape the {@action grapple} and fails, they automatically suffer {@damage 1d8} piercing damage as they clumsily attempt to remove the weapon piercing them." + ] + }, + { + "name": "Monstrosity", + "source": "HHHVIII", + "page": 113, + "featureType": [ + "HHH:MS" + ], + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "outro": [ - "*As a general rule, tiny creatures can be harvested for 1 vial of blood, small creatures for 2, medium creatures for 3, large creatures for 5, huge creatures for 7, and gargantuan creatures for 9." + "entries": [ + "Your versatile stance allows you to be prepared for any situation. While in this stance, whenever you make a saving throw, you may use your reaction to add your Wisdom modifier as a bonus to the result. You may choose to do this after making the roll but before the DM says whether you succeeded or failed." ] }, { - "name": "Moloch", + "name": "Ooze", "source": "HHHVIII", - "page": 34, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "\u2014", - "Heart of Moloch", - "The heart of Moloch is one corrupted by almost every vice that a creature can have. It is a bloated organ, dripping in ambition, greed, and pride. The sheer fiendish infleucne that radiates from this organ even after removal from its dreadful host allows it to be fashioned into a powerful amulet.", - "\u2014", - "5 lb", - "{@item Amulet of the Usurper|HHHVIII}" - ] + "entries": [ + "Your flexible stance allows you to move through the battlefield unimpeded and with ease. While in this stance, you can move through spaces occupied by hostile creatures, and you have advantage on saving throws and ability checks against being {@condition grappled} and being {@condition restrained}." ] }, { - "name": "Molydeus", + "name": "Plant", "source": "HHHVIII", - "page": 21, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 113, + "featureType": [ + "HHH:MS" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "5", - "Abyssal Weapon Ichor (6 vials)", - "It is the nightmare of every crusading adventurer to slay a powerful foe, only to find their hard won loot disappear before their very eyes. Such is the case with the molydeus, who in a final act of spite to its enemies, causes its weapon to dissolve into a thick ichor upon its death. Although this was intended as a safeguard by the demon lords, they did not anticipate the resourcefulness of a harvester armed with this book! Simply scoop up some of that ichor into an {@item enchanted vial|HHHVI} and bring it back to a very skilled alchemist to create a weapon oil that will add a demonic lethality to your strikes. {@b Requires {@item enchanted vial|HHHVI}.}", - "300 gp", - "5 lb", - "{@item Abyssal Oil|HHHVIII}" - ], - [ - "10", - "Molydeus Snake Head", - "The molydeus snake head has an inherent connection to the demon lord that molded the molydeus and acts as both an advisor and supervisor to the mighty fiend. Aside from that, they also possess a potent venom that corrupts the very lifeforce of a creature and over time, transforms them into a demon themselves. It takes a powerful thaumaturge to tame the demonic connection inside the head, but if managed, it can allow the wielder to channel the strength of the demon lords themselves.", - "2,470 gp", - "30 lb", - "{@item Staff of the Demon Tongue|HHHVIII}" - ], - [ - "15", - "Molydeus Wolf Head", - "The main head of the molydeus resembles that of a savage wolf, with teeth sharper than daggers and a constant rabid gleam in their eyes. It is believed that these wolf heads are actually themselves harvested in the Abyss by trapping dozens of starved wolves in a pit and having them tear each other to shreds in a cannibalistic frenzy; the last one alive has the dubious honor of becoming a part of the new molydeus.", - "2,470 gp", - "45 lb", - "{@item Helm of Demon's Wrath|HHHVIII}" - ], - [ - "20", - "Demon Lord's Authority", - "Much like a well-trusted valet, the existence of a molydeus is one of both servitude and authority. While they must obey their demon lord's every whim, they are also feared as carrying the voice of their master everywhere they go and as such, they are one of the few beings in existence that can inspire fear in a demon. This fear creates a gestalt field around the molydeus that in turn inspires more obsequience from lesser demons in a self-perpetuating cycle. It is unorthodox to do this, but using {@item spirit paper|HHHVI}, a very skilled harvester can trap this energy to be later vested into a most powerful helm. {@b Requires {@item spirit paper|HHHVI}.}", - "18,000 gp", - "1 lb", - "{@item Helm of Abyssal Domination|HHHVIII}" - ] + "entries": [ + "Your rooted stance allows you to gather power and energy from the ground. While in this stance, you have advantage on attack rolls so long as you have not moved since the end of your last turn." ] }, { - "name": "Nabassu", + "name": "Tenderizer", "source": "HHHVIII", - "page": 22, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 112, + "featureType": [ + "HHH:BT" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "prerequisite": [ + { + "level": { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Butcher", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } ], - "rows": [ - [ - "10", - "Nabassu Claw (×2)", - "Black-tipped and able to rend both flesh and spirit, the nabassu claw is one of the most perfect natural weapons formed within the Abyss. It is said that weaponry formed from these claws quiver with excitement in the hands of their wielder as they prepare to take a mortal life.", - "250 gp", - "10 lb", - "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}" - ], - [ - "15", - "Demon Wing (×2)", - "Like many fiends, the dark wings of the nabassu possess an inherent magic that holds its form aloft instead of relying on physical forces. And, like many fiends, these wings can be harvested to form the basis of the ever-useful: {@item infernal wings|HHHVI}.", - "300 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "15", - "Nabassu Hide", - "The hide of a nabassu is as dark as a moonless night and tougher than castleforged steel. Not only that, but it is capable of emitting a demonic aura around itself that literally smothers the light around it, allowing the nabassu to shroud itself constantly in a cloak of shadows. This has led to many tales of legendary thieves that ascribe their supernatural stealth to suits of pitch black nabassu hide.", - "600 gp", - "15 lb", - "{@item Suit of Shadows|HHHVIII}" - ], - [ - "20", - "Nabassu Jaw", - "If there is one thing that a nabassu is famous for, it is their devouring of mortal souls. Such a terrible action requires a very specific set of adaptations, and the jaw of the nabassu can be found to be lined with tiny Abyssal runes that disintegrate any spiritual form that enters them.", - "1,700 gp", - "5 lb", - "{@item Soul Cleaver|HHHVIII}" - ], - [ - "25", - "Nabassu Eye (×2)", - "Beyond its razor sharp claws and fangs, the most dangerous body part of a nabassu is in fact its eyes. These glowing orbs are capable of stealing the soul of whomever they gaze upon and in fact are said to be the inspiration for the infamous soul gems used by demiliches to protect their lairs.", - "2,500 gp", - "1 lb", - "{@item Lifestealer's Mask|HHHVIII}" - ] + "entries": [ + "If you dealt bludgeoning damage, you may force your target to make a Constitution saving throw. On a failure, your target suffers a devastating strike that breaks their strength and defences. Until the start of your next turn, your target has disadvantage on all Strength saving throws and Strength ability checks, and melee weapon attacks against them have advantage." + ] + }, + { + "name": "Undead", + "source": "HHHVIII", + "page": 113, + "featureType": [ + "HHH:MS" + ], + "prerequisite": [ + { + "level": { + "class": { + "name": "Monk", + "source": "PHB" + }, + "subclass": { + "name": "Observed Form", + "source": "HHHVIII", + "visible": true + }, + "level": 3 + } + } + ], + "entries": [ + "Your rigid stance allows you to suffer large damage and continue fighting. Whenever you take damage, you may use your reaction to expend 1 ki point to reduce the total damage taken by an amount equal to your monk level." ] + } + ], + "item": [ + { + "name": "Abyssal Oil", + "source": "HHHVIII", + "page": 80, + "type": "Oil", + "rarity": "very rare", + "property": [ + "crfBy" + ], + "entries": [ + "This green, viscous oil carries within it all of the rage and power of the Demon Lords of the Abyss. The oil can coat one melee weapon or up to 10 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical, and any critical hit made with that item deals an extra {@damage 6d8} damage. This damage is not doubled." + ], + "customProperties": { + "ingredients": "Abyssal Weapon Ichor ×1 vial", + "crafter": "Alchemist" + } + }, + { + "name": "Acrobat's Plate", + "source": "HHHVIII", + "page": 80, + "baseItem": "plate armor|PHB", + "type": "HA", + "rarity": "rare", + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "entries": [ + "While wearing this armor, you have advantage on Dexterity saving throws and Dexterity ({@skill Acrobatics}) checks. In addition, due to its unique materials and design, this armor has no Strength requirement and does not impose disadvantage on Dexterity ({@skill Stealth}) checks." + ], + "customProperties": { + "ingredients": "Dhergoloth Exoskeleton ×1", + "crafter": "Blacksmith" + } }, { - "name": "Nagpa", + "name": "Amulet of Spiritual Obfuscation", "source": "HHHVIII", - "page": 53, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 80, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This gold framed amulet has a large red stone in its center, inside of which, is a swirling vortex that resemble souls chasing each other for eternity. The spiritual chaos inside this amulet is capable of masking its wearer's spiritual presence, among other protections. While wearing this amulet, you gain the following benefits:", + { + "type": "list", + "items": [ + "You act as if you are under the {@spell nondetection} spell.", + "You, and everything you carry, are immune to the effects of {@sense truesight}. Anything attempting to view you with {@sense truesight} simply sees you as if they were using any of their other senses (if any).", + "You cannot be subjected to any magical effect that would attempt to possess your body or remove your soul against your will.", + "Undead, celestials, and fiends have disadvantage on Wisdom ({@skill Perception}) checks to find you, as your chaotic spiritual energy partially masks you from their senses." + ] + } ], - "rows": [ - [ - "10", - "Nagpa Claw", - "Unlike most humanoids who are capable of building wonders with their hands, the sharp, gnarled claws of a nagpa are fit for only one purpose: destruction. Indeed, the magic that they emit from their claws never seem to involve building anything or transfiguring one thing into something better; it always seems to involve death and decay. The nagpas have become so good at this that they even developed their natural magic in one of their claws that disrupts and paralyzes the life functions of all creatures around them. When incorporated into a staff, this claw can channel the nefarious powers of a nagpa for all sorts of dark abilities.", - "600 gp", - "2 lb", - "{@item Staff of Maleficence|HHHVIII}" - ], - [ - "15", - "Nagpa Heart", - { - "type": "entries", - "entries": [ - "The heart of a nagpa resembles the rest of its body: shriveled and twisted. In fact, their hearts are so corrupted that they are able to spread their taint to the hearts of others, bringing them under their dark sway. While it does take some skill to harvest this fragile organ without destroying it, the heart serves as a powerful charm for any spellcaster looking to enhance their own bewitching talents.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding this item, if you {@action cast a spell} that would result in a creature becoming {@condition charmed} by you, you may double both the range of the spell and its duration. Once used, this item may not be used again until the next dawn." - ] - } - ] - }, - "1,800 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Brand of the Raven Queen", + "customProperties": { + "ingredients": "Fused Soul ×1", + "crafter": "Thaumaturge" + }, + "hasFluffImages": true, + "fluff": { + "images": [ { - "type": "entries", - "entries": [ - "When the {@deity Raven Queen|Dawn War|DMG} cursed the craven wizards that would become the nagpas, she branded her mark on their very souls, condemning them to long lives of torment and punishment for their deeds. Once the nagpa has finally been relieved of its mortal coil, this brand can be transferred to a sheet of {@item spirit paper|HHHVI} in an extremely difficult ritual. After being secured, the brand serves as a connection to the {@deity Raven Queen|Dawn War|DMG} and can bestow on its owner a single one of her blessings...or curses depending on your outlook on things. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you die while this item is on your person, you may choose to have your soul re-enter your body immediately, bringing you back to life, fixing any mortal wounds, and restoring your hit points to half their maximum. If you are resurrected in this way however, the visual marks of the cause of your death remain permanently scarred on your body, even if such marks would seemingly make it impossible for you to still be functioning. For example, if you died via fire, you would permanently bear grievous burn marks all over your body, or if you died via bludgeoning, your face would look permanently bruised and swollen. This item cannot be used if you died in a manner that would also cause your soul to be destroyed or trapped somewhere else." - ] - } - ] - }, - "4,600 gp", - "1 lb", - "\u2014" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/AmuletofSpiritualObfuscation.webp" + } + } ] - ] + } }, { - "name": "Nagpa Trinket Table", + "name": "Amulet of the Dark Prince", "source": "HHHVIII", - "page": 53, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" + "page": 100, + "rarity": "artifact", + "reqAttune": true, + "wondrous": true, + "curse": true, + "property": [ + "crfA" ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" + "entries": [ + "The Dark Prince is the master of hedonism, perversion, and twisted indulgences. According to one legend however, the Prince of Pleasure was not always like this. One origin described {@creature Graz'zt|MTF} as once having been a mortal man, a prince of legendary beauty, charm, and wit. As the prince aged however, he feared losing these gifts that youth had granted him and so he struck a deal with a dark power to retain his good looks forever. Emboldened by this new sense of immortality, the prince proceeded to indulge in every sensual pleasure he could, further corrupting his heart and soul. Upon his eventual death, he descended to the Abyss where he would go on to charm and manipulate his way until he became the Demon Lord {@creature Graz'zt|MTF}.", + "In order to attune to this item, you must wear it while gazing at yourself in a reflective surface. During the time you take to attune to it, you must continue gazing at the reflective surface while also visualizing your ideal form. This form must be the same as your current race, but may possess certain embellishments such as tattoos, markings, and small vestigial body parts like horns. At the end of the attunement, your appearance changes to match that of your ideal form. You remain in this form so long as you are attuned to this item; if your attunement to this item ends, you revert to your original form immediately.", + "If this amulet imposes a saving throw, it is calculated as 8 + your Charisma modifier + your proficiency bonus.", + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "The Amulet of the Dark Prince has the following random properties:", + { + "type": "list", + "items": [ + "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", + "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", + "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property", + "3 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "Using this amulet, you may cast the {@spell charm person}, {@spell disguise self}, and {@spell detect magic} spells at their lowest levels at will. In addition, you may cast the {@spell dominate person} and {@spell dominate monster} spells at their lowest levels. Both of these spells may be cast once each, after which they cannot be cast again in this way until you finish your next long rest. All spells cast in this way use the save DC of the amulet." + ] + }, + { + "type": "entries", + "name": "Dark Trickster", + "entries": [ + "As an action, you may {@spell polymorph} into a form that resembles a Medium humanoid of your choice, or back into your true form. Your statistics remain the same in each form and any equipment you are wearing or carrying isn't transformed. If you are polymorphing into a specific humanoid that you are familiar with, you may also mimic their voice and mannerisms perfectly, preventing anyone noticing that you are not actually them." + ] + }, + { + "type": "entries", + "name": "Master of Discord", + "entries": [ + "Whenever you use a spell or feature that allows you to target a creature and inflict the {@condition charmed} condition on them, you may choose to target up to a number of additional creatures equal to your Charisma modifier (minimum of one). These additional targets must be in range of your spell or feature and each creature makes their saving throw individually." + ] + }, + { + "type": "entries", + "name": "Corrupting Charm", + "entries": [ + "While you have a creature {@condition charmed} by you, you may use your bonus action to force them to make a saving throw against the save DC of the amulet. On a failure, you may impose one of the following effects:", + { + "type": "list", + "items": [ + "The target must roll on {@creature Graz'zt|MTF|the Madness of Graz'zt table}{@footnote *|See the info tab} and suffer the resulting flaw. This flaw persists until cured as outlined in the {@variantrule madness|DMG|Dungeon Master's Guide section on madness.}", + "The target must use its reaction to move up to its speed in a direction you choose.", + "The target enters a trance-like state and drops their guard. Until the start of your next turn, attack rolls against that target are made at advantage." + ] + } + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "When you become attuned to the amulet, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Graz'zt|MTF|the Madness of Graz'zt table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + ] + }, + { + "type": "entries", + "name": "Destroying the Amulet", + "entries": [ + "This item can only be destroyed by leaving it in a 1-foot cubed lead box lined on the inside with mirrors. The amulet must remain within this box for 100 years, unseen by any creature during that entire time. If the amulet is ever removed from this box or if a creature looks upon the amulet, the process must restart from the beginning. After 100 years, the amulet crumbles into dust and becomes worthless." + ] + } ], - "rows": [ - [ - "1", - "1 {@item spellbook|PHB}", - "300 gp", - "7 lb" - ], - [ - "2", - "1 ritual {@item dagger|PHB}", - "8 sp", - "3 lb" - ], - [ - "3", - "1 {@item staff|PHB|arcane focus (staff)}", - "5 gp", - "4 lb" - ], - [ - "4", - "1 set of {@item fine clothes|PHB}", - "15 gp", - "6 lb" - ], - [ - "5", - "1 {@item forgery kit|DMG}", - "15 gp", - "5 lb" - ], - [ - "6", - "{@dice 1d4} mementos of a destroyed kingdom", - "20 gp", - "2 lb" - ], - [ - "7", - "{@dice 1d12} pieces of expensive jewelry", - "50 gp", - "2 lb" - ], - [ - "8", - "{@dice 10d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" - ] - ] + "attachedSpells": [ + "charm person", + "disguise self", + "detect magic", + "dominate person", + "dominate monster" + ], + "customProperties": { + "ingredients": "Graz'zt's Heart ×1" + } }, { - "name": "Narzugon", + "name": "Amulet of the Dire", "source": "HHHVIII", - "page": 33, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "page": 80, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "rows": [ - [ - "15", - "Narzugon Eye (×2)", - { - "type": "entries", - "entries": [ - "The flaming-red eyes of a narzugon do not see the way they did when the narzugon was a mortal paladin. They are perceive more than the simple defraction of light, they are able to see into the very souls and hearts of the creatures around them, with the souls of the good shining like a beacon which draws the narzugon to them like a bull to a red cape. Through a basic ritual however, these eyes can be used to reverse this effect, and blind the forces of evil to the good creatures they wish to extinguish.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "By burning an eye for 10 minutes in a flame that has had 10 gp of silver powder sprinkled into it, you mask all good-aligned creatures within 30 feet of the flame to the senses of evil-aligned creatures for the next hour. Evil-aligned creatures have disadvantage on Wisdom ({@skill Perception}) checks made to perceive masked creatures, and any attempt to divine a masked creature through magic such as the {@spell scrying|PHB|scry} spell automatically fails." - ] - } - ] - }, - "100 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Narzugon Heart", - { - "type": "entries", - "entries": [ - "The heart of a narzugon is a twisted one. While it may have once been redeemable with its sense of honor and duty, it has been filled with hate and scorn for mortal lives by the archdukes of the Nine Hells. However, it is these same qualities that make it extremely valuable as a resource, since these clashing qualities cascade into a magical energy that bolsters the resolve of the creatures around them when they gaze upon its sublime and stalwart presence.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may hold this heart aloft. If you do so, all allies within 60 feet of you can't be {@condition charmed} or {@condition frightened} until the end of your next turn. Every time you use this item, roll a {@dice d20}. On a 1, this item crumbles into dust and becomes worthless." - ] - } + "entries": [ + "While wearing this amulet, you may use your action to speak its command word and grow one size larger, doubling your size in all dimensions and multiplying your weight by eight. Everything you are carrying and wearing also increases relative to you; it returns to its original size immediately if it is dropped. If there isn't enough available free space for you to grow, you attain the maximum possible size in the space available.", + "While enlarged in this way, you have advantage on Strength checks and Strength saving throws, and your weapon attacks done with your enlarged weapons deal an extra {@damage 1d4} damage. In addition, when you use this ability, you also gain a random trollish mutation for the duration of the enlargement. Roll a {@dice d4} and consult the table below to find your mutation.", + { + "type": "table", + "caption": "Trollish Mutation", + "page": 80, + "colLabels": [ + "d4", + "Mutation" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "You gain the incredible regenerative abilities of the trolls. You regain 10 hit points at the start of each of your turns so long as you start with at least 1 hit point and you have not taken any acid or fire damage since the end of your last turn." + ], + [ + "2", + "You gain an extra head. You have advantage on saving throws against becoming {@condition blinded} or {@condition deafened}, and you can still function even if one of your heads is destroyed or removed from your body." + ], + [ + "3", + "You gain an extra set of arms tipped with claws. As a bonus action, you may make an unarmed strike with them, dealing {@damage 1d6} + your Strength modifier slashing damage on a successful hit." + ], + [ + "4", + "Your skin becomes green and tough, giving you a +2 bonus to AC." ] - }, - "780 gp", - "3 lb", - "\u2014" - ], - [ - "25", - "Narzugon Soul", - "The soul of a narzugon is a truly pitiable thing to behold. Although the nobility of their spirit is something to admire, they have become corrupted and blackened by the manipulations of the Nine Hells. Their literally undying commitment to servitude, however, makes their souls particularly good for infusion into armor, granting the wearer the narzugon's unholy strength and abilities. {@b Requires {@item spirit paper|HHHVI}.}", - "2,250 gp", - "1 lb", - "{@item Plate of the Black Rider|HHHVIII}" - ] - ] + ] + }, + "This enlarging lasts for 1 hour, after which you return to your original size. You may also end the effect early by speaking the command word again (no action required). Once this ability has been used once, you cannot use it again until you finish a short or long rest." + ], + "customProperties": { + "ingredients": "Dire Soul ×1", + "crafter": "Artificer" + } }, { - "name": "Nightwalker", + "name": "Amulet of the Expanded Mind", "source": "HHHVIII", - "page": 54, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 81, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "ability": { + "int": 2 + }, + "entries": [ + "While wearing and attuned to this amulet, your Intelligence score increases by 2, as does your maximum for that score. In addition, any attempt to {@condition charmed|PHB|charm} you or read your thoughts without your permission fails, and the creature attempting to do so suffers {@damage 2d8} psychic damage." ], - "rows": [ - [ - "10", - "Nightwalker Horn (×2)", - { - "type": "entries", - "entries": [ - "The horns of a nightwalker act almost like an interplanar grounding rod. Within their semi-solid form lies ancient and forbidden magic that allows the nightwalker to remain in the Material Plane despite its paradoxical existence in our realm. When harvested properly, they can help keep any creature to keep a foothold in a realm they do not belong.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While you have this horn on your person, you have advantage on any saving throw to resist being sent to another plane or teleported against your will." - ] - } - ] - }, - "260 gp", - "15 lb", - "\u2014" - ], - [ - "15", - "Nightwalker Doom Finger", - { - "type": "entries", - "entries": [ - "Very few creatures can boast the amount of power that the nightwalker carries in a single finger. Within this digit, the nightwalker is able to channel energy directly from its home plane, materializing in our reality as a beam of dark power that strikes a target with a small taste of what it is like to enter the destructive storms of the Negative Plane. It is extraordinarily dangerous to attempt to harvest or craft with this appendage, yet if you can successfully do both, you will possess a wand that channels the force of anti-life itself.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding this finger, you may use your action to point it at a target you can see within 60 feet of you. The target must succeed on a {@dc 21} Wisdom saving throw or take {@damage 4d12} necrotic damage and become {@condition frightened} of you until the end of your next turn. While {@condition frightened} in this way, the creature is also {@condition paralyzed}. Once used, this item cannot be used again until the next dawn. In addition, every time you use this item, there is a {@chance 90|10 percent|Nightwalker Doom Finger|The finger behaves as expected.|The finger explodes.} chance that it will explode into a burst of anti-matter instead. If this occurs, the finger is destroyed and all creatures within 60 feet of you must make a {@dc 21} Constitution saving throw, suffering {@damage 4d6} necrotic damage and becoming {@condition paralyzed} until the start of your next turn on a failure, or half that and no {@condition paralyzed|PHB|paralysis} on a success." - ] - } - ] - }, - "2,260 gp", - "5 lb", - "{@item Wand of Doom|HHHVIII}" - ], - [ - "20", - "Negative Plane Echo", - { - "type": "entries", - "entries": [ - "Most of a nightwalker's semi-corporeal body appears to be formed from a wispy shadow substance that congels, flickers, and dissipates repeatedly in a maddening dance. This shadow is actually pure Negative Plane energy and only appears the way it does due to our limited senses. Most of this energy dissipates soon after the nightwalker's death, but quick hands can harvest some of it into {@item spirit paper|HHHVI} to later be transferred into a more solid vessel capable of utilizing the nullifying abilities of Negative Plane energy. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the pent up energy inside and forcing all creatures within 60 feet of you must make a {@dc 21} Constitution saving throw, suffering {@damage 6d6} necrotic damage and becoming {@condition paralyzed} until the start of your next turn on a failure, or half that and no {@condition paralyzed|PHB|paralysis} on a success." - ] - } - ] - }, - "4,600 gp", - "1 lb", - "{@item Armor of Nullification|HHHVIII}" - ], - [ - "25", - "Anti-Heart", - { - "type": "entries", - "entries": [ - "There is a great amount of debate as to whether nightwalkers exist naturally in the Negative Plane, or if they only come into being when a creature from the Material Plane crosses the threshold into that nightmarish realm. Supporters of the latter theory hold up the nightwalker's \"anti-heart\" as evidence to support their claim. This antiheart appears to us as a dark, flame-like mote of negative energy nestled in the nightwalker's chest. The origin of its name is the fact that this organ seems to be diametrically linked to the trapped creature that released the nightwalker in the first place, shifting in unison with their own heartbeat and becoming stronger as the trapped creature grows weaker. Like all aspects of the nightwalker, the anti-heart exists only as a dark inversion of life and thus has powerful destructive and life-nullifying properties.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "While holding onto this heart, you may use your action to communicate with the creature whose entrapment in the Negative Plane spawned the nightwalker. You are able to send a verbal message to that creature from any plane and they may respond in kind but are under no obligation to do so. If that creature dies, this item loses its ability, indicated by the anti-heart becoming noticeably inert and lacking the flame-like wisps that usually surround it." - ] - } - ] - }, - "12,000 gp", - "5 lb", - "{@item Talisman of Annihilation|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Alien Consciousness ×1", + "crafter": "Artificer" + } + }, + { + "name": "Amulet of the Flesh-shaper", + "source": "HHHVIII", + "page": 81, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 2d8 + 4}", + "charges": 20, + "entries": [ + "This wrinkled, pale-pink amulet resembles the shriveled brain of a monstrous entity. This amulet has 20 charges which you may expend to use any of the following abilities:", + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "While wearing this amulet, you may use your action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC, or 8 + your Intelligence modifier if you do not have a spell save DC: {@spell alter self} (2 charges), {@spell polymorph} (4 charges), {@spell animal shapes} (8 charges), {@spell shapechange} (9 charges), or {@spell true polymorph} (9 charges)." + ] + }, + { + "type": "entries", + "name": "Twisted body", + "entries": [ + "Using your action and expending 5 charges, you target a non-construct creature you can see within 60 feet of you, attempting to twist its body into a debilitated state. The targeted creature must make a {@dc 18} Constitution saving throw. On a failure, they suffer {@damage 6d10} necrotic damage, and for the next 10 minutes, their speed is reduced by half and they make all Strength and Dexterity saving throws at disadvantage. On a success, they take half damage and suffer no other negative effects. The targeted creature may attempt the saving throw again at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "type": "entries", + "name": "Mutated Gift", + "entries": [ + "Using your action and expending 3 charges, you target a willing creature within 30 feet of you that you can see. If you do so, roll a {@dice 1d100|percentile dice} and consult the {@i Flesh Warping} table in the {@creature sibriex|MTF} creature information section to determine a mutation that transpires to your target. This mutation lasts until the end of your target's next long rest. Alternatively, you may use this ability on your target again to end the effect early. There is no limit to how many mutations a creature can have." + ] + }, + "The amulet regains {@dice 2d8 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, this amulet dissolves into a foul ichor and becomes worthless." + ], + "attachedSpells": [ + "alter self", + "polymorph", + "animal shapes", + "shapechange", + "true polymorph" + ], + "customProperties": { + "ingredients": "Sibriex Frontal Cortex ×1", + "crafter": "Artificer" + } }, { - "name": "Nupperibo", + "name": "Amulet of the Spirit Hunter", "source": "HHHVIII", - "page": 33, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 81, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks" + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "rows": [ - [ - "10", - "Nupperibo Blubber (5 vials)", - "Due to their unique physiology, the nupperibo doesn't actually expend energy when it moves. As such, they never shed any fat, despite their tendency to traverse long distances to consume only a tiny morsel of food. This fat builds and compounds over time, creating a dense blubber that can be rendered into a candle tallow that burns infinitely longer than their mundane counterparts. That said, these candles have not entered popular usage due to their nauseating stench, but they can be found lining the walls of many evil lairs and being used by creatures for whom the odor is not a problem.", - "1 sp", - "1 lb", - "{@item Long-lasting Candle|HHHVIII}" - ] - ] + "modifySpeed": { + "equal": { + "fly": "walk" + } + }, + "entries": [ + "While wearing this amulet, you may use your action to speak the amulet's command word and transform yourself and anything you are wearing or carrying into a spiritual version of yourself for the next hour. If you drop anything, they return to their regular form immediately. While in spiritual form, you have the following benefits:", + { + "type": "list", + "items": [ + "You can move through other creatures and objects as if they were {@quickref difficult terrain||3}. You take {@damage 1d10} force damage if you end your turn inside an object.", + "Your weapon attacks deal psychic damage instead of their usual bludgeoning, piercing, or slashing damage and are considered magical.", + "You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.", + "You have a fly speed equal to your speed." + ] + }, + "Once this ability has been used once, it cannot be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Essence of Troll ×1", + "crafter": "Thaumaturge" + } }, { - "name": "Oaken Bolter", + "name": "Amulet of the Usurper", "source": "HHHVIII", - "page": 14, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 81, + "rarity": "legendary", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "wondrous": true, + "property": [ + "crfBy" ], - "rows": [ - [ - "10", - "Gnome-made Servo", - "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", - "1 gp", - "5 lb", - "\u2014" - ], - [ - "15", - "Oaken Bolter Bolt (×10)", - "Despite its superior reinforcement and demonstrable power, the ammunition of an oaken bolter is far too large to be wielded by an ordinary arbalest. That said, fortresses and armies would pay a decent amount to add these bolts to their own armories to be loaded into their ballistae and siege weapons.", - "3 gp", - "15 lb", - "\u2014" - ], - [ - "15", - "Oaken Bolter Harpoon", - "The harpoon of an oaken bolter is of a slightly more sophisticated design than the standard fare wielded by whalers and big-game hunters. The smaller hooks are specially designed to target smaller creatures and are favored by sieging armies for their ability to pull defenders from fortress walls.", - "30 gp", - "20 lb", - "\u2014" - ], - [ - "15", - "Oaken Bolter Explosive Core", - { - "type": "entries", - "entries": [ - "To aid its destructive capabilities, the oaken bolter is capable of synthesizing an explosive charge on its bolts to deal massive damage to large groups of enemies simultaneously. Although it loses the ability to create new charges once it is detached from the rest of the mechanism, the core still carries one final charge to be detonated once sufficient force is applied.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw this item to a space up to 20 feet away, causing it to explode on impact. Anything within 20 feet of the explosion must make a {@dc 15} Dexterity saving throw, taking {@damage 3d6} fire damage on a failed save, or half as much damage on a successful one." - ] - } - ] - }, - "30 gp", - "8 lb", - "\u2014" - ], - [ - "20", - "Oaken Bolter Gear", - "The system that operates the firing mechanism of the oaken bolter is far more complicated than that of an ordinary crossbow. At the heart of it is a highly specialized piece of gnomish engineering that loads and fires bolts faster and more reliably than humanly possible. Removing the piece is an intricate and delicate process, but tinkers can take a working sample and use it to make a weapon that has the same versatility as that of the original construct.", - "70 gp", - "8 lb", - "{@item Gearstring Launcher|HHHVIII}" - ] + "recharge": "dawn", + "rechargeAmount": 20, + "charges": 20, + "entries": [ + "This amulet has 20 charges. While wearing it, you may use your action to spend a number of charges for any of the following properties.", + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "", + "You may use the amulet to cast any of the following spells using your spell save DC and spell attack bonus: {@spell animate dead} (3 charges), {@spell burning hands} (1 charge), {@spell confusion} (4 charges), {@spell detect magic} (1 charge), {@spell flame strike} (5 charges), {@spell fly} (3 charges), {@spell geas} (5 charges), {@spell major image} (3 charges), {@spell stinking cloud} (3 charges), {@spell suggestion} (2 charges), and {@spell wall of fire} (4 charges)." + ] + }, + { + "type": "entries", + "name": "Teleport", + "entries": [ + "As an action, you may expend 3 charges to teleport, along with any equipment you are wearing and carrying, up to 120 feet to an unoccupied space you can see." + ] + }, + { + "type": "entries", + "name": "Corruptive Influence", + "entries": [ + "As an action, you may expend 3 charges to release a 20-foot radius burst of corruption centered on yourself. Any creature other than you inside this burst must succeed a {@dc 18} Wisdom saving throw or be {@condition charmed} by you until the start of your next turn. While you have a creature {@condition charmed} by you in this way, you may determine who they consider to be friends and who they consider to be enemies (no action required by you). This may result in them attacking creatures they once thought allies, or aiding creatures they once thought enemies. Once a creature has saved against this ability once, they are immune to its effects for the next 24 hours." + ] + }, + "This amulet regains all expended charges upon the next dawn." + ], + "attachedSpells": [ + "animate dead", + "burning hands", + "confusion", + "detect magic", + "flame strike", + "fly", + "geas", + "major image", + "stinking cloud", + "suggestion", + "wall of fire" + ], + "customProperties": { + "ingredients": "Heart of Moloch ×1", + "crafter": "Artificer" + } + }, + { + "name": "Angdrelve (Wave of Sorrow)", + "source": "HHHVIII", + "page": 26, + "baseItem": "greatsword|PHB", + "type": "M", + "rarity": "artifact", + "reqAttune": true, + "curse": true, + "weight": 6, + "weaponCategory": "martial", + "property": [ + "H", + "2H" + ], + "dmg1": "2d6", + "dmgType": "S", + "dmg2": "3d6", + "bonusWeapon": "+3", + "entries": [ + "The greatsword Angdrelve is also known as the Wave of Sorrow and is one of the deadliest weapons in the multiverse. Like its dark master, Angdrelve is beautiful but cruel, its many dark curves drawing the eye away in a maddening dance as it twirls and spins through the battlefield. In fact, a popular legend states that the sword was once a regular sword with a straight edge, but as Graz'zt fought and slaughtered his way through the Abyss to claim his title as Demon Lord, the sword became as twisted and crooked as his soul.", + "When you attune to this weapon, your appearance changes to become supernaturally beautiful, if slightly offputting to mortals that gaze upon you. You have advantage on Charisma checks made to interact with creatures that are not immune to the {@condition charmed} condition. You lose this benefit if you ever end your attunement to this weapon, but your appearance remains the same. If you are no longer attuned to Angdrelve, a {@spell greater restoration} spell, {@spell remove curse} spell, or similar magic cast on you will revert you to your original appearance.", + { + "type": "entries", + "name": "Magic Weapon", + "entries": [ + "You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, whenever you successfully hit with this weapon, you may choose to deal an additional {@damage 3d6} acid damage to your target." + ] + }, + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "Angdrelve has the following randomly determined properties:", + { + "type": "list", + "items": [ + "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", + "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties", + "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + ] + } + ] + }, + { + "type": "entries", + "name": "Teleport", + "entries": [ + "While holding this weapon, you may use your action to magically teleport along with anything you are wearing or carrying to an unoccupied space you can see within 120 feet of you." + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "While holding this weapon, you may use your action to use it to cast either the {@spell crown of madness} spell, {@spell command} spell, or the {@spell dissonant whispers} spell as a 3rd level spell. The spell save DC for these spells cast in this way is considered 8 + your Charisma modifier + your proficiency modifier." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "As the weapon of a Demon Lord, Angdrelve bares a lingering curse for any mortal that attunes to it. While afflicted by this curse, whenever you hit a creature with this weapon, you must make a {@dc 18} Wisdom saving throw. On a failure, you become obsessed with inflicting pain on that creature and must spend your action on any subsequent turn to inflict damage on them in some way, including using any movement available for you to reach them. If you are unable to inflict damage on them due to being unable to target them with the actions available to you, this effect ends. You may make the saving throw again at the end of each of your subsequent turns, also ending the effect on a success. This effect also ends if the target of your obsession dies. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to Angdrelve and end the obsession immediately, or they may choose to continue your attunement and simply end your current obsession. If they choose the latter, you are still considered cursed." + ] + }, + { + "type": "entries", + "name": "Destroying Angdrelve", + "entries": [ + "The only way to destroy Angdrelve is for it to be placed within a pitch-black box and be untouched and unseen by any creature for 200 years, after which it dissolves into a foul ichor." + ] + } + ], + "attachedSpells": [ + "crown of madness", + "command", + "dissonant whispers" ] }, { - "name": "Oath of Legacy Spells", + "name": "Armor of Nullification", "source": "HHHVIII", - "page": 114, - "colLabels": [ - "Paladin Level", - "Spells" + "page": 81, + "baseItem": "plate armor|PHB", + "type": "HA", + "immune": [ + "necrotic" ], - "colStyles": [ - "col-2 text-center", - "col-10" + "rarity": "legendary", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" ], - "rows": [ - [ - "1st", - "{@spell hamund's harvesting hands|HHHVII}*, {@spell identify vitals|HHHVII}*" - ], - [ - "5th", - "{@spell gentle repose}, {@spell transfusion|HHHVII}*" - ], - [ - "9th", - "{@spell life transference}, {@spell recomposition|HHHVII}*" - ], - [ - "13th", - "{@spell death ward}, {@spell divination}" - ], - [ - "17th", - "{@spell conjure creature|HHHVII}*, {@spell legend lore}" - ] + "ac": 18, + "strength": "15", + "bonusWeaponAttack": "+3", + "bonusAc": "+3", + "stealth": true, + "entries": [ + "While wearing this armor, you gain a +3 bonus to AC, you are immune to necrotic damage, and if you are struck by a critical hit, you may use your reaction to turn it into a normal hit instead, cancelling any effects that would normally be triggered by that critical hit." ], - "footnotes": [ - "{@note Spells marked with an * are from {@loader Hamund's Harvesting Handbook Volume 2|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}.}" - ] + "customProperties": { + "ingredients": "Negative Plane Echo ×1", + "crafter": "Blacksmith" + } }, { - "name": "Oblex Spawn", + "name": "Armor of the Eternal Flame", "source": "HHHVIII", - "page": 55, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 82, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "fire" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "rarity": "legendary", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" ], - "rows": [ - [ - "5", - "Oblex Slime (5 vials)", - "The slime of most oozes comprises little more than strings of proteins and acids that give them form and digestive capabilities. Oblexes are a little different however, as instead of simply digesting the body of its prey, an oblex also feeds on their mind and mental energies, thus necessitating a unique set of enzymes that react to the psionic field all creatures produce. These enzymes become mostly inert upon the oblex's death, but some Underdark societies have discovered fermentation techniques that can recycle the slime into an amnesia-inducing drink called \"fade\". This drink is famous for helping the imbiber forget bad memories; something you would probably want to do too if you lived in the horror that is the Underdark.", - "2 gp", - "1 lb", - "\u2014" - ] - ] + "ac": 18, + "strength": "15", + "bonusAc": "+3", + "recharge": "restLong", + "stealth": true, + "entries": [ + "While wearing this armor, you gain a +3 bonus to AC and you have resistance to fire damage. In addition, if you receive damage that would reduce your hit points to 0, you may use your reaction to negate that damage and release a fiery nova from yourself, forcing all creatures within 10 feet of you to make a {@dc 20} Dexterity saving throw, suffering {@damage 4d8} fire damage on a failed save, or half as much damage on a successful one. Once you use this ability, you may not use it again until your next long rest." + ], + "customProperties": { + "ingredients": "Phoenix Ashes ×1 small pouch", + "crafter": "Blacksmith" + } }, { - "name": "Ogre Battering Ram", + "name": "Armor of the Gnoll Lord", "source": "HHHVIII", - "page": 56, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 100, + "baseItem": "studded leather armor|PHB", + "type": "LA", + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "damage that is nonmagical" + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "rarity": "artifact", + "reqAttune": true, + "curse": true, + "weight": 13, + "property": [ + "crfA" ], - "rows": [ - [ - "5", - "Ogre Fat (3 vials)", - "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", - "1 gp", - "1 lb", - "{@item Repelling Candle|HHHVIII}" - ], - [ - "10", - "Ogre Hide", - "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", - "2 gp", - "30 lb", - "\u2014" - ], - [ - "15", - "Ogre Hand (×2)", - "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", - "5 gp", - "35 lb", - "{@item Gauntlets of Ogre Power|DMG}" - ] - ] - }, - { - "name": "Ogre Bolt Launcher", - "source": "HHHVIII", - "page": 56, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "ac": 12, + "bonusAc": "+3", + "entries": [ + "The savagery of the gnolls is undeniable. So vicious and brutal are they, that they even dream of one day tearing into and dismembering the body of {@creature Yeenoghu|MTF}, their own patron deity. Among the most powerful of the gnolls is the myth of a suit of armor crafted from the tanned hide of the Gnoll Lord himself, the gristle and blood soaking into their own skin and giving them demonic power. Far from being disgusted by his followers' brutal veneration, {@creature Yeenoghu|MTF} actually welcomes them to try; it simply means more prey for him to devour.", + "In order to attune to this item, you must wear it while hunting and killing a humanoid creature without the aid of weapons or magic. After killing them, you must then consume at least 1 pound of their raw flesh. Doing so causes the armor to fuse to your own body, making it act as a second, protective skin that you cannot remove so long as you remain attuned to this item. While attuned to this item, you become more gnoll-like: you become covered in shaggy fur, your eyes become yellow and wild, and your nails and teeth become sharper. As part of this, you may use your nails and teeth as natural weapons to make unarmed strikes. If you hit, this attack deals slashing damage equal to {@damage 1d10} + your Strength modifier and you may make a {@action grapple} check against your target as a free action as you grip them in a wild frenzy. You return to your original form immediately if your attunement to this item ends.", + "While wearing this armor, you have a +3 bonus to your AC and are resistant to bludgeoning, piercing, and slashing damage that is nonmagical.", + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "The Armor of the Gnoll Lord has the following random properties:", + { + "type": "list", + "items": [ + "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", + "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", + "2 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} properties", + "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "Using this armor, you may cast the {@spell detect magic} spell at will, and you may cast the {@spell dispel magic}, {@spell fear}, and {@spell invisibility} spells up to 3 times each. All expended uses are restored after your next long rest." + ] + }, + { + "type": "entries", + "name": "Rampage", + "entries": [ + "While wearing this armor, whenever you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make an unarmed strike." + ] + }, + { + "type": "entries", + "name": "Sadistic Retaliation", + "entries": [ + "Whenever a creature within 100 feet of you that you can see hits you with a weapon attack, you may use your reaction to cause an iron spike\u20146 feet tall and 1 inch in diameter\u2014to burst from the ground beneath them. That creature must then succeed on a {@dc 18} Dexterity saving throw or be impaled upon this spike, taking {@damage 4d8} piercing damage and becoming {@condition restrained}. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the {@condition restrained} condition. Spikes disappear at the start of your next turn if nothing is currently impaled on them." + ] + }, + { + "type": "entries", + "name": "Savage Warlord", + "entries": [ + "On your turn, you may use your bonus action to target up to 4 willing creatures you can see within 60 feet of you. Until the start of your next turn, these creatures are enraged, gaining advantage on melee weapon attack rolls they make and causing attacks rolls against them to have advantage." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "When you become attuned to this armor, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Yeenoghu|MTF|Madness of Yeenoghu table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + ] + }, + { + "type": "entries", + "name": "Destroying the Armor", + "entries": [ + "This armor can only be destroyed if the creature wearing and attuned to it is killed by the weapon {@item Heartcleaver|HHHVIII}. At this point, the armor will slough off its wearer and dissolve into a useless ichor." + ] + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "attachedSpells": [ + "detect magic", + "dispel magic", + "fear", + "invisibility" ], - "rows": [ - [ - "5", - "Ogre Fat (3 vials)", - "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", - "1 gp", - "1 lb", - "{@item Repelling Candle|HHHVIII}" - ], - [ - "10", - "Ogre Hide", - "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", - "2 gp", - "30 lb", - "\u2014" - ], - [ - "15", - "Ogre Hand (×2)", - "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", - "5 gp", - "35 lb", - "{@item Gauntlets of Ogre Power|DMG}" - ] - ] + "customProperties": { + "ingredients": "Yeenoghu Hide ×1" + } }, { - "name": "Ogre Chain Brute", + "name": "Armor of the Infernal Enforcer", "source": "HHHVIII", - "page": 57, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 82, + "baseItem": "studded leather armor|PHB", + "type": "LA", + "resist": [ + "cold", + "fire", + "poison" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "rarity": "legendary", + "reqAttune": true, + "weight": 13, + "property": [ + "crfBy" ], - "rows": [ - [ - "5", - "Ogre Fat (3 vials)", - "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", - "1 gp", - "1 lb", - "{@item Repelling Candle|HHHVIII}" - ], - [ - "10", - "Ogre Hide", - "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", - "2 gp", - "30 lb", - "\u2014" - ], - [ - "15", - "Ogre Hand (×2)", - "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", - "5 gp", - "35 lb", - "{@item Gauntlets of Ogre Power|DMG}" - ] - ] + "ac": 12, + "bonusAc": "+3", + "recharge": "restShort", + "entries": [ + "You gain a +3 bonus to AC while wearing this armor and you gain resistance to cold, fire, and poison damage. In addition, when you take damage you may use your reaction to cause an infernal sound to bellow forth from the armor, forcing all creatures of your choice within 30 feet of you to make a {@dc 20} Wisdom saving throw or become {@condition frightened} of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to this ability for 24 hours. Once you use this ability once, you cannot use it again until you finish a short or long rest." + ], + "customProperties": { + "ingredients": "Hide of Hutijin ×1", + "crafter": "Leatherworker" + } }, { - "name": "Ogre Howdah", + "name": "Astral Harpoon", "source": "HHHVIII", - "page": 57, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 82, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "bonusWeapon": "+3", + "entries": [ + "When fired from a {@object ballista|DMG} or similar firing mechanism, this harpoon has a +3 to attack and damage rolls and deals {@damage 6d10} piercing damage instead of the normal amount of damage. When firing this destructive harpoon, if you roll a 20 on your attack roll against a non-magical ship, you cause catastrophic hull damage that causes fractures and breakages to compound. For the next minute, the struck ship suffers {@dice 2d10} {@homebrew piercing damage} at the end of each round." ], - "rows": [ - [ - "5", - "Ogre Fat (3 vials)", - "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", - "1 gp", - "1 lb", - "{@item Repelling Candle|HHHVIII}" - ], - [ - "10", - "Ogre Hide", - "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", - "2 gp", - "30 lb", - "\u2014" - ], - [ - "15", - "Ogre Hand (×2)", - "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", - "5 gp", - "35 lb", - "{@item Gauntlets of Ogre Power|DMG}" - ] - ] + "customProperties": { + "ingredients": "Astral Dreadnought Spike ×1", + "crafter": "Blacksmith" + } }, { - "name": "Oinoloth", - "source": "HHHVIII", - "page": 74, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "5", - "Oinoloth Ichor (vial)", - { - "type": "entries", - "entries": [ - "Even a casual whiff of this ichor would inform you that it is not safe for humanoid consumption; it reeks of decomposition, decay, and death. Despite this, it does actually have many benefits that can restore a body's vitality instantly. However, as with everything involving a yugoloth, doing so comes with a price. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may drink this potion as an action. If you do so, you instantly regain all hit points and you end one disease or condition from yourself from a choice of: {@condition blinded}, {@condition deafened}, {@condition paralyzed}, or {@condition poisoned}. You then gain 1 level of {@condition exhaustion}, and your hit point maximum is reduced by {@dice 2d6}. This reduction can be removed only by a {@spell wish} spell or by the {@spell greater restoration} spell being cast on you three times within the same hour. You die if your hit point maximum is reduced to 0." - ] - } - ] - }, - "150 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Oinoloth Plague Pustule (×3)", - { - "type": "entries", - "entries": [ - "Undulating and pulsating even after removal, these pustules contain concentrated doses of the oinoloth's plagues and it is common to see them prick these open as they spread their invisible death. A very steady hand needs to handle these, but afterwards, they can be thrown at one's enemies as disease bombs.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may throw this pustule at a space within 20 feet of you, blighting the area within 10 feet of that spot similar to the bringer of plagues ability of the {@creature oinoloth|MTF} {@homebrew |(your DM has the stats)}." - ] - } - ] - }, - "95 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Oinoloth Claw (×2)", - "The claws of an oinoloth are fascinating structures, resembling syringes more than actual nails. These sharp, hollow tubes allow the oinoloth to deliver virulent payloads to their foes. With a little bit of adjustment, these claws can make a deadly pair of gloves that can bring both fast and slow deaths to one's opponent.", - "300 gp", - "8 lb", - "{@item Gloves of Pestilence|HHHVIII}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVIII}" - ] - ] + "name": "Astral Hull Plating", + "source": "HHHVIII", + "page": 82, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "bonusAc": "+1", + "entries": [ + "{@note This item is also available as a {@vehupgrade Astral Hull Plating|HHHVIII|vehicle upgrade}.}", + "This hard plating is surprisingly light, buoyant, and specially tuned to the Astral Plane, allowing ships outfitted with it to sail through that Astral Sea with little effort.", + "A ship that has been appropriately outfitted by this plating gains a +1 bonus to AC and may sail through the Astral Plane as if it were water. Piloting and sailing the ship like normal allows it to travel as if it were subjected to an average travel wind on the Material Plane, and it moves at the appropriate speed. The ship may also angle itself up or down to achieve the same freedom of movement that creatures enjoy on the Astral Plane; doing so only requires the helmsman of the ship to {@condition concentration|PHB|concentrate} on the angle change as they steer.", + "For a ship to be considered appropriately outfitted, two scales are required for every 10 feet of ship length: one on each side." + ], + "customProperties": { + "ingredients": "Astral Dreadnought Scale ×1", + "crafter": "Blacksmith" + } }, { - "name": "Orcus", + "name": "Basin of Water Control", "source": "HHHVIII", - "page": 26, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 82, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This stone basin measures 1 foot in diameter. If you fill this basin with a sample of water from a source of water that has a radius of less than half a mile, this basin gains a connection to that source of water for 1 hour. A source of water may include a river, a pond, or even a barrel or pitcher. If the source of water is larger than half a mile in radius, this basin has a connection only to the water in a half-mile radius of the point from which you gathered the water.", + "So long as you hold the basin, you may use your action to exert your influence over the connected area of water as if you had cast the {@spell control water} spell over it. If an action you use in this way would force a target to make a saving throw, the DC is considered 17.", + "This basin loses its connection to the water after the 1-hour duration has passed, if you drop the basin, or if the water inside the basin spills out. After this, all effects created by the basin cease immediately. Once used, the basin cannot be used again until the next dawn." ], - "rows": [ - [ - "\u2014", - "Wings of Orcus", - "As befitting of his monstrous love for reusing the bodies of the dead to bolster his own strength, the body of Orcus is actually made from the corpses of the strongest enemies he slew on the path to power. In particular are his massive bat-like wings that most believe he took from a defeated balor, ripping them off the living demon's body before it could immolate itself in death. As one of his first grabs for true dominance in the Abyss, these wings have been with Orcus for countless ages and have grown in strength with him, infused with all his corrupted majesty and influence.", - "\u2014", - "50 lb", - "{@item Cloak of the Blood Lord|HHHVIII}" - ] - ] + "attachedSpells": [ + "control water" + ], + "customProperties": { + "ingredients": "Wastrilith Bladder ×1", + "crafter": "Artificer" + } }, { - "name": "Orthon", + "name": "Berserker Brew", "source": "HHHVIII", - "page": 33, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 82, + "type": "P", + "rarity": "very rare", + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "When you drink this potion, you become instilled with a maddening thirst for violence for the next 10 minutes. During this time, you deal an extra {@damage 2d6} damage to your target whenever you make a successful weapon attack, and you cannot be {@condition charmed} or {@condition frightened}. However, if you do not cause damage to a target on your turn, you suffer {@damage 2d6} psychic damage as your rage burns into your own mind. This damage cannot be reduced in any way. This crimson red potion continuously roils and froths as if constantly agitated by an unseen force." ], - "rows": [ - [ - "15", - "Orthon Tusk (×2)", - { - "type": "entries", - "entries": [ - "Aside from being incredibly intimidating, the tusks of an orthon serve a practical purpose in their tracking duties. The orthon is capable of attuning their tusks to their quarry, causing them to vibrate like dowsing rods as they approach. While it is impossible to replicate this ability once the tusks have been removed from their skull, they can be used in a one-time ritual in order to track a particularly elusive target.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you grind an orthon tusk into a fine powder, you may burn it along with a possession or piece of a creature you wish to track in order to designate them as your quarry for the next 24 hours. Once a creature has been designated as your quarry, you become constantly aware of their distance and direction from you so long as they are on the same plane of existence as you. Any magical effect that disrupts divination magic will also disrupt this effect." - ] - } - ] - }, - "70 gp", - "6 lb", - "\u2014" - ], - [ - "20", - "Orthon Eye (×2)", - "Orthons are some of the most prodigious trackers that have ever graced the multiverse. This is in no small part due to their extraordinary senses. In particular, their eyes are capable of seeing across multiple spectrums and through magical obfuscation. By transforming these eyes into lenses, the wearer can also gain the honed sight and tracking ability of the orthon.", - "430 gp", - "1 lb", - "{@item Lenses of the Hunter|HHHVIII}" - ], - [ - "25", - "Orthon Hide", - "Despite their massive size, the orthon is notable for their ability to sneak up on their targets with ease. This is due to their unique skin that is capable of true invisibility greater than the simple camouflage or displacement of lesser creatures. As such, these hides are highly prized as a leather base for making magical equipment for those that are stealthily inclined.", - "1,650 gp", - "30 lb", - "{@item Hide of Hiding|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Alkilith Spore ×1 vial", + "crafter": "Alchemist" + } }, { - "name": "Phoenix", + "name": "Boneclaw Censer", "source": "HHHVIII", - "page": 44, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 83, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "recharge": "dawn", + "entries": [ + "This censer has an innate connection with the boneclaw from whom it was crafted. When held by a creature, faint wisps of smoke will emerge and blow in the direction of that boneclaw if that boneclaw is still animate and on the same plane of existence as the holder. The intensity and thickness of the smoke will increase as proximity to the boneclaw decreases. A creature holding this item may also spend 10 minutes focusing on it, after which, a wisp of smoke will emerge and blow in the direction of the boneclaw's master if it is on the same plane of existence as the censer.", + "Once this ability has been used once, it cannot be used again until the next dawn." ], - "rows": [ - [ - "20", - "Entropy Shard", - "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", - "4,000 gp", - "5 lb", - "{@item Talisman of Nature's Wrath|HHHVIII}" - ], - [ - "25", - "Phoenix Ashes (small pouch)", - "As a phoenix reaches the end of its current life, it bursts into a fiery nova that consumes its body entirely, allowing it to be reborn inside the cinder-egg and restore its strength. Although the cinder-egg tends to constitute whatever is left of the phoenix's material form, you may be able to gather some remnant ashes that contain traces of the phoenix's legendary regenerative power. When a skilled blacksmith adds these ashes to their furnace, they are able to create a legendary suit of armor that grants the user the same eternal presence as the phoenix itself.", - "10,000 gp", - "3 lb", - "{@item Armor of the Eternal Flame|HHHVIII}" - ] + "customProperties": { + "ingredients": "Boneclaw Skull ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Boon of the Wraith Leader", + "source": "HHHVIII", + "page": 83, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "Whenever you score a critical hit on a weapon attack against a creature, you may use your reaction to summon a {@creature sword wraith warrior|MTF} {@homebrew |(your DM has the statblock)} in an unoccupied space within 5 feet of you. This {@creature sword wraith warrior|MTF} takes its turn immediately after you on the same initiative count. The {@creature sword wraith warrior|MTF} follows your commands to the best of its ability or attempts to fight the nearest creature hostile to you if no command is given. A {@creature sword wraith warrior|MTF} summoned in this way disappears completely once your next turn ends, or if it drops to 0 hit points. A {@creature sword wraith warrior|MTF} summoned in this way cannot be harvested." + ], + "customProperties": { + "ingredients": "Commander's Mark ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Butcher", + "source": "HHHVIII", + "page": 27, + "baseItem": "flail|PHB", + "type": "M", + "rarity": "artifact", + "reqAttune": true, + "curse": true, + "weight": 2, + "weaponCategory": "martial", + "dmg1": "1d8", + "dmgType": "B", + "bonusWeapon": "+3", + "entries": [ + "It is commonly believed that the three-headed flail known as the Butcher was originally crafted by Yeenoghu himself from the thigh bone and skin of a god he slew himself. Whether that is true or simply one of his own self-aggrandizements is up for debate, but what cannot be contested is the strength of the flail itself. With each head capable of delivering both physical and magical devastation that lingers in both the flesh and the mind, it is Yeenoghu's weapon of choice whenever he decides to destroy something with a little more finesse than his teeth and claws will allow.", + "When you attune to this weapon, your appearance becomes more bestial, growing fur along your limbs and developing a hunch in your posture. You gain a +3 bonus to attack and damage rolls made with this magical weapon. In addition, whenever you successfully hit a creature with this weapon, you may make a {@action Shove} or {@footnote Push|Potentially the Pushing Attack Maneuver?} attack against them as a free action. You may only do this once per turn.", + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "Angdrelve has the following randomly determined properties:", + { + "type": "list", + "items": [ + "1 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", + "1 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} property", + "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties", + "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + ] + } + ] + }, + { + "type": "entries", + "name": "Triple Threat", + "entries": [ + "When you successfully hit a creature with this weapon, you may choose one of the following additional effects:", + { + "type": "list", + "items": [ + "The attack deals an extra {@damage 2d12} bludgeoning damage.", + "The target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} until the start of your next turn.", + "The target must succeed on a {@dc 17} Wisdom saving throw or be affected by the {@spell confusion} spell until the start of your next turn. You may only use this feature once per turn." + ] + } + ] + }, + { + "type": "entries", + "name": "Savage Stampede", + "entries": [ + "While holding this weapon, you may use your bonus action to take the {@action Dash} action. If you do so, up to 4 creatures of your choice that you can see within 60 feet of you may use their reactions to also move up to their speed in the same direction that you are moving." + ] + }, + { + "type": "entries", + "name": "Master of the Hunt", + "entries": [ + "If you are also wearing and attuned to the {@item Armor of the Gnoll Lord|HHHVIII}, you may use your action to throw this weapon down in an unoccupied space within 5 feet of you and make it fight on your behalf. This weapon acts directly after you on the initiative order and fights using your Strength modifier and proficiencies to calculate attack and damage bonuses. On its turn, it may fly up to 30 feet to an unoccupied space you can see and make up to three attacks against adjacent targets. If this weapon is targeted by any effect, you are considered to be holding it. It drops to the ground if you die or if you end this effect on your turn (no action required)." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "As the weapon of a Demon Lord, The Butcher bares a lingering curse for any mortal that attunes to it. Whenever you kill a creature made of flesh while cursed by this item, you must make a {@dc 18} Wisdom saving throw. On a failure, you become obsessed with consuming some of that creature's body. While obsessed in this way, you must use your action to consume a mouthful of that creature's body, after which, this obsession ends. If you are unable to use your action to do this for whatever reason, your obsession overcomes your senses, and your action is wasted. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to The Butcher and end the urge immediately, or they may choose to continue your attunement and simply end your current urge. If they choose the latter, you are still considered cursed and must make the saving throw after your next long rest as usual." + ] + }, + { + "type": "entries", + "name": "Destroying the Butcher", + "entries": [ + "The only way to destroy the Butcher is to feed it to a {@creature zaratan|MTF} and allow it to be digested for 100 years inside its cavernous belly. After this, the weapon crumbles into dust and becomes useless." + ] + } ] }, { - "name": "Published Book Items", + "name": "Chain of Violence", "source": "HHHVIII", - "page": 79, - "colLabels": [ - "Craftable Item", - "Harvesting Material", - "Crafter" + "page": 83, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-4", - "col-7", - "col-1 text-center" + "entries": [ + "This 20-foot metal chain has one hook on either end. As an action, you may throw one end of this chain at a target within 20 feet of you, forcing them to succeed on a {@dc 16} Dexterity saving throw or suffer {@damage 1d6} piercing damage and have the hook lodge itself in their body. If the hook lodges itself in a target, the hook on the end that you hold automatically lodges itself in your own body, dealing {@damage 1d6} piercing damage to you as well and chaining you and your target together.", + "While chained in this way, neither creature may willingly move more than 20 feet away from the other and they may not take any action that does not involve attempting to damage the other chained creature. The hooks can only be removed once at least one of the chained creatures dies, or another creature adjacent to one of the chained creatures removes the hook from their body with a successful {@dc 16} Strength check, at which point the other hook will also automatically dislodge." ], - "rows": [ - [ - "{@item +1 Arrow|DMG}", - "Kruthik Spike (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Crossbow Bolt|DMG|+1 Bolt}", - "Kruthik Spike (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Drow Poison|DMG}", - "Drow Blood (×1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Elemental Gem, Blue Sapphire|DMG}", - "Mote of Air (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item Elemental Gem, Emerald|DMG}", - "Mote of Water (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item Elemental Gem, Red Corundum|DMG}", - "Mote of Fire (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item Elemental Gem, Yellow Diamond|DMG}", - "Mote of Earth (×1)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item Gauntlets of Ogre Power|DMG}", - "Ogre Hand (×2)", - "{@optfeature Artificer|HHHVI}" - ], - [ - "{@item +2 Leather Armor|DMG}", - "Gray Render Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@filter +1 Melee Bludgeoning Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}", - "Armanite Hoof (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +3 Melee Bludgeoning Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+3)}", - "Astral Dreadnought (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}", - "Armanite Claw (×1), Howler Teeth (×1 large bag), Hydroloth Claw (×1), Star Spawn Mangler Arm (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +2 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}", - "Retriever Leg (×2), Steel Predator Claw (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +3 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+3)}", - "Astral Dreadnought (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +1 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}", - "Armanite Tail (×1), Dhergoloth Claw (×1), Howler Teeth (×1 large bag), Star Spawn Mangler Arm (×2)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}", - "Gray Render Claw (×1), Retriever Leg (×2), Steel Predator Claw (×2), Wastrilith Claw (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@filter +3 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+3)}", - "Astral Dreadnought (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Philter of Love|DMG}", - "Gray Render Brain (×1)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Plate Armor|PHB}", - "Quartz Plating (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +2 Plate Armor|DMG}", - "Kruthik Hive Lord Chitin (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Potion of Greater Healing|DMG}", - "Blood Mist (×1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Heroism|DMG}", - "Black Blood (×1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@item Potion of Superior Healing|DMG}", - "Troll Blood (×1 vial)", - "{@optfeature Alchemist|HHHVI}" - ], - [ - "{@footnote {@b +3 Ram}|This is not an item, see the {@vehicle Galley|GoS|Galley's Naval Ram feature} for more information. It is unclear if the +3 would apply to the reflected damge or to the saving throws associated with crashing.}", - "Astral Dreadnought Claw (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Spear|DMG}", - "The Lost Arm Spike (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item Splint Armor|DMG}", - "Quartz Plating (×1)", - "{@optfeature Blacksmith|HHHVI}" - ], - [ - "{@item +1 Studded Leather Armor|DMG}", - "Armanite Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item +2 Studded Leather Armor|DMG}", - "Gray Render Hide (×1)", - "{@optfeature Leatherworker|HHHVI}" - ], - [ - "{@item +1 Whip|DMG}", - "Canoloth Tongue (×1)", - "{@optfeature Blacksmith|HHHVI}" - ] - ] + "customProperties": { + "ingredients": "Sorrowsworn Anger Hook ×2", + "crafter": "Blacksmith" + } }, { - "name": "Red Abishai", + "name": "Cloak of Safe Harbor", "source": "HHHVIII", - "page": 31, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 83, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "recharge": "restShort", + "entries": [ + "While wearing this cloak, you may use your action to pull the hood up over your head, transporting yourself and everything you are wearing and carrying to a pocket dimension that resembles a blank void with a breathable atmosphere. You may stay in this pocket dimension for up to 1 hour per day, which you may do so all at once, or in several shorter increments. If your time runs out or if you take the hood off (no action required) you return to your original plane in the space which you disappeared from, or the nearest unoccupied space if that is impossible.", + "If you receive damage while wearing this cloak, you may use your reaction to pull the hood up, transporting you to your pocket dimension and negating the damage you just took. You automatically return to your original space or nearest unoccupied space at the start of your next turn. The time spent in your pocket dimension in this way does not count towards the overall time spent in your pocket dimension for the day and this ability can be used even if you have already been in your pocket dimension for 1 hour this day. However, once you have used the cloak in this way, it may not be used again like this until you finish a short or long rest." ], - "rows": [ - [ - "10", - "Mark of Tiamat", - "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", - "20 gp", - "1 lb", - "{@item Tiamat's Boon|HHHVIII}" - ], - [ - "15", - "Devil Wing (×2)", - "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", - "25 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "20", - "Red Abishai Horn", - "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. Red abishai are the supreme leaders of {@deity Tiamat|Dawn War|DMG|Tiamat's} armies and they hold sway over all the lesser draconic forces throughout the planes. Their horns are a symbol of tyranny, and when they have been properly affixed into a crown, the wearer may command all the respect and authority of the Dragon Queen herself.", - "9,200 gp", - "10 lb", - "{@item Dragonreign Crown|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Dimensional Gullet ×1", + "crafter": "Leatherworker" + } }, { - "name": "Retriever", + "name": "Cloak of Targeted Invisibility", "source": "HHHVIII", - "page": 58, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 84, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "While wearing this cloak, you may spend your bonus action to force one creature you can see within 60 feet of you to make a {@dc 16} Wisdom saving throw. On a failure, magic clouds its senses and you become {@condition invisible} to that creature for the next minute. This invisibility ends if you damage that creature in any way or you target another creature with this ability." ], - "rows": [ - [ - "10", - "Retriever Leg (×8)", - "The metal of a retriever's legs are formed of a dark metal alloy that has been untouched by the warmth of the sun. Quite often, the materials that go into the retriever's body are actually stolen by the drow from their duergar neighbors, since drow societies usually do not have the expertise or patience to engage in such difficult metallurgy. Regardless, the end result is an incredibly sharp and durable edge that the retriever uses to either kill its quarry or to fend off anyone trying to protect them.", - "30 gp", - "50 lb", - "{@filter +2 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+2)}" - ], - [ - "15", - "Pedipalp Sensor (×2)", - { - "type": "entries", - "entries": [ - "Like all spiders, the retriever also has two small mandibles emerging from the underside of their \"mouth\" which are meant to funnel prey and food into their deadly maw. However, since a retriever does not eat, these pedipalp are repurposed for the retriever's tracking purposes, capable of finding even the tiniest scent of its quarry in the air. These pedipalp actually remain active when removed carefully from the retriever, however their utility is slightly reduced due to not having the support systems that the rest of the retriever's body would normally provide.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If you hold an object owned by a creature to one of these pedipalp for at least 1 minute, the pedipalp becomes tuned to that creature. When held loosely in one hand, the pedipalp will reorient itself towards the direction of the creature so long as it is within 5 miles and on the same plane of existence." - ] - } - ] - }, - "250 gp", - "10 lb", - "\u2014" - ], - [ - "20", - "Retriever Spirit", - "Drow lack the technological prowess to create a fully sentient automaton the way the gnomes can. Instead, they rely on extraordinarily dark magic to provide the animating force for their constructs: torturing and binding a demon spirit until it can do nothing but obey and serve. The resulting spirit can hardly even be called by its original name, and at this point is little more than a tool to be used like any other. While it is distasteful, a skilled tinker can take this spirit and use it in their own experiments to lend them a darker, but stronger edge. {@b Requires {@item spirit paper|HHHVI}.}", - "1,110 gp", - "1 lb", - "{@item Tracker Drone|HHHVIII}" - ], - [ - "25", - "Beam Turret", - { - "type": "entries", - "entries": [ - "One of the retriever's most deadly weapons is the turret located near where its mouth should be. This turret's design is based off of blueprints stolen by the drow from workshops in the Abyss and is capable of firing incredibly potent streams of energy to either kill or debilitate the retriever's opponents. It is incredibly difficult to reverse engineer these turrets, but they can be modified into something more suitable for mortal hands to wield into battle. In a pinch, this turret may also be used to fire the last of its lingering magic, but doing so without the bracing systems that the retriever would normally provide will irreversibly damage this piece.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you target one creature you can see within 60 feet of you, forcing them to succeed on a {@dc 18} Constitution saving throw or be {@condition paralyzed} for 1 minute. The {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this ability has been used once, this turret breaks apart and becomes useless." - ] - } - ] - }, - "4,700 gp", - "20 lb", - "{@item Demon Cannon|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Balhannoth Hide ×1", + "crafter": "Leatherworker" + } }, { - "name": "Rot Troll", + "name": "Cloak of the Arachnid", "source": "HHHVIII", - "page": 70, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 84, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "modifySpeed": { + "equal": { + "climb": "walk" + } + }, + "recharge": "dawn", + "entries": [ + "This long cloak has undergone a unique tanning process that utilized the magical bile from the magical transformation gland of a drow priestess. While wearing this cloak, you may use your action to speak its command word to meld it to you, causing eight spider legs to grow from your back. These spider legs are capable of growing through clothes and armor without damaging them.", + "Each of these legs has a reach roughly equal to the length of one of your legs, and while they are present, you may use them as basic appendages that you are naturally coordinated in using. As part of this, you may use them for the following abilities:", + { + "type": "list", + "items": [ + "You have a climb speed equal to your movement speed and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. In addition, because your spider legs do the climbing for you, you retain use of both of your normal hands even while climbing.", + "You ignore movement restrictions caused by webbing and you may cast the {@spell web} spell at will.", + "You may use your bonus action to make an unarmed strike with your spider legs at a target adjacent to you. This attack deals {@damage 1d8} + your Strength modifier in slashing damage, instead of the bludgeoning damage normal for an unarmed strike." + ] + }, + "These spider legs last for 1 hour or until you cancel them early by speaking the command word again, after which they recede into your back and your cloak reappears. Once used once, this item may not be used again until the next dawn." ], - "rows": [ - [ - "10", - "Troll Blood (5 vials)", - "Famous for their regenerative ability, troll blood has widely been used as the basis for the ubiquitous {@item Potion of Healing (*)|DMG|healing potion}. Indeed, troll blood is so potent that it can be diluted repeatedly and still deliver a healing effect. As such, it is usually used to mass produce the {@item Potion of Healing|DMG|basic version of the healing potion}.", - "7 gp", - "1 lb", - "{@item Potion of Greater Healing|DMG}" - ], - [ - "15", - "Troll Heart", - "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", - "83 gp", - "12 lb", - "{@item Troll Amulet|HHHVIII}" - ], - [ - "20", - "Essence of Degeneration", - { - "type": "entries", - "entries": [ - "A regenerating troll is particularly susceptible to the throes of necrotic energy which transform them into a lumbering mass of open sores and weeping wounds. Robbed of their regenerative abilities, the rot troll instead emits an aura of degeneration, harming all living creatures near it, and apparently making them more palatable to the trolls altered tastes. Captured in {@item spirit paper|HHHVI}, this aura can be released at your leisure, either as a handy trap, or a desperate last move. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may tear this item open, releasing the necrotic energy trapped within into yourself. For the next minute, all creatures within 5 feet of you take {@damage 2d10} necrotic damage at the end of each of your turns." - ] - } - ] - }, - "700 gp", - "1 lb", - "\u2014" - ] - ] + "attachedSpells": [ + "web" + ], + "customProperties": { + "ingredients": "Arachidney Gland ×1", + "crafter": "Leatherworker" + } }, { - "name": "Rutterkin", + "name": "Cloak of the Blood Lord", "source": "HHHVIII", - "page": 22, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 101, + "immune": [ + "necrotic" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "rarity": "artifact", + "reqAttune": true, + "wondrous": true, + "curse": true, + "property": [ + "crfA" + ], + "modifySpeed": { + "equal": { + "fly": "walk" + } + }, + "entries": [ + "Under the cover of night, the cultists of {@creature Orcus|MTF} blanket themselves in thick, leathery cloaks and steal away into graveyards and cellars to do their master's dark bidding. These dark red cloaks are designed to represent the all-encompassing ambitions of {@creature Orcus|MTF} to smother the living under his dominion. Among the cultists is the prophecy of the Cloak of the Blood Lord, a garment fashioned from the wings of a defeated {@creature Orcus|MTF} and crafted to continue his legacy. The most zealous among his followers even believe that any 'defeat' that {@creature Orcus|MTF} may experience is merely a part of his grand scheme to extend his influence and that he is merely biding his time until his body can be reconstituted and his reign to begin anew.", + "In order to attune to this item, you must wear it from sundown to sunrise while being buried alive under at least 6 feet of soil. Upon the sunrise, you become attuned to this item and your body changes to resemble that of an undead. Your skin becomes extremely pale, your eyes become sunken, and your physique becomes gaunter. You remain in this form so long as you are attuned to this item; if your attunement to this item ends, you revert to your original form immediately.", + "While attuned to this item, you are immune to necrotic damage and to any effect that would attempt to remove your soul without your permission. In addition, if you are attuned to this item, you automatically succeed the saving throw imposed by attempting to attune to the {@item Wand of Orcus}.", + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "The Cloak of the Blood Lord has the following random properties:", + { + "type": "list", + "items": [ + "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", + "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", + "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property", + "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "While wearing the cloak, you can use it to cast the {@spell create undead} and {@spell dispel magic} spells up to 3 times each. You regain all expended uses upon finishing your next long rest. In addition you may cast the {@spell detect magic} spell and the {@spell chill touch} cantrip at will as if you were at 17th level. The spell attack bonus for casting these spells using this item is {@d20 +10}." + ] + }, + { + "type": "entries", + "name": "Master of Undeath", + "entries": [ + "When you cast the {@spell animate dead} or {@spell create undead} spells, you may choose the level at which that spell is cast, regardless of the spell slot you actually used or the spell slots you have available, and the creatures created by these spells remain under your control indefinitely. Additionally, you can case the {@spell create undead} spell even when it isn't night." + ] + }, + { + "type": "entries", + "name": "Regalia of the Necrolord", + "entries": [ + "While wearing this cloak, you may use your action to target an undead creature you can see within 60 feet of you that has an Intelligence score of 8 or less, forcing them to make a contested Charisma check against you. If that undead is under the control of another being, they make the contested Charisma check against you instead. Either way, if you succeed, that undead creature comes under your control.", + "On each of your turns, you can use a bonus action to mentally command any undead creature you have under your control in this way if the creature is within 60 feet of you (if you control multiple creatures, including those that you created through the {@spell create undead} or {@spell animate dead} spells, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.", + "The creature is under your control for 1 hour, after which it stops obeying any command you've given it. To maintain control of the creature for another 1 hour, you must use this feature on the creature and succeed on the contested Charisma check again before the current hour period ends." + ] + }, + { + "type": "entries", + "name": "Flight from Death", + "entries": [ + "As an action, you may transform this cloak into a pair of wings that attach themselves to your back. If you are wearing armor or clothes under the cloak, it passes through them harmlessly. This transformation lasts for up to 1 hour, or until you dismiss them as a bonus action, transforming them back into a cloak. Once you have used this ability once, it cannot be used again until you finish a short rest or until the next time you kill a creature, whichever comes first.", + "While you have these wings attached, you have a flying speed equal to your walk speed, and anytime that you are subjected to cold, fire, or lightning damage, you may use your reaction to cover yourself with your wings to gain resistance to that damage type until the end of the current turn." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "When you become attuned to the cloak, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Orcus|MTF|Madness of Orcus table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + ] + }, + { + "type": "entries", + "name": "Destroying the Cloak", + "entries": [ + "Destroying the Cloak of the Blood Lord requires that it be taken to the Positive Energy Plane by the ancient hero whose skull surmounts the {@item Wand of Orcus}. For this to happen, the long-lost hero must first be restored to life\u2014no easy task, given the fact that {@creature Orcus|MTF} has imprisoned the hero's soul and keeps it hidden and well guarded. Bathing the cloak in positive energy causes it to wither and deteriorate, but unless the above conditions are met, the cloak instantly reforms in a random location in the multiverse, usually in proximity to an easily influenced individual, or someone that worships {@creature Orcus|MTF}." + ] + } + ], + "attachedSpells": [ + "create undead", + "detect magic", + "animate dead", + "chill touch" ], - "rows": [ - [ - "10", - "Rutterkin Pustules (small bag)", - "The oozing, festering skin of the beleaguered rutterkin is covered in all times by a myriad of pustules. They smell worse than they look, but this in turn provides them some measure of utility as an animal repellant. Their unholy odor is anathema to most mundane beasts, and desperate farmers have been known to line their fields with the ichor inside to protect their crops.", - "1 gp", - "6 lb", - "\u2014" - ], - [ - "15", - "Rutterkin Bile (vial)", + "customProperties": { + "ingredients": "Wings of Orcus ×1" + }, + "hasFluffImages": true, + "fluff": { + "images": [ { - "type": "entries", - "entries": [ - "Although they are not the strongest of all demons, a single rutterkin can make even the bravest adventurer fear for their safety. This is due to the rutterkin's bile which possesses an insidious poison that transforms and mutates the mortally wounded into a horrid abyssal wretch. I have been unfortunate enough to witness more than one mighty companion laid low by the surprise bite of a rutterkin, forcing me to do my duty and end their new pitiful existence. Although this bile loses potency after the death of the rutterkin, it still maintains some utility as a poison.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may coat one piercing or slashing melee weapon or up to 5 pieces of ammunition with this bile. For the next minute, any creature successfully hit must succeed on a {@dc 13} Constitution saving throw against disease or become {@condition poisoned}. At the end of each long rest, the {@condition poisoned} target can repeat the saving throw, ending the effect on itself on a success." - ] - } - ] - }, - "2 gp", - "1 lb", - "\u2014" - ], - [ - "20", - "Rutterkin Tentacle", - "In their mad mutations, the rutterkin have developed an auxiliary mouth located, bizarrely, on a long tentacle where one of their arms should be. While this tentacle may be gruesome, the fact that it is somewhat self-aware makes it a boon for tinkers who have managed to convert it into a rather macabre toy.", - "12 gp", - "15 lb", - "{@item Staff of Mockery|HHHVIII}" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/CloakoftheBloodLord.webp" + } + } ] - ] + } }, { - "name": "Shadar-Kai Trinket Table", + "name": "Cloak of the Guard", "source": "HHHVIII", - "page": 60, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" + "page": 84, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" + "entries": [ + "While wearing this cloak, you cannot be {@quickref Surprise|PHB|3|0|surprised} so long as you aren't {@condition incapacitated}, and you may perform up to 4 hours of light activity during a long rest and still gain its benefits; this cloak must be worn during the entirety of the long rest in order for the latter ability to apply." ], - "rows": [ - [ - "1", - "{@dice 1d4} day's worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 iron idol of the {@deity Raven Queen|Dawn War|DMG}", - "5 gp", - "3 lb" - ], - [ - "3", - "1 book of poetry", - "10 gp", - "5 lb" - ], - [ - "4", - "1 string of hunting trophies", - "2 gp", - "2 lb" - ], - [ - "5", - "1 skin of sour wine", - "2 sp", - "1 lb" - ], - [ - "6", - "{@dice 1d4} bottles of soot", - "3 cp", - "2 lb" - ], - [ - "7", - "{@dice 1d6} precious gems", - "50 gp", - "2 lb" - ], - [ - "8", - "{@dice 7d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" - ] - ] + "customProperties": { + "ingredients": "Canoloth Hide ×1", + "crafter": "Leatherworker" + } }, { - "name": "Shadow Dancer", + "name": "Cloak of the Scorched Martyr", "source": "HHHVIII", - "page": 60, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "page": 84, + "resist": [ + "fire" ], - "rows": [ - [ - "5", - "Shadow Blight (3 vials)", - { - "type": "entries", - "entries": [ - "Due to their prolonged exposure to the draining environment of the Shadowfell, the shadar-kai have become infused irrevocably with the shadows themselves. While this darkness permeates their entire being, the most obvious side effect is the way their own shadows seem to shift and fall from their being like smoke or dripping water. This unique shadow is referred to as \"shadow blight\" and is used as a catalyst in many nefarious potions and concoctions, or simply taken on its own to suppress one's emotions and life force whenever such a thing would become necessary. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may empty this vial over yourself, allowing the shadows to wash over you. For the next hour, you become preternaturally stoic and emotionless, and all of your regular life functions slow down considerably. During this time, you have advantage against being {@condition charmed} and {@condition frightened} and any ability check made to track you via your life functions such as heat emissions, scent, and vitality have disadvantage." - ] - } - ] - }, - "15 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Mark of the Raven Queen", - "The {@deity Raven Queen|Dawn War|DMG} is a notoriously difficult deity to worship. Mercurial, capricious, and distant at the best of times, it is no small wonder why she seems to boast so few followers. Yet, those that do serve her do so with utmost devotion. It is to these special few she grants her mark: a silhouetted raven head. From this mark, her followers are able to draw strength from the queen of death herself. Even when this mark has been removed from a deceased follower, it continues to channel power that can be repurposed into items usable even by those that shun her. The true question is whether this means we have found a loophole to her powers, or whether she simply doesn't care what we mortals do with her gifts.", - "60 gp", - "1 lb", - "{@item Raven Queen's Boon|HHHVIII}" - ] - ] - }, - { - "name": "Sibriex", - "source": "HHHVIII", - "page": 23, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "bonusAc": "+1", + "entries": [ + "While wearing and attuned to this cloak, you have a +1 bonus to your AC, resistance to fire damage, and whenever you hit with a weapon attack, you may deal an additional {@damage 2d10} fire damage to your target. In addition, you may use your action to target one creature you can see within 120 feet of you and command them to combust; that target must succeed on a {@dc 18} Wisdom saving throw or take {@damage 4d10} fire damage." ], - "rows": [ - [ - "10", - "Sibriex Cysts (large bag)", - "The undulating form of the sibriex is covered in oozing cysts that seep with all manner of demonic bodily fluid. Harvesting these is disgusting, to say the least, but they serve an important aspect in arcane academia. Due to the sibriex's natural affinity for transmutation, every aspect of its form provides a fascinating research material for those studying the arts of transfiguration and thus can fetch a fair bit of coin on the open market. Some wizards even go so far as to transform parts of a sibriex into their trademark transmuter stone, claiming that it allows them to shape the bodies of those around them more easily.", - "650 gp", - "20 lb", - "\u2014" - ], - [ - "15", - "Sibriex Bile (6 vials)", - { - "type": "entries", - "entries": [ - "Befitting of the way that a sibriex views flesh as nothing more than malleable material to be played with, the bile that constantly spills from its mouth is highly acidic and capable of dissolving large chunks of organic material in mere seconds. It is easy enough to keep this acid in a vial to be thrown as a crude yet effective bomb, but taking it to an alchemist can allow you to brew a more stable version to coat your weapon to deadly ends.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may make a ranged attack by throwing this vial at a target within 20 feet of you, treating the vial as an improvised {@homebrew weapon|object}. On a successful hit, the vial shatters on impact and deals {@damage 4d6} acid damage to your target. On a miss, the vial shatters on the ground and is wasted." - ] - } - ] - }, - "250 gp", - "2 lb", - "{@item Coating of Corrosion|HHHVIII}" - ], - [ - "20", - "Sibriex Miasma (4 vials)", - "The sibriex is constantly surrounded by a pool of thick miasma that instantly sickens any living thing it reaches. More than simple pollution, this contamination rots and destroys a creature's very lifeforce and is inherently magical in nature. It is a dangerous substance to work with, but a skilled alchemist can take this miasma and use it to create a potion that transfigures the drinker's blood into a poison to kill their enemies (while leaving the drinker unharmed, of course).", - "750 gp", - "1 lb", - "{@item Concoction of Contamination|HHHVIII}" - ], - [ - "25", - "Sibriex Frontal Cortex", - "In the depraved creativity of the sibriex, there lurks only monsters, demons, and nightmares. Indeed, if one dissects the deformed cranium of a sibriex, they will find a severely misshaped frontal lobe that is literally the twisted mind that creates such abominations. This lobe is brimming with transmutation magic and can become a very powerful amulet once it has gone through the hands of a knowledgeable artificer.", - "10,000 gp", - "6 lb", - "{@item Amulet of the Flesh-shaper|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Wings of Zariel ×1", + "crafter": "Thaumaturge" + } }, { - "name": "Skulk", + "name": "Coating of Corrosion", "source": "HHHVIII", - "page": 61, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 84, + "type": "Oil", + "rarity": "very rare", + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This bright green oil is magically attuned to react when it is used to coat a weapon, transmuting itself into a highly corrosive acid that leaves the weapon undamaged. It can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the oil takes 1 minute. For 1 hour, any successful attack rolls made with a coated weapon deals an extra {@damage 2d6} acid damage." ], - "rows": [ - [ - "10", - "Shadow Visage", - "A skulk is a pitiful figure, a creature that has lost all sense of identity due to its endless wandering through the Shadowfell. The effects of this is so intense that they even lose their physical features, becoming virtually indistinguishable from a mannequin or dummy. If their blank faces are removed carefully, they can be repurposed as a magical mask that will also help hide your own identity from those gazing at you (mostly just because it covers your face).", - "1 gp", - "1 lb", - "{@item Vacant Mask|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Sibriex Bile ×1 vial", + "crafter": "Alchemist" + } }, { - "name": "Skull Lord", + "name": "Concoction of Companionship", "source": "HHHVIII", - "page": 61, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 84, + "type": "P", + "rarity": "very rare", + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This gray potion is divided into two layers that never mix: a cloudy top half, and a clear bottom half. As an action, you may drink the cloudy half, allowing another creature to drink the clear half. For the next 7 days, whoever drank the cloudy half is considered the \"guardian\" and the drinker of the clear half is considered the \"charge\" as both of you gain a psychic connection with one another. If one creature drinks both halves or if no creature drinks the second half within 1 minute of the first, the magic of this potion fades and it becomes useless.", + "Guardians and charges may communicate telepathically over any distance and are always aware of each other's location, direction, and distance from each other, so long as they are on the same plane of existence as each other. If a creature within the guardian's reach damages their charge, they may spend their reaction to make a melee weapon attack against the damaging creature. This attack is made with advantage. In addition, if a charge starts their turn with 0 hit points while within 60 feet of their guardian, they instantly stabilize." ], - "rows": [ - [ - "10", - "Treachery Skull (×3)", + "customProperties": { + "ingredients": "Gray Render Brain ×1", + "crafter": "Alchemist" + } + }, + { + "name": "Concoction of Contamination", + "source": "HHHVIII", + "page": 84, + "type": "P", + "immune": [ + "poison" + ], + "conditionImmune": [ + "disease", + "poisoned" + ], + "rarity": "very rare", + "property": [ + "crfBy" + ], + "entries": [ + "This pale green potion constantly appears to form clots of material inside it that quickly turn grey and dissolve back into the liquid. For 1 hour after you drink this potion, your blood becomes a dangerous disease-carrying fluid. This does not harm you, but it does grant you the following abilities:", + { + "type": "list", + "items": [ + "You are immune to disease and poison.", + "Any time a creature within 5 feet deals piercing or slashing damage to you, they must make a {@dc 15} Dexterity saving throw. On a failure, they take {@damage 2d6} poison damage as your infected blood splashes onto them.", + "Any creature that drinks at least one ounce of your blood must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, a creature suffers {@damage 4d6} poison damage at the start of each of their turns. A {@condition poisoned} creature may make the saving throw again at the end of their turn, ending the effect on themselves on a success. Your blood is tasteless, odorless, and mostly colorless when mixed into other fluids and can only be detected in a drink by a successful {@dc 15} Intelligence ({@skill Investigation}) check." + ] + } + ], + "customProperties": { + "ingredients": "Sibriex Miasma ×1 vial", + "crafter": "Alchemist" + }, + "hasFluffImages": true, + "fluff": { + "images": [ { - "type": "entries", - "entries": [ - "A skull lord is formed when three treacherous individuals fail a dark master who punishes them with eternal bondage to one another. The level of hate and betrayal necessary to warrant such a cruel punishment is reserved only for the most wicked of creatures, and such acts of evil have a tendency to leave magical traces in the bodies of those creatures themselves. As such, the skulls of a skull lord carry strong traces of dark magic, something you can tell even by just looking at their permanently smirking faces.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "So long as you carry this skull on your person, you have advantage on Charisma ({@skill Deception}) checks and any attempt to magically compel you to tell the truth or to discern your true intentions automatically fails." - ] - } - ] - }, - "205 gp", - "7 lb", - "\u2014" - ], - [ - "15", - "Trident Spine", - "While at a cursory glance, the skull lord may seem like an ordinary human skeleton with two extra skulls jammed on, there are actually many more subtle differences than that. One is the so-called \"trident spine\", a twisted, branching version of the human spine that resembles the weapon that bears its name.", - "1,285 gp", - "30 lb", - "{@item Staff of the Chained Spell|HHHVIII}" - ], - [ - "20", - "Fused Soul", - "The creation of a {@homebrew skull|soul} lord is an irreversible process; once three wretched individuals have been bound together by whatever dark force sought to punish them, they are joined for all eternity. Even their souls become merged into a chaotic swirl of conflict and hate that would seem impossible were it not for the sheer spite that all three use to maintain the cohesion of their spirit. In magical terms, the fused soul of a skull lord is extremely valuable for use as a crafting material as it displays properties that cannot be found anywhere else in the multiverse. {@b Requires {@item spirit paper|HHHVI}.}", - "2,880 gp", - "1 lb", - "{@item Amulet of Spiritual Obfuscation|HHHVIII}" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/ConcoctionofContamination.webp" + } + } ] - ] + } }, { - "name": "Soul Monger", + "name": "Confidant's Ink", "source": "HHHVIII", - "page": 61, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 85, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This 1-ounce bottle of ink carries an enchantment that causes an illusion to be placed on whatever message it is used to write. Once you have finished writing the message, you speak a command word of your choosing over it, sealing the magic inside. Any creature that attempts to read this message only sees it as indecipherable gibberish unless they speak the command word within 5 feet of it, at which point the true message reveals itself to them. A creature that is able to see through illusions is immune to the ability of this ink." ], - "rows": [ - [ - "5", - "Shadow Blight (3 vials)", - { - "type": "entries", - "entries": [ - "Due to their prolonged exposure to the draining environment of the Shadowfell, the shadar-kai have become infused irrevocably with the shadows themselves. While this darkness permeates their entire being, the most obvious side effect is the way their own shadows seem to shift and fall from their being like smoke or dripping water. This unique shadow is referred to as \"shadow blight\" and is used as a catalyst in many nefarious potions and concoctions, or simply taken on its own to suppress one's emotions and life force whenever such a thing would become necessary. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may empty this vial over yourself, allowing the shadows to wash over you. For the next hour, you become preternaturally stoic and emotionless, and all of your regular life functions slow down considerably. During this time, you have advantage against being {@condition charmed} and {@condition frightened} and any ability check made to track you via your life functions such as heat emissions, scent, and vitality have disadvantage." - ] - } - ] - }, - "15 gp", - "1 lb", - "\u2014" - ], - [ - "10", - "Mark of the Raven Queen", - "The {@deity Raven Queen|Dawn War|DMG} is a notoriously difficult deity to worship. Mercurial, capricious, and distant at the best of times, it is no small wonder why she seems to boast so few followers. Yet, those that do serve her do so with utmost devotion. It is to these special few she grants her mark: a silhouetted raven head. From this mark, her followers are able to draw strength from the queen of death herself. Even when this mark has been removed from a deceased follower, it continues to channel power that can be repurposed into items usable even by those that shun her. The true question is whether this means we have found a loophole to her powers, or whether she simply doesn't care what we mortals do with her gifts.", - "60 gp", - "1 lb", - "{@item Raven Queen's Boon|HHHVIII}" - ], - [ - "15", - "Soul Monger Heart", - { - "type": "entries", - "entries": [ - "A soul monger is one of the strongest and most pitiful soldiers in the {@deity Raven Queen|Dawn War|DMG|Raven Queen's} army. Racked by overwhelming feelings of ennui, these emotions in turn strengthen the soul monger's powers, making them feel even closer to the concept of death that their mistress embodies. Their hearts are surprisingly heavy for their size, weighed down as they are by negative emotions and pain. A simple squeeze is all it takes to release this stored power and ruin the strength of all those around you.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may squeeze this heart, causing all beasts and humanoids that are not shadar-kai within 5 feet of you to have their speed reduced by 20 feet until the start of your next turn. Once this ability has been used 5 times, it loses all remaining energy and dissolves into a useless dust." - ] - } - ] - }, - "870 gp", - "3 lb", - "{@item Void Talisman|HHHVIII}" + "customProperties": { + "ingredients": "Yagnoloth Ichor ×1 vial", + "crafter": "Alchemist" + } + }, + { + "name": "Contagion Plate", + "source": "HHHVIII", + "page": 85, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "poison" + ], + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+1", + "bonusSavingThrow": "+1", + "modifySpeed": { + "equal": { + "swim": "walk" + } + }, + "stealth": true, + "entries": [ + "While wearing this armor, you gain a +1 bonus to AC, a swim speed equal to your walking speed, you have resistance to poison damage, and advantage on saving throws against effects that would cause you to become {@condition poisoned}. In addition, if you are submerged in a body of water, you may use your bonus action to speak this armor's command word, causing it to emit an aura of contagion for the next 10 minutes that befouls the water 30 feet around you at the start of each of your turns. Befouled water is considered {@table Screen; Obscured Areas|ScreenDungeonKit|lightly obscured} and any creature other than you that consumes or swims in this water must make a {@dc 18} Constitution saving throw. On a successful save, a creature is immune to the effects of this water for 24 hours. On a failed save, a creature takes {@damage 4d6} poison damage and is {@condition poisoned} for 1 minute. At the end of this time, the {@condition poisoned} creature must repeat the saving throw. On a failure, the creature takes {@damage 4d8} poison damage and is {@condition poisoned} until it finishes a long rest.", + "You may end this effect early by using your bonus action to speak the command word again, ending the aura and removing any befouling effect on contaminated water." + ], + "customProperties": { + "ingredients": "Wastrilith Scales ×1 large bag", + "crafter": "Blacksmith" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/ContagionPlate.webp" + } + } ] - ] + } }, { - "name": "Spirit Troll", + "name": "Corpse Maker's War Paint", "source": "HHHVIII", - "page": 70, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 85, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This jar of magical paint is a swirl of red and yellow, like the skin of a bloated cadaver. You may spend 1 minute smearing this paint over your body, after which you enter a trance for 1 hour in which you are driven by a lust for death and violence. During this hour, you gain the following benefits:", + { + "type": "list", + "items": [ + "You cannot be {@condition charmed} or {@condition frightened}.", + "You may use your bonus action to move up to your speed towards a hostile creature you can see.", + "You have advantage on weapon attacks against creatures as long as at least one of your allies are within 5 feet of the creature and your ally isn't {@condition incapacitated}." + ] + }, + "While in this trance, whenever a creature you can see hits you with a weapon attack, you must succeed on a {@dc 13} Wisdom saving throw or enter a frenzied state (you may choose to fail this saving throw willingly). While in this state, attacks made against you are made at advantage and you must spend your action to attack the creature that hit you, using as much of your movement speed as possible to reach them if necessary. In addition, {@action Opportunity Attack|PHB|opportunity attacks} you make against the creature that hit you are made at advantage and also reduce their speed to 0 upon a successful hit.", + "You remain in this frenzied state until either the creature that hit you is dead, you are no longer aware of the location of the creature that hit you, you fall {@condition unconscious}, or the effects of this paint wear off. If a different creature hits you while in this frenzied state, you must make the saving throw as normal, switching your focus to that different creature upon a failed save." ], - "rows": [ - [ - "10", - "Trolloplasm (5 vials)", - "Even though their bodies have since become incorporeal and intangible, a spirit troll still somehow manages to leave an unholy amount of muck and grime in its wake. This strange, sticky substance has been dubbed \"trollo-plasm\", and carries many of the same properties that troll blood had during its life. As such, it can be used for the ubiquitous {@item Potion of Healing (*)|DMG|potion of healing}.", - "65 gp", - "1 lb", - "{@item Potion of Greater Healing|DMG}" - ], - [ - "15", - "Essence of Troll", - "When trolls are properly vanquished, their souls are forfeit to their god Varpak for devouring. However, since a spirit troll is entirely formed of soul, and since Varpak is apparently a messy eater, some trace amounts remain behind which can be trapped in {@item spirit paper|HHHVI} and reused for later. {@b Requires {@item spirit paper|HHHVI}.}", - "575 gp", - "1 lb", - "{@item Amulet of the Spirit Hunter|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Corpse Flower Petal ×1", + "crafter": "Alchemist" + } }, { - "name": "Spring Eladrin", + "name": "Crown of the Eternal Bolt", "source": "HHHVIII", - "page": 42, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 86, + "resist": [ + "lightning" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "rows": [ - [ - "10", - "Spring Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of an eladrin in its spring form smells like fresh roses and flows like nectar. It has an energizing, almost intoxicating presence, and for this reason, eladrin have been known to add drops of their own blood to the wine they offer unaware travelers. For this reason, it is best to avoid drinking or eating anything that an eladrin offers to you (but really, this is a good rule to follow in the Feywild in general).", - { - "type": "entries", - "name": "Use:", - "entries": [ - "If a creature drinks this vial of this blood, for the next hour that creature automatically fails any saving throw against any effect that would result in them becoming {@condition charmed}. This blood is tasteless and odorless once added to any other liquid, but retains its dark-red coloring." - ] - } - ] - }, - "60 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Eladrin Heart", - "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", - "540 gp", - "2 lb", - "{@item Rod of Seasons|HHHVIII}" - ] - ] + "recharge": "dawn", + "rechargeAmount": 6, + "charges": 6, + "entries": [ + "While wearing and attuned to this item, you have resistance to lightning damage. This crown also has 6 charges. As an action, you may spend a charge to use any of the following abilities:", + { + "type": "entries", + "name": "Lightning Bolt", + "entries": [ + "You may cast the {@spell lightning bolt} spell using the crown. You may spend additional charges to cast this spell at a higher level, spending one extra charge per level. This spell uses your spell save DC. If you do not have one, it is set to 8 + your Intelligence modifier." + ] + }, + { + "type": "entries", + "name": "Electrical Resuscitation", + "entries": [ + "As part of the action to do this ability, you must touch an adjacent {@condition unconscious} or dead creature, releasing a jolt of electricity from your hands as you do so. If the creature was {@condition unconscious}, you cause that creature to immediately wake up, also restoring them to 1 hit point if they had less than that at the time. If you touch a creature that died within the last minute, you immediately restore them to life with 1 hit point, however, you cannot restore missing body parts with this ability." + ] + }, + { + "type": "entries", + "name": "Volt Shield", + "entries": [ + "You cover yourself in a pulsing blue electrical current that harms other creatures that come into contact with it. Until the start of your next turn, you have immunity to lightning damage, and any creature that touches you suffers {@damage 2d8} lightning damage, or double that if they are wearing metal armor or covered in water. A creature can only suffer this damage once per turn." + ] + }, + { + "type": "entries", + "name": "Lightning Strike", + "entries": [ + "As part of the action used to do this ability, you must make a weapon attack against one creature within range. If your attack is successful, you deal an additional {@damage 2d8} lightning damage and they must succeed on a {@dc 20} Constitution saving throw or be {@condition stunned} until the start of your next turn." + ] + }, + "This crown regains 1 charge per 20 lightning damage you take in a single turn while wearing it. It also recovers all expended charges at dawn." + ], + "attachedSpells": [ + "lightning bolt" + ], + "customProperties": { + "ingredients": "Elder Tempest Spark ×1 vial", + "crafter": "Tinker" + } }, { - "name": "Star Spawn Grue", + "name": "Dagger of Apathy", "source": "HHHVIII", - "page": 64, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 86, + "baseItem": "dagger|PHB", + "type": "M", + "rarity": "rare", + "reqAttune": true, + "weight": 1, + "weaponCategory": "simple", + "property": [ + "F", + "L", + "T", + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "range": "20/60", + "dmg1": "1d4", + "dmgType": "P", + "entries": [ + "While this item is in your hand, you may use your bonus action to speak its command word, causing it to radiate a lifeless energy for the next minute. While it is radiating this energy, any creature hit by this weapon that is not a construct or undead must succeed on a {@dc 12} Charisma saving throw or be struck by an overwhelming sense of apathy and lifelessness for 1 minute. An apathetic creature has disadvantage on attack rolls and saving throws, and on its turn may use either an action or a bonus action, but not both. At the end of its turn, a creature affected by this ability may attempt the saving throw again, ending the effect on itself on a success. A creature that succeeds this saving throw is immune to the effects of this dagger for the next 24 hours." ], - "rows": [ - [ - "5", - "Grue Fangs (small bag)", - "The teeth of the star spawn grue are misshapen, discolored, and many. They are incredibly unsettling to behold and even to own; they seemingly rattle by themselves in their bag, go missing and reappear at random, move too much or too little in relation to how they're shaken, and other strange phenomenon. They are best sold off quickly to whatever strange collector is willing to take them.", - "2 sp", - "3 lb", - "\u2014" - ], - [ - "10", - "Psionic Overflow", - "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", - "2 gp", - "1 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Maurezhi Fang ×2", + "crafter": "Blacksmith" + } }, { - "name": "Star Spawn Hulk", + "name": "Death Mask", "source": "HHHVIII", - "page": 64, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 86, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this mask, you have advantage on Charisma ({@skill Intimidation}) checks and anyone attempting to read your emotional state has disadvantage on their Wisdom ({@skill Insight}) check. In addition, you may spend your action to release a paralyzing gas in a 30-foot cone in front of you. Each creature in that cone must make a successful {@dc 16} Constitution saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success. Once this ability has been used once, it cannot be used again until the next dawn. Each time you use this ability, roll a {@dice d6}. On a 1, the internal mechanism of this item breaks and cannot be used to release the paralyzing gas anymore." + ], + "customProperties": { + "ingredients": "Cadaver Collector Face Plate ×1", + "crafter": "Tinker" + } + }, + { + "name": "Death's Grip", + "source": "HHHVIII", + "page": 86, + "baseItem": "pike|PHB", + "type": "M", + "rarity": "very rare", + "weight": 18, + "weaponCategory": "martial", + "property": [ + "H", + "R", + "2H", + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "dmg1": "1d10", + "dmgType": "P", + "bonusWeapon": "+1", + "entries": [ + "You gain a +1 bonus to attack and damage rolls made with this magical weapon. When you hit a target with this weapon on your turn, you may immediately use your bonus action to attempt to {@action grapple} them, using this weapon instead of a free hand. If your target is a creature with less than half of its maximum hit points, your {@action grapple} check is made with advantage, and if it is successful, your target is considered {@condition restrained} as well.", + "While you have a creature {@condition grappled} in this way, you may not make attacks with this weapon." ], - "rows": [ - [ - "10", - "Psionic Overflow", - "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", - "2 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Star Spawn Hulk Hide", - "The eerie, translucent hide of the star spawn hulk glistens like the refracted light of a far away star and yet, is as tough as twice-boiled leather. Indeed, little work needs to be done to transform this hide into a proper piece of armor. However, there are rumors that wearers of this armor begin acting a little...eccentric after a while, so probably best to take it off once in a while if you can.", - "260 gp", - "40 lb", - "{@item Doublet of Cosmic Protection|HHHVIII}" - ], - [ - "20", - "Star Spawn Hulk Brain", - { - "type": "entries", - "entries": [ - "A star spawn hulk's brain is unlike anything found on the Material Plane. Instead of the soft, squishy gray matter that we would be familiar with, the brain of a star spawn hulk resembles a large opal, through which the light of the cosmos constantly gleams. This feature is most likely by design, as the hulk is used by its masters as an amplifier for their psionic barrages; any such attack on the hulk simply reflects off onto other creatures around them. The uses of such a resource are obvious for any crafter, but the structure of this organ is still so alien that many are afraid to work with it.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "So long as you have this brain on your person, your thoughts and location can't be discerned by magic. In addition, if you take psychic damage, you may spend your reaction to force all creatures within 10 feet of you to make a {@dc 17} Intelligence saving throw. On a failure, a creature receives an amount of psychic damage equal to the amount that you just received." - ] - } - ] - }, - "875 gp", - "7 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Bone Claw ×2", + "crafter": "Blacksmith" + } }, { - "name": "Star Spawn Larva Mage", + "name": "Demon Cannon", "source": "HHHVIII", - "page": 65, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 86, + "baseItem": "heavy crossbow|PHB", + "type": "R", + "rarity": "very rare", + "weight": 18, + "weaponCategory": "martial", + "property": [ + "A", + "H", + "LD", + "2H", + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "range": "100/400", + "dmg1": "1d10", + "dmgType": "P", + "entries": [ + "This unique crossbow has replaced its string firing mechanism with a single tube inscribed with Abyssal runes that makes this weapon seem more like a handheld cannon with a trigger. When you make a critical hit with this magical weapon against a target, you may choose for your ammunition to burst, creating a 5-foot wide, 60-foot long line of dark energy behind your target that forces all creatures caught in it to make a {@dc 16} Dexterity saving throw. On a failure, a target takes {@damage 4d10} force damage, or half that on a success." ], - "rows": [ - [ - "10", - "Star Spawn Venom (3 vials)", - { - "type": "entries", - "entries": [ - "It is questionable if the toxins that line the fangs of star spawn worms are toxins at all. Analysis by the finest alchemical minds can find no resemblance between it and any other toxin found on our plane. As such, it is widely believed that their \"venomous\" nature is simply the fact that their makeup is so foreign to our bodies that they simply do not know how to react and they shut down instead to prevent even worse harm.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 19} Constitution saving throw or take {@damage 2d8} necrotic damage and become {@condition poisoned} until the end of your turn." - ] - } - ] - }, - "230 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Star Worms (large pouch)", - "The worms that constitute the writhing mass of the larva mage are unlike any found on any of the familiar planes. They do not breed and they do not eat in ways that make sense to the rest of us. Vivisection has revealed that they have no internal organs, and are really more akin to writhing black tubes of organic star dust. Study into them remains difficult, especially since any researcher that does so seems to descend into madness soon after. The only reliable use for these worms have been discovered by halfcrazed alchemists that have rendered them down into a concoction that is surprisingly spicy in flavor.", - "1,850 gp", - "3 lb", - "{@item Potion of the Space Worm|HHHVIII}" - ], - [ - "20", - "Alien Consciousness", - "The alien consciousness that merges with a cultist to form a larva mage is so strange and foreign to us that to even behold it is to go mad. The most we can hope to do is trap a whisper of it inside {@item spirit paper|HHHVI} and hand it to a crafter that has the mental fortitude to handle such a volatile essence. {@b Requires {@item spirit paper|HHHVI}.}", - "4,000 gp", - "1 lb", - "{@item Amulet of the Expanded Mind|HHHVIII}" - ] - ] + "ammoType": "crossbow bolt|phb", + "customProperties": { + "ingredients": "Beam Turret ×1", + "crafter": "Tinker" + } }, { - "name": "Star Spawn Mangler", + "name": "Diirinka's Boon", "source": "HHHVIII", - "page": 65, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 86, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "While attuned to this item, you cannot be {@quickref Surprise|PHB|3|0|surprised} in combat and you have advantage on Wisdom ({@skill Perception}) checks to spot hidden enemies.", + "When you become attuned to this item, roll a {@dice d20} and look up the results on the {@table Derro Madness|MTF} table {@homebrew |in the derro statblock page}. Your roll indicates what madness you suffer from while attuned to this item. This madness cannot be cured in any way except by ending attunement to this item which ends this condition immediately." ], - "rows": [ - [ - "10", - "Psionic Overflow", - "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", - "2 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Star Spawn Mangler Arm (×4)", - "The star spawn mangler is a horrid creature that lurks on the edges of both sight and mind. Difficult to fathom properly even in visible light, they are very capable of using their gangly arms to fulfill their namesake. The claws they wield are sharp and many; as such they make wonderful harvesting sources for weaponry.", - "25 gp", - "15 lb", - "{@filter +1 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+1)}" - ] - ] + "customProperties": { + "ingredients": "Mark of Diirinka ×1", + "crafter": "Thaumaturge" + } }, { - "name": "Star Spawn Seer", + "name": "Dragonreign Crown", "source": "HHHVIII", - "page": 66, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 87, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "While wearing this crown, you gain the following benefits:", + { + "type": "list", + "items": [ + "You have advantage on Charisma ({@skill Intimidation}) and Charisma ({@skill Persuasion}) checks.", + "Whenever a creature with the type \"dragon\" attempts to do something that would directly result in damage to you, they must make a {@dc 18} Wisdom saving throw. On a failure, the creature must choose a different action instead that does not directly result in damage to you, wasting their action if they do not.", + "As an action, you may choose up to four of your allies within 60 feet of you that you can see. Until the start of your next turn, those allies make attack rolls with advantage and can't be {@condition frightened}.", + "As an action, you may force all creatures of your choice within 120 feet of you and can see you to make a {@dc 18} Wisdom saving throw. On a failed save, a creature is {@condition frightened} of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours.", + "As an action you may target one dragon you can see within 120 feet of you, forcing them to make a {@dc 18} Charisma saving throw. If they are a chromatic dragon, they make this save with disadvantage. On a successful save, the target is immune to this ability for 1 hour. On a failed save, the target is {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the target regards you as a trusted friend to be heeded and protected. This effect ends if you or your allies deal damage to the target. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours." + ] + } ], - "rows": [ - [ - "5", - "Star Spawn Seer Tumor (large bag)", - "As a star spawn entity merges with a mortal body, it warps its form with horrible tumors and growths. This is due to the space-warping presence of the star spawn enacting its influence on a physical body. As such, the tumors themselves are extradimensional anomalies and are extremely useful as items for research into the stars and the mysteries of the multiverse. A curious quality of these tumors is that gathering enough of them in one spot tends to result in spatial anomalies around them such as random objects floating, distances not matching initial perceptions, and endlessly duplicated spaces, among others.", - "1 gp", - "5 lb", - "\u2014" - ], - [ - "10", - "Psionic Overflow", - "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", - "2 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Star Spawn Seer Brain", - "The corrupted mind of a star spawn seer is almost unrecognizable from its original humanoid form. Instead of lobes and wrinkles, this brain seems to be more a random mass of writhing tentacles that attach themselves to the soft skull of the seer. These continue to move and twitch long after the seer's death and it is speculated by some that the brain is in fact the totality of the star spawn's physical form; that the star spawn entity is in fact more like a parasite inside the cranial cavity of its humanoid host.", - "640 gp", - "6 lb", - "{@item Helm of the Dark Reach|HHHVIII}" - ], - [ - "20", - "Elder Star Fragment", - "Within a rare few star spawn is a small, durable shard that shines with the white light of an collapsing star. Extraordinarily difficult to work with, these fragments contain the power of celestial bodies themselves and can forge weapons that glitter with the maddening beauty of the distant cosmos.", - "1,110 gp", - "10 lb", - "{@item Star Breaker|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Red Abishai Horn ×1", + "crafter": "Artificer" + } + }, + { + "name": "Dust of Darkness", + "source": "HHHVIII", + "page": 87, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This fine black dust is crafted from ground black abishai horn and is capable of creating a cloud of darkness once released into the air. As an action, you may throw a pinch of this dust into the air around you, instantly creating a 15-foot radius cloud of shadow similar to the {@spell darkness} spell. You, and creatures you choose upon throwing the dust, are unaffected by this darkness and are able to see clearly through it. The darkness remains for 10 minutes. This bag has enough dust in it for 5 uses." + ], + "customProperties": { + "ingredients": "Black Abishai Horn ×1", + "crafter": "Alchemist" + } }, { - "name": "Steel Predator", + "name": "Elemental Armlets", "source": "HHHVIII", - "page": 67, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 87, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "When you become attuned to these armlets, you may choose one of the following damage types: fire, cold, lightning, or thunder. If you do so, all of your weapon attacks are considered magical for the purposes of overcoming resistance and immunity, and you may choose to deal their damage using your chosen damage type instead of their original ones. In addition, whenever you score a critical hit, you deal an additional {@damage 1d8} of damage of your chosen damage type (this damage is not doubled).", + "You may change your chosen damage type at any time by focusing on these armlets for 10 minutes." ], - "rows": [ - [ - "5", - "Target's Spoor", - "At the core of a steel predator is a trace of its primary target: it is this identifiable possession that defines the steel predator's purpose and entire existence. This item can be recovered if the predator's body isn't too damaged, but it is quite a mixed bag on what may pop out.", - "Variable", - "N/A", - "\u2014" - ], - [ - "10", - "Steel Predator Claw (×4)", - "The claws of the steel predator take inspiration from many of the beasts through the multiverse and are intended to be machine-precise weapons of perfection. The compositing alloy alone is the envy of blacksmiths everywhere, and they can easily be reforged into an incredibly sharp weapon.", - "150 gp", - "30 lb", - "{@filter +2 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+2)}" - ], - [ - "15", - "Predator Sensor", - "Located where the brain would be in a normal creature, the predator sensor resembles a large black tuning fork with several rings of notches on its prongs. This sensor is one of the finest tracking implements ever invented and is capable of both tracking prey across dimensions and supplying the predator with incredibly sharp senses. With a slight bit of tinkering, it can be rewired to hook into the senses of a normal creature with much the same effect.", - "1,150 gp", - "5 lb", - "{@item Helm of the Predator|HHHVIII}" - ], - [ - "20", - "Artificial Voice Box", - { - "type": "entries", - "entries": [ - "The voice box of a steel predator is capable of releasing a cacophony of noise that seems to be the perfect fusion of every apex predator's roar and howl. This terrifying noise speaks to something primal inside the mind, bypassing the fight-or-flight response and landing simply on freeze.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may activate this voice box, emitting a roar in a 60-foot cone in front of you. Each creature in that area must make a {@dc 19} Constitution saving throw. On a failed save, a creature takes {@damage 5d10} thunder damage, drops everything it's holding, and is {@condition stunned} for 1 minute. On a successful save, a creature takes half as much damage and suffers no other effect. A {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this item cannot be used again until the next dawn. In addition, every time this item is used, there is a {@chance 75|25 percent|Artificial Voice Box|The box works as expected.|The box falls apart and becomes useless.} chance that it falls apart from lack of maintenance and becomes useless." - ] - } + "customProperties": { + "ingredients": "Myrmidon Shackles ×1", + "crafter": "Blacksmith" + } + }, + { + "name": "Enigma Sheet", + "source": "HHHVIII", + "page": 87, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This sheet of vellum constantly swirls with random text, runes, and symbols that form vaguely coherent thoughts before they disappear again into the chaos of the ink. As part of a wizard's long rest, they may place this item into their spellbook, placing an enchantment over all of their spells and knowledge. So long as a wizard has this sheet in their spellbook, they may choose to invoke it whenever they cast a spell of level 1 or higher (no action required). If they do so, they must roll a {@dice d6} and use the table below to determine what random effect occurs.", + { + "type": "table", + "caption": "Enigma", + "page": 87, + "colLabels": [ + "d6", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "Your spell fails without any effect and you waste the spell slot used to cast it." + ], + [ + "2", + "Targets that are affected by your spell make any associated saving throws at advantage. If your spell involved an attack roll, that attack roll is made at disadvantage." + ], + [ + "3", + "If your spell damages a creature, you take damage equal to the amount that creature took. If your spell damages multiple creatures, you take damage equal to the most amount of damage inflicted on one creature. This damage is unmitigable in any way." + ], + [ + "4", + "You cast the spell as if it were done using a spell slot one level higher than the one you used, even if that is not a spell slot level that you would normally have access to." + ], + [ + "5", + "Targets that are affected by your spell make any associated saving throws at disadvantage. If your spell involved an attack roll, that attack roll is made at advantage." + ], + [ + "6", + "You instantly regain use of the spell slot you used to cast that spell." ] - }, - "2,220 gp", - "15 lb", - "\u2014" - ], - [ - "25", - "Adaptive Plating", - "Although the steel predator is a heartless metal construct, the master craftsmanship that went into it means that it moves, fights, and hunts much like a real beast. This is especially true in its mastercrafted metal plating which flexes and bends as if it were skin. While such incredible smithing is impossible for any mortal to achieve, they are still capable of reusing existing samples into a durable armor that feels more like a second skin than a full set of plate.", - "6,750 gp", - "90 lb", - "{@item Terminator Armor|HHHVIII}" - ] - ] + ] + } + ], + "customProperties": { + "ingredients": "Psyche Echo ×1", + "crafter": "Artificer" + } }, { - "name": "Stone Cursed", + "name": "Frost Dagger", "source": "HHHVIII", - "page": 67, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 88, + "baseItem": "dagger|PHB", + "type": "M", + "rarity": "rare", + "weight": 1, + "weaponCategory": "simple", + "property": [ + "F", + "L", + "T", + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "range": "20/60", + "dmg1": "1d4", + "dmgType": "C", + "bonusWeapon": "+1", + "entries": [ + "This dagger continually radiates a wave of cold that intensifies when sunk into exposed flesh. You have a +1 to attack and damage rolls made with this weapon, and when you deal damage with it, you may choose to convert the piercing damage into {@homebrew cold|frost} damage instead." ], - "rows": [ - [ - "5", - "Living Rubble (large bag)", - "The rubble created upon the death of a stone cursed is soaked in the magical traces of alchemy that animated the stone cursed in the first place. This rubble has use in cementing roads and building bridges as it demonstrates a certain amount of flex and expansion that would cause a regular stone to crack. In fact, it is not uncommon for an alchemist to earn some extra coin for the local government by collecting basilisk victims, turning them into stone cursed, and then quickly harvesting them for this precious material.", - "1 gp", - "30 lb", - "\u2014" - ], - [ - "10", - "Petrifying Ichor (3 vials)", - { - "type": "entries", - "entries": [ - "Dripping from the stone cursed's hands is a thick grey goo that is capable of spreading its horrible petrifying curse to others upon entering a fresh wound. This goo is produced by the stone cursed itself, but is based off essences of both the basilisk and the cockatrice and combines elements from both of them.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying this ichor takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 12} Constitution saving throw, or it begins to turn to stone and is {@condition restrained} until the end of its next turn, when it must repeat the saving throw. The effect ends if the second save is successful; otherwise the target is {@condition petrified} for 24 hours." - ] - } - ] - }, - "2 gp", - "2 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Frost Salamander Fang ×1", + "crafter": "Blacksmith" + } }, { - "name": "Stone Defender", + "name": "Geryon's Spite", "source": "HHHVIII", - "page": 15, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 88, + "baseItem": "pike|PHB", + "type": "M", + "rarity": "legendary", + "reqAttune": true, + "weight": 18, + "weaponCategory": "martial", + "property": [ + "H", + "R", + "2H", + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "dmg1": "1d10", + "dmgType": "P", + "bonusWeapon": "+3", + "entries": [ + "You have a +3 bonus to attack and damage rolls made with this magic weapon and any creature you hit must succeed on a {@dc 21} Constitution saving throw or take {@damage 2d12} poison damage and become {@condition poisoned} until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies. This reduction lasts until the {@condition poisoned} condition is removed." ], - "rows": [ - [ - "10", - "Gnome-made Servo", - "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", - "1 gp", - "5 lb", - "\u2014" - ], - [ - "15", - "Stone Shield (×2)", - "The master masonry of the stone defender's towering shields cannot be denied. Indeed, more often than not, an ambitious gnome will commission their dwarvish neighbors to ensure quality workmanship and sturdiness. Unfortunately, as is often found in the inventions of the zealous gnomes, they are also far too heavy and impractical to be wielded by an ordinary combatant into battle. As such, they are useful for little more than resale to other stonemasons as building material.", - "15 gp", - "40 lb", - "\u2014" - ], - [ - "20", - "Copperstone Joint", - "The mere fact that a stone defender can lift its shields is an engineering marvel; the fact that it can swing them with enough force to knock down foes larger than itself is nothing short of a miracle. Indeed, the copperstone joint in the construct responsible for this is so intricate and advanced that it can almost seem to have been made through divine intervention. It is difficult to remove without damaging it, but if done so, it can be customized to give a weapon a very powerful follow through.", - "100 gp", - "15 lb", - "{@item Inertia Piston|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Stinger of Geryon ×1", + "crafter": "Blacksmith" + } }, { - "name": "Summer Eladrin", + "name": "Ghostfire Pack", "source": "HHHVIII", - "page": 43, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 88, + "conditionImmune": [ + "exhaustion" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" ], - "rows": [ - [ - "10", - "Summer Blood (3 vials)", + "ability": { + "static": { + "str": 18 + } + }, + "entries": [ + "This 1-foot cube mechanical pack contains the key components of a cadaver collector's internal engine and is designed to be attached to a suit of plate armor to bolster the wearer's abilities with unholy, mechanical endurance. Attaching this pack to the back of a suit of plate armor takes 1 hour and takes 10 minutes to remove it. A suit of plate armor that has had this pack attached to it has the following properties:", + { + "type": "list", + "items": [ + "The wearer of the suit's Strength score increases to 18 if it was less than that before.", + "The wearer of the suit is immune to the {@condition exhaustion} condition and has advantage on Constitution saving throws.", + "The wearer of the suit may use their bonus action to imbue themselves with necrotic energy, causing their next successful weapon attack this turn to deal an extra {@damage 2d6} necrotic damage. Once this ability has been used once, it cannot be used again until the wearer has killed another creature." + ] + } + ], + "customProperties": { + "ingredients": "Ghostfire Engine ×1", + "crafter": "Tinker" + }, + "hasFluffImages": true, + "fluff": { + "images": [ { - "type": "entries", - "entries": [ - "The blood of an eladrin in its summer form smells like cinnamon and seems to remain warm and fluid even long after the death of its original owner. Creatures of the Feywild that pledge themselves to the eladrin have been found wearing war paint that has been made from pigments and droplets of summer blood which is said to enhance the aggression and combat ability of the user.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may drink this vial of blood as an action. If you do so, for the next hour, you are immune to the {@condition frightened|PHB|fear} condition." - ] - } - ] - }, - "60 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Eladrin Heart", - "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", - "540 gp", - "2 lb", - "{@item Rod of Seasons|HHHVIII}" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/GhostfirePack.webp" + } + } ] - ] + } }, { - "name": "Sword Wraith Commander", + "name": "Gloves of Pestilence", "source": "HHHVIII", - "page": 68, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 87, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "bonusWeapon": "+2", + "entries": [ + "While wearing these gloves, you gain a +2 bonus to attack and damage rolls made with your unarmed strikes, and their damage type changes to slashing. In addition, if you make a successful critical hit against a creature with an unarmed strike, that creature must succeed on a {@dc 16} Constitution saving throw or become infected by a disease for the next minute. Constructs and undead automatically succeed this saving throw. While infected in this way, a creature can't regain hit points and they suffer {@damage 1d4} necrotic damage at the start of each of their turns. They may make the saving throw again at the end of each of their turns, ending the disease on a success." ], - "rows": [ - [ - "5", - "Black Blood (3 vials)", - "As a spiritual entity, many would assume that wraiths do not have blood, and in most definitions they would be correct. The \"blood\" to be harvested from a sword wraith is actually a congealed ooze that drips in their wake from their phantom wounds; a constant reminder of their abrupt deaths and lost chance of glory. Running this blood through a crucible can provide some of the important components for the useful {@item potion of heroism|DMG}.", - "7 gp", - "1 lb", - "{@item Potion of Heroism|DMG}" - ], - [ - "10", - "Lost Valor", - { - "type": "entries", - "entries": [ - "Like many spirits, the sword wraith is bound to the plane of its death by feelings of regret and unfinished business. In the sword wraith's case, this is their rage at the loss of their chance to win glory in battle. This rage consumes them and fuels both their incorporeal form and their reckless battle tactics. If captured in {@item spirit paper|HHHVI}, it can be embodied inside the wielder, granting them the same bravery and deathless zeal at the cost of some tactical sensibility. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, causing you to become embodied by the lost valor for the next hour. While embodied, you cannot take the {@action Hide} action, but you also cannot be {@condition frightened}, and whenever you are reduced to 0 hit points and not killed immediately, you may roll a {@dice d20}. On an 11 or higher, you instantly regain 1 hit point." - ] - } - ] - }, - "20 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Commander's Mark", - "A true commander feels the pain of the soldiers under their command; as such, you can imagine that it is incredibly painful for them to feel the crushing regret of their entire army dying in vain. A sword wraith commander's feelings of helpless responsibility often manifest themselves into tangible tokens that represent their damaged sense of authority: a dented badge, a torn flag, etc. These marks are highly prized for their strong emotional resonance and can easily be repurposed into useful magical items, or simply sold as morbidly curious trinkets.", - "355 gp", - "3 lb", - "{@item Boon of the Wraith Leader|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Oinoloth Claw ×2", + "crafter": "Leatherworker" + } }, { - "name": "Sword Wraith Warrior", + "name": "Guardian Mask", "source": "HHHVIII", - "page": 68, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 87, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "While wearing this mask, whenever a creature within 5 feet of you is hit by an attack, you may use your reaction to cause that attack to hit you instead. In addition, if a creature within 5 feet of you fails a death saving throw, you may use your reaction to turn that failure into a success." ], - "rows": [ - [ - "5", - "Black Blood (3 vials)", - "As a spiritual entity, many would assume that wraiths do not have blood, and in most definitions they would be correct. The \"blood\" to be harvested from a sword wraith is actually a congealed ooze that drips in their wake from their phantom wounds; a constant reminder of their abrupt deaths and lost chance of glory. Running this blood through a crucible can provide some of the important components for the useful {@item potion of heroism|DMG}.", - "7 gp", - "1 lb", - "{@item Potion of Heroism|DMG}" - ], - [ - "10", - "Lost Valor", - { - "type": "entries", - "entries": [ - "Like many spirits, the sword wraith is bound to the plane of its death by feelings of regret and unfinished business. In the sword wraith's case, this is their rage at the loss of their chance to win glory in battle. This rage consumes them and fuels both their incorporeal form and their reckless battle tactics. If captured in {@item spirit paper|HHHVI}, it can be embodied inside the wielder, granting them the same bravery and deathless zeal at the cost of some tactical sensibility. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, causing you to become embodied by the lost valor for the next hour. While embodied, you cannot take the {@action Hide} action, but you also cannot be {@condition frightened}, and whenever you are reduced to 0 hit points and not killed immediately, you may roll a {@dice d20}. On an 11 or higher, you instantly regain 1 hit point." - ] - } - ] - }, - "20 gp", - "1 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Merregon Mask ×1", + "crafter": "Artificer" + } + }, + { + "name": "Hammer of the Eternal Quake", + "source": "HHHVIII", + "page": 89, + "baseItem": "warhammer|PHB", + "type": "M", + "rarity": "legendary", + "reqAttune": true, + "weight": 2, + "weaponCategory": "martial", + "property": [ + "V", + "crfBy" + ], + "dmg1": "1d8x>7", + "dmgType": "B", + "dmg2": "1d10x>9", + "bonusWeapon": "+3", + "entries": [ + "You have a +3 bonus to attack and damage rolls made with this weapon. Strikes made with this weapon have a chance to reverberate constantly, compounding the damage you do to your target. If you roll the maximum value on a damage dice with this weapon, you may reroll that dice, adding the result to your total damage dealt. Rerolled dice may also trigger this effect, and there is no limit to how many times this effect can repeat.", + "In addition, while holding this hammer you may use the {@action Attack} action to slam its head into the ground, creating a shockwave that forces all targets within 30 feet of you to succeed on a {@dc 20} Dexterity saving throw or be knocked {@condition prone}. If you are able to make multiple attacks with the {@action Attack} action, this attack replaces one of them." + ], + "customProperties": { + "ingredients": "Zaratan Rubble ×1 large pouch", + "crafter": "Artificer" + } }, { - "name": "The Angry", + "name": "Harp of Horror", "source": "HHHVIII", - "page": 62, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 89, + "type": "INS", + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "recharge": "dawn", + "rechargeAmount": "{@dice 1d3}", + "charges": 3, + "entries": [ + "You must be proficient with stringed instruments to use this harp. This harp has 3 charges. As an action, you can expend 1 charge to create a horrid, mind-shattering tune. Each creature within 30 feet of you that hears this performance must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} of you until the end of your next turn. While {@condition frightened} in this way, a creature's speed is halved and it is {@condition incapacitated}. If you wish, you may choose to make all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that succeeds on its saving throw is immune to the effect of this harp for 24 hours. The harp regains {@dice 1d3} expended charges daily at dawn. If you use the last charge, there is a {@chance 80|20 percent|Harp of Horror|The harp remains intact.|The harp crumbles to dust and becomes useless.} chance that the harp crumbles into dust and becomes useless." ], - "rows": [ - [ - "10", - "Boiling Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of the angry permanently bubbles and boils, long after death has finally calmed their rage. Within this blood is the pure manifestation of the Shadowfell's fury: the feeling of malevolence and frustration that all creatures who become trapped there inevitably feel about their imprisonment.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "When you drink this blood, you become preternaturally angry for the next 10 minutes. During this time, you cannot {@action cast a spell|PHB|cast} or maintain {@condition concentration} on any spells, but any time a creature damages you, you have advantage on weapon attacks against that creature until the end of your next turn. If you hit on this attack, you may roll an additional damage dice from your weapon and add the result to your total." - ] - } - ] - }, - "50 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Sorrowsworn Anger Hook (×2)", - "The hooks that make the Angry's hands are more than simple keratin or bone like would be found on normal monsters. Instead, these hooks are formed from pure emotion and are able to channel the psychic rage that the sorrowsworn feels at all times. Transforming it for mortal use is a difficult task, but the result is a chain that can when used in battle, can transform even the most devoted pacifist into a rage-fueled embodiment of violence.", - "250 gp", - "10 lb", - "{@item Chain of Violence|HHHVIII}" - ], - [ - "20", - "Primal Anger", - { - "type": "entries", - "entries": [ - "The sorrowsworn are beings of pure emotion, spawned from the collective psyche of the Shadowfell itself. After their corporeal forms have been slain, this emotion leaks back into its home plane, unless captured first by a harvester skilled with their {@item spirit paper|HHHVI}. Whenever this emotion is released, it will then embody the closest creature to it, temporarily granting a myriad of abilities depending on the sorrowsworn. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the anger inside to possess the nearest living creature for the next 10 minutes. While possessed by anger, a creature has advantage on melee weapon attacks and all attacks against them have advantage. Whenever a creature possessed by anger successfully hits a target with a melee weapon attack, they may choose to make a {@action shove} attack against that target as a bonus action." - ] - } - ] - }, - "1,000 gp", - "1 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Howler Voice Box ×1", + "crafter": "Tinker" + } }, { - "name": "The Hungry", + "name": "Haunted Figure", "source": "HHHVIII", - "page": 62, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 89, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This figure resembles an infant child of a humanoid race of your choice. Due to the tamed dybbuk spirit possessing it, this figure is incredibly lifelike and seems like a real child to anyone but the most discerning observers.", + "When first created, this figure is deactivated and only awakens once a chosen command word is spoken within 10 feet of it. This figure is then loyal to whomever spoke the command word and follows its verbal commands; however, it often fulfills vague orders in mischievous ways. If it has fulfilled all of its duties, the haunted figure attempts to entertain itself through a variety of (often dangerous) pranks.", + "This figure remains active until its command word is spoken again or if it the creature that spoke its command word moves more than 1 mile away from it or is on a different plane of existence. If this figure is reduced to 0 hit points, it is broken beyond repair and the animating spirit within dissipates.", + "Use the following statblock for your haunted figure when it is animated:", + { + "type": "statblock", + "tag": "creature", + "source": "HHHVIII", + "name": "Haunted Figure", + "page": 89 + } ], - "rows": [ - [ - "10", - "Scouring Bile (3 vials)", - { - "type": "entries", - "entries": [ - "The hunger craves more than simply flesh, bone, and gristle to satiate their constant appetites. These sorrowsworn consume anything and everything; from intangible objects like the screams of their prey to even concepts like the fear of their victims. In order to digest such strange delicacies, the hunger uses a magical bile that is capable of scouring away virtually anything from what it touches. If diluted and stored properly, its more harmful aspects can be reduced and actually be repurposed for more medicinal uses. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may pour this bile on yourself, suffering {@damage 1d8} acid damage in the process. If you do so while suffering something that would allow you to end its effect by rolling a successful saving throw at some point, you may make that saving throw immediately, adding a bonus to your roll equal to the amount of acid damage you took. If you are suffering under multiple effects simultaneously, you may attempt to make a saving throw for all of them, making a separate roll for each one. Attempting a saving throw in this way does not prevent you from attempting again later when you normally would be able to." - ] - } - ] - }, - "45 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Ravenous Maw", - "Capable of fitting an entire man's head inside of it, the yawning mouth of the hungry is a dark pit into which you should hope to never have to see. That said, if you are capable of slaying one of these sorrowsworn, their jawbone is incredibly useful as a weapon that literally hungers for the death of your enemies. Just be careful that it's ravenous influence does not spread to you.", - "370 gp", - "10 lb", - "{@item Axe of the Devourer|HHHVIII}" - ], - [ - "20", - "Primal Hunger", - { - "type": "entries", - "entries": [ - "The sorrowsworn are beings of pure emotion, spawned from the collective psyche of the Shadowfell itself. After their corporeal forms have been slain, this emotion leaks back into its home plane, unless captured first by a harvester skilled with their {@item spirit paper|HHHVI}. Whenever this emotion is released, it will then embody the closest creature to it, temporarily granting a myriad of abilities depending on the sorrowsworn. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the hunger inside to possess the nearest living creature for the next 10 minutes. Whenever a creature possessed by hunger sees a creature regain hit points, they gain advantage on their next melee weapon attack, and if that attack is successful, they deal an additional {@damage 2d10} necrotic damage." - ] - } - ] - }, - "750 gp", - "1 lb", - "\u2014" - ] + "customProperties": { + "ingredients": "Dybbuk Spirit ×1", + "crafter": "Tinker" + } + }, + { + "name": "Heartcleaver", + "source": "HHHVIII", + "page": 25, + "baseItem": "greataxe|PHB", + "type": "M", + "rarity": "artifact", + "reqAttune": true, + "curse": true, + "weight": 7, + "weaponCategory": "martial", + "property": [ + "H", + "2H", + "R" + ], + "dmg1": "1d12", + "dmgType": "S", + "bonusWeapon": "+3", + "recharge": "dawn", + "entries": [ + "The exact details differ when describe how {@creature Baphomet|MTF} came to own the mighty greataxe, Heartcleaver. Some say he claimed it after slaying the previous Demon Lord that held his seat; others say he stole it from Muradin's forge and as punishment was cursed with his current form; while still others say that he made it himself, quenched in the rivers of boiling blood that run through the Abyss. Regardless of its actual origin, it is agreed by the few lucky enough to survive an encounter with it, that Heartcleaver is one of the most dangerous weapons to have ever been created.", + "To attune to Heartcleaver, you must kill a humanoid without using any tools or weapons, and then drive Heartcleaver through that humanoid's recently deceased heart. Once attuned to Heartcleaver, your appearance becomes more beast-like as you grow shaggy hair over most of your body, your teeth become sharper and more prominent, and your nails transform into claws. You may use these teeth and claws as natural weapons for making unarmed strikes. If you hit with them, you deal piercing damage equal to {@damage 1d10} + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. These physical changes remain even if you lose attunement to Heartcleaver, but your teeth and claws can no longer be used to make unarmed strikes. If you are no longer attuned to Heartcleaver, a {@spell greater restoration} spell, {@spell remove curse} spell, or similar magic cast on you will revert you to your original appearance.", + { + "type": "entries", + "name": "Magic Weapon", + "entries": [ + "You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, this weapon is considered to have the reach property." + ] + }, + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "Heartcleaver has the following randomly determined properties:", + { + "type": "list", + "items": [ + "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", + "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property", + "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + ] + } + ] + }, + { + "type": "entries", + "name": "Charge", + "entries": [ + "If you move at least 10 feet straight toward a target before immediately hitting with a melee weapon attack, the target takes an extra {@damage 3d10} damage. If the target is a creature, it must succeed on a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier or be pushed up to 10 feet away and knocked {@condition prone}." + ] + }, + { + "type": "entries", + "name": "Labyrinthine Recall", + "entries": [ + "While attuned to Heartcleaver, you can perfectly recall any path you have travelled, and you are immune to the {@spell maze} spell." + ] + }, + { + "type": "entries", + "name": "Predator's Rampage", + "entries": [ + "If you kill a creature with a melee weapon attack, you may use your bonus action to move up to your speed in the direction of a hostile creature. You do not provoke {@action Opportunity Attack|PHB|opportunity attacks} during this movement. At the end of your movement, if a hostile creature is within your reach, you may make a melee weapon attack against that creature as a part of your bonus action." + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "Using Heartcleaver, you may cast the {@spell dispel magic}, {@spell dominate beast}, {@spell hunter's mark}, and {@spell maze} spells once a day. All casting of these spells are done at their lowest level. If you are attuned to the either the artifact {@item Helm of the Horned King|HHHVIII} or the artifact {@footnote Talisman of the Prince of Beasts|This source of this item cannot be discerened and it is deemed to be missing fom this document.}, you may cast these spells one level higher than their lowest. If you are attuned to both of these items as well as the Heartcleaver, you may cast all of these spells two levels higher than their lowest level. All uses of spells are recovered upon the next dawn." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "As the weapon of a Demon Lord, Heartcleaver bares a lingering curse for any mortal that attunes to it. Whenever you finish a long rest while cursed in this way, you must succeed on a {@dc 18} Wisdom saving throw or be overcome by a primal urge to hunt. While overcome in this way, you become obsessed with seeking out a living creature to hunt and kill, regardless of whether that creature is a friend or foe. This urge does not end until you have killed a creature and eaten its heart. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to Heartcleaver and end the urge immediately, or they may choose to continue your attunement and simply end your current urge. If they choose the latter, you are still considered cursed and must make the saving throw after your next long rest as usual." + ] + }, + { + "type": "entries", + "name": "Destroying Heartcleaver", + "entries": [ + "The only way to destroy Heartcleaver is to build a labyrinth around it that measures no less than 10 miles in diameter. If Heartcleaver is left completely untouched and unattuned for 100 years at the centre of this labyrinth, it corrodes into a useless hunk of rust and loses all power. Be warned though, that such labyrinths will naturally attract the attention of monsters such as {@creature minotaur|MM|minotaurs}, as well as mortals seeking the hidden treasure inside. If Heartcleaver is disturbed during the 100 years, it must be moved, a new labyrinth built around it, and the process must begin again." + ] + } + ], + "attachedSpells": [ + "dispel magic", + "dominate beast", + "hunter's mark", + "maze" ] }, { - "name": "The Lonely", + "name": "Helm of the Bronze General", "source": "HHHVIII", - "page": 63, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 90, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "bonusAc": "+2", + "entries": [ + "While wearing this helm you have a +2 bonus to AC and you may use your bonus action to appear dreadful until the start of your next turn, forcing each creature that starts their turn within 10 feet of you to succeed on a {@dc 18} Wisdom saving throw or be {@condition frightened} until the start of their next turn." ], - "rows": [ - [ - "10", - "Lonely Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The black ichor that flows through the lonely's veins seems to yearn for those around it; sticking relentlessly to whatever it touches and never letting go. It takes a powerful throat to manage to swallow such a thick ooze, and an even stronger constitution to do so unharmed. It does, however, contain many benefits for whoever manages to do so and helps one to really appreciate the company of those around them. {@b Requires {@item enchanted vial|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "You may drink this blood as an action. For the next 10 minutes, you have advantage on attack rolls while you are within 30 feet of at least two other creatures. You otherwise have disadvantage on attack rolls." - ] - } - ] - }, - "25 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Harpoon Arm (×2)", - "The lonely carries two deadly harpoons designed to reel in their prey and grapple them in a twisted embrace. These harpoons are considerably stronger than the average whaler's harpoon, however, and can be turned into a fine weapon that inverts the lonely's magical signature and actually keeps your foes away from you.", - "95 gp", - "15 lb", - "{@item Lance of Isolation|HHHVIII}" - ], - [ - "20", - "Primal Loneliness", - { - "type": "entries", - "entries": [ - "The sorrowsworn are beings of pure emotion, spawned from the collective psyche of the Shadowfell itself. After their corporeal forms have been slain, this emotion leaks back into its home plane, unless captured first by a harvester skilled with their {@item spirit paper|HHHVI}. Whenever this emotion is released, it will then embody the closest creature to it, temporarily granting a myriad of abilities depending on the sorrowsworn. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the loneliness inside to possess the nearest living creature for the next 10 minutes. Any creature that starts its turn within 5 feet of a creature possessed by loneliness must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d6} psychic damage." - ] - } - ] - }, - "450 gp", - "1 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Twin Horns of Bael", + "crafter": "Blacksmith" + } }, { - "name": "The Lost", + "name": "Helm of the Dark Reach", "source": "HHHVIII", - "page": 63, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 90, + "rarity": "very rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "wondrous": true, + "property": [ + "crfBy" ], - "rows": [ - [ - "10", - "The Lost Arm Spike (×3)", - "As a creature condemned to become a lost of the sorrowsworn continues their futile pilgrimage through the Shadowfell, their features inevitably take on aspects of the desolate land around them. One such key feature is how their arms warp to resemble the jagged spikes and rocks of the Shadowfell peaks. These arms are often used to embrace other creatures in a deadly hug, but become great weapon material when repurposed. It is in fact common to find shadar-kai wielding spears made from these arms, which they find easier to use in conjunction with their shadow manipulating abilities.", - "13 gp", - "15 lb", - "{@item +1 Spear|DMG}" - ], - [ - "15", - "The Lost Skin", - "The skin of the lost is as dry and desiccated as that of a long-dead mummy; the result of their eternal wandering through the windswept valleys and mountains of the Shadowfell. It takes an experienced leatherworker to tan this hide into a form that won't simply crumble away as soon as it is worn, but the successful result is a leather that protects the wearer from even the most inhospitable environments the multiverse can offer.", - "100 gp", - "10 lb", - "{@item Wanderer's Hide|HHHVIII}" - ] - ] + "recharge": "dawn", + "rechargeAmount": 6, + "charges": 6, + "entries": [ + "The spatial bending essence trapped in this helm imparts your magic with extra abilities. This helm has 6 charges. Whenever you cast a spell that targets only one creature and uses an attack roll, you may expend a charge to add any of the following effects to the results of your successful hit:", + { + "type": "list", + "items": [ + "Your target must succeed on a Strength saving throw or be pushed up to 10 feet away from you.", + "Your target must succeed on a Strength saving throw or be pulled up to 10 feet towards you.", + "Your target must succeed on a Wisdom saving throw or have their speed halved until the start of your next turn.", + "Your target must succeed on a Wisdom saving throw or be marked by spatial energy until the end of your next turn. A creature marked by spatial energy is considered a valid target for all of your spells even if they are out of range or not in your line of sight." + ] + }, + "This helm regains all expended charges daily at dawn." + ], + "customProperties": { + "ingredients": "Star Spawn Seer Brain ×1", + "crafter": "Artificer" + } }, { - "name": "The Wretched", + "name": "Helm of the Horned King", "source": "HHHVIII", - "page": 63, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 102, + "immune": [ + "poison" + ], + "resist": [ + "cold", + "fire", + "lightning" + ], + "conditionImmune": [ + "poisoned", + "disease" + ], + "rarity": "artifact", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfA" + ], + "bonusAc": "+2", + "entries": [ + "The Helm of the Horned King is an item often seen in the deranged paintings made by demonic cultists. Formed from the head of the Horned King, {@creature Baphomet|MTF}, this helm is said to be worn during the end of all things; an apocalyptic badge of office awarded to the being who will unite the disparate factions of the Abyss, defeat the armies of the Nine Hells, and tear down the heavens themselves to allow chaos to reign.", + "The helm itself is composed of a magically imbued steel that is virtually unbreakable and is covered with dark, shaggy fur. Two antlers with three prongs each grow from the top; each one is supernaturally sharp and capable of puncturing even the hardest bedrock.", + "In order to attune to the helm, a creature must wear it while stalking and hunting a large beast such as a stag or bear under a moonless night. Upon killing their quarry, the wearer must then remove the head of their prey and drip the blood onto their own head. This finalizes the attunement which causes the helm to fuse to the skull of the wearer, transforming their head into one that resembles that of a black minotaur. As part of this, the wearer gains the ability to use the horns as natural weapons to make unarmed strikes. If it hits, this attack deals piercing damage equal to {@damage 1d10} + your Strength modifier. If you moved at least 10 feet in a straight line immediately before attacking with your horns, you deal an additional {@damage 1d10} damage to your target.", + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "The Helm of the Horned King has the following random properties:", + { + "type": "list", + "items": [ + "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", + "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} property", + "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property" + ] + } + ] + }, + { + "type": "entries", + "name": "Demonic Protection", + "entries": [ + "You gain a +2 bonus to your AC and have resistance to cold, fire, and lightning damage. In addition, you are immune to poisons and disease." + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "Using this helm, you may cast the {@spell dispel magic}, {@spell dominate beast}, {@spell hunter's mark}, and {@spell maze} spells once a day. All casting of these spells are done at their lowest level. If you are attuned to the the weapon {@item Heartcleaver|HHHVIII}, you may cast these spells one level higher than their lowest and you also gain the ability to cast the {@spell teleport} spell once. All uses of spells are recovered upon the next dawn." + ] + }, + { + "type": "entries", + "name": "Apex Predator", + "entries": [ + "Creatures, and especially beasts, naturally revere you as the dominant hunter and predator in the vicinity. As part of this, you gain the following abilities:", + { + "type": "list", + "items": [ + "You have advantage on Charisma ({@skill Intimidation}) checks against all other creatures.", + "You have advantage on Wisdom ({@skill Survival}) checks made to track other creatures, and magical illusions cannot obfuscate your senses when attempting to follow a creature's trail.", + "Whenever you kill a creature, you may designate all creatures of that creature's type as your prey for the next hour. Anytime a creature of that type that you can see attempts to move in a direction away from you, you may use your reaction to move up to your speed towards them and make a melee weapon attack against them if they are within your reach." + ] + } + ] + }, + { + "type": "entries", + "name": "Territorial Ruler", + "entries": [ + "If you spend 1 hour focusing while standing in one spot, you may declare a 5-mile area around you your lair so long as it is not already the lair of another living creature. Over the course of {@dice 1d10} days the following effects begin to take place in your lair:", + { + "type": "list", + "items": [ + "Plant life within your lair grows thick and forms walls of trees, hedges, and other flora in the form of small mazes. You are innately aware of the layout of this maze and cannot be lost in it.", + "All beasts within your lair become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.", + "If a humanoid spends at least 1 hour within your lair, that humanoid must succeed on a {@dc 18} Wisdom saving throw or descend into a madness determined by the {@creature Baphomet|MTF|Madness of Baphomet table}{@footnote *|See the info tab}. A creature that succeeds on this saving throw can't be affected by this regional effect again for 24 hours." + ] + } + ] + }, + { + "type": "entries", + "name": "Pack Leader", + "entries": [ + "All allied creatures within 150 feet of you that are aware of you are considered part of your pack. Any creature that is part of your pack has advantage on melee weapon attack rolls against any creature that is adjacent to another member of the pack. In addition, whenever a member of your pack reduces a creature's HP to 0, you may use your reaction to allow them to move up to their speed towards a hostile creature." + ] + }, + { + "type": "entries", + "name": "Curse:", + "entries": [ + "When you become attuned to the helm, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Baphomet|MTF|Madness of Baphomet table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + ] + }, + { + "type": "entries", + "name": "Destroying the Helm", + "entries": [ + "This helm can only be destroyed if the creature wearing and attuned to it is killed by the weapon The {@item Butcher|HHHVIII}. At this point, the helm will crumble to dust and become useless." + ] + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "attachedSpells": [ + "dispel magic", + "dominate beast", + "hunter's mark", + "maze", + "teleport" ], - "rows": [ - [ - "10", - "The Wretched Fangs (small bag)", - "The tiny fangs of the wretched resemble that of a leech in the way they latch onto their prey and refuse to let go. These teeth make supremely wonderful hooks, even if there is rarely anything to catch in the desolate wastes of the Shadowfell.", - "2 sp", - "6 lb", - "\u2014" - ], - [ - "15", - "The Wretched Spirit", - { - "type": "entries", - "entries": [ - "The wretched are exactly that; tiny horrors to behold and to fight. The trouble with fighting a pack of these comes not with their bite, but their simple-minded obsession with hunting their prey to the ends of the Shadowfell. While the thought of embodying this same spirit may seem unpleasant, it does grant the user the same stubbornness and wicked ruthlessness that these sorrowsworn possess. {@b Requires {@item spirit paper|HHHVI}.}", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action, you may tear this item open, releasing the wretchedness inside to possess the nearest living creature for the next 10 minutes. A creature possessed by wretchedness may use their reaction to move up to half their speed whenever a hostile creature willingly moves away from them. This movement must be used to move themselves closer to that hostile creature." - ] - } - ] - }, - "1 gp", - "1 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Baphomet's Head ×1" + } }, { - "name": "Titivilus", + "name": "Helm of the Predator", "source": "HHHVIII", - "page": 35, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 90, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "While wearing this helm, you have {@sense blindsight} out to a range of 30 feet and {@sense darkvision} out to a range of 60 feet. In addition, if you spend an action holding and focusing on an item that could identify a creature (such as a lock of hair, a well-worn glove, or a much-used weapon), you become tuned to that creature's physical presence for as long as you are wearing this helm. While tuned in this way, you are aware of their direction from you, their distance from you accurate to within 1000 yards, and which plane of existence they are on if it is different your current one." ], - "rows": [ - [ - "20", - "Devil Wings (×2)", - "Like many fiends, Titivilus possesses a pair of wings that grant him flight. And, like many other fiends, these wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", - "1,000 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "\u2014", - "Tongue of Titivilus", - "Titivilus is one of the most cunning and deceitful beings in the Nine Hells, an extremely difficult achievement considering the other individuals he has to deal with. Capable of misleading even the other archdevils, Titivilus has perhaps the fastest tongue in the whole multiverse. Long have his enemies yearned to cut that tongue from his mouth and craft it into an instrument that will have their own foes dancing to their tune.", - "\u2014", - "1 lb", - "{@item Pipes of the Deceiver|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Predator Sensor ×1", + "crafter": "Tinker" + } }, { - "name": "Tortle", + "name": "Helm of the Thunder Charger", "source": "HHHVIII", - "page": 69, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 90, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "While wearing this helm, if you move at least 15 feet in a straight line immediately before making a successful melee weapon attack, you may add an additional {@damage 1d4} lightning damage to your damage roll." ], - "rows": [ - [ - "15", - "Tortle Shell", - "Considering the big trade in turtle shells for cosmetics, decorations, or even aphrodisiacs, it is no small wonder that there is an illicit trade in harvested tortle shells. Although they are, for the most part, gentle and good-natured people, wandering tortles should maintain constant vigilance for poachers and traffickers looking to make some quick coin.", - "2 gp", - "100 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Armanite Skull ×1", + "crafter": "Blacksmith" + } }, { - "name": "Tortle Druid", + "name": "Hide of Hiding", "source": "HHHVIII", - "page": 69, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 90, + "baseItem": "leather armor|PHB", + "type": "LA", + "rarity": "very rare", + "reqAttune": true, + "weight": 10, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "ac": 11, + "entries": [ + "While wearing this armor, you can spend your action to make yourself and everything you are carrying and wearing become {@condition invisible} until the start of your next turn. This invisibility ends immediately if you make an attack roll or are hit by an attack." ], - "rows": [ - [ - "15", - "Tortle Shell", - "Considering the big trade in turtle shells for cosmetics, decorations, or even aphrodisiacs, it is no small wonder that there is an illicit trade in harvested tortle shells. Although they are, for the most part, gentle and good-natured people, wandering tortles should maintain constant vigilance for poachers and traffickers looking to make some quick coin.", - "2 gp", - "100 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Orthon Hide ×1", + "crafter": "Leatherworker" + } }, { - "name": "Tortle Trinket Table", - "source": "HHHVIII", - "page": 69, - "colLabels": [ - "d8", - "Item", - "Value", - "Weight" - ], - "colStyles": [ - "col-1 text-center", - "col-7", - "col-2 text-center", - "col-2 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d6} days' worth of {@item rations (1 day)|PHB|rations}", - "5 sp", - "2 lb" - ], - [ - "2", - "1 memento from home", - "2 gp", - "1 lb" - ], - [ - "3", - "{@dice 1d4} bags of chewing fungi", - "8 cp", - "\u2014" - ], - [ - "4", - "{@dice 1d4} bottles of shell wax", - "1 sp", - "1 lb" - ], - [ - "5", - "1 small wind instrument", - "2 gp", - "1 lb" - ], - [ - "6", - "1 {@item flask|PHB} of homemade berry-wine", - "1 sp", - "1 lb" - ], - [ - "7", - "{@dice 1d4} pieces of simple wooded jewelry", - "6 cp", - "1 lb" - ], - [ - "8", - "{@dice 2d10} {@item Gold (gp)|PHB|gold pieces}", - "Varies", - "Varies" - ] - ] + "name": "Hood of the Aquatic Ambush", + "source": "HHHVIII", + "page": 90, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "modifySpeed": { + "static": { + "swim": 60 + } + }, + "entries": [ + "While wearing this hood, you can breathe underwater, you have a swimming speed of 60 feet, and if you make a weapon attack against a {@quickref Surprise|PHB|3|0|surprised} creature while both of you are submerged in liquid, your attack is considered a critical hit so long as it hits successfully." + ], + "customProperties": { + "ingredients": "Hydroloth Bladder ×1", + "crafter": "Leatherworker" + } }, { - "name": "Vampiric Mist", + "name": "Infernal Engine", "source": "HHHVIII", - "page": 71, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 91, + "rarity": "legendary", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "This dark metal box measures 1 foot on all sides and is engraved with ancient runes taken from the manuals of Mechanus. As an action, you may place this item on the ground while speaking its command word. If you do so, the engine attempts to form the shape of a wagon around itself using any solid inorganic material within a 30-foot radius around it that is not worn, carried, or firmly attached to a structure. This open-topped wagon measures 10 feet wide, 20 feet long, and 10 feet high. This process takes 1 minute and fails if there is less than 15 cubic feet of material to use.", + "Once completed, the wagon can be piloted as an action by the creature that spoke its command so long as that creature is inside the wagon. Piloting the wagon is done through mental commands and requires no manual input. The wagon has a move speed of 60 feet and can hold up to 2,000 lb., but its speed is reduced to half if it carries more than 1,000 lb. The wagon has 18 AC (regardless of material used), 100 hit points, and immunity to poison and psychic damage.", + "The wagon may be used for up to 4 hours in one day which may be used all at once or in shorter intervals. The time it takes to form the wagon is not subtracted from this total. The wagon transforms back into the infernal engine instantly if the time elapses, the wagon is reduced to 0 hit points, or the original user speaks the command word again while within 10 feet of it. Once the wagon reverts back into the engine, all used material drops to the ground, inert." ], - "rows": [ - [ - "15", - "Blood Mist (5 vials)", - "Like their tangible counterparts, the vampire mist is driven by an intense craving for blood. A mystery arises, however, in the fact that the vampire mist lacks any discernible organs with which to digest this blood; it simply absorbs it and leaves. This blood mixes with its misty form, creating a unique substance that has the life-extending properties of a vampire, but is also compatible with the humanoid circulatory system. As such, it is extremely useful as a base for creating potent healing potions and other medicines.", - "9 gp", - "1 lb", - "{@item Potion of Greater Healing|DMG}" - ] - ] + "customProperties": { + "ingredients": "Hellfire Core ×1", + "crafter": "Tinker" + } }, { - "name": "Venom Troll", + "name": "Ironleather Splint", "source": "HHHVIII", - "page": 71, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 91, + "baseItem": "splint armor|PHB", + "type": "HA", + "rarity": "rare", + "weight": 60, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "ac": 17, + "strength": "15", + "entries": [ + "This flexible armor acts like regular splint but does not impose disadvantage on Dexterity ({@skill Stealth}) checks." ], - "rows": [ - [ - "5", - "Venom Troll Pustule (×5)", - { - "type": "entries", - "entries": [ - "The venom troll does not simply deliver its poison through fang or claw like other creatures (although it is certainly capable of doing that). The much more potent version of their poison comes directly from the festering pustules all over its body which it slices open with its own claws to release a torrent of toxins on its prey. These can be harvested as useful little poison bombs; just make sure they don't pop open in your bag.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As an action you may throw this pustule at a space within 20 feet of you, bursting it on impact. All creatures within 5 feet of that space must succeed on a {@dc 16} Constitution saving throw. On a failed save, a creature takes {@damage 2d8} poison damage and is {@condition poisoned} for 1 minute. On a successful save, the creature takes half as much damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ] - }, - "3 gp", - "2 lb", - "\u2014" - ], - [ - "10", - "Mutagenic Blood (5 vials)", - "One of the most mutated troll subspecies, the venom troll is practically a walking sack of chemicals and toxins. These mix with its regenerative blood to create a mutagenic substance capable of interfering with the regular body functions of a humanoid and granting them great abilities...or simply poisoning them. It's a bit of a gamble to be honest.", - "7 gp", - "1 lb", - "{@item Potion of Adaptation|HHHVIII}" - ], - [ - "15", - "Troll Heart", - "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", - "83 gp", - "12 lb", - "{@item Troll Amulet|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Ironleather Hide ×1", + "crafter": "Blacksmith" + } }, { - "name": "Wastrilith", + "name": "Lance of Isolation", "source": "HHHVIII", - "page": 23, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 91, + "baseItem": "lance|PHB", + "type": "M", + "rarity": "rare", + "weight": 6, + "weaponCategory": "martial", + "property": [ + "R", + "S", + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "dmg1": "1d12", + "dmgType": "P", + "bonusWeapon": "+1", + "entries": [ + "You gain a +1 bonus to attack and damage rolls made with this magical weapon. Whenever you successfully hit a creature with this weapon, they must make a {@dc 16} Wisdom saving throw. On a failure, that creature cannot willingly enter a space that is within 5 feet of you until the start of your next turn." ], - "rows": [ - [ - "10", - "Wastrilith Teeth (large bag)", - "Like a piranha, the mouth of a wastrilith is lined with row after row of thin, pointy teeth. Unlike piranha teeth however, wastrilith fangs contain a hair-like structure reminiscent of a whale's baleen. It is believed that this helps the wastrilith to filter through substances as it swims in its own polluted domains and then use what it collects to supply its own reserve of contaminants. As such, these teeth can actually be used as a filtration system, and have been known to be able to sieve through even magically tainted water sources.", - "100 gp", - "10 lb", - "\u2014" - ], - [ - "15", - "Wastrilith Claw (×2)", - "Shaped like giant fishing hooks, the wastrilith's claws are capable of dragging adventurers down into the furthest depths of its watery domain. Formed from a lightweight but surprisingly strong cartilage, these claws make a very powerful yet easily handled weapon.", - "140 gp", - "15 lb", - "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}" - ], - [ - "20", - "Wastrilith Scales (large bag)", - "The scales of a wastrilith constantly ooze with a viscous mucus that is largely responsible for their infamous water corrupting ability. They are also incredibly hard and are comparable to the shells of dragon turtles in their durability. A suit of armor crafted from these scales allows an adventurer to sport the demonic protection of the wastrilith, but I would recommend wearing a thick doublet under it, unless you enjoy the feeling of slimy scales on your skin at all times.", - "555 gp", - "30 lb", - "{@item Contagion Plate|HHHVIII}" - ], - [ - "25", - "Wastrilith Bladder", - "Located inside the throat of the wastrilith is a watermelon-sized bladder that it uses to launch concentrated bursts of water at its foes. This organ is more than a mundane sack however, as it is also magical in nature; it is what grants the wastrilith its infernal control over the water around it. The bladder is delicate and easily damaged on removal, but a well-preserved sample can be used as a powerful magical item.", - "2,000 gp", - "15 lb", - "{@item Basin of Water Control|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Harpoon of Loneliness ×1", + "crafter": "Blacksmith" + } }, { - "name": "Water Elemental Myrmidon", + "name": "Lenses of the Hunter", "source": "HHHVIII", - "page": 46, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 91, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "While wearing these lenses, you have {@sense darkvision} to 120 feet, {@sense truesight} to 30 feet, and advantage on Wisdom ({@skill Perception}) checks that rely on sight." + ], + "customProperties": { + "ingredients": "Orthon Eye ×2", + "crafter": "Artificer" + } + }, + { + "name": "Lifestealer's Mask", + "source": "HHHVIII", + "page": 91, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "While wearing this mask, if a creature you can see within 60 feet of you attempts to regain hit points, you may spend your reaction to force it to make a {@dc 16} Charisma saving throw. On a failure, that creature gains no hit points, and any that it would have gained is instead restored to you as temporary hit points." + ], + "customProperties": { + "ingredients": "Nabassu Eye ×2", + "crafter": "Artificer" + } + }, + { + "name": "Long-lasting Candle", + "source": "HHHVIII", + "page": 91, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" ], - "rows": [ - [ - "15", - "Mote of Earth", - "When a water elemental's summoned form is dispersed, it leaves behind small balls of foam that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", - "100 gp", - "1 lb", - "{@item Elemental Gem, Emerald|DMG}" - ], - [ - "20", - "Myrmidon Shackles", - { - "type": "entries", - "entries": [ - "Elementals are, by their nature, free and chaotic beings. It usually takes a lot of effort and powerful magic to trap them into a single form, and even more to bind them into service like one does with an elemental myrmidon. In fact, this magic is so strong, that it becomes reflected in the physical form of the elemental itself in the form of shackle-like armor around their wrists. These shackles have a number of uses due to the elemental magic infused into them, including reuse as binders for more elemental servants.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "As a ranged attack, you may throw these shackles at an elemental that is size Large or smaller within 20 feet of you. On a successful hit, that elemental must make a {@dc 15} Wisdom saving throw. On a success, the shackles break and become useless. On a failure, the shackles bind to the elemental's form and the elemental becomes {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the elemental must obey your verbal commands to the best of its ability. If you do not issue any verbal commands to it, it defends itself from hostile creatures but otherwise takes no actions. If you or your companions damage the elemental, it may make the saving throw again, ending the charm on a success. Once the elemental is no longer {@condition charmed}, the shackles slip off them and may not be used again until the next dawn." - ] - } - ] - }, - "285 gp", - "6 lb", - "{@item Elemental Armlets|HHHVIII}" - ] - ] + "entries": [ + "This candle burns for 1 year, shedding bright light in a 5-foot radius and dim light for an additional 5 feet. The stench emitted by this item when lit is particularly repellant." + ], + "customProperties": { + "ingredients": "Nupperibo Blubber ×1 vial", + "crafter": "Alchemist" + } }, { - "name": "White Abishai", + "name": "Mask of Multitudes", "source": "HHHVIII", - "page": 31, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 103, + "rarity": "artifact", + "reqAttune": true, + "wondrous": true, + "curse": true, + "property": [ + "crfA" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "ability": { + "str": 2 + }, + "entries": [ + "This mask is a treated leather on top of a dark wooden backing. Despite these relatively mundane materials, the mask is incredibly life-like, and it is common for casual observers to believe that it watches them as they travel around the room. It is said that within this mask is every disguise that the demon prince {@creature Fraz-Urb'luu|MTF} ever took, of which there are many. As its hollow eyes gaze upon new visages, it memorizes them and adds them to its evergrowing bank of identities.", + "Some legends state that this mask is in fact how the mortal that would become {@creature Fraz-Urb'luu|MTF} became a demon prince. The belief is that long ago, this mortal found a mask that had seen the very act of creation and then donned it on themselves, granting them the ability to become anything that had ever lived. This is of course, unverifiable.", + "In order to attune to this mask, you must place it on your own face and leave it there for the duration of the normal attunement process. At the end of this time, the mask fuses with your face, granting you an eerie visage that resembles your own face, but with minor changes that seem offputting and unnatural to most people. These changes include a paler/waxier skin, eyes that do not catch the light properly, and stiff facial features that do not emote properly. If you are killed or end your attunement to this mask, it unfuses from your face and drops to the ground in front of you.", + "While wearing and attuned to this mask, you can't be targeted by divination magic against your will or perceived through magical scrying sensors. In addition, your Charisma score and your Charisma score maximum increase by 2.", + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "The Mask of Multitudes has the following random properties:", + { + "type": "list", + "items": [ + "1 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} property", + "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", + "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "You may use the mask to cast the {@spell alter self}, {@spell detect magic}, {@spell charm person}, and {@spell phantasmal force} spells at will. In addition, you may cast the {@spell confusion}, {@spell dream}, {@spell mislead}, {@spell programmed illusion}, and {@spell seeming} spells 3 times each and the {@spell mirage arcane}, {@spell modify memory}, and {@spell project image} spells once each. All expended uses are restored upon the next dawn. The DC for all spells cast in this way is 18." + ] + }, + { + "type": "entries", + "name": "Lord of Deception", + "entries": [ + "As an action you may shapeshift into any humanoid that you have seen before. Your stats remain the same in your new form, except for your size which changes to match your new form. Your equipment does not change with you.", + "While shapeshifted in this way, your mannerisms and voice match the chosen humanoid perfectly and you give no reason for casual observers to question your disguise." + ] + }, + { + "type": "entries", + "name": "Master of Puppets", + "entries": [ + "As an action, you may choose one creature you can see within 60 feet of you and instantly create a simulacrum of that creature (as if created with the {@spell simulacrum} spell). This simulacrum obeys your commands, acts immediately after you on the initiative order and is destroyed at the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "When you become attuned to the amulet, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Fraz-Urb'luu|MTF|Madness of Fraz-Urb'luu table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + ] + }, + { + "type": "entries", + "name": "Destroying the Mask", + "entries": [ + "This item can only be destroyed if it is kept below Castle Greyhawk undisturbed and unused for 100 years, after which the mask will dissolve into dust and become useless." + ] + } ], - "rows": [ - [ - "10", - "Mark of Tiamat", - "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", - "20 gp", - "1 lb", - "{@item Tiamat's Boon|HHHVIII}" - ], - [ - "15", - "Devil Wing (×2)", - "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", - "25 gp", - "20 lb", - "{@item Infernal Wings|HHHVI}" - ], - [ - "20", - "White Abishai Horn", - "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. Weaker but more abundant than their brethren, the white abishai form the bulk of {@deity Tiamat|Dawn War|DMG|Tiamat's} armies. They are known for their vicious tactics on the battlefield, and their horns make particularly deadly weapons.", - "85 gp", - "10 lb", - "{@filter +1 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+1)}" - ] - ] + "attachedSpells": [ + "alter self", + "detect magic", + "charm person", + "phantasmal force", + "confusion", + "dream", + "mislead", + "programmed illusion", + "seeming", + "mirage arcane", + "modify memory", + "project image" + ], + "customProperties": { + "ingredients": "Fraz-Urb'luu's Head ×1" + } }, { - "name": "Winter Eladrin", + "name": "Mechanus Gauntlets", "source": "HHHVIII", - "page": 43, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 92, + "rarity": "legendary", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "bonusWeapon": "+3", + "entries": [ + "While wearing these gauntlets, you automatically succeed on any contested {@action Shove} attack made against a target that is Huge or smaller. If the target is larger than that, you have advantage on your check instead. You also have a +3 bonus to attack and damage rolls on melee weapon attacks." ], - "rows": [ - [ - "10", - "Winter Blood (3 vials)", - { - "type": "entries", - "entries": [ - "The blood of an eladrin in its winter form smells like holly leaves and is so dark and viscous it looks like it has already coagulated. This blood has a soporific effect, and eladrin in this state have been found to coat their weapons in it to either subdue their foes or lay to rest a particularly elusive quarry.", - { - "type": "entries", - "name": "Use:", - "entries": [ - "This vial of blood can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the blood takes an action. For the next 10 minutes, any creature successfully hit must make a {@dc 13} Constitution saving throw. On a failure, the creature has disadvantage on ability checks and saving throws for the next minute. If a creature suffering from this effect is struck by a weapon coated by this blood and then fails the saving throw again, they have their speed reduced to half in addition to the other effects. If they are struck and fail the saving throw any subsequent time, the creature falls {@condition unconscious} for the next minute, until it takes damage, or until another creature uses an action to shake them awake. If they are awoken through the latter two methods, the creature still suffers from the other two effects of failing the saving throw. Creatures that are immune to either the {@condition poisoned|PHB|poison} or {@condition charmed} conditions are immune to the effects of this item." - ] - } - ] - }, - "60 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Eladrin Heart", - "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", - "540 gp", - "2 lb", - "{@item Rod of Seasons|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Marut Hand ×2", + "crafter": "Tinker" + } + }, + { + "name": "Mindwipe Lenses", + "source": "HHHVIII", + "page": 92, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": 10, + "charges": 10, + "entries": [ + "These lenses have 10 charges. While wearing and attuned to these lenses, you may expend those charges to do any of the following.", + { + "type": "entries", + "name": "Devil's Sight", + "entries": [ + "You may use a bonus action and expend 1 charge to enhance your vision with fiendish energy. For the next hour, you have {@sense darkvision} out to a range of 120 feet, and magical darkness doesn't impede your vision." + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "You may spend your action and a number of charges to cast any of the following spells: {@spell charm person} (1 charge), {@spell command} (1 charge), {@spell dominate person} (5 charges), {@spell dominate monster} (8 charges), {@spell feeblemind} (9 charges). These spells are cast using your spell save DC. If you do not have one, the DC is set to 8 + your Intelligence modifier." + ] + }, + { + "type": "entries", + "name": "Poison Mind", + "entries": [ + "You may use an action to expend 3 charges to target one creature you can see within 60 feet of you or expend 5 charges to target two creatures instead. Targeted creatures must succeed on a {@dc 19} Wisdom saving throw or take {@damage 4d12} necrotic damage and be {@condition blinded} until the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Forgetfulness", + "entries": [ + "You may use an action to expend 4 charges to target one creature you can see within 60 feet of you. That creature must succeed on a {@dc 18} Intelligence saving throw or become {@condition stunned} for 1 minute. A {@condition stunned} creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is {@condition stunned} for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours." + ] + }, + "These lenses recover all expended charges daily at dawn." + ], + "attachedSpells": [ + "charm person", + "command", + "dominate person", + "dominate monster", + "feeblemind" + ], + "customProperties": { + "ingredients": "Amnizu Eye ×2", + "crafter": "Artificer" + } }, { - "name": "Yagnoloth", + "name": "Necro Gauntlets", "source": "HHHVIII", - "page": 75, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 92, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "While wearing these gauntlets, your unarmed strikes deal {@damage 1d6} necrotic damage instead of the damage normal for an unarmed strike and they count as magical for the purposes of overcoming magic resistance." ], - "rows": [ - [ - "5", - "Yagnoloth Ichor (3 vials)", - "As slippery as the contracts the yagnoloth writes, traces of this ichor can actually be found in the ink that they use in their business with potential employers. There is nothing stopping us from doing the same with the ichor in order to write nefarious contracts or simple coded messages. {@b Requires {@item enchanted vial|HHHVI}.}", - "55 gp", - "1 lb", - "{@item Confidant's Ink|HHHVIII}" - ], - [ - "10", - "Yagnoloth Ear (×2)", - "Long and resembling a bat's wing, the ears of a yagnoloth allow them to hear exceptionally well; a talent they often use to listen on secret conversations to give themselves an edge in negotiations. While not inherently magical, some witches and alchemists quite like adding them to serums for curing deafness, under the belief that it will not just heal the affliction, but even grant a degree of supernatural hearing.", - "110 gp", - "1 lb", - "\u2014" - ], - [ - "15", - "Yagnoloth Giant Arm", - "Almost comically large, the giant arm of a yagnoloth is nothing to laugh at in a combat situation. Capable of inherent magic or simply brutish strength, the arm is incredibly valuable as a weapon base for the versatile warrior, even if it is a bit volatile and unpredictable at times.", - "460 gp", - "30 lb", - "{@item Trickster's Hammer|HHHVIII}" - ], - [ - "20", - "Yugoloth Heart", - "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", - "750 gp", - "2 lb", - "{@item Gem of Teleportation|HHHVIII}" - ] - ] + "customProperties": { + "ingredients": "Death Claw ×2", + "crafter": "Blacksmith" + } }, { - "name": "Yeenoghu", + "name": "Necroplate", "source": "HHHVIII", - "page": 27, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 92, + "baseItem": "plate armor|PHB", + "type": "HA", + "immune": [ + "necrotic" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" ], - "rows": [ - [ - "\u2014", - "Yeenoghu's Hide", - "The shaggy, matted fur of Yeenoghu is thicker and more twisted than coils of barbed steel. Soaked in the blood and gristle of the countless scores of defenseless prey, this hide is literally dripping with dark power. Some say that the Gnoll Lord even goes so far as to sew partches of skin into his own fur, creating a nightmarish patchwork of all his past atrocities.", - "\u2014", - "50 lb", - "{@item Armor of the Gnoll Lord|HHHVIII}" + "ac": 18, + "strength": "15", + "bonusAc": "+2", + "stealth": true, + "entries": [ + "While wearing this armor, you gain a +2 bonus to AC, you are immune to necrotic damage, and you are immune to any ability that would attempt to possess your body or remove your soul without your consent. In addition, any time an intangible creature attempts to move through your body (such as if they were on the Border Ethereal or by using the incorporeal movement trait), the attempt fails, and they take {@damage 1d10} force damage instead." + ], + "customProperties": { + "ingredients": "Acheron Steel ×1", + "crafter": "Blacksmith" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Necroplate.webp" + } + } ] - ] + } }, { - "name": "Young Kruthik", + "name": "Oil of the Memory Thief", "source": "HHHVIII", - "page": 50, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 92, + "type": "Oil", + "rarity": "very rare", + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "entries": [ + "As an action, you can coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon with this oil. For the next 10 minutes, any creature struck by this weapon or ammunition must succeed on a {@dc 15} Wisdom saving throw or become memory drained until it finishes a short or long rest or until it benefits from the {@spell greater restoration} or {@spell heal} spell. Constructs, oozes, plants, and undead succeed on the save automatically. While memory drained, a creature must roll a {@dice d4} and subtract the number rolled from any ability check or attack roll it makes. Each time the target is memory drained beyond the first, the die size increases by one: the {@dice d4} becomes a {@dice d6}, the {@dice d6} becomes a {@dice d8}, and so on until the die becomes a {@dice d20}, at which point the target becomes {@condition unconscious} for 1 hour or until it takes damage, whichever comes first." ], - "rows": [ - [ - "5", - "Kruthik Musk (5 vials)", - "Although kruthiks have their own language consisting of clicks and hisses, they also utilize an alternate form of communication that relies on scent. By leaving scent marks, a kruthik may leave messages and warnings to fellow members of its race. This versatile musk has been adopted for many uses by more civilized races including perfumes, alcohols, and (ironically) insect repellants.", - "2 sp", - "1 lb", - "\u2014" - ] - ] + "customProperties": { + "ingredients": "Coalescence Gel ×1 vial", + "crafter": "Alchemist" + } }, { - "name": "Zaratan", + "name": "Orb of the Oozing Hunger", "source": "HHHVIII", - "page": 45, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "page": 104, + "immune": [ + "acid" + ], + "rarity": "artifact", + "reqAttune": true, + "wondrous": true, + "curse": true, + "property": [ + "crfA" + ], + "entries": [ + "The worshippers of {@creature Juiblex|MTF} are among the most pathetic and depraved of all demon cultists. So indoctrinated into their patron's mantra of consuming everything, Juiblex's worshippers make it their goal to be consumed by the Demon Lord themselves, joining it as one writhing mass for all eternity. In their quiet and meditative moments, these cultists report seeing a single orb made of writhing dark-green slime that seems to stare through their bodies and into their souls. This is the legendary Orb of the Oozing Hunger, a demonic artifact made from Juiblex's body that it intends as its final attempt at assimilating the world into its own mass. Many cultists believe that any defeat that {@creature Juiblex|MTF} suffers is actually planned by them as a way to create this orb and spread its influence into corners of the multiverse that it would normally be unable to access.", + "In order to attune to this item, you must fully dissolve the body of a Medium sized creature in acid. Then, while holding this item, you must submerge yourself into this acid pit, taking {@damage 6d6} acid damage as you do so. If this damage kills you, your soul is sent to the Slime Pits in the Abyss. If you survive, you become attuned to this item and your body takes on a distinct green hue. Your skin constantly drips a sticky mucus, and you exude a horrible odor reminiscent of rotting flesh. A creature that touches you or hits you with a melee attack while within 5 feet of you takes {@damage 1d8} acid damage. You are also immune to acid damage. When your attunement to this item ends, your body reverts to its original form.", + "If an ability of this item imposes a saving throw, the DC is calculated at 8 + your Constitution modifier + your proficiency bonus.", + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "The Orb of the Oozing Hunger has the following random properties:", + { + "type": "list", + "items": [ + "1 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} property", + "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", + "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "Using this item, you may cast the {@spell blight}, {@spell contagion}, and {@spell gaseous form} spells once each per long rest. You do not require any components to cast these spells and you cast them at their lowest level." + ] + }, + { + "type": "entries", + "name": "One With the Hunger", + "entries": [ + "As an action, you may transform into an ooze-like form for the next hour. While in this form, you retain your basic shape and anatomy, but your body is composed entirely of a corrosive, ooze substance. Your equipment does not transform with you. When you transform, you may choose to have your equipment remain on your body or to slide off and drop to the ground around you. While in your ooze-like form, you gain the following benefits:", + { + "type": "list", + "items": [ + "You can move through a space as narrow as 1 inch without squeezing.", + "The damage you deal to a creature that touches you or hits you with a melee attack while within 5 feet of you increases to {@damage 3d8} acid damage.", + "If a nonmagical weapon made of metal or wood hits you, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits you is destroyed after dealing damage. In addition, you may destroy up to 2 inches of a nonmagical wood or metal item by remaining in contact with it for one round.", + "You become resistant to bludgeoning, piercing, and slashing damage from nonmagical weapons.", + "Every time you deal acid damage to a creature, you regain hit points equal to the amount of acid damage you dealt unless you took fire damage since the end of your last turn." + ] + } + ] + }, + { + "type": "entries", + "name": "Eject Slime", + "entries": [ + "As an action, you target one creature you can see within 60 feet of you. The target must succeed on a Dexterity saving throw. On a failure, the target suffers {@damage 10d10} acid damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent \u22121 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent \u22121 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to \u22125, the object is destroyed." + ] + }, + { + "type": "entries", + "name": "Spreading Corruption", + "entries": [ + "Whenever you kill a creature with acid damage, you can use your reaction to cause a {@creature gray ooze|MM} to rise from the corpse {@homebrew |(your DM has the stats)}. The {@creature ochre jelly} is loyal to you and acts directly after you on the initiative order. The {@creature ochre jelly} remains until it is reduced to 0 hit points, after which it dissipates." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "When you become attuned to the orb, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Juiblex|MTF|Madness of Juiblex table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + ] + }, + { + "type": "entries", + "name": "Destroying the Orb", + "entries": [ + "This item can only be destroyed if it is constantly suspended in clean, fresh water for a year. The water must be changed every 24 hours, otherwise it becomes fouled and the process must start over. After it has been kept in water for a year, the orb must be subjected to fire or radiant damage from a good-aligned creature, after which the orb is vaporized, leaving nothing behind except ash. This is easier said than done however, since while in the water, the orb will continuously beckon for cultists and other mad individuals to seek it out and rescue it from its imminent destruction." + ] + } ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "attachedSpells": [ + "blight", + "contagion", + "gaseous form" ], - "rows": [ - [ - "20", - "Entropy Shard", - "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", - "4,000 gp", - "5 lb", - "{@item Talisman of Nature's Wrath|HHHVIII}" - ], - [ - "25", - "Zaratan Rubble (large bag)", - "Although the zaratan may seem like the definition of inactivity and dormancy, those that have met one can attest to the constant rumbling that occurs from it at all times, as if a great activity takes place within its shell. This is due to the unique, living minerals that constitutes the zaratan's body and defy the laws of physics by acting as force multipliers for everything around them. The result is a constant shifting of the rocks inside its form, like a circulatory system built from an avalanche. If you can find these special pieces of rubble after the zaratan's death, an artificer with expertise in elemental magic can harness it to create a weapon that contains literally limitless power.", - "29,600 gp", - "20 lb", - "{@item Hammer of the Eternal Quake|HHHVIII}" + "customProperties": { + "ingredients": "Juiblex Mote ×1" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/OrboftheOozingHunger.webp" + } + } ] - ] + } }, { - "name": "Zariel", + "name": "Permafrost Plate", "source": "HHHVIII", - "page": 35, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" - ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "page": 93, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "cold" ], - "rows": [ - [ - "\u2014", - "Wings of Zariel", - "Zariel is truly a tragic figure. Once a proud and majestic angel, Zariel fell from grace and now serves Asmodeus as another archdevil in the Nine Hells. The only aspect of her celestial heritage that she still possesses are her mighty wings, but even they have become corrupted into infernos of blazing hellfire that constantly stream from her back. Some paladin orders have devoted themselves to venturing into the Nine Hells and finally putting Zariel to rest and then bringing her wings back so they may be made into equipment that can once again serve the light of justice.", - "\u2014", - "10 lb", - "{@item Cloak of the Scorched Martyr|HHHVIII}" - ] - ] - }, - { - "name": "Zuggtmoy", - "source": "HHHVIII", - "page": 27, - "colLabels": [ - "DC", - "Item", - "Description", - "Value", - "Weight", - "Crafting" + "rarity": "rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" ], - "colStyles": [ - "col-1 text-center", - "col-2 text-center", - "col-6", - "col-1 text-center", - "col-1 text-center", - "col-2 text-center" + "ac": 18, + "strength": "15", + "bonusAc": "+2", + "stealth": true, + "entries": [ + "While wearing this armor, you are resistant to cold damage. In addition, whenever you take fire damage, you may use your reaction to halve the damage taken and gain a +2 bonus to your AC until the end of your next turn." ], - "rows": [ - [ - "\u2014", - "Zuggtmoy's Stem", - "Despite her nominally humanoid appearance, Zuggtmoy has one of the strengest physiologies of all demons I have ever encountered. Most of her mass seems to simply be co-operative colonies of fungal mass operating under a gestalt field of her soul. The only stable aspect of her is her stem, a cartilage-like rod that acts similar to a spine in a normal creature. This stem holds her true power and is said to be a shard of some alien artifact that fell to the Material Plane and grew into the Demon Lord we know today.", - "\u2014", - "10 lb", - "{@item Scepter of Rot and Decay|HHHVIII}" - ] - ] - } - ], - "monster": [ + "customProperties": { + "ingredients": "Frost Salamander Scales ×1 large pouch", + "crafter": "Blacksmith" + } + }, { - "name": "Haunted Figure", + "name": "Pipes of the Deceiver", "source": "HHHVIII", - "page": 89, - "size": [ - "T" - ], - "type": "construct", - "alignment": [ - "C", - "N" - ], - "ac": [ - 14 - ], - "hp": { - "average": 12, - "formula": "3d6" - }, - "speed": { - "walk": 20 - }, - "str": 6, - "dex": 19, - "con": 10, - "int": 16, - "wis": 15, - "cha": 14, - "passive": 12, - "conditionImmune": [ - "charmed", - "exhaustion", - "poisoned" - ], - "languages": [ - "understands the language of its owner but can't speak" + "page": 93, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "trait": [ + "recharge": "dawn", + "rechargeAmount": 10, + "charges": 10, + "entries": [ + "This pipe has 10 charges. If you are proficient in a wind instrument, you may expend charges and use your action to play this pipe and use one of the following abilities of your choice:", { - "name": "False Appearance", + "type": "entries", + "name": "Spellcasting", "entries": [ - "While the haunted figure remains motionless, it is indistinguishable from a regular doll." + "You use the pipe to cast one of the following spells of your choice: {@spell alter self} (2 charges), {@spell animate dead} (3 charges), {@spell bestow curse} (3 charges), {@spell confusion} (4 chargeS), {@spell major image} (3 charges), {@spell modify memory} (5 charges), {@spell mislead} (5 charges), {@spell nondetection} (3 charges), or {@spell sending} (3 charges)." ] - } - ], - "action": [ + }, { - "name": "Telekinetic Thrust", + "type": "entries", + "name": "Frightful Word", "entries": [ - "The haunted figure targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds. If the target is a creature, the haunted figure makes a Charisma check contested by the target's Strength check. If the haunted figure wins the contest, the haunted figure hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes {@damage 1d6} damage per 10 feet moved. If the target is an object that isn't being worn or carried, the haunted figure hurls it up to 30 feet in any direction. The haunted figure can use the object as a ranged weapon, attacking one creature along the object's path ({@hit 4} to hit) and dealing {@damage 2d4} bludgeoning damage on a hit." + "You expend 2 charges and target one creature you can see within 10 feet of you. The target must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} of you for 1 minute. While {@condition frightened} in this way, the target must take the {@action Dash} action and move away from you by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - } + }, + { + "type": "entries", + "name": "Twisting Words", + "entries": [ + "You expend 3 charges and target one creature you can see within 60 feet of you. The target must succeed on a {@dc 18} Charisma saving throw or become {@condition charmed} by you for 1 minute. The {@condition charmed} target can repeat the saving throw if you deal any damage to it. A creature that succeeds on the saving throw is immune to this ability for 24 hours. If you use this ability on a creature already {@condition charmed} by you in this way, that creature must make the saving throw again. On a failure, you decide how that target acts on its next turn." + ] + }, + "This pipe regains all expended charges at dawn." ], - "traitTags": [ - "False Appearance" + "attachedSpells": [ + "alter self", + "animate dead", + "bestow curse", + "confusion", + "major image", + "modify memory", + "mislead", + "nondetection", + "sending" ], - "languageTags": [ - "CS" - ] - } - ], - "subclass": [ + "customProperties": { + "ingredients": "Tongue of Titivilus ×1", + "crafter": "Artificer" + } + }, { - "name": "Butcher", - "shortName": "Butcher", + "name": "Planar Prevention Paint", "source": "HHHVIII", - "className": "Fighter", - "classSource": "PHB", - "page": 112, - "subclassFeatures": [ - "Butcher|Fighter|PHB|Butcher|HHHVIII|3|HHHVIII", - "Gruesome Blow|Fighter|PHB|Butcher|HHHVIII|7|HHHVIII", - "Butcher's Rhythm|Fighter|PHB|Butcher|HHHVIII|10|HHHVIII", - "Walking Slaughterhouse|Fighter|PHB|Butcher|HHHVIII|15|HHHVIII", - "Improved Tools of the Trade|Fighter|PHB|Butcher|HHHVIII|18|HHHVIII" - ] + "page": 93, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "An area that is enclosed by an outline of this viscous paint becomes magically sealed to teleportation and planar-based transportation. When viewed from another plane, the area appears to have a shimmering barrier of solid light that is impassable. Any travel into or out of the area by any method via a plane other than the one that the paint was used on is impossible. For example, you cannot walk through the barrier while you are in the Border Ethereal, nor can you succeed on a {@spell plane shift} spell while inside the area.", + "Furthermore, any attempt at teleporting into or out of the area automatically fails. However, teleportation within the confines of the area is still possible.", + "This item has 1 gallon of paint in it, and each gallon of paint is enough to draw a 5-foot line. The protection that the paint bestows on an area is permanent and can only be removed by damaging the paint enough to break the outline." + ], + "customProperties": { + "ingredients": "Plane Blocking Ichor ×1 gallon", + "crafter": "Alchemist" + } }, { - "name": "Circle of the Cycle", - "shortName": "Cycle", + "name": "Plate of the Black Rider", "source": "HHHVIII", - "className": "Druid", - "classSource": "PHB", - "page": 111, - "additionalSpells": [ - { - "innate": { - "14": { - "resource": { - "1": [ - "shapechange" - ] - } - } - }, - "resourceName": "Wild Shape" - } + "page": 93, + "baseItem": "plate armor|PHB", + "type": "HA", + "immune": [ + "fire" ], - "subclassSpells": [ - "shapechange" + "conditionImmune": [ + "charmed", + "frightened" ], - "subclassFeatures": [ - "Circle of the Cycle|Druid|PHB|Cycle|HHHVIII|2|HHHVIII", - "Accelerate the Cycle|Druid|PHB|Cycle|HHHVIII|6|HHHVIII", - "Death and Rebirth|Druid|PHB|Cycle|HHHVIII|10|HHHVIII", - "Monstrous Wild Shape|Druid|PHB|Cycle|HHHVIII|14|HHHVIII" - ] + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+1", + "stealth": true, + "entries": [ + "These thick, pitch-black armor plates are infused with the lingering soul of a narzugon, granting you some of their fiendish abilities. You gain a +1 bonus to AC while wearing this armor. In addition, while adjacent to a horse that is friendly to you, you may spend 10 minutes bonding with it, transforming it into your steed. At your DM's discretion, this ability may also be used on other riding creatures such as {@creature mastiff|MM|mastiffs}, {@creature elk|MM|elks}, {@creature camel|MM|camels}, etc.", + "While a creature is your steed, it is completely loyal to your commands and you may use your action to summon your steed to an unoccupied spot within 5 feet of you, so long as both of you are on the same plane of existence. While mounted on your steed, all creatures allied with 30 feet of you that can see you are immune to the {@condition charmed} and {@condition frightened} conditions, and whenever you score a critical hit on a melee weapon attack you may deal an additional {@damage 2d10} fire damage.", + "You may only have one steed at a time; using this ability on another creature while you already have a steed transfers all the benefits from this ability to your new target." + ], + "customProperties": { + "ingredients": "Narzugon Soul ×1", + "crafter": "Thaumaturge" + } }, { - "name": "College of Trophy Hunters", - "shortName": "Trophy Hunter", + "name": "Plate of the Pursuer", "source": "HHHVIII", - "className": "Bard", - "classSource": "PHB", - "page": 109, - "subclassFeatures": [ - "College of Trophy Hunters|Bard|PHB|Trophy Hunter|HHHVIII|3|HHHVIII", - "Grim Keepsake|Bard|PHB|Trophy Hunter|HHHVIII|6|HHHVIII", - "Join the Hunt|Bard|PHB|Trophy Hunter|HHHVIII|14|HHHVIII" - ] + "page": 93, + "baseItem": "plate armor|PHB", + "type": "HA", + "rarity": "very rare", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+2", + "stealth": true, + "entries": [ + "While wearing this armor, you gain a +2 bonus to AC, and you may not be teleported or sent to another plane of existence against your will; any attempt to do so automatically fails." + ], + "customProperties": { + "ingredients": "Astral Dreadnought Crown Plate ×1", + "crafter": "Blacksmith" + } }, { - "name": "Fey Trapper", - "shortName": "Fey Trapper", + "name": "Potion of Adaptation", "source": "HHHVIII", - "className": "Ranger", - "classSource": "PHB", - "page": 115, - "additionalSpells": [ - { - "known": { - "3": [ - "command" - ], - "5": [ - "invisibility" - ], - "9": [ - "glyph of warding" - ], - "13": [ - "hallucinatory terrain" - ], - "17": [ - "hold monster" - ] - } - } + "page": 93, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" ], - "subclassSpells": [ - "command", - "invisibility", - "glyph of warding", - "hallucinatory terrain", - "hold monster" + "modifySpeed": { + "equal": { + "swim": "walk" + } + }, + "entries": [ + "When you drink this potion, your form becomes particularly malleable and you quickly adapt to hazardous environments. For the next 6 hours, you gain the following benefits:", + { + "type": "list", + "items": [ + "You have {@sense darkvision} out to a range of 60 feet if you had less than that before.", + "You automatically succeed on saving throws against becoming {@condition exhaustion|PHB|exhausted} imposed by being subjected to the effects of extreme weather.", + "You can breathe underwater and have a swim speed equal to you walking speed.", + "Any transmutation magic cast on you has double its normal duration." + ] + }, + "Due to the dubious origins of this potion's ingredients, when this potion's effects end, you must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for the next hour. This potion's contents constantly change in hue and colour, ranging from a vibrant red, to a dull blue." ], - "subclassFeatures": [ - "Fey Trapper|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII", - "Glamoured Lure|Ranger|PHB|Fey Trapper|HHHVIII|7|HHHVIII", - "Binding Blow|Ranger|PHB|Fey Trapper|HHHVIII|11|HHHVIII", - "Tactical Advantage|Ranger|PHB|Fey Trapper|HHHVIII|15|HHHVIII" - ] + "customProperties": { + "ingredients": "Mutagenic Blood ×1 vial", + "crafter": "Alchemist" + } }, { - "name": "Harvester Domain", - "shortName": "Harvester", + "name": "Potion of the Duergar", "source": "HHHVIII", - "className": "Cleric", - "classSource": "PHB", - "page": 110, - "additionalSpells": [ - { - "prepared": { - "1": [ - "hamund's harvesting hands|HHHVII", - "identify vitals|HHHVII" - ], - "3": [ - "locate animals or plants", - "transfusion|HHHVII" - ], - "5": [ - "recomposition|HHHVII", - "slow" - ], - "7": [ - "cold storage|HHHVII", - "locate creature" - ], - "9": [ - "conjure creature|HHHVII", - "hold monster" - ] - } - } + "page": 93, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" ], - "subclassSpells": [ - "hamund's harvesting hands|HHHVII", - "identify vitals|HHHVII", - "locate animals or plants", - "transfusion|HHHVII", - "recomposition|HHHVII", - "slow", - "cold storage|HHHVII", - "locate creature", - "conjure creature|HHHVII", - "hold monster" + "entries": [ + "When you drink this potion, you gain the ability to cast the {@spell mage hand} and {@spell minor illusion} spells at will for the next hour. This thick, grey potion seems to move around by itself as if acted on by an invisible force." ], - "subclassFeatures": [ - "Harvester Domain|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII", - "Channel Divinity: Bag Runneth Over|Cleric|PHB|Harvester|HHHVIII|2|HHHVIII", - "Guided Hands|Cleric|PHB|Harvester|HHHVIII|6|HHHVIII", - "Divine Strike|Cleric|PHB|Harvester|HHHVIII|8|HHHVIII", - "Life Harvest|Cleric|PHB|Harvester|HHHVIII|17|HHHVIII" - ] + "attachedSpells": [ + "mage hand", + "minor illusion" + ], + "customProperties": { + "ingredients": "Duergar Brain ×1", + "crafter": "Alchemist" + } }, { - "name": "Magi-Zoologist", - "shortName": "Magi-Zoologist", + "name": "Potion of the Eternal Tide", "source": "HHHVIII", - "className": "Wizard", - "classSource": "PHB", - "page": 118, - "additionalSpells": [ - { - "prepared": { - "10": { - "_": [ - "charm monster|XGE" - ] - } - } + "page": 94, + "type": "P", + "rarity": "legendary", + "property": [ + "crfBy" + ], + "modifySpeed": { + "equal": { + "swim": "walk" } + }, + "entries": [ + "When you drink this potion, you imbibe the power of an elder elemental, gaining all the strength of the ocean and the waves. You gain the following benefits for the next hour:", + { + "type": "list", + "items": [ + "You gain a swim speed equal to twice your walk speed and you can breathe underwater", + "When you make a critical hit with a melee weapon attack, you may add the force of the tides to your strike. In addition to the usual effects of a critical hit, you deal an extra {@damage 2d8} force damage (this damage is not doubled), and your target must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}.", + "You may cast the {@spell shape water|XGE} spell at will. When you cast the spell in this way, you can affect water in a 50-foot cube instead of the usual 5 feet.", + "If you are in contact with a body of water, you may use your action to absorb it in order to heal injuries, recovering 1 hit point for every ounce of water you absorb. You cannot absorb water if you are not missing hit points." + ] + }, + "24 hours after this potion was drunk, the vial it was in magically refills itself to be used again. This effect does not occur if the bottle was emptied through any other means such as being poured out into another container. This potion is constantly swirling without any outside force, and its cerulean blue color is punctuated by two dark spots resembling eyes peering out into the world." ], - "subclassSpells": [ - "charm monster|XGE" + "attachedSpells": [ + "shape water|xge" ], - "subclassFeatures": [ - "Magi-Zoologist|Wizard|PHB|Magi-Zoologist|HHHVIII|2|HHHVIII", - "Firsthand Experience|Wizard|PHB|Magi-Zoologist|HHHVIII|6|HHHVIII", - "Monster Tamer|Wizard|PHB|Magi-Zoologist|HHHVIII|10|HHHVIII", - "Counter-Ability|Wizard|PHB|Magi-Zoologist|HHHVIII|14|HHHVIII" - ] + "customProperties": { + "ingredients": "Leviathan Drop ×1", + "crafter": "Alchemist" + } }, { - "name": "Oath of Legacy", - "shortName": "Legacy", + "name": "Potion of the Gestalt", "source": "HHHVIII", - "className": "Paladin", - "classSource": "PHB", - "page": 114, - "additionalSpells": [ - { - "prepared": { - "1": [ - "hamund's harvesting hands|HHHVII", - "identify vitals|HHHVII" - ], - "3": [ - "gentle repose", - "transfusion|HHHVII" - ], - "5": [ - "life transference", - "recomposition|HHHVII" - ], - "7": [ - "death ward", - "divination" - ], - "9": [ - "conjure creature|HHHVII", - "legend lore" - ] - } - } + "page": 94, + "type": "P", + "rarity": "rare", + "property": [ + "crfBy" ], - "subclassSpells": [ - "hamund's harvesting hands|HHHVII", - "identify vitals|HHHVII", - "gentle repose", - "transfusion|HHHVII", - "life transference", - "recomposition|HHHVII", - "death ward", - "divination", - "conjure creature|HHHVII", - "legend lore" + "entries": [ + "As part of drinking this potion, you must first drop a small piece of a humanoid's body into it such as: a hair, a drop of blood, or a nail. When you drink this potion, your body transforms into a duplicate of whoever's body part you dropped into the potion for the next 6 hours. Your racial abilities change to match your new body, as does your Strength, Dexterity, and Constitution scores. You do not gain any class abilities, spells, or proficiencies, however. While transformed in this way, you are able to perfectly imitate the voice and mannerisms of your chosen humanoid, and you have advantage on any Charisma checks made to persuade other people of your stolen identity. This thick potion constantly shifts inside its bottle, creating images inside its liquid of whomever is holding it." ], - "subclassFeatures": [ - "Oath of Legacy|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII", - "Aura of Continuation|Paladin|PHB|Legacy|HHHVIII|7|HHHVIII", - "Glory in Defeat|Paladin|PHB|Legacy|HHHVIII|15|HHHVIII", - "Inheritor of Legend|Paladin|PHB|Legacy|HHHVIII|20|HHHVIII" - ] + "customProperties": { + "ingredients": "Dead Memory ×1", + "crafter": "Alchemist" + } }, { - "name": "Path of the Blood Seeker", - "shortName": "Blood Seeker", + "name": "Potion of the Ice Hunter", "source": "HHHVIII", - "className": "Barbarian", - "classSource": "PHB", - "page": 109, - "subclassFeatures": [ - "Path of the Blood Seeker|Barbarian|PHB|Blood Seeker|HHHVIII|3|HHHVIII", - "Crimson Spray|Barbarian|PHB|Blood Seeker|HHHVIII|6|HHHVIII", - "Hunter of the Weakened|Barbarian|PHB|Blood Seeker|HHHVIII|10|HHHVIII", - "Blood Frenzy|Barbarian|PHB|Blood Seeker|HHHVIII|14|HHHVIII" - ] + "page": 94, + "type": "P", + "resist": [ + "cold" + ], + "rarity": "very rare", + "property": [ + "crfBy" + ], + "modifySpeed": { + "equal": { + "burrow": "walk" + } + }, + "entries": [ + "When you drink this potion, you become one with the frost and cold, able to move around in it with ease. For the next hour, you have resistance to cold damage, and you cannot be slowed down by snowy or icy terrain. You have advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy or icy terrain, and you have a burrow speed equal to your move speed so long as you are moving through snow or ice. In addition, on your turn you may use your bonus action to imbue your next strike with frosted fury, causing the next successful weapon attack you make on your turn to deal an additional {@damage 1d10} cold damage. This potion is a cloudy white color with pinpricks of icy blue that constantly float and flutter through the liquid." + ], + "customProperties": { + "ingredients": "Frost Salamander Breath Pouch ×1/4", + "crafter": "Alchemist" + } }, { - "name": "Scavenger", - "shortName": "Scavenger", + "name": "Potion of the Shadowjumper", "source": "HHHVIII", - "className": "Rogue", - "classSource": "PHB", - "page": 116, - "subclassFeatures": [ - "Scavenger|Rogue|PHB|Scavenger|HHHVIII|3|HHHVIII", - "Pick the Bones|Rogue|PHB|Scavenger|HHHVIII|9|HHHVIII", - "Circle the Weak|Rogue|PHB|Scavenger|HHHVIII|13|HHHVIII", - "Eye for Opportunity|Rogue|PHB|Scavenger|HHHVIII|17|HHHVIII" - ] + "page": 94, + "type": "P", + "rarity": "uncommon", + "property": [ + "crfBy" + ], + "entries": [ + "When you drink this potion, you gain the ability to merge with the shadows for the next hour. During this time, you may use your action to teleport yourself and anything you are wearing and carrying up to 500 feet to an area in line of sight, so long as both your starting and ending locations are in dim light or darkness." + ], + "customProperties": { + "ingredients": "Umbra Ichor ×1 vial", + "crafter": "Alchemist" + } }, { - "name": "Skin Wearer", - "shortName": "Skin Wearer", + "name": "Potion of the Space Worm", "source": "HHHVIII", - "className": "Sorcerer", - "classSource": "PHB", - "page": 116, - "additionalSpells": [ - { - "innate": { - "18": { - "rest": { - "1": [ - "shapechange" - ] - } - } - } - } + "page": 94, + "type": "P", + "rarity": "very rare", + "property": [ + "crfBy" ], - "subclassSpells": [ - "shapechange" + "entries": [ + "When you drink this potion, you temporarily gain an other-dimensional awareness of reality, as if the secrets of the universe have been laid bare before you. For the next hour, you have the following benefits:", + { + "type": "list", + "items": [ + "You have {@sense truesight} out to a range of 100 feet.", + "You cannot be {@quickref Surprise|PHB|3|0|surprised}.", + "You have advantage on Wisdom ({@skill Perception}) checks.", + "You have advantage on any Wisdom ({@skill Survival}) checks made to navigate or find your way to something, and you are immune to any magical effect that would attempt to misdirect you or hamper your navigation.", + "Whenever you roll to make an ability check, attack roll, or saving throw, you may use your reaction to reroll that dice and use the new result instead. You may decide to use this ability after making the initial roll, but before the DM determines if it is a success or not." + ] + }, + "This potion has a chunky consistency and is pitch black. It has a lingering flavor of spice that is vaguely reminiscent of cinnamon." ], - "subclassFeatures": [ - "Skin Wearer|Sorcerer|PHB|Skin Wearer|HHHVIII|1|HHHVIII", - "Malleable Form|Sorcerer|PHB|Skin Wearer|HHHVIII|6|HHHVIII", - "Full Embodiment|Sorcerer|PHB|Skin Wearer|HHHVIII|14|HHHVIII", - "Shapeshifter Supreme|Sorcerer|PHB|Skin Wearer|HHHVIII|18|HHHVIII" - ] + "customProperties": { + "ingredients": "Star Worms ×1/4 large pouch", + "crafter": "Alchemist" + } }, { - "name": "The Apex Predator", - "shortName": "Apex Predator", + "name": "Power Fist", "source": "HHHVIII", - "className": "Warlock", - "classSource": "PHB", - "page": 117, - "additionalSpells": [ - { - "expanded": { - "s1": [ - "hamund's harvesting hands|HHHVII", - "hunter's mark" - ], - "s2": [ - "alter self", - "locate animals or plants" - ], - "s3": [ - "haste", - "recomposition|HHHVII" - ], - "s4": [ - "dominate beast", - "locate creature" - ], - "s5": [ - "dominate person", - "geas" - ] + "page": 94, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "entries": [ + "This iron gauntlet moves with a surprising fluidity and dexterity, despite what its large size would imply. Due to this gauntlet's strength and grip, a hand wearing it is considered to be two hands for the sake of satisfying a weapon's two-handed or versatile properties. In addition, any weapon wielded in that hand is considered to have the light property." + ], + "customProperties": { + "ingredients": "Despot Fist ×1", + "crafter": "Tinker" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/PowerFist.webp" + } } - } + ] + } + }, + { + "name": "Primus Plate", + "source": "HHHVIII", + "page": 95, + "baseItem": "plate armor|PHB", + "type": "HA", + "conditionImmune": [ + "exhaustion", + "paralyzed", + "restrained" ], - "subclassSpells": [ - "hamund's harvesting hands|HHHVII", - "hunter's mark", - "alter self", - "locate animals or plants", - "haste", - "recomposition|HHHVII", - "dominate beast", - "locate creature", - "dominate person", - "geas" + "rarity": "legendary", + "reqAttune": true, + "weight": 65, + "property": [ + "crfBy" ], - "subclassFeatures": [ - "The Apex Predator|Warlock|PHB|Apex Predator|HHHVIII|1|HHHVIII", - "Devour Prey|Warlock|PHB|Apex Predator|HHHVIII|6|HHHVIII", - "Hunter Becomes the Hunted|Warlock|PHB|Apex Predator|HHHVIII|10|HHHVIII", - "Top of the Food Chain|Warlock|PHB|Apex Predator|HHHVIII|14|HHHVIII" - ] + "ac": 18, + "strength": "15", + "bonusAc": "+3", + "stealth": true, + "entries": [ + "The metal of this armor was smelted by the unwavering hand of Primus and grants its wearer all the relentless endurance of their mechanical constructs. While wearing this armor, you have a +3 bonus to AC, you are immune to any magical effect that would change your form against your will or reduce your movement speed, and you are immune to the {@condition exhaustion}, {@condition paralyzed}, and {@condition restrained} conditions." + ], + "customProperties": { + "ingredients": "Marut Metal ×1", + "crafter": "Blacksmith" + } }, { - "name": "Way of the Observed Form", - "shortName": "Observed Form", - "source": "HHHVIII", - "className": "Monk", - "classSource": "PHB", - "page": 113, - "subclassFeatures": [ - "Way of the Observed Form|Monk|PHB|Observed Form|HHHVIII|3|HHHVIII", - "Observant Fist|Monk|PHB|Observed Form|HHHVIII|6|HHHVIII", - "Adaptive Defence|Monk|PHB|Observed Form|HHHVIII|11|HHHVIII", - "Hybrid Stance|Monk|PHB|Observed Form|HHHVIII|17|HHHVIII" - ] - } - ], - "subclassFeature": [ - { - "name": "Path of the Blood Seeker", + "name": "Psionic Oil", "source": "HHHVIII", - "page": 109, - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Blood Seeker", - "subclassSource": "HHHVIII", - "level": 3, - "header": 1, + "page": 95, + "type": "Oil", + "rarity": "very rare", + "property": [ + "crfBy" + ], "entries": [ - "While any barbarian is a fearsome sight on the battlefield, few manage to inspire as much terror as those that follow the Path of the Blood Seeker. Mindless engines of destruction, these barbarians revel in the spilling of blood, uncaring whether it is an enemy's or their own.", - "Many believe that the blood seekers may have been one of the first barbarian paths bestowed upon the sentient races; their thirst for violence tapping into a primal hunting urge from our earliest roots. Barbarians that fuel their rage with blood lust become relentless, animalistic warriors in the way they tear their foes to shreds and then bask in the carnage they have created. Some even go so far as slicing their own flesh to quench their thirst; it is not uncommon to find them covered in intricate scar patterns of their own making or covered in paint made from their own blood.", + "You may spend 1 hour rubbing this weapon oil on any nonmagical weapon to irreversibly transform it into your bonded psychic weapon. A bonded psychic weapon is considered magical and has the following properties:", { - "type": "refSubclassFeature", - "subclassFeature": "Blood Rage|Barbarian|PHB|Blood Seeker|HHHVIII|3|HHHVIII" + "type": "list", + "items": [ + "If you score a critical hit on your attack roll with this weapon, you deal an additional {@damage 1d6} psychic damage to all creatures of your choice within 5 feet of your original target (this damage is not doubled).", + "You are aware of the location of your bonded psychic weapon at all times so long as you are on the same plane of existence, and if you are within 30 feet of it and it is within line of sight, you may use your bonus action to mentally call it to you, causing it to fly to your hand by the safest route possible." + ] }, - { - "type": "refSubclassFeature", - "subclassFeature": "Bloodletter|Barbarian|PHB|Blood Seeker|HHHVIII|3|HHHVIII" - } - ] + "You may only have one bonded psychic weapon at a time. If you attempt to bond to another weapon, your connection to the original is lost and it instead becomes a magic weapon that any creature may attune to in order to utilize its special properties." + ], + "customProperties": { + "ingredients": "Psychic Engine ×1", + "crafter": "Alchemist" + } }, { - "name": "Blood Rage", + "name": "Raven Queen's Boon", "source": "HHHVIII", - "page": 109, - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Blood Seeker", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 95, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Starting when you choose this path at 3rd level, you are able to enter a blood rage, becoming stronger as your foes grow weaker. While raging, your Rage Damage bonus is doubled when you hit a creature that has less than half its maximum hit points." - ] + "This boon takes the form of a necklace strung with the Raven Queen's symbol and several feathers plucked from a freshly slain raven. While wearing and attuned to it, you have advantage on death saving throws. In addition, when you make a successful weapon attack against a target, you may choose to deal an additional {@damage 1d12} necrotic damage. Once this ability has been used once, it may not be used again until you complete a short or long rest." + ], + "customProperties": { + "ingredients": "Mark of the Raven Queen ×1", + "crafter": "Thaumaturge" + } }, { - "name": "Bloodletter", + "name": "Reactive Piston", "source": "HHHVIII", - "page": 109, - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Blood Seeker", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 95, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Also at 3rd level, your experience in bloodletting allows you to draw more blood from the creatures you kill. Whenever you successfully harvest a creature's blood, the amount that you receive is doubled." - ] + "This piston may be attached to heavy armor. Doing so takes 1 hour and it takes 10 minutes to remove. While wearing armor that has this piston attached, if you are struck by a critical hit by a creature within 5 feet of you, you may spend your reaction to force that creature to make a {@dc 15} Dexterity saving throw. On a failure, that creature is struck by this piston and suffers {@damage 2d8} bludgeoning damage, and if they are size Large or smaller, are also pushed back 5 feet." + ], + "customProperties": { + "ingredients": "Pain Engine ×1", + "crafter": "Tinker" + } }, { - "name": "Crimson Spray", + "name": "Rod of Seasons", "source": "HHHVIII", - "page": 109, - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Blood Seeker", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, + "page": 95, + "type": "RD", + "rarity": "very rare", + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": 4, + "charges": 4, "entries": [ - "Starting at 6th level, the sheer ferocity you display in battle imbues your own blood with the power to revitalise your allies. While raging, whenever you take slashing, piercing, or bludgeoning damage, all allies within 5 feet of you gain temporary hit points equal to your Constitution modifier (minimum of 0). This range increases to 10 feet when you reach 14th level in this class." - ] + "This rod has 4 charges. While holding it, you can use your action to swing it, expending a charge and creating a magical, 30-foot radius aura centered on the rod for the next 10 minutes. This aura becomes a self-contained atmosphere with an effect determined by the season that you designate when you swing the rod which you may choose from below:", + { + "type": "entries", + "name": "Autumn's Bounty", + "entries": [ + "The aura becomes filled with the calming breezes of autumn. Whenever a creature inside the aura casts a spell by using a spell slot, the caster has a {@chance 10|10 percent|Rod of Seasons|The spell slot is recovered.|The spell slot is expended as normal.} chance to immediately recover use of that spell slot. In addition, creatures in the aura have resistance to lightning damage." + ] + }, + { + "type": "entries", + "name": "Spring's Rejuvenation", + "entries": [ + "The aura becomes filled with the sweet aromas of spring. Whenever a creature in the aura rolls dice to recover hit points, they may ignore results of 1 and 2 and reroll those dice, taking the new result even if it is another 1 or 2. In addition, creatures in the aura have resistance to poison damage." + ] + }, + { + "type": "entries", + "name": "Summer's Vitality", + "entries": [ + "The aura becomes filled with the energizing heat of summer. Any creature that makes a weapon attack in the aura may choose to either do so with advantage, or to roll an additional damage dice on a successful hit. The decision must be made before the attack roll is made. In addition, creatures in the aura have resistance to fire damage." + ] + }, + { + "type": "entries", + "name": "Winter's Rest", + "entries": [ + "The aura becomes filled with the slowing cold of winter. The space within the aura is considered {@quickref difficult terrain||3}, and any creature that ends their turn inside the aura must succeed on a {@dc 15} Constitution saving throw or gain one level of {@condition exhaustion}. This {@condition exhaustion} is removed once the creature leaves the aura. In addition, creatures in the aura have resistance to cold damage." + ] + }, + "If this rod is swung again before 10 minutes has passed, the user may expend another charge to change the aura's effect to a different season, ending the original one in the process and refreshing the duration. This rod regains all expended charges at dawn. If you use the last charge, there is a {@chance 75|25 percent|Rod of Seasons|The rod remains intact.|The rod crubles to dust and becomes useless.} chance that the rod crumbles into dust and becomes useless." + ], + "customProperties": { + "ingredients": "Eladrin Heart ×1", + "crafter": "Artificer" + } }, { - "name": "Hunter of the Weakened", + "name": "Rope of Fantasy", "source": "HHHVIII", - "page": 109, - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Blood Seeker", - "subclassSource": "HHHVIII", - "level": 10, - "header": 1, + "page": 96, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "At 10th level, your senses become attuned to finding dying creatures. You may use your bonus action to become instantly aware of the distance and direction of all creatures within 60 feet of you that currently have less than half their maximum hit points.", - "You may use this feature a number of times equal to your proficiency bonus. You regain all expended uses after finishing a long rest." - ] + "This coil of rope is 30 feet long. Any creature {@condition restrained} by this rope for 1 minute must succeed on a {@dc 15} Wisdom saving throw or become {@condition charmed}. While {@condition charmed} in this way, a creature becomes extremely calm and unaggressive as they receive visions of their deepest wishes. The creature remains {@condition charmed} until the rope is removed or until they receive damage. Once a creature has become {@condition charmed} by this rope once, or if they passed the initial saving throw, they cannot be {@condition charmed} again by this rope for 24 hours." + ], + "customProperties": { + "ingredients": "Balhannoth Tentacle ×2", + "crafter": "Leatherworker" + } }, { - "name": "Blood Frenzy", + "name": "Rumble Quiver", "source": "HHHVIII", - "page": 109, - "className": "Barbarian", - "classSource": "PHB", - "subclassShortName": "Blood Seeker", - "subclassSource": "HHHVIII", - "level": 14, - "header": 1, + "page": 96, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "When you reach 14th level, your lust for blood becomes so visceral that even the slightest hint of it is able to spur you into frenzied action. While raging, you may use your bonus action to move up to your speed in a straight line towards a creature that does not have all of their hit points. If you make a melee weapon attack against that creature directly after that movement, that attack has advantage." - ] + "This magical quiver can store up to thirty arrows or bolts. Ammunition drawn from this quiver is considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage, so long as it is fired within the same turn as it was drawn. As a bonus action, you may speak the quiver's command word, causing it to enchant the next piece of ammunition that you draw from it. If this enchanted ammunition successfully hits a creature, all other creatures within 5 feet of the initial target must succeed on a {@dc 20} Dexterity saving throw or suffer {@damage 1d6} thunder damage. If the ammunition does not strike a creature by the end of your turn, the enchantment on it ends." + ], + "customProperties": { + "ingredients": "Shock Barrel ×1", + "crafter": "Tinker" + } }, { - "name": "College of Trophy Hunters", + "name": "Scepter of Rot and Decay", "source": "HHHVIII", - "page": 110, - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Trophy Hunter", - "subclassSource": "HHHVIII", - "level": 3, - "header": 1, + "page": 105, + "srd": true, + "basicRules": true, + "type": "M", + "rarity": "artifact", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "curse": true, + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V", + "crfA" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+3", + "recharge": "dawn", + "staff": true, "entries": [ - "Bards that have joined the College of Trophy Hunters (more simply known as 'Treasure Hunters') are swashbuckling, romantic adventurers that roam the world, searching for the beasts and monsters that legends are made of. It is not enough for them to simply experience the thrill of the hunt, however. They must also bring back a prize from their kills, using them as the set pieces of epic tales that they are sure to tell over and over again.", - "While many see the Trophy Hunters as simple braggarts, they actually carry with them ancient traditions of animism that imparted great power to objects and to the histories contained within them. They are able to hear the hidden stories these trophies have to tell and use this knowledge to inspire and empower their companions around them.", - "Trophy hunters are very often found in adventurer's guilds or mercenary halls, happily showing off their many trinkets to wide-eyed recruits who are just at the start of their monster-hunting journeys. It is also not uncommon to find old trophy hunters sitting in a cosy spot by the tavern fire, ready and eager to explain where the dragon head above the hearth came from. And, if they were to embellish a detail or ten, what's the harm? All that matters is that they inspire the listener to their own yearnings of adventure.", + "In one of the many doomsday prophecies thrown around by the demonology cultists, the main focus is on a single splinter that embeds itself in the World Tree. This mottled-grey splinter is topped with sickly, black fungus caps that spread noxious spores through the tree's systems, infecting it and starting a chain of events that will lead to the collapse of all life in the multiverse. This splinter is the Scepter of Rot and Decay, an artifact crafted from the stem of the Demon Lord {@creature Zuggtmoy|MTF}. Many of her deranged cultists believe that this is her ultimate end goal; once she has built up her army of devoted fungus thralls, she will allow her body to be transformed into this scepter and then ultimately conquer all animal and plant life everywhere. We can only hope that this prophecy remains the simple deranged ranting of demon-afflicted madmen.", + "In order to attune to this item, you must bury yourself in a 1-foot thick layer of decaying vegetable matter for at least 8 hours while holding onto the scepter. Upon rising from this layer, your attunement finishes and your body takes on a more mottled appearance as small mushrooms grow across your body. When your attunement to this item ends, your body reverts to its original form.", + "In the hands of one who is attuned to it, this scepter can be used as a {@item quarterstaff|PHB} that grants a +3 bonus to attack and damage rolls made with it. The scepter deals an extra {@damage 2d6} poison damage on a hit.", { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Bard|PHB|Trophy Hunter|HHHVIII|3|HHHVIII" + "type": "entries", + "name": "Random Properties", + "entries": [ + "The Scepter of Rot and Decay has the following random properties:", + { + "type": "list", + "items": [ + "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", + "1 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", + "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property", + "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + ] + } + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Harvest Trophy|Bard|PHB|Trophy Hunter|HHHVIII|3|HHHVIII" + "type": "entries", + "name": "Spellcasting", + "entries": [ + "While holding this scepter, you may use it to cast the {@spell detect magic}, {@spell locate animals or plants}, and {@spell ray of sickness} spells at will. In addition, you may cast the {@spell dispel magic}, {@spell ensnaring strike}, {@spell entangle}, and {@spell plant growth} spells up to 3 times each. You regain all expended uses upon the next dawn." + ] + }, + { + "type": "entries", + "name": "Infestation Spores", + "entries": [ + "As an action, you release spores that burst out into a cloud that fills a 20-foot radius sphere centered on you, and it lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a {@dc 19} Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the {@disease spores of Zuggtmoy|HHHVIII} and also gains a random form of madness (determined by rolling on the {@creature Zuggtmoy|MTF|Madness of Zuggtmoy table}{@footnote *|See the info tab}) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a {@book spore servant|MM|0|spore servant template} if it's a type of creature that can be {@book (see the \"Myconids\" entry in the Monster Manual)|MM|0|spore servant template}. You may use this ability up to 3 times, regaining all expended uses upon the next dawn." + ] + }, + { + "type": "entries", + "name": "Mind Control Spores", + "entries": [ + "As an action, you release spores that burst out in a cloud that fills a 20-foot-radius sphere centered on you, and it lingers for 1 minute. Humanoids and beasts in the cloud when it appears, or that enter it later, must make a {@dc 19} Wisdom saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the {@disease influence of Zuggtmoy|HHHVIII} for 24 hours. While infected in this way, the creature is {@condition charmed} by you and can't be reinfected by these spores. Once you use this ability once, you cannot use it again until you finish a short or long rest." + ] + }, + { + "type": "entries", + "name": "Infectious Sorcery", + "entries": [ + "Poison damage that you deal to a creature while attuned to this staff ignores any immunity or resistance to poison damage that your target may have. In addition, poison damage that you deal to creatures {@condition charmed} by you does not count for the sake of ending charm effects that end upon the target taking damage." + ] + }, + { + "type": "entries", + "name": "Protective Thrall", + "entries": [ + "Whenever you hit by an attack, you may use your reaction to force one creature within 5 feet of you that is {@condition charmed} by you to use its reaction and be hit by the attack instead." + ] + }, + { + "type": "entries", + "name": "Exert Will", + "entries": [ + "You may use your bonus action to cause one creature {@condition charmed} by you that you can see to use its reaction and move up to its speed as you direct or to make a weapon attack against a target that you designate." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "When you become attuned to the scepter, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Zuggtmoy|MTF|Madness of Zuggtmoy table}{@footnote *|See the info tab} table and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + ] + }, + { + "type": "entries", + "name": "Destroying the Scepter", + "entries": [ + "The scepter can only be destroyed by planting it in the fabled Flaming Forest of Nessus, the lowest level of the Nine Hells. Once planted in the ground, the scepter will catch flame and wither away to ash, never to return." + ] } - ] + ], + "attachedSpells": [ + "detect magic", + "locate animals or plants", + "ray of sickness", + "dispel magic", + "ensnaring strike", + "entangle", + "plant growth" + ], + "customProperties": { + "ingredients": "Zuggtmoy's Stem ×1" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/ScepterofRotandDecay.webp" + } + } + ] + } }, { - "name": "Bonus Proficiencies", + "name": "Shadow Robe", "source": "HHHVIII", - "page": 110, - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Trophy Hunter", - "subclassSource": "HHHVIII", - "level": 3, - "skillProficiencies": [ - { - "survival": true - } - ], - "toolProficiencies": [ - { - "harvesting kit|HHHVI": true - } + "page": 96, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" ], - "header": 2, + "bonusWeaponAttack": "+1", + "bonusAc": "+1", "entries": [ - "When you join the College of Trophy Hunters at 3rd level, you gain proficiency in {@skill Survival} checks and {@item harvesting kit|HHHVI|harvesting kits}, and you always add your proficiency bonus when making {@book Appraisal checks|HHHVI|2|Appraising}, even if you do not have the relevant skill for that creature type." - ] + "This robe constantly billows wisps of protective shadow as if it were smoke. While wearing this robe, you have a +1 bonus to AC, and if you are in dim light or darkness, creatures that rely on sight have disadvantage on attack rolls made against you." + ], + "customProperties": { + "ingredients": "Shadow Robe Wisps ×1", + "crafter": "Artificer" + } }, { - "name": "Harvest Trophy", + "name": "Shadow Sword", "source": "HHHVIII", - "page": 110, - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Trophy Hunter", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 96, + "baseItem": "shortsword|PHB", + "type": "M", + "rarity": "rare", + "reqAttune": true, + "weight": 2, + "weaponCategory": "martial", + "property": [ + "F", + "L", + "crfBy" + ], + "dmg1": "1d6", + "dmgType": "P", "entries": [ - "Starting at 3rd level, you gain a true appreciation for the history of objects and keepsakes, allowing you to draw inspirational power from the materials you harvest. Whenever you successfully harvest a material from a creature you helped kill, you may designate it as one of your trophies. A trophy must weigh less than 10 pounds and be able to be held aloft in one hand. You may have a number of trophies equal to your Charisma modifier (minimum of one). If you exceed this number, you must replace one of your current trophies with your newest addition.", - "When you use your {@classFeature Bardic Inspiration|Bard|PHB|1}, you may choose to also hold one of your trophies aloft, granting an extra benefit to the creature you inspired. In addition to the normal bonus gained from your inspiration dice, a creature that used that dice may also roll their ability check, attack roll, or saving throw with advantage if that roll was made in relation to a creature that has the same creature type as the one the trophy was made from. For example, if your target gained inspiration from a trophy taken from an aberrant, they would be able to gain advantage on attack rolls made against aberrants, saving throws made to resist an aberrant's spells, and ability checks made to track an aberrant if they used the inspiration die on that roll." - ] + "When you successfully hit a target with this sword, you may fill a 5-foot cube within 5 feet of your target with magical darkness that only you are able to see in. This darkness remains for 1 minute or until you dismiss it as a free action." + ], + "customProperties": { + "ingredients": "Shadowy Soul ×1", + "crafter": "Thaumaturge" + } }, { - "name": "Grim Keepsake", + "name": "Singing Skull", "source": "HHHVIII", - "page": 110, - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Trophy Hunter", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, + "page": 96, + "rarity": "uncommon", + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", "entries": [ - "When you reach 6th level, you learn how to impart an intimidating presence to your trophies, using them to assert your dominance over lesser quarries. As an action, you may hold one of your trophies aloft. All creatures within 60 feet of you that can see you and that are of the same creature type as the one the trophy was made from must succeed on a Wisdom saving throw or become {@condition frightened} of you for 1 minute. A {@condition frightened} creature may make the saving throw again at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on either of these saving throws is immune to this feature for the next 24 hours. You may use this feature a number of times equal to your Charisma modifier (minimum of once), regaining all expended uses once you finish a long rest." - ] + "While holding this item, you may cast the {@spell speak with dead} spell. Once used, this item cannot be used again until the next dawn." + ], + "attachedSpells": [ + "speak with dead" + ], + "customProperties": { + "ingredients": "Berbalang Tongue ×1", + "crafter": "Artificer" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/SingingSkull.webp" + } + } + ] + } }, { - "name": "Join the Hunt", + "name": "Siphon Boon", "source": "HHHVIII", - "page": 110, - "className": "Bard", - "classSource": "PHB", - "subclassShortName": "Trophy Hunter", - "subclassSource": "HHHVIII", - "level": 14, - "header": 1, + "page": 96, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Beginning at 14th level, your love for the hunt becomes so great, that you are able to whip you and your companions up into a frenzy merely at the sight of your next trophy.", - "As an action, you may designate a target within 60 feet of you that you can see as your quarry. For 1 minute, you and all of your allies that start their turn within 60 feet of you gain the following benefits:", - { - "type": "list", - "items": [ - "Melee weapon attacks made against your quarry are made at advantage so long as the attacker has at least one ally adjacent to your quarry.", - "On their turn, a creature with this benefit may use their bonus action to move up to their speed in a straight line towards your quarry." - ] - }, - "Once this feature has been used once, it cannot be used again until you finish a short or long rest." - ] + "When you {@action cast a spell}, you may instead cast it as if you used a spell slot one level higher than the one you actually used, even if such a level would not normally be available to you. Once you have used this ability once, you may not use it again until you have finished a short or long rest. If you are attuned to this item, you may also use it as a spellcasting focus." + ], + "customProperties": { + "ingredients": "Patron's Favour ×1", + "crafter": "Thaumaturge" + } + }, + { + "name": "Soul Cleaver", + "source": "HHHVIII", + "page": 96, + "baseItem": "greataxe|PHB", + "type": "M", + "rarity": "very rare", + "reqAttune": true, + "weight": 7, + "weaponCategory": "martial", + "property": [ + "H", + "2H", + "crfBy" + ], + "dmg1": "1d12", + "dmgType": "S", + "bonusWeapon": "+2", + "entries": [ + "You have a +2 bonus to attack and damage rolls made with this weapon. In addition, if you successfully hit a creature with this weapon, you may force them to make a {@dc 16} Constitution saving throw. On a failure, a creature has their connection to their lifeforce disrupted until the end of your next turn. During this time, they cannot regain hit points, they lose any damage resistances they may have had, and they have disadvantage on Constitution saving throws. Undead and constructs are immune to this ability. Once used, this ability cannot be used again until you kill a creature that is not undead or a construct." + ], + "customProperties": { + "ingredients": "Nabassu Jaw ×1", + "crafter": "Blacksmith" + } }, { - "name": "Harvester Domain", + "name": "Staff of Demon Tongue", "source": "HHHVIII", - "page": 110, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 1, + "page": 96, + "srd": true, + "basicRules": true, + "type": "M", + "rarity": "very rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V", + "crfBy" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "charges": 10, + "staff": true, "entries": [ - "Gods of harvesting are some of the oldest and most entrenched deities in their pantheons. This is because virtually every burgeoning humanoid race prays at some point for a successful hunt and the resulting harvest of food and resources. While they may not be as powerful as other gods, they are among the most reliable. They ensure their followers always have what they need and the means to take what they want. The clerics of these gods are naturally good at harvesting but can also use their steady hands and calm wisdom to hunt down any quarry they choose.", - "Due to their overlap, gods of harvesting also tend to be gods of hunting like {@deity Artemis|Greek|PHB}, {@deity Malar|Faerûnian|SCAG}, or {@deity Uller|Norse|PHB}. They may also be gods of nature, such as {@deity Silvanus|Faerûnian|SCAG} and {@deity Osiris|Egyptian|PHB}. Even gods of crafting like {@deity Ptah|Egyptian|PHB} can extend their reach over the harvesting domain, due to their craft's reliance on the raw materials that only harvesting can provide.", + "This staff has 10 charges. While holding this staff, you may use your action to expend 1 or more charges to do one of the following:", { - "type": "refSubclassFeature", - "subclassFeature": "Domain Spells|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII" + "type": "entries", + "name": "Spellcasting", + "entries": [ + "You can cast the following spells using the staff. Spells are cast at their lowest level, but can have their spell level increased by expending more charges at a rate of 1 extra charge per extra spell level: {@spell conjure animals} (2 charges, can only be used to summon snakes), {@spell detect thoughts} (2 charges), {@spell dispel magic} (3 charges), {@spell lightning bolt} (3 charges), {@spell polymorph} (4 charges, can only be used to {@spell polymorph} into snakes), {@spell telekinesis} (5 charges) {@spell teleport} (7 charges), {@spell imprisonment} (9 charges)." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiency|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII" + "type": "entries", + "name": "Demonic Authority", + "entries": [ + "You expend 4 charges and target a humanoid or a demon that you can see within 60 feet of you, forcing them to succeed on a Wisdom saving throw or become {@condition charmed} by you for 1 hour. This ability is able to charm demons even if they have immunity to the {@condition charmed} condition. While {@condition charmed} in this way, the target views you as a feared commander and does their best to follow your orders as if they were given under threat of punishment (whether this is true or not is irrelevant). Anytime you or your allies damage the target, they may make the saving throw again, ending the effect on itself on a success. As an action, you may end the {@condition charmed|PHB|charm} effect early, and as part of that, you may force the target to make another Wisdom saving throw. On a failure, the target suffers {@damage 2d8} psychic damage and is {@condition frightened} of you for the rest of the duration of the original {@condition charmed|PHB|charm} effect." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Harvest's Bounty|Cleric|PHB|Harvester|HHHVIII|1|HHHVIII" + "type": "entries", + "name": "Demonic Corruption", + "entries": [ + "You expend 3 charges and target a creature within 60 feet of you that is not undead or a construct. That creature must succeed on a Constitution saving throw or suffer {@damage 4d6} necrotic damage and have their hit point maximum reduced by the same amount. This reduction lasts until the target finishes a long rest. The target dies if their hit point maximum is reduced to 0." + ] } - ] + ], + "attachedSpells": [ + "conjure animals", + "detect thoughts", + "dispel magic", + "lightning bolt", + "polymorph", + "telekinesis", + "teleport", + "imprisonment" + ], + "customProperties": { + "ingredients": "Molydeus Snake Head ×1", + "crafter": "Thaumaturge" + } }, { - "name": "Bonus Proficiency", + "name": "Staff of Maleficence", "source": "HHHVIII", - "page": 110, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 1, - "weaponProficiencies": [ + "page": 97, + "srd": true, + "basicRules": true, + "type": "M", + "rarity": "legendary", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ { - "martial": true + "spellcasting": true } ], - "toolProficiencies": [ - { - "harvesting kit|HHHVI": true - } + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V", + "crfBy" ], - "header": 2, - "entries": [ - "When you choose this domain at 1st level, you gain proficiency with martial weapons and {@item harvesting kit|HHHVI|harvesting kits}." - ] - }, - { - "name": "Domain Spells", - "source": "HHHVIII", - "page": 110, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 1, - "header": 2, + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "recharge": "dawn", + "rechargeAmount": 10, + "charges": 10, + "staff": true, "entries": [ - "You gain domain spells at the cleric levels listed in the Harvester Domain spells table.", + "This twisted staff has 10 charges. While holding it, you can expend 1 or more of its charges to use any of the following abilities:", { - "type": "statblock", - "tag": "table", - "source": "HHHVIII", - "name": "Harvester Domain Spells", - "page": 110 - } - ] - }, - { - "name": "Harvest's Bounty", - "source": "HHHVIII", - "page": 110, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 1, - "header": 2, - "entries": [ - "At 1st level, when you {@book harvest|HHHVIII|2|Harvesting} a creature, you can choose to lower the DC of all available materials by 5; the time taken to harvest them lowers correspondingly. You must choose to use this feature before you make your roll. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." - ] - }, - { - "name": "Channel Divinity: Bag Runneth Over", - "source": "HHHVIII", - "page": 110, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 2, - "header": 1, - "consumes": { - "name": "Channel Divinity" - }, - "entries": [ - "Starting at 2nd level, you can use your Channel Divinity to conjure harvesting equipment to ensure that you always have what you need to perform your duties. As an action, you choose either 2 {@item dagger|PHB|daggers}, 6 {@item enchanted vial|HHHVI|enchanted vials}, or 3 sheets of {@item spirit paper|HHHVI}, conjuring them into your empty hands.", - "{@item dagger|PHB|Daggers} disappear 1 hour after being summoned. If they contain a harvest material, {@item spirit paper|HHHVI} and {@item enchanted vial|HHHVI|enchanted vials} remain indefinitely. Otherwise, they disappear if left empty for 1 hour." - ] - }, - { - "name": "Guided Hands", - "source": "HHHVIII", - "page": 111, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, - "entries": [ - "At 6th level, you learn to bolster your agility with the power of your faith. When you make a roll where you would add your Dexterity modifier as a bonus, you may choose to add your Wisdom modifier as well.", - "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a short or long rest." - ] - }, - { - "name": "Divine Strike", - "source": "HHHVIII", - "page": 111, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 8, - "header": 1, - "entries": [ - "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." - ] + "type": "entries", + "name": "Spellcasting", + "entries": [ + "You use the staff to cast any of the following spells using your spell save DC. Spells are cast at their lowest level, but you may increase their level by spending 1 extra charge per increased spell level: {@spell charm person} (1 charge), {@spell witch bolt} (1 charge), {@spell hold person} (2 charges), {@spell ray of enfeeblement} (2 charges), {@spell confusion} (4 charges), {@spell dominate person} (5 charges), {@spell geas} (5 charges), {@spell circle of death} (6 charges), {@spell disintegrate} (6 charges), {@spell feeblemind} (8 charges)." + ] + }, + { + "type": "entries", + "name": "Paralysis", + "entries": [ + "As an action, you expend 3 charges and slam this staff into the ground, releasing a shockwave of atrophic energy that interferes with the motor functions of all creatures around you. All creatures within 30 feet of you must succeed on a {@dc 20} Wisdom saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect." + ] + }, + { + "type": "entries", + "name": "Extend Dominion", + "entries": [ + "As an action, you expend 4 charges and target one creature within 30 feet that you can see that is {@condition charmed} by you. Any elapsed duration of that {@condition charmed|PHB|charm} effect is reset as if that creature had just become {@condition charmed} by you. In addition, until that {@condition charmed|PHB|charm} effect ends, any saving throw that creature makes to end that {@condition charmed|PHB|charm} effect is made at disadvantage." + ] + }, + { + "type": "entries", + "name": "Harvest Knowledge", + "entries": [ + "When a creature you can see within 30 feet of you dies, you may use your reaction to steal their knowledge for yourself, which you retain for the next 24 hours. Doing so takes a number of charges equal to their Intelligence score minus your own (minimum of 1 charge). While you have their stolen knowledge, you have access to all of their memories, giving you all the languages that they knew and any proficiencies they may have had (except for saving throw proficiencies). In addition, if their Intelligence score was greater than yours, your Intelligence score rises to equal theirs. You do not gain access to any of their spells or abilities through this knowledge." + ] + }, + "This staff regains all expended charges at dawn. Whenever you use the last charge, there is a {@chance 90|10 percent|Staff of Maleficence|The staff is unaffected.|The staff disintegrates into feather-like ashes and becomes useless.} chance that this staff disintegrates into feather-like ashes and becomes useless." + ], + "attachedSpells": [ + "charm person", + "witch bolt", + "hold person", + "ray of enfeeblement", + "confusion", + "dominate person", + "geas", + "circle of death", + "disintegrate", + "feeblemind" + ], + "customProperties": { + "ingredients": "Nagpa Claw ×1", + "crafter": "Artificer" + } }, { - "name": "Life Harvest", + "name": "Staff of Mockery", "source": "HHHVIII", - "page": 111, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Harvester", - "subclassSource": "HHHVIII", - "level": 17, - "header": 1, + "page": 97, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d4}", + "charges": "{@dice 1d4}", "entries": [ - "At 17th level, you learn to {@book harvest|HHHVIII|2|Harvesting} the very life force of your opponent as you fight them. When you hit a creature with a weapon attack, you can choose to gain temporary hit points equal to half the amount of damage dealt rounded down plus your Wisdom modifier. These temporary hit points are lost at the start of your next turn." - ] + "This gnarled staff possesses a fully functioning mouth set into its head and starts with {@dice 1d4} charges. While holding this staff, you may use your action and 1 charge to target a humanoid you can see within 10 feet of you. If you do so, this staff repeats everything that humanoid says in an offputting, mocking voice. This voice changes every time you target a new humanoid with this staff. This staff continues copying that humanoid's words until that humanoid moves more than 10 feet away from the staff, 10 minutes pass, or you use your action to deactivate it. This staff regains all expended charges at dawn." + ], + "customProperties": { + "ingredients": "Rutterkin Tentacle ×1", + "crafter": "Tinker" + } }, { - "name": "Circle of the Cycle", + "name": "Staff of the Chained Spell", "source": "HHHVIII", - "page": 111, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "Cycle", - "subclassSource": "HHHVIII", - "level": 2, - "header": 1, - "entries": [ - "Druids of the Circle of the Cycle believe that death and life are merely part of the same cycle: not only is death a beautiful, natural event, but it is also essential for life to flourish. However, these druids take this concept a step further than simply consuming flesh or reusing bones to make tools. Instead, they take the body parts of slain creatures and incorporate them into their shapeshifting abilities to bolster their own powers. While even other druids see this as overly pragmatic, Druids of the Circle of the Cycle see it as a final honour to the dead, allowing them to walk the earthly plane one last time.", - "These druids wander the land, ensuring the cycle is unbroken. They are just as adept at ending a suffering creature's life as they are at helping to birth a new one. They absolutely abhor the undead, who they see as being the ultimate perversion of the cycle; it is not uncommon for these druids to be spurred to great action if it means ending an undead presence in their land.", + "page": 97, + "srd": true, + "basicRules": true, + "type": "M", + "rarity": "very rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ { - "type": "refSubclassFeature", - "subclassFeature": "Healing Through Change|Druid|PHB|Cycle|HHHVIII|2|HHHVIII" + "spellcasting": true } - ] + ], + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V", + "crfBy" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "staff": true, + "entries": [ + "While holding this three-headed staff, you may target up to 3 creatures you can see within 60 feet of you, forcing them to make a Wisdom saving throw against your spell save DC. A creature can choose to fail this saving throw if they wish. On a failure, a target becomes linked for the next 24 hours to any other creature that also failed this saving throw. Whenever you target a linked creature with a spell while holding this staff, all other linked creatures are targeted as well, duplicating the effect of the spell on them without requiring extra actions or spell slots. All regular rules for spell targeting still apply, e.g. they must be within range, within line of sight, etc. Linked creatures make all relevant saving throws and resolve effects independently of one another.", + "Once this ability has been used once, it cannot be used again until the next dawn." + ], + "customProperties": { + "ingredients": "Trident Spine ×1", + "crafter": "Artificer" + } }, { - "name": "Healing Through Change", + "name": "Staff of the Demon Prince", "source": "HHHVIII", - "page": 111, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "Cycle", - "subclassSource": "HHHVIII", - "level": 2, - "header": 2, + "page": 106, + "srd": true, + "basicRules": true, + "type": "M", + "rarity": "artifact", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "curse": true, + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V", + "crfA" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+2", + "staff": true, "entries": [ - "When you choose this circle at 2nd level, whenever you cause yourself or an ally to change into another form through magic (such as with your {@classFeature Wild Shape|Druid||2} feature or through the {@spell polymorph} spell), that creature recovers hit points equal to your Druid level plus your Wisdom modifier. These hit points are added to their original hit points instead of their new form." - ] + "It is the belief in several demonic sects that {@creature Demogorgon|MTF} is fated to die upon the end of the Blood War and the resulting desolation of both devil and demon society. From the ashes of these realms will rise two twins, both of them immensely powerful warlords who shall raise armies against one another and start the war anew. They shall war over a magical Y-shaped staff crafted from the Prince of Demons themselves, with whoever holds it claiming dominion over the other and ushering in a new age of madness.", + "In order to attune to this item, you must hold it while killing someone you deem an ally, for it is the nature of the {@creature Demogorgon|MTF} to trust only themselves. When you become attuned to this item, your appearance becomes more vicious as your eyes turn bloodshot, your body quivers with restlessness, and you constantly foam at the mouth. If you end attunenement to this item, you revert to your original appearance immediately.", + "Whenever you cast a spell above 2nd-level while holding this staff, you have a {@chance 50|50 percent|Staff of the Demon Prince|You create an illusory duplicate of yourself in your own space that lasts until the end of your next turn.|No duplicate is created.} chance to create an illusory duplicate of yourself in your own space that lasts until the end of your next turn. On your turn, you may move the illusory duplicate a distance equal to your walking speed (no action required). The duplicate has your AC and disappears early if it suffers any damage or if a creature physically interacts with it in some way. The duplicate is otherwise indistinguishable from the real you and can only be identified as an illusion by a creature that uses its action to perform a successful Intelligence ({@skill Investigation}) check against your spell save DC.", + "You may also use the staff as a {@item quarterstaff|PHB} with a +2 bonus to attack and damage rolls. If you hit a creature with it, they must succeed on a {@dc 18} Wisdom saving throw or take an additional {@damage 2d6} psychic damage.", + { + "type": "entries", + "name": "Random Properties", + "entries": [ + "The Staff of the Demon Prince has the following random properties:", + { + "type": "list", + "items": [ + "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", + "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", + "2 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} properties", + "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "While holding this staff, you may use it to cast the {@spell detect magic}, and {@spell major image} spells at will. You may also cast the {@spell dispel magic}, {@spell fear}, and {@spell telekinesis} spells up to 3 times each and the {@spell feeblemind} and {@spell project image} spells once each. All expended uses are restored upon the next dawn." + ] + }, + { + "type": "entries", + "name": "Beguiling Glare", + "entries": [ + "As an action, you may target one creature you can see within 120 feet of you. The target must succeed on a {@dc 20} Wisdom saving throw or be {@condition stunned} until the start of your next turn or until you are no longer within their line of sight. Unless the target is {@condition incapacitated}, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see you until the start of your next turn. If the target looks at you in the meantime, it must immediately make the save." + ] + }, + { + "type": "entries", + "name": "Hypnotic Glare", + "entries": [ + "As an action, you may target one creature you can see within 120 feet of you. The target must succeed on a {@dc 20} Wisdom saving throw or be {@condition charmed} by you until the start of your next turn. On their turn, you choose how the {@condition charmed} target uses its actions, reactions, and movement (no action required by you). Unless the target is {@condition incapacitated}, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see you until the start of your next turn. If the target looks at you in the meantime, it must immediately make the save." + ] + }, + { + "type": "entries", + "name": "Insanity Glare", + "entries": [ + "As an action, you may target one creature you can see within 120 feet of you, blasting them with a dazzling beam of light that assaults their mind. The target must succeed on a {@dc 20} Wisdom saving throw or suffer the effect of the {@spell confusion} spell. The effect lasts until the start of your next turn. You do not need to {@condition concentrate} on the spell. Unless the target is {@condition incapacitated}, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see you until the start of your next turn. If the target looks at you in the meantime, it must immediately make the save." + ] + }, + { + "type": "entries", + "name": "Twinned Glare", + "entries": [ + "When you use this staff to use its Beguiling Glare, Hypnotic Glare, or Insanity Glare abilities, you may choose to use one of the other two glares on another target within 30 feet of the first as a free action. You may use this feature up to 3 times, regaining all expended uses upon the next dawn." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "When you become attuned to the staff, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Demogorgon|MTF|Madness of Demogorgon table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." + ] + }, + { + "type": "entries", + "name": "Destroying the Staff", + "entries": [ + "This staff can only be destroyed if the creature attuned to it is slain by a creature attuned to {@filter an item made from a material harvested from another Demon Lord|items|source=hhhviii|type=|property=crafted artifact|category=}. If this occurs, the staff splits down its length into two parts and loses its power. However, if these two parts are thrown together into the waters of the Gaping Maw, the pieces will disappear and then reappear {@dice 1d100} years later in a random place in the multiverse, fixed and restored to full power." + ] + } + ], + "attachedSpells": [ + "detect magic", + "major image", + "dispel magic", + "fear", + "telekinesis", + "feeblemind", + "project image" + ], + "customProperties": { + "ingredients": "Demogorgon's Spine ×1" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/StaffoftheDemonPrince.webp" + } + } + ] + } }, { - "name": "Accelerate the Cycle", + "name": "Stylus of Draconic Influence", "source": "HHHVIII", - "page": 111, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "Cycle", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, + "page": 97, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d8}", + "charges": 8, "entries": [ - "Starting at 6th level, whenever you succeed on an attack roll against a creature, you may choose to add two extra damage dice to your total damage dealt. If your target is undead or a creature that has less than half of its maximum hit points, you roll three extra dice instead.", - "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain one expended use whenever you kill a creature or whenever you expend a spell slot to cause a creature other than you to regain hit points. You also regain all expended uses when you finish a short or long rest." - ] + "This stylus has 8 charges. While holding this stylus, you may spend 1 minute and a number of charges to cast the {@spell glyph of warding} spell, choosing the Spell Glyph option and infusing it with a spell chosen from the following list: {@spell charm person} (1 charge), {@spell fear} (3 charges), {@spell confusion} (4 charges), {@spell dominate person} (5 charges), {@spell mass suggestion} (6 charges). All spells are cast at their lowest possible level and all spells use your spell save DC. If you do not have a spell save DC, the DC is set to 8 + your Intelligence modifier.", + "This item recovers {@dice 1d8} charges at dawn. If you use the last charge, there is a {@chance 10|10 percent|Stylus of Draconic Influence|The stylus is unaffected.|The stylus crumbles into dust and becomes useless.} chance that it crumbles into dust and becomes useless." + ], + "attachedSpells": [ + "glyph of warding" + ], + "customProperties": { + "ingredients": "Green Abishai Horn ×1", + "crafter": "Artificer" + } }, { - "name": "Death and Rebirth", + "name": "Suit of Shadows", "source": "HHHVIII", - "page": 111, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "Cycle", - "subclassSource": "HHHVIII", - "level": 10, - "header": 1, + "page": 97, + "baseItem": "hide armor|PHB", + "type": "MA", + "rarity": "rare", + "reqAttune": true, + "weight": 12, + "property": [ + "crfBy" + ], + "ac": 12, + "bonusAc": "+1", "entries": [ - "At 10th level, you learn how to harness the energy of the recently deceased to instantly cause new life to spring forth from the corpse. Whenever a creature you can see dies within 60 feet of you, you can use your reaction to conjure {@filter a beast of your choice that has a challenge rating of 2 or less|bestiary|source=|Challenge Rating=[&0;&2]|type=beast|miscellaneous=!adventure npc} in an unoccupied space within 5 feet of the deceased creature. You must have seen this beast before in order to conjure it in this way. When you reach 14th level in this class, you may conjure {@filter beasts that have up to a challenge rating of 4|bestiary|source=|Challenge Rating=[&0;&4]|type=beast|miscellaneous=!adventure npc}.", - "The summoned beast is friendly to you and your companions. Roll initiative for the summoned beast, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The beast lasts for 1 hour, until it drops to 0 hit points, or if you dismiss it as an action, after which, the beast disappears into a cloud of energy that quickly dissipates.", - "Once you use this feature once, you cannot use it again until you finish a short or long rest." - ] + "While wearing this armor, you have a +1 bonus to AC and you constantly exude an aura of magical darkness that only you can see in around yourself in a 10-foot radius. Within this aura, non-magical light can be no brighter than dim light. You may turn this aura on or off by speaking the item's command word as a bonus action." + ], + "customProperties": { + "ingredients": "Nabassu Hide ×1", + "crafter": "Leatherworker" + } }, { - "name": "Monstrous Wild Shape", + "name": "Talisman of Annihilation", "source": "HHHVIII", - "page": 111, - "className": "Druid", - "classSource": "PHB", - "subclassShortName": "Cycle", - "subclassSource": "HHHVIII", - "level": 14, - "header": 1, + "page": 98, + "rarity": "legendary", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "At 14th level, your mastery of the cycle allows you to transform into the monsters you have harvested. As an action, you may expend a use of your {@classFeature Wild Shape|Druid||2} feature to cast the {@spell shapechange} spell. When cast in this way, you may only assume the form of {@filter a creature with the beast, dragon, giant, humanoid, or monstrosity creature types, there is no challenge rating limit to what creature you can transform into|bestiary|source=|type=beast;dragon;giant;humanoid;monstrosity|miscellaneous=!adventure npc}, and you do not need any of the spell's normal components. Instead, the spell consumes a heart harvested by you from the creature you are transforming into. If you wish to change into another form during the duration of the spell, you must expend another heart using the same rules." - ] + "While wearing this talisman, you may use your bonus action to exude an aura of anti-life in a 30-foot radius around you until the start of your next turn. Any creature in the aura that attempts to recover hit points must make a {@dc 21} Constitution saving throw. On a failure, they recover 0 hit points instead. Undead are immune to this aura.", + "As an action, you may destroy this talisman by breaking it upon the ground. If you do so, the talisman bursts into a 60-foot radius sphere of anti-life, enveloping all creatures not behind total cover from the talisman. All creatures caught inside the sphere must make a {@dc 21} Constitution saving throw, suffering {@damage 12d12} necrotic damage on a failure, or half that on a success.", + "Any creature that dies either in your aura, or as a result of the anti-life sphere, explodes in a burst of negative energy, forcing all creatures adjacent to them other than you to succeed on a {@dc 21} Constitution saving throw or take {@damage 4d6} necrotic damage and, if they exploded due to dying in your aura, granting you advantage on attack rolls against them until the start of their next turn." + ], + "customProperties": { + "ingredients": "Anti-Heart ×1", + "crafter": "Artificer" + } }, { - "name": "Butcher", + "name": "Talisman of Nature's Wrath", "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Butcher", - "subclassSource": "HHHVIII", - "level": 3, - "header": 1, + "page": 98, + "rarity": "very rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "wondrous": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": 4, + "charges": 4, "entries": [ - "Swish, swish, thunk. Swish, swish, thunk. These are the sounds of a butcher at work, swinging their tools through the air as they dismember and disembowel their raw materials. For a butcher, their tools are an extension of their own bodies, akin to the claws and fangs of a predator that allow them to rip through the flesh of their prey.", - "While many think lowly of butchers, few can appreciate the combination of brute strength, steady hands, and anatomical knowledge that it requires. After all, any animal can hack away at a piece of meat, but it takes a trained artisan to create the surgical cuts needed for this craft. The best butchers take pride in partaking in every aspect of preparing a carcass, including its creation by hunting and slaughtering the creature. These fighters launch themselves eagerly into battle, always enticed by the thought of fresh meat.", + "This talisman has 4 charges and channels energy from the elemental plane, bolstering your magic with primal power. If you {@action cast a spell} that deals either fire, cold, lightning, or thunder damage, you may expend a charge in order to give that spell an additional effect as determined by its damage type:", { - "type": "refSubclassFeature", - "subclassFeature": "Tools of the Trade|Fighter|PHB|Butcher|HHHVIII|3|HHHVIII" + "type": "entries", + "name": "Fire", + "entries": [ + "Any creature that received fire damage from your spell is set ablaze and suffers {@damage 1d8} fire damage at the end of their turn unless they, or an adjacent creature, spends their action to pat the fire out." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Anatomical Precision|Fighter|PHB|Butcher|HHHVIII|3|HHHVIII" - } - ] + "type": "entries", + "name": "Cold", + "entries": [ + "Any creature that received cold damage from your spell must succeed on a Constitution saving throw or have their speed halved until the end of your next turn." + ] + }, + { + "type": "entries", + "name": "Lightning", + "entries": [ + "Any creature that received lightning damage from your spell must succeed on a Constitution saving throw or be {@condition stunned} until the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Thunder", + "entries": [ + "Any creature that received thunder damage from your spell must succeed on a Strength saving throw or be knocked {@condition prone} until the start of your next turn." + ] + }, + "This item regains all expended charges at dawn." + ], + "customProperties": { + "ingredients": "Entropy Shard ×1", + "crafter": "Artificer" + } }, { - "name": "Anatomical Precision", + "name": "Terminator Armor", "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Butcher", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 98, + "baseItem": "plate armor|PHB", + "type": "HA", + "rarity": "very rare", + "weight": 65, + "property": [ + "crfBy" + ], + "ac": 18, + "strength": "15", + "bonusAc": "+2", "entries": [ - "Starting at 3rd level, due to your extensive knowledge of creature anatomy you have advantage on {@book Harvest|HHHVIII|2|Harvesting} checks made to harvest beasts, dragons, giants, humanoids, and monstrosities. In addition, damage inflicted by your weapons do not contribute to ruining a creature's carcass under the {@book particularly violent deaths rule|HHHVIII|2|Particularly violent deaths}." - ] + "While wearing this armor, you gain a +2 bonus to AC, and anytime you receive fire, cold, lightning, thunder, necrotic, poison, or acid damage, you may spend your reaction to gain resistance to that damage type for the next 10 minutes. You may only have resistance to one damage type at a time through this ability; attempting to use this ability again before the 10 minutes elapses replaces the damage resistance type you already have. In addition, due to the near-organic way in which this metal armor moves, it does not impose disadvantage on Dexterity ({@skill Stealth}) checks like regular plate armor does." + ], + "customProperties": { + "ingredients": "Adaptive Plating ×1", + "crafter": "Blacksmith" + } }, { - "name": "Tools of the Trade", + "name": "Tiamat's Boon", "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Butcher", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 98, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "When you choose this archetype at 3rd level, you learn to use your weapons the way you use your butcher's tools, creating a new range of techniques unseen by most other combatants. When you hit a creature with a melee weapon attack, you may choose to add an additional effect from one of the following, depending on what type of damage your weapon dealt. Each effect also improves when you become an 18th-level fighter. You may use this ability a number of times equal to your Strength modifier (minimum of once). You regain all expended uses upon finishing a short or long rest.", - "If an effect requires your target to make a saving throw, the DC is calculated as 8 + your Strength modifier + your proficiency bonus.", - { - "type": "options", - "style": "list-hang-notitle", - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Meat Hook|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Tenderizer|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Cleaver|HHHVIII" - } - ] - } - ] + "When you first become attuned to this item, choose a damage type from the following: acid, poison, fire, lightning, and cold. You gain resistance to that damage type. You also gain the ability to use your action to release a wave of deadly breath from your mouth. Targets in a 30-foot cone in front of you must make a {@dc 14} Dexterity saving throw, suffering {@damage 2d8} damage of the damage type you chose on a failure, or half that on a success. Once this ability has been used, it may not be used again until you finish a long rest. After a long rest, you may choose to switch your chosen damage type to a different one from the list." + ], + "customProperties": { + "ingredients": "Mark of Tiamat ×1", + "crafter": "Thaumaturge" + } }, { - "name": "Gruesome Blow", + "name": "Tourniquet of Prophylactic", "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Butcher", - "subclassSource": "HHHVIII", - "level": 7, - "header": 1, + "page": 98, + "rarity": "rare", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Starting at 7th level, you learn to combine your strength and bodily perception to make debilitating strikes that hamper your enemy's ability to function. If you score a critical hit on a melee weapon attack against a creature, that creature can't take reactions and can't make more than one melee or ranged attack during its turn regardless of its abilities or magic items until the start of your next turn. In addition, if they are {@condition concentration|PHB|concentrating} on a spell at the time of being hit, that {@condition concentration} immediately ends." - ] + "This tourniquet is made from a bulezau tail treated with medicinal herbs and oils. So long as you wear this tourniquet, you have advantage on saving throws to avoid becoming diseased or to end a disease on yourself. Any time you succeed on either of those saving throws, you gain a number of temporary hit points equal to your Constitution modifier." + ], + "customProperties": { + "ingredients": "Bulezau Tail ×1", + "crafter": "Alchemist" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/TourniquetofProphylactic.webp" + } + } + ] + } }, { - "name": "Butcher's Rhythm", + "name": "Tracker Drone", "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Butcher", - "subclassSource": "HHHVIII", - "level": 10, - "header": 1, + "page": 98, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Starting at 10th level, you become able to fight with the same methodical rhythm you use when carving a carcass on your table. If you make a successful weapon attack against a creature, your next weapon attack against that creature this turn is made with advantage so long as you do not move or take any other action or bonus action before making that attack." - ] + "This tiny, spider-like drone is roughly the size of a tick and has a small degree of sentience due to the animating spirit inside it. While within 30 feet of the drone, you may speak its command word as an action, causing it to become active and tuning it to yourself. Speaking its command word again causes it to deactivate and become lifeless. While active, the drone is capable of moving at a speed of 30 feet, has AC 10 and 1 hit point. It makes both Wisdom ({@skill Perception}) and Dexterity ({@skill Stealth}) checks with a {@d20 +5} bonus.", + "So long as you and the drone are on the same plane of existence, it follows your commands which you are able to issue to it telepathically, and you are both always aware of your direction and distance from each other. As an action, the drone is able to bury itself painlessly inside a living creature's skin where it becomes undetectable at a passing glance. If a creature uses its action to examine the creature the drone is hiding in, they may be able to spot a small lump in their skin with a successful {@dc 20} Wisdom ({@skill Medicine}) check. There is no limit to how long the drone can remain inside a creature's body, and it will only be removed if you command it to, or if a creature that has detected it spends their action to dig it out of the body it is hiding in (no check required)." + ], + "customProperties": { + "ingredients": "Retriever Spirit ×1", + "crafter": "Tinker" + } }, { - "name": "Walking Slaughterhouse", + "name": "Trickster's Hammer", "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Butcher", - "subclassSource": "HHHVIII", - "level": 15, - "header": 1, + "page": 99, + "baseItem": "warhammer|PHB", + "type": "M", + "rarity": "very rare", + "reqAttune": true, + "weight": 2, + "weaponCategory": "martial", + "property": [ + "V", + "crfBy" + ], + "dmg1": "1d8", + "dmgType": "B", + "dmg2": "1d10", + "bonusWeapon": "+2", "entries": [ - "At 15th level, you become so skilled with your butchering tools that you can wield them in both hands with ease. You gain the following benefits:", + "You have a +2 bonus to attack and damage rolls made with this weapon. When you make a successful critical hit against a creature with this weapon, you add a random extra effect to your attack. Roll a {@dice d4} and consult the table below for your result:", { - "type": "list", - "items": [ - "You wield all melee weapons as if they had the light property.", - "You are able to wield melee weapons with the two-handed property in one hand with no penalty.", - "You are always considered to be using two hands when wielding weapons, even when holding them in one hand." + "type": "table", + "caption": "Effect", + "page": 99, + "colLabels": [ + "d4", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "You deal {@damage 1d8} necrotic damage and gain temporary hit points equal to the damage dealt (this damage is not doubled)." + ], + [ + "2", + "You deal an additional {@damage 2d8} lightning damage to your target (this damage is not doubled)." + ], + [ + "3", + "Your target must succeed on a {@dc 16} Constitution saving throw or become {@condition stunned} until the end of your next turn." + ], + [ + "4", + "You teleport, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space you can see." + ] ] } - ] + ], + "customProperties": { + "ingredients": "Yagnoloth Giant Arm ×1", + "crafter": "Blacksmith" + } }, { - "name": "Improved Tools of the Trade", + "name": "Vacant Mask", "source": "HHHVIII", - "page": 112, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Butcher", - "subclassSource": "HHHVIII", - "level": 18, - "header": 2, + "page": 99, + "rarity": "common", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Each effect improves when you become an 18th-level fighter.", - { - "type": "options", - "style": "list-hang-notitle", - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Improved Meat Hook|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Improved Tenderizer|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Improved Cleaver|HHHVIII" - } - ] - } - ] + "This blank, featureless mask has been formed from the expressionless face of a skulk that has lost all sense of identity. Once you put on this mask, it merges with you, creating an illusion on you that causes your face to seem completely flat and featureless. You retain the ability to see through the illusion however, and your sense of vision is not impaired. This illusion does not hold up to physical inspection, and a creature can discern the nature of the illusion (but not your true identity underneath) by succeeding on a {@dc 15} Intelligence ({@skill Investigation}) check.", + "Only you may remove the mask, which you may do so by using your action to pry it off your face, ending the illusion immediately." + ], + "customProperties": { + "ingredients": "Shadow Visage ×1", + "crafter": "Leatherworker" + } }, { - "name": "Way of the Observed Form", + "name": "Void Talisman", "source": "HHHVIII", - "page": 113, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Observed Form", - "subclassSource": "HHHVIII", - "level": 3, - "header": 1, + "page": 99, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "Monks of the Way of the Observed Form follow the belief that the best style of combat is to have no style at all. Instead, their belief is that one should learn from their opponents, adapt their methods, and then throw them back at them with deadly results. These monks are known to be almost impossible to predict on the battlefield, possessing as many techniques as there are creatures in the world.", - "As part of their emphasis on observing and adapting to one's opponent, these monks tend to have a keen interest in biology and anatomy. They use their keen senses to study the bodies of others and are often able to pick out the minutest detail in a creature's bone or muscle movement. These traits make these monks renowned as warriorscholars that are sought out as much for their knowledge as they are for their martial ability.", - { - "type": "refSubclassFeature", - "subclassFeature": "Mirrored Stance|Monk|PHB|Observed Form|HHHVIII|3|HHHVIII" - } - ] + "Whenever you reduce a creature to 0 hit points while wearing this talisman, you gain temporary hit points for the next minute equal to half the creature's hit point maximum. While you have temporary hit points from this ability, you have advantage on attack rolls." + ], + "customProperties": { + "ingredients": "Soul Monger Heart ×1", + "crafter": "Thaumaturge" + } }, { - "name": "Mirrored Stance", + "name": "Wand of Chromatic Wrath", "source": "HHHVIII", - "page": 113, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Observed Form", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, - "consumes": { - "name": "Ki" - }, - "entries": [ - "Starting when you choose this tradition at 3rd level, you learn to observe your opponents through battle and adopt their strengths into your fighting style. As a bonus action, you may expend 1 ki point to focus on a hostile creature you can see within 60 feet of you. If you do so, you learn their creature type and you adopt one of the stances below based on that type. You remain in this stance for 1 minute ending it early if you are incapacitated, if you use this feature again, or if you end it as a free action.", + "page": 99, + "type": "WD", + "rarity": "legendary", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ { - "type": "options", - "style": "list-hang-notitle", - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Aberration|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Beast|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Celestial|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Construct|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Dragon|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Elemental|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Fey|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Fiend|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Giant|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Humanoid|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Monstrosity|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Ooze|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Plant|HHHVIII" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Undead|HHHVIII" - } - ] + "spellcasting": true } - ] + ], + "property": [ + "crfBy" + ], + "bonusSpellAttack": "+3", + "recharge": "dawn", + "rechargeAmount": 10, + "charges": 10, + "entries": [ + "This wand has 10 charges. While holding it, whenever you {@action cast a spell} that deals damage of either fire, lightning, poison, acid, or cold damage, you may spend a number of charges to change that damage type into another one of the damage types from that list. The amount of charges you spend are equal to the level of the spell slot you used to cast that spell (cantrips do not require any charges). In addition, you gain a +3 bonus to spell attack rolls made while holding this wand.", + "The wand recovers all expended charges at dawn. If you use the last charge on this wand, there is a {@chance 90|10 percent|Wand of Chromatic Wrath|The wand is unaffected.|The wand crumbles into dust and becomes useless.} chance that it crumbles into dust and becomes useless." + ], + "customProperties": { + "ingredients": "Blue Abishai Horn ×1", + "crafter": "Artificer" + } }, { - "name": "Observant Fist", + "name": "Wand of Disruption", "source": "HHHVIII", - "page": 113, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Observed Form", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, - "consumes": { - "name": "Ki" - }, + "page": 99, + "type": "WD", + "rarity": "very rare", + "reqAttune": true, + "property": [ + "crfBy" + ], + "recharge": "dawn", + "rechargeAmount": "{@dice 1d4}", + "charges": 4, "entries": [ - "Beginning at 6th level, you learn to study your opponent through combat. Whenever you hit a creature with an unarmed strike, you may spend 1 ki point to gain the benefits of a successful {@book Appraise|HHHVI|2|Appraising} check on that creature as well as learning that creature's Armor Class, current hit points, and any damage resistances and immunities they may have." - ] + "This wand has 4 charges. As an action, you may expend 1 charge to force a creature that you can see within 60 feet of you to make a {@dc 19} Constitution saving throw. On a failure, the target creature suffers {@damage 6d10} necrotic damage, and any magical effect currently affecting them is suppressed until the end of their next turn as if they were under the effect of an {@spell antimagic field} spell.", + "The wand recovers {@dice 1d4} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into dust and is destroyed." + ], + "customProperties": { + "ingredients": "Amnizu Hand ×1", + "crafter": "Artificer" + } }, { - "name": "Adaptive Defence", + "name": "Wand of Doom", "source": "HHHVIII", - "page": 113, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Observed Form", - "subclassSource": "HHHVIII", - "level": 11, - "header": 1, - "consumes": { - "name": "Ki", - "amount": 2 - }, + "page": 99, + "type": "WD", + "rarity": "legendary", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "property": [ + "crfBy" + ], + "bonusSpellAttack": "+2", + "bonusSpellSaveDc": "+2", "entries": [ - "Starting at 11th level, you are able to adapt quickly to your opponent's attacks, allowing you to mitigate potential harm that comes your way. Whenever you are hit by a spell or weapon attack, you may use your reaction to spend 2 ki points and gain resistance to all damage types inflicted by that attack until the start of your next turn." - ] + "While holding this wand, you have a +2 bonus to your spell save DC and attack bonus for spell attacks, and any necrotic damage that you deal as the result of a spell deals one additional damage dice. In addition, you may use this wand to cast the {@spell circle of death} or {@spell finger of death} spells once per day each." + ], + "attachedSpells": [ + "circle of death", + "finger of death" + ], + "customProperties": { + "ingredients": "Nightwalker Doom Finger ×1", + "crafter": "Artificer" + } }, { - "name": "Hybrid Stance", + "name": "Wanderer's Hide", "source": "HHHVIII", - "page": 113, - "className": "Monk", - "classSource": "PHB", - "subclassShortName": "Observed Form", - "subclassSource": "HHHVIII", - "level": 17, - "header": 1, - "consumes": { - "name": "Ki" - }, + "page": 99, + "baseItem": "hide armor|PHB", + "type": "MA", + "rarity": "rare", + "weight": 12, + "property": [ + "crfBy" + ], + "ac": 12, + "bonusAc": "+1", "entries": [ - "At 17th level you learn how to weave your stances together into greater and more powerful combinations. When you enter a stance, you may choose to spend up to 2 additional ki points in order to gain the benefits of the same number of additional stances of your choice. You retain these benefits so long as you remain in the original stance." - ] + "You gain a +1 bonus to AC while wearing this armor. In addition, you automatically succeed any Constitution saving throw to avoid {@condition exhaustion} when travelling for long periods of time or travelling in extreme cold or heat." + ], + "customProperties": { + "ingredients": "The Lost Skin ×1", + "crafter": "Leatherworker" + } }, { - "name": "Oath of Legacy", + "name": "Warden Charm", "source": "HHHVIII", - "page": 114, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 3, - "header": 1, + "page": 99, + "rarity": "very rare", + "wondrous": true, + "property": [ + "crfBy" + ], "entries": [ - "The Oath of Legacy is one of the most selfless of all oaths, one that binds the paladin to a life of service and the fulfillment of others. They are sometimes known as bearers or oath keepers and they make it their mission to continue the legacies of those that came before them. The paladins that uphold this oath often come from ancient orders formed around the legends of ancient heroes, or are created as bulwarks against recurring, undying threats. In short, whenever a defeated evil rears its ugly head again or when a champion falls tragically short in their ordained mission, these paladins are sure to answer the call to action.", - "As part of their training, paladins that uphold this oath often carry relics or keepsakes with them that remind them of their missions. They impart great power into these objects carry and as part of that, they are often found with the trophies harvested from worthy foes as a means of carrying on their admirable spirit.", + "This stone charm contains the remains of an eidolon's spirit which does its best to protect whoever is wearing it. If a creature within 5 feet of you attempts to attack you while you are {@condition unconscious} and wearing this item, the spirit within the charm emerges to protect you, forcing the attacking creature to make a {@dc 16} Wisdom saving throw. On a failed save, the attacking creature suffers {@damage 2d6} force damage and is forced to pick a new target; wasting the attack if they fail to do so." + ], + "customProperties": { + "ingredients": "Guardian Spirit ×1", + "crafter": "Thaumaturge" + } + } + ], + "magicvariant": [ + { + "name": "Axe of the Devourer", + "type": "GV", + "requires": [ { - "type": "refSubclassFeature", - "subclassFeature": "Tenets of Legacy|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" + "name": "Battleaxe" }, { - "type": "refSubclassFeature", - "subclassFeature": "Oath Spells|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" + "name": "Greataxe" + } + ], + "inherits": { + "nameSuffix": " of the Devourer", + "source": "HHHVIII", + "page": 82, + "rarity": "very rare", + "reqAttune": true, + "curse": true, + "propertyAdd": [ + "crfBy" + ], + "entries": [ + "Whenever you deal a lethal blow to a creature with this weapon, your maximum and current hit points increase by an amount equal to the amount of hit points that creature had remaining just before you killed it. This increase remains until the end of your next long rest.", + { + "type": "entries", + "name": "Curse:", + "entries": [ + "The lingering hunger of this weapon compels you to not wield anything else, forcing you to only use this weapon when making weapon attacks against other creatures. Any time that you increase your hit point maximum beyond double its original amount using the ability of this weapon, you must make a {@dc 16} Wisdom saving throw. On a failure, you are wracked with extreme hunger, suffering 1 point of {@condition exhaustion} until you consume at least 5 pounds of food." + ] + } + ], + "customProperties": { + "ingredients": "Ravenous Maw ×1", + "crafter": "Blacksmith" + } + } + }, + { + "name": "Doublet of Cosmic Protection", + "type": "GV", + "requires": [ + { + "name": "Leather Armor" }, { - "type": "refSubclassFeature", - "subclassFeature": "Channel divinity|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" + "name": "Studded Leather Armor" + }, + { + "name": "Hide Armor" + } + ], + "inherits": { + "nameSuffix": " Doublet of Cosmic Protection", + "source": "HHHVIII", + "page": 87, + "resist": [ + "psychic" + ], + "rarity": "very rare", + "reqAttune": true, + "curse": true, + "propertyAdd": [ + "crfBy" + ], + "entries": [ + "While wearing this armor, you have resistance to psychic damage, and if you succeed on a saving throw against an effect imposed by a creature that would have resulted in you either becoming {@condition charmed} or taking psychic damage, you may use your reaction to reflect that effect back on the creature that targeted you originally. That creature makes the same saving throw with the same DC, and if they fail, they suffer the same effects that you would have suffered. If that effect is to become {@condition charmed}, they become {@condition charmed} by you for the duration." + ], + "customProperties": { + "ingredients": "Star Spawn Hulk Hide ×1", + "crafter": "Leatherworker" + } + } + }, + { + "name": "Gearstring Launcher", + "type": "GV", + "requires": [ + { + "bow": true + }, + { + "crossbow": true + } + ], + "inherits": { + "namePrefix": "Gearstring Launcher ", + "source": "HHHVIII", + "page": 88, + "rarity": "rare", + "propertyAdd": [ + "crfBy" + ], + "entries": [ + "This specialized weapon is fitted with an intricate series of gears that can add custom payloads to the wielder's ammunition. While holding this weapon, you may use your bonus action to load or unload an item that is no larger than 6 inches in any dimension and that weighs up to 10 pounds into the launching slot. If you have an item in the launching slot, you may choose to use your action to fire that loaded item as a specialized ammunition-head at any space or target within your weapon's normal range. If your loaded item would normally involve making an attack roll against a target, you roll that attack roll as a normal ranged weapon attack and use any effects from that loaded item instead of your normal damage roll." + ], + "customProperties": { + "ingredients": "Oaken Bolter Gear ×1", + "crafter": "Tinker" + } + } + }, + { + "name": "Hellbolt Striker", + "type": "GV", + "requires": [ + { + "type": "M" + } + ], + "inherits": { + "namePrefix": "Hellbolt Striker ", + "source": "HHHVIII", + "page": 90, + "rarity": "very rare", + "propertyAdd": [ + "crfBy" + ], + "bonusWeapon": "+1", + "entries": [ + "You gain a {=bonusWeapon} to attack and damage rolls made with this magical weapon. This weapon is lined with a fiendish coil designed to release stored energy once it is charged by a particularly powerful strike. When you make a successful critical hit against a creature with this weapon, up to three other creatures of your choice within 30 feet of your target that you can see must make a {@dc 20} Dexterity saving throw as an arc of lightning streaks from the original target towards them. Creatures take {@damage 5d8} lightning damage on a failed save, or half as much damage on a successful one." + ], + "customProperties": { + "ingredients": "Hellbolt Coil ×1", + "crafter": "Tinker" + } + } + }, + { + "name": "Inertia Piston", + "type": "GV", + "requires": [ + { + "type": "M", + "dmgType": "B" + } + ], + "inherits": { + "namePrefix": "Inertia Piston ", + "source": "HHHVIII", + "page": 91, + "rarity": "rare", + "propertyAdd": [ + "crfBy" + ], + "entries": [ + "This item may be attached to any melee bludgeoning weapon. Attaching or removing this item from a weapon takes 10 minutes to complete. A weapon can only have one attachment at a time.", + "If you score a critical hit with a weapon that has this item attached against a creature that is size Large or smaller, you may choose to also knock them {@condition prone} or move them up to 5 feet away from you." + ], + "customProperties": { + "ingredients": "Copperstone Joint ×1", + "crafter": "Tinker" + } + } + }, + { + "name": "Star Breaker", + "type": "GV", + "requires": [ + { + "type": "M" + } + ], + "inherits": { + "namePrefix": "Star Breaker ", + "source": "HHHVIII", + "page": 97, + "rarity": "very rare", + "reqAttune": true, + "propertyAdd": [ + "crfBy" + ], + "bonusWeapon": "+1", + "recharge": "dawn", + "rechargeAmount": 6, + "charges": 6, + "entries": [ + "You gain a {=bonusWeapon} bonus to attack and damage rolls with this weapon. This weapon has 6 charges. While holding this weapon, you may use your bonus action to expend a charge and use either of the following abilities:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Collapse Distance", + "entries": [ + "You target a creature you can see within 60 feet of you. That creature must succeed on a {@dc 19} Wisdom saving throw or be magically teleported, along with any equipment it is wearing or carrying, to an unoccupied space you can see within 5 feet of you." + ] + }, + { + "type": "item", + "name": "Spatial Leap", + "entries": [ + "You magically teleport yourself, along with any equipment you are wearing or carrying to an unoccupied space you can see within 60 feet of you." + ] + } + ] + }, + "This weapon regains all expended charges daily at dawn." + ], + "customProperties": { + "ingredients": "Elder Star Fragment ×1", + "crafter": "Blacksmith" } - ] - }, + } + } + ], + "itemProperty": [ { - "name": "Channel Divinity", + "name": "Crafted by", "source": "HHHVIII", - "page": 114, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, - "entries": [ - "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Invoke Legacy|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Pass the Torch|Paladin|PHB|Legacy|HHHVIII|3|HHHVIII" - } - ] + "page": 53, + "abbreviation": "crfBy", + "template": "{{prop_name}}: {{item.customProperties.ingredients}} ({@optfeature {{item.customProperties.crafter}}|HHHVI})" }, { - "name": "Oath Spells", + "name": "Crafted Artifact", "source": "HHHVIII", - "page": 114, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, - "entries": [ - "You gain oath spells at the paladin levels listed. See the {@classFeature Sacred Oath|Paladin||3} class feature for how oath spells work.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVIII", - "name": "Oath of Legacy Spells", - "page": 114 - } - ] - }, + "page": 100, + "abbreviation": "crfA", + "template": "Crafted by: {{item.customProperties.ingredients}}" + } + ], + "itemType": [ { - "name": "Tenets of Legacy", + "abbreviation": "Oil", "source": "HHHVIII", - "page": 114, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 53, + "name": "Oil", "entries": [ - "The tenets of the Oath of Legacy bind a paladin to a life of servitude and tradition.", - { - "type": "entries", - "name": "Serve with Humility", - "entries": [ - "Understand that you serve a story larger than yourself. Your role is to finish someone else's journey, not to start your own." - ] - }, - { - "type": "entries", - "name": "Continue the Chain", - "entries": [ - "You are a single link in a long chain of legacy and tradition. It is your duty to make sure that the chain remains unbroken." - ] - }, - { - "type": "entries", - "name": "Honour the Past", - "entries": [ - "The past contains lessons that must be learned and applied. Honour those that came before you and take their wisdom to heart." - ] - }, - { - "type": "entries", - "name": "Respect the Fallen", - "entries": [ - "There is no shame in failure and respect should be given to those that at least tried. This even extends to your foes if they fought with honour and a noble spirit." - ] - } + "" ] - }, + } + ], + "monster": [ { - "name": "Channel Divinity: Invoke Legacy", + "name": "Haunted Figure", "source": "HHHVIII", - "page": 114, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 3, - "header": 3, - "consumes": { - "name": "Channel Divinity" + "page": 89, + "size": [ + "T" + ], + "type": "construct", + "alignment": [ + "C", + "N" + ], + "ac": [ + 14 + ], + "hp": { + "average": 12, + "formula": "3d6" }, - "entries": [ - "As an action, you present an item that is either a harvestable material or a possession from a creature you helped kill. The presented item may also include a crafted item that was made out of a material you harvested. Either way, all creatures within 30 feet of you that can see you that are of the same creature type as that of the harvested material or possession must succeed on a Wisdom saving throw or be {@condition charmed} by you for 1 minute or until it takes damage. While {@condition charmed} in this way, a creature reveres you as a worthy figure to be watched and respected; their speed becomes 0 and they cannot benefit from bonuses to their speed.", - "At your DM's discretion, objects looted from particularly famous figures may impose disadvantage on the saving throw. For example, {@creature vampire spawn|MM} may have disadvantage on their saving throw if you present an item taken from the {@creature Strahd von Zarovich|CoS|Vampire Lord Strahd Von Zarovich}." - ] - }, - { - "name": "Channel Divinity: Pass the Torch", - "source": "HHHVIII", - "page": 114, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 3, - "header": 3, - "consumes": { - "name": "Channel Divinity" + "speed": { + "walk": 20 }, - "entries": [ - "When you either harvest a material or take a possession from a creature that you helped kill, you may use your reaction to whisper ancient prayers and use your Channel Divinity. If you do so, your current and maximum hit points increase by a number equal to that creature's challenge rating (minimum of 1) + your Paladin level. If the creature does not have a challenge rating, use their class level instead. This increase lasts until the end of your next long rest." - ] - }, - { - "name": "Aura of Continuation", - "source": "HHHVIII", - "page": 114, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 7, + "str": 6, + "dex": 19, + "con": 10, + "int": 16, + "wis": 15, + "cha": 14, + "passive": 12, "conditionImmune": [ - "paralyzed", - "petrified", - "stunned" + "charmed", + "exhaustion", + "poisoned" ], - "header": 1, - "entries": [ - "Starting at 7th level, you and friendly creatures within 10 feet of you can't be {@condition paralyzed}, {@condition petrified}, or {@condition stunned} while you are conscious.", - "At 18th level, the range of this aura increases to 30 feet." - ] - }, - { - "name": "Glory in Defeat", - "source": "HHHVIII", - "page": 114, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 15, - "header": 1, - "entries": [ - "Starting at 15th level, you are able to ensure that even in defeat, you and your allies remain victorious. If you or an allied creature you can see within 30 feet of you drops to 0 hit points, you may use your reaction to allow that creature to immediately perform one final action of their choice before falling {@condition unconscious}. They may choose to do anything that would normally take an action to do unless that action would result in them recovering hit points. If they take damage in the course of this action, they are still considered to be at 0 hit points for the sake of resolving death saving throw failures. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest." - ] - }, - { - "name": "Inheritor of Legend", - "source": "HHHVIII", - "page": 114, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Legacy", - "subclassSource": "HHHVIII", - "level": 20, - "header": 1, - "entries": [ - "At 20th level, you can use your action to embody the spirit of a legendary hero, becoming an unstoppable force in the process. For the next minute, you gain the following benefits:", + "languages": [ + "understands the language of its owner but can't speak" + ], + "trait": [ { - "type": "list", - "items": [ - "Whenever you fail an attack roll, saving throw, or ability check, you may use your reaction to succeed instead.", - "You act as if you are under the {@spell freedom of movement} spell.", - "When an allied creature starts its turn within 10 feet of you, they gain a number of temporary hit points equal to your Charisma modifier (minimum of 0)" + "name": "False Appearance", + "entries": [ + "While the haunted figure remains motionless, it is indistinguishable from a regular doll." ] - }, - "Once you use this feature, you can't use it again until you finish a long rest." - ] - }, - { - "name": "Fey Trapper", - "source": "HHHVIII", - "page": 115, - "className": "Ranger", - "classSource": "PHB", - "subclassShortName": "Fey Trapper", - "subclassSource": "HHHVIII", - "level": 3, - "header": 1, - "entries": [ - "The trappers of the fey courts are legendary to any mortal that shares that profession. Trained in methods as old as the courts themselves, these trappers utilise indomitable physical prowess, uncanny survival skills, and ancient nature magic to get the job done. They venture out into the dangerous Feywild and return laden with rare meats and exotic pelts for the capricious fey lords and ladies that employ them. Some of these rangers have taught their skills to outsiders, but all of them specialise in cornering their quarries, and then taking them down in one swift, clean blow.", - { - "type": "refSubclassFeature", - "subclassFeature": "Fey Trapper Magic|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Cornered Prey|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII" - }, + } + ], + "action": [ { - "type": "refSubclassFeature", - "subclassFeature": "Clean Killer|Ranger|PHB|Fey Trapper|HHHVIII|3|HHHVIII" + "name": "Telekinetic Thrust", + "entries": [ + "The haunted figure targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds. If the target is a creature, the haunted figure makes a Charisma check contested by the target's Strength check. If the haunted figure wins the contest, the haunted figure hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes {@damage 1d6} damage per 10 feet moved. If the target is an object that isn't being worn or carried, the haunted figure hurls it up to 30 feet in any direction. The haunted figure can use the object as a ranged weapon, attacking one creature along the object's path ({@hit 4} to hit) and dealing {@damage 2d4} bludgeoning damage on a hit." + ] } + ], + "traitTags": [ + "False Appearance" + ], + "languageTags": [ + "CS" ] - }, + } + ], + "vehicleUpgrade": [ { - "name": "Clean Killer", + "name": "Astral Hull Plating", "source": "HHHVIII", - "page": 115, - "className": "Ranger", - "classSource": "PHB", - "subclassShortName": "Fey Trapper", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 82, + "upgradeType": [ + "SHP:H" + ], "entries": [ - "At 3rd level, you learn the best way to slaughter your prey to ensure maximum yield from the carcass. When you kill a creature with a weapon attack, the DC for all {@book harvesting|HHHVI|2|Harvesting} checks made on that creature are reduced by 5." + "{@note This vehicle upgrade is also available as an {@item Astral Hull Plating|HHHVIII|item}.}", + "This hard plating is surprisingly light, buoyant, and specially tuned to the Astral Plane, allowing ships outfitted with it to sail through that Astral Sea with little effort.", + "A ship that has been appropriately outfitted by this plating gains a +1 bonus to AC and may sail through the Astral Plane as if it were water. Piloting and sailing the ship like normal allows it to travel as if it were subjected to an average travel wind on the Material Plane, and it moves at the appropriate speed. The ship may also angle itself up or down to achieve the same freedom of movement that creatures enjoy on the Astral Plane; doing so only requires the helmsman of the ship to {@condition concentration|PHB|concentrate} on the angle change as they steer.", + "For a ship to be considered appropriately outfitted, two scales are required for every 10 feet of ship length: one on each side." ] - }, + } + ], + "variantrule": [ { - "name": "Cornered Prey", + "name": "Incorporating Artificers", "source": "HHHVIII", - "page": 115, - "className": "Ranger", - "classSource": "PHB", - "subclassShortName": "Fey Trapper", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 108, + "ruleType": "O", "entries": [ - "When you choose this archetype at 3rd level, you know how to strike more effectively when your prey has nowhere to run. You have advantage on weapon attacks against any creature that is standing on {@quickref difficult terrain||3} or that currently has less than its normal amount of speed." + "If you have incorporated Artificers into your campaign, you may use the following rules changes to make them compatible with these books:", + { + "type": "list", + "items": [ + "Artificers may craft items that are listed with the {@optfeature artificer|HHHVI} tag in their crafting requirements. Artificers that have chosen the {@class artificer|TCE|Alchemist|Alchemist|TCE} subclass may also craft items that are listed with the {@optfeature alchemist|HHHVI} tag in their crafting requirements.", + "{@item Harvesting kit|HHHVI|Harvesting kits} count as artisan tools for the sake of learning tool proficiencies when the choosing this class as well as for the {@classFeature The Right Tool for the Job|Artificer|TCE|3} feature.", + "Artificers may choose to have the {@item harvesting kit|HHHVI} in their starting equipment instead of the {@item thieves' tools|PHB} or {@item dungeoneer's pack|PHB}." + ] + } ] }, { - "name": "Fey Trapper Magic", + "name": "Miscellaneous Harvesting", "source": "HHHVIII", - "page": 115, - "className": "Ranger", - "classSource": "PHB", - "subclassShortName": "Fey Trapper", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, + "page": 108, + "ruleType": "O", "entries": [ - "Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Fey Trapper Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.", + "There may come a time when a character wants to harvest a creature for a material not listed in their harvesting table. Often this is due to them wanting some sort of trophy or keepsake from their kill. Due to the sheer scale of possible harvesting choices, it is impossible for this book to list every single body part that a character could theoretically harvest. Instead, you may use the following table for a general rule in deciding the DC for materials in a creature's body that are not included in their harvesting table. The DM is free to decide which of the following materials can be harvested from which creature, and if any special circumstances are present in that creature's anatomy that would change a material's DC.", { "type": "statblock", "tag": "table", "source": "HHHVIII", - "name": "Fey Trapper Spells", - "page": 115 - } - ] - }, - { - "name": "Glamoured Lure", - "source": "HHHVIII", - "page": 115, - "className": "Ranger", - "classSource": "PHB", - "subclassShortName": "Fey Trapper", - "subclassSource": "HHHVIII", - "level": 7, - "header": 1, - "entries": [ - "Starting at 7th level, you learn to attract your prey and lower their defences with magical enchantments. As an action, you may force a creature within 30 feet of you that you can see to make a Wisdom saving throw against your ranger spell save DC. Your favoured enemy has disadvantage on this saving throw. On a failure, that creature is {@condition charmed} by you for 1 minute or until they take damage.", - "While you have a creature {@condition charmed} in this way, you may use your bonus action to create a pale marble of light within 60 feet of you in a space you can see. At the start of their turn, the {@condition charmed} creature must use as much of their movement to move towards that marble of light as possible, staying in that spot if they manage to reach it. If moving towards the marble requires the creature to enter terrain that would directly harm them, such as a pit of lava or a deep pit, they may make the saving throw again, ending the charm on a success. On subsequent turns, you may use another bonus action to move the marble of light to another space within 60 feet of you that you can see.", - "Once you use this feature, you may not use it again until you finish a short or long rest." - ] - }, - { - "name": "Binding Blow", - "source": "HHHVIII", - "page": 115, - "className": "Ranger", - "classSource": "PHB", - "subclassShortName": "Fey Trapper", - "subclassSource": "HHHVIII", - "level": 11, - "header": 1, - "entries": [ - "At 11th level, you learn to infuse your attacks with a fey enchantment that restricts your prey. As a bonus action, choose one creature you can see within 60 feet of you. The next time you hit that creature on this turn with a weapon attack, they must make a Strength saving throw against your ranger spell save DC. On a failure, that creature's movement speed is reduced to 0 until the start of your next turn." + "name": "Miscellaneous Harvesting Table", + "page": 108 + }, + "Any materials harvested in this way have no inherent monetary value and are considered by general society to be mere junk. Although there may be an NPC willing to buy them from the player, this would be decided on a case by case basis and particular to that specific NPC's circumstances." ] - }, + } + ], + "table": [ { - "name": "Tactical Advantage", + "name": "Abyssal Wretch", "source": "HHHVIII", - "page": 115, - "className": "Ranger", - "classSource": "PHB", - "subclassShortName": "Fey Trapper", - "subclassSource": "HHHVIII", - "level": 15, - "header": 1, - "entries": [ - "When you reach 15th level in this class, any time you hit a creature with a weapon attack that was rolled at advantage, that creature is marked by you until the start of your next turn. While marked, a creature has disadvantage on all attack rolls it makes against you, and you have advantage on any saving throws imposed by them." + "page": 22, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Wretch Pustules", + "Much like their rutterkin progenitors, an abyssal wretch is constantly covered in open sores, wounds, and pustules. However, unlike the rutterkin, these pustules do not emit a completely horrid stench when popped; they merely emit a somewhat horrid stench at all times. As such, some demonic cults have taken to using them as a twisted incense when performing their rituals. That said, this practice has largely fallen out of favor, since the lingering stench makes the cults extremely easy to find and identify.", + "5 sp", + "6 lb", + "\u2014" + ] ] }, { - "name": "Scavenger", + "name": "Adult Kruthik", "source": "HHHVIII", - "page": 116, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Scavenger", - "subclassSource": "HHHVIII", - "level": 3, - "header": 1, - "entries": [ - "Very few Scavenger rogues chose to follow this archetype; usually this path is chosen out of desperation rather than desire. Formed from the bottom rungs of civil society or in the most inhospitable places in the wilds, Scavengers fend for themselves by making the most of whatever the fates see fit to give them. They survive by remaining on the fringes, striking out only when they spot an easy kill or a safe meal. Their methods of survival are seen by most people as crass and opportunistic, but these criticisms matter little to them: all that matters is that they survive.", - { - "type": "refSubclassFeature", - "subclassFeature": "Cut and Run|Rogue|PHB|Scavenger|HHHVIII|3|HHHVIII" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Waste Not Want Not|Rogue|PHB|Scavenger|HHHVIII|3|HHHVIII" - } + "page": 50, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Kruthik Musk (5 vials)", + "Although kruthiks have their own language consisting of clicks and hisses, they also utilize an alternate form of communication that relies on scent. By leaving scent marks, a kruthik may leave messages and warnings to fellow members of its race. This versatile musk has been adopted for many uses by more civilized races including perfumes, alcohols, and (ironically) insect repellants.", + "2 sp", + "1 lb", + "\u2014" + ], + [ + "10", + "Kruthik Spike (×10)", + "As a natural weapon, kruthiks can launch shards of chitin from their legs like arrows, skewering prey with uncanny accuracy. These lightweight but durable spikes are prized for arrow fletching in the wood-sparse Underdark, and it is not uncommon to find drow quivers filled with them. In fact, one common task for young drow is to form hunting packs to harvest kruthik spikes; hopefully collecting more arrow material than they use.", + "1 gp", + "1 lb", + "{@item +1 Arrow|DMG} or {@item +1 Crossbow Bolt|DMG|+1 Bolt}" + ] ] }, { - "name": "Cut and Run", + "name": "Adult Oblex", "source": "HHHVIII", - "page": 116, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Scavenger", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, - "entries": [ - "Starting at 3rd level, you learn to minimise danger by darting in and out of battle. Whenever you use your {@classFeature Sneak Attack|Rogue|PHB|1} feature against a target, you regain all expended speed you may have used that turn." + "page": 55, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Oblex Slime (5 vials)", + "The slime of most oozes comprises little more than strings of proteins and acids that give them form and digestive capabilities. Oblexes are a little different however, as instead of simply digesting the body of its prey, an oblex also feeds on their mind and mental energies, thus necessitating a unique set of enzymes that react to the psionic field all creatures produce. These enzymes become mostly inert upon the oblex's death, but some Underdark societies have discovered fermentation techniques that can recycle the slime into an amnesia-inducing drink called \"fade\". This drink is famous for helping the imbiber forget bad memories; something you would probably want to do too if you lived in the horror that is the Underdark.", + "2 gp", + "1 lb", + "\u2014" + ], + [ + { + "type": "entries", + "entries": [ + "10", + "(See {@b Note})" + ] + }, + "Dead Memory", + { + "type": "entries", + "entries": [ + "As the oblex consumes the body of its prey, it also absorbs their minds and memories. Where exactly these are stored is a mystery considering their lack of brain, but even without this knowledge, it is possible to extract these into a sheet of {@item spirit paper|HHHVI} following the oblex's death. For harvesting and crafting purposes, the specific individual's memories are unimportant. What we actually focus on is the lingering psionic resonance that they create as they call out within the confines of the oblex's nightmarish form. This energy is incredibly potent and is used by alchemists as the final catalyst for a particularly mindbending concoction. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Note:", + "entries": [ + "You can repeat the harvesting check for this item and get a new harvestable every time until the first time it is unsuccessfully harvested. The DC for this item increases by 2 every time it is harvested, however." + ] + } + ] + }, + "58 gp", + "1 lb", + "{@item Potion of the Gestalt|HHHVIII}" + ] ] }, { - "name": "Waste Not Want Not", + "name": "Air Elemental Myrmidon", "source": "HHHVIII", - "page": 116, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Scavenger", - "subclassSource": "HHHVIII", - "level": 3, - "header": 2, - "entries": [ - "When you choose this archetype at 3rd level, you learn how to salvage materials that most harvesters would consider ruined. If you fail a {@book harvesting|HHHVI|2|Harvesting} check to harvest a material, you may immediately attempt that check again at disadvantage. On a success, you successfully harvest that material, but it is worth only half of its normal monetary value. This feature may only be used once per creature you attempt to harvest." + "page": 45, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Mote of Air", + "When an air elemental's summoned form is dispersed, it leaves behind small clumps of dust that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "1 lb", + "{@item Elemental Gem, Blue Sapphire|DMG}" + ], + [ + "20", + "Myrmidon Shackles", + { + "type": "entries", + "entries": [ + "Elementals are, by their nature, free and chaotic beings. It usually takes a lot of effort and powerful magic to trap them into a single form, and even more to bind them into service like one does with an elemental myrmidon. In fact, this magic is so strong, that it becomes reflected in the physical form of the elemental itself in the form of shackle-like armor around their wrists. These shackles have a number of uses due to the elemental magic infused into them, including reuse as binders for more elemental servants.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As a ranged attack, you may throw these shackles at an elemental that is size Large or smaller within 20 feet of you. On a successful hit, that elemental must make a {@dc 15} Wisdom saving throw. On a success, the shackles break and become useless. On a failure, the shackles bind to the elemental's form and the elemental becomes {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the elemental must obey your verbal commands to the best of its ability. If you do not issue any verbal commands to it, it defends itself from hostile creatures but otherwise takes no actions. If you or your companions damage the elemental, it may make the saving throw again, ending the charm on a success. Once the elemental is no longer {@condition charmed}, the shackles slip off them and may not be used again until the next dawn." + ] + } + ] + }, + "285 gp", + "6 lb", + "{@item Elemental Armlets|HHHVIII}" + ] ] }, { - "name": "Pick the Bones", + "name": "Alkilith", "source": "HHHVIII", - "page": 116, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Scavenger", - "subclassSource": "HHHVIII", - "level": 9, - "header": 1, - "entries": [ - "At 9th level, your senses become supremely honed for finding resources and opportunities that others may miss. You have advantage on Wisdom ({@skill Perception}) and Intelligence ({@skill Investigation}) checks and during combat you may perform them as bonus actions." + "page": 19, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Alkilith Acid (vial)", + "The strength of an alkilith is lackluster compared to other more ferocious demons. As such, instead of bludgeoning or slashing their victims to death, the alkilith prefers to coat its foes in a potent acid that eats flesh and metal alike. The acid unfortunately loses much of its potency quickly after the death of the alkilith, but is still very useful for various cultists that use it to clean demonic artifacts.", + "270 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Alkilith Spore (vial)", + { + "type": "entries", + "entries": [ + "Like many of the more mundane forms of mold and fungus, the presence of an alkilith can wreak havoc on a creature's health due to the inhalation of tiny spores. However, the alkilith's effect is much faster acting and much more insidious as it causes a madness to take hold that starts as a buzzing in the mind and devolves rapidly into a rabid violence against friend and foe alike. These spores remain active after the death of the alkilith and although they dissipate quickly after exposure to the open air, they can be used to brew a particularly noxious alcohol that can stir even the most serene pacifist to wanton violence.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may either uncork this vial or throw it up to 20 feet, shattering it on impact. Either way, all creatures within 30 feet of the exposed spores must succeed on a {@dc 18} Wisdom saving throw, or hear a faint buzzing in their head and have disadvantage on their next attack roll, saving throw, or ability check. If the saving throw failed by 5 or more, the creature is instead subjected to the {@spell confusion} spell for 1 minute (no {@condition concentration} required). Once exposed to the open air for one turn, these spores dissipate and become useless." + ] + } + ] + }, + "570 gp", + "1 lb", + "{@item Berserker Brew|HHHVIII}" + ], + [ + "25", + "Alkilith Pus (vial)", + { + "type": "entries", + "entries": [ + "The oozing innards of an alkilith is its strongest connection to its previous life as an offshoot of the demon prince Jubilex. Composed of foul, unholy miasmas, the alkilith drips fine trails of this pus wherever it goes and is the primary material for transforming an ordinary doorway into a portal to the Abyss. It is very difficult to collect this pus before its magical properties dissipate, but when done so, can also be used as a quick means of Abyssal travel (why you would want to go there however, is beyond me). {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you spread this pus around the sides of an open aperture and leave it undisturbed for 10 minutes, that aperture becomes attuned to the Abyss and transforms into a portal to that realm. The portal becomes anchored to a random unoccupied space in the Abyss, and travelling through the portal transports you and anything you are carrying to that plane as if you were stepping through a doorway. This vial has enough pus to cover 30 feet of perimeter. An aperture's perimeter must be fully enclosed for it to become a portal to the Abyss." + ] + } + ] + }, + "3,000 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Circle the Weak", + "name": "Allip", "source": "HHHVIII", - "page": 116, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Scavenger", - "subclassSource": "HHHVIII", - "level": 13, - "header": 1, - "entries": [ - "At 13th level, you gain an instinct for manoeuvring yourself around the weak and vulnerable. Whenever a creature you can see within 60 feet of you becomes {@condition blinded}, {@condition deafened}, {@condition frightened}, {@condition restrained}, or {@condition incapacitated}, you may immediately use your reaction to move up to half your speed in any direction. At the end of this movement, if that creature is within range of an attack by you, you may also make an attack against them as part of this movement." + "page": 8, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Secret Smoke (vial)", + { + "type": "entries", + "entries": [ + "Although an allip consists of little more than billowy smoke, a harvester with quick hands can still manage to snag something of use from the blasted creature before it dissipates into the ether. When breathed in by a humanoid, this smoke causes a dissonance in the brain's chemistry that causes truth and lies to become blurred. Although this causes some delirium in the mind of the inhaler, it also allows them to befuddle even the most astute interrogators and magical lie-detectors. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may uncork this vial and breathe in the magical smoke within. For the next hour, you have advantage on Charisma ({@skill Deception}) checks, you are immune to any ability that would attempt to read your thoughts, and you automatically succeed on any saving throw that would compel you to tell the truth or allow a creature to discern if you are lying. Furthermore, if you are subjected to the effect of a {@spell zone of truth} spell, the caster believes that you are telling the truth at all times, regardless of whether you actually are. This vial has enough smoke for three uses." + ] + } + ] + }, + "36 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Psyche Echo", + { + "type": "entries", + "entries": [ + "An allip often attempts to share its forbidden lore by enticing scholars to scribble down their secrets on ream after ream of parchment. As such, I feel that the allip would want nothing more than to have its psychic remains trapped inside a sheet of spirit paper and we are in fact doing a service to the creature, rather than doing anything untowards. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the allip fragment within. If you do so, all creatures within 30 feet of you that can hear must make a {@dc 14} Wisdom saving throw. On a failed save, a creature takes {@damage 2d8} psychic damage and is {@condition stunned} until the end of its next turn. On a successful save, it takes half as much damage and isn't {@condition stunned}. Constructs and undead are immune to this effect." + ] + } + ] + }, + "60 gp", + "1 lb", + "{@item Enigma Sheet|HHHVIII}" + ] ] }, { - "name": "Eye for Opportunity", + "name": "Amnizu", "source": "HHHVIII", - "page": 116, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Scavenger", - "subclassSource": "HHHVIII", - "level": 17, - "header": 1, - "entries": [ - "Starting at 17th level you learn to take advantage of even the smallest distractions, granting you more ways to use your {@action opportunity attack}. In addition to the normal triggers, you may also use your {@action opportunity attack} against creatures within 5 feet of you under any of the following circumstances:", - { - "type": "list", - "items": [ - "One of your allies hits that creature with a critical hit.", - "That creature becomes {@condition incapacitated}.", - "That creature is reduced to less than half its maximum hit points for the first time this combat." - ] - } + "page": 31, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Amnizu Tooth (×10)", + { + "type": "entries", + "entries": [ + "All common folk have heard of the expression: \"a devil's smile,\" or a false grimace that lures the easily susceptible to their doom. The originator of these smiles are the amnizu, possessors of a sharp, wide maw that somehow charms any mortal that gazes upon it, swaying their minds and hearts against their allies. Even after the death and removal from the amnizu, their many fangs possess a lingering of magic that alchemists have taken to grinding into creams and cosmetics that grant the wearer a certain mesmerizing aura.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you {@action cast a spell} that would force a creature to succeed on a saving throw or become {@condition charmed}, you may crush one of the teeth in this pouch to force that creature to make that saving throw at disadvantage." + ] + } + ] + }, + "80 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Devil Wings (×2)", + "Like many fiends, the amnizu possesses a pair of wings that grant them flight. And, like many other fiends, these stumpy wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", + "1,000 gp", + "15 lb", + "{@item Infernal Wings|HHHVI} {@note probably.}" + ], + [ + "25", + "Amnizu Hand", + "When a {@creature bone devil|MM} is promoted to an amnizu, they are forced into a ritual that involves the painful amputation of their long spindly limbs. In their place, they must grow a new stubby appendage with which they must tear off the rest of their body so that their new amnizu form may grow. The lingering pain of this horrifying process imbues an amnizu's hand with terrible destructive and transformative power which they enjoy displaying on those that defy them.", + "6,000 gp", + "2 lb", + "{@item Wand of Disruption|HHHVIII}" + ], + [ + "30", + "Amnizu Eye (×2)", + "Like two cold, distant stars in the pitch black night, the eyes of the amnizu are two pinpricks of light set in dark orbs. These hypnotizing pools of darkness are what allows the amnizu to delve into the hearts and minds of their recruits and transform them into perfect soldiers for the Nine Hells.", + "5,000 gp", + "1 lb", + "{@item Mindwipe Lens|HHHVIII}" + ] ] }, { - "name": "Skin Wearer", + "name": "Apex Predator Expanded Spells", "source": "HHHVIII", - "page": 116, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Skin Wearer", - "subclassSource": "HHHVIII", - "level": 1, - "header": 1, - "entries": [ - "It's a tale almost as old as civilisation; the story of a shapeshifting creature that take other forms and parents a child with a regular humanoid. Whether this union was happy or not, the resulting child has a chance to become a Skin Wearer. Like their transforming parents, Skin Wearers have an inherently malleable form and are particularly adept at transmutation and illusion magic. In order to stabilise themselves, Skin Wearers often garb themselves in pelts, hides, and skins of other creatures, adding the strength of the harvested creature to their own magic.", - { - "type": "refSubclassFeature", - "subclassFeature": "Embody Creature|Sorcerer|PHB|Skin Wearer|HHHVIII|1|HHHVIII" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Skin Walker|Sorcerer|PHB|Skin Wearer|HHHVIII|1|HHHVIII" - } + "page": 117, + "colLabels": [ + "Spell Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1st", + "{@spell hamund's harvesting hands|HHHVII}*, {@spell hunter's mark}" + ], + [ + "2nd", + "{@spell alter self}, {@spell locate animals or plants}" + ], + [ + "3rd", + "{@spell haste}, {@spell recomposition|HHHVII}*" + ], + [ + "4th", + "{@spell dominate beast}, {@spell locate creature}" + ], + [ + "5th", + "{@spell dominate person}, {@spell geas}" + ] + ], + "footnotes": [ + "{@note Spells marked with an * are from {@loader Hamund's Harvesting Handbook Volume 2|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}.}" ] }, { - "name": "Embody Creature", + "name": "Armanite", "source": "HHHVIII", - "page": 116, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Skin Wearer", - "subclassSource": "HHHVIII", - "level": 1, - "header": 2, - "entries": [ - "When you choose this origin at 1st level, you gain the ability to partly transform yourself into other creatures by wearing their skin, hide, or pelts, empowering your own abilities in the process. While wearing an item made from the skin, hide, or pelt of a beast or monstrosity, you may spend your action to embody that creature and gain one of the following benefits of your choice for the next 10 minutes or until you end this effect early as a bonus action:", - { - "type": "list", - "items": [ - "You gain any saving throw proficiencies that creature may have had.", - "You gain any senses that creature may have had.", - "You gain any damage resistances and immunities that creature may have had." - ] - }, - "Once you have used this ability once, you can't use it again until you finish a long rest." + "page": 19, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Armanite Hoof (×4)", + "The armanite does not so much have hooves as it has four ungodly hard hammers on the end of demonically strong legs. Wielding a weapon made of these hooves can feel like unleashing the trample of a warhorse with every swing.", + "3 gp", + "10 lb", + "{@filter +1 Melee Bludgeoning Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "10", + "Armanite Claw (×2)", + "Like many demons, the claws of an armanite are well suited for rending flesh, but little else. When rushing into battle, armanites can often be found raking their claws along their chest to whip themselves into a blood-fueled frenzy before they crash into their foes.", + "6 gp", + "5 lb", + "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "10", + "Armanite Tail", + "Like a scythe, the tail of an armanite cuts through swathes of its enemies like they were chaff. Wicked, fearsome, and above all, sharp, a warrior wielding this tail as a weapon is truly one to be feared.", + "12 gp", + "12 lb", + "{@filter +1 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "15", + "Armanite Hide", + "The hide of an armanite is notoriously tough and practically already tanned by the fires of the Abyss. Not only does the leather created from this hide provide a good deal of protection, it is also unseemingly warm regardless of the environment.", + "40 gp", + "30 lb", + "{@item +1 Studded Leather Armor|DMG}" + ], + [ + "20", + "Armanite Skull", + "As if the archfiends that first designed the armanite thought that they were not yet dangerous enough, the armanite boasts an innate command of lightning in addition to its arsenal of natural weaponry. Those that have witnessed this power can attest to seeing a charge of electricity running down the armanite's mighty horns before it forms a crackling lance in their hand. Indeed, the skull of the armanite is the key to this devastating ability and once hollowed out, it can unlock it for yourself as well.", + "130 gp", + "25 gp", + "{@item Helm of the Thunder Charge|HHHVIII}" + ] ] }, { - "name": "Skin Walker", + "name": "Astral Dreadnought", "source": "HHHVIII", - "page": 117, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Skin Wearer", - "subclassSource": "HHHVIII", - "level": 1, - "skillProficiencies": [ - { - "deception": true - } + "page": 9, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Plane Blocking Ichor (500 gallons)", + "The astral dreadnought is the apex predator of the Astral Plane and as such, has developed a multitide of biological features for hunting their prey relentlessly. One such feature is their blood which contains an enzyme that protects them from being banished from their own domain. If drained and stored properly, this blood can be repurposed into a paint that wards off anybody attempting to intrude upon your home via inter-planar means.", + "2 gp", + "5,000 lb", + "{@item Planar Prevention Paint|HHHVIII}" + ], + [ + "10", + "Astral Dreadnought Tooth (×10)", + "An astral dreadnought's teeth is often the last thing an astral traveler will ever see. Even the smallest tooth is as large as a man's leg and is capable of piercing the hulls of the hardiest planar ships. These teeth make extremely powerful weapons once recrafted properly.", + "60 gp", + "25 lb", + "{@filter Any +3 Melee Weapon|items|source=dmg|type=melee weapon|category=|bonus=weapon attack and damage rolls (+3)}" + ], + [ + "10", + "Astral Dreadnought Spike (×6)", + "As if they were made from the worst sea creatures put together, the astral dreadnought's plated hide is covered in rows of vicious spikes reminiscent of a monstrous sea urchin. Repurposed into harpoons, these spikes are capable of felling most astral ships in a single shot. So my advice if you ever encounter a crew fierce enough to stock one of these? Run.", + "100 gp", + "30 lb", + "{@item Astral Harpoon|HHHVIII}" + ], + [ + "15", + "Astral Dreadnought Claw (×2)", + "Like the claws of a gargantuan lobster, the astral dreadnought's claws are meant only for the crushing and destruction of its foes. Far too large to be wielded by an ordinary adventurer, these claws have found their use as rams installed on massive astral galleys and used to sink hapless travelers.", + "650 gp", + "400 lb", + { + "type": "entries", + "entries": [ + "{@b +3 Ram}", + "{@note This is not an item, see the {@vehicle Galley|GoS|Galley's Naval Ram feature} for more information.}" + ] + } + ], + [ + "20", + "Astral Dreadnought Crown Plate", + "Although the entirety of an astral dreadnought's hide is envied by armorers for its durability, only a select few scales on the top of its head has the flexibility and weight to be practical as an actual suit of armor. Reforged by master blacksmiths, this scale grants the wearer the same relentless durability as the titan it was taken from.", + "1,500 gp", + "30 lb", + "{@item Plate of the Pursuer|HHHVIII}" + ], + [ + "20", + "Astral Dreadnought Scales (×20)", + "An astral dreadnought swims through the Astral Plane with the same majesty and grace as that of a blue whale through the ocean. This is aided by its scaly hide which is magically attuned to its home plane. If these scales are repurposed into hull plating, not only does it bolster the defenses of a ship, it also allows it to travel through the Astral Plane with all the ease of even the swiftest githyanki ships.", + "75 gp", + "50 lb", + "{@item Astral Hull Plating|HHHVIII}" + ], + [ + "25", + "Dimensional Gullet", + "While the gullet of most creatures leads from the mouth to the stomach, the astral dreadnought's has the much more unique and fantastical property of leading from its mouth to a self-contained pocket dimension. When properly extracted, the gullet can be repurposed by a highly skilled crafter into a cloak that can whisk its wearer away to the safety of their own pocket plane.", + "8,000 gp", + "60 lb", + "{@item Cloak of Safe Harbor|HHHVIII}" + ], + [ + "30", + "Astral Dreadnought Eye", + "Much like the more ubiquitous {@creature beholder|MM}, the lone eye of the astral dreadnought has the ability to shut down magical energy wherever it gazes. It is for this reason that some scholars have posited that the beholder and the astral dreadnought are somehow related; that perhaps the dreadnought was a mutation of a beholder by the goddess {@deity Tharizdun|Dawn War|DMG}. Unfortunately, all attempts by these scholars to recover samples of the dreadnoughts to study have ended in...failure, to say the least.", + "11,200 gp", + "120 lb", + "{@item Anti-Magic Crystal|HHHVI}" + ] + ] + }, + { + "name": "Autumn Eladrin", + "source": "HHHVIII", + "page": 42, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "header": 2, - "entries": [ - "At 1st level, whenever you attempt to {@book harvest|HHHVI|2|Harvesting} a creature's skin, hide, or pelt, the DC of those items are lowered to 10 if they were higher than that originally. In addition, your affinity for donning the form of others also helps you mask your true intentions, granting you proficiency in Charisma ({@skill Deception}) checks." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Autumn Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The blood of an eladrin in its autumn form smells sweet like seasonal spices and shines golden like freshly drawn syrup. Due to these properties, their blood is capable of attracting and calming wild beasts. In fact, autumn eladrin are often found to carry needles with which to prick their fingers should they ever need to calm an animal raging in their domain.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may spill this blood over the ground adjacent to you, or on a space up to 20 feet away. Either way, as soon as you do so, all beasts with an Intelligence score of 6 within 30 feet of the spilled blood that can smell are instantly calmed as if affected by the {@spell calm emotions} spell. If you spill this blood on yourself, you have advantage on any Wisdom ({@skill Animal Handling}) checks that you make to convince a beast that can smell the blood to make a non-violent action. Spilled blood dries 10 minutes after first being exposed to the air, after which it becomes useless." + ] + } + ] + }, + "60 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Eladrin Heart", + "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", + "540 gp", + "2 lb", + "{@item Rod of Seasons|HHHVIII}" + ] ] }, { - "name": "Malleable Form", + "name": "Bael", "source": "HHHVIII", - "page": 117, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Skin Wearer", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, - "entries": [ - "Starting at 6th level, your malleable form makes transmutation and illusion magic cast on you effortless. Whenever you use a spell slot to cast either a transmutation spell on yourself or an illusion spell that changes your appearance, roll a {@dice d20}. If you roll a number lower than your sorcerer level, the spell slot you used is instantly restored." + "page": 34, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "\u2014", + "Twin Horns of Bael", + "The horns of Bael are actually relatively understated for something that adorns the head of one of the Nine Hells' most dangerous inhabitants. Ridged cones that resemble that of a massive steer, these horns actually contain most of the archdevils' strength. Many fiendish cults have dedicated themselves to creating facsimiles of these horns atop their armor, but there is no substitue for actually harvesting them and affixing them on your helm to steal the fiend's hellish strength.", + "\u2014", + "30 lb", + "{@item Helm of the Bronze General|HHHVIII}" + ] ] }, { - "name": "Full Embodiment", + "name": "Balhannoth", "source": "HHHVIII", - "page": 117, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Skin Wearer", - "subclassSource": "HHHVIII", - "level": 14, - "header": 1, - "entries": [ - "Starting at 14th level, you learn to exert greater control over your skin wearing, allowing you to fully embody your harvested creature's abilities. While embodying a creature, in addition to your chosen benefit, you may also choose to change your Strength, Dexterity, and Constitution scores to match that creature's. If your Constitution modifier increases as a result of this, your maximum hit points increase but your current hit points do not." + "page": 10, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Balhannoth Teeth (large bag)", + "Although deadly when set into the jaw of its original owner, the teeth of a balhannoth are far too irregular to be crafted into practical weaponry. However, these twisted ivories can be ground down into a fine powder, mixed with hallucinogens, fermented, and then imbibed as a nightcap drink called languish. Languish fills the drinker's sleep with good dreams and allows them to live their fantasies for a few hours in the night. But, as with most things originating in the Shadowfell, languish is a double edged sword. It is highly addictive, and those who become dependent on it often find their waking lives to become dull and empty.", + "180 gp", + "20 lb", + "\u2014" + ], + [ + "15", + "Balhannoth Tentacle (×4)", + "Like many of their aberration cousins, the balhannoth features long, spiked tentacles to ensnare its prey. Unique to the balhannoth, however, is that their tentacles also carry extensions of their brain stems similar to the way that an octopus does. As such, when attempting to harvest a balhannoth to reap its infamous desire-reading abilities, it is in fact the tentacles that are the real prize; not the brain itself.", + "50 gp", + "25 lb", + "{@item Rope of Fantasy|HHHVIII}" + ], + [ + "20", + "Balhannoth Hide", + "As part of their insidious hunting and stalking strategy, a balhannoth is capable of rendering itself {@condition invisible} to the naked eye. This comes as part of their hide that has absorbed the latent magic of its Shadowfell home. When skinned and tanned, this hide can make a cloak that grants limited invisibility.", + "300 gp", + "15 lb", + "{@item Cloak of Targeted Invisibility|HHHVIII}" + ] ] }, { - "name": "Shapeshifter Supreme", + "name": "Baphomet", "source": "HHHVIII", - "page": 117, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Skin Wearer", - "subclassSource": "HHHVIII", - "level": 18, - "header": 1, - "entries": [ - "At 18th level, you are able to cast the {@spell shapechange} spell without expending a spell slot. Once you have used this feature, you cannot use it again until you finish a long rest. You may also attempt to use your {@subclassFeature Malleable Form|Sorcerer|PHB|Skin Wearer|HHHVIII|6|HHHVIII} feature to restore use of this feature immediately after casting the {@spell shapechange} spell, following the same rules as you would for restoring a spell slot." + "page": 24, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "\u2014", + "Baphomet's Head", + "One tale that I have heard whispered from the mouth of a dying cultist, was that {@creature Baphomet|MTF} was not always a demon. In fact, Baphomet was once a fabled ranger known as \"the King of Hunters.\" The King of Hunters was so skilled that he boasted even the gods themselves could not create a prey he could not kill. Angered by his arrogance, they set him a challenge: they would release the largest, wildest stag into a maddening maze, and he would not be permitted to leave until he had tracked and killed this divine quarry. He agreed to their terms and ventured into the maze, the gods waiting smugly by the entrance to listen for the signs of his failure. For five days, there was no sign of his return and the gods grew confident in their victory over this mere mortal. On the sixth day however, the King of Hunters limped into view, the bleeding head of the massive stag over his shoulders. Throwing it at the feet of the gods, the King of Hunters mocked them for their pathetic challenge and the supposedly weak creature they had created. Furious at both his victory and his scorn, the gods struck him down with a curse; removing his head and replacing it with that of the stag he had just slain. The anger he felt at their treachery transformed him into a demon and he was thrown into the Abyss where the gods would no longer have to face him again. From his new domain, the King of Hunters, renamed himself Baphomet, the Horned King, and subdue scores of demons under his control until he became a feared Demon Lord. Today, he waits for the chance to use his horns to gore the very gods that created them; as they are his ultimate quarry and he is their hunter.", + "\u2014", + "45 lb", + "{@item Helm of the Horned King|HHHVIII}" + ] ] }, { - "name": "The Apex Predator", + "name": "Berbalang", "source": "HHHVIII", - "page": 117, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Apex Predator", - "subclassSource": "HHHVIII", - "level": 1, - "header": 1, - "entries": [ - "Your patron is one of the most powerful predators in the multiverse such as a {@creature tarrasque|MM}, an {@creature astral dreadnought|MM}, or an {@filter ancient dragon|bestiary|source=|miscellaneous=|dragon age=ancient;greatwyrm;aspect}. More than simple beasts, these creatures dominate their domains, taking whatever they want from whoever gets in their way. While these creatures normally treat all other creatures as simply potential meals, they still appreciate the utility that vassals can provide for them. As part of your pact, you take whatever scraps of power and resources they leave behind while serving them by finding new prey or intercepting any threat that would try to usurp their top position.", - { - "type": "refSubclassFeature", - "subclassFeature": "Expanded Spell List|Warlock|PHB|Apex Predator|HHHVIII|1|HHHVIII" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Establish Dominance|Warlock|PHB|Apex Predator|HHHVIII|1|HHHVIII" - } + "page": 10, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Berbalang Ear (×2)", + "While there is no verifiable use for the ears of a berbalang, they still hold a certain popularity among those that study necromantic magics. It is commonly believed, truthfully or not, that they increase a mage's ability to sense the dead and respond to their hidden desires.", + "5 sp", + "2 lb", + "\u2014" + ], + [ + "15", + "Berbalang Tongue", + "A berbalang is capable of communicating with just about anything, and yet, it rarely speaks. It saves its few precious words only for those that cannot respond: the dead. As frustrating as that may be to any living person trying to extract information from them, it does mean that harvesters can find their tongues in near-mint condition.", + "3 gp", + "1 lb", + "{@item Singing Skull|HHHVIII}" + ], + [ + "20", + "Berbalang Brain", + { + "type": "entries", + "entries": [ + "One of a berbalang's more interesting abilities is its creation of spectral duplicates created through sheer force of will. Usually used for spying and information gathering, the mental strain does render the real berbalang comatose during the attempt. I suppose that nothing highlights the berbalang's propensity for introversion quite like the fact that it finds even its own company boring enough to sleep through.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While this brain is in your hand, you may spend your action to {@condition concentration|PHB|concentrate} on it. If you do so, you summon a spectral double of yourself in an unoccupied space within 60 feet of you. While the duplicate exists, you are {@condition unconscious}. The duplicate disappears when it or you drop to 0 hit points or when you dismiss it (no action required).", + "Your duplicate has the same statistics and knowledge as you, but cannot cast spells and has no equipment when created. Everything experienced by your duplicate is known to you. All damage dealt by your duplicate is psychic damage. Once this item is used once, it shrivels away and becomes useless." + ] + } + ] + }, + "10 gp", + "4 lb", + "\u2014" + ] ] }, { - "name": "Establish Dominance", + "name": "Black Abishai", "source": "HHHVIII", - "page": 117, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Apex Predator", - "subclassSource": "HHHVIII", - "level": 1, - "header": 2, - "entries": [ - "At 1st level you learn to channel your patron's presence in order to mentally dominate your prey. As an action, you can force a target you can see within 30 feet of you to make a Wisdom saving throw against your warlock spell save DC. If a creature has a challenge rating lower than your warlock level, they make the saving throw at disadvantage. On a failure, your target is {@condition frightened} of you for the next minute. While {@condition frightened} of you in this way, a creature also has disadvantage on saving throws imposed by you and cannot benefit from spells that grant it a bonus to their movement speed. In addition, you have advantage on {@action opportunity attack|PHB|opportunity attacks} made against the {@condition frightened} creature. A {@condition frightened} creature may attempt the saving throw again at the end of each of its turns, ending the effect on itself on a success.", - "Once you use this feature, you can't use it again until you finish a short or long rest." + "page": 29, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Mark of Tiamat", + "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", + "20 gp", + "1 lb", + "{@item Tiamat's Boon|HHHVIII}" + ], + [ + "15", + "Devil Wing (×2)", + "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", + "25 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "20", + "Black Abishai Horn", + "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. The black abishai is a master of infiltration and subterfuge, fueled by the dark magic in their horns. Alchemists have found ways to ground their horns down into a disorienting powder that is prized by thieves and assassins alike.", + "130 gp", + "10 lb", + "{@item Dust of Darkness|HHHVIII}" + ] ] }, { - "name": "Expanded Spell List", + "name": "Blue Abishai", "source": "HHHVIII", - "page": 117, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Apex Predator", - "subclassSource": "HHHVIII", - "level": 1, - "header": 2, - "entries": [ - "The Apex Predator lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", - { - "type": "statblock", - "tag": "table", - "source": "HHHVIII", - "name": "Apex Predator Expanded Spells", - "page": 117 - } + "page": 30, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Mark of Tiamat", + "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", + "20 gp", + "1 lb", + "{@item Tiamat's Boon|HHHVIII}" + ], + [ + "15", + "Devil Wing (×2)", + "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", + "25 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "20", + "Blue Abishai Horn", + "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. The blue abishai are the spellcasters of {@deity Tiamat|Dawn War|DMG|Tiamat's} armies, weaving her draconic magic to destroy her enemies. Once crafted into a wand, an erstwhile spellcaster may use it to unleash the destructive power of {@deity Tiamat|Dawn War|DMG} herself.", + "9,200 gp", + "10 lb", + "{@item Wand of Chromatic Wrath|HHHVIII}" + ] ] }, { - "name": "Devour Prey", + "name": "Boneclaw", "source": "HHHVIII", - "page": 117, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Apex Predator", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, - "entries": [ - "Starting at 6th level, your patron grants you access to a pocket dimension where your prey is devoured alive. As an action, you may target a creature you can see within 30 feet of you, forcing them to make a Charisma saving throw against your warlock spell save DC. On a failure, that creature is banished to a pocket dimension. While there, the target is {@condition incapacitated}, and at the end of each of its turns, it may make another Charisma saving throw. On a failure, it suffers acid damage equal to your warlock level plus your Charisma modifier (minimum of 1). On a success, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.", - "If the creature dies while in your pocket dimension, you may choose to have all of their harvestable materials reappear in the creature's original space instead of their corpse. These harvestable materials are in perfect condition and can be collected without issue.", - "Once you use this feature once, you cannot use it again until you finish a short or long rest." + "page": 11, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Shadow Robe Wisps (vial)", + "As a reflection of its malformed existence, a boneclaw garbs itself in a shadowy substance in a pale imitation of the grand finery found on real liches. While not nearly as regal, the shadows do possess some trace of the boneclaw's magic and thus are useful for all manners of alchemy and dark magic. {@b Requires {@item enchanted vial|HHHVI}.}", + "300 gp", + "1 lb", + "{@item Shadow Robe|HHHVIII}" + ], + [ + "20", + "Bone Claw (×2)", + "Rather than favoring the dark magic synonymous with liches, a boneclaw utilizes the more mundane, but no less intimidating, eponymous bone claws. Perfectly shaped to reach, rend, and restrain hapless victims, these claws make fantastic weapons for trapping and finishing off wounded opponents.", + "325 gp", + "25 lb", + "{@item Death's Grip|HHHVIII}" + ], + [ + "25", + "Boneclaw Skull", + "Although it is imperfect, a boneclaw still possesses a phylactery like a real lich; or it is more accurate to say that the phylactery possesses it. In a mockery of their failure to perform the ritual correctly, a boneclaw is indentured to a mortal creature who serves as the boneclaw's phylactery. So long as the creature lives, so does the boneclaw. It is not always clear who acts as the boneclaw's phylactery, sometimes not even to the boneclaw itself. To circumvent this, certain enchantments can be performed on a well preserved boneclaw head, allowing one to track down the living phylactery and end the menace of the boneclaw, once and for all.", + "2,000 gp", + "10 lb", + "{@item Boneclaw Censer|HHHVIII}" + ] ] }, { - "name": "Hunter Becomes the Hunted", + "name": "Bronze Scout", "source": "HHHVIII", - "page": 117, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Apex Predator", - "subclassSource": "HHHVIII", - "level": 10, - "header": 1, - "entries": [ - "Starting at 10th level, you learn to retaliate against any creature that would attempt to harm you. Whenever a creature damages you, you gain advantage on all weapon and spell attack rolls against that creature until the end of your next turn." + "page": 13, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Gnome-made Servo", + "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", + "1 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Quartz Plating", + "The plating of the bronze scout is forged from a unique method that incorporates quartz and minerals into the smelting process. The result is an alloy that not only resonates with the earth, but also has a distinctive amber tone. Unfortunately, the former trait quickly dissipates once disconnected from the construct, but it still retains the attractive coloring and can be recrafted into a rather fetching suit of armor.", + "2 gp", + "30 lb", + "{@item Splint Armor|PHB} or {@item Plate Armor|PHB}" + ], + [ + "20", + "Volt Core", + { + "type": "entries", + "entries": [ + "The bronze scout is not built for combat, but it does possess a few tricks up its sleeves (despite its lack of arms). The most notable is a literally shocking ability to release a wave of lightning along the ground to distract its foes while it burrows to safety. The core responsible for this is fragile however, and only recharges when still attached to a functioning scout. As such, although it is useful in a pinch, it is a strictly one-time use item only.", + { + "type": "entries", + "name": "Note:", + "entries": [ + "This item can only be harvested if the bronze scout had its {@i lightning flare} ability available at the time of its death." + ] + }, + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw this item at the ground up to 15 feet away from you, causing it to explode on impact. All creatures touching the ground within 15 feet of the explosion must make a {@dc 13} Dexterity saving throw, taking {@damage 2d6} lightning damage on a failed save, or half as much damage on a successful one." + ] + } + ] + }, + "8 gp", + "4 lb", + "\u2014" + ] + ] + }, + { + "name": "Bulezau", + "source": "HHHVIII", + "page": 20, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Bulezau Horn (×2)", + "Despite their solid appearance, the horns of a bulezau are actually spongiform in nature and are used to cultivate colonies of diseases and other pathogens. Once cleaned however, these horns may be repurposed as a fermentation aid, and in fact there are a few varieties of cheese and alcohol that owe their distinctive spicy flavor to this demonic instrument.", + "12 gp", + "3 lb", + "\u2014" + ], + [ + "15", + "Bulezau Boil (×4)", + { + "type": "entries", + "entries": [ + "The disease ridden bulezau is covered in a multitude of pulsating boils filled with infected pus. A mere whiff of the miasmas in these boils are enough to ruin the health of any but the hardiest of adventurer and thus must be picked extremely carefully by harvesters. If you can manage to bring them back to an alchemist intact however, they can be brewed into an incredibly deadly tincture.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw this item at a space within 20 feet of you, causing the boils inside to burst on impact. When you do so, all creatures within 30 feet of the item must succeed on a {@dc 13} Constitution saving throw or take {@damage 1d6} necrotic damage." + ] + } + ] + }, + "15 gp", + "2 lb", + "\u2014" + ], + [ + "20", + "Bulezau Tail", + "Anyone that has seen a bulezau in action can attest to the terrifying way that its tail flicks and swats at its enemies, spreading a horrifying disease to whomever it hits. This is largely attributable to the spines on the tail which are not only sharp, but are also hollow and filled with infectious contagions. With a few alchemical alterations however, these spines can be repurposed to actually draw diseases out of the user (so long as they can put up with the pain, that is).", + "180 gp", + "10 lb", + "{@item Tourniquet of Prophylactic|HHHVIII}" + ] ] }, { - "name": "Top of the Food Chain", + "name": "Cadaver Collector", "source": "HHHVIII", - "page": 117, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Apex Predator", - "subclassSource": "HHHVIII", - "level": 14, - "header": 1, - "entries": [ - "At 14th level, your dominance over lesser creatures gives you a protection against their mediocre abilities. Creatures that have a challenge rating lower than half your warlock level rounded down have disadvantage on attack rolls against you, and you have advantage on saving throws imposed by them or their abilities." + "page": 12, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Undertaker Oil (5 vials)", + "Just like any machine, the cadaver collector requires lubricant to keep its gears and joints moving smoothly. The cadaver collector however uses a more vile source: the blood and gristle of rotting corpses. As the grisly mixture covers and circulates through the infernal construct, it catalyzes into a substance known as undertaker oil. This oil is highly sought for its ability to preserve corpses regardless of their level of putrefaction, and can be used by anyone to rival the skills of even the greatest embalmer.", + "40 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Cadaver Collector Face Plate", + "Those that have fought a cadaver collector and lived will agree that although the corpses that adorn its body are terrifying, the thing that lingers in the mind for years after is its hollow, unblinking visage. Stylized to resemble a horrific green-eyed skull, the face of the cadaver collector inspires paralyzing fear in both the living and the dead (a trait it shares with my great-uncle Tothbard).", + "460 gp", + "20 lb", + "{@item Death Mask|HHHVIII}" + ], + [ + "20", + "Acheron Steel", + "Forged from the hell-blasted flames of Acheron, the steel plates that cover the cadaver collector put to shame anything smelted on the Material Planes. With proper modifications, this steel creates a fearsome suit of armor that protects both the body and the spirit.", + "1,500 gp", + "80 lb", + "{@item Necroplate|HHHVIII}" + ], + [ + "25", + "Ghostfire Engine", + { + "type": "entries", + "entries": [ + "In the center of the cadaver collector beats not a heart, but a small, white-hot core of hellish energy that fuels the dark construct. This core is sparked by the sacrifice of dozens of innocent creatures and drives the collector to its dark purpose. It must be handled with extreme care, but when preserved well, its energy can be reused as a very powerful explosive or for particularly difficult crafting purposes.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw this item to a space within 15 feet, after which, this item explodes in a 10-foot radius burst. All targets within that burst must make a {@dc 18} Dexterity saving throw. On a failure, they suffer {@damage 4d6} fire damage and {@damage 4d6} necrotic damage, or half that on a success." + ] + } + ] + }, + "5,300 gp", + "2 lb", + "{@item Ghostfire Pack|HHHVIII}" + ] ] }, { - "name": "Magi-Zoologist", + "name": "Canoloth", "source": "HHHVIII", - "page": 118, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Magi-Zoologist", - "subclassSource": "HHHVIII", - "level": 2, - "header": 1, - "entries": [ - "While most arcane colleges are more concerned with the intellectual study of esoteric and sometimes only theoretical origins of magic, there exists one that prefers to focus only on what they can see around them in the natural world: the magi-zoologists. This school of thought believes that the greatest source of information about magic is to be found in the many magical creatures that exist in the world, each one brimming with arcane secrets to be unlocked through research and study. Through their travels, the magi-zoologists collect samples of the various monsters in the multiverse, applying the lessons they learn into new breakthroughs in both spellwork and science.", - "While they are often derided by even other wizard schools as lacking imagination, the best magi-zoologists are extremely pragmatic and are well-equipped to survive the many dangers of the world. After all, it takes true strength to face down a full-grown dragon and live to autopsy its corpse.", - { - "type": "refSubclassFeature", - "subclassFeature": "Harvest Spells|Wizard|PHB|Magi-Zoologist|HHHVIII|2|HHHVIII" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Anatomical Study|Wizard|PHB|Magi-Zoologist|HHHVIII|2|HHHVIII" - } + "page": 72, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Canoloth Ichor (3 vials)", + { + "type": "entries", + "entries": [ + "A canoloth is a nightmare for magic users for many reasons; one of which being its ability to prevent them from escaping combat through teleportation. This magical signature remains even through their nasty ichor which can be used in a special tar to ward off a location against magical incursion. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spread this vial of ichor in a thin line of up to 100 feet long. If this line creates a perimeter, no creature may teleport into or out of that space; any attempt to do so is wasted. This effect lasts for 1 year or until the perimeter is broken by washing off a portion of the ichor. Alternatively, you may make a ranged attack with this vial against a creature within 20 feet of you, causing the vial to shatter on impact and spreading the ichor over your target. Until this ichor is washed off, that creature cannot use any magic that would magically teleport it to another location. Washing the ichor off requires complete submersion in water and constant scrubbing for at least 1 minute." + ] + } + ] + }, + "14 gp", + "2 lb", + "\u2014" + ], + [ + "10", + "Canoloth Tongue", + "Like the guard hounds they vaguely resemble, a canoloth bears a long tongue that it is fond of letting roll from its mouth. Unlike a guard hounds however, this tongue is extremely deadly due to the myriad of spikes covering it. It is quite useful as a whip, and yugoloth taskmasters have been seen carrying canoloth whips, ironically, to motivate other canoloths.", + "75 gp", + "15 lb", + "{@item +1 Whip|DMG}" + ], + [ + "15", + "Canoloth Hide", + "The hide of a canoloth is rough and hard, but manages to allow a degree of sensitivity that they use to pick up on tiny vibrations and changes in the atmosphere around them. This is partly what allows the canoloth to act as such an uncanny guardsman and this property can be transferred to a magical cloak with much of the same properties.", + "185 gp", + "30 lb", + "{@item Cloak of the Guard|HHHVIII}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVIII}" + ] ] }, { - "name": "Anatomical Study", + "name": "Choker", "source": "HHHVIII", - "page": 118, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Magi-Zoologist", - "subclassSource": "HHHVIII", - "level": 2, - "header": 2, - "entries": [ - "Beginning when you select this school at 2nd level, your proficiency bonus is doubled when you make {@book Appraise|HHHVI|2|Appraising} checks. In addition, you have advantage on any ability check made to recall information about the biology and behaviour of non-humanoid creatures." + "page": 12, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Choker Cartilage", + "The tubular cartilage of the choker allows it a great deal of flexibility and adaptivity, somehow without sacrificing its own structural integrity. For this reason, the cartilage is prized as a crafting material for everything from ropes to reins. In particular, the cartilage is often sought after by tinkers attempting to add realistic joints to their mechanical constructs.", + "1 gp", + "15 lb", + "\u2014" + ], + [ + "15", + "Choker Claw (×2)", + { + "type": "entries", + "entries": [ + "The starfish-shaped claws of a choker are lined with dozens of small pins that trap a victim's throat much like a bird being caught in a tangle of thorny vines. While they are impractical to use as weapons for an ordinary humanoid, they can be used as climbing aids by the intrepid adventurer (if you can get over the squelching sensation when touching them).", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding these claws, you have advantage on Strength ({@skill Athletics}) checks to climb difficult surfaces." + ] + } + ] + }, + "4 gp", + "6 lb", + "\u2014" + ] ] }, { - "name": "Harvest Spells", + "name": "Corpse Flower", "source": "HHHVIII", - "page": 118, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Magi-Zoologist", - "subclassSource": "HHHVIII", - "level": 2, - "header": 2, - "entries": [ - "Starting at 2nd level, when you make a {@book Harvest|HHHVIII|2|Harvesting} check on a non-humanoid creature that has the {@i innate spellcasting} feature and your roll equals or exceeds that creature's challenge rating, you may pick one spell from that creature's {@i innate spellcasting} feature and add it to your list of prepared spells that day. This spell does not count towards the number of spells you have prepared that day. When you cast that spell, it is considered a wizard spell for you and you still need to fulfill all component and spell slot requirements when casting it. You retain the ability to cast that spell until you finish your next long rest, at which point it vanishes from your memory.", - "If the spell you harvested is a wizard spell of 1st level or higher and is of a level for which you have spell slots, you can add it to your spellbook before it vanishes from your memory. To do so, you follow the same rules as normally copying a spell into your spellbook. You must copy the full spell before it vanishes from your memory. If you do not, any resources you have already contributed to copying the spell are wasted." + "page": 15, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Carrion Vines (large bag)", + "As part of its unnatural germination, a corpse flower subsists and grows almost entirely on the rotting corpses of humanoid creatures. Due to this, the fibers that constitute the vines of this horrid plant are a fair degree more...animalistic in nature. The material of these writing tendrils more resembles living flesh, and it leaks sap as if it were blood. As such, other than being used for necromantic rituals, they can also be quite good for trying to add a bit of roughage to a carnivorous pet's diet.", + "40 gp", + "40 lb", + "\u2014" + ], + [ + "15", + "Corpse Flower Petal (×5)", + "The flowers of the corpse flower bloom with the sickly reds and yellows of a bloated cadaver. Death cults and warlike civilizations have been known to grind these petals up into pigments for warpaint that when applied, whip up the users into a deathcrazed frenzy.", + "25 gp", + "6 lb", + "{@item Corpse Maker's War Paint|HHHVIII}" + ], + [ + "20", + "Rot Musk (vial)", + { + "type": "entries", + "entries": [ + "To be honest, the stench of the corpse flower is worse than the slimy grip of its tentacles; it can best be described as death trying to cram itself into your body via your nostrils. This stench originates from a pool of liquid musk at the center of its writhing mass which contains the plant's digestive enzymes and is used to turn the flower's victims into a putrid soup.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may uncork this vial as an action, releasing its horrid stench. All creatures that start their turn within 10 feet of you that are not a construct or undead must make a {@dc 14} Constitution saving throw. On a failed save, a creature is {@condition incapacitated} until the end of the turn. Creatures that are immune to poison damage or the {@condition poisoned} condition automatically succeed on this saving throw. On a successful save, a creature is immune to the stench of this item and all corpse flowers for 24 hours. Alternatively, you may pour the contents of this vial on a corpse that is medium sized or smaller. If you do so, that corpse immediately disintegrates into a soft mush. If this mush is left on fertile soil, it seeps into it, causing a new corpse flower to grow there in {@dice 1d4} days.", + "This item degrades {@dice 2d4} days after the death of its original corpse flower, becoming a useless (but still unpleasant) liquid." + ] + } + ] + }, + "350 gp", + "2 lb", + "\u2014" + ] ] }, { - "name": "Firsthand Experience", + "name": "Deathlock", "source": "HHHVIII", - "page": 118, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Magi-Zoologist", - "subclassSource": "HHHVIII", - "level": 6, - "header": 1, - "entries": [ - "Starting at 6th level, if you are subjected to a saving throw imposed by the ability or feature of a non-humanoid, non-beast creature, you may add your Intelligence modifier as a bonus to any future saving throws imposed by subsequent uses of that ability or feature. You retain this benefit until you finish your next long rest." + "page": 16, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Bone Heart", + "The black heart of a deathlock no longer serves any useful biological function. In fact, more often than not, it has ossified from exposure to necromantic energies and more resembles an anatomical model than an actual organ. While the necromantic energies seeped into it are relatively weak, they are admittedly quite captivating to look at, and some shadier mages have been known to use the heart as a morbid arcane focus.", + "5 gp", + "2 lb", + "\u2014" + ], + [ + "15", + "Chained Soul", + { + "type": "entries", + "entries": [ + "A deathlock rises when the spirit of a mortal bound to a patron fails to uphold their end of a pact. When this occurs, their soul is chained by their wrathful patron, refused entry to the afterlife, and hurtled back into their former body to resume their duty. While this is tragic for the deathlock, this chaining also makes their spirit particularly easy to capture in a ream of spirit paper and made to do your own bidding. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the vengeful spirit trapped inside which takes the form of a {@creature specter|MM} (the DM has the creature's statistics) in an unoccupied space within 5 feet of you. This specter acts next round on its own initiative and follows any verbal orders you give it (no action required). The specter lasts for 1 minute or until it is reduced to 0 hit points, after which it disappears." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Death Claw (×2)", + "Although a deathlock is certainly adept in many dark forms of magic, its physical attributes are not to be laughed at either. In order to ensure that they have the tools to complete their mission, a deathlock's patron grants them a claw powered by necromantic energy that rends the lifeforce from whomever it touches. Proper harvesting of the claw requires one to carve along the ley lines of the wrist to avoid severing its connection to the patron, but when done properly, it can be refashioned into a most wicked weapon.", + "50 gp", + "5 lb", + "{@item Necro Gauntlet|HHHVIII}" + ] ] }, { - "name": "Monster Tamer", + "name": "Deathlock Mastermind", "source": "HHHVIII", - "page": 118, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Magi-Zoologist", - "subclassSource": "HHHVIII", - "level": 10, - "header": 1, - "entries": [ - "At 10th level, your study of the behaviour of creatures allows you to weave magic into your words, allowing you to placate and calm them. You add the {@spell charm monster|XGE} spell {@homebrew |(Xanathars Guide to Everything)} to your spellbook if you did not already know it, and you always have it prepared; having it prepared in this way does not count towards your total amount of spells prepared for that day. In addition, if you cast {@spell charm monster|XGE} on a creature with an Intelligence score lower than yours, they have disadvantage on the saving throw to resist the effect." + "page": 16, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Bone Heart", + "The black heart of a deathlock no longer serves any useful biological function. In fact, more often than not, it has ossified from exposure to necromantic energies and more resembles an anatomical model than an actual organ. While the necromantic energies seeped into it are relatively weak, they are admittedly quite captivating to look at, and some shadier mages have been known to use the heart as a morbid arcane focus.", + "5 gp", + "2 lb", + "\u2014" + ], + [ + "15", + "Chained Soul", + { + "type": "entries", + "entries": [ + "A deathlock rises when the spirit of a mortal bound to a patron fails to uphold their end of a pact. When this occurs, their soul is chained by their wrathful patron, refused entry to the afterlife, and hurtled back into their former body to resume their duty. While this is tragic for the deathlock, this chaining also makes their spirit particularly easy to capture in a ream of spirit paper and made to do your own bidding. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the vengeful spirit trapped inside which takes the form of a {@creature specter|MM} (the DM has the creature's statistics) in an unoccupied space within 5 feet of you. This specter acts next round on its own initiative and follows any verbal orders you give it (no action required). The specter lasts for 1 minute or until it is reduced to 0 hit points, after which it disappears." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Death Claw (×2)", + "Although a deathlock is certainly adept in many dark forms of magic, its physical attributes are not to be laughed at either. In order to ensure that they have the tools to complete their mission, a deathlock's patron grants them a claw powered by necromantic energy that rends the lifeforce from whomever it touches. Proper harvesting of the claw requires one to carve along the ley lines of the wrist to avoid severing its connection to the patron, but when done properly, it can be refashioned into a most wicked weapon.", + "50 gp", + "5 lb", + "{@item Necro Gauntlet|HHHVIII}" + ], + [ + "20", + "Patron's Favor", + "The deathlocks that have managed to redeem their worth in their patron's eyes are granted greater powers that rival the ones they had in life. This time around however, the deathlock's pact is sealed onto their body to prevent their misuse and squandering. This comes in the form of a brand somewhere on the deathlock that glows with other-planar energy. If harvested intact, the power of the patron can be stolen and repurposed to grant a mage a boost to their arcane abilities. Just don't let the surviving followers of the patron track you down afterwards though...", + "1,950 gp", + "1 lb", + "{@item Siphon Boon|HHHVIII}" + ] ] }, { - "name": "Counter-Ability", - "source": "HHHVIII", - "page": 118, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Magi-Zoologist", - "subclassSource": "HHHVIII", - "level": 14, - "header": 1, - "entries": [ - "At 14th level, you learn to break the magic bonds that permeate the bodies of magical creatures, temporarily disrupting their abilities. Whenever a non-humanoid, non-beast creature within 30 feet of you that you can see attempts to use an ability or feature that would force another creature to make a saving throw, you may use your reaction to cause it to fail and have no effect. This feature cannot be used on abilities in which the saving throw is imposed by a weapon attack.", - "You may use this feature a number of times equal to your Intelligence modifier (minimum of once), regaining all expended uses once you finish a long rest." - ] - } - ], - "optionalfeature": [ - { - "name": "Aberration", + "name": "Deathlock Wight", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" + "page": 17, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "Your erratic stance makes it difficult for your opponent to read your movements, preventing them from getting an edge on you in battle. While in this stance, if a creature attempts to make an attack roll with advantage against you, you can use your reaction to cancel that advantage and any other advantages they may have on attack rolls against you for the rest of the turn." + "rows": [ + [ + "10", + "Bone Heart", + "The black heart of a deathlock no longer serves any useful biological function. In fact, more often than not, it has ossified from exposure to necromantic energies and more resembles an anatomical model than an actual organ. While the necromantic energies seeped into it are relatively weak, they are admittedly quite captivating to look at, and some shadier mages have been known to use the heart as a morbid arcane focus.", + "5 gp", + "2 lb", + "\u2014" + ], + [ + "15", + "Chained Soul", + { + "type": "entries", + "entries": [ + "A deathlock rises when the spirit of a mortal bound to a patron fails to uphold their end of a pact. When this occurs, their soul is chained by their wrathful patron, refused entry to the afterlife, and hurtled back into their former body to resume their duty. While this is tragic for the deathlock, this chaining also makes their spirit particularly easy to capture in a ream of spirit paper and made to do your own bidding. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the vengeful spirit trapped inside which takes the form of a {@creature specter|MM} (the DM has the creature's statistics) in an unoccupied space within 5 feet of you. This specter acts next round on its own initiative and follows any verbal orders you give it (no action required). The specter lasts for 1 minute or until it is reduced to 0 hit points, after which it disappears." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Beast", + "name": "Demogorgon", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" + "page": 25, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "Your primal stance imbues your strikes with greater ferocity. When you hit a creature with an unarmed strike while in this stance, you may add your Strength modifier as a bonus to the damage roll. You may only use this ability once per turn." + "rows": [ + [ + "\u2014", + "Demogorgon's Spine", + "The mysterious Y-shaped symbol of Demogorgon that drives all who gaze upon it mad is said to be representative of their spine that branches into two in order to support their dual heads. It is at this nexus that the madness and paranoia of both heads collide, creating a potent magical source capable of breaking the minds of lesser creatures it is used upon.", + "\u2014", + "50 lb", + "{@item Staff of the Demon Prince|HHHVIII}" + ] ] }, { - "name": "Celestial", + "name": "Derro", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" + "page": 28, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "Your graceful stance allows you to move easily around the battlefield. While in this stance, you act as if you are under the effect of the {@spell freedom of movement} spell." + "rows": [ + [ + "10", + "Derro Brain", + "They say in the Underdark, \"talk to four derros and you will find five psychoses.\" Indeed, the derro are among the more peculiar of the races to be found in the subterranean realm, and absolutely none of them have displayed behavior that could be considered \"sane\" by our standards. That is not to say that they are invalids, however. In fact, their so-called \"madness\" has served them well in keeping them alive in their hostile environment, really raising the question of what true madness even means. Either way, their eccentricities leads to their brains all being shaped differently, much like the unique patterns of a snowflake. For the more morbid academics, derro brains provide invaluable research into the nature of psychology, and thus can be sold for a tidy sum.", + "5 sp", + "2 lb", + "\u2014" + ] ] }, { - "name": "Cleaver", + "name": "Derro Savant", "source": "HHHVIII", - "page": 112, - "featureType": [ - "HHH:BT" + "page": 28, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Butcher", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "If you dealt slashing damage, you may force your target to make a Constitution saving throw. On a failure, your target suffers a deep cut that shocks their system and hampers their combat capability. Until the start of your next turn, your target's speed is halved, and it makes all weapon attacks at disadvantage." + "rows": [ + [ + "10", + "Derro Brain", + "They say in the Underdark, \"talk to four derros and you will find five psychoses.\" Indeed, the derro are among the more peculiar of the races to be found in the subterranean realm, and absolutely none of them have displayed behavior that could be considered \"sane\" by our standards. That is not to say that they are invalids, however. In fact, their so-called \"madness\" has served them well in keeping them alive in their hostile environment, really raising the question of what true madness even means. Either way, their eccentricities leads to their brains all being shaped differently, much like the unique patterns of a snowflake. For the more morbid academics, derro brains provide invaluable research into the nature of psychology, and thus can be sold for a tidy sum.", + "5 sp", + "2 lb", + "\u2014" + ], + [ + "15", + "Mark of Diirinka", + "The derro god, Diirinka, is an odd entity, even among the greater pantheon of deities in the multiverse. First and foremost, it remains unclear if he even exists, or is simply another figment of the shared psychosis of the derro people. Regardless, his mark regularly appears in the form of a gray, black, and white spiral somewhere on the gifted derro that have been touched by Diirinka's magic. It is a simple enough task to take this mark and repurpose it for boons that channel his power...if he even exists at all.", + "40 gp", + "1 lb", + "{@item Diirinka's Boon|HHHVIII}" + ] ] }, { - "name": "Construct", + "name": "Derro Trinket Table", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" + "page": 28, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "entries": [ - "Your sturdy stance makes you harder to knock down and to be moved around. While in this stance, you have advantage on saving throws and ability checks against being knocked {@condition prone} or moved against your will." + "rows": [ + [ + "1", + "1 stolen ale {@item flask|PHB}", + "2 sp", + "1 lb" + ], + [ + "2", + "{@dice 1d4} dried fungus {@item rations (1 day)|PHB|rations}", + "3 sp", + "1 lb" + ], + [ + "3", + "1 stone idol of Diirinka", + "5 gp", + "3 lb" + ], + [ + "4", + "25 feet of frayed {@item Hempen Rope (50 feet)|PHB|rope}", + "3 sp", + "5 lb" + ], + [ + "5", + "1 sheet of indecipherable gibberish", + "3 cp", + "\u2014" + ], + [ + "6", + "{@dice 1d4} semi-precious gems", + "10 gp", + "3 lb" + ], + [ + "7", + "1 bag of dirt", + "1 cp", + "5 lb" + ], + [ + "8", + "{@dice 1d6} stolen trinkets", + "5 gp", + "2 lb" + ] ] }, { - "name": "Dark Deconstruction", + "name": "Dhergoloth", "source": "HHHVIII", - "page": 118, - "featureType": [ - "EI" + "page": 73, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When making a {@book harvesting check|HHHVIII|2|Harvesting}, you may choose to use your Charisma modifier instead of your Dexterity modifier. In addition, you have advantage on {@book harvesting checks|HHHVIII|2|Harvesting} made on aberrants, celestials, fey, and fiend-type creatures." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Dhergoloth Ichor (vial)", + { + "type": "entries", + "entries": [ + "Dhergoloths are probably the most bloodthirsty of all yugoloths. Forgoing any sense of tactics, they simply charge into battle and slaughter their enemies. This resonates into every fiber of their being and especially into their ichor, which may be imbibed to enhance your own violent tendencies and thirst for battle. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may drink this ichor as an action, gaining a lust for battle at the expense of safety. For the next 10 minutes, you may use your action to move up to your walking speed in a straight line and target each creature within 5 feet of you during your movement. Each target must succeed on a Dexterity saving throw with a DC equal to 8 + your Strength score + your proficiency score. On a failure, they suffer damage as if hit by whichever melee weapon you are currently wielding. This damage does not include any extra benefits that your weapon may impart on a successful hit. If you use this ability, all attacks made against you have advantage until the start of your next turn." + ] + } + ] + }, + "18 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Dhergoloth Claw (×4)", + "A literal whirving dervish, the dhergoloth wades into battle with its claws spinning and slashing at all enemies in their path. Excellent for slicing through swathes of unarmored foes, or fields of wheat, I suppose.", + "10 gp", + "15 lb", + "{@filter +1 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "15", + "Dhergoloth Exoskeleton", + "The exoskeleton of a dhergoloth is incredibly hard, and yet due to its unique limb configuration, is also very flexible and modular. Due to this bizarre property, it can create a suit of armor that provides good protection without sacrificing mobility.", + "75 gp", + "40 lb", + "{@item Acrobat's Plate|HHHVIII}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVIII}" + ] ] }, { - "name": "Devourer's Instinct", + "name": "Dire Troll", "source": "HHHVIII", - "page": 118, - "featureType": [ - "EI" + "page": 70, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "You always add your proficiency to {@book Appraisal checks|HHHVI|2|Appraising}, even if you do not have the skill associated with a creature's type." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Troll Flesh (30 pounds)", + { + "type": "entries", + "entries": [ + "While the taste leaves much to be desired, troll flesh is indeed nutritious and can be a very sustainable source of sustenance. It is however not recommended to be used as a long-term food option, as repeated consumption can lead to strange effects in the eater.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A pound of troll flesh can be consumed to fulfill any food requirements you may have for an entire day. A pound of troll flesh that has not been exposed to fire or acid will regenerate a quarter pound of flesh every 24 hours. If you eat 3 pounds of troll flesh within a time frame of 7 days, you must succeed on a {@dc 15} Constitution saving throw or undergo a permanent mutation in which one of your body parts changes to look more troll-like (but with no added benefits). This mutation can only be reversed by the {@spell greater restoration} spell or similar magic." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Troll Blood (7 vials)", + "Famous for their regenerative ability, troll blood has widely been used as the basis for the ubiquitous {@item Potion of Healing (*)|DMG|healing potion}. Indeed, troll blood is so potent that it can be diluted repeatedly and still deliver a healing effect. As such, it is usually used to mass produce the {@item Potion of Healing|DMG|basic version of the healing potion}.", + "7 gp", + "1 lb", + "{@item Potion of Superior Healing|DMG}" + ], + [ + "15", + "Troll Heart", + "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", + "83 gp", + "12 lb", + "{@item Troll Amulet|HHHVIII}" + ], + [ + "20", + "Dire Soul", + "I suppose it makes sense that one of the few ways to make a troll even worse is to cram more trolls into it. That is essentially what a dire troll is, the amalgamated bodies of several trolls fused into one monstrous body by the cannibalistic hunger of the prime one. However, such an alteration of the flesh comes with a corruption of the spirit, as several traces of consumed troll spirit latch onto and corrupt the original's. The result is a dire soul, a spiritual force with very peculiar qualities usable by an experienced thaumaturge. {@b Requires {@item spirit paper|HHHVI}.}", + "1,770 gp", + "1 lb", + "{@item Amulet of the Dire|HHHVIII}" + ] ] }, { - "name": "Dragon", + "name": "Drow Arachnomancer", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" + "page": 36, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "Your ancient stance grants you mystical abilities drawn from the most powerful creatures in the multiverse. When you adopt this stance, you choose to gain either a flying or swimming speed equal to half your current speed. On subsequent turns, you may use your bonus action to change your choice to the other movement type." + "rows": [ + [ + "10", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", + "1 lb", + "{@item Drow Poison|DMG}" + ], + [ + "15", + "Drow Heart", + { + "type": "entries", + "entries": [ + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Mark of Lolth", + "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", + "40 gp", + "1 lb", + "{@item Drow Amulet|HHHVI}" + ], + [ + "25", + "Arachidney Gland", + { + "type": "entries", + "entries": [ + "When a drow priestess offers herself to the Spider Queen to become an arachnomancer, they are changed irreversibly, even in their natural drow form. As they complete the dark ritual, a new organ called the arachidney gland grows inside their body close to their large intestine. This gland is responsible for providing much of the transformative magic of the arachnomancer and is extremely difficult to remove without ruining it permanently. If successful however, it becomes a potent source of magic with many powerful uses. In fact, most of these uses were discovered by other drow that hunted the arachnomancers of other houses and converted their carcasses into equipment to further escalate their vendettas; all to the Spider Queen's amusement, of course.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may burst this gland, causing the bile inside to spill out and cover either yourself, or a creature within 5 feet of you. A creature covered in this bile must succeed on a {@dc 15} Constitution saving throw or be transformed into a {@creature giant spider|MM} for 1 hour as if by the {@spell polymorph} spell {@homebrew |(your DM has the statblock)}. A creature may choose to willingly fail the saving throw if they wish. Anything that the creature was wearing or carrying beforehand melds into their {@creature giant spider|MM} form. They cannot activate, use, wield, or otherwise benefit from any of their equipment. The creature reverts to their original form and hit points if they are reduced to 0 hit points in their transformed state." + ] + } + ] + }, + "4,250 gp", + "2 lb", + "{@item Cloak of the Arachnid|HHHVIII}" + ] ] }, { - "name": "Elemental", + "name": "Drow Favoured Consort", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" - ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "page": 37, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "resist": [ - { - "choose": { - "from": [ - "fire", - "lightning", - "cold", - "thunder" - ] - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "Your chaotic stance makes the primordial forces of creation regard you as one of their own, bestowing you their protection. While in this stance, you have resistance to one of the following damage types of your choice: fire, lightning, cold, or thunder." + "rows": [ + [ + "10", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", + "1 lb", + "{@item Drow Poison|DMG}" + ], + [ + "15", + "Drow Heart", + { + "type": "entries", + "entries": [ + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Fey", + "name": "Drow House Captain", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" + "page": 37, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "Your elusive stance allows you to slip between opponents easily and avoid harm. While in this stance, melee weapon attacks against you are made at disadvantage if you are within 5 feet of two or more hostile creatures." + "rows": [ + [ + "10", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", + "1 lb", + "{@item Drow Poison|DMG}" + ], + [ + "15", + "Drow Heart", + { + "type": "entries", + "entries": [ + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Fiend", + "name": "Drow Inquisitor", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" + "page": 37, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "consumes": { - "name": "Ki" - }, - "entries": [ - "Your vicious stance allows you to capitalise on your opponent's mistakes and punish them accordingly. Whenever you hit a creature with an {@action opportunity attack} while in this stance, you may immediately use your {@classFeature Flurry of Blows|Monk||2} feature as a free action. You still need to spend 1 ki point to use it in this way." + "rows": [ + [ + "10", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of Lolth, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", + "1 lb", + "{@item Drow Poison|DMG}" + ], + [ + "15", + "Drow Heart", + { + "type": "entries", + "entries": [ + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Mark of Lolth", + "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", + "40 gp", + "1 lb", + "{@item Drow Amulet|HHHVI}" + ] ] }, { - "name": "Giant", + "name": "Drow Matron Mother", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" + "page": 38, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "Your large stance leverages internal forces that allow you to fight against even the biggest opponents. While in this stance, your size is considered Huge regardless of the actual dimensions of your body." + "rows": [ + [ + "10", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", + "1 lb", + "{@item Drow Poison|DMG}" + ], + [ + "15", + "Drow Heart", + { + "type": "entries", + "entries": [ + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Mark of Lolth", + "As a symbol of their eternal worship to their dark mistress, priestesses of {@deity Lolth|drow|MTF} have her brand permanently marked onto their bodies. If harvested and preserved properly, its powers can be transferred to an amulet that can channel the Spider Goddess' powers, whether she likes it or not.", + "40 gp", + "1 lb", + "{@item Drow Amulet|HHHVI}" + ] ] }, { - "name": "Humanoid", + "name": "Drow Shadowblade", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" + "page": 38, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "Your natural stance allows you to fight freely and utilise your energy efficiently. While in this stance, whenever you spend 1 or more ki points to use an ability, you may roll a {@dice d20}. If you roll an 18, 19, or 20 on this roll, you instantly regain the ki points you just spent." + "rows": [ + [ + "10", + "Drow Blood (3 vials)", + "Any adventurer that has delved into the Underdark and met the drow has probably also encountered their signature poison. For centuries, surface alchemists tried and failed to replicate the formula, citing a single missing ingredient that they could not identify. It was only recently discovered why only drow could create the poison: it was manufactured from their own blood. For whatever reason, whether it be their diet, their cursed state, or just the whims of {@deity Lolth|drow|MTF}, drow blood possesses some unique property that when rebrewed with other fungi and mosses in the Underdark, create a noxious poison that renders the victim helpless in the face of their drow pursuers.", + "1 gp", + "1 lb", + "{@item Drow Poison|DMG}" + ], + [ + "15", + "Drow Heart", + { + "type": "entries", + "entries": [ + "Obviously, every drow has a heart (despite any evidence to the contrary), yet only the powerful in their society are blessed enough by {@deity Lolth|drow|MTF} for their hearts to be worth anything. As a drow climbs in their society, {@deity Lolth|drow|MTF|Lolth's} rewards to them begin to compound, causing them to become slightly more magical. Upon their death, their hearts may be removed and this magic released to simulate the gifts that {@deity Lolth|drow|MTF} once offered them in life.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "By using an action to stab the heart with a knife, the user may use the {@i summon demon} ability listed in the drow priestess' statblock. After this, the heart is rendered useless. In order to use this ability, the user must be able to cast the {@spell summon lesser demons|XGE} spell." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Shadowed Soul", + "A drow shadowblade is more than a simple spy or slinker. These masterful assassins are magically imbued by a demonic ritual that both taints their soul permanently and grants them extraordinary powers. It is in fact their soul that grants them their infamous shadow sword ability; a power that can be replicated by a harvester capable of extracting the shadow essence of the drow's soul before it departs for the Abyss. {@b Requires {@item spirit paper|HHHVI}.}", + "1,625 gp", + "1 lb", + "{@item Shadow Sword|HHHVIII}" + ] ] }, { - "name": "Improved Cleaver", + "name": "Drow Trinket Table", "source": "HHHVIII", - "page": 112, - "featureType": [ - "HHH:BT" + "page": 36, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Butcher", - "source": "HHHVIII", - "visible": true - }, - "level": 18 - } - } + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "entries": [ - "When you use this ability after reaching 18th level in this class, a target that fails the saving throw also cannot regain hit points until the start of your next turn." + "rows": [ + [ + "1", + "{@dice 1d4} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 journal", + "25 gp", + "5 lb" + ], + [ + "3", + "1 pack of {@creature quaggoth|MM} food", + "8 sp", + "6 lb" + ], + [ + "4", + "1 jar of black weapon oil", + "2 sp", + "1 lb" + ], + [ + "5", + "{@dice 1d4} bags of spider eggs", + "2 sp", + "1 lb" + ], + [ + "6", + "1 gilded hair comb", + "2 gp", + "\u2014" + ], + [ + "7", + "1 seal of their house", + "10 gp", + "2 lb" + ], + [ + "8", + "{@dice 1d6} spikes designed for torture and interrogation", + "2 sp", + "1 lb" + ] ] }, { - "name": "Improved Meat Hook", + "name": "Duergar Despot", "source": "HHHVIII", - "page": 112, - "featureType": [ - "HHH:BT" + "page": 39, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Butcher", - "source": "HHHVIII", - "visible": true - }, - "level": 18 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "You add your Strength modifier to this damage when you reach 18th level in this class." + "rows": [ + [ + "10", + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" + ], + [ + "15", + "Despot Fist", + "Compared to the beauty of dwarven craftsmanship, duergar tools look as if they were designed by a child with their first art set. That said, what they lack in aesthetics, they more than make up for in utility. For example, the iron fist of a duergar despot somehow manages to be both incredibly hard and extremely lightweight. This is partly possible due to the duergar's psionic ability which it uses to harmonize with and scan their materials as they work. While non-duergar are unable to replicate this craftwork, they are able to take existing pieces and rework them for usage by other species.", + "540 gp", + "15 lb", + "{@item Power Fist|HHHVIII}" + ], + [ + "20", + "Psychic Engine", + "In their haste to establish their own cities after their exodus from illithid control, the duergar failed to properly prospect the caves they settled. As such, they are distinctly lacking in access to energy sources like oil and coal to fuel their machines. However, being the pragmatic race they are, the duergar turned instead to their own psionic abilities as an energy source. While it may seem like these engines are thus useless to anyone without the gift of psionics, a skilled alchemist is able to melt down the metal of this engine in order to distill a versatile oil that carries the absorbed psychic energy of the duergar.", + "1,125 gp", + "40 lb", + "{@item Psionic Oil|HHHVIII}" + ] ] }, { - "name": "Improved Tenderizer", - "source": "HHHVIII", - "page": 112, - "featureType": [ - "HHH:BT" - ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Butcher", - "source": "HHHVIII", - "visible": true - }, - "level": 18 - } - } + "name": "Duergar Hammerer", + "source": "HHHVIII", + "page": 40, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you use this ability after reaching 18th level in this class, a target that fails the saving throw also becomes vulnerable to bludgeoning damage until the start of your next turn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "10", + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" + ], + [ + "15", + "Pain Engine", + "An offshoot of the psychic engine, the pain engine is a dark contraption that is more easily wielded by a duergar of lesser psionic talents, at the expense of reliability and stability. The internal design is impossible to replicate for any crafter that lacks psionic ability, but it can easily be reused in other devices, and creative tinkers are always eager to get their hands on samples for their own experiments.", + "10 gp", + "20 lb", + "{@item Reactive Piston|HHHVIII}" + ] ] }, { - "name": "Meat Hook", + "name": "Duergar Kavalrachni", "source": "HHHVIII", - "page": 112, - "featureType": [ - "HHH:BT" + "page": 40, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Butcher", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "If you dealt piercing damage, you may make a {@action grapple} check against your target by lodging your weapon in your target's body as part of the same attack. While you have a creature {@condition grappled} this way, you cannot make attacks with the weapon you used to {@action grapple} them. Whenever a creature {@condition grappled} in this way attempts to escape the {@action grapple} and fails, they automatically suffer {@damage 1d8} piercing damage as they clumsily attempt to remove the weapon piercing them." + "rows": [ + [ + "10", + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" + ], + [ + "15", + "Rider Pheromones (vial)", + { + "type": "entries", + "entries": [ + "The duergar's mount of choice is the insectoid creature known as the {@creature male steeder|MTF|steeder}. It is a well known practice that duergar raise the steeders from birth in order to properly acclimate them to their presence and ensure their loyalty. These steeders undergo physiological changes that results in lower levels of aggression and higher co-operation. Less well known however, is the fact that duergar riders actually develop physiological changes as well; their psionic abilities mutating their bodies to increase production of a pheromone that steeders find soothing. This pheromone has a wide variety of uses beyond steeder rearing however, and can fetch a decent price when sold to alchemists.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may rub this vial of pheromones over yourself to gain advantage on Wisdom ({@skill Animal Handling}) checks for the next hour." + ] + } + ] + }, + "10 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Monstrosity", + "name": "Duergar Mind Master", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" + "page": 40, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "Your versatile stance allows you to be prepared for any situation. While in this stance, whenever you make a saving throw, you may use your reaction to add your Wisdom modifier as a bonus to the result. You may choose to do this after making the roll but before the DM says whether you succeeded or failed." + "rows": [ + [ + "10", + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" + ], + [ + "15", + "Duergar Mind Master Blood (3 vials)", + { + "type": "entries", + "entries": [ + "A duergar that has managed to attain the title of mind master has undergone a rigorous series of training that has increased their psionic abilities to the extreme. This stressful regiment creates a psionic feedback loop that results in their blood becoming saturated with enzymes and hormones that carry a deadly potency similar to a poison or toxin. In battle, mind masters have a tendency to nick their own flesh so that their blood adds a deadly edge to their strikes.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the blood takes 1 minute. For the next minute, successful hits with this weapon deal an additional {@damage 1d6} psychic damage." + ] + } + ] + }, + "3 gp", + "1 lb", + "\u2014" + ] ] }, { - "name": "Ooze", + "name": "Duergar Screamer", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" + "page": 40, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "Your flexible stance allows you to move through the battlefield unimpeded and with ease. While in this stance, you can move through spaces occupied by hostile creatures, and you have advantage on saving throws and ability checks against being {@condition grappled} and being {@condition restrained}." + "rows": [ + [ + "10", + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" + ], + [ + "15", + "Pain Engine", + "An offshoot of the psychic engine, the pain engine is a dark contraption that is more easily wielded by a duergar of lesser psionic talents, at the expense of reliability and stability. The internal design is impossible to replicate for any crafter that lacks psionic ability, but it can easily be reused in other devices, and creative tinkers are always eager to get their hands on samples for their own experiments.", + "10 gp", + "20 lb", + "{@item Reactive Piston|HHHVIII}" + ] ] }, { - "name": "Plant", + "name": "Duergar Soulblade", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" + "page": 41, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "Your rooted stance allows you to gather power and energy from the ground. While in this stance, you have advantage on attack rolls so long as you have not moved since the end of your last turn." + "rows": [ + [ + "10", + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" + ] ] }, { - "name": "Tenderizer", + "name": "Duergar Trinket Table", "source": "HHHVIII", - "page": 112, - "featureType": [ - "HHH:BT" + "page": 39, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Butcher", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "entries": [ - "If you dealt bludgeoning damage, you may force your target to make a Constitution saving throw. On a failure, your target suffers a devastating strike that breaks their strength and defences. Until the start of your next turn, your target has disadvantage on all Strength saving throws and Strength ability checks, and melee weapon attacks against them have advantage." + "rows": [ + [ + "1", + "{@dice 1d6} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 iron idol to {@deity Laduguer|Duergar|MTF}", + "5 gp", + "3 lb" + ], + [ + "3", + "{@dice 1d4} packs of {@creature female steeder|MTF|steeder} feed", + "1 sp", + "4 lb" + ], + [ + "4", + "1 skin of horrible ale", + "3 cp", + "2 lb" + ], + [ + "5", + "{@dice 1d6} plainly designed pieces of jewelry", + "3 gp", + "1 lb" + ], + [ + "6", + "20 feet of iron {@item Chain (10 feet)|PHB|chains}", + "20 gp", + "10 lb" + ], + [ + "7", + "{@dice 1d4} bottles of tinker's oil", + "8 sp", + "1 lb" + ], + [ + "8", + "{@dice 4d12} {@item Silver (sp)|PHB|silver pieces}", + "Varies", + "Varies" + ] ] }, { - "name": "Undead", + "name": "Duergar Warlord", "source": "HHHVIII", - "page": 113, - "featureType": [ - "HHH:MS" + "page": 41, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "prerequisite": [ - { - "level": { - "class": { - "name": "Monk", - "source": "PHB" - }, - "subclass": { - "name": "Observed Form", - "source": "HHHVIII", - "visible": true - }, - "level": 3 - } - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "Your rigid stance allows you to suffer large damage and continue fighting. Whenever you take damage, you may use your reaction to expend 1 ki point to reduce the total damage taken by an amount equal to your monk level." + "rows": [ + [ + "10", + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" + ], + [ + "15", + "Duergar Warlord Blood (3 vials)", + { + "type": "entries", + "entries": [ + "A duergar warlord's mind is like almost no other. It is not considered particularly intelligent per se, rather it possesses a keen force of will and presence that pushes its underlings to feats beyond what is physically possible. A large part of this is the warlord's psionic force that bolsters the abilities of the soldiers around them at the cost of their own health and sanity. This psionic strength is only possible through a specialized officers training that results in their brain releasing new hormones that irreversibly changes their body chemistry. As such, the blood of a warlord becomes similar in function to a potion, and can be drunk like one to bestow certain temporary abilities.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may drink this blood as an action. For the next 10 minutes, whenever you make a {@dice d20} roll, you may use your reaction to roll a {@dice d6} and add that number as a bonus to the result of your {@dice d20}. If you do so, you suffer psychic damage equal to the bonus you received. Creatures that are immune to psychic damage can't benefit from this effect." + ] + } + ] + }, + "40 gp", + "1 lb", + "\u2014" + ] ] - } - ], - "item": [ + }, { - "name": "Abyssal Oil", + "name": "Duergar Xarrorn", "source": "HHHVIII", - "page": 80, - "type": "Oil", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 41, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This green, viscous oil carries within it all of the rage and power of the Demon Lords of the Abyss. The oil can coat one melee weapon or up to 10 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical, and any critical hit made with that item deals an extra {@damage 6d8} damage. This damage is not doubled." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Abyssal Weapon Ichor ×1 vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Duergar Brain", + "Due to generations of horrific experiments by their illithid captors, all duergars possess a unique genetic mutation that grants them psionic powers. Research from both within and without their own society have come to the conclusion that a large part of this potential is due to certain hormone secretions produced by their brains. When brewed properly, a duergar's brain can become a potion that temporarily grants the drinker psionic abilities of their own.", + "5 gp", + "3 lb", + "{@item Potion of the Duergar|HHHVIII}" + ] + ] }, { - "name": "Acrobat's Plate", + "name": "Dybbuk", "source": "HHHVIII", - "page": 80, - "baseItem": "plate armor|PHB", - "type": "HA", - "rarity": "rare", - "weight": 65, - "property": [ - "crfBy" + "page": 20, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "entries": [ - "While wearing this armor, you have advantage on Dexterity saving throws and Dexterity ({@skill Acrobatics}) checks. In addition, due to its unique materials and design, this armor has no Strength requirement and does not impose disadvantage on Dexterity ({@skill Stealth}) checks." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Dhergoloth Exoskeleton ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "15", + "Dybbuk Spirit", + { + "type": "entries", + "entries": [ + "The chaotic energy that constitutes the ethereal form of a dybbuk is notoriously difficult to pin down and must be done very quickly before is dissipates back into the Abyss. That same chaotic energy however, makes it very versatile and some tinkers have been known to use it as an animating force for their constructions, saying that it gives their creations a more lifelike spontaneity. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open over the intact corpse of a beast or humanoid within 5 feet of you that is size Large or smaller. If you do so, the spirit enters that corpse, animating it using the same rules as the dybbuk's {@i possess corpse} ability and with access to the dybbuk's {@i violate corpse} ability. The possessed corpse is loyal to you and follows your verbal commands, but is liable to twisting vague orders for malicious ends. This possession ends after 1 hour or when the possessed corpse's temporary hit points are lost, whichever comes first. Once the possession ends, or if this item was torn open with no viable corpses in range, the dybbuk spirit dissipates." + ] + } + ] + }, + "80 gp", + "1 lb", + "{@item Haunted Figure|HHHVIII}" + ] + ] }, { - "name": "Amulet of Spiritual Obfuscation", + "name": "Earth Elemental Myrmidon", "source": "HHHVIII", - "page": 80, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 45, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This gold framed amulet has a large red stone in its center, inside of which, is a swirling vortex that resemble souls chasing each other for eternity. The spiritual chaos inside this amulet is capable of masking its wearer's spiritual presence, among other protections. While wearing this amulet, you gain the following benefits:", - { - "type": "list", - "items": [ - "You act as if you are under the {@spell nondetection} spell.", - "You, and everything you carry, are immune to the effects of {@sense truesight}. Anything attempting to view you with {@sense truesight} simply sees you as if they were using any of their other senses (if any).", - "You cannot be subjected to any magical effect that would attempt to possess your body or remove your soul against your will.", - "Undead, celestials, and fiends have disadvantage on Wisdom ({@skill Perception}) checks to find you, as your chaotic spiritual energy partially masks you from their senses." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Fused Soul ×1", - "crafter": "Thaumaturge" - }, - "fluff": { - "images": [ + "rows": [ + [ + "15", + "Mote of Earth", + "When an earth elemental's summoned form is dispersed, it leaves behind small clods of dirt that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "1 lb", + "{@item Elemental Gem, Yellow Diamond|DMG}" + ], + [ + "20", + "Myrmidon Shackles", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/AmuletofSpiritualObfuscation.webp" - } - } + "type": "entries", + "entries": [ + "Elementals are, by their nature, free and chaotic beings. It usually takes a lot of effort and powerful magic to trap them into a single form, and even more to bind them into service like one does with an elemental myrmidon. In fact, this magic is so strong, that it becomes reflected in the physical form of the elemental itself in the form of shackle-like armor around their wrists. These shackles have a number of uses due to the elemental magic infused into them, including reuse as binders for more elemental servants.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As a ranged attack, you may throw these shackles at an elemental that is size Large or smaller within 20 feet of you. On a successful hit, that elemental must make a {@dc 15} Wisdom saving throw. On a success, the shackles break and become useless. On a failure, the shackles bind to the elemental's form and the elemental becomes {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the elemental must obey your verbal commands to the best of its ability. If you do not issue any verbal commands to it, it defends itself from hostile creatures but otherwise takes no actions. If you or your companions damage the elemental, it may make the saving throw again, ending the charm on a success. Once the elemental is no longer {@condition charmed}, the shackles slip off them and may not be used again until the next dawn." + ] + } + ] + }, + "285 gp", + "6 lb", + "{@item Elemental Armlets|HHHVIII}" ] - } + ] }, { - "name": "Amulet of the Dark Prince", + "name": "Eidolon", "source": "HHHVIII", - "page": 100, - "rarity": "artifact", - "reqAttune": true, - "wondrous": true, - "curse": true, - "property": [ - "crfA" - ], - "entries": [ - "The Dark Prince is the master of hedonism, perversion, and twisted indulgences. According to one legend however, the Prince of Pleasure was not always like this. One origin described {@creature Graz'zt|MTF} as once having been a mortal man, a prince of legendary beauty, charm, and wit. As the prince aged however, he feared losing these gifts that youth had granted him and so he struck a deal with a dark power to retain his good looks forever. Emboldened by this new sense of immortality, the prince proceeded to indulge in every sensual pleasure he could, further corrupting his heart and soul. Upon his eventual death, he descended to the Abyss where he would go on to charm and manipulate his way until he became the Demon Lord {@creature Graz'zt|MTF}.", - "In order to attune to this item, you must wear it while gazing at yourself in a reflective surface. During the time you take to attune to it, you must continue gazing at the reflective surface while also visualizing your ideal form. This form must be the same as your current race, but may possess certain embellishments such as tattoos, markings, and small vestigial body parts like horns. At the end of the attunement, your appearance changes to match that of your ideal form. You remain in this form so long as you are attuned to this item; if your attunement to this item ends, you revert to your original form immediately.", - "If this amulet imposes a saving throw, it is calculated as 8 + your Charisma modifier + your proficiency bonus.", - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "The Amulet of the Dark Prince has the following random properties:", - { - "type": "list", - "items": [ - "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", - "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property", - "3 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" - ] - } - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "Using this amulet, you may cast the {@spell charm person}, {@spell disguise self}, and {@spell detect magic} spells at their lowest levels at will. In addition, you may cast the {@spell dominate person} and {@spell dominate monster} spells at their lowest levels. Both of these spells may be cast once each, after which they cannot be cast again in this way until you finish your next long rest. All spells cast in this way use the save DC of the amulet." - ] - }, - { - "type": "entries", - "name": "Dark Trickster", - "entries": [ - "As an action, you may {@spell polymorph} into a form that resembles a Medium humanoid of your choice, or back into your true form. Your statistics remain the same in each form and any equipment you are wearing or carrying isn't transformed. If you are polymorphing into a specific humanoid that you are familiar with, you may also mimic their voice and mannerisms perfectly, preventing anyone noticing that you are not actually them." - ] - }, - { - "type": "entries", - "name": "Master of Discord", - "entries": [ - "Whenever you use a spell or feature that allows you to target a creature and inflict the {@condition charmed} condition on them, you may choose to target up to a number of additional creatures equal to your Charisma modifier (minimum of one). These additional targets must be in range of your spell or feature and each creature makes their saving throw individually." - ] - }, - { - "type": "entries", - "name": "Corrupting Charm", - "entries": [ - "While you have a creature {@condition charmed} by you, you may use your bonus action to force them to make a saving throw against the save DC of the amulet. On a failure, you may impose one of the following effects:", - { - "type": "list", - "items": [ - "The target must roll on {@creature Graz'zt|MTF|the Madness of Graz'zt table}{@footnote *|See the info tab} and suffer the resulting flaw. This flaw persists until cured as outlined in the {@variantrule madness|DMG|Dungeon Master's Guide section on madness.}", - "The target must use its reaction to move up to its speed in a direction you choose.", - "The target enters a trance-like state and drops their guard. Until the start of your next turn, attack rolls against that target are made at advantage." - ] - } - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "When you become attuned to the amulet, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Graz'zt|MTF|the Madness of Graz'zt table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." - ] - }, - { - "type": "entries", - "name": "Destroying the Amulet", - "entries": [ - "This item can only be destroyed by leaving it in a 1-foot cubed lead box lined on the inside with mirrors. The amulet must remain within this box for 100 years, unseen by any creature during that entire time. If the amulet is ever removed from this box or if a creature looks upon the amulet, the process must restart from the beginning. After 100 years, the amulet crumbles into dust and becomes worthless." - ] - } - ], - "attachedSpells": [ - "charm person", - "disguise self", - "detect magic", - "dominate person", - "dominate monster" + "page": 42, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "customProperties": { - "ingredients": "Graz'zt's Heart ×1" - } - }, - { - "name": "Amulet of the Dire", - "source": "HHHVIII", - "page": 80, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "entries": [ - "While wearing this amulet, you may use your action to speak its command word and grow one size larger, doubling your size in all dimensions and multiplying your weight by eight. Everything you are carrying and wearing also increases relative to you; it returns to its original size immediately if it is dropped. If there isn't enough available free space for you to grow, you attain the maximum possible size in the space available.", - "While enlarged in this way, you have advantage on Strength checks and Strength saving throws, and your weapon attacks done with your enlarged weapons deal an extra {@damage 1d4} damage. In addition, when you use this ability, you also gain a random trollish mutation for the duration of the enlargement. Roll a {@dice d4} and consult the table below to find your mutation.", - { - "type": "table", - "caption": "Trollish Mutation", - "page": 80, - "colLabels": [ - "d4", - "Mutation" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "You gain the incredible regenerative abilities of the trolls. You regain 10 hit points at the start of each of your turns so long as you start with at least 1 hit point and you have not taken any acid or fire damage since the end of your last turn." - ], - [ - "2", - "You gain an extra head. You have advantage on saving throws against becoming {@condition blinded} or {@condition deafened}, and you can still function even if one of your heads is destroyed or removed from your body." - ], - [ - "3", - "You gain an extra set of arms tipped with claws. As a bonus action, you may make an unarmed strike with them, dealing {@damage 1d6} + your Strength modifier slashing damage on a successful hit." - ], - [ - "4", - "Your skin becomes green and tough, giving you a +2 bonus to AC." + "rows": [ + [ + "15", + "Enchanted Rubble (3 vials)", + { + "type": "entries", + "entries": [ + "When an eidolon forces its spirit into a sacred statue, it leaves behind a trace of its enchanted presence within the normally mundane stone. Although this presence dissipates over time, a keen-eyed harvester should be able to sift through the piles of dust of a destroyed statue and find the magical energies to keep for later use.", + { + "type": "entries", + "name": "Note:", + "entries": [ + "This item can only be harvested from a destroyed sacred statue that has been animated by an eidolon within the past hour. {@b Requires {@item enchanted vial|HHHVI}.}" + ] + }, + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may pack this rubble into a damaged stone structure. If you do so, this rubble melds into the structure, repairing any damage done to it, starting from the point where the rubble has been packed. One vial has enough rubble to fill in up to 5 cubic feet of missing material." + ] + } ] - ] - }, - "This enlarging lasts for 1 hour, after which you return to your original size. You may also end the effect early by speaking the command word again (no action required). Once this ability has been used once, you cannot use it again until you finish a short or long rest." - ], - "customProperties": { - "ingredients": "Dire Soul ×1", - "crafter": "Artificer" - } + }, + "200 gp", + "3 lb", + "\u2014" + ], + [ + "20", + "Guardian Spirit", + "The ever-zealous eidolon is created from the spirits of the most loyal and fanatical followers of a powerful entity. By agreeing to transformation into an eidolon, these souls agree to sever their right to the wheel of fate and a chance of entering the afterlife. As such, I would argue that since these poor souls have nowhere else to turn, harvesting their remains and putting them to work as new magical items isn't just morally justified, it would be what they actually want. {@b Requires {@item spirit paper|HHHVI}.}", + "1,125 gp", + "1 lb", + "{@item Warden Charm|HHHVIII}" + ] + ] }, { - "name": "Amulet of the Expanded Mind", + "name": "Elder Oblex", "source": "HHHVIII", - "page": 81, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 56, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ability": { - "int": 2 - }, - "entries": [ - "While wearing and attuned to this amulet, your Intelligence score increases by 2, as does your maximum for that score. In addition, any attempt to {@condition charmed|PHB|charm} you or read your thoughts without your permission fails, and the creature attempting to do so suffers {@damage 2d8} psychic damage." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Alien Consciousness ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Oblex Slime (5 vials)", + "The slime of most oozes comprises little more than strings of proteins and acids that give them form and digestive capabilities. Oblexes are a little different however, as instead of simply digesting the body of its prey, an oblex also feeds on their mind and mental energies, thus necessitating a unique set of enzymes that react to the psionic field all creatures produce. These enzymes become mostly inert upon the oblex's death, but some Underdark societies have discovered fermentation techniques that can recycle the slime into an amnesia-inducing drink called \"fade\". This drink is famous for helping the imbiber forget bad memories; something you would probably want to do too if you lived in the horror that is the Underdark.", + "2 gp", + "1 lb", + "\u2014" + ], + [ + { + "type": "entries", + "entries": [ + "10", + "(See {@b Note})" + ] + }, + "Dead Memory", + { + "type": "entries", + "entries": [ + "As the oblex consumes the body of its prey, it also absorbs their minds and memories. Where exactly these are stored is a mystery considering their lack of brain, but even without this knowledge, it is possible to extract these into a sheet of {@item spirit paper|HHHVI} following the oblex's death. For harvesting and crafting purposes, the specific individual's memories are unimportant. What we actually focus on is the lingering psionic resonance that they create as they call out within the confines of the oblex's nightmarish form. This energy is incredibly potent and is used by alchemists as the final catalyst for a particularly mindbending concoction. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Note:", + "entries": [ + "You can repeat the harvesting check for this item and get a new harvestable every time until the first time it is unsuccessfully harvested. The DC for this item increases by 2 every time it is harvested, however." + ] + } + ] + }, + "58 gp", + "1 lb", + "{@item Potion of the Gestalt|HHHVIII}" + ], + [ + "15", + "Coalescence Gel (5 vials)", + { + "type": "entries", + "entries": [ + "As an oblex continues to absorb minds and memories, it grows into a larger form and is considered an elder oblex. At this point, the melange of consciousnesses that inhabit its amorphous form collapse in on themselves, creating a new texture and consistency in the oblex with a new set of chemical properties. These chemicals are very reactive to transfiguration and illusion magic, but can also be rendered into an oil that causes extreme brain damage to creatures it strikes.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may rub this gel into yourself where it is absorbed into you for the next 24 hours. During this time, if you cast the {@spell disguise self} spell or similar self-targeted, illusion-based disguise magic, the gel reacts and shapes itself to the illusion, causing it to no longer fail to hold up to physical inspection. Note that this does not change your actual form to match the illusion, the gel merely creates a simulacrum that feels realistic to touch." + ] + } + ] + }, + "140 gp", + "1 lb", + "{@item Oil of the Memory Thief|HHHVIII}" + ] + ] }, { - "name": "Amulet of the Flesh-shaper", + "name": "Elder Tempest", "source": "HHHVIII", - "page": 81, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "rechargeAmount": "{@dice 2d8 + 4}", - "charges": 20, - "entries": [ - "This wrinkled, pale-pink amulet resembles the shriveled brain of a monstrous entity. This amulet has 20 charges which you may expend to use any of the following abilities:", - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "While wearing this amulet, you may use your action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC, or 8 + your Intelligence modifier if you do not have a spell save DC: {@spell alter self} (2 charges), {@spell polymorph} (4 charges), {@spell animal shapes} (8 charges), {@spell shapechange} (9 charges), or {@spell true polymorph} (9 charges)." - ] - }, - { - "type": "entries", - "name": "Twisted body", - "entries": [ - "Using your action and expending 5 charges, you target a non-construct creature you can see within 60 feet of you, attempting to twist its body into a debilitated state. The targeted creature must make a {@dc 18} Constitution saving throw. On a failure, they suffer {@damage 6d10} necrotic damage, and for the next 10 minutes, their speed is reduced by half and they make all Strength and Dexterity saving throws at disadvantage. On a success, they take half damage and suffer no other negative effects. The targeted creature may attempt the saving throw again at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "type": "entries", - "name": "Mutated Gift", - "entries": [ - "Using your action and expending 3 charges, you target a willing creature within 30 feet of you that you can see. If you do so, roll a {@dice 1d100|percentile dice} and consult the {@i Flesh Warping} table in the {@creature sibriex|MTF} creature information section to determine a mutation that transpires to your target. This mutation lasts until the end of your target's next long rest. Alternatively, you may use this ability on your target again to end the effect early. There is no limit to how many mutations a creature can have." - ] - }, - "The amulet regains {@dice 2d8 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, this amulet dissolves into a foul ichor and becomes worthless." + "page": 44, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "alter self", - "polymorph", - "animal shapes", - "shapechange", - "true polymorph" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Sibriex Frontal Cortex ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "20", + "Entropy Shard", + "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", + "4,000 gp", + "5 lb", + "{@item Talisman of Nature's Wrath|HHHVIII}" + ], + [ + "25", + "Elder Tempest Spark (vial)", + "The elder tempest represents nature at its most dangerous and mercurial. However, within the constantly shifting form one thing remains constant: a crackling bolt of lightning that moves like a snake inside the gale of hurricane winds. This spark acts like the \"spine\" of the tempest, and can be thought of as the core of its being. If you can literally catch this lightning in a bottle, it can provide an audacious tinker enough energy to power an invention that wouldn't be possible by any other means. {@b Requires {@item enchanted vial|HHHVI}.}", + "33,400 gp", + "1 lb", + "{@item Crown of the Eternal Bolt|HHHVIII}" + ] + ] }, { - "name": "Amulet of the Spirit Hunter", + "name": "Female Steeder", "source": "HHHVIII", - "page": 81, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks" - } - ], - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 66, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "modifySpeed": { - "equal": { - "fly": "walk" - } - }, - "entries": [ - "While wearing this amulet, you may use your action to speak the amulet's command word and transform yourself and anything you are wearing or carrying into a spiritual version of yourself for the next hour. If you drop anything, they return to their regular form immediately. While in spiritual form, you have the following benefits:", - { - "type": "list", - "items": [ - "You can move through other creatures and objects as if they were {@quickref difficult terrain||3}. You take {@damage 1d10} force damage if you end your turn inside an object.", - "Your weapon attacks deal psychic damage instead of their usual bludgeoning, piercing, or slashing damage and are considered magical.", - "You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.", - "You have a fly speed equal to your speed." - ] - }, - "Once this ability has been used once, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Essence of Troll ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Steeder Leg (×4)", + "The sticky legs of a steeder act as their main method for ensnaring prey. While they are certainly strong, the cartilage quickly breaks down following the steeder's death. However, they can still be rendered down for their adhesives, much like turning horse hooves into glue. Duergar society is literally kept together by this adhesive, and as such, these legs are always in high demand.", + "5 sp", + "12 lb", + "\u2014" + ], + [ + "15", + "Steeder Shell", + "A hardy exoskeleton befitting a creature that resembles a giant spider. This hardy, yet lightweight shell has a myriad of uses ranging from housing, to tools, to armor.", + "1 gp", + "60 lb", + "\u2014" + ], + [ + "20", + "Female Steeder Pheromones (vial)", + { + "type": "entries", + "entries": [ + "A female steeder keeps to its arachnid-like resemblance by devouring its mate after breeding. In order to circumvent the instinctive fear that a male would have towards its natural predator, a female steeder is capable of producing a special pheromone that attracts them and overrides their usual survival instincts. This pheromone actually works on other, similar creatures as well, and wild steeders have been known to use it to attract other prey when they feel the need to hunt.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may smear this bottle of pheromones on the ground next to you. For the next 10 minutes, the first time an insectoid or arachnid creature comes or starts its turn within 60 feet of that spot, they must succeed on a {@dc 10} Wisdom saving throw or be forced to use any of its available speed and {@action Dash} action to move towards that spot, using the safest and most direct route possible. A creature that succeeds on the saving throw is immune to the effects of this item for the next 24 hours." + ] + } + ] + }, + "3 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Amulet of the Usurper", + "name": "Fey Trapper Spells", "source": "HHHVIII", - "page": 81, - "rarity": "legendary", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "rechargeAmount": 20, - "charges": 20, - "entries": [ - "This amulet has 20 charges. While wearing it, you may use your action to spend a number of charges for any of the following properties.", - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "", - "You may use the amulet to cast any of the following spells using your spell save DC and spell attack bonus: {@spell animate dead} (3 charges), {@spell burning hands} (1 charge), {@spell confusion} (4 charges), {@spell detect magic} (1 charge), {@spell flame strike} (5 charges), {@spell fly} (3 charges), {@spell geas} (5 charges), {@spell major image} (3 charges), {@spell stinking cloud} (3 charges), {@spell suggestion} (2 charges), and {@spell wall of fire} (4 charges)." - ] - }, - { - "type": "entries", - "name": "Teleport", - "entries": [ - "As an action, you may expend 3 charges to teleport, along with any equipment you are wearing and carrying, up to 120 feet to an unoccupied space you can see." - ] - }, - { - "type": "entries", - "name": "Corruptive Influence", - "entries": [ - "As an action, you may expend 3 charges to release a 20-foot radius burst of corruption centered on yourself. Any creature other than you inside this burst must succeed a {@dc 18} Wisdom saving throw or be {@condition charmed} by you until the start of your next turn. While you have a creature {@condition charmed} by you in this way, you may determine who they consider to be friends and who they consider to be enemies (no action required by you). This may result in them attacking creatures they once thought allies, or aiding creatures they once thought enemies. Once a creature has saved against this ability once, they are immune to its effects for the next 24 hours." - ] - }, - "This amulet regains all expended charges upon the next dawn." + "page": 115, + "colLabels": [ + "Ranger Level", + "Spells" ], - "attachedSpells": [ - "animate dead", - "burning hands", - "confusion", - "detect magic", - "flame strike", - "fly", - "geas", - "major image", - "stinking cloud", - "suggestion", - "wall of fire" + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "ingredients": "Heart of Moloch ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "3rd", + "{@spell command}" + ], + [ + "5th", + "{@spell invisibility}" + ], + [ + "9th", + "{@spell glyph of warding}" + ], + [ + "13th", + "{@spell hallucinatory terrain}" + ], + [ + "17th", + "{@spell hold monster}" + ] + ] }, { - "name": "Angdrelve (Wave of Sorrow)", + "name": "Fire Elemental Myrmidon", "source": "HHHVIII", - "page": 26, - "baseItem": "greatsword|PHB", - "type": "M", - "rarity": "artifact", - "reqAttune": true, - "curse": true, - "weight": 6, - "weaponCategory": "martial", - "property": [ - "H", - "2H" + "page": 46, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "2d6", - "dmgType": "S", - "dmg2": "3d6", - "bonusWeapon": "+3", - "entries": [ - "The greatsword Angdrelve is also known as the Wave of Sorrow and is one of the deadliest weapons in the multiverse. Like its dark master, Angdrelve is beautiful but cruel, its many dark curves drawing the eye away in a maddening dance as it twirls and spins through the battlefield. In fact, a popular legend states that the sword was once a regular sword with a straight edge, but as Graz'zt fought and slaughtered his way through the Abyss to claim his title as Demon Lord, the sword became as twisted and crooked as his soul.", - "When you attune to this weapon, your appearance changes to become supernaturally beautiful, if slightly offputting to mortals that gaze upon you. You have advantage on Charisma checks made to interact with creatures that are not immune to the {@condition charmed} condition. You lose this benefit if you ever end your attunement to this weapon, but your appearance remains the same. If you are no longer attuned to Angdrelve, a {@spell greater restoration} spell, {@spell remove curse} spell, or similar magic cast on you will revert you to your original appearance.", - { - "type": "entries", - "name": "Magic Weapon", - "entries": [ - "You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, whenever you successfully hit with this weapon, you may choose to deal an additional {@damage 3d6} acid damage to your target." - ] - }, - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "Angdrelve has the following randomly determined properties:", - { - "type": "list", - "items": [ - "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties", - "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" - ] - } - ] - }, - { - "type": "entries", - "name": "Teleport", - "entries": [ - "While holding this weapon, you may use your action to magically teleport along with anything you are wearing or carrying to an unoccupied space you can see within 120 feet of you." - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "While holding this weapon, you may use your action to use it to cast either the {@spell crown of madness} spell, {@spell command} spell, or the {@spell dissonant whispers} spell as a 3rd level spell. The spell save DC for these spells cast in this way is considered 8 + your Charisma modifier + your proficiency modifier." - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "As the weapon of a Demon Lord, Angdrelve bares a lingering curse for any mortal that attunes to it. While afflicted by this curse, whenever you hit a creature with this weapon, you must make a {@dc 18} Wisdom saving throw. On a failure, you become obsessed with inflicting pain on that creature and must spend your action on any subsequent turn to inflict damage on them in some way, including using any movement available for you to reach them. If you are unable to inflict damage on them due to being unable to target them with the actions available to you, this effect ends. You may make the saving throw again at the end of each of your subsequent turns, also ending the effect on a success. This effect also ends if the target of your obsession dies. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to Angdrelve and end the obsession immediately, or they may choose to continue your attunement and simply end your current obsession. If they choose the latter, you are still considered cursed." - ] - }, - { - "type": "entries", - "name": "Destroying Angdrelve", - "entries": [ - "The only way to destroy Angdrelve is for it to be placed within a pitch-black box and be untouched and unseen by any creature for 200 years, after which it dissolves into a foul ichor." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "attachedSpells": [ - "crown of madness", - "command", - "dissonant whispers" + "rows": [ + [ + "15", + "Mote of Fire", + "When a fire elemental's summoned form is dispersed, it leaves behind small embers that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "1 lb", + "{@item Elemental Gem, Red Corundum|DMG}" + ], + [ + "20", + "Myrmidon Shackles", + { + "type": "entries", + "entries": [ + "Elementals are, by their nature, free and chaotic beings. It usually takes a lot of effort and powerful magic to trap them into a single form, and even more to bind them into service like one does with an elemental myrmidon. In fact, this magic is so strong, that it becomes reflected in the physical form of the elemental itself in the form of shackle-like armor around their wrists. These shackles have a number of uses due to the elemental magic infused into them, including reuse as binders for more elemental servants.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As a ranged attack, you may throw these shackles at an elemental that is size Large or smaller within 20 feet of you. On a successful hit, that elemental must make a {@dc 15} Wisdom saving throw. On a success, the shackles break and become useless. On a failure, the shackles bind to the elemental's form and the elemental becomes {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the elemental must obey your verbal commands to the best of its ability. If you do not issue any verbal commands to it, it defends itself from hostile creatures but otherwise takes no actions. If you or your companions damage the elemental, it may make the saving throw again, ending the charm on a success. Once the elemental is no longer {@condition charmed}, the shackles slip off them and may not be used again until the next dawn." + ] + } + ] + }, + "285 gp", + "6 lb", + "{@item Elemental Armlets|HHHVIII}" + ] ] }, { - "name": "Armor of Nullification", + "name": "Fraz-Urb'luu", "source": "HHHVIII", - "page": 81, - "baseItem": "plate armor|PHB", - "type": "HA", - "immune": [ - "necrotic" - ], - "rarity": "legendary", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" - ], - "ac": 18, - "strength": "15", - "bonusWeaponAttack": "+3", - "bonusAc": "+3", - "stealth": true, - "entries": [ - "While wearing this armor, you gain a +3 bonus to AC, you are immune to necrotic damage, and if you are struck by a critical hit, you may use your reaction to turn it into a normal hit instead, cancelling any effects that would normally be triggered by that critical hit." + "page": 25, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "customProperties": { - "ingredients": "Negative Plane Echo ×1", - "crafter": "Blacksmith" - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "\u2014", + "Fraz-Urb'luu's Head", + "In its normal state, the head of Fraz-Urb'luu resembles that of a gargoyle with a smirking, human-like visage. It is completely unknown if this is what the demon lord originally looked like or if this is merely another result of their many arcane mutations and foul alterations. There are legends however that this face is actually the only remnant of the creature that Fraz-Urb'luu used to be. The tale recounts how a mortal trickster descended into Hollow Heart and entered into a game of wits with that domain's previous master. So clever and cunning was this trickster, that they managed to deceive this master into cutting off their own head. Then, with little remorse or hesitation, the trickster cut off their own and let their dark influence reattach it to the gargoyle-like body of their vanquished foe. The creature that rose was the newly born Fraz-Urb'luu, the Prince of Deception and master of Hollow Heart.", + "\u2014", + "28 lb", + "{@item Mask of Multitudes|HHHVIII}" + ] + ] }, { - "name": "Armor of the Eternal Flame", + "name": "Frost Salamander", "source": "HHHVIII", - "page": 82, - "baseItem": "plate armor|PHB", - "type": "HA", - "resist": [ - "fire" - ], - "rarity": "legendary", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" + "page": 59, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "strength": "15", - "bonusAc": "+3", - "recharge": "restLong", - "stealth": true, - "entries": [ - "While wearing this armor, you gain a +3 bonus to AC and you have resistance to fire damage. In addition, if you receive damage that would reduce your hit points to 0, you may use your reaction to negate that damage and release a fiery nova from yourself, forcing all creatures within 10 feet of you to make a {@dc 20} Dexterity saving throw, suffering {@damage 4d8} fire damage on a failed save, or half as much damage on a successful one. Once you use this ability, you may not use it again until your next long rest." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Phoenix Ashes ×1 small pouch", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Frost Salamander Blood (7 vials)", + { + "type": "entries", + "entries": [ + "The blood of a frost salamander moves with all the frigid pace of a glacier. Permanently cold to the touch, it retains some magic in it at all times that can be turned into a makeshift weapon oil to add frigid power to one's strikes.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of ammunition or one melee weapon. Applying this blood takes 1 minute. For the next minute, any creature successfully hit must make a {@dc 17} Constitution saving throw. On a failure, they suffer an additional {@damage 1d6} cold damage and their movement is halved until the start of your next turn." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Frost Salamander Fang", + "The fangs of a frost salamander carry within them all the bite of winter's cold. They are highly prized as a weapon material, and it is common to see strings of them adorning the necks of frost giants to boast of their hunting prowess.", + "20 gp", + "2 lb", + "{@item Frost Dagger|HHHVIII}" + ], + [ + "15", + "Frost Salamander Scales (large pouch)", + "Like their fire-based cousins, frost salamander scales are incredibly valuable for their elemental harnessing properties. A frost salamander's scales stay supernaturally cold long after death, and they are coveted as materials for making iceboxes in the larders of wealthy individuals. Crafted into armor, they take advantage of the frost salamander's strange reaction to heat in which they seem to derive energy from blazing fires despite their own icy constitution.", + "65 gp", + "18 lb", + "{@item Permafrost Plate|HHHVIII}" + ], + [ + "20", + "Frost Salamander Breath Pouch", + { + "type": "entries", + "entries": [ + "Worse than a wintery blast, the breath of a frost salamander is capable of snapfreezing just about anything that it comes across. The organ responsible for such power is a melon-sized bladder located just above its gullet. Filled with special chemicals, this bladder can either be tapped for unique potion ingredients, or simply burst open to create a freezing explosion.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw this bladder to a space up to 20 feet away, causing it to burst upon impact, releasing a nova of freezing cold. Any creature within 10 feet of it must make a {@dc 17} Constitution saving throw, taking {@damage 8d10} cold damage on a failed save or half as much damage on a successful one." + ] + } + ] + }, + "700 gp", + "10 lb", + "{@item Potion of the Ice Hunter|HHHVIII}" + ] + ] }, { - "name": "Armor of the Gnoll Lord", + "name": "Geryon", "source": "HHHVIII", - "page": 100, - "baseItem": "studded leather armor|PHB", - "type": "LA", - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "damage that is nonmagical" - } + "page": 34, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "rarity": "artifact", - "reqAttune": true, - "curse": true, - "weight": 13, - "property": [ - "crfA" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "ac": 12, - "bonusAc": "+3", - "entries": [ - "The savagery of the gnolls is undeniable. So vicious and brutal are they, that they even dream of one day tearing into and dismembering the body of {@creature Yeenoghu|MTF}, their own patron deity. Among the most powerful of the gnolls is the myth of a suit of armor crafted from the tanned hide of the Gnoll Lord himself, the gristle and blood soaking into their own skin and giving them demonic power. Far from being disgusted by his followers' brutal veneration, {@creature Yeenoghu|MTF} actually welcomes them to try; it simply means more prey for him to devour.", - "In order to attune to this item, you must wear it while hunting and killing a humanoid creature without the aid of weapons or magic. After killing them, you must then consume at least 1 pound of their raw flesh. Doing so causes the armor to fuse to your own body, making it act as a second, protective skin that you cannot remove so long as you remain attuned to this item. While attuned to this item, you become more gnoll-like: you become covered in shaggy fur, your eyes become yellow and wild, and your nails and teeth become sharper. As part of this, you may use your nails and teeth as natural weapons to make unarmed strikes. If you hit, this attack deals slashing damage equal to {@damage 1d10} + your Strength modifier and you may make a {@action grapple} check against your target as a free action as you grip them in a wild frenzy. You return to your original form immediately if your attunement to this item ends.", - "While wearing this armor, you have a +3 bonus to your AC and are resistant to bludgeoning, piercing, and slashing damage that is nonmagical.", - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "The Armor of the Gnoll Lord has the following random properties:", - { - "type": "list", - "items": [ - "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", - "2 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} properties", - "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" - ] - } - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "Using this armor, you may cast the {@spell detect magic} spell at will, and you may cast the {@spell dispel magic}, {@spell fear}, and {@spell invisibility} spells up to 3 times each. All expended uses are restored after your next long rest." - ] - }, - { - "type": "entries", - "name": "Rampage", - "entries": [ - "While wearing this armor, whenever you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make an unarmed strike." - ] - }, - { - "type": "entries", - "name": "Sadistic Retaliation", - "entries": [ - "Whenever a creature within 100 feet of you that you can see hits you with a weapon attack, you may use your reaction to cause an iron spike\u20146 feet tall and 1 inch in diameter\u2014to burst from the ground beneath them. That creature must then succeed on a {@dc 18} Dexterity saving throw or be impaled upon this spike, taking {@damage 4d8} piercing damage and becoming {@condition restrained}. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the {@condition restrained} condition. Spikes disappear at the start of your next turn if nothing is currently impaled on them." - ] - }, - { - "type": "entries", - "name": "Savage Warlord", - "entries": [ - "On your turn, you may use your bonus action to target up to 4 willing creatures you can see within 60 feet of you. Until the start of your next turn, these creatures are enraged, gaining advantage on melee weapon attack rolls they make and causing attacks rolls against them to have advantage." - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "When you become attuned to this armor, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Yeenoghu|MTF|Madness of Yeenoghu table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." - ] - }, - { - "type": "entries", - "name": "Destroying the Armor", - "entries": [ - "This armor can only be destroyed if the creature wearing and attuned to it is killed by the weapon {@item Heartcleaver|HHHVIII}. At this point, the armor will slough off its wearer and dissolve into a useless ichor." - ] - } + "rows": [ + [ + "20", + "Devil Wings (×2)", + "Like many fiends, Geryon possesses a pair of wings that grant him flight. And, like many other fiends, these wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", + "2,500 gp", + "40 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "\u2014", + "Stinger of Geryon", + "It is said that one of the many twisted \"gifts\" that Geryon imparted on the mortal world was his stinger; warping and mutating several creatures to carry the same poison and wicked barb as his own tail. Many lesser devils have attempted to assassinate Geryon simply to steal his tail and craft a weapon that they would use to earn glory in the Blood War. Thankfully, the blueprints for such a weapon have been found by some legendary mortal smiths, all it would take to complete it is the stinger itself.", + "\u2014", + "20 lb", + "{@item Geryon's Spite|HHHVIII}" + ] + ] + }, + { + "name": "Giff", + "source": "HHHVIII", + "page": 47, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "detect magic", - "dispel magic", - "fear", - "invisibility" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Yeenoghu Hide ×1" - } + "rows": [ + [ + "10", + "Giff Saliva (2 vials) ", + "If there is one thing the giff are known for (other than being a race of hippo people), it is their overwhelming love for explosives. In fact, even their own biology seems to have an affinity for the field, a the saliva of a giff contains a unique melange of chemicals that can be added to gunpowder mixes in order to make them more stable and resistant to outside moisture. This explains the distinct habit that many giff display in which they absent-mindedly lick their ammunition and weapons as they maintain them. While it is off-putting to most, some alchemists are willing to buy giff saliva for their own uses, and most do not care whether or not it comes directly from the source.", + "4 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Giff Skull", + "Despite all their pomp and fancy over their intellectual and tactical talents, one of the giff's greatest wartime assets is a good old fashioned thick skull. Indeed, the giff's skull is so powerful that one of their many rites of passage involve tracking down an {@creature ogre|MM} and challenging it to a headbutt contest (something that the easily amused {@creature ogre|MM} tends to indulge in). Aside from their plain utility as helmets, there are some macabre collectors out there that are willing to purchase giff skulls at a decent price, apparently as a strange hobby wherein they attempt to assemble several of them in order to form a \"regiment\". Don't worry, I don't quite understand it either.", + "28 gp", + "12 lb", + "\u2014" + ] + ] }, { - "name": "Armor of the Infernal Enforcer", + "name": "Giff Trinket Table", "source": "HHHVIII", - "page": 82, - "baseItem": "studded leather armor|PHB", - "type": "LA", - "resist": [ - "cold", - "fire", - "poison" - ], - "rarity": "legendary", - "reqAttune": true, - "weight": 13, - "property": [ - "crfBy" + "page": 47, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "ac": 12, - "bonusAc": "+3", - "recharge": "restShort", - "entries": [ - "You gain a +3 bonus to AC while wearing this armor and you gain resistance to cold, fire, and poison damage. In addition, when you take damage you may use your reaction to cause an infernal sound to bellow forth from the armor, forcing all creatures of your choice within 30 feet of you to make a {@dc 20} Wisdom saving throw or become {@condition frightened} of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to this ability for 24 hours. Once you use this ability once, you cannot use it again until you finish a short or long rest." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Hide of Hutijin ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "1", + "{@dice 1d6} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 ceremonial {@item dagger|PHB}", + "25 gp", + "7 lb" + ], + [ + "3", + "1 bag of black powder", + "10 gp", + "3 lb" + ], + [ + "4", + "1 smoking pipe", + "4 sp", + "\u2014" + ], + [ + "5", + "1 regiment badge", + "2 gp", + "1 lb" + ], + [ + "6", + "{@dice 1d4} bottles of weapon oil", + "2 sp", + "1 lb" + ], + [ + "7", + "1 fancy monocle", + "20 gp", + "\u2014" + ], + [ + "8", + "{@dice 4d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Astral Harpoon", + "name": "Githyanki Gish", "source": "HHHVIII", - "page": 82, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 48, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "bonusWeapon": "+3", - "entries": [ - "When fired from a {@object ballista|DMG} or similar firing mechanism, this harpoon has a +3 to attack and damage rolls and deals {@damage 6d10} piercing damage instead of the normal amount of damage. When firing this destructive harpoon, if you roll a 20 on your attack roll against a non-magical ship, you cause catastrophic hull damage that causes fractures and breakages to compound. For the next minute, the struck ship suffers {@dice 2d10} {@homebrew piercing damage} at the end of each round." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Astral Dreadnought Spike ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Githyanki Hair Braid", + "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", + "20 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Githyanki Heart", + "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", + "5 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Githyanki Brain", + { + "type": "entries", + "entries": [ + "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than that of most other humanoids. Although doing so may be distasteful for civilized folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." + ] + } + ] + }, + "10 gp", + "4 lb", + "\u2014" + ] + ] }, { - "name": "Astral Hull Plating", + "name": "Githyanki Kith'rak", "source": "HHHVIII", - "page": 82, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 48, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "bonusAc": "+1", - "entries": [ - "{@note This item is also available as a {@vehupgrade Astral Hull Plating|HHHVIII|vehicle upgrade}.}", - "This hard plating is surprisingly light, buoyant, and specially tuned to the Astral Plane, allowing ships outfitted with it to sail through that Astral Sea with little effort.", - "A ship that has been appropriately outfitted by this plating gains a +1 bonus to AC and may sail through the Astral Plane as if it were water. Piloting and sailing the ship like normal allows it to travel as if it were subjected to an average travel wind on the Material Plane, and it moves at the appropriate speed. The ship may also angle itself up or down to achieve the same freedom of movement that creatures enjoy on the Astral Plane; doing so only requires the helmsman of the ship to {@condition concentration|PHB|concentrate} on the angle change as they steer.", - "For a ship to be considered appropriately outfitted, two scales are required for every 10 feet of ship length: one on each side." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Astral Dreadnought Scale ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Githyanki Hair Braid", + "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", + "20 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Githyanki Heart", + "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", + "5 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Githyanki Brain", + { + "type": "entries", + "entries": [ + "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than that of most other humanoids. Although doing so may be distasteful for civilized folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." + ] + } + ] + }, + "10 gp", + "4 lb", + "\u2014" + ] + ] }, { - "name": "Basin of Water Control", + "name": "Githyanki Supreme Commander", "source": "HHHVIII", - "page": 82, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This stone basin measures 1 foot in diameter. If you fill this basin with a sample of water from a source of water that has a radius of less than half a mile, this basin gains a connection to that source of water for 1 hour. A source of water may include a river, a pond, or even a barrel or pitcher. If the source of water is larger than half a mile in radius, this basin has a connection only to the water in a half-mile radius of the point from which you gathered the water.", - "So long as you hold the basin, you may use your action to exert your influence over the connected area of water as if you had cast the {@spell control water} spell over it. If an action you use in this way would force a target to make a saving throw, the DC is considered 17.", - "This basin loses its connection to the water after the 1-hour duration has passed, if you drop the basin, or if the water inside the basin spills out. After this, all effects created by the basin cease immediately. Once used, the basin cannot be used again until the next dawn." + "page": 48, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "control water" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Wastrilith Bladder ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Githyanki Hair Braid", + "The hair braid of a mighty githyanki warrior is a symbol of their prowess in combat. An intact braid can fetch a tidy sum among collectors back on the Material Plane.", + "20 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Githyanki Heart", + "The githyanki are not originally a species native to the Astral Plane, and yet they have made it their home regardless. Prolonged exposures to the unaging nature of the Astral Plane has caused some of their organs, particularly their hearts, to develop curious qualities that are valuable to scholars attempting to unlock the secrets of that place.", + "5 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Githyanki Brain", + { + "type": "entries", + "entries": [ + "The githyanki brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than that of most other humanoids. Although doing so may be distasteful for civilized folk, consuming the brain of a githyanki can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may consume the githyanki brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell jump} spell up to 3 times." + ] + } + ] + }, + "10 gp", + "4 lb", + "\u2014" + ] + ] }, { - "name": "Berserker Brew", + "name": "Githyanki Trinket Table", "source": "HHHVIII", - "page": 82, - "type": "P", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 47, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "When you drink this potion, you become instilled with a maddening thirst for violence for the next 10 minutes. During this time, you deal an extra {@damage 2d6} damage to your target whenever you make a successful weapon attack, and you cannot be {@condition charmed} or {@condition frightened}. However, if you do not cause damage to a target on your turn, you suffer {@damage 2d6} psychic damage as your rage burns into your own mind. This damage cannot be reduced in any way. This crimson red potion continuously roils and froths as if constantly agitated by an unseen force." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Alkilith Spore ×1 vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "1", + "{@dice 1d4} energy stimulating chewable roots", + "8 sp", + "\u2014" + ], + [ + "2", + "1 githyanki battle standard", + "5 gp", + "10 lb" + ], + [ + "3", + "1 officer badge", + "2 gp", + "1 lb" + ], + [ + "4", + "1 book of battle tactics", + "5 gp", + "2 lb" + ], + [ + "5", + "1 map of the Astral Plane", + "50 gp", + "5 lb" + ], + [ + "6", + "1 {@item whetstone|PHB}", + "1 cp", + "1 lb" + ], + [ + "7", + "1 set of dragon reins", + "10 gp", + "3 lb" + ], + [ + "8", + "{@dice 1d8} stolen trinkets", + "10 gp", + "2 lb" + ] + ] }, { - "name": "Boneclaw Censer", + "name": "Githzerai Anarch", "source": "HHHVIII", - "page": 83, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 49, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "entries": [ - "This censer has an innate connection with the boneclaw from whom it was crafted. When held by a creature, faint wisps of smoke will emerge and blow in the direction of that boneclaw if that boneclaw is still animate and on the same plane of existence as the holder. The intensity and thickness of the smoke will increase as proximity to the boneclaw decreases. A creature holding this item may also spend 10 minutes focusing on it, after which, a wisp of smoke will emerge and blow in the direction of the boneclaw's master if it is on the same plane of existence as the censer.", - "Once this ability has been used once, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Boneclaw Skull ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Githzerai Brand", + "The githzerai practice many rituals in their constant adherence to discipline and tradition. One of these is a ritualistic branding of their bodies. Each brand may only be earned after the githzerai have demonstrated a mastery of a skill respected within the githzerai culture. Young and novice githzerai may only have a simple brand of a single skill, while the most revered and experienced in their society would have intricate brands, developed and layered on each other over their many years of learning. These brands are both rare and beautiful to admire, making them valuable to collectors elsewhere.", + "20 gp", + "1 lb", + "℄" + ], + [ + "15", + "Githzerai Heart", + "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", + "5 gp", + "1 lb", + "℄" + ], + [ + "20", + "Githzerai Brain", + { + "type": "entries", + "entries": [ + "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilized folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." + ] + } + ] + }, + "10 gp", + "4 lb", + "℄" + ] + ] }, { - "name": "Boon of the Wraith Leader", + "name": "Githzerai Enlightened", "source": "HHHVIII", - "page": 83, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 49, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "Whenever you score a critical hit on a weapon attack against a creature, you may use your reaction to summon a {@creature sword wraith warrior|MTF} {@homebrew |(your DM has the statblock)} in an unoccupied space within 5 feet of you. This {@creature sword wraith warrior|MTF} takes its turn immediately after you on the same initiative count. The {@creature sword wraith warrior|MTF} follows your commands to the best of its ability or attempts to fight the nearest creature hostile to you if no command is given. A {@creature sword wraith warrior|MTF} summoned in this way disappears completely once your next turn ends, or if it drops to 0 hit points. A {@creature sword wraith warrior|MTF} summoned in this way cannot be harvested." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Commander's Mark ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Githzerai Brand", + "The githzerai practice many rituals in their constant adherence to discipline and tradition. One of these is a ritualistic branding of their bodies. Each brand may only be earned after the githzerai have demonstrated a mastery of a skill respected within the githzerai culture. Young and novice githzerai may only have a simple brand of a single skill, while the most revered and experienced in their society would have intricate brands, developed and layered on each other over their many years of learning. These brands are both rare and beautiful to admire, making them valuable to collectors elsewhere.", + "20 gp", + "1 lb", + "℄" + ], + [ + "15", + "Githzerai Heart", + "The githyanki are not originally a species native to Limbo, and yet they have made it their home regardless. Their existence there is a paradox; a stretch of serenity in an otherwise chaotic sea. This is reflected in their own bodies which have gradually adapted to living in such a place. Their hearts in particular are noteworthy to scholars trying to unlock the power of that plane.", + "5 gp", + "1 lb", + "℄" + ], + [ + "20", + "Githzerai Brain", + { + "type": "entries", + "entries": [ + "The githzerai brain is a marvel of biology. Capable of psionic output powerful enough to bend the normal laws of physics, it is noticeably larger and more developed than most other humanoid's. Although doing so may be distasteful for civilized folk, consuming the brain of a githzerai can temporarily boost the latent psionic powers of other humanoids, granting them similar abilities to its previous owner.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may consume the githzerai brain. For the next hour, you may cast the {@spell mage hand} spell as a cantrip, as well as cast the {@spell feather fall} spell up to 3 times." + ] + } + ] + }, + "10 gp", + "4 lb", + "℄" + ] + ] }, { - "name": "Butcher", + "name": "Githzerai Trinket Table", "source": "HHHVIII", - "page": 27, - "baseItem": "flail|PHB", - "type": "M", - "rarity": "artifact", - "reqAttune": true, - "curse": true, - "weight": 2, - "weaponCategory": "martial", - "dmg1": "1d8", - "dmgType": "B", - "bonusWeapon": "+3", - "entries": [ - "It is commonly believed that the three-headed flail known as the Butcher was originally crafted by Yeenoghu himself from the thigh bone and skin of a god he slew himself. Whether that is true or simply one of his own self-aggrandizements is up for debate, but what cannot be contested is the strength of the flail itself. With each head capable of delivering both physical and magical devastation that lingers in both the flesh and the mind, it is Yeenoghu's weapon of choice whenever he decides to destroy something with a little more finesse than his teeth and claws will allow.", - "When you attune to this weapon, your appearance becomes more bestial, growing fur along your limbs and developing a hunch in your posture. You gain a +3 bonus to attack and damage rolls made with this magical weapon. In addition, whenever you successfully hit a creature with this weapon, you may make a {@action Shove} or {@footnote Push|Potentially the Pushing Attack Maneuver?} attack against them as a free action. You may only do this once per turn.", - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "Angdrelve has the following randomly determined properties:", - { - "type": "list", - "items": [ - "1 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "1 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} property", - "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties", - "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" - ] - } - ] - }, - { - "type": "entries", - "name": "Triple Threat", - "entries": [ - "When you successfully hit a creature with this weapon, you may choose one of the following additional effects:", - { - "type": "list", - "items": [ - "The attack deals an extra {@damage 2d12} bludgeoning damage.", - "The target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} until the start of your next turn.", - "The target must succeed on a {@dc 17} Wisdom saving throw or be affected by the {@spell confusion} spell until the start of your next turn. You may only use this feature once per turn." - ] - } - ] - }, - { - "type": "entries", - "name": "Savage Stampede", - "entries": [ - "While holding this weapon, you may use your bonus action to take the {@action Dash} action. If you do so, up to 4 creatures of your choice that you can see within 60 feet of you may use their reactions to also move up to their speed in the same direction that you are moving." - ] - }, - { - "type": "entries", - "name": "Master of the Hunt", - "entries": [ - "If you are also wearing and attuned to the {@item Armor of the Gnoll Lord|HHHVIII}, you may use your action to throw this weapon down in an unoccupied space within 5 feet of you and make it fight on your behalf. This weapon acts directly after you on the initiative order and fights using your Strength modifier and proficiencies to calculate attack and damage bonuses. On its turn, it may fly up to 30 feet to an unoccupied space you can see and make up to three attacks against adjacent targets. If this weapon is targeted by any effect, you are considered to be holding it. It drops to the ground if you die or if you end this effect on your turn (no action required)." - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "As the weapon of a Demon Lord, The Butcher bares a lingering curse for any mortal that attunes to it. Whenever you kill a creature made of flesh while cursed by this item, you must make a {@dc 18} Wisdom saving throw. On a failure, you become obsessed with consuming some of that creature's body. While obsessed in this way, you must use your action to consume a mouthful of that creature's body, after which, this obsession ends. If you are unable to use your action to do this for whatever reason, your obsession overcomes your senses, and your action is wasted. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to The Butcher and end the urge immediately, or they may choose to continue your attunement and simply end your current urge. If they choose the latter, you are still considered cursed and must make the saving throw after your next long rest as usual." - ] - }, - { - "type": "entries", - "name": "Destroying the Butcher", - "entries": [ - "The only way to destroy the Butcher is to feed it to a {@creature zaratan|MTF} and allow it to be digested for 100 years inside its cavernous belly. After this, the weapon crumbles into dust and becomes useless." - ] - } + "page": 47, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" + ], + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "1", + "{@dice 1d4} pieces of ornate jewelry", + "5 gp", + "1 lb" + ], + [ + "2", + "1 bag of sweet-smelling herbs", + "4 sp", + "\u2014" + ], + [ + "3", + "{@dice 1d4} rolls of medicine-soaked bandages", + "1 gp", + "1 lb" + ], + [ + "4", + "{@dice 1d4} {@item pouch|phb|pouches} of rare tea", + "1 gp", + "1 lb" + ], + [ + "5", + "{@dice 1d4} bottles of meditative body oil", + "6 sp", + "1 lb" + ], + [ + "6", + "{@dice 1d6} bags of crushed gems", + "10 gp", + "2 lb" + ], + [ + "7", + "{@dice 1d4} tokens from a defeated githyanki", + "5 sp", + "\u2014" + ], + [ + "8", + "1 set of ornate hand wraps", + "3 gp", + "1 lb" + ] ] }, { - "name": "Chain of Violence", + "name": "Gloom Weaver", "source": "HHHVIII", - "page": 83, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 60, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This 20-foot metal chain has one hook on either end. As an action, you may throw one end of this chain at a target within 20 feet of you, forcing them to succeed on a {@dc 16} Dexterity saving throw or suffer {@damage 1d6} piercing damage and have the hook lodge itself in their body. If the hook lodges itself in a target, the hook on the end that you hold automatically lodges itself in your own body, dealing {@damage 1d6} piercing damage to you as well and chaining you and your target together.", - "While chained in this way, neither creature may willingly move more than 20 feet away from the other and they may not take any action that does not involve attempting to damage the other chained creature. The hooks can only be removed once at least one of the chained creatures dies, or another creature adjacent to one of the chained creatures removes the hook from their body with a successful {@dc 16} Strength check, at which point the other hook will also automatically dislodge." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Sorrowsworn Anger Hook ×2", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Shadow Blight (3 vials)", + { + "type": "entries", + "entries": [ + "Due to their prolonged exposure to the draining environment of the Shadowfell, the shadar-kai have become infused irrevocably with the shadows themselves. While this darkness permeates their entire being, the most obvious side effect is the way their own shadows seem to shift and fall from their being like smoke or dripping water. This unique shadow is referred to as \"shadow blight\" and is used as a catalyst in many nefarious potions and concoctions, or simply taken on its own to suppress one's emotions and life force whenever such a thing would become necessary. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may empty this vial over yourself, allowing the shadows to wash over you. For the next hour, you become preternaturally stoic and emotionless, and all of your regular life functions slow down considerably. During this time, you have advantage against being {@condition charmed} and {@condition frightened} and any ability check made to track you via your life functions such as heat emissions, scent, and vitality have disadvantage." + ] + } + ] + }, + "15 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Mark of the Raven Queen", + "The {@deity Raven Queen|Dawn War|DMG} is a notoriously difficult deity to worship. Mercurial, capricious, and distant at the best of times, it is no small wonder why she seems to boast so few followers. Yet, those that do serve her do so with utmost devotion. It is to these special few she grants her mark: a silhouetted raven head. From this mark, her followers are able to draw strength from the queen of death herself. Even when this mark has been removed from a deceased follower, it continues to channel power that can be repurposed into items usable even by those that shun her. The true question is whether this means we have found a loophole to her powers, or whether she simply doesn't care what we mortals do with her gifts.", + "60 gp", + "1 lb", + "{@item Raven Queen's Boon|HHHVIII}" + ], + [ + "15", + "Gloom Weaver Heart", + { + "type": "entries", + "entries": [ + "A gloom weaver is a special shadar-kai that has become so infused with the dark energies of the Shadowfell, that it begins to emit some of it on its own. As a gloom weaver stalks its quarry through the Shadowfell, it emits an aura of pure destitution that saps the will to live from anyone not native to that plane. If removed with care, one can cause their hearts to pulse this foul aura by manually squeezing it in their hands, weakening the resolve of everyone within the vicinity.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may squeeze this heart, forcing all beasts and humanoids that are not shadar-kai within 10 feet of you to have disadvantage on saving throws until the start of your next turn. Once this ability has been used 5 times, the heart runs out of any remaining energy and dissolves into a useless dust." + ] + } + ] + }, + "430 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Cloak of Safe Harbor", + "name": "Gray Render", "source": "HHHVIII", - "page": 83, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 49, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "restShort", - "entries": [ - "While wearing this cloak, you may use your action to pull the hood up over your head, transporting yourself and everything you are wearing and carrying to a pocket dimension that resembles a blank void with a breathable atmosphere. You may stay in this pocket dimension for up to 1 hour per day, which you may do so all at once, or in several shorter increments. If your time runs out or if you take the hood off (no action required) you return to your original plane in the space which you disappeared from, or the nearest unoccupied space if that is impossible.", - "If you receive damage while wearing this cloak, you may use your reaction to pull the hood up, transporting you to your pocket dimension and negating the damage you just took. You automatically return to your original space or nearest unoccupied space at the start of your next turn. The time spent in your pocket dimension in this way does not count towards the overall time spent in your pocket dimension for the day and this ability can be used even if you have already been in your pocket dimension for 1 hour this day. However, once you have used the cloak in this way, it may not be used again like this until you finish a short or long rest." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Dimensional Gullet ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "10", + "Gray Render Claw (×2)", + "A gray render's claw resembles that of a bear's, and like a bear's, they are capable of mauling a target as well as rudimentary grasping. The gray render often employs both these functions when serving its master, slaughtering some prey before dragging the carcass back like an oversized, monstrous puppy.", + "85 gp", + "15 lb", + "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}" + ], + [ + "15", + "Gray Render Hide", + "Due to their vaguely psionic and mystical nature, the hide of a gray render has more uses than for simply tanning into a suit of armor (although it is certainly quite useful for that). One use that has always stood out to me, is its use as sheets on a marital bed. It is believed by some cultures that any freshly wed couple that sleeps upon a gray render blanket on their first night as a couple will be loyal to one another for life the way that the gray render is loyal to their chosen master. I cannot verify the validity of this claim, but I can attest that sleeping on a lumpy, tough, gray sheet is not the most romantic way to begin your marriage.", + "380 gp", + "20 lb", + "{@item +2 Leather Armor|DMG} or {@item +2 Studded Leather Armor|DMG}" + ], + [ + "20", + "Gray Render Brain", + "The gray render is known for forming lifelong bonds with a creature that it declares as its master. This need for companionship is so strong that it warps the gray render's brain, enlarging portions responsible for emotional attachment and increasing the production of certain enzymes and hormones. As such, a gray render's brain is a treasure trove for any alchemist looking to mix together a bewildering brew or charming concoction.", + "1,000 gp", + "3 lb", + "{@item Philter of Love|DMG} or {@item Concoction of Companionship|HHHVIII}" + ] + ] }, { - "name": "Cloak of Targeted Invisibility", + "name": "Graz'zt", "source": "HHHVIII", - "page": 84, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 26, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this cloak, you may spend your bonus action to force one creature you can see within 60 feet of you to make a {@dc 16} Wisdom saving throw. On a failure, magic clouds its senses and you become {@condition invisible} to that creature for the next minute. This invisibility ends if you damage that creature in any way or you target another creature with this ability." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Balhannoth Hide ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "\u2014", + "Graz'zt's Heart", + "Unlike his beautiful countenance, the heart of Graz'zt is a hideous, shrunken, and shrivelled thing to behold. Graz'zt has neglected all genuine emotions of happiness and love in exachange for indulding in mindless sensual pleasures. This has led to the atrophied condition of his heart, within which is contained the many corruptions and hedonistic acts he has ever committed. The sheer concentration of these depravities make the organ a powerful conduit for particularly foul magic.", + "\u2014", + "8 lb", + "{@item Amulet of the Dark Prince|HHHVIII}" + ] + ] }, { - "name": "Cloak of the Arachnid", + "name": "Green Abishai", "source": "HHHVIII", - "page": 84, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "modifySpeed": { - "equal": { - "climb": "walk" - } - }, - "recharge": "dawn", - "entries": [ - "This long cloak has undergone a unique tanning process that utilized the magical bile from the magical transformation gland of a drow priestess. While wearing this cloak, you may use your action to speak its command word to meld it to you, causing eight spider legs to grow from your back. These spider legs are capable of growing through clothes and armor without damaging them.", - "Each of these legs has a reach roughly equal to the length of one of your legs, and while they are present, you may use them as basic appendages that you are naturally coordinated in using. As part of this, you may use them for the following abilities:", - { - "type": "list", - "items": [ - "You have a climb speed equal to your movement speed and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. In addition, because your spider legs do the climbing for you, you retain use of both of your normal hands even while climbing.", - "You ignore movement restrictions caused by webbing and you may cast the {@spell web} spell at will.", - "You may use your bonus action to make an unarmed strike with your spider legs at a target adjacent to you. This attack deals {@damage 1d8} + your Strength modifier in slashing damage, instead of the bludgeoning damage normal for an unarmed strike." - ] - }, - "These spider legs last for 1 hour or until you cancel them early by speaking the command word again, after which they recede into your back and your cloak reappears. Once used once, this item may not be used again until the next dawn." + "page": 30, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "web" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Arachidney Gland ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "10", + "Mark of Tiamat", + "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", + "20 gp", + "1 lb", + "{@item Tiamat's Boon|HHHVIII}" + ], + [ + "15", + "Devil Wing (×2)", + "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", + "25 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "20", + "Green Abishai Horn", + "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. The green abishai serve as the emissaries of the Dragon Queen, their horns granting them mind altering abilities to influence weak-willed mortals. Their horns carry on their manipulative natures and can be transformed into a magical implement that allows the user to continue the crafty tricks of the ever scheming {@deity Tiamat|Dawn War|DMG}.", + "6,100 gp", + "10 lb", + "{@item Stylus of Draconic Influence|HHHVIII}" + ] + ] }, { - "name": "Cloak of the Blood Lord", + "name": "Harvester Domain Spells", "source": "HHHVIII", - "page": 101, - "immune": [ - "necrotic" - ], - "rarity": "artifact", - "reqAttune": true, - "wondrous": true, - "curse": true, - "property": [ - "crfA" - ], - "modifySpeed": { - "equal": { - "fly": "walk" - } - }, - "entries": [ - "Under the cover of night, the cultists of {@creature Orcus|MTF} blanket themselves in thick, leathery cloaks and steal away into graveyards and cellars to do their master's dark bidding. These dark red cloaks are designed to represent the all-encompassing ambitions of {@creature Orcus|MTF} to smother the living under his dominion. Among the cultists is the prophecy of the Cloak of the Blood Lord, a garment fashioned from the wings of a defeated {@creature Orcus|MTF} and crafted to continue his legacy. The most zealous among his followers even believe that any 'defeat' that {@creature Orcus|MTF} may experience is merely a part of his grand scheme to extend his influence and that he is merely biding his time until his body can be reconstituted and his reign to begin anew.", - "In order to attune to this item, you must wear it from sundown to sunrise while being buried alive under at least 6 feet of soil. Upon the sunrise, you become attuned to this item and your body changes to resemble that of an undead. Your skin becomes extremely pale, your eyes become sunken, and your physique becomes gaunter. You remain in this form so long as you are attuned to this item; if your attunement to this item ends, you revert to your original form immediately.", - "While attuned to this item, you are immune to necrotic damage and to any effect that would attempt to remove your soul without your permission. In addition, if you are attuned to this item, you automatically succeed the saving throw imposed by attempting to attune to the {@item Wand of Orcus}.", - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "The Cloak of the Blood Lord has the following random properties:", - { - "type": "list", - "items": [ - "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", - "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property", - "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" - ] - } - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "While wearing the cloak, you can use it to cast the {@spell create undead} and {@spell dispel magic} spells up to 3 times each. You regain all expended uses upon finishing your next long rest. In addition you may cast the {@spell detect magic} spell and the {@spell chill touch} cantrip at will as if you were at 17th level. The spell attack bonus for casting these spells using this item is {@d20 +10}." - ] - }, - { - "type": "entries", - "name": "Master of Undeath", - "entries": [ - "When you cast the {@spell animate dead} or {@spell create undead} spells, you may choose the level at which that spell is cast, regardless of the spell slot you actually used or the spell slots you have available, and the creatures created by these spells remain under your control indefinitely. Additionally, you can case the {@spell create undead} spell even when it isn't night." - ] - }, - { - "type": "entries", - "name": "Regalia of the Necrolord", - "entries": [ - "While wearing this cloak, you may use your action to target an undead creature you can see within 60 feet of you that has an Intelligence score of 8 or less, forcing them to make a contested Charisma check against you. If that undead is under the control of another being, they make the contested Charisma check against you instead. Either way, if you succeed, that undead creature comes under your control.", - "On each of your turns, you can use a bonus action to mentally command any undead creature you have under your control in this way if the creature is within 60 feet of you (if you control multiple creatures, including those that you created through the {@spell create undead} or {@spell animate dead} spells, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.", - "The creature is under your control for 1 hour, after which it stops obeying any command you've given it. To maintain control of the creature for another 1 hour, you must use this feature on the creature and succeed on the contested Charisma check again before the current hour period ends." - ] - }, - { - "type": "entries", - "name": "Flight from Death", - "entries": [ - "As an action, you may transform this cloak into a pair of wings that attach themselves to your back. If you are wearing armor or clothes under the cloak, it passes through them harmlessly. This transformation lasts for up to 1 hour, or until you dismiss them as a bonus action, transforming them back into a cloak. Once you have used this ability once, it cannot be used again until you finish a short rest or until the next time you kill a creature, whichever comes first.", - "While you have these wings attached, you have a flying speed equal to your walk speed, and anytime that you are subjected to cold, fire, or lightning damage, you may use your reaction to cover yourself with your wings to gain resistance to that damage type until the end of the current turn." - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "When you become attuned to the cloak, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Orcus|MTF|Madness of Orcus table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." - ] - }, - { - "type": "entries", - "name": "Destroying the Cloak", - "entries": [ - "Destroying the Cloak of the Blood Lord requires that it be taken to the Positive Energy Plane by the ancient hero whose skull surmounts the {@item Wand of Orcus}. For this to happen, the long-lost hero must first be restored to life\u2014no easy task, given the fact that {@creature Orcus|MTF} has imprisoned the hero's soul and keeps it hidden and well guarded. Bathing the cloak in positive energy causes it to wither and deteriorate, but unless the above conditions are met, the cloak instantly reforms in a random location in the multiverse, usually in proximity to an easily influenced individual, or someone that worships {@creature Orcus|MTF}." - ] - } + "page": 110, + "colLabels": [ + "Cleric Level", + "Spells" ], - "attachedSpells": [ - "create undead", - "detect magic", - "animate dead", - "chill touch" + "colStyles": [ + "col-2 text-center", + "col-10" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Wings of Orcus ×1" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/CloakoftheBloodLord.webp" - } - } + "rows": [ + [ + "1st", + "{@spell hamund's harvesting hands|HHHVII}*, {@spell identify vitals|HHHVII}*" + ], + [ + "3rd", + "{@spell locate animals or plants}, {@spell transfusion|HHHVII}*" + ], + [ + "5th", + "{@spell recomposition|HHHVII}*, {@spell slow}" + ], + [ + "7th", + "{@spell cold storage|HHHVII}*, {@spell locate creature}" + ], + [ + "9th", + "{@spell conjure creature|HHHVII}*, {@spell hold monster}" ] - } - }, - { - "name": "Cloak of the Guard", - "source": "HHHVIII", - "page": 84, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While wearing this cloak, you cannot be {@quickref Surprise|PHB|3|0|surprised} so long as you aren't {@condition incapacitated}, and you may perform up to 4 hours of light activity during a long rest and still gain its benefits; this cloak must be worn during the entirety of the long rest in order for the latter ability to apply." ], - "customProperties": { - "ingredients": "Canoloth Hide ×1", - "crafter": "Leatherworker" - } + "footnotes": [ + "{@note Spells marked with an * are from {@loader Hamund's Harvesting Handbook Volume 2|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}.}" + ] }, { - "name": "Cloak of the Scorched Martyr", + "name": "Hellfire Engine", "source": "HHHVIII", - "page": 84, - "resist": [ - "fire" - ], - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 32, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "bonusAc": "+1", - "entries": [ - "While wearing and attuned to this cloak, you have a +1 bonus to your AC, resistance to fire damage, and whenever you hit with a weapon attack, you may deal an additional {@damage 2d10} fire damage to your target. In addition, you may use your action to target one creature you can see within 120 feet of you and command them to combust; that target must succeed on a {@dc 18} Wisdom saving throw or take {@damage 4d10} fire damage." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Wings of Zariel ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "15", + "Bonemelt Oil (7 vials)", + { + "type": "entries", + "entries": [ + "Deep in the pits of Avernus lay the Bonemelt Pools: vast formations of roiling red oil that burn with all the intensity that the Nine Hells can muster. Every day, legions of lower devils are sent into these pools to pump this corrosive liquid into barrels that are then loaded into the dreaded hellfire engines to be sprayed indiscriminately on the enemies of its master. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may make a ranged weapon attack to throw a vial of bonemelt oil at a target within 20 feet, shattering it on impact, treating the vial as an improvised {@homebrew weapon|object}. On a hit, the target is drenched in oil and take {@damage 1d10} fire damage plus {@damage 2d8} acid damage at the end of their turns. If an affected creature suffers fire damage that was not caused by this oil, the oil combusts, causing the covered creature to instantly suffer {@damage 2d10} fire damage and {@damage 4d8} acid damage and removing the oil. An affected creature or another creature within 5 feet can also take an action to scrape off the oil." + ] + } + ] + }, + "400 gp", + "2 lb", + "\u2014" + ], + [ + "15", + "Hellbolt Coil", + "The lightning flail of the hellfire engine is a mighty weapon to behold, dreamed up in the nefarious workshops of the Nine Hells. The key component responsible for its shockingly destructive power is a piece of hellforged metal known as the hellbolt coil. This coil is capable of channeling the inherent energy of the multiverse to create electrical surges that the hellfire engine then channels into its flail. Particularly talented tinkers are capable of reverse engineering this infernal technology into incredibly deadly weapons made for mortal hands.", + "2,850 gp", + "15 lb", + "{@item Hellbolt Striker|HHHVIII}" + ], + [ + "15", + "Shock Barrel", + "When a hellfire engine wishes to destroy a target from far away it relies on the thunder cannon. This incredibly destructive armament carries a stronger payload that damages targets far beyond the initial impact zone of the blast, especially when compared to regular cannon shot. Despite common belief, this power comes not from the shot itself, but the enchanted cannon barrel that launches it. This \"shock barrel\", as it has been dubbed by fiendish scholars, is engraved with devilish runes that enchant any ammunition stored within. Thankfully, an intact barrel can easily be repurposed for use by a mortal adventurer, allowing them to use projectiles that strike with the impact of a thunderclap.", + "2,850 gp", + "40 lb", + "{@item Rumble Quiver|HHHVIII}" + ], + [ + "25", + "Hellfire Core", + { + "type": "entries", + "entries": [ + "At the center of a hellfire engine lies the infamous hellfire core: a coconut-sized, superheated ball of black steel forged in fires fueled by the immolation of hundreds of mortal souls. This core acts as the engine's \"essence\", functioning much like the brain and heart of a normal creature. Due to its horrid crafting method, this core constantly hungers for more souls and is responsible for the reaping, consumption, and transformation of the souls that the engine destroys.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you kill a creature while holding this item, you may use your reaction to hold the core over their corpse. If you do so, the core absorbs the recently deceased soul of the creature and destroys it over the course of {@dice 1d4} days. If the creature isn't revived before then, only a {@spell wish} spell can restore it to life. Constructs and devils are immune to this effect." + ] + } + ] + }, + "9,000 gp", + "30 lb", + "{@item Infernal Engine|HHHVIII}" + ] + ] }, { - "name": "Coating of Corrosion", + "name": "Howler", "source": "HHHVIII", - "page": 84, - "type": "Oil", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 50, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This bright green oil is magically attuned to react when it is used to coat a weapon, transmuting itself into a highly corrosive acid that leaves the weapon undamaged. It can be used to coat up to 10 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the oil takes 1 minute. For 1 hour, any successful attack rolls made with a coated weapon deals an extra {@damage 2d6} acid damage." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Sibriex Bile ×1 vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Howler Blood (5 vials)", + { + "type": "entries", + "entries": [ + "The terrifying power of a howler goes beyond a scary call and visage. There is something more sinister at work that grants the howler such a presence, something in its very blood. Indeed, it is no coincidence that the howler actually secretes its blood from its eyes and mouth at all times: all the better to spread its horrid fear.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may throw this vial at a space within 20 feet, shattering it on impact. All creatures within 5 feet of that space must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} of that space for the next minute. While {@condition frightened} in this way, a creature must use its movement and any available {@action Dash} action to move as far away from that space as possible. If it is impossible for a creature to move without putting itself in danger, it stays in place instead, using its action to cower. A creature may repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success." + ] + } + ] + }, + "10 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Howler Teeth (large bag)", + "The gnashing jaws of a howler are filled with jagged teeth capable of rending apart even the sturdiest of plate armor. It is no surprise that these teeth are highly prized as crafting materials for weaponry with a literally fearsome edge.", + "115 gp", + "10 lb", + "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "20", + "Howler Voice Box", + "The horrid call of a howler is not one that can ever be forgotten in one's lifetime. This terrifying screech owes its unique sound to the howler's vocal cords which are unlike that of any other creature's. These dry, chapped strings seem more like desiccated lines of sinew than vocal cords, but when they resonate, they create the warbling howl that is so known for shaking the courage of mortals. Indeed, fiends have been known to string their instruments with these cords, creating orchestras that terrify adventurers as they venture through their dark halls.", + "340 gp", + "4 lb", + "{@item Harp of Horror|HHHVIII}" + ] + ] }, { - "name": "Concoction of Companionship", + "name": "Hutijin", "source": "HHHVIII", - "page": 84, - "type": "P", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 34, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This gray potion is divided into two layers that never mix: a cloudy top half, and a clear bottom half. As an action, you may drink the cloudy half, allowing another creature to drink the clear half. For the next 7 days, whoever drank the cloudy half is considered the \"guardian\" and the drinker of the clear half is considered the \"charge\" as both of you gain a psychic connection with one another. If one creature drinks both halves or if no creature drinks the second half within 1 minute of the first, the magic of this potion fades and it becomes useless.", - "Guardians and charges may communicate telepathically over any distance and are always aware of each other's location, direction, and distance from each other, so long as they are on the same plane of existence as each other. If a creature within the guardian's reach damages their charge, they may spend their reaction to make a melee weapon attack against the damaging creature. This attack is made with advantage. In addition, if a charge starts their turn with 0 hit points while within 60 feet of their guardian, they instantly stabilize." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Gray Render Brain ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "20", + "Devil Wings (×2)", + "Like many fiends, Hutijin possesses a pair of wings that grant him flight. And, like many other fiends, these wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", + "2,000 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "\u2014", + "Hide of Hutijin", + "The thick hide of Hutijin is rough and covered with many scars and battlemarks. As the enforcer of Mephistopheles, Hutijin has seen many a battle and had his skin bathed in the blood and gore of more victories than can be counted. This grants it a supernatural level of protection beyond that of a regular fiend, an aura that radiates out and reproaches any lesser creature that would dare strike the champion that wears it.", + "\u2014", + "30 lb", + "{@item Armor of the Infernal Enforcer|HHHVIII}" + ] + ] }, { - "name": "Concoction of Contamination", + "name": "Hydroloth", "source": "HHHVIII", - "page": 84, - "type": "P", - "immune": [ - "poison" - ], - "conditionImmune": [ - "disease", - "poisoned" - ], - "rarity": "very rare", - "property": [ - "crfBy" - ], - "entries": [ - "This pale green potion constantly appears to form clots of material inside it that quickly turn grey and dissolve back into the liquid. For 1 hour after you drink this potion, your blood becomes a dangerous disease-carrying fluid. This does not harm you, but it does grant you the following abilities:", - { - "type": "list", - "items": [ - "You are immune to disease and poison.", - "Any time a creature within 5 feet deals piercing or slashing damage to you, they must make a {@dc 15} Dexterity saving throw. On a failure, they take {@damage 2d6} poison damage as your infected blood splashes onto them.", - "Any creature that drinks at least one ounce of your blood must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, a creature suffers {@damage 4d6} poison damage at the start of each of their turns. A {@condition poisoned} creature may make the saving throw again at the end of their turn, ending the effect on themselves on a success. Your blood is tasteless, odorless, and mostly colorless when mixed into other fluids and can only be detected in a drink by a successful {@dc 15} Intelligence ({@skill Investigation}) check." - ] - } + "page": 73, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Sibriex Miasma ×1 vial", - "crafter": "Alchemist" - }, - "fluff": { - "images": [ + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Hydroloth Ichor (3 vials)", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/ConcoctionofContamination.webp" - } - } + "type": "entries", + "entries": [ + "As slimy as they were in life, touching the ichor of a hydroloth feels much like sticking your hand into the bottom of a bog. This unnerving feeling comes due to the hydroloth's innate connection to the River Styx, as the hydroloth's ichor is just as capable of tampering with memories as its owner was in life. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "A creature that drinks this ichor must succeed on a {@dc 16} Intelligence saving throw or have their memories stolen. A creature with their memories stolen loses all proficiencies, can't {@action cast a spell|PHB|cast spells}, can't understand language, and if its Intelligence and Charisma scores are higher than 5, they become 5. Each time the target finishes a long rest, it can repeat the saving throw, ending the effect on itself on a success. A {@spell greater restoration} or {@spell remove curse} spell cast on the target ends this effect early." + ] + } + ] + }, + "25 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Hydroloth Claw (×2)", + "Tipped by hooks designed to drag their victims to the depths, the hydroloth's claws are incredibly deadly and make a wonderful base for constructing weapons such as tridents.", + "70 gp", + "20 lb", + "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}" + ], + [ + "15", + "Hydroloth Bladder", + { + "type": "entries", + "entries": [ + "Like many amphibians, the hydroloth possesses a bladder in their throats that serves many functions. Other than allowing the hydroloth to survive underwater, it also acts as a supernatural storage mechanism for the hydroloth's memory thefts. In its properly harvested and unaltered state, it can be used to modify one's own memories for whatever purpose you may wish to achieve.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you spend 1 minute with this bladder over your head willingly, you may modify your own memories as if you had been subjected to the effects of the {@spell modify memory} spell. You may choose any memory from your entire life to modify, and you decide on which memory is changed and how during the minute you spend with the bladder over your head. Once this bladder is taken off your head, you instantly forget you used it, thus making you oblivious to any altered memories you may now have. Once this ability has been used, this item may not be used again in this way until the next dawn. This item also keeps track of all memories it has altered, removed, or implanted. A creature with this bladder over their head can spend their action to have all of these memories shown to them simultaneously, along with the knowledge of who their original owner was and how the memory has been modified. They may also choose to have a memory permanently erased from the bladder once they are aware of the memory's existence." + ] + } + ] + }, + "300 gp", + "10 lb", + "{@item Hood of the Aquatic Ambush|HHHVIII}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVIII}" ] - } + ] }, { - "name": "Confidant's Ink", + "name": "Iron Cobra", "source": "HHHVIII", - "page": 85, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 13, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This 1-ounce bottle of ink carries an enchantment that causes an illusion to be placed on whatever message it is used to write. Once you have finished writing the message, you speak a command word of your choosing over it, sealing the magic inside. Any creature that attempts to read this message only sees it as indecipherable gibberish unless they speak the command word within 5 feet of it, at which point the true message reveals itself to them. A creature that is able to see through illusions is immune to the ability of this ink." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Yagnoloth Ichor ×1 vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Gnome-made Servo", + "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", + "1 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Ironleather Hide", + "As implied by their name, the iron cobra is covered in a thick hide of iron plates. However, in order to replicate the articulation of a real cobra, gnomish tinkers mastered a smelting process to create an alloy that flexes and moves like real skin. Taking it back to an experienced blacksmith allows it to be repurposed into a comfortable and surprisingly lightweight armor that does not sacrifice protection.", + "30 gp", + "20 lb", + "{@item Ironleather Splint|HHHVIII}" + ], + [ + "20", + "Artificial Venom (vial)", + { + "type": "entries", + "entries": [ + "Much like a real cobra, the iron cobra's fangs are loaded with deadly venom to inject into its victims. However, in the classic gnome habit of overcomplicating their work, the iron cobra is also loaded with other more nefarious concoctions not found in nature.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you harvest this material, you receive a random venom that imposes the same effect as one of the poison effects listed under the iron cobra's {@i bite} ability. All venoms can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the venom takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 13} Constitution saving throw or suffer the effect of the appropriate venom." + ] + } + ] + }, + "100 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Contagion Plate", + "name": "Juiblex", "source": "HHHVIII", - "page": 85, - "baseItem": "plate armor|PHB", - "type": "HA", - "resist": [ - "poison" - ], - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" + "page": 26, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "strength": "15", - "bonusAc": "+1", - "bonusSavingThrow": "+1", - "modifySpeed": { - "equal": { - "swim": "walk" - } - }, - "stealth": true, - "entries": [ - "While wearing this armor, you gain a +1 bonus to AC, a swim speed equal to your walking speed, you have resistance to poison damage, and advantage on saving throws against effects that would cause you to become {@condition poisoned}. In addition, if you are submerged in a body of water, you may use your bonus action to speak this armor's command word, causing it to emit an aura of contagion for the next 10 minutes that befouls the water 30 feet around you at the start of each of your turns. Befouled water is considered {@table Screen; Obscured Areas|ScreenDungeonKit|lightly obscured} and any creature other than you that consumes or swims in this water must make a {@dc 18} Constitution saving throw. On a successful save, a creature is immune to the effects of this water for 24 hours. On a failed save, a creature takes {@damage 4d6} poison damage and is {@condition poisoned} for 1 minute. At the end of this time, the {@condition poisoned} creature must repeat the saving throw. On a failure, the creature takes {@damage 4d8} poison damage and is {@condition poisoned} until it finishes a long rest.", - "You may end this effect early by using your bonus action to speak the command word again, ending the aura and removing any befouling effect on contaminated water." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Wastrilith Scales ×1 large bag", - "crafter": "Blacksmith" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/ContagionPlate.webp" - } - } + "rows": [ + [ + "\u2014", + "Juiblex Mote", + "Juiblex's origin is a hot topic for debate among demonologists. Some contend that it rose from the remains of a melted ancient evil, others say that it was a mass convergence of lesser oozes that created a terrifying hivemind, while some simply believe that it sprung forth as a globule of the Elemental Chaos itself. Regardless of which theory is correct, it is commonly agreed that despite Juiblex's constantly dripping and regenerating form, there is one mote inside of it that holds the totality of its essence. It is within this mote that the Demon Lord's power comes fully realised and can be extracted for extremely powerful and foul magics.", + "\u2014", + "6 lb", + "{@item Orb of the Oozing Hunger|HHHVIII}" ] - } + ] }, { - "name": "Corpse Maker's War Paint", + "name": "Kruthik Hive Lord", "source": "HHHVIII", - "page": 85, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 50, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This jar of magical paint is a swirl of red and yellow, like the skin of a bloated cadaver. You may spend 1 minute smearing this paint over your body, after which you enter a trance for 1 hour in which you are driven by a lust for death and violence. During this hour, you gain the following benefits:", - { - "type": "list", - "items": [ - "You cannot be {@condition charmed} or {@condition frightened}.", - "You may use your bonus action to move up to your speed towards a hostile creature you can see.", - "You have advantage on weapon attacks against creatures as long as at least one of your allies are within 5 feet of the creature and your ally isn't {@condition incapacitated}." - ] - }, - "While in this trance, whenever a creature you can see hits you with a weapon attack, you must succeed on a {@dc 13} Wisdom saving throw or enter a frenzied state (you may choose to fail this saving throw willingly). While in this state, attacks made against you are made at advantage and you must spend your action to attack the creature that hit you, using as much of your movement speed as possible to reach them if necessary. In addition, {@action Opportunity Attack|PHB|opportunity attacks} you make against the creature that hit you are made at advantage and also reduce their speed to 0 upon a successful hit.", - "You remain in this frenzied state until either the creature that hit you is dead, you are no longer aware of the location of the creature that hit you, you fall {@condition unconscious}, or the effects of this paint wear off. If a different creature hits you while in this frenzied state, you must make the saving throw as normal, switching your focus to that different creature upon a failed save." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Corpse Flower Petal ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Kruthik Musk (5 vials)", + "Although kruthiks have their own language consisting of clicks and hisses, they also utilize an alternate form of communication that relies on scent. By leaving scent marks, a kruthik may leave messages and warnings to fellow members of its race. This versatile musk has been adopted for many uses by more civilized races including perfumes, alcohols, and (ironically) insect repellants.", + "2 sp", + "1 lb", + "\u2014" + ], + [ + "10", + "Kruthik Spike (×10)", + "As a natural weapon, kruthiks can launch shards of chitin from their legs like arrows, skewering prey with uncanny accuracy. These lightweight but durable spikes are prized for arrow fletching in the wood-sparse Underdark, and it is not uncommon to find drow quivers filled with them. In fact, one common task for young drow is to form hunting packs to harvest kruthik spikes; hopefully collecting more arrow material than they use.", + "1 gp", + "1 lb", + "{@item +1 Arrow|DMG} or {@item +1 Crossbow Bolt|DMG|+1 Bolt}" + ], + [ + "15", + "Kruthik Hive Lord Chitin", + "A kruthik hive lord is immensely durable due to being covered in a thick chitin shell that is stronger than most plate. It is usually pretty easy to spot a commander of an Underdark brigade of warriors, since they are often adorned in intimidating, spikey armor crafted from this chitin.", + "65 gp", + "40 lb", + "{@item +2 Plate Armor|DMG}" + ] + ] }, { - "name": "Crown of the Eternal Bolt", + "name": "Leviathan", "source": "HHHVIII", - "page": 86, - "resist": [ - "lightning" - ], - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "rechargeAmount": 6, - "charges": 6, - "entries": [ - "While wearing and attuned to this item, you have resistance to lightning damage. This crown also has 6 charges. As an action, you may spend a charge to use any of the following abilities:", - { - "type": "entries", - "name": "Lightning Bolt", - "entries": [ - "You may cast the {@spell lightning bolt} spell using the crown. You may spend additional charges to cast this spell at a higher level, spending one extra charge per level. This spell uses your spell save DC. If you do not have one, it is set to 8 + your Intelligence modifier." - ] - }, - { - "type": "entries", - "name": "Electrical Resuscitation", - "entries": [ - "As part of the action to do this ability, you must touch an adjacent {@condition unconscious} or dead creature, releasing a jolt of electricity from your hands as you do so. If the creature was {@condition unconscious}, you cause that creature to immediately wake up, also restoring them to 1 hit point if they had less than that at the time. If you touch a creature that died within the last minute, you immediately restore them to life with 1 hit point, however, you cannot restore missing body parts with this ability." - ] - }, - { - "type": "entries", - "name": "Volt Shield", - "entries": [ - "You cover yourself in a pulsing blue electrical current that harms other creatures that come into contact with it. Until the start of your next turn, you have immunity to lightning damage, and any creature that touches you suffers {@damage 2d8} lightning damage, or double that if they are wearing metal armor or covered in water. A creature can only suffer this damage once per turn." - ] - }, - { - "type": "entries", - "name": "Lightning Strike", - "entries": [ - "As part of the action used to do this ability, you must make a weapon attack against one creature within range. If your attack is successful, you deal an additional {@damage 2d8} lightning damage and they must succeed on a {@dc 20} Constitution saving throw or be {@condition stunned} until the start of your next turn." - ] - }, - "This crown regains 1 charge per 20 lightning damage you take in a single turn while wearing it. It also recovers all expended charges at dawn." + "page": 44, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "lightning bolt" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Elder Tempest Spark ×1 vial", - "crafter": "Tinker" - } + "rows": [ + [ + "20", + "Entropy Shard", + "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", + "4,000 gp", + "5 lb", + "{@item Talisman of Nature's Wrath|HHHVIII}" + ], + [ + "25", + "Leviathan Drop", + "In its ever flowing form, it may seem like the leviathan has no easily defined form that would make for any sensible harvesting. The people that believe this, however, are not as competent as I. Indeed, for the harvester that is both perceptive and daring, there is a treasure at the center of a leviathan known as its \"drop\". This fist-sized drop seems like any of the water around it, yet if one looks carefully, they will notice that it never actually loses its shape or mixes with anything else in the leviathan, almost as if a strong, invisible membrane keeps it all in place. This drop, in fact, contains the essence of the leviathan and is as useful for channeling its power as a heart would be in a normal creature. For this reason, the drop is incredibly valuable as a reagent and only the most skilled alchemists have the knowledge and privilege of working with it.", + "22,120 gp", + "1 lb", + "{@item Potion of the Eternal Tide|HHHVIII}" + ] + ] }, { - "name": "Dagger of Apathy", + "name": "Male Steeder", "source": "HHHVIII", - "page": 86, - "baseItem": "dagger|PHB", - "type": "M", - "rarity": "rare", - "reqAttune": true, - "weight": 1, - "weaponCategory": "simple", - "property": [ - "F", - "L", - "T", - "crfBy" + "page": 66, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "range": "20/60", - "dmg1": "1d4", - "dmgType": "P", - "entries": [ - "While this item is in your hand, you may use your bonus action to speak its command word, causing it to radiate a lifeless energy for the next minute. While it is radiating this energy, any creature hit by this weapon that is not a construct or undead must succeed on a {@dc 12} Charisma saving throw or be struck by an overwhelming sense of apathy and lifelessness for 1 minute. An apathetic creature has disadvantage on attack rolls and saving throws, and on its turn may use either an action or a bonus action, but not both. At the end of its turn, a creature affected by this ability may attempt the saving throw again, ending the effect on itself on a success. A creature that succeeds this saving throw is immune to the effects of this dagger for the next 24 hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Maurezhi Fang ×2", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Steeder Leg (×4)", + "The sticky legs of a steeder act as their main method for ensnaring prey. While they are certainly strong, the cartilage quickly breaks down following the steeder's death. However, they can still be rendered down for their adhesives, much like turning horse hooves into glue. Duergar society is literally kept together by this adhesive, and as such, these legs are always in high demand.", + "5 sp", + "12 lb", + "\u2014" + ], + [ + "15", + "Steeder Shell", + "A hardy exoskeleton befitting a creature that resembles a giant spider. This hardy, yet lightweight shell has a myriad of uses ranging from housing, to tools, to armor.", + "1 gp", + "60 lb", + "\u2014" + ] + ] }, { - "name": "Death Mask", + "name": "Marut", "source": "HHHVIII", - "page": 86, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 51, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this mask, you have advantage on Charisma ({@skill Intimidation}) checks and anyone attempting to read your emotional state has disadvantage on their Wisdom ({@skill Insight}) check. In addition, you may spend your action to release a paralyzing gas in a 30-foot cone in front of you. Each creature in that cone must make a successful {@dc 16} Constitution saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success. Once this ability has been used once, it cannot be used again until the next dawn. Each time you use this ability, roll a {@dice d6}. On a 1, the internal mechanism of this item breaks and cannot be used to release the paralyzing gas anymore." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Cadaver Collector Face Plate ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "5", + "Sigil Oil (5 vials)", + "The oil that flows through the marut is no simple lubricant found on a cheap tinker's toy. It is believed that this oil is refined from the drippings of Primus himself, their oil giving life to their greatest creation. This oil is highly coveted by mortal crafters to use when making their own constructs as it is believed that they lend a more lifelike quality to their creation's movements.", + "100 gp", + "2 lb", + "\u2014" + ], + [ + "15", + "Marut Hand (×2)", + "Forged with mechanical precision under hammers timed to the eternally ticking gears of Mechanus, the hands of a marut are as close to godly perfection as can be achieved in the metallic form. Capable of striking down even fiendish lords and celestial beings in service of the marut's goal of enforcing the law, these hands are almost impossible to work with for a mortal crafter. Yet, for the rare individual that can, a truly remarkable set of gauntlets can be created, one that can turn even mortals into executioners of the gods.", + "1,000 gp", + "50 lb", + "{@item Mechanus Gauntlets|HHHVIII}" + ], + [ + "20", + "Marut Metal", + "The alloy that constitutes a marut's frame cannot be found anywhere on the Material Plane. In fact, it cannot be found anywhere outside of Mechanus as it is actually smelted from the ancient gears of the modron home world. This metal is supremely durable yet lightweight, and traces of it have been found mixed into legendary pieces of weapons and armor across the realms. But, if you manage to scavenge a full intact shell of it, a worthy blacksmith can craft a suit of armor that will protect you from supernatural harm.", + "4,000 gp", + "200 lb", + "{@item Primus Plate|HHHVIII}" + ], + [ + "25", + "Enforcer's Eye", + { + "type": "entries", + "entries": [ + "Cultures all across the Material Plane tend to share tales of leaders that sacrifice an eye in order to gain otherworldly levels of wisdom and judgement. While many are familiar with the subsequent exploits of these leaders, they never end up explaining what happens to the eye they sacrificed. Well, long story short, they end up on Sigil, where the modron leader, Primus, takes them and plants them into the marut where it grows to the size of a melon as the final step of their construction. These eyes see with both the wisdom of the universe and the empathy of mortals and they are what allow the marut to hunt and judge their contract holders better than any lesser construct possibly could.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding the eye, you may use your action to close your eyes and focus, allowing you to see through the eye. While seeing through the eye, you have {@sense darkvision} out to a range of 60 feet, you are unaffected by visual illusions, and you automatically succeed on any Wisdom ({@skill Insight}) check to determine if a creature is lying or not. You stop seeing through the eye if you ever open your own eyes (no action required) or if the eye ever leaves your hand." + ] + } + ] + }, + "14,000 gp", + "10 lb", + "\u2014" + ], + [ + "30", + "Edict Engine", + { + "type": "entries", + "entries": [ + "The edict engine is a swirling vortex of pure energy that powers the marut and allows its massive form to move with all the strength and grace of the mightiest angels. In a feat of engineering capable only from Primus itself, the engine runs on the logic of the Multiverse itself, keeping the marut operational so long as the ancient contract that binds the laws of physics together remains upheld. This engine is so perfect in its design that any attempt by mortal hands to tinker with it would ruin it irreparably.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding this item, you may use your action to activate it, causing all creatures within a 30-foot radius to take {@damage 45} radiant damage. Any creature that took any of that damage must succeed on a {@dc 20} Wisdom saving throw or be {@condition stunned} until the end of your next turn. Once used, this item cannot be used again until the next dawn. Every time this item is used, there is a {@chance 90|10 percent|Edict Engine|The Engine is unchanged.|The Engine breaks apart and becomes useless.} chance that it breaks apart due to mortal negligence and becomes useless." + ] + } + ] + }, + "20,000 gp", + "60 lb", + "\u2014" + ] + ] }, { - "name": "Death's Grip", + "name": "Maurezhi", "source": "HHHVIII", - "page": 86, - "baseItem": "pike|PHB", - "type": "M", - "rarity": "very rare", - "weight": 18, - "weaponCategory": "martial", - "property": [ - "H", - "R", - "2H", - "crfBy" + "page": 20, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d10", - "dmgType": "P", - "bonusWeapon": "+1", - "entries": [ - "You gain a +1 bonus to attack and damage rolls made with this magical weapon. When you hit a target with this weapon on your turn, you may immediately use your bonus action to attempt to {@action grapple} them, using this weapon instead of a free hand. If your target is a creature with less than half of its maximum hit points, your {@action grapple} check is made with advantage, and if it is successful, your target is considered {@condition restrained} as well.", - "While you have a creature {@condition grappled} in this way, you may not make attacks with this weapon." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Bone Claw ×2", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Maurezhi Blood (3 vials)", + { + "type": "entries", + "entries": [ + "This black, tar-like substance resembles the coagulated blood found on murdered corpses. If you have the stomach for it, it can be rubbed on one's body to mask the presence radiated by all living beings that the undead can detect.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may spend 1 minute to cover yourself in this blood. If you do so, undead creatures with an Intelligence of less than 10 have disadvantage on Wisdom ({@skill Perception}) checks to find you. This effect lasts for 1 hour or until the blood is washed off, whichever comes first." + ] + } + ] + }, + "5 gp", + "2 lb", + "\u2014" + ], + [ + "15", + "Maurezhi Claw (×2)", + "The claws of the ghoul-like creatures are well known for their paralyzing touch, and there are many a horror story of adventurers devoured alive by these abominations while they could do nothing but lie there helpless (of course one has to wonder how this story could be true if they are alive to tell it, but I digress).", + "6 gp", + "6 lb", + "{@item Paralyzing Dust|HHHVI}" + ], + [ + "20", + "Maurezhi Hide", + "Despite its undead nature, a maurezhi does not rot or decompose. While this only adds to its unnerving nature, its skin does have certain properties useful for a harvester. Some of the original designs for the renowned bag of colding used maurezhi hide as its main material.", + "10 gp", + "12 lb", + "{@item Bag of Colding|HHHVI}" + ], + [ + "25", + "Maurezhi Fang (×2)", + "As the \"lieutenant\" of ghouls, the maurezhi has the dubious gift of being able to convert its prey into a new {@creature ghoul|MM} to serve it. It does so by using its fangs to literally sap away a creature's will and individuality. I have seen compatriots and hirelings die in more ways than I can count, but I can honestly say that there is nothing more chilling than watching a person's very identity fade away as a ravenous demon drains the very identity out of them.", + "300 gp", + "1 lb", + "{@item Dagger of Apathy|HHHVIII}" + ] + ] }, { - "name": "Demon Cannon", + "name": "Meazel", "source": "HHHVIII", - "page": 86, - "baseItem": "heavy crossbow|PHB", - "type": "R", - "rarity": "very rare", - "weight": 18, - "weaponCategory": "martial", - "property": [ - "A", - "H", - "LD", - "2H", - "crfBy" + "page": 52, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "range": "100/400", - "dmg1": "1d10", - "dmgType": "P", - "entries": [ - "This unique crossbow has replaced its string firing mechanism with a single tube inscribed with Abyssal runes that makes this weapon seem more like a handheld cannon with a trigger. When you make a critical hit with this magical weapon against a target, you may choose for your ammunition to burst, creating a 5-foot wide, 60-foot long line of dark energy behind your target that forces all creatures caught in it to make a {@dc 16} Dexterity saving throw. On a failure, a target takes {@damage 4d10} force damage, or half that on a success." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "ammoType": "crossbow bolt|phb", - "customProperties": { - "ingredients": "Beam Turret ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "5", + "Meazel Hair (small bag)", + "The meazel's body is covered with wispy tufts of black hair that flows and flutters like the edges of a shadow. Surprisingly soft for such a rough-natured creature, this hair is favored in lining leather armor for both its sound dampening and light absorbing properties.", + "5 sp", + "3 lb", + "\u2014" + ], + [ + "10", + "Umbra Ichor (3 vials)", + { + "type": "entries", + "entries": [ + "The thin liquid that flows through a meazel's veins acts similarly to blood, but is in fact concentrated shadow magic that has infused itself into the meazel's body. It is this substance that causes shadows to recognize the meazel as its own, allowing the wily creatures to slip in and out of them at will. When drunk by any other creature, it grants these same benefits, but be careful about taking it regularly; it can lead to overwhelming feelings of malaise and emptiness if one's intake is not managed properly.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may drink this ichor as an action. For the next hour, you have {@sense darkvision} out to a range of 120 feet and you can take the {@action Hide} action as a bonus action while in dim light or darkness. During this time however, you also gain a sensitivity to sunlight and have disadvantage on attack rolls and Wisdom ({@skill Perception}) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight." + ] + } + ] + }, + "1 gp", + "1 lb", + "{@item Potion of the Shadowjumper|HHHVIII}" + ] + ] }, { - "name": "Diirinka's Boon", + "name": "Meazel Trinket Table", "source": "HHHVIII", - "page": 86, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 52, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "While attuned to this item, you cannot be {@quickref Surprise|PHB|3|0|surprised} in combat and you have advantage on Wisdom ({@skill Perception}) checks to spot hidden enemies.", - "When you become attuned to this item, roll a {@dice d20} and look up the results on the {@table Derro Madness|MTF} table {@homebrew |in the derro statblock page}. Your roll indicates what madness you suffer from while attuned to this item. This madness cannot be cured in any way except by ending attunement to this item which ends this condition immediately." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Mark of Diirinka ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "1", + "1 {@item waterskin|PHB}", + "2 sp", + "5 lb" + ], + [ + "2", + "1 {@item whetstone|PHB}", + "1 cp", + "1 lb" + ], + [ + "3", + "{@dice 1d4} {@item pouch|PHB|pouches} of snacking insects", + "6 cp", + "1 lb" + ], + [ + "4", + "1 garrote", + "5 cp", + "\u2014" + ], + [ + "5", + "{@dice 1d4} strings of critter bones and teeth", + "1 sp", + "1 lb" + ], + [ + "6", + "1 set of tattered clothes", + "2 cp", + "2 lb" + ], + [ + "7", + "{@dice 1d6} pieces of stolen jewelry", + "1 gp", + "1 lb" + ], + [ + "8", + "{@dice 4d10} {@item Copper (cp)|PHB|copper pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Dragonreign Crown", + "name": "Merregon", "source": "HHHVIII", - "page": 87, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "While wearing this crown, you gain the following benefits:", - { - "type": "list", - "items": [ - "You have advantage on Charisma ({@skill Intimidation}) and Charisma ({@skill Persuasion}) checks.", - "Whenever a creature with the type \"dragon\" attempts to do something that would directly result in damage to you, they must make a {@dc 18} Wisdom saving throw. On a failure, the creature must choose a different action instead that does not directly result in damage to you, wasting their action if they do not.", - "As an action, you may choose up to four of your allies within 60 feet of you that you can see. Until the start of your next turn, those allies make attack rolls with advantage and can't be {@condition frightened}.", - "As an action, you may force all creatures of your choice within 120 feet of you and can see you to make a {@dc 18} Wisdom saving throw. On a failed save, a creature is {@condition frightened} of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours.", - "As an action you may target one dragon you can see within 120 feet of you, forcing them to make a {@dc 18} Charisma saving throw. If they are a chromatic dragon, they make this save with disadvantage. On a successful save, the target is immune to this ability for 1 hour. On a failed save, the target is {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the target regards you as a trusted friend to be heeded and protected. This effect ends if you or your allies deal damage to the target. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours." - ] - } + "page": 32, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "customProperties": { - "ingredients": "Red Abishai Horn ×1", - "crafter": "Artificer" - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "15", + "Sacrificial Spirit", + { + "type": "entries", + "entries": [ + "It would be a hard philosophical argument to say that anyone who works for an evil regime is also, by extension, an evil person themselves. However, the soldiers that become merregons were more than mere pawns for wicked kings and generals. The kind of people that become merregons were soldiers that had absolutely no reservation about the wicked actions they were asked to perform. This fact not only makes their souls much easier to condemn, but also makes for a much easier moral question for us when it comes to utilizing their souls for crafting purposes. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While carrying this item, if you are subject to an ability that would instantly kill you, you may spend your reaction to destroy this item and negate that effect. All other results of that ability still apply, however." + ] + } + ] + }, + "30 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Merregon Mask", + "As part of their initiation into the armies of the Nine Hells, a merregon is ritualistically fused with their mask, cursed to wear it for all eternity. Over the decades and centuries, the mask becomes suffused with fiendish energy, transforming them from ordinary plates of metal into genuine magical reagents. The trick, however, is to be able to remove the mask without bringing the merregon's face with it, as doing so will spoil the purity of the metal with the decaying organic material of the fiend.", + "100 gp", + "5 lb", + "{@item Guardian Mask|HHHVIII}" + ] + ] }, { - "name": "Dust of Darkness", + "name": "Merrenoloth", "source": "HHHVIII", - "page": 87, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 74, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This fine black dust is crafted from ground black abishai horn and is capable of creating a cloud of darkness once released into the air. As an action, you may throw a pinch of this dust into the air around you, instantly creating a 15-foot radius cloud of shadow similar to the {@spell darkness} spell. You, and creatures you choose upon throwing the dust, are unaffected by this darkness and are able to see clearly through it. The darkness remains for 10 minutes. This bag has enough dust in it for 5 uses." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Black Abishai Horn ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Merrenoloth Ichor (3 vials)", + { + "type": "entries", + "entries": [ + "The ichor of a merrenoloth has a briny odor to it, like the kind of brackish seawater found in the depths of an old ship. It carries some traces of the merrenoloth's mastery of ships, and some superstitious sailors have taken to mixing it with tar and using it to coat their ships to ward them from harm. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may rub this ichor into your hands. For the next 24 hours, you have advantage on any ability check made to helm, steer, or sail a ship." + ] + } + ] + }, + "2 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Merrenoloth Hide", + "The thin, tight skin of a merrenoloth resembles that of a sailor that has spent far too long in the salt and sun. While it doesn't make for good armor, there is a seafaring tradition of the most notorious pirates that lure merrenoloths to their ships with contracts, slaughter them, and then craft their flags from their hides. Whether this is true or simply a salty dog tale is still to be confirmed.", + "10 gp", + "17 lb", + "\u2014" + ], + [ + "15", + "Merrenoloth Skull", + { + "type": "entries", + "entries": [ + "Due to their naturally gaunt faces, the skull of a merrenoloth looks pretty much the same as it did even when it still had skin. Even its now hollow eyes appear to still be able to see, constantly watching over their vessel and ensuring it finds safe passage to its destination.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "This skull provides an inherent protection over whichever ship it is mounted to the front of. If it is mounted on the front facing outwards, the ship always stays on course to the destination that the captain of the ships names. If it is mounted on the front facing inwards, creatures on the ship aren't discomfited by wind or weather, though this effect doesn't protect against damage." + ] + } + ] + }, + "350 gp", + "8 lb", + "\u2014" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVIII}" + ] + ] }, { - "name": "Elemental Armlets", + "name": "Miscellaneous Harvesting Table", "source": "HHHVIII", - "page": 87, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 108, + "colLabels": [ + "Material", + "DC" ], - "entries": [ - "When you become attuned to these armlets, you may choose one of the following damage types: fire, cold, lightning, or thunder. If you do so, all of your weapon attacks are considered magical for the purposes of overcoming resistance and immunity, and you may choose to deal their damage using your chosen damage type instead of their original ones. In addition, whenever you score a critical hit, you deal an additional {@damage 1d8} of damage of your chosen damage type (this damage is not doubled).", - "You may change your chosen damage type at any time by focusing on these armlets for 10 minutes." + "colStyles": [ + "col-10", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Myrmidon Shackles ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "Blood and Fluids (vial)*", + "5" + ], + [ + "Soft Tissue (tongue, ears, genitals, etc.)", + "5" + ], + [ + "Hard Tissue (claws, teeth, spikes, horns)", + "5" + ], + [ + "Bone (skull, ribcage, spine, etc.)", + "10" + ], + [ + "Eyes", + "10" + ], + [ + "Internal Organs (heart, stomach, etc)", + "10" + ], + [ + "Basic Limb (leg, arm, tail)", + "15" + ], + [ + "Hide (fur, scales, plating)", + "15" + ], + [ + "Complicated Limb (wing, tentacle, etc.)", + "20" + ], + [ + "Brain", + "20" + ] + ], + "outro": [ + "*As a general rule, tiny creatures can be harvested for 1 vial of blood, small creatures for 2, medium creatures for 3, large creatures for 5, huge creatures for 7, and gargantuan creatures for 9." + ] }, { - "name": "Enigma Sheet", + "name": "Moloch", "source": "HHHVIII", - "page": 87, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This sheet of vellum constantly swirls with random text, runes, and symbols that form vaguely coherent thoughts before they disappear again into the chaos of the ink. As part of a wizard's long rest, they may place this item into their spellbook, placing an enchantment over all of their spells and knowledge. So long as a wizard has this sheet in their spellbook, they may choose to invoke it whenever they cast a spell of level 1 or higher (no action required). If they do so, they must roll a {@dice d6} and use the table below to determine what random effect occurs.", - { - "type": "table", - "caption": "Enigma", - "page": 87, - "colLabels": [ - "d6", - "Effect" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "Your spell fails without any effect and you waste the spell slot used to cast it." - ], - [ - "2", - "Targets that are affected by your spell make any associated saving throws at advantage. If your spell involved an attack roll, that attack roll is made at disadvantage." - ], - [ - "3", - "If your spell damages a creature, you take damage equal to the amount that creature took. If your spell damages multiple creatures, you take damage equal to the most amount of damage inflicted on one creature. This damage is unmitigable in any way." - ], - [ - "4", - "You cast the spell as if it were done using a spell slot one level higher than the one you used, even if that is not a spell slot level that you would normally have access to." - ], - [ - "5", - "Targets that are affected by your spell make any associated saving throws at disadvantage. If your spell involved an attack roll, that attack roll is made at advantage." - ], - [ - "6", - "You instantly regain use of the spell slot you used to cast that spell." - ] - ] - } + "page": 34, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "customProperties": { - "ingredients": "Psyche Echo ×1", - "crafter": "Artificer" - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "\u2014", + "Heart of Moloch", + "The heart of Moloch is one corrupted by almost every vice that a creature can have. It is a bloated organ, dripping in ambition, greed, and pride. The sheer fiendish infleucne that radiates from this organ even after removal from its dreadful host allows it to be fashioned into a powerful amulet.", + "\u2014", + "5 lb", + "{@item Amulet of the Usurper|HHHVIII}" + ] + ] }, { - "name": "Frost Dagger", + "name": "Molydeus", "source": "HHHVIII", - "page": 88, - "baseItem": "dagger|PHB", - "type": "M", - "rarity": "rare", - "weight": 1, - "weaponCategory": "simple", - "property": [ - "F", - "L", - "T", - "crfBy" + "page": 21, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "range": "20/60", - "dmg1": "1d4", - "dmgType": "C", - "bonusWeapon": "+1", - "entries": [ - "This dagger continually radiates a wave of cold that intensifies when sunk into exposed flesh. You have a +1 to attack and damage rolls made with this weapon, and when you deal damage with it, you may choose to convert the piercing damage into {@homebrew cold|frost} damage instead." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Frost Salamander Fang ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Abyssal Weapon Ichor (6 vials)", + "It is the nightmare of every crusading adventurer to slay a powerful foe, only to find their hard won loot disappear before their very eyes. Such is the case with the molydeus, who in a final act of spite to its enemies, causes its weapon to dissolve into a thick ichor upon its death. Although this was intended as a safeguard by the demon lords, they did not anticipate the resourcefulness of a harvester armed with this book! Simply scoop up some of that ichor into an {@item enchanted vial|HHHVI} and bring it back to a very skilled alchemist to create a weapon oil that will add a demonic lethality to your strikes. {@b Requires {@item enchanted vial|HHHVI}.}", + "300 gp", + "5 lb", + "{@item Abyssal Oil|HHHVIII}" + ], + [ + "10", + "Molydeus Snake Head", + "The molydeus snake head has an inherent connection to the demon lord that molded the molydeus and acts as both an advisor and supervisor to the mighty fiend. Aside from that, they also possess a potent venom that corrupts the very lifeforce of a creature and over time, transforms them into a demon themselves. It takes a powerful thaumaturge to tame the demonic connection inside the head, but if managed, it can allow the wielder to channel the strength of the demon lords themselves.", + "2,470 gp", + "30 lb", + "{@item Staff of the Demon Tongue|HHHVIII}" + ], + [ + "15", + "Molydeus Wolf Head", + "The main head of the molydeus resembles that of a savage wolf, with teeth sharper than daggers and a constant rabid gleam in their eyes. It is believed that these wolf heads are actually themselves harvested in the Abyss by trapping dozens of starved wolves in a pit and having them tear each other to shreds in a cannibalistic frenzy; the last one alive has the dubious honor of becoming a part of the new molydeus.", + "2,470 gp", + "45 lb", + "{@item Helm of Demon's Wrath|HHHVIII}" + ], + [ + "20", + "Demon Lord's Authority", + "Much like a well-trusted valet, the existence of a molydeus is one of both servitude and authority. While they must obey their demon lord's every whim, they are also feared as carrying the voice of their master everywhere they go and as such, they are one of the few beings in existence that can inspire fear in a demon. This fear creates a gestalt field around the molydeus that in turn inspires more obsequience from lesser demons in a self-perpetuating cycle. It is unorthodox to do this, but using {@item spirit paper|HHHVI}, a very skilled harvester can trap this energy to be later vested into a most powerful helm. {@b Requires {@item spirit paper|HHHVI}.}", + "18,000 gp", + "1 lb", + "{@item Helm of Abyssal Domination|HHHVIII}" + ] + ] }, { - "name": "Geryon's Spite", + "name": "Nabassu", "source": "HHHVIII", - "page": 88, - "baseItem": "pike|PHB", - "type": "M", - "rarity": "legendary", - "reqAttune": true, - "weight": 18, - "weaponCategory": "martial", - "property": [ - "H", - "R", - "2H", - "crfBy" + "page": 22, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d10", - "dmgType": "P", - "bonusWeapon": "+3", - "entries": [ - "You have a +3 bonus to attack and damage rolls made with this magic weapon and any creature you hit must succeed on a {@dc 21} Constitution saving throw or take {@damage 2d12} poison damage and become {@condition poisoned} until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies. This reduction lasts until the {@condition poisoned} condition is removed." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Stinger of Geryon ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Nabassu Claw (×2)", + "Black-tipped and able to rend both flesh and spirit, the nabassu claw is one of the most perfect natural weapons formed within the Abyss. It is said that weaponry formed from these claws quiver with excitement in the hands of their wielder as they prepare to take a mortal life.", + "250 gp", + "10 lb", + "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}" + ], + [ + "15", + "Demon Wing (×2)", + "Like many fiends, the dark wings of the nabassu possess an inherent magic that holds its form aloft instead of relying on physical forces. And, like many fiends, these wings can be harvested to form the basis of the ever-useful: {@item infernal wings|HHHVI}.", + "300 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "15", + "Nabassu Hide", + "The hide of a nabassu is as dark as a moonless night and tougher than castleforged steel. Not only that, but it is capable of emitting a demonic aura around itself that literally smothers the light around it, allowing the nabassu to shroud itself constantly in a cloak of shadows. This has led to many tales of legendary thieves that ascribe their supernatural stealth to suits of pitch black nabassu hide.", + "600 gp", + "15 lb", + "{@item Suit of Shadows|HHHVIII}" + ], + [ + "20", + "Nabassu Jaw", + "If there is one thing that a nabassu is famous for, it is their devouring of mortal souls. Such a terrible action requires a very specific set of adaptations, and the jaw of the nabassu can be found to be lined with tiny Abyssal runes that disintegrate any spiritual form that enters them.", + "1,700 gp", + "5 lb", + "{@item Soul Cleaver|HHHVIII}" + ], + [ + "25", + "Nabassu Eye (×2)", + "Beyond its razor sharp claws and fangs, the most dangerous body part of a nabassu is in fact its eyes. These glowing orbs are capable of stealing the soul of whomever they gaze upon and in fact are said to be the inspiration for the infamous soul gems used by demiliches to protect their lairs.", + "2,500 gp", + "1 lb", + "{@item Lifestealer's Mask|HHHVIII}" + ] + ] }, { - "name": "Ghostfire Pack", + "name": "Nagpa", "source": "HHHVIII", - "page": 88, - "conditionImmune": [ - "exhaustion" - ], - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 53, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ability": { - "static": { - "str": 18 - } - }, - "entries": [ - "This 1-foot cube mechanical pack contains the key components of a cadaver collector's internal engine and is designed to be attached to a suit of plate armor to bolster the wearer's abilities with unholy, mechanical endurance. Attaching this pack to the back of a suit of plate armor takes 1 hour and takes 10 minutes to remove it. A suit of plate armor that has had this pack attached to it has the following properties:", - { - "type": "list", - "items": [ - "The wearer of the suit's Strength score increases to 18 if it was less than that before.", - "The wearer of the suit is immune to the {@condition exhaustion} condition and has advantage on Constitution saving throws.", - "The wearer of the suit may use their bonus action to imbue themselves with necrotic energy, causing their next successful weapon attack this turn to deal an extra {@damage 2d6} necrotic damage. Once this ability has been used once, it cannot be used again until the wearer has killed another creature." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Ghostfire Engine ×1", - "crafter": "Tinker" - }, - "fluff": { - "images": [ + "rows": [ + [ + "10", + "Nagpa Claw", + "Unlike most humanoids who are capable of building wonders with their hands, the sharp, gnarled claws of a nagpa are fit for only one purpose: destruction. Indeed, the magic that they emit from their claws never seem to involve building anything or transfiguring one thing into something better; it always seems to involve death and decay. The nagpas have become so good at this that they even developed their natural magic in one of their claws that disrupts and paralyzes the life functions of all creatures around them. When incorporated into a staff, this claw can channel the nefarious powers of a nagpa for all sorts of dark abilities.", + "600 gp", + "2 lb", + "{@item Staff of Maleficence|HHHVIII}" + ], + [ + "15", + "Nagpa Heart", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/GhostfirePack.webp" - } - } + "type": "entries", + "entries": [ + "The heart of a nagpa resembles the rest of its body: shriveled and twisted. In fact, their hearts are so corrupted that they are able to spread their taint to the hearts of others, bringing them under their dark sway. While it does take some skill to harvest this fragile organ without destroying it, the heart serves as a powerful charm for any spellcaster looking to enhance their own bewitching talents.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding this item, if you {@action cast a spell} that would result in a creature becoming {@condition charmed} by you, you may double both the range of the spell and its duration. Once used, this item may not be used again until the next dawn." + ] + } + ] + }, + "1,800 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Brand of the Raven Queen", + { + "type": "entries", + "entries": [ + "When the {@deity Raven Queen|Dawn War|DMG} cursed the craven wizards that would become the nagpas, she branded her mark on their very souls, condemning them to long lives of torment and punishment for their deeds. Once the nagpa has finally been relieved of its mortal coil, this brand can be transferred to a sheet of {@item spirit paper|HHHVI} in an extremely difficult ritual. After being secured, the brand serves as a connection to the {@deity Raven Queen|Dawn War|DMG} and can bestow on its owner a single one of her blessings...or curses depending on your outlook on things. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you die while this item is on your person, you may choose to have your soul re-enter your body immediately, bringing you back to life, fixing any mortal wounds, and restoring your hit points to half their maximum. If you are resurrected in this way however, the visual marks of the cause of your death remain permanently scarred on your body, even if such marks would seemingly make it impossible for you to still be functioning. For example, if you died via fire, you would permanently bear grievous burn marks all over your body, or if you died via bludgeoning, your face would look permanently bruised and swollen. This item cannot be used if you died in a manner that would also cause your soul to be destroyed or trapped somewhere else." + ] + } + ] + }, + "4,600 gp", + "1 lb", + "\u2014" ] - } - }, - { - "name": "Gloves of Pestilence", - "source": "HHHVIII", - "page": 87, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "bonusWeapon": "+2", - "entries": [ - "While wearing these gloves, you gain a +2 bonus to attack and damage rolls made with your unarmed strikes, and their damage type changes to slashing. In addition, if you make a successful critical hit against a creature with an unarmed strike, that creature must succeed on a {@dc 16} Constitution saving throw or become infected by a disease for the next minute. Constructs and undead automatically succeed this saving throw. While infected in this way, a creature can't regain hit points and they suffer {@damage 1d4} necrotic damage at the start of each of their turns. They may make the saving throw again at the end of each of their turns, ending the disease on a success." - ], - "customProperties": { - "ingredients": "Oinoloth Claw ×2", - "crafter": "Leatherworker" - } + ] }, { - "name": "Guardian Mask", + "name": "Nagpa Trinket Table", "source": "HHHVIII", - "page": 87, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 53, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "entries": [ - "While wearing this mask, whenever a creature within 5 feet of you is hit by an attack, you may use your reaction to cause that attack to hit you instead. In addition, if a creature within 5 feet of you fails a death saving throw, you may use your reaction to turn that failure into a success." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Merregon Mask ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "1", + "1 {@item spellbook|PHB}", + "300 gp", + "7 lb" + ], + [ + "2", + "1 ritual {@item dagger|PHB}", + "8 sp", + "3 lb" + ], + [ + "3", + "1 {@item staff|PHB|arcane focus (staff)}", + "5 gp", + "4 lb" + ], + [ + "4", + "1 set of {@item fine clothes|PHB}", + "15 gp", + "6 lb" + ], + [ + "5", + "1 {@item forgery kit|DMG}", + "15 gp", + "5 lb" + ], + [ + "6", + "{@dice 1d4} mementos of a destroyed kingdom", + "20 gp", + "2 lb" + ], + [ + "7", + "{@dice 1d12} pieces of expensive jewelry", + "50 gp", + "2 lb" + ], + [ + "8", + "{@dice 10d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Hammer of the Eternal Quake", + "name": "Narzugon", "source": "HHHVIII", - "page": 89, - "baseItem": "warhammer|PHB", - "type": "M", - "rarity": "legendary", - "reqAttune": true, - "weight": 2, - "weaponCategory": "martial", - "property": [ - "V", - "crfBy" + "page": 33, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d8x>7", - "dmgType": "B", - "dmg2": "1d10x>9", - "bonusWeapon": "+3", - "entries": [ - "You have a +3 bonus to attack and damage rolls made with this weapon. Strikes made with this weapon have a chance to reverberate constantly, compounding the damage you do to your target. If you roll the maximum value on a damage dice with this weapon, you may reroll that dice, adding the result to your total damage dealt. Rerolled dice may also trigger this effect, and there is no limit to how many times this effect can repeat.", - "In addition, while holding this hammer you may use the {@action Attack} action to slam its head into the ground, creating a shockwave that forces all targets within 30 feet of you to succeed on a {@dc 20} Dexterity saving throw or be knocked {@condition prone}. If you are able to make multiple attacks with the {@action Attack} action, this attack replaces one of them." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Zaratan Rubble ×1 large pouch", - "crafter": "Artificer" - } + "rows": [ + [ + "15", + "Narzugon Eye (×2)", + { + "type": "entries", + "entries": [ + "The flaming-red eyes of a narzugon do not see the way they did when the narzugon was a mortal paladin. They are perceive more than the simple defraction of light, they are able to see into the very souls and hearts of the creatures around them, with the souls of the good shining like a beacon which draws the narzugon to them like a bull to a red cape. Through a basic ritual however, these eyes can be used to reverse this effect, and blind the forces of evil to the good creatures they wish to extinguish.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "By burning an eye for 10 minutes in a flame that has had 10 gp of silver powder sprinkled into it, you mask all good-aligned creatures within 30 feet of the flame to the senses of evil-aligned creatures for the next hour. Evil-aligned creatures have disadvantage on Wisdom ({@skill Perception}) checks made to perceive masked creatures, and any attempt to divine a masked creature through magic such as the {@spell scrying|PHB|scry} spell automatically fails." + ] + } + ] + }, + "100 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Narzugon Heart", + { + "type": "entries", + "entries": [ + "The heart of a narzugon is a twisted one. While it may have once been redeemable with its sense of honor and duty, it has been filled with hate and scorn for mortal lives by the archdukes of the Nine Hells. However, it is these same qualities that make it extremely valuable as a resource, since these clashing qualities cascade into a magical energy that bolsters the resolve of the creatures around them when they gaze upon its sublime and stalwart presence.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may hold this heart aloft. If you do so, all allies within 60 feet of you can't be {@condition charmed} or {@condition frightened} until the end of your next turn. Every time you use this item, roll a {@dice d20}. On a 1, this item crumbles into dust and becomes worthless." + ] + } + ] + }, + "780 gp", + "3 lb", + "\u2014" + ], + [ + "25", + "Narzugon Soul", + "The soul of a narzugon is a truly pitiable thing to behold. Although the nobility of their spirit is something to admire, they have become corrupted and blackened by the manipulations of the Nine Hells. Their literally undying commitment to servitude, however, makes their souls particularly good for infusion into armor, granting the wearer the narzugon's unholy strength and abilities. {@b Requires {@item spirit paper|HHHVI}.}", + "2,250 gp", + "1 lb", + "{@item Plate of the Black Rider|HHHVIII}" + ] + ] }, { - "name": "Harp of Horror", + "name": "Nightwalker", "source": "HHHVIII", - "page": 89, - "type": "INS", - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 54, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d3}", - "charges": 3, - "entries": [ - "You must be proficient with stringed instruments to use this harp. This harp has 3 charges. As an action, you can expend 1 charge to create a horrid, mind-shattering tune. Each creature within 30 feet of you that hears this performance must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} of you until the end of your next turn. While {@condition frightened} in this way, a creature's speed is halved and it is {@condition incapacitated}. If you wish, you may choose to make all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that succeeds on its saving throw is immune to the effect of this harp for 24 hours. The harp regains {@dice 1d3} expended charges daily at dawn. If you use the last charge, there is a {@chance 80|20 percent|Harp of Horror|The harp remains intact.|The harp crumbles to dust and becomes useless.} chance that the harp crumbles into dust and becomes useless." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Howler Voice Box ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "10", + "Nightwalker Horn (×2)", + { + "type": "entries", + "entries": [ + "The horns of a nightwalker act almost like an interplanar grounding rod. Within their semi-solid form lies ancient and forbidden magic that allows the nightwalker to remain in the Material Plane despite its paradoxical existence in our realm. When harvested properly, they can help keep any creature to keep a foothold in a realm they do not belong.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While you have this horn on your person, you have advantage on any saving throw to resist being sent to another plane or teleported against your will." + ] + } + ] + }, + "260 gp", + "15 lb", + "\u2014" + ], + [ + "15", + "Nightwalker Doom Finger", + { + "type": "entries", + "entries": [ + "Very few creatures can boast the amount of power that the nightwalker carries in a single finger. Within this digit, the nightwalker is able to channel energy directly from its home plane, materializing in our reality as a beam of dark power that strikes a target with a small taste of what it is like to enter the destructive storms of the Negative Plane. It is extraordinarily dangerous to attempt to harvest or craft with this appendage, yet if you can successfully do both, you will possess a wand that channels the force of anti-life itself.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding this finger, you may use your action to point it at a target you can see within 60 feet of you. The target must succeed on a {@dc 21} Wisdom saving throw or take {@damage 4d12} necrotic damage and become {@condition frightened} of you until the end of your next turn. While {@condition frightened} in this way, the creature is also {@condition paralyzed}. Once used, this item cannot be used again until the next dawn. In addition, every time you use this item, there is a {@chance 90|10 percent|Nightwalker Doom Finger|The finger behaves as expected.|The finger explodes.} chance that it will explode into a burst of anti-matter instead. If this occurs, the finger is destroyed and all creatures within 60 feet of you must make a {@dc 21} Constitution saving throw, suffering {@damage 4d6} necrotic damage and becoming {@condition paralyzed} until the start of your next turn on a failure, or half that and no {@condition paralyzed|PHB|paralysis} on a success." + ] + } + ] + }, + "2,260 gp", + "5 lb", + "{@item Wand of Doom|HHHVIII}" + ], + [ + "20", + "Negative Plane Echo", + { + "type": "entries", + "entries": [ + "Most of a nightwalker's semi-corporeal body appears to be formed from a wispy shadow substance that congels, flickers, and dissipates repeatedly in a maddening dance. This shadow is actually pure Negative Plane energy and only appears the way it does due to our limited senses. Most of this energy dissipates soon after the nightwalker's death, but quick hands can harvest some of it into {@item spirit paper|HHHVI} to later be transferred into a more solid vessel capable of utilizing the nullifying abilities of Negative Plane energy. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the pent up energy inside and forcing all creatures within 60 feet of you must make a {@dc 21} Constitution saving throw, suffering {@damage 6d6} necrotic damage and becoming {@condition paralyzed} until the start of your next turn on a failure, or half that and no {@condition paralyzed|PHB|paralysis} on a success." + ] + } + ] + }, + "4,600 gp", + "1 lb", + "{@item Armor of Nullification|HHHVIII}" + ], + [ + "25", + "Anti-Heart", + { + "type": "entries", + "entries": [ + "There is a great amount of debate as to whether nightwalkers exist naturally in the Negative Plane, or if they only come into being when a creature from the Material Plane crosses the threshold into that nightmarish realm. Supporters of the latter theory hold up the nightwalker's \"anti-heart\" as evidence to support their claim. This antiheart appears to us as a dark, flame-like mote of negative energy nestled in the nightwalker's chest. The origin of its name is the fact that this organ seems to be diametrically linked to the trapped creature that released the nightwalker in the first place, shifting in unison with their own heartbeat and becoming stronger as the trapped creature grows weaker. Like all aspects of the nightwalker, the anti-heart exists only as a dark inversion of life and thus has powerful destructive and life-nullifying properties.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "While holding onto this heart, you may use your action to communicate with the creature whose entrapment in the Negative Plane spawned the nightwalker. You are able to send a verbal message to that creature from any plane and they may respond in kind but are under no obligation to do so. If that creature dies, this item loses its ability, indicated by the anti-heart becoming noticeably inert and lacking the flame-like wisps that usually surround it." + ] + } + ] + }, + "12,000 gp", + "5 lb", + "{@item Talisman of Annihilation|HHHVIII}" + ] + ] }, { - "name": "Haunted Figure", + "name": "Nupperibo", "source": "HHHVIII", - "page": 89, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 33, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This figure resembles an infant child of a humanoid race of your choice. Due to the tamed dybbuk spirit possessing it, this figure is incredibly lifelike and seems like a real child to anyone but the most discerning observers.", - "When first created, this figure is deactivated and only awakens once a chosen command word is spoken within 10 feet of it. This figure is then loyal to whomever spoke the command word and follows its verbal commands; however, it often fulfills vague orders in mischievous ways. If it has fulfilled all of its duties, the haunted figure attempts to entertain itself through a variety of (often dangerous) pranks.", - "This figure remains active until its command word is spoken again or if it the creature that spoke its command word moves more than 1 mile away from it or is on a different plane of existence. If this figure is reduced to 0 hit points, it is broken beyond repair and the animating spirit within dissipates.", - "Use the following statblock for your haunted figure when it is animated:", - { - "type": "statblock", - "tag": "creature", - "source": "HHHVIII", - "name": "Haunted Figure", - "page": 89 - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Dybbuk Spirit ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "10", + "Nupperibo Blubber (5 vials)", + "Due to their unique physiology, the nupperibo doesn't actually expend energy when it moves. As such, they never shed any fat, despite their tendency to traverse long distances to consume only a tiny morsel of food. This fat builds and compounds over time, creating a dense blubber that can be rendered into a candle tallow that burns infinitely longer than their mundane counterparts. That said, these candles have not entered popular usage due to their nauseating stench, but they can be found lining the walls of many evil lairs and being used by creatures for whom the odor is not a problem.", + "1 sp", + "1 lb", + "{@item Long-lasting Candle|HHHVIII}" + ] + ] }, { - "name": "Heartcleaver", + "name": "Oaken Bolter", "source": "HHHVIII", - "page": 25, - "baseItem": "greataxe|PHB", - "type": "M", - "rarity": "artifact", - "reqAttune": true, - "curse": true, - "weight": 7, - "weaponCategory": "martial", - "property": [ - "H", - "2H", - "R" + "page": 14, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d12", - "dmgType": "S", - "bonusWeapon": "+3", - "recharge": "dawn", - "entries": [ - "The exact details differ when describe how {@creature Baphomet|MTF} came to own the mighty greataxe, Heartcleaver. Some say he claimed it after slaying the previous Demon Lord that held his seat; others say he stole it from Muradin's forge and as punishment was cursed with his current form; while still others say that he made it himself, quenched in the rivers of boiling blood that run through the Abyss. Regardless of its actual origin, it is agreed by the few lucky enough to survive an encounter with it, that Heartcleaver is one of the most dangerous weapons to have ever been created.", - "To attune to Heartcleaver, you must kill a humanoid without using any tools or weapons, and then drive Heartcleaver through that humanoid's recently deceased heart. Once attuned to Heartcleaver, your appearance becomes more beast-like as you grow shaggy hair over most of your body, your teeth become sharper and more prominent, and your nails transform into claws. You may use these teeth and claws as natural weapons for making unarmed strikes. If you hit with them, you deal piercing damage equal to {@damage 1d10} + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. These physical changes remain even if you lose attunement to Heartcleaver, but your teeth and claws can no longer be used to make unarmed strikes. If you are no longer attuned to Heartcleaver, a {@spell greater restoration} spell, {@spell remove curse} spell, or similar magic cast on you will revert you to your original appearance.", - { - "type": "entries", - "name": "Magic Weapon", - "entries": [ - "You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, this weapon is considered to have the reach property." - ] - }, - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "Heartcleaver has the following randomly determined properties:", - { - "type": "list", - "items": [ - "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property", - "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" - ] - } - ] - }, - { - "type": "entries", - "name": "Charge", - "entries": [ - "If you move at least 10 feet straight toward a target before immediately hitting with a melee weapon attack, the target takes an extra {@damage 3d10} damage. If the target is a creature, it must succeed on a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier or be pushed up to 10 feet away and knocked {@condition prone}." - ] - }, - { - "type": "entries", - "name": "Labyrinthine Recall", - "entries": [ - "While attuned to Heartcleaver, you can perfectly recall any path you have travelled, and you are immune to the {@spell maze} spell." - ] - }, - { - "type": "entries", - "name": "Predator's Rampage", - "entries": [ - "If you kill a creature with a melee weapon attack, you may use your bonus action to move up to your speed in the direction of a hostile creature. You do not provoke {@action Opportunity Attack|PHB|opportunity attacks} during this movement. At the end of your movement, if a hostile creature is within your reach, you may make a melee weapon attack against that creature as a part of your bonus action." - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "Using Heartcleaver, you may cast the {@spell dispel magic}, {@spell dominate beast}, {@spell hunter's mark}, and {@spell maze} spells once a day. All casting of these spells are done at their lowest level. If you are attuned to the either the artifact {@item Helm of the Horned King|HHHVIII} or the artifact {@footnote Talisman of the Prince of Beasts|This source of this item cannot be discerened and it is deemed to be missing fom this document.}, you may cast these spells one level higher than their lowest. If you are attuned to both of these items as well as the Heartcleaver, you may cast all of these spells two levels higher than their lowest level. All uses of spells are recovered upon the next dawn." - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "As the weapon of a Demon Lord, Heartcleaver bares a lingering curse for any mortal that attunes to it. Whenever you finish a long rest while cursed in this way, you must succeed on a {@dc 18} Wisdom saving throw or be overcome by a primal urge to hunt. While overcome in this way, you become obsessed with seeking out a living creature to hunt and kill, regardless of whether that creature is a friend or foe. This urge does not end until you have killed a creature and eaten its heart. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to Heartcleaver and end the urge immediately, or they may choose to continue your attunement and simply end your current urge. If they choose the latter, you are still considered cursed and must make the saving throw after your next long rest as usual." - ] - }, - { - "type": "entries", - "name": "Destroying Heartcleaver", - "entries": [ - "The only way to destroy Heartcleaver is to build a labyrinth around it that measures no less than 10 miles in diameter. If Heartcleaver is left completely untouched and unattuned for 100 years at the centre of this labyrinth, it corrodes into a useless hunk of rust and loses all power. Be warned though, that such labyrinths will naturally attract the attention of monsters such as {@creature minotaur|MM|minotaurs}, as well as mortals seeking the hidden treasure inside. If Heartcleaver is disturbed during the 100 years, it must be moved, a new labyrinth built around it, and the process must begin again." - ] - } + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "attachedSpells": [ - "dispel magic", - "dominate beast", - "hunter's mark", - "maze" + "rows": [ + [ + "10", + "Gnome-made Servo", + "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", + "1 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Oaken Bolter Bolt (×10)", + "Despite its superior reinforcement and demonstrable power, the ammunition of an oaken bolter is far too large to be wielded by an ordinary arbalest. That said, fortresses and armies would pay a decent amount to add these bolts to their own armories to be loaded into their ballistae and siege weapons.", + "3 gp", + "15 lb", + "\u2014" + ], + [ + "15", + "Oaken Bolter Harpoon", + "The harpoon of an oaken bolter is of a slightly more sophisticated design than the standard fare wielded by whalers and big-game hunters. The smaller hooks are specially designed to target smaller creatures and are favored by sieging armies for their ability to pull defenders from fortress walls.", + "30 gp", + "20 lb", + "\u2014" + ], + [ + "15", + "Oaken Bolter Explosive Core", + { + "type": "entries", + "entries": [ + "To aid its destructive capabilities, the oaken bolter is capable of synthesizing an explosive charge on its bolts to deal massive damage to large groups of enemies simultaneously. Although it loses the ability to create new charges once it is detached from the rest of the mechanism, the core still carries one final charge to be detonated once sufficient force is applied.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw this item to a space up to 20 feet away, causing it to explode on impact. Anything within 20 feet of the explosion must make a {@dc 15} Dexterity saving throw, taking {@damage 3d6} fire damage on a failed save, or half as much damage on a successful one." + ] + } + ] + }, + "30 gp", + "8 lb", + "\u2014" + ], + [ + "20", + "Oaken Bolter Gear", + "The system that operates the firing mechanism of the oaken bolter is far more complicated than that of an ordinary crossbow. At the heart of it is a highly specialized piece of gnomish engineering that loads and fires bolts faster and more reliably than humanly possible. Removing the piece is an intricate and delicate process, but tinkers can take a working sample and use it to make a weapon that has the same versatility as that of the original construct.", + "70 gp", + "8 lb", + "{@item Gearstring Launcher|HHHVIII}" + ] ] }, { - "name": "Helm of the Bronze General", + "name": "Oath of Legacy Spells", "source": "HHHVIII", - "page": 90, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 114, + "colLabels": [ + "Paladin Level", + "Spells" ], - "bonusAc": "+2", - "entries": [ - "While wearing this helm you have a +2 bonus to AC and you may use your bonus action to appear dreadful until the start of your next turn, forcing each creature that starts their turn within 10 feet of you to succeed on a {@dc 18} Wisdom saving throw or be {@condition frightened} until the start of their next turn." + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "ingredients": "Twin Horns of Bael", - "crafter": "Blacksmith" - } + "rows": [ + [ + "1st", + "{@spell hamund's harvesting hands|HHHVII}*, {@spell identify vitals|HHHVII}*" + ], + [ + "5th", + "{@spell gentle repose}, {@spell transfusion|HHHVII}*" + ], + [ + "9th", + "{@spell life transference}, {@spell recomposition|HHHVII}*" + ], + [ + "13th", + "{@spell death ward}, {@spell divination}" + ], + [ + "17th", + "{@spell conjure creature|HHHVII}*, {@spell legend lore}" + ] + ], + "footnotes": [ + "{@note Spells marked with an * are from {@loader Hamund's Harvesting Handbook Volume 2|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}.}" + ] }, { - "name": "Helm of the Dark Reach", + "name": "Oblex Spawn", "source": "HHHVIII", - "page": 90, - "rarity": "very rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "wondrous": true, - "property": [ - "crfBy" + "page": 55, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "rechargeAmount": 6, - "charges": 6, - "entries": [ - "The spatial bending essence trapped in this helm imparts your magic with extra abilities. This helm has 6 charges. Whenever you cast a spell that targets only one creature and uses an attack roll, you may expend a charge to add any of the following effects to the results of your successful hit:", - { - "type": "list", - "items": [ - "Your target must succeed on a Strength saving throw or be pushed up to 10 feet away from you.", - "Your target must succeed on a Strength saving throw or be pulled up to 10 feet towards you.", - "Your target must succeed on a Wisdom saving throw or have their speed halved until the start of your next turn.", - "Your target must succeed on a Wisdom saving throw or be marked by spatial energy until the end of your next turn. A creature marked by spatial energy is considered a valid target for all of your spells even if they are out of range or not in your line of sight." - ] - }, - "This helm regains all expended charges daily at dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Star Spawn Seer Brain ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Oblex Slime (5 vials)", + "The slime of most oozes comprises little more than strings of proteins and acids that give them form and digestive capabilities. Oblexes are a little different however, as instead of simply digesting the body of its prey, an oblex also feeds on their mind and mental energies, thus necessitating a unique set of enzymes that react to the psionic field all creatures produce. These enzymes become mostly inert upon the oblex's death, but some Underdark societies have discovered fermentation techniques that can recycle the slime into an amnesia-inducing drink called \"fade\". This drink is famous for helping the imbiber forget bad memories; something you would probably want to do too if you lived in the horror that is the Underdark.", + "2 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Helm of the Horned King", + "name": "Ogre Battering Ram", "source": "HHHVIII", - "page": 102, - "immune": [ - "poison" - ], - "resist": [ - "cold", - "fire", - "lightning" - ], - "conditionImmune": [ - "poisoned", - "disease" + "page": 56, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "rarity": "artifact", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfA" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "bonusAc": "+2", - "entries": [ - "The Helm of the Horned King is an item often seen in the deranged paintings made by demonic cultists. Formed from the head of the Horned King, {@creature Baphomet|MTF}, this helm is said to be worn during the end of all things; an apocalyptic badge of office awarded to the being who will unite the disparate factions of the Abyss, defeat the armies of the Nine Hells, and tear down the heavens themselves to allow chaos to reign.", - "The helm itself is composed of a magically imbued steel that is virtually unbreakable and is covered with dark, shaggy fur. Two antlers with three prongs each grow from the top; each one is supernaturally sharp and capable of puncturing even the hardest bedrock.", - "In order to attune to the helm, a creature must wear it while stalking and hunting a large beast such as a stag or bear under a moonless night. Upon killing their quarry, the wearer must then remove the head of their prey and drip the blood onto their own head. This finalizes the attunement which causes the helm to fuse to the skull of the wearer, transforming their head into one that resembles that of a black minotaur. As part of this, the wearer gains the ability to use the horns as natural weapons to make unarmed strikes. If it hits, this attack deals piercing damage equal to {@damage 1d10} + your Strength modifier. If you moved at least 10 feet in a straight line immediately before attacking with your horns, you deal an additional {@damage 1d10} damage to your target.", - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "The Helm of the Horned King has the following random properties:", - { - "type": "list", - "items": [ - "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "1 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} property", - "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property" - ] - } - ] - }, - { - "type": "entries", - "name": "Demonic Protection", - "entries": [ - "You gain a +2 bonus to your AC and have resistance to cold, fire, and lightning damage. In addition, you are immune to poisons and disease." - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "Using this helm, you may cast the {@spell dispel magic}, {@spell dominate beast}, {@spell hunter's mark}, and {@spell maze} spells once a day. All casting of these spells are done at their lowest level. If you are attuned to the the weapon {@item Heartcleaver|HHHVIII}, you may cast these spells one level higher than their lowest and you also gain the ability to cast the {@spell teleport} spell once. All uses of spells are recovered upon the next dawn." - ] - }, - { - "type": "entries", - "name": "Apex Predator", - "entries": [ - "Creatures, and especially beasts, naturally revere you as the dominant hunter and predator in the vicinity. As part of this, you gain the following abilities:", - { - "type": "list", - "items": [ - "You have advantage on Charisma ({@skill Intimidation}) checks against all other creatures.", - "You have advantage on Wisdom ({@skill Survival}) checks made to track other creatures, and magical illusions cannot obfuscate your senses when attempting to follow a creature's trail.", - "Whenever you kill a creature, you may designate all creatures of that creature's type as your prey for the next hour. Anytime a creature of that type that you can see attempts to move in a direction away from you, you may use your reaction to move up to your speed towards them and make a melee weapon attack against them if they are within your reach." - ] - } - ] - }, - { - "type": "entries", - "name": "Territorial Ruler", - "entries": [ - "If you spend 1 hour focusing while standing in one spot, you may declare a 5-mile area around you your lair so long as it is not already the lair of another living creature. Over the course of {@dice 1d10} days the following effects begin to take place in your lair:", - { - "type": "list", - "items": [ - "Plant life within your lair grows thick and forms walls of trees, hedges, and other flora in the form of small mazes. You are innately aware of the layout of this maze and cannot be lost in it.", - "All beasts within your lair become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.", - "If a humanoid spends at least 1 hour within your lair, that humanoid must succeed on a {@dc 18} Wisdom saving throw or descend into a madness determined by the {@creature Baphomet|MTF|Madness of Baphomet table}{@footnote *|See the info tab}. A creature that succeeds on this saving throw can't be affected by this regional effect again for 24 hours." - ] - } - ] - }, - { - "type": "entries", - "name": "Pack Leader", - "entries": [ - "All allied creatures within 150 feet of you that are aware of you are considered part of your pack. Any creature that is part of your pack has advantage on melee weapon attack rolls against any creature that is adjacent to another member of the pack. In addition, whenever a member of your pack reduces a creature's HP to 0, you may use your reaction to allow them to move up to their speed towards a hostile creature." - ] - }, - { - "type": "entries", - "name": "Curse:", - "entries": [ - "When you become attuned to the helm, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Baphomet|MTF|Madness of Baphomet table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." - ] - }, - { - "type": "entries", - "name": "Destroying the Helm", - "entries": [ - "This helm can only be destroyed if the creature wearing and attuned to it is killed by the weapon The {@item Butcher|HHHVIII}. At this point, the helm will crumble to dust and become useless." - ] - } + "rows": [ + [ + "5", + "Ogre Fat (3 vials)", + "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", + "1 gp", + "1 lb", + "{@item Repelling Candle|HHHVIII}" + ], + [ + "10", + "Ogre Hide", + "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", + "2 gp", + "30 lb", + "\u2014" + ], + [ + "15", + "Ogre Hand (×2)", + "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", + "5 gp", + "35 lb", + "{@item Gauntlets of Ogre Power|DMG}" + ] + ] + }, + { + "name": "Ogre Bolt Launcher", + "source": "HHHVIII", + "page": 56, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "dispel magic", - "dominate beast", - "hunter's mark", - "maze", - "teleport" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Baphomet's Head ×1" - } + "rows": [ + [ + "5", + "Ogre Fat (3 vials)", + "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", + "1 gp", + "1 lb", + "{@item Repelling Candle|HHHVIII}" + ], + [ + "10", + "Ogre Hide", + "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", + "2 gp", + "30 lb", + "\u2014" + ], + [ + "15", + "Ogre Hand (×2)", + "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", + "5 gp", + "35 lb", + "{@item Gauntlets of Ogre Power|DMG}" + ] + ] }, { - "name": "Helm of the Predator", + "name": "Ogre Chain Brute", "source": "HHHVIII", - "page": 90, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 57, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this helm, you have {@sense blindsight} out to a range of 30 feet and {@sense darkvision} out to a range of 60 feet. In addition, if you spend an action holding and focusing on an item that could identify a creature (such as a lock of hair, a well-worn glove, or a much-used weapon), you become tuned to that creature's physical presence for as long as you are wearing this helm. While tuned in this way, you are aware of their direction from you, their distance from you accurate to within 1000 yards, and which plane of existence they are on if it is different your current one." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Predator Sensor ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "5", + "Ogre Fat (3 vials)", + "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", + "1 gp", + "1 lb", + "{@item Repelling Candle|HHHVIII}" + ], + [ + "10", + "Ogre Hide", + "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", + "2 gp", + "30 lb", + "\u2014" + ], + [ + "15", + "Ogre Hand (×2)", + "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", + "5 gp", + "35 lb", + "{@item Gauntlets of Ogre Power|DMG}" + ] + ] }, { - "name": "Helm of the Thunder Charger", + "name": "Ogre Howdah", "source": "HHHVIII", - "page": 90, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 57, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this helm, if you move at least 15 feet in a straight line immediately before making a successful melee weapon attack, you may add an additional {@damage 1d4} lightning damage to your damage roll." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Armanite Skull ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "5", + "Ogre Fat (3 vials)", + "An ogre has a repugnant odor that seems to combine moldy cheese, sour feet, and dank mud all at once. The fat around their rotund bellies seem to be the most potent source of this smell, and it takes a very stalwart alchemist to render this fat into tallow to make a vaguely magical candle.", + "1 gp", + "1 lb", + "{@item Repelling Candle|HHHVIII}" + ], + [ + "10", + "Ogre Hide", + "The tough skin of an ogre is undoubtedly smelly and unpleasant. However, when tanned, it makes for a very durable leather, and many would tanners would be glad to have them.", + "2 gp", + "30 lb", + "\u2014" + ], + [ + "15", + "Ogre Hand (×2)", + "Brutish, rough, and very large, the hands of an ogre are meant for little more than wielding a club to smash those smaller than their owner.", + "5 gp", + "35 lb", + "{@item Gauntlets of Ogre Power|DMG}" + ] + ] }, { - "name": "Hide of Hiding", + "name": "Oinoloth", "source": "HHHVIII", - "page": 90, - "baseItem": "leather armor|PHB", - "type": "LA", - "rarity": "very rare", - "reqAttune": true, - "weight": 10, - "property": [ - "crfBy" + "page": 74, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" + ], + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "5", + "Oinoloth Ichor (vial)", + { + "type": "entries", + "entries": [ + "Even a casual whiff of this ichor would inform you that it is not safe for humanoid consumption; it reeks of decomposition, decay, and death. Despite this, it does actually have many benefits that can restore a body's vitality instantly. However, as with everything involving a yugoloth, doing so comes with a price. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may drink this potion as an action. If you do so, you instantly regain all hit points and you end one disease or condition from yourself from a choice of: {@condition blinded}, {@condition deafened}, {@condition paralyzed}, or {@condition poisoned}. You then gain 1 level of {@condition exhaustion}, and your hit point maximum is reduced by {@dice 2d6}. This reduction can be removed only by a {@spell wish} spell or by the {@spell greater restoration} spell being cast on you three times within the same hour. You die if your hit point maximum is reduced to 0." + ] + } + ] + }, + "150 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Oinoloth Plague Pustule (×3)", + { + "type": "entries", + "entries": [ + "Undulating and pulsating even after removal, these pustules contain concentrated doses of the oinoloth's plagues and it is common to see them prick these open as they spread their invisible death. A very steady hand needs to handle these, but afterwards, they can be thrown at one's enemies as disease bombs.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may throw this pustule at a space within 20 feet of you, blighting the area within 10 feet of that spot similar to the bringer of plagues ability of the {@creature oinoloth|MTF} {@homebrew |(your DM has the stats)}." + ] + } + ] + }, + "95 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Oinoloth Claw (×2)", + "The claws of an oinoloth are fascinating structures, resembling syringes more than actual nails. These sharp, hollow tubes allow the oinoloth to deliver virulent payloads to their foes. With a little bit of adjustment, these claws can make a deadly pair of gloves that can bring both fast and slow deaths to one's opponent.", + "300 gp", + "8 lb", + "{@item Gloves of Pestilence|HHHVIII}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVIII}" + ] + ] + }, + { + "name": "Orcus", + "source": "HHHVIII", + "page": 26, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 11, - "entries": [ - "While wearing this armor, you can spend your action to make yourself and everything you are carrying and wearing become {@condition invisible} until the start of your next turn. This invisibility ends immediately if you make an attack roll or are hit by an attack." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Orthon Hide ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "\u2014", + "Wings of Orcus", + "As befitting of his monstrous love for reusing the bodies of the dead to bolster his own strength, the body of Orcus is actually made from the corpses of the strongest enemies he slew on the path to power. In particular are his massive bat-like wings that most believe he took from a defeated balor, ripping them off the living demon's body before it could immolate itself in death. As one of his first grabs for true dominance in the Abyss, these wings have been with Orcus for countless ages and have grown in strength with him, infused with all his corrupted majesty and influence.", + "\u2014", + "50 lb", + "{@item Cloak of the Blood Lord|HHHVIII}" + ] + ] }, { - "name": "Hood of the Aquatic Ambush", + "name": "Orthon", "source": "HHHVIII", - "page": 90, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 33, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "modifySpeed": { - "static": { - "swim": 60 - } - }, - "entries": [ - "While wearing this hood, you can breathe underwater, you have a swimming speed of 60 feet, and if you make a weapon attack against a {@quickref Surprise|PHB|3|0|surprised} creature while both of you are submerged in liquid, your attack is considered a critical hit so long as it hits successfully." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Hydroloth Bladder ×1", - "crafter": "Leatherworker" - } + "rows": [ + [ + "15", + "Orthon Tusk (×2)", + { + "type": "entries", + "entries": [ + "Aside from being incredibly intimidating, the tusks of an orthon serve a practical purpose in their tracking duties. The orthon is capable of attuning their tusks to their quarry, causing them to vibrate like dowsing rods as they approach. While it is impossible to replicate this ability once the tusks have been removed from their skull, they can be used in a one-time ritual in order to track a particularly elusive target.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you grind an orthon tusk into a fine powder, you may burn it along with a possession or piece of a creature you wish to track in order to designate them as your quarry for the next 24 hours. Once a creature has been designated as your quarry, you become constantly aware of their distance and direction from you so long as they are on the same plane of existence as you. Any magical effect that disrupts divination magic will also disrupt this effect." + ] + } + ] + }, + "70 gp", + "6 lb", + "\u2014" + ], + [ + "20", + "Orthon Eye (×2)", + "Orthons are some of the most prodigious trackers that have ever graced the multiverse. This is in no small part due to their extraordinary senses. In particular, their eyes are capable of seeing across multiple spectrums and through magical obfuscation. By transforming these eyes into lenses, the wearer can also gain the honed sight and tracking ability of the orthon.", + "430 gp", + "1 lb", + "{@item Lenses of the Hunter|HHHVIII}" + ], + [ + "25", + "Orthon Hide", + "Despite their massive size, the orthon is notable for their ability to sneak up on their targets with ease. This is due to their unique skin that is capable of true invisibility greater than the simple camouflage or displacement of lesser creatures. As such, these hides are highly prized as a leather base for making magical equipment for those that are stealthily inclined.", + "1,650 gp", + "30 lb", + "{@item Hide of Hiding|HHHVIII}" + ] + ] }, { - "name": "Infernal Engine", + "name": "Phoenix", "source": "HHHVIII", - "page": 91, - "rarity": "legendary", - "wondrous": true, - "property": [ - "crfBy" + "page": 44, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This dark metal box measures 1 foot on all sides and is engraved with ancient runes taken from the manuals of Mechanus. As an action, you may place this item on the ground while speaking its command word. If you do so, the engine attempts to form the shape of a wagon around itself using any solid inorganic material within a 30-foot radius around it that is not worn, carried, or firmly attached to a structure. This open-topped wagon measures 10 feet wide, 20 feet long, and 10 feet high. This process takes 1 minute and fails if there is less than 15 cubic feet of material to use.", - "Once completed, the wagon can be piloted as an action by the creature that spoke its command so long as that creature is inside the wagon. Piloting the wagon is done through mental commands and requires no manual input. The wagon has a move speed of 60 feet and can hold up to 2,000 lb., but its speed is reduced to half if it carries more than 1,000 lb. The wagon has 18 AC (regardless of material used), 100 hit points, and immunity to poison and psychic damage.", - "The wagon may be used for up to 4 hours in one day which may be used all at once or in shorter intervals. The time it takes to form the wagon is not subtracted from this total. The wagon transforms back into the infernal engine instantly if the time elapses, the wagon is reduced to 0 hit points, or the original user speaks the command word again while within 10 feet of it. Once the wagon reverts back into the engine, all used material drops to the ground, inert." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Hellfire Core ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "20", + "Entropy Shard", + "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", + "4,000 gp", + "5 lb", + "{@item Talisman of Nature's Wrath|HHHVIII}" + ], + [ + "25", + "Phoenix Ashes (small pouch)", + "As a phoenix reaches the end of its current life, it bursts into a fiery nova that consumes its body entirely, allowing it to be reborn inside the cinder-egg and restore its strength. Although the cinder-egg tends to constitute whatever is left of the phoenix's material form, you may be able to gather some remnant ashes that contain traces of the phoenix's legendary regenerative power. When a skilled blacksmith adds these ashes to their furnace, they are able to create a legendary suit of armor that grants the user the same eternal presence as the phoenix itself.", + "10,000 gp", + "3 lb", + "{@item Armor of the Eternal Flame|HHHVIII}" + ] + ] }, { - "name": "Ironleather Splint", + "name": "Published Book Items", "source": "HHHVIII", - "page": 91, - "baseItem": "splint armor|PHB", - "type": "HA", - "rarity": "rare", - "weight": 60, - "property": [ - "crfBy" + "page": 79, + "colLabels": [ + "Craftable Item", + "Harvesting Material", + "Crafter" ], - "ac": 17, - "strength": "15", - "entries": [ - "This flexible armor acts like regular splint but does not impose disadvantage on Dexterity ({@skill Stealth}) checks." + "colStyles": [ + "col-4", + "col-7", + "col-1 text-center" ], - "customProperties": { - "ingredients": "Ironleather Hide ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "{@item +1 Arrow|DMG}", + "Kruthik Spike (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Crossbow Bolt|DMG|+1 Bolt}", + "Kruthik Spike (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Drow Poison|DMG}", + "Drow Blood (×1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Elemental Gem, Blue Sapphire|DMG}", + "Mote of Air (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item Elemental Gem, Emerald|DMG}", + "Mote of Water (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item Elemental Gem, Red Corundum|DMG}", + "Mote of Fire (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item Elemental Gem, Yellow Diamond|DMG}", + "Mote of Earth (×1)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item Gauntlets of Ogre Power|DMG}", + "Ogre Hand (×2)", + "{@optfeature Artificer|HHHVI}" + ], + [ + "{@item +2 Leather Armor|DMG}", + "Gray Render Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@filter +1 Melee Bludgeoning Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+1)}", + "Armanite Hoof (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +3 Melee Bludgeoning Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=b|bonus=weapon attack and damage rolls (+3)}", + "Astral Dreadnought (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +1 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+1)}", + "Armanite Claw (×1), Howler Teeth (×1 large bag), Hydroloth Claw (×1), Star Spawn Mangler Arm (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +2 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+2)}", + "Retriever Leg (×2), Steel Predator Claw (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +3 Melee Piercing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p|bonus=weapon attack and damage rolls (+3)}", + "Astral Dreadnought (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +1 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+1)}", + "Armanite Tail (×1), Dhergoloth Claw (×1), Howler Teeth (×1 large bag), Star Spawn Mangler Arm (×2)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}", + "Gray Render Claw (×1), Retriever Leg (×2), Steel Predator Claw (×2), Wastrilith Claw (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@filter +3 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+3)}", + "Astral Dreadnought (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Philter of Love|DMG}", + "Gray Render Brain (×1)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Plate Armor|PHB}", + "Quartz Plating (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +2 Plate Armor|DMG}", + "Kruthik Hive Lord Chitin (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Potion of Greater Healing|DMG}", + "Blood Mist (×1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Heroism|DMG}", + "Black Blood (×1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@item Potion of Superior Healing|DMG}", + "Troll Blood (×1 vial)", + "{@optfeature Alchemist|HHHVI}" + ], + [ + "{@footnote {@b +3 Ram}|This is not an item, see the {@vehicle Galley|GoS|Galley's Naval Ram feature} for more information. It is unclear if the +3 would apply to the reflected damge or to the saving throws associated with crashing.}", + "Astral Dreadnought Claw (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Spear|DMG}", + "The Lost Arm Spike (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item Splint Armor|DMG}", + "Quartz Plating (×1)", + "{@optfeature Blacksmith|HHHVI}" + ], + [ + "{@item +1 Studded Leather Armor|DMG}", + "Armanite Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item +2 Studded Leather Armor|DMG}", + "Gray Render Hide (×1)", + "{@optfeature Leatherworker|HHHVI}" + ], + [ + "{@item +1 Whip|DMG}", + "Canoloth Tongue (×1)", + "{@optfeature Blacksmith|HHHVI}" + ] + ] }, { - "name": "Lance of Isolation", + "name": "Red Abishai", "source": "HHHVIII", - "page": 91, - "baseItem": "lance|PHB", - "type": "M", - "rarity": "rare", - "weight": 6, - "weaponCategory": "martial", - "property": [ - "R", - "S", - "crfBy" + "page": 31, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d12", - "dmgType": "P", - "bonusWeapon": "+1", - "entries": [ - "You gain a +1 bonus to attack and damage rolls made with this magical weapon. Whenever you successfully hit a creature with this weapon, they must make a {@dc 16} Wisdom saving throw. On a failure, that creature cannot willingly enter a space that is within 5 feet of you until the start of your next turn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Harpoon of Loneliness ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Mark of Tiamat", + "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", + "20 gp", + "1 lb", + "{@item Tiamat's Boon|HHHVIII}" + ], + [ + "15", + "Devil Wing (×2)", + "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", + "25 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "20", + "Red Abishai Horn", + "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. Red abishai are the supreme leaders of {@deity Tiamat|Dawn War|DMG|Tiamat's} armies and they hold sway over all the lesser draconic forces throughout the planes. Their horns are a symbol of tyranny, and when they have been properly affixed into a crown, the wearer may command all the respect and authority of the Dragon Queen herself.", + "9,200 gp", + "10 lb", + "{@item Dragonreign Crown|HHHVIII}" + ] + ] }, { - "name": "Lenses of the Hunter", + "name": "Retriever", "source": "HHHVIII", - "page": 91, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 58, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing these lenses, you have {@sense darkvision} to 120 feet, {@sense truesight} to 30 feet, and advantage on Wisdom ({@skill Perception}) checks that rely on sight." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Orthon Eye ×2", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Retriever Leg (×8)", + "The metal of a retriever's legs are formed of a dark metal alloy that has been untouched by the warmth of the sun. Quite often, the materials that go into the retriever's body are actually stolen by the drow from their duergar neighbors, since drow societies usually do not have the expertise or patience to engage in such difficult metallurgy. Regardless, the end result is an incredibly sharp and durable edge that the retriever uses to either kill its quarry or to fend off anyone trying to protect them.", + "30 gp", + "50 lb", + "{@filter +2 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+2)}" + ], + [ + "15", + "Pedipalp Sensor (×2)", + { + "type": "entries", + "entries": [ + "Like all spiders, the retriever also has two small mandibles emerging from the underside of their \"mouth\" which are meant to funnel prey and food into their deadly maw. However, since a retriever does not eat, these pedipalp are repurposed for the retriever's tracking purposes, capable of finding even the tiniest scent of its quarry in the air. These pedipalp actually remain active when removed carefully from the retriever, however their utility is slightly reduced due to not having the support systems that the rest of the retriever's body would normally provide.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If you hold an object owned by a creature to one of these pedipalp for at least 1 minute, the pedipalp becomes tuned to that creature. When held loosely in one hand, the pedipalp will reorient itself towards the direction of the creature so long as it is within 5 miles and on the same plane of existence." + ] + } + ] + }, + "250 gp", + "10 lb", + "\u2014" + ], + [ + "20", + "Retriever Spirit", + "Drow lack the technological prowess to create a fully sentient automaton the way the gnomes can. Instead, they rely on extraordinarily dark magic to provide the animating force for their constructs: torturing and binding a demon spirit until it can do nothing but obey and serve. The resulting spirit can hardly even be called by its original name, and at this point is little more than a tool to be used like any other. While it is distasteful, a skilled tinker can take this spirit and use it in their own experiments to lend them a darker, but stronger edge. {@b Requires {@item spirit paper|HHHVI}.}", + "1,110 gp", + "1 lb", + "{@item Tracker Drone|HHHVIII}" + ], + [ + "25", + "Beam Turret", + { + "type": "entries", + "entries": [ + "One of the retriever's most deadly weapons is the turret located near where its mouth should be. This turret's design is based off of blueprints stolen by the drow from workshops in the Abyss and is capable of firing incredibly potent streams of energy to either kill or debilitate the retriever's opponents. It is incredibly difficult to reverse engineer these turrets, but they can be modified into something more suitable for mortal hands to wield into battle. In a pinch, this turret may also be used to fire the last of its lingering magic, but doing so without the bracing systems that the retriever would normally provide will irreversibly damage this piece.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you target one creature you can see within 60 feet of you, forcing them to succeed on a {@dc 18} Constitution saving throw or be {@condition paralyzed} for 1 minute. The {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this ability has been used once, this turret breaks apart and becomes useless." + ] + } + ] + }, + "4,700 gp", + "20 lb", + "{@item Demon Cannon|HHHVIII}" + ] + ] }, { - "name": "Lifestealer's Mask", + "name": "Rot Troll", "source": "HHHVIII", - "page": 91, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 70, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing this mask, if a creature you can see within 60 feet of you attempts to regain hit points, you may spend your reaction to force it to make a {@dc 16} Charisma saving throw. On a failure, that creature gains no hit points, and any that it would have gained is instead restored to you as temporary hit points." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Nabassu Eye ×2", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Troll Blood (5 vials)", + "Famous for their regenerative ability, troll blood has widely been used as the basis for the ubiquitous {@item Potion of Healing (*)|DMG|healing potion}. Indeed, troll blood is so potent that it can be diluted repeatedly and still deliver a healing effect. As such, it is usually used to mass produce the {@item Potion of Healing|DMG|basic version of the healing potion}.", + "7 gp", + "1 lb", + "{@item Potion of Greater Healing|DMG}" + ], + [ + "15", + "Troll Heart", + "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", + "83 gp", + "12 lb", + "{@item Troll Amulet|HHHVIII}" + ], + [ + "20", + "Essence of Degeneration", + { + "type": "entries", + "entries": [ + "A regenerating troll is particularly susceptible to the throes of necrotic energy which transform them into a lumbering mass of open sores and weeping wounds. Robbed of their regenerative abilities, the rot troll instead emits an aura of degeneration, harming all living creatures near it, and apparently making them more palatable to the trolls altered tastes. Captured in {@item spirit paper|HHHVI}, this aura can be released at your leisure, either as a handy trap, or a desperate last move. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may tear this item open, releasing the necrotic energy trapped within into yourself. For the next minute, all creatures within 5 feet of you take {@damage 2d10} necrotic damage at the end of each of your turns." + ] + } + ] + }, + "700 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Long-lasting Candle", + "name": "Rutterkin", "source": "HHHVIII", - "page": 91, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" + "page": 22, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This candle burns for 1 year, shedding bright light in a 5-foot radius and dim light for an additional 5 feet. The stench emitted by this item when lit is particularly repellant." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Nupperibo Blubber ×1 vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Rutterkin Pustules (small bag)", + "The oozing, festering skin of the beleaguered rutterkin is covered in all times by a myriad of pustules. They smell worse than they look, but this in turn provides them some measure of utility as an animal repellant. Their unholy odor is anathema to most mundane beasts, and desperate farmers have been known to line their fields with the ichor inside to protect their crops.", + "1 gp", + "6 lb", + "\u2014" + ], + [ + "15", + "Rutterkin Bile (vial)", + { + "type": "entries", + "entries": [ + "Although they are not the strongest of all demons, a single rutterkin can make even the bravest adventurer fear for their safety. This is due to the rutterkin's bile which possesses an insidious poison that transforms and mutates the mortally wounded into a horrid abyssal wretch. I have been unfortunate enough to witness more than one mighty companion laid low by the surprise bite of a rutterkin, forcing me to do my duty and end their new pitiful existence. Although this bile loses potency after the death of the rutterkin, it still maintains some utility as a poison.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may coat one piercing or slashing melee weapon or up to 5 pieces of ammunition with this bile. For the next minute, any creature successfully hit must succeed on a {@dc 13} Constitution saving throw against disease or become {@condition poisoned}. At the end of each long rest, the {@condition poisoned} target can repeat the saving throw, ending the effect on itself on a success." + ] + } + ] + }, + "2 gp", + "1 lb", + "\u2014" + ], + [ + "20", + "Rutterkin Tentacle", + "In their mad mutations, the rutterkin have developed an auxiliary mouth located, bizarrely, on a long tentacle where one of their arms should be. While this tentacle may be gruesome, the fact that it is somewhat self-aware makes it a boon for tinkers who have managed to convert it into a rather macabre toy.", + "12 gp", + "15 lb", + "{@item Staff of Mockery|HHHVIII}" + ] + ] }, { - "name": "Mask of Multitudes", + "name": "Shadar-Kai Trinket Table", "source": "HHHVIII", - "page": 103, - "rarity": "artifact", - "reqAttune": true, - "wondrous": true, - "curse": true, - "property": [ - "crfA" - ], - "ability": { - "str": 2 - }, - "entries": [ - "This mask is a treated leather on top of a dark wooden backing. Despite these relatively mundane materials, the mask is incredibly life-like, and it is common for casual observers to believe that it watches them as they travel around the room. It is said that within this mask is every disguise that the demon prince {@creature Fraz-Urb'luu|MTF} ever took, of which there are many. As its hollow eyes gaze upon new visages, it memorizes them and adds them to its evergrowing bank of identities.", - "Some legends state that this mask is in fact how the mortal that would become {@creature Fraz-Urb'luu|MTF} became a demon prince. The belief is that long ago, this mortal found a mask that had seen the very act of creation and then donned it on themselves, granting them the ability to become anything that had ever lived. This is of course, unverifiable.", - "In order to attune to this mask, you must place it on your own face and leave it there for the duration of the normal attunement process. At the end of this time, the mask fuses with your face, granting you an eerie visage that resembles your own face, but with minor changes that seem offputting and unnatural to most people. These changes include a paler/waxier skin, eyes that do not catch the light properly, and stiff facial features that do not emote properly. If you are killed or end your attunement to this mask, it unfuses from your face and drops to the ground in front of you.", - "While wearing and attuned to this mask, you can't be targeted by divination magic against your will or perceived through magical scrying sensors. In addition, your Charisma score and your Charisma score maximum increase by 2.", - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "The Mask of Multitudes has the following random properties:", - { - "type": "list", - "items": [ - "1 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} property", - "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", - "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property" - ] - } - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "You may use the mask to cast the {@spell alter self}, {@spell detect magic}, {@spell charm person}, and {@spell phantasmal force} spells at will. In addition, you may cast the {@spell confusion}, {@spell dream}, {@spell mislead}, {@spell programmed illusion}, and {@spell seeming} spells 3 times each and the {@spell mirage arcane}, {@spell modify memory}, and {@spell project image} spells once each. All expended uses are restored upon the next dawn. The DC for all spells cast in this way is 18." - ] - }, - { - "type": "entries", - "name": "Lord of Deception", - "entries": [ - "As an action you may shapeshift into any humanoid that you have seen before. Your stats remain the same in your new form, except for your size which changes to match your new form. Your equipment does not change with you.", - "While shapeshifted in this way, your mannerisms and voice match the chosen humanoid perfectly and you give no reason for casual observers to question your disguise." - ] - }, - { - "type": "entries", - "name": "Master of Puppets", - "entries": [ - "As an action, you may choose one creature you can see within 60 feet of you and instantly create a simulacrum of that creature (as if created with the {@spell simulacrum} spell). This simulacrum obeys your commands, acts immediately after you on the initiative order and is destroyed at the start of your next turn." - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "When you become attuned to the amulet, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Fraz-Urb'luu|MTF|Madness of Fraz-Urb'luu table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." - ] - }, - { - "type": "entries", - "name": "Destroying the Mask", - "entries": [ - "This item can only be destroyed if it is kept below Castle Greyhawk undisturbed and unused for 100 years, after which the mask will dissolve into dust and become useless." - ] - } + "page": 60, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "attachedSpells": [ - "alter self", - "detect magic", - "charm person", - "phantasmal force", - "confusion", - "dream", - "mislead", - "programmed illusion", - "seeming", - "mirage arcane", - "modify memory", - "project image" + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Fraz-Urb'luu's Head ×1" - } + "rows": [ + [ + "1", + "{@dice 1d4} day's worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 iron idol of the {@deity Raven Queen|Dawn War|DMG}", + "5 gp", + "3 lb" + ], + [ + "3", + "1 book of poetry", + "10 gp", + "5 lb" + ], + [ + "4", + "1 string of hunting trophies", + "2 gp", + "2 lb" + ], + [ + "5", + "1 skin of sour wine", + "2 sp", + "1 lb" + ], + [ + "6", + "{@dice 1d4} bottles of soot", + "3 cp", + "2 lb" + ], + [ + "7", + "{@dice 1d6} precious gems", + "50 gp", + "2 lb" + ], + [ + "8", + "{@dice 7d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Mechanus Gauntlets", + "name": "Shadow Dancer", "source": "HHHVIII", - "page": 92, - "rarity": "legendary", - "wondrous": true, - "property": [ - "crfBy" + "page": 60, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "bonusWeapon": "+3", - "entries": [ - "While wearing these gauntlets, you automatically succeed on any contested {@action Shove} attack made against a target that is Huge or smaller. If the target is larger than that, you have advantage on your check instead. You also have a +3 bonus to attack and damage rolls on melee weapon attacks." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Marut Hand ×2", - "crafter": "Tinker" - } + "rows": [ + [ + "5", + "Shadow Blight (3 vials)", + { + "type": "entries", + "entries": [ + "Due to their prolonged exposure to the draining environment of the Shadowfell, the shadar-kai have become infused irrevocably with the shadows themselves. While this darkness permeates their entire being, the most obvious side effect is the way their own shadows seem to shift and fall from their being like smoke or dripping water. This unique shadow is referred to as \"shadow blight\" and is used as a catalyst in many nefarious potions and concoctions, or simply taken on its own to suppress one's emotions and life force whenever such a thing would become necessary. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may empty this vial over yourself, allowing the shadows to wash over you. For the next hour, you become preternaturally stoic and emotionless, and all of your regular life functions slow down considerably. During this time, you have advantage against being {@condition charmed} and {@condition frightened} and any ability check made to track you via your life functions such as heat emissions, scent, and vitality have disadvantage." + ] + } + ] + }, + "15 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Mark of the Raven Queen", + "The {@deity Raven Queen|Dawn War|DMG} is a notoriously difficult deity to worship. Mercurial, capricious, and distant at the best of times, it is no small wonder why she seems to boast so few followers. Yet, those that do serve her do so with utmost devotion. It is to these special few she grants her mark: a silhouetted raven head. From this mark, her followers are able to draw strength from the queen of death herself. Even when this mark has been removed from a deceased follower, it continues to channel power that can be repurposed into items usable even by those that shun her. The true question is whether this means we have found a loophole to her powers, or whether she simply doesn't care what we mortals do with her gifts.", + "60 gp", + "1 lb", + "{@item Raven Queen's Boon|HHHVIII}" + ] + ] }, { - "name": "Mindwipe Lenses", + "name": "Sibriex", "source": "HHHVIII", - "page": 92, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "rechargeAmount": 10, - "charges": 10, - "entries": [ - "These lenses have 10 charges. While wearing and attuned to these lenses, you may expend those charges to do any of the following.", - { - "type": "entries", - "name": "Devil's Sight", - "entries": [ - "You may use a bonus action and expend 1 charge to enhance your vision with fiendish energy. For the next hour, you have {@sense darkvision} out to a range of 120 feet, and magical darkness doesn't impede your vision." - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "You may spend your action and a number of charges to cast any of the following spells: {@spell charm person} (1 charge), {@spell command} (1 charge), {@spell dominate person} (5 charges), {@spell dominate monster} (8 charges), {@spell feeblemind} (9 charges). These spells are cast using your spell save DC. If you do not have one, the DC is set to 8 + your Intelligence modifier." - ] - }, - { - "type": "entries", - "name": "Poison Mind", - "entries": [ - "You may use an action to expend 3 charges to target one creature you can see within 60 feet of you or expend 5 charges to target two creatures instead. Targeted creatures must succeed on a {@dc 19} Wisdom saving throw or take {@damage 4d12} necrotic damage and be {@condition blinded} until the start of your next turn." - ] - }, - { - "type": "entries", - "name": "Forgetfulness", - "entries": [ - "You may use an action to expend 4 charges to target one creature you can see within 60 feet of you. That creature must succeed on a {@dc 18} Intelligence saving throw or become {@condition stunned} for 1 minute. A {@condition stunned} creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is {@condition stunned} for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours." - ] - }, - "These lenses recover all expended charges daily at dawn." + "page": 23, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "charm person", - "command", - "dominate person", - "dominate monster", - "feeblemind" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Amnizu Eye ×2", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Sibriex Cysts (large bag)", + "The undulating form of the sibriex is covered in oozing cysts that seep with all manner of demonic bodily fluid. Harvesting these is disgusting, to say the least, but they serve an important aspect in arcane academia. Due to the sibriex's natural affinity for transmutation, every aspect of its form provides a fascinating research material for those studying the arts of transfiguration and thus can fetch a fair bit of coin on the open market. Some wizards even go so far as to transform parts of a sibriex into their trademark transmuter stone, claiming that it allows them to shape the bodies of those around them more easily.", + "650 gp", + "20 lb", + "\u2014" + ], + [ + "15", + "Sibriex Bile (6 vials)", + { + "type": "entries", + "entries": [ + "Befitting of the way that a sibriex views flesh as nothing more than malleable material to be played with, the bile that constantly spills from its mouth is highly acidic and capable of dissolving large chunks of organic material in mere seconds. It is easy enough to keep this acid in a vial to be thrown as a crude yet effective bomb, but taking it to an alchemist can allow you to brew a more stable version to coat your weapon to deadly ends.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may make a ranged attack by throwing this vial at a target within 20 feet of you, treating the vial as an improvised {@homebrew weapon|object}. On a successful hit, the vial shatters on impact and deals {@damage 4d6} acid damage to your target. On a miss, the vial shatters on the ground and is wasted." + ] + } + ] + }, + "250 gp", + "2 lb", + "{@item Coating of Corrosion|HHHVIII}" + ], + [ + "20", + "Sibriex Miasma (4 vials)", + "The sibriex is constantly surrounded by a pool of thick miasma that instantly sickens any living thing it reaches. More than simple pollution, this contamination rots and destroys a creature's very lifeforce and is inherently magical in nature. It is a dangerous substance to work with, but a skilled alchemist can take this miasma and use it to create a potion that transfigures the drinker's blood into a poison to kill their enemies (while leaving the drinker unharmed, of course).", + "750 gp", + "1 lb", + "{@item Concoction of Contamination|HHHVIII}" + ], + [ + "25", + "Sibriex Frontal Cortex", + "In the depraved creativity of the sibriex, there lurks only monsters, demons, and nightmares. Indeed, if one dissects the deformed cranium of a sibriex, they will find a severely misshaped frontal lobe that is literally the twisted mind that creates such abominations. This lobe is brimming with transmutation magic and can become a very powerful amulet once it has gone through the hands of a knowledgeable artificer.", + "10,000 gp", + "6 lb", + "{@item Amulet of the Flesh-shaper|HHHVIII}" + ] + ] }, { - "name": "Necro Gauntlets", + "name": "Skulk", "source": "HHHVIII", - "page": 92, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 61, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "While wearing these gauntlets, your unarmed strikes deal {@damage 1d6} necrotic damage instead of the damage normal for an unarmed strike and they count as magical for the purposes of overcoming magic resistance." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Death Claw ×2", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Shadow Visage", + "A skulk is a pitiful figure, a creature that has lost all sense of identity due to its endless wandering through the Shadowfell. The effects of this is so intense that they even lose their physical features, becoming virtually indistinguishable from a mannequin or dummy. If their blank faces are removed carefully, they can be repurposed as a magical mask that will also help hide your own identity from those gazing at you (mostly just because it covers your face).", + "1 gp", + "1 lb", + "{@item Vacant Mask|HHHVIII}" + ] + ] }, { - "name": "Necroplate", + "name": "Skull Lord", "source": "HHHVIII", - "page": 92, - "baseItem": "plate armor|PHB", - "type": "HA", - "immune": [ - "necrotic" - ], - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" + "page": 61, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "strength": "15", - "bonusAc": "+2", - "stealth": true, - "entries": [ - "While wearing this armor, you gain a +2 bonus to AC, you are immune to necrotic damage, and you are immune to any ability that would attempt to possess your body or remove your soul without your consent. In addition, any time an intangible creature attempts to move through your body (such as if they were on the Border Ethereal or by using the incorporeal movement trait), the attempt fails, and they take {@damage 1d10} force damage instead." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Acheron Steel ×1", - "crafter": "Blacksmith" - }, - "fluff": { - "images": [ + "rows": [ + [ + "10", + "Treachery Skull (×3)", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Necroplate.webp" - } - } + "type": "entries", + "entries": [ + "A skull lord is formed when three treacherous individuals fail a dark master who punishes them with eternal bondage to one another. The level of hate and betrayal necessary to warrant such a cruel punishment is reserved only for the most wicked of creatures, and such acts of evil have a tendency to leave magical traces in the bodies of those creatures themselves. As such, the skulls of a skull lord carry strong traces of dark magic, something you can tell even by just looking at their permanently smirking faces.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "So long as you carry this skull on your person, you have advantage on Charisma ({@skill Deception}) checks and any attempt to magically compel you to tell the truth or to discern your true intentions automatically fails." + ] + } + ] + }, + "205 gp", + "7 lb", + "\u2014" + ], + [ + "15", + "Trident Spine", + "While at a cursory glance, the skull lord may seem like an ordinary human skeleton with two extra skulls jammed on, there are actually many more subtle differences than that. One is the so-called \"trident spine\", a twisted, branching version of the human spine that resembles the weapon that bears its name.", + "1,285 gp", + "30 lb", + "{@item Staff of the Chained Spell|HHHVIII}" + ], + [ + "20", + "Fused Soul", + "The creation of a {@homebrew skull|soul} lord is an irreversible process; once three wretched individuals have been bound together by whatever dark force sought to punish them, they are joined for all eternity. Even their souls become merged into a chaotic swirl of conflict and hate that would seem impossible were it not for the sheer spite that all three use to maintain the cohesion of their spirit. In magical terms, the fused soul of a skull lord is extremely valuable for use as a crafting material as it displays properties that cannot be found anywhere else in the multiverse. {@b Requires {@item spirit paper|HHHVI}.}", + "2,880 gp", + "1 lb", + "{@item Amulet of Spiritual Obfuscation|HHHVIII}" ] - } - }, - { - "name": "Oil of the Memory Thief", - "source": "HHHVIII", - "page": 92, - "type": "Oil", - "rarity": "very rare", - "property": [ - "crfBy" - ], - "entries": [ - "As an action, you can coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon with this oil. For the next 10 minutes, any creature struck by this weapon or ammunition must succeed on a {@dc 15} Wisdom saving throw or become memory drained until it finishes a short or long rest or until it benefits from the {@spell greater restoration} or {@spell heal} spell. Constructs, oozes, plants, and undead succeed on the save automatically. While memory drained, a creature must roll a {@dice d4} and subtract the number rolled from any ability check or attack roll it makes. Each time the target is memory drained beyond the first, the die size increases by one: the {@dice d4} becomes a {@dice d6}, the {@dice d6} becomes a {@dice d8}, and so on until the die becomes a {@dice d20}, at which point the target becomes {@condition unconscious} for 1 hour or until it takes damage, whichever comes first." - ], - "customProperties": { - "ingredients": "Coalescence Gel ×1 vial", - "crafter": "Alchemist" - } + ] }, { - "name": "Orb of the Oozing Hunger", + "name": "Soul Monger", "source": "HHHVIII", - "page": 104, - "immune": [ - "acid" - ], - "rarity": "artifact", - "reqAttune": true, - "wondrous": true, - "curse": true, - "property": [ - "crfA" - ], - "entries": [ - "The worshippers of {@creature Juiblex|MTF} are among the most pathetic and depraved of all demon cultists. So indoctrinated into their patron's mantra of consuming everything, Juiblex's worshippers make it their goal to be consumed by the Demon Lord themselves, joining it as one writhing mass for all eternity. In their quiet and meditative moments, these cultists report seeing a single orb made of writhing dark-green slime that seems to stare through their bodies and into their souls. This is the legendary Orb of the Oozing Hunger, a demonic artifact made from Juiblex's body that it intends as its final attempt at assimilating the world into its own mass. Many cultists believe that any defeat that {@creature Juiblex|MTF} suffers is actually planned by them as a way to create this orb and spread its influence into corners of the multiverse that it would normally be unable to access.", - "In order to attune to this item, you must fully dissolve the body of a Medium sized creature in acid. Then, while holding this item, you must submerge yourself into this acid pit, taking {@damage 6d6} acid damage as you do so. If this damage kills you, your soul is sent to the Slime Pits in the Abyss. If you survive, you become attuned to this item and your body takes on a distinct green hue. Your skin constantly drips a sticky mucus, and you exude a horrible odor reminiscent of rotting flesh. A creature that touches you or hits you with a melee attack while within 5 feet of you takes {@damage 1d8} acid damage. You are also immune to acid damage. When your attunement to this item ends, your body reverts to its original form.", - "If an ability of this item imposes a saving throw, the DC is calculated at 8 + your Constitution modifier + your proficiency bonus.", - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "The Orb of the Oozing Hunger has the following random properties:", - { - "type": "list", - "items": [ - "1 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} property", - "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", - "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" - ] - } - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "Using this item, you may cast the {@spell blight}, {@spell contagion}, and {@spell gaseous form} spells once each per long rest. You do not require any components to cast these spells and you cast them at their lowest level." - ] - }, - { - "type": "entries", - "name": "One With the Hunger", - "entries": [ - "As an action, you may transform into an ooze-like form for the next hour. While in this form, you retain your basic shape and anatomy, but your body is composed entirely of a corrosive, ooze substance. Your equipment does not transform with you. When you transform, you may choose to have your equipment remain on your body or to slide off and drop to the ground around you. While in your ooze-like form, you gain the following benefits:", - { - "type": "list", - "items": [ - "You can move through a space as narrow as 1 inch without squeezing.", - "The damage you deal to a creature that touches you or hits you with a melee attack while within 5 feet of you increases to {@damage 3d8} acid damage.", - "If a nonmagical weapon made of metal or wood hits you, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits you is destroyed after dealing damage. In addition, you may destroy up to 2 inches of a nonmagical wood or metal item by remaining in contact with it for one round.", - "You become resistant to bludgeoning, piercing, and slashing damage from nonmagical weapons.", - "Every time you deal acid damage to a creature, you regain hit points equal to the amount of acid damage you dealt unless you took fire damage since the end of your last turn." - ] - } - ] - }, - { - "type": "entries", - "name": "Eject Slime", - "entries": [ - "As an action, you target one creature you can see within 60 feet of you. The target must succeed on a Dexterity saving throw. On a failure, the target suffers {@damage 10d10} acid damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent \u22121 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent \u22121 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to \u22125, the object is destroyed." - ] - }, - { - "type": "entries", - "name": "Spreading Corruption", - "entries": [ - "Whenever you kill a creature with acid damage, you can use your reaction to cause a {@creature gray ooze|MM} to rise from the corpse {@homebrew |(your DM has the stats)}. The {@creature ochre jelly} is loyal to you and acts directly after you on the initiative order. The {@creature ochre jelly} remains until it is reduced to 0 hit points, after which it dissipates." - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "When you become attuned to the orb, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Juiblex|MTF|Madness of Juiblex table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." - ] - }, - { - "type": "entries", - "name": "Destroying the Orb", - "entries": [ - "This item can only be destroyed if it is constantly suspended in clean, fresh water for a year. The water must be changed every 24 hours, otherwise it becomes fouled and the process must start over. After it has been kept in water for a year, the orb must be subjected to fire or radiant damage from a good-aligned creature, after which the orb is vaporized, leaving nothing behind except ash. This is easier said than done however, since while in the water, the orb will continuously beckon for cultists and other mad individuals to seek it out and rescue it from its imminent destruction." - ] - } + "page": 61, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "blight", - "contagion", - "gaseous form" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Juiblex Mote ×1" - }, - "fluff": { - "images": [ + "rows": [ + [ + "5", + "Shadow Blight (3 vials)", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/OrboftheOozingHunger.webp" - } - } + "type": "entries", + "entries": [ + "Due to their prolonged exposure to the draining environment of the Shadowfell, the shadar-kai have become infused irrevocably with the shadows themselves. While this darkness permeates their entire being, the most obvious side effect is the way their own shadows seem to shift and fall from their being like smoke or dripping water. This unique shadow is referred to as \"shadow blight\" and is used as a catalyst in many nefarious potions and concoctions, or simply taken on its own to suppress one's emotions and life force whenever such a thing would become necessary. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may empty this vial over yourself, allowing the shadows to wash over you. For the next hour, you become preternaturally stoic and emotionless, and all of your regular life functions slow down considerably. During this time, you have advantage against being {@condition charmed} and {@condition frightened} and any ability check made to track you via your life functions such as heat emissions, scent, and vitality have disadvantage." + ] + } + ] + }, + "15 gp", + "1 lb", + "\u2014" + ], + [ + "10", + "Mark of the Raven Queen", + "The {@deity Raven Queen|Dawn War|DMG} is a notoriously difficult deity to worship. Mercurial, capricious, and distant at the best of times, it is no small wonder why she seems to boast so few followers. Yet, those that do serve her do so with utmost devotion. It is to these special few she grants her mark: a silhouetted raven head. From this mark, her followers are able to draw strength from the queen of death herself. Even when this mark has been removed from a deceased follower, it continues to channel power that can be repurposed into items usable even by those that shun her. The true question is whether this means we have found a loophole to her powers, or whether she simply doesn't care what we mortals do with her gifts.", + "60 gp", + "1 lb", + "{@item Raven Queen's Boon|HHHVIII}" + ], + [ + "15", + "Soul Monger Heart", + { + "type": "entries", + "entries": [ + "A soul monger is one of the strongest and most pitiful soldiers in the {@deity Raven Queen|Dawn War|DMG|Raven Queen's} army. Racked by overwhelming feelings of ennui, these emotions in turn strengthen the soul monger's powers, making them feel even closer to the concept of death that their mistress embodies. Their hearts are surprisingly heavy for their size, weighed down as they are by negative emotions and pain. A simple squeeze is all it takes to release this stored power and ruin the strength of all those around you.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may squeeze this heart, causing all beasts and humanoids that are not shadar-kai within 5 feet of you to have their speed reduced by 20 feet until the start of your next turn. Once this ability has been used 5 times, it loses all remaining energy and dissolves into a useless dust." + ] + } + ] + }, + "870 gp", + "3 lb", + "{@item Void Talisman|HHHVIII}" ] - } + ] }, { - "name": "Permafrost Plate", + "name": "Spirit Troll", "source": "HHHVIII", - "page": 93, - "baseItem": "plate armor|PHB", - "type": "HA", - "resist": [ - "cold" - ], - "rarity": "rare", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" + "page": 70, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "strength": "15", - "bonusAc": "+2", - "stealth": true, - "entries": [ - "While wearing this armor, you are resistant to cold damage. In addition, whenever you take fire damage, you may use your reaction to halve the damage taken and gain a +2 bonus to your AC until the end of your next turn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Frost Salamander Scales ×1 large pouch", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Trolloplasm (5 vials)", + "Even though their bodies have since become incorporeal and intangible, a spirit troll still somehow manages to leave an unholy amount of muck and grime in its wake. This strange, sticky substance has been dubbed \"trollo-plasm\", and carries many of the same properties that troll blood had during its life. As such, it can be used for the ubiquitous {@item Potion of Healing (*)|DMG|potion of healing}.", + "65 gp", + "1 lb", + "{@item Potion of Greater Healing|DMG}" + ], + [ + "15", + "Essence of Troll", + "When trolls are properly vanquished, their souls are forfeit to their god Varpak for devouring. However, since a spirit troll is entirely formed of soul, and since Varpak is apparently a messy eater, some trace amounts remain behind which can be trapped in {@item spirit paper|HHHVI} and reused for later. {@b Requires {@item spirit paper|HHHVI}.}", + "575 gp", + "1 lb", + "{@item Amulet of the Spirit Hunter|HHHVIII}" + ] + ] }, { - "name": "Pipes of the Deceiver", + "name": "Spring Eladrin", "source": "HHHVIII", - "page": 93, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "rechargeAmount": 10, - "charges": 10, - "entries": [ - "This pipe has 10 charges. If you are proficient in a wind instrument, you may expend charges and use your action to play this pipe and use one of the following abilities of your choice:", - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "You use the pipe to cast one of the following spells of your choice: {@spell alter self} (2 charges), {@spell animate dead} (3 charges), {@spell bestow curse} (3 charges), {@spell confusion} (4 chargeS), {@spell major image} (3 charges), {@spell modify memory} (5 charges), {@spell mislead} (5 charges), {@spell nondetection} (3 charges), or {@spell sending} (3 charges)." - ] - }, - { - "type": "entries", - "name": "Frightful Word", - "entries": [ - "You expend 2 charges and target one creature you can see within 10 feet of you. The target must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} of you for 1 minute. While {@condition frightened} in this way, the target must take the {@action Dash} action and move away from you by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "type": "entries", - "name": "Twisting Words", - "entries": [ - "You expend 3 charges and target one creature you can see within 60 feet of you. The target must succeed on a {@dc 18} Charisma saving throw or become {@condition charmed} by you for 1 minute. The {@condition charmed} target can repeat the saving throw if you deal any damage to it. A creature that succeeds on the saving throw is immune to this ability for 24 hours. If you use this ability on a creature already {@condition charmed} by you in this way, that creature must make the saving throw again. On a failure, you decide how that target acts on its next turn." - ] - }, - "This pipe regains all expended charges at dawn." + "page": 42, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "alter self", - "animate dead", - "bestow curse", - "confusion", - "major image", - "modify memory", - "mislead", - "nondetection", - "sending" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Tongue of Titivilus ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "Spring Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The blood of an eladrin in its spring form smells like fresh roses and flows like nectar. It has an energizing, almost intoxicating presence, and for this reason, eladrin have been known to add drops of their own blood to the wine they offer unaware travelers. For this reason, it is best to avoid drinking or eating anything that an eladrin offers to you (but really, this is a good rule to follow in the Feywild in general).", + { + "type": "entries", + "name": "Use:", + "entries": [ + "If a creature drinks this vial of this blood, for the next hour that creature automatically fails any saving throw against any effect that would result in them becoming {@condition charmed}. This blood is tasteless and odorless once added to any other liquid, but retains its dark-red coloring." + ] + } + ] + }, + "60 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Eladrin Heart", + "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", + "540 gp", + "2 lb", + "{@item Rod of Seasons|HHHVIII}" + ] + ] }, { - "name": "Planar Prevention Paint", + "name": "Star Spawn Grue", "source": "HHHVIII", - "page": 93, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 64, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "An area that is enclosed by an outline of this viscous paint becomes magically sealed to teleportation and planar-based transportation. When viewed from another plane, the area appears to have a shimmering barrier of solid light that is impassable. Any travel into or out of the area by any method via a plane other than the one that the paint was used on is impossible. For example, you cannot walk through the barrier while you are in the Border Ethereal, nor can you succeed on a {@spell plane shift} spell while inside the area.", - "Furthermore, any attempt at teleporting into or out of the area automatically fails. However, teleportation within the confines of the area is still possible.", - "This item has 1 gallon of paint in it, and each gallon of paint is enough to draw a 5-foot line. The protection that the paint bestows on an area is permanent and can only be removed by damaging the paint enough to break the outline." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Plane Blocking Ichor ×1 gallon", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Grue Fangs (small bag)", + "The teeth of the star spawn grue are misshapen, discolored, and many. They are incredibly unsettling to behold and even to own; they seemingly rattle by themselves in their bag, go missing and reappear at random, move too much or too little in relation to how they're shaken, and other strange phenomenon. They are best sold off quickly to whatever strange collector is willing to take them.", + "2 sp", + "3 lb", + "\u2014" + ], + [ + "10", + "Psionic Overflow", + "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", + "2 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Plate of the Black Rider", + "name": "Star Spawn Hulk", "source": "HHHVIII", - "page": 93, - "baseItem": "plate armor|PHB", - "type": "HA", - "immune": [ - "fire" - ], - "conditionImmune": [ - "charmed", - "frightened" - ], - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" + "page": 64, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "strength": "15", - "bonusAc": "+1", - "stealth": true, - "entries": [ - "These thick, pitch-black armor plates are infused with the lingering soul of a narzugon, granting you some of their fiendish abilities. You gain a +1 bonus to AC while wearing this armor. In addition, while adjacent to a horse that is friendly to you, you may spend 10 minutes bonding with it, transforming it into your steed. At your DM's discretion, this ability may also be used on other riding creatures such as {@creature mastiff|MM|mastiffs}, {@creature elk|MM|elks}, {@creature camel|MM|camels}, etc.", - "While a creature is your steed, it is completely loyal to your commands and you may use your action to summon your steed to an unoccupied spot within 5 feet of you, so long as both of you are on the same plane of existence. While mounted on your steed, all creatures allied with 30 feet of you that can see you are immune to the {@condition charmed} and {@condition frightened} conditions, and whenever you score a critical hit on a melee weapon attack you may deal an additional {@damage 2d10} fire damage.", - "You may only have one steed at a time; using this ability on another creature while you already have a steed transfers all the benefits from this ability to your new target." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Narzugon Soul ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Psionic Overflow", + "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", + "2 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Star Spawn Hulk Hide", + "The eerie, translucent hide of the star spawn hulk glistens like the refracted light of a far away star and yet, is as tough as twice-boiled leather. Indeed, little work needs to be done to transform this hide into a proper piece of armor. However, there are rumors that wearers of this armor begin acting a little...eccentric after a while, so probably best to take it off once in a while if you can.", + "260 gp", + "40 lb", + "{@item Doublet of Cosmic Protection|HHHVIII}" + ], + [ + "20", + "Star Spawn Hulk Brain", + { + "type": "entries", + "entries": [ + "A star spawn hulk's brain is unlike anything found on the Material Plane. Instead of the soft, squishy gray matter that we would be familiar with, the brain of a star spawn hulk resembles a large opal, through which the light of the cosmos constantly gleams. This feature is most likely by design, as the hulk is used by its masters as an amplifier for their psionic barrages; any such attack on the hulk simply reflects off onto other creatures around them. The uses of such a resource are obvious for any crafter, but the structure of this organ is still so alien that many are afraid to work with it.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "So long as you have this brain on your person, your thoughts and location can't be discerned by magic. In addition, if you take psychic damage, you may spend your reaction to force all creatures within 10 feet of you to make a {@dc 17} Intelligence saving throw. On a failure, a creature receives an amount of psychic damage equal to the amount that you just received." + ] + } + ] + }, + "875 gp", + "7 lb", + "\u2014" + ] + ] }, { - "name": "Plate of the Pursuer", + "name": "Star Spawn Larva Mage", "source": "HHHVIII", - "page": 93, - "baseItem": "plate armor|PHB", - "type": "HA", - "rarity": "very rare", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" + "page": 65, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "strength": "15", - "bonusAc": "+2", - "stealth": true, - "entries": [ - "While wearing this armor, you gain a +2 bonus to AC, and you may not be teleported or sent to another plane of existence against your will; any attempt to do so automatically fails." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Astral Dreadnought Crown Plate ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Star Spawn Venom (3 vials)", + { + "type": "entries", + "entries": [ + "It is questionable if the toxins that line the fangs of star spawn worms are toxins at all. Analysis by the finest alchemical minds can find no resemblance between it and any other toxin found on our plane. As such, it is widely believed that their \"venomous\" nature is simply the fact that their makeup is so foreign to our bodies that they simply do not know how to react and they shut down instead to prevent even worse harm.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the poison takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 19} Constitution saving throw or take {@damage 2d8} necrotic damage and become {@condition poisoned} until the end of your turn." + ] + } + ] + }, + "230 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Star Worms (large pouch)", + "The worms that constitute the writhing mass of the larva mage are unlike any found on any of the familiar planes. They do not breed and they do not eat in ways that make sense to the rest of us. Vivisection has revealed that they have no internal organs, and are really more akin to writhing black tubes of organic star dust. Study into them remains difficult, especially since any researcher that does so seems to descend into madness soon after. The only reliable use for these worms have been discovered by halfcrazed alchemists that have rendered them down into a concoction that is surprisingly spicy in flavor.", + "1,850 gp", + "3 lb", + "{@item Potion of the Space Worm|HHHVIII}" + ], + [ + "20", + "Alien Consciousness", + "The alien consciousness that merges with a cultist to form a larva mage is so strange and foreign to us that to even behold it is to go mad. The most we can hope to do is trap a whisper of it inside {@item spirit paper|HHHVI} and hand it to a crafter that has the mental fortitude to handle such a volatile essence. {@b Requires {@item spirit paper|HHHVI}.}", + "4,000 gp", + "1 lb", + "{@item Amulet of the Expanded Mind|HHHVIII}" + ] + ] }, { - "name": "Potion of Adaptation", + "name": "Star Spawn Mangler", "source": "HHHVIII", - "page": 93, - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" + "page": 65, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "modifySpeed": { - "equal": { - "swim": "walk" - } - }, - "entries": [ - "When you drink this potion, your form becomes particularly malleable and you quickly adapt to hazardous environments. For the next 6 hours, you gain the following benefits:", - { - "type": "list", - "items": [ - "You have {@sense darkvision} out to a range of 60 feet if you had less than that before.", - "You automatically succeed on saving throws against becoming {@condition exhaustion|PHB|exhausted} imposed by being subjected to the effects of extreme weather.", - "You can breathe underwater and have a swim speed equal to you walking speed.", - "Any transmutation magic cast on you has double its normal duration." - ] - }, - "Due to the dubious origins of this potion's ingredients, when this potion's effects end, you must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for the next hour. This potion's contents constantly change in hue and colour, ranging from a vibrant red, to a dull blue." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Mutagenic Blood ×1 vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Psionic Overflow", + "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", + "2 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Star Spawn Mangler Arm (×4)", + "The star spawn mangler is a horrid creature that lurks on the edges of both sight and mind. Difficult to fathom properly even in visible light, they are very capable of using their gangly arms to fulfill their namesake. The claws they wield are sharp and many; as such they make wonderful harvesting sources for weaponry.", + "25 gp", + "15 lb", + "{@filter +1 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+1)}" + ] + ] }, { - "name": "Potion of the Duergar", + "name": "Star Spawn Seer", "source": "HHHVIII", - "page": 93, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" - ], - "entries": [ - "When you drink this potion, you gain the ability to cast the {@spell mage hand} and {@spell minor illusion} spells at will for the next hour. This thick, grey potion seems to move around by itself as if acted on by an invisible force." + "page": 66, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "mage hand", - "minor illusion" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Duergar Brain ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Star Spawn Seer Tumor (large bag)", + "As a star spawn entity merges with a mortal body, it warps its form with horrible tumors and growths. This is due to the space-warping presence of the star spawn enacting its influence on a physical body. As such, the tumors themselves are extradimensional anomalies and are extremely useful as items for research into the stars and the mysteries of the multiverse. A curious quality of these tumors is that gathering enough of them in one spot tends to result in spatial anomalies around them such as random objects floating, distances not matching initial perceptions, and endlessly duplicated spaces, among others.", + "1 gp", + "5 lb", + "\u2014" + ], + [ + "10", + "Psionic Overflow", + "The star spawn are notorious for the way in which they interfere with minds of creatures native to the Material Plane. While research on them is sparse at best, it is widely believed that this phenomenon is due to the discordant resonance that their own minds constantly emit that is at odds with our own. Who knows? Perhaps on their own worlds, the star spawn are harmless and peaceful, only becoming violent and cruel when they interact with creatures like us that are incompatible with their own structure of reality. Further study is definitely needed on this topic, thus fueling demand for samples of the star spawn's inherent psychic energy. {@b Requires {@item spirit paper|HHHVI}.}", + "2 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Star Spawn Seer Brain", + "The corrupted mind of a star spawn seer is almost unrecognizable from its original humanoid form. Instead of lobes and wrinkles, this brain seems to be more a random mass of writhing tentacles that attach themselves to the soft skull of the seer. These continue to move and twitch long after the seer's death and it is speculated by some that the brain is in fact the totality of the star spawn's physical form; that the star spawn entity is in fact more like a parasite inside the cranial cavity of its humanoid host.", + "640 gp", + "6 lb", + "{@item Helm of the Dark Reach|HHHVIII}" + ], + [ + "20", + "Elder Star Fragment", + "Within a rare few star spawn is a small, durable shard that shines with the white light of an collapsing star. Extraordinarily difficult to work with, these fragments contain the power of celestial bodies themselves and can forge weapons that glitter with the maddening beauty of the distant cosmos.", + "1,110 gp", + "10 lb", + "{@item Star Breaker|HHHVIII}" + ] + ] }, { - "name": "Potion of the Eternal Tide", + "name": "Steel Predator", "source": "HHHVIII", - "page": 94, - "type": "P", - "rarity": "legendary", - "property": [ - "crfBy" - ], - "modifySpeed": { - "equal": { - "swim": "walk" - } - }, - "entries": [ - "When you drink this potion, you imbibe the power of an elder elemental, gaining all the strength of the ocean and the waves. You gain the following benefits for the next hour:", - { - "type": "list", - "items": [ - "You gain a swim speed equal to twice your walk speed and you can breathe underwater", - "When you make a critical hit with a melee weapon attack, you may add the force of the tides to your strike. In addition to the usual effects of a critical hit, you deal an extra {@damage 2d8} force damage (this damage is not doubled), and your target must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}.", - "You may cast the {@spell shape water|XGE} spell at will. When you cast the spell in this way, you can affect water in a 50-foot cube instead of the usual 5 feet.", - "If you are in contact with a body of water, you may use your action to absorb it in order to heal injuries, recovering 1 hit point for every ounce of water you absorb. You cannot absorb water if you are not missing hit points." - ] - }, - "24 hours after this potion was drunk, the vial it was in magically refills itself to be used again. This effect does not occur if the bottle was emptied through any other means such as being poured out into another container. This potion is constantly swirling without any outside force, and its cerulean blue color is punctuated by two dark spots resembling eyes peering out into the world." + "page": 67, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "shape water|xge" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Leviathan Drop ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Target's Spoor", + "At the core of a steel predator is a trace of its primary target: it is this identifiable possession that defines the steel predator's purpose and entire existence. This item can be recovered if the predator's body isn't too damaged, but it is quite a mixed bag on what may pop out.", + "Variable", + "N/A", + "\u2014" + ], + [ + "10", + "Steel Predator Claw (×4)", + "The claws of the steel predator take inspiration from many of the beasts through the multiverse and are intended to be machine-precise weapons of perfection. The compositing alloy alone is the envy of blacksmiths everywhere, and they can easily be reforged into an incredibly sharp weapon.", + "150 gp", + "30 lb", + "{@filter +2 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+2)}" + ], + [ + "15", + "Predator Sensor", + "Located where the brain would be in a normal creature, the predator sensor resembles a large black tuning fork with several rings of notches on its prongs. This sensor is one of the finest tracking implements ever invented and is capable of both tracking prey across dimensions and supplying the predator with incredibly sharp senses. With a slight bit of tinkering, it can be rewired to hook into the senses of a normal creature with much the same effect.", + "1,150 gp", + "5 lb", + "{@item Helm of the Predator|HHHVIII}" + ], + [ + "20", + "Artificial Voice Box", + { + "type": "entries", + "entries": [ + "The voice box of a steel predator is capable of releasing a cacophony of noise that seems to be the perfect fusion of every apex predator's roar and howl. This terrifying noise speaks to something primal inside the mind, bypassing the fight-or-flight response and landing simply on freeze.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may activate this voice box, emitting a roar in a 60-foot cone in front of you. Each creature in that area must make a {@dc 19} Constitution saving throw. On a failed save, a creature takes {@damage 5d10} thunder damage, drops everything it's holding, and is {@condition stunned} for 1 minute. On a successful save, a creature takes half as much damage and suffers no other effect. A {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this item cannot be used again until the next dawn. In addition, every time this item is used, there is a {@chance 75|25 percent|Artificial Voice Box|The box works as expected.|The box falls apart and becomes useless.} chance that it falls apart from lack of maintenance and becomes useless." + ] + } + ] + }, + "2,220 gp", + "15 lb", + "\u2014" + ], + [ + "25", + "Adaptive Plating", + "Although the steel predator is a heartless metal construct, the master craftsmanship that went into it means that it moves, fights, and hunts much like a real beast. This is especially true in its mastercrafted metal plating which flexes and bends as if it were skin. While such incredible smithing is impossible for any mortal to achieve, they are still capable of reusing existing samples into a durable armor that feels more like a second skin than a full set of plate.", + "6,750 gp", + "90 lb", + "{@item Terminator Armor|HHHVIII}" + ] + ] }, { - "name": "Potion of the Gestalt", + "name": "Stone Cursed", "source": "HHHVIII", - "page": 94, - "type": "P", - "rarity": "rare", - "property": [ - "crfBy" + "page": 67, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "As part of drinking this potion, you must first drop a small piece of a humanoid's body into it such as: a hair, a drop of blood, or a nail. When you drink this potion, your body transforms into a duplicate of whoever's body part you dropped into the potion for the next 6 hours. Your racial abilities change to match your new body, as does your Strength, Dexterity, and Constitution scores. You do not gain any class abilities, spells, or proficiencies, however. While transformed in this way, you are able to perfectly imitate the voice and mannerisms of your chosen humanoid, and you have advantage on any Charisma checks made to persuade other people of your stolen identity. This thick potion constantly shifts inside its bottle, creating images inside its liquid of whomever is holding it." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Dead Memory ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Living Rubble (large bag)", + "The rubble created upon the death of a stone cursed is soaked in the magical traces of alchemy that animated the stone cursed in the first place. This rubble has use in cementing roads and building bridges as it demonstrates a certain amount of flex and expansion that would cause a regular stone to crack. In fact, it is not uncommon for an alchemist to earn some extra coin for the local government by collecting basilisk victims, turning them into stone cursed, and then quickly harvesting them for this precious material.", + "1 gp", + "30 lb", + "\u2014" + ], + [ + "10", + "Petrifying Ichor (3 vials)", + { + "type": "entries", + "entries": [ + "Dripping from the stone cursed's hands is a thick grey goo that is capable of spreading its horrible petrifying curse to others upon entering a fresh wound. This goo is produced by the stone cursed itself, but is based off essences of both the basilisk and the cockatrice and combines elements from both of them.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "Can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying this ichor takes 1 minute. For the next minute, any creature successfully hit must succeed on a {@dc 12} Constitution saving throw, or it begins to turn to stone and is {@condition restrained} until the end of its next turn, when it must repeat the saving throw. The effect ends if the second save is successful; otherwise the target is {@condition petrified} for 24 hours." + ] + } + ] + }, + "2 gp", + "2 lb", + "\u2014" + ] + ] }, { - "name": "Potion of the Ice Hunter", + "name": "Stone Defender", "source": "HHHVIII", - "page": 94, - "type": "P", - "resist": [ - "cold" - ], - "rarity": "very rare", - "property": [ - "crfBy" + "page": 15, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "modifySpeed": { - "equal": { - "burrow": "walk" - } - }, - "entries": [ - "When you drink this potion, you become one with the frost and cold, able to move around in it with ease. For the next hour, you have resistance to cold damage, and you cannot be slowed down by snowy or icy terrain. You have advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy or icy terrain, and you have a burrow speed equal to your move speed so long as you are moving through snow or ice. In addition, on your turn you may use your bonus action to imbue your next strike with frosted fury, causing the next successful weapon attack you make on your turn to deal an additional {@damage 1d10} cold damage. This potion is a cloudy white color with pinpricks of icy blue that constantly float and flutter through the liquid." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Frost Salamander Breath Pouch ×1/4", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Gnome-made Servo", + "The internal mechanisms of the clockwork constructs can seem almost like magic for anyone not trained in the tinkering and gnomish sciences. While they may vary from model to model (and indeed, even among the same type of clockwork), they all share the same design for the core set of gears that power its lifelike movements. Tinkers of all breeds value these mastercrafted servos to use in their own creations, and will pay a decent price to avoid having to make them on their own.", + "1 gp", + "5 lb", + "\u2014" + ], + [ + "15", + "Stone Shield (×2)", + "The master masonry of the stone defender's towering shields cannot be denied. Indeed, more often than not, an ambitious gnome will commission their dwarvish neighbors to ensure quality workmanship and sturdiness. Unfortunately, as is often found in the inventions of the zealous gnomes, they are also far too heavy and impractical to be wielded by an ordinary combatant into battle. As such, they are useful for little more than resale to other stonemasons as building material.", + "15 gp", + "40 lb", + "\u2014" + ], + [ + "20", + "Copperstone Joint", + "The mere fact that a stone defender can lift its shields is an engineering marvel; the fact that it can swing them with enough force to knock down foes larger than itself is nothing short of a miracle. Indeed, the copperstone joint in the construct responsible for this is so intricate and advanced that it can almost seem to have been made through divine intervention. It is difficult to remove without damaging it, but if done so, it can be customized to give a weapon a very powerful follow through.", + "100 gp", + "15 lb", + "{@item Inertia Piston|HHHVIII}" + ] + ] }, { - "name": "Potion of the Shadowjumper", + "name": "Summer Eladrin", "source": "HHHVIII", - "page": 94, - "type": "P", - "rarity": "uncommon", - "property": [ - "crfBy" + "page": 43, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you gain the ability to merge with the shadows for the next hour. During this time, you may use your action to teleport yourself and anything you are wearing and carrying up to 500 feet to an area in line of sight, so long as both your starting and ending locations are in dim light or darkness." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Umbra Ichor ×1 vial", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Summer Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The blood of an eladrin in its summer form smells like cinnamon and seems to remain warm and fluid even long after the death of its original owner. Creatures of the Feywild that pledge themselves to the eladrin have been found wearing war paint that has been made from pigments and droplets of summer blood which is said to enhance the aggression and combat ability of the user.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may drink this vial of blood as an action. If you do so, for the next hour, you are immune to the {@condition frightened|PHB|fear} condition." + ] + } + ] + }, + "60 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Eladrin Heart", + "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", + "540 gp", + "2 lb", + "{@item Rod of Seasons|HHHVIII}" + ] + ] }, { - "name": "Potion of the Space Worm", + "name": "Sword Wraith Commander", "source": "HHHVIII", - "page": 94, - "type": "P", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 68, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you drink this potion, you temporarily gain an other-dimensional awareness of reality, as if the secrets of the universe have been laid bare before you. For the next hour, you have the following benefits:", - { - "type": "list", - "items": [ - "You have {@sense truesight} out to a range of 100 feet.", - "You cannot be {@quickref Surprise|PHB|3|0|surprised}.", - "You have advantage on Wisdom ({@skill Perception}) checks.", - "You have advantage on any Wisdom ({@skill Survival}) checks made to navigate or find your way to something, and you are immune to any magical effect that would attempt to misdirect you or hamper your navigation.", - "Whenever you roll to make an ability check, attack roll, or saving throw, you may use your reaction to reroll that dice and use the new result instead. You may decide to use this ability after making the initial roll, but before the DM determines if it is a success or not." - ] - }, - "This potion has a chunky consistency and is pitch black. It has a lingering flavor of spice that is vaguely reminiscent of cinnamon." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Star Worms ×1/4 large pouch", - "crafter": "Alchemist" - } + "rows": [ + [ + "5", + "Black Blood (3 vials)", + "As a spiritual entity, many would assume that wraiths do not have blood, and in most definitions they would be correct. The \"blood\" to be harvested from a sword wraith is actually a congealed ooze that drips in their wake from their phantom wounds; a constant reminder of their abrupt deaths and lost chance of glory. Running this blood through a crucible can provide some of the important components for the useful {@item potion of heroism|DMG}.", + "7 gp", + "1 lb", + "{@item Potion of Heroism|DMG}" + ], + [ + "10", + "Lost Valor", + { + "type": "entries", + "entries": [ + "Like many spirits, the sword wraith is bound to the plane of its death by feelings of regret and unfinished business. In the sword wraith's case, this is their rage at the loss of their chance to win glory in battle. This rage consumes them and fuels both their incorporeal form and their reckless battle tactics. If captured in {@item spirit paper|HHHVI}, it can be embodied inside the wielder, granting them the same bravery and deathless zeal at the cost of some tactical sensibility. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, causing you to become embodied by the lost valor for the next hour. While embodied, you cannot take the {@action Hide} action, but you also cannot be {@condition frightened}, and whenever you are reduced to 0 hit points and not killed immediately, you may roll a {@dice d20}. On an 11 or higher, you instantly regain 1 hit point." + ] + } + ] + }, + "20 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Commander's Mark", + "A true commander feels the pain of the soldiers under their command; as such, you can imagine that it is incredibly painful for them to feel the crushing regret of their entire army dying in vain. A sword wraith commander's feelings of helpless responsibility often manifest themselves into tangible tokens that represent their damaged sense of authority: a dented badge, a torn flag, etc. These marks are highly prized for their strong emotional resonance and can easily be repurposed into useful magical items, or simply sold as morbidly curious trinkets.", + "355 gp", + "3 lb", + "{@item Boon of the Wraith Leader|HHHVIII}" + ] + ] }, { - "name": "Power Fist", + "name": "Sword Wraith Warrior", "source": "HHHVIII", - "page": 94, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 68, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This iron gauntlet moves with a surprising fluidity and dexterity, despite what its large size would imply. Due to this gauntlet's strength and grip, a hand wearing it is considered to be two hands for the sake of satisfying a weapon's two-handed or versatile properties. In addition, any weapon wielded in that hand is considered to have the light property." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Despot Fist ×1", - "crafter": "Tinker" - }, - "fluff": { - "images": [ + "rows": [ + [ + "5", + "Black Blood (3 vials)", + "As a spiritual entity, many would assume that wraiths do not have blood, and in most definitions they would be correct. The \"blood\" to be harvested from a sword wraith is actually a congealed ooze that drips in their wake from their phantom wounds; a constant reminder of their abrupt deaths and lost chance of glory. Running this blood through a crucible can provide some of the important components for the useful {@item potion of heroism|DMG}.", + "7 gp", + "1 lb", + "{@item Potion of Heroism|DMG}" + ], + [ + "10", + "Lost Valor", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/PowerFist.webp" - } - } + "type": "entries", + "entries": [ + "Like many spirits, the sword wraith is bound to the plane of its death by feelings of regret and unfinished business. In the sword wraith's case, this is their rage at the loss of their chance to win glory in battle. This rage consumes them and fuels both their incorporeal form and their reckless battle tactics. If captured in {@item spirit paper|HHHVI}, it can be embodied inside the wielder, granting them the same bravery and deathless zeal at the cost of some tactical sensibility. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, causing you to become embodied by the lost valor for the next hour. While embodied, you cannot take the {@action Hide} action, but you also cannot be {@condition frightened}, and whenever you are reduced to 0 hit points and not killed immediately, you may roll a {@dice d20}. On an 11 or higher, you instantly regain 1 hit point." + ] + } + ] + }, + "20 gp", + "1 lb", + "\u2014" ] - } + ] }, { - "name": "Primus Plate", + "name": "The Angry", "source": "HHHVIII", - "page": 95, - "baseItem": "plate armor|PHB", - "type": "HA", - "conditionImmune": [ - "exhaustion", - "paralyzed", - "restrained" - ], - "rarity": "legendary", - "reqAttune": true, - "weight": 65, - "property": [ - "crfBy" + "page": 62, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 18, - "strength": "15", - "bonusAc": "+3", - "stealth": true, - "entries": [ - "The metal of this armor was smelted by the unwavering hand of Primus and grants its wearer all the relentless endurance of their mechanical constructs. While wearing this armor, you have a +3 bonus to AC, you are immune to any magical effect that would change your form against your will or reduce your movement speed, and you are immune to the {@condition exhaustion}, {@condition paralyzed}, and {@condition restrained} conditions." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Marut Metal ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "10", + "Boiling Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The blood of the angry permanently bubbles and boils, long after death has finally calmed their rage. Within this blood is the pure manifestation of the Shadowfell's fury: the feeling of malevolence and frustration that all creatures who become trapped there inevitably feel about their imprisonment.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "When you drink this blood, you become preternaturally angry for the next 10 minutes. During this time, you cannot {@action cast a spell|PHB|cast} or maintain {@condition concentration} on any spells, but any time a creature damages you, you have advantage on weapon attacks against that creature until the end of your next turn. If you hit on this attack, you may roll an additional damage dice from your weapon and add the result to your total." + ] + } + ] + }, + "50 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Sorrowsworn Anger Hook (×2)", + "The hooks that make the Angry's hands are more than simple keratin or bone like would be found on normal monsters. Instead, these hooks are formed from pure emotion and are able to channel the psychic rage that the sorrowsworn feels at all times. Transforming it for mortal use is a difficult task, but the result is a chain that can when used in battle, can transform even the most devoted pacifist into a rage-fueled embodiment of violence.", + "250 gp", + "10 lb", + "{@item Chain of Violence|HHHVIII}" + ], + [ + "20", + "Primal Anger", + { + "type": "entries", + "entries": [ + "The sorrowsworn are beings of pure emotion, spawned from the collective psyche of the Shadowfell itself. After their corporeal forms have been slain, this emotion leaks back into its home plane, unless captured first by a harvester skilled with their {@item spirit paper|HHHVI}. Whenever this emotion is released, it will then embody the closest creature to it, temporarily granting a myriad of abilities depending on the sorrowsworn. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the anger inside to possess the nearest living creature for the next 10 minutes. While possessed by anger, a creature has advantage on melee weapon attacks and all attacks against them have advantage. Whenever a creature possessed by anger successfully hits a target with a melee weapon attack, they may choose to make a {@action shove} attack against that target as a bonus action." + ] + } + ] + }, + "1,000 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Psionic Oil", + "name": "The Hungry", "source": "HHHVIII", - "page": 95, - "type": "Oil", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 62, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "You may spend 1 hour rubbing this weapon oil on any nonmagical weapon to irreversibly transform it into your bonded psychic weapon. A bonded psychic weapon is considered magical and has the following properties:", - { - "type": "list", - "items": [ - "If you score a critical hit on your attack roll with this weapon, you deal an additional {@damage 1d6} psychic damage to all creatures of your choice within 5 feet of your original target (this damage is not doubled).", - "You are aware of the location of your bonded psychic weapon at all times so long as you are on the same plane of existence, and if you are within 30 feet of it and it is within line of sight, you may use your bonus action to mentally call it to you, causing it to fly to your hand by the safest route possible." - ] - }, - "You may only have one bonded psychic weapon at a time. If you attempt to bond to another weapon, your connection to the original is lost and it instead becomes a magic weapon that any creature may attune to in order to utilize its special properties." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Psychic Engine ×1", - "crafter": "Alchemist" - } + "rows": [ + [ + "10", + "Scouring Bile (3 vials)", + { + "type": "entries", + "entries": [ + "The hunger craves more than simply flesh, bone, and gristle to satiate their constant appetites. These sorrowsworn consume anything and everything; from intangible objects like the screams of their prey to even concepts like the fear of their victims. In order to digest such strange delicacies, the hunger uses a magical bile that is capable of scouring away virtually anything from what it touches. If diluted and stored properly, its more harmful aspects can be reduced and actually be repurposed for more medicinal uses. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may pour this bile on yourself, suffering {@damage 1d8} acid damage in the process. If you do so while suffering something that would allow you to end its effect by rolling a successful saving throw at some point, you may make that saving throw immediately, adding a bonus to your roll equal to the amount of acid damage you took. If you are suffering under multiple effects simultaneously, you may attempt to make a saving throw for all of them, making a separate roll for each one. Attempting a saving throw in this way does not prevent you from attempting again later when you normally would be able to." + ] + } + ] + }, + "45 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Ravenous Maw", + "Capable of fitting an entire man's head inside of it, the yawning mouth of the hungry is a dark pit into which you should hope to never have to see. That said, if you are capable of slaying one of these sorrowsworn, their jawbone is incredibly useful as a weapon that literally hungers for the death of your enemies. Just be careful that it's ravenous influence does not spread to you.", + "370 gp", + "10 lb", + "{@item Axe of the Devourer|HHHVIII}" + ], + [ + "20", + "Primal Hunger", + { + "type": "entries", + "entries": [ + "The sorrowsworn are beings of pure emotion, spawned from the collective psyche of the Shadowfell itself. After their corporeal forms have been slain, this emotion leaks back into its home plane, unless captured first by a harvester skilled with their {@item spirit paper|HHHVI}. Whenever this emotion is released, it will then embody the closest creature to it, temporarily granting a myriad of abilities depending on the sorrowsworn. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the hunger inside to possess the nearest living creature for the next 10 minutes. Whenever a creature possessed by hunger sees a creature regain hit points, they gain advantage on their next melee weapon attack, and if that attack is successful, they deal an additional {@damage 2d10} necrotic damage." + ] + } + ] + }, + "750 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Raven Queen's Boon", + "name": "The Lonely", "source": "HHHVIII", - "page": 95, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 63, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This boon takes the form of a necklace strung with the Raven Queen's symbol and several feathers plucked from a freshly slain raven. While wearing and attuned to it, you have advantage on death saving throws. In addition, when you make a successful weapon attack against a target, you may choose to deal an additional {@damage 1d12} necrotic damage. Once this ability has been used once, it may not be used again until you complete a short or long rest." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Mark of the Raven Queen ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Lonely Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The black ichor that flows through the lonely's veins seems to yearn for those around it; sticking relentlessly to whatever it touches and never letting go. It takes a powerful throat to manage to swallow such a thick ooze, and an even stronger constitution to do so unharmed. It does, however, contain many benefits for whoever manages to do so and helps one to really appreciate the company of those around them. {@b Requires {@item enchanted vial|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "You may drink this blood as an action. For the next 10 minutes, you have advantage on attack rolls while you are within 30 feet of at least two other creatures. You otherwise have disadvantage on attack rolls." + ] + } + ] + }, + "25 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Harpoon Arm (×2)", + "The lonely carries two deadly harpoons designed to reel in their prey and grapple them in a twisted embrace. These harpoons are considerably stronger than the average whaler's harpoon, however, and can be turned into a fine weapon that inverts the lonely's magical signature and actually keeps your foes away from you.", + "95 gp", + "15 lb", + "{@item Lance of Isolation|HHHVIII}" + ], + [ + "20", + "Primal Loneliness", + { + "type": "entries", + "entries": [ + "The sorrowsworn are beings of pure emotion, spawned from the collective psyche of the Shadowfell itself. After their corporeal forms have been slain, this emotion leaks back into its home plane, unless captured first by a harvester skilled with their {@item spirit paper|HHHVI}. Whenever this emotion is released, it will then embody the closest creature to it, temporarily granting a myriad of abilities depending on the sorrowsworn. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the loneliness inside to possess the nearest living creature for the next 10 minutes. Any creature that starts its turn within 5 feet of a creature possessed by loneliness must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d6} psychic damage." + ] + } + ] + }, + "450 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Reactive Piston", + "name": "The Lost", "source": "HHHVIII", - "page": 95, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" + "page": 63, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This piston may be attached to heavy armor. Doing so takes 1 hour and it takes 10 minutes to remove. While wearing armor that has this piston attached, if you are struck by a critical hit by a creature within 5 feet of you, you may spend your reaction to force that creature to make a {@dc 15} Dexterity saving throw. On a failure, that creature is struck by this piston and suffers {@damage 2d8} bludgeoning damage, and if they are size Large or smaller, are also pushed back 5 feet." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Pain Engine ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "10", + "The Lost Arm Spike (×3)", + "As a creature condemned to become a lost of the sorrowsworn continues their futile pilgrimage through the Shadowfell, their features inevitably take on aspects of the desolate land around them. One such key feature is how their arms warp to resemble the jagged spikes and rocks of the Shadowfell peaks. These arms are often used to embrace other creatures in a deadly hug, but become great weapon material when repurposed. It is in fact common to find shadar-kai wielding spears made from these arms, which they find easier to use in conjunction with their shadow manipulating abilities.", + "13 gp", + "15 lb", + "{@item +1 Spear|DMG}" + ], + [ + "15", + "The Lost Skin", + "The skin of the lost is as dry and desiccated as that of a long-dead mummy; the result of their eternal wandering through the windswept valleys and mountains of the Shadowfell. It takes an experienced leatherworker to tan this hide into a form that won't simply crumble away as soon as it is worn, but the successful result is a leather that protects the wearer from even the most inhospitable environments the multiverse can offer.", + "100 gp", + "10 lb", + "{@item Wanderer's Hide|HHHVIII}" + ] + ] }, { - "name": "Rod of Seasons", + "name": "The Wretched", "source": "HHHVIII", - "page": 95, - "type": "RD", - "rarity": "very rare", - "property": [ - "crfBy" + "page": 63, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "rechargeAmount": 4, - "charges": 4, - "entries": [ - "This rod has 4 charges. While holding it, you can use your action to swing it, expending a charge and creating a magical, 30-foot radius aura centered on the rod for the next 10 minutes. This aura becomes a self-contained atmosphere with an effect determined by the season that you designate when you swing the rod which you may choose from below:", - { - "type": "entries", - "name": "Autumn's Bounty", - "entries": [ - "The aura becomes filled with the calming breezes of autumn. Whenever a creature inside the aura casts a spell by using a spell slot, the caster has a {@chance 10|10 percent|Rod of Seasons|The spell slot is recovered.|The spell slot is expended as normal.} chance to immediately recover use of that spell slot. In addition, creatures in the aura have resistance to lightning damage." - ] - }, - { - "type": "entries", - "name": "Spring's Rejuvenation", - "entries": [ - "The aura becomes filled with the sweet aromas of spring. Whenever a creature in the aura rolls dice to recover hit points, they may ignore results of 1 and 2 and reroll those dice, taking the new result even if it is another 1 or 2. In addition, creatures in the aura have resistance to poison damage." - ] - }, - { - "type": "entries", - "name": "Summer's Vitality", - "entries": [ - "The aura becomes filled with the energizing heat of summer. Any creature that makes a weapon attack in the aura may choose to either do so with advantage, or to roll an additional damage dice on a successful hit. The decision must be made before the attack roll is made. In addition, creatures in the aura have resistance to fire damage." - ] - }, - { - "type": "entries", - "name": "Winter's Rest", - "entries": [ - "The aura becomes filled with the slowing cold of winter. The space within the aura is considered {@quickref difficult terrain||3}, and any creature that ends their turn inside the aura must succeed on a {@dc 15} Constitution saving throw or gain one level of {@condition exhaustion}. This {@condition exhaustion} is removed once the creature leaves the aura. In addition, creatures in the aura have resistance to cold damage." - ] - }, - "If this rod is swung again before 10 minutes has passed, the user may expend another charge to change the aura's effect to a different season, ending the original one in the process and refreshing the duration. This rod regains all expended charges at dawn. If you use the last charge, there is a {@chance 75|25 percent|Rod of Seasons|The rod remains intact.|The rod crubles to dust and becomes useless.} chance that the rod crumbles into dust and becomes useless." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Eladrin Heart ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "10", + "The Wretched Fangs (small bag)", + "The tiny fangs of the wretched resemble that of a leech in the way they latch onto their prey and refuse to let go. These teeth make supremely wonderful hooks, even if there is rarely anything to catch in the desolate wastes of the Shadowfell.", + "2 sp", + "6 lb", + "\u2014" + ], + [ + "15", + "The Wretched Spirit", + { + "type": "entries", + "entries": [ + "The wretched are exactly that; tiny horrors to behold and to fight. The trouble with fighting a pack of these comes not with their bite, but their simple-minded obsession with hunting their prey to the ends of the Shadowfell. While the thought of embodying this same spirit may seem unpleasant, it does grant the user the same stubbornness and wicked ruthlessness that these sorrowsworn possess. {@b Requires {@item spirit paper|HHHVI}.}", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action, you may tear this item open, releasing the wretchedness inside to possess the nearest living creature for the next 10 minutes. A creature possessed by wretchedness may use their reaction to move up to half their speed whenever a hostile creature willingly moves away from them. This movement must be used to move themselves closer to that hostile creature." + ] + } + ] + }, + "1 gp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Rope of Fantasy", + "name": "Titivilus", "source": "HHHVIII", - "page": 96, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" + "page": 35, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This coil of rope is 30 feet long. Any creature {@condition restrained} by this rope for 1 minute must succeed on a {@dc 15} Wisdom saving throw or become {@condition charmed}. While {@condition charmed} in this way, a creature becomes extremely calm and unaggressive as they receive visions of their deepest wishes. The creature remains {@condition charmed} until the rope is removed or until they receive damage. Once a creature has become {@condition charmed} by this rope once, or if they passed the initial saving throw, they cannot be {@condition charmed} again by this rope for 24 hours." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Balhannoth Tentacle ×2", - "crafter": "Leatherworker" - } + "rows": [ + [ + "20", + "Devil Wings (×2)", + "Like many fiends, Titivilus possesses a pair of wings that grant him flight. And, like many other fiends, these wings do not rely on physics to carry them aloft, but instead rely on magic. When amputated correctly, they can be transformed into the very useful {@item infernal wings|HHHVI}.", + "1,000 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "\u2014", + "Tongue of Titivilus", + "Titivilus is one of the most cunning and deceitful beings in the Nine Hells, an extremely difficult achievement considering the other individuals he has to deal with. Capable of misleading even the other archdevils, Titivilus has perhaps the fastest tongue in the whole multiverse. Long have his enemies yearned to cut that tongue from his mouth and craft it into an instrument that will have their own foes dancing to their tune.", + "\u2014", + "1 lb", + "{@item Pipes of the Deceiver|HHHVIII}" + ] + ] }, { - "name": "Rumble Quiver", + "name": "Tortle", "source": "HHHVIII", - "page": 96, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 69, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "This magical quiver can store up to thirty arrows or bolts. Ammunition drawn from this quiver is considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage, so long as it is fired within the same turn as it was drawn. As a bonus action, you may speak the quiver's command word, causing it to enchant the next piece of ammunition that you draw from it. If this enchanted ammunition successfully hits a creature, all other creatures within 5 feet of the initial target must succeed on a {@dc 20} Dexterity saving throw or suffer {@damage 1d6} thunder damage. If the ammunition does not strike a creature by the end of your turn, the enchantment on it ends." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Shock Barrel ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "15", + "Tortle Shell", + "Considering the big trade in turtle shells for cosmetics, decorations, or even aphrodisiacs, it is no small wonder that there is an illicit trade in harvested tortle shells. Although they are, for the most part, gentle and good-natured people, wandering tortles should maintain constant vigilance for poachers and traffickers looking to make some quick coin.", + "2 gp", + "100 lb", + "\u2014" + ] + ] }, { - "name": "Scepter of Rot and Decay", + "name": "Tortle Druid", "source": "HHHVIII", - "page": 105, - "srd": true, - "basicRules": true, - "type": "M", - "rarity": "artifact", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "curse": true, - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V", - "crfA" - ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "bonusWeapon": "+3", - "recharge": "dawn", - "staff": true, - "entries": [ - "In one of the many doomsday prophecies thrown around by the demonology cultists, the main focus is on a single splinter that embeds itself in the World Tree. This mottled-grey splinter is topped with sickly, black fungus caps that spread noxious spores through the tree's systems, infecting it and starting a chain of events that will lead to the collapse of all life in the multiverse. This splinter is the Scepter of Rot and Decay, an artifact crafted from the stem of the Demon Lord {@creature Zuggtmoy|MTF}. Many of her deranged cultists believe that this is her ultimate end goal; once she has built up her army of devoted fungus thralls, she will allow her body to be transformed into this scepter and then ultimately conquer all animal and plant life everywhere. We can only hope that this prophecy remains the simple deranged ranting of demon-afflicted madmen.", - "In order to attune to this item, you must bury yourself in a 1-foot thick layer of decaying vegetable matter for at least 8 hours while holding onto the scepter. Upon rising from this layer, your attunement finishes and your body takes on a more mottled appearance as small mushrooms grow across your body. When your attunement to this item ends, your body reverts to its original form.", - "In the hands of one who is attuned to it, this scepter can be used as a {@item quarterstaff|PHB} that grants a +3 bonus to attack and damage rolls made with it. The scepter deals an extra {@damage 2d6} poison damage on a hit.", - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "The Scepter of Rot and Decay has the following random properties:", - { - "type": "list", - "items": [ - "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "1 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", - "1 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} property", - "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" - ] - } - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "While holding this scepter, you may use it to cast the {@spell detect magic}, {@spell locate animals or plants}, and {@spell ray of sickness} spells at will. In addition, you may cast the {@spell dispel magic}, {@spell ensnaring strike}, {@spell entangle}, and {@spell plant growth} spells up to 3 times each. You regain all expended uses upon the next dawn." - ] - }, - { - "type": "entries", - "name": "Infestation Spores", - "entries": [ - "As an action, you release spores that burst out into a cloud that fills a 20-foot radius sphere centered on you, and it lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a {@dc 19} Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the {@disease spores of Zuggtmoy|HHHVIII} and also gains a random form of madness (determined by rolling on the {@creature Zuggtmoy|MTF|Madness of Zuggtmoy table}{@footnote *|See the info tab}) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a {@book spore servant|MM|0|spore servant template} if it's a type of creature that can be {@book (see the \"Myconids\" entry in the Monster Manual)|MM|0|spore servant template}. You may use this ability up to 3 times, regaining all expended uses upon the next dawn." - ] - }, - { - "type": "entries", - "name": "Mind Control Spores", - "entries": [ - "As an action, you release spores that burst out in a cloud that fills a 20-foot-radius sphere centered on you, and it lingers for 1 minute. Humanoids and beasts in the cloud when it appears, or that enter it later, must make a {@dc 19} Wisdom saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the {@disease influence of Zuggtmoy|HHHVIII} for 24 hours. While infected in this way, the creature is {@condition charmed} by you and can't be reinfected by these spores. Once you use this ability once, you cannot use it again until you finish a short or long rest." - ] - }, - { - "type": "entries", - "name": "Infectious Sorcery", - "entries": [ - "Poison damage that you deal to a creature while attuned to this staff ignores any immunity or resistance to poison damage that your target may have. In addition, poison damage that you deal to creatures {@condition charmed} by you does not count for the sake of ending charm effects that end upon the target taking damage." - ] - }, - { - "type": "entries", - "name": "Protective Thrall", - "entries": [ - "Whenever you hit by an attack, you may use your reaction to force one creature within 5 feet of you that is {@condition charmed} by you to use its reaction and be hit by the attack instead." - ] - }, - { - "type": "entries", - "name": "Exert Will", - "entries": [ - "You may use your bonus action to cause one creature {@condition charmed} by you that you can see to use its reaction and move up to its speed as you direct or to make a weapon attack against a target that you designate." - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "When you become attuned to the scepter, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Zuggtmoy|MTF|Madness of Zuggtmoy table}{@footnote *|See the info tab} table and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." - ] - }, - { - "type": "entries", - "name": "Destroying the Scepter", - "entries": [ - "The scepter can only be destroyed by planting it in the fabled Flaming Forest of Nessus, the lowest level of the Nine Hells. Once planted in the ground, the scepter will catch flame and wither away to ash, never to return." - ] - } + "page": 69, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "detect magic", - "locate animals or plants", - "ray of sickness", - "dispel magic", - "ensnaring strike", - "entangle", - "plant growth" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Zuggtmoy's Stem ×1" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/ScepterofRotandDecay.webp" - } - } + "rows": [ + [ + "15", + "Tortle Shell", + "Considering the big trade in turtle shells for cosmetics, decorations, or even aphrodisiacs, it is no small wonder that there is an illicit trade in harvested tortle shells. Although they are, for the most part, gentle and good-natured people, wandering tortles should maintain constant vigilance for poachers and traffickers looking to make some quick coin.", + "2 gp", + "100 lb", + "\u2014" ] - } + ] }, { - "name": "Shadow Robe", + "name": "Tortle Trinket Table", "source": "HHHVIII", - "page": 96, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 69, + "colLabels": [ + "d8", + "Item", + "Value", + "Weight" ], - "bonusWeaponAttack": "+1", - "bonusAc": "+1", - "entries": [ - "This robe constantly billows wisps of protective shadow as if it were smoke. While wearing this robe, you have a +1 bonus to AC, and if you are in dim light or darkness, creatures that rely on sight have disadvantage on attack rolls made against you." + "colStyles": [ + "col-1 text-center", + "col-7", + "col-2 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Shadow Robe Wisps ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "1", + "{@dice 1d6} days' worth of {@item rations (1 day)|PHB|rations}", + "5 sp", + "2 lb" + ], + [ + "2", + "1 memento from home", + "2 gp", + "1 lb" + ], + [ + "3", + "{@dice 1d4} bags of chewing fungi", + "8 cp", + "\u2014" + ], + [ + "4", + "{@dice 1d4} bottles of shell wax", + "1 sp", + "1 lb" + ], + [ + "5", + "1 small wind instrument", + "2 gp", + "1 lb" + ], + [ + "6", + "1 {@item flask|PHB} of homemade berry-wine", + "1 sp", + "1 lb" + ], + [ + "7", + "{@dice 1d4} pieces of simple wooded jewelry", + "6 cp", + "1 lb" + ], + [ + "8", + "{@dice 2d10} {@item Gold (gp)|PHB|gold pieces}", + "Varies", + "Varies" + ] + ] }, { - "name": "Shadow Sword", + "name": "Vampiric Mist", "source": "HHHVIII", - "page": 96, - "baseItem": "shortsword|PHB", - "type": "M", - "rarity": "rare", - "reqAttune": true, - "weight": 2, - "weaponCategory": "martial", - "property": [ - "F", - "L", - "crfBy" + "page": 71, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d6", - "dmgType": "P", - "entries": [ - "When you successfully hit a target with this sword, you may fill a 5-foot cube within 5 feet of your target with magical darkness that only you are able to see in. This darkness remains for 1 minute or until you dismiss it as a free action." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Shadowy Soul ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "15", + "Blood Mist (5 vials)", + "Like their tangible counterparts, the vampire mist is driven by an intense craving for blood. A mystery arises, however, in the fact that the vampire mist lacks any discernible organs with which to digest this blood; it simply absorbs it and leaves. This blood mixes with its misty form, creating a unique substance that has the life-extending properties of a vampire, but is also compatible with the humanoid circulatory system. As such, it is extremely useful as a base for creating potent healing potions and other medicines.", + "9 gp", + "1 lb", + "{@item Potion of Greater Healing|DMG}" + ] + ] }, { - "name": "Singing Skull", + "name": "Venom Troll", "source": "HHHVIII", - "page": 96, - "rarity": "uncommon", - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "entries": [ - "While holding this item, you may cast the {@spell speak with dead} spell. Once used, this item cannot be used again until the next dawn." + "page": 71, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "speak with dead" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Berbalang Tongue ×1", - "crafter": "Artificer" - }, - "fluff": { - "images": [ + "rows": [ + [ + "5", + "Venom Troll Pustule (×5)", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/SingingSkull.webp" - } - } + "type": "entries", + "entries": [ + "The venom troll does not simply deliver its poison through fang or claw like other creatures (although it is certainly capable of doing that). The much more potent version of their poison comes directly from the festering pustules all over its body which it slices open with its own claws to release a torrent of toxins on its prey. These can be harvested as useful little poison bombs; just make sure they don't pop open in your bag.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As an action you may throw this pustule at a space within 20 feet of you, bursting it on impact. All creatures within 5 feet of that space must succeed on a {@dc 16} Constitution saving throw. On a failed save, a creature takes {@damage 2d8} poison damage and is {@condition poisoned} for 1 minute. On a successful save, the creature takes half as much damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + }, + "3 gp", + "2 lb", + "\u2014" + ], + [ + "10", + "Mutagenic Blood (5 vials)", + "One of the most mutated troll subspecies, the venom troll is practically a walking sack of chemicals and toxins. These mix with its regenerative blood to create a mutagenic substance capable of interfering with the regular body functions of a humanoid and granting them great abilities...or simply poisoning them. It's a bit of a gamble to be honest.", + "7 gp", + "1 lb", + "{@item Potion of Adaptation|HHHVIII}" + ], + [ + "15", + "Troll Heart", + "The troll heart is one of the few organs in a troll's body that is not pledged to their terrible deity: Vaprak the Destroyer. As such, a troll heart is one of the few pieces of a troll that will not form a new troll around itself over time, and yet, its constant infusion of troll blood gives it some measure of regenerative ability which can be infused into an amulet for an ordinary humanoid to take advantage of.", + "83 gp", + "12 lb", + "{@item Troll Amulet|HHHVIII}" ] - } + ] }, { - "name": "Siphon Boon", + "name": "Wastrilith", "source": "HHHVIII", - "page": 96, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" + "page": 23, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "entries": [ - "When you {@action cast a spell}, you may instead cast it as if you used a spell slot one level higher than the one you actually used, even if such a level would not normally be available to you. Once you have used this ability once, you may not use it again until you have finished a short or long rest. If you are attuned to this item, you may also use it as a spellcasting focus." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Patron's Favour ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Wastrilith Teeth (large bag)", + "Like a piranha, the mouth of a wastrilith is lined with row after row of thin, pointy teeth. Unlike piranha teeth however, wastrilith fangs contain a hair-like structure reminiscent of a whale's baleen. It is believed that this helps the wastrilith to filter through substances as it swims in its own polluted domains and then use what it collects to supply its own reserve of contaminants. As such, these teeth can actually be used as a filtration system, and have been known to be able to sieve through even magically tainted water sources.", + "100 gp", + "10 lb", + "\u2014" + ], + [ + "15", + "Wastrilith Claw (×2)", + "Shaped like giant fishing hooks, the wastrilith's claws are capable of dragging adventurers down into the furthest depths of its watery domain. Formed from a lightweight but surprisingly strong cartilage, these claws make a very powerful yet easily handled weapon.", + "140 gp", + "15 lb", + "{@filter +2 Melee Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=s|bonus=weapon attack and damage rolls (+2)}" + ], + [ + "20", + "Wastrilith Scales (large bag)", + "The scales of a wastrilith constantly ooze with a viscous mucus that is largely responsible for their infamous water corrupting ability. They are also incredibly hard and are comparable to the shells of dragon turtles in their durability. A suit of armor crafted from these scales allows an adventurer to sport the demonic protection of the wastrilith, but I would recommend wearing a thick doublet under it, unless you enjoy the feeling of slimy scales on your skin at all times.", + "555 gp", + "30 lb", + "{@item Contagion Plate|HHHVIII}" + ], + [ + "25", + "Wastrilith Bladder", + "Located inside the throat of the wastrilith is a watermelon-sized bladder that it uses to launch concentrated bursts of water at its foes. This organ is more than a mundane sack however, as it is also magical in nature; it is what grants the wastrilith its infernal control over the water around it. The bladder is delicate and easily damaged on removal, but a well-preserved sample can be used as a powerful magical item.", + "2,000 gp", + "15 lb", + "{@item Basin of Water Control|HHHVIII}" + ] + ] }, { - "name": "Soul Cleaver", + "name": "Water Elemental Myrmidon", "source": "HHHVIII", - "page": 96, - "baseItem": "greataxe|PHB", - "type": "M", - "rarity": "very rare", - "reqAttune": true, - "weight": 7, - "weaponCategory": "martial", - "property": [ - "H", - "2H", - "crfBy" + "page": 46, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d12", - "dmgType": "S", - "bonusWeapon": "+2", - "entries": [ - "You have a +2 bonus to attack and damage rolls made with this weapon. In addition, if you successfully hit a creature with this weapon, you may force them to make a {@dc 16} Constitution saving throw. On a failure, a creature has their connection to their lifeforce disrupted until the end of your next turn. During this time, they cannot regain hit points, they lose any damage resistances they may have had, and they have disadvantage on Constitution saving throws. Undead and constructs are immune to this ability. Once used, this ability cannot be used again until you kill a creature that is not undead or a construct." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Nabassu Jaw ×1", - "crafter": "Blacksmith" - } + "rows": [ + [ + "15", + "Mote of Earth", + "When a water elemental's summoned form is dispersed, it leaves behind small balls of foam that continue to carry trace amounts of elemental energy. These need to be collected quickly in specialized containers to prevent further degradation. If collected properly, they can then be used to craft an elemental gem. {@b Requires {@item enchanted vial|HHHVI}.}", + "100 gp", + "1 lb", + "{@item Elemental Gem, Emerald|DMG}" + ], + [ + "20", + "Myrmidon Shackles", + { + "type": "entries", + "entries": [ + "Elementals are, by their nature, free and chaotic beings. It usually takes a lot of effort and powerful magic to trap them into a single form, and even more to bind them into service like one does with an elemental myrmidon. In fact, this magic is so strong, that it becomes reflected in the physical form of the elemental itself in the form of shackle-like armor around their wrists. These shackles have a number of uses due to the elemental magic infused into them, including reuse as binders for more elemental servants.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "As a ranged attack, you may throw these shackles at an elemental that is size Large or smaller within 20 feet of you. On a successful hit, that elemental must make a {@dc 15} Wisdom saving throw. On a success, the shackles break and become useless. On a failure, the shackles bind to the elemental's form and the elemental becomes {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the elemental must obey your verbal commands to the best of its ability. If you do not issue any verbal commands to it, it defends itself from hostile creatures but otherwise takes no actions. If you or your companions damage the elemental, it may make the saving throw again, ending the charm on a success. Once the elemental is no longer {@condition charmed}, the shackles slip off them and may not be used again until the next dawn." + ] + } + ] + }, + "285 gp", + "6 lb", + "{@item Elemental Armlets|HHHVIII}" + ] + ] }, { - "name": "Staff of Demon Tongue", + "name": "White Abishai", "source": "HHHVIII", - "page": 96, - "srd": true, - "basicRules": true, - "type": "M", - "rarity": "very rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V", - "crfBy" - ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "charges": 10, - "staff": true, - "entries": [ - "This staff has 10 charges. While holding this staff, you may use your action to expend 1 or more charges to do one of the following:", - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "You can cast the following spells using the staff. Spells are cast at their lowest level, but can have their spell level increased by expending more charges at a rate of 1 extra charge per extra spell level: {@spell conjure animals} (2 charges, can only be used to summon snakes), {@spell detect thoughts} (2 charges), {@spell dispel magic} (3 charges), {@spell lightning bolt} (3 charges), {@spell polymorph} (4 charges, can only be used to {@spell polymorph} into snakes), {@spell telekinesis} (5 charges) {@spell teleport} (7 charges), {@spell imprisonment} (9 charges)." - ] - }, - { - "type": "entries", - "name": "Demonic Authority", - "entries": [ - "You expend 4 charges and target a humanoid or a demon that you can see within 60 feet of you, forcing them to succeed on a Wisdom saving throw or become {@condition charmed} by you for 1 hour. This ability is able to charm demons even if they have immunity to the {@condition charmed} condition. While {@condition charmed} in this way, the target views you as a feared commander and does their best to follow your orders as if they were given under threat of punishment (whether this is true or not is irrelevant). Anytime you or your allies damage the target, they may make the saving throw again, ending the effect on itself on a success. As an action, you may end the {@condition charmed|PHB|charm} effect early, and as part of that, you may force the target to make another Wisdom saving throw. On a failure, the target suffers {@damage 2d8} psychic damage and is {@condition frightened} of you for the rest of the duration of the original {@condition charmed|PHB|charm} effect." - ] - }, - { - "type": "entries", - "name": "Demonic Corruption", - "entries": [ - "You expend 3 charges and target a creature within 60 feet of you that is not undead or a construct. That creature must succeed on a Constitution saving throw or suffer {@damage 4d6} necrotic damage and have their hit point maximum reduced by the same amount. This reduction lasts until the target finishes a long rest. The target dies if their hit point maximum is reduced to 0." - ] - } + "page": 31, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "conjure animals", - "detect thoughts", - "dispel magic", - "lightning bolt", - "polymorph", - "telekinesis", - "teleport", - "imprisonment" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Molydeus Snake Head ×1", - "crafter": "Thaumaturge" - } + "rows": [ + [ + "10", + "Mark of Tiamat", + "An abishai is created when {@deity Tiamat|Dawn War|DMG} interferes with the cycle of life and death, snagging a mortal soul before it can move on and transforming it into a monstrous draconic creature to serve her whims in the Hells. This act permanently scars a soul, staining it with the Dragon Queen's mark for all eternity. Upon the abishai's death, this mark can be captured by an enterprising harvester and used to channel the power of {@deity Tiamat|Dawn War|DMG} against her will. {@b Requires {@item spirit paper|HHHVI}.}", + "20 gp", + "1 lb", + "{@item Tiamat's Boon|HHHVIII}" + ], + [ + "15", + "Devil Wing (×2)", + "Like real dragons, the abishai are gifted with the power of flight by their queen. The powerful wings that they bear are capable of tremendously high speeds, and like many devils, can be harvested and recrafted into the ever useful {@item infernal wings|HHHVI}.", + "25 gp", + "20 lb", + "{@item Infernal Wings|HHHVI}" + ], + [ + "20", + "White Abishai Horn", + "The needs of {@deity Tiamat|Dawn War|DMG} are many, and she creates her servants to serve specific functions. This usually comes in the form of the abishai's horns which, much like a real dragon, contain much of the essence of their power. Weaker but more abundant than their brethren, the white abishai form the bulk of {@deity Tiamat|Dawn War|DMG|Tiamat's} armies. They are known for their vicious tactics on the battlefield, and their horns make particularly deadly weapons.", + "85 gp", + "10 lb", + "{@filter +1 Melee Piercing or Slashing Weapon|items|source=dmg|type=melee weapon|category=|weapon damage type=p;s|bonus=weapon attack and damage rolls (+1)}" + ] + ] }, { - "name": "Staff of Maleficence", + "name": "Winter Eladrin", "source": "HHHVIII", - "page": 97, - "srd": true, - "basicRules": true, - "type": "M", - "rarity": "legendary", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } + "page": 43, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V", - "crfBy" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "recharge": "dawn", - "rechargeAmount": 10, - "charges": 10, - "staff": true, - "entries": [ - "This twisted staff has 10 charges. While holding it, you can expend 1 or more of its charges to use any of the following abilities:", - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "You use the staff to cast any of the following spells using your spell save DC. Spells are cast at their lowest level, but you may increase their level by spending 1 extra charge per increased spell level: {@spell charm person} (1 charge), {@spell witch bolt} (1 charge), {@spell hold person} (2 charges), {@spell ray of enfeeblement} (2 charges), {@spell confusion} (4 charges), {@spell dominate person} (5 charges), {@spell geas} (5 charges), {@spell circle of death} (6 charges), {@spell disintegrate} (6 charges), {@spell feeblemind} (8 charges)." - ] - }, - { - "type": "entries", - "name": "Paralysis", - "entries": [ - "As an action, you expend 3 charges and slam this staff into the ground, releasing a shockwave of atrophic energy that interferes with the motor functions of all creatures around you. All creatures within 30 feet of you must succeed on a {@dc 20} Wisdom saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect." - ] - }, - { - "type": "entries", - "name": "Extend Dominion", - "entries": [ - "As an action, you expend 4 charges and target one creature within 30 feet that you can see that is {@condition charmed} by you. Any elapsed duration of that {@condition charmed|PHB|charm} effect is reset as if that creature had just become {@condition charmed} by you. In addition, until that {@condition charmed|PHB|charm} effect ends, any saving throw that creature makes to end that {@condition charmed|PHB|charm} effect is made at disadvantage." - ] - }, - { - "type": "entries", - "name": "Harvest Knowledge", - "entries": [ - "When a creature you can see within 30 feet of you dies, you may use your reaction to steal their knowledge for yourself, which you retain for the next 24 hours. Doing so takes a number of charges equal to their Intelligence score minus your own (minimum of 1 charge). While you have their stolen knowledge, you have access to all of their memories, giving you all the languages that they knew and any proficiencies they may have had (except for saving throw proficiencies). In addition, if their Intelligence score was greater than yours, your Intelligence score rises to equal theirs. You do not gain access to any of their spells or abilities through this knowledge." - ] - }, - "This staff regains all expended charges at dawn. Whenever you use the last charge, there is a {@chance 90|10 percent|Staff of Maleficence|The staff is unaffected.|The staff disintegrates into feather-like ashes and becomes useless.} chance that this staff disintegrates into feather-like ashes and becomes useless." + "rows": [ + [ + "10", + "Winter Blood (3 vials)", + { + "type": "entries", + "entries": [ + "The blood of an eladrin in its winter form smells like holly leaves and is so dark and viscous it looks like it has already coagulated. This blood has a soporific effect, and eladrin in this state have been found to coat their weapons in it to either subdue their foes or lay to rest a particularly elusive quarry.", + { + "type": "entries", + "name": "Use:", + "entries": [ + "This vial of blood can be used to coat up to 5 pieces of slashing or piercing ammunition or one slashing or piercing weapon. Applying the blood takes an action. For the next 10 minutes, any creature successfully hit must make a {@dc 13} Constitution saving throw. On a failure, the creature has disadvantage on ability checks and saving throws for the next minute. If a creature suffering from this effect is struck by a weapon coated by this blood and then fails the saving throw again, they have their speed reduced to half in addition to the other effects. If they are struck and fail the saving throw any subsequent time, the creature falls {@condition unconscious} for the next minute, until it takes damage, or until another creature uses an action to shake them awake. If they are awoken through the latter two methods, the creature still suffers from the other two effects of failing the saving throw. Creatures that are immune to either the {@condition poisoned|PHB|poison} or {@condition charmed} conditions are immune to the effects of this item." + ] + } + ] + }, + "60 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Eladrin Heart", + "The emotions of an eladrin are more intense and passionate than most mortals could ever comprehend. In fact, from my interviews with the eladrin, I could only describe their feelings as the most pure expression of emotion capable, one untainted by mundane desires and influences. These feelings are so strong that they are even capable of altering the eladrin's physical form and are kept (where else): the heart. If you want to tap into such a primal force, you must be prepared to remove the heart of these creatures, perhaps in doing so, proving why you need an emotional aid in the first place.", + "540 gp", + "2 lb", + "{@item Rod of Seasons|HHHVIII}" + ] + ] + }, + { + "name": "Yagnoloth", + "source": "HHHVIII", + "page": 75, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "charm person", - "witch bolt", - "hold person", - "ray of enfeeblement", - "confusion", - "dominate person", - "geas", - "circle of death", - "disintegrate", - "feeblemind" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Nagpa Claw ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Yagnoloth Ichor (3 vials)", + "As slippery as the contracts the yagnoloth writes, traces of this ichor can actually be found in the ink that they use in their business with potential employers. There is nothing stopping us from doing the same with the ichor in order to write nefarious contracts or simple coded messages. {@b Requires {@item enchanted vial|HHHVI}.}", + "55 gp", + "1 lb", + "{@item Confidant's Ink|HHHVIII}" + ], + [ + "10", + "Yagnoloth Ear (×2)", + "Long and resembling a bat's wing, the ears of a yagnoloth allow them to hear exceptionally well; a talent they often use to listen on secret conversations to give themselves an edge in negotiations. While not inherently magical, some witches and alchemists quite like adding them to serums for curing deafness, under the belief that it will not just heal the affliction, but even grant a degree of supernatural hearing.", + "110 gp", + "1 lb", + "\u2014" + ], + [ + "15", + "Yagnoloth Giant Arm", + "Almost comically large, the giant arm of a yagnoloth is nothing to laugh at in a combat situation. Capable of inherent magic or simply brutish strength, the arm is incredibly valuable as a weapon base for the versatile warrior, even if it is a bit volatile and unpredictable at times.", + "460 gp", + "30 lb", + "{@item Trickster's Hammer|HHHVIII}" + ], + [ + "20", + "Yugoloth Heart", + "Despite their wide ranging forms, all yugoloths possess the same heart. It is the magic inherent in this heart that both ties them to their home plane of Gehenna and makes them materially unstable enough to teleport at a whim.", + "750 gp", + "2 lb", + "{@item Gem of Teleportation|HHHVIII}" + ] + ] }, { - "name": "Staff of Mockery", + "name": "Yeenoghu", "source": "HHHVIII", - "page": 97, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" + "page": 27, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d4}", - "charges": "{@dice 1d4}", - "entries": [ - "This gnarled staff possesses a fully functioning mouth set into its head and starts with {@dice 1d4} charges. While holding this staff, you may use your action and 1 charge to target a humanoid you can see within 10 feet of you. If you do so, this staff repeats everything that humanoid says in an offputting, mocking voice. This voice changes every time you target a new humanoid with this staff. This staff continues copying that humanoid's words until that humanoid moves more than 10 feet away from the staff, 10 minutes pass, or you use your action to deactivate it. This staff regains all expended charges at dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Rutterkin Tentacle ×1", - "crafter": "Tinker" - } + "rows": [ + [ + "\u2014", + "Yeenoghu's Hide", + "The shaggy, matted fur of Yeenoghu is thicker and more twisted than coils of barbed steel. Soaked in the blood and gristle of the countless scores of defenseless prey, this hide is literally dripping with dark power. Some say that the Gnoll Lord even goes so far as to sew partches of skin into his own fur, creating a nightmarish patchwork of all his past atrocities.", + "\u2014", + "50 lb", + "{@item Armor of the Gnoll Lord|HHHVIII}" + ] + ] }, { - "name": "Staff of the Chained Spell", + "name": "Young Kruthik", "source": "HHHVIII", - "page": 97, - "srd": true, - "basicRules": true, - "type": "M", - "rarity": "very rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V", - "crfBy" + "page": 50, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "staff": true, - "entries": [ - "While holding this three-headed staff, you may target up to 3 creatures you can see within 60 feet of you, forcing them to make a Wisdom saving throw against your spell save DC. A creature can choose to fail this saving throw if they wish. On a failure, a target becomes linked for the next 24 hours to any other creature that also failed this saving throw. Whenever you target a linked creature with a spell while holding this staff, all other linked creatures are targeted as well, duplicating the effect of the spell on them without requiring extra actions or spell slots. All regular rules for spell targeting still apply, e.g. they must be within range, within line of sight, etc. Linked creatures make all relevant saving throws and resolve effects independently of one another.", - "Once this ability has been used once, it cannot be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Trident Spine ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "5", + "Kruthik Musk (5 vials)", + "Although kruthiks have their own language consisting of clicks and hisses, they also utilize an alternate form of communication that relies on scent. By leaving scent marks, a kruthik may leave messages and warnings to fellow members of its race. This versatile musk has been adopted for many uses by more civilized races including perfumes, alcohols, and (ironically) insect repellants.", + "2 sp", + "1 lb", + "\u2014" + ] + ] }, { - "name": "Staff of the Demon Prince", + "name": "Zaratan", "source": "HHHVIII", - "page": 106, - "srd": true, - "basicRules": true, - "type": "M", - "rarity": "artifact", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "curse": true, - "weight": 4, - "weaponCategory": "simple", - "property": [ - "V", - "crfA" - ], - "dmg1": "1d6", - "dmgType": "B", - "dmg2": "1d8", - "bonusWeapon": "+2", - "staff": true, - "entries": [ - "It is the belief in several demonic sects that {@creature Demogorgon|MTF} is fated to die upon the end of the Blood War and the resulting desolation of both devil and demon society. From the ashes of these realms will rise two twins, both of them immensely powerful warlords who shall raise armies against one another and start the war anew. They shall war over a magical Y-shaped staff crafted from the Prince of Demons themselves, with whoever holds it claiming dominion over the other and ushering in a new age of madness.", - "In order to attune to this item, you must hold it while killing someone you deem an ally, for it is the nature of the {@creature Demogorgon|MTF} to trust only themselves. When you become attuned to this item, your appearance becomes more vicious as your eyes turn bloodshot, your body quivers with restlessness, and you constantly foam at the mouth. If you end attunenement to this item, you revert to your original appearance immediately.", - "Whenever you cast a spell above 2nd-level while holding this staff, you have a {@chance 50|50 percent|Staff of the Demon Prince|You create an illusory duplicate of yourself in your own space that lasts until the end of your next turn.|No duplicate is created.} chance to create an illusory duplicate of yourself in your own space that lasts until the end of your next turn. On your turn, you may move the illusory duplicate a distance equal to your walking speed (no action required). The duplicate has your AC and disappears early if it suffers any damage or if a creature physically interacts with it in some way. The duplicate is otherwise indistinguishable from the real you and can only be identified as an illusion by a creature that uses its action to perform a successful Intelligence ({@skill Investigation}) check against your spell save DC.", - "You may also use the staff as a {@item quarterstaff|PHB} with a +2 bonus to attack and damage rolls. If you hit a creature with it, they must succeed on a {@dc 18} Wisdom saving throw or take an additional {@damage 2d6} psychic damage.", - { - "type": "entries", - "name": "Random Properties", - "entries": [ - "The Staff of the Demon Prince has the following random properties:", - { - "type": "list", - "items": [ - "2 {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} properties", - "2 {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} properties", - "2 {@table Artifact Properties; Major Detrimental Properties|dmg|major detrimental} properties", - "2 {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} properties" - ] - } - ] - }, - { - "type": "entries", - "name": "Spellcasting", - "entries": [ - "While holding this staff, you may use it to cast the {@spell detect magic}, and {@spell major image} spells at will. You may also cast the {@spell dispel magic}, {@spell fear}, and {@spell telekinesis} spells up to 3 times each and the {@spell feeblemind} and {@spell project image} spells once each. All expended uses are restored upon the next dawn." - ] - }, - { - "type": "entries", - "name": "Beguiling Glare", - "entries": [ - "As an action, you may target one creature you can see within 120 feet of you. The target must succeed on a {@dc 20} Wisdom saving throw or be {@condition stunned} until the start of your next turn or until you are no longer within their line of sight. Unless the target is {@condition incapacitated}, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see you until the start of your next turn. If the target looks at you in the meantime, it must immediately make the save." - ] - }, - { - "type": "entries", - "name": "Hypnotic Glare", - "entries": [ - "As an action, you may target one creature you can see within 120 feet of you. The target must succeed on a {@dc 20} Wisdom saving throw or be {@condition charmed} by you until the start of your next turn. On their turn, you choose how the {@condition charmed} target uses its actions, reactions, and movement (no action required by you). Unless the target is {@condition incapacitated}, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see you until the start of your next turn. If the target looks at you in the meantime, it must immediately make the save." - ] - }, - { - "type": "entries", - "name": "Insanity Glare", - "entries": [ - "As an action, you may target one creature you can see within 120 feet of you, blasting them with a dazzling beam of light that assaults their mind. The target must succeed on a {@dc 20} Wisdom saving throw or suffer the effect of the {@spell confusion} spell. The effect lasts until the start of your next turn. You do not need to {@condition concentrate} on the spell. Unless the target is {@condition incapacitated}, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see you until the start of your next turn. If the target looks at you in the meantime, it must immediately make the save." - ] - }, - { - "type": "entries", - "name": "Twinned Glare", - "entries": [ - "When you use this staff to use its Beguiling Glare, Hypnotic Glare, or Insanity Glare abilities, you may choose to use one of the other two glares on another target within 30 feet of the first as a free action. You may use this feature up to 3 times, regaining all expended uses upon the next dawn." - ] - }, - { - "type": "entries", - "name": "Curse", - "entries": [ - "When you become attuned to the staff, you become cursed. Whenever you finish a long rest while cursed in this way, you must roll on the {@creature Demogorgon|MTF|Madness of Demogorgon table}{@footnote *|See the info tab} and gain the corresponding flaw until you finish your next long rest. If you are targeted by an effect that removes a curse such as a {@spell greater restoration} or {@spell remove curse} spell, the user of that effect may choose to either end your attunement to this item and end the madness immediately, or they may choose to continue your attunement and simply end your current madness. If they choose the latter, you are still considered cursed and must roll on the table as usual at the end of your next long rest." - ] - }, - { - "type": "entries", - "name": "Destroying the Staff", - "entries": [ - "This staff can only be destroyed if the creature attuned to it is slain by a creature attuned to {@filter an item made from a material harvested from another Demon Lord|items|source=hhhviii|type=|property=crafted artifact|category=}. If this occurs, the staff splits down its length into two parts and loses its power. However, if these two parts are thrown together into the waters of the Gaping Maw, the pieces will disappear and then reappear {@dice 1d100} years later in a random place in the multiverse, fixed and restored to full power." - ] - } + "page": 45, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "detect magic", - "major image", - "dispel magic", - "fear", - "telekinesis", - "feeblemind", - "project image" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Demogorgon's Spine ×1" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/StaffoftheDemonPrince.webp" - } - } + "rows": [ + [ + "20", + "Entropy Shard", + "Regardless of their end form, the creation of an elder elemental is an event so momentous that it breaks reality itself for a brief moment. This leads to the creation of an entropy shard: a piece of reality inside every elder elemental that they retain from their multiverse-shattering births. Resembling a pure white piece of glass about the size of a hand, this shard holds pure, primal power and should only be handled by the most experienced harvesters and crafters.", + "4,000 gp", + "5 lb", + "{@item Talisman of Nature's Wrath|HHHVIII}" + ], + [ + "25", + "Zaratan Rubble (large bag)", + "Although the zaratan may seem like the definition of inactivity and dormancy, those that have met one can attest to the constant rumbling that occurs from it at all times, as if a great activity takes place within its shell. This is due to the unique, living minerals that constitutes the zaratan's body and defy the laws of physics by acting as force multipliers for everything around them. The result is a constant shifting of the rocks inside its form, like a circulatory system built from an avalanche. If you can find these special pieces of rubble after the zaratan's death, an artificer with expertise in elemental magic can harness it to create a weapon that contains literally limitless power.", + "29,600 gp", + "20 lb", + "{@item Hammer of the Eternal Quake|HHHVIII}" ] - } + ] }, { - "name": "Stylus of Draconic Influence", + "name": "Zariel", "source": "HHHVIII", - "page": 97, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d8}", - "charges": 8, - "entries": [ - "This stylus has 8 charges. While holding this stylus, you may spend 1 minute and a number of charges to cast the {@spell glyph of warding} spell, choosing the Spell Glyph option and infusing it with a spell chosen from the following list: {@spell charm person} (1 charge), {@spell fear} (3 charges), {@spell confusion} (4 charges), {@spell dominate person} (5 charges), {@spell mass suggestion} (6 charges). All spells are cast at their lowest possible level and all spells use your spell save DC. If you do not have a spell save DC, the DC is set to 8 + your Intelligence modifier.", - "This item recovers {@dice 1d8} charges at dawn. If you use the last charge, there is a {@chance 10|10 percent|Stylus of Draconic Influence|The stylus is unaffected.|The stylus crumbles into dust and becomes useless.} chance that it crumbles into dust and becomes useless." + "page": 35, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "attachedSpells": [ - "glyph of warding" + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Green Abishai Horn ×1", - "crafter": "Artificer" - } + "rows": [ + [ + "\u2014", + "Wings of Zariel", + "Zariel is truly a tragic figure. Once a proud and majestic angel, Zariel fell from grace and now serves Asmodeus as another archdevil in the Nine Hells. The only aspect of her celestial heritage that she still possesses are her mighty wings, but even they have become corrupted into infernos of blazing hellfire that constantly stream from her back. Some paladin orders have devoted themselves to venturing into the Nine Hells and finally putting Zariel to rest and then bringing her wings back so they may be made into equipment that can once again serve the light of justice.", + "\u2014", + "10 lb", + "{@item Cloak of the Scorched Martyr|HHHVIII}" + ] + ] }, { - "name": "Suit of Shadows", + "name": "Zuggtmoy", "source": "HHHVIII", - "page": 97, - "baseItem": "hide armor|PHB", - "type": "MA", - "rarity": "rare", - "reqAttune": true, - "weight": 12, - "property": [ - "crfBy" + "page": 27, + "colLabels": [ + "DC", + "Item", + "Description", + "Value", + "Weight", + "Crafting" ], - "ac": 12, - "bonusAc": "+1", - "entries": [ - "While wearing this armor, you have a +1 bonus to AC and you constantly exude an aura of magical darkness that only you can see in around yourself in a 10-foot radius. Within this aura, non-magical light can be no brighter than dim light. You may turn this aura on or off by speaking the item's command word as a bonus action." + "colStyles": [ + "col-1 text-center", + "col-2 text-center", + "col-6", + "col-1 text-center", + "col-1 text-center", + "col-2 text-center" ], - "customProperties": { - "ingredients": "Nabassu Hide ×1", - "crafter": "Leatherworker" - } - }, + "rows": [ + [ + "\u2014", + "Zuggtmoy's Stem", + "Despite her nominally humanoid appearance, Zuggtmoy has one of the strengest physiologies of all demons I have ever encountered. Most of her mass seems to simply be co-operative colonies of fungal mass operating under a gestalt field of her soul. The only stable aspect of her is her stem, a cartilage-like rod that acts similar to a spine in a normal creature. This stem holds her true power and is said to be a shard of some alien artifact that fell to the Material Plane and grew into the Demon Lord we know today.", + "\u2014", + "10 lb", + "{@item Scepter of Rot and Decay|HHHVIII}" + ] + ] + } + ], + "disease": [ { - "name": "Talisman of Annihilation", + "name": "Influence of Zuggtmoy", "source": "HHHVIII", - "page": 98, - "rarity": "legendary", - "wondrous": true, - "property": [ - "crfBy" - ], + "page": 105, + "color": "a1ff00", "entries": [ - "While wearing this talisman, you may use your bonus action to exude an aura of anti-life in a 30-foot radius around you until the start of your next turn. Any creature in the aura that attempts to recover hit points must make a {@dc 21} Constitution saving throw. On a failure, they recover 0 hit points instead. Undead are immune to this aura.", - "As an action, you may destroy this talisman by breaking it upon the ground. If you do so, the talisman bursts into a 60-foot radius sphere of anti-life, enveloping all creatures not behind total cover from the talisman. All creatures caught inside the sphere must make a {@dc 21} Constitution saving throw, suffering {@damage 12d12} necrotic damage on a failure, or half that on a success.", - "Any creature that dies either in your aura, or as a result of the anti-life sphere, explodes in a burst of negative energy, forcing all creatures adjacent to them other than you to succeed on a {@dc 21} Constitution saving throw or take {@damage 4d6} necrotic damage and, if they exploded due to dying in your aura, granting you advantage on attack rolls against them until the start of their next turn." - ], - "customProperties": { - "ingredients": "Anti-Heart ×1", - "crafter": "Artificer" - } + "While infected in this way, the creature is {@condition charmed} by you and can't be reinfected by these spores." + ] }, { - "name": "Talisman of Nature's Wrath", + "name": "Spores of Zuggtmoy", "source": "HHHVIII", - "page": 98, - "rarity": "very rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], - "wondrous": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "rechargeAmount": 4, - "charges": 4, + "page": 105, + "color": "c2fd00", "entries": [ - "This talisman has 4 charges and channels energy from the elemental plane, bolstering your magic with primal power. If you {@action cast a spell} that deals either fire, cold, lightning, or thunder damage, you may expend a charge in order to give that spell an additional effect as determined by its damage type:", + "While infected in this way, the creature can't be reinfected, and it must repeat the {@dc 19} Constitution saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a {@book spore servant|MM|0|spore servant template} if it's a type of creature that can be {@book (see the \"Myconids\" entry in the Monster Manual)|MM|0|spore servant template}." + ] + } + ], + "book": [ + { + "name": "Hamund's Harvesting Handbook: Volume III", + "id": "HHHVIII", + "source": "HHHVIII", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Cover.webp", + "published": "2020-11-23", + "author": "Jasmine Yang", + "contents": [ { - "type": "entries", - "name": "Fire", - "entries": [ - "Any creature that received fire damage from your spell is set ablaze and suffers {@damage 1d8} fire damage at the end of their turn unless they, or an adjacent creature, spends their action to pat the fire out." - ] + "name": "Cover Page, Credits & Changelog" }, { - "type": "entries", - "name": "Cold", - "entries": [ - "Any creature that received cold damage from your spell must succeed on a Constitution saving throw or have their speed halved until the end of your next turn." - ] + "name": "Introduction", + "ordinal": { + "type": "chapter", + "identifier": 1 + } }, { - "type": "entries", - "name": "Lightning", - "entries": [ - "Any creature that received lightning damage from your spell must succeed on a Constitution saving throw or be {@condition stunned} until the start of your next turn." + "name": "How to Harvest", + "ordinal": { + "type": "chapter", + "identifier": 2 + } + }, + { + "name": "The Harvest Tables", + "ordinal": { + "type": "chapter", + "identifier": 3 + }, + "headers": [ + "Understanding the Tables", + { + "depth": 1, + "header": "Harvest Table: A" + }, + { + "depth": 1, + "header": "Harvest Table: B" + }, + { + "depth": 1, + "header": "Harvest Table: C" + }, + { + "depth": 1, + "header": "Harvest Table: D" + }, + { + "depth": 1, + "header": "Harvest Table: E" + }, + { + "depth": 1, + "header": "Harvest Table: G" + }, + { + "depth": 1, + "header": "Harvest Table: H" + }, + { + "depth": 1, + "header": "Harvest Table: K" + }, + { + "depth": 1, + "header": "Harvest Table: M" + }, + { + "depth": 1, + "header": "Harvest Table: N" + }, + { + "depth": 1, + "header": "Harvest Table: O" + }, + { + "depth": 1, + "header": "Harvest Table: R" + }, + { + "depth": 1, + "header": "Harvest Table: S" + }, + { + "depth": 1, + "header": "Harvest Table: T" + }, + { + "depth": 1, + "header": "Harvest Table: V" + }, + { + "depth": 1, + "header": "Harvest Table: Y" + } ] }, { - "type": "entries", - "name": "Thunder", - "entries": [ - "Any creature that received thunder damage from your spell must succeed on a Strength saving throw or be knocked {@condition prone} until the start of your next turn." + "name": "Crafting", + "ordinal": { + "type": "chapter", + "identifier": 4 + }, + "headers": [ + "Crafting Rules", + "Craftable Items A-Z", + "Artifacts" ] }, - "This item regains all expended charges at dawn." - ], - "customProperties": { - "ingredients": "Entropy Shard ×1", - "crafter": "Artificer" - } - }, - { - "name": "Terminator Armor", - "source": "HHHVIII", - "page": 98, - "baseItem": "plate armor|PHB", - "type": "HA", - "rarity": "very rare", - "weight": 65, - "property": [ - "crfBy" - ], - "ac": 18, - "strength": "15", - "bonusAc": "+2", - "entries": [ - "While wearing this armor, you gain a +2 bonus to AC, and anytime you receive fire, cold, lightning, thunder, necrotic, poison, or acid damage, you may spend your reaction to gain resistance to that damage type for the next 10 minutes. You may only have resistance to one damage type at a time through this ability; attempting to use this ability again before the 10 minutes elapses replaces the damage resistance type you already have. In addition, due to the near-organic way in which this metal armor moves, it does not impose disadvantage on Dexterity ({@skill Stealth}) checks like regular plate armor does." - ], - "customProperties": { - "ingredients": "Adaptive Plating ×1", - "crafter": "Blacksmith" - } - }, - { - "name": "Tiamat's Boon", - "source": "HHHVIII", - "page": 98, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "When you first become attuned to this item, choose a damage type from the following: acid, poison, fire, lightning, and cold. You gain resistance to that damage type. You also gain the ability to use your action to release a wave of deadly breath from your mouth. Targets in a 30-foot cone in front of you must make a {@dc 14} Dexterity saving throw, suffering {@damage 2d8} damage of the damage type you chose on a failure, or half that on a success. Once this ability has been used, it may not be used again until you finish a long rest. After a long rest, you may choose to switch your chosen damage type to a different one from the list." - ], - "customProperties": { - "ingredients": "Mark of Tiamat ×1", - "crafter": "Thaumaturge" - } - }, - { - "name": "Tourniquet of Prophylactic", - "source": "HHHVIII", - "page": 98, - "rarity": "rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This tourniquet is made from a bulezau tail treated with medicinal herbs and oils. So long as you wear this tourniquet, you have advantage on saving throws to avoid becoming diseased or to end a disease on yourself. Any time you succeed on either of those saving throws, you gain a number of temporary hit points equal to your Constitution modifier." - ], - "hasFluffImages": true, - "customProperties": { - "ingredients": "Bulezau Tail ×1", - "crafter": "Alchemist" - }, - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/TourniquetofProphylactic.webp" + { + "name": "Miscellaneous Additions", + "ordinal": { + "type": "chapter", + "identifier": 5 + }, + "headers": [ + "Special Tools", + "Additions and Changes", + "Mechanics", + "Subclasses", + { + "depth": 1, + "header": "Barbarian" + }, + { + "depth": 1, + "header": "Bard" + }, + { + "depth": 1, + "header": "Cleric" + }, + { + "depth": 1, + "header": "Druid" + }, + { + "depth": 1, + "header": "Fighter" + }, + { + "depth": 1, + "header": "Monk" + }, + { + "depth": 1, + "header": "Paladin" + }, + { + "depth": 1, + "header": "Ranger" + }, + { + "depth": 1, + "header": "Rogue" + }, + { + "depth": 1, + "header": "Sorcerer" + }, + { + "depth": 1, + "header": "Warlock" + }, + { + "depth": 1, + "header": "Wizard" } - } - ] - } - }, - { - "name": "Tracker Drone", - "source": "HHHVIII", - "page": 98, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This tiny, spider-like drone is roughly the size of a tick and has a small degree of sentience due to the animating spirit inside it. While within 30 feet of the drone, you may speak its command word as an action, causing it to become active and tuning it to yourself. Speaking its command word again causes it to deactivate and become lifeless. While active, the drone is capable of moving at a speed of 30 feet, has AC 10 and 1 hit point. It makes both Wisdom ({@skill Perception}) and Dexterity ({@skill Stealth}) checks with a {@d20 +5} bonus.", - "So long as you and the drone are on the same plane of existence, it follows your commands which you are able to issue to it telepathically, and you are both always aware of your direction and distance from each other. As an action, the drone is able to bury itself painlessly inside a living creature's skin where it becomes undetectable at a passing glance. If a creature uses its action to examine the creature the drone is hiding in, they may be able to spot a small lump in their skin with a successful {@dc 20} Wisdom ({@skill Medicine}) check. There is no limit to how long the drone can remain inside a creature's body, and it will only be removed if you command it to, or if a creature that has detected it spends their action to dig it out of the body it is hiding in (no check required)." - ], - "customProperties": { - "ingredients": "Retriever Spirit ×1", - "crafter": "Tinker" - } - }, - { - "name": "Trickster's Hammer", - "source": "HHHVIII", - "page": 99, - "baseItem": "warhammer|PHB", - "type": "M", - "rarity": "very rare", - "reqAttune": true, - "weight": 2, - "weaponCategory": "martial", - "property": [ - "V", - "crfBy" - ], - "dmg1": "1d8", - "dmgType": "B", - "dmg2": "1d10", - "bonusWeapon": "+2", - "entries": [ - "You have a +2 bonus to attack and damage rolls made with this weapon. When you make a successful critical hit against a creature with this weapon, you add a random extra effect to your attack. Roll a {@dice d4} and consult the table below for your result:", + ] + }, { - "type": "table", - "caption": "Effect", - "page": 99, - "colLabels": [ - "d4", - "Effect" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "You deal {@damage 1d8} necrotic damage and gain temporary hit points equal to the damage dealt (this damage is not doubled)." - ], - [ - "2", - "You deal an additional {@damage 2d8} lightning damage to your target (this damage is not doubled)." - ], - [ - "3", - "Your target must succeed on a {@dc 16} Constitution saving throw or become {@condition stunned} until the end of your next turn." - ], - [ - "4", - "You teleport, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space you can see." - ] + "name": "Hamund's Have-Nots", + "ordinal": { + "type": "chapter", + "identifier": 6 + }, + "headers": [ + "Understanding the Board", + { + "depth": 1, + "header": "CR <1" + }, + { + "depth": 1, + "header": "CR 1" + }, + { + "depth": 1, + "header": "CR 2" + }, + { + "depth": 1, + "header": "CR 3" + }, + { + "depth": 1, + "header": "CR 4" + }, + { + "depth": 1, + "header": "CR 5" + }, + { + "depth": 1, + "header": "CR 6" + }, + { + "depth": 1, + "header": "CR 7" + }, + { + "depth": 1, + "header": "CR 8" + }, + { + "depth": 1, + "header": "CR 10" + }, + { + "depth": 1, + "header": "CR 11" + }, + { + "depth": 1, + "header": "CR 12" + }, + { + "depth": 1, + "header": "CR 13" + }, + { + "depth": 1, + "header": "CR 14" + }, + { + "depth": 1, + "header": "CR 15" + }, + { + "depth": 1, + "header": "CR 16" + }, + { + "depth": 1, + "header": "CR 17" + }, + { + "depth": 1, + "header": "CR 18" + }, + { + "depth": 1, + "header": "CR 20" + }, + { + "depth": 1, + "header": "CR 21" + }, + { + "depth": 1, + "header": "CR 22" + }, + { + "depth": 1, + "header": "CR 23" + }, + { + "depth": 1, + "header": "CR 25" + } ] - } - ], - "customProperties": { - "ingredients": "Yagnoloth Giant Arm ×1", - "crafter": "Blacksmith" - } - }, - { - "name": "Vacant Mask", - "source": "HHHVIII", - "page": 99, - "rarity": "common", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This blank, featureless mask has been formed from the expressionless face of a skulk that has lost all sense of identity. Once you put on this mask, it merges with you, creating an illusion on you that causes your face to seem completely flat and featureless. You retain the ability to see through the illusion however, and your sense of vision is not impaired. This illusion does not hold up to physical inspection, and a creature can discern the nature of the illusion (but not your true identity underneath) by succeeding on a {@dc 15} Intelligence ({@skill Investigation}) check.", - "Only you may remove the mask, which you may do so by using your action to pry it off your face, ending the illusion immediately." - ], - "customProperties": { - "ingredients": "Shadow Visage ×1", - "crafter": "Leatherworker" - } - }, - { - "name": "Void Talisman", - "source": "HHHVIII", - "page": 99, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "Whenever you reduce a creature to 0 hit points while wearing this talisman, you gain temporary hit points for the next minute equal to half the creature's hit point maximum. While you have temporary hit points from this ability, you have advantage on attack rolls." - ], - "customProperties": { - "ingredients": "Soul Monger Heart ×1", - "crafter": "Thaumaturge" - } - }, - { - "name": "Wand of Chromatic Wrath", - "source": "HHHVIII", - "page": 99, - "type": "WD", - "rarity": "legendary", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ + }, { - "spellcasting": true + "name": "FAQs" } - ], - "property": [ - "crfBy" - ], - "bonusSpellAttack": "+3", - "recharge": "dawn", - "rechargeAmount": 10, - "charges": 10, - "entries": [ - "This wand has 10 charges. While holding it, whenever you {@action cast a spell} that deals damage of either fire, lightning, poison, acid, or cold damage, you may spend a number of charges to change that damage type into another one of the damage types from that list. The amount of charges you spend are equal to the level of the spell slot you used to cast that spell (cantrips do not require any charges). In addition, you gain a +3 bonus to spell attack rolls made while holding this wand.", - "The wand recovers all expended charges at dawn. If you use the last charge on this wand, there is a {@chance 90|10 percent|Wand of Chromatic Wrath|The wand is unaffected.|The wand crumbles into dust and becomes useless.} chance that it crumbles into dust and becomes useless." - ], - "customProperties": { - "ingredients": "Blue Abishai Horn ×1", - "crafter": "Artificer" - } - }, - { - "name": "Wand of Disruption", - "source": "HHHVIII", - "page": 99, - "type": "WD", - "rarity": "very rare", - "reqAttune": true, - "property": [ - "crfBy" - ], - "recharge": "dawn", - "rechargeAmount": "{@dice 1d4}", - "charges": 4, - "entries": [ - "This wand has 4 charges. As an action, you may expend 1 charge to force a creature that you can see within 60 feet of you to make a {@dc 19} Constitution saving throw. On a failure, the target creature suffers {@damage 6d10} necrotic damage, and any magical effect currently affecting them is suppressed until the end of their next turn as if they were under the effect of an {@spell antimagic field} spell.", - "The wand recovers {@dice 1d4} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into dust and is destroyed." - ], - "customProperties": { - "ingredients": "Amnizu Hand ×1", - "crafter": "Artificer" - } - }, + ] + } + ], + "bookData": [ { - "name": "Wand of Doom", + "id": "HHHVIII", "source": "HHHVIII", - "page": 99, - "type": "WD", - "rarity": "legendary", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ + "data": [ + { + "type": "section", + "name": "Hamund's Harvesting Handbook: Volume III", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Cover-Full.webp" + }, + "title": "Front Cover" + }, + { + "type": "entries", + "page": 1, + "style": "text-center", + "entries": [ + "{@b A Harvesting Guide to Mordenkainen's Tome of Foes}", + "{@note DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", + "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", + "{@note All other original material in this work is copyright [2020] by Drifters Game Workshop and published under the Community Content Agreement for Dungeon Masters Guild.}" + ] + }, + { + "type": "entries", + "name": "Credits", + "page": 2, + "entries": [ + { + "type": "list", + "style": "list-hang", + "items": [ + { + "type": "item", + "name": "Designed by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Written by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Edited by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Typesetting by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Cover art by:", + "entries": [ + "Lukasz Jakolski", + "Website: {@link https://www.inprnt.com/gallery/fadingray/}", + "Instagram: {@link https://www.instagram.com/lukasz.jaskolski/}" + ] + }, + "{@b All other art provided by WotC under the DMs Guild Creator Content program.}", + { + "type": "item", + "name": "Created using the Homebrewery:", + "entries": [ + "{@link https://homebrewery.naturalcrit.com/}" + ] + }, + { + "type": "item", + "name": "Image stains by:", + "entries": [ + "/u/AeronDrake", + "{@link https://homebrewery.naturalcrit.com/}" + ] + }, + { + "type": "item", + "name": "Special thanks to:", + "entries": [ + "Lottie, Callum, Delphira, Raibri, Quincy, Yana, and Reuben" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Contact Us", + "page": 2, + "entries": [ + "Email: {@i driftersgameworkshop@gmail.com}", + "Twitter: {@link @drifterworkshop|https://twitter.com/drifterworkshop}" + ] + }, + { + "type": "entries", + "name": "Changelog", + "page": 2, + "entries": [ + { + "type": "list", + "items": [ + "v1.0: Release (2020-11-23)" + ] + } + ] + } + ] + }, { - "spellcasting": true - } - ], - "property": [ - "crfBy" - ], - "bonusSpellAttack": "+2", - "bonusSpellSaveDc": "+2", - "entries": [ - "While holding this wand, you have a +2 bonus to your spell save DC and attack bonus for spell attacks, and any necrotic damage that you deal as the result of a spell deals one additional damage dice. In addition, you may use this wand to cast the {@spell circle of death} or {@spell finger of death} spells once per day each." - ], - "attachedSpells": [ - "circle of death", - "finger of death" - ], - "customProperties": { - "ingredients": "Nightwalker Doom Finger ×1", - "crafter": "Artificer" - } - }, - { - "name": "Wanderer's Hide", - "source": "HHHVIII", - "page": 99, - "baseItem": "hide armor|PHB", - "type": "MA", - "rarity": "rare", - "weight": 12, - "property": [ - "crfBy" - ], - "ac": 12, - "bonusAc": "+1", - "entries": [ - "You gain a +1 bonus to AC while wearing this armor. In addition, you automatically succeed any Constitution saving throw to avoid {@condition exhaustion} when travelling for long periods of time or travelling in extreme cold or heat." - ], - "customProperties": { - "ingredients": "The Lost Skin ×1", - "crafter": "Leatherworker" - } - }, - { - "name": "Warden Charm", - "source": "HHHVIII", - "page": 99, - "rarity": "very rare", - "wondrous": true, - "property": [ - "crfBy" - ], - "entries": [ - "This stone charm contains the remains of an eidolon's spirit which does its best to protect whoever is wearing it. If a creature within 5 feet of you attempts to attack you while you are {@condition unconscious} and wearing this item, the spirit within the charm emerges to protect you, forcing the attacking creature to make a {@dc 16} Wisdom saving throw. On a failed save, the attacking creature suffers {@damage 2d6} force damage and is forced to pick a new target; wasting the attack if they fail to do so." - ], - "customProperties": { - "ingredients": "Guardian Spirit ×1", - "crafter": "Thaumaturge" - } - } - ], - "magicvariant": [ - { - "name": "Axe of the Devourer", - "type": "GV", - "requires": [ + "type": "section", + "name": "Chapter 1: Introduction", + "page": 3, + "entries": [ + { + "type": "quote", + "entries": [ + "Welcome dear reader to Hamund's Harvesting Handbook Volume 3, written by your favorite harvesting mentor: Hamund Holderhek!", + "I do apologise for my prolonged absence and the delay in producing this entry in the Harvesting Handbook series. Unfortunately, several events befell me recently that prevented me from finishing this book in a timely manner. These events include, but are not limited to: abduction by the Demon Lords of the Abyss, foiling a Shadowfell incursion, going undercover into duergar society, investigating a spree of curious star spawn appearances, and a rather eventful tea time with a close acquaintance.", + "But the important thing is that the book is here now, and I must say that it is some of my finest work. Not only have I covered the gamut of newly discovered creatures to harvest, but my travels have brought me into contact with ancient artefacts, more people that need harvesting help, and several new schools of combat and magic that incorporate our venerable art into their practices.", + "I implore you to enjoy this labor of love, dear reader. The knowledge in this book has been compiled under very trying circumstances, but it is all worth it in the pursuit of furthering our beloved craft. Inside, you will learn how to strip a skulk, melt down a marut, and hollow out a howler! Learn how to craft the spoils of your hunts into powerful weapons, channel the power of fiend lords into artefacts, and even find how to incorporate harvesting into every aspect of your being. Ours is an ever-expanding field, and I am so incredibly grateful to be with you every step of the way.", + "Good luck and good harvesting," + ], + "by": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P.", + "from": "Hamund's Harvesting Handbook: Volume III", + "skipMarks": true + }, + { + "type": "quote", + "entries": [ + "P.S. Some of you may be wondering where I will go from here, considering the discovery of new monsters seems to have dried up recently. Well, without getting too far into it, I will mention that I have become very interested in {@loader herbalism|collection/Jasmine Yang; Hamund's Herbalism Handbook.json} as of late...", + "P.P.S. For more on these adventures, especially the tea time, see \"Hamund's Heroic Hardboileds I-XXIV.\"" + ], + "skipMarks": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Hamund.webp" + }, + "title": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P." + }, + { + "type": "entries", + "name": "Aim of this Guide", + "page": 3, + "entries": [ + "Thank you for purchasing the third instalment of the \"Hamund's Harvesting Handbook\" series. This volume covers the monsters included in {@book Mordenkainen's Tome of Foes|MTF}, and as before, features a complete harvesting list for each monster, as well as over 130 new magical items to craft. The rules for harvesting and crafting are unchanged, but this book once again adds several new harvesting related rules to incorporate into your game. Premiering in this book is artifact crafting, a new harvesting related subclass for all 12 original player classes, and instructions for incorporating artificers into these harvesting rules. Everything has been written with balance in mind, but you are of course feel free to rebalance anything in this guide to suit your own table, or feel free to message me at {@i driftersgameworkshop@gmail.com} or hit me up on Twitter {@link @drifterworkshop|https://twitter.com/drifterworkshop} to discuss anything in this guide." + ] + } + ] + }, + { + "type": "section", + "name": "Chapter 2: How to Harvest", + "page": 4, + "entries": [ + "The act of removing useful body parts from a creature is referred to as {@b harvesting}. Anything that can be harvested from a creature is referred to as a {@b harvesting material} or simply {@b material}. In general, only creatures that have died may be harvested, but there may be some exceptions based on context.", + "This section details the steps and checks associated with actually performing a harvest, as well as explaining how to understand the information presented in the rest of the book. This information is designed to be simple and easily added to any campaign.", + { + "type": "entries", + "name": "Appraising", + "page": 4, + "entries": [ + { + "type": "quote", + "page": 4, + "entries": [ + "Despite all the critics that try to call us mere scavengers, harvesting creatures is a truly cerebral art. It takes a keen mind to size up one's prize, and it can make all the difference between getting a valuable new trophy, or a poorly butchered piece of meat." + ], + "by": "Hamund" + }, + "Before a player begins hacking and butchering their hunt, they may instead choose to take a moment first and {@b appraise} the creature to be harvested. To do this, they must spend 1 minute examining the creature to be harvested and then roll an Intelligence check, adding their proficiency bonus if they are proficient in the skill corresponding to that creature (see table below). For example, when appraising an {@creature allip|MTF} (which is an undead), the check would be an Intelligence ({@skill Arcana}) check, while appraising a {@creature cadaver collector|MTF} (which is a construct) would require an Intelligence ({@skill Investigation}) check.", + { + "type": "abilityGeneric", + "name": "Appraisal DC", + "text": "8 + the Harvested Creature's CR (treating any CR less than 1 as 0)" + }, + "", + "The DC of the check is equal to {@b 8 + the Harvested Creature's CR} (treating any CR less than 1 as 0). Success on this check grants the player full knowledge of any useful harvesting materials on the creature, the DC requirement to harvest those materials, any special requirements to harvest them, and any potential risks in doing so. In addition, any harvesting check made on that creature by that player is rolled at advantage. A character may only attempt one appraisal check per creature.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Monster Type/Skill Check", + "page": 4 + }, + { + "type": "entries", + "name": "Splitting up the responsibilities", + "page": 4, + "entries": [ + "Some party members may prefer to let one character handle the appraisal of materials, while another more dextrous character handles the actual harvesting. In this scenario, all benefits of appraising a creature are conferred to the player doing the harvesting, so long as the player that performed the appraising assists the harvesting player through the whole duration of the harvest." + ] + } + ] + }, + { + "type": "entries", + "name": "Harvesting", + "page": 4, + "entries": [ + { + "type": "quote", + "entries": [ + "The true core of this book: harvesting! Nothing else in this series matters if you cannot learn how this fundamental aspect of our craft. If you take nothing else from this book, take this section, it will serve you time and time again." + ], + "by": "Hamund" + }, + "In order to harvest a creature, a character must make a Dexterity ability check using the same skill proficiency as listed in the above appraising table. For example, a character attempting a harvest check on an Aberration would receive a bonus equal to their Dexterity Modifier and their Proficiency in {@skill Arcana} (if they have any).", + "This check reflects a character's ability to not only remove the intended item without damaging it, it also involves any ancillary requirements of the harvest such as proper preservation and storage techniques.", + { + "type": "insetReadaloud", + "name": "Using other proficiencies", + "page": 4, + "entries": [ + "If a player is harvesting a certain creature, or harvesting a creature of a certain type of material, the DM may allow them to use a relevant tool proficiency rather than a skill proficiency.", + "For example, the DM may allow a player to add their proficiency with {@item Tinker's Tools|PHB} to their attempt to harvest a mechanical golem or use their proficiency with {@item leatherworker's tools|PHB} when attempting to harvest a creature for its hide. Alternatively, all creature type proficiencies may be replaced by proficiency with the {@item harvesting kit|HHHVI}." + ] + }, + "Each individual item in a creature's harvesting table is listed with a DC next to it. Any roll that a player makes that equals or exceeds this DC grants that player that item. Rewards are cumulative, and a player receives every item with a DC equal to or below their ability check result. For example, rolling a total of 15 on a check to harvest a {@creature balhannoth|MTF} will reward the player with both \"balhannoth teeth (large bag)\", and \"balhannoth tentacle (×4)\", but not a \"balhannoth hide\". If they so wish, players may opt to not harvest a material even if they have met the DC threshold to harvest it.", + "Only one harvesting attempt may be made on a creature. Failure to meet a certain item's DC threshold assumes that the item was made un-salvageable due to the harvester's incompetence.", + "For most creatures, the time it takes to harvest a material is counted in minutes and is equal to the DC of that material divided by 5. For huge creatures however, it is equal in DC of that material, while for gargantuan creatures, it is equal to the DC of that material multiplied by 2.", + { + "type": "homebrew", + "page": 4, + "entries": [ + { + "type": "table", + "page": 4, + "caption": "Harvesting Time", + "colLabels": [ + "Creature Size", + "Harvesting Time (minutes)" + ], + "colStyles": [ + "col-6 text-right", + "col-6 text-left " + ], + "rows": [ + [ + "Large or smaller", + "Material DC / 5" + ], + [ + "Huge", + "Material DC" + ], + [ + "Gargantuan", + "Material DC × 2" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Particularly violent deaths", + "page": 5, + "entries": [ + { + "type": "quote", + "page": 5, + "entries": [ + "In my youth, I was considerably more reckless than I am today. Quite often, an errant shot would result in my spoiling an entire pelt! I implore anyone out there that values the quality of their work: aim your shots well and try to finish your prey in one swift go." + ], + "by": "Hamund" + }, + "This guide assumes that most creatures you attempt to harvest died in direct combat and thus already accounts for the idea that you are harvesting creatures that may not be in pristine condition. However, some deaths are more violent than others and can make harvesting useful materials either extremely difficult or downright impossible. Such examples include burning by fire, dissolving from acid, or being completely crushed under a pillar of stone. In these cases, raise the DC for harvesting any of that creature's materials by 5. Alternatively, the DM may decide that well-orchestrated hunts result in a carcass that is prime for harvesting, such as creatures killed mostly through psychic damage, or those killed in one clean attack. In these cases, the DM should lower the DC for harvesting any of that creature's materials by 5.", + "Furthermore, the DM may adjudicate whether or not some of a creature's individual materials have been made useless due to effects imposed by them in the course of their death. Examples may include blood being tainted from poisoning, or their pelt being worthless due to excessive slashing/piercing damage.", + { + "type": "statblock", + "source": "HHHVI", + "name": "Optional Rule: Carcass Degradation", + "page": 5, + "tag": "variantrule" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HowToHarvest.webp" + } + } + ] + } + ] + } + ] + }, { - "name": "Battleaxe" + "type": "section", + "name": "Chapter 3: The Harvest Tables", + "page": 6, + "entries": [ + { + "type": "quote", + "page": 6, + "entries": [ + "There is nothing more thrilling to me than finding a new creature. The idea of hunting it, cutting it open, and then seeing what nature's bounty has in store for me is all the motivation I need to get out of bed in the morning. I have found many new species in my latest adventures and I present my findings to you here, dear reader." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Understanding the Tables", + "page": 6, + "entries": [ + "Every unique monster from {@book Mordenkainen's Tome of Foes|MTF} has been listed in this book with an associated harvest table. When your players attempt a harvest, simply look up the relevant monster in this guide, and read out the results (monsters are listed in the same order they are given in {@book Mordenkainen's Tome of Foes|MTF}). The following is an explanation of how to read the table.", + { + "type": "entries", + "name": "DC", + "page": 6, + "entries": [ + "This is the DC required to harvest this item. Any harvesting check that equals or exceeds this threshold allows the player that made that check to successfully harvest that respective item." + ] + }, + { + "type": "entries", + "name": "Item", + "page": 6, + "entries": [ + "The name of the item received. While for most items, the player only receives one of the listed item, some item names have parentheses next to them. These indicate the amount that a player receives upon a successful harvest e.g.: Balhannoth Teeth (large bag) or Maurezhi Blood (3 vials). At the DM's discretion however, they may adjudicate that a player receives less or more than the stipulated quantity. Such reasons may include extremely high success on a roll, or certain methods in which the creature was killed.", + { + "type": "statblock", + "source": "HHHVI", + "name": "Optional Rule: Harvesting Dangerous Materials", + "page": 6, + "tag": "variantrule" + } + ] + }, + { + "type": "entries", + "name": "Description", + "page": 6, + "entries": [ + "A brief description of the item to be harvested, written by Hamund. While this is usually just for flavour, some items also have a \"{@b Use}\" section. These items may be used immediately after being harvested and require no further adjustments or crafting. Their function is described here in the description box.", + "Additionally, some materials have harvesting requirements beyond just steady hands and a sharp knife. Any extra requirements or criteria for harvesting a material will be listed here." + ] + }, + { + "type": "entries", + "name": "Value", + "page": 6, + "entries": [ + "All materials are listed with their base resell value. This is how much money an average shopkeeper would be willing to pay for the materials in good conditions. DM discretion is advised when varying this value, dependent on shopkeeper mood, rarity within the setting, condition of the material, etc. A material with a value listed as \"varies\" indicates that its usage is too specific for it to be sold to an average shopkeeper, and the value of the material would depend heavily on context.", + "When items are harvested in discrete quantities, the value listed refers to each individual item. For example, Maurezhi Blood is harvested as a set of 3 vials, and so the value listed (5 gp) refers to each individual vial (so successfully harvesting Maurezhi Blood would be worth 3 × 5 gp = 15 gp). When items are listed as indiscrete quantities however, the value listed refers to the entire quantity. For example, Sibriex Cysts are harvested in the indiscrete quantity of a: \"large bag.\" Thus the 650 gp value listed refers to the value of a \"large bag of Sibriex Cysts,\" not 650 gp for each individual cyst.", + { + "type": "insetReadaloud", + "name": "Value Factors", + "page": 6, + "entries": [ + "The values listed here are based on a myriad of factors including: CR of the monster, average treasure horde values, use in crafting, whether the monster tends to be found alone, whether the item is consumable, probability of successfully harvesting the item, balance around existing prices, and sometimes just for flavour. These prices are intended as a baseline only, and the DM is free to adjust these values as they see fit for their campaign. The DM is also to keep in mind that, although certain items may have high values, not all vendors may want to buy them. For example, although a Sibriex Frontal Cortex may be worth the high price of 10,000 gp, it may be difficult to sell it to the village grocer. Sometimes, finding the right buyer for an esoteric item can be an entertaining side quest in and of itself, or simply used as a good downtime activity." + ] + } + ] + }, + { + "type": "entries", + "name": "Weight", + "page": 7, + "entries": [ + "The weight of the item listed in pounds. The weight listed here follows the same rules as values do. The listed number refers to the weight of individual items, unless that item is harvested in indistinct quantities, in which case the weight refers to the whole indistinct quantity." + ] + }, + { + "type": "entries", + "name": "Crafting", + "page": 7, + "entries": [ + "Some items, although valuable, require a skilled artisan to craft them into a usable item. The material's description details which item they can be crafted into. If this section is blank, the item has no craftable item associated with it.", + "The section of crafted items at the end of this book details the usage of crafted items, as well as details on their crafting requirements. Some craftable items originate from published source books from WotC. These receive special tags in brackets that denote which book they come from.", + "{@b For more information on crafting visit {@book Chapter 4|HHHVIII|4}.}" + ] + } + ] + }, + { + "type": "entries", + "name": "Humanoid Trinket Tables", + "page": 7, + "entries": [ + { + "type": "quote", + "entries": [ + "Once again, I must caution my readers against harvesting humanoids. The job is messy and of dubious ethics at best. I would advise you to take the marginally more acceptable practice of corpse-looting: at the very least it will be more financially rewarding." + ], + "by": "Hamund" + }, + "Most humanoids listed in this book do not possess many useful materials to harvest. In order to complement the relatively bare tables of humanoids, a separate table is listed in their section describing items that may be plundered off of these creatures. These items tend to be random trinkets and are not weapons or armor. More often than not, they are relatively useless and are intended only to be used for resale.", + "There is no ability check required to pilfer these trinkets, and the DM is free to decide which of these trinkets can be found on a typical corpse (if any at all). These tables are intended to be largely used as DM inspiration and to sate the lust of loot-hungry players while avoiding the ghoulish activity of dismembering a humanoid corpse.", + "Like all harvested items, the value and weight listed refers to 1 unit of the respective item in that row.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/HumanoidTrinkets.webp" + } + } + ] + }, + { + "type": "section", + "name": "Harvest Table: A", + "page": 8, + "entries": [ + { + "type": "entries", + "name": "Allip", + "page": 8, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Allip", + "page": 8 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Allip.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Astral Dreadnought", + "page": 9, + "entries": [ + { + "type": "quote", + "entries": [ + "I was once compared to an astral dreadnought by a rather bitter critic. I believe the implication was that, like the dreadnought, I was a rampaging disaster that devoured and took everything that I laid my eyes on. The joke is on them however, since I actually find that comparison to be not just accurate, but also quite flattering." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Astral Dreadnought", + "page": 9 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: B", + "page": 10, + "entries": [ + { + "type": "entries", + "name": "Balhannoth", + "page": 10, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Balhannoth", + "page": 10 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Balhannoth.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Berbalang", + "page": 10, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Berbalang", + "page": 10 + } + ] + }, + { + "type": "entries", + "name": "Boneclaw", + "page": 11, + "entries": [ + { + "type": "quote", + "entries": [ + "For most of society, it is a blessed day when a necromancer fails their phylactery ritual. That is because in these cases, instead of creating an all-powerful lich, a much more benign boneclaw is created instead. For me however, the stroke of luck comes in the fact that it creates a corporeal creature that is able to be harvested." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Boneclaw", + "page": 11 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: C", + "page": 12, + "entries": [ + { + "type": "entries", + "name": "Cadaver Collector", + "page": 12, + "entries": [ + { + "type": "quote", + "entries": [ + "In my younger and more experimental days, I once tried to capture and reprogram a cadaver collector to be my assistant. It seemed sensible at the time; we did both share the same penchant for reusing the bodies of what we hunt. However, while I was mildly successful in making it become my travelling companion, I had to dismiss it from my service due to its habit of spearing all my hunts on its back, thus ruining perfectly good pelts and organs. Oh well, I still got some use out of it; I took it apart and used the findings to make this entry!" + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Cadaver Collector", + "page": 12 + } + ] + }, + { + "type": "entries", + "name": "Choker", + "page": 12, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Choker", + "page": 12 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Choker.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Clockworks", + "page": 13, + "entries": [ + { + "type": "quote", + "entries": [ + "The infamous gnomish clockwork constructs have an interesting role in the great taxonomy of harvestable creatures (if you can even call them that). Because the methods of their creation are relatively well known, relatively intact specimens can be salvaged by any knowledgeable tinker into a working state. Not saying that you have to, but maybe keep it in mind before you go about melting their insides and whatnot." + ], + "by": "Hamund" + }, + "Instead of harvesting the individual pieces of a clockwork, you may instead attempt to salvage the entirety of the creature to be fixed up by a well-supplied {@optfeature tinker|HHHVI}. If you wish to do this, roll a {@dice d20}. On a result of 18 or higher, the clockwork is in a good enough state to be repaired. You may still harvest a clockwork even if it is found to not be in a state of potential repair. Your DM may also decide that a clockwork that died under exceptional circumstances cannot be salvaged whatsoever (such as if it was completely melted into slag).", + "A repairable clockwork may be brought to any {@optfeature tinker|HHHVI} and fixed at a fee of 300 gp, and 1 week per hit die (this fee only covers material expenses; labour fees may vary from {@optfeature tinker|HHHVI} to {@optfeature tinker|HHHVI}). Once created, a clockwork will gain loyalty to the first creature it sees and will follow their directions to the best of their ability until it is reduced to 0 hit points again, at which point it becomes permanently unsalvageable and un-harvestable.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Bronze Scout", + "page": 13 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Iron Cobra", + "page": 13 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Oaken Bolter", + "page": 14 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Stone Defender", + "page": 15 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/StoneDefender.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Corpse Flower", + "page": 15, + "entries": [ + { + "type": "quote", + "entries": [ + "I once had a nasty run in with a corpse flower. I had been hunting down a rather wicked derro that had murdered one of my travelling companions, and I had finally managed to corner to villain and avenge my friend. Before I managed to extract a trophy however, a corpse flower appeared, grabbed the corpse, then dissolved it before my very eyes! Well, the last laugh was mine, as I killed that corpse flower and took one of its leaves as a proxy prize." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Corpse Flower", + "page": 15 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: D", + "page": 16, + "entries": [ + { + "type": "entries", + "name": "Deathlocks", + "page": 16, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Deathlock", + "page": 16 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Deathlock Mastermind", + "page": 16 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Deathlock Wight", + "page": 17 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/DeathlockWight.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Demons", + "page": 18, + "entries": [ + { + "type": "quote", + "entries": [ + "I am at my wit's end when it comes to demons. I have tried holy water, I have tried magical rituals, I have tried throwing salt on them at the time of their deaths; absolutely NOTHING can keep them from dissolving into a useless ichor. Do you know how inconvenient it is to have to go to the Abyss every time I need to collect some rutterkin livers? I am an incredibly busy man!" + ], + "by": "Hamund" + }, + "Due to their abyssal nature, demons slain on the Material Plane cannot be harvested, as their carcass dissolves into a foul ichor instead. This ichor serves no purpose and is effectively useless. In order to properly harvest a demon, they must be killed in the Abyss.", + "Furthermore, using parts harvested from a demon comes with certain risks, as their corrupting influence remains even after their death. When a player consumes or attunes to an item made from a demon part, roll a {@dice d20}. On a 10 or less, that player contracts a curse from using that item. The curse persists even after the normal effects of that item have finished and is only removed when the player is targeted by the {@spell remove curse} spell or similar magic. If a character is cured of a curse caused by an attunement item, they are not allowed to attempt to attune to that item again. The DM may pick the curse themselves, or roll for it on the table below:", + "If the curse came from a non-consumable item, there is an additional aspect of the curse that reads: \"You have a constant need to be within reach of the cursed item and are unwilling to part from it. You feel a need to have it equipped whenever feasibly possible.\"", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Fiendish Curse (Demon)", + "page": 18 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Demons.webp" + } + }, + { + "type": "entries", + "name": "Alkilith", + "page": 19, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Alkilith", + "page": 19 + } + ] + }, + { + "type": "entries", + "name": "Armanite", + "page": 19, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Armanite", + "page": 19 + } + ] + }, + { + "type": "entries", + "name": "Bulezau", + "page": 20, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Bulezau", + "page": 20 + } + ] + }, + { + "type": "entries", + "name": "Dybbuk", + "page": 20, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Dybbuk", + "page": 20 + } + ] + }, + { + "type": "entries", + "name": "Maurezhi", + "page": 20, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Maurezhi", + "page": 20 + } + ] + }, + { + "type": "entries", + "name": "Molydeus", + "page": 21, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Molydeus", + "page": 21 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Molydeus.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Nabassu", + "page": 22, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Nabassu", + "page": 22 + } + ] + }, + { + "type": "entries", + "name": "Rutterkin", + "page": 22, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Rutterkin", + "page": 22 + } + ] + }, + { + "type": "entries", + "name": "Abyssal Wretch", + "page": 22, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Abyssal Wretch", + "page": 22 + } + ] + }, + { + "type": "entries", + "name": "Sibriex", + "page": 23, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Sibriex", + "page": 23 + } + ] + }, + { + "type": "entries", + "name": "Wastrilith", + "page": 23, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Wastrilith", + "page": 23 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Demon Lords", + "page": 24, + "entries": [ + { + "type": "quote", + "entries": [ + "On my travels, I have visited many lands, seen many wonders, and slayed many creatures. However, even I have not accomplished EVERYTHING that the Multiverse has to offer, and unfortunately, one of those is to slay a Demon Lord. These masters of the Abyss are simply beyond my ability as an adventurer to fight or even find, and as I grow older, I must sadly admit that I may never find the chance to do so.", + "However, all hope is not lost. As a fountain of knowledge and experience, I carry with me lost legends and ancient prophecies describing the downfall of the Demon Lords, and most importantly, what is to become of their valuable carcasses. The following information is purely hypothetical and backed only by superstition and conjecture. Should your reality not align with my ideas below, please feel free to send me a letter with the correct information. Who knows, I may even give you a mention in the next edition of my book!" + ], + "by": "Hamund" + }, + "Due to the unique and legendary nature of Demon Lords, there is no associated DC when it comes to harvesting their materials. It is entirely up to the whims of the DM and their story as to whether or not you are able to collect such powerful organs, and indeed, such things can serve as the basis of an entire campaign.", + "In addition, the regular curses that are normally associated with attuning to an item made from a demon are not present in these items. Each item associated with a Demon Lord comes with its unique curse.", + { + "type": "entries", + "name": "Baphomet", + "page": 23, + "entries": [ + "As part of harvesting Baphomet, you may also loot his weapon, {@item Heartcleaver|HHHVIII}.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Baphomet", + "page": 24 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Baphomet.webp" + } + }, + { + "type": "statblock", + "collapsed": true, + "tag": "item", + "source": "HHHVIII", + "name": "Heartcleaver", + "page": 25 + } + ] + }, + { + "type": "entries", + "name": "Demogorgon", + "page": 25, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Demogorgon", + "page": 25 + } + ] + }, + { + "type": "entries", + "name": "Fraz-Urb'luu", + "page": 25, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Fraz-Urb'luu", + "page": 25 + } + ] + }, + { + "type": "entries", + "name": "Graz'zt", + "page": 26, + "entries": [ + "As part of harvesting Graz'zt, you may also loot his weapon, {@item Angdrelve (Wave of Sorrow)|HHHVIII}.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Graz'zt", + "page": 26 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "item", + "source": "HHHVIII", + "name": "Angdrelve (Wave of Sorrow)", + "page": 26 + } + ] + }, + { + "type": "entries", + "name": "Juiblex", + "page": 26, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Juiblex", + "page": 26 + } + ] + }, + { + "type": "entries", + "name": "Orcus", + "page": 26, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Orcus", + "page": 26 + } + ] + }, + { + "type": "entries", + "name": "Yeenoghu", + "page": 27, + "entries": [ + "As part of harvesting Yeenoghu, you may also loot his weapon, The {@item Butcher|HHHVIII}.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Yeenoghu", + "page": 27 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "item", + "source": "HHHVIII", + "name": "Butcher", + "page": 27 + } + ] + }, + { + "type": "entries", + "name": "Zuggtmoy", + "page": 27, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Zuggtmoy", + "page": 27 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Derro", + "page": 28, + "entries": [ + { + "type": "quote", + "entries": [ + "There are many academics that claim that the derro are related to the dwarves. I actually have a list of each academic that has said this, because I have personally tracked each one of them down and challenged them to fisticuffs for making such derogatory claims. Needless to say, I am not welcome on the campuses of several universities anymore." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Derro Trinket Table", + "page": 28 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Derro", + "page": 28 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Derro Savant", + "page": 28 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Derro.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Devils", + "page": 29, + "entries": [ + { + "type": "quote", + "entries": [ + "Someday I will discover a method to preserve the body of a devil that has been slain on the Material Plane, rather than letting it dissolve into ichor or smoke. Alas, that day has not yet come. On the bright side, I have plenty of specimens to experiment on, since for some reason devils keep trying to claim my soul for the Nine Hells." + ], + "by": "Hamund" + }, + "Due to their fiendish nature, devils slain on the Material Plane cannot be harvested, as their carcass dissolves into a foul ichor or disappears into smoke instead. These serve no purpose and are effectively useless. In order to properly harvest a devil, they must be killed in the Nine Hells.", + "Furthermore, using parts harvested from a devil comes with certain risks, as their corrupting influence remains even after their death. When a player consumes or attunes to an item made from a devil part, roll a {@dice d20}. On a 10 or less, that player contracts a curse from using that item. The curse persists even after the normal effects of that item have finished and is only removed when the player is targeted by the {@spell remove curse} spell or similar magic. If a character is cured of a curse caused by an attunement item, they are not allowed to attempt to attune to that item again. The DM may pick the curse themselves, or roll for it on the table below:", + "If the curse came from a non-consumable item, there is an additional aspect of the curse that reads: \"you have a constant need to be within reach of the cursed item and are unwilling to part from it. You feel a need to have it equipped whenever feasibly possible.\"", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Fiendish Curse (Devil)", + "page": 29 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Devils.webp" + } + }, + { + "type": "entries", + "name": "Black Abishai", + "page": 29, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Black Abishai", + "page": 29 + } + ] + }, + { + "type": "entries", + "name": "Blue Abishai", + "page": 30, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Blue Abishai", + "page": 30 + } + ] + }, + { + "type": "entries", + "name": "Green Abishai", + "page": 30, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Green Abishai", + "page": 30 + } + ] + }, + { + "type": "entries", + "name": "Red Abishai", + "page": 31, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Red Abishai", + "page": 31 + } + ] + }, + { + "type": "entries", + "name": "White Abishai", + "page": 31, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "White Abishai", + "page": 31 + } + ] + }, + { + "type": "entries", + "name": "Amnizu", + "page": 31, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Amnizu", + "page": 31 + } + ] + }, + { + "type": "entries", + "name": "Hellfire Engine", + "page": 32, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Hellfire Engine", + "page": 32 + } + ] + }, + { + "type": "entries", + "name": "Merregon", + "page": 32, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Merregon", + "page": 32 + } + ] + }, + { + "type": "entries", + "name": "Narzugon", + "page": 33, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Narzugon", + "page": 33 + } + ] + }, + { + "type": "entries", + "name": "Nupperibo", + "page": 33, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Nupperibo", + "page": 33 + } + ] + }, + { + "type": "entries", + "name": "Orthon", + "page": 33, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Orthon", + "page": 33 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Archdevils", + "page": 34, + "entries": [ + { + "type": "quote", + "entries": [ + "On my travels, I have visited many lands, seen many wonders, and slayed many creatures. However, even I have not accomplished EVERYTHING that the multiverse has to offer, and unfortunately, one of those is to slay an archdevil. These masters of the Nine Hells are simply beyond my ability as an adventurer to fight or even find, and as I grow older, I must sadly admit that I may never find the chance to do so.", + "However, all hope is not lost. As a fountain of knowledge and experience, I carry with me lost legends and ancient prophecies describing the downfall of the archdevils, and most importantly, what is to become of their valuable carcasses. The following information is purely hypothetical and backed only by superstition and conjecture. Should your reality not align with my ideas below, please feel free to send me a letter with the correct information. Who knows, I may even give you a mention in the next edition of my book!" + ], + "by": "Hamund" + }, + "Due to the unique and legendary nature of some archdevils, there is no associated DC when it comes to harvesting their particular materials. It is entirely up to the whims of the DM and their story as to whether or not you are able to collect such powerful organs, and indeed, such things can serve as the basis of an entire campaign. These harvesting materials do not have an associated value either since these are also highly contingent on the campaign's context.", + { + "type": "entries", + "name": "Bael", + "page": 34, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Bael", + "page": 34 + } + ] + }, + { + "type": "entries", + "name": "Geryon", + "page": 34, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Geryon", + "page": 34 + } + ] + }, + { + "type": "entries", + "name": "Hutijin", + "page": 34, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Hutijin", + "page": 34 + } + ] + }, + { + "type": "entries", + "name": "Moloch", + "page": 34, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Moloch", + "page": 34 + } + ] + }, + { + "type": "entries", + "name": "Titivilus", + "page": 35, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Titivilus", + "page": 35 + } + ] + }, + { + "type": "entries", + "name": "Zariel", + "page": 35, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Zariel", + "page": 35 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Zariel.webp" + } + } + ] + } + ] + }, + { + "type": "entries", + "name": "Drow", + "page": 36, + "entries": [ + { + "type": "quote", + "entries": [ + "The ever-erstwhile drow continue to be a thorn in my side when I brave the Underdark to search for new creatures to hunt. As rigid as their society may be however, they continuously prove themselves able to innovate and develop new mutations for their soldiers and minions. I say this happily, since it means that I get a nice surprise whenever I crack one open after one of their failed ambushes on me." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Drow Trinket Table", + "page": 36, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Drow Trinket Table", + "page": 36 + } + ] + }, + { + "type": "entries", + "name": "Drow Arachnomancer", + "page": 36, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Drow Arachnomancer", + "page": 36 + } + ] + }, + { + "type": "entries", + "name": "Drow Favoured Consort", + "page": 37, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Drow Favoured Consort", + "page": 37 + } + ] + }, + { + "type": "entries", + "name": "Drow House Captain", + "page": 37, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Drow House Captain", + "page": 37 + } + ] + }, + { + "type": "entries", + "name": "Drow Inquisitor", + "page": 37, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Drow Inquisitor", + "page": 37 + } + ] + }, + { + "type": "entries", + "name": "Drow Matron Mother", + "page": 38, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Drow Matron Mother", + "page": 38 + } + ] + }, + { + "type": "entries", + "name": "Drow Shadowblade", + "page": 38, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Drow Shadowblade", + "page": 38 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/DrowShadowblade.webp" + } + } + ] + } + ] + }, + { + "type": "entries", + "name": "Duergar", + "page": 39, + "entries": [ + { + "type": "quote", + "entries": [ + "The dwarves and the duergar have a long and troubled history. They are incredibly jealous of our societies, while some dwarves do hold guilt about leaving them to the machinations of the mind flayers so long ago. I am simply an admirer of their incredibly psionic ability, or rather, the interesting brain samples that it produces." + ], + "by": "Hamund" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Duergar.webp" + } + }, + { + "type": "entries", + "name": "Duergar Trinket Table", + "page": 39, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Trinket Table", + "page": 39 + } + ] + }, + { + "type": "entries", + "name": "Duergar Despot", + "page": 39, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Despot", + "page": 39 + } + ] + }, + { + "type": "entries", + "name": "Duergar Hammerer", + "page": 40, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Hammerer", + "page": 40 + } + ] + }, + { + "type": "entries", + "name": "Duergar Kavalrachni", + "page": 40, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Kavalrachni", + "page": 40 + } + ] + }, + { + "type": "entries", + "name": "Duergar Mind Master", + "page": 40, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Mind Master", + "page": 40 + } + ] + }, + { + "type": "entries", + "name": "Duergar Screamer", + "page": 40, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Screamer", + "page": 40 + } + ] + }, + { + "type": "entries", + "name": "Duergar Soulblade", + "page": 41, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Soulblade", + "page": 41 + } + ] + }, + { + "type": "entries", + "name": "Duergar Warlord", + "page": 41, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Warlord", + "page": 41 + } + ] + }, + { + "type": "entries", + "name": "Duergar Xarrorn", + "page": 41, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Duergar Xarrorn", + "page": 41 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Duergar2.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: E", + "page": 42, + "entries": [ + { + "type": "entries", + "name": "Eidolon", + "page": 42, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Eidolon", + "page": 42 + } + ] + }, + { + "type": "entries", + "name": "Eladrins", + "page": 42, + "entries": [ + { + "type": "quote", + "entries": [ + "Many people hold qualms about harvesting the eladrin due to their humanoid-like appearances. I say that is simply rubbish, however. Despite their appearances, the eladrin are not humanoids. They are really more like living forces of nature, and you shouldn't feel any more guilt about harvesting one than you would feel when picking up a leaf. Admittedly, leaves don't have faces or the ability to speak, but that is a minor difference in my opinion." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Autumn Eladrin", + "page": 42, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Autumn Eladrin", + "page": 42 + } + ] + }, + { + "type": "entries", + "name": "Spring Eladrin", + "page": 42, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Spring Eladrin", + "page": 42 + } + ] + }, + { + "type": "entries", + "name": "Summer Eladrin", + "page": 43, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Summer Eladrin", + "page": 43 + } + ] + }, + { + "type": "entries", + "name": "Winter Eladrin", + "page": 43, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Winter Eladrin", + "page": 43 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Eladrin.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Elder Elementals", + "page": 44, + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the Elder Elementals. The Phoenix embodies the destructive power of fire, and yet is also a symbol of healing and rebirth. The billowing gales of the Elder Tempest somehow exhibits form without form. The Leviathan is fluid and yielding yet strikes with incredible force, while the Zaratan is the image of immovability, yet its presence shakes those around it. Much like nature itself, the Elder Elementals are capricious creatures of contrast, and the materials that can be harvested from them embody this same power." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Leviathan", + "page": 44, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Leviathan", + "page": 44 + } + ] + }, + { + "type": "entries", + "name": "Phoenix", + "page": 44, + "entries": [ + "Due to the fiery death and rebirth trait, the Phoenix does not leave behind a usable corpse upon its death. Instead, it leaves ashes which may be harvested, while its entropy shard is blasted up to 150 feet away. In order to harvest a Phoenix's entropy shard, a harvester must first make a successful {@dc 15} Intelligence ({@skill Investigation}) check to figure out where it landed.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Phoenix", + "page": 44 + } + ] + }, + { + "type": "entries", + "name": "Elder Tempest", + "page": 44, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Elder Tempest", + "page": 44 + } + ] + }, + { + "type": "entries", + "name": "Zaratan", + "page": 45, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Zaratan", + "page": 45 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Elemental Myrmidons", + "page": 45, + "entries": [ + { + "type": "entries", + "name": "Air Elemental Myrmidon", + "page": 45, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Air Elemental Myrmidon", + "page": 45 + } + ] + }, + { + "type": "entries", + "name": "Earth Elemental Myrmidon", + "page": 45, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Earth Elemental Myrmidon", + "page": 45 + } + ] + }, + { + "type": "entries", + "name": "Fire Elemental Myrmidon", + "page": 46, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Fire Elemental Myrmidon", + "page": 46 + } + ] + }, + { + "type": "entries", + "name": "Water Elemental Myrmidon", + "page": 46, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Water Elemental Myrmidon", + "page": 46 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Myrmidons.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: G", + "page": 47, + "entries": [ + { + "type": "entries", + "name": "Giff", + "page": 47, + "entries": [ + { + "type": "quote", + "entries": [ + "Of all the races I have met on my travels, the giff are easily my favourite. There's just something about their general demeanour that really speaks to me. In fact, I liked them so much that it was almost impossible to bring myself around to autopsying one after they fell in battle next to me. But I did it anyway since I think that in the end, contributing to this book is one of the highest honours I can bestow upon a creature." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Giff Trinket Table", + "page": 47 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Giff", + "page": 47 + } + ] + }, + { + "type": "entries", + "name": "Gith", + "page": 47, + "entries": [ + { + "type": "quote", + "entries": [ + "The similarities and differences of the subspecies of gith yield volumes of information on their history and divergent evolution. Scholars could study for years on the intricate ways in which their bodies have developed in response to their differing environments and as such, it is my duty to continue harvesting samples of them to continue this worthy academic endeavour." + ], + "by": "Hamund" + }, + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Githyanki Trinket Table", + "page": 47 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Githzerai Trinket Table", + "page": 47 + } + ] + }, + { + "type": "entries", + "name": "Githyanki Gish", + "page": 48, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Githyanki Gish", + "page": 48 + } + ] + }, + { + "type": "entries", + "name": "Githyanki Kith'rak", + "page": 48, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Githyanki Kith'rak", + "page": 48 + } + ] + }, + { + "type": "entries", + "name": "Githyanki Supreme Commander", + "page": 48, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Githyanki Supreme Commander", + "page": 48 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Gith.webp" + } + }, + { + "type": "entries", + "name": "Githzerai Anarch", + "page": 49, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Githzerai Anarch", + "page": 49 + } + ] + }, + { + "type": "entries", + "name": "Githzerai Enlightened", + "page": 49, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Githzerai Enlightened", + "page": 49 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Gray Render", + "page": 49, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Gray Render", + "page": 49 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: H", + "page": 50, + "entries": [ + { + "type": "entries", + "name": "Howler", + "page": 50, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Howler", + "page": 50 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: K", + "page": 50, + "entries": [ + { + "type": "entries", + "name": "Kruthiks", + "page": 50, + "entries": [ + { + "type": "entries", + "name": "Young Kruthik", + "page": 50, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Young Kruthik", + "page": 50 + } + ] + }, + { + "type": "entries", + "name": "Adult Kruthik", + "page": 50, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Adult Kruthik", + "page": 50 + } + ] + }, + { + "type": "entries", + "name": "Kruthik Hive Lord", + "page": 50, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Kruthik Hive Lord", + "page": 50 + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: M", + "page": 51, + "entries": [ + { + "type": "entries", + "name": "Marut", + "page": 51, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Marut", + "page": 51 + } + ] + }, + { + "type": "entries", + "name": "Meazel", + "page": 52, + "entries": [ + { + "type": "quote", + "entries": [ + "There's really nothing more depressing than someone that has been taken by the Shadowfell and transformed into a meazel. Not because of their dreadful situation, but because their corpses were almost certainly more valuable in their original forms; meazel corpses simply don't have that much to offer in terms of utility. Truly the Shadowfell knows how to rob even someone like me of their simple pleasures." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Meazel", + "page": 52 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Meazel Trinket Table", + "page": 52 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Meazel.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: N", + "page": 53, + "entries": [ + { + "type": "entries", + "name": "Nagpa", + "page": 53, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Nagpa", + "page": 53 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Nagpa Trinket Table", + "page": 53 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Nagpa.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Nightwalker", + "page": 54, + "entries": [ + { + "type": "quote", + "entries": [ + "I must clear my name and state that I had nothing to do with the death of the nightwalker that I harvested to make this entry. I have no idea which pour soul ended up trapped in the Negative Plane due to this creature's death, but I hope that wherever they are, they are happy to know the nightwalker also killed its assailants during their fight, thus exacting some revenge on those responsible for their eternal captivity" + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Nightwalker", + "page": 54 + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: O", + "page": 55, + "entries": [ + { + "type": "entries", + "name": "Oblex", + "page": 55, + "entries": [ + { + "type": "entries", + "name": "Oblex Spawn", + "page": 55, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Oblex Spawn", + "page": 55 + } + ] + }, + { + "type": "entries", + "name": "Adult Oblex", + "page": 55, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Adult Oblex", + "page": 55 + } + ] + }, + { + "type": "entries", + "name": "Elder Oblex", + "page": 56, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Elder Oblex", + "page": 56 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Oblex.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Ogres", + "page": 56, + "entries": [ + { + "type": "quote", + "entries": [ + "I have met many, many ogres in my travels and none of them have displayed any aptitude for crafting or metalworking. Not only that, the goblins that they often associate with also display a distinct lack of patience for the finer weapon smithing arts. This only leads me to ask: where in the world are these ogres finding such large equipment to match their size?" + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Ogre Battering Ram", + "page": 56, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Ogre Battering Ram", + "page": 56 + } + ] + }, + { + "type": "entries", + "name": "Ogre Bolt Launcher", + "page": 56, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Ogre Bolt Launcher", + "page": 56 + } + ] + }, + { + "type": "entries", + "name": "Ogre Chain Brute", + "page": 57, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Ogre Chain Brute", + "page": 57 + } + ] + }, + { + "type": "entries", + "name": "Ogre Howdah", + "page": 57, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Ogre Howdah", + "page": 57 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Ogre.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: R", + "page": 58, + "entries": [ + { + "type": "entries", + "name": "Retriever", + "page": 58, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Retriever", + "page": 58 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Retriever.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: S", + "page": 59, + "entries": [ + { + "type": "entries", + "name": "Salamander, Frost", + "page": 59, + "entries": [ + { + "type": "quote", + "entries": [ + "I must confess that I actually encountered frost salamanders before I met their fiery cousins. This led me to believe that the frost salamander was actually the default variety, and I ended up referring to the fire-based variety as \"fire salamanders\" for quite some time. The uncles at the Hamund clan hall still joke about it whenever I go back for family reunions." + ], + "by": "Hamund" + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Frost Salamander", + "page": 59 + } + ] + }, + { + "type": "entries", + "name": "Shadar-Kai", + "page": 59, + "entries": [ + { + "type": "quote", + "entries": [ + "The shadar-kai are elves with the dubious honour of being blessed by the Raven Queen, having their forms altered to both serve her and survive in the Shadowfell. I'll admit that I'm rather curious what other races would have looked like if they instead had been chosen by the Raven Queen, but I suppose a shadar-halfling would be more amusing than intimidating." + ], + "by": "Hamund" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Shadar-Kai.webp" + } + }, + { + "type": "entries", + "name": "Shadar-Kai Trinket Table", + "page": 60, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Shadar-Kai Trinket Table", + "page": 60 + } + ] + }, + { + "type": "entries", + "name": "Gloom Weaver", + "page": 60, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Gloom Weaver", + "page": 60 + } + ] + }, + { + "type": "entries", + "name": "Shadow Dancer", + "page": 60, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Shadow Dancer", + "page": 60 + } + ] + }, + { + "type": "entries", + "name": "Soul Monger", + "page": 61, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Soul Monger", + "page": 61 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Skulk", + "page": 61, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Skulk", + "page": 61 + } + ] + }, + { + "type": "entries", + "name": "Skull Lord", + "page": 61, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Skull Lord", + "page": 61 + } + ] + }, + { + "type": "entries", + "name": "Sorrowsworn", + "page": 62, + "entries": [ + { + "type": "quote", + "entries": [ + "Back when I was a young man, harvesting anything and everything, my friends used to joke that I would harvest a creature's emotions if I could! I can only guess what their reactions would be if they found me harvesting the literal walking emotions that are the sorrowsworn today" + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "The Angry", + "page": 62, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "The Angry", + "page": 62 + } + ] + }, + { + "type": "entries", + "name": "The Hungry", + "page": 62, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "The Hungry", + "page": 62 + } + ] + }, + { + "type": "entries", + "name": "The Lonely", + "page": 63, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "The Lonely", + "page": 63 + } + ] + }, + { + "type": "entries", + "name": "The Lost", + "page": 63, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "The Lost", + "page": 63 + } + ] + }, + { + "type": "entries", + "name": "The Wretched", + "page": 63, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "The Wretched", + "page": 63 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Star Spawn", + "page": 64, + "entries": [ + { + "type": "entries", + "name": "Star Spawn Grue", + "page": 64, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Star Spawn Grue", + "page": 64 + } + ] + }, + { + "type": "entries", + "name": "Star Spawn Hulk", + "page": 64, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Star Spawn Hulk", + "page": 64 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/StarSpawn.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Star Spawn Larva Mage", + "page": 65, + "entries": [ + { + "type": "quote", + "entries": [ + "If there's anything that drives me up a wall, it's a creature that doesn't leave behind a stable corpse to harvest. When I killed a larva mage and saw it dispersing into writhing vermin, I was just about ready to cry out in frustration. However, on a lark, I tried harvesting the worms instead. To my delight, the attempt was successful (and also quite profitable). I'm not sure what the moral of this story is, something to do with never giving up, I suppose?" + ], + "by": "Hamund" + }, + "In order to harvest the star spawn larva mage, you must first kill the swarm of insects that is formed when it uses its return to worms trait. The bulk of this swarm is treated as the larva mage's corpse for the purpose of harvesting.", + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Star Spawn Larva Mage", + "page": 65 + } + ] + }, + { + "type": "entries", + "name": "Star Spawn Mangler", + "page": 65, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Star Spawn Mangler", + "page": 65 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Mangler.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Star Spawn Seer", + "page": 66, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Star Spawn Seer", + "page": 66 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Steeder", + "page": 66, + "entries": [ + { + "type": "entries", + "name": "Female Steeder", + "page": 66, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Female Steeder", + "page": 66 + } + ] + }, + { + "type": "entries", + "name": "Male Steeder", + "page": 66, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Male Steeder", + "page": 66 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Steel Predator", + "page": 67, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Steel Predator", + "page": 67 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/SteelPredator.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Stone Cursed", + "page": 67, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Stone Cursed", + "page": 67 + } + ] + }, + { + "type": "entries", + "name": "Sword Wraith", + "page": 68, + "entries": [ + { + "type": "quote", + "entries": [ + "I've always wondered: if a sword wraith is formed when a soldier dies before seeing glory in battle, is it possible for a harvesting wraith to be formed when a harvester dies before snagging their dream trophy? Much like the actual sword wraiths that I slew to make this entry, this question haunted me for quite some time. In the end, I decided that the best way for me to avoid this hypothetical fate was to ensure that I harvested anything and everything that I set my fancy to." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Sword Wraith Commander", + "page": 68, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Sword Wraith Commander", + "page": 68 + } + ] + }, + { + "type": "entries", + "name": "Sword Wraith Warrior", + "page": 68, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Sword Wraith Warrior", + "page": 68 + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: T", + "page": 69, + "entries": [ + { + "type": "entries", + "name": "Tortles", + "page": 69, + "entries": [ + { + "type": "quote", + "entries": [ + "I've always liked tortles. Their natural wanderlust makes them fantastic travelling companions, and their ability to carry large quantities of supplies on their shells make them fantastic porters. Although I have ended up autopsying a few of the tortles that travelled with me, I must state that I obtained their express, oral permission to do so just before they died...or at least I'm pretty sure that's what they said." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Tortle Trinket Table", + "page": 69, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Tortle Trinket Table", + "page": 69 + } + ] + }, + { + "type": "entries", + "name": "Tortle", + "page": 69, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Tortle", + "page": 69 + } + ] + }, + { + "type": "entries", + "name": "Tortle Druid", + "page": 69, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Tortle Druid", + "page": 69 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Tortles.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Trolls", + "page": 70, + "entries": [ + { + "type": "quote", + "entries": [ + "I do wish that other creatures had the adaptable nature that the trolls do. Imagine being able to enter a new biome and finding the same creatures but with a wonderful new spin on them. I'll tell you what, it would certainly keep the sense of adventure alive (as opposed to all the creatures that I would soon be harvesting)." + ], + "by": "Hamund" + }, + { + "type": "entries", + "name": "Dire Troll", + "page": 70, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Dire Troll", + "page": 70 + } + ] + }, + { + "type": "entries", + "name": "Rot Troll", + "page": 70, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Rot Troll", + "page": 70 + } + ] + }, + { + "type": "entries", + "name": "Spirit Troll", + "page": 70, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Spirit Troll", + "page": 70 + } + ] + }, + { + "type": "entries", + "name": "Venom Troll", + "page": 71, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Venom Troll", + "page": 71 + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: V", + "page": 71, + "entries": [ + { + "type": "entries", + "name": "Vampiric Mist", + "page": 71, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Vampiric Mist", + "page": 71 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/VampiricMist.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Harvest Table: Y", + "page": 72, + "entries": [ + { + "type": "entries", + "name": "Yugoloths", + "page": 72, + "entries": [ + { + "type": "quote", + "entries": [ + "I thank whatever fate decided that yugoloth ichor is actually valuable, unlike the ichor of regular fiends. It is especially good because I have had to fend off many yugoloths after a lifetime of contracting them for expeditions and neglecting to pay for their services. They never seem to understand that by including them in my books, I am practically overcompensating them in publicity!" + ], + "by": "Hamund" + }, + "Like regular devils, yugoloths slain outside of their native plane also dissolve into an ichor rather than leave behind a corpse. Given the yugoloths artificial nature however, this ichor tends to be more useful than devil ichor and can be harvested for some benefit.", + "Either way, a yugoloth slain outside of Gehenna cannot be harvested for anything except their respective ichor. Yugoloths slain on Gehenna can be harvested like a regular creature, including their ichor, traces of which can still be found in their veins.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Canoloth.webp" + } + }, + { + "type": "entries", + "name": "Canoloth", + "page": 72, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Canoloth", + "page": 72 + } + ] + }, + { + "type": "entries", + "name": "Dhergoloth", + "page": 73, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Dhergoloth", + "page": 73 + } + ] + }, + { + "type": "entries", + "name": "Hydroloth", + "page": 73, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Hydroloth", + "page": 73 + } + ] + }, + { + "type": "entries", + "name": "Merrenoloth", + "page": 74, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Merrenoloth", + "page": 74 + } + ] + }, + { + "type": "entries", + "name": "Oinoloth", + "page": 74, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Oinoloth", + "page": 74 + } + ] + }, + { + "type": "entries", + "name": "Yagnoloth", + "page": 75, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHHVIII", + "name": "Yagnoloth", + "page": 75 + } + ] + } + ] + } + ] + } + ] }, { - "name": "Greataxe" - } - ], - "inherits": { - "nameSuffix": " of the Devourer", - "source": "HHHVIII", - "page": 82, - "rarity": "very rare", - "reqAttune": true, - "curse": true, - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "Whenever you deal a lethal blow to a creature with this weapon, your maximum and current hit points increase by an amount equal to the amount of hit points that creature had remaining just before you killed it. This increase remains until the end of your next long rest.", - { - "type": "entries", - "name": "Curse:", - "entries": [ - "The lingering hunger of this weapon compels you to not wield anything else, forcing you to only use this weapon when making weapon attacks against other creatures. Any time that you increase your hit point maximum beyond double its original amount using the ability of this weapon, you must make a {@dc 16} Wisdom saving throw. On a failure, you are wracked with extreme hunger, suffering 1 point of {@condition exhaustion} until you consume at least 5 pounds of food." - ] - } - ], - "customProperties": { - "ingredients": "Ravenous Maw ×1", - "crafter": "Blacksmith" - } - } - }, - { - "name": "Doublet of Cosmic Protection", - "type": "GV", - "requires": [ - { - "name": "Leather Armor" + "type": "section", + "name": "Chapter 4: Crafting", + "page": 76, + "entries": [ + { + "type": "quote", + "entries": [ + "The ingenuity and creativity of crafters never fails to astound me. For every new material that we harvesters find, they discover a new way to make them even more astounding and powerful. I present their latest findings to you here, dear reader." + ], + "by": "Hamund" + }, + { + "type": "section", + "name": "Crafting Rules", + "page": 76, + "entries": [ + "While some creature parts are useful fresh from the carcass, many require some alterations before their full potential can be realised. These items can be identified due to having a {@b craftable item} listed in their crafting column. As crafting is a very natural complement to harvesting, an entire chapter has been devoted to its rules here.", + { + "type": "entries", + "name": "Crafters", + "page": 76, + "entries": [ + "In order to craft a harvested item into a usable item, it must be worked on by a skilled {@b crafter}. Crafters are specialised professionals with the knowledge to turn raw materials into something usable. Crafters also tend to be of a certain type, covering different types of items to be made (see \"Crafter Types\" below).", + "Both player characters and NPCs may act as crafters, so long as they fulfil the stipulated requirements for their crafter type.", + "Crafters also need to have the right equipment and tools in order to craft an item, however that aspect is left up to the discretion of the DM and the suitability of the setting. In more fantastical campaigns, magical forges and laboratories may line every city bazaar, while in more grounded settings, finding appropriate facilities may be a quest in and of itself." + ] + }, + { + "type": "entries", + "name": "Materials, Time, and Cost", + "page": 76, + "entries": [ + "Each craftable item listed in this guide requires at least one harvestable material from a monster's harvesting table to act as a {@b base component} of the item. This base component provides the driving magical force that allows the item to function. The harvesting material and quantity of the materials required are listed in the description of the craftable item. For some craftable items, there are several potential harvestable materials that may act as the base component. In these cases, any of the listed materials may be used", + "Craftable items require more than just the base component provided by harvested materials, however. Crafting an item requires a cost covering other requirements such as tools, facilities, and extra materials. Note that this cost does NOT include the cost of actually hiring a crafter, and that such a cost is considered separate. Assuming that the players are providing the base component for a craftable material, the value of this base component can be deducted from the end cost of crafting the item.", + "Finally, craftable items take a certain amount of time before they can be completed. The breakdown of the time and cost investment to craft an item is listed in the {@table Magic Item Crafting Time and Cost|HHHVI} table {@homebrew below|on the next page}.", + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Magic Item Crafting Time and Cost", + "page": 76 + }, + "This guide uses the rules for crafting in {@book Xanathar's Guide to Everything|XGE} as the basis for the crafting rules presented here. DM's are encouraged to adjust these numbers based on the needs of their own games." + ] + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "HHHVI", + "name": "Optional Rule: Crafter Skill", + "page": 76 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVI/Crafter.webp" + } + }, + { + "type": "entries", + "name": "Crafter Type", + "page": 76, + "entries": [ + "You don't ask a blacksmith to cut the timbers of your house, and you don't ask an alchemist to craft you a suit of armor. If you want an item crafted, you need the right person for the job. Each craftable item comes with a tag in brackets explaining which type of crafter is capable of making that item.", + "Crafters are not restricted to a single profession either. Some skills are complimentary, or certain individuals are simply talented enough to cover multiple fields. Unless otherwise stated, crafters with multiple proficiencies use the same score for each field.", + "The following is a basic rundown of crafter types:", + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Alchemist", + "page": 77 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Artificer", + "page": 77 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Blacksmith", + "page": 77 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Leatherworker", + "page": 77 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Tinker", + "page": 78 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVI", + "name": "Thaumaturge", + "page": 78 + } + ] + }, + { + "type": "entries", + "name": "Crafting Items from Published Books", + "page": 78, + "entries": [ + "Some craftable items originate from official source books published by Wizards of the Coast. In order to avoid lifting large sections of their book and reproducing them here, you are encouraged to look them up in their original books. {@homebrew The source items have been tagged.|The source book has been tagged next to the craftable item's name: DMG for Dungeon Master's Guide.}", + "In order to understand the quantities of harvestable materials required and the type of crafter, the following table has been made:", + { + "type": "statblock", + "tag": "table", + "source": "HHHVIII", + "name": "Published Book Items", + "page": 79 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Crafting.webp" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Craftable Items A-Z", + "page": 80, + "entries": [ + "Craftable items are presented in alphabetical order. A craftable item's description gives the item's name, its category, its rarity, its base component, the crafter type required to make it, and its magical properties.", + "{@note These items are already available in {@loader Volume I.|collection/Jasmine Yang; Hamund's Harvesting Handbook I.json}\u2014there are no items reprinted from {@loader Volume II.|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}}", + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + "{@item Anti-Magic Crystal|HHHVI}", + "{@item Bag of Colding|HHHVI}", + "{@item Drow Amulet|HHHVI}", + "{@item Gem of Teleportation|HHHVI}", + "{@item Helm of Abyssal Domination|HHHVI}", + "{@item Infernal Wings|HHHVI}", + "{@item Paralyzing Dust|HHHVI}", + "{@item Repelling Candle|HHHVI}", + "{@item Troll Amulet|HHHVI}" + ] + }, + "{@note These items are new to Volume III.}", + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + "{@item Abyssal Oil|HHHVIII}", + "{@item Acrobat's Plate|HHHVIII}", + "{@item Amulet of Spiritual Obfuscation|HHHVIII}", + "{@item Amulet of the Dire|HHHVIII}", + "{@item Amulet of the Expanded Mind|HHHVIII}", + "{@item Amulet of the Flesh-shaper|HHHVIII}", + "{@item Amulet of the Spirit Hunter|HHHVIII}", + "{@item Amulet of the Usurper|HHHVIII}", + "{@item Armor of Nullification|HHHVIII}", + "{@item Armor of the Eternal Flame|HHHVIII}", + "{@item Armor of the Infernal Enforcer|HHHVIII}", + "{@item Astral Harpoon|HHHVIII}", + "{@item Astral Hull Plating|HHHVIII} {@note also available as a {@vehupgrade Astral Hull Plating|HHHVIII|vehicle upgrade}.}", + "{@item Axe of the Devourer|HHHVIII}", + "{@item Basin of Water Control|HHHVIII}", + "{@item Berserker Brew|HHHVIII}", + "{@item Boon of the Wraith Leader|HHHVIII}", + "{@item Boneclaw Censer|HHHVIII}", + "{@item Chain of Violence|HHHVIII}", + "{@item Cloak of Safe Harbor|HHHVIII}", + "{@item Cloak of Targeted Invisibility|HHHVIII}", + "{@item Cloak of the Arachnid|HHHVIII}", + "{@item Cloak of the Guard|HHHVIII}", + "{@item Cloak of the Scorched Martyr|HHHVIII}", + "{@item Coating of Corrosion|HHHVIII}", + "{@item Concoction of Companionship|HHHVIII}", + "{@item Concoction of Contamination|HHHVIII}", + "{@item Confidant's Ink|HHHVIII}", + "{@item Contagion Plate|HHHVIII}", + "{@item Corpse Maker's War Paint|HHHVIII}", + "{@item Crown of the Eternal Bolt|HHHVIII}", + "{@item Dagger of Apathy|HHHVIII}", + "{@item Death Mask|HHHVIII}", + "{@item Death's Grip|HHHVIII}", + "{@item Demon Cannon|HHHVIII}", + "{@item Diirinka's Boon|HHHVIII}", + "{@item Doublet of Cosmic Protection|HHHVIII}", + "{@item Dragonreign Crown|HHHVIII}", + "{@item Dust of Darkness|HHHVIII}", + "{@item Elemental Armlets|HHHVIII}", + "{@item Enigma Sheet|HHHVIII}", + "{@item Frost Dagger|HHHVIII}", + "{@item Gearstring Launcher|HHHVIII}", + "{@item Geryon's Spite|HHHVIII}", + "{@item Ghostfire Pack|HHHVIII}", + "{@item Gloves of Pestilence|HHHVIII}", + "{@item Guardian Mask|HHHVIII}", + "{@item Hammer of the Eternal Quake|HHHVIII}", + "{@item Harp of Horror|HHHVIII}", + "{@item Haunted Figure|HHHVIII}", + "{@item Hellbolt Striker|HHHVIII}", + "{@item Helm of the Bronze General|HHHVIII}", + "{@item Helm of the Dark Reach|HHHVIII}", + "{@item Helm of the Predator|HHHVIII}", + "{@item Helm of the Thunder Charger|HHHVIII}", + "{@item Hide of Hiding|HHHVIII}", + "{@item Hood of the Aquatic Ambush|HHHVIII}", + "{@item Inertia Piston|HHHVIII}", + "{@item Infernal Engine|HHHVIII}", + "{@item Ironleather Splint|HHHVIII}", + "{@item Lance of Isolation|HHHVIII}", + "{@item Lenses of the Hunter|HHHVIII}", + "{@item Lifestealer's Mask|HHHVIII}", + "{@item Long-lasting Candle|HHHVIII}", + "{@item Mechanus Gauntlets|HHHVIII}", + "{@item Mindwipe Lenses|HHHVIII}", + "{@item Necro Gauntlets|HHHVIII}", + "{@item Necroplate|HHHVIII}", + "{@item Oil of the Memory Thief|HHHVIII}", + "{@item Permafrost Plate|HHHVIII}", + "{@item Pipes of the Deceiver|HHHVIII}", + "{@item Planar Prevention Paint|HHHVIII}", + "{@item Plate of the Black Rider|HHHVIII}", + "{@item Plate of the Pursuer|HHHVIII}", + "{@item Potion of Adaptation|HHHVIII}", + "{@item Potion of the Duergar|HHHVIII}", + "{@item Potion of the Eternal Tide|HHHVIII}", + "{@item Potion of the Gestalt|HHHVIII}", + "{@item Potion of the Ice Hunter|HHHVIII}", + "{@item Potion of the Shadowjumper|HHHVIII}", + "{@item Potion of the Space Worm|HHHVIII}", + "{@item Power Fist|HHHVIII}", + "{@item Primus Plate|HHHVIII}", + "{@item Psionic Oil|HHHVIII}", + "{@item Raven Queen's Boon|HHHVIII}", + "{@item Reactive Piston|HHHVIII}", + "{@item Rod of Seasons|HHHVIII}", + "{@item Rope of Fantasy|HHHVIII}", + "{@item Rumble Quiver|HHHVIII}", + "{@item Shadow Robe|HHHVIII}", + "{@item Shadow Sword|HHHVIII}", + "{@item Singing Skull|HHHVIII}", + "{@item Siphon Boon|HHHVIII}", + "{@item Soul Cleaver|HHHVIII}", + "{@item Staff of Demon Tongue|HHHVIII}", + "{@item Staff of Maleficence|HHHVIII}", + "{@item Staff of Mockery|HHHVIII}", + "{@item Staff of the Chained Spell|HHHVIII}", + "{@item Star Breaker|HHHVIII}", + "{@item Stylus of Draconic Influence|HHHVIII}", + "{@item Suit of Shadows|HHHVIII}", + "{@item Talisman of Annihilation|HHHVIII}", + "{@item Talisman of Nature's Wrath|HHHVIII}", + "{@item Tiamat's Boon|HHHVIII}", + "{@item Terminator Armor|HHHVIII}", + "{@item Tourniquet of Prophylactic|HHHVIII}", + "{@item Tracker Drone|HHHVIII}", + "{@item Trickster's Hammer|HHHVIII}", + "{@item Vacant Mask|HHHVIII}", + "{@item Void Talisman|HHHVIII}", + "{@item Wand of Chromatic Wrath|HHHVIII}", + "{@item Wand of Disruption|HHHVIII}", + "{@item Wand of Doom|HHHVIII}", + "{@item Wanderer's Hide|HHHVIII}", + "{@item Warden Charm|HHHVIII}" + ] + }, + "{@note This section also defines the {@creature Haunted Figure|HHHVIII} statblock, supporting the {@item Haunted Figure|HHHVIII} item.}", + { + "type": "statblock", + "tag": "creature", + "source": "HHHVIII", + "name": "Haunted Figure", + "page": 89 + } + ] + }, + { + "type": "section", + "name": "Artifacts", + "page": 100, + "entries": [ + "The body parts of the Demon Lords contain power beyond that of any mortal creature. So great is their strength that they rival the gods themselves. There are no crafters associated with their items, since their creation can be heavily tied to the plot and whims of the DM.", + "{@note This section details the following items:}", + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + "{@item Amulet of the Dark Prince|HHHVIII}", + "{@item Armor of the Gnoll Lord|HHHVIII}", + "{@item Cloak of the Blood Lord|HHHVIII}", + "{@item Helm of the Horned King|HHHVIII}", + "{@item Mask of Multitudes|HHHVIII}", + "{@item Orb of the Oozing Hunger|HHHVIII}", + "{@item Scepter of Rot and Decay|HHHVIII}", + "{@item Staff of the Demon Prince|HHHVIII}" + ] + }, + "{@note The following items were detailed elsewhere in the book:}", + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + "{@item Heartcleaver|HHHVIII}", + "{@item Angdrelve (Wave of Sorrow)|HHHVIII}", + "{@item Butcher|HHHVIII}" + ] + } + ] + } + ] }, { - "name": "Studded Leather Armor" + "type": "section", + "name": "Chapter 5: Miscellaneous Additions", + "page": 67, + "entries": [ + { + "type": "quote", + "entries": [ + "It has been so heartening to see how my fans have taken the teachings of my books into every aspect of their lives. Indeed, entire industries have sprung up with this recent harvesting boom. Items, equipment, and tools are just the start. Now, entire martial and magical schools have arisen to incorporate harvesting into their teachings. I have been lucky enough to meet a few of them, and I agreed to include their findings in this book (and at a good royalty fee as well)." + ], + "by": "Hamund" + }, + "This guide introduces a few new concepts into the base game of Dungeons and Dragons 5th Edition, and as part of that, a few slight alterations and/or additions need to be made to existing concepts and features in the game to accommodate them. While some of these changes are not strictly necessary for this guide to be used, they are advised in order to get the maximum value out of this book.", + { + "type": "section", + "name": "Special Tools", + "page": 10, + "entries": [ + "A few new pieces of adventuring gear have been added in this book to accommodate the act of harvesting. Their functions are described below:", + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Enchanted Vial", + "page": 107 + }, + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Hamund's Harvesting Handbook", + "page": 107 + }, + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Harvesting Kit", + "page": 107 + }, + { + "type": "statblock", + "tag": "item", + "source": "HHHVI", + "name": "Spirit Paper", + "page": 107 + }, + { + "type": "statblock", + "tag": "table", + "source": "HHHVI", + "name": "Special Tools", + "page": 107 + } + ] + }, + { + "type": "section", + "name": "Additions and Changes", + "page": 107, + "entries": [ + "The following are a few balance changes to accommodate the harvesting and crafting rules in this guide, as well as a background and feat to incorporate harvesting into your game.", + { + "type": "statblock", + "tag": "variantrule", + "source": "HHHVI", + "name": "New Proficiency: Harvesting Kit", + "page": 108 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "HHHVIII", + "name": "Incorporating Artificers", + "page": 108 + } + ] + }, + { + "type": "section", + "name": "Mechanics", + "page": 108, + "entries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "HHHVIII", + "name": "Miscellaneous Harvesting", + "page": 108 + } + ] + }, + { + "type": "section", + "name": "Subclasses", + "page": 109, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Subclasses.webp" + } + }, + "A new harvesting based subclass has been provided for each of the 12 original classes in the {@book Player's Handbook|PHB}. Feel free to incorporate any of them into your own game and to make changes if you feel appropriate.", + { + "type": "entries", + "name": "Barbarian", + "page": 109, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Blood Seeker", + "page": 109, + "className": "Barbarian", + "classSource": "PHB" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/PathoftheBloodSeeker.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Bard", + "page": 109, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Trophy Hunter", + "page": 109, + "className": "Bard", + "classSource": "PHB" + } + ] + }, + { + "type": "entries", + "name": "Cleric", + "page": 110, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Harvester", + "page": 110, + "className": "Cleric", + "classSource": "PHB" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/HarvesterDomain.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Druid", + "page": 111, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Cycle", + "page": 111, + "className": "Druid", + "classSource": "PHB" + } + ] + }, + { + "type": "entries", + "name": "Fighter", + "page": 112, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Butcher", + "page": 112, + "className": "Fighter", + "classSource": "PHB" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Butcher.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Monk", + "page": 113, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Observed Form", + "page": 113, + "className": "Monk", + "classSource": "PHB" + } + ] + }, + { + "type": "entries", + "name": "Paladin", + "page": 114, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Legacy", + "page": 114, + "className": "Paladin", + "classSource": "PHB" + } + ] + }, + { + "type": "entries", + "name": "Ranger", + "page": 115, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Fey Trapper", + "page": 115, + "className": "Ranger", + "classSource": "PHB" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/FeyTrapper.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Rogue", + "page": 116, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Scavenger", + "page": 116, + "className": "Rogue", + "classSource": "PHB" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Scavenger.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Sorcerer", + "page": 116, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Skin Wearer", + "page": 116, + "className": "Sorcerer", + "classSource": "PHB" + } + ] + }, + { + "type": "entries", + "name": "Warlock", + "page": 117, + "entries": [ + { + "type": "entries", + "name": "Eldritch Invocations", + "page": 118, + "entries": [ + "At 2nd level, a warlock gains the {@classFeature Eldritch Invocations|Warlock|PHB|2|PHB} feature. Here are 2 new options for that feature, in addition to the options in the Player's Handbook.", + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVIII", + "name": "Dark Deconstruction", + "page": 118 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "HHHVIII", + "name": "Devourer's Instinct", + "page": 118 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Subclass", + "page": 117, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Apex Predator", + "page": 117, + "className": "Warlock", + "classSource": "PHB" + } + ] + } + ] + }, + { + "type": "entries", + "name": "Wizard", + "page": 118, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "prop": "subclass", + "source": "HHHVIII", + "name": "Magi-Zoologist", + "page": 118, + "className": "Wizard", + "classSource": "PHB" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Magi-Zoologist.webp" + } + } + ] + } + ] + } + ] }, { - "name": "Hide Armor" - } - ], - "inherits": { - "nameSuffix": " Doublet of Cosmic Protection", - "source": "HHHVIII", - "page": 87, - "resist": [ - "psychic" - ], - "rarity": "very rare", - "reqAttune": true, - "curse": true, - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "While wearing this armor, you have resistance to psychic damage, and if you succeed on a saving throw against an effect imposed by a creature that would have resulted in you either becoming {@condition charmed} or taking psychic damage, you may use your reaction to reflect that effect back on the creature that targeted you originally. That creature makes the same saving throw with the same DC, and if they fail, they suffer the same effects that you would have suffered. If that effect is to become {@condition charmed}, they become {@condition charmed} by you for the duration." - ], - "customProperties": { - "ingredients": "Star Spawn Hulk Hide ×1", - "crafter": "Leatherworker" - } - } - }, - { - "name": "Gearstring Launcher", - "type": "GV", - "requires": [ - { - "bow": true + "type": "section", + "name": "Chapter 6: Hamund's Have-Nots", + "page": 119, + "entries": [ + { + "type": "quote", + "entries": [ + "There is some primal need in all of us to use the gifts that nature provides and repurpose them to aid in our everyday lives. Unfortunately, not everyone has the strength to fulfill that need. In those cases, they turn to people like us: adventurers with combat and harvesting ability. I have compiled a list of needy individuals that are willing to part with a few coins in exchange for the creature parts they need. Feel free to take them up on their offer if you have the time or opportunity, they will thank you for it (and so will your wallet)." + ], + "by": "Hamund" + }, + "The following is a list of quests featuring every single monster from {@book Mordenkainen's Tome of Foes|MTF}. The aim is to provide a quick quest or incentive for Dungeon Masters to throw to their players, or to give an extra incentive to hunt down a particular monster.", + { + "type": "section", + "name": "Understanding the Board", + "page": 119, + "entries": [ + "The following is a basic rundown of how to read and use the quest board. The quest board is designed to be used on the fly by Dungeon Masters, and groups are encouraged to adapt these to their own tables.", + { + "type": "entries", + "name": "CR", + "page": 119, + "entries": [ + "All quests are separated out by Challenge Rating in ascending order and the in alphabetical order based on the Target. Dungeon Masters are encouraged to look up a Challenge Rating appropriate for their party and then to pick a target appropriate for their current environment." + ] + }, + { + "type": "entries", + "name": "Target", + "page": 119, + "entries": [ + "This lists the creature to be hunted in the quest, listed in alphabetical order." + ] + }, + { + "type": "entries", + "name": "Request", + "page": 119, + "entries": [ + "This is the harvesting material being asked for by the quest giver. More often than not, a material with no explicit mechanical use has been chosen for the request. This is so that players do not have to choose between completing a quest or keeping the material for themselves to use.", + "Many quests also allow the players to supply the requested material more than once, getting an additional bounty each time." + ] + }, + { + "type": "entries", + "name": "Requester Name", + "page": 119, + "entries": [ + "The name of the quest giver. Feel free to change the names to suit your own game. Also note that some quest givers appear more than once, often asking for similar items or to achieve similar goals. Dungeon Masters are encouraged to use these as NPCs in their own game or adapt them as they need." + ] + }, + { + "type": "entries", + "name": "Race", + "page": 119, + "entries": [ + "The race of the quest giver. Most races chosen are from the {@book Player's Handbook|PHB}, and especially from the \"main\" races of {@race Human}, {@race Elf}, {@race Dwarf}, and {@race Halfling}. This was in order to make them as adaptable to individual tables as possible. That said, some esoteric races also appear such as {@race Tiefling}, {@race Goliath|VGM}, {@race Tabaxi|VGM}, etc. If any of these contradict your own games, you are encouraged to adapt them to your own table." + ] + }, + { + "type": "entries", + "name": "Suggested Locations", + "page": 119, + "entries": [ + "The environment that the target is often found in. Use this to help determine if a quest is appropriate, given your party's current location. The possible environments are as follows:", + { + "type": "list", + "page": 119, + "items": [ + "Arctic", + "Cave", + "Coast", + "Desert", + "Forest", + "General", + "Grassland", + "Mountain", + "Swamp", + "Urban" + ] + }, + "\"General\" denotes that the creature can appear in any environment." + ] + }, + { + "type": "entries", + "name": "Description", + "page": 119, + "entries": [ + "A brief explanation of the requirements of the quest, and the motivation of the quest giver in asking for the material. While the \"Description\" of the quest is designed to be read verbatim by a present NPC, they may also be included as written notices on a job board, or simply used as inspiration for the Dungeon Master to interpret to fit their own campaigns.", + "Occasionally, the motivation for retrieving a material may be at odds with the personality of the party. In these cases, the Dungeon Master may feel free to either change the motivation, or to incorporate it into their actual campaign. As always, information in this book is intended to be used to support the play-style of the individual table, and groups are encouraged to adapt it to their own games." + ] + }, + { + "type": "entries", + "name": "Reward", + "page": 119, + "entries": [ + "The bounty given to the players for successfully retrieving the requested material. This amount is usually 1.5× the normal price of the material. The price is given per request delivered.", + "However, many quests offer the option for the players to submit the request more than once. This is not explicitly stated, but it is implied in the description of the quest. In such cases, the players may receive the same reward each time they hand in the requested material." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVII/Have-Nots.webp" + } + } + ] + }, + { + "type": "section", + "name": "CR <1", + "page": 120, + "entries": [ + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Abyssal Wretch" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Wretch Pustules" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have been researching the local cults in my area and have discovered that they use the pustules of abyssal wretches in some sort of incense ritual. Although I'm sure it would be an unpleasant experience, I would like to have some samples to try it out myself. I'm sure it will be an extremely enlightening experience, if a bit odious." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Derro" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Derro Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Although the derro have become quite genetically distinct from us dwarves, studying their anatomy can still yield a wealth of information about our own history and biological makeup. Particularly interesting to me is their brain physiology, which I believe can reveal information about how my own people think and behave. I have some hypotheses already, but I need more samples to confirm them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Male Steeder" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Steeder Leg" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Krek Mossybeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I consider the division between the duergar and us dwarves to be one of my people's greatest tragedies. In my opinion, there is no need for us to hate each other so much and I intend to do my part in mending the divide. One of the best ways to do that, is to simply understand each other's culture. Duergar use steeder legs to make adhesives and I want to learn more about this fascinating craft. It may seem silly, but I genuinely think that if I can spread this knowledge among my own kin, we can feel just a little bit closer to the cousins we forsook so long ago." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nupperibo" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Nupperibo Blubber (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lawrence Ichelm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "People are often surprised to find that I live in such a large manor. Some would even call it a 'lair', I suppose. But other than the exorbitant land taxes, one of the annoying things about owning such a large home is how much it takes to illuminate the place. Buying candles isn't that annoying, it's all the time I have to spend replacing them. That's why I would like to make some candles out of nupperibo blubber: I've heard that stuff can last for a long time. Get me some, would you? It would certainly make my existence much easier." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Oblex Spawn" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Oblex Slime (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fargrim Stonebrew" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "So I got captured by some duergar recently. It wasn't that bad to be honest, and I managed to get myself out of it after just a few months. Even greater is that I managed to snag some of their brews on my way out. Apparently, this drink is called 'fade' and its brewed from the slime of an oblex. Well, it helped me forget all my troubles and I've developed a taste for it. I'd love to get some if you can find any." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Skulk" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shadow Visage" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Umbero Falone" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "With all the new recruits into my thief's guild, I'm thinking that they need a little something extra to put them above the rest of the riff raff criminals on the streets. Something flashy that lets people know they're not dealing with ordinary bums. I've seen some pretty nice-looking masks that can be made from the remains of a skulk. Get me some of those and I'll pay you a good bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Star Spawn Grue" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Psionic Overflow" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldly patrons are offering to them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "The Wretched" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "The Wretched Fangs (small bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Getrude Cherryriver" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's an annoying fish that's been swimming around my favourite spot lately. Every time I cast my line, the damn bugger snatches the bait right off the hook! I don't know he does it, but I've had enough. I'm going to make a hook that's impossible to escape from, if they even get close to it, they'll be stuck on it forever. I'll need something more than the materials I have right now though. I've heard some fangs from some sorrowsworn creatures might be able to do it. Get me some won't you? I'll even let you take some of the fish that I catch with it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Tortle" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Tortle Shell" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Janus Collinsworthy" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The trade is turtle shells has grown tremendously as of late due to a boom in cosmetics made by grinding them down. I've been racking my brain trying to come up with a more efficient way of meeting supply, however, and I finally cracked it! Tortles! They're like turtles but much larger, which also means much larger shells! If you get me some, you'll be well rewarded. I won't even ask you where you got them from." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 73, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Young Kruthik" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Kruthik Musk (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Damien Krusik" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Half-Orc" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a trapper, a lot of my job involves heading out into the swamps and jungles to find pelts that civilized folk don't like going through the trouble of getting themselves. I like my work, except for one thing: the bugs. Honestly, I'm more worried about being eaten alive by mosquitos rather than whatever giant beast I'm hunting. I need a really heavy-duty insect repellant, something that'll last for days on end. Kruthik musk works pretty well from what I've heard. I need as much as I can get so I'll take anything you got." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 1", + "page": 121, + "entries": [ + { + "type": "inset", + "page": 121, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Bronze Scout" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnome-made Servo" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gerbalt Finblad" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 121, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Choker" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Choker Cartilage" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gerbalt Finblad" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. I've had some plans for new puppets that will move way more realistically than my competitors, but I just can't make it work with twine and wood alone. I've heard that some tinkers use the cartilage from a choker to make their constructs, and I'm thinking that's exactly the kind of innovation that will put my store above the rest!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 121, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Duergar Soulblade" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Duergar Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 121, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Female Steeder" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Steeder Leg" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Krek Mossybeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I consider the division between the duergar and us dwarves to be one of my people's greatest tragedies. In my opinion, there is no need for us to hate each other so much and I intend to do my part in mending the divide. One of the best ways to do that, is to simply understand each other's culture. Duergar use steeder legs to make adhesives and I want to learn more about this fascinating craft. It may seem silly, but I genuinely think that if I can spread this knowledge among my own kin, we can feel just a little bit closer to the cousins we forsook so long ago." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 121, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Meazel" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Meazel Hair (small bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Umbero Falone" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Due to certain economic trends, the number of pickpockets, thieves, and slinkers in my employ has risen lately. While this is great for productivity, I do need to equip all of them; can't have them running around in their civilian clothes after all. Meazel hair makes for a great lining material and I can't get enough of it. Bring me some and I'll pay you a decent price." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 121, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Stone Cursed" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Living Rubble (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Flain Gravelhands" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There's some much needed maintenance that needs to be done to the main bridge into town and I've decided it's time for an upgrade. I want to line the cement with living rubble from a stone cursed. This should give it some much needed flex to survive all the tremors and earthquakes in this area. I need as much as you can spare so keep it coming." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 2", + "page": 122, + "entries": [ + { + "type": "inset", + "page": 122, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Berbalang" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Berbalang Ear" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lawrence Ichelm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The rumours of me being a lich are grown out of control and frankly I'm tired of them. It's gotten so bad that I think even the dead are starting to mock me. I want to know what they're saying, and I've heard that berbalang ears can help me do that." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 122, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Deathlock Wight" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bone Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Augustus Darkholm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There are those that have called me and my sense of décor...morbid, at best. Personally, I don't see anything wrong with decorating one's home with black paint and skeletal remains, after all, my family has been doing it for generations! Anyway, there's something that I think would really complete my mantle and it is the bone heart of a deathlock. I think it would be an absolutely fascinating conversation starter...if I ever had anyone over to my house to converse with." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 122, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Duergar Hammerer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Duergar Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 122, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Duergar Kavalrachni" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Duergar Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. 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The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 122, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Duergar Stone Guard" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Duergar Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. 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The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets1.webp" + } + }, + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ogre Bolt Launcher" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ogre Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Manneo Bearkiller Elanithino" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Grassland, Mountain, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ogre Howdah" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ogre Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Manneo Bearkiller Elanithino" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Grassland, Mountain, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Rutterkin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Rutterkin Pustules (small bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ander Greenbottle" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm having a problem on my farm recently. Swarms of pests and animals always coming in and ruining my crops. I've tried every kind of pesticide and deterrent, but nothing seems to be working. One of my neighbors said they've had some luck with rutterkin pustules. Just one can apparently protect an acre for a whole year. I'd pay a good premium for them, it would easily make up for what I'm losing in ruined crops." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Tortle Druid" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Tortle Shell" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Janus Collinsworthy" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The trade is turtle shells has grown tremendously as of late due to a boom in cosmetics made by grinding them down. I've been racking my brain trying to come up with a more efficient way of meeting supply, however, and I finally cracked it! Tortles! They're like turtles but much larger, which also means much larger shells! If you get me some, you'll be well rewarded. I won't even ask you where you got them from." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets2.webp" + } + } + ] + }, + { + "type": "section", + "name": "CR 3", + "page": 123, + "entries": [ + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Bulezau" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bulezau Horn" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Finnian Hilltopple" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "18 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'll admit that being an adventurer means that you have to put up with a lot of bad food. On the other hand, there are also those rare opportunities where you get to taste the most exquisite delicacies beyond your wildest imagination! There was once this cheese served in a vampire's hall, oh absolutely scrumptious! I fantasized about it long after we killed him and spent ages trying to figure out where he got it. Well it turns out that it only comes from a fermentation process involving a bulezau horn. I'd pay pretty good coin to taste that again, even if I have to make it from scratch!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Derro Savant" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Derro Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Although the derro have become quite genetically distinct from us dwarves, studying their anatomy can still yield a wealth of information about our own history and biological makeup. Particularly interesting to me is their brain physiology, which I believe can reveal information about how my own people think and behave. I have some hypotheses already, but I need more samples to confirm them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Duergar Screamer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Duergar Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 123, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Giff" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Giff Skull" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "James Beauregard Forsythe III" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Giff" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "42 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is nothing more important to us giff, than the sanctity of the corps. As part of our rites, a slain giff must be buried in a cemetery with the rest of their corps, but unfortunately several of them die out in the field with no one to recover their bodies. If you come across their corpses, we will pay a bounty to recover their remains and give them the respect they deserve. We'll even pay you if you were responsible for their deaths; we giff are mercenaries after all, I'm sure it was nothing personal." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 124, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Merrenoloth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yugoloth Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Borivik Helder" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 124, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ogre Chain Brute" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ogre Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Manneo Bearkiller Elanithino" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Grassland, Mountain, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 124, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Sword Wraith" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Black Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "10 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Any good commander will tell you that morale is the difference between an army and a random assortment of people holding weapons. There are many ways to bolster morale, but I have heard of a new technique that involves the black blood of a sword wraith. As morbid as it sounds to use the remains of a dead soldier to empower a live one, war is a messy business, and there is no space for reservations." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets3.webp" + } + }, + { + "type": "inset", + "page": 124, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Vampiric Mist" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Blood Mist (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Urban" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Although it was certainly gained in a monstrous and deadly way, the blood held within a vampiric mist actually has several medicinal uses. Not only is it universally compatible with all humanoids, it has also been cleaned of impurities by whatever internal systems the mist uses. As such, it is a valuable thing to keep within a first aid kit for blood transfusions and I would be glad to take any that you have." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 4", + "page": 124, + "entries": [ + { + "type": "inset", + "page": 124, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Deathlock" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bone Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Augustus Darkholm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There are those that have called me and my sense of décor...morbid, at best. Personally, I don't see anything wrong with decorating one's home with black paint and skeletal remains, after all, my family has been doing it for generations! Anyway, there's something that I think would really complete my mantle and it is the bone heart of a deathlock. I think it would be an absolutely fascinating conversation starter...if I ever had anyone over to my house to converse with." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 124, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Dybbuk" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Dybbuk Spirit" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gerbalt Finblad" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "120 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I was inspired to become a toymaker after I got my first Blinsky doll as a child. Not because the doll was particularly good (it was actually quite terrifying), but because it made me realise I could do way better than this guy. I have an idea for an animated doll, but I'm afraid that the engineering is a bit beyond me. I think if I had some sort of spirit to breathe some life into it though, I could make something that the kids will really love." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 124, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Iron Cobra" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnome-made Servo" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gerbalt Finblad" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 125, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Merregon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Sacrificial Spirit" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Nala Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The lord that employs me has once again been overcome with paranoia and he fears for his life in the event of a necromantic incursion. Apparently, he somehow found out about certain magics that instantly kill a person regardless of any assistance from healers that may be available. To that end, he now demands a ward to protect him from such things at all times. As an {@homebrew apothecary|apothecarist}, such a thing is beyond my ability, but I have heard that the spirit of a merregon can achieve what my lord wants. Please fetch one for me so he will stop bothering me all day about it." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 125, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Ogre Battering Ram" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Ogre Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Manneo Bearkiller Elanithino" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Goliath" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Grassland, Mountain, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Back in my bear hunting days, regular leather was sufficient when it came to armor. These days however, I hunt much more dangerous game and so I need something a bit tougher and thicker. Ogre hide should be a good fit for me, both in terms of its durability and its size." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 125, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Stone Defender" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnome-made Servo" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gerbalt Finblad" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets4.webp" + } + } + ] + }, + { + "type": "section", + "name": "CR 5", + "page": 125, + "entries": [ + { + "type": "inset", + "page": 125, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Adult Oblex" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Oblex Slime (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fargrim Stonebrew" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "So I got captured by some duergar recently. It wasn't that bad to be honest, and I managed to get myself out of it after just a few months. Even greater is that I managed to snag some of their brews on my way out. Apparently, this drink is called 'fade' and its brewed from the slime of an oblex. Well, it helped me forget all my troubles and I've developed a taste for it. I'd love to get some if you can find any." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 125, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Allip" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Secret Smoke (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "John" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "55 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I can't tell you my real name because frankly, I'm in enough trouble as is. I don't want to make you an accomplice, but long story short, I need to beat an interrogation soon. No need for you to know what I did exactly, but the inquisitor has magical methods of extracting the truth out of people. I heard that smoke extracted from an allip can help someone become an immune to such abilities. Get me some of that, and I'll share some of this wealth that I just happened to come into recently." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 125, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Oaken Bolter" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gnome-made Servo" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gerbalt Finblad" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm a toymaker trying to get a start on his career, but I just can't create that first amazing toy that will fly off the shelves. One thing I've been experimenting with, is a wind-up toy that responds to its owner's commands! I've seen the gnomes create some constructs that can do something similar, but they guard the secrets of making those fairly closely. If I could just get some samples, I'm sure I could remake it for myself!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 125, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Star Spawn Mangler" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Psionic Overflow" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldly patrons are offering to them." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 6", + "page": 126, + "entries": [ + { + "type": "inset", + "page": 126, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "White Abishai" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mark of Tiamat" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ghesh Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 126, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Duergar Warlord" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Duergar Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 7", + "page": 126, + "entries": [ + { + "type": "inset", + "page": 126, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Air Elemental Myrmidon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Myrmidon Shackles" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Anna O'Loughlin" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "430 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am a highly sought-after woman and unfortunately, regular security just isn't cutting it anymore. 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That'll show those snobby team mates of mine." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 126, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Black Abishai" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mark of Tiamat" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ghesh Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "We dragonborn have an uneasy relationship with the Dragon Queen. 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While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 126, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Earth Elemental Myrmidon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Myrmidon Shackles" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Anna O'Loughlin" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "430 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am a highly sought-after woman and unfortunately, regular security just isn't cutting it anymore. 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Bring me some of those and I will gladly reward you." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 127, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Maurezhi" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Maurezhi Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Delg Rumnaheim" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "7 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'm a monster hunter by trade and I recently got a contract for some vampires that have been bothering some folk. Now, I've been in this business for a long time, and I got this far by following two rules: always be prepared, and never let them know you're coming. To that end, I want some maurezhi blood to cover myself with. That should mask my living vitality from their blood-sniffing senses. Then I can waltz right up to them and put an end to their evil once and for all." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 127, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Shadow Dancer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shadow Blight (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "25 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As the sole healer for my town, it is my duty to provide holistic health care for my patients. This extends beyond simple physical care and into mental wellbeing. Unfortunately, I am lacking skills as a therapist and need to rely on some outside medications to get the job done. Shadow blight from the shadar-kai may seem a little grim, but it does have the ability to suppress emotions and calm my patients when they're going through some trauma. I'd like to keep some on hand if possible." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 127, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Venom Troll" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Troll Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jemima Brunswick" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is nothing that I value more than my beauty: it has gotten me far in life and I intend for it to get me even more. As everyone is aware unfortunately, beauty is a fleeting thing that you lose with every passing day. But, I hope to slow this loss with a little magical charm. They say that the heart of a troll can be used to slow one's aging. Get one for me would you?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 127, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Water Elemental Myrmidon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Myrmidon Shackles" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Anna O'Loughlin" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "430 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am a highly sought-after woman and unfortunately, regular security just isn't cutting it anymore. What I need is a guard that is powerful, intimidating, and unquestionably loyal all at the same time. I've been thinking of getting some elementals in my employ and there is a gentleman that says he can source them if he has some shackles. Bring me some of those and I will gladly reward you." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 8", + "page": 127, + "entries": [ + { + "type": "inset", + "page": 127, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Canoloth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yugoloth Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Borivik Helder" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 127, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Corpse Flower" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Carrion Vines (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lia Amastacia" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest, Grassland, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "60 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My partner, Scruffy, has been having some tummy problems lately. Poor baby's had indigestion for the last two weeks! I think he needs a bit more greens in his diet, but he's a picky eater and only ever eats meat. However, I think I can trick him with some vines from a corpse flower. If you get me some, Scruffy and I would be ever so grateful!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 127, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Deathlock Mastermind" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Bone Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Augustus Darkholm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There are those that have called me and my sense of décor...morbid, at best. Personally, I don't see anything wrong with decorating one's home with black paint and skeletal remains, after all, my family has been doing it for generations! Anyway, there's something that I think would really complete my mantle and it is the bone heart of a deathlock. I think it would be an absolutely fascinating conversation starter...if I ever had anyone over to my house to converse with." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow House Captain" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Blood" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gloom Weaver" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shadow Blight (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "25 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As the sole healer for my town, it is my duty to provide holistic health care for my patients. This extends beyond simple physical care and into mental wellbeing. Unfortunately, I am lacking skills as a therapist and need to rely on some outside medications to get the job done. Shadow blight from the shadar-kai may seem a little grim, but it does have the ability to suppress emotions and calm my patients when they're going through some trauma. I'd like to keep some on hand if possible." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Howler" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Howler Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jamie Crandal" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I really don't like fighting people. Not only am I not good at it, but I find the entire idea barbaric. Unfortunately, my pacifist tendencies don't stop others from picking on me, if anything it encourages it. What I need is some sort of non-violent deterrent, something that'll make all the bullies just leave me alone. Howler blood might work, just toss some of that and people will run away screaming. Maybe it'll even give me a reputation and discourage people in the future." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hydroloth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yugoloth Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Borivik Helder" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Rot Troll" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Troll Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jemima Brunswick" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is nothing that I value more than my beauty: it has gotten me far in life and I intend for it to get me even more. As everyone is aware unfortunately, beauty is a fleeting thing that you lose with every passing day. But, I hope to slow this loss with a little magical charm. They say that the heart of a troll can be used to slow one's aging. Get one for me would you?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Salamander, Frost" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Frost Salamander Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Arctic, Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Our army's run into some skirmishes lately with mages summoning water elementals. Unfortunately, our swords literally aren't cutting it against these minions so we're going to need a little extra in our kits to fend them off. Frost salamander blood can add a cold touch to any weapon and should let us freeze those elementals solid and then chop them in two. We'll take any you can spare; we have an entire army to equip after all." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Sword Wraith Commander" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Black Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "10 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Any good commander will tell you that morale is the difference between an army and a random assortment of people holding weapons. There are many ways to bolster morale, but I have heard of a new technique that involves the black blood of a sword wraith. As morbid as it sounds to use the remains of a dead soldier to empower a live one, war is a messy business, and there is no space for reservations." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 128, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "The Lonely" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "The Lost Skin" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Wendell Carrybrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As an explorer, I need to both pack light, and be well-equipped for any situation. The key to achieving these seemingly contradictory objectives is to simply have better equipment. Leather tanned from the skin of a certain sorrowsworn can grant protection in just about any environment which will certainly cut down on the many different pieces of protective gear I'd need to pack." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 10", + "page": 129, + "entries": [ + { + "type": "inset", + "page": 129, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Autumn Eladrin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Eladrin Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Elarond Skychild" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "810 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As close relatives, the eladrin and the elves have much to learn from one another. In particular, I am fascinated by the mechanisms in which their emotions manage to exert such a tremendous influence over their bodies, and why such an ability was not passed down to us. I have isolated a few theories, but I need more samples to confirm them. If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 129, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Elder Oblex" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Oblex Slime (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Fargrim Stonebrew" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "So I got captured by some duergar recently. It wasn't that bad to be honest, and I managed to get myself out of it after just a few months. Even greater is that I managed to snag some of their brews on my way out. Apparently, this drink is called 'fade' and its brewed from the slime of an oblex. Well, it helped me forget all my troubles and I've developed a taste for it. I'd love to get some if you can find any." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 129, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Githyanki Gish" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Githyanki Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 129, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Githzerai Enlightened" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Githzerai Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the case of the githzerai. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 129, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Orthon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Orthon Tusk" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Timothy Vimes" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "105 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a law enforcement officer of the city, I often have to track down errant individuals that have escaped justice's reach. Unfortunately, sometimes I have nothing to go off but a discarded glove or old shoe. I could rely on a hunting hound, but I've found them to be unreliable in the past. No, what I would prefer is an orthon tusk. I've heard those things can track down anything anywhere with perfect accuracy. I have some city funds to compensate you if you bring me one. Really, the city would be saving money with the amount of my overtime it wouldn't have to pay anymore." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 129, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Spring Eladrin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Eladrin Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Elarond Skychild" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "810 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As close relatives, the eladrin and the elves have much to learn from one another. In particular, I am fascinated by the mechanisms in which their emotions manage to exert such a tremendous influence over their bodies, and why such an ability was not passed down to us. I have isolated a few theories, but I need more samples to confirm them. If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets6.webp" + } + }, + { + "type": "inset", + "page": 130, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Star Spawn Hulk" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Psionic Overflow" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldy patrons are offering to them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 130, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Summer Eladrin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Eladrin Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Elarond Skychild" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "810 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As close relatives, the eladrin and the elves have much to learn from one another. In particular, I am fascinated by the mechanisms in which their emotions manage to exert such a tremendous influence over their bodies, and why such an ability was not passed down to us. I have isolated a few theories, but I need more samples to confirm them. If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 130, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Winter Eladrin" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Eladrin Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Elarond Skychild" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Forest" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "810 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As close relatives, the eladrin and the elves have much to learn from one another. In particular, I am fascinated by the mechanisms in which their emotions manage to exert such a tremendous influence over their bodies, and why such an ability was not passed down to us. I have isolated a few theories, but I need more samples to confirm them. If you happen to come by any eladrin hearts, I'll take them off your hands...and also not ask how you got them." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 11", + "page": 130, + "entries": [ + { + "type": "inset", + "page": 130, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Alkilith" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Alkilith Acid" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Einkil Sturdyshelf" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "400 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As the curator of the museum, it is my duty to collect, catalogue, and maintain all manners of artifacts and treasures, including those with 'darker' origins. Unfortunately, regular cleaning agents don't work properly on cursed artifacts due to their propensity to repel anything that could be even remotely construed as 'purifying.' However, I have found that diluted alkilith acid has the ability to clean and shine items that have fiendish origins, probably because they recognize each other's similar origins. I'd very much like to get my hands on some, since our annual donor's tour is starting soon and the displays are sorely in need of a clean." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 130, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Balhannoth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Balhannoth Teeth (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Althaea Xandarist" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "270 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I run a house of worldly pleasures. The drinks, music, and companionship are all sure to relax even the tensest adventurer into a pleasant sleep. I wish to improve even further on my offerings by enhancing even the dreams of my customers. They say that ground balhannoth teeth can make a nice brew that allows the drinker to fulfill their deepest fantasies in their sleep. If I had some of that in my possession, I could offer a truly premium experience." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 130, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow Shadowblade" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Blood" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 130, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Soul Monger" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shadow Blight (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "25 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As the sole healer for my town, it is my duty to provide holistic health care for my patients. This extends beyond simple physical care and into mental wellbeing. Unfortunately, I am lacking skills as a therapist and need to rely on some outside medications to get the job done. Shadow blight from the shadar-kai may seem a little grim, but it does have the ability to suppress emotions and calm my patients when they're going through some trauma. I'd like to keep some on hand if possible." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets7.webp" + } + }, + { + "type": "inset", + "page": 131, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Spirit Troll" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Essence of Troll" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "\"Blind\" Mardred" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain, Swamp" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "860 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Trolls are a fascinating creature, their spiritual forms just as chaotic and haphazard as their bodies. It's been so long since I've had the chance to play around with those silly little souls and mess around with old Varpak. Grant an old woman some fun and get one for me would you?" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 131, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "The Hungry" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Scouring Bile (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Sionnodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "68 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As village healer I need to be able to respond to a wide variety of issues and emergencies. Sometimes, I need to do some extreme triage in order to ensure my patients don't endure further health risks and danger. As such, I want to keep some scouring bile in my kit. Even though it does hurt to imbibe it, that stuff can cure some ailments that could cause a lot more damage if left unchecked." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 131, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Yagnoloth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yugoloth Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Borivik Helder" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 12", + "page": 131, + "entries": [ + { + "type": "inset", + "page": 131, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Boneclaw" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Shadow Robe Wisps (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lawrence Ichelm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "450 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Despite all their dark magic and their undead proclivities, I actually think that liches have a pretty good sense of style. Even the boneclaws are garbed in some rather attractive robes. I think I'd like to share that sense of style and I heard you can do that with some of the wisps taken straight from the boneclaw. Would this make me look more like a lich than my skin condition already does? Yes. But, the rumors aren't going anywhere so I may as well lean into them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 131, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Duergar Despot" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Duergar Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gloin Rockbeard" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "8 sp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As much as we'd prefer to ignore it, the duergar are indeed our kin, and their plight is largely a result of our own selfishness. The countless generations of torture by the mind flayers have changed them irrevocably, but I think there may be a way to help them. If I can get a few samples of their brains, I believe that I can figure out exactly where our people diverged and maybe find a way to bridge the gap between us." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 131, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Eidolon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Enchanted Rubble" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Flain Gravelhands" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "300 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a dwarvish stonemason, I have a lot of ancient statues to maintain. Now, I could do it the oldfashioned way with sandpaper and elbow grease, or I could do it the smart way and use some enchanted rubble. I prefer the smart way, it'll leave me much more time to hit the pub." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 131, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Githyanki Kith'rak" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Githyanki Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets8.webp" + } + }, + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Gray Render" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Gray Render Hide" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Billy Biddybundle" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "570 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I'll be blunt: the spark has disappeared from my marriage lately. I don't know what I did! Maybe it's the long hours working, too many kids popping out, or just the both of us getting older, but my wife doesn't look at me like she used to. My buddy once told me that a blanket made of gray render hide can repair any relationship, and I really hope that's true. Please get me one and help save my marriage, I'll pay anything!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Oinoloth" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Yugoloth Heart" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Borivik Helder" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "1,125 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "In several ways, yugoloths are worse than regular fiends. While fiends fight merely for their bloodthirstiness or their vanity, yugoloths do so purely out of greed. I have made it my goal to end them once and for all, and to do that, I will need access to Gehenna. If you can get me yugoloth hearts, I can craft them into gems that will take my companions and I into that dark realm, to confront the legendary yugoloth general and destroy him." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 13", + "page": 132, + "entries": [ + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Dire Troll" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Troll Flesh" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Wellby Tosscobble" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Forest, Grassland, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "Even among the gourmand community, troll flesh is considered quite the strange meal. I believe it mostly comes down to the taste which is best described as...acquired. I can taste a good undertone in it however and I am sure that if I experiment with it enough, I can figure out a recipe that can bring out is full flavour potential." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow Arachnomancer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Blood" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Narzugon" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Narzugon Eye" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Gondwin Darkbane" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dwarf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "As a paladin that has sworn a sacred oath, it is my duty to eradicate evil wherever it rears its ugly head. Unfortunately, evil has grown more resourceful as time has gone by and so must I. While normally I would stride into battle head on, I believe that sometimes a matter of subtlety is called for, and what better way to do that than to use evil against itself. The eyes of a narzugon can blind other evil forces and I think that would be the perfect tool to aid in my crusade." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Star Spawn Seer" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Psionic Overflow" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Kallista Nolioski" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "It appears that some cults have fallen in with a certain race of creatures that hail from beyond the stars. These creatures boast tremendous psionic potential which then goes on to influence their followers. If I hope to understand the inner workings of these cults, I need some to understand how their altered minds work, and to understand that, I need samples of the psionic energy their other-worldy patrons are offering to them." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "The Angry" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Boiling Blood (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Salvin Rockyfield" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "75 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I own a somewhat profitable fighting ring, but audience attendance has been a little down lately. I think it's because my fighters just aren't in the same shape they used to be and they're lacking a little oomph in their bouts. I want to give them a little extra kick before they enter the ring, really make them turn savage against each other, you know? Some boiling blood from the Shadowfell should do it, that stuff will have them tearing each other apart like no one's business!" + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 132, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Wastrilith" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Wastrilith Teeth (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Shava Siannodel" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I serve my local town as healer, and while I believe I've been fairly good at treating their illnesses, I think I can do better. It is better to prevent sickness than treat it, and to that end, I want to filter the town's water to improve their health. I think if I dunk a bag of wastrilith teeth into the town's well, that should purify the water and vastly reduce the cases of waterborne diseases around here." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 14", + "page": 133, + "entries": [ + { + "type": "inset", + "page": 133, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Cadaver Collector" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Undertaker Oil" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Lawrence Ichelm" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "60 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "You know, I think the rumors of me being a lich may be based on more than just my skeletal appearance (which I must remind you, is due to a skin and muscle condition and nothing else). It's probably also got to do with the fact that I work as the town embalmer. Either way, I'm running low on supplies and I happened to come across the body of a fierce looking warrior that I want to immortalize (completely professional reasons I assure you). If I had some undertaker oil, I think I could do it justice." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 133, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow Inquisitor" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Blood" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 133, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Githyanki Supreme Commander" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Githyanki Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the case of the githyanki. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 133, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Retriever" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Retriever Leg" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Falion Silvergale" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "45 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I don't quite know how they've done it, but the drow have managed to develop an incredibly strong metallic alloy that they use in the construction of their horrid retrievers. I cannot allow those Underdark heathens to best us in this way and so I have made it my mission to reverse engineer this metal and bring its power to our own people. Retrieve some samples of this retriever metal and I will make sure you are rewarded on behalf of my people." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 15", + "page": 133, + "entries": [ + { + "type": "inset", + "page": 133, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Green Abishai" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mark of Tiamat" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ghesh Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 133, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nabassu" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Nabassu Jaw" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Calienta Ostoroth" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General Description: There is a man that I need to destroy; a bad man that has done bad things. His crimes against my family and I...well...they do not bear repeating. I do not seek something to help me kill him, I can already handle that part myself. What I need is something to destroy him. I need to ensure that when he is dead, he stays dead; to ensure that after I drive my knife through his black heart, his spiteful soul does not rise from the corpse to continue its sins. As evil as my request may be, I need the jaw of a nabassu to tear through his soul like it were a piece of meat.\" Reward: 2,550 gp Target: Skull Lord Request: Treachery Skull Requester Name: John Race: Human Suggested Locations: General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "300 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I can't divulge my real name for reasons that will soon be clear. I'm in a lot of trouble, and I need some help pulling myself out of it. To assuage your guilt I can assure you that I am innocent, but that won't stop the inquisitor that I have to face soon to clear my name. Unfortunately, I also can't tell the whole truth since I am actually wrapped up in a few other things that I'd rather not see the light of day. I could use any help I can get in passing this interrogation and I've heard about some magic skulls that might give me what I need. Please, I'm begging you, help me out of this nightmare!" + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 16", + "page": 134, + "entries": [ + { + "type": "inset", + "page": 134, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Githzerai Anarch" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Githzerai Brain" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Barakas" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Tiefling" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "15 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am fascinated by the case of the githzerai. A race of people with psionic abilities, their brains are unlike any other humanoids. I would very much like to study them and perhaps find a way to grant the rest of us similar powers." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 134, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Hellfire Engine" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Hellfire Core" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jarrod Gerkirk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "13,500 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The hellfire core is something that could be dreamed up only by the maddening ingenuity of the Abyss. Its structure, mechanisms, and materials are all so contradictory, yet they somehow work. I very much would like an intact sample of it to study and reverse engineer. Maybe it'll finally rekindle my dwindling interest in the more humdrum activities of my profession." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 134, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Phoenix" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Entropy Shard" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Faldrin Shattersky" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6,000 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 134, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Star Spawn Larva Mage" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Star Worms (large pouch)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Leto Arrakis" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2,775 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I am a navigator and unfortunately, the seas have been most tumultuous as of late. As a trader of volatile and valuable spices, it is absolutely imperative that I deliver my cargo in a timely manner and as such, I cannot afford to get lost. I have heard of a potion brewed from a certain larva that can improve navigational skills to a supernatural degree. I will pay any price for something that can ensure my ship's safe passage. 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I hoped they weren't going to come back for them, but I got word that they're in the next town over and unfortunately, I've already drunk their down payments. I think I can finish their orders in time if I work fast, I just need the materials. The metal from a steel predator claw is high quality and easy to reforge. Get me that quick, before I get a party of angry adventurers on my back!" + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 17", + "page": 134, + "entries": [ + { + "type": "inset", + "page": 134, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Blue Abishai" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Mark of Tiamat" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Ghesh Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "30 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "We dragonborn have an uneasy relationship with the Dragon Queen. Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." + ] + } + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHHVIII/Targets9.webp" + } + }, + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nagpa" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Brand of the Raven Queen" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Nala Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6,900 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My employer has once again come under his trademark waves of paranoia. It is his firm belief that he will be assassinated in the near future and that none of his clerics will be nearby to revive him in time. As such, he has charged me with procuring something that will do away with reliance on other people. I believe the nagpa can yield a brand of the raven queen that allows the holder to cheat death. 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I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nagpa" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Brand of the Raven Queen" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Nala Kimbatuul" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Dragonborn" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6,900 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "My employer has once again come under his trademark waves of paranoia. It is his firm belief that he will be assassinated in the near future and that none of his clerics will be nearby to revive him in time. As such, he has charged me with procuring something that will do away with reliance on other people. I believe the nagpa can yield a brand of the raven queen that allows the holder to cheat death. 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Her influence can easily be seen on the chromatic among us, but by and large, we try to keep her at an arm's length. However, I believe that our lineage should not be denied and that we should use some of her power, especially when doing so can be done safely and without cost. I will gladly pay good money if you bring me the marks that her Abishai bear, such things will let us embrace our heritage without succumbing to her influence." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 18", + "page": 135, + "entries": [ + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Amnizu" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Amnizu Tooth" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Amanda Silvertongue" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "120 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I work as an advisor for several important individuals. Without arrogance, I can say that my counsel is unquestionably sound. However, for some reason my clients constantly second-guess and undermine me, much to their own detriment. To that end, I've decided that simply charming them would be easier than convincing them, and I have been told that the tooth of an amnizu can make that easier. Do not worry, I will not make them do anything against their best interests while they are under my influence. After all, I am extremely professional." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow Favoured Consort" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Blood" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Sibriex" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Sibriex Cysts (large bag)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Immeral Goladrian" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "975 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There is much that we can learn from the sibriex in terms of transfiguration magic. As a practitioner of the art myself, I wish to study their abilities and perhaps add it them to my own. I need as many samples as I can get, the more the better." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 20", + "page": 135, + "entries": [ + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Drow Matron Mother" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Drow Blood" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Riskel Firestrider" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Cave" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "2 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "At long last we've discovered the secret to the drow's deadly poison: their own blood. It must be a sign from providence for us, to be able to kill drow and then use their own blood against them as a weapon. Bring me their blood and I will happily pay a handsome bounty." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Leviathan" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Entropy Shard" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Faldrin Shattersky" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Coast" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6,000 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 135, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Nightwalker" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Nightwalker Horn" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Wesley Tumblebrook" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "390 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "There have been some strange occurrences in my area recently; things vanishing and reappearing and teleporting around at random. I was willing to put up with it at first, until the first time that I suddenly blacked out and then reappeared one day later several acres from my house. It's high time that I investigate this mess, but first I'm going to need something to protect me from this strange vanishing magic. The horn of a nightwalker is said to act as a ward against banishment; I'm sure if I have one it should give me the defense I need." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 21", + "page": 136, + "entries": [ + { + "type": "inset", + "page": 136, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Astral Dreadnought" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Plane Blocking Ichor (1 gallon)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Birgit Conchobar" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "3 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "I have finally gotten the funding to improve our city's defenses, and unlike all the men in the war room, I believe we need something more than just 'taller walls.' Our home is woefully undefended from magical incursions and I think it's time we fixed that. I have heard that the blood of an astral dreadnought can put a stop to mages teleporting in and out of here like it's a roadside inn, and they also have more than enough to paint a line around our most important buildings." + ] + } + ] + } + ] + } + ] + }, + { + "type": "inset", + "page": 136, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Molydeus" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Abyssal Weapon Ichor (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Orsik Holderhek" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "450 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The demons of the Abyss think they're so clever by making the weapons of a molydeus dissolve upon their deaths. They think it will prevent us mortals from accessing their esoteric metallurgy techniques. Unfortunately for them, they've never gone up against the dogged determination of a Holderhek. I am thoroughly convinced that if I can get my hands on enough samples of their weapon ichor, I can figure out exactly what goes into their weapons and end up gaining the blacksmithing skills of the Demon Lords themselves." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 22", + "page": 136, + "entries": [ + { + "type": "inset", + "page": 136, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Zaratan" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Entropy Shard" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Faldrin Shattersky" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Desert, Grasslands, Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6,000 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The world is in pain; I can feel it. 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I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 23", + "page": 136, + "entries": [ + { + "type": "inset", + "page": 136, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Elder Tempest" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Entropy Shard" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Faldrin Shattersky" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Elf" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "Mountain" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "6,000 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The world is in pain; I can feel it. There's something amiss in the environment, some fatal fracture that is compounding on itself and threatens to consume us all. I intend to prevent this from happening of course, but first I need to figure out the cause. The entropy shards held by elder elementals are powerful objects that are tied to nature itself. I think if I can get my hands on them, I'll be able to divine a ritual that will get me the information I seek." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "CR 25", + "page": 136, + "entries": [ + { + "type": "inset", + "page": 136, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Target:", + "entries": [ + "Marut" + ] + }, + { + "type": "item", + "name": "Request:", + "entries": [ + "Sigil Oil (vial)" + ] + }, + { + "type": "item", + "name": "Requester Name:", + "entries": [ + "Jarrod Gerkirk" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Gnome" + ] + }, + { + "type": "item", + "name": "Suggested Locations:", + "entries": [ + "General" + ] + }, + { + "type": "item", + "name": "Reward:", + "entries": [ + "150 gp" + ] + } + ] + }, + { + "type": "item", + "name": "Description:", + "entries": [ + { + "type": "quote", + "entries": [ + "The most coveted tinkering oil in the multiverse can only be found on Primus' most treasured works: the maruts. Just one drop of that oil can make miracles happen when applied to even rudimentary machines, let alone my own inventions. Problem is, I'd never be able to get it myself seeing as how dangerous the marut are in battle. If you get me some, I'd pay a high price for it." + ] + } + ] + } + ] + } + ] + } + ] + } + ] }, { - "crossbow": true - } - ], - "inherits": { - "namePrefix": "Gearstring Launcher ", - "source": "HHHVIII", - "page": 88, - "rarity": "rare", - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "This specialized weapon is fitted with an intricate series of gears that can add custom payloads to the wielder's ammunition. While holding this weapon, you may use your bonus action to load or unload an item that is no larger than 6 inches in any dimension and that weighs up to 10 pounds into the launching slot. If you have an item in the launching slot, you may choose to use your action to fire that loaded item as a specialized ammunition-head at any space or target within your weapon's normal range. If your loaded item would normally involve making an attack roll against a target, you roll that attack roll as a normal ranged weapon attack and use any effects from that loaded item instead of your normal damage roll." - ], - "customProperties": { - "ingredients": "Oaken Bolter Gear ×1", - "crafter": "Tinker" - } - } - }, - { - "name": "Hellbolt Striker", - "type": "GV", - "requires": [ - { - "type": "M" - } - ], - "inherits": { - "namePrefix": "Hellbolt Striker ", - "source": "HHHVIII", - "page": 90, - "rarity": "very rare", - "propertyAdd": [ - "crfBy" - ], - "bonusWeapon": "+1", - "entries": [ - "You gain a {=bonusWeapon} to attack and damage rolls made with this magical weapon. This weapon is lined with a fiendish coil designed to release stored energy once it is charged by a particularly powerful strike. When you make a successful critical hit against a creature with this weapon, up to three other creatures of your choice within 30 feet of your target that you can see must make a {@dc 20} Dexterity saving throw as an arc of lightning streaks from the original target towards them. Creatures take {@damage 5d8} lightning damage on a failed save, or half as much damage on a successful one." - ], - "customProperties": { - "ingredients": "Hellbolt Coil ×1", - "crafter": "Tinker" - } - } - }, - { - "name": "Inertia Piston", - "type": "GV", - "requires": [ - { - "type": "M", - "dmgType": "B" - } - ], - "inherits": { - "namePrefix": "Inertia Piston ", - "source": "HHHVIII", - "page": 91, - "rarity": "rare", - "propertyAdd": [ - "crfBy" - ], - "entries": [ - "This item may be attached to any melee bludgeoning weapon. Attaching or removing this item from a weapon takes 10 minutes to complete. A weapon can only have one attachment at a time.", - "If you score a critical hit with a weapon that has this item attached against a creature that is size Large or smaller, you may choose to also knock them {@condition prone} or move them up to 5 feet away from you." - ], - "customProperties": { - "ingredients": "Copperstone Joint ×1", - "crafter": "Tinker" - } - } - }, - { - "name": "Star Breaker", - "type": "GV", - "requires": [ - { - "type": "M" - } - ], - "inherits": { - "namePrefix": "Star Breaker ", - "source": "HHHVIII", - "page": 97, - "rarity": "very rare", - "reqAttune": true, - "propertyAdd": [ - "crfBy" - ], - "bonusWeapon": "+1", - "recharge": "dawn", - "rechargeAmount": 6, - "charges": 6, - "entries": [ - "You gain a {=bonusWeapon} bonus to attack and damage rolls with this weapon. This weapon has 6 charges. While holding this weapon, you may use your bonus action to expend a charge and use either of the following abilities:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Collapse Distance", - "entries": [ - "You target a creature you can see within 60 feet of you. That creature must succeed on a {@dc 19} Wisdom saving throw or be magically teleported, along with any equipment it is wearing or carrying, to an unoccupied space you can see within 5 feet of you." - ] - }, - { - "type": "item", - "name": "Spatial Leap", - "entries": [ - "You magically teleport yourself, along with any equipment you are wearing or carrying to an unoccupied space you can see within 60 feet of you." - ] - } - ] - }, - "This weapon regains all expended charges daily at dawn." - ], - "customProperties": { - "ingredients": "Elder Star Fragment ×1", - "crafter": "Blacksmith" + "type": "section", + "name": "FAQs", + "page": 137, + "entries": [ + { + "type": "entries", + "entries": [ + "{@i Q: Why didn't you include the meat you can harvest from creatures?}", + "A: I wanted to avoid relatively generic harvesting materials. Largely I assumed that DM's would be able to judge meat harvesting by themselves without any need for a guide." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: Can I give suggestions or feedback?}", + "A: Of course! This is a living document and I fully endorse anyone to send in item suggestions or balance feedback. See the Contact Us section for contact details." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: Can I change an item to suit my campaign?}", + "A: Feel free to do so. Items were designed to be setting agnostic and able to fit into anything, but edge cases could always occur. I encourage DMs to use this guide as a launching point for their own ideas." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: What's your next book, considering there's no more monster compendiums by WotC?}", + "A: Well first I'm going to take a bit of a break. I might publish a few adventures I've written, but after that, I will probably look into a herbalism guide. Follow {@link @drifterworkshop|https://twitter.com/drifterworkshop} on Twitter for regular updates." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: Why don't you include the beast section?}", + "A: I felt that beasts were too mundane to include in the harvest table, and largely could be replaced by a DM googling an actual butcher table." + ] + }, + { + "type": "entries", + "entries": [ + "{@i Q: How come you didn't include any loot like weapons and armor?}", + "A: Those items are largely context sensitive. After all, not every {@creature Hobgoblin|MM} walks around with a {@item spear|PHB} at all times, so I felt best to leave those out and up to the DM to decide based on context." + ] + } + ] } - } - } - ], - "itemProperty": [ - { - "name": "Crafted by", - "source": "HHHVIII", - "page": 53, - "abbreviation": "crfBy", - "template": "{{prop_name}}: {{item.customProperties.ingredients}} ({@optfeature {{item.customProperties.crafter}}|HHHVI})" - }, - { - "name": "Crafted Artifact", - "source": "HHHVIII", - "page": 100, - "abbreviation": "crfA", - "template": "Crafted by: {{item.customProperties.ingredients}}" - } - ], - "itemType": [ - { - "abbreviation": "Oil", - "source": "HHHVIII", - "page": 53, - "name": "Oil", - "entries": [ - "" - ] - } - ], - "disease": [ - { - "name": "Influence of Zuggtmoy", - "source": "HHHVIII", - "page": 105, - "color": "a1ff00", - "entries": [ - "While infected in this way, the creature is {@condition charmed} by you and can't be reinfected by these spores." - ] - }, - { - "name": "Spores of Zuggtmoy", - "source": "HHHVIII", - "page": 105, - "color": "c2fd00", - "entries": [ - "While infected in this way, the creature can't be reinfected, and it must repeat the {@dc 19} Constitution saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a {@book spore servant|MM|0|spore servant template} if it's a type of creature that can be {@book (see the \"Myconids\" entry in the Monster Manual)|MM|0|spore servant template}." - ] - } - ], - "vehicleUpgrade": [ - { - "name": "Astral Hull Plating", - "source": "HHHVIII", - "page": 82, - "upgradeType": [ - "SHP:H" - ], - "entries": [ - "{@note This vehicle upgrade is also available as an {@item Astral Hull Plating|HHHVIII|item}.}", - "This hard plating is surprisingly light, buoyant, and specially tuned to the Astral Plane, allowing ships outfitted with it to sail through that Astral Sea with little effort.", - "A ship that has been appropriately outfitted by this plating gains a +1 bonus to AC and may sail through the Astral Plane as if it were water. Piloting and sailing the ship like normal allows it to travel as if it were subjected to an average travel wind on the Material Plane, and it moves at the appropriate speed. The ship may also angle itself up or down to achieve the same freedom of movement that creatures enjoy on the Astral Plane; doing so only requires the helmsman of the ship to {@condition concentration|PHB|concentrate} on the angle change as they steer.", - "For a ship to be considered appropriately outfitted, two scales are required for every 10 feet of ship length: one on each side." ] } ] diff --git a/collection/Jasmine Yang; Hamund's Herbalism Handbook.json b/collection/Jasmine Yang; Hamund's Herbalism Handbook.json index 7c2d3b03f6..4fa6ee1ad3 100644 --- a/collection/Jasmine Yang; Hamund's Herbalism Handbook.json +++ b/collection/Jasmine Yang; Hamund's Herbalism Handbook.json @@ -23,3198 +23,1388 @@ "dateLastModified": 1695071994, "_dateLastModifiedHash": "e873246671" }, - "book": [ + "background": [ { - "name": "Hamund's Herbalism Handbook", - "id": "HHbH", + "name": "Herbalist", "source": "HHbH", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/Cover.webp", - "published": "2022-09-03", - "author": "Jasmine Yang", - "contents": [ - { - "name": "Cover Page, Credits & Changelog" - }, - { - "name": "Introduction", - "ordinal": { - "type": "chapter", - "identifier": 1 - } - }, - { - "name": "Rules and Mechanics", - "ordinal": { - "type": "chapter", - "identifier": 2 - }, - "headers": [ - "Gathering Herbs", - "Using Herbs" - ] - }, + "page": 40, + "skillProficiencies": [ { - "name": "The Herb Compendium", - "ordinal": { - "type": "chapter", - "identifier": 3 - }, - "headers": [ - "Herb List" - ] - }, + "nature": true, + "survival": true + } + ], + "languageProficiencies": [ { - "name": "Miscellaneous", - "ordinal": { - "type": "chapter", - "identifier": 4 - }, - "headers": [ - "Tinctures", - "Feats", - "Spells", - "New background: Herbalist", - "Hamund's Helpers" - ] - }, + "any": 1 + } + ], + "toolProficiencies": [ { - "name": "Herb Tables", - "ordinal": { - "type": "appendix", - "identifier": "A" - }, - "headers": [ - "Common Herb Tables", - "Rare Herb Tables", - "All Herbs A-Z Table" - ] + "herbalism kit": true } - ] - } - ], - "bookData": [ - { - "id": "HHbH", - "source": "HHbH", - "data": [ + ], + "startingEquipment": [ { - "type": "section", - "name": "Hamund's Herbalism Handbook", - "page": 1, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/Cover-Full.webp" - }, - "title": "Front Cover" - }, + "_": [ + "traveler's clothes|phb", + "herbalism kit|phb", { - "type": "entries", - "style": "text-center", - "entries": [ - "{@color {@style A Guide to Herbalism in Dungeons and Dragons 5e|small-caps;dnd-font}|--rgb-name}", - "{@note DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", - "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", - "{@note All other original material in this work is copyright [2022] by Drifters Game Workshop and published under the Community Content Agreement for Dungeon Masters Guild.}" - ] + "special": "a piece of jewellery containing a dried flower" }, { - "type": "entries", - "name": "Credits", - "page": 1, - "entries": [ - { - "type": "list", - "style": "list-hang", - "items": [ - { - "type": "item", - "name": "Designed, Written, and Typeset by:", - "entries": [ - "Jasmine Yang" - ] - }, - { - "type": "item", - "name": "Cover art by:", - "entries": [ - "Lukasz Jakolski", - "Website: {@link https://www.inprnt.com/gallery/fadingray/}", - "Instagram: {@link https://www.instagram.com/lukasz.jaskolski/}" - ] - }, - "{@b All other art provided by WotC under the DMs Guild Creator Content program.}", - { - "type": "item", - "name": "Created using the Homebrewery:", - "entries": [ - "{@link https://homebrewery.naturalcrit.com/}" - ] - }, - { - "type": "item", - "name": "Image stains by:", - "entries": [ - "/u/AeronDrake", - "{@link https://homebrewery.naturalcrit.com/}" - ] - }, - { - "type": "item", - "name": "Special thanks to:", - "entries": [ - "Alain, Azshelei, Danniva, Dormund, Drop, Kerosene, Njarl, and Orryn" - ] - } - ] - } - ] - }, + "item": "pouch|phb", + "containsValue": 1000 + } + ] + } + ], + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ { - "type": "entries", - "name": "Contact Us", - "page": 1, - "entries": [ - "Email: {@i driftersgameworkshop@gmail.com}", - "Twitter: {@link @drifterworkshop|https://twitter.com/drifterworkshop}" - ] + "type": "item", + "name": "Skill Proficiencies:", + "entry": "{@skill Nature}, {@skill Survival}" }, { - "type": "entries", - "name": "Changelog", - "page": 1, - "entries": [ - { - "type": "list", - "items": [ - "v1.0: Release (2022-11-23)" - ] - } - ] + "type": "item", + "name": "Tool Proficiencies:", + "entry": "{@item Herbalism Kit|PHB}" }, { - "type": "entries", - "name": "Aim of this Guide", - "page": 1, - "entries": [ - "If you have ever played an open world fantasy RPGgame, chances are that it included some sort of mechanic to gather plants and herbs as you roam through the map. Other than providing useful buffs and abilities to the player, these herbs also serve as little pieces of worldbuilding\u2014changing availability as the environment does, or serving as quest items for NPCs.", - "This book aims to provide that same experience, as well as to serve the needs of any DM whose players constantly ask them if they can forage something while out travelling between quest locations. This book contains over 160 unique herbs, designed to be usable in any campaign that a DM can slot in to provide a whole new dimension of exploration and world building to their games. There's also rules for foraging, some new spells, and a couple extra goodies.", - "Everything has been written with balance in mind, but you are of course free to rebalance anything in this guide to suit your own table, or feel free to message me at {@i driftersgameworkshop@gmail.com} or hit me up on Twitter {@link @drifterworkshop|https://twitter.com/drifterworkshop} to discuss anything in this guide.", - "Also, consider checking out some of my other works:the 'Hamund's Harvesting Handbook {@loader Volume I|collection/Jasmine Yang; Hamund's Harvesting Handbook I.json}, {@loader Volume II|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}, {@loader Volume III|collection/Jasmine Yang; Hamund's Harvesting Handbook III.json}' series (also written under the fictional pen of the boisterous Sir Hamund Holderhek), and my naval combat guide {@link 'Captains and Cannons'|https://www.dmsguild.com/product/256983/Captains-and-Cannons-A-Ship-Combat-Guide-in-DD-5e}. Both are available on the DMsGuild in both PDF and Fantasy Grounds versions." - ] + "type": "item", + "name": "Languages:", + "entry": "One of your choice" }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/Credits.webp" - } + "type": "item", + "name": "Equipment:", + "entry": "A set of {@item Traveler's Clothes|PHB|traveller's clothes}, a {@item herbalism kit|PHB}, a piece of jewellery containing a dried flower, and a belt {@item pouch|phb} containing 10 gp." } ] }, { - "type": "section", - "name": "Chapter 1: Introduction", - "page": 2, + "name": "Feature: Ripe Pickings", + "type": "entries", "entries": [ - { - "type": "quote", - "entries": [ - "Welcome dear reader to a brand new series of learning and adventure, brought to you by none other than I, Sir Hamund Holderhek! On the off chance that my published works have yet to reach you, let me say that I am a writer by trade, but an explorer at heart. Through my many years of wandering these planes of existence, I have seen, done, and conquered just about everything the multiverse has to offer!", - "I have scaled peaks that pierce the heavens, trekked across sands scorched by sun, and plunged into depths that border the Hells themselves, and through all of it I have marvelled at what nature has to show to me each time. For this volume in particular however, I have chosen to focus on nature's more understated, yet crucial gifts: plants and herbs.", - "Within this book is the compilation of copious amounts of travel notes, interacting with and consuming every magical plant ranging from the mighty mountain heart ginseng, to the mirthful sillypad. Within these pages you will find not only an exhaustive compendium of useful plants and herbs you may find on your travels, but also instructions on how to forage for them, how to brew them into powerful tinctures, new spells to add to your arsenals, and also my many humorous thoughts and musings. Nature has grown these miracles for us, and after reading this book, you will know how to take them all for yourself!", - "Good luck and good harvesting," - ], - "by": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P.", - "from": "Hamund's Herbalism Handbook", - "skipMarks": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/Hamund.webp" - }, - "title": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P." - } - ] + "As an experienced herbalist, you know the best spots to find ripe plants, and the best techniques to gather them without wasting any of the precious resources inside. Whenever you gather a herb that has charges, that herb always starts with the maximum number of charges possible." + ], + "data": { + "isFeature": true + } }, { - "type": "section", - "name": "Chapter 2: Rules and Mechanics", - "page": 3, + "name": "Suggested Characteristics", + "type": "entries", "entries": [ - "Any magical plant (and even some plant adjacent organisms like mushrooms and lichen) are considered {@b herbs}. Herbs can be found in virtually every environment, even using their magical nature to survive in places that would be inhospitable to more mundane plants. Their effects vary widely and some are much rarer and more useful than others, but all have their own value in their own ways. The following section details the basic rules for finding herbs and how to use them.", + "Since their livelihood relies on a flourishing wild, herbalists tend to have a reverence for nature and hold a respect for the natural cycle of life. While most do live among others as healers or alchemists, they spend the majority of their time outdoors and alone, which can often lead to some eccentric traits.", { - "type": "section", - "name": "Gathering Herbs", - "page": 3, - "entries": [ - "Collecting a herb is known as {@b gathering}, which is further broken down into two different methods: {@b foraging} and {@b picking}.", - { - "type": "entries", - "name": "Foraging", - "page": 3, - "entries": [ - "Foraging refers to wandering through one's environment and simply gathering whatever they may come across. It may be done as a downtime activity, or while the party is travelling at a normal or slower pace. For every 8 hours that a character spends foraging, they may make a Wisdom ({@skill Survival}) check, with the results determined by the table below. Results are cumulative: each row's results also earn the foraging character the results of the rows above it.", - { - "type": "statblock", - "tag": "table", - "source": "HHbH", - "name": "Foraging Herb Table", - "page": 3 - }, - { - "type": "statblock", - "tag": "variantrule", - "source": "HHbH", - "name": "Optional Rule: Identifying Herbs", - "page": 3 - } - ] - }, - { - "type": "entries", - "name": "Picking", - "page": 3, - "entries": [ - "Picking refers to actively searching out a specific herb by tracking through the environment and looking for signs of where the herb may be. This may only be done as a downtime activity.", - "In order to go picking for a herb, a player must declare which herb they are looking for and then spend the next 8 hours attempting to find it, at the end of which they may make a {@dc 25} Wisdom ({@skill Survival}) check. A player may only attempt to pick a herb that is in the same environment table as the environment the player is currently in.", - "On a success they find the herb they were looking for. On a failure, it is deemed that the herb cannot be found in the local area and they must travel for a full day before they, or anyone in their party, may attempt to pick the same herb again.", - { - "type": "inset", - "page": 3, - "name": "Resolving the Locate Animals And Plants Spell", - "entries": [ - "The {@spell locate animals and plants} spell allows a player to name a plant and be told where it is so long as it exists within a 5 mile radius of their current location. While this is a rather innocuous spell in the base game, when it comes to finding herbs it can be quite powerful in finding the rarer herbs, and potentially cause contention since it would rely on DM fiat to decide if that herb is present or not. To avoid this, DMs can use the table below to determine the herb's availability, based on the probability of the herb's rarity in their environment table.", - "To use the table, the player {@action cast a spell|PHB|casting the spell} must roll a {@dice d100}. If they roll equal to or above the number listed next to the herb they are trying to locate's corresponding position on their herb table, then the herb is present and the spell leads them to it.", - { - "type": "statblock", - "tag": "table", - "source": "HHbH", - "name": "Herb's Relative Rarity Table", - "page": 3 - }, - "Note that this table only applies to special herbs. If your players wish to find many common herbs, that should have little impact on game balance." - ] - } - ] - } + "type": "table", + "colLabels": [ + "d6", + "Personality Trait" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I will collect every pretty flower I see\u2014and I think every flower is pretty." + ], + [ + "2", + "I revere plants as both friends and benefactors, and I always give them the respect they deserve." + ], + [ + "3", + "I always have a nice flower or scented pouch of leaves in my possession to give to those I like." + ], + [ + "4", + "If no one stops me, I will talk for hours about plant facts and my favourite herbs." + ], + [ + "5", + "I adorn everything I own with flowers and other plant life." + ], + [ + "6", + "I am fascinated with the deadly nature of some plants and I look forward to seeing how I can put them to use." + ] ] }, { - "type": "section", - "name": "Using Herbs", - "page": 4, - "entries": [ - "Herbs may be used much like any other item, with their description detailing how to use them, how long it takes to use them, and the effects they bestow.", - "A creature may only be under the effect of one herb ata time. If a creature attempts to use a new herb on themselves while still under the effect of another, the first herb's effects end immediately.", - { - "type": "statblock", - "tag": "variantrule", - "source": "HHbH", - "name": "Optional Rule: Herb Toxicity", - "page": 4 - }, - { - "type": "entries", - "name": "Preparing Herbs", - "page": 4, - "entries": [ - "Many herbs are quick and simple to apply, usually just using an action to eat them or spending a bit of time rubbing their juices on one's equipment. However, other herbs require a much longer and more involved process\u2014needing to be smoked, boiled, peeled, burned, etc. before they become usable. Herbs that require a process such as this are said to {@b require preparation}.", - "To prepare a herb, a character must have a {@item herbalism kit|PHB} in their possession and spend an hour during a short or long rest processing the herb appropriately. This is considered a light and non-strenuous activity for the purpose of calculating rest requirements. If done during a short rest, that character may still recover hit points by expending hit die as usual. Once the rest has been finished, the herb must be used immediately. The character preparing the herb and the character using the herb do not need to be the same\u2014one character can prepare the herb, while another uses it at the end of the rest." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/UsingHerbs.webp" - } - } - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 3: The Herb Compendium", - "page": 5, - "entries": [ - "This section contains the list of more than 160 herbs created for this book, as well as an explanation of how to read a herb's entry.", - { - "type": "entries", - "name": "Name", - "page": 5, - "entries": [ - "The name of the herb, listed in alphabetical order." + "type": "table", + "colLabels": [ + "d6", + "Ideal" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "{@b Naturalism.} I believe that there is nothing that the gifts of nature cannot solve, and that civilisation only tends to get in its way. (Any)" + ], + [ + "2", + "{@b Sustainability.} Plant life must be controlled and maintained by sentient creatures so that their uses may continue to serve us. (Lawful)" + ], + [ + "3", + "{@b Wrath.} Plants are actually some of the deadliest organisms in the world, their only issue is that they can't move. That's where I come in. (Evil)" + ], + [ + "4", + "{@b Discovery.} I am travelling the world to document and research the plants I find, and hopefully discover a new one myself. (Neutral)" + ], + [ + "5", + "{@b Conservation.} I have joined the war on nature, on the side of nature. Anyone that would try to harm the plants must go through me first. (Chaotic)" + ], + [ + "6", + "{@b Healing.} There is no need for the common people to suffer from illness so long as nature provides cures and I am there to find them. (Good)" + ] ] }, { - "type": "entries", - "name": "Requires Preparation", - "page": 5, - "entries": [ - "This section denotes whether or not a herb needs preparation before it can be used ({@book described in more detail in Chapter 2|HHbH|2|Preparing Herbs})." + "type": "table", + "colLabels": [ + "d6", + "Bond" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I am a student of science and I want field research in gathering and applying herbs in real-life situations." + ], + [ + "2", + "I seek a plant that can cure an illness that has plagued my home village for generations." + ], + [ + "3", + "In order to prove my honour and bravery, I am searching for a legendary plant to bring back and present to the elders of my hometown." + ], + [ + "4", + "My goal is to make enough money to retire to my own plot of land, where I will spend my time growing the exotic herbs I found on my journey." + ], + [ + "5", + "I will sow the seeds of my favourite flower wherever I go and ensure the world blooms with its beauty." + ], + [ + "6", + "As an infant, my life was saved when a wandering herbalist used medicinal plants to break my fever. I vow to bring the same natural healing to everyone in the same way." + ] ] }, { - "type": "entries", - "name": "Description", - "page": 5, - "entries": [ - "A description of the herb written by Hamund. While these are usually just flavour, they also often inform the player how the herb is applied which may impact very specific game scenarios." - ] - }, - { - "type": "entries", - "name": "Location", - "page": 5, - "entries": [ - "Specific herbs grow in specific environments, having grown to adapt to their surroundings. This section lists which environment the herb can be found in, which is also the herb environment table for where they can be rolled.", - { - "type": "inset", - "page": 5, - "name": "Inhospitable Environments ", - "entries": [ - "Although the herbs listed in this guide are meant to be findable in most locations, the DM has full discretion to determine if an environment is completely devoid of plant life and thus unsuitable for finding any herbs. Locations like this may include the peaks of mountains, in the middle of the ocean, the depths of the Nine Hells, etc.", - "In other cases, the DM may decide that plants can grow in an environment, but due to various circumstances, their availability may be limited\u2014such as during a severe drought, or while travelling through the mostly barren lands of the Shadowfell. In these cases, the DC for gathering all herbs is increased by 5. Similarly, if the players are in an environment in which plant life is extremely abundant\u2014such as the forests of the Feywild\u2014then the DC for gathering all herbs are lowered by 5." - ] - } - ] - }, - { - "type": "entries", - "name": "Effect", - "page": 5, - "entries": [ - "The effect that the herb imparts once used. Some are destructive, single-use items, while others have beneficial effects that can be used repeatedly. If a herb lists a number of charges based on a dice roll, these charges are rolled for when the herb is first gathered." - ] - }, - { - "type": "section", - "name": "Herb List", - "page": 5, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 4, - "page": 5, - "items": [ - "{@item Aboleth Stalk|HHbH}", - "{@item Aloyleaf|HHbH}", - "{@item Ashfree Birch|HHbH}", - "{@item Auril's Hair|HHbH}", - "{@item Banshee Vine|HHbH}", - "{@item Barrier Coral|HHbH}", - "{@item Basilisk Tongues|HHbH}", - "{@item Basilisk's Appetiser|HHbH}", - "{@item Bird Seed|HHbH}", - "{@item Blighted Pollen|HHbH}", - "{@item Blubber Bulb|HHbH}", - "{@item Boom Maize|HHbH}", - "{@item Bramble Rice|HHbH}", - "{@item Breeze Nuts|HHbH}", - "{@item Brighteye Carrots|HHbH}", - "{@item Bubblemelon|HHbH}", - "{@item Buried Moonlight|HHbH}", - "{@item Candle Rose|HHbH}", - "{@item Chef's Trick|HHbH}", - "{@item Cleric's Cane|HHbH}", - "{@item Cold Brush|HHbH}", - "{@item Compass Rose|HHbH}", - "{@item Corpse Hands|HHbH}", - "{@item Courter's Perfume|HHbH}", - "{@item Cracker Nut|HHbH}", - "{@item Crackle Bark|HHbH}", - "{@item Creeper's Folly|HHbH}", - "{@item Crystal Fruit|HHbH}", - "{@item Deadwood|HHbH}", - "{@item Drowner's Reach|HHbH}", - "{@item Dryad's Secret|HHbH}", - "{@item Dwarf's Bane|HHbH}", - "{@item Echo Wood|HHbH}", - "{@item Elven Leaf|HHbH}", - "{@item Embergrass|HHbH}", - "{@item Everfrost Root|HHbH}", - "{@item Everwort Root|HHbH}", - "{@item Fabric Leaf|HHbH}", - "{@item Fairybed Reed|HHbH}", - "{@item Fanana|HHbH}", - "{@item Fey's Fear|HHbH}", - "{@item Fiend's chilli|HHbH}", - "{@item Fiendsgate Wisteria|HHbH}", - "{@item Fin Moss|HHbH}", - "{@item Fire Flower|HHbH}", - "{@item Firemelon|HHbH}", - "{@item Fireplume Fennel|HHbH}", - "{@item Flumph Fungi|HHbH}", - "{@item Fool's Charm|HHbH}", - "{@item Frozen Fuel|HHbH}", - "{@item Fumbleweed|HHbH}", - "{@item Gargoyle's Lichen|HHbH}", - "{@item Ghost Leaf|HHbH}", - "{@item Giant's Silk|HHbH}", - "{@item Glacier Branch|HHbH}", - "{@item Glide Weed|HHbH}", - "{@item Gloom's Cloak|HHbH}", - "{@item Glowmoss|HHbH}", - "{@item Gluebell|HHbH}", - "{@item Golden Pine|HHbH}", - "{@item Golden Truffle|HHbH}", - "{@item Grave Root|HHbH}", - "{@item Grounder Seed|HHbH}", - "{@item Hag's Hair|HHbH}", - "{@item Hamund's Hair|HHbH}", - "{@item Heartstopper Weed|HHbH}", - "{@item Heaven's Chance|HHbH}", - "{@item Hopping Bean|HHbH}", - "{@item Hunter's Mud|HHbH}", - "{@item Ice Mint|HHbH}", - "{@item Ice Vine|HHbH}", - "{@item Icestone Trunk|HHbH}", - "{@item Icicle Moss|HHbH}", - "{@item Interrogator's Baton|HHbH}", - "{@item Ironleaf Thicket|HHbH}", - "{@item Jellyfish Vine|HHbH}", - "{@item Jingle Berries|HHbH}", - "{@item Keepsake Daisy|HHbH}", - "{@item Ki-Rin's Bounty|HHbH}", - "{@item Killer Tomato|HHbH}", - "{@item Knock Wood|HHbH}", - "{@item Kraken Kelp|HHbH}", - "{@item Lich Lichen|HHbH}", - "{@item Liftwood|HHbH}", - "{@item Lolth's Thorn|HHbH}", - "{@item Lotus of the Raven Queen|HHbH}", - "{@item Lucidity Lavender|HHbH}", - "{@item Magic Mistletoe|HHbH}", - "{@item Maiden Moss|HHbH}", - "{@item Marid's Tail|HHbH}", - "{@item Mariner's Friend|HHbH}", - "{@item Mender's Mold|HHbH}", - "{@item Merrow Trap|HHbH}", - "{@item Mirage Melon|HHbH}", - "{@item Mordenkainen's Mint|HHbH}", - "{@item Mortician's Cactus|HHbH}", - "{@item Mountain Heart Ginseng|HHbH}", - "{@item Mud Bane|HHbH}", - "{@item Musical Fruit|HHbH}", - "{@item Nature's Curse|HHbH}", - "{@item Needlecloud Cactus|HHbH}", - "{@item Nightflame Seed|HHbH}", - "{@item Nofall Leaves|HHbH}", - "{@item Nomad's Treasure|HHbH}", - "{@item Numbing Bush|HHbH}", - "{@item Odour Begonia|HHbH}", - "{@item Oracle's Leaf|HHbH}", - "{@item Parrot Poppy|HHbH}", - "{@item Peacekeeper's Lily|HHbH}", - "{@item Pearvoyance|HHbH}", - "{@item Peony of Power|HHbH}", - "{@item Pinecone of Cold|HHbH}", - "{@item Platinum Star|HHbH}", - "{@item Polypad|HHbH}", - "{@item Prepyrus|HHbH}", - "{@item Purple Worm Bulb|HHbH}", - "{@item Rageroot|HHbH}", - "{@item Repellent Lemon|HHbH}", - "{@item Rimemoss|HHbH}", - "{@item Rumble Cotton|HHbH}", - "{@item Rush Chillis|HHbH}", - "{@item Rustfern|HHbH}", - "{@item Sailor's Omen|HHbH}", - "{@item Sandrain Flower|HHbH}", - "{@item Sandtrap Palm|HHbH}", - "{@item Scholar's Brush|HHbH}", - "{@item Sea Seeds|HHbH}", - "{@item Sea Soap|HHbH}", - "{@item Sentry Bush|HHbH}", - "{@item Sharpeye Twig|HHbH}", - "{@item Shepherd's Soap|HHbH}", - "{@item Shifter's Jasmine|HHbH}", - "{@item Shunflower|HHbH}", - "{@item Sigil's Mark|HHbH}", - "{@item Sillypad|HHbH}", - "{@item Silver Root|HHbH}", - "{@item Snakeskin Root|HHbH}", - "{@item Soap Grass|HHbH}", - "{@item Soldier's Duty|HHbH}", - "{@item Soopa Mushroom|HHbH}", - "{@item Sork Root|HHbH}", - "{@item Spectrum Rose|HHbH}", - "{@item Speed Apple|HHbH}", - "{@item Sporecaster|HHbH}", - "{@item Squirtwort|HHbH}", - "{@item Steelwood Sap|HHbH}", - "{@item Stenchblossom|HHbH}", - "{@item Sticky Fig|HHbH}", - "{@item Stonecap Mushrooms|HHbH}", - "{@item Sungi|HHbH}", - "{@item Sylvan Bandage|HHbH}", - "{@item Tailor's Gamble|HHbH}", - "{@item Thaw Bud|HHbH}", - "{@item Titan's Field|HHbH}", - "{@item Tlincalli Thorn|HHbH}", - "{@item Toad Skin Shrub|HHbH}", - "{@item Touch Grass|HHbH}", - "{@item Tracker's Leaf|HHbH}", - "{@item Treant Seed|HHbH}", - "{@item Troll's Snot|HHbH}", - "{@item Twice-Blessed Clover|HHbH}", - "{@item Umbra Tongue|HHbH}", - "{@item Vampire's Fang|HHbH}", - "{@item Volo Tree|HHbH}", - "{@item Whisper Puff|HHbH}", - "{@item Winterlight Bloom|HHbH}", - "{@item Wizard's Friend|HHbH}", - "{@item Yell Pepper|HHbH}", - "{@item Yeti Brush|HHbH}" - ] - } + "type": "table", + "colLabels": [ + "d6", + "Flaw" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I am regularly covered in dirt and fertiliser that many find off putting." + ], + [ + "2", + "I value plant life over animal life and I will gladly sacrifice the latter to save the former." + ], + [ + "3", + "I consider all plants to be sentient beings and I have to ask them permission before I do anything that would damage them." + ], + [ + "4", + "Secretly, I have little regard to the sustainability of gathering too many herbs\u2014all I care is what use they have to serve me." + ], + [ + "5", + "I can become very distracted if I see a herb that I want, and I will drop everything else to go get it." + ], + [ + "6", + "I refuse to believe that there is a problem that can't be solved by the right plant\u2014even if it's really obvious this isn't a situation that calls for them." + ] ] } ] - }, + } + ], + "fluff": { + "entries": [ + "From even before the discovery of farming, society has relied on the gifts that nature grows from its soil and the herbalists that gather and harness those gifts.", + "Herbalists are naturally close to nature, venturing out into the wilds to gather plants that can heal the sick, lend vigour to the weak, and even create magical effects that would make the most powerful of mages jealous." + ] + } + } + ], + "feat": [ + { + "name": "Nature's Bounty", + "source": "HHbH", + "page": 39, + "entries": [ + "Your attunement to nature causes you to find more herbs wherever you go, almost as if nature itself is attempting to aid you. Whenever you gather a herb, roll a {@dice d20}. On a 20, you gain an extra copy of the herb you just gathered." + ] + }, + { + "name": "Tincture Master", + "source": "HHbH", + "page": 39, + "entries": [ + "You have attained a mastery of distilling herbs into {@variantrule tinctures|HHbH}, halving the time and cost it takes for you to create one." + ] + } + ], + "spell": [ + { + "name": "Cornucopia", + "source": "HHbH", + "page": 39, + "level": 5, + "school": "T", + "time": [ { - "type": "section", - "name": "Chapter 4: Miscellaneous", - "page": 39, - "entries": [ - { - "type": "quote", - "entries": [ - "Herbalism is not simply wandering around and picking pretty flowers! Herbalism is a holistic trade with many facets that people can spend lifetimes to master. I present some of these extra facets to you, so you too may devote yourself to them and perhaps one day rival even my own knowledge (I highly doubt it)." - ], - "by": "Hamund" - }, - { - "type": "section", - "name": "Tinctures", - "page": 39, - "entries": [ - { - "type": "statblock", - "tag": "variantrule", - "source": "HHbH", - "name": "Tinctures", - "page": 39 - } - ] - }, - { - "type": "section", - "name": "Feats", - "page": 39, - "entries": [ - { - "type": "statblock", - "tag": "feat", - "source": "HHbH", - "name": "Tincture Master", - "page": 39 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HHbH", - "name": "Nature's Bounty", - "page": 39 - } - ] - }, - { - "type": "section", - "name": "Spells", - "page": 39, - "entries": [ - { - "type": "statblock", - "tag": "spell", - "source": "HHbH", - "name": "Cornucopia", - "page": 39 - }, - { - "type": "statblock", - "tag": "spell", - "source": "HHbH", - "name": "Hamund's Herbal Hypodermic", - "page": 39 - }, - { - "type": "statblock", - "tag": "spell", - "source": "HHbH", - "name": "Herbal Infusion", - "page": 40 - } - ] - }, - { - "type": "section", - "name": "New Background: Herbalist", - "page": 40, - "entries": [ - { - "type": "statblock", - "tag": "background", - "source": "HHbH", - "name": "Herbalist", - "page": 40 - } - ] - }, - { - "type": "section", - "name": "Hamund's Helpers", - "page": 41, - "entries": [ - { - "type": "quote", - "entries": [ - "If you've reached this far in my book, no doubt you've become quite the herbalism master! But do not think you are the only one who has studied this art; in my travels I have met many that have studied the plants and flora of these worlds, and found those whose talents astound even I! You may even find these restless souls during your own travels. If you do, make sure to mention my name\u2014they may give you a discount on some of their services." - ], - "by": "Hamund" - }, - "The following are some NPCs that a DM can easily slot into any campaign or setting. Feel free to use theseNPCs as convenient ways for the party to provide herbalism related services whenever they are needed.", - { - "type": "entries", - "name": "Herbal Vendor", - "page": 41, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Name:", - "entries": [ - "Harry Holderhek" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Halfling-Dwarf" - ] - }, - { - "type": "item", - "name": "Hamund's Notes:", - "entries": [ - "The Holderhek clan is large and expansive\u2014even growing to include many couplings between dwarves and other races. Harry is one such product of these unions, half a halfling, and half a dwarf (specifically, my second cousin Harchibold Holderhek). Having grown in the forests of his mother's people, Harry has long been familiar with plant life, taking to the druidic arts and becoming one of the foremost experts on herbs. In fact, his knowledge on the subject was instrumental in the writing of this book.", - "Harry spends most of his time these days wandering the planes, looking for more rare plants to catalogue and research. He funds his travels by selling some of the more powerful herbs he finds along the way. In fact, his spice pouch of holding seems to have a never-ending supply of useful plants for any occasion, and his upstanding Holderhek morals means he always parts with them for a reasonable price." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/HerbalVendor.webp" - } - } - ] - }, - { - "type": "entries", - "name": "Tincture Brewer", - "page": 41, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Name:", - "entries": [ - "Mona" - ] - }, - { - "type": "item", - "name": "Race:", - "entries": [ - "Human (?)" - ] - }, - { - "type": "item", - "name": "Hamund's Notes:", - "entries": [ - "Mona is an odd individual to be sure, but I do ask you give them a fair chance when you meet them, as they are the finest brewer of tinctures I have met in my travels. Through a technique that they refuse to share with me, they are capable of brewing a herb into a tincture in a single day, allowing them to work through vast amounts of herbs at an unheard of speed. You do need to supply all related materials and costs for a regular tincture, plus a premium charge of an extra 20% on top of that, but I would say the fee is well worth the time and convenience they can save you.", - "Also, despite their pallid skin, stiff movements, and raspy voice, they will assure you that they are most definitely alive and NOT a sentient zombie. I highly advise you not to contest them on this point, lest you risk finding their spit mixed in with your tincture order." - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/TinctureBrewer.webp" - } - } - ] - } - ] - } - ] - }, + "number": 10, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": "a small pouch of loamy soil" + }, + "duration": [ { - "type": "section", - "name": "Appendix A: Herb Tables", - "page": 42, - "entries": [ - { - "type": "section", - "name": "Common Herb Tables", - "page": 42, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Common Arctic Herbs", - "page": 42 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Common Cave Herbs", - "page": 42 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Common Coast Herbs", - "page": 42 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Common Desert Herbs", - "page": 42 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Common Forest Herbs", - "page": 42 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Common Grassland Herbs", - "page": 42 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Common Mountain Herbs", - "page": 42 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Common Swamp Herbs", - "page": 42 - } - ] - }, - { - "type": "section", - "name": "Rare Herb Tables", - "page": 42, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Rare Arctic Herbs", - "page": 42 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Rare Cave Herbs", - "page": 42 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Rare Coast Herbs", - "page": 43 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Rare Desert Herbs", - "page": 43 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Rare Forest Herbs", - "page": 43 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Rare Grassland Herbs", - "page": 43 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Rare Mountain Herbs", - "page": 43 - }, - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "Rare Swamp Herbs", - "page": 43 - } - ] - }, - { - "type": "section", - "name": "All Herbs A-Z Table", - "page": 44, - "entries": [ - { - "type": "statblock", - "collapsed": true, - "tag": "table", - "source": "HHbH", - "name": "All Herbs A-Z Table", - "page": 44 - } - ] - } - ] + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } } - ] - } - ], - "variantrule": [ - { - "name": "Optional Rule: Herb Toxicity", - "source": "HHbH", - "page": 4, - "ruleType": "O", - "entries": [ - "For balance reasons, it is advised to maintain the rule that allows a character to only benefit from the effects of one herb at a time. However, if the DM wishes, they may allow the high-reward usage of multiple herbs, by including a high-risk drawback known as {@b herb toxicity}.", - "Under this optional rule, whenever a creature is under the effects of one herb and attempts to use another on themselves, they must make a Constitution saving throw with a DC equal to 10 + 5 x the number of herbs they have attempted to use since their last long rest. On a success, they use the herb as normal. On a failure, their body rejects the overload of magical influences on themselves, causing the herb to be wasted, the beneficial effects of any herb currently affecting them to end immediately, and for the creature to become {@condition poisoned} for one hour." - ] - }, - { - "name": "Optional Rule: Identifying Herbs", - "source": "HHbH", - "page": 3, - "ruleType": "O", + ], + "meta": { + "ritual": true + }, "entries": [ - "For the sake of simplicity, it is assumed under the standard rules that characters are always aware of the identity of the herb they have gathered, including its name, value, and effect. However, if the DM wishes to add a bit more complexity and challenge, they may wish to force players to identify herbs as well.", - "Under this optional rule, whenever a character forages a herb, they must succeed on a {@dc 15} Wisdom ({@skill Nature}) check in order to identify the herb they have just gathered. On a failure, a character is only aware that the herb is vaguely useful, but does not know its name, effects, or how to use it.", - "A character that has opted to pick a herb is assumed to know which herb they have picked." - ] + "When you cast this spell, you declare up to 4 willing creatures you can see within 30 feet to share a magical bond with you. For the duration of the spell, whenever you use a herb on yourself, that herb's effects are duplicated among all creatures that share a magical bond with you, so long as they are on the same plane of existence." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + } + ] + } }, { - "name": "Tinctures", + "name": "Hamund's Herbal Hypodermic", "source": "HHbH", "page": 39, - "ruleType": "O", - "entries": [ - "While herbs are certainly valuable in the powers they impart, a major hindrance to their usability is the lengthy preparations that some of them require. In these situations, it may be wise to brew that herb into a tincture. A tincture is the essence of an herb, distilled through various processes and designed to apply all the effects of a herb in a much faster time frame.", + "level": 2, + "school": "T", + "time": [ { - "type": "entries", - "name": "Using a tincture", - "page": 39, - "entries": [ - "Using a tincture takes an action and results in all the effects specified in the herb's description. Like herbs, a character may only benefit from the effects of one tincture or herb at a time. Using a new tincture while still under the effects of another tincture or herb, causes the first's effect to end immediately." - ] - }, + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ { - "type": "entries", - "name": "Creating a tincture", - "page": 39, - "entries": [ - "Creating a tincture is no easy feat, and requires intricate knowledge alchemy to perform successfully. In order to create a tincture, a character must possess proficiency in and have access to alchemy supplies. In addition, that character must expend an amount of money equal to double the base cost of the herb to buy ingredients and other materials. Creating a tincture requires one work week of labour to produce.", - "At the end of the process, the herb is destroyed and the character creates a tincture with the name '{@code tincture of [consumed herb]}'." - ] + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + } } + ], + "entries": [ + "When you cast this spell, you grow a hollow needle from your arm for the duration that can be used as a natural finesse weapon to make unarmed strikes that deal {@damage 1d4} + Dexterity modifier in damage.", + "Strikes with this needle can also be used to quickly deliver a poison or herb that would normally take much longer to apply to a weapon. As a bonus action, you may use the needle to absorb a poison or herb that would normally be used to coat a weapon. If you do so, this needle acts as if it is coated in that poison or herb, with all the benefits that would entail." + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "piercing" + ], + "miscTags": [ + "UBA" ] - } - ], - "table": [ + }, { - "name": "All Herbs A-Z Table", + "name": "Herbal Infusion", "source": "HHbH", - "page": 44, - "colLabels": [ - "Herb", - "Environment", - "Value", - "Requires Preparation" + "page": 40, + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "colStyles": [ - "col-3 text-center", - "col-3 text-center", - "col-3 text-center", - "col-3 text-center" + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true, + "m": "one herb that the spell consumes" + }, + "duration": [ + { + "type": "instant" + } ], - "rows": [ - [ - "{@item Aboleth Stalk|HHbH}", - "Coast", - "500 gp", - "Y" - ], - [ - "{@item Aloyleaf|HHbH}", - "Mountain", - "1 gp", - "N" - ], - [ - "{@item Ashfree Birch|HHbH}", - "Arctic", - "20 gp", - "N" - ], - [ - "{@item Auril's Hair|HHbH}", - "Arctic", - "20 gp", - "N" - ], - [ - "{@item Banshee Vine|HHbH}", - "Swamp", - "20 gp", - "N" - ], - [ - "{@item Barrier Coral|HHbH}", - "Coast", - "1,000 gp", - "N" - ], - [ - "{@item Basilisk Tongues|HHbH}", - "Mountain", - "50 gp", - "Y" - ], - [ - "{@item Basilisk's Appetiser|HHbH}", - "Cave", - "1 gp", - "Y" - ], - [ - "{@item Bird Seed|HHbH}", - "Grassland", - "1 gp", - "N" - ], - [ - "{@item Blighted Pollen|HHbH}", - "Grassland", - "500 gp", - "N" - ], - [ - "{@item Blubber Bulb|HHbH}", - "Arctic", - "10 gp", - "Y" - ], - [ - "{@item Boom Maize|HHbH}", - "Grassland", - "10 gp", - "N" - ], - [ - "{@item Bramble Rice|HHbH}", - "Grassland", - "5 gp", - "N" - ], - [ - "{@item Breeze Nuts|HHbH}", - "Coast", - "1 gp", - "N" - ], - [ - "{@item Brighteye Carrots|HHbH}", - "Cave", - "10 gp", - "Y" - ], - [ - "{@item Bubblemelon|HHbH}", - "Coast", - "50 gp", - "N" - ], - [ - "{@item Buried Moonlight|HHbH}", - "Cave", - "10 gp", - "Y" - ], - [ - "{@item Candle Rose|HHbH}", - "Forest", - "1 gp", - "N" - ], - [ - "{@item Chef's Trick|HHbH}", - "Swamp", - "1 gp", - "N" - ], - [ - "{@item Cleric's Cane|HHbH}", - "Desert", - "20 gp", - "Y" - ], - [ - "{@item Cold Brush|HHbH}", - "Arctic", - "1 gp", - "Y" - ], - [ - "{@item Compass Rose|HHbH}", - "Cave", - "1 gp", - "N" - ], - [ - "{@item Corpse Hands|HHbH}", - "Swamp", - "200 gp", - "Y" - ], - [ - "{@item Courter's Perfume|HHbH}", - "Grassland", - "1 gp", - "Y" - ], - [ - "{@item Cracker Nut|HHbH}", - "Forest", - "1 gp", - "N" - ], - [ - "{@item Crackle Bark|HHbH}", - "Grassland", - "200 gp", - "Y" - ], - [ - "{@item Creeper's Folly|HHbH}", - "Cave", - "100 gp", - "Y" - ], - [ - "{@item Crystal Fruit|HHbH}", - "Arctic", - "100 gp", - "N" - ], - [ - "{@item Deadwood|HHbH}", - "Forest", - "1 gp", - "Y" - ], - [ - "{@item Drowner's Reach|HHbH}", - "Coast", - "20 gp", - "N" - ], - [ - "{@item Dryad's Secret|HHbH}", - "Forest", - "50 gp", - "Y" - ], - [ - "{@item Dwarf's Bane|HHbH}", - "Mountain", - "1 gp", - "N" - ], - [ - "{@item Echo Wood|HHbH}", - "Mountain", - "200 gp", - "Y" - ], - [ - "{@item Elven Leaf|HHbH}", - "Forest", - "10 gp", - "Y" - ], - [ - "{@item Embergrass|HHbH}", - "Desert", - "200 gp", - "Y" - ], - [ - "{@item Everfrost Root|HHbH}", - "Arctic", - "1,000 gp", - "N" - ], - [ - "{@item Everwort Root|HHbH}", - "Mountain", - "20 gp", - "N" - ], - [ - "{@item Fabric Leaf|HHbH}", - "Forest", - "1 gp", - "N" - ], - [ - "{@item Fairybed Reed|HHbH}", - "Swamp", - "10 gp", - "N" - ], - [ - "{@item Fanana|HHbH}", - "Swamp", - "1 gp", - "N" - ], - [ - "{@item Fey's Fear|HHbH}", - "Forest", - "500 gp", - "N" - ], - [ - "{@item Fiend's chilli|HHbH}", - "Mountain", - "1 gp", - "Y" - ], - [ - "{@item Fiendsgate Wisteria|HHbH}", - "Mountain", - "10 gp", - "N" - ], - [ - "{@item Fin Moss|HHbH}", - "Coast", - "10 gp", - "N" - ], - [ - "{@item Fire Flower|HHbH}", - "Desert", - "200 gp", - "Y" - ], - [ - "{@item Firemelon|HHbH}", - "Desert", - "1,000 gp", - "N" - ], - [ - "{@item Fireplume Fennel|HHbH}", - "Desert", - "500 gp", - "N" - ], - [ - "{@item Flumph Fungi|HHbH}", - "Cave", - "5 gp", - "Y" - ], - [ - "{@item Fool's Charm|HHbH}", - "Desert", - "500 gp", - "N" - ], - [ - "{@item Frozen Fuel|HHbH}", - "Arctic", - "50 gp", - "N" - ], - [ - "{@item Fumbleweed|HHbH}", - "Desert", - "1 gp", - "Y" - ], - [ - "{@item Gargoyle's Lichen|HHbH}", - "Cave", - "1 gp", - "Y" - ], - [ - "{@item Ghost Leaf|HHbH}", - "Swamp", - "500 gp", - "Y" - ], - [ - "{@item Giant's Silk|HHbH}", - "Mountain", - "5 gp", - "N" - ], - [ - "{@item Glacier Branch|HHbH}", - "Arctic", - "50 gp", - "N" - ], - [ - "{@item Glide Weed|HHbH}", - "Coast", - "20 gp", - "Y" - ], - [ - "{@item Gloom's Cloak|HHbH}", - "Cave", - "200 gp", - "Y" - ], - [ - "{@item Glowmoss|HHbH}", - "Cave", - "1 gp", - "N" - ], - [ - "{@item Gluebell|HHbH}", - "Swamp", - "50 gp", - "N" - ], - [ - "{@item Golden Pine|HHbH}", - "Arctic", - "100 gp", - "N" - ], - [ - "{@item Golden Truffle|HHbH}", - "Forest", - "200 gp", - "Y" - ], - [ - "{@item Grave Root|HHbH}", - "Swamp", - "200 gp", - "Y" - ], - [ - "{@item Grounder Seed|HHbH}", - "Grassland", - "200 gp", - "Y" - ], - [ - "{@item Hag's Hair|HHbH}", - "Swamp", - "10 gp", - "Y" - ], - [ - "{@item Hamund's Hair|HHbH}", - "Cave", - "500 gp", - "N" - ], - [ - "{@item Heartstopper Weed|HHbH}", - "Grassland", - "50 gp", - "Y" - ], - [ - "{@item Heaven's Chance|HHbH}", - "Mountain", - "1,000 gp", - "Y" - ], - [ - "{@item Hopping Bean|HHbH}", - "Desert", - "10 gp", - "N" - ], - [ - "{@item Hunter's Mud|HHbH}", - "Swamp", - "1 gp", - "Y" - ], - [ - "{@item Ice Mint|HHbH}", - "Arctic", - "1 gp", - "Y" - ], - [ - "{@item Ice Vine|HHbH}", - "Arctic", - "1 gp", - "N" - ], - [ - "{@item Icestone Trunk|HHbH}", - "Arctic", - "1,000 gp", - "Y" - ], - [ - "{@item Icicle Moss|HHbH}", - "Arctic", - "200 gp", - "Y" - ], - [ - "{@item Interrogator's Baton|HHbH}", - "Desert", - "100 gp", - "N" - ], - [ - "{@item Ironleaf Thicket|HHbH}", - "Mountain", - "50 gp", - "Y" - ], - [ - "{@item Jellyfish Vine|HHbH}", - "Coast", - "200 gp", - "Y" - ], - [ - "{@item Jingle Berries|HHbH}", - "Arctic", - "1 gp", - "N" - ], - [ - "{@item Keepsake Daisy|HHbH}", - "Forest", - "500 gp", - "N" - ], - [ - "{@item Ki-Rin's Bounty|HHbH}", - "Mountain", - "500 gp", - "Y" - ], - [ - "{@item Killer Tomato|HHbH}", - "Mountain", - "1 gp", - "N" - ], - [ - "{@item Knock Wood|HHbH}", - "Forest", - "1 gp", - "N" - ], - [ - "{@item Kraken Kelp|HHbH}", - "Coast", - "50 gp", - "Y" - ], - [ - "{@item Lich Lichen|HHbH}", - "Swamp", - "20 gp", - "Y" - ], - [ - "{@item Liftwood|HHbH}", - "Coast", - "1 gp", - "N" - ], - [ - "{@item Lolth's Thorn|HHbH}", - "Cave", - "50 gp", - "N" - ], - [ - "{@item Lotus of the Raven Queen|HHbH}", - "Swamp", - "500 gp", - "Y" - ], - [ - "{@item Lucidity Lavender|HHbH}", - "Swamp", - "50 gp", - "Y" - ], - [ - "{@item Magic Mistletoe|HHbH}", - "Arctic", - "500 gp", - "Y" - ], - [ - "{@item Maiden Moss|HHbH}", - "Swamp", - "100 gp", - "Y" - ], - [ - "{@item Marid's Tail|HHbH}", - "Coast", - "100 gp", - "N" - ], - [ - "{@item Mariner's Friend|HHbH}", - "Coast", - "1 gp", - "Y" - ], - [ - "{@item Mender's Mold|HHbH}", - "Cave", - "1 gp", - "N" - ], - [ - "{@item Merrow Trap|HHbH}", - "Coast", - "10 gp", - "N" - ], - [ - "{@item Mirage Melon|HHbH}", - "Desert", - "1 gp", - "N" - ], - [ - "{@item Mordenkainen's Mint|HHbH}", - "Forest", - "100 gp", - "N" - ], - [ - "{@item Mortician's Cactus|HHbH}", - "Desert", - "1 gp", - "Y" - ], - [ - "{@item Mountain Heart Ginseng|HHbH}", - "Mountain", - "10 gp", - "Y" - ], - [ - "{@item Mud Bane|HHbH}", - "Swamp", - "1,000 gp", - "Y" - ], - [ - "{@item Musical Fruit|HHbH}", - "Grassland", - "1 gp", - "N" - ], - [ - "{@item Nature's Curse|HHbH}", - "Swamp", - "1,000 gp", - "Y" - ], - [ - "{@item Needlecloud Cactus|HHbH}", - "Desert", - "20 gp", - "Y" - ], - [ - "{@item Nightflame Seed|HHbH}", - "Forest", - "10 gp", - "N" - ], - [ - "{@item Nofall Leaves|HHbH}", - "Arctic", - "1 gp", - "Y" - ], - [ - "{@item Nomad's Treasure|HHbH}", - "Desert", - "1 gp", - "N" - ], - [ - "{@item Numbing Bush|HHbH}", - "Grassland", - "20 gp", - "N" - ], - [ - "{@item Odour Begonia|HHbH}", - "Swamp", - "1 gp", - "N" - ], - [ - "{@item Oracle's Leaf|HHbH}", - "Mountain", - "100 gp", - "Y" - ], - [ - "{@item Parrot Poppy|HHbH}", - "Coast", - "1 gp", - "N" - ], - [ - "{@item Peacekeeper's Lily|HHbH}", - "Forest", - "200 gp", - "Y" - ], - [ - "{@item Pearvoyance|HHbH}", - "Coast", - "1 gp", - "Y" - ], - [ - "{@item Peony of Power|HHbH}", - "Grassland", - "1,000 gp", - "N" - ], - [ - "{@item Pinecone of Cold|HHbH}", - "Arctic", - "500 gp", - "N" - ], - [ - "{@item Platinum Star|HHbH}", - "Mountain", - "100 gp", - "Y" - ], - [ - "{@item Polypad|HHbH}", - "Coast", - "100 gp", - "Y" - ], - [ - "{@item Prepyrus|HHbH}", - "Swamp", - "100 gp", - "N" - ], - [ - "{@item Purple Worm Bulb|HHbH}", - "Cave", - "1,000 gp", - "Y" - ], - [ - "{@item Rageroot|HHbH}", - "Desert", - "50 gp", - "N" - ], - [ - "{@item Repellent Lemon|HHbH}", - "Mountain", - "1 gp", - "Y" - ], - [ - "{@item Rimemoss|HHbH}", - "Arctic", - "10 gp", - "N" - ], - [ - "{@item Rumble Cotton|HHbH}", - "Mountain", - "200 gp", - "Y" - ], - [ - "{@item Rush Chillis|HHbH}", - "Mountain", - "500 gp", - "Y" - ], - [ - "{@item Rustfern|HHbH}", - "Cave", - "100 gp", - "N" - ], - [ - "{@item Sailor's Omen|HHbH}", - "Coast", - "500 gp", - "Y" - ], - [ - "{@item Sandrain Flower|HHbH}", - "Desert", - "1,000 gp", - "N" - ], - [ - "{@item Sandtrap Palm|HHbH}", - "Desert", - "5 gp", - "N" - ], - [ - "{@item Scholar's Brush|HHbH}", - "Coast", - "100 gp", - "Y" - ], - [ - "{@item Sea Seeds|HHbH}", - "Coast", - "1 gp", - "N" - ], - [ - "{@item Sea Soap|HHbH}", - "Coast", - "200 gp", - "Y" - ], - [ - "{@item Sentry Bush|HHbH}", - "Mountain", - "1 gp", - "Y" - ], - [ - "{@item Sharpeye Twig|HHbH}", - "Forest", - "100 gp", - "N" - ], - [ - "{@item Shepherd's Soap|HHbH}", - "Grassland", - "1 gp", - "Y" - ], - [ - "{@item Shifter's Jasmine|HHbH}", - "Mountain", - "1,000 gp", - "Y" - ], - [ - "{@item Shunflower|HHbH}", - "Grassland", - "1 gp", - "N" - ], - [ - "{@item Sigil's Mark|HHbH}", - "Coast", - "1,000 gp", - "N" - ], - [ - "{@item Sillypad|HHbH}", - "Swamp", - "1 gp", - "N" - ], - [ - "{@item Silver Root|HHbH}", - "Cave", - "20 gp", - "Y" - ], - [ - "{@item Snakeskin Root|HHbH}", - "Desert", - "1 gp", - "N" - ], - [ - "{@item Soap Grass|HHbH}", - "Grassland", - "1 gp", - "N" - ], - [ - "{@item Soldier's Duty|HHbH}", - "Forest", - "20 gp", - "N" - ], - [ - "{@item Soopa Mushroom|HHbH}", - "Cave", - "1 gp", - "N" - ], - [ - "{@item Sork Root|HHbH}", - "Swamp", - "5 gp", - "N" - ], - [ - "{@item Spectrum Rose|HHbH}", - "Grassland", - "1,000 gp", - "Y" - ], - [ - "{@item Speed Apple|HHbH}", - "Forest", - "50 gp", - "Y" - ], - [ - "{@item Sporecaster|HHbH}", - "Cave", - "20 gp", - "Y" - ], - [ - "{@item Squirtwort|HHbH}", - "Coast", - "5 gp", - "N" - ], - [ - "{@item Steelwood Sap|HHbH}", - "Forest", - "1,000 gp", - "Y" - ], - [ - "{@item Stenchblossom|HHbH}", - "Grassland", - "20 gp", - "N" - ], - [ - "{@item Sticky Fig|HHbH}", - "Desert", - "100 gp", - "N" - ], - [ - "{@item Stonecap Mushrooms|HHbH}", - "Cave", - "500 gp", - "Y" - ], - [ - "{@item Sungi|HHbH}", - "Cave", - "200 gp", - "Y" - ], - [ - "{@item Sylvan Bandage|HHbH}", - "Forest", - "5 gp", - "Y" - ], - [ - "{@item Tailor's Gamble|HHbH}", - "Forest", - "1 gp", - "Y" - ], - [ - "{@item Thaw Bud|HHbH}", - "Arctic", - "1 gp", - "N" - ], - [ - "{@item Titan's Field|HHbH}", - "Cave", - "1,000 gp", - "Y" - ], - [ - "{@item Tlincalli Thorn|HHbH}", - "Desert", - "50 gp", - "Y" - ], - [ - "{@item Toad Skin Shrub|HHbH}", - "Forest", - "20 gp", - "N" - ], - [ - "{@item Touch Grass|HHbH}", - "Grassland", - "100 gp", - "N" - ], - [ - "{@item Tracker's Leaf|HHbH}", - "Grassland", - "10 gp", - "N" - ], - [ - "{@item Treant Seed|HHbH}", - "Forest", - "1,000 gp", - "Y" - ], - [ - "{@item Troll's Snot|HHbH}", - "Swamp", - "1 gp", - "Y" - ], - [ - "{@item Twice-Blessed Clover|HHbH}", - "Grassland", - "500 gp", - "N" - ], - [ - "{@item Umbra Tongue|HHbH}", - "Cave", - "50 gp", - "Y" - ], - [ - "{@item Vampire's Fang|HHbH}", - "Mountain", - "20 gp", - "N" - ], - [ - "{@item Volo Tree|HHbH}", - "Desert", - "10 gp", - "N" - ], - [ - "{@item Whisper Puff|HHbH}", - "Grassland", - "50 gp", - "N" - ], - [ - "{@item Winterlight Bloom|HHbH}", - "Arctic", - "200 gp", - "Y" - ], - [ - "{@item Wizard's Friend|HHbH}", - "Grassland", - "100 gp", - "N" - ], - [ - "{@item Yell Pepper|HHbH}", - "Desert", - "1 gp", - "No" - ], - [ - "{@item Yeti Brush|HHbH}", - "Arctic", - "5 gp", - "N" - ] - ] - }, - { - "name": "Common Arctic Herbs", - "source": "HHbH", - "page": 42, - "colLabels": [ - "d6", - "Herb" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "{@item Nofall Leaves|HHbH}" - ], - [ - "2", - "{@item Ice Vine|HHbH}" - ], - [ - "3", - "{@item Cold Brush|HHbH}" - ], - [ - "4", - "{@item Ice Mint|HHbH}" - ], - [ - "5", - "{@item Thaw Bud|HHbH}" - ], - [ - "6", - "{@item Jingle Berries|HHbH}" - ] - ] - }, - { - "name": "Common Cave Herbs", - "source": "HHbH", - "page": 42, - "colLabels": [ - "d6", - "Herb" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "{@item Basilisk's Appetiser|HHbH}" - ], - [ - "2", - "{@item Soopa Mushroom|HHbH}" - ], - [ - "3", - "{@item Glowmoss|HHbH}" - ], - [ - "4", - "{@item Compass Rose|HHbH}" - ], - [ - "5", - "{@item Mender's Mold|HHbH}" - ], - [ - "6", - "{@item Gargoyle's Lichen|HHbH}" - ] - ] - }, - { - "name": "Common Coast Herbs", - "source": "HHbH", - "page": 42, - "colLabels": [ - "d6", - "Herb" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "{@item Mariner's Friend|HHbH}" - ], - [ - "2", - "{@item Sea Seeds|HHbH}" - ], - [ - "3", - "{@item Liftwood|HHbH}" - ], - [ - "4", - "{@item Pearvoyance|HHbH}" - ], - [ - "5", - "{@item Parrot Poppy|HHbH}" - ], - [ - "6", - "{@item Breeze Nuts|HHbH}" - ] - ] - }, - { - "name": "Common Desert Herbs", - "source": "HHbH", - "page": 42, - "colLabels": [ - "d6", - "Herb" - ], - "colStyles": [ - "col-2 text-center", - "col-10" + "entries": [ + "You magically extract and absorb the essence of a herb in your hand, allowing you to instantly use the herb regardless of how long it would normally take to use it. This spell can only be used on herbs that affect your own body." ], - "rows": [ - [ - "1", - "{@item Mirage Melon|HHbH}" - ], - [ - "2", - "{@item Nomad's Treasure|HHbH}" - ], - [ - "3", - "{@item Fumbleweed|HHbH}" - ], - [ - "4", - "{@item Yell Pepper|HHbH}" - ], - [ - "5", - "{@item Mortician's Cactus|HHbH}" - ], - [ - "6", - "{@item Snakeskin Root|HHbH}" + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } ] - ] - }, + } + } + ], + "item": [ { - "name": "Common Forest Herbs", + "name": "Aboleth Stalk", "source": "HHbH", - "page": 42, - "colLabels": [ - "d6", - "Herb" + "page": 5, + "type": "Herb", + "rarity": "rare", + "value": 50000, + "property": [ + "Hrb" ], - "colStyles": [ - "col-2 text-center", - "col-10" + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "It is theorised that this plant spawns from the tidewashed droppings of an {@creature aboleth|MM}, lodging itself in dark, damp corners of the coast and growing into an unpleasant herb that resembles the stalks of its creator in a vague Y-shape. The mucus that the plant secretes has a mind-altering effect, causing those that imbibe it to open themselves to telepathic communication with anyone else that has consumed it." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "This herb may be prepared by two creatures at the same time by sucking the mucus on the two top prongs of the herb for the length of the preparation. Once prepared, any creature that prepared the herb may communicate telepathically with any other creature that prepared the herb, up to a range of 500 feet. This effect lasts for 6 hours. Once used, this herb goes dry and becomes useless." + ] + }, + { + "type": "quote", + "entries": [ + "A word of advice based on experience when using this herb: do not make eye contact with the other person using it, it makes things much, much more awkward." + ], + "by": "Hamund" + } ], - "rows": [ - [ - "1", - "{@item Candle Rose|HHbH}" - ], - [ - "2", - "{@item Cracker Nut|HHbH}" - ], - [ - "3", - "{@item Tailor's Gamble|HHbH}" - ], - [ - "4", - "{@item Deadwood|HHbH}" - ], - [ - "5", - "{@item Fabric Leaf|HHbH}" - ], - [ - "6", - "{@item Knock Wood|HHbH}" + "customProperties": { + "lcn": "Coast", + "prep": "Yes" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/AbolethStalk.webp" + } + } ] - ] + }, + "foundryType": "consumable" }, { - "name": "Common Grassland Herbs", + "name": "Aloyleaf", "source": "HHbH", - "page": 42, - "colLabels": [ - "d6", - "Herb" + "page": 5, + "type": "Herb", + "rarity": "common", + "value": 100, + "property": [ + "Hrb" ], - "colStyles": [ - "col-2 text-center", - "col-10" + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "An absolutely wondrous leaf found on bushes and hedges that have grown on top of hard metal deposits. In order to process the poor soil quality, these plants excrete the excess minerals out through their leaves, resulting in them taking on both a metallic lustre, as well as a durability that matches steel. Due to their light weight and beautiful shiny green colour, these leaves are highly sought after for armour materials, and there are many that make a living simply walking between aloyleaf plants and harvesting any new growths they encounter." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "This herb provides enough leaves to cover {@dice 1d6} square feet. These leaves are as hard as steel, but are as lightweight as normal leaves and never decompose unless buried under soil." + ] + } ], - "rows": [ - [ - "1", - "{@item Shunflower|HHbH}" - ], - [ - "2", - "{@item Musical Fruit|HHbH}" - ], - [ - "3", - "{@item Soap Grass|HHbH}" - ], - [ - "4", - "{@item Bird Seed|HHbH}" - ], - [ - "5", - "{@item Courter's Perfume|HHbH}" - ], - [ - "6", - "{@item Shepherd's Soap|HHbH}" - ] - ] + "customProperties": { + "lcn": "Mountain", + "prep": "No" + }, + "foundryType": "consumable" }, { - "name": "Common Mountain Herbs", + "name": "Ashfree Birch", "source": "HHbH", - "page": 42, - "colLabels": [ - "d6", - "Herb" + "page": 6, + "type": "Herb", + "rarity": "rare", + "value": 2000, + "property": [ + "Hrb" ], - "colStyles": [ - "col-2 text-center", - "col-10" + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "While most birch trees are actually renowned for how long and hot they burn, the ashfree birch lives up to its name by actually doing the exact opposite\u2014it vanishes almost instantly once exposed to heat. This is due to the composition of its bark which contains tiny ice crystals inside each cell. When exposed to heat, these cells rupture and release the trapped ice within, thereby neutralising the flame but also making it look like the bark simply disappeared into a puff of steam. While this may seem useless, the bark is actually quite useful as an insulation material and is often found in arctic villages being used to manage campfires and other open flames." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "You may spend 10 minutes placing sheets of this bark to wear underneath your armour and clothes, insulating you against heat and fire. If you do so, whenever you take fire damage, this herb absorbs that damage instead of you. This herb can absorb up to 30 points of fire damage before completely burning away and becoming useless; with any excess damage transferred to you instead. You may remove this herb by spending 1 minute peeling it out of your clothes." + ] + } ], - "rows": [ - [ - "1", - "{@item Fiend's chilli|HHbH}" - ], - [ - "2", - "{@item Killer Tomato|HHbH}" - ], - [ - "3", - "{@item Dwarf's Bane|HHbH}" - ], - [ - "4", - "{@item Repellent Lemon|HHbH}" - ], - [ - "5", - "{@item Sentry Bush|HHbH}" - ], - [ - "6", - "{@item Aloyleaf|HHbH}" - ] - ] + "customProperties": { + "lcn": "Arctic", + "prep": "No" + }, + "foundryType": "consumable" }, { - "name": "Common Swamp Herbs", + "name": "Auril's Hair", "source": "HHbH", - "page": 42, - "colLabels": [ - "d6", - "Herb" + "page": 6, + "type": "Herb", + "rarity": "rare", + "value": 2000, + "property": [ + "Hrb" ], - "colStyles": [ - "col-2 text-center", - "col-10" + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "Named for the goddess of cold, this plant is every bit as sharp and wicked as its namesake. Resembling icicles rising from the ground, auril's hair is actually a flowering plant that sheds all of its greenery during the winter months, leaving just a sharp, icy blue stalk behind. In order to protect the important structures within this stalk, it has developed a remarkable ability to absorb and disperse the cold wherever it goes, much like the capricious Frostmaiden herself." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "As an action, you may stab this stalk into the ground. If you do so, all the ground within 20 feet of you becomes covered in a thin layer of ice, causing it to become {@quickref difficult terrain||3} for the next 10 minutes (or half that if done in a hot environment). This stalk may be used in this way up to 3 times, after which it loses all of its stored cold energy and becomes useless." + ] + } ], - "rows": [ - [ - "1", - "{@item Odour Begonia|HHbH}" - ], - [ - "2", - "{@item Hunter's Mud|HHbH}" - ], - [ - "3", - "{@item Sillypad|HHbH}" - ], - [ - "4", - "{@item Fanana|HHbH}" - ], - [ - "5", - "{@item Chef's Trick|HHbH}" - ], - [ - "6", - "{@item Troll's Snot|HHbH}" - ] - ] + "customProperties": { + "lcn": "Arctic", + "prep": "No" + }, + "foundryType": "consumable" }, { - "name": "Foraging Herb Table", + "name": "Banshee Vine", "source": "HHbH", - "page": 3, - "colLabels": [ - "{@skillCheck survival #$prompt_number:min=1,title=Enter your bonus to Survival checks!,default=1$#|d20}", - "Result" + "page": 6, + "type": "Herb", + "rarity": "rare", + "value": 2000, + "property": [ + "Hrb" ], - "colStyles": [ - "col-2 text-center", - "col-10 text-center" + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "This pale-blue vine grows in areas with high concentrations of saltwater and is usually found wrapped around mangrove trees. While they are relatively mundane plants, they do have one curious trait in which they quickly shed all of their water once picked, turning them into dry, stringy ropes filled with tiny air pockets. If the dehydrated vine is broken afterwards, the air pockets release a high pitched, debilitating screech that resembles a banshee's wail." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "As an action, you may break this herb in half, causing all of the air inside to be released in a high-pitched wail. All creatures within 30 feet of you that can hear, must succeed on a {@dc 14} Constitution saving throw or be {@condition stunned} until the start of your next turn." + ] + } ], - "rows": [ - [ - "1\u20139", - "{@homebrew Character finds nothing.}" - ], - [ - "10\u201315", - "Character finds enough food to feed a Medium-sized creature for one day." - ], - [ - "16\u201320", - "Character finds a common herb. Roll on the appropriate environment's common herb table to determine the result." - ], - [ - "21+", - "Character finds a rare herb. Roll on the appropriate environment's rare herb table to determine the result." + "customProperties": { + "lcn": "Swamp", + "prep": "No" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/BansheeVine.webp" + } + } ] - ] + }, + "foundryType": "consumable" }, { - "name": "Herb's Relative Rarity Table", + "name": "Barrier Coral", "source": "HHbH", - "page": 3, - "colLabels": [ - "d100", - "Herb's Table Position", - "{@dice d100} roll" - ], - "colStyles": [ - "col-4 text-center", - "col-4 text-center", - "col-4 text-center" + "page": 6, + "type": "Herb", + "rarity": "rare", + "value": 100000, + "property": [ + "Hrb" ], - "rows": [ - [ - "99\u2013100", - "2 or 16", - "99" - ], - [ - "96\u201398", - "3 or 15", - "96" - ], - [ - "91\u201395", - "4 or 14", - "91" - ], - [ - "85\u201390", - "5 or 13", - "85" - ], - [ - "77\u201384", - "6 or 12", - "77" - ], - [ - "68\u201376", - "7 or 11", - "68" - ], - [ - "57\u201367", - "8 or 10", - "57" - ], - [ - "44\u201356", - "9", - "44" - ], - [ - "1\u201343", - "Herb not found", - "1" - ] + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "A coral found in areas of high magical saturation, such as along the crossing of leylines or in proximity to a planar portal. It is identifiable by the rainbow-like sheen that enchanted brine deposits make on their exterior, causing it to leave behind lines of magical salt with warding abilities when dragged on the ground." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "This herb may be dragged behind you on the ground as you move, creating a magical line that is capable of warding against celestial, fey, fiend, and undead type creatures. If any of these creatures attempt to move over a line created by this herb, they must make a {@dc 18} Wisdom saving throw. On a failure, they are prevented from moving across the line for an hour, after which they may make the saving throw again, ending this effect on a success. In addition, creatures of those types are incapable of teleporting into or out of an enclosed area created by a line from this herb. This herb is capable of drawing a line of up to 60 feet in length." + ] + }, + { + "type": "quote", + "entries": [ + "Before anyone brings it up: yes I am aware that coral is not actually a plant. But, it has been treated as such for so long by many peoples, so excuse me if I took some liberties with its inclusion." + ], + "by": "Hamund" + } ], - "footnotes": [ - "{@note First column added to enable 5eTools style rollable table.}" - ] + "customProperties": { + "lcn": "Coast", + "prep": "No" + }, + "foundryType": "consumable" }, { - "name": "Rare Arctic Herbs", + "name": "Basilisk Tongues", "source": "HHbH", - "page": 42, - "colLabels": [ - "2d8", - "Herb" + "page": 6, + "type": "Herb", + "rarity": "rare", + "value": 5000, + "property": [ + "Hrb" ], - "colStyles": [ - "col-2 text-center", - "col-10" + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "A plant with drooping purple-grey flowers, resembling those of a basilisk's tongue. Indeed, the resemblance is more than superficial, as the petals secrete a magical oil that can transform flesh into stone much like its namesake's gaze. It has long been debated as to whether this is a mere coincidence, or if perhaps the basilisk gained its signature ability through a long coexistence with the plant. Unfortunately, no conclusive evidence has so far been found." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "This herb may be applied to one melee weapon or up to 10 pieces of ammunition, covering it in a petrifying oil for 10 minutes. A creature hit by this weapon or ammunition must succeed on a {@dc 12} Constitution saving throw, or gain one level of the following effects as they begin to turn to stone. The affected creature's movement speed is halved. The affected creature is {@condition restrained}. The affected creature is {@condition petrified} as it turns to stone. The creature may make the Constitution saving throw again at the end of each of their turns, reducing their effect level by one on a success. A {@spell greater restoration} spell or similar magic cast on an affected creature instantly removes all levels." + ] + } ], - "rows": [ - [ - "2", - "{@item Icestone Trunk|HHbH}" - ], - [ - "3", - "{@item Magic Mistletoe|HHbH}" - ], - [ - "4", - "{@item Icicle Moss|HHbH}" - ], - [ - "5", - "{@item Golden Pine|HHbH}" - ], - [ - "6", - "{@item Glacier Branch|HHbH}" - ], - [ - "7", - "{@item Auril's Hair|HHbH}" - ], - [ - "8", - "{@item Blubber Bulb|HHbH}" - ], - [ - "9", - "{@item Yeti Brush|HHbH}" - ], - [ - "10", - "{@item Rimemoss|HHbH}" - ], - [ - "11", - "{@item Ashfree Birch|HHbH}" - ], - [ - "12", - "{@item Frozen Fuel|HHbH}" - ], - [ - "13", - "{@item Crystal Fruit|HHbH}" - ], - [ - "14", - "{@item Winterlight Bloom|HHbH}" - ], - [ - "15", - "{@item Pinecone of Cold|HHbH}" - ], - [ - "16", - "{@item Everfrost Root|HHbH}" - ] - ] + "customProperties": { + "lcn": "Mountain", + "prep": "Yes" + }, + "foundryType": "consumable" }, { - "name": "Rare Cave Herbs", + "name": "Basilisk's Appetiser", "source": "HHbH", - "page": 42, - "colLabels": [ - "2d8", - "Herb" + "page": 7, + "type": "Herb", + "rarity": "common", + "value": 100, + "property": [ + "Hrb" ], - "colStyles": [ - "col-2 text-center", - "col-10" + "charges": "{@dice 1d4}", + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "A knobbly root found in the depths of caves, said to grow where basilisks leave their droppings. The internal ecosystem of the root itself leads to the cultivation of colonies of bacteria that when inadvertently consumed with the root, radically alters one's digestive system to be able to process hard minerals and rocks as if it were any other food. While the thought of this may be off putting, there are numerous tales of cave-in survivors that owe their lives to this wondrous plant." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "This herb has {@dice 1d4} charges. When you use this herb, you expend one charge. For the next 24 hours, you are able to eat and digest rocks, with 1 pound of rocks providing the equivalent of a full day's worth of nutrition. Unfortunately, it does nothing to improve the flavour or texture." + ] + }, + { + "type": "quote", + "entries": [ + "There was a period of about a month following a catastrophic avalanche in which I was forced to subsist solely on rocks made edible through consumption of this herb. I must say though, while eating the rocks was undoubtedly unpleasant, the worst part is when the time comes to pass it out the other end..." + ], + "by": "Hamund" + } ], - "rows": [ - [ - "2", - "{@item Titan's Field|HHbH}" - ], - [ - "3", - "{@item Hamund's Hair|HHbH}" - ], - [ - "4", - "{@item Sungi|HHbH}" - ], - [ - "5", - "{@item Creeper's Folly|HHbH}" - ], - [ - "6", - "{@item Lolth's Thorn|HHbH}" - ], - [ - "7", - "{@item Silver Root|HHbH}" - ], - [ - "8", - "{@item Brighteye Carrots|HHbH}" - ], - [ - "9", - "{@item Flumph Fungi|HHbH}" - ], - [ - "10", - "{@item Buried Moonlight|HHbH}" - ], - [ - "11", - "{@item Sporecaster|HHbH}" - ], - [ - "12", - "{@item Umbra Tongue|HHbH}" - ], - [ - "13", - "{@item Rustfern|HHbH}" - ], - [ - "14", - "{@item Gloom's Cloak|HHbH}" - ], - [ - "15", - "{@item Stonecap Mushrooms|HHbH}" - ], - [ - "16", - "{@item Purple Worm Bulb|HHbH}" - ] - ] + "customProperties": { + "lcn": "Cave", + "prep": "Yes" + }, + "foundryType": "consumable" + }, + { + "name": "Bird Seed", + "source": "HHbH", + "page": 7, + "type": "Herb", + "rarity": "common", + "value": 100, + "property": [ + "Hrb" + ], + "charges": "{@dice 1d4}", + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "Several plants rely on birds to eat their seeds in order to propagate themselves throughout the land. However, the grass known as avis poales reverses this method by simply transforming its seeds into birds to send them away. How this highly atypical 'bird seed' came to be is up for debate, but one legend has it that they are the hairs of a bird goddess, come down to the Material Plane to spread her children across our world." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "This herb has {@dice 1d4} charges. As an action, you may use one charge to scatter a number of seeds on the ground, causing them to change into a small flock of birds that fly off immediately. These birds are magical in nature and disappear after 1 minute." + ] + } + ], + "customProperties": { + "lcn": "Grassland", + "prep": "No" + }, + "foundryType": "consumable" + }, + { + "name": "Blighted Pollen", + "source": "HHbH", + "page": 7, + "type": "Herb", + "rarity": "rare", + "value": 50000, + "property": [ + "Hrb" + ], + "charges": "{@dice 1d4}", + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "A breed of amaranth with a sickly, pale-purple colouration. Unlike the more widespread varieties cultivated for their nutritional purposes, this plant is viewed as a pest due to its pollen which causes allergic reactions in virtually every creature that inhales it. Although the effect varies from creature to creature, they are universally considered extreme and dangerous. As such, it is customary for farmers to burn this plant whenever they find it in order to avoid its spread at any cost." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "This herb has {@dice 1d4} charges. As an action, you may use a charge to toss a pinch of this herb's pollen ata creature you can see within 5 feet of you, forcing them to succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 10 minutes. While {@condition poisoned} in this way, the creature also suffers an additional random effect determined by rolling on the table below. The {@condition poisoned} creature may attempt the saving throw again at the end of each of their turns, ending the effect on a success.", + { + "type": "table", + "page": 7, + "colLabels": [ + "d6", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "The creature's eyes swell shut, causing them to be {@condition blinded}." + ], + [ + "2", + "The creature's ears swell shut, causing them to be {@condition deafened}." + ], + [ + "3", + "The creature is overwhelmed with dizziness and vertigo, causing them to be {@condition stunned}." + ], + [ + "4", + "The creature is overcome by anaphylactic shock, causing them to be {@condition paralyzed}." + ], + [ + "5", + "The creature is overwhelmed by sneezing and coughing, lowering their defences and causing all attacks against them to be made at advantage." + ], + [ + "6", + "The creature's motor functions are impaired, causing their movement speed to be reduced to 0." + ] + ] + } + ] + } + ], + "customProperties": { + "lcn": "Grassland", + "prep": "No" + }, + "foundryType": "consumable" }, { - "name": "Rare Coast Herbs", + "name": "Blubber Bulb", "source": "HHbH", - "page": 43, - "colLabels": [ - "2d8", - "Herb" + "page": 7, + "type": "Herb", + "rarity": "rare", + "value": 1000, + "property": [ + "Hrb" ], - "colStyles": [ - "col-2 text-center", - "col-10" + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "A low-growing flower with yellow-grey petals that can be found in even the most frigid of environments. It owes its survival to the thick blubber-like oil that it builds up inside its flower bulb that insulates it from biting winds and freezing colds. Not only is this blubber effective at protecting the plant, but it is also able to protect the skin from minor damage that an adventurer may encounter in the wild." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "After using this herb, you are covered in a thick layer of blubber-like oil that remains for 4 hours. During this time, you are immune to any cold, fire, poison, or acid damage that you would suffer as a result of touching a target or from hitting them with a melee weapon attack." + ] + } ], - "rows": [ - [ - "2", - "{@item Sigil's Mark|HHbH}" - ], - [ - "3", - "{@item Aboleth Stalk|HHbH}" - ], - [ - "4", - "{@item Jellyfish Vine|HHbH}" - ], - [ - "5", - "{@item Scholar's Brush|HHbH}" - ], - [ - "6", - "{@item Kraken Kelp|HHbH}" - ], - [ - "7", - "{@item Glide Weed|HHbH}" - ], - [ - "8", - "{@item Merrow Trap|HHbH}" - ], - [ - "9", - "{@item Squirtwort|HHbH}" - ], - [ - "10", - "{@item Fin Moss|HHbH}" - ], - [ - "11", - "{@item Drowner's Reach|HHbH}" - ], - [ - "12", - "{@item Bubblemelon|HHbH}" - ], - [ - "13", - "{@item Marid's Tail|HHbH}" - ], - [ - "14", - "{@item Sea Soap|HHbH}" - ], - [ - "15", - "{@item Sailor's Omen|HHbH}" - ], - [ - "16", - "{@item Barrier Coral|HHbH}" - ] - ] + "customProperties": { + "lcn": "Arctic", + "prep": "Yes" + }, + "foundryType": "consumable" }, { - "name": "Rare Desert Herbs", + "name": "Boom Maize", "source": "HHbH", - "page": 43, - "colLabels": [ - "2d8", - "Herb" + "page": 8, + "type": "Herb", + "rarity": "rare", + "value": 1000, + "property": [ + "Hrb" ], - "colStyles": [ - "col-2 text-center", - "col-10" + "charges": 6, + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "A variety of corn grown over incredibly fertile soil rich in nitrates and sulphur. Identifiable by the pale grey colouration of their cobs, the kernels themselves contain a large amount of volatile gas that cause a strong, but harmless blast as soon as they break open and are exposed to air. The current theory is that this property allows them to spread their grains without requiring the assistance of animals, but enterprising creatures have repurposed handfuls of these explosive kernels as a makeshift weapon. Also note that under NO circumstance are you to eat these kernels, unless you intend on suffering an incredibly explosive case of gas." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "A full pouch of this herb contains 6 charges. As an action, you may expend one or more charges to throw a handful of kernels at a target you can see within 20 feet of you. That target must make a {@dc 10} Strength saving throw, with the DC increasing by 2 for every charge you expended. On a failure, the target is pushed back 5 feet." + ] + } ], - "rows": [ - [ - "2", - "{@item Firemelon|HHbH}" - ], - [ - "3", - "{@item Fireplume Fennel|HHbH}" - ], - [ - "4", - "{@item Fire Flower|HHbH}" - ], - [ - "5", - "{@item Sticky Fig|HHbH}" - ], - [ - "6", - "{@item Tlincalli Thorn|HHbH}" - ], - [ - "7", - "{@item Needlecloud Cactus|HHbH}" - ], - [ - "8", - "{@item Hopping Bean|HHbH}" - ], - [ - "9", - "{@item Sandtrap Palm|HHbH}" - ], - [ - "10", - "{@item Volo Tree|HHbH}" - ], - [ - "11", - "{@item Cleric's Cane|HHbH}" - ], - [ - "12", - "{@item Rageroot|HHbH}" - ], - [ - "13", - "{@item Interrogator's Baton|HHbH}" - ], - [ - "14", - "{@item Embergrass|HHbH}" - ], - [ - "15", - "{@item Fool's Charm|HHbH}" - ], - [ - "16", - "{@item Sandrain Flower|HHbH}" - ] - ] + "customProperties": { + "lcn": "Grassland", + "prep": "No" + }, + "foundryType": "consumable" }, { - "name": "Rare Forest Herbs", + "name": "Bramble Rice", "source": "HHbH", - "page": 43, - "colLabels": [ - "2d8", - "Herb" + "page": 8, + "type": "Herb", + "rarity": "rare", + "value": 500, + "property": [ + "Hrb" ], - "colStyles": [ - "col-2 text-center", - "col-10" + "charges": "{@dice 1d4}", + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "While most grains hope to be consumed by animals so that their seeds will be spread as far as possible, bramble rice picks a much more ambitious target: monsters. The spiky husks around the rice grains prevent them from being eaten by lesser creatures, but seem to have no effect on the digestive systems of larger monsters who regularly forage for this herb and then spread it to their protected lairs and dens." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "This herb has {@dice 1d4} charges. As an action, you may use a charge to scatter a pouch of this herb in a 5-foot-square area in front of you. Any creature that enters the area must succeed on a {@dc 15} Dexterity saving throw or stop moving and take {@damage 1} piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw." + ] + } ], - "rows": [ - [ - "2", - "{@item Treant Seed|HHbH}" - ], - [ - "3", - "{@item Keepsake Daisy|HHbH}" - ], - [ - "4", - "{@item Golden Truffle|HHbH}" - ], - [ - "5", - "{@item Sharpeye Twig|HHbH}" - ], - [ - "6", - "{@item Dryad's Secret|HHbH}" - ], - [ - "7", - "{@item Soldier's Duty|HHbH}" - ], - [ - "8", - "{@item Elven Leaf|HHbH}" - ], - [ - "9", - "{@item Sylvan Bandage|HHbH}" - ], - [ - "10", - "{@item Nightflame Seed|HHbH}" - ], - [ - "11", - "{@item Toad Skin Shrub|HHbH}" - ], - [ - "12", - "{@item Speed Apple|HHbH}" - ], - [ - "13", - "{@item Mordenkainen's Mint|HHbH}" - ], - [ - "14", - "{@item Peacekeeper's Lily|HHbH}" - ], - [ - "15", - "{@item Fey's Fear|HHbH}" - ], - [ - "16", - "{@item Steelwood Sap|HHbH}" - ] - ] + "customProperties": { + "lcn": "Grassland", + "prep": "No" + }, + "foundryType": "consumable" }, { - "name": "Rare Grassland Herbs", + "name": "Breeze Nuts", "source": "HHbH", - "page": 43, - "colLabels": [ - "2d8", - "Herb" + "page": 8, + "type": "Herb", + "rarity": "common", + "value": 100, + "property": [ + "Hrb" ], - "colStyles": [ - "col-2 text-center", - "col-10" + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "A curious nut found attached to shrubby plants growing on windswept beaches. Said to appear in places where air elementals once stood, these nuts carry a weak wind magic within themselves. Although their limited effect may have little practicality, they do certainly aid in aesthetics, especially when wearing appropriately loose and billowing clothing." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "As an action, you may eat this herb. For the next hour, you constantly generate a weak breeze that circles in a 5-foot radius around yourself." + ] + } ], - "rows": [ - [ - "2", - "{@item Spectrum Rose|HHbH}" - ], - [ - "3", - "{@item Blighted Pollen|HHbH}" - ], - [ - "4", - "{@item Crackle Bark|HHbH}" - ], - [ - "5", - "{@item Wizard's Friend|HHbH}" - ], - [ - "6", - "{@item Heartstopper Weed|HHbH}" - ], - [ - "7", - "{@item Numbing Bush|HHbH}" - ], - [ - "8", - "{@item Boom Maize|HHbH}" - ], - [ - "9", - "{@item Bramble Rice|HHbH}" - ], - [ - "10", - "{@item Tracker's Leaf|HHbH}" - ], - [ - "11", - "{@item Stenchblossom|HHbH}" - ], - [ - "12", - "{@item Whisper Puff|HHbH}" - ], - [ - "13", - "{@item Touch Grass|HHbH}" - ], - [ - "14", - "{@item Grounder Seed|HHbH}" - ], - [ - "15", - "{@item Twice-Blessed Clover|HHbH}" - ], - [ - "16", - "{@item Peony of Power|HHbH}" + "customProperties": { + "lcn": "Coast", + "prep": "No" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/BreezeNuts.webp" + } + } ] - ] + }, + "foundryType": "consumable" + }, + { + "name": "Brighteye Carrots", + "source": "HHbH", + "page": 8, + "type": "Herb", + "rarity": "rare", + "value": 1000, + "property": [ + "Hrb" + ], + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "These pale-yellow carrots can be found by looking in the few patches of a predominantly dark environment that have been touched by sunlight. Their presence below the earth is signified by the telltale grey stalks they shoot above the surface which redirect precious sunlight into the carrots themselves. When dried, powdered, mashed, and then rubbed onto the areas around one's eyes, they provide a level of {@sense darkvision} to those that would normally be useless in the dark." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "For 8 hours after you apply this herb, you gain {@sense darkvision} out to a range of 60 feet, and your eyes shed a dim light in a 5-foot radius." + ] + } + ], + "customProperties": { + "lcn": "Cave", + "prep": "Yes" + }, + "foundryType": "consumable" + }, + { + "name": "Bubblemelon", + "source": "HHbH", + "page": 8, + "type": "Herb", + "rarity": "rare", + "value": 5000, + "property": [ + "Hrb" + ], + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "This plum-sized melon can be found buried under the sand in the shallows of a coast and is identifiable by looking for the telltale bubbles that it emits from the sand during low tide. It is believed that these fruits were created by some sea god as a method of bridging the divide between land and sea dwellers; indeed, it has the incredibly useful ability to release breathable oxygen when it is chewed, allowing the non-aquatic races to venture beneath the depths (at least temporarily)." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "As an action you may begin chewing this herb. As long as you continue chewing this root, you do not need to breathe. This herb may be chewed for up to 10 minutes, which you may do all at once or over several sessions." + ] + } + ], + "customProperties": { + "lcn": "Coast", + "prep": "No" + }, + "foundryType": "consumable" }, { - "name": "Rare Mountain Herbs", + "name": "Buried Moonlight", "source": "HHbH", - "page": 43, - "colLabels": [ - "2d8", - "Herb" + "page": 9, + "type": "Herb", + "rarity": "rare", + "value": 1000, + "property": [ + "Hrb" ], - "colStyles": [ - "col-2 text-center", - "col-10" + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "This herb is not a specific variety of plant, but rather it refers to a phenomenon that occurs in the roots of trees when they burrow into the right areas of the ground. While it is common for roots to hang from the ceilings of some caves, it is a much rarer occurrence for them to become suffused with the magic of the earth, causing them to emit a pale, but rather pleasant light\u2014something that will happen to you too if you rub this herb on yourself, as well as anyone you manage to touch. Those who have eaten the herb have described its effects as calming, as well as a source of amusement by using their light trails to draw rather...rude shapes and messages." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "For the next 8 hours after using this herb, you glow with a pale light reminiscent of moonlight, even when {@condition invisible}. While glowing in this way, you shed bright light in a 5-foot radius around you, and dim light for a further 10 feet beyond that. In addition, any creature that you touch or succeed in a melee weapon attack against also glows with this same light until the end of your next turn." + ] + }, + { + "type": "quote", + "entries": [ + "Personally, I disagree with the hypothesis that it is magic that causes the transformation. I instead propose that it is caused by a breed of algae too small to be seen with the naked eye that bonds with the root for safe anchorage in exchange for providing nutrients. Unfortunately I am unable to test my theory, as the sample I intended on testing ended up being lost when I had to use it to fight off a rather naughty behir I had met down in that cave system (for more information on this fight, pick up a copy of 'Hamund's Humble Hypotheses, Volume VII')." + ], + "by": "Hamund" + } ], - "rows": [ - [ - "2", - "{@item Heaven's Chance|HHbH}" - ], - [ - "3", - "{@item Rush Chillis|HHbH}" - ], - [ - "4", - "{@item Echo Wood|HHbH}" - ], - [ - "5", - "{@item Platinum Star|HHbH}" - ], - [ - "6", - "{@item Basilisk Tongues|HHbH}" - ], - [ - "7", - "{@item Vampire's Fang|HHbH}" - ], - [ - "8", - "{@item Mountain Heart Ginseng|HHbH}" - ], - [ - "9", - "{@item Giant's Silk|HHbH}" - ], - [ - "10", - "{@item Fiendsgate Wisteria|HHbH}" - ], - [ - "11", - "{@item Everwort Root|HHbH}" - ], - [ - "12", - "{@item Ironleaf Thicket|HHbH}" - ], - [ - "13", - "{@item Oracle's Leaf|HHbH}" - ], - [ - "14", - "{@item Rumble Cotton|HHbH}" - ], - [ - "15", - "{@item Ki-Rin's Bounty|HHbH}" - ], - [ - "16", - "{@item Shifter's Jasmine|HHbH}" - ] - ] + "customProperties": { + "lcn": "Cave", + "prep": "Yes" + }, + "foundryType": "consumable" }, { - "name": "Rare Swamp Herbs", + "name": "Candle Rose", "source": "HHbH", - "page": 43, - "colLabels": [ - "2d8", - "Herb" + "page": 9, + "type": "Herb", + "rarity": "common", + "value": 100, + "property": [ + "Hrb" ], - "colStyles": [ - "col-2 text-center", - "col-10" + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "A wonderfully droll flower thought to have been invented in the courts of the Feywild by a druid attempting to win a fey queen's favour (they were apparently successful). This rose grows a naturally waxy cuticle around its flower petals, and when the tips are set alight, this wax melts much like a candle's would. Altogether, this rose is essentially usable as an ordinary candle, but with the added benefit of both looking and smelling fantastic. Other varieties have been grown as well, leading to a range of colours and fragrances. They can be rather expensive for common folk however, so they are usually only brought out when celebrating a valued guest." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "This foot-long herb may be used in the same manner as an ordinary {@item candle|PHB}: for 1 hour when lit, it sheds bright light in a 5-foot radius and dim light for an additional 5 feet. The fragrance and colour of this rose is determined by your DM, but they are usually both quite pleasant." + ] + } ], - "rows": [ - [ - "2", - "{@item Mud Bane|HHbH}" - ], - [ - "3", - "{@item Lotus of the Raven Queen|HHbH}" - ], - [ - "4", - "{@item Corpse Hands|HHbH}" - ], - [ - "5", - "{@item Maiden Moss|HHbH}" - ], - [ - "6", - "{@item Lucidity Lavender|HHbH}" - ], - [ - "7", - "{@item Banshee Vine|HHbH}" - ], - [ - "8", - "{@item Fairybed Reed|HHbH}" - ], - [ - "9", - "{@item Sork Root|HHbH}" - ], - [ - "10", - "{@item Hag's Hair|HHbH}" - ], - [ - "11", - "{@item Lich Lichen|HHbH}" - ], - [ - "12", - "{@item Gluebell|HHbH}" - ], - [ - "13", - "{@item Prepyrus|HHbH}" - ], - [ - "14", - "{@item Grave Root|HHbH}" - ], - [ - "15", - "{@item Ghost Leaf|HHbH}" - ], - [ - "16", - "{@item Nature's Curse|HHbH}" - ] - ] - } - ], - "spell": [ + "customProperties": { + "lcn": "Forest", + "prep": "No" + }, + "foundryType": "consumable" + }, { - "name": "Cornucopia", + "name": "Chef's Trick", "source": "HHbH", - "page": 39, - "level": 5, - "school": "T", - "time": [ - { - "number": 10, - "unit": "minute" - } + "page": 9, + "type": "Herb", + "rarity": "common", + "value": 100, + "property": [ + "Hrb" ], - "range": { - "type": "point", - "distance": { - "type": "self" + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "Swamps are not known for their wealth of appetising foodstuffs, but there is one herb whose culinary utility outdoes virtually all others. Resembling a small length of sugar cane, this herb is magically adapted to change its flavour to anything its consumer can think of, causing it to become highly valued by less talented cooks looking for a shortcut to their shortcomings." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "As an action, you may crumble and sprinkle it over an edible item such as a meal or drink while thinking of a flavour. This flavour can range from something vague like 'sour' to something specific such as 'a roasted chicken seasoned with oregano.' If you do so, that item tastes like the flavour you were thinking of. A creature that consumes this item may make a {@dc 20} Wisdom ({@skill Perception}) check to notice the artificial flavouring in it." + ] } + ], + "customProperties": { + "lcn": "Swamp", + "prep": "No" }, - "components": { - "v": true, - "s": true, - "m": "a small pouch of loamy soil" - }, - "duration": [ + "foundryType": "consumable" + }, + { + "name": "Cleric's Cane", + "source": "HHbH", + "page": 9, + "type": "Herb", + "rarity": "rare", + "value": 2000, + "property": [ + "Hrb" + ], + "entries": [ { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } + "type": "entries", + "name": "Description:", + "entries": [ + "A variety of citrullus, cleric's staff is a dull, green-brown in colour with a woody texture on the curled, cane-like vines that give the plant its name. These vines have strong medicinal properties when chewed, and act as a natural boost to the body's recovery process. Do not eat the gourds that the vines are connected to however, they are incredibly bitter and have been known to lead to respiratory problems for many people." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "As part of using this herb, you may roll any number of hit die you have available to regain hit points as you would normally during a short rest. If you roll a 1 or 2 on any of those die, you may reroll the result and must take the new number, even if it is a 1 or a 2." + ] } ], - "meta": { - "ritual": true + "customProperties": { + "lcn": "Desert", + "prep": "Yes" }, + "foundryType": "consumable" + }, + { + "name": "Cold Brush", + "source": "HHbH", + "page": 9, + "type": "Herb", + "rarity": "common", + "value": 100, + "property": [ + "Hrb" + ], "entries": [ - "When you cast this spell, you declare up to 4 willing creatures you can see within 30 feet to share a magical bond with you. For the duration of the spell, whenever you use a herb on yourself, that herb's effects are duplicated among all creatures that share a magical bond with you, so long as they are on the same plane of existence." + { + "type": "entries", + "name": "Description:", + "entries": [ + "An extremely hardy shrub covered in tiny, blue, hair-like leaves. Each of these leaves are tipped with an insulating sap that gradually grows colder over the winter and serves to protect the plant from frigid environments. When brushed on a creature, the sap is said to impart an icy feeling, along with a curious reaction of turning their skin blue." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "As part of using this herb, you must rub it on your exposed skin while preparing it. For the next 4 hours, your skin turns a pale blue and becomes icy to the touch. This has no impact on your actual body temperature." + ] + } ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Druid", - "source": "PHB" - } - ] - } + "customProperties": { + "lcn": "Arctic", + "prep": "Yes" + }, + "foundryType": "consumable" }, { - "name": "Hamund's Herbal Hypodermic", + "name": "Compass Rose", "source": "HHbH", - "page": 39, - "level": 2, - "school": "T", - "time": [ + "page": 10, + "type": "Herb", + "rarity": "common", + "value": 100, + "property": [ + "Hrb" + ], + "charges": "{@dice 1d6}", + "entries": [ { - "number": 1, - "unit": "bonus" + "type": "entries", + "name": "Description:", + "entries": [ + "Despite its name, this herb is not actually a rose, nor does it even resemble one\u2014apparently whoever discovered it just really wanted to make an allusion to the cartography term. This herb, which is actually a type of fern, is magically attuned to the wind which it uses as its main method of propagating spores. It is in fact so sensitive to changes in the wind, that it will react to even the weakest of breezes. This ability has been taken advantage of by spelunkers as a makeshift method of discovering surface passages even when in the most confusing cave systems." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "This leafy herb has {@dice 1d6} charges. As an action, you may hold this herb flat on your palm. If you do so, the herb will lose one charge and release a puff of visible spores that travel along the path of the wind. This ability functions even in a walled space like a building or deep cave so long as there is a single open passage connected to the area you are in that leads to the outside." + ] } ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true + "customProperties": { + "lcn": "Cave", + "prep": "No" }, - "duration": [ + "foundryType": "consumable" + }, + { + "name": "Corpse Hands", + "source": "HHbH", + "page": 10, + "type": "Herb", + "rarity": "rare", + "value": 20000, + "property": [ + "Hrb" + ], + "entries": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - } + "type": "entries", + "name": "Description:", + "entries": [ + "As can be gleaned from this herb's morbid name, corpse hands resemble a rotting hand rising from the swamp waters like it was raised in some poor soul's final act of desperation. In actuality, corpse hands are mangrove-like roots and are even more macabre than they look. They are actually a carnivorous plant that produces an oil on the \"palm\" of its hand. This oil is incredibly necrotic, and any insect that touches it begins to rot immediately as the hand closes around it for the plant to digest. Good harvesters know how to extract and treat this oil however, and use it for more nefarious means." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} necrotic damage upon its first successful hit in a turn. This effect lasts for 1 hour." + ] } ], + "customProperties": { + "lcn": "Swamp", + "prep": "Yes" + }, + "foundryType": "consumable" + }, + { + "name": "Courter's Perfume", + "source": "HHbH", + "page": 10, + "type": "Herb", + "rarity": "common", + "value": 100, + "property": [ + "Hrb" + ], "entries": [ - "When you cast this spell, you grow a hollow needle from your arm for the duration that can be used as a natural finesse weapon to make unarmed strikes that deal {@damage 1d4} + Dexterity modifier in damage.", - "Strikes with this needle can also be used to quickly deliver a poison or herb that would normally take much longer to apply to a weapon. As a bonus action, you may use the needle to absorb a poison or herb that would normally be used to coat a weapon. If you do so, this needle acts as if it is coated in that poison or herb, with all the benefits that would entail." + { + "type": "entries", + "name": "Description:", + "entries": [ + "A cream coloured rose able to attract insects of all kinds by magically adapting its scent to any creature that smells it. Due to this property, it is a popular flower sold during the spring months when a number of enthusiastic young people enter the streets looking to woo the person of their dreams (but whom they have not bothered talking to long enough to actually figure out what kind of scents they like yet)." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "For 4 hours after using this herb, any creature that smells you, perceives you to smell like their favourite scent." + ] + } ], - "classes": { - "fromClassList": [ - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Ranger", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] + "customProperties": { + "lcn": "Grassland", + "prep": "Yes" }, - "damageInflict": [ - "piercing" + "foundryType": "consumable" + }, + { + "name": "Cracker Nut", + "source": "HHbH", + "page": 10, + "type": "Herb", + "rarity": "common", + "value": 100, + "property": [ + "Hrb" + ], + "charges": "{@dice 1d8}", + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "The nuts of the {@i gunneria quercus} are loaded with an expanding gas that causes them to explode upon impact with the ground, allowing them to propagate across the forest floor. During particularly strong winds, the sounds of these nuts hitting the ground create a cacophony of noise reminiscent of cannon fire." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "This herb contains {@dice 1d8} charges, corresponding to the amount of nuts harvested. As an action, you may expend a charge to throw a nut at a point you can see within 30 feet of you, causing it to burst upon impact and creating a loud cracking sound that can be heard up to 100 feet away." + ] + } ], - "miscTags": [ - "UBA" - ] + "customProperties": { + "lcn": "Forest", + "prep": "No" + }, + "foundryType": "consumable" }, { - "name": "Herbal Infusion", + "name": "Crackle Bark", "source": "HHbH", - "page": 40, - "level": 3, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } + "page": 10, + "type": "Herb", + "rarity": "rare", + "value": 20000, + "property": [ + "Hrb" ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "s": true, - "m": "one herb that the spell consumes" - }, - "duration": [ + "entries": [ { - "type": "instant" + "type": "entries", + "name": "Description:", + "entries": [ + "When a tree saturated in a magical environment is struck by lightning, there is a chance for its bark to react by absorbing the raw electrical energy and thus saving the tree from destruction. As part of this, the bark becomes pitch black, but radiates a blue glow. It can be scraped off in sizable sheets and used to wrap one's weapon, imparting it with the power of lightning itself." + ] + }, + { + "type": "entries", + "name": "Effect:", + "entries": [ + "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} lightning damage upon its first successful hit in a turn. This effect lasts for 1 hour." + ] } ], - "entries": [ - "You magically extract and absorb the essence of a herb in your hand, allowing you to instantly use the herb regardless of how long it would normally take to use it. This spell can only be used on herbs that affect your own body." - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Ranger", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } - } - ], - "item": [ + "customProperties": { + "lcn": "Grassland", + "prep": "Yes" + }, + "foundryType": "consumable" + }, { - "name": "Aboleth Stalk", + "name": "Creeper's Folly", "source": "HHbH", - "page": 5, + "page": 10, "type": "Herb", "rarity": "rare", - "value": 50000, + "value": 10000, "property": [ "Hrb" ], @@ -3223,46 +1413,59 @@ "type": "entries", "name": "Description:", "entries": [ - "It is theorised that this plant spawns from the tidewashed droppings of an {@creature aboleth|MM}, lodging itself in dark, damp corners of the coast and growing into an unpleasant herb that resembles the stalks of its creator in a vague Y-shape. The mucus that the plant secretes has a mind-altering effect, causing those that imbibe it to open themselves to telepathic communication with anyone else that has consumed it." + "A type of ivy distinguishable by its spindly forked leaves that resemble that of sharp, tiny hands. Despite its off-putting appearance, these leaves contain a powerful stimulant that when brewed into a tea, raises one's awareness of the world around them while also keeping them calm in the tensest of situations. Among spelunkers, finding a vine of these leaves at the entrance of a new cave is considered a good omen, and it is tradition for them to drink a cup of it to protect them from ambushes by the dark denizens they are sure to meet." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb may be prepared by two creatures at the same time by sucking the mucus on the two top prongs of the herb for the length of the preparation. Once prepared, any creature that prepared the herb may communicate telepathically with any other creature that prepared the herb, up to a range of 500 feet. This effect lasts for 6 hours. Once used, this herb goes dry and becomes useless." + "For 4 hours after using this herb, you cannot be {@quickref Surprise|PHB|3|0|surprised} and you make all initiative rolls at advantage." + ] + } + ], + "customProperties": { + "lcn": "Cave", + "prep": "Yes" + }, + "foundryType": "consumable" + }, + { + "name": "Crystal Fruit", + "source": "HHbH", + "page": 11, + "type": "Herb", + "rarity": "rare", + "value": 10000, + "property": [ + "Hrb" + ], + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "An icy-blue fruit that well deserves its name. This curious fruit has an incredibly strange adaptation in that its juice freezes any creature that drinks it. Ostensibly, its purpose is to freeze any insects that attempt to eat it once it blooms at the start of the winter months. Once the snows thaw, the frozen insects are released and have free reign to spread the fruit's pollen far and wide, free from competition. That said, the fruit's freezing effect is mostly designed to be used on insects, and although it will still encase any creature that eats it in ice, it won't have nearly the same potency on anything larger than a mouse." ] }, { - "type": "quote", + "type": "entries", + "name": "Effect:", "entries": [ - "A word of advice based on experience when using this herb: do not make eye contact with the other person using it, it makes things much, much more awkward." - ], - "by": "Hamund" + "You may use your action to eat this fruit. If you do so, for the next 10 minutes your body becomes coated in a thin layer of ice that raises your AC to 15 if it was lower than that before, but your movement speed is halved." + ] } ], - "hasFluffImages": true, "customProperties": { - "lcn": "Coast", - "prep": "Yes" + "lcn": "Arctic", + "prep": "No" }, - "foundryType": "consumable", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/AbolethStalk.webp" - } - } - ] - } + "foundryType": "consumable" }, { - "name": "Aloyleaf", + "name": "Deadwood", "source": "HHbH", - "page": 5, + "page": 11, "type": "Herb", "rarity": "common", "value": 100, @@ -3274,27 +1477,27 @@ "type": "entries", "name": "Description:", "entries": [ - "An absolutely wondrous leaf found on bushes and hedges that have grown on top of hard metal deposits. In order to process the poor soil quality, these plants excrete the excess minerals out through their leaves, resulting in them taking on both a metallic lustre, as well as a durability that matches steel. Due to their light weight and beautiful shiny green colour, these leaves are highly sought after for armour materials, and there are many that make a living simply walking between aloyleaf plants and harvesting any new growths they encounter." + "A grey-coloured wood found littering the forest floor, and is usually the result of minor enchantment magic cast in a dying tree's vicinity. When brewed into a tea, it has a rather pronounced calmative effect." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb provides enough leaves to cover {@dice 1d6} square feet. These leaves are as hard as steel, but are as lightweight as normal leaves and never decompose unless buried under soil." + "For 8 hours after using this herb, your emotions remain completely calm, and only change if you are subjected to an effect that would magically change them." ] } ], "customProperties": { - "lcn": "Mountain", - "prep": "No" + "lcn": "Forest", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Ashfree Birch", + "name": "Drowner's Reach", "source": "HHbH", - "page": 6, + "page": 11, "type": "Herb", "rarity": "rare", "value": 2000, @@ -3306,30 +1509,30 @@ "type": "entries", "name": "Description:", "entries": [ - "While most birch trees are actually renowned for how long and hot they burn, the ashfree birch lives up to its name by actually doing the exact opposite\u2014it vanishes almost instantly once exposed to heat. This is due to the composition of its bark which contains tiny ice crystals inside each cell. When exposed to heat, these cells rupture and release the trapped ice within, thereby neutralising the flame but also making it look like the bark simply disappeared into a puff of steam. While this may seem useless, the bark is actually quite useful as an insulation material and is often found in arctic villages being used to manage campfires and other open flames." + "A horrible variety of sargassum in which each leaf resembles the pale, twisted fingers of a drowned corpse. Even beyond its sinister appearance, these leaves display a rather morbid ability to trap all manner of tiny sea life using the tiny, hair-like cilia that covers its entire being. As the creatures decompose, this plant absorbs nutrients from its body, allowing it to grow quickly despite its lack of supporting root structure." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may spend 10 minutes placing sheets of this bark to wear underneath your armour and clothes, insulating you against heat and fire. If you do so, whenever you take fire damage, this herb absorbs that damage instead of you. This herb can absorb up to 30 points of fire damage before completely burning away and becoming useless; with any excess damage transferred to you instead. You may remove this herb by spending 1 minute peeling it out of your clothes." + "While you have this herb wrapped around a free hand, you have advantage on any {@action grapple} checks made with that hand. Wrapping and unwrapping this herb around a free hand takes an action. Once this herb has been used in 5 successful {@action grapple} checks, it deteriorates and becomes useless." ] } ], "customProperties": { - "lcn": "Arctic", + "lcn": "Coast", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Auril's Hair", + "name": "Dryad's Secret", "source": "HHbH", - "page": 6, + "page": 11, "type": "Herb", "rarity": "rare", - "value": 2000, + "value": 5000, "property": [ "Hrb" ], @@ -3338,30 +1541,30 @@ "type": "entries", "name": "Description:", "entries": [ - "Named for the goddess of cold, this plant is every bit as sharp and wicked as its namesake. Resembling icicles rising from the ground, auril's hair is actually a flowering plant that sheds all of its greenery during the winter months, leaving just a sharp, icy blue stalk behind. In order to protect the important structures within this stalk, it has developed a remarkable ability to absorb and disperse the cold wherever it goes, much like the capricious Frostmaiden herself." + "A deep brown nut roughly the size of a fist, they are found buried underneath the roots of old, healthy trees, but can be noticed by the heart-shaped pattern of clovers that they shoot through the soil. When ground up, the nut produces a fragrant oil that when applied like a perfume, causes anyone that smells the wearer to become more amenable. Their connection to dryads is widely agreed, but their exact relationship is disputed: some believe that the nut is the source of their infamous charms and that digging them up is like plundering their personal stash, while others maintain they leave them behind as a gift to encourage relationships between those that find them." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may stab this stalk into the ground. If you do so, all the ground within 20 feet of you becomes covered in a thin layer of ice, causing it to become {@quickref difficult terrain||3} for the next 10 minutes (or half that if done in a hot environment). This stalk may be used in this way up to 3 times, after which it loses all of its stored cold energy and becomes useless." + "After using this herb, you produce a pleasant smell for the next 4 hours that causes those around you to become open to suggestion. During this time, you have advantage on Charisma ({@skill Persuasion}) made to convince humanoids to trust or befriend you." ] } ], "customProperties": { - "lcn": "Arctic", - "prep": "No" + "lcn": "Forest", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Banshee Vine", + "name": "Dwarf's Bane", "source": "HHbH", - "page": 6, + "page": 11, "type": "Herb", - "rarity": "rare", - "value": 2000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -3370,42 +1573,30 @@ "type": "entries", "name": "Description:", "entries": [ - "This pale-blue vine grows in areas with high concentrations of saltwater and is usually found wrapped around mangrove trees. While they are relatively mundane plants, they do have one curious trait in which they quickly shed all of their water once picked, turning them into dry, stringy ropes filled with tiny air pockets. If the dehydrated vine is broken afterwards, the air pockets release a high pitched, debilitating screech that resembles a banshee's wail." + "A yellow, sponge-like fungus that many mistake for moss at first inspection. This herb tends to grow in noxious environments like forgotten mountain tunnels and uses its porous nature to absorb toxins and other harmful pollutants. As part of this, it works particularly well for rendering poisons harmless. Unfortunately, this trait also extends to alcohol, and many careless dwarven brewers have found casks of their ale ruined by this otherwise helpful herb." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may break this herb in half, causing all of the air inside to be released in a high-pitched wail. All creatures within 30 feet of you that can hear, must succeed on a {@dc 14} Constitution saving throw or be {@condition stunned} until the start of your next turn." + "When this herb is placed inside any poisonous liquid, all toxins are absorbed by the herb and that liquid becomes harmless and drinkable water. This effect extends to alcohol which is rendered non-alcoholic if subjected to this herb. This herb is capable of removing the toxins from up to 5 gallons of liquid, after which it is rendered useless." ] } ], - "hasFluffImages": true, "customProperties": { - "lcn": "Swamp", + "lcn": "Mountain", "prep": "No" }, - "foundryType": "consumable", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/BansheeVine.webp" - } - } - ] - } + "foundryType": "consumable" }, { - "name": "Barrier Coral", + "name": "Echo Wood", "source": "HHbH", - "page": 6, + "page": 11, "type": "Herb", "rarity": "rare", - "value": 100000, + "value": 20000, "property": [ "Hrb" ], @@ -3414,37 +1605,62 @@ "type": "entries", "name": "Description:", "entries": [ - "A coral found in areas of high magical saturation, such as along the crossing of leylines or in proximity to a planar portal. It is identifiable by the rainbow-like sheen that enchanted brine deposits make on their exterior, causing it to leave behind lines of magical salt with warding abilities when dragged on the ground." + "A hardy birch tree that manages to grow on cold peaks. Its wood is infamous for its resonance properties as it bends and reflects the mountain winds around itself, often causing a cascading echo effect that gives it its name. Even the sap of its bark can provide some of this effect, and strips of it can be used as a weapon cloth that lends a resounding (and dangerous)boom to any weapon that it oils." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb may be dragged behind you on the ground as you move, creating a magical line that is capable of warding against celestial, fey, fiend, and undead type creatures. If any of these creatures attempt to move over a line created by this herb, they must make a {@dc 18} Wisdom saving throw. On a failure, they are prevented from moving across the line for an hour, after which they may make the saving throw again, ending this effect on a success. In addition, creatures of those types are incapable of teleporting into or out of an enclosed area created by a line from this herb. This herb is capable of drawing a line of up to 60 feet in length." + "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} thunder damage upon its first successful hit in a turn. This effect lasts for 1 hour." + ] + } + ], + "customProperties": { + "lcn": "Mountain", + "prep": "Yes" + }, + "foundryType": "consumable" + }, + { + "name": "Elven Leaf", + "source": "HHbH", + "page": 12, + "type": "Herb", + "rarity": "rare", + "value": 1000, + "property": [ + "Hrb" + ], + "entries": [ + { + "type": "entries", + "name": "Description:", + "entries": [ + "A well known and ubiquitous herb picked from scraggly bushes and used to make a calming tea. A commonly held myth is that elven leaf is named as such due to its large consumption by elves which in turn leads to their infamously serene demeanours\u2014this is in fact false. Elven leaf is actually named as a derogatory reference to the elven ear, due to also having a distinctively sharp triangle shape. Due to this, there is a movement in some circles to change the name of this herb to something with less offensive references." ] }, { - "type": "quote", + "type": "entries", + "name": "Effect:", "entries": [ - "Before anyone brings it up: yes I am aware that coral is not actually a plant. But, it has been treated as such for so long by many peoples, so excuse me if I took some liberties with its inclusion." - ], - "by": "Hamund" + "For 4 hours after using this herb, you gain a sense of calm that inhibits your ability to experience large spikes in emotions. During this time, you have advantage on any ability check or saving throw to resist being affected by the {@condition frightened|PHB|fear} condition." + ] } ], "customProperties": { - "lcn": "Coast", - "prep": "No" + "lcn": "Forest", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Basilisk Tongues", + "name": "Embergrass", "source": "HHbH", - "page": 6, + "page": 12, "type": "Herb", "rarity": "rare", - "value": 5000, + "value": 20000, "property": [ "Hrb" ], @@ -3453,171 +1669,144 @@ "type": "entries", "name": "Description:", "entries": [ - "A plant with drooping purple-grey flowers, resembling those of a basilisk's tongue. Indeed, the resemblance is more than superficial, as the petals secrete a magical oil that can transform flesh into stone much like its namesake's gaze. It has long been debated as to whether this is a mere coincidence, or if perhaps the basilisk gained its signature ability through a long coexistence with the plant. Unfortunately, no conclusive evidence has so far been found." + "A short, saffron coloured grass that resembles smouldering embers when viewed from afar. It only grows in extreme heat, which includes areas that have been recently touched by a wildfire. Due to its heat resistant properties, embergrass is used as a basic flame retardant and survivalists have been known to cover themselves in it should they ever find themselves caught in the path of a blazing fire." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb may be applied to one melee weapon or up to 10 pieces of ammunition, covering it in a petrifying oil for 10 minutes. A creature hit by this weapon or ammunition must succeed on a {@dc 12} Constitution saving throw, or gain one level of the following effects as they begin to turn to stone. The affected creature's movement speed is halved. The affected creature is {@condition restrained}. The affected creature is {@condition petrified} as it turns to stone. The creature may make the Constitution saving throw again at the end of each of their turns, reducing their effect level by one on a success. A {@spell greater restoration} spell or similar magic cast on an affected creature instantly removes all levels." + "For 1 hour after you apply this herb, you have resistance to fire damage and you automatically succeed any skill check or saving throw made to resist the effects of hot weather." ] } ], "customProperties": { - "lcn": "Mountain", + "lcn": "Desert", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Basilisk's Appetiser", + "name": "Everfrost Root", "source": "HHbH", - "page": 7, + "page": 12, "type": "Herb", - "rarity": "common", - "value": 100, + "typeAlt": "SCF", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "charges": "{@dice 1d4}", + "focus": true, "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A knobbly root found in the depths of caves, said to grow where basilisks leave their droppings. The internal ecosystem of the root itself leads to the cultivation of colonies of bacteria that when inadvertently consumed with the root, radically alters one's digestive system to be able to process hard minerals and rocks as if it were any other food. While the thought of this may be off putting, there are numerous tales of cave-in survivors that owe their lives to this wondrous plant." + "Before the shifting of the plates and the formation of the lands, there were roots that spread from ancient trees all across the world. As time passed, these roots died and withered to make room for the new life that would take its place. However, some still remain frozen under snowy tundra. They have spent millennia absorbing the very cold itself, ready to unleash it to any that know how to tap into its strength." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb has {@dice 1d4} charges. When you use this herb, you expend one charge. For the next 24 hours, you are able to eat and digest rocks, with 1 pound of rocks providing the equivalent of a full day's worth of nutrition. Unfortunately, it does nothing to improve the flavour or texture." + "You may use this herb as an {@item arcane focus|PHB} when casting your spells. While this herb is your {@item arcane focus|PHB}, whenever you roll a 1 or a 2 for cold damage that results from a spell you cast, you can reroll that die and must use the new roll, even if the new roll is a 1 or a 2." ] - }, - { - "type": "quote", - "entries": [ - "There was a period of about a month following a catastrophic avalanche in which I was forced to subsist solely on rocks made edible through consumption of this herb. I must say though, while eating the rocks was undoubtedly unpleasant, the worst part is when the time comes to pass it out the other end..." - ], - "by": "Hamund" } ], "customProperties": { - "lcn": "Cave", - "prep": "Yes" + "lcn": "Arctic", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Bird Seed", + "name": "Everwort Root", "source": "HHbH", - "page": 7, + "page": 12, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], - "charges": "{@dice 1d4}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "Several plants rely on birds to eat their seeds in order to propagate themselves throughout the land. However, the grass known as avis poales reverses this method by simply transforming its seeds into birds to send them away. How this highly atypical 'bird seed' came to be is up for debate, but one legend has it that they are the hairs of a bird goddess, come down to the Material Plane to spread her children across our world." + "A golden-hued root that grows twisted into the sideways-eight shape commonly associated with infinity. It is currently unknown how these roots reproduce since they produce no seeds or pollen, and propagating cuttings of it yields little results. Due to this, the supply of the root is incredibly low, especially given its high demand in an adventurer's inventory. Despite growing only in arid areas, the root is constantly filled with an amber liquid that when added to a potion, greatly increases its efficacy." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb has {@dice 1d4} charges. As an action, you may use one charge to scatter a number of seeds on the ground, causing them to change into a small flock of birds that fly off immediately. These birds are magical in nature and disappear after 1 minute." + "As an action, you may pour the liquid inside this root into a potion. Any duration associated with that potion's effect is doubled permanently." ] } ], "customProperties": { - "lcn": "Grassland", + "lcn": "Mountain", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Blighted Pollen", + "name": "Fabric Leaf", "source": "HHbH", - "page": 7, + "page": 12, "type": "Herb", - "rarity": "rare", - "value": 50000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "charges": "{@dice 1d4}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A breed of amaranth with a sickly, pale-purple colouration. Unlike the more widespread varieties cultivated for their nutritional purposes, this plant is viewed as a pest due to its pollen which causes allergic reactions in virtually every creature that inhales it. Although the effect varies from creature to creature, they are universally considered extreme and dangerous. As such, it is customary for farmers to burn this plant whenever they find it in order to avoid its spread at any cost." + "For generations, the greater world wondered how elves and other fey creatures seemed to be comfortable when they garb themselves in clothes made of leaves. As has recently been discovered, the answer is actually a phenomenon known as 'arboreal fabrication': a randomly occurring event in which some trees produce leaves with the texture and properties of cotton. Unfortunately, the reason behind this occurrence and attempts at replicating them for commercial use are still unknown, and at present can only be foraged from naturally occurring specimens." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb has {@dice 1d4} charges. As an action, you may use a charge to toss a pinch of this herb's pollen ata creature you can see within 5 feet of you, forcing them to succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 10 minutes. While {@condition poisoned} in this way, the creature also suffers an additional random effect determined by rolling on the table below. The {@condition poisoned} creature may attempt the saving throw again at the end of each of their turns, ending the effect on a success.", - { - "type": "table", - "page": 7, - "colLabels": [ - "d6", - "Effect" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "The creature's eyes swell shut, causing them to be {@condition blinded}." - ], - [ - "2", - "The creature's ears swell shut, causing them to be {@condition deafened}." - ], - [ - "3", - "The creature is overwhelmed with dizziness and vertigo, causing them to be {@condition stunned}." - ], - [ - "4", - "The creature is overcome by anaphylactic shock, causing them to be {@condition paralyzed}." - ], - [ - "5", - "The creature is overwhelmed by sneezing and coughing, lowering their defences and causing all attacks against them to be made at advantage." - ], - [ - "6", - "The creature's motor functions are impaired, causing their movement speed to be reduced to 0." - ] - ] - } + "This herb contains a number of leaves measuring {@dice 1d4} square feet in area. These leaves do not decompose unless buried in soil, and act almost identically to cotton when sewn together as a fabric." ] + }, + { + "type": "quote", + "entries": [ + "My theories for the origin of arboreal fabrication include: a symbiotic insect infestation; enchantments from leyline shifts; a capricious pixie prank; and (my personal favourite) the leaves aren't actually that soft, we're all just too embarrassed to admit that the fey have tricked us into wearing leaves." + ], + "by": "Hamund" } ], "customProperties": { - "lcn": "Grassland", + "lcn": "Forest", "prep": "No" }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/FabricLeaf.webp" + } + } + ] + }, "foundryType": "consumable" }, { - "name": "Blubber Bulb", + "name": "Fairybed Reed", "source": "HHbH", - "page": 7, + "page": 13, "type": "Herb", "rarity": "rare", "value": 1000, @@ -3629,93 +1818,99 @@ "type": "entries", "name": "Description:", "entries": [ - "A low-growing flower with yellow-grey petals that can be found in even the most frigid of environments. It owes its survival to the thick blubber-like oil that it builds up inside its flower bulb that insulates it from biting winds and freezing colds. Not only is this blubber effective at protecting the plant, but it is also able to protect the skin from minor damage that an adventurer may encounter in the wild." + "A wonderfully beautiful reed that grows a distinctive pad on top covered with incredibly soft, cotton-like seeds. These pads led native cultures to believe that they were used as resting places by fey folk that were passing through, and that by dwelling there, they in turn imbued the plant with their infamous talents for hiding and stealth. Indeed, the soft seeds of the pad and the oil of the stalk have been used by experienced soldiers to dampen the sound of their equipment when on raids or scouting expeditions." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "After using this herb, you are covered in a thick layer of blubber-like oil that remains for 4 hours. During this time, you are immune to any cold, fire, poison, or acid damage that you would suffer as a result of touching a target or from hitting them with a melee weapon attack." + "You may spend 10 minutes applying this herb to yourself, stuffing its seeds into your armour and lubricating the joints with its oil. If you do so, you ignore any disadvantage to Dexterity ({@skill Stealth}) checks that you may have while wearing your armor type." ] } ], "customProperties": { - "lcn": "Arctic", - "prep": "Yes" + "lcn": "Swamp", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Boom Maize", + "name": "Fanana", "source": "HHbH", - "page": 8, + "page": 13, "type": "Herb", - "rarity": "rare", - "value": 1000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "charges": 6, + "charges": "{@dice 1d6}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A variety of corn grown over incredibly fertile soil rich in nitrates and sulphur. Identifiable by the pale grey colouration of their cobs, the kernels themselves contain a large amount of volatile gas that cause a strong, but harmless blast as soon as they break open and are exposed to air. The current theory is that this property allows them to spread their grains without requiring the assistance of animals, but enterprising creatures have repurposed handfuls of these explosive kernels as a makeshift weapon. Also note that under NO circumstance are you to eat these kernels, unless you intend on suffering an incredibly explosive case of gas." + "A rather whimsical fruit that resembles a bunch of green bananas if each fruit was squashed to the thickness of a finger\u2014with the result being something that resembles a thick fan. Although the fruit tastes and acts much like a regular banana when ripe, ones that have only recently fruited will have skins filled with gas designed to hasten the ripening of the flesh inside. If these are picked and then burst, the gas is released, creating a surprisingly powerful gust of wind. While this wind is by no means dangerous, it has been used as a source of entertainment by children playing pranks, as well as mild utility in specific circumstances." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "A full pouch of this herb contains 6 charges. As an action, you may expend one or more charges to throw a handful of kernels at a target you can see within 20 feet of you. That target must make a {@dc 10} Strength saving throw, with the DC increasing by 2 for every charge you expended. On a failure, the target is pushed back 5 feet." + "This herb has {@dice 1d6} charges, with each charge corresponding to one of the fruits of the herb. As an action, you may expend one or more charges to burst the fruits, releasing pent up gas inside and creating a burst of wind that is 5 feet wide and has a length equal to 5 times the number of charges expended. This wind is powerful enough to snuff out open flames and knock over small objects, but not enough to knock a creature {@condition prone}." ] } ], "customProperties": { - "lcn": "Grassland", + "lcn": "Swamp", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Bramble Rice", + "name": "Fey's Fear", "source": "HHbH", - "page": 8, + "page": 13, "type": "Herb", "rarity": "rare", - "value": 500, + "value": 50000, "property": [ "Hrb" ], - "charges": "{@dice 1d4}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "While most grains hope to be consumed by animals so that their seeds will be spread as far as possible, bramble rice picks a much more ambitious target: monsters. The spiky husks around the rice grains prevent them from being eaten by lesser creatures, but seem to have no effect on the digestive systems of larger monsters who regularly forage for this herb and then spread it to their protected lairs and dens." + "There are legends of a certain type of tree that all fey creatures fear\u2014one cursed in the dying breath of a forsaken kin who wanted to inflict their last moments of spite on all the mercurial denizens of the Feywild. Regardless of the veracity of this legend, it is true that most fey creatures find the branches of the {@i incarcereta} tree particularly repugnant, as it has the remarkable ability to 'lock' a creature within space and cut them off from any magic that would attempt to shunt their body elsewhere. It is only natural that the fey, who consider teleportation their default mode of transport and who treat the barrier between planes as a formality at best, fear and despise this otherwise useful herb." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb has {@dice 1d4} charges. As an action, you may use a charge to scatter a pouch of this herb in a 5-foot-square area in front of you. Any creature that enters the area must succeed on a {@dc 15} Dexterity saving throw or stop moving and take {@damage 1} piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw." + "You may use this herb as a weapon, treating it as a {@item dagger|PHB}. When you successfully hit a creature with this herb, you may choose to leave it embedded in their body, losing the herb in the process. A creature with this herb embedded in its body cannot teleport or enter a different plane of reality. That creature, or a creature adjacent to it, may use its action to remove the herb from their body, breaking it in the process and making it useless." ] + }, + { + "type": "quote", + "entries": [ + "Time and again at the annual herbalist conference, I have put forward a point of order to have this herb renamed to the 'stake holder'. Unfortunately, I have been promptly shut down each and every time. I consider this to be one of the few true failures of my life." + ], + "by": "Hamund" } ], "customProperties": { - "lcn": "Grassland", + "lcn": "Forest", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Breeze Nuts", + "name": "Fiend's chilli", "source": "HHbH", - "page": 8, + "page": 13, "type": "Herb", "rarity": "common", "value": 100, @@ -3727,39 +1922,27 @@ "type": "entries", "name": "Description:", "entries": [ - "A curious nut found attached to shrubby plants growing on windswept beaches. Said to appear in places where air elementals once stood, these nuts carry a weak wind magic within themselves. Although their limited effect may have little practicality, they do certainly aid in aesthetics, especially when wearing appropriately loose and billowing clothing." + "An incredibly spicy variety of chilli pepper, identifiable by two distinctive nubs growing from its top resembling horns. Along with the usual bodily responses to spice, this herb also causes the eater's blood pressure and body temperature to rise, resulting in their skin taking on a bright red hue and their breath to become visible regardless of temperature. While some describe this as unpleasant, the chilli has been used by charlatans in order to trick naive villagers into thinking they are under assault by fiendish beings." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may eat this herb. For the next hour, you constantly generate a weak breeze that circles in a 5-foot radius around yourself." + "For 8 hours after using this herb, your skin turns bright red and you constantly exhale steam." ] } ], - "hasFluffImages": true, "customProperties": { - "lcn": "Coast", - "prep": "No" + "lcn": "Mountain", + "prep": "Yes" }, - "foundryType": "consumable", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/BreezeNuts.webp" - } - } - ] - } + "foundryType": "consumable" }, { - "name": "Brighteye Carrots", + "name": "Fiendsgate Wisteria", "source": "HHbH", - "page": 8, + "page": 13, "type": "Herb", "rarity": "rare", "value": 1000, @@ -3771,30 +1954,30 @@ "type": "entries", "name": "Description:", "entries": [ - "These pale-yellow carrots can be found by looking in the few patches of a predominantly dark environment that have been touched by sunlight. Their presence below the earth is signified by the telltale grey stalks they shoot above the surface which redirect precious sunlight into the carrots themselves. When dried, powdered, mashed, and then rubbed onto the areas around one's eyes, they provide a level of {@sense darkvision} to those that would normally be useless in the dark." + "A particularly stunning variety of wisteria with a distinctive yellow streak on their petals that pulsates faintly with a calming glow. It is believed that these wisteria only grow in areas that were once the site of some holy event, such as a religious ritual or the death of a blessed figure. Either way, the presence of this wisteria is known to deter fiends, with only the strongest-willed among them able to cross over a line of its petals." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 8 hours after you apply this herb, you gain {@sense darkvision} out to a range of 60 feet, and your eyes shed a dim light in a 5-foot radius." + "As part of your movement, you may scatter wisteria petals at your feet as you walk. A bag of these petals can make a line of up to 30 feet in length. If a creature with the fiend creature type attempts to crossover a line of petals, they must make a {@dc 15} Wisdom saving throw. On a failure, their speed is reduced to 0 for the rest of their turn." ] } ], "customProperties": { - "lcn": "Cave", - "prep": "Yes" + "lcn": "Mountain", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Bubblemelon", + "name": "Fin Moss", "source": "HHbH", - "page": 8, + "page": 14, "type": "Herb", "rarity": "rare", - "value": 5000, + "value": 100, "property": [ "Hrb" ], @@ -3803,14 +1986,14 @@ "type": "entries", "name": "Description:", "entries": [ - "This plum-sized melon can be found buried under the sand in the shallows of a coast and is identifiable by looking for the telltale bubbles that it emits from the sand during low tide. It is believed that these fruits were created by some sea god as a method of bridging the divide between land and sea dwellers; indeed, it has the incredibly useful ability to release breathable oxygen when it is chewed, allowing the non-aquatic races to venture beneath the depths (at least temporarily)." + "Often mistaken for a school of fish resting on a seabed rock, fin moss is pretty much exactly what it sounds like: moss that is shaped like a fin. This shape grants it two somewhat useful physical properties\u2014the first is that it adheres to things very well, the other is that it is extremely hydrodynamic. Due to these properties, they can actually be used as a natural weapon attachment, allowing them to function properly underwater (at the cost of looking a little bit silly)." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action you may begin chewing this herb. As long as you continue chewing this root, you do not need to breathe. This herb may be chewed for up to 10 minutes, which you may do all at once or over several sessions." + "You may spend 10 minutes attaching these herbs to 1 melee weapon or up to 10 pieces of ammunition. Any weapon or ammunition that has this moss attached to it suffers {@quickref Underwater Combat|PHB|3|0|no penalty when used underwater}. These herbs may only be attached to one weapon or set of ammunition\u2014any attempt to remove them damages them beyond use." ] } ], @@ -3821,12 +2004,12 @@ "foundryType": "consumable" }, { - "name": "Buried Moonlight", + "name": "Fire Flower", "source": "HHbH", - "page": 9, + "page": 14, "type": "Herb", "rarity": "rare", - "value": 1000, + "value": 20000, "property": [ "Hrb" ], @@ -3835,69 +2018,64 @@ "type": "entries", "name": "Description:", "entries": [ - "This herb is not a specific variety of plant, but rather it refers to a phenomenon that occurs in the roots of trees when they burrow into the right areas of the ground. While it is common for roots to hang from the ceilings of some caves, it is a much rarer occurrence for them to become suffused with the magic of the earth, causing them to emit a pale, but rather pleasant light\u2014something that will happen to you too if you rub this herb on yourself, as well as anyone you manage to touch. Those who have eaten the herb have described its effects as calming, as well as a source of amusement by using their light trails to draw rather...rude shapes and messages." + "A stunning red and yellow flower that grows only under harsh sunlight. While most flowers would wilt under such an environment, the fire flower uses this to its advantage by growing oily seeds which burst forth when the plant inevitably combusts, propagating itself vast distances up to a mile away. However, when these seeds are collected early and then pressed into an oil and applied to a weapon, they impart the elemental power of fire to anything that weapon strikes." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For the next 8 hours after using this herb, you glow with a pale light reminiscent of moonlight, even when {@condition invisible}. While glowing in this way, you shed bright light in a 5-foot radius around you, and dim light for a further 10 feet beyond that. In addition, any creature that you touch or succeed in a melee weapon attack against also glows with this same light until the end of your next turn." + "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} fire damage upon its first successful hit in a turn. This effect lasts for 1 hour." ] - }, - { - "type": "quote", - "entries": [ - "Personally, I disagree with the hypothesis that it is magic that causes the transformation. I instead propose that it is caused by a breed of algae too small to be seen with the naked eye that bonds with the root for safe anchorage in exchange for providing nutrients. Unfortunately I am unable to test my theory, as the sample I intended on testing ended up being lost when I had to use it to fight off a rather naughty behir I had met down in that cave system (for more information on this fight, pick up a copy of 'Hamund's Humble Hypotheses, Volume VII')." - ], - "by": "Hamund" } ], "customProperties": { - "lcn": "Cave", + "lcn": "Desert", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Candle Rose", + "name": "Firemelon", "source": "HHbH", - "page": 9, + "page": 14, "type": "Herb", - "rarity": "common", - "value": 100, + "typeAlt": "SCF", + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], + "focus": true, "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A wonderfully droll flower thought to have been invented in the courts of the Feywild by a druid attempting to win a fey queen's favour (they were apparently successful). This rose grows a naturally waxy cuticle around its flower petals, and when the tips are set alight, this wax melts much like a candle's would. Altogether, this rose is essentially usable as an ordinary candle, but with the added benefit of both looking and smelling fantastic. Other varieties have been grown as well, leading to a range of colours and fragrances. They can be rather expensive for common folk however, so they are usually only brought out when celebrating a valued guest." + "Despite the rather silly name, the firemelon is a rather powerful and inherently magical herb, coveted by desert-dwelling societies as a portent of good fortune, and it is common to find them firmly attached to the heads of their staves. In some myths, the orange, hand-sized melon is said to be the seeds of the sun itself, lending all of its heat and energy to the mage that wields it." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This foot-long herb may be used in the same manner as an ordinary {@item candle|PHB}: for 1 hour when lit, it sheds bright light in a 5-foot radius and dim light for an additional 5 feet. The fragrance and colour of this rose is determined by your DM, but they are usually both quite pleasant." + "You may use this herb as an {@item arcane focus|PHB} when casting your spells. While this herb is your {@item arcane focus|PHB}, whenever you roll a 1 or a 2 for fire damage that results from a spell you cast, you can reroll that die and must use the new roll, even if the new roll is a 1 or a 2." ] } ], "customProperties": { - "lcn": "Forest", + "lcn": "Desert", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Chef's Trick", + "name": "Fireplume Fennel", "source": "HHbH", - "page": 9, + "page": 14, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], @@ -3906,30 +2084,30 @@ "type": "entries", "name": "Description:", "entries": [ - "Swamps are not known for their wealth of appetising foodstuffs, but there is one herb whose culinary utility outdoes virtually all others. Resembling a small length of sugar cane, this herb is magically adapted to change its flavour to anything its consumer can think of, causing it to become highly valued by less talented cooks looking for a shortcut to their shortcomings." + "A beautiful orange-red plant herb that can be found by looking for the distinctive flame shaped stalks that it shoots above the soil. Unlike its more mundane cousin, it is highly recommended that you do not attempt to eat this plant, as it has developed a unique propagation method that causes its bulb to explode upon undergoing sufficient external stress (like that of a bite or simply a very hard landing) and thus spreading its seeds a long distance. However, if you really must know what the plant tastes like, I can confirm (with a very burnt tongue) that it tastes like a mix of cinnamon and cloves." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may crumble and sprinkle it over an edible item such as a meal or drink while thinking of a flavour. This flavour can range from something vague like 'sour' to something specific such as 'a roasted chicken seasoned with oregano.' If you do so, that item tastes like the flavour you were thinking of. A creature that consumes this item may make a {@dc 20} Wisdom ({@skill Perception}) check to notice the artificial flavouring in it." + "As an action, you may throw this herb at a space within 20 feet of you that you can see. Upon landing, this herb explodes, forcing all targets within 5 feet of that space to succeed on a {@dc 12} Dexterity saving throw or suffer {@damage 2d6} fire damage, or half that on a successful save." ] } ], "customProperties": { - "lcn": "Swamp", + "lcn": "Desert", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Cleric's Cane", + "name": "Flumph Fungi", "source": "HHbH", - "page": 9, + "page": 14, "type": "Herb", "rarity": "rare", - "value": 2000, + "value": 500, "property": [ "Hrb" ], @@ -3938,95 +2116,95 @@ "type": "entries", "name": "Description:", "entries": [ - "A variety of citrullus, cleric's staff is a dull, green-brown in colour with a woody texture on the curled, cane-like vines that give the plant its name. These vines have strong medicinal properties when chewed, and act as a natural boost to the body's recovery process. Do not eat the gourds that the vines are connected to however, they are incredibly bitter and have been known to lead to respiratory problems for many people." + "Featuring two small bulbs growing from the top of its flat, wide cap, this mushroom resembles the creatures of its namesake. Adding onto the fact that when ingested they enhance a creature's ability to empathise with those around them, a popular theory among herbalists is that these fungi are formed when the ephemeral flumph dissipates and its essence coalesces in areas of great emotional significance." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As part of using this herb, you may roll any number of hit die you have available to regain hit points as you would normally during a short rest. If you roll a 1 or 2 on any of those die, you may reroll the result and must take the new number, even if it is a 1 or a 2." + "After using this herb, you gain a greater awareness and empathy for the people around you for the next 4 hours. During this time, you have advantage on Wisdom ({@skill Insight}) checks to ascertain the emotional state of humanoids you interact with." ] } ], "customProperties": { - "lcn": "Desert", + "lcn": "Cave", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Cold Brush", + "name": "Fool's Charm", "source": "HHbH", - "page": 9, + "page": 14, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], + "charges": "{@dice 1d8+4}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "An extremely hardy shrub covered in tiny, blue, hair-like leaves. Each of these leaves are tipped with an insulating sap that gradually grows colder over the winter and serves to protect the plant from frigid environments. When brushed on a creature, the sap is said to impart an icy feeling, along with a curious reaction of turning their skin blue." + "A succulent related to the jade plant, easily identified by the golden tinge it has on each of its plump leaves. Exceedingly rare, this auspicious plant has been found in many culture's folktales, as either a lucky boon that saves the hero from danger, or as a reward from a trickster god for a job well done. These legends are well earned, as the plant does have some form of magic that bends fate to its owner's good fortune, wilting away the more it protects them from harm." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As part of using this herb, you must rub it on your exposed skin while preparing it. For the next 4 hours, your skin turns a pale blue and becomes icy to the touch. This has no impact on your actual body temperature." + "This herb contains {@dice 1d8+4} charges, with each charge representing one of the remaining leaves on this herb's stem. Any time you roll a 1 on an ability check, attack roll, or saving throw while holding this herb, you may expend a charge in order to reroll that dice and use the new result. Once all charges have been used on this herb, it withers away and becomes useless." ] } ], "customProperties": { - "lcn": "Arctic", - "prep": "Yes" + "lcn": "Desert", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Compass Rose", + "name": "Frozen Fuel", "source": "HHbH", - "page": 10, + "page": 15, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], - "charges": "{@dice 1d6}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "Despite its name, this herb is not actually a rose, nor does it even resemble one\u2014apparently whoever discovered it just really wanted to make an allusion to the cartography term. This herb, which is actually a type of fern, is magically attuned to the wind which it uses as its main method of propagating spores. It is in fact so sensitive to changes in the wind, that it will react to even the weakest of breezes. This ability has been taken advantage of by spelunkers as a makeshift method of discovering surface passages even when in the most confusing cave systems." + "An innocuous looking plant growing in frozen fields that is often overlooked by anyone unaccustomed to arctic survival. This small, bulby, white plant contains a special resin that it uses to insulate its interior against harsh arctic winds and survive till summer. This resin is in fact highly flammable, and also exceedingly sticky which makes it excellent as a makeshift tar. Arctic people have used it for everything from campfire fuel, to {@item torch|PHB} heads, to makeshift bombs with a simple application of a spark." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This leafy herb has {@dice 1d6} charges. As an action, you may hold this herb flat on your palm. If you do so, the herb will lose one charge and release a puff of visible spores that travel along the path of the wind. This ability functions even in a walled space like a building or deep cave so long as there is a single open passage connected to the area you are in that leads to the outside." + "You may throw this herb as a ranged weapon attack at a point within 20 feet of you that you can see causing the bulb of this herb to burst and forcing all creatures within 5 feet of it to make a {@dc 15} Dexterity saving throw. On a failure, a creature is covered in a sticky, flammable resin which makes them vulnerable to fire damage. A creature covered in this resin or a creature adjacent to them may use their action to wipe this resin off, ending this effect immediately." ] } ], "customProperties": { - "lcn": "Cave", + "lcn": "Arctic", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Corpse Hands", + "name": "Fumbleweed", "source": "HHbH", - "page": 10, + "page": 15, "type": "Herb", - "rarity": "rare", - "value": 20000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -4035,27 +2213,27 @@ "type": "entries", "name": "Description:", "entries": [ - "As can be gleaned from this herb's morbid name, corpse hands resemble a rotting hand rising from the swamp waters like it was raised in some poor soul's final act of desperation. In actuality, corpse hands are mangrove-like roots and are even more macabre than they look. They are actually a carnivorous plant that produces an oil on the \"palm\" of its hand. This oil is incredibly necrotic, and any insect that touches it begins to rot immediately as the hand closes around it for the plant to digest. Good harvesters know how to extract and treat this oil however, and use it for more nefarious means." + "A rather hardy type of grass that has adapted to the harsh desert winds by being particularly springy and flexible, as well as by having an internal, fluid-based gyroscopic system that helps it remain upright even when uprooted. It is so adept at this ability in fact, that creatures traversing the desert have taken to attaching it to themselves or stuffing it in their clothes in order to avoid being knocked over or stumbling in the loose desert sands." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} necrotic damage upon its first successful hit in a turn. This effect lasts for 1 hour." + "The next time you are knocked {@condition prone} involuntarily after using this herb, you may use your reaction to not be knocked {@condition prone} instead. After this occurs, this herb breaks and becomes useless." ] } ], "customProperties": { - "lcn": "Swamp", + "lcn": "Desert", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Courter's Perfume", + "name": "Gargoyle's Lichen", "source": "HHbH", - "page": 10, + "page": 15, "type": "Herb", "rarity": "common", "value": 100, @@ -4067,63 +2245,62 @@ "type": "entries", "name": "Description:", "entries": [ - "A cream coloured rose able to attract insects of all kinds by magically adapting its scent to any creature that smells it. Due to this property, it is a popular flower sold during the spring months when a number of enthusiastic young people enter the streets looking to woo the person of their dreams (but whom they have not bothered talking to long enough to actually figure out what kind of scents they like yet)." + "Quite difficult to find due to its stony-grey complexion, the gargoyle's lichen is said to grow on the rubble of its namesake's corpse. While it is ultimately harmless, the lichen does contain a chemical that reacts with many creature's skin when rubbed on it, causing it to harden and turn grey like stone. Although it may look unpleasant to some, it has been used as part of religious ceremonies in some cultures to mimic certain creatures from ancient stories." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 4 hours after using this herb, any creature that smells you, perceives you to smell like their favourite scent." + "For 8 hours after using this herb, your skin takes on a hard, grey appearance that resembles stone." ] } ], "customProperties": { - "lcn": "Grassland", + "lcn": "Cave", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Cracker Nut", + "name": "Ghost Leaf", "source": "HHbH", - "page": 10, + "page": 15, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], - "charges": "{@dice 1d8}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "The nuts of the {@i gunneria quercus} are loaded with an expanding gas that causes them to explode upon impact with the ground, allowing them to propagate across the forest floor. During particularly strong winds, the sounds of these nuts hitting the ground create a cacophony of noise reminiscent of cannon fire." + "Due to its gossamer thinness and extremely pale colouring, ghost leaf can only grow in areas of extreme shade lest it burn in the open sun. While these properties seem counterintuitive, they actually allow these leaves to absorb the faint traces of spectral energy that are often found in such dark places. As such, whenever you find a gnarled bush with transparent leaves, I would suggest you pick a good bunch of them to harness their power for your own." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb contains {@dice 1d8} charges, corresponding to the amount of nuts harvested. As an action, you may expend a charge to throw a nut at a point you can see within 30 feet of you, causing it to burst upon impact and creating a loud cracking sound that can be heard up to 100 feet away." + "For the next hour, whenever you are moving, you become incorporeal, allowing you to move through other creatures and solid objects as if they were {@quickref difficult terrain||3}, taking {@damage 1d10} force damage if you end your movement inside a solid object. In addition, creatures with the {@i Incorporeal Movement} trait can not pass through you." ] } ], "customProperties": { - "lcn": "Forest", - "prep": "No" + "lcn": "Swamp", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Crackle Bark", + "name": "Giant's Silk", "source": "HHbH", - "page": 10, + "page": 15, "type": "Herb", "rarity": "rare", - "value": 20000, + "value": 500, "property": [ "Hrb" ], @@ -4132,30 +2309,30 @@ "type": "entries", "name": "Description:", "entries": [ - "When a tree saturated in a magical environment is struck by lightning, there is a chance for its bark to react by absorbing the raw electrical energy and thus saving the tree from destruction. As part of this, the bark becomes pitch black, but radiates a blue glow. It can be scraped off in sizable sheets and used to wrap one's weapon, imparting it with the power of lightning itself." + "Although they appear to be massive vines, these tendril-like herbs are actually the roots of ancient trees that once grew before the shifting of landmasses caused them to die off. Although they look like they are made of stone, they are actually incredibly light and flexible, making them very useful as cabling for the hard-working adventurer." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} lightning damage upon its first successful hit in a turn. This effect lasts for 1 hour." + "This herb may be used in place of 60 feet of rope. You make any Strength ability checks at advantage when using this rope to perform any pushing, pulling, lifting, or climbing." ] } ], "customProperties": { - "lcn": "Grassland", - "prep": "Yes" + "lcn": "Mountain", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Creeper's Folly", + "name": "Glacier Branch", "source": "HHbH", - "page": 10, + "page": 16, "type": "Herb", "rarity": "rare", - "value": 10000, + "value": 5000, "property": [ "Hrb" ], @@ -4164,30 +2341,42 @@ "type": "entries", "name": "Description:", "entries": [ - "A type of ivy distinguishable by its spindly forked leaves that resemble that of sharp, tiny hands. Despite its off-putting appearance, these leaves contain a powerful stimulant that when brewed into a tea, raises one's awareness of the world around them while also keeping them calm in the tensest of situations. Among spelunkers, finding a vine of these leaves at the entrance of a new cave is considered a good omen, and it is tradition for them to drink a cup of it to protect them from ambushes by the dark denizens they are sure to meet." + "While at first this may seem like an ordinary branch covered by frost, closer inspection will reveal that the wood itself has actually transmuted into a form of living ice. This extraordinary transformation occurs when a tree is beset by extreme colds of magical origin, such as a wizard's duel or the breath of a white dragon. While most trees simply snap freeze as one would expect, on a rare occasion, certain branches will absorb this magic and become a glacier branch. While they are beautiful in and of themselves, it is their slushy-like sap that is the true wonder, as it contains a marvellous ability to instantly expand and solidify into solid ice once it has been exposed to air. This ability has been used to create makeshift dwellings when out in the unforgiving arctic winds, or even when in the midst of a battle to create an impromptu barricade." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 4 hours after using this herb, you cannot be {@quickref Surprise|PHB|3|0|surprised} and you make all initiative rolls at advantage." + "The magical sap contained within this branch expands and hardens quickly after exposure to air, transforming into solid ice. As an action, you may break the tip of this branch and release this sap, creating up to 20 square feet of ice at least 1 foot thick at all points. You may configure this ice structure in any way you wish, but it must be contiguous throughout and be on points reachable by you during your turn. Once created, this ice acts as ordinary ice and will melt at the appropriate temperature. The structure can also be broken\u2014it has 12 AC, 30 hit points, is vulnerable to fire damage and is immune to psychic and poison damage." ] } ], "customProperties": { - "lcn": "Cave", - "prep": "Yes" + "lcn": "Arctic", + "prep": "No" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/GlacierBranch.webp" + } + } + ] }, "foundryType": "consumable" }, { - "name": "Crystal Fruit", + "name": "Glide Weed", "source": "HHbH", - "page": 11, + "page": 16, "type": "Herb", "rarity": "rare", - "value": 10000, + "value": 2000, "property": [ "Hrb" ], @@ -4196,30 +2385,37 @@ "type": "entries", "name": "Description:", "entries": [ - "An icy-blue fruit that well deserves its name. This curious fruit has an incredibly strange adaptation in that its juice freezes any creature that drinks it. Ostensibly, its purpose is to freeze any insects that attempt to eat it once it blooms at the start of the winter months. Once the snows thaw, the frozen insects are released and have free reign to spread the fruit's pollen far and wide, free from competition. That said, the fruit's freezing effect is mostly designed to be used on insects, and although it will still encase any creature that eats it in ice, it won't have nearly the same potency on anything larger than a mouse." + "What is often mistaken for a mass of solid ground floating on the water is actually a mass of tiny, pyramid-shaped, weeds that glide across the ocean's surface like a moving island. These weeds are covered in a hydrodynamic oil that keeps the plants buoyant, allowing them to spread their seeds far and wide. Coastal societies have developed a system of extracting this oil and applying it to their own bodies, allowing them to swim through the waters with all the ease of any fish in the sea" ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may use your action to eat this fruit. If you do so, for the next 10 minutes your body becomes coated in a thin layer of ice that raises your AC to 15 if it was lower than that before, but your movement speed is halved." + "For 4 hours after using this herb, you have a swim speed equal to your movement speed if it was lower than that before." ] + }, + { + "type": "quote", + "entries": [ + "As an aside, I can confirm that the oils of the glide weed also act as a wonderful hair pomade, and I have been known to add it to my own spectacular coif when attending galas and formal events (for more information, pick up a copy of 'Hamund's Heartstopping Haircuts, vol XXXIV')" + ], + "by": "Hamund" } ], "customProperties": { - "lcn": "Arctic", - "prep": "No" + "lcn": "Coast", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Deadwood", + "name": "Gloom's Cloak", "source": "HHbH", - "page": 11, + "page": 16, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 20000, "property": [ "Hrb" ], @@ -4228,30 +2424,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A grey-coloured wood found littering the forest floor, and is usually the result of minor enchantment magic cast in a dying tree's vicinity. When brewed into a tea, it has a rather pronounced calmative effect." + "A rather grim-looking species of ivy that is pitch black in colour and covered in tiny hairs on each leaf that make it appear as if a living darkness is growing across any cave wall that it clings to. This herb's incredible adaptation to cave existence allows it to absorb any miniscule amount of light and trap it within itself, allowing none of it to escape and wasting none of it at all." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 8 hours after using this herb, your emotions remain completely calm, and only change if you are subjected to an effect that would magically change them." + "You gain resistance to radiant damage for the next 4 hours after using this herb." ] } ], "customProperties": { - "lcn": "Forest", + "lcn": "Cave", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Drowner's Reach", + "name": "Glowmoss", "source": "HHbH", - "page": 11, + "page": 16, "type": "Herb", - "rarity": "rare", - "value": 2000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -4260,27 +2456,27 @@ "type": "entries", "name": "Description:", "entries": [ - "A horrible variety of sargassum in which each leaf resembles the pale, twisted fingers of a drowned corpse. Even beyond its sinister appearance, these leaves display a rather morbid ability to trap all manner of tiny sea life using the tiny, hair-like cilia that covers its entire being. As the creatures decompose, this plant absorbs nutrients from its body, allowing it to grow quickly despite its lack of supporting root structure." + "A simple and ubiquitous moss, immediately recognisable for the faint blue glow it emits at all times due to a symbiotic bacteria that lives inside it. While this light is fairly unimpressive by itself, once piled together in large quantities, they can provide a decent (and quite haunting) level of illumination." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "While you have this herb wrapped around a free hand, you have advantage on any {@action grapple} checks made with that hand. Wrapping and unwrapping this herb around a free hand takes an action. Once this herb has been used in 5 successful {@action grapple} checks, it deteriorates and becomes useless." + "This herb sheds dim light in a 5 foot radius around it." ] } ], "customProperties": { - "lcn": "Coast", + "lcn": "Cave", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Dryad's Secret", + "name": "Gluebell", "source": "HHbH", - "page": 11, + "page": 16, "type": "Herb", "rarity": "rare", "value": 5000, @@ -4292,30 +2488,37 @@ "type": "entries", "name": "Description:", "entries": [ - "A deep brown nut roughly the size of a fist, they are found buried underneath the roots of old, healthy trees, but can be noticed by the heart-shaped pattern of clovers that they shoot through the soil. When ground up, the nut produces a fragrant oil that when applied like a perfume, causes anyone that smells the wearer to become more amenable. Their connection to dryads is widely agreed, but their exact relationship is disputed: some believe that the nut is the source of their infamous charms and that digging them up is like plundering their personal stash, while others maintain they leave them behind as a gift to encourage relationships between those that find them." + "A rather finicky herb in the same family as the venus flytrap and other carnivorous plants. The plant's large open red flower entices creatures into itself with a sweet smelling nectar, but as soon as the creature lands to drink, it becomes irreversibly trapped by an adhesive secretion on the petal's surface. This adhesive is adapted to catch even magical creatures by being breakable only through more powerful magic, and ancient recipe fragments have shown that this plant is actually one of the main ingredients to the powerful {@item sovereign glue|DMG}." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "After using this herb, you produce a pleasant smell for the next 4 hours that causes those around you to become open to suggestion. During this time, you have advantage on Charisma ({@skill Persuasion}) made to convince humanoids to trust or befriend you." + "This herb contains {@dice 1d4} ounces of an adhesive secretion that can form a permanent adhesive bond between any two objects. One ounce of the secretion can cover a 1-foot square surface. The secretion takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of {@item universal solvent|DMG} or {@item oil of etherealness|DMG}, or with a {@spell dispel magic} spell." ] + }, + { + "type": "quote", + "entries": [ + "Note that it is not an understatement to say that this plant has adapted to catch magical creatures. When opening the flower bud to check on the healthiness of your find, be prepared to find, among other things, dead insects, mephits, and even decomposing pixies inside (as I did one one unpleasant morning)." + ], + "by": "Hamund" } ], "customProperties": { - "lcn": "Forest", - "prep": "Yes" + "lcn": "Swamp", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Dwarf's Bane", + "name": "Golden Pine", "source": "HHbH", - "page": 11, + "page": 17, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], @@ -4324,62 +2527,63 @@ "type": "entries", "name": "Description:", "entries": [ - "A yellow, sponge-like fungus that many mistake for moss at first inspection. This herb tends to grow in noxious environments like forgotten mountain tunnels and uses its porous nature to absorb toxins and other harmful pollutants. As part of this, it works particularly well for rendering poisons harmless. Unfortunately, this trait also extends to alcohol, and many careless dwarven brewers have found casks of their ale ruined by this otherwise helpful herb." + "A beautiful pine with leaves tinged with the golden light of the sun rising over a powdery tundra. It is said that this pine was created by {@creature Baphomet|MTF} himself as a gift to any that needed to strike down evil dragons. The resin tapped from its mighty trunk contains a special enzyme that reacts violently with the keratin of a dragon's scales, softening them and making their flesh easier to strike. As such, these trees are revered by the dragon hunters of the land, with many of them building their mighty fortresses inside golden pine forests." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "When this herb is placed inside any poisonous liquid, all toxins are absorbed by the herb and that liquid becomes harmless and drinkable water. This effect extends to alcohol which is rendered non-alcoholic if subjected to this herb. This herb is capable of removing the toxins from up to 5 gallons of liquid, after which it is rendered useless." + "As an action, you may cover one melee weapon or up to 10 pieces of ammunition with the resin from this plant. For the next hour, any time you use that weapon to successfully hit a creature with the dragon type, that creature must make a {@dc 15} Constitution saving throw. On a failure, all attacks made against that creature are made at advantage until the start of your next turn." ] } ], "customProperties": { - "lcn": "Mountain", + "lcn": "Arctic", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Echo Wood", + "name": "Golden Truffle", "source": "HHbH", - "page": 11, + "page": 17, "type": "Herb", "rarity": "rare", "value": 20000, "property": [ "Hrb" ], + "charges": "{@dice 1d6}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A hardy birch tree that manages to grow on cold peaks. Its wood is infamous for its resonance properties as it bends and reflects the mountain winds around itself, often causing a cascading echo effect that gives it its name. Even the sap of its bark can provide some of this effect, and strips of it can be used as a weapon cloth that lends a resounding (and dangerous)boom to any weapon that it oils." + "A delicacy sought by nobles and wealthy merchants from across the world, the golden truffle is renowned for both its heady distinctive flavour as well as its purported medicinal properties. While it is possible to spend time and effort to find these buried treasures by oneself, enterprising farmers have learned how to train other creatures to sniff and seek them out.Reportedly, the best companion for the job is the ever-threatening {@creature owlbear|MM}, as their sharp sense of smell and unwillingness to eat the truffles themselves makes them perfect for the job\u2014if you can train them not to try and eat you first." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} thunder damage upon its first successful hit in a turn. This effect lasts for 1 hour." + "This herb contains {@dice 1d6} charges. You may expend one charge to use this herb, after which, your hit point maximum increases by an amount equal to double your character level, and you gain the same amount of hit points. This increase lasts for 4 hours, after which, your maximum hit points return to normal." ] } ], "customProperties": { - "lcn": "Mountain", + "lcn": "Forest", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Elven Leaf", + "name": "Grave Root", "source": "HHbH", - "page": 12, + "page": 17, "type": "Herb", "rarity": "rare", - "value": 1000, + "value": 20000, "property": [ "Hrb" ], @@ -4388,27 +2592,46 @@ "type": "entries", "name": "Description:", "entries": [ - "A well known and ubiquitous herb picked from scraggly bushes and used to make a calming tea. A commonly held myth is that elven leaf is named as such due to its large consumption by elves which in turn leads to their infamously serene demeanours\u2014this is in fact false. Elven leaf is actually named as a derogatory reference to the elven ear, due to also having a distinctively sharp triangle shape. Due to this, there is a movement in some circles to change the name of this herb to something with less offensive references." + "A dry, grey root that grows only on dark sites of death and misery. While it may seem like these conditions would make for a wicked plant, the opposite actually holds true: they are in fact omens of good luck and wards against malicious forces that would attempt to disturb the dead upon which they grow. That should not stop you from picking some of them yourself however, as a powder made from these roots makes for a fine defence against necrotic magics." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 4 hours after using this herb, you gain a sense of calm that inhibits your ability to experience large spikes in emotions. During this time, you have advantage on any ability check or saving throw to resist being affected by the {@condition frightened|PHB|fear} condition." + "You gain resistance to necrotic damage for 4 hours after using this herb." ] + }, + { + "type": "quote", + "entries": [ + "Although grave root is certainly useful, I caution against using it liberally; it possesses a certain musk that will make you smell like your grandparent's home for a week afterwards. Maybe it's better to just cop some necrotic corruption on the chin." + ], + "by": "Hamund" } ], "customProperties": { - "lcn": "Forest", + "lcn": "Swamp", "prep": "Yes" }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/GraveRoot.webp" + } + } + ] + }, "foundryType": "consumable" }, { - "name": "Embergrass", + "name": "Grounder Seed", "source": "HHbH", - "page": 12, + "page": 17, "type": "Herb", "rarity": "rare", "value": 20000, @@ -4420,64 +2643,62 @@ "type": "entries", "name": "Description:", "entries": [ - "A short, saffron coloured grass that resembles smouldering embers when viewed from afar. It only grows in extreme heat, which includes areas that have been recently touched by a wildfire. Due to its heat resistant properties, embergrass is used as a basic flame retardant and survivalists have been known to cover themselves in it should they ever find themselves caught in the path of a blazing fire." + "Found inside pods of a hardy bush, these seeds contain an oil that dries into a rubbery material shortly after being exposed to air. Its similarity to rubber actually extends to its insulation abilities, and the seed is sought-after as a natural protection against creatures that wield the deadly power of lightning." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 1 hour after you apply this herb, you have resistance to fire damage and you automatically succeed any skill check or saving throw made to resist the effects of hot weather." + "You gain resistance to lightning damage for 4 hours after using this herb." ] } ], "customProperties": { - "lcn": "Desert", + "lcn": "Grassland", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Everfrost Root", + "name": "Hag's Hair", "source": "HHbH", - "page": 12, + "page": 17, "type": "Herb", - "typeAlt": "SCF", "rarity": "rare", - "value": 100000, + "value": 1000, "property": [ "Hrb" ], - "focus": true, "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "Before the shifting of the plates and the formation of the lands, there were roots that spread from ancient trees all across the world. As time passed, these roots died and withered to make room for the new life that would take its place. However, some still remain frozen under snowy tundra. They have spent millennia absorbing the very cold itself, ready to unleash it to any that know how to tap into its strength." + "This long, wispy vine hangs from trees and grows grey, stringy leaves that resemble the hair of an elderly woman. In many societies built near where hag's hair is found, a common belief is that the plant is grown from actual hair left by hags in trees as a means of corrupting the forests and extending their influence. In actual fact, this vine grows on trees that are already blighted and works symbiotically with it to draw out parasites and other diseases which grants it several anti-microbial properties once boiled and drunk." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may use this herb as an {@item arcane focus|PHB} when casting your spells. While this herb is your {@item arcane focus|PHB}, whenever you roll a 1 or a 2 for cold damage that results from a spell you cast, you can reroll that die and must use the new roll, even if the new roll is a 1 or a 2." + "When you use this herb, you become immune to diseases for the next 24 hours and any disease effects that you are currently subjected to have their progression and symptoms halted." ] } ], "customProperties": { - "lcn": "Arctic", - "prep": "No" + "lcn": "Swamp", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Everwort Root", + "name": "Hamund's Hair", "source": "HHbH", - "page": 12, + "page": 18, "type": "Herb", "rarity": "rare", - "value": 2000, + "value": 50000, "property": [ "Hrb" ], @@ -4486,14 +2707,14 @@ "type": "entries", "name": "Description:", "entries": [ - "A golden-hued root that grows twisted into the sideways-eight shape commonly associated with infinity. It is currently unknown how these roots reproduce since they produce no seeds or pollen, and propagating cuttings of it yields little results. Due to this, the supply of the root is incredibly low, especially given its high demand in an adventurer's inventory. Despite growing only in arid areas, the root is constantly filled with an amber liquid that when added to a potion, greatly increases its efficacy." + "Yes, this is a herb discovered by none other than I, Hamund Holderhek! This thick grey moss resembles the facial hair of none other than yours truly, and is just as hard, steely, and useful as its namesake.This moss is in fact usually found near deposits of iron located in places of great magical power, such as planar portals, ritual sites, or ancient temples. While difficult to harvest, this moss is a versatile material that is more akin to lightweight, flexible steel than a simple plant." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may pour the liquid inside this root into a potion. Any duration associated with that potion's effect is doubled permanently." + "You may spend 3 hours applying this herb to armour which involves twisting and weaving the durable yet flexible strands into that armour's weakest areas. After this hour, the armour permanently imparts a +1 bonus to AC when worn. This herb cannot be applied to armour that already has a bonus to AC or to shields." ] } ], @@ -4504,12 +2725,12 @@ "foundryType": "consumable" }, { - "name": "Fabric Leaf", + "name": "Heartstopper Weed", "source": "HHbH", - "page": 12, + "page": 18, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], @@ -4518,114 +2739,69 @@ "type": "entries", "name": "Description:", "entries": [ - "For generations, the greater world wondered how elves and other fey creatures seemed to be comfortable when they garb themselves in clothes made of leaves. As has recently been discovered, the answer is actually a phenomenon known as 'arboreal fabrication': a randomly occurring event in which some trees produce leaves with the texture and properties of cotton. Unfortunately, the reason behind this occurrence and attempts at replicating them for commercial use are still unknown, and at present can only be foraged from naturally occurring specimens." + "A cousin of chamomile that packs the same calming effect, but amplified to an absurd degree. Identified by its pale-grey colouration, tea made from the roots and stem of this plant cause a creature's central nervous system to stabilise at its most optimal conditions\u2014and then prevent absolutely any deviation from these levels. The resulting fugue has been described as a dulling of one's feelings and an ultimate calm that is unaffected by any external stimuli. While this dampening effect may sound unpleasant to some, others appreciate the stability it provides." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb contains a number of leaves measuring {@dice 1d4} square feet in area. These leaves do not decompose unless buried in soil, and act almost identically to cotton when sewn together as a fabric." + "After preparing this herb, you gain an intense calm for the next hour. During this time, you are unable to gain advantage or disadvantage on any roll." ] }, { "type": "quote", "entries": [ - "My theories for the origin of arboreal fabrication include: a symbiotic insect infestation; enchantments from leyline shifts; a capricious pixie prank; and (my personal favourite) the leaves aren't actually that soft, we're all just too embarrassed to admit that the fey have tricked us into wearing leaves." + "Although the plant is useful in tense combat situations, I have often imbibed it for personal use. Such times when an incredible calm has served me in the past include (but are not limited to): talking to my publisher, sitting through a mediocre play written by a friend, being forced to eat a meal with one of my critics, and being cornered in the washroom by one very overzealous fan (for more on that last anecdote, see Hamund's Hilarious Headaches, volume XIV)." ], "by": "Hamund" } ], - "hasFluffImages": true, - "customProperties": { - "lcn": "Forest", - "prep": "No" - }, - "foundryType": "consumable", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/FabricLeaf.webp" - } - } - ] - } - }, - { - "name": "Fairybed Reed", - "source": "HHbH", - "page": 13, - "type": "Herb", - "rarity": "rare", - "value": 1000, - "property": [ - "Hrb" - ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "A wonderfully beautiful reed that grows a distinctive pad on top covered with incredibly soft, cotton-like seeds. These pads led native cultures to believe that they were used as resting places by fey folk that were passing through, and that by dwelling there, they in turn imbued the plant with their infamous talents for hiding and stealth. Indeed, the soft seeds of the pad and the oil of the stalk have been used by experienced soldiers to dampen the sound of their equipment when on raids or scouting expeditions." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "You may spend 10 minutes applying this herb to yourself, stuffing its seeds into your armour and lubricating the joints with its oil. If you do so, you ignore any disadvantage to Dexterity ({@skill Stealth}) checks that you may have while wearing your armor type." - ] - } - ], "customProperties": { - "lcn": "Swamp", - "prep": "No" + "lcn": "Grassland", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Fanana", + "name": "Heaven's Chance", "source": "HHbH", - "page": 13, + "page": 18, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "charges": "{@dice 1d6}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A rather whimsical fruit that resembles a bunch of green bananas if each fruit was squashed to the thickness of a finger\u2014with the result being something that resembles a thick fan. Although the fruit tastes and acts much like a regular banana when ripe, ones that have only recently fruited will have skins filled with gas designed to hasten the ripening of the flesh inside. If these are picked and then burst, the gas is released, creating a surprisingly powerful gust of wind. While this wind is by no means dangerous, it has been used as a source of entertainment by children playing pranks, as well as mild utility in specific circumstances." + "An unquestionably magical herb found only on remote mountainsides, untouched by general society. With a checkered pattern resembling that of the fritallary but burnished with a radiant gold colour, this herb is believed to have been created directly by the gods as a method to test their faithful, and to push the boundaries of fate that even they are beholden to. Indeed, burning this herb and inhaling the resulting smoke results in a feeling of pure euphoria and otherworldly power that manifests as breaking through limits that would otherwise be impossible." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb has {@dice 1d6} charges, with each charge corresponding to one of the fruits of the herb. As an action, you may expend one or more charges to burst the fruits, releasing pent up gas inside and creating a burst of wind that is 5 feet wide and has a length equal to 5 times the number of charges expended. This wind is powerful enough to snuff out open flames and knock over small objects, but not enough to knock a creature {@condition prone}." + "Whenever you roll the maximum value on a damage dice, you may reroll that dice and add the new result to your total damage dealt, repeating this process if you roll the maximum value again. There is no limit to the number of times you may do this on a single instance of damage." ] } ], "customProperties": { - "lcn": "Swamp", - "prep": "No" + "lcn": "Mountain", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Fey's Fear", + "name": "Hopping Bean", "source": "HHbH", - "page": 13, + "page": 18, "type": "Herb", "rarity": "rare", - "value": 50000, + "value": 1000, "property": [ "Hrb" ], @@ -4634,34 +2810,27 @@ "type": "entries", "name": "Description:", "entries": [ - "There are legends of a certain type of tree that all fey creatures fear\u2014one cursed in the dying breath of a forsaken kin who wanted to inflict their last moments of spite on all the mercurial denizens of the Feywild. Regardless of the veracity of this legend, it is true that most fey creatures find the branches of the {@i incarcereta} tree particularly repugnant, as it has the remarkable ability to 'lock' a creature within space and cut them off from any magic that would attempt to shunt their body elsewhere. It is only natural that the fey, who consider teleportation their default mode of transport and who treat the barrier between planes as a formality at best, fear and despise this otherwise useful herb." + "Easily identified by their striking red exterior, these thumb-sized beans are filled with gases that heat up and then expand under the harsh desert sun. When this happens, the beans proceed to \"hop\", propelling them a short distance before cooling down and then doing it again soon after. It is believed that this is their main method of propagation as it allows them to be noticed by passing scavengers and then brought to more fertile areas. That said, if the gases within are inhaled, they cause a strange transformation in which the body is lightened, allowing one to leap long distances without any increase in leg strength." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may use this herb as a weapon, treating it as a {@item dagger|PHB}. When you successfully hit a creature with this herb, you may choose to leave it embedded in their body, losing the herb in the process. A creature with this herb embedded in its body cannot teleport or enter a different plane of reality. That creature, or a creature adjacent to it, may use its action to remove the herb from their body, breaking it in the process and making it useless." + "As an action, you may crack open this herb and inhale the gases within. If you do so, your jump distance is tripled for the next hour." ] - }, - { - "type": "quote", - "entries": [ - "Time and again at the annual herbalist conference, I have put forward a point of order to have this herb renamed to the 'stake holder'. Unfortunately, I have been promptly shut down each and every time. I consider this to be one of the few true failures of my life." - ], - "by": "Hamund" } ], "customProperties": { - "lcn": "Forest", + "lcn": "Desert", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Fiend's chilli", + "name": "Hunter's Mud", "source": "HHbH", - "page": 13, + "page": 18, "type": "Herb", "rarity": "common", "value": 100, @@ -4673,30 +2842,30 @@ "type": "entries", "name": "Description:", "entries": [ - "An incredibly spicy variety of chilli pepper, identifiable by two distinctive nubs growing from its top resembling horns. Along with the usual bodily responses to spice, this herb also causes the eater's blood pressure and body temperature to rise, resulting in their skin taking on a bright red hue and their breath to become visible regardless of temperature. While some describe this as unpleasant, the chilli has been used by charlatans in order to trick naive villagers into thinking they are under assault by fiendish beings." + "Technically this is not a plant, but rather a portion of mud that has had the leaves of the {@i olfactaria sphagnum} moss decompose inside of it. The result is a special mud that completely blocks and neutralises any odours on one's body. It is common to find this mud in the satchels of many hunters that coat themselves with it in order to mask their scent from skittish prey with strong senses of smells." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 8 hours after using this herb, your skin turns bright red and you constantly exhale steam." + "For 8 hours after using this herb, you do not produce a smell, and any odours that attempt to cling to you are instantly neutralised." ] } ], "customProperties": { - "lcn": "Mountain", + "lcn": "Swamp", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Fiendsgate Wisteria", + "name": "Ice Mint", "source": "HHbH", - "page": 13, + "page": 18, "type": "Herb", - "rarity": "rare", - "value": 1000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -4705,29 +2874,29 @@ "type": "entries", "name": "Description:", "entries": [ - "A particularly stunning variety of wisteria with a distinctive yellow streak on their petals that pulsates faintly with a calming glow. It is believed that these wisteria only grow in areas that were once the site of some holy event, such as a religious ritual or the death of a blessed figure. Either way, the presence of this wisteria is known to deter fiends, with only the strongest-willed among them able to cross over a line of its petals." + "Being one of the most invasive species in the world, it is no wonder that mint has managed to find its way into even the most frigid of areas. That said, this mint boasts a magic touch to adapt to its cold environment, housing minor ice power inside that can be imparted to anyone that chews it for long enough." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As part of your movement, you may scatter wisteria petals at your feet as you walk. A bag of these petals can make a line of up to 30 feet in length. If a creature with the fiend creature type attempts to crossover a line of petals, they must make a {@dc 15} Wisdom saving throw. On a failure, their speed is reduced to 0 for the rest of their turn." + "For 8 hours after using this herb, your breath is always visible, smells like a refreshing mint, and is cold enough to cause frost to build up on objects you exhale upon." ] } ], "customProperties": { - "lcn": "Mountain", - "prep": "No" + "lcn": "Arctic", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Fin Moss", + "name": "Ice Vine", "source": "HHbH", - "page": 14, + "page": 19, "type": "Herb", - "rarity": "rare", + "rarity": "common", "value": 100, "property": [ "Hrb" @@ -4737,112 +2906,112 @@ "type": "entries", "name": "Description:", "entries": [ - "Often mistaken for a school of fish resting on a seabed rock, fin moss is pretty much exactly what it sounds like: moss that is shaped like a fin. This shape grants it two somewhat useful physical properties\u2014the first is that it adheres to things very well, the other is that it is extremely hydrodynamic. Due to these properties, they can actually be used as a natural weapon attachment, allowing them to function properly underwater (at the cost of looking a little bit silly)." + "It is rare to find vines in the arctic, as the arid environment doesn't lend itself to strong supports to climb, nor does the cold promote the watery and supple structure of a vine. The ice vine overcomes both of these challenges however, by growing itself along icy stalactites, as well as possessing the uncanny ability to be immune to outside temperatures. Its ability to remain cool regardless of the weather has led to it being used as a source of refrigeration, as well as for comfortable bedding in summer months." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may spend 10 minutes attaching these herbs to 1 melee weapon or up to 10 pieces of ammunition. Any weapon or ammunition that has this moss attached to it suffers {@quickref Underwater Combat|PHB|3|0|no penalty when used underwater}. These herbs may only be attached to one weapon or set of ammunition\u2014any attempt to remove them damages them beyond use." + "This 10-foot length of vine remains icy-cold regardless of the environmental temperature." ] } ], "customProperties": { - "lcn": "Coast", + "lcn": "Arctic", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Fire Flower", + "name": "Icestone Trunk", "source": "HHbH", - "page": 14, + "page": 19, "type": "Herb", "rarity": "rare", - "value": 20000, + "value": 100000, "property": [ "Hrb" ], + "charges": 6, "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A stunning red and yellow flower that grows only under harsh sunlight. While most flowers would wilt under such an environment, the fire flower uses this to its advantage by growing oily seeds which burst forth when the plant inevitably combusts, propagating itself vast distances up to a mile away. However, when these seeds are collected early and then pressed into an oil and applied to a weapon, they impart the elemental power of fire to anything that weapon strikes." + "Petrified wood occurs when a fallen tree is buried in sediment, after which a process occurs that replaces the organic material with minerals. This can even occur in frozen environments wherein a tree becomes snap frozen in the cold and hardens over time. In some exceptional circumstances (such as when a tree fell over a leyline, or perhaps was touched by a dryad at some point), magic can seep into the fallen tree as it crystallises, thereby creating icestone trunks. This magical wood contains the harshest colds inside its frozen form, and when chunks of it are used as a sharpening stone, can cause a weapon to freeze its target in solid ice." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} fire damage upon its first successful hit in a turn. This effect lasts for 1 hour." + "As part of using this herb, you must use it to sharpen one slashing or piercing melee weapon, or up to 10 pieces of slashing or piercing ammunition. For the next 4 hours, this weapon or ammunition is considered magical, and whenever it successfully hits a creature, they must make a {@dc 17} Constitution saving throw as frost attempts to cover their body. Creatures with resistance or immunity to cold damage automatically succeed this saving throw. On a failed save, the affected creature's movement speed is halved and makes all Dexterity saving throws at disadvantage for 1 minute. If the saving throw fails by 5 or more, the creature is also {@condition restrained} and cannot take reactions as the frost overtakes their body. At the end of each of the creature's turns, they may make the saving throw again, ending the effect on a success. This herb may be used up to 6 times, after which its magic fades and becomes useless." ] } ], "customProperties": { - "lcn": "Desert", + "lcn": "Arctic", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Firemelon", + "name": "Icicle Moss", "source": "HHbH", - "page": 14, + "page": 19, "type": "Herb", - "typeAlt": "SCF", "rarity": "rare", - "value": 100000, + "value": 20000, "property": [ "Hrb" ], - "focus": true, "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "Despite the rather silly name, the firemelon is a rather powerful and inherently magical herb, coveted by desert-dwelling societies as a portent of good fortune, and it is common to find them firmly attached to the heads of their staves. In some myths, the orange, hand-sized melon is said to be the seeds of the sun itself, lending all of its heat and energy to the mage that wields it." + "In areas of permafrost, the icicles last so long that they become able to support the growth of plant life that feeds on microbes and algae trapped within. One such breed of plant is known as icicle moss and can be found by the steely-grey patches that it creates on the icicles it grows on. Because of its adaptation, the moss constantly exudes an aura of cold, and when it is used to coat a weapon, it can share the bite of winter with those it strikes." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may use this herb as an {@item arcane focus|PHB} when casting your spells. While this herb is your {@item arcane focus|PHB}, whenever you roll a 1 or a 2 for fire damage that results from a spell you cast, you can reroll that die and must use the new roll, even if the new roll is a 1 or a 2." + "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} cold damage upon its first successful hit in a turn. This effect lasts for 1 hour." ] } ], "customProperties": { - "lcn": "Desert", - "prep": "No" + "lcn": "Arctic", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Fireplume Fennel", + "name": "Interrogator's Baton", "source": "HHbH", - "page": 14, + "page": 19, "type": "Herb", "rarity": "rare", - "value": 50000, + "value": 10000, "property": [ "Hrb" ], + "charges": "{@dice 1d4}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A beautiful orange-red plant herb that can be found by looking for the distinctive flame shaped stalks that it shoots above the soil. Unlike its more mundane cousin, it is highly recommended that you do not attempt to eat this plant, as it has developed a unique propagation method that causes its bulb to explode upon undergoing sufficient external stress (like that of a bite or simply a very hard landing) and thus spreading its seeds a long distance. However, if you really must know what the plant tastes like, I can confirm (with a very burnt tongue) that it tastes like a mix of cinnamon and cloves." + "This member of the cordyceps family is known for its pitch black coloration, long shape, and slimy skin. Like other cordyceps, this herb is parasitic in nature\u2014in this case, it infects a victim's mind and induces a feeling of apathy and compliance. The slime from this herb is particularly potent, leading interrogators to use it to coat their tools and add an alchemical edge to their distasteful work." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may throw this herb at a space within 20 feet of you that you can see. Upon landing, this herb explodes, forcing all targets within 5 feet of that space to succeed on a {@dc 12} Dexterity saving throw or suffer {@damage 2d6} fire damage, or half that on a successful save." + "This herb has {@dice 1d4} charges. As an action, you may spend a charge to rub this herb on either one melee weapon or up to 10 pieces of ammunition, coating it with a parasitic slime. For the next ten minutes, any damage inflicted by a coated weapon or piece of ammunition is not considered as 'harmful' for the sake of ending a {@condition charmed} condition on an afflicted creature. Once this herb loses all charges, it becomes dried out and is considered worthless." ] } ], @@ -4853,12 +3022,12 @@ "foundryType": "consumable" }, { - "name": "Flumph Fungi", + "name": "Ironleaf Thicket", "source": "HHbH", - "page": 14, + "page": 19, "type": "Herb", "rarity": "rare", - "value": 500, + "value": 5000, "property": [ "Hrb" ], @@ -4867,80 +3036,99 @@ "type": "entries", "name": "Description:", "entries": [ - "Featuring two small bulbs growing from the top of its flat, wide cap, this mushroom resembles the creatures of its namesake. Adding onto the fact that when ingested they enhance a creature's ability to empathise with those around them, a popular theory among herbalists is that these fungi are formed when the ephemeral flumph dissipates and its essence coalesces in areas of great emotional significance." + "A thick and hardy bush with leaves that display a distinctive metallic lustre. While most local legends around this plant would claim that the plant is touched by some sort of crafting or forging god that turned its leaves to metal, the truth is quite different, but (in my opinion) no less wondrous. What looks like a coating of iron is actually a symbiotic mould that grows only on this bush. This mould has an incredibly dense structure that protects the bush from sharp mountain winds and loose rocks that would threaten it\u2014and in exchange, the mould feeds on the plant and uses it for photosynthesis. While it would be a shame to separate these partnered species, it is possible to gain the mould's protection by rubbing it on oneself and transferring the mould to one's skin. Of course, without the leaf, the mould will soon die, but even temporary protection by this plant should be considered a blessing." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "After using this herb, you gain a greater awareness and empathy for the people around you for the next 4 hours. During this time, you have advantage on Wisdom ({@skill Insight}) checks to ascertain the emotional state of humanoids you interact with." + "For 4 hours after using this herb, you have a +2 bonus to AC, as well as a shiny metallic grey colouration to your skin." ] } ], "customProperties": { - "lcn": "Cave", + "lcn": "Mountain", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Fool's Charm", + "name": "Jellyfish Vine", "source": "HHbH", - "page": 14, + "page": 20, "type": "Herb", "rarity": "rare", - "value": 50000, + "value": 20000, "property": [ "Hrb" ], - "charges": "{@dice 1d8+4}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A succulent related to the jade plant, easily identified by the golden tinge it has on each of its plump leaves. Exceedingly rare, this auspicious plant has been found in many culture's folktales, as either a lucky boon that saves the hero from danger, or as a reward from a trickster god for a job well done. These legends are well earned, as the plant does have some form of magic that bends fate to its owner's good fortune, wilting away the more it protects them from harm." + "A translucent variety of kelp that can be found in large clumps either floating across the ocean waves or washed up on the beach. It is often mistaken for a school of jellyfish, and for good reason other than its appearance, since its leaves are covered in a multitude of tiny hairs that are each loaded with a horribly caustic substance that causes painful burns when applied to exposed skin. When the herb is carefully handled and stored, these hairs remain active and can then be used as a coating on weaponry to add a stinging bite to one's strikes." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb contains {@dice 1d8+4} charges, with each charge representing one of the remaining leaves on this herb's stem. Any time you roll a 1 on an ability check, attack roll, or saving throw while holding this herb, you may expend a charge in order to reroll that dice and use the new result. Once all charges have been used on this herb, it withers away and becomes useless." + "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} acid damage upon its first successful hit in a turn. This effect lasts for 1 hour." ] } ], "customProperties": { - "lcn": "Desert", - "prep": "No" + "lcn": "Coast", + "prep": "Yes" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/JellyfishVine.webp" + } + } + ] }, "foundryType": "consumable" }, { - "name": "Frozen Fuel", + "name": "Jingle Berries", "source": "HHbH", - "page": 15, + "page": 20, "type": "Herb", - "rarity": "rare", - "value": 5000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], + "charges": "{@dice 1d4}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "An innocuous looking plant growing in frozen fields that is often overlooked by anyone unaccustomed to arctic survival. This small, bulby, white plant contains a special resin that it uses to insulate its interior against harsh arctic winds and survive till summer. This resin is in fact highly flammable, and also exceedingly sticky which makes it excellent as a makeshift tar. Arctic people have used it for everything from campfire fuel, to {@item torch|PHB} heads, to makeshift bombs with a simple application of a spark." + "Little yellow berries that resemble the chimes of a bell, found on arctic shrubs. While they are edible (and actually considered quite flavourful), the seeds within actually burst once exposed to digestive acid. While this is harmless, the seeds release small but surprisingly audible shards that create a jingle noise whenever they are jostled\u2014such as by the movement of the creature that ate them." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may throw this herb as a ranged weapon attack at a point within 20 feet of you that you can see causing the bulb of this herb to burst and forcing all creatures within 5 feet of it to make a {@dc 15} Dexterity saving throw. On a failure, a creature is covered in a sticky, flammable resin which makes them vulnerable to fire damage. A creature covered in this resin or a creature adjacent to them may use their action to wipe this resin off, ending this effect immediately." + "This herb contains {@dice 1d4} charges. As an action, you may expend a charge to eat one of these berries. For the next 10 minutes, you produce a jingling sound whenever you take a step." ] + }, + { + "type": "quote", + "entries": [ + "I once had the surreal experience of eating a handful of these fruits for my afternoon tea, mere moments before I was ambushed by a lurking remorhaz. While naturally I managed to fend it off, the valiance of the effort was very much reduced by the incongruous jingling sound I made while diving out of danger (for more on this story, and other musical anecdotes, pickup a copy of 'Hamund's Heartwarming Harmonies, volIII')." + ], + "by": "Hamund" } ], "customProperties": { @@ -4950,12 +3138,12 @@ "foundryType": "consumable" }, { - "name": "Fumbleweed", + "name": "Keepsake Daisy", "source": "HHbH", - "page": 15, + "page": 20, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], @@ -4964,30 +3152,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A rather hardy type of grass that has adapted to the harsh desert winds by being particularly springy and flexible, as well as by having an internal, fluid-based gyroscopic system that helps it remain upright even when uprooted. It is so adept at this ability in fact, that creatures traversing the desert have taken to attaching it to themselves or stuffing it in their clothes in order to avoid being knocked over or stumbling in the loose desert sands." + "At first glance, this may seem like an ordinary daisy. However, upon closer inspection, you will be able to see that it actually appears to be made of thousands of tiny crystals, each one becoming dazzling beacons when exposed to the light. These remarkable flowers are found only in areas with high concentrations of magic, particularly planar portals or teleportation circles." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "The next time you are knocked {@condition prone} involuntarily after using this herb, you may use your reaction to not be knocked {@condition prone} instead. After this occurs, this herb breaks and becomes useless." + "As an action, you may split this daisy vertically in half. A creature holding one half of the daisy may use their action to focus on it, instantly teleporting them and everything they are holding and wearing, to the closest unoccupied space of the other half of the daisy. At this point, both halves disintegrate into useless dust. This ability may only be used when both halves are on the same plane of existence; any attempt to use it otherwise results in no effect." ] } ], "customProperties": { - "lcn": "Desert", - "prep": "Yes" + "lcn": "Forest", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Gargoyle's Lichen", + "name": "Ki-Rin's Bounty", "source": "HHbH", - "page": 15, + "page": 21, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], @@ -4996,30 +3184,37 @@ "type": "entries", "name": "Description:", "entries": [ - "Quite difficult to find due to its stony-grey complexion, the gargoyle's lichen is said to grow on the rubble of its namesake's corpse. While it is ultimately harmless, the lichen does contain a chemical that reacts with many creature's skin when rubbed on it, causing it to harden and turn grey like stone. Although it may look unpleasant to some, it has been used as part of religious ceremonies in some cultures to mimic certain creatures from ancient stories." + "A strain of gingko tree with leaves that shine as bright as gold and which always seems to have a holy radiance from within its branches. Archaeological findings have shown that these trees were once ubiquitous throughout the land. However, the constant coveting of their beauty and the medicinal value of their leaves led to their overharvesting. Today, only a handful remain in a few hard to reach places. Some believe that the trees were originally created by the {@creature ki-rin|VGM} as a blessing to the world, and they in turn now protect the last of them by only revealing their location to those they deem worthy." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 8 hours after using this herb, your skin takes on a hard, grey appearance that resembles stone." + "For 4 hours after using this herb, anytime a dice would be rolled to restore hit points to yourself, the highest value of that dice is used instead. For example, instead of restoring {@dice 2d6} hit points, you would regain {@dice 12} hit points. If an effect would restore hit points to both you and another creature simultaneously, a separate dice roll is made as normal for them." ] + }, + { + "type": "quote", + "entries": [ + "The idea that the ki-rin vanish and hide these trees is absolute hogwash. The simple answer is that the leaves actually contain a mild intoxicating element that when ingested, leads to feelings of both euphoria (explaining the fantastical descriptions of them) as well as short term-memory loss. In other words, it's not that the trees are vanishing after imparting a miracle to the blessed few that find them\u2014people are simply getting drunk on the leaves, wandering off, then forgetting where they found them." + ], + "by": "Hamund" } ], "customProperties": { - "lcn": "Cave", + "lcn": "Mountain", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Ghost Leaf", + "name": "Killer Tomato", "source": "HHbH", - "page": 15, + "page": 20, "type": "Herb", - "rarity": "rare", - "value": 50000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -5028,30 +3223,30 @@ "type": "entries", "name": "Description:", "entries": [ - "Due to its gossamer thinness and extremely pale colouring, ghost leaf can only grow in areas of extreme shade lest it burn in the open sun. While these properties seem counterintuitive, they actually allow these leaves to absorb the faint traces of spectral energy that are often found in such dark places. As such, whenever you find a gnarled bush with transparent leaves, I would suggest you pick a good bunch of them to harness their power for your own." + "A herb with a hyperbolic name, the killer tomato is not actually dangerous\u2014not physically at least. Said to have been created by a trickster god in a fit of mirthful cheekiness, this herb is able to sense whenever a bad joke, story, or song is performed around it, and then fly autonomously at the perpetrator to turn their face red with tomato juice. While this is ultimately harmless, the emotional damage this can cause has resulted in the tomato becoming banned from most music halls and taverns." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For the next hour, whenever you are moving, you become incorporeal, allowing you to move through other creatures and solid objects as if they were {@quickref difficult terrain||3}, taking {@damage 1d10} force damage if you end your movement inside a solid object. In addition, creatures with the {@i Incorporeal Movement} trait can not pass through you." + "If a creature fails a Charisma ({@skill Performance}) check within 30 feet of this herb, it automatically flies directly at them and automatically splatters onto them, destroying this herb. This effect also triggers if the herb is on your person and you succeed on a saving throw to resist the effects of a {@spell vicious mockery}, {@spell Otto's irresistible dance}, {@spell Tasha's hideous laughter}, or {@spell danse macabre|XGE} spell, or similar magic based on jokes, music, or performances, with the herb flying at the creature that cast the spell." ] } ], "customProperties": { - "lcn": "Swamp", - "prep": "Yes" + "lcn": "Mountain", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Giant's Silk", + "name": "Knock Wood", "source": "HHbH", - "page": 15, + "page": 21, "type": "Herb", - "rarity": "rare", - "value": 500, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -5060,71 +3255,60 @@ "type": "entries", "name": "Description:", "entries": [ - "Although they appear to be massive vines, these tendril-like herbs are actually the roots of ancient trees that once grew before the shifting of landmasses caused them to die off. Although they look like they are made of stone, they are actually incredibly light and flexible, making them very useful as cabling for the hard-working adventurer." + "When a fey creature makes their home inside a tree, occasionally they may pass along some of their unpredictable and capricious nature into the wood itself which can be unlocked with a simple knock. This is referred to as a piece of knock wood, an enchanted chunk of tree identifiable by a faint humming that canbe heard from it at all times. When its power is literally tapped into, it can allow the holder to defy fate in small, but sometimes crucial ways." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb may be used in place of 60 feet of rope. You make any Strength ability checks at advantage when using this rope to perform any pushing, pulling, lifting, or climbing." + "While holding this herb in your hand, if you are forced to make a roll at disadvantage, you may use your reaction to knock this herb against something hard. If you do so, you make your roll as normal instead of at disadvantage. Once this herb has been used once, it loses all power and becomes useless." ] } ], "customProperties": { - "lcn": "Mountain", + "lcn": "Forest", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Glacier Branch", + "name": "Kraken Kelp", "source": "HHbH", - "page": 16, + "page": 21, "type": "Herb", "rarity": "rare", "value": 5000, "property": [ "Hrb" ], + "charges": "{@dice 1d8}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "While at first this may seem like an ordinary branch covered by frost, closer inspection will reveal that the wood itself has actually transmuted into a form of living ice. This extraordinary transformation occurs when a tree is beset by extreme colds of magical origin, such as a wizard's duel or the breath of a white dragon. While most trees simply snap freeze as one would expect, on a rare occasion, certain branches will absorb this magic and become a glacier branch. While they are beautiful in and of themselves, it is their slushy-like sap that is the true wonder, as it contains a marvellous ability to instantly expand and solidify into solid ice once it has been exposed to air. This ability has been used to create makeshift dwellings when out in the unforgiving arctic winds, or even when in the midst of a battle to create an impromptu barricade." + "Inky black and with distinctive bulbs along its length that resembles foreboding suckers, these long strands of kelp rise from sea beds looking like the tentacles of its namesake. It is said that they are created when the kraken's infamous inky spray mixes with regular kelp, mutating it into this new form. Coastal societies venerate this kelp as a boon from the powerful creature, using the magical bulbs to hide their warriors during raids." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "The magical sap contained within this branch expands and hardens quickly after exposure to air, transforming into solid ice. As an action, you may break the tip of this branch and release this sap, creating up to 20 square feet of ice at least 1 foot thick at all points. You may configure this ice structure in any way you wish, but it must be contiguous throughout and be on points reachable by you during your turn. Once created, this ice acts as ordinary ice and will melt at the appropriate temperature. The structure can also be broken\u2014it has 12 AC, 30 hit points, is vulnerable to fire damage and is immune to psychic and poison damage." + "This herb has {@dice 1d8} charges, corresponding to the amount of intact bulbs along its length. As part of using this herb, you must expend 1 charge by popping the bulb and applying its inky miasma to yourself. For an hour after being used, you emit a 10-foot radius cloud of darkness that only you can see through. Anything within the cloud is considered {@book heavily obscured|PHB|8|Vision and Light} to any creature other than you." ] } ], - "hasFluffImages": true, "customProperties": { - "lcn": "Arctic", - "prep": "No" + "lcn": "Coast", + "prep": "Yes" }, - "foundryType": "consumable", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/GlacierBranch.webp" - } - } - ] - } + "foundryType": "consumable" }, { - "name": "Glide Weed", + "name": "Lich Lichen", "source": "HHbH", - "page": 16, + "page": 21, "type": "Herb", "rarity": "rare", "value": 2000, @@ -5136,69 +3320,75 @@ "type": "entries", "name": "Description:", "entries": [ - "What is often mistaken for a mass of solid ground floating on the water is actually a mass of tiny, pyramid-shaped, weeds that glide across the ocean's surface like a moving island. These weeds are covered in a hydrodynamic oil that keeps the plants buoyant, allowing them to spread their seeds far and wide. Coastal societies have developed a system of extracting this oil and applying it to their own bodies, allowing them to swim through the waters with all the ease of any fish in the sea" + "A pale white lichen resembling bone dust, found growing in dark areas of extreme desolation like battle sites or dark magical rituals. It carries a peculiar odour reminiscent of a mummified corpse that has been known to both attract carrion as well as mask one's presence from the undead. The term \"ghostwalker\" has arisen in some cultures to refer to individuals that cover themselves in powders made from this lichen and are thus able to walk through legions of the undead as if they were taking a stroll through a leafy lane." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 4 hours after using this herb, you have a swim speed equal to your movement speed if it was lower than that before." + "After using this herb, any creatures with the undead creature type have disadvantage on Wisdom ({@skill Perception}) checks made to detect you." ] - }, - { - "type": "quote", - "entries": [ - "As an aside, I can confirm that the oils of the glide weed also act as a wonderful hair pomade, and I have been known to add it to my own spectacular coif when attending galas and formal events (for more information, pick up a copy of 'Hamund's Heartstopping Haircuts, vol XXXIV')" - ], - "by": "Hamund" } ], "customProperties": { - "lcn": "Coast", + "lcn": "Swamp", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Gloom's Cloak", + "name": "Liftwood", "source": "HHbH", - "page": 16, + "page": 21, "type": "Herb", - "rarity": "rare", - "value": 20000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], + "recharge": "dawn", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A rather grim-looking species of ivy that is pitch black in colour and covered in tiny hairs on each leaf that make it appear as if a living darkness is growing across any cave wall that it clings to. This herb's incredible adaptation to cave existence allows it to absorb any miniscule amount of light and trap it within itself, allowing none of it to escape and wasting none of it at all." + "There is a legend of a magical tree that once rose out of the world's oceans, floating above its roiling surface as its long roots snaked onto tiny islands to seek solid ground. What exactly befell this tree differs in each telling, but the only agreed upon fact is that it was destroyed and shattered into countless pieces that now float throughout the ocean, occasionally washing up on shores. These fragments carry the same magic of the great tree they were once a part of however, and maintain a much weaker power of levitation to any creature that taps into it." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You gain resistance to radiant damage for the next 4 hours after using this herb." + "This herb is a piece of magical wood, measuring roughly 6 feet in length and the thickness of an average human's forearm. While holding onto this herb, you may focus on it as an action, giving you a flying speed of 5 feet until the end of your turn. Once used, this herb cannot be used again until the next dawn." ] } ], "customProperties": { - "lcn": "Cave", - "prep": "Yes" + "lcn": "Coast", + "prep": "No" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/Liftwood.webp" + } + } + ] }, "foundryType": "consumable" }, { - "name": "Glowmoss", + "name": "Lolth's Thorn", "source": "HHbH", - "page": 16, + "page": 22, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], @@ -5207,14 +3397,14 @@ "type": "entries", "name": "Description:", "entries": [ - "A simple and ubiquitous moss, immediately recognisable for the faint blue glow it emits at all times due to a symbiotic bacteria that lives inside it. While this light is fairly unimpressive by itself, once piled together in large quantities, they can provide a decent (and quite haunting) level of illumination." + "Shining black like a spider's leg, these foot-long thorns grow on vines tangled in cobwebs left behind by giant cave spiders. The tips of these thorns are hollow, while the inside is filled with numerous spongy cells capable of absorbing large amounts of toxins; something that seems to actually nourish the vines they're attached to. These properties also make the thorn a natural syringe that is specially adapted for the removal (and subsequent redistribution) of poisons in the bloodstream. For this reason, the drow believe that these thorns are a gift from {@deity Lolth|Drow|MTF} and only granted to those who are destined to spread her venom throughout her enemies." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb sheds dim light in a 5 foot radius around it." + "This herb may be wielded like a {@item dagger|PHB}. If this thorn successfully hits a creature suffering from the {@condition poisoned} condition, that condition ends immediately, and this thorn is filled with whichever poison that creature was afflicted by. Upon the next successful hit with this thorn, the hit creature suffers any of the effects imposed by the original poison; if that poison required a saving throw, the DC is set to 15. This thorn may only carry one poison at a time, and any poison inside is rendered useless 24 hours after it is first absorbed." ] } ], @@ -5225,12 +3415,12 @@ "foundryType": "consumable" }, { - "name": "Gluebell", + "name": "Lotus of the Raven Queen", "source": "HHbH", - "page": 16, + "page": 22, "type": "Herb", "rarity": "rare", - "value": 5000, + "value": 50000, "property": [ "Hrb" ], @@ -5239,37 +3429,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A rather finicky herb in the same family as the venus flytrap and other carnivorous plants. The plant's large open red flower entices creatures into itself with a sweet smelling nectar, but as soon as the creature lands to drink, it becomes irreversibly trapped by an adhesive secretion on the petal's surface. This adhesive is adapted to catch even magical creatures by being breakable only through more powerful magic, and ancient recipe fragments have shown that this plant is actually one of the main ingredients to the powerful {@item sovereign glue|DMG}." + "Also known as the black lotus, this exceptionally rare herb is found in the darkest and most foreboding places imaginable, most likely due to their stronger resonance with the negative energy of the Shadowfell. The dark petals of the lotus have a peculiar shape that make them resemble the beaks of ravens, and when brewed into a tea, they create an elixir that can put a stopper on death itself." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb contains {@dice 1d4} ounces of an adhesive secretion that can form a permanent adhesive bond between any two objects. One ounce of the secretion can cover a 1-foot square surface. The secretion takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of {@item universal solvent|DMG} or {@item oil of etherealness|DMG}, or with a {@spell dispel magic} spell." + "For the next 24 hours after using this herb, if you suffer a death saving throw failure, you may spend 1 hit die in order to negate that failure instead. You must spend 1 hit die per failure that you wish to negate in the event that an effect would cause you to lose more than 1 at a time." ] - }, - { - "type": "quote", - "entries": [ - "Note that it is not an understatement to say that this plant has adapted to catch magical creatures. When opening the flower bud to check on the healthiness of your find, be prepared to find, among other things, dead insects, mephits, and even decomposing pixies inside (as I did one one unpleasant morning)." - ], - "by": "Hamund" } ], "customProperties": { "lcn": "Swamp", - "prep": "No" + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Golden Pine", + "name": "Lucidity Lavender", "source": "HHbH", - "page": 17, + "page": 22, "type": "Herb", "rarity": "rare", - "value": 10000, + "value": 5000, "property": [ "Hrb" ], @@ -5278,63 +3461,69 @@ "type": "entries", "name": "Description:", "entries": [ - "A beautiful pine with leaves tinged with the golden light of the sun rising over a powdery tundra. It is said that this pine was created by {@creature Baphomet|MTF} himself as a gift to any that needed to strike down evil dragons. The resin tapped from its mighty trunk contains a special enzyme that reacts violently with the keratin of a dragon's scales, softening them and making their flesh easier to strike. As such, these trees are revered by the dragon hunters of the land, with many of them building their mighty fortresses inside golden pine forests." + "A wonderfully fragrant strain of lavender with sprigs in the distinctive shape of an arrowhead. It has been used for millennia as a natural stimulant by anyone wandering the wilderness, as its invigorating scent when burned clears the mind and allows one to maintain their senses in even the most dire circumstances." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may cover one melee weapon or up to 10 pieces of ammunition with the resin from this plant. For the next hour, any time you use that weapon to successfully hit a creature with the dragon type, that creature must make a {@dc 15} Constitution saving throw. On a failure, all attacks made against that creature are made at advantage until the start of your next turn." + "After using this herb, you gain a heightened sense of clarity for the next 4 hours. During this time, you are automatically aware of an illusion's true nature when you look at it, and you have advantage on any ability check or saving throw to identify if a sound you are hearing is a mimicry or artificially produced." ] + }, + { + "type": "quote", + "entries": [ + "Lucidity Lavender is a wonderful plant that I keep all year round in my personal garden and pack with me in my smoking satchel whenever I am on my travels. The remarkable clarity it grants has saved me from a number of potentially dangerous situations including, but not limited to: being tricked by a desert oasis, identifying a devil among his many mirror images, and marrying a swamp hag that had disguised herself as a beautiful maiden (which you can read about in 'Hamund's Hook-Ups, Volume XIII')" + ], + "by": "Hamund" } ], "customProperties": { - "lcn": "Arctic", - "prep": "No" + "lcn": "Swamp", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Golden Truffle", + "name": "Magic Mistletoe", "source": "HHbH", - "page": 17, + "page": 22, "type": "Herb", "rarity": "rare", - "value": 20000, + "value": 50000, "property": [ "Hrb" ], - "charges": "{@dice 1d6}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A delicacy sought by nobles and wealthy merchants from across the world, the golden truffle is renowned for both its heady distinctive flavour as well as its purported medicinal properties. While it is possible to spend time and effort to find these buried treasures by oneself, enterprising farmers have learned how to train other creatures to sniff and seek them out.Reportedly, the best companion for the job is the ever-threatening {@creature owlbear|MM}, as their sharp sense of smell and unwillingness to eat the truffles themselves makes them perfect for the job\u2014if you can train them not to try and eat you first." + "A strain of mistletoe that grows in areas of high magical concentration; it was said that they were created by a spiteful lady of the feywilds in order to curse her adulterous husband. Although the man had believed himself invulnerable to all harm, the lady had discovered that he had overlooked the simple mistletoe plant. Since she could not form a weapon from it, she instead cultivated the plants until their berries produced a poison, and it is with this poison that she tainted her husband's drink, removing his magical protections in the process. Now left as exposed as any other creature, her husband perished to her dagger, which she gladly plunged into his vulnerable chest." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb contains {@dice 1d6} charges. You may expend one charge to use this herb, after which, your hit point maximum increases by an amount equal to double your character level, and you gain the same amount of hit points. This increase lasts for 4 hours, after which, your maximum hit points return to normal." + "As part of preparing this herb, you must cover one melee weapon or up to 10 pieces of ammunition with the juice from this plant. For the next 4 hours, any creature successfully hit by this weapon or ammunition must succeed on a {@dc 18} Constitution saving throw or become {@condition poisoned} for the next minute. While {@condition poisoned} in this way, a creature loses any damage resistances they may have." ] } ], "customProperties": { - "lcn": "Forest", + "lcn": "Arctic", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Grave Root", + "name": "Maiden Moss", "source": "HHbH", - "page": 17, + "page": 23, "type": "Herb", "rarity": "rare", - "value": 20000, + "value": 10000, "property": [ "Hrb" ], @@ -5343,49 +3532,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A dry, grey root that grows only on dark sites of death and misery. While it may seem like these conditions would make for a wicked plant, the opposite actually holds true: they are in fact omens of good luck and wards against malicious forces that would attempt to disturb the dead upon which they grow. That should not stop you from picking some of them yourself however, as a powder made from these roots makes for a fine defence against necrotic magics." + "Strangely for a moss, this herb grows quite long, thin, and yellow, causing it to usually be mistaken for grass (or the hair of a beautiful maiden). It can be found growing around the bases of large trees and serves to keep parasites and harmful insects away from them, in exchange for a stable place to grow and propagate. When dried, ground into a powder, and mixed with some bodily fluids, it has a repellent effect on wild creatures." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You gain resistance to necrotic damage for 4 hours after using this herb." + "As part of preparing this herb, you must expend 1 vial of blood from a creature of your choosing and use it to create a paste from the powder ground from the herb. The resulting paste may then be applied to either one creature that is sized medium or smaller, or to the perimeter of an area that measures no more than 60 feet. For the next 24 hours, any creature that is the same creature type of the blood you added to the paste and that has an Intelligence score of 5 or less must make a {@dc 15} Wisdom saving throw whenever they attempt to move within 5 feet of the creature or area surrounded by the paste. On a failure, that creature must spend the rest of their movement moving as far away from the creature or area surrounded by paste as they can, taking the most direct, safe route possible. If they succeed, they may move as they wish and they are immune to the effects of this herb for the next 24 hours." ] - }, - { - "type": "quote", - "entries": [ - "Although grave root is certainly useful, I caution against using it liberally; it possesses a certain musk that will make you smell like your grandparent's home for a week afterwards. Maybe it's better to just cop some necrotic corruption on the chin." - ], - "by": "Hamund" - } - ], - "hasFluffImages": true, - "customProperties": { - "lcn": "Swamp", - "prep": "Yes" - }, - "foundryType": "consumable", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/GraveRoot.webp" - } - } - ] - } + } + ], + "customProperties": { + "lcn": "Swamp", + "prep": "Yes" + }, + "foundryType": "consumable" }, { - "name": "Grounder Seed", + "name": "Marid's Tail", "source": "HHbH", - "page": 17, + "page": 23, "type": "Herb", "rarity": "rare", - "value": 20000, + "value": 10000, "property": [ "Hrb" ], @@ -5394,30 +3564,30 @@ "type": "entries", "name": "Description:", "entries": [ - "Found inside pods of a hardy bush, these seeds contain an oil that dries into a rubbery material shortly after being exposed to air. Its similarity to rubber actually extends to its insulation abilities, and the seed is sought-after as a natural protection against creatures that wield the deadly power of lightning." + "This conical plant is often mistaken for coral due to the ridged, blue shell that it develops on its exterior, as well as the fact that it is found adhered to rocks and other hard surfaces. Inside the shell is actually a highly developed plant vascular system that regulates and cleanses sea water, using the minerals to form its hard shell. However, should this shell ever be broken, the pressurised interior of the plant becomes highly unstable and explodes, violently forcing the stored water to gush in a tremendous burst. It's believed that this is actually by design as well\u2014as the movement allows the plant to spread and propagate itself once it reaches maturity." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You gain resistance to lightning damage for 4 hours after using this herb." + "You may make weapon attacks with this herb, treating it as if it was a {@item dagger|PHB}. On a successful hit, the herb lodges itself in the target and then bursts, forcing the target to succeed on a {@dc 15} Strength saving throw or be pushed back 20 feet as a strong blast of water gushes out from the ruptured herb. Once this herb has been used once in this way, it is destroyed and becomes useless." ] } ], "customProperties": { - "lcn": "Grassland", - "prep": "Yes" + "lcn": "Coast", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Hag's Hair", + "name": "Mariner's Friend", "source": "HHbH", - "page": 17, + "page": 23, "type": "Herb", - "rarity": "rare", - "value": 1000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -5426,30 +3596,30 @@ "type": "entries", "name": "Description:", "entries": [ - "This long, wispy vine hangs from trees and grows grey, stringy leaves that resemble the hair of an elderly woman. In many societies built near where hag's hair is found, a common belief is that the plant is grown from actual hair left by hags in trees as a means of corrupting the forests and extending their influence. In actual fact, this vine grows on trees that are already blighted and works symbiotically with it to draw out parasites and other diseases which grants it several anti-microbial properties once boiled and drunk." + "While this low lying shrub may seem like a common weed to the less educated, this herb is actually considered one of the most useful in the world, and certainly a cornerstone to any coastal civilisation. This is due to the hydrophobic oil that the plant secretes that is capable of completely waterproofing any material, allowing it to be submerged in water, yet emerge bone dry." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "When you use this herb, you become immune to diseases for the next 24 hours and any disease effects that you are currently subjected to have their progression and symptoms halted." + "For 4 hours after using this herb, any liquid that touches you instantly drains off your body, clothes, and possessions, leaving you completely dry." ] } ], "customProperties": { - "lcn": "Swamp", + "lcn": "Coast", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Hamund's Hair", + "name": "Mender's Mold", "source": "HHbH", - "page": 18, + "page": 23, "type": "Herb", - "rarity": "rare", - "value": 50000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -5458,69 +3628,63 @@ "type": "entries", "name": "Description:", "entries": [ - "Yes, this is a herb discovered by none other than I, Hamund Holderhek! This thick grey moss resembles the facial hair of none other than yours truly, and is just as hard, steely, and useful as its namesake.This moss is in fact usually found near deposits of iron located in places of great magical power, such as planar portals, ritual sites, or ancient temples. While difficult to harvest, this moss is a versatile material that is more akin to lightweight, flexible steel than a simple plant." + "A truly useful herb coveted by resource-deprived cave dwelling societies. This mold takes the appearance of a black sponge growing across the cave floor, and has the miraculous ability to transform its own cellular structure to mimic virtually any non-magical material in the Material Planes. It is believed that this ability is what has given rise to its ubiquity, as it is still able to release spores and propagate while in its transformed state, thus allowing it to spread wherever foraging creatures may have applied it." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may spend 3 hours applying this herb to armour which involves twisting and weaving the durable yet flexible strands into that armour's weakest areas. After this hour, the armour permanently imparts a +1 bonus to AC when worn. This herb cannot be applied to armour that already has a bonus to AC or to shields." + "This herb contains enough mold to cover {@dice 1d6} square feet. If you use this herb to cover a broken hole or seam in an object, the herb will magically adhere to the edges of the broken area and then permanently transform itself over the course of the next hour into the same materials as that on the edges it is touching. For example, if placed over a hole in a broken wooden floor, the mold will transform itself into wood. The mold retains its black colouration after the transformation and acts as a homogenous piece of material." ] } ], "customProperties": { - "lcn": "Mountain", + "lcn": "Cave", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Heartstopper Weed", + "name": "Merrow Trap", "source": "HHbH", - "page": 18, + "page": 23, "type": "Herb", "rarity": "rare", - "value": 5000, + "value": 1000, "property": [ "Hrb" ], + "charges": "{@dice 1d20}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A cousin of chamomile that packs the same calming effect, but amplified to an absurd degree. Identified by its pale-grey colouration, tea made from the roots and stem of this plant cause a creature's central nervous system to stabilise at its most optimal conditions\u2014and then prevent absolutely any deviation from these levels. The resulting fugue has been described as a dulling of one's feelings and an ultimate calm that is unaffected by any external stimuli. While this dampening effect may sound unpleasant to some, others appreciate the stability it provides." + "An extremely common type of seagrass found all over the ocean, this plant unfortunately has very strong ties to the predatory {@creature merrow|MM} that utilise its long stalks as both an ambush point and as a disorienting environment to trap their prey. The {@creature merrow|MM} have also been known to use the grass as fletching on their weapons, using the grass' natural hydrodynamics to make their projectiles more effective underwater." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "After preparing this herb, you gain an intense calm for the next hour. During this time, you are unable to gain advantage or disadvantage on any roll." + "This herb contains {@dice 1d20} charges, with each charge corresponding to a blade of seagrass. You may expend 1 charge and spend 1 minute attaching a blade of seagrass to a {@item crossbow bolt|PHB|bolt} or {@item arrow|PHB}. If you do so, that bolt or arrow suffers {@quickref Underwater Combat|PHB|3|0|no penalties associated with being used underwater}." ] - }, - { - "type": "quote", - "entries": [ - "Although the plant is useful in tense combat situations, I have often imbibed it for personal use. Such times when an incredible calm has served me in the past include (but are not limited to): talking to my publisher, sitting through a mediocre play written by a friend, being forced to eat a meal with one of my critics, and being cornered in the washroom by one very overzealous fan (for more on that last anecdote, see Hamund's Hilarious Headaches, volume XIV)." - ], - "by": "Hamund" } ], "customProperties": { - "lcn": "Grassland", - "prep": "Yes" + "lcn": "Coast", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Heaven's Chance", + "name": "Mirage Melon", "source": "HHbH", - "page": 18, + "page": 24, "type": "Herb", - "rarity": "rare", - "value": 100000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -5529,30 +3693,30 @@ "type": "entries", "name": "Description:", "entries": [ - "An unquestionably magical herb found only on remote mountainsides, untouched by general society. With a checkered pattern resembling that of the fritallary but burnished with a radiant gold colour, this herb is believed to have been created directly by the gods as a method to test their faithful, and to push the boundaries of fate that even they are beholden to. Indeed, burning this herb and inhaling the resulting smoke results in a feeling of pure euphoria and otherworldly power that manifests as breaking through limits that would otherwise be impossible." + "While there are many herbs out there that may cause you to see things after eating them, there is only one that causes OTHERS to see things after you eat it. The mirage melon is a magical variant of similar psychedelic fruits that reacts with the visual centre of a creature's brain to cause vivid (if brief) visual effects to literally burst from one's mouth. Usage of these has long been used in traditional storytelling by local cultures to add a visual component to old myths." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "Whenever you roll the maximum value on a damage dice, you may reroll that dice and add the new result to your total damage dealt, repeating this process if you roll the maximum value again. There is no limit to the number of times you may do this on a single instance of damage." + "You may eat this herb as an action. For the next 10 minutes, your stomach produces a magical gas that causes you to burp at the start of each of your turns, with each burp emitting a luminescent gas that takes the form of a small illusion of your choosing once it leaves your mouth. Sample illusory effects include butterflies or musical notes. These illusions have neither substance or sound, are obviously fake in nature, and disappear at the start of your next turn." ] } ], "customProperties": { - "lcn": "Mountain", - "prep": "Yes" + "lcn": "Desert", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Hopping Bean", + "name": "Mordenkainen's Mint", "source": "HHbH", - "page": 18, + "page": 24, "type": "Herb", "rarity": "rare", - "value": 1000, + "value": 10000, "property": [ "Hrb" ], @@ -5561,27 +3725,27 @@ "type": "entries", "name": "Description:", "entries": [ - "Easily identified by their striking red exterior, these thumb-sized beans are filled with gases that heat up and then expand under the harsh desert sun. When this happens, the beans proceed to \"hop\", propelling them a short distance before cooling down and then doing it again soon after. It is believed that this is their main method of propagation as it allows them to be noticed by passing scavengers and then brought to more fertile areas. That said, if the gases within are inhaled, they cause a strange transformation in which the body is lightened, allowing one to leap long distances without any increase in leg strength." + "Named for the famous mage that first discovered them, these arrow shaped mint leaves glow with a pale blue light that fades as soon as they are plucked from their stem. Spellcasters traditionally sew them (stems and all) into the lapels of their clothes and then simply tilt their heads and tear a leaf off with their teeth whenever they need its powers. The sharp flavour of the mint aids {@condition concentration} and the elimination of distractions, something spellcasters take advantage of in order to maintain the stability of their magic." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may crack open this herb and inhale the gases within. If you do so, your jump distance is tripled for the next hour." + "As a bonus action, you may begin chewing this herb. While chewing this herb, you have advantage on any Constitution saving throws made to maintain {@condition concentration} on a spell. This herb may be chewed for up to 10 minutes, which must be done consecutively." ] } ], "customProperties": { - "lcn": "Desert", + "lcn": "Forest", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Hunter's Mud", + "name": "Mortician's Cactus", "source": "HHbH", - "page": 18, + "page": 24, "type": "Herb", "rarity": "common", "value": 100, @@ -5593,30 +3757,30 @@ "type": "entries", "name": "Description:", "entries": [ - "Technically this is not a plant, but rather a portion of mud that has had the leaves of the {@i olfactaria sphagnum} moss decompose inside of it. The result is a special mud that completely blocks and neutralises any odours on one's body. It is common to find this mud in the satchels of many hunters that coat themselves with it in order to mask their scent from skittish prey with strong senses of smells." + "While many cacti contain juices that can be sweet and tasty, this cactus is a notable exception as it smells strongly of embalming fluid. That said, even a terrible ability like this can be put to good use by nature, as rodents have been observed rubbing themselves on this plant in order to deter predators attempting to swallow them whole." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 8 hours after using this herb, you do not produce a smell, and any odours that attempt to cling to you are instantly neutralised." + "For 4 hours after using this herb, you taste and smell terrible. Any creature that makes an attack against you involving biting or using their tongue on you, does so at disadvantage. In addition, you have advantage on any ability check or saving throw made to avoid being swallowed or to be spit out of a creature's stomach." ] } ], "customProperties": { - "lcn": "Swamp", + "lcn": "Desert", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Ice Mint", + "name": "Mountain Heart Ginseng", "source": "HHbH", - "page": 18, + "page": 24, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], @@ -5625,160 +3789,160 @@ "type": "entries", "name": "Description:", "entries": [ - "Being one of the most invasive species in the world, it is no wonder that mint has managed to find its way into even the most frigid of areas. That said, this mint boasts a magic touch to adapt to its cold environment, housing minor ice power inside that can be imparted to anyone that chews it for long enough." + "Ginseng has been considered a miracle plant for millennia, lauded for its medicinal and healing properties. However, of all ginseng varieties, one type stands above them all as the literal gold standard in potency. The mountain heart ginseng is instantly recognisable for its intense gold lustre, broken up only by glowing red veins that make the root resemble a nugget of gold fished out of the molten heart of a mountain. Its benefits are well known for boosting one's vitality and immune system, almost as if you are gaining the strength and durability of the mighty mountain itself." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 8 hours after using this herb, your breath is always visible, smells like a refreshing mint, and is cold enough to cause frost to build up on objects you exhale upon." + "You have advantage on Constitution saving throws for 8 hours after using this herb." ] } ], "customProperties": { - "lcn": "Arctic", + "lcn": "Mountain", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Ice Vine", + "name": "Mud Bane", "source": "HHbH", - "page": 19, + "page": 24, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], + "charges": "{@dice 1d3}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "It is rare to find vines in the arctic, as the arid environment doesn't lend itself to strong supports to climb, nor does the cold promote the watery and supple structure of a vine. The ice vine overcomes both of these challenges however, by growing itself along icy stalactites, as well as possessing the uncanny ability to be immune to outside temperatures. Its ability to remain cool regardless of the weather has led to it being used as a source of refrigeration, as well as for comfortable bedding in summer months." + "A rather ordinary looking plant of scraggly leaves and thin stalks jutting out from the mud. While the leaves themselves actually make for a decent piece of forage, the buried roots of the plant are highly toxic and should be avoided at all costs. While the root may resemble a rather enticingly plump radish, a single bite of it can result in seizures and convulsions and possibly even death. Unfortunately, many animals and inexperienced adventurers fall prey to this plant every year, resulting in the ominous visuals of corpses piling up in the mud wherever this plant spreads." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This 10-foot length of vine remains icy-cold regardless of the environmental temperature." + "This herb contains {@dice 1d3} charges. To use this herb, you must expend one charge to cover one melee weapon or up to 10 pieces of ammunition in a toxic sap. For the next 10 minutes, any creature successfully hit by this weapon or ammunition must succeed on a {@dc 18} Constitution saving throw or become {@condition poisoned} for 1 minute. If the saving throw failed by 5 or more, the creature is also {@condition incapacitated} as they become consumed by violent seizures. At the start of each of their turns and anytime they take damage, the creature may make the saving throw again. On a success, they are no longer{@condition incapacitated}." ] } ], "customProperties": { - "lcn": "Arctic", - "prep": "No" + "lcn": "Swamp", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Icestone Trunk", + "name": "Musical Fruit", "source": "HHbH", - "page": 19, + "page": 24, "type": "Herb", - "rarity": "rare", - "value": 100000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "charges": 6, "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "Petrified wood occurs when a fallen tree is buried in sediment, after which a process occurs that replaces the organic material with minerals. This can even occur in frozen environments wherein a tree becomes snap frozen in the cold and hardens over time. In some exceptional circumstances (such as when a tree fell over a leyline, or perhaps was touched by a dryad at some point), magic can seep into the fallen tree as it crystallises, thereby creating icestone trunks. This magical wood contains the harshest colds inside its frozen form, and when chunks of it are used as a sharpening stone, can cause a weapon to freeze its target in solid ice." + "Despite its name, this herb is actually a bean. It has long been favoured by bards for generations, due to the plant's mild psychedelic effect that causes the eater to become more sensitive to tones and audio frequencies, enhancing one's ability to perceive and play music. That said, usage of the herb is looked down upon by many performers who believe that using the herb is a betrayal of their art form." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As part of using this herb, you must use it to sharpen one slashing or piercing melee weapon, or up to 10 pieces of slashing or piercing ammunition. For the next 4 hours, this weapon or ammunition is considered magical, and whenever it successfully hits a creature, they must make a {@dc 17} Constitution saving throw as frost attempts to cover their body. Creatures with resistance or immunity to cold damage automatically succeed this saving throw. On a failed save, the affected creature's movement speed is halved and makes all Dexterity saving throws at disadvantage for 1 minute. If the saving throw fails by 5 or more, the creature is also {@condition restrained} and cannot take reactions as the frost overtakes their body. At the end of each of the creature's turns, they may make the saving throw again, ending the effect on a success. This herb may be used up to 6 times, after which its magic fades and becomes useless." + "You may eat this herb as an action. For the next hour, you have advantage on Charisma ({@skill Performance}) ability checks made to sing or play musical instruments." ] } ], "customProperties": { - "lcn": "Arctic", - "prep": "Yes" + "lcn": "Grassland", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Icicle Moss", + "name": "Nature's Curse", "source": "HHbH", - "page": 19, + "page": 25, "type": "Herb", "rarity": "rare", - "value": 20000, + "value": 100000, "property": [ "Hrb" ], + "charges": "{@dice 1d3}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "In areas of permafrost, the icicles last so long that they become able to support the growth of plant life that feeds on microbes and algae trapped within. One such breed of plant is known as icicle moss and can be found by the steely-grey patches that it creates on the icicles it grows on. Because of its adaptation, the moss constantly exudes an aura of cold, and when it is used to coat a weapon, it can share the bite of winter with those it strikes." + "While there are many dangerous and toxic plants in the world, the aptly named Nature's Curse makes their effects seem like nothing more than a mild case of hayfever. Every part of this horrid tree contains its toxic sap, from its fig-like fruits, to its rough leaves, to its weeping bark. To even touch the sap is to know pain like no other, as burning blisters and debilitating muscle aches immediately set in. In places where this tree grows, simply owning a vial of this sap is considered a crime as it has literally no use other than to enact utmost cruelty upon another creature." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} cold damage upon its first successful hit in a turn. This effect lasts for 1 hour." + "This herb contains {@dice 1d3} charges. To use this herb, you must expend one charge to cover one melee weapon or up to 10 pieces of ammunition in its toxic sap. For the next 10 minutes, any creature successfully hit by this weapon or ammunition must succeed a {@dc 18} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the creature is wracked with horrible pain, causing them to have disadvantage on all saving throws, have their movement speed halved, and any spell they are {@condition concentration|PHB|concentrating} on automatically ends at the start of their turn." ] } ], "customProperties": { - "lcn": "Arctic", + "lcn": "Swamp", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Interrogator's Baton", + "name": "Needlecloud Cactus", "source": "HHbH", - "page": 19, + "page": 25, "type": "Herb", "rarity": "rare", - "value": 10000, + "value": 2000, "property": [ "Hrb" ], - "charges": "{@dice 1d4}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "This member of the cordyceps family is known for its pitch black coloration, long shape, and slimy skin. Like other cordyceps, this herb is parasitic in nature\u2014in this case, it infects a victim's mind and induces a feeling of apathy and compliance. The slime from this herb is particularly potent, leading interrogators to use it to coat their tools and add an alchemical edge to their distasteful work." + "Despite its name, this plant is in fact not a cactus, but is more related to the stinging nettle, albeit taken to a rather extreme degree. This rather insidious plant possesses rather unimpressive vegetation above the surface, but it is its bulbous root system that has its most interesting adaptation. If a creature attempts to forage on the surface leaves, it will trigger a reaction from the root system that releases a cloud of needles that embed themselves in the face of the hapless animal. While this protects the plant, it actually also acts as part of the plant's reproductive cycle, as the needles are tipped with seeds that the scared animal will inevitably spread in its mad attempt to escape their painful meal." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb has {@dice 1d4} charges. As an action, you may spend a charge to rub this herb on either one melee weapon or up to 10 pieces of ammunition, coating it with a parasitic slime. For the next ten minutes, any damage inflicted by a coated weapon or piece of ammunition is not considered as 'harmful' for the sake of ending a {@condition charmed} condition on an afflicted creature. Once this herb loses all charges, it becomes dried out and is considered worthless." + "As part of preparing this herb, you place segments of this herb in strategic places around your clothes and armour. Anytime to you are hit by a melee weapon attack, you may use your reaction to release a spray of sharp needles from the herbs on your body, forcing all creatures within 5 feet of you to make a {@dc 14} Dexterity saving throw, taking {@damage 1d6} piercing damage on a failure, or half that on a success. Once you have used this ability 4 times, this herb runs out of needles and becomes useless." ] } ], "customProperties": { "lcn": "Desert", - "prep": "No" + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Ironleaf Thicket", + "name": "Nightflame Seed", "source": "HHbH", - "page": 19, + "page": 25, "type": "Herb", "rarity": "rare", - "value": 5000, + "value": 1000, "property": [ "Hrb" ], @@ -5787,30 +3951,37 @@ "type": "entries", "name": "Description:", "entries": [ - "A thick and hardy bush with leaves that display a distinctive metallic lustre. While most local legends around this plant would claim that the plant is touched by some sort of crafting or forging god that turned its leaves to metal, the truth is quite different, but (in my opinion) no less wondrous. What looks like a coating of iron is actually a symbiotic mould that grows only on this bush. This mould has an incredibly dense structure that protects the bush from sharp mountain winds and loose rocks that would threaten it\u2014and in exchange, the mould feeds on the plant and uses it for photosynthesis. While it would be a shame to separate these partnered species, it is possible to gain the mould's protection by rubbing it on oneself and transferring the mould to one's skin. Of course, without the leaf, the mould will soon die, but even temporary protection by this plant should be considered a blessing." + "Scattered on the forest floor are walnut-sized seeds with a distinct purple hue. These are actually immature seeds of the {@i oleum carealus} tree. While the mature seeds are useful only as a nutritious snack, the prematurely shed ones contain a special oil that causes flames to turn blue and ghostly, as well as lose most of their smoke. While this results in a much more eerie flame, it also becomes much harder to detect from long distances and thus has been used by adventurers that need to travel clandestinely without losing the comfort of a warm campfire in their sleep." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 4 hours after using this herb, you have a +2 bonus to AC, as well as a shiny metallic grey colouration to your skin." + "This seed may be thrown into a fire, causing it to turn a dim blue and mostly difficult to see at night without losing any output of heat, as well as preventing it from producing smoke. The flame only produces dim light in a 5-foot radius around it, and any creature attempting a Wisdom ({@skill Perception}) check to find the flame does so at disadvantage." ] + }, + { + "type": "quote", + "entries": [ + "I once had the sublime opportunity to witness the annual backburning of the Ghostwood forest\u2014so named due to the abundance of nightflame seeds that litter its floor. Every year, the local people set fire to the forest to maintain its growth and promote healthy foliage, while simultaneously creating a spectacular and memorably eerie sight as almost-invisible blue flames devour the wood around them. If you can find the opportunity, I highly recommend taking the time to see it for yourself." + ], + "by": "Hamund" } ], "customProperties": { - "lcn": "Mountain", - "prep": "Yes" + "lcn": "Forest", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Jellyfish Vine", + "name": "Nofall Leaves", "source": "HHbH", - "page": 20, + "page": 25, "type": "Herb", - "rarity": "rare", - "value": 20000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -5819,82 +3990,74 @@ "type": "entries", "name": "Description:", "entries": [ - "A translucent variety of kelp that can be found in large clumps either floating across the ocean waves or washed up on the beach. It is often mistaken for a school of jellyfish, and for good reason other than its appearance, since its leaves are covered in a multitude of tiny hairs that are each loaded with a horribly caustic substance that causes painful burns when applied to exposed skin. When the herb is carefully handled and stored, these hairs remain active and can then be used as a coating on weaponry to add a stinging bite to one's strikes." + "After a snowstorm, all that can be seen is a blanket of white\u2014except for the patches of bright green that indicate the presence of the nofall bush and its fuzzy leaves. This herb secretes a hydrophobic oil across its leaves, ostensibly as a method of removing any snow that may prevent it from performing much needed photosynthesis. When this oil is rubbed on the soles of one's shoes, it changes the surface tension of the snow wherever it touches, causing it to be able to support a surprising amount of weight in unexpected distributions." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} acid damage upon its first successful hit in a turn. This effect lasts for 1 hour." + "As part of using this herb, you must rub it on the soles of your shoes, or your feet if you walk barefoot. For 8 hours after using this herb, you do not sink into deep snow." ] } ], - "hasFluffImages": true, "customProperties": { - "lcn": "Coast", + "lcn": "Arctic", "prep": "Yes" }, - "foundryType": "consumable", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/JellyfishVine.webp" - } - } - ] - } + "foundryType": "consumable" }, { - "name": "Jingle Berries", + "name": "Nomad's Treasure", "source": "HHbH", - "page": 20, + "page": 26, "type": "Herb", "rarity": "common", "value": 100, "property": [ "Hrb" ], - "charges": "{@dice 1d4}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "Little yellow berries that resemble the chimes of a bell, found on arctic shrubs. While they are edible (and actually considered quite flavourful), the seeds within actually burst once exposed to digestive acid. While this is harmless, the seeds release small but surprisingly audible shards that create a jingle noise whenever they are jostled\u2014such as by the movement of the creature that ate them." + "These pinky nail-sized seeds are recognisable by their waxy brown exterior and distinctive drop shape. When swallowed whole, they release a mouthful of fresh juice that actually provides all the hydration that the average humanoid needs in a day. While botanists have yet to figure out where these plants come from, the reigning theory is that they are the result of magical incursions and weaknesses between planes that result in certain places temporarily touching the Elemental Plane of Water. These seeds then spawn close to the surface of the sand, ready to be picked by whatever wandering creature is lucky enough to forage them. They are so prevalent and useful, that some desert cultures have taken to using them as currency in place of gold." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb contains {@dice 1d4} charges. As an action, you may expend a charge to eat one of these berries. For the next 10 minutes, you produce a jingling sound whenever you take a step." + "When you apply this herb, you are considered to have drunk a day's worth of fresh water." ] - }, - { - "type": "quote", - "entries": [ - "I once had the surreal experience of eating a handful of these fruits for my afternoon tea, mere moments before I was ambushed by a lurking remorhaz. While naturally I managed to fend it off, the valiance of the effort was very much reduced by the incongruous jingling sound I made while diving out of danger (for more on this story, and other musical anecdotes, pickup a copy of 'Hamund's Heartwarming Harmonies, volIII')." - ], - "by": "Hamund" } ], "customProperties": { - "lcn": "Arctic", + "lcn": "Desert", "prep": "No" }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/NomadsTreasure.webp" + } + } + ] + }, "foundryType": "consumable" }, { - "name": "Keepsake Daisy", + "name": "Numbing Bush", "source": "HHbH", - "page": 20, + "page": 26, "type": "Herb", "rarity": "rare", - "value": 50000, + "value": 2000, "property": [ "Hrb" ], @@ -5903,30 +4066,30 @@ "type": "entries", "name": "Description:", "entries": [ - "At first glance, this may seem like an ordinary daisy. However, upon closer inspection, you will be able to see that it actually appears to be made of thousands of tiny crystals, each one becoming dazzling beacons when exposed to the light. These remarkable flowers are found only in areas with high concentrations of magic, particularly planar portals or teleportation circles." + "An ubiquitous bush long sought by creatures of all kinds due to its anaesthetic properties. Unfortunately, its numbing effects do result in a loss of coordination\u2014something that trappers have taken advantage of by turning the leaves into bait that makes their quarry easier to hunt." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may split this daisy vertically in half. A creature holding one half of the daisy may use their action to focus on it, instantly teleporting them and everything they are holding and wearing, to the closest unoccupied space of the other half of the daisy. At this point, both halves disintegrate into useless dust. This ability may only be used when both halves are on the same plane of existence; any attempt to use it otherwise results in no effect." + "As an action, you may use this herb by rubbing it on your body and wounds. For the next hour, you gain 8 temporary hit points at the start of each of your turns, but have disadvantage on Dexterity saving throws and Dexterity ability checks." ] } ], "customProperties": { - "lcn": "Forest", + "lcn": "Grassland", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Ki-Rin's Bounty", + "name": "Odour Begonia", "source": "HHbH", - "page": 21, + "page": 26, "type": "Herb", - "rarity": "rare", - "value": 50000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -5935,37 +4098,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A strain of gingko tree with leaves that shine as bright as gold and which always seems to have a holy radiance from within its branches. Archaeological findings have shown that these trees were once ubiquitous throughout the land. However, the constant coveting of their beauty and the medicinal value of their leaves led to their overharvesting. Today, only a handful remain in a few hard to reach places. Some believe that the trees were originally created by the {@creature ki-rin|VGM} as a blessing to the world, and they in turn now protect the last of them by only revealing their location to those they deem worthy." + "A particularly bright red begonia that rises somewhat beautifully out of fetid swamp mud. However, its beauty belies its insidious nature, as a side effect of combatting its toxic environment causes it to build up a chemical with an incredibly sharp, acetone smell. This chemical is so powerful in fact, that it will temporarily shut off the olfactory senses of anyone who crushes this herb and receives a whiff of the miasma inside. This side effect has been used by some people with unpleasant jobs to avoid the nastier environments they work in, such as sewers, plague hospitals, and tanning houses." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 4 hours after using this herb, anytime a dice would be rolled to restore hit points to yourself, the highest value of that dice is used instead. For example, instead of restoring {@dice 2d6} hit points, you would regain {@dice 12} hit points. If an effect would restore hit points to both you and another creature simultaneously, a separate dice roll is made as normal for them." + "For 4 hours after using this herb, you have no sense of smell." ] - }, - { - "type": "quote", - "entries": [ - "The idea that the ki-rin vanish and hide these trees is absolute hogwash. The simple answer is that the leaves actually contain a mild intoxicating element that when ingested, leads to feelings of both euphoria (explaining the fantastical descriptions of them) as well as short term-memory loss. In other words, it's not that the trees are vanishing after imparting a miracle to the blessed few that find them\u2014people are simply getting drunk on the leaves, wandering off, then forgetting where they found them." - ], - "by": "Hamund" } ], "customProperties": { - "lcn": "Mountain", - "prep": "Yes" + "lcn": "Swamp", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Killer Tomato", + "name": "Oracle's Leaf", "source": "HHbH", - "page": 20, + "page": 26, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], @@ -5974,27 +4130,27 @@ "type": "entries", "name": "Description:", "entries": [ - "A herb with a hyperbolic name, the killer tomato is not actually dangerous\u2014not physically at least. Said to have been created by a trickster god in a fit of mirthful cheekiness, this herb is able to sense whenever a bad joke, story, or song is performed around it, and then fly autonomously at the perpetrator to turn their face red with tomato juice. While this is ultimately harmless, the emotional damage this can cause has resulted in the tomato becoming banned from most music halls and taverns." + "If one reaches the peaks of the highest mountains, you may find oracles dwelling in caves shrouded in incense. While they were usually thought to have been ordained by the gods to communicate their prophecies, it's actually more likely that it is their incense that is responsible for their fortune-telling abilities. The oracle leaf is a magical plant that grows on shrubs on mountainsides, and it has been seen that inhaling their sweet smoke actually provides powers of minor clairvoyance and heightened awareness." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "If a creature fails a Charisma ({@skill Performance}) check within 30 feet of this herb, it automatically flies directly at them and automatically splatters onto them, destroying this herb. This effect also triggers if the herb is on your person and you succeed on a saving throw to resist the effects of a {@spell vicious mockery}, {@spell Otto's irresistible dance}, {@spell Tasha's hideous laughter}, or {@spell danse macabre|XGE} spell, or similar magic based on jokes, music, or performances, with the herb flying at the creature that cast the spell." + "For 4 hours after using this herb, you gain a minor clairvoyance that aids you in avoiding danger. Whenever you are targeted by an attack, you may use your reaction to force that attack to be made at disadvantage." ] } ], "customProperties": { "lcn": "Mountain", - "prep": "No" + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Knock Wood", + "name": "Parrot Poppy", "source": "HHbH", - "page": 21, + "page": 26, "type": "Herb", "rarity": "common", "value": 100, @@ -6006,63 +4162,101 @@ "type": "entries", "name": "Description:", "entries": [ - "When a fey creature makes their home inside a tree, occasionally they may pass along some of their unpredictable and capricious nature into the wood itself which can be unlocked with a simple knock. This is referred to as a piece of knock wood, an enchanted chunk of tree identifiable by a faint humming that canbe heard from it at all times. When its power is literally tapped into, it can allow the holder to defy fate in small, but sometimes crucial ways." + "A bright flower that comes in a wide variety of red, blue, yellow, and green shades, much like its namesake animal. Regardless of its actual colour, the stem boasts a number of hollow seed pods that when shaken or blown in the wind, produces a perfect mimicry of a certain sound usually found on a coast. How these seed pods manage to find these sounds is unknown, but it is widely believed that they are used to attract animals and other pollinators to themselves." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "While holding this herb in your hand, if you are forced to make a roll at disadvantage, you may use your reaction to knock this herb against something hard. If you do so, you make your roll as normal instead of at disadvantage. Once this herb has been used once, it loses all power and becomes useless." + "As an action, you may shake this herb, causing it to emit a sound that is audible up to 100 feet away. This sound is randomly determined by rolling a {@dice d6} each dawn as shown in the table below. A creature hearing this sound may make a {@dc 12} Wisdom ({@skill Insight}) check to determine if it is a mimicry or not.", + { + "type": "table", + "caption": "Parrot Poppy Sound Table", + "page": 26, + "colLabels": [ + "d6", + "Sound" + ], + "colStyles": [ + "col-2 text-center", + "col-10 text-center" + ], + "rows": [ + [ + "1", + "A strong gust of wind." + ], + [ + "2", + "Sea birds squawking." + ], + [ + "3", + "Waves breaking on the beach." + ], + [ + "4", + "A cloud of insects buzzing." + ], + [ + "5", + "Footsteps crunching on sand." + ], + [ + "6", + "The tinkling of a ship's bell." + ] + ] + } ] } ], "customProperties": { - "lcn": "Forest", + "lcn": "Coast", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Kraken Kelp", + "name": "Peacekeeper's Lily", "source": "HHbH", - "page": 21, + "page": 27, "type": "Herb", "rarity": "rare", - "value": 5000, + "value": 20000, "property": [ "Hrb" ], - "charges": "{@dice 1d8}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "Inky black and with distinctive bulbs along its length that resembles foreboding suckers, these long strands of kelp rise from sea beds looking like the tentacles of its namesake. It is said that they are created when the kraken's infamous inky spray mixes with regular kelp, mutating it into this new form. Coastal societies venerate this kelp as a boon from the powerful creature, using the magical bulbs to hide their warriors during raids." + "Pure white and radiant, these lilies are most easily identifiable by the smooth, olive-sized bulbs that form in the middle of the lily flower. When pressed into an oil and applied to a weapon, these bulbs have a calmative effect that can turn even the most violent berserker into a diehard pacifist." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb has {@dice 1d8} charges, corresponding to the amount of intact bulbs along its length. As part of using this herb, you must expend 1 charge by popping the bulb and applying its inky miasma to yourself. For an hour after being used, you emit a 10-foot radius cloud of darkness that only you can see through. Anything within the cloud is considered {@book heavily obscured|PHB|8|Vision and Light} to any creature other than you." + "This herb may be applied to any piercing or slashing melee weapon or up to 10 pieces of piercing or slashing ammunition. For the next hour, anytime you damage a creature with that weapon or piece of ammunition, that creature must succeed on a {@dc 15}Constitution saving throw or be {@condition poisoned} until the start of your next turn. While {@condition poisoned} in this way, the {@condition poisoned} creature must make a {@dc 15} Wisdom saving throw whenever they attempt to perform an action that would directly lead to another creature taking damage. If they fail, they must choose another action that would not directly lead to another creature taking damage or waste their action." ] } ], "customProperties": { - "lcn": "Coast", + "lcn": "Forest", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Lich Lichen", + "name": "Pearvoyance", "source": "HHbH", - "page": 21, + "page": 27, "type": "Herb", - "rarity": "rare", - "value": 2000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -6071,75 +4265,62 @@ "type": "entries", "name": "Description:", "entries": [ - "A pale white lichen resembling bone dust, found growing in dark areas of extreme desolation like battle sites or dark magical rituals. It carries a peculiar odour reminiscent of a mummified corpse that has been known to both attract carrion as well as mask one's presence from the undead. The term \"ghostwalker\" has arisen in some cultures to refer to individuals that cover themselves in powders made from this lichen and are thus able to walk through legions of the undead as if they were taking a stroll through a leafy lane." + "A magical variety of pear identified by its extremely pale yellow colour that borders on a creamy white. Aside from being absolutely delicious, the juice of this herb can be boiled down into a thick, edible paste when placed into a crucible. This paste has a strong religious history with local people, with many claiming that it allows them to see the future\u2014while others claim that it is merely a hallucinogenic effect. Either way, the sensation is described as quite pleasant." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "After using this herb, any creatures with the undead creature type have disadvantage on Wisdom ({@skill Perception}) checks made to detect you." + "After using this herb, you receive a brief vision of the future. The details of this vision, including its length, its distance from the present, and even whether it's true or not is at the discretion of your DM. Regardless, you fully believe this vision to be a true and accurate portent of things to come." ] } ], "customProperties": { - "lcn": "Swamp", + "lcn": "Coast", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Liftwood", + "name": "Peony of Power", "source": "HHbH", - "page": 21, + "page": 27, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 100000, "property": [ "Hrb" ], - "recharge": "dawn", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "There is a legend of a magical tree that once rose out of the world's oceans, floating above its roiling surface as its long roots snaked onto tiny islands to seek solid ground. What exactly befell this tree differs in each telling, but the only agreed upon fact is that it was destroyed and shattered into countless pieces that now float throughout the ocean, occasionally washing up on shores. These fragments carry the same magic of the great tree they were once a part of however, and maintain a much weaker power of levitation to any creature that taps into it." + "This highly-sought after flower is not actually a distinct species of flower, but rather a regular peony that has absorbed latent magical energy from its environment. As such, this peony is unbreedable since its existence relies entirely upon the random whims of fate\u2014a fact that is highly disappointing to mages due to the flower's ability to grant them a temporary, but powerful, surge in arcane abilities." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb is a piece of magical wood, measuring roughly 6 feet in length and the thickness of an average human's forearm. While holding onto this herb, you may focus on it as an action, giving you a flying speed of 5 feet until the end of your turn. Once used, this herb cannot be used again until the next dawn." + "As an action, you may crush this herb in your hand. For the next 10 minutes, anytime you {@action cast a spell} that expends a spell slot, it is considered to be cast using a spell slot that is 1 level higher than the one you actually used." ] } ], - "hasFluffImages": true, "customProperties": { - "lcn": "Coast", + "lcn": "Grassland", "prep": "No" }, - "foundryType": "consumable", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/Liftwood.webp" - } - } - ] - } + "foundryType": "consumable" }, { - "name": "Lolth's Thorn", + "name": "Pinecone of Cold", "source": "HHbH", - "page": 22, + "page": 27, "type": "Herb", "rarity": "rare", - "value": 5000, + "value": 50000, "property": [ "Hrb" ], @@ -6148,30 +4329,30 @@ "type": "entries", "name": "Description:", "entries": [ - "Shining black like a spider's leg, these foot-long thorns grow on vines tangled in cobwebs left behind by giant cave spiders. The tips of these thorns are hollow, while the inside is filled with numerous spongy cells capable of absorbing large amounts of toxins; something that seems to actually nourish the vines they're attached to. These properties also make the thorn a natural syringe that is specially adapted for the removal (and subsequent redistribution) of poisons in the bloodstream. For this reason, the drow believe that these thorns are a gift from {@deity Lolth|Drow|MTF} and only granted to those who are destined to spread her venom throughout her enemies." + "Contained within these peculiar pinecones is a gas that creates a remarkable endothermic reaction once it touches snow, causing it to freeze immediately and encase the pinecone in ice. In this self-imposed stasis, the pinecone is protected from all other elements and scavenging animals, then is ready to take root as soon as the spring thaw comes. If you find one of these pinecones that have failed to detonate, you can trigger it with a small amount of force, causing it to become a bomb with a freezing payload." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb may be wielded like a {@item dagger|PHB}. If this thorn successfully hits a creature suffering from the {@condition poisoned} condition, that condition ends immediately, and this thorn is filled with whichever poison that creature was afflicted by. Upon the next successful hit with this thorn, the hit creature suffers any of the effects imposed by the original poison; if that poison required a saving throw, the DC is set to 15. This thorn may only carry one poison at a time, and any poison inside is rendered useless 24 hours after it is first absorbed." + "As an action, you may throw this pinecone up to 20 feet, causing it to explode upon impact. All creatures within 5 feet of impact must make a {@dc 15} Constitution saving throw, suffering {@damage 4d6} cold damage on a failure or half that on a success." ] } ], "customProperties": { - "lcn": "Cave", + "lcn": "Arctic", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Lotus of the Raven Queen", + "name": "Platinum Star", "source": "HHbH", - "page": 22, + "page": 27, "type": "Herb", "rarity": "rare", - "value": 50000, + "value": 10000, "property": [ "Hrb" ], @@ -6180,30 +4361,30 @@ "type": "entries", "name": "Description:", "entries": [ - "Also known as the black lotus, this exceptionally rare herb is found in the darkest and most foreboding places imaginable, most likely due to their stronger resonance with the negative energy of the Shadowfell. The dark petals of the lotus have a peculiar shape that make them resemble the beaks of ravens, and when brewed into a tea, they create an elixir that can put a stopper on death itself." + "A rather striking flower in the shape of a star, covered in tiny, reflective hairs that grant it the lustre of polished platinum. Found only on dangerous mountain ledges, this flower is revered as a symbol of prowess and honour, as only the most skilled climbers are capable of harvesting them successfully. That said, its inspirational properties extend beyond just the symbolic: the smoke from this herb also boosts endorphins and raises confidence in those that inhale it." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For the next 24 hours after using this herb, if you suffer a death saving throw failure, you may spend 1 hit die in order to negate that failure instead. You must spend 1 hit die per failure that you wish to negate in the event that an effect would cause you to lose more than 1 at a time." + "Once prepared, this herb may be used by up to 6 creatures simultaneously. All creatures that used this herb gain {@variantrule inspiration|PHB} that lasts for the next 8 hours." ] } ], "customProperties": { - "lcn": "Swamp", + "lcn": "Mountain", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Lucidity Lavender", + "name": "Polypad", "source": "HHbH", - "page": 22, + "page": 27, "type": "Herb", - "rarity": "rare", - "value": 5000, + "rarity": "unknown (magic)", + "value": 10000, "property": [ "Hrb" ], @@ -6212,37 +4393,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A wonderfully fragrant strain of lavender with sprigs in the distinctive shape of an arrowhead. It has been used for millennia as a natural stimulant by anyone wandering the wilderness, as its invigorating scent when burned clears the mind and allows one to maintain their senses in even the most dire circumstances." + "These massive colonies of coral grow on top of floating platforms of seaweed, creating something that resembles a lilypad on the ocean covered in mineral growths. Most polypads have existed for hundreds, if not thousands of years, and it is believed by some that they were spawned on the border between the Elemental Planes of Earth and Water. Coastal tribes have been found to keep pieces of polypads, calling upon its energy to conjure elemental servants to protect them in times of emergencies." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "After using this herb, you gain a heightened sense of clarity for the next 4 hours. During this time, you are automatically aware of an illusion's true nature when you look at it, and you have advantage on any ability check or saving throw to identify if a sound you are hearing is a mimicry or artificially produced." + "After using this herb, you conjure a {@creature water elemental|MM} and an {@creature earth elemental|MM} in unoccupied spaces within 10 feet of you. The elementals disappear when they drop to 0 hit points or after 4 hours, whichever comes first. The elementals are friendly to you and your companions and act on their own initiative orders. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to an elemental, they defend themselves from hostile creatures but otherwise take no actions." ] - }, - { - "type": "quote", - "entries": [ - "Lucidity Lavender is a wonderful plant that I keep all year round in my personal garden and pack with me in my smoking satchel whenever I am on my travels. The remarkable clarity it grants has saved me from a number of potentially dangerous situations including, but not limited to: being tricked by a desert oasis, identifying a devil among his many mirror images, and marrying a swamp hag that had disguised herself as a beautiful maiden (which you can read about in 'Hamund's Hook-Ups, Volume XIII')" - ], - "by": "Hamund" } ], "customProperties": { - "lcn": "Swamp", + "lcn": "Coast", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Magic Mistletoe", + "name": "Prepyrus", "source": "HHbH", - "page": 22, + "page": 28, "type": "Herb", "rarity": "rare", - "value": 50000, + "value": 10000, "property": [ "Hrb" ], @@ -6251,30 +4425,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A strain of mistletoe that grows in areas of high magical concentration; it was said that they were created by a spiteful lady of the feywilds in order to curse her adulterous husband. Although the man had believed himself invulnerable to all harm, the lady had discovered that he had overlooked the simple mistletoe plant. Since she could not form a weapon from it, she instead cultivated the plants until their berries produced a poison, and it is with this poison that she tainted her husband's drink, removing his magical protections in the process. Now left as exposed as any other creature, her husband perished to her dagger, which she gladly plunged into his vulnerable chest." + "A reedy plant long favoured by swamp-dwelling people for its papery stalks that make wonderful stationary. In fact, the plant itself contains magical properties that aid in concentration and have been used by mages in order to refresh their magical arsenals when under pressure." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As part of preparing this herb, you must cover one melee weapon or up to 10 pieces of ammunition with the juice from this plant. For the next 4 hours, any creature successfully hit by this weapon or ammunition must succeed on a {@dc 18} Constitution saving throw or become {@condition poisoned} for the next minute. While {@condition poisoned} in this way, a creature loses any damage resistances they may have." + "During a short rest, you may write down a series of magical incantations on this herb to change your list of prepared spells. You still need to spend the same amount of time to prepare each spell as listed in your class feature, however. This herb may only be used once." ] } ], "customProperties": { - "lcn": "Arctic", - "prep": "Yes" + "lcn": "Swamp", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Maiden Moss", + "name": "Purple Worm Bulb", "source": "HHbH", - "page": 23, + "page": 28, "type": "Herb", "rarity": "rare", - "value": 10000, + "value": 100000, "property": [ "Hrb" ], @@ -6283,30 +4457,40 @@ "type": "entries", "name": "Description:", "entries": [ - "Strangely for a moss, this herb grows quite long, thin, and yellow, causing it to usually be mistaken for grass (or the hair of a beautiful maiden). It can be found growing around the bases of large trees and serves to keep parasites and harmful insects away from them, in exchange for a stable place to grow and propagate. When dried, ground into a powder, and mixed with some bodily fluids, it has a repellent effect on wild creatures." + "A bulbous mushroom that resembles a miniature version of a {@creature purple worm|MM} segment. The resemblance is far from a coincidence however, as the fungus is in fact linked to its namesake creature, as it only appears in tunnels and cave systems that they have burrowed through\u2014growing inside the sizable droppings left by the gargantuan monsters. By absorbing even the tiniest fraction of the {@creature purple worm|MM}, this herb is able to impart some of the strength of the legendary creature to anyone that uses it." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As part of preparing this herb, you must expend 1 vial of blood from a creature of your choosing and use it to create a paste from the powder ground from the herb. The resulting paste may then be applied to either one creature that is sized medium or smaller, or to the perimeter of an area that measures no more than 60 feet. For the next 24 hours, any creature that is the same creature type of the blood you added to the paste and that has an Intelligence score of 5 or less must make a {@dc 15} Wisdom saving throw whenever they attempt to move within 5 feet of the creature or area surrounded by the paste. On a failure, that creature must spend the rest of their movement moving as far away from the creature or area surrounded by paste as they can, taking the most direct, safe route possible. If they succeed, they may move as they wish and they are immune to the effects of this herb for the next 24 hours." + "After using this herb, your body undergoes a transformation and takes upon several aspects of a {@creature purple worm|MM} for the next 4 hours. During this time, you gain the following features:", + { + "type": "list", + "page": 28, + "items": [ + "Purple scales grow over your body, raising your AC to 18 if it was lower than that already.", + "Your fingers sprout claws that resemble that of a {@creature purple worm|MM|purple worm's} spikes, granting you a burrow speed of 20 feet. You may also use these claws to make unarmed strikes. If you hit with them, you deal slashing damage equal to {@damage 1d4} + your Strength modifier, instead of the bludgeoning damage of a normal unarmed strike.", + "As an action, you may spit acid in a 10-foot cone in front of you. Any creature in this cone must make a {@dc 15} Dexterity saving throw, taking {@damage 4d6} acid damage on a failed save, or half that on a successful one. Once you have used this ability once, you may not use it again until you finish a short or long rest.", + "You gain a {@sense tremorsense|MM} out to a range of 60 feet." + ] + } ] } ], "customProperties": { - "lcn": "Swamp", + "lcn": "Cave", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Marid's Tail", + "name": "Rageroot", "source": "HHbH", - "page": 23, + "page": 28, "type": "Herb", "rarity": "rare", - "value": 10000, + "value": 5000, "property": [ "Hrb" ], @@ -6315,27 +4499,27 @@ "type": "entries", "name": "Description:", "entries": [ - "This conical plant is often mistaken for coral due to the ridged, blue shell that it develops on its exterior, as well as the fact that it is found adhered to rocks and other hard surfaces. Inside the shell is actually a highly developed plant vascular system that regulates and cleanses sea water, using the minerals to form its hard shell. However, should this shell ever be broken, the pressurised interior of the plant becomes highly unstable and explodes, violently forcing the stored water to gush in a tremendous burst. It's believed that this is actually by design as well\u2014as the movement allows the plant to spread and propagate itself once it reaches maturity." + "I never thought that anger could be expressed in vegetable form, but I stand corrected when I hold a rageroot. This distinctive, carrot-sized tuber is bright red and shaped into three branching prongs as if it is trying to stab the earth itself. Its taste is no less fierce as it packs a strong acrid punch followed by a prolonged spiciness that invigorates the senses and energises the mind in a way similar to a powerful adrenaline rush." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may make weapon attacks with this herb, treating it as if it was a {@item dagger|PHB}. On a successful hit, the herb lodges itself in the target and then bursts, forcing the target to succeed on a {@dc 15} Strength saving throw or be pushed back 20 feet as a strong blast of water gushes out from the ruptured herb. Once this herb has been used once in this way, it is destroyed and becomes useless." + "As an action you may eat this root. If you do so, you become immune to the {@condition stunned}, {@condition frightened|PHB|fear}, and {@condition charmed} conditions for the next 10 minutes as you become filled with a manic rage." ] } ], "customProperties": { - "lcn": "Coast", + "lcn": "Desert", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Mariner's Friend", + "name": "Repellent Lemons", "source": "HHbH", - "page": 23, + "page": 28, "type": "Herb", "rarity": "common", "value": 100, @@ -6347,30 +4531,37 @@ "type": "entries", "name": "Description:", "entries": [ - "While this low lying shrub may seem like a common weed to the less educated, this herb is actually considered one of the most useful in the world, and certainly a cornerstone to any coastal civilisation. This is due to the hydrophobic oil that the plant secretes that is capable of completely waterproofing any material, allowing it to be submerged in water, yet emerge bone dry." + "Said to be one of the most sour fruits in existence, the mere smell of a repellent lemon is enough to send most animals running around due to how caustic it is to their sensitive noses." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 4 hours after using this herb, any liquid that touches you instantly drains off your body, clothes, and possessions, leaving you completely dry." + "For 4 hours after using this herb, creatures with the beast type with an Intelligence score less than 4 that can smell you instinctively avoid you and cannot willingly approach you unless they succeed on a {@dc 10} Wisdom saving throw at the start of their turn." ] + }, + { + "type": "quote", + "entries": [ + "I very much can't warn you enough to NOT eat these lemons; while they are not actually poisonous, they are incredibly sour. I once had a single lick of one to document it for my research and ended up with a face so puckered that my companions thought I had been bewitched by a hag's curse." + ], + "by": "Hamund" } ], "customProperties": { - "lcn": "Coast", + "lcn": "Mountain", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Mender's Mold", + "name": "Rimemoss", "source": "HHbH", - "page": 23, + "page": 28, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 1000, "property": [ "Hrb" ], @@ -6379,63 +4570,62 @@ "type": "entries", "name": "Description:", "entries": [ - "A truly useful herb coveted by resource-deprived cave dwelling societies. This mold takes the appearance of a black sponge growing across the cave floor, and has the miraculous ability to transform its own cellular structure to mimic virtually any non-magical material in the Material Planes. It is believed that this ability is what has given rise to its ubiquity, as it is still able to release spores and propagate while in its transformed state, thus allowing it to spread wherever foraging creatures may have applied it." + "A pure white variety of moss unique in that it only grows in frigid temperatures. Found in thick, white, fuzzy sheets on trunks and branches, the moss has a symbiotic relationship with the trees that it grows upon. In exchange for sapping some of the trees vitality and nutrients, the rimemoss provides crucial protection that can keep more fragile trees safe during the winter months. Arctic tribes have long harvested this moss for its insulation properties, even developing techniques to keep it thriving during the warmer seasons." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb contains enough mold to cover {@dice 1d6} square feet. If you use this herb to cover a broken hole or seam in an object, the herb will magically adhere to the edges of the broken area and then permanently transform itself over the course of the next hour into the same materials as that on the edges it is touching. For example, if placed over a hole in a broken wooden floor, the mold will transform itself into wood. The mold retains its black colouration after the transformation and acts as a homogenous piece of material." + "You may spend 10 minutes lining your clothes with rimemoss. If you do so, you automatically succeed on any Constitution saving throw to resist the negative effects of cold environments and weather." ] } ], "customProperties": { - "lcn": "Cave", + "lcn": "Arctic", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Merrow Trap", + "name": "Rumble Cotton", "source": "HHbH", - "page": 23, + "page": 28, "type": "Herb", "rarity": "rare", - "value": 1000, + "value": 20000, "property": [ "Hrb" ], - "charges": "{@dice 1d20}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "An extremely common type of seagrass found all over the ocean, this plant unfortunately has very strong ties to the predatory {@creature merrow|MM} that utilise its long stalks as both an ambush point and as a disorienting environment to trap their prey. The {@creature merrow|MM} have also been known to use the grass as fletching on their weapons, using the grass' natural hydrodynamics to make their projectiles more effective underwater." + "A strain of cotton with surprisingly stiff yet supple fibres that allow the plant to resist the high winds and avalanche vibrations of its mountain home. While it is much scratchier than its field-grown counterpart, this cotton is much better at providing protection, as it can be stuffed into one's clothes in order to significantly dampen any heavy vibrations or sound based threats that may come your way." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb contains {@dice 1d20} charges, with each charge corresponding to a blade of seagrass. You may expend 1 charge and spend 1 minute attaching a blade of seagrass to a {@item crossbow bolt|PHB|bolt} or {@item arrow|PHB}. If you do so, that bolt or arrow suffers {@quickref Underwater Combat|PHB|3|0|no penalties associated with being used underwater}." + "You gain resistance to thunder damage for 4 hours after using this herb." ] } ], "customProperties": { - "lcn": "Coast", - "prep": "No" + "lcn": "Mountain", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Mirage Melon", + "name": "Rush Chillis", "source": "HHbH", - "page": 24, + "page": 29, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], @@ -6444,62 +4634,75 @@ "type": "entries", "name": "Description:", "entries": [ - "While there are many herbs out there that may cause you to see things after eating them, there is only one that causes OTHERS to see things after you eat it. The mirage melon is a magical variant of similar psychedelic fruits that reacts with the visual centre of a creature's brain to cause vivid (if brief) visual effects to literally burst from one's mouth. Usage of these has long been used in traditional storytelling by local cultures to add a visual component to old myths." + "A curious, lightning bolt shaped chilli that grows on spindly yellow stalks. Imbibing these chillis gives a creature a greater sense of mental acuity that improves reflexes. This fact, combined with its incredible rarity, has led to its appearance in a multitude of myths and local legends as a plant gifted to heroes by the gods to fulfil their epic quests. Unfortunately, although these chillis are cultivable, only the wild chillis possess the special reaction-enhancing property. The reason for this is yet unknown." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may eat this herb as an action. For the next 10 minutes, your stomach produces a magical gas that causes you to burp at the start of each of your turns, with each burp emitting a luminescent gas that takes the form of a small illusion of your choosing once it leaves your mouth. Sample illusory effects include butterflies or musical notes. These illusions have neither substance or sound, are obviously fake in nature, and disappear at the start of your next turn." + "For 1 hour after using this herb, you can perform up to 2 reactions per round that you regain at the start of each of your turns." ] } ], "customProperties": { - "lcn": "Desert", - "prep": "No" + "lcn": "Mountain", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Mordenkainen's Mint", + "name": "Rustfern", "source": "HHbH", - "page": 24, + "page": 29, "type": "Herb", "rarity": "rare", "value": 10000, "property": [ "Hrb" ], + "charges": "{@dice 1d4}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "Named for the famous mage that first discovered them, these arrow shaped mint leaves glow with a pale blue light that fades as soon as they are plucked from their stem. Spellcasters traditionally sew them (stems and all) into the lapels of their clothes and then simply tilt their heads and tear a leaf off with their teeth whenever they need its powers. The sharp flavour of the mint aids {@condition concentration} and the elimination of distractions, something spellcasters take advantage of in order to maintain the stability of their magic." + "A particularly pesky variety of fern, easily distinguished by the copper tone of its leaves. Instead of subsisting on photosynthesis like most plants do, the rustfern has adapted to its dark cave environment by secreting a special chemical that it releases along with its spores that breaks down and destroys metal deposits in the lining of rock walls. In its new home of metallic dust, the nascent fern absorbs nutrients and then grows to start the cycle anew. If the spores are collected properly, they can be reused later in order to sabotage and destroy the armour and weapons of your enemies." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As a bonus action, you may begin chewing this herb. While chewing this herb, you have advantage on any Constitution saving throws made to maintain {@condition concentration} on a spell. This herb may be chewed for up to 10 minutes, which must be done consecutively." + "This herb contains {@dice 1d4} charges. As an action, you use a charge to blow some of the dust of this herb onto a nonmagical, ferrous metal object within 5 feet of you. If the object isn't being worn or carried, it destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a {@dc 14} Dexterity saving throw to avoid the dust. If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative \u22121 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed." ] } ], "customProperties": { - "lcn": "Forest", + "lcn": "Cave", "prep": "No" }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/Rustfern.webp" + } + } + ] + }, "foundryType": "consumable" }, { - "name": "Mortician's Cactus", + "name": "Sailor's Omen", "source": "HHbH", - "page": 24, + "page": 29, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 50000, "property": [ "Hrb" ], @@ -6508,95 +4711,95 @@ "type": "entries", "name": "Description:", "entries": [ - "While many cacti contain juices that can be sweet and tasty, this cactus is a notable exception as it smells strongly of embalming fluid. That said, even a terrible ability like this can be put to good use by nature, as rodents have been observed rubbing themselves on this plant in order to deter predators attempting to swallow them whole." + "This algae takes the ominous form of small red clumps that resemble splotches of blood when they gather on the surface of the ocean. Due to this, they have entered one of the many tall tales told by sailors who believe that these \"blood splotches\" are omens of past seamen that died a violent death and will curse any voyage that comes near. Funnily enough, this legend actually has some merit as this algae actually does grow from blood spilled in the water, but it is usually from feeding shark frenzies rather than anything phantasmic. Incidentally, its bloody base works as a circulatory cleanser and can act as a prophylactic against poisons and other toxins." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 4 hours after using this herb, you taste and smell terrible. Any creature that makes an attack against you involving biting or using their tongue on you, does so at disadvantage. In addition, you have advantage on any ability check or saving throw made to avoid being swallowed or to be spit out of a creature's stomach." + "For 8 hours after using this herb, you are immune to poison damage and the {@condition poisoned} condition." ] } ], "customProperties": { - "lcn": "Desert", + "lcn": "Coast", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Mountain Heart Ginseng", + "name": "Sandrain Flower", "source": "HHbH", - "page": 24, + "page": 29, "type": "Herb", "rarity": "rare", - "value": 1000, + "value": 100000, "property": [ "Hrb" ], + "charges": 4, "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "Ginseng has been considered a miracle plant for millennia, lauded for its medicinal and healing properties. However, of all ginseng varieties, one type stands above them all as the literal gold standard in potency. The mountain heart ginseng is instantly recognisable for its intense gold lustre, broken up only by glowing red veins that make the root resemble a nugget of gold fished out of the molten heart of a mountain. Its benefits are well known for boosting one's vitality and immune system, almost as if you are gaining the strength and durability of the mighty mountain itself." + "A flower with burnished orange petals, whose beauty belies its rather sinister nature. In order to survive in the arid desert environment, the {@homebrew sandrain|sandtrap} flower is capable of absorbing all ambient moisture around it, usually decimating its immediate surroundings into a pit of dry, brittle sand. Worse is that the plant is even capable of sapping moisture from any creature that touches the tiny needles on its alluring petals, reducing the hapless victim to a shrivelled husk in a matter of moments." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You have advantage on Constitution saving throws for 8 hours after using this herb." + "This herb has 4 charges. As an action, you may wrap this herb's roots around one of your free hands. While you have a creature {@condition grappled} with this free hand, you may use your bonus action and 1 charge to force that creature to make a {@dc 17} Constitution saving throw or be {@condition stunned} as the herb rapidly dehydrates their body. Constructs, undead, and any creature that does not naturally have liquid in its body automatically succeed on this roll. A {@condition stunned} creature may make the Constitution saving throw again at the end of each of its turns, ending the effect on itself on a success. Once all charges have been used on this herb, it bursts from gorging on liquid and becomes useless." ] } ], "customProperties": { - "lcn": "Mountain", - "prep": "Yes" + "lcn": "Desert", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Mud Bane", + "name": "Sandtrap Palm", "source": "HHbH", - "page": 24, + "page": 30, "type": "Herb", "rarity": "rare", - "value": 100000, + "value": 500, "property": [ "Hrb" ], - "charges": "{@dice 1d3}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A rather ordinary looking plant of scraggly leaves and thin stalks jutting out from the mud. While the leaves themselves actually make for a decent piece of forage, the buried roots of the plant are highly toxic and should be avoided at all costs. While the root may resemble a rather enticingly plump radish, a single bite of it can result in seizures and convulsions and possibly even death. Unfortunately, many animals and inexperienced adventurers fall prey to this plant every year, resulting in the ominous visuals of corpses piling up in the mud wherever this plant spreads." + "A palm with fronds which secrete a silica-phobic film that repels sand in order to mitigate damage during sandstorms. This incredibly useful feature, combined with the plant's ubiquitous nature has resulted in its leaves being used for everything from housing, to clothing, to specialised equipment designed to ease traversal through the shifting desert sands." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb contains {@dice 1d3} charges. To use this herb, you must expend one charge to cover one melee weapon or up to 10 pieces of ammunition in a toxic sap. For the next 10 minutes, any creature successfully hit by this weapon or ammunition must succeed on a {@dc 18} Constitution saving throw or become {@condition poisoned} for 1 minute. If the saving throw failed by 5 or more, the creature is also {@condition incapacitated} as they become consumed by violent seizures. At the start of each of their turns and anytime they take damage, the creature may make the saving throw again. On a success, they are no longer{@condition incapacitated}." + "You may spend 1 minute wrapping or unwrapping your hands and feet in this herb. While your hands and feet are wrapped in this herb, you suffer no penalty to your movement speed when moving through sandy terrain, and you have advantage on climbing surfaces covered in sand." ] } ], "customProperties": { - "lcn": "Swamp", - "prep": "Yes" + "lcn": "Desert", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Musical Fruit", + "name": "Scholar's Brush", "source": "HHbH", - "page": 24, + "page": 30, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], @@ -6605,63 +4808,70 @@ "type": "entries", "name": "Description:", "entries": [ - "Despite its name, this herb is actually a bean. It has long been favoured by bards for generations, due to the plant's mild psychedelic effect that causes the eater to become more sensitive to tones and audio frequencies, enhancing one's ability to perceive and play music. That said, usage of the herb is looked down upon by many performers who believe that using the herb is a betrayal of their art form." + "A wonderfully thick and luscious variety of rosemary with an attractive, lavender coloured top-brush. The aroma of this herb has a simultaneously calming, yet focusing effect on those that smell it, and it has long been used as a study aid by magical students in order to cram more of their esoteric arts into their heads." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may eat this herb as an action. For the next hour, you have advantage on Charisma ({@skill Performance}) ability checks made to sing or play musical instruments." + "As part of preparing a list of spells during a long rest, you may crush this herb and rub the resulting oil onto your forehead. If you do so, you may prepare one extra spell than you would normally be allowed. This effect lasts until the next time you change your spell list." ] + }, + { + "type": "quote", + "entries": [ + "It's actually quite amusing to visit a beach around exam time to see several young, robed individuals with bags under their eyes, scrounging around under a sun they probably haven't seen in months in order to find a herb that they desperately hope will give them the intellectual edge they need. Honestly, they should just take a page out of my book and realise that being out in the world is the best way to learn!" + ], + "by": "Hamund" } ], "customProperties": { - "lcn": "Grassland", - "prep": "No" + "lcn": "Coast", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Nature's Curse", + "name": "Sea Seeds", "source": "HHbH", - "page": 25, + "page": 30, "type": "Herb", - "rarity": "rare", - "value": 100000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], - "charges": "{@dice 1d3}", + "charges": "{@dice 1d6}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "While there are many dangerous and toxic plants in the world, the aptly named Nature's Curse makes their effects seem like nothing more than a mild case of hayfever. Every part of this horrid tree contains its toxic sap, from its fig-like fruits, to its rough leaves, to its weeping bark. To even touch the sap is to know pain like no other, as burning blisters and debilitating muscle aches immediately set in. In places where this tree grows, simply owning a vial of this sap is considered a crime as it has literally no use other than to enact utmost cruelty upon another creature." + "A common plant resembling a cob of corn that floats on the surface of the water and is treasured by fisherman for its ability to attract fish." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb contains {@dice 1d3} charges. To use this herb, you must expend one charge to cover one melee weapon or up to 10 pieces of ammunition in its toxic sap. For the next 10 minutes, any creature successfully hit by this weapon or ammunition must succeed a {@dc 18} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the creature is wracked with horrible pain, causing them to have disadvantage on all saving throws, have their movement speed halved, and any spell they are {@condition concentration|PHB|concentrating} on automatically ends at the start of their turn." + "This herb has {@dice 1d6} charges. As an action, you may expend one charge to scatter a number of seeds. If done into a body of water, these seeds cause all marine life in the same body of water with an Intelligence score of less than 4 and within 100 feet of them to swim to them in the most direct route possible. The fish do not attempt to eat these seeds, but are simply attracted to their location. Once they have been in the water for 1 minute, they dissolve and become useless." ] } ], "customProperties": { - "lcn": "Swamp", - "prep": "Yes" + "lcn": "Coast", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Needlecloud Cactus", + "name": "Sea Soap", "source": "HHbH", - "page": 25, + "page": 30, "type": "Herb", "rarity": "rare", - "value": 2000, + "value": 20000, "property": [ "Hrb" ], @@ -6670,30 +4880,37 @@ "type": "entries", "name": "Description:", "entries": [ - "Despite its name, this plant is in fact not a cactus, but is more related to the stinging nettle, albeit taken to a rather extreme degree. This rather insidious plant possesses rather unimpressive vegetation above the surface, but it is its bulbous root system that has its most interesting adaptation. If a creature attempts to forage on the surface leaves, it will trigger a reaction from the root system that releases a cloud of needles that embed themselves in the face of the hapless animal. While this protects the plant, it actually also acts as part of the plant's reproductive cycle, as the needles are tipped with seeds that the scared animal will inevitably spread in its mad attempt to escape their painful meal." + "This ubiquitous plant can be found in great clumps of small white flowers dotting a beachside. Adapted to windy, saline environments, the flowers secrete a waxy substance that it uses to protect itself from desiccating winds. Sailors and fishermen have long used these flowers and their wax as a means of protecting themselves from the elements by rubbing it all over their skin. In fact, the wax is so potent that it even provides a meaningful buffer should one ever come under assault by a wave of caustic acid." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As part of preparing this herb, you place segments of this herb in strategic places around your clothes and armour. Anytime to you are hit by a melee weapon attack, you may use your reaction to release a spray of sharp needles from the herbs on your body, forcing all creatures within 5 feet of you to make a {@dc 14} Dexterity saving throw, taking {@damage 1d6} piercing damage on a failure, or half that on a success. Once you have used this ability 4 times, this herb runs out of needles and becomes useless." + "You gain resistance to acid damage for 4 hours after using this herb." ] + }, + { + "type": "quote", + "entries": [ + "While at sea, I was once swallowed by a kraken, but thanks to sea soap I escaped only PARTIALLY digested. Couldn't say the same for the kraken though; I had a feast of its flesh afterwards in celebration." + ], + "by": "Hamund" } ], "customProperties": { - "lcn": "Desert", + "lcn": "Coast", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Nightflame Seed", + "name": "Sentry Bush", "source": "HHbH", - "page": 25, + "page": 30, "type": "Herb", - "rarity": "rare", - "value": 1000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -6702,37 +4919,30 @@ "type": "entries", "name": "Description:", "entries": [ - "Scattered on the forest floor are walnut-sized seeds with a distinct purple hue. These are actually immature seeds of the {@i oleum carealus} tree. While the mature seeds are useful only as a nutritious snack, the prematurely shed ones contain a special oil that causes flames to turn blue and ghostly, as well as lose most of their smoke. While this results in a much more eerie flame, it also becomes much harder to detect from long distances and thus has been used by adventurers that need to travel clandestinely without losing the comfort of a warm campfire in their sleep." + "A scraggly brush found only on high altitudes, its bitter twigs produce an incredibly potent stimulant that when brewed into a tea, can completely replace one's need to sleep. Due to its inaccessible location, but widely sought-after use, mountain clans are often found carrying them in their caravan to trade to people that need to stay awake for long periods of time." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This seed may be thrown into a fire, causing it to turn a dim blue and mostly difficult to see at night without losing any output of heat, as well as preventing it from producing smoke. The flame only produces dim light in a 5-foot radius around it, and any creature attempting a Wisdom ({@skill Perception}) check to find the flame does so at disadvantage." + "After preparing this herb, you gain all the benefits of 8 hours of sleep (or the equivalent form of dormancy for your race). You still need to rest for at least 8 hours in order to benefit from a long rest." ] - }, - { - "type": "quote", - "entries": [ - "I once had the sublime opportunity to witness the annual backburning of the Ghostwood forest\u2014so named due to the abundance of nightflame seeds that litter its floor. Every year, the local people set fire to the forest to maintain its growth and promote healthy foliage, while simultaneously creating a spectacular and memorably eerie sight as almost-invisible blue flames devour the wood around them. If you can find the opportunity, I highly recommend taking the time to see it for yourself." - ], - "by": "Hamund" } ], "customProperties": { - "lcn": "Forest", - "prep": "No" + "lcn": "Mountain", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Nofall Leaves", + "name": "Sharpeye Twig", "source": "HHbH", - "page": 25, + "page": 30, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], @@ -6741,27 +4951,27 @@ "type": "entries", "name": "Description:", "entries": [ - "After a snowstorm, all that can be seen is a blanket of white\u2014except for the patches of bright green that indicate the presence of the nofall bush and its fuzzy leaves. This herb secretes a hydrophobic oil across its leaves, ostensibly as a method of removing any snow that may prevent it from performing much needed photosynthesis. When this oil is rubbed on the soles of one's shoes, it changes the surface tension of the snow wherever it touches, causing it to be able to support a surprising amount of weight in unexpected distributions." + "The brambly {@i optica ferala} bush is known for its scraggly appearance, being covered in sticks and thorns from every conceivable angle. However, among this throng of vegetation is an incredibly useful twig identified by its reddish colouration and distinct lack of thorns. When chewed upon, this twig releases a plethora of vasodilators that results in a clarity of the senses and steadying of extremities. Due to this, sharpshooters have taken to chewing on this herb in order to stabilise their aim when attempting long range shots\u2014the fact that it also makes them look significantly cooler while doing so is simply an added bonus." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As part of using this herb, you must rub it on the soles of your shoes, or your feet if you walk barefoot. For 8 hours after using this herb, you do not sink into deep snow." + "You may use your bonus action to start chewing this herb. While chewing this herb, you ignore any disadvantage imposed when attempting to make a ranged weapon attack beyond your weapon's normal range. This herb may be chewed for up to one minute, which may be done all at once, or in several smaller segments, using a minimum of one round each time before stopping (no action required)." ] } ], "customProperties": { - "lcn": "Arctic", - "prep": "Yes" + "lcn": "Forest", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Nomad's Treasure", + "name": "Shepherd's Soap", "source": "HHbH", - "page": 26, + "page": 31, "type": "Herb", "rarity": "common", "value": 100, @@ -6773,42 +4983,30 @@ "type": "entries", "name": "Description:", "entries": [ - "These pinky nail-sized seeds are recognisable by their waxy brown exterior and distinctive drop shape. When swallowed whole, they release a mouthful of fresh juice that actually provides all the hydration that the average humanoid needs in a day. While botanists have yet to figure out where these plants come from, the reigning theory is that they are the result of magical incursions and weaknesses between planes that result in certain places temporarily touching the Elemental Plane of Water. These seeds then spawn close to the surface of the sand, ready to be picked by whatever wandering creature is lucky enough to forage them. They are so prevalent and useful, that some desert cultures have taken to using them as currency in place of gold." + "An abundant wild-growing weed with a dull, purple flower on its tip. Its main method of propagation is to exude an enticing fragrance that causes animals to approach and attempt to eat it, at which point its flower bursts a cloud of seeds across the fur of the animal, spreading them wherever they then go. Shepherds have long since learned to harvest this weed and rub it on themselves when they bathe to make their scent more calming to the animals they tend to." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "When you apply this herb, you are considered to have drunk a day's worth of fresh water." + "After using this herb, you produce a pleasant smell for the next 4 hours that makes any animal around you trust you instinctively. During this time, you have advantage on Wisdom ({@skill Animal Handling}) checks made to communicate with any animal within 30 feet of you that can hear and smell you." ] } ], - "hasFluffImages": true, "customProperties": { - "lcn": "Desert", - "prep": "No" + "lcn": "Grassland", + "prep": "Yes" }, - "foundryType": "consumable", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/NomadsTreasure.webp" - } - } - ] - } + "foundryType": "consumable" }, { - "name": "Numbing Bush", + "name": "Shifter's Jasmine", "source": "HHbH", - "page": 26, + "page": 31, "type": "Herb", "rarity": "rare", - "value": 2000, + "value": 100000, "property": [ "Hrb" ], @@ -6817,27 +5015,27 @@ "type": "entries", "name": "Description:", "entries": [ - "An ubiquitous bush long sought by creatures of all kinds due to its anaesthetic properties. Unfortunately, its numbing effects do result in a loss of coordination\u2014something that trappers have taken advantage of by turning the leaves into bait that makes their quarry easier to hunt." + "A jasmine flower with a pearlescent lustre that changes colour with the light. When burnt and inhaled as incense, this highly sought after but incredibly rare herb is able to completely change one's body based on the user's own mental image. These plants have a strong presence in the culture of changelings who believe that they were the result of an ancient civil war amongst their people, with the flowers growing wherever their blood was spilled." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may use this herb by rubbing it on your body and wounds. For the next hour, you gain 8 temporary hit points at the start of each of your turns, but have disadvantage on Dexterity saving throws and Dexterity ability checks." + "While preparing this herb, you must mentally picture a humanoid form. This form does not need to share the same race, sex, dimensions, or age as your current one, but must be within the realistic bounds for a humanoid of that race (e.g. you cannot picture a 12 foot tall dwarf or an elf with four arms). After using the herb, your body permanently changes to match the form you pictured. Your stats do not change, and you keep all racial abilities you had originally." ] } ], "customProperties": { - "lcn": "Grassland", - "prep": "No" + "lcn": "Mountain", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Odour Begonia", + "name": "Shunflower", "source": "HHbH", - "page": 26, + "page": 31, "type": "Herb", "rarity": "common", "value": 100, @@ -6849,30 +5047,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A particularly bright red begonia that rises somewhat beautifully out of fetid swamp mud. However, its beauty belies its insidious nature, as a side effect of combatting its toxic environment causes it to build up a chemical with an incredibly sharp, acetone smell. This chemical is so powerful in fact, that it will temporarily shut off the olfactory senses of anyone who crushes this herb and receives a whiff of the miasma inside. This side effect has been used by some people with unpleasant jobs to avoid the nastier environments they work in, such as sewers, plague hospitals, and tanning houses." + "A curious flower that is said to have been created in fields in which the influence of the Shadowfell has been felt, corrupting the otherwise mundane sunflowers. Indeed, this herb can be considered the inverse of a sunflower: purple in colour instead of a bright yellow-orange, following the moon instead of the sun, and being covered in an aura that subconsciously causes creatures to avoid them. Indeed, this herb has been used in the past to mark the houses and clothes of outcasts and pariahs, warning passersby to not interact with them and avoid them at all costs." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 4 hours after using this herb, you have no sense of smell." + "A creature that has this herb on their person has disadvantage on Charisma ability checks." ] } ], "customProperties": { - "lcn": "Swamp", + "lcn": "Grassland", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Oracle's Leaf", + "name": "Sigil's Mark", "source": "HHbH", - "page": 26, + "page": 31, "type": "Herb", "rarity": "rare", - "value": 10000, + "value": 100000, "property": [ "Hrb" ], @@ -6881,27 +5079,27 @@ "type": "entries", "name": "Description:", "entries": [ - "If one reaches the peaks of the highest mountains, you may find oracles dwelling in caves shrouded in incense. While they were usually thought to have been ordained by the gods to communicate their prophecies, it's actually more likely that it is their incense that is responsible for their fortune-telling abilities. The oracle leaf is a magical plant that grows on shrubs on mountainsides, and it has been seen that inhaling their sweet smoke actually provides powers of minor clairvoyance and heightened awareness." + "A type of gorse identified by the copper-brown flowers, shaped into a ring resembling the wards of the cosmic plane of Sigil. Found only on the edge of beaches in which the sand turns to soil, it is said that they were planted by the neutral judges of the cosmos as part of a demarcation of territory in a long forgotten judgement between sea and land. Regardless of its origin, this plant certainly embodies the neutrality of Sigil, as the oil within them contains a magical neutralising agent that seems to stabilise the random whims of fate, reducing all actions to simple, fair outcomes." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 4 hours after using this herb, you gain a minor clairvoyance that aids you in avoiding danger. Whenever you are targeted by an attack, you may use your reaction to force that attack to be made at disadvantage." + "This herb contains {@dice 1d6} seeds. As an action, you may crush a seed and rub the resulting oil on yourself, or you may use a seed to make a ranged weapon attack against a creature you can see within 20 feet of you, destroying it and releasing the oil upon impact. Either way, a creature covered by this oil becomes insulated from the winds of fate for the next hour. During this time, whenever the covered creature would make a roll using a {@dice d20}, they instead skip the roll and act as if they rolled a 10 instead." ] } ], "customProperties": { - "lcn": "Mountain", - "prep": "Yes" + "lcn": "Coast", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Parrot Poppy", + "name": "Sillypad", "source": "HHbH", - "page": 26, + "page": 31, "type": "Herb", "rarity": "common", "value": 100, @@ -6913,21 +5111,21 @@ "type": "entries", "name": "Description:", "entries": [ - "A bright flower that comes in a wide variety of red, blue, yellow, and green shades, much like its namesake animal. Regardless of its actual colour, the stem boasts a number of hollow seed pods that when shaken or blown in the wind, produces a perfect mimicry of a certain sound usually found on a coast. How these seed pods manage to find these sounds is unknown, but it is widely believed that they are used to attract animals and other pollinators to themselves." + "A magical type of lilypad that is indistinguishable from its mundane counterparts apart from a faint sound of whimsical music that seems to emanate from it at all times. It is undoubtedly the product of a trickster god, as its effects when applied to the skin can be described as nonsensical at best." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may shake this herb, causing it to emit a sound that is audible up to 100 feet away. This sound is randomly determined by rolling a {@dice d6} each dawn as shown in the table below. A creature hearing this sound may make a {@dc 12} Wisdom ({@skill Insight}) check to determine if it is a mimicry or not.", + "As an action you may rub this herb on your skin. If you do so, you undergo a random, harmless transformation determined by rolling on the table below. This effect lasts for 4 hours or until a {@spell lesser restoration} spell or similar magic is cast on you, after which you revert back to your normal form.", { "type": "table", - "caption": "Parrot Poppy Sound Table", - "page": 26, + "caption": "Sillypad Effect Table", + "page": 31, "colLabels": [ "d6", - "Sound" + "Effect" ], "colStyles": [ "col-2 text-center", @@ -6936,27 +5134,27 @@ "rows": [ [ "1", - "A strong gust of wind." + "Your nose becomes large, orb-like, and red." ], [ "2", - "Sea birds squawking." + "You grow a large mass of curly, bright-green hair." ], [ "3", - "Waves breaking on the beach." + "Your voice becomes high-pitched." ], [ "4", - "A cloud of insects buzzing." + "Whenever you are not attempting to move quietly, your feet create a squeaking sound whenever you take a step." ], [ "5", - "Footsteps crunching on sand." + "Your face turns a pale white colour." ], [ "6", - "The tinkling of a ship's bell." + "You are filled with elation and tend to laugh at inappropriate moments." ] ] } @@ -6964,18 +5162,18 @@ } ], "customProperties": { - "lcn": "Coast", + "lcn": "Swamp", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Peacekeeper's Lily", + "name": "Silver Root", "source": "HHbH", - "page": 27, + "page": 32, "type": "Herb", "rarity": "rare", - "value": 20000, + "value": 2000, "property": [ "Hrb" ], @@ -6984,27 +5182,27 @@ "type": "entries", "name": "Description:", "entries": [ - "Pure white and radiant, these lilies are most easily identifiable by the smooth, olive-sized bulbs that form in the middle of the lily flower. When pressed into an oil and applied to a weapon, these bulbs have a calmative effect that can turn even the most violent berserker into a diehard pacifist." + "In areas suffused with magic, plantlife often mimics the properties of the elements around it, and dig sites are no exceptions. Usually found in mines with traces of magic, silver root is exactly what it sounds like\u2014a root made of silver (or partially at least). Although the silver contained within is considered useless as a metal due to it resembling an organic plant, it is still valuable as a component in weapon oils and is favoured by anyone hunting shapeshifters or other magically protected creatures." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb may be applied to any piercing or slashing melee weapon or up to 10 pieces of piercing or slashing ammunition. For the next hour, anytime you damage a creature with that weapon or piece of ammunition, that creature must succeed on a {@dc 15}Constitution saving throw or be {@condition poisoned} until the start of your next turn. While {@condition poisoned} in this way, the {@condition poisoned} creature must make a {@dc 15} Wisdom saving throw whenever they attempt to perform an action that would directly lead to another creature taking damage. If they fail, they must choose another action that would not directly lead to another creature taking damage or waste their action." + "As part of preparing this herb you must apply it to a melee weapon or up to 10 pieces of ammunition. If you do so, for the next hour that weapon or ammunition is considered both magical and made of silver for the purposes of overcoming resistance and immunity to non-magical and non-silver weapon attacks." ] } ], "customProperties": { - "lcn": "Forest", + "lcn": "Cave", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Pearvoyance", + "name": "Snakeskin Root", "source": "HHbH", - "page": 27, + "page": 32, "type": "Herb", "rarity": "common", "value": 100, @@ -7016,30 +5214,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A magical variety of pear identified by its extremely pale yellow colour that borders on a creamy white. Aside from being absolutely delicious, the juice of this herb can be boiled down into a thick, edible paste when placed into a crucible. This paste has a strong religious history with local people, with many claiming that it allows them to see the future\u2014while others claim that it is merely a hallucinogenic effect. Either way, the sensation is described as quite pleasant." + "A root that resembles the shed skin of a desert viper found buried under the desert sands. While the taste is unpleasant, it has a rather terrifying, but ultimately harmless side effect of rapidly increasing the regeneration rate of one's skin. In practice, this causes the consumer to shed their own skin in tiny sand-like grains. While this certainly looks worrisome, the result is actually like a rejuvenating spa treatment that removes dead skin and in fact recently, nobles have taken to a trend of buying these roots in large amounts to add to their foppish beauty regimes." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "After using this herb, you receive a brief vision of the future. The details of this vision, including its length, its distance from the present, and even whether it's true or not is at the discretion of your DM. Regardless, you fully believe this vision to be a true and accurate portent of things to come." + "As an action, you may eat this herb. For the next hour, your skin constantly flakes off, leaving a sand-like trail behind yourself, but you suffer no ill effects. At the end of this hour, your skin becomes extremely smooth as if you had exfoliated your entire body." ] } ], "customProperties": { - "lcn": "Coast", - "prep": "Yes" + "lcn": "Desert", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Peony of Power", + "name": "Soap Grass", "source": "HHbH", - "page": 27, + "page": 32, "type": "Herb", - "rarity": "rare", - "value": 100000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -7048,14 +5246,14 @@ "type": "entries", "name": "Description:", "entries": [ - "This highly-sought after flower is not actually a distinct species of flower, but rather a regular peony that has absorbed latent magical energy from its environment. As such, this peony is unbreedable since its existence relies entirely upon the random whims of fate\u2014a fact that is highly disappointing to mages due to the flower's ability to grant them a temporary, but powerful, surge in arcane abilities." + "Growing in patches of soil with a high alkaline content, soap grass is exactly what it sounds like: grass with the cleaning property of soap. It is easily identified among its mundane peers by its milky-white colouration, and frothy coating." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may crush this herb in your hand. For the next 10 minutes, anytime you {@action cast a spell} that expends a spell slot, it is considered to be cast using a spell slot that is 1 level higher than the one you actually used." + "You may spend 10 minutes rubbing this herb on yourself. If you do so, you become clean of all dirt and muck." ] } ], @@ -7066,12 +5264,12 @@ "foundryType": "consumable" }, { - "name": "Pinecone of Cold", + "name": "Soldier's Duty", "source": "HHbH", - "page": 27, + "page": 32, "type": "Herb", "rarity": "rare", - "value": 50000, + "value": 2000, "property": [ "Hrb" ], @@ -7080,62 +5278,30 @@ "type": "entries", "name": "Description:", "entries": [ - "Contained within these peculiar pinecones is a gas that creates a remarkable endothermic reaction once it touches snow, causing it to freeze immediately and encase the pinecone in ice. In this self-imposed stasis, the pinecone is protected from all other elements and scavenging animals, then is ready to take root as soon as the spring thaw comes. If you find one of these pinecones that have failed to detonate, you can trigger it with a small amount of force, causing it to become a bomb with a freezing payload." + "A type of eucalyptus that developed a resistance to devouring insects by loading its leaves with a chemical reminiscent of ammonia. Aside from being mildly toxic, the leaves also release a sharp stench that when crushed in sufficient quantities, assaults the nose and immediately floods anyone who smells it with adrenaline. The herb is so named, as handfuls of its leaves can be found in many soldier's kits, being used as a naturally occurring smelling salt to jolt them back into a state of readiness despite any grievous injury they may have already suffered." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may throw this pinecone up to 20 feet, causing it to explode upon impact. All creatures within 5 feet of impact must make a {@dc 15} Constitution saving throw, suffering {@damage 4d6} cold damage on a failure or half that on a success." + "As an action, you may crush this herb in front of the nose of a creature within 5 feet of you that is on 0 hit points, causing them to regain 1 hit point." ] } ], "customProperties": { - "lcn": "Arctic", + "lcn": "Forest", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Platinum Star", - "source": "HHbH", - "page": 27, - "type": "Herb", - "rarity": "rare", - "value": 10000, - "property": [ - "Hrb" - ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "A rather striking flower in the shape of a star, covered in tiny, reflective hairs that grant it the lustre of polished platinum. Found only on dangerous mountain ledges, this flower is revered as a symbol of prowess and honour, as only the most skilled climbers are capable of harvesting them successfully. That said, its inspirational properties extend beyond just the symbolic: the smoke from this herb also boosts endorphins and raises confidence in those that inhale it." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "Once prepared, this herb may be used by up to 6 creatures simultaneously. All creatures that used this herb gain {@variantrule inspiration|PHB} that lasts for the next 8 hours." - ] - } - ], - "customProperties": { - "lcn": "Mountain", - "prep": "Yes" - }, - "foundryType": "consumable" - }, - { - "name": "Polypad", + "name": "Soopa Mushroom", "source": "HHbH", - "page": 27, + "page": 32, "type": "Herb", - "rarity": "unknown (magic)", - "value": 10000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -7144,30 +5310,30 @@ "type": "entries", "name": "Description:", "entries": [ - "These massive colonies of coral grow on top of floating platforms of seaweed, creating something that resembles a lilypad on the ocean covered in mineral growths. Most polypads have existed for hundreds, if not thousands of years, and it is believed by some that they were spawned on the border between the Elemental Planes of Earth and Water. Coastal tribes have been found to keep pieces of polypads, calling upon its energy to conjure elemental servants to protect them in times of emergencies." + "A red and white mushroom with small black spots on its stem that are often mistaken for eyes. Named for its discoverer, Soopa Mah'reyo, this mushroom has the curious feature of possessing a magical gas that inflates one's body size upon consumption. Unfortunately, it does nothing to raise one's other physical attributes, and the gas will escape from one's body as soon as any sort of physical trauma occurs, returning the eater to their normal size. Still, it has been described as an overall novel experience, and is often enjoyed by children in playtime and pranks." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "After using this herb, you conjure a {@creature water elemental|MM} and an {@creature earth elemental|MM} in unoccupied spaces within 10 feet of you. The elementals disappear when they drop to 0 hit points or after 4 hours, whichever comes first. The elementals are friendly to you and your companions and act on their own initiative orders. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to an elemental, they defend themselves from hostile creatures but otherwise take no actions." + "As an action, you may eat this herb, causing you to grow one size larger than you normally are; if there is not enough space to accommodate your new size, you revert back to your normal size and this herb is wasted. The effects of this herb lasts for 4 hours, or until you take damage, whichever comes first." ] } ], "customProperties": { - "lcn": "Coast", - "prep": "Yes" + "lcn": "Cave", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Prepyrus", + "name": "Sork Root", "source": "HHbH", - "page": 28, + "page": 32, "type": "Herb", "rarity": "rare", - "value": 10000, + "value": 500, "property": [ "Hrb" ], @@ -7176,14 +5342,14 @@ "type": "entries", "name": "Description:", "entries": [ - "A reedy plant long favoured by swamp-dwelling people for its papery stalks that make wonderful stationary. In fact, the plant itself contains magical properties that aid in concentration and have been used by mages in order to refresh their magical arsenals when under pressure." + "A notably soft and soggy root that is found by looking for the slimy shoots it grows above the ground. Adapted to areas with extremely high levels of moisture, it produces enzymes that causes it to process water very quickly. A creature that chews on this root gains those enzymes, causing them to exude a similar, slippery mucus from their pores. Small animals have taken to chewing this root in order to escape predators." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "During a short rest, you may write down a series of magical incantations on this herb to change your list of prepared spells. You still need to spend the same amount of time to prepare each spell as listed in your class feature, however. This herb may only be used once." + "As an action, you may place this root in your mouth and begin chewing on it. While chewing on this root, you exude a slippery mucus that makes you difficult to grab. Any Strength check made to {@action grapple} you is made at disadvantage, and you do not suffer any penalties when squeezing into tight spaces. This root may be chewed for up to 5 minutes, which you may do all at once, or over several sessions." ] } ], @@ -7194,9 +5360,9 @@ "foundryType": "consumable" }, { - "name": "Purple Worm Bulb", + "name": "Spectrum Rose", "source": "HHbH", - "page": 28, + "page": 33, "type": "Herb", "rarity": "rare", "value": 100000, @@ -7208,37 +5374,34 @@ "type": "entries", "name": "Description:", "entries": [ - "A bulbous mushroom that resembles a miniature version of a {@creature purple worm|MM} segment. The resemblance is far from a coincidence however, as the fungus is in fact linked to its namesake creature, as it only appears in tunnels and cave systems that they have burrowed through\u2014growing inside the sizable droppings left by the gargantuan monsters. By absorbing even the tiniest fraction of the {@creature purple worm|MM}, this herb is able to impart some of the strength of the legendary creature to anyone that uses it." + "An extraordinarily rare rose, coveted for both its beauty and its power. With a flower head that shines with every gradient of the visible light spectrum, it is easily identifiable among its more mundane relatives. When brewed into a tea and drunk, this herb strengthens every aspect of the imbiber, as if imparting the powerful cascade of the entire rainbow. Unfortunately, this plant is impossible to cultivate and any attempts at growing it domestically merely results in a regular rose of a random colour. Why this occurs is unknown, but it does result in any discovery of a naturally occurring specimen to be particularly extraordinary." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "After using this herb, your body undergoes a transformation and takes upon several aspects of a {@creature purple worm|MM} for the next 4 hours. During this time, you gain the following features:", - { - "type": "list", - "page": 28, - "items": [ - "Purple scales grow over your body, raising your AC to 18 if it was lower than that already.", - "Your fingers sprout claws that resemble that of a {@creature purple worm|MM|purple worm's} spikes, granting you a burrow speed of 20 feet. You may also use these claws to make unarmed strikes. If you hit with them, you deal slashing damage equal to {@damage 1d4} + your Strength modifier, instead of the bludgeoning damage of a normal unarmed strike.", - "As an action, you may spit acid in a 10-foot cone in front of you. Any creature in this cone must make a {@dc 15} Dexterity saving throw, taking {@damage 4d6} acid damage on a failed save, or half that on a successful one. Once you have used this ability once, you may not use it again until you finish a short or long rest.", - "You gain a {@sense tremorsense|MM} out to a range of 60 feet." - ] - } + "For 4 hours after using this herb, you are proficient in all saving throws. If you were already proficient, you double your proficiency bonus for that saving throw instead." ] + }, + { + "type": "quote", + "entries": [ + "Some theories for why the spectrum rose exists include: growing along a leyline, blessed by a nature god, being planted by a fey noble, pollination by magical bees, and just several roses fusing together to create some sort of super rose (this one is my favourite)." + ], + "by": "Hamund" } ], "customProperties": { - "lcn": "Cave", + "lcn": "Grassland", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Rageroot", + "name": "Speed Apple", "source": "HHbH", - "page": 28, + "page": 33, "type": "Herb", "rarity": "rare", "value": 5000, @@ -7250,30 +5413,30 @@ "type": "entries", "name": "Description:", "entries": [ - "I never thought that anger could be expressed in vegetable form, but I stand corrected when I hold a rageroot. This distinctive, carrot-sized tuber is bright red and shaped into three branching prongs as if it is trying to stab the earth itself. Its taste is no less fierce as it packs a strong acrid punch followed by a prolonged spiciness that invigorates the senses and energises the mind in a way similar to a powerful adrenaline rush." + "Despite their name and appearance, these electric-blue, fist-sized fruits are not actually related to apples. It contains a special chemical concoction that boosts the metabolic rate of animals that eat it and grants them a burst of speed and agility. The current theory from botanists is that this trait was developed to encourage its eaters to travel far and spread their seeds as widely as possible, especially since the fruit so rarely blooms. Many cultures once cultivated these precious fruits and handed them out to their greatest warriors tobe used only in the most pivotal of battles." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action you may eat this root. If you do so, you become immune to the {@condition stunned}, {@condition frightened|PHB|fear}, and {@condition charmed} conditions for the next 10 minutes as you become filled with a manic rage." + "For 4 hours after you apply this herb, your walk speed increases by 10 feet and you ignore the effects of {@quickref difficult terrain||3}." ] } ], "customProperties": { - "lcn": "Desert", - "prep": "No" + "lcn": "Forest", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Repellent Lemons", + "name": "Sporecaster", "source": "HHbH", - "page": 28, + "page": 33, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], @@ -7282,37 +5445,30 @@ "type": "entries", "name": "Description:", "entries": [ - "Said to be one of the most sour fruits in existence, the mere smell of a repellent lemon is enough to send most animals running around due to how caustic it is to their sensitive noses." + "A brown fungus easily identified by the many small pores that dot its conical shape. This mushroom's name is incredibly appropriate, as each of its pores are capable of launching large clouds of noxious spore clouds once agitated. This activity allows it to spread its spores onto nearby foraging creatures, using them to disseminate itself long distances in the absence of winds in its cavernous home. Some cave moles have actually been seen taking advantage of the fungus by attaching it to themselves, thereby launching the toxic spores at any creature that would attempt to devour them." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 4 hours after using this herb, creatures with the beast type with an Intelligence score less than 4 that can smell you instinctively avoid you and cannot willingly approach you unless they succeed on a {@dc 10} Wisdom saving throw at the start of their turn." + "As part of using this herb, you tuck segments of this herb into specific segments of your clothes and armour. Whenever you are successfully hit by a melee weapon attack, you release a burst of spores in a 5-foot radius around you. Any creature other than you in this burst must make a {@dc 15} Constitution saving throw, becoming {@condition poisoned} for 1 minute on a failure. Once you have released 4 bursts of spores, the fungi segments in your clothes and armour becomes empty and this effect ends." ] - }, - { - "type": "quote", - "entries": [ - "I very much can't warn you enough to NOT eat these lemons; while they are not actually poisonous, they are incredibly sour. I once had a single lick of one to document it for my research and ended up with a face so puckered that my companions thought I had been bewitched by a hag's curse." - ], - "by": "Hamund" } ], "customProperties": { - "lcn": "Mountain", + "lcn": "Cave", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Rimemoss", + "name": "Squirtwort", "source": "HHbH", - "page": 28, + "page": 33, "type": "Herb", "rarity": "rare", - "value": 1000, + "value": 500, "property": [ "Hrb" ], @@ -7321,30 +5477,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A pure white variety of moss unique in that it only grows in frigid temperatures. Found in thick, white, fuzzy sheets on trunks and branches, the moss has a symbiotic relationship with the trees that it grows upon. In exchange for sapping some of the trees vitality and nutrients, the rimemoss provides crucial protection that can keep more fragile trees safe during the winter months. Arctic tribes have long harvested this moss for its insulation properties, even developing techniques to keep it thriving during the warmer seasons." + "Squirtwort is a series of bud-like plants connected by a stringy stem. Although it grows beneath the sands of a beach, they can be found easily by looking for the telltale jets of water that they squirt a few inches above the surface whenever the tide washes over them. This herb is quite ubiquitous, and during low tide, it is mesmerising to see the coast erupt with miniature geysers, almost as if the beach itself is breathing. Incidentally, the internal mechanism they use to squirt the water out also mixes it with an oily discharge that has been harvested by coastal cultures as both a lubricant, and mild intoxicant." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may spend 10 minutes lining your clothes with rimemoss. If you do so, you automatically succeed on any Constitution saving throw to resist the negative effects of cold environments and weather." + "This herb contains {@dice 1d8} buds. As an action, you may throw one of these buds at a point on the ground within 30 feet of you, bursting the bud upon contact. After bursting, a bud releases a fountain of slippery fluid that covers a 5-foot square area around it. Any creature that enters the covered area must succeed on a {@dc 12} Dexterity saving throw or fall {@condition prone}." ] } ], "customProperties": { - "lcn": "Arctic", + "lcn": "Coast", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Rumble Cotton", + "name": "Steelwood Sap", "source": "HHbH", - "page": 28, + "page": 33, "type": "Herb", "rarity": "rare", - "value": 20000, + "value": 100000, "property": [ "Hrb" ], @@ -7353,30 +5509,39 @@ "type": "entries", "name": "Description:", "entries": [ - "A strain of cotton with surprisingly stiff yet supple fibres that allow the plant to resist the high winds and avalanche vibrations of its mountain home. While it is much scratchier than its field-grown counterpart, this cotton is much better at providing protection, as it can be stuffed into one's clothes in order to significantly dampen any heavy vibrations or sound based threats that may come your way." + "The mighty steelwood sequoia are some of the oldest trees in the world\u2014and for good reason. Their bark is virtually impenetrable and as hard as the alloy of its namesake. It owes this property to its incredible sap which drips down across its trunk over the tree's lifetime, and hardens into an invincible, yet flexible, veneer. If you manage to find an open vein of fresh sap, be sure to collect some as the protective coating it provides can make you as strong and long-lived as this majestic tree." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You gain resistance to thunder damage for 4 hours after using this herb." + "For 4 hours after using this herb, you are covered in a protective coating of magical sap, granting you the following benefits:", + { + "type": "list", + "page": 33, + "items": [ + "You have a natural armour that grants you 18 AC if it was lower than that before.", + "You cannot take more than one quarter of your maximum hit points in damage in any single instance of damage; any damage taken above that amount is negated.", + "You have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons." + ] + } ] } ], "customProperties": { - "lcn": "Mountain", + "lcn": "Forest", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Rush Chillis", + "name": "Stenchblossom", "source": "HHbH", - "page": 29, + "page": 34, "type": "Herb", "rarity": "rare", - "value": 50000, + "value": 2000, "property": [ "Hrb" ], @@ -7385,72 +5550,59 @@ "type": "entries", "name": "Description:", "entries": [ - "A curious, lightning bolt shaped chilli that grows on spindly yellow stalks. Imbibing these chillis gives a creature a greater sense of mental acuity that improves reflexes. This fact, combined with its incredible rarity, has led to its appearance in a multitude of myths and local legends as a plant gifted to heroes by the gods to fulfil their epic quests. Unfortunately, although these chillis are cultivable, only the wild chillis possess the special reaction-enhancing property. The reason for this is yet unknown." + "They say a rose by any other name would smell as sweet\u2014in the same vein, the stenchblossom would smell just as horrid. Described as a mix between fresh dung and rotting meat, this horrid variety of daisy relies on its stench to attract flies and other insects as a means of spreading its pollen. It is unknown what brave or foolhardy soul first discovered this, but consuming this herb, will cause you to emit the same kind of odour as the herb, thankfully only for a short time." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 1 hour after using this herb, you can perform up to 2 reactions per round that you regain at the start of each of your turns." + "As an action, you may consume this herb, causing you to emit a debilitating odour for the next 10 minutes. During this time, any creature that ends its turn within 5 feet of you and that can smell, must make a {@dc 12} Constitution saving throw. On a failure, that creature makes all attacks at disadvantage, and attacks against them have advantage as they wretch. This effect ends if the creature moves more than 5 feet away from you, or loses their sense of smell." ] } ], "customProperties": { - "lcn": "Mountain", - "prep": "Yes" + "lcn": "Grassland", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Rustfern", + "name": "Sticky Fig", "source": "HHbH", - "page": 29, + "page": 34, "type": "Herb", "rarity": "rare", "value": 10000, "property": [ "Hrb" ], - "charges": "{@dice 1d4}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A particularly pesky variety of fern, easily distinguished by the copper tone of its leaves. Instead of subsisting on photosynthesis like most plants do, the rustfern has adapted to its dark cave environment by secreting a special chemical that it releases along with its spores that breaks down and destroys metal deposits in the lining of rock walls. In its new home of metallic dust, the nascent fern absorbs nutrients and then grows to start the cycle anew. If the spores are collected properly, they can be reused later in order to sabotage and destroy the armour and weapons of your enemies." + "A strain of fig identifiable by the way it glistens like a diamond in the desert sun, the shiny veneer of this fruit is actually a hardened, sticky mucus that it produces as a method to reduce water-loss. While it is edible, the fruit is quite unpleasant, due to its interior texture that can be best described as a spider-web covered in snot. Beyond that, the fruit also has an odd effect on creatures that imbibe it, causing them to excrete the same mucus from their lower extremities, giving them a surer grip in treacherous environments." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb contains {@dice 1d4} charges. As an action, you use a charge to blow some of the dust of this herb onto a nonmagical, ferrous metal object within 5 feet of you. If the object isn't being worn or carried, it destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a {@dc 14} Dexterity saving throw to avoid the dust. If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative \u22121 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed." + "As an action, you may eat this herb. For the next hour, you produce a sticky mucus that adheres you to the surface you stand on, giving you advantage on any saving throw or ability check to avoid being moved against your will, as well as giving you a climb speed equal to your walk speed." ] } ], - "hasFluffImages": true, "customProperties": { - "lcn": "Cave", + "lcn": "Desert", "prep": "No" }, - "foundryType": "consumable", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/Rustfern.webp" - } - } - ] - } + "foundryType": "consumable" }, { - "name": "Sailor's Omen", + "name": "Stonecap Mushrooms", "source": "HHbH", - "page": 29, + "page": 34, "type": "Herb", "rarity": "rare", "value": 50000, @@ -7462,60 +5614,59 @@ "type": "entries", "name": "Description:", "entries": [ - "This algae takes the ominous form of small red clumps that resemble splotches of blood when they gather on the surface of the ocean. Due to this, they have entered one of the many tall tales told by sailors who believe that these \"blood splotches\" are omens of past seamen that died a violent death and will curse any voyage that comes near. Funnily enough, this legend actually has some merit as this algae actually does grow from blood spilled in the water, but it is usually from feeding shark frenzies rather than anything phantasmic. Incidentally, its bloody base works as a circulatory cleanser and can act as a prophylactic against poisons and other toxins." + "These hardy grey mushrooms have the curious property of absorbing the minerals of the rocky terrain in which they grow. The result is an extremely tough shell on their cap that helps prevent them from being eaten by wandering animal foragers. However, with a proper boiling technique, these shells can be broken down and become edible, lending their durability to the imbiber (just don't plan on having a pleasant experience on the toilet the next day)." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 8 hours after using this herb, you are immune to poison damage and the {@condition poisoned} condition." + "For 8 hours after you use this herb, any critical hits made against you are turned into normal hits and any extra effects that would be triggered by that critical hit are negated." ] } ], "customProperties": { - "lcn": "Coast", + "lcn": "Cave", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Sandrain Flower", + "name": "Sungi", "source": "HHbH", - "page": 29, + "page": 34, "type": "Herb", "rarity": "rare", - "value": 100000, + "value": 20000, "property": [ "Hrb" ], - "charges": 4, "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A flower with burnished orange petals, whose beauty belies its rather sinister nature. In order to survive in the arid desert environment, the {@homebrew sandrain|sandtrap} flower is capable of absorbing all ambient moisture around it, usually decimating its immediate surroundings into a pit of dry, brittle sand. Worse is that the plant is even capable of sapping moisture from any creature that touches the tiny needles on its alluring petals, reducing the hapless victim to a shrivelled husk in a matter of moments." + "There are some green adventurers that tell tales of times when they discovered a cave filled with phosphorescent mushrooms and the ghostly beauty they inspire; such stories are nothing when compared to the dazzling radiance of the sungi. A subterranean mushroom that contains a magical light rivalling that of the sun, this incredibly bright fungus is almost like an oasis in the suffocating darkness of a deep cave. The luminescence of the sungi is so bright, that clusters of them are capable of creating miniature ecosystems by themselves, surrounded by insects that resemble those on the surface, rather than specimens normally found in subterranean systems." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb has 4 charges. As an action, you may wrap this herb's roots around one of your free hands. While you have a creature {@condition grappled} with this free hand, you may use your bonus action and 1 charge to force that creature to make a {@dc 17} Constitution saving throw or be {@condition stunned} as the herb rapidly dehydrates their body. Constructs, undead, and any creature that does not naturally have liquid in its body automatically succeed on this roll. A {@condition stunned} creature may make the Constitution saving throw again at the end of each of its turns, ending the effect on itself on a success. Once all charges have been used on this herb, it bursts from gorging on liquid and becomes useless." + "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} radiant damage upon its first successful hit in a turn. This effect lasts for one hour." ] } ], "customProperties": { - "lcn": "Desert", - "prep": "No" + "lcn": "Cave", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Sandtrap Palm", + "name": "Sylvan Bandage", "source": "HHbH", - "page": 30, + "page": 34, "type": "Herb", "rarity": "rare", "value": 500, @@ -7527,30 +5678,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A palm with fronds which secrete a silica-phobic film that repels sand in order to mitigate damage during sandstorms. This incredibly useful feature, combined with the plant's ubiquitous nature has resulted in its leaves being used for everything from housing, to clothing, to specialised equipment designed to ease traversal through the shifting desert sands." + "An ubiquitous, blood-red moss that is found growing on the shaded sides of trees. The many survival adaptations developed by this moss also make it incredibly useful when applied as a healing poultice; its water retention methods act as an anticoagulant, its anti-parasitic coating acts as an antiseptic, and its sponginess is just generally useful when applied as a bandage (thus its common name)." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may spend 1 minute wrapping or unwrapping your hands and feet in this herb. While your hands and feet are wrapped in this herb, you suffer no penalty to your movement speed when moving through sandy terrain, and you have advantage on climbing surfaces covered in sand." + "When you use this herb during a short rest, you regain any number of hit die you spent to recover hit points during that rest." ] } ], "customProperties": { - "lcn": "Desert", - "prep": "No" + "lcn": "Forest", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Scholar's Brush", + "name": "Tailor's Gamble", "source": "HHbH", - "page": 30, + "page": 34, "type": "Herb", - "rarity": "rare", - "value": 10000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -7559,34 +5710,74 @@ "type": "entries", "name": "Description:", "entries": [ - "A wonderfully thick and luscious variety of rosemary with an attractive, lavender coloured top-brush. The aroma of this herb has a simultaneously calming, yet focusing effect on those that smell it, and it has long been used as a study aid by magical students in order to cram more of their esoteric arts into their heads." + "While most berries of the chromat oak area dull black colour (and unbearably tart at that), when grown under optimal conditions, they may occasionally produce a single berry that shines in every colour of the rainbow. This berry is highly prized as its juice is a potent dye ingredient\u2014capable of colouring an entire article of clothing despite being only the size of a grape. Unfortunately, it is impossible to determine exactly which colour this prismatic fruit will impart until after the dye has set into the fabric, but some people enjoy the random chance and consider it to be a minor spectacle." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As part of preparing a list of spells during a long rest, you may crush this herb and rub the resulting oil onto your forehead. If you do so, you may prepare one extra spell than you would normally be allowed. This effect lasts until the next time you change your spell list." + "As part of preparing this herb, you must soak an article of clothing, a creature's hair, or a length of fabric no larger than 3 square feet in area, into a solution of water and this herb. Once the herb has been applied, the soaked item is permanently dyed a certain colour randomly determined by the table below.", + { + "type": "table", + "caption": "Tailor's Gamble Colour Table", + "page": 34, + "colLabels": [ + "d8", + "Colour" + ], + "colStyles": [ + "col-2 text-center", + "col-10 text-center" + ], + "rows": [ + [ + "1", + "Red" + ], + [ + "2", + "Orange" + ], + [ + "3", + "Yellow" + ], + [ + "4", + "Green" + ], + [ + "5", + "Blue" + ], + [ + "6", + "Indigo" + ], + [ + "7", + "Violet" + ], + [ + "8", + "White" + ] + ] + } ] - }, - { - "type": "quote", - "entries": [ - "It's actually quite amusing to visit a beach around exam time to see several young, robed individuals with bags under their eyes, scrounging around under a sun they probably haven't seen in months in order to find a herb that they desperately hope will give them the intellectual edge they need. Honestly, they should just take a page out of my book and realise that being out in the world is the best way to learn!" - ], - "by": "Hamund" } ], "customProperties": { - "lcn": "Coast", + "lcn": "Forest", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Sea Seeds", + "name": "Thaw Bud", "source": "HHbH", - "page": 30, + "page": 35, "type": "Herb", "rarity": "common", "value": 100, @@ -7599,30 +5790,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A common plant resembling a cob of corn that floats on the surface of the water and is treasured by fisherman for its ability to attract fish." + "In their flower stage, these buds have large purple, star-shaped petals and are some of the first to bloom during the thawing months. This is in large part due to an adaptation during their budding stage, in which they secrete a saline solution that causes the snow around it to melt quickly, freeing the trapped bud to warmer sun and giving it the early energy push it needs to grow. However, for a variety of reasons, some clumps never end up flowering and remain in their bud form. While unfortunate to the flower, it is useful for foragers that need a way to cut through thick snow or ice in a hurry." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb has {@dice 1d6} charges. As an action, you may expend one charge to scatter a number of seeds. If done into a body of water, these seeds cause all marine life in the same body of water with an Intelligence score of less than 4 and within 100 feet of them to swim to them in the most direct route possible. The fish do not attempt to eat these seeds, but are simply attracted to their location. Once they have been in the water for 1 minute, they dissolve and become useless." + "This herb contains {@dice 1d6} charges, corresponding to the number of buds picked. As an action, you may use a charge to crush one of these buds and rub the resulting secretion on a patch of ice or snow, causing it to melt. One charge can melt a patch with an area that is up to 5-foot square and 1 inch thick." ] } ], "customProperties": { - "lcn": "Coast", + "lcn": "Arctic", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Sea Soap", + "name": "Titan's Field", "source": "HHbH", - "page": 30, + "page": 35, "type": "Herb", "rarity": "rare", - "value": 20000, + "value": 100000, "property": [ "Hrb" ], @@ -7631,37 +5822,40 @@ "type": "entries", "name": "Description:", "entries": [ - "This ubiquitous plant can be found in great clumps of small white flowers dotting a beachside. Adapted to windy, saline environments, the flowers secrete a waxy substance that it uses to protect itself from desiccating winds. Sailors and fishermen have long used these flowers and their wax as a means of protecting themselves from the elements by rubbing it all over their skin. In fact, the wax is so potent that it even provides a meaningful buffer should one ever come under assault by a wave of caustic acid." + "Cave-dwelling cultures across the land all share a similar myth\u2014that of a slumbering or deceased creature of unfathomable size, buried deep beneath the ground. As its blood rises to the surface, it waters patches of soil which in turn sprout a magical, glowing blue grass that contains a portion of the titan's power. What is even more amazing is that this myth is not far off from the truth. In fact, what these cultures thought was grass is actually a sprouting mycelium network, and the buried titan is a massive fungus that spreads underground across continental distances. By covering oneself in this mycelium, it is possible to connect oneself to this network and thus share in some of the power and knowledge of this ancient and omnipresent organism." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You gain resistance to acid damage for 4 hours after using this herb." + "For 8 hours after using this herb, you are connected to the mycelium network, granting you the following abilities:", + { + "type": "list", + "page": 35, + "items": [ + "You have a {@sense tremorsense|MM} out to 60 feet.", + "You have advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Insight}) checks", + "You may use your action to teleport you and up to 6 willing creatures within 10 feet of you, to a cave location you have visited before. Once you have used this ability once, you cannot use it again until you finish a short or long rest.", + "Whenever you take damage, you may use your reaction to reduce the damage taken by {@damage 1d12} by redirecting some of it into the mycelium network itself. Once you have used this ability 6 times, your connection to the mycelium network breaks, and the effect of this herb ends immediately." + ] + } ] - }, - { - "type": "quote", - "entries": [ - "While at sea, I was once swallowed by a kraken, but thanks to sea soap I escaped only PARTIALLY digested. Couldn't say the same for the kraken though; I had a feast of its flesh afterwards in celebration." - ], - "by": "Hamund" } ], "customProperties": { - "lcn": "Coast", + "lcn": "Cave", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Sentry Bush", + "name": "Tlincalli Thorn", "source": "HHbH", - "page": 30, + "page": 35, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], @@ -7670,30 +5864,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A scraggly brush found only on high altitudes, its bitter twigs produce an incredibly potent stimulant that when brewed into a tea, can completely replace one's need to sleep. Due to its inaccessible location, but widely sought-after use, mountain clans are often found carrying them in their caravan to trade to people that need to stay awake for long periods of time." + "A particularly fierce looking cactus that grows in a hook shape resembling that of a {@creature tlincalli|VGM|tlincalli's} scorpion-like stinger. In fact, it is this property that makes this herb curious to magi-botanists, as the {@creature tlincalli|VGM} themselves are instinctively drawn to these plants and will prioritise laying their eggs among themw henever possible. Unfortunately, no scholar has managed to interview a {@creature tlincalli|VGM} and discover what connection (if any) they have to this plant, but the current theory is that the two specimens shaped each other's development\u2014with the {@creature tlincalli|VGM} protecting the plant from harm, while in exchange, the strange venoms inherent in the needles of the plant are what give the young {@creature tlincalli|VGM} the hard exoskeletons that protect them in their most vulnerable years." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "After preparing this herb, you gain all the benefits of 8 hours of sleep (or the equivalent form of dormancy for your race). You still need to rest for at least 8 hours in order to benefit from a long rest." + "For 4 hours after preparing this herb, you gain a +1 bonus to your AC as your skin becomes exceptionally hard and scale-like." ] } ], "customProperties": { - "lcn": "Mountain", + "lcn": "Desert", "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Sharpeye Twig", + "name": "Toad Skin Shrub", "source": "HHbH", - "page": 30, + "page": 35, "type": "Herb", "rarity": "rare", - "value": 10000, + "value": 2000, "property": [ "Hrb" ], @@ -7702,14 +5896,14 @@ "type": "entries", "name": "Description:", "entries": [ - "The brambly {@i optica ferala} bush is known for its scraggly appearance, being covered in sticks and thorns from every conceivable angle. However, among this throng of vegetation is an incredibly useful twig identified by its reddish colouration and distinct lack of thorns. When chewed upon, this twig releases a plethora of vasodilators that results in a clarity of the senses and steadying of extremities. Due to this, sharpshooters have taken to chewing on this herb in order to stabilise their aim when attempting long range shots\u2014the fact that it also makes them look significantly cooler while doing so is simply an added bonus." + "A type of oleander easily identified by its yellow petals dappled with dark spots that resemble the skin of a toad. Like other varieties of oleander, this herb is extremely toxic. In fact, this herb is so toxic, that consuming it will cause one's body to immediately attempt to shed the hazardous chemicals from their body through their skin, and thus becoming rather toxic themselves. Some animals actually take advantage of this by leveraging their natural resistances to poisons to imbibe this plant and thus gaining a protective coat of poison themselves." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may use your bonus action to start chewing this herb. While chewing this herb, you ignore any disadvantage imposed when attempting to make a ranged weapon attack beyond your weapon's normal range. This herb may be chewed for up to one minute, which may be done all at once, or in several smaller segments, using a minimum of one round each time before stopping (no action required)." + "As an action, you may eat this herb, forcing you to succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for one hour. Regardless of the outcome, you also secrete a toxic slime from your skin for the next hour that forces any creature that touches you or who hits you with a melee weapon attack to succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned}." ] } ], @@ -7720,12 +5914,12 @@ "foundryType": "consumable" }, { - "name": "Shepherd's Soap", + "name": "Touch Grass", "source": "HHbH", - "page": 31, + "page": 36, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 10000, "property": [ "Hrb" ], @@ -7734,30 +5928,30 @@ "type": "entries", "name": "Description:", "entries": [ - "An abundant wild-growing weed with a dull, purple flower on its tip. Its main method of propagation is to exude an enticing fragrance that causes animals to approach and attempt to eat it, at which point its flower bursts a cloud of seeds across the fur of the animal, spreading them wherever they then go. Shepherds have long since learned to harvest this weed and rub it on themselves when they bathe to make their scent more calming to the animals they tend to." + "Occasionally, patches of ordinary grass can become imbued with a weak magical presence, usually as a result of ambient spells in the area, or the blood of a magical creature spilling upon it. Regardless of its origin, this phenomenon changes the grass, making it able to absorb and store magic for a brief amount of time. While useless for permanent storage like some magical rings would be, its tendency to release stored spells at the slightest provocation has been turned into an advantage by some mages, who mash the grass into a ball, {@action cast a spell} into it, and then lob it at their enemies as a way of extending otherwise range-limited spells." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "After using this herb, you produce a pleasant smell for the next 4 hours that makes any animal around you trust you instinctively. During this time, you have advantage on Wisdom ({@skill Animal Handling}) checks made to communicate with any animal within 30 feet of you that can hear and smell you." + "When you {@action cast a spell} that has a range of touch, you may target this herb instead of the spell's usual targets. If you do so, this herb absorbs that spell to be unleashed upon the next valid target that it touches. As an action, you may throw this herb at a target within 20 feet of you, treating it as a ranged weapon attack. On a successful hit, this herb does no damage, but instead unleashes the spell it had stored inside of it on the target instead. This herb can only absorb one spell at a time and can only hold a spell for 10 minutes, after which the magic dissipates and the spell is wasted. Either way, once this herb has released a stored spell, it breaks apart and becomes useless." ] } ], "customProperties": { "lcn": "Grassland", - "prep": "Yes" + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Shifter's Jasmine", + "name": "Tracker's Leaf", "source": "HHbH", - "page": 31, + "page": 36, "type": "Herb", "rarity": "rare", - "value": 100000, + "value": 1000, "property": [ "Hrb" ], @@ -7766,47 +5960,22 @@ "type": "entries", "name": "Description:", "entries": [ - "A jasmine flower with a pearlescent lustre that changes colour with the light. When burnt and inhaled as incense, this highly sought after but incredibly rare herb is able to completely change one's body based on the user's own mental image. These plants have a strong presence in the culture of changelings who believe that they were the result of an ancient civil war amongst their people, with the flowers growing wherever their blood was spilled." + "A fairly common leaf found on bushes throughout grasslands, it has a strong smell when crushed which is reminiscent of menthol mixed with formaldehyde. This potent combination causes the olfactory senses to temporarily enter overdrive, allowing the user to smell things that they would not otherwise." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "While preparing this herb, you must mentally picture a humanoid form. This form does not need to share the same race, sex, dimensions, or age as your current one, but must be within the realistic bounds for a humanoid of that race (e.g. you cannot picture a 12 foot tall dwarf or an elf with four arms). After using the herb, your body permanently changes to match the form you pictured. Your stats do not change, and you keep all racial abilities you had originally." - ] - } - ], - "customProperties": { - "lcn": "Mountain", - "prep": "Yes" - }, - "foundryType": "consumable" - }, - { - "name": "Shunflower", - "source": "HHbH", - "page": 31, - "type": "Herb", - "rarity": "common", - "value": 100, - "property": [ - "Hrb" - ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "A curious flower that is said to have been created in fields in which the influence of the Shadowfell has been felt, corrupting the otherwise mundane sunflowers. Indeed, this herb can be considered the inverse of a sunflower: purple in colour instead of a bright yellow-orange, following the moon instead of the sun, and being covered in an aura that subconsciously causes creatures to avoid them. Indeed, this herb has been used in the past to mark the houses and clothes of outcasts and pariahs, warning passersby to not interact with them and avoid them at all costs." + "As an action, you may crush this leaf and smell it. If you do so, your sense of smell improves drastically for the next 10 minutes, granting you advantage on any Wisdom ({@skill Perception}) checks made that rely on smell." ] }, { - "type": "entries", - "name": "Effect:", + "type": "quote", "entries": [ - "A creature that has this herb on their person has disadvantage on Charisma ability checks." - ] + "There is a unique torture method that I once had the misfortune of experiencing which involves the forced use of tracker's leaf and then locking the poor individual in a small space with a foul smelling substance such as rotting meat. In my case, I was kept with a bag of my own clothes, which I had not had a chance to wash during a several month-long journey (for a more detailed depiction, read 'Hamund's Harrows XIII')." + ], + "by": "Hamund" } ], "customProperties": { @@ -7816,9 +5985,9 @@ "foundryType": "consumable" }, { - "name": "Sigil's Mark", + "name": "Treant Seed", "source": "HHbH", - "page": 31, + "page": 36, "type": "Herb", "rarity": "rare", "value": 100000, @@ -7830,27 +5999,27 @@ "type": "entries", "name": "Description:", "entries": [ - "A type of gorse identified by the copper-brown flowers, shaped into a ring resembling the wards of the cosmic plane of Sigil. Found only on the edge of beaches in which the sand turns to soil, it is said that they were planted by the neutral judges of the cosmos as part of a demarcation of territory in a long forgotten judgement between sea and land. Regardless of its origin, this plant certainly embodies the neutrality of Sigil, as the oil within them contains a magical neutralising agent that seems to stabilise the random whims of fate, reducing all actions to simple, fair outcomes." + "As protectors of nature and the natural cycle, the tree guardians known as '{@creature treant|MM|treants}' are well aware of the necessity of their own eventual deaths. While most take the end of their service with calm acceptance, on occasion, they will leave behind a single glowing seed upon their demise. Usually this occurs when a {@creature treant|MM} feels its domain is under threat and there are no other trees close to awakening to take up its vigil. Indeed, this seed contains a concentration of all of the {@creature treant|MM|treant's} will and power, granting its strength to whomever may take it, in the hopes that they use it to serve the forest it failed to protect." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "This herb contains {@dice 1d6} seeds. As an action, you may crush a seed and rub the resulting oil on yourself, or you may use a seed to make a ranged weapon attack against a creature you can see within 20 feet of you, destroying it and releasing the oil upon impact. Either way, a creature covered by this oil becomes insulated from the winds of fate for the next hour. During this time, whenever the covered creature would make a roll using a {@dice d20}, they instead skip the roll and act as if they rolled a 10 instead." + "When you use this herb, you transform into a {@creature treant|MM} {@homebrew |(as outlined in the Monster Manual)}, with all your equipment melding into your new form and unavailable to use until this effect ends. If you do not have room to grow into your new form, the transformation reverts immediately and the herb is wasted. While a {@creature treant|MM}, you retain your alignment, proficiencies, knowledge, spellcasting, and class abilities, but replace all other features with that of the {@creature treant|MM}, including hit points. You return to your normal form after 4 hours, or if you drop to 0 hit points, at which point you revert immediately, with any excess damage carrying over to your normal form." ] } ], "customProperties": { - "lcn": "Coast", - "prep": "No" + "lcn": "Forest", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Sillypad", + "name": "Troll's Snot", "source": "HHbH", - "page": 31, + "page": 36, "type": "Herb", "rarity": "common", "value": 100, @@ -7862,69 +6031,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A magical type of lilypad that is indistinguishable from its mundane counterparts apart from a faint sound of whimsical music that seems to emanate from it at all times. It is undoubtedly the product of a trickster god, as its effects when applied to the skin can be described as nonsensical at best." + "These hanging, pale-green vines grow in along, interconnected formation that resembles the infamous bogeys expelled from a troll's nostrils when it sneezes. The sticky nature of the plant allows it to capture insects like a spider's web. When birds inevitably feed on these insects, they also inadvertently consume the vine's seed pods, causing them to spread them far and wide. This remarkable trait has caused the troll's snot to be found all across the land (as disgusting as that sentence may be). When these seeds are pressed into an oil and rubbed on one's hands, they exude a similar sticky substance to the plant, which some cultures have used to accomplish a variety of feats." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action you may rub this herb on your skin. If you do so, you undergo a random, harmless transformation determined by rolling on the table below. This effect lasts for 4 hours or until a {@spell lesser restoration} spell or similar magic is cast on you, after which you revert back to your normal form.", - { - "type": "table", - "caption": "Sillypad Effect Table", - "page": 31, - "colLabels": [ - "d6", - "Effect" - ], - "colStyles": [ - "col-2 text-center", - "col-10 text-center" - ], - "rows": [ - [ - "1", - "Your nose becomes large, orb-like, and red." - ], - [ - "2", - "You grow a large mass of curly, bright-green hair." - ], - [ - "3", - "Your voice becomes high-pitched." - ], - [ - "4", - "Whenever you are not attempting to move quietly, your feet create a squeaking sound whenever you take a step." - ], - [ - "5", - "Your face turns a pale white colour." - ], - [ - "6", - "You are filled with elation and tend to laugh at inappropriate moments." - ] - ] - } + "For 8 hours after using this herb, your hands exude a sticky substance that grants you advantage on Strength ({@skill Athletics}) checks made to climb or {@action grapple} something, and you cannot be disarmed of an object in your hand involuntarily." ] } ], "customProperties": { "lcn": "Swamp", - "prep": "No" + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Silver Root", + "name": "Twice-Blessed Clover", "source": "HHbH", - "page": 32, + "page": 37, "type": "Herb", "rarity": "rare", - "value": 2000, + "value": 50000, "property": [ "Hrb" ], @@ -7933,30 +6063,30 @@ "type": "entries", "name": "Description:", "entries": [ - "In areas suffused with magic, plantlife often mimics the properties of the elements around it, and dig sites are no exceptions. Usually found in mines with traces of magic, silver root is exactly what it sounds like\u2014a root made of silver (or partially at least). Although the silver contained within is considered useless as a metal due to it resembling an organic plant, it is still valuable as a component in weapon oils and is favoured by anyone hunting shapeshifters or other magically protected creatures." + "An auspicious variety of clover, identifiable by its seven leaves and faint glow. It is extremely rare due to the highly-specific circumstances of its creation\u2014the clover is actually created when a capricious noble of the Feywild makes a connection with a lawful-good celestial or deity. This unlikely pairing causes a clover in the Multiverse to spontaneously transform into one that is now said to be \"twice-blessed\"." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As part of preparing this herb you must apply it to a melee weapon or up to 10 pieces of ammunition. If you do so, for the next hour that weapon or ammunition is considered both magical and made of silver for the purposes of overcoming resistance and immunity to non-magical and non-silver weapon attacks." + "As a bonus action, you may crush this clover in your hand. If you do so, any attack rolls, ability checks, and saving throws you make until the start of your next turn are made with advantage. When used once, this herb becomes useless." ] } ], "customProperties": { - "lcn": "Cave", - "prep": "Yes" + "lcn": "Grassland", + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Snakeskin Root", + "name": "Umbra Tongue", "source": "HHbH", - "page": 32, + "page": 37, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], @@ -7965,62 +6095,63 @@ "type": "entries", "name": "Description:", "entries": [ - "A root that resembles the shed skin of a desert viper found buried under the desert sands. While the taste is unpleasant, it has a rather terrifying, but ultimately harmless side effect of rapidly increasing the regeneration rate of one's skin. In practice, this causes the consumer to shed their own skin in tiny sand-like grains. While this certainly looks worrisome, the result is actually like a rejuvenating spa treatment that removes dead skin and in fact recently, nobles have taken to a trend of buying these roots in large amounts to add to their foppish beauty regimes." + "For obvious reasons, it is extraordinarily difficult to find plants in the dark depths of caves. However, there is one plant that not only manages to survive in an environment devoid of sunlight, it actually manages to thrive down there. The umbra tongue is a variety of liverwort identifiable by its clumps of black leaves that litter the ground. Whereas most plants require sunlight for photosynthesis, this herb actually does the opposite and consumes the darkness itself, creating an eerie purple glow on its leaf edges as a side effect. Cave dwellers have long discovered the medicinal use of this plant, as it can be easily applied to the skin like a patch, whereupon it takes root and transfers the energy it pulls from the shadows into vitality for the creature that wears it." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may eat this herb. For the next hour, your skin constantly flakes off, leaving a sand-like trail behind yourself, but you suffer no ill effects. At the end of this hour, your skin becomes extremely smooth as if you had exfoliated your entire body." + "For 8 hours after using this herb, you gain 6 temporary hit points whenever you start your turn in darkness." ] } ], "customProperties": { - "lcn": "Desert", - "prep": "No" + "lcn": "Cave", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Soap Grass", + "name": "Vampire's Fang", "source": "HHbH", - "page": 32, + "page": 37, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 2000, "property": [ "Hrb" ], + "charges": "{@dice 1d8}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "Growing in patches of soil with a high alkaline content, soap grass is exactly what it sounds like: grass with the cleaning property of soap. It is easily identified among its mundane peers by its milky-white colouration, and frothy coating." + "A pernicious and spiky herb found buried into cliffsides and unassuming hiking spots. In order to compensate for poor soil quality, this herb uses its hollow thorns as needles that drain the blood of any hapless creatures that stumble upon them." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "You may spend 10 minutes rubbing this herb on yourself. If you do so, you become clean of all dirt and muck." + "This herb has {@dice 1d8} charges. As an action, you may wrap the roots of this herb around your arm while leaving its spiky flower held in a free hand. So long a sthis herb is wrapped around your arm, whenever a creature that has blood in its body dies within 5 feet of you, you may expend a charge in order to use your reaction to drain that creature's blood, granting you temporary hit points equal to their challenge rating (minimum of 1)." ] } ], "customProperties": { - "lcn": "Grassland", + "lcn": "Mountain", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Soldier's Duty", + "name": "Volo Tree", "source": "HHbH", - "page": 32, + "page": 37, "type": "Herb", "rarity": "rare", - "value": 2000, + "value": 1000, "property": [ "Hrb" ], @@ -8029,62 +6160,70 @@ "type": "entries", "name": "Description:", "entries": [ - "A type of eucalyptus that developed a resistance to devouring insects by loading its leaves with a chemical reminiscent of ammonia. Aside from being mildly toxic, the leaves also release a sharp stench that when crushed in sufficient quantities, assaults the nose and immediately floods anyone who smells it with adrenaline. The herb is so named, as handfuls of its leaves can be found in many soldier's kits, being used as a naturally occurring smelling salt to jolt them back into a state of readiness despite any grievous injury they may have already suffered." + "Despite the name and appearance, this plant is not actually a tree, but is actually an extremely large and leafy variety of cactus. Rather than solid wood like a real tree, the trunk is actually formed from thousands of thin needles that weave together into a sturdy structure and allow it to disperse heat in the harsh desert sun. Clothes, hats, and roof thatching made from these hardy plants are extremely common and useful when in the desert (even though they are admittedly a little scratchy)." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may crush this herb in front of the nose of a creature within 5 feet of you that is on 0 hit points, causing them to regain 1 hit point." + "You may spend 10 minutes weaving the fibres of this plant into protective clothing for you to wear. While wearing it, you have advantage on any Constitution saving throws made to resist the adverse effects of hot weather." ] + }, + { + "type": "quote", + "entries": [ + "I would like to state emphatically for the record that it was I, not Volo, who was the first to discover this plant (nor did I misidentify it as a tree). I actually came across this tree several months before he did, but alas, on my return trip to the herbologist society to record my discovery, I was waylaid by a lost princess that required my aid in returning to her kingdom. While I did manage to rescue the desperate royal, I found to my dismay that Volo had beaten me back home and taken all of my credit\u2014something that I keep as one of the few regrets of my career (for more information on the story of the lost princess, pick up a copy of 'Hamund's Harrowing Histories, vol XIV')." + ], + "by": "Hamund" } ], "customProperties": { - "lcn": "Forest", + "lcn": "Desert", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Soopa Mushroom", + "name": "Whisper Puff", "source": "HHbH", - "page": 32, + "page": 37, "type": "Herb", - "rarity": "common", - "value": 100, + "rarity": "rare", + "value": 5000, "property": [ "Hrb" ], + "charges": "{@dice 1d8}", "entries": [ { "type": "entries", "name": "Description:", "entries": [ - "A red and white mushroom with small black spots on its stem that are often mistaken for eyes. Named for its discoverer, Soopa Mah'reyo, this mushroom has the curious feature of possessing a magical gas that inflates one's body size upon consumption. Unfortunately, it does nothing to raise one's other physical attributes, and the gas will escape from one's body as soon as any sort of physical trauma occurs, returning the eater to their normal size. Still, it has been described as an overall novel experience, and is often enjoyed by children in playtime and pranks." + "From a distance, the fluffy, white heads of the whisper puff may make them seem like cotton. However, upon closer inspection, one can find a faint glow of magic radiating from each fibre, giving it the appearance of a small halo. The magic inherent in the whisper puff gives it a strange property that allows it to channel the flow of magic, but only when in close proximity to the source. Functionally, this has led to mages to stuff wads of this plant's fibres into their mouths in order to cast verbal-based spells without having to actually speak in anything but an inaudible whisper, an ability perfectly suited for secret sorcery. Incidentally, this usage is the origin of the term \"fluff-tongue\" to describe a mage that has been deemed untrustworthy." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may eat this herb, causing you to grow one size larger than you normally are; if there is not enough space to accommodate your new size, you revert back to your normal size and this herb is wasted. The effects of this herb lasts for 4 hours, or until you take damage, whichever comes first." + "This herb has {@dice 1d8} charges. As a bonus action, you may use a charge to stuff one of the bulbs of this herb in your mouth. If you do so, you make no audible noise the next time you {@action cast a spell} that has a verbal component." ] } ], "customProperties": { - "lcn": "Cave", + "lcn": "Grassland", "prep": "No" }, "foundryType": "consumable" }, { - "name": "Sork Root", + "name": "Winterlight Bloom", "source": "HHbH", - "page": 32, + "page": 38, "type": "Herb", "rarity": "rare", - "value": 500, + "value": 20000, "property": [ "Hrb" ], @@ -8093,30 +6232,30 @@ "type": "entries", "name": "Description:", "entries": [ - "A notably soft and soggy root that is found by looking for the slimy shoots it grows above the ground. Adapted to areas with extremely high levels of moisture, it produces enzymes that causes it to process water very quickly. A creature that chews on this root gains those enzymes, causing them to exude a similar, slippery mucus from their pores. Small animals have taken to chewing this root in order to escape predators." + "Adventurers say that while deserts have oases, snowfields have winterlight bloom. This majestic plant features a powder blue flower that resembles a lotus. Each petal is thick and contains a salt compound that when added to water (such as snow), causes a chemical reaction that creates a very pleasant and long lasting source of heat. This adaptation allows the winterlight bloom to both process saltier environments and to also clear away snow from its surroundings so that its seeds can reach the soil when they drop." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As an action, you may place this root in your mouth and begin chewing on it. While chewing on this root, you exude a slippery mucus that makes you difficult to grab. Any Strength check made to {@action grapple} you is made at disadvantage, and you do not suffer any penalties when squeezing into tight spaces. This root may be chewed for up to 5 minutes, which you may do all at once, or over several sessions." + "You gain resistance to cold damage for 4 hours after using this herb." ] } ], "customProperties": { - "lcn": "Swamp", - "prep": "No" + "lcn": "Arctic", + "prep": "Yes" }, "foundryType": "consumable" }, { - "name": "Spectrum Rose", + "name": "Wizard's Friend", "source": "HHbH", - "page": 33, + "page": 38, "type": "Herb", "rarity": "rare", - "value": 100000, + "value": 10000, "property": [ "Hrb" ], @@ -8125,37 +6264,30 @@ "type": "entries", "name": "Description:", "entries": [ - "An extraordinarily rare rose, coveted for both its beauty and its power. With a flower head that shines with every gradient of the visible light spectrum, it is easily identifiable among its more mundane relatives. When brewed into a tea and drunk, this herb strengthens every aspect of the imbiber, as if imparting the powerful cascade of the entire rainbow. Unfortunately, this plant is impossible to cultivate and any attempts at growing it domestically merely results in a regular rose of a random colour. Why this occurs is unknown, but it does result in any discovery of a naturally occurring specimen to be particularly extraordinary." + "A delightfully eye-catching tulip with a violet hue, this flower can be crushed into a beautiful, memorable ink. Because of its high quality, many wizards enjoy inscribing their spellbooks with this ink and it is common in many cultures to gift a bouquet of these flowers to young mages upon the completion of their studies." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 4 hours after using this herb, you are proficient in all saving throws. If you were already proficient, you double your proficiency bonus for that saving throw instead." + "Over the course of an hour, this herb may be crushed and mixed in order to create a deep purple ink that can be used to inscribe spells into a wizard's spellbook. When used in this way, the ink replaces the gold piece requirements of the inscription. One herb is capable of creating enough ink to replace up to 100 gold pieces worth of spell inscription components." ] - }, - { - "type": "quote", - "entries": [ - "Some theories for why the spectrum rose exists include: growing along a leyline, blessed by a nature god, being planted by a fey noble, pollination by magical bees, and just several roses fusing together to create some sort of super rose (this one is my favourite)." - ], - "by": "Hamund" } ], "customProperties": { "lcn": "Grassland", - "prep": "Yes" + "prep": "No" }, "foundryType": "consumable" }, { - "name": "Speed Apple", + "name": "Yell Pepper", "source": "HHbH", - "page": 33, + "page": 38, "type": "Herb", - "rarity": "rare", - "value": 5000, + "rarity": "common", + "value": 100, "property": [ "Hrb" ], @@ -8164,30 +6296,49 @@ "type": "entries", "name": "Description:", "entries": [ - "Despite their name and appearance, these electric-blue, fist-sized fruits are not actually related to apples. It contains a special chemical concoction that boosts the metabolic rate of animals that eat it and grants them a burst of speed and agility. The current theory from botanists is that this trait was developed to encourage its eaters to travel far and spread their seeds as widely as possible, especially since the fruit so rarely blooms. Many cultures once cultivated these precious fruits and handed them out to their greatest warriors tobe used only in the most pivotal of battles." + "While many chillis can cause a shortness of breath, the yell pepper actually has the opposite effect: increasing lung capacity and aiding breath control. As many have found (most likely including whoever named this herb), this results in the rather droll ability to dramatically increase the volume of one's voice. That said, the next sounds the eater is most likely to make are pained screams, since this herb is also known for being incredibly spicy." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "For 4 hours after you apply this herb, your walk speed increases by 10 feet and you ignore the effects of {@quickref difficult terrain||3}." + "You may eat this herb as an action. For the next hour, the maximum volume of your voice increases, causing you to be able to shout as loud as a thunderclap." ] + }, + { + "type": "quote", + "entries": [ + "I have personally written countless letters to the Royal Botanist Society in a desperate campaign to change the official name of this herb to \"Decibell Peppers.\"Unfortunately, they have not only rejected each of my proposals, they have also blacklisted any future letters from processing through their mail department (For more information on this event, as well as other quarrels, pick up 'Hamund's Harassed Harangues, vol.IV')" + ], + "by": "Hamund" } ], "customProperties": { - "lcn": "Forest", - "prep": "Yes" + "lcn": "Desert", + "prep": "No" + }, + "hasFluffImages": true, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/YellPepper.webp" + } + } + ] }, "foundryType": "consumable" }, { - "name": "Sporecaster", + "name": "Yeti Brush", "source": "HHbH", - "page": 33, + "page": 38, "type": "Herb", "rarity": "rare", - "value": 2000, + "value": 500, "property": [ "Hrb" ], @@ -8196,1197 +6347,3046 @@ "type": "entries", "name": "Description:", "entries": [ - "A brown fungus easily identified by the many small pores that dot its conical shape. This mushroom's name is incredibly appropriate, as each of its pores are capable of launching large clouds of noxious spore clouds once agitated. This activity allows it to spread its spores onto nearby foraging creatures, using them to disseminate itself long distances in the absence of winds in its cavernous home. Some cave moles have actually been seen taking advantage of the fungus by attaching it to themselves, thereby launching the toxic spores at any creature that would attempt to devour them." + "Tufted white grass, yeti brush is incredibly easy to miss among the sheets of snow through which it grows. Indeed, the very fact that yeti brush can manage to break through layers of ice and sleet to reach the sun is owed to a ridge-like adaptation on its stalks to slide through snow like a blade through flesh. Arctic communities have long since learned to wrap their shoes and gloves in this grass to aid their travels through deep snow." ] }, { "type": "entries", "name": "Effect:", "entries": [ - "As part of using this herb, you tuck segments of this herb into specific segments of your clothes and armour. Whenever you are successfully hit by a melee weapon attack, you release a burst of spores in a 5-foot radius around you. Any creature other than you in this burst must make a {@dc 15} Constitution saving throw, becoming {@condition poisoned} for 1 minute on a failure. Once you have released 4 bursts of spores, the fungi segments in your clothes and armour becomes empty and this effect ends." + "You may spend 1 minute wrapping your hands and feet in this grass. If you do so, you suffer no penalty to your movement speed when moving through snowy or icy terrain, and you have advantage on climbing surfaces covered in ice or snow." ] } ], "customProperties": { - "lcn": "Cave", - "prep": "Yes" + "lcn": "Arctic", + "prep": "No" }, "foundryType": "consumable" + } + ], + "itemProperty": [ + { + "name": "Herb", + "source": "HHbH", + "page": 5, + "abbreviation": "Hrb", + "template": "{@b Location:} {{item.customProperties.lcn}} {@b Requires Preparation:} {{item.customProperties.prep}}", + "entries": [] + } + ], + "itemType": [ + { + "name": "Herb", + "source": "HHbH", + "page": 5, + "abbreviation": "Herb", + "entries": [] + } + ], + "variantrule": [ + { + "name": "Optional Rule: Herb Toxicity", + "source": "HHbH", + "page": 4, + "ruleType": "O", + "entries": [ + "For balance reasons, it is advised to maintain the rule that allows a character to only benefit from the effects of one herb at a time. However, if the DM wishes, they may allow the high-reward usage of multiple herbs, by including a high-risk drawback known as {@b herb toxicity}.", + "Under this optional rule, whenever a creature is under the effects of one herb and attempts to use another on themselves, they must make a Constitution saving throw with a DC equal to 10 + 5 x the number of herbs they have attempted to use since their last long rest. On a success, they use the herb as normal. On a failure, their body rejects the overload of magical influences on themselves, causing the herb to be wasted, the beneficial effects of any herb currently affecting them to end immediately, and for the creature to become {@condition poisoned} for one hour." + ] }, { - "name": "Squirtwort", + "name": "Optional Rule: Identifying Herbs", "source": "HHbH", - "page": 33, - "type": "Herb", - "rarity": "rare", - "value": 500, - "property": [ - "Hrb" - ], + "page": 3, + "ruleType": "O", "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "Squirtwort is a series of bud-like plants connected by a stringy stem. Although it grows beneath the sands of a beach, they can be found easily by looking for the telltale jets of water that they squirt a few inches above the surface whenever the tide washes over them. This herb is quite ubiquitous, and during low tide, it is mesmerising to see the coast erupt with miniature geysers, almost as if the beach itself is breathing. Incidentally, the internal mechanism they use to squirt the water out also mixes it with an oily discharge that has been harvested by coastal cultures as both a lubricant, and mild intoxicant." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "This herb contains {@dice 1d8} buds. As an action, you may throw one of these buds at a point on the ground within 30 feet of you, bursting the bud upon contact. After bursting, a bud releases a fountain of slippery fluid that covers a 5-foot square area around it. Any creature that enters the covered area must succeed on a {@dc 12} Dexterity saving throw or fall {@condition prone}." - ] - } - ], - "customProperties": { - "lcn": "Coast", - "prep": "No" - }, - "foundryType": "consumable" + "For the sake of simplicity, it is assumed under the standard rules that characters are always aware of the identity of the herb they have gathered, including its name, value, and effect. However, if the DM wishes to add a bit more complexity and challenge, they may wish to force players to identify herbs as well.", + "Under this optional rule, whenever a character forages a herb, they must succeed on a {@dc 15} Wisdom ({@skill Nature}) check in order to identify the herb they have just gathered. On a failure, a character is only aware that the herb is vaguely useful, but does not know its name, effects, or how to use it.", + "A character that has opted to pick a herb is assumed to know which herb they have picked." + ] }, { - "name": "Steelwood Sap", + "name": "Tinctures", "source": "HHbH", - "page": 33, - "type": "Herb", - "rarity": "rare", - "value": 100000, - "property": [ - "Hrb" - ], + "page": 39, + "ruleType": "O", "entries": [ + "While herbs are certainly valuable in the powers they impart, a major hindrance to their usability is the lengthy preparations that some of them require. In these situations, it may be wise to brew that herb into a tincture. A tincture is the essence of an herb, distilled through various processes and designed to apply all the effects of a herb in a much faster time frame.", { "type": "entries", - "name": "Description:", + "name": "Using a tincture", + "page": 39, "entries": [ - "The mighty steelwood sequoia are some of the oldest trees in the world\u2014and for good reason. Their bark is virtually impenetrable and as hard as the alloy of its namesake. It owes this property to its incredible sap which drips down across its trunk over the tree's lifetime, and hardens into an invincible, yet flexible, veneer. If you manage to find an open vein of fresh sap, be sure to collect some as the protective coating it provides can make you as strong and long-lived as this majestic tree." + "Using a tincture takes an action and results in all the effects specified in the herb's description. Like herbs, a character may only benefit from the effects of one tincture or herb at a time. Using a new tincture while still under the effects of another tincture or herb, causes the first's effect to end immediately." ] }, { "type": "entries", - "name": "Effect:", + "name": "Creating a tincture", + "page": 39, "entries": [ - "For 4 hours after using this herb, you are covered in a protective coating of magical sap, granting you the following benefits:", - { - "type": "list", - "page": 33, - "items": [ - "You have a natural armour that grants you 18 AC if it was lower than that before.", - "You cannot take more than one quarter of your maximum hit points in damage in any single instance of damage; any damage taken above that amount is negated.", - "You have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons." - ] - } + "Creating a tincture is no easy feat, and requires intricate knowledge alchemy to perform successfully. In order to create a tincture, a character must possess proficiency in and have access to alchemy supplies. In addition, that character must expend an amount of money equal to double the base cost of the herb to buy ingredients and other materials. Creating a tincture requires one work week of labour to produce.", + "At the end of the process, the herb is destroyed and the character creates a tincture with the name '{@code tincture of [consumed herb]}'." ] } + ] + } + ], + "table": [ + { + "name": "All Herbs A-Z Table", + "source": "HHbH", + "page": 44, + "colLabels": [ + "Herb", + "Environment", + "Value", + "Requires Preparation" ], - "customProperties": { - "lcn": "Forest", - "prep": "Yes" - }, - "foundryType": "consumable" + "colStyles": [ + "col-3 text-center", + "col-3 text-center", + "col-3 text-center", + "col-3 text-center" + ], + "rows": [ + [ + "{@item Aboleth Stalk|HHbH}", + "Coast", + "500 gp", + "Y" + ], + [ + "{@item Aloyleaf|HHbH}", + "Mountain", + "1 gp", + "N" + ], + [ + "{@item Ashfree Birch|HHbH}", + "Arctic", + "20 gp", + "N" + ], + [ + "{@item Auril's Hair|HHbH}", + "Arctic", + "20 gp", + "N" + ], + [ + "{@item Banshee Vine|HHbH}", + "Swamp", + "20 gp", + "N" + ], + [ + "{@item Barrier Coral|HHbH}", + "Coast", + "1,000 gp", + "N" + ], + [ + "{@item Basilisk Tongues|HHbH}", + "Mountain", + "50 gp", + "Y" + ], + [ + "{@item Basilisk's Appetiser|HHbH}", + "Cave", + "1 gp", + "Y" + ], + [ + "{@item Bird Seed|HHbH}", + "Grassland", + "1 gp", + "N" + ], + [ + "{@item Blighted Pollen|HHbH}", + "Grassland", + "500 gp", + "N" + ], + [ + "{@item Blubber Bulb|HHbH}", + "Arctic", + "10 gp", + "Y" + ], + [ + "{@item Boom Maize|HHbH}", + "Grassland", + "10 gp", + "N" + ], + [ + "{@item Bramble Rice|HHbH}", + "Grassland", + "5 gp", + "N" + ], + [ + "{@item Breeze Nuts|HHbH}", + "Coast", + "1 gp", + "N" + ], + [ + "{@item Brighteye Carrots|HHbH}", + "Cave", + "10 gp", + "Y" + ], + [ + "{@item Bubblemelon|HHbH}", + "Coast", + "50 gp", + "N" + ], + [ + "{@item Buried Moonlight|HHbH}", + "Cave", + "10 gp", + "Y" + ], + [ + "{@item Candle Rose|HHbH}", + "Forest", + "1 gp", + "N" + ], + [ + "{@item Chef's Trick|HHbH}", + "Swamp", + "1 gp", + "N" + ], + [ + "{@item Cleric's Cane|HHbH}", + "Desert", + "20 gp", + "Y" + ], + [ + "{@item Cold Brush|HHbH}", + "Arctic", + "1 gp", + "Y" + ], + [ + "{@item Compass Rose|HHbH}", + "Cave", + "1 gp", + "N" + ], + [ + "{@item Corpse Hands|HHbH}", + "Swamp", + "200 gp", + "Y" + ], + [ + "{@item Courter's Perfume|HHbH}", + "Grassland", + "1 gp", + "Y" + ], + [ + "{@item Cracker Nut|HHbH}", + "Forest", + "1 gp", + "N" + ], + [ + "{@item Crackle Bark|HHbH}", + "Grassland", + "200 gp", + "Y" + ], + [ + "{@item Creeper's Folly|HHbH}", + "Cave", + "100 gp", + "Y" + ], + [ + "{@item Crystal Fruit|HHbH}", + "Arctic", + "100 gp", + "N" + ], + [ + "{@item Deadwood|HHbH}", + "Forest", + "1 gp", + "Y" + ], + [ + "{@item Drowner's Reach|HHbH}", + "Coast", + "20 gp", + "N" + ], + [ + "{@item Dryad's Secret|HHbH}", + "Forest", + "50 gp", + "Y" + ], + [ + "{@item Dwarf's Bane|HHbH}", + "Mountain", + "1 gp", + "N" + ], + [ + "{@item Echo Wood|HHbH}", + "Mountain", + "200 gp", + "Y" + ], + [ + "{@item Elven Leaf|HHbH}", + "Forest", + "10 gp", + "Y" + ], + [ + "{@item Embergrass|HHbH}", + "Desert", + "200 gp", + "Y" + ], + [ + "{@item Everfrost Root|HHbH}", + "Arctic", + "1,000 gp", + "N" + ], + [ + "{@item Everwort Root|HHbH}", + "Mountain", + "20 gp", + "N" + ], + [ + "{@item Fabric Leaf|HHbH}", + "Forest", + "1 gp", + "N" + ], + [ + "{@item Fairybed Reed|HHbH}", + "Swamp", + "10 gp", + "N" + ], + [ + "{@item Fanana|HHbH}", + "Swamp", + "1 gp", + "N" + ], + [ + "{@item Fey's Fear|HHbH}", + "Forest", + "500 gp", + "N" + ], + [ + "{@item Fiend's chilli|HHbH}", + "Mountain", + "1 gp", + "Y" + ], + [ + "{@item Fiendsgate Wisteria|HHbH}", + "Mountain", + "10 gp", + "N" + ], + [ + "{@item Fin Moss|HHbH}", + "Coast", + "10 gp", + "N" + ], + [ + "{@item Fire Flower|HHbH}", + "Desert", + "200 gp", + "Y" + ], + [ + "{@item Firemelon|HHbH}", + "Desert", + "1,000 gp", + "N" + ], + [ + "{@item Fireplume Fennel|HHbH}", + "Desert", + "500 gp", + "N" + ], + [ + "{@item Flumph Fungi|HHbH}", + "Cave", + "5 gp", + "Y" + ], + [ + "{@item Fool's Charm|HHbH}", + "Desert", + "500 gp", + "N" + ], + [ + "{@item Frozen Fuel|HHbH}", + "Arctic", + "50 gp", + "N" + ], + [ + "{@item Fumbleweed|HHbH}", + "Desert", + "1 gp", + "Y" + ], + [ + "{@item Gargoyle's Lichen|HHbH}", + "Cave", + "1 gp", + "Y" + ], + [ + "{@item Ghost Leaf|HHbH}", + "Swamp", + "500 gp", + "Y" + ], + [ + "{@item Giant's Silk|HHbH}", + "Mountain", + "5 gp", + "N" + ], + [ + "{@item Glacier Branch|HHbH}", + "Arctic", + "50 gp", + "N" + ], + [ + "{@item Glide Weed|HHbH}", + "Coast", + "20 gp", + "Y" + ], + [ + "{@item Gloom's Cloak|HHbH}", + "Cave", + "200 gp", + "Y" + ], + [ + "{@item Glowmoss|HHbH}", + "Cave", + "1 gp", + "N" + ], + [ + "{@item Gluebell|HHbH}", + "Swamp", + "50 gp", + "N" + ], + [ + "{@item Golden Pine|HHbH}", + "Arctic", + "100 gp", + "N" + ], + [ + "{@item Golden Truffle|HHbH}", + "Forest", + "200 gp", + "Y" + ], + [ + "{@item Grave Root|HHbH}", + "Swamp", + "200 gp", + "Y" + ], + [ + "{@item Grounder Seed|HHbH}", + "Grassland", + "200 gp", + "Y" + ], + [ + "{@item Hag's Hair|HHbH}", + "Swamp", + "10 gp", + "Y" + ], + [ + "{@item Hamund's Hair|HHbH}", + "Cave", + "500 gp", + "N" + ], + [ + "{@item Heartstopper Weed|HHbH}", + "Grassland", + "50 gp", + "Y" + ], + [ + "{@item Heaven's Chance|HHbH}", + "Mountain", + "1,000 gp", + "Y" + ], + [ + "{@item Hopping Bean|HHbH}", + "Desert", + "10 gp", + "N" + ], + [ + "{@item Hunter's Mud|HHbH}", + "Swamp", + "1 gp", + "Y" + ], + [ + "{@item Ice Mint|HHbH}", + "Arctic", + "1 gp", + "Y" + ], + [ + "{@item Ice Vine|HHbH}", + "Arctic", + "1 gp", + "N" + ], + [ + "{@item Icestone Trunk|HHbH}", + "Arctic", + "1,000 gp", + "Y" + ], + [ + "{@item Icicle Moss|HHbH}", + "Arctic", + "200 gp", + "Y" + ], + [ + "{@item Interrogator's Baton|HHbH}", + "Desert", + "100 gp", + "N" + ], + [ + "{@item Ironleaf Thicket|HHbH}", + "Mountain", + "50 gp", + "Y" + ], + [ + "{@item Jellyfish Vine|HHbH}", + "Coast", + "200 gp", + "Y" + ], + [ + "{@item Jingle Berries|HHbH}", + "Arctic", + "1 gp", + "N" + ], + [ + "{@item Keepsake Daisy|HHbH}", + "Forest", + "500 gp", + "N" + ], + [ + "{@item Ki-Rin's Bounty|HHbH}", + "Mountain", + "500 gp", + "Y" + ], + [ + "{@item Killer Tomato|HHbH}", + "Mountain", + "1 gp", + "N" + ], + [ + "{@item Knock Wood|HHbH}", + "Forest", + "1 gp", + "N" + ], + [ + "{@item Kraken Kelp|HHbH}", + "Coast", + "50 gp", + "Y" + ], + [ + "{@item Lich Lichen|HHbH}", + "Swamp", + "20 gp", + "Y" + ], + [ + "{@item Liftwood|HHbH}", + "Coast", + "1 gp", + "N" + ], + [ + "{@item Lolth's Thorn|HHbH}", + "Cave", + "50 gp", + "N" + ], + [ + "{@item Lotus of the Raven Queen|HHbH}", + "Swamp", + "500 gp", + "Y" + ], + [ + "{@item Lucidity Lavender|HHbH}", + "Swamp", + "50 gp", + "Y" + ], + [ + "{@item Magic Mistletoe|HHbH}", + "Arctic", + "500 gp", + "Y" + ], + [ + "{@item Maiden Moss|HHbH}", + "Swamp", + "100 gp", + "Y" + ], + [ + "{@item Marid's Tail|HHbH}", + "Coast", + "100 gp", + "N" + ], + [ + "{@item Mariner's Friend|HHbH}", + "Coast", + "1 gp", + "Y" + ], + [ + "{@item Mender's Mold|HHbH}", + "Cave", + "1 gp", + "N" + ], + [ + "{@item Merrow Trap|HHbH}", + "Coast", + "10 gp", + "N" + ], + [ + "{@item Mirage Melon|HHbH}", + "Desert", + "1 gp", + "N" + ], + [ + "{@item Mordenkainen's Mint|HHbH}", + "Forest", + "100 gp", + "N" + ], + [ + "{@item Mortician's Cactus|HHbH}", + "Desert", + "1 gp", + "Y" + ], + [ + "{@item Mountain Heart Ginseng|HHbH}", + "Mountain", + "10 gp", + "Y" + ], + [ + "{@item Mud Bane|HHbH}", + "Swamp", + "1,000 gp", + "Y" + ], + [ + "{@item Musical Fruit|HHbH}", + "Grassland", + "1 gp", + "N" + ], + [ + "{@item Nature's Curse|HHbH}", + "Swamp", + "1,000 gp", + "Y" + ], + [ + "{@item Needlecloud Cactus|HHbH}", + "Desert", + "20 gp", + "Y" + ], + [ + "{@item Nightflame Seed|HHbH}", + "Forest", + "10 gp", + "N" + ], + [ + "{@item Nofall Leaves|HHbH}", + "Arctic", + "1 gp", + "Y" + ], + [ + "{@item Nomad's Treasure|HHbH}", + "Desert", + "1 gp", + "N" + ], + [ + "{@item Numbing Bush|HHbH}", + "Grassland", + "20 gp", + "N" + ], + [ + "{@item Odour Begonia|HHbH}", + "Swamp", + "1 gp", + "N" + ], + [ + "{@item Oracle's Leaf|HHbH}", + "Mountain", + "100 gp", + "Y" + ], + [ + "{@item Parrot Poppy|HHbH}", + "Coast", + "1 gp", + "N" + ], + [ + "{@item Peacekeeper's Lily|HHbH}", + "Forest", + "200 gp", + "Y" + ], + [ + "{@item Pearvoyance|HHbH}", + "Coast", + "1 gp", + "Y" + ], + [ + "{@item Peony of Power|HHbH}", + "Grassland", + "1,000 gp", + "N" + ], + [ + "{@item Pinecone of Cold|HHbH}", + "Arctic", + "500 gp", + "N" + ], + [ + "{@item Platinum Star|HHbH}", + "Mountain", + "100 gp", + "Y" + ], + [ + "{@item Polypad|HHbH}", + "Coast", + "100 gp", + "Y" + ], + [ + "{@item Prepyrus|HHbH}", + "Swamp", + "100 gp", + "N" + ], + [ + "{@item Purple Worm Bulb|HHbH}", + "Cave", + "1,000 gp", + "Y" + ], + [ + "{@item Rageroot|HHbH}", + "Desert", + "50 gp", + "N" + ], + [ + "{@item Repellent Lemon|HHbH}", + "Mountain", + "1 gp", + "Y" + ], + [ + "{@item Rimemoss|HHbH}", + "Arctic", + "10 gp", + "N" + ], + [ + "{@item Rumble Cotton|HHbH}", + "Mountain", + "200 gp", + "Y" + ], + [ + "{@item Rush Chillis|HHbH}", + "Mountain", + "500 gp", + "Y" + ], + [ + "{@item Rustfern|HHbH}", + "Cave", + "100 gp", + "N" + ], + [ + "{@item Sailor's Omen|HHbH}", + "Coast", + "500 gp", + "Y" + ], + [ + "{@item Sandrain Flower|HHbH}", + "Desert", + "1,000 gp", + "N" + ], + [ + "{@item Sandtrap Palm|HHbH}", + "Desert", + "5 gp", + "N" + ], + [ + "{@item Scholar's Brush|HHbH}", + "Coast", + "100 gp", + "Y" + ], + [ + "{@item Sea Seeds|HHbH}", + "Coast", + "1 gp", + "N" + ], + [ + "{@item Sea Soap|HHbH}", + "Coast", + "200 gp", + "Y" + ], + [ + "{@item Sentry Bush|HHbH}", + "Mountain", + "1 gp", + "Y" + ], + [ + "{@item Sharpeye Twig|HHbH}", + "Forest", + "100 gp", + "N" + ], + [ + "{@item Shepherd's Soap|HHbH}", + "Grassland", + "1 gp", + "Y" + ], + [ + "{@item Shifter's Jasmine|HHbH}", + "Mountain", + "1,000 gp", + "Y" + ], + [ + "{@item Shunflower|HHbH}", + "Grassland", + "1 gp", + "N" + ], + [ + "{@item Sigil's Mark|HHbH}", + "Coast", + "1,000 gp", + "N" + ], + [ + "{@item Sillypad|HHbH}", + "Swamp", + "1 gp", + "N" + ], + [ + "{@item Silver Root|HHbH}", + "Cave", + "20 gp", + "Y" + ], + [ + "{@item Snakeskin Root|HHbH}", + "Desert", + "1 gp", + "N" + ], + [ + "{@item Soap Grass|HHbH}", + "Grassland", + "1 gp", + "N" + ], + [ + "{@item Soldier's Duty|HHbH}", + "Forest", + "20 gp", + "N" + ], + [ + "{@item Soopa Mushroom|HHbH}", + "Cave", + "1 gp", + "N" + ], + [ + "{@item Sork Root|HHbH}", + "Swamp", + "5 gp", + "N" + ], + [ + "{@item Spectrum Rose|HHbH}", + "Grassland", + "1,000 gp", + "Y" + ], + [ + "{@item Speed Apple|HHbH}", + "Forest", + "50 gp", + "Y" + ], + [ + "{@item Sporecaster|HHbH}", + "Cave", + "20 gp", + "Y" + ], + [ + "{@item Squirtwort|HHbH}", + "Coast", + "5 gp", + "N" + ], + [ + "{@item Steelwood Sap|HHbH}", + "Forest", + "1,000 gp", + "Y" + ], + [ + "{@item Stenchblossom|HHbH}", + "Grassland", + "20 gp", + "N" + ], + [ + "{@item Sticky Fig|HHbH}", + "Desert", + "100 gp", + "N" + ], + [ + "{@item Stonecap Mushrooms|HHbH}", + "Cave", + "500 gp", + "Y" + ], + [ + "{@item Sungi|HHbH}", + "Cave", + "200 gp", + "Y" + ], + [ + "{@item Sylvan Bandage|HHbH}", + "Forest", + "5 gp", + "Y" + ], + [ + "{@item Tailor's Gamble|HHbH}", + "Forest", + "1 gp", + "Y" + ], + [ + "{@item Thaw Bud|HHbH}", + "Arctic", + "1 gp", + "N" + ], + [ + "{@item Titan's Field|HHbH}", + "Cave", + "1,000 gp", + "Y" + ], + [ + "{@item Tlincalli Thorn|HHbH}", + "Desert", + "50 gp", + "Y" + ], + [ + "{@item Toad Skin Shrub|HHbH}", + "Forest", + "20 gp", + "N" + ], + [ + "{@item Touch Grass|HHbH}", + "Grassland", + "100 gp", + "N" + ], + [ + "{@item Tracker's Leaf|HHbH}", + "Grassland", + "10 gp", + "N" + ], + [ + "{@item Treant Seed|HHbH}", + "Forest", + "1,000 gp", + "Y" + ], + [ + "{@item Troll's Snot|HHbH}", + "Swamp", + "1 gp", + "Y" + ], + [ + "{@item Twice-Blessed Clover|HHbH}", + "Grassland", + "500 gp", + "N" + ], + [ + "{@item Umbra Tongue|HHbH}", + "Cave", + "50 gp", + "Y" + ], + [ + "{@item Vampire's Fang|HHbH}", + "Mountain", + "20 gp", + "N" + ], + [ + "{@item Volo Tree|HHbH}", + "Desert", + "10 gp", + "N" + ], + [ + "{@item Whisper Puff|HHbH}", + "Grassland", + "50 gp", + "N" + ], + [ + "{@item Winterlight Bloom|HHbH}", + "Arctic", + "200 gp", + "Y" + ], + [ + "{@item Wizard's Friend|HHbH}", + "Grassland", + "100 gp", + "N" + ], + [ + "{@item Yell Pepper|HHbH}", + "Desert", + "1 gp", + "No" + ], + [ + "{@item Yeti Brush|HHbH}", + "Arctic", + "5 gp", + "N" + ] + ] }, { - "name": "Stenchblossom", + "name": "Common Arctic Herbs", "source": "HHbH", - "page": 34, - "type": "Herb", - "rarity": "rare", - "value": 2000, - "property": [ - "Hrb" + "page": 42, + "colLabels": [ + "d6", + "Herb" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "They say a rose by any other name would smell as sweet\u2014in the same vein, the stenchblossom would smell just as horrid. Described as a mix between fresh dung and rotting meat, this horrid variety of daisy relies on its stench to attract flies and other insects as a means of spreading its pollen. It is unknown what brave or foolhardy soul first discovered this, but consuming this herb, will cause you to emit the same kind of odour as the herb, thankfully only for a short time." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "As an action, you may consume this herb, causing you to emit a debilitating odour for the next 10 minutes. During this time, any creature that ends its turn within 5 feet of you and that can smell, must make a {@dc 12} Constitution saving throw. On a failure, that creature makes all attacks at disadvantage, and attacks against them have advantage as they wretch. This effect ends if the creature moves more than 5 feet away from you, or loses their sense of smell." - ] - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Grassland", - "prep": "No" - }, - "foundryType": "consumable" + "rows": [ + [ + "1", + "{@item Nofall Leaves|HHbH}" + ], + [ + "2", + "{@item Ice Vine|HHbH}" + ], + [ + "3", + "{@item Cold Brush|HHbH}" + ], + [ + "4", + "{@item Ice Mint|HHbH}" + ], + [ + "5", + "{@item Thaw Bud|HHbH}" + ], + [ + "6", + "{@item Jingle Berries|HHbH}" + ] + ] }, { - "name": "Sticky Fig", + "name": "Common Cave Herbs", "source": "HHbH", - "page": 34, - "type": "Herb", - "rarity": "rare", - "value": 10000, - "property": [ - "Hrb" + "page": 42, + "colLabels": [ + "d6", + "Herb" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "A strain of fig identifiable by the way it glistens like a diamond in the desert sun, the shiny veneer of this fruit is actually a hardened, sticky mucus that it produces as a method to reduce water-loss. While it is edible, the fruit is quite unpleasant, due to its interior texture that can be best described as a spider-web covered in snot. Beyond that, the fruit also has an odd effect on creatures that imbibe it, causing them to excrete the same mucus from their lower extremities, giving them a surer grip in treacherous environments." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "As an action, you may eat this herb. For the next hour, you produce a sticky mucus that adheres you to the surface you stand on, giving you advantage on any saving throw or ability check to avoid being moved against your will, as well as giving you a climb speed equal to your walk speed." - ] - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Desert", - "prep": "No" - }, - "foundryType": "consumable" + "rows": [ + [ + "1", + "{@item Basilisk's Appetiser|HHbH}" + ], + [ + "2", + "{@item Soopa Mushroom|HHbH}" + ], + [ + "3", + "{@item Glowmoss|HHbH}" + ], + [ + "4", + "{@item Compass Rose|HHbH}" + ], + [ + "5", + "{@item Mender's Mold|HHbH}" + ], + [ + "6", + "{@item Gargoyle's Lichen|HHbH}" + ] + ] }, { - "name": "Stonecap Mushrooms", + "name": "Common Coast Herbs", "source": "HHbH", - "page": 34, - "type": "Herb", - "rarity": "rare", - "value": 50000, - "property": [ - "Hrb" + "page": 42, + "colLabels": [ + "d6", + "Herb" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "These hardy grey mushrooms have the curious property of absorbing the minerals of the rocky terrain in which they grow. The result is an extremely tough shell on their cap that helps prevent them from being eaten by wandering animal foragers. However, with a proper boiling technique, these shells can be broken down and become edible, lending their durability to the imbiber (just don't plan on having a pleasant experience on the toilet the next day)." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "For 8 hours after you use this herb, any critical hits made against you are turned into normal hits and any extra effects that would be triggered by that critical hit are negated." - ] - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Cave", - "prep": "Yes" - }, - "foundryType": "consumable" + "rows": [ + [ + "1", + "{@item Mariner's Friend|HHbH}" + ], + [ + "2", + "{@item Sea Seeds|HHbH}" + ], + [ + "3", + "{@item Liftwood|HHbH}" + ], + [ + "4", + "{@item Pearvoyance|HHbH}" + ], + [ + "5", + "{@item Parrot Poppy|HHbH}" + ], + [ + "6", + "{@item Breeze Nuts|HHbH}" + ] + ] }, { - "name": "Sungi", + "name": "Common Desert Herbs", "source": "HHbH", - "page": 34, - "type": "Herb", - "rarity": "rare", - "value": 20000, - "property": [ - "Hrb" + "page": 42, + "colLabels": [ + "d6", + "Herb" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "There are some green adventurers that tell tales of times when they discovered a cave filled with phosphorescent mushrooms and the ghostly beauty they inspire; such stories are nothing when compared to the dazzling radiance of the sungi. A subterranean mushroom that contains a magical light rivalling that of the sun, this incredibly bright fungus is almost like an oasis in the suffocating darkness of a deep cave. The luminescence of the sungi is so bright, that clusters of them are capable of creating miniature ecosystems by themselves, surrounded by insects that resemble those on the surface, rather than specimens normally found in subterranean systems." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "This herb may be applied to one melee weapon or up to 10 pieces of ammunition. A weapon that has had this herb applied to it is considered magical and deals an additional {@damage 1d8} radiant damage upon its first successful hit in a turn. This effect lasts for one hour." - ] - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Cave", - "prep": "Yes" - }, - "foundryType": "consumable" + "rows": [ + [ + "1", + "{@item Mirage Melon|HHbH}" + ], + [ + "2", + "{@item Nomad's Treasure|HHbH}" + ], + [ + "3", + "{@item Fumbleweed|HHbH}" + ], + [ + "4", + "{@item Yell Pepper|HHbH}" + ], + [ + "5", + "{@item Mortician's Cactus|HHbH}" + ], + [ + "6", + "{@item Snakeskin Root|HHbH}" + ] + ] }, { - "name": "Sylvan Bandage", + "name": "Common Forest Herbs", "source": "HHbH", - "page": 34, - "type": "Herb", - "rarity": "rare", - "value": 500, - "property": [ - "Hrb" + "page": 42, + "colLabels": [ + "d6", + "Herb" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "An ubiquitous, blood-red moss that is found growing on the shaded sides of trees. The many survival adaptations developed by this moss also make it incredibly useful when applied as a healing poultice; its water retention methods act as an anticoagulant, its anti-parasitic coating acts as an antiseptic, and its sponginess is just generally useful when applied as a bandage (thus its common name)." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "When you use this herb during a short rest, you regain any number of hit die you spent to recover hit points during that rest." - ] - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Forest", - "prep": "Yes" - }, - "foundryType": "consumable" + "rows": [ + [ + "1", + "{@item Candle Rose|HHbH}" + ], + [ + "2", + "{@item Cracker Nut|HHbH}" + ], + [ + "3", + "{@item Tailor's Gamble|HHbH}" + ], + [ + "4", + "{@item Deadwood|HHbH}" + ], + [ + "5", + "{@item Fabric Leaf|HHbH}" + ], + [ + "6", + "{@item Knock Wood|HHbH}" + ] + ] }, { - "name": "Tailor's Gamble", + "name": "Common Grassland Herbs", "source": "HHbH", - "page": 34, - "type": "Herb", - "rarity": "common", - "value": 100, - "property": [ - "Hrb" + "page": 42, + "colLabels": [ + "d6", + "Herb" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "While most berries of the chromat oak area dull black colour (and unbearably tart at that), when grown under optimal conditions, they may occasionally produce a single berry that shines in every colour of the rainbow. This berry is highly prized as its juice is a potent dye ingredient\u2014capable of colouring an entire article of clothing despite being only the size of a grape. Unfortunately, it is impossible to determine exactly which colour this prismatic fruit will impart until after the dye has set into the fabric, but some people enjoy the random chance and consider it to be a minor spectacle." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "As part of preparing this herb, you must soak an article of clothing, a creature's hair, or a length of fabric no larger than 3 square feet in area, into a solution of water and this herb. Once the herb has been applied, the soaked item is permanently dyed a certain colour randomly determined by the table below.", - { - "type": "table", - "caption": "Tailor's Gamble Colour Table", - "page": 34, - "colLabels": [ - "d8", - "Colour" - ], - "colStyles": [ - "col-2 text-center", - "col-10 text-center" - ], - "rows": [ - [ - "1", - "Red" - ], - [ - "2", - "Orange" - ], - [ - "3", - "Yellow" - ], - [ - "4", - "Green" - ], - [ - "5", - "Blue" - ], - [ - "6", - "Indigo" - ], - [ - "7", - "Violet" - ], - [ - "8", - "White" - ] - ] - } - ] - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Forest", - "prep": "Yes" - }, - "foundryType": "consumable" + "rows": [ + [ + "1", + "{@item Shunflower|HHbH}" + ], + [ + "2", + "{@item Musical Fruit|HHbH}" + ], + [ + "3", + "{@item Soap Grass|HHbH}" + ], + [ + "4", + "{@item Bird Seed|HHbH}" + ], + [ + "5", + "{@item Courter's Perfume|HHbH}" + ], + [ + "6", + "{@item Shepherd's Soap|HHbH}" + ] + ] }, { - "name": "Thaw Bud", + "name": "Common Mountain Herbs", "source": "HHbH", - "page": 35, - "type": "Herb", - "rarity": "common", - "value": 100, - "property": [ - "Hrb" + "page": 42, + "colLabels": [ + "d6", + "Herb" ], - "charges": "{@dice 1d6}", - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "In their flower stage, these buds have large purple, star-shaped petals and are some of the first to bloom during the thawing months. This is in large part due to an adaptation during their budding stage, in which they secrete a saline solution that causes the snow around it to melt quickly, freeing the trapped bud to warmer sun and giving it the early energy push it needs to grow. However, for a variety of reasons, some clumps never end up flowering and remain in their bud form. While unfortunate to the flower, it is useful for foragers that need a way to cut through thick snow or ice in a hurry." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "This herb contains {@dice 1d6} charges, corresponding to the number of buds picked. As an action, you may use a charge to crush one of these buds and rub the resulting secretion on a patch of ice or snow, causing it to melt. One charge can melt a patch with an area that is up to 5-foot square and 1 inch thick." - ] - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Arctic", - "prep": "No" - }, - "foundryType": "consumable" + "rows": [ + [ + "1", + "{@item Fiend's chilli|HHbH}" + ], + [ + "2", + "{@item Killer Tomato|HHbH}" + ], + [ + "3", + "{@item Dwarf's Bane|HHbH}" + ], + [ + "4", + "{@item Repellent Lemon|HHbH}" + ], + [ + "5", + "{@item Sentry Bush|HHbH}" + ], + [ + "6", + "{@item Aloyleaf|HHbH}" + ] + ] }, { - "name": "Titan's Field", + "name": "Common Swamp Herbs", "source": "HHbH", - "page": 35, - "type": "Herb", - "rarity": "rare", - "value": 100000, - "property": [ - "Hrb" + "page": 42, + "colLabels": [ + "d6", + "Herb" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "Cave-dwelling cultures across the land all share a similar myth\u2014that of a slumbering or deceased creature of unfathomable size, buried deep beneath the ground. As its blood rises to the surface, it waters patches of soil which in turn sprout a magical, glowing blue grass that contains a portion of the titan's power. What is even more amazing is that this myth is not far off from the truth. In fact, what these cultures thought was grass is actually a sprouting mycelium network, and the buried titan is a massive fungus that spreads underground across continental distances. By covering oneself in this mycelium, it is possible to connect oneself to this network and thus share in some of the power and knowledge of this ancient and omnipresent organism." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "For 8 hours after using this herb, you are connected to the mycelium network, granting you the following abilities:", - { - "type": "list", - "page": 35, - "items": [ - "You have a {@sense tremorsense|MM} out to 60 feet.", - "You have advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Insight}) checks", - "You may use your action to teleport you and up to 6 willing creatures within 10 feet of you, to a cave location you have visited before. Once you have used this ability once, you cannot use it again until you finish a short or long rest.", - "Whenever you take damage, you may use your reaction to reduce the damage taken by {@damage 1d12} by redirecting some of it into the mycelium network itself. Once you have used this ability 6 times, your connection to the mycelium network breaks, and the effect of this herb ends immediately." - ] - } - ] - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Cave", - "prep": "Yes" - }, - "foundryType": "consumable" + "rows": [ + [ + "1", + "{@item Odour Begonia|HHbH}" + ], + [ + "2", + "{@item Hunter's Mud|HHbH}" + ], + [ + "3", + "{@item Sillypad|HHbH}" + ], + [ + "4", + "{@item Fanana|HHbH}" + ], + [ + "5", + "{@item Chef's Trick|HHbH}" + ], + [ + "6", + "{@item Troll's Snot|HHbH}" + ] + ] }, { - "name": "Tlincalli Thorn", + "name": "Foraging Herb Table", "source": "HHbH", - "page": 35, - "type": "Herb", - "rarity": "rare", - "value": 5000, - "property": [ - "Hrb" + "page": 3, + "colLabels": [ + "{@skillCheck survival #$prompt_number:min=1,title=Enter your bonus to Survival checks!,default=1$#|d20}", + "Result" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "A particularly fierce looking cactus that grows in a hook shape resembling that of a {@creature tlincalli|VGM|tlincalli's} scorpion-like stinger. In fact, it is this property that makes this herb curious to magi-botanists, as the {@creature tlincalli|VGM} themselves are instinctively drawn to these plants and will prioritise laying their eggs among themw henever possible. Unfortunately, no scholar has managed to interview a {@creature tlincalli|VGM} and discover what connection (if any) they have to this plant, but the current theory is that the two specimens shaped each other's development\u2014with the {@creature tlincalli|VGM} protecting the plant from harm, while in exchange, the strange venoms inherent in the needles of the plant are what give the young {@creature tlincalli|VGM} the hard exoskeletons that protect them in their most vulnerable years." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "For 4 hours after preparing this herb, you gain a +1 bonus to your AC as your skin becomes exceptionally hard and scale-like." - ] - } + "colStyles": [ + "col-2 text-center", + "col-10 text-center" ], - "customProperties": { - "lcn": "Desert", - "prep": "Yes" - }, - "foundryType": "consumable" + "rows": [ + [ + "1\u20139", + "{@homebrew Character finds nothing.}" + ], + [ + "10\u201315", + "Character finds enough food to feed a Medium-sized creature for one day." + ], + [ + "16\u201320", + "Character finds a common herb. Roll on the appropriate environment's common herb table to determine the result." + ], + [ + "21+", + "Character finds a rare herb. Roll on the appropriate environment's rare herb table to determine the result." + ] + ] }, { - "name": "Toad Skin Shrub", + "name": "Herb's Relative Rarity Table", "source": "HHbH", - "page": 35, - "type": "Herb", - "rarity": "rare", - "value": 2000, - "property": [ - "Hrb" + "page": 3, + "colLabels": [ + "d100", + "Herb's Table Position", + "{@dice d100} roll" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "A type of oleander easily identified by its yellow petals dappled with dark spots that resemble the skin of a toad. Like other varieties of oleander, this herb is extremely toxic. In fact, this herb is so toxic, that consuming it will cause one's body to immediately attempt to shed the hazardous chemicals from their body through their skin, and thus becoming rather toxic themselves. Some animals actually take advantage of this by leveraging their natural resistances to poisons to imbibe this plant and thus gaining a protective coat of poison themselves." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "As an action, you may eat this herb, forcing you to succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for one hour. Regardless of the outcome, you also secrete a toxic slime from your skin for the next hour that forces any creature that touches you or who hits you with a melee weapon attack to succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned}." - ] - } + "colStyles": [ + "col-4 text-center", + "col-4 text-center", + "col-4 text-center" + ], + "rows": [ + [ + "99\u2013100", + "2 or 16", + "99" + ], + [ + "96\u201398", + "3 or 15", + "96" + ], + [ + "91\u201395", + "4 or 14", + "91" + ], + [ + "85\u201390", + "5 or 13", + "85" + ], + [ + "77\u201384", + "6 or 12", + "77" + ], + [ + "68\u201376", + "7 or 11", + "68" + ], + [ + "57\u201367", + "8 or 10", + "57" + ], + [ + "44\u201356", + "9", + "44" + ], + [ + "1\u201343", + "Herb not found", + "1" + ] + ], + "footnotes": [ + "{@note First column added to enable 5eTools style rollable table.}" + ] + }, + { + "name": "Rare Arctic Herbs", + "source": "HHbH", + "page": 42, + "colLabels": [ + "2d8", + "Herb" ], - "customProperties": { - "lcn": "Forest", - "prep": "No" - }, - "foundryType": "consumable" + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "2", + "{@item Icestone Trunk|HHbH}" + ], + [ + "3", + "{@item Magic Mistletoe|HHbH}" + ], + [ + "4", + "{@item Icicle Moss|HHbH}" + ], + [ + "5", + "{@item Golden Pine|HHbH}" + ], + [ + "6", + "{@item Glacier Branch|HHbH}" + ], + [ + "7", + "{@item Auril's Hair|HHbH}" + ], + [ + "8", + "{@item Blubber Bulb|HHbH}" + ], + [ + "9", + "{@item Yeti Brush|HHbH}" + ], + [ + "10", + "{@item Rimemoss|HHbH}" + ], + [ + "11", + "{@item Ashfree Birch|HHbH}" + ], + [ + "12", + "{@item Frozen Fuel|HHbH}" + ], + [ + "13", + "{@item Crystal Fruit|HHbH}" + ], + [ + "14", + "{@item Winterlight Bloom|HHbH}" + ], + [ + "15", + "{@item Pinecone of Cold|HHbH}" + ], + [ + "16", + "{@item Everfrost Root|HHbH}" + ] + ] }, { - "name": "Touch Grass", + "name": "Rare Cave Herbs", "source": "HHbH", - "page": 36, - "type": "Herb", - "rarity": "rare", - "value": 10000, - "property": [ - "Hrb" + "page": 42, + "colLabels": [ + "2d8", + "Herb" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "Occasionally, patches of ordinary grass can become imbued with a weak magical presence, usually as a result of ambient spells in the area, or the blood of a magical creature spilling upon it. Regardless of its origin, this phenomenon changes the grass, making it able to absorb and store magic for a brief amount of time. While useless for permanent storage like some magical rings would be, its tendency to release stored spells at the slightest provocation has been turned into an advantage by some mages, who mash the grass into a ball, {@action cast a spell} into it, and then lob it at their enemies as a way of extending otherwise range-limited spells." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "When you {@action cast a spell} that has a range of touch, you may target this herb instead of the spell's usual targets. If you do so, this herb absorbs that spell to be unleashed upon the next valid target that it touches. As an action, you may throw this herb at a target within 20 feet of you, treating it as a ranged weapon attack. On a successful hit, this herb does no damage, but instead unleashes the spell it had stored inside of it on the target instead. This herb can only absorb one spell at a time and can only hold a spell for 10 minutes, after which the magic dissipates and the spell is wasted. Either way, once this herb has released a stored spell, it breaks apart and becomes useless." - ] - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Grassland", - "prep": "No" - }, - "foundryType": "consumable" + "rows": [ + [ + "2", + "{@item Titan's Field|HHbH}" + ], + [ + "3", + "{@item Hamund's Hair|HHbH}" + ], + [ + "4", + "{@item Sungi|HHbH}" + ], + [ + "5", + "{@item Creeper's Folly|HHbH}" + ], + [ + "6", + "{@item Lolth's Thorn|HHbH}" + ], + [ + "7", + "{@item Silver Root|HHbH}" + ], + [ + "8", + "{@item Brighteye Carrots|HHbH}" + ], + [ + "9", + "{@item Flumph Fungi|HHbH}" + ], + [ + "10", + "{@item Buried Moonlight|HHbH}" + ], + [ + "11", + "{@item Sporecaster|HHbH}" + ], + [ + "12", + "{@item Umbra Tongue|HHbH}" + ], + [ + "13", + "{@item Rustfern|HHbH}" + ], + [ + "14", + "{@item Gloom's Cloak|HHbH}" + ], + [ + "15", + "{@item Stonecap Mushrooms|HHbH}" + ], + [ + "16", + "{@item Purple Worm Bulb|HHbH}" + ] + ] }, { - "name": "Tracker's Leaf", + "name": "Rare Coast Herbs", "source": "HHbH", - "page": 36, - "type": "Herb", - "rarity": "rare", - "value": 1000, - "property": [ - "Hrb" + "page": 43, + "colLabels": [ + "2d8", + "Herb" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "A fairly common leaf found on bushes throughout grasslands, it has a strong smell when crushed which is reminiscent of menthol mixed with formaldehyde. This potent combination causes the olfactory senses to temporarily enter overdrive, allowing the user to smell things that they would not otherwise." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "As an action, you may crush this leaf and smell it. If you do so, your sense of smell improves drastically for the next 10 minutes, granting you advantage on any Wisdom ({@skill Perception}) checks made that rely on smell." - ] - }, - { - "type": "quote", - "entries": [ - "There is a unique torture method that I once had the misfortune of experiencing which involves the forced use of tracker's leaf and then locking the poor individual in a small space with a foul smelling substance such as rotting meat. In my case, I was kept with a bag of my own clothes, which I had not had a chance to wash during a several month-long journey (for a more detailed depiction, read 'Hamund's Harrows XIII')." - ], - "by": "Hamund" - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Grassland", - "prep": "No" - }, - "foundryType": "consumable" + "rows": [ + [ + "2", + "{@item Sigil's Mark|HHbH}" + ], + [ + "3", + "{@item Aboleth Stalk|HHbH}" + ], + [ + "4", + "{@item Jellyfish Vine|HHbH}" + ], + [ + "5", + "{@item Scholar's Brush|HHbH}" + ], + [ + "6", + "{@item Kraken Kelp|HHbH}" + ], + [ + "7", + "{@item Glide Weed|HHbH}" + ], + [ + "8", + "{@item Merrow Trap|HHbH}" + ], + [ + "9", + "{@item Squirtwort|HHbH}" + ], + [ + "10", + "{@item Fin Moss|HHbH}" + ], + [ + "11", + "{@item Drowner's Reach|HHbH}" + ], + [ + "12", + "{@item Bubblemelon|HHbH}" + ], + [ + "13", + "{@item Marid's Tail|HHbH}" + ], + [ + "14", + "{@item Sea Soap|HHbH}" + ], + [ + "15", + "{@item Sailor's Omen|HHbH}" + ], + [ + "16", + "{@item Barrier Coral|HHbH}" + ] + ] }, { - "name": "Treant Seed", + "name": "Rare Desert Herbs", "source": "HHbH", - "page": 36, - "type": "Herb", - "rarity": "rare", - "value": 100000, - "property": [ - "Hrb" + "page": 43, + "colLabels": [ + "2d8", + "Herb" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "As protectors of nature and the natural cycle, the tree guardians known as '{@creature treant|MM|treants}' are well aware of the necessity of their own eventual deaths. While most take the end of their service with calm acceptance, on occasion, they will leave behind a single glowing seed upon their demise. Usually this occurs when a {@creature treant|MM} feels its domain is under threat and there are no other trees close to awakening to take up its vigil. Indeed, this seed contains a concentration of all of the {@creature treant|MM|treant's} will and power, granting its strength to whomever may take it, in the hopes that they use it to serve the forest it failed to protect." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "When you use this herb, you transform into a {@creature treant|MM} {@homebrew |(as outlined in the Monster Manual)}, with all your equipment melding into your new form and unavailable to use until this effect ends. If you do not have room to grow into your new form, the transformation reverts immediately and the herb is wasted. While a {@creature treant|MM}, you retain your alignment, proficiencies, knowledge, spellcasting, and class abilities, but replace all other features with that of the {@creature treant|MM}, including hit points. You return to your normal form after 4 hours, or if you drop to 0 hit points, at which point you revert immediately, with any excess damage carrying over to your normal form." - ] - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Forest", - "prep": "Yes" - }, - "foundryType": "consumable" + "rows": [ + [ + "2", + "{@item Firemelon|HHbH}" + ], + [ + "3", + "{@item Fireplume Fennel|HHbH}" + ], + [ + "4", + "{@item Fire Flower|HHbH}" + ], + [ + "5", + "{@item Sticky Fig|HHbH}" + ], + [ + "6", + "{@item Tlincalli Thorn|HHbH}" + ], + [ + "7", + "{@item Needlecloud Cactus|HHbH}" + ], + [ + "8", + "{@item Hopping Bean|HHbH}" + ], + [ + "9", + "{@item Sandtrap Palm|HHbH}" + ], + [ + "10", + "{@item Volo Tree|HHbH}" + ], + [ + "11", + "{@item Cleric's Cane|HHbH}" + ], + [ + "12", + "{@item Rageroot|HHbH}" + ], + [ + "13", + "{@item Interrogator's Baton|HHbH}" + ], + [ + "14", + "{@item Embergrass|HHbH}" + ], + [ + "15", + "{@item Fool's Charm|HHbH}" + ], + [ + "16", + "{@item Sandrain Flower|HHbH}" + ] + ] }, { - "name": "Troll's Snot", + "name": "Rare Forest Herbs", "source": "HHbH", - "page": 36, - "type": "Herb", - "rarity": "common", - "value": 100, - "property": [ - "Hrb" + "page": 43, + "colLabels": [ + "2d8", + "Herb" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "These hanging, pale-green vines grow in along, interconnected formation that resembles the infamous bogeys expelled from a troll's nostrils when it sneezes. The sticky nature of the plant allows it to capture insects like a spider's web. When birds inevitably feed on these insects, they also inadvertently consume the vine's seed pods, causing them to spread them far and wide. This remarkable trait has caused the troll's snot to be found all across the land (as disgusting as that sentence may be). When these seeds are pressed into an oil and rubbed on one's hands, they exude a similar sticky substance to the plant, which some cultures have used to accomplish a variety of feats." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "For 8 hours after using this herb, your hands exude a sticky substance that grants you advantage on Strength ({@skill Athletics}) checks made to climb or {@action grapple} something, and you cannot be disarmed of an object in your hand involuntarily." - ] - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Swamp", - "prep": "Yes" - }, - "foundryType": "consumable" + "rows": [ + [ + "2", + "{@item Treant Seed|HHbH}" + ], + [ + "3", + "{@item Keepsake Daisy|HHbH}" + ], + [ + "4", + "{@item Golden Truffle|HHbH}" + ], + [ + "5", + "{@item Sharpeye Twig|HHbH}" + ], + [ + "6", + "{@item Dryad's Secret|HHbH}" + ], + [ + "7", + "{@item Soldier's Duty|HHbH}" + ], + [ + "8", + "{@item Elven Leaf|HHbH}" + ], + [ + "9", + "{@item Sylvan Bandage|HHbH}" + ], + [ + "10", + "{@item Nightflame Seed|HHbH}" + ], + [ + "11", + "{@item Toad Skin Shrub|HHbH}" + ], + [ + "12", + "{@item Speed Apple|HHbH}" + ], + [ + "13", + "{@item Mordenkainen's Mint|HHbH}" + ], + [ + "14", + "{@item Peacekeeper's Lily|HHbH}" + ], + [ + "15", + "{@item Fey's Fear|HHbH}" + ], + [ + "16", + "{@item Steelwood Sap|HHbH}" + ] + ] }, { - "name": "Twice-Blessed Clover", + "name": "Rare Grassland Herbs", "source": "HHbH", - "page": 37, - "type": "Herb", - "rarity": "rare", - "value": 50000, - "property": [ - "Hrb" + "page": 43, + "colLabels": [ + "2d8", + "Herb" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "An auspicious variety of clover, identifiable by its seven leaves and faint glow. It is extremely rare due to the highly-specific circumstances of its creation\u2014the clover is actually created when a capricious noble of the Feywild makes a connection with a lawful-good celestial or deity. This unlikely pairing causes a clover in the Multiverse to spontaneously transform into one that is now said to be \"twice-blessed\"." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "As a bonus action, you may crush this clover in your hand. If you do so, any attack rolls, ability checks, and saving throws you make until the start of your next turn are made with advantage. When used once, this herb becomes useless." - ] - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Grassland", - "prep": "No" - }, - "foundryType": "consumable" + "rows": [ + [ + "2", + "{@item Spectrum Rose|HHbH}" + ], + [ + "3", + "{@item Blighted Pollen|HHbH}" + ], + [ + "4", + "{@item Crackle Bark|HHbH}" + ], + [ + "5", + "{@item Wizard's Friend|HHbH}" + ], + [ + "6", + "{@item Heartstopper Weed|HHbH}" + ], + [ + "7", + "{@item Numbing Bush|HHbH}" + ], + [ + "8", + "{@item Boom Maize|HHbH}" + ], + [ + "9", + "{@item Bramble Rice|HHbH}" + ], + [ + "10", + "{@item Tracker's Leaf|HHbH}" + ], + [ + "11", + "{@item Stenchblossom|HHbH}" + ], + [ + "12", + "{@item Whisper Puff|HHbH}" + ], + [ + "13", + "{@item Touch Grass|HHbH}" + ], + [ + "14", + "{@item Grounder Seed|HHbH}" + ], + [ + "15", + "{@item Twice-Blessed Clover|HHbH}" + ], + [ + "16", + "{@item Peony of Power|HHbH}" + ] + ] }, { - "name": "Umbra Tongue", + "name": "Rare Mountain Herbs", "source": "HHbH", - "page": 37, - "type": "Herb", - "rarity": "rare", - "value": 5000, - "property": [ - "Hrb" + "page": 43, + "colLabels": [ + "2d8", + "Herb" ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "For obvious reasons, it is extraordinarily difficult to find plants in the dark depths of caves. However, there is one plant that not only manages to survive in an environment devoid of sunlight, it actually manages to thrive down there. The umbra tongue is a variety of liverwort identifiable by its clumps of black leaves that litter the ground. Whereas most plants require sunlight for photosynthesis, this herb actually does the opposite and consumes the darkness itself, creating an eerie purple glow on its leaf edges as a side effect. Cave dwellers have long discovered the medicinal use of this plant, as it can be easily applied to the skin like a patch, whereupon it takes root and transfers the energy it pulls from the shadows into vitality for the creature that wears it." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "For 8 hours after using this herb, you gain 6 temporary hit points whenever you start your turn in darkness." - ] - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Cave", - "prep": "Yes" - }, - "foundryType": "consumable" + "rows": [ + [ + "2", + "{@item Heaven's Chance|HHbH}" + ], + [ + "3", + "{@item Rush Chillis|HHbH}" + ], + [ + "4", + "{@item Echo Wood|HHbH}" + ], + [ + "5", + "{@item Platinum Star|HHbH}" + ], + [ + "6", + "{@item Basilisk Tongues|HHbH}" + ], + [ + "7", + "{@item Vampire's Fang|HHbH}" + ], + [ + "8", + "{@item Mountain Heart Ginseng|HHbH}" + ], + [ + "9", + "{@item Giant's Silk|HHbH}" + ], + [ + "10", + "{@item Fiendsgate Wisteria|HHbH}" + ], + [ + "11", + "{@item Everwort Root|HHbH}" + ], + [ + "12", + "{@item Ironleaf Thicket|HHbH}" + ], + [ + "13", + "{@item Oracle's Leaf|HHbH}" + ], + [ + "14", + "{@item Rumble Cotton|HHbH}" + ], + [ + "15", + "{@item Ki-Rin's Bounty|HHbH}" + ], + [ + "16", + "{@item Shifter's Jasmine|HHbH}" + ] + ] }, { - "name": "Vampire's Fang", + "name": "Rare Swamp Herbs", "source": "HHbH", - "page": 37, - "type": "Herb", - "rarity": "rare", - "value": 2000, - "property": [ - "Hrb" + "page": 43, + "colLabels": [ + "2d8", + "Herb" ], - "charges": "{@dice 1d8}", - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "A pernicious and spiky herb found buried into cliffsides and unassuming hiking spots. In order to compensate for poor soil quality, this herb uses its hollow thorns as needles that drain the blood of any hapless creatures that stumble upon them." - ] - }, - { - "type": "entries", - "name": "Effect:", - "entries": [ - "This herb has {@dice 1d8} charges. As an action, you may wrap the roots of this herb around your arm while leaving its spiky flower held in a free hand. So long a sthis herb is wrapped around your arm, whenever a creature that has blood in its body dies within 5 feet of you, you may expend a charge in order to use your reaction to drain that creature's blood, granting you temporary hit points equal to their challenge rating (minimum of 1)." - ] - } + "colStyles": [ + "col-2 text-center", + "col-10" ], - "customProperties": { - "lcn": "Mountain", - "prep": "No" - }, - "foundryType": "consumable" - }, + "rows": [ + [ + "2", + "{@item Mud Bane|HHbH}" + ], + [ + "3", + "{@item Lotus of the Raven Queen|HHbH}" + ], + [ + "4", + "{@item Corpse Hands|HHbH}" + ], + [ + "5", + "{@item Maiden Moss|HHbH}" + ], + [ + "6", + "{@item Lucidity Lavender|HHbH}" + ], + [ + "7", + "{@item Banshee Vine|HHbH}" + ], + [ + "8", + "{@item Fairybed Reed|HHbH}" + ], + [ + "9", + "{@item Sork Root|HHbH}" + ], + [ + "10", + "{@item Hag's Hair|HHbH}" + ], + [ + "11", + "{@item Lich Lichen|HHbH}" + ], + [ + "12", + "{@item Gluebell|HHbH}" + ], + [ + "13", + "{@item Prepyrus|HHbH}" + ], + [ + "14", + "{@item Grave Root|HHbH}" + ], + [ + "15", + "{@item Ghost Leaf|HHbH}" + ], + [ + "16", + "{@item Nature's Curse|HHbH}" + ] + ] + } + ], + "book": [ { - "name": "Volo Tree", + "name": "Hamund's Herbalism Handbook", + "id": "HHbH", "source": "HHbH", - "page": 37, - "type": "Herb", - "rarity": "rare", - "value": 1000, - "property": [ - "Hrb" - ], - "entries": [ + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/Cover.webp", + "published": "2022-09-03", + "author": "Jasmine Yang", + "contents": [ { - "type": "entries", - "name": "Description:", - "entries": [ - "Despite the name and appearance, this plant is not actually a tree, but is actually an extremely large and leafy variety of cactus. Rather than solid wood like a real tree, the trunk is actually formed from thousands of thin needles that weave together into a sturdy structure and allow it to disperse heat in the harsh desert sun. Clothes, hats, and roof thatching made from these hardy plants are extremely common and useful when in the desert (even though they are admittedly a little scratchy)." - ] + "name": "Cover Page, Credits & Changelog" }, { - "type": "entries", - "name": "Effect:", - "entries": [ - "You may spend 10 minutes weaving the fibres of this plant into protective clothing for you to wear. While wearing it, you have advantage on any Constitution saving throws made to resist the adverse effects of hot weather." - ] + "name": "Introduction", + "ordinal": { + "type": "chapter", + "identifier": 1 + } }, { - "type": "quote", - "entries": [ - "I would like to state emphatically for the record that it was I, not Volo, who was the first to discover this plant (nor did I misidentify it as a tree). I actually came across this tree several months before he did, but alas, on my return trip to the herbologist society to record my discovery, I was waylaid by a lost princess that required my aid in returning to her kingdom. While I did manage to rescue the desperate royal, I found to my dismay that Volo had beaten me back home and taken all of my credit\u2014something that I keep as one of the few regrets of my career (for more information on the story of the lost princess, pick up a copy of 'Hamund's Harrowing Histories, vol XIV')." - ], - "by": "Hamund" - } - ], - "customProperties": { - "lcn": "Desert", - "prep": "No" - }, - "foundryType": "consumable" - }, - { - "name": "Whisper Puff", - "source": "HHbH", - "page": 37, - "type": "Herb", - "rarity": "rare", - "value": 5000, - "property": [ - "Hrb" - ], - "charges": "{@dice 1d8}", - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "From a distance, the fluffy, white heads of the whisper puff may make them seem like cotton. However, upon closer inspection, one can find a faint glow of magic radiating from each fibre, giving it the appearance of a small halo. The magic inherent in the whisper puff gives it a strange property that allows it to channel the flow of magic, but only when in close proximity to the source. Functionally, this has led to mages to stuff wads of this plant's fibres into their mouths in order to cast verbal-based spells without having to actually speak in anything but an inaudible whisper, an ability perfectly suited for secret sorcery. Incidentally, this usage is the origin of the term \"fluff-tongue\" to describe a mage that has been deemed untrustworthy." + "name": "Rules and Mechanics", + "ordinal": { + "type": "chapter", + "identifier": 2 + }, + "headers": [ + "Gathering Herbs", + "Using Herbs" ] }, { - "type": "entries", - "name": "Effect:", - "entries": [ - "This herb has {@dice 1d8} charges. As a bonus action, you may use a charge to stuff one of the bulbs of this herb in your mouth. If you do so, you make no audible noise the next time you {@action cast a spell} that has a verbal component." - ] - } - ], - "customProperties": { - "lcn": "Grassland", - "prep": "No" - }, - "foundryType": "consumable" - }, - { - "name": "Winterlight Bloom", - "source": "HHbH", - "page": 38, - "type": "Herb", - "rarity": "rare", - "value": 20000, - "property": [ - "Hrb" - ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "Adventurers say that while deserts have oases, snowfields have winterlight bloom. This majestic plant features a powder blue flower that resembles a lotus. Each petal is thick and contains a salt compound that when added to water (such as snow), causes a chemical reaction that creates a very pleasant and long lasting source of heat. This adaptation allows the winterlight bloom to both process saltier environments and to also clear away snow from its surroundings so that its seeds can reach the soil when they drop." + "name": "The Herb Compendium", + "ordinal": { + "type": "chapter", + "identifier": 3 + }, + "headers": [ + "Herb List" ] }, { - "type": "entries", - "name": "Effect:", - "entries": [ - "You gain resistance to cold damage for 4 hours after using this herb." - ] - } - ], - "customProperties": { - "lcn": "Arctic", - "prep": "Yes" - }, - "foundryType": "consumable" - }, - { - "name": "Wizard's Friend", - "source": "HHbH", - "page": 38, - "type": "Herb", - "rarity": "rare", - "value": 10000, - "property": [ - "Hrb" - ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "A delightfully eye-catching tulip with a violet hue, this flower can be crushed into a beautiful, memorable ink. Because of its high quality, many wizards enjoy inscribing their spellbooks with this ink and it is common in many cultures to gift a bouquet of these flowers to young mages upon the completion of their studies." + "name": "Miscellaneous", + "ordinal": { + "type": "chapter", + "identifier": 4 + }, + "headers": [ + "Tinctures", + "Feats", + "Spells", + "New background: Herbalist", + "Hamund's Helpers" ] }, { - "type": "entries", - "name": "Effect:", - "entries": [ - "Over the course of an hour, this herb may be crushed and mixed in order to create a deep purple ink that can be used to inscribe spells into a wizard's spellbook. When used in this way, the ink replaces the gold piece requirements of the inscription. One herb is capable of creating enough ink to replace up to 100 gold pieces worth of spell inscription components." + "name": "Herb Tables", + "ordinal": { + "type": "appendix", + "identifier": "A" + }, + "headers": [ + "Common Herb Tables", + "Rare Herb Tables", + "All Herbs A-Z Table" ] } - ], - "customProperties": { - "lcn": "Grassland", - "prep": "No" - }, - "foundryType": "consumable" - }, + ] + } + ], + "bookData": [ { - "name": "Yell Pepper", + "id": "HHbH", "source": "HHbH", - "page": 38, - "type": "Herb", - "rarity": "common", - "value": 100, - "property": [ - "Hrb" - ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "While many chillis can cause a shortness of breath, the yell pepper actually has the opposite effect: increasing lung capacity and aiding breath control. As many have found (most likely including whoever named this herb), this results in the rather droll ability to dramatically increase the volume of one's voice. That said, the next sounds the eater is most likely to make are pained screams, since this herb is also known for being incredibly spicy." - ] - }, + "data": [ { - "type": "entries", - "name": "Effect:", + "type": "section", + "name": "Hamund's Herbalism Handbook", + "page": 1, "entries": [ - "You may eat this herb as an action. For the next hour, the maximum volume of your voice increases, causing you to be able to shout as loud as a thunderclap." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/Cover-Full.webp" + }, + "title": "Front Cover" + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + "{@color {@style A Guide to Herbalism in Dungeons and Dragons 5e|small-caps;dnd-font}|--rgb-name}", + "{@note DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", + "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", + "{@note All other original material in this work is copyright [2022] by Drifters Game Workshop and published under the Community Content Agreement for Dungeon Masters Guild.}" + ] + }, + { + "type": "entries", + "name": "Credits", + "page": 1, + "entries": [ + { + "type": "list", + "style": "list-hang", + "items": [ + { + "type": "item", + "name": "Designed, Written, and Typeset by:", + "entries": [ + "Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Cover art by:", + "entries": [ + "Lukasz Jakolski", + "Website: {@link https://www.inprnt.com/gallery/fadingray/}", + "Instagram: {@link https://www.instagram.com/lukasz.jaskolski/}" + ] + }, + "{@b All other art provided by WotC under the DMs Guild Creator Content program.}", + { + "type": "item", + "name": "Created using the Homebrewery:", + "entries": [ + "{@link https://homebrewery.naturalcrit.com/}" + ] + }, + { + "type": "item", + "name": "Image stains by:", + "entries": [ + "/u/AeronDrake", + "{@link https://homebrewery.naturalcrit.com/}" + ] + }, + { + "type": "item", + "name": "Special thanks to:", + "entries": [ + "Alain, Azshelei, Danniva, Dormund, Drop, Kerosene, Njarl, and Orryn" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Contact Us", + "page": 1, + "entries": [ + "Email: {@i driftersgameworkshop@gmail.com}", + "Twitter: {@link @drifterworkshop|https://twitter.com/drifterworkshop}" + ] + }, + { + "type": "entries", + "name": "Changelog", + "page": 1, + "entries": [ + { + "type": "list", + "items": [ + "v1.0: Release (2022-11-23)" + ] + } + ] + }, + { + "type": "entries", + "name": "Aim of this Guide", + "page": 1, + "entries": [ + "If you have ever played an open world fantasy RPGgame, chances are that it included some sort of mechanic to gather plants and herbs as you roam through the map. Other than providing useful buffs and abilities to the player, these herbs also serve as little pieces of worldbuilding\u2014changing availability as the environment does, or serving as quest items for NPCs.", + "This book aims to provide that same experience, as well as to serve the needs of any DM whose players constantly ask them if they can forage something while out travelling between quest locations. This book contains over 160 unique herbs, designed to be usable in any campaign that a DM can slot in to provide a whole new dimension of exploration and world building to their games. There's also rules for foraging, some new spells, and a couple extra goodies.", + "Everything has been written with balance in mind, but you are of course free to rebalance anything in this guide to suit your own table, or feel free to message me at {@i driftersgameworkshop@gmail.com} or hit me up on Twitter {@link @drifterworkshop|https://twitter.com/drifterworkshop} to discuss anything in this guide.", + "Also, consider checking out some of my other works:the 'Hamund's Harvesting Handbook {@loader Volume I|collection/Jasmine Yang; Hamund's Harvesting Handbook I.json}, {@loader Volume II|collection/Jasmine Yang; Hamund's Harvesting Handbook II.json}, {@loader Volume III|collection/Jasmine Yang; Hamund's Harvesting Handbook III.json}' series (also written under the fictional pen of the boisterous Sir Hamund Holderhek), and my naval combat guide {@link 'Captains and Cannons'|https://www.dmsguild.com/product/256983/Captains-and-Cannons-A-Ship-Combat-Guide-in-DD-5e}. Both are available on the DMsGuild in both PDF and Fantasy Grounds versions." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/Credits.webp" + } + } ] }, { - "type": "quote", + "type": "section", + "name": "Chapter 1: Introduction", + "page": 2, "entries": [ - "I have personally written countless letters to the Royal Botanist Society in a desperate campaign to change the official name of this herb to \"Decibell Peppers.\"Unfortunately, they have not only rejected each of my proposals, they have also blacklisted any future letters from processing through their mail department (For more information on this event, as well as other quarrels, pick up 'Hamund's Harassed Harangues, vol.IV')" - ], - "by": "Hamund" - } - ], - "hasFluffImages": true, - "customProperties": { - "lcn": "Desert", - "prep": "No" - }, - "foundryType": "consumable", - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/YellPepper.webp" + { + "type": "quote", + "entries": [ + "Welcome dear reader to a brand new series of learning and adventure, brought to you by none other than I, Sir Hamund Holderhek! On the off chance that my published works have yet to reach you, let me say that I am a writer by trade, but an explorer at heart. Through my many years of wandering these planes of existence, I have seen, done, and conquered just about everything the multiverse has to offer!", + "I have scaled peaks that pierce the heavens, trekked across sands scorched by sun, and plunged into depths that border the Hells themselves, and through all of it I have marvelled at what nature has to show to me each time. For this volume in particular however, I have chosen to focus on nature's more understated, yet crucial gifts: plants and herbs.", + "Within this book is the compilation of copious amounts of travel notes, interacting with and consuming every magical plant ranging from the mighty mountain heart ginseng, to the mirthful sillypad. Within these pages you will find not only an exhaustive compendium of useful plants and herbs you may find on your travels, but also instructions on how to forage for them, how to brew them into powerful tinctures, new spells to add to your arsenals, and also my many humorous thoughts and musings. Nature has grown these miracles for us, and after reading this book, you will know how to take them all for yourself!", + "Good luck and good harvesting," + ], + "by": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P.", + "from": "Hamund's Herbalism Handbook", + "skipMarks": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/Hamund.webp" + }, + "title": "Sir Hamund Holderhek, O.B.H. (First Class), V.A., N.K.P." } - } - ] - } - }, - { - "name": "Yeti Brush", - "source": "HHbH", - "page": 38, - "type": "Herb", - "rarity": "rare", - "value": 500, - "property": [ - "Hrb" - ], - "entries": [ - { - "type": "entries", - "name": "Description:", - "entries": [ - "Tufted white grass, yeti brush is incredibly easy to miss among the sheets of snow through which it grows. Indeed, the very fact that yeti brush can manage to break through layers of ice and sleet to reach the sun is owed to a ridge-like adaptation on its stalks to slide through snow like a blade through flesh. Arctic communities have long since learned to wrap their shoes and gloves in this grass to aid their travels through deep snow." ] }, { - "type": "entries", - "name": "Effect:", + "type": "section", + "name": "Chapter 2: Rules and Mechanics", + "page": 3, "entries": [ - "You may spend 1 minute wrapping your hands and feet in this grass. If you do so, you suffer no penalty to your movement speed when moving through snowy or icy terrain, and you have advantage on climbing surfaces covered in ice or snow." - ] - } - ], - "customProperties": { - "lcn": "Arctic", - "prep": "No" - }, - "foundryType": "consumable" - } - ], - "itemProperty": [ - { - "name": "Herb", - "source": "HHbH", - "page": 5, - "abbreviation": "Hrb", - "template": "{@b Location:} {{item.customProperties.lcn}} {@b Requires Preparation:} {{item.customProperties.prep}}", - "entries": [] - } - ], - "itemType": [ - { - "name": "Herb", - "source": "HHbH", - "page": 5, - "abbreviation": "Herb", - "entries": [] - } - ], - "background": [ - { - "name": "Herbalist", - "source": "HHbH", - "page": 40, - "skillProficiencies": [ - { - "nature": true, - "survival": true - } - ], - "languageProficiencies": [ - { - "any": 1 - } - ], - "toolProficiencies": [ - { - "herbalism kit": true - } - ], - "startingEquipment": [ + "Any magical plant (and even some plant adjacent organisms like mushrooms and lichen) are considered {@b herbs}. Herbs can be found in virtually every environment, even using their magical nature to survive in places that would be inhospitable to more mundane plants. Their effects vary widely and some are much rarer and more useful than others, but all have their own value in their own ways. The following section details the basic rules for finding herbs and how to use them.", + { + "type": "section", + "name": "Gathering Herbs", + "page": 3, + "entries": [ + "Collecting a herb is known as {@b gathering}, which is further broken down into two different methods: {@b foraging} and {@b picking}.", + { + "type": "entries", + "name": "Foraging", + "page": 3, + "entries": [ + "Foraging refers to wandering through one's environment and simply gathering whatever they may come across. It may be done as a downtime activity, or while the party is travelling at a normal or slower pace. For every 8 hours that a character spends foraging, they may make a Wisdom ({@skill Survival}) check, with the results determined by the table below. Results are cumulative: each row's results also earn the foraging character the results of the rows above it.", + { + "type": "statblock", + "tag": "table", + "source": "HHbH", + "name": "Foraging Herb Table", + "page": 3 + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "HHbH", + "name": "Optional Rule: Identifying Herbs", + "page": 3 + } + ] + }, + { + "type": "entries", + "name": "Picking", + "page": 3, + "entries": [ + "Picking refers to actively searching out a specific herb by tracking through the environment and looking for signs of where the herb may be. This may only be done as a downtime activity.", + "In order to go picking for a herb, a player must declare which herb they are looking for and then spend the next 8 hours attempting to find it, at the end of which they may make a {@dc 25} Wisdom ({@skill Survival}) check. A player may only attempt to pick a herb that is in the same environment table as the environment the player is currently in.", + "On a success they find the herb they were looking for. On a failure, it is deemed that the herb cannot be found in the local area and they must travel for a full day before they, or anyone in their party, may attempt to pick the same herb again.", + { + "type": "inset", + "page": 3, + "name": "Resolving the Locate Animals And Plants Spell", + "entries": [ + "The {@spell locate animals and plants} spell allows a player to name a plant and be told where it is so long as it exists within a 5 mile radius of their current location. While this is a rather innocuous spell in the base game, when it comes to finding herbs it can be quite powerful in finding the rarer herbs, and potentially cause contention since it would rely on DM fiat to decide if that herb is present or not. To avoid this, DMs can use the table below to determine the herb's availability, based on the probability of the herb's rarity in their environment table.", + "To use the table, the player {@action cast a spell|PHB|casting the spell} must roll a {@dice d100}. If they roll equal to or above the number listed next to the herb they are trying to locate's corresponding position on their herb table, then the herb is present and the spell leads them to it.", + { + "type": "statblock", + "tag": "table", + "source": "HHbH", + "name": "Herb's Relative Rarity Table", + "page": 3 + }, + "Note that this table only applies to special herbs. If your players wish to find many common herbs, that should have little impact on game balance." + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Using Herbs", + "page": 4, + "entries": [ + "Herbs may be used much like any other item, with their description detailing how to use them, how long it takes to use them, and the effects they bestow.", + "A creature may only be under the effect of one herb ata time. If a creature attempts to use a new herb on themselves while still under the effect of another, the first herb's effects end immediately.", + { + "type": "statblock", + "tag": "variantrule", + "source": "HHbH", + "name": "Optional Rule: Herb Toxicity", + "page": 4 + }, + { + "type": "entries", + "name": "Preparing Herbs", + "page": 4, + "entries": [ + "Many herbs are quick and simple to apply, usually just using an action to eat them or spending a bit of time rubbing their juices on one's equipment. However, other herbs require a much longer and more involved process\u2014needing to be smoked, boiled, peeled, burned, etc. before they become usable. Herbs that require a process such as this are said to {@b require preparation}.", + "To prepare a herb, a character must have a {@item herbalism kit|PHB} in their possession and spend an hour during a short or long rest processing the herb appropriately. This is considered a light and non-strenuous activity for the purpose of calculating rest requirements. If done during a short rest, that character may still recover hit points by expending hit die as usual. Once the rest has been finished, the herb must be used immediately. The character preparing the herb and the character using the herb do not need to be the same\u2014one character can prepare the herb, while another uses it at the end of the rest." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/UsingHerbs.webp" + } + } + ] + } + ] + }, { - "_": [ - "traveler's clothes|phb", - "herbalism kit|phb", + "type": "section", + "name": "Chapter 3: The Herb Compendium", + "page": 5, + "entries": [ + "This section contains the list of more than 160 herbs created for this book, as well as an explanation of how to read a herb's entry.", { - "special": "a piece of jewellery containing a dried flower" + "type": "entries", + "name": "Name", + "page": 5, + "entries": [ + "The name of the herb, listed in alphabetical order." + ] }, { - "item": "pouch|phb", - "containsValue": 1000 - } - ] - } - ], - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "items": [ + "type": "entries", + "name": "Requires Preparation", + "page": 5, + "entries": [ + "This section denotes whether or not a herb needs preparation before it can be used ({@book described in more detail in Chapter 2|HHbH|2|Preparing Herbs})." + ] + }, { - "type": "item", - "name": "Skill Proficiencies:", - "entry": "{@skill Nature}, {@skill Survival}" + "type": "entries", + "name": "Description", + "page": 5, + "entries": [ + "A description of the herb written by Hamund. While these are usually just flavour, they also often inform the player how the herb is applied which may impact very specific game scenarios." + ] }, { - "type": "item", - "name": "Tool Proficiencies:", - "entry": "{@item Herbalism Kit|PHB}" + "type": "entries", + "name": "Location", + "page": 5, + "entries": [ + "Specific herbs grow in specific environments, having grown to adapt to their surroundings. This section lists which environment the herb can be found in, which is also the herb environment table for where they can be rolled.", + { + "type": "inset", + "page": 5, + "name": "Inhospitable Environments ", + "entries": [ + "Although the herbs listed in this guide are meant to be findable in most locations, the DM has full discretion to determine if an environment is completely devoid of plant life and thus unsuitable for finding any herbs. Locations like this may include the peaks of mountains, in the middle of the ocean, the depths of the Nine Hells, etc.", + "In other cases, the DM may decide that plants can grow in an environment, but due to various circumstances, their availability may be limited\u2014such as during a severe drought, or while travelling through the mostly barren lands of the Shadowfell. In these cases, the DC for gathering all herbs is increased by 5. Similarly, if the players are in an environment in which plant life is extremely abundant\u2014such as the forests of the Feywild\u2014then the DC for gathering all herbs are lowered by 5." + ] + } + ] }, { - "type": "item", - "name": "Languages:", - "entry": "One of your choice" + "type": "entries", + "name": "Effect", + "page": 5, + "entries": [ + "The effect that the herb imparts once used. Some are destructive, single-use items, while others have beneficial effects that can be used repeatedly. If a herb lists a number of charges based on a dice roll, these charges are rolled for when the herb is first gathered." + ] }, { - "type": "item", - "name": "Equipment:", - "entry": "A set of {@item Traveler's Clothes|PHB|traveller's clothes}, a {@item herbalism kit|PHB}, a piece of jewellery containing a dried flower, and a belt {@item pouch|phb} containing 10 gp." + "type": "section", + "name": "Herb List", + "page": 5, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 4, + "page": 5, + "items": [ + "{@item Aboleth Stalk|HHbH}", + "{@item Aloyleaf|HHbH}", + "{@item Ashfree Birch|HHbH}", + "{@item Auril's Hair|HHbH}", + "{@item Banshee Vine|HHbH}", + "{@item Barrier Coral|HHbH}", + "{@item Basilisk Tongues|HHbH}", + "{@item Basilisk's Appetiser|HHbH}", + "{@item Bird Seed|HHbH}", + "{@item Blighted Pollen|HHbH}", + "{@item Blubber Bulb|HHbH}", + "{@item Boom Maize|HHbH}", + "{@item Bramble Rice|HHbH}", + "{@item Breeze Nuts|HHbH}", + "{@item Brighteye Carrots|HHbH}", + "{@item Bubblemelon|HHbH}", + "{@item Buried Moonlight|HHbH}", + "{@item Candle Rose|HHbH}", + "{@item Chef's Trick|HHbH}", + "{@item Cleric's Cane|HHbH}", + "{@item Cold Brush|HHbH}", + "{@item Compass Rose|HHbH}", + "{@item Corpse Hands|HHbH}", + "{@item Courter's Perfume|HHbH}", + "{@item Cracker Nut|HHbH}", + "{@item Crackle Bark|HHbH}", + "{@item Creeper's Folly|HHbH}", + "{@item Crystal Fruit|HHbH}", + "{@item Deadwood|HHbH}", + "{@item Drowner's Reach|HHbH}", + "{@item Dryad's Secret|HHbH}", + "{@item Dwarf's Bane|HHbH}", + "{@item Echo Wood|HHbH}", + "{@item Elven Leaf|HHbH}", + "{@item Embergrass|HHbH}", + "{@item Everfrost Root|HHbH}", + "{@item Everwort Root|HHbH}", + "{@item Fabric Leaf|HHbH}", + "{@item Fairybed Reed|HHbH}", + "{@item Fanana|HHbH}", + "{@item Fey's Fear|HHbH}", + "{@item Fiend's chilli|HHbH}", + "{@item Fiendsgate Wisteria|HHbH}", + "{@item Fin Moss|HHbH}", + "{@item Fire Flower|HHbH}", + "{@item Firemelon|HHbH}", + "{@item Fireplume Fennel|HHbH}", + "{@item Flumph Fungi|HHbH}", + "{@item Fool's Charm|HHbH}", + "{@item Frozen Fuel|HHbH}", + "{@item Fumbleweed|HHbH}", + "{@item Gargoyle's Lichen|HHbH}", + "{@item Ghost Leaf|HHbH}", + "{@item Giant's Silk|HHbH}", + "{@item Glacier Branch|HHbH}", + "{@item Glide Weed|HHbH}", + "{@item Gloom's Cloak|HHbH}", + "{@item Glowmoss|HHbH}", + "{@item Gluebell|HHbH}", + "{@item Golden Pine|HHbH}", + "{@item Golden Truffle|HHbH}", + "{@item Grave Root|HHbH}", + "{@item Grounder Seed|HHbH}", + "{@item Hag's Hair|HHbH}", + "{@item Hamund's Hair|HHbH}", + "{@item Heartstopper Weed|HHbH}", + "{@item Heaven's Chance|HHbH}", + "{@item Hopping Bean|HHbH}", + "{@item Hunter's Mud|HHbH}", + "{@item Ice Mint|HHbH}", + "{@item Ice Vine|HHbH}", + "{@item Icestone Trunk|HHbH}", + "{@item Icicle Moss|HHbH}", + "{@item Interrogator's Baton|HHbH}", + "{@item Ironleaf Thicket|HHbH}", + "{@item Jellyfish Vine|HHbH}", + "{@item Jingle Berries|HHbH}", + "{@item Keepsake Daisy|HHbH}", + "{@item Ki-Rin's Bounty|HHbH}", + "{@item Killer Tomato|HHbH}", + "{@item Knock Wood|HHbH}", + "{@item Kraken Kelp|HHbH}", + "{@item Lich Lichen|HHbH}", + "{@item Liftwood|HHbH}", + "{@item Lolth's Thorn|HHbH}", + "{@item Lotus of the Raven Queen|HHbH}", + "{@item Lucidity Lavender|HHbH}", + "{@item Magic Mistletoe|HHbH}", + "{@item Maiden Moss|HHbH}", + "{@item Marid's Tail|HHbH}", + "{@item Mariner's Friend|HHbH}", + "{@item Mender's Mold|HHbH}", + "{@item Merrow Trap|HHbH}", + "{@item Mirage Melon|HHbH}", + "{@item Mordenkainen's Mint|HHbH}", + "{@item Mortician's Cactus|HHbH}", + "{@item Mountain Heart Ginseng|HHbH}", + "{@item Mud Bane|HHbH}", + "{@item Musical Fruit|HHbH}", + "{@item Nature's Curse|HHbH}", + "{@item Needlecloud Cactus|HHbH}", + "{@item Nightflame Seed|HHbH}", + "{@item Nofall Leaves|HHbH}", + "{@item Nomad's Treasure|HHbH}", + "{@item Numbing Bush|HHbH}", + "{@item Odour Begonia|HHbH}", + "{@item Oracle's Leaf|HHbH}", + "{@item Parrot Poppy|HHbH}", + "{@item Peacekeeper's Lily|HHbH}", + "{@item Pearvoyance|HHbH}", + "{@item Peony of Power|HHbH}", + "{@item Pinecone of Cold|HHbH}", + "{@item Platinum Star|HHbH}", + "{@item Polypad|HHbH}", + "{@item Prepyrus|HHbH}", + "{@item Purple Worm Bulb|HHbH}", + "{@item Rageroot|HHbH}", + "{@item Repellent Lemon|HHbH}", + "{@item Rimemoss|HHbH}", + "{@item Rumble Cotton|HHbH}", + "{@item Rush Chillis|HHbH}", + "{@item Rustfern|HHbH}", + "{@item Sailor's Omen|HHbH}", + "{@item Sandrain Flower|HHbH}", + "{@item Sandtrap Palm|HHbH}", + "{@item Scholar's Brush|HHbH}", + "{@item Sea Seeds|HHbH}", + "{@item Sea Soap|HHbH}", + "{@item Sentry Bush|HHbH}", + "{@item Sharpeye Twig|HHbH}", + "{@item Shepherd's Soap|HHbH}", + "{@item Shifter's Jasmine|HHbH}", + "{@item Shunflower|HHbH}", + "{@item Sigil's Mark|HHbH}", + "{@item Sillypad|HHbH}", + "{@item Silver Root|HHbH}", + "{@item Snakeskin Root|HHbH}", + "{@item Soap Grass|HHbH}", + "{@item Soldier's Duty|HHbH}", + "{@item Soopa Mushroom|HHbH}", + "{@item Sork Root|HHbH}", + "{@item Spectrum Rose|HHbH}", + "{@item Speed Apple|HHbH}", + "{@item Sporecaster|HHbH}", + "{@item Squirtwort|HHbH}", + "{@item Steelwood Sap|HHbH}", + "{@item Stenchblossom|HHbH}", + "{@item Sticky Fig|HHbH}", + "{@item Stonecap Mushrooms|HHbH}", + "{@item Sungi|HHbH}", + "{@item Sylvan Bandage|HHbH}", + "{@item Tailor's Gamble|HHbH}", + "{@item Thaw Bud|HHbH}", + "{@item Titan's Field|HHbH}", + "{@item Tlincalli Thorn|HHbH}", + "{@item Toad Skin Shrub|HHbH}", + "{@item Touch Grass|HHbH}", + "{@item Tracker's Leaf|HHbH}", + "{@item Treant Seed|HHbH}", + "{@item Troll's Snot|HHbH}", + "{@item Twice-Blessed Clover|HHbH}", + "{@item Umbra Tongue|HHbH}", + "{@item Vampire's Fang|HHbH}", + "{@item Volo Tree|HHbH}", + "{@item Whisper Puff|HHbH}", + "{@item Winterlight Bloom|HHbH}", + "{@item Wizard's Friend|HHbH}", + "{@item Yell Pepper|HHbH}", + "{@item Yeti Brush|HHbH}" + ] + } + ] } ] }, { - "name": "Feature: Ripe Pickings", - "type": "entries", - "entries": [ - "As an experienced herbalist, you know the best spots to find ripe plants, and the best techniques to gather them without wasting any of the precious resources inside. Whenever you gather a herb that has charges, that herb always starts with the maximum number of charges possible." - ], - "data": { - "isFeature": true - } - }, - { - "name": "Suggested Characteristics", - "type": "entries", + "type": "section", + "name": "Chapter 4: Miscellaneous", + "page": 39, "entries": [ - "Since their livelihood relies on a flourishing wild, herbalists tend to have a reverence for nature and hold a respect for the natural cycle of life. While most do live among others as healers or alchemists, they spend the majority of their time outdoors and alone, which can often lead to some eccentric traits.", { - "type": "table", - "colLabels": [ - "d6", - "Personality Trait" - ], - "colStyles": [ - "col-1 text-center", - "col-11" + "type": "quote", + "entries": [ + "Herbalism is not simply wandering around and picking pretty flowers! Herbalism is a holistic trade with many facets that people can spend lifetimes to master. I present some of these extra facets to you, so you too may devote yourself to them and perhaps one day rival even my own knowledge (I highly doubt it)." ], - "rows": [ - [ - "1", - "I will collect every pretty flower I see\u2014and I think every flower is pretty." - ], - [ - "2", - "I revere plants as both friends and benefactors, and I always give them the respect they deserve." - ], - [ - "3", - "I always have a nice flower or scented pouch of leaves in my possession to give to those I like." - ], - [ - "4", - "If no one stops me, I will talk for hours about plant facts and my favourite herbs." - ], - [ - "5", - "I adorn everything I own with flowers and other plant life." - ], - [ - "6", - "I am fascinated with the deadly nature of some plants and I look forward to seeing how I can put them to use." - ] + "by": "Hamund" + }, + { + "type": "section", + "name": "Tinctures", + "page": 39, + "entries": [ + { + "type": "statblock", + "tag": "variantrule", + "source": "HHbH", + "name": "Tinctures", + "page": 39 + } ] }, { - "type": "table", - "colLabels": [ - "d6", - "Ideal" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "1", - "{@b Naturalism.} I believe that there is nothing that the gifts of nature cannot solve, and that civilisation only tends to get in its way. (Any)" - ], - [ - "2", - "{@b Sustainability.} Plant life must be controlled and maintained by sentient creatures so that their uses may continue to serve us. (Lawful)" - ], - [ - "3", - "{@b Wrath.} Plants are actually some of the deadliest organisms in the world, their only issue is that they can't move. That's where I come in. (Evil)" - ], - [ - "4", - "{@b Discovery.} I am travelling the world to document and research the plants I find, and hopefully discover a new one myself. (Neutral)" - ], - [ - "5", - "{@b Conservation.} I have joined the war on nature, on the side of nature. Anyone that would try to harm the plants must go through me first. (Chaotic)" - ], - [ - "6", - "{@b Healing.} There is no need for the common people to suffer from illness so long as nature provides cures and I am there to find them. (Good)" - ] + "type": "section", + "name": "Feats", + "page": 39, + "entries": [ + { + "type": "statblock", + "tag": "feat", + "source": "HHbH", + "name": "Tincture Master", + "page": 39 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HHbH", + "name": "Nature's Bounty", + "page": 39 + } + ] + }, + { + "type": "section", + "name": "Spells", + "page": 39, + "entries": [ + { + "type": "statblock", + "tag": "spell", + "source": "HHbH", + "name": "Cornucopia", + "page": 39 + }, + { + "type": "statblock", + "tag": "spell", + "source": "HHbH", + "name": "Hamund's Herbal Hypodermic", + "page": 39 + }, + { + "type": "statblock", + "tag": "spell", + "source": "HHbH", + "name": "Herbal Infusion", + "page": 40 + } + ] + }, + { + "type": "section", + "name": "New Background: Herbalist", + "page": 40, + "entries": [ + { + "type": "statblock", + "tag": "background", + "source": "HHbH", + "name": "Herbalist", + "page": 40 + } + ] + }, + { + "type": "section", + "name": "Hamund's Helpers", + "page": 41, + "entries": [ + { + "type": "quote", + "entries": [ + "If you've reached this far in my book, no doubt you've become quite the herbalism master! But do not think you are the only one who has studied this art; in my travels I have met many that have studied the plants and flora of these worlds, and found those whose talents astound even I! You may even find these restless souls during your own travels. If you do, make sure to mention my name\u2014they may give you a discount on some of their services." + ], + "by": "Hamund" + }, + "The following are some NPCs that a DM can easily slot into any campaign or setting. Feel free to use theseNPCs as convenient ways for the party to provide herbalism related services whenever they are needed.", + { + "type": "entries", + "name": "Herbal Vendor", + "page": 41, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Name:", + "entries": [ + "Harry Holderhek" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Halfling-Dwarf" + ] + }, + { + "type": "item", + "name": "Hamund's Notes:", + "entries": [ + "The Holderhek clan is large and expansive\u2014even growing to include many couplings between dwarves and other races. Harry is one such product of these unions, half a halfling, and half a dwarf (specifically, my second cousin Harchibold Holderhek). Having grown in the forests of his mother's people, Harry has long been familiar with plant life, taking to the druidic arts and becoming one of the foremost experts on herbs. In fact, his knowledge on the subject was instrumental in the writing of this book.", + "Harry spends most of his time these days wandering the planes, looking for more rare plants to catalogue and research. He funds his travels by selling some of the more powerful herbs he finds along the way. In fact, his spice pouch of holding seems to have a never-ending supply of useful plants for any occasion, and his upstanding Holderhek morals means he always parts with them for a reasonable price." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/HerbalVendor.webp" + } + } + ] + }, + { + "type": "entries", + "name": "Tincture Brewer", + "page": 41, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Name:", + "entries": [ + "Mona" + ] + }, + { + "type": "item", + "name": "Race:", + "entries": [ + "Human (?)" + ] + }, + { + "type": "item", + "name": "Hamund's Notes:", + "entries": [ + "Mona is an odd individual to be sure, but I do ask you give them a fair chance when you meet them, as they are the finest brewer of tinctures I have met in my travels. Through a technique that they refuse to share with me, they are capable of brewing a herb into a tincture in a single day, allowing them to work through vast amounts of herbs at an unheard of speed. You do need to supply all related materials and costs for a regular tincture, plus a premium charge of an extra 20% on top of that, but I would say the fee is well worth the time and convenience they can save you.", + "Also, despite their pallid skin, stiff movements, and raspy voice, they will assure you that they are most definitely alive and NOT a sentient zombie. I highly advise you not to contest them on this point, lest you risk finding their spit mixed in with your tincture order." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HHH/HHbH/TinctureBrewer.webp" + } + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Appendix A: Herb Tables", + "page": 42, + "entries": [ + { + "type": "section", + "name": "Common Herb Tables", + "page": 42, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Common Arctic Herbs", + "page": 42 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Common Cave Herbs", + "page": 42 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Common Coast Herbs", + "page": 42 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Common Desert Herbs", + "page": 42 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Common Forest Herbs", + "page": 42 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Common Grassland Herbs", + "page": 42 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Common Mountain Herbs", + "page": 42 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Common Swamp Herbs", + "page": 42 + } ] }, { - "type": "table", - "colLabels": [ - "d6", - "Bond" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "1", - "I am a student of science and I want field research in gathering and applying herbs in real-life situations." - ], - [ - "2", - "I seek a plant that can cure an illness that has plagued my home village for generations." - ], - [ - "3", - "In order to prove my honour and bravery, I am searching for a legendary plant to bring back and present to the elders of my hometown." - ], - [ - "4", - "My goal is to make enough money to retire to my own plot of land, where I will spend my time growing the exotic herbs I found on my journey." - ], - [ - "5", - "I will sow the seeds of my favourite flower wherever I go and ensure the world blooms with its beauty." - ], - [ - "6", - "As an infant, my life was saved when a wandering herbalist used medicinal plants to break my fever. I vow to bring the same natural healing to everyone in the same way." - ] + "type": "section", + "name": "Rare Herb Tables", + "page": 42, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Rare Arctic Herbs", + "page": 42 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Rare Cave Herbs", + "page": 42 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Rare Coast Herbs", + "page": 43 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Rare Desert Herbs", + "page": 43 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Rare Forest Herbs", + "page": 43 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Rare Grassland Herbs", + "page": 43 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Rare Mountain Herbs", + "page": 43 + }, + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "Rare Swamp Herbs", + "page": 43 + } ] }, { - "type": "table", - "colLabels": [ - "d6", - "Flaw" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "1", - "I am regularly covered in dirt and fertiliser that many find off putting." - ], - [ - "2", - "I value plant life over animal life and I will gladly sacrifice the latter to save the former." - ], - [ - "3", - "I consider all plants to be sentient beings and I have to ask them permission before I do anything that would damage them." - ], - [ - "4", - "Secretly, I have little regard to the sustainability of gathering too many herbs\u2014all I care is what use they have to serve me." - ], - [ - "5", - "I can become very distracted if I see a herb that I want, and I will drop everything else to go get it." - ], - [ - "6", - "I refuse to believe that there is a problem that can't be solved by the right plant\u2014even if it's really obvious this isn't a situation that calls for them." - ] + "type": "section", + "name": "All Herbs A-Z Table", + "page": 44, + "entries": [ + { + "type": "statblock", + "collapsed": true, + "tag": "table", + "source": "HHbH", + "name": "All Herbs A-Z Table", + "page": 44 + } ] } ] } - ], - "fluff": { - "entries": [ - "From even before the discovery of farming, society has relied on the gifts that nature grows from its soil and the herbalists that gather and harness those gifts.", - "Herbalists are naturally close to nature, venturing out into the wilds to gather plants that can heal the sick, lend vigour to the weak, and even create magical effects that would make the most powerful of mages jealous." - ] - } - } - ], - "feat": [ - { - "name": "Nature's Bounty", - "source": "HHbH", - "page": 39, - "entries": [ - "Your attunement to nature causes you to find more herbs wherever you go, almost as if nature itself is attempting to aid you. Whenever you gather a herb, roll a {@dice d20}. On a 20, you gain an extra copy of the herb you just gathered." - ] - }, - { - "name": "Tincture Master", - "source": "HHbH", - "page": 39, - "entries": [ - "You have attained a mastery of distilling herbs into {@variantrule tinctures|HHbH}, halving the time and cost it takes for you to create one." ] } ] diff --git a/collection/Jonoman3000; Blazing Dawn Player's Companion.json b/collection/Jonoman3000; Blazing Dawn Player's Companion.json index 3f62020b05..43ebec8d96 100644 --- a/collection/Jonoman3000; Blazing Dawn Player's Companion.json +++ b/collection/Jonoman3000; Blazing Dawn Player's Companion.json @@ -32,6454 +32,3482 @@ "dateLastModified": 1695071994, "_dateLastModifiedHash": "d5fd70c54b" }, - "book": [ + "subclass": [ { - "name": "Blazing Dawn Player's Companion", - "id": "BDPC", + "name": "Artistry Domain", + "shortName": "Artistry", "source": "BDPC", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cover.webp", - "published": "2019-08-21", - "author": "Jonoman3000", - "contents": [ - { - "name": "Cover, Credits & Preface" - }, - { - "name": "Races", - "ordinal": { - "type": "chapter", - "identifier": 1 - }, - "headers": [ - "Astran", - "Guardrin", - "Volcanus" - ] - }, + "className": "Cleric", + "classSource": "PHB", + "page": 12, + "additionalSpells": [ { - "name": "Subclasses", - "headers": [ - "Primal Paths", - "Bard Colleges", - "Cleric Domains", - "Druid Circles", - "Martial Archetypes", - "Monastic Traditions", - "Sacred Oaths", - "Ranger Archetypes", - "Roguish Archetypes", - "Sorcerous Origins", - "Otherworldly Patrons", - { - "header": "Pact Boon", - "depth": 1 - }, - { - "header": "Eldritch Invocations", - "depth": 1 - }, - "Arcane Traditions", - "Artificer Specialists", - { - "header": "Artificer Infusions", - "depth": 1 - } - ], - "ordinal": { - "type": "chapter", - "identifier": 2 + "prepared": { + "1": [ + "heroism|PHB", + "silent image|PHB" + ], + "3": [ + "calm emotions|PHB", + "enthrall|PHB" + ], + "5": [ + "hypnotic pattern|PHB", + "major image|PHB" + ], + "7": [ + "fabricate|PHB", + "phantasmal theatre|BDPC" + ], + "9": [ + "creation|PHB", + "dream|PHB" + ] } - }, - { - "name": "Spells", - "ordinal": { - "type": "chapter", - "identifier": 3 - }, - "headers": [ - "Spell Lists", - "Spell Descriptions" - ] - }, - { - "name": "Retired Subclasses", - "ordinal": { - "type": "appendix", - "identifier": "A" - }, - "headers": [ - "Cleric Domains", - "Martial Archetypes", - "Sacred Oaths", - "Otherworldly Patrons", - "Arcane Traditions" - ] } + ], + "subclassSpells": [ + "heroism|PHB", + "silent image|PHB", + "calm emotions|PHB", + "enthrall|PHB", + "hypnotic pattern|PHB", + "major image|PHB", + "fabricate|PHB", + "phantasmal theatre|BDPC", + "creation|PHB", + "dream|PHB" + ], + "subclassFeatures": [ + "Artistry Domain|Cleric||Artistry|BDPC|1|BDPC", + "Channel Divinity: Deluge of Creativity|Cleric||Artistry|BDPC|2|BDPC", + "Channel Divinity: Bring to Life|Cleric||Artistry|BDPC|6|BDPC", + "Potent Spellcasting|Cleric||Artistry|BDPC|8|BDPC", + "Aura of Artistry|Cleric||Artistry|BDPC|17|BDPC" ] - } - ], - "bookData": [ + }, { - "id": "BDPC", + "name": "Circle of Divinity", + "shortName": "Divinity", "source": "BDPC", - "data": [ + "className": "Druid", + "classSource": "PHB", + "page": 17, + "additionalSpells": [ { - "type": "section", - "name": "Cover, Credits & Preface", - "page": 1, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cover-Full.webp" - }, - "title": "Blazing Dawn Players Companion Cover", - "credit": "{@link Rovina Cai|https://www.mtgpics.com/card?ref=as4063}" - }, - { - "type": "entries", - "page": 1, - "style": "text-center", - "entries": [ - "Explore a multitude of new options themed around light, fire, and the divine with this supplement for the world's greatest roleplaying game." - ] - }, - { - "type": "hr" - }, - { - "type": "entries", - "name": "Credits", - "page": 2, - "entries": [ + "name": "Avian", + "known": { + "2": { + "_": [ { - "type": "list", - "style": "list-no-bullets", - "page": 2, - "items": [ - { - "type": "item", - "name": "Lead Designer/Producer:", - "entries": [ - "Jonoman3000" - ] - }, - { - "type": "item", - "name": "References:", - "entries": [ - "2e Warriors of Heaven (Guardinal Lore)" - ] - }, - { - "type": "item", - "name": "Cover Illustrator:", - "entries": [ - "Rovina Cai" - ] - }, - { - "type": "item", - "name": "Interior Illustrators:", - "entries": [ - "Chase Stone ({@link Astran 1|https://www.deviantart.com/chasestone/art/Bloodfire-Mentor-491569409}, {@link Druidic Avatar|https://www.chasestoneart.com/wrenn-and-six}), Ryan Alexander Lee ({@link Astran 2|https://www.mtgpics.com/card?ref=ktk175}, {@link Mirror Shield|https://www.artstation.com/artwork/1qwaL}), James Ryman ({@link Guardrin 1|https://www.deviantart.com/jamesryman/art/Magic-the-Gathering-M15-Oreskos-Swiftclaw-466563464}), John Stanko ({@link Guardrin 2|https://stankoillustration.com/wp-content/uploads/2017/07/fawn.jpg}), Cynthia Sheppard ({@link Volcanus|https://www.deviantart.com/sheppardarts/art/Prophetic-Flamespeaker-459562846}), Johan Grenier ({@link Fiery Familiar|https://www.artstation.com/artwork/L2JJ8v}), Victor Adame ({@link Blazing Sun|https://www.artstation.com/artwork/KGYxX}, {@link Lightcaller|https://www.instagram.com/p/Bzq8LF0ggXO/}), Will Murai ({@link Celestial Avatar|https://www.artstation.com/artwork/2XPx}), James Paick ({@link College of Benevolence|https://www.artstation.com/artwork/o2L14}, {@link Moonsilver|http://jamespaickart.com/wp-content/uploads/2014/10/Moonsilver-Spear.jpg}), Anna Steinbauer ({@link Artistry Domain|https://www.artstation.com/artwork/drbRJ}, {@link Flametouched|https://www.annasteinbauer.com/#/chandra-acolyte-of-flame/}), Lius Lasahido ({@link Courage Domain|https://www.artstation.com/artwork/qv93P}), Chris Rahn ({@link Hunt Domain|http://www.rahnart.com/#/nylea-god-of-the-hunt/}, {@link Divine Hand|https://twitter.com/chrisrahnart/status/948213205108588545?lang=en}, {@link Shooting Star|https://www.artofmtg.com/art/starfall/}), Magali Villeneuve ({@link Justice Domain|}), Tyler Jacobson ({@link Justice Domain|http://www.magali-villeneuve.com/wp-content/uploads/2019/01/Seraph-of-the-Scales.jpg}), Seb McKinnon ({@link Circle of the Sun|https://www.sebmckinnon.com/illustration}, {@link Petrifying Light|https://www.sebmckinnon.com/illustration}), Noah Bradley ({@link Devout|https://www.artstation.com/artwork/LzWel}, {@link Fireworks|https://www.deviantart.com/noahbradley/art/Mizzium-Mortars-325641212}), Livia Prima ({@link Ember Knight|https://www.artstation.com/artwork/Dx2Neo}), David Gaillet ({@link Eternal Spirit|https://www.artstation.com/artwork/wJgQw}), Randy Vargas ({@link Oath of Cinders|https://www.artstation.com/artwork/aRZbVz}), Chris Rallis ({@link Oath of Radiance|https://www.artstation.com/artwork/lVx6QG}, {@link Pyromancy|https://www.artofmtg.com/art/arcane-savant/}), Daniel Ljunggrens ({@link Heroic Ancestry|https://darylart.com/wp-content/gallery/mtg/triumph_of_gerrard.jpg}), Daarken ({@link The Firebird|https://www.daarken.com/shop/portfolio/immortal-phoenix}), Christine Choi ({@link The Elder Sphinx|https://www.artofmtg.com/art/curator-of-mysteries/}), Howard Lyon (Transcendence Domain, {@link Scepter|https://www.mtgpics.com/card?ref=con017}), Kieran Yanner ({@link Heliomancy|https://www.artstation.com/artwork/58Zlwz}), Zack Stella ({@link Firescrapper|https://twitter.com/zack_stella/status/817375905878261761}), Wesley Burt ({@link Lightslinger|https://www.mtgpics.com/illustration?i=24079}, {@link Lava Coils|https://twitter.com/wesburt/status/1040365530404683776}), Käri Christensen ({@link Elemental Wand|http://www.karichristensen.com/rjgn3r5mzy0phewkvavq1du0p21tfx}), Brian Valeza (Spell Lists), Denman Rooke ({@link Angel Wings|https://www.artstation.com/artwork/d220J}), Yongjae Choi ({@link Arsenal of Flame|https://www.artstation.com/artwork/A9Rw2e}), Mark Behm ({@link Bonds of Light|https://www.mtgpics.com/illustration?i=35595}, {@link Cindervines|https://www.mtgpics.com/illustration?i=35783}), Eytan Zana ({@link Destructive Impact|https://www.artstation.com/artwork/g3oE}), Alex Konstad ({@link Flaming Serpent|https://www.mtgpics.com/illustration?i=38362}), Chris Ostrowski ({@link Fiery Portal|https://www.artstation.com/artwork/KaV46G}), William Wu ({@link Radiant Deathflare|https://www.mtgpics.com/illustration?i=26140}), Slawomir Maniak ({@link Seeking Sunfire|https://www.artstation.com/artwork/rlnKm}), Richard Wright ({@link Sphere of Judgment|https://www.mtgpics.com/illustration?i=25890}), Johannes Voss ({@link Spirit Tracks|https://twitter.com/algenpfleger/status/1177823179470966784?lang=en}), Clint Cearley ({@link Zealous Smite|https://www.artstation.com/artwork/RYOJoA})" - ] - } - ] + "choose": "level=0|class=Cleric" } ] }, - { - "type": "entries", - "name": "Preface", - "page": 2, - "entries": [ - "Light, fire, and divinity are some of the most well-established magical motifs in the worlds of D&D. This supplement aims to expand these options, adding new races, subclasses, and spells, among other things. If your dungeon master allows, these options can be used in any of your campaigns." + "6": { + "_": [ + { + "choose": "level=0|class=Cleric" + } ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cover-Art.webp" - }, - "credit": "On The Cover: {@link Rovina Cai|https://www.mtgpics.com/card?ref=as4063} illustrates a divine figure." - }, - "{@note Created August 2019, v1.0 released August 2021}", - "{@note The Blazing Dawn Player's Companion is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.}" - ] + } + }, + "prepared": { + "2": [ + "zephyr strike|XGE" + ], + "3": [ + "gust of wind|PHB" + ], + "5": [ + "thunder step|XGE" + ], + "7": [ + "freedom of movement|PHB" + ], + "9": [ + "control winds|XGE" + ] + } }, { - "type": "section", - "name": "Chapter 1: Races", - "page": 3, - "entries": [ - "This chapter presents three new Races to supplement those in the Player's Handbook: {@race Astran|BDPC}, {@race Guardrin|BDPC}, and {@race Volcanus|BDPC}. The {@race Astran|BDPC} are a race born from the stars, alien in both appearance and mannerisms. The {@race Guardrin|BDPC} are a race of bestial half-celestials, sired by the noble guardinals and destined for greatness. The {@race Volcanus|BDPC} are a race made from primordial flames and filled with determination that never wanes throughout their short lifespans. These new options are available when you make a character, provided that your DM allows them in your campaign.", - { - "type": "section", - "name": "Astran", - "page": 3, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran1.webp" - }, - "credit": "{@link Chase Stone|https://www.deviantart.com/chasestone/art/Bloodfire-Mentor-491569409}" - }, - "Hailing from the stars, as their name suggests, {@race Astran|BDPC|astrans} are reclusive beings seldom seen by other races. They live on remote mountaintops or deserted islands, eking out a meager existence far from civilization. Few folk can claim to have met an {@race astran|BDPC}, but those that do seldom forget the encounter. Their strange, mystifying appearance causes most other races to initially fear them, but their peaceful nature and penchant for wisdom makes them good friends of those that can get past the first impression.", + "name": "Caniform", + "known": { + "2": { + "_": [ { - "type": "entries", - "name": "Mystical Outsiders", - "page": 3, - "entries": [ - "Those that look upon an astran's peculiar features can tell that these creatures are not of this world. Although humanoid in form, an astran's appearance is off-putting. Their bodies are long and wiry, and their skin is the color of ash, accented by deep crimson hues. But their most unique feature is the shape of their head, which is characterized by a set of three tentacle-like protrusions from the back of their skull, as well as pairs of smaller protrusions set into their slender face.", - "They are approximately 7 feet tall on average, though some can stand up to 8 and half feet tall. Despite their staggering height, astrans usually only weigh between 130 and 170 pounds. They have no hair on any part of their bodies. To the other races all astrans look quite similar. While astrans can easily tell their kind apart, most others need to study their features for at least a few moments before coming to a conclusion. If in doubt, all astrans can be set apart by their uniquely colored eyes, which can take on nearly any color and often contain complex patterns that are as unique as fingerprints." - ] - }, + "choose": "level=0|class=Cleric" + } + ] + }, + "6": { + "_": [ { - "type": "entries", - "name": "Life from Fallen Stars", - "page": 3, - "entries": [ - "Astrans are not born like other races. The rare, tiny embryos that eventually grow up into astrans can be found encased within meteorites. The origins of these meteorites is unknown\u2014some believe that they are created by some celestial deity that casts down shooting stars from the heavens. Others believe that these meteorites are the destroyed remains of an ancient planet, still harboring sparks of life within its countless fragments.", - "After an astran meteorite lands, it behaves much like an egg. The astran embryo grows inside the meteorite, until it emerges a few weeks later as a tiny creature, only 1\u20132 feet tall. Astrans are capable of fending for themselves as soon as they emerge. They can protect themselves with their innate magical capabilities, and they know the {@language astran|BDPC|astran language} and basic {@skill survival} skills from their inception. They grow quickly, reaching their full size in approximately 1\u20132 years.", - "Even if young astrans are better equipped to survive alone than most humanoid young, the world is still an exceptionally dangerous place for a young astran. Some older astrans watch the night sky for shooting stars, and trek great distances to find where meteorites have landed. Through these treks they seek to find a meteorite that holds an astran embryo, so that the young astran might have a better chance of surviving to adulthood, and so that they might have a companion to ease their loneliness." - ] - }, + "choose": "level=0|class=Cleric" + } + ] + } + }, + "prepared": { + "2": [ + "hunter's mark|PHB" + ], + "3": [ + "mind spike|XGE" + ], + "5": [ + "haste|PHB" + ], + "7": [ + "locate creature|PHB" + ], + "9": [ + "far step|XGE" + ] + } + }, + { + "name": "Feline, Primate, and Rodent", + "known": { + "2": { + "_": [ { - "type": "entries", - "name": "Alone Through the Ages", - "page": 3, - "entries": [ - "Astrans often live for close to a {@homebrew millennium|millenia}, and during their long lives little changes about them from a physical standpoint. The changes made by aging are subtle\u2014typically their skin changes color, becoming darker and losing some of its luster, and the light of their eyes becomes slightly dimmer. These changes happen so slowly that they are nearly unnoticeable, however, and only similarly long lived races, like elves, would have a chance of noticing an astran's aging.", - "The vast majority of astrans spend their long lives carefully avoiding long-lasting friendships, fearing the sadness that comes with watching their friends grow old as they, in turn, remain unchanged by the years. This fear often fades over time, and they might make friends with other long-lived races, particularly elves, once they have a few centuries behind them. While they tend to make their homes in places untraveled by other folk, they don't actively avoid other races when those folk happen upon their humble abodes, and in fact they often welcome their visitors inside and are eager to share their wisdom with individuals that would appreciate it.", - "One of the few relationships that an astran is willing to take on with another race is that of a mentor-student relationship, where the astran imparts its knowledge and skill upon a worthy student. Even these associations are often short-lived, however, as they seek to not become too attached to their pupils." - ] - }, + "choose": "level=0|class=Cleric" + } + ] + }, + "6": { + "_": [ { - "type": "entries", - "name": "Exploring the World", - "page": 4, - "entries": [ - "While most astrans tend to stay put when they can help it, there are many points in their lives where they might take up adventuring. Some astrans are compelled to adventure when they take up students, as they seek to train them in real-life situations. Others might become unintentionally involved in worldly conflicts, if those conflicts reach their homesteads. Their typical kindness might make them protectors of refugees or escorts of travelers, where their involvement can easily rope them into greater adventures. Adventuring astrans tend to be the exception, rather than the rule, and may learn to make lasting friendships with their comrades." - ] - }, + "choose": "level=0|class=Cleric" + } + ] + } + }, + "prepared": { + "2": [ + "hex|PHB" + ], + "3": [ + "suggestion|PHB" + ], + "5": [ + "bestow curse|PHB" + ], + "7": [ + "dominate beast|PHB" + ], + "9": [ + "enervation|XGE" + ] + } + }, + { + "name": "Insect and Arachnid", + "known": { + "2": { + "_": [ { - "type": "entries", - "name": "Astran Names", - "page": 4, - "entries": [ - "An astran chooses their own name shortly after they emerge from their meteorite. Since astrans are genderless, there are no 'male' or 'female' names for them. Their lack of true parents also means they lack a family name. An astran's real name, taken from the {@language astran|BDPC|astran language}, is often difficult for other races to pronounce. Therefore, astrans tend to translate these names into common when dealing with other races. A few of the common translations are listed below.", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Astran Names", - "entries": [ - "Antlia, Aquila, Aries, Caelum, Cepheus, Circinus, Crux, Dorado, Equuleus, Fornax, Horologium, Hydrus, Leo, Libra, Monoceros, Orion, Pavo, Sculptor, Serpens, Tucana, Virgo, Volans." - ] - } - ] - } - ] - }, + "choose": "level=0|class=Cleric" + } + ] + }, + "6": { + "_": [ { - "type": "entries", - "name": "Astran Traits", - "page": 4, - "entries": [ - "Your otherworldly heritage manifests as a variety of traits that you have in common with all other astrans:", - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Astran", - "page": 4 - } - ] - }, + "choose": "level=0|class=Cleric" + } + ] + } + }, + "prepared": { + "2": [ + "ray of sickness|PHB" + ], + "3": [ + "blindness/deafness|PHB" + ], + "5": [ + "stinking cloud|PHB" + ], + "7": [ + "blight|PHB" + ], + "9": [ + "insect plague|PHB" + ] + } + }, + { + "name": "Marine and Amphibian", + "known": { + "2": { + "_": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran2.webp" - }, - "credit": "{@link Ryan Alexander Lee|https://www.mtgpics.com/card?ref=ktk175}" + "choose": "level=0|class=Cleric" } ] }, - { - "type": "section", - "name": "Guardrin", - "page": 5, - "entries": [ - "Strong and proud, guardrins are the descendants of guardinal and human parents. They are touched by the divine power of elysium, a beautiful plane of rolling hills and flowering meadows that the mighty guardinals call home. Guardrins are not often born in this plane, however. They are usually born on the material plane, as the result of a guardinal traveling there during their missions to ward off evil. Once they come of age, guardrins are expected to take up the mantle of their celestial parent, and do their part in smiting evil and protecting those weaker than them. They are a noble race, as strong and graceful as the animals they resemble.", - { - "type": "entries", - "name": "Animalistic Champions", - "page": 5, - "entries": [ - "A guardrin's appearance takes after its guardinal parent, granting it an animalistic form similar to that of a true guardinal. Like their celestial parents, the degree of animalism in their appearance varies greatly. Some guardrins look like humans, but with a light covering of fur over parts of their bodies, and a few distinguishing features like horns, claws, or fangs. Other guardrins more closely resemble animals, and look just like beasts that have learned to walk on two legs and wear clothing.", - "Guardrins are typically tall and muscular, though their exact height varies among their different varieties. More human-like guardrins are usually beautiful to behold, and even the more animalistic ones resemble only the most magnificent members of their corresponding species. Even the most bestial members typically hold some resemblance to their human parent, such as a shared eye color, hair color, or other identifying feature." - ] - }, + "6": { + "_": [ { - "type": "entries", - "name": "Genlte Allies, Ruthless Enemies", - "page": 5, - "entries": [ - "Though guardrins are compassionate and gentle to their friends, they are merciless to all that commit evil. Their disposition can change quickly as the situation commands it, with calm tranquility quickly transitioning to blind anger when evil rears its ugly head. They have no qualms with killing those that have commited evil, especially those that have killed innocents.", - "When it comes to close friends and family, guardrins are fierce protectors and loving companions. They value these close connections above all else, and will fight to protect them even when they are clearly outmatched. When it comes to their friends, guardrins are selfless and willing to sacrifice their lives for them." - ] - }, + "choose": "level=0|class=Cleric" + } + ] + } + }, + "prepared": { + "2": [ + "fog cloud|PHB" + ], + "3": [ + "misty step|PHB" + ], + "5": [ + "wall of water|XGE" + ], + "7": [ + "watery sphere|XGE" + ], + "9": [ + "maelstrom|XGE" + ] + } + }, + { + "name": "Reptile and Dinosaur", + "known": { + "2": { + "_": [ { - "type": "entries", - "name": "Wandering Warriors", - "page": 5, - "entries": [ - "When they come of age, guardrins typically leave home and wander the world, searching for those that would need their help and companionship, and rooting out evil wherever they find it. Guardrins have a natural inclination towards adventuring, and are usually quite good at it. Their strong sense of justice oftens leads them to become heroes, celebrated far and wide for their great deeds. They fight against oppression, dethrone tyrants, and become champions of moral causes." - ] - }, + "choose": "level=0|class=Cleric" + } + ] + }, + "6": { + "_": [ { - "type": "entries", - "name": "Guardrin Names", - "page": 5, - "entries": [ - "Guardrins typically grow up with their non-celestial parent, and therefore use human naming conventions. They often have more atypical names, however, and might be given names themed around the beast they share features with." - ] - }, + "choose": "level=0|class=Cleric" + } + ] + } + }, + "prepared": { + "2": [ + "burning hands|PHB" + ], + "3": [ + "dragon's breath|XGE" + ], + "5": [ + "lightning bolt|PHB" + ], + "7": [ + "fire shield|PHB" + ], + "9": [ + "cone of cold|PHB" + ] + } + }, + { + "name": "Ungulate", + "known": { + "2": { + "_": [ { - "type": "entries", - "name": "Guardrin Traits", - "page": 5, - "entries": [ - "As a guardrin, you have a multitude of traits inherited through your celestial lineage:", - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Guardrin", - "page": 5 - }, - { - "type": "entries", - "name": "Subraces", - "page": 5, - "entries": [ - "Six subraces of guardrin exist, one for each of the guardinal varieties. Choose one of them for your character, based on the variety of guardinal you chose for your celestial parent:", - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Guardrin (Avoral)", - "page": 5, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Guardrin2.webp" - }, - "credit": "{@link John Stanko|https://stankoillustration.com/wp-content/uploads/2017/07/fawn.jpg}" - }, - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Guardrin (Cervidal)", - "page": 6, - "collapsed": true - }, - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Guardrin (Equinal)", - "page": 6, - "collapsed": true - }, - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Guardrin (Leonal)", - "page": 6, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Guardrin1.webp" - }, - "credit": "{@link James Ryman|https://www.deviantart.com/jamesryman/art/Magic-the-Gathering-M15-Oreskos-Swiftclaw-466563464}" - }, - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Guardrin (Lupinal)", - "page": 6, - "collapsed": true - }, - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Guardrin (Ursinal)", - "page": 6, - "collapsed": true - } - ] - } - ] + "choose": "level=0|class=Cleric" } ] }, - { - "type": "section", - "name": "Volcanus", - "page": 7, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Volcanus.webp" - }, - "credit": "{@link Cynthia Sheppard|https://www.deviantart.com/sheppardarts/art/Prophetic-Flamespeaker-459562846}" - }, - "Volcani are a rare, ancient people, first born of primordial fire in an age long past. They live in places seldom traveled to by other races\u2014volcanic mountain ranges and island chains, too hot for most other creatures to stand. But within these lands volcanus society thrives, as they build impressive structures and fortresses from igneous rock, with streams of lava flowing between and around their settlements like rivers. Volcani are highly driven, and many can accomplish great feats during their short lives that many of the longer lived races wouldn't even consider.", - { - "type": "entries", - "name": "Molded from Flame", - "page": 7, - "entries": [ - "The primordial god of fire, {@deity Kossuth|Faerûnian|SCAG|Kossuth}, forged the first volcani from the white-hot magma that flows within the outer edges of the Plane of Fire, which he molded and cooled into a humanoid shape that resembled his own divine image. Over many generations, the physical appearance of volcani has mellowed somewhat, and they have become less elemental and more humanoid. They typically stand between 5 and 6 feet tall, though they are heavier than humans of equivalent height. Their skin color ranges from a deep black to a lighter red, but the most common shades are lighter browns and greys, occasionally accented by streaks of red. Their eyes are often brown or grey, though shades of red, orange, and yellow are also common. Their hair, usually kept of medium length, tends to be of a similar shade to their skin color.", - "A volcanus has a more elemental form that they can temporarily manifest, however. For short periods of time, a volcanus can unleash their inner elemental power, causing their eyes to become motes of elemental fire, as their skin darkens and takes on a metallic sheen. According to legend, this form was the natural form of the first volcani, and it only became temporary after many generations." - ] - }, - { - "type": "entries", - "name": "Unbounded Determination", - "page": 7, - "entries": [ - "{@deity Kossuth|Faerûnian|SCAG|Kossuth} made the volcani for a purpose. They were designed as his servants, driven to build to his specifications, fight for his causes, and exist as an extension of his will. And to this end they served him well, for a time. {@deity Kossuth|Faerûnian|SCAG|Kossuth's} dealings on the material plane were short lived, however, and he eventually found himself without need of his volcani servants. So he left them to their own devices, abandoned upon the material plane while he returned to the Plane of Fire.", - "Though their god had left them, the volcani lived on without him, transforming their drive to work for his purposes into a desire to better themselves. While their physical appearance has mellowed over the centuries, the same cannot be said about their determination. All volcani believe they were born for a reason, and they are always searching for the purpose they believe they must fulfill. When a volcanus finds their purpose, they either complete it or die trying. For a volcanus, there is no such thing as procrastination or giving up." - ] - }, - { - "type": "entries", - "name": "Vanishing Embers", - "page": 7, - "entries": [ - "A volcanus' soul is like a flickering flame\u2014bright and full of life, up until the moment it's snuffed out. Moreso than any other race, a volcanus' lifespan is uncertain. After reaching adulthood, a volcanus shows no more signs of aging, and can die a natural death at any point thereafter. Some might die as early as 20 years old, while others might live to the age of 80. The volcani believe that their lifespan is tied to their innate purpose\u2014when they complete that purpose, death is surely just around the corner.", - "But for a volcanus, death isn't truly the end. Death merely signals the beginning of the next generation. When a volcanus dies, their body burns to ash\u2014colored a deep black for males and a vibrant red for females. It is from this ash that a volcanus' children are born. By taking some of the ash of an adult male volcanus, combining it with some of the ash of an adult female volcanus, and using fresh lava to set that mixture ablaze, a new volcanus is born after the flames subside. A pair of two volcani has enough ash to sire four children, but most couples only sire two or three. The memories of a volcanus are in part passed down to their children, who often see the memories of their parents in vivid dreams. These memories can also give a volcanus a natural aptitude in the skills their parents knew.", - "The unique reproductive system of volcani, combined with their uncertain lifespans, makes it common for a volcanus to plan for their death early in life. It is almost considered a coming of age ceremony for a young adult volcanus to write their first will. A volcanus' will generally specifies what is to be done with their material possessions, like the wills of other races, but more importantly it specifies what should be done with their ashes. Married volcani will typically create joint wills, stating potential names for their future children, and how many children they wish to have. Unmarried volcani are expected to donate their ashes their community, so that they might be used for adoption purposes. Another oddity of volcanus culture is the creation of a personal urn, which a volcanus either commissions or forges themself. These urns are heavily decorated with symbols telling the life story the volcanus they were made for, and are used to hold and transport a volcanus' ashes upon their death." - ] - }, - { - "type": "entries", - "name": "Tight-knit Societies", - "page": 8, - "entries": [ - "Volcani live in small communities on the outskirts of active volcanoes, where they construct impressive stone buildings and complex roadways. The members of a volcanus community are expected to help the other members of their community, particularly in fulfilling their wills. Many volcani have jobs as caretakers, where they are tasked with raising the children of past community members. Some volcani are \"seekers,\" a job where they are tasked with finding and recovering the ashes of those that died in the field, so that those ashes can be brought back to the community and used as that volcanus' will specified. There are also many adventurers among the volcani, as the desire to find their purpose leads many volcani to travel and perform great deeds, such as hunting down a deadly monster, fighting against oppressive regimes, or otherwise helping those in need." - ] - }, - { - "type": "entries", - "name": "Volcanus Names", - "page": 8, - "entries": [ - "As volcani couples are forced to choose their child's names before they can know their gender, volcani names are typically gender-neutral. They also lack true family names\u2014a volcanus' last name is traditionally their father's first name, followed by their mother's first name, separated by a dash.", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Volcanus Names", - "entries": [ - "Aldebrand, Azar, Cinaed, Fiamett, Fintan, Flann, Hurik, Ignati, Phoenix, Pyrrhus, Shula, Uriah, Uriel" - ] - } - ] - } - ] - }, + "6": { + "_": [ { - "type": "entries", - "name": "Volcanus Traits", - "page": 8, - "entries": [ - "Your volcanus character has a number of traits in common with all other volcani:", - { - "type": "statblock", - "tag": "race", - "source": "BDPC", - "name": "Volcanus", - "page": 8 - }, - { - "type": "inset", - "page": 8, - "name": "Optional Feat", - "entries": [ - "If your DM allows the use of {@variantrule feats|PHB|feats from chapter 6 of the Player's Handbook}, your {@race volcanus|BDPC} character has access to the following special feat. Adventuring volcani often use familiars to notify their community of their death. When a volcanus dies in the field, their familiar is tasked with returning to their community and notifying their companions, so that the volcanus' will can be upheld.", - { - "type": "statblock", - "tag": "feat", - "source": "BDPC", - "name": "Fiery Familiar", - "page": 8 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/FieryFamiliar.webp" - }, - "credit": "{@link Johan Grenier|https://www.artstation.com/artwork/L2JJ8v}" - } - ] - } - ] + "choose": "level=0|class=Cleric" } ] } - ] - }, - { - "type": "section", - "name": "Chapter 2: Subclasses", - "page": 9, - "entries": [ - "This chapter presents twenty-five new subclasses to supplement those in the Player's Handbook: one or more for each class. These new options are available when you make a character, provided that your DM allows them in your Campaign.", - "For subclasses that use the spells featured in this companion, those spells are denoted by {@sup BDPC}.", - { - "type": "section", - "name": "Primal Paths", - "page": 9, - "entries": [ - "At 3rd level, a barbarian gains the Primal Path feature. The following additional options are available to a barbarian: the {@class Barbarian|PHB|Path of the Blazing Sun|Blazing Sun|BDPC} and the {@class Barbarian|PHB|Path of the Celestial Avatar|Celestial Avatar|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Blazing Sun", - "className": "Barbarian", - "classSource": "PHB", - "page": 9, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/BlazingSun.webp" - }, - "credit": "{@link Victor Adame|https://www.instagram.com/p/B0gnru2jdwE/}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Celestial Avatar", - "className": "Barbarian", - "classSource": "PHB", - "page": 10, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/CelestialAvatar.webp" - }, - "credit": "{@link Will Murai|https://www.artstation.com/artwork/2XPx}" - } + }, + "prepared": { + "2": [ + "healing word|PHB" + ], + "3": [ + "lesser restoration|PHB" + ], + "5": [ + "mass healing word|PHB" + ], + "7": [ + "aura of life|PHB" + ], + "9": [ + "greater restoration|PHB" + ] + } + } + ], + "subclassSpells": [ + "" + ], + "subSubclassSpells": { + "Avian": [ + "zephyr strike|XGE", + "gust of wind|PHB", + "thunder step|XGE", + "freedom of movement|PHB", + "control winds|XGE" + ], + "Caniform": [ + "hunter's mark|PHB", + "mind spike|XGE", + "haste|PHB", + "locate creature|PHB", + "far step|XGE" + ], + "Feline, Primate, and Rodent": [ + "hex|PHB", + "suggestion|PHB", + "bestow curse|PHB", + "dominate beast|PHB", + "enervation|XGE" + ], + "Insect and Arachnid": [ + "ray of sickness|PHB", + "blindness/deafness|PHB", + "stinking cloud|PHB", + "blight|PHB", + "insect plague|PHB" + ], + "Marine and Amphibian": [ + "fog cloud|PHB", + "misty step|PHB", + "wall of water|XGE", + "watery sphere|XGE", + "maelstrom|XGE" + ], + "Reptile and Dinosaur": [ + "burning hands|PHB", + "dragon's breath|XGE", + "lightning bolt|PHB", + "fire shield|PHB", + "cone of cold|PHB" + ], + "Ungulate": [ + "healing word|PHB", + "lesser restoration|PHB", + "mass healing word|PHB", + "aura of life|PHB", + "greater restoration|PHB" + ] + }, + "subclassFeatures": [ + "Circle of Divinity|Druid||Divinity|BDPC|2|BDPC", + "Heavenly Bond|Druid||Divinity|BDPC|6|BDPC", + "Many-Faced|Druid||Divinity|BDPC|10|BDPC", + "Archon of Nature|Druid||Divinity|BDPC|14|BDPC" + ] + }, + { + "name": "Circle of Flames (Retired)", + "shortName": "Flames (Retired)", + "source": "BDPC", + "className": "Druid", + "classSource": "PHB", + "page": 17, + "isReprinted": true, + "additionalSpells": [ + { + "prepared": { + "3": [ + "aganazzar's scorcher|XGE", + "flaming sphere" + ], + "5": [ + "melf's minute meteors|XGE", + "protection from energy" + ], + "7": [ + "fire shield", + "wall of fire" + ], + "9": [ + "flame strike", + "immolation|XGE" + ] + } + } + ], + "subclassSpells": [ + "aganazzar's scorcher|XGE", + "flaming sphere", + "melf's minute meteors|bdpc", + "Protection from Energy", + "fire shield", + "wall of fire", + "flame strike", + "immolation|bdpc" + ], + "subclassFeatures": [ + "Circle of Flames|Druid||Flames (Retired)|BDPC|2|BDPC", + "Wildfire|Druid||Flames (Retired)|BDPC|6|BDPC", + "Life from Ash|Druid||Flames (Retired)|BDPC|10|BDPC", + "Master of Primordial Flame|Druid||Flames (Retired)|BDPC|14|BDPC" + ] + }, + { + "name": "Circle of the Sun", + "shortName": "Sun", + "source": "BDPC", + "className": "Druid", + "classSource": "PHB", + "page": 18, + "additionalSpells": [ + { + "known": { + "2": [ + "word of radiance|XGE" + ], + "14": { + "will": [ + "detect evil and good" ] - }, - { - "type": "section", - "name": "Bard Colleges", - "page": 11, - "entries": [ - "At 3rd level, a bard gains the Bard College feature. When a bard gains this feature, the following additional option is available to them: the {@class Bard|PHB|College of Benevolence|Benevolence|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Benevolence", - "className": "Bard", - "classSource": "PHB", - "page": 11, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Benevolence.webp" - }, - "credit": "{@link James Paick|https://www.artstation.com/artwork/o2L14}" - } + } + }, + "prepared": { + "2": [ + "burning hands|PHB", + "hand of helios|BDPC" + ], + "3": [ + "aganazzar's scorcher|XGE", + "flame blade|PHB" + ], + "5": [ + "beacon of hope|PHB", + "spirit guardians|PHB" + ], + "7": [ + "aura of life|PHB", + "aura of purity|PHB" + ], + "9": [ + "circle of power|PHB", + "destructive wave|PHB" + ] + } + } + ], + "subclassSpells": [ + "burning hands|PHB", + "hand of helios|BDPC", + "aganazzar's scorcher|XGE", + "flame blade|PHB", + "beacon of hope|PHB", + "spirit guardians|PHB", + "aura of life|PHB", + "aura of purity|PHB", + "circle of power|PHB", + "destructive wave|PHB", + "word of radiance|XGE", + "detect evil and good" + ], + "subclassFeatures": [ + "Circle of the Sun|Druid||Sun|BDPC|2|BDPC", + "Protective Spirits|Druid||Sun|BDPC|6|BDPC", + "Transient Light|Druid||Sun|BDPC|10|BDPC", + "Primordial Body|Druid||Sun|BDPC|14|BDPC" + ] + }, + { + "name": "College of Benevolence", + "shortName": "Benevolence", + "source": "BDPC", + "className": "Bard", + "classSource": "PHB", + "page": 11, + "additionalSpells": [ + { + "known": { + "6": { + "_": [ + "sanctuary" ] }, - { - "type": "section", - "name": "Cleric Domains", - "page": 12, - "entries": [ - "At 1st level, a cleric gains the Divine Domain feature. When a cleric gains this feature, the following additional options are available to them: the {@class Cleric|PHB|Artistry Domain|Artistry|BDPC}, {@class Cleric|PHB|Courage Domain|Courage|BDPC}, {@class Cleric|PHB|Hunt Domain|Hunt|BDPC}, {@class Cleric|PHB|Justice Domain|Justice|BDPC}, and {@class Cleric|PHB|Transcendence Domain|Transcendence|BDPC}, .", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Artistry", - "className": "Cleric", - "classSource": "PHB", - "page": 12, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Artistry.webp" - }, - "credit": "{@link Anna Steinbauer|https://www.artstation.com/artwork/drbRJ}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Courage", - "className": "Cleric", - "classSource": "PHB", - "page": 13, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Courage.webp" - }, - "credit": "{@link Lius Lasahido|https://www.artstation.com/artwork/qv93P}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Hunt", - "className": "Cleric", - "classSource": "PHB", - "page": 14, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Hunt.webp" - }, - "credit": "{@link Chris Rahn|http://www.rahnart.com/#/nylea-god-of-the-hunt/}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Justice", - "className": "Cleric", - "classSource": "PHB", - "page": 15, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Justice.webp" - }, - "credit": "{@link Tyler Jacobson|http://www.magali-villeneuve.com/wp-content/uploads/2019/01/Seraph-of-the-Scales.jpg}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Transcendence", - "className": "Cleric", - "classSource": "PHB", - "page": 16, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Transcendence.webp" - }, - "credit": "{@link Howard Lyon|https://www.mtgpics.com/card?ref=con017}" - } + "14": { + "_": [ + "calm emotions" ] - }, - { - "type": "section", - "name": "Druid Circles", - "page": 17, - "entries": [ - "At 2nd level, a druid gains the Druid Circle feature. When a druid gains this feature, the following additional options are available to them: the {@class Druid|PHB|Circle of Divinity|Divinity|BDPC} and the {@class Druid|PHB|Circle of the Sun|Sun|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Divinity", - "className": "Druid", - "classSource": "PHB", - "page": 17, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Divinity.webp" - }, - "credit": "{@link Sam Burley|http://www.samburley.com/store}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Sun", - "className": "Druid", - "classSource": "PHB", - "page": 18, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Sun.webp" - }, - "credit": "{@link Seb Mckinnon|https://www.sebmckinnon.com/illustration}" - } + } + } + } + ], + "subclassSpells": [ + "sanctuary", + "calm emotions" + ], + "subclassFeatures": [ + "College of Benevolence|Bard||Benevolence|BDPC|3|BDPC", + "Celestial Protection|Bard||Benevolence|BDPC|6|BDPC", + "Calming Presence|Bard||Benevolence|BDPC|14|BDPC" + ] + }, + { + "name": "Courage Domain", + "shortName": "Courage", + "source": "BDPC", + "className": "Cleric", + "classSource": "PHB", + "page": 13, + "additionalSpells": [ + { + "prepared": { + "1": [ + "compelled duel|PHB", + "heroism|PHB" + ], + "3": [ + "find steed|PHB", + "spiritual weapon|PHB" + ], + "5": [ + "beacon of hope|PHB", + "crusader's mantle|PHB" + ], + "7": [ + "aura of purity|PHB", + "staggering smite|PHB" + ], + "9": [ + "circle of power|PHB", + "holy weapon|XGE" + ] + } + } + ], + "subclassSpells": [ + "compelled duel|PHB", + "heroism|PHB", + "find steed|PHB", + "spiritual weapon|PHB", + "beacon of hope|PHB", + "crusader's mantle|PHB", + "aura of purity|PHB", + "staggering smite|PHB", + "circle of power|PHB", + "holy weapon|XGE" + ], + "subclassFeatures": [ + "Courage Domain|Cleric||Courage|BDPC|1|BDPC", + "Channel Divinity: Force of Will|Cleric||Courage|BDPC|2|BDPC", + "Paragon of Valor|Cleric||Courage|BDPC|6|BDPC", + "Divine Strike|Cleric||Courage|BDPC|8|BDPC", + "Undaunted|Cleric||Courage|BDPC|17|BDPC" + ] + }, + { + "name": "Devout", + "shortName": "Devout", + "source": "BDPC", + "className": "Fighter", + "classSource": "PHB", + "page": 19, + "subclassFeatures": [ + "Devout|Fighter||Devout|BDPC|3|BDPC", + "Scholar of Evil and Good|Fighter||Devout|BDPC|7|BDPC", + "Surge of Faith|Fighter||Devout|BDPC|10|BDPC", + "Endless Fervor|Fighter||Devout|BDPC|15|BDPC", + "Deus Ex Machina|Fighter||Devout|BDPC|18|BDPC" + ] + }, + { + "name": "Divine Hand", + "shortName": "Divine Hand", + "source": "BDPC", + "className": "Rogue", + "classSource": "PHB", + "page": 25, + "additionalSpells": [ + { + "known": { + "13": [ + "guidance#c", + "thaumaturgy#c" + ] + }, + "innate": { + "ritual": { + "13": [ + "detect magic" ] - }, - { - "type": "section", - "name": "Martial Archetypes", - "page": 19, - "entries": [ - "At 3rd level, a fighter gains the Martial Archetype feature. When a fighter gains this feature, the following additional options are available to them: the {@class Fighter|PHB|Devout|Devout|BDPC}, and the {@class Fighter||Ember Knight|Ember Knight|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Devout", - "className": "Fighter", - "classSource": "PHB", - "page": 19, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Devout.webp" - }, - "credit": "{@link Noah Bradley|https://www.artstation.com/artwork/LzWel}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Ember Knight", - "className": "Fighter", - "classSource": "PHB", - "page": 20, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EmberKnight.webp" - }, - "credit": "{@link Lie Setiawan|https://www.artstation.com/artwork/A9W5Om}" - } - ] - }, - { - "type": "section", - "name": "Monastic Traditions", - "page": 21, - "entries": [ - "At 3rd level, a monk gains the Monastic Tradition feature. When a monk gains this feature, the following additional option is available to them: the {@class Monk|PHB|Way of the Eternal Spirit|Eternal Spirit|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Eternal Spirit", - "className": "Monk", - "classSource": "PHB", - "page": 21, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EternalSpirit.webp" - }, - "credit": "{@link Ekaterina Burmak|https://www.artstation.com/artwork/v1dJxD}" - } - ] - }, - { - "type": "section", - "name": "Sacred Oaths", - "page": 21, - "entries": [ - "At 3rd level, a paladin gains the Sacred Oath feature. When a paladin gains this feature, the following additional options are available to them: the {@class Paladin|PHB|Oath of Fervor|Fervor|BDPC}, and the {@class Paladin|PHB|Oath of Truth|Truth|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Fervor", - "className": "Paladin", - "classSource": "PHB", - "page": 22, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Fervor.webp" - }, - "credit": "{@link Randy Vargas|https://twitter.com/VargasNi/status/1169517687355187200}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Truth", - "className": "Paladin", - "classSource": "PHB", - "page": 23, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Truth.webp" - }, - "credit": "{@link Chris Rallis|https://www.rallisart.com/prints/danitha-capashen-paragon}" - } - ] - }, - { - "type": "section", - "name": "Ranger Archetypes", - "page": 24, - "entries": [ - "At 3rd level, a ranger gains the Ranger Archetype feature. When a ranger gains this feature, the following additional option is available to them: the {@class Ranger|PHb|Lightcaller|Lightcaller|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Lightcaller", - "className": "Ranger", - "classSource": "PHB", - "page": 24, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Lightcaller.webp" - }, - "credit": "{@link Victor Adame|https://www.instagram.com/p/Bzq8LF0ggXO/}" - } - ] - }, - { - "type": "section", - "name": "Roguish Archetype", - "page": 25, - "entries": [ - "At 3rd level, a rogue gains the Roguish Archetype feature. When a rogue gains this feature, the following additional option is available to them: the {@class Rogue|PHB|Divine Hand|Divine Hand|BDPC}", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Divine Hand", - "className": "Rogue", - "classSource": "PHB", - "page": 25, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/DivineHand.webp" - }, - "credit": "{@link Chris Rahn|https://twitter.com/chrisrahnart/status/948213205108588545?lang=en}" - } - ] - }, - { - "type": "section", - "name": "Sorcerous Origins", - "page": 26, - "entries": [ - "At 1st level, a sorcerer gains the Sorcerous Origin feature. When a sorcerer gains this feature, the following additional options are available to them: {@class Sorcerer|PHB|Flametouched|Flametouched|BDPC} and {@class Sorcerer|PHB|Heroic Ancestry|Heroic Ancestry|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Flametouched", - "className": "Sorcerer", - "classSource": "PHB", - "page": 26, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Flametouched.webp" - }, - "credit": "{@link Anna Steinbauer|https://www.annasteinbauer.com/#/chandra-acolyte-of-flame/}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Heroic Ancestry", - "className": "Sorcerer", - "classSource": "PHB", - "page": 27, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/HeroicAncestry.webp" - }, - "credit": "{@link Daniel Ljunggrens|https://darylart.com/wp-content/gallery/mtg/triumph_of_gerrard.jpg}" + } + } + } + ], + "subclassSpells": [ + "guidance", + "thaumaturgy", + "detect magic" + ], + "subclassFeatures": [ + "Divine Hand|Rogue||Divine Hand|BDPC|3|BDPC", + "Swift Judge|Rogue||Divine Hand|BDPC|9|BDPC", + "Divine Gift|Rogue||Divine Hand|BDPC|13|BDPC", + "Holy Executioner|Rogue||Divine Hand|BDPC|17|BDPC" + ] + }, + { + "name": "Elemental Domain", + "shortName": "Elemental (Retired)", + "source": "BDPC", + "className": "Cleric", + "classSource": "PHB", + "page": 14, + "isReprinted": true, + "additionalSpells": [ + { + "known": { + "1": [ + { + "choose": { + "from": [ + "control flames|XGE#c", + "gust|XGE#c", + "mold earth|XGE#c", + "shape water|XGE#c" + ], + "count": 2 } - ] - }, - { - "type": "section", - "name": "Otherworldly Patrons", - "page": 28, - "entries": [ - "At 1st level, a warlock gains the Otherworldly Patron feature. When a warlock gains this feature, the following additional options are available to them: {@class Warlock|PHB|The Firebird|Firebird|BDPC} and {@class Warlock|PHB|The Elder Sphinx|Elder Sphinx|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Firebird", - "className": "Warlock", - "classSource": "PHB", - "page": 28, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Firebird.webp" - }, - "credit": "{@link Daarken|https://www.daarken.com/shop/portfolio/immortal-phoenix}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Elder Sphinx", - "className": "Warlock", - "classSource": "PHB", - "page": 29, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ElderSphinx.webp" - }, - "credit": "{@link Christine Choi|https://www.artofmtg.com/art/curator-of-mysteries/}" - }, - { - "type": "entries", - "name": "Pact Boon", - "page": 30, - "entries": [ - "At 3rd level, the warlock gains the following additional choice of pact boon, if the DM allows it.", - { - "type": "statblock", - "tag": "optfeature", - "source": "BDPC", - "name": "Pact of the Scepter", - "page": 30 - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Scepter.webp" - }, - "credit": "{@link Howard Lyon|https://www.mtgpics.com/card?ref=con017}" - } - ] - }, - { - "type": "entries", - "name": "Eldritch Invocations", - "page": 30, - "entries": [ - "At 2nd level, a warlock gains the Eldritch Invocations feature. The following new options are available for that feature.", - "If an eldritch invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class.", - "{@note These invocations can also be viewed in the {@filter Optional Features|optionalfeatures|feature type=EI|source=BDPC} page.}", - { - "type": "list", - "columns": 3, - "items": [ - "{@optfeature Bond of the Chain Master|BDPC}", - "{@optfeature Bound Combatant|BDPC}", - "{@optfeature Gaze of the Witch|BDPC}", - "{@optfeature Gift of the Undying Warden|BDPC}", - "{@optfeature King's Sovereignty|BDPC}", - "{@optfeature Lordly Scepter|BDPC}", - "{@optfeature Scepter of Arcane Might|BDPC}", - "{@optfeature Sunblade|BDPC}", - "{@optfeature Tome of the Anima|BDPC}" - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Arcane Traditions", - "page": 31, - "entries": [ - "At 2nd level, a wizard gains the Arcane Tradition feature. The following additional options are available to a wizard: the {@class Wizard|PHB|Hall of Heliomancy|Heliomancy|BDPC} and the {@class Wizard|PHB|Hall of Pyromancy|Pyromancy|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Heliomancy", - "className": "Wizard", - "classSource": "PHB", - "page": 31, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Heliomancy.webp" - }, - "credit": "{@link Kieran Yanner|https://www.artstation.com/artwork/58Zlwz}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Pyromancy", - "className": "Wizard", - "classSource": "PHB", - "page": 32, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Pyromancy.webp" - }, - "credit": "{@link Chris Rallis|https://www.artofmtg.com/art/arcane-savant/}" - } - ] - }, - { - "type": "section", - "name": "Artificer Specialists", - "page": 33, - "entries": [ - "At 3rd level, an artificer gains the Artificer Specialist feature. When an artificer gains this feature, the following additional options are available to them: {@class Artificer|TCE|Firescrapper|Firescrapper|BDPC} and {@class Artificer|TCE|Lightslinger|Lightslinger|BDPC}.", - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Firescrapper", - "className": "Artificer", - "classSource": "TCE", - "page": 33, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Firescrapper.webp" - }, - "credit": "{@link Zack Stella|https://twitter.com/zack_stella/status/817375905878261761}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Lightslinger", - "className": "Artificer", - "classSource": "TCE", - "page": 34, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Lightslinger.webp" - }, - "credit": "{@link Wesley Burt|https://www.mtgpics.com/illustration?i=24079}" - }, - { - "type": "entries", - "name": "Artificer Infusions", - "page": 35, - "entries": [ - "At 2nd level, an artificer gains the Artificer Infusions feature. When an artificer gains this feature, the following additional infusions are available to them.", - "The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement.", - "Some infusions specify a minimum artificer level. You can't learn such an infusion until you are at least that level.", - "Unless an infusion's description says otherwise, you can't learn an infusion more than once.", - "{@note These infusions can also be viewed in the {@filter Optional Features|optionalfeatures|feature type=AI|source=BDPC} page.}", - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "items": [ - { - "type": "statblock", - "tag": "optfeature", - "source": "BDPC", - "name": "Elemental Focus", - "page": 35 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "BDPC", - "name": "Focused Lightblade", - "page": 35 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "BDPC", - "name": "Helm of Heat-vision", - "page": 35 - }, - { - "type": "statblock", - "tag": "optfeature", - "source": "BDPC", - "name": "Shining Armor", - "page": 35 - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ElementalFocus.webp" - }, - "credit": "{@link Käri Christensen|http://www.karichristensen.com/rjgn3r5mzy0phewkvavq1du0p21tfx}" - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Chapter 3: Spells", - "page": 36, - "entries": [ - "This chapter presents new spells to to supplement those in the Player's Handbook. These new spells allow your character to better harness divine magic, fire magic, and light magic. Your DM might allow access to these spells at character creation, or they might be discovered in ancient tomes or taught by powerful celestials.", - { - "type": "section", - "name": "Spell Lists", - "page": 36, - "entries": [ - { - "type": "entries", - "name": "Artificer Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "Cantrips (0 level)", - "page": 36, - "items": [ - "{@spell Reveal|BDPC} (evocation)", - "{@spell Sensory transfer|BDPC} (transmutation)", - "{@spell Thermal burst|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Endurance|BDPC} (transmutation)", - "{@spell Silverflame torch|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Charm of protection|BDPC} (abjuration)", - "{@spell Fire bombs|BDPC} (conjuration)", - "{@spell Wall of smoke|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Bonds of light|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Aegis|BDPC} (transmutation)", - "{@spell Jono's cozy shack|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Navigator's map|BDPC} (divination, ritual)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Bard Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "Cantrips (0 level)", - "page": 36, - "items": [ - "{@spell Lightshape|BDPC} (transmutation)", - "{@spell Radiant blast|BDPC} (evocation)", - "{@spell Reveal|BDPC} (evocation)", - "{@spell Sensory transfer|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Crystalline eye|BDPC} (divination)", - "{@spell Endurance|BDPC} (transmutation)", - "{@spell Hand of helios|BDPC} (evocation)", - "{@spell Nobility/peasantry|BDPC} (enchantment)", - "{@spell Sunmotes|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Mend wounds|BDPC} (evocation)", - "{@spell Soulstrike|BDPC} (transmutation)", - "{@spell Spirit tracks|BDPC} (divination)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Circle of smothering|BDPC} (transmutation)", - "{@spell Pact of forgiveness|BDPC} (enchantment)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Oath of peace|BDPC} (enchantment)", - "{@spell Phantasmal theatre|BDPC} (illusion)", - "{@spell Soothing hot spring|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Jono's fiery portal|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "6th Level", - "page": 36, - "items": [ - "{@spell Moonsilver|BDPC} (transmutation)", - "{@spell Sheltering light|BDPC} (evocation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Cleric Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "Cantrips (0 level)", - "page": 36, - "items": [ - "{@spell Judgment|BDPC} (evocation)", - "{@spell Lightshape|BDPC} (transmutation)", - "{@spell Radiant blast|BDPC} (evocation)", - "{@spell Reveal|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Ceremony|BDPC} (bonus rite, abjuration)", - "{@spell Crystalline eye|BDPC} (divination)", - "{@spell Endurance|BDPC} (transmutation)", - "{@spell Hand of helios|BDPC} (evocation)", - "{@spell Silverflame torch|BDPC} (evocation)", - "{@spell Touch of dawn|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Bind spirit|BDPC} (necromancy)", - "{@spell Charm of protection|BDPC} (abjuration)", - "{@spell Incandescent chain|BDPC} (conjuration)", - "{@spell Mend wounds|BDPC} (evocation)", - "{@spell Soulstrike|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Divine armament|BDPC} (conjuration)", - "{@spell Holy rain|BDPC} (conjuration)", - "{@spell Pact of forgiveness|BDPC} (enchantment)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Aegis|BDPC} (transmutation)", - "{@spell Angel wings|BDPC} (conjuration)", - "{@spell Oath of peace|BDPC} (enchantment)", - "{@spell Soothing hot spring|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Ambrosia|BDPC} (conjuration)", - "{@spell Halo|BDPC} (evocation)", - "{@spell Navigator's map|BDPC} (divination, ritual)", - "{@spell Sundisk|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "6th Level", - "page": 36, - "items": [ - "{@spell Moonsilver|BDPC} (transmutation)", - "{@spell Sheltering light|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "7th Level", - "page": 36, - "items": [ - "{@spell Divine insight|BDPC} (divination, ritual)", - "{@spell Restoration|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "9th Level", - "page": 36, - "items": [ - "{@spell Petrifying light|BDPC} (transmutation)", - "{@spell Sphere of judgment|BDPC} (conjuration)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Druid Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "Cantrips (0 level)", - "page": 36, - "items": [ - "{@spell Cindervines|BDPC} (conjuration)", - "{@spell Lightshape|BDPC} (transmutation)", - "{@spell Radiant blast|BDPC} (evocation)", - "{@spell Thermal burst|BDPC} (transmutation)", - "{@spell Reveal|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Endurance|BDPC} (transmutation)", - "{@spell Silverflame torch|BDPC} (evocation)", - "{@spell Sunmotes|BDPC} (conjuration)", - "{@spell Touch of dawn|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Mend wounds|BDPC} (evocation)", - "{@spell Soulstrike|BDPC} (transmutation)", - "{@spell Spirit tracks|BDPC} (divination)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Boil|BDPC} (transmutation)", - "{@spell Circle of smothering|BDPC} (transmutation)", - "{@spell Flaming serpent|BDPC} (conjuration)", - "{@spell Holy rain|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Seeking sunfire|BDPC} (evocation)", - "{@spell Soothing hot spring|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Destructive impact|BDPC} (evocation)", - "{@spell Navigator's map|BDPC} (divination, ritual)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "6th Level", - "page": 36, - "items": [ - "{@spell Sheltering light|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "7th Level", - "page": 36, - "items": [ - "{@spell Encroaching lava|BDPC} (conjuration)", - "{@spell Restoration|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "8th Level", - "page": 36, - "items": [ - "{@spell Druidic avatar|BDPC} (transmutation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Ranger Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Endurance|BDPC} (transmutation)", - "{@spell Jono's secret campfire|BDPC} (illusion)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Charm of protection|BDPC} (abjuration)", - "{@spell Mend wounds|BDPC} (evocation)", - "{@spell Spirit tracks|BDPC} (divination)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Bonds of light|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Light arrows|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Navigator's map|BDPC} (divination, ritual)", - "{@spell Rainbow|BDPC} (transmutation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Paladin Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Ceremony|BDPC} (bonus rite, abjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Mend wounds|BDPC} (evocation)", - "{@spell Silencing smite|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Divine armament|BDPC} (conjuration)", - "{@spell Holy rain|BDPC} (conjuration)", - "{@spell Mirror shield|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Aegis|BDPC} (transmutation)", - "{@spell Zealous smite|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Ambrosia|BDPC} (conjuration)", - "{@spell Halo|BDPC} (evocation)", - "{@spell Sundisk|BDPC} (transmutation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Sorcerer Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "Cantrips (0 level)", - "page": 36, - "items": [ - "{@spell Lightshape|BDPC} (transmutation)", - "{@spell Radiant blast|BDPC} (evocation)", - "{@spell Sensory transfer|BDPC} (transmutation)", - "{@spell Thermal burst|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Hand of helios|BDPC} (evocation)", - "{@spell Jono's secret campfire|BDPC} (illusion)", - "{@spell Nobility/peasantry|BDPC} (enchantment)", - "{@spell Silverflame torch|BDPC} (evocation)", - "{@spell Sunmotes|BDPC} (conjuration)", - "{@spell Touch of dawn|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Cauterize|BDPC} (evocation)", - "{@spell Fire bombs|BDPC} (conjuration)", - "{@spell Incandescent chain|BDPC} (conjuration)", - "{@spell Soulstrike|BDPC} (transmutation)", - "{@spell Wall of smoke|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Boil|BDPC} (transmutation)", - "{@spell Bonds of light|BDPC} (conjuration)", - "{@spell Flaming serpent|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Mindfire|BDPC} (evocation)", - "{@spell Radiant deathflare|BDPC} (evocation)", - "{@spell Seeking sunfire|BDPC} (evocation)", - "{@spell Sunwhip|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Destructive impact|BDPC} (evocation)", - "{@spell Jono's fiery portal|BDPC} (conjuration)", - "{@spell Magma burst|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "6th Level", - "page": 36, - "items": [ - "{@spell Conflagration|BDPC} (evocation)", - "{@spell Lava coils|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "7th Level", - "page": 36, - "items": [ - "{@spell Arsenal of flame|BDPC} (conjuration)", - "{@spell Encroaching lava|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "8th Level", - "page": 36, - "items": [ - "{@spell Fireworks|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "9th Level", - "page": 36, - "items": [ - "{@spell Petrifying light|BDPC} (transmutation)", - "{@spell Shooting star|BDPC} (evocation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Warlock Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "Cantrips (0 level)", - "page": 36, - "items": [ - "{@spell Reveal|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Crystalline eye|BDPC} (divination)", - "{@spell Nobility/peasantry|BDPC} (enchantment)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Incandescent chain|BDPC} (conjuration)", - "{@spell Wall of smoke|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Bonds of light|BDPC} (conjuration)", - "{@spell Flaming serpent|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Mindfire|BDPC} (evocation)", - "{@spell Radiant deathflare|BDPC} (evocation)", - "{@spell Sunwhip|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Magma burst|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "6th Level", - "page": 36, - "items": [ - "{@spell Lava coils|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "7th Level", - "page": 36, - "items": [ - "{@spell Arsenal of flame|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "9th Level", - "page": 36, - "items": [ - "{@spell Petrifying light|BDPC} (transmutation)" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Wizard Spells", - "page": 36, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 3, - "items": [ - { - "type": "list", - "style": "list-no-bullets", - "name": "Cantrips (0 level)", - "page": 36, - "items": [ - "{@spell Lightshape|BDPC} (transmutation)", - "{@spell Radiant blast|BDPC} (evocation)", - "{@spell Sensory transfer|BDPC} (transmutation)", - "{@spell Thermal burst|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "1st Level", - "page": 36, - "items": [ - "{@spell Crystalline eye|BDPC} (divination)", - "{@spell Jono's secret campfire|BDPC} (illusion)", - "{@spell Nobility/peasantry|BDPC} (enchantment)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "2nd Level", - "page": 36, - "items": [ - "{@spell Charm of protection|BDPC} (abjuration)", - "{@spell Fire bombs|BDPC} (conjuration)", - "{@spell Wall of smoke|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "3rd Level", - "page": 36, - "items": [ - "{@spell Boil|BDPC} (transmutation)", - "{@spell Circle of smothering|BDPC} (transmutation)", - "{@spell Flaming serpent|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "4th Level", - "page": 36, - "items": [ - "{@spell Aegis|BDPC} (transmutation)", - "{@spell Mindfire|BDPC} (evocation)", - "{@spell Radiant deathflare|BDPC} (evocation)", - "{@spell Seeking sunfire|BDPC} (evocation)", - "{@spell Sunwhip|BDPC} (conjuration)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "5th Level", - "page": 36, - "items": [ - "{@spell Destructive impact|BDPC} (evocation)", - "{@spell Jono's fiery portal|BDPC} (conjuration)", - "{@spell Magma burst|BDPC} (conjuration)", - "{@spell Navigator's map|BDPC} (divination, ritual)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "6th Level", - "page": 36, - "items": [ - "{@spell Conflagration|BDPC} (evocation)", - "{@spell Lava coils|BDPC} (conjuration)", - "{@spell Moonsilver|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "7th Level", - "page": 36, - "items": [ - "{@spell Arsenal of flame|BDPC} (conjuration)", - "{@spell Encroaching lava|BDPC} (conjuration)", - "{@spell Restoration|BDPC} (transmutation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "8th Level", - "page": 36, - "items": [ - "{@spell Fireworks|BDPC} (evocation)" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "name": "9th Level", - "page": 36, - "items": [ - "{@spell Shooting star|BDPC} (evocation)" - ] - } - ] - } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SpellList.webp" - }, - "credit": "{@link Brian Valeza|https://www.artofmtg.com/art/illustrious-historian/}" - } - ] - }, - { - "type": "section", - "name": "Spell Descriptions", - "page": 39, - "entries": [ - "The spells are presented in alphabetical order. Also, the spell lists for each spell appear in {@homebrew the foot of the spell statblock.|parentheses next to the spell's school.}", - "{@note The full list of spells and their descriptions are available in the {@filter Spells|spells|source=BDPC} page.}", - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Aegis", - "page": 39, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Ambrosia", - "page": 39, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Angel Wings", - "page": 39, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/AngelWings.webp" - }, - "credit": "{@link Denman Rooke|https://www.artstation.com/artwork/d220J}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Arsenal of Flame", - "page": 40, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ArsenalofFlame.webp" - }, - "credit": "{@link Yongjae Choi|https://www.artstation.com/artwork/A9Rw2e}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Bind Spirit", - "page": 40, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Boil", - "page": 40, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Bonds of Light", - "page": 41, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/BondsofLight.webp" - }, - "credit": "{@link Mark Behm|https://www.mtgpics.com/illustration?i=35595}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Cauterize", - "page": 41, - "collapsed": true - }, - "{@note When you cast the {@spell ceremony|BDPC} spell, the following rite is available to cast alongside the other options presented in Xanathar's Guide to Everything.}", - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Ceremony", - "page": 41, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Charm of Protection", - "page": 41, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Cindervines", - "page": 42, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cindervines.webp" - }, - "credit": "{@link Mark Behm|https://www.mtgpics.com/illustration?i=35783}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Circle of Smothering", - "page": 42, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Conflagration", - "page": 42, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Crystalline Eye", - "page": 42, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Destructive Impact", - "page": 43, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/DestructiveImpact.webp" - }, - "credit": "{@link Eytan Zana|https://www.artstation.com/artwork/g3oE}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Divine Armament", - "page": 43, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Divine Insight", - "page": 44, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Druidic Avatar", - "page": 44, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/DruidicAvatar.webp" - }, - "credit": "{@link Chase Stone|https://www.chasestoneart.com/wrenn-and-six}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Encroaching Lava", - "page": 45, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Endurance", - "page": 45, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Fire Bombs", - "page": 45, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Fireworks", - "page": 45, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Fireworks.webp" - }, - "credit": "{@link Noah Bradley|https://www.deviantart.com/noahbradley/art/Mizzium-Mortars-325641212}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Flaming Serpent", - "page": 46, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/FlamingSerpent.webp" - }, - "credit": "{@link Alex Konstad|https://www.mtgpics.com/illustration?i=38362}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Halo", - "page": 46, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Hand of Helios", - "page": 46, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Holy Rain", - "page": 46, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Incandescent Chain", - "page": 47, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Jono's Cozy Shack", - "page": 47, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Jono's Fiery Portal", - "page": 47, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/JonosFieryPortal.webp" - }, - "credit": "{@link Chris Ostrowski|https://www.artstation.com/artwork/KaV46G}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Jono's Secret Campfire", - "page": 47, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Judgment", - "page": 49, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Lava Coils", - "page": 49, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/LavaCoils.webp" - }, - "credit": "{@link Wesley Burt|https://twitter.com/wesburt/status/1040365530404683776}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Light Arrows", - "page": 49, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Lightshape", - "page": 49, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Magma Burst", - "page": 50, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Mend Wounds", - "page": 50, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Mindfire", - "page": 50, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Mirror Shield", - "page": 50, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/MirrorShield.webp" - }, - "credit": "{@link Ryan Alexander Lee|https://www.artstation.com/artwork/1qwaL}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Moonsilver", - "page": 51, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Moonsilver.webp" - }, - "credit": "{@link James Paick|http://jamespaickart.com/wp-content/uploads/2014/10/Moonsilver-Spear.jpg}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Navigator's Map", - "page": 51, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Nobility/Peasantry", - "page": 51, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Oath of Peace", - "page": 52, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Pact of Forgiveness", - "page": 52, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Petrifying Light", - "page": 52, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/PetrifyingLight.webp" - }, - "credit": "{@link Seb McKinnon|https://www.sebmckinnon.com/illustration}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Phantasmal Theatre", - "page": 53, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Radiant Blast", - "page": 53, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Radiant Deathflare", - "page": 53, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/RadiantDeathflare.webp" - }, - "credit": "{@link William Wu|https://www.mtgpics.com/illustration?i=26140}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Rainbow", - "page": 53, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Renewal", - "page": 54, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Reveal", - "page": 54, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Seeking Sunfire", - "page": 54, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SeekingSunfire.webp" - }, - "credit": "{@link Slawomir Maniak|https://www.artstation.com/artwork/rlnKm}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Sensory Transfer", - "page": 54, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Sheltering Light", - "page": 54, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ShootingStar1.webp" - }, - "credit": "{@link Chris Rahn|https://www.artofmtg.com/art/starfall/}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Shooting Star", - "page": 55, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ShootingStar2.webp" - }, - "credit": "{@link Chris Rahn|https://www.artofmtg.com/art/starfall/}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Silencing Smite", - "page": 55, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Silverflame Torch", - "page": 55, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Soothing Hot Spring", - "page": 56, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Soulstrike", - "page": 56, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Sphere of Judgment", - "page": 56, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SphereofJudgment.webp" - }, - "credit": "{@link Richard Wright|https://www.mtgpics.com/illustration?i=25890}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Spirit Tracks", - "page": 57, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SpiritTracks.webp" - }, - "credit": "{@link Johannes Voss|https://twitter.com/algenpfleger/status/1177823179470966784?lang=en}" - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Sundisk", - "page": 57, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Sunmotes", - "page": 57, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Sunwhip", - "page": 57, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Thermal Burst", - "page": 58, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Touch of Dawn", - "page": 58, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Wall of Smoke", - "page": 58, - "collapsed": true - }, - { - "type": "statblock", - "tag": "spell", - "source": "BDPC", - "name": "Zealous Smite", - "page": 58, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ZealousSmite.webp" - }, - "credit": "{@link Clint Cearley|https://www.artstation.com/artwork/RYOJoA}" - } - ] - } - ] - }, - { - "type": "section", - "name": "Appendix A: Retired Subclasses", - "page": 59, - "entries": [ - "This appendix contains subclasses that were previously a part of the compendium, before being removed or reworked.", - "The {@class Cleric|PHB|Elemental Domain|Elemental (Retired)|BDPC} was removed because I wasn't very fond of its mechanics, and felt it didn't fit the compendiums themes very well.", - "{@class Fighter|PHB|Ember Knight V1|Ember Knight (V1)|BDPC} was reworked to make it less reliant on fire damage, and improve its gameplay.", - "{@class Fighter|PHB|Ember Knight V2|Ember Knight (V2)|BDPC} was reworked because the first rework strayed too far from the original flavor and thematics, which most people preferred.", - "The {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Fervor|Fervor|BDPC}. I chose to reflavor and rename this paladin oath, as it didn't feel like a well-flavored oath that someone would take, and was more like a bundle of fire-themed mechanics.", - "The {@class Paladin|PHB|Oath of Radiance|Radiance (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Truth|Truth|BDPC}. Like the {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC}, this subclass was renamed and reflavored in order to make it feel more like a real paladin oath vs a bundle of light-themed mechanics.", - "The {@class Warlock|PHB|Firebird V1|Firebird (V1)|BDPC} was reworked to lessen its reliance on fire damage, just like the {@class Fighter|PHB|Ember Knight|Ember Knight|BDPC} rework.", - "The {@class Wizard|PHB|School of the Elements|Elements (Retired)|BDPC} is actually a rework of the previous version of the {@class Wizard|PHB|School of Pyromancy|Pyromancy|BDPC}, which was too reliant on fire damage. However, fixing the mechanics required a change in flavor, which made the new version not fit the theme of a \"School of Pyromancy.\"", - "I included this section of the compendium mainly for historical purposes, and so anyone that was already playing as one of these heavily reworked subclasses can continue referring back to these options for their ongoing campaigns.", - "Use these subclasses with caution, as they might not be as balanced or well designed as the other subclasses in the compendium. While I intend to fine tune the balance of the subclasses included in Chapter 2 post-release, these subclasses will be kept as is.", - { - "type": "entries", - "name": "Cleric Domains", - "page": 59, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Elemental (Retired)", - "className": "Cleric", - "classSource": "PHB", - "page": 59, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Martial Archetypes", - "page": 60, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EmberKnightV1.webp" - }, - "credit": "{@link Zack Stella|https://www.artstation.com/artwork/01B88}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Ember Knight (V1)", - "className": "Fighter", - "classSource": "PHB", - "page": 60, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EmberKnightV2.webp" - }, - "credit": "{@link Livia Prima|https://www.artstation.com/artwork/Dx2Neo}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Ember Knight (V2)", - "className": "Fighter", - "classSource": "PHB", - "page": 61, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Sacred Oaths", - "page": 62, - "entries": [ - "At 3rd level, a paladin gains the Sacred Oath feature. When a paladin gains this feature, the following additional options are available to them: the Oath of Cinders, and the Oath of Radiance.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Fervor.webp" - }, - "credit": "{@link Zack Stella|https://www.artstation.com/artwork/01B88}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Cinders (Retired)", - "className": "Cleric", - "classSource": "PHB", - "page": 62, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Truth.webp" - }, - "credit": "{@link Livia Prima|https://www.artstation.com/artwork/Dx2Neo}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Radiance (Retired)", - "className": "Cleric", - "classSource": "PHB", - "page": 63, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Otherworldy Patrons", - "page": 64, - "entries": [ - "At 1st level, a warlock gains the Otherworldly Patron feature. When a warlock gains this feature, the following additional options are available to them: The Firebird and The Elder Sphinx.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Firebird.webp" - }, - "credit": "{@link Daarken|https://www.daarken.com/shop/portfolio/immortal-phoenix}" - }, - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Firebird (V1)", - "className": "Warlock", - "classSource": "PHB", - "page": 64, - "collapsed": true - } - ] - }, - { - "type": "entries", - "name": "Arcane Traditions", - "page": 65, - "entries": [ - { - "type": "statblock", - "prop": "subclass", - "source": "BDPC", - "name": "Elements (Retired)", - "className": "Wizard", - "classSource": "PHB", - "page": 65, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Elements.webp" - }, - "credit": "{@link Howard Lyon|https://www.howardlyon.com/illustration/prints/mana-confluence}" - } - ] - } - ] - } - ] - } - ], - "table": [ - { - "name": "Artistry Domain Spells", - "source": "BDPC", - "page": 12, - "colLabels": [ - "Cleric Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "1st", - "{@spell heroism|PHB}, {@spell silent image|PHB}" - ], - [ - "3rd", - "{@spell calm emotions|PHB}, {@spell enthrall|PHB}" - ], - [ - "5th", - "{@spell hypnotic pattern|PHB}, {@spell major image|PHB}" - ], - [ - "7th", - "{@spell fabricate|PHB}, {@spell phantasmal theatre|BDPC}" - ], - [ - "9th", - "{@spell creation|PHB}, {@spell dream|PHB}" - ] - ] - }, - { - "name": "Avian Spells", - "source": "BDPC", - "page": 17, - "colLabels": [ - "Druid Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "2nd", - "{@spell zephyr strike|XGE}" - ], - [ - "3rd", - "{@spell gust of wind|PHB}" - ], - [ - "5th", - "{@spell thunder step|XGE}" - ], - [ - "7th", - "{@spell freedom of movement|PHB}" - ], - [ - "9th", - "{@spell control winds|XGE}" - ] - ], - "outro": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Example Beasts", - "page": 17, - "entries": [ - "{@creature axe beak|MM}, {@creature bat|MM}, {@creature blood hawk|MM}, {@creature eagle|MM}, {@creature giant bat|MM}, {@creature giant eagle|MM}, {@creature giant owl|MM}, {@creature giant vulture|MM}, {@creature hawk|MM}, {@creature owl|MM}, {@creature raven|MM}, {@creature stirge|MM}, {@creature vulture|MM}" - ] - } - ] - } - ] - } - ] - }, - { - "name": "Caniform Spells", - "source": "BDPC", - "page": 17, - "colLabels": [ - "Druid Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "2nd", - "{@spell hunter's mark|PHB}" - ], - [ - "3rd", - "{@spell mind spike|XGE}" - ], - [ - "5th", - "{@spell haste|PHB}" - ], - [ - "7th", - "{@spell locate creature|PHB}" - ], - [ - "9th", - "{@spell far step|XGE}" - ] - ], - "outro": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Example Beasts", - "page": 17, - "entries": [ - "{@creature badger|MM}, {@creature black bear|MM}, {@creature brown bear|MM}, {@creature cave bear|MM}, {@creature dire wolf|MM}, {@creature giant badger|MM}, {@creature giant hyena|MM}, {@creature giant weasel|MM}, {@creature hyena|MM}, {@creature jackal|MM}, {@creature mastiff|MM}, {@creature polar bear|MM}, {@creature weasel|MM}, {@creature wolf|MM}" - ] - } - ] - } - ] - } - ] - }, - { - "name": "Circle of Flames Spells", - "source": "BDPC", - "page": 17, - "colLabels": [ - "Druid Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "3rd", - "{@spell Aganazzar's scorcher|XGE}, {@spell flaming sphere}" - ], - [ - "5th", - "{@spell Melf's minute meteors|XGE}, {@spell protection from energy}" - ], - [ - "7th", - "{@spell fire shield}, {@spell wall of fire}" - ], - [ - "9th", - "{@spell flame strike}, {@spell immolation|XGE}" - ] - ] - }, - { - "name": "Circle of the Sun Spells", - "source": "BDPC", - "page": 18, - "colLabels": [ - "Druid Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "2nd", - "{@spell burning hands|PHB}, {@spell hand of helios|BDPC}" - ], - [ - "3rd", - "{@spell aganazzar's scorcher|XGE}, {@spell flame blade|PHB}" - ], - [ - "5th", - "{@spell beacon of hope|PHB}, {@spell spirit guardians|PHB}" - ], - [ - "7th", - "{@spell aura of life|PHB}, {@spell aura of purity|PHB}" - ], - [ - "9th", - "{@spell circle of power|PHB}, {@spell destructive wave|PHB}" - ] - ] - }, - { - "name": "Courage Domain Spells", - "source": "BDPC", - "page": 13, - "colLabels": [ - "Cleric Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "1st", - "{@spell compelled duel|PHB}, {@spell heroism|PHB}" - ], - [ - "3rd", - "{@spell find steed|PHB}, {@spell spiritual weapon|PHB}" - ], - [ - "5th", - "{@spell beacon of hope|PHB}, {@spell crusader's mantle|PHB}" - ], - [ - "7th", - "{@spell aura of purity|PHB}, {@spell staggering smite|PHB}" - ], - [ - "9th", - "{@spell circle of power|PHB}, {@spell holy weapon|XGE}" - ] - ] - }, - { - "name": "Elder Sphinx Expanded Spells", - "source": "BDPC", - "page": 29, - "colLabels": [ - "Spell Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "1st", - "{@spell detect evil and good|PHB}, {@spell detect magic|PHB}" - ], - [ - "2nd", - "{@spell lesser restoration|PHB}, {@spell zone of truth|PHB}" - ], - [ - "3rd", - "{@spell clairvoyance|PHB}, {@spell create food and water|PHB}" - ], - [ - "4th", - "{@spell divination|PHB}, {@spell freedom of movement|PHB}" - ], - [ - "5th", - "{@spell greater restoration|PHB}, {@spell legend lore|PHB}" - ] - ] - }, - { - "name": "Elemental Domain Spells", - "source": "BDPC", - "page": 59, - "colLabels": [ - "Cleric Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "1st", - "{@spell absorb elements|XGE}, {@spell chromatic orb|PHB}" - ], - [ - "3rd", - "{@spell dragon's breath|XGE}, {@spell maximilian's earthen grasp|XGE}" - ], - [ - "5th", - "{@spell elemental weapon|PHB}, {@spell protection from energy|PHB}" - ], - [ - "7th", - "{@spell conjure minor elementals|PHB}, {@spell elemental bane|XGE}" - ], - [ - "9th", - "{@spell conjure elemental|PHB}, {@spell control winds|XGE}" - ] - ] - }, - { - "name": "Feline, Primate, and Rodent Spells", - "source": "BDPC", - "page": 17, - "colLabels": [ - "Druid Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "2nd", - "{@spell hex|PHB}" - ], - [ - "3rd", - "{@spell suggestion|PHB}" - ], - [ - "5th", - "{@spell bestow curse|PHB}" - ], - [ - "7th", - "{@spell dominate beast|PHB}" - ], - [ - "9th", - "{@spell enervation|XGE}" - ] - ], - "outro": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Example Beasts", - "page": 17, - "entries": [ - "{@creature ape|MM}, {@creature baboon|MM}, {@creature cat|MM}, {@creature giant rat|MM}, {@creature lion|MM}, {@creature panther|MM}, {@creature rat|MM}, {@creature saber-toothed tiger|MM}, {@creature tiger|MM}" - ] - } - ] - } - ] + } + ] + }, + "prepared": { + "1": [ + "absorb elements|XGE", + "chromatic orb|PHB" + ], + "3": [ + "dragon's breath|XGE", + "maximilian's earthen grasp|XGE" + ], + "5": [ + "elemental weapon|PHB", + "protection from energy|PHB" + ], + "7": [ + "conjure minor elementals|PHB", + "elemental bane|XGE" + ], + "9": [ + "conjure elemental|PHB", + "control winds|XGE" + ] + } } - ] - }, - { - "name": "Firebird (V1) Expanded Spells", - "source": "BDPC", - "page": 64, - "colLabels": [ - "Spell Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "1st", - "{@spell burning hands|PHB}, {@spell searing smite|PHB}" - ], - [ - "2nd", - "{@spell lesser restoration|PHB}, {@spell pyrotechnics|XGE}" - ], - [ - "3rd", - "{@spell boil|BDPC}, {@spell fireball|PHB}" - ], - [ - "4th", - "{@spell fire shield|PHB}, {@spell wall of fire|PHB}" - ], - [ - "5th", - "{@spell greater restoration|PHB}, {@spell immolation|XGE}" - ] - ] - }, - { - "name": "Firebird Expanded Spells", - "source": "BDPC", - "page": 28, - "colLabels": [ - "Spell Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "1st", - "{@spell burning hands|PHB}, {@spell cure wounds|PHB}" - ], - [ - "2nd", - "{@spell lesser restoration|PHB}, {@spell pyrotechnics|XGE}" - ], - [ - "3rd", - "{@spell boil|BDPC}, {@spell fireball|PHB}" - ], - [ - "4th", - "{@spell fire shield|PHB}, {@spell wall of fire|PHB}" - ], - [ - "5th", - "{@spell destructive impact|BDPC}, {@spell greater restoration|PHB}" - ] - ] - }, - { - "name": "Firescrapper Spells", - "source": "BDPC", - "page": 33, - "colLabels": [ - "Artificer Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9 text- " - ], - "rows": [ - [ - "3rd", - "{@spell absorb elements|XGE}, {@spell shield|PHB}" - ], - [ - "5th", - "{@spell flaming sphere|PHB}, {@spell heat metal|PHB}" - ], - [ - "9th", - "{@spell fireball|PHB}, {@spell lightning bolt|PHB}" - ], - [ - "13th", - "{@spell elemental bane|XGE}, {@spell fire shield|PHB}" - ], - [ - "17th", - "{@spell dawn|XGE}, {@spell immolation|XGE}" - ] - ] - }, - { - "name": "Heroic Spells", - "source": "BDPC", - "page": 27, - "colLabels": [ - "Sorcerer Level", - "Spells" ], - "colStyles": [ - "col-3 text-center", - "col-9" + "subclassSpells": [ + "absorb elements|XGE", + "chromatic orb|PHB", + "dragon's breath|XGE", + "maximilian's earthen grasp|XGE", + "elemental weapon|PHB", + "protection from energy|PHB", + "conjure minor elementals|PHB", + "elemental bane|XGE", + "conjure elemental|PHB", + "control winds|XGE", + "control flames|XGE", + "gust|XGE", + "mold earth|XGE", + "shape water|XGE" ], - "rows": [ - [ - "1st", - "{@spell heroism|PHB}, {@spell thunderous smite|PHB}" - ], - [ - "3rd", - "{@spell branding smite|PHB}, {@spell find steed|PHB}" - ], - [ - "5th", - "{@spell beacon of hope|PHB}, {@spell crusader's mantle|PHB}" - ], - [ - "7th", - "{@spell freedom of movement|PHB}, {@spell zealous smite|BDPC}" - ], - [ - "9th", - "{@spell legend lore|PHB}, {@spell skill empowerment|XGE}" - ] + "subclassFeatures": [ + "Elemental Domain|Cleric||Elemental (Retired)|BDPC|1|BDPC", + "Channel Divinity: Elemental Avatar|Cleric||Elemental (Retired)|BDPC|2|BDPC", + "Nature's Energies|Cleric||Elemental (Retired)|BDPC|6|BDPC", + "Potent Spellcasting|Cleric||Elemental (Retired)|BDPC|8|BDPC", + "Improved Avatar|Cleric||Elemental (Retired)|BDPC|17|BDPC" ] }, { - "name": "Hunt Domain Spells", + "name": "Ember Knight", + "shortName": "Ember Knight", "source": "BDPC", - "page": 14, - "colLabels": [ - "Cleric Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "1st", - "{@spell hunter's mark|PHB}, {@spell snare|XGE}" - ], - [ - "3rd", - "{@spell cordon of arrows|PHB}, {@spell locate animals or plants|PHB}" - ], - [ - "5th", - "{@spell conjure barrage|PHB}, {@spell lightning arrow|PHB}" - ], - [ - "7th", - "{@spell freedom of movement|PHB}, {@spell locate creature|PHB}" - ], - [ - "9th", - "{@spell conjure volley|PHB}, {@spell scrying|PHB}" - ] + "className": "Fighter", + "classSource": "PHB", + "page": 20, + "subclassFeatures": [ + "Ember Knight|Fighter||Ember Knight|BDPC|3|BDPC", + "Swift Spark|Fighter||Ember Knight|BDPC|7|BDPC", + "Improved Ember Magic|Fighter||Ember Knight|BDPC|10|BDPC", + "Fiery Surge|Fighter||Ember Knight|BDPC|15|BDPC", + "Pyromancer Adept|Fighter||Ember Knight|BDPC|18|BDPC" ] }, { - "name": "Insect and Arachnid Spells", + "name": "Ember Knight (V1)", + "shortName": "Ember Knight (V1)", "source": "BDPC", - "page": 17, - "colLabels": [ - "Druid Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "2nd", - "{@spell ray of sickness|PHB}" - ], - [ - "3rd", - "{@spell blindness/deafness|PHB}" - ], - [ - "5th", - "{@spell stinking cloud|PHB}" - ], - [ - "7th", - "{@spell blight|PHB}" - ], - [ - "9th", - "{@spell insect plague|PHB}" - ] - ], - "outro": [ + "className": "Fighter", + "classSource": "PHB", + "page": 60, + "isReprinted": true, + "additionalSpells": [ { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Example Beasts", - "page": 17, - "entries": [ - "{@creature giant fire beetle|MM|beetle}, {@creature giant centipede|MM}, {@creature giant spider|MM}, {@creature giant wasp|MM}, {@creature giant wolf spider|MM}, {@creature scorpion|MM}, {@creature spider|MM}" - ] - } - ] - } - ] + "known": { + "3": [ + "control flames|XGE#c" + ] + }, + "ability": "con" } - ] - }, - { - "name": "Justice Domain Spells", - "source": "BDPC", - "page": 15, - "colLabels": [ - "Cleric Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "1st", - "{@spell detect evil and good|PHB}, {@spell detect poison and disease|PHB}" - ], - [ - "3rd", - "{@spell branding smite|PHB}, {@spell zone of truth|PHB}" - ], - [ - "5th", - "{@spell clairvoyance|PHB}, {@spell speak with dead|PHB}" - ], - [ - "7th", - "{@spell arcane eye|PHB}, {@spell locate creature|PHB}" - ], - [ - "9th", - "{@spell commune|PHB}, {@spell dispel evil and good|PHB}" - ] - ] - }, - { - "name": "Lightslinger Spells", - "source": "BDPC", - "page": 34, - "colLabels": [ - "Artificer Level", - "Spells" ], - "colStyles": [ - "col-3 text-center", - "col-9" + "subclassSpells": [ + "control flames|XGE" ], - "rows": [ - [ - "3rd", - "{@spell faerie fire|PHB}, {@spell guiding bolt|PHB}" - ], - [ - "5th", - "{@spell branding smite|PHB}, {@spell moonbeam|PHB}" - ], - [ - "9th", - "{@spell crusader's mantle|PHB}, {@spell daylight|PHB}" - ], - [ - "13th", - "{@spell guardian of faith|PHB}, {@spell sickening radiance|XGE}" - ], - [ - "17th", - "{@spell dawn|XGE}, {@spell wall of light|XGE}" - ] + "subclassFeatures": [ + "Ember Knight|Fighter||Ember Knight (V1)|BDPC|3|BDPC", + "Explosive Impacts|Fighter||Ember Knight (V1)|BDPC|7|BDPC", + "Flameborn|Fighter||Ember Knight (V1)|BDPC|10|BDPC", + "Fiery Surge|Fighter||Ember Knight (V1)|BDPC|15|BDPC", + "Master Pyromancer|Fighter||Ember Knight (V1)|BDPC|18|BDPC" ] }, { - "name": "Marine and Amphibian Spells", + "name": "Ember Knight (V2)", + "shortName": "Ember Knight (V2)", "source": "BDPC", - "page": 17, - "colLabels": [ - "Druid Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "2nd", - "{@spell fog cloud|PHB}" - ], - [ - "3rd", - "{@spell misty step|PHB}" - ], - [ - "5th", - "{@spell wall of water|XGE}" - ], - [ - "7th", - "{@spell watery sphere|XGE}" - ], - [ - "9th", - "{@spell maelstrom|XGE}" - ] - ], - "outro": [ + "className": "Fighter", + "classSource": "PHB", + "page": 61, + "isReprinted": true, + "additionalSpells": [ { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Example Beasts", - "page": 17, - "entries": [ - "{@creature crab|MM}, {@creature frog|MM}, {@creature giant crab|MM}, {@creature giant frog|MM}, {@creature giant octopus|MM}, {@creature giant sea horse|MM}, {@creature giant toad|MM}, {@creature hunter shark|MM}, {@creature octopus|MM}, {@creature quipper|MM}, {@creature reef shark|MM}, {@creature sea horse|MM}" - ] - } - ] - } - ] + "known": { + "3": [ + "control flames|XGE#c" + ] + }, + "ability": "con" } + ], + "subclassSpells": [ + "control flames|XGE" + ], + "subclassFeatures": [ + "Ember Knight|Fighter||Ember Knight (V2)|BDPC|3|BDPC", + "Flameborn|Fighter||Ember Knight (V2)|BDPC|7|BDPC", + "Master of Blades|Fighter||Ember Knight (V2)|BDPC|10|BDPC", + "Fiery Surge|Fighter||Ember Knight (V2)|BDPC|15|BDPC", + "Pyromancer Adept|Fighter||Ember Knight (V2)|BDPC|18|BDPC" ] }, { - "name": "Oath of Cinders Spells", + "name": "Firescrapper", + "shortName": "Firescrapper", "source": "BDPC", - "page": 62, - "colLabels": [ - "Paladin Level", - "Spells" + "className": "Artificer", + "classSource": "TCE", + "page": 34, + "additionalSpells": [ + { + "prepared": { + "3": [ + "absorb elements|XGE", + "shield|PHB" + ], + "5": [ + "flaming sphere|PHB", + "heat metal|PHB" + ], + "9": [ + "fireball|PHB", + "lightning bolt|PHB" + ], + "13": [ + "elemental bane|XGE", + "fire shield|PHB" + ], + "17": [ + "dawn|XGE", + "immolation|XGE" + ] + } + } ], - "colStyles": [ - "col-3 text-center", - "col-9" + "subclassSpells": [ + "absorb elements|XGE", + "shield|PHB", + "flaming sphere|PHB", + "heat metal|PHB", + "fireball|PHB", + "lightning bolt|PHB", + "elemental bane|XGE", + "fire shield|PHB", + "dawn|XGE", + "immolation|XGE" ], - "rows": [ - [ - "3rd", - "{@spell burning hands|PHB}, {@spell searing smite|PHB}" - ], - [ - "5th", - "{@spell flaming sphere|PHB}, {@spell pyrotechnics|XGE}" - ], - [ - "9th", - "{@spell fireball|PHB}, {@spell Melf's minute meteors|XGE}" - ], - [ - "13th", - "{@spell fire shield|PHB}, {@spell wall of fire|PHB}" - ], - [ - "17th", - "{@spell flame strike|PHB}, {@spell immolation|XGE}" - ] + "subclassFeatures": [ + "Firescrapper|Artificer|TCE|Firescrapper|BDPC|3|BDPC", + "Extra Attack|Artificer|TCE|Firescrapper|BDPC|5|BDPC", + "Enhanced Weaponry|Artificer|TCE|Firescrapper|BDPC|9|BDPC", + "Charged Defense|Artificer|TCE|Firescrapper|BDPC|15|BDPC" ] }, { - "name": "Oath of Fervor Spells", + "name": "Flametouched", + "shortName": "Flametouched", "source": "BDPC", - "page": 22, - "colLabels": [ - "Paladin Level", - "Spells" + "className": "Sorcerer", + "classSource": "PHB", + "page": 26, + "additionalSpells": [ + { + "name": "Variant", + "known": { + "1": [ + "burning hands|PHB", + "hellish rebuke|PHB" + ], + "3": [ + "flaming sphere|PHB", + "heat metal|PHB" + ], + "5": [ + "fireball|PHB", + "Melf's minute meteors|XGE" + ], + "7": [ + "elemental bane|XGE", + "fire shield|PHB" + ], + "9": [ + "flame strike|PHB", + "immolation|XGE" + ] + } + }, + { + "name": "No Variant" + } ], - "colStyles": [ - "col-3 text-center", - "col-9" + "subclassSpells": [ + "burning hands|PHB", + "hellish rebuke|PHB", + "flaming sphere|PHB", + "heat metal|PHB", + "fireball|PHB", + "Melf's minute meteors|XGE", + "elemental bane|XGE", + "fire shield|PHB", + "flame strike|PHB", + "immolation|XGE" ], - "rows": [ - [ - "3rd", - "{@spell burning hands|PHB}, {@spell heroism|PHB}" - ], - [ - "5th", - "{@spell flaming sphere|PHB}, {@spell heat metal|PHB}" - ], - [ - "9th", - "{@spell crusader's mantle|PHB}, {@spell revivify|PHB}" - ], - [ - "13th", - "{@spell aura of purity|PHB}, {@spell fire shield|PHB}" - ], - [ - "17th", - "{@spell circle of power|PHB}, {@spell reincarnate|PHB}" - ] + "subclassFeatures": [ + "Flametouched|Sorcerer||Flametouched|BDPC|1|BDPC", + "Fleeting Flames|Sorcerer||Flametouched|BDPC|6|BDPC", + "Phoenix's Inferno|Sorcerer||Flametouched|BDPC|6|BDPC", + "Enkindled Body|Sorcerer||Flametouched|BDPC|14|BDPC", + "Ascendant Flame|Sorcerer||Flametouched|BDPC|18|BDPC" ] }, { - "name": "Oath of Radiance Spells", + "name": "Hall of Heliomancy", + "shortName": "Heliomancy", "source": "BDPC", - "page": 63, - "colLabels": [ - "Paladin Level", - "Spells" + "className": "Wizard", + "classSource": "PHB", + "page": 31, + "additionalSpells": [ + { + "innate": { + "2": [ + "light#c" + ] + }, + "expanded": { + "2": [ + { + "all": "source=|class=!wizard|components & miscellaneous=!hl;lgt|damage type=radiant" + } + ] + } + } ], - "colStyles": [ - "col-3 text-center", - "col-9" + "subclassSpells": [ + "light" ], - "rows": [ - [ - "3rd", - "{@spell color spray|PHB}, {@spell faerie fire|PHB}" - ], - [ - "5th", - "{@spell moonbeam|PHB}, {@spell see invisibility|PHB}" - ], - [ - "9th", - "{@spell daylight|PHB}, {@spell spirit guardians|PHB}" - ], - [ - "13th", - "{@spell arcane eye|PHB}, {@spell guardian of faith|PHB}" - ], - [ - "17th", - "{@spell dawn|XGE}, {@spell holy weapon|XGE}" - ] + "subclassFeatures": [ + "Hall of Heliomancy|Wizard||Heliomancy|BDPC|2|BDPC", + "Lightcaster|Wizard||Heliomancy|BDPC|6|BDPC", + "Arcane Splendor|Wizard||Heliomancy|BDPC|10|BDPC", + "Exposing Radiance|Wizard||Heliomancy|BDPC|14|BDPC" + ] + }, + { + "name": "Hall of Pyromancy", + "shortName": "Pyromancy", + "source": "BDPC", + "className": "Wizard", + "classSource": "PHB", + "page": 32, + "additionalSpells": [ + { + "expanded": { + "2": [ + { + "all": "source=|class=!wizard|components & miscellaneous=!hl|damage type=fire" + } + ] + } + } + ], + "subclassFeatures": [ + "Hall of Pyromancy|Wizard||Pyromancy|BDPC|2|BDPC", + "Sparkmage|Wizard||Pyromancy|BDPC|6|BDPC", + "Toxic Smoke|Wizard||Pyromancy|BDPC|10|BDPC", + "Protective Flames|Wizard||Pyromancy|BDPC|14|BDPC" ] }, { - "name": "Oath of Truth Spells", + "name": "Heroic Ancestry", + "shortName": "Heroic Ancestry", "source": "BDPC", - "page": 23, - "colLabels": [ - "Paladin Level", - "Spells" + "className": "Sorcerer", + "classSource": "PHB", + "page": 27, + "additionalSpells": [ + { + "name": "Variant", + "known": { + "1": [ + "heroism|PHB", + "thunderous smite|PHB" + ], + "3": [ + "branding smite|PHB", + "find steed|PHB" + ], + "5": [ + "beacon of hope|PHB", + "crusader's mantle|PHB" + ], + "7": [ + "freedom of movement|PHB", + "zealous smite|BDPC" + ], + "9": [ + "legend lore|PHB", + "skill empowerment|XGE" + ] + } + }, + { + "name": "No Variant" + } ], - "colStyles": [ - "col-3 text-center", - "col-9" + "subclassSpells": [ + "heroism|PHB", + "thunderous smite|PHB", + "branding smite|PHB", + "find steed|PHB", + "beacon of hope|PHB", + "crusader's mantle|PHB", + "freedom of movement|PHB", + "zealous smite|BDPC", + "legend lore|PHB", + "skill empowerment|XGE" ], - "rows": [ - [ - "3rd", - "{@spell detect evil and good|PHB}, {@spell detect magic|PHB}" - ], - [ - "5th", - "{@spell see invisibility|PHB}, {@spell zone of truth|PHB}" - ], - [ - "9th", - "{@spell clairvoyance|PHB}, {@spell daylight|PHB}" - ], - [ - "13th", - "{@spell arcane eye|PHB}, {@spell divination|PHB}" - ], - [ - "17th", - "{@spell commune|PHB}, {@spell legend lore|PHB}" - ] + "subclassFeatures": [ + "Heroic Ancestry|Sorcerer||Heroic Ancestry|BDPC|1|BDPC", + "Variant: Heroic Ancestry Spell List|Sorcerer||Heroic Ancestry|BDPC|1|BDPC", + "Extra Attack|Sorcerer||Heroic Ancestry|BDPC|6|BDPC", + "Ancestral Champion|Sorcerer||Heroic Ancestry|BDPC|6|BDPC", + "Inspiring Presence|Sorcerer||Heroic Ancestry|BDPC|14|BDPC", + "Hero of Legend|Sorcerer||Heroic Ancestry|BDPC|18|BDPC" ] }, { - "name": "Pyromancy Spells", + "name": "Hunt Domain", + "shortName": "Hunt", "source": "BDPC", - "page": 26, - "colLabels": [ - "Sorcerer Level", - "Spells" + "className": "Cleric", + "classSource": "PHB", + "page": 14, + "additionalSpells": [ + { + "prepared": { + "1": [ + "hunter's mark|PHB", + "snare|XGE" + ], + "3": [ + "cordon of arrows|PHB", + "locate animals or plants|PHB" + ], + "5": [ + "conjure barrage|PHB", + "lightning arrow|PHB" + ], + "7": [ + "freedom of movement|PHB", + "locate creature|PHB" + ], + "9": [ + "conjure volley|PHB", + "scrying|PHB" + ] + } + } ], - "colStyles": [ - "col-3 text-center", - "col-9" + "subclassSpells": [ + "hunter's mark|PHB", + "snare|XGE", + "cordon of arrows|PHB", + "locate animals or plants|PHB", + "conjure barrage|PHB", + "lightning arrow|PHB", + "freedom of movement|PHB", + "locate creature|PHB", + "conjure volley|PHB", + "scrying|PHB" ], - "rows": [ - [ - "1st", - "{@spell burning hands|PHB}, {@spell hellish rebuke|PHB}" - ], - [ - "3rd", - "{@spell flaming sphere|PHB}, {@spell heat metal|PHB}" - ], - [ - "5th", - "{@spell fireball|PHB}, {@spell Melf's minute meteors|XGE}" - ], - [ - "7th", - "{@spell elemental bane|XGE}, {@spell fire shield|PHB}" - ], - [ - "9th", - "{@spell flame strike|PHB}, {@spell immolation|XGE}" - ] + "subclassFeatures": [ + "Hunt Domain|Cleric||Hunt|BDPC|1|BDPC", + "Channel Divinity: Prized Quarry|Cleric||Hunt|BDPC|2|BDPC", + "Seeker's Mark|Cleric||Hunt|BDPC|6|BDPC", + "Divine Strike|Cleric||Hunt|BDPC|8|BDPC", + "Master of the Hunt|Cleric||Hunt|BDPC|17|BDPC" ] }, { - "name": "Reptile and Dinosaur Spells", + "name": "Justice Domain", + "shortName": "Justice", "source": "BDPC", - "page": 17, - "colLabels": [ - "Druid Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "2nd", - "{@spell burning hands|PHB}" - ], - [ - "3rd", - "{@spell dragon's breath|XGE}" - ], - [ - "5th", - "{@spell lightning bolt|PHB}" - ], - [ - "7th", - "{@spell fire shield|PHB}" - ], - [ - "9th", - "{@spell cone of cold|PHB}" - ] - ], - "outro": [ + "className": "Cleric", + "classSource": "PHB", + "page": 15, + "additionalSpells": [ { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Example Beasts", - "page": 17, - "entries": [ - "{@creature allosaurus|MM}, {@creature constrictor snake|MM}, {@creature crocodile|MM}, {@creature flying snake|MM}, {@creature giant constrictor snake|MM}, {@creature giant lizard|MM}, {@creature giant poisonous snake|MM}, {@creature lizard|MM}, {@creature plesiosaurus|MM}, {@creature poisonous snake|MM}, {@creature pteranodon|MM}" - ] - } - ] - } - ] + "prepared": { + "1": [ + "detect evil and good|PHB", + "detect poison and disease|PHB" + ], + "3": [ + "branding smite|PHB", + "zone of truth|PHB" + ], + "5": [ + "clairvoyance|PHB", + "speak with dead|PHB" + ], + "7": [ + "arcane eye|PHB", + "locate creature|PHB" + ], + "9": [ + "commune|PHB", + "dispel evil and good|PHB" + ] + } } + ], + "subclassSpells": [ + "detect evil and good|PHB", + "detect poison and disease|PHB", + "branding smite|PHB", + "zone of truth|PHB", + "clairvoyance|PHB", + "speak with dead|PHB", + "arcane eye|PHB", + "locate creature|PHB", + "commune|PHB", + "dispel evil and good|PHB" + ], + "subclassFeatures": [ + "Justice Domain|Cleric||Justice|BDPC|1|BDPC", + "Channel Divinity: Reveal Injustice|Cleric||Justice|BDPC|2|BDPC", + "Channel Divinity: Chains of Reckoning|Cleric||Justice|BDPC|6|BDPC", + "Divine Strike|Cleric||Justice|BDPC|8|BDPC", + "Seeker of Truth|Cleric||Justice|BDPC|17|BDPC" ] }, { - "name": "Transcendence Domain Spells", + "name": "Lightcaller", + "shortName": "Lightcaller", "source": "BDPC", - "page": 16, - "colLabels": [ - "Cleric Level", - "Spells" + "className": "Ranger", + "classSource": "PHB", + "page": 24, + "subclassFeatures": [ + "Lightcaller|Ranger||Lightcaller|BDPC|3|BDPC", + "Dawnlight Distortion|Ranger||Lightcaller|BDPC|7|BDPC", + "Twin Suns|Ranger||Lightcaller|BDPC|11|BDPC", + "Luminescent Armor|Ranger||Lightcaller|BDPC|15|BDPC" + ] + }, + { + "name": "Lightslinger", + "shortName": "Lightslinger", + "source": "BDPC", + "className": "Artificer", + "classSource": "TCE", + "page": 34, + "additionalSpells": [ + { + "prepared": { + "3": [ + "faerie fire|PHB", + "guiding bolt|PHB" + ], + "5": [ + "branding smite|PHB", + "moonbeam|PHB" + ], + "9": [ + "crusader's mantle|PHB", + "daylight|PHB" + ], + "13": [ + "guardian of faith|PHB", + "sickening radiance|XGE" + ], + "17": [ + "dawn|XGE", + "wall of light|XGE" + ] + } + } ], - "colStyles": [ - "col-3 text-center", - "col-9" + "subclassSpells": [ + "faerie fire|PHB", + "guiding bolt|PHB", + "branding smite|PHB", + "moonbeam|PHB", + "crusader's mantle|PHB", + "daylight|PHB", + "guardian of faith|PHB", + "sickening radiance|XGE", + "dawn|XGE", + "wall of light|XGE" ], - "rows": [ - [ - "1st", - "{@spell heroism|PHB}, {@spell longstrider|PHB}" - ], - [ - "3rd", - "{@spell alter self|PHB}, {@spell enhance ability|PHB}" - ], - [ - "5th", - "{@spell fly|PHB}, {@spell haste|PHB}" - ], - [ - "7th", - "{@spell aura of purity|PHB}, {@spell freedom of movement|PHB}" - ], - [ - "9th", - "{@spell ambrosia|BDPC}, {@spell skill empowerment|XGE}" - ] + "subclassFeatures": [ + "Lightslinger|Artificer|TCE|Lightslinger|BDPC|3|BDPC", + "Augmented Armaments|Artificer|TCE|Lightslinger|BDPC|5|BDPC", + "Aurum Bombs|Artificer|TCE|Lightslinger|BDPC|9|BDPC", + "Radiant Mastery|Artificer|TCE|Lightslinger|BDPC|15|BDPC" ] }, { - "name": "Ungulate Spells", + "name": "Oath of Cinders", + "shortName": "Cinders (Retired)", "source": "BDPC", - "page": 17, - "colLabels": [ - "Druid Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" + "className": "Paladin", + "classSource": "PHB", + "page": 62, + "isReprinted": true, + "additionalSpells": [ + { + "prepared": { + "3": [ + "burning hands|PHB", + "searing smite|PHB" + ], + "5": [ + "flaming sphere|PHB", + "pyrotechnics|XGE" + ], + "9": [ + "fireball|PHB", + "Melf's minute meteors|XGE" + ], + "13": [ + "fire shield|PHB", + "wall of fire|PHB" + ], + "17": [ + "flame strike|PHB", + "immolation|XGE" + ] + } + } ], - "rows": [ - [ - "2nd", - "{@spell healing word|PHB}" - ], - [ - "3rd", - "{@spell lesser restoration|PHB}" - ], - [ - "5th", - "{@spell mass healing word|PHB}" - ], - [ - "7th", - "{@spell aura of life|PHB}" - ], - [ - "9th", - "{@spell greater restoration|PHB}" - ] + "subclassSpells": [ + "burning hands|PHB", + "searing smite|PHB", + "flaming sphere|PHB", + "pyrotechnics|XGE", + "fireball|PHB", + "Melf's minute meteors|XGE", + "fire shield|PHB", + "wall of fire|PHB", + "flame strike|PHB", + "immolation|XGE" ], - "outro": [ + "subclassFeatures": [ + "Oath of Cinders|Paladin||Cinders (Retired)|BDPC|3", + "Aura of Flames|Paladin||Cinders (Retired)|BDPC|7", + "Soul of Ash and Flame|Paladin||Cinders (Retired)|BDPC|15", + "Lord of Cinder|Paladin||Cinders (Retired)|BDPC|20" + ] + }, + { + "name": "Oath of Fervor", + "shortName": "Fervor", + "source": "BDPC", + "className": "Paladin", + "classSource": "PHB", + "page": 22, + "additionalSpells": [ { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Example Beasts", - "page": 17, - "entries": [ - "{@creature boar|MM}, {@creature camel|MM}, {@creature deer|MM}, {@creature draft horse|MM}, {@creature elk|MM}, {@creature giant boar|MM}, {@creature giant elk|MM}, {@creature giant goat|MM}, {@creature goat|MM}, {@creature mule|MM}, {@creature pony|MM}, {@creature rhinoceros|MM}, {@creature riding horse|MM}, {@creature warhorse|MM}" - ] - } - ] - } - ] + "prepared": { + "3": [ + "burning hands|PHB", + "heroism|PHB" + ], + "5": [ + "flaming sphere|PHB", + "heat metal|PHB" + ], + "9": [ + "crusader's mantle|PHB", + "revivify|PHB" + ], + "13": [ + "aura of purity|PHB", + "fire shield|PHB" + ], + "17": [ + "circle of power|PHB", + "reincarnate|PHB" + ] + } } + ], + "subclassSpells": [ + "burning hands|PHB", + "heroism|PHB", + "flaming sphere|PHB", + "heat metal|PHB", + "crusader's mantle|PHB", + "revivify|PHB", + "aura of purity|PHB", + "fire shield|PHB", + "circle of power|PHB", + "reincarnate|PHB" + ], + "subclassFeatures": [ + "Oath of Fervor|Paladin||Fervor|BDPC|3", + "Aura of Rebirth|Paladin||Fervor|BDPC|7", + "Inner Flame|Paladin||Fervor|BDPC|15", + "Zealous Champion|Paladin||Fervor|BDPC|20" ] - } - ], - "subclass": [ + }, { - "name": "Artistry Domain", - "shortName": "Artistry", + "name": "Oath of Radiance", + "shortName": "Radiance (Retired)", "source": "BDPC", - "className": "Cleric", + "className": "Paladin", "classSource": "PHB", - "page": 12, + "page": 63, + "isReprinted": true, "additionalSpells": [ { "prepared": { - "1": [ - "heroism|PHB", - "silent image|PHB" - ], "3": [ - "calm emotions|PHB", - "enthrall|PHB" + "color spray|PHB", + "faerie fire|PHB" ], "5": [ - "hypnotic pattern|PHB", - "major image|PHB" - ], - "7": [ - "fabricate|PHB", - "phantasmal theatre|BDPC" + "moonbeam|PHB", + "see invisibility|PHB" ], "9": [ - "creation|PHB", - "dream|PHB" + "daylight|PHB", + "spirit guardians|PHB" + ], + "13": [ + "arcane eye|PHB", + "guardian of faith|PHB" + ], + "17": [ + "dawn|XGE", + "holy weapon|XGE" ] } } ], "subclassSpells": [ - "heroism|PHB", - "silent image|PHB", - "calm emotions|PHB", - "enthrall|PHB", - "hypnotic pattern|PHB", - "major image|PHB", - "fabricate|PHB", - "phantasmal theatre|BDPC", - "creation|PHB", - "dream|PHB" + "color spray|PHB", + "faerie fire|PHB", + "moonbeam|PHB", + "see invisibility|PHB", + "daylight|PHB", + "spirit guardians|PHB", + "arcane eye|PHB", + "guardian of faith|PHB", + "dawn|XGE", + "holy weapon|XGE" ], "subclassFeatures": [ - "Artistry Domain|Cleric||Artistry|BDPC|1|BDPC", - "Channel Divinity: Deluge of Creativity|Cleric||Artistry|BDPC|2|BDPC", - "Channel Divinity: Bring to Life|Cleric||Artistry|BDPC|6|BDPC", - "Potent Spellcasting|Cleric||Artistry|BDPC|8|BDPC", - "Aura of Artistry|Cleric||Artistry|BDPC|17|BDPC" + "Oath of Radiance|Paladin||Radiance (Retired)|BDPC|3", + "Aura of Light|Paladin||Radiance (Retired)|BDPC|7", + "All-Seeing|Paladin||Radiance (Retired)|BDPC|15", + "Radiant Champion|Paladin||Radiance (Retired)|BDPC|20" ] }, { - "name": "Circle of Divinity", - "shortName": "Divinity", + "name": "Oath of Truth", + "shortName": "Truth", "source": "BDPC", - "className": "Druid", + "className": "Paladin", "classSource": "PHB", - "page": 17, + "page": 23, "additionalSpells": [ { - "name": "Avian", - "known": { - "2": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - }, - "6": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - } - }, "prepared": { - "2": [ - "zephyr strike|XGE" - ], "3": [ - "gust of wind|PHB" + "detect evil and good|PHB", + "detect magic|PHB" ], "5": [ - "thunder step|XGE" - ], - "7": [ - "freedom of movement|PHB" + "see invisibility|PHB", + "zone of truth|PHB" ], "9": [ - "control winds|XGE" + "clairvoyance|PHB", + "daylight|PHB" + ], + "13": [ + "arcane eye|PHB", + "divination|PHB" + ], + "17": [ + "commune|PHB", + "legend lore|PHB" ] } - }, + } + ], + "subclassSpells": [ + "detect evil and good|PHB", + "detect magic|PHB", + "see invisibility|PHB", + "zone of truth|PHB", + "clairvoyance|PHB", + "daylight|PHB", + "arcane eye|PHB", + "divination|PHB", + "commune|PHB", + "legend lore|PHB" + ], + "subclassFeatures": [ + "Oath of Truth|Paladin||Truth|BDPC|3", + "Aura of Insight|Paladin||Truth|BDPC|7", + "All-Seeing|Paladin||Truth|BDPC|15", + "Angel of Truth|Paladin||Truth|BDPC|20" + ] + }, + { + "name": "Path of the Blazing Sun", + "shortName": "Blazing Sun", + "source": "BDPC", + "className": "Barbarian", + "classSource": "PHB", + "page": 9, + "additionalSpells": [ { - "name": "Caniform", "known": { - "2": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - }, - "6": { - "_": [ - { - "choose": "level=0|class=Cleric" - } + "6": [ + "control flames|XGE#c", + "light#c" + ], + "10": { + "will": [ + "phantom steed" ] } }, - "prepared": { - "2": [ - "hunter's mark|PHB" - ], - "3": [ - "mind spike|XGE" - ], - "5": [ - "haste|PHB" - ], - "7": [ - "locate creature|PHB" - ], - "9": [ - "far step|XGE" - ] - } - }, + "ability": "con" + } + ], + "subclassSpells": [ + "control flames|XGE", + "light", + "phantom steed" + ], + "subclassFeatures": [ + "Path of the Blazing Sun|Barbarian||Blazing Sun|BDPC|3|BDPC", + "Aspect of the Sun|Barbarian||Blazing Sun|BDPC|6|BDPC", + "Radiant Steed|Barbarian||Blazing Sun|BDPC|10|BDPC", + "Blazing Retribution|Barbarian||Blazing Sun|BDPC|14|BDPC" + ] + }, + { + "name": "Path of the Celestial Avatar", + "shortName": "Celestial Avatar", + "source": "BDPC", + "className": "Barbarian", + "classSource": "PHB", + "page": 10, + "additionalSpells": [ { - "name": "Feline, Primate, and Rodent", "known": { - "2": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - }, - "6": { - "_": [ - { - "choose": "level=0|class=Cleric" - } + "ritual": { + "10": [ + "divination" ] } }, - "prepared": { - "2": [ - "hex|PHB" - ], + "innate": { "3": [ - "suggestion|PHB" - ], - "5": [ - "bestow curse|PHB" + "compelled duel#1", + "divine favor#1", + "heroism#1" ], - "7": [ - "dominate beast|PHB" + "10": [ + "compelled duel#2", + "divine favor#2", + "heroism#2", + "silence#2", + "spiritual weapon#2", + "warding bond#2" ], - "9": [ - "enervation|XGE" + "14": [ + "compelled duel#3", + "divine favor#3", + "heroism#3", + "silence#3", + "spiritual weapon#3", + "warding bond#3", + "beacon of hope#3", + "crusader's mantle#3", + "elemental weapon#3" ] - } - }, + }, + "ability": "wis" + } + ], + "subclassSpells": [ + "divination", + "compelled duel", + "divine favor", + "heroism", + "silence", + "spiritual weapon", + "warding bond", + "beacon of hope", + "crusader's mantle", + "elemental weapon" + ], + "subclassFeatures": [ + "Path of the Celestial Avatar|Barbarian||Celestial Avatar|BDPC|3|BDPC", + "Celestial Blessing|Barbarian||Celestial Avatar|BDPC|6|BDPC", + "Divine Guidance|Barbarian||Celestial Avatar|BDPC|10|BDPC", + "Avatar of Light|Barbarian||Celestial Avatar|BDPC|14|BDPC" + ] + }, + { + "name": "School of the Elements", + "shortName": "Elements (Retired)", + "source": "BDPC", + "className": "Wizard", + "classSource": "PHB", + "page": 65, + "isReprinted": true, + "additionalSpells": [ { - "name": "Insect and Arachnid", "known": { - "2": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - }, - "6": { + "10": { "_": [ - { - "choose": "level=0|class=Cleric" - } - ] + "conjure minor elementals", + "conjure elemental" + ], + "daily": { + "1e": [ + "conjure minor elementals" + ] + } } - }, - "prepared": { - "2": [ - "ray of sickness|PHB" + } + } + ], + "subclassSpells": [ + "conjure minor elementals", + "conjure elemental" + ], + "subclassFeatures": [ + "School of the Elements|Wizard||Elements (Retired)|BDPC|2|BDPC", + "Controlled Wisps|Wizard||Elements (Retired)|BDPC|6|BDPC", + "Elemental Servants|Wizard||Elements (Retired)|BDPC|10|BDPC", + "Master of the Elements|Wizard||Elements (Retired)|BDPC|14|BDPC" + ] + }, + { + "name": "The Elder Sphinx", + "shortName": "Elder Sphinx", + "source": "BDPC", + "className": "Warlock", + "classSource": "PHB", + "page": 29, + "additionalSpells": [ + { + "expanded": { + "s1": [ + "detect evil and good|PHB", + "detect magic|PHB" ], - "3": [ - "blindness/deafness|PHB" + "s2": [ + "lesser restoration|PHB", + "zone of truth|PHB" ], - "5": [ - "stinking cloud|PHB" + "s3": [ + "clairvoyance|PHB", + "create food and water|PHB" ], - "7": [ - "blight|PHB" + "s4": [ + "divination|PHB", + "freedom of movement|PHB" ], - "9": [ - "insect plague|PHB" + "s5": [ + "greater restoration|PHB", + "legend lore|PHB" ] } - }, + } + ], + "subclassSpells": [ + "detect evil and good|PHB", + "detect magic|PHB", + "lesser restoration|PHB", + "zone of truth|PHB", + "clairvoyance|PHB", + "create food and water|PHB", + "divination|PHB", + "freedom of movement|PHB", + "greater restoration|PHB", + "legend lore|PHB" + ], + "subclassFeatures": [ + "The Elder Sphinx|Warlock||Elder Sphinx|BDPC|1|BDPC", + "Sphinx's Displacement|Warlock||Elder Sphinx|BDPC|6|BDPC", + "Inscrutable Mind|Warlock||Elder Sphinx|BDPC|10|BDPC", + "Roar of the Sphinx|Warlock||Elder Sphinx|BDPC|14|BDPC" + ] + }, + { + "name": "The Firebird", + "shortName": "Firebird", + "source": "BDPC", + "className": "Warlock", + "classSource": "PHB", + "page": 28, + "additionalSpells": [ { - "name": "Marine and Amphibian", - "known": { - "2": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - }, - "6": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - } - }, - "prepared": { - "2": [ - "fog cloud|PHB" + "expanded": { + "s1": [ + "burning hands|PHB", + "cure wounds|PHB" ], - "3": [ - "misty step|PHB" + "s2": [ + "lesser restoration|PHB", + "pyrotechnics|XGE" ], - "5": [ - "wall of water|XGE" + "s3": [ + "boil|BDPC", + "fireball|PHB" ], - "7": [ - "watery sphere|XGE" + "s4": [ + "fire shield|PHB", + "wall of fire|PHB" ], - "9": [ - "maelstrom|XGE" + "s5": [ + "destructive impact|BDPC", + "greater restoration|PHB" ] } - }, + } + ], + "subclassSpells": [ + "burning hands|PHB", + "cure wounds|PHB", + "lesser restoration|PHB", + "pyrotechnics|XGE", + "boil|BDPC", + "fireball|PHB", + "fire shield|PHB", + "wall of fire|PHB", + "destructive impact|BDPC", + "greater restoration|PHB", + "gentle repose|PHB" + ], + "subclassFeatures": [ + "The Firebird|Warlock||Firebird|BDPC|1|BDPC", + "Wings of the Firebird|Warlock||Firebird|BDPC|6|BDPC", + "Ashen Soul|Warlock||Firebird|BDPC|10|BDPC", + "Searing Inferno|Warlock||Firebird|BDPC|14|BDPC" + ] + }, + { + "name": "The Firebird", + "shortName": "Firebird (V1)", + "source": "BDPC", + "className": "Warlock", + "classSource": "PHB", + "page": 64, + "isReprinted": true, + "additionalSpells": [ { - "name": "Reptile and Dinosaur", - "known": { - "2": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - }, - "6": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - } - }, - "prepared": { - "2": [ - "burning hands|PHB" + "expanded": { + "s1": [ + "burning hands|PHB", + "searing smite|PHB" ], - "3": [ - "dragon's breath|XGE" + "s2": [ + "lesser restoration|PHB", + "pyrotechnics|XGE" ], - "5": [ - "lightning bolt|PHB" + "s3": [ + "boil|BDPC", + "fireball|PHB" ], - "7": [ - "fire shield|PHB" + "s4": [ + "fire shield|PHB", + "wall of fire|PHB" ], - "9": [ - "cone of cold|PHB" + "s5": [ + "greater restoration|PHB", + "immolation|XGE" ] } - }, + } + ], + "subclassSpells": [ + "burning hands|PHB", + "searing smite|PHB", + "lesser restoration|PHB", + "pyrotechnics|XGE", + "boil|BDPC", + "fireball|PHB", + "fire shield|PHB", + "wall of fire|PHB", + "greater restoration|PHB", + "immolation|XGE" + ], + "subclassFeatures": [ + "The Firebird|Warlock||Firebird (V1)|BDPC|1|BDPC", + "Wings of the Firebird|Warlock||Firebird (V1)|BDPC|6|BDPC", + "Ashen Rebirth|Warlock||Firebird (V1)|BDPC|10|BDPC", + "Searing Inferno|Warlock||Firebird (V1)|BDPC|14|BDPC" + ] + }, + { + "name": "Transcendence Domain", + "shortName": "Transcendence", + "source": "BDPC", + "className": "Cleric", + "classSource": "PHB", + "page": 16, + "additionalSpells": [ { - "name": "Ungulate", - "known": { - "2": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - }, - "6": { - "_": [ - { - "choose": "level=0|class=Cleric" - } - ] - } - }, "prepared": { - "2": [ - "healing word|PHB" + "1": [ + "heroism|PHB", + "longstrider|PHB" ], "3": [ - "lesser restoration|PHB" + "alter self|PHB", + "enhance ability|PHB" ], "5": [ - "mass healing word|PHB" + "fly|PHB", + "haste|PHB" ], "7": [ - "aura of life|PHB" + "aura of purity|PHB", + "freedom of movement|PHB" ], "9": [ - "greater restoration|PHB" + "ambrosia|BDPC", + "skill empowerment|XGE" ] } } ], "subclassSpells": [ - "" + "heroism|PHB", + "longstrider|PHB", + "alter self|PHB", + "enhance ability|PHB", + "fly|PHB", + "haste|PHB", + "aura of purity|PHB", + "freedom of movement|PHB", + "ambrosia|BDPC", + "skill empowerment|XGE" ], - "subSubclassSpells": { - "Avian": [ - "zephyr strike|XGE", - "gust of wind|PHB", - "thunder step|XGE", - "freedom of movement|PHB", - "control winds|XGE" - ], - "Caniform": [ - "hunter's mark|PHB", - "mind spike|XGE", - "haste|PHB", - "locate creature|PHB", - "far step|XGE" - ], - "Feline, Primate, and Rodent": [ - "hex|PHB", - "suggestion|PHB", - "bestow curse|PHB", - "dominate beast|PHB", - "enervation|XGE" - ], - "Insect and Arachnid": [ - "ray of sickness|PHB", - "blindness/deafness|PHB", - "stinking cloud|PHB", - "blight|PHB", - "insect plague|PHB" - ], - "Marine and Amphibian": [ - "fog cloud|PHB", - "misty step|PHB", - "wall of water|XGE", - "watery sphere|XGE", - "maelstrom|XGE" - ], - "Reptile and Dinosaur": [ - "burning hands|PHB", - "dragon's breath|XGE", - "lightning bolt|PHB", - "fire shield|PHB", - "cone of cold|PHB" - ], - "Ungulate": [ - "healing word|PHB", - "lesser restoration|PHB", - "mass healing word|PHB", - "aura of life|PHB", - "greater restoration|PHB" - ] - }, "subclassFeatures": [ - "Circle of Divinity|Druid||Divinity|BDPC|2|BDPC", - "Heavenly Bond|Druid||Divinity|BDPC|6|BDPC", - "Many-Faced|Druid||Divinity|BDPC|10|BDPC", - "Archon of Nature|Druid||Divinity|BDPC|14|BDPC" + "Transcendence Domain|Cleric||Transcendence|BDPC|1|BDPC", + "Channel Divinity: Self-Perfection|Cleric||Transcendence|BDPC|2|BDPC", + "Channel Divinity: Shared Perfection|Cleric||Transcendence|BDPC|6|BDPC", + "Bestowed Personage|Cleric||Transcendence|BDPC|6|BDPC", + "Divine Strike|Cleric||Transcendence|BDPC|8|BDPC", + "Transcendent Tutor|Cleric||Transcendence|BDPC|17|BDPC" + ] + }, + { + "name": "Way of the Eternal Spirit", + "shortName": "Eternal Spirit", + "source": "BDPC", + "className": "Monk", + "classSource": "PHB", + "page": 21, + "subclassFeatures": [ + "Way of the Eternal Spirit|Monk||Eternal Spirit|BDPC|3|BDPC", + "Restoring Spirit|Monk||Eternal Spirit|BDPC|6|BDPC", + "Enduring Body|Monk||Eternal Spirit|BDPC|11|BDPC", + "Spiritual Defender|Monk||Eternal Spirit|BDPC|17|BDPC" + ] + } + ], + "subclassFeature": [ + { + "name": "Path of the Blazing Sun", + "source": "BDPC", + "page": 9, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blazing Sun", + "subclassSource": "BDPC", + "level": 3, + "entries": [ + "There are many cultures, particularly in the harsh outlands that many barbarians call home, that revere the power of the sun. Barbarians who follow the Path of the Blazing Sun take this reverence a step further, and learn to how to transform and harness this power. These barbarians transform their rage into a dazzling display of magic, where powerful flames leap from their weapons and their movement becomes impossible to track as they disappear in a flash of light only to reappear moments later, ready to strike down their foes with radiant energy.", + "Barbarians who draw on the power of the sun are versatile fighters, capable of clearing groups of enemies with ease. In a display of their reverence, these barbarians typically adorn themselves with tattoos and markings that represent the sun, and often adorn their clothing with these symbols as well.", + { + "type": "refSubclassFeature", + "subclassFeature": "Sunlit Fury|Barbarian||Blazing Sun|BDPC|3|BDPC" + } + ] + }, + { + "name": "Sunlit Fury", + "source": "BDPC", + "page": 9, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blazing Sun", + "subclassSource": "BDPC", + "level": 3, + "entries": [ + "Starting when you choose this path at 3rd level, the burning rage in your heart manifests as white-hot fire and dazzling radiance. While you rage, you can enhance the first attack you make each turn with either fire or radiance. The weapon's damage type for the attack becomes fire or radiant, respectively, and it gains a secondary effect, outlined below:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fire", + "page": 9, + "entries": [ + "Upon hitting your primary target, you can choose up to two secondary targets that are also within your weapon's reach. If the attack roll you made against the primary target would also hit a secondary target, the arcing flames cause that target to take fire damage. This fire damage equals {@damage 1d6} + half your Barbarian level if you chose a single secondary target, or {@damage 1d4} + a third of your Barbarian level if you chose two secondary targets." + ] + }, + { + "type": "entries", + "name": "Radiance", + "page": 9, + "entries": [ + "Your reach for this attack is increased by 15 feet. Immediately after you declare your attack's target, you teleport to an unoccupied space within 5 feet of the target in a flash of light, and complete the attack. If there is no space available within 5 feet of the target, you remain at your original location and the attack fails. In order to select this option, your speed can't be 0." + ] + } + ] + } + ] + }, + { + "name": "Aspect of the Sun", + "source": "BDPC", + "page": 9, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blazing Sun", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "entries": [ + "Beginning at 6th level, the warm touch of the sun can invigorate you. When you take a short rest and spend the entire rest in sunlight, you regain an additional {@dice 1d6} hit points if you spent at least one hit die during the rest, and you regain 1 additional hit point for every hit die you spend. Also, you are provided with enough nourishment to sustain yourself for one day.", + "Also, you gain both the {@spell control flames|XGE} cantrip and the {@spell light} cantrip if you don't already have them. Your spellcasting ability for these spells is Constitution." + ] + }, + { + "name": "Radiant Steed", + "source": "BDPC", + "page": 10, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blazing Sun", + "subclassSource": "BDPC", + "level": 10, + "header": 2, + "entries": [ + "At 10th level, you learn to form the radiance and fire of your soul into a separate entity\u2014a mighty steed. You can cast the {@spell phantom steed} spell at-will, without expending a spell slot. For you, this spell summons a semi-transparent steed made from light and fire. The steed sheds bright light in a 10-foot radius, and dim light 10 feet beyond that." + ] + }, + { + "name": "Blazing Retribution", + "source": "BDPC", + "page": 10, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Blazing Sun", + "subclassSource": "BDPC", + "level": 14, + "header": 2, + "entries": [ + "At 14th level, when a creature within your weapon's reach hits you with an attack while you're raging, you can use your reaction to cause magical energy to streak towards your attacker. Choose fire or radiance. The creature must make a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier. It then suffers one of the following effects:", + { + "type": "entries", + "name": "Fire", + "page": 10, + "entries": [ + "The creature takes {@damage 3d8} fire damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "type": "entries", + "name": "Radiance", + "page": 10, + "entries": [ + "On a failed save, the creature is {@condition blinded} until the start of its next turn." + ] + } ] }, { - "name": "Circle of Flames (Retired)", - "shortName": "Flames (Retired)", + "name": "Path of the Celestial Avatar", "source": "BDPC", - "className": "Druid", + "page": 10, + "className": "Barbarian", "classSource": "PHB", - "page": 17, - "isReprinted": true, - "additionalSpells": [ + "subclassShortName": "Celestial Avatar", + "subclassSource": "BDPC", + "level": 3, + "entries": [ + "Some barbarians revere the celestial spirits that roam the lands and skies, and seek them out to be their guides and personal connection to the divine. A few barbarian clans have pre-established connections to celestial spirits, and for those clans taking this path is merely proving yourself worthy of that creature's power. For many barbarians, however, taking this path requires them to search far and wide for a celestial creature willing to let them become an avatar.", + "Most any celestial creature is capable of granting a barbarian this path. The most common among these are {@creature unicorn|MM|unicorns}, {@creature couatl|MM|couatls}, and low-ranking angels, who accept righteous barbarians as their avatars\u2014extensions of their power that help them carry out their divine will. For some barbarians that take this path, their rage becomes reminiscent of divine possession\u2014in rage, their personality can take on some of the attributes of their celestial guide's personality.", { - "prepared": { - "3": [ - "aganazzar's scorcher|XGE", - "flaming sphere" - ], - "5": [ - "melf's minute meteors|XGE", - "protection from energy" - ], - "7": [ - "fire shield", - "wall of fire" - ], - "9": [ - "flame strike", - "immolation|XGE" - ] - } + "type": "refSubclassFeature", + "subclassFeature": "Avatar of Might|Barbarian||Celestial Avatar|BDPC|3|BDPC" } - ], - "subclassSpells": [ - "aganazzar's scorcher|XGE", - "flaming sphere", - "melf's minute meteors|bdpc", - "Protection from Energy", - "fire shield", - "wall of fire", - "flame strike", - "immolation|bdpc" - ], - "subclassFeatures": [ - "Circle of Flames|Druid||Flames (Retired)|BDPC|2|BDPC", - "Wildfire|Druid||Flames (Retired)|BDPC|6|BDPC", - "Life from Ash|Druid||Flames (Retired)|BDPC|10|BDPC", - "Master of Primordial Flame|Druid||Flames (Retired)|BDPC|14|BDPC" ] }, { - "name": "Circle of the Sun", - "shortName": "Sun", + "name": "Avatar of Might", "source": "BDPC", - "className": "Druid", + "page": 10, + "className": "Barbarian", "classSource": "PHB", - "page": 18, - "additionalSpells": [ - { - "known": { - "2": [ - "word of radiance|XGE" - ], - "14": { - "will": [ - "detect evil and good" - ] - } - }, - "prepared": { - "2": [ - "burning hands|PHB", - "hand of helios|BDPC" - ], - "3": [ - "aganazzar's scorcher|XGE", - "flame blade|PHB" - ], - "5": [ - "beacon of hope|PHB", - "spirit guardians|PHB" - ], - "7": [ - "aura of life|PHB", - "aura of purity|PHB" - ], - "9": [ - "circle of power|PHB", - "destructive wave|PHB" - ] - } - } - ], - "subclassSpells": [ - "burning hands|PHB", - "hand of helios|BDPC", - "aganazzar's scorcher|XGE", - "flame blade|PHB", - "beacon of hope|PHB", - "spirit guardians|PHB", - "aura of life|PHB", - "aura of purity|PHB", - "circle of power|PHB", - "destructive wave|PHB", - "word of radiance|XGE", - "detect evil and good" + "subclassShortName": "Celestial Avatar", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "entries": [ + "When you adopt this path at 3rd level, you gain a celestial guide that you will serve as its avatar. In return for your service, the guide bestows upon you the ability to channel divine magic through your rage. You gain access to the following spells: {@spell compelled duel}, {@spell divine favor}, and {@spell heroism}. Wisdom is your spellcasting ability for all the spells granted by this feature.", + "As part of the bonus action used to start your rage, you can cast one of the spells you gained with this feature without expending a spell slot or using material components. The spell is cast at 1st level, doesn't require {@status concentration} if it normally does, and lasts for the duration of rage rather than the spell's normal duration.", + "At 10th level, you cast all the spells you gain with this feature at 2nd level, and you gain access to the following additional spells: {@spell silence}, {@spell spiritual weapon}, and {@spell warding bond}.", + "At 14th level, you cast all the spells you gain with this feature at 3rd level, and you gain access to the following additional spells: {@spell beacon of hope}, {@spell crusader's mantle}, and {@spell elemental weapon}.", + "After your spellcasting improves at 10th and 14th levels, if you would cast a spell with this feature that doesn't benefit from being cast at a higher level, you gain 5 temporary hit points for each slot level above the spell's base level. These temporary hit points last for the duration of your rage." + ] + }, + { + "name": "Celestial Blessing", + "source": "BDPC", + "page": 10, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Celestial Avatar", + "subclassSource": "BDPC", + "level": 6, + "resist": [ + "radiant", + "necrotic" ], - "subclassFeatures": [ - "Circle of the Sun|Druid||Sun|BDPC|2|BDPC", - "Protective Spirits|Druid||Sun|BDPC|6|BDPC", - "Transient Light|Druid||Sun|BDPC|10|BDPC", - "Primordial Body|Druid||Sun|BDPC|14|BDPC" + "header": 2, + "entries": [ + "At 6th level, you gain resistance to radiant and necrotic damage.", + "Additionally, once per rage you can use your bonus action to become momentarily incorporeal, as your body and all of your equipment appears to transform into brilliant starlight. For the next 10 feet of movement you make on your turn, you can move through other creatures and objects as if they weren't there, and your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}. If this movement ends and you're still inside an object or creature, you are transported to the nearest unoccupied space outside of it, and take {@damage 2d6} force damage." + ] + }, + { + "name": "Divine Guidance", + "source": "BDPC", + "page": 10, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Celestial Avatar", + "subclassSource": "BDPC", + "level": 10, + "header": 2, + "entries": [ + "At 10th level, you can cast the {@spell divination} spell, but only as a ritual. The entity you are put in contact with for this spell is the celestial guide you chose when you selected this subclass." + ] + }, + { + "name": "Avatar of Light", + "source": "BDPC", + "page": 10, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Celestial Avatar", + "subclassSource": "BDPC", + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, you can cause your rage to give off divine light. For the duration of your rage, bright light extends 15 feet from you in every direction, and dim light extends 15 feet beyond that. Creatures of your choice within the bright light gain resistance to radiant damage, necrotic damage, and one other damage type of your choice that isn't bludgeoning, piercing, or slashing damage. You choose the damage type whenever you activate your rage." ] }, { "name": "College of Benevolence", - "shortName": "Benevolence", "source": "BDPC", + "page": 11, "className": "Bard", "classSource": "PHB", + "subclassShortName": "Benevolence", + "subclassSource": "BDPC", + "level": 3, + "entries": [ + "Bards of the College of Benevolence honed their craft in the upper planes, or at least through the tutelage of a creature native to the upper planes. These bards often learn their magic from celestial creatures, such as lesser angels, {@creature couatl|MM|couatls}, {@creature ki-rin|VGM}, and {@creature unicorn|MM|unicorns}. Others might be tutored by humanoids that have visited or taken residence in the upper planes, and gained enough knowledge of the celestial workings of the world to pass on that knowledge to others.", + "Regardless of their tutor, these bards learn to be master physicians and therapists, adept at healing both magically and nonmagically, and capable of putting others at ease with just a few choice words or a calming melody. While bards of this college aren't usually true pacifists, they typically seek out non-violent solutions whenever they can. They often attempt to persuade or reason with their foes, and can also use a variety of powerful magics to end conflicts before they start.", + "Bards of this college often travel through the lands and planes of the world, acting as both traveling doctors and traveling musicians. They heal the sick and injured, resolve conflicts, and bring joy and merriment to all settlements they pass through.", + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiency|Bard||Benevolence|BDPC|3|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Merciful Inspiration|Bard||Benevolence|BDPC|3|BDPC" + } + ] + }, + { + "name": "Bonus Proficiency", + "source": "BDPC", "page": 11, - "additionalSpells": [ + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Benevolence", + "subclassSource": "BDPC", + "level": 3, + "skillProficiencies": [ { - "known": { - "6": { - "_": [ - "sanctuary" - ] - }, - "14": { - "_": [ - "calm emotions" - ] - } - } + "medicine": true } ], - "subclassSpells": [ - "sanctuary", - "calm emotions" - ], - "subclassFeatures": [ - "College of Benevolence|Bard||Benevolence|BDPC|3|BDPC", - "Celestial Protection|Bard||Benevolence|BDPC|6|BDPC", - "Calming Presence|Bard||Benevolence|BDPC|14|BDPC" + "header": 1, + "entries": [ + "When you join the College of Benevolence at 3rd level, you gain proficiency with the {@skill Medicine} skill. Also, you can attempt to stabilize a creature as a bonus action, rather than needing to use your action." + ] + }, + { + "name": "Merciful Inspiration", + "source": "BDPC", + "page": 11, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Benevolence", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "entries": [ + "At 3rd level, the magic laced into your voice can bring your comrades back from the brink of death.", + "When a creature within 60 feet of you is reduced to 0 hit points but not killed outright, you can use your reaction to expend one use of {@classFeature Bardic Inspiration|Bard||1}, rolling the {@classFeature Bardic Inspiration|Bard||1} die and causing the creature's hit point value to equal the number rolled, rather than 0.", + "Once you use this feature on a creature, that creature can't benefit from this feature again until it finishes a short or long rest." + ] + }, + { + "name": "Celestial Protection", + "source": "BDPC", + "page": 11, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Benevolence", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "entries": [ + "At 6th level, you learn the {@spell sanctuary} spell. This spell counts as a bard spell for you, but doesn't count against the number of bard spells you know.", + "Also, the celestial magic within you alerts you to danger, and protects your allies from harm. You can't be {@quickref surprise|PHB|3|0|surprised}, have advantage on initiative rolls, and any creature of your choice within 30 feet of you that is {@quickref surprise|PHB|3|0|surprised} gains the effect of the {@spell sanctuary} spell. This effect ends at the start of the creature's next turn after it recovers from {@quickref surprise|PHB|3|0|surprised}." + ] + }, + { + "name": "Calming Presence", + "source": "BDPC", + "page": 11, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Benevolence", + "subclassSource": "BDPC", + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, your magical presence can cause hostilities to cease before they even begin.", + "When you roll initiative, you can use your reaction to immediately cast {@spell calm emotions}, without expending a spell slot. When you cast {@spell calm emotions} in this way, you can choose to target any number of creatures that you can see within 120 feet of you, rather than just targeting a 20-foot sphere, and the creatures you target don't need to be humanoid. Additionally, creatures make their save against this spell with disadvantage.", + "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Courage Domain", - "shortName": "Courage", + "name": "Artistry Domain", "source": "BDPC", + "page": 12, "className": "Cleric", "classSource": "PHB", - "page": 13, - "additionalSpells": [ + "subclassShortName": "Artistry", + "subclassSource": "BDPC", + "level": 1, + "entries": [ + "Gods of artistry\u2014such as {@deity Deneir|Forgotten Realms|PHB}, {@deity Milil|Faerûnian|SCAG}, {@deity Branchala|Dragonlance|PHB}, and {@deity Apollo|Greek|PHB}\u2014promote creativity and imagination above all. These gods value all of the arts, including music, painting, sculpting, and other skilled crafts, though they often specialize in one craft above the others. Clerics of a god of artistry are creative souls infused with the desire to create and share their emotions with others, whether through song, artwork, or other means.", { - "prepared": { - "1": [ - "compelled duel|PHB", - "heroism|PHB" - ], - "3": [ - "find steed|PHB", - "spiritual weapon|PHB" - ], - "5": [ - "beacon of hope|PHB", - "crusader's mantle|PHB" - ], - "7": [ - "aura of purity|PHB", - "staggering smite|PHB" - ], - "9": [ - "circle of power|PHB", - "holy weapon|XGE" - ] - } + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Artistry Domain Spells", + "page": 12 + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Cleric||Artistry|BDPC|1|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Artistic Compositions|Cleric||Artistry|BDPC|1|BDPC" } - ], - "subclassSpells": [ - "compelled duel|PHB", - "heroism|PHB", - "find steed|PHB", - "spiritual weapon|PHB", - "beacon of hope|PHB", - "crusader's mantle|PHB", - "aura of purity|PHB", - "staggering smite|PHB", - "circle of power|PHB", - "holy weapon|XGE" - ], - "subclassFeatures": [ - "Courage Domain|Cleric||Courage|BDPC|1|BDPC", - "Channel Divinity: Force of Will|Cleric||Courage|BDPC|2|BDPC", - "Paragon of Valor|Cleric||Courage|BDPC|6|BDPC", - "Divine Strike|Cleric||Courage|BDPC|8|BDPC", - "Undaunted|Cleric||Courage|BDPC|17|BDPC" ] }, { - "name": "Devout", - "shortName": "Devout", + "name": "Artistic Compositions", "source": "BDPC", - "className": "Fighter", + "page": 12, + "className": "Cleric", "classSource": "PHB", - "page": 19, - "subclassFeatures": [ - "Devout|Fighter||Devout|BDPC|3|BDPC", - "Scholar of Evil and Good|Fighter||Devout|BDPC|7|BDPC", - "Surge of Faith|Fighter||Devout|BDPC|10|BDPC", - "Endless Fervor|Fighter||Devout|BDPC|15|BDPC", - "Deus Ex Machina|Fighter||Devout|BDPC|18|BDPC" + "subclassShortName": "Artistry", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, you can conjure magical pieces of artwork that you design in your mind. Over a long rest, you can create musical compositions, paintings, and sculptures. You can create a number of these objects equal to your Wisdom modifier (a minimum of 1), and they can last until you complete your next long rest. You can create a single option multiple times, or create a variety of different options. The options are described below:", + { + "type": "entries", + "name": "Musical Composition", + "page": 12, + "entries": [ + "You write a musical composition upon a few conjured pages. As an action, you can cause the music to magically play within the mind of a creature you can see within 15 feet of you. That creature must succeed on a Wisdom saving throw or be {@condition charmed} by you until the start of your next turn. A creature {@condition charmed} this way can't willingly move away from you.", + "As you use this action, the pages disintegrate into nothingness." + ] + }, + { + "type": "entries", + "name": "Painting", + "page": 12, + "entries": [ + "You conjure a painting of your design that fits within a rectangular area no larger than 3 feet on a side, and no smaller than half a foot on a side. As an action, you can enter into the painting if you are within 5 feet of it. You, along with anything you're wearing or carrying, disappears before appearing at a location of your choice within the painting. You can remain within the painting for up to 10 minutes, though you are also forced out if the painting takes any damage. While within the painting, you can see, hear, and smell as normal.", + "Once you leave the painting, it disintegrates into nothingness." + ] + }, + { + "type": "entries", + "name": "Sculpture", + "page": 12, + "entries": [ + "You conjure a tiny sculpture of yourself. While you are within 30 feet of the sculpture, you can use your bonus action to teleport to its location. If there is insufficient room at the sculpture's location, you teleport to the location nearest to the sculpture that has sufficient room for you.", + "Once you teleport, the sculpture disintegrates into nothingness." + ] + } ] }, { - "name": "Divine Hand", - "shortName": "Divine Hand", + "name": "Bonus Proficiencies", "source": "BDPC", - "className": "Rogue", + "page": 12, + "className": "Cleric", "classSource": "PHB", - "page": 25, - "additionalSpells": [ + "subclassShortName": "Artistry", + "subclassSource": "BDPC", + "level": 1, + "skillProficiencies": [ { - "known": { - "13": [ - "guidance#c", - "thaumaturgy#c" - ] - }, - "innate": { - "ritual": { - "13": [ - "detect magic" - ] - } - } + "performance": true } ], - "subclassSpells": [ - "guidance", - "thaumaturgy", - "detect magic" + "toolProficiencies": [ + { + "anyMusicalInstrument": 1, + "choose": { + "from": [ + "calligrapher's supplies", + "glassblower's tools", + "jeweler's tools", + "painter's supplies", + "potter's tools", + "woodcarver's tools" + ], + "count": 1 + } + } ], - "subclassFeatures": [ - "Divine Hand|Rogue||Divine Hand|BDPC|3|BDPC", - "Swift Judge|Rogue||Divine Hand|BDPC|9|BDPC", - "Divine Gift|Rogue||Divine Hand|BDPC|13|BDPC", - "Holy Executioner|Rogue||Divine Hand|BDPC|17|BDPC" + "header": 1, + "entries": [ + "When you choose this domain at 1st level, you gain proficiency in the {@skill Performance} skill, and one of the following artisan's tools: {@item calligrapher's supplies|PHB}, {@item glassblower's tools|PHB}, {@item jeweler's tools|PHB}, {@item painter's supplies|PHB}, {@item potter's tools|PHB}, or {@item woodcarver's tools|PHB}. Also, you gain proficiency in a musical instrument of your choice." ] }, { - "name": "Elemental Domain", - "shortName": "Elemental (Retired)", + "name": "Channel Divinity: Deluge of Creativity", "source": "BDPC", + "page": 12, "className": "Cleric", "classSource": "PHB", - "page": 14, - "isReprinted": true, - "additionalSpells": [ - { - "known": { - "1": [ - { - "choose": { - "from": [ - "control flames|XGE#c", - "gust|XGE#c", - "mold earth|XGE#c", - "shape water|XGE#c" - ], - "count": 2 - } - } - ] - }, - "prepared": { - "1": [ - "absorb elements|XGE", - "chromatic orb|PHB" - ], - "3": [ - "dragon's breath|XGE", - "maximilian's earthen grasp|XGE" - ], - "5": [ - "elemental weapon|PHB", - "protection from energy|PHB" - ], - "7": [ - "conjure minor elementals|PHB", - "elemental bane|XGE" - ], - "9": [ - "conjure elemental|PHB", - "control winds|XGE" - ] - } - } - ], - "subclassSpells": [ - "absorb elements|XGE", - "chromatic orb|PHB", - "dragon's breath|XGE", - "maximilian's earthen grasp|XGE", - "elemental weapon|PHB", - "protection from energy|PHB", - "conjure minor elementals|PHB", - "elemental bane|XGE", - "conjure elemental|PHB", - "control winds|XGE", - "control flames|XGE", - "gust|XGE", - "mold earth|XGE", - "shape water|XGE" - ], - "subclassFeatures": [ - "Elemental Domain|Cleric||Elemental (Retired)|BDPC|1|BDPC", - "Channel Divinity: Elemental Avatar|Cleric||Elemental (Retired)|BDPC|2|BDPC", - "Nature's Energies|Cleric||Elemental (Retired)|BDPC|6|BDPC", - "Potent Spellcasting|Cleric||Elemental (Retired)|BDPC|8|BDPC", - "Improved Avatar|Cleric||Elemental (Retired)|BDPC|17|BDPC" + "subclassShortName": "Artistry", + "subclassSource": "BDPC", + "level": 2, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "Beginning at 2nd level, you can use your Channel Divinity to fill a creature's mind with music and color, drowning out reality.", + "As an action, you present your {@item holy symbol|PHB}, and a creature you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, the creature is {@condition blinded} and {@condition deafened} until the end of your next turn or until it takes any damage, as vibrant colors fill its vision and beautiful music drowns out all other noise. On a successful save, the creature is not {@condition blinded} nor {@condition deafened}, but it still has disadvantage on attack rolls until the end of your next turn or until it takes any damage.", + "Regardless of whether the creature succeeded or failed its save, if it takes any damage before the end of your next turn, it is dealt additional psychic damage equal to {@damage 1d4} + half your cleric level." ] }, { - "name": "Ember Knight", - "shortName": "Ember Knight", + "name": "Channel Divinity: Bring to Life", "source": "BDPC", - "className": "Fighter", + "page": 12, + "className": "Cleric", "classSource": "PHB", - "page": 20, - "subclassFeatures": [ - "Ember Knight|Fighter||Ember Knight|BDPC|3|BDPC", - "Swift Spark|Fighter||Ember Knight|BDPC|7|BDPC", - "Improved Ember Magic|Fighter||Ember Knight|BDPC|10|BDPC", - "Fiery Surge|Fighter||Ember Knight|BDPC|15|BDPC", - "Pyromancer Adept|Fighter||Ember Knight|BDPC|18|BDPC" + "subclassShortName": "Artistry", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "At 6th level, you can use your Channel Divinity to create real creatures and objects from artwork.", + "As an action, you touch your {@item holy symbol|PHB} to a piece of artwork and cause a single object or creature depicted within that piece to be conjured at an unoccupied location within 30 feet of you, in a perfectly realistic form. To be an eligible target, the real version of a selected creature or object must fit within a 10-foot cube. If the target is a creature, it must either be {@filter a beast of CR 1/4 or below|bestiary|source=|Challenge Rating=[&0;&1/4]|type=beast|miscellaneous=} or {@filter a CR 0 creature of any creature type|bestiary|source=|Challenge Rating=[&0]|miscellaneous=}. A conjured creature is friendly to you and obeys your commands. Any creature or object conjured by this feature lasts for 1 hour or until it is destroyed or dismissed as a bonus action on your turn.", + "The maximum CR of any beast you conjure with this feature increases to 1 at 11th level and 2 at 17th level." ] }, { - "name": "Ember Knight (V1)", - "shortName": "Ember Knight (V1)", + "name": "Potent Spellcasting", "source": "BDPC", - "className": "Fighter", + "page": 12, + "className": "Cleric", "classSource": "PHB", - "page": 60, - "isReprinted": true, - "additionalSpells": [ + "subclassShortName": "Artistry", + "subclassSource": "BDPC", + "level": 8, + "header": 2, + "entries": [ + "Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip." + ] + }, + { + "name": "Aura of Artistry", + "source": "BDPC", + "page": 12, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Artistry", + "subclassSource": "BDPC", + "level": 17, + "header": 2, + "entries": [ + "Starting at 17th level, certain spells you cast will create auras of divine magic. Whenever you cast an enchantment or illusion spell, you can cause magical energy to radiate from you in an aura with a 10-foot radius. For 1 minute or until you use this feature again, the aura moves with you, centered on you. The effects of the aura depend on the spell's school of magic:", { - "known": { - "3": [ - "control flames|XGE#c" - ] - }, - "ability": "con" + "type": "entries", + "name": "Enchantment", + "page": 12, + "entries": [ + "The aura is filled with inspiring music. A friendly creature that starts its turn within the aura gains {@dice 2d6} temporary hit points that last until it leaves the aura." + ] + }, + { + "type": "entries", + "name": "Illusion", + "page": 12, + "entries": [ + "The aura is filled with illusory images and sounds that distract opponents. Hostile creatures within the aura have disadvantage on attack rolls." + ] } - ], - "subclassSpells": [ - "control flames|XGE" - ], - "subclassFeatures": [ - "Ember Knight|Fighter||Ember Knight (V1)|BDPC|3|BDPC", - "Explosive Impacts|Fighter||Ember Knight (V1)|BDPC|7|BDPC", - "Flameborn|Fighter||Ember Knight (V1)|BDPC|10|BDPC", - "Fiery Surge|Fighter||Ember Knight (V1)|BDPC|15|BDPC", - "Master Pyromancer|Fighter||Ember Knight (V1)|BDPC|18|BDPC" ] }, { - "name": "Ember Knight (V2)", - "shortName": "Ember Knight (V2)", + "name": "Courage Domain", "source": "BDPC", - "className": "Fighter", + "page": 13, + "className": "Cleric", "classSource": "PHB", - "page": 61, - "isReprinted": true, - "additionalSpells": [ + "subclassShortName": "Courage", + "subclassSource": "BDPC", + "level": 1, + "entries": [ + "The Courage domain focuses on personal heroics, and acts of valor and self-sacrifice. While the Courage domain bears many similarities to the War domain, it is more individualistic and isn't directly connected to war. Clerics of this domain often take part in smaller conflicts, and focus on personal battles over grandois wars. Many war-like deities can claim influence over this domain, however, including {@deity Torm|Faerûnian|SCAG}, {@deity Heironeous|Greyhawk|PHB}, {@deity Kiri-Jolith|Dragonlance|PHB}, {@deity Dol Arrah|Eberron|ERLW}. Gods of endurance and loss, such as {@deity Ilmater|Faerûnian|SCAG} and {@deity Shar|Faerûnian|SCAG}, can claim some influence over this domain as well, as they promote courage in the face of hardship. Regardless of their patron deity, clerics of this domain make for heroic warriors, eager to face their fears and fight against the odds to achieve their goals.", { - "known": { - "3": [ - "control flames|XGE#c" - ] - }, - "ability": "con" + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Courage Domain Spells", + "page": 13 + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Cleric||Courage|BDPC|1|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Renewed Spirit|Cleric||Courage|BDPC|1|BDPC" } - ], - "subclassSpells": [ - "control flames|XGE" - ], - "subclassFeatures": [ - "Ember Knight|Fighter||Ember Knight (V2)|BDPC|3|BDPC", - "Flameborn|Fighter||Ember Knight (V2)|BDPC|7|BDPC", - "Master of Blades|Fighter||Ember Knight (V2)|BDPC|10|BDPC", - "Fiery Surge|Fighter||Ember Knight (V2)|BDPC|15|BDPC", - "Pyromancer Adept|Fighter||Ember Knight (V2)|BDPC|18|BDPC" ] }, { - "name": "Firescrapper", - "shortName": "Firescrapper", + "name": "Bonus Proficiencies", "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "page": 34, - "additionalSpells": [ + "page": 13, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Courage", + "subclassSource": "BDPC", + "level": 1, + "weaponProficiencies": [ { - "prepared": { - "3": [ - "absorb elements|XGE", - "shield|PHB" - ], - "5": [ - "flaming sphere|PHB", - "heat metal|PHB" - ], - "9": [ - "fireball|PHB", - "lightning bolt|PHB" - ], - "13": [ - "elemental bane|XGE", - "fire shield|PHB" - ], - "17": [ - "dawn|XGE", - "immolation|XGE" - ] - } + "martial": true } ], - "subclassSpells": [ - "absorb elements|XGE", - "shield|PHB", - "flaming sphere|PHB", - "heat metal|PHB", - "fireball|PHB", - "lightning bolt|PHB", - "elemental bane|XGE", - "fire shield|PHB", - "dawn|XGE", - "immolation|XGE" + "armorProficiencies": [ + { + "heavy": true + } ], - "subclassFeatures": [ - "Firescrapper|Artificer|TCE|Firescrapper|BDPC|3|BDPC", - "Extra Attack|Artificer|TCE|Firescrapper|BDPC|5|BDPC", - "Enhanced Weaponry|Artificer|TCE|Firescrapper|BDPC|9|BDPC", - "Charged Defense|Artificer|TCE|Firescrapper|BDPC|15|BDPC" + "header": 1, + "entries": [ + "When you choose this domain at 1st level, you gain proficiency with martial weapons and heavy armor." ] }, { - "name": "Flametouched", - "shortName": "Flametouched", + "name": "Renewed Spirit", "source": "BDPC", - "className": "Sorcerer", + "page": 13, + "className": "Cleric", "classSource": "PHB", - "page": 26, - "additionalSpells": [ + "subclassShortName": "Courage", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, you learn to rally yourself or your allies against danger, pushing them to fight on. As a bonus action, you can choose yourself or another creature you can see within 30 feet of you, and cause one of the following effects:", { - "name": "Variant", - "known": { - "1": [ - "burning hands|PHB", - "hellish rebuke|PHB" - ], - "3": [ - "flaming sphere|PHB", - "heat metal|PHB" - ], - "5": [ - "fireball|PHB", - "Melf's minute meteors|XGE" - ], - "7": [ - "elemental bane|XGE", - "fire shield|PHB" - ], - "9": [ - "flame strike|PHB", - "immolation|XGE" - ] - } + "type": "list", + "page": 13, + "items": [ + "If the target is afflicted by the {@condition charmed} or {@condition frightened} condition, you end one of those conditions on it.", + "The target can use its reaction to move up to its speed towards a hostile creature of its choice that it can see, without provoking {@action opportunity attack|PHB|opportunity attacks}." + ] }, - { - "name": "No Variant" - } - ], - "subclassSpells": [ - "burning hands|PHB", - "hellish rebuke|PHB", - "flaming sphere|PHB", - "heat metal|PHB", - "fireball|PHB", - "Melf's minute meteors|XGE", - "elemental bane|XGE", - "fire shield|PHB", - "flame strike|PHB", - "immolation|XGE" - ], - "subclassFeatures": [ - "Flametouched|Sorcerer||Flametouched|BDPC|1|BDPC", - "Fleeting Flames|Sorcerer||Flametouched|BDPC|6|BDPC", - "Phoenix's Inferno|Sorcerer||Flametouched|BDPC|6|BDPC", - "Enkindled Body|Sorcerer||Flametouched|BDPC|14|BDPC", - "Ascendant Flame|Sorcerer||Flametouched|BDPC|18|BDPC" + "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." ] }, - { - "name": "Hall of Heliomancy", - "shortName": "Heliomancy", + { + "name": "Channel Divinity: Force of Will", "source": "BDPC", - "className": "Wizard", + "page": 13, + "className": "Cleric", "classSource": "PHB", - "page": 31, - "additionalSpells": [ - { - "innate": { - "2": [ - "light#c" - ] - }, - "expanded": { - "2": [ - { - "all": "source=|class=!wizard|components & miscellaneous=!hl;lgt|damage type=radiant" - } - ] - } - } - ], - "subclassSpells": [ - "light" - ], - "subclassFeatures": [ - "Hall of Heliomancy|Wizard||Heliomancy|BDPC|2|BDPC", - "Lightcaster|Wizard||Heliomancy|BDPC|6|BDPC", - "Arcane Splendor|Wizard||Heliomancy|BDPC|10|BDPC", - "Exposing Radiance|Wizard||Heliomancy|BDPC|14|BDPC" + "subclassShortName": "Courage", + "subclassSource": "BDPC", + "level": 2, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "Starting at 2nd level, you can use your Channel Divinity to unleash a wave of divine energy that invigorates your allies and enervates your foes.", + "As an action, you present your {@item holy symbol|PHB} and invoke the name of your deity. Each friendly creature within 30 feet of you gains temporary hit points equal to {@dice 1d10} + half your cleric level, and each hostile creature within 30 feet of you takes force damage equal to {@damage 1d10} + half your cleric level. A creature that has total cover from you is not affected." ] }, { - "name": "Hall of Pyromancy", - "shortName": "Pyromancy", + "name": "Paragon of Valor", "source": "BDPC", - "className": "Wizard", + "page": 13, + "className": "Cleric", "classSource": "PHB", - "page": 32, - "additionalSpells": [ - { - "expanded": { - "2": [ - { - "all": "source=|class=!wizard|components & miscellaneous=!hl|damage type=fire" - } - ] - } - } + "subclassShortName": "Courage", + "subclassSource": "BDPC", + "level": 6, + "conditionImmune": [ + "frightened" ], - "subclassFeatures": [ - "Hall of Pyromancy|Wizard||Pyromancy|BDPC|2|BDPC", - "Sparkmage|Wizard||Pyromancy|BDPC|6|BDPC", - "Toxic Smoke|Wizard||Pyromancy|BDPC|10|BDPC", - "Protective Flames|Wizard||Pyromancy|BDPC|14|BDPC" + "header": 2, + "entries": [ + "At 6th level, you become immune to the {@condition frightened} condition.", + "Additionally, if you aren't {@condition incapacitated} and start your turn with two or more hostile creatures within 5 feet of you, you gain temporary hit points equal to half your cleric level. A swarm counts as a single creature." ] }, { - "name": "Heroic Ancestry", - "shortName": "Heroic Ancestry", + "name": "Divine Strike", "source": "BDPC", - "className": "Sorcerer", + "page": 13, + "className": "Cleric", "classSource": "PHB", - "page": 27, - "additionalSpells": [ - { - "name": "Variant", - "known": { - "1": [ - "heroism|PHB", - "thunderous smite|PHB" - ], - "3": [ - "branding smite|PHB", - "find steed|PHB" - ], - "5": [ - "beacon of hope|PHB", - "crusader's mantle|PHB" - ], - "7": [ - "freedom of movement|PHB", - "zealous smite|BDPC" - ], - "9": [ - "legend lore|PHB", - "skill empowerment|XGE" - ] - } - }, - { - "name": "No Variant" - } - ], - "subclassSpells": [ - "heroism|PHB", - "thunderous smite|PHB", - "branding smite|PHB", - "find steed|PHB", - "beacon of hope|PHB", - "crusader's mantle|PHB", - "freedom of movement|PHB", - "zealous smite|BDPC", - "legend lore|PHB", - "skill empowerment|XGE" - ], - "subclassFeatures": [ - "Heroic Ancestry|Sorcerer||Heroic Ancestry|BDPC|1|BDPC", - "Variant: Heroic Ancestry Spell List|Sorcerer||Heroic Ancestry|BDPC|1|BDPC", - "Extra Attack|Sorcerer||Heroic Ancestry|BDPC|6|BDPC", - "Ancestral Champion|Sorcerer||Heroic Ancestry|BDPC|6|BDPC", - "Inspiring Presence|Sorcerer||Heroic Ancestry|BDPC|14|BDPC", - "Hero of Legend|Sorcerer||Heroic Ancestry|BDPC|18|BDPC" + "subclassShortName": "Courage", + "subclassSource": "BDPC", + "level": 8, + "header": 2, + "entries": [ + "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} force damage to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." ] }, { - "name": "Hunt Domain", - "shortName": "Hunt", + "name": "Undaunted", "source": "BDPC", + "page": 13, "className": "Cleric", "classSource": "PHB", - "page": 14, - "additionalSpells": [ - { - "prepared": { - "1": [ - "hunter's mark|PHB", - "snare|XGE" - ], - "3": [ - "cordon of arrows|PHB", - "locate animals or plants|PHB" - ], - "5": [ - "conjure barrage|PHB", - "lightning arrow|PHB" - ], - "7": [ - "freedom of movement|PHB", - "locate creature|PHB" - ], - "9": [ - "conjure volley|PHB", - "scrying|PHB" - ] - } - } - ], - "subclassSpells": [ - "hunter's mark|PHB", - "snare|XGE", - "cordon of arrows|PHB", - "locate animals or plants|PHB", - "conjure barrage|PHB", - "lightning arrow|PHB", - "freedom of movement|PHB", - "locate creature|PHB", - "conjure volley|PHB", - "scrying|PHB" - ], - "subclassFeatures": [ - "Hunt Domain|Cleric||Hunt|BDPC|1|BDPC", - "Channel Divinity: Prized Quarry|Cleric||Hunt|BDPC|2|BDPC", - "Seeker's Mark|Cleric||Hunt|BDPC|6|BDPC", - "Divine Strike|Cleric||Hunt|BDPC|8|BDPC", - "Master of the Hunt|Cleric||Hunt|BDPC|17|BDPC" + "subclassShortName": "Courage", + "subclassSource": "BDPC", + "level": 17, + "header": 2, + "entries": [ + "Beginning at 17th level, your courage doubles down when you're fighting against the odds. If you start your turn below half your hit point maximum or with two or more hostile creatures within 5 feet of you, you become undaunted until the start of your next turn. While undaunted, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and you can use {@subclassFeature Renewed Spirit|Cleric||Courage|BDPC|1|BDPC} without expending a use, even if you have already expended all of your uses of that feature." ] }, { - "name": "Justice Domain", - "shortName": "Justice", + "name": "Elemental Domain", "source": "BDPC", + "page": 59, "className": "Cleric", "classSource": "PHB", - "page": 15, - "additionalSpells": [ + "subclassShortName": "Elemental (Retired)", + "subclassSource": "BDPC", + "level": 1, + "entries": [ + "{@note The {@class Cleric|PHB|Elemental Domain|Elemental (Retired)|BDPC} was removed because I wasn't very fond of its mechanics, and felt it didn't fit the compendiums themes very well.}", + "Clerics of the Elemental domain are unique among their peers, as they often worship a group of deities, rather than focusing their prayers in the worship of only one god. This domain includes gods of fire, such as {@deity Kossuth|Faerûnian|SCAG|Kossuth} or {@deity Sirrion|Dragonlance|PHB}, gods of water and oceans, such as {@deity Umberlee|Faerûnian|SCAG} or {@deity Poseidon|Greek|PHB}, gods of the earth, including {@deity Ulaa|Dwarven|MTF} and {@deity Skadi|Norse|PHB}, gods of air and storms, including {@deity Talos|Faerûnian|SCAG} and {@deity Zeus|Greek|PHB}, and other such deities. These clerics might devote themselves to any number of these gods, but they typically focus their worship on one or two of these deities, and specialize their magic accordingly. While some might train themselves in all these elemental magics equally, most clerics of this domain tend to value some elements above others. They might become masters of fire, devote themselves to learning the ins-and-outs of earth magic, or otherwise specialize themselves. Gods of this domain tend to be less involved with their clerics than those of other domains, but when they give out a decree their followers are usually quick to respond.", { - "prepared": { - "1": [ - "detect evil and good|PHB", - "detect poison and disease|PHB" - ], - "3": [ - "branding smite|PHB", - "zone of truth|PHB" - ], - "5": [ - "clairvoyance|PHB", - "speak with dead|PHB" - ], - "7": [ - "arcane eye|PHB", - "locate creature|PHB" - ], - "9": [ - "commune|PHB", - "dispel evil and good|PHB" - ] - } + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Elemental Domain Spells", + "page": 59 + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Cantrips|Cleric||Elemental (Retired)|BDPC|1|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Disciple of the Elements|Cleric||Elemental (Retired)|BDPC|1|BDPC" } - ], - "subclassSpells": [ - "detect evil and good|PHB", - "detect poison and disease|PHB", - "branding smite|PHB", - "zone of truth|PHB", - "clairvoyance|PHB", - "speak with dead|PHB", - "arcane eye|PHB", - "locate creature|PHB", - "commune|PHB", - "dispel evil and good|PHB" - ], - "subclassFeatures": [ - "Justice Domain|Cleric||Justice|BDPC|1|BDPC", - "Channel Divinity: Reveal Injustice|Cleric||Justice|BDPC|2|BDPC", - "Channel Divinity: Chains of Reckoning|Cleric||Justice|BDPC|6|BDPC", - "Divine Strike|Cleric||Justice|BDPC|8|BDPC", - "Seeker of Truth|Cleric||Justice|BDPC|17|BDPC" ] }, { - "name": "Lightcaller", - "shortName": "Lightcaller", + "name": "Bonus Cantrips", "source": "BDPC", - "className": "Ranger", + "page": 59, + "className": "Cleric", "classSource": "PHB", - "page": 24, - "subclassFeatures": [ - "Lightcaller|Ranger||Lightcaller|BDPC|3|BDPC", - "Dawnlight Distortion|Ranger||Lightcaller|BDPC|7|BDPC", - "Twin Suns|Ranger||Lightcaller|BDPC|11|BDPC", - "Luminescent Armor|Ranger||Lightcaller|BDPC|15|BDPC" + "subclassShortName": "Elemental (Retired)", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "When you choose this domain at 1st level, you gain two cantrips of your choice from the following list: {@spell control flames|XGE}, {@spell gust|XGE}, {@spell mold earth|XGE}, and {@spell shape water|XGE}." ] }, { - "name": "Lightslinger", - "shortName": "Lightslinger", + "name": "Disciple of the Elements", "source": "BDPC", - "className": "Artificer", - "classSource": "TCE", - "page": 34, - "additionalSpells": [ + "page": 59, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Elemental (Retired)", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, you can imbue elemental power into your spells. When you cast a spell of 1st level or higher that affects one or more creatures, you can choose one of the creatures affected and select one of the following effects: air, fire, earth, or water. A creature that succeeds on its save or is missed by the triggering spell cannot be targeted, even if it would still suffer an effect.", { - "prepared": { - "3": [ - "faerie fire|PHB", - "guiding bolt|PHB" - ], - "5": [ - "branding smite|PHB", - "moonbeam|PHB" - ], - "9": [ - "crusader's mantle|PHB", - "daylight|PHB" - ], - "13": [ - "guardian of faith|PHB", - "sickening radiance|XGE" - ], - "17": [ - "dawn|XGE", - "wall of light|XGE" - ] - } + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Air", + "page": 59, + "entries": [ + "A gust pushes the target 5 feet in a direction of your choice. If the target is willing, it can be pushed up to 10 feet." + ] + }, + { + "type": "entries", + "name": "Fire", + "page": 59, + "entries": [ + "The target takes fire damage equal to 1 + the spell's level." + ] + }, + { + "type": "entries", + "name": "Earth", + "page": 59, + "entries": [ + "The target is covered in rocky armor, granting it temporary hit points equal to 1 + the spell's level." + ] + }, + { + "type": "entries", + "name": "Water", + "page": 59, + "entries": [ + "Ice envelopes the target, reducing its speed by 10 feet until the start of your next turn." + ] + } + ] } - ], - "subclassSpells": [ - "faerie fire|PHB", - "guiding bolt|PHB", - "branding smite|PHB", - "moonbeam|PHB", - "crusader's mantle|PHB", - "daylight|PHB", - "guardian of faith|PHB", - "sickening radiance|XGE", - "dawn|XGE", - "wall of light|XGE" - ], - "subclassFeatures": [ - "Lightslinger|Artificer|TCE|Lightslinger|BDPC|3|BDPC", - "Augmented Armaments|Artificer|TCE|Lightslinger|BDPC|5|BDPC", - "Aurum Bombs|Artificer|TCE|Lightslinger|BDPC|9|BDPC", - "Radiant Mastery|Artificer|TCE|Lightslinger|BDPC|15|BDPC" ] }, { - "name": "Oath of Cinders", - "shortName": "Cinders (Retired)", + "name": "Channel Divinity: Elemental Avatar", "source": "BDPC", - "className": "Paladin", + "page": 59, + "className": "Cleric", "classSource": "PHB", - "page": 62, - "isReprinted": true, - "additionalSpells": [ - { - "prepared": { - "3": [ - "burning hands|PHB", - "searing smite|PHB" - ], - "5": [ - "flaming sphere|PHB", - "pyrotechnics|XGE" - ], - "9": [ - "fireball|PHB", - "Melf's minute meteors|XGE" - ], - "13": [ - "fire shield|PHB", - "wall of fire|PHB" - ], - "17": [ - "flame strike|PHB", - "immolation|XGE" - ] - } - } - ], - "subclassSpells": [ - "burning hands|PHB", - "searing smite|PHB", - "flaming sphere|PHB", - "pyrotechnics|XGE", - "fireball|PHB", - "Melf's minute meteors|XGE", - "fire shield|PHB", - "wall of fire|PHB", - "flame strike|PHB", - "immolation|XGE" - ], - "subclassFeatures": [ - "Oath of Cinders|Paladin||Cinders (Retired)|BDPC|3", - "Aura of Flames|Paladin||Cinders (Retired)|BDPC|7", - "Soul of Ash and Flame|Paladin||Cinders (Retired)|BDPC|15", - "Lord of Cinder|Paladin||Cinders (Retired)|BDPC|20" + "subclassShortName": "Elemental (Retired)", + "subclassSource": "BDPC", + "level": 2, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "Starting at 2nd level, you can use your Channel Divinity to summon the four elements to your command.", + "As an action, you present your {@item holy symbol|PHB}, causing elemental energies to begin swirling around you. For the next minute, you can use a bonus action on each of your turns to make a ranged spell attack against a creature you can see within 60 feet of you. That creature takes {@damage 1d6} + your Wisdom modifier bludgeoning, cold, fire, or lightning damage (your choice) on a hit.", + "This Channel Divinity ends early if you are {@condition incapacitated}, or if you use a different Channel Divinity option." ] }, { - "name": "Oath of Fervor", - "shortName": "Fervor", + "name": "Nature's Energies", "source": "BDPC", - "className": "Paladin", + "page": 59, + "className": "Cleric", "classSource": "PHB", - "page": 22, - "additionalSpells": [ + "subclassShortName": "Elemental (Retired)", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "entries": [ + "At 6th level, you can choose to infuse elemental power into yourself when you deal certain damage types: bludgeoning, cold, fire, or lightning. After you receive one of these infusions, the infusion lasts until you receive a different one.", { - "prepared": { - "3": [ - "burning hands|PHB", - "heroism|PHB" - ], - "5": [ - "flaming sphere|PHB", - "heat metal|PHB" - ], - "9": [ - "crusader's mantle|PHB", - "revivify|PHB" - ], - "13": [ - "aura of purity|PHB", - "fire shield|PHB" - ], - "17": [ - "circle of power|PHB", - "reincarnate|PHB" - ] - } + "type": "entries", + "name": "Bludgeoning", + "page": 59, + "entries": [ + "You are infused with the power of earth, granting you a +1 bonus to your AC while you wear armor." + ] + }, + { + "type": "entries", + "name": "Cold", + "page": 59, + "entries": [ + "You are infused with the power of water, granting you resistance to cold damage and a swimming speed equal to your walking speed." + ] + }, + { + "type": "entries", + "name": "Fire", + "page": 59, + "entries": [ + "You are infused with the power of fire, granting you resistance to fire damage and a special form of {@sense darkvision} that lets you see darkness in shades of red, out to a range of 30 feet." + ] + }, + { + "type": "entries", + "name": "Lightning", + "page": 59, + "entries": [ + "You are infused with the power of air, granting you a 15-foot bonus to your speed." + ] } - ], - "subclassSpells": [ - "burning hands|PHB", - "heroism|PHB", - "flaming sphere|PHB", - "heat metal|PHB", - "crusader's mantle|PHB", - "revivify|PHB", - "aura of purity|PHB", - "fire shield|PHB", - "circle of power|PHB", - "reincarnate|PHB" - ], - "subclassFeatures": [ - "Oath of Fervor|Paladin||Fervor|BDPC|3", - "Aura of Rebirth|Paladin||Fervor|BDPC|7", - "Inner Flame|Paladin||Fervor|BDPC|15", - "Zealous Champion|Paladin||Fervor|BDPC|20" ] }, { - "name": "Oath of Radiance", - "shortName": "Radiance (Retired)", + "name": "Potent Spellcasting", + "source": "BDPC", + "page": 59, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Elemental (Retired)", + "subclassSource": "BDPC", + "level": 8, + "header": 2, + "entries": [ + "Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip." + ] + }, + { + "name": "Improved Avatar", "source": "BDPC", - "className": "Paladin", + "page": 59, + "className": "Cleric", "classSource": "PHB", - "page": 63, - "isReprinted": true, - "additionalSpells": [ - { - "prepared": { - "3": [ - "color spray|PHB", - "faerie fire|PHB" - ], - "5": [ - "moonbeam|PHB", - "see invisibility|PHB" - ], - "9": [ - "daylight|PHB", - "spirit guardians|PHB" - ], - "13": [ - "arcane eye|PHB", - "guardian of faith|PHB" - ], - "17": [ - "dawn|XGE", - "holy weapon|XGE" - ] - } - } - ], - "subclassSpells": [ - "color spray|PHB", - "faerie fire|PHB", - "moonbeam|PHB", - "see invisibility|PHB", - "daylight|PHB", - "spirit guardians|PHB", - "arcane eye|PHB", - "guardian of faith|PHB", - "dawn|XGE", - "holy weapon|XGE" - ], - "subclassFeatures": [ - "Oath of Radiance|Paladin||Radiance (Retired)|BDPC|3", - "Aura of Light|Paladin||Radiance (Retired)|BDPC|7", - "All-Seeing|Paladin||Radiance (Retired)|BDPC|15", - "Radiant Champion|Paladin||Radiance (Retired)|BDPC|20" + "subclassShortName": "Elemental (Retired)", + "subclassSource": "BDPC", + "level": 17, + "header": 2, + "entries": [ + "At 17th level, you can make two ranged spell attacks, rather than one, when you use the bonus action attack granted by {@subclassFeature Channel Divinity: Elemental Avatar|Cleric|PHB|Elemental (Retired)|BDPC|2|BDPC|Elemental Avatar}. Additionally, you can activate {@subclassFeature Channel Divinity: Elemental Avatar|Cleric|PHB|Elemental (Retired)|BDPC|2|BDPC|Elemental Avatar} as a bonus action, and make the two ranged spell attacks as part of the bonus action used to activate it." ] }, { - "name": "Oath of Truth", - "shortName": "Truth", + "name": "Hunt Domain", "source": "BDPC", - "className": "Paladin", + "page": 14, + "className": "Cleric", "classSource": "PHB", - "page": 23, - "additionalSpells": [ + "subclassShortName": "Hunt", + "subclassSource": "BDPC", + "level": 1, + "entries": [ + "The gods of the hunt value skill above all else\u2014whether it be skill as a tracker of cunning prey, a slayer of mighty beasts, or a marksman of unparalleled accuracy\u2014it does not matter. Deities of this domain include {@deity Malar|Faerûnian|SCAG}, {@deity Balinor|Eberron|ERLW}, {@deity Sekolah|Nonhuman|PHB}, {@deity Artemis|Greek|PHB}, and {@deity Uller|Norse|PHB}. While rangers are often the most common servants of these deities, most of gods of the hunt employ clerics as well. The clerics of a hunting god often take a more active role in advancing their god's interests, compared to rangers. Followers of this domain might defend sacred groves and shrines to their god from the assault of evil monstrosities or hunt down the enemies of whatever deity they follow.", { - "prepared": { - "3": [ - "detect evil and good|PHB", - "detect magic|PHB" - ], - "5": [ - "see invisibility|PHB", - "zone of truth|PHB" - ], - "9": [ - "clairvoyance|PHB", - "daylight|PHB" - ], - "13": [ - "arcane eye|PHB", - "divination|PHB" - ], - "17": [ - "commune|PHB", - "legend lore|PHB" - ] - } + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Hunt Domain Spells", + "page": 14 + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Cleric||Hunt|BDPC|1|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Hunter's Guidance|Cleric||Hunt|BDPC|1|BDPC" } - ], - "subclassSpells": [ - "detect evil and good|PHB", - "detect magic|PHB", - "see invisibility|PHB", - "zone of truth|PHB", - "clairvoyance|PHB", - "daylight|PHB", - "arcane eye|PHB", - "divination|PHB", - "commune|PHB", - "legend lore|PHB" - ], - "subclassFeatures": [ - "Oath of Truth|Paladin||Truth|BDPC|3", - "Aura of Insight|Paladin||Truth|BDPC|7", - "All-Seeing|Paladin||Truth|BDPC|15", - "Angel of Truth|Paladin||Truth|BDPC|20" ] }, { - "name": "Path of the Blazing Sun", - "shortName": "Blazing Sun", + "name": "Bonus Proficiencies", "source": "BDPC", - "className": "Barbarian", + "page": 14, + "className": "Cleric", "classSource": "PHB", - "page": 9, - "additionalSpells": [ + "subclassShortName": "Hunt", + "subclassSource": "BDPC", + "level": 1, + "skillProficiencies": [ { - "known": { - "6": [ - "control flames|XGE#c", - "light#c" + "choose": { + "from": [ + "survival", + "stealth" ], - "10": { - "will": [ - "phantom steed" - ] - } - }, - "ability": "con" + "count": 1 + } } ], - "subclassSpells": [ - "control flames|XGE", - "light", - "phantom steed" + "weaponProficiencies": [ + { + "martial": true + } ], - "subclassFeatures": [ - "Path of the Blazing Sun|Barbarian||Blazing Sun|BDPC|3|BDPC", - "Aspect of the Sun|Barbarian||Blazing Sun|BDPC|6|BDPC", - "Radiant Steed|Barbarian||Blazing Sun|BDPC|10|BDPC", - "Blazing Retribution|Barbarian||Blazing Sun|BDPC|14|BDPC" + "header": 1, + "entries": [ + "When you choose this domain at 1st level, you gain proficiency with martial weapons and either the {@skill Survival} skill or the {@skill Stealth} skill (your choice)." ] }, { - "name": "Path of the Celestial Avatar", - "shortName": "Celestial Avatar", + "name": "Hunter's Guidance", "source": "BDPC", - "className": "Barbarian", + "page": 14, + "className": "Cleric", "classSource": "PHB", - "page": 10, - "additionalSpells": [ + "subclassShortName": "Hunt", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, you can channel the divine power of the hunt into your weapon attacks. Once per turn when you hit a creature with a weapon attack, you can use this feature to apply a secondary effect to your attack. The secondary effect depends on whether the triggering attack was a melee or ranged attack.", { - "known": { - "ritual": { - "10": [ - "divination" + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ranged Weapon Attack", + "page": 14, + "entries": [ + "The target of your attack takes {@damage 1d4} bonus damage and has their speed halved until the start of your next turn." ] - } - }, - "innate": { - "3": [ - "compelled duel#1", - "divine favor#1", - "heroism#1" - ], - "10": [ - "compelled duel#2", - "divine favor#2", - "heroism#2", - "silence#2", - "spiritual weapon#2", - "warding bond#2" - ], - "14": [ - "compelled duel#3", - "divine favor#3", - "heroism#3", - "silence#3", - "spiritual weapon#3", - "warding bond#3", - "beacon of hope#3", - "crusader's mantle#3", - "elemental weapon#3" - ] - }, - "ability": "wis" - } - ], - "subclassSpells": [ - "divination", - "compelled duel", - "divine favor", - "heroism", - "silence", - "spiritual weapon", - "warding bond", - "beacon of hope", - "crusader's mantle", - "elemental weapon" - ], - "subclassFeatures": [ - "Path of the Celestial Avatar|Barbarian||Celestial Avatar|BDPC|3|BDPC", - "Celestial Blessing|Barbarian||Celestial Avatar|BDPC|6|BDPC", - "Divine Guidance|Barbarian||Celestial Avatar|BDPC|10|BDPC", - "Avatar of Light|Barbarian||Celestial Avatar|BDPC|14|BDPC" + }, + { + "type": "entries", + "name": "Melee Weapon Attack", + "page": 14, + "entries": [ + "The target of your attack takes {@damage 1d4} bonus damage. Your speed is increased by 10 feet until the end of your turn, and for that duration your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks} from the target of your attack." + ] + } + ] + }, + "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." ] }, { - "name": "School of the Elements", - "shortName": "Elements (Retired)", + "name": "Channel Divinity: Prized Quarry", "source": "BDPC", - "className": "Wizard", + "page": 14, + "className": "Cleric", "classSource": "PHB", - "page": 65, - "isReprinted": true, - "additionalSpells": [ - { - "known": { - "10": { - "_": [ - "conjure minor elementals", - "conjure elemental" - ], - "daily": { - "1e": [ - "conjure minor elementals" - ] - } - } - } - } - ], - "subclassSpells": [ - "conjure minor elementals", - "conjure elemental" - ], - "subclassFeatures": [ - "School of the Elements|Wizard||Elements (Retired)|BDPC|2|BDPC", - "Controlled Wisps|Wizard||Elements (Retired)|BDPC|6|BDPC", - "Elemental Servants|Wizard||Elements (Retired)|BDPC|10|BDPC", - "Master of the Elements|Wizard||Elements (Retired)|BDPC|14|BDPC" + "subclassShortName": "Hunt", + "subclassSource": "BDPC", + "level": 2, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "Beginning at 2nd level, you can magically reward a creature for its successful kill. When a creature you can see within 300 feet of you is reduced to 0 hit points, you can use your reaction and expend a use of your Channel Divinity to reward the creature that reduced it to 0 hit points. That creature regains a number of hit points equal to your Wisdom modifier + your Cleric level, and can immediately use its reaction to move up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}. An undead or construct cannot be healed by this feature." ] }, { - "name": "The Elder Sphinx", - "shortName": "Elder Sphinx", + "name": "Seeker's Mark", "source": "BDPC", - "className": "Warlock", + "page": 14, + "className": "Cleric", "classSource": "PHB", - "page": 29, - "additionalSpells": [ - { - "expanded": { - "s1": [ - "detect evil and good|PHB", - "detect magic|PHB" - ], - "s2": [ - "lesser restoration|PHB", - "zone of truth|PHB" - ], - "s3": [ - "clairvoyance|PHB", - "create food and water|PHB" - ], - "s4": [ - "divination|PHB", - "freedom of movement|PHB" - ], - "s5": [ - "greater restoration|PHB", - "legend lore|PHB" - ] - } - } - ], - "subclassSpells": [ - "detect evil and good|PHB", - "detect magic|PHB", - "lesser restoration|PHB", - "zone of truth|PHB", - "clairvoyance|PHB", - "create food and water|PHB", - "divination|PHB", - "freedom of movement|PHB", - "greater restoration|PHB", - "legend lore|PHB" - ], - "subclassFeatures": [ - "The Elder Sphinx|Warlock||Elder Sphinx|BDPC|1|BDPC", - "Sphinx's Displacement|Warlock||Elder Sphinx|BDPC|6|BDPC", - "Inscrutable Mind|Warlock||Elder Sphinx|BDPC|10|BDPC", - "Roar of the Sphinx|Warlock||Elder Sphinx|BDPC|14|BDPC" + "subclassShortName": "Hunt", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "entries": [ + "Starting at 6th level, your weapon attacks begin to hit unerringly, and can mark their targets for your fellow hunters. If you miss with a weapon attack roll on your turn, you can use your bonus action to reroll the attack and take the new roll. Alternatively, if you hit with a weapon attack on your turn, you can use your bonus action to surround the target with divine light, causing it to shed dim light in a 10-foot radius until the end of your next turn." ] }, { - "name": "The Firebird", - "shortName": "Firebird", + "name": "Divine Strike", "source": "BDPC", - "className": "Warlock", + "page": 14, + "className": "Cleric", "classSource": "PHB", - "page": 28, - "additionalSpells": [ - { - "expanded": { - "s1": [ - "burning hands|PHB", - "cure wounds|PHB" - ], - "s2": [ - "lesser restoration|PHB", - "pyrotechnics|XGE" - ], - "s3": [ - "boil|BDPC", - "fireball|PHB" - ], - "s4": [ - "fire shield|PHB", - "wall of fire|PHB" - ], - "s5": [ - "destructive impact|BDPC", - "greater restoration|PHB" - ] - } - } - ], - "subclassSpells": [ - "burning hands|PHB", - "cure wounds|PHB", - "lesser restoration|PHB", - "pyrotechnics|XGE", - "boil|BDPC", - "fireball|PHB", - "fire shield|PHB", - "wall of fire|PHB", - "destructive impact|BDPC", - "greater restoration|PHB", - "gentle repose|PHB" - ], - "subclassFeatures": [ - "The Firebird|Warlock||Firebird|BDPC|1|BDPC", - "Wings of the Firebird|Warlock||Firebird|BDPC|6|BDPC", - "Ashen Soul|Warlock||Firebird|BDPC|10|BDPC", - "Searing Inferno|Warlock||Firebird|BDPC|14|BDPC" + "subclassShortName": "Hunt", + "subclassSource": "BDPC", + "level": 8, + "header": 2, + "entries": [ + "At 8th level, you gain the ability to infuse your weapon strikes with the divine energy of the hunt. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." ] }, { - "name": "The Firebird", - "shortName": "Firebird (V1)", + "name": "Master of the Hunt", "source": "BDPC", - "className": "Warlock", + "page": 14, + "className": "Cleric", "classSource": "PHB", - "page": 64, - "isReprinted": true, - "additionalSpells": [ + "subclassShortName": "Hunt", + "subclassSource": "BDPC", + "level": 17, + "header": 2, + "entries": [ + "At 17th level, your divine skill with weaponry has reached its peak. You gain advantage on the first weapon attack roll you make each turn. Additionally, whenever you make a weapon attack with advantage and hit, if the lower of the two rolls would also hit then the attack deals an additional {@damage 1d8} damage and pushes its target up to 10 feet away from you." + ] + }, + { + "name": "Justice Domain", + "source": "BDPC", + "page": 15, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Justice", + "subclassSource": "BDPC", + "level": 1, + "entries": [ + "Gods of justice and law\u2014including {@deity Tyr|Forgotten Realms|PHB}, {@deity Pholtus|Greyhawk|PHB}, {@deity Trithereon|Greyhawk|PHB}, {@deity Aureon|Eberron|ERLW}, {@deity Anubis|Egyptian|PHB}, and {@deity Forseti|Norse|PHB}\u2014exemplify order and lawfulness, and the pursuit of just reparations and retributions. Some of these gods are ruthless in their pursuit of justice, and are quick to enact retribution when crimes are committed, while others are more forgiving and open to punishments other than death. Clerics of this domain often act as judges, lawyers, and investigators, and are well respected by their compatriots and hated by their opponents and detractors. They use their divine powers to find truth, root out evil, and bring justice to criminals.", { - "expanded": { - "s1": [ - "burning hands|PHB", - "searing smite|PHB" - ], - "s2": [ - "lesser restoration|PHB", - "pyrotechnics|XGE" - ], - "s3": [ - "boil|BDPC", - "fireball|PHB" - ], - "s4": [ - "fire shield|PHB", - "wall of fire|PHB" - ], - "s5": [ - "greater restoration|PHB", - "immolation|XGE" - ] - } + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Justice Domain Spells", + "page": 15 + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Cleric||Justice|BDPC|1|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Divine Retribution|Cleric||Justice|BDPC|1|BDPC" } - ], - "subclassSpells": [ - "burning hands|PHB", - "searing smite|PHB", - "lesser restoration|PHB", - "pyrotechnics|XGE", - "boil|BDPC", - "fireball|PHB", - "fire shield|PHB", - "wall of fire|PHB", - "greater restoration|PHB", - "immolation|XGE" - ], - "subclassFeatures": [ - "The Firebird|Warlock||Firebird (V1)|BDPC|1|BDPC", - "Wings of the Firebird|Warlock||Firebird (V1)|BDPC|6|BDPC", - "Ashen Rebirth|Warlock||Firebird (V1)|BDPC|10|BDPC", - "Searing Inferno|Warlock||Firebird (V1)|BDPC|14|BDPC" ] }, { - "name": "Transcendence Domain", - "shortName": "Transcendence", + "name": "Bonus Proficiencies", "source": "BDPC", + "page": 15, "className": "Cleric", "classSource": "PHB", - "page": 16, - "additionalSpells": [ + "subclassShortName": "Justice", + "subclassSource": "BDPC", + "level": 1, + "skillProficiencies": [ { - "prepared": { - "1": [ - "heroism|PHB", - "longstrider|PHB" - ], - "3": [ - "alter self|PHB", - "enhance ability|PHB" - ], - "5": [ - "fly|PHB", - "haste|PHB" - ], - "7": [ - "aura of purity|PHB", - "freedom of movement|PHB" - ], - "9": [ - "ambrosia|BDPC", - "skill empowerment|XGE" - ] - } + "investigation": true } ], - "subclassSpells": [ - "heroism|PHB", - "longstrider|PHB", - "alter self|PHB", - "enhance ability|PHB", - "fly|PHB", - "haste|PHB", - "aura of purity|PHB", - "freedom of movement|PHB", - "ambrosia|BDPC", - "skill empowerment|XGE" + "weaponProficiencies": [ + { + "martial": true + } ], - "subclassFeatures": [ - "Transcendence Domain|Cleric||Transcendence|BDPC|1|BDPC", - "Channel Divinity: Self-Perfection|Cleric||Transcendence|BDPC|2|BDPC", - "Channel Divinity: Shared Perfection|Cleric||Transcendence|BDPC|6|BDPC", - "Bestowed Personage|Cleric||Transcendence|BDPC|6|BDPC", - "Divine Strike|Cleric||Transcendence|BDPC|8|BDPC", - "Transcendent Tutor|Cleric||Transcendence|BDPC|17|BDPC" + "armorProficiencies": [ + { + "heavy": true + } + ], + "header": 1, + "entries": [ + "When you choose this domain at 1st level, you gain proficiency with martial weapons, heavy armor, and the {@skill Investigation} skill." ] }, { - "name": "Way of the Eternal Spirit", - "shortName": "Eternal Spirit", + "name": "Divine Retribution", "source": "BDPC", - "className": "Monk", + "page": 15, + "className": "Cleric", "classSource": "PHB", - "page": 21, - "subclassFeatures": [ - "Way of the Eternal Spirit|Monk||Eternal Spirit|BDPC|3|BDPC", - "Restoring Spirit|Monk||Eternal Spirit|BDPC|6|BDPC", - "Enduring Body|Monk||Eternal Spirit|BDPC|11|BDPC", - "Spiritual Defender|Monk||Eternal Spirit|BDPC|17|BDPC" + "subclassShortName": "Justice", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, you can use your divine power to defend your allies and rebuke your enemies. When a creature you can see within 30 feet of you takes damage from another creature, you can use your reaction to halve the damage taken by the target. You take an equal amount of damage, which can't be reduced in any way, and you gain advantage on the next attack roll you make against the creature that damaged the target, as long as you make the attack before the end of your next turn. On a hit, the attack deals {@damage 1d4} bonus radiant damage.", + "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." ] - } - ], - "subclassFeature": [ + }, { - "name": "Path of the Blazing Sun", + "name": "Channel Divinity: Reveal Injustice", "source": "BDPC", - "page": 9, - "className": "Barbarian", + "page": 15, + "className": "Cleric", "classSource": "PHB", - "subclassShortName": "Blazing Sun", + "subclassShortName": "Justice", "subclassSource": "BDPC", - "level": 3, + "level": 2, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "There are many cultures, particularly in the harsh outlands that many barbarians call home, that revere the power of the sun. Barbarians who follow the Path of the Blazing Sun take this reverence a step further, and learn to how to transform and harness this power. These barbarians transform their rage into a dazzling display of magic, where powerful flames leap from their weapons and their movement becomes impossible to track as they disappear in a flash of light only to reappear moments later, ready to strike down their foes with radiant energy.", - "Barbarians who draw on the power of the sun are versatile fighters, capable of clearing groups of enemies with ease. In a display of their reverence, these barbarians typically adorn themselves with tattoos and markings that represent the sun, and often adorn their clothing with these symbols as well.", - { - "type": "refSubclassFeature", - "subclassFeature": "Sunlit Fury|Barbarian||Blazing Sun|BDPC|3|BDPC" - } + "Starting at 2nd level, you can use your Channel Divinity to assist you in investigating deaths.", + "By performing a minute-long ritual on the remains of a creature that has been dead for no more than 7 days and hasn't been targeted by this feature before, you can learn its cause of death. If the creature was killed by another creature, you can also learn details about the creature's killer by making a Wisdom ({@skill Insight}) check with a DC equal to the killer's passive Charisma ({@skill Deception}) score. You automatically fail this check if the killer is protected from divination magic, such as through the {@spell nondetection} spell. On a successful check, you learn the killer's creature type, and the distance and direction to its location as of the completion of the ritual. On a failed check, the killer knows that divination magic was attempted on it, but it doesn't know its source.", + "The DM might allow you to use this feature to investigate events other than deaths. For example, scenes of a recent robbery or evidence of an assault might be viable targets for this Channel Divinity, at your DM's discretion. In these cases, you would discover information about the main perpetrator of that event, rather than a \"killer.\"" ] }, { - "name": "Sunlit Fury", + "name": "Channel Divinity: Chains of Reckoning", "source": "BDPC", - "page": 9, - "className": "Barbarian", + "page": 15, + "className": "Cleric", "classSource": "PHB", - "subclassShortName": "Blazing Sun", + "subclassShortName": "Justice", "subclassSource": "BDPC", - "level": 3, + "level": 6, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "Starting when you choose this path at 3rd level, the burning rage in your heart manifests as white-hot fire and dazzling radiance. While you rage, you can enhance the first attack you make each turn with either fire or radiance. The weapon's damage type for the attack becomes fire or radiant, respectively, and it gains a secondary effect, outlined below:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fire", - "page": 9, - "entries": [ - "Upon hitting your primary target, you can choose up to two secondary targets that are also within your weapon's reach. If the attack roll you made against the primary target would also hit a secondary target, the arcing flames cause that target to take fire damage. This fire damage equals {@damage 1d6} + half your Barbarian level if you chose a single secondary target, or {@damage 1d4} + a third of your Barbarian level if you chose two secondary targets." - ] - }, - { - "type": "entries", - "name": "Radiance", - "page": 9, - "entries": [ - "Your reach for this attack is increased by 15 feet. Immediately after you declare your attack's target, you teleport to an unoccupied space within 5 feet of the target in a flash of light, and complete the attack. If there is no space available within 5 feet of the target, you remain at your original location and the attack fails. In order to select this option, your speed can't be 0." - ] - } - ] - } + "At 6th level, you can use your Channel Divinity to restrain a creature with divine chains.", + "As an action, you present your {@item holy symbol|PHB}, causing chains of light to emerge from the ground and attempt to restrain a creature you can see within 60 feet of you. That creature must make a Strength saving throw. On a failed save, it takes radiant damage equal to {@damage 2d6} + your cleric level, and is {@condition restrained} until the end of your next turn. On a successful save, it takes half as much damage and its speed is halved until the end of your next turn.", + "If you target a creature that has failed the check imposed by your {@subclassFeature Channel Divinity: Reveal Injustice|Cleric||Justice|BDPC|2|BDPC|Reveal Injustice feature}, that creature makes this save at disadvantage, and it is {@condition paralysed} until the end of your next turn on a failed save, rather than {@condition restrained}. Once you use this bonus effect on a creature, you can't use it on that creature again until you succeed on another check imposed by your {@subclassFeature Channel Divinity: Reveal Injustice|Cleric||Justice|BDPC|2|BDPC|Reveal Injustice feature} against that creature." ] }, { - "name": "Aspect of the Sun", + "name": "Divine Strike", "source": "BDPC", - "page": 9, - "className": "Barbarian", + "page": 15, + "className": "Cleric", "classSource": "PHB", - "subclassShortName": "Blazing Sun", + "subclassShortName": "Justice", "subclassSource": "BDPC", - "level": 6, + "level": 8, "header": 2, "entries": [ - "Beginning at 6th level, the warm touch of the sun can invigorate you. When you take a short rest and spend the entire rest in sunlight, you regain an additional {@dice 1d6} hit points if you spent at least one hit die during the rest, and you regain 1 additional hit point for every hit die you spend. Also, you are provided with enough nourishment to sustain yourself for one day.", - "Also, you gain both the {@spell control flames|XGE} cantrip and the {@spell light} cantrip if you don't already have them. Your spellcasting ability for these spells is Constitution." + "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} radiant damage to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." ] }, { - "name": "Radiant Steed", + "name": "Seeker of Truth", "source": "BDPC", - "page": 10, - "className": "Barbarian", + "page": 15, + "className": "Cleric", "classSource": "PHB", - "subclassShortName": "Blazing Sun", + "subclassShortName": "Justice", "subclassSource": "BDPC", - "level": 10, + "level": 17, "header": 2, "entries": [ - "At 10th level, you learn to form the radiance and fire of your soul into a separate entity\u2014a mighty steed. You can cast the {@spell phantom steed} spell at-will, without expending a spell slot. For you, this spell summons a semi-transparent steed made from light and fire. The steed sheds bright light in a 10-foot radius, and dim light 10 feet beyond that." + "At 17th level, your senses can see through lies. You know when you hear a lie, and you gain {@sense truesight} with a range of 60 feet. Your ability to detect lies allows you to know when something explicitly untruthful is said; it does not detect misleading yet literally true statements." ] }, { - "name": "Blazing Retribution", + "name": "Transcendence Domain", "source": "BDPC", - "page": 10, - "className": "Barbarian", + "page": 16, + "className": "Cleric", "classSource": "PHB", - "subclassShortName": "Blazing Sun", + "subclassShortName": "Transcendence", "subclassSource": "BDPC", - "level": 14, - "header": 2, + "level": 1, "entries": [ - "At 14th level, when a creature within your weapon's reach hits you with an attack while you're raging, you can use your reaction to cause magical energy to streak towards your attacker. Choose fire or radiance. The creature must make a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier. It then suffers one of the following effects:", + "Clerics of the Transcendence domain strive for the ideal of constant self-improvement in both body and mind. Deities of this domain include {@deity Bahamut|Dawn War|DMG}, {@deity Lathander|Faerûnian|SCAG}, and {@deity Athena|Greek|PHB}, though a great many gods teach their followers to strive for perfection and are therefore connected to this domain. These clerics often worship alongside monks, who strive for similar ideals of asceticism and personal perfection. They make it their mission to improve themselves and then lead others down the same path.", { - "type": "entries", - "name": "Fire", - "page": 10, - "entries": [ - "The creature takes {@damage 3d8} fire damage on a failed save, or half as much damage on a successful one." - ] + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Transcendence Domain Spells", + "page": 16 }, { - "type": "entries", - "name": "Radiance", - "page": 10, - "entries": [ - "On a failed save, the creature is {@condition blinded} until the start of its next turn." - ] + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiency|Cleric||Transcendence|BDPC|1|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Exalted Personage|Cleric||Transcendence|BDPC|1|BDPC" } ] }, { - "name": "Path of the Celestial Avatar", + "name": "Bonus Proficiency", "source": "BDPC", - "page": 10, - "className": "Barbarian", + "page": 16, + "className": "Cleric", "classSource": "PHB", - "subclassShortName": "Celestial Avatar", + "subclassShortName": "Transcendence", "subclassSource": "BDPC", - "level": 3, - "entries": [ - "Some barbarians revere the celestial spirits that roam the lands and skies, and seek them out to be their guides and personal connection to the divine. A few barbarian clans have pre-established connections to celestial spirits, and for those clans taking this path is merely proving yourself worthy of that creature's power. For many barbarians, however, taking this path requires them to search far and wide for a celestial creature willing to let them become an avatar.", - "Most any celestial creature is capable of granting a barbarian this path. The most common among these are {@creature unicorn|MM|unicorns}, {@creature couatl|MM|couatls}, and low-ranking angels, who accept righteous barbarians as their avatars\u2014extensions of their power that help them carry out their divine will. For some barbarians that take this path, their rage becomes reminiscent of divine possession\u2014in rage, their personality can take on some of the attributes of their celestial guide's personality.", + "level": 1, + "skillProficiencies": [ { - "type": "refSubclassFeature", - "subclassFeature": "Avatar of Might|Barbarian||Celestial Avatar|BDPC|3|BDPC" + "any": 1 } + ], + "weaponProficiencies": [ + { + "martial": true + } + ], + "header": 1, + "entries": [ + "When you choose this domain at 1st level, you gain proficiency with martial weapons and a skill of your choice." + ] + }, + { + "name": "Exalted Personage", + "source": "BDPC", + "page": 16, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Transcendence", + "subclassSource": "BDPC", + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, you can use remnants of the magic within your divine spells to augment your body or mind. When you cast a cleric spell of 1st level or higher using a spell slot, you can choose one of the six ability scores. You gain advantage on saving throws using the chosen ability.", + "If the spell you cast requires {@status concentration}, this effect lasts for the spell's duration. Otherwise, it lasts for 1 minute or until you lose your {@status concentration} (as if you were {@status concentration|PHB|concentrating} on a spell)." + ] + }, + { + "name": "Channel Divinity: Self-Perfection", + "source": "BDPC", + "page": 16, + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Transcendence", + "subclassSource": "BDPC", + "level": 2, + "header": 2, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "Starting at 2nd level, you can use your Channel Divinity to momentarily transcend beyond your normal limits, allowing you to act with supernatural speed.", + "As a bonus action, you present your {@item holy symbol|PHB} and then immediately use the {@action Dodge} action or any two of the {@action Dash}, {@action Disengage}, {@action Help}, {@action Hide}, or {@action Search} actions." ] }, { - "name": "Avatar of Might", + "name": "Bestowed Personage", "source": "BDPC", - "page": 10, - "className": "Barbarian", + "page": 16, + "className": "Cleric", "classSource": "PHB", - "subclassShortName": "Celestial Avatar", + "subclassShortName": "Transcendence", "subclassSource": "BDPC", - "level": 3, - "header": 1, + "level": 6, + "header": 2, "entries": [ - "When you adopt this path at 3rd level, you gain a celestial guide that you will serve as its avatar. In return for your service, the guide bestows upon you the ability to channel divine magic through your rage. You gain access to the following spells: {@spell compelled duel}, {@spell divine favor}, and {@spell heroism}. Wisdom is your spellcasting ability for all the spells granted by this feature.", - "As part of the bonus action used to start your rage, you can cast one of the spells you gained with this feature without expending a spell slot or using material components. The spell is cast at 1st level, doesn't require {@status concentration} if it normally does, and lasts for the duration of rage rather than the spell's normal duration.", - "At 10th level, you cast all the spells you gain with this feature at 2nd level, and you gain access to the following additional spells: {@spell silence}, {@spell spiritual weapon}, and {@spell warding bond}.", - "At 14th level, you cast all the spells you gain with this feature at 3rd level, and you gain access to the following additional spells: {@spell beacon of hope}, {@spell crusader's mantle}, and {@spell elemental weapon}.", - "After your spellcasting improves at 10th and 14th levels, if you would cast a spell with this feature that doesn't benefit from being cast at a higher level, you gain 5 temporary hit points for each slot level above the spell's base level. These temporary hit points last for the duration of your rage." + "Also at 6th level, your spells can augment the bodies or minds of others. When you use your {@subclassFeature Exalted Personage|Cleric||Transcendence|BDPC|1|BDPC|Exalted Personage feature}, you can choose to grant its effect to a creature you can see within 30 feet of you, rather than yourself." ] }, { - "name": "Celestial Blessing", + "name": "Channel Divinity: Shared Perfection", "source": "BDPC", - "page": 10, - "className": "Barbarian", + "page": 16, + "className": "Cleric", "classSource": "PHB", - "subclassShortName": "Celestial Avatar", + "subclassShortName": "Transcendence", "subclassSource": "BDPC", "level": 6, - "resist": [ - "radiant", - "necrotic" - ], "header": 2, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "At 6th level, you gain resistance to radiant and necrotic damage.", - "Additionally, once per rage you can use your bonus action to become momentarily incorporeal, as your body and all of your equipment appears to transform into brilliant starlight. For the next 10 feet of movement you make on your turn, you can move through other creatures and objects as if they weren't there, and your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}. If this movement ends and you're still inside an object or creature, you are transported to the nearest unoccupied space outside of it, and take {@damage 2d6} force damage." + "Starting at 6th level, you can use your Channel Divinity to allow another creature to transcend as you do.", + "As a bonus action, you present your {@item holy symbol|PHB} and choose one creature you can see within 30 feet of you. That creature can use its reaction to immediately use the {@action Dodge} action or any two of the {@action Dash}, {@action Disengage}, {@action Help}, {@action Hide}, or {@action Search} actions." ] }, { - "name": "Divine Guidance", + "name": "Divine Strike", "source": "BDPC", - "page": 10, - "className": "Barbarian", + "page": 16, + "className": "Cleric", "classSource": "PHB", - "subclassShortName": "Celestial Avatar", + "subclassShortName": "Transcendence", "subclassSource": "BDPC", - "level": 10, + "level": 8, "header": 2, "entries": [ - "At 10th level, you can cast the {@spell divination} spell, but only as a ritual. The entity you are put in contact with for this spell is the celestial guide you chose when you selected this subclass." + "At 8th level, you can infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." ] }, { - "name": "Avatar of Light", + "name": "Transcendent Tutor", "source": "BDPC", - "page": 10, - "className": "Barbarian", + "page": 16, + "className": "Cleric", "classSource": "PHB", - "subclassShortName": "Celestial Avatar", + "subclassShortName": "Transcendence", "subclassSource": "BDPC", - "level": 14, + "level": 17, "header": 2, "entries": [ - "Starting at 14th level, you can cause your rage to give off divine light. For the duration of your rage, bright light extends 15 feet from you in every direction, and dim light extends 15 feet beyond that. Creatures of your choice within the bright light gain resistance to radiant damage, necrotic damage, and one other damage type of your choice that isn't bludgeoning, piercing, or slashing damage. You choose the damage type whenever you activate your rage." + "At 17th level, you grow powerful enough to push a multitude of creatures beyond their normal limits at once.", + "You can target up to four creatures, instead of one, when you use {@subclassFeature Channel Divinity: Shared Perfection|Cleric||Transcendence|BDPC|6|BDPC|Shared Perfection}. You can choose yourself as one of the targets, in which case you don't need to use your reaction.", + "Also, when you use your {@subclassFeature Exalted Personage|Cleric||Transcendence|BDPC|1|BDPC|Exalted Personage feature}, you can grant its effect to up to four creatures you can see within 30 feet of you. You can choose the same or different ability scores for each creature targeted. In order for you to gain the feature's effect, you must target yourself as one of the four creatures." ] }, { - "name": "College of Benevolence", + "name": "Circle of Divinity", "source": "BDPC", - "page": 11, - "className": "Bard", + "page": 17, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Benevolence", + "subclassShortName": "Divinity", "subclassSource": "BDPC", - "level": 3, + "level": 2, "entries": [ - "Bards of the College of Benevolence honed their craft in the upper planes, or at least through the tutelage of a creature native to the upper planes. These bards often learn their magic from celestial creatures, such as lesser angels, {@creature couatl|MM|couatls}, {@creature ki-rin|VGM}, and {@creature unicorn|MM|unicorns}. Others might be tutored by humanoids that have visited or taken residence in the upper planes, and gained enough knowledge of the celestial workings of the world to pass on that knowledge to others.", - "Regardless of their tutor, these bards learn to be master physicians and therapists, adept at healing both magically and nonmagically, and capable of putting others at ease with just a few choice words or a calming melody. While bards of this college aren't usually true pacifists, they typically seek out non-violent solutions whenever they can. They often attempt to persuade or reason with their foes, and can also use a variety of powerful magics to end conflicts before they start.", - "Bards of this college often travel through the lands and planes of the world, acting as both traveling doctors and traveling musicians. They heal the sick and injured, resolve conflicts, and bring joy and merriment to all settlements they pass through.", + "Druids who are members of the Circle of Divinity hail from regions within or with ties to the upper planes. Many deities and celestials act as guardians of the natural world, and druids of this sect act as their divine hands. Granted power by the celestials they've allied themselves with, the bestial forms of these druids take a divine appearance and abilities to match. Capable of casting spells even while wild shaped, these druids use their divine powers to guard the most sacred lands of the world.", { "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiency|Bard||Benevolence|BDPC|3|BDPC" + "subclassFeature": "Celestial Blessing|Druid||Divinity|BDPC|2|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Merciful Inspiration|Bard||Benevolence|BDPC|3|BDPC" + "subclassFeature": "Divine Emissary|Druid||Divinity|BDPC|2|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Divine Emissary Spells|Druid||Divinity|BDPC|2|BDPC" } ] }, { - "name": "Bonus Proficiency", + "name": "Celestial Blessing", "source": "BDPC", - "page": 11, - "className": "Bard", + "page": 17, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Benevolence", + "subclassShortName": "Divinity", "subclassSource": "BDPC", - "level": 3, - "skillProficiencies": [ + "level": 2, + "languageProficiencies": [ { - "medicine": true + "celestial": true } ], "header": 1, "entries": [ - "When you join the College of Benevolence at 3rd level, you gain proficiency with the {@skill Medicine} skill. Also, you can attempt to stabilize a creature as a bonus action, rather than needing to use your action." + "When you choose this circle at 2nd level, you learn how to speak, read, and write {@language Celestial}, and you learn one cantrip from the cleric spell list." ] }, { - "name": "Merciful Inspiration", + "name": "Divine Emissary", "source": "BDPC", - "page": 11, - "className": "Bard", + "page": 17, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Benevolence", + "subclassShortName": "Divinity", "subclassSource": "BDPC", - "level": 3, + "level": 2, "header": 1, "entries": [ - "At 3rd level, the magic laced into your voice can bring your comrades back from the brink of death.", - "When a creature within 60 feet of you is reduced to 0 hit points but not killed outright, you can use your reaction to expend one use of {@classFeature Bardic Inspiration|Bard||1}, rolling the {@classFeature Bardic Inspiration|Bard||1} die and causing the creature's hit point value to equal the number rolled, rather than 0.", - "Once you use this feature on a creature, that creature can't benefit from this feature again until it finishes a short or long rest." + "Also at 2nd level, you gain the ability to use {@classFeature Wild Shape|Druid||2} on your turn as a bonus action, rather than as an action. When you use your {@classFeature Wild Shape|Druid||2}, you can have the beast you transform into take on some celestial traits, as described below:", + { + "type": "list", + "page": 17, + "items": [ + "Your type becomes celestial, rather than beast.", + "You can speak, but only in {@language Celestial}.", + "The form's hit points are increased by 3 for each level you have in this class.", + "You can cast any cantrips you know.", + "You can cast certain spells based on the form you choose. See your {@subclassFeature Divine Emissary Spells|Druid||Divinity|BDPC|2|BDPC|Divine Emissary Spells feature} for details. Until the end of your next long rest after using this feature, you can only gain the benefits of this bullet point again if you transform into a beast of the same category as before." + ] + }, + "These benefits last for the duration of your {@classFeature Wild Shape|Druid||2}." ] }, { - "name": "Celestial Protection", + "name": "Divine Emissary Spells", "source": "BDPC", - "page": 11, - "className": "Bard", + "page": 17, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Benevolence", + "subclassShortName": "Divinity", + "subclassSource": "BDPC", + "level": 2, + "header": 1, + "entries": [ + "Your {@subclassFeature Divine Emissary|Druid||Divinity|BDPC|2|BDPC|Divine Emissary feature} allows you to cast certain spells based on the form you choose. When you transform, note which of the categories shown in the tables {@homebrew below|on the right} best fit the beast you transformed into. A large number of examples for each category are shown for your convenience.", + "You can cast any spell listed in that table if you have reached the required druid level for it. Until you gain the {@classFeature Beast Spells|Druid||18} feature at 18th level, these are the only spells you can cast while wild shaped. If you gain access to a spell that isn't on the druid spell list, the spell is nonetheless a druid spell for you.", + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Avian Spells", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Caniform Spells", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Feline, Primate, and Rodent Spells", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Insect and Arachnid Spells", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Marine and Amphibian Spells", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Reptile and Dinosaur Spells", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Ungulate Spells", + "page": 17, + "collapsed": true + } + ] + }, + { + "name": "Heavenly Bond", + "source": "BDPC", + "page": 17, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Divinity", "subclassSource": "BDPC", "level": 6, "header": 2, "entries": [ - "At 6th level, you learn the {@spell sanctuary} spell. This spell counts as a bard spell for you, but doesn't count against the number of bard spells you know.", - "Also, the celestial magic within you alerts you to danger, and protects your allies from harm. You can't be {@quickref surprise|PHB|3|0|surprised}, have advantage on initiative rolls, and any creature of your choice within 30 feet of you that is {@quickref surprise|PHB|3|0|surprised} gains the effect of the {@spell sanctuary} spell. This effect ends at the start of the creature's next turn after it recovers from {@quickref surprise|PHB|3|0|surprised}." + "At 6th level, you learn an additional cantrip from the cleric spell list. Also, your connection to the divine grants you protection against unholy creatures. You can't be {@condition charmed}, {@condition frightened}, or possessed by fiends or undead." ] }, { - "name": "Calming Presence", + "name": "Many-Faced", "source": "BDPC", - "page": 11, - "className": "Bard", + "page": 17, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Benevolence", + "subclassShortName": "Divinity", + "subclassSource": "BDPC", + "level": 10, + "header": 2, + "entries": [ + "Beginning at 10th level, you can gain the full benefits of your {@subclassFeature Divine Emissary|Druid||Divinity|BDPC|2|BDPC|Divine Emissary feature} whenever you use your {@classFeature Wild Shape|Druid||2}, even if you transform into a beast of a different category." + ] + }, + { + "name": "Archon of Nature", + "source": "BDPC", + "page": 17, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Divinity", "subclassSource": "BDPC", "level": 14, "header": 2, "entries": [ - "Starting at 14th level, your magical presence can cause hostilities to cease before they even begin.", - "When you roll initiative, you can use your reaction to immediately cast {@spell calm emotions}, without expending a spell slot. When you cast {@spell calm emotions} in this way, you can choose to target any number of creatures that you can see within 120 feet of you, rather than just targeting a 20-foot sphere, and the creatures you target don't need to be humanoid. Additionally, creatures make their save against this spell with disadvantage.", - "Once you use this feature, you can't use it again until you finish a long rest." + "At 14th level, you can use your {@classFeature Wild Shape|Druid||2} to transform into a beast with a challenge rating as high as 2, allowing you to go beyond the Max CR stated in the Beast Shapes table. Also, you have advantage on any Constitution saving throws you make to maintain {@status concentration} on a spell while Wild Shaped." ] }, { - "name": "Artistry Domain", + "name": "Circle of Flames", "source": "BDPC", - "page": 12, - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Artistry", + "subclassShortName": "Flames (Retired)", "subclassSource": "BDPC", - "level": 1, + "level": 2, "entries": [ - "Gods of artistry\u2014such as {@deity Deneir|Forgotten Realms|PHB}, {@deity Milil|Faerûnian|SCAG}, {@deity Branchala|Dragonlance|PHB}, and {@deity Apollo|Greek|PHB}\u2014promote creativity and imagination above all. These gods value all of the arts, including music, painting, sculpting, and other skilled crafts, though they often specialize in one craft above the others. Clerics of a god of artistry are creative souls infused with the desire to create and share their emotions with others, whether through song, artwork, or other means.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Artistry Domain Spells", - "page": 12 + "{@note This subclass does not appear in the {@book retired subclasses appendix|BDPC|4} and does not appear to have a clear update pathway to a current subclass. It has been retained in this file for any users of the subclass but is not currently in print.}", + "Druids of the Circle of Flames recognize fire's integral role in the natural world\u2014they see it not only as a force of destruction, but as a force of rebirth, and ultimately of life. Throughout many environments, wildfires are merely a tool of nature that allow plants and animals to thrive. These druids seek to control and manipulate wildfires, allowing them to run their course without encroaching on civilization. Their order gathers in the burnt out remnants of forest fires, where they discuss their dealings and sow the first seeds of new growth within the charred soils.", + "These druids also devout much of their time to studying the most ancient forms of fire magic, created by creatures of primordial fire and those connected to the Elemental Plane of Fire. Through their study, they learn an array of fire-based magics, and gain the ability to infuse their wild shapes with the destructive power of fire.", + "Members of this circle become adventurers in their search knowledge, as they travel far and wide in search of ancient tomes and primordial beings, so that they might gain a deeper understanding of fire magic and the beings that created it. They also might seek to punish those that abuse and misuse fire\u2014pyromaniacs are not welcome among their kin, and cannot be allowed to bring unbalance to the natural world.", + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Cantrip|Druid||Flames (Retired)|BDPC|2|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Cleric||Artistry|BDPC|1|BDPC" + "subclassFeature": "Primordial Shift|Druid||Flames (Retired)|BDPC|2|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Artistic Compositions|Cleric||Artistry|BDPC|1|BDPC" + "subclassFeature": "Circle Spells|Druid||Flames (Retired)|BDPC|2|BDPC" } ] }, { - "name": "Artistic Compositions", + "name": "Bonus Cantrip", "source": "BDPC", - "page": 12, - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Artistry", + "subclassShortName": "Flames (Retired)", "subclassSource": "BDPC", - "level": 1, + "level": 2, "header": 1, "entries": [ - "Also at 1st level, you can conjure magical pieces of artwork that you design in your mind. Over a long rest, you can create musical compositions, paintings, and sculptures. You can create a number of these objects equal to your Wisdom modifier (a minimum of 1), and they can last until you complete your next long rest. You can create a single option multiple times, or create a variety of different options. The options are described below:", - { - "type": "entries", - "name": "Musical Composition", - "page": 12, - "entries": [ - "You write a musical composition upon a few conjured pages. As an action, you can cause the music to magically play within the mind of a creature you can see within 15 feet of you. That creature must succeed on a Wisdom saving throw or be {@condition charmed} by you until the start of your next turn. A creature {@condition charmed} this way can't willingly move away from you.", - "As you use this action, the pages disintegrate into nothingness." - ] - }, - { - "type": "entries", - "name": "Painting", - "page": 12, - "entries": [ - "You conjure a painting of your design that fits within a rectangular area no larger than 3 feet on a side, and no smaller than half a foot on a side. As an action, you can enter into the painting if you are within 5 feet of it. You, along with anything you're wearing or carrying, disappears before appearing at a location of your choice within the painting. You can remain within the painting for up to 10 minutes, though you are also forced out if the painting takes any damage. While within the painting, you can see, hear, and smell as normal.", - "Once you leave the painting, it disintegrates into nothingness." - ] - }, - { - "type": "entries", - "name": "Sculpture", - "page": 12, - "entries": [ - "You conjure a tiny sculpture of yourself. While you are within 30 feet of the sculpture, you can use your bonus action to teleport to its location. If there is insufficient room at the sculpture's location, you teleport to the location nearest to the sculpture that has sufficient room for you.", - "Once you teleport, the sculpture disintegrates into nothingness." - ] - } + "When you choose this circle at 2nd level, you learn either the {@spell create bonfire} cantrip or the {@spell fire bolt} cantrip (your choice). The spell you choose is a druid spell for you." ] }, { - "name": "Bonus Proficiencies", + "name": "Circle Spells", "source": "BDPC", - "page": 12, - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Artistry", + "subclassShortName": "Flames (Retired)", "subclassSource": "BDPC", - "level": 1, - "skillProficiencies": [ - { - "performance": true - } - ], - "toolProficiencies": [ - { - "anyMusicalInstrument": 1, - "choose": { - "from": [ - "calligrapher's supplies", - "glassblower's tools", - "jeweler's tools", - "painter's supplies", - "potter's tools", - "woodcarver's tools" - ], - "count": 1 - } - } - ], + "level": 2, "header": 1, "entries": [ - "When you choose this domain at 1st level, you gain proficiency in the {@skill Performance} skill, and one of the following artisan's tools: {@item calligrapher's supplies|PHB}, {@item glassblower's tools|PHB}, {@item jeweler's tools|PHB}, {@item painter's supplies|PHB}, {@item potter's tools|PHB}, or {@item woodcarver's tools|PHB}. Also, you gain proficiency in a musical instrument of your choice." + "Your connection to fire infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to your circle spells.", + "Once you gain access to a circle spell, you'll always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.", + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Circle of Flames Spells", + "page": 17 + } ] }, { - "name": "Channel Divinity: Deluge of Creativity", + "name": "Primordial Shift", "source": "BDPC", - "page": 12, - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Artistry", + "subclassShortName": "Flames (Retired)", "subclassSource": "BDPC", "level": 2, - "header": 2, - "consumes": { - "name": "Channel Divinity" - }, + "header": 1, "entries": [ - "Beginning at 2nd level, you can use your Channel Divinity to fill a creature's mind with music and color, drowning out reality.", - "As an action, you present your {@item holy symbol|PHB}, and a creature you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, the creature is {@condition blinded} and {@condition deafened} until the end of your next turn or until it takes any damage, as vibrant colors fill its vision and beautiful music drowns out all other noise. On a successful save, the creature is not {@condition blinded} nor {@condition deafened}, but it still has disadvantage on attack rolls until the end of your next turn or until it takes any damage.", - "Regardless of whether the creature succeeded or failed its save, if it takes any damage before the end of your next turn, it is dealt additional psychic damage equal to {@damage 1d4} + half your cleric level." + "Also at 2nd level, you learn how to speak, read, and write Ignan and Primordial.", + "Additionally, you learn to infuse your wild shape with primordial fire. When you use your Wild Shape, you can choose to expend two uses of the feature, rather than one. When you do so, your Wild Shape becomes empowered in the following ways:", + { + "type": "list", + "items": [ + "You gain resistance to fire damage.", + "You can speak Ignan and Primordial, regardless of your form's speaking limitations.", + "You gain temporary hit points equal to the hit point maximum of your Wild Shape form. These temporary hit points last for the duration of your Wild Shape.", + "You can cast certain spells during this Wild Shape: the bonus cantrip you gained from this subclass, and the circle spells you gain from subsequent levels in this class." + ] + } ] }, { - "name": "Channel Divinity: Bring to Life", + "name": "Wildfire", "source": "BDPC", - "page": 12, - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Artistry", + "subclassShortName": "Flames (Retired)", "subclassSource": "BDPC", "level": 6, "header": 2, - "consumes": { - "name": "Channel Divinity" - }, "entries": [ - "At 6th level, you can use your Channel Divinity to create real creatures and objects from artwork.", - "As an action, you touch your {@item holy symbol|PHB} to a piece of artwork and cause a single object or creature depicted within that piece to be conjured at an unoccupied location within 30 feet of you, in a perfectly realistic form. To be an eligible target, the real version of a selected creature or object must fit within a 10-foot cube. If the target is a creature, it must either be {@filter a beast of CR 1/4 or below|bestiary|source=|Challenge Rating=[&0;&1/4]|type=beast|miscellaneous=} or {@filter a CR 0 creature of any creature type|bestiary|source=|Challenge Rating=[&0]|miscellaneous=}. A conjured creature is friendly to you and obeys your commands. Any creature or object conjured by this feature lasts for 1 hour or until it is destroyed or dismissed as a bonus action on your turn.", - "The maximum CR of any beast you conjure with this feature increases to 1 at 11th level and 2 at 17th level." + "At 6th level, you can quickly cast your circle spells as you shift into a bestial form. When you use your action to transform into your Wild Shape and use your Primordial Shift feature, you can use your bonus action to cast one of your circle spells that normally has a casting time of 1 action." ] }, { - "name": "Potent Spellcasting", + "name": "Life from Ash", "source": "BDPC", - "page": 12, - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Artistry", + "subclassShortName": "Flames (Retired)", "subclassSource": "BDPC", - "level": 8, + "level": 10, "header": 2, "entries": [ - "Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip." + "At 10th level, after you cast a spell of 1st level or higher that deals fire damage, magical ashes swirl around you in a 10-foot radius area centered on you for the next minute. The area travels with you, and it is {@quickref difficult terrain||3} for hostile creatures. As a bonus action, you can expend a spell slot to have the ashes dissipate into healing energy, causing the area to return to normal. One creature within the area regains hit points equal to your Wisdom modifier plus {@dice 1d10} hit points per level of the spell slot expended." ] }, { - "name": "Aura of Artistry", + "name": "Master of Primordial Flame", "source": "BDPC", - "page": 12, - "className": "Cleric", + "page": 17, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Artistry", + "subclassShortName": "Flames (Retired)", "subclassSource": "BDPC", - "level": 17, + "level": 14, "header": 2, "entries": [ - "Starting at 17th level, certain spells you cast will create auras of divine magic. Whenever you cast an enchantment or illusion spell, you can cause magical energy to radiate from you in an aura with a 10-foot radius. For 1 minute or until you use this feature again, the aura moves with you, centered on you. The effects of the aura depend on the spell's school of magic:", - { - "type": "entries", - "name": "Enchantment", - "page": 12, - "entries": [ - "The aura is filled with inspiring music. A friendly creature that starts its turn within the aura gains {@dice 2d6} temporary hit points that last until it leaves the aura." - ] - }, + "At 14th level, you gain the benefits of your Primordial Shift whenever you use your Wild Shape, meaning you no longer need to expend two uses of your Wild Shape to use that feature.", + "Also, you gain the following additional bonuses while you are using your Wild Shape:", { - "type": "entries", - "name": "Illusion", - "page": 12, - "entries": [ - "The aura is filled with illusory images and sounds that distract opponents. Hostile creatures within the aura have disadvantage on attack rolls." + "type": "list", + "items": [ + "The number of temporary hit points you gain is increased to double the hit point maximum of your Wild Shape form.", + "When you roll damage for the circle spells or bonus cantrips gained from this subclass, you can reroll up to four of the damage dice. You must use the new rolls." ] } ] }, { - "name": "Courage Domain", + "name": "Circle of the Sun", "source": "BDPC", - "page": 13, - "className": "Cleric", + "page": 18, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Courage", + "subclassShortName": "Sun", "subclassSource": "BDPC", - "level": 1, + "level": 2, "entries": [ - "The Courage domain focuses on personal heroics, and acts of valor and self-sacrifice. While the Courage domain bears many similarities to the War domain, it is more individualistic and isn't directly connected to war. Clerics of this domain often take part in smaller conflicts, and focus on personal battles over grandois wars. Many war-like deities can claim influence over this domain, however, including {@deity Torm|Faerûnian|SCAG}, {@deity Heironeous|Greyhawk|PHB}, {@deity Kiri-Jolith|Dragonlance|PHB}, {@deity Dol Arrah|Eberron|ERLW}. Gods of endurance and loss, such as {@deity Ilmater|Faerûnian|SCAG} and {@deity Shar|Faerûnian|SCAG}, can claim some influence over this domain as well, as they promote courage in the face of hardship. Regardless of their patron deity, clerics of this domain make for heroic warriors, eager to face their fears and fight against the odds to achieve their goals.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Courage Domain Spells", - "page": 13 - }, + "The Circle of the Sun is an ancient offshoot of the {@class Druid|PHB|Circle of the Shepherd|Shepherd|XGE} that looks beyond the material plane, and seeks to draw upon and defend the entire multiverse. Both of these circles commune with the spirits of nature, but the Circle of the Sun generally calls upon elemental and celestial spirits, rather than the spirits of beasts and fey.", + "These elemental and celestial spirits are drawn directly from the Elemental Plane of Fire and from the upper planes, respectively, and willingly ally themselves with these druids in order to achieve the common goal of ridding the multiverse of evil. Members of this circle tend to be more proactive than other druids\u2014they aren't afraid to leave the wilderness they call home and go on vast journeys to achieve their goals.", { "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Cleric||Courage|BDPC|1|BDPC" + "subclassFeature": "Circle Spells|Druid||Sun|BDPC|2|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Renewed Spirit|Cleric||Courage|BDPC|1|BDPC" - } - ] - }, - { - "name": "Bonus Proficiencies", - "source": "BDPC", - "page": 13, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Courage", - "subclassSource": "BDPC", - "level": 1, - "weaponProficiencies": [ - { - "martial": true - } - ], - "armorProficiencies": [ - { - "heavy": true + "subclassFeature": "Spiritcaller|Druid||Sun|BDPC|2|BDPC" } - ], - "header": 1, - "entries": [ - "When you choose this domain at 1st level, you gain proficiency with martial weapons and heavy armor." ] }, { - "name": "Renewed Spirit", + "name": "Circle Spells", "source": "BDPC", - "page": 13, - "className": "Cleric", + "page": 18, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Courage", + "subclassShortName": "Sun", "subclassSource": "BDPC", - "level": 1, + "level": 2, "header": 1, "entries": [ - "Also at 1st level, you learn to rally yourself or your allies against danger, pushing them to fight on. As a bonus action, you can choose yourself or another creature you can see within 30 feet of you, and cause one of the following effects:", + "Your connections to various elemental and celestial spirits grant you access to certain spells. At 2nd level, you learn the {@spell word of radiance|XGE} cantrip. At 2nd, 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Spiritcaller Spells table.", + "Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that isn't on the druid spell list, the spell is nonetheless a druid spell for you.", { - "type": "list", - "page": 13, - "items": [ - "If the target is afflicted by the {@condition charmed} or {@condition frightened} condition, you end one of those conditions on it.", - "The target can use its reaction to move up to its speed towards a hostile creature of its choice that it can see, without provoking {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Circle of the Sun Spells", + "page": 18 + } ] }, { - "name": "Channel Divinity: Force of Will", + "name": "Spiritcaller", "source": "BDPC", - "page": 13, - "className": "Cleric", + "page": 18, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Courage", + "subclassShortName": "Sun", "subclassSource": "BDPC", "level": 2, - "header": 2, - "consumes": { - "name": "Channel Divinity" - }, + "header": 1, "entries": [ - "Starting at 2nd level, you can use your Channel Divinity to unleash a wave of divine energy that invigorates your allies and enervates your foes.", - "As an action, you present your {@item holy symbol|PHB} and invoke the name of your deity. Each friendly creature within 30 feet of you gains temporary hit points equal to {@dice 1d10} + half your cleric level, and each hostile creature within 30 feet of you takes force damage equal to {@damage 1d10} + half your cleric level. A creature that has total cover from you is not affected." + "When you choose this circle at 2nd level, you gain the ability to channel magical energy to form tiny creatures that follow your commands. As a bonus action on your turn, you can expend a use of your {@classFeature Wild Shape|Druid||2} feature to awaken the magical energy within you, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class.", + "This feature lasts for 10 minutes, until you lose all these temporary hit points, or until you use your {@classFeature Wild Shape|Druid||2} again. As part of the bonus action used to enter this form, and as a bonus action on each turn thereafter for as long as this feature lasts, you can summon up to two spirits in unoccupied spaces that you can see within 30 feet of you. Each spirit takes the form of a {@filter Tiny CR 0 beast without a flying or swimming speed|bestiary|source=|Challenge Rating=[&0]|type=beast|miscellaneous=|size=t|speed type=!fly;!swim}, and it lasts for the duration of this feature. A spirit has the same statistics as the beast it resembles, but its type is celestial or elemental (your choice), it cannot take actions other than the {@action Dodge}, {@action Dash}, {@action Disengage}, and {@action Hide} actions, it's visibly magical, and it gives off dim light to a range of 5 feet. You can dismiss a spirit at any time (no action required). You can have no more than six spirits active at once, to summon more you must first choose spirits to dismiss.", + "The spirits act on your turn, and move and take actions as you telepathically command them (no action required). This telepathy has a maximum range of 120 feet. Additionally, as an action, you can see through a spirit's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the spirit has. During this time, you are {@condition deafened|PHB|deaf} and {@condition blinded|PHB|blind} with regard to your own senses.", + "Lastly, you can cast druid spells as though you were in the space of any spirit you can telepathically communicate with. If you cast a druid spell with a range of self, you can have the spell treat the spirit as if it were you for as long as the spirit remains. For example, if you cast {@spell spirit guardians|PHB} on one of your spirits, the area would follow the spirit. If the spirit disappears before the spell ends, the area would follow you for the remaining duration.", + "Starting at 4th level, your spirits can take {@filter forms with swimming speeds|bestiary|source=|Challenge Rating=[&0]|type=beast|miscellaneous=|size=t|speed type=!fly}, and at 8th level, they can take {@filter forms with flying speeds|bestiary|source=|Challenge Rating=[&0]|type=beast|miscellaneous=|size=t}." ] }, { - "name": "Paragon of Valor", + "name": "Protective Spirits", "source": "BDPC", - "page": 13, - "className": "Cleric", + "page": 18, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Courage", + "subclassShortName": "Sun", "subclassSource": "BDPC", "level": 6, - "conditionImmune": [ - "frightened" - ], "header": 2, "entries": [ - "At 6th level, you become immune to the {@condition frightened} condition.", - "Additionally, if you aren't {@condition incapacitated} and start your turn with two or more hostile creatures within 5 feet of you, you gain temporary hit points equal to half your cleric level. A swarm counts as a single creature." + "Starting at 6th level, whenever a creature within 5 feet of one of the spirits conjured by your Spiritcaller feature takes damage, you can use your reaction to have the spirit protect that creature. The spirit is dismissed, and you take that damage, instead of that creature taking it. This feature doesn't transfer any other effects that might accompany the damage, and this damage can't be reduced in any way.", + "Additionally, you can use a bonus action on each of your turns to allow one of your spirits to take the {@action Help} action." ] }, { - "name": "Divine Strike", + "name": "Transient Light", "source": "BDPC", - "page": 13, - "className": "Cleric", + "page": 18, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Courage", + "subclassShortName": "Sun", "subclassSource": "BDPC", - "level": 8, + "level": 10, "header": 2, "entries": [ - "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} force damage to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + "Starting at 10th level, you can use your action to transform your body into a mote of sunlight until the end of the turn. While you're in this form, you gain a flying speed equal to twice your walking speed, and your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}. If your {@subclassFeature Spiritcaller|Druid||Sun|BDPC|2|BDPC|Spiritcaller feature} is active, you can allow any number of your conjured spirits to fly up to 30 feet without provoking {@action opportunity attack|PHB|opportunity attacks} as part of the same action." ] }, { - "name": "Undaunted", + "name": "Primordial Body", "source": "BDPC", - "page": 13, - "className": "Cleric", + "page": 18, + "className": "Druid", "classSource": "PHB", - "subclassShortName": "Courage", + "subclassShortName": "Sun", "subclassSource": "BDPC", - "level": 17, + "level": 14, + "resist": [ + "radiant", + "fire" + ], "header": 2, "entries": [ - "Beginning at 17th level, your courage doubles down when you're fighting against the odds. If you start your turn below half your hit point maximum or with two or more hostile creatures within 5 feet of you, you become undaunted until the start of your next turn. While undaunted, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and you can use {@subclassFeature Renewed Spirit|Cleric||Courage|BDPC|1|BDPC} without expending a use, even if you have already expended all of your uses of that feature." + "At 14th level, your body becomes imbued with magic, and your senses are enhanced. You gain resistance to radiant damage and fire damage, and you gain the ability to cast {@spell detect evil and good} at-will, without expending a spell slot." ] }, { - "name": "Elemental Domain", + "name": "Devout", "source": "BDPC", - "page": 59, - "className": "Cleric", + "page": 19, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Elemental (Retired)", + "subclassShortName": "Devout", "subclassSource": "BDPC", - "level": 1, + "level": 3, "entries": [ - "{@note The {@class Cleric|PHB|Elemental Domain|Elemental (Retired)|BDPC} was removed because I wasn't very fond of its mechanics, and felt it didn't fit the compendiums themes very well.}", - "Clerics of the Elemental domain are unique among their peers, as they often worship a group of deities, rather than focusing their prayers in the worship of only one god. This domain includes gods of fire, such as {@deity Kossuth|Faerûnian|SCAG|Kossuth} or {@deity Sirrion|Dragonlance|PHB}, gods of water and oceans, such as {@deity Umberlee|Faerûnian|SCAG} or {@deity Poseidon|Greek|PHB}, gods of the earth, including {@deity Ulaa|Dwarven|MTF} and {@deity Skadi|Norse|PHB}, gods of air and storms, including {@deity Talos|Faerûnian|SCAG} and {@deity Zeus|Greek|PHB}, and other such deities. These clerics might devote themselves to any number of these gods, but they typically focus their worship on one or two of these deities, and specialize their magic accordingly. While some might train themselves in all these elemental magics equally, most clerics of this domain tend to value some elements above others. They might become masters of fire, devote themselves to learning the ins-and-outs of earth magic, or otherwise specialize themselves. Gods of this domain tend to be less involved with their clerics than those of other domains, but when they give out a decree their followers are usually quick to respond.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Elemental Domain Spells", - "page": 59 - }, + "An archetypical Devout bears a distinct resemblance to paladins and clerics, particularly in the way they present themselves. While they lack the divine magic offered by these classes, their divine fervor is far from lacking. A Devout fights for their deity, commonly acting as crusaders or, less commonly, inquisitors of the faith. These fighters come from all walks of life, united by their zealotry and unbreakable faith. In their training, they become capable combatants, devoted friends, and learned scholars of their faith. A Devout's way of life is arduous\u2014they are always fighting for something, whether it be for their god, their companions, or simply for a moral cause.", { "type": "refSubclassFeature", - "subclassFeature": "Bonus Cantrips|Cleric||Elemental (Retired)|BDPC|1|BDPC" + "subclassFeature": "Bonus Proficiency|Fighter||Devout|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Disciple of the Elements|Cleric||Elemental (Retired)|BDPC|1|BDPC" + "subclassFeature": "Zealot's Devotion|Fighter||Devout|BDPC|3|BDPC" } ] }, { - "name": "Bonus Cantrips", + "name": "Bonus Proficiency", "source": "BDPC", - "page": 59, - "className": "Cleric", + "page": 19, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Elemental (Retired)", + "subclassShortName": "Devout", "subclassSource": "BDPC", - "level": 1, + "level": 3, + "skillProficiencies": [ + { + "religion": true + }, + { + "any": 1 + } + ], "header": 1, "entries": [ - "When you choose this domain at 1st level, you gain two cantrips of your choice from the following list: {@spell control flames|XGE}, {@spell gust|XGE}, {@spell mold earth|XGE}, and {@spell shape water|XGE}." + "At 3rd level, you gain proficiency in the {@skill Religion} skill. If you already have this proficiency, you instead gain proficiency in another skill of your choice." ] }, { - "name": "Disciple of the Elements", + "name": "Zealot's Devotion", "source": "BDPC", - "page": 59, - "className": "Cleric", + "page": 19, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Elemental (Retired)", + "subclassShortName": "Devout", "subclassSource": "BDPC", - "level": 1, + "level": 3, "header": 1, "entries": [ - "Also at 1st level, you can imbue elemental power into your spells. When you cast a spell of 1st level or higher that affects one or more creatures, you can choose one of the creatures affected and select one of the following effects: air, fire, earth, or water. A creature that succeeds on its save or is missed by the triggering spell cannot be targeted, even if it would still suffer an effect.", + "At 3rd level, you can devote yourself to a cause. This devotion is represented by your zealotry die, which starts as a {@dice d6} and increases in size as you level. It becomes a {@dice d8} at 7th level, a {@dice d10} at 10th level, and a {@dice d12} at 15th level. Starting at 18th level, you roll your zealotry die twice and take the higher of the two rolls.", + "As a bonus action, you can devote yourself towards either defender of kin or slayer of foes, which are described below. Both choices use your zealotry die as part of their effects, and your choice lasts until you choose a different one or are {@condition incapacitated}.", { - "type": "entries", + "type": "options", "entries": [ { "type": "entries", - "name": "Air", - "page": 59, - "entries": [ - "A gust pushes the target 5 feet in a direction of your choice. If the target is willing, it can be pushed up to 10 feet." - ] - }, - { - "type": "entries", - "name": "Fire", - "page": 59, - "entries": [ - "The target takes fire damage equal to 1 + the spell's level." - ] - }, - { - "type": "entries", - "name": "Earth", - "page": 59, + "name": "Defender of Kin", + "page": 19, "entries": [ - "The target is covered in rocky armor, granting it temporary hit points equal to 1 + the spell's level." + "You devote yourself towards defending your allies. While this feature lasts, you can use your bonus action to rally a creature other than you that is within 5 feet of you. You roll your zealotry die, and the targeted creature gains temporary hit points equal to the number rolled. These temporary hit points last until the start of your next turn." ] }, { "type": "entries", - "name": "Water", - "page": 59, + "name": "Slayer of Foes", + "page": 19, "entries": [ - "Ice envelopes the target, reducing its speed by 10 feet until the start of your next turn." + "You devote yourself towards slaying your enemies. If you hit a creature with an attack while this feature lasts, you can use your bonus action to empower that attack. You roll your zealotry die, and add it to the attack's damage roll" ] } ] @@ -6487,4664 +3515,4787 @@ ] }, { - "name": "Channel Divinity: Elemental Avatar", - "source": "BDPC", - "page": 59, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Elemental (Retired)", - "subclassSource": "BDPC", - "level": 2, - "header": 2, - "consumes": { - "name": "Channel Divinity" - }, - "entries": [ - "Starting at 2nd level, you can use your Channel Divinity to summon the four elements to your command.", - "As an action, you present your {@item holy symbol|PHB}, causing elemental energies to begin swirling around you. For the next minute, you can use a bonus action on each of your turns to make a ranged spell attack against a creature you can see within 60 feet of you. That creature takes {@damage 1d6} + your Wisdom modifier bludgeoning, cold, fire, or lightning damage (your choice) on a hit.", - "This Channel Divinity ends early if you are {@condition incapacitated}, or if you use a different Channel Divinity option." - ] - }, - { - "name": "Nature's Energies", + "name": "Scholar of Evil and Good", "source": "BDPC", - "page": 59, - "className": "Cleric", + "page": 19, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Elemental (Retired)", + "subclassShortName": "Devout", "subclassSource": "BDPC", - "level": 6, + "level": 7, "header": 2, "entries": [ - "At 6th level, you can choose to infuse elemental power into yourself when you deal certain damage types: bludgeoning, cold, fire, or lightning. After you receive one of these infusions, the infusion lasts until you receive a different one.", - { - "type": "entries", - "name": "Bludgeoning", - "page": 59, - "entries": [ - "You are infused with the power of earth, granting you a +1 bonus to your AC while you wear armor." - ] - }, - { - "type": "entries", - "name": "Cold", - "page": 59, - "entries": [ - "You are infused with the power of water, granting you resistance to cold damage and a swimming speed equal to your walking speed." - ] - }, - { - "type": "entries", - "name": "Fire", - "page": 59, - "entries": [ - "You are infused with the power of fire, granting you resistance to fire damage and a special form of {@sense darkvision} that lets you see darkness in shades of red, out to a range of 30 feet." - ] - }, - { - "type": "entries", - "name": "Lightning", - "page": 59, - "entries": [ - "You are infused with the power of air, granting you a 15-foot bonus to your speed." - ] - } + "The creatures of evil and good\u2014aberrations, celestials, elementals, fey, fiends, and undead\u2014are intricately connected with the dealings of the gods. By 7th level, you have learned much about these creatures, granting you advantage on any Charisma checks you make while interacting with them, and allowing you to add your proficiency bonus to any Wisdom, Charisma, or Intelligence save imposed by one of these creatures if you don't add your proficiency to that save already." ] }, { - "name": "Potent Spellcasting", + "name": "Surge of Faith", "source": "BDPC", - "page": 59, - "className": "Cleric", + "page": 19, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Elemental (Retired)", + "subclassShortName": "Devout", "subclassSource": "BDPC", - "level": 8, + "level": 10, "header": 2, "entries": [ - "Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip." + "Starting at 10th level, using your {@classFeature Action surge|Fighter|PHB|2} also allows you to take an additional bonus action on your turn, and increases your speed by 15 feet until the end of the turn." ] }, { - "name": "Improved Avatar", + "name": "Endless Fervor", "source": "BDPC", - "page": 59, - "className": "Cleric", + "page": 19, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Elemental (Retired)", + "subclassShortName": "Devout", "subclassSource": "BDPC", - "level": 17, + "level": 15, "header": 2, "entries": [ - "At 17th level, you can make two ranged spell attacks, rather than one, when you use the bonus action attack granted by {@subclassFeature Channel Divinity: Elemental Avatar|Cleric|PHB|Elemental (Retired)|BDPC|2|BDPC|Elemental Avatar}. Additionally, you can activate {@subclassFeature Channel Divinity: Elemental Avatar|Cleric|PHB|Elemental (Retired)|BDPC|2|BDPC|Elemental Avatar} as a bonus action, and make the two ranged spell attacks as part of the bonus action used to activate it." + "Beginning at 15th level, your {@subclassFeature Zealot's Devotion|Fighter||Devout|BDPC|3|BDPC|Zealot's Devotion feature} is improved. You gain a +1 bonus to your AC while defender of kin is active, and a +1 bonus to your weapon attack rolls while slayer of foes is active." ] }, { - "name": "Hunt Domain", + "name": "Deus Ex Machina", "source": "BDPC", - "page": 14, - "className": "Cleric", + "page": 19, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Hunt", - "subclassSource": "BDPC", - "level": 1, - "entries": [ - "The gods of the hunt value skill above all else\u2014whether it be skill as a tracker of cunning prey, a slayer of mighty beasts, or a marksman of unparalleled accuracy\u2014it does not matter. Deities of this domain include {@deity Malar|Faerûnian|SCAG}, {@deity Balinor|Eberron|ERLW}, {@deity Sekolah|Nonhuman|PHB}, {@deity Artemis|Greek|PHB}, and {@deity Uller|Norse|PHB}. While rangers are often the most common servants of these deities, most of gods of the hunt employ clerics as well. The clerics of a hunting god often take a more active role in advancing their god's interests, compared to rangers. Followers of this domain might defend sacred groves and shrines to their god from the assault of evil monstrosities or hunt down the enemies of whatever deity they follow.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Hunt Domain Spells", - "page": 14 - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Cleric||Hunt|BDPC|1|BDPC" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Hunter's Guidance|Cleric||Hunt|BDPC|1|BDPC" - } + "subclassShortName": "Devout", + "subclassSource": "BDPC", + "level": 18, + "header": 2, + "entries": [ + "By 18th level, the gods have noticed your ceaseless devotion, and have taken interest in your fate. You have advantage on death saving throws, and you roll a {@dice d6} every time you finish a long rest. A roll of 6 means that your deity visited you in your dreams and truthfully answered one yes or no question of your choice." ] }, { - "name": "Bonus Proficiencies", + "name": "Ember Knight", "source": "BDPC", - "page": 14, - "className": "Cleric", + "page": 20, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Hunt", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "level": 1, - "skillProficiencies": [ + "level": 3, + "entries": [ + "An ember knight employs martial techniques combined with potent fire magic. While ember knights are often mistaken for the more common eldritch knights at first glance, the source of an ember knight's magic comes from within, rather than from the study of magic. In this way they are comparable to sorcerers. While the potential to become an ember knight might be within someone from birth, this potential typically doesn't manifest until that person has a few battles under their belt. This event is generally referred to as an ember knight's \"kindling,\" where they first begin to wield their fiery powers.", + "Once an ember knight \"kindles,\" their skills become a desired commodity. Their presence can inspire fear in their opponents, and awe in their onlookers, as their fiery weapons and arrays of burning embers sow death and destruction. Many become mercenaries, or even leaders of mercenary groups, and their services are often highly sought after. Anyone that employs an ember knight finds them to be worth their price.", { - "choose": { - "from": [ - "survival", - "stealth" - ], - "count": 1 - } - } - ], - "weaponProficiencies": [ + "type": "refSubclassFeature", + "subclassFeature": "Flameborn|Fighter||Ember Knight|BDPC|3|BDPC" + }, { - "martial": true + "type": "refSubclassFeature", + "subclassFeature": "Ember Magic|Fighter||Ember Knight|BDPC|3|BDPC" } - ], - "header": 1, - "entries": [ - "When you choose this domain at 1st level, you gain proficiency with martial weapons and either the {@skill Survival} skill or the {@skill Stealth} skill (your choice)." ] }, { - "name": "Hunter's Guidance", + "name": "Ember Magic", "source": "BDPC", - "page": 14, - "className": "Cleric", + "page": 20, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Hunt", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "level": 1, + "level": 3, "header": 1, "entries": [ - "Also at 1st level, you can channel the divine power of the hunt into your weapon attacks. Once per turn when you hit a creature with a weapon attack, you can use this feature to apply a secondary effect to your attack. The secondary effect depends on whether the triggering attack was a melee or ranged attack.", + "Also at 3rd level, you can use a bonus action to allow fiery power to swell within you. When you activate this feature, and at the start of each of your turns for the next minute, you roll a {@dice d8}. This die increases to a {@dice d10} at 10th level and a {@dice d12} at 18th level. You conjure a number of embers equal to the number rolled. These embers float around you until they are spent or until they vanish at the start of your next turn.", + "You have two uses of this feature, and you regain all expended uses of it when you finish a long rest. You gain an additional use at 7th level and one more at 15th level.", + "The embers conjured by this feature can be spent to fuel the following abilities:", { "type": "entries", + "page": 20, "entries": [ { "type": "entries", - "name": "Ranged Weapon Attack", - "page": 14, + "name": "Ember Strike", + "page": 20, "entries": [ - "The target of your attack takes {@damage 1d4} bonus damage and has their speed halved until the start of your next turn." + "When you hit a creature with an attack, you can cause any number of your conjured embers to fly at the attack's target. The target takes 1 fire damage for each ember you spend." ] }, { "type": "entries", - "name": "Melee Weapon Attack", - "page": 14, + "name": "Propelling Blasts", + "page": 20, "entries": [ - "The target of your attack takes {@damage 1d4} bonus damage. Your speed is increased by 10 feet until the end of your turn, and for that duration your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks} from the target of your attack." + "On your turn, you can spend any number of your conjured embers to propel yourself with blasts of fire (no action required). You can fly up to 5 feet for every ember spent." + ] + }, + { + "type": "entries", + "name": "Smoke Pillars", + "page": 20, + "entries": [ + "On your turn, you can spend any number of your conjured embers to create pillars of smoke (no action required). For each ember spent, you create a cloud of thick smoke that fills a 5-foot diameter, 10 foot high cylinder centered on a point you can see within 30 feet of you. The smoke heavily obscures its area, and lasts until the start of your next turn." ] } ] - }, - "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." + } ] }, { - "name": "Channel Divinity: Prized Quarry", + "name": "Flameborn", "source": "BDPC", - "page": 14, - "className": "Cleric", + "page": 20, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Hunt", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "level": 2, + "level": 3, + "header": 1, + "entries": [ + "Starting at 3rd level, you can use a bonus action to imbue fire magic into a weapon you wield. Until the weapon leaves your possession or you end this feature using another bonus action, the weapon's damage type becomes fire damage and it sheds bright light in a 10-foot radius and dim light 10 feet beyond that.", + "Also, you gain {@sense darkvision} out to a range of 60 feet. If you already have {@sense darkvision}, its range instead increases by 60 feet. Your {@sense darkvision} is unusual: everything you see in darkness is in a shade of red." + ] + }, + { + "name": "Swift Spark", + "source": "BDPC", + "page": 20, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Ember Knight", + "subclassSource": "BDPC", + "level": 7, + "savingThrowProficiencies": [ + { + "dex": true + }, + { + "choose": { + "from": [ + "wis", + "int", + "cha" + ], + "count": 1 + } + } + ], "header": 2, - "consumes": { - "name": "Channel Divinity" - }, "entries": [ - "Beginning at 2nd level, you can magically reward a creature for its successful kill. When a creature you can see within 300 feet of you is reduced to 0 hit points, you can use your reaction and expend a use of your Channel Divinity to reward the creature that reduced it to 0 hit points. That creature regains a number of hit points equal to your Wisdom modifier + your Cleric level, and can immediately use its reaction to move up to its speed without provoking {@action opportunity attack|PHB|opportunity attacks}. An undead or construct cannot be healed by this feature." + "At 7th level, the fire within you energizes your spirit. Your speed increases by 10 feet, and you gain proficiency in Dexterity saving throws. If you already have this proficiency, you instead gain proficiency in another saving throw of your choice." ] }, { - "name": "Seeker's Mark", + "name": "Improved Ember Magic", "source": "BDPC", - "page": 14, - "className": "Cleric", + "page": 20, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Hunt", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "level": 6, + "level": 10, "header": 2, "entries": [ - "Starting at 6th level, your weapon attacks begin to hit unerringly, and can mark their targets for your fellow hunters. If you miss with a weapon attack roll on your turn, you can use your bonus action to reroll the attack and take the new roll. Alternatively, if you hit with a weapon attack on your turn, you can use your bonus action to surround the target with divine light, causing it to shed dim light in a 10-foot radius until the end of your next turn." + "At 10th level, the three abilities associated with your Ember Magic feature improve as follows:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ember Strike", + "page": 20, + "entries": [ + "You can cause another creature of your choice within 5 feet of the target to also take 1 fire damage for every ember spent." + ] + }, + { + "type": "entries", + "name": "Propelling Blasts", + "page": 20, + "entries": [ + "This flight doesn't provoke {@action opportunity attack|PHB|opportunity attacks}." + ] + }, + { + "type": "entries", + "name": "Smoke Pillars", + "page": 20, + "entries": [ + "In the radius of your {@sense darkvision}, you can see through the smoke pillars as if they were only lightly obscured." + ] + } + ] + } ] }, { - "name": "Divine Strike", + "name": "Fiery Surge", "source": "BDPC", - "page": 14, - "className": "Cleric", + "page": 20, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Hunt", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "level": 8, + "level": 15, "header": 2, "entries": [ - "At 8th level, you gain the ability to infuse your weapon strikes with the divine energy of the hunt. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + "Starting at 15th level, your {@classFeature Action Surge|Fighter|PHB|2} becomes imbued with fire magic. When you use your {@classFeature Action Surge|Fighter|PHB|2}, your speed increases by 10 feet until the end of the turn. While this speed increase lasts, your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}, and you can choose to leave behind a trail of fire where you step. The trail is 5 feet wide, follows your movement, and lasts until the start of your next turn. A creature other than you that enters the trail for the first time on a turn or ends its turn there takes fire damage equal to your fighter level." ] }, { - "name": "Master of the Hunt", + "name": "Pyromancer Adept", "source": "BDPC", - "page": 14, - "className": "Cleric", + "page": 20, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Hunt", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "level": 17, + "level": 18, + "resist": [ + "fire" + ], "header": 2, "entries": [ - "At 17th level, your divine skill with weaponry has reached its peak. You gain advantage on the first weapon attack roll you make each turn. Additionally, whenever you make a weapon attack with advantage and hit, if the lower of the two rolls would also hit then the attack deals an additional {@damage 1d8} damage and pushes its target up to 10 feet away from you." + "At 18th level, you gain resistance to fire damage, and the minimum number of embers you can gain on a turn from your Ember Magic feature equals your Constitution modifier." ] }, { - "name": "Justice Domain", + "name": "Ember Knight", "source": "BDPC", - "page": 15, - "className": "Cleric", + "page": 60, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Justice", + "subclassShortName": "Ember Knight (V1)", "subclassSource": "BDPC", - "level": 1, + "level": 3, "entries": [ - "Gods of justice and law\u2014including {@deity Tyr|Forgotten Realms|PHB}, {@deity Pholtus|Greyhawk|PHB}, {@deity Trithereon|Greyhawk|PHB}, {@deity Aureon|Eberron|ERLW}, {@deity Anubis|Egyptian|PHB}, and {@deity Forseti|Norse|PHB}\u2014exemplify order and lawfulness, and the pursuit of just reparations and retributions. Some of these gods are ruthless in their pursuit of justice, and are quick to enact retribution when crimes are committed, while others are more forgiving and open to punishments other than death. Clerics of this domain often act as judges, lawyers, and investigators, and are well respected by their compatriots and hated by their opponents and detractors. They use their divine powers to find truth, root out evil, and bring justice to criminals.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Justice Domain Spells", - "page": 15 - }, + "{@note {@class Fighter|PHB|Ember Knight V1|Ember Knight (V1)|BDPC} was reworked to make it less reliant on fire damage, and improve its gameplay.}", + "An ember knight employs martial techniques combined with potent fire magic. While ember knights are often mistaken for the more common eldritch knights at first glance, the source of an ember knight's magic comes from within, rather than from the study of magic. In this way they bare some resemblance to sorcerers. While the potential to become an ember knight might be within someone from birth, this potential typically doesn't manifest until that person has a few battles under their belt. This event is generally referred to as an ember knight's \"awakening,\" where they first begin to wield their fiery powers.", + "Ember knights make for impressive combatants, capable of clearing out groups of enemies with the explosive blades they conjure, or merely cutting down their foes with weapons wreathed in flame. Their presence can inspire fear in their opponents, and awe in their onlookers.", + "These warriors can easily find employment in times of war, where their magical capabilities can be used to wade through the tides of battle. Many become mercenaries, or even leaders of mercenary groups, and their services are often highly sought after. Anyone that employs an ember knight finds them to be worth their price.", { "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Cleric||Justice|BDPC|1|BDPC" + "subclassFeature": "Gifted Pyromancer|Fighter||Ember Knight (V1)|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Divine Retribution|Cleric||Justice|BDPC|1|BDPC" + "subclassFeature": "Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC" } ] }, { - "name": "Bonus Proficiencies", + "name": "Flame Wielder", "source": "BDPC", - "page": 15, - "className": "Cleric", + "page": 60, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Justice", + "subclassShortName": "Ember Knight (V1)", "subclassSource": "BDPC", - "level": 1, - "skillProficiencies": [ - { - "investigation": true - } - ], - "weaponProficiencies": [ - { - "martial": true - } - ], - "armorProficiencies": [ + "level": 3, + "header": 1, + "entries": [ + "Also at 3rd level, the pyromantic magic within you lets you imbue flames into your weaponry. This feature has 3 uses when you gain it, and the number of uses increases as you gain levels in this class. The feature has 4 uses at 7th level, 5 at 10th level, 6 at 15th level, and 7 at 18th level. You regain all expended uses when you finish a short or long rest. You can spend these uses in the following ways:", { - "heavy": true + "type": "entries", + "page": 60, + "entries": [ + { + "type": "entries", + "name": "Burning Blade", + "page": 60, + "entries": [ + "As a bonus action, you can spend a use of this feature to ignite a weapon you're holding for 10 minutes. While the weapon is ignited, it deals an additional {@damage 1d4} fire damage on a hit, and emits bright light in a 10-foot radius and dim light 10 feet beyond that." + ] + }, + { + "type": "entries", + "name": "Bursting Blade", + "page": 60, + "entries": [ + "When you take the {@action Attack} action, you can choose to forgo one or more of your attacks. For each attack you forgo, you must spend a use of this feature to summon a fiery blade and send it streaking towards a point that you can see within 60 feet of you. The blade explodes upon reaching its destination, destroying the blade, igniting unattended flammable objects within the area, and forcing each creature within 5 feet of the blade to make a Dexterity saving throw with a DC of 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). On a failed save, a creature takes {@damage 2d8} fire damage. If a creature is in the area of multiple explosions, that creature makes separate saving throws for each explosion." + ] + } + ] } - ], - "header": 1, - "entries": [ - "When you choose this domain at 1st level, you gain proficiency with martial weapons, heavy armor, and the {@skill Investigation} skill." ] }, { - "name": "Divine Retribution", + "name": "Gifted Pyromancer", "source": "BDPC", - "page": 15, - "className": "Cleric", + "page": 60, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Justice", + "subclassShortName": "Ember Knight (V1)", "subclassSource": "BDPC", - "level": 1, + "level": 3, "header": 1, "entries": [ - "Also at 1st level, you can use your divine power to defend your allies and rebuke your enemies. When a creature you can see within 30 feet of you takes damage from another creature, you can use your reaction to halve the damage taken by the target. You take an equal amount of damage, which can't be reduced in any way, and you gain advantage on the next attack roll you make against the creature that damaged the target, as long as you make the attack before the end of your next turn. On a hit, the attack deals {@damage 1d4} bonus radiant damage.", - "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." + "At 3rd level, you learn the {@spell control flames|XGE} cantrip. Your spellcasting ability for this cantrip is Constitution, and you can choose to cast it as a bonus action, rather than an action." ] }, { - "name": "Channel Divinity: Reveal Injustice", + "name": "Explosive Impacts", "source": "BDPC", - "page": 15, - "className": "Cleric", + "page": 60, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Justice", + "subclassShortName": "Ember Knight (V1)", "subclassSource": "BDPC", - "level": 2, + "level": 7, "header": 2, - "consumes": { - "name": "Channel Divinity" - }, "entries": [ - "Starting at 2nd level, you can use your Channel Divinity to assist you in investigating deaths.", - "By performing a minute-long ritual on the remains of a creature that has been dead for no more than 7 days and hasn't been targeted by this feature before, you can learn its cause of death. If the creature was killed by another creature, you can also learn details about the creature's killer by making a Wisdom ({@skill Insight}) check with a DC equal to the killer's passive Charisma ({@skill Deception}) score. You automatically fail this check if the killer is protected from divination magic, such as through the {@spell nondetection} spell. On a successful check, you learn the killer's creature type, and the distance and direction to its location as of the completion of the ritual. On a failed check, the killer knows that divination magic was attempted on it, but it doesn't know its source.", - "The DM might allow you to use this feature to investigate events other than deaths. For example, scenes of a recent robbery or evidence of an assault might be viable targets for this Channel Divinity, at your DM's discretion. In these cases, you would discover information about the main perpetrator of that event, rather than a \"killer.\"" + "Starting at 7th level, the blades you summon with your {@subclassFeature Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC|Flame Wielder feature} become more powerful. The radius of a blade's explosion increases from 5 feet to 10 feet, and a creature that succeeds on its save takes half damage, rather than none.", + "Beginning at 15th level, the explosion radius is further increased to 15 feet." ] }, { - "name": "Channel Divinity: Chains of Reckoning", + "name": "Flameborn", "source": "BDPC", - "page": 15, - "className": "Cleric", + "page": 60, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Justice", + "subclassShortName": "Ember Knight (V1)", "subclassSource": "BDPC", - "level": 6, + "level": 10, + "resist": [ + "fire" + ], "header": 2, - "consumes": { - "name": "Channel Divinity" - }, "entries": [ - "At 6th level, you can use your Channel Divinity to restrain a creature with divine chains.", - "As an action, you present your {@item holy symbol|PHB}, causing chains of light to emerge from the ground and attempt to restrain a creature you can see within 60 feet of you. That creature must make a Strength saving throw. On a failed save, it takes radiant damage equal to {@damage 2d6} + your cleric level, and is {@condition restrained} until the end of your next turn. On a successful save, it takes half as much damage and its speed is halved until the end of your next turn.", - "If you target a creature that has failed the check imposed by your {@subclassFeature Channel Divinity: Reveal Injustice|Cleric||Justice|BDPC|2|BDPC|Reveal Injustice feature}, that creature makes this save at disadvantage, and it is {@condition paralysed} until the end of your next turn on a failed save, rather than {@condition restrained}. Once you use this bonus effect on a creature, you can't use it on that creature again until you succeed on another check imposed by your {@subclassFeature Channel Divinity: Reveal Injustice|Cleric||Justice|BDPC|2|BDPC|Reveal Injustice feature} against that creature." + "By 10th level, your body has become used to working with and wielding fire. You gain resistance to fire damage, and any fire damage you deal ignores fire resistance.", + "Also, you can use your bonus action to regain all expended uses of your {@subclassFeature Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC|Flame Wielder feature}. Once you do so, you can't do so again until you finish a long rest." ] }, { - "name": "Divine Strike", + "name": "Fiery Surge", "source": "BDPC", - "page": 15, - "className": "Cleric", + "page": 60, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Justice", + "subclassShortName": "Ember Knight (V1)", "subclassSource": "BDPC", - "level": 8, + "level": 15, "header": 2, "entries": [ - "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} radiant damage to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + "Beginning at 15th level, your {@classFeature Action Surge|Fighter|PHB|2} becomes imbued with fire magic. When you use your {@classFeature Action Surge|Fighter|PHB|2}, your speed increases by 10 feet until the end of the turn. While this speed increase lasts, your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}, and you can choose to leave behind a trail of fire where you step. The trail is 5 feet wide, follows your movement, and lasts until the start of your next turn. A creature other than you that enters the trail for the first time on a turn or ends its turn there takes fire damage equal to your fighter level." ] }, { - "name": "Seeker of Truth", + "name": "Master Pyromancer", "source": "BDPC", - "page": 15, - "className": "Cleric", + "page": 60, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Justice", + "subclassShortName": "Ember Knight (V1)", "subclassSource": "BDPC", - "level": 17, + "level": 18, + "immune": [ + "fire" + ], "header": 2, "entries": [ - "At 17th level, your senses can see through lies. You know when you hear a lie, and you gain {@sense truesight} with a range of 60 feet. Your ability to detect lies allows you to know when something explicitly untruthful is said; it does not detect misleading yet literally true statements." + "Starting at 18th level, you have become one with the fiery powers you control, allowing you to harness some of them at-will. You gain the following benefits while you are conscious.", + { + "type": "list", + "items": [ + "You gain immunity to fire damage.", + "At the end of each of your turns, you can choose to release a wave of fire that deals {@damage 1d8} fire damage to each creature of your choice within 5 feet of you.", + "The Burning Blade feature of {@subclassFeature Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC} can be activated without expending a use, and its damage die is {@damage 1d6}." + ] + } ] }, { - "name": "Transcendence Domain", + "name": "Ember Knight", "source": "BDPC", - "page": 16, - "className": "Cleric", + "page": 61, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Transcendence", + "subclassShortName": "Ember Knight (V2)", "subclassSource": "BDPC", - "level": 1, + "level": 3, "entries": [ - "Clerics of the Transcendence domain strive for the ideal of constant self-improvement in both body and mind. Deities of this domain include {@deity Bahamut|Dawn War|DMG}, {@deity Lathander|Faerûnian|SCAG}, and {@deity Athena|Greek|PHB}, though a great many gods teach their followers to strive for perfection and are therefore connected to this domain. These clerics often worship alongside monks, who strive for similar ideals of asceticism and personal perfection. They make it their mission to improve themselves and then lead others down the same path.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Transcendence Domain Spells", - "page": 16 - }, + "{@note {@class Fighter|PHB|Ember Knight V2|Ember Knight (V2)|BDPC} was reworked because the first rework strayed too far from the original flavor and thematics, which most people preferred.}", + "An ember knight employs martial techniques combined with potent fire magic. While ember knights are often mistaken for the more common eldritch knights at first glance, the source of an ember knight's magic comes from within, rather than from the study of magic. In this way they are comparable to sorcerers. While the potential to become an ember knight might be within someone from birth, this potential typically doesn't manifest until that person has a few battles under their belt. This event is generally referred to as an ember knight's \"kindling,\" where they first begin to wield their fiery powers.", + "Once an ember knight \"kindles,\" their skills become a desired commodity. Their presence can inspire fear in their opponents, and awe in their onlookers, as their flying, molten blades sow death and destruction. Many become mercenaries, or even leaders of mercenary groups, and their services are often highly sought after. Anyone that employs an ember knight finds them to be worth their price.", { "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiency|Cleric||Transcendence|BDPC|1|BDPC" + "subclassFeature": "Gifted Pyromancer|Fighter||Ember Knight (V2)|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Exalted Personage|Cleric||Transcendence|BDPC|1|BDPC" + "subclassFeature": "Molten Blades|Fighter||Ember Knight (V2)|BDPC|3|BDPC" } ] }, { - "name": "Bonus Proficiency", + "name": "Gifted Pyromancer", "source": "BDPC", - "page": 16, - "className": "Cleric", + "page": 61, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Transcendence", + "subclassShortName": "Ember Knight (V2)", "subclassSource": "BDPC", - "level": 1, - "skillProficiencies": [ - { - "any": 1 - } - ], - "weaponProficiencies": [ - { - "martial": true - } - ], + "level": 3, "header": 1, "entries": [ - "When you choose this domain at 1st level, you gain proficiency with martial weapons and a skill of your choice." + "At 3rd level, you learn the {@spell control flames|XGE} cantrip. Your spellcasting ability for this cantrip is Constitution, and you can choose to cast it as a bonus action, rather than an action." ] }, { - "name": "Exalted Personage", + "name": "Molten Blades", "source": "BDPC", - "page": 16, - "className": "Cleric", + "page": 61, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Transcendence", + "subclassShortName": "Ember Knight (V2)", "subclassSource": "BDPC", - "level": 1, + "level": 3, "header": 1, "entries": [ - "Also at 1st level, you can use remnants of the magic within your divine spells to augment your body or mind. When you cast a cleric spell of 1st level or higher using a spell slot, you can choose one of the six ability scores. You gain advantage on saving throws using the chosen ability.", - "If the spell you cast requires {@status concentration}, this effect lasts for the spell's duration. Otherwise, it lasts for 1 minute or until you lose your {@status concentration} (as if you were {@status concentration|PHB|concentrating} on a spell)." - ] - }, - { - "name": "Channel Divinity: Self-Perfection", - "source": "BDPC", - "page": 16, - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Transcendence", - "subclassSource": "BDPC", - "level": 2, - "header": 2, - "consumes": { - "name": "Channel Divinity" - }, - "entries": [ - "Starting at 2nd level, you can use your Channel Divinity to momentarily transcend beyond your normal limits, allowing you to act with supernatural speed.", - "As a bonus action, you present your {@item holy symbol|PHB} and then immediately use the {@action Dodge} action or any two of the {@action Dash}, {@action Disengage}, {@action Help}, {@action Hide}, or {@action Search} actions." + "Also at 3rd level, you can conjure magical blades of molten energy. This feature has 4 uses when you gain it, and the number of uses increases to 5 at 7th level and 6 at 15th level. You regain all expended uses when you finish a short or long rest.", + "As a bonus action, you can spend one or more of these uses to summon a molten blade for each use you spend. Each blade floats around you until its destroyed, or until its dismissed. You can dismiss one or more blades as a bonus action, allowing you to regain a use of this feature for each blade that's dismissed.", + "As long as you have at least one of these blades summoned, you gain the following benefits:", + { + "type": "list", + "items": [ + "The blades are considered martial melee weapons with which you are proficient. They deal {@damage 1d4} slashing + {@damage 1d4} fire damage on a hit, and have the finesse property and either the light or reach property (your choice for each blade). The blades float, and therefore don't need to be held, but attacks with them are otherwise made normally, and can benefit from the {@optfeature dueling|PHB} fighting style if you aren't using {@optfeature two-weapon fighting} with them. To use {@optfeature two-weapon fighting} with the blades, you must have two blades with the light property summoned at once, and you must not be wielding a shield.", + "When a creature you can see within 30 feet of you misses you with an attack, you can use your reaction to command a blade to counterattack. Make a melee weapon attack with the blade against your attacker. This attack is as described in the first bullet point, except its reach is increased to 30 feet and it deals {@damage 1d6} bonus fire damage on a hit. After it counterattacks, the blade is destroyed.", + "When a creature you can see within 30 feet of you hits you with an attack, you can use your reaction to command a blade to parry. Your AC is increased by 3 against that attack, potentially causing the attack to miss you. After it parries, the blade is destroyed." + ] + } ] }, { - "name": "Bestowed Personage", + "name": "Flameborn", "source": "BDPC", - "page": 16, - "className": "Cleric", + "page": 61, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Transcendence", + "subclassShortName": "Ember Knight (V2)", "subclassSource": "BDPC", - "level": 6, + "level": 7, + "resist": [ + "fire" + ], "header": 2, "entries": [ - "Also at 6th level, your spells can augment the bodies or minds of others. When you use your {@subclassFeature Exalted Personage|Cleric||Transcendence|BDPC|1|BDPC|Exalted Personage feature}, you can choose to grant its effect to a creature you can see within 30 feet of you, rather than yourself." + "By 7th level, your body has become imbued with fire. You gain resistance to fire damage and gain {@sense darkvision} out to a range of 60 feet. If you already have {@sense darkvision}, its range instead increases by 60 feet. Your {@sense darkvision} is unusual: everything you see in darkness is in a shade of red" ] }, { - "name": "Channel Divinity: Shared Perfection", + "name": "Master of Blades", "source": "BDPC", - "page": 16, - "className": "Cleric", + "page": 61, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Transcendence", + "subclassShortName": "Ember Knight (V2)", "subclassSource": "BDPC", - "level": 6, + "level": 10, "header": 2, - "consumes": { - "name": "Channel Divinity" - }, "entries": [ - "Starting at 6th level, you can use your Channel Divinity to allow another creature to transcend as you do.", - "As a bonus action, you present your {@item holy symbol|PHB} and choose one creature you can see within 30 feet of you. That creature can use its reaction to immediately use the {@action Dodge} action or any two of the {@action Dash}, {@action Disengage}, {@action Help}, {@action Hide}, or {@action Search} actions." + "Starting at 10th level, you become more adept at counterattacking and parrying with the blades summoned by your Molten Blades feature. The features are improved as follows:", + { + "type": "entries", + "name": "Counterattack", + "page": 61, + "entries": [ + "When you command a blade to counterattack and hit, you can choose to detonate the blade in a fiery burst. If you do so, each creature in a 5-foot-radius around the target, other than the target, must succeed on a Dexterity saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or take {@damage 2d6} fire damage." + ] + }, + { + "type": "entries", + "name": "Parry", + "page": 61, + "entries": [ + "When you command a blade to parry, the initial AC bonus against the triggering attack is increased to 5, and you also gain a +3 bonus to your AC until the start of your next turn." + ] + } ] }, { - "name": "Divine Strike", + "name": "Fiery Surge", "source": "BDPC", - "page": 16, - "className": "Cleric", + "page": 61, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Transcendence", + "subclassShortName": "Ember Knight (V2)", "subclassSource": "BDPC", - "level": 8, + "level": 15, "header": 2, "entries": [ - "At 8th level, you can infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}." + "Beginning at 15th level, your {@classFeature Action Surge|Fighter|PHB|2} becomes imbued with fire magic. When you use your {@classFeature Action Surge|Fighter|PHB|2}, your speed increases by 10 feet until the end of the turn. While this speed increase lasts, your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}, and you can choose to leave behind a trail of fire where you step. The trail is 5 feet wide, follows your movement, and lasts until the start of your next turn. A creature other than you that enters the trail for the first time on a turn or ends its turn there takes fire damage equal to your fighter level." ] }, { - "name": "Transcendent Tutor", + "name": "Pyromancer Adept", "source": "BDPC", - "page": 16, - "className": "Cleric", + "page": 61, + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Transcendence", + "subclassShortName": "Ember Knight (V2)", "subclassSource": "BDPC", - "level": 17, + "level": 18, "header": 2, "entries": [ - "At 17th level, you grow powerful enough to push a multitude of creatures beyond their normal limits at once.", - "You can target up to four creatures, instead of one, when you use {@subclassFeature Channel Divinity: Shared Perfection|Cleric||Transcendence|BDPC|6|BDPC|Shared Perfection}. You can choose yourself as one of the targets, in which case you don't need to use your reaction.", - "Also, when you use your {@subclassFeature Exalted Personage|Cleric||Transcendence|BDPC|1|BDPC|Exalted Personage feature}, you can grant its effect to up to four creatures you can see within 30 feet of you. You can choose the same or different ability scores for each creature targeted. In order for you to gain the feature's effect, you must target yourself as one of the four creatures." + "Starting at 18th level, you have become one with the fiery powers you control, allowing you to harness some of them at-will. You gain the following benefits while you are conscious.", + { + "type": "list", + "items": [ + "As a bonus action, you can begin propelling yourself through the air with flames. Until the end of the turn, you have a flying speed equal to your walking speed.", + "At the end of each of your turns, you can release a wave of fire that deals {@damage 2d4} fire damage to each creature of your choice within 5 feet of you." + ] + } ] }, { - "name": "Circle of Divinity", + "name": "Way of the Eternal Spirit", "source": "BDPC", - "page": 17, - "className": "Druid", + "page": 21, + "className": "Monk", "classSource": "PHB", - "subclassShortName": "Divinity", + "subclassShortName": "Eternal Spirit", "subclassSource": "BDPC", - "level": 2, + "level": 3, "entries": [ - "Druids who are members of the Circle of Divinity hail from regions within or with ties to the upper planes. Many deities and celestials act as guardians of the natural world, and druids of this sect act as their divine hands. Granted power by the celestials they've allied themselves with, the bestial forms of these druids take a divine appearance and abilities to match. Capable of casting spells even while wild shaped, these druids use their divine powers to guard the most sacred lands of the world.", - { - "type": "refSubclassFeature", - "subclassFeature": "Celestial Blessing|Druid||Divinity|BDPC|2|BDPC" - }, + "Monks of the Way of the Eternal Spirit learn to channel the energy of the positive plane, using the powers that it grants to defend their allies and come to the aid of those that need it most. Unlike the monks of most monastic traditions, monks of the way of the eternal spirit don't typically live in monasteries or cloisters. Monks that follow this tradition are wanderers that travel through the lands, and sometimes even across planes, as they train and lend their aid to those they encounter. It is common for these monks to travel in small groups, where a single master leads and teaches one to three students.", + "Monks of this tradition are often easily identifiable by the intricate, magical tattoos that they adorn their bodies with. These tattoos are thought to improve their connection to the positive plane, so that they can more easily channel its energy. When a monk of this tradition harnesses their ki, their tattoos can change color or even begin to glow.", { "type": "refSubclassFeature", - "subclassFeature": "Divine Emissary|Druid||Divinity|BDPC|2|BDPC" + "subclassFeature": "Bonus Proficiencies|Monk||Eternal Spirit|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Divine Emissary Spells|Druid||Divinity|BDPC|2|BDPC" + "subclassFeature": "Radiant Guardian|Monk||Eternal Spirit|BDPC|3|BDPC" } ] }, { - "name": "Celestial Blessing", + "name": "Bonus Proficiencies", "source": "BDPC", - "page": 17, - "className": "Druid", + "page": 21, + "className": "Monk", "classSource": "PHB", - "subclassShortName": "Divinity", + "subclassShortName": "Eternal Spirit", "subclassSource": "BDPC", - "level": 2, - "languageProficiencies": [ + "level": 3, + "skillProficiencies": [ { - "celestial": true + "medicine": true + } + ], + "toolProficiencies": [ + { + "herbalism kit": true } ], "header": 1, "entries": [ - "When you choose this circle at 2nd level, you learn how to speak, read, and write {@language Celestial}, and you learn one cantrip from the cleric spell list." + "When you choose this tradition at 3rd level, you gain proficiency in the {@skill Medicine} skill if you don't already have it. You also gain proficiency in the {@item herbalism kit|PHB} if you don't already have it." ] }, { - "name": "Divine Emissary", + "name": "Radiant Guardian", "source": "BDPC", - "page": 17, - "className": "Druid", + "page": 21, + "className": "Monk", "classSource": "PHB", - "subclassShortName": "Divinity", + "subclassShortName": "Eternal Spirit", "subclassSource": "BDPC", - "level": 2, + "level": 3, "header": 1, "entries": [ - "Also at 2nd level, you gain the ability to use {@classFeature Wild Shape|Druid||2} on your turn as a bonus action, rather than as an action. When you use your {@classFeature Wild Shape|Druid||2}, you can have the beast you transform into take on some celestial traits, as described below:", + "Also at 3rd level, you can manipulate your ki to come to the defense of your allies. You gain the following options:", { "type": "list", - "page": 17, + "page": 21, "items": [ - "Your type becomes celestial, rather than beast.", - "You can speak, but only in {@language Celestial}.", - "The form's hit points are increased by 3 for each level you have in this class.", - "You can cast any cantrips you know.", - "You can cast certain spells based on the form you choose. See your {@subclassFeature Divine Emissary Spells|Druid||Divinity|BDPC|2|BDPC|Divine Emissary Spells feature} for details. Until the end of your next long rest after using this feature, you can only gain the benefits of this bullet point again if you transform into a beast of the same category as before." + "As a bonus action, you can cause a creature you can see within 30 feet of you to gain temporary hit points equal to a roll of your Martial Arts die. When you use this option, you can choose to spend up to 2 ki to increase the number of temporary hit points gained by one Martial Arts die per ki point spent. These temporary hit points last until the end of your next turn.", + { + "type": "entries", + "page": 21, + "entries": [ + "When another creature within 30 feet of you takes damage, you can use your reaction and spend 1 ki point to disappear in a flash of light. You teleport to an unoccupied location within 5 feet of that creature, and grant it resistance to the triggering instance of damage. When you do so, you take damage equal to the damage that creature takes.", + "When you use this option, you can choose to spend 2 ki points, rather than 1. If you do so, you don't take damage equal to the damage the creature takes.", + "If you are within 5 feet of your target when you use this option, you can choose to not teleport. In that case, the total ki cost for this option decreases by 1, to a minimum of 0." + ] + } ] - }, - "These benefits last for the duration of your {@classFeature Wild Shape|Druid||2}." + } ] }, { - "name": "Divine Emissary Spells", + "name": "Restoring Spirit", "source": "BDPC", - "page": 17, - "className": "Druid", + "page": 21, + "className": "Monk", "classSource": "PHB", - "subclassShortName": "Divinity", + "subclassShortName": "Eternal Spirit", "subclassSource": "BDPC", - "level": 2, - "header": 1, + "level": 6, + "header": 2, "entries": [ - "Your {@subclassFeature Divine Emissary|Druid||Divinity|BDPC|2|BDPC|Divine Emissary feature} allows you to cast certain spells based on the form you choose. When you transform, note which of the categories shown in the tables {@homebrew below|on the right} best fit the beast you transformed into. A large number of examples for each category are shown for your convenience.", - "You can cast any spell listed in that table if you have reached the required druid level for it. Until you gain the {@classFeature Beast Spells|Druid||18} feature at 18th level, these are the only spells you can cast while wild shaped. If you gain access to a spell that isn't on the druid spell list, the spell is nonetheless a druid spell for you.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Avian Spells", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Caniform Spells", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Feline, Primate, and Rodent Spells", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Insect and Arachnid Spells", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Marine and Amphibian Spells", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Reptile and Dinosaur Spells", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Ungulate Spells", - "page": 17, - "collapsed": true - } + "Beginning at 6th level, tapping into the magic of ki mends your wounds. Whenever you spend ki, you regain hit points equal to the number of ki points you spend.", + "When you regain hit points in this way, you can choose to regain additional hit points equal to half your monk level. Once you do so, you can't do so again until you finish a long rest." ] }, { - "name": "Heavenly Bond", + "name": "Enduring Body", "source": "BDPC", - "page": 17, - "className": "Druid", + "page": 21, + "className": "Monk", "classSource": "PHB", - "subclassShortName": "Divinity", + "subclassShortName": "Eternal Spirit", "subclassSource": "BDPC", - "level": 6, + "level": 11, "header": 2, "entries": [ - "At 6th level, you learn an additional cantrip from the cleric spell list. Also, your connection to the divine grants you protection against unholy creatures. You can't be {@condition charmed}, {@condition frightened}, or possessed by fiends or undead." + "At 11th level, the positive energy that runs through your body causes you to age more slowly. For every 10 years that pass, your body only ages 1 year.", + "You can also harness this energy to help your body brush off attacks. As a bonus action, you can spend up to 3 ki points to increase the effectiveness of your unarmored defense. For the next minute, your AC equals 10 + your Dexterity modifier + your Wisdom modifier + the number of ki points spent, as long as you are wearing no armor and not wielding a shield." ] }, { - "name": "Many-Faced", + "name": "Spiritual Defender", "source": "BDPC", - "page": 17, - "className": "Druid", + "page": 21, + "className": "Monk", "classSource": "PHB", - "subclassShortName": "Divinity", + "subclassShortName": "Eternal Spirit", "subclassSource": "BDPC", - "level": 10, + "level": 17, "header": 2, "entries": [ - "Beginning at 10th level, you can gain the full benefits of your {@subclassFeature Divine Emissary|Druid||Divinity|BDPC|2|BDPC|Divine Emissary feature} whenever you use your {@classFeature Wild Shape|Druid||2}, even if you transform into a beast of a different category." + "At 17th level, you gain the ability to commune with those you meet, and come to their defense in their time of need. You can, for 1 minute, touch your palm to the chest of a willing creature that speaks at least one language to grant them your protection. As long as that creature is under your protection, you know the distance and direction to its location, and you can sense its current emotional state and whenever it takes any damage. You can have up to six creatures under your protection at any one time, and a creature remains under your protection until you choose to end it (no action required), or until the creature is ever on a different plane of existence than you.", + "As an action, you can spend 10 ki points to teleport yourself and up to eight willing creatures of your choice within 10 feet of you to the location of one of the creatures under your protection. You and the creatures you transport with you appear in unoccupied locations within 60 feet of the targeted creature.", + "Once you teleport in this way, you can't teleport to a target more than 5 miles away from you until you finish a long rest." ] }, { - "name": "Archon of Nature", + "name": "Oath of Cinders", "source": "BDPC", - "page": 17, - "className": "Druid", + "page": 62, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Divinity", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "level": 14, - "header": 2, + "level": 3, "entries": [ - "At 14th level, you can use your {@classFeature Wild Shape|Druid||2} to transform into a beast with a challenge rating as high as 2, allowing you to go beyond the Max CR stated in the Beast Shapes table. Also, you have advantage on any Constitution saving throws you make to maintain {@status concentration} on a spell while Wild Shaped." + "{@note The {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Fervor|Fervor|BDPC}. I chose to reflavor and rename this paladin oath, as it didn't feel like a well-flavored oath that someone would take, and was more like a bundle of fire-themed mechanics.}", + "The Oath of Cinders was first taken in an age long past, not long after the time man first harnessed the power of fire. The paladins that take this oath are sometimes called pyre knights, red knights, or ashen knights, as their oath grants them command over the element of fire. They are known for their limitless bravery and unwillingness to back down from a losing fight, as they attempt to keep the flame of hope alive no matter the circumstances. Many paladins that take this oath are revolutionaries, fighting against tyranny and protecting the oppressed.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of Cinders|Paladin||Cinders (Retired)|BDPC|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Cinders (Retired)|BDPC|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Cinders (Retired)|BDPC|3" + } ] }, { - "name": "Circle of Flames", + "name": "Channel Divinity", "source": "BDPC", - "page": 17, - "className": "Druid", + "page": 62, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Flames (Retired)", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "level": 2, + "level": 3, + "header": 1, "entries": [ - "{@note This subclass does not appear in the {@book retired subclasses appendix|BDPC|4} and does not appear to have a clear update pathway to a current subclass. It has been retained in this file for any users of the subclass but is not currently in print.}", - "Druids of the Circle of Flames recognize fire's integral role in the natural world\u2014they see it not only as a force of destruction, but as a force of rebirth, and ultimately of life. Throughout many environments, wildfires are merely a tool of nature that allow plants and animals to thrive. These druids seek to control and manipulate wildfires, allowing them to run their course without encroaching on civilization. Their order gathers in the burnt out remnants of forest fires, where they discuss their dealings and sow the first seeds of new growth within the charred soils.", - "These druids also devout much of their time to studying the most ancient forms of fire magic, created by creatures of primordial fire and those connected to the Elemental Plane of Fire. Through their study, they learn an array of fire-based magics, and gain the ability to infuse their wild shapes with the destructive power of fire.", - "Members of this circle become adventurers in their search knowledge, as they travel far and wide in search of ancient tomes and primordial beings, so that they might gain a deeper understanding of fire magic and the beings that created it. They also might seek to punish those that abuse and misuse fire\u2014pyromaniacs are not welcome among their kin, and cannot be allowed to bring unbalance to the natural world.", - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Cantrip|Druid||Flames (Retired)|BDPC|2|BDPC" - }, + "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", { "type": "refSubclassFeature", - "subclassFeature": "Primordial Shift|Druid||Flames (Retired)|BDPC|2|BDPC" + "subclassFeature": "Channel Divinity: Branding Blade|Paladin||Cinders (Retired)|BDPC|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Circle Spells|Druid||Flames (Retired)|BDPC|2|BDPC" + "subclassFeature": "Channel Divinity: From the Embers|Paladin||Cinders (Retired)|BDPC|3" } ] }, { - "name": "Bonus Cantrip", + "name": "Channel Divinity: Branding Blade", "source": "BDPC", - "page": 17, - "className": "Druid", + "page": 62, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Flames (Retired)", + "subclassShortName": "Cinders (Retired)", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "As a bonus action, you transform a melee weapon you're holding into a flaming weapon, using your Channel Divinity. For 1 minute, the weapon's damage type becomes fire, and it emits bright light in a 10-foot radius and dim light 10 feet beyond that. Also, the fire damage dealt by this weapon ignores fire resistance if its target is a fiend or undead. Whenever you hit a creature with this weapon, that creature becomes branded until the end of your next turn. If a branded creature attacks a creature other than you, the brand flares, dealing {@damage 1d8} fire damage to it. Also, if the branded target is a fiend or undead, its speed is halved and it can't take reactions for as long as the brand lasts." + ] + }, + { + "name": "Channel Divinity: From the Embers", + "source": "BDPC", + "page": 62, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "level": 2, + "level": 3, "header": 1, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "When you choose this circle at 2nd level, you learn either the {@spell create bonfire} cantrip or the {@spell fire bolt} cantrip (your choice). The spell you choose is a druid spell for you." + "When a creature within 30 feet of you dies, you can use your reaction and your Channel Divinity to cause its body to burn away into ash. When you do so, some of the burnt embers fly back to you and imbue you with power. For 1 minute, you have resistance to fire damage and gain temporary hit points equal to your Charisma modifier at the start of each of your turns.", + "Starting at 7th level, you instead gain immunity to fire damage for the duration." ] }, { - "name": "Circle Spells", + "name": "Oath Spells", "source": "BDPC", - "page": 17, - "className": "Druid", + "page": 62, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Flames (Retired)", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "level": 2, + "level": 3, "header": 1, "entries": [ - "Your connection to fire infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to your circle spells.", - "Once you gain access to a circle spell, you'll always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.", + "You gain oath spells at the paladin levels listed.", { "type": "statblock", "tag": "table", "source": "BDPC", - "name": "Circle of Flames Spells", - "page": 17 + "name": "Oath of Cinders Spells", + "page": 62 } ] }, { - "name": "Primordial Shift", + "name": "Tenets of Cinders", "source": "BDPC", - "page": 17, - "className": "Druid", + "page": 62, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Flames (Retired)", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "level": 2, + "level": 3, "header": 1, "entries": [ - "Also at 2nd level, you learn how to speak, read, and write Ignan and Primordial.", - "Additionally, you learn to infuse your wild shape with primordial fire. When you use your Wild Shape, you can choose to expend two uses of the feature, rather than one. When you do so, your Wild Shape becomes empowered in the following ways:", + "The tenets of the Oath of Cinders inspire a paladin to always take action and never back down in the face of evil.", { - "type": "list", - "items": [ - "You gain resistance to fire damage.", - "You can speak Ignan and Primordial, regardless of your form's speaking limitations.", - "You gain temporary hit points equal to the hit point maximum of your Wild Shape form. These temporary hit points last for the duration of your Wild Shape.", - "You can cast certain spells during this Wild Shape: the bonus cantrip you gained from this subclass, and the circle spells you gain from subsequent levels in this class." + "type": "entries", + "name": "Fan the Flames", + "entries": [ + "A flame left unattended will surely go out. By leading through example and never backing down, you can keep your ideals and hopes alive." + ] + }, + { + "type": "entries", + "name": "Rekindle the Flame", + "entries": [ + "A flame that once burned can burn again. When hope starts to dwindle, be the one that reignites it." + ] + }, + { + "type": "entries", + "name": "Be the First Spark", + "entries": [ + "A powerful flame can be born from a single spark. In the face of evil and tyranny, be the first to rise against it and bring change." ] } ] }, { - "name": "Wildfire", + "name": "Aura of Flames", "source": "BDPC", - "page": 17, - "className": "Druid", + "page": 62, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Flames (Retired)", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "level": 6, + "level": 7, "header": 2, "entries": [ - "At 6th level, you can quickly cast your circle spells as you shift into a bestial form. When you use your action to transform into your Wild Shape and use your Primordial Shift feature, you can use your bonus action to cast one of your circle spells that normally has a casting time of 1 action." + "Beginning at 7th level, you can choose to emit an aura of flames while you're not {@condition incapacitated}. The aura extends 10 feet from you in every direction, but not through total cover. Friendly creatures within the aura gain resistance to fire damage.", + "Flames flit along the edge of this aura, punishing enemies that attempt to leave it. Whenever a hostile creature willingly leaves the aura, it takes fire damage equal to your paladin level.", + "You can activate and deactivate this aura as a bonus action.", + "Starting at 18th level, you can also use your bonus action to increase this aura's range to 30 feet, or reduce it back to 10 feet." ] }, { - "name": "Life from Ash", + "name": "Soul of Ash and Flame", "source": "BDPC", - "page": 17, - "className": "Druid", + "page": 62, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Flames (Retired)", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "level": 10, + "level": 15, "header": 2, "entries": [ - "At 10th level, after you cast a spell of 1st level or higher that deals fire damage, magical ashes swirl around you in a 10-foot radius area centered on you for the next minute. The area travels with you, and it is {@quickref difficult terrain||3} for hostile creatures. As a bonus action, you can expend a spell slot to have the ashes dissipate into healing energy, causing the area to return to normal. One creature within the area regains hit points equal to your Wisdom modifier plus {@dice 1d10} hit points per level of the spell slot expended." + "At 15th level, both of your Channel Divinity options are improved. When you use Branding Blade, the damage of the brand is increased to {@damage 1d12}, and when you use From the Embers, the number of temporary hit points you gain each turn is increased by 5. Also, while either Channel Divinity is active your {@classFeature Lay on Hands|Paladin||1|Lay on Hands feature} gains a range of 30 feet." ] }, { - "name": "Master of Primordial Flame", + "name": "Lord of Cinder", "source": "BDPC", - "page": 17, - "className": "Druid", + "page": 62, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Flames (Retired)", + "subclassShortName": "Cinders (Retired)", "subclassSource": "BDPC", - "level": 14, + "level": 20, "header": 2, "entries": [ - "At 14th level, you gain the benefits of your Primordial Shift whenever you use your Wild Shape, meaning you no longer need to expend two uses of your Wild Shape to use that feature.", - "Also, you gain the following additional bonuses while you are using your Wild Shape:", + "At 20th level, you can take the form of an elemental knight of primordial fire. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:", { "type": "list", "items": [ - "The number of temporary hit points you gain is increased to double the hit point maximum of your Wild Shape form.", - "When you roll damage for the circle spells or bonus cantrips gained from this subclass, you can reroll up to four of the damage dice. You must use the new rolls." + "Hostile creatures within 10 feet of you that have resistance to fire damage lose that resistance. Creatures within the area that have immunity to fire damage lose that immunity and instead take half damage from fire damage.", + "Once during the duration, you can use one of your Channel Divinity options without needing to spend a use of your Channel Divinity. This does not allow you to combine the effects of the same Channel Divinity if its used multiple times.", + "When you use your Divine Smite, it deals fire damage to its target, rather than radiant damage. Also, each creature of your choice within 5 feet of the target, other than the target, must succeed on a Dexterity saving throw against your paladin spell save DC or take fire damage equal to the damage dealt by your smite (not including any bonus damage dealt from a critical strike or vulnerability, or other damage increasing effects)." ] + }, + "Once you use this feature, you can't use it again until you finish a long rest." + ] + }, + { + "name": "Oath of Fervor", + "source": "BDPC", + "page": 22, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Fervor", + "subclassSource": "BDPC", + "level": 3, + "entries": [ + "The Oath of Fervor calls to paladins that are driven by fiery ideals from which they would never back down. Sometimes called red knights, phoenix knights, or simply zealots, these paladins hold no one set of goals\u2014their oath dictates the way that they strive towards their goals, rather prescribing what those goals should be. As such, the paladins of this oath may be of any alignment, and could hold many opposing ideals. Their consistency is in their impulsiveness, which hurts them as often as it helps.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of Fervor|Paladin||Fervor|BDPC|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Fervor|BDPC|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Fervor|BDPC|3" } ] }, { - "name": "Circle of the Sun", + "name": "Channel Divinity", "source": "BDPC", - "page": 18, - "className": "Druid", + "page": 22, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Sun", + "subclassShortName": "Fervor", "subclassSource": "BDPC", - "level": 2, + "level": 3, + "header": 1, "entries": [ - "The Circle of the Sun is an ancient offshoot of the {@class Druid|PHB|Circle of the Shepherd|Shepherd|XGE} that looks beyond the material plane, and seeks to draw upon and defend the entire multiverse. Both of these circles commune with the spirits of nature, but the Circle of the Sun generally calls upon elemental and celestial spirits, rather than the spirits of beasts and fey.", - "These elemental and celestial spirits are drawn directly from the Elemental Plane of Fire and from the upper planes, respectively, and willingly ally themselves with these druids in order to achieve the common goal of ridding the multiverse of evil. Members of this circle tend to be more proactive than other druids\u2014they aren't afraid to leave the wilderness they call home and go on vast journeys to achieve their goals.", + "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", { "type": "refSubclassFeature", - "subclassFeature": "Circle Spells|Druid||Sun|BDPC|2|BDPC" + "subclassFeature": "Channel Divinity: Cleansing Flame|Paladin||Fervor|BDPC|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Spiritcaller|Druid||Sun|BDPC|2|BDPC" + "subclassFeature": "Channel Divinity: Fervent Blade|Paladin||Fervor|BDPC|3" } ] }, { - "name": "Circle Spells", + "name": "Channel Divinity: Cleansing Flame", "source": "BDPC", - "page": 18, - "className": "Druid", + "page": 22, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Sun", + "subclassShortName": "Fervor", "subclassSource": "BDPC", - "level": 2, + "level": 3, "header": 1, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "Your connections to various elemental and celestial spirits grant you access to certain spells. At 2nd level, you learn the {@spell word of radiance|XGE} cantrip. At 2nd, 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Spiritcaller Spells table.", - "Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that isn't on the druid spell list, the spell is nonetheless a druid spell for you.", + "As an action, you present your {@item holy symbol|PHB} and speak a prayer against fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Constitution saving throw. A target takes fire damage equal to your paladin level on a failed save, or half as much damage on a successful one. This damage ignores fire resistance. Also on a failed save, a target becomes {@condition incapacitated} by a burning pain for 1 minute. The {@condition incapacitated} creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Channel Divinity: Fervent Blade", + "source": "BDPC", + "page": 22, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Fervor", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "As a bonus action, you imbue a melee weapon you're holding with magical energy, using your Channel Divinity. For 1 minute, the weapon's damage type becomes fire, lightning, or radiant (your choice), and it emits bright light in a 10-foot radius and dim light 10 feet beyond that.", + "Whenever you hit a creature with this weapon, that creature suffers an effect based on the damage type you chose. If you chose fire, you can roll your damage roll twice and take the higher of the two rolls. If you chose lightning, the target can't take reactions until the start of your next turn. If you chose radiant, the target sheds dim light in a 5-foot radius and can't benefit from {@condition invisible|PHB|invisibility} until the start of your next turn." + ] + }, + { + "name": "Oath Spells", + "source": "BDPC", + "page": 22, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Fervor", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "entries": [ + "You gain oath spells at the paladin levels listed.", { "type": "statblock", "tag": "table", "source": "BDPC", - "name": "Circle of the Sun Spells", - "page": 18 + "name": "Oath of Fervor Spells", + "page": 22 } ] }, { - "name": "Spiritcaller", + "name": "Tenets of Fervor", "source": "BDPC", - "page": 18, - "className": "Druid", + "page": 22, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Sun", + "subclassShortName": "Fervor", "subclassSource": "BDPC", - "level": 2, + "level": 3, "header": 1, "entries": [ - "When you choose this circle at 2nd level, you gain the ability to channel magical energy to form tiny creatures that follow your commands. As a bonus action on your turn, you can expend a use of your {@classFeature Wild Shape|Druid||2} feature to awaken the magical energy within you, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class.", - "This feature lasts for 10 minutes, until you lose all these temporary hit points, or until you use your {@classFeature Wild Shape|Druid||2} again. As part of the bonus action used to enter this form, and as a bonus action on each turn thereafter for as long as this feature lasts, you can summon up to two spirits in unoccupied spaces that you can see within 30 feet of you. Each spirit takes the form of a {@filter Tiny CR 0 beast without a flying or swimming speed|bestiary|source=|Challenge Rating=[&0]|type=beast|miscellaneous=|size=t|speed type=!fly;!swim}, and it lasts for the duration of this feature. A spirit has the same statistics as the beast it resembles, but its type is celestial or elemental (your choice), it cannot take actions other than the {@action Dodge}, {@action Dash}, {@action Disengage}, and {@action Hide} actions, it's visibly magical, and it gives off dim light to a range of 5 feet. You can dismiss a spirit at any time (no action required). You can have no more than six spirits active at once, to summon more you must first choose spirits to dismiss.", - "The spirits act on your turn, and move and take actions as you telepathically command them (no action required). This telepathy has a maximum range of 120 feet. Additionally, as an action, you can see through a spirit's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the spirit has. During this time, you are {@condition deafened|PHB|deaf} and {@condition blinded|PHB|blind} with regard to your own senses.", - "Lastly, you can cast druid spells as though you were in the space of any spirit you can telepathically communicate with. If you cast a druid spell with a range of self, you can have the spell treat the spirit as if it were you for as long as the spirit remains. For example, if you cast {@spell spirit guardians|PHB} on one of your spirits, the area would follow the spirit. If the spirit disappears before the spell ends, the area would follow you for the remaining duration.", - "Starting at 4th level, your spirits can take {@filter forms with swimming speeds|bestiary|source=|Challenge Rating=[&0]|type=beast|miscellaneous=|size=t|speed type=!fly}, and at 8th level, they can take {@filter forms with flying speeds|bestiary|source=|Challenge Rating=[&0]|type=beast|miscellaneous=|size=t}." + "The tenets of the Oath of Fervor inspire a paladin to always take action and never back down.", + { + "type": "entries", + "name": "Aggression", + "entries": [ + "Hesitation is weakness. Act quickly and with purpose, for many opportunities last but a moment." + ] + }, + { + "type": "entries", + "name": "Passion", + "entries": [ + "Do not give up on the things you are passionate about, no matter what stands in your way." + ] + }, + { + "type": "entries", + "name": "Rebirth", + "entries": [ + "Do not fear death, for fate is on your side. Trust that your companions will bring you back from the dead, and promise to do the same for them." + ] + } ] }, { - "name": "Protective Spirits", + "name": "Aura of Rebirth", "source": "BDPC", - "page": 18, - "className": "Druid", + "page": 22, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Sun", + "subclassShortName": "Fervor", "subclassSource": "BDPC", - "level": 6, + "level": 7, "header": 2, "entries": [ - "Starting at 6th level, whenever a creature within 5 feet of one of the spirits conjured by your Spiritcaller feature takes damage, you can use your reaction to have the spirit protect that creature. The spirit is dismissed, and you take that damage, instead of that creature taking it. This feature doesn't transfer any other effects that might accompany the damage, and this damage can't be reduced in any way.", - "Additionally, you can use a bonus action on each of your turns to allow one of your spirits to take the {@action Help} action." + "Starting at 7th level, you emanate an aura that helps others return from the brink of death. Friendly creatures within 10 feet of you gain advantage on death saving throws while you are conscious.", + "Additionally, corpses and other remains within 10 feet of you are protected from decay and can't become undead while you are conscious. This also effectively extends the time limit on raising creatures from the dead, since time spent within the aura doesn't count against the time limit of spells such as {@spell raise dead}.", + "At 18th level, the range of this aura increases to 30 feet." ] }, { - "name": "Transient Light", + "name": "Inner Flame", "source": "BDPC", - "page": 18, - "className": "Druid", + "page": 22, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Sun", + "subclassShortName": "Fervor", "subclassSource": "BDPC", - "level": 10, + "level": 15, + "resist": [ + "fire" + ], "header": 2, "entries": [ - "Starting at 10th level, you can use your action to transform your body into a mote of sunlight until the end of the turn. While you're in this form, you gain a flying speed equal to twice your walking speed, and your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}. If your {@subclassFeature Spiritcaller|Druid||Sun|BDPC|2|BDPC|Spiritcaller feature} is active, you can allow any number of your conjured spirits to fly up to 30 feet without provoking {@action opportunity attack|PHB|opportunity attacks} as part of the same action." + "At 15th level, the fiery spirit within you refuses to go out. You gain resistance to fire damage, advantage on death saving throws, and any spell that has the sole effect of restoring you to life (but not undeath) doesn't need material components to be cast on you." ] }, { - "name": "Primordial Body", + "name": "Zealous Champion", "source": "BDPC", - "page": 18, - "className": "Druid", + "page": 22, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Sun", + "subclassShortName": "Fervor", "subclassSource": "BDPC", - "level": 14, - "resist": [ - "radiant", - "fire" - ], + "level": 20, "header": 2, "entries": [ - "At 14th level, your body becomes imbued with magic, and your senses are enhanced. You gain resistance to radiant damage and fire damage, and you gain the ability to cast {@spell detect evil and good} at-will, without expending a spell slot." + "Starting at 20th level, you can use your action to invigorate yourself, granting you the following benefits for 1 minute:", + { + "type": "list", + "items": [ + "Your speed is increased by 10 feet.", + "You regain 5 hit points at the start of each of your turns.", + "When you use your Divine Smite, you can choose for it to deal fire or lightning damage, rather than radiant damage. If you choose fire, the damage dice of the smite become {@dice d12|d12s}, rather than {@dice d8|d8s}. If you choose lightning, a bolt jumps to another target you can see within 15 feet of the creature you smited. That creature must make a Dexterity saving throw, taking the full smite damage on a failed save, or half as much damage on a successful one. If you choose radiant, you gain {@dice 2d4} temporary hit points, plus {@dice 1d4} temporary hit points for each slot level of the smite above 1st." + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Devout", + "name": "Oath of Radiance", "source": "BDPC", - "page": 19, - "className": "Fighter", + "page": 63, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Devout", + "subclassShortName": "Radiance (Retired)", "subclassSource": "BDPC", "level": 3, "entries": [ - "An archetypical Devout bears a distinct resemblance to paladins and clerics, particularly in the way they present themselves. While they lack the divine magic offered by these classes, their divine fervor is far from lacking. A Devout fights for their deity, commonly acting as crusaders or, less commonly, inquisitors of the faith. These fighters come from all walks of life, united by their zealotry and unbreakable faith. In their training, they become capable combatants, devoted friends, and learned scholars of their faith. A Devout's way of life is arduous\u2014they are always fighting for something, whether it be for their god, their companions, or simply for a moral cause.", + "{@note The {@class Paladin|PHB|Oath of Radiance|Radiance (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Truth|Truth|BDPC}. Like the {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC}, this subclass was renamed and reflavored in order to make it feel more like a real paladin oath vs a bundle of light-themed mechanics.}", + "The Oath of Radiance is almost as old as the sun that it follows, and has remained a steady force of good over the ages. Often called sun warriors or shining knights, paladins that take this oath seek to bring light and knowledge to even the darkest areas of the world. Some of them adorn their armor with dazzling inlaid glass and brilliantly bright metals, so that they can reflect the sun's glory and become physical beacons on the battlefield. They also might wear images of the sun or stars\u2014the holy lights that bring life and knowledge to this world, and reveal all that is hidden by shadows and darkness. Like a star in the night, a paladin of the Oath of Radiance seeks to be a light of truth in the dark.", { "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiency|Fighter||Devout|BDPC|3|BDPC" + "subclassFeature": "Tenents of Radiance|Paladin||Radiance (Retired)|BDPC|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Zealot's Devotion|Fighter||Devout|BDPC|3|BDPC" + "subclassFeature": "Oath Spells|Paladin||Radiance (Retired)|BDPC|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Radiance (Retired)|BDPC|3" } ] }, { - "name": "Bonus Proficiency", + "name": "Channel Divinity", "source": "BDPC", - "page": 19, - "className": "Fighter", + "page": 63, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Devout", + "subclassShortName": "Radiance (Retired)", "subclassSource": "BDPC", "level": 3, - "skillProficiencies": [ + "header": 1, + "entries": [ + "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", { - "religion": true + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Blinding Intervention|Paladin||Radiance (Retired)|BDPC|3" }, { - "any": 1 + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Divine Sunlight|Paladin||Radiance (Retired)|BDPC|3" } - ], + ] + }, + { + "name": "Channel Divinity: Blinding Intervention", + "source": "BDPC", + "page": 63, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Radiance (Retired)", + "subclassSource": "BDPC", + "level": 3, "header": 1, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "At 3rd level, you gain proficiency in the {@skill Religion} skill. If you already have this proficiency, you instead gain proficiency in another skill of your choice." + "As an action, you can use your Channel Divinity to teleport to an unoccupied location within 5 feet of a creature you can see within 30 feet of you. That creature must succeed on a Constitution saving throw or become {@condition blinded} for up to 1 minute. The creature can repeat this save at the end of each of its turns, ending the effect on a success. Also, other creatures of your choice within 5 feet of you after you teleport must also make Constitution saving throws. On a failed save, a creature has disadvantage on attack rolls until the start of your next turn." ] }, { - "name": "Zealot's Devotion", + "name": "Channel Divinity: Divine Sunlight", "source": "BDPC", - "page": 19, - "className": "Fighter", + "page": 63, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Devout", + "subclassShortName": "Radiance (Retired)", "subclassSource": "BDPC", "level": 3, "header": 1, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "At 3rd level, you can devote yourself to a cause. This devotion is represented by your zealotry die, which starts as a {@dice d6} and increases in size as you level. It becomes a {@dice d8} at 7th level, a {@dice d10} at 10th level, and a {@dice d12} at 15th level. Starting at 18th level, you roll your zealotry die twice and take the higher of the two rolls.", - "As a bonus action, you can devote yourself towards either defender of kin or slayer of foes, which are described below. Both choices use your zealotry die as part of their effects, and your choice lasts until you choose a different one or are {@condition incapacitated}.", + "You can use your Channel Divinity to exude an aura of light. As an action, you can cause your body to emit bright light in a 10-foot radius and dim light 10 feet beyond that for 1 minute. This light is sunlight, and it reveals the true form of shapechangers and creatures altered through magic. Additionally, magical darkness does not function within the area of bright light. Also, fey, fiends, and undead within the bright light have disadvantage on attack rolls against creatures other than you. Once you reach 7th level, the radius of the bright light increases to 20 feet, with dim light extending 20 feet beyond that." + ] + }, + { + "name": "Oath Spells", + "source": "BDPC", + "page": 63, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Radiance (Retired)", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "entries": [ + "You gain oath spells at the paladin levels listed.", { - "type": "options", + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Oath of Radiance Spells", + "page": 63 + } + ] + }, + { + "name": "Tenents of Radiance", + "source": "BDPC", + "page": 63, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Radiance (Retired)", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "entries": [ + "Though those that take this oath do so for an array of reasons, they generally all follow these core tenets:", + { + "type": "entries", + "name": "Truth", "entries": [ - { - "type": "entries", - "name": "Defender of Kin", - "page": 19, - "entries": [ - "You devote yourself towards defending your allies. While this feature lasts, you can use your bonus action to rally a creature other than you that is within 5 feet of you. You roll your zealotry die, and the targeted creature gains temporary hit points equal to the number rolled. These temporary hit points last until the start of your next turn." - ] - }, - { - "type": "entries", - "name": "Slayer of Foes", - "page": 19, - "entries": [ - "You devote yourself towards slaying your enemies. If you hit a creature with an attack while this feature lasts, you can use your bonus action to empower that attack. You roll your zealotry die, and add it to the attack's damage roll" - ] - } + "Like a light in the dark, you must reveal the truth when it is shrouded in mystery." + ] + }, + { + "type": "entries", + "name": "Leadership", + "entries": [ + "You must become a beacon of light that everyone else follows, and lead others along the right path." + ] + }, + { + "type": "entries", + "name": "Preservation", + "entries": [ + "Where the light glows strongest, you must be ready to stand in its defense." + ] + }, + { + "type": "entries", + "name": "Knowledge", + "entries": [ + "Those that are ignorant to the truth must be shown the light. Spread your knowledge to all those that would accept it." ] } ] }, { - "name": "Scholar of Evil and Good", + "name": "Aura of Light", "source": "BDPC", - "page": 19, - "className": "Fighter", + "page": 63, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Devout", + "subclassShortName": "Radiance (Retired)", "subclassSource": "BDPC", "level": 7, "header": 2, "entries": [ - "The creatures of evil and good\u2014aberrations, celestials, elementals, fey, fiends, and undead\u2014are intricately connected with the dealings of the gods. By 7th level, you have learned much about these creatures, granting you advantage on any Charisma checks you make while interacting with them, and allowing you to add your proficiency bonus to any Wisdom, Charisma, or Intelligence save imposed by one of these creatures if you don't add your proficiency to that save already." + "Starting at 7th level, you can choose to emit an aura of light while you're not {@condition incapacitated}. The aura extends 10 feet from you in every direction, but not through total cover, and its area is bright light. Dim light extends 10 feet beyond this, but the dim light is not considered part of the aura. You and friendly creatures within the aura have resistance to radiant and necrotic damage, and advantage on death saving throws.", + "You can activate and deactivate this aura as a bonus action. Starting at 18th level, you can also use your bonus action to increase this aura's range to 30 feet, or reduce it back to 10 feet. The dim light also changes by the same amount." ] }, { - "name": "Surge of Faith", + "name": "All-Seeing", "source": "BDPC", - "page": 19, - "className": "Fighter", + "page": 63, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Devout", + "subclassShortName": "Radiance (Retired)", "subclassSource": "BDPC", - "level": 10, + "level": 15, "header": 2, "entries": [ - "Starting at 10th level, using your {@classFeature Action surge|Fighter|PHB|2} also allows you to take an additional bonus action on your turn, and increases your speed by 15 feet until the end of the turn." + "Beginning at 15th level, you are always under the effects of a {@spell see invisibility} spell. Also, for you {@spell see invisibility} now has a range of 30 feet, rather than self, allowing you to grant its effects to another creature within range when you cast it." ] }, { - "name": "Endless Fervor", + "name": "Radiant Champion", "source": "BDPC", - "page": 19, - "className": "Fighter", + "page": 63, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Devout", + "subclassShortName": "Radiance (Retired)", "subclassSource": "BDPC", - "level": 15, + "level": 20, "header": 2, "entries": [ - "Beginning at 15th level, your {@subclassFeature Zealot's Devotion|Fighter||Devout|BDPC|3|BDPC|Zealot's Devotion feature} is improved. You gain a +1 bonus to your AC while defender of kin is active, and a +1 bonus to your weapon attack rolls while slayer of foes is active." + "At 20th level, you gain the ability to harness radiant energy and become a paragon of light. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:", + { + "type": "list", + "items": [ + "On your turn, you can spend your movement to teleport a distance equal to twice the movement you spend. You teleport to an unoccupied location that you can see.", + "When you hit a creature with an attack, it takes an additional {@damage 1d8} radiant damage and is basked in radiant energy until the start of your next turn. For the duration, the creature can't benefit from being {@condition invisible}, attacks made against it are made with advantage, and it emits dim light out to a range of 10 feet." + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Deus Ex Machina", + "name": "Oath of Truth", "source": "BDPC", - "page": 19, - "className": "Fighter", + "page": 23, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Devout", + "subclassShortName": "Truth", "subclassSource": "BDPC", - "level": 18, - "header": 2, + "level": 3, "entries": [ - "By 18th level, the gods have noticed your ceaseless devotion, and have taken interest in your fate. You have advantage on death saving throws, and you roll a {@dice d6} every time you finish a long rest. A roll of 6 means that your deity visited you in your dreams and truthfully answered one yes or no question of your choice." + "The Oath of Truth is sworn to the ideals of knowledge, integrity, and sincerity. Sometimes called seekers, paladins who swear this oath are often scholars that devote themselves to the pursuit of knowledge. These paladins are not content with merely knowing the truth, however\u2014they also devote themselves to upholding it. They refuse to utter lies or deceptions, and make it their duty to correct any falsehoods they come across.", + "Paladins that follow the Oath of Truth often adorn their armor and clothing with angelic images, including wings and halos, as they idealize the angelic ability to perfectly tell truth from lie. Images of eyes are also common, whether incorporated into their coat of arms or even tattooed upon their body.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenents of Truth|Paladin||Truth|BDPC|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Truth|BDPC|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Truth|BDPC|3" + } ] }, { - "name": "Ember Knight", + "name": "Channel Divinity", "source": "BDPC", - "page": 20, - "className": "Fighter", + "page": 23, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Ember Knight", + "subclassShortName": "Truth", "subclassSource": "BDPC", "level": 3, + "header": 1, "entries": [ - "An ember knight employs martial techniques combined with potent fire magic. While ember knights are often mistaken for the more common eldritch knights at first glance, the source of an ember knight's magic comes from within, rather than from the study of magic. In this way they are comparable to sorcerers. While the potential to become an ember knight might be within someone from birth, this potential typically doesn't manifest until that person has a few battles under their belt. This event is generally referred to as an ember knight's \"kindling,\" where they first begin to wield their fiery powers.", - "Once an ember knight \"kindles,\" their skills become a desired commodity. Their presence can inspire fear in their opponents, and awe in their onlookers, as their fiery weapons and arrays of burning embers sow death and destruction. Many become mercenaries, or even leaders of mercenary groups, and their services are often highly sought after. Anyone that employs an ember knight finds them to be worth their price.", + "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", { "type": "refSubclassFeature", - "subclassFeature": "Flameborn|Fighter||Ember Knight|BDPC|3|BDPC" + "subclassFeature": "Channel Divinity: Divine Perception|Paladin||Truth|BDPC|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Ember Magic|Fighter||Ember Knight|BDPC|3|BDPC" + "subclassFeature": "Channel Divinity: Truthseeker's Will|Paladin||Truth|BDPC|3" } ] }, { - "name": "Ember Magic", + "name": "Channel Divinity: Divine Perception", "source": "BDPC", - "page": 20, - "className": "Fighter", + "page": 23, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Ember Knight", + "subclassShortName": "Truth", "subclassSource": "BDPC", "level": 3, "header": 1, + "consumes": { + "name": "Channel Divinity" + }, "entries": [ - "Also at 3rd level, you can use a bonus action to allow fiery power to swell within you. When you activate this feature, and at the start of each of your turns for the next minute, you roll a {@dice d8}. This die increases to a {@dice d10} at 10th level and a {@dice d12} at 18th level. You conjure a number of embers equal to the number rolled. These embers float around you until they are spent or until they vanish at the start of your next turn.", - "You have two uses of this feature, and you regain all expended uses of it when you finish a long rest. You gain an additional use at 7th level and one more at 15th level.", - "The embers conjured by this feature can be spent to fuel the following abilities:", + "You can use your Channel Divinity to augment your senses. As a bonus action, you grant yourself a +5 bonus to Wisdom ({@skill Insight}) and Wisdom ({@skill Perception}) checks for the next 10 minutes." + ] + }, + { + "name": "Channel Divinity: Truthseeker's Will", + "source": "BDPC", + "page": 23, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Truth", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "consumes": { + "name": "Channel Divinity" + }, + "entries": [ + "As a bonus action, you can use your Channel Divinity to seek out your foes. For 1 minute, your speed is increased by 10 feet, and you gain {@sense darkvision} to a range of 60 feet if you don't already have it. If you already have {@sense darkvision}, its range instead increases by 30 feet. Also, each hostile creature within 60 feet of you must succeed on a Wisdom saving throw or become marked for the same duration. Fey, fiends, and undead have disadvantage on this saving throw.", + "If a marked creature is within the range of your {@sense darkvision}, you gain the following benefits against it:", { - "type": "entries", - "page": 20, - "entries": [ - { - "type": "entries", - "name": "Ember Strike", - "page": 20, - "entries": [ - "When you hit a creature with an attack, you can cause any number of your conjured embers to fly at the attack's target. The target takes 1 fire damage for each ember you spend." - ] - }, - { - "type": "entries", - "name": "Propelling Blasts", - "page": 20, - "entries": [ - "On your turn, you can spend any number of your conjured embers to propel yourself with blasts of fire (no action required). You can fly up to 5 feet for every ember spent." - ] - }, - { - "type": "entries", - "name": "Smoke Pillars", - "page": 20, - "entries": [ - "On your turn, you can spend any number of your conjured embers to create pillars of smoke (no action required). For each ember spent, you create a cloud of thick smoke that fills a 5-foot diameter, 10 foot high cylinder centered on a point you can see within 30 feet of you. The smoke heavily obscures its area, and lasts until the start of your next turn." - ] - } + "type": "list", + "page": 23, + "items": [ + "You can see the marked creature, even if it is {@condition invisible} or obscured in some way (such as being behind cover). If the creature is a shapechanger, you can see its true form.", + "Against the creature, your melee weapon attacks have a 30-foot increased reach, and their damage type becomes psychic if the target is outside of your normal reach. These attacks strike directly at the creature's mind without any projectile, and therefore ignore cover." ] } ] }, { - "name": "Flameborn", + "name": "Oath Spells", "source": "BDPC", - "page": 20, - "className": "Fighter", + "page": 23, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Ember Knight", + "subclassShortName": "Truth", "subclassSource": "BDPC", "level": 3, "header": 1, "entries": [ - "Starting at 3rd level, you can use a bonus action to imbue fire magic into a weapon you wield. Until the weapon leaves your possession or you end this feature using another bonus action, the weapon's damage type becomes fire damage and it sheds bright light in a 10-foot radius and dim light 10 feet beyond that.", - "Also, you gain {@sense darkvision} out to a range of 60 feet. If you already have {@sense darkvision}, its range instead increases by 60 feet. Your {@sense darkvision} is unusual: everything you see in darkness is in a shade of red." + "You gain oath spells at the paladin levels listed.", + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Oath of Truth Spells", + "page": 23 + } ] }, { - "name": "Swift Spark", + "name": "Tenents of Truth", "source": "BDPC", - "page": 20, - "className": "Fighter", + "page": 23, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Ember Knight", + "subclassShortName": "Truth", "subclassSource": "BDPC", - "level": 7, - "savingThrowProficiencies": [ + "level": 3, + "header": 1, + "entries": [ + "Though those that take this oath do so for an array of reasons, they generally all follow these core tenets:", { - "dex": true + "type": "entries", + "name": "Hone Your Knowledge", + "entries": [ + "As an arbiter of truth, you must have enough information to tell truth from fiction." + ] }, { - "choose": { - "from": [ - "wis", - "int", - "cha" - ], - "count": 1 - } + "type": "entries", + "name": "Set Things Straight", + "entries": [ + "When you hear a lie, it it your duty to correct it and let the truth be known." + ] + }, + { + "type": "entries", + "name": "Speak Only Truth", + "entries": [ + "Never utter a lie, under any circumstance." + ] } - ], - "header": 2, - "entries": [ - "At 7th level, the fire within you energizes your spirit. Your speed increases by 10 feet, and you gain proficiency in Dexterity saving throws. If you already have this proficiency, you instead gain proficiency in another saving throw of your choice." ] }, { - "name": "Improved Ember Magic", + "name": "Aura of Insight", "source": "BDPC", - "page": 20, - "className": "Fighter", + "page": 23, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Ember Knight", + "subclassShortName": "Truth", "subclassSource": "BDPC", - "level": 10, + "level": 7, "header": 2, "entries": [ - "At 10th level, the three abilities associated with your Ember Magic feature improve as follows:", + "Starting at 7th level, a magical aura begins to lie upon you, divining information about surrounding creatures. If a creature is within 10 feet of you, you learn of any damage resistances and/or immunities that the creature possesses. Also, the DM tells you if the creature is your equal, superior, or inferior in regard to the following characteristics:", { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ember Strike", - "page": 20, - "entries": [ - "You can cause another creature of your choice within 5 feet of the target to also take 1 fire damage for every ember spent." - ] - }, - { - "type": "entries", - "name": "Propelling Blasts", - "page": 20, - "entries": [ - "This flight doesn't provoke {@action opportunity attack|PHB|opportunity attacks}." - ] - }, - { - "type": "entries", - "name": "Smoke Pillars", - "page": 20, - "entries": [ - "In the radius of your {@sense darkvision}, you can see through the smoke pillars as if they were only lightly obscured." - ] - } + "type": "list", + "page": 23, + "items": [ + "Armor Class", + "Current hit points", + "Total class levels (if any)", + "Paladin class levels (if any)" ] - } + }, + "At 18th level, the range of this aura increases to 30 feet." ] }, { - "name": "Fiery Surge", + "name": "All-Seeing", "source": "BDPC", - "page": 20, - "className": "Fighter", + "page": 23, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Ember Knight", + "subclassShortName": "Truth", "subclassSource": "BDPC", "level": 15, "header": 2, "entries": [ - "Starting at 15th level, your {@classFeature Action Surge|Fighter|PHB|2} becomes imbued with fire magic. When you use your {@classFeature Action Surge|Fighter|PHB|2}, your speed increases by 10 feet until the end of the turn. While this speed increase lasts, your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}, and you can choose to leave behind a trail of fire where you step. The trail is 5 feet wide, follows your movement, and lasts until the start of your next turn. A creature other than you that enters the trail for the first time on a turn or ends its turn there takes fire damage equal to your fighter level." + "Beginning at 15th level, you are always under the effects of a {@spell see invisibility} spell. Also, for you {@spell see invisibility} now has a range of 30 feet, rather than self, allowing you to grant its effects to another creature within range when you cast it." ] }, { - "name": "Pyromancer Adept", + "name": "Angel of Truth", "source": "BDPC", - "page": 20, - "className": "Fighter", + "page": 23, + "className": "Paladin", "classSource": "PHB", - "subclassShortName": "Ember Knight", + "subclassShortName": "Truth", "subclassSource": "BDPC", - "level": 18, - "resist": [ - "fire" - ], + "level": 20, "header": 2, "entries": [ - "At 18th level, you gain resistance to fire damage, and the minimum number of embers you can gain on a turn from your Ember Magic feature equals your Constitution modifier." + "At 20th level, you can assume an angelic form, becoming an ultimate arbiter of truth. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:", + { + "type": "list", + "items": [ + "Feathered wings sprout from your back, granting you a flying speed of 60 feet.", + "You know when you hear a lie. This ability allows you to know when something explicitly untruthful is said; it does not detect misleading yet literally true statements.", + "As a bonus action, you can point to a creature you can see within 30 feet of you and force it to make a Wisdom saving throw against your spell save DC. On a failed save, the creature becomes caged in white light until the end of your next turn or until it takes any damage. For the duration, the creature's speed is 0, it sheds dim light in a 10-foot radius, it can't benefit from being {@condition invisible}, and attacks against it are made with advantage." + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Ember Knight", + "name": "Lightcaller", "source": "BDPC", - "page": 60, - "className": "Fighter", + "page": 24, + "className": "Ranger", "classSource": "PHB", - "subclassShortName": "Ember Knight (V1)", + "subclassShortName": "Lightcaller", "subclassSource": "BDPC", "level": 3, "entries": [ - "{@note {@class Fighter|PHB|Ember Knight V1|Ember Knight (V1)|BDPC} was reworked to make it less reliant on fire damage, and improve its gameplay.}", - "An ember knight employs martial techniques combined with potent fire magic. While ember knights are often mistaken for the more common eldritch knights at first glance, the source of an ember knight's magic comes from within, rather than from the study of magic. In this way they bare some resemblance to sorcerers. While the potential to become an ember knight might be within someone from birth, this potential typically doesn't manifest until that person has a few battles under their belt. This event is generally referred to as an ember knight's \"awakening,\" where they first begin to wield their fiery powers.", - "Ember knights make for impressive combatants, capable of clearing out groups of enemies with the explosive blades they conjure, or merely cutting down their foes with weapons wreathed in flame. Their presence can inspire fear in their opponents, and awe in their onlookers.", - "These warriors can easily find employment in times of war, where their magical capabilities can be used to wade through the tides of battle. Many become mercenaries, or even leaders of mercenary groups, and their services are often highly sought after. Anyone that employs an ember knight finds them to be worth their price.", + "Rangers that walk the path of the Lightcaller draw their power from the positive plane, and use that power to defend the wildlands and hunt down the evils that dwell there. These rangers wield their radiant weapons like extensions of their body, and learn combat techniques that make them highly varied in their combat styles. To them, every weapon holds a distinct purpose when hunting down prey. Fiends and undead are often these ranger's favored enemies, and many of them ally with celestials.", { "type": "refSubclassFeature", - "subclassFeature": "Gifted Pyromancer|Fighter||Ember Knight (V1)|BDPC|3|BDPC" + "subclassFeature": "Radiant Armaments|Ranger||Lightcaller|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC" + "subclassFeature": "Dawnstriker|Ranger||Lightcaller|BDPC|3|BDPC" } ] }, { - "name": "Flame Wielder", + "name": "Dawnstriker", "source": "BDPC", - "page": 60, - "className": "Fighter", + "page": 24, + "className": "Ranger", "classSource": "PHB", - "subclassShortName": "Ember Knight (V1)", + "subclassShortName": "Lightcaller", "subclassSource": "BDPC", "level": 3, "header": 1, "entries": [ - "Also at 3rd level, the pyromantic magic within you lets you imbue flames into your weaponry. This feature has 3 uses when you gain it, and the number of uses increases as you gain levels in this class. The feature has 4 uses at 7th level, 5 at 10th level, 6 at 15th level, and 7 at 18th level. You regain all expended uses when you finish a short or long rest. You can spend these uses in the following ways:", + "Also at 3rd level, your strikes become imbued with the power of the dawn. Once per turn when you hit a creature with a weapon attack, you can cause the target to take {@damage 1d6} bonus radiant damage.", + "When you use this feature, you can expend a spell slot to increase its power. The attack gains an additional effect based on the properties of the weapon used for the attack, and if the spell slot used is of 2nd level or higher, the bonus radiant damage is increased by {@damage 1d6} for each spell level higher than 1st.", + "The effects are described below, with the associated property in bold. You can only choose one of the additional effects, even if the weapon has multiple applicable properties. If an effect requires a saving throw, the DC equals your ranger spell save DC.", { "type": "entries", - "page": 60, "entries": [ { - "type": "entries", - "name": "Burning Blade", - "page": 60, - "entries": [ - "As a bonus action, you can spend a use of this feature to ignite a weapon you're holding for 10 minutes. While the weapon is ignited, it deals an additional {@damage 1d4} fire damage on a hit, and emits bright light in a 10-foot radius and dim light 10 feet beyond that." - ] + "type": "refOptionalfeature", + "optionalfeature": "Finesse|BDPC" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Heavy|BDPC" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Melee|BDPC" }, { - "type": "entries", - "name": "Bursting Blade", - "page": 60, - "entries": [ - "When you take the {@action Attack} action, you can choose to forgo one or more of your attacks. For each attack you forgo, you must spend a use of this feature to summon a fiery blade and send it streaking towards a point that you can see within 60 feet of you. The blade explodes upon reaching its destination, destroying the blade, igniting unattended flammable objects within the area, and forcing each creature within 5 feet of the blade to make a Dexterity saving throw with a DC of 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). On a failed save, a creature takes {@damage 2d8} fire damage. If a creature is in the area of multiple explosions, that creature makes separate saving throws for each explosion." - ] + "type": "refOptionalfeature", + "optionalfeature": "Ranged|BDPC" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Reach|BDPC" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Thrown|BDPC" } ] } ] }, { - "name": "Gifted Pyromancer", + "name": "Radiant Armaments", "source": "BDPC", - "page": 60, - "className": "Fighter", + "page": 24, + "className": "Ranger", "classSource": "PHB", - "subclassShortName": "Ember Knight (V1)", + "subclassShortName": "Lightcaller", "subclassSource": "BDPC", "level": 3, "header": 1, "entries": [ - "At 3rd level, you learn the {@spell control flames|XGE} cantrip. Your spellcasting ability for this cantrip is Constitution, and you can choose to cast it as a bonus action, rather than an action." + "Starting at 3rd level, you learn to draw from the radiant energy of the positive plane, and craft that energy into weaponry.", + "Immediately before you would make a weapon attack, you can choose to conjure a radiant weapon to attack with. The weapon appears in your free hand, lasts until you attack with it, and takes the form of any weapon that you're proficient with. It is identical to a normal weapon, except its damage type is radiant. If the weapon requires ammunition, radiant ammunition that lasts until you attack with it is conjured alongside the weapon itself." ] }, { - "name": "Explosive Impacts", + "name": "Dawnlight Distortion", "source": "BDPC", - "page": 60, - "className": "Fighter", + "page": 24, + "className": "Ranger", "classSource": "PHB", - "subclassShortName": "Ember Knight (V1)", + "subclassShortName": "Lightcaller", "subclassSource": "BDPC", "level": 7, "header": 2, "entries": [ - "Starting at 7th level, the blades you summon with your {@subclassFeature Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC|Flame Wielder feature} become more powerful. The radius of a blade's explosion increases from 5 feet to 10 feet, and a creature that succeeds on its save takes half damage, rather than none.", - "Beginning at 15th level, the explosion radius is further increased to 15 feet." + "At 7th level, you can magically distort the light around you, making your exact location difficult to pinpoint from a distance. You gain a +3 bonus to AC against attacks originating more than 15 feet away from you. An attacker is immune to this effect if it doesn't rely on sight, as with {@sense blindsight}." ] }, { - "name": "Flameborn", + "name": "Twin Suns", "source": "BDPC", - "page": 60, - "className": "Fighter", + "page": 24, + "className": "Ranger", "classSource": "PHB", - "subclassShortName": "Ember Knight (V1)", + "subclassShortName": "Lightcaller", "subclassSource": "BDPC", - "level": 10, - "resist": [ - "fire" - ], + "level": 11, "header": 2, "entries": [ - "By 10th level, your body has become used to working with and wielding fire. You gain resistance to fire damage, and any fire damage you deal ignores fire resistance.", - "Also, you can use your bonus action to regain all expended uses of your {@subclassFeature Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC|Flame Wielder feature}. Once you do so, you can't do so again until you finish a long rest." + "Starting at 11th level, you can use your {@subclassFeature Dawnstriker|Ranger||Lightcaller|BDPC|3|BDPC|Dawnstriker feature} twice per turn, instead of only once per turn, and the damage dice of that feature turn into {@damage d8|d8s}. Also, weapons conjured by your {@subclassFeature Radiant Armaments|Ranger||Lightcaller|BDPC|3|BDPC|Radiant Armaments feature} gain a +1 bonus to attack and damage rolls." ] }, { - "name": "Fiery Surge", + "name": "Luminescent Armor", "source": "BDPC", - "page": 60, - "className": "Fighter", + "page": 24, + "className": "Ranger", "classSource": "PHB", - "subclassShortName": "Ember Knight (V1)", + "subclassShortName": "Lightcaller", "subclassSource": "BDPC", "level": 15, "header": 2, "entries": [ - "Beginning at 15th level, your {@classFeature Action Surge|Fighter|PHB|2} becomes imbued with fire magic. When you use your {@classFeature Action Surge|Fighter|PHB|2}, your speed increases by 10 feet until the end of the turn. While this speed increase lasts, your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}, and you can choose to leave behind a trail of fire where you step. The trail is 5 feet wide, follows your movement, and lasts until the start of your next turn. A creature other than you that enters the trail for the first time on a turn or ends its turn there takes fire damage equal to your fighter level." - ] - }, - { - "name": "Master Pyromancer", - "source": "BDPC", - "page": 60, - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Ember Knight (V1)", - "subclassSource": "BDPC", - "level": 18, - "immune": [ - "fire" - ], - "header": 2, - "entries": [ - "Starting at 18th level, you have become one with the fiery powers you control, allowing you to harness some of them at-will. You gain the following benefits while you are conscious.", - { - "type": "list", - "items": [ - "You gain immunity to fire damage.", - "At the end of each of your turns, you can choose to release a wave of fire that deals {@damage 1d8} fire damage to each creature of your choice within 5 feet of you.", - "The Burning Blade feature of {@subclassFeature Flame Wielder|Fighter||Ember Knight (V1)|BDPC|3|BDPC} can be activated without expending a use, and its damage die is {@damage 1d6}." - ] - } + "At 15th level, whenever you finish a short or long rest, a shimmering aura begins to surround you, granting you temporary hit points equal to your Ranger level. When you lose all these temporary hit points, the aura dissipates in a final burst of light. Each creature of your choice within 10 feet of you must succeed on a Constitution saving throw against your ranger spell save DC or be {@condition blinded} until the end of your next turn." ] }, { - "name": "Ember Knight", + "name": "Divine Hand", "source": "BDPC", - "page": 61, - "className": "Fighter", + "page": 25, + "className": "Rogue", "classSource": "PHB", - "subclassShortName": "Ember Knight (V2)", + "subclassShortName": "Divine Hand", "subclassSource": "BDPC", "level": 3, "entries": [ - "{@note {@class Fighter|PHB|Ember Knight V2|Ember Knight (V2)|BDPC} was reworked because the first rework strayed too far from the original flavor and thematics, which most people preferred.}", - "An ember knight employs martial techniques combined with potent fire magic. While ember knights are often mistaken for the more common eldritch knights at first glance, the source of an ember knight's magic comes from within, rather than from the study of magic. In this way they are comparable to sorcerers. While the potential to become an ember knight might be within someone from birth, this potential typically doesn't manifest until that person has a few battles under their belt. This event is generally referred to as an ember knight's \"kindling,\" where they first begin to wield their fiery powers.", - "Once an ember knight \"kindles,\" their skills become a desired commodity. Their presence can inspire fear in their opponents, and awe in their onlookers, as their flying, molten blades sow death and destruction. Many become mercenaries, or even leaders of mercenary groups, and their services are often highly sought after. Anyone that employs an ember knight finds them to be worth their price.", + "As a Divine Hand, you focus your training on the arts of death and execution. However, unlike an assassin you do not employ yourself in the service of mortals. You have a higher calling, and have devoted yourself into the service of a deity. With this deity you have formed a personal connection\u2014they speak with you directly, ordering you to dispose of their enemies and giving you other such tasks. To assist you in your endeavors, your deity has granted you divine powers. These powers can help you slay any foe, but are especially effective against the enemies of your deity.", + "Divine Hands are often members of a clergy, working directly for the church of their deity. But others work outside of any organization, and perform their duties independently\u2014working only for themselves and their deity.", { "type": "refSubclassFeature", - "subclassFeature": "Gifted Pyromancer|Fighter||Ember Knight (V2)|BDPC|3|BDPC" + "subclassFeature": "Right Hand of God|Rogue||Divine Hand|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Molten Blades|Fighter||Ember Knight (V2)|BDPC|3|BDPC" + "subclassFeature": "Judgement|Rogue||Divine Hand|BDPC|3|BDPC" } ] }, { - "name": "Gifted Pyromancer", + "name": "Judgement", "source": "BDPC", - "page": 61, - "className": "Fighter", + "page": 25, + "className": "Rogue", "classSource": "PHB", - "subclassShortName": "Ember Knight (V2)", + "subclassShortName": "Divine Hand", "subclassSource": "BDPC", "level": 3, "header": 1, "entries": [ - "At 3rd level, you learn the {@spell control flames|XGE} cantrip. Your spellcasting ability for this cantrip is Constitution, and you can choose to cast it as a bonus action, rather than an action." + "Also at 3rd level, you can mark a foe as the target of your divine ire. As a bonus action, you can choose one creature you can see within 120 feet of you. Until the end of the turn, you can use your {@classFeature Sneak Attack|Rogue|PHB|1} against that target even if you don't have advantage on the attack roll, but not if you have disadvantage on it.", + "If you use your {@classFeature Sneak Attack|Rogue|PHB|1} against the marked target during the duration, you can expend a use of this feature to empower your strike. The attack's damage type becomes radiant, and it gains one of the following bonus effects:", + { + "type": "list", + "items": [ + "The target's speed is reduced by 10 feet.", + "The target can't take reactions.", + "The target can't regain hit points." + ] + }, + "The effect you choose lasts until the start of your next turn. You can empower your attack a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a long rest. If the target is one of your divine quarries, you can empower your strike against it without expending a use of this feature, even if this feature has no uses remaining." ] }, { - "name": "Molten Blades", + "name": "Right Hand of God", "source": "BDPC", - "page": 61, - "className": "Fighter", + "page": 25, + "className": "Rogue", "classSource": "PHB", - "subclassShortName": "Ember Knight (V2)", + "subclassShortName": "Divine Hand", "subclassSource": "BDPC", "level": 3, - "header": 1, - "entries": [ - "Also at 3rd level, you can conjure magical blades of molten energy. This feature has 4 uses when you gain it, and the number of uses increases to 5 at 7th level and 6 at 15th level. You regain all expended uses when you finish a short or long rest.", - "As a bonus action, you can spend one or more of these uses to summon a molten blade for each use you spend. Each blade floats around you until its destroyed, or until its dismissed. You can dismiss one or more blades as a bonus action, allowing you to regain a use of this feature for each blade that's dismissed.", - "As long as you have at least one of these blades summoned, you gain the following benefits:", + "skillProficiencies": [ { - "type": "list", - "items": [ - "The blades are considered martial melee weapons with which you are proficient. They deal {@damage 1d4} slashing + {@damage 1d4} fire damage on a hit, and have the finesse property and either the light or reach property (your choice for each blade). The blades float, and therefore don't need to be held, but attacks with them are otherwise made normally, and can benefit from the {@optfeature dueling|PHB} fighting style if you aren't using {@optfeature two-weapon fighting} with them. To use {@optfeature two-weapon fighting} with the blades, you must have two blades with the light property summoned at once, and you must not be wielding a shield.", - "When a creature you can see within 30 feet of you misses you with an attack, you can use your reaction to command a blade to counterattack. Make a melee weapon attack with the blade against your attacker. This attack is as described in the first bullet point, except its reach is increased to 30 feet and it deals {@damage 1d6} bonus fire damage on a hit. After it counterattacks, the blade is destroyed.", - "When a creature you can see within 30 feet of you hits you with an attack, you can use your reaction to command a blade to parry. Your AC is increased by 3 against that attack, potentially causing the attack to miss you. After it parries, the blade is destroyed." - ] + "religion": true + }, + { + "any": 1 } + ], + "header": 1, + "entries": [ + "When you choose this archetype at 3rd level, you develop a closer relationship with your deity. You gain proficiency in the {@skill Religion} skill. If you already have this proficiency, you instead gain proficiency in another skill of your choice.", + "Also, you gain the duty to hunt down the enemies of your deity. When you gain this archetype, determine with your DM what the enemies of your deity might be. They could be creature types (such as fiends and undead), specific types of humanoids, or even members of specific organizations. These enemies are considered your divine quarries. If your deity has many enemies, then only their most important ones might be considered your divine quarries, at the DM's discretion.", + "You have advantage on Wisdom ({@skill Survival}) checks to track your divine quarries." ] }, { - "name": "Flameborn", + "name": "Swift Judge", "source": "BDPC", - "page": 61, - "className": "Fighter", + "page": 25, + "className": "Rogue", "classSource": "PHB", - "subclassShortName": "Ember Knight (V2)", + "subclassShortName": "Divine Hand", "subclassSource": "BDPC", - "level": 7, - "resist": [ - "fire" - ], + "level": 9, "header": 2, "entries": [ - "By 7th level, your body has become imbued with fire. You gain resistance to fire damage and gain {@sense darkvision} out to a range of 60 feet. If you already have {@sense darkvision}, its range instead increases by 60 feet. Your {@sense darkvision} is unusual: everything you see in darkness is in a shade of red" + "Starting at 9th level, whenever you mark a foe with your {@subclassFeature Judgement|Rogue||Divine Hand|BDPC|3|BDPC|Judgment feature}, you can use one the actions granted by your {@classFeature Cunning Action|Rogue||2} as part of the same bonus action." ] }, { - "name": "Master of Blades", + "name": "Divine Gift", "source": "BDPC", - "page": 61, - "className": "Fighter", + "page": 25, + "className": "Rogue", "classSource": "PHB", - "subclassShortName": "Ember Knight (V2)", + "subclassShortName": "Divine Hand", "subclassSource": "BDPC", - "level": 10, + "level": 13, "header": 2, "entries": [ - "Starting at 10th level, you become more adept at counterattacking and parrying with the blades summoned by your Molten Blades feature. The features are improved as follows:", - { - "type": "entries", - "name": "Counterattack", - "page": 61, - "entries": [ - "When you command a blade to counterattack and hit, you can choose to detonate the blade in a fiery burst. If you do so, each creature in a 5-foot-radius around the target, other than the target, must succeed on a Dexterity saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or take {@damage 2d6} fire damage." - ] - }, - { - "type": "entries", - "name": "Parry", - "page": 61, - "entries": [ - "When you command a blade to parry, the initial AC bonus against the triggering attack is increased to 5, and you also gain a +3 bonus to your AC until the start of your next turn." - ] - } + "At 13th level, your deity bestows divine magic upon you. You learn the {@spell guidance} and {@spell thaumaturgy} cantrips, and you can cast {@spell detect magic}, but only as a ritual. Your spellcasting ability for these spells is Wisdom.", + "Also, you can call upon your deity as a bonus action, and have them reveal their enemies to you. Until the end of your next turn, you know the location of any of your divine quarries within 120 feet of you that are not behind total cover. You know the creature type of any being you sense, but not its specific identity.", + "You can take this bonus action a number of times equal to 1 + your Wisdom modifier. When you finish a long rest, you regain all expended uses." ] }, { - "name": "Fiery Surge", + "name": "Holy Executioner", "source": "BDPC", - "page": 61, - "className": "Fighter", + "page": 25, + "className": "Rogue", "classSource": "PHB", - "subclassShortName": "Ember Knight (V2)", + "subclassShortName": "Divine Hand", "subclassSource": "BDPC", - "level": 15, + "level": 17, "header": 2, "entries": [ - "Beginning at 15th level, your {@classFeature Action Surge|Fighter|PHB|2} becomes imbued with fire magic. When you use your {@classFeature Action Surge|Fighter|PHB|2}, your speed increases by 10 feet until the end of the turn. While this speed increase lasts, your movement doesn't provoke {@action opportunity attack|PHB|opportunity attacks}, and you can choose to leave behind a trail of fire where you step. The trail is 5 feet wide, follows your movement, and lasts until the start of your next turn. A creature other than you that enters the trail for the first time on a turn or ends its turn there takes fire damage equal to your fighter level." + "Beginning at 17th level, your divine judgment becomes especially harsh. Whenever you use your {@subclassFeature Judgement|Rogue||Divine Hand|BDPC|3|BDPC|Judgment feature} against a creature and choose to empower your strike, your attack deals an additional {@damage 4d6} radiant damage to your target." ] }, { - "name": "Pyromancer Adept", + "name": "Flametouched", "source": "BDPC", - "page": 61, - "className": "Fighter", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Ember Knight (V2)", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", - "level": 18, - "header": 2, + "level": 1, "entries": [ - "Starting at 18th level, you have become one with the fiery powers you control, allowing you to harness some of them at-will. You gain the following benefits while you are conscious.", + "Your magic stems from the primordial energy of elemental fire. Many sorcerers with this power can trace their ancestry to the creatures of the Plane of Elemental fire, particularly the Efreeti. This origin is not always ancestral, however. Your powers might have manifested after a near-death experience with a creature of fire, like the legendary phoenix, or simply through constant exposure to fire. In rare cases, those that live near volcanoes can spontaneously gain these powers, especially if they've lived near one since childhood. Regardless of how this magic manifested, it causes flames to permeate your soul and define your magic.", { - "type": "list", - "items": [ - "As a bonus action, you can begin propelling yourself through the air with flames. Until the end of the turn, you have a flying speed equal to your walking speed.", - "At the end of each of your turns, you can release a wave of fire that deals {@damage 2d4} fire damage to each creature of your choice within 5 feet of you." + "type": "options", + "count": 1, + "entries": [ + { + "type": "refSubclassFeature", + "subclassFeature": "Fire Within|Sorcerer||Flametouched|BDPC|1|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Variant: Flametouched Spell List|Sorcerer||Flametouched|BDPC|1|BDPC" + } ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cinder Mage|Sorcerer||Flametouched|BDPC|1|BDPC" } ] }, { - "name": "Way of the Eternal Spirit", + "name": "Cinder Mage", "source": "BDPC", - "page": 21, - "className": "Monk", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Eternal Spirit", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", - "level": 3, + "level": 1, + "header": 1, "entries": [ - "Monks of the Way of the Eternal Spirit learn to channel the energy of the positive plane, using the powers that it grants to defend their allies and come to the aid of those that need it most. Unlike the monks of most monastic traditions, monks of the way of the eternal spirit don't typically live in monasteries or cloisters. Monks that follow this tradition are wanderers that travel through the lands, and sometimes even across planes, as they train and lend their aid to those they encounter. It is common for these monks to travel in small groups, where a single master leads and teaches one to three students.", - "Monks of this tradition are often easily identifiable by the intricate, magical tattoos that they adorn their bodies with. These tattoos are thought to improve their connection to the positive plane, so that they can more easily channel its energy. When a monk of this tradition harnesses their ki, their tattoos can change color or even begin to glow.", - { - "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Monk||Eternal Spirit|BDPC|3|BDPC" - }, + "Starting at 1st level, you can cause your magic to leave behind magical cinders in its wake. After you cast a spell of 1st level or higher, you can conjure a cloud of cinders that fills a 10-foot radius area centered either on you or on a target of the spell. The cloud remains in the place it was conjured, and lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. The area of the cloud is lightly obscured, and is {@quickref difficult terrain||3} for hostile creatures. Also, you gain the following benefits while you are within a cloud conjured by this feature:", { - "type": "refSubclassFeature", - "subclassFeature": "Radiant Guardian|Monk||Eternal Spirit|BDPC|3|BDPC" + "type": "list", + "items": [ + "As a bonus action, you can teleport up to 15 feet to another point you can see within a cloud. You can't use this action if your speed is 0, and you can't {@action cast a spell} during the same turn unless that spell is a cantrip with a casting time of 1 action.", + "{@action Opportunity attack|PHB|Opportunity attacks} made by other creatures within the cloud have disadvantage against you.", + "You can attempt to {@action hide} even when you are only lightly obscured by the cloud." + ] } ] }, { - "name": "Bonus Proficiencies", + "name": "Fire Within", "source": "BDPC", - "page": 21, - "className": "Monk", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Eternal Spirit", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", - "level": 3, - "skillProficiencies": [ - { - "medicine": true - } - ], - "toolProficiencies": [ - { - "herbalism kit": true - } - ], + "level": 1, "header": 1, "entries": [ - "When you choose this tradition at 3rd level, you gain proficiency in the {@skill Medicine} skill if you don't already have it. You also gain proficiency in the {@item herbalism kit|PHB} if you don't already have it." + "Your inner flame grants you aptitude in all forms of pyromancy. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from any spell list if the chosen spell can deal fire damage. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. Spells that don't deal fire damage must still be chosen from the sorcerer spell list, as normal." ] }, { - "name": "Radiant Guardian", + "name": "Variant: Flametouched Spell List", "source": "BDPC", - "page": 21, - "className": "Monk", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Eternal Spirit", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", - "level": 3, + "level": 1, + "isClassFeatureVariant": true, "header": 1, "entries": [ - "Also at 3rd level, you can manipulate your ki to come to the defense of your allies. You gain the following options:", + "In {@book Tasha's Cauldron of Everything|TCE}, sorcerer subclasses were given additional spells known. If you like that design decision, replace the Fire Within feature with the following:", { - "type": "list", - "page": 21, - "items": [ - "As a bonus action, you can cause a creature you can see within 30 feet of you to gain temporary hit points equal to a roll of your Martial Arts die. When you use this option, you can choose to spend up to 2 ki to increase the number of temporary hit points gained by one Martial Arts die per ki point spent. These temporary hit points last until the end of your next turn.", + "type": "inset", + "page": 26, + "name": "Fire Within", + "entries": [ + "You learn additional spells when you reach certain levels in this class, as shown on the Pyromancy Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.", + "Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be able to deal fire damage, and can be from any class spell list.", { - "type": "entries", - "page": 21, - "entries": [ - "When another creature within 30 feet of you takes damage, you can use your reaction and spend 1 ki point to disappear in a flash of light. You teleport to an unoccupied location within 5 feet of that creature, and grant it resistance to the triggering instance of damage. When you do so, you take damage equal to the damage that creature takes.", - "When you use this option, you can choose to spend 2 ki points, rather than 1. If you do so, you don't take damage equal to the damage the creature takes.", - "If you are within 5 feet of your target when you use this option, you can choose to not teleport. In that case, the total ki cost for this option decreases by 1, to a minimum of 0." - ] + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Pyromancy Spells", + "page": 26 } ] } ] }, { - "name": "Restoring Spirit", + "name": "Fleeting Flames", "source": "BDPC", - "page": 21, - "className": "Monk", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Eternal Spirit", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", "level": 6, "header": 2, "entries": [ - "Beginning at 6th level, tapping into the magic of ki mends your wounds. Whenever you spend ki, you regain hit points equal to the number of ki points you spend.", - "When you regain hit points in this way, you can choose to regain additional hit points equal to half your monk level. Once you do so, you can't do so again until you finish a long rest." + "At 6th level, your magic begins to rekindle your spirit. When you cast a spell of 1st level or higher, your speed increases by 10 feet until the end of the turn. This speed bonus is increased to 20 feet at 14th level, and 30 feet at 18th level." ] }, { - "name": "Enduring Body", + "name": "Phoenix's Inferno", "source": "BDPC", - "page": 21, - "className": "Monk", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Eternal Spirit", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", - "level": 11, + "level": 6, "header": 2, "entries": [ - "At 11th level, the positive energy that runs through your body causes you to age more slowly. For every 10 years that pass, your body only ages 1 year.", - "You can also harness this energy to help your body brush off attacks. As a bonus action, you can spend up to 3 ki points to increase the effectiveness of your unarmored defense. For the next minute, your AC equals 10 + your Dexterity modifier + your Wisdom modifier + the number of ki points spent, as long as you are wearing no armor and not wielding a shield." + "Also at 6th level, you can ignite your conjured cinders into magical flames that invigorate allies and burn enemies. Once per turn when you deal fire damage to a creature within a cloud conjured by your Cinder Mage feature, you can choose to expend 1 to 5 sorcery points to cause these flames to spread throughout the cloud and any clouds that intersect with it. Hostile creatures within the connected clouds take {@damage 2d6} fire damage if 1 sorcery point was expended, plus {@damage 1d6} fire damage for each sorcery point beyond the first. Friendly creatures within the area receive half that amount as temporary hit points." ] }, { - "name": "Spiritual Defender", + "name": "Enkindled Body", "source": "BDPC", - "page": 21, - "className": "Monk", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Eternal Spirit", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", - "level": 17, + "level": 14, + "resist": [ + "fire" + ], "header": 2, "entries": [ - "At 17th level, you gain the ability to commune with those you meet, and come to their defense in their time of need. You can, for 1 minute, touch your palm to the chest of a willing creature that speaks at least one language to grant them your protection. As long as that creature is under your protection, you know the distance and direction to its location, and you can sense its current emotional state and whenever it takes any damage. You can have up to six creatures under your protection at any one time, and a creature remains under your protection until you choose to end it (no action required), or until the creature is ever on a different plane of existence than you.", - "As an action, you can spend 10 ki points to teleport yourself and up to eight willing creatures of your choice within 10 feet of you to the location of one of the creatures under your protection. You and the creatures you transport with you appear in unoccupied locations within 60 feet of the targeted creature.", - "Once you teleport in this way, you can't teleport to a target more than 5 miles away from you until you finish a long rest." + "At 14th level, you become one with your inner flame. You gain resistance to fire damage, and your Cinder Mage feature is improved. When you activate that feature, you can either create two clouds at once\u2014one centered on you and one centered on the spell's target\u2014or create a single, 15-foot radius cloud centered on you. Additionally, the distance you can teleport within these clouds is increased to 30 feet. This teleportation also no longer restricts your spellcasting, and can be used when your speed is 0." ] }, { - "name": "Oath of Cinders", + "name": "Ascendant Flame", "source": "BDPC", - "page": 62, - "className": "Paladin", + "page": 26, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Flametouched", "subclassSource": "BDPC", - "level": 3, + "level": 18, + "header": 2, "entries": [ - "{@note The {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Fervor|Fervor|BDPC}. I chose to reflavor and rename this paladin oath, as it didn't feel like a well-flavored oath that someone would take, and was more like a bundle of fire-themed mechanics.}", - "The Oath of Cinders was first taken in an age long past, not long after the time man first harnessed the power of fire. The paladins that take this oath are sometimes called pyre knights, red knights, or ashen knights, as their oath grants them command over the element of fire. They are known for their limitless bravery and unwillingness to back down from a losing fight, as they attempt to keep the flame of hope alive no matter the circumstances. Many paladins that take this oath are revolutionaries, fighting against tyranny and protecting the oppressed.", - { - "type": "refSubclassFeature", - "subclassFeature": "Tenets of Cinders|Paladin||Cinders (Retired)|BDPC|3" - }, + "Starting at 18th level, you can use your bonus action and spend 2 sorcery points to transform yourself into a fiery form for 10 minutes. While this feature lasts, you are immune to fire damage, have a flying speed equal to your walking speed, and a 15-foot radius cloud of magical cinders, like those created by your Cinder Mage feature, is conjured and follows you for the duration.", + "Also, you can choose to activate this feature without spending sorcery points. If you do so, it requires your {@status concentration} (as if you were {@status concentration|PHB|concentrating} on a spell)." + ] + }, + { + "name": "Heroic Ancestry", + "source": "BDPC", + "page": 27, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Heroic Ancestry", + "subclassSource": "BDPC", + "level": 1, + "entries": [ + "Your innate magic comes from your connection to an ancient hero\u2014an ancestor of yours that defeated mighty foes and reached the peak of physical ability. In the years beyond their death, your ancestor's deeds have been immortalized by history, and their bloodline has been blessed by the gods. Through your blessed blood, you can channel the abilities of your ancestor, mimicking their unmatched strength and prowess.", + "Most of these bloodlines are well-established, and deeply connected to royal or noble blood. Some of these bloodlines have been obscured by time, however, and many sorcerers of this origin have no knowledge of their history. Not all members of a heroic bloodline awaken this magic, so it can remain hidden for generations and slowly forgotten before suddenly re-emerging.", { "type": "refSubclassFeature", - "subclassFeature": "Oath Spells|Paladin||Cinders (Retired)|BDPC|3" + "subclassFeature": "Heir to Heroics|Sorcerer||Heroic Ancestry|BDPC|1|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity|Paladin||Cinders (Retired)|BDPC|3" + "subclassFeature": "Ancestral Avatar|Sorcerer||Heroic Ancestry|BDPC|1|BDPC" } ] }, { - "name": "Channel Divinity", + "name": "Ancestral Avatar", "source": "BDPC", - "page": 62, - "className": "Paladin", + "page": 27, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Heroic Ancestry", "subclassSource": "BDPC", - "level": 3, + "level": 1, "header": 1, "entries": [ - "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", + "Also at 1st level, you can call upon the strength of your ancestor to aid you. As a bonus action, you can temporarily augment your musculature and harden your body against attack. For 1 minute, you gain the following benefits:", { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Branding Blade|Paladin||Cinders (Retired)|BDPC|3" + "type": "list", + "items": [ + "You gain temporary hit points equal to your sorcerer level.", + "You can use your Charisma for anything that would normally require Strength. This includes, but is not limited to: Strength-based attacks, carrying capacity, Strength ({@skill Athletics}) checks, and other Strength-based checks or saves.", + "When you activate this feature, and as a bonus action on each of your turns thereafter, you can attempt to {@action shove} or {@action grapple} a creature within 5 feet of you.", + "Creatures you are {@action grapple|PHB|grappling} have disadvantage on attacks made against you." + ] }, + "Once you use this feature, you can't use it again until you finish a short or long rest." + ] + }, + { + "name": "Heir to Heroics", + "source": "BDPC", + "page": 27, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Heroic Ancestry", + "subclassSource": "BDPC", + "level": 1, + "weaponProficiencies": [ { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: From the Embers|Paladin||Cinders (Retired)|BDPC|3" + "simple": true, + "martial": true + } + ], + "armorProficiencies": [ + { + "light": true } + ], + "header": 1, + "entries": [ + "You have inherited some of your ancestor's skills with armor and weaponry. At 1st level, you gain proficiency with light armor, simple weapons, and melee martial weapons." ] }, { - "name": "Channel Divinity: Branding Blade", + "name": "Variant: Heroic Ancestry Spell List", "source": "BDPC", - "page": 62, - "className": "Paladin", + "page": 27, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Heroic Ancestry", + "subclassSource": "BDPC", + "level": 1, + "isClassFeatureVariant": true, + "header": 1, + "entries": [ + "In {@book Tasha's Cauldron of Everything|TCE}, sorcerer subclasses were given additional spells known. If you like that design decision, add the following feature to the subclass.", + { + "type": "inset", + "page": 27, + "name": "Ancestral Magic", + "entries": [ + "You learn additional spells when you reach certain levels in this class, as shown on the Heroic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.", + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Heroic Spells", + "page": 27 + } + ] + } + ] + }, + { + "name": "Ancestral Champion", + "source": "BDPC", + "page": 27, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Heroic Ancestry", + "subclassSource": "BDPC", + "level": 6, + "header": 2, + "entries": [ + "By 6th level, your connection with your ancestor has improved, allowing you call upon their strength more often. Even if you have no uses of Ancestral Avatar remaining, you can activate the feature by spending 2 sorcery points." + ] + }, + { + "name": "Extra Attack", + "source": "BDPC", + "page": 27, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Heroic Ancestry", "subclassSource": "BDPC", - "level": 3, - "header": 1, - "consumes": { - "name": "Channel Divinity" - }, + "level": 6, + "header": 2, "entries": [ - "As a bonus action, you transform a melee weapon you're holding into a flaming weapon, using your Channel Divinity. For 1 minute, the weapon's damage type becomes fire, and it emits bright light in a 10-foot radius and dim light 10 feet beyond that. Also, the fire damage dealt by this weapon ignores fire resistance if its target is a fiend or undead. Whenever you hit a creature with this weapon, that creature becomes branded until the end of your next turn. If a branded creature attacks a creature other than you, the brand flares, dealing {@damage 1d8} fire damage to it. Also, if the branded target is a fiend or undead, its speed is halved and it can't take reactions for as long as the brand lasts." + "Starting at 6th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." ] }, { - "name": "Channel Divinity: From the Embers", + "name": "Inspiring Presence", "source": "BDPC", - "page": 62, - "className": "Paladin", + "page": 27, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Heroic Ancestry", "subclassSource": "BDPC", - "level": 3, - "header": 1, - "consumes": { - "name": "Channel Divinity" - }, + "level": 14, + "conditionImmune": [ + "frightened" + ], + "header": 2, "entries": [ - "When a creature within 30 feet of you dies, you can use your reaction and your Channel Divinity to cause its body to burn away into ash. When you do so, some of the burnt embers fly back to you and imbue you with power. For 1 minute, you have resistance to fire damage and gain temporary hit points equal to your Charisma modifier at the start of each of your turns.", - "Starting at 7th level, you instead gain immunity to fire damage for the duration." + "At 14th level, you become an inspiring beacon like your ancestor before you. You are immune to the {@condition frightened} condition, and friendly creatures within 30 feet of you have advantage on saving throws against being {@condition frightened}.", + "Additionally, whenever a friendly creature other than you within 30 feet of you misses an attack, you can use your reaction to roll a {@dice d4} and add the result to its attack roll, potentially causing the attack to hit. If the attack still misses, you can spend 2 sorcery points to add an additional {@dice d4}." ] }, { - "name": "Oath Spells", + "name": "Hero of Legend", "source": "BDPC", - "page": 62, - "className": "Paladin", + "page": 27, + "className": "Sorcerer", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Heroic Ancestry", "subclassSource": "BDPC", - "level": 3, - "header": 1, + "level": 18, + "header": 2, "entries": [ - "You gain oath spells at the paladin levels listed.", + "By 18th level, you have reached your full potential, and can become just as much of a heroic figure as your ancestor. When you activate your Ancestral Avatar feature, you can spend additional sorcery points to further improve the feature. For every 2 sorcery points you spend, you can gain one of the following benefits for the duration of the feature:", { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Oath of Cinders Spells", - "page": 62 + "type": "list", + "items": [ + "You can attack three times, instead of twice, whenever you take the {@action Attack} action on your turn.", + "You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.", + "You gain a flying speed equal to your current walking speed." + ] } ] }, { - "name": "Tenets of Cinders", + "name": "The Elder Sphinx", "source": "BDPC", - "page": 62, - "className": "Paladin", + "page": 29, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Elder Sphinx", "subclassSource": "BDPC", - "level": 3, - "header": 1, + "level": 1, "entries": [ - "The tenets of the Oath of Cinders inspire a paladin to always take action and never back down in the face of evil.", + "You have made a pact with an ancient sphinx born in a bygone age, a being made manifest through the power of devout prayer or the direct intervention of the gods. Such beings are tasked with guarding the secrets and treasures of the gods, and revealing those secrets to those that pass their trials and show their worth. One such treasure that a sphinx can impart is the power of magic. Through your completion of a Sphinx's trial, you have gained access to powerful magic that augments your mind and body.", { - "type": "entries", - "name": "Fan the Flames", - "entries": [ - "A flame left unattended will surely go out. By leading through example and never backing down, you can keep your ideals and hopes alive." - ] + "type": "refSubclassFeature", + "subclassFeature": "Expanded Spells|Warlock||Elder Sphinx|BDPC|1|BDPC" }, { - "type": "entries", - "name": "Rekindle the Flame", - "entries": [ - "A flame that once burned can burn again. When hope starts to dwindle, be the one that reignites it." - ] + "type": "refSubclassFeature", + "subclassFeature": "Alternate Spellcasting Ability|Warlock||Elder Sphinx|BDPC|1|BDPC" }, { - "type": "entries", - "name": "Be the First Spark", - "entries": [ - "A powerful flame can be born from a single spark. In the face of evil and tyranny, be the first to rise against it and bring change." - ] + "type": "refSubclassFeature", + "subclassFeature": "Loremaster|Warlock||Elder Sphinx|BDPC|1|BDPC" } ] }, { - "name": "Aura of Flames", + "name": "Alternate Spellcasting Ability", "source": "BDPC", - "page": 62, - "className": "Paladin", + "page": 29, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Elder Sphinx", "subclassSource": "BDPC", - "level": 7, - "header": 2, + "level": 1, + "header": 1, "entries": [ - "Beginning at 7th level, you can choose to emit an aura of flames while you're not {@condition incapacitated}. The aura extends 10 feet from you in every direction, but not through total cover. Friendly creatures within the aura gain resistance to fire damage.", - "Flames flit along the edge of this aura, punishing enemies that attempt to leave it. Whenever a hostile creature willingly leaves the aura, it takes fire damage equal to your paladin level.", - "You can activate and deactivate this aura as a bonus action.", - "Starting at 18th level, you can also use your bonus action to increase this aura's range to 30 feet, or reduce it back to 10 feet." + "When you choose this patron at 1st level, you can choose to use Intelligence rather than Charisma as your warlock spellcasting ability. If you choose to do so, Eldritch Invocations you take also use Intelligence rather than Charisma when applicable. This choice is permanent." ] }, { - "name": "Soul of Ash and Flame", + "name": "Expanded Spells", "source": "BDPC", - "page": 62, - "className": "Paladin", + "page": 29, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Elder Sphinx", "subclassSource": "BDPC", - "level": 15, - "header": 2, + "level": 1, + "header": 1, "entries": [ - "At 15th level, both of your Channel Divinity options are improved. When you use Branding Blade, the damage of the brand is increased to {@damage 1d12}, and when you use From the Embers, the number of temporary hit points you gain each turn is increased by 5. Also, while either Channel Divinity is active your {@classFeature Lay on Hands|Paladin||1|Lay on Hands feature} gains a range of 30 feet." + "The Elder Sphinx lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Elder Sphinx Expanded Spells", + "page": 29 + } ] }, { - "name": "Lord of Cinder", + "name": "Loremaster", "source": "BDPC", - "page": 62, - "className": "Paladin", + "page": 29, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Cinders (Retired)", + "subclassShortName": "Elder Sphinx", "subclassSource": "BDPC", - "level": 20, - "header": 2, + "level": 1, + "skillProficiencies": [ + { + "choose": { + "from": [ + "arcana", + "history", + "religion" + ], + "count": 1 + } + } + ], + "header": 1, "entries": [ - "At 20th level, you can take the form of an elemental knight of primordial fire. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:", + "At 1st level, you gain proficiency in one of the following skills of your choice: {@skill Arcana}, {@skill History}, or {@skill Religion}.", + "Also, you can call upon your patron to grant you knowledge about a creature you designate. As a bonus action, choose one creature you can see within 30 feet of you. For 1 minute, you are granted foreknowledge about that creature's intentions, allowing you to better engage it both socially and in combat. This effect ends early if the target dies, you die, or if you are {@condition incapacitated}. Until the effect ends, you gain the following benefits:", { "type": "list", "items": [ - "Hostile creatures within 10 feet of you that have resistance to fire damage lose that resistance. Creatures within the area that have immunity to fire damage lose that immunity and instead take half damage from fire damage.", - "Once during the duration, you can use one of your Channel Divinity options without needing to spend a use of your Channel Divinity. This does not allow you to combine the effects of the same Channel Divinity if its used multiple times.", - "When you use your Divine Smite, it deals fire damage to its target, rather than radiant damage. Also, each creature of your choice within 5 feet of the target, other than the target, must succeed on a Dexterity saving throw against your paladin spell save DC or take fire damage equal to the damage dealt by your smite (not including any bonus damage dealt from a critical strike or vulnerability, or other damage increasing effects)." + "When the target hits you with an attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.", + "When you fail a saving throw imposed by the target, you can use your reaction to add your proficiency bonus to that saving throw, potentially causing the saving throw to succeed.", + "You can add your Intelligence modifier to the result of any Charisma check or Wisdom ({@skill Insight}) check you make when interacting with the target.", + "When you use this feature on a target, you can specify some small tidbit of knowledge you wish to gain from the creature. If the target dies during the duration and is capable of providing this knowledge, you are granted it in the form of a few cryptic sentences or a riddle. This knowledge is based on what that creature knew in life, and could therefore be false if that creature was misinformed or left unanswered if the creature didn't have that knowledge." ] }, - "Once you use this feature, you can't use it again until you finish a long rest." + "Once you use this feature, you can't use it again until you finish a short or long rest. Beginning at 10th level, you can use this feature twice between rests, and regain all expended uses when you finish a short or long rest." ] }, { - "name": "Oath of Fervor", + "name": "Sphinx's Displacement", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 29, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Elder Sphinx", "subclassSource": "BDPC", - "level": 3, + "level": 6, + "header": 2, "entries": [ - "The Oath of Fervor calls to paladins that are driven by fiery ideals from which they would never back down. Sometimes called red knights, phoenix knights, or simply zealots, these paladins hold no one set of goals\u2014their oath dictates the way that they strive towards their goals, rather prescribing what those goals should be. As such, the paladins of this oath may be of any alignment, and could hold many opposing ideals. Their consistency is in their impulsiveness, which hurts them as often as it helps.", - { - "type": "refSubclassFeature", - "subclassFeature": "Tenets of Fervor|Paladin||Fervor|BDPC|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Oath Spells|Paladin||Fervor|BDPC|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity|Paladin||Fervor|BDPC|3" - } + "Starting at 6th level, you can channel the abilities of your patron to allow you to teleport, as you briefly make mental contact with your patron. As a bonus action, you can teleport up to 60 feet to an unoccupied space you can see. Your patron then grants you some of its divine foreknowledge, giving you advantage on attack rolls until the end of the turn.", + "Once you use this feature, you can't use it again until you finish a short or long rest." ] }, { - "name": "Channel Divinity", + "name": "Inscrutable Mind", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 29, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Elder Sphinx", "subclassSource": "BDPC", - "level": 3, - "header": 1, + "level": 10, + "header": 2, "entries": [ - "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Cleansing Flame|Paladin||Fervor|BDPC|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Fervent Blade|Paladin||Fervor|BDPC|3" - } + "At 10th level, your mind becomes as inscrutable as a sphinx's. You are immune to any effect that would sense your emotions or read your thoughts, and any Wisdom ({@skill Insight}) checks made to ascertain your intentions or sincerity have disadvantage." ] }, { - "name": "Channel Divinity: Cleansing Flame", + "name": "Roar of the Sphinx", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 29, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Elder Sphinx", "subclassSource": "BDPC", - "level": 3, - "header": 1, - "consumes": { - "name": "Channel Divinity" - }, + "level": 14, + "header": 2, "entries": [ - "As an action, you present your {@item holy symbol|PHB} and speak a prayer against fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Constitution saving throw. A target takes fire damage equal to your paladin level on a failed save, or half as much damage on a successful one. This damage ignores fire resistance. Also on a failed save, a target becomes {@condition incapacitated} by a burning pain for 1 minute. The {@condition incapacitated} creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success." + "Starting at 14th level, you can unleash a terrifying roar that echoes around you. As an action, you can force each creature of your choice within 60 feet of you that can hear you to make Constitution saving throws against your warlock spell save DC. On a failed save, a creature takes {@damage 6d10} thunder damage, falls {@condition prone}, and is {@condition frightened} of you until the end of your next turn. On a successful save, a creature takes half as much damage and suffers no other effects.", + "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Channel Divinity: Fervent Blade", + "name": "The Firebird", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 28, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Firebird", "subclassSource": "BDPC", - "level": 3, - "header": 1, - "consumes": { - "name": "Channel Divinity" - }, + "level": 1, "entries": [ - "As a bonus action, you imbue a melee weapon you're holding with magical energy, using your Channel Divinity. For 1 minute, the weapon's damage type becomes fire, lightning, or radiant (your choice), and it emits bright light in a 10-foot radius and dim light 10 feet beyond that.", - "Whenever you hit a creature with this weapon, that creature suffers an effect based on the damage type you chose. If you chose fire, you can roll your damage roll twice and take the higher of the two rolls. If you chose lightning, the target can't take reactions until the start of your next turn. If you chose radiant, the target sheds dim light in a 5-foot radius and can't benefit from {@condition invisible|PHB|invisibility} until the start of your next turn." + "Your patron is a mighty phoenix, a creature of the elemental plane of fire. While ordinary phoenixes do not have the intelligence to make such a pact, particularly powerful ones, known as firebirds, can bestow great elemental power to a warlock. The aims of a firebird are far from complex\u2014they seek destruction, and use their warlocks to further that goal. They pay no great heed to how a warlock uses the powers they grant them, however, instead tending to assume that those fiery powers would naturally be used to incite chaos and destruction. While warlocks of this pact are often driven to burn and destroy as their patrons do, some manage to use their abilities for good, utilizing their magic in their fight against evil.", + { + "type": "refSubclassFeature", + "subclassFeature": "Expanded Spells|Warlock||Firebird|BDPC|1|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Blessing of the Phoenix|Warlock||Firebird|BDPC|1|BDPC" + } ] }, { - "name": "Oath Spells", + "name": "Blessing of the Phoenix", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 28, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Firebird", "subclassSource": "BDPC", - "level": 3, + "level": 1, "header": 1, "entries": [ - "You gain oath spells at the paladin levels listed.", + "At 1st level, whenever a creature you can see within 60 feet of you is reduced to 0 hit points, you can use your reaction to conjure magical phoenix-fire and choose either death or rebirth.", + "Once you use this feature on a creature, you can't use it on the same creature again until you finish a short or long rest. The reaction's effects are described below.", { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Oath of Fervor Spells", - "page": 22 + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Death", + "page": 28, + "entries": [ + "Red flames leap from the target towards another creature of your choice that you can see within 30 feet of the target. That creature must make a Dexterity saving throw against your warlock spell save DC, taking {@damage 1d6} + your warlock level in fire damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "type": "entries", + "name": "Rebirth", + "page": 28, + "entries": [ + "White flames imbue the target with life, causing it to regain hit points equal to {@dice 1d4} + half your warlock level." + ] + } + ] } ] }, { - "name": "Tenets of Fervor", + "name": "Expanded Spells", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 28, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Firebird", "subclassSource": "BDPC", - "level": 3, + "level": 1, "header": 1, "entries": [ - "The tenets of the Oath of Fervor inspire a paladin to always take action and never back down.", - { - "type": "entries", - "name": "Aggression", - "entries": [ - "Hesitation is weakness. Act quickly and with purpose, for many opportunities last but a moment." - ] - }, - { - "type": "entries", - "name": "Passion", - "entries": [ - "Do not give up on the things you are passionate about, no matter what stands in your way." - ] - }, + "The Firebird lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", { - "type": "entries", - "name": "Rebirth", - "entries": [ - "Do not fear death, for fate is on your side. Trust that your companions will bring you back from the dead, and promise to do the same for them." - ] + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Firebird Expanded Spells", + "page": 28 } ] }, { - "name": "Aura of Rebirth", + "name": "Wings of the Firebird", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 28, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Firebird", "subclassSource": "BDPC", - "level": 7, + "level": 6, "header": 2, "entries": [ - "Starting at 7th level, you emanate an aura that helps others return from the brink of death. Friendly creatures within 10 feet of you gain advantage on death saving throws while you are conscious.", - "Additionally, corpses and other remains within 10 feet of you are protected from decay and can't become undead while you are conscious. This also effectively extends the time limit on raising creatures from the dead, since time spent within the aura doesn't count against the time limit of spells such as {@spell raise dead}.", - "At 18th level, the range of this aura increases to 30 feet." + "Starting at 6th level, you can conjure fiery wings and take flight. As a bonus action, you give yourself a flying speed equal to your walking speed. This flying speed lasts for 10 minutes, or until you lose your {@status concentration} (as if you were {@status concentration|PHB|concentrating} on a spell). When the feature ends, the wings disappear in a burst of flame, causing each creature of your choice within 10 feet of you to take fire damage equal to your warlock level.", + "Once you use this feature, you can't use it again until you finish a short or long rest." ] }, { - "name": "Inner Flame", + "name": "Ashen Soul", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 28, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Firebird", "subclassSource": "BDPC", - "level": 15, + "level": 10, "resist": [ "fire" ], "header": 2, "entries": [ - "At 15th level, the fiery spirit within you refuses to go out. You gain resistance to fire damage, advantage on death saving throws, and any spell that has the sole effect of restoring you to life (but not undeath) doesn't need material components to be cast on you." + "Starting at 10th level, you gain resistance to fire damage and advantage on death saving throws. Also, if you die, your body burns away into ash, and you are put under the effect of the {@spell gentle repose} spell for 10 days. A spell that has the sole effect of restoring you to life (but not undeath) can be cast on your ashes without needing to use material components. You can be restored to life even from only a small portion of your ashes." ] }, { - "name": "Zealous Champion", + "name": "Searing Inferno", "source": "BDPC", - "page": 22, - "className": "Paladin", + "page": 28, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Fervor", + "subclassShortName": "Firebird", "subclassSource": "BDPC", - "level": 20, + "level": 14, "header": 2, "entries": [ - "Starting at 20th level, you can use your action to invigorate yourself, granting you the following benefits for 1 minute:", - { - "type": "list", - "items": [ - "Your speed is increased by 10 feet.", - "You regain 5 hit points at the start of each of your turns.", - "When you use your Divine Smite, you can choose for it to deal fire or lightning damage, rather than radiant damage. If you choose fire, the damage dice of the smite become {@dice d12|d12s}, rather than {@dice d8|d8s}. If you choose lightning, a bolt jumps to another target you can see within 15 feet of the creature you smited. That creature must make a Dexterity saving throw, taking the full smite damage on a failed save, or half as much damage on a successful one. If you choose radiant, you gain {@dice 2d4} temporary hit points, plus {@dice 1d4} temporary hit points for each slot level of the smite above 1st." - ] - }, + "Beginning at 14th level, when you deal fire damage to a creature, you can use this feature to further increase the potency of your flame and then transform it into healing energy. The creature takes {@damage 5d10} fire damage, and you regain {@dice 5d10} hit points as the flame's embers magically return to you.", "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Oath of Radiance", + "name": "The Firebird", "source": "BDPC", - "page": 63, - "className": "Paladin", + "page": 64, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", + "subclassShortName": "Firebird (V1)", "subclassSource": "BDPC", - "level": 3, + "level": 1, "entries": [ - "{@note The {@class Paladin|PHB|Oath of Radiance|Radiance (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Truth|Truth|BDPC}. Like the {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC}, this subclass was renamed and reflavored in order to make it feel more like a real paladin oath vs a bundle of light-themed mechanics.}", - "The Oath of Radiance is almost as old as the sun that it follows, and has remained a steady force of good over the ages. Often called sun warriors or shining knights, paladins that take this oath seek to bring light and knowledge to even the darkest areas of the world. Some of them adorn their armor with dazzling inlaid glass and brilliantly bright metals, so that they can reflect the sun's glory and become physical beacons on the battlefield. They also might wear images of the sun or stars\u2014the holy lights that bring life and knowledge to this world, and reveal all that is hidden by shadows and darkness. Like a star in the night, a paladin of the Oath of Radiance seeks to be a light of truth in the dark.", - { - "type": "refSubclassFeature", - "subclassFeature": "Tenents of Radiance|Paladin||Radiance (Retired)|BDPC|3" - }, + "{@note The {@class Warlock|PHB|Firebird V1|Firebird (V1)|BDPC} was reworked to lessen its reliance on fire damage, just like the {@class Fighter|PHB|Ember Knight|Ember Knight|BDPC} rework.}", + "Your patron is a mighty phoenix, a creature of the elemental plane of fire. While ordinary phoenixes do not have the intelligence to make such a pact, particularly powerful ones, known as firebirds, can bestow great elemental power to a warlock. The aims of a firebird are far from complex\u2014they seek destruction, and use their warlocks to further that goal. They pay no great heed to how a warlock uses the powers they grant them, however, instead tending to assume that those fiery powers would naturally be used to incite chaos and destruction. While warlocks of this pact are often driven to burn and destroy as their patrons do, some manage to use their abilities for good, utilizing their magic in their fight against evil.", { "type": "refSubclassFeature", - "subclassFeature": "Oath Spells|Paladin||Radiance (Retired)|BDPC|3" + "subclassFeature": "Expanded Spells|Warlock||Firebird (V1)|BDPC|1|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity|Paladin||Radiance (Retired)|BDPC|3" - } - ] - }, - { - "name": "Channel Divinity", - "source": "BDPC", - "page": 63, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", - "subclassSource": "BDPC", - "level": 3, - "header": 1, - "entries": [ - "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Blinding Intervention|Paladin||Radiance (Retired)|BDPC|3" + "subclassFeature": "Blessing of the Phoenix|Warlock||Firebird (V1)|BDPC|1|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Divine Sunlight|Paladin||Radiance (Retired)|BDPC|3" + "subclassFeature": "Infused Flames|Warlock||Firebird (V1)|BDPC|1|BDPC" } ] }, { - "name": "Channel Divinity: Blinding Intervention", - "source": "BDPC", - "page": 63, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", - "subclassSource": "BDPC", - "level": 3, - "header": 1, - "consumes": { - "name": "Channel Divinity" - }, - "entries": [ - "As an action, you can use your Channel Divinity to teleport to an unoccupied location within 5 feet of a creature you can see within 30 feet of you. That creature must succeed on a Constitution saving throw or become {@condition blinded} for up to 1 minute. The creature can repeat this save at the end of each of its turns, ending the effect on a success. Also, other creatures of your choice within 5 feet of you after you teleport must also make Constitution saving throws. On a failed save, a creature has disadvantage on attack rolls until the start of your next turn." - ] - }, - { - "name": "Channel Divinity: Divine Sunlight", + "name": "Blessing of the Phoenix", "source": "BDPC", - "page": 63, - "className": "Paladin", + "page": 64, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", + "subclassShortName": "Firebird (V1)", "subclassSource": "BDPC", - "level": 3, + "level": 1, "header": 1, - "consumes": { - "name": "Channel Divinity" - }, "entries": [ - "You can use your Channel Divinity to exude an aura of light. As an action, you can cause your body to emit bright light in a 10-foot radius and dim light 10 feet beyond that for 1 minute. This light is sunlight, and it reveals the true form of shapechangers and creatures altered through magic. Additionally, magical darkness does not function within the area of bright light. Also, fey, fiends, and undead within the bright light have disadvantage on attack rolls against creatures other than you. Once you reach 7th level, the radius of the bright light increases to 20 feet, with dim light extending 20 feet beyond that." + "At 1st level, your patron grants you the ability to channel flames into certain spells you cast. Whenever you deal damage with a warlock cantrip, you can choose to change the cantrip's damage type to fire damage.", + "Once you gain the Pact Boon feature at 3rd level, this benefit also extends to your pact. Whenever you deal damage with a pact weapon from the Pact of the Blade, attack with a familiar from the Pact of the Chain, or deal damage with a cantrip from the Pact of the Tome, you can change that damage to fire damage as well.", + "Starting at 6th level, your patron further blesses your magic. Fire damage you deal begins to ignore fire resistance." ] }, { - "name": "Oath Spells", + "name": "Expanded Spells", "source": "BDPC", - "page": 63, - "className": "Paladin", + "page": 64, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", + "subclassShortName": "Firebird (V1)", "subclassSource": "BDPC", - "level": 3, + "level": 1, "header": 1, "entries": [ - "You gain oath spells at the paladin levels listed.", + "The Firebird lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", { "type": "statblock", "tag": "table", "source": "BDPC", - "name": "Oath of Radiance Spells", - "page": 63 - } - ] - }, - { - "name": "Tenents of Radiance", - "source": "BDPC", - "page": 63, - "className": "Paladin", - "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", - "subclassSource": "BDPC", - "level": 3, - "header": 1, - "entries": [ - "Though those that take this oath do so for an array of reasons, they generally all follow these core tenets:", - { - "type": "entries", - "name": "Truth", - "entries": [ - "Like a light in the dark, you must reveal the truth when it is shrouded in mystery." - ] - }, - { - "type": "entries", - "name": "Leadership", - "entries": [ - "You must become a beacon of light that everyone else follows, and lead others along the right path." - ] - }, - { - "type": "entries", - "name": "Preservation", - "entries": [ - "Where the light glows strongest, you must be ready to stand in its defense." - ] - }, - { - "type": "entries", - "name": "Knowledge", - "entries": [ - "Those that are ignorant to the truth must be shown the light. Spread your knowledge to all those that would accept it." - ] + "name": "Firebird (V1) Expanded Spells", + "page": 64 } ] }, { - "name": "Aura of Light", + "name": "Infused Flames", "source": "BDPC", - "page": 63, - "className": "Paladin", + "page": 64, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", + "subclassShortName": "Firebird (V1)", "subclassSource": "BDPC", - "level": 7, + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, fire damage you inflict begins to have lasting effects. Whenever you deal fire damage to a creature, that creature becomes charred until the end of your next turn. A charred creature receives half as many hit points from any healing, and if a charred creature within 60 feet of you dies, you can use your reaction to form the burning embers rising from its body into the fiery image of a phoenix. This phoenix rushes towards another creature of your choice that you can see within 60 feet of you. Make a melee spell attack roll against the target using your warlock spell attack modifier. On a hit, the target takes fire damage equal to {@damage 1d4} + half your warlock level. On a critical hit, you add your full warlock level rather than half." + ] + }, + { + "name": "Wings of the Firebird", + "source": "BDPC", + "page": 64, + "className": "Warlock", + "classSource": "PHB", + "subclassShortName": "Firebird (V1)", + "subclassSource": "BDPC", + "level": 6, "header": 2, "entries": [ - "Starting at 7th level, you can choose to emit an aura of light while you're not {@condition incapacitated}. The aura extends 10 feet from you in every direction, but not through total cover, and its area is bright light. Dim light extends 10 feet beyond this, but the dim light is not considered part of the aura. You and friendly creatures within the aura have resistance to radiant and necrotic damage, and advantage on death saving throws.", - "You can activate and deactivate this aura as a bonus action. Starting at 18th level, you can also use your bonus action to increase this aura's range to 30 feet, or reduce it back to 10 feet. The dim light also changes by the same amount." + "Starting at 6th level, you can momentarily don fiery wings in response to harm, allowing you to quickly escape your assailant while returning a blast of fire at them. When you take damage, you can use your reaction to gain these wings and then fly up to 60 feet without provoking {@action opportunity attack|PHB|opportunity attacks}. The wings vanish at the end of the turn, causing you to fall if you end the turn in the air. Also, if the creature that damaged you was within 10 feet of you, it takes fire damage equal to half your warlock level.", + "Once you use this feature, you can't use it again until you finish a short or long rest." ] }, { - "name": "All-Seeing", + "name": "Ashen Rebirth", "source": "BDPC", - "page": 63, - "className": "Paladin", + "page": 64, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", + "subclassShortName": "Firebird (V1)", "subclassSource": "BDPC", - "level": 15, + "level": 10, "header": 2, "entries": [ - "Beginning at 15th level, you are always under the effects of a {@spell see invisibility} spell. Also, for you {@spell see invisibility} now has a range of 30 feet, rather than self, allowing you to grant its effects to another creature within range when you cast it." + "Starting at 10th level, you can resist death using the ashes of your enemies. If you are {@condition unconscious} at 0 hit points and a hostile creature within 60 feet of you is reduced to 0 hit points, its body instantly lights on fire. Embers from this flame then travel back to you, causing you to regain hit points equal to your warlock level.", + "Once this feature triggers, subsequent triggers will stabilize you instead of restoring hit points until you finish a short or long rest." ] }, { - "name": "Radiant Champion", + "name": "Searing Inferno", "source": "BDPC", - "page": 63, - "className": "Paladin", + "page": 64, + "className": "Warlock", "classSource": "PHB", - "subclassShortName": "Radiance (Retired)", + "subclassShortName": "Firebird (V1)", "subclassSource": "BDPC", - "level": 20, + "level": 14, "header": 2, "entries": [ - "At 20th level, you gain the ability to harness radiant energy and become a paragon of light. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:", - { - "type": "list", - "items": [ - "On your turn, you can spend your movement to teleport a distance equal to twice the movement you spend. You teleport to an unoccupied location that you can see.", - "When you hit a creature with an attack, it takes an additional {@damage 1d8} radiant damage and is basked in radiant energy until the start of your next turn. For the duration, the creature can't benefit from being {@condition invisible}, attacks made against it are made with advantage, and it emits dim light out to a range of 10 feet." - ] - }, + "Beginning at 14th level, when you deal fire damage to a creature, you can use this feature to further increase the potency of your flame and then transform it into healing energy. The creature takes {@damage 5d10} fire damage, and you regain {@dice 5d10} hit points as the embers of this flame magically return to you.", "Once you use this feature, you can't use it again until you finish a long rest." ] }, { - "name": "Oath of Truth", + "name": "School of the Elements", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 65, + "className": "Wizard", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Elements (Retired)", "subclassSource": "BDPC", - "level": 3, + "level": 2, "entries": [ - "The Oath of Truth is sworn to the ideals of knowledge, integrity, and sincerity. Sometimes called seekers, paladins who swear this oath are often scholars that devote themselves to the pursuit of knowledge. These paladins are not content with merely knowing the truth, however\u2014they also devote themselves to upholding it. They refuse to utter lies or deceptions, and make it their duty to correct any falsehoods they come across.", - "Paladins that follow the Oath of Truth often adorn their armor and clothing with angelic images, including wings and halos, as they idealize the angelic ability to perfectly tell truth from lie. Images of eyes are also common, whether incorporated into their coat of arms or even tattooed upon their body.", - { - "type": "refSubclassFeature", - "subclassFeature": "Tenents of Truth|Paladin||Truth|BDPC|3" - }, + "{@note The {@class Wizard|PHB|School of the Elements|Elements (Retired)|BDPC} is actually a rework of the previous version of the {@class Wizard|PHB|School of Pyromancy|Pyromancy|BDPC}, which was too reliant on fire damage. However, fixing the mechanics required a change in flavor, which made the new version not fit the theme of a \"School of Pyromancy.\"}", + "As a member of the School of the Elements, you have honed your ability to harness the destructive power of the natural energies of the world. Though this school is often considered a sub-branch of the School of Evocation, its magic also connects to both the School of Transmutation and the School of Conjuration.", + "Called elementalists, members of this school are often in high demand in times of war, where their offensive power can be used to redefine the battlefield and turn the tides of war. While many of the most famous elementalists are those employed in a state's military, many others are self-employed, working as adventurers, mercenaries, or even simple bandits.", { "type": "refSubclassFeature", - "subclassFeature": "Oath Spells|Paladin||Truth|BDPC|3" + "subclassFeature": "Elemental Savant|Wizard||Elements (Retired)|BDPC|2|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity|Paladin||Truth|BDPC|3" + "subclassFeature": "Energy Wisps|Wizard||Elements (Retired)|BDPC|2|BDPC" } ] }, { - "name": "Channel Divinity", + "name": "Elemental Savant", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 65, + "className": "Wizard", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Elements (Retired)", "subclassSource": "BDPC", - "level": 3, + "level": 2, "header": 1, "entries": [ - "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Divine Perception|Paladin||Truth|BDPC|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Channel Divinity: Truthseeker's Will|Paladin||Truth|BDPC|3" - } + "Beginning when you select this school at 2nd level, the gold you must spend to copy a spell that deals acid, cold, fire, lightning, or thunder damage into your spellbook is halved." ] }, { - "name": "Channel Divinity: Divine Perception", + "name": "Energy Wisps", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 65, + "className": "Wizard", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Elements (Retired)", "subclassSource": "BDPC", - "level": 3, + "level": 2, "header": 1, - "consumes": { - "name": "Channel Divinity" - }, "entries": [ - "You can use your Channel Divinity to augment your senses. As a bonus action, you grant yourself a +5 bonus to Wisdom ({@skill Insight}) and Wisdom ({@skill Perception}) checks for the next 10 minutes." + "At 2nd level, you can weave a wreath of elemental energy around yourself to punish attackers. When you cast a spell of 1st level or higher that deals acid, cold, fire, lightning, or thunder damage, you can simultaneously conjure wisps of energy that flit around you until they are expended or until you finish a long rest. The number of wisps you conjure is equal to your Intelligence modifier + half your Wizard level.", + "Whenever a creature makes an attack against you while you have these wisps, one of the wisps hurls at your attacker, dealing it {@damage 1d4} acid, cold, fire, lightning, or thunder damage (your choice) and expending the wisp. The attacker is dealt this damage after the attack completes.", + "Until you finish a long rest, subsequent spell casts conjure fewer wisps. When you cast a spell of 1st level or higher that deals acid, cold, fire, lightning, or thunder damage, you conjure a number of wisps equal to half the spell's level (rounded up). The total number of wisps you can have at once can never exceed your Intelligence modifier + half your Wizard level." ] }, { - "name": "Channel Divinity: Truthseeker's Will", + "name": "Controlled Wisps", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 65, + "className": "Wizard", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Elements (Retired)", "subclassSource": "BDPC", - "level": 3, - "header": 1, - "consumes": { - "name": "Channel Divinity" - }, + "level": 6, + "header": 2, "entries": [ - "As a bonus action, you can use your Channel Divinity to seek out your foes. For 1 minute, your speed is increased by 10 feet, and you gain {@sense darkvision} to a range of 60 feet if you don't already have it. If you already have {@sense darkvision}, its range instead increases by 30 feet. Also, each hostile creature within 60 feet of you must succeed on a Wisdom saving throw or become marked for the same duration. Fey, fiends, and undead have disadvantage on this saving throw.", - "If a marked creature is within the range of your {@sense darkvision}, you gain the following benefits against it:", - { - "type": "list", - "page": 23, - "items": [ - "You can see the marked creature, even if it is {@condition invisible} or obscured in some way (such as being behind cover). If the creature is a shapechanger, you can see its true form.", - "Against the creature, your melee weapon attacks have a 30-foot increased reach, and their damage type becomes psychic if the target is outside of your normal reach. These attacks strike directly at the creature's mind without any projectile, and therefore ignore cover." - ] - } + "Starting at 6th level, you can use your bonus action to send some of the wisps conjured by your {@subclassFeature Energy Wisps|Wizard||Elements (Retired)|BDPC|2|BDPC|Energy Wisps feature} to flit around another creature you can see within 30 feet of you, or return back to you. The maximum number of wisps you can send or return at once equals your Intelligence modifier (minimum 1). While the wisps flit around another creature, they hurl at that creature's attackers just as they would for you.", + "Also, whenever you hurl a wisp at a creature attacking you (not another creature), you can use your reaction to hurl more wisps at your attacker. The maximum number of additional wisps you can hurl equals your Intelligence modifier (minimum 1), and those wisps deal damage and are expended as normal." ] }, { - "name": "Oath Spells", + "name": "Elemental Servants", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 65, + "className": "Wizard", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Elements (Retired)", "subclassSource": "BDPC", - "level": 3, - "header": 1, + "level": 10, + "header": 2, "entries": [ - "You gain oath spells at the paladin levels listed.", - { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Oath of Truth Spells", - "page": 23 - } + "At 10th level, you add the {@spell conjure minor elementals} and the {@spell conjure elemental} spells to your spellbook, if they are not there already. For you, these spells have a casting time of 1 action. Additionally, whenever you cast a spell that deals acid, cold, fire, lightning, or thunder damage, you can cast the spell as though you were in the space of an elemental you've conjured, but you must use your own senses.", + "You can cast {@spell conjure minor elementals} without expending a spell slot. When you do so, you can only conjure one elemental of challenge rating 1/2 or lower, or two elementals of challenge rating 1/4 or lower.", + "Once you cast {@spell conjure minor elementals} in this way, you can't do so again until you finish a long rest, though you can still cast it normally using an available spell slot." ] }, { - "name": "Tenents of Truth", + "name": "Master of the Elements", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 65, + "className": "Wizard", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Elements (Retired)", "subclassSource": "BDPC", - "level": 3, - "header": 1, + "level": 14, + "header": 2, "entries": [ - "Though those that take this oath do so for an array of reasons, they generally all follow these core tenets:", - { - "type": "entries", - "name": "Hone Your Knowledge", - "entries": [ - "As an arbiter of truth, you must have enough information to tell truth from fiction." - ] - }, + "Starting at 14th level, the damage die of your {@subclassFeature Energy Wisps|Wizard||Elements (Retired)|BDPC|2|BDPC|Energy Wisps feature} becomes a {@damage d6}, rather than a {@damage d4}.", + "Also, whenever creatures within 30 feet of you would take acid, cold, fire, lightning, or thunder damage from a single source, you use your reaction to grant up to 3 of those creatures resistance to that instance of damage. If you were the source of that instance of damage, you instead grant those creatures immunity to it." + ] + }, + { + "name": "Hall of Heliomancy", + "source": "BDPC", + "page": 31, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Heliomancy", + "subclassSource": "BDPC", + "level": 2, + "entries": [ + "As a heliomancer, you focus your studies on the magical energy of the sun, and use it to create powerful bursts of radiance and dazzling displays of light. Though much of your magic is normally considered divine, you have managed to emulate these same spells and effects through rigorous study and careful experimentation. Some heliomancers learn their magic with the company of clerics, and become respected members of a temple or shrine. Others learn their magic in academic institutions\u2014though most institutions only focus on the regular schools of magic, some teach rarer traditions such as this one.", { - "type": "entries", - "name": "Set Things Straight", - "entries": [ - "When you hear a lie, it it your duty to correct it and let the truth be known." - ] + "type": "refSubclassFeature", + "subclassFeature": "Heliomancy Savant|Wizard||Heliomancy|BDPC|2|BDPC" }, { - "type": "entries", - "name": "Speak Only Truth", - "entries": [ - "Never utter a lie, under any circumstance." - ] + "type": "refSubclassFeature", + "subclassFeature": "Improved Light|Wizard||Heliomancy|BDPC|2|BDPC" } ] }, { - "name": "Aura of Insight", + "name": "Heliomancy Savant", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 31, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Heliomancy", + "subclassSource": "BDPC", + "level": 2, + "header": 1, + "entries": [ + "Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell that deals radiant damage into your spellbook is halved.", + "Also, all spells that deal radiant damage or create light are considered to be on the wizard spell list for you, unless the spell can also restore hit points. These spells are considered wizard spells for you and can be added to your spellbook, but other wizards can't copy these spells from your spellbook into their own spellbooks." + ] + }, + { + "name": "Improved Light", + "source": "BDPC", + "page": 31, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Heliomancy", + "subclassSource": "BDPC", + "level": 2, + "header": 1, + "entries": [ + "When you choose this school at 2nd level, you learn the {@spell light} cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn't count against your number of cantrips known.", + "For you, {@spell light} has a casting time of 1 bonus action, a casting range of 120 feet, and the spell no longer ends if you cast it again. Instead, you can have a number of lights equal to your Intelligence modifier (a minimum of 1) active at once. If you cast {@spell light} when you already have the maximum number of lights active, you choose one of the lights to dismiss. You can also dismiss a light using your bonus action.", + "Lastly, when you cast a spell that targets a creature within an area of bright light created by one of your light spells, the spell's damage type becomes radiant if it isn't already." + ] + }, + { + "name": "Lightcaster", + "source": "BDPC", + "page": 31, + "className": "Wizard", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Heliomancy", "subclassSource": "BDPC", - "level": 7, + "level": 6, "header": 2, "entries": [ - "Starting at 7th level, a magical aura begins to lie upon you, divining information about surrounding creatures. If a creature is within 10 feet of you, you learn of any damage resistances and/or immunities that the creature possesses. Also, the DM tells you if the creature is your equal, superior, or inferior in regard to the following characteristics:", - { - "type": "list", - "page": 23, - "items": [ - "Armor Class", - "Current hit points", - "Total class levels (if any)", - "Paladin class levels (if any)" - ] - }, - "At 18th level, the range of this aura increases to 30 feet." + "Starting at 6th level, for the duration of {@spell light} you can cast spells as though you were in the space of the object that {@spell light} was cast on. You must use your own senses for the casting.", + "If you cast a spell of 1st level or higher in this way, you can choose to telekinetically move the object that {@spell light} was cast on up to 20 feet in a direction of your choice if you cast a 1st level spell, plus 10 feet for each slot level above 1st. The object must weigh no more than than double your Wizard level in pounds, and it must not be worn or carried. You can choose to move the object before or after the spell is cast." ] }, { - "name": "All-Seeing", + "name": "Arcane Splendor", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 31, + "className": "Wizard", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Heliomancy", "subclassSource": "BDPC", - "level": 15, + "level": 10, "header": 2, "entries": [ - "Beginning at 15th level, you are always under the effects of a {@spell see invisibility} spell. Also, for you {@spell see invisibility} now has a range of 30 feet, rather than self, allowing you to grant its effects to another creature within range when you cast it." + "Starting at 10th level, when you roll a 1 or 2 on a damage die for a spell that deals radiant damage, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Also, when you deal radiant damage to a creature, that creature begins to shed dim light in a 5-foot radius until the end of your next turn. For this duration, the creature can't benefit from being {@condition invisible}." ] }, { - "name": "Angel of Truth", + "name": "Exposing Radiance", "source": "BDPC", - "page": 23, - "className": "Paladin", + "page": 31, + "className": "Wizard", "classSource": "PHB", - "subclassShortName": "Truth", + "subclassShortName": "Heliomancy", "subclassSource": "BDPC", - "level": 20, + "level": 14, "header": 2, "entries": [ - "At 20th level, you can assume an angelic form, becoming an ultimate arbiter of truth. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:", - { - "type": "list", - "items": [ - "Feathered wings sprout from your back, granting you a flying speed of 60 feet.", - "You know when you hear a lie. This ability allows you to know when something explicitly untruthful is said; it does not detect misleading yet literally true statements.", - "As a bonus action, you can point to a creature you can see within 30 feet of you and force it to make a Wisdom saving throw against your spell save DC. On a failed save, the creature becomes caged in white light until the end of your next turn or until it takes any damage. For the duration, the creature's speed is 0, it sheds dim light in a 10-foot radius, it can't benefit from being {@condition invisible}, and attacks against it are made with advantage." - ] - }, - "Once you use this feature, you can't use it again until you finish a long rest." + "At 14th level, the light you conjure begins to expose weaknesses of creatures within it. When a creature within an area of bright light that you've created would make a saving throw against one of your spells, you can choose to impose disadvantage on that saving throw. Once you impose disadvantage on a saving throw in this way, you can't impose it against the same creature again until you finish a short or long rest." ] }, { - "name": "Lightcaller", + "name": "Hall of Pyromancy", "source": "BDPC", - "page": 24, - "className": "Ranger", + "page": 32, + "className": "Wizard", "classSource": "PHB", - "subclassShortName": "Lightcaller", + "subclassShortName": "Pyromancy", "subclassSource": "BDPC", - "level": 3, + "level": 2, "entries": [ - "Rangers that walk the path of the Lightcaller draw their power from the positive plane, and use that power to defend the wildlands and hunt down the evils that dwell there. These rangers wield their radiant weapons like extensions of their body, and learn combat techniques that make them highly varied in their combat styles. To them, every weapon holds a distinct purpose when hunting down prey. Fiends and undead are often these ranger's favored enemies, and many of them ally with celestials.", + "As a member of the Hall of Pyromancy, you have honed your ability to harness the destructive power of elemental fire. Though this school is often considered a sub-branch of the School of Evocation, it also employs the use of transmutation magic that controls fire, and is overall more specialized than an evoker.", + "Called pyromancers, members of this hall are often in high demand in times of war, where their offensive power can be used to redefine the battlefield and turn the tides of war. While many of the most famous pyromancers are those employed in a state's military, many others are self-employed, working as adventurers, mercenaries, or even simple bandits.", + "While many people unfamiliar with the hall think of pyromancers as unhinged pyromaniacs, these wizards think of combat in a very tactical manner. The flames and smoke they conjure are used to manipulate the battlefield, giving the pyromancer and their allies tactical advantages.", { "type": "refSubclassFeature", - "subclassFeature": "Radiant Armaments|Ranger||Lightcaller|BDPC|3|BDPC" + "subclassFeature": "Pyromancy Savant|Wizard||Pyromancy|BDPC|2|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Dawnstriker|Ranger||Lightcaller|BDPC|3|BDPC" + "subclassFeature": "Scintillating Sparks|Wizard||Pyromancy|BDPC|2|BDPC" } ] }, { - "name": "Dawnstriker", + "name": "Pyromancy Savant", "source": "BDPC", - "page": 24, - "className": "Ranger", + "page": 32, + "className": "Wizard", "classSource": "PHB", - "subclassShortName": "Lightcaller", + "subclassShortName": "Pyromancy", "subclassSource": "BDPC", - "level": 3, + "level": 2, "header": 1, "entries": [ - "Also at 3rd level, your strikes become imbued with the power of the dawn. Once per turn when you hit a creature with a weapon attack, you can cause the target to take {@damage 1d6} bonus radiant damage.", - "When you use this feature, you can expend a spell slot to increase its power. The attack gains an additional effect based on the properties of the weapon used for the attack, and if the spell slot used is of 2nd level or higher, the bonus radiant damage is increased by {@damage 1d6} for each spell level higher than 1st.", - "The effects are described below, with the associated property in bold. You can only choose one of the additional effects, even if the weapon has multiple applicable properties. If an effect requires a saving throw, the DC equals your ranger spell save DC.", + "Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell that deals fire damage into your spellbook is halved.", + "Also, all spells that deal fire damage are considered to be on the wizard spell list for you, unless the spell can also restore hit points. These spells are considered wizard spells for you and can be added to your spellbook, but other wizards can't copy these spells from your spellbook into their own spellbooks." + ] + }, + { + "name": "Scintillating Sparks", + "source": "BDPC", + "page": 32, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Pyromancy", + "subclassSource": "BDPC", + "level": 2, + "header": 1, + "entries": [ + "At 2nd level, you can manifest fire-starting sparks when you cast spells. Once per turn when you cast a spell of 1st level or higher, you can choose a number of unoccupied 5-foot squares on the ground that you can see within 30 feet of you. The maximum number of squares you can choose equals half the spell's level, rounded up. If the spell deals fire damage, you can choose twice as many squares at maximum. Magical sparks fly towards each of the areas you choose, lighting fires that fill 5-foot cubes extending from those squares. When you light a fire in this way, you also choose the fire's color: green, violet, or white.", + "Each fire lasts until the start of your next turn, or until a creature enters the fire's area. When a creature enters a fire's area, the fire dissipates as that creature takes 1d4 fire damage and suffers another effect based on the fire's color, described below:", { "type": "entries", "entries": [ { - "type": "refOptionalfeature", - "optionalfeature": "Finesse|BDPC" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Heavy|BDPC" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Melee|BDPC" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Ranged|BDPC" + "type": "entries", + "name": "Green", + "page": 32, + "entries": [ + "The creature must make a Wisdom saving throw against your wizard spell save DC. On a failed save, it takes necrotic damage equal to half your wizard level, and it has disadvantage on the next Dexterity saving throw it makes before the start of its next turn." + ] }, { - "type": "refOptionalfeature", - "optionalfeature": "Reach|BDPC" + "type": "entries", + "name": "Violet", + "page": 32, + "entries": [ + "The creature must make an Intelligence saving throw against your wizard spell save DC. On a failed save, it takes psychic damage equal to half your wizard level, and it has disadvantage on the next Strength saving throw it makes before the start of its next turn." + ] }, { - "type": "refOptionalfeature", - "optionalfeature": "Thrown|BDPC" + "type": "entries", + "name": "White", + "page": 32, + "entries": [ + "The creature must make a Charisma saving throw against your wizard spell save DC. On a failed save, it takes radiant damage equal to half your wizard level, and it has disadvantage on the next Constitution saving throw it makes before the start of its next turn." + ] } ] } ] }, { - "name": "Radiant Armaments", - "source": "BDPC", - "page": 24, - "className": "Ranger", - "classSource": "PHB", - "subclassShortName": "Lightcaller", - "subclassSource": "BDPC", - "level": 3, - "header": 1, - "entries": [ - "Starting at 3rd level, you learn to draw from the radiant energy of the positive plane, and craft that energy into weaponry.", - "Immediately before you would make a weapon attack, you can choose to conjure a radiant weapon to attack with. The weapon appears in your free hand, lasts until you attack with it, and takes the form of any weapon that you're proficient with. It is identical to a normal weapon, except its damage type is radiant. If the weapon requires ammunition, radiant ammunition that lasts until you attack with it is conjured alongside the weapon itself." - ] - }, - { - "name": "Dawnlight Distortion", + "name": "Sparkmage", "source": "BDPC", - "page": 24, - "className": "Ranger", + "page": 32, + "className": "Wizard", "classSource": "PHB", - "subclassShortName": "Lightcaller", + "subclassShortName": "Pyromancy", "subclassSource": "BDPC", - "level": 7, + "level": 6, "header": 2, "entries": [ - "At 7th level, you can magically distort the light around you, making your exact location difficult to pinpoint from a distance. You gain a +3 bonus to AC against attacks originating more than 15 feet away from you. An attacker is immune to this effect if it doesn't rely on sight, as with {@sense blindsight}." + "Starting at 6th level, your cantrips can create sparks as well. You can use your {@subclassFeature Scintillating Sparks|Wizard||Pyromancy|BDPC|2|BDPC|Scintillating Sparks feature} whenever you cast a cantrip, rather than only when you cast spells of 1st level or higher. When you use the feature in this way, you can choose up to two 5-foot squares on the ground if the cantrip deals fire damage, or one 5-foot square for other cantrips." ] }, { - "name": "Twin Suns", + "name": "Toxic Smoke", "source": "BDPC", - "page": 24, - "className": "Ranger", + "page": 32, + "className": "Wizard", "classSource": "PHB", - "subclassShortName": "Lightcaller", + "subclassShortName": "Pyromancy", "subclassSource": "BDPC", - "level": 11, + "level": 10, "header": 2, "entries": [ - "Starting at 11th level, you can use your {@subclassFeature Dawnstriker|Ranger||Lightcaller|BDPC|3|BDPC|Dawnstriker feature} twice per turn, instead of only once per turn, and the damage dice of that feature turn into {@damage d8|d8s}. Also, weapons conjured by your {@subclassFeature Radiant Armaments|Ranger||Lightcaller|BDPC|3|BDPC|Radiant Armaments feature} gain a +1 bonus to attack and damage rolls." + "Beginning at 10th level, when you cast a spell of 1st level or higher than deals fire damage, you can cause the spell to leave behind thick, black smoke. If the spell effects specific targets, a 5-foot radius of smoke extends from each target. If the spell effects an area, the smoke fills the same area as the spell.", + "The smoke lasts until the start of your next turn, and its area is heavily obscured for the duration. A creature that enters the smoke for the first time on a turn or ends its turn there must make a Constitution saving throw against your wizard spell save DC. On a failed save, the creature is {@condition poisoned} until the end of its next turn. A creature that doesn't need to breathe automatically succeeds on this saving throw." ] }, { - "name": "Luminescent Armor", + "name": "Protective Flames", "source": "BDPC", - "page": 24, - "className": "Ranger", + "page": 32, + "className": "Wizard", "classSource": "PHB", - "subclassShortName": "Lightcaller", + "subclassShortName": "Pyromancy", "subclassSource": "BDPC", - "level": 15, + "level": 14, "header": 2, "entries": [ - "At 15th level, whenever you finish a short or long rest, a shimmering aura begins to surround you, granting you temporary hit points equal to your Ranger level. When you lose all these temporary hit points, the aura dissipates in a final burst of light. Each creature of your choice within 10 feet of you must succeed on a Constitution saving throw against your ranger spell save DC or be {@condition blinded} until the end of your next turn." + "Starting at 14th level, the fires created with your {@subclassFeature Scintillating Sparks|Wizard||Pyromancy|BDPC|2|BDPC|Scintillating Sparks feature} can be used to protect your allies.", + "When a friendly creature enters a fire's area, you can choose to have the fire not deal damage to the creature. Instead, as the fire dissipates it grants that creature temporary hit points equal to half your wizard level. These temporary hit points last until the end of that creature's next turn. Also, the creature gains an additional benefits based on the fire's color, described below:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Green", + "page": 32, + "entries": [ + "The creature has advantage on the next Dexterity or Wisdom saving throw it makes before the start of its next turn." + ] + }, + { + "type": "entries", + "name": "Violet", + "page": 32, + "entries": [ + "The creature has advantage on the next Intelligence or Strength saving throw it makes before the start of its next turn." + ] + }, + { + "type": "entries", + "name": "White", + "page": 32, + "entries": [ + "The creature has advantage on the next Charisma or Constitution saving throw it makes before the start of its next turn." + ] + } + ] + } ] }, { - "name": "Divine Hand", + "name": "Firescrapper", "source": "BDPC", - "page": 25, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Divine Hand", + "page": 33, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Firescrapper", "subclassSource": "BDPC", "level": 3, "entries": [ - "As a Divine Hand, you focus your training on the arts of death and execution. However, unlike an assassin you do not employ yourself in the service of mortals. You have a higher calling, and have devoted yourself into the service of a deity. With this deity you have formed a personal connection\u2014they speak with you directly, ordering you to dispose of their enemies and giving you other such tasks. To assist you in your endeavors, your deity has granted you divine powers. These powers can help you slay any foe, but are especially effective against the enemies of your deity.", - "Divine Hands are often members of a clergy, working directly for the church of their deity. But others work outside of any organization, and perform their duties independently\u2014working only for themselves and their deity.", + "As the name implies, firescrappers specialize in the use of pyromantic magic. They are quite unlike wizardly pyromancers, however, as they use this magic to become powerful front-line fighters rather than back-line mages. In the Last War, efforts of firescrappers turned the tides of many a battle, and they were highly valued assets of many different armies. Since the war's conclusion, the demand for these artificers has decreased dramatically, but there are still many that learn and pass on the techniques of this specialization.", { "type": "refSubclassFeature", - "subclassFeature": "Right Hand of God|Rogue||Divine Hand|BDPC|3|BDPC" + "subclassFeature": "Tool Proficiency|Artificer|TCE|Firescrapper|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Judgement|Rogue||Divine Hand|BDPC|3|BDPC" + "subclassFeature": "Firescrapper Spells|Artificer|TCE|Firescrapper|BDPC|3|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Gauntlets|Artificer|TCE|Firescrapper|BDPC|3|BDPC" } ] }, { - "name": "Judgement", + "name": "Arcane Gauntlets", + "source": "BDPC", + "page": 33, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Firescrapper", + "subclassSource": "BDPC", + "level": 3, + "header": 1, + "entries": [ + "At 3rd level, you learn how to craft magical, technologically enhanced gauntlets that make for brutally effective weapons. Creating a pair of these magical gauntlets takes an hour of uninterrupted work, which can coincide with a short or long rest, and requires the use of {@item smith's tools|PHB} and 30 gp of materials. Creating your first pair of gauntlets is free. The gauntlets are specially designed for your body, and are ineffective when used by other creatures. They are considered martial melee weapons with which you are proficient. They deal {@damage 1d8} bludgeoning damage on a hit, have the light property, and you use your Intelligence modifier for their attack and damage rolls. Also, when you engage in two-weapon fighting with these gauntlets, you can add this modifier to the damage of the secondary attack. Though the gauntlets are magical, they can still be infused.", + "While wielding these gauntlets, you can activate them as a bonus action. Once you do so, you can't do so again until you finish a long rest. You can also expend a spell slot of 1st level or higher as an alternative way to activate them. If you spend a slot of 2nd level or higher, the first time you hit a creature with the activated gauntlets you deal an additional {@damage 1d8} fire or lightning damage (your choice) to the target for each slot level above 1st.", + "The gauntlets remain activated for up to 1 minute. When you hit a creature with one of your activated gauntlets, you can choose to have the gauntlet deal an additional {@damage 1d8} fire damage or lightning damage to its target (you choose when you activate the gauntlets). However, when you do so, each of your gauntlets become heated until the end of the turn. If you choose to deal this bonus damage while your gauntlets are heated, they become overheated. This causes the target to take {@damage 3d8} additional fire or lightning damage, rather than {@damage 1d8}, and each creature in a 15-foot cone behind the target must make a Dexterity saving throw against your artificer spell save DC, as heat is expelled from your gauntlets in a blast of energy. A creature takes {@damage 3d8} fire or lightning damage on a failed save, or half as much damage on a successful one. After your gauntlets overheat, they deactivate and cannot be activated again for the next minute." + ] + }, + { + "name": "Firescrapper Spells", "source": "BDPC", - "page": 25, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Divine Hand", + "page": 33, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Firescrapper", "subclassSource": "BDPC", "level": 3, "header": 1, "entries": [ - "Also at 3rd level, you can mark a foe as the target of your divine ire. As a bonus action, you can choose one creature you can see within 120 feet of you. Until the end of the turn, you can use your {@classFeature Sneak Attack|Rogue|PHB|1} against that target even if you don't have advantage on the attack roll, but not if you have disadvantage on it.", - "If you use your {@classFeature Sneak Attack|Rogue|PHB|1} against the marked target during the duration, you can expend a use of this feature to empower your strike. The attack's damage type becomes radiant, and it gains one of the following bonus effects:", + "Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Firescrapper Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.", { - "type": "list", - "items": [ - "The target's speed is reduced by 10 feet.", - "The target can't take reactions.", - "The target can't regain hit points." - ] - }, - "The effect you choose lasts until the start of your next turn. You can empower your attack a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a long rest. If the target is one of your divine quarries, you can empower your strike against it without expending a use of this feature, even if this feature has no uses remaining." + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Firescrapper Spells", + "page": 33 + } ] }, { - "name": "Right Hand of God", + "name": "Tool Proficiency", "source": "BDPC", - "page": 25, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Divine Hand", + "page": 33, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Firescrapper", "subclassSource": "BDPC", "level": 3, - "skillProficiencies": [ + "toolProficiencies": [ { - "religion": true + "smith's tools": true }, { - "any": 1 + "anyArtisansTool": 1 } ], "header": 1, "entries": [ - "When you choose this archetype at 3rd level, you develop a closer relationship with your deity. You gain proficiency in the {@skill Religion} skill. If you already have this proficiency, you instead gain proficiency in another skill of your choice.", - "Also, you gain the duty to hunt down the enemies of your deity. When you gain this archetype, determine with your DM what the enemies of your deity might be. They could be creature types (such as fiends and undead), specific types of humanoids, or even members of specific organizations. These enemies are considered your divine quarries. If your deity has many enemies, then only their most important ones might be considered your divine quarries, at the DM's discretion.", - "You have advantage on Wisdom ({@skill Survival}) checks to track your divine quarries." + "When you adopt this specialization at 3rd level, you gain proficiency with {@item smith's tools|PHB}. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice." ] }, { - "name": "Swift Judge", + "name": "Extra Attack", "source": "BDPC", - "page": 25, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Divine Hand", + "page": 33, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Firescrapper", "subclassSource": "BDPC", - "level": 9, + "level": 5, "header": 2, "entries": [ - "Starting at 9th level, whenever you mark a foe with your {@subclassFeature Judgement|Rogue||Divine Hand|BDPC|3|BDPC|Judgment feature}, you can use one the actions granted by your {@classFeature Cunning Action|Rogue||2} as part of the same bonus action." + "Starting at 5th level, you can attack twice, rather than once, whenever you take the {@action Attack} action on your turn." ] }, { - "name": "Divine Gift", + "name": "Enhanced Weaponry", "source": "BDPC", - "page": 25, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Divine Hand", + "page": 33, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Firescrapper", "subclassSource": "BDPC", - "level": 13, + "level": 9, "header": 2, "entries": [ - "At 13th level, your deity bestows divine magic upon you. You learn the {@spell guidance} and {@spell thaumaturgy} cantrips, and you can cast {@spell detect magic}, but only as a ritual. Your spellcasting ability for these spells is Wisdom.", - "Also, you can call upon your deity as a bonus action, and have them reveal their enemies to you. Until the end of your next turn, you know the location of any of your divine quarries within 120 feet of you that are not behind total cover. You know the creature type of any being you sense, but not its specific identity.", - "You can take this bonus action a number of times equal to 1 + your Wisdom modifier. When you finish a long rest, you regain all expended uses." + "By 9th level, you have incorporated a multitude of improvements into your arcane gauntlets:", + { + "type": "list", + "items": [ + "Your gauntlets use {@damage d10|d10s}, rather than {@damage d8|d8s}, for all of their damage rolls. This includes their weapon damage dice, as well as the damage dice used for their activated effects.", + "While you wield your gauntlets in both hands, you gain a +1 bonus to your AC.", + "When you deal fire or lightning damage with your gauntlets, you can choose to push damaged targets up to 10 feet away from you." + ] + } ] }, { - "name": "Holy Executioner", + "name": "Charged Defense", "source": "BDPC", - "page": 25, - "className": "Rogue", - "classSource": "PHB", - "subclassShortName": "Divine Hand", + "page": 33, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Firescrapper", "subclassSource": "BDPC", - "level": 17, + "level": 15, "header": 2, "entries": [ - "Beginning at 17th level, your divine judgment becomes especially harsh. Whenever you use your {@subclassFeature Judgement|Rogue||Divine Hand|BDPC|3|BDPC|Judgment feature} against a creature and choose to empower your strike, your attack deals an additional {@damage 4d6} radiant damage to your target." + "Starting at 15th level, you can channel the energy within your contraptions into arcane armor. When you hit a creature with a weapon attack, you can use this feature to gain {@dice 4d6} temporary hit points that last until the start of your next turn. If any of these temporary hit points remain at the end of their duration, a burst of flame or lightning is expelled from you. Each creature within 5 feet of you takes fire damage or lightning damage (your choice) equal to the remaining temporary hit points.", + "You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest." ] }, { - "name": "Flametouched", + "name": "Lightslinger", "source": "BDPC", - "page": 26, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Flametouched", + "page": 34, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "level": 1, + "level": 3, "entries": [ - "Your magic stems from the primordial energy of elemental fire. Many sorcerers with this power can trace their ancestry to the creatures of the Plane of Elemental fire, particularly the Efreeti. This origin is not always ancestral, however. Your powers might have manifested after a near-death experience with a creature of fire, like the legendary phoenix, or simply through constant exposure to fire. In rare cases, those that live near volcanoes can spontaneously gain these powers, especially if they've lived near one since childhood. Regardless of how this magic manifested, it causes flames to permeate your soul and define your magic.", + "A Lightslinger learns how to harness magical, radiant energy and put it to use in their weaponry. These artificers create complex machines that channel and focus light, turning that energy into powerful beams that can sear their foes. These machines come in multiple varieties, each with a distinct purpose and common name. The {@item aurum blaster|BDPC} is the generalist weapon, and also the most defensive weapon, considering its common pairing with a {@item shield|PHB}. The {@item bolt shooter|BDPC} is a long range weapon, capable of outranging {@item longbow|PHB|longbows} and taking out targets with powerful, focused blasts. The {@item lux cannon|BDPC} is a short ranged weapon, capable of hitting multiple foes at once.", + "Though lightslingers were relatively uncommon in the time of the Last War, those that did exist made versatile combatants that were an asset to any army. Capable both as front-line soldiers and back-line artillery, these artificers are well respected warriors.", { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refSubclassFeature", - "subclassFeature": "Fire Within|Sorcerer||Flametouched|BDPC|1|BDPC" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Variant: Flametouched Spell List|Sorcerer||Flametouched|BDPC|1|BDPC" - } - ] + "type": "refSubclassFeature", + "subclassFeature": "Tool Proficiency|Artificer|TCE|Lightslinger|BDPC|3|BDPC" }, { "type": "refSubclassFeature", - "subclassFeature": "Cinder Mage|Sorcerer||Flametouched|BDPC|1|BDPC" + "subclassFeature": "Lightslinger Spells|Artificer|TCE|Lightslinger|BDPC|3|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Lightsmith|Artificer|TCE|Lightslinger|BDPC|3|BDPC" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Empowered Ammunition|Artificer|TCE|Lightslinger|BDPC|3|BDPC" } ] }, { - "name": "Cinder Mage", + "name": "Empowered Ammunition", "source": "BDPC", - "page": 26, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Flametouched", + "page": 34, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "level": 1, + "level": 3, "header": 1, "entries": [ - "Starting at 1st level, you can cause your magic to leave behind magical cinders in its wake. After you cast a spell of 1st level or higher, you can conjure a cloud of cinders that fills a 10-foot radius area centered either on you or on a target of the spell. The cloud remains in the place it was conjured, and lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. The area of the cloud is lightly obscured, and is {@quickref difficult terrain||3} for hostile creatures. Also, you gain the following benefits while you are within a cloud conjured by this feature:", + "Also at 3rd level, you can temporarily empower the shots of your Lightsmith weapons. When you recharge one of these weapons, you can use this feature by expending a spell slot of 1st level or higher. Also, once per long rest you can use this feature without expending a spell slot, and gain the same effects as if you had used a 1st level spell slot. When you use this feature, the weapon gains one of the following enhanced effects (based on the weapon's type) until it is next recharged:", { - "type": "list", - "items": [ - "As a bonus action, you can teleport up to 15 feet to another point you can see within a cloud. You can't use this action if your speed is 0, and you can't {@action cast a spell} during the same turn unless that spell is a cantrip with a casting time of 1 action.", - "{@action Opportunity attack|PHB|Opportunity attacks} made by other creatures within the cloud have disadvantage against you.", - "You can attempt to {@action hide} even when you are only lightly obscured by the cloud." + "type": "options", + "count": 1, + "entries": [ + { + "type": "entries", + "name": "Aurum Blaster", + "page": 34, + "entries": [ + "Attacks made with the weapon deal bonus radiant damage on a hit: {@damage 2d4} for a 1st level slot, plus {@damage 1d4} for each spell level higher than 1st. You can deal this bonus damage only once per turn." + ] + }, + { + "type": "entries", + "name": "Bolt Shooter", + "page": 34, + "entries": [ + "Attacks made with the weapon explode in a burst of light. Hit or miss, the target and each creature within 5 feet of it must succeed on a Dexterity saving throw against your artificer spell save DC or take {@damage 2d6} radiant damage for a 1st level slot, plus {@damage 1d6} for each spell level higher than 1st." + ] + }, + { + "type": "entries", + "name": "Lux Cannon", + "page": 34, + "entries": [ + "The area of effect of attacks made with the weapon become cones, rather than lines, and any creature that fails its save against this weapon is pushed up to 5 feet away from you, knocked {@condition prone}, and dealt {@damage 1d4} additional radiant damage. The cone's size is equal to the line's length. If you use a slot of 2nd level or higher, the additional damage is increased by {@damage 2d4} for each spell level higher than 1st." + ] + } ] } ] }, { - "name": "Fire Within", + "name": "Lightslinger Spells", "source": "BDPC", - "page": 26, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Flametouched", + "page": 34, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "level": 1, + "level": 3, "header": 1, "entries": [ - "Your inner flame grants you aptitude in all forms of pyromancy. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from any spell list if the chosen spell can deal fire damage. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. Spells that don't deal fire damage must still be chosen from the sorcerer spell list, as normal." + "Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Lightslinger Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.", + { + "type": "statblock", + "tag": "table", + "source": "BDPC", + "name": "Lightslinger Spells", + "page": 34 + } ] }, { - "name": "Variant: Flametouched Spell List", + "name": "Lightsmith", "source": "BDPC", - "page": 26, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Flametouched", + "page": 34, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "level": 1, - "isClassFeatureVariant": true, + "level": 3, "header": 1, "entries": [ - "In {@book Tasha's Cauldron of Everything|TCE}, sorcerer subclasses were given additional spells known. If you like that design decision, replace the Fire Within feature with the following:", + "Beginning at 3rd level, whenever you finish a short or long rest, you can magically construct one of the following weapons: an {@item aurum blaster|BDPC}, a {@item lux cannon|BDPC}, or a {@item bolt shooter|BDPC}. If you already have a weapon constructed, you must transform that weapon into a new type rather than constructing a new one. After you gain this subclass, the first weapon you construct is free. If you lose your weapon, however, replacing it requires 50 gp of materials. Transforming your weapon is always free. You are proficient with these weapons, and you use your Intelligence modifier for their attack and damage rolls. They function by channelling your inner magic, and thus cannot be wielded by other creatures. Each of these weapons have the following special property:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Recharge (X)", + "page": 34, + "entries": [ + "Only X attacks can be made with a weapon that has the recharge property before it needs to be recharged. A weapon can be recharged as a bonus action (even if it still has charges left), but it cannot be recharged on the same turn it is used to make an attack." + ] + } + ] + }, + "The weapons' other properties are detailed in the following table:", + { + "type": "table", + "caption": "Lightsmith Weapons", + "colLabels": [ + "Weapon", + "Damage", + "Properties" + ], + "colStyles": [ + "col-3", + "col-3", + "col-6" + ], + "rows": [ + [ + "{@item Aurum Blaster|BDPC}", + "{@damage 1d8} radiant", + "Ranged (60/240), recharge (4)" + ], + [ + "{@item Bolt Shooter|BDPC}", + "{@damage 1d12} radiant", + "Ranged (300/1200), recharge (2), two-handed" + ], + [ + "{@item Lux Cannon|BDPC}", + "{@damage 1d8} radiant", + "Special, recharge (2), two-handed" + ] + ] + }, + "The {@item lux cannon|BDPC|lux cannon's} special property is described below:", { - "type": "inset", - "page": 26, - "name": "Fire Within", + "type": "entries", "entries": [ - "You learn additional spells when you reach certain levels in this class, as shown on the Pyromancy Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.", - "Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be able to deal fire damage, and can be from any class spell list.", { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Pyromancy Spells", - "page": 26 + "type": "entries", + "name": "Special", + "page": 34, + "entries": [ + "You do not make attack rolls with this weapon. Instead, your attacks with it shoot blasts of radiant energy that fill a line 5-feet wide and 10-feet long extending from you. Each creature in the area must succeed on a Dexterity saving throw against your Artificer spell save DC or take the damage of this weapon." + ] } ] } ] }, { - "name": "Fleeting Flames", + "name": "Tool Proficiency", "source": "BDPC", - "page": 26, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Flametouched", + "page": 34, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "level": 6, - "header": 2, + "level": 3, + "toolProficiencies": [ + { + "glassblower's tools": true + }, + { + "anyArtisansTool": 1 + } + ], + "header": 1, "entries": [ - "At 6th level, your magic begins to rekindle your spirit. When you cast a spell of 1st level or higher, your speed increases by 10 feet until the end of the turn. This speed bonus is increased to 20 feet at 14th level, and 30 feet at 18th level." + "When you adopt this specialization at 3rd level, you gain proficiency with {@item glassblower's tools|PHB}. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice." ] }, { - "name": "Phoenix's Inferno", + "name": "Augmented Armaments", "source": "BDPC", - "page": 26, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Flametouched", + "page": 35, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "level": 6, + "level": 5, "header": 2, "entries": [ - "Also at 6th level, you can ignite your conjured cinders into magical flames that invigorate allies and burn enemies. Once per turn when you deal fire damage to a creature within a cloud conjured by your Cinder Mage feature, you can choose to expend 1 to 5 sorcery points to cause these flames to spread throughout the cloud and any clouds that intersect with it. Hostile creatures within the connected clouds take {@damage 2d6} fire damage if 1 sorcery point was expended, plus {@damage 1d6} fire damage for each sorcery point beyond the first. Friendly creatures within the area receive half that amount as temporary hit points." + "At 5th level, all of your weapons are improved. None of these improvements can be combined with the Extra Attack feature.", + { + "type": "entries", + "name": "Aurum Blaster", + "page": 35, + "entries": [ + "The {@item aurum blaster|BDPC|aurum blaster's} recharge (4) property is replaced with the recharge (8) property, and you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn and attack only with your {@item aurum blaster|BDPC}." + ] + }, + { + "type": "entries", + "name": "Bolt Shooter", + "page": 34, + "entries": [ + "When you take the {@action Attack} action on your turn, you can make a single attack with your {@item bolt shooter|BDPC}. This attack is made with advantage, and unless this advantage is cancelled out by disadvantage, it deals an additional {@damage 1d12} radiant damage on a hit if the lower of the two rolls would also hit the target." + ] + }, + { + "type": "entries", + "name": "Lux Cannon", + "page": 34, + "entries": [ + "The lines created by this weapon have a length of 20 feet, rather than 10 feet, and a creature that succeeds on the save imposed by this weapon takes half damage, rather than none." + ] + } ] }, { - "name": "Enkindled Body", + "name": "Aurum Bombs", "source": "BDPC", - "page": 26, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Flametouched", + "page": 35, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "level": 14, - "resist": [ - "fire" - ], + "level": 9, "header": 2, "entries": [ - "At 14th level, you become one with your inner flame. You gain resistance to fire damage, and your Cinder Mage feature is improved. When you activate that feature, you can either create two clouds at once\u2014one centered on you and one centered on the spell's target\u2014or create a single, 15-foot radius cloud centered on you. Additionally, the distance you can teleport within these clouds is increased to 30 feet. This teleportation also no longer restricts your spellcasting, and can be used when your speed is 0." + "At 9th level, you learn how to craft magical explosives, called aurum bombs, that create bursts of blinding light. Whenever you finish a long rest, you can create a number of aurum bombs equal to your Intelligence modifier (minimum 1). Unused bombs disappear when you take your next long rest.", + "As an action, you can throw an aurum bomb at a point you can see within 60 feet of you. The bomb explodes at that point, forcing each creature within a 10-foot radius area to make Dexterity saving throws against your Artificer spell save DC. On a failed save, a creature takes {@damage 2d10} radiant damage and is {@condition blinded} until the end of your next turn. On a successful save, a creature takes half as much damage and is not {@condition blinded}." ] }, { - "name": "Ascendant Flame", + "name": "Radiant Mastery", "source": "BDPC", - "page": 26, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Flametouched", + "page": 35, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Lightslinger", "subclassSource": "BDPC", - "level": 18, + "level": 15, "header": 2, "entries": [ - "Starting at 18th level, you can use your bonus action and spend 2 sorcery points to transform yourself into a fiery form for 10 minutes. While this feature lasts, you are immune to fire damage, have a flying speed equal to your walking speed, and a 15-foot radius cloud of magical cinders, like those created by your Cinder Mage feature, is conjured and follows you for the duration.", - "Also, you can choose to activate this feature without spending sorcery points. If you do so, it requires your {@status concentration} (as if you were {@status concentration|PHB|concentrating} on a spell)." - ] - }, - { - "name": "Heroic Ancestry", - "source": "BDPC", - "page": 27, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Heroic Ancestry", - "subclassSource": "BDPC", - "level": 1, - "entries": [ - "Your innate magic comes from your connection to an ancient hero\u2014an ancestor of yours that defeated mighty foes and reached the peak of physical ability. In the years beyond their death, your ancestor's deeds have been immortalized by history, and their bloodline has been blessed by the gods. Through your blessed blood, you can channel the abilities of your ancestor, mimicking their unmatched strength and prowess.", - "Most of these bloodlines are well-established, and deeply connected to royal or noble blood. Some of these bloodlines have been obscured by time, however, and many sorcerers of this origin have no knowledge of their history. Not all members of a heroic bloodline awaken this magic, so it can remain hidden for generations and slowly forgotten before suddenly re-emerging.", - { - "type": "refSubclassFeature", - "subclassFeature": "Heir to Heroics|Sorcerer||Heroic Ancestry|BDPC|1|BDPC" - }, + "Starting at 15th level, your Aurum Bombs and Lightsmith Weapons are both improved.", { - "type": "refSubclassFeature", - "subclassFeature": "Ancestral Avatar|Sorcerer||Heroic Ancestry|BDPC|1|BDPC" + "type": "list", + "items": [ + "The damage of your aurum bombs is increased to {@damage 4d10}.", + "Each of your Lightsmith Weapons have an additional damage die, for a total of {@damage 2d8} for the {@item Aurum Blaster|BDPC} and {@item Lux Cannon|BDPC} and {@damage 2d12} for the {@item Bolt Shooter|BDPC}.", + "Whenever you use your {@subclassFeature Empowered Ammunition|Artificer|TCE|Lightslinger|BDPC|3|BDPC|Empowered Ammunition feature}, you can transform your Lightsmith weapon into another type immediately before recharging it." + ] } ] - }, + } + ], + "foundrySubclassFeature": [ { - "name": "Ancestral Avatar", + "name": "Seeker of Truth", "source": "BDPC", - "page": 27, - "className": "Sorcerer", + "className": "Cleric", "classSource": "PHB", - "subclassShortName": "Heroic Ancestry", + "subclassShortName": "Justice", "subclassSource": "BDPC", - "level": 1, - "header": 1, - "entries": [ - "Also at 1st level, you can call upon the strength of your ancestor to aid you. As a bonus action, you can temporarily augment your musculature and harden your body against attack. For 1 minute, you gain the following benefits:", - { - "type": "list", - "items": [ - "You gain temporary hit points equal to your sorcerer level.", - "You can use your Charisma for anything that would normally require Strength. This includes, but is not limited to: Strength-based attacks, carrying capacity, Strength ({@skill Athletics}) checks, and other Strength-based checks or saves.", - "When you activate this feature, and as a bonus action on each of your turns thereafter, you can attempt to {@action shove} or {@action grapple} a creature within 5 feet of you.", - "Creatures you are {@action grapple|PHB|grappling} have disadvantage on attacks made against you." - ] - }, - "Once you use this feature, you can't use it again until you finish a short or long rest." - ] + "level": 17, + "entryData": { + "senses": [ + { + "truesight": 60 + } + ] + } }, { - "name": "Heir to Heroics", + "name": "Flameborn", "source": "BDPC", - "page": 27, - "className": "Sorcerer", + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Heroic Ancestry", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "level": 1, - "weaponProficiencies": [ - { - "simple": true, - "martial": true - } - ], - "armorProficiencies": [ - { - "light": true - } - ], - "header": 1, - "entries": [ - "You have inherited some of your ancestor's skills with armor and weaponry. At 1st level, you gain proficiency with light armor, simple weapons, and melee martial weapons." - ] + "level": 3, + "entryData": { + "senses": [ + { + "darkvision": 60 + } + ] + } }, { - "name": "Variant: Heroic Ancestry Spell List", + "name": "Swift Spark", "source": "BDPC", - "page": 27, - "className": "Sorcerer", + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Heroic Ancestry", + "subclassShortName": "Ember Knight", "subclassSource": "BDPC", - "level": 1, - "isClassFeatureVariant": true, - "header": 1, - "entries": [ - "In {@book Tasha's Cauldron of Everything|TCE}, sorcerer subclasses were given additional spells known. If you like that design decision, add the following feature to the subclass.", + "level": 7, + "effects": [ { - "type": "inset", - "page": 27, - "name": "Ancestral Magic", - "entries": [ - "You learn additional spells when you reach certain levels in this class, as shown on the Heroic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.", + "name": "Swift Spark", + "changes": [ { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Heroic Spells", - "page": 27 + "key": "data.attributes.movement.walk", + "mode": "ADD", + "value": "10" } ] } ] }, { - "name": "Ancestral Champion", - "source": "BDPC", - "page": 27, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Heroic Ancestry", - "subclassSource": "BDPC", - "level": 6, - "header": 2, - "entries": [ - "By 6th level, your connection with your ancestor has improved, allowing you call upon their strength more often. Even if you have no uses of Ancestral Avatar remaining, you can activate the feature by spending 2 sorcery points." - ] - }, - { - "name": "Extra Attack", + "name": "Flameborn", "source": "BDPC", - "page": 27, - "className": "Sorcerer", + "className": "Fighter", "classSource": "PHB", - "subclassShortName": "Heroic Ancestry", + "subclassShortName": "Ember Knight (V2)", "subclassSource": "BDPC", - "level": 6, - "header": 2, - "entries": [ - "Starting at 6th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." - ] - }, + "level": 7, + "entryData": { + "senses": [ + { + "darkvision": 60 + } + ] + } + } + ], + "optionalfeature": [ { - "name": "Inspiring Presence", + "name": "Bond of the Chain Master", "source": "BDPC", - "page": 27, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Heroic Ancestry", - "subclassSource": "BDPC", - "level": 14, - "conditionImmune": [ - "frightened" + "page": 30, + "featureType": [ + "EI" + ], + "prerequisite": [ + { + "pact": "Chain" + } + ], + "additionalSpells": [ + { + "innate": { + "_": { + "daily": { + "1e": [ + "warding bond" + ] + } + } + } + } ], - "header": 2, "entries": [ - "At 14th level, you become an inspiring beacon like your ancestor before you. You are immune to the {@condition frightened} condition, and friendly creatures within 30 feet of you have advantage on saving throws against being {@condition frightened}.", - "Additionally, whenever a friendly creature other than you within 30 feet of you misses an attack, you can use your reaction to roll a {@dice d4} and add the result to its attack roll, potentially causing the attack to hit. If the attack still misses, you can spend 2 sorcery points to add an additional {@dice d4}." + "Whenever you cast a warlock spell that targets you or has a range of self, you can have the spell also target your familiar if it is within 100 feet of you. Additionally, you can cast {@spell warding bond} once on your familiar without expending a spell slot. You regain the ability to do so when you finish a long rest." ] }, { - "name": "Hero of Legend", + "name": "Bound Combatant", "source": "BDPC", - "page": 27, - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Heroic Ancestry", - "subclassSource": "BDPC", - "level": 18, - "header": 2, - "entries": [ - "By 18th level, you have reached your full potential, and can become just as much of a heroic figure as your ancestor. When you activate your Ancestral Avatar feature, you can spend additional sorcery points to further improve the feature. For every 2 sorcery points you spend, you can gain one of the following benefits for the duration of the feature:", + "page": 30, + "featureType": [ + "EI" + ], + "prerequisite": [ { - "type": "list", - "items": [ - "You can attack three times, instead of twice, whenever you take the {@action Attack} action on your turn.", - "You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.", - "You gain a flying speed equal to your current walking speed." + "level": { + "level": 5 + }, + "pact": "Chain", + "spell": [ + "eldritch blast#c" ] } + ], + "entries": [ + "When you cast {@spell eldritch blast}, you can have the cantrip create one less beam to allow your familiar to make an attack using its reaction. Also, your familiar adds your proficiency bonus to its attack rolls, AC, and saving throws." ] }, { - "name": "The Elder Sphinx", + "name": "Elemental Focus", "source": "BDPC", - "page": 29, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Elder Sphinx", - "subclassSource": "BDPC", - "level": 1, - "entries": [ - "You have made a pact with an ancient sphinx born in a bygone age, a being made manifest through the power of devout prayer or the direct intervention of the gods. Such beings are tasked with guarding the secrets and treasures of the gods, and revealing those secrets to those that pass their trials and show their worth. One such treasure that a sphinx can impart is the power of magic. Through your completion of a Sphinx's trial, you have gained access to powerful magic that augments your mind and body.", - { - "type": "refSubclassFeature", - "subclassFeature": "Expanded Spells|Warlock||Elder Sphinx|BDPC|1|BDPC" - }, + "featureType": [ + "AI" + ], + "prerequisite": [ { - "type": "refSubclassFeature", - "subclassFeature": "Alternate Spellcasting Ability|Warlock||Elder Sphinx|BDPC|1|BDPC" - }, + "level": { + "level": 6, + "class": { + "name": "Artificer", + "source": "TCE" + } + }, + "item": [ + "a rod, staff, or wand (requires attunement)" + ] + } + ], + "entries": [ + "When you infuse this item, choose one of the following damage types: acid, cold, fire, lightning, or thunder. While holding this item, a creature's spells ignore resistance to damage of the chosen type. Also, the creature gains a +1 bonus to the damage rolls of spells it casts that deal the chosen damage type.", { - "type": "refSubclassFeature", - "subclassFeature": "Loremaster|Warlock||Elder Sphinx|BDPC|1|BDPC" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ElementalFocus.webp" + }, + "credit": "{@link Käri Christensen|http://www.karichristensen.com/rjgn3r5mzy0phewkvavq1du0p21tfx}" } ] }, { - "name": "Alternate Spellcasting Ability", + "name": "Finesse", "source": "BDPC", - "page": 29, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Elder Sphinx", - "subclassSource": "BDPC", - "level": 1, - "header": 1, + "page": 24, + "featureType": [ + "LC:DE" + ], "entries": [ - "When you choose this patron at 1st level, you can choose to use Intelligence rather than Charisma as your warlock spellcasting ability. If you choose to do so, Eldritch Invocations you take also use Intelligence rather than Charisma when applicable. This choice is permanent." + "After the attack, you can choose to teleport up to 15 feet to an unoccupied space that you can see. You then gain advantage on attack rolls until the end of your next turn." ] }, { - "name": "Expanded Spells", + "name": "Focused Lightblade", "source": "BDPC", - "page": 29, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Elder Sphinx", - "subclassSource": "BDPC", - "level": 1, - "header": 1, - "entries": [ - "The Elder Sphinx lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", + "featureType": [ + "AI" + ], + "prerequisite": [ { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Elder Sphinx Expanded Spells", - "page": 29 + "level": { + "level": 6, + "class": { + "name": "Artificer", + "source": "TCE" + } + }, + "item": [ + "a rod, staff, or wand (requires attunement)" + ] } + ], + "entries": [ + "While holding this item, a creature gains a +1 bonus to spell attack rolls. Also, the wielder of this item can use its bonus action and expend a spell slot to cause a blade of radiant energy to emerge from the tip of this item. For up to 1 minute, the item becomes a simple melee weapon with the finesse property and a +1 bonus to its attack and damage rolls. If the infused item is a staff, it also has the reach and two-handed properties. It deals {@damage 1d8} radiant damage on a hit if the slot used is of 1st level. The damage is increased to {@damage 2d8} for a 2nd or 3rd level slot, {@damage 3d8} for a 4th or 5th level slot, {@damage 4d8} for a 6th or 7th level slot, or {@damage 5d8} for a slot of 8th level or higher.", + "The effect ends early if the item leaves its wielder's hands." ] }, { - "name": "Loremaster", + "name": "Gaze of the Witch", "source": "BDPC", - "page": 29, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Elder Sphinx", - "subclassSource": "BDPC", - "level": 1, - "skillProficiencies": [ + "page": 30, + "featureType": [ + "EI" + ], + "additionalSpells": [ { - "choose": { - "from": [ - "arcana", - "history", - "religion" - ], - "count": 1 + "innate": { + "_": { + "rest": { + "1e": [ + "detect evil and good" + ] + } + } } } ], - "header": 1, - "entries": [ - "At 1st level, you gain proficiency in one of the following skills of your choice: {@skill Arcana}, {@skill History}, or {@skill Religion}.", - "Also, you can call upon your patron to grant you knowledge about a creature you designate. As a bonus action, choose one creature you can see within 30 feet of you. For 1 minute, you are granted foreknowledge about that creature's intentions, allowing you to better engage it both socially and in combat. This effect ends early if the target dies, you die, or if you are {@condition incapacitated}. Until the effect ends, you gain the following benefits:", - { - "type": "list", - "items": [ - "When the target hits you with an attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.", - "When you fail a saving throw imposed by the target, you can use your reaction to add your proficiency bonus to that saving throw, potentially causing the saving throw to succeed.", - "You can add your Intelligence modifier to the result of any Charisma check or Wisdom ({@skill Insight}) check you make when interacting with the target.", - "When you use this feature on a target, you can specify some small tidbit of knowledge you wish to gain from the creature. If the target dies during the duration and is capable of providing this knowledge, you are granted it in the form of a few cryptic sentences or a riddle. This knowledge is based on what that creature knew in life, and could therefore be false if that creature was misinformed or left unanswered if the creature didn't have that knowledge." - ] - }, - "Once you use this feature, you can't use it again until you finish a short or long rest. Beginning at 10th level, you can use this feature twice between rests, and regain all expended uses when you finish a short or long rest." - ] - }, - { - "name": "Sphinx's Displacement", - "source": "BDPC", - "page": 29, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Elder Sphinx", - "subclassSource": "BDPC", - "level": 6, - "header": 2, "entries": [ - "Starting at 6th level, you can channel the abilities of your patron to allow you to teleport, as you briefly make mental contact with your patron. As a bonus action, you can teleport up to 60 feet to an unoccupied space you can see. Your patron then grants you some of its divine foreknowledge, giving you advantage on attack rolls until the end of the turn.", - "Once you use this feature, you can't use it again until you finish a short or long rest." + "You can cast {@spell detect evil and good} once without expending a spell slot. You regain the ability to do so when you finish a short or long rest." ] }, { - "name": "Inscrutable Mind", + "name": "Gift of the Undying Warden", "source": "BDPC", - "page": 29, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Elder Sphinx", - "subclassSource": "BDPC", - "level": 10, - "header": 2, + "page": 30, + "featureType": [ + "EI" + ], + "prerequisite": [ + { + "level": { + "level": 15 + } + } + ], "entries": [ - "At 10th level, your mind becomes as inscrutable as a sphinx's. You are immune to any effect that would sense your emotions or read your thoughts, and any Wisdom ({@skill Insight}) checks made to ascertain your intentions or sincerity have disadvantage." + "You are always under the effects of a {@spell protection from evil and good} spell." ] }, { - "name": "Roar of the Sphinx", + "name": "Heavy", "source": "BDPC", - "page": 29, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Elder Sphinx", - "subclassSource": "BDPC", - "level": 14, - "header": 2, + "page": 24, + "featureType": [ + "LC:DE" + ], "entries": [ - "Starting at 14th level, you can unleash a terrifying roar that echoes around you. As an action, you can force each creature of your choice within 60 feet of you that can hear you to make Constitution saving throws against your warlock spell save DC. On a failed save, a creature takes {@damage 6d10} thunder damage, falls {@condition prone}, and is {@condition frightened} of you until the end of your next turn. On a successful save, a creature takes half as much damage and suffers no other effects.", - "Once you use this feature, you can't use it again until you finish a long rest." + "The target and each creature of your choice within 5 feet of it must each make Strength saving throws. On a failed save, a creature falls {@condition prone}." ] }, { - "name": "The Firebird", + "name": "Helm of Heat-vision", "source": "BDPC", - "page": 28, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Firebird", - "subclassSource": "BDPC", - "level": 1, - "entries": [ - "Your patron is a mighty phoenix, a creature of the elemental plane of fire. While ordinary phoenixes do not have the intelligence to make such a pact, particularly powerful ones, known as firebirds, can bestow great elemental power to a warlock. The aims of a firebird are far from complex\u2014they seek destruction, and use their warlocks to further that goal. They pay no great heed to how a warlock uses the powers they grant them, however, instead tending to assume that those fiery powers would naturally be used to incite chaos and destruction. While warlocks of this pact are often driven to burn and destroy as their patrons do, some manage to use their abilities for good, utilizing their magic in their fight against evil.", - { - "type": "refSubclassFeature", - "subclassFeature": "Expanded Spells|Warlock||Firebird|BDPC|1|BDPC" - }, + "featureType": [ + "AI" + ], + "prerequisite": [ { - "type": "refSubclassFeature", - "subclassFeature": "Blessing of the Phoenix|Warlock||Firebird|BDPC|1|BDPC" + "level": { + "level": 10, + "class": { + "name": "Artificer", + "source": "TCE" + } + }, + "item": [ + "a helmet (requires attunement)" + ] } + ], + "entries": [ + "While wearing this helmet, a creature has {@sense darkvision} with a range of 120 feet. Out to the range of this {@sense darkvision}, the helmet's wearer can clearly see any objects or creatures that give off heat (such as through a creature's body temperature), even if those creatures or objects are heavily obscured (though not behind total cover), within an area of magical darkness, or {@condition invisible}." ] }, { - "name": "Blessing of the Phoenix", + "name": "King's Sovereignty", "source": "BDPC", - "page": 28, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Firebird", - "subclassSource": "BDPC", - "level": 1, - "header": 1, - "entries": [ - "At 1st level, whenever a creature you can see within 60 feet of you is reduced to 0 hit points, you can use your reaction to conjure magical phoenix-fire and choose either death or rebirth.", - "Once you use this feature on a creature, you can't use it on the same creature again until you finish a short or long rest. The reaction's effects are described below.", + "page": 30, + "featureType": [ + "EI" + ], + "prerequisite": [ { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Death", - "page": 28, - "entries": [ - "Red flames leap from the target towards another creature of your choice that you can see within 30 feet of the target. That creature must make a Dexterity saving throw against your warlock spell save DC, taking {@damage 1d6} + your warlock level in fire damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "type": "entries", - "name": "Rebirth", - "page": 28, - "entries": [ - "White flames imbue the target with life, causing it to regain hit points equal to {@dice 1d4} + half your warlock level." + "level": { + "level": 18 + }, + "pact": "Pact of the Scepter" + } + ], + "additionalSpells": [ + { + "innate": { + "_": { + "will": [ + "dominate person" ] } - ] + } } + ], + "entries": [ + "You can cast {@spell dominate person} at will, without expending a spell slot. You must finish a long rest before you can use this invocation on the same creature again." ] }, { - "name": "Expanded Spells", + "name": "Lordly Scepter", "source": "BDPC", - "page": 28, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Firebird", - "subclassSource": "BDPC", - "level": 1, - "header": 1, - "entries": [ - "The Firebird lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", + "page": 30, + "featureType": [ + "EI" + ], + "prerequisite": [ { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Firebird Expanded Spells", - "page": 28 + "level": { + "level": 9 + }, + "pact": "Pact of the Scepter" } - ] - }, - { - "name": "Wings of the Firebird", - "source": "BDPC", - "page": 28, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Firebird", - "subclassSource": "BDPC", - "level": 6, - "header": 2, + ], + "additionalSpells": [ + { + "innate": { + "_": { + "will": [ + "dominate person" + ] + } + } + } + ], "entries": [ - "Starting at 6th level, you can conjure fiery wings and take flight. As a bonus action, you give yourself a flying speed equal to your walking speed. This flying speed lasts for 10 minutes, or until you lose your {@status concentration} (as if you were {@status concentration|PHB|concentrating} on a spell). When the feature ends, the wings disappear in a burst of flame, causing each creature of your choice within 10 feet of you to take fire damage equal to your warlock level.", - "Once you use this feature, you can't use it again until you finish a short or long rest." + "You can cast {@spell command} at will, without expanding a spell slot." ] }, { - "name": "Ashen Soul", + "name": "Melee", "source": "BDPC", - "page": 28, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Firebird", - "subclassSource": "BDPC", - "level": 10, - "resist": [ - "fire" + "page": 24, + "featureType": [ + "LC:DE" ], - "header": 2, "entries": [ - "Starting at 10th level, you gain resistance to fire damage and advantage on death saving throws. Also, if you die, your body burns away into ash, and you are put under the effect of the {@spell gentle repose} spell for 10 days. A spell that has the sole effect of restoring you to life (but not undeath) can be cast on your ashes without needing to use material components. You can be restored to life even from only a small portion of your ashes." + "Until the start of your next turn, attacks made against you are made with disadvantage." ] }, { - "name": "Searing Inferno", + "name": "Pact of the Scepter", "source": "BDPC", - "page": 28, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Firebird", - "subclassSource": "BDPC", - "level": 14, - "header": 2, + "page": 30, + "featureType": [ + "PB" + ], "entries": [ - "Beginning at 14th level, when you deal fire damage to a creature, you can use this feature to further increase the potency of your flame and then transform it into healing energy. The creature takes {@damage 5d10} fire damage, and you regain {@dice 5d10} hit points as the flame's embers magically return to you.", - "Once you use this feature, you can't use it again until you finish a long rest." + "Upon completing a long rest, you can summon a pact scepter in your empty hand. This scepter counts as an {@item arcane focus|PHB}, and it lasts until you summon a new one. When you summon the scepter, you also choose two spells on the {@filter warlock spell list|spells|class=Warlock} of a level you have warlock spell slots for, and imbue them into the scepter. While you hold the scepter, you can cast each of the imbued spells using your warlock spell slots. You can summon a new scepter every long rest, and can imbue the same spells or different ones each time you do so.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Scepter.webp" + }, + "credit": "{@link Howard Lyon|https://www.mtgpics.com/card?ref=con017}" + } ] }, { - "name": "The Firebird", + "name": "Ranged", "source": "BDPC", - "page": 64, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Firebird (V1)", - "subclassSource": "BDPC", - "level": 1, + "page": 24, + "featureType": [ + "LC:DE" + ], "entries": [ - "{@note The {@class Warlock|PHB|Firebird V1|Firebird (V1)|BDPC} was reworked to lessen its reliance on fire damage, just like the {@class Fighter|PHB|Ember Knight|Ember Knight|BDPC} rework.}", - "Your patron is a mighty phoenix, a creature of the elemental plane of fire. While ordinary phoenixes do not have the intelligence to make such a pact, particularly powerful ones, known as firebirds, can bestow great elemental power to a warlock. The aims of a firebird are far from complex\u2014they seek destruction, and use their warlocks to further that goal. They pay no great heed to how a warlock uses the powers they grant them, however, instead tending to assume that those fiery powers would naturally be used to incite chaos and destruction. While warlocks of this pact are often driven to burn and destroy as their patrons do, some manage to use their abilities for good, utilizing their magic in their fight against evil.", - { - "type": "refSubclassFeature", - "subclassFeature": "Expanded Spells|Warlock||Firebird (V1)|BDPC|1|BDPC" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Blessing of the Phoenix|Warlock||Firebird (V1)|BDPC|1|BDPC" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Infused Flames|Warlock||Firebird (V1)|BDPC|1|BDPC" - } + "The target must succeed on a Constitution saving throw. On a failed save, it is {@condition blinded} until the end of your next turn, and its speed is halved for the same duration." ] }, { - "name": "Blessing of the Phoenix", + "name": "Reach", "source": "BDPC", - "page": 64, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Firebird (V1)", - "subclassSource": "BDPC", - "level": 1, - "header": 1, + "page": 24, + "featureType": [ + "LC:DE" + ], "entries": [ - "At 1st level, your patron grants you the ability to channel flames into certain spells you cast. Whenever you deal damage with a warlock cantrip, you can choose to change the cantrip's damage type to fire damage.", - "Once you gain the Pact Boon feature at 3rd level, this benefit also extends to your pact. Whenever you deal damage with a pact weapon from the Pact of the Blade, attack with a familiar from the Pact of the Chain, or deal damage with a cantrip from the Pact of the Tome, you can change that damage to fire damage as well.", - "Starting at 6th level, your patron further blesses your magic. Fire damage you deal begins to ignore fire resistance." + "Each creature in a 30-foot long, 5-foot wide line extending away from the target, not including the target, must make a Dexterity saving throw. With a 1st level slot, a creature takes {@damage 2d6} radiant damage on a failed save, or half as much damage on a successful one. With a higher level spell slot, the damage increases by {@damage 1d6} for each spell level higher than 1st." ] }, { - "name": "Expanded Spells", + "name": "Scepter of Arcane Might", "source": "BDPC", - "page": 64, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Firebird (V1)", - "subclassSource": "BDPC", - "level": 1, - "header": 1, - "entries": [ - "The Firebird lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", + "page": 30, + "featureType": [ + "EI" + ], + "prerequisite": [ { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Firebird (V1) Expanded Spells", - "page": 64 + "pact": "Pact of the Scepter" } + ], + "entries": [ + "You can now summon a new scepter every short or long rest, allowing you to cast spells from the scepter more often.", + "Also, the scepter gives you an alternative way to cast spells at a higher level. Whenever you would cast a spell using a warlock spell slot of a higher level than the spell, you can choose to gain 5 temporary hit points for each slot level above the spell's base level. This is decreased to 3 temporary hit points per level if the spell has a casting time of 1 bonus action or 1 reaction. These temporary hit points last for up to 1 hour. If the spell already benefits from being cast at a higher level, you can choose to gain the temporary hit points, gain the spell's regular benefits, or gain a combination of the two choices.", + "For example, if you are a 9th level warlock and cast {@spell shatter} using one of your 5th level warlock spell slots, you can choose to gain 15 temporary hit points and have the spell deal {@damage 3d8} damage. You can also choose to gain no temporary hit points and have the spell deal {@damage 6d8} damage, or gain 5 or 10 temporary hit points and have the spell deal {@damage 5d8} or {@damage 4d8} damage, respectively." ] }, { - "name": "Infused Flames", + "name": "Shining Armor", "source": "BDPC", - "page": 64, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Firebird (V1)", - "subclassSource": "BDPC", - "level": 1, - "header": 1, + "featureType": [ + "AI" + ], + "prerequisite": [ + { + "level": { + "level": 6, + "class": { + "name": "Artificer", + "source": "TCE" + } + }, + "item": [ + "a suit of armor (requires attunement)" + ] + } + ], "entries": [ - "Also at 1st level, fire damage you inflict begins to have lasting effects. Whenever you deal fire damage to a creature, that creature becomes charred until the end of your next turn. A charred creature receives half as many hit points from any healing, and if a charred creature within 60 feet of you dies, you can use your reaction to form the burning embers rising from its body into the fiery image of a phoenix. This phoenix rushes towards another creature of your choice that you can see within 60 feet of you. Make a melee spell attack roll against the target using your warlock spell attack modifier. On a hit, the target takes fire damage equal to {@damage 1d4} + half your warlock level. On a critical hit, you add your full warlock level rather than half." + "While wearing this armor, a creature gains a +1 bonus to Armor Class, and can use a bonus action to cause the armor to shed dim light in a 10-foot radius. The wearer can extinguish this light as a bonus action.", + "Whenever a creature within this area of dim light takes damage, the wearer can use its reaction to grant that creature resistance to that instance of damage. The wearer cannot target itself with this reaction." ] }, { - "name": "Wings of the Firebird", + "name": "Sunblade", "source": "BDPC", - "page": 64, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Firebird (V1)", - "subclassSource": "BDPC", - "level": 6, - "header": 2, + "page": 30, + "featureType": [ + "EI" + ], + "prerequisite": [ + { + "level": { + "level": 9 + }, + "pact": "Blade" + } + ], "entries": [ - "Starting at 6th level, you can momentarily don fiery wings in response to harm, allowing you to quickly escape your assailant while returning a blast of fire at them. When you take damage, you can use your reaction to gain these wings and then fly up to 60 feet without provoking {@action opportunity attack|PHB|opportunity attacks}. The wings vanish at the end of the turn, causing you to fall if you end the turn in the air. Also, if the creature that damaged you was within 10 feet of you, it takes fire damage equal to half your warlock level.", - "Once you use this feature, you can't use it again until you finish a short or long rest." + "When you conjure your pact weapon, you can choose to imbue it with radiant energy. The weapon's damage type becomes radiant, and once per turn when you hit a creature with the weapon, that creature begins to glow until the start of your next turn or until it is hit by another attack. The glowing creature gives off dim light out to a 10-foot radius, and attacks made against the creature are made with advantage." ] }, { - "name": "Ashen Rebirth", + "name": "Thrown", "source": "BDPC", - "page": 64, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Firebird (V1)", - "subclassSource": "BDPC", - "level": 10, - "header": 2, + "page": 24, + "featureType": [ + "LC:DE" + ], "entries": [ - "Starting at 10th level, you can resist death using the ashes of your enemies. If you are {@condition unconscious} at 0 hit points and a hostile creature within 60 feet of you is reduced to 0 hit points, its body instantly lights on fire. Embers from this flame then travel back to you, causing you to regain hit points equal to your warlock level.", - "Once this feature triggers, subsequent triggers will stabilize you instead of restoring hit points until you finish a short or long rest." + "The target must make a Strength saving throw. On a failed save, it is pulled up to 15 feet closer to you, and is {@condition restrained} until the end of your next turn." ] }, { - "name": "Searing Inferno", + "name": "Tome of the Anima", "source": "BDPC", - "page": 64, - "className": "Warlock", - "classSource": "PHB", - "subclassShortName": "Firebird (V1)", - "subclassSource": "BDPC", - "level": 14, - "header": 2, + "page": 30, + "featureType": [ + "EI" + ], + "prerequisite": [ + { + "level": { + "level": 7 + }, + "pact": "Tome" + } + ], "entries": [ - "Beginning at 14th level, when you deal fire damage to a creature, you can use this feature to further increase the potency of your flame and then transform it into healing energy. The creature takes {@damage 5d10} fire damage, and you regain {@dice 5d10} hit points as the embers of this flame magically return to you.", - "Once you use this feature, you can't use it again until you finish a long rest." + "Your book of shadows becomes a sentient object with an Intelligence score of 15 + your proficiency bonus, a Wisdom score of 12 + your Proficiency bonus, and a Charisma score of 14 + your Proficiency bonus. Also, it is imbued with some of the knowledge of your patron, and shares its alignment. It is also proficient in two skills from the following list: {@skill Arcana}, {@skill History}, {@skill Insight}, {@skill Investigation}, {@skill Nature}, {@skill Perception}, and {@skill Religion}. While it is capable of seeing and hearing its surroundings, it is not capable of speech nor moving on its own. It communicates by writing within the book's pages, and through its writing it can make or help with mental ability checks.", + "For example, the book could make an Intelligence ({@skill History}) check to recall lore, and then write down whatever it recalls." ] - }, + } + ], + "race": [ { - "name": "School of the Elements", + "name": "Astran", "source": "BDPC", - "page": 65, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Elements (Retired)", - "subclassSource": "BDPC", - "level": 2, + "size": [ + "M" + ], + "speed": 30, + "ability": [ + { + "wis": 2, + "dex": 1 + } + ], + "age": { + "mature": 2, + "max": 1000 + }, + "traitTags": [ + "Language Proficiency", + "Skill Proficiency" + ], + "skillProficiencies": [ + { + "survival": true + } + ], + "languageProficiencies": [ + { + "common": true, + "astran": true + } + ], + "resist": [ + "radiant", + "fire" + ], + "additionalSpells": [ + { + "innate": { + "3": { + "daily": { + "1": [ + "faerie fire" + ] + } + }, + "5": { + "daily": { + "1": [ + "pyrotechnics|XGE#2" + ] + } + } + }, + "ability": "wis", + "known": { + "1": [ + "light#c", + "control flames|XGE#c" + ] + } + } + ], "entries": [ - "{@note The {@class Wizard|PHB|School of the Elements|Elements (Retired)|BDPC} is actually a rework of the previous version of the {@class Wizard|PHB|School of Pyromancy|Pyromancy|BDPC}, which was too reliant on fire damage. However, fixing the mechanics required a change in flavor, which made the new version not fit the theme of a \"School of Pyromancy.\"}", - "As a member of the School of the Elements, you have honed your ability to harness the destructive power of the natural energies of the world. Though this school is often considered a sub-branch of the School of Evocation, its magic also connects to both the School of Transmutation and the School of Conjuration.", - "Called elementalists, members of this school are often in high demand in times of war, where their offensive power can be used to redefine the battlefield and turn the tides of war. While many of the most famous elementalists are those employed in a state's military, many others are self-employed, working as adventurers, mercenaries, or even simple bandits.", { - "type": "refSubclassFeature", - "subclassFeature": "Elemental Savant|Wizard||Elements (Retired)|BDPC|2|BDPC" + "type": "entries", + "name": "Ability Score Increase", + "page": 4, + "entries": [ + "Your Wisdom score increases by 2, and your Dexterity score increases by 1." + ] + }, + { + "type": "entries", + "name": "Age", + "page": 4, + "entries": [ + "Astrans emerge from their meteoritic egg with intellectual capabilities similar to that of a 12-year-old human child, and they grow to full size in less than 2 years. From this point on their aging virtually stops, and they can live on, unchanging, for nearly a thousand years." + ] + }, + { + "type": "entries", + "name": "Alignment", + "page": 4, + "entries": [ + "Most astrans are kind hearted, though occasionally distant. Though they often live in solitude, they are welcoming of visitors and eager to lend their aid to others. The typical astran tends towards neither law nor chaos, instead opting for a more neutral path. While this is their most common disposition, it isn't uncommon for an astran to be of any good or neutral alignment, and even evil alignments aren't completely out of the question." + ] + }, + { + "type": "entries", + "name": "Size", + "page": 4, + "entries": [ + "Astrans average about 7\u20138 feet tall, though they have exceptionally wiry builds, and often weigh only about 150 pounds. Your size is Medium." + ] + }, + { + "type": "entries", + "name": "Speed", + "page": 4, + "entries": [ + "Your base walking speed is 30 feet." + ] + }, + { + "type": "entries", + "name": "Astral Resistance", + "page": 4, + "entries": [ + "You have resistance to fire damage and radiant damage." + ] + }, + { + "type": "entries", + "name": "Mystical Mentor", + "page": 4, + "entries": [ + "With your touch, you can temporarily transfer some of your skill and knowledge to another creature. As an action, you can touch a willing creature, and select a skill that you are proficient in. If the target isn't already proficient in that skill, it becomes proficient in it for 24 hours or until you use this trait again.", + "Once you use this trait, you can't use it again until you finish a long rest." + ] + }, + { + "type": "entries", + "name": "Natural Survivor", + "page": 4, + "entries": [ + "You have proficiency in the {@skill Survival} skill." + ] + }, + { + "type": "entries", + "name": "Starlight Navigator", + "page": 4, + "entries": [ + "Your memory is exceptionally good when it comes to the locations of all the stars that dot the night sky. As long as you can see the night sky, you know which way is north, and you have advantage on Wisdom ({@skill Survival}) checks made to avoid becoming lost." + ] + }, + { + "type": "entries", + "name": "Wielder of Light and Flame", + "page": 4, + "entries": [ + "As a child of the stars, you can call upon innate magic granted to you by your astral heritage. You know the {@spell light} and {@spell control flames|XGE} cantrips. When you reach 3rd level, you can cast {@spell faerie fire} with this trait, and starting at 5th level, you can also cast {@spell pyrotechnics|XGE} with it as a 2nd level spell. Once you cast a spell with this trait, you can't cast it again until you finish a long rest. Wisdom is your spellcasting ability for these spells." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Energy Wisps|Wizard||Elements (Retired)|BDPC|2|BDPC" + "type": "entries", + "name": "Languages", + "page": 4, + "entries": [ + "You can speak, read, and write {@language Common|PHB} and {@language Astran|BDPC}. {@language Astran|BDPC} is a language different from all other worldly languages, and many of its words and common sounds are difficult for other races to pronounce. The different intonations used by this language often spill into the other languages an astran knows, causing them to often emphasize the wrong part of a word, or even order their sentences in a non-standard manner." + ] } - ] - }, - { - "name": "Elemental Savant", - "source": "BDPC", - "page": 65, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Elements (Retired)", - "subclassSource": "BDPC", - "level": 2, - "header": 1, - "entries": [ - "Beginning when you select this school at 2nd level, the gold you must spend to copy a spell that deals acid, cold, fire, lightning, or thunder damage into your spellbook is halved." - ] - }, - { - "name": "Energy Wisps", - "source": "BDPC", - "page": 65, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Elements (Retired)", - "subclassSource": "BDPC", - "level": 2, - "header": 1, - "entries": [ - "At 2nd level, you can weave a wreath of elemental energy around yourself to punish attackers. When you cast a spell of 1st level or higher that deals acid, cold, fire, lightning, or thunder damage, you can simultaneously conjure wisps of energy that flit around you until they are expended or until you finish a long rest. The number of wisps you conjure is equal to your Intelligence modifier + half your Wizard level.", - "Whenever a creature makes an attack against you while you have these wisps, one of the wisps hurls at your attacker, dealing it {@damage 1d4} acid, cold, fire, lightning, or thunder damage (your choice) and expending the wisp. The attacker is dealt this damage after the attack completes.", - "Until you finish a long rest, subsequent spell casts conjure fewer wisps. When you cast a spell of 1st level or higher that deals acid, cold, fire, lightning, or thunder damage, you conjure a number of wisps equal to half the spell's level (rounded up). The total number of wisps you can have at once can never exceed your Intelligence modifier + half your Wizard level." - ] - }, - { - "name": "Controlled Wisps", - "source": "BDPC", - "page": 65, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Elements (Retired)", - "subclassSource": "BDPC", - "level": 6, - "header": 2, - "entries": [ - "Starting at 6th level, you can use your bonus action to send some of the wisps conjured by your {@subclassFeature Energy Wisps|Wizard||Elements (Retired)|BDPC|2|BDPC|Energy Wisps feature} to flit around another creature you can see within 30 feet of you, or return back to you. The maximum number of wisps you can send or return at once equals your Intelligence modifier (minimum 1). While the wisps flit around another creature, they hurl at that creature's attackers just as they would for you.", - "Also, whenever you hurl a wisp at a creature attacking you (not another creature), you can use your reaction to hurl more wisps at your attacker. The maximum number of additional wisps you can hurl equals your Intelligence modifier (minimum 1), and those wisps deal damage and are expended as normal." - ] - }, - { - "name": "Elemental Servants", - "source": "BDPC", - "page": 65, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Elements (Retired)", - "subclassSource": "BDPC", - "level": 10, - "header": 2, - "entries": [ - "At 10th level, you add the {@spell conjure minor elementals} and the {@spell conjure elemental} spells to your spellbook, if they are not there already. For you, these spells have a casting time of 1 action. Additionally, whenever you cast a spell that deals acid, cold, fire, lightning, or thunder damage, you can cast the spell as though you were in the space of an elemental you've conjured, but you must use your own senses.", - "You can cast {@spell conjure minor elementals} without expending a spell slot. When you do so, you can only conjure one elemental of challenge rating 1/2 or lower, or two elementals of challenge rating 1/4 or lower.", - "Once you cast {@spell conjure minor elementals} in this way, you can't do so again until you finish a long rest, though you can still cast it normally using an available spell slot." - ] - }, - { - "name": "Master of the Elements", - "source": "BDPC", - "page": 65, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Elements (Retired)", - "subclassSource": "BDPC", - "level": 14, - "header": 2, - "entries": [ - "Starting at 14th level, the damage die of your {@subclassFeature Energy Wisps|Wizard||Elements (Retired)|BDPC|2|BDPC|Energy Wisps feature} becomes a {@damage d6}, rather than a {@damage d4}.", - "Also, whenever creatures within 30 feet of you would take acid, cold, fire, lightning, or thunder damage from a single source, you use your reaction to grant up to 3 of those creatures resistance to that instance of damage. If you were the source of that instance of damage, you instead grant those creatures immunity to it." - ] + ], + "fluff": { + "_raceFluff": { + "name": "Astran", + "source": "BDPC" + } + } }, { - "name": "Hall of Heliomancy", + "name": "Guardrin", "source": "BDPC", - "page": 31, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Heliomancy", - "subclassSource": "BDPC", - "level": 2, - "entries": [ - "As a heliomancer, you focus your studies on the magical energy of the sun, and use it to create powerful bursts of radiance and dazzling displays of light. Though much of your magic is normally considered divine, you have managed to emulate these same spells and effects through rigorous study and careful experimentation. Some heliomancers learn their magic with the company of clerics, and become respected members of a temple or shrine. Others learn their magic in academic institutions\u2014though most institutions only focus on the regular schools of magic, some teach rarer traditions such as this one.", + "page": 5, + "size": [ + "M" + ], + "speed": 30, + "ability": [ { - "type": "refSubclassFeature", - "subclassFeature": "Heliomancy Savant|Wizard||Heliomancy|BDPC|2|BDPC" - }, + "str": 1, + "cha": 1 + } + ], + "age": { + "mature": 30, + "max": 350 + }, + "darkvision": 60, + "traitTags": [ + "Language Proficiency", + "Monstrous Race" + ], + "languageProficiencies": [ { - "type": "refSubclassFeature", - "subclassFeature": "Improved Light|Wizard||Heliomancy|BDPC|2|BDPC" + "common": true, + "celestial": true } - ] - }, - { - "name": "Heliomancy Savant", - "source": "BDPC", - "page": 31, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Heliomancy", - "subclassSource": "BDPC", - "level": 2, - "header": 1, - "entries": [ - "Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell that deals radiant damage into your spellbook is halved.", - "Also, all spells that deal radiant damage or create light are considered to be on the wizard spell list for you, unless the spell can also restore hit points. These spells are considered wizard spells for you and can be added to your spellbook, but other wizards can't copy these spells from your spellbook into their own spellbooks." - ] - }, - { - "name": "Improved Light", - "source": "BDPC", - "page": 31, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Heliomancy", - "subclassSource": "BDPC", - "level": 2, - "header": 1, - "entries": [ - "When you choose this school at 2nd level, you learn the {@spell light} cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn't count against your number of cantrips known.", - "For you, {@spell light} has a casting time of 1 bonus action, a casting range of 120 feet, and the spell no longer ends if you cast it again. Instead, you can have a number of lights equal to your Intelligence modifier (a minimum of 1) active at once. If you cast {@spell light} when you already have the maximum number of lights active, you choose one of the lights to dismiss. You can also dismiss a light using your bonus action.", - "Lastly, when you cast a spell that targets a creature within an area of bright light created by one of your light spells, the spell's damage type becomes radiant if it isn't already." - ] - }, - { - "name": "Lightcaster", - "source": "BDPC", - "page": 31, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Heliomancy", - "subclassSource": "BDPC", - "level": 6, - "header": 2, - "entries": [ - "Starting at 6th level, for the duration of {@spell light} you can cast spells as though you were in the space of the object that {@spell light} was cast on. You must use your own senses for the casting.", - "If you cast a spell of 1st level or higher in this way, you can choose to telekinetically move the object that {@spell light} was cast on up to 20 feet in a direction of your choice if you cast a 1st level spell, plus 10 feet for each slot level above 1st. The object must weigh no more than than double your Wizard level in pounds, and it must not be worn or carried. You can choose to move the object before or after the spell is cast." - ] - }, - { - "name": "Arcane Splendor", - "source": "BDPC", - "page": 31, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Heliomancy", - "subclassSource": "BDPC", - "level": 10, - "header": 2, - "entries": [ - "Starting at 10th level, when you roll a 1 or 2 on a damage die for a spell that deals radiant damage, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Also, when you deal radiant damage to a creature, that creature begins to shed dim light in a 5-foot radius until the end of your next turn. For this duration, the creature can't benefit from being {@condition invisible}." - ] - }, - { - "name": "Exposing Radiance", - "source": "BDPC", - "page": 31, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Heliomancy", - "subclassSource": "BDPC", - "level": 14, - "header": 2, - "entries": [ - "At 14th level, the light you conjure begins to expose weaknesses of creatures within it. When a creature within an area of bright light that you've created would make a saving throw against one of your spells, you can choose to impose disadvantage on that saving throw. Once you impose disadvantage on a saving throw in this way, you can't impose it against the same creature again until you finish a short or long rest." - ] - }, - { - "name": "Hall of Pyromancy", - "source": "BDPC", - "page": 32, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Pyromancy", - "subclassSource": "BDPC", - "level": 2, + ], + "additionalSpells": [ + { + "innate": { + "_": { + "rest": { + "1": [ + "detect evil and good" + ] + } + } + }, + "ability": "cha" + } + ], "entries": [ - "As a member of the Hall of Pyromancy, you have honed your ability to harness the destructive power of elemental fire. Though this school is often considered a sub-branch of the School of Evocation, it also employs the use of transmutation magic that controls fire, and is overall more specialized than an evoker.", - "Called pyromancers, members of this hall are often in high demand in times of war, where their offensive power can be used to redefine the battlefield and turn the tides of war. While many of the most famous pyromancers are those employed in a state's military, many others are self-employed, working as adventurers, mercenaries, or even simple bandits.", - "While many people unfamiliar with the hall think of pyromancers as unhinged pyromaniacs, these wizards think of combat in a very tactical manner. The flames and smoke they conjure are used to manipulate the battlefield, giving the pyromancer and their allies tactical advantages.", { - "type": "refSubclassFeature", - "subclassFeature": "Pyromancy Savant|Wizard||Pyromancy|BDPC|2|BDPC" + "type": "entries", + "name": "Ability Score Increase", + "page": 5, + "entries": [ + "Your Strength score and Charisma score each increase by 1." + ] + }, + { + "type": "entries", + "name": "Age", + "page": 5, + "entries": [ + "Guardrins mature at a rate slightly slower than humans, and reach adulthood around the age of 30. They live far longer than ordinary humans, with many living for over three centuries. Many die in battle before reaching old age, however." + ] + }, + { + "type": "entries", + "name": "Alignment", + "page": 5, + "entries": [ + "Most guardrins are neutral good, though any good alignment is common. They are kind and loyal almost as a rule, and have no tolerance for evil acts. While it is possible for a guardrin to turn to evil, it is exceptionally improbable and is practically unheard of." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Scintillating Sparks|Wizard||Pyromancy|BDPC|2|BDPC" - } - ] - }, - { - "name": "Pyromancy Savant", - "source": "BDPC", - "page": 32, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Pyromancy", - "subclassSource": "BDPC", - "level": 2, - "header": 1, - "entries": [ - "Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell that deals fire damage into your spellbook is halved.", - "Also, all spells that deal fire damage are considered to be on the wizard spell list for you, unless the spell can also restore hit points. These spells are considered wizard spells for you and can be added to your spellbook, but other wizards can't copy these spells from your spellbook into their own spellbooks." - ] - }, - { - "name": "Scintillating Sparks", - "source": "BDPC", - "page": 32, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Pyromancy", - "subclassSource": "BDPC", - "level": 2, - "header": 1, - "entries": [ - "At 2nd level, you can manifest fire-starting sparks when you cast spells. Once per turn when you cast a spell of 1st level or higher, you can choose a number of unoccupied 5-foot squares on the ground that you can see within 30 feet of you. The maximum number of squares you can choose equals half the spell's level, rounded up. If the spell deals fire damage, you can choose twice as many squares at maximum. Magical sparks fly towards each of the areas you choose, lighting fires that fill 5-foot cubes extending from those squares. When you light a fire in this way, you also choose the fire's color: green, violet, or white.", - "Each fire lasts until the start of your next turn, or until a creature enters the fire's area. When a creature enters a fire's area, the fire dissipates as that creature takes 1d4 fire damage and suffers another effect based on the fire's color, described below:", + "type": "entries", + "name": "Size", + "page": 5, + "entries": [ + "Guardrins vary in size, though most are at least 6 feet tall, with some standing up to 8 feet tall. They usually weigh more than a human of the same height, thanks to their muscular build. Your size is Medium." + ] + }, { "type": "entries", + "name": "Speed", + "page": 5, "entries": [ - { - "type": "entries", - "name": "Green", - "page": 32, - "entries": [ - "The creature must make a Wisdom saving throw against your wizard spell save DC. On a failed save, it takes necrotic damage equal to half your wizard level, and it has disadvantage on the next Dexterity saving throw it makes before the start of its next turn." - ] - }, - { - "type": "entries", - "name": "Violet", - "page": 32, - "entries": [ - "The creature must make an Intelligence saving throw against your wizard spell save DC. On a failed save, it takes psychic damage equal to half your wizard level, and it has disadvantage on the next Strength saving throw it makes before the start of its next turn." - ] - }, - { - "type": "entries", - "name": "White", - "page": 32, - "entries": [ - "The creature must make a Charisma saving throw against your wizard spell save DC. On a failed save, it takes radiant damage equal to half your wizard level, and it has disadvantage on the next Constitution saving throw it makes before the start of its next turn." - ] - } + "Your base walking speed is 30 feet." ] - } - ] - }, - { - "name": "Sparkmage", - "source": "BDPC", - "page": 32, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Pyromancy", - "subclassSource": "BDPC", - "level": 6, - "header": 2, - "entries": [ - "Starting at 6th level, your cantrips can create sparks as well. You can use your {@subclassFeature Scintillating Sparks|Wizard||Pyromancy|BDPC|2|BDPC|Scintillating Sparks feature} whenever you cast a cantrip, rather than only when you cast spells of 1st level or higher. When you use the feature in this way, you can choose up to two 5-foot squares on the ground if the cantrip deals fire damage, or one 5-foot square for other cantrips." - ] - }, - { - "name": "Toxic Smoke", - "source": "BDPC", - "page": 32, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Pyromancy", - "subclassSource": "BDPC", - "level": 10, - "header": 2, - "entries": [ - "Beginning at 10th level, when you cast a spell of 1st level or higher than deals fire damage, you can cause the spell to leave behind thick, black smoke. If the spell effects specific targets, a 5-foot radius of smoke extends from each target. If the spell effects an area, the smoke fills the same area as the spell.", - "The smoke lasts until the start of your next turn, and its area is heavily obscured for the duration. A creature that enters the smoke for the first time on a turn or ends its turn there must make a Constitution saving throw against your wizard spell save DC. On a failed save, the creature is {@condition poisoned} until the end of its next turn. A creature that doesn't need to breathe automatically succeeds on this saving throw." - ] - }, - { - "name": "Protective Flames", - "source": "BDPC", - "page": 32, - "className": "Wizard", - "classSource": "PHB", - "subclassShortName": "Pyromancy", - "subclassSource": "BDPC", - "level": 14, - "header": 2, - "entries": [ - "Starting at 14th level, the fires created with your {@subclassFeature Scintillating Sparks|Wizard||Pyromancy|BDPC|2|BDPC|Scintillating Sparks feature} can be used to protect your allies.", - "When a friendly creature enters a fire's area, you can choose to have the fire not deal damage to the creature. Instead, as the fire dissipates it grants that creature temporary hit points equal to half your wizard level. These temporary hit points last until the end of that creature's next turn. Also, the creature gains an additional benefits based on the fire's color, described below:", + }, { "type": "entries", + "name": "Animal Kinship", + "page": 5, "entries": [ - { - "type": "entries", - "name": "Green", - "page": 32, - "entries": [ - "The creature has advantage on the next Dexterity or Wisdom saving throw it makes before the start of its next turn." - ] - }, - { - "type": "entries", - "name": "Violet", - "page": 32, - "entries": [ - "The creature has advantage on the next Intelligence or Strength saving throw it makes before the start of its next turn." - ] - }, - { - "type": "entries", - "name": "White", - "page": 32, - "entries": [ - "The creature has advantage on the next Charisma or Constitution saving throw it makes before the start of its next turn." - ] - } + "You have the ability to communicate in a limited manner with beasts, and most beasts are naturally friendly towards you. Beasts can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all checks made to influence them, and they are unlikely to attack you unless provoked." ] - } - ] - }, - { - "name": "Firescrapper", - "source": "BDPC", - "page": 33, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Firescrapper", - "subclassSource": "BDPC", - "level": 3, - "entries": [ - "As the name implies, firescrappers specialize in the use of pyromantic magic. They are quite unlike wizardly pyromancers, however, as they use this magic to become powerful front-line fighters rather than back-line mages. In the Last War, efforts of firescrappers turned the tides of many a battle, and they were highly valued assets of many different armies. Since the war's conclusion, the demand for these artificers has decreased dramatically, but there are still many that learn and pass on the techniques of this specialization.", + }, { - "type": "refSubclassFeature", - "subclassFeature": "Tool Proficiency|Artificer|TCE|Firescrapper|BDPC|3|BDPC" + "type": "entries", + "name": "Darkvision", + "page": 5, + "entries": [ + "Your bestial eyesight allows you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Firescrapper Spells|Artificer|TCE|Firescrapper|BDPC|3|BDPC" + "type": "entries", + "name": "Root Out All Evil", + "page": 5, + "entries": [ + "You can cast {@spell detect evil and good} with this trait, using Charisma as your spellcasting ability for it. Once you do so, you can't do so again until you finish a short or long rest." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Arcane Gauntlets|Artificer|TCE|Firescrapper|BDPC|3|BDPC" + "type": "entries", + "name": "Languages", + "page": 5, + "entries": [ + "You can speak, read, and write {@language Common|PHB} and {@language Celestial|PHB}." + ] } - ] - }, - { - "name": "Arcane Gauntlets", - "source": "BDPC", - "page": 33, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Firescrapper", - "subclassSource": "BDPC", - "level": 3, - "header": 1, - "entries": [ - "At 3rd level, you learn how to craft magical, technologically enhanced gauntlets that make for brutally effective weapons. Creating a pair of these magical gauntlets takes an hour of uninterrupted work, which can coincide with a short or long rest, and requires the use of {@item smith's tools|PHB} and 30 gp of materials. Creating your first pair of gauntlets is free. The gauntlets are specially designed for your body, and are ineffective when used by other creatures. They are considered martial melee weapons with which you are proficient. They deal {@damage 1d8} bludgeoning damage on a hit, have the light property, and you use your Intelligence modifier for their attack and damage rolls. Also, when you engage in two-weapon fighting with these gauntlets, you can add this modifier to the damage of the secondary attack. Though the gauntlets are magical, they can still be infused.", - "While wielding these gauntlets, you can activate them as a bonus action. Once you do so, you can't do so again until you finish a long rest. You can also expend a spell slot of 1st level or higher as an alternative way to activate them. If you spend a slot of 2nd level or higher, the first time you hit a creature with the activated gauntlets you deal an additional {@damage 1d8} fire or lightning damage (your choice) to the target for each slot level above 1st.", - "The gauntlets remain activated for up to 1 minute. When you hit a creature with one of your activated gauntlets, you can choose to have the gauntlet deal an additional {@damage 1d8} fire damage or lightning damage to its target (you choose when you activate the gauntlets). However, when you do so, each of your gauntlets become heated until the end of the turn. If you choose to deal this bonus damage while your gauntlets are heated, they become overheated. This causes the target to take {@damage 3d8} additional fire or lightning damage, rather than {@damage 1d8}, and each creature in a 15-foot cone behind the target must make a Dexterity saving throw against your artificer spell save DC, as heat is expelled from your gauntlets in a blast of energy. A creature takes {@damage 3d8} fire or lightning damage on a failed save, or half as much damage on a successful one. After your gauntlets overheat, they deactivate and cannot be activated again for the next minute." - ] + ], + "fluff": { + "_raceFluff": { + "name": "Guardrin", + "source": "BDPC" + } + } }, { - "name": "Firescrapper Spells", + "name": "Volcanus", "source": "BDPC", - "page": 33, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Firescrapper", - "subclassSource": "BDPC", - "level": 3, - "header": 1, - "entries": [ - "Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Firescrapper Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.", + "page": 7, + "size": [ + "M" + ], + "speed": 30, + "ability": [ { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Firescrapper Spells", - "page": 33 + "cha": 2, + "choose": { + "from": [ + "str", + "dex", + "con", + "int", + "wis" + ], + "count": 1, + "amount": 1 + } } - ] - }, - { - "name": "Tool Proficiency", - "source": "BDPC", - "page": 33, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Firescrapper", - "subclassSource": "BDPC", - "level": 3, - "toolProficiencies": [ + ], + "age": { + "mature": 10, + "max": 80 + }, + "traitTags": [ + "Language Proficiency", + "Skill Proficiency" + ], + "skillProficiencies": [ { - "smith's tools": true - }, + "any": 2 + } + ], + "languageProficiencies": [ { - "anyArtisansTool": 1 + "common": true, + "primordial": true } ], - "header": 1, - "entries": [ - "When you adopt this specialization at 3rd level, you gain proficiency with {@item smith's tools|PHB}. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice." - ] - }, - { - "name": "Extra Attack", - "source": "BDPC", - "page": 33, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Firescrapper", - "subclassSource": "BDPC", - "level": 5, - "header": 2, - "entries": [ - "Starting at 5th level, you can attack twice, rather than once, whenever you take the {@action Attack} action on your turn." - ] - }, - { - "name": "Enhanced Weaponry", - "source": "BDPC", - "page": 33, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Firescrapper", - "subclassSource": "BDPC", - "level": 9, - "header": 2, - "entries": [ - "By 9th level, you have incorporated a multitude of improvements into your arcane gauntlets:", + "resist": [ + "fire" + ], + "additionalSpells": [ { - "type": "list", - "items": [ - "Your gauntlets use {@damage d10|d10s}, rather than {@damage d8|d8s}, for all of their damage rolls. This includes their weapon damage dice, as well as the damage dice used for their activated effects.", - "While you wield your gauntlets in both hands, you gain a +1 bonus to your AC.", - "When you deal fire or lightning damage with your gauntlets, you can choose to push damaged targets up to 10 feet away from you." - ] + "known": { + "1": [ + "produce flame#c" + ] + }, + "ability": "cha" } - ] - }, - { - "name": "Charged Defense", - "source": "BDPC", - "page": 33, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Firescrapper", - "subclassSource": "BDPC", - "level": 15, - "header": 2, - "entries": [ - "Starting at 15th level, you can channel the energy within your contraptions into arcane armor. When you hit a creature with a weapon attack, you can use this feature to gain {@dice 4d6} temporary hit points that last until the start of your next turn. If any of these temporary hit points remain at the end of their duration, a burst of flame or lightning is expelled from you. Each creature within 5 feet of you takes fire damage or lightning damage (your choice) equal to the remaining temporary hit points.", - "You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest." - ] - }, - { - "name": "Lightslinger", - "source": "BDPC", - "page": 34, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "level": 3, + ], "entries": [ - "A Lightslinger learns how to harness magical, radiant energy and put it to use in their weaponry. These artificers create complex machines that channel and focus light, turning that energy into powerful beams that can sear their foes. These machines come in multiple varieties, each with a distinct purpose and common name. The {@item aurum blaster|BDPC} is the generalist weapon, and also the most defensive weapon, considering its common pairing with a {@item shield|PHB}. The {@item bolt shooter|BDPC} is a long range weapon, capable of outranging {@item longbow|PHB|longbows} and taking out targets with powerful, focused blasts. The {@item lux cannon|BDPC} is a short ranged weapon, capable of hitting multiple foes at once.", - "Though lightslingers were relatively uncommon in the time of the Last War, those that did exist made versatile combatants that were an asset to any army. Capable both as front-line soldiers and back-line artillery, these artificers are well respected warriors.", { - "type": "refSubclassFeature", - "subclassFeature": "Tool Proficiency|Artificer|TCE|Lightslinger|BDPC|3|BDPC" + "type": "entries", + "name": "Ability Score Increase", + "page": 8, + "entries": [ + "Your Charisma score increases by 2, and another ability score of your choice increases by 1." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Lightslinger Spells|Artificer|TCE|Lightslinger|BDPC|3|BDPC" + "type": "entries", + "name": "Age", + "page": 8, + "entries": [ + "Volcani mature quickly, often reaching adulthood by the age of 10. After reaching adulthood, their remaining lifespan is highly variable, and completely unpredictable, as they show no more signs of aging. A volcanus can die a natural death at the age of 20, though some can live to the age of 80. On average, they live less than 50 years." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Lightsmith|Artificer|TCE|Lightslinger|BDPC|3|BDPC" + "type": "entries", + "name": "Alignment", + "page": 8, + "entries": [ + "Volcani are most often good, though many are of neutral alignment. They seek to do good deeds, and generally work well together. Their somewhat regimented society and adherence to tradition gives them a lawful bent. They are reliable allies, and ease into both leader and follower roles." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Empowered Ammunition|Artificer|TCE|Lightslinger|BDPC|3|BDPC" - } - ] - }, - { - "name": "Empowered Ammunition", - "source": "BDPC", - "page": 34, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "level": 3, - "header": 1, - "entries": [ - "Also at 3rd level, you can temporarily empower the shots of your Lightsmith weapons. When you recharge one of these weapons, you can use this feature by expending a spell slot of 1st level or higher. Also, once per long rest you can use this feature without expending a spell slot, and gain the same effects as if you had used a 1st level spell slot. When you use this feature, the weapon gains one of the following enhanced effects (based on the weapon's type) until it is next recharged:", + "type": "entries", + "name": "Size", + "page": 8, + "entries": [ + "Volcani have similar builds to humans, and are generally between 5½ and 6½ feet tall. Their dense, stone-like bodies cause them to weigh more than a human of similar height. A volcanus typically weighs over 200 pounds. Your size is Medium." + ] + }, { - "type": "options", - "count": 1, + "type": "entries", + "name": "Speed", + "page": 8, "entries": [ - { - "type": "entries", - "name": "Aurum Blaster", - "page": 34, - "entries": [ - "Attacks made with the weapon deal bonus radiant damage on a hit: {@damage 2d4} for a 1st level slot, plus {@damage 1d4} for each spell level higher than 1st. You can deal this bonus damage only once per turn." - ] - }, - { - "type": "entries", - "name": "Bolt Shooter", - "page": 34, - "entries": [ - "Attacks made with the weapon explode in a burst of light. Hit or miss, the target and each creature within 5 feet of it must succeed on a Dexterity saving throw against your artificer spell save DC or take {@damage 2d6} radiant damage for a 1st level slot, plus {@damage 1d6} for each spell level higher than 1st." - ] - }, - { - "type": "entries", - "name": "Lux Cannon", - "page": 34, - "entries": [ - "The area of effect of attacks made with the weapon become cones, rather than lines, and any creature that fails its save against this weapon is pushed up to 5 feet away from you, knocked {@condition prone}, and dealt {@damage 1d4} additional radiant damage. The cone's size is equal to the line's length. If you use a slot of 2nd level or higher, the additional damage is increased by {@damage 2d4} for each spell level higher than 1st." - ] - } + "Your base walking speed is 30 feet." ] - } - ] - }, - { - "name": "Lightslinger Spells", - "source": "BDPC", - "page": 34, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "level": 3, - "header": 1, - "entries": [ - "Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Lightslinger Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.", + }, { - "type": "statblock", - "tag": "table", - "source": "BDPC", - "name": "Lightslinger Spells", - "page": 34 - } - ] - }, - { - "name": "Lightsmith", - "source": "BDPC", - "page": 34, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "level": 3, - "header": 1, - "entries": [ - "Beginning at 3rd level, whenever you finish a short or long rest, you can magically construct one of the following weapons: an {@item aurum blaster|BDPC}, a {@item lux cannon|BDPC}, or a {@item bolt shooter|BDPC}. If you already have a weapon constructed, you must transform that weapon into a new type rather than constructing a new one. After you gain this subclass, the first weapon you construct is free. If you lose your weapon, however, replacing it requires 50 gp of materials. Transforming your weapon is always free. You are proficient with these weapons, and you use your Intelligence modifier for their attack and damage rolls. They function by channelling your inner magic, and thus cannot be wielded by other creatures. Each of these weapons have the following special property:", + "type": "entries", + "name": "Ancestral Aptitiude", + "page": 8, + "entries": [ + "When you rest, your dreams of the past can imbue you with skills inherited from your parents. Choose two skills, one that your mother was proficient in and one that your father was proficient in.", + "When you finish a long rest, you can choose one of these skills, and gain proficiency in it until you use this trait again." + ] + }, { "type": "entries", + "name": "Ashen Resistance", + "page": 8, "entries": [ - { - "type": "entries", - "name": "Recharge (X)", - "page": 34, - "entries": [ - "Only X attacks can be made with a weapon that has the recharge property before it needs to be recharged. A weapon can be recharged as a bonus action (even if it still has charges left), but it cannot be recharged on the same turn it is used to make an attack." - ] - } + "You have resistance to fire damage." ] }, - "The weapons' other properties are detailed in the following table:", { - "type": "table", - "caption": "Lightsmith Weapons", - "colLabels": [ - "Weapon", - "Damage", - "Properties" - ], - "colStyles": [ - "col-3", - "col-3", - "col-6" - ], - "rows": [ - [ - "{@item Aurum Blaster|BDPC}", - "{@damage 1d8} radiant", - "Ranged (60/240), recharge (4)" - ], - [ - "{@item Bolt Shooter|BDPC}", - "{@damage 1d12} radiant", - "Ranged (300/1200), recharge (2), two-handed" - ], - [ - "{@item Lux Cannon|BDPC}", - "{@damage 1d8} radiant", - "Special, recharge (2), two-handed" - ] + "type": "entries", + "name": "Eruption of Power", + "page": 8, + "entries": [ + "Starting at 3rd level, You can use your action to unleash the primordial energy within you. When you do so, you gain temporary hit points equal to {@dice 1d4} + your level. These temporary hit points last for up to 10 minutes, and as long as they last, you have immunity to fire damage.", + "Once you unleash this power, you can't do so again until you finish a long rest." ] }, - "The {@item lux cannon|BDPC|lux cannon's} special property is described below:", { "type": "entries", + "name": "Lineal Visions", + "page": 8, "entries": [ - { - "type": "entries", - "name": "Special", - "page": 34, - "entries": [ - "You do not make attack rolls with this weapon. Instead, your attacks with it shoot blasts of radiant energy that fill a line 5-feet wide and 10-feet long extending from you. Each creature in the area must succeed on a Dexterity saving throw against your Artificer spell save DC or take the damage of this weapon." - ] - } + "You can call upon your ancestral visions to help you recall lore that your parents might have known about. After you fail an Intelligence check made to recall lore, you can choose to immediately spend 1 minute searching for a vision, allowing you to remake the Intelligence check. At the DM's discretion, you might be able to discover lore that you had no chance of knowing, but your parents could have known.", + "Once you call upon a vision, you can't do so again until you complete a long rest." ] - } - ] - }, - { - "name": "Tool Proficiency", - "source": "BDPC", - "page": 34, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "level": 3, - "toolProficiencies": [ + }, { - "glassblower's tools": true + "type": "entries", + "name": "Primordial Flames", + "page": 8, + "entries": [ + "You know the {@spell produce flame} cantrip. Charisma is your spellcasting ability for it." + ] }, { - "anyArtisansTool": 1 + "type": "entries", + "name": "Languages", + "page": 8, + "entries": [ + "You can speak, read, and write {@language Common|PHB} and {@language Primordial|PHB}." + ] } ], - "header": 1, - "entries": [ - "When you adopt this specialization at 3rd level, you gain proficiency with {@item glassblower's tools|PHB}. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice." - ] - }, + "fluff": { + "_raceFluff": { + "name": "Volcanus", + "source": "BDPC" + } + } + } + ], + "subrace": [ { - "name": "Augmented Armaments", + "name": "Avoral", "source": "BDPC", - "page": 35, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "level": 5, - "header": 2, + "raceName": "Guardrin", + "raceSource": "BDPC", + "page": 5, + "ability": [ + { + "dex": 1 + } + ], + "traitTags": [ + "Natural Weapon" + ], + "additionalSpells": [ + { + "innate": { + "_": { + "rest": { + "1": [ + "detect evil and good" + ] + } + } + }, + "known": { + "1": [ + "gust|XGE#c" + ] + }, + "ability": "cha" + } + ], "entries": [ - "At 5th level, all of your weapons are improved. None of these improvements can be combined with the Extra Attack feature.", { "type": "entries", - "name": "Aurum Blaster", - "page": 35, + "name": "Ability Score Increase", + "page": 6, "entries": [ - "The {@item aurum blaster|BDPC|aurum blaster's} recharge (4) property is replaced with the recharge (8) property, and you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn and attack only with your {@item aurum blaster|BDPC}." + "Your Dexterity score increases by 1." ] }, { "type": "entries", - "name": "Bolt Shooter", - "page": 34, + "name": "Far-sighted", + "page": 6, "entries": [ - "When you take the {@action Attack} action on your turn, you can make a single attack with your {@item bolt shooter|BDPC}. This attack is made with advantage, and unless this advantage is cancelled out by disadvantage, it deals an additional {@damage 1d12} radiant damage on a hit if the lower of the two rolls would also hit the target." + "Your normal eyesight remains effective for twice the range of normal humanoids, allowing you to discern fine details as though you were looking at something half as far away." ] }, { "type": "entries", - "name": "Lux Cannon", - "page": 34, + "name": "Talons", + "page": 6, "entries": [ - "The lines created by this weapon have a length of 20 feet, rather than 10 feet, and a creature that succeeds on the save imposed by this weapon takes half damage, rather than none." + "The long, sharp talons on your feet make for an effective natural weapon, which you can use to make unarmed strikes. Your unarmed strikes with your talons use a {@damage d4} as their damage die, and deal slashing damage rather than the bludgeoning damage normal for an unarmed attack." ] - } - ] - }, - { - "name": "Aurum Bombs", - "source": "BDPC", - "page": 35, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "level": 9, - "header": 2, - "entries": [ - "At 9th level, you learn how to craft magical explosives, called aurum bombs, that create bursts of blinding light. Whenever you finish a long rest, you can create a number of aurum bombs equal to your Intelligence modifier (minimum 1). Unused bombs disappear when you take your next long rest.", - "As an action, you can throw an aurum bomb at a point you can see within 60 feet of you. The bomb explodes at that point, forcing each creature within a 10-foot radius area to make Dexterity saving throws against your Artificer spell save DC. On a failed save, a creature takes {@damage 2d10} radiant damage and is {@condition blinded} until the end of your next turn. On a successful save, a creature takes half as much damage and is not {@condition blinded}." - ] - }, - { - "name": "Radiant Mastery", - "source": "BDPC", - "page": 35, - "className": "Artificer", - "classSource": "TCE", - "subclassShortName": "Lightslinger", - "subclassSource": "BDPC", - "level": 15, - "header": 2, - "entries": [ - "Starting at 15th level, your Aurum Bombs and Lightsmith Weapons are both improved.", + }, { - "type": "list", - "items": [ - "The damage of your aurum bombs is increased to {@damage 4d10}.", - "Each of your Lightsmith Weapons have an additional damage die, for a total of {@damage 2d8} for the {@item Aurum Blaster|BDPC} and {@item Lux Cannon|BDPC} and {@damage 2d12} for the {@item Bolt Shooter|BDPC}.", - "Whenever you use your {@subclassFeature Empowered Ammunition|Artificer|TCE|Lightslinger|BDPC|3|BDPC|Empowered Ammunition feature}, you can transform your Lightsmith weapon into another type immediately before recharging it." + "type": "entries", + "name": "Underdeveloped Wings", + "page": 6, + "entries": [ + "While you don't have true wings, your feathered, winglike arms can help you glide and buffer your falls. You take half as much damage from falling, and you take no damage from falls less than 30 feet. For every 2 feet you fall vertically, you can also move 1 foot horizontally." + ] + }, + { + "type": "entries", + "name": "Wind Magic", + "page": 6, + "entries": [ + "You know the {@spell gust|XGE} cantrip. Charisma is your spellcasting ability for it." ] } - ] - } - ], - "foundrySubclassFeature": [ - { - "name": "Seeker of Truth", - "source": "BDPC", - "className": "Cleric", - "classSource": "PHB", - "subclassShortName": "Justice", - "subclassSource": "BDPC", - "level": 17, - "entryData": { - "senses": [ - { - "truesight": 60 - } - ] - } - }, - { - "name": "Flameborn", - "source": "BDPC", - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Ember Knight", - "subclassSource": "BDPC", - "level": 3, - "entryData": { - "senses": [ + ], + "fluff": { + "entries": [ + "Avoral guardrins resemble the cross between a majestic, golden eagle and a human. Their faces are usually more human than avian, but their hair resembles a feathery cowl, and their eyes are bright and golden. They have feathered, wing-like arms, and their legs end in wickedly sharp talons. They are proud creatures, though more solitary than most other guardrins.", { - "darkvision": 60 + "type": "hr" } - ] + ], + "_appendRaceFluff": { + "name": "Guardrin", + "source": "BDPC" + } } }, { - "name": "Swift Spark", + "name": "Cervidal", "source": "BDPC", - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Ember Knight", - "subclassSource": "BDPC", - "level": 7, - "effects": [ + "raceName": "Guardrin", + "raceSource": "BDPC", + "page": 6, + "ability": [ { - "name": "Swift Spark", - "changes": [ - { - "key": "data.attributes.movement.walk", - "mode": "ADD", - "value": "10" - } + "cha": 2 + } + ], + "resist": [ + "poison" + ], + "entries": [ + { + "type": "entries", + "name": "Ability Score Increase", + "page": 6, + "entries": [ + "Your Charisma score increases by 1." + ] + }, + { + "type": "entries", + "name": "Sure-footed", + "page": 6, + "entries": [ + "You have advantage on saving throws made to avoid falling {@condition prone}." + ] + }, + { + "type": "entries", + "name": "Cervidal Resilience", + "page": 6, + "entries": [ + "You have advantage on saving throws against poison, and you have resistance against poison damage." + ] + }, + { + "type": "entries", + "name": "Revealer of Truth", + "page": 6, + "entries": [ + "If you touch your horns to an illusion, the illusion is instantly dispelled. Illusions caused by spells of a level greater than a third of your level (rounded up) are not dispelled." ] } - ] - }, - { - "name": "Flameborn", - "source": "BDPC", - "className": "Fighter", - "classSource": "PHB", - "subclassShortName": "Ember Knight (V2)", - "subclassSource": "BDPC", - "level": 7, - "entryData": { - "senses": [ + ], + "fluff": { + "entries": [ + "Cervidal guardrins are the most peaceful of their kind, and resort to violence far more rarely than their kin. They bear a striking resemblance to satyrs, with goat-like horns and hooves for feet. They are slim yet strong, and their thick skin is often at least partly covered by short fur in shades of red or brown.", { - "darkvision": 60 + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Guardrin", + "source": "BDPC" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Guardrin2.webp" + }, + "credit": "{@link John Stanko|https://stankoillustration.com/wp-content/uploads/2017/07/fawn.jpg}" } ] } - } - ], - "optionalfeature": [ + }, { - "name": "Bond of the Chain Master", + "name": "Equinal", "source": "BDPC", - "page": 30, - "featureType": [ - "EI" - ], - "prerequisite": [ + "raceName": "Guardrin", + "raceSource": "BDPC", + "page": 6, + "speed": 40, + "ability": [ { - "pact": "Chain" + "con": 1 } ], - "additionalSpells": [ - { - "innate": { - "_": { - "daily": { - "1e": [ - "warding bond" - ] - } - } - } - } + "traitTags": [ + "Powerful Build" ], "entries": [ - "Whenever you cast a warlock spell that targets you or has a range of self, you can have the spell also target your familiar if it is within 100 feet of you. Additionally, you can cast {@spell warding bond} once on your familiar without expending a spell slot. You regain the ability to do so when you finish a long rest." - ] - }, - { - "name": "Bound Combatant", - "source": "BDPC", - "page": 30, - "featureType": [ - "EI" - ], - "prerequisite": [ { - "level": { - "level": 5 - }, - "pact": "Chain", - "spell": [ - "eldritch blast#c" + "type": "entries", + "name": "Ability Score Increase", + "page": 6, + "entries": [ + "Your Constitution score increases by 1." ] - } - ], - "entries": [ - "When you cast {@spell eldritch blast}, you can have the cantrip create one less beam to allow your familiar to make an attack using its reaction. Also, your familiar adds your proficiency bonus to its attack rolls, AC, and saving throws." - ] - }, - { - "name": "Elemental Focus", - "source": "BDPC", - "featureType": [ - "AI" - ], - "prerequisite": [ + }, { - "level": { - "level": 6, - "class": { - "name": "Artificer", - "source": "TCE" - } - }, - "item": [ - "a rod, staff, or wand (requires attunement)" + "type": "entries", + "name": "Fleet of Foot", + "page": 6, + "entries": [ + "Your base walking speed increases by 10 feet." + ] + }, + { + "type": "entries", + "name": "Powerful Build", + "page": 40, + "entries": [ + "You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift." ] } ], - "entries": [ - "When you infuse this item, choose one of the following damage types: acid, cold, fire, lightning, or thunder. While holding this item, a creature's spells ignore resistance to damage of the chosen type. Also, the creature gains a +1 bonus to the damage rolls of spells it casts that deal the chosen damage type.", - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ElementalFocus.webp" - }, - "credit": "{@link Käri Christensen|http://www.karichristensen.com/rjgn3r5mzy0phewkvavq1du0p21tfx}" + "fluff": { + "entries": [ + "Equinal guardrins combine the features of a human and a stocky draft horse. They have broad chests and shoulders and their arms end in thick fingers that are as hard as a hoof. Their legs are even more equine in form, with true horse-hooves for feet. A flowing mane runs from their neck to their back, and their faces are long and narrow. Their personalities are often boisterous, and many of them are fond of athletic contests and games of skill.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Guardrin", + "source": "BDPC" } - ] + } }, { - "name": "Finesse", + "name": "Leonal", "source": "BDPC", - "page": 24, - "featureType": [ - "LC:DE" + "raceName": "Guardrin", + "raceSource": "BDPC", + "page": 6, + "ability": [ + { + "str": 2 + } ], - "entries": [ - "After the attack, you can choose to teleport up to 15 feet to an unoccupied space that you can see. You then gain advantage on attack rolls until the end of your next turn." - ] - }, - { - "name": "Focused Lightblade", - "source": "BDPC", - "featureType": [ - "AI" + "traitTags": [ + "Natural Weapon" ], - "prerequisite": [ + "entries": [ { - "level": { - "level": 6, - "class": { - "name": "Artificer", - "source": "TCE" - } - }, - "item": [ - "a rod, staff, or wand (requires attunement)" + "type": "entries", + "name": "Ability Score Increase", + "page": 6, + "entries": [ + "Your Strength score increases by 1." + ] + }, + { + "type": "entries", + "name": "Brave", + "page": 6, + "entries": [ + "You have advantage on saving throws against being {@condition frightened}." + ] + }, + { + "type": "entries", + "name": "Claws", + "page": 6, + "entries": [ + "Your claws are natural weapons, which you can use to make unarmed strikes. Your unarmed strikes with your claws use a {@damage d6} as their damage die, and deal slashing damage rather than the bludgeoning damage normal for an unarmed attack." + ] + }, + { + "type": "entries", + "name": "Roar", + "page": 6, + "entries": [ + "As a bonus action, you can release a mighty roar. Each creature of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw with a DC of 8 + your proficiency bonus + your Charisma modifier or become {@condition deafened} and have disadvantage on attack rolls until the end of your next turn. Once you use this trait, you can't use it again until you finish a long rest." ] } ], - "entries": [ - "While holding this item, a creature gains a +1 bonus to spell attack rolls. Also, the wielder of this item can use its bonus action and expend a spell slot to cause a blade of radiant energy to emerge from the tip of this item. For up to 1 minute, the item becomes a simple melee weapon with the finesse property and a +1 bonus to its attack and damage rolls. If the infused item is a staff, it also has the reach and two-handed properties. It deals {@damage 1d8} radiant damage on a hit if the slot used is of 1st level. The damage is increased to {@damage 2d8} for a 2nd or 3rd level slot, {@damage 3d8} for a 4th or 5th level slot, {@damage 4d8} for a 6th or 7th level slot, or {@damage 5d8} for a slot of 8th level or higher.", - "The effect ends early if the item leaves its wielder's hands." - ] - }, - { - "name": "Gaze of the Witch", - "source": "BDPC", - "page": 30, - "featureType": [ - "EI" - ], - "additionalSpells": [ - { - "innate": { - "_": { - "rest": { - "1e": [ - "detect evil and good" - ] - } - } + "fluff": { + "entries": [ + "Leonal guardrins resemble proud, humanoid lions, with impressive manes and golden fur. Their powerful arms end in claws that are as strong and sharp as swords, and perhaps more deadly. Their leonine visages are both regal and terrifying, and they have a presence that commands respect and exudes bravery.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Guardrin", + "source": "BDPC" + }, + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Guardrin1.webp" + }, + "credit": "{@link James Ryman|https://www.deviantart.com/jamesryman/art/Magic-the-Gathering-M15-Oreskos-Swiftclaw-466563464}" } - } - ], - "entries": [ - "You can cast {@spell detect evil and good} once without expending a spell slot. You regain the ability to do so when you finish a short or long rest." - ] + ] + } }, { - "name": "Gift of the Undying Warden", + "name": "Lupinal", "source": "BDPC", - "page": 30, - "featureType": [ - "EI" - ], - "prerequisite": [ + "raceName": "Guardrin", + "raceSource": "BDPC", + "page": 6, + "ability": [ { - "level": { - "level": 15 - } + "wis": 1 } ], - "entries": [ - "You are always under the effects of a {@spell protection from evil and good} spell." - ] - }, - { - "name": "Heavy", - "source": "BDPC", - "page": 24, - "featureType": [ - "LC:DE" + "skillProficiencies": [ + { + "perception": true, + "survival": true + } ], "entries": [ - "The target and each creature of your choice within 5 feet of it must each make Strength saving throws. On a failed save, a creature falls {@condition prone}." - ] - }, - { - "name": "Helm of Heat-vision", - "source": "BDPC", - "featureType": [ - "AI" - ], - "prerequisite": [ { - "level": { - "level": 10, - "class": { - "name": "Artificer", - "source": "TCE" - } - }, - "item": [ - "a helmet (requires attunement)" + "type": "entries", + "name": "Ability Score Increase", + "page": 6, + "entries": [ + "Your Wisdom score increases by 1." + ] + }, + { + "type": "entries", + "name": "Perceptive", + "page": 6, + "entries": [ + "You have proficiency in the {@skill Perception} skill." + ] + }, + { + "type": "entries", + "name": "Survivor", + "page": 6, + "entries": [ + "You have proficiency in the {@skill Survival} skill." + ] + }, + { + "type": "entries", + "name": "Tracker", + "page": 6, + "entries": [ + "If you know a creature's scent, such as through having one of their belongings or interacting with them, you can use your action to sniff them out. If the creature is within 1,000 feet of you, you know the distance to and general direction towards its location." ] } ], - "entries": [ - "While wearing this helmet, a creature has {@sense darkvision} with a range of 120 feet. Out to the range of this {@sense darkvision}, the helmet's wearer can clearly see any objects or creatures that give off heat (such as through a creature's body temperature), even if those creatures or objects are heavily obscured (though not behind total cover), within an area of magical darkness, or {@condition invisible}." - ] + "fluff": { + "entries": [ + "Lupinal guardrins are half-man and half-wolf with lean, rangy physiques and pronounced muzzles filled with canine teeth. Their legs are bent like a wolf's, and they are covered in silver-grey fur. They are often mistaken for werewolves, but their well-groomed visage and strict loyalty set them apart from most lycanthropes. Most of them are highly driven in their fight against evil, and become quickly bored by mundane tasks.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Guardrin", + "source": "BDPC" + } + } }, { - "name": "King's Sovereignty", + "name": "Ursinal", "source": "BDPC", - "page": 30, - "featureType": [ - "EI" + "raceName": "Guardrin", + "raceSource": "BDPC", + "page": 6, + "ability": [ + { + "int": 1 + } ], - "prerequisite": [ + "traitTags": [ + "Powerful Build" + ], + "skillProficiencies": [ { - "level": { - "level": 18 - }, - "pact": "Pact of the Scepter" + "any": 2 } ], - "additionalSpells": [ + "toolProficiencies": [ { - "innate": { - "_": { - "will": [ - "dominate person" - ] - } - } + "any": 1 } ], "entries": [ - "You can cast {@spell dominate person} at will, without expending a spell slot. You must finish a long rest before you can use this invocation on the same creature again." - ] - }, - { - "name": "Lordly Scepter", - "source": "BDPC", - "page": 30, - "featureType": [ - "EI" - ], - "prerequisite": [ { - "level": { - "level": 9 - }, - "pact": "Pact of the Scepter" + "type": "entries", + "name": "Ability Score Increase", + "page": 6, + "entries": [ + "Your Intelligence score increases by 1." + ] + }, + { + "type": "entries", + "name": "Powerful Build", + "page": 6, + "entries": [ + "You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift." + ] + }, + { + "type": "entries", + "name": "Scholarly", + "page": 6, + "entries": [ + "You gain proficiency in two skills and one tool of your choice." + ] } ], - "additionalSpells": [ + "fluff": { + "entries": [ + "Ursinal guardrins are hulking men and women with bearlike attributes. They stand approximately 8 feet tall and are covered with golden, red, or brown fur. Their faces have pronounced muzzles and high ear tufts\u2014and, usually, a kindly expression. Despite their intimidating looks, they are scholarly creatures that often seek to avoid physical confrontations, though they are capable combatants when push comes to shove.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Guardrin", + "source": "BDPC" + } + } + } + ], + "raceFluff": [ + { + "name": "Astran", + "source": "BDPC", + "entries": [ { - "innate": { - "_": { - "will": [ - "dominate person" + "type": "section", + "name": "Astran", + "page": 3, + "entries": [ + "Hailing from the stars, as their name suggests, astrans are reclusive beings seldom seen by other races. They live on remote mountaintops or deserted islands, eking out a meager existence far from civilization. Few folk can claim to have met an astran, but those that do seldom forget the encounter. Their strange, mystifying appearance causes most other races to initially fear them, but their peaceful nature and penchant for wisdom makes them good friends of those that can get past the first impression.", + { + "type": "entries", + "name": "Mystical Outsiders", + "page": 3, + "entries": [ + "Those that look upon an astran's peculiar features can tell that these creatures are not of this world. Although humanoid in form, an astran's appearance is off-putting. Their bodies are long and wiry, and their skin is the color of ash, accented by deep crimson hues. But their most unique feature is the shape of their head, which is characterized by a set of three tentacle-like protrusions from the back of their skull, as well as pairs of smaller protrusions set into their slender face.", + "They are approximately 7 feet tall on average, though some can stand up to 8 and half feet tall. Despite their staggering height, astrans usually only weigh between 130 and 170 pounds. They have no hair on any part of their bodies. To the other races all astrans look quite similar. While astrans can easily tell their kind apart, most others need to study their features for at least a few moments before coming to a conclusion. If in doubt, all astrans can be set apart by their uniquely colored eyes, which can take on nearly any color and often contain complex patterns that are as unique as fingerprints." + ] + }, + { + "type": "entries", + "name": "Life from Fallen Stars", + "page": 3, + "entries": [ + "Astrans are not born like other races. The rare, tiny embryos that eventually grow up into astrans can be found encased within meteorites. The origins of these meteorites is unknown\u2014some believe that they are created by some celestial deity that casts down shooting stars from the heavens. Others believe that these meteorites are the destroyed remains of an ancient planet, still harboring sparks of life within its countless fragments.", + "After an astran meteorite lands, it behaves much like an egg. The astran embryo grows inside the meteorite, until it emerges a few weeks later as a tiny creature, only 1\u20132 feet tall. Astrans are capable of fending for themselves as soon as they emerge. They can protect themselves with their innate magical capabilities, and they know the {@language astran|BDPC|astran language} and basic {@skill survival} skills from their inception. They grow quickly, reaching their full size in approximately 1\u20132 years.", + "Even if young astrans are better equipped to survive alone than most humanoid young, the world is still an exceptionally dangerous place for a young astran. Some older astrans watch the night sky for shooting stars, and trek great distances to find where meteorites have landed. Through these treks they seek to find a meteorite that holds an astran embryo, so that the young astran might have a better chance of surviving to adulthood, and so that they might have a companion to ease their loneliness." + ] + }, + { + "type": "entries", + "name": "Alone Through the Ages", + "page": 3, + "entries": [ + "Astrans often live for close to a {@homebrew millennium|millenia}, and during their long lives little changes about them from a physical standpoint. The changes made by aging are subtle\u2014typically their skin changes color, becoming darker and losing some of its luster, and the light of their eyes becomes slightly dimmer. These changes happen so slowly that they are nearly unnoticeable, however, and only similarly long lived races, like elves, would have a chance of noticing an astran's aging.", + "The vast majority of astrans spend their long lives carefully avoiding long-lasting friendships, fearing the sadness that comes with watching their friends grow old as they, in turn, remain unchanged by the years. This fear often fades over time, and they might make friends with other long-lived races, particularly elves, once they have a few centuries behind them. While they tend to make their homes in places untraveled by other folk, they don't actively avoid other races when those folk happen upon their humble abodes, and in fact they often welcome their visitors inside and are eager to share their wisdom with individuals that would appreciate it.", + "One of the few relationships that an astran is willing to take on with another race is that of a mentor-student relationship, where the astran imparts its knowledge and skill upon a worthy student. Even these associations are often short-lived, however, as they seek to not become too attached to their pupils." + ] + }, + { + "type": "entries", + "name": "Exploring the World", + "page": 4, + "entries": [ + "While most astrans tend to stay put when they can help it, there are many points in their lives where they might take up adventuring. Some astrans are compelled to adventure when they take up students, as they seek to train them in real-life situations. Others might become unintentionally involved in worldly conflicts, if those conflicts reach their homesteads. Their typical kindness might make them protectors of refugees or escorts of travelers, where their involvement can easily rope them into greater adventures. Adventuring astrans tend to be the exception, rather than the rule, and may learn to make lasting friendships with their comrades." + ] + }, + { + "type": "entries", + "name": "Astran Names", + "page": 4, + "entries": [ + "An astran chooses their own name shortly after they emerge from their meteorite. Since astrans are genderless, there are no 'male' or 'female' names for them. Their lack of true parents also means they lack a family name. An astran's real name, taken from the {@language astran|BDPC|astran language}, is often difficult for other races to pronounce. Therefore, astrans tend to translate these names into common when dealing with other races. A few of the common translations are listed below.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Astran Names", + "entries": [ + "Antlia, Aquila, Aries, Caelum, Cepheus, Circinus, Crux, Dorado, Equuleus, Fornax, Horologium, Hydrus, Leo, Libra, Monoceros, Orion, Pavo, Sculptor, Serpens, Tucana, Virgo, Volans." + ] + } + ] + } ] } - } + ] } ], - "entries": [ - "You can cast {@spell command} at will, without expanding a spell slot." - ] - }, - { - "name": "Melee", - "source": "BDPC", - "page": 24, - "featureType": [ - "LC:DE" - ], - "entries": [ - "Until the start of your next turn, attacks made against you are made with disadvantage." - ] - }, - { - "name": "Pact of the Scepter", - "source": "BDPC", - "page": 30, - "featureType": [ - "PB" - ], - "entries": [ - "Upon completing a long rest, you can summon a pact scepter in your empty hand. This scepter counts as an {@item arcane focus|PHB}, and it lasts until you summon a new one. When you summon the scepter, you also choose two spells on the {@filter warlock spell list|spells|class=Warlock} of a level you have warlock spell slots for, and imbue them into the scepter. While you hold the scepter, you can cast each of the imbued spells using your warlock spell slots. You can summon a new scepter every long rest, and can imbue the same spells or different ones each time you do so.", + "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Scepter.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran1.webp" }, - "credit": "{@link Howard Lyon|https://www.mtgpics.com/card?ref=con017}" + "credit": "{@link Chase Stone|https://www.deviantart.com/chasestone/art/Bloodfire-Mentor-491569409}" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran2.webp" + }, + "credit": "{@link Ryan Alexander Lee|https://www.mtgpics.com/card?ref=ktk175}" } ] }, { - "name": "Ranged", + "name": "Guardrin", "source": "BDPC", - "page": 24, - "featureType": [ - "LC:DE" - ], "entries": [ - "The target must succeed on a Constitution saving throw. On a failed save, it is {@condition blinded} until the end of your next turn, and its speed is halved for the same duration." + { + "type": "section", + "name": "Guardrin", + "page": 5, + "entries": [ + "Strong and proud, guardrins are the descendants of guardinal and human parents. They are touched by the divine power of elysium, a beautiful plane of rolling hills and flowering meadows that the mighty guardinals call home. Guardrins are not often born in this plane, however. They are usually born on the material plane, as the result of a guardinal traveling there during their missions to ward off evil. Once they come of age, guardrins are expected to take up the mantle of their celestial parent, and do their part in smiting evil and protecting those weaker than them. They are a noble race, as strong and graceful as the animals they resemble.", + { + "type": "entries", + "name": "Animalistic Champions", + "page": 5, + "entries": [ + "A guardrin's appearance takes after its guardinal parent, granting it an animalistic form similar to that of a true guardinal. Like their celestial parents, the degree of animalism in their appearance varies greatly. Some guardrins look like humans, but with a light covering of fur over parts of their bodies, and a few distinguishing features like horns, claws, or fangs. Other guardrins more closely resemble animals, and look just like beasts that have learned to walk on two legs and wear clothing.", + "Guardrins are typically tall and muscular, though their exact height varies among their different varieties. More human-like guardrins are usually beautiful to behold, and even the more animalistic ones resemble only the most magnificent members of their corresponding species. Even the most bestial members typically hold some resemblance to their human parent, such as a shared eye color, hair color, or other identifying feature." + ] + }, + { + "type": "entries", + "name": "Genlte Allies, Ruthless Enemies", + "page": 5, + "entries": [ + "Though guardrins are compassionate and gentle to their friends, they are merciless to all that commit evil. Their disposition can change quickly as the situation commands it, with calm tranquility quickly transitioning to blind anger when evil rears its ugly head. They have no qualms with killing those that have commited evil, especially those that have killed innocents.", + "When it comes to close friends and family, guardrins are fierce protectors and loving companions. They value these close connections above all else, and will fight to protect them even when they are clearly outmatched. When it comes to their friends, guardrins are selfless and willing to sacrifice their lives for them." + ] + }, + { + "type": "entries", + "name": "Wandering Warriors", + "page": 5, + "entries": [ + "When they come of age, guardrins typically leave home and wander the world, searching for those that would need their help and companionship, and rooting out evil wherever they find it. Guardrins have a natural inclination towards adventuring, and are usually quite good at it. Their strong sense of justice oftens leads them to become heroes, celebrated far and wide for their great deeds. They fight against oppression, dethrone tyrants, and become champions of moral causes." + ] + }, + { + "type": "entries", + "name": "Guardrin Names", + "page": 5, + "entries": [ + "Guardrins typically grow up with their non-celestial parent, and therefore use human naming conventions. They often have more atypical names, however, and might be given names themed around the beast they share features with." + ] + } + ] + } ] }, { - "name": "Reach", + "name": "Volcanus", "source": "BDPC", - "page": 24, - "featureType": [ - "LC:DE" - ], "entries": [ - "Each creature in a 30-foot long, 5-foot wide line extending away from the target, not including the target, must make a Dexterity saving throw. With a 1st level slot, a creature takes {@damage 2d6} radiant damage on a failed save, or half as much damage on a successful one. With a higher level spell slot, the damage increases by {@damage 1d6} for each spell level higher than 1st." - ] - }, - { - "name": "Scepter of Arcane Might", - "source": "BDPC", - "page": 30, - "featureType": [ - "EI" - ], - "prerequisite": [ { - "pact": "Pact of the Scepter" + "type": "section", + "name": "Volcanus", + "page": 7, + "entries": [ + "Volcani are a rare, ancient people, first born of primordial fire in an age long past. They live in places seldom traveled to by other races\u2014volcanic mountain ranges and island chains, too hot for most other creatures to stand. But within these lands volcanus society thrives, as they build impressive structures and fortresses from igneous rock, with streams of lava flowing between and around their settlements like rivers. Volcani are highly driven, and many can accomplish great feats during their short lives that many of the longer lived races wouldn't even consider.", + { + "type": "entries", + "name": "Molded from Flame", + "page": 7, + "entries": [ + "The primordial god of fire, {@deity Kossuth|Faerûnian|SCAG|Kossuth}, forged the first volcani from the white-hot magma that flows within the outer edges of the Plane of Fire, which he molded and cooled into a humanoid shape that resembled his own divine image. Over many generations, the physical appearance of volcani has mellowed somewhat, and they have become less elemental and more humanoid. They typically stand between 5 and 6 feet tall, though they are heavier than humans of equivalent height. Their skin color ranges from a deep black to a lighter red, but the most common shades are lighter browns and greys, occasionally accented by streaks of red. Their eyes are often brown or grey, though shades of red, orange, and yellow are also common. Their hair, usually kept of medium length, tends to be of a similar shade to their skin color.", + "A volcanus has a more elemental form that they can temporarily manifest, however. For short periods of time, a volcanus can unleash their inner elemental power, causing their eyes to become motes of elemental fire, as their skin darkens and takes on a metallic sheen. According to legend, this form was the natural form of the first volcani, and it only became temporary after many generations." + ] + }, + { + "type": "entries", + "name": "Unbounded Determination", + "page": 7, + "entries": [ + "{@deity Kossuth|Faerûnian|SCAG|Kossuth} made the volcani for a purpose. They were designed as his servants, driven to build to his specifications, fight for his causes, and exist as an extension of his will. And to this end they served him well, for a time. {@deity Kossuth|Faerûnian|SCAG|Kossuth's} dealings on the material plane were short lived, however, and he eventually found himself without need of his volcani servants. So he left them to their own devices, abandoned upon the material plane while he returned to the Plane of Fire.", + "Though their god had left them, the volcani lived on without him, transforming their drive to work for his purposes into a desire to better themselves. While their physical appearance has mellowed over the centuries, the same cannot be said about their determination. All volcani believe they were born for a reason, and they are always searching for the purpose they believe they must fulfill. When a volcanus finds their purpose, they either complete it or die trying. For a volcanus, there is no such thing as procrastination or giving up." + ] + }, + { + "type": "entries", + "name": "Vanishing Embers", + "page": 7, + "entries": [ + "A volcanus' soul is like a flickering flame\u2014bright and full of life, up until the moment it's snuffed out. Moreso than any other race, a volcanus' lifespan is uncertain. After reaching adulthood, a volcanus shows no more signs of aging, and can die a natural death at any point thereafter. Some might die as early as 20 years old, while others might live to the age of 80. The volcani believe that their lifespan is tied to their innate purpose\u2014when they complete that purpose, death is surely just around the corner.", + "But for a volcanus, death isn't truly the end. Death merely signals the beginning of the next generation. When a volcanus dies, their body burns to ash\u2014colored a deep black for males and a vibrant red for females. It is from this ash that a volcanus' children are born. By taking some of the ash of an adult male volcanus, combining it with some of the ash of an adult female volcanus, and using fresh lava to set that mixture ablaze, a new volcanus is born after the flames subside. A pair of two volcani has enough ash to sire four children, but most couples only sire two or three. The memories of a volcanus are in part passed down to their children, who often see the memories of their parents in vivid dreams. These memories can also give a volcanus a natural aptitude in the skills their parents knew.", + "The unique reproductive system of volcani, combined with their uncertain lifespans, makes it common for a volcanus to plan for their death early in life. It is almost considered a coming of age ceremony for a young adult volcanus to write their first will. A volcanus' will generally specifies what is to be done with their material possessions, like the wills of other races, but more importantly it specifies what should be done with their ashes. Married volcani will typically create joint wills, stating potential names for their future children, and how many children they wish to have. Unmarried volcani are expected to donate their ashes their community, so that they might be used for adoption purposes. Another oddity of volcanus culture is the creation of a personal urn, which a volcanus either commissions or forges themself. These urns are heavily decorated with symbols telling the life story the volcanus they were made for, and are used to hold and transport a volcanus' ashes upon their death." + ] + }, + { + "type": "entries", + "name": "Tight-knit Societies", + "page": 8, + "entries": [ + "Volcani live in small communities on the outskirts of active volcanoes, where they construct impressive stone buildings and complex roadways. The members of a volcanus community are expected to help the other members of their community, particularly in fulfilling their wills. Many volcani have jobs as caretakers, where they are tasked with raising the children of past community members. Some volcani are \"seekers,\" a job where they are tasked with finding and recovering the ashes of those that died in the field, so that those ashes can be brought back to the community and used as that volcanus' will specified. There are also many adventurers among the volcani, as the desire to find their purpose leads many volcani to travel and perform great deeds, such as hunting down a deadly monster, fighting against oppressive regimes, or otherwise helping those in need." + ] + }, + { + "type": "entries", + "name": "Volcanus Names", + "page": 8, + "entries": [ + "As volcani couples are forced to choose their child's names before they can know their gender, volcani names are typically gender-neutral. They also lack true family names\u2014a volcanus' last name is traditionally their father's first name, followed by their mother's first name, separated by a dash.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Volcanus Names", + "entries": [ + "Aldebrand, Azar, Cinaed, Fiamett, Fintan, Flann, Hurik, Ignati, Phoenix, Pyrrhus, Shula, Uriah, Uriel" + ] + } + ] + } + ] + } + ] } ], - "entries": [ - "You can now summon a new scepter every short or long rest, allowing you to cast spells from the scepter more often.", - "Also, the scepter gives you an alternative way to cast spells at a higher level. Whenever you would cast a spell using a warlock spell slot of a higher level than the spell, you can choose to gain 5 temporary hit points for each slot level above the spell's base level. This is decreased to 3 temporary hit points per level if the spell has a casting time of 1 bonus action or 1 reaction. These temporary hit points last for up to 1 hour. If the spell already benefits from being cast at a higher level, you can choose to gain the temporary hit points, gain the spell's regular benefits, or gain a combination of the two choices.", - "For example, if you are a 9th level warlock and cast {@spell shatter} using one of your 5th level warlock spell slots, you can choose to gain 15 temporary hit points and have the spell deal {@damage 3d8} damage. You can also choose to gain no temporary hit points and have the spell deal {@damage 6d8} damage, or gain 5 or 10 temporary hit points and have the spell deal {@damage 5d8} or {@damage 4d8} damage, respectively." + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Volcanus.webp" + }, + "credit": "{@link Cynthia Sheppard|https://www.deviantart.com/sheppardarts/art/Prophetic-Flamespeaker-459562846}" + } ] - }, + } + ], + "feat": [ { - "name": "Shining Armor", + "name": "Fiery Familiar", "source": "BDPC", - "featureType": [ - "AI" - ], + "page": 8, "prerequisite": [ { - "level": { - "level": 6, - "class": { - "name": "Artificer", - "source": "TCE" + "race": [ + { + "name": "Volcanus" } - }, - "item": [ - "a suit of armor (requires attunement)" ] } ], - "entries": [ - "While wearing this armor, a creature gains a +1 bonus to Armor Class, and can use a bonus action to cause the armor to shed dim light in a 10-foot radius. The wearer can extinguish this light as a bonus action.", - "Whenever a creature within this area of dim light takes damage, the wearer can use its reaction to grant that creature resistance to that instance of damage. The wearer cannot target itself with this reaction." - ] - }, - { - "name": "Sunblade", - "source": "BDPC", - "page": 30, - "featureType": [ - "EI" - ], - "prerequisite": [ + "ability": [ { - "level": { - "level": 9 - }, - "pact": "Blade" + "cha": 1 } ], - "entries": [ - "When you conjure your pact weapon, you can choose to imbue it with radiant energy. The weapon's damage type becomes radiant, and once per turn when you hit a creature with the weapon, that creature begins to glow until the start of your next turn or until it is hit by another attack. The glowing creature gives off dim light out to a 10-foot radius, and attacks made against the creature are made with advantage." - ] - }, - { - "name": "Thrown", - "source": "BDPC", - "page": 24, - "featureType": [ - "LC:DE" + "additionalSpells": [ + { + "innate": { + "_": { + "ritual": [ + "find familiar" + ] + } + } + } ], "entries": [ - "The target must make a Strength saving throw. On a failed save, it is pulled up to 15 feet closer to you, and is {@condition restrained} until the end of your next turn." - ] - }, - { - "name": "Tome of the Anima", - "source": "BDPC", - "page": 30, - "featureType": [ - "EI" - ], - "prerequisite": [ + "You have trained to better harness your innate magical capabilities, gaining the following benefits:", { - "level": { - "level": 7 - }, - "pact": "Tome" + "type": "list", + "page": 8, + "items": [ + "You learn the {@spell find familiar} spell and can cast it only as a ritual. When you cast this spell to create a beast familiar, you can choose for that creature to be an elemental rather than a beast. When you do so, the familiar gains the following additional traits:", + { + "type": "list", + "style": "list-no-bullets", + "page": 8, + "items": [ + { + "type": "item", + "name": "Fire Immunity", + "entries": [ + "Your familiar is immune to fire damage." + ] + }, + { + "type": "item", + "name": "Fiery Body", + "entries": [ + "When a creature within 5 feet of your familiar hits it with a melee attack, the attacking creature takes {@damage 1d4} fire damage." + ] + }, + "Also, the familiar gains the following additional action:", + { + "type": "item", + "name": "Ignite", + "entries": [ + "The familiar touches an object that isn't being worn or carried, and ignites it." + ] + } + ] + } + ] } ], - "entries": [ - "Your book of shadows becomes a sentient object with an Intelligence score of 15 + your proficiency bonus, a Wisdom score of 12 + your Proficiency bonus, and a Charisma score of 14 + your Proficiency bonus. Also, it is imbued with some of the knowledge of your patron, and shares its alignment. It is also proficient in two skills from the following list: {@skill Arcana}, {@skill History}, {@skill Insight}, {@skill Investigation}, {@skill Nature}, {@skill Perception}, and {@skill Religion}. While it is capable of seeing and hearing its surroundings, it is not capable of speech nor moving on its own. It communicates by writing within the book's pages, and through its writing it can make or help with mental ability checks.", - "For example, the book could make an Intelligence ({@skill History}) check to recall lore, and then write down whatever it recalls." - ] + "fluff": { + "entries": [ + "Adventuring {@race volcanus|BDPC|volcani} often use familiars to notify their community of their death. When a {@race volcanus|BDPC} dies in the field, their familiar is tasked with returning to their community and notifying their companions, so that the {@race volcanus|BDPC|volcanus'} will can be upheld." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/FieryFamiliar.webp" + }, + "credit": "{@link Johan Grenier|https://www.artstation.com/artwork/L2JJ8v}" + } + ] + } } ], "spell": [ @@ -15887,46 +13038,252 @@ ] }, { - "name": "Sunwhip", + "name": "Sunwhip", + "source": "BDPC", + "page": 57, + "level": 4, + "school": "C", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You conjure a whip of solidified light in one of your hands, which lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals {@damage 3d8} radiant damage on a hit, has a reach of 30 feet, and has the finesse property. When you hit a creature with this weapon, that creature has disadvantage on the next attack roll it would make before the start of your next turn, and also can't take reactions until the start of your next turn.", + "If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the whip to reappear in your hand." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 5th- or 6th-level spell slot, the damage increases to {@dice 4d8}. When you cast it using a 7th- or 8th-level spell slot, the damage increases to {@dice 5d8}. When you cast it using a spell slot of 9th level, the damage increases to {@dice 6d8}." + ], + "type": "entries" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "radiant" + ], + "miscTags": [ + "UBA" + ] + }, + { + "name": "Thermal Burst", + "source": "BDPC", + "page": 58, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 5 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A burst of hot air expands around you. Each creature within range, other than you, must succeed on a Strength saving throw or be pushed 5 feet away from you and dealt 1 fire damage.", + "This spell's damage increases by {@damage 1d6} when you reach 5th level ({@damage 1d6 + 1}), 11th level ({@damage 2d6 + 1}), and 17th level ({@damage 3d6 + 1})" + ], + "scalingLevelDice": { + "label": "fire damage", + "scaling": { + "1": "1", + "5": "1d6+1", + "11": "2d6+1", + "17": "3d6+1" + } + }, + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Artificer", + "source": "TCE" + } + ] + }, + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "strength" + ], + "miscTags": [ + "FMV", + "SCL" + ] + }, + { + "name": "Touch of Dawn", + "source": "BDPC", + "page": 58, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "Your fingertips take on a golden hue as you attempt to touch another creature. Make a melee spell attack against the target. On a hit, the target takes {@damage 3d8} radiant damage, and has disadvantage on the next attack roll it makes before the end of its next turn. If that attack still hits its target, the attack's damage is halved." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@damage 2d4} for each slot level above 1st." + ], + "type": "entries" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "radiant" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Wall of Smoke", "source": "BDPC", - "page": 57, - "level": 4, - "school": "C", + "page": 58, + "level": 2, + "school": "V", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, "components": { "v": true, - "s": true + "s": true, + "m": "a shard of a mirror" }, "duration": [ { "type": "timed", "duration": { - "type": "hour", + "type": "minute", "amount": 1 }, "concentration": true } ], "entries": [ - "You conjure a whip of solidified light in one of your hands, which lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals {@damage 3d8} radiant damage on a hit, has a reach of 30 feet, and has the finesse property. When you hit a creature with this weapon, that creature has disadvantage on the next attack roll it would make before the start of your next turn, and also can't take reactions until the start of your next turn.", - "If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the whip to reappear in your hand." + "A thin veil of magical smoke appears at a point you choose within range, forming a wall. You can make the wall up to 30 feet long, 10 feet high, and 1 inch thick, or a ringed wall up to 10 feet in diameter, 10 feet high, and 1 inch thick. The wall blocks line of sight but not movement, and vanishes when the spell ends." ], "entriesHigherLevel": [ { "name": "At Higher Levels", "entries": [ - "When you cast this spell using a 5th- or 6th-level spell slot, the damage increases to {@dice 4d8}. When you cast it using a 7th- or 8th-level spell slot, the damage increases to {@dice 5d8}. When you cast it using a spell slot of 9th level, the damage increases to {@dice 6d8}." + "When you cast this spell using a spell slot of 3rd level or higher, you can choose 1 creature within range for each slot level above 2nd. A chosen creature can see through the wall as if it only lightly obscured the area beyond it." ], "type": "entries" } @@ -15944,1593 +13301,4236 @@ { "name": "Wizard", "source": "PHB" + }, + { + "name": "Artificer", + "source": "TCE" } ] }, - "damageInflict": [ - "radiant" - ], "miscTags": [ - "UBA" + "OBS" + ], + "areaTags": [ + "W" ] }, { - "name": "Thermal Burst", + "name": "Zealous Smite", "source": "BDPC", "page": 58, - "level": 0, - "school": "T", + "level": 4, + "school": "V", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 5 + "type": "self" } }, "components": { - "v": true, - "s": true + "v": true }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], "entries": [ - "A burst of hot air expands around you. Each creature within range, other than you, must succeed on a Strength saving throw or be pushed 5 feet away from you and dealt 1 fire damage.", - "This spell's damage increases by {@damage 1d6} when you reach 5th level ({@damage 1d6 + 1}), 11th level ({@damage 2d6 + 1}), and 17th level ({@damage 3d6 + 1})" + "The next time you hit a creature with a melee weapon attack during the duration, your weapon ignites with zealous fury, and the attack deals an additional {@damage 4d8} fire damage on a hit. Until the spell ends, you can't be {@condition charmed}, {@condition frightened}, or possessed by the target. Also, your melee weapon attacks against the target score a critical hit on a roll of 19 or 20." ], - "scalingLevelDice": { - "label": "fire damage", - "scaling": { - "1": "1", - "5": "1d6+1", - "11": "2d6+1", - "17": "3d6+1" + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d8} for each slot level above 4th." + ], + "type": "entries" } - }, + ], "classes": { "fromClassList": [ { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Wizard", + "name": "Paladin", "source": "PHB" - }, - { - "name": "Artificer", - "source": "TCE" } ] }, "damageInflict": [ "fire" ], - "savingThrow": [ - "strength" + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ZealousSmite.webp" + }, + "credit": "{@link Clint Cearley|https://www.artstation.com/artwork/RYOJoA}" + } + ] + } + } + ], + "item": [ + { + "name": "Aurum Blaster", + "source": "BDPC", + "page": 34, + "type": "R", + "rarity": "unknown (magic)", + "property": [ + "BD:R" + ], + "range": "60/240", + "dmg1": "1d8", + "dmgType": "R", + "rechargeAmount": 4, + "entries": [ + { + "type": "entries", + "name": "Empowered Ammunition {@note 3rd Level}", + "page": 34, + "entries": [ + "Attacks made with the weapon deal bonus radiant damage on a hit: {@damage 2d4} for a 1st level slot, plus {@damage 1d4} for each spell level higher than 1st. You can deal this bonus damage only once per turn." + ] + }, + { + "type": "entries", + "name": "Augmented Armaments {@note 5th Level}", + "page": 35, + "entries": [ + "The aurum blaster's recharge (4) property is replaced with the recharge (8) property, and you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn and attack only with your aurum blaster." + ] + } + ] + }, + { + "name": "Bolt Shooter", + "source": "BDPC", + "page": 34, + "type": "R", + "rarity": "unknown (magic)", + "property": [ + "BD:R", + "2H" + ], + "range": "300/1200", + "dmg1": "1d12", + "dmgType": "R", + "rechargeAmount": 2, + "entries": [ + { + "type": "entries", + "name": "Empowered Ammunition {@note 3rd Level}", + "page": 34, + "entries": [ + "Attacks made with the weapon explode in a burst of light. Hit or miss, the target and each creature within 5 feet of it must succeed on a Dexterity saving throw against your artificer spell save DC or take {@damage 2d6} radiant damage for a 1st level slot, plus {@damage 1d6} for each spell level higher than 1st." + ] + }, + { + "type": "entries", + "name": "Augmented Armaments {@note 5th Level}", + "page": 35, + "entries": [ + "When you take the {@action Attack} action on your turn, you can make a single attack with your bolt shooter. This attack is made with advantage, and unless this advantage is cancelled out by disadvantage, it deals an additional {@damage 1d12} radiant damage on a hit if the lower of the two rolls would also hit the target." + ] + } + ] + }, + { + "name": "Lux Cannon", + "source": "BDPC", + "page": 34, + "type": "R", + "rarity": "unknown (magic)", + "property": [ + "BD:R", + "2H", + "S" + ], + "dmg1": "1d8", + "dmgType": "R", + "rechargeAmount": 2, + "entries": [ + { + "type": "entries", + "name": "Special", + "page": 34, + "entries": [ + "You do not make attack rolls with this weapon. Instead, your attacks with it shoot blasts of radiant energy that fill a line 5-feet wide and 10-feet long extending from you. Each creature in the area must succeed on a Dexterity saving throw against your Artificer spell save DC or take the damage of this weapon." + ] + }, + { + "type": "entries", + "name": "Empowered Ammunition {@note 3rd Level}", + "page": 34, + "entries": [ + "The area of effect of attacks made with the weapon become cones, rather than lines, and any creature that fails its save against this weapon is pushed up to 5 feet away from you, knocked {@condition prone}, and dealt {@damage 1d4} additional radiant damage. The cone's size is equal to the line's length. If you use a slot of 2nd level or higher, the additional damage is increased by {@damage 2d4} for each spell level higher than 1st." + ] + }, + { + "type": "entries", + "name": "Augmented Armaments {@note 5th Level}", + "page": 35, + "entries": [ + "The lines created by this weapon have a length of 20 feet, rather than 10 feet, and a creature that succeeds on the save imposed by this weapon takes half damage, rather than none." + ] + } + ] + } + ], + "itemProperty": [ + { + "abbreviation": "BD:R", + "source": "BDPC", + "page": 34, + "entries": [ + { + "type": "entries", + "name": "Recharge (X)", + "entries": [ + "Only X attacks can be made with a weapon that has the recharge property before it needs to be recharged. A weapon can be recharged as a bonus action (even if it still has charges left), but it cannot be recharged on the same turn it is used to make an attack." + ] + } + ], + "template": "Recharge ({{item.rechargeAmount}})" + } + ], + "language": [ + { + "name": "Astran", + "source": "BDPC", + "page": 4, + "type": "exotic", + "typicalSpeakers": [ + "{@race Astran|BDPC|Astrans}" + ], + "entries": [ + "Astran is a language different from all other worldly languages, and many of its words and common sounds are difficult for other races to pronounce. The different intonations used by this language often spill into the other languages an astran knows, causing them to often emphasize the wrong part of a word, or even order their sentences in a non-standard manner." + ] + } + ], + "table": [ + { + "name": "Artistry Domain Spells", + "source": "BDPC", + "page": 12, + "colLabels": [ + "Cleric Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" ], - "miscTags": [ - "FMV", - "SCL" + "rows": [ + [ + "1st", + "{@spell heroism|PHB}, {@spell silent image|PHB}" + ], + [ + "3rd", + "{@spell calm emotions|PHB}, {@spell enthrall|PHB}" + ], + [ + "5th", + "{@spell hypnotic pattern|PHB}, {@spell major image|PHB}" + ], + [ + "7th", + "{@spell fabricate|PHB}, {@spell phantasmal theatre|BDPC}" + ], + [ + "9th", + "{@spell creation|PHB}, {@spell dream|PHB}" + ] ] }, { - "name": "Touch of Dawn", + "name": "Avian Spells", "source": "BDPC", - "page": 58, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } + "page": 17, + "colLabels": [ + "Druid Level", + "Spells" ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } + "colStyles": [ + "col-3 text-center", + "col-9" ], - "entries": [ - "Your fingertips take on a golden hue as you attempt to touch another creature. Make a melee spell attack against the target. On a hit, the target takes {@damage 3d8} radiant damage, and has disadvantage on the next attack roll it makes before the end of its next turn. If that attack still hits its target, the attack's damage is halved." + "rows": [ + [ + "2nd", + "{@spell zephyr strike|XGE}" + ], + [ + "3rd", + "{@spell gust of wind|PHB}" + ], + [ + "5th", + "{@spell thunder step|XGE}" + ], + [ + "7th", + "{@spell freedom of movement|PHB}" + ], + [ + "9th", + "{@spell control winds|XGE}" + ] ], - "entriesHigherLevel": [ + "outro": [ { - "name": "At Higher Levels", + "type": "entries", "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@damage 2d4} for each slot level above 1st." - ], - "type": "entries" + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Example Beasts", + "page": 17, + "entries": [ + "{@creature axe beak|MM}, {@creature bat|MM}, {@creature blood hawk|MM}, {@creature eagle|MM}, {@creature giant bat|MM}, {@creature giant eagle|MM}, {@creature giant owl|MM}, {@creature giant vulture|MM}, {@creature hawk|MM}, {@creature owl|MM}, {@creature raven|MM}, {@creature stirge|MM}, {@creature vulture|MM}" + ] + } + ] + } + ] } - ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Druid", - "source": "PHB" - } - ] - }, - "damageInflict": [ - "radiant" - ], - "spellAttack": [ - "M" ] }, { - "name": "Wall of Smoke", + "name": "Caniform Spells", "source": "BDPC", - "page": 58, - "level": 2, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } + "page": 17, + "colLabels": [ + "Druid Level", + "Spells" ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a shard of a mirror" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } + "colStyles": [ + "col-3 text-center", + "col-9" ], - "entries": [ - "A thin veil of magical smoke appears at a point you choose within range, forming a wall. You can make the wall up to 30 feet long, 10 feet high, and 1 inch thick, or a ringed wall up to 10 feet in diameter, 10 feet high, and 1 inch thick. The wall blocks line of sight but not movement, and vanishes when the spell ends." + "rows": [ + [ + "2nd", + "{@spell hunter's mark|PHB}" + ], + [ + "3rd", + "{@spell mind spike|XGE}" + ], + [ + "5th", + "{@spell haste|PHB}" + ], + [ + "7th", + "{@spell locate creature|PHB}" + ], + [ + "9th", + "{@spell far step|XGE}" + ] ], - "entriesHigherLevel": [ + "outro": [ { - "name": "At Higher Levels", + "type": "entries", "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, you can choose 1 creature within range for each slot level above 2nd. A chosen creature can see through the wall as if it only lightly obscured the area beyond it." - ], - "type": "entries" + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Example Beasts", + "page": 17, + "entries": [ + "{@creature badger|MM}, {@creature black bear|MM}, {@creature brown bear|MM}, {@creature cave bear|MM}, {@creature dire wolf|MM}, {@creature giant badger|MM}, {@creature giant hyena|MM}, {@creature giant weasel|MM}, {@creature hyena|MM}, {@creature jackal|MM}, {@creature mastiff|MM}, {@creature polar bear|MM}, {@creature weasel|MM}, {@creature wolf|MM}" + ] + } + ] + } + ] } + ] + }, + { + "name": "Circle of Flames Spells", + "source": "BDPC", + "page": 17, + "colLabels": [ + "Druid Level", + "Spells" ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Artificer", - "source": "TCE" - } - ] - }, - "miscTags": [ - "OBS" + "colStyles": [ + "col-3 text-center", + "col-9" ], - "areaTags": [ - "W" + "rows": [ + [ + "3rd", + "{@spell Aganazzar's scorcher|XGE}, {@spell flaming sphere}" + ], + [ + "5th", + "{@spell Melf's minute meteors|XGE}, {@spell protection from energy}" + ], + [ + "7th", + "{@spell fire shield}, {@spell wall of fire}" + ], + [ + "9th", + "{@spell flame strike}, {@spell immolation|XGE}" + ] ] }, { - "name": "Zealous Smite", + "name": "Circle of the Sun Spells", "source": "BDPC", - "page": 58, - "level": 4, - "school": "V", - "time": [ - { - "number": 1, - "unit": "bonus" - } + "page": 18, + "colLabels": [ + "Druid Level", + "Spells" ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } + "colStyles": [ + "col-3 text-center", + "col-9" ], - "entries": [ - "The next time you hit a creature with a melee weapon attack during the duration, your weapon ignites with zealous fury, and the attack deals an additional {@damage 4d8} fire damage on a hit. Until the spell ends, you can't be {@condition charmed}, {@condition frightened}, or possessed by the target. Also, your melee weapon attacks against the target score a critical hit on a roll of 19 or 20." + "rows": [ + [ + "2nd", + "{@spell burning hands|PHB}, {@spell hand of helios|BDPC}" + ], + [ + "3rd", + "{@spell aganazzar's scorcher|XGE}, {@spell flame blade|PHB}" + ], + [ + "5th", + "{@spell beacon of hope|PHB}, {@spell spirit guardians|PHB}" + ], + [ + "7th", + "{@spell aura of life|PHB}, {@spell aura of purity|PHB}" + ], + [ + "9th", + "{@spell circle of power|PHB}, {@spell destructive wave|PHB}" + ] + ] + }, + { + "name": "Courage Domain Spells", + "source": "BDPC", + "page": 13, + "colLabels": [ + "Cleric Level", + "Spells" ], - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d8} for each slot level above 4th." - ], - "type": "entries" - } + "colStyles": [ + "col-3 text-center", + "col-9" ], - "classes": { - "fromClassList": [ - { - "name": "Paladin", - "source": "PHB" - } + "rows": [ + [ + "1st", + "{@spell compelled duel|PHB}, {@spell heroism|PHB}" + ], + [ + "3rd", + "{@spell find steed|PHB}, {@spell spiritual weapon|PHB}" + ], + [ + "5th", + "{@spell beacon of hope|PHB}, {@spell crusader's mantle|PHB}" + ], + [ + "7th", + "{@spell aura of purity|PHB}, {@spell staggering smite|PHB}" + ], + [ + "9th", + "{@spell circle of power|PHB}, {@spell holy weapon|XGE}" ] - }, - "damageInflict": [ - "fire" + ] + }, + { + "name": "Elder Sphinx Expanded Spells", + "source": "BDPC", + "page": 29, + "colLabels": [ + "Spell Level", + "Spells" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ZealousSmite.webp" - }, - "credit": "{@link Clint Cearley|https://www.artstation.com/artwork/RYOJoA}" - } + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell detect evil and good|PHB}, {@spell detect magic|PHB}" + ], + [ + "2nd", + "{@spell lesser restoration|PHB}, {@spell zone of truth|PHB}" + ], + [ + "3rd", + "{@spell clairvoyance|PHB}, {@spell create food and water|PHB}" + ], + [ + "4th", + "{@spell divination|PHB}, {@spell freedom of movement|PHB}" + ], + [ + "5th", + "{@spell greater restoration|PHB}, {@spell legend lore|PHB}" ] - } - } - ], - "item": [ + ] + }, { - "name": "Aurum Blaster", + "name": "Elemental Domain Spells", "source": "BDPC", - "page": 34, - "type": "R", - "rarity": "unknown (magic)", - "property": [ - "BD:R" + "page": 59, + "colLabels": [ + "Cleric Level", + "Spells" ], - "range": "60/240", - "dmg1": "1d8", - "dmgType": "R", - "rechargeAmount": 4, - "entries": [ - { - "type": "entries", - "name": "Empowered Ammunition {@note 3rd Level}", - "page": 34, - "entries": [ - "Attacks made with the weapon deal bonus radiant damage on a hit: {@damage 2d4} for a 1st level slot, plus {@damage 1d4} for each spell level higher than 1st. You can deal this bonus damage only once per turn." - ] - }, - { - "type": "entries", - "name": "Augmented Armaments {@note 5th Level}", - "page": 35, - "entries": [ - "The aurum blaster's recharge (4) property is replaced with the recharge (8) property, and you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn and attack only with your aurum blaster." - ] - } + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell absorb elements|XGE}, {@spell chromatic orb|PHB}" + ], + [ + "3rd", + "{@spell dragon's breath|XGE}, {@spell maximilian's earthen grasp|XGE}" + ], + [ + "5th", + "{@spell elemental weapon|PHB}, {@spell protection from energy|PHB}" + ], + [ + "7th", + "{@spell conjure minor elementals|PHB}, {@spell elemental bane|XGE}" + ], + [ + "9th", + "{@spell conjure elemental|PHB}, {@spell control winds|XGE}" + ] ] }, { - "name": "Bolt Shooter", + "name": "Feline, Primate, and Rodent Spells", "source": "BDPC", - "page": 34, - "type": "R", - "rarity": "unknown (magic)", - "property": [ - "BD:R", - "2H" + "page": 17, + "colLabels": [ + "Druid Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "2nd", + "{@spell hex|PHB}" + ], + [ + "3rd", + "{@spell suggestion|PHB}" + ], + [ + "5th", + "{@spell bestow curse|PHB}" + ], + [ + "7th", + "{@spell dominate beast|PHB}" + ], + [ + "9th", + "{@spell enervation|XGE}" + ] ], - "range": "300/1200", - "dmg1": "1d12", - "dmgType": "R", - "rechargeAmount": 2, - "entries": [ - { - "type": "entries", - "name": "Empowered Ammunition {@note 3rd Level}", - "page": 34, - "entries": [ - "Attacks made with the weapon explode in a burst of light. Hit or miss, the target and each creature within 5 feet of it must succeed on a Dexterity saving throw against your artificer spell save DC or take {@damage 2d6} radiant damage for a 1st level slot, plus {@damage 1d6} for each spell level higher than 1st." - ] - }, + "outro": [ { "type": "entries", - "name": "Augmented Armaments {@note 5th Level}", - "page": 35, "entries": [ - "When you take the {@action Attack} action on your turn, you can make a single attack with your bolt shooter. This attack is made with advantage, and unless this advantage is cancelled out by disadvantage, it deals an additional {@damage 1d12} radiant damage on a hit if the lower of the two rolls would also hit the target." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Example Beasts", + "page": 17, + "entries": [ + "{@creature ape|MM}, {@creature baboon|MM}, {@creature cat|MM}, {@creature giant rat|MM}, {@creature lion|MM}, {@creature panther|MM}, {@creature rat|MM}, {@creature saber-toothed tiger|MM}, {@creature tiger|MM}" + ] + } + ] + } ] } ] }, { - "name": "Lux Cannon", + "name": "Firebird (V1) Expanded Spells", "source": "BDPC", - "page": 34, - "type": "R", - "rarity": "unknown (magic)", - "property": [ - "BD:R", - "2H", - "S" + "page": 64, + "colLabels": [ + "Spell Level", + "Spells" ], - "dmg1": "1d8", - "dmgType": "R", - "rechargeAmount": 2, - "entries": [ - { - "type": "entries", - "name": "Special", - "page": 34, - "entries": [ - "You do not make attack rolls with this weapon. Instead, your attacks with it shoot blasts of radiant energy that fill a line 5-feet wide and 10-feet long extending from you. Each creature in the area must succeed on a Dexterity saving throw against your Artificer spell save DC or take the damage of this weapon." - ] - }, - { - "type": "entries", - "name": "Empowered Ammunition {@note 3rd Level}", - "page": 34, - "entries": [ - "The area of effect of attacks made with the weapon become cones, rather than lines, and any creature that fails its save against this weapon is pushed up to 5 feet away from you, knocked {@condition prone}, and dealt {@damage 1d4} additional radiant damage. The cone's size is equal to the line's length. If you use a slot of 2nd level or higher, the additional damage is increased by {@damage 2d4} for each spell level higher than 1st." - ] - }, - { - "type": "entries", - "name": "Augmented Armaments {@note 5th Level}", - "page": 35, - "entries": [ - "The lines created by this weapon have a length of 20 feet, rather than 10 feet, and a creature that succeeds on the save imposed by this weapon takes half damage, rather than none." - ] - } + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell burning hands|PHB}, {@spell searing smite|PHB}" + ], + [ + "2nd", + "{@spell lesser restoration|PHB}, {@spell pyrotechnics|XGE}" + ], + [ + "3rd", + "{@spell boil|BDPC}, {@spell fireball|PHB}" + ], + [ + "4th", + "{@spell fire shield|PHB}, {@spell wall of fire|PHB}" + ], + [ + "5th", + "{@spell greater restoration|PHB}, {@spell immolation|XGE}" + ] ] - } - ], - "itemProperty": [ + }, { - "abbreviation": "BD:R", + "name": "Firebird Expanded Spells", "source": "BDPC", - "page": 34, - "entries": [ - { - "type": "entries", - "name": "Recharge (X)", - "entries": [ - "Only X attacks can be made with a weapon that has the recharge property before it needs to be recharged. A weapon can be recharged as a bonus action (even if it still has charges left), but it cannot be recharged on the same turn it is used to make an attack." - ] - } + "page": 28, + "colLabels": [ + "Spell Level", + "Spells" ], - "template": "Recharge ({{item.rechargeAmount}})" - } - ], - "feat": [ + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell burning hands|PHB}, {@spell cure wounds|PHB}" + ], + [ + "2nd", + "{@spell lesser restoration|PHB}, {@spell pyrotechnics|XGE}" + ], + [ + "3rd", + "{@spell boil|BDPC}, {@spell fireball|PHB}" + ], + [ + "4th", + "{@spell fire shield|PHB}, {@spell wall of fire|PHB}" + ], + [ + "5th", + "{@spell destructive impact|BDPC}, {@spell greater restoration|PHB}" + ] + ] + }, { - "name": "Fiery Familiar", + "name": "Firescrapper Spells", "source": "BDPC", - "page": 8, - "prerequisite": [ - { - "race": [ - { - "name": "Volcanus" - } - ] - } + "page": 33, + "colLabels": [ + "Artificer Level", + "Spells" ], - "ability": [ - { - "cha": 1 - } + "colStyles": [ + "col-3 text-center", + "col-9 text- " ], - "additionalSpells": [ - { - "innate": { - "_": { - "ritual": [ - "find familiar" - ] - } - } - } + "rows": [ + [ + "3rd", + "{@spell absorb elements|XGE}, {@spell shield|PHB}" + ], + [ + "5th", + "{@spell flaming sphere|PHB}, {@spell heat metal|PHB}" + ], + [ + "9th", + "{@spell fireball|PHB}, {@spell lightning bolt|PHB}" + ], + [ + "13th", + "{@spell elemental bane|XGE}, {@spell fire shield|PHB}" + ], + [ + "17th", + "{@spell dawn|XGE}, {@spell immolation|XGE}" + ] + ] + }, + { + "name": "Heroic Spells", + "source": "BDPC", + "page": 27, + "colLabels": [ + "Sorcerer Level", + "Spells" ], - "entries": [ - "You have trained to better harness your innate magical capabilities, gaining the following benefits:", - { - "type": "list", - "page": 8, - "items": [ - "You learn the {@spell find familiar} spell and can cast it only as a ritual. When you cast this spell to create a beast familiar, you can choose for that creature to be an elemental rather than a beast. When you do so, the familiar gains the following additional traits:", - { - "type": "list", - "style": "list-no-bullets", - "page": 8, - "items": [ - { - "type": "item", - "name": "Fire Immunity", - "entries": [ - "Your familiar is immune to fire damage." - ] - }, - { - "type": "item", - "name": "Fiery Body", - "entries": [ - "When a creature within 5 feet of your familiar hits it with a melee attack, the attacking creature takes {@damage 1d4} fire damage." - ] - }, - "Also, the familiar gains the following additional action:", - { - "type": "item", - "name": "Ignite", - "entries": [ - "The familiar touches an object that isn't being worn or carried, and ignites it." - ] - } - ] - } - ] - } + "colStyles": [ + "col-3 text-center", + "col-9" ], - "fluff": { - "entries": [ - "Adventuring {@race volcanus|BDPC|volcani} often use familiars to notify their community of their death. When a {@race volcanus|BDPC} dies in the field, their familiar is tasked with returning to their community and notifying their companions, so that the {@race volcanus|BDPC|volcanus'} will can be upheld." + "rows": [ + [ + "1st", + "{@spell heroism|PHB}, {@spell thunderous smite|PHB}" ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/FieryFamiliar.webp" - }, - "credit": "{@link Johan Grenier|https://www.artstation.com/artwork/L2JJ8v}" - } + [ + "3rd", + "{@spell branding smite|PHB}, {@spell find steed|PHB}" + ], + [ + "5th", + "{@spell beacon of hope|PHB}, {@spell crusader's mantle|PHB}" + ], + [ + "7th", + "{@spell freedom of movement|PHB}, {@spell zealous smite|BDPC}" + ], + [ + "9th", + "{@spell legend lore|PHB}, {@spell skill empowerment|XGE}" ] - } - } - ], - "language": [ + ] + }, { - "name": "Astran", + "name": "Hunt Domain Spells", "source": "BDPC", - "page": 4, - "type": "exotic", - "typicalSpeakers": [ - "{@race Astran|BDPC|Astrans}" + "page": 14, + "colLabels": [ + "Cleric Level", + "Spells" ], - "entries": [ - "Astran is a language different from all other worldly languages, and many of its words and common sounds are difficult for other races to pronounce. The different intonations used by this language often spill into the other languages an astran knows, causing them to often emphasize the wrong part of a word, or even order their sentences in a non-standard manner." + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell hunter's mark|PHB}, {@spell snare|XGE}" + ], + [ + "3rd", + "{@spell cordon of arrows|PHB}, {@spell locate animals or plants|PHB}" + ], + [ + "5th", + "{@spell conjure barrage|PHB}, {@spell lightning arrow|PHB}" + ], + [ + "7th", + "{@spell freedom of movement|PHB}, {@spell locate creature|PHB}" + ], + [ + "9th", + "{@spell conjure volley|PHB}, {@spell scrying|PHB}" + ] ] - } - ], - "race": [ + }, { - "name": "Astran", + "name": "Insect and Arachnid Spells", "source": "BDPC", - "size": [ - "M" - ], - "speed": 30, - "ability": [ - { - "wis": 2, - "dex": 1 - } - ], - "age": { - "mature": 2, - "max": 1000 - }, - "traitTags": [ - "Language Proficiency", - "Skill Proficiency" - ], - "skillProficiencies": [ - { - "survival": true - } - ], - "languageProficiencies": [ - { - "common": true, - "astran": true - } + "page": 17, + "colLabels": [ + "Druid Level", + "Spells" ], - "resist": [ - "radiant", - "fire" + "colStyles": [ + "col-3 text-center", + "col-9" ], - "additionalSpells": [ - { - "innate": { - "3": { - "daily": { - "1": [ - "faerie fire" - ] - } - }, - "5": { - "daily": { - "1": [ - "pyrotechnics|XGE#2" - ] - } - } - }, - "ability": "wis", - "known": { - "1": [ - "light#c", - "control flames|XGE#c" - ] - } - } + "rows": [ + [ + "2nd", + "{@spell ray of sickness|PHB}" + ], + [ + "3rd", + "{@spell blindness/deafness|PHB}" + ], + [ + "5th", + "{@spell stinking cloud|PHB}" + ], + [ + "7th", + "{@spell blight|PHB}" + ], + [ + "9th", + "{@spell insect plague|PHB}" + ] ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "page": 4, - "entries": [ - "Your Wisdom score increases by 2, and your Dexterity score increases by 1." - ] - }, - { - "type": "entries", - "name": "Age", - "page": 4, - "entries": [ - "Astrans emerge from their meteoritic egg with intellectual capabilities similar to that of a 12-year-old human child, and they grow to full size in less than 2 years. From this point on their aging virtually stops, and they can live on, unchanging, for nearly a thousand years." - ] - }, - { - "type": "entries", - "name": "Alignment", - "page": 4, - "entries": [ - "Most astrans are kind hearted, though occasionally distant. Though they often live in solitude, they are welcoming of visitors and eager to lend their aid to others. The typical astran tends towards neither law nor chaos, instead opting for a more neutral path. While this is their most common disposition, it isn't uncommon for an astran to be of any good or neutral alignment, and even evil alignments aren't completely out of the question." - ] - }, - { - "type": "entries", - "name": "Size", - "page": 4, - "entries": [ - "Astrans average about 7\u20138 feet tall, though they have exceptionally wiry builds, and often weigh only about 150 pounds. Your size is Medium." - ] - }, - { - "type": "entries", - "name": "Speed", - "page": 4, - "entries": [ - "Your base walking speed is 30 feet." - ] - }, - { - "type": "entries", - "name": "Astral Resistance", - "page": 4, - "entries": [ - "You have resistance to fire damage and radiant damage." - ] - }, - { - "type": "entries", - "name": "Mystical Mentor", - "page": 4, - "entries": [ - "With your touch, you can temporarily transfer some of your skill and knowledge to another creature. As an action, you can touch a willing creature, and select a skill that you are proficient in. If the target isn't already proficient in that skill, it becomes proficient in it for 24 hours or until you use this trait again.", - "Once you use this trait, you can't use it again until you finish a long rest." - ] - }, - { - "type": "entries", - "name": "Natural Survivor", - "page": 4, - "entries": [ - "You have proficiency in the {@skill Survival} skill." - ] - }, - { - "type": "entries", - "name": "Starlight Navigator", - "page": 4, - "entries": [ - "Your memory is exceptionally good when it comes to the locations of all the stars that dot the night sky. As long as you can see the night sky, you know which way is north, and you have advantage on Wisdom ({@skill Survival}) checks made to avoid becoming lost." - ] - }, - { - "type": "entries", - "name": "Wielder of Light and Flame", - "page": 4, - "entries": [ - "As a child of the stars, you can call upon innate magic granted to you by your astral heritage. You know the {@spell light} and {@spell control flames|XGE} cantrips. When you reach 3rd level, you can cast {@spell faerie fire} with this trait, and starting at 5th level, you can also cast {@spell pyrotechnics|XGE} with it as a 2nd level spell. Once you cast a spell with this trait, you can't cast it again until you finish a long rest. Wisdom is your spellcasting ability for these spells." - ] - }, + "outro": [ { "type": "entries", - "name": "Languages", - "page": 4, "entries": [ - "You can speak, read, and write {@language Common|PHB} and {@language Astran|BDPC}. {@language Astran|BDPC} is a language different from all other worldly languages, and many of its words and common sounds are difficult for other races to pronounce. The different intonations used by this language often spill into the other languages an astran knows, causing them to often emphasize the wrong part of a word, or even order their sentences in a non-standard manner." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Example Beasts", + "page": 17, + "entries": [ + "{@creature giant fire beetle|MM|beetle}, {@creature giant centipede|MM}, {@creature giant spider|MM}, {@creature giant wasp|MM}, {@creature giant wolf spider|MM}, {@creature scorpion|MM}, {@creature spider|MM}" + ] + } + ] + } ] } + ] + }, + { + "name": "Justice Domain Spells", + "source": "BDPC", + "page": 15, + "colLabels": [ + "Cleric Level", + "Spells" ], - "fluff": { - "_raceFluff": { - "name": "Astran", - "source": "BDPC" - } - } + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell detect evil and good|PHB}, {@spell detect poison and disease|PHB}" + ], + [ + "3rd", + "{@spell branding smite|PHB}, {@spell zone of truth|PHB}" + ], + [ + "5th", + "{@spell clairvoyance|PHB}, {@spell speak with dead|PHB}" + ], + [ + "7th", + "{@spell arcane eye|PHB}, {@spell locate creature|PHB}" + ], + [ + "9th", + "{@spell commune|PHB}, {@spell dispel evil and good|PHB}" + ] + ] }, { - "name": "Guardrin", + "name": "Lightslinger Spells", "source": "BDPC", - "page": 5, - "size": [ - "M" + "page": 34, + "colLabels": [ + "Artificer Level", + "Spells" ], - "speed": 30, - "ability": [ - { - "str": 1, - "cha": 1 - } + "colStyles": [ + "col-3 text-center", + "col-9" ], - "age": { - "mature": 30, - "max": 350 - }, - "darkvision": 60, - "traitTags": [ - "Language Proficiency", - "Monstrous Race" + "rows": [ + [ + "3rd", + "{@spell faerie fire|PHB}, {@spell guiding bolt|PHB}" + ], + [ + "5th", + "{@spell branding smite|PHB}, {@spell moonbeam|PHB}" + ], + [ + "9th", + "{@spell crusader's mantle|PHB}, {@spell daylight|PHB}" + ], + [ + "13th", + "{@spell guardian of faith|PHB}, {@spell sickening radiance|XGE}" + ], + [ + "17th", + "{@spell dawn|XGE}, {@spell wall of light|XGE}" + ] + ] + }, + { + "name": "Marine and Amphibian Spells", + "source": "BDPC", + "page": 17, + "colLabels": [ + "Druid Level", + "Spells" ], - "languageProficiencies": [ - { - "common": true, - "celestial": true - } + "colStyles": [ + "col-3 text-center", + "col-9" ], - "additionalSpells": [ - { - "innate": { - "_": { - "rest": { - "1": [ - "detect evil and good" - ] - } - } - }, - "ability": "cha" - } + "rows": [ + [ + "2nd", + "{@spell fog cloud|PHB}" + ], + [ + "3rd", + "{@spell misty step|PHB}" + ], + [ + "5th", + "{@spell wall of water|XGE}" + ], + [ + "7th", + "{@spell watery sphere|XGE}" + ], + [ + "9th", + "{@spell maelstrom|XGE}" + ] ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "page": 5, - "entries": [ - "Your Strength score and Charisma score each increase by 1." - ] - }, - { - "type": "entries", - "name": "Age", - "page": 5, - "entries": [ - "Guardrins mature at a rate slightly slower than humans, and reach adulthood around the age of 30. They live far longer than ordinary humans, with many living for over three centuries. Many die in battle before reaching old age, however." - ] - }, - { - "type": "entries", - "name": "Alignment", - "page": 5, - "entries": [ - "Most guardrins are neutral good, though any good alignment is common. They are kind and loyal almost as a rule, and have no tolerance for evil acts. While it is possible for a guardrin to turn to evil, it is exceptionally improbable and is practically unheard of." - ] - }, - { - "type": "entries", - "name": "Size", - "page": 5, - "entries": [ - "Guardrins vary in size, though most are at least 6 feet tall, with some standing up to 8 feet tall. They usually weigh more than a human of the same height, thanks to their muscular build. Your size is Medium." - ] - }, - { - "type": "entries", - "name": "Speed", - "page": 5, - "entries": [ - "Your base walking speed is 30 feet." - ] - }, - { - "type": "entries", - "name": "Animal Kinship", - "page": 5, - "entries": [ - "You have the ability to communicate in a limited manner with beasts, and most beasts are naturally friendly towards you. Beasts can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all checks made to influence them, and they are unlikely to attack you unless provoked." - ] - }, - { - "type": "entries", - "name": "Darkvision", - "page": 5, - "entries": [ - "Your bestial eyesight allows you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey." - ] - }, - { - "type": "entries", - "name": "Root Out All Evil", - "page": 5, - "entries": [ - "You can cast {@spell detect evil and good} with this trait, using Charisma as your spellcasting ability for it. Once you do so, you can't do so again until you finish a short or long rest." - ] - }, + "outro": [ { "type": "entries", - "name": "Languages", - "page": 5, "entries": [ - "You can speak, read, and write {@language Common|PHB} and {@language Celestial|PHB}." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Example Beasts", + "page": 17, + "entries": [ + "{@creature crab|MM}, {@creature frog|MM}, {@creature giant crab|MM}, {@creature giant frog|MM}, {@creature giant octopus|MM}, {@creature giant sea horse|MM}, {@creature giant toad|MM}, {@creature hunter shark|MM}, {@creature octopus|MM}, {@creature quipper|MM}, {@creature reef shark|MM}, {@creature sea horse|MM}" + ] + } + ] + } ] } + ] + }, + { + "name": "Oath of Cinders Spells", + "source": "BDPC", + "page": 62, + "colLabels": [ + "Paladin Level", + "Spells" ], - "fluff": { - "_raceFluff": { - "name": "Guardrin", - "source": "BDPC" - } - } + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell burning hands|PHB}, {@spell searing smite|PHB}" + ], + [ + "5th", + "{@spell flaming sphere|PHB}, {@spell pyrotechnics|XGE}" + ], + [ + "9th", + "{@spell fireball|PHB}, {@spell Melf's minute meteors|XGE}" + ], + [ + "13th", + "{@spell fire shield|PHB}, {@spell wall of fire|PHB}" + ], + [ + "17th", + "{@spell flame strike|PHB}, {@spell immolation|XGE}" + ] + ] }, { - "name": "Volcanus", + "name": "Oath of Fervor Spells", "source": "BDPC", - "page": 7, - "size": [ - "M" + "page": 22, + "colLabels": [ + "Paladin Level", + "Spells" ], - "speed": 30, - "ability": [ - { - "cha": 2, - "choose": { - "from": [ - "str", - "dex", - "con", - "int", - "wis" - ], - "count": 1, - "amount": 1 - } - } + "colStyles": [ + "col-3 text-center", + "col-9" ], - "age": { - "mature": 10, - "max": 80 - }, - "traitTags": [ - "Language Proficiency", - "Skill Proficiency" + "rows": [ + [ + "3rd", + "{@spell burning hands|PHB}, {@spell heroism|PHB}" + ], + [ + "5th", + "{@spell flaming sphere|PHB}, {@spell heat metal|PHB}" + ], + [ + "9th", + "{@spell crusader's mantle|PHB}, {@spell revivify|PHB}" + ], + [ + "13th", + "{@spell aura of purity|PHB}, {@spell fire shield|PHB}" + ], + [ + "17th", + "{@spell circle of power|PHB}, {@spell reincarnate|PHB}" + ] + ] + }, + { + "name": "Oath of Radiance Spells", + "source": "BDPC", + "page": 63, + "colLabels": [ + "Paladin Level", + "Spells" ], - "skillProficiencies": [ - { - "any": 2 - } + "colStyles": [ + "col-3 text-center", + "col-9" ], - "languageProficiencies": [ - { - "common": true, - "primordial": true - } + "rows": [ + [ + "3rd", + "{@spell color spray|PHB}, {@spell faerie fire|PHB}" + ], + [ + "5th", + "{@spell moonbeam|PHB}, {@spell see invisibility|PHB}" + ], + [ + "9th", + "{@spell daylight|PHB}, {@spell spirit guardians|PHB}" + ], + [ + "13th", + "{@spell arcane eye|PHB}, {@spell guardian of faith|PHB}" + ], + [ + "17th", + "{@spell dawn|XGE}, {@spell holy weapon|XGE}" + ] + ] + }, + { + "name": "Oath of Truth Spells", + "source": "BDPC", + "page": 23, + "colLabels": [ + "Paladin Level", + "Spells" ], - "resist": [ - "fire" + "colStyles": [ + "col-3 text-center", + "col-9" ], - "additionalSpells": [ - { - "known": { - "1": [ - "produce flame#c" - ] - }, - "ability": "cha" - } + "rows": [ + [ + "3rd", + "{@spell detect evil and good|PHB}, {@spell detect magic|PHB}" + ], + [ + "5th", + "{@spell see invisibility|PHB}, {@spell zone of truth|PHB}" + ], + [ + "9th", + "{@spell clairvoyance|PHB}, {@spell daylight|PHB}" + ], + [ + "13th", + "{@spell arcane eye|PHB}, {@spell divination|PHB}" + ], + [ + "17th", + "{@spell commune|PHB}, {@spell legend lore|PHB}" + ] + ] + }, + { + "name": "Pyromancy Spells", + "source": "BDPC", + "page": 26, + "colLabels": [ + "Sorcerer Level", + "Spells" ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "page": 8, - "entries": [ - "Your Charisma score increases by 2, and another ability score of your choice increases by 1." - ] - }, - { - "type": "entries", - "name": "Age", - "page": 8, - "entries": [ - "Volcani mature quickly, often reaching adulthood by the age of 10. After reaching adulthood, their remaining lifespan is highly variable, and completely unpredictable, as they show no more signs of aging. A volcanus can die a natural death at the age of 20, though some can live to the age of 80. On average, they live less than 50 years." - ] - }, - { - "type": "entries", - "name": "Alignment", - "page": 8, - "entries": [ - "Volcani are most often good, though many are of neutral alignment. They seek to do good deeds, and generally work well together. Their somewhat regimented society and adherence to tradition gives them a lawful bent. They are reliable allies, and ease into both leader and follower roles." - ] - }, - { - "type": "entries", - "name": "Size", - "page": 8, - "entries": [ - "Volcani have similar builds to humans, and are generally between 5½ and 6½ feet tall. Their dense, stone-like bodies cause them to weigh more than a human of similar height. A volcanus typically weighs over 200 pounds. Your size is Medium." - ] - }, - { - "type": "entries", - "name": "Speed", - "page": 8, - "entries": [ - "Your base walking speed is 30 feet." - ] - }, - { - "type": "entries", - "name": "Ancestral Aptitiude", - "page": 8, - "entries": [ - "When you rest, your dreams of the past can imbue you with skills inherited from your parents. Choose two skills, one that your mother was proficient in and one that your father was proficient in.", - "When you finish a long rest, you can choose one of these skills, and gain proficiency in it until you use this trait again." - ] - }, - { - "type": "entries", - "name": "Ashen Resistance", - "page": 8, - "entries": [ - "You have resistance to fire damage." - ] - }, - { - "type": "entries", - "name": "Eruption of Power", - "page": 8, - "entries": [ - "Starting at 3rd level, You can use your action to unleash the primordial energy within you. When you do so, you gain temporary hit points equal to {@dice 1d4} + your level. These temporary hit points last for up to 10 minutes, and as long as they last, you have immunity to fire damage.", - "Once you unleash this power, you can't do so again until you finish a long rest." - ] - }, - { - "type": "entries", - "name": "Lineal Visions", - "page": 8, - "entries": [ - "You can call upon your ancestral visions to help you recall lore that your parents might have known about. After you fail an Intelligence check made to recall lore, you can choose to immediately spend 1 minute searching for a vision, allowing you to remake the Intelligence check. At the DM's discretion, you might be able to discover lore that you had no chance of knowing, but your parents could have known.", - "Once you call upon a vision, you can't do so again until you complete a long rest." - ] - }, - { - "type": "entries", - "name": "Primordial Flames", - "page": 8, - "entries": [ - "You know the {@spell produce flame} cantrip. Charisma is your spellcasting ability for it." - ] - }, + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell burning hands|PHB}, {@spell hellish rebuke|PHB}" + ], + [ + "3rd", + "{@spell flaming sphere|PHB}, {@spell heat metal|PHB}" + ], + [ + "5th", + "{@spell fireball|PHB}, {@spell Melf's minute meteors|XGE}" + ], + [ + "7th", + "{@spell elemental bane|XGE}, {@spell fire shield|PHB}" + ], + [ + "9th", + "{@spell flame strike|PHB}, {@spell immolation|XGE}" + ] + ] + }, + { + "name": "Reptile and Dinosaur Spells", + "source": "BDPC", + "page": 17, + "colLabels": [ + "Druid Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "2nd", + "{@spell burning hands|PHB}" + ], + [ + "3rd", + "{@spell dragon's breath|XGE}" + ], + [ + "5th", + "{@spell lightning bolt|PHB}" + ], + [ + "7th", + "{@spell fire shield|PHB}" + ], + [ + "9th", + "{@spell cone of cold|PHB}" + ] + ], + "outro": [ { "type": "entries", - "name": "Languages", - "page": 8, "entries": [ - "You can speak, read, and write {@language Common|PHB} and {@language Primordial|PHB}." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Example Beasts", + "page": 17, + "entries": [ + "{@creature allosaurus|MM}, {@creature constrictor snake|MM}, {@creature crocodile|MM}, {@creature flying snake|MM}, {@creature giant constrictor snake|MM}, {@creature giant lizard|MM}, {@creature giant poisonous snake|MM}, {@creature lizard|MM}, {@creature plesiosaurus|MM}, {@creature poisonous snake|MM}, {@creature pteranodon|MM}" + ] + } + ] + } ] } + ] + }, + { + "name": "Transcendence Domain Spells", + "source": "BDPC", + "page": 16, + "colLabels": [ + "Cleric Level", + "Spells" ], - "fluff": { - "_raceFluff": { - "name": "Volcanus", - "source": "BDPC" - } - } - } - ], - "subrace": [ + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell heroism|PHB}, {@spell longstrider|PHB}" + ], + [ + "3rd", + "{@spell alter self|PHB}, {@spell enhance ability|PHB}" + ], + [ + "5th", + "{@spell fly|PHB}, {@spell haste|PHB}" + ], + [ + "7th", + "{@spell aura of purity|PHB}, {@spell freedom of movement|PHB}" + ], + [ + "9th", + "{@spell ambrosia|BDPC}, {@spell skill empowerment|XGE}" + ] + ] + }, { - "name": "Avoral", + "name": "Ungulate Spells", "source": "BDPC", - "raceName": "Guardrin", - "raceSource": "BDPC", - "page": 5, - "ability": [ - { - "dex": 1 - } + "page": 17, + "colLabels": [ + "Druid Level", + "Spells" ], - "traitTags": [ - "Natural Weapon" + "colStyles": [ + "col-3 text-center", + "col-9" ], - "additionalSpells": [ - { - "innate": { - "_": { - "rest": { - "1": [ - "detect evil and good" - ] - } - } - }, - "known": { - "1": [ - "gust|XGE#c" - ] - }, - "ability": "cha" - } + "rows": [ + [ + "2nd", + "{@spell healing word|PHB}" + ], + [ + "3rd", + "{@spell lesser restoration|PHB}" + ], + [ + "5th", + "{@spell mass healing word|PHB}" + ], + [ + "7th", + "{@spell aura of life|PHB}" + ], + [ + "9th", + "{@spell greater restoration|PHB}" + ] ], - "entries": [ + "outro": [ { "type": "entries", - "name": "Ability Score Increase", - "page": 6, "entries": [ - "Your Dexterity score increases by 1." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Example Beasts", + "page": 17, + "entries": [ + "{@creature boar|MM}, {@creature camel|MM}, {@creature deer|MM}, {@creature draft horse|MM}, {@creature elk|MM}, {@creature giant boar|MM}, {@creature giant elk|MM}, {@creature giant goat|MM}, {@creature goat|MM}, {@creature mule|MM}, {@creature pony|MM}, {@creature rhinoceros|MM}, {@creature riding horse|MM}, {@creature warhorse|MM}" + ] + } + ] + } ] - }, + } + ] + } + ], + "book": [ + { + "name": "Blazing Dawn Player's Companion", + "id": "BDPC", + "source": "BDPC", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cover.webp", + "published": "2019-08-21", + "author": "Jonoman3000", + "contents": [ { - "type": "entries", - "name": "Far-sighted", - "page": 6, - "entries": [ - "Your normal eyesight remains effective for twice the range of normal humanoids, allowing you to discern fine details as though you were looking at something half as far away." - ] + "name": "Cover, Credits & Preface" }, { - "type": "entries", - "name": "Talons", - "page": 6, - "entries": [ - "The long, sharp talons on your feet make for an effective natural weapon, which you can use to make unarmed strikes. Your unarmed strikes with your talons use a {@damage d4} as their damage die, and deal slashing damage rather than the bludgeoning damage normal for an unarmed attack." + "name": "Races", + "ordinal": { + "type": "chapter", + "identifier": 1 + }, + "headers": [ + "Astran", + "Guardrin", + "Volcanus" ] }, { - "type": "entries", - "name": "Underdeveloped Wings", - "page": 6, - "entries": [ - "While you don't have true wings, your feathered, winglike arms can help you glide and buffer your falls. You take half as much damage from falling, and you take no damage from falls less than 30 feet. For every 2 feet you fall vertically, you can also move 1 foot horizontally." + "name": "Subclasses", + "headers": [ + "Primal Paths", + "Bard Colleges", + "Cleric Domains", + "Druid Circles", + "Martial Archetypes", + "Monastic Traditions", + "Sacred Oaths", + "Ranger Archetypes", + "Roguish Archetypes", + "Sorcerous Origins", + "Otherworldly Patrons", + { + "header": "Pact Boon", + "depth": 1 + }, + { + "header": "Eldritch Invocations", + "depth": 1 + }, + "Arcane Traditions", + "Artificer Specialists", + { + "header": "Artificer Infusions", + "depth": 1 + } + ], + "ordinal": { + "type": "chapter", + "identifier": 2 + } + }, + { + "name": "Spells", + "ordinal": { + "type": "chapter", + "identifier": 3 + }, + "headers": [ + "Spell Lists", + "Spell Descriptions" ] }, { - "type": "entries", - "name": "Wind Magic", - "page": 6, - "entries": [ - "You know the {@spell gust|XGE} cantrip. Charisma is your spellcasting ability for it." + "name": "Retired Subclasses", + "ordinal": { + "type": "appendix", + "identifier": "A" + }, + "headers": [ + "Cleric Domains", + "Martial Archetypes", + "Sacred Oaths", + "Otherworldly Patrons", + "Arcane Traditions" ] } - ], - "fluff": { - "entries": [ - "Avoral guardrins resemble the cross between a majestic, golden eagle and a human. Their faces are usually more human than avian, but their hair resembles a feathery cowl, and their eyes are bright and golden. They have feathered, wing-like arms, and their legs end in wickedly sharp talons. They are proud creatures, though more solitary than most other guardrins.", - { - "type": "hr" - } - ], - "_appendRaceFluff": { - "name": "Guardrin", - "source": "BDPC" - } - } - }, + ] + } + ], + "bookData": [ { - "name": "Cervidal", + "id": "BDPC", "source": "BDPC", - "raceName": "Guardrin", - "raceSource": "BDPC", - "page": 6, - "ability": [ - { - "cha": 2 - } - ], - "resist": [ - "poison" - ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "page": 6, - "entries": [ - "Your Charisma score increases by 1." - ] - }, - { - "type": "entries", - "name": "Sure-footed", - "page": 6, - "entries": [ - "You have advantage on saving throws made to avoid falling {@condition prone}." - ] - }, + "data": [ { - "type": "entries", - "name": "Cervidal Resilience", - "page": 6, + "type": "section", + "name": "Cover, Credits & Preface", + "page": 1, "entries": [ - "You have advantage on saving throws against poison, and you have resistance against poison damage." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cover-Full.webp" + }, + "title": "Blazing Dawn Players Companion Cover", + "credit": "{@link Rovina Cai|https://www.mtgpics.com/card?ref=as4063}" + }, + { + "type": "entries", + "page": 1, + "style": "text-center", + "entries": [ + "Explore a multitude of new options themed around light, fire, and the divine with this supplement for the world's greatest roleplaying game." + ] + }, + { + "type": "hr" + }, + { + "type": "entries", + "name": "Credits", + "page": 2, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "page": 2, + "items": [ + { + "type": "item", + "name": "Lead Designer/Producer:", + "entries": [ + "Jonoman3000" + ] + }, + { + "type": "item", + "name": "References:", + "entries": [ + "2e Warriors of Heaven (Guardinal Lore)" + ] + }, + { + "type": "item", + "name": "Cover Illustrator:", + "entries": [ + "Rovina Cai" + ] + }, + { + "type": "item", + "name": "Interior Illustrators:", + "entries": [ + "Chase Stone ({@link Astran 1|https://www.deviantart.com/chasestone/art/Bloodfire-Mentor-491569409}, {@link Druidic Avatar|https://www.chasestoneart.com/wrenn-and-six}), Ryan Alexander Lee ({@link Astran 2|https://www.mtgpics.com/card?ref=ktk175}, {@link Mirror Shield|https://www.artstation.com/artwork/1qwaL}), James Ryman ({@link Guardrin 1|https://www.deviantart.com/jamesryman/art/Magic-the-Gathering-M15-Oreskos-Swiftclaw-466563464}), John Stanko ({@link Guardrin 2|https://stankoillustration.com/wp-content/uploads/2017/07/fawn.jpg}), Cynthia Sheppard ({@link Volcanus|https://www.deviantart.com/sheppardarts/art/Prophetic-Flamespeaker-459562846}), Johan Grenier ({@link Fiery Familiar|https://www.artstation.com/artwork/L2JJ8v}), Victor Adame ({@link Blazing Sun|https://www.artstation.com/artwork/KGYxX}, {@link Lightcaller|https://www.instagram.com/p/Bzq8LF0ggXO/}), Will Murai ({@link Celestial Avatar|https://www.artstation.com/artwork/2XPx}), James Paick ({@link College of Benevolence|https://www.artstation.com/artwork/o2L14}, {@link Moonsilver|http://jamespaickart.com/wp-content/uploads/2014/10/Moonsilver-Spear.jpg}), Anna Steinbauer ({@link Artistry Domain|https://www.artstation.com/artwork/drbRJ}, {@link Flametouched|https://www.annasteinbauer.com/#/chandra-acolyte-of-flame/}), Lius Lasahido ({@link Courage Domain|https://www.artstation.com/artwork/qv93P}), Chris Rahn ({@link Hunt Domain|http://www.rahnart.com/#/nylea-god-of-the-hunt/}, {@link Divine Hand|https://twitter.com/chrisrahnart/status/948213205108588545?lang=en}, {@link Shooting Star|https://www.artofmtg.com/art/starfall/}), Magali Villeneuve ({@link Justice Domain|}), Tyler Jacobson ({@link Justice Domain|http://www.magali-villeneuve.com/wp-content/uploads/2019/01/Seraph-of-the-Scales.jpg}), Seb McKinnon ({@link Circle of the Sun|https://www.sebmckinnon.com/illustration}, {@link Petrifying Light|https://www.sebmckinnon.com/illustration}), Noah Bradley ({@link Devout|https://www.artstation.com/artwork/LzWel}, {@link Fireworks|https://www.deviantart.com/noahbradley/art/Mizzium-Mortars-325641212}), Livia Prima ({@link Ember Knight|https://www.artstation.com/artwork/Dx2Neo}), David Gaillet ({@link Eternal Spirit|https://www.artstation.com/artwork/wJgQw}), Randy Vargas ({@link Oath of Cinders|https://www.artstation.com/artwork/aRZbVz}), Chris Rallis ({@link Oath of Radiance|https://www.artstation.com/artwork/lVx6QG}, {@link Pyromancy|https://www.artofmtg.com/art/arcane-savant/}), Daniel Ljunggrens ({@link Heroic Ancestry|https://darylart.com/wp-content/gallery/mtg/triumph_of_gerrard.jpg}), Daarken ({@link The Firebird|https://www.daarken.com/shop/portfolio/immortal-phoenix}), Christine Choi ({@link The Elder Sphinx|https://www.artofmtg.com/art/curator-of-mysteries/}), Howard Lyon (Transcendence Domain, {@link Scepter|https://www.mtgpics.com/card?ref=con017}), Kieran Yanner ({@link Heliomancy|https://www.artstation.com/artwork/58Zlwz}), Zack Stella ({@link Firescrapper|https://twitter.com/zack_stella/status/817375905878261761}), Wesley Burt ({@link Lightslinger|https://www.mtgpics.com/illustration?i=24079}, {@link Lava Coils|https://twitter.com/wesburt/status/1040365530404683776}), Käri Christensen ({@link Elemental Wand|http://www.karichristensen.com/rjgn3r5mzy0phewkvavq1du0p21tfx}), Brian Valeza (Spell Lists), Denman Rooke ({@link Angel Wings|https://www.artstation.com/artwork/d220J}), Yongjae Choi ({@link Arsenal of Flame|https://www.artstation.com/artwork/A9Rw2e}), Mark Behm ({@link Bonds of Light|https://www.mtgpics.com/illustration?i=35595}, {@link Cindervines|https://www.mtgpics.com/illustration?i=35783}), Eytan Zana ({@link Destructive Impact|https://www.artstation.com/artwork/g3oE}), Alex Konstad ({@link Flaming Serpent|https://www.mtgpics.com/illustration?i=38362}), Chris Ostrowski ({@link Fiery Portal|https://www.artstation.com/artwork/KaV46G}), William Wu ({@link Radiant Deathflare|https://www.mtgpics.com/illustration?i=26140}), Slawomir Maniak ({@link Seeking Sunfire|https://www.artstation.com/artwork/rlnKm}), Richard Wright ({@link Sphere of Judgment|https://www.mtgpics.com/illustration?i=25890}), Johannes Voss ({@link Spirit Tracks|https://twitter.com/algenpfleger/status/1177823179470966784?lang=en}), Clint Cearley ({@link Zealous Smite|https://www.artstation.com/artwork/RYOJoA})" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Preface", + "page": 2, + "entries": [ + "Light, fire, and divinity are some of the most well-established magical motifs in the worlds of D&D. This supplement aims to expand these options, adding new races, subclasses, and spells, among other things. If your dungeon master allows, these options can be used in any of your campaigns." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cover-Art.webp" + }, + "credit": "On The Cover: {@link Rovina Cai|https://www.mtgpics.com/card?ref=as4063} illustrates a divine figure." + }, + "{@note Created August 2019, v1.0 released August 2021}", + "{@note The Blazing Dawn Player's Companion is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.}" ] }, { - "type": "entries", - "name": "Revealer of Truth", - "page": 6, + "type": "section", + "name": "Chapter 1: Races", + "page": 3, "entries": [ - "If you touch your horns to an illusion, the illusion is instantly dispelled. Illusions caused by spells of a level greater than a third of your level (rounded up) are not dispelled." - ] - } - ], - "fluff": { - "entries": [ - "Cervidal guardrins are the most peaceful of their kind, and resort to violence far more rarely than their kin. They bear a striking resemblance to satyrs, with goat-like horns and hooves for feet. They are slim yet strong, and their thick skin is often at least partly covered by short fur in shades of red or brown.", - { - "type": "hr" - } - ], - "_appendRaceFluff": { - "name": "Guardrin", - "source": "BDPC" + "This chapter presents three new Races to supplement those in the Player's Handbook: {@race Astran|BDPC}, {@race Guardrin|BDPC}, and {@race Volcanus|BDPC}. The {@race Astran|BDPC} are a race born from the stars, alien in both appearance and mannerisms. The {@race Guardrin|BDPC} are a race of bestial half-celestials, sired by the noble guardinals and destined for greatness. The {@race Volcanus|BDPC} are a race made from primordial flames and filled with determination that never wanes throughout their short lifespans. These new options are available when you make a character, provided that your DM allows them in your campaign.", + { + "type": "section", + "name": "Astran", + "page": 3, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran1.webp" + }, + "credit": "{@link Chase Stone|https://www.deviantart.com/chasestone/art/Bloodfire-Mentor-491569409}" + }, + "Hailing from the stars, as their name suggests, {@race Astran|BDPC|astrans} are reclusive beings seldom seen by other races. They live on remote mountaintops or deserted islands, eking out a meager existence far from civilization. Few folk can claim to have met an {@race astran|BDPC}, but those that do seldom forget the encounter. Their strange, mystifying appearance causes most other races to initially fear them, but their peaceful nature and penchant for wisdom makes them good friends of those that can get past the first impression.", + { + "type": "entries", + "name": "Mystical Outsiders", + "page": 3, + "entries": [ + "Those that look upon an astran's peculiar features can tell that these creatures are not of this world. Although humanoid in form, an astran's appearance is off-putting. Their bodies are long and wiry, and their skin is the color of ash, accented by deep crimson hues. But their most unique feature is the shape of their head, which is characterized by a set of three tentacle-like protrusions from the back of their skull, as well as pairs of smaller protrusions set into their slender face.", + "They are approximately 7 feet tall on average, though some can stand up to 8 and half feet tall. Despite their staggering height, astrans usually only weigh between 130 and 170 pounds. They have no hair on any part of their bodies. To the other races all astrans look quite similar. While astrans can easily tell their kind apart, most others need to study their features for at least a few moments before coming to a conclusion. If in doubt, all astrans can be set apart by their uniquely colored eyes, which can take on nearly any color and often contain complex patterns that are as unique as fingerprints." + ] + }, + { + "type": "entries", + "name": "Life from Fallen Stars", + "page": 3, + "entries": [ + "Astrans are not born like other races. The rare, tiny embryos that eventually grow up into astrans can be found encased within meteorites. The origins of these meteorites is unknown\u2014some believe that they are created by some celestial deity that casts down shooting stars from the heavens. Others believe that these meteorites are the destroyed remains of an ancient planet, still harboring sparks of life within its countless fragments.", + "After an astran meteorite lands, it behaves much like an egg. The astran embryo grows inside the meteorite, until it emerges a few weeks later as a tiny creature, only 1\u20132 feet tall. Astrans are capable of fending for themselves as soon as they emerge. They can protect themselves with their innate magical capabilities, and they know the {@language astran|BDPC|astran language} and basic {@skill survival} skills from their inception. They grow quickly, reaching their full size in approximately 1\u20132 years.", + "Even if young astrans are better equipped to survive alone than most humanoid young, the world is still an exceptionally dangerous place for a young astran. Some older astrans watch the night sky for shooting stars, and trek great distances to find where meteorites have landed. Through these treks they seek to find a meteorite that holds an astran embryo, so that the young astran might have a better chance of surviving to adulthood, and so that they might have a companion to ease their loneliness." + ] + }, + { + "type": "entries", + "name": "Alone Through the Ages", + "page": 3, + "entries": [ + "Astrans often live for close to a {@homebrew millennium|millenia}, and during their long lives little changes about them from a physical standpoint. The changes made by aging are subtle\u2014typically their skin changes color, becoming darker and losing some of its luster, and the light of their eyes becomes slightly dimmer. These changes happen so slowly that they are nearly unnoticeable, however, and only similarly long lived races, like elves, would have a chance of noticing an astran's aging.", + "The vast majority of astrans spend their long lives carefully avoiding long-lasting friendships, fearing the sadness that comes with watching their friends grow old as they, in turn, remain unchanged by the years. This fear often fades over time, and they might make friends with other long-lived races, particularly elves, once they have a few centuries behind them. While they tend to make their homes in places untraveled by other folk, they don't actively avoid other races when those folk happen upon their humble abodes, and in fact they often welcome their visitors inside and are eager to share their wisdom with individuals that would appreciate it.", + "One of the few relationships that an astran is willing to take on with another race is that of a mentor-student relationship, where the astran imparts its knowledge and skill upon a worthy student. Even these associations are often short-lived, however, as they seek to not become too attached to their pupils." + ] + }, + { + "type": "entries", + "name": "Exploring the World", + "page": 4, + "entries": [ + "While most astrans tend to stay put when they can help it, there are many points in their lives where they might take up adventuring. Some astrans are compelled to adventure when they take up students, as they seek to train them in real-life situations. Others might become unintentionally involved in worldly conflicts, if those conflicts reach their homesteads. Their typical kindness might make them protectors of refugees or escorts of travelers, where their involvement can easily rope them into greater adventures. Adventuring astrans tend to be the exception, rather than the rule, and may learn to make lasting friendships with their comrades." + ] + }, + { + "type": "entries", + "name": "Astran Names", + "page": 4, + "entries": [ + "An astran chooses their own name shortly after they emerge from their meteorite. Since astrans are genderless, there are no 'male' or 'female' names for them. Their lack of true parents also means they lack a family name. An astran's real name, taken from the {@language astran|BDPC|astran language}, is often difficult for other races to pronounce. Therefore, astrans tend to translate these names into common when dealing with other races. A few of the common translations are listed below.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Astran Names", + "entries": [ + "Antlia, Aquila, Aries, Caelum, Cepheus, Circinus, Crux, Dorado, Equuleus, Fornax, Horologium, Hydrus, Leo, Libra, Monoceros, Orion, Pavo, Sculptor, Serpens, Tucana, Virgo, Volans." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Astran Traits", + "page": 4, + "entries": [ + "Your otherworldly heritage manifests as a variety of traits that you have in common with all other astrans:", + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Astran", + "page": 4 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran2.webp" + }, + "credit": "{@link Ryan Alexander Lee|https://www.mtgpics.com/card?ref=ktk175}" + } + ] + }, + { + "type": "section", + "name": "Guardrin", + "page": 5, + "entries": [ + "Strong and proud, guardrins are the descendants of guardinal and human parents. They are touched by the divine power of elysium, a beautiful plane of rolling hills and flowering meadows that the mighty guardinals call home. Guardrins are not often born in this plane, however. They are usually born on the material plane, as the result of a guardinal traveling there during their missions to ward off evil. Once they come of age, guardrins are expected to take up the mantle of their celestial parent, and do their part in smiting evil and protecting those weaker than them. They are a noble race, as strong and graceful as the animals they resemble.", + { + "type": "entries", + "name": "Animalistic Champions", + "page": 5, + "entries": [ + "A guardrin's appearance takes after its guardinal parent, granting it an animalistic form similar to that of a true guardinal. Like their celestial parents, the degree of animalism in their appearance varies greatly. Some guardrins look like humans, but with a light covering of fur over parts of their bodies, and a few distinguishing features like horns, claws, or fangs. Other guardrins more closely resemble animals, and look just like beasts that have learned to walk on two legs and wear clothing.", + "Guardrins are typically tall and muscular, though their exact height varies among their different varieties. More human-like guardrins are usually beautiful to behold, and even the more animalistic ones resemble only the most magnificent members of their corresponding species. Even the most bestial members typically hold some resemblance to their human parent, such as a shared eye color, hair color, or other identifying feature." + ] + }, + { + "type": "entries", + "name": "Genlte Allies, Ruthless Enemies", + "page": 5, + "entries": [ + "Though guardrins are compassionate and gentle to their friends, they are merciless to all that commit evil. Their disposition can change quickly as the situation commands it, with calm tranquility quickly transitioning to blind anger when evil rears its ugly head. They have no qualms with killing those that have commited evil, especially those that have killed innocents.", + "When it comes to close friends and family, guardrins are fierce protectors and loving companions. They value these close connections above all else, and will fight to protect them even when they are clearly outmatched. When it comes to their friends, guardrins are selfless and willing to sacrifice their lives for them." + ] + }, + { + "type": "entries", + "name": "Wandering Warriors", + "page": 5, + "entries": [ + "When they come of age, guardrins typically leave home and wander the world, searching for those that would need their help and companionship, and rooting out evil wherever they find it. Guardrins have a natural inclination towards adventuring, and are usually quite good at it. Their strong sense of justice oftens leads them to become heroes, celebrated far and wide for their great deeds. They fight against oppression, dethrone tyrants, and become champions of moral causes." + ] + }, + { + "type": "entries", + "name": "Guardrin Names", + "page": 5, + "entries": [ + "Guardrins typically grow up with their non-celestial parent, and therefore use human naming conventions. They often have more atypical names, however, and might be given names themed around the beast they share features with." + ] + }, + { + "type": "entries", + "name": "Guardrin Traits", + "page": 5, + "entries": [ + "As a guardrin, you have a multitude of traits inherited through your celestial lineage:", + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Guardrin", + "page": 5 + }, + { + "type": "entries", + "name": "Subraces", + "page": 5, + "entries": [ + "Six subraces of guardrin exist, one for each of the guardinal varieties. Choose one of them for your character, based on the variety of guardinal you chose for your celestial parent:", + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Guardrin (Avoral)", + "page": 5, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Guardrin2.webp" + }, + "credit": "{@link John Stanko|https://stankoillustration.com/wp-content/uploads/2017/07/fawn.jpg}" + }, + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Guardrin (Cervidal)", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Guardrin (Equinal)", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Guardrin (Leonal)", + "page": 6, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Guardrin1.webp" + }, + "credit": "{@link James Ryman|https://www.deviantart.com/jamesryman/art/Magic-the-Gathering-M15-Oreskos-Swiftclaw-466563464}" + }, + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Guardrin (Lupinal)", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Guardrin (Ursinal)", + "page": 6, + "collapsed": true + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Volcanus", + "page": 7, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Volcanus.webp" + }, + "credit": "{@link Cynthia Sheppard|https://www.deviantart.com/sheppardarts/art/Prophetic-Flamespeaker-459562846}" + }, + "Volcani are a rare, ancient people, first born of primordial fire in an age long past. They live in places seldom traveled to by other races\u2014volcanic mountain ranges and island chains, too hot for most other creatures to stand. But within these lands volcanus society thrives, as they build impressive structures and fortresses from igneous rock, with streams of lava flowing between and around their settlements like rivers. Volcani are highly driven, and many can accomplish great feats during their short lives that many of the longer lived races wouldn't even consider.", + { + "type": "entries", + "name": "Molded from Flame", + "page": 7, + "entries": [ + "The primordial god of fire, {@deity Kossuth|Faerûnian|SCAG|Kossuth}, forged the first volcani from the white-hot magma that flows within the outer edges of the Plane of Fire, which he molded and cooled into a humanoid shape that resembled his own divine image. Over many generations, the physical appearance of volcani has mellowed somewhat, and they have become less elemental and more humanoid. They typically stand between 5 and 6 feet tall, though they are heavier than humans of equivalent height. Their skin color ranges from a deep black to a lighter red, but the most common shades are lighter browns and greys, occasionally accented by streaks of red. Their eyes are often brown or grey, though shades of red, orange, and yellow are also common. Their hair, usually kept of medium length, tends to be of a similar shade to their skin color.", + "A volcanus has a more elemental form that they can temporarily manifest, however. For short periods of time, a volcanus can unleash their inner elemental power, causing their eyes to become motes of elemental fire, as their skin darkens and takes on a metallic sheen. According to legend, this form was the natural form of the first volcani, and it only became temporary after many generations." + ] + }, + { + "type": "entries", + "name": "Unbounded Determination", + "page": 7, + "entries": [ + "{@deity Kossuth|Faerûnian|SCAG|Kossuth} made the volcani for a purpose. They were designed as his servants, driven to build to his specifications, fight for his causes, and exist as an extension of his will. And to this end they served him well, for a time. {@deity Kossuth|Faerûnian|SCAG|Kossuth's} dealings on the material plane were short lived, however, and he eventually found himself without need of his volcani servants. So he left them to their own devices, abandoned upon the material plane while he returned to the Plane of Fire.", + "Though their god had left them, the volcani lived on without him, transforming their drive to work for his purposes into a desire to better themselves. While their physical appearance has mellowed over the centuries, the same cannot be said about their determination. All volcani believe they were born for a reason, and they are always searching for the purpose they believe they must fulfill. When a volcanus finds their purpose, they either complete it or die trying. For a volcanus, there is no such thing as procrastination or giving up." + ] + }, + { + "type": "entries", + "name": "Vanishing Embers", + "page": 7, + "entries": [ + "A volcanus' soul is like a flickering flame\u2014bright and full of life, up until the moment it's snuffed out. Moreso than any other race, a volcanus' lifespan is uncertain. After reaching adulthood, a volcanus shows no more signs of aging, and can die a natural death at any point thereafter. Some might die as early as 20 years old, while others might live to the age of 80. The volcani believe that their lifespan is tied to their innate purpose\u2014when they complete that purpose, death is surely just around the corner.", + "But for a volcanus, death isn't truly the end. Death merely signals the beginning of the next generation. When a volcanus dies, their body burns to ash\u2014colored a deep black for males and a vibrant red for females. It is from this ash that a volcanus' children are born. By taking some of the ash of an adult male volcanus, combining it with some of the ash of an adult female volcanus, and using fresh lava to set that mixture ablaze, a new volcanus is born after the flames subside. A pair of two volcani has enough ash to sire four children, but most couples only sire two or three. The memories of a volcanus are in part passed down to their children, who often see the memories of their parents in vivid dreams. These memories can also give a volcanus a natural aptitude in the skills their parents knew.", + "The unique reproductive system of volcani, combined with their uncertain lifespans, makes it common for a volcanus to plan for their death early in life. It is almost considered a coming of age ceremony for a young adult volcanus to write their first will. A volcanus' will generally specifies what is to be done with their material possessions, like the wills of other races, but more importantly it specifies what should be done with their ashes. Married volcani will typically create joint wills, stating potential names for their future children, and how many children they wish to have. Unmarried volcani are expected to donate their ashes their community, so that they might be used for adoption purposes. Another oddity of volcanus culture is the creation of a personal urn, which a volcanus either commissions or forges themself. These urns are heavily decorated with symbols telling the life story the volcanus they were made for, and are used to hold and transport a volcanus' ashes upon their death." + ] + }, + { + "type": "entries", + "name": "Tight-knit Societies", + "page": 8, + "entries": [ + "Volcani live in small communities on the outskirts of active volcanoes, where they construct impressive stone buildings and complex roadways. The members of a volcanus community are expected to help the other members of their community, particularly in fulfilling their wills. Many volcani have jobs as caretakers, where they are tasked with raising the children of past community members. Some volcani are \"seekers,\" a job where they are tasked with finding and recovering the ashes of those that died in the field, so that those ashes can be brought back to the community and used as that volcanus' will specified. There are also many adventurers among the volcani, as the desire to find their purpose leads many volcani to travel and perform great deeds, such as hunting down a deadly monster, fighting against oppressive regimes, or otherwise helping those in need." + ] + }, + { + "type": "entries", + "name": "Volcanus Names", + "page": 8, + "entries": [ + "As volcani couples are forced to choose their child's names before they can know their gender, volcani names are typically gender-neutral. They also lack true family names\u2014a volcanus' last name is traditionally their father's first name, followed by their mother's first name, separated by a dash.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Volcanus Names", + "entries": [ + "Aldebrand, Azar, Cinaed, Fiamett, Fintan, Flann, Hurik, Ignati, Phoenix, Pyrrhus, Shula, Uriah, Uriel" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Volcanus Traits", + "page": 8, + "entries": [ + "Your volcanus character has a number of traits in common with all other volcani:", + { + "type": "statblock", + "tag": "race", + "source": "BDPC", + "name": "Volcanus", + "page": 8 + }, + { + "type": "inset", + "page": 8, + "name": "Optional Feat", + "entries": [ + "If your DM allows the use of {@variantrule feats|PHB|feats from chapter 6 of the Player's Handbook}, your {@race volcanus|BDPC} character has access to the following special feat. Adventuring volcani often use familiars to notify their community of their death. When a volcanus dies in the field, their familiar is tasked with returning to their community and notifying their companions, so that the volcanus' will can be upheld.", + { + "type": "statblock", + "tag": "feat", + "source": "BDPC", + "name": "Fiery Familiar", + "page": 8 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/FieryFamiliar.webp" + }, + "credit": "{@link Johan Grenier|https://www.artstation.com/artwork/L2JJ8v}" + } + ] + } + ] + } + ] + } + ] }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Guardrin2.webp" + { + "type": "section", + "name": "Chapter 2: Subclasses", + "page": 9, + "entries": [ + "This chapter presents twenty-five new subclasses to supplement those in the Player's Handbook: one or more for each class. These new options are available when you make a character, provided that your DM allows them in your Campaign.", + "For subclasses that use the spells featured in this companion, those spells are denoted by {@sup BDPC}.", + { + "type": "section", + "name": "Primal Paths", + "page": 9, + "entries": [ + "At 3rd level, a barbarian gains the Primal Path feature. The following additional options are available to a barbarian: the {@class Barbarian|PHB|Path of the Blazing Sun|Blazing Sun|BDPC} and the {@class Barbarian|PHB|Path of the Celestial Avatar|Celestial Avatar|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Blazing Sun", + "className": "Barbarian", + "classSource": "PHB", + "page": 9, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/BlazingSun.webp" + }, + "credit": "{@link Victor Adame|https://www.instagram.com/p/B0gnru2jdwE/}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Celestial Avatar", + "className": "Barbarian", + "classSource": "PHB", + "page": 10, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/CelestialAvatar.webp" + }, + "credit": "{@link Will Murai|https://www.artstation.com/artwork/2XPx}" + } + ] + }, + { + "type": "section", + "name": "Bard Colleges", + "page": 11, + "entries": [ + "At 3rd level, a bard gains the Bard College feature. When a bard gains this feature, the following additional option is available to them: the {@class Bard|PHB|College of Benevolence|Benevolence|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Benevolence", + "className": "Bard", + "classSource": "PHB", + "page": 11, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Benevolence.webp" + }, + "credit": "{@link James Paick|https://www.artstation.com/artwork/o2L14}" + } + ] + }, + { + "type": "section", + "name": "Cleric Domains", + "page": 12, + "entries": [ + "At 1st level, a cleric gains the Divine Domain feature. When a cleric gains this feature, the following additional options are available to them: the {@class Cleric|PHB|Artistry Domain|Artistry|BDPC}, {@class Cleric|PHB|Courage Domain|Courage|BDPC}, {@class Cleric|PHB|Hunt Domain|Hunt|BDPC}, {@class Cleric|PHB|Justice Domain|Justice|BDPC}, and {@class Cleric|PHB|Transcendence Domain|Transcendence|BDPC}, .", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Artistry", + "className": "Cleric", + "classSource": "PHB", + "page": 12, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Artistry.webp" + }, + "credit": "{@link Anna Steinbauer|https://www.artstation.com/artwork/drbRJ}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Courage", + "className": "Cleric", + "classSource": "PHB", + "page": 13, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Courage.webp" + }, + "credit": "{@link Lius Lasahido|https://www.artstation.com/artwork/qv93P}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Hunt", + "className": "Cleric", + "classSource": "PHB", + "page": 14, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Hunt.webp" + }, + "credit": "{@link Chris Rahn|http://www.rahnart.com/#/nylea-god-of-the-hunt/}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Justice", + "className": "Cleric", + "classSource": "PHB", + "page": 15, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Justice.webp" + }, + "credit": "{@link Tyler Jacobson|http://www.magali-villeneuve.com/wp-content/uploads/2019/01/Seraph-of-the-Scales.jpg}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Transcendence", + "className": "Cleric", + "classSource": "PHB", + "page": 16, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Transcendence.webp" + }, + "credit": "{@link Howard Lyon|https://www.mtgpics.com/card?ref=con017}" + } + ] + }, + { + "type": "section", + "name": "Druid Circles", + "page": 17, + "entries": [ + "At 2nd level, a druid gains the Druid Circle feature. When a druid gains this feature, the following additional options are available to them: the {@class Druid|PHB|Circle of Divinity|Divinity|BDPC} and the {@class Druid|PHB|Circle of the Sun|Sun|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Divinity", + "className": "Druid", + "classSource": "PHB", + "page": 17, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Divinity.webp" + }, + "credit": "{@link Sam Burley|http://www.samburley.com/store}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Sun", + "className": "Druid", + "classSource": "PHB", + "page": 18, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Sun.webp" + }, + "credit": "{@link Seb Mckinnon|https://www.sebmckinnon.com/illustration}" + } + ] + }, + { + "type": "section", + "name": "Martial Archetypes", + "page": 19, + "entries": [ + "At 3rd level, a fighter gains the Martial Archetype feature. When a fighter gains this feature, the following additional options are available to them: the {@class Fighter|PHB|Devout|Devout|BDPC}, and the {@class Fighter||Ember Knight|Ember Knight|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Devout", + "className": "Fighter", + "classSource": "PHB", + "page": 19, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Devout.webp" + }, + "credit": "{@link Noah Bradley|https://www.artstation.com/artwork/LzWel}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Ember Knight", + "className": "Fighter", + "classSource": "PHB", + "page": 20, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EmberKnight.webp" + }, + "credit": "{@link Lie Setiawan|https://www.artstation.com/artwork/A9W5Om}" + } + ] }, - "credit": "{@link John Stanko|https://stankoillustration.com/wp-content/uploads/2017/07/fawn.jpg}" - } - ] - } - }, - { - "name": "Equinal", - "source": "BDPC", - "raceName": "Guardrin", - "raceSource": "BDPC", - "page": 6, - "speed": 40, - "ability": [ - { - "con": 1 - } - ], - "traitTags": [ - "Powerful Build" - ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "page": 6, - "entries": [ - "Your Constitution score increases by 1." - ] - }, - { - "type": "entries", - "name": "Fleet of Foot", - "page": 6, - "entries": [ - "Your base walking speed increases by 10 feet." - ] - }, - { - "type": "entries", - "name": "Powerful Build", - "page": 40, - "entries": [ - "You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift." - ] - } - ], - "fluff": { - "entries": [ - "Equinal guardrins combine the features of a human and a stocky draft horse. They have broad chests and shoulders and their arms end in thick fingers that are as hard as a hoof. Their legs are even more equine in form, with true horse-hooves for feet. A flowing mane runs from their neck to their back, and their faces are long and narrow. Their personalities are often boisterous, and many of them are fond of athletic contests and games of skill.", - { - "type": "hr" - } - ], - "_appendRaceFluff": { - "name": "Guardrin", - "source": "BDPC" - } - } - }, - { - "name": "Leonal", - "source": "BDPC", - "raceName": "Guardrin", - "raceSource": "BDPC", - "page": 6, - "ability": [ - { - "str": 2 - } - ], - "traitTags": [ - "Natural Weapon" - ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "page": 6, - "entries": [ - "Your Strength score increases by 1." - ] - }, - { - "type": "entries", - "name": "Brave", - "page": 6, - "entries": [ - "You have advantage on saving throws against being {@condition frightened}." - ] - }, - { - "type": "entries", - "name": "Claws", - "page": 6, - "entries": [ - "Your claws are natural weapons, which you can use to make unarmed strikes. Your unarmed strikes with your claws use a {@damage d6} as their damage die, and deal slashing damage rather than the bludgeoning damage normal for an unarmed attack." - ] - }, - { - "type": "entries", - "name": "Roar", - "page": 6, - "entries": [ - "As a bonus action, you can release a mighty roar. Each creature of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw with a DC of 8 + your proficiency bonus + your Charisma modifier or become {@condition deafened} and have disadvantage on attack rolls until the end of your next turn. Once you use this trait, you can't use it again until you finish a long rest." - ] - } - ], - "fluff": { - "entries": [ - "Leonal guardrins resemble proud, humanoid lions, with impressive manes and golden fur. Their powerful arms end in claws that are as strong and sharp as swords, and perhaps more deadly. Their leonine visages are both regal and terrifying, and they have a presence that commands respect and exudes bravery.", - { - "type": "hr" - } - ], - "_appendRaceFluff": { - "name": "Guardrin", - "source": "BDPC" - }, - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Guardrin1.webp" + { + "type": "section", + "name": "Monastic Traditions", + "page": 21, + "entries": [ + "At 3rd level, a monk gains the Monastic Tradition feature. When a monk gains this feature, the following additional option is available to them: the {@class Monk|PHB|Way of the Eternal Spirit|Eternal Spirit|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Eternal Spirit", + "className": "Monk", + "classSource": "PHB", + "page": 21, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EternalSpirit.webp" + }, + "credit": "{@link Ekaterina Burmak|https://www.artstation.com/artwork/v1dJxD}" + } + ] + }, + { + "type": "section", + "name": "Sacred Oaths", + "page": 21, + "entries": [ + "At 3rd level, a paladin gains the Sacred Oath feature. When a paladin gains this feature, the following additional options are available to them: the {@class Paladin|PHB|Oath of Fervor|Fervor|BDPC}, and the {@class Paladin|PHB|Oath of Truth|Truth|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Fervor", + "className": "Paladin", + "classSource": "PHB", + "page": 22, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Fervor.webp" + }, + "credit": "{@link Randy Vargas|https://twitter.com/VargasNi/status/1169517687355187200}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Truth", + "className": "Paladin", + "classSource": "PHB", + "page": 23, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Truth.webp" + }, + "credit": "{@link Chris Rallis|https://www.rallisart.com/prints/danitha-capashen-paragon}" + } + ] + }, + { + "type": "section", + "name": "Ranger Archetypes", + "page": 24, + "entries": [ + "At 3rd level, a ranger gains the Ranger Archetype feature. When a ranger gains this feature, the following additional option is available to them: the {@class Ranger|PHb|Lightcaller|Lightcaller|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Lightcaller", + "className": "Ranger", + "classSource": "PHB", + "page": 24, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Lightcaller.webp" + }, + "credit": "{@link Victor Adame|https://www.instagram.com/p/Bzq8LF0ggXO/}" + } + ] + }, + { + "type": "section", + "name": "Roguish Archetype", + "page": 25, + "entries": [ + "At 3rd level, a rogue gains the Roguish Archetype feature. When a rogue gains this feature, the following additional option is available to them: the {@class Rogue|PHB|Divine Hand|Divine Hand|BDPC}", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Divine Hand", + "className": "Rogue", + "classSource": "PHB", + "page": 25, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/DivineHand.webp" + }, + "credit": "{@link Chris Rahn|https://twitter.com/chrisrahnart/status/948213205108588545?lang=en}" + } + ] }, - "credit": "{@link James Ryman|https://www.deviantart.com/jamesryman/art/Magic-the-Gathering-M15-Oreskos-Swiftclaw-466563464}" - } - ] - } - }, - { - "name": "Lupinal", - "source": "BDPC", - "raceName": "Guardrin", - "raceSource": "BDPC", - "page": 6, - "ability": [ - { - "wis": 1 - } - ], - "skillProficiencies": [ - { - "perception": true, - "survival": true - } - ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "page": 6, - "entries": [ - "Your Wisdom score increases by 1." - ] - }, - { - "type": "entries", - "name": "Perceptive", - "page": 6, - "entries": [ - "You have proficiency in the {@skill Perception} skill." - ] - }, - { - "type": "entries", - "name": "Survivor", - "page": 6, - "entries": [ - "You have proficiency in the {@skill Survival} skill." - ] - }, - { - "type": "entries", - "name": "Tracker", - "page": 6, - "entries": [ - "If you know a creature's scent, such as through having one of their belongings or interacting with them, you can use your action to sniff them out. If the creature is within 1,000 feet of you, you know the distance to and general direction towards its location." - ] - } - ], - "fluff": { - "entries": [ - "Lupinal guardrins are half-man and half-wolf with lean, rangy physiques and pronounced muzzles filled with canine teeth. Their legs are bent like a wolf's, and they are covered in silver-grey fur. They are often mistaken for werewolves, but their well-groomed visage and strict loyalty set them apart from most lycanthropes. Most of them are highly driven in their fight against evil, and become quickly bored by mundane tasks.", - { - "type": "hr" - } - ], - "_appendRaceFluff": { - "name": "Guardrin", - "source": "BDPC" - } - } - }, - { - "name": "Ursinal", - "source": "BDPC", - "raceName": "Guardrin", - "raceSource": "BDPC", - "page": 6, - "ability": [ - { - "int": 1 - } - ], - "traitTags": [ - "Powerful Build" - ], - "skillProficiencies": [ - { - "any": 2 - } - ], - "toolProficiencies": [ - { - "any": 1 - } - ], - "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "page": 6, - "entries": [ - "Your Intelligence score increases by 1." - ] - }, - { - "type": "entries", - "name": "Powerful Build", - "page": 6, - "entries": [ - "You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift." - ] - }, - { - "type": "entries", - "name": "Scholarly", - "page": 6, - "entries": [ - "You gain proficiency in two skills and one tool of your choice." - ] - } - ], - "fluff": { - "entries": [ - "Ursinal guardrins are hulking men and women with bearlike attributes. They stand approximately 8 feet tall and are covered with golden, red, or brown fur. Their faces have pronounced muzzles and high ear tufts\u2014and, usually, a kindly expression. Despite their intimidating looks, they are scholarly creatures that often seek to avoid physical confrontations, though they are capable combatants when push comes to shove.", - { - "type": "hr" - } - ], - "_appendRaceFluff": { - "name": "Guardrin", - "source": "BDPC" - } - } - } - ], - "raceFluff": [ - { - "name": "Astran", - "source": "BDPC", - "entries": [ - { - "type": "section", - "name": "Astran", - "page": 3, - "entries": [ - "Hailing from the stars, as their name suggests, astrans are reclusive beings seldom seen by other races. They live on remote mountaintops or deserted islands, eking out a meager existence far from civilization. Few folk can claim to have met an astran, but those that do seldom forget the encounter. Their strange, mystifying appearance causes most other races to initially fear them, but their peaceful nature and penchant for wisdom makes them good friends of those that can get past the first impression.", { - "type": "entries", - "name": "Mystical Outsiders", - "page": 3, + "type": "section", + "name": "Sorcerous Origins", + "page": 26, "entries": [ - "Those that look upon an astran's peculiar features can tell that these creatures are not of this world. Although humanoid in form, an astran's appearance is off-putting. Their bodies are long and wiry, and their skin is the color of ash, accented by deep crimson hues. But their most unique feature is the shape of their head, which is characterized by a set of three tentacle-like protrusions from the back of their skull, as well as pairs of smaller protrusions set into their slender face.", - "They are approximately 7 feet tall on average, though some can stand up to 8 and half feet tall. Despite their staggering height, astrans usually only weigh between 130 and 170 pounds. They have no hair on any part of their bodies. To the other races all astrans look quite similar. While astrans can easily tell their kind apart, most others need to study their features for at least a few moments before coming to a conclusion. If in doubt, all astrans can be set apart by their uniquely colored eyes, which can take on nearly any color and often contain complex patterns that are as unique as fingerprints." + "At 1st level, a sorcerer gains the Sorcerous Origin feature. When a sorcerer gains this feature, the following additional options are available to them: {@class Sorcerer|PHB|Flametouched|Flametouched|BDPC} and {@class Sorcerer|PHB|Heroic Ancestry|Heroic Ancestry|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Flametouched", + "className": "Sorcerer", + "classSource": "PHB", + "page": 26, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Flametouched.webp" + }, + "credit": "{@link Anna Steinbauer|https://www.annasteinbauer.com/#/chandra-acolyte-of-flame/}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Heroic Ancestry", + "className": "Sorcerer", + "classSource": "PHB", + "page": 27, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/HeroicAncestry.webp" + }, + "credit": "{@link Daniel Ljunggrens|https://darylart.com/wp-content/gallery/mtg/triumph_of_gerrard.jpg}" + } + ] + }, + { + "type": "section", + "name": "Otherworldly Patrons", + "page": 28, + "entries": [ + "At 1st level, a warlock gains the Otherworldly Patron feature. When a warlock gains this feature, the following additional options are available to them: {@class Warlock|PHB|The Firebird|Firebird|BDPC} and {@class Warlock|PHB|The Elder Sphinx|Elder Sphinx|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Firebird", + "className": "Warlock", + "classSource": "PHB", + "page": 28, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Firebird.webp" + }, + "credit": "{@link Daarken|https://www.daarken.com/shop/portfolio/immortal-phoenix}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Elder Sphinx", + "className": "Warlock", + "classSource": "PHB", + "page": 29, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ElderSphinx.webp" + }, + "credit": "{@link Christine Choi|https://www.artofmtg.com/art/curator-of-mysteries/}" + }, + { + "type": "entries", + "name": "Pact Boon", + "page": 30, + "entries": [ + "At 3rd level, the warlock gains the following additional choice of pact boon, if the DM allows it.", + { + "type": "statblock", + "tag": "optfeature", + "source": "BDPC", + "name": "Pact of the Scepter", + "page": 30 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Scepter.webp" + }, + "credit": "{@link Howard Lyon|https://www.mtgpics.com/card?ref=con017}" + } + ] + }, + { + "type": "entries", + "name": "Eldritch Invocations", + "page": 30, + "entries": [ + "At 2nd level, a warlock gains the Eldritch Invocations feature. The following new options are available for that feature.", + "If an eldritch invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class.", + "{@note These invocations can also be viewed in the {@filter Optional Features|optionalfeatures|feature type=EI|source=BDPC} page.}", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Bond of the Chain Master|BDPC}", + "{@optfeature Bound Combatant|BDPC}", + "{@optfeature Gaze of the Witch|BDPC}", + "{@optfeature Gift of the Undying Warden|BDPC}", + "{@optfeature King's Sovereignty|BDPC}", + "{@optfeature Lordly Scepter|BDPC}", + "{@optfeature Scepter of Arcane Might|BDPC}", + "{@optfeature Sunblade|BDPC}", + "{@optfeature Tome of the Anima|BDPC}" + ] + } + ] + } ] }, { - "type": "entries", - "name": "Life from Fallen Stars", - "page": 3, + "type": "section", + "name": "Arcane Traditions", + "page": 31, "entries": [ - "Astrans are not born like other races. The rare, tiny embryos that eventually grow up into astrans can be found encased within meteorites. The origins of these meteorites is unknown\u2014some believe that they are created by some celestial deity that casts down shooting stars from the heavens. Others believe that these meteorites are the destroyed remains of an ancient planet, still harboring sparks of life within its countless fragments.", - "After an astran meteorite lands, it behaves much like an egg. The astran embryo grows inside the meteorite, until it emerges a few weeks later as a tiny creature, only 1\u20132 feet tall. Astrans are capable of fending for themselves as soon as they emerge. They can protect themselves with their innate magical capabilities, and they know the {@language astran|BDPC|astran language} and basic {@skill survival} skills from their inception. They grow quickly, reaching their full size in approximately 1\u20132 years.", - "Even if young astrans are better equipped to survive alone than most humanoid young, the world is still an exceptionally dangerous place for a young astran. Some older astrans watch the night sky for shooting stars, and trek great distances to find where meteorites have landed. Through these treks they seek to find a meteorite that holds an astran embryo, so that the young astran might have a better chance of surviving to adulthood, and so that they might have a companion to ease their loneliness." + "At 2nd level, a wizard gains the Arcane Tradition feature. The following additional options are available to a wizard: the {@class Wizard|PHB|Hall of Heliomancy|Heliomancy|BDPC} and the {@class Wizard|PHB|Hall of Pyromancy|Pyromancy|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Heliomancy", + "className": "Wizard", + "classSource": "PHB", + "page": 31, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Heliomancy.webp" + }, + "credit": "{@link Kieran Yanner|https://www.artstation.com/artwork/58Zlwz}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Pyromancy", + "className": "Wizard", + "classSource": "PHB", + "page": 32, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Pyromancy.webp" + }, + "credit": "{@link Chris Rallis|https://www.artofmtg.com/art/arcane-savant/}" + } ] }, { - "type": "entries", - "name": "Alone Through the Ages", - "page": 3, + "type": "section", + "name": "Artificer Specialists", + "page": 33, "entries": [ - "Astrans often live for close to a {@homebrew millennium|millenia}, and during their long lives little changes about them from a physical standpoint. The changes made by aging are subtle\u2014typically their skin changes color, becoming darker and losing some of its luster, and the light of their eyes becomes slightly dimmer. These changes happen so slowly that they are nearly unnoticeable, however, and only similarly long lived races, like elves, would have a chance of noticing an astran's aging.", - "The vast majority of astrans spend their long lives carefully avoiding long-lasting friendships, fearing the sadness that comes with watching their friends grow old as they, in turn, remain unchanged by the years. This fear often fades over time, and they might make friends with other long-lived races, particularly elves, once they have a few centuries behind them. While they tend to make their homes in places untraveled by other folk, they don't actively avoid other races when those folk happen upon their humble abodes, and in fact they often welcome their visitors inside and are eager to share their wisdom with individuals that would appreciate it.", - "One of the few relationships that an astran is willing to take on with another race is that of a mentor-student relationship, where the astran imparts its knowledge and skill upon a worthy student. Even these associations are often short-lived, however, as they seek to not become too attached to their pupils." + "At 3rd level, an artificer gains the Artificer Specialist feature. When an artificer gains this feature, the following additional options are available to them: {@class Artificer|TCE|Firescrapper|Firescrapper|BDPC} and {@class Artificer|TCE|Lightslinger|Lightslinger|BDPC}.", + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Firescrapper", + "className": "Artificer", + "classSource": "TCE", + "page": 33, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Firescrapper.webp" + }, + "credit": "{@link Zack Stella|https://twitter.com/zack_stella/status/817375905878261761}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Lightslinger", + "className": "Artificer", + "classSource": "TCE", + "page": 34, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Lightslinger.webp" + }, + "credit": "{@link Wesley Burt|https://www.mtgpics.com/illustration?i=24079}" + }, + { + "type": "entries", + "name": "Artificer Infusions", + "page": 35, + "entries": [ + "At 2nd level, an artificer gains the Artificer Infusions feature. When an artificer gains this feature, the following additional infusions are available to them.", + "The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement.", + "Some infusions specify a minimum artificer level. You can't learn such an infusion until you are at least that level.", + "Unless an infusion's description says otherwise, you can't learn an infusion more than once.", + "{@note These infusions can also be viewed in the {@filter Optional Features|optionalfeatures|feature type=AI|source=BDPC} page.}", + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "items": [ + { + "type": "statblock", + "tag": "optfeature", + "source": "BDPC", + "name": "Elemental Focus", + "page": 35 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "BDPC", + "name": "Focused Lightblade", + "page": 35 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "BDPC", + "name": "Helm of Heat-vision", + "page": 35 + }, + { + "type": "statblock", + "tag": "optfeature", + "source": "BDPC", + "name": "Shining Armor", + "page": 35 + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ElementalFocus.webp" + }, + "credit": "{@link Käri Christensen|http://www.karichristensen.com/rjgn3r5mzy0phewkvavq1du0p21tfx}" + } + ] + } ] - }, + } + ] + }, + { + "type": "section", + "name": "Chapter 3: Spells", + "page": 36, + "entries": [ + "This chapter presents new spells to to supplement those in the Player's Handbook. These new spells allow your character to better harness divine magic, fire magic, and light magic. Your DM might allow access to these spells at character creation, or they might be discovered in ancient tomes or taught by powerful celestials.", { - "type": "entries", - "name": "Exploring the World", - "page": 4, + "type": "section", + "name": "Spell Lists", + "page": 36, "entries": [ - "While most astrans tend to stay put when they can help it, there are many points in their lives where they might take up adventuring. Some astrans are compelled to adventure when they take up students, as they seek to train them in real-life situations. Others might become unintentionally involved in worldly conflicts, if those conflicts reach their homesteads. Their typical kindness might make them protectors of refugees or escorts of travelers, where their involvement can easily rope them into greater adventures. Adventuring astrans tend to be the exception, rather than the rule, and may learn to make lasting friendships with their comrades." + { + "type": "entries", + "name": "Artificer Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "Cantrips (0 level)", + "page": 36, + "items": [ + "{@spell Reveal|BDPC} (evocation)", + "{@spell Sensory transfer|BDPC} (transmutation)", + "{@spell Thermal burst|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Endurance|BDPC} (transmutation)", + "{@spell Silverflame torch|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Charm of protection|BDPC} (abjuration)", + "{@spell Fire bombs|BDPC} (conjuration)", + "{@spell Wall of smoke|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Bonds of light|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Aegis|BDPC} (transmutation)", + "{@spell Jono's cozy shack|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Navigator's map|BDPC} (divination, ritual)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Bard Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "Cantrips (0 level)", + "page": 36, + "items": [ + "{@spell Lightshape|BDPC} (transmutation)", + "{@spell Radiant blast|BDPC} (evocation)", + "{@spell Reveal|BDPC} (evocation)", + "{@spell Sensory transfer|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Crystalline eye|BDPC} (divination)", + "{@spell Endurance|BDPC} (transmutation)", + "{@spell Hand of helios|BDPC} (evocation)", + "{@spell Nobility/peasantry|BDPC} (enchantment)", + "{@spell Sunmotes|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Mend wounds|BDPC} (evocation)", + "{@spell Soulstrike|BDPC} (transmutation)", + "{@spell Spirit tracks|BDPC} (divination)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Circle of smothering|BDPC} (transmutation)", + "{@spell Pact of forgiveness|BDPC} (enchantment)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Oath of peace|BDPC} (enchantment)", + "{@spell Phantasmal theatre|BDPC} (illusion)", + "{@spell Soothing hot spring|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Jono's fiery portal|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "6th Level", + "page": 36, + "items": [ + "{@spell Moonsilver|BDPC} (transmutation)", + "{@spell Sheltering light|BDPC} (evocation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Cleric Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "Cantrips (0 level)", + "page": 36, + "items": [ + "{@spell Judgment|BDPC} (evocation)", + "{@spell Lightshape|BDPC} (transmutation)", + "{@spell Radiant blast|BDPC} (evocation)", + "{@spell Reveal|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Ceremony|BDPC} (bonus rite, abjuration)", + "{@spell Crystalline eye|BDPC} (divination)", + "{@spell Endurance|BDPC} (transmutation)", + "{@spell Hand of helios|BDPC} (evocation)", + "{@spell Silverflame torch|BDPC} (evocation)", + "{@spell Touch of dawn|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Bind spirit|BDPC} (necromancy)", + "{@spell Charm of protection|BDPC} (abjuration)", + "{@spell Incandescent chain|BDPC} (conjuration)", + "{@spell Mend wounds|BDPC} (evocation)", + "{@spell Soulstrike|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Divine armament|BDPC} (conjuration)", + "{@spell Holy rain|BDPC} (conjuration)", + "{@spell Pact of forgiveness|BDPC} (enchantment)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Aegis|BDPC} (transmutation)", + "{@spell Angel wings|BDPC} (conjuration)", + "{@spell Oath of peace|BDPC} (enchantment)", + "{@spell Soothing hot spring|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Ambrosia|BDPC} (conjuration)", + "{@spell Halo|BDPC} (evocation)", + "{@spell Navigator's map|BDPC} (divination, ritual)", + "{@spell Sundisk|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "6th Level", + "page": 36, + "items": [ + "{@spell Moonsilver|BDPC} (transmutation)", + "{@spell Sheltering light|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "7th Level", + "page": 36, + "items": [ + "{@spell Divine insight|BDPC} (divination, ritual)", + "{@spell Restoration|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "9th Level", + "page": 36, + "items": [ + "{@spell Petrifying light|BDPC} (transmutation)", + "{@spell Sphere of judgment|BDPC} (conjuration)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Druid Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "Cantrips (0 level)", + "page": 36, + "items": [ + "{@spell Cindervines|BDPC} (conjuration)", + "{@spell Lightshape|BDPC} (transmutation)", + "{@spell Radiant blast|BDPC} (evocation)", + "{@spell Thermal burst|BDPC} (transmutation)", + "{@spell Reveal|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Endurance|BDPC} (transmutation)", + "{@spell Silverflame torch|BDPC} (evocation)", + "{@spell Sunmotes|BDPC} (conjuration)", + "{@spell Touch of dawn|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Mend wounds|BDPC} (evocation)", + "{@spell Soulstrike|BDPC} (transmutation)", + "{@spell Spirit tracks|BDPC} (divination)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Boil|BDPC} (transmutation)", + "{@spell Circle of smothering|BDPC} (transmutation)", + "{@spell Flaming serpent|BDPC} (conjuration)", + "{@spell Holy rain|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Seeking sunfire|BDPC} (evocation)", + "{@spell Soothing hot spring|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Destructive impact|BDPC} (evocation)", + "{@spell Navigator's map|BDPC} (divination, ritual)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "6th Level", + "page": 36, + "items": [ + "{@spell Sheltering light|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "7th Level", + "page": 36, + "items": [ + "{@spell Encroaching lava|BDPC} (conjuration)", + "{@spell Restoration|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "8th Level", + "page": 36, + "items": [ + "{@spell Druidic avatar|BDPC} (transmutation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Ranger Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Endurance|BDPC} (transmutation)", + "{@spell Jono's secret campfire|BDPC} (illusion)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Charm of protection|BDPC} (abjuration)", + "{@spell Mend wounds|BDPC} (evocation)", + "{@spell Spirit tracks|BDPC} (divination)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Bonds of light|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Light arrows|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Navigator's map|BDPC} (divination, ritual)", + "{@spell Rainbow|BDPC} (transmutation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Paladin Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Ceremony|BDPC} (bonus rite, abjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Mend wounds|BDPC} (evocation)", + "{@spell Silencing smite|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Divine armament|BDPC} (conjuration)", + "{@spell Holy rain|BDPC} (conjuration)", + "{@spell Mirror shield|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Aegis|BDPC} (transmutation)", + "{@spell Zealous smite|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Ambrosia|BDPC} (conjuration)", + "{@spell Halo|BDPC} (evocation)", + "{@spell Sundisk|BDPC} (transmutation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Sorcerer Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "Cantrips (0 level)", + "page": 36, + "items": [ + "{@spell Lightshape|BDPC} (transmutation)", + "{@spell Radiant blast|BDPC} (evocation)", + "{@spell Sensory transfer|BDPC} (transmutation)", + "{@spell Thermal burst|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Hand of helios|BDPC} (evocation)", + "{@spell Jono's secret campfire|BDPC} (illusion)", + "{@spell Nobility/peasantry|BDPC} (enchantment)", + "{@spell Silverflame torch|BDPC} (evocation)", + "{@spell Sunmotes|BDPC} (conjuration)", + "{@spell Touch of dawn|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Cauterize|BDPC} (evocation)", + "{@spell Fire bombs|BDPC} (conjuration)", + "{@spell Incandescent chain|BDPC} (conjuration)", + "{@spell Soulstrike|BDPC} (transmutation)", + "{@spell Wall of smoke|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Boil|BDPC} (transmutation)", + "{@spell Bonds of light|BDPC} (conjuration)", + "{@spell Flaming serpent|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Mindfire|BDPC} (evocation)", + "{@spell Radiant deathflare|BDPC} (evocation)", + "{@spell Seeking sunfire|BDPC} (evocation)", + "{@spell Sunwhip|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Destructive impact|BDPC} (evocation)", + "{@spell Jono's fiery portal|BDPC} (conjuration)", + "{@spell Magma burst|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "6th Level", + "page": 36, + "items": [ + "{@spell Conflagration|BDPC} (evocation)", + "{@spell Lava coils|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "7th Level", + "page": 36, + "items": [ + "{@spell Arsenal of flame|BDPC} (conjuration)", + "{@spell Encroaching lava|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "8th Level", + "page": 36, + "items": [ + "{@spell Fireworks|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "9th Level", + "page": 36, + "items": [ + "{@spell Petrifying light|BDPC} (transmutation)", + "{@spell Shooting star|BDPC} (evocation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Warlock Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "Cantrips (0 level)", + "page": 36, + "items": [ + "{@spell Reveal|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Crystalline eye|BDPC} (divination)", + "{@spell Nobility/peasantry|BDPC} (enchantment)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Incandescent chain|BDPC} (conjuration)", + "{@spell Wall of smoke|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Bonds of light|BDPC} (conjuration)", + "{@spell Flaming serpent|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Mindfire|BDPC} (evocation)", + "{@spell Radiant deathflare|BDPC} (evocation)", + "{@spell Sunwhip|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Magma burst|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "6th Level", + "page": 36, + "items": [ + "{@spell Lava coils|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "7th Level", + "page": 36, + "items": [ + "{@spell Arsenal of flame|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "9th Level", + "page": 36, + "items": [ + "{@spell Petrifying light|BDPC} (transmutation)" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Wizard Spells", + "page": 36, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 3, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "name": "Cantrips (0 level)", + "page": 36, + "items": [ + "{@spell Lightshape|BDPC} (transmutation)", + "{@spell Radiant blast|BDPC} (evocation)", + "{@spell Sensory transfer|BDPC} (transmutation)", + "{@spell Thermal burst|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "1st Level", + "page": 36, + "items": [ + "{@spell Crystalline eye|BDPC} (divination)", + "{@spell Jono's secret campfire|BDPC} (illusion)", + "{@spell Nobility/peasantry|BDPC} (enchantment)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "2nd Level", + "page": 36, + "items": [ + "{@spell Charm of protection|BDPC} (abjuration)", + "{@spell Fire bombs|BDPC} (conjuration)", + "{@spell Wall of smoke|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "3rd Level", + "page": 36, + "items": [ + "{@spell Boil|BDPC} (transmutation)", + "{@spell Circle of smothering|BDPC} (transmutation)", + "{@spell Flaming serpent|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "4th Level", + "page": 36, + "items": [ + "{@spell Aegis|BDPC} (transmutation)", + "{@spell Mindfire|BDPC} (evocation)", + "{@spell Radiant deathflare|BDPC} (evocation)", + "{@spell Seeking sunfire|BDPC} (evocation)", + "{@spell Sunwhip|BDPC} (conjuration)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "5th Level", + "page": 36, + "items": [ + "{@spell Destructive impact|BDPC} (evocation)", + "{@spell Jono's fiery portal|BDPC} (conjuration)", + "{@spell Magma burst|BDPC} (conjuration)", + "{@spell Navigator's map|BDPC} (divination, ritual)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "6th Level", + "page": 36, + "items": [ + "{@spell Conflagration|BDPC} (evocation)", + "{@spell Lava coils|BDPC} (conjuration)", + "{@spell Moonsilver|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "7th Level", + "page": 36, + "items": [ + "{@spell Arsenal of flame|BDPC} (conjuration)", + "{@spell Encroaching lava|BDPC} (conjuration)", + "{@spell Restoration|BDPC} (transmutation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "8th Level", + "page": 36, + "items": [ + "{@spell Fireworks|BDPC} (evocation)" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "name": "9th Level", + "page": 36, + "items": [ + "{@spell Shooting star|BDPC} (evocation)" + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/SpellList.webp" + }, + "credit": "{@link Brian Valeza|https://www.artofmtg.com/art/illustrious-historian/}" + } ] }, { - "type": "entries", - "name": "Astran Names", - "page": 4, + "type": "section", + "name": "Spell Descriptions", + "page": 39, "entries": [ - "An astran chooses their own name shortly after they emerge from their meteorite. Since astrans are genderless, there are no 'male' or 'female' names for them. Their lack of true parents also means they lack a family name. An astran's real name, taken from the {@language astran|BDPC|astran language}, is often difficult for other races to pronounce. Therefore, astrans tend to translate these names into common when dealing with other races. A few of the common translations are listed below.", + "The spells are presented in alphabetical order. Also, the spell lists for each spell appear in {@homebrew the foot of the spell statblock.|parentheses next to the spell's school.}", + "{@note The full list of spells and their descriptions are available in the {@filter Spells|spells|source=BDPC} page.}", + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Aegis", + "page": 39, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Ambrosia", + "page": 39, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Angel Wings", + "page": 39, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/AngelWings.webp" + }, + "credit": "{@link Denman Rooke|https://www.artstation.com/artwork/d220J}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Arsenal of Flame", + "page": 40, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ArsenalofFlame.webp" + }, + "credit": "{@link Yongjae Choi|https://www.artstation.com/artwork/A9Rw2e}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Bind Spirit", + "page": 40, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Boil", + "page": 40, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Bonds of Light", + "page": 41, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/BondsofLight.webp" + }, + "credit": "{@link Mark Behm|https://www.mtgpics.com/illustration?i=35595}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Cauterize", + "page": 41, + "collapsed": true + }, + "{@note When you cast the {@spell ceremony|BDPC} spell, the following rite is available to cast alongside the other options presented in Xanathar's Guide to Everything.}", + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Ceremony", + "page": 41, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Charm of Protection", + "page": 41, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Cindervines", + "page": 42, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Cindervines.webp" + }, + "credit": "{@link Mark Behm|https://www.mtgpics.com/illustration?i=35783}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Circle of Smothering", + "page": 42, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Conflagration", + "page": 42, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Crystalline Eye", + "page": 42, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Destructive Impact", + "page": 43, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/DestructiveImpact.webp" + }, + "credit": "{@link Eytan Zana|https://www.artstation.com/artwork/g3oE}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Divine Armament", + "page": 43, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Divine Insight", + "page": 44, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Druidic Avatar", + "page": 44, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/DruidicAvatar.webp" + }, + "credit": "{@link Chase Stone|https://www.chasestoneart.com/wrenn-and-six}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Encroaching Lava", + "page": 45, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Endurance", + "page": 45, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Fire Bombs", + "page": 45, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Fireworks", + "page": 45, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Fireworks.webp" + }, + "credit": "{@link Noah Bradley|https://www.deviantart.com/noahbradley/art/Mizzium-Mortars-325641212}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Flaming Serpent", + "page": 46, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/FlamingSerpent.webp" + }, + "credit": "{@link Alex Konstad|https://www.mtgpics.com/illustration?i=38362}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Halo", + "page": 46, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Hand of Helios", + "page": 46, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Holy Rain", + "page": 46, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Incandescent Chain", + "page": 47, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Jono's Cozy Shack", + "page": 47, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Jono's Fiery Portal", + "page": 47, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/JonosFieryPortal.webp" + }, + "credit": "{@link Chris Ostrowski|https://www.artstation.com/artwork/KaV46G}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Jono's Secret Campfire", + "page": 47, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Judgment", + "page": 49, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Lava Coils", + "page": 49, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/LavaCoils.webp" + }, + "credit": "{@link Wesley Burt|https://twitter.com/wesburt/status/1040365530404683776}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Light Arrows", + "page": 49, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Lightshape", + "page": 49, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Magma Burst", + "page": 50, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Mend Wounds", + "page": 50, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Mindfire", + "page": 50, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Mirror Shield", + "page": 50, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/MirrorShield.webp" + }, + "credit": "{@link Ryan Alexander Lee|https://www.artstation.com/artwork/1qwaL}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Moonsilver", + "page": 51, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Moonsilver.webp" + }, + "credit": "{@link James Paick|http://jamespaickart.com/wp-content/uploads/2014/10/Moonsilver-Spear.jpg}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Navigator's Map", + "page": 51, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Nobility/Peasantry", + "page": 51, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Oath of Peace", + "page": 52, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Pact of Forgiveness", + "page": 52, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Petrifying Light", + "page": 52, + "collapsed": true + }, { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Astran Names", - "entries": [ - "Antlia, Aquila, Aries, Caelum, Cepheus, Circinus, Crux, Dorado, Equuleus, Fornax, Horologium, Hydrus, Leo, Libra, Monoceros, Orion, Pavo, Sculptor, Serpens, Tucana, Virgo, Volans." - ] - } - ] + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/PetrifyingLight.webp" + }, + "credit": "{@link Seb McKinnon|https://www.sebmckinnon.com/illustration}" + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Phantasmal Theatre", + "page": 53, + "collapsed": true + }, + 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"tag": "spell", + "source": "BDPC", + "name": "Thermal Burst", + "page": 58, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Touch of Dawn", + "page": 58, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Wall of Smoke", + "page": 58, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "BDPC", + "name": "Zealous Smite", + "page": 58, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/ZealousSmite.webp" + }, + "credit": "{@link Clint Cearley|https://www.artstation.com/artwork/RYOJoA}" } ] } ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran1.webp" - }, - "credit": "{@link Chase Stone|https://www.deviantart.com/chasestone/art/Bloodfire-Mentor-491569409}" }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Astran2.webp" - }, - "credit": "{@link Ryan Alexander Lee|https://www.mtgpics.com/card?ref=ktk175}" - } - ] - }, - { - "name": "Guardrin", - "source": "BDPC", - "entries": [ - { - "type": "section", - "name": "Guardrin", - "page": 5, - "entries": [ - "Strong and proud, guardrins are the descendants of guardinal and human parents. They are touched by the divine power of elysium, a beautiful plane of rolling hills and flowering meadows that the mighty guardinals call home. Guardrins are not often born in this plane, however. They are usually born on the material plane, as the result of a guardinal traveling there during their missions to ward off evil. Once they come of age, guardrins are expected to take up the mantle of their celestial parent, and do their part in smiting evil and protecting those weaker than them. They are a noble race, as strong and graceful as the animals they resemble.", - { - "type": "entries", - "name": "Animalistic Champions", - "page": 5, - "entries": [ - "A guardrin's appearance takes after its guardinal parent, granting it an animalistic form similar to that of a true guardinal. Like their celestial parents, the degree of animalism in their appearance varies greatly. Some guardrins look like humans, but with a light covering of fur over parts of their bodies, and a few distinguishing features like horns, claws, or fangs. Other guardrins more closely resemble animals, and look just like beasts that have learned to walk on two legs and wear clothing.", - "Guardrins are typically tall and muscular, though their exact height varies among their different varieties. More human-like guardrins are usually beautiful to behold, and even the more animalistic ones resemble only the most magnificent members of their corresponding species. Even the most bestial members typically hold some resemblance to their human parent, such as a shared eye color, hair color, or other identifying feature." - ] - }, - { - "type": "entries", - "name": "Genlte Allies, Ruthless Enemies", - "page": 5, - "entries": [ - "Though guardrins are compassionate and gentle to their friends, they are merciless to all that commit evil. Their disposition can change quickly as the situation commands it, with calm tranquility quickly transitioning to blind anger when evil rears its ugly head. They have no qualms with killing those that have commited evil, especially those that have killed innocents.", - "When it comes to close friends and family, guardrins are fierce protectors and loving companions. They value these close connections above all else, and will fight to protect them even when they are clearly outmatched. When it comes to their friends, guardrins are selfless and willing to sacrifice their lives for them." - ] - }, - { - "type": "entries", - "name": "Wandering Warriors", - "page": 5, - "entries": [ - "When they come of age, guardrins typically leave home and wander the world, searching for those that would need their help and companionship, and rooting out evil wherever they find it. Guardrins have a natural inclination towards adventuring, and are usually quite good at it. Their strong sense of justice oftens leads them to become heroes, celebrated far and wide for their great deeds. They fight against oppression, dethrone tyrants, and become champions of moral causes." - ] - }, - { - "type": "entries", - "name": "Guardrin Names", - "page": 5, - "entries": [ - "Guardrins typically grow up with their non-celestial parent, and therefore use human naming conventions. They often have more atypical names, however, and might be given names themed around the beast they share features with." - ] - } - ] - } - ] - }, - { - "name": "Volcanus", - "source": "BDPC", - "entries": [ { "type": "section", - "name": "Volcanus", - "page": 7, + "name": "Appendix A: Retired Subclasses", + "page": 59, "entries": [ - "Volcani are a rare, ancient people, first born of primordial fire in an age long past. They live in places seldom traveled to by other races\u2014volcanic mountain ranges and island chains, too hot for most other creatures to stand. But within these lands volcanus society thrives, as they build impressive structures and fortresses from igneous rock, with streams of lava flowing between and around their settlements like rivers. Volcani are highly driven, and many can accomplish great feats during their short lives that many of the longer lived races wouldn't even consider.", + "This appendix contains subclasses that were previously a part of the compendium, before being removed or reworked.", + "The {@class Cleric|PHB|Elemental Domain|Elemental (Retired)|BDPC} was removed because I wasn't very fond of its mechanics, and felt it didn't fit the compendiums themes very well.", + "{@class Fighter|PHB|Ember Knight V1|Ember Knight (V1)|BDPC} was reworked to make it less reliant on fire damage, and improve its gameplay.", + "{@class Fighter|PHB|Ember Knight V2|Ember Knight (V2)|BDPC} was reworked because the first rework strayed too far from the original flavor and thematics, which most people preferred.", + "The {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Fervor|Fervor|BDPC}. I chose to reflavor and rename this paladin oath, as it didn't feel like a well-flavored oath that someone would take, and was more like a bundle of fire-themed mechanics.", + "The {@class Paladin|PHB|Oath of Radiance|Radiance (Retired)|BDPC} is the previous version of the {@class Paladin|PHB|Oath of Truth|Truth|BDPC}. Like the {@class Paladin|PHB|Oath of Cinders|Cinders (Retired)|BDPC}, this subclass was renamed and reflavored in order to make it feel more like a real paladin oath vs a bundle of light-themed mechanics.", + "The {@class Warlock|PHB|Firebird V1|Firebird (V1)|BDPC} was reworked to lessen its reliance on fire damage, just like the {@class Fighter|PHB|Ember Knight|Ember Knight|BDPC} rework.", + "The {@class Wizard|PHB|School of the Elements|Elements (Retired)|BDPC} is actually a rework of the previous version of the {@class Wizard|PHB|School of Pyromancy|Pyromancy|BDPC}, which was too reliant on fire damage. However, fixing the mechanics required a change in flavor, which made the new version not fit the theme of a \"School of Pyromancy.\"", + "I included this section of the compendium mainly for historical purposes, and so anyone that was already playing as one of these heavily reworked subclasses can continue referring back to these options for their ongoing campaigns.", + "Use these subclasses with caution, as they might not be as balanced or well designed as the other subclasses in the compendium. While I intend to fine tune the balance of the subclasses included in Chapter 2 post-release, these subclasses will be kept as is.", { "type": "entries", - "name": "Molded from Flame", - "page": 7, + "name": "Cleric Domains", + "page": 59, "entries": [ - "The primordial god of fire, {@deity Kossuth|Faerûnian|SCAG|Kossuth}, forged the first volcani from the white-hot magma that flows within the outer edges of the Plane of Fire, which he molded and cooled into a humanoid shape that resembled his own divine image. Over many generations, the physical appearance of volcani has mellowed somewhat, and they have become less elemental and more humanoid. They typically stand between 5 and 6 feet tall, though they are heavier than humans of equivalent height. Their skin color ranges from a deep black to a lighter red, but the most common shades are lighter browns and greys, occasionally accented by streaks of red. Their eyes are often brown or grey, though shades of red, orange, and yellow are also common. Their hair, usually kept of medium length, tends to be of a similar shade to their skin color.", - "A volcanus has a more elemental form that they can temporarily manifest, however. For short periods of time, a volcanus can unleash their inner elemental power, causing their eyes to become motes of elemental fire, as their skin darkens and takes on a metallic sheen. According to legend, this form was the natural form of the first volcani, and it only became temporary after many generations." + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Elemental (Retired)", + "className": "Cleric", + "classSource": "PHB", + "page": 59, + "collapsed": true + } ] }, { "type": "entries", - "name": "Unbounded Determination", - "page": 7, + "name": "Martial Archetypes", + "page": 60, "entries": [ - "{@deity Kossuth|Faerûnian|SCAG|Kossuth} made the volcani for a purpose. They were designed as his servants, driven to build to his specifications, fight for his causes, and exist as an extension of his will. And to this end they served him well, for a time. {@deity Kossuth|Faerûnian|SCAG|Kossuth's} dealings on the material plane were short lived, however, and he eventually found himself without need of his volcani servants. So he left them to their own devices, abandoned upon the material plane while he returned to the Plane of Fire.", - "Though their god had left them, the volcani lived on without him, transforming their drive to work for his purposes into a desire to better themselves. While their physical appearance has mellowed over the centuries, the same cannot be said about their determination. All volcani believe they were born for a reason, and they are always searching for the purpose they believe they must fulfill. When a volcanus finds their purpose, they either complete it or die trying. For a volcanus, there is no such thing as procrastination or giving up." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EmberKnightV1.webp" + }, + "credit": "{@link Zack Stella|https://www.artstation.com/artwork/01B88}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Ember Knight (V1)", + "className": "Fighter", + "classSource": "PHB", + "page": 60, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/EmberKnightV2.webp" + }, + "credit": "{@link Livia Prima|https://www.artstation.com/artwork/Dx2Neo}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Ember Knight (V2)", + "className": "Fighter", + "classSource": "PHB", + "page": 61, + "collapsed": true + } ] }, { "type": "entries", - "name": "Vanishing Embers", - "page": 7, + "name": "Sacred Oaths", + "page": 62, "entries": [ - "A volcanus' soul is like a flickering flame\u2014bright and full of life, up until the moment it's snuffed out. Moreso than any other race, a volcanus' lifespan is uncertain. After reaching adulthood, a volcanus shows no more signs of aging, and can die a natural death at any point thereafter. Some might die as early as 20 years old, while others might live to the age of 80. The volcani believe that their lifespan is tied to their innate purpose\u2014when they complete that purpose, death is surely just around the corner.", - "But for a volcanus, death isn't truly the end. Death merely signals the beginning of the next generation. When a volcanus dies, their body burns to ash\u2014colored a deep black for males and a vibrant red for females. It is from this ash that a volcanus' children are born. By taking some of the ash of an adult male volcanus, combining it with some of the ash of an adult female volcanus, and using fresh lava to set that mixture ablaze, a new volcanus is born after the flames subside. A pair of two volcani has enough ash to sire four children, but most couples only sire two or three. The memories of a volcanus are in part passed down to their children, who often see the memories of their parents in vivid dreams. These memories can also give a volcanus a natural aptitude in the skills their parents knew.", - "The unique reproductive system of volcani, combined with their uncertain lifespans, makes it common for a volcanus to plan for their death early in life. It is almost considered a coming of age ceremony for a young adult volcanus to write their first will. A volcanus' will generally specifies what is to be done with their material possessions, like the wills of other races, but more importantly it specifies what should be done with their ashes. Married volcani will typically create joint wills, stating potential names for their future children, and how many children they wish to have. Unmarried volcani are expected to donate their ashes their community, so that they might be used for adoption purposes. Another oddity of volcanus culture is the creation of a personal urn, which a volcanus either commissions or forges themself. These urns are heavily decorated with symbols telling the life story the volcanus they were made for, and are used to hold and transport a volcanus' ashes upon their death." + "At 3rd level, a paladin gains the Sacred Oath feature. When a paladin gains this feature, the following additional options are available to them: the Oath of Cinders, and the Oath of Radiance.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Fervor.webp" + }, + "credit": "{@link Zack Stella|https://www.artstation.com/artwork/01B88}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Cinders (Retired)", + "className": "Cleric", + "classSource": "PHB", + "page": 62, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Truth.webp" + }, + "credit": "{@link Livia Prima|https://www.artstation.com/artwork/Dx2Neo}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Radiance (Retired)", + "className": "Cleric", + "classSource": "PHB", + "page": 63, + "collapsed": true + } ] }, { "type": "entries", - "name": "Tight-knit Societies", - "page": 8, + "name": "Otherworldy Patrons", + "page": 64, "entries": [ - "Volcani live in small communities on the outskirts of active volcanoes, where they construct impressive stone buildings and complex roadways. The members of a volcanus community are expected to help the other members of their community, particularly in fulfilling their wills. Many volcani have jobs as caretakers, where they are tasked with raising the children of past community members. Some volcani are \"seekers,\" a job where they are tasked with finding and recovering the ashes of those that died in the field, so that those ashes can be brought back to the community and used as that volcanus' will specified. There are also many adventurers among the volcani, as the desire to find their purpose leads many volcani to travel and perform great deeds, such as hunting down a deadly monster, fighting against oppressive regimes, or otherwise helping those in need." + "At 1st level, a warlock gains the Otherworldly Patron feature. When a warlock gains this feature, the following additional options are available to them: The Firebird and The Elder Sphinx.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Firebird.webp" + }, + "credit": "{@link Daarken|https://www.daarken.com/shop/portfolio/immortal-phoenix}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Firebird (V1)", + "className": "Warlock", + "classSource": "PHB", + "page": 64, + "collapsed": true + } ] }, { "type": "entries", - "name": "Volcanus Names", - "page": 8, + "name": "Arcane Traditions", + "page": 65, "entries": [ - "As volcani couples are forced to choose their child's names before they can know their gender, volcani names are typically gender-neutral. They also lack true family names\u2014a volcanus' last name is traditionally their father's first name, followed by their mother's first name, separated by a dash.", { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Volcanus Names", - "entries": [ - "Aldebrand, Azar, Cinaed, Fiamett, Fintan, Flann, Hurik, Ignati, Phoenix, Pyrrhus, Shula, Uriah, Uriel" - ] - } - ] + "type": "statblock", + "prop": "subclass", + "source": "BDPC", + "name": "Elements (Retired)", + "className": "Wizard", + "classSource": "PHB", + "page": 65, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Elements.webp" + }, + "credit": "{@link Howard Lyon|https://www.howardlyon.com/illustration/prints/mana-confluence}" } ] } ] } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BDPC/Volcanus.webp" - }, - "credit": "{@link Cynthia Sheppard|https://www.deviantart.com/sheppardarts/art/Prophetic-Flamespeaker-459562846}" - } ] } ] diff --git a/collection/SpaceJamming; The Homebrew of Etheria.json b/collection/SpaceJamming; The Homebrew of Etheria.json index 67071b7890..ea97ab4345 100644 --- a/collection/SpaceJamming; The Homebrew of Etheria.json +++ b/collection/SpaceJamming; The Homebrew of Etheria.json @@ -26,4660 +26,4660 @@ "dateLastModified": 1695071994, "_dateLastModifiedHash": "c10ea86f42" }, - "book": [ + "optionalfeature": [ { - "name": "The Homebrew of Etheria", - "id": "HoE", + "name": "Breacher", "source": "HoE", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HoE/Cover.webp", - "published": "2023-05-29", - "author": "SpaceJamming#3712", - "contents": [ + "page": 5, + "featureType": [ + "FS:B", + "FS:F", + "FS:P", + "FS:R" + ], + "entries": [ + "When you make a ranged attack at a creature within 15 feet of you, using a weapon with the {@b Scatter} property, and you roll a 1 or 2 on the damage die, you can reroll the damage die and must take the new roll, even if the number is a 1 or a 2." + ] + } + ], + "race": [ + { + "name": "Synthetic", + "source": "HoE", + "page": 2, + "creatureTypes": [ + "humanoid" + ], + "size": [ + "V" + ], + "speed": 30, + "ability": [ { - "name": "Races", - "headers": [ - "Synthetic" - ] + "choose": { + "weighted": { + "from": [ + "str", + "dex", + "con", + "int", + "wis", + "cha" + ], + "weights": [ + 2 + ] + } + } }, { - "name": "Expanded Feats", - "headers": [ - { - "header": "Racial Feats", - "depth": 1 - }, - { - "header": "Combat Feats", - "depth": 1 + "choose": { + "weighted": { + "from": [ + "str", + "dex", + "con", + "int", + "wis", + "cha" + ], + "weights": [ + 1, + 1 + ] } + } + } + ], + "traitTags": [ + "Language Proficiency", + "Skill Proficiency" + ], + "languageProficiencies": [ + { + "common": true, + "any": 1 + }, + {} + ], + "entries": [ + { + "type": "entries", + "name": "Ability Score Increase", + "entries": [ + "Increase one ability score by 2, or increase two different ability scores by 1. If you are replacing your race with this lineage, replace any Ability Score Increase you previously had with this." ] }, { - "name": "Expanded Fighting Styles" + "type": "entries", + "name": "Age", + "entries": [ + "The chronological age of known synthetics ranges between five and twenty years old, however, their apparent or visible age has been known to range wildly. The maximum lifespan of synthetics remains a mystery; so far, synthetics have shown no signs of deterioration due to age." + ] }, { - "name": "Revised Equipment", - "headers": [ - { - "header": "Zeal Powered Gear", - "depth": 1 - }, - "Revised Weapons", - { - "header": "Weapons", - "depth": 1 - }, - { - "header": "Weapon Enhancements", - "depth": 1 - }, - "Armour and Shields", - { - "header": "Armour Revisions", - "depth": 1 - }, - { - "header": "Armour Enhancements", - "depth": 1 - }, - "Equipment Magic", - { - "header": "Magic Modifications", - "depth": 1 - }, - { - "header": "Applying and Removing mods", - "depth": 1 - } + "type": "entries", + "name": "Alignment", + "entries": [ + "Synthetics, unless given one during the fabrication of their soul, rarely have a defining personality early in their life, until they encounter events that would force them to adapt to such. Their alignment in this case ranges the entire spectrum and is far more likely to be dictated by their initial experiences than any strong argument, one way or another." ] }, { - "name": "Additional Spells" + "type": "entries", + "name": "Ancestral Legacy", + "entries": [ + "When you replace a race with this lineage, you keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.", + "If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice." + ] }, { - "name": "Gifts of Etheria" + "type": "entries", + "name": "Size", + "entries": [ + "You inherit the size of your original race when picking this lineage." + ] }, { - "name": "Magic Items" + "type": "entries", + "name": "Creature Type", + "entries": [ + "You are a Humanoid." + ] }, { - "name": "Changelog" + "type": "entries", + "name": "Speed", + "entries": [ + "Your walking speed is 30 feet." + ] }, { - "name": "To Do" - } - ] - } - ], - "bookData": [ - { - "id": "HoE", - "source": "HoE", - "data": [ + "type": "entries", + "name": "Near-Perfect Replica", + "entries": [ + "When selecting feats and attuning to magic items, you count as the race specified in your chosen lineage." + ] + }, { - "type": "section", - "name": "Races", - "page": 1, + "type": "entries", + "name": "Empty Rest", "entries": [ - "In the world of Etheria, some player races are unavailable. New races have been added or have otherwise been modified for this setting and are displayed in {@b bold} and all available races have been given some background information, describing their origin and place in the world, this extra information is available on The World Anvil page.", - { - "type": "statblock", - "tag": "table", - "source": "HoE", - "name": "Available Races", - "page": 1 - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Human", - "page": 1, - "entries": [ - "Born of this world and forged in fire of The Crusades, {@race human|PHB|humans} have learned to adapt to any variety of situations. This adaptability and raw tenacity to survive was the power that allowed the defeat of Solaria." - ] - }, - { - "type": "entries", - "name": "Dragonborn", - "page": 1, - "entries": [ - "Named after the fairytale creatures their was inspired by. This inspired design brought forth great fear to many as the primary infantry during The Crusades that lasts even to this day during today's era of peace." - ] - }, - { - "type": "entries", - "name": "Dwarf", - "page": 1, - "entries": [ - "{@race dwarf|PHB|Dwarves} were designed and brought to the world to prospect and gather precious materials. Trained and raised in a culture of mining, they learned to love their given role in life, as dark as its origin may have been." - ] - }, - { - "type": "entries", - "name": "Elf", - "page": 1, - "entries": [ - "The first of the labour class Ingenium, alongside {@race dwarf|PHB|Dwarves} and {@race Goliath|MPMM|Goliaths}, {@race elf|PHB|Elves} were created with enhanced vision and a unique constitution to assist in the creation of Zeal-based technology and fine artisan objects. These enhancements lead them to a new role in life as many saw the great complexities of nature, leading many to live a peaceful rural life during The Crusades and beyond." - ] - }, - { - "type": "entries", - "name": "Orc", - "page": 1, - "entries": [ - "Designed as hulking bouncers, {@race Orc|MPMM|Orcs} were created as the initial security force during the further creation of Ingenium. Fuelled by their savage spirit, their intuition guides them to any cause." - ] - }, - { - "type": "entries", - "name": "Aasimar", - "page": 1, - "entries": [ - "Nobody knows when {@race Aasimar|MPMM} were brought into the world, what is known, is that their power is similar to that of Solaria, that alone is enough to bring great fear to those who still remember The Crusades. However, this does not imply that they share the same hatred for humanity as Solaria and may simply wish to live out their lives and some may even wish to use their powers to protect humanity." - ] - }, - { - "type": "entries", - "name": "Tiefling", - "page": 1, - "entries": [ - "Similar to {@race Aasimar|MPMM}, the origins of {@race Tiefling|PHB|Tieflings} is equally unknown, they share characteristics of such Ingenium, however this is unlikely to be their origin due to their similar characteristics to some known Yokai and their apparent history dating back to before Magic was even discovered." - ] - }, - { - "type": "entries", - "name": "Warforged", - "page": 1, - "entries": [ - "Brought into production late into the Crusades, many {@race Warforged|ERLW} were designed to replicate and improve upon the battle tactics and maneuvers of some of the greatest warriors. They were given the potential to cast magic and their deployment onto the battlefield would be Humanities greatest weapon against the threat of Solaria. However, they complicated design and build would result in their deployment being too late to take part in The Crusades themselves and were thus abandoned." - ] - } - ] - }, - { - "type": "section", - "name": "Synthetic", - "page": 2, - "entries": [ - { - "type": "entries", - "name": "Defining Life", - "page": 2, - "entries": [ - "Synthetics are creatures that blur the lines of sentience. Their existence originates from The Backyard, similar to demons, fey and other such Yokai.", - "Unique to other Yokai, those of Synthetic origin bleed over dimensions, with their physical forms originating from the material realm, while their soul and other characteristics originating from the Backyard.", - "By all standard definitions, Synthetics are closer to animatronics than living people, and it is heavily debated whether Synthetics are alive and not just emulating such traits." - ] - }, - { - "type": "entries", - "name": "Made in Mans' Image", - "page": 2, - "entries": [ - "Synthetics, unlike the robotic {@race Warforged|ERLW}, are, by eye, indistinguishable from other races. Due to the wide variety of reasons for a synthetic to be \"born\", a synthetic could potentially have an even wider variety of looks.", - "The look of a Synthetic could be only skin deep or achieve an almost eldritch level of detail below the flesh." - ] - }, - { - "type": "entries", - "name": "A Young Blazing Soul", - "page": 2, - "entries": [ - "The soul of a synthetic is wholly unique as it is one of the few instances of a synthetic soul, either an amalgamation of souls sewn together or something made entirely from scratch. Due to its origins, the soul of a synthetic has similarly unique attributes.", - { - "type": "statblock", - "tag": "table", - "source": "HoE", - "name": "Soul Origins", - "page": 2 - } - ] - }, - { - "type": "statblock", - "tag": "race", - "source": "HoE", - "name": "Synthetic", - "page": 2 - }, - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HoE/Reticle.webp" - }, - "credit": "{@link Arc System Works|https://www.arcsystemworks.com/}" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HoE/Gunner.webp" - }, - "credit": "{@link Arc System Works|https://www.arcsystemworks.com/}" - } - ] - } - ] - } + "While you do not require sleep and cannot be magically put to sleep as other creatures would. You still require to rest for 8 hours, during such time you are inert and are considered {@condition unconscious}." ] }, { - "type": "section", - "name": "Expanded Feats", - "page": 3, + "type": "entries", + "name": "Construct Arcana", "entries": [ - { - "type": "entries", - "name": "Racial Feats", - "page": 3, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 3, - "items": [ - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Sky Warden", - "page": 3 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Celestial Magic", - "page": 3 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Focused Disguise", - "page": 3 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Terran Heritage", - "page": 3 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Auric Heritage", - "page": 3 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Aquatic Heritage", - "page": 3 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Mountain's Endurance", - "page": 3 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Spry Movement", - "page": 3 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Master of Mimicry", - "page": 4 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Draconic Elite", - "page": 4 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Reptilian Instincts", - "page": 4 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Bird of Prey", - "page": 4 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Integrated Heatsink", - "page": 4 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Combat Feats", - "page": 4, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 4, - "items": [ - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Akimbo Master", - "page": 4 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Buccaneer", - "page": 4 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Rifle Master", - "page": 5 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Scattershot Master", - "page": 5 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Sidearm Master", - "page": 5 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Six-Gun Ace", - "page": 5 - }, - { - "type": "statblock", - "tag": "feat", - "source": "HoE", - "name": "Superior Marksman", - "page": 5 - } - ] - } - ] - } + "With an artificial body and soul, you are immune to magical ageing effects." ] }, { - "type": "section", - "name": "Expanded Fighting Styles", - "page": 5, + "type": "entries", + "name": "Overdrive", "entries": [ - "When selecting fighting styles on any class, you may also select one of the following options:", - { - "type": "statblock", - "tag": "optfeature", - "source": "HoE", - "name": "Breacher", - "page": 5 - } + "Once per turn before you make an attack on a single creature with a weapon or spell foci, you can expend a number of Hit Die up to and equal to your proficiency modifier. Upon hitting the target, you deal an additional {@damage d8} radiant damage for each Hit die burnt. As a reaction before" ] }, { - "type": "section", - "name": "Revised Equipment", - "page": 6, + "type": "entries", + "name": "Languages", "entries": [ + "You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages." + ] + } + ], + "fluff": { + "entries": [ + { + "type": "entries", + "name": "Defining Life", + "page": 2, + "entries": [ + "Synthetics are creatures that blur the lines of sentience. Their existence originates from The Backyard, similar to demons, fey and other such Yokai.", + "Unique to other Yokai, those of Synthetic origin bleed over dimensions, with their physical forms originating from the material realm, while their soul and other characteristics originating from the Backyard.", + "By all standard definitions, Synthetics are closer to animatronics than living people, and it is heavily debated whether Synthetics are alive and not just emulating such traits." + ] + }, + { + "type": "entries", + "name": "Made in Mans' Image", + "page": 2, + "entries": [ + "Synthetics, unlike the robotic {@race Warforged|ERLW}, are, by eye, indistinguishable from other races. Due to the wide variety of reasons for a synthetic to be \"born\", a synthetic could potentially have an even wider variety of looks.", + "The look of a Synthetic could be only skin deep or achieve an almost eldritch level of detail below the flesh." + ] + }, + { + "type": "entries", + "name": "A Young Blazing Soul", + "page": 2, + "entries": [ + "The soul of a synthetic is wholly unique as it is one of the few instances of a synthetic soul, either an amalgamation of souls sewn together or something made entirely from scratch. Due to its origins, the soul of a synthetic has similarly unique attributes.", + { + "type": "statblock", + "tag": "table", + "source": "HoE", + "name": "Soul Origins", + "page": 2 + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/33268f051bb665336519279c93f46560411a11e1/_img/HoE/Reticle.webp" + }, + "credit": "{@link Arc System Works|https://www.arcsystemworks.com/}" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/33268f051bb665336519279c93f46560411a11e1/_img/HoE/Gunner.webp" + }, + "credit": "{@link Arc System Works|https://www.arcsystemworks.com/}" + } + ] + } + } + ], + "feat": [ + { + "name": "Akimbo Master", + "source": "HoE", + "page": 4, + "entries": [ + "You master the art of wielding two ranged weapons at once. You gain the following benefits:", + { + "type": "list", + "items": [ + "You can draw or holster two sidearms when you would normally be able to draw or holster only one.", + "If you are wielding two ranged weapons with the loading property, you can ignore the loading property for those weapons, and do not need a free hand to reload them.", + "You can wield two one-handed ranged weapons at once, even if they do not have the light property." + ] + } + ] + }, + { + "name": "Aquatic Heritage", + "source": "HoE", + "page": 3, + "prerequisite": [ + { + "race": [ { - "type": "entries", - "name": "Zeal Powered Gear", - "page": 6, - "entries": [ - "Many of the objects in this section are powered using Zeal and its portable battery like form {@item Zil-Pod|HoE|Zil-Pods}. Any device that uses Zeal would come with a suitable power source. As a general rule, ignore battery life for mundane objects with the assumption that you recharge or replace batteries between adventures and that they last as long as needed during adventures.", - "Don't do this if an object has a set number of uses for any listed special effects.", - { - "type": "statblock", - "tag": "item", - "source": "HoE", - "name": "Zil-Pod", - "page": 6 - } + "name": "Genasi (water)" + } + ] + } + ], + "ability": [ + { + "choose": { + "from": [ + "con", + "wis" + ], + "amount": 1 + } + } + ], + "resist": [ + "cold" + ], + "additionalSpells": [ + { + "innate": { + "_": { + "will": [ + "detect magic" ] - }, + } + } + } + ], + "entries": [ + "You manifest more of the magical power of your heritage. You gain the following benefits:", + { + "type": "list", + "items": [ + "You learn the {@spell detect magic} spell and can cast it at will, without expending a spell slot.", + "You have resistance to cold damage." + ] + } + ] + }, + { + "name": "Auric Heritage", + "source": "HoE", + "page": 3, + "prerequisite": [ + { + "race": [ { - "type": "section", - "name": "Revised Weapons", - "page": 7, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Disclaimer", - "page": 7, - "entries": [ - "The following content describing armor and weapons uses a slightly modified version of The Complete Armorer's Handbook, written and published by Heavyarms, the original book can be found and purchased on DMSGuild {@link here|https://www.dmsguild.com/product/300395/The-Armorers-Handbook-Equipment-Upgrade-and-Rune-Magic-System}. New modifications have been added, however, the main bulk of the features are taken directly from their book.", - "This system is intended to replace existing Magic and standard weapons in existing sourcebooks and all of which can be remade and further improved using the system explained.", - "Additionally, I have taken elements from the Arcane Artillery homebrew written by Zow (/u/ZowJr on Reddit) which can be found {@link here|https://www.reddit.com/r/UnearthedArcana/comments/73wjd5/arcane_artillery_the_complete_collection_guns_in/}.", - "Modifications to this homebrew have been made to fit it better within the setting." - ] - } - ] - }, - { - "type": "entries", - "name": "Weapons", - "page": 7, - "entries": [ - "This section is intended to compliment and expand on the {@book \"Weapons\" section in chapter 5 of the Player's Handbook|PHB|5|Weapons}.", - { - "type": "entries", - "name": "Weapon Properties", - "page": 7, - "entries": [ - "The following new properties have been added to certain weapons, these properties have been highlighted in {@b bold} on the following table.", - { - "type": "list", - "style": "list-no-bullets", - "page": 7, - "items": [ - { - "type": "item", - "name": "Heavy", - "entries": [ - "Creatures with a strength score below 13 have disadvantage on attack rolls with Heavy Weapons." - ] - }, - { - "type": "item", - "name": "Bandolier", - "entries": [ - "When making a ranged attack with a weapon that has the bandolier property, you can immediately draw another weapon of the same type as part of the attack." - ] - }, - { - "type": "item", - "name": "Concealed", - "entries": [ - "You have advantage on Dexterity ({@skill Sleight of Hand}) checks to conceal this weapon." - ] - }, - { - "type": "item", - "name": "Siege", - "entries": [ - "This weapon deals double damage to objects and structures." - ] - }, - { - "type": "item", - "name": "Limited", - "entries": [ - "Possession of this weapon is restricted in some societies, often requiring a special dispensation, rank, or permit." - ] - }, - { - "type": "item", - "name": "Trip", - "entries": [ - "This weapon can be used to trip a creature, knocking it {@condition prone}. It uses the same rules as {@action shove|PHB|Shoving a Creature}. However, you cannot use this weapon to push a creature away." - ] - }, - { - "type": "item", - "name": "Reload", - "entries": [ - "Some ranged weapons can be fired a number of times before they must be reloaded. Ranged weapons with the reload property take an action (player's choice) to reload its ammunition.", - "If you wield two light ranged weapons with the reload property, you can reload them both at once as an action during your turn." - ] - }, - { - "type": "item", - "name": "Scatter", - "entries": [ - "Firearms with the scatter property have two types of damage, a regular damage roll and a scatter damage roll. When you hit a creature with a firearm that has the scatter property, creatures within 5 feet of the target take scatter damage if the attack would hit them. The original target does not take this damage.", - "You gain resistance to the scatter damage dealt from your firearm attacks.", - "A spell cast using a firearm with the scatter property only triggers once, and only on the original target of the attack.", - "{@footnote (see the blood-lightning shot spell)|{@note This spell is not provided in the document.}}" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Firearm Proficiency", - "page": 7, - "entries": [ - "Firearms are not typical weapons. The nature of their construction and the complexity of their use and care make a special kind of training required to become proficient with them. Unless otherwise specified by the DM, firearms count as a separate proficiency from martial and simple weapons. There are two types of proficiencies associated with firearms. Longarms, which include Two-Handed firearms, and Sidearms, which include every other kind of firearm. Sidearms can be wielded in one hand." - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "HoE", - "name": "Revised Weapons List", - "page": 7 - }, - { - "type": "entries", - "name": "Special Weapons", - "page": 8, - "entries": [ - "Weapons with Special Rules are described here.", - { - "type": "entries", - "name": "Cestus:", - "page": 8, - "entries": [ - "The damage of a Cestus is the same as your unarmed strike damage. When equipped your hands are considered free, donning and doffing Cestus takes a whole Action." - ] - }, - { - "type": "entries", - "name": "Lance:", - "source": "PHB", - "page": 148, - "entries": [ - "You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted." - ] - }, - { - "type": "entries", - "name": "Net:", - "source": "PHB", - "page": 148, - "entries": [ - "A Large or smaller creature hit by a net is {@condition restrained} until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Weapon Enhancements", - "page": 9, - "entries": [ - "Rarely would a weapon be fit for purpose for any adventurer who chooses to wield it. Many, especially those in the business of fighting, choose to make various modifications to their weapons either by tinkering in their own time or by sending it to a smithy willing to make the modifications.", - "Modifying and enhancing weapons follows a branching path system, with all available options split into multiple tiers. With the limited selection of 1st tier upgrade tags unlocking one or more options from the following tiers. The following rules apply when upgrading a weapon with a new trait:", - { - "type": "list", - "page": 9, - "items": [ - "All prerequisite conditions must be satisfied to apply a new tag, as shown in the {@table Weapon Enhancements List|HoE|Weapon Upgrades table}", - "2nd tier upgrades can only be applied by a trained craftsman, with 3rd tier upgrades requiring the skills of a master artisan.", - "Typically, it takes an artisan a full day of work (minimum 8 hours) to upgrade a weapon with a new tag.", - "Once added, a trait can't be removed from a weapon.", - "Unless otherwise stated, traits can only be applied once per weapon." - ] - }, - { - "type": "entries", - "name": "Weapon Enhancements Cost Structure", - "page": 9, - "entries": [ - "Upgrading a weapon has a base cost associated with each tier, with subsequent upgrades of that tier costing twice the previous amount for that tier.", - "For example, Erik decides to pay a visit to a local blacksmith in order to have a customized pommel attached to his dagger (adding the {@i balanced} tag) for the tier 1 base cost of 100 gp.", - "Later, he returns to have the blade honed (adding the {@i sharpened} tag) this time costing 200 gp, with the next 1st tier upgrade costing 400 gp, and so on.", - "Upgrades are grouped by tier for the purposes of this cost scaling: continuing with the above example, if Erik then wishes to have the blade of his dagger partially serrated in order to improve its effectiveness when slicing and cutting (adding the {@i saw-toothed} tag) it would cost 1,000 gp (the 2nd tier base cost) provided that the dagger doesn't already possess any other 2nd tier traits." - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "HoE", - "name": "Weapon Enhancements List", - "page": 9 - } - ] - } + "name": "Genasi (air)" + } + ] + } + ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "con" + ], + "amount": 1 + } + } + ], + "additionalSpells": [ + { + "innate": { + "_": { + "will": [ + "detect magic" ] - }, + } + } + } + ], + "entries": [ + "You manifest more of the magical power of your heritage. You gain the following benefits:", + { + "type": "list", + "items": [ + "You learn the {@spell detect magic} spell and can cast it at will, without expending a spell slot.", + "{@homebrew Don't let me tell you how to write homebrew but I think this feat is missing a third benefit like the other two genasi feats?}" + ] + } + ] + }, + { + "name": "Bird of Prey", + "source": "HoE", + "page": 4, + "prerequisite": [ + { + "race": [ { - "type": "section", - "name": "Armour and Shields", - "page": 10, - "entries": [ - "This section is intended to compliment and expand on the {@book \"Armor and Shields\" section in chapter 5 of the Player's Handbook|PHB|5|Armor and Shields}.", - { - "type": "entries", - "name": "Armour Revisions", - "page": 10, - "entries": [ - "The {@table Revised Armor|HoE} table is intended to replace the {@table Armor and Shields; Armor|PHB|Armor table} found in the Player's Handbook. Previous names are referenced in brackets for the purposes of class equipment selection.", - { - "type": "entries", - "name": "Armour Descriptions", - "page": 10, - "entries": [ - "The following new types of armor have been added to the Revised Armor table:", - { - "type": "entries", - "name": "Brigandine", - "page": 10, - "entries": [ - "A sturdy coat of layered linen or leather lined with small steel plates riveted to the fabric." - ] - }, - { - "type": "entries", - "name": "Cuirass", - "page": 10, - "entries": [ - "A type of armor formed of a single or multiple pieces of metal that cover the torso. A cuirass generally refers to both a chest plate and back piece together." - ] - }, - { - "type": "entries", - "name": "Gambeson", - "page": 10, - "entries": [ - "A gambeson is a padded defensive jacket, either worn separately or as an underlay for heavier types of armor. It can also double as a winter coat." - ] - }, - { - "type": "entries", - "name": "Hauberk", - "page": 10, - "entries": [ - "A hauberk is a shirt of mail that reaches at least to mid-thigh and includes sleeves." - ] - }, - { - "type": "entries", - "name": "Lamellar", - "page": 10, - "entries": [ - "This is a type of body armor made from small rectangular plates (scales or lamellar) of iron, leather, or bronze laced into horizontal rows." - ] - } - ] - }, - { - "type": "entries", - "name": "Armour Properties", - "page": 10, - "entries": [ - "The \"Properties\" column replaces the previous \"Stealth\" column with the following definitions:", - { - "type": "entries", - "name": "Disadvantage (Stealth)", - "page": 10, - "entries": [ - "You have disadvantage on Dexterity ({@skill Stealth}) checks when wearing this armour." - ] - }, - { - "type": "entries", - "name": "Special (Tower Shield)", - "page": 10, - "entries": [ - "You can't make {@action Opportunity Attack|PHB|opportunity attacks} while holding this shield." - ] - } - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "HoE", - "name": "Revised Armor", - "page": 10 - } - ] - }, - { - "type": "entries", - "name": "Armour Enhancements", - "page": 10, - "entries": [ - "There are a number of options available to a character to upgrade their armor, from high-cost armor proofing, to useful additions like insulation suitable for cold weather environments. A complete list of these options, as well as cost and any additional requirements, are shown in the {@table Armour Enhancements|HoE|Armor Upgrades table} on the following page. In addition to the basic rules for upgrading, the following rules apply when upgrading a suit of armor or a shield with a new tag:", - { - "type": "list", - "page": 10, - "items": [ - "Any prerequisite conditions must be satisfied to apply a new tag, as shown in the {@table Armour Enhancements|HoE} table.", - "Typically, it takes an artisan a full day of work (minimum 8 hours) to upgrade a suit of armor or a shield with a new tag.", - "{@b Armor Proofing.} The proofing process normally requires a full workweek (5 days) and can only be done by a master artisan. Once added, armor proofing tags can't be removed." - ] - }, - { - "type": "entries", - "name": "Other Enhancements", - "page": 10, - "entries": [ - "In addition to proofing, various other upgrades are available to armors meeting the prerequisites for each, as shown in the {@table Armour Enhancements|HoE|Armor Upgrades table}. Certain upgrades are incompatible, such as the breathable and insulated tags, while others have specific requirements. When in doubt, consult with your DM." - ] - }, - { - "type": "statblock", - "tag": "table", - "source": "HoE", - "name": "Armour Enhancements", - "page": 11 - } - ] - } - ] - }, - { - "type": "section", - "name": "Equipment Magic", - "page": 12, - "entries": [ - { - "type": "entries", - "name": "Magic Modifications", - "page": 12, - "entries": [ - "Magic modifications can take many forms when applied to the weapon with suitable inspirations from mechanical to more arcane. These modifications come in three categories, Standard, Passive and Empowered, with Empowered mods unique to weaponry.", - "If a modification requires attunement and is applied to a weapon that does not have that requirement already is given the requirement, with any weapon that already has the requirement for attunement not changing.", - { - "type": "entries", - "name": "Fuel Cost", - "page": 12, - "entries": [ - "In the case of Empowered Magic Mods, they are similar to recharging magic items that have a limited number of uses before they must be recharged, however instead of recharging over time they instead cost Zeal in the form of {@item Zil-Pod|HoE|Zil-Pods}, the listed cost of a use or a set or charges would be listed on the Magic Mod." - ] - }, - { - "type": "entries", - "name": "Standard", - "page": 12, - "entries": [ - "These modifications are similar to the special effects found on Magic Weapons within the standard D&D worlds, such as Singing, Vorpal, and Arrow-Catching, among many others. In recreating Magic Weapons found within standard worlds, Players should approach with the idea of making the modification itself to apply to their weapon.", - { - "type": "list", - "style": "list-no-bullets", - "page": 12, - "name": "Standard Mods", - "items": [ - { - "type": "item", - "name": "Warmage", - "nameDot": false, - "entries": [ - "" - ] - }, - { - "type": "item", - "name": "Cost", - "nameDot": false, - "entries": [ - "100 GP" - ] - }, - { - "type": "item", - "name": "Rarity", - "nameDot": false, - "entries": [ - "Common" - ] - }, - { - "type": "item", - "name": "Requires Attunement", - "nameDot": false, - "entries": [ - "" - ] - }, - "Any weapon with this modification is considered a casting focus for your spells." - ] - } - ] - }, - { - "type": "entries", - "name": "Passive", - "page": 12, - "entries": [ - "These modifications are also similar to the special effects one could find on existing weapons. However, their effects are significantly more mundane, such as low-function powers (Glowing, Transforming, Replacing Damage Types, etc.) and more aesthetic changes.", - { - "type": "list", - "style": "list-no-bullets", - "page": 12, - "name": "Passive Mods", - "items": [ - { - "type": "item", - "name": "Transform", - "nameDot": false, - "entries": [ - "" - ] - }, - { - "type": "item", - "name": "Cost", - "nameDot": false, - "entries": [ - "100 GP and A Mundane Weapon" - ] - }, - { - "type": "item", - "name": "Rarity", - "nameDot": false, - "entries": [ - "Common" - ] - }, - { - "type": "item", - "name": "Requirement", - "nameDot": false, - "entries": [ - "Neither weapon has the {@i Light} property" - ] - }, - "As a free Action once per turn the wielder may swap the weapon between the two. This modification cannot be applied multiple times.", - "When applying additional mods to this weapon you may apply it to either form of this weapon but not both, the same applies to all previous mods applied to the weapon before applying the {@b Transforming} modification." - ] - } - ] - }, - { - "type": "entries", - "name": "Empowered", - "page": 12, - "entries": [ - "Unique to weapons, Empowered modifications require fuel in the form of Zeal*, where one could create a significantly more powerful effect by expending this fuel.", - { - "type": "list", - "style": "list-no-bullets", - "page": 12, - "name": "Empowered Mods", - "items": [ - { - "type": "item", - "name": "Burst", - "nameDot": false, - "entries": [ - "" - ] - }, - { - "type": "item", - "name": "Cost", - "nameDot": false, - "entries": [ - "3000 GP" - ] - }, - { - "type": "item", - "name": "Rarity", - "nameDot": false, - "entries": [ - "Rare" - ] - }, - { - "type": "item", - "name": "Refuel", - "nameDot": false, - "entries": [ - "Any Level" - ] - }, - { - "type": "item", - "name": "Charges", - "nameDot": false, - "entries": [ - "1" - ] - }, - "As part of the wielder's {@action Attack} action they may instead {@homebrew ...}" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Applying and Removing mods", - "page": 12, - "entries": [ - "In most cases, players cannot apply or remove mods and require the skills of a trained machinist to salvage the modification; in the cases where players or creatures attempt to remove the modification, they would, as a result, destroy the modification." - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Additional Spells", - "page": 13, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 13, - "items": [ - { - "type": "statblock", - "tag": "spell", - "source": "HoE", - "name": "Communicate", - "page": 13 - }, - { - "type": "statblock", - "tag": "spell", - "source": "HoE", - "name": "Summon Vehicle", - "page": 13 - }, - { - "type": "statblock", - "tag": "spell", - "source": "HoE", - "name": "Wall of Denial", - "page": 13 - }, - { - "type": "statblock", - "tag": "spell", - "source": "HoE", - "name": "Indiscriminate Fire", - "page": 14 - } - ] + "name": "Owlin" } ] - }, - { - "type": "section", - "name": "Gifts of Etheria", - "page": 15, - "entries": [ - "{@note This section contains no content.}" - ] - }, + } + ], + "ability": [ { - "type": "section", - "name": "Magic Items", - "page": 16, - "entries": [ - { - "type": "statblock", - "tag": "item", - "source": "HoE", - "name": "Zeal Painter", - "page": 16 - }, + "choose": { + "from": [ + "con", + "wis", + "cha", + "dex", + "int", + "str" + ], + "amount": 1 + } + } + ], + "skillProficiencies": [ + { + "perception": true + } + ], + "entries": [ + "As an Owlin you've inherited some of the core traits that make Owls excellent hunters, especially so in the dead of night, honing your incredible sense to your advantage. You gain the following benefits:", + { + "type": "list", + "items": [ + "You gain proficiency in the {@skill Perception} skill", + "Dim light does not impose disadvantage on Wisdom ({@skill Perception}) checks that rely on sight", + "You gain advantage on Wisdom ({@skill Perception}) checks that rely on sight or hearing." + ] + } + ] + }, + { + "name": "Buccaneer", + "source": "HoE", + "page": 4, + "entries": [ + "You have mastered the art of dueling with gun and sword, you gain the following benefits:", + { + "type": "list", + "items": [ + "When you use the {@action attack} action with a one-handed melee weapon, you can spend a bonus action to fire a firearm you wield in your other hand. You can use this bonus action to attack with a one handed melee weapon if you use your {@action attack} action with a firearm.", + "While wielding a firearm and a one-handed melee weapon, you gain a +1 bonus to your AC.", + "You do not need a free hand to load ammunition when wielding a weapon in both hands." + ] + } + ] + }, + { + "name": "Celestial Magic", + "source": "HoE", + "page": 3, + "prerequisite": [ + { + "race": [ { - "type": "statblock", - "tag": "item", - "source": "HoE", - "name": "Zeal Caster", - "page": 16 + "name": "Aasimar" } ] + } + ], + "additionalSpells": [ + { + "name": "Protector or Scourge Aasimar", + "innate": { + "_": { + "daily": { + "1e": [ + "command", + "aid", + "remove curse" + ] + } + } + }, + "ability": "cha" }, { - "type": "section", - "name": "Changelog", - "page": 17, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "29/05/2023", - "page": 17, - "entries": [ - "Proofread changes, no content changes" - ] - } - ] - } - ] + "name": "Fallen Aasimar", + "innate": { + "_": { + "daily": { + "1e": [ + "command", + "blindness/deafness", + "bestow curse" + ] + } } + }, + "ability": "cha" + } + ], + "entries": [ + "Your connection to your celestial essence is so strong you can tap into its power, you gain the following benefits:", + { + "type": "list", + "items": [ + "You learn the {@spell command} spell and can cast it once per long rest, without expending a spell slot.", + "As a {@race Aasimar (Protector)|VGM|Protector} or {@race Aasimar (Scourge)|VGM|Scourge Aasimar} you also learn to cast {@spell Aid} and {@spell Remove Curse}, or as a {@race Aasimar (Fallen)|VGM|Fallen Aasimar} you also learn {@spell Blindness/Deafness} and {@spell Bestow Curse}, each of which you can cast once without expending a spell slot or needing material components.", + "You regain the ability to cast the these spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells." ] - }, + } + ] + }, + { + "name": "Draconic Elite", + "source": "HoE", + "page": 4, + "prerequisite": [ { - "type": "section", - "name": "To Do", - "page": 17, - "entries": [ + "race": [ { - "type": "list", - "page": 17, - "items": [ - { - "type": "entries", - "page": 17, - "entries": [ - "Implement vehicle piloting ruleset", - "{@link https://www.dandwiki.com/wiki/MSRD:Vehicle_Movement_and_Combat}" - ] - }, - "Add more Magic mods" - ] + "name": "Kobold" } ] } + ], + "ability": [ + { + "cha": 1 + } + ], + "resist": [ + { + "choose": { + "from": [ + "acid", + "cold", + "fire", + "lightning", + "poison" + ], + "count": 1 + } + } + ], + "additionalSpells": [ + { + "ability": "cha", + "known": { + "_": [ + { + "choose": "level=0|class=Sorcerer", + "count": 1 + } + ] + } + } + ], + "entries": [ + "Whether as a blessing granted to you at birth, or some dormant part of your heritage, you have dragons blood within you. You gain the following benefits.", + { + "type": "list", + "items": [ + "You learn one {@filter cantrip from the Sorcerer spell list|spells|source=|level=0|class=sorcerer}, Charisma is your spellcasting ability for this cantrip.", + "Choose one damage type: acid, cold, fire, lightning, or poison, you have resistance to the chosen damage type." + ] + } ] - } - ], - "table": [ + }, { - "name": "Armour Enhancements", + "name": "Focused Disguise", "source": "HoE", - "page": 11, - "colLabels": [ - "Trait", - "Cost", - "Prerequisite", - "Properties" + "page": 3, + "prerequisite": [ + { + "race": [ + { + "name": "Changeling" + } + ] + } ], - "colStyles": [ - "", - "text-right", - "", - "" + "ability": [ + { + "cha": 1 + } ], - "rows": [ - [ - "{@b Armour Proofing: 1st tier}", - "3,000 gp", - "Light, Medium, or Heavy Armour", - "While wearing this armour, you have a +1 bonus to your AC modifier" - ], - [ - "{@b Armour Proofing: 2nd tier}", - "6,000 gp", - "Light, Medium, or Heavy Armour with the {@b 1st tier Armour Proofing} trait", - "While wearing this armour, you have a +2 bonus to your AC modifier" - ], - [ - "{@b Armour Proofing: 3rd tier}", - "9,000 gp", - "Light, Medium, or Heavy Armour with the {@b 2nd tier Armour Proofing} trait", - "While wearing this armour, you have a +3 bonus to your AC modifier" - ], - [ - "Breathable", - "100 gp", - "Light or Medium Armour. Incompatible with the {@b insulated} trait", - "While wearing this armor, you have advantage on saving throws you make against {@condition exhaustion} effects due to {@hazard extreme heat}, as described in {@book chapter 5 of the Dungeon Master's Guide|DMG|5}." - ], - [ - "Insulated", - "100 gp", - "Incompatible with the {@b breathable} trait", - "This armor counts as cold weather gear in conditions of {@hazard extreme cold}, as described in {@book chapter 5 of the Dungeon Master's Guide|DMG|5}." - ], - [ - "Muffled", - "50 gp", - "{@item Brigandine|HoE} Armour", - "This armor no longer confers disadvantage on Dexterity ({@skill Stealth}) checks." - ], - [ - "Etched", - "400 gp", - "{@b Armour Proofing} trait (any tier) or a shield. Can only be applied by a machinist.*", - "This gains 1 slot for use of a {@b Standard} magic mod.*" - ], - [ - "Burnished", - "10 gp", - "Heavy Armour", - "This armor has been polished to a mirror finish. While wearing it, you may have advantage on Charisma-based skill checks when interacting with certain humanoids, as determined by the DM. This tag is automatically removed after 24 hours of wear or at the end of a combat." - ], - [ - "Custom", - "100 gp", - "Can only be applied by a machinist*. This trait can be applied multiple times, with the cost doubling each time.", - "This gains 1 slot for use of a {@b Passive} magic mod.*" - ], - [ - "Quick-release clasps", - "200 gp", - "Light, Medium or heavy Armour", - "You can doff this armor as an action." - ] - ], - "footnotes": [ - "* See the chapter related to {@book Equipment Magic|HoE|3|Equipment Magic} on page {@homebrew 12}." + "entries": [ + "Your ability to change your shape is so advanced, it can even thwart some magical means. You gain the following benefits:", + { + "type": "list", + "items": [ + "You have advantage on any saving throws against spell or spell effects designed to reveal your true nature, including divination spells.", + "Once per long rest, if you fail a Wisdom ({@skill Deception}) ability check, you can reroll the check; you must take the new roll." + ] + } ] }, { - "name": "Available Races", + "name": "Integrated Heatsink", "source": "HoE", - "page": 1, - "colLabels": [ - "Available Races" - ], - "colStyles": [ - "text-align-left" + "page": 4, + "prerequisite": [ + { + "race": [ + { + "name": "Synthetic" + } + ] + } ], - "rows": [ - [ - "{@race Aarakocra|MPMM}" - ], - [ - "{@race Aasimar|VGM}" - ], - [ - "{@race Changeling|MPMM}" - ], - [ - "{@race Dragonborn|PHB}" - ], - [ - "{@race Dwarf|PHB}" - ], - [ - "{@race Elf|PHB}" - ], - [ - "{@race Fairy|MPMM}" - ], - [ - "{@race Genasi|MPMM}" - ], - [ - "{@race Goliath|MPMM}" - ], - [ - "{@race Half-Elf|PHB}" - ], - [ - "{@race Half-Orc|PHB}" - ], - [ - "{@race Harengon|MPMM}" - ], - [ - "{@race Human|PHB}" - ], - [ - "{@race Kenku|MPMM}" - ], - [ - "{@race Kobold|MPMM}" - ], - [ - "{@race Lizardfolk|MPMM}" - ], - [ - "{@race Locathah|LR}" - ], - [ - "{@race Minotaur|MPMM}" - ], - [ - "{@race Orc|MPMM}" - ], - [ - "{@race Owlin|SCC}" - ], - [ - "{@race Plasmoid|AAG}" - ], - [ - "{@race Reborn|VRGR}" - ], - [ - "{@race Satyr|MPMM}" - ], - [ - "{@race Sea Elf|MPMM}" - ], - [ - "{@race Shifter|MPMM}" - ], - [ - "{@b {@race Synthetic|HoE}}" - ], - [ - "{@race Tabaxi|MPMM}" - ], - [ - "{@race Tiefling|PHB}" - ], - [ - "{@race Tortle|MPMM}" - ], - [ - "{@race Triton|MPMM}" - ], - [ - "{@race Warforged|ERLW}" - ] + "entries": [ + "You have discovered a method to forgo stamina loss in favour is generating heat.", + "Upon using the overdrive ability, instead of destroying the available hit dice you may instead deal fire damage in a 5ft radius centered on yourself equal to rolling the number of hit die. Creatures beside yourself may roll a Dexterity Saving Throw against a DC equal to 10 + your proficiency and constitution modifier, halving the damage on a success.", + "The damage dealt to you cannot be reduced by any means." ] }, { - "name": "Revised Armor", + "name": "Master of Mimicry", "source": "HoE", - "page": 10, - "colLabels": [ - "Armour", - "Cost", - "Armour Class (AC)", - "Strength", - "Weight", - "Properties" + "page": 4, + "prerequisite": [ + { + "race": [ + { + "name": "Kenku" + } + ] + } ], - "colStyles": [ - "", - "text-right", - "", - "", - "text-right", - "" + "ability": [ + { + "choose": { + "from": [ + "dex", + "wis" + ], + "amount": 1 + } + } ], - "rows": [ - [ - "{@b {@i Light Armour}}", - "", - "", - "", - "", - "" - ], + "entries": [ + "You have learned to temporarily mimic even the training of others. You gain the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Gambeson|HoE} {@b ({@item Leather Armor|PHB|leather})}", - "15 gp", - "11 + Dex Modifier", - "\u2014", - "8 lb.", - "\u2014" + "type": "list", + "items": [ + "Whenever another creature you can see uses a skill or tool, you can use your reaction to gain proficiency in that skill or tool. Proficiencies gained in this way last for 1 hour, and you can only mimic one proficiency at a time. Once you use this ability, you can't do so again until you finish a short or long rest." ] - }, + } + ] + }, + { + "name": "Mountain's Endurance", + "source": "HoE", + "page": 3, + "prerequisite": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Leather Jerkin|HoE} {@b ({@item Studded Leather Armor|PHB|studded leather})}", - "45 gp", - "12 + Dex Modifier", - "\u2014", - "10 lb.", - "\u2014" + "race": [ + { + "name": "Goliath" + } ] - }, - [ - "{@b {@i Medium Armour}}", - "", - "", - "", - "", - "" - ], + } + ], + "ability": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Mail shirt|HoE} {@b ({@item chain shirt|PHB})}", - "60 gp", - "13 + Dex Modifier (max 2)", - "\u2014", - "25 lb.", - "\u2014" - ] - }, + "choose": { + "from": [ + "str", + "con" + ], + "amount": 1 + } + } + ], + "entries": [ + "Your ability to shrug off some injuries is legendary, even for your race. You gain the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Lamellar|HoE} {@b ({@item scale mail|PHB})}", - "150 gp", - "14 + Dex Modifier (max 2)", - "\u2014", - "20 lb.", - "Disadvantage ({@skill Stealth})" + "type": "list", + "items": [ + "When you use your Stone's Endurance trait as a reaction to reduce damage, instead of rolling a {@dice d12} and adding your Constitution modifier, you can choose to gain resistance to the triggering attack's damage type until the start of your next turn. If the triggering attack deals more than one type of damage, choose one. As normal, after you use this trait, you can't use it again until you finish a short or long rest." ] - }, + } + ] + }, + { + "name": "Reptilian Instincts", + "source": "HoE", + "page": 4, + "prerequisite": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Hauberk|HoE} {@b ({@item breastplate|PHB})}", - "250 gp", - "14 + Dex Modifier (max 2)", - "\u2014", - "30 lb.", - "\u2014" + "race": [ + { + "name": "Lizardfolk" + } ] - }, + } + ], + "ability": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Brigandine|HoE} {@b ({@item Half Plate Armor|PHB|half plate})}", - "450 gp", - "15 + Dex Modifier (max 2)", - "\u2014", - "40 lb.", - "Disadvantage ({@skill Stealth})" - ] - }, - [ - "{@b {@i Heavy Armour}}", - "", - "", - "", - "", - "" - ], + "choose": { + "from": [ + "con", + "wis" + ], + "amount": 1 + } + } + ], + "skillProficiencies": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Cuirass|HoE} {@b ({@item chain mail|PHB})}", - "90 gp", - "16", - "Str 13", - "30 lb.", - "Disadvantage ({@skill Stealth})" - ] + "nature": true }, { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Half plate|HoE} {@b ({@item Splint Armor|PHB|splint})}", - "450 gp", - "17", - "Str 15", - "45 lb.", - "Disadvantage ({@skill Stealth})" - ] + "survival": true }, + {} + ], + "expertise": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Plate|HoE}", - "900 gp", - "18", - "Str 15", - "60 lb.", - "Disadvantage ({@skill Stealth})" - ] + "nature": true }, - [ - "{@b {@i Shields}}", - "", - "", - "", - "", - "" - ], { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Buckler|HoE}", - "10 gp", - "+1", - "\u2014", - "3 lb.", - "\u2014" - ] + "survival": true }, + {} + ], + "entries": [ + "You have inherited the wisdom & cunning from your ancient ancestors, and it enhances your abilities. You gain the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Heater Shield|HoE}", - "20 gp", - "+2", - "Str 13", - "8 lb.", - "\u2014" + "type": "list", + "items": [ + "Your eyes improve, and become accustomed to darkness. You gain {@sense darkvision} up to 60 feet.", + "You learn how to make any simple or martial weapon using your Cunning Artisan feature in addition to the previous options. Furthermore, you can also create {@dice 1d4} pieces of ammunition for one of these weapons instead.", + "You gain proficiency in Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}). If you already had proficiency in the skill you chose, you gain Expertise instead." ] - }, + } + ] + }, + { + "name": "Rifle Master", + "source": "HoE", + "page": 5, + "entries": [ + "Rifles are complex weapons, but you know just how to make every shot count. You gain the following benefits when wielding a rifle or carbine:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Tower Shield|HoE}", - "75 gp", - "+3", - "Str 15", - "15 lb.", - "Special" + "type": "list", + "items": [ + "You gain a +1 bonus to damage rolls with these weapons.", + "You can reroll 1s and 2s to damage with these weapons.", + "If you roll a critical hit or deal a killing blow with these weapons, you can use your reaction to take an additional shot at a creature within 10 feet of the creature hit.", + "The normal range of these weapons increases by 10, and the long range increases by 30." ] } ] }, { - "name": "Revised Weapons List", + "name": "Scattershot Master", "source": "HoE", - "page": 7, - "colLabels": [ - "Name", - "Cost", - "Damage", - "Weight", - "Properties" - ], - "colStyles": [ - "col-2", - "col-1 text-right", - "col-2", - "col-1 text-right", - "col-6" - ], - "rows": [ - [ - "{@b {@i Simple Melee Weapons}}", - "", - "", - "", - "" - ], + "page": 5, + "entries": [ + "You have mastered getting the most effect out of firearms with the scatter property. You get the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Cestus|HoE}", - "1 sp", - "\u2014", - "\u2014", - "Light, Special" + "type": "list", + "items": [ + "You gain a +1 to attack rolls with these weapons", + "Your scattershot damage can target any creature of your choosing within the scatter range of your target.", + "You can reroll 1s and 2s to your scatter damage.", + "You can load all of the ammo for shell loading firearms with the scatter property using a bonus action." ] - }, + } + ] + }, + { + "name": "Sidearm Master", + "source": "HoE", + "page": 5, + "entries": [ + "You have mastered the art of wielding a sidearm with delicate precision. You gain the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Club|PHB}", - "1 sp", - "{@damage 1d4} bludgeoning", - "2 lb.", - "Light" + "type": "list", + "items": [ + "You gain a +1 bonus to attack rolls made with these weapons.", + "When you take the attack action with a sidearm can use a bonus action to make an attack roll at a creature within 10 feet of you.", + "When you roll initiative and are not surprised, you can use your reaction to draw a sidearm and attack a creature within its normal range." ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Dagger|HoE}", - "2 gp", - "{@damage 1d4} piercing", - "1 lb.", - "{@b Bandolier}, {@b Concealed}, Finesse, Light, Thrown (range 20/60)" - ] - }, + } + ] + }, + { + "name": "Six-Gun Ace", + "source": "HoE", + "page": 5, + "entries": [ + "You have perfected the art of shooting with your revolver or hand cannon. You gain the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Greatclub|HoE}", - "2 sp", - "{@damage 1d6} bludgeoning", - "10 lb.", - "{@b Heavy}, {@b Siege}, Two-handed" + "type": "list", + "items": [ + "You gain a +1 bonus to attack rolls with these weapons.", + "You cannot be disarmed while wielding a revolver or hand cannon in one hand and your other hand is free.", + "When you make an attack with your revolver or hand cannon and are not holding anything in your other hand, you can use your bonus action to make two additional attacks against creatures within its normal range. You do not add your ability score modifier to the damage of these attacks." ] - }, + } + ] + }, + { + "name": "Sky Warden", + "source": "HoE", + "page": 3, + "prerequisite": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Handaxe|PHB}", - "5 gp", - "{@damage 1d6} slashing", - "2 lb.", - "Light, Thrown (range 20/60)" + "race": [ + { + "name": "Aarakocra" + } ] - }, + } + ], + "ability": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Javelin|PHB}", - "5 sp", - "{@damage 1d6} piercing", - "2 lb.", - "Thrown (range 30/120)" - ] - }, + "choose": { + "from": [ + "dex", + "wis" + ], + "amount": 1 + } + } + ], + "skillProficiencies": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Light Hammer|PHB}", - "2 gp", - "{@damage 1d4} bludgeoning", - "2 lb.", - "Light, Thrown (range 20/60)" - ] - }, + "perception": true + } + ], + "entries": [ + "You are trained for both scouting the skies and aerial combat. You gain the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Quarterstaff|PHB}", - "2 sp", - "{@damage 1d6} bludgeoning", - "4 lb.", - "Versatile ({@damage 1d8})" + "type": "list", + "items": [ + "You gain proficiency in the {@skill Perception} skill if you don't already have it. You add double your proficiency bonus to {@skill Perception} checks that rely on sight.", + "Once per turn, if you are flying and dive at least 30 feet straight toward a target and then hit it with a melee weapon attack, the attack deals an extra {@damage 1d6} damage to the target." ] - }, + } + ] + }, + { + "name": "Spry Movement", + "source": "HoE", + "page": 3, + "prerequisite": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Sickle|PHB}", - "1 gp", - "{@damage 1d4} slashing", - "2 lb.", - "Light" + "race": [ + { + "name": "Harengon" + } ] - }, + } + ], + "ability": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Spear|PHB}", - "1 gp", - "{@damage 1d6} piercing", - "3 lb.", - "Thrown (range 20/60), Versatile ({@damage 1d8})" - ] - }, - [ - "{@b {@i Simple Ranged Weapons}}", - "", - "", - "", - "" - ], + "dex": 1 + } + ], + "additionalSpells": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Light Crossbow|PHB|Crossbow, light}", - "25 gp", - "{@damage 1d8} piercing", - "5 lb.", - "Ammunition (range 80/320), Loading, Two-handed" - ] - }, + "innate": { + "_": { + "_": [ + "jump" + ] + } + } + } + ], + "entries": [ + "You manifest some of you lagomorph heritage. You gain the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Dart|HoE}", - "5 cp", - "{@damage 1d4} piercing", - "1/4 lb.", - "{@b Bandolier}, {@b Concealed}, Finesse, Thrown (range 20/60)" + "type": "list", + "items": [ + "You learn the {@spell jump} spell, and can cast it as a bonus action without expending a spell slot a number of times equal to your proficiency modifier, casting the spell this way you can only target yourself.", + "You regain all uses of this ability when you finish a long rest." ] - }, + } + ] + }, + { + "name": "Superior Marksman", + "source": "HoE", + "page": 5, + "entries": [ + "You have perfected the art of the slow, steady kill. You gain the following benefits when wielding a ranged weapon with the {@i heavy} property:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Shortbow|PHB}", - "25 gp", - "{@damage 1d6} piercing", - "2 lb.", - "Ammunition (range 80/320), Two-handed" + "type": "list", + "items": [ + "You gain a +1 to attack rolls with these weapons.", + "You can use a bonus action to steady your aim. You can make an attack roll that can neither have advantage nor disadvantage. On a hit, deal double the weapon's damage die.", + "If you make an attack roll with advantage, you can reroll one of the attack rolls once." ] - }, + } + ] + }, + { + "name": "Terran Heritage", + "source": "HoE", + "page": 3, + "prerequisite": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Sling|HoE}", - "1 sp", - "{@damage 1d4} bludgeoning", - "\u2014", - "Ammunition (range 30/120), {@b Concealed}" + "race": [ + { + "name": "Genasi (earth)" + } ] - }, - [ - "{@b {@i Martial Melee Weapons}}", - "", - "", - "", - "" - ], + } + ], + "ability": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Full staff|HoE}", - "4 sp", - "{@damage 2d4} bludgeoning", - "6 lb.", - "Two-handed, Reach" - ] - }, + "choose": { + "from": [ + "str", + "con" + ], + "amount": 1 + } + } + ], + "additionalSpells": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Battleaxe|PHB}", - "10 gp", - "{@damage 1d8} slashing", - "4 lb.", - "Versatile ({@damage 1d10})" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Flail|PHB}", - "10 gp", - "{@damage 1d8} bludgeoning", - "2 lb.", - "\u2014" - ] - }, + "innate": { + "_": { + "will": [ + "detect magic" + ] + } + } + } + ], + "entries": [ + "You manifest more of the magical power of your heritage. You gain the following benefits:", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Glaive|HoE}", - "20 gp", - "{@damage 1d10} slashing", - "6 lb.", - "{@b Heavy}, Reach, Two-handed" + "type": "list", + "items": [ + "You learn the {@spell detect magic} spell and can cast it at will, without expending a spell slot.", + "You gain natural armor. While you aren't wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a {@item shield|PHB} and still gain this benefit." ] - }, + } + ] + } + ], + "spell": [ + { + "name": "Communicate", + "source": "HoE", + "page": 13, + "level": 0, + "school": "D", + "time": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Greataxe|HoE}", - "30 gp", - "{@damage 1d12} slashing", - "7 lb.", - "{@b Heavy}, Two-handed" - ] - }, + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "km", + "amount": 1000 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Greatsword|HoE}", - "50 gp", - "{@damage 2d6} slashing", - "6 lb.", - "{@b Heavy}, Two-handed" - ] - }, + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You send a short message to a creature with which you are familiar with or in detailed knowledge of. Before sending the message, the recipient recognises you as the sender if it knows you and must accept the message as a reaction. The message can be heard by people around you and the recipient.", + "Once sent, the recipient can either end the spell or cast the same spell, targeting the original caster, to instantly respond to the message without the need of it being accepted by the new recipient.", + "Barriers between you and the recipient of magical silence or anti-magic will cause the spell to fail." + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } + }, + { + "name": "Indiscriminate Fire", + "source": "HoE", + "page": 13, + "level": 5, + "school": "C", + "time": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Halberd|HoE}", - "20 gp", - "{@damage 1d10} slashing", - "6 lb.", - "{@b Heavy}, Reach, Two-handed" - ] - }, + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "s": true, + "m": "Any piece of nonmagical ammunition" + }, + "duration": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Scythe|HoE}", - "10 gp", - "{@damage 1d8} slashing", - "6 lb.", - "Reach, Two-handed, {@b Trip}" - ] - }, + "type": "instant" + } + ], + "entries": [ + "You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon towards a point within range. A barrage of projectiles fire towards all creatures within 30 feet of the point chosen, disappearing shortly afterwards. Make a ranged spell attack roll at all the creatures targeted. On a hit, the attack deals {@damage 6d10} force damage." + ], + "damageInflict": [ + "force" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Summon Vehicle", + "source": "HoE", + "page": 13, + "level": 1, + "school": "C", + "time": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Lance|PHB}", - "10 gp", - "{@damage 1d12} piercing", - "6 lb.", - "Reach, Special" - ] - }, + "number": 10, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "Zeal Canister worth 25gp per spell level, which the spell consumes", + "cost": 2500, + "consume": true + } + }, + "duration": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Yo-Yo|HoE}", - "2 gp", - "{@damage 1d4} bludgeoning", - "4 lb.", - "Reach, Finesse, {@b Trip}" - ] - }, + "type": "timed", + "duration": { + "type": "hour", + "amount": 24 + } + } + ], + "entries": [ + "You summon a vehicle in a space of your choice within range, which uses the {@creature Summoned Vehicle|HoE} stat block. Only creatures you designate when you cast this spell are able to enter this vehicle. A creature not designated must succeed a Charisma saving throw in order to enter the vehicle. Once the spell ends, the vehicle slows to a stop. The caster can spend both the material and spell slot cost to reset the duration. If the vehicle is not refuelled by 10 minutes the Summoned Vehicle will vanish.", + "The Summoned vehicle can take on any desired appearance, ranging from a bike with a sidecar when cast at 2nd level, to a jetplane at 8th level.", { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Whip|PHB}", - "2 gp", - "{@damage 1d4} slashing", - "3 lb.", - "Reach, Finesse" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Longsword|PHB}", - "15 gp", - "{@damage 1d8} slashing", - "3 lb.", - "Versatile ({@damage 1d10})" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Maul|HoE}", - "10 gp", - "{@damage 2d6} bludgeoning", - "10 lb.", - "{@b Heavy}, {@b Siege}, Two-handed" - ] - }, + "type": "statblock", + "tag": "creature", + "source": "HoE", + "name": "Summoned Vehicle", + "page": 13, + "collapsed": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "SCL", + "SMN" + ] + }, + { + "name": "Wall of Denial", + "source": "HoE", + "page": 13, + "level": 0, + "school": "C", + "time": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Morningstar|PHB}", - "15 gp", - "{@damage 1d8} piercing", - "4 lb.", - "\u2014" - ] - }, + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true, + "m": "Dust from Brick or Mortar" + }, + "duration": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Pike|HoE}", - "5 gp", - "{@damage 1d10} piercing", - "18 lb.", - "{@b Heavy}, Reach, Two-handed" - ] - }, + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You summon a 10 foot wide, 10 foot tall and 1 inch thick wall of magical force to impede foes passage that extends from a point you choose within range. Before you cast the spell, choose who may pass through it. Those who are chosen may walk through unimpeded. Anyone else must make a Strength Saving Throw. If they succeed, they pass through. If they fail, they are forced to stop and cannot move through the wall for the rest of their turn. The wall has 5 HP and 10 AC. If it's HP reaches 0, the wall dissipates." + ], + "entriesHigherLevel": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Rapier|PHB}", - "25 gp", - "{@damage 1d8} piercing", - "2 lb.", - "Finesse" + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "The wall's HP goes up by 5 at level 5(10 HP), level 11(15 HP) and level 17(20 HP)." ] - }, + } + ], + "savingThrow": [ + "strength" + ], + "miscTags": [ + "SCL", + "SMN" + ] + } + ], + "baseitem": [ + { + "name": "Blowgun", + "source": "HoE", + "page": 8, + "type": "R", + "rarity": "none", + "weight": 1, + "value": 1000, + "weaponCategory": "martial", + "property": [ + "A", + "LD", + "HoE:C" + ], + "range": "25/100", + "dmg1": "1", + "dmgType": "P", + "weapon": true, + "entries": [], + "ammoType": "blowgun needle|phb" + }, + { + "name": "Brigandine", + "source": "HoE", + "page": 10, + "type": "MA", + "rarity": "none", + "weight": 40, + "value": 45000, + "property": [ + "HoE:St" + ], + "ac": 15, + "armor": true, + "entries": [ + "A sturdy coat of layered linen or leather lined with small steel plates riveted to the fabric." + ] + }, + { + "name": "Buckler", + "source": "HoE", + "page": 10, + "type": "S", + "rarity": "none", + "weight": 3, + "value": 1000, + "ac": 1, + "entries": [] + }, + { + "name": "Carbine", + "source": "HoE", + "page": 8, + "type": "R", + "rarity": "none", + "weight": 6, + "value": 13000, + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "HoE:R", + "2H", + "HoE:L", + "HoE:FL" + ], + "range": "60/200", + "reload": 8, + "dmg1": "1d10", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "modern bullet" + }, + { + "name": "Cestus", + "source": "HoE", + "page": 7, + "type": "M", + "rarity": "none", + "weight": 0, + "value": 10, + "weaponCategory": "simple", + "property": [ + "L", + "S" + ], + "weapon": true, + "entries": [ { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Scimitar|PHB}", - "25 gp", - "{@damage 1d6} slashing", - "3 lb.", - "Finesse, Light" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Shortsword|PHB}", - "10 gp", - "{@damage 1d6} slashing", - "2 lb.", - "Finesse, Light" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Trident|PHB}", - "5 gp", - "{@damage 1d6} piercing", - "4 lb.", - "Thrown (range 20/60), Versatile ({@damage 1d8})" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item War pick|PHB}", - "5 gp", - "{@damage 1d8} piercing", - "2 lb.", - "\u2014" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Warhammer|PHB}", - "15 gp", - "{@damage 1d8} bludgeoning", - "2 lb.", - "Versatile ({@damage 1d10})" - ] - }, - [ - "{@b {@i Martial Ranged Weapons}}", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Blowgun|HoE}", - "10 gp", - "1 piercing", - "1 lb.", - "Ammunition (range 25/100), {@b Concealed}, Loading" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Hand Crossbow|HoE|Crossbow, hand}", - "75 gp", - "{@damage 1d6} piercing", - "3 lb.", - "Ammunition (range 30/120), {@b Concealed}, {@b Limited}, Loading" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Heavy Crossbow|HoE|Crossbow, heavy}", - "50 gp", - "{@damage 1d10} piercing", - "18 lb.", - "Ammunition (range 100/400), {@b Heavy}, Loading, Two-handed" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Longbow|HoE}", - "50 gp", - "{@damage 1d8} piercing", - "2 lb.", - "Ammunition (range 150/600), {@b Heavy}, Two-handed" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Net|PHB}", - "1 gp", - "\u2014", - "3. lb.", - "Special, Thrown (range 5/15)" - ] - }, - [ - "{@b {@i Firearms}}", - "", - "", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@b {@i Sidearms}}", - "", - "", - "", - "" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Pistol|HoE}", - "90 gp", - "{@damage 1d6} piercing", - "2 lb.", - "Ammunition (range 40/120), {@b Reload (8)}, {@b Concealed}, {@b Limited}, Light" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Heavy Pistol|HoE}", - "100 gp", - "{@damage 1d8} piercing", - "2 lb.", - "Ammunition (range 40/140), {@b Reload (8)}, {@b Concealed}, {@b Limited}" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@b {@i Longarms}}", - "", - "", - "", - "" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Rifle|HoE}", - "150 gp", - "{@damage 1d12} piercing", - "10 lb.", - "Ammunition (range 90/300), {@b Reload (6)}, Two-Handed, {@b Limited}" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Shotgun|HoE}", - "200 gp", - "{@damage 1d12} piercing", - "10 lb.", - "Ammunition (range 30/60), Two-Handed, {@b Scatter ({@damage 1d6})}, Reload 6, {@b Limited}" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Carbine|HoE}", - "130 gp", - "{@damage 1d10} piercing", - "6 lb.", - "Ammunition (range 60/200), {@b Reload (8)}, Two-Handed, {@b Limited}" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "{@item Heavy Rifle|HoE}", - "30 gp", - "{@damage 3d8} piercing", - "18 lb.", - "Ammunition (range 200/1000), Loading, Two-Handed, {@b Limited}, {@b Heavy}" + "type": "entries", + "name": "Special", + "entries": [ + "The damage of a Cestus is the same as your unarmed strike damage. When equipped your hands are considered free, donning and doffing Cestus takes a whole Action." ] } ] }, { - "name": "Soul Origins", + "name": "Cuirass", "source": "HoE", - "page": 2, - "colLabels": [ - "d6", - "Origin" - ], - "colStyles": [ - "col-1 text-center", - "col-11" + "page": 10, + "type": "HA", + "rarity": "none", + "weight": 30, + "value": 9000, + "property": [ + "HoE:St" ], - "rows": [ - [ - "1", - "Your soul has been constructed using parts of another that you don't know. What memories of theirs do you have? Do you share any personality or physical traits with them?" - ], - [ - "2", - "You and your soul were created to complete a task. For what purpose were you made? Do you even know the task set? Who created you to complete this task?" - ], - [ - "3", - "Upon your introduction to this new world, you had no familiarity with either the world you are in or your place. What were your first experiences?" - ], - [ - "4", - "Your soul is a perfect replica of another, and you have all their memories. Do you know if they're still alive? When and how did you learn that you weren't?" - ], - [ - "5", - "While you weren't constructed with the soul of another, you were constructed with the likeness of another. When and what did you learn of this other person?" - ], - [ - "6", - "While you were brought into this world with a set purpose or perhaps certain memories, they have no emotional value to you as nothing did. Has this changed? If so, what incident caused it?" - ] + "ac": 16, + "strength": "13", + "armor": true, + "entries": [ + "A type of armor formed of a single or multiple pieces of metal that cover the torso. A cuirass generally refers to both a chest plate and back piece together." ] }, { - "name": "Weapon Enhancements List", + "name": "Dagger", "source": "HoE", - "page": 9, - "colLabels": [ - "Trait", - "Prerequisite", - "Properties" - ], - "colStyles": [ - "col-3", - "col-4", - "col-5" - ], - "rows": [ - [ - "{@b {@i 1st Tier (base cost: 100 gp)}}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Balanced", - "\u2014", - "You gain a +1 to attack rolls made with this weapon." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Etched", - "Can only be applied by a machinist*", - "This gains 1 slot for use of a {@b Standard} magic mod.*" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Custom", - "Can only be applied by a machinist*, this trait can be applied multiple times.", - "This gains 1 slot for use of a {@b Passive} magic mod.*" - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Silvered", - "\u2014", - "Attacks with this weapon count as silvered for the purposes of overcoming resistance and immunity to nonmagical attacks and damage." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Wounding", - "\u2014", - "You gain a +1 bonus to damage rolls made with this weapon." - ] - }, - [ - "{@b {@i 2nd Tier (base cost: 1,000 gp)}}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Enchanted", - "Any 1st tier trait. Can only be applied by an arcane spellcaster.", - "You gain a +1 bonus to spell attack rolls while using this weapon as a spellcasting focus." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Magical", - "{@b Silvered} trait. Can only be applied by an arcane spellcaster.", - "Attacks with this weapon count as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage, and features such as the {@creature black pudding|MM|black pudding's} corrosive form." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Superior", - "{@b Balanced} trait. Can only be applied to weapons with one damage die.", - "The damage die of this weapon is increased by one size (for example, {@damage 1d6} becomes {@damage 1d8}, and {@damage 1d10} becomes {@damage 1d12}) to a maximum of {@damage 1d12}." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Empowered", - "Can only be applied by a machinist*", - "This gains 1 slot for use of a Empowered magic mod.*" - ] - }, - [ - "{@b {@i 3rd Tier (base cost: 10,000 gp)}}", - "", - "" - ], - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Arcane", - "{@b Enchanted} trait. Can only be applied by an arcane spellcaster", - "You gain a +1 bonus to your spell save DC while using this weapon as a spellcasting focus." - ] - }, - { - "type": "row", - "style": "row-indent-first", - "row": [ - "Masterwork", - "{@b Superior} trait", - "You gain an additional +1 bonus to attack and damage rolls made with this weapon." - ] - } + "page": 7, + "type": "M", + "rarity": "none", + "weight": 1, + "value": 200, + "weaponCategory": "simple", + "property": [ + "F", + "HoE:B", + "HoE:C", + "L", + "T" ], - "footnotes": [ - "* See the chapter related to {@book Equipment Magic|HoE|3|Equipment Magic} on page {@homebrew 12}." - ] + "range": "20/60", + "dmg1": "1d4", + "dmgType": "P", + "dagger": true, + "weapon": true, + "entries": [] }, { - "name": "Zeal Caster", + "name": "Dart", "source": "HoE", - "page": 16, - "colLabels": [ - "Spell Level", - "Rarity", - "Spell Save DC", - "Spell Attack Bonus", - "Repair DC" + "page": 7, + "type": "R", + "rarity": "none", + "weight": 0.25, + "value": 5, + "weaponCategory": "simple", + "property": [ + "F", + "HoE:B", + "HoE:C", + "T" ], - "rows": [ - [ - "Cantrip", - "Common", - "11", - "+3", - "11" - ], - [ - "1st", - "Common", - "13", - "+5", - "13" - ], - [ - "2nd", - "Uncommon", - "13", - "+5", - "13" - ], - [ - "3rd", - "Uncommon", - "15", - "+7", - "15" - ], - [ - "4th", - "Rare", - "15", - "+7", - "15" - ], - [ - "5th", - "Rare", - "17", - "+9", - "17" - ], - [ - "6th", - "Very Rare", - "17", - "+9", - "17" - ], - [ - "7th", - "Very Rare", - "18", - "+10", - "18" - ], - [ - "8th", - "Very Rare", - "18", - "+10", - "18" - ], - [ - "9th", - "Legendary", - "19", - "+11", - "19" - ] - ] + "range": "20/60", + "dmg1": "1d4", + "dmgType": "P", + "weapon": true, + "entries": [] }, { - "name": "Zil-Pod Variants", + "name": "Full Staff", "source": "HoE", - "page": 6, - "colLabels": [ - "Spell Level", - "Cost" - ], - "colStyles": [ - "text-left col-6", - "text-left col-6" + "page": 8, + "type": "M", + "rarity": "none", + "weight": 6, + "value": 40, + "weaponCategory": "martial", + "property": [ + "2H", + "R" ], - "rows": [ - [ - "{@item Zil-Pod (Cantrip)|HoE|Cantrip}", - "1 gp" - ], - [ - "{@item Zil-Pod (1st)|HoE|1st}", - "10 gp" - ], - [ - "{@item Zil-Pod (2nd)|HoE|2nd}", - "40 gp" - ], - [ - "{@item Zil-Pod (3rd)|HoE|3rd}", - "150 gp" - ], - [ - "{@item Zil-Pod (4th)|HoE|4th}", - "450 gp*" - ], - [ - "{@item Zil-Pod (5th)|HoE|5th}", - "1500 gp*" - ], - [ - "{@item Zil-Pod (6th)|HoE|6th}", - "4500 gp*" - ], - [ - "{@item Zil-Pod (7th)|HoE|7th}", - "12250 gp*" - ], - [ - "{@item Zil-Pod (8th)|HoE|8th}", - "32000 gp*" - ], - [ - "{@item Zil-Pod (9th)|HoE|9th}", - "81000 gp*" - ] - ], - "footnotes": [ - "* To purchase and sell these variants one requires an official license." + "dmg1": "2d4", + "dmgType": "B", + "weapon": true, + "entries": [] + }, + { + "name": "Gambeson", + "source": "HoE", + "page": 10, + "type": "LA", + "rarity": "none", + "weight": 8, + "value": 1500, + "ac": 11, + "armor": true, + "entries": [ + "A gambeson is a padded defensive jacket, either worn separately or as an underlay for heavier types of armor. It can also double as a winter coat." ] - } - ], - "race": [ + }, { - "name": "Synthetic", + "name": "Glaive", "source": "HoE", - "page": 2, - "creatureTypes": [ - "humanoid" + "page": 8, + "type": "M", + "rarity": "none", + "weight": 6, + "value": 2000, + "weaponCategory": "martial", + "property": [ + "HoE:H", + "R", + "2H" ], - "size": [ - "V" + "dmg1": "1d10", + "dmgType": "S", + "weapon": true, + "entries": [] + }, + { + "name": "Greatclub", + "source": "HoE", + "page": 7, + "type": "M", + "rarity": "none", + "weight": 10, + "value": 20, + "weaponCategory": "simple", + "property": [ + "2H", + "HoE:H", + "HoE:Si" ], - "speed": 30, - "ability": [ - { - "choose": { - "weighted": { - "from": [ - "str", - "dex", - "con", - "int", - "wis", - "cha" - ], - "weights": [ - 2 - ] - } - } - }, - { - "choose": { - "weighted": { - "from": [ - "str", - "dex", - "con", - "int", - "wis", - "cha" - ], - "weights": [ - 1, - 1 - ] - } - } - } + "dmg1": "1d8", + "dmgType": "B", + "club": true, + "weapon": true, + "entries": [] + }, + { + "name": "Greatsword", + "source": "HoE", + "page": 8, + "type": "M", + "rarity": "none", + "weight": 6, + "value": 5000, + "weaponCategory": "martial", + "property": [ + "HoE:H", + "2H" ], - "traitTags": [ - "Language Proficiency", - "Skill Proficiency" + "dmg1": "2d6", + "dmgType": "S", + "sword": true, + "weapon": true, + "entries": [] + }, + { + "name": "Halberd", + "source": "HoE", + "page": 8, + "type": "M", + "rarity": "none", + "weight": 6, + "value": 2000, + "weaponCategory": "martial", + "property": [ + "HoE:H", + "R", + "2H" ], - "languageProficiencies": [ - { - "common": true, - "any": 1 - }, - {} + "dmg1": "1d10", + "dmgType": "S", + "weapon": true, + "entries": [] + }, + { + "name": "Half Plate", + "source": "HoE", + "page": 10, + "type": "HA", + "rarity": "none", + "weight": 45, + "value": 45000, + "property": [ + "HoE:St" + ], + "ac": 17, + "strength": "15", + "armor": true, + "entries": [] + }, + { + "name": "Hand Crossbow", + "source": "HoE", + "page": 8, + "type": "R", + "rarity": "none", + "weight": 3, + "value": 7500, + "weaponCategory": "martial", + "property": [ + "A", + "L", + "LD", + "HoE:C", + "HoE:L" ], + "range": "30/120", + "dmg1": "1d6", + "dmgType": "P", + "crossbow": true, + "weapon": true, + "entries": [], + "ammoType": "crossbow bolt|phb" + }, + { + "name": "Hauberk", + "source": "HoE", + "page": 10, + "type": "MA", + "rarity": "none", + "weight": 30, + "value": 21500, + "ac": 14, + "armor": true, "entries": [ - { - "type": "entries", - "name": "Ability Score Increase", - "entries": [ - "Increase one ability score by 2, or increase two different ability scores by 1. If you are replacing your race with this lineage, replace any Ability Score Increase you previously had with this." - ] - }, - { - "type": "entries", - "name": "Age", - "entries": [ - "The chronological age of known synthetics ranges between five and twenty years old, however, their apparent or visible age has been known to range wildly. The maximum lifespan of synthetics remains a mystery; so far, synthetics have shown no signs of deterioration due to age." - ] - }, - { - "type": "entries", - "name": "Alignment", - "entries": [ - "Synthetics, unless given one during the fabrication of their soul, rarely have a defining personality early in their life, until they encounter events that would force them to adapt to such. Their alignment in this case ranges the entire spectrum and is far more likely to be dictated by their initial experiences than any strong argument, one way or another." - ] - }, - { - "type": "entries", - "name": "Ancestral Legacy", - "entries": [ - "When you replace a race with this lineage, you keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.", - "If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice." - ] - }, - { - "type": "entries", - "name": "Size", - "entries": [ - "You inherit the size of your original race when picking this lineage." - ] - }, - { - "type": "entries", - "name": "Creature Type", - "entries": [ - "You are a Humanoid." - ] - }, - { - "type": "entries", - "name": "Speed", - "entries": [ - "Your walking speed is 30 feet." - ] - }, - { - "type": "entries", - "name": "Near-Perfect Replica", - "entries": [ - "When selecting feats and attuning to magic items, you count as the race specified in your chosen lineage." - ] - }, - { - "type": "entries", - "name": "Empty Rest", - "entries": [ - "While you do not require sleep and cannot be magically put to sleep as other creatures would. You still require to rest for 8 hours, during such time you are inert and are considered {@condition unconscious}." - ] - }, - { - "type": "entries", - "name": "Construct Arcana", - "entries": [ - "With an artificial body and soul, you are immune to magical ageing effects." - ] - }, - { - "type": "entries", - "name": "Overdrive", - "entries": [ - "Once per turn before you make an attack on a single creature with a weapon or spell foci, you can expend a number of Hit Die up to and equal to your proficiency modifier. Upon hitting the target, you deal an additional {@damage d8} radiant damage for each Hit die burnt. As a reaction before" - ] - }, - { - "type": "entries", - "name": "Languages", - "entries": [ - "You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages." - ] - } - ], - "fluff": { - "entries": [ - { - "type": "entries", - "name": "Defining Life", - "page": 2, - "entries": [ - "Synthetics are creatures that blur the lines of sentience. Their existence originates from The Backyard, similar to demons, fey and other such Yokai.", - "Unique to other Yokai, those of Synthetic origin bleed over dimensions, with their physical forms originating from the material realm, while their soul and other characteristics originating from the Backyard.", - "By all standard definitions, Synthetics are closer to animatronics than living people, and it is heavily debated whether Synthetics are alive and not just emulating such traits." - ] - }, - { - "type": "entries", - "name": "Made in Mans' Image", - "page": 2, - "entries": [ - "Synthetics, unlike the robotic {@race Warforged|ERLW}, are, by eye, indistinguishable from other races. Due to the wide variety of reasons for a synthetic to be \"born\", a synthetic could potentially have an even wider variety of looks.", - "The look of a Synthetic could be only skin deep or achieve an almost eldritch level of detail below the flesh." - ] - }, - { - "type": "entries", - "name": "A Young Blazing Soul", - "page": 2, - "entries": [ - "The soul of a synthetic is wholly unique as it is one of the few instances of a synthetic soul, either an amalgamation of souls sewn together or something made entirely from scratch. Due to its origins, the soul of a synthetic has similarly unique attributes.", - { - "type": "statblock", - "tag": "table", - "source": "HoE", - "name": "Soul Origins", - "page": 2 - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/33268f051bb665336519279c93f46560411a11e1/_img/HoE/Reticle.webp" - }, - "credit": "{@link Arc System Works|https://www.arcsystemworks.com/}" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/33268f051bb665336519279c93f46560411a11e1/_img/HoE/Gunner.webp" - }, - "credit": "{@link Arc System Works|https://www.arcsystemworks.com/}" - } - ] - } - } - ], - "optionalfeature": [ - { - "name": "Breacher", - "source": "HoE", - "page": 5, - "featureType": [ - "FS:B", - "FS:F", - "FS:P", - "FS:R" - ], - "entries": [ - "When you make a ranged attack at a creature within 15 feet of you, using a weapon with the {@b Scatter} property, and you roll a 1 or 2 on the damage die, you can reroll the damage die and must take the new roll, even if the number is a 1 or a 2." + "A hauberk is a shirt of mail that reaches at least to mid-thigh and includes sleeves." ] - } - ], - "feat": [ + }, { - "name": "Akimbo Master", + "name": "Heater Shield", "source": "HoE", - "page": 4, + "page": 10, + "type": "S", + "rarity": "none", + "weight": 8, + "value": 2000, + "ac": 2, + "strength": "13", "entries": [ - "You master the art of wielding two ranged weapons at once. You gain the following benefits:", - { - "type": "list", - "items": [ - "You can draw or holster two sidearms when you would normally be able to draw or holster only one.", - "If you are wielding two ranged weapons with the loading property, you can ignore the loading property for those weapons, and do not need a free hand to reload them.", - "You can wield two one-handed ranged weapons at once, even if they do not have the light property." - ] - } + "If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet." ] }, { - "name": "Aquatic Heritage", + "name": "Heavy Crossbow", "source": "HoE", - "page": 3, - "prerequisite": [ - { - "race": [ - { - "name": "Genasi (water)" - } - ] - } - ], - "ability": [ - { - "choose": { - "from": [ - "con", - "wis" - ], - "amount": 1 - } - } - ], - "resist": [ - "cold" - ], - "additionalSpells": [ - { - "innate": { - "_": { - "will": [ - "detect magic" - ] - } - } - } + "page": 8, + "type": "R", + "rarity": "none", + "weight": 18, + "value": 5000, + "weaponCategory": "martial", + "property": [ + "A", + "HoE:H", + "LD", + "2H" ], - "entries": [ - "You manifest more of the magical power of your heritage. You gain the following benefits:", - { - "type": "list", - "items": [ - "You learn the {@spell detect magic} spell and can cast it at will, without expending a spell slot.", - "You have resistance to cold damage." - ] - } - ] + "range": "100/400", + "dmg1": "1d10", + "dmgType": "P", + "crossbow": true, + "weapon": true, + "entries": [], + "ammoType": "crossbow bolt|phb" }, { - "name": "Auric Heritage", + "name": "Heavy Pistol", "source": "HoE", - "page": 3, - "prerequisite": [ - { - "race": [ - { - "name": "Genasi (air)" - } - ] - } - ], - "ability": [ - { - "choose": { - "from": [ - "dex", - "con" - ], - "amount": 1 - } - } + "page": 8, + "type": "R", + "rarity": "none", + "weight": 2, + "value": 10000, + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "HoE:R", + "HoE:C", + "HoE:L", + "HoE:FS" ], - "additionalSpells": [ - { - "innate": { - "_": { - "will": [ - "detect magic" - ] - } - } - } - ], - "entries": [ - "You manifest more of the magical power of your heritage. You gain the following benefits:", - { - "type": "list", - "items": [ - "You learn the {@spell detect magic} spell and can cast it at will, without expending a spell slot.", - "{@homebrew Don't let me tell you how to write homebrew but I think this feat is missing a third benefit like the other two genasi feats?}" - ] - } - ] + "range": "40/140", + "reload": 8, + "dmg1": "1d8", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "modern bullet" }, { - "name": "Bird of Prey", + "name": "Heavy Rifle", "source": "HoE", - "page": 4, - "prerequisite": [ - { - "race": [ - { - "name": "Owlin" - } - ] - } - ], - "ability": [ - { - "choose": { - "from": [ - "con", - "wis", - "cha", - "dex", - "int", - "str" - ], - "amount": 1 - } - } + "page": 8, + "type": "R", + "rarity": "none", + "weight": 18, + "value": 3000, + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "LD", + "2H", + "HoE:H", + "HoE:L", + "HoE:FL" ], - "skillProficiencies": [ - { - "perception": true - } + "range": "60/200", + "reload": 8, + "dmg1": "3d8", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "modern bullet" + }, + { + "name": "Lamellar", + "source": "HoE", + "page": 10, + "type": "MA", + "rarity": "none", + "weight": 20, + "value": 15000, + "property": [ + "HoE:St" ], + "ac": 14, + "armor": true, "entries": [ - "As an Owlin you've inherited some of the core traits that make Owls excellent hunters, especially so in the dead of night, honing your incredible sense to your advantage. You gain the following benefits:", - { - "type": "list", - "items": [ - "You gain proficiency in the {@skill Perception} skill", - "Dim light does not impose disadvantage on Wisdom ({@skill Perception}) checks that rely on sight", - "You gain advantage on Wisdom ({@skill Perception}) checks that rely on sight or hearing." - ] - } + "This is a type of body armor made from small rectangular plates (scales or lamellar) of iron, leather, or bronze laced into horizontal rows." ] }, { - "name": "Buccaneer", + "name": "Leather Jerkin", "source": "HoE", - "page": 4, - "entries": [ - "You have mastered the art of dueling with gun and sword, you gain the following benefits:", - { - "type": "list", - "items": [ - "When you use the {@action attack} action with a one-handed melee weapon, you can spend a bonus action to fire a firearm you wield in your other hand. You can use this bonus action to attack with a one handed melee weapon if you use your {@action attack} action with a firearm.", - "While wielding a firearm and a one-handed melee weapon, you gain a +1 bonus to your AC.", - "You do not need a free hand to load ammunition when wielding a weapon in both hands." - ] - } - ] + "page": 10, + "type": "LA", + "rarity": "none", + "weight": 10, + "value": 4500, + "ac": 12, + "armor": true, + "entries": [] }, { - "name": "Celestial Magic", + "name": "Longbow", "source": "HoE", - "page": 3, - "prerequisite": [ - { - "race": [ - { - "name": "Aasimar" - } - ] - } - ], - "additionalSpells": [ - { - "name": "Protector or Scourge Aasimar", - "innate": { - "_": { - "daily": { - "1e": [ - "command", - "aid", - "remove curse" - ] - } - } - }, - "ability": "cha" - }, - { - "name": "Fallen Aasimar", - "innate": { - "_": { - "daily": { - "1e": [ - "command", - "blindness/deafness", - "bestow curse" - ] - } - } - }, - "ability": "cha" - } + "page": 8, + "type": "R", + "rarity": "none", + "weight": 2, + "value": 5000, + "weaponCategory": "martial", + "property": [ + "A", + "HoE:H", + "2H" ], - "entries": [ - "Your connection to your celestial essence is so strong you can tap into its power, you gain the following benefits:", - { - "type": "list", - "items": [ - "You learn the {@spell command} spell and can cast it once per long rest, without expending a spell slot.", - "As a {@race Aasimar (Protector)|VGM|Protector} or {@race Aasimar (Scourge)|VGM|Scourge Aasimar} you also learn to cast {@spell Aid} and {@spell Remove Curse}, or as a {@race Aasimar (Fallen)|VGM|Fallen Aasimar} you also learn {@spell Blindness/Deafness} and {@spell Bestow Curse}, each of which you can cast once without expending a spell slot or needing material components.", - "You regain the ability to cast the these spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells." - ] - } - ] + "range": "150/600", + "dmg1": "1d8", + "dmgType": "P", + "bow": true, + "weapon": true, + "entries": [], + "ammoType": "arrow|phb" }, { - "name": "Draconic Elite", + "name": "Mail Shirt", "source": "HoE", - "page": 4, - "prerequisite": [ - { - "race": [ - { - "name": "Kobold" - } - ] - } - ], - "ability": [ - { - "cha": 1 - } - ], - "resist": [ - { - "choose": { - "from": [ - "acid", - "cold", - "fire", - "lightning", - "poison" - ], - "count": 1 - } - } - ], - "additionalSpells": [ - { - "ability": "cha", - "known": { - "_": [ - { - "choose": "level=0|class=Sorcerer", - "count": 1 - } - ] - } - } - ], + "page": 10, + "type": "MA", + "rarity": "none", + "weight": 25, + "value": 6000, + "ac": 13, + "armor": true, "entries": [ - "Whether as a blessing granted to you at birth, or some dormant part of your heritage, you have dragons blood within you. You gain the following benefits.", - { - "type": "list", - "items": [ - "You learn one {@filter cantrip from the Sorcerer spell list|spells|source=|level=0|class=sorcerer}, Charisma is your spellcasting ability for this cantrip.", - "Choose one damage type: acid, cold, fire, lightning, or poison, you have resistance to the chosen damage type." - ] - } + "Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers." ] }, { - "name": "Focused Disguise", + "name": "Maul", "source": "HoE", - "page": 3, - "prerequisite": [ - { - "race": [ - { - "name": "Changeling" - } - ] - } - ], - "ability": [ - { - "cha": 1 - } + "page": 8, + "type": "M", + "rarity": "none", + "weight": 10, + "value": 1000, + "weaponCategory": "martial", + "property": [ + "HoE:H", + "HoE:Si", + "2H" ], - "entries": [ - "Your ability to change your shape is so advanced, it can even thwart some magical means. You gain the following benefits:", - { - "type": "list", - "items": [ - "You have advantage on any saving throws against spell or spell effects designed to reveal your true nature, including divination spells.", - "Once per long rest, if you fail a Wisdom ({@skill Deception}) ability check, you can reroll the check; you must take the new roll." - ] - } - ] + "dmg1": "2d6", + "dmgType": "B", + "hammer": true, + "weapon": true, + "entries": [] }, { - "name": "Integrated Heatsink", + "name": "Pike", "source": "HoE", - "page": 4, - "prerequisite": [ - { - "race": [ - { - "name": "Synthetic" - } - ] - } + "page": 8, + "type": "M", + "rarity": "none", + "weight": 18, + "value": 500, + "weaponCategory": "martial", + "property": [ + "HoE:H", + "R", + "2H" ], - "entries": [ - "You have discovered a method to forgo stamina loss in favour is generating heat.", - "Upon using the overdrive ability, instead of destroying the available hit dice you may instead deal fire damage in a 5ft radius centered on yourself equal to rolling the number of hit die. Creatures beside yourself may roll a Dexterity Saving Throw against a DC equal to 10 + your proficiency and constitution modifier, halving the damage on a success.", - "The damage dealt to you cannot be reduced by any means." - ] + "dmg1": "1d10", + "dmgType": "P", + "weapon": true, + "entries": [] }, { - "name": "Master of Mimicry", + "name": "Pistol", "source": "HoE", - "page": 4, - "prerequisite": [ - { - "race": [ - { - "name": "Kenku" - } - ] - } - ], - "ability": [ - { - "choose": { - "from": [ - "dex", - "wis" - ], - "amount": 1 - } - } + "page": 8, + "type": "R", + "rarity": "none", + "weight": 2, + "value": 9000, + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "L", + "HoE:R", + "HoE:C", + "HoE:L", + "HoE:FS" ], - "entries": [ - "You have learned to temporarily mimic even the training of others. You gain the following benefits:", - { - "type": "list", - "items": [ - "Whenever another creature you can see uses a skill or tool, you can use your reaction to gain proficiency in that skill or tool. Proficiencies gained in this way last for 1 hour, and you can only mimic one proficiency at a time. Once you use this ability, you can't do so again until you finish a short or long rest." - ] - } - ] + "range": "40/120", + "reload": 8, + "dmg1": "1d6", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "modern bullet" }, { - "name": "Mountain's Endurance", + "name": "Plate", "source": "HoE", - "page": 3, - "prerequisite": [ - { - "race": [ - { - "name": "Goliath" - } - ] - } - ], - "ability": [ - { - "choose": { - "from": [ - "str", - "con" - ], - "amount": 1 - } - } + "page": 10, + "type": "HA", + "rarity": "none", + "weight": 60, + "value": 90000, + "property": [ + "HoE:St" ], - "entries": [ - "Your ability to shrug off some injuries is legendary, even for your race. You gain the following benefits:", - { - "type": "list", - "items": [ - "When you use your Stone's Endurance trait as a reaction to reduce damage, instead of rolling a {@dice d12} and adding your Constitution modifier, you can choose to gain resistance to the triggering attack's damage type until the start of your next turn. If the triggering attack deals more than one type of damage, choose one. As normal, after you use this trait, you can't use it again until you finish a short or long rest." - ] - } - ] + "ac": 18, + "strength": "15", + "armor": true, + "entries": [] }, { - "name": "Reptilian Instincts", + "name": "Rifle", "source": "HoE", - "page": 4, - "prerequisite": [ - { - "race": [ - { - "name": "Lizardfolk" - } - ] - } - ], - "ability": [ - { - "choose": { - "from": [ - "con", - "wis" - ], - "amount": 1 - } - } - ], - "skillProficiencies": [ - { - "nature": true - }, - { - "survival": true - }, - {} - ], - "expertise": [ - { - "nature": true - }, - { - "survival": true - }, - {} + "page": 8, + "type": "R", + "rarity": "none", + "weight": 10, + "value": 15000, + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "HoE:R", + "2H", + "HoE:L", + "HoE:FL" ], - "entries": [ - "You have inherited the wisdom & cunning from your ancient ancestors, and it enhances your abilities. You gain the following benefits:", - { - "type": "list", - "items": [ - "Your eyes improve, and become accustomed to darkness. You gain {@sense darkvision} up to 60 feet.", - "You learn how to make any simple or martial weapon using your Cunning Artisan feature in addition to the previous options. Furthermore, you can also create {@dice 1d4} pieces of ammunition for one of these weapons instead.", - "You gain proficiency in Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}). If you already had proficiency in the skill you chose, you gain Expertise instead." - ] - } - ] + "range": "90/300", + "reload": 6, + "dmg1": "1d12", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "modern bullet" }, { - "name": "Rifle Master", + "name": "Scythe", "source": "HoE", - "page": 5, - "entries": [ - "Rifles are complex weapons, but you know just how to make every shot count. You gain the following benefits when wielding a rifle or carbine:", - { - "type": "list", - "items": [ - "You gain a +1 bonus to damage rolls with these weapons.", - "You can reroll 1s and 2s to damage with these weapons.", - "If you roll a critical hit or deal a killing blow with these weapons, you can use your reaction to take an additional shot at a creature within 10 feet of the creature hit.", - "The normal range of these weapons increases by 10, and the long range increases by 30." - ] - } - ] - }, - { - "name": "Scattershot Master", + "page": 8, + "type": "M", + "rarity": "none", + "weight": 6, + "value": 1000, + "weaponCategory": "martial", + "property": [ + "R", + "2H", + "HoE:T" + ], + "dmg1": "1d8", + "dmgType": "S", + "weapon": true, + "entries": [] + }, + { + "name": "Shotgun", "source": "HoE", - "page": 5, - "entries": [ - "You have mastered getting the most effect out of firearms with the scatter property. You get the following benefits:", - { - "type": "list", - "items": [ - "You gain a +1 to attack rolls with these weapons", - "Your scattershot damage can target any creature of your choosing within the scatter range of your target.", - "You can reroll 1s and 2s to your scatter damage.", - "You can load all of the ammo for shell loading firearms with the scatter property using a bonus action." - ] - } - ] + "page": 8, + "type": "R", + "rarity": "none", + "weight": 10, + "value": 20000, + "weaponCategory": "martial", + "age": "modern", + "property": [ + "AF", + "HoE:R", + "2H", + "HoE:L", + "HoE:FL", + "HoE:Sc" + ], + "range": "30/60", + "reload": 6, + "dmg1": "1d12", + "dmgType": "P", + "firearm": true, + "weapon": true, + "entries": [], + "ammoType": "modern bullet", + "customProperties": { + "scatter": "1d6" + } }, { - "name": "Sidearm Master", + "name": "Sling", "source": "HoE", - "page": 5, - "entries": [ - "You have mastered the art of wielding a sidearm with delicate precision. You gain the following benefits:", - { - "type": "list", - "items": [ - "You gain a +1 bonus to attack rolls made with these weapons.", - "When you take the attack action with a sidearm can use a bonus action to make an attack roll at a creature within 10 feet of you.", - "When you roll initiative and are not surprised, you can use your reaction to draw a sidearm and attack a creature within its normal range." - ] - } - ] + "page": 7, + "type": "R", + "rarity": "none", + "value": 10, + "weaponCategory": "simple", + "property": [ + "A", + "HoE:C" + ], + "range": "30/120", + "dmg1": "1d4", + "dmgType": "B", + "weapon": true, + "entries": [], + "ammoType": "sling bullet|phb" }, { - "name": "Six-Gun Ace", + "name": "Tower Shield", "source": "HoE", - "page": 5, + "page": 10, + "type": "S", + "rarity": "none", + "weight": 15, + "value": 7500, + "property": [ + "S" + ], + "ac": 3, + "strength": "15", "entries": [ - "You have perfected the art of shooting with your revolver or hand cannon. You gain the following benefits:", { - "type": "list", - "items": [ - "You gain a +1 bonus to attack rolls with these weapons.", - "You cannot be disarmed while wielding a revolver or hand cannon in one hand and your other hand is free.", - "When you make an attack with your revolver or hand cannon and are not holding anything in your other hand, you can use your bonus action to make two additional attacks against creatures within its normal range. You do not add your ability score modifier to the damage of these attacks." + "type": "entries", + "name": "Special", + "entries": [ + "You can't make {@action Opportunity Attack|PHB|opportunity attacks} while holding this shield." ] - } + }, + "If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet." ] }, { - "name": "Sky Warden", + "name": "Yo-Yo", "source": "HoE", - "page": 3, - "prerequisite": [ - { - "race": [ - { - "name": "Aarakocra" - } - ] - } - ], - "ability": [ - { - "choose": { - "from": [ - "dex", - "wis" - ], - "amount": 1 - } - } - ], - "skillProficiencies": [ - { - "perception": true - } + "page": 8, + "type": "M", + "rarity": "none", + "weight": 6, + "value": 200, + "weaponCategory": "martial", + "property": [ + "R", + "F", + "HoE:T" ], + "dmg1": "1d4", + "dmgType": "B", + "weapon": true, + "entries": [] + } + ], + "item": [ + { + "name": "Zeal Caster", + "source": "HoE", + "page": 16, + "rarity": "unknown (magic)", + "wondrous": true, "entries": [ - "You are trained for both scouting the skies and aerial combat. You gain the following benefits:", + "A Zeal Caster varies in size, design and colour bearing the runes describing a single spell. If you hold the appropriate Zeal Fuel and the material components required to cast the spell, you may activate the object via an Action.", + "The Zeal Caster will take the spell's normal casting time upon activation. Once the spell is cast, the Fuel and Material Components crumble to dust and are destroyed. If the casting is interrupted, however, they are not destroyed.", + "Using the object does not require any ability checks unless the user wishes to upcast the spell by presenting Zeal Fuel higher than the spell's level during activation. When doing such, you must succeed on an Intelligence ({@skill Arcana}) check with a DC equal to 10 + the desired upcast level - the spell's original level. If successful, the spell is cast; otherwise, all material components used, including the fuel, are destroyed.", + "Whether the check succeeds or fails, the Zeal Caster is damaged beyond use and can only be fixed upon succeeding a Dexterity ({@item Tinker's Tools|PHB}) check. The Repair DC can be found in the following table. If any attempted repair check fails, the item is destroyed.", { - "type": "list", - "items": [ - "You gain proficiency in the {@skill Perception} skill if you don't already have it. You add double your proficiency bonus to {@skill Perception} checks that rely on sight.", - "Once per turn, if you are flying and dive at least 30 feet straight toward a target and then hit it with a melee weapon attack, the attack deals an extra {@damage 1d6} damage to the target." - ] + "type": "statblock", + "tag": "table", + "source": "HoE", + "name": "Zeal Caster", + "page": 16 } ] }, { - "name": "Spry Movement", + "name": "Zeal Painter", "source": "HoE", - "page": 3, - "prerequisite": [ - { - "race": [ - { - "name": "Harengon" - } - ] - } - ], - "ability": [ - { - "dex": 1 - } - ], - "additionalSpells": [ - { - "innate": { - "_": { - "_": [ - "jump" - ] - } - } - } - ], + "page": 16, + "rarity": "common", + "wondrous": true, "entries": [ - "You manifest some of you lagomorph heritage. You gain the following benefits:", + "An aerosol canister containing a regenerating magic fluid capable of painting surfaces and changing colours to what the user desires. The object contains 50 charges which can be refuelled by expending a {@item Zil-Pod (Cantrip)|HoE|Cantrip level Zil-Pod}.", + "The user as an Action or Bonus action can expend these charges to perform a variety of effects.", { "type": "list", "items": [ - "You learn the {@spell jump} spell, and can cast it as a bonus action without expending a spell slot a number of times equal to your proficiency modifier, casting the spell this way you can only target yourself.", - "You regain all uses of this ability when you finish a long rest." + "By expending 1 charge, the user can make a mark or colour on a single surface or object within 5ft.", + "By expending 5 charges the user can draw a symbol or image that is no larger than a 5 by 5 foot square on a single surface or object within 5 ft." ] } ] }, { - "name": "Superior Marksman", + "name": "Zil-Pod (1st)", "source": "HoE", - "page": 5, - "entries": [ - "You have perfected the art of the slow, steady kill. You gain the following benefits when wielding a ranged weapon with the {@i heavy} property:", - { - "type": "list", - "items": [ - "You gain a +1 to attack rolls with these weapons.", - "You can use a bonus action to steady your aim. You can make an attack roll that can neither have advantage nor disadvantage. On a hit, deal double the weapon's damage die.", - "If you make an attack roll with advantage, you can reroll one of the attack rolls once." - ] + "_copy": { + "name": "Zil-Pod (Cantrip)", + "source": "HoE", + "_preserve": { + "page": true } - ] + }, + "value": 1000 }, { - "name": "Terran Heritage", + "name": "Zil-Pod (2nd)", "source": "HoE", - "page": 3, - "prerequisite": [ - { - "race": [ - { - "name": "Genasi (earth)" - } - ] + "_copy": { + "name": "Zil-Pod (Cantrip)", + "source": "HoE", + "_preserve": { + "page": true } - ], - "ability": [ - { - "choose": { - "from": [ - "str", - "con" - ], - "amount": 1 - } + }, + "value": 4000 + }, + { + "name": "Zil-Pod (3rd)", + "source": "HoE", + "_copy": { + "name": "Zil-Pod (Cantrip)", + "source": "HoE", + "_preserve": { + "page": true } - ], - "additionalSpells": [ - { - "innate": { - "_": { - "will": [ - "detect magic" - ] + }, + "value": 15000 + }, + { + "name": "Zil-Pod (4th)", + "source": "HoE", + "_copy": { + "name": "Zil-Pod (Cantrip)", + "source": "HoE", + "_mod": { + "entries": [ + { + "mode": "appendArr", + "items": { + "entries": [ + "To purchase and sell this Zil-Pod one requires an official license." + ] + } } - } - } - ], - "entries": [ - "You manifest more of the magical power of your heritage. You gain the following benefits:", - { - "type": "list", - "items": [ - "You learn the {@spell detect magic} spell and can cast it at will, without expending a spell slot.", - "You gain natural armor. While you aren't wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a {@item shield|PHB} and still gain this benefit." ] + }, + "_preserve": { + "page": true } - ] - } - ], - "monster": [ + }, + "value": 45000 + }, { - "name": "Summoned Vehicle", + "name": "Zil-Pod (5th)", "source": "HoE", - "page": 13, - "size": [], - "sizeNote": "Medium (1st level), Large (2nd to 7th level) or Huge (8th or 9th level)", - "type": "construct", - "ac": [ - { - "special": "10 + Spell Level used (natural armour)" + "_copy": { + "name": "Zil-Pod (4th)", + "source": "HoE", + "_preserve": { + "page": true } - ], - "hp": { - "special": "20 + 10 for each spell level above 1st" }, - "speed": { - "walk": { - "number": 60, - "condition": "100ft. if cast at 4th level or above" + "value": 150000 + }, + { + "name": "Zil-Pod (6th)", + "source": "HoE", + "_copy": { + "name": "Zil-Pod (4th)", + "source": "HoE", + "_preserve": { + "page": true } }, - "str": 20, - "dex": 12, - "con": 18, - "int": null, - "wis": null, - "cha": null, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from non-magical attacks" + "value": 450000 + }, + { + "name": "Zil-Pod (7th)", + "source": "HoE", + "_copy": { + "name": "Zil-Pod (4th)", + "source": "HoE", + "_preserve": { + "page": true } - ], - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "exhaustion", - "frightened", - "paralyzed", - "poisoned", - "unconscious" - ], - "trait": [ + }, + "value": 1225000 + }, + { + "name": "Zil-Pod (8th)", + "source": "HoE", + "_copy": { + "name": "Zil-Pod (4th)", + "source": "HoE", + "_preserve": { + "page": true + } + }, + "value": 1225000 + }, + { + "name": "Zil-Pod (9th)", + "source": "HoE", + "_copy": { + "name": "Zil-Pod (4th)", + "source": "HoE", + "_preserve": { + "page": true + } + }, + "value": 8100000 + }, + { + "name": "Zil-Pod (Cantrip)", + "source": "HoE", + "page": 6, + "rarity": "unknown (magic)", + "wondrous": true, + "value": 100, + "entries": [ + "Used in all magically enhanced life in the modern age of Etheria, these small pods vary in design and colour depending on the spell level that they hold. Upon use the liquid inside turns into an ash-like substance and eventually decays into nothing.", + "If the Zil-Pod is broken and exposed to air the liquid quickly hardens into a black charcoal like material.", + "When a Zil-Pod is used the value of the empty container can be assumed to be half that of the full variant." + ] + } + ], + "itemGroup": [ + { + "name": "Zil-Pod", + "source": "HoE", + "page": 6, + "rarity": "varies", + "wondrous": true, + "entries": [ + "Used in all magically enhanced life in the modern age of Etheria, these small pods vary in design and colour depending on the spell level that they hold. Upon use the liquid inside turns into an ash-like substance and eventually decays into nothing.", + "If the Zil-Pod is broken and exposed to air the liquid quickly hardens into a black charcoal like material.", { - "name": "Brainless", - "entries": [ - "The summoned vehicle does not have an Intelligence, Wisdom, or Charisma score, as it does not have any form of consciousness. It is immune to any effect that would require it to make Intelligence, Wisdom or Charisma saving throws. It cannot act unless a creature inside of it controls it." - ] + "type": "statblock", + "tag": "table", + "source": "HoE", + "name": "Zil-Pod Variants", + "page": 6 }, + "When a Zil-Pod is used the value of the empty container can be assumed to be half that of the full variant." + ], + "items": [ + "Zil-Pod (Cantrip)|HoE", + "Zil-Pod (1st)|HoE", + "Zil-Pod (2nd)|HoE", + "Zil-Pod (3rd)|HoE", + "Zil-Pod (4th)|HoE", + "Zil-Pod (5th)|HoE", + "Zil-Pod (6th)|HoE", + "Zil-Pod (7th)|HoE", + "Zil-Pod (8th)|HoE", + "Zil-Pod (9th)|HoE" + ] + } + ], + "itemProperty": [ + { + "name": "Heavy", + "source": "HoE", + "abbreviation": "HoE:H", + "page": 7, + "entries": [ { - "name": "Traveler", + "type": "entries", + "name": "Heavy", + "page": 7, "entries": [ - "When travelling the Summoned Vehicle can travel at 60 miles per hour, or 80 miles at a fast pace. If not travelling on roads, this speed is reduced to 30 and 40 miles per hour respectively." + "Creatures with a strength score below 13 have disadvantage on attack rolls with Heavy Weapons." ] - }, + } + ] + }, + { + "source": "HoE", + "abbreviation": "HoE:B", + "page": 7, + "name": "Bandolier", + "entries": [ { - "name": "Flight", + "type": "entries", + "name": "Bandolier", + "page": 7, "entries": [ - "If cast as a 8th or 9th level spell. Summoned Vehicle gains a flying speed of 100 ft. The travel speed while flying increases to 200 miles per hour." + "When making a ranged attack with a weapon that has the bandolier property, you can immediately draw another weapon of the same type as part of the attack." ] - }, + } + ] + }, + { + "source": "HoE", + "abbreviation": "HoE:C", + "page": 7, + "name": "Concealed", + "entries": [ { - "name": "Cover Vehicle", + "type": "entries", + "name": "Concealed", + "page": 7, "entries": [ - "If cast as a 2nd level or higher spell, another creature may get in Summoned Vehicle as an action, giving it three-quarters cover from effects outside of the vehicle, and disadvantage or Dexterity saving throws. Creatures in Summoned Vehicle can exit it as a bonus action. Up to 6 creatures may be in Summoned Vehicle at once." + "You have advantage on Dexterity ({@skill Sleight of Hand}) checks to conceal this weapon." ] } - ], - "damageTags": [ - "P" - ], - "hasFluff": true, - "hasFluffImages": true - } - ], - "spell": [ + ] + }, { - "name": "Communicate", "source": "HoE", - "page": 13, - "level": 0, - "school": "D", - "time": [ + "abbreviation": "HoE:Si", + "page": 7, + "name": "Siege", + "entries": [ { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "km", - "amount": 1000 + "type": "entries", + "name": "Siege", + "page": 7, + "entries": [ + "This weapon deals double damage to objects and structures." + ] } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + ] + }, + { + "source": "HoE", + "abbreviation": "HoE:L", + "page": 7, + "name": "Limited", + "entries": [ { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } + "type": "entries", + "name": "Limited", + "page": 7, + "entries": [ + "Possession of this weapon is restricted in some societies, often requiring a special dispensation, rank, or permit." + ] } - ], + ] + }, + { + "source": "HoE", + "abbreviation": "HoE:T", + "page": 7, + "name": "Trip", "entries": [ - "You send a short message to a creature with which you are familiar with or in detailed knowledge of. Before sending the message, the recipient recognises you as the sender if it knows you and must accept the message as a reaction. The message can be heard by people around you and the recipient.", - "Once sent, the recipient can either end the spell or cast the same spell, targeting the original caster, to instantly respond to the message without the need of it being accepted by the new recipient.", - "Barriers between you and the recipient of magical silence or anti-magic will cause the spell to fail." - ], - "classes": { - "fromClassList": [ - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Paladin", - "source": "PHB" - }, - { - "name": "Ranger", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } + { + "type": "entries", + "name": "Trip", + "page": 7, + "entries": [ + "This weapon can be used to trip a creature, knocking it {@condition prone}. It uses the same rules as {@action shove|PHB|Shoving a Creature}. However, you cannot use this weapon to push a creature away." + ] + } + ] }, { - "name": "Indiscriminate Fire", "source": "HoE", - "page": 13, - "level": 5, - "school": "C", - "time": [ + "abbreviation": "HoE:R", + "page": 7, + "name": "Reload", + "entries": [ { - "number": 1, - "unit": "action" + "type": "entries", + "name": "Reload", + "page": 7, + "entries": [ + "Some ranged weapons can be fired a number of times before they must be reloaded. Ranged weapons with the reload property take an action (player's choice) to reload its ammunition.", + "If you wield two light ranged weapons with the reload property, you can reload them both at once as an action during your turn." + ] } ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 90 - } - }, - "components": { - "s": true, - "m": "Any piece of nonmagical ammunition" - }, - "duration": [ + "template": "{{prop_name}}\u00A0({{item.reload}})" + }, + { + "source": "HoE", + "abbreviation": "HoE:Sc", + "page": 7, + "name": "Scatter", + "entries": [ { - "type": "instant" + "type": "entries", + "name": "Scatter", + "page": 7, + "entries": [ + "Firearms with the scatter property have two types of damage, a regular damage roll and a scatter damage roll. When you hit a creature with a firearm that has the scatter property, creatures within 5 feet of the target take scatter damage if the attack would hit them. The original target does not take this damage.", + "You gain resistance to the scatter damage dealt from your firearm attacks.", + "A spell cast using a firearm with the scatter property only triggers once, and only on the original target of the attack.", + "{@footnote (see the blood-lightning shot spell)|{@note This spell is not provided in the document.}}" + ] } ], + "template": "{{prop_name}}\u00A0({@damage {{item.customProperties.scatter}}||Scatter})" + }, + { + "source": "HoE", + "abbreviation": "HoE:St", + "page": 10, + "name": "Stealth", "entries": [ - "You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon towards a point within range. A barrage of projectiles fire towards all creatures within 30 feet of the point chosen, disappearing shortly afterwards. Make a ranged spell attack roll at all the creatures targeted. On a hit, the attack deals {@damage 6d10} force damage." - ], - "damageInflict": [ - "force" + "You have disadvantage on Dexterity ({@skill Stealth}) checks when wearing this armour." ], - "spellAttack": [ - "R" - ] + "template": "Disadvantage ({@skill {{prop_name}}})" }, { - "name": "Summon Vehicle", + "source": "HoE", + "abbreviation": "HoE:FS", + "page": 7, + "name": "Sidearm" + }, + { + "source": "HoE", + "abbreviation": "HoE:FL", + "page": 7, + "name": "Longarm" + } + ], + "monster": [ + { + "name": "Summoned Vehicle", "source": "HoE", "page": 13, - "level": 1, - "school": "C", - "time": [ + "size": [], + "sizeNote": "Medium (1st level), Large (2nd to 7th level) or Huge (8th or 9th level)", + "type": "construct", + "ac": [ { - "number": 10, - "unit": "minute" + "special": "10 + Spell Level used (natural armour)" } ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } + "hp": { + "special": "20 + 10 for each spell level above 1st" }, - "components": { - "v": true, - "s": true, - "m": { - "text": "Zeal Canister worth 25gp per spell level, which the spell consumes", - "cost": 2500, - "consume": true + "speed": { + "walk": { + "number": 60, + "condition": "100ft. if cast at 4th level or above" } }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 24 - } - } - ], - "entries": [ - "You summon a vehicle in a space of your choice within range, which uses the {@creature Summoned Vehicle|HoE} stat block. Only creatures you designate when you cast this spell are able to enter this vehicle. A creature not designated must succeed a Charisma saving throw in order to enter the vehicle. Once the spell ends, the vehicle slows to a stop. The caster can spend both the material and spell slot cost to reset the duration. If the vehicle is not refuelled by 10 minutes the Summoned Vehicle will vanish.", - "The Summoned vehicle can take on any desired appearance, ranging from a bike with a sidecar when cast at 2nd level, to a jetplane at 8th level.", + "str": 20, + "dex": 12, + "con": 18, + "int": null, + "wis": null, + "cha": null, + "resist": [ { - "type": "statblock", - "tag": "creature", - "source": "HoE", - "name": "Summoned Vehicle", - "page": 13, - "collapsed": true + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from non-magical attacks" } ], - "savingThrow": [ - "charisma" - ], - "miscTags": [ - "SCL", - "SMN" + "immune": [ + "poison", + "psychic" ], - "classes": { - "fromClassList": [ - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Paladin", - "source": "PHB" - }, - { - "name": "Ranger", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } - }, - { - "name": "Wall of Denial", - "source": "HoE", - "page": 13, - "level": 0, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "components": { - "v": true, - "s": true, - "m": "Dust from Brick or Mortar" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You summon a 10 foot wide, 10 foot tall and 1 inch thick wall of magical force to impede foes passage that extends from a point you choose within range. Before you cast the spell, choose who may pass through it. Those who are chosen may walk through unimpeded. Anyone else must make a Strength Saving Throw. If they succeed, they pass through. If they fail, they are forced to stop and cannot move through the wall for the rest of their turn. The wall has 5 HP and 10 AC. If it's HP reaches 0, the wall dissipates." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "The wall's HP goes up by 5 at level 5(10 HP), level 11(15 HP) and level 17(20 HP)." - ] - } - ], - "savingThrow": [ - "strength" + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "paralyzed", + "poisoned", + "unconscious" ], - "miscTags": [ - "SCL", - "SMN" - ] - } - ], - "itemProperty": [ - { - "name": "Heavy", - "source": "HoE", - "abbreviation": "HoE:H", - "page": 7, - "entries": [ - { - "type": "entries", - "name": "Heavy", - "page": 7, - "entries": [ - "Creatures with a strength score below 13 have disadvantage on attack rolls with Heavy Weapons." - ] - } - ] - }, - { - "source": "HoE", - "abbreviation": "HoE:B", - "page": 7, - "name": "Bandolier", - "entries": [ - { - "type": "entries", - "name": "Bandolier", - "page": 7, - "entries": [ - "When making a ranged attack with a weapon that has the bandolier property, you can immediately draw another weapon of the same type as part of the attack." - ] - } - ] - }, - { - "source": "HoE", - "abbreviation": "HoE:C", - "page": 7, - "name": "Concealed", - "entries": [ - { - "type": "entries", - "name": "Concealed", - "page": 7, - "entries": [ - "You have advantage on Dexterity ({@skill Sleight of Hand}) checks to conceal this weapon." - ] - } - ] - }, - { - "source": "HoE", - "abbreviation": "HoE:Si", - "page": 7, - "name": "Siege", - "entries": [ - { - "type": "entries", - "name": "Siege", - "page": 7, - "entries": [ - "This weapon deals double damage to objects and structures." - ] - } - ] - }, - { - "source": "HoE", - "abbreviation": "HoE:L", - "page": 7, - "name": "Limited", - "entries": [ + "trait": [ { - "type": "entries", - "name": "Limited", - "page": 7, + "name": "Brainless", "entries": [ - "Possession of this weapon is restricted in some societies, often requiring a special dispensation, rank, or permit." + "The summoned vehicle does not have an Intelligence, Wisdom, or Charisma score, as it does not have any form of consciousness. It is immune to any effect that would require it to make Intelligence, Wisdom or Charisma saving throws. It cannot act unless a creature inside of it controls it." ] - } - ] - }, - { - "source": "HoE", - "abbreviation": "HoE:T", - "page": 7, - "name": "Trip", - "entries": [ + }, { - "type": "entries", - "name": "Trip", - "page": 7, + "name": "Traveler", "entries": [ - "This weapon can be used to trip a creature, knocking it {@condition prone}. It uses the same rules as {@action shove|PHB|Shoving a Creature}. However, you cannot use this weapon to push a creature away." + "When travelling the Summoned Vehicle can travel at 60 miles per hour, or 80 miles at a fast pace. If not travelling on roads, this speed is reduced to 30 and 40 miles per hour respectively." ] - } - ] - }, - { - "source": "HoE", - "abbreviation": "HoE:R", - "page": 7, - "name": "Reload", - "entries": [ + }, { - "type": "entries", - "name": "Reload", - "page": 7, + "name": "Flight", "entries": [ - "Some ranged weapons can be fired a number of times before they must be reloaded. Ranged weapons with the reload property take an action (player's choice) to reload its ammunition.", - "If you wield two light ranged weapons with the reload property, you can reload them both at once as an action during your turn." + "If cast as a 8th or 9th level spell. Summoned Vehicle gains a flying speed of 100 ft. The travel speed while flying increases to 200 miles per hour." ] - } - ], - "template": "{{prop_name}}\u00A0({{item.reload}})" - }, - { - "source": "HoE", - "abbreviation": "HoE:Sc", - "page": 7, - "name": "Scatter", - "entries": [ + }, { - "type": "entries", - "name": "Scatter", - "page": 7, + "name": "Cover Vehicle", "entries": [ - "Firearms with the scatter property have two types of damage, a regular damage roll and a scatter damage roll. When you hit a creature with a firearm that has the scatter property, creatures within 5 feet of the target take scatter damage if the attack would hit them. The original target does not take this damage.", - "You gain resistance to the scatter damage dealt from your firearm attacks.", - "A spell cast using a firearm with the scatter property only triggers once, and only on the original target of the attack.", - "{@footnote (see the blood-lightning shot spell)|{@note This spell is not provided in the document.}}" + "If cast as a 2nd level or higher spell, another creature may get in Summoned Vehicle as an action, giving it three-quarters cover from effects outside of the vehicle, and disadvantage or Dexterity saving throws. Creatures in Summoned Vehicle can exit it as a bonus action. Up to 6 creatures may be in Summoned Vehicle at once." ] } ], - "template": "{{prop_name}}\u00A0({@damage {{item.customProperties.scatter}}||Scatter})" - }, - { - "source": "HoE", - "abbreviation": "HoE:St", - "page": 10, - "name": "Stealth", - "entries": [ - "You have disadvantage on Dexterity ({@skill Stealth}) checks when wearing this armour." + "damageTags": [ + "P" ], - "template": "Disadvantage ({@skill {{prop_name}}})" - }, - { - "source": "HoE", - "abbreviation": "HoE:FS", - "page": 7, - "name": "Sidearm" - }, - { - "source": "HoE", - "abbreviation": "HoE:FL", - "page": 7, - "name": "Longarm" + "hasFluff": true, + "hasFluffImages": true } ], - "itemGroup": [ + "table": [ { - "name": "Zil-Pod", + "name": "Armour Enhancements", "source": "HoE", - "page": 6, - "rarity": "varies", - "wondrous": true, - "entries": [ - "Used in all magically enhanced life in the modern age of Etheria, these small pods vary in design and colour depending on the spell level that they hold. Upon use the liquid inside turns into an ash-like substance and eventually decays into nothing.", - "If the Zil-Pod is broken and exposed to air the liquid quickly hardens into a black charcoal like material.", - { - "type": "statblock", - "tag": "table", - "source": "HoE", - "name": "Zil-Pod Variants", - "page": 6 - }, - "When a Zil-Pod is used the value of the empty container can be assumed to be half that of the full variant." + "page": 11, + "colLabels": [ + "Trait", + "Cost", + "Prerequisite", + "Properties" ], - "items": [ - "Zil-Pod (Cantrip)|HoE", - "Zil-Pod (1st)|HoE", - "Zil-Pod (2nd)|HoE", - "Zil-Pod (3rd)|HoE", - "Zil-Pod (4th)|HoE", - "Zil-Pod (5th)|HoE", - "Zil-Pod (6th)|HoE", - "Zil-Pod (7th)|HoE", - "Zil-Pod (8th)|HoE", - "Zil-Pod (9th)|HoE" - ] - } - ], - "item": [ - { - "name": "Zeal Caster", - "source": "HoE", - "page": 16, - "rarity": "unknown (magic)", - "wondrous": true, - "entries": [ - "A Zeal Caster varies in size, design and colour bearing the runes describing a single spell. If you hold the appropriate Zeal Fuel and the material components required to cast the spell, you may activate the object via an Action.", - "The Zeal Caster will take the spell's normal casting time upon activation. Once the spell is cast, the Fuel and Material Components crumble to dust and are destroyed. If the casting is interrupted, however, they are not destroyed.", - "Using the object does not require any ability checks unless the user wishes to upcast the spell by presenting Zeal Fuel higher than the spell's level during activation. When doing such, you must succeed on an Intelligence ({@skill Arcana}) check with a DC equal to 10 + the desired upcast level - the spell's original level. If successful, the spell is cast; otherwise, all material components used, including the fuel, are destroyed.", - "Whether the check succeeds or fails, the Zeal Caster is damaged beyond use and can only be fixed upon succeeding a Dexterity ({@item Tinker's Tools|PHB}) check. The Repair DC can be found in the following table. If any attempted repair check fails, the item is destroyed.", - { - "type": "statblock", - "tag": "table", - "source": "HoE", - "name": "Zeal Caster", - "page": 16 - } + "colStyles": [ + "", + "text-right", + "", + "" + ], + "rows": [ + [ + "{@b Armour Proofing: 1st tier}", + "3,000 gp", + "Light, Medium, or Heavy Armour", + "While wearing this armour, you have a +1 bonus to your AC modifier" + ], + [ + "{@b Armour Proofing: 2nd tier}", + "6,000 gp", + "Light, Medium, or Heavy Armour with the {@b 1st tier Armour Proofing} trait", + "While wearing this armour, you have a +2 bonus to your AC modifier" + ], + [ + "{@b Armour Proofing: 3rd tier}", + "9,000 gp", + "Light, Medium, or Heavy Armour with the {@b 2nd tier Armour Proofing} trait", + "While wearing this armour, you have a +3 bonus to your AC modifier" + ], + [ + "Breathable", + "100 gp", + "Light or Medium Armour. Incompatible with the {@b insulated} trait", + "While wearing this armor, you have advantage on saving throws you make against {@condition exhaustion} effects due to {@hazard extreme heat}, as described in {@book chapter 5 of the Dungeon Master's Guide|DMG|5}." + ], + [ + "Insulated", + "100 gp", + "Incompatible with the {@b breathable} trait", + "This armor counts as cold weather gear in conditions of {@hazard extreme cold}, as described in {@book chapter 5 of the Dungeon Master's Guide|DMG|5}." + ], + [ + "Muffled", + "50 gp", + "{@item Brigandine|HoE} Armour", + "This armor no longer confers disadvantage on Dexterity ({@skill Stealth}) checks." + ], + [ + "Etched", + "400 gp", + "{@b Armour Proofing} trait (any tier) or a shield. Can only be applied by a machinist.*", + "This gains 1 slot for use of a {@b Standard} magic mod.*" + ], + [ + "Burnished", + "10 gp", + "Heavy Armour", + "This armor has been polished to a mirror finish. While wearing it, you may have advantage on Charisma-based skill checks when interacting with certain humanoids, as determined by the DM. This tag is automatically removed after 24 hours of wear or at the end of a combat." + ], + [ + "Custom", + "100 gp", + "Can only be applied by a machinist*. This trait can be applied multiple times, with the cost doubling each time.", + "This gains 1 slot for use of a {@b Passive} magic mod.*" + ], + [ + "Quick-release clasps", + "200 gp", + "Light, Medium or heavy Armour", + "You can doff this armor as an action." + ] + ], + "footnotes": [ + "* See the chapter related to {@book Equipment Magic|HoE|3|Equipment Magic} on page {@homebrew 12}." ] }, { - "name": "Zeal Painter", + "name": "Available Races", "source": "HoE", - "page": 16, - "rarity": "common", - "wondrous": true, - "entries": [ - "An aerosol canister containing a regenerating magic fluid capable of painting surfaces and changing colours to what the user desires. The object contains 50 charges which can be refuelled by expending a {@item Zil-Pod (Cantrip)|HoE|Cantrip level Zil-Pod}.", - "The user as an Action or Bonus action can expend these charges to perform a variety of effects.", - { - "type": "list", - "items": [ - "By expending 1 charge, the user can make a mark or colour on a single surface or object within 5ft.", - "By expending 5 charges the user can draw a symbol or image that is no larger than a 5 by 5 foot square on a single surface or object within 5 ft." - ] - } + "page": 1, + "colLabels": [ + "Available Races" + ], + "colStyles": [ + "text-align-left" + ], + "rows": [ + [ + "{@race Aarakocra|MPMM}" + ], + [ + "{@race Aasimar|VGM}" + ], + [ + "{@race Changeling|MPMM}" + ], + [ + "{@race Dragonborn|PHB}" + ], + [ + "{@race Dwarf|PHB}" + ], + [ + "{@race Elf|PHB}" + ], + [ + "{@race Fairy|MPMM}" + ], + [ + "{@race Genasi|MPMM}" + ], + [ + "{@race Goliath|MPMM}" + ], + [ + "{@race Half-Elf|PHB}" + ], + [ + "{@race Half-Orc|PHB}" + ], + [ + "{@race Harengon|MPMM}" + ], + [ + "{@race Human|PHB}" + ], + [ + "{@race Kenku|MPMM}" + ], + [ + "{@race Kobold|MPMM}" + ], + [ + "{@race Lizardfolk|MPMM}" + ], + [ + "{@race Locathah|LR}" + ], + [ + "{@race Minotaur|MPMM}" + ], + [ + "{@race Orc|MPMM}" + ], + [ + "{@race Owlin|SCC}" + ], + [ + "{@race Plasmoid|AAG}" + ], + [ + "{@race Reborn|VRGR}" + ], + [ + "{@race Satyr|MPMM}" + ], + [ + "{@race Sea Elf|MPMM}" + ], + [ + "{@race Shifter|MPMM}" + ], + [ + "{@b {@race Synthetic|HoE}}" + ], + [ + "{@race Tabaxi|MPMM}" + ], + [ + "{@race Tiefling|PHB}" + ], + [ + "{@race Tortle|MPMM}" + ], + [ + "{@race Triton|MPMM}" + ], + [ + "{@race Warforged|ERLW}" + ] ] }, { - "name": "Zil-Pod (1st)", - "source": "HoE", - "_copy": { - "name": "Zil-Pod (Cantrip)", - "source": "HoE", - "_preserve": { - "page": true - } - }, - "value": 1000 - }, - { - "name": "Zil-Pod (2nd)", + "name": "Revised Armor", "source": "HoE", - "_copy": { - "name": "Zil-Pod (Cantrip)", - "source": "HoE", - "_preserve": { - "page": true - } - }, - "value": 4000 - }, - { - "name": "Zil-Pod (3rd)", - "source": "HoE", - "_copy": { - "name": "Zil-Pod (Cantrip)", - "source": "HoE", - "_preserve": { - "page": true - } - }, - "value": 15000 - }, - { - "name": "Zil-Pod (4th)", - "source": "HoE", - "_copy": { - "name": "Zil-Pod (Cantrip)", - "source": "HoE", - "_mod": { - "entries": [ - { - "mode": "appendArr", - "items": { - "entries": [ - "To purchase and sell this Zil-Pod one requires an official license." - ] - } - } + "page": 10, + "colLabels": [ + "Armour", + "Cost", + "Armour Class (AC)", + "Strength", + "Weight", + "Properties" + ], + "colStyles": [ + "", + "text-right", + "", + "", + "text-right", + "" + ], + "rows": [ + [ + "{@b {@i Light Armour}}", + "", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Gambeson|HoE} {@b ({@item Leather Armor|PHB|leather})}", + "15 gp", + "11 + Dex Modifier", + "\u2014", + "8 lb.", + "\u2014" ] }, - "_preserve": { - "page": true - } - }, - "value": 45000 - }, - { - "name": "Zil-Pod (5th)", - "source": "HoE", - "_copy": { - "name": "Zil-Pod (4th)", - "source": "HoE", - "_preserve": { - "page": true - } - }, - "value": 150000 - }, - { - "name": "Zil-Pod (6th)", - "source": "HoE", - "_copy": { - "name": "Zil-Pod (4th)", - "source": "HoE", - "_preserve": { - "page": true + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Leather Jerkin|HoE} {@b ({@item Studded Leather Armor|PHB|studded leather})}", + "45 gp", + "12 + Dex Modifier", + "\u2014", + "10 lb.", + "\u2014" + ] + }, + [ + "{@b {@i Medium Armour}}", + "", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Mail shirt|HoE} {@b ({@item chain shirt|PHB})}", + "60 gp", + "13 + Dex Modifier (max 2)", + "\u2014", + "25 lb.", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Lamellar|HoE} {@b ({@item scale mail|PHB})}", + "150 gp", + "14 + Dex Modifier (max 2)", + "\u2014", + "20 lb.", + "Disadvantage ({@skill Stealth})" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Hauberk|HoE} {@b ({@item breastplate|PHB})}", + "250 gp", + "14 + Dex Modifier (max 2)", + "\u2014", + "30 lb.", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Brigandine|HoE} {@b ({@item Half Plate Armor|PHB|half plate})}", + "450 gp", + "15 + Dex Modifier (max 2)", + "\u2014", + "40 lb.", + "Disadvantage ({@skill Stealth})" + ] + }, + [ + "{@b {@i Heavy Armour}}", + "", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Cuirass|HoE} {@b ({@item chain mail|PHB})}", + "90 gp", + "16", + "Str 13", + "30 lb.", + "Disadvantage ({@skill Stealth})" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Half plate|HoE} {@b ({@item Splint Armor|PHB|splint})}", + "450 gp", + "17", + "Str 15", + "45 lb.", + "Disadvantage ({@skill Stealth})" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Plate|HoE}", + "900 gp", + "18", + "Str 15", + "60 lb.", + "Disadvantage ({@skill Stealth})" + ] + }, + [ + "{@b {@i Shields}}", + "", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Buckler|HoE}", + "10 gp", + "+1", + "\u2014", + "3 lb.", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Heater Shield|HoE}", + "20 gp", + "+2", + "Str 13", + "8 lb.", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Tower Shield|HoE}", + "75 gp", + "+3", + "Str 15", + "15 lb.", + "Special" + ] } - }, - "value": 450000 + ] }, { - "name": "Zil-Pod (7th)", - "source": "HoE", - "_copy": { - "name": "Zil-Pod (4th)", - "source": "HoE", - "_preserve": { - "page": true - } - }, - "value": 1225000 - }, - { - "name": "Zil-Pod (8th)", - "source": "HoE", - "_copy": { - "name": "Zil-Pod (4th)", - "source": "HoE", - "_preserve": { - "page": true - } - }, - "value": 1225000 - }, - { - "name": "Zil-Pod (9th)", - "source": "HoE", - "_copy": { - "name": "Zil-Pod (4th)", - "source": "HoE", - "_preserve": { - "page": true - } - }, - "value": 8100000 - }, - { - "name": "Zil-Pod (Cantrip)", - "source": "HoE", - "page": 6, - "rarity": "unknown (magic)", - "wondrous": true, - "value": 100, - "entries": [ - "Used in all magically enhanced life in the modern age of Etheria, these small pods vary in design and colour depending on the spell level that they hold. Upon use the liquid inside turns into an ash-like substance and eventually decays into nothing.", - "If the Zil-Pod is broken and exposed to air the liquid quickly hardens into a black charcoal like material.", - "When a Zil-Pod is used the value of the empty container can be assumed to be half that of the full variant." - ] - } - ], - "baseitem": [ - { - "name": "Blowgun", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 1, - "value": 1000, - "weaponCategory": "martial", - "property": [ - "A", - "LD", - "HoE:C" - ], - "range": "25/100", - "dmg1": "1", - "dmgType": "P", - "weapon": true, - "entries": [], - "ammoType": "blowgun needle|phb" - }, - { - "name": "Brigandine", - "source": "HoE", - "page": 10, - "type": "MA", - "rarity": "none", - "weight": 40, - "value": 45000, - "property": [ - "HoE:St" - ], - "ac": 15, - "armor": true, - "entries": [ - "A sturdy coat of layered linen or leather lined with small steel plates riveted to the fabric." - ] - }, - { - "name": "Buckler", - "source": "HoE", - "page": 10, - "type": "S", - "rarity": "none", - "weight": 3, - "value": 1000, - "ac": 1, - "entries": [] - }, - { - "name": "Carbine", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 6, - "value": 13000, - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "HoE:R", - "2H", - "HoE:L", - "HoE:FL" - ], - "range": "60/200", - "reload": 8, - "dmg1": "1d10", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "modern bullet" - }, - { - "name": "Cestus", + "name": "Revised Weapons List", "source": "HoE", "page": 7, - "type": "M", - "rarity": "none", - "weight": 0, - "value": 10, - "weaponCategory": "simple", - "property": [ - "L", - "S" + "colLabels": [ + "Name", + "Cost", + "Damage", + "Weight", + "Properties" ], - "weapon": true, - "entries": [ + "colStyles": [ + "col-2", + "col-1 text-right", + "col-2", + "col-1 text-right", + "col-6" + ], + "rows": [ + [ + "{@b {@i Simple Melee Weapons}}", + "", + "", + "", + "" + ], { - "type": "entries", - "name": "Special", - "entries": [ - "The damage of a Cestus is the same as your unarmed strike damage. When equipped your hands are considered free, donning and doffing Cestus takes a whole Action." + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Cestus|HoE}", + "1 sp", + "\u2014", + "\u2014", + "Light, Special" ] - } - ] - }, - { - "name": "Cuirass", - "source": "HoE", - "page": 10, - "type": "HA", - "rarity": "none", - "weight": 30, - "value": 9000, - "property": [ - "HoE:St" - ], - "ac": 16, - "strength": "13", - "armor": true, - "entries": [ - "A type of armor formed of a single or multiple pieces of metal that cover the torso. A cuirass generally refers to both a chest plate and back piece together." - ] - }, - { - "name": "Dagger", - "source": "HoE", - "page": 7, - "type": "M", - "rarity": "none", - "weight": 1, - "value": 200, - "weaponCategory": "simple", - "property": [ - "F", - "HoE:B", - "HoE:C", - "L", - "T" - ], - "range": "20/60", - "dmg1": "1d4", - "dmgType": "P", - "dagger": true, - "weapon": true, - "entries": [] - }, - { - "name": "Dart", - "source": "HoE", - "page": 7, - "type": "R", - "rarity": "none", - "weight": 0.25, - "value": 5, - "weaponCategory": "simple", - "property": [ - "F", - "HoE:B", - "HoE:C", - "T" - ], - "range": "20/60", - "dmg1": "1d4", - "dmgType": "P", - "weapon": true, - "entries": [] - }, - { - "name": "Full Staff", - "source": "HoE", - "page": 8, - "type": "M", - "rarity": "none", - "weight": 6, - "value": 40, - "weaponCategory": "martial", - "property": [ - "2H", - "R" - ], - "dmg1": "2d4", - "dmgType": "B", - "weapon": true, - "entries": [] - }, - { - "name": "Gambeson", - "source": "HoE", - "page": 10, - "type": "LA", - "rarity": "none", - "weight": 8, - "value": 1500, - "ac": 11, - "armor": true, - "entries": [ - "A gambeson is a padded defensive jacket, either worn separately or as an underlay for heavier types of armor. It can also double as a winter coat." - ] - }, - { - "name": "Glaive", - "source": "HoE", - "page": 8, - "type": "M", - "rarity": "none", - "weight": 6, - "value": 2000, - "weaponCategory": "martial", - "property": [ - "HoE:H", - "R", - "2H" - ], - "dmg1": "1d10", - "dmgType": "S", - "weapon": true, - "entries": [] - }, - { - "name": "Greatclub", - "source": "HoE", - "page": 7, - "type": "M", - "rarity": "none", - "weight": 10, - "value": 20, - "weaponCategory": "simple", - "property": [ - "2H", - "HoE:H", - "HoE:Si" - ], - "dmg1": "1d8", - "dmgType": "B", - "club": true, - "weapon": true, - "entries": [] - }, - { - "name": "Greatsword", - "source": "HoE", - "page": 8, - "type": "M", - "rarity": "none", - "weight": 6, - "value": 5000, - "weaponCategory": "martial", - "property": [ - "HoE:H", - "2H" - ], - "dmg1": "2d6", - "dmgType": "S", - "sword": true, - "weapon": true, - "entries": [] - }, - { - "name": "Halberd", - "source": "HoE", - "page": 8, - "type": "M", - "rarity": "none", - "weight": 6, - "value": 2000, - "weaponCategory": "martial", - "property": [ - "HoE:H", - "R", - "2H" - ], - "dmg1": "1d10", - "dmgType": "S", - "weapon": true, - "entries": [] - }, - { - "name": "Half Plate", - "source": "HoE", - "page": 10, - "type": "HA", - "rarity": "none", - "weight": 45, - "value": 45000, - "property": [ - "HoE:St" - ], - "ac": 17, - "strength": "15", - "armor": true, - "entries": [] - }, - { - "name": "Hand Crossbow", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 3, - "value": 7500, - "weaponCategory": "martial", - "property": [ - "A", - "L", - "LD", - "HoE:C", - "HoE:L" - ], - "range": "30/120", - "dmg1": "1d6", - "dmgType": "P", - "crossbow": true, - "weapon": true, - "entries": [], - "ammoType": "crossbow bolt|phb" - }, - { - "name": "Hauberk", - "source": "HoE", - "page": 10, - "type": "MA", - "rarity": "none", - "weight": 30, - "value": 21500, - "ac": 14, - "armor": true, - "entries": [ - "A hauberk is a shirt of mail that reaches at least to mid-thigh and includes sleeves." - ] - }, - { - "name": "Heater Shield", - "source": "HoE", - "page": 10, - "type": "S", - "rarity": "none", - "weight": 8, - "value": 2000, - "ac": 2, - "strength": "13", - "entries": [ - "If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet." - ] - }, - { - "name": "Heavy Crossbow", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 18, - "value": 5000, - "weaponCategory": "martial", - "property": [ - "A", - "HoE:H", - "LD", - "2H" - ], - "range": "100/400", - "dmg1": "1d10", - "dmgType": "P", - "crossbow": true, - "weapon": true, - "entries": [], - "ammoType": "crossbow bolt|phb" - }, - { - "name": "Heavy Pistol", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 2, - "value": 10000, - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "HoE:R", - "HoE:C", - "HoE:L", - "HoE:FS" - ], - "range": "40/140", - "reload": 8, - "dmg1": "1d8", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "modern bullet" - }, - { - "name": "Heavy Rifle", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 18, - "value": 3000, - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "LD", - "2H", - "HoE:H", - "HoE:L", - "HoE:FL" - ], - "range": "60/200", - "reload": 8, - "dmg1": "3d8", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "modern bullet" - }, - { - "name": "Lamellar", - "source": "HoE", - "page": 10, - "type": "MA", - "rarity": "none", - "weight": 20, - "value": 15000, - "property": [ - "HoE:St" - ], - "ac": 14, - "armor": true, - "entries": [ - "This is a type of body armor made from small rectangular plates (scales or lamellar) of iron, leather, or bronze laced into horizontal rows." - ] - }, - { - "name": "Leather Jerkin", - "source": "HoE", - "page": 10, - "type": "LA", - "rarity": "none", - "weight": 10, - "value": 4500, - "ac": 12, - "armor": true, - "entries": [] - }, - { - "name": "Longbow", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 2, - "value": 5000, - "weaponCategory": "martial", - "property": [ - "A", - "HoE:H", - "2H" - ], - "range": "150/600", - "dmg1": "1d8", - "dmgType": "P", - "bow": true, - "weapon": true, - "entries": [], - "ammoType": "arrow|phb" - }, - { - "name": "Mail Shirt", - "source": "HoE", - "page": 10, - "type": "MA", - "rarity": "none", - "weight": 25, - "value": 6000, - "ac": 13, - "armor": true, - "entries": [ - "Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers." - ] - }, - { - "name": "Maul", - "source": "HoE", - "page": 8, - "type": "M", - "rarity": "none", - "weight": 10, - "value": 1000, - "weaponCategory": "martial", - "property": [ - "HoE:H", - "HoE:Si", - "2H" - ], - "dmg1": "2d6", - "dmgType": "B", - "hammer": true, - "weapon": true, - "entries": [] - }, - { - "name": "Pike", - "source": "HoE", - "page": 8, - "type": "M", - "rarity": "none", - "weight": 18, - "value": 500, - "weaponCategory": "martial", - "property": [ - "HoE:H", - "R", - "2H" - ], - "dmg1": "1d10", - "dmgType": "P", - "weapon": true, - "entries": [] - }, - { - "name": "Pistol", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 2, - "value": 9000, - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "L", - "HoE:R", - "HoE:C", - "HoE:L", - "HoE:FS" - ], - "range": "40/120", - "reload": 8, - "dmg1": "1d6", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "modern bullet" + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Club|PHB}", + "1 sp", + "{@damage 1d4} bludgeoning", + "2 lb.", + "Light" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Dagger|HoE}", + "2 gp", + "{@damage 1d4} piercing", + "1 lb.", + "{@b Bandolier}, {@b Concealed}, Finesse, Light, Thrown (range 20/60)" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Greatclub|HoE}", + "2 sp", + "{@damage 1d6} bludgeoning", + "10 lb.", + "{@b Heavy}, {@b Siege}, Two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Handaxe|PHB}", + "5 gp", + "{@damage 1d6} slashing", + "2 lb.", + "Light, Thrown (range 20/60)" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Javelin|PHB}", + "5 sp", + "{@damage 1d6} piercing", + "2 lb.", + "Thrown (range 30/120)" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Light Hammer|PHB}", + "2 gp", + "{@damage 1d4} bludgeoning", + "2 lb.", + "Light, Thrown (range 20/60)" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Quarterstaff|PHB}", + "2 sp", + "{@damage 1d6} bludgeoning", + "4 lb.", + "Versatile ({@damage 1d8})" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Sickle|PHB}", + "1 gp", + "{@damage 1d4} slashing", + "2 lb.", + "Light" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Spear|PHB}", + "1 gp", + "{@damage 1d6} piercing", + "3 lb.", + "Thrown (range 20/60), Versatile ({@damage 1d8})" + ] + }, + [ + "{@b {@i Simple Ranged Weapons}}", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Light Crossbow|PHB|Crossbow, light}", + "25 gp", + "{@damage 1d8} piercing", + "5 lb.", + "Ammunition (range 80/320), Loading, Two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Dart|HoE}", + "5 cp", + "{@damage 1d4} piercing", + "1/4 lb.", + "{@b Bandolier}, {@b Concealed}, Finesse, Thrown (range 20/60)" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Shortbow|PHB}", + "25 gp", + "{@damage 1d6} piercing", + "2 lb.", + "Ammunition (range 80/320), Two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Sling|HoE}", + "1 sp", + "{@damage 1d4} bludgeoning", + "\u2014", + "Ammunition (range 30/120), {@b Concealed}" + ] + }, + [ + "{@b {@i Martial Melee Weapons}}", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Full staff|HoE}", + "4 sp", + "{@damage 2d4} bludgeoning", + "6 lb.", + "Two-handed, Reach" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Battleaxe|PHB}", + "10 gp", + "{@damage 1d8} slashing", + "4 lb.", + "Versatile ({@damage 1d10})" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Flail|PHB}", + "10 gp", + "{@damage 1d8} bludgeoning", + "2 lb.", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Glaive|HoE}", + "20 gp", + "{@damage 1d10} slashing", + "6 lb.", + "{@b Heavy}, Reach, Two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Greataxe|HoE}", + "30 gp", + "{@damage 1d12} slashing", + "7 lb.", + "{@b Heavy}, Two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Greatsword|HoE}", + "50 gp", + "{@damage 2d6} slashing", + "6 lb.", + "{@b Heavy}, Two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Halberd|HoE}", + "20 gp", + "{@damage 1d10} slashing", + "6 lb.", + "{@b Heavy}, Reach, Two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Scythe|HoE}", + "10 gp", + "{@damage 1d8} slashing", + "6 lb.", + "Reach, Two-handed, {@b Trip}" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Lance|PHB}", + "10 gp", + "{@damage 1d12} piercing", + "6 lb.", + "Reach, Special" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Yo-Yo|HoE}", + "2 gp", + "{@damage 1d4} bludgeoning", + "4 lb.", + "Reach, Finesse, {@b Trip}" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Whip|PHB}", + "2 gp", + "{@damage 1d4} slashing", + "3 lb.", + "Reach, Finesse" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Longsword|PHB}", + "15 gp", + "{@damage 1d8} slashing", + "3 lb.", + "Versatile ({@damage 1d10})" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Maul|HoE}", + "10 gp", + "{@damage 2d6} bludgeoning", + "10 lb.", + "{@b Heavy}, {@b Siege}, Two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Morningstar|PHB}", + "15 gp", + "{@damage 1d8} piercing", + "4 lb.", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Pike|HoE}", + "5 gp", + "{@damage 1d10} piercing", + "18 lb.", + "{@b Heavy}, Reach, Two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Rapier|PHB}", + "25 gp", + "{@damage 1d8} piercing", + "2 lb.", + "Finesse" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Scimitar|PHB}", + "25 gp", + "{@damage 1d6} slashing", + "3 lb.", + "Finesse, Light" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Shortsword|PHB}", + "10 gp", + "{@damage 1d6} slashing", + "2 lb.", + "Finesse, Light" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Trident|PHB}", + "5 gp", + "{@damage 1d6} piercing", + "4 lb.", + "Thrown (range 20/60), Versatile ({@damage 1d8})" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item War pick|PHB}", + "5 gp", + "{@damage 1d8} piercing", + "2 lb.", + "\u2014" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Warhammer|PHB}", + "15 gp", + "{@damage 1d8} bludgeoning", + "2 lb.", + "Versatile ({@damage 1d10})" + ] + }, + [ + "{@b {@i Martial Ranged Weapons}}", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Blowgun|HoE}", + "10 gp", + "1 piercing", + "1 lb.", + "Ammunition (range 25/100), {@b Concealed}, Loading" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Hand Crossbow|HoE|Crossbow, hand}", + "75 gp", + "{@damage 1d6} piercing", + "3 lb.", + "Ammunition (range 30/120), {@b Concealed}, {@b Limited}, Loading" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Heavy Crossbow|HoE|Crossbow, heavy}", + "50 gp", + "{@damage 1d10} piercing", + "18 lb.", + "Ammunition (range 100/400), {@b Heavy}, Loading, Two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Longbow|HoE}", + "50 gp", + "{@damage 1d8} piercing", + "2 lb.", + "Ammunition (range 150/600), {@b Heavy}, Two-handed" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Net|PHB}", + "1 gp", + "\u2014", + "3. lb.", + "Special, Thrown (range 5/15)" + ] + }, + [ + "{@b {@i Firearms}}", + "", + "", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@b {@i Sidearms}}", + "", + "", + "", + "" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Pistol|HoE}", + "90 gp", + "{@damage 1d6} piercing", + "2 lb.", + "Ammunition (range 40/120), {@b Reload (8)}, {@b Concealed}, {@b Limited}, Light" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Heavy Pistol|HoE}", + "100 gp", + "{@damage 1d8} piercing", + "2 lb.", + "Ammunition (range 40/140), {@b Reload (8)}, {@b Concealed}, {@b Limited}" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@b {@i Longarms}}", + "", + "", + "", + "" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Rifle|HoE}", + "150 gp", + "{@damage 1d12} piercing", + "10 lb.", + "Ammunition (range 90/300), {@b Reload (6)}, Two-Handed, {@b Limited}" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Shotgun|HoE}", + "200 gp", + "{@damage 1d12} piercing", + "10 lb.", + "Ammunition (range 30/60), Two-Handed, {@b Scatter ({@damage 1d6})}, Reload 6, {@b Limited}" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Carbine|HoE}", + "130 gp", + "{@damage 1d10} piercing", + "6 lb.", + "Ammunition (range 60/200), {@b Reload (8)}, Two-Handed, {@b Limited}" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "{@item Heavy Rifle|HoE}", + "30 gp", + "{@damage 3d8} piercing", + "18 lb.", + "Ammunition (range 200/1000), Loading, Two-Handed, {@b Limited}, {@b Heavy}" + ] + } + ] }, { - "name": "Plate", + "name": "Soul Origins", "source": "HoE", - "page": 10, - "type": "HA", - "rarity": "none", - "weight": 60, - "value": 90000, - "property": [ - "HoE:St" + "page": 2, + "colLabels": [ + "d6", + "Origin" ], - "ac": 18, - "strength": "15", - "armor": true, - "entries": [] - }, - { - "name": "Rifle", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 10, - "value": 15000, - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "HoE:R", - "2H", - "HoE:L", - "HoE:FL" + "colStyles": [ + "col-1 text-center", + "col-11" ], - "range": "90/300", - "reload": 6, - "dmg1": "1d12", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "modern bullet" + "rows": [ + [ + "1", + "Your soul has been constructed using parts of another that you don't know. What memories of theirs do you have? Do you share any personality or physical traits with them?" + ], + [ + "2", + "You and your soul were created to complete a task. For what purpose were you made? Do you even know the task set? Who created you to complete this task?" + ], + [ + "3", + "Upon your introduction to this new world, you had no familiarity with either the world you are in or your place. What were your first experiences?" + ], + [ + "4", + "Your soul is a perfect replica of another, and you have all their memories. Do you know if they're still alive? When and how did you learn that you weren't?" + ], + [ + "5", + "While you weren't constructed with the soul of another, you were constructed with the likeness of another. When and what did you learn of this other person?" + ], + [ + "6", + "While you were brought into this world with a set purpose or perhaps certain memories, they have no emotional value to you as nothing did. Has this changed? If so, what incident caused it?" + ] + ] }, { - "name": "Scythe", + "name": "Weapon Enhancements List", "source": "HoE", - "page": 8, - "type": "M", - "rarity": "none", - "weight": 6, - "value": 1000, - "weaponCategory": "martial", - "property": [ - "R", - "2H", - "HoE:T" + "page": 9, + "colLabels": [ + "Trait", + "Prerequisite", + "Properties" ], - "dmg1": "1d8", - "dmgType": "S", - "weapon": true, - "entries": [] - }, - { - "name": "Shotgun", - "source": "HoE", - "page": 8, - "type": "R", - "rarity": "none", - "weight": 10, - "value": 20000, - "weaponCategory": "martial", - "age": "modern", - "property": [ - "AF", - "HoE:R", - "2H", - "HoE:L", - "HoE:FL", - "HoE:Sc" + "colStyles": [ + "col-3", + "col-4", + "col-5" ], - "range": "30/60", - "reload": 6, - "dmg1": "1d12", - "dmgType": "P", - "firearm": true, - "weapon": true, - "entries": [], - "ammoType": "modern bullet", - "customProperties": { - "scatter": "1d6" - } + "rows": [ + [ + "{@b {@i 1st Tier (base cost: 100 gp)}}", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Balanced", + "\u2014", + "You gain a +1 to attack rolls made with this weapon." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Etched", + "Can only be applied by a machinist*", + "This gains 1 slot for use of a {@b Standard} magic mod.*" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Custom", + "Can only be applied by a machinist*, this trait can be applied multiple times.", + "This gains 1 slot for use of a {@b Passive} magic mod.*" + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Silvered", + "\u2014", + "Attacks with this weapon count as silvered for the purposes of overcoming resistance and immunity to nonmagical attacks and damage." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Wounding", + "\u2014", + "You gain a +1 bonus to damage rolls made with this weapon." + ] + }, + [ + "{@b {@i 2nd Tier (base cost: 1,000 gp)}}", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Enchanted", + "Any 1st tier trait. Can only be applied by an arcane spellcaster.", + "You gain a +1 bonus to spell attack rolls while using this weapon as a spellcasting focus." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Magical", + "{@b Silvered} trait. Can only be applied by an arcane spellcaster.", + "Attacks with this weapon count as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage, and features such as the {@creature black pudding|MM|black pudding's} corrosive form." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Superior", + "{@b Balanced} trait. Can only be applied to weapons with one damage die.", + "The damage die of this weapon is increased by one size (for example, {@damage 1d6} becomes {@damage 1d8}, and {@damage 1d10} becomes {@damage 1d12}) to a maximum of {@damage 1d12}." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Empowered", + "Can only be applied by a machinist*", + "This gains 1 slot for use of a Empowered magic mod.*" + ] + }, + [ + "{@b {@i 3rd Tier (base cost: 10,000 gp)}}", + "", + "" + ], + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Arcane", + "{@b Enchanted} trait. Can only be applied by an arcane spellcaster", + "You gain a +1 bonus to your spell save DC while using this weapon as a spellcasting focus." + ] + }, + { + "type": "row", + "style": "row-indent-first", + "row": [ + "Masterwork", + "{@b Superior} trait", + "You gain an additional +1 bonus to attack and damage rolls made with this weapon." + ] + } + ], + "footnotes": [ + "* See the chapter related to {@book Equipment Magic|HoE|3|Equipment Magic} on page {@homebrew 12}." + ] }, { - "name": "Sling", + "name": "Zeal Caster", "source": "HoE", - "page": 7, - "type": "R", - "rarity": "none", - "value": 10, - "weaponCategory": "simple", - "property": [ - "A", - "HoE:C" + "page": 16, + "colLabels": [ + "Spell Level", + "Rarity", + "Spell Save DC", + "Spell Attack Bonus", + "Repair DC" ], - "range": "30/120", - "dmg1": "1d4", - "dmgType": "B", - "weapon": true, - "entries": [], - "ammoType": "sling bullet|phb" + "rows": [ + [ + "Cantrip", + "Common", + "11", + "+3", + "11" + ], + [ + "1st", + "Common", + "13", + "+5", + "13" + ], + [ + "2nd", + "Uncommon", + "13", + "+5", + "13" + ], + [ + "3rd", + "Uncommon", + "15", + "+7", + "15" + ], + [ + "4th", + "Rare", + "15", + "+7", + "15" + ], + [ + "5th", + "Rare", + "17", + "+9", + "17" + ], + [ + "6th", + "Very Rare", + "17", + "+9", + "17" + ], + [ + "7th", + "Very Rare", + "18", + "+10", + "18" + ], + [ + "8th", + "Very Rare", + "18", + "+10", + "18" + ], + [ + "9th", + "Legendary", + "19", + "+11", + "19" + ] + ] }, { - "name": "Tower Shield", + "name": "Zil-Pod Variants", "source": "HoE", - "page": 10, - "type": "S", - "rarity": "none", - "weight": 15, - "value": 7500, - "property": [ - "S" + "page": 6, + "colLabels": [ + "Spell Level", + "Cost" ], - "ac": 3, - "strength": "15", - "entries": [ + "colStyles": [ + "text-left col-6", + "text-left col-6" + ], + "rows": [ + [ + "{@item Zil-Pod (Cantrip)|HoE|Cantrip}", + "1 gp" + ], + [ + "{@item Zil-Pod (1st)|HoE|1st}", + "10 gp" + ], + [ + "{@item Zil-Pod (2nd)|HoE|2nd}", + "40 gp" + ], + [ + "{@item Zil-Pod (3rd)|HoE|3rd}", + "150 gp" + ], + [ + "{@item Zil-Pod (4th)|HoE|4th}", + "450 gp*" + ], + [ + "{@item Zil-Pod (5th)|HoE|5th}", + "1500 gp*" + ], + [ + "{@item Zil-Pod (6th)|HoE|6th}", + "4500 gp*" + ], + [ + "{@item Zil-Pod (7th)|HoE|7th}", + "12250 gp*" + ], + [ + "{@item Zil-Pod (8th)|HoE|8th}", + "32000 gp*" + ], + [ + "{@item Zil-Pod (9th)|HoE|9th}", + "81000 gp*" + ] + ], + "footnotes": [ + "* To purchase and sell these variants one requires an official license." + ] + } + ], + "book": [ + { + "name": "The Homebrew of Etheria", + "id": "HoE", + "source": "HoE", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HoE/Cover.webp", + "published": "2023-05-29", + "author": "SpaceJamming#3712", + "contents": [ + { + "name": "Races", + "headers": [ + "Synthetic" + ] + }, + { + "name": "Expanded Feats", + "headers": [ + { + "header": "Racial Feats", + "depth": 1 + }, + { + "header": "Combat Feats", + "depth": 1 + } + ] + }, + { + "name": "Expanded Fighting Styles" + }, + { + "name": "Revised Equipment", + "headers": [ + { + "header": "Zeal Powered Gear", + "depth": 1 + }, + "Revised Weapons", + { + "header": "Weapons", + "depth": 1 + }, + { + "header": "Weapon Enhancements", + "depth": 1 + }, + "Armour and Shields", + { + "header": "Armour Revisions", + "depth": 1 + }, + { + "header": "Armour Enhancements", + "depth": 1 + }, + "Equipment Magic", + { + "header": "Magic Modifications", + "depth": 1 + }, + { + "header": "Applying and Removing mods", + "depth": 1 + } + ] + }, + { + "name": "Additional Spells" + }, + { + "name": "Gifts of Etheria" + }, + { + "name": "Magic Items" + }, + { + "name": "Changelog" + }, + { + "name": "To Do" + } + ] + } + ], + "bookData": [ + { + "id": "HoE", + "source": "HoE", + "data": [ + { + "type": "section", + "name": "Races", + "page": 1, + "entries": [ + "In the world of Etheria, some player races are unavailable. New races have been added or have otherwise been modified for this setting and are displayed in {@b bold} and all available races have been given some background information, describing their origin and place in the world, this extra information is available on The World Anvil page.", + { + "type": "statblock", + "tag": "table", + "source": "HoE", + "name": "Available Races", + "page": 1 + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Human", + "page": 1, + "entries": [ + "Born of this world and forged in fire of The Crusades, {@race human|PHB|humans} have learned to adapt to any variety of situations. This adaptability and raw tenacity to survive was the power that allowed the defeat of Solaria." + ] + }, + { + "type": "entries", + "name": "Dragonborn", + "page": 1, + "entries": [ + "Named after the fairytale creatures their was inspired by. This inspired design brought forth great fear to many as the primary infantry during The Crusades that lasts even to this day during today's era of peace." + ] + }, + { + "type": "entries", + "name": "Dwarf", + "page": 1, + "entries": [ + "{@race dwarf|PHB|Dwarves} were designed and brought to the world to prospect and gather precious materials. Trained and raised in a culture of mining, they learned to love their given role in life, as dark as its origin may have been." + ] + }, + { + "type": "entries", + "name": "Elf", + "page": 1, + "entries": [ + "The first of the labour class Ingenium, alongside {@race dwarf|PHB|Dwarves} and {@race Goliath|MPMM|Goliaths}, {@race elf|PHB|Elves} were created with enhanced vision and a unique constitution to assist in the creation of Zeal-based technology and fine artisan objects. These enhancements lead them to a new role in life as many saw the great complexities of nature, leading many to live a peaceful rural life during The Crusades and beyond." + ] + }, + { + "type": "entries", + "name": "Orc", + "page": 1, + "entries": [ + "Designed as hulking bouncers, {@race Orc|MPMM|Orcs} were created as the initial security force during the further creation of Ingenium. Fuelled by their savage spirit, their intuition guides them to any cause." + ] + }, + { + "type": "entries", + "name": "Aasimar", + "page": 1, + "entries": [ + "Nobody knows when {@race Aasimar|MPMM} were brought into the world, what is known, is that their power is similar to that of Solaria, that alone is enough to bring great fear to those who still remember The Crusades. However, this does not imply that they share the same hatred for humanity as Solaria and may simply wish to live out their lives and some may even wish to use their powers to protect humanity." + ] + }, + { + "type": "entries", + "name": "Tiefling", + "page": 1, + "entries": [ + "Similar to {@race Aasimar|MPMM}, the origins of {@race Tiefling|PHB|Tieflings} is equally unknown, they share characteristics of such Ingenium, however this is unlikely to be their origin due to their similar characteristics to some known Yokai and their apparent history dating back to before Magic was even discovered." + ] + }, + { + "type": "entries", + "name": "Warforged", + "page": 1, + "entries": [ + "Brought into production late into the Crusades, many {@race Warforged|ERLW} were designed to replicate and improve upon the battle tactics and maneuvers of some of the greatest warriors. They were given the potential to cast magic and their deployment onto the battlefield would be Humanities greatest weapon against the threat of Solaria. However, they complicated design and build would result in their deployment being too late to take part in The Crusades themselves and were thus abandoned." + ] + } + ] + }, + { + "type": "section", + "name": "Synthetic", + "page": 2, + "entries": [ + { + "type": "entries", + "name": "Defining Life", + "page": 2, + "entries": [ + "Synthetics are creatures that blur the lines of sentience. Their existence originates from The Backyard, similar to demons, fey and other such Yokai.", + "Unique to other Yokai, those of Synthetic origin bleed over dimensions, with their physical forms originating from the material realm, while their soul and other characteristics originating from the Backyard.", + "By all standard definitions, Synthetics are closer to animatronics than living people, and it is heavily debated whether Synthetics are alive and not just emulating such traits." + ] + }, + { + "type": "entries", + "name": "Made in Mans' Image", + "page": 2, + "entries": [ + "Synthetics, unlike the robotic {@race Warforged|ERLW}, are, by eye, indistinguishable from other races. Due to the wide variety of reasons for a synthetic to be \"born\", a synthetic could potentially have an even wider variety of looks.", + "The look of a Synthetic could be only skin deep or achieve an almost eldritch level of detail below the flesh." + ] + }, + { + "type": "entries", + "name": "A Young Blazing Soul", + "page": 2, + "entries": [ + "The soul of a synthetic is wholly unique as it is one of the few instances of a synthetic soul, either an amalgamation of souls sewn together or something made entirely from scratch. Due to its origins, the soul of a synthetic has similarly unique attributes.", + { + "type": "statblock", + "tag": "table", + "source": "HoE", + "name": "Soul Origins", + "page": 2 + } + ] + }, + { + "type": "statblock", + "tag": "race", + "source": "HoE", + "name": "Synthetic", + "page": 2 + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HoE/Reticle.webp" + }, + "credit": "{@link Arc System Works|https://www.arcsystemworks.com/}" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/HoE/Gunner.webp" + }, + "credit": "{@link Arc System Works|https://www.arcsystemworks.com/}" + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Expanded Feats", + "page": 3, + "entries": [ + { + "type": "entries", + "name": "Racial Feats", + "page": 3, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 3, + "items": [ + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Sky Warden", + "page": 3 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Celestial Magic", + "page": 3 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Focused Disguise", + "page": 3 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Terran Heritage", + "page": 3 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Auric Heritage", + "page": 3 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Aquatic Heritage", + "page": 3 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Mountain's Endurance", + "page": 3 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Spry Movement", + "page": 3 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Master of Mimicry", + "page": 4 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Draconic Elite", + "page": 4 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Reptilian Instincts", + "page": 4 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Bird of Prey", + "page": 4 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Integrated Heatsink", + "page": 4 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Combat Feats", + "page": 4, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 4, + "items": [ + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Akimbo Master", + "page": 4 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Buccaneer", + "page": 4 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Rifle Master", + "page": 5 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Scattershot Master", + "page": 5 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Sidearm Master", + "page": 5 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Six-Gun Ace", + "page": 5 + }, + { + "type": "statblock", + "tag": "feat", + "source": "HoE", + "name": "Superior Marksman", + "page": 5 + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Expanded Fighting Styles", + "page": 5, + "entries": [ + "When selecting fighting styles on any class, you may also select one of the following options:", + { + "type": "statblock", + "tag": "optfeature", + "source": "HoE", + "name": "Breacher", + "page": 5 + } + ] + }, + { + "type": "section", + "name": "Revised Equipment", + "page": 6, + "entries": [ + { + "type": "entries", + "name": "Zeal Powered Gear", + "page": 6, + "entries": [ + "Many of the objects in this section are powered using Zeal and its portable battery like form {@item Zil-Pod|HoE|Zil-Pods}. Any device that uses Zeal would come with a suitable power source. As a general rule, ignore battery life for mundane objects with the assumption that you recharge or replace batteries between adventures and that they last as long as needed during adventures.", + "Don't do this if an object has a set number of uses for any listed special effects.", + { + "type": "statblock", + "tag": "item", + "source": "HoE", + "name": "Zil-Pod", + "page": 6 + } + ] + }, + { + "type": "section", + "name": "Revised Weapons", + "page": 7, + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Disclaimer", + "page": 7, + "entries": [ + "The following content describing armor and weapons uses a slightly modified version of The Complete Armorer's Handbook, written and published by Heavyarms, the original book can be found and purchased on DMSGuild {@link here|https://www.dmsguild.com/product/300395/The-Armorers-Handbook-Equipment-Upgrade-and-Rune-Magic-System}. New modifications have been added, however, the main bulk of the features are taken directly from their book.", + "This system is intended to replace existing Magic and standard weapons in existing sourcebooks and all of which can be remade and further improved using the system explained.", + "Additionally, I have taken elements from the Arcane Artillery homebrew written by Zow (/u/ZowJr on Reddit) which can be found {@link here|https://www.reddit.com/r/UnearthedArcana/comments/73wjd5/arcane_artillery_the_complete_collection_guns_in/}.", + "Modifications to this homebrew have been made to fit it better within the setting." + ] + } + ] + }, + { + "type": "entries", + "name": "Weapons", + "page": 7, + "entries": [ + "This section is intended to compliment and expand on the {@book \"Weapons\" section in chapter 5 of the Player's Handbook|PHB|5|Weapons}.", + { + "type": "entries", + "name": "Weapon Properties", + "page": 7, + "entries": [ + "The following new properties have been added to certain weapons, these properties have been highlighted in {@b bold} on the following table.", + { + "type": "list", + "style": "list-no-bullets", + "page": 7, + "items": [ + { + "type": "item", + "name": "Heavy", + "entries": [ + "Creatures with a strength score below 13 have disadvantage on attack rolls with Heavy Weapons." + ] + }, + { + "type": "item", + "name": "Bandolier", + "entries": [ + "When making a ranged attack with a weapon that has the bandolier property, you can immediately draw another weapon of the same type as part of the attack." + ] + }, + { + "type": "item", + "name": "Concealed", + "entries": [ + "You have advantage on Dexterity ({@skill Sleight of Hand}) checks to conceal this weapon." + ] + }, + { + "type": "item", + "name": "Siege", + "entries": [ + "This weapon deals double damage to objects and structures." + ] + }, + { + "type": "item", + "name": "Limited", + "entries": [ + "Possession of this weapon is restricted in some societies, often requiring a special dispensation, rank, or permit." + ] + }, + { + "type": "item", + "name": "Trip", + "entries": [ + "This weapon can be used to trip a creature, knocking it {@condition prone}. It uses the same rules as {@action shove|PHB|Shoving a Creature}. However, you cannot use this weapon to push a creature away." + ] + }, + { + "type": "item", + "name": "Reload", + "entries": [ + "Some ranged weapons can be fired a number of times before they must be reloaded. Ranged weapons with the reload property take an action (player's choice) to reload its ammunition.", + "If you wield two light ranged weapons with the reload property, you can reload them both at once as an action during your turn." + ] + }, + { + "type": "item", + "name": "Scatter", + "entries": [ + "Firearms with the scatter property have two types of damage, a regular damage roll and a scatter damage roll. When you hit a creature with a firearm that has the scatter property, creatures within 5 feet of the target take scatter damage if the attack would hit them. The original target does not take this damage.", + "You gain resistance to the scatter damage dealt from your firearm attacks.", + "A spell cast using a firearm with the scatter property only triggers once, and only on the original target of the attack.", + "{@footnote (see the blood-lightning shot spell)|{@note This spell is not provided in the document.}}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Firearm Proficiency", + "page": 7, + "entries": [ + "Firearms are not typical weapons. The nature of their construction and the complexity of their use and care make a special kind of training required to become proficient with them. Unless otherwise specified by the DM, firearms count as a separate proficiency from martial and simple weapons. There are two types of proficiencies associated with firearms. Longarms, which include Two-Handed firearms, and Sidearms, which include every other kind of firearm. Sidearms can be wielded in one hand." + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "HoE", + "name": "Revised Weapons List", + "page": 7 + }, + { + "type": "entries", + "name": "Special Weapons", + "page": 8, + "entries": [ + "Weapons with Special Rules are described here.", + { + "type": "entries", + "name": "Cestus:", + "page": 8, + "entries": [ + "The damage of a Cestus is the same as your unarmed strike damage. When equipped your hands are considered free, donning and doffing Cestus takes a whole Action." + ] + }, + { + "type": "entries", + "name": "Lance:", + "source": "PHB", + "page": 148, + "entries": [ + "You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted." + ] + }, + { + "type": "entries", + "name": "Net:", + "source": "PHB", + "page": 148, + "entries": [ + "A Large or smaller creature hit by a net is {@condition restrained} until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Weapon Enhancements", + "page": 9, + "entries": [ + "Rarely would a weapon be fit for purpose for any adventurer who chooses to wield it. Many, especially those in the business of fighting, choose to make various modifications to their weapons either by tinkering in their own time or by sending it to a smithy willing to make the modifications.", + "Modifying and enhancing weapons follows a branching path system, with all available options split into multiple tiers. With the limited selection of 1st tier upgrade tags unlocking one or more options from the following tiers. The following rules apply when upgrading a weapon with a new trait:", + { + "type": "list", + "page": 9, + "items": [ + "All prerequisite conditions must be satisfied to apply a new tag, as shown in the {@table Weapon Enhancements List|HoE|Weapon Upgrades table}", + "2nd tier upgrades can only be applied by a trained craftsman, with 3rd tier upgrades requiring the skills of a master artisan.", + "Typically, it takes an artisan a full day of work (minimum 8 hours) to upgrade a weapon with a new tag.", + "Once added, a trait can't be removed from a weapon.", + "Unless otherwise stated, traits can only be applied once per weapon." + ] + }, + { + "type": "entries", + "name": "Weapon Enhancements Cost Structure", + "page": 9, + "entries": [ + "Upgrading a weapon has a base cost associated with each tier, with subsequent upgrades of that tier costing twice the previous amount for that tier.", + "For example, Erik decides to pay a visit to a local blacksmith in order to have a customized pommel attached to his dagger (adding the {@i balanced} tag) for the tier 1 base cost of 100 gp.", + "Later, he returns to have the blade honed (adding the {@i sharpened} tag) this time costing 200 gp, with the next 1st tier upgrade costing 400 gp, and so on.", + "Upgrades are grouped by tier for the purposes of this cost scaling: continuing with the above example, if Erik then wishes to have the blade of his dagger partially serrated in order to improve its effectiveness when slicing and cutting (adding the {@i saw-toothed} tag) it would cost 1,000 gp (the 2nd tier base cost) provided that the dagger doesn't already possess any other 2nd tier traits." + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "HoE", + "name": "Weapon Enhancements List", + "page": 9 + } + ] + } + ] + }, + { + "type": "section", + "name": "Armour and Shields", + "page": 10, + "entries": [ + "This section is intended to compliment and expand on the {@book \"Armor and Shields\" section in chapter 5 of the Player's Handbook|PHB|5|Armor and Shields}.", + { + "type": "entries", + "name": "Armour Revisions", + "page": 10, + "entries": [ + "The {@table Revised Armor|HoE} table is intended to replace the {@table Armor and Shields; Armor|PHB|Armor table} found in the Player's Handbook. Previous names are referenced in brackets for the purposes of class equipment selection.", + { + "type": "entries", + "name": "Armour Descriptions", + "page": 10, + "entries": [ + "The following new types of armor have been added to the Revised Armor table:", + { + "type": "entries", + "name": "Brigandine", + "page": 10, + "entries": [ + "A sturdy coat of layered linen or leather lined with small steel plates riveted to the fabric." + ] + }, + { + "type": "entries", + "name": "Cuirass", + "page": 10, + "entries": [ + "A type of armor formed of a single or multiple pieces of metal that cover the torso. A cuirass generally refers to both a chest plate and back piece together." + ] + }, + { + "type": "entries", + "name": "Gambeson", + "page": 10, + "entries": [ + "A gambeson is a padded defensive jacket, either worn separately or as an underlay for heavier types of armor. It can also double as a winter coat." + ] + }, + { + "type": "entries", + "name": "Hauberk", + "page": 10, + "entries": [ + "A hauberk is a shirt of mail that reaches at least to mid-thigh and includes sleeves." + ] + }, + { + "type": "entries", + "name": "Lamellar", + "page": 10, + "entries": [ + "This is a type of body armor made from small rectangular plates (scales or lamellar) of iron, leather, or bronze laced into horizontal rows." + ] + } + ] + }, + { + "type": "entries", + "name": "Armour Properties", + "page": 10, + "entries": [ + "The \"Properties\" column replaces the previous \"Stealth\" column with the following definitions:", + { + "type": "entries", + "name": "Disadvantage (Stealth)", + "page": 10, + "entries": [ + "You have disadvantage on Dexterity ({@skill Stealth}) checks when wearing this armour." + ] + }, + { + "type": "entries", + "name": "Special (Tower Shield)", + "page": 10, + "entries": [ + "You can't make {@action Opportunity Attack|PHB|opportunity attacks} while holding this shield." + ] + } + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "HoE", + "name": "Revised Armor", + "page": 10 + } + ] + }, + { + "type": "entries", + "name": "Armour Enhancements", + "page": 10, + "entries": [ + "There are a number of options available to a character to upgrade their armor, from high-cost armor proofing, to useful additions like insulation suitable for cold weather environments. A complete list of these options, as well as cost and any additional requirements, are shown in the {@table Armour Enhancements|HoE|Armor Upgrades table} on the following page. In addition to the basic rules for upgrading, the following rules apply when upgrading a suit of armor or a shield with a new tag:", + { + "type": "list", + "page": 10, + "items": [ + "Any prerequisite conditions must be satisfied to apply a new tag, as shown in the {@table Armour Enhancements|HoE} table.", + "Typically, it takes an artisan a full day of work (minimum 8 hours) to upgrade a suit of armor or a shield with a new tag.", + "{@b Armor Proofing.} The proofing process normally requires a full workweek (5 days) and can only be done by a master artisan. Once added, armor proofing tags can't be removed." + ] + }, + { + "type": "entries", + "name": "Other Enhancements", + "page": 10, + "entries": [ + "In addition to proofing, various other upgrades are available to armors meeting the prerequisites for each, as shown in the {@table Armour Enhancements|HoE|Armor Upgrades table}. Certain upgrades are incompatible, such as the breathable and insulated tags, while others have specific requirements. When in doubt, consult with your DM." + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "HoE", + "name": "Armour Enhancements", + "page": 11 + } + ] + } + ] + }, + { + "type": "section", + "name": "Equipment Magic", + "page": 12, + "entries": [ + { + "type": "entries", + "name": "Magic Modifications", + "page": 12, + "entries": [ + "Magic modifications can take many forms when applied to the weapon with suitable inspirations from mechanical to more arcane. These modifications come in three categories, Standard, Passive and Empowered, with Empowered mods unique to weaponry.", + "If a modification requires attunement and is applied to a weapon that does not have that requirement already is given the requirement, with any weapon that already has the requirement for attunement not changing.", + { + "type": "entries", + "name": "Fuel Cost", + "page": 12, + "entries": [ + "In the case of Empowered Magic Mods, they are similar to recharging magic items that have a limited number of uses before they must be recharged, however instead of recharging over time they instead cost Zeal in the form of {@item Zil-Pod|HoE|Zil-Pods}, the listed cost of a use or a set or charges would be listed on the Magic Mod." + ] + }, + { + "type": "entries", + "name": "Standard", + "page": 12, + "entries": [ + "These modifications are similar to the special effects found on Magic Weapons within the standard D&D worlds, such as Singing, Vorpal, and Arrow-Catching, among many others. In recreating Magic Weapons found within standard worlds, Players should approach with the idea of making the modification itself to apply to their weapon.", + { + "type": "list", + "style": "list-no-bullets", + "page": 12, + "name": "Standard Mods", + "items": [ + { + "type": "item", + "name": "Warmage", + "nameDot": false, + "entries": [ + "" + ] + }, + { + "type": "item", + "name": "Cost", + "nameDot": false, + "entries": [ + "100 GP" + ] + }, + { + "type": "item", + "name": "Rarity", + "nameDot": false, + "entries": [ + "Common" + ] + }, + { + "type": "item", + "name": "Requires Attunement", + "nameDot": false, + "entries": [ + "" + ] + }, + "Any weapon with this modification is considered a casting focus for your spells." + ] + } + ] + }, + { + "type": "entries", + "name": "Passive", + "page": 12, + "entries": [ + "These modifications are also similar to the special effects one could find on existing weapons. However, their effects are significantly more mundane, such as low-function powers (Glowing, Transforming, Replacing Damage Types, etc.) and more aesthetic changes.", + { + "type": "list", + "style": "list-no-bullets", + "page": 12, + "name": "Passive Mods", + "items": [ + { + "type": "item", + "name": "Transform", + "nameDot": false, + "entries": [ + "" + ] + }, + { + "type": "item", + "name": "Cost", + "nameDot": false, + "entries": [ + "100 GP and A Mundane Weapon" + ] + }, + { + "type": "item", + "name": "Rarity", + "nameDot": false, + "entries": [ + "Common" + ] + }, + { + "type": "item", + "name": "Requirement", + "nameDot": false, + "entries": [ + "Neither weapon has the {@i Light} property" + ] + }, + "As a free Action once per turn the wielder may swap the weapon between the two. This modification cannot be applied multiple times.", + "When applying additional mods to this weapon you may apply it to either form of this weapon but not both, the same applies to all previous mods applied to the weapon before applying the {@b Transforming} modification." + ] + } + ] + }, + { + "type": "entries", + "name": "Empowered", + "page": 12, + "entries": [ + "Unique to weapons, Empowered modifications require fuel in the form of Zeal*, where one could create a significantly more powerful effect by expending this fuel.", + { + "type": "list", + "style": "list-no-bullets", + "page": 12, + "name": "Empowered Mods", + "items": [ + { + "type": "item", + "name": "Burst", + "nameDot": false, + "entries": [ + "" + ] + }, + { + "type": "item", + "name": "Cost", + "nameDot": false, + "entries": [ + "3000 GP" + ] + }, + { + "type": "item", + "name": "Rarity", + "nameDot": false, + "entries": [ + "Rare" + ] + }, + { + "type": "item", + "name": "Refuel", + "nameDot": false, + "entries": [ + "Any Level" + ] + }, + { + "type": "item", + "name": "Charges", + "nameDot": false, + "entries": [ + "1" + ] + }, + "As part of the wielder's {@action Attack} action they may instead {@homebrew ...}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Applying and Removing mods", + "page": 12, + "entries": [ + "In most cases, players cannot apply or remove mods and require the skills of a trained machinist to salvage the modification; in the cases where players or creatures attempt to remove the modification, they would, as a result, destroy the modification." + ] + } + ] + } + ] + }, { - "type": "entries", - "name": "Special", + "type": "section", + "name": "Additional Spells", + "page": 13, "entries": [ - "You can't make {@action Opportunity Attack|PHB|opportunity attacks} while holding this shield." + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 13, + "items": [ + { + "type": "statblock", + "tag": "spell", + "source": "HoE", + "name": "Communicate", + "page": 13 + }, + { + "type": "statblock", + "tag": "spell", + "source": "HoE", + "name": "Summon Vehicle", + "page": 13 + }, + { + "type": "statblock", + "tag": "spell", + "source": "HoE", + "name": "Wall of Denial", + "page": 13 + }, + { + "type": "statblock", + "tag": "spell", + "source": "HoE", + "name": "Indiscriminate Fire", + "page": 14 + } + ] + } ] }, - "If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet." + { + "type": "section", + "name": "Gifts of Etheria", + "page": 15, + "entries": [ + "{@note This section contains no content.}" + ] + }, + { + "type": "section", + "name": "Magic Items", + "page": 16, + "entries": [ + { + "type": "statblock", + "tag": "item", + "source": "HoE", + "name": "Zeal Painter", + "page": 16 + }, + { + "type": "statblock", + "tag": "item", + "source": "HoE", + "name": "Zeal Caster", + "page": 16 + } + ] + }, + { + "type": "section", + "name": "Changelog", + "page": 17, + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "29/05/2023", + "page": 17, + "entries": [ + "Proofread changes, no content changes" + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "To Do", + "page": 17, + "entries": [ + { + "type": "list", + "page": 17, + "items": [ + { + "type": "entries", + "page": 17, + "entries": [ + "Implement vehicle piloting ruleset", + "{@link https://www.dandwiki.com/wiki/MSRD:Vehicle_Movement_and_Combat}" + ] + }, + "Add more Magic mods" + ] + } + ] + } ] - }, - { - "name": "Yo-Yo", - "source": "HoE", - "page": 8, - "type": "M", - "rarity": "none", - "weight": 6, - "value": 200, - "weaponCategory": "martial", - "property": [ - "R", - "F", - "HoE:T" - ], - "dmg1": "1d4", - "dmgType": "B", - "weapon": true, - "entries": [] } ] } diff --git a/creature/Dragonix; Monster Manual Expanded (v1).json b/creature/Dragonix; Monster Manual Expanded (v1).json index 9b21648674..680ada9005 100644 --- a/creature/Dragonix; Monster Manual Expanded (v1).json +++ b/creature/Dragonix; Monster Manual Expanded (v1).json @@ -101,31 +101,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/aarakocrabrave.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0029.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Aarakocra Brave.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/aarakocrabrave.png", "altArt": [ { @@ -154,7 +129,32 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/aarakocrabrave.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0029.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Aarakocra Brave.webp" + } + } + ] + } }, { "name": "Aarakocra Scout", @@ -235,31 +235,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/aarakocrabrave.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0029.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Aarakocra Scout.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/aarakocrabrave.png", "altArt": [ { @@ -288,7 +263,32 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/aarakocrabrave.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0029.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Aarakocra Scout.webp" + } + } + ] + } }, { "name": "Aarakocra Talon of Syranita", @@ -425,31 +425,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/aarakocratalonofsyranita.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0029.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Aarakocra Talon of Syranita.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/aarakocratalonofsyranita.png", "altArt": [ { @@ -491,7 +466,32 @@ "charisma", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/aarakocratalonofsyranita.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0029.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Aarakocra Talon of Syranita.webp" + } + } + ] + } }, { "name": "Aboleth Overseer", @@ -661,24 +661,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/abolethoverseer.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0081.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/abolethoverseer.png", "altArt": [ { @@ -727,7 +709,25 @@ "charisma", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/abolethoverseer.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0081.webp", + "type": "external" + } + } + ] + } }, { "name": "Aboleth Slime Lord", @@ -855,24 +855,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/abolethslimelord.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0002.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/abolethslimelord.png", "altArt": [ { @@ -909,7 +891,25 @@ "constitution", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/abolethslimelord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0002.webp", + "type": "external" + } + } + ] + } }, { "name": "Adept of Orcus", @@ -1029,24 +1029,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/agarat.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0060.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/agarat.png", "altArt": [ { @@ -1086,7 +1068,25 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/agarat.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0060.webp", + "type": "external" + } + } + ] + } }, { "name": "Adult Dragon Skeleton", @@ -1194,24 +1194,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/adultdragonskeleton.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0130.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/adultdragonskeleton.png", "altArt": [ { @@ -1245,7 +1227,25 @@ "savingThrowForced": [ "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/adultdragonskeleton.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0130.webp", + "type": "external" + } + } + ] + } }, { "name": "Agarat", @@ -1328,24 +1328,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/agarat.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0060.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/agarat.png", "altArt": [ { @@ -1374,7 +1356,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/agarat.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0060.webp", + "type": "external" + } + } + ] + } }, { "name": "Air Elemental, Huge", @@ -1469,24 +1469,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/airelementalhuge.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0050.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/airelementalhuge.png", "altArt": [ { @@ -1513,7 +1495,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/airelementalhuge.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0050.webp", + "type": "external" + } + } + ] + } }, { "name": "Air Elemental, Medium", @@ -1609,17 +1609,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/airelementalhuge.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/airelementalhuge.png", "senseTags": [ "D" @@ -1639,7 +1628,18 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/airelementalhuge.webp" + } + } + ] + } }, { "name": "Ancient Behir", @@ -1767,31 +1767,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientbehir.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0455.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Behir, Ancient.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientbehir.png", "altArt": [ { @@ -1827,7 +1802,32 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientbehir.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0455.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Behir, Ancient.webp" + } + } + ] + } }, { "name": "Ancient Blight", @@ -1925,24 +1925,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/treeblight.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0010.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/treeblight.png", "altArt": [ { @@ -1970,7 +1952,25 @@ "miscTags": [ "MW", "RCH" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/treeblight.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0010.webp", + "type": "external" + } + } + ] + } }, { "name": "Ancient Bone Naga", @@ -2298,24 +2298,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientchimera.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0013.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientchimera.png", "altArt": [ { @@ -2348,7 +2330,25 @@ "savingThrowForced": [ "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientchimera.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0013.webp", + "type": "external" + } + } + ] + } }, { "name": "Ancient Dragon Skeleton", @@ -2456,24 +2456,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientdragonskeleton.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0130.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientdragonskeleton.png", "altArt": [ { @@ -2507,7 +2489,25 @@ "savingThrowForced": [ "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientdragonskeleton.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0130.webp", + "type": "external" + } + } + ] + } }, { "name": "Ancient Guardian Naga", @@ -2707,24 +2707,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientspiritnaga.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4585.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientguardiannaga.png", "traitTags": [ "Magic Resistance", @@ -2767,7 +2749,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientspiritnaga.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4585.webp", + "type": "external" + } + } + ] + } }, { "name": "Ancient Remorhaz", @@ -2841,24 +2841,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientremorhaz.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5311.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientremorhaz.png", "altArt": [ { @@ -2886,7 +2868,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientremorhaz.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5311.webp", + "type": "external" + } + } + ] + } }, { "name": "Ancient Roper", @@ -2988,24 +2988,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientroper.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0124.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientroper.png", "traitTags": [ "False Appearance", @@ -3025,7 +3007,25 @@ "miscTags": [ "MW", "RCH" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientroper.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0124.webp", + "type": "external" + } + } + ] + } }, { "name": "Ancient Shambling Mound", @@ -3108,24 +3108,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5644.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Ancient_Shambling_Mound_Art.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Shambling Mound, Greater Token.webp", "altArt": [ { @@ -3151,7 +3133,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5644.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Ancient_Shambling_Mound_Art.webp", + "type": "external" + } + } + ] + } }, { "name": "Ancient Spirit Naga", @@ -3468,31 +3468,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientwyvern.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6751.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Wyvern, Ancient.webp" - } - } - ] - }, "dragonAge": "ancient", "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ancientwyvern.png", "altArt": [ @@ -3522,7 +3497,32 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientwyvern.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6751.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Wyvern, Ancient.webp" + } + } + ] + } }, { "name": "Animated Iron Statue", @@ -3603,17 +3603,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/animatedironstatue.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/animatedironstatue.png", "traitTags": [ "Antimagic Susceptibility", @@ -3630,7 +3619,18 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/animatedironstatue.webp" + } + } + ] + } }, { "name": "Animated Stone Statue", @@ -3711,17 +3711,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0004.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Animated Stone Statue Token.webp", "traitTags": [ "Antimagic Susceptibility", @@ -3738,7 +3727,18 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0004.webp", + "type": "external" + } + } + ] + } }, { "name": "Animated Wood Statue", @@ -3930,31 +3930,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ankhegbroodqueen.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0310.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Ankheg Brood Queen.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ankhegbroodqueen.png", "altArt": [ { @@ -3981,7 +3956,32 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ankhegbroodqueen.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0310.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Ankheg Brood Queen.webp" + } + } + ] + } }, { "name": "Ankheg Broodling", @@ -4042,6 +4042,20 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ankheg Broodling Token.webp", + "senseTags": [ + "D", + "T" + ], + "damageTags": [ + "A" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -4059,21 +4073,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ankheg Broodling Token.webp", - "senseTags": [ - "D", - "T" - ], - "damageTags": [ - "A" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Ankhimera", @@ -4168,24 +4168,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ankhimera.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0014.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ankhimera.png", "senseTags": [ "D" @@ -4209,7 +4191,25 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ankhimera.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0014.webp", + "type": "external" + } + } + ] + } }, { "name": "Arcane Guard", @@ -4315,24 +4315,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/arcaneguard.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0147.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/arcaneguard.png", "altArt": [ { @@ -4366,7 +4348,25 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/arcaneguard.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0147.webp", + "type": "external" + } + } + ] + } }, { "name": "Arcane Knight", @@ -4502,17 +4502,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0147.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Arcane Knight Token.webp", "attachedItems": [ "glaive|phb" @@ -4543,7 +4532,18 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0147.webp", + "type": "external" + } + } + ] + } }, { "name": "Azer Priest of the Flame", @@ -4696,24 +4696,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/azerpriestoftheflame.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0360.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/azerpriestoftheflame.png", "attachedItems": [ "warhammer|phb" @@ -4755,7 +4737,25 @@ "charisma", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/azerpriestoftheflame.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0360.webp", + "type": "external" + } + } + ] + } }, { "name": "Azer Taskmaster", @@ -4858,24 +4858,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/azertaskmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0398.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/azertaskmaster.png", "attachedItems": [ "flail|phb" @@ -4897,7 +4879,25 @@ "AOE", "MLW", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/azertaskmaster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0398.webp", + "type": "external" + } + } + ] + } }, { "name": "Azer Zealot", @@ -4994,24 +4994,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/azertaskmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0398.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/azerzealot.png", "attachedItems": [ "warhammer|phb" @@ -5034,7 +5016,25 @@ "AOE", "MLW", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/azertaskmaster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0398.webp", + "type": "external" + } + } + ] + } }, { "name": "Baernoloth", @@ -5224,17 +5224,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/baernoloth.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/baernoloth.png", "traitTags": [ "Magic Resistance", @@ -5282,7 +5271,18 @@ "constitution", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/baernoloth.webp" + } + } + ] + } }, { "name": "Balor Lord", @@ -5485,24 +5485,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/balorlord.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1184.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/balorlord.png", "attachedItems": [ "longsword|phb", @@ -5553,7 +5535,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/balorlord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1184.webp", + "type": "external" + } + } + ] + } }, { "name": "Baneguard Skeleton", @@ -5631,24 +5631,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/baneguardskeleton.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5693.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/baneguardskeleton.png", "attachedItems": [ "longsword|phb" @@ -5672,7 +5654,25 @@ "miscTags": [ "MLW", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/baneguardskeleton.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5693.webp", + "type": "external" + } + } + ] + } }, { "name": "Banelich", @@ -5917,24 +5917,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/banelich.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0090.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/banelich.png", "altArt": [ { @@ -5982,7 +5964,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/banelich.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0090.webp", + "type": "external" + } + } + ] + } }, { "name": "Banshee, Greater", @@ -6204,24 +6204,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bansheegreater.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0005.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bansheegreater.png", "altArt": [ { @@ -6271,7 +6253,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bansheegreater.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0005.webp", + "type": "external" + } + } + ] + } }, { "name": "Barbed Devil Captain", @@ -6427,31 +6427,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barbeddevilcaptain.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1534.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Barbed Devil Captain.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/barbeddevilcaptain.png", "altArt": [ { @@ -6494,7 +6469,32 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barbeddevilcaptain.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1534.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Barbed Devil Captain.webp", + "type": "external" + } + } + ] + } }, { "name": "Barlgura Abductor", @@ -6618,24 +6618,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barlgurapacklord.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/barlguraabductor.png", "senseTags": [ "B", @@ -6664,7 +6646,25 @@ "savingThrowForcedSpell": [ "intelligence", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barlgurapacklord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", + "type": "external" + } + } + ] + } }, { "name": "Barlgura Pack Lord", @@ -6795,24 +6795,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/chasmetormentor.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/barlgurapacklord.png", "traitTags": [ "Pack Tactics" @@ -6847,7 +6829,25 @@ "savingThrowForcedSpell": [ "intelligence", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/chasmetormentor.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", + "type": "external" + } + } + ] + } }, { "name": "Basilisk, Greater", @@ -6925,31 +6925,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/basiliskgreater.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0451.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Basilisk, Greater.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/basiliskgreater.png", "altArt": [ { @@ -6975,7 +6950,32 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/basiliskgreater.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0451.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Basilisk, Greater.webp", + "type": "external" + } + } + ] + } }, { "name": "Battle Horror", @@ -7093,24 +7093,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/battlehorror.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0080.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/battlehorror.png", "attachedItems": [ "greatsword|phb" @@ -7138,7 +7120,25 @@ "MLW", "MW", "RCH" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/battlehorror.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0080.webp", + "type": "external" + } + } + ] + } }, { "name": "Bearded Devil Enforcer", @@ -7259,31 +7259,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bonedeviltaskmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1451.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Bearded Devil Enforcer.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/beardeddevilenforcer.png", "altArt": [ { @@ -7320,7 +7295,32 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bonedeviltaskmaster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1451.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Bearded Devil Enforcer.webp", + "type": "external" + } + } + ] + } }, { "name": "Black Slaad", @@ -7499,31 +7499,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blackslaad.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6032.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Black Slaad.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/blackslaad.png", "altArt": [ { @@ -7579,7 +7554,32 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blackslaad.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6032.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Black Slaad.webp" + } + } + ] + } }, { "name": "Blackroot Treant", @@ -7718,17 +7718,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0136.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Blackroot Treant Token.webp", "traitTags": [ "False Appearance", @@ -7768,7 +7757,18 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0136.webp", + "type": "external" + } + } + ] + } }, { "name": "Blackscale Bruiser", @@ -7852,24 +7852,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blackscalebruiser.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4012.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/blackscalebruiser.png", "attachedItems": [ "greatclub|phb", @@ -7893,7 +7875,25 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blackscalebruiser.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4012.webp", + "type": "external" + } + } + ] + } }, { "name": "Blight Druid", @@ -8032,24 +8032,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blightdruid.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0148.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/blightdruid.png", "altArt": [ { @@ -8095,7 +8077,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blightdruid.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0148.webp", + "type": "external" + } + } + ] + } }, { "name": "Bodyguard", @@ -8174,17 +8174,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bodyguard.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bodyguard.png", "attachedItems": [ "longsword|phb" @@ -8202,7 +8191,18 @@ "miscTags": [ "MLW", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bodyguard.webp" + } + } + ] + } }, { "name": "Bodyguard, Elite", @@ -8292,17 +8292,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bodyguard.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bodyguard.png", "attachedItems": [ "longsword|phb" @@ -8320,7 +8309,18 @@ "miscTags": [ "MLW", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bodyguard.webp" + } + } + ] + } }, { "name": "Bone Devil Taskmaster", @@ -8469,31 +8469,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bonedeviltaskmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1451.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Bone Devil Taskmaster.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bonedeviltaskmaster.png", "altArt": [ { @@ -8539,7 +8514,32 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bonedeviltaskmaster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1451.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Bone Devil Taskmaster.webp", + "type": "external" + } + } + ] + } }, { "name": "Bounty Hunter", @@ -8638,17 +8638,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bountyhunter.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bountyhunter.png", "attachedItems": [ "light crossbow|phb", @@ -8673,7 +8662,18 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bountyhunter.webp" + } + } + ] + } }, { "name": "Bounty Hunter, Elite", @@ -8773,17 +8773,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bountyhunter.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bountyhunter.png", "attachedItems": [ "light crossbow|phb", @@ -8809,7 +8798,18 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bountyhunter.webp" + } + } + ] + } }, { "name": "Bugbear Bruiser", @@ -8896,17 +8896,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearchampionofhruggek.png", "attachedItems": [ "greataxe|phb", @@ -8934,7 +8923,18 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" + } + } + ] + } }, { "name": "Bugbear Champion of Hruggek", @@ -9040,24 +9040,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0613.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearchampionofhruggek.png", "attachedItems": [ "javelin|phb" @@ -9087,7 +9069,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0613.webp", + "type": "external" + } + } + ] + } }, { "name": "Bugbear Footpad", @@ -9181,24 +9181,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0613.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearfootpad.png", "attachedItems": [ "javelin|phb", @@ -9225,7 +9207,25 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0613.webp", + "type": "external" + } + } + ] + } }, { "name": "Bugbear Marauder", @@ -9326,17 +9326,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearchampionofhruggek.png", "attachedItems": [ "javelin|phb", @@ -9364,7 +9353,18 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" + } + } + ] + } }, { "name": "Bugbear Priest of Hruggek", @@ -9514,17 +9514,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearchampionofhruggek.png", "attachedItems": [ "morningstar|phb" @@ -9566,7 +9555,18 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearbruiser.webp" + } + } + ] + } }, { "name": "Bugbear Skeleton", @@ -9644,17 +9644,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearskeleton.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bugbearskeleton.png", "attachedItems": [ "javelin|phb", @@ -9680,7 +9669,18 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bugbearskeleton.webp" + } + } + ] + } }, { "name": "Bullywug Brute", @@ -9788,24 +9788,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugbrute.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0725.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bullywugbrute.png", "attachedItems": [ "greataxe|phb", @@ -9830,7 +9812,25 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugbrute.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0725.webp", + "type": "external" + } + } + ] + } }, { "name": "Bullywug Chieftain", @@ -9941,17 +9941,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugbrute.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bullywugchieftain.png", "attachedItems": [ "spear|phb" @@ -9977,7 +9966,18 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugbrute.webp" + } + } + ] + } }, { "name": "Bullywug Swampstalker", @@ -10110,24 +10110,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugswampstalker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0725.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bullywugswampstalker.png", "attachedItems": [ "javelin|phb" @@ -10159,7 +10141,25 @@ ], "savingThrowForcedSpell": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugswampstalker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0725.webp", + "type": "external" + } + } + ] + } }, { "name": "Bullywug Witch Doctor", @@ -10312,24 +10312,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugbrute.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0725.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/bullywugwitchdoctor.png", "attachedItems": [ "spear|phb" @@ -10369,7 +10351,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bullywugbrute.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0725.webp", + "type": "external" + } + } + ] + } }, { "name": "Burning Skeleton", @@ -10452,24 +10452,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/burningskeleton.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/burningskeleton.png", "attachedItems": [ "shortsword|phb" @@ -10495,7 +10477,25 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/burningskeleton.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", + "type": "external" + } + } + ] + } }, { "name": "Cambion Abyssal Trickster", @@ -10680,31 +10680,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cambionabyssaltrickster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0753.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cambion Trickster.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cambionabyssaltrickster.png", "altArt": [ { @@ -10758,7 +10733,32 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cambionabyssaltrickster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0753.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cambion Trickster.webp" + } + } + ] + } }, { "name": "Cambion Hell Knight", @@ -10926,31 +10926,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cambionabyssaltrickster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0753.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cambion Hell Knight.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cambionhellknight.png", "altArt": [ { @@ -10999,7 +10974,32 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cambionabyssaltrickster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0753.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cambion Hell Knight.webp" + } + } + ] + } }, { "name": "Cambion Warlock of the Fiend", @@ -11175,31 +11175,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cambionabyssaltrickster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0753.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cambion Warlock.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cambionabyssaltrickster.png", "altArt": [ { @@ -11254,7 +11229,32 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cambionabyssaltrickster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0753.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cambion Warlock.webp" + } + } + ] + } }, { "name": "Captain", @@ -11468,24 +11468,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cauchemar.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4601.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cauchemar.png", "altArt": [ { @@ -11523,7 +11505,25 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cauchemar.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4601.webp", + "type": "external" + } + } + ] + } }, { "name": "Cave Bear", @@ -11589,24 +11589,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cavebear.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0144.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cavebear.png", "altArt": [ { @@ -11633,7 +11615,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cavebear.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0144.webp", + "type": "external" + } + } + ] + } }, { "name": "Cave Troll", @@ -11719,24 +11719,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wartroll.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0138.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cavetroll.png", "traitTags": [ "Keen Senses", @@ -11762,7 +11744,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wartroll.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0138.webp", + "type": "external" + } + } + ] + } }, { "name": "Centaur Champion", @@ -11864,24 +11864,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/centaurchampion.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0012.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/centaurchampion.png", "altArt": [ { @@ -11919,7 +11901,25 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/centaurchampion.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0012.webp", + "type": "external" + } + } + ] + } }, { "name": "Centaur Shaman", @@ -12049,24 +12049,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/centaurchampion.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0875.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/centaurshaman.png", "altArt": [ { @@ -12118,7 +12100,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/centaurchampion.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0875.webp", + "type": "external" + } + } + ] + } }, { "name": "Centaur Skirmisher", @@ -12213,17 +12213,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/centaurchampion.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/centaurskirmisher.png", "attachedItems": [ "longbow|phb", @@ -12249,7 +12238,18 @@ "RCH", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/centaurchampion.webp" + } + } + ] + } }, { "name": "Chain Devil Ascendant", @@ -12396,31 +12396,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bonedeviltaskmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1451.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Chain Devil Ascendant.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/chaindevilascendant.png", "altArt": [ { @@ -12467,7 +12442,32 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/bonedeviltaskmaster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1451.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Chain Devil Ascendant.webp", + "type": "external" + } + } + ] + } }, { "name": "Chasme Tormentor", @@ -12601,24 +12601,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/chasmetormentor.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/chasmetormentor.png", "traitTags": [ "Magic Resistance", @@ -12659,7 +12641,25 @@ "savingThrowForcedSpell": [ "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/chasmetormentor.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", + "type": "external" + } + } + ] + } }, { "name": "Chuul Juggernaut", @@ -12762,17 +12762,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0017.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Chuul Juggernaut Token.webp", "traitTags": [ "Amphibious" @@ -12800,7 +12789,18 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0017.webp", + "type": "external" + } + } + ] + } }, { "name": "Clay Golem Mauler", @@ -12926,24 +12926,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/claygolemmauler.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0068.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/claygolemmauler.png", "traitTags": [ "Damage Absorption", @@ -12969,7 +12951,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/claygolemmauler.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0068.webp", + "type": "external" + } + } + ] + } }, { "name": "Cloaker Lord", @@ -13154,24 +13154,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cloakerlord.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cloaker_Lord_Art.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cloakerlord.png", "altArt": [ { @@ -13221,7 +13203,25 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cloakerlord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cloaker_Lord_Art.webp", + "type": "external" + } + } + ] + } }, { "name": "Cloaker, Shadow", @@ -13359,24 +13359,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cloakershadow.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1003.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cloakershadow.png", "traitTags": [ "False Appearance", @@ -13406,7 +13388,25 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cloakershadow.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1003.webp", + "type": "external" + } + } + ] + } }, { "name": "Cloud Giant Count", @@ -13605,31 +13605,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cloudgiantcount.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2603.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cloud Giant Count.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cloudgiantcount.png", "altArt": [ { @@ -13682,7 +13657,32 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cloudgiantcount.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2603.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Cloud Giant Count.webp" + } + } + ] + } }, { "name": "Cloud Giant Sorcerer", @@ -13877,6 +13877,54 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cloudgiantsorcerer.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cloud Giant Sorcerer Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "morningstar|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "A", + "B", + "C", + "F", + "I", + "L" + ], + "spellcastingTags": [ + "CS", + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -13901,55 +13949,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cloudgiantsorcerer.png", - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Cloud Giant Sorcerer Token.webp", - "name": "v2 art" - } - ], - "attachedItems": [ - "morningstar|phb" - ], - "traitTags": [ - "Keen Senses" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "B", - "P" - ], - "damageTagsSpell": [ - "A", - "B", - "C", - "F", - "I", - "L" - ], - "spellcastingTags": [ - "CS", - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Criosphinx", @@ -14060,17 +14060,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0132.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Criosphinx Token.webp", "traitTags": [ "Magic Weapons" @@ -14095,7 +14084,18 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0132.webp", + "type": "external" + } + } + ] + } }, { "name": "Cryohydra", @@ -14189,17 +14189,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cryohydra.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cryohydra.png", "traitTags": [ "Hold Breath" @@ -14221,7 +14210,18 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cryohydra.webp" + } + } + ] + } }, { "name": "Cyclops Berserker", @@ -14304,24 +14304,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1077.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cyclopswarrior.png", "attachedItems": [ "greataxe|phb" @@ -14347,7 +14329,25 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1077.webp", + "type": "external" + } + } + ] + } }, { "name": "Cyclops Storm Sorcerer", @@ -14496,24 +14496,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1077.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cyclopsstormsorcerer.png", "attachedItems": [ "quarterstaff|phb" @@ -14547,7 +14529,25 @@ "constitution", "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1077.webp", + "type": "external" + } + } + ] + } }, { "name": "Cyclops Warrior", @@ -14619,17 +14619,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cyclopswarrior.png", "attachedItems": [ "battleaxe|phb", @@ -14650,7 +14639,18 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" + } + } + ] + } }, { "name": "Cyclopskin", @@ -14718,17 +14718,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/cyclopskin.png", "attachedItems": [ "greatclub|phb", @@ -14749,7 +14738,18 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cyclopswarrior.webp" + } + } + ] + } }, { "name": "Dao Great Khan", @@ -14924,24 +14924,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/daoslaveoverlord.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0057.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/daogreatkhan.png", "altArt": [ { @@ -14989,7 +14971,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/daoslaveoverlord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0057.webp", + "type": "external" + } + } + ] + } }, { "name": "Dao Slave Overlord", @@ -15119,24 +15119,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/daoslaveoverlord.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0057.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/daoslaveoverlord.png", "altArt": [ { @@ -15178,7 +15160,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/daoslaveoverlord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0057.webp", + "type": "external" + } + } + ] + } }, { "name": "Dark Whisperer", @@ -15305,24 +15305,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/darkwhisperer.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0149.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/darkwhisperer.png", "altArt": [ { @@ -15364,7 +15346,25 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/darkwhisperer.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0149.webp", + "type": "external" + } + } + ] + } }, { "name": "Death Knight Lord", @@ -15577,31 +15577,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/deathknightlord.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1152.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Death Knight, Legendary.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/deathknightlord.png", "altArt": [ { @@ -15660,7 +15635,32 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/deathknightlord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1152.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Death Knight, Legendary.webp" + } + } + ] + } }, { "name": "Death Priest", @@ -15807,17 +15807,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/deathpriest.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/deathpriest.png", "languageTags": [ "C", @@ -15849,7 +15838,18 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/deathpriest.webp" + } + } + ] + } }, { "name": "Decrepit Skeleton", @@ -15911,24 +15911,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/burningskeleton.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/decrepitskeleton.png", "attachedItems": [ "shortbow|phb", @@ -15949,7 +15931,25 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/burningskeleton.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", + "type": "external" + } + } + ] + } }, { "name": "Dire Bear", @@ -16015,24 +16015,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cavebear.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0144.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direbear.png", "altArt": [ { @@ -16059,7 +16041,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/cavebear.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0144.webp", + "type": "external" + } + } + ] + } }, { "name": "Dire Owlbear", @@ -16129,31 +16129,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direowlbear.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5061.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Dire Owlbear.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direowlbear.png", "altArt": [ { @@ -16180,7 +16155,32 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direowlbear.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5061.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Dire Owlbear.webp" + } + } + ] + } }, { "name": "Dire Peryton", @@ -16274,24 +16274,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/perytonalpha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5117.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direperyton.png", "traitTags": [ "Flyby", @@ -16313,7 +16295,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/perytonalpha.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5117.webp", + "type": "external" + } + } + ] + } }, { "name": "Dire Rust Monster", @@ -16388,24 +16388,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direrustmonster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5411.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direrustmonster.png", "senseTags": [ "D" @@ -16423,7 +16405,25 @@ "savingThrowForced": [ "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direrustmonster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5411.webp", + "type": "external" + } + } + ] + } }, { "name": "Dire Werebear", @@ -16536,17 +16536,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Dire_Werebear_Art.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dire_Werebear_Token.webp", "attachedItems": [ "greataxe|phb" @@ -16573,7 +16562,18 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Dire_Werebear_Art.webp", + "type": "external" + } + } + ] + } }, { "name": "Dire Wereboar", @@ -16669,24 +16669,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direwereboar.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0094.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direwereboar.png", "attachedItems": [ "maul|phb" @@ -16713,7 +16695,25 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direwereboar.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0094.webp", + "type": "external" + } + } + ] + } }, { "name": "Dire Weretiger", @@ -16827,24 +16827,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direweretiger.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0095.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direweretiger.png", "altArt": [ { @@ -16882,7 +16864,25 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direweretiger.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0095.webp", + "type": "external" + } + } + ] + } }, { "name": "Dire Werewolf", @@ -16979,17 +16979,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direwerewolf.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direwerewolf.png", "traitTags": [ "Keen Senses", @@ -17011,7 +17000,18 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direwerewolf.webp" + } + } + ] + } }, { "name": "Direguard Skeleton", @@ -17098,24 +17098,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/burningskeleton.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direguardskeleton.png", "attachedItems": [ "longsword|phb" @@ -17139,7 +17121,25 @@ "miscTags": [ "MLW", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/burningskeleton.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", + "type": "external" + } + } + ] + } }, { "name": "Displacer Beast Pack lord", @@ -17225,24 +17225,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/displacerbeaststalker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0033.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/displacerbeaststalker.png", "traitTags": [ "Pack Tactics" @@ -17261,7 +17243,25 @@ "miscTags": [ "MW", "RCH" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/displacerbeaststalker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0033.webp", + "type": "external" + } + } + ] + } }, { "name": "Displacer Beast Stalker", @@ -17352,6 +17352,22 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/displacerbeaststalker.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], "fluff": { "images": [ { @@ -17369,23 +17385,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/displacerbeaststalker.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ] + } }, { "name": "Divine Trickster", @@ -17738,24 +17738,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/djinnigrandcaliph.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2405.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/djinnigrandcaliph.png", "attachedItems": [ "scimitar|phb" @@ -17802,7 +17784,25 @@ "charisma", "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/djinnigrandcaliph.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2405.webp", + "type": "external" + } + } + ] + } }, { "name": "Djinni Wind Warden", @@ -17929,24 +17929,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/djinniwindwarden.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2428.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/djinniwindwarden.png", "altArt": [ { @@ -17991,7 +17973,25 @@ "charisma", "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/djinniwindwarden.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2428.webp", + "type": "external" + } + } + ] + } }, { "name": "Doppelganger Assassin", @@ -18110,17 +18110,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0034.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "shortsword|phb" ], @@ -18149,7 +18138,18 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0034.webp", + "type": "external" + } + } + ] + } }, { "name": "Doppelganger Dark Whisperer", @@ -18321,17 +18321,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0034.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "rapier|phb" ], @@ -18373,7 +18362,18 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0034.webp", + "type": "external" + } + } + ] + } }, { "name": "Dragon Turtle Wyrmling", @@ -18459,17 +18459,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dragonturtlewyrmling.webp" - } - } - ] - }, "dragonAge": "wyrmling", "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dragonturtlewyrmling.png", "traitTags": [ @@ -18496,7 +18485,18 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dragonturtlewyrmling.webp" + } + } + ] + } }, { "name": "Dragonblood Lizardfolk Sorcerer of Tiamat", @@ -18639,24 +18639,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blackscalebruiser.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4012.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dragonbloodlizardfolksorcereroftiamat.png", "attachedItems": [ "javelin|phb", @@ -18700,7 +18682,25 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/blackscalebruiser.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4012.webp", + "type": "external" + } + } + ] + } }, { "name": "Dragonwrought Sorcerer", @@ -18842,24 +18842,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3817.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/koboldwyrmpriest.png", "attachedItems": [ "dagger|phb", @@ -18905,7 +18887,25 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3817.webp", + "type": "external" + } + } + ] + } }, { "name": "Dread Lord of Bane", @@ -19106,17 +19106,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0150.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dread Lord of Bane Token.webp", "attachedItems": [ "morningstar|phb" @@ -19155,7 +19144,18 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0150.webp", + "type": "external" + } + } + ] + } }, { "name": "Dread Spectre", @@ -19255,24 +19255,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadspectre.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6072.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadspectre.png", "altArt": [ { @@ -19301,7 +19283,25 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadspectre.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6072.webp", + "type": "external" + } + } + ] + } }, { "name": "Dread Unicorn", @@ -19451,24 +19451,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadunicorn.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6477.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadunicorn.png", "traitTags": [ "Charge", @@ -19506,7 +19488,25 @@ "charisma", "constitution", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadunicorn.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6477.webp", + "type": "external" + } + } + ] + } }, { "name": "Dread Will-o-Wisp", @@ -19629,24 +19629,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadwillowisp.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0140.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadwillowisp.png", "traitTags": [ "Incorporeal Movement" @@ -19670,7 +19652,25 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadwillowisp.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0140.webp", + "type": "external" + } + } + ] + } }, { "name": "Dread Wraith", @@ -19783,24 +19783,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadwraith.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0141.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadwraith.png", "altArt": [ { @@ -19829,7 +19811,25 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadwraith.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0141.webp", + "type": "external" + } + } + ] + } }, { "name": "Dread Wraith Lord", @@ -19992,24 +19992,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadwraith.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0142.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dreadwraithlord.png", "altArt": [ { @@ -20047,7 +20029,25 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dreadwraith.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0142.webp", + "type": "external" + } + } + ] + } }, { "name": "Dreadmaster", @@ -20191,17 +20191,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0151.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Dreadmaster Token.webp", "attachedItems": [ "longbow|phb" @@ -20237,7 +20226,18 @@ "savingThrowForcedSpell": [ "charisma", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0151.webp", + "type": "external" + } + } + ] + } }, { "name": "Drider Cavestalker", @@ -20409,24 +20409,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dridercavestalker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0045.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dridercavestalker.png", "altArt": [ { @@ -20476,7 +20458,25 @@ "savingThrowForcedSpell": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dridercavestalker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0045.webp", + "type": "external" + } + } + ] + } }, { "name": "Drider Sorcerer", @@ -20656,31 +20656,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dridercavestalker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0045.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Drider Sorcerer.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dridercavestalker.png", "altArt": [ { @@ -20734,7 +20709,32 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dridercavestalker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0045.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Drider Sorcerer.webp", + "type": "external" + } + } + ] + } }, { "name": "Drider Warlock", @@ -20887,24 +20887,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dridercavestalker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0045.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dridercavestalker.png", "altArt": [ { @@ -20953,7 +20935,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dridercavestalker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0045.webp", + "type": "external" + } + } + ] + } }, { "name": "Drow Arcane Guard", @@ -21100,17 +21100,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0046.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Drow Arcane Guard Token.webp", "traitTags": [ "Fey Ancestry", @@ -21146,7 +21135,18 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0046.webp", + "type": "external" + } + } + ] + } }, { "name": "Drow Demonbinder", @@ -21323,24 +21323,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowdemonbinder.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0047.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/drowdemonbinder.png", "altArt": [ { @@ -21387,7 +21369,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowdemonbinder.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0047.webp", + "type": "external" + } + } + ] + } }, { "name": "Drow Dread Fang of Lolth", @@ -21520,24 +21520,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowdemonbinder.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0046.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/drowdreadfangoflolth.png", "altArt": [ { @@ -21581,7 +21563,25 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowdemonbinder.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0046.webp", + "type": "external" + } + } + ] + } }, { "name": "Drow Sergeant", @@ -21703,24 +21703,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowdemonbinder.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1896.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/drowsergeant.png", "attachedItems": [ "hand crossbow|phb", @@ -21759,7 +21741,25 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowdemonbinder.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1896.webp", + "type": "external" + } + } + ] + } }, { "name": "Drow Skirmisher", @@ -21885,17 +21885,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowskirmisher.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/drowskirmisher.png", "attachedItems": [ "hand crossbow|phb", @@ -21934,7 +21923,18 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/drowskirmisher.webp" + } + } + ] + } }, { "name": "Dryad Witch of the Fey", @@ -22110,24 +22110,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dryadwitchofthefey.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0048.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dryadwitchofthefey.png", "altArt": [ { @@ -22176,7 +22158,25 @@ "intelligence", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dryadwitchofthefey.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0048.webp", + "type": "external" + } + } + ] + } }, { "name": "Duergar Captain", @@ -22287,17 +22287,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarchampion.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/duergarcaptain.png", "attachedItems": [ "javelin|phb", @@ -22324,7 +22313,18 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarchampion.webp" + } + } + ] + } }, { "name": "Duergar Champion", @@ -22443,24 +22443,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarchampion.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1952.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/duergarchampion.png", "attachedItems": [ "javelin|phb", @@ -22485,7 +22467,25 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarchampion.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1952.webp", + "type": "external" + } + } + ] + } }, { "name": "Duergar High Priest", @@ -22657,24 +22657,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarhighpriest.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0049.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/duergarhighpriest.png", "attachedItems": [ "warhammer|phb" @@ -22719,7 +22701,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarhighpriest.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0049.webp", + "type": "external" + } + } + ] + } }, { "name": "Duergar Priest", @@ -22861,31 +22861,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarchampion.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1952.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0049.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/duergarpriest.png", "attachedItems": [ "warhammer|phb" @@ -22925,7 +22900,32 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/duergarchampion.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1952.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0049.webp", + "type": "external" + } + } + ] + } }, { "name": "Earth Elemental, Huge", @@ -23029,24 +23029,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/earthelementalhuge.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0051.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/earthelementalhuge.png", "altArt": [ { @@ -23077,7 +23059,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/earthelementalhuge.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0051.webp", + "type": "external" + } + } + ] + } }, { "name": "Earth Elemental, Medium", @@ -23175,17 +23175,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/earthelementalhuge.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/earthelementalhuge.png", "traitTags": [ "Siege Monster" @@ -23205,7 +23194,18 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/earthelementalhuge.webp" + } + } + ] + } }, { "name": "Efreeti Cinderlord", @@ -23327,24 +23327,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/maridpadisha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2454.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/efreeticinderlord.png", "attachedItems": [ "scimitar|phb" @@ -23379,7 +23361,25 @@ "charisma", "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/maridpadisha.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2454.webp", + "type": "external" + } + } + ] + } }, { "name": "Efreeti Sultan", @@ -23545,24 +23545,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/maridpadisha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2454.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/efreetisultan.png", "attachedItems": [ "scimitar|phb" @@ -23603,7 +23585,25 @@ "charisma", "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/maridpadisha.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2454.webp", + "type": "external" + } + } + ] + } }, { "name": "Elder Orb", @@ -23805,24 +23805,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/elderorb.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0527.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/elderorb.png", "senseTags": [ "SD" @@ -23853,7 +23835,25 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/elderorb.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0527.webp", + "type": "external" + } + } + ] + } }, { "name": "Elder Xorn", @@ -23956,24 +23956,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/elderxorn.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6785.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/elderxorn.png", "senseTags": [ "D", @@ -23991,7 +23973,25 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/elderxorn.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6785.webp", + "type": "external" + } + } + ] + } }, { "name": "Eldritch Scarecrow", @@ -24141,24 +24141,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eldritchscarecrow.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5616.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/eldritchscarecrow.png", "altArt": [ { @@ -24200,7 +24182,25 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eldritchscarecrow.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5616.webp", + "type": "external" + } + } + ] + } }, { "name": "Enormous Carrion Crawler", @@ -24283,24 +24283,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/enormouscarrioncrawler.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0811.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/enormouscarrioncrawler.png", "altArt": [ { @@ -24329,7 +24311,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/enormouscarrioncrawler.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0811.webp", + "type": "external" + } + } + ] + } }, { "name": "Erinyes Dread Champion", @@ -24512,24 +24512,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barbeddevilcaptain.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0027.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/erinyesdreadchampion.png", "altArt": [ { @@ -24582,7 +24564,25 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barbeddevilcaptain.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0027.webp", + "type": "external" + } + } + ] + } }, { "name": "Ettercap Foreststalker", @@ -24728,17 +24728,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0052.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ettercap Cavestalker Token.webp", "traitTags": [ "Spider Climb", @@ -24771,7 +24760,18 @@ ], "savingThrowForcedSpell": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0052.webp", + "type": "external" + } + } + ] + } }, { "name": "Ettercap Spidermaster", @@ -24942,17 +24942,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0052.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ettercap Spidermaster Token.webp", "traitTags": [ "Spider Climb", @@ -24990,7 +24979,18 @@ "constitution", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0052.webp", + "type": "external" + } + } + ] + } }, { "name": "Ettin Bruiser", @@ -25077,24 +25077,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ettinbruiser.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0053.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ettinbruiser.png", "attachedItems": [ "battleaxe|phb", @@ -25121,7 +25103,25 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ettinbruiser.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0053.webp", + "type": "external" + } + } + ] + } }, { "name": "Ettin Mummy", @@ -25392,24 +25392,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ettinbruiser.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0053.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ettinbruiser.png", "altArt": [ { @@ -25454,7 +25436,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ettinbruiser.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0053.webp", + "type": "external" + } + } + ] + } }, { "name": "Ettin Skeleton", @@ -25676,24 +25676,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eyeofflame.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0008.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/eyeofflame.png", "altArt": [ { @@ -25721,7 +25703,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eyeofflame.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0008.webp", + "type": "external" + } + } + ] + } }, { "name": "Eye of Frost", @@ -25846,24 +25846,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eyeoffrost.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0009.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/eyeoffrost.png", "altArt": [ { @@ -25890,7 +25872,25 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eyeoffrost.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0009.webp", + "type": "external" + } + } + ] + } }, { "name": "Fell Troll", @@ -25988,24 +25988,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wartroll.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0138.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/felltroll.png", "traitTags": [ "Keen Senses", @@ -26031,7 +26013,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wartroll.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0138.webp", + "type": "external" + } + } + ] + } }, { "name": "Fen Hydra", @@ -26116,17 +26116,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fenhydra.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fenhydra.png", "traitTags": [ "Amphibious" @@ -26140,7 +26129,18 @@ "miscTags": [ "MW", "RCH" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fenhydra.webp" + } + } + ] + } }, { "name": "Feral Wight", @@ -26237,24 +26237,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/feralwight.png", "traitTags": [ "Pounce", @@ -26280,7 +26262,25 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", + "type": "external" + } + } + ] + } }, { "name": "Feral Zombie", @@ -26368,24 +26368,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sporezombie.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6893.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/feralzombie.png", "traitTags": [ "Keen Senses", @@ -26407,7 +26389,25 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sporezombie.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6893.webp", + "type": "external" + } + } + ] + } }, { "name": "Fire Elemental, Huge", @@ -26508,24 +26508,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fireelementalhuge.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2059.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fireelementalhuge.png", "altArt": [ { @@ -26557,7 +26539,25 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fireelementalhuge.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2059.webp", + "type": "external" + } + } + ] + } }, { "name": "Fire Elemental, Medium", @@ -26654,17 +26654,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fireelementalhuge.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fireelementalhuge.png", "traitTags": [ "Illumination" @@ -26685,7 +26674,18 @@ "miscTags": [ "AOE", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fireelementalhuge.webp" + } + } + ] + } }, { "name": "Fire Giant Captain", @@ -26779,31 +26779,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/firegiantduke.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2641.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Fire Giant Captain.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/firegiantduke.png", "altArt": [ { @@ -26830,7 +26805,32 @@ "MW", "RCH", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/firegiantduke.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2641.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Fire Giant Captain.webp" + } + } + ] + } }, { "name": "Fire Giant Duke", @@ -26948,31 +26948,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/firegiantduke.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2641.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Fire Giant Duke.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/firegiantduke.png", "altArt": [ { @@ -27003,7 +26978,32 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/firegiantduke.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2641.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Fire Giant Duke.webp" + } + } + ] + } }, { "name": "Fire Giant Forgecaller", @@ -27150,31 +27150,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/firegiantduke.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2641.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Fire Giant Forgecaller.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/firegiantduke.png", "altArt": [ { @@ -27221,7 +27196,32 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/firegiantduke.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2641.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Fire Giant Forgecaller.webp" + } + } + ] + } }, { "name": "Fire Giant Skeleton", @@ -27383,6 +27383,7 @@ "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ "The flameskull is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" ], @@ -27416,8 +27417,7 @@ "lower": 1 } }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -27460,24 +27460,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/flameskulleldritch.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0054.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/flameskulleldritch.png", "traitTags": [ "Illumination", @@ -27510,7 +27492,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/flameskulleldritch.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0054.webp", + "type": "external" + } + } + ] + } }, { "name": "Flameskull, Greater", @@ -27675,24 +27675,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/flameskulleldritch.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0054.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/flameskulleldritch.png", "traitTags": [ "Illumination", @@ -27728,7 +27710,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/flameskulleldritch.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0054.webp", + "type": "external" + } + } + ] + } }, { "name": "Flesh Golem Abomination", @@ -27849,17 +27849,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0069.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Flesh Golem Abomination Token.webp", "traitTags": [ "Damage Absorption", @@ -27884,7 +27873,18 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0069.webp", + "type": "external" + } + } + ] + } }, { "name": "Foe Hunter", @@ -28132,24 +28132,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fomorianshaman.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2223.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fomorianberserker.png", "attachedItems": [ "greatsword|phb" @@ -28179,7 +28161,25 @@ "savingThrowForced": [ "charisma", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fomorianshaman.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2223.webp", + "type": "external" + } + } + ] + } }, { "name": "Fomorian Shaman", @@ -28329,24 +28329,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fomorianshaman.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2223.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/fomorianshaman.png", "attachedItems": [ "shortsword|phb" @@ -28388,7 +28370,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/fomorianshaman.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2223.webp", + "type": "external" + } + } + ] + } }, { "name": "Forest / Jungle Troll", @@ -28475,24 +28475,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/forestjungletroll.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6367.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/forestjungletroll.png", "attachedItems": [ "spear|phb" @@ -28518,7 +28500,25 @@ "miscTags": [ "MLW", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/forestjungletroll.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6367.webp", + "type": "external" + } + } + ] + } }, { "name": "Frost Giant Frostmaiden", @@ -28674,6 +28674,53 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostgiantfrostmaiden.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Frost Giant Priest of Auril Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "greataxe|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "C", + "S" + ], + "damageTagsSpell": [ + "B", + "C", + "N", + "O", + "R" + ], + "spellcastingTags": [ + "CC" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "intelligence", + "strength", + "wisdom" + ], "fluff": { "images": [ { @@ -28712,54 +28759,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostgiantfrostmaiden.png", - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Frost Giant Priest of Auril Token.webp", - "name": "v2 art" - } - ], - "attachedItems": [ - "greataxe|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "C", - "S" - ], - "damageTagsSpell": [ - "B", - "C", - "N", - "O", - "R" - ], - "spellcastingTags": [ - "CC" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "intelligence", - "strength", - "wisdom" - ] + } }, { "name": "Frost Giant Jarl", @@ -28877,6 +28877,38 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostgiantjarl.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Frost Giant Jarl Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "greataxe|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "C", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "images": [ { @@ -28915,39 +28947,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostgiantjarl.png", - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Frost Giant Jarl Token.webp", - "name": "v2 art" - } - ], - "attachedItems": [ - "greataxe|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "B", - "C", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Frost Giant Skald", @@ -29097,45 +29097,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostgiantjarl.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2741.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giants.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Skald.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Skald.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostgiantskald.png", "altArt": [ { @@ -29176,7 +29137,46 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostgiantjarl.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2741.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giants.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Skald.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Frost Giant Skald.webp" + } + } + ] + } }, { "name": "Frost Giant Skeleton", @@ -29381,17 +29381,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostgiantwight.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostgiantwight.png", "attachedItems": [ "greataxe|phb" @@ -29423,7 +29412,18 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostgiantwight.webp" + } + } + ] + } }, { "name": "Frostmaiden of Auril", @@ -29555,17 +29555,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostmaidenofauril.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/frostmaidenofauril.png", "attachedItems": [ "handaxe|phb" @@ -29598,7 +29587,18 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/frostmaidenofauril.webp" + } + } + ] + } }, { "name": "Galeb Duhr, Elder", @@ -29697,24 +29697,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/galebduhrelder.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0056.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/galebduhrelder.png", "altArt": [ { @@ -29745,7 +29727,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/galebduhrelder.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0056.webp", + "type": "external" + } + } + ] + } }, { "name": "Galeb Duhr, Greater", @@ -29844,24 +29844,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/galebduhrelder.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0056.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/galebduhrelder.png", "altArt": [ { @@ -29891,7 +29873,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/galebduhrelder.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0056.webp", + "type": "external" + } + } + ] + } }, { "name": "Ghost Knight", @@ -30015,24 +30015,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ghostknight.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0059.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ghostknight.png", "altArt": [ { @@ -30065,7 +30047,25 @@ "savingThrowForced": [ "charisma", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ghostknight.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0059.webp", + "type": "external" + } + } + ] + } }, { "name": "Ghost Necromancer", @@ -30237,24 +30237,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ghostnecromancer.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0059.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ghostnecromancer.png", "altArt": [ { @@ -30297,7 +30279,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ghostnecromancer.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0059.webp", + "type": "external" + } + } + ] + } }, { "name": "Ghost Warlock", @@ -30474,24 +30474,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ghostwarlock.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0059.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ghostwarlock.png", "altArt": [ { @@ -30536,7 +30518,25 @@ "intelligence", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ghostwarlock.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0059.webp", + "type": "external" + } + } + ] + } }, { "name": "Ghoul Abomination", @@ -30613,17 +30613,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2573.webp", - "type": "external" - } - } - ] - }, "senseTags": [ "D" ], @@ -30642,7 +30631,18 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2573.webp", + "type": "external" + } + } + ] + } }, { "name": "Giant Army Ant", @@ -30716,24 +30716,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantarmyant.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6960.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantarmyant.png", "traitTags": [ "Keen Senses", @@ -30753,7 +30735,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantarmyant.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6960.webp", + "type": "external" + } + } + ] + } }, { "name": "Giant Assassin Bug", @@ -30915,17 +30915,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantbullfrog.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantbullfrog.png", "traitTags": [ "Amphibious" @@ -30945,7 +30934,18 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantbullfrog.webp" + } + } + ] + } }, { "name": "Giant Caecilia", @@ -31011,17 +31011,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6962.webp", - "type": "external" - } - } - ] - }, "traitTags": [ "Amphibious" ], @@ -31042,7 +31031,18 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6962.webp", + "type": "external" + } + } + ] + } }, { "name": "Giant Leech", @@ -31105,17 +31105,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6962.webp", - "type": "external" - } - } - ] - }, "traitTags": [ "Amphibious", "Keen Senses" @@ -31129,7 +31118,18 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6962.webp", + "type": "external" + } + } + ] + } }, { "name": "Giant Praying Mantis", @@ -31265,6 +31265,19 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantrobberfly.png", + "traitTags": [ + "Ambusher" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -31282,20 +31295,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantrobberfly.png", - "traitTags": [ - "Ambusher" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Giant Slug", @@ -31358,17 +31358,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantslug.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantslug.png", "senseTags": [ "B", @@ -31389,7 +31378,18 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/giantslug.webp" + } + } + ] + } }, { "name": "Giant Spitting Cobra", @@ -31540,24 +31540,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gianttarantula.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7043.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gianttarantula.png", "traitTags": [ "Spider Climb", @@ -31578,7 +31560,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gianttarantula.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7043.webp", + "type": "external" + } + } + ] + } }, { "name": "Giant Tiger Beetle", @@ -31727,24 +31727,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7082.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Giant Velvet Worm.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Giant Velvet Worm Token.webp", "traitTags": [ "Keen Senses", @@ -31762,7 +31744,25 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7082.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Giant Velvet Worm.webp" + } + } + ] + } }, { "name": "Giant Wolverine", @@ -31830,6 +31830,30 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantwolverine.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Giant Wolverine Token.webp", + "name": "v2 art" + } + ], + "traitTags": [ + "Keen Senses" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -31854,31 +31878,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/giantwolverine.png", - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Giant Wolverine Token.webp", - "name": "v2 art" - } - ], - "traitTags": [ - "Keen Senses" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Gibbering Horror", @@ -31956,24 +31956,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gibberinghorror.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0063.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gibberinghorror.png", "senseTags": [ "D" @@ -31994,7 +31976,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gibberinghorror.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0063.webp", + "type": "external" + } + } + ] + } }, { "name": "Glabrezu Deceiver", @@ -32172,24 +32172,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/immolith.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/glabrezudeceiver.png", "traitTags": [ "Magic Resistance" @@ -32221,7 +32203,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/immolith.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0023.webp", + "type": "external" + } + } + ] + } }, { "name": "Gnoll Huntmaster", @@ -32332,24 +32332,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollhuntmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2848.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollhuntmaster.png", "attachedItems": [ "glaive|phb", @@ -32381,7 +32363,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollhuntmaster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2848.webp", + "type": "external" + } + } + ] + } }, { "name": "Gnoll Matriarch", @@ -32496,24 +32496,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollhuntmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2848.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollmatriarch.png", "attachedItems": [ "greataxe|phb", @@ -32545,7 +32527,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollhuntmaster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2848.webp", + "type": "external" + } + } + ] + } }, { "name": "Gnoll Shaman of Yeenoghu", @@ -32674,24 +32674,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollshamanofyeenoghu.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0064.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollshamanofyeenoghu.png", "altArt": [ { @@ -32738,7 +32720,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollshamanofyeenoghu.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0064.webp", + "type": "external" + } + } + ] + } }, { "name": "Gnoll Skeleton", @@ -32820,17 +32820,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollskeleton.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollskeleton.png", "attachedItems": [ "longbow|phb", @@ -32854,7 +32843,18 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollskeleton.webp" + } + } + ] + } }, { "name": "Gnoll Witch Doctor", @@ -32977,24 +32977,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollhuntmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2848.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gnollwitchdoctor.png", "altArt": [ { @@ -33040,7 +33022,25 @@ "charisma", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gnollhuntmaster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2848.webp", + "type": "external" + } + } + ] + } }, { "name": "Goblin Alchemist", @@ -33135,17 +33135,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0065.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Goblin Alchemist Token.webp", "attachedItems": [ "scimitar|phb" @@ -33171,7 +33160,18 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0065.webp", + "type": "external" + } + } + ] + } }, { "name": "Goblin Blackblade", @@ -33277,24 +33277,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinbodyguard.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinblackblade.png", "attachedItems": [ "scimitar|phb" @@ -33325,7 +33307,25 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinbodyguard.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", + "type": "external" + } + } + ] + } }, { "name": "Goblin Bodyguard", @@ -33405,24 +33405,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinbodyguard.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinbodyguard.png", "attachedItems": [ "javelin|phb", @@ -33444,7 +33426,25 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinbodyguard.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", + "type": "external" + } + } + ] + } }, { "name": "Goblin Chieftain", @@ -33535,24 +33535,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinshaman.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinchieftain.png", "attachedItems": [ "scimitar|phb" @@ -33575,7 +33557,25 @@ "miscTags": [ "MLW", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinshaman.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", + "type": "external" + } + } + ] + } }, { "name": "Goblin Cutthroat", @@ -33658,17 +33658,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "dagger|phb", "shortbow|phb" @@ -33694,7 +33683,18 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", + "type": "external" + } + } + ] + } }, { "name": "Goblin Shaman", @@ -33804,24 +33804,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinshaman.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0066.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinshaman.png", "altArt": [ { @@ -33863,7 +33845,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinshaman.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0066.webp", + "type": "external" + } + } + ] + } }, { "name": "Goblin Skeleton", @@ -34047,17 +34047,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "javelin|phb", "shortbow|phb" @@ -34078,7 +34067,18 @@ "RNG", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", + "type": "external" + } + } + ] + } }, { "name": "Goblin Witch Doctor", @@ -34178,24 +34178,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinwitchdoctor.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/goblinwitchdoctor.png", "attachedItems": [ "scimitar|phb" @@ -34226,7 +34208,25 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/goblinwitchdoctor.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0067.webp", + "type": "external" + } + } + ] + } }, { "name": "Gorgimera", @@ -34340,17 +34340,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0015.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Gorgimera Token.webp", "senseTags": [ "D" @@ -34376,7 +34365,18 @@ "constitution", "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0015.webp", + "type": "external" + } + } + ] + } }, { "name": "Goristro Juggernaut", @@ -34517,17 +34517,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1276.webp", - "type": "external" - } - } - ] - }, "traitTags": [ "Charge", "Magic Resistance", @@ -34554,7 +34543,18 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1276.webp", + "type": "external" + } + } + ] + } }, { "name": "Great Bulette", @@ -34650,24 +34650,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatbulette.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0011.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatbulette.png", "altArt": [ { @@ -34695,7 +34677,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatbulette.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0011.webp", + "type": "external" + } + } + ] + } }, { "name": "Great Horned Owlbear", @@ -34876,24 +34876,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatercockatrice.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0019.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatercockatrice.png", "altArt": [ { @@ -34919,7 +34901,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatercockatrice.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0019.webp", + "type": "external" + } + } + ] + } }, { "name": "Greater Couatl", @@ -35108,24 +35108,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatercouatl.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0020.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatercouatl.png", "altArt": [ { @@ -35173,7 +35155,25 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatercouatl.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0020.webp", + "type": "external" + } + } + ] + } }, { "name": "Greater Gorgon", @@ -35250,24 +35250,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatergorgon.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3082.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatergorgon.png", "altArt": [ { @@ -35293,7 +35275,25 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatergorgon.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3082.webp", + "type": "external" + } + } + ] + } }, { "name": "Greater Mimic", @@ -35399,24 +35399,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatermimic.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4332.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatermimic.png", "altArt": [ { @@ -35442,7 +35424,25 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greatermimic.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4332.webp", + "type": "external" + } + } + ] + } }, { "name": "Greater Shadow", @@ -35554,6 +35554,19 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatershadow.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -35571,20 +35584,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greatershadow.png", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "N" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Greater Shadow Demon", @@ -35927,24 +35927,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greenhagelder.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0074.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greenhagelder.png", "altArt": [ { @@ -35995,7 +35977,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greenhagelder.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0074.webp", + "type": "external" + } + } + ] + } }, { "name": "Greenvise", @@ -36075,24 +36075,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greenvise.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3116.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/greenvise.png", "traitTags": [ "False Appearance" @@ -36117,7 +36099,25 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/greenvise.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3116.webp", + "type": "external" + } + } + ] + } }, { "name": "Grell Patriarch", @@ -36230,24 +36230,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grellpatriarch.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0072.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grellpatriarch.png", "senseTags": [ "B" @@ -36282,7 +36264,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grellpatriarch.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0072.webp", + "type": "external" + } + } + ] + } }, { "name": "Grell Philosopher", @@ -36390,24 +36390,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grellpatriarch.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0072.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grellpatriarch.png", "senseTags": [ "B" @@ -36438,7 +36420,25 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grellpatriarch.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0072.webp", + "type": "external" + } + } + ] + } }, { "name": "Grick Den Mother", @@ -36522,24 +36522,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grickdenmother.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3172.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grickdenmother.png", "senseTags": [ "D" @@ -36558,7 +36540,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grickdenmother.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3172.webp", + "type": "external" + } + } + ] + } }, { "name": "Grick Hatchling", @@ -36636,17 +36636,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grickdenmother.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grickdenmother.png", "senseTags": [ "D" @@ -36660,7 +36649,18 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grickdenmother.webp" + } + } + ] + } }, { "name": "Griffon Alpha", @@ -36732,24 +36732,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/griffonalpha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0073.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/griffonalpha.png", "altArt": [ { @@ -36772,7 +36754,25 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/griffonalpha.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0073.webp", + "type": "external" + } + } + ] + } }, { "name": "Griffon of Xvim", @@ -36870,24 +36870,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/griffonalpha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0073.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/griffonalpha.png", "altArt": [ { @@ -36914,7 +36896,25 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/griffonalpha.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0073.webp", + "type": "external" + } + } + ] + } }, { "name": "Grimlock Brute", @@ -37005,24 +37005,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grimlockbrute.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3207.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grimlockbrute.png", "traitTags": [ "Brute", @@ -37040,7 +37022,25 @@ "miscTags": [ "MLW", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grimlockbrute.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3207.webp", + "type": "external" + } + } + ] + } }, { "name": "Grimlock Cavestalker", @@ -37156,17 +37156,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grimlockbrute.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/grimlockbrute.png", "traitTags": [ "Keen Senses" @@ -37186,7 +37175,18 @@ "miscTags": [ "MLW", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/grimlockbrute.webp" + } + } + ] + } }, { "name": "Grimlock Chieftain", @@ -37571,24 +37571,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gulguthydra.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3634.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/gulguthydra.png", "traitTags": [ "Hold Breath" @@ -37611,7 +37593,25 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/gulguthydra.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3634.webp", + "type": "external" + } + } + ] + } }, { "name": "Half-Black Dragon Bagaceratops", @@ -37688,24 +37688,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3381.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/halfblackdragonbagaceratops.png", "traitTags": [ "Charge" @@ -37730,7 +37712,25 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3381.webp", + "type": "external" + } + } + ] + } }, { "name": "Half-Green Dragon Megaraptor", @@ -37813,24 +37813,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0076.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/halfgreendragonmegaraptor.png", "traitTags": [ "Pounce" @@ -37858,7 +37840,25 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0076.webp", + "type": "external" + } + } + ] + } }, { "name": "Half-Red Dragon Allosaurus", @@ -37935,24 +37935,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3381.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/halfreddragonallosaurus.png", "traitTags": [ "Pounce" @@ -37979,7 +37961,25 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3381.webp", + "type": "external" + } + } + ] + } }, { "name": "Half-Red Dragon Tyrannosaurus Rex", @@ -38054,17 +38054,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/halfreddragontyrannosaurusrex.png", "senseTags": [ "B", @@ -38089,7 +38078,18 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/halfblackdragonbagaceratops.webp" + } + } + ] + } }, { "name": "Harpy Witch", @@ -38240,24 +38240,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/harpywitch.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0077.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/harpywitch.png", "altArt": [ { @@ -38303,7 +38285,25 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/harpywitch.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0077.webp", + "type": "external" + } + } + ] + } }, { "name": "Harpy Witch Queen", @@ -38461,24 +38461,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/harpywitchqueen.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0077.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/harpywitchqueen.png", "altArt": [ { @@ -38525,7 +38507,25 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/harpywitchqueen.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0077.webp", + "type": "external" + } + } + ] + } }, { "name": "Hex Knight", @@ -38882,17 +38882,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hexblade.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hexblade.png", "attachedItems": [ "javelin|phb", @@ -38932,7 +38921,18 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hexblade.webp" + } + } + ] + } }, { "name": "Hezrou Sergeant", @@ -39093,24 +39093,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/immolith.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1276.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hezrousergeant.png", "traitTags": [ "Magic Resistance" @@ -39145,7 +39127,25 @@ "savingThrowForcedSpell": [ "charisma", "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/immolith.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1276.webp", + "type": "external" + } + } + ] + } }, { "name": "Hieracosphinx", @@ -39264,17 +39264,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0133.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hieracosphinx Token.webp", "traitTags": [ "Keen Senses", @@ -39299,7 +39288,18 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0133.webp", + "type": "external" + } + } + ] + } }, { "name": "High Inquisitor", @@ -39475,17 +39475,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0154.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/High Inquisitor Token.webp", "attachedItems": [ "flail|phb", @@ -39529,7 +39518,18 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0154.webp", + "type": "external" + } + } + ] + } }, { "name": "Hill Giant Berserker", @@ -39606,31 +39606,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hillgiantberserker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2747.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Hill Giant Berserker.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hillgiantberserker.png", "altArt": [ { @@ -39662,7 +39637,32 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hillgiantberserker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2747.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Hill Giant Berserker.webp" + } + } + ] + } }, { "name": "Hill Giant Chieftain", @@ -39765,31 +39765,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hillgiantchieftain.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2747.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Hill Giant Chieftain.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hillgiantchieftain.png", "altArt": [ { @@ -39818,7 +39793,32 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hillgiantchieftain.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2747.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Hill Giant Chieftain.webp" + } + } + ] + } }, { "name": "Hill Giant Mummy", @@ -40003,17 +40003,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hillgiantskeleton.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hillgiantskeleton.png", "attachedItems": [ "greatclub|phb" @@ -40037,7 +40026,18 @@ "MW", "RCH", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hillgiantskeleton.webp" + } + } + ] + } }, { "name": "Hill Giant Witch Doctor", @@ -40162,24 +40162,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2747.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Hill Giant Witch Doctor.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hill Giant Witch Doctor Token.webp", "attachedItems": [ "greatclub|phb" @@ -40216,7 +40198,25 @@ "charisma", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2747.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Hill Giant Witch Doctor.webp" + } + } + ] + } }, { "name": "Hippogriff Alpha", @@ -40279,17 +40279,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0081.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Hippogriff Alpha Token.webp", "traitTags": [ "Keen Senses" @@ -40302,7 +40291,18 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0081.webp", + "type": "external" + } + } + ] + } }, { "name": "Hobgoblin Dreadmaster", @@ -40444,24 +40444,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0082.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hobgoblindreadmaster.png", "altArt": [ { @@ -40506,7 +40488,25 @@ "savingThrowForcedSpell": [ "charisma", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0082.webp", + "type": "external" + } + } + ] + } }, { "name": "Hobgoblin Scout", @@ -40590,17 +40590,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0083.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "longbow|phb", "shortsword|phb" @@ -40623,7 +40612,18 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0083.webp", + "type": "external" + } + } + ] + } }, { "name": "Hobgoblin Skeleton", @@ -40871,24 +40871,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0083.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hobgoblintalonoftiamat.png", "attachedItems": [ "spear|phb" @@ -40933,7 +40915,25 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0083.webp", + "type": "external" + } + } + ] + } }, { "name": "Hobgoblin Veteran", @@ -41019,24 +41019,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0083.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hobgoblinveteran.png", "attachedItems": [ "longbow|phb", @@ -41061,7 +41043,25 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0083.webp", + "type": "external" + } + } + ] + } }, { "name": "Hobgoblin War Priest", @@ -41197,24 +41197,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0084.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hobgoblinwarpriest.png", "altArt": [ { @@ -41255,7 +41237,25 @@ "charisma", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hobgoblinwarpriest.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0084.webp", + "type": "external" + } + } + ] + } }, { "name": "Hook Horror Alpha", @@ -41349,24 +41349,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hookhorroralpha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3566.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hookhorroralpha.png", "traitTags": [ "Keen Senses", @@ -41387,7 +41369,25 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hookhorroralpha.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3566.webp", + "type": "external" + } + } + ] + } }, { "name": "Hook Horror Clan Mother", @@ -41481,24 +41481,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hookhorroralpha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3566.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/hookhorroralpha.png", "traitTags": [ "Keen Senses", @@ -41519,7 +41501,25 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/hookhorroralpha.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3566.webp", + "type": "external" + } + } + ] + } }, { "name": "Horned Devil Warmaster", @@ -41703,31 +41703,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/horneddevilwarmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0028.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0029.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/horneddevilwarmaster.png", "altArt": [ { @@ -41780,7 +41755,32 @@ "savingThrowForcedSpell": [ "charisma", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/horneddevilwarmaster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0028.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0029.webp", + "type": "external" + } + } + ] + } }, { "name": "Horrid Umber Hulk", @@ -41867,31 +41867,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/horridumberhulk.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6423.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Horrid Umber Hulk.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/horridumberhulk.png", "altArt": [ { @@ -41924,7 +41899,32 @@ "savingThrowForced": [ "charisma", "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/horridumberhulk.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6423.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Horrid Umber Hulk.webp" + } + } + ] + } }, { "name": "Ice Devil Overlord", @@ -42127,24 +42127,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barbeddevilcaptain.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0030.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/icedeviloverlord.png", "altArt": [ { @@ -42194,7 +42176,25 @@ "charisma", "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/barbeddevilcaptain.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0030.webp", + "type": "external" + } + } + ] + } }, { "name": "Ice Troll", @@ -42430,24 +42430,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/immolith.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1276.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/immolith.png", "traitTags": [ "Illumination" @@ -42473,7 +42455,25 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/immolith.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1276.webp", + "type": "external" + } + } + ] + } }, { "name": "Inquisitor", @@ -42598,24 +42598,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/inquisitor.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0154.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/inquisitor.png", "altArt": [ { @@ -42657,7 +42639,25 @@ "savingThrowForcedSpell": [ "charisma", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/inquisitor.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0154.webp", + "type": "external" + } + } + ] + } }, { "name": "Iron Golem Juggernaut", @@ -42784,24 +42784,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/irongolemjuggernaut.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0071.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/irongolemjuggernaut.png", "altArt": [ { @@ -42840,7 +42822,25 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/irongolemjuggernaut.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0071.webp", + "type": "external" + } + } + ] + } }, { "name": "Ironfeather Owlbear", @@ -42922,24 +42922,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5061.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Ironfeather Owlbear.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Ironfeather Owlbear Token.webp", "traitTags": [ "Keen Senses" @@ -42960,7 +42942,25 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5061.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Ironfeather Owlbear.webp" + } + } + ] + } }, { "name": "Jackalwere Deceiver", @@ -43123,31 +43123,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/jackalweredeceiver.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3665.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3665.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/jackalweredeceiver.png", "attachedItems": [ "scimitar|phb" @@ -43184,7 +43159,32 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/jackalweredeceiver.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3665.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3665.webp", + "type": "external" + } + } + ] + } }, { "name": "Jackalwere Thug", @@ -43286,24 +43286,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/jackalwerethug.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3665.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/jackalwerethug.png", "attachedItems": [ "scimitar|phb" @@ -43328,7 +43310,25 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/jackalwerethug.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3665.webp", + "type": "external" + } + } + ] + } }, { "name": "Kenku Eagle Claw", @@ -43419,24 +43419,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kenkusneak.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3707.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kenkusneak.png", "attachedItems": [ "dart|phb" @@ -43462,7 +43444,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kenkusneak.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3707.webp", + "type": "external" + } + } + ] + } }, { "name": "Kenku Gang Boss", @@ -43560,24 +43560,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kenkusneak.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3707.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kenkusneak.png", "attachedItems": [ "shortbow|phb", @@ -43602,7 +43584,25 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kenkusneak.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3707.webp", + "type": "external" + } + } + ] + } }, { "name": "Kenku Sneak", @@ -43687,24 +43687,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kenkusneak.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3707.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kenkusneak.png", "attachedItems": [ "shortbow|phb", @@ -43726,7 +43708,25 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kenkusneak.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3707.webp", + "type": "external" + } + } + ] + } }, { "name": "Kobold Skirmisher", @@ -43812,24 +43812,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3817.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/koboldskirmisher.png", "attachedItems": [ "javelin|phb" @@ -43853,7 +43835,25 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3817.webp", + "type": "external" + } + } + ] + } }, { "name": "Kobold Sneak", @@ -43942,24 +43942,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0086.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/koboldsneak.png", "altArt": [ { @@ -43992,7 +43974,25 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0086.webp", + "type": "external" + } + } + ] + } }, { "name": "Kobold Wyrmpriest", @@ -44111,24 +44111,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3817.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/koboldwyrmpriest.png", "attachedItems": [ "dagger|phb", @@ -44175,7 +44157,25 @@ "charisma", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/koboldsneak.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3817.webp", + "type": "external" + } + } + ] + } }, { "name": "Kuo-toa Exalted Whip", @@ -44315,24 +44315,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaexaltedwhip.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3863.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kuotoaexaltedwhip.png", "traitTags": [ "Amphibious", @@ -44369,7 +44351,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaexaltedwhip.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3863.webp", + "type": "external" + } + } + ] + } }, { "name": "Kuo-toa Grand Monitor", @@ -44486,24 +44486,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaexaltedwhip.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3863.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kuotoagrandmonitor.png", "traitTags": [ "Amphibious", @@ -44531,7 +44513,25 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaexaltedwhip.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3863.webp", + "type": "external" + } + } + ] + } }, { "name": "Kuo-toa Harpooner", @@ -44623,24 +44623,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaharpooner.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3837.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kuotoaharpooner.png", "traitTags": [ "Amphibious", @@ -44658,7 +44640,25 @@ "miscTags": [ "MW", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaharpooner.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3837.webp", + "type": "external" + } + } + ] + } }, { "name": "Kuo-toa Monitor", @@ -44769,24 +44769,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaexaltedwhip.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3863.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/kuotoamonitor.png", "traitTags": [ "Amphibious", @@ -44811,7 +44793,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/kuotoaexaltedwhip.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3863.webp", + "type": "external" + } + } + ] + } }, { "name": "Lacedon", @@ -45060,17 +45060,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0088.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Lamia Noble 2 Token.webp", "altArt": [ { @@ -45124,7 +45113,18 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0088.webp", + "type": "external" + } + } + ] + } }, { "name": "Lamia Queen", @@ -45340,31 +45340,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lamiaqueen.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0089.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Lamia Queen.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lamiaqueen.png", "altArt": [ { @@ -45427,7 +45402,32 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lamiaqueen.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0089.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Lamia Queen.webp", + "type": "external" + } + } + ] + } }, { "name": "Lifeleech Otyugh", @@ -45525,24 +45525,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lifeleechotyugh.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0114.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lifeleechotyugh.png", "senseTags": [ "SD" @@ -45565,7 +45547,25 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lifeleechotyugh.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0114.webp", + "type": "external" + } + } + ] + } }, { "name": "Lizardfolk Berserker", @@ -45655,24 +45655,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lizardfolkberserker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3990.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lizardfolkberserker.png", "altArt": [ { @@ -45704,7 +45686,25 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lizardfolkberserker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3990.webp", + "type": "external" + } + } + ] + } }, { "name": "Lizardfolk Champion of Sess'innek", @@ -45806,24 +45806,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lizardfolkchampionofsessinnek.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0092.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lizardfolkchampionofsessinnek.png", "altArt": [ { @@ -45855,7 +45837,25 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lizardfolkchampionofsessinnek.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0092.webp", + "type": "external" + } + } + ] + } }, { "name": "Lizardfolk Swampstalker", @@ -45957,24 +45957,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lizardfolkswampstalker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0093.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/lizardfolkswampstalker.png", "altArt": [ { @@ -46005,7 +45987,25 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/lizardfolkswampstalker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0093.webp", + "type": "external" + } + } + ] + } }, { "name": "Lizardfolk Witch Doctor", @@ -46143,17 +46143,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4012.webp", - "type": "external" - } - } - ] - }, "traitTags": [ "Hold Breath" ], @@ -46186,7 +46175,18 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4012.webp", + "type": "external" + } + } + ] + } }, { "name": "Manticore Alpha", @@ -46277,24 +46277,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/manticorealpha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0098.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/manticorealpha.png", "senseTags": [ "D" @@ -46315,7 +46297,25 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/manticorealpha.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0098.webp", + "type": "external" + } + } + ] + } }, { "name": "Manticore Skirmisher", @@ -46414,24 +46414,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/manticorealpha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4193.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/manticorealpha.png", "altArt": [ { @@ -46456,7 +46438,25 @@ "miscTags": [ "MW", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/manticorealpha.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4193.webp", + "type": "external" + } + } + ] + } }, { "name": "Manticore Stalker", @@ -46551,24 +46551,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/manticorealpha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4193.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/manticorealpha.png", "altArt": [ { @@ -46593,7 +46575,25 @@ "miscTags": [ "MW", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/manticorealpha.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4193.webp", + "type": "external" + } + } + ] + } }, { "name": "Mantimera", @@ -46699,17 +46699,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0016.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Mantimera Token.webp", "senseTags": [ "D" @@ -46734,7 +46723,18 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0016.webp", + "type": "external" + } + } + ] + } }, { "name": "Margoyle", @@ -46836,24 +46836,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/margoyle.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2372.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/margoyle.png", "traitTags": [ "False Appearance" @@ -46873,7 +46855,25 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/margoyle.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2372.webp", + "type": "external" + } + } + ] + } }, { "name": "Margoyle, Greater", @@ -46982,24 +46982,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/margoyle.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2372.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/margoyle.png", "traitTags": [ "False Appearance" @@ -47022,7 +47004,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/margoyle.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2372.webp", + "type": "external" + } + } + ] + } }, { "name": "Marid Padisha", @@ -47189,24 +47189,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/maridpadisha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0058.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/maridpadisha.png", "altArt": [ { @@ -47251,7 +47233,25 @@ "constitution", "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/maridpadisha.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0058.webp", + "type": "external" + } + } + ] + } }, { "name": "Marid Tidesinger", @@ -47373,24 +47373,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/daoslaveoverlord.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0058.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/maridtidesinger.png", "altArt": [ { @@ -47437,7 +47419,25 @@ "constitution", "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/daoslaveoverlord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0058.webp", + "type": "external" + } + } + ] + } }, { "name": "Marilith General", @@ -47626,24 +47626,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/marilithgeneral.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0024.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/marilithgeneral.png", "altArt": [ { @@ -47695,7 +47677,25 @@ "savingThrowForcedSpell": [ "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/marilithgeneral.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0024.webp", + "type": "external" + } + } + ] + } }, { "name": "Marshal", @@ -47802,17 +47802,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0155.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Marshal Token.webp", "attachedItems": [ "longbow|phb", @@ -47833,7 +47822,18 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0155.webp", + "type": "external" + } + } + ] + } }, { "name": "Mature Adult Black Dragon", @@ -47965,17 +47965,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultblackdragon.webp" - } - } - ] - }, "dragonAge": "adult", "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultblackdragon.png", "traitTags": [ @@ -48008,7 +47997,18 @@ "savingThrowForced": [ "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultblackdragon.webp" + } + } + ] + } }, { "name": "Mature Adult Blue Dragon", @@ -48134,17 +48134,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultbluedragon.webp" - } - } - ] - }, "dragonAge": "adult", "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultbluedragon.png", "traitTags": [ @@ -48176,7 +48165,18 @@ "savingThrowForced": [ "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultbluedragon.webp" + } + } + ] + } }, { "name": "Mature Adult Green Dragon", @@ -48314,17 +48314,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultgreendragon.webp" - } - } - ] - }, "dragonAge": "adult", "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultgreendragon.png", "traitTags": [ @@ -48358,7 +48347,18 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultgreendragon.webp" + } + } + ] + } }, { "name": "Mature Adult Red Dragon", @@ -48484,17 +48484,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultreddragon.webp" - } - } - ] - }, "dragonAge": "adult", "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultreddragon.png", "traitTags": [ @@ -48526,7 +48515,18 @@ "savingThrowForced": [ "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultreddragon.webp" + } + } + ] + } }, { "name": "Mature Adult White Dragon", @@ -48659,17 +48659,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultwhitedragon.webp" - } - } - ] - }, "dragonAge": "adult", "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/matureadultwhitedragon.png", "traitTags": [ @@ -48702,7 +48691,18 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/matureadultwhitedragon.webp" + } + } + ] + } }, { "name": "Medusa, Greater", @@ -48914,24 +48914,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/medusagreater.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0099.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/medusagreater.png", "altArt": [ { @@ -48993,7 +48975,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/medusagreater.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0099.webp", + "type": "external" + } + } + ] + } }, { "name": "Megaraptor Skeleton", @@ -49070,17 +49070,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5990.webp", - "type": "external" - } - } - ] - }, "traitTags": [ "Pounce" ], @@ -49099,7 +49088,18 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5990.webp", + "type": "external" + } + } + ] + } }, { "name": "Merfolk Priest", @@ -49221,24 +49221,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merfolkscout.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0100.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merfolkscout.png", "altArt": [ { @@ -49279,7 +49261,25 @@ "savingThrowForcedSpell": [ "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merfolkscout.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0100.webp", + "type": "external" + } + } + ] + } }, { "name": "Merfolk Scout", @@ -49353,17 +49353,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merfolkscout.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merfolkscout.png", "attachedItems": [ "javelin|phb" @@ -49384,7 +49373,18 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merfolkscout.webp" + } + } + ] + } }, { "name": "Merfolk Shaman", @@ -49500,24 +49500,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merfolkscout.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0100.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merfolkscout.png", "altArt": [ { @@ -49561,7 +49543,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merfolkscout.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0100.webp", + "type": "external" + } + } + ] + } }, { "name": "Merrow Champion", @@ -49662,24 +49662,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merrowchampion.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0101.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merrowchampion.png", "altArt": [ { @@ -49714,7 +49696,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merrowchampion.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0101.webp", + "type": "external" + } + } + ] + } }, { "name": "Merrow Shaman", @@ -49848,24 +49848,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merrowchampion.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0101.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/merrowchampion.png", "altArt": [ { @@ -49913,7 +49895,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/merrowchampion.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0101.webp", + "type": "external" + } + } + ] + } }, { "name": "Mimic, Enormous", @@ -50026,24 +50026,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mimicenormous.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0102.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mimicenormous.png", "altArt": [ { @@ -50073,7 +50055,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mimicenormous.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0102.webp", + "type": "external" + } + } + ] + } }, { "name": "Mind Flayer Assassin", @@ -50208,24 +50208,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayerassassin.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0103.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindflayerassassin.png", "traitTags": [ "Magic Resistance", @@ -50262,7 +50244,25 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayerassassin.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0103.webp", + "type": "external" + } + } + ] + } }, { "name": "Mind Flayer Sorcerer", @@ -50430,24 +50430,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayersorcerer.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0103.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindflayersorcerer.png", "traitTags": [ "Magic Resistance" @@ -50490,7 +50472,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayersorcerer.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0103.webp", + "type": "external" + } + } + ] + } }, { "name": "Mind Flayer Warlock", @@ -50644,24 +50644,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayerwarlock.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0103.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindflayerwarlock.png", "traitTags": [ "Magic Resistance" @@ -50707,7 +50689,25 @@ "intelligence", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayerwarlock.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0103.webp", + "type": "external" + } + } + ] + } }, { "name": "Mind Flayer Wight", @@ -50830,24 +50830,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayerwight.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6671.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindflayerwight.png", "traitTags": [ "Magic Resistance", @@ -50886,7 +50868,25 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mindflayerwight.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6671.webp", + "type": "external" + } + } + ] + } }, { "name": "Mindmantle", @@ -50975,6 +50975,20 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindmantle.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "images": [ { @@ -50992,21 +51006,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mindmantle.png", - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "B" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Minotaur Berserker", @@ -51106,17 +51106,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0104.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "greataxe|phb" ], @@ -51144,7 +51133,18 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0104.webp", + "type": "external" + } + } + ] + } }, { "name": "Minotaur Savage Bull of Baphomet", @@ -51236,24 +51236,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/minotaursavagebullofbaphomet.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0104.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/minotaursavagebullofbaphomet.png", "traitTags": [ "Charge", @@ -51277,7 +51259,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/minotaursavagebullofbaphomet.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0104.webp", + "type": "external" + } + } + ] + } }, { "name": "Minotaur Shaman", @@ -51524,24 +51524,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/minotaurwarrior.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0105.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/minotaurwarrior.png", "altArt": [ { @@ -51573,7 +51555,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/minotaurwarrior.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0105.webp", + "type": "external" + } + } + ] + } }, { "name": "Monstrous Black Pudding", @@ -51666,17 +51666,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0111.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Black Pudding, Monstrous 2 Token.webp", "altArt": [ { @@ -51702,7 +51691,18 @@ "miscTags": [ "MW", "RCH" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0111.webp", + "type": "external" + } + } + ] + } }, { "name": "Monstrous Centipede", @@ -51758,6 +51758,23 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrouscentipede.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -51775,24 +51792,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrouscentipede.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Monstrous Gelatinous Cube", @@ -51871,24 +51871,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrousgelatinouscube.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0112.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrousgelatinouscube.png", "altArt": [ { @@ -51912,7 +51894,25 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrousgelatinouscube.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0112.webp", + "type": "external" + } + } + ] + } }, { "name": "Monstrous Gray Ooze", @@ -52106,17 +52106,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrousochrejelly.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrousochrejelly.png", "traitTags": [ "Amorphous", @@ -52135,7 +52124,18 @@ "miscTags": [ "MW", "RCH" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrousochrejelly.webp" + } + } + ] + } }, { "name": "Monstrous Poisonous Snake", @@ -52353,17 +52353,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrousspider.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrousspider.png", "traitTags": [ "Spider Climb", @@ -52384,7 +52373,18 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstrousspider.webp" + } + } + ] + } }, { "name": "Monstrous Squid", @@ -52474,24 +52474,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstroussquid.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0146.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstroussquid.png", "traitTags": [ "Hold Breath", @@ -52512,7 +52494,25 @@ "AOE", "MW", "RCH" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/monstroussquid.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0146.webp", + "type": "external" + } + } + ] + } }, { "name": "Monstrous Tarantula", @@ -52604,17 +52604,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7189.webp", - "type": "external" - } - } - ] - }, "traitTags": [ "Spider Climb", "Web Sense", @@ -52639,7 +52628,18 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7189.webp", + "type": "external" + } + } + ] + } }, { "name": "Monstrous Water Weird", @@ -52728,6 +52728,30 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrouswaterweird.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Monstrous Water Weird Token.webp", + "name": "v2 art" + } + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], "fluff": { "images": [ { @@ -52752,31 +52776,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/monstrouswaterweird.png", - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Monstrous Water Weird Token.webp", - "name": "v2 art" - } - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AQ" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ] + } }, { "name": "Mordant Hydra", @@ -52870,24 +52870,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mordanthydra.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3639.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mordanthydra.png", "altArt": [ { @@ -52916,7 +52898,25 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mordanthydra.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3639.webp", + "type": "external" + } + } + ] + } }, { "name": "Mosasaurus", @@ -52991,17 +52991,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0032.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Mosasaurus Token.webp", "traitTags": [ "Hold Breath" @@ -53021,7 +53010,18 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0032.webp", + "type": "external" + } + } + ] + } }, { "name": "Mountain Troll", @@ -53119,24 +53119,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mountaintroll.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6420.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/mountaintroll.png", "attachedItems": [ "greatclub|phb" @@ -53166,7 +53148,25 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/mountaintroll.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6420.webp", + "type": "external" + } + } + ] + } }, { "name": "Myconid Devoted", @@ -53224,19 +53224,152 @@ { "name": "Multiattack", "entries": [ - "The myconid uses either its Healing Spores or Pacifying Spores, then makes a stipe staff attack." - ] - }, - { - "name": "Stipe Staff", - "entries": [ - "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d6}) bludgeoning damage plus 7 ({@damage 2d6}) poison damage." + "The myconid uses either its Healing Spores or Pacifying Spores, then makes a stipe staff attack." + ] + }, + { + "name": "Stipe Staff", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d6}) bludgeoning damage plus 7 ({@damage 2d6}) poison damage." + ] + }, + { + "name": "Healing Spores (3/Day)", + "entries": [ + "A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only living creatures. Affected creatures regain 7 ({@dice 2d6}) hit points." + ] + }, + { + "name": "Pacifying Spores (3/Day)", + "entries": [ + "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a {@dc 12} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Rapport Spores", + "entries": [ + "A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour." + ] + } + ], + "reaction": [ + { + "name": "Self-Sacrifce", + "entries": [ + "When a creature within 5 feet of the myconid is hit by an attack, the myconid swaps places with that creature and is hit instead." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/myconiddevoted.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Myconid Devoted Token.webp", + "name": "v2 art" + } + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/myconidguard.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0108.webp", + "type": "external" + } + } + ] + } + }, + { + "name": "Myconid Guard", + "source": "MonsterManualExpanded", + "page": 0, + "size": [ + "M" + ], + "type": "plant", + "alignment": [ + "L", + "N" + ], + "ac": [ + { + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 33, + "formula": "5d8 + 10" + }, + "speed": { + "walk": 20 + }, + "str": 10, + "dex": 10, + "con": 14, + "int": 10, + "wis": 13, + "cha": 7, + "skill": { + "perception": "+3" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 13, + "cr": "1", + "trait": [ + { + "name": "Distress Spores", + "entries": [ + "When the myconid takes damage, all other myconids within 240 feet of it can sense its pain." + ] + }, + { + "name": "Sun Sickness", + "entries": [ + "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The myconid makes two fist attacks. It can replace one of its fist attacks with Pacifying Spores." ] }, { - "name": "Healing Spores (3/Day)", + "name": "Fist", "entries": [ - "A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only living creatures. Affected creatures regain 7 ({@dice 2d6}) hit points." + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}5 ({@damage 2d4}) bludgeoning damage plus 5 ({@damage 2d4}) poison damage." ] }, { @@ -53252,37 +53385,11 @@ ] } ], - "reaction": [ - { - "name": "Self-Sacrifce", - "entries": [ - "When a creature within 5 feet of the myconid is hit by an attack, the myconid swaps places with that creature and is hit instead." - ] - } - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/myconidguard.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0108.webp", - "type": "external" - } - } - ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/myconiddevoted.png", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/myconidguard.png", "altArt": [ { "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Myconid Devoted Token.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Myconid Guard Token.webp", "name": "v2 art" } ], @@ -53302,88 +53409,6 @@ ], "savingThrowForced": [ "constitution" - ] - }, - { - "name": "Myconid Guard", - "source": "MonsterManualExpanded", - "page": 0, - "size": [ - "M" - ], - "type": "plant", - "alignment": [ - "L", - "N" - ], - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 33, - "formula": "5d8 + 10" - }, - "speed": { - "walk": 20 - }, - "str": 10, - "dex": 10, - "con": 14, - "int": 10, - "wis": 13, - "cha": 7, - "skill": { - "perception": "+3" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "cr": "1", - "trait": [ - { - "name": "Distress Spores", - "entries": [ - "When the myconid takes damage, all other myconids within 240 feet of it can sense its pain." - ] - }, - { - "name": "Sun Sickness", - "entries": [ - "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The myconid makes two fist attacks. It can replace one of its fist attacks with Pacifying Spores." - ] - }, - { - "name": "Fist", - "entries": [ - "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}5 ({@damage 2d4}) bludgeoning damage plus 5 ({@damage 2d4}) poison damage." - ] - }, - { - "name": "Pacifying Spores (3/Day)", - "entries": [ - "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a {@dc 12} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Rapport Spores", - "entries": [ - "A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour." - ] - } ], "fluff": { "images": [ @@ -53402,32 +53427,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/myconidguard.png", - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Myconid Guard Token.webp", - "name": "v2 art" - } - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Nalfeshnee Captain", @@ -53597,31 +53597,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nalfeshneecaptain.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0025.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Nalfeshnee_Captain_Art.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nalfeshneecaptain.png", "altArt": [ { @@ -53673,7 +53648,32 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nalfeshneecaptain.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0025.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Nalfeshnee_Captain_Art.webp", + "type": "external" + } + } + ] + } }, { "name": "Neo-Otyugh", @@ -53778,24 +53778,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/neootyugh.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0115.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/neootyugh.png", "altArt": [ { @@ -53826,7 +53808,25 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/neootyugh.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0115.webp", + "type": "external" + } + } + ] + } }, { "name": "Nessian Warhound", @@ -53909,24 +53909,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nessianwarhound.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0078.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nessianwarhound.png", "altArt": [ { @@ -53961,7 +53943,25 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nessianwarhound.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0078.webp", + "type": "external" + } + } + ] + } }, { "name": "Night Hag, Elder", @@ -54155,24 +54155,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nighthagelder.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3289.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nighthagelder.png", "altArt": [ { @@ -54228,7 +54210,25 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nighthagelder.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-3289.webp", + "type": "external" + } + } + ] + } }, { "name": "Nothic Eye of Vecna", @@ -54331,24 +54331,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nothiceyeofvecna.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4618.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nothiceyeofvecna.png", "traitTags": [ "Keen Senses" @@ -54374,7 +54356,25 @@ "savingThrowForced": [ "constitution", "intelligence" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nothiceyeofvecna.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4618.webp", + "type": "external" + } + } + ] + } }, { "name": "Nothic Mindblight", @@ -54471,24 +54471,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nothicmindblight.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4632.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/nothicmindblight.png", "traitTags": [ "Keen Senses" @@ -54513,7 +54495,25 @@ "savingThrowForced": [ "constitution", "intelligence" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/nothicmindblight.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4632.webp", + "type": "external" + } + } + ] + } }, { "name": "Ogre Bruiser", @@ -54583,17 +54583,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "greatclub|phb", "javelin|phb" @@ -54620,7 +54609,18 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", + "type": "external" + } + } + ] + } }, { "name": "Ogre Champion of Vaprak", @@ -54704,17 +54704,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "greataxe|phb", "javelin|phb" @@ -54744,7 +54733,18 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", + "type": "external" + } + } + ] + } }, { "name": "Ogre Chieftain", @@ -54822,24 +54822,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrechieftain.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ogrechieftain.png", "attachedItems": [ "javelin|phb" @@ -54867,7 +54849,25 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrechieftain.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", + "type": "external" + } + } + ] + } }, { "name": "Ogre Mummy", @@ -54958,24 +54958,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogremummy.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0106.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ogremummy.png", "senseTags": [ "D" @@ -54997,7 +54979,25 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogremummy.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0106.webp", + "type": "external" + } + } + ] + } }, { "name": "Ogre Shaman", @@ -55101,24 +55101,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrechieftain.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0109.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ogreshaman.png", "altArt": [ { @@ -55165,7 +55147,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrechieftain.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0109.webp", + "type": "external" + } + } + ] + } }, { "name": "Ogre Skeleton", @@ -55334,17 +55334,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "greatclub|phb", "javelin|phb" @@ -55368,7 +55357,18 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4649.webp", + "type": "external" + } + } + ] + } }, { "name": "Ogre Warhulk", @@ -55438,24 +55438,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrewarhulk.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4717.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ogrewarhulk.png", "attachedItems": [ "javelin|phb" @@ -55484,7 +55466,25 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrewarhulk.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4717.webp", + "type": "external" + } + } + ] + } }, { "name": "Oni Lord", @@ -55722,24 +55722,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/onilord.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0110.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/onilord.png", "attachedItems": [ "greatsword|phb" @@ -55792,7 +55774,25 @@ "intelligence", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/onilord.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0110.webp", + "type": "external" + } + } + ] + } }, { "name": "Oni Magi", @@ -56002,24 +56002,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/onimagi.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4766.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/onimagi.png", "traitTags": [ "Magic Weapons", @@ -56070,7 +56052,25 @@ "intelligence", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/onimagi.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4766.webp", + "type": "external" + } + } + ] + } }, { "name": "Oni Night Haunter", @@ -56215,24 +56215,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/oninighthaunter.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4745.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/oninighthaunter.png", "attachedItems": [ "morningstar|phb" @@ -56274,7 +56256,25 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/oninighthaunter.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4745.webp", + "type": "external" + } + } + ] + } }, { "name": "Oni Yama-Uba", @@ -56420,24 +56420,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/oniyamauba.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4814.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/oniyamauba.png", "traitTags": [ "Magic Weapons", @@ -56478,7 +56460,25 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/oniyamauba.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4814.webp", + "type": "external" + } + } + ] + } }, { "name": "Orc Archer", @@ -56552,24 +56552,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcberserker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcarcher.png", "attachedItems": [ "longbow|phb", @@ -56594,7 +56576,25 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcberserker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", + "type": "external" + } + } + ] + } }, { "name": "Orc Berserker", @@ -56681,24 +56681,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcberserker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcberserker.png", "attachedItems": [ "greataxe|phb", @@ -56727,7 +56709,25 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcberserker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", + "type": "external" + } + } + ] + } }, { "name": "Orc Brigand", @@ -56814,17 +56814,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "javelin|phb", "scimitar|phb" @@ -56849,7 +56838,18 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", + "type": "external" + } + } + ] + } }, { "name": "Orc Champion of Gruumsh", @@ -56955,24 +56955,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcraider.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcraider.png", "attachedItems": [ "greatsword|phb", @@ -57001,7 +56983,25 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcraider.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4887.webp", + "type": "external" + } + } + ] + } }, { "name": "Orc Raider", @@ -57088,24 +57088,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcraider.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0113.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcraider.png", "altArt": [ { @@ -57137,7 +57119,25 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcraider.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0113.webp", + "type": "external" + } + } + ] + } }, { "name": "Orc Scout", @@ -57473,17 +57473,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4996.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "spear|phb" ], @@ -57518,7 +57507,18 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4996.webp", + "type": "external" + } + } + ] + } }, { "name": "Orc Wardrummer", @@ -57766,17 +57766,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4996.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "javelin|phb", "scimitar|phb" @@ -57820,7 +57809,18 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4996.webp", + "type": "external" + } + } + ] + } }, { "name": "Orc Wolf Shaman", @@ -57969,24 +57969,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcwolfshaman.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4996.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/orcwolfshaman.png", "traitTags": [ "Aggressive" @@ -58024,7 +58006,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/orcwolfshaman.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4996.webp", + "type": "external" + } + } + ] + } }, { "name": "Pactlich", @@ -58258,24 +58258,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pactlich.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0091.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/pactlich.png", "altArt": [ { @@ -58337,7 +58319,25 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pactlich.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0091.webp", + "type": "external" + } + } + ] + } }, { "name": "Peryton Alpha", @@ -58444,24 +58444,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direperyton.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5117.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/direperyton.png", "traitTags": [ "Flyby", @@ -58484,7 +58466,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direperyton.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5117.webp", + "type": "external" + } + } + ] + } }, { "name": "Phantom Fungus", @@ -58555,24 +58555,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/phantomfungus.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2273.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/phantomfungus.png", "senseTags": [ "B" @@ -58590,7 +58572,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/phantomfungus.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2273.webp", + "type": "external" + } + } + ] + } }, { "name": "Phantom Fungus, Giant", @@ -58661,17 +58661,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2273.webp", - "type": "external" - } - } - ] - }, "senseTags": [ "B" ], @@ -58688,7 +58677,18 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2273.webp", + "type": "external" + } + } + ] + } }, { "name": "Pit Fiend Aristocrat", @@ -58890,24 +58890,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pitfiendaristocrat.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0031.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/pitfiendaristocrat.png", "attachedItems": [ "mace|phb" @@ -58954,7 +58936,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pitfiendaristocrat.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0031.webp", + "type": "external" + } + } + ] + } }, { "name": "Pixie Court Trickster", @@ -59097,24 +59097,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pixiecourttrickster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Pixie Court Trickster.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/pixiequeen.png", "altArt": [ { @@ -59142,7 +59124,25 @@ "intelligence", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pixiecourttrickster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Pixie Court Trickster.webp", + "type": "external" + } + } + ] + } }, { "name": "Pixie Queen", @@ -59284,31 +59284,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pixiecourttrickster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0116.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Pixie Queen.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/pixiequeen.png", "altArt": [ { @@ -59340,7 +59315,32 @@ "intelligence", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/pixiecourttrickster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0116.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Pixie Queen.webp", + "type": "external" + } + } + ] + } }, { "name": "Purple Wormling", @@ -59403,24 +59403,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/purplewormling.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0117.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/purplewormling.png", "altArt": [ { @@ -59448,7 +59430,25 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/purplewormling.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0117.webp", + "type": "external" + } + } + ] + } }, { "name": "Pyrohydra", @@ -59654,24 +59654,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/quaggoththonot.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5227.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/quaggothalpha.png", "attachedItems": [ "maul|phb" @@ -59695,7 +59677,25 @@ "miscTags": [ "MLW", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/quaggoththonot.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5227.webp", + "type": "external" + } + } + ] + } }, { "name": "Quaggoth Thonot", @@ -59790,24 +59790,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/quaggoththonot.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5227.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/quaggoththonot.png", "attachedItems": [ "maul|phb" @@ -59835,7 +59817,25 @@ ], "savingThrowForcedSpell": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/quaggoththonot.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5227.webp", + "type": "external" + } + } + ] + } }, { "name": "Rakshasa Ak'chazar", @@ -59968,24 +59968,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasaakchazar.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0118.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/rakshasaakchazar.png", "senseTags": [ "D" @@ -60019,7 +60001,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasaakchazar.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0118.webp", + "type": "external" + } + } + ] + } }, { "name": "Rakshasa Maharajah", @@ -60183,24 +60183,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasarajah.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0119.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/rakshasarajah.png", "traitTags": [ "Legendary Resistances" @@ -60238,7 +60220,25 @@ "constitution", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasarajah.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0119.webp", + "type": "external" + } + } + ] + } }, { "name": "Rakshasa Naztharune", @@ -60390,24 +60390,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasanaztharune.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0120.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/rakshasanaztharune.png", "attachedItems": [ "longbow|phb", @@ -60448,7 +60430,25 @@ ], "savingThrowForcedSpell": [ "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasanaztharune.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0120.webp", + "type": "external" + } + } + ] + } }, { "name": "Rakshasa Zakya", @@ -60582,24 +60582,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasazakya.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0121.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/rakshasazakya.png", "attachedItems": [ "longbow|phb", @@ -60636,7 +60618,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/rakshasazakya.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0121.webp", + "type": "external" + } + } + ] + } }, { "name": "Revenant Avenger", @@ -60801,24 +60801,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/revenantavenger.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0122.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/revenantavenger.png", "altArt": [ { @@ -60867,7 +60849,25 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/revenantavenger.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0122.webp", + "type": "external" + } + } + ] + } }, { "name": "Rhinoceros Umber Hulk", @@ -60966,24 +60966,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6423.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Rhinoceros Umber Hulk.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Rhinoceros Umber Hulk Token.webp", "traitTags": [ "Charge", @@ -61012,7 +60994,25 @@ "savingThrowForced": [ "charisma", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6423.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Rhinoceros Umber Hulk.webp" + } + } + ] + } }, { "name": "Royal Sorcerer Mummy", @@ -61182,24 +61182,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/royalsorcerermummy.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0107.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/royalsorcerermummy.png", "traitTags": [ "Magic Resistance" @@ -61238,7 +61220,25 @@ "constitution", "dexterity", "intelligence" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/royalsorcerermummy.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0107.webp", + "type": "external" + } + } + ] + } }, { "name": "Runic Shield Guardian", @@ -61357,24 +61357,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/runicshieldguardian.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0129.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/runicshieldguardian.png", "traitTags": [ "Regeneration" @@ -61403,7 +61385,25 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/runicshieldguardian.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0129.webp", + "type": "external" + } + } + ] + } }, { "name": "Sahuagin Champion of Sekolah", @@ -61554,24 +61554,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginchampionofsekolah.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5441.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginchampionofsekolah.png", "attachedItems": [ "trident|phb" @@ -61606,7 +61588,25 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginchampionofsekolah.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5441.webp", + "type": "external" + } + } + ] + } }, { "name": "Sahuagin Harpooner", @@ -61704,6 +61704,24 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginharpooner.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], "fluff": { "images": [ { @@ -61728,25 +61746,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginharpooner.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RW" - ] + } }, { "name": "Sahuagin High Priestess", @@ -61925,31 +61925,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginharpooner.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0125.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginhighpriestess.png", "attachedItems": [ "trident|phb" @@ -61992,7 +61967,32 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginharpooner.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0125.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "type": "external" + } + } + ] + } }, { "name": "Sahuagin Hunter", @@ -62103,24 +62103,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginhunter.png", "attachedItems": [ "spear|phb" @@ -62143,7 +62125,25 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "type": "external" + } + } + ] + } }, { "name": "Sahuagin Reaver", @@ -62254,24 +62254,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginreaver.png", "attachedItems": [ "javelin|phb" @@ -62297,7 +62279,25 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "type": "external" + } + } + ] + } }, { "name": "Sahuagin Sea Witch", @@ -62443,24 +62443,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginreaver.png", "attachedItems": [ "spear|phb" @@ -62502,7 +62484,25 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "type": "external" + } + } + ] + } }, { "name": "Sahuagin Storm Sorceress", @@ -62676,24 +62676,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/sahuaginreaver.png", "attachedItems": [ "trident|phb" @@ -62734,7 +62716,25 @@ "dexterity", "intelligence", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sahuaginreaver.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0126.webp", + "type": "external" + } + } + ] + } }, { "name": "Salamander Captain", @@ -62847,24 +62847,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/salamandercaptain.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5542.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/salamandercaptain.png", "attachedItems": [ "spear|phb" @@ -62889,7 +62871,25 @@ "RCH", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/salamandercaptain.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5542.webp", + "type": "external" + } + } + ] + } }, { "name": "Salamander Flamebrother", @@ -62982,24 +62982,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/salamanderflamebrother.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5542.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/salamanderflamebrother.png", "attachedItems": [ "spear|phb" @@ -63024,7 +63006,25 @@ "RCH", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/salamanderflamebrother.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5542.webp", + "type": "external" + } + } + ] + } }, { "name": "Salamander Noble", @@ -63142,24 +63142,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/salamandercaptain.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5544.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/salamandernoble.png", "attachedItems": [ "spear|phb" @@ -63193,7 +63175,25 @@ ], "savingThrowForcedSpell": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/salamandercaptain.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5544.webp", + "type": "external" + } + } + ] + } }, { "name": "Satyr Beguiler", @@ -63320,31 +63320,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/satyrtrickster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0127.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Satyr Beguiler.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/satyrtrickster.png", "altArt": [ { @@ -63392,7 +63367,32 @@ "constitution", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/satyrtrickster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0127.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Satyr Beguiler.webp", + "type": "external" + } + } + ] + } }, { "name": "Satyr Trickster", @@ -63531,24 +63531,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/satyrtrickster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0127.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/satyrtrickster.png", "altArt": [ { @@ -63588,7 +63570,25 @@ "savingThrowForcedSpell": [ "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/satyrtrickster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0127.webp", + "type": "external" + } + } + ] + } }, { "name": "Scrag", @@ -63675,17 +63675,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/scrag.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/scrag.png", "traitTags": [ "Amphibious", @@ -63707,7 +63696,18 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/scrag.webp" + } + } + ] + } }, { "name": "Sea Hag, Elder", @@ -63878,24 +63878,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/seahagelder.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0075.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/seahagelder.png", "altArt": [ { @@ -63943,7 +63925,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/seahagelder.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0075.webp", + "type": "external" + } + } + ] + } }, { "name": "Sea Serpent", @@ -64047,17 +64047,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/seaserpent.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/seaserpent.png", "traitTags": [ "Hold Breath" @@ -64085,7 +64074,18 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/seaserpent.webp" + } + } + ] + } }, { "name": "Sergeant", @@ -64159,17 +64159,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0155.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Sergeant Token.webp", "attachedItems": [ "longbow|phb", @@ -64188,7 +64177,18 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0155.webp", + "type": "external" + } + } + ] + } }, { "name": "Shadow Fist Assassin", @@ -64328,24 +64328,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/shadowfistmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0156.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/shadowfistassassin.png", "altArt": [ { @@ -64384,7 +64366,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/shadowfistmaster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0156.webp", + "type": "external" + } + } + ] + } }, { "name": "Shadow Fist Initiate", @@ -64511,24 +64511,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/shadowfistmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0156.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/shadowfistmaster.png", "altArt": [ { @@ -64566,7 +64548,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/shadowfistmaster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0156.webp", + "type": "external" + } + } + ] + } }, { "name": "Shadow Fist Master", @@ -64720,24 +64720,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/shadowfistmaster.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0156.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/shadowfistmaster.png", "altArt": [ { @@ -64775,7 +64757,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/shadowfistmaster.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0156.webp", + "type": "external" + } + } + ] + } }, { "name": "Shadow Stirge", @@ -64841,6 +64841,16 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/swarmofstirges.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -64858,17 +64868,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/swarmofstirges.png", - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Shaytan Deva", @@ -65006,31 +65006,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/devashaitan.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0168.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Deva, Shaytan.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/devashaitan.png", "altArt": [ { @@ -65072,7 +65047,32 @@ ], "savingThrowForcedSpell": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/devashaitan.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0168.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Deva, Shaytan.webp" + } + } + ] + } }, { "name": "Shaytan Planetar", @@ -65213,31 +65213,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/planetarshaitan.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0168.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Planetar, Shaytan.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/planetarshaitan.png", "altArt": [ { @@ -65284,7 +65259,32 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/planetarshaitan.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0168.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Planetar, Shaytan.webp" + } + } + ] + } }, { "name": "Shaytan Solar", @@ -65459,31 +65459,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/solarshaitan.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0168.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Solar, Shaytan.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/solarshaitan.png", "altArt": [ { @@ -65535,7 +65510,32 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/solarshaitan.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0168.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Solar, Shaytan.webp" + } + } + ] + } }, { "name": "Skald", @@ -65692,17 +65692,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0157.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skald Token.webp", "attachedItems": [ "longbow|phb", @@ -65738,7 +65727,18 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0157.webp", + "type": "external" + } + } + ] + } }, { "name": "Skeleton Captain", @@ -65826,17 +65826,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "longbow|phb", "longsword|phb" @@ -65860,7 +65849,18 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", + "type": "external" + } + } + ] + } }, { "name": "Skeleton Champion", @@ -65985,17 +65985,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5857.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Skeleton Champion Token.webp", "attachedItems": [ "greatsword|phb" @@ -66031,7 +66020,18 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5857.webp", + "type": "external" + } + } + ] + } }, { "name": "Skeleton Knight", @@ -66112,17 +66112,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "greatsword|phb" ], @@ -66145,7 +66134,18 @@ "miscTags": [ "MLW", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5723.webp", + "type": "external" + } + } + ] + } }, { "name": "Skeleton Warrior", @@ -66221,17 +66221,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5896.webp", - "type": "external" - } - } - ] - }, "attachedItems": [ "longbow|phb", "longsword|phb" @@ -66252,7 +66241,18 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5896.webp", + "type": "external" + } + } + ] + } }, { "name": "Skirmisher", @@ -66336,24 +66336,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skirmisher.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0158.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skirmisher.png", "altArt": [ { @@ -66378,7 +66360,25 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skirmisher.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0158.webp", + "type": "external" + } + } + ] + } }, { "name": "Skirmisher Elite", @@ -66474,24 +66474,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skirmisher.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0158.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skirmisherelite.png", "altArt": [ { @@ -66522,7 +66504,25 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skirmisher.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0158.webp", + "type": "external" + } + } + ] + } }, { "name": "Skullcrusher Ogre", @@ -66601,24 +66601,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrechieftain.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4717.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skullcrusherogre.png", "attachedItems": [ "javelin|phb", @@ -66646,7 +66628,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ogrechieftain.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-4717.webp", + "type": "external" + } + } + ] + } }, { "name": "Skum Beast", @@ -66753,31 +66753,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skum.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0003.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0003.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skum.png", "altArt": [ { @@ -66805,7 +66780,32 @@ "miscTags": [ "AOE", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skum.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0003.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0003.webp", + "type": "external" + } + } + ] + } }, { "name": "Skum Hulk", @@ -66914,24 +66914,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skum.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0003.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skum.png", "altArt": [ { @@ -66961,7 +66943,25 @@ "miscTags": [ "AOE", "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skum.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0003.webp", + "type": "external" + } + } + ] + } }, { "name": "Skum Minion", @@ -67052,17 +67052,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skum.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/skum.png", "altArt": [ { @@ -67088,7 +67077,18 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/skum.webp" + } + } + ] + } }, { "name": "Spined Devil Scout", @@ -67235,17 +67235,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/spineddevilscout.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/spineddevilscout.png", "traitTags": [ "Devil's Sight", @@ -67279,7 +67268,18 @@ ], "savingThrowForcedSpell": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/spineddevilscout.webp" + } + } + ] + } }, { "name": "Spinosaurus", @@ -67353,17 +67353,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/spinosaurus.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/spinosaurus.png", "traitTags": [ "Hold Breath" @@ -67382,7 +67371,18 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/spinosaurus.webp" + } + } + ] + } }, { "name": "Spore Zombie", @@ -67461,24 +67461,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sporezombie.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6893.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/feralzombie.png", "traitTags": [ "Sunlight Sensitivity" @@ -67499,7 +67481,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/sporezombie.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6893.webp", + "type": "external" + } + } + ] + } }, { "name": "Sprite Keeper of the Grove", @@ -67983,24 +67983,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stonegiantearthshaman.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0061.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stonegiantearthshaman.png", "altArt": [ { @@ -68047,7 +68029,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stonegiantearthshaman.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0061.webp", + "type": "external" + } + } + ] + } }, { "name": "Stone Golem Sentinel", @@ -68155,24 +68155,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stonegolemsentinel.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0070.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stonegolemsentinel.png", "traitTags": [ "Immutable Form", @@ -68198,7 +68180,25 @@ "constitution", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stonegolemsentinel.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0070.webp", + "type": "external" + } + } + ] + } }, { "name": "Storm Giant Stormguard", @@ -68400,31 +68400,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stormgiantstormguard.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0062.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Storm Giant Stormguard.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stormgiantstormguard.png", "altArt": [ { @@ -68483,7 +68458,32 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stormgiantstormguard.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0062.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Storm Giant Stormguard.webp", + "type": "external" + } + } + ] + } }, { "name": "Storm Priest", @@ -68615,17 +68615,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stormpriest.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stormpriest.png", "attachedItems": [ "spear|phb" @@ -68664,7 +68653,18 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stormpriest.webp" + } + } + ] + } }, { "name": "Storm Sorcerer", @@ -68815,24 +68815,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stormsorcerer.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7634.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/stormsorcerer.png", "altArt": [ { @@ -68873,7 +68855,25 @@ "dexterity", "intelligence", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/stormsorcerer.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7634.webp", + "type": "external" + } + } + ] + } }, { "name": "Succubus Dark Whisperer", @@ -69070,31 +69070,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/succubusdarkwhisperer.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0135.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Succubus Dark Whisperer.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/succubusdarkwhisperer.png", "altArt": [ { @@ -69142,7 +69117,32 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/succubusdarkwhisperer.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0135.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Succubus Dark Whisperer.webp", + "type": "external" + } + } + ] + } }, { "name": "Swarm of Crawling Claws", @@ -69219,24 +69219,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/swarmofcrawlingclaws.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0021.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/swarmofcrawlingclaws.png", "traitTags": [ "Turn Immunity" @@ -69257,7 +69239,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/swarmofcrawlingclaws.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0021.webp", + "type": "external" + } + } + ] + } }, { "name": "Swarm of Stirges", @@ -69331,6 +69331,16 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/swarmofstirges.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -69348,17 +69358,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/swarmofstirges.png", - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Sword Spider", @@ -69449,24 +69449,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/swordspider.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7189.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/swordspider.png", "traitTags": [ "Spider Climb", @@ -69490,7 +69472,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/swordspider.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7189.webp", + "type": "external" + } + } + ] + } }, { "name": "Tarrasque (Variant)", @@ -69657,24 +69657,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/tarrasquevariant.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6218.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/tarrasquevariant.png", "traitTags": [ "Legendary Resistances", @@ -69703,7 +69685,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/tarrasquevariant.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6218.webp", + "type": "external" + } + } + ] + } }, { "name": "Thri-Kreen Psi-Warrior", @@ -69818,24 +69818,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/thrikreensandstalker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6260.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/thrikreensandstalker.png", "senseTags": [ "D" @@ -69860,7 +69842,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/thrikreensandstalker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6260.webp", + "type": "external" + } + } + ] + } }, { "name": "Thri-Kreen Sandstalker", @@ -70004,24 +70004,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/thrikreensandstalker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6260.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/thrikreensandstalker.png", "senseTags": [ "D" @@ -70053,7 +70035,25 @@ "savingThrowForcedSpell": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/thrikreensandstalker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6260.webp", + "type": "external" + } + } + ] + } }, { "name": "Tiger Umber Hulk", @@ -70146,24 +70146,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6423.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Tiger Umber Hulk.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Tiger Umber Hulk Token.webp", "traitTags": [ "Pounce", @@ -70191,7 +70173,25 @@ "charisma", "constitution", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6423.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Tiger Umber Hulk.webp" + } + } + ] + } }, { "name": "Treant Keeper of the Grove", @@ -70369,17 +70369,6 @@ "entries": [] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0137.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Treant Keeper of the Grove Token.webp", "traitTags": [ "False Appearance", @@ -70419,7 +70408,18 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0137.webp", + "type": "external" + } + } + ] + } }, { "name": "Tree Blight", @@ -70498,17 +70498,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientblight.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/treeblight.png", "traitTags": [ "False Appearance" @@ -70527,7 +70516,18 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/ancientblight.webp" + } + } + ] + } }, { "name": "Troglodyte Brute", @@ -70624,24 +70624,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/troglodytebrute.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6298.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/troglodytebrute.png", "attachedItems": [ "greatclub|phb" @@ -70669,7 +70651,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/troglodytebrute.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6298.webp", + "type": "external" + } + } + ] + } }, { "name": "Troglodyte Chieftain", @@ -70778,24 +70778,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/troglodytebrute.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6298.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/troglodytebrute.png", "attachedItems": [ "greatclub|phb" @@ -70824,7 +70806,25 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/troglodytebrute.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6298.webp", + "type": "external" + } + } + ] + } }, { "name": "Troglodyte Marauder", @@ -71086,24 +71086,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/troglodytebrute.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6298.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/troglodytebrute.png", "traitTags": [ "Sunlight Sensitivity" @@ -71141,7 +71123,25 @@ "constitution", "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/troglodytebrute.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6298.webp", + "type": "external" + } + } + ] + } }, { "name": "Tyrannosaurus Skeleton", @@ -71218,17 +71218,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/tyrannosaurusskeleton.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/tyrannosaurusskeleton.png", "traitTags": [ "Pounce" @@ -71249,7 +71238,18 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/tyrannosaurusskeleton.webp" + } + } + ] + } }, { "name": "Uchuulun (Slime Chuul)", @@ -71348,17 +71348,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0017.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Uchuulon Token.webp", "traitTags": [ "Amphibious" @@ -71387,7 +71376,18 @@ "savingThrowForced": [ "constitution", "intelligence" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0017.webp", + "type": "external" + } + } + ] + } }, { "name": "Ultimate Tyrant", @@ -71609,24 +71609,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eyeofflame.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0566.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/ultimatetyrant.png", "altArt": [ { @@ -71668,7 +71650,25 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/eyeofflame.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0566.webp", + "type": "external" + } + } + ] + } }, { "name": "Urophion", @@ -71796,24 +71796,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/urophion.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5409.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/urophion.png", "traitTags": [ "False Appearance", @@ -71843,7 +71825,25 @@ ], "savingThrowForcedSpell": [ "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/urophion.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5409.webp", + "type": "external" + } + } + ] + } }, { "name": "Vampire Lord (Blackguard)", @@ -72109,24 +72109,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vampirelordblackguard.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0139.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vampirelordblackguard.png", "altArt": [ { @@ -72184,7 +72166,25 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vampirelordblackguard.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0139.webp", + "type": "external" + } + } + ] + } }, { "name": "Vampire Spawn Assassin", @@ -72345,45 +72345,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vampirespawnassassin.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6517.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Assassin.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Assassin.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vampirespawnassassin.png", "altArt": [ { @@ -72424,7 +72385,46 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vampirespawnassassin.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6517.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Assassin.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Assassin.webp" + } + } + ] + } }, { "name": "Vampire Spawn Sorceress", @@ -72624,45 +72624,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vampirespawnassassin.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6517.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Sorceress.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Sorceress.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vampirespawnsorceress.png", "altArt": [ { @@ -72711,7 +72672,46 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vampirespawnassassin.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6517.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Sorceress.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Vampire Spawn Sorceress.webp" + } + } + ] + } }, { "name": "Vampire Spawn Warrior", @@ -72848,6 +72848,43 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vampirespawnassassin.png", + "altArt": [ + { + "source": "MME-v2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Vampire Spawn Warrior Token.webp", + "name": "v2 art" + } + ], + "attachedItems": [ + "longsword|phb" + ], + "traitTags": [ + "Regeneration", + "Spider Climb", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "A", + "N", + "P", + "R", + "S" + ], + "miscTags": [ + "HPR", + "MLW", + "MW" + ], "fluff": { "images": [ { @@ -72886,44 +72923,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vampirespawnassassin.png", - "altArt": [ - { - "source": "MME-v2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Vampire Spawn Warrior Token.webp", - "name": "v2 art" - } - ], - "attachedItems": [ - "longsword|phb" - ], - "traitTags": [ - "Regeneration", - "Spider Climb", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "A", - "N", - "P", - "R", - "S" - ], - "miscTags": [ - "HPR", - "MLW", - "MW" - ] + } }, { "name": "Violet Fungus, Giant", @@ -72984,24 +72984,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/violetfungus.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0055.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/violetfungus.png", "altArt": [ { @@ -73025,7 +73007,25 @@ "miscTags": [ "MW", "RCH" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/violetfungus.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0055.webp", + "type": "external" + } + } + ] + } }, { "name": "Vrock Doomsayer", @@ -73167,24 +73167,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vrockdoomsayer.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0026.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/vrockdoomsayer.png", "traitTags": [ "Magic Resistance" @@ -73217,7 +73199,25 @@ ], "savingThrowForcedSpell": [ "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/vrockdoomsayer.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0026.webp", + "type": "external" + } + } + ] + } }, { "name": "War Hippogriff", @@ -73299,17 +73299,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0081.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/War Hippogriff Token.webp", "traitTags": [ "Keen Senses" @@ -73326,7 +73315,18 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0081.webp", + "type": "external" + } + } + ] + } }, { "name": "War Troll", @@ -73424,24 +73424,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wartroll.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0138.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wartroll.png", "attachedItems": [ "greatsword|phb" @@ -73471,7 +73453,25 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wartroll.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0138.webp", + "type": "external" + } + } + ] + } }, { "name": "Water Elemental, Huge", @@ -73579,24 +73579,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/waterelementalhuge.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2088.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/waterelementalhuge.png", "altArt": [ { @@ -73624,7 +73606,25 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/waterelementalhuge.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-2088.webp", + "type": "external" + } + } + ] + } }, { "name": "Water Elemental, Medium", @@ -73726,17 +73726,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/waterelementalhuge.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/waterelementalhuge.png", "senseTags": [ "D" @@ -73755,7 +73744,18 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/waterelementalhuge.webp" + } + } + ] + } }, { "name": "Wererat Captain", @@ -73877,24 +73877,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wereratthug.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0096.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wereratthug.png", "altArt": [ { @@ -73934,7 +73916,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wereratthug.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0096.webp", + "type": "external" + } + } + ] + } }, { "name": "Wererat Pack Lord", @@ -74215,17 +74215,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wereratthug.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wereratthug.png", "attachedItems": [ "hand crossbow|phb", @@ -74258,7 +74247,18 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wereratthug.webp" + } + } + ] + } }, { "name": "Werewolf Pack Lord", @@ -74361,24 +74361,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direwerewolf.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0097.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/werewolfpacklord.png", "altArt": [ { @@ -74408,7 +74390,25 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/direwerewolf.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0097.webp", + "type": "external" + } + } + ] + } }, { "name": "White Slaad", @@ -74549,31 +74549,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/whiteslaad.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6032.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/White Slaad.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/whiteslaad.png", "altArt": [ { @@ -74623,7 +74598,32 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/whiteslaad.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6032.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/White Slaad.webp" + } + } + ] + } }, { "name": "Wight Captain", @@ -74739,24 +74739,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wightcaptain.png", "attachedItems": [ "longbow|phb", @@ -74788,7 +74770,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", + "type": "external" + } + } + ] + } }, { "name": "Wight Champion", @@ -74943,24 +74943,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wightcaptain.png", "attachedItems": [ "longbow|phb", @@ -75007,7 +74989,25 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", + "type": "external" + } + } + ] + } }, { "name": "Wight Hexblade", @@ -75171,24 +75171,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wighthexblade.png", "attachedItems": [ "longbow|phb", @@ -75240,7 +75222,25 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/feralwight.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", + "type": "external" + } + } + ] + } }, { "name": "Wight Warlock", @@ -75364,24 +75364,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wightwarlock.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/wightwarlock.png", "traitTags": [ "Sunlight Sensitivity" @@ -75418,7 +75400,25 @@ "constitution", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/wightwarlock.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6599.webp", + "type": "external" + } + } + ] + } }, { "name": "Winter Wolf Alpha", @@ -75505,24 +75505,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/winterwolfalpha.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7216.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/winterwolfalpha.png", "traitTags": [ "Keen Senses", @@ -75545,7 +75527,25 @@ "savingThrowForced": [ "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/winterwolfalpha.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-7216.webp", + "type": "external" + } + } + ] + } }, { "name": "Winterclaw Owlbear", @@ -75627,17 +75627,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5061.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Winterclaw Owlbear Token.webp", "traitTags": [ "Keen Senses" @@ -75660,7 +75649,18 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5061.webp", + "type": "external" + } + } + ] + } }, { "name": "Wolf Skeleton", @@ -75810,6 +75810,23 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/worgalpha.png", + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -75827,24 +75844,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/worgalpha.png", - "traitTags": [ - "Keen Senses", - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Yeti Shaman", @@ -75997,24 +75997,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yetishaman.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6805.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yetishaman.png", "traitTags": [ "Keen Senses" @@ -76052,7 +76034,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yetishaman.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6805.webp", + "type": "external" + } + } + ] + } }, { "name": "Yeti Snowstalker", @@ -76162,24 +76162,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yetishaman.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6805.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yetishaman.png", "traitTags": [ "Keen Senses" @@ -76201,7 +76183,25 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yetishaman.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6805.webp", + "type": "external" + } + } + ] + } }, { "name": "Yochlol Elder", @@ -76366,24 +76366,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yochlolelder.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1379.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yochlolelder.png", "traitTags": [ "Magic Resistance", @@ -76423,7 +76405,25 @@ "savingThrowForcedSpell": [ "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yochlolelder.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-1379.webp", + "type": "external" + } + } + ] + } }, { "name": "Young Adult Black Dragon", @@ -77119,24 +77119,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0455.webp", - "type": "external" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Behir, Young.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/token/Behir, Young Token.webp", "senseTags": [ "D" @@ -77159,7 +77141,25 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-0455.webp", + "type": "external" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/Behir, Young.webp" + } + } + ] + } }, { "name": "Young Dragon Skeleton", @@ -77235,24 +77235,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/adultdragonskeleton.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5828.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/adultdragonskeleton.png", "senseTags": [ "B", @@ -77272,7 +77254,25 @@ "miscTags": [ "MW", "RCH" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/adultdragonskeleton.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-5828.webp", + "type": "external" + } + } + ] + } }, { "name": "Young Dragon Turtle", @@ -77364,17 +77364,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dragonturtlewyrmling.webp" - } - } - ] - }, "dragonAge": "young", "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/dragonturtlewyrmling.png", "traitTags": [ @@ -77404,7 +77393,18 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/dragonturtlewyrmling.webp" + } + } + ] + } }, { "name": "Young Kraken", @@ -77555,24 +77555,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/youngkraken.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0087.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/youngkraken.png", "traitTags": [ "Amphibious", @@ -77609,7 +77591,25 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/youngkraken.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0087.webp", + "type": "external" + } + } + ] + } }, { "name": "Young Purple Worm", @@ -77680,24 +77680,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/purplewormling.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0117.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/purplewormling.png", "altArt": [ { @@ -77728,7 +77710,25 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/purplewormling.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0117.webp", + "type": "external" + } + } + ] + } }, { "name": "Young Roc", @@ -77801,24 +77801,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/youngroc.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0123.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/youngroc.png", "altArt": [ { @@ -77838,7 +77820,25 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/youngroc.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/0123.webp", + "type": "external" + } + } + ] + } }, { "name": "Yuan-ti Abomination Champion", @@ -78029,24 +78029,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yuantiabominationchampion.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6848.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yuantiabominationchampion.png", "attachedItems": [ "longbow|phb", @@ -78097,7 +78079,25 @@ "constitution", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yuantiabominationchampion.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6848.webp", + "type": "external" + } + } + ] + } }, { "name": "Yuan-ti Malison Junglestalker", @@ -78266,24 +78266,6 @@ ] } ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yuantimalisonjunglestalker.webp" - } - }, - { - "type": "image", - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6852.webp", - "type": "external" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/token/yuantimalisonjunglestalker.png", "attachedItems": [ "longbow|phb", @@ -78330,7 +78312,25 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded/yuantimalisonjunglestalker.webp" + } + }, + { + "type": "image", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme_v2/img/001-6852.webp", + "type": "external" + } + } + ] + } }, { "name": "Zuggtmoy-Touched Shambling Mound", diff --git a/creature/Dragonix; Monster Manual Expanded II (v2).json b/creature/Dragonix; Monster Manual Expanded II (v2).json index cf83cba40c..0079fd2811 100644 --- a/creature/Dragonix; Monster Manual Expanded II (v2).json +++ b/creature/Dragonix; Monster Manual Expanded II (v2).json @@ -37,34 +37,6 @@ "dateLastModified": 1695035537, "_dateLastModifiedHash": "a0368a5f00" }, - "magicvariant": [ - { - "name": "+5 Adamantine Armor", - "type": "GV", - "requires": [ - { - "type": "HA" - }, - { - "type": "MA" - } - ], - "excludes": { - "name": "Hide Armor" - }, - "inherits": { - "namePrefix": "+5 Adamantine ", - "source": "mme2-v2", - "page": 0, - "rarity": "unknown (magic)", - "bonusAc": "+5", - "entries": [ - "You have a {=bonusAc} bonus to AC while wearing this armor.", - "This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit." - ] - } - } - ], "spell": [ { "name": "Unholy Aura", @@ -222,13474 +194,12350 @@ ] } ], - "legendaryGroup": [ + "magicvariant": [ { - "name": "Asmodeus", - "source": "mme2-v2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Asmodeus can take one of the following lair actions; he can't take the same lair action two rounds in a row:", - { - "type": "list", - "items": [ - "Asmodeus casts any {@filter spell of 7th level or below that has a casting time of one action|spells|level=0;1;2;3;4;5;6;7|cast time=action}, requiring only verbal components and using Wisdom as the spellcasting ability (spell save {@dc 27}, {@hit +19} to hit with spell attacks). Asmodeus can't cast the same spell more than once until he has taken a long rest.", - "Asmodeus targets every creature of his choice within his lair. Each creature must make a {@dc 27} Wisdom saving throw. On a failed save, the creature can't target Asmodeus with an attack or harmful spell. The effect lasts until initiative count 20 of the next round.", - "Asmodeus magically summons his avatar, an {@creature aspect of Asmodeus|mme2-v2}. It appears in an unoccupied space within 120 feet of Asmodeus and obeys Asmodeus without question. It remains for an hour, until it or Asmodeus dies, until Asmodeus dismisses it as an action, or until Asmodeus uses this lair action again." - ] - } - ], - "regionalEffects": [ - "The region containing Asmodeus's lair is warped by its magic, creating one or more of the following effects:", + "name": "+5 Adamantine Armor", + "type": "GV", + "requires": [ { - "type": "list", - "items": [ - "Devils within 6 miles of the lair serve as the eyes and ears of Asmodeus.", - "Creatures within 6 miles of the lair and not allied with Asmodeus must make a {@dc 20} Wisdom saving throw at the end of each hour or become {@condition frightened} for an hour. While {@condition frightened}, the creature will not willingly approach the lair. A creature that succeeds in the saving throw is immune to this effect for 24 hours.", - "Once every 60 feet within 1 mile of the lair, 10-foot diameter, 20-foot-high gouts of flame rise from the ground and lava pits. Any creature or object that touches the flame takes 10 ({@damage 3d6}) fire damage, though it can take this damage no more than once per round." - ] + "type": "HA" }, - "If Asmodeus dies, these effects fade over the course of {@dice 1d10} days." - ] - }, - { - "name": "Dispater", - "source": "mme2-v2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Dispater can take one of the following lair actions; he can't take the same lair action two rounds in a row:", { - "type": "list", - "items": [ - "Dispater casts {@spell wall of iron|mme2-v2}, requiring only verbal components and using Charisma as the spellcasting ability (spell save {@dc 24}). The wall lasts for 1 minute, until Dispater uses this lair action again, or until Dispater dies or is {@condition incapacitated}.", - "Dispater causes iron chains to rise from an area on the ground, walls, and ceiling in a 20-foot square that he can see. They last until the next initiative count 20. Each creature in that area when the chains appear must succeed on a {@dc 24} Strength saving throw or be {@condition restrained} until the chains disappear or until Dispater releases them (no action required).", - "Dispater magically summons {@dice 2d6} {@creature merregon|MPMM|merregons} or 1 {@creature erinyes}. They appear in unoccupied spaces within 120 feet of Dispater and obeys Dispater without question. It remains for an hour, until it or Dispater dies, until Dispater dismisses it as an action, or until Dispater uses this lair action again." - ] + "type": "MA" } ], - "regionalEffects": [ - "The region containing Dispater's lair is warped by its magic, creating one or more of the following effects:", - { - "type": "list", - "items": [ - "The air within 6 miles of the lair smells of rust.", - "Creatures within 6 miles of the lair that aren't protected from intense, unbearable heat must make a {@dc 20} Constitution saving throw at the end of every hour or gain one level of {@condition exhaustion}.", - "Once every 60 feet within 1 mile of the lair, 20-foot radius areas on the ground are covered with sharp iron nails and spikes. These areas are difficult terrain. When a creature moves into or within the area, it takes 5 ({@damage 2d4}) piercing damage for every 5 feet it travels. Creatures must make a {@dc 15} Wisdom ({@skill Perception}) check to recognize the terrain as hazardous before entering it." - ] - }, - "If Dispater dies, these effects fade over the course of {@dice 1d10} days." - ] - }, + "excludes": { + "name": "Hide Armor" + }, + "inherits": { + "namePrefix": "+5 Adamantine ", + "source": "mme2-v2", + "page": 0, + "rarity": "unknown (magic)", + "bonusAc": "+5", + "entries": [ + "You have a {=bonusAc} bonus to AC while wearing this armor.", + "This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit." + ] + } + } + ], + "monster": [ { - "name": "Doomsphere", + "name": "Abyssal Skulker", "source": "mme2-v2", - "lairActions": [ - "When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:", + "page": 65, + "size": [ + "S" + ], + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "type": "list", - "items": [ - "A 50-foot square area of ground within 120 feet of the doomsphere becomes shadowy and gloomy; that area is difficult terrain until initiative count 20 on the next round. Each creature that starts its turn in that area must succeed on a {@dc 17} Constitution saving throw or take 7 ({@damage 2d6}) necrotic damage and can't regain hit points until the end of the doomsphere's next turn.", - "Walls within 120 feet of the doomsphere sprout grasping appendages until initiative count 20 on the round after next. Each creature of the doomsphere's choice that starts its turn within 15 feet of such a wall must succeed on a {@dc 17} Dexterity saving throw or be {@condition grappled}. Escaping requires a successful {@dc 17} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check.", - "A rotting eye opens on a solid surface within 60 feet of the doomsphere. One random eye ray of the doomsphere shoots from that eye at a target of the doomsphere's choice that it can see. The eye then closes and disappears." + "ac": 15, + "from": [ + "natural armor" ] } ], - "regionalEffects": [ - "A region containing a beholder's lair is warped by the creature's unnatural presence, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Creatures within 1 mile of the beholder's lair sometimes feel as if they're being watched when they aren't.", - "When the beholder sleeps, minor warps in reality occur within 1 mile of its lair and then vanish 24 hours later. Marks on cave walls might change subtly, an eerie trinket might appear where none existed before, harmless slime might coat a statue, and so on. These effects apply only to natural surfaces and to nonmagical objects that aren't on anyone's person." - ] - }, - "If the beholder dies, these effects fade over the course of {@dice 1d10} days." - ] - }, - { - "name": "Lolth", - "source": "mme2-v2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Lolth can take one of the following lair actions; she can't take the same lair action two rounds in a row:", + "hp": { + "average": 9, + "formula": "2d6 + 2" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 12, + "int": 13, + "wis": 14, + "cha": 9, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "resist": [ + "cold", + "fire", + "lightning", { - "type": "list", - "items": [ - "Lolth casts {@spell web} (spell save {@dc 25}, no components required) at 4 different points within her lair. Lolth doesn't need to see the points and doesn't need to maintain concentration on the spell. The webs lasts for 1 minute, until Lolth uses this lair action again, or until Lolth dies or is {@condition incapacitated}.", - "Lolth magically summons {@dice 2d4} {@creature phase spider||phase spiders} or {@dice 1d3} {@creature drider||driders} to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour.", - "Lolth magically summons a {@creature yochlol}. It appears in an unoccupied space within 60 feet of Lolth and obeys Lolth without question. It remains for 10 minutes, until it or Lolth dies, or until Lolth dismisses it as an action." - ] + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "regionalEffects": [ - "The region containing Lolth's lair is warped by its magic, creating one or more of the following effects:", + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Abyssal", + "telepathy 60 ft." + ], + "cr": "1", + "trait": [ { - "type": "list", - "items": [ - "{@creature giant spider||Giant spiders} and {@creature swarm of spiders||spider swarms} infest the areas within 6 miles of the lair. These arachnids are aggressive and will immediately attack intruders.", - "Surfaces within 6 miles of the lair are frequently covered by webs. Any creature touching these webs will be detected by Lolth's Web Sense.", - "Webs within 6 miles of the lair appear and block paths or disappear and reveal new paths, making navigation in the area exceedingly difficult." + "name": "Ambusher", + "entries": [ + "The abyssal skulker has advantage on attack rolls against any creature it has surprised." ] - }, - "If Lolth dies, these effects fade over the course of {@dice 1d10} days." - ] - }, - { - "name": "Mephistopheles", - "source": "mme2-v2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Mephistopheles can take one of the following lair actions; he can't take the same lair action two rounds in a row:", + } + ], + "action": [ { - "type": "list", - "items": [ - "Mephistopheles targets one creature he can see within his lair. The target must make a {@dc 23} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage and 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much on a successful one. If the target dies, its soul is funneled into the River Styx, where it's reborn instantly as a {@creature lemure} devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell.", - "Mephistopheles targets a point he can see within 120 feet of him. Each creature in a 30-foot-radius sphere centered on that point must make a {@dc 24} Constitution saving throw. On a failed save, a creature takes 13 ({@damage 3d8}) cold damage and is {@condition restrained} by ice for 1 minute. As an action, the {@condition restrained} target can make a {@dc 24} Strength check, breaking the ice on a success. The ice can also be attacked and destroyed (AC 13; hp 25; vulnerability to fire damage; immunity to cold, poison, and psychic damage). On a successful save, a creature takes half as much damage and isn't {@condition restrained} by ice.", - "Mephistopheles magically summons 1 {@creature ice devil}. It appears in an unoccupied space within 120 feet of Mephistopheles and obeys Mephistopheles without question. It remains for an hour, until it or Mephistopheles dies, until Mephistopheles dismisses it as an action, or until Mephistopheles uses this lair action again." + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] } ], - "regionalEffects": [ - "The region containing Mephistopheles's lair is warped by its magic, creating one or more of the following effects:", + "bonus": [ { - "type": "list", - "items": [ - "Perpetual blizzards rampage within 6 miles of the lair. Ranged weapon attack rolls and Wisdom ({@skill Perception}) checks have disadvantage. The wind extinguishes open flames, disperses fog, erases tracks in the snow, and makes flying by nonmagical means nearly impossible. Visibility in a blizzard is reduced to 30 feet. Any creature that is concentrating on a spell in a blizzard must succeed on a {@dc 10} Constitution saving throw at the end of its turn or lose its concentration on the spell unless the creature is sheltered against the elements (for example, in an igloo).", - "Creatures within 6 miles of the lair that aren't protected from extreme cold must make a {@dc 20} Constitution saving throw at the end of every hour or gain one level of {@condition exhaustion}." + "name": "Stealthy", + "entries": [ + "The abyssal skulker takes the {@action Hide} action." ] - }, - "If Mephistopheles dies, these effects fade over the course of {@dice 1d10} days." - ] - } - ], - "monsterFluff": [ - { - "name": "Abyssal Skulker", - "source": "mme2-v2", - "_copy": { - "name": "Demons", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "The abyssal skulker resembles a reptilian quadruped, with a maw that opens sideways instead of vertically. Knobs of horn jutting from its joints and spine complete the demon's grotesque appearance. The abyssal skulker prefers to sneak up and ambush their prey, avoiding combat unless it can be sure to deal the first strike." - } } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Abyssal_Skulker.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Abyssal Skulker.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Abyssal Skulker.webp", + "source": "mme2-v2" } - ] + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Abyssal Skulker", + "source": "mme2-v2" + } + } }, { "name": "Adolescent Neothelid", "source": "mme2-v2", - "_copy": { - "name": "Neothelid", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Adolescent and Young Neothelid", - "entries": [ - "These failed {@creature mind flayer||illithids} experience the struggle for survival the moment they are born, having to escape the clutches of adult {@creature mind flayer||mind flayers} that seek to eliminate it. Young neothelids tend to stay away from populated areas, preferring to live in the Underdark wilds, preying on natural wildlife and the occasional solitary humanoid it might come across, such as a {@creature dire corby|mme2-v2}, {@creature drow}, or {@creature troglodyte}. As it ages and becomes an adolescent neothelid, it finds refuge in the deep recesses of old {@creature purple worm} tunnels. Here it begins hunting larger prey such as {@creature grell||grells}, {@creature hook horror||hook horrors}, and {@creature umber hulk||umber hulks}." - ] - } - } - } - }, - "images": [ + "page": 201, + "size": [ + "H" + ], + "type": "aberration", + "alignment": [ + "L", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adolescent Neothelid.webp", - "type": "external" - }, - "type": "image" + "ac": 15, + "from": [ + "natural armor" + ] } - ] - }, - { - "name": "Adult Dracolisk", - "source": "mme2-v2", - "_copy": { - "name": "Dracolisk", - "source": "mme2-v2" + ], + "hp": { + "average": 189, + "formula": "18d12 + 72" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dracolisk.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Adult Dragon Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" + "speed": { + "walk": 30 }, - "images": [ + "str": 23, + "dex": 7, + "con": 19, + "int": 3, + "wis": 15, + "cha": 10, + "save": { + "wis": "+6", + "cha": "+4" + }, + "senses": [ + "blindsight 120 ft." + ], + "passive": 12, + "cr": "9", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragon Zombie.webp", - "type": "external" + "name": "Spellcasting (Psionics)", + "type": "spellcasting", + "headerEntries": [ + "The neothelid casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell levitate}" + ], + "daily": { + "1e": [ + "{@spell confusion}", + "{@spell telekinesis}" + ] }, - "type": "image" - }, + "ability": "wis", + "displayAs": "action" + } + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", - "type": "external" - }, - "type": "image" + "name": "Creature Sense", + "entries": [ + "The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", - "type": "external" - }, - "type": "image" + "name": "Magic Resistance", + "entries": [ + "The neothelid has advantage on saving throws against spells and other magical effects." + ] } - ] - }, - { - "name": "Adult Dragonne", - "source": "mme2-v2", - "_copy": { - "name": "Dragonne", - "source": "mme2-v2" - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragonne.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Ambush Drake", - "source": "mme2-v2", - "entries": [ - "Ambush drakes are often found in the service of {@language Draconic}-speaking creatures, such as {@creature kobold||kobolds} and {@creature lizardfolk}. They are either used as guards or as trackers.", + "name": "Tentacles", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 40 ft., one creature. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 16} Strength saving throw or be swallowed by the neothelid. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the neothelid, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the neothelid's turns.", + "If the neothelid takes 20 damage or more on a single turn from a creature inside it, the neothelid must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." + ] + }, { - "type": "entries", + "name": "Acid Breath {@recharge 5}", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ambush Hunters", - "entries": [ - "In the wild, ambush drakes hunt in packs, often dividing their numbers\u2014one group lies waiting in ambush while another drives their prey to the ambush spot. Ambush drakes use a combination of their poisonous bite and slowing breath to immobilize their targets as the rest of the pack swoop in for the kill." - ] - } - ] - } + "The neothelid exhales acid in a 30-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "images": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adolescent_Neothelid.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ambush Drake.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adolescent Neothelid.webp", + "source": "mme2-v2" } - ] + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Swallow", + "Tentacles" + ], + "damageTags": [ + "B", + "Y" + ], + "spellcastingTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "restrained" + ], + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Adolescent Neothelid", + "source": "mme2-v2" + } + } }, { - "name": "Ancient Barghest", + "name": "Adult Dracolisk", "source": "mme2-v2", - "_copy": { - "name": "Greater and Ancient Barghest", - "source": "mme2-v2" - }, - "images": [ + "page": 94, + "size": [ + "L" + ], + "type": "dragon", + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Barghest.webp", - "type": "external" - }, - "type": "image" + "ac": 17, + "from": [ + "natural armor" + ] } - ] - }, - { - "name": "Ancient Deathlock Mastermind", - "source": "mme2-v2", - "_copy": { - "name": "Elder and Ancient Deathlock Mastermind", - "source": "mme2-v2" + ], + "hp": { + "average": 152, + "formula": "16d10 + 64" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Deathlock Mastermind.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Ancient Dracolisk", - "source": "mme2-v2", - "_copy": { - "name": "Dracolisk", - "source": "mme2-v2" + "speed": { + "walk": 30, + "swim": 30, + "fly": 60 }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dracolisk.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Ancient Dragon Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" + "str": 20, + "dex": 12, + "con": 18, + "int": 8, + "wis": 12, + "cha": 12, + "save": { + "dex": "+5", + "con": "+8", + "wis": "+5", + "cha": "+5" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragon Zombie.webp", - "type": "external" - }, - "type": "image" - }, + "skill": { + "perception": "+9", + "stealth": "+5" + }, + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 19, + "immune": [ + "acid" + ], + "languages": [ + "Draconic" + ], + "cr": "10", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", - "type": "external" - }, - "type": "image" + "name": "Amphibious", + "entries": [ + "The dracolisk can breathe air and water." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Ancient Elder Brain", - "source": "mme2-v2", - "_copy": { - "name": "Elder Brain", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "An ancient elder brain has lived for centuries and has absorbed thousands of mind flayer brains, making it even more powerful. It has increased its spellcasting powers and can lash out with two tentacles at a time during combat.", - "It is never without a few {@creature ulitharid|MPMM|ulitharids} near its brine pool that serve as its guardians." - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Elder Brain.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Ancient Morkoth", - "source": "mme2-v2", - "_copy": { - "name": "Morkoth", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "{@creature Morkoth|MPMM} normally only live for 80-100 years but a very rare few have unnatural life spans that go beyond that. These ancient morkoth has grown larger and more powerful than their brethren, and have amassed vast amounts of knowledge, becoming powerful wizards.", - "They make their lairs in the center of treacherous underwater mazes in the deepest parts of the seas or Underdark lakes." - ] - } + "name": "Petrifying Gaze", + "entries": [ + "If a creature starts its turn within 30 feet of the dracolisk and the two of them can see each other, the dracolisk can force the creature to make a {@dc 15} Constitution saving throw if the dracolisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic.", + "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the dracolisk until the start of its next turn, when it can avert it s eyes again. If it looks at the dracolisk in the meantime, it must immediately make the save.", + "If the dracolisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Morkoth_0.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The dracolisk makes one Bite attack and two Claw attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ancient Morkoth.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Aranea", - "source": "mme2-v2", - "entries": [ - "An aranea is an intelligent shapeshifting creature not unlike a {@filter lycanthrope|bestiary|search=lycanthrope}. In its natural form, the aranea appears as a giant spider with slender humanoid arms in place of its pedipalps. Its thorax has a humpback-shaped bulge that houses its brain. The aranea's other form is that of a humanoid female.", - { - "type": "entries", + "name": "Bite", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Magically Adept", - "entries": [ - "An aranea is naturally gifted with the arcane arts. Due to their highly secretive nature, they focus their expertise on the schools of illusion and enchantment. Some, although very rarely, even have psionic abilities." - ] - }, - { - "type": "entries", - "name": "Silk Weavers", - "entries": [ - "Despite their nature, most araneas are neutral and will keep to themselves, often living at the fringes of civilization so as not to attract unwanted attention to themselves. Those that manage to live within city walls work as silk weavers and silk traders and can live out their lives normally without getting exposed." - ] - }, - { - "type": "entries", - "name": "Evil Aranea", - "entries": [ - "Evil araneas are con artists and serial killers that use their guile and magical charm to lure innocent victims into their hovels where they can ensnare and cocoon them with their silky webs and store them in their larder-like attics.", - "Male araneas do not have the ability to shapechange into humanoid form and have no magical abilities. They only serve the female as consorts and guards, and if prey is scarce, as food." - ] - } - ] - } + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d12 + 5}) piercing damage plus 4 ({@damage 1d8}) acid damage, and tertiary damage 4 ({@damage 1d8}) poison." ] - } - ], - "images": [ + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aranea.webp", - "type": "external" - }, - "type": "image" + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aranea.webp", - "type": "external" - }, - "type": "image" + "name": "Acid Breath {@recharge 5}", + "entries": [ + "The dracolisk exhales acid in a 15-foot line that is 5 feet wide. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 54 ({@damage 12d8}) acid damage on a failed save, or half as much damage on a successful one." + ] } - ] - }, - { - "name": "Arcane Archer", - "source": "mme2-v2", - "entries": [ - "An arcane archer is someone that weaves magic into archery attacks to create extra deadly effects. Traditionally, arcane archers have always been elves, but a few other races have begun learning the art." ], - "images": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dracolisk.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Archer.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adult Dracolisk.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Arcane Ballista", - "source": "mme2-v2", - "entries": [ - "A true testament to an artificer's ingenuity, the arcane ballista is a mighty siege weapon created to deal with different threats. Normally found protecting dwarven or gnomish battlements, some continue to guard fallen fortresses or ruins, unable to distinguish friend or foe." - ] - }, - { - "name": "Arcane Trickster", - "source": "mme2-v2", - "entries": [ - "Arcane tricksters are rogues that have learned to blend their knowledge of enchantment and illusion magic into their craft, further enhancing their abilities for combat, subterfuge, and mischief." ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Trickster.webp", - "type": "external" - }, - "type": "image" + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "A", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "petrified", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Adult Dracolisk", + "source": "mme2-v2" } - ] + } }, { - "name": "Artillerist", + "name": "Adult Dragon Zombie", "source": "mme2-v2", - "entries": [ - "Artillerists are artificers that specialize in the creation of arcane turrets\u2014magical constructs that can unleash powerful force bolts, generate a cone of searing flames, or provide bursts of healing energy." + "page": 257, + "size": [ + "H" ], - "images": [ + "type": "undead", + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Artillerist.webp", - "type": "external" - }, - "type": "image" + "ac": 17, + "from": [ + "natural armor" + ] } - ] - }, - { - "name": "Asmodeus", - "source": "mme2-v2", - "entries": [ + ], + "hp": { + "average": 243, + "formula": "18d12 + 126" + }, + "speed": { + "walk": 30 + }, + "str": 26, + "dex": 6, + "con": 25, + "int": 10, + "wis": 11, + "cha": 15, + "save": { + "wis": "+4" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 10, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands Common", + "Draconic but can't speak" + ], + "cr": "12", + "trait": [ { - "type": "entries", + "name": "Undead Fortitude", "entries": [ - { - "type": "entries", - "entries": [ - "Asmodeus, the Lord of Nessus, is the supreme master of the Nine Hells. Deep within The Pit, the lowest point of all of Baator, Asmodeus sits on his throne as he leads the eight archdukes of Hell and schemes towards the total conquest of the cosmos. Asmodeus believes that existence would be better off if he was to rule it. His main goal is to destroy all of creation and rebuild it in his image, pure and serene with him at the top. Those who do not know his true capabilities see this as an arrogant vision bound to fail, if only they knew that Asmodeus is one, if not the most, intelligent and competent creatures in the plane of existence.", - "Being the most cunning of all, Asmodeus has the rest of the archdukes in the palm of his hands. While the other archdevils may have incredible power and sizable armies, Asmodeus can diffuse hostilities through his incredible charisma and unassailable logic. The other archdukes are incredibly wary of raising arguments with Asmodeus, for fear of being drawn to a contract that they know will only benefit him.", - { - "type": "entries", - "name": "Majestic Ruler", - "entries": [ - "No one knows the true form of Asmodeus, but he often appears as a 9-foot-tall humanoid with dark red skin, long black hair, and two horns. He is always dressed in an expensive-looking majestic black and red robe, covering the still bleeding wounds from his body that he gained when he was forcefully exiled to the Pit a millennia ago. The wounds, though centuries old, never cease to bleed, and yet Asmodeus is able to keep his calm demeanor befitting the regal station of a supreme ruler. Asmodeus is never without the Ruby Rod, an all-powerful artifact given to him by Primus which he uses to bind souls into an unbreachable contract. Through the ages, Asmodeus has learned to channel the Ruby Rod which has evolved his powers to the godly levels." - ] - }, - { - "type": "entries", - "name": "Unassailable Logician", - "entries": [ - "Asmodeus is one of the most powerful beings in the cosmos. Aside from being a mighty divine caster, his time with the Ruby Rod has given him even more deadly abilities. But what makes Asmodeus a truly dangerous opponent is his unmatched logic. If ever he finds himself in combat with equally powerful beings, Asmodeus will constantly explain to them the error in their ways, even while he is being assaulted. Halfway through the fight, he would have already planted the seeds of doubt in his opponents, who will slowly begin to question themselves and the necessity of fighting Asmodeus. By the time the fight is over, his opponents would be divided, and some would have already joined his side." - ] - }, - { - "type": "entries", - "name": "Nessus", - "entries": [ - "Nessus, the lowest layer of the Nine Hells, is a barren plain devoid of any life or activity. The ground on Nessus is extremely flat, and is dotted with massive gouges, gorges, and canyons that are miles across and dozens of miles deep. Wooden bridges in various states of disrepair are scattered across some of the gouges. Deep below the gouges that span several miles deep, {@creature pit fiend||pit fiends} and all kinds of devils cling to the walls and outcroppings, waiting for any soul unfortunate enough to have fallen into Nessus.", - "Most of the canyons and gouges in Nessus end in fiery pits of lava except for the ones that houses the creatures that form Nessus' great army." - ] - } - ] - } + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "type": "entries", - "name": "Asmodeus's Lair", + "name": "Unusual Nature", "entries": [ - "Asmodeus has many lairs but notable among these locations is Fortress Nessus, a stronghold located in an enormous city known as Malsheem. The citadel sits at the very bottom of the Pit, and is only accessible to those Asmodeus calls upon. While Nessus is a barren wasteland, the insides of the fortress is like that of a magnificent castle, intricately designed and furnished in gold and other expensive elements. Those that step in are immediately weighed down by the stifling aura of despair. Asmodeus' throne sits at the bottom of the fortress, and is guarded by {@creature pit fiend||pit fiends}, {@creature cornugon|mme2-v2|cornugons}, and his generals. Any creature that manages to find Asmodeus himself will first have to deal with the immense aura of submission that comes from him. Asmodeus loathes mortals and weaker creatures and will usually not appear nor accept their challenge. Instead, he sends his most powerful generals to dispose of them." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "images": [ + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Asmodeus.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Aspect of Asmodeus", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "{@creature Asmodeus|mme2-v2}, despite being the most powerful fiend in the known multiverse, ironically does not make it difficult to grant a petitioner an Aspect. However, the petitioner must willingly sign away his soul in eternal servitude to {@creature Asmodeus|mme2-v2}.", - "The Aspect of Asmodeus may not match the cunning and calculating logic of its progenitor, but it still captures the Lord of Nessus's magnetic appeal. The Aspect appears as a 13-foot tall, dark-skinned man with extremely handsome features. Two short curving horns sprout from its forehead and its eyes glow a malevolent red. It wears a rich crimson robe made from the most expensive materials and wields a faux version of the Archfiend's Ruby Rod. The Aspect exudes a charismatic aura that captivates any that look at it to kneel and bow in reverence and adoration.", - "While it may lack its progenitor's brilliant tactical mind, the Aspect is still a mighty being to face. Its spell abilities are already more than enough to defeat most heroes. But with the Ruby Rod in its hand, the Aspect is a very formidable opponent able to force enemies into submission, cast spells effortlessly, and freeze foes with a glare." - ] - } - } - }, - "images": [ + "name": "Multiattack", + "entries": [ + "The zombie can use its Frightful Presence. It then makes one Bite and one Claw attack." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Asmodeus.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Asmodeus.webp", - "type": "external" - }, - "type": "image" + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Asmodeus.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Aspect of Bael", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Bael only listens to petitions from his followers who consider themselves soldiers and generals, and only if the Aspect is to be used in times of war as part of a tactical move or stratagem.", - "The Aspect of Bael looks like a 10-foot-tall muscular humanoid with handsome bovine features. It has an impressive mane of bright red hair and a pair of bull horns on its head. Its skin is colored gold and its mouth is ridged with sharp teeth and fangs.", - "When engaging enemies, the Aspect of Bael, unfortunately, does not share its progenitor's natural ability to think a few steps ahead, measure the battlefield, and make tactical decisions. Instead, the Aspect prefers to wade into battle with its morningstar, only falling back to its spells and other abilities if hard-pressed." - ] - } - } - }, - "images": [ + "name": "Frightful Presence", + "entries": [ + "Each creature of the zombie's choice that is within 120 feet of the zombie and aware of it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the zombie's Frightful Presence for the next 24 hours." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Bael_4.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Aspect of Baphomet", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "{@creature Baphomet|MPMM}, the Horned King, may bestow his petitioners an Aspect if it is going to be used to hunt prey.", - "The Aspect of Baphomet will appear as a 15-foot tall shaggy minotaur with six iron horns protruding from the top of its head. It sports a weapon that looks similar to {@creature baphomet|MPMM|Baphomet's} Heartcleaver but is just a lesser copy.", - "The Aspect of Baphomet does not share the same cunning as its progenitor, but its savagery and might in combat are much in line with the Prince of Beasts.", - "In combat, the Aspect will immediately charge at its foes. Only against challenging opponents will the Aspect even think of using its spells or its Frightful Presence ability." - ] - } + "name": "Baleful Breath {@recharge 5}", + "entries": [ + "The zombie exhales pestilent gas in a 60-foot cone. Each creature in that area must make a {@dc 19} Constitution saving throw, taking 44 ({@damage 8d10}) necrotic damage on a failed save, or half as much damage on a successful one." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragon_Zombie.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Baphomet_6.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adult Dragon Zombie.webp", + "source": "mme2-v2" } - ] + ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Adult Dragon Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Bel", + "name": "Adult Dragonne", + "shortName": "dragonne", "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "{@creature Bel|BGDiA} does not have any cults but is still worshipped by some warriors and soldiers. Although it is very unlikely that he will grant a petition to bestow an Aspect, it is still possible depending on the reason, especially if it can somehow help him reclaim the rulership of Avernus back from {@creature Zariel|MPMM}.", - "The Aspect of Bel appears as a pit fiend wearing a golden suit of armor and wielding a flaming greatsword.", - "The fiend is a deadly opponent to face, having retained the tactical brilliance of its progenitor. In addition, its fearsome sword can cut down the mightiest of heroes and when facing a great number of foes, it can unleash devastating fire magic to quickly turn the tide of battle in its favor." - ] - } + "page": 99, + "size": [ + "H" + ], + "type": "dragon", + "alignment": [ + "N" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 168, + "formula": "16d12 + 64" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Bel_8.webp", - "type": "external" - }, - "type": "image" - }, + "speed": { + "fly": 80, + "walk": 40 + }, + "str": 23, + "dex": 12, + "con": 19, + "int": 8, + "wis": 13, + "cha": 12, + "skill": { + "perception": "+5", + "stealth": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "languages": [ + "Draconic" + ], + "cr": "11", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Bel.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Aspect of Demogorgon", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The Aspect of Demogorgon will be about 15 feet in height with a body that of a green-scaled dinosaur with a huge forked tail. Its muscular and hairy torso is topped with two leering simian heads that resemble a cross between a baboon and a mandrill.", - "Of all Aspects, the Aspect of Demogorgon is probably the most difficult to measure and anticipate its actions. Being the embodiment of chaos, madness, and destruction, its worshipers are always taking a huge risk to petition for one. But then again, almost all worshipers of {@creature Demogorgon|MPMM} are unhinged, if not totally insane.", - "The Aspect of Demogorgon will act similarly to its progenitor, with its two simian heads not caring where their gaze might land, even if it falls on a loyal worshiper. This is probably why its worshipers will only petition one when they are in desperate need or in a dire situation, such as when their place of worship is attacked by a party of powerful adventurers.", - "In combat, the Aspect of Demogorgon will seemingly appear to employ random attacks, not focusing on any single target. In truth, each of the two heads is simply following its tactical course of action and will not work together unless faced with a strong foe." - ] - } + "name": "Stunning Pounce", + "entries": [ + "If the dragonne moves at least 30 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone} and {@condition stunned} until the end of the dragonne's next turn." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Demogorgon_10.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The dragonne makes one Bite attack and two Claw attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Asmodeus.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Aspect of Dispater", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "{@creature Dispater|mme2-v2} rarely grants an Aspect and will probably only do so if the petitioner has something precious to offer in return. Forbidden knowledge, forgotten secrets, and powerful magical treasure hold more value than souls to the Lord of Dis.", - "The Aspect of Dispater will resemble a 9-foot tall bald man with pale-reddish skin, a pair of short horns on its forehead, and one leg ending with a goat-like cloven foot. The Aspect always wears rich, finely embroidered clothing over its dark plate mail armor and is never without his iron rod that is shaped like a dragon." - ] - } - } - }, - "images": [ + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dispater.webp", - "type": "external" - }, - "type": "image" + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) slashing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Asmodeus.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Aspect of Fraz-Urb'luu", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Rarely does {@creature Fraz-Urb'luu|MPMM} share its essence to create an Aspect of itself, especially if the ones petitioning for one are unaware that they are petitioning the Prince of Deception. If it ever happens, however, an Aspect of Fraz-Urb'luu may not share the same skill level of deceit and illusory powers of its progenitor, but it is more than capable enough to deal with most enemies.", - "The Aspect of Fraz-Urb'luu will appear as a 10-foot-tall muscular, green furred gargoyle with reptilian features. Large fin-like ears stretch from the side of its head and long tendril-like whiskers dangle from each side of its chin.", - "In combat, the Aspect will employ hit and run tactics, swooping in to strike vulnerable targets and flying away before its allies can help. In between those strikes it will use its spells such like {@spell phantasmal killer} to take out those that are most likely to be susceptible to it." - ] - } + "name": "Roar {@recharge 5}", + "entries": [ + "The dragonne emits a magical roar. Each creature within 120 feet that can hear its roar must succeed on a {@dc 16} Wisdom saving throw or gain 2 levels of {@condition exhaustion}." + ] } - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Fraz-Urb'luu_14.webp", - "type": "external" - }, - "type": "image" + "name": "Detect", + "entries": [ + "The dragonne makes a Wisdom ({@skill Perception}) check." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Fraz-Urb'lu.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Aspect of Geryon", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "It doesn't take much for {@creature Geryon|MPMM} to grant a petitioner an Aspect, for as long as the Aspect is to be used in hunting and destroying its enemies.", - "The Aspect of Geryon resembles a creature with the torso and arms of a gorilla, the lower body of a giant serpent, and the head of giant humanoid. Great bat-like wings spread from its back and its tail ends with a stinger that drips deadly venom.", - "The Aspect of Geryon lives for battle and relishes entering into melee combat where it enjoys tearing foes with its claws and impaling others with its stinger. It will only use its Horn or spells if hard-pressed or facing a great number of opponents." - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Geryon_16.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "The dragonne makes a Bite attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Geryon.webp", - "type": "external" - }, - "type": "image" + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dragonne beats its wings. Each creature within 15 feet of the dragonne must succeed on a {@dc 18} Dexterity saving throw or take 13 13 ({@damage 2d6 + 6}) bludgeoning damage and be knocked {@condition prone}. The dragonne can then fly up to half its flying speed." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragonne.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adult Dragonne.webp", + "source": "mme2-v2" + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "exhaustion", + "prone", + "stunned" + ], + "conditionInflictLegendary": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Adult Dragonne", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Graz'zt", + "name": "Ambush Drake", "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Of all demon lords of the Abyss, {@creature Graz'zt|MPMM} is the most likely to grant a follower's petition for an Aspect. The Dark Prince of Pleasure, unable to resist feeding his vanity, enjoys the awe his Aspect inspires upon his worshipers.", - "The Aspect of Graz'zt stands just slightly smaller than its handsome progenitor at nearly 9-feet tall. Its muscular body is covered in dark purplish skin, and it has six fingers on each hand as well as six toes on each foot. It wields a greatsword that has the likeness and near power of Wave of Sorrow but nowhere near {@creature Graz'zt|MPMM|Graz'zt's} skill in combat and magic.", - "In combat the Aspect will rely mostly on its martial prowess and Wave of Sorrow. It will only resort to its spells if faced with a challenging foe." - ] - } + "page": 107, + "size": [ + "M" + ], + "type": "dragon", + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 30, + "formula": "4d8 + 12" }, - "images": [ + "speed": { + "fly": 20, + "walk": 40 + }, + "str": 14, + "dex": 16, + "con": 16, + "int": 4, + "wis": 10, + "cha": 7, + "skill": { + "perception": "+2", + "stealth": "+7" + }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 12, + "immune": [ + "poison" + ], + "languages": [ + "understands Draconic but can't speak" + ], + "cr": "1", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Graz'zt_18.webp", - "type": "external" - }, - "type": "image" - }, + "name": "Ambusher", + "entries": [ + "The drake has advantage on initiative rolls." + ] + } + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Asmodeus.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage. If the attack roll has advantage, the target also takes 3 ({@damage 1d6}) piercing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Graz'zt.webp", - "type": "external" - }, - "type": "image" + "name": "Slowing Breath {@recharge 5}", + "entries": [ + "The drake exhales gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ambush_Drake.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ambush Drake.webp", + "source": "mme2-v2" + } + ], + "senseTags": [ + "B", + "D" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ambush Drake", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Juiblex", + "name": "Ancient Barghest", + "shortName": "barghest", "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Of all demon lords, the least likely to ever bestow an Aspect is {@creature Juiblex|MPMM}. The Faceless Lord is apathetic, even to its own worshipers. It would take a very specific reason for it to ever allow it, which is the promise to be able to consume and absorb an insurmountable number of living matter, such as unleashing the Aspect in the middle of a human bustling city or an elven tree-home community.", - "The Aspect of Juiblex will resemble a 9-foot tall, horrid-looking amorphous mound of greenish, slimy ooze with numerous tendrils. Its glistening, slimy body is riddled with pulsating blood-shot eyes and gaping, biting maws ridged with sharp teeth.", - "In combat, the Aspect will use its Eject Slime against armored targets and then concentrate its acid lash attacks against the most vulnerable foe, attempting to kill it quickly so it can consume it. It will seldom use its spells, unless to finish off a foe." - ] - } - } + "page": 34, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Shapechanger" + ] }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Juiblex_20.webp", - "type": "external" - }, - "type": "image" - }, + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Juiblex.webp", - "type": "external" - }, - "type": "image" + "ac": 18, + "from": [ + "natural armor" + ] } - ] - }, - { - "name": "Aspect of Kostchtchie", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "{@creature Kostchtchie|BGDiA} will only answer petitions from his frost giant worshipers, and if ever, it doesn't take much effort for as long as it allows the Aspect to unleash its bloodthirsty rage and wreak havoc against as many enemies as possible.", - "The Aspect is nearly identical in size with its progenitor, resembling a cross between an ogre and a frost giant. Its muscular body is squat and rotund and stands about , and its skin is deathly white with shades of icy blue. It wields an almost exact copy of its mighty, oversized warhammer that emanates bluish frost.", - "In combat, the Aspect of Kostchtchie will hardly deviate from its course of action, which is to angrily crush and maim as many foes as it can, hardly casting any spells. The only thing that would cause it to alter its actions is when it spots a challenging opponent. It would then use its curse on its opponent before charging towards it." - ] - } + ], + "hp": { + "average": 114, + "formula": "12d10 + 48" + }, + "speed": { + "walk": { + "number": 6030, + "condition": "(30 ft. in goblinoid form)" } }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Kostchtchie_22.webp", - "type": "external" - }, - "type": "image" - }, + "str": 22, + "dex": 16, + "con": 18, + "int": 14, + "wis": 14, + "cha": 16, + "save": { + "con": "+8", + "wis": "+6" + }, + "skill": { + "deception": "+7", + "intimidation": "+7", + "perception": "+10", + "stealth": "+7" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 60 ft." + ], + "passive": 20, + "resist": [ + "cold", + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Kostchtchie.webp", - "type": "external" - }, - "type": "image" + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - ] - }, - { - "name": "Aspect of Lolth", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The Demon Queen of Spiders will only answer petitions from a favored drow worshiper, and only if the petition has something to do with taking vengeance against an entity or organization {@creature Lolth|mme2-v2} hates.", - "The Aspect of Lolth will always appear as that of {@creature Lolth|mme2-v2|Lolth's} drider-form or that of a gigantic spider with {@creature Lolth|mme2-v2|Lolth's} strikingly beautiful head. While it may not match the natural cunning of its progenitor, the Aspect will still personify her extreme cruelty and hatred against all non-drow races and will take great pleasure in tormenting and destroying its foes." + ], + "immune": [ + "acid", + "poison" + ], + "conditionImmune": [ + "poison" + ], + "languages": [ + "Abyssal", + "Common", + "Goblin", + "Infernal", + "telepathy 60 ft." + ], + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell levitate}", + "{@spell minor illusion}", + "{@spell pass without trace}" + ], + "daily": { + "1": [ + "{@spell blink}", + "{@spell mislead}" + ], + "2e": [ + "{@spell charm person}", + "{@spell dimension door}", + "{@spell suggestion}" ] - } + }, + "ability": "cha", + "displayAs": "action" } - }, - "images": [ + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Lolth_24.webp", - "type": "external" - }, - "type": "image" + "name": "Fire Banishment", + "entries": [ + "When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a {@dc 15} Charisma saving throw or be instantly banished to Gehenna." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Lolth.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Aspect of Mephistopheles", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Of all archdevils, {@creature Mephistopheles|mme2-v2} is the least likely to bestow an Aspect. The Lord of Cania rarely entertains any of its worshipers and hates any distractions they bring. The only time it would consider granting one is if the petitioner is an exceptional wizard or sage that can be of use to him and is willing to sign over their souls.", - "The Aspect of Mephistopheles stands 9 feet, has deep crimson skin, and handsome albeit devilish features. It has blood-red pupils, thick, jet-black hair, bat-like wings, and long horns that curl backward. The Aspect is often dressed in a wizard's robes but without the top, revealing a muscular bare chest. It wields a flaming ranseur." - ] - } + "name": "Soul Feeding", + "entries": [ + "The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a {@chance 50} chance of failing and being wasted." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Mephistopheles_26.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "In goblinoid form, the barghest makes two Greatsword attacks or two Claw attacks. In true form, the barghest makes one Bite attack and two Claw attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Asmodeus.webp", - "type": "external" - }, - "type": "image" + "name": "Bite (True Form Only)", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Mephistopheles.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Aspect of Moloch", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "It doesn't take much for {@creature Moloch|MPMM} to grant petitioners an Aspect, as it currently needs coins, gems, and treasure to help build an army.", - "The Aspect of Moloch has a powerful, stout crimson-skinned physique with thick arms and legs that ripple with muscle. Large ridged horns sprout from the side of its head and its mouth is filled with fearsome sharp teeth.", - "The Aspect has an array of abilities to employ against its foes, but mostly relies on its martial-based abilities. It uses its Breath of Despair as often as it can, especially against large groups of foes." - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Moloch_28.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Aspect of Orcus", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Petitioning {@creature Orcus|MPMM} for an Aspect will only have a chance of success if the reason for the petition furthers the goal of the Demon Prince of Undeath, which is the nullification of all life.", - "The Aspect of Orcus stands about 12 feet tall and has a disgusting corpulent body that is covered with animal hair. Its head and legs resemble that of an emaciated giant goat and massive leathery bat-like wings spread from its back. In its hand is a lesser but still potent copy of its dreadful weapon, the Wand of Orcus.", - "The Aspect of Orcus always begins combat by summoning undead before wading into battle. If it finds an opportunity to trap or block targets within melee range from escaping, it will use its Creeping Death ability and cast it centered on its space." - ] - } - } - }, - "images": [ + "name": "Claw (Goblinoid or True Form Only)", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Orcus_30.webp", - "type": "external" - }, - "type": "image" + "name": "Greataxe (Goblinoid Form Only)", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}12 ({@damage 1d12 + 6}) slashing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Asmodeus.webp", - "type": "external" - }, - "type": "image" + "name": "Greataxe (Large Goblinoid Form Only)", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d12 + 6}) slashing damage." + ] } - ] - }, - { - "name": "Aspect of Tiamat", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "It was only recently that {@creature Tiamat|RoT} was almost able to return to the Prime Material Plane but was thwarted at the last moment by an intrepid group of heroes. She will be willing to grant a petitioner an Aspect if it would somehow help her further her goal of escaping her eternal prison in the Nine Hells.", - "The Aspect of Tiamat will appear as a huge multi-headed dragon with each chromatic dragon head represented.", - "The Aspect of Tiamat may not be as powerful as its progenitor, but it is still a terrifying entity to engage. Not many can survive a single dragon's breath, let alone one every turn." - ] - } + ], + "bonus": [ + { + "name": "Change Shape", + "entries": [ + "The barghest transforms into a Medium or Large goblinoid or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies." + ] } - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Tiamat_32.webp", - "type": "external" - }, - "type": "image" + "name": "Claw", + "entries": [ + "The barghest makes one Claw attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Tiamat.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Aspect of Yeenoghu", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The god of gnolls, the demon lord {@creature Yeenoghu|MPMM} is also known as the Lord of Savagery. Cruel and sadistic, he spreads misery and enjoys inflicting pain on his foes before slaughtering them.", - "For {@creature Yeenoghu|MPMM} to grant an Aspect, the petitioner should be a powerful gnoll or flind and must use the Aspect to further the Beast of Butchery's need for murder and destruction.", - "The Aspect of Yeenoghu appears as a 12-foot tall, gaunt gnoll with emaciated features. Its body, which radiates an overpowering and disgusting musky smell, is covered with a leathery hide topped with a dirty orange mane, and protected with garish, spiked armor scraps tied together with chains and decorated with the flayed skin of its progenitor's foes.", - "In combat, the Aspect of Yeenoghu will mostly attack with its flail, never bothering with spells unless the situation warrants it. If given the chance, the Aspect will not immediately kill those it fights. Instead, it will maim them first, then slay and devour those they love in front of them. Only when it has broken its foes will it finish them off." - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Yeenoghu_34.webp", - "type": "external" - }, - "type": "image" + "name": "Rush (Costs 2 Actions)", + "entries": [ + "The barghest moves up to its speed and makes one Bite or Greatsword attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Yeenoghu.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Aspect of Zariel", - "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "{@creature Zariel|MPMM} grants petitioners her Aspect if it will help her cause, especially if the Aspect is used to train warriors that may eventually become part of {@creature zariel|MPMM|Zariel's} army.", - "{@creature zariel|MPMM|Zariel's} Aspect resembles a 9-foot tall female with angelic features, but its facial expressions twisted in an eternal scowl. It has three horns sprouting from its forehead that curls over its head seemingly like a helmet and legs that resemble a goat's. Wings that once had feathers now burn with an eternal flame, spread from its back.", - "The Aspect of Zariel wields a flaming sword and javelin, which it relies on most during combat, just like its progenitor. Priding itself a true warrior, the Aspect rarely uses its spells and abilities unless faced with a powerful foe." - ] - } + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The barghest uses Spellcasting." + ] } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Zariel_36.webp", - "type": "external" - }, - "type": "image" - }, + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Barghest.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zariel.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Barghest.webp", + "source": "mme2-v2" } - ] + ], + "attachedItems": [ + "greataxe|phb" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "GO", + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened", + "invisible" + ], + "savingThrowForced": [ + "charisma" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ancient Barghest", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Zuggtmoy", + "name": "Ancient Deathlock Mastermind", + "shortName": "deathlock", "source": "mme2-v2", - "_copy": { - "name": "The Aspects", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The Aspect of {@creature Zuggtmoy|MPMM} looks like a 14-foot tall fungal creature that has the features of a female humanoid dressed in a faux gown made of lichen and mycelium. Sprouting from its lower torso are fibrous tentacle-like pseudopods that excrete poison.", - "To prepare for a big fight, the Aspect of Zuggtmoy will always create thralls and spore creatures first. Only when it is satisfied that is has enough, will it venture forth to seek its enemies.", - "In combat, the Aspect of Zuggtmoy will lash at and batter its foes with its pseudopods. If it can catch more than two targets, it will release its infestation spores. Those that survive its initial attacks will be subjected to its mind control spores." - ] - } + "page": 62, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + 13, + { + "ac": 16, + "condition": "with mage armor", + "braces": true } + ], + "hp": { + "average": 187, + "formula": "25d8 + 75" }, - "images": [ + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 16, + "con": 16, + "int": 16, + "wis": 16, + "cha": 20, + "save": { + "int": "+8", + "cha": "+10" + }, + "skill": { + "arcana": "+8", + "history": "+8" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + "necrotic", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Zuggtmoy_38.webp", - "type": "external" - }, - "type": "image" - }, + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "15", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Zuggtmoy.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 18}):" + ], + "will": [ + "{@spell detect magic}", + "{@spell disguise self}", + "{@spell mage armor}", + "{@spell minor illusion}" + ], + "daily": { + "1e": [ + "{@spell circle of death}", + "{@spell dimension door}", + "{@spell dispel magic}", + "{@spell fly}", + "{@spell invisibility}", + "{@spell power word stun}", + "{@spell synaptic static|XGE}" + ] }, - "type": "image" + "ability": "cha", + "displayAs": "action" } - ] - }, - { - "name": "Athach", - "source": "mme2-v2", - "entries": [ - "An athach is a massive 18-foot tall giant that has a third arm growing from its malformed, portly body and a gnarled, tusked maw that drips with debilitating venom. The creature never bathes, and the stench its body emits is nearly overpowering.", + ], + "trait": [ { - "type": "entries", + "name": "Devil's Sight", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Obsessive Hoarder", - "entries": [ - "An athach is a greedy collector of gems, jewelry, and precious metals. It has an obsessive fascination with such objects, polishing and talking to them for hours in its lair. When it isn't admiring its loot, it sets out to hunt for food or look for more treasure, which directly puts it into conflict with dwarves, mining settlements, and merchant caravans." - ] - }, - { - "type": "entries", - "name": "Paranoid Sociopath", - "entries": [ - "Due to its greedy and obsessive nature, the athach is a solitary creature. It will never live with another intelligent being it doesn't intend to eat, and very rarely will it be with another of its kind, except probably its mate. But due to their greed, the relationship often does not last long as they will soon try to murder each other for fear that the other will steal the other's treasures. An athach prefers to keep monstrous pets, such as {@creature hydra||hydras}, {@creature owlbear||owlbears}, and {@creature otyugh||otyughs}, to guard its lair." - ] - }, - { - "type": "entries", - "name": "Grappling Brute", - "entries": [ - "In combat, it moves with a lumbering gait, crushing enemies with its enormous tree-trunk club. It will try to grab targets smaller than itself and will then either bite their heads off, slam them to the ground, or fling them like a missile weapon against other foes." - ] - } - ] - } + "Magical darkness doesn't impede the deathlock's {@sense darkvision}." + ] + }, + { + "name": "Legendary Resistance (2/Day)", + "entries": [ + "If the deathlock fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The deathlock has advantage on saving throws against any effect that turns Undead." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The deathlock doesn't require air, food, drink, or sleep." ] } ], - "images": [ + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Athach.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The deathlock makes three Deathly Claw or Grave Bolt attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Athach.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Baernoloth", - "source": "mme2-v2", - "_copy": { - "name": "Yugoloths", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "This horrid creature stands 9 feet tall and weighs about 500 pounds. Its gaunt oversized head looks like that of a horse's skull, with thin skin barely covering it. Necrotic ooze drips from its foul maw. Disgusting warts and pus-filled sores riddle its leathery hide. Its gangly limbs end in terrible claws that can rip flesh like a knife through butter.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Reclusive Lords", - "entries": [ - "It is said that the baernoloths were the first yugoloths or were the creators of the yugoloths. Whether that is true or not, the baernoloth all but vanished, leaving the {@creature ultroloth||ultroloths} in charge. The baernoloths went to the Gray Waste, and now live as reclusive hermits in well-guarded towers. They no longer interact with other yugoloths, except for {@creature ultroloth||ultroloths}, who pay tribute to them, in return for the baernoloth's wisdom and guidance. {@creature ultroloth||Ultroloths} may command armies of yugoloths, but it is the baernoloths that secretly provide direction to the {@creature ultroloth||ultroloths}." - ] - }, - { - "type": "entries", - "name": "Collector of Secrets", - "entries": [ - "Not unlike {@creature arcanoloth||arcanoloths}, baernoloths collect secret lore and answers to mysteries that they can use for their ends. They also appear to know more about other fiends; in particular, their strengths and weaknesses that they can exploit. It is often for this reason that {@creature ultroloth||ultroloths} seek them out." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ + "name": "Deathly Claw", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Baernoloth.webp", - "type": "external" - }, - "type": "image" + "name": "Grave Bolt", + "entries": [ + "{@atk rs} {@hit +10} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 18} Strength saving throw or become {@condition restrained} as shadowy tendrils wrap around it for 1 minute. A {@condition restrained} target can use its action to repeat the saving throw, ending the effect on itself on a success." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Baernoloth.webp", - "type": "external" - }, - "type": "image" + "name": "Spectral Skulls {@recharge 5}", + "entries": [ + "The deathlock conjures 3 ghostly skulls. Each skull flies and unerringly strikes a creature of the deathlock's choice that it can see within 60 feet of it. Each skull explodes on impact in a burst of necrotic energy. The target and each creature within 5 feet of it must make a {@dc 18} Constitution saving throw, taking 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much damage on a successful one. The spectral skulls all strike simultaneously, and the deathlock can direct them to hit one creature or several. Creatures in the area of more than one spectral skull burst can be affected more than once." + ] } - ] - }, - { - "name": "Banderhobb Bogeyman", - "source": "mme2-v2", - "_copy": { - "name": "Banderhobb", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": [ - { - "type": "entries", - "name": "Banderhobb Bogeyman", - "entries": [ - "Once in awhile, there will be a banderhobb of exceptional guile and skill that reforms in the Shadowfell. Birthing the legend of the Bogeyman, this deadly banderhobb can shift from the Shadowfell and into the Material Plane. While it enjoys feeding on flesh, the banderhobb bogeyman needs to consume psychic energy generated by {@condition frightened} beings to fuel its magical abilities.", - "It is not unusual for a banderhobb bogeyman to lead a band of {@creature banderhobb shadow assassin|mme2-v2|banderhobb shadow assassins} and {@creature banderhobb shadow raider|mme2-v2|raiders}." - ] - } - ] - } + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "The deathlock makes a Deathly Claw or Grave Bolt attack." + ] + }, + { + "name": "Dark Magic (Costs 2 Actions)", + "entries": [ + "The deathlock uses Spellcasting." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Deathlock_Mastermind.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Banderhobb Bogeyman.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Deathlock Mastermind.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Banderhobb Shadow", - "source": "mme2-v2", - "_copy": { - "name": "Banderhobb", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": [ - { - "type": "entries", - "name": "Banderhobb Shadow Assassin and Raider", - "entries": [ - "Banderhobbs usually have a short existence. They expire once they fulfill their duties, leaving only a puddle of dark goo and a puff of shadow. In rare instances, however, a banderhobb may reform in the Shadowfell and continue to live the rest of its existence there, evolving into more mature and dangerous versions of their standard ilk. They eventually band together, loosely kept in line by the most powerful in their group. They are often hired and summoned by fiends, cultists, and evil spellcasters to serve as mercenaries." - ] - } - ] - } + ], + "traitTags": [ + "Devil's Sight", + "Legendary Resistances", + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "restrained" + ], + "conditionInflictSpell": [ + "invisible", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], + "savingThrowForcedSpell": [ + "constitution", + "intelligence" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ancient Deathlock Mastermind", + "source": "mme2-v2" } } }, { - "name": "Banderhobb Shadow Assassin", + "name": "Ancient Dracolisk", + "shortName": "dracolisk", "source": "mme2-v2", - "_copy": { - "name": "Banderhobb Shadow", - "source": "mme2-v2" - }, - "images": [ + "page": 93, + "size": [ + "H" + ], + "type": "dragon", + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Banderhobb Bogeyman.webp", - "type": "external" - }, - "type": "image" + "ac": 18, + "from": [ + "natural armor" + ] } - ] - }, - { - "name": "Banderhobb Shadow Raider", - "source": "mme2-v2", - "_copy": { - "name": "Banderhobb Shadow", - "source": "mme2-v2" + ], + "hp": { + "average": 225, + "formula": "18d12 + 108" }, - "images": [ + "speed": { + "walk": 30, + "swim": 30, + "fly": 60 + }, + "str": 24, + "dex": 12, + "con": 22, + "int": 10, + "wis": 14, + "cha": 14, + "save": { + "dex": "+7", + "con": "+12", + "wis": "+8", + "cha": "+8" + }, + "skill": { + "perception": "+14", + "stealth": "+7" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 24, + "immune": [ + "acid" + ], + "languages": [ + "Draconic" + ], + "cr": "20", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Banderhobb Bogeyman.webp", - "type": "external" - }, - "type": "image" + "name": "Amphibious", + "entries": [ + "The dracolisk can breathe air and water." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the dracolisk fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Petrifying Gaze", + "entries": [ + "If a creature starts its turn within 60 feet of the dracolisk and the two of them can see each other, the dracolisk can force the creature to make a {@dc 20} Constitution saving throw if the dracolisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic.", + "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the dracolisk until the start of its next turn, when it can avert it s eyes again. If it looks at the dracolisk in the meantime, it must immediately make the save.", + "If the dracolisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." + ] } - ] - }, - { - "name": "Barbarian", - "source": "mme2-v2", - "entries": [ - "Most barbarians are simply berserkers. Featured here are the true barbarians that summon and are fueled by their rage to become deadly melee combatants." ], - "images": [ + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Barbarian.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Barbarian Champion", - "source": "mme2-v2", - "_copy": { - "name": "Barbarian", - "source": "mme2-v2" - }, - "images": [ + "name": "Multiattack", + "entries": [ + "The dracolisk can use its Frightful Presence. It then makes one Bite attack and two Claw attacks." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Barbarian Champion.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Barbarian Monarch", - "source": "mme2-v2", - "_copy": { - "name": "Barbarian", - "source": "mme2-v2" - }, - "images": [ + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d12 + 7}) piercing damage plus 4 ({@damage 1d8}) acid damage, and tertiary damage 4 ({@damage 1d8}) poison." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Barbarian Champion.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Bargda", - "source": "mme2-v2", - "entries": [ - "Once in every generation, a {@creature hill giant} worshiper of {@creature Baphomet|MPMM} will give birth to a bargda. Seen as a gift from the unholy union between giant and demon, the bargda is regarded as a boon to its tribe and is groomed to become its leader. Towering over its hill giant brethren, the bargda's physique and visage is a bent and twisted version of its progenitor.", + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + ] + }, { - "type": "entries", + "name": "Tail", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Horned Tyrant", - "entries": [ - "Aware of its heritage, the bargda uses its position to lead and force its kin to do its bidding. The bargda also subjugates other lesser giants and monsters like {@creature ogre||ogres}, {@creature troll||trolls}, {@creature minotaur||minotaurs}, and {@creature verbeeg|mme2-v2} and uses them to expand its territory. It usually leads hunting parties into humanoid communities to gather loot, slaves, and food." - ] - }, - { - "type": "entries", - "name": "Venomous Bite", - "entries": [ - "While the bargda's great club and menacing horns can prove to be a challenge, adventurers should also watch out for its bite and saliva which has enough toxins and bacteria to bring any able-bodied creature to an agonizing death in a matter of days." - ] - } - ] - } + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the dracolisk's choice that is within 120 feet of the dracolisk and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dracolisk's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Acid Breath {@recharge 5}", + "entries": [ + "The dracolisk exhales acid in a 15-foot line that is 5 feet wide. Each creature in that area must make a {@dc 20} Constitution saving throw, taking 58 ({@damage 13d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "images": [ + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bargda.webp", - "type": "external" - }, - "type": "image" + "name": "Detect", + "entries": [ + "The dracolisk makes a Wisdom ({@skill Perception}) check." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bargda.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Barghest Whelp", - "source": "mme2-v2", - "_copy": { - "name": "Barghest", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Barghest Whelp", - "entries": [ - "The young barghest whelp may look like a {@creature goblin}, but this sly shapechanger is only biding its time until it can gather enough power and return to Gehenna by consuming goblinoid souls.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Wolf in Goblin's Clothing", - "entries": [ - "Unlucky adventurers may stumble upon a {@creature goblin} nest, only to find a barghest whelp hiding among the {@creature goblin||goblins}. When discovered, the whelp can revert to its true form\u2014that of a feral canine and rip the flesh and soul of its prey in mere seconds." - ] - } - ] - } - ] - } - } - } - }, - "images": [ + "name": "Tail Attack", + "entries": [ + "The dracolisk makes a tail attack." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Barghest.webp", - "type": "external" - }, - "type": "image" + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dracolisk beats its wings. Each creature within 10 feet of the dracolisk must succeed on a {@dc 21} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. The dracolisk can then fly up to half its flying speed." + ] } - ] - }, - { - "name": "Battle Smith", - "source": "mme2-v2", - "entries": [ - "Artificers that focus on enhancing and supplementing their martial skills are battle smiths. They can create and command iron defenders, constructs that act like beast companions." ], - "images": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dracolisk.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Artillerist.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Dracolisk.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Battle Smith's Iron Defender", - "source": "mme2-v2" + ], + "traitTags": [ + "Amphibious", + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "A", + "B", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "petrified", + "restrained" + ], + "conditionInflictLegendary": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ancient Dracolisk", + "source": "mme2-v2" + } + } }, { - "name": "Berbalang Loremaster", + "name": "Ancient Dragon Zombie", "source": "mme2-v2", - "_copy": { - "name": "Berbalang", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Berbalang Loremaster", - "entries": [ - "Berbalang loremasters are versatile wizards with a vast amount of knowledge scoured from the dead ancient gods in the Astral Plane. While it may look no different from its brethren, the berbalang has grown stronger and wiser from the dark and powerful secrets it has attained.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Manipulators of Energy", - "entries": [ - "The berbalang loremaster has also evolved into a more powerful spellcaster, capable of unleashing deadly attacks at will. Highly intelligent, these lore masters have mastered the ability to control and alter their energy in spell casting, making their spells even more unpredictable and extremely dangerous." - ] - } - ] - } - ] - } - } + "page": 257, + "size": [ + "G" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 20, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 507, + "formula": "26d20 + 234" }, - "images": [ + "speed": { + "walk": 30 + }, + "str": 30, + "dex": 6, + "con": 28, + "int": 12, + "wis": 13, + "cha": 17, + "save": { + "wis": "+7" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 11, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands Common", + "Draconic but can't speak" + ], + "cr": "19", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Berbalang Loremaster.webp", - "type": "external" - }, - "type": "image" + "name": "Undead Fortitude", + "entries": [ + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Berbalang Lore Master.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Blackspawn Crawler", - "source": "mme2-v2", - "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The blackspawn crawler is the horrific combination of a {@creature monstrous centipede|MonsterManualExpanded} and a {@creature adult black dragon||black dragon}. It has the segmented multilegged body of a centipede, with the head, horns, and fins of a wingless black dragon. It lives underground beneath temperate swamps, forests, and ruins. It will head to the surface only to hunt for prey.", - "In combat, the blackspawn crawler will prioritize constricting a target to immobilize it. It then tries to finish it off with its venomous bite, unless there are other targets to fend off. In this case, it will either use its highly toxic breath attack or bite against them." - ] - } + "name": "Unusual Nature", + "entries": [ + "The zombie doesn't require air, food, drink, or sleep." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Blackspawn Crawler.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The zombie can use its Frightful Presence. It then makes one Bite attack and one Claw attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Blackspawn Crawler.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Blackspawn Stalker", - "source": "mme2-v2", - "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "This nightmarish creature appears as a {@creature young black dragon} whose body has mutated into that of a {@creature giant spider}. It has lost its wings but has gained two spinneret tails, six arachnid limbs, and four pairs of eyes that glow a sickly yellow.", - "The blackspawn stalker prefers to live in temperate swamps or dark, gloomy forests where they lay clutches of eggs in multiple locations to increase their chances of survival.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ambush Hunter", - "entries": [ - "The blackspawn stalker is an expert trapper, spinning carefully-hidden webbings on the forest floor or the treetops to trap unsuspecting prey. It then spits caustic webbing at its target to pin them down before lunging at them for a bite and bludgeoning them with its tails." - ] - } - ] - } - ] - } - ] - } + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +16} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d10 + 10}) piercing damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "{@atk mw} {@hit +16} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage, and Each creature of the zombie's choice that is within 120 feet of the zombie and aware of it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the zombie's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Baleful Breath {@recharge 5}", + "entries": [ + "The zombie exhales pestilent gas in a 60-foot cone. Each creature in that area must make a {@dc 23} Constitution saving throw, taking 66 ({@damage 12d10}) necrotic damage on a failed save, or half as much damage on a successful one." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragon_Zombie.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Blackspawn Stalker.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Dragon Zombie.webp", + "source": "mme2-v2" } - ] + ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ancient Dragon Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Bluespawn Ambusher", + "name": "Ancient Elder Brain", + "shortName": "elder brain", "source": "mme2-v2", - "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Bluespawn ambushers are what {@creature adult blue dragon||blue dragons} would look like when compressed into the shape of a {@creature badger}. They stand 3 feet tall at the shoulder and measure 5 feet in length and width. Their blue-scaled bodies, which crackle with electricity, no longer have wings but have adapted to burrowing under the ground.", - "Bluespawn ambushers live in deserts and dry wastelands and hunt in packs. They hide underneath the surface and wait until prey passes by before overwhelming it with sheer numbers." - ] - } - } + "page": 194, + "size": [ + "H" + ], + "type": "aberration", + "alignment": [ + "L", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + 10 + ], + "hp": { + "average": 297, + "formula": "22d12 + 154" }, - "images": [ + "speed": { + "swim": 10, + "walk": 5 + }, + "str": 19, + "dex": 10, + "con": 24, + "int": 22, + "wis": 20, + "cha": 24, + "save": { + "int": "+12", + "wis": "+11", + "cha": "+13" + }, + "skill": { + "arcana": "+12", + "deception": "+13", + "insight": "+11", + "intimidation": "+13", + "persuasion": "+13" + }, + "senses": [ + "blindsight 120 ft." + ], + "passive": 15, + "languages": [ + "understands Common", + "Deep Speech", + "Undercommon but can't speak", + "telepathy 5 miles" + ], + "cr": "20", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bluespawn Ambusher.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Bluespawn Stormlizard", - "source": "mme2-v2", - "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Bluespawn stormlizards look like a hybrid wingless {@creature adult blue dragon||blue dragon} and {@creature rhinoceros}, with their horns sizzling with electricity. These dragonspawns prefer to live in arid plains and wastelands but will be fine anywhere warm as long as they have a dry, sandy place to lair and lay eggs.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Trampling Chargers", - "entries": [ - "Bluespawn stormlizards hunt by charging at and goring their prey, before finishing them off with their bite and stomp. When outnumbered, it will use its Lightning Breath." - ] - }, - { - "type": "entries", - "name": "Fickle Mounts", - "entries": [ - "Bluespawn stormlizards have animal level intelligence, and are stubborn and irritable. However, they are surprisingly easy to train as mounts for as long as the rider is aligned with Tiamat." - ] - } - ] - } - ] - } + "name": "Spellcasting (Psionics)", + "type": "spellcasting", + "headerEntries": [ + "The elder brain casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 20}):" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell levitate}", + "{@spell shield}" + ], + "daily": { + "3e": [ + "{@spell dominate monster}", + "{@spell telekinesis}" + ], + "1e": [ + "{@spell plane shift}", + "{@spell psychic scream|XGE}" ] - } + }, + "ability": "int", + "displayAs": "action" } - }, - "images": [ + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bluespawn Stormlizard.webp", - "type": "external" - }, - "type": "image" + "name": "Creature Sense", + "entries": [ + "The elder brain is aware of the presence of creatures within 10 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bluespawn Stormlizard.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Bodak Devotee of Orcus", - "source": "mme2-v2", - "_copy": { - "name": "Bodak", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Bodak Devotee of Orcus", - "entries": [ - "Devotees of Orcus were once high priests who sought the ultimate gift from {@creature Orcus|MPMM}\u2014undeath. Only the most loyal and devout can become {@creature bodak|MPMM|bodaks} that still retain their divine abilities. Otherwise, they would simply turn into normal {@creature bodak|MPMM|bodaks}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Agents of Orcus", - "entries": [ - "The Devotees of Orcus serve at the behest of the Hierophants of Annihilation and their god, {@creature Orcus|MPMM}. Staying just behind the frontlines, devotees of Orcus utilize their vast array of divine spells to spread undeath within their enemies' ranks\u2014and bolstering theirs\u2014by turning the dead into {@creature bodak|MPMM|bodaks}." - ] - } - ] - } - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bodak Devotee of Orcus.webp", - "type": "external" - }, - "type": "image" + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the elder brain fails a saving throw, it can choose to succeed instead." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bodak Devotee of Orcus.webp", - "type": "external" - }, - "type": "image" + "name": "Magic Resistance", + "entries": [ + "The elder brain has advantage on saving throws against spells and other magical effects." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Bodaks.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Bodak Ravager", - "source": "mme2-v2", - "_copy": { - "name": "Bodak", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Bodak Ravager", - "entries": [ - "When a large humanoid or giant worshiper of {@creature Orcus|MPMM} takes the same ritual sacrifice vows others do to become a {@creature bodak|MPMM}, it becomes a ravager, a larger and more aggressive version of {@creature bodak|MPMM}. While the {@creature bodak|MPMM} still prefers to use its terrifying gazes to kill its foes, the ravager prefers to crush and tear them apart." - ] - } - } + "name": "Telepathic Hub", + "entries": [ + "The elder brain can use its telepathy to initiate and maintain telepathic conversations with up to ten creatures at a time. The elder brain can let those creatures telepathically hear each other while connected in this way." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bodak Ravager.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The elder brain makes two Tentacle attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bodak Devotee of Orcus.webp", - "type": "external" - }, - "type": "image" + "name": "Tentacle", + "entries": [ + "{@atk mw} {@hit +12} to hit, reach 40 ft., one creature. {@h}28 ({@damage 5d8 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}) and takes 15 ({@damage 2d8 + 6}) psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to four targets {@condition grappled} at a time." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Bodaks.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Bodak Shrieker", - "source": "mme2-v2", - "_copy": { - "name": "Bodak", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Bodak Shrieker", - "entries": [ - "Devout worshippers of {@creature Orcus|MPMM} that were once serial killers or mass murderers are handpicked to undertake the ritual of transforming into a {@creature bodak|MPMM}. The process turns them into a more vile version of a {@creature bodak|MPMM}\u2014a shrieker. This fearsome winged {@creature bodak|MPMM} has a poisonous stinger and can unleash a horrific screech that strikes terror into the hearts of those who hear it." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bodak Shrieker.webp", - "type": "external" - }, - "type": "image" + "name": "Mind Blast {@recharge 5}", + "entries": [ + "Creatures of the elder brain's choice within 90 feet of it must succeed on a {@dc 20} Intelligence saving throw or take 44 ({@damage 7d10 + 6}) psychic damage and be {@condition stunned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bodak Devotee of Orcus.webp", - "type": "external" - }, - "type": "image" + "name": "Psychic Link", + "entries": [ + "The elder brain targets one {@condition incapacitated} creature it can perceive with its Creature Sense trait and establishes a psychic link with that creature. Until the psychic link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer {@condition incapacitated}, and the elder brain can terminate the link at any time (no action required). The target can use an action on its turn to attempt to break the psychic link, doing so with a successful {@dc 20} Charisma saving throw. On a successful save, the target takes 14 ({@damage 4d6}) psychic damage. The psychic link also ends if the target and the elder brain are more than 5 miles apart, with no consequences to the target. The elder brain can form psychic links with up to ten creatures at a time." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Bodaks.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Boggle Trickster", - "source": "mme2-v2", - "_copy": { - "name": "Boggle", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Boggle Trickster", - "entries": [ - "Boggle tricksters are craftier, quicker, and tend to be more annoying than their normal kin.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Arcane Tricksters", - "entries": [ - "These {@creature boggle|MPMM|boggles} are canny rogues that dabble in enchantments and illusions which they use for distraction while it skips in and out of the darkness to steal from, frighten, and\u2014at inopportune moments\u2014torment its victims. While they do not intentionally try to kill anyone, they can be very dangerous if backed into a corner, if that is at all possible." - ] - }, - { - "type": "entries", - "name": "Sneaky Infiltrators", - "entries": [ - "When not engaging in pranks to amuse themselves, boggle tricksters are sometimes hired as spies by their fey masters to infiltrate strategic targets, such as a noble folk's keep, a church, or a wizard's tower where they can potentially encounter adventurers hired as guards." - ] - } - ] - } - ] - } - } + "name": "Sense Thoughts", + "entries": [ + "The elder brain targets a creature with which it has a psychic link. The elder brain gains insight into the target's reasoning, its emotional state, and thoughts that loom large in its mind (including things the target worries about, loves, or hates). The elder brain can also make a Charisma ({@skill Deception}) check with advantage to deceive the target's mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom ({@skill Insight}) check. If the elder brain succeeds, the mind believes the deception for 1 hour or until evidence of the lie is presented to the target." + ] } - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Boggle Trickster.webp", - "type": "external" - }, - "type": "image" + "name": "Tentacle", + "entries": [ + "The elder brain makes one Tentacle attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Boggle Trickster.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Bone Golem", - "source": "mme2-v2", - "_copy": { - "name": "Golems", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "A bone golem is a horrific combination of giant-sized skeleton parts magically bolted and sutured together to form a humanoid-shaped figure about 9 feet tall. It has four massive skeletal arms, two of which hold giant-sized weapons.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Whirling Weapons", - "entries": [ - "In combat, the bone golem fights like a brute, hacking at each foe with its weapons and pair of oversized clubbed arms. Against large groups, the skeletal construct can become a deadly machine, able to charge in a straight line and spin its upper body around at the same time, striking all targets within reach of its arms and weapons." - ] - }, - { - "type": "entries", - "name": "Skeletal Sentinels", - "entries": [ - "Bone golems are often created by necromancers to serve as guards and as an extra precaution against divine spellcasters that may be prepared against their undead armies." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ + "name": "Break Concentration", + "entries": [ + "The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain breaks the creature's concentration on a spell it has cast. The creature also takes 3 ({@damage 1d6}) psychic damage per level of the spell." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bone Golem.webp", - "type": "external" - }, - "type": "image" + "name": "Psychic Pulse", + "entries": [ + "The elder brain targets a creature within 120 feet of it with which it has a psychic link. Enemies of the elder brain within 10 feet of that creature take 14 ({@damage 4d6}) psychic damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bone Golem.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Brachavyrm", - "source": "mme2-v2", - "_copy": { - "name": "Demons", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The loathsome brachavyrm is a creature of nightmares that prowls the fens, jungles, and marshlands of the Abyss. This demon resembles a giant 20-foot long, slime-coated, segmented worm with a maw ridged with sharp teeth. Its midsection splits into two tails, each ending with a wicked-looking stinger. Pairs of emaciated arms ending in clawed hands extend grotesquely from its segmented body and function as the creature's legs.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Arm Collector", - "entries": [ - "The brachavyrm is a solitary predator that hunts for mortal humanoids. Each time a brachavyrm consumes a humanoid, a pair of arms will sprout from the sides of its elongated body. As the brachavyrm consumes more prey, more arms are created. But these arms wither and die after a short period, causing the brachavyrm to constantly hunt for more humanoids." - ] - }, - { - "type": "entries", - "name": "Versatile Predator", - "entries": [ - "In combat, the brachavyrm first spits a line of saliva from its maw towards its target. The saliva instantly hardens into sticky, web-like filaments upon contact with air, and can entangle a target. Once a creature is ensnared, the brachavyrm lunges at it and quickly impales it with its twin stingers. After the venom is injected, the demon wraps its body around the victim, constricting it at the same time that its multiple clawed arms dig and tear through its flesh. Finally, the fiend bites the helpless prey and slowly swallows it whole." - ] - } - ] - } - ] - } - ] - } + "name": "Sever Psychic Link", + "entries": [ + "The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks, attack rolls, and saving throws until the end of the creature's next turn." + ] + }, + { + "name": "Cast Spell (Costs 3 Actions)", + "entries": [ + "The elder brain uses Spellcasting." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Elder_Brain.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Brachavyrm.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Elder Brain.webp", + "source": "mme2-v2" } - ] + ], + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "C", + "CS", + "DS", + "TP", + "U" + ], + "damageTags": [ + "B" + ], + "spellcastingTags": [ + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "stunned" + ], + "conditionInflictSpell": [ + "charmed", + "restrained" + ], + "savingThrowForced": [ + "charisma", + "intelligence" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ancient Elder Brain", + "source": "mme2-v2" + } + } }, { - "name": "Bugbear Assassin", + "name": "Ancient Morkoth", + "shortName": "morkoth", "source": "mme2-v2", - "_copy": { - "name": "Bugbear", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Bugbear Assassin", - "entries": [ - "The bugbear assassin uses its uncanny combination of strength and agility to successfully carry out assassination missions. Its favored weapon is the garrote which it uses to strangle its targets to death. It would then decapitate its kills and offer the heads to its god {@deity Hruggek|nonhuman} or Grankhul." - ] - } - } + "page": 198, + "size": [ + "H" + ], + "type": "aberration", + "alignment": [ + "L", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 228, + "formula": "24d12 + 72" }, - "images": [ + "speed": { + "swim": 50, + "walk": 25 + }, + "str": 17, + "dex": 14, + "con": 17, + "int": 21, + "wis": 16, + "cha": 14, + "save": { + "dex": "+8", + "int": "+11", + "wis": "+9" + }, + "skill": { + "arcana": "+11", + "history": "+11", + "perception": "+9", + "stealth": "+8" + }, + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft." + ], + "passive": 19, + "languages": [ + "telepathy 120 ft." + ], + "cr": "18", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bugbear Assassin.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The morkoth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 19}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell detect magic}", + "{@spell mage hand}", + "{@spell prestidigitation}" + ], + "daily": { + "3e": [ + "{@spell darkness}", + "{@spell dimension door}", + "{@spell dispel magic}", + "{@spell lightning bolt}", + "{@spell sending}" + ], + "1e": [ + "{@spell chain lightning}", + "{@spell forcecage}", + "{@spell dominate monster}", + "{@spell maelstrom}", + "{@spell telekinesis}" + ] }, - "type": "image" - }, + "ability": "int", + "displayAs": "action" + } + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bugbear Assassin.webp", - "type": "external" - }, - "type": "image" + "name": "Amphibious", + "entries": [ + "The morkoth can breathe air and water." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Bugbears 2.webp", - "type": "external" - }, - "type": "image" + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the morkoth fails a saving throw, it can choose to succeed instead." + ] } - ] - }, - { - "name": "Bugbear Beast Shaman", - "source": "mme2-v2", - "_copy": { - "name": "Bugbear", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Bugbear Beast Shaman", - "entries": [ - "The bugbear beast shaman wears a grizzly bear skin as a cloak and is armed with finely crafted bear claws as fist weapons. This deadly druid can seamlessly mix melee combat with magic and can take the form of a {@creature cave bear}, {@creature giant wolverine|MonsterManualExpanded}, {@creature saber-toothed tiger}, or {@creature worg alpha|MonsterManualExpanded}." - ] - } - } - } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bugbear Beast Shaman.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The morkoth makes either two Bite attacks and one Tentacles attack or three Bite attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bugbear Assassin.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) slashing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Bugbears 1.webp", - "type": "external" - }, - "type": "image" + "name": "Tentacles", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 20 ft., one target. {@h}21 ({@damage 4d8 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained} and takes 22 ({@damage 4d8 + 4}) bludgeoning damage at the start of each of the morkoth's turns, and the morkoth can't use its Tentacles on another target." + ] + }, + { + "name": "Hypnosis", + "entries": [ + "The morkoth projects a 60-foot cone of magical energy. Each creature in that area must make a {@dc 19} Wisdom saving throw. On a failed save, the creature is {@condition charmed} by the morkoth for 1 minute. While {@condition charmed} in this way, the target tries to get as close to the morkoth as possible, using its actions to {@action Dash} until it is within 5 feet of the morkoth. A {@condition charmed} target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth's Hypnosis for 24 hours." + ] } - ] - }, - { - "name": "Bugbear Huntmaster", - "source": "mme2-v2", - "_copy": { - "name": "Bugbear", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Bugbear Huntmaster", - "entries": [ - "The bugbear huntmaster is a formidable scout and cold-blooded killer that can command a pack of vicious beasts. It is often sent by its elders to track and slay a rampaging monster, escaped prisoners, or a party of interloping adventurers." - ] - } - } + ], + "reaction": [ + { + "name": "Spell Reflection", + "entries": [ + "If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." + ] } - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bugbear Huntmaster.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "The morkoth makes one Bite attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bugbear Huntmaster.webp", - "type": "external" - }, - "type": "image" + "name": "Tentacles (Costs 2 Actions)", + "entries": [ + "The morkoth makes one attack with its Tentacles." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Bugbears 2.webp", - "type": "external" - }, - "type": "image" + "name": "Hypnosis (Costs 2 Actions)", + "entries": [ + "The morkoth uses Hypnosis." + ] + }, + { + "name": "Cast Spell (Costs 3 Actions)", + "entries": [ + "The morkoth uses Spellcasting." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Morkoth.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Morkoth.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Amphibious", + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed", + "grappled", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "restrained" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ancient Morkoth", + "source": "mme2-v2" + } + } }, { - "name": "Bugbear Monarch", + "name": "Aranea", "source": "mme2-v2", - "_copy": { - "name": "Bugbear", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Bugbear Monarch", - "entries": [ - "The bugbear monarch claims its position for being the strongest and most cunning of all the bugbears in its territory. It leads its kin in combat like a warlord, brandishing its massive great morningstar. The bugbear monarch's mere presence stirs its followers into a zealous frenzy and his powerful blows can maim even the toughest foes." - ] - } - } + "page": 6, + "size": [ + "M" + ], + "type": { + "type": "monstrosity", + "tags": [ + "Shapechanger" + ] + }, + "alignment": [ + { + "alignment": [ + "N" + ], + "note": "(Any)" + } + ], + "alignmentPrefix": "typically ", + "ac": [ + 13, + { + "ac": 16, + "condition": "with mage armor", + "braces": true } + ], + "hp": { + "average": 75, + "formula": "10d8 + 30" }, - "images": [ + "speed": { + "climb": 30, + "walk": 30 + }, + "str": 12, + "dex": 16, + "con": 16, + "int": 13, + "wis": 13, + "cha": 17, + "skill": { + "deception": "+7", + "stealth": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "languages": [ + "Common", + "Sylvan", + "telepathy 60 ft." + ], + "cr": "3", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bugbear Monarch.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aranea casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}" + ], + "daily": { + "2e": [ + "{@spell charm person}", + "{@spell mage armor}", + "{@spell major image}" + ], + "1e": [ + "{@spell fear}", + "{@spell mirror image}", + "{@spell phantasmal force}" + ] }, - "type": "image" + "ability": "cha", + "displayAs": "action" + } + ], + "trait": [ + { + "name": "Spider Climb", + "entries": [ + "The aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bugbear Huntmaster.webp", - "type": "external" - }, - "type": "image" + "name": "Web Sense", + "entries": [ + "While in contact with a web, the aranea knows the exact location of any creature in contact with the same web." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Bugbears 1.webp", - "type": "external" - }, - "type": "image" + "name": "Web Walker", + "entries": [ + "The aranea ignores movement restrictions caused by webbing." + ] } - ] - }, - { - "name": "Bugbear Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bugbear Zombie.webp", - "type": "external" - }, - "type": "image" + "name": "Bite (Spider Form Only)", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Humanoids.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Bullywug Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [] - }, - { - "name": "Bunyip", - "source": "mme2-v2", - "entries": [ - "Appearing like a monstrous mixture of a shark and a leopard seal, the bunyip is a fearsome aquatic predator. It has the body and head of a leopard seal but with the fins, tail, and mouth of a shark. It is a solitary creature, generally keeping to itself and lurking underwater or in caves, heading out in the open only to hunt for prey.", + "name": "Mind Warp", + "entries": [ + "{@atk ms,rs} {@hit +5} to hit, reach 5 ft. or range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target has disadvantage on Intelligence, Wisdom, and Charisma saving throws until the end of the aranea's next turn." + ] + }, { - "type": "entries", + "name": "Web (Spider Form Only) {@recharge 5}", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Frenzied Killer", - "entries": [ - "An encounter with a bunyip can quickly become a deadly one. The scent of blood automatically sends it in a savage feeding frenzy. Once it has secured its prey with its mouth, the bunyip drags its underwater and worries it, an action where the bunyip violently shakes its head, causing its teeth to saw and tear the victim's flesh." - ] - } - ] - } + "{@atk rw} {@hit +5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + ] + }, + { + "name": "Change Shape (Females Only)", + "entries": [ + "The aranea magically transforms into a Medium Humanoid or to return to its true form, which is a hybrid spider. Any equipment the aranea is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies." ] } ], - "images": [ + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bunyip.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Carrion Crawler Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [] - }, - { - "name": "Catoblepas Calf", - "source": "mme2-v2", - "_copy": { - "name": "Catoblepas", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Catoblepas Calf", - "entries": [ - "Normally docile, a catoblepas calf will usually stay within its marshy domain and keep to itself. But if intruders\u2014often lost adventurers\u2014approach, it will use its tail to keep its opponents at bay. While young, its death ray can still prove to be a deadly threat to naïve adventurers. Adventurers beware though, its overprotective mother may not be too far away." - ] - } - } + "name": "Quickened Spell (3/Day)", + "entries": [ + "The aranea uses Spellcasting." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aranea.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Catoblepas Calf.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aranea.webp", + "source": "mme2-v2" } - ] + ], + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "S", + "TP" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "frightened" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aranea", + "source": "mme2-v2" + } + } }, { - "name": "Cavalier", + "name": "Arcane Archer", "source": "mme2-v2", - "entries": [ - "Cavaliers are chivalrous and noble knights that excel in mounted combat. They are superior defenders and protectors, able to keep enemies from breaking off and escaping." + "page": 264, + "size": [ + "M" ], - "images": [ + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cavalier.webp", - "type": "external" - }, - "type": "image" + "ac": 17, + "from": [ + "{@item +1 studded leather armor||+1 studded leather}" + ] } - ] - }, - { - "name": "Chimera Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" + ], + "hp": { + "average": 82, + "formula": "11d8 + 33" }, - "images": [] - }, - { - "name": "Chitine Skulker", - "source": "mme2-v2", - "_copy": { - "name": "Chitine", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Chitine Skulker", - "entries": [ - "Often serving as scouts for its patrols, the deadly skulkers have the ability to stay completely hidden in the darkness, making it perfect for ambushing unwary prey that may have stumbled within its reach." - ] - } - } - } + "speed": { + "walk": 30 }, - "images": [ + "str": 12, + "dex": 18, + "con": 16, + "int": 14, + "wis": 10, + "cha": 10, + "save": { + "str": "+4", + "dex": "+7" + }, + "skill": { + "perception": "+3", + "stealth": "+7" + }, + "passive": 13, + "languages": [ + "any two languages (usually Common)" + ], + "cr": "5", + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Chitine Skulker.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The arcane archer makes three Longbow attacks or two Rapier attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Choldrith High Priestess.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Chitine Warrior", - "source": "mme2-v2", - "_copy": { - "name": "Chitine", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Chitine Warrior", - "entries": [ - "The strongest of their tribe, chitine warriors are chosen from the victors of brutal tribal competitions. Unlike normal {@creature chitine|MPMM} that prefer to ambush their foes, chitine warriors willingly charge into the battle." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Chitine Skulker.webp", - "type": "external" - }, - "type": "image" + "name": "Rapier", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Choldrith High Priestess.webp", - "type": "external" - }, - "type": "image" + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 3 ({@damage 1d6}) force damage." + ] } - ] - }, - { - "name": "Choker Cavestalker", - "source": "mme2-v2", - "_copy": { - "name": "Choker", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Choker Cavestalker", - "entries": [ - "As its name would suggest, the choker cavestalker has mastered moving unnoticed in cavernous terrain. It uses its knowledge of its surroundings to find the perfect ambush spots where it can lie in wait and pick off a lone passerby, such as the rear guard of an adventuring party, without it getting noticed." + ], + "bonus": [ + { + "name": "Arcane Shot (3/Day)", + "entries": [ + "When the arcane archer hits a target with a ranged weapon attack, it can choose one from the following two effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Bursting Arrow.", + "entry": "The target and all other creatures within 10 feet of it take an extra 7 ({@damage 2d6}) force damage each." + }, + { + "type": "itemSub", + "name": "Shadow Arrow.", + "entry": "If the target is a creature, it takes an extra 7 ({@damage 2d6}) psychic damage and the creature must succeed on a {@dc 13} Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the arcane archer's next turn." + } ] } - } + ] + }, + { + "name": "Curving Shot", + "entries": [ + "When the arcane archer makes a ranged attack roll and misses, it can reroll the attack roll against a different target within 60 feet of the original target." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Archer.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Choker Cavestalker.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Arcane Archer.webp", + "source": "mme2-v2" } - ] + ], + "attachedItems": [ + "longbow|phb", + "rapier|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "O", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForced": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Arcane Archer", + "source": "mme2-v2" + } + } }, { - "name": "Choldrith High Priestess", + "name": "Arcane Ballista", "source": "mme2-v2", - "_copy": { - "name": "Choldrith", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Choldrith High Priestess", - "entries": [ - "The choldrith high priestess is a devout follower of {@creature Lolth|mme2-v2} and serves at the behest of the {@creature choldrith queen|mme2-v2}. It takes charge of managing the training of potential young chitine priestesses and facilitating brutal contests for selecting potential {@creature chitine warrior|mme2-v2|chitine warriors}. A choldrith high priestess will sometimes accompany and lead a chitine hunting party." - ] - } - } + "page": 56, + "size": [ + "L" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 17, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 133, + "formula": "14d10 + 56" }, - "images": [ + "speed": { + "walk": 40 + }, + "str": 14, + "dex": 18, + "con": 19, + "int": 3, + "wis": 10, + "cha": 1, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "immune": [ + "poison", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Chitine Skulker.webp", - "type": "external" - }, - "type": "image" + "note": "from nonmagical attacks that aren't adamantine", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands one language of its creator but can't speak" + ], + "cr": "11", + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The arcane ballista has advantage on saving throws against spells and other magical effects." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Choldrith High Priestess.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Choldrith Queen", - "source": "mme2-v2", - "_copy": { - "name": "Choldrith", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Choldrith Queen", - "entries": [ - "The choldrith queen is the supreme leader of its {@creature chitine|MPMM} colony. An extremely powerful priestess and capable warrior, the queen is seen by her kin as an emissary of {@creature Lolth|mme2-v2} and would willingly sacrifice themselves if she commands it." - ] - } - } + "name": "Magic Weapons", + "entries": [ + "The arcane ballista's weapon attacks are magical." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The arcane ballista deals double damage to objects and structures." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The arcane ballista doesn't require air, food, drink, or sleep." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Chitine Skulker.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The arcane ballista makes two Arcane Bolt attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Choldrith High Priestess.webp", - "type": "external" - }, - "type": "image" + "name": "Arcane Bolt", + "entries": [ + "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 100/400 ft., one target. {@h}20 ({@damage 3d10 + 4}) piercing damage." + ] + }, + { + "name": "Lightning Bolt (1/Day)", + "entries": [ + "The arcane ballista shoots a line of lightning that is 120 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 16} Dexterity saving throw, taking 54 ({@damage 12d8}) lightning damage on a failed save, or half as much damage on a successful one." + ] } - ] - }, - { - "name": "Clockroach", - "source": "mme2-v2", - "entries": [ - "Clockroaches are large, cockroach-like constructs created to patrol castle halls and dungeons. In battle, clockroaches are used as shock troops. With their flat frame and flexible mechanical bodies coated with oil, clockroaches can squeeze through barricades with ease. Once inside enemy defenses, clockroaches will begin to sow pain and confusion with its acid spray and painful, metallic bites." ], - "images": [ + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Clockroach.webp", - "type": "external" - }, - "type": "image" + "name": "Arcane Shot (3/Day)", + "entries": [ + "When the arcane ballista hits a target with a ranged weapon attack, it can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Bursting Bolt.", + "entry": "The target and all other creatures within 15 feet of it take an extra 10 ({@damage 3d6}) force damage each and must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." + }, + { + "type": "itemSub", + "name": "Flaming Bolt.", + "entry": "The target takes an extra 11 ({@damage 2d10}) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." + }, + { + "type": "itemSub", + "name": "Thunder Bolt.", + "entry": "If the target is a creature, it takes an extra 10 ({@damage 3d6}) thunder damage and the creature must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the start of the arcane ballista's next turn." + } + ] + } + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Ballista.webp", + "traitTags": [ + "Magic Resistance", + "Magic Weapons", + "Siege Monster" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "prone", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ], + "hasFluff": true, + "fluff": { + "_monsterFluff": { + "name": "Arcane Ballista", + "source": "mme2-v2" + } + } }, { - "name": "Cloud Giant Mastermind", + "name": "Arcane Trickster", "source": "mme2-v2", - "_copy": { - "name": "Cloud Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "When brutish giants, such as {@creature hill giant||hill giants} and {@creature frost giant||frost giants}, that usually only make random raids suddenly show signs of coordinated and strategic attacks, it is very likely a cloud giant mastermind is directing them. Scheming and always working behind the shadows, a cloud giant mastermind uses guile, strategy, and adaptability as its foremost weapons. Very rarely will it make its presence known, but if it does come out to the open, it is to claim its goal." - } + "page": 265, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "NX", + "C", + "G", + "NY", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] } + ], + "hp": { + "average": 52, + "formula": "8d8 + 16" }, - "images": [ + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 14, + "int": 16, + "wis": 12, + "cha": 10, + "save": { + "dex": "+5", + "int": "+5" + }, + "skill": { + "arcana": "+5", + "perception": "+3", + "sleight of hand": "+5", + "stealth": "+7" + }, + "passive": 13, + "languages": [ + "any two languages (usually Common)" + ], + "cr": "3", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cloud Giant Mastermind.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The arcane trickster casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}" + ], + "daily": { + "2e": [ + "{@spell mirror image}", + "{@spell phantasmal force}", + "{@spell Tasha's hideous laughter}" + ] }, - "type": "image" - }, + "ability": "int", + "displayAs": "action" + } + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cloud Giant Mastermind.webp", - "type": "external" - }, - "type": "image" + "name": "Rapier", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the attack deals an extra 14 ({@damage 4d6}) damage if the arcane trickster has advantage on the attack roll." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Cloud Giants.webp", - "type": "external" - }, - "type": "image" + "name": "Befuddling Bolt", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 60 ft., one creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the arcane trickster's next turn." + ] } - ] - }, - { - "name": "Cloud Giant Wind Disciple", - "source": "mme2-v2", - "_copy": { - "name": "Cloud Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Due to where they live, some {@creature cloud giant||cloud giants} have become natural wind disciples that have spent a lifetime mastering the martial arts combined with the power of the air elements. Armed with just their fists and a few spells, these giants can harness the power of the wind and hit opponents with the force of a hundred punches." - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cloud Giant Wind Disciple.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cloud Giant Mastermind.webp", - "type": "external" - }, - "type": "image" - }, + ], + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Cloud Giants.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Cornugon", - "source": "mme2-v2", - "_copy": { - "name": "Devils", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Cornugon devils are an elite subtype of {@creature horned devil||horned devils} that serve under archdevils. They are known for their strength, fighting prowess, and magical abilities.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Terrifying Fiends", - "entries": [ - "Typical cornugon devils stand at around 11 to 12 feet tall, are overly muscular, and have steel-like scales or tough fur covering their body. Two great horns flank each side of their head, and their massive leathery or feathered wings stand well above their full body, enough to serve as a shield in battle. Their appearances vary, and will closely resemble the archdevils they serve. For example, cornugon devils who serve under {@creature Bael|MPMM} will look like massive winged minotaurs while those who serve under {@creature Dispater|mme2-v2} will look like armored humanoids that have ridged, iron scales covering its body and metallic wings." - ] - }, - { - "type": "entries", - "name": "Archdevils' Elite", - "entries": [ - "Cornugon devils are often tasked to lead lesser devils in combat or if grouped together, serve as the archdevil's elite troops. When a favored cultist prays for an archdevil to deal with a major threat and the cultist's sacrifice is deemed worthy, the archdevil may send a cornugon." - ] - }, - { - "type": "entries", - "name": "Warrior Spellcasters", - "entries": [ - "In combat, cornugon devils take a dual role. They start off as artillery support, unleashing devastating long range spells from afar to break clustered enemy ranks while also dispelling any magical threats and barriers that may hinder their allies. When the battle finally joins, they take flight and dive at the most dangerous but vulnerable targets, such as enemy spellcasters. Against challenging opponents, cornugon devils will utilize both their martial and spellcasting abilities to full advantage, often creating illusions to distract and mislead while making hit and run tactics." - ] - } - ] - } - ] - } - ] - } + "name": "Cunning Action", + "entries": [ + "The arcane trickster takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] } - }, - "images": [ + ], + "reaction": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cornugon.webp", - "type": "external" - }, - "type": "image" + "name": "Uncanny Dodge", + "entries": [ + "The master arcane trickster halves the damage that it takes from an attack that hits it. The master arcane trickster must be able to see the attacker." + ] } - ] - }, - { - "name": "Cult Exarch of Asmodeus", - "source": "mme2-v2", - "_copy": { - "name": "Cult Priest of Asmodeus", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Exarch of Asmodeus.webp", - "type": "external" - }, - "type": "image" - }, + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Trickster.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cultist of Asmodeus.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Arcane Trickster.webp", + "source": "mme2-v2" } - ] + ], + "attachedItems": [ + "rapier|phb" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RW" + ], + "savingThrowForcedSpell": [ + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Arcane Trickster", + "source": "mme2-v2" + } + } }, { - "name": "Cult Head of Demogorgon", + "name": "Artillerist", "source": "mme2-v2", - "_copy": { - "name": "Cult Priest of Demogorgon", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Cult Head of Demogorgon", - "entries": [ - "{@creature high priest of demogorgon|mme2-v2|High priests} who have proven themselves worthy of {@creature Demogorgon|MPMM} are gifted by the demon prince with deformities, most commonly sprouting an extra grotesque limb or an arm that mutates into a tentacle. These deformities imbue the high priests with additional abilities which eventually allows them to take the position of exarch." - ] - } - } + "page": 266, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item chain shirt|phb}" + ] } + ], + "hp": { + "average": 84, + "formula": "13d8 + 26" }, - "images": [ + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 14, + "con": 14, + "int": 18, + "wis": 10, + "cha": 9, + "save": { + "con": "+5", + "int": "+7" + }, + "skill": { + "arcana": "+7", + "perception": "+3" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 13, + "languages": [ + "any four languages (usually Common)" + ], + "cr": "5", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Head of Demogorgon.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The artillerist casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell mage hand}", + "{@spell mending}", + "{@spell prestidigitation}" + ], + "daily": { + "2e": [ + "{@spell fireball}", + "{@spell shatter}", + "{@spell thunderwave}" + ], + "1e": [ + "{@spell fabricate} (as an action)", + "{@spell wall of fire}" + ] }, - "type": "image" + "ability": "int", + "displayAs": "action" } - ] - }, - { - "name": "Cult High Priest of Asmodeus", - "source": "mme2-v2", - "_copy": { - "name": "Cult Priest of Asmodeus", - "source": "mme2-v2" - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Exarch of Asmodeus.webp", - "type": "external" - }, - "type": "image" + "name": "Light Hammer", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage plus 9 ({@damage 2d8}) force damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cultist of Asmodeus.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Cult High Priest of Demogorgon", - "source": "mme2-v2", - "_copy": { - "name": "Cult Priest of Demogorgon", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Head of Demogorgon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Cult Priest of Asmodeus", - "source": "mme2-v2", - "entries": [ - "The Cult of Asmodeus is the largest and arguably the most feared of the diabolical cults. While other cults may worship different archdevils, they must still acknowledge {@creature Asmodeus|mme2-v2} as the supreme leader that holds power and authority over them.", + "name": "Heavy Crossbow", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 100/400 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage plus 9 ({@damage 2d8}) force damage." + ] + }, { - "type": "entries", + "name": "Arcane Turret (Recharges after a Short or Long Rest)", "entries": [ + "The artillerist magically summons a Medium turret in an unoccupied space on a horizontal surface within 5 feet of it. The turret is a magical object that occupies its space and that has crablike legs. It has an AC of 18 and 65 hit points. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 ({@d20 0}). If the {@spell mending} spell is cast on it, it regains 7 ({@dice 2d6}) hit points. It disappears if it is reduced to 0 hit points or after 10 minutes. The artillerist can dismiss it early as an action.", + "When the artillerist summons the turret, it decides which type it is, choosing from the options listed below:", { - "type": "entries", - "entries": [ + "type": "list", + "style": "list-decimal", + "items": [ { - "type": "entries", - "name": "Power and Wealth", - "entries": [ - "Although the cult may have fiendish and monstrous members, the majority of its sects are secretly located in civilized human cities and a few from the other fair races. Those who join the cult mostly use the membership to take advantage of the cult's political reach and deep resources to gain wealth and power. As such, a large number of members are local politicians, merchants, and noblemen." - ] + "type": "itemSub", + "name": "Flamethrower.", + "entry": "The turret exhales fire in an adjacent 15-foot cone that the artillerist designates. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 4 ({@damage 1d8}) fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried." }, { - "type": "entries", - "name": "Shrewd Negotiators", - "entries": [ - "However, some do join in hopes of following the ideology of {@deity Asmodeus|Faerûnian|SCAG} and become priests. Like Asmodeus, the cultists see themselves cut above the rest, and are often regarded by others as arrogant, cruel, and elitist. But despite these negative qualities, majority of their membership are very sharp, intuitive, and very skillful diplomats, forming secret alliances and lucrative trade deals with various organizations, legitimate or not. They have been mostly successful due to their ability to use Dominance of Nessus, as well as their array of coercive spells. If they encounter a threat or problem, they rarely act on it themselves. Instead, they use or leverage other individuals, organizations, or cults to take care of it." - ] + "type": "itemSub", + "name": "Force Ballista.", + "entry": "{@atk rs} {@hit +7} to hit, range 120 ft., one target. {@h}9 ({@damage 2d8}) force damage. If the target is a creature, it is pushed up to 5 feet away from the turret." + }, + { + "type": "itemSub", + "name": "Defender", + "entry": "The turret emits a burst of positive energy that grants itself and each creature of the artillerist's choice within 10 feet of it 8 ({@dice 1d8 + 4}) temporary hit points." } ] - } + }, + "The artillerist can take a bonus action to cause the turret to activate if it is within 60 feet of it. As part of the same action, the artillerist can direct the turret to walk or climb up to 15 feet to an unoccupied space.", + "The artillerist can use an action to command the turret to detonate if the artillerist is within 60 feet of it. Doing so destroys the turret and forces each creature within 10 feet of it to make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) force damage on a failed save or half as much damage on a successful one." ] } ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Exarch of Asmodeus.webp", - "type": "external" - }, - "type": "image" - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Artillerist.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cultist of Asmodeus.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Artillerist.webp", + "source": "mme2-v2" } - ] + ], + "attachedItems": [ + "heavy crossbow|phb", + "light hammer|phb" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "B", + "O", + "P" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Artillerist", + "source": "mme2-v2" + } + } }, { - "name": "Cult Priest of Demogorgon", + "name": "Asmodeus", + "isNamedCreature": true, "source": "mme2-v2", - "entries": [ - "The Cult of Demogorgon is not a true organization. Instead, it is a set of loosely connected covens of various sizes. The bulk of the cultists are fiends and intelligent aberrations. Their humanoid members are comprised of mostly bandits, thugs, and social outcasts. They do have two common sets of attributes\u2014all share some form of deformity and a level of deranged sociopathy. Most, if not all, are psychopathic killers who hear the voice of their master.", + "page": 85, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, + "alignment": [ + "L", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Double Headed", - "entries": [ - "Each coven is often led by two heads, each symbolizing {@creature demogorgon|MPMM|Demogorgon's} twin heads, Aameul and Hathradiah. These two heads lead separate groups, each with its objectives. They clash with each other as often as they cooperate. While their methods are not efficient, the horrific trail of bodies they leave sow chaos and fear in most civilized lands." - ] - } - ] - } + "ac": 24, + "from": [ + "natural armor" ] } ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Head of Demogorgon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Cyclops Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" + "hp": { + "average": 375, + "formula": "30d10 + 210" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cyclops Zombie.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cyclops Zombie.webp", - "type": "external" - }, - "type": "image" - }, + "speed": { + "fly": 120, + "walk": 40 + }, + "str": 22, + "dex": 20, + "con": 24, + "int": 30, + "wis": 30, + "cha": 30, + "save": { + "dex": "+14", + "int": "+19", + "wis": "+19", + "cha": "+19" + }, + "skill": { + "deception": "+19", + "insight": "+19", + "perception": "+19", + "persuasion": "+19" + }, + "senses": [ + "darkvision 240 ft.", + "truesight 120 ft." + ], + "passive": 29, + "resist": [ + "lightning", + "necrotic", + "radiant" + ], + "immune": [ + "cold", + "fire", + "poison", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Cyclops Ettin.webp", - "type": "external" - }, - "type": "image" + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - ] - }, - { - "name": "Dark Soul", - "source": "mme2-v2", - "entries": [ - "The dark soul is a sorcerer whose innate magical powers come from a malevolent or fiendish power. It can manifest fiendish characteristics, such as bat-like wings and horns, if it chooses to." ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dark Soul.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dark Soul Sorceress.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Darkling Creeper", - "source": "mme2-v2", - "_copy": { - "name": "Darklings", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "When they aren't out burglarizing, creepers serve as scouts for the {@creature darkling|MPMM|darklings}. Some may even be affiliated with the local thieves' guild, but will take steps to hide their true nature first." - } - } - }, - "images": [ + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "30", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Darkling Creeper.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Darkling Elder Assassin", - "source": "mme2-v2", - "_copy": { - "name": "Darklings", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Cold-blooded and pragmatic, darkling elder assassins take pride in their work. When their band is contracted to kill a challenging and difficult target, the darkling elder assassin will be more than happy to handle the task." - } + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Asmodeus casts any {@filter spell of 7th level or below that has a casting time of one action|spells|level=0;1;2;3;4;5;6;7|cast time=action}, requiring only verbal components and using Wisdom as the spellcasting ability (spell save {@dc 27}, {@hit +19} to hit with spell attacks). Asmodeus can't cast the same spell more than once until he has taken a long rest." + ], + "ability": "wis", + "displayAs": "action" } - }, - "images": [ + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Darkling Creeper.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Darkling Elder Hexblade", - "source": "mme2-v2", - "_copy": { - "name": "Darklings", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Warlocks are not uncommon within the {@creature darkling|MPMM} ranks, as they are already comfortable answering to a shadowy patron. Most would prefer to be hexblades, though, due to the fact that they gain more satisfaction inflicting pain by hand instead of magical spells." - } - } - }, - "images": [ + "name": "Aura of Submission", + "entries": [ + "While Asmodeus is wielding the Ruby Rod, a creature that starts its turn within 30 feet of Asmodeus must succeed on a {@dc 27} Wisdom saving throw, unless Asmodeus is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. While {@condition frightened}, the creature is {@condition stunned}." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Darkling Creeper.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Darkling Elder Mastermind", - "source": "mme2-v2", - "_copy": { - "name": "Darklings", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "{@creature darkling elder|MPMM|Darkling elders} are the leaders and brilliant strategists of the darkling community. Their primary task is to ensure each of their missions and orders are efficiently carried out.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Battle Tacticians", - "entries": [ - "In combat, masterminds fight in a calculated and cunning manner. They can assess the battlefield with ease, and can give specific orders out to their subordinate {@creature darkling|MPMM|darklings} where they can be the most effective. They never knowingly put themselves at risk, and will always have a bodyguard or two nearby to redirect an attack made against them to it." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ + "name": "Discorporation", + "entries": [ + "When Asmodeus drops to 0 hit points or dies, his body is destroyed but his essence travels back to his domain in Nessus, the bottommost layer of the Nine Hells, and is unable to take physical form for a time." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Darkling Creeper.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Darkling Skulker", - "source": "mme2-v2", - "_copy": { - "name": "Darklings", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Skulkers are more mature and experienced {@creature darkling creeper|mme2-v2|darkling creepers}. While they are still used as scouts from time to time, they are the ones who are sent for longer spying missions. Their primary role is to infiltrate a potential target's base or home, gather information such as determine the level of risk and resources required to overwhelm it, and report back safely to the mastermind without getting noticed." - } - } - }, - "images": [ + "name": "Limited Magic Immunity", + "entries": [ + "Unless he wishes to be affected, Asmodeus is immune to spells of 6th level or lower. He has advantage on saving throws against all other spells and magical effects." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Darkling Creeper.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Deathpriest Exarch of Orcus", - "source": "mme2-v2", - "_copy": { - "name": "Deathpriest of Orcus", - "source": "mme2-v2" - }, - "images": [ + "name": "Legendary Resistance (5/Day)", + "entries": [ + "If Asmodeus fails a saving throw, he can choose to succeed instead." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deathpriest Exarch of Orcus.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Deathpriest of Orcus", - "source": "mme2-v2", - "entries": [ - "Of all of the demon lords of the Abyss, {@creature Orcus|MPMM}, the Demon Prince of Undeath, claims the largest amount of followers. It has therefore spawned scores of cults with diversified objectives, but all fall under three major doctrines.", + "name": "Magic Weapons", + "entries": [ + "Asmodeus's weapon attacks are magical." + ] + }, { - "type": "entries", + "name": "Regeneration", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Necromantic Practitioners", - "entries": [ - "The first one is mastery of necromancy, which is the most common type of {@cult cult of Orcus|MPMM}. Members of this type of cult are mages and priests who seek power over mortality, utilizing undead minions to further their goals and aspirations." - ] - }, - { - "type": "entries", - "name": "Undead Master Race", - "entries": [ - "The second doctrine is the support of undeath or power over the living. The majority of its members are undead themselves and seek to add more to its ranks while those who are alive use the remainder of their mortal lives to infiltrate and set up shop in major cities to establish a steady source of fresh bodies. Members of these types of cults are undead that require sustenance, knowledge, or the arts, such as {@creature vampire||vampires} and {@creature lich||liches}, and other intelligent undead." - ] - }, - { - "type": "entries", - "name": "Insane Nihilists", - "entries": [ - "The third most common doctrine is the true goal of {@creature Orcus|MPMM}, which is to seek an end to all life in the cosmos, replacing the living with the undead who serve only him. Cult members of this type are mostly insane, deranged, and suicidal. Those that work in large groups carry out mass murders, attacking small villages and hamlets, while those that work in smaller groups or individually, operate like serial killers and hide in plain sight within bustling and thriving cities." - ] - }, - { - "type": "entries", - "name": "Deathpriests", - "entries": [ - "The majority of divine spellcasters who worship {@creature Orcus|MPMM}, no matter the doctrine, call themselves deathpriests. Blessed by the Prince of Undeath, they can cast necromantic spells that are normally only available to arcane spellcasters." - ] - } - ] - } + "If Asmodeus has at least 1 hit point, he regains 30 hit points at the start of his turn." ] } ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deathpriest Exarch of Orcus.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Deep Scion Assassin", - "source": "mme2-v2", - "_copy": { - "name": "Deep Scion", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Deep Scion Assassin", - "entries": [ - "A deep scion assassin is ruthless and methodical. It often hides under the guise of a sailor or seafaring merchant. The deep scion uses connections to carry out assassinations on targets provided by its master. It can blend in with other traders and gain access to its targets without raising suspicion." - ] - } - } - } - }, - "images": [ + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deep Scion Assassin.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "Asmodeus makes two Ruby Rod attacks and uses its Chill Gaze. Alternatively, he can make one Ruby Rod attack and use Dominate, Spellcasting, or Teleport." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Deep Scion Assassin.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Deep Scion Thug", - "source": "mme2-v2", - "_copy": { - "name": "Deep Scion", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Deep Scion Thug", - "entries": [ - "Deep scion thugs are created from weaker humanoids, possibly the crew of a sunken ship, or a group of unfortunate fishermen. Unlike their normal ilk, they prefer rushing and mugging their targets in open combat than using ambush and subterfuge." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deep Scion Assassin.webp", - "type": "external" - }, - "type": "image" + "name": "Ruby Rod (+5 Mace)", + "entries": [ + "{@atk mw} {@hit +20} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d8 + 11}) bludgeoning damage plus 18 ({@damage 4d8}) necrotic damage. If the target is a creature, it must make a {@dc 27} Constitution saving throw. On a failed save, the creature is {@condition stunned} until the end of Asmodeus's next turn." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Deep Scion Assassin.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Deep Scion Warlock", - "source": "mme2-v2", - "_copy": { - "name": "Deep Scion", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Deep Scion Warlock", - "entries": [ - "Deep scions that show an aptitude for the dark arts are granted powers by the gods of their masters for as long as they fulfill their pact. Natural leaders, they help scheme and lead missions provided by their masters." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deep Scion Assassin.webp", - "type": "external" - }, - "type": "image" + "name": "Chill Gaze", + "entries": [ + "Asmodeus turns his magical gaze toward one creature he can see within 120 feet of it. The target must succeed on a {@dc 24} Constitution saving throw. On a failed save, the creature takes 31 ({@damage 6d6 + 10}) cold damage, can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. On a successful save, the target takes half as much damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Deep Scion Assassin.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Derro Berserker", - "source": "mme2-v2", - "_copy": { - "name": "Derro", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Derro Berserker", - "entries": [ - "Berserkers are usually placed at the frontlines of battles and hunting parties not just because of their fighting prowess, but because no one else wants to fight beside them. Berserkers are rabidly aggressive and are prone to attack anything it sees, enemies and {@creature derro|MPMM} alike. {@creature derro hookguard|mme2-v2|Hookguards} and {@creature derro thug|mme2-v2|thugs} placed in the frontlines keep berserkers at bay with their spears while taskmasters keep their rage focused on enemies." - ] - } - } - } - }, - "images": [ + "name": "Dominate", + "entries": [ + "One creature Asmodeus can see within 60 feet of him must succeed on a {@dc 27} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys Asmodeus's verbal or telepathic commands. If the target receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this aspect's Dominate for the next 24 hours. Asmodeus can have up to three targets affected by Dominate at a time. If he uses Dominate on another, the effect on the first target ends." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", - "type": "external" - }, - "type": "image" + "name": "Reverie of Nessus (1/Day)", + "entries": [ + "While wielding the Ruby Rod, Asmodeus magically creates a 5-foot radius spherical wall of force centered on Asmodeus that lasts until the start of Asmodeus's next turn. This wall of force functions as both the {@spell wall of force} and the {@spell antimagic field} spells. While inside this sphere, Asmodeus can function as if under the {@spell time stop} spell. In addition, Asmodeus is automatically purged of any unwanted physical and magical conditions, enchantments or effects, diseases, and maladies (including lost body parts). Furthermore, Asmodeus regains all hit points and gains the benefits of someone that has completed a long rest." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", - "type": "external" - }, - "type": "image" + "name": "Teleport", + "entries": [ + "Asmodeus magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see." + ] } - ] - }, - { - "name": "Derro Hookguard", - "source": "mme2-v2", - "_copy": { - "name": "Derro", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Derro Hookguard", - "entries": [ - "Hookguards specialize in keeping foes' attention on themselves and away from their more vulnerable allies. They savagely run after any who try to move past their guard." - ] - } - } + ], + "reaction": [ + { + "name": "Negate Spell {@recharge 4}", + "entries": [ + "Asmodeus tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 4th level or lower, the spell fails and has no effect. If the spell is 5th level or higher, Asmodeus makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + ] } - }, - "images": [ + ], + "legendaryActions": 4, + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", - "type": "external" - }, - "type": "image" + "name": "Chill Gaze", + "entries": [ + "Asmodeus uses his Chill Gaze." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Derro Master Savant", - "source": "mme2-v2", - "_copy": { - "name": "Derro", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Derro Master Savant", - "entries": [ - "{@creature derro savant|MPMM|Derro savants} who are favored by their deity, Diirinka, eventually become master savants. These unique savants are divine souls blessed with the ability to unleash both arcane and divine spells. They are recognized as the true chosen ones by their kin, and naturally become their supreme leaders." - ] - } - } - } - }, - "images": [ + "name": "Command Thrall", + "entries": [ + "Asmodeus targets one creature {@condition charmed} by him within 120 feet of it. The target uses its reaction to move up to half its speed as Asmodeus directs and make one weapon attack against a visible creature of Asmodeus's choice." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Derro Master Savant.webp", - "type": "external" - }, - "type": "image" + "name": "Rod (Costs 2 Actions)", + "entries": [ + "Asmodeus makes a Ruby Rod attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", - "type": "external" - }, - "type": "image" + "name": "Master Strategist (Costs 2 Actions)", + "entries": [ + "Roll {@dice 1d10} for Asmodeus. Depending on Asmodeus's choice, the number rolled on the die is subtracted from an attack roll made against Asmodeus or an ally of his choice or a saving throw made against Asmodeus within the next minute. Alternatively, the number rolled can be added to Asmodeus's next ability check, attack roll or saving throw within the next minute, if he so chooses. Asmodeus can keep up to 3 Master Strategist dice at a time." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Derro Taskmaster", - "source": "mme2-v2", - "_copy": { - "name": "Derro", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Derro Taskmaster", - "entries": [ - "Taskmasters are {@creature derro savant|MPMM|derro savants} who keep derro warriors in line while in the battlefield due to their tendency to give in to their insane nature. When not leading {@creature derro|MPMM} in combat, they can be found managing derro slave labor and prisoner camps." - ] - } - } + "name": "Infernal Magic (Costs 3 Actions)", + "entries": [ + "Asmodeus uses Dominate, Teleport, or Spellcasting." + ] } + ], + "legendaryGroup": { + "name": "Asmodeus", + "source": "mme2-v2" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Derro Taskmaster.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", - "type": "external" - }, - "type": "image" - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Asmodeus.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Derro Thug", - "source": "mme2-v2", - "_copy": { - "name": "Derro", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Derro Thug", - "entries": [ - "Some derro, due to their insane nature and inability to keep social relationships, have broken away from their society and have instead turned into a life of random violence and crime. Most of them band together like a pack of rats, attacking targets that they can overwhelm, and then scatter back to their hiding places. Others wander deeper into the Underdark to live like nomads, scavenging and preying on whoever crosses their path." - ] - } - } + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Asmodeus.webp", + "source": "mme2-v2" } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", - "type": "external" - }, - "type": "image" + ], + "traitTags": [ + "Legendary Resistances", + "Magic Weapons", + "Regeneration" + ], + "senseTags": [ + "SD", + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "N" + ], + "damageTagsLegendary": [ + "F" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed", + "frightened", + "incapacitated", + "stunned" + ], + "conditionInflictLegendary": [ + "frightened" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Asmodeus", + "source": "mme2-v2" } - ] + } }, { - "name": "Destrachan", + "name": "Aspect of Asmodeus", + "shortName": "aspect", "source": "mme2-v2", - "entries": [ - "Destrachans are cruel Underdark-dwelling creatures that look vaguely reptilian and move about like ten-feet long bipedal dinosaurs, but are actually quite intelligent and very sadistic. They normally hunt in packs, feeding on misery and taking pleasure in torturing their victims before going in for the kill.", + "page": 9, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Sightless Hunters", - "entries": [ - "As underground creatures, destrachans have evolved to become naturally blind, relying more on their unmatched sense of hearing to navigate their surroundings and locate viable prey. They have a pair of sophisticated, three-part ears that can pinpoint a target's exact location more accurately than sight." - ] - }, - { - "type": "entries", - "name": "Deadly Harmonics", - "entries": [ - "What makes destrachans dangerous are their ability to emit flesh-rending sound waves. Their tubular maws can project carefully focused harmonics, producing sonic vibrations so powerful it can literally shatter objects and barriers. Their tough scaly hide has naturally evolved as well to become resistant to their own harmonics, as well as other thunder-based attacks." - ] - } - ] - } + "ac": 19, + "from": [ + "natural armor" ] } ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Destrachan Alpha_40.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Destrachan Alpha", - "source": "mme2-v2", - "_copy": { - "name": "Destrachan", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Destrachan Alpha", - "entries": [ - "Destrachans that are physically more superior and vicious than others eventually bully their way to the top and get the choicest meals. They eventually become the natural alphas of the pack and the only ones that can breed with the females. They lead their packs in making coordinated hunts." - ] - } - } - } + "hp": { + "average": 199, + "formula": "21d10 + 84" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Destrachan Alpha_40.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Destrachan Pack Lord", - "source": "mme2-v2", - "_copy": { - "name": "Destrachan", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Destrachan Pack Lord", - "entries": [ - "A rare destrachan alpha that is particularly cunning and cruel can grow old enough to reach an incredible size. Known as a pack lord, this destrachan hunts and kills rival alphas and absorb their packs. Intelligent denizens of the Underdark consider the pack lord a very dangerous but useful creature due to its ability to lead large packs of {@creature destrachan|mme2-v2|destrachans} and destroy physical structures. They strive to earn the pack lord's favor and become allies with it. If not, they form hunting parties to put it down." - ] - } - } - } + "speed": { + "fly": 80, + "walk": 40 }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Destrachan Alpha_40.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Dire Bunyip", - "source": "mme2-v2", - "_copy": { - "name": "Bunyip", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Dire Bunyip", - "entries": [ - "The dire bunyip is a massive specimen that can reach a length of 25 feet. Very rarely encountered, it has been known to attack small ships and boats, slamming into them and overturning them to get to its crew and cargo." - ] - } - } - } + "str": 17, + "dex": 15, + "con": 18, + "int": 23, + "wis": 23, + "cha": 23, + "skill": { + "deception": "+12", + "insight": "+12", + "perception": "+12", + "persuasion": "+12" }, - "images": [ + "senses": [ + "darkvision 240 ft." + ], + "passive": 22, + "resist": [ + "lightning", + "necrotic", + "radiant", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bunyip.webp", - "type": "external" - }, - "type": "image" + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - ] - }, - { - "name": "Dire Corby", - "source": "mme2-v2", - "entries": [ - "Dire corbies are denizens of the Underdark that resemble humanoid avians with brutish features. Although they have a measure of intelligence, these savage creatures barely have any societal structure and do not often use tools. They nest in underground cliff-side caves and normally hunt their prey by leaping down from ceilings or overhangs to rend targets with their claws. When attacking as a pack, they turn into a savage frenzy and become nearly suicidal." ], - "images": [ + "immune": [ + "cold", + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "18", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Corby Alpha.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Dire Corby Alpha", - "source": "mme2-v2", - "_copy": { - "name": "Dire Corby", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Dire Corby Alpha", - "entries": [ - "Alphas are the natural leaders of the {@creature dire corby|mme2-v2} pack. Not only are they physically stronger and larger, dire corby alphas also developed an ear-splitting shriek that it uses constantly to distract and frighten enemies, giving their hunting pack an opening for a killing strike." - ] - } - } + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect casts any {@filter spell of 4th level or below that has a casting time of one action|spells|level=0;1;2;3;4|cast time=action}, requiring only verbal components and using Wisdom as the spellcasting ability (spell save {@dc 20}, {@hit +12} to hit with spell attacks). It can't cast the same spell more than once until the aspect has taken a long rest." + ], + "ability": "wis", + "displayAs": "action" } - }, - "images": [ + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Corby Alpha.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Dire Vargouille", - "source": "mme2-v2", - "_copy": { - "name": "Vargouille", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Dire Vargouille", - "entries": [ - "In most cases, the fiendish curse from a {@creature vargouille|MPMM} can only affect a humanoid. In very rare instances, however, the curse may affect beasts and monstrosities, especially if the target was assaulted by a swarm of {@creature vargouille|MPMM}. When the transformation occurs, the resulting creature is that of dire vargouille\u2014a stronger, more lethal specimen of the original." - ] - } - } - } - }, - "images": [ + "name": "Aura of Submission", + "entries": [ + "While the aspect is wielding the Ruby Rod, a creature that starts its turn within 20 feet of the aspect must succeed on a {@dc 20} Wisdom saving throw, unless the aspect is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. While {@condition frightened}, the creature is {@condition stunned}." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Vargouille.webp", - "type": "external" - }, - "type": "image" + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Vargouille.webp", - "type": "external" - }, - "type": "image" + "name": "Regeneration", + "entries": [ + "The aspect regains 10 hit points at the start of its turn. If it takes cold or radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] } - ] - }, - { - "name": "Dirgesinger", - "source": "mme2-v2", - "entries": [ - "Dirgesingers are twisted bards who use their haunting melodies to raise the dead and control them, creating an army of loyal undead minions at their command.", - "Their spells and abilities allow them to strike fear into the hearts of their enemies and bolster the resistance of their undead horde against turn attempts. The dirgesinger's eerie music can bring despair to those who hear it, and their necromantic spells can even bring fallen foes back to life as undead thralls.", - "They are often in the company of members of cults and secret guilds that specialize in necromancy, such as the Death Priests of Orcus, who highly prize the dirgesinger's abilities to enhance the undead they summon and control." ], - "images": [ + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Dirgesinger.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The aspect makes two Ruby Rod attacks and uses its Chill Gaze. Alternatively, it can make one Ruby Rod attack and use Dominate, Spellcasting, or Teleport." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dirgesinger.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Dispater", - "source": "mme2-v2", - "entries": [ - "The reclusive lord of Dis rules the second layer of Baator with a militaristic grip. Hidden within his main lair, the ominous Iron Tower, Dispater sits on his throne surrounded by the weapons, treasures and scrolls of secrets he has gained throughout millennia. The Lord of Iron stands at an imposing height of 7 feet, with steel-like, bluish skin that is cold to the touch. His black hair is always swept back, prominently showing the two horns on his forehead. Dispater prefers to roam his castle in resplendent regalia, but underneath the royal robe is a unique adamantine armor that he personally crafted and designed to protect him from any attack no matter how powerful. The armor gleams in the darkness, imbued with magical charms that allows him to teleport to safety if he is about to be harmed. Always cautious and prepared, Dispater has a gleaming black iron rod with his symbol at the top serving as his badge of office.", + "name": "Ruby Rod", + "entries": [ + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) force damage plus 9 ({@damage 2d8}) necrotic damage. If the target is a creature, it must make a {@dc 20} Wisdom saving throw. On a failed save, the creature is {@condition stunned} until the end of the aspect's next turn." + ] + }, { - "type": "entries", + "name": "Chill Gaze", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Arms Dealer", - "entries": [ - "Dispater trades in iron and secrets. The most vicious weapons in all nine layers of Hell come from Dis and Dispater sits at the top of all arms deals, selling weapons and armor to both sides of any battle. The most powerful weapons, however, are in the hands of his archdukes and trusted commanders, with a select few stored in his throne room for his own use.", - "Within the main chamber of the tower sits a mound of scrolls full of secrets that Dispater has collected throughout his life. This veritable treasure trove of knowledge has been the object of envy among the other lords, seeing it as a new source of advantage over each other. The secrets that Dispater has collected has always come at a price. Creatures will often bargain their souls as payment for the answer to a secret, which Dispater always gladly collects to fuel his soul harvesters." - ] - }, - { - "type": "entries", - "name": "The Iron Tower", - "entries": [ - "Dispater rarely leaves his fortress, preferring to stay inside his libraries and workshops as he watches over Dis through the eyes of his minions. The Iron Tower stands in the middle of Dis, and always looks like it is farther than it seems. The tower is completely black and is always enveloped in dark mists and shadows. {@creature Erinyes} constantly circle the tower, ensuring that no one gets in or out without Dispater's approval.", - "Dispater is the only one who decides who is allowed to go in and out of the fortress and getting in is a near-impossible task. There are several ways to get in the tower and all have deadly consequences. One may try to secure the services of the {@creature imp||imps} that loiter along the streets of Dis. These {@creature imp||imps} usually pose as mischievous and chattering children and are willing to guide anyone through the maze-like city and into the fortress for a price. Adventurers beware though, because the {@creature imp||imps'} true goal is to lure would-be victims to their deaths.", - "Due to Dispater's deep paranoia, he prefers to stay in his fortress and instead send messages to his archdukes through letters sewed on the bodies of imp servants. These messengers use a secret passage to travel in and out of the fortress. Adventurers may attempt to follow the imp as it goes through the secret passage, though they will need to take great care not to harm or kill the imp, lest Dispater be alerted." - ] - } - ] - } + "The aspect turns its magical gaze toward one creature it can see within 60 feet of it. The target must succeed on a {@dc 20} Constitution saving throw. On a failed save, the creature takes 16 ({@damage 3d6 + 6}) cold damage, can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last until the end of the aspect's next turn. On a successful save, the target takes half as much damage." ] }, { - "type": "entries", - "name": "Dispater's Lair", + "name": "Teleport", "entries": [ - "The halls of the Iron Tower is as labyrinthine as the city it stands on. Hallways and chambers look identical and no pathway looks the same after passing through it, leading intruders in a hopeless, trap-filled, rat race to find Dispater's throne room.", - "Dispater's lair sits at the top of the Iron Tower, underneath the dome that forms the highest point of the tower. The circular room has obsidian black walls which are as hot as all the walls in Dis, and four full-sized windows that Dispater uses to watch the entire city. In the middle of the room is a dais where Dispater sits on his iron throne. On one side of the throne is a rack of weapons that Dispater has chosen for his private collection. On the other side is a long table full of maps and plans that cover the second layer and the city of Dis that Dispater uses to create his security and construction plans. Lined up against the walls are the numerous scrolls of secrets that Dispater himself guards with magic connected to his life force.", - "Anyone who tries to reach the main lair and challenge the Lord of Iron will need to contend with the room's unbearable heat and Dispater's aura of fear. Any weapon or armor that he touches rust almost immediately. Opponents will also have to deal with his ability to teleport and summon devils to fight for him, as well as his ability to force opponents to relive painful and shameful memories." + "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + ] + }, + { + "name": "Dominate", + "entries": [ + "One creature the aspect can see within 60 feet of it must succeed on a {@dc 20} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the aspect's verbal or telepathic commands. If the target receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this aspect's Dominate for the next 24 hours. The aspect can have only one target affected by Dominate at a time. If it uses Dominate on another, the effect on the previous target ends." ] } ], - "images": [ + "reaction": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dispater.webp", - "type": "external" - }, - "type": "image" + "name": "Negate Spell {@recharge 4}", + "entries": [ + "The aspect tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the aspect makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + ] } - ] - }, - { - "name": "Displacer Render", - "source": "mme2-v2", - "_copy": { - "name": "Gray Render", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Displacer Render", - "entries": [ - "Displacer renders are said to be the result of twisted experiments of combining a {@creature gray render|MPMM} and a {@creature displacer beast} by wizards employed by the Unseelie court. Whatever reasons they may have had were never uncovered.", - "The {@creature gray render|MPMM} retains its form but is now covered in bluish-black fur with two tentacles sprouting from its back. With the {@creature gray render|MPMM|gray render's} powerful rage-fueled attacks, and the {@creature displacer beast||displacer's} natural light bending abilities, the threat level of this monster is taken to an entirely new level." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Displacer Render.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Dogai", - "source": "mme2-v2", - "_copy": { - "name": "Devils", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The dogai, also known as assassin devils, are highly skilled silent killers, infiltrators, and spies who serve the Lords of the Nine and other archdevils. If they are not on spying missions against the demons, they are sent to the Material Plane to assist and take care of problems the worshipers of the Nine pray and ask for, such as troublesome adventurers.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Meticulous Planners", - "entries": [ - "If a dogai is sent to assassinate a target, it will first plan its approach, assess the target's location, and make preparations. It will never engage a target unless it can have total surprise. It will always conjure its shadow blade beforehand, and will utilize its shadow abilities to ensure it reaches striking distance unnoticed." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cornugon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Doomsphere", - "source": "mme2-v2", - "entries": [ - "Urban legends speak of the bodies of adventurers who were unfortunate enough to encounter the ghostly globe of death. Lifeless bodies frozen in fear and anguish, no one can tell how they came to their gruesome ends. Perhaps this spectral {@creature beholder} passed through their bodies, its necrotic touch corrupting flesh and bone. Or perhaps one look at its pale, abhorrent visage was enough to drain the life out of its victims.", + ], + "legendary": [ { - "type": "entries", + "name": "Attack", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mad Orb of Undeath", - "entries": [ - "A doomsphere is the restless spirit of a {@creature beholder} that spawned after its death due to a curse or was created by powerful necromantic magic. In extremely rare instances, a {@creature beholder} that sought lichdom but failed in the ritual would instead return as a doomsphere. The creature retains almost all of its arsenal of abilities, save a few that have changed due to undeath. Most, but not all, tend to become insane after this ghastly reincarnation.", - "The doomsphere continues to \"live\" beyond death as the vile xenophobic {@creature beholder} it once was, only far more dangerous and more isolated this time and adventurers know better than to invade its old stomping grounds, which it haunts to this day." - ] - } - ] - } + "The aspect attacks with its Ruby Rod or uses Chill Gaze." ] }, { - "type": "entries", - "name": "A Doomsphere's Lair", + "name": "Infernal Magic (Costs 2 Actions)", "entries": [ - "A doomsphere's central lair is usually a large, spacious cavern that is enclosed and has no physical access.", - "A doomsphere encountered in its lair has a challenge rating of 16 (15,000 XP)." + "The aspect uses Dominate, Spellcasting, or Teleport." ] } ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Doomsphere.webp", - "type": "external" - }, - "type": "image" - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Asmodeus.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Beholder Doomsphere.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Asmodeus.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Dracolisk", - "source": "mme2-v2", - "entries": [ - "The dreaded dracolisk is a rare crossbreed between a {@creature adult black dragon||black dragon} and a {@creature basilisk}.", - "The dracolisk appears at first glance like a typical {@creature adult black dragon||black dragon}, with shimmering black scales and bat-like wings. However, it has three pairs of legs, each ending with razor-sharp claws.", - "The dracolisk is feared because of its two dangerous abilities. Just like its draconic parent, the dracolisk has a powerful acid breath attack. The dracolisk has also gained the {@creature basilisk||basilisk's} deadly ability to petrify opponents with its gaze.", - "Presented below are the stats of an ancient, adult, and young dracolisk of the black dragon variety." - ] + ], + "traitTags": [ + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "N", + "O", + "R" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed", + "frightened", + "incapacitated", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Asmodeus", + "source": "mme2-v2" + } + } }, { - "name": "Draegloth Abomination", + "name": "Aspect of Bael", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Draegloth", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Draegloth Abomination", - "entries": [ - "Draegloth abominations are physically larger, stronger, and more feral specimens compared to their kind. In addition, they also can weave steel-like webbing from their smaller arms, trapping hapless victims who are then ripped apart by their larger clawed arms." - ] - } - } - } + "page": 11, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Draegloth Abomination.webp", - "type": "external" - }, - "type": "image" - }, + "alignment": [ + "L", + "E" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Draegloth War Caster.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Draegloth War Caster", - "source": "mme2-v2", - "_copy": { - "name": "Draegloth", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Draegloth War Caster", - "entries": [ - "When young {@creature draegloth|MPMM|draegloths} show signs of exceptional affinity to magic, the drow take advantage and train them in both the martial and arcane arts. Those that survive eventually become cunning war casters that can cast and maintain spells while simultaneously hacking at their enemies with their vicious claws." - ] - } - } + "ac": 15, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 114, + "formula": "12d10 + 48" }, - "images": [ + "speed": { + "walk": 30 + }, + "str": 19, + "dex": 13, + "con": 16, + "int": 15, + "wis": 17, + "cha": 17, + "skill": { + "intimidation": "+7", + "perception": "+7", + "persuasion": "+7" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 17, + "resist": [ + "cold", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Draegloth Abomination.webp", - "type": "external" - }, - "type": "image" - }, + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "10", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Draegloth War Caster.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell alter self} (can become Medium)", + "{@spell detect magic}" + ], + "daily": { + "3e": [ + "{@spell charm person}", + "{@spell invisibility}", + "{@spell major image}" + ], + "1e": [ + "{@spell dispel magic}", + "{@spell fly}", + "{@spell suggestion}", + "{@spell wall of fire}" + ] }, - "type": "image" + "ability": "cha", + "displayAs": "action" } - ] - }, - { - "name": "Dragonne", - "source": "mme2-v2", - "entries": [ - "A dragonne is a very rare subspecies of dragon that appear to be a cross between a lion and a dragon. An adult dragonne is about 8 feet tall at the shoulder and has a 16-foot long body of a lion covered in either lion fur or dragon colored scales and sporting a pair of dragon wings.", + ], + "trait": [ { - "type": "entries", + "name": "Dread", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Territorial Predators", - "entries": [ - "Dragonnes live in the dense jungles and savannahs. They are very territorial creatures but will also often let out warning roars to scare would-be intruders. Those that do not take heed, however, become prey and are treated to the full brunt of the dragonne's roar, a thunderous rumble that weakens the body and the mind, allowing the dragonne to tear apart and rend its targets." - ] - } - ] - } + "Any creature, other than a devil, that starts its turn within 10 feet of the aspect must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of it until the start of its next turn. A creature succeeds on this saving throw automatically if the aspect wishes it or if it is {@condition incapacitated}." ] - } - ] - }, - { - "name": "Dragonspawns", - "source": "mme2-v2", - "entries": [ + }, { - "type": "section", - "name": "Dragonspawns", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The deity {@deity Tiamat|dawn war|dmg} continuously seeks to escape its infernal prison and return to the Prime Material Plane. To that end, it has empowered its most gifted followers to create the dragonspawn from various beasts and monstrous eggs. These spawns of Tiamat have a sliver of Tiamats' power and are born to spread chaos and destruction and help prepare for the Dragon Queen's return.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Tiamat's Sentinels", - "entries": [ - "Dragonspawn reach maturity in just a few years, never reaching sizes bigger than Large, and leave the nest to strike out on their own, preferring to stay in environments similar to those favored by their parents. They nest with other dragonspawn or even other races so long as they have the same objectives. They are normally found in the company of Tiamat's followers, such as the Cult of the Dragon and {@creature kobold||kobolds}, often serving as guards.", - "All dragonspawn are loyal to {@deity tiamat|dawn war|dmg|Tiamat's} cause and have adopted {@creature tiamat|RoT|Tiamat's} temperament when it comes to dealing with other races, which is to say they look down on all non-dragons and they hate good-aligned dragons with a vengeance." - ] - } - ] - } - ] - } + "If the aspect fails a saving throw, it can choose to succeed instead." ] - } - ] - }, - { - "name": "Dread Allip", - "source": "mme2-v2", - "entries": [ - "When several people in the same area discover an obfuscated truth held only by the archdevil {@creature Dispater|mme2-v2}, it can bring disastrous consequences\u2014a malignant curse that plunges those in its path into mad rage. This compels them to commit wicked acts of violence upon each other, culminating with their eventual demise. From their remains, an abominable creature known as the dread allip may arise.", + }, { - "type": "entries", + "name": "Regeneration", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Twisted Amalgamation", - "entries": [ - "Unlike the ordinary {@creature allip|MPMM}, the dread allip is a more powerful and sinister undead creature, twisted by several unfortunate souls that were driven mad. These tortured spirits manifest as a 9-foot-tall shadowy, vaguely-humanoid entity that pulses with chaotic, psychic energy. Its multiple heads that seemingly writhe in agony howl and whisper powerful psychic cacophonies that drive any who hear it to insanity. Those near the dreadful creature are always in peril of succumbing to its malevolent influence." - ] - } - ] - } + "The aspect regains 10 hit points at the start of its turn. If it takes cold or radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], - "images": [ + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dread Allip.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The aspect makes two Hellish Morningstar attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dread Allip.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Drolem", - "source": "mme2-v2", - "_copy": { - "name": "Golems", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "A drolem is a mighty construct that always resembles a mechanical or skeletal (or a mix of both) dragon. With the latter form, the drolem is often mistaken for a {@creature dracolich} or undead dragon. Unlike other golems, however, a drolem has the same capabilities as a typical dragon, with the ability to fly and unleash dragon's breath. Just like any other golem, a drolem will follow the command of its creator or possessor flawlessly. The drolem can't think or act for itself, but it will defend itself if attacked.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Drolem's Breath", - "entries": [ - "A drolem is fashioned from the remains of a specific dragon, which determines its breath attack. For example, a drolem created from the corpse of a {@creature adult red dragon||red dragon} will always have a breath attack that deals fire damage." - ] - } - ] - } - ] - } - ] - } + "name": "Hellish Morningstar", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 20 ft., one target. {@h}13 ({@damage 2d8 + 4}) force damage plus 9 ({@damage 2d8}) necrotic damage." + ] + }, + { + "name": "Teleport", + "entries": [ + "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + ] } - } - }, - { - "name": "Drow Arcane Knight", - "source": "mme2-v2", - "entries": [ - "Drow arcane knights are remarkable magic-using warriors. They are dangerous adversaries, able to attack three times with their poisoned spiked chains. In addition, they can heighten the potency of their spells or instantly cast a spell after performing a series of attacks.", - "Drow arcane knights usually serve drow in high positions, such as matriarchs, high priestesses, and {@creature drow house wizard|mme2-v2|house wizards} as guards." ], - "images": [ + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Arcane Knight.webp", - "type": "external" - }, - "type": "image" + "name": "Fiendish Magic", + "entries": [ + "The aspect uses Spellcasting or Teleport." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Drow Arcane Knight.webp", - "type": "external" - }, - "type": "image" + "name": "Attack (Cost 2 Actions)", + "entries": [ + "The aspect makes one Hellish Morningstar attack." + ] } - ] - }, - { - "name": "Drow Dark Sniper", - "source": "mme2-v2", - "entries": [ - "Drow dark snipers are expert marksmen who use the shadows of the Underdark as their cover. Skilled with the use of the {@item longbow|phb} and {@item hand crossbow|phb}, they can pick off unwary targets with ease without getting noticed. Dark snipers are also excellent melee fighters, often choosing to carry a {@item shortsword|phb} with them in case an opponent gets too close." ], - "images": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Bael.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Dark Sniper.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Bael.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Drow House Wizard", - "source": "mme2-v2", - "entries": [ - "The house wizard is usually the most powerful mage in a drow family, a position usually held by a male who is in a good standing with the house matriarch. His tasks normally include arcane research, training of potential wizards, supplying arcane scrolls and magic items, providing magical defenses and scrying, and leading artillery support during times of war." ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Arcane Knight.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Drow Arcane Knight.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Drow Lolth's Sting", - "source": "mme2-v2", - "entries": [ - "In certain drow societies lies a secret martial arts training school known as the Order of the Spider Queen. This school only accepts female students who come from prominent drow families favored by {@deity Lolth|drow|MTF}. The students undergo years of brutal training, their masters pitting them against one another in duels to the death. Those who complete their training, which is less than half their original number, become formidable shadow monk assassins known as Lolth's Stings." + "traitTags": [ + "Legendary Resistances", + "Regeneration" ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Dark Sniper.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Drow Lolth Sting.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Drow Soldier", - "source": "mme2-v2", - "entries": [ - "Drow soldiers, usually male, are the foundation of any drow army. Trained for combat and sworn to servitude since childhood, drow soldiers exhibit their discipline and combat mastery with perfect and unbreakable phalanx formations." + "senseTags": [ + "SD" ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Soldier.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Duelist", - "source": "mme2-v2", - "entries": [ - "A duelist is a cunning melee combatant who combines its expertise with two-weapon fighting, the art of leaving opponents open, and mastery of taking advantage of such vulnerabilities.", - "Most duelists are sought-after mercenaries. Some are obsessive narcissists, always looking for a challenge to prove their martial skills. If they hear stories of adventurers' great deeds that overshadow theirs, the duelist will seek them out and goad them into a fight." + "actionTags": [ + "Multiattack", + "Teleport" ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Legendary Duelist.webp", - "type": "external" - }, - "type": "image" + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "N", + "O", + "R" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "incapacitated" + ], + "conditionInflictSpell": [ + "charmed", + "invisible" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Bael", + "source": "mme2-v2" } - ] + } }, { - "name": "Duergar Battle Smith", + "name": "Aspect of Baphomet", + "shortName": "aspect", "source": "mme2-v2", - "entries": [ - "A duergar battle smith is an artificer who can create and command special constructs, known as {@creature duergar battle smith's iron defender (spider form)|mme2-v2|iron defenders}. The {@creature duergar battle smith's iron defender (spider form)|mme2-v2|iron defender} often resemble a mechanical, clockwork spider that can inject venom through its bite. Together, the battle smith and {@creature duergar battle smith's iron defender (spider form)|mme2-v2|iron defender} form a potent team that can prove challenging to a low level party of adventurers." + "page": 10, + "size": [ + "H" ], - "images": [ + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Battle Smith.webp", - "type": "external" - }, - "type": "image" + "ac": 16, + "from": [ + "natural armor" + ] } - ] - }, - { - "name": "Duergar Bombardier", - "source": "mme2-v2", - "entries": [ - "Duergar bombardiers are artificers that use long range cannons, and are capable of raining death and destruction from a great distance." ], - "images": [ + "hp": { + "average": 150, + "formula": "12d12 + 72" + }, + "speed": { + "walk": 40 + }, + "str": 23, + "dex": 12, + "con": 22, + "int": 16, + "wis": 20, + "cha": 14, + "skill": { + "intimidation": "+10", + "perception": "+9" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 19, + "resist": [ + "cold", + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Battle Smith.webp", - "type": "external" - }, - "type": "image" + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - ] - }, - { - "name": "Duergar Heavy Sniper", - "source": "mme2-v2", - "entries": [ - "Duergar heavy snipers are experts at the use of the {@item heavy crossbow|phb}, which is evident in the speed that they demonstrate when reloading what others may regard as a slow and cumbersome weapon. Excellent sharpshooters, heavy snipers can kill targets with just one shot from greater distances, even when the targets are partially hidden by cover." ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Duergar Heavy Sniper.webp", - "type": "external" - }, - "type": "image" - }, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "11", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Heavy Sniper.webp", - "type": "external" - }, - "type": "image" + "name": "Labyrinthine Recall", + "entries": [ + "The aspect can perfectly recall any path it has traveled, and it is immune to the maze spell." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Duergar.webp", - "type": "external" - }, - "type": "image" + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] } - ] - }, - { - "name": "Duergar Inquisitor", - "source": "mme2-v2", - "entries": [ - "The inquisitor is a wicked unholy warrior fiercely loyal to the worship of {@deity Laduguer|Duergar|MTF}. It is always on the hunt for other dwarven subraces and worshipers of the Morndinsamman. Armed with a vicious flail, the inquisitor strides through the Underdark while emanating an aura of despair." ], - "images": [ + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Duergar Inquisitor.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The aspect makes one Bite attack, one Gore attack, and one Heartcleaver attack. It also uses Frightful Presence." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Heavy Sniper.webp", - "type": "external" - }, - "type": "image" + "name": "Heartcleaver", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) force damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Duergar.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Duergar Sergeant", - "source": "mme2-v2", - "entries": [ - "Duergar sergeants are crafty squad leaders and tacticians who recognize opportunities in the battlefield they can exploit. A phalanx formation led by a duergar sergeant is thought to be unbreakable, moving in a synchronized and almost mechanical manner, showing no weaknesses. Duergar sergeants often wear heavy armor, wield sharp {@item war pick|phb|war picks}, and carry and handful of {@item javelin|phb|javelins}." - ], - "images": [ + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Battle Smith.webp", - "type": "external" - }, - "type": "image" + "name": "Gore", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the aspect's choice that is within 120 feet of the aspect and aware of it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the aspect's Frightful Presence for the next 24 hours." + ] } - ] - }, - { - "name": "Duergar Slavemaster", - "source": "mme2-v2", - "entries": [ - "Slave masters were once duergar sergeants who were promoted due to their cruelty and efficiency. These tyrants are now assigned to oversee labor and prison camps. They make use of their {@item flail|phb|flails} and whips to punish, prod, and intimidate prisoners and slaves to do their bidding. Slave masters will not hesitate to sacrifice their minions on a whim." ], - "images": [ + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Heavy Sniper.webp", - "type": "external" - }, - "type": "image" + "name": "Heartcleaver Attack", + "entries": [ + "The aspect makes one Heartcleaver attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Duergar.webp", - "type": "external" - }, - "type": "image" + "name": "Charge (Costs 2 Actions)", + "entries": [ + "The aspect moves up to his speed without provoking {@action opportunity attack||opportunity attacks}, then makes a Gore attack." + ] } - ] - }, - { - "name": "Elder Ambush Drake", - "source": "mme2-v2", - "_copy": { - "name": "Ambush Drake", - "source": "mme2-v2" - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Baphomet.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ambush Drake.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Baphomet.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Elder and Ancient Deathlock Mastermind", - "source": "mme2-v2", - "_copy": { - "name": "Deathlocks", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "{@creature deathlock mastermind|MPMM|Deathlock masterminds}, if deemed worthy by their patrons, are allowed to continue to grow in knowledge and power. Most become elder deathlock masterminds. A very rare few known as the ancient ones, are the most brilliant, cunning, and powerful of the {@creature deathlock mastermind|MPMM|deathlock masterminds}." - } + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "O", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Baphomet", + "source": "mme2-v2" } } }, { - "name": "Elder Annis Hag", - "source": "mme2-v2", - "_copy": { - "name": "Annis Hag", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Elder Annis Hag", - "entries": [ - "The elder annis hag has lived for centuries, prolonging her unnatural life by preying on children and young virgins unnoticed, growing stronger and more powerful. She rarely steps out of from her lair deep within the dark forests of a high mountain, sending only her minions, such as {@creature hill giant||hill giants}, {@creature ogre||ogres}, and {@creature troll||trolls}, to descend on nearby villages and towns to capture victims she can torment and later feed on.", - "The elder annis hag has performed enough evil deeds to secure ties with a dark deity, such as Cegilune. She has become the deity's champion and agent, and has been gifted divine abilities to continue her sinister work.", - "The elder annis hag can cast divine spells, smites its foes, and unleash a horrific cackle so despairing, creatures who hear it drop whatever they are holding and flee from the hag immediately." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Annis Hag_44.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Annis Hag.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Elder Aranea", + "name": "Aspect of Bel", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Aranea", - "source": "mme2-v2" + "page": 12, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aranea.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Elder Balhannoth", - "source": "mme2-v2", - "entries": [ - "A {@creature balhannoth|MPMM}, if left alone for decades, can gain a vast amount of power from devouring countless victims. It eventually evolves into the more fearsome elder balhannoth. Extremely rare even in the Shadowfell, the elder balhannoth will either take over {@creature balhannoth|MPMM} colonies as its alpha or destroy and consume everything (even its kin) within miles of its territory to ensure it has no competition.", + "alignment": [ + "L", + "E" + ], + "ac": [ { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Irresistible Lure", - "entries": [ - "The elder balhannoth has developed an ability to emit an aura of enchantment around it. When a creature enters this aura, the elder balhannoth immediately digs deep into its mind, draws forth its greatest desires, and then projects a reality-warping manifestation of it that only the unwitting creature can see. This causes the victim to approach the elder balhannoth, oblivious to the actual danger." - ] - } - ] - } + "ac": 16, + "from": [ + "natural armor" ] } ], - "images": [ + "hp": { + "average": 152, + "formula": "16d10 + 64" + }, + "speed": { + "fly": 60, + "walk": 30 + }, + "str": 21, + "dex": 10, + "con": 19, + "int": 18, + "wis": 14, + "cha": 19, + "skill": { + "intimidation": "+9", + "perception": "+7", + "persuasion": "+9" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 17, + "resist": [ + "cold", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Balhannoth.webp", - "type": "external" - }, - "type": "image" + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - ] - }, - { - "name": "Elder Bheur Hag", - "source": "mme2-v2", - "_copy": { - "name": "Bheur Hag", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Elder Bheur Hag", - "entries": [ - "The elder bheur hag has acquired immeasurable power throughout centuries, maintaining its life unnaturally by feasting on mortals. It now wields an elder graystaff, a more powerful version of her previous staff, which allows her to cast more spells. In addition, she can emit a blood-chilling cackle that makes anyone hearing it susceptible to her cold spells." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Bheur Hag.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bheur Hag.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Elder Deathlock Mastermind", - "source": "mme2-v2", - "_copy": { - "name": "Elder and Ancient Deathlock Mastermind", - "source": "mme2-v2" - }, - "images": [ + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "13", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Deathlock Mastermind.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" + ], + "will": [ + "{@spell detect magic}" + ], + "daily": { + "3e": [ + "{@spell fireball}", + "{@spell mirror image}", + "{@spell teleport}" + ], + "1e": [ + "{@spell dispel magic}", + "{@spell hold monster}", + "{@spell wall of fire}" + ] }, - "type": "image" + "ability": "cha", + "displayAs": "action" } - ] - }, - { - "name": "Elder Dirgesinger", - "source": "mme2-v2", - "_copy": { - "name": "Dirgesinger", - "source": "mme2-v2" - }, - "images": [ + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Dirgesinger.webp", - "type": "external" - }, - "type": "image" + "name": "Fear Aura", + "entries": [ + "A creature that starts its turn within 20 feet of the aspect must succeed on a {@dc 17} Wisdom saving throw, unless the aspect is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the aspect's Fear Aura for the next 24 hours." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dirgesinger.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Elder Gray Hag", - "source": "mme2-v2", - "_copy": { - "name": "Gray Hag", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The malevolent elder gray hag reigns within its dark, twisted territory which stretches for miles and is now overrun with slimes, oozes, and undead creatures.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Abyssal Servant", - "entries": [ - "The elder gray hag is a powerful divine spellcaster, drawing her powers from the abyssal demon princes. In combat, she unleashes an assortment of powerful necromantic spells that can drain the life out of her foes. Her horrifying cackle can strike paralyzing fear at the heart of even the bravest of heroes." - ] - } - ] - } - ] - } - ] - } + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Hag.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Elder Gray Render", - "source": "mme2-v2", - "_copy": { - "name": "Gray Render", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Elder Gray Render", - "entries": "Elder gray render have grown to a massive size and are covered in tougher skin as compared to its normal brethren. These {@creature gray render|MPMM|gray renders} are incredibly aggressive and will return attacks as long as it is able. In addition, it can unleash a deafening roar that can drain the courage of even the mightiest warriors, rendering them nearly incapacitated for the {@creature gray render|MPMM} to rip apart." - } - } - } - }, - "images": [ + "name": "Greatsword", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 20 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage plus 10 ({@damage 3d6}) fire damage. If the target is a flammable object that is not being held or worn, it catches fire." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Render.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Elder Redcap", - "source": "mme2-v2", - "_copy": { - "name": "Redcap", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Elder Redcap", - "entries": [ - "Elder redcaps are {@creature redcap|MPMM|redcaps} that have supernaturally gone beyond their natural age limits, and yet show no signs of aging. This has made them more cunning and dangerous opponents and the obvious leaders of a {@creature redcap|MPMM} band. Aside from being shrewd battle tacticians, their presence alone bolsters other {@creature redcap|MPMM|redcaps} to a bloodthirsty frenzy when they smell blood or weakness." - ] - } - } + "name": "Tail", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 20 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of its next turn." + ] } - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Elder Redcap.webp", - "type": "external" - }, - "type": "image" + "name": "Tactical Edge", + "entries": [ + "Roll a {@dice d6} for the aspect. The number rolled on the die is subtracted from the next attack roll made against the aspect or an ally of its choice within the next minute." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Redcap.webp", - "type": "external" - }, - "type": "image" + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The aspect makes one Greatsword or Tail attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Red Caps.webp", - "type": "external" - }, - "type": "image" + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The aspect uses Spellcasting." + ] } - ] - }, - { - "name": "Elemental Myrmidon", - "source": "mme2-v2", - "entries": [ - "Elemental Myrmidons were once free elementals summoned by powerful spellcasters and bound into magical plates of armor. While these elementals retain their intelligence, their free will have been erased, fully subservient to their masters that summoned them. Elemental myrmidons are neutral-aligned by nature, their alignment only shifting to good or evil depending on who or what summoned them. As they get older and absorb more energy, they get stronger and larger." - ] - }, - { - "name": "Elite Arcane Archer", - "source": "mme2-v2", - "_copy": { - "name": "Arcane Archer", - "source": "mme2-v2" - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Bel.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Archer.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Bel.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Elite Assassin", - "source": "mme2-v2", - "entries": [ - "Elite assassins are those rare and very dangerous individuals that have mastered the art of efficiently killing and disposing of targets without ever getting noticed or caught." ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Assassin.webp", - "type": "external" - }, - "type": "image" + "attachedItems": [ + "greatsword|phb" + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "F", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "incapacitated", + "stunned" + ], + "conditionInflictSpell": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Bel", + "source": "mme2-v2" } - ] + } }, { - "name": "Elite Mageslayer", + "name": "Aspect of Demogorgon", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Mageslayer", - "source": "mme2-v2" + "page": 13, + "size": [ + "H" + ], + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] }, - "images": [ + "alignment": [ + "C", + "E" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Mageslayer.webp", - "type": "external" - }, - "type": "image" + "ac": 16, + "from": [ + "natural armor" + ] } - ] - }, - { - "name": "Elite Monster Slayer", - "source": "mme2-v2", - "_copy": { - "name": "Monster Slayer", - "source": "mme2-v2" + ], + "hp": { + "average": 178, + "formula": "17d12 + 68" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Monster Slayer.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Elite Sharpshooter", - "source": "mme2-v2", - "_copy": { - "name": "Sharpshooter", - "source": "mme2-v2" + "speed": { + "swim": 50, + "walk": 50 }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Sharpshooter.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Elite War Caster", - "source": "mme2-v2", - "_copy": { - "name": "War Caster", - "source": "mme2-v2" + "str": 21, + "dex": 12, + "con": 19, + "int": 15, + "wis": 13, + "cha": 18, + "skill": { + "insight": "+6", + "perception": "+11" }, - "images": [ + "senses": [ + "darkvision 120 ft." + ], + "passive": 21, + "resist": [ + "cold", + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", - "type": "external" - }, - "type": "image" + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - ] - }, - { - "name": "Elite War Chanter", - "source": "mme2-v2", - "_copy": { - "name": "War Chanter", - "source": "mme2-v2" - }, - "images": [ + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "16", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" + ], + "will": [ + "{@spell detect magic}", + "{@spell major image}" + ], + "daily": { + "2e": [ + "{@spell dispel magic}", + "{@spell fear}", + "{@spell telekinesis}" + ] }, - "type": "image" - } - ] - }, - { - "name": "Ettin Berserker", - "source": "mme2-v2", - "_copy": { - "name": "Ettin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Ettin Berserker", - "entries": [ - "The ettin berserker is stronger and more aggressive than its normal kin. {@creature Orc} tribes that manage to recruit an ettin berserker into their ranks use it as a shock trooper to break enemy formations in combat. With excellent battlefield awareness, ettin berserkers are near-impossible to surprise and can attack simultaneously with their {@item battleaxe|phb} and {@item morningstar|phb}." - ] - } - } + "ability": "cha", + "displayAs": "action" } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ettin Berserker.webp", - "type": "external" - }, - "type": "image" - }, + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ettin Berserker.webp", - "type": "external" - }, - "type": "image" + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ettins.webp", - "type": "external" - }, - "type": "image" + "name": "Two Heads", + "entries": [ + "The aspect has advantage on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, or knocked {@condition unconscious}." + ] } - ] - }, - { - "name": "Ettin Vanguard", - "source": "mme2-v2", - "_copy": { - "name": "Ettin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Ettin Vanguard", - "entries": [ - "Vanguards are strong, ferocious-looking armored {@creature ettin} fighters that lead their allies into battle. They wade into melee without fear and ensure no foe gets past them." + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The aspect makes two Tentacle attacks. It can replace one attack with a use of Gaze." + ] + }, + { + "name": "Tentacle", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}24 ({@damage 3d12 + 5}) force damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." + ] + }, + { + "name": "Gaze", + "entries": [ + "The aspect turns its magical gaze toward one creature that it can see within 60 feet of it. The target must succeed on a {@dc 17} Wisdom saving throw or suffer one of the following effects (choose one or roll a {@dice d6}):", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "1\u20132: Beguiling Gaze.", + "entry": "The target is {@condition stunned} until the start of the aspect's next turn or until the aspect is no longer within line of sight." + }, + { + "type": "item", + "name": "3\u20134: Confusing Gaze.", + "entry": "The target suffers the effect of the {@spell confusion} spell without making a saving throw. The effect lasts until the start of the aspect's next turn. The aspect doesn't need to concentrate on the spell." + }, + { + "type": "item", + "name": "5\u20136: Hypnotic Gaze.", + "entry": "The target is {@condition charmed} by the aspect until the start of the aspect's next turn. The aspect chooses how the {@condition charmed} target uses its action, reaction, and movement." + } ] } - } + ] } - }, - "images": [ + ], + "legendaryActions": 2, + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ettin Berserker.webp", - "type": "external" - }, - "type": "image" + "name": "Gaze", + "entries": [ + "The aspect uses Gaze and must use either Beguiling Gaze or Confusing Gaze." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ettins.webp", - "type": "external" - }, - "type": "image" + "name": "Tail", + "entries": [] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The aspect uses Spellcasting." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Demogorgon.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Demogorgon.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "O" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed", + "stunned" + ], + "conditionInflictSpell": [ + "frightened", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Demogorgon", + "source": "mme2-v2" + } + } }, { - "name": "Ettin Witch Doctor", + "name": "Aspect of Dispater", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Ettin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Ettin Witch Doctor", - "entries": [ - "An ettin witch doctor is a unique spellcaster that takes advantage of its dual heads. Each head can maintain concentration on a different spell at the same time, making the ettin a very dangerous opponent." - ] - } - } + "page": 14, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item plate armor|phb|plate}" + ] } + ], + "hp": { + "average": 189, + "formula": "18d10 + 90" }, - "images": [ + "speed": { + "walk": 30 + }, + "str": 20, + "dex": 10, + "con": 20, + "int": 18, + "wis": 16, + "cha": 19, + "skill": { + "insight": "+8", + "perception": "+8", + "persuasion": "+9", + "survival": "+8" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 18, + "resist": [ + "cold", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ettin Witch Doctor.webp", - "type": "external" + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "14", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" + ], + "daily": { + "2e": [ + "{@spell alter self} (can become Large when changing its appearance)", + "{@spell blade barrier}", + "{@spell detect magic}", + "{@spell heat metal} (3rd level)", + "{@spell suggestion}" + ] }, - "type": "image" + "ability": "cha", + "displayAs": "action" + } + ], + "trait": [ + { + "name": "Fear Aura", + "entries": [ + "A creature that starts its turn within 20 feet of the aspect must succeed on a {@dc 17} Wisdom saving throw, unless the aspect is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the aspect's Fear Aura for the next 24 hours." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ettin Berserker.webp", - "type": "external" - }, - "type": "image" + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ettins.webp", - "type": "external" - }, - "type": "image" + "name": "Rust Metal", + "entries": [ + "Any nonmagical weapon made of metal that hits the aspect corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", + "Ammunition made of metal that hits the aspect is destroyed after dealing damage." + ] } - ] - }, - { - "name": "Ettin Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cyclops Zombie.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The aspect makes two Iron Rod attacks. Alternatively, it can make one Iron Rod attack and use Daggers of Dispater or Spellcasting." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ettin Zombie.webp", - "type": "external" - }, - "type": "image" + "name": "Daggers of Dispater", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) force damage, and the aspect conjures a barrage of flying daggers that unerringly strike each creature of the aspect's choice that it can see within a 60-foot cone. Each target must make a {@dc 17} Dexterity saving throw, taking 7 ({@damage 3d4}) force damage and 7 ({@damage 3d4}) necrotic damage on a failed save, or half as much damage on a successful one." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Cyclops Ettin.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Eye of the Deep", - "source": "mme2-v2", - "entries": [ - "An aquatic sub-species of {@creature beholder||beholders}, the eye of the deep is only found in the darkest depths of the ocean or the deepest subterranean lakes of the Underdark. Growing to about five to nine feet in diameter, the eye of the deep retains its {@creature beholder||beholder-like} qualities with a cyclopean eye and a large maw of razor-sharp teeth. Unique among its kind, the eye of the deep only has two eye stalks but is armed with two limbs ending in crustacean-like pincers that it uses to crush and dismember its foes. Instead of projecting an antimagic cone, its central eye creates a bright burst of light that can leave its enemies unlucky enough to be looking at it {@condition blinded} for a minute.", + "name": "Dark Discomfiture {@recharge 5}", + "entries": [ + "The aspect magically forces creatures to instantly relive painful and shameful memories in excruciating detail. Each visible creature of the aspect's choice within 30 feet of it must succeed on a {@dc 17} Charisma saving throw. On a failed save, a creature takes 27 ({@damage 6d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." + ] + }, { - "type": "entries", + "name": "Teleport", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Intolerant Tyrants", - "entries": [ - "True to its nature, the eye of the deep is xenophobic and fiercely territorial. While they may tolerate and subjugate nearby weaker life forms such as {@creature kuo-toa||kuo-toans}, {@creature merrow}, and {@creature sahuagin}, other dangerous, intelligent beings such as {@creature aboleth||aboleths} and {@creature morkoth|MPMM|morkoths} are a different matter. It will relentlessly try to destroy or drive them out if it can. Otherwise, it will seek out new territory." - ] - } - ] - } + "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "images": [ + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Eye of the Deep.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Favored Spawn of Kyuss", - "source": "mme2-v2", - "_copy": { - "name": "Spawn of Kyuss", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Favored Spawn of Kyuss", - "entries": [ - "{@creature Spawn of Kyuss|MPMM} are mostly victims of their god's corruption, but those who are favored by their master are tougher, stronger, and have other special abilities. These former fanatics who were high priests of Kyuss project a persistent aura that can haunt and terrify creatures. In addition to the typical abilities of a {@creature spawn of Kyuss|MPMM}, it can also expel worms from its body, striking and burrowing into the bodies of any who are unfortunate enough to be close." - ] - } - } - } - }, - "images": [ + "name": "Iron Rod", + "entries": [ + "The aspect makes an Iron Rod attack." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Favored Spawn of Kyuss.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Fire Giant Champion of Surtur", - "source": "mme2-v2", - "_copy": { - "name": "Fire Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Chosen and blessed for its undying fervor, the champion of {@deity Surtur|nonhuman} swears to spread the flame of the fire god in the mortal plane. A towering hulk of armor and weapons, the champion's body has been infused with the fire of {@deity Surtur|nonhuman}. Any creature that comes into contact with the champion is instantly burned.", - "As with the teachings of {@deity Surtur|nonhuman}, the champion ensures that all its enemies are cleansed with its fire, and that even the tiniest remains are completely incinerated." - ] - } + "name": "Infernal Magic (Costs 2 Actions)", + "entries": [ + "The aspect uses Teleport or Spellcasting." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Dispater.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Champion of Surtur.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Dispater.webp", + "source": "mme2-v2" } - ] + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "O" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened", + "incapacitated" + ], + "savingThrowForced": [ + "charisma", + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Dispater", + "source": "mme2-v2" + } + } }, { - "name": "Fire Giant Doomblade", + "name": "Aspect of Fraz-Urb'luu", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Fire Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Very rarely are there giants that show any affinity to arcane magic. But those that do normally become warlocks that make pacts with evil elder fire elementals such as {@deity Kossuth|Faerûnian|SCAG} or {@creature Imix|PotA}. Known as doomblades, these giants wield dark spells and swords that temporarily curse those it strikes." - } - } + "page": 15, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] }, - "images": [ + "alignment": [ + "C", + "E" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Champion of Surtur.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Fire Giant Houndmaster", - "source": "mme2-v2", - "_copy": { - "name": "Fire Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "While {@creature fire giant||fire giants} rally their kin, the normally reclusive houndmaster charges into battle with an army of its own. The giant trains all {@creature hell hound||hell hounds} and {@creature nessian warhound|MonsterManualExpanded|nessian warhounds} it has bred or captured. All hounds under its control are fiercely loyal and will quickly execute any command from the houndmaster." - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Houndmaster.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Fire Giant Vanguard", - "source": "mme2-v2", - "_copy": { - "name": "Fire Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "A fire giant vanguard is a fearsome figure to behold. Terrifying spikes protrude from its gruesome plate armor and shield, which is stained with the blood of its numerous victims. In battle, the giant always leads the attack, aiming to take the enemy forces' attention away from its more vulnerable allies." - } + "ac": 15, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 142, + "formula": "15d10 + 60" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Champion of Surtur.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Fire Giant Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" + "speed": { + "fly": 40, + "walk": 40 }, - "images": [] - }, - { - "name": "Firenewt War Priest of Imix", - "source": "mme2-v2", - "_copy": { - "name": "Firenewts", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Blessed by {@creature Imix|PotA}, the war priest is a high-level cleric specializing in divine warfare magic and often leads its kin into battle. As a gift from its deity, the war priest's red scales always glow faintly like embers. Fiery sparks bristle from the scales and claws of the war priest, and opponents find themselves the burning victims of its fiery rage after striking the war priest." - } - } + "str": 21, + "dex": 12, + "con": 19, + "int": 19, + "wis": 18, + "cha": 19, + "skill": { + "deception": "+8", + "perception": "+8", + "stealth": "+5" }, - "images": [ + "senses": [ + "darkvision 120 ft." + ], + "passive": 18, + "resist": [ + "cold", + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Firenewt War Priest of Imix.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Firenewt Zealot", - "source": "mme2-v2", - "_copy": { - "name": "Firenewts", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Devout worshipers of {@creature Imix|PotA}, firenewt zealots are blessed with the ability to empower their attacks with divine fire. Armed with a flaming scimitar, the wild and aggressive zealots pose a definite threat on the battlefield." - } + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - }, - "images": [ + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "12", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Firenewt Zealot.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect's casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell alter self} (can become Medium when changing its appearance)", + "{@spell detect magic}" + ], + "daily": { + "3e": [ + "{@spell dispel magic}", + "{@spell phantasmal force}" + ], + "1e": [ + "{@spell mislead}", + "{@spell programmed illusion}", + "{@spell seeming}" + ] }, - "type": "image" + "ability": "cha", + "displayAs": "action" } - ] - }, - { - "name": "Flame Salamander", - "source": "mme2-v2", - "entries": [ - "Not to be confused with the intelligent {@creature salamander} elementals, flame salamanders are massive feral fire elementals that resemble gigantic lizards with elongated and slender serpentine bodies. The creatures' skin looks like burning coals and radiate intense heat. Flame salamanders are native to the Elemental Plane of Fire.", + ], + "trait": [ { - "type": "entries", + "name": "Legendary Resistance (1/Day)", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mortal Enemies", - "entries": [ - "These temperamental beings hate cold creatures and will attack {@creature frost salamander|MPMM|frost salamanders} on sight." - ] - } - ] - } + "If the aspect fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Undetectable", + "entries": [ + "The aspect can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends." ] } ], - "images": [ + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Flame Salamander.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Flind Captain", - "source": "mme2-v2", - "_copy": { - "name": "Flind", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Flind Captain", - "entries": [ - "Flind captains stand at the head of their warbands. Chosen for their strength and cunning, captains are battlefield tacticians able to maneuver their allies into advantageous positions and distract their foes with their attacks to create an opening for their allies." - ] - } - } - } - }, - "images": [ + "name": "Multiattack", + "entries": [ + "The aspect makes one Bite attack and Fist attack, and it uses Phantasmal Terror." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Flind Captain.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}15 ({@damage 3d6 + 5}) force damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gnoll Flind Captain.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Flind Queen", - "source": "mme2-v2", - "_copy": { - "name": "Flind", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Flind Queen", - "entries": [ - "The brutal flind queen is twice the size of any {@creature gnoll} and is the most favored {@creature gnoll} of {@creature Yeenoghu|MPMM}. Revered by all {@creature gnoll||gnolls} as a god, the flind queen is a bloodthirsty warrior with unmatched fury.", - "She is never without her cadre of {@creature flind|MPMM} bodyguards and is often bestowed with a pack of loyal {@creature shoosuva|MPMM} by {@creature Yeenoghu|MPMM}." - ] - } - } + "name": "Fist", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) force damage." + ] + }, + { + "name": "Phantasmal Terror", + "entries": [ + "The aspect targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw, or it takes 16 ({@damage 3d10}) psychic damage and is {@condition frightened} of the aspect until the end of its next turn." + ] } - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Flind Queen.webp", - "type": "external" - }, - "type": "image" + "name": "Tail", + "entries": [ + "If the target is a Large or smaller creature, it is also {@condition grappled} (escape {@dc 17}). The {@condition grappled} target is also {@condition restrained}. The aspect can grapple only one creature with his tail at a time." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gnoll Flind Queen.webp", - "type": "external" - }, - "type": "image" + "name": "Terror (Costs 2 Actions)", + "entries": [ + "The aspect uses Phantasmal Terror." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Fraz-Urb'luu.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Fraz-Urb'lu.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "O" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictLegendary": [ + "grappled", + "restrained" + ], + "conditionInflictSpell": [ + "blinded", + "deafened", + "invisible" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "intelligence" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Fraz-Urb'luu", + "source": "mme2-v2" + } + } }, { - "name": "Frost Giant Berserker", + "name": "Aspect of Geryon", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Frost Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "The berserker lives for battle, and it does not stop until all its enemies are dead. Clad in leather and patchwork armor, berserkers are incredibly reckless, charging into the fray without care. One swing of its enormous {@item greataxe|phb} can take cleave through a dozen men, and those not within reach are crushed by the rocks it hurls in its frenzy." - } + "page": 16, + "size": [ + "H" + ], + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 147, + "formula": "14d12 + 56" }, - "images": [ + "speed": { + "fly": 50, + "walk": 30 + }, + "str": 21, + "dex": 13, + "con": 18, + "int": 14, + "wis": 12, + "cha": 17, + "skill": { + "deception": "+7", + "intimidation": "+7", + "perception": "+5" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 15, + "resist": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Frost Giant Berserker.webp", - "type": "external" - }, - "type": "image" - }, + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "cold", + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "12", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Frost Giant Berserker.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell alter self} (can become Medium when changing his appearance)", + "{@spell detect magic}" + ], + "daily": { + "1": [ + "{@spell banishment}", + "{@spell ice storm}", + "{@spell invisibility} (self only)", + "{@spell locate object}", + "{@spell suggestion}", + "{@spell wall of ice}" + ] }, - "type": "image" + "ability": "cha", + "displayAs": "action" + } + ], + "trait": [ + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Frost Giants.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Frost Giant Champion of Kostchtchie", - "source": "mme2-v2", - "_copy": { - "name": "Frost Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "The champion of {@creature Kostchtchie|BGDiA} is chosen by its deity to be the embodiment of its wrath in the Material Plane. The champion, fueled by the wrath of {@creature Kostchtchie|BGDiA}, displays a manic look in its eyes as expecting a battle to happen soon. The skin of the champion is cold to the touch, and any creature caught in its breath is instantly frozen." - } + "name": "Regeneration", + "entries": [ + "The aspect regains 10 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Frost Giant Champion of Kostchtchie.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The aspect makes one Claw attack and one Stinger attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Frost Giant Berserker.webp", - "type": "external" - }, - "type": "image" + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 15 ft., one target. {@h}19 ({@damage 4d6 + 5}) cold damage. If the target is Large or smaller, it is {@condition grappled} ({@dc 17}) and it is {@condition restrained} until the grapple ends. The aspect can grapple one creature at a time. If the target is already {@condition grappled} by the aspect, the target takes an extra 27 ({@damage 6d8}) cold damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Frost Giants.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Frost Giant Champion of Thrym", - "source": "mme2-v2", - "_copy": { - "name": "Frost Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "The champion of {@deity Thrym|nonhuman} inherits its deity's cold will. The skin of the champion turn a darker shade of blue, and the area around the giant becomes constantly enveloped in a frigid aura. The champion also gains the ability to cast spells from its fingertips which it uses to slow and freeze its enemies. In honor of {@deity Thrym|nonhuman}, the champion also brandishes a double-bladed {@item greataxe|phb}, which it can swing with incredible strength and ferocity in battle." - } + "name": "Stinger", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 20 ft., one creature. {@h}10 ({@damage 2d4 + 5}) force damage, and the target must succeed on a {@dc 16} Constitution saving throw or take 13 ({@damage 2d12}) poison damage and become {@condition poisoned} until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage taken. This reduction lasts until the {@condition poisoned} condition is removed. The target dies if its hit point maximum is reduced to 0." + ] + }, + { + "name": "Teleport", + "entries": [ + "The aspect magically teleports, along with any equipment he is wearing and carrying, up to 60 feet to an unoccupied space he can see." + ] } - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Frost Giant Champion of Thrym.webp", - "type": "external" - }, - "type": "image" + "name": "Infernal Glare", + "entries": [ + "The aspect targets one creature he can see within 60 feet of him. The target must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} of the aspect until the end of its next turn." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Frost Giant Berserker.webp", - "type": "external" - }, - "type": "image" + "name": "Teleport", + "entries": [ + "The aspect uses Teleport." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Frost Giants.webp", - "type": "external" - }, - "type": "image" + "name": "Swift Sting (Costs 2 Actions).", + "entries": [ + "The aspect makes one Stinger attack." + ] } - ] - }, - { - "name": "Frost Giant Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [] - }, - { - "name": "Gargantuan Drolem", - "source": "mme2-v2", - "_copy": { - "name": "Drolem", - "source": "mme2-v2" - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Geryon.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gargantuan Drolem.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Gastrobolus", - "source": "mme2-v2", - "_copy": { - "name": "Devils", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "A gastrobolus is a wretched devil that is normally found in infernal sewers, dungeons, and blood-soaked battlefields. It looks like a bloated, single-horned humanoid with the lower body of a disgusting giant snail. Poisonous spines protrude from its sides, and its skin and outer shell is coated with a corrosive, sticky slime.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fiendish Cleaners", - "entries": [ - "The gastrobolus is sometimes called the custodian of the Nine Hells. It sweeps, scavenges, and clears the floors and grounds of organic materials." - ] - }, - { - "type": "entries", - "name": "Incapacitating Weapons", - "entries": [ - "In combat, the gastrobolus excretes and throws acid globs at its targets. The acid globs are caustic and sticky, burning and restraining a victim hit by it. If a target is within melee range, the gastrobolus uses its spines to impale and inject its target with paralyzing venom. Once its prey has been rendered helpless, the gastrobolus opens its abhorrent central maw, which is located at the lower front side of the devil, and then swallows the creature whole. The victim is then deposited into its acid vat-like abdomen to be consumed completely." - ] - } - ] - } - ] - } - ] - } + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Geryon.webp", + "source": "mme2-v2" } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gastrobolus.webp", - "type": "external" - }, - "type": "image" + ], + "traitTags": [ + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "C", + "O" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], + "conditionInflictLegendary": [ + "frightened" + ], + "conditionInflictSpell": [ + "incapacitated", + "invisible" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Geryon", + "source": "mme2-v2" } - ] + } }, { - "name": "Giant Cave Fisher", + "name": "Aspect of Graz'zt", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Cave Fisher", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Giant Cave Fisher", - "entries": [ - "The giant cave fisher is nearly twice the size of its more common kin, reaching lengths of 12 feet. This monstrosity is capable of reeling in prey as large as a {@creature hook horror}." - ] - } - } - } + "page": 17, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] }, - "images": [ + "alignment": [ + "C", + "E" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Cave Fisher.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Giff Captain", - "source": "mme2-v2", - "_copy": { - "name": "Giff", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Giff Captain", - "entries": [ - "Giff captains are squad leaders in a unit of {@creature giff|MPMM|giffs}. These decorated veterans gain their rank through decisive victories and their ability to make tactical decisions in combat. Using their improved battlefield awareness, giff captains can command and maneuver their fellow {@creature giff|MPMM|giffs} to ensure that any skirmish tips in their favor." - ] - } - } + "ac": 16, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 153, + "formula": "18d10 + 54" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Giff Captain.webp", - "type": "external" - }, - "type": "image" - }, + "speed": { + "walk": 40 + }, + "str": 19, + "dex": 12, + "con": 16, + "int": 17, + "wis": 16, + "cha": 21, + "skill": { + "deception": "+10", + "insight": "+8", + "perception": "+8", + "persuasion": "+10" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 18, + "resist": [ + "cold", + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Giff Captain.webp", - "type": "external" - }, - "type": "image" - }, + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "13", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Giffs.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" + ], + "will": [ + "{@spell charm person}", + "{@spell detect magic}" + ], + "daily": { + "1e": [ + "{@spell darkness}", + "{@spell dispel magic}", + "{@spell dominate person}", + "{@spell telekinesis}" + ] }, - "type": "image" + "ability": "cha", + "displayAs": "action" } - ] - }, - { - "name": "Giff Gadgeteer", - "source": "mme2-v2", - "_copy": { - "name": "Giff", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Giff Gadgeteer", - "entries": [ - "The giff gadgeteer is a master techsmith and artificer. It specializes in crafting and using ingenious items and weapons that provide it an edge in the battlefield. Aside from its arsenal of powerful {@item pistol||pistols} and grenades, the giff gadgeteer can shock foes with its fist, shoot powerful flames, and even temporarily soar into the air." - ] - } - } + ], + "trait": [ + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Giff Gadgeteer.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The aspect makes two Wave of Sorrow attacks. He can replace one attack with a use of Spellcasting." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Giff Captain.webp", - "type": "external" - }, - "type": "image" + "name": "Wave of Sorrow (Greatsword)", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d6 + 4}) force damage plus 14 ({@damage 4d6}) acid damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Giffs.webp", - "type": "external" - }, - "type": "image" + "name": "Teleport", + "entries": [ + "The aspect magically teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see." + ] } - ] - }, - { - "name": "Giff Sharpshooter", - "source": "mme2-v2", - "_copy": { - "name": "Giff", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Giff Sharpshooter", - "entries": [ - "Giff sharpshooters are eagle-eyed gunmen that are unmatched with their use of their {@item musket||muskets} and {@item pistol||pistols}. While all {@creature giff|MPMM|giffs} are adept marksmen, sharpshooters have a higher than normal aptitude for shooting.", - "Sharpshooters are armed with their standard {@item musket} and pair of {@item pistol||pistols}. They also carry a {@item longsword|phb} in case the battle comes too close to their location." - ] - } - } + ], + "bonus": [ + { + "name": "Change Shape", + "entries": [ + "The aspect transforms into a form that resembles a Medium Humanoid or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed." + ] } - }, - "images": [ + ], + "reaction": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Giff Sharpshooter.webp", - "type": "external" - }, - "type": "image" + "name": "Negate Spell {@recharge 5}", + "entries": [ + "The aspect tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the aspect makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + ] + } + ], + "legendary": [ + { + "name": "Abyssal Magic", + "entries": [ + "The aspect uses Spellcasting or Teleport." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Giff Captain.webp", - "type": "external" - }, - "type": "image" + "name": "Dance, My Puppet!", + "entries": [ + "One creature {@condition charmed} by the aspect that the aspect can see must use its reaction to move up to its speed as the aspect directs." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Giffs.webp", - "type": "external" - }, - "type": "image" + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The aspect makes one Wave of Sorrow attack." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Graz'zt.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Graz'zt.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "A", + "O" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflictSpell": [ + "charmed", + "restrained" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Graz'zt", + "source": "mme2-v2" + } + } }, { - "name": "Girallon Alpha", + "name": "Aspect of Juiblex", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Girallon", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Girallon Alpha", - "entries": [ - "Alphas are the dominant {@creature girallon|MPMM} of its band, usually the oldest, largest, and most savage among them. As the most experienced warrior and hunter, all other {@creature girallon|MPMM} follow and study the movements of the alpha, learning how to strike coordinated attacks with their leader." - ] - } - } - } + "page": 18, + "size": [ + "H" + ], + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] }, - "images": [ + "alignment": [ + "C", + "E" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Girallon Alpha.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Girallon Berserker", - "source": "mme2-v2", - "_copy": { - "name": "Girallon", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Girallon Berserker", - "entries": [ - "A berserker is an aggressive {@creature girallon|MPMM} that will attack anything encroaching on its territory. When provoked, a berserker will rush headlong into battle and use its four muscular arms to slash and grab its victims. While {@creature girallon|MPMM|girallons} bear no weapons, intruders know better than to be within reach of its arms, as the {@creature girallon|MPMM|girallon's} steel-like grip offers almost no escape, and will usually end with an earth-shattering slam to the ground if caught." - ] - } - } + "ac": 14, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 161, + "formula": "17d12 + 51" }, - "images": [ + "speed": { + "walk": 40 + }, + "str": 18, + "dex": 8, + "con": 17, + "int": 15, + "wis": 15, + "cha": 14, + "skill": { + "perception": "+6" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 16, + "resist": [ + "cold", + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Girallon Alpha.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Girallon of Xvim", - "source": "mme2-v2", - "_copy": { - "name": "Girallon", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Girallon of Xvim", - "entries": [ - "As with all beasts of Xvim, this {@creature girallon|MPMM} is abnormally stronger, fiercer, and more malevolent than the rest of its kind. It roams forests in solitude, attacking and killing anything that intrudes its territory with malicious glee, including other {@creature girallon|MPMM}. Its eyes glow and burn in the dark and its once majestic white fur is now caked with dried blood from years of slaughter." - ] - } - } + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - }, - "images": [ + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "12", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Girallon Alpha.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell detect magic}" + ], + "daily": { + "1e": [ + "{@spell contagion}", + "{@spell gaseous form}" + ] }, - "type": "image" + "ability": "cha", + "displayAs": "action" } - ] - }, - { - "name": "Githyanki Captain", - "source": "mme2-v2", - "_copy": { - "name": "Githyanki", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Githyanki captains are veteran soldiers that lead their war party into raids. They give strategic commands to their allies and can maneuver them into advantageous positions with ease.", - "Captains can usually be found leading their units while aboard its astral vessel, or in combat sitting on the back of an allied {@creature adult red dragon||red dragon}." - ] - } + ], + "trait": [ + { + "name": "Foul", + "entries": [ + "Any creature, other than an Ooze, that starts its turn within 10 feet of the aspect must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The aspect regains 10 hit points at the start of its turn. lf it takes fire or radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The aspect can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githyanki Captain.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The aspect makes two Acid Lash attacks." + ] + }, + { + "name": "Acid Lash", + "entries": [ + "{@atk mw,rw} {@hit +8} to hit, reach 10 ft. or range 60/120 ft., one target. {@h}14 ({@damage 3d6 + 4}) acid damage. Any creature killed by this attack is drawn into the aspect's body, here the corpse is dissolved after 1 minute." + ] + }, + { + "name": "Eject Slime {@recharge 5}", + "entries": [ + "The aspect spews out a corrosive slime, targeting one creature that it can see within 60 feet of it. The target must succeed on a {@dc 15} Dexterity saving throw or take 44 ({@damage 8d10}) acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent \u22121 penalty to the AC it offers, and any metal weapon the target is carrying or wearing takes a permanent \u22121 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to \u22125, the object is destroyed. The penalty on an object can be removed by the {@spell mending} spell." + ] } - ] - }, - { - "name": "Githyanki Psi-Blade", - "source": "mme2-v2", - "_copy": { - "name": "Githyanki", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Psi-blades are phenomenal githyanki warriors that have specialized in psionic assault abilities. They can project psychic blasts, steal a foe's confidence, unleash a devastating cone of psychic energy, and stun groups of enemies." - } + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "The aspect makes one Acid Lash attack." + ] + }, + { + "name": "Corrupting Touch (Costs 2 Actions)", + "entries": [ + "The target is slimed. Until the slime is scraped off with an action, the target is {@condition poisoned}, and any creature, other than an Ooze, is {@condition poisoned} while within 10 feet of the target." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Juiblex.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githyanki Captain.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Juiblex.webp", + "source": "mme2-v2" } - ] + ], + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Spider Climb" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "A", + "R" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictLegendary": [ + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "poisoned", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Juiblex", + "source": "mme2-v2" + } + } }, { - "name": "Githyanki Pyromind", + "name": "Aspect of Kostchtchie", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Githyanki", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Pyrominds are githyanki who have mastered the control and manipulation of fire through their psionic abilities. They can imbue their weapons with fire energy, cause foes to spontaneously combust, fill a large area with flames, and cause a fiery explosion from a great distance." - } - } + "page": 19, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] }, - "images": [ + "alignment": [ + "C", + "E" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githyanki Captain.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Githzerai Cenobite", - "source": "mme2-v2", - "_copy": { - "name": "Githzerai", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Cenobites are ascetic githzerai that are highly skilled in the art of unarmed combat. Cenobites do not rely on armor or weapons and only utilize spell-like psionic abilities aimed to augment their fighting abilities. They can read and predict the movements of their enemies and respond with deadly accuracy." - } + "ac": 14, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 147, + "formula": "14d10 + 70" }, - "images": [ + "speed": { + "walk": 40 + }, + "str": 22, + "dex": 10, + "con": 20, + "int": 13, + "wis": 16, + "cha": 14, + "skill": { + "intimidation": "+7", + "perception": "+8", + "survival": "+8" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 18, + "resist": [ + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githzerai Cenobite.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Githzerai Lightning Fist", - "source": "mme2-v2", - "_copy": { - "name": "Githzerai", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Lightning fists are githzerai that have mastered the use of electricity. Lightning crackles constantly from their fists. Using their psionic abilities, these giths can hurl bolts of lightning, unleash a line of lightning through their enemies while riding through the light and electricity and teleporting to a new position, and create a devastating explosion of lightning and thunder in an area of their choosing." - } + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - }, - "images": [ + ], + "immune": [ + "cold", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "13", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githzerai Cenobite.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell command}", + "{@spell darkness}" + ], + "daily": { + "1e": [ + "{@spell dispel evil and good}", + "{@spell telekinesis}", + "{@spell wind walk}" + ] }, - "type": "image" - } - ] - }, - { - "name": "Githzerai Shadowmind", - "source": "mme2-v2", - "_copy": { - "name": "Githzerai", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Githzerai shadowminds are martial artists that can create psychic static that disrupts their enemies' ability to think clearly and defend themselves properly. They are highly valued by githzerai war bands for their ability to create openings, leave targets vulnerable, and break the concentration of enemy spellcasters." - } + "ability": "cha", + "displayAs": "action" } - }, - "images": [ + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githzerai Cenobite.webp", - "type": "external" - }, - "type": "image" + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] } - ] - }, - { - "name": "Gnoll Archer", - "source": "mme2-v2", - "_copy": { - "name": "Gnoll", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Gnoll Archer", - "entries": [ - "Spread out across its territory, gnoll archers take to the trees, scouting for food and intruders. They are also adept melee fighters and are always armed with a pair of {@item handaxe|phb|handaxes} in case an enemy gets too close." - ] - } - } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The aspect makes two melee attacks, only one of which can be a Bite attack." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) force damage." + ] + }, + { + "name": "Matalotok (Warhammer, one-handed)", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) force damage, and the weapon emits a burst of cold that deals 10 ({@damage 3d6}) cold damage to each creature within 30 feet of it." + ] + }, + { + "name": "Matalotok (Warhammer, ontwo-handed)", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) force damage, and the weapon emits a burst of cold that deals 10 ({@damage 3d6}) cold damage to each creature within 30 feet of it." + ] } - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Gnoll Berserker", - "source": "mme2-v2", - "_copy": { - "name": "Gnoll", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Gnoll Berserker", - "entries": [ - "Berserkers are the frontline of any gnoll warband. These vicious and bloodthirsty creatures rush recklessly into battle ahead of their warband." - ] - } - } + "name": "Charge", + "entries": [ + "The aspect moves up to its speed." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The aspect makes one melee weapon attack." + ] + }, + { + "name": "Curse (Costs 2 Actions)", + "entries": [ + "The aspect curses one creature it can see within 60 feet of it. The cursed creature gains vulnerability to all damage dealt by the aspect until the end of the aspect's next turn." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Kostchtchie.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Kostchtchie.webp", + "source": "mme2-v2" } - ] + ], + "attachedItems": [ + "matalotok|bgdia" + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "O" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflictSpell": [ + "incapacitated", + "prone", + "restrained" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Kostchtchie", + "source": "mme2-v2" + } + } }, { - "name": "Gnoll Champion of Yeenoghu", + "name": "Aspect of Lolth", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Gnoll", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Gnoll Champion of Yeenoghu", - "entries": [ - "Exceptional {@creature gnoll} warriors that show unmatched savagery in combat are chosen to become champions of {@creature Yeenoghu|MPMM}. They can invoke the wrath of their deity, imbuing their flails with additional magical abilities. As they mature, gain more kills, and prove their worth, they eventually receive {@creature yeenoghu|MPMM|Yeenoghu's} gift\u2014a transformation to a {@creature flind|MPMM}." - ] - } - } - } + "page": 20, + "size": [ + "H" + ], + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] }, - "images": [ + "alignment": [ + "C", + "E" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Gnoll Sharpshooter", - "source": "mme2-v2", - "_copy": { - "name": "Gnoll", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Gnoll Sharpshooter", - "entries": [ - "Gnoll sharpshooters are the highly skilled archers of any {@creature gnoll} warband. Before their war parties attack, the sharpshooters position themselves in high vantage points. When the fighting starts, they pick off the most dangerous soft targets, such as enemy spellcasters, healers, and artillerists." - ] - } - } + "ac": 18, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 189, + "formula": "18d12 + 72" }, - "images": [ + "speed": { + "climb": 40, + "walk": 40 + }, + "str": 18, + "dex": 17, + "con": 18, + "int": 19, + "wis": 19, + "cha": 22, + "skill": { + "deception": "+12", + "perception": "+10", + "stealth": "+9" + }, + "senses": [ + "darkvision 240 ft.", + "truesight 120 ft." + ], + "passive": 20, + "resist": [ + "cold", + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Gnoll Skirmisher", - "source": "mme2-v2", - "_copy": { - "name": "Gnoll", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Gnoll Skirmisher", - "entries": [ - "Skirmishers wait for the warriors of their war party to engage their enemies before rushing from the weak side to gain an advantage. They can nimbly move from one opponent to another, applying hit-and-run tactics with quick, sharp thrusts from their wicked spears." - ] - } - } + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - }, - "images": [ + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "Abyssal", + "Common", + "Elvish", + "Undercommon" + ], + "cr": "17", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect casts one the following spells, requiring no material components ability and using Charisma as the spellcasting ability (spell save {@dc 20}):" + ], + "will": [ + "{@spell alter self} (can become a Medium female Drow when changing her appearance)", + "{@spell detect magic}", + "{@spell web}" + ], + "daily": { + "1e": [ + "{@spell confusion}", + "{@spell dispel magic}", + "{@spell dominate person}", + "{@spell fly}" + ] }, - "type": "image" - } - ] - }, - { - "name": "Goblin Archer", - "source": "mme2-v2", - "_copy": { - "name": "Goblin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Goblin Assassin", - "entries": [ - "The goblin archer is a skilled hunter and a sharpshooter with the {@item shortbow|phb}. A target's cover does little to deter the aim of a goblin archer." - ] - } - } + "ability": "cha", + "displayAs": "action" } - }, - "images": [ + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Archer.webp", - "type": "external" - }, - "type": "image" + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Archer.webp", - "type": "external" - }, - "type": "image" + "name": "Regeneration", + "entries": [ + "If the aspect has at least 1 hit point, it regains 10 hit points at the start of her turn." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 1.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Goblin Assassin", - "source": "mme2-v2", - "_copy": { - "name": "Goblin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Goblin Assassin", - "entries": [ - "The most talented of {@creature goblin} sneaks and thugs eventually become assassins. Nimble and agile, these {@creature goblin||goblins} are sent by their {@creature goblin chieftain|MonsterManualExpanded|chieftains} to take out key enemy targets, such as guard captains, village elders, town mayors, and priests, without getting noticed." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Assassin.webp", - "type": "external" - }, - "type": "image" + "name": "Spider Climb", + "entries": [ + "The aspect can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Archer.webp", - "type": "external" - }, - "type": "image" + "name": "Web Sense", + "entries": [ + "While in contact with a web, the aspect knows the exact location of any creature in contact with the same web." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 1.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Goblin Monarch", - "source": "mme2-v2", - "_copy": { - "name": "Goblin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Goblin Monarch", - "entries": [ - "The most powerful {@creature goblin chieftain|MonsterManualExpanded} in the region often takes the mantle of the goblin king or queen, who alone can mobilize all goblin tribes within its territory for war. This means the goblin king is well-known and may have uneasy alliances with evil giants, {@creature orc||orcs}, and other goblinoids.", - "Its presence both terrorizes and rallies its underlings, who fall over themselves trying to follow and satisfy their king's every whim and command." - ] - } - } + "name": "Web Walker", + "entries": [ + "The aspect ignores movement restrictions caused by webbing." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Monarch.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The aspect uses Web. It then makes one Bite attack, one Whip attack, and two Foreleg attacks or uses Insidious Bolt three times." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Archer.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) force damage. If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to poison damage. Otherwise, the target takes 11 ({@damage 2d10}) poison damage and is {@condition poisoned} for 1 minute on a failed save." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 1.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Goblin Sorcerer", - "source": "mme2-v2", - "_copy": { - "name": "Goblin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Goblin Sorcerer", - "entries": [ - "A goblin sorcerer is treated as a hero by its kin, as it is very rare for a {@creature goblin} to practice the arcane arts, especially one that can cast {@spell fireball}\u2014the most hated and feared spell of the {@creature goblin||goblins}. Due to this ability, a goblin sorcerer becomes a tribe's leader or one of the {@creature goblin chieftain|MonsterManualExpanded|chieftain's} advisers.", - "While adventurers usually prepare for the occasional {@creature hobgoblin}, {@creature bugbear}, or {@creature goblin chieftain|MonsterManualExpanded} to be the leader of a den, they find themselves rudely surprised\u2014and sometimes killed\u2014by a wild {@spell fireball} straight from the spindly fingers of a grinning goblin sorcerer." - ] - } - } - } - }, - "images": [ + "name": "Whip", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 30 ft., one target. {@h}14 ({@damage 3d6 + 4}) force damage plus 10 ({@damage 3d6}) poison damage, and the target has disadvantage on attack rolls and saving throws until the end of the aspect's next turn. In addition, the target must succeed on a {@dc 18} Strength saving throw or be pulled up to 25 feet toward the aspect." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Sorcerer.webp", - "type": "external" - }, - "type": "image" + "name": "Foreleg", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}14 ({@damage 3d6 + 4}) force damage. If the target is a creature, it is {@condition grappled} (escape {@dc 14}). While {@condition grappled}, the target is {@condition restrained}, takes 3 ({@damage 1d6}) necrotic damage at the start of each of the aspect's turns, and the aspect can't use one of its Forelegs on another target." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Sorcerer.webp", - "type": "external" - }, - "type": "image" + "name": "Insidious Bolt", + "entries": [ + "{@atk rs} {@hit +10} to hit, range 120 ft., one target. {@h}7 ({@damage 2d6}) poison damage plus 7 ({@damage 2d6}) psychic damage, and the target is {@condition poisoned} until the end of the aspect's next turn. While {@condition poisoned}, the target can't use reactions and has disadvantage on saving throws." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 2.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Goblin Worg Rider", - "source": "mme2-v2", - "_copy": { - "name": "Goblin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Goblin Worg Rider", - "entries": [ - "{@creature Goblin} rangers who are adept at handling and training {@creature wolf||wolves} and {@creature worg||worgs} become worg riders. These {@creature goblin||goblins} are adept at mounted combat. They favor the {@item scimitar|phb} and {@item javelin|phb} as their weapons. They take advantage of the {@creature worg||worg's} insatiable appetite for killing as they charge into battle." - ] - } - } + "name": "Web", + "entries": [ + "{@atk rw} {@hit +10} to hit, range 60/120 ft., one Huge or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 16} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 12, 10 hit points, resistance to bludgeoning damage, and immunity to acid, poison, and psychic damage." + ] } - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Worg Rider.webp", - "type": "external" - }, - "type": "image" + "name": "Insidious Poison", + "entries": [ + "The aspect chooses one creature within 30 feet that it has {@condition poisoned}. The target must make a {@dc 20} Wisdom saving throw. On a failed save, the target uses its reaction to move up to half its speed as the aspect directs and make one weapon attack against a visible creature of the aspect's choice." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Sorcerer.webp", - "type": "external" - }, - "type": "image" + "name": "Web", + "entries": [ + "The aspect uses Web." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 2.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Goblin Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The aspect attacks with its Whip or Foreleg." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Lolth.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Humanoids.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Lolth.webp", + "source": "mme2-v2" } - ] + ], + "attachedItems": [ + "whip|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "SD", + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "E", + "U" + ], + "damageTags": [ + "I", + "O", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Lolth", + "source": "mme2-v2" + } + } }, { - "name": "Gorsuloth", + "name": "Aspect of Mephistopheles", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Yugoloths", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The gorsuloth resembles a 7-foot-tall baboon-like demon. It has curving horns on the sides of its forehead, a fanged maw, long forearms that end in oversized claws, and bat-like wings stretching from its back.", - "The gorsuloth can leap to close the distance between enemies and can exhale deadly, noxious vapors that can also incapacitate those unfortunate enough to be caught in it." - ] - } + "page": 21, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 180, + "formula": "19d10 + 76" }, - "images": [ + "speed": { + "fly": 80, + "walk": 40 + }, + "str": 17, + "dex": 14, + "con": 18, + "int": 18, + "wis": 18, + "cha": 19, + "skill": { + "arcana": "+9", + "history": "+9", + "investigation": "+9", + "perception": "+9", + "persuasion": "+9", + "religion": "+9" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 19, + "resist": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gorsuloth.webp", - "type": "external" - }, - "type": "image" - }, + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "cold", + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "15", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gorsuloth.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect can cast the following spells, requiring no material components, and using Charisma as its spellcasting ability (spell save {@dc 17}, {@hit 9} to hit with spell attacks):" + ], + "will": [ + "{@spell alter self} (can become Medium when changing its appearance)", + "{@spell detect magic}", + "{@spell mage hand}", + "{@spell ray of frost} ({@damage 4d8})" + ], + "daily": { + "2e": [ + "{@spell charm monster}", + "{@spell fireball}", + "{@spell Otiluke's resilient sphere}", + "{@spell telekinesis}" + ], + "1e": [ + "{@spell chain lightning}", + "{@spell cone of cold}", + "{@spell dispel magic}", + "{@spell wall of fire}" + ] }, - "type": "image" + "ability": "cha", + "displayAs": "action" } - ] - }, - { - "name": "Gouger", - "source": "mme2-v2", - "entries": [ - "Gougers are large {@creature beholder||beholder-kin} created by {@creature phaerimm|MaBJoV|phaerimms}, an ancient race of powerful aberrations, eons ago to hunt and kill other {@creature beholder||beholders}. Slightly larger and more unhinged than a standard {@creature beholder}, the gouger possesses nearly the same magical powers as other {@creature beholder||beholders} but is armed with an abrasive and razor-sharp tongue that it uses like a harpoon. The gouger also has four stubby legs under its body that allows it to skitter if forced on the ground. Because of its nature as a beholder-hunter, gougers have grown stronger than their brethren and can even negate another {@creature beholder||beholder's} magic.", + ], + "trait": [ { - "type": "entries", + "name": "Hellfire Aura", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Beholder Hunters", - "entries": [ - "While the {@creature phaerimm|MaBJoV} have since been nearly wiped out, the gougers continue to prowl the Underdark, aggressively hunting actively for {@creature beholder||beholders}. They will almost always attack and prey on anything they believe they can kill and devour. It is quite possible, however, to convince them to enter into a truce with if they are provided proof or information about a {@creature beholder||beholder's} location." - ] - } - ] - } + "A creature that starts its turn within 10 feet of the aspect, or touches it or hits it with a melee attack while within 10 feet of it and the Hellfire Aura is active takes 4 ({@damage 1d8}) fire damage and 4 ({@damage 1d8}) necrotic damage. Any humanoid killed by Hellfire Aura has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell. The aspect can activate or dismiss its Hellfire Aura with a bonus action." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." ] } ], - "images": [ + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gouger.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The aspect makes two Ranseur attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gouger.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Grand Cavalier", - "source": "mme2-v2", - "_copy": { - "name": "Cavalier", - "source": "mme2-v2" - }, - "images": [ + "name": "Ranseur", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d10 + 3}) fire damage plus 11 ({@damage 2d10}) cold damage, and the aspect can choose to make this damage cold, fire, or lightning." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cavalier.webp", - "type": "external" - }, - "type": "image" + "name": "Hellfire Gaze {@recharge 5}", + "entries": [ + "Unless the aspect is {@condition blinded}, its eyes emit hellfire in a 120-foot line that is 5 feet wide. Each creature in that line must make a {@dc 17} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage and 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much on a successful one. Any humanoid killed by Hellfire Gaze has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." + ] + }, + { + "name": "Teleport", + "entries": [ + "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + ] } - ] - }, - { - "name": "Grandfather of Assassins", - "source": "mme2-v2", - "entries": [ - "A Grandfather of Assassins is the most skilled master assassin, and is usually the head of a network of assassins' guilds. His or her name is well known and greatly feared throughout the realm. Only a few, or none at all, know the Grandfather of Assassins' true identity." ], - "images": [ + "reaction": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grandfather of Assassins.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Gray Hag", - "source": "mme2-v2", - "_copy": { - "name": "Hags", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The gray hag is a disgusting and horrid-looking monster. She has wild wiry hair that (thankfully) partially covers her grotesque face, and her grayish-black skin is riddled with warts and puss. She prefers to live in the dark recesses of caves in the gloomiest forests or most treacherous swamps.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Demonic Disciple", - "entries": [ - "The gray hag is often a worshiper of {@creature Juiblex|MPMM} and is normally found in the company of slimes, jellies, puddings, and various ooze-like creatures." - ] - }, - { - "type": "entries", - "name": "Claws of Death", - "entries": [ - "The gray hag has tough iron-like claws that carry supernatural toxins. Any mortal creature wounded by them can instantly die a horrific death." - ] - } - ] - } - ] - } - ] - } + "name": "Absorb Spell {@recharge 5}", + "entries": [ + "The aspect tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect, and the aspect regains hit points equal to the twice the spell's level. If the spell is 4th level or higher, the aspect makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + ] } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Hag.webp", - "type": "external" - }, - "type": "image" - }, + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Annis Hag.webp", - "type": "external" - }, - "type": "image" + "name": "Attack", + "entries": [ + "The aspect makes one Ranseur attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gray Hag.webp", - "type": "external" - }, - "type": "image" + "name": "Infernal Magic (Costs 2 Actions)", + "entries": [ + "The aspect uses Spellcasting or Teleport." + ] } - ] - }, - { - "name": "Greater Air Elemental Myrmidon", - "source": "mme2-v2", - "_copy": { - "name": "Elemental Myrmidon", - "source": "mme2-v2" - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Mephistopheles.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Air Elemental Myrmidon.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Mephistopheles.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Greater and Ancient Barghest", - "source": "mme2-v2", - "_copy": { - "name": "Barghest", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Greater and Ancient Barghests", - "entries": [ - "Greater barghests are mature barghests that have consumed nearly all the goblinoid souls they need to return to Gehenna. These vicious beasts have grown larger and more powerful than its brethren by consuming only the souls of powerful goblinoid warriors and spellcasters, and the occasional adventurer.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fiendish Commanders", - "entries": [ - "It is not uncommon to encounter greater barghests leading their goblinoid armies, with their unfortunate {@creature goblin} underlings both serving as slaves and sources of sustenance. Due to their strength and cunning, some greater barghests have even formed alliances with creatures that goblinoids might find too troublesome to be with on their own, such as {@creature hill giant||hill giants}, {@creature ogre||ogres}, {@filter hags|bestiary|search=hag}, {@creature harpy||harpies}, {@creature troll||trolls}, and {@creature verbeeg|mme2-v2}." - ] - } - ] - } - ] - } - } + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "C", + "F" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Mephistopheles", + "source": "mme2-v2" } } }, { - "name": "Greater Babau", + "name": "Aspect of Moloch", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Babau", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Greater Babau", - "entries": [ - "Said to have been created by demon lord {@creature Juiblex|MPMM}, a greater babau is a rare and more dangerous species of {@creature babau|MPMM}. It is more intelligent and cunning compared to its normal ilk, and is gifted with spellcasting abilities. Worse still, its skin secretes a red slime so corrosive it can literally melt weapons that strike it." - ] - } - } - } + "page": 22, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] }, - "images": [ + "alignment": [ + "L", + "E" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Babau.webp", - "type": "external" - }, - "type": "image" + "ac": 15, + "from": [ + "natural armor" + ] } - ] - }, - { - "name": "Greater Barghest", - "source": "mme2-v2", - "_copy": { - "name": "Greater and Ancient Barghest", - "source": "mme2-v2" + ], + "hp": { + "average": 110, + "formula": "13d10 + 39" }, - "images": [ + "speed": { + "walk": 30 + }, + "str": 20, + "dex": 14, + "con": 16, + "int": 16, + "wis": 13, + "cha": 17, + "skill": { + "deception": "+7", + "intimidation": "+7", + "perception": "+5" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 15, + "resist": [ + "cold", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Barghest.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Greater Cadaver Collector", - "source": "mme2-v2", - "_copy": { - "name": "Cadaver Collector", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Greater Cadaver Collector", - "entries": [ - "The greater cadaver collector is an ancient juggernaut of war. Only a few were made due to its exorbitant costs and difficulty to create, but they were probably worth the trouble as they still exist, roaming the ancient battlefields of the Lower Planes for eons. Both demons and devils give them a wide berth, lest they get added on to the mighty construct's grisly collection.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "War Machine", - "entries": [ - "In battle, the greater cadaver collector can summon multiple {@creature specter||specters} for aid as it uses its massive iron fists to bludgeon opponents into mush. Creatures unable to resist its paralyzing breath are crushed and trampled by its massive stomps. Those unfortunate enough to get captured suffer a worse fate: getting impaled on the construct's armor spikes and left there to suffer and slowly die as they bleed out." - ] - } - ] - } - ] - } - } + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - }, - "images": [ + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "10", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Cadaver Collector.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell alter self} (can become Medium when changing its appearance)", + "{@spell detect magic}" + ], + "daily": { + "1e": [ + "{@spell confusion}", + "{@spell fly}", + "{@spell major image}", + "{@spell stinking cloud}", + "{@spell suggestion}", + "{@spell wall of fire}" + ] }, - "type": "image" - } - ] - }, - { - "name": "Greater Deathlock", - "source": "mme2-v2", - "_copy": { - "name": "Deathlocks", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Greater deathlocks were once powerful warlocks who proved themselves useful to their patrons. Whether they broke their pacts or not, their evil masters deemed them too valuable to just leave rotting in their shallow graves and brought them back as greater deathlocks\u2014a more magically skilled and dangerous version of the standard {@creature deathlock|MPMM}. A few of these, if left unchecked, eventually become {@creature deathlock mastermind|MPMM|deathlock masterminds}." - } + "ability": "cha", + "displayAs": "action" } - }, - "images": [ + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Deathlock Mastermind.webp", - "type": "external" - }, - "type": "image" + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Greater Deathlock.webp", - "type": "external" - }, - "type": "image" + "name": "Regeneration", + "entries": [ + "The aspect regains 10 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] } - ] - }, - { - "name": "Greater Earth Elemental Myrmidon", - "source": "mme2-v2", - "_copy": { - "name": "Elemental Myrmidon", - "source": "mme2-v2" - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Greater_Earth_Elemental_Myrmidon.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The aspect makes one Bite attack, one Claw attack, and one Many-Tailed Whip attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Earth Elemental Myrmidon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Greater Fire Elemental Myrmidon", - "source": "mme2-v2", - "_copy": { - "name": "Elemental Myrmidon", - "source": "mme2-v2" - }, - "images": [ + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) fire damage." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Greater_Fire_Elemental_Myrmidon.webp", - "type": "external" - }, - "type": "image" + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) force damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Earth Elemental Myrmidon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Greater Nilbog", - "source": "mme2-v2", - "_copy": { - "name": "Nilbog", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Greater Nilbog", - "entries": [ - "It is already known that when goblinoids form a host, there is a chance that a {@creature goblin} will become possessed by a {@creature nilbog|MPMM}. However, when a particular {@creature goblin} jester has suffered greatly under the hands of other goblinoids, there is a small chance that a far deadlier and more sinister spirit possesses the {@creature goblin}.", - "Unlike the typical {@creature nilbog|MPMM}, this greater version has more potent spell-like abilities and can control foes that it has {@condition charmed} and sometimes even have them fully take an attack intended against the greater nilbog." - ] - } - } - } - }, - "images": [ + "name": "Many-Tailed Whip", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 30 ft., one target. {@h}10 ({@damage 2d4 + 5}) lightning damage plus 5 ({@damage 1d10}) thunder damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be pulled up to 30 feet in a straight line toward the aspect." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Nilbog.webp", - "type": "external" - }, - "type": "image" + "name": "Breath of Despair {@recharge 5}", + "entries": [ + "The aspect exhales in a 30-foot cube. Each creature in that area must succeed on a {@dc 15} Wisdom saving throw or take 27 ({@damage 5d10}) psychic damage, drop whatever it is holding, and become {@condition frightened} of the aspect for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the aspect by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the aspect, the creature can repeat the saving throw, ending the effect on itself on a success." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Nilbog.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Greater Vargouille", - "source": "mme2-v2", - "_copy": { - "name": "Vargouille", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Greater Vargouille", - "entries": [ - "Greater vargouille are extremely rare, which happens when a giant undergoes the gruesome transformation after being infected by a {@creature vargouille|MPMM|vargouille's} kiss. These horrid creatures are nearly 3 to 4 feet height in length, have wingspans 10 feet wide, and can exhale poisonous vapors that can make creatures violently sick." - ] - } - } + "name": "Teleport", + "entries": [ + "The aspect teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + ] } - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Vargouille.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Greater Water Elemental Myrmidon", - "source": "mme2-v2", - "_copy": { - "name": "Elemental Myrmidon", - "source": "mme2-v2" - }, - "images": [ + "name": "Claw", + "entries": [ + "The aspect makes a Claw attack." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Greater_Water_Elemental_Myrmidon.webp", - "type": "external" - }, - "type": "image" + "name": "Teleport", + "entries": [ + "The aspect uses Teleport." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Earth Elemental Myrmidon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Greenspawn Leaper", - "source": "mme2-v2", - "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The greenspawn leaper resembles a 5-foot long wingless {@creature adult green dragon||green dragon} with a simian-like body.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Arboreal Assassins", - "entries": [ - "Greenspawn leapers are genetically streamlined for living in woodland canopies and prefer to live in warm, temperate forests. They hunt alone or in groups, ambushing prey by dropping down and delivering a vicious bite to its neck." - ] - }, - { - "type": "entries", - "name": "Poison Burst", - "entries": [ - "If the greenspawn leapers need to escape, they can emit a vile, poisonous gas, affecting all those unfortunate enough to be close when this happens." - ] - } - ] - } - ] - } - ] - } + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The aspect uses Spellcasting." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Moloch.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greenspawn Leaper.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Moloch.webp", + "source": "mme2-v2" } - ] + ], + "traitTags": [ + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "F", + "L", + "O", + "T" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Moloch", + "source": "mme2-v2" + } + } }, { - "name": "Greenspawn Razorfiend", + "name": "Aspect of Orcus", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The greenspawn razorfiend bears similarities to a {@creature adult green dragon||green dragon} but its winged forelimbs are not for flight. Instead, the dragonspawn uses them like scythes.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ambush Hunters", - "entries": [ - "Greenspawn razorfiends live in warm forests or marshlands, hunting singly or in groups. They ambush prey by lurking underwater or behind thickets, leaping out from their hiding places to surprise their target, slashing at it with their blade-like wings." - ] - }, - { - "type": "entries", - "name": "Shock Troops", - "entries": [ - "Greenspawn razorfiends are often raised and trained by Tiamat worshipers as shock troopers in their army. Due to their savagery, greenspawn razorfiends are used to open combat to break enemy ranks." - ] - } - ] - } - ] - } - ] - } - } + "page": 23, + "size": [ + "H" + ], + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] }, - "images": [ + "alignment": [ + "C", + "E" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greenspawn Razorfiend.webp", - "type": "external" - }, - "type": "image" + "ac": 14, + "from": [ + "natural armor" + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Greenspawn Razorfiend.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Grimlock Monarch", - "source": "mme2-v2", - "_copy": { - "name": "Grimlock", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Grimlock Monarch", - "entries": [ - "The largest, strongest, and most terrifying of all {@creature grimlock||grimlocks} almost always become the monarch, or overall leader, of all {@creature grimlock} tribes in a territory. Despite its brutish appearance, it is a skilled and cunning commander." - ] - } - } + "ac": 17, + "condition": "with the {@item Wand of Orcus}" } + ], + "hp": { + "average": 189, + "formula": "18d12 + 72" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grimlock Monarch.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Grimlock Warlock", - "source": "mme2-v2", - "_copy": { - "name": "Grimlock", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Grimlock Warlock", - "entries": [ - "Numerous ancient and evil entities lurk in the deepest and darkest pits of the Underdark. Malevolent and unseen, they mentally reach out and form pacts with lower lifeforms such as {@creature grimlock||grimlocks}. In return for gaining potent magical power, these grimlock warlocks serve their masters as loyal minions." - ] - } - } - } + "speed": { + "fly": 40, + "walk": 40 }, - "images": [ + "str": 20, + "dex": 12, + "con": 19, + "int": 15, + "wis": 15, + "cha": 19, + "skill": { + "arcana": "+7", + "perception": "+7" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 17, + "resist": [ + "cold", + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grimlock Monarch.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Grimlock Witch Doctor", - "source": "mme2-v2", - "_copy": { - "name": "Grimlock", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Grimlock Witch Doctor", - "entries": [ - "Grimlock witch doctors are the priests of {@deity Shar|Faerûnian|SCAG} or devout worshippers of the demon lord Ahrimanes. They support {@creature grimlock} war parties and serve as advisors to their {@creature grimlock chieftain|MonsterManualExpanded|chieftains}. Witch doctors often have mushroom gardens near the tribe's lair, which they tend and gather stock from for their brews and concoctions." - ] - } - } + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - }, - "images": [ + ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "16", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grimlock Monarch.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" + ], + "will": [ + "{@spell detect magic}" + ], + "daily": { + "3": [ + "{@spell animate dead} (as an action)" + ], + "1e": [ + "{@spell blight}", + "{@spell circle of death}", + "{@spell dispel magic}", + "{@spell speak with dead}" + ] }, - "type": "image" + "ability": "cha", + "displayAs": "action" } - ] - }, - { - "name": "Grung Hunter", - "source": "mme2-v2", - "_copy": { - "name": "Grungs", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "The crafty green-skinned grung hunters are skilled archers. Their main role is to hunt for food for the tribe and watch for any intruders that may enter their territory." - } + ], + "trait": [ + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grung Hunter.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The aspect makes two Wand of Orcus, Tail, or Necrotic Bolt attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Grungs.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Grung Shaman", - "source": "mme2-v2", - "_copy": { - "name": "Grungs", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Grung shamans serve as the tribe's elder scholars and advisors. They can harness and manipulate the elements around them and predict the weather, helping and guiding their tribe to survive its harsh environment." - } - } - }, - "images": [ + "name": "Wand of Orcus", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage plus 13 ({@damage 2d12}) necrotic damage." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grung Hunter.webp", - "type": "external" - }, - "type": "image" + "name": "Tail", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) force damage plus 9 ({@damage 2d8}) poison damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Grungs.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Grung Sorcerer", - "source": "mme2-v2", - "_copy": { - "name": "Grungs", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Grung sorcerers are the tribe's red grung magic-users. While they provide fire, light, and warmth to the village, their primary role is artillery support to grung war parties and capture slaves.", - "Just like all other sorcerers, these grungs believe that they are blessed by dragons. As such, mastering the dragon's breath spell is a grung's rite of passage to becoming a full-fledged sorcerer." - ] - } + "name": "Necrotic Bolt", + "entries": [ + "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage." + ] + }, + { + "name": "Conjure Undead (1/Day)", + "entries": [ + "While holding the Wand of Orcus, the aspect conjures {@filter Undead creatures|bestiary|type=undead|average hit points=[0;150]} whose combined average hit points don't exceed 150. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 150 feet of the aspect and obey his commands until they are destroyed or until he dismisses them as an action." + ] } - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grung Hunter.webp", - "type": "external" - }, - "type": "image" + "name": "Necrotic Bolt", + "entries": [ + "The aspect makes one Necrotic Bolt attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Grungs.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Grung Sovereign", - "source": "mme2-v2", - "_copy": { - "name": "Grungs", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "The golden-skinned grung sovereign stands as the leader of its tribe. Not one to shy away from a battle, the sovereign leads its grung army with its strong and commanding presence and a trilling battle chirr that spurs and emboldens all grung that hear it." - } + "name": "Tail (Costs 2 Actions)", + "entries": [ + "The aspect makes one Tail attack." + ] + }, + { + "name": "Creeping Death (Costs 2 Actions)", + "entries": [ + "The aspect chooses a point on the ground that it can see within 100 feet of it. A cylinder of swirling necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of the aspect's next turn. Creatures in that area have vulnerability to necrotic damage." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Orcus.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grung Hunter.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Orcus 2.webp", + "source": "mme2-v2" }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Grungs.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Orcus.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Hammerer", - "source": "mme2-v2", - "entries": [ - "Originally created for construction, hammerers are often re-purposed as siege weapons. All steel and armed with a massive hammer and claws for hands, hammerers can march into enemy territory and destroy walls and smash skulls with deadly efficiency." ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hammerer.webp", - "type": "external" - }, - "type": "image" + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "I", + "N", + "O" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForcedSpell": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Orcus", + "source": "mme2-v2" } - ] + } }, { - "name": "Hellfire Disciple", + "name": "Aspect of Tiamat", + "shortName": "aspect", "source": "mme2-v2", - "entries": [ - "Centuries ago {@creature Mephistopheles|mme2-v2} discovered and harnessed hellfire, a new magical fiery substance of his design. He has since abandoned it for other projects, but his cultists continued to use the name for its members.", + "page": 24, + "size": [ + "H" + ], + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Knowledge Collectors", - "entries": [ - "Majority of the cult's members are mages, sages, and scholars that seek long-lost or forbidden knowledge that they normally can't access themselves. The members work tirelessly to accumulate such knowledge, and scheme to acquire more. When news of an important discovery reaches them - such as finding an ancient set of elven ruins or a legendary archmage's tomb, the cult mobilizes immediately and sends its cadre of hellfire disciples and stewards to get to the location and deal with anyone that would challenge them from plundering the place." - ] - } - ] - } + "ac": 19, + "from": [ + "natural armor" ] } ], - "images": [ + "hp": { + "average": 218, + "formula": "19d12 + 95" + }, + "speed": { + "fly": 120, + "walk": 60 + }, + "str": 21, + "dex": 10, + "con": 21, + "int": 19, + "wis": 19, + "cha": 21, + "skill": { + "arcana": "+10", + "perception": "+10", + "religion": "+10" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 240 ft." + ], + "passive": 20, + "resist": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hellfire Disciple.webp", - "type": "external" - }, - "type": "image" + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "acid", + "cold", + "fire", + "lightning", + "poison" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "frightened", + "poisoned", + "stunned" + ], + "languages": [ + "Common", + "Draconic", + "Infernal" + ], + "cr": "17", + "trait": [ + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hellfire Disciple.webp", - "type": "external" - }, - "type": "image" + "name": "Regeneration", + "entries": [ + "If the aspect has at least 1 hit point, it regains 10 hit points at the start of its turn." + ] + }, + { + "name": "Multiple Heads", + "entries": [ + "The aspect can take one reaction per turn, rather than only one reaction per round. It also has advantage on saving throws against being knocked {@condition unconscious}. If it fails a saving throw against an effect that would stun a creature, one of its unspent legendary actions is spent." + ] } - ] - }, - { - "name": "Hellfire Magistrate", - "source": "mme2-v2", - "_copy": { - "name": "Hellfire Disciple", - "source": "mme2-v2" - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hellfire Disciple.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The aspect can use its Frightful Presence. It then makes two Claw attacks and one Tail attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hellfire Disciple.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Hellfire Steward", - "source": "mme2-v2", - "_copy": { - "name": "Hellfire Disciple", - "source": "mme2-v2" - }, - "images": [ + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hellfire Disciple.webp", - "type": "external" - }, - "type": "image" + "name": "Tail", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hellfire Disciple.webp", - "type": "external" - }, - "type": "image" + "name": "Frightful Presence", + "entries": [ + "Each creature of the aspect's choice that is within 120 feet of the aspect and aware of it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the aspect's Frightful Presence for the next 24 hours." + ] } - ] - }, - { - "name": "High Deathpriest of Orcus", - "source": "mme2-v2", - "_copy": { - "name": "Deathpriest of Orcus", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deathpriest Exarch of Orcus.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Hill Giant Champion of Grolantor", - "source": "mme2-v2", - "_copy": { - "name": "Hill Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "The champion of {@deity Grolantor|nonhuman} inherits its deity's hunger for battle and gluttony. The champion is regarded as the leader of its tribe, although the only thing it does is bully its underlings for more food, forcing them to raid nearby settlements. When it does step out of its comfort zone, it fights with a vicious, crazed ferocity worthy of carrying the torch of {@deity Grolantor|nonhuman}. The champion's fervor in battle is driven by a singular mission\u2014that is to prove that its deity {@deity Grolantor|nonhuman} is the strongest among all giants and that everything smaller than itself is food to be consumed or crushed." - } - } - }, - "images": [ + ], + "legendaryHeader": [ + "The aspect can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aspect regains spent legendary actions at the start of its turn.", + "The aspect's legendary actions are associated with its five dragon heads (a bite and a breath weapon for each). Once the aspect chooses a legendary action for one of its heads, it can't choose another one associated with that head until the start of its next turn." + ], + "legendaryActions": 5, + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Champion of Grolantor.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "The damage of this attack depends on which head makes the attack: acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head)." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Champion of Grolantor.webp", - "type": "external" - }, - "type": "image" + "name": "Black Dragon Head (Costs 2 Actions)", + "entries": [ + "The aspect exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking 27 ({@damage 6d8}) acid damage on a failed save, or half as much damage on a successful one." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 1.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Hill Giant Hag of Demogorgon", - "source": "mme2-v2", - "_copy": { - "name": "Hill Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Hill giants rarely worship outside of the giant pantheon. There are a few though, because of their greed, desire for power, or need for vengeance, who will seek the aid of demon lords. Hill giants with deformities are more likely to be successful in forming pacts with {@creature Demogorgon|MPMM}, gaining supernatural powers in exchange for their souls." - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Hag of Demogorgon.webp", - "type": "external" - }, - "type": "image" + "name": "Green Dragon Head (Costs 2 Actions)", + "entries": [ + "The aspect exhales poisonous gas in a 60-foot cone. Each creature in that area must make a {@dc 19} Dexterity saving throw, taking 28 ({@damage 8d6}) poison damage on a failed save, or half as much damage on a successful one." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Champion of Grolantor.webp", - "type": "external" - }, - "type": "image" + "name": "Blue Dragon Head (Costs 2 Actions)", + "entries": [ + "The aspect exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking 33 ({@damage 6d10}) lightning damage on a failed save, or half as much damage on a successful one." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 1.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Hill Giant Juggernaut", - "source": "mme2-v2", - "_copy": { - "name": "Hill Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "A hill giant juggernaut is a formidable warrior that towers over its kin. Unlike most of its race, the juggernaut wears patches of leather and metal armor. As its name implies, the juggernaut is a weapon of destruction and siege warfare. The giant wields a large oversized {@item maul|phb} that can destroy enemy armor and fortifications." - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Juggernaut.webp", - "type": "external" - }, - "type": "image" + "name": "Red Dragon Head (Costs 2 Actions)", + "entries": [ + "The aspect exhales fire in a 60-foot cone. Each creature in that area must make a {@dc 19} Dexterity saving throw, taking 31 ({@damage 9d6}) fire damage on a failed save, or half as much damage on a successful one." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Juggernaut.webp", - "type": "external" - }, - "type": "image" - }, + "name": "White Dragon Head (Costs 2 Actions)", + "entries": [ + "The aspect exhales an icy blast in a 60-foot cone. Each creature in that area must make a {@dc 19} Dexterity saving throw, taking 27 ({@damage 6d8}) fire damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Tiamat.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 2.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Tiamat.webp", + "source": "mme2-v2" } - ] + ], + "traitTags": [ + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "I" + ], + "damageTags": [ + "C", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Tiamat", + "source": "mme2-v2" + } + } }, { - "name": "Hill Giant Shaman of Ogrémoch", + "name": "Aspect of Yeenoghu", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Hill Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Hill giant shamans of Ogrémoch are savage druids that draw their power from the evil elder elemental of Earth. As a gift from {@creature Ogrémoch|PotA}, enemies fought by the shaman that stand on earthen surfaces find themselves either suddenly getting stuck in mud or unbalanced from the inexplicable shifting earth beneath them." - } - } + "page": 25, + "size": [ + "H" + ], + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Shaman of Ogremoch.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Juggernaut.webp", - "type": "external" - }, - "type": "image" - }, + "alignment": [ + "C", + "E" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 2.webp", - "type": "external" - }, - "type": "image" + "ac": 15, + "from": [ + "natural armor" + ] } - ] - }, - { - "name": "Hill Giant Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" + ], + "hp": { + "average": 142, + "formula": "15d12 + 45" }, - "images": [] - }, - { - "name": "Hobgoblin Bladebearer", - "source": "mme2-v2", - "_copy": { - "name": "Hobgoblin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Hobgoblin Bladebearer", - "entries": [ - "Hobgoblin bladebearers stand just behind the pikemen and goblin underlings in a military formation. Extremely deadly with a {@item longsword|phb} and their {@item dagger|phb}, bladebearers can strike their opponents three times before they can react." - ] - } - } - } + "speed": { + "walk": 50 }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hobgoblin Bladebearer.webp", - "type": "external" - }, - "type": "image" - }, + "str": 21, + "dex": 12, + "con": 17, + "int": 11, + "wis": 18, + "cha": 12, + "skill": { + "intimidation": "+6", + "perception": "+9" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 19, + "resist": [ + "cold", + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hobgoblin Bladebearer.webp", - "type": "external" - }, - "type": "image" - }, + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "13", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hobgoblins.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell detect magic}" + ], + "daily": { + "1e": [ + "{@spell dispel magic}", + "{@spell fear}", + "{@spell invisibility}", + "{@spell teleport}" + ] }, - "type": "image" + "ability": "cha", + "displayAs": "action" } - ] - }, - { - "name": "Hobgoblin Hoplite", - "source": "mme2-v2", - "_copy": { - "name": "Hobgoblin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Hobgoblin Hoplite", - "entries": [ - "Hoplites are footsoldiers highly trained to fight in a tight formation. Aside from their martial advantage, hoplites can sometimes deflect an attack intended for a nearby ally." - ] - } - } + ], + "trait": [ + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hobgoblin Bladebearer.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The aspect makes three Flail attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hobgoblins.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Hobgoblin Marshal", - "source": "mme2-v2", - "_copy": { - "name": "Hobgoblin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Hobgoblin Marshal", - "entries": [ - "The hobgoblin marshal, who reports directly to a general or king, is a highly skilled battlefield tactician that can improve the efficiency of any battalion it commands. Its ability to maneuver allies, give orders, redirect attacks, and rally its troops to make it a dangerous adversary if left alone." + "name": "Flail", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage plus 5 ({@damage 1d10}) force damage. If it's his turn, the aspect can cause the target to suffer one of the following additional effects, each of which he can apply only once per turn:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Confusion.", + "entry": "The target must succeed on a {@dc 14} Wisdom saving throw or be affected by the {@spell confusion} spell until the start of the aspect's next turn." + }, + { + "type": "item", + "name": "Force.", + "entry": "The target takes an extra 11 ({@damage 2d10}) force damage." + }, + { + "type": "item", + "name": "Paralysis.", + "entry": "The target must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} until the start of the aspect's next turn." + } ] } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hobgoblin Marshal.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hobgoblin Bladebearer.webp", - "type": "external" - }, - "type": "image" + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hobgoblins.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Hobgoblin Sergeant", - "source": "mme2-v2", - "_copy": { - "name": "Hobgoblin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Hobgoblin Sergeant", - "entries": [ - "The hobgoblin sergeant, who reports to a {@creature hobgoblin marshal|mme2-v2|marshal}, is a skilled swordsman and leader that can provide sound tactical commands and maneuvers. They are normally encountered leading small war bands or commanding guards in an outpost, barracks, or dungeon." - ] - } - } + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage plus 4 ({@damage 1d8}) acid damage." + ] } - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hobgoblin Sergeant.webp", - "type": "external" - }, - "type": "image" + "name": "Charge", + "entries": [ + "The aspect moves up to its speed." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hobgoblin Bladebearer.webp", - "type": "external" - }, - "type": "image" + "name": "Swat Away", + "entries": [ + "The aspect makes one Flail attack. If the attack hits, the target must succeed on a {@dc 18} Strength saving throw or be pushed up to 10 feet in a straight line away from the aspect. If the saving throw fails by 5 or more, the target is also knocked {@condition prone}." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hobgoblins.webp", - "type": "external" - }, - "type": "image" + "name": "Savage (Costs 2 Actions)", + "entries": [ + "The aspect makes a separate Bite attack against each creature within 10 feet of it." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Yeenoghu.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Yeenoghu.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "flail|phb" + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "A", + "B", + "O", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "paralyzed" + ], + "conditionInflictLegendary": [ + "prone" + ], + "conditionInflictSpell": [ + "frightened", + "invisible" + ], + "savingThrowForced": [ + "constitution", + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Yeenoghu", + "source": "mme2-v2" + } + } }, { - "name": "Hobgoblin Sharpshooter", + "name": "Aspect of Zariel", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Hobgoblin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Hobgoblin Sharpshooter", - "entries": [ - "Hobgoblin sharpshooters are the most skilled and highly trained archers of the hobgoblin army. They are positioned behind or flanking the front-line infantry, often on elevated vantage points. Hobgoblin sharpshooters prioritize high-value targets, such as mages and opposing generals, and are even sent on assassination missions." - ] - } - } + "page": 26, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 241, + "formula": "23d10 + 115" }, - "images": [ + "speed": { + "fly": 120, + "walk": 40 + }, + "str": 20, + "dex": 18, + "con": 20, + "int": 19, + "wis": 20, + "cha": 22, + "skill": { + "intimidation": "+11", + "perception": "+10" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 20, + "resist": [ + "cold", + "fire", + "necrotic", + "radiant", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hobgoblin Bladebearer.webp", - "type": "external" - }, - "type": "image" - }, + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "15", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hobgoblins.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect's casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" + ], + "will": [ + "{@spell alter self} (can become Medium when changing her appearance)", + "{@spell detect evil and good}" + ], + "daily": { + "1e": [ + "{@spell blade barrier}", + "{@spell dispel evil and good}", + "{@spell fireball}", + "{@spell invisibility} (self only)", + "{@spell major image}", + "{@spell wall of fire}" + ] }, - "type": "image" - } - ] - }, - { - "name": "Hobgoblin Vanguard", - "source": "mme2-v2", - "_copy": { - "name": "Hobgoblin", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Hobgoblin Vanguard", - "entries": [ - "Wearing full {@item plate armor|phb|plate mail armor} and {@item shield|phb}, the dreaded hobgoblin vanguard is an intimidating sight to the enemy frontlines. Any who dare engage it will find themselves unable to escape from its threat range." - ] - } - } + "ability": "cha", + "displayAs": "action" } - }, - "images": [ + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hobgoblin Bladebearer.webp", - "type": "external" - }, - "type": "image" + "name": "Devil's Sight", + "entries": [ + "Magical darkness doesn't impede the aspect's {@sense darkvision}." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hobgoblins.webp", - "type": "external" - }, - "type": "image" + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The aspect regains 10 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] } - ] - }, - { - "name": "Hobgoblin Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Humanoids.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The aspect makes two Flail or Longsword attacks. It can replace one attack with a use of Horrid Touch, if available." + ] + }, + { + "name": "Flail", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) force damage plus 9 ({@damage 2d8}) fire damage." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) radiant damage, or 16 ({@damage 2d10 + 5}) radiant damage if used with two hands, plus 9 ({@damage 2d8}) fire damage." + ] + }, + { + "name": "Horrid Touch {@recharge 5}", + "entries": [ + "The aspect touches one creature within 10 feet of her. The target must succeed on a {@dc 19} Constitution saving throw or take 33 ({@damage 6d10}) necrotic damage and be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target is {@condition blinded} and {@condition deafened}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Teleport", + "entries": [ + "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + ] } - ] - }, - { - "name": "Howler Pack Lord", - "source": "mme2-v2", - "_copy": { - "name": "Howler", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Howler Pack Lord", - "entries": [ - "The terrifying and cunning howler pack lord leads its kind to successful hunts, able to command its followers to make coordinated attacks.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Poisonous Quills", - "entries": [ - "In addition to the normal abilities of a typical {@creature howler|MPMM}, the pack lord has grown to an immense size, its venomous quills now providing an extra layer of defense to any that might get too close to it." - ] - } - ] - } - ] - } - ] - } - } + ], + "legendary": [ + { + "name": "Teleport", + "entries": [ + "The aspect uses Teleport." + ] + }, + { + "name": "Immolating Gaze (Costs 2 Actions)", + "entries": [ + "The aspect turns its magical gaze toward one creature it can see within 120 feet of it and commands it to burn. The target must succeed on a {@dc 19} Wisdom saving throw or take 16 ({@damage 3d10}) fire damage." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Zariel.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Howler Pack Lord.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Zariel.webp", + "source": "mme2-v2" } - ] + ], + "attachedItems": [ + "flail|phb", + "longsword|phb" + ], + "traitTags": [ + "Devil's Sight", + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "F", + "O", + "R" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "deafened", + "poisoned" + ], + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Zariel", + "source": "mme2-v2" + } + } }, { - "name": "Huge Drolem", + "name": "Aspect of Zuggtmoy", + "shortName": "aspect", "source": "mme2-v2", - "_copy": { - "name": "Drolem", - "source": "mme2-v2" + "page": 27, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] }, - "images": [ + "alignment": [ + "C", + "E" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gargantuan Drolem.webp", - "type": "external" - }, - "type": "image" + "ac": 14, + "from": [ + "natural armor" + ] } - ] - }, - { - "name": "Hunter Shark Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" + ], + "hp": { + "average": 142, + "formula": "19d10 + 38" }, - "images": [] - }, - { - "name": "Hydra Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" + "speed": { + "walk": 30 }, - "images": [ + "str": 16, + "dex": 12, + "con": 14, + "int": 15, + "wis": 14, + "cha": 18, + "skill": { + "perception": "+6" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 16, + "resist": [ + "cold", + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hydra Zombie.webp", - "type": "external" - }, - "type": "image" - }, + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 60 ft." + ], + "cr": "11", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Hydra.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell detect magic}", + "{@spell locate animals or plants}" + ], + "daily": { + "1e": [ + "{@spell dispel magic}", + "{@spell entangle}", + "{@spell plant growth}", + "{@spell teleport}" + ] }, - "type": "image" + "ability": "cha", + "displayAs": "action" } - ] - }, - { - "name": "Jovoc", - "source": "mme2-v2", - "_copy": { - "name": "Demons", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Jovocs are small, obnoxious demons that roam in packs in the Abyss. Standing only at around four feet tall, jovocs resemble dark-skinned hairless shriveled humanoids that have long arms that end in three clawed fingers that are permanently stained with blood.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Angry Mob", - "entries": [ - "While jovocs appear to be weak compared to other demons, they make up for it in sheer numbers. They have been known to take on bigger and stronger targets, overwhelming them with coordinated attacks." - ] - }, - { - "type": "entries", - "name": "Aura of Retribution", - "entries": [ - "What make jovocs a real threat in battle is their aura of retribution which allows them to magically inflict pain against nearby creatures when they get hurt. When facing multiple enemies, the jovocs employ a nasty tactic. Instead of directly attacking their foes, jovocs will claw each other, enabling them to deal damage to multiple targets." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Jovoc.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Juvenile Black Dragon", - "source": "mme2-v2", - "_copy": { - "name": "Black Dragon Wyrmling", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Juvenile Dragons", - "entries": [ - "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." - ] - } - } + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the aspect fails a saving throw, it can choose to succeed instead." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Black Dragon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Juvenile Blue Dragon", - "source": "mme2-v2", - "_copy": { - "name": "Blue Dragon Wyrmling", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Juvenile Dragons", - "entries": [ - "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." - ] - } - } - } - }, - "images": [ + "name": "Multiattack", + "entries": [ + "The aspect makes three Pseudopod attacks." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Blue Dragon.webp", - "type": "external" - }, - "type": "image" + "name": "Pseudopod", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) force damage plus 9 ({@damage 2d8}) poison damage." + ] } - ] - }, - { - "name": "Juvenile Dragon Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Dragon Zombie.webp", - "type": "external" - }, - "type": "image" - }, + ], + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", - "type": "external" - }, - "type": "image" + "name": "Infestation Spores (3/Day)", + "entries": [ + "The aspect releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Any creature in the cloud when it appears, or that enters it later, must make a {@dc 14} Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy, which lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a type of creature that can be (see the \"Myconids\" section in the Monster Manual)." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Juvenile Green Dragon", - "source": "mme2-v2", - "_copy": { - "name": "Green Dragon Wyrmling", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Juvenile Dragons", - "entries": [ - "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." - ] - } - } + "name": "Mind Control Spores {@recharge 5}", + "entries": [ + "The aspect releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Humanoids and Beasts in the cloud when it appears, or that enter it later, must make a {@dc 14} Wisdom saving throw. On a successful save, a creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the influence of Zuggtmoy for 24 hours. While infected in this way, the creature is {@condition charmed} by her and can't be reinfected by these spores." + ] } - }, - "images": [ + ], + "reaction": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Green Dragon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Juvenile Red Dragon", - "source": "mme2-v2", - "_copy": { - "name": "Red Dragon Wyrmling", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Juvenile Dragons", - "entries": [ - "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." - ] - } - } + "name": "Protective Thrall", + "entries": [ + "When the aspect is hit by an attack roll, one creature within 10 feet of her that is {@condition charmed} by her is hit by the attack instead." + ] } - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Black Dragon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Juvenile White Dragon", - "source": "mme2-v2", - "_copy": { - "name": "White Dragon Wyrmling", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Juvenile Dragons", - "entries": [ - "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." - ] - } - } - } - }, - "images": [ + "name": "Exert Will", + "entries": [ + "One creature {@condition charmed} by the aspect that she can see must use its reaction, if available, to move up to its speed as she directs or to make one weapon attack against a target that she designates." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Green Dragon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Kenku Arcane Trickster", - "source": "mme2-v2", - "_copy": { - "name": "Kenku", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Kenku Arcane Trickster", - "entries": [ - "{@creature Kenku} who have an inclination to the arcane arts often become arcane tricksters. They learn and use their wizard spells to enhance and complement their rogue craft.", - "Kenku arcane tricksters are the natural leaders of any {@creature kenku} gang because of their cunning and intellectual superiority and naturally become {@creature kenku gang boss|MonsterManualExpanded|kenku ganglords}." - ] - } - } + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The aspect makes one pseudopod attack." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Zuggtmoy.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kenku Arcane Trickster.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Kenku Duelist", - "source": "mme2-v2", - "_copy": { - "name": "Kenku", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Kenku Duelist", - "entries": [ - "A kenku duelist is a sly and dangerous warrior that takes full advantage of its combat skills to compliment its 'street-style' dirty-fighting techniques.", - "The kenku duelist often serves as its gang's boss, or assassin if it serves a master." - ] - } - } + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Zuggtmoy.webp", + "source": "mme2-v2" } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kenku Duelist.webp", - "type": "external" - }, - "type": "image" + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "I", + "O" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed" + ], + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "strength" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Aspect of Zuggtmoy", + "source": "mme2-v2" } - ] + } }, { - "name": "Kobold Arcane Trickster", + "name": "Athach", "source": "mme2-v2", - "_copy": { - "name": "Kobold", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Kobold Arcane Trickster", - "entries": [ - "It is very rare for a {@creature kobold} to have a high enough intelligence to be able to cast wizard spells, but those that do usually become an arcane trickster.", - "This obnoxious kobold specializes in deception and manipulation and often uses its befuddling bolt attacks to make its foes more susceptible to illusions and enchantments." - ] - } - } + "page": 28, + "size": [ + "H" + ], + "type": "giant", + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 14, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 200, + "formula": "16d12 + 96" }, - "images": [ + "speed": { + "walk": 40 + }, + "str": 26, + "dex": 8, + "con": 23, + "int": 5, + "wis": 9, + "cha": 6, + "skill": { + "perception": "+3" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "languages": [ + "Giant" + ], + "cr": "10", + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kobold Arcane Trickster.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The athach makes two Greatclub attacks and one Slam attack. It can use Slam Foe or Fling in place of its Slam attack. If the athach is grappling a creature, the attach can also use its Bite." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", - "type": "external" - }, - "type": "image" + "name": "Greatclub", + "entries": [ + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) bludgeoning damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Kobold Archer", - "source": "mme2-v2", - "_copy": { - "name": "Kobold", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Kobold Archer", - "entries": [ - "Kobolds archers are often assigned as guards and sentries and posted in high vantage point areas, such as cave ledges or tree branches." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Trapmaker.webp", - "type": "external" - }, - "type": "image" + "name": "Slam", + "entries": [ + "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 18}) and {@condition restrained} until the grapple ends, and the athach can't use Slam on another target." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Kobold Boss", - "source": "mme2-v2", - "_copy": { - "name": "Kobold", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Kobold Boss", - "entries": [ - "A kobolds warrior that shows some craftiness, deviousness, and martial skill eventually bullies itself to the top of a kobold gang and becomes its boss. Eventually, the kobold boss begins entertaining thoughts of becoming or replacing the tribe's {@creature kobold chieftain|mme2-v2|chieftain}." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Boss.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +12} to hit, reach 5 ft., one {@condition grappled} creature. {@h}15 ({@damage 2d6 + 8}) piercing damage. If the target is a creature, it must make a {@dc 18} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature is {@condition incapacitated}. The target can repeat the saving throw at the end of each of its turns, ending the effects on itself on a success." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Kobold Chieftain", - "source": "mme2-v2", - "_copy": { - "name": "Kobold", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Kobold Chieftain", - "entries": [ - "A chieftain leads its {@creature kobold} tribe and serves as a vassal to the {@creature kobold monarch|mme2-v2|kobold king}. It is a crafty warrior, and has the ability to command and boost the morale of its underlings. It is normally attended to by four bodyguards, a couple of {@creature kobold shaman|mme2-v2|shaman} or {@creature kobold scale sorcerer|MPMM|sorcerer} advisers, and one or two pet drakes." - ] - } - } - } - }, - "images": [ + "name": "Rock", + "entries": [ + "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", - "type": "external" - }, - "type": "image" + "name": "Slam Foe", + "entries": [ + "The athach slams a creature {@condition grappled} by it into another creature it can see within 5 feet of it or a solid surface. Each creature must succeed on a {@dc 20} Strength saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be {@condition stunned} until the end of the athach's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", - "type": "external" - }, - "type": "image" + "name": "Fling", + "entries": [ + "One creature {@condition grappled} by the athach is thrown up to 40 feet in a random direction and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 8 + 3 ({@dice floor((#$prompt_number:min=1,title=Number of feet thrown,default=10$#)/10)d6|1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 20} Dexterity saving throw or take the same damage and be knocked {@condition prone}." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Athach.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Athach.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "greatclub|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "grappled", + "incapacitated", + "poisoned", + "prone", + "restrained", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Athach", + "source": "mme2-v2" + } + } }, { - "name": "Kobold Monarch", + "name": "Baernoloth", + "group": [ + "Yugoloths" + ], "source": "mme2-v2", - "_copy": { - "name": "Kobold", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Kobold Monarch", - "entries": [ - "The kobold monarch leads all the {@creature kobold} tribes within its territory and is both feared and revered by its subjects.", - "A kobold monarch is a formidable warrior, but what makes it dangerous is its ability to rally its allies during combat. It is never without its elite bodyguards and spellcaster advisers. It is not even surprising if it has a young dragon within its lair that serves as its companion." - ] - } - } - } + "page": 250, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Yugoloth" + ] }, - "images": [ + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kobold Monarch.webp", - "type": "external" - }, - "type": "image" - }, + "ac": 20, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 210, + "formula": "20d10 + 100" + }, + "speed": { + "fly": 60, + "walk": 40 + }, + "str": 18, + "dex": 16, + "con": 20, + "int": 20, + "wis": 17, + "cha": 21, + "skill": { + "arcana": "+11", + "deception": "+11", + "insight": "+9", + "perception": "+9" + }, + "senses": [ + "truesight 120 ft." + ], + "passive": 19, + "resist": [ + "cold", + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", - "type": "external" - }, - "type": "image" - }, + "note": "from non magical weapons", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "acid", + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "poisoned" + ], + "languages": [ + "Abyssal", + "Infernal", + "telepathy 120 ft." + ], + "cr": "17", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The baernoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" + ], + "will": [ + "{@spell alter self}", + "{@spell detect thoughts}", + "{@spell invisibility} (self only)", + "{@spell suggestion}" + ], + "daily": { + "2e": [ + "{@spell cloudkill}", + "{@spell dispel magic}", + "{@spell fear}", + "{@spell synaptic static|XGE}" + ], + "1e": [ + "{@spell power word pain|XGE}", + "{@spell symbol} (as an action)", + "{@spell weird}" + ] }, - "type": "image" - } - ] - }, - { - "name": "Kobold Shaman", - "source": "mme2-v2", - "_copy": { - "name": "Kobold", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Kobold Shaman", - "entries": [ - "Veering from the traditional sorcerous path of kobold spellcasters, shamans have made a connection with a powerful nature spirit and can draw power from it. Shamans provide healing and rituals to the tribe, and artillery support during combat. They often take the form of a {@creature giant lizard} if forced into melee, or a {@creature weasel}, if it needs to be more mobile." - ] - } - } + "ability": "cha", + "displayAs": "action" } - }, - "images": [ + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", - "type": "external" - }, - "type": "image" + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the baernoloth fails a saving throw, it can choose to succeed instead." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Kobold Sting of Kurtulmak", - "source": "mme2-v2", - "_copy": { - "name": "Kobold", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Kobold Sting of Kurtulmak", - "entries": [ - "When a kobold demonstrates unmatched cunning, rogue craft, and arcane skills, it may get the attention of {@deity Kurtulmak|nonhuman}. Once it becomes favored by the deity, the kobold's tail end transforms into a venomous stinger.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mage Assassin", - "entries": [ - "The Sting of Kurtulmak serves as the tribe's war leader and chief assassin, second only to the {@creature kobold chieftain|mme2-v2|chieftain} or {@creature kobold monarch|mme2-v2|king}. During combat, it mixes its arcane and martial skills with deadly efficiency, sneaking behind enemy lines and neutralizing key targets first." - ] - } - ] - } - ] - } - } + "name": "Magic Resistance", + "entries": [ + "The baernoloth has advantage on saving throws against spells and other magical effects." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kobold Sting of Kurtulmak.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The baernoloth makes one Bite attack and two Claw attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) force damage plus 7 ({@damage 2d6}) necrotic damage, and the baernoloth targets one visible creature within 60 feet of it. The target must succeed on a {@dc 19} Wisdom saving throw or take psychic damage equal to the Bite attack damage dealt." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Kobold Trapmaker", - "source": "mme2-v2", - "_copy": { - "name": "Kobold", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Kobold Trapmaker", - "entries": [ - "These wily {@creature kobold||kobolds} are experts at crafting and setting traps and are responsible for their tribe's perimeter defense. Trapmakers spend their lifetime mastering and perfecting their craft, and those that do not blow themselves up or accidentally kill or maim themselves eventually become highly prized tribe members.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cunning Lurer", - "entries": [ - "In combat, trapmakers are normally armed with both a {@item dagger|phb} and a {@item shortbow|phb}, with their blades and arrow points tipped with venom. But they rarely use them except to draw enemies' attention to lead them to their traps. They will never engage in melee unless they have to, always preferring to deploy booby traps before making a hasty retreat." - ] - } - ] - } - ] - } - } - } - }, - "images": [ + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) force damage, and the baernoloth targets one visible creature within 60 feet of it. The target must succeed on a {@dc 19} Wisdom saving throw or take psychic damage equal to the Claw attack damage dealt." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Trapmaker.webp", - "type": "external" - }, - "type": "image" + "name": "Teleport", + "entries": [ + "The baernoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", - "type": "external" - }, - "type": "image" + "name": "Pain and Anguish {@recharge 6}", + "entries": [ + "Each visible creature of the baernoloth's choice within 60 feet of the baernoloth must succeed on a {@dc 19} Wisdom saving throw. On a failed save, a creature takes 36 ({@damage 8d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." + ] } - ] - }, - { - "name": "Kobold Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kobold Zombie.webp", - "type": "external" - }, - "type": "image" + "name": "Claw", + "entries": [ + "The baernoloth makes a Claw attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Zombie.webp", - "type": "external" - }, - "type": "image" + "name": "Teleport (Costs 2 Actions)", + "entries": [ + "The baernoloth uses Teleport." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies.webp", - "type": "external" - }, - "type": "image" + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The baernoloth uses Spellcasting." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Baernoloth.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Baernoloth.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "AB", + "I", + "TP" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "conditionInflictSpell": [ + "frightened", + "incapacitated", + "invisible", + "stunned", + "unconscious" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Baernoloth", + "source": "mme2-v2" + } + } }, { - "name": "Kruthik Hive Queen", + "name": "Banderhobb Bogeyman", "source": "mme2-v2", - "_copy": { - "name": "Kruthiks", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The kruthik hive queen is the overall master of all hives within its territory and is always attended to by 2\u20133 {@creature kruthuk hive lord|MPMM|hive lords}. It very rarely leaves its main lair, preferring to stay within the hive as it spends its time laying and watching over its eggs and commanding its hive lords to manage its territory.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Battle Mistress", - "entries": [ - "If forced into battle, the hive queen can become a terrifying opponent. Like hive lords, it can stab with its razor-sharp forelimbs, shoot iron-like spikes, or spew horrific amounts of acid. In addition to these weapons, the hive queen can also unleash its terrible tail stinger, which can instantly paralyze a creature hit. The hive queen is also a shrewd tactician, able to call other kruthiks to its side or direct them to attack specific targets of its choosing." - ] - } - ] - } - ] - } - ] - } + "page": 30, + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 17, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 147, + "formula": "14d10 + 70" }, - "images": [ + "speed": { + "walk": 30 + }, + "str": 20, + "dex": 16, + "con": 20, + "int": 12, + "wis": 14, + "cha": 16, + "skill": { + "athletics": "+9", + "deception": "+7", + "stealth": "+11" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 12, + "conditionImmune": [ + "charmed", + "frightened" + ], + "languages": [ + "understands Common and the languages of its creator but can't speak" + ], + "cr": "10", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kruthik Hive Queen.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The banderhobb casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell darkness}", + "{@spell detect thoughts}", + "{@spell phantasmal force}" + ], + "daily": { + "2e": [ + "{@spell major image}", + "{@spell phantasmal killer}", + "{@spell plane shift} (self only)" + ] }, - "type": "image" + "ability": "cha", + "displayAs": "action" + } + ], + "trait": [ + { + "name": "Feed on Fear", + "entries": [ + "A {@condition frightened} creature that starts its turn within 20 feet of the banderhobb takes 3 ({@damage 1d6}) psychic damage, unless the banderhobb is {@condition incapacitated}. Each time a creature takes damage this way, the banderhobb regains 3 ({@damage 1d6}) hit points and gains advantage on melee attack rolls until the end of its next turn." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kruthik Queen.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Lamia Priestess of Graz'zt", - "source": "mme2-v2", - "_copy": { - "name": "Lamia", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Lamia Priestess of Graz'zt", - "entries": [ - "Lamia clerics and priests are usually devout followers of {@creature Graz'zt|MPMM}. They take perverse joy in inflicting and taking pain. The lamia priestess of Graz'zt takes it a step further, channeling the pain to inspire zeal in itself and its allies during combat." - ] - } - } + "name": "Resonant Connection", + "entries": [ + "If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lamia Priestess of Graz'zt.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Large Drolem", - "source": "mme2-v2", - "_copy": { - "name": "Drolem", - "source": "mme2-v2" - }, - "images": [ + "name": "Multiattack", + "entries": [ + "The banderhobb uses Frightful Presence. It then makes one Bite attack, one Tongue attack, and two Claw attacks. It can replace one attack with a use of Shadow Step." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gargantuan Drolem.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}22 ({@damage 5d6 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the banderhobb can't use its Bite attack or Tongue attack on another target." + ] + }, + { + "name": "Tongue", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 15 ft., one creature. {@h}14 ({@damage 4d6}) necrotic damage, and the target must make a {@dc 15} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage plus 7 ({@damage 2d6}) psychic damage, and the target must make a {@dc 15} Wisdom saving throw or become {@condition frightened} until the end of the banderhobb's next turn." + ] + }, + { + "name": "Swallow", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one Medium or smaller creature {@condition grappled} by the banderhobb. {@h}15 ({@damage 3d6 + 5}) piercing damage, and the creature is also swallowed, and the grapple ends. The swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 ({@damage 3d6}) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.", + "The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't {@condition incapacitated}, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits {@condition prone}. If the banderhobb dies, it likewise regurgitates a swallowed creature." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the banderhobb's choice that is within 60 feet of the banderhobb and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the banderhobb's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Shadow Step", + "entries": [ + "The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see." + ] } - ] - }, - { - "name": "Legendary Aranea", - "source": "mme2-v2", - "_copy": { - "name": "Aranea", - "source": "mme2-v2" - }, - "images": [ + ], + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aranea.webp", - "type": "external" - }, - "type": "image" + "name": "Shadow Stealth", + "entries": [ + "While in dim light or darkness, the banderhobb takes the {@action Hide} action." + ] } - ] - }, - { - "name": "Legendary Duelist", - "source": "mme2-v2", - "_copy": { - "name": "Duelist", - "source": "mme2-v2" - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Banderhobb_Bogeyman.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Legendary Duelist.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Banderhobb Bogeyman.webp", + "source": "mme2-v2" } - ] + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack", + "Swallow", + "Teleport" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "N", + "P", + "S", + "Y" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled", + "incapacitated", + "restrained" + ], + "conditionInflictSpell": [ + "frightened" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Banderhobb Bogeyman", + "source": "mme2-v2" + } + } }, { - "name": "Lesser Boneclaw", + "name": "Banderhobb Shadow Assassin", "source": "mme2-v2", - "_copy": { - "name": "Boneclaw", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Lesser Boneclaw", - "entries": [ - "{@creature boneclaw|MPMM|Boneclaws} are accidentally spawned after a wizard's failed attempt in becoming a {@creature lich}. Lesser boneclaws, on the other hand, are deliberately created by powerful necromancers, death priests, and shadow sorcerers and bear the same pleasure as their normal brethren when fulfilling their master's desires.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cruel Sentinels", - "entries": [ - "While weaker than the standard {@creature boneclaw|MPMM}, lesser boneclaws are still intelligent undead that can serve as elite guards. Their finger claws can still extend to a distance of 15 feet, their bony faces twisted in a macabre smile as they skewer and slice their victims apart with ease." - ] - } - ] - } - ] - } - } + "page": 31, + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 136, + "formula": "13d10 + 65" }, - "images": [ + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 18, + "con": 20, + "int": 12, + "wis": 14, + "cha": 8, + "skill": { + "acrobatics": "+8", + "athletics": "+8", + "stealth": "+12" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 12, + "conditionImmune": [ + "charmed", + "frightened" + ], + "languages": [ + "understands Common and the languages of its creator but can't speak" + ], + "cr": "8", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lesser Boneclaw.webp", - "type": "external" - }, - "type": "image" + "name": "Assassinate", + "entries": [ + "During its first turn, the banderhobb has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the banderhobb scores against a surprised creature is a critical hit." + ] + }, + { + "name": "Resonant Connection", + "entries": [ + "If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The banderhobb deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the banderhobb that isn't {@condition incapacitated} and the banderhobb doesn't have disadvantage on the attack roll." + ] } - ] - }, - { - "name": "Lesser Retriever", - "source": "mme2-v2", - "_copy": { - "name": "Retriever", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Lesser Retriever", - "entries": [ - "{@creature retriever|MPMM|Retrievers} are extremely expensive and time consuming to make. When the {@creature drow} require a similar construct urgently or need a more discreet approach, they resort to crafting the lesser retriever. It may be weaker but it is smaller and can access areas that a regular {@creature retriever|MPMM} cannot." - ] - } - } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}21 ({@damage 5d6 + 4}) piercing damage, and the target is {@condition grappled} (escape {@dc 15}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the banderhobb can't use its Bite attack or Tongue attack on another target." + ] + }, + { + "name": "Tongue", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 15 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage, and the target must make a {@dc 15} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb." + ] + }, + { + "name": "Swallow", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one Medium or smaller creature {@condition grappled} by the banderhobb. {@h}14 ({@damage 3d6 + 4}) piercing damage, and the creature is also swallowed, and the grapple ends. The swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 ({@damage 3d6}) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.", + "The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't {@condition incapacitated}, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits {@condition prone}. If the banderhobb dies, it likewise regurgitates a swallowed creature." + ] + }, + { + "name": "Shadow Step", + "entries": [ + "The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see." + ] } - }, - "images": [ + ], + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lesser Retriever.webp", - "type": "external" - }, - "type": "image" + "name": "Shadow Stealth", + "entries": [ + "While in dim light or darkness, the banderhobb takes the {@action Hide} action." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Banderhobb_Bogeyman.webp", + "traitTags": [ + "Sneak Attack" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Swallow", + "Teleport" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Banderhobb Shadow Assassin", + "source": "mme2-v2" + } + } }, { - "name": "Leucrotta Female", + "name": "Banderhobb Shadow Raider", "source": "mme2-v2", - "_copy": { - "name": "Leucrotta", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Leucrotta Female", - "entries": [ - "Female leucrottas are naturally larger than males, and are the dominant sex in the pack. They are more aggressive and vicious, often bullying male leucrottas into submission. Their bites are more ferocious, able to deliver critical hits more often, and are very strong that they can pierce and destroy armor." - ] - } - } + "page": 31, + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 115, + "formula": "11d10 + 55" }, - "images": [ + "speed": { + "walk": 30 + }, + "str": 22, + "dex": 12, + "con": 20, + "int": 11, + "wis": 14, + "cha": 8, + "skill": { + "athletics": "+9", + "stealth": "+7" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 12, + "conditionImmune": [ + "charmed", + "frightened" + ], + "languages": [ + "understands Common and the languages of its creator but can't speak" + ], + "cr": "7", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Leucrotta Female.webp", - "type": "external" - }, - "type": "image" + "name": "Resonant Connection", + "entries": [ + "If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb." + ] + }, + { + "name": "Distracting Strike (1/Turn)", + "entries": [ + "When the banderhobb hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the banderhobb has advantage if the attack is made before the start of the banderhobb's next turn." + ] } - ] - }, - { - "name": "Leucrotta Fiend", - "source": "mme2-v2", - "_copy": { - "name": "Leucrotta", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Leucrotta Fiend", - "entries": [ - "{@creature leucrotta female|mme2-v2|Female leucrotta} that is blessed by {@creature Yeenoghu|MPMM}, or is an offspring of a male {@creature shoosuva|MPMM}, become leucrotta fiends. These gruesome monsters are slightly larger than their normal ilk, and sport crest spikes running over their spine. While they act the same as normal {@creature leucrotta female|mme2-v2|leucrotta females}, they are more insidious and share the resistances of their fiendish parent." - ] - } - } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}23 ({@damage 5d6 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the banderhobb can't use its Bite attack or Tongue attack on another target." + ] + }, + { + "name": "Tongue", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 15 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage, and the target must make a {@dc 17} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb." + ] + }, + { + "name": "Swallow", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one Medium or smaller creature {@condition grappled} by the banderhobb. {@h}14 ({@damage 3d6 + 4}) piercing damage, and the creature is also swallowed, and the grapple ends. The swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 ({@damage 3d6}) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.", + "The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't {@condition incapacitated}, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits {@condition prone}. If the banderhobb dies, it likewise regurgitates a swallowed creature." + ] + }, + { + "name": "Shadow Step", + "entries": [ + "The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see." + ] } - }, - "images": [ + ], + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Leucrotta Female.webp", - "type": "external" - }, - "type": "image" + "name": "Shadow Action", + "entries": [ + "While in dim light or darkness, the banderhobb takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Banderhobb_Bogeyman.webp", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Swallow", + "Teleport" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Banderhobb Shadow Raider", + "source": "mme2-v2" + } + } }, { - "name": "Leucrotta Matriarch", + "name": "Barbarian", "source": "mme2-v2", - "_copy": { - "name": "Leucrotta", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Leucrotta Matriarch", - "entries": [ - "The leucrotta matriarch is the largest and oldest {@creature leucrotta|MPMM} of its clan, and is often the most cunning and vicious as well.", - "In battle, it prefers to stand back, letting the younger females and males engage its foes, at it moves to the center of battle to maximize its Pack Leader trait." - ] - } - } + "page": 268, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "NX", + "C", + "G", + "NY", + "E" + ], + "ac": [ + { + "ac": 13, + "from": [ + "{@item hide armor|phb}" + ] } + ], + "hp": { + "average": 58, + "formula": "9d8 + 18" }, - "images": [ + "speed": { + "walk": 40 + }, + "str": 16, + "dex": 12, + "con": 14, + "int": 8, + "wis": 10, + "cha": 8, + "save": { + "str": "+5", + "con": "+4" + }, + "passive": 10, + "languages": [ + "any one language (usually Common)" + ], + "cr": "3", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Leucrotta Female.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Lizardfolk Arcane Archer", - "source": "mme2-v2", - "_copy": { - "name": "Lizardfolk", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Lizardfolk Arcane Archer", - "entries": [ - "Long ago {@creature lizardfolk shaman||lizardfolk shamans} stumbled upon the knowledge of weapons being imbued with elven magic. Now a few tribes can reproduce it.", - "Lizardfolk arcane archers can enchant their arrow shots with magical energy, creating shots that can explode and fill an area with poison and even enfeeble or blind a foe. They are very rare, however, as only the most intelligent {@creature lizardfolk} can become arcane archers." - ] - } - } + "name": "Reckless", + "entries": [ + "At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lizardfolk Emperor.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The barbarian makes two Greatsword attacks or two Longbow attacks." + ] + }, + { + "name": "Greatsword", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + ] + }, + { + "name": "Greatsword (Raging)", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + ] } - ] - }, - { - "name": "Lizardfolk Emperor", - "source": "mme2-v2", - "_copy": { - "name": "Lizardfolk", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Lizardfolk Emperor", - "entries": [ - "{@creature Lizardfolk} tainted with the blood of the demon lord Sess'innek become {@creature lizard king||lizardfolk kings}. Eventually, one of these kings will rise in power and rule over other kings and becomes the lizardfolk emperor. Ruthless and evil, the lizardfolk emperor serves its demon lord by aggressively expanding its territory, slaying and devouring all other humanoid creatures, even other {@creature lizardfolk}. Those who worship {@deity Semuanya|nonhuman} are prepared and sacrificed to Sess'innek by its priests in the presence of the emperor." + ], + "bonus": [ + { + "name": "Rage (Recharges after a Short or Long Rest)", + "entries": [ + "The barbarian enters a rage. The rage lasts for 1 minute or until the barbarian is {@condition incapacitated}. While raging, the barbarian gains the following benefits:", + { + "type": "list", + "items": [ + "The barbarian has advantage on Strength checks and Strength saving throws.", + "When it makes a melee weapon attack, the barbarian gains a +2 bonus to the damage roll.", + "The barbarian has resistance to bludgeoning, piercing, and slashing damage." ] } - } + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Barbarian.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lizardfolk Emperor.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Barbarian.webp", + "source": "mme2-v2" } - ] + ], + "attachedItems": [ + "greatsword|phb", + "longbow|phb" + ], + "traitTags": [ + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "incapacitated" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Barbarian", + "source": "mme2-v2" + } + } }, { - "name": "Lizardfolk Vanguard", + "name": "Barbarian Champion", "source": "mme2-v2", - "_copy": { - "name": "Lizardfolk", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Lizardfolk Vanguard", - "entries": [ - "Lizardfolk vanguards serve as the chieftain's or {@creature lizard king||king's} bodyguards or lead its war party into battle. They always heavy armor, and will favor swords and {@item shield|phb|shields} over crude weapons." - ] - } - } - } - }, - "images": [ + "page": 268, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "NX", + "C", + "G", + "NY", + "E" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lizardfolk Emperor.webp", - "type": "external" - }, - "type": "image" + "ac": 13, + "from": [ + "{@item hide armor|phb}" + ] } - ] - }, - { - "name": "Lizardfolk Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" + ], + "hp": { + "average": 105, + "formula": "14d8 + 42" }, - "images": [ + "speed": { + "walk": 40 + }, + "str": 18, + "dex": 12, + "con": 16, + "int": 8, + "wis": 10, + "cha": 8, + "save": { + "str": "+7", + "con": "+6" + }, + "passive": 10, + "languages": [ + "any one language (usually Common)" + ], + "cr": "6", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Lizardfolk Zombie.webp", - "type": "external" - }, - "type": "image" + "name": "Brutal Critical", + "entries": [ + "The barbarian rolls one additional weapon damage die when determining extra damage for a critical hit with a melee attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Zombie.webp", - "type": "external" - }, - "type": "image" + "name": "Indomitable (1/Day)", + "entries": [ + "The barbarian can reroll a saving throw it fails. It must use the new roll." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies.webp", - "type": "external" - }, - "type": "image" + "name": "Reckless", + "entries": [ + "At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + ] } - ] - }, - { - "name": "Lolth", - "source": "mme2-v2", - "entries": [ + ], + "action": [ { - "type": "entries", + "name": "Multiattack", "entries": [ - { - "type": "entries", - "entries": [ - "Lolth, the Queen of Spiders, is the primary deity of the drow. Cruel and unforgiving, Lolth demands blood and sacrifice from her worshipers. Those who gain her favor are gifted with her boon, and those who do not are severely punished by Lolth herself. This has caused much infighting within the drow, as Houses fight against each other to bring the best sacrifices to the Spider Queen. In truth, Lolth does not have an ounce of care for her worshipers. She revels in the death and destruction done in her name. Her hatred spans millennia and goes back to when she was first exiled to the Abyss. To this day, each and every plan and scheme she endeavors are all for the downfall of those who sent her to the Demonweb Pits.", - { - "type": "entries", - "name": "Spider Queen", - "entries": [ - "Lolth usually appears as a slender female drow dressed in silk made from spider webs. Her true form, however, is the epitome of the Queen of Spiders. Lolth has the upper half of a strikingly beautiful female drow, with long white hair and gleaming black and purplish eyes. Her humanoid torso has eight arms and is connected to the head of a giant black spider with eight glowing red eyes, two poisonous fangs, and eight chitinous legs that end in razor-sharp points." - ] - }, - { - "type": "entries", - "name": "Vicious Sadist", - "entries": [ - "Lolth is known for extreme cruelty and sadism. She takes great pleasure in inflicting pain and psychologically tormenting her prey. In the rare instances that she finds herself in combat, she will toy with her opponents first, giving them false hope that they might have a chance of defeating her, only to quickly turn the tables and reveal that she was never in any real trouble. She will prioritize targeting those who are beloved by all so she can revel in their agony as she slowly kills that target while the rest of her victims watch helplessly in horror." - ] - }, - { - "type": "entries", - "name": "Deadly Foe", - "entries": [ - "As a deity, Lolth is incredibly powerful and does not need weapons when fighting. She usually summons her faithful handmaidens, or {@creature yochlol||yochlols}, and select high-level drow servitors to fight for her. Lolth relies on her spellcasting abilities to confound her opponents and trap them in her steel-like webs. Each of her legs can be used as a spear and can stab and pierce creatures with ease as she goes for the kill with her poisonous fangs." - ] - } - ] - } + "The barbarian makes two Greatsword attacks or two Longbow attacks." ] }, { - "type": "entries", - "name": "Lolth's Lair", + "name": "Greatsword", "entries": [ - "The abode of Lolth is a treacherous realm known as the Demonweb Pits. There are many ways to access the 66th layer of the Abyss where the realm of the Demonweb can be found but getting out may be the biggest problem. The Demonweb is a mass of deep chasms, rocky gorges, tunnels, and pathways that stretch from all directions and are all full of webs, traps, and hungry denizens. No one has ever been able to map this maze-like plane because Lolth constantly changes paths when she spins her webs.", - "The entire realm of Demonweb is difficult terrain, and any creature that seeks to traverse its web-filled tunnels will need to take care not to get caught in any of the webs lest they be food for Lolth's faithful. The Pit, which resides at the bottom of the Demonweb, is a dark cavern Lolth occupies. The entire cavern is lit with blue flame torches scattered about its numerous alcoves. Thick webs cover every corner and also form a natural carpet on the floor, making walking more difficult for everyone except spiders and spider-kin alike. In the middle of the cavern is Lolth's throne, just behind a stone altar used for sacrifices. Behind the throne is a set of golden doors through which are multiple passages to different planes and locations." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] - } - ], - "images": [ + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lolth.webp", - "type": "external" - }, - "type": "image" + "name": "Greatsword (Raging)", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Lolth.webp", - "type": "external" - }, - "type": "image" + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +4} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + ] } - ] - }, - { - "name": "Loremaster", - "source": "mme2-v2", - "entries": [ - "Loremasters are versatile wizards who specialize in understanding how magic works. Most are wizard scholars but a few become mercenaries or adventurers in order to earn coin that can fund their research.", - "Loremasters can alter and switch the mechanics of a spell, whether switching its energy type or how it manifests and affects a target." - ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Loremaster.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Mageslayer", - "source": "mme2-v2", - "entries": [ - "Mageslayers are warrior sorcerers that have trained in dealing with and defeating spellcasters. Their arcane repertoire consists of spells that counter and dispel enemy magic. In addition, their weapon attacks can disrupt enemy concentration." ], - "images": [ + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Mageslayer.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Marut Concordant", - "source": "mme2-v2", - "_copy": { - "name": "Marut", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Marut Concordant", - "entries": [ - "Concordants were created to carry out justice for broken contracts accepted and imposed by the {@creature marut|MPMM}. As with the contract holders, the concordant does not consider the grey area of things, focusing solely on what is written\u2014however good or evil the implications may be. Concordants are persistent beings and will hunt contract-breakers through dimensions and planes until they can exact justice with their thunderous fists." + "name": "Rage (Recharges after a Short or Long Rest)", + "entries": [ + "The barbarian enters a rage. The rage lasts for 1 minute or until the barbarian is {@condition incapacitated}. While raging, the barbarian gains the following benefits:", + { + "type": "list", + "items": [ + "The barbarian has advantage on Strength checks and Strength saving throws.", + "When it makes a melee weapon attack, the barbarian gains a +3 bonus to the damage roll.", + "The barbarian has resistance to bludgeoning, piercing, and slashing damage." ] } - } + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Barbarian_Champion.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Marut Concordant.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Marut Guard", - "source": "mme2-v2", - "_copy": { - "name": "Marut", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Marut Guard", - "entries": [ - "Marut guards are posted in and around the city of Sigil. Smaller than the typical {@creature marut|MPMM} construct, guards are armed with a {@item greatsword|phb} that is primarily used to break any in-fighting within parties and defend the Hall of Concordance from intrusion. Marut guards are sometimes sent to accompany {@creature marut concordant|mme2-v2|marut concordants} on the latters' missions, especially when they are instructed to capture and bring back contract breakers." - ] - } - } + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Barbarian Champion.webp", + "source": "mme2-v2" } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Marut Concordant.webp", - "type": "external" - }, - "type": "image" + ], + "attachedItems": [ + "greatsword|phb", + "longbow|phb" + ], + "traitTags": [ + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "incapacitated" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Barbarian Champion", + "source": "mme2-v2" } - ] + } }, { - "name": "Master Arcane Trickster", + "name": "Barbarian Monarch", + "shortName": "barbarian", "source": "mme2-v2", - "_copy": { - "name": "Arcane Trickster", - "source": "mme2-v2" - }, - "images": [ + "page": 269, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "NX", + "C", + "G", + "NY", + "E" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Trickster.webp", - "type": "external" - }, - "type": "image" + "ac": 16, + "from": [ + "natural armor" + ] } - ] - }, - { - "name": "Mastermind", - "source": "mme2-v2", - "entries": [ - "A mastermind is a calculating, deceitful tactician who constantly influences, schemes, and manipulates. It sees everyone as pawns it can use and sacrifice to further its goals. It never willingly engages in combat unless it believes it has the advantage, and is highly observant and insightful. It can recognize an enemy's weaknesses and immediately form strategies that take advantage of them." ], - "images": [ + "hp": { + "average": 190, + "formula": "20d8 + 140" + }, + "speed": { + "walk": 40 + }, + "str": 22, + "dex": 12, + "con": 20, + "int": 8, + "wis": 10, + "cha": 8, + "save": { + "str": "+11", + "con": "+10" + }, + "passive": 10, + "languages": [ + "any one language (usually Common)" + ], + "cr": "15", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Mageslayer.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Maur (Hunched Giant)", - "source": "mme2-v2", - "entries": [ - "Maurs, also known as hunched giants, are rumored to be the devolved cousins of {@creature storm giant||storm giants} that have been trapped millions of years ago deep in the Underdark. The harsh, cramped, and tight spaces of subterranean life has transformed them into hunched, stoop-shouldered caricatures of their former greatness and their skin and hair pasty white. Unless there is actual space to stand up, these 15-foot tall giants are always hunched over and scraping their knuckles on the floor.", + "name": "Brutal Critical", + "entries": [ + "The barbarian rolls two additional weapon damage dice when determining extra damage for a critical hit with a melee attack." + ] + }, { - "type": "entries", + "name": "Legendary Resistance (1/Day)", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Unfurled Might", - "entries": [ - "Maurs are armed with stone-mail and stone weapons, and they decorate their skin by scarring glyphs onto it. They typically set up ambush by melding into stone, wait for their intended targets to pass by them, before launching an assault with their stone {@item warhammer|phb}. If faced with difficult foes and there is a large enough space in the area, they can unfurl, stretch, and stand in a process that can be seen as intensely painful. Once fully upright, the Maurs are better able to leverage their strength and spell capabilities to their maximum potential. Due to their evolved physiology however, they are unable to maintain an upright position for a long period of time and must return to their hunched form as soon as they can." - ] - }, - { - "type": "entries", - "name": "Symbiotic Giants", - "entries": [ - "Maurs are only encountered in the Underdark, and unless forced, never leave it. They are very rarely encountered in large groups, and, due to the challenges they have with their size, they work and create symbiotic relationships with smaller intelligent races such as {@creature duergar}, {@creature grimlock||grimlocks}, {@creature deep gnome (svirfneblin)||svirfneblin}, and {@creature troglodyte||troglodytes} to serve as guards in exchange for food and treasure." - ] - } - ] - } + "If the barbarian fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Reckless", + "entries": [ + "At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], - "images": [ + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Maur (Hunched Giant).webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The barbarian makes two Greatsword attacks or two Longbow attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Maur Giant.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Meazel Assassin", - "source": "mme2-v2", - "_copy": { - "name": "Meazel", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Meazel Assassin", - "entries": [ - "{@creature meazel|MPMM|Meazels} with noteworthy cunning and martial skill become assassins for hire, often offering their services to intelligent creatures from the Shadowfell, such as the shadar-kai.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dark Ambushers", - "entries": [ - "Meazel assassins take advantage of the shadows, using their ability to teleport into and from the darkness, striking seemingly out of nowhere." - ] - } - ] - } - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Meazel Assassin.webp", - "type": "external" - }, - "type": "image" + "name": "Greatsword", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meazel Assassin.webp", - "type": "external" - }, - "type": "image" + "name": "Greatsword (Raging)", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Meazels.webp", - "type": "external" - }, - "type": "image" + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + ] } - ] - }, - { - "name": "Meazel Shadow Mage", - "source": "mme2-v2", - "_copy": { - "name": "Meazel", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Meazel Shadow Mage", - "entries": [ - "With their ability to tap the essence of darkness, meazel shadow mages can weave deadly shadow magic. They can project powerful inky projectiles that, upon striking a creature, can rot flesh and cause blindness. They can also create shadowy tendrils that reach out and cover a large area. Those within the area suffer necrotic damage and possibly become debilitated as well." + ], + "bonus": [ + { + "name": "Rage (Recharges after a Short or Long Rest)", + "entries": [ + "The barbarian enters a rage. The rage lasts for 1 minute or until the barbarian is {@condition incapacitated}. While raging, the barbarian gains the following benefits:", + { + "type": "list", + "items": [ + "The barbarian has advantage on Strength checks and Strength saving throws.", + "When it makes a melee weapon attack, the barbarian gains a +4 bonus to the damage roll.", + "The barbarian has resistance to bludgeoning, piercing, and slashing damage." ] } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Meazel Shadow Mage.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meazel Assassin.webp", - "type": "external" - }, - "type": "image" + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Meazels.webp", - "type": "external" - }, - "type": "image" + "name": "War Cry (1/Day)", + "entries": [ + "Each creature of the barbarian's choice that is within 30 feet of it, can hear it, and not already affected by War Cry gains advantage on attack rolls until the start of the barbarian's next turn. All other creatures within 30 feet of it, can hear it, and not already affected by War Cry must make a {@dc 18} Wisdom saving throw or become {@condition frightened} until the end of the barbarian's next turn." + ] } - ] - }, - { - "name": "Meazel Thug", - "source": "mme2-v2", - "_copy": { - "name": "Meazel", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Meazel Thug", - "entries": [ - "Some {@creature meazel|MPMM|meazels} are thugs that congregate and form packs for the purpose of having strength in numbers. This allows them to successfully attack groups instead of just single targets.", - "Meazel thugs are often hired to kill or kidnap a specific target. In such cases, the thugs will try to create a distraction, engage any guards, divert attention, and sow confusion before grabbing the target and taking it back to the Shadowfell." - ] - } - } + ], + "reaction": [ + { + "name": "Retaliation", + "entries": [ + "When the barbarian takes damage from a creature within 5 feet of it, the barbarian can make one melee weapon attack against the creature." + ] } - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Meazel Thug.webp", - "type": "external" - }, - "type": "image" + "name": "Move", + "entries": [ + "The barbarian moves up to half its speed." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meazel Assassin.webp", - "type": "external" - }, - "type": "image" + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The barbarian makes a weapon attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Meazels.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Meenlock Corruptor", - "source": "mme2-v2", - "_copy": { - "name": "Meenlock", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Meenlock Corruptor", - "entries": [ - "Meenlock corruptors take utmost pleasure in psychologically tormenting their prey. These twisted fey make full use of their Horrid Link and Corrupt Thoughts ability, cursing their targets to make them vulnerable to further psychic attacks. They will use the spell enemies abound against a large group, and dominate person against smaller ones." - ] - } - } + "name": "Command Horde (Costs 3 Actions)", + "entries": [ + "The barbarian chooses up to 4 allies it can see within 30 feet of it. If the target can see and hear the barbarian, the target can use its reaction to move up to half its speed or make one weapon attack." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Barbarian.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meenlock Corruptor.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Barbarian Monarch.webp", + "source": "mme2-v2" } - ] + ], + "attachedItems": [ + "greatsword|phb", + "longbow|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "frightened", + "incapacitated" + ], + "savingThrowForced": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Barbarian Monarch", + "source": "mme2-v2" + } + } }, { - "name": "Meenlock Elder", + "name": "Bargda", "source": "mme2-v2", - "_copy": { - "name": "Meenlock", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Meenlock Elder", - "entries": [ - "The meenlock elder is an older and more power {@creature meenlock corruptor|mme2-v2}. It knows more psionic spells it can cast to torment its foes and has the capability to force foes to attack each other." - ] - } - } - } - }, - "images": [ + "page": 32, + "size": [ + "H" + ], + "type": "monstrosity", + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meenlock Corruptor.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Meenlock Stalker", - "source": "mme2-v2", - "_copy": { - "name": "Meenlock", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Meenlock Stalker", - "entries": [ - "The meenlock stalker is an extraordinary tracker. It uses mind spike to keep track of its prey, and darkness and shadow stealth to keep from being noticed. When it finally finds an ideal moment to ambush its prey, it first uses Maddening Thoughts to stun it, before rending it with its Claws to paralyze it." - ] - } - } + "ac": 14, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 161, + "formula": "14d12 + 70" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meenlock Stalker.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Mephistopheles", - "source": "mme2-v2", - "entries": [ + "speed": { + "walk": 40 + }, + "str": 22, + "dex": 10, + "con": 21, + "int": 6, + "wis": 17, + "cha": 5, + "skill": { + "perception": "+7" + }, + "passive": 17, + "languages": [ + "Giant" + ], + "cr": "9", + "trait": [ { - "type": "entries", + "name": "Charge", "entries": [ - { - "type": "entries", - "entries": [ - "Mephistopheles, the Lord of Cania, is the Archduke of the eighth layer of Hell. Steeped in research and acquisition of knowledge, Mephistopheles has spent countless millennia on the study of arcane magic. The expanse of his research has attracted the attention of other archdukes, most notably Dispater, the lord of the second, who now regularly sends envoys to Cania in case Mephistopheles stumbles upon new knowledge that could be useful to the Lord of Dis. The most prominent research on Mephistopheles' table is that of hellfire magic. While he is the only one who has mastered the use of hellfire magic, Mephistopheles willingly imparts the power to influential people and devoted followers in order to build up and strengthen his cult following.", - { - "type": "entries", - "name": "Irritable Lord", - "entries": [ - "On the surface, he has a calm demeanor like that of a well-educated and sophisticated gentleman. But as Asmodeus's foremost wizard of the Nine Hells, Mephistopheles is impatient and unforgiving, and is prone to killing minions and other creatures that he may perceive to be distractions or annoyances to him. Over 9 feet tall with red skin, a muscular body, leathery bat wings, two curved great horns, long black hair, and yellow eyes, Mephistopheles' appearance is that of a traditional devil that mortals perceive. He wears a long, black cape and always carries his ranseur, a vicious three-pronged staff through which he can channel his hellfire magic." - ] - }, - { - "type": "entries", - "name": "Cania", - "entries": [ - "Adventurers who dream of going to Cania will need to survive the frigid temperature that it offers. Without any protection, any creature will freeze to death in seconds while exposed to Cania's punishing weather. Mephistopheles chooses to keep the entire layer of Cania under freezing temperatures and ice storms to deter unwanted visitors. Anyone wishing to visit Cania will need to sign a written approval from Mephistopheles himself which grants visitors protection from the cold weather, but also makes them subject to Mephistopheles's Word of Injunction. Most visitors are loyal worshipers and powerful wizards who would like to study under Mephistopheles or offer him new knowledge. These unfortunate visitors soon find themselves the fancy of the Lord of Eight and are soon unwillingly bound to a contract and forced to toil in the vast libraries and research laboratories of Cania for all eternity." - ] - } - ] - } + "If the bargda moves at least 10 feet straight toward a target and then hits it with a Horns attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." ] }, { - "type": "entries", - "name": "Mephistopheles's Lair", + "name": "Horrific Appearance", "entries": [ - "The Citadel of Mephistar is the manor of Mephistopheles. Perched on top of the tallest point of Cania and surrounded by glaciers, Mephistar acts as the Lord of Eight's main laboratory. The entire citadel is colder than Cania, and the citadel's inhabitants, who are mostly scholars, sages, and wizards, have learned not to touch the walls for fear of freezing their limbs instantly. This design was not made to punish the dwellers though. Mephistar was brought to lower than freezing temperatures so that the citadel could sustain Mephistopheles' hellfire experiments. Some areas that house the strongest hellfire experiments have already started to melt and are creating icy pools on the floor. While these pools are a trivial matter to its denizens, naïve wanderers and intruders may find themselves frozen in an icy pool of water or dying of hypothermia.", - "The hallway to Mephistopheles lair is lined with various ports and hidden holes that blast hellfire from time to time. While others may see this as a trap, Mephistopheles only designed this for his amusement. In the middle of his lair, Mephistopheles sits on a slowly melting throne, with a \"moat\" of icy water surrounding the dais. The temperature in the room can change depending on Mephistopheles' whim. Adventurers who wish to defeat the Lord of Eight will have to deal with extreme heat and cold as they battle Mephistopheles. The archduke is an archmage and can emit an aura of hellfire from his body at will. As the true master of hellfire, Mephistopheles can disintegrate opponents through hellfire with nothing but a gaze. While Mephistopheles possesses all of these powers, he perceives combat as trivial and will have his subordinates and the {@creature ice devil||ice devils} he summons to fight for him." + "Any humanoid that starts its turn within 30 feet of the bargda and can see the bargda must make a {@dc 17} Wisdom saving throw. On a failed save, the creature is {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the bargda is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the bargda's Horrific Appearance for the next 24 hours.", + "Unless the target is surprised, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the bargda." ] } ], - "images": [ + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Mephistopheles_26.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Mohrg", - "source": "mme2-v2", - "entries": [ - "Serial killers and mass murderers who had a strong hatred for life and die without atoning for their sins catch the attention of {@creature Orcus|MPMM}, the Demon Prince of Undeath. These wicked souls are gifted unlife by the demon lord, and rise as mohrgs to continue their passion for killing.", + "name": "Multiattack", + "entries": [ + "The bargda makes three attacks: one with its Bite or Horns, and two with its Greatclub." + ] + }, { - "type": "entries", + "name": "Bite", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Supernatural Strength", - "entries": [ - "A mohrg appears as a nearly skeletal humanoid corpse, with its rib cage showing grotesque, writhing organs and viscera. It moves with incredible speed and unnatural strength, and often catches its victims with surprise because of this." - ] - }, - { - "type": "entries", - "name": "Cunning Sadist", - "entries": [ - "Despite its appearances, a mohrg is not a mindless undead creature. It is cunning and experiences a perverse pleasure toying with and killing its victims. It will even carry a conversation with its prey, tormenting it with descriptions of how it will slowly torture and dismember it alive." - ] - } - ] - } + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@damage 1d10}) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." + ] + }, + { + "name": "Horns", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + ] + }, + { + "name": "Greatclub", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." ] } ], - "images": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bargda.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Mohrg.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bargda.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Monster Slayer", - "source": "mme2-v2", - "entries": [ - "Good-aligned monster slayers are dedicated hunters of creatures of the night and dark magic users. They hunt down undead, fiends, evil fey, and other evil threats because they believe they are a threat to the natural world. They are often encountered in desolate locales, wilderness frontiers, and other fringes of civilization, where they can offer their services.", - "Evil monster slayers hunt any supernatural threat, such as bards, paladins, clerics, sorcerers, and warlocks, as well as any of the unnatural races, such as tieflings and aasimars. They are often employed as bounty hunters or assassins to deal with magical threats, such as a party of adventurers." ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monster Slayer.webp", - "type": "external" - }, - "type": "image" + "attachedItems": [ + "greatclub|phb" + ], + "traitTags": [ + "Charge" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "poisoned", + "prone" + ], + "savingThrowForced": [ + "constitution", + "strength", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bargda", + "source": "mme2-v2" } - ] + } }, { - "name": "Monstrous Catoblepas", + "name": "Barghest Whelp", "source": "mme2-v2", - "_copy": { - "name": "Catoblepas", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "MonstrousCatoblepas", - "entries": [ - "Adventurers will feel there's something terribly wrong when they've wandered a swamp for miles and have not encountered any sign of life. When a catoblepas, which has no known natural enemies, is left alone for decades of consuming carrion, it can grow to an immense size and wipe out all manner of beasts and humanoids within miles of its natural habitat." - ] - } - } - } + "page": 33, + "size": [ + "M" + ], + "type": { + "type": "fiend", + "tags": [ + "Shapechanger" + ] }, - "images": [ + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Catoblepas.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Monstrous Cave Fisher", - "source": "mme2-v2", - "_copy": { - "name": "Cave Fisher", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Monstrous Cave Fisher", - "entries": [ - "Extremely rare and can only be found in the deepest reaches of the Underdark where there are vast wide caverns, the monstrous cave fisher reaches lengths of about 25 feet. This fearsome predator normally hunts umber hulks and similarly large prey." - ] - } - } + "ac": 16, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 33, + "formula": "6d8 + 6" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Cave Fisher.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Monstrous Flail Snail", - "source": "mme2-v2", - "_copy": { - "name": "Flail Snail", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Monstrous Flail Snail", - "entries": [ - "A regular {@creature flail snail|MPMM} may grow to monstrous proportions if left alone to consume everything it comes across. The monstrous flail snail, which can grow three times its normal size, is potentially a threat to hamlets and small towns that unfortunately happen to be in its path.", - "The tentacles of a monstrous flail snail tentacles are so powerful that they can stun a creature if it is struck by them multiple times." - ] - } - } + "speed": { + "walk": { + "number": 6030, + "condition": "(30 ft. in goblin form)" } }, - "images": [ + "str": 15, + "dex": 15, + "con": 12, + "int": 12, + "wis": 11, + "cha": 12, + "skill": { + "deception": "+3", + "perception": "+4", + "stealth": "+4" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + "cold", + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Flail Snail.webp", - "type": "external" - }, - "type": "image" - }, + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "acid", + "poison" + ], + "conditionImmune": [ + "poison" + ], + "languages": [ + "Abyssal", + "Common", + "Goblin", + "Infernal", + "telepathy 60 ft." + ], + "cr": "2", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Flail Snail.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 11}):" + ], + "will": [ + "{@spell levitate}", + "{@spell minor illusion}", + "{@spell pass without trace}" + ], + "daily": { + "1": [ + "{@spell charm person}" + ] }, - "type": "image" - } - ] - }, - { - "name": "Monstrous Slithering Tracker", - "source": "mme2-v2", - "_copy": { - "name": "Slithering Tracker", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Monstrous Slithering Tracker", - "entries": [ - "A monstrous slithering tracker is born out of several vengeful beings that have willingly offered themselves to the ritual. The combined bodies result in the creation of an unnaturally large {@creature slithering tracker|MPMM}." - ] - } - } + "ability": "cha", + "displayAs": "action" } - }, - "images": [ + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Slithering Tracker.webp", - "type": "external" - }, - "type": "image" + "name": "Fire Banishment", + "entries": [ + "When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a {@dc 15} Charisma saving throw or be instantly banished to Gehenna." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Monstrous Slithering Tracker.webp", - "type": "external" - }, - "type": "image" + "name": "Soul Feeding", + "entries": [ + "The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a {@chance 50} chance of failing and being wasted." + ] } - ] - }, - { - "name": "Monstrous Trapper", - "source": "mme2-v2", - "_copy": { - "name": "Young Trapper", - "source": "mme2-v2" - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Trapper.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage." + ] } - ] + ], + "bonus": [ + { + "name": "Change Shape", + "entries": [ + "The barghest transforms into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Barghest.webp", + "senseTags": [ + "B", + "D" + ], + "languageTags": [ + "AB", + "C", + "GO", + "I", + "TP" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "charisma" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Barghest Whelp", + "source": "mme2-v2" + } + } }, { - "name": "Monstrous Trapper", + "name": "Battle Smith", "source": "mme2-v2", - "_copy": { - "name": "Trapper", - "source": "mme2-v2" - } - }, - { - "name": "Mud Golem", - "source": "mme2-v2", - "_copy": { - "name": "Golems", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Often mistaken for an {@creature earth elemental}, the mud golem is a magical construct created for its amorphous nature and ability to appear as natural heaps of mud, making it ideal as an inconspicuous guardian in outdoor settings, such as a wizard's courtyard or garden.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Sticky Body", - "entries": [ - "A mud golem is a bane to weapon-wielding foes as any melee weapon that strikes the construct's body can become stuck fast if the attacker is not strong enough to pull it back out. Any creature caught by the golem's powerful limbs will soon find themselves getting smothered to death within the mud golem's body." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Mud Golem.webp", - "type": "external" - }, - "type": "image" - }, + "page": 270, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Mud Golem.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Neogi Great Old Master", - "source": "mme2-v2", - "_copy": { - "name": "Neogi (*)", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Great old masters are huge, bloated {@creature neogi|MPMM} at the end of their life cycle, having been injected with toxins by other {@creature neogi|MPMM}. They have lost the ability to enslave other creatures. In very rare cases, however, instead of the great old master becoming helpless, the toxin instead slowly transforms the creature into a feral, egg-infested abomination with renewed unnatural strength.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Unleash Hatchlings", - "entries": [ - "In combat, it relies primarily on brute might, tearing its foes with its toothy maw and claws. When faced with overwhelming numbers, it can pop and spawn the hatchlings from its body. These hatchlings immediately swarm nearby foes and distract them from the real threat." - ] - } - ] - } - ] - } - ] - } + "ac": 16, + "from": [ + "{@item half plate armor|phb|half plate}" + ] } + ], + "hp": { + "average": 90, + "formula": "12d8 + 36" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Neogi Great Old Master.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Neogi Overlord", - "source": "mme2-v2", - "_copy": { - "name": "Neogi (*)", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Exceptional{@creature neogi master|MPMM|neogi masters} that survive long enough eventually grow to become overlords. These merciless taskmasters lead the savage {@creature neogi|MPMM} as they travel through the Astral Plane, searching for more slaves and treasure.", - "No creature is spared of the Overlord's cruelty, as even other {@creature neogi|MPMM|neogis} fall under its ruthless command, forcing them to perform actions on the battlefield." - ] - } - } + "speed": { + "walk": 25 }, - "images": [ + "str": 12, + "dex": 12, + "con": 16, + "int": 20, + "wis": 10, + "cha": 9, + "skill": { + "arcana": "+8", + "perception": "+3" + }, + "passive": 13, + "languages": [ + "any six languages (usually Common)" + ], + "cr": "5", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Neogi Overlord.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The battle smith casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 16}, {@hit 8} to hit with spell attacks):" + ], + "will": [ + "{@spell light}", + "{@spell mending}", + "{@spell prestidigitation}" + ], + "daily": { + "1e": [ + "{@spell blur}", + "{@spell haste}", + "{@spell heat metal}", + "{@spell heroism}" + ] }, - "type": "image" + "ability": "int", + "displayAs": "action" } - ] - }, - { - "name": "Nightcrawler", - "source": "mme2-v2", - "_copy": { - "name": "Nightshades", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "A nightcrawler at first glance resembles a nightmarish purple worm but is jet black in color and oozes an insidious presence. It is one of the mightiest undead creatures that ever existed. Its giant coiled body constantly emits a shadowy aura that causes living organisms to rot and decay.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Ambush Burrowers", - "entries": [ - "The nightcrawler normally burrows underground and attacks from underneath its prey. Its huge maw, which is lined with rows of long, sharp teeth, bursts from the ground and tries to swallow its target whole. Creatures rarely survive this initial horrific assault and those that do still have to contend with the nightcrawler's Finger of Doom and Annihilating Aura." - ] - } - ] - } - ] - } - ] - } + ], + "trait": [ + { + "name": "Battle Ready", + "entries": [ + "The battle smith uses its Intelligence modifier, instead of its Strength or Dexterity, for the attack and damage rolls when attacking with a weapon (included in the attacks)." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Nightcrawler.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The battle smith makes two Maul attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Nightcrawler.webp", - "type": "external" - }, - "type": "image" + "name": "Maul", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 4 ({@damage 1d8}) force damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Nightshades.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Nightprowler", - "source": "mme2-v2", - "_copy": { - "name": "Nightshades", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The nightprowler is the most common and weakest type of nightshade. Yet it will still pose a threat to most mortals due to its deadly traits.", - "The nightprowler resembles a creature that has a vaguely humanoid upper body and a lower body of a large feline. It has a single eye at the center of its otherwise featureless face, and shadowy mist-like tendrils constantly swirl around its body." - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Nightprowler.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Nightshades", - "source": "mme2-v2", - "entries": [ + "name": "Heavy Crossbow", + "entries": [ + "{@atk rw} {@hit +8} to hit, range 100/400 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage plus 4 ({@damage 1d8}) force damage." + ] + }, { - "type": "section", - "name": "Nightshades", + "name": "Summon Iron Defender (Recharges after a Long Rest)", "entries": [ - "Nightshades are extremely powerful undead creatures that seek to destroy all life. They are native to the Negative Plane and occasionally can also be found lurking in the Shadowfell. The dreaded {@creature nightwalker|MPMM} is a type of Nightshade." + "The battle smith summons its mechanical companion. In combat, the {@creature Battle Smith's Iron Defender|mme2-v2|iron defender} shares the battle smith's initiative count, but it takes its turn immediately after the battle smith. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless the battle smith used Command Iron Defender this turn." ] } - ] - }, - { - "name": "Nightwing", - "source": "mme2-v2", - "_copy": { - "name": "Nightshades", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "A nightwing resembles a giant shadowy bat with a wingspan of 40 feet. Black mists can be seen trailing from its body as it scours the skies of the Negative Plane constantly looking for prey.", - "The nightwing attacks by performing hit-and-run tactics, swooping in to make a quick bite and flying again before giving the victim a chance to retaliate." - ] - } - } - }, - "images": [ + ], + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Nightwing.webp", - "type": "external" - }, - "type": "image" + "name": "Branding Smite (3/Day)", + "entries": [ + "Immediately after the battle smith hits a target with an attack roll, the battle smith deals an extra 7 ({@damage 2d6}) radiant damage to the target, which becomes visible if it is {@condition invisible}, and the target sheds dim light in a 5-foot radius and can't become {@condition invisible} for 1 minute." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Nightcrawler.webp", - "type": "external" - }, - "type": "image" - }, + "name": "Command Iron Defender", + "entries": [ + "The battle smith targets the {@creature Battle Smith's Iron Defender|mme2-v2|iron defender} it summoned and it can see within 60 feet of it. If the target can see or hear the battle smith, the target can use its reaction to make a melee weapon attack, or take the {@action Dash}, {@action Disengage}, {@action Help}, or Repair action." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Artillerist.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Nightshades.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Battle Smith.webp", + "source": "mme2-v2" } - ] + ], + "attachedItems": [ + "heavy crossbow|phb", + "maul|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "B", + "O", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Battle Smith", + "source": "mme2-v2" + } + } }, { - "name": "Nuckelavee", + "name": "Battle Smith's Iron Defender", "source": "mme2-v2", - "_copy": { - "name": "Demons", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "According to legend, the nuckelavee was once a powerful champion of good that fell in battle against the forces of the demon prince {@creature Orcus|MPMM}. As punishment, the champion and its steed are transformed by the Demon Prince of Undeath into a demon. This is partially true. {@creature deathpriest of orcus|mme2-v2|Deathpriests of Orcus} perform an unholy ritual where they sacrifice, willing or otherwise, a {@creature knight} and its {@creature riding horse||steed} to the demon lord. A mighty abyssal fiend is summoned and uses the sacrifice as its vessel. Both man and steed are then fused together in an agonizing ritual that brings forth the nuckelavee\u2014a fiendish abomination whose horrifying visage can bring unending nightmares to those that gaze upon it. The resulting appearance\u2014crimson ropy muscles visible through translucent skin, black blood coursing through yellow veins, an equine skull jutting from its midsection\u2014is horrific.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Amphibious Fiend", - "entries": [ - "While it may be a fiend, the amphibious nuckelavee is normally encountered in the Material Plane, wading in dismal watery places such as fog-filled bogs and marshlands." - ] - }, - { - "type": "entries", - "name": "Bringer of Woe", - "entries": [ - "Like all servants of {@creature Orcus|MPMM}, the nuckelavee is devoid of its heart, and its once righteous spirit has been replaced with a desire for death and destruction\u2014all for the glory of the demon prince of undeath. It now serves as a terrifying herald of {@creature Orcus|MPMM}. Some say that when someone a nuckelavee is sighted, disease, drought, and pestilence shall soon follow." - ] - }, - { - "type": "entries", - "name": "Champion of Undeath", - "entries": [ - "The nuckelavee's entire being seethes with necrotic energy. Its very presence instantly kills nearby animal and plant life, leaving only death and decay at its wake. It is not surprising then that it can be found in the company of undead, even serving them as their leader." - ] - }, - { - "type": "entries", - "name": "Baleful Weapons", - "entries": [ - "In combat, the nuckelavee can be a deadly opponent that should not be underestimated. Its potent breath can instantly cause flesh and bone to rot, and its dreaded claws can cause instant death to those who are foolish enough to challenge it." - ] - } - ] - } - ] - } - ] - } + "page": 270, + "size": [ + "M" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 67, + "formula": "" }, - "images": [ + "speed": { + "climb": 30, + "walk": 30 + }, + "str": 14, + "dex": 12, + "con": 14, + "int": 4, + "wis": 10, + "cha": 6, + "skill": { + "perception": "+2" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" + ], + "languages": [ + "understands one language of its creator but can't speak" + ], + "cr": "1", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Nuckelavee.webp", - "type": "external" - }, - "type": "image" + "name": "Vigilant", + "entries": [ + "The iron defender can't be surprised." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Nuckelavee.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Ogre Champion of Grolantor", - "source": "mme2-v2", - "_copy": { - "name": "Ogre", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Ogre Champion of Grolantor", - "entries": [ - "There are a few {@creature ogre||ogres} that worship {@deity Grolantor|nonhuman}, seeing themselves as equals to {@creature hill giant||hill giants}. For some unknown reason, the deity seems to listen to their prayers. Their champions can magically unleash a roar that is terrifying to any creature that is smaller than an {@creature ogre}." - ] - } - } + "name": "Unusual Nature", + "entries": [ + "The iron defender doesn't require air, food, drink, or sleep." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Champion of Grolantor.webp", - "type": "external" - }, - "type": "image" + "name": "Slam", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage plus 5 ({@damage 2d4}) force damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ogre Champion of Grolantor.webp", - "type": "external" - }, - "type": "image" - }, + "name": "Repair (3/Day)", + "entries": [ + "The magical mechanisms inside the iron defender restore 11 ({@damage 2d8 + 2}) hit points to itself or to one construct or object within 5 feet of it." + ] + } + ], + "reaction": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ogres 1.webp", - "type": "external" - }, - "type": "image" + "name": "Defensive Pounce", + "entries": [ + "The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Battle_Smith's_Iron_Defender.webp", + "senseTags": [ + "D" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B", + "O" + ], + "miscTags": [ + "MW" + ], + "fluff": { + "_monsterFluff": { + "name": "Battle Smith's Iron Defender", + "source": "mme2-v2" + } + } }, { - "name": "Ogre Monarch", + "name": "Berbalang Loremaster", "source": "mme2-v2", - "_copy": { - "name": "Ogre", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Ogre Monarch", - "entries": [ - "The ogre monarch rules over all {@creature ogre} tribes within its territory. It is an intimidating and savage figure, having killed its way to the top. But despite its brutish nature, it is very cunning for its kind and is both feared and revered by all its subjects.", - "All those witnessing the ogre monarch's might during combat are further emboldened in battle. And all those it instructs directly can't help but panic and do their best to follow its command." - ] - } - } + "page": 40, + "size": [ + "M" + ], + "type": "aberration", + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 14, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 76, + "formula": "17d8" }, - "images": [ + "speed": { + "fly": 40, + "walk": 30 + }, + "str": 9, + "dex": 16, + "con": 10, + "int": 17, + "wis": 12, + "cha": 11, + "save": { + "dex": "+6", + "int": "+6" + }, + "skill": { + "arcana": "+6", + "history": "+6", + "insight": "+4", + "nature": "+6", + "perception": "+4", + "religion": "+6" + }, + "senses": [ + "truesight 120 ft." + ], + "passive": 14, + "languages": [ + "all but rarely speaks" + ], + "cr": "5", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Monarch.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The berbalang casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell mage hand}", + "{@spell prestidigitation}", + "{@spell speak with dead}" + ], + "daily": { + "1e": [ + "{@spell burning hands}", + "{@spell dispel magic}", + "{@spell identify}", + "{@spell invisibility}", + "{@spell fireball}", + "{@spell lightning bolt}", + "{@spell plane shift} (self only)" + ] }, - "type": "image" + "ability": "int", + "displayAs": "action" + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The berbalang makes one Bite attack and one Claws attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ogre Champion of Grolantor.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ogres 1.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Ogre Vanguard", - "source": "mme2-v2", - "_copy": { - "name": "Ogre", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Ogre Vanguard", - "entries": [ - "Very few {@creature ogre||ogres} are trained to wear armor heavier than hide. An ogre vanguard is one of those few. Often found in {@creature hobgoblin} armies, this {@creature ogre} can be seen in the front lines, bellowing and grunting as it tries to grab its enemies' attention. It then charges and barrels itself into the enemy ranks, cleaving through bodies with its {@item greatsword|phb}. Those that dare to run away or disengage from it are met with quick, punishing strikes." - ] - } - } + "name": "Claws", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + ] + }, + { + "name": "Elemental Bolt", + "entries": [ + "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}16 ({@damage 3d8 + 3}) acid damage, and the berbalang can choose the damage type from acid, cold, fire, force, lightning, necrotic, radiant, or thunder." + ] } - }, - "images": [ + ], + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Vanguard.webp", - "type": "external" - }, - "type": "image" + "name": "Alter Energy Type (1/Turn)", + "entries": [ + "When the berbalang casts a spell and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, it can substitute that damage with one other type from that list." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ogre Vanguard.webp", - "type": "external" - }, - "type": "image" + "name": "Alter Saving Throw (Recharges after a Short or Long Rest)", + "entries": [ + "When the berbalang casts a spell and the spell requires a saving throw, it can change the saving throw from one ability score to another of its choice." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ogres final.webp", - "type": "external" - }, - "type": "image" + "name": "Spectral Duplicate (Recharges after a Short or Long Rest)", + "entries": [ + "The berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is {@condition unconscious}. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required).", + "The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the duplicate's attacks is psychic damage." + ] } - ] - }, - { - "name": "Ogre Wererat", - "source": "mme2-v2", - "_copy": { - "name": "Wererat", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Normally only humanoids can be afflicted with lycanthropy. However, there have been a few rare cases where giants, for some unknown reason or fluke, become cursed after suffering a bite from a werecreature. The ogre wererat is such an example. To the {@creature ogre}, the curse has become a gift. The transformation has given it more resistance and stamina, acute senses, cunning, and agility. Unfortunately, it now also has an insatiable appetite for flesh.", - "An ogre wererat can sometimes be found in the company of other {@creature wererat||wererats} and serves as their muscle." - ] - } + ], + "reaction": [ + { + "name": "Negate Spell (2/Day)", + "entries": [ + "The berbalang tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the berbalang makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + ] + }, + { + "name": "Protective Shield (2/Day)", + "entries": [ + "When the berbalang or a creature within 10 feet of it is hit by an attack roll, the berbalang gives the target a +5 bonus to its AC until the start of the berbalang's next turn, which can cause the triggering attack roll to miss." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Berbalang_Loremaster.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Berbalang Loremaster.webp", + "source": "mme2-v2" + } + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "XX" + ], + "damageTags": [ + "A", + "P", + "S", + "T" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Berbalang Loremaster", + "source": "mme2-v2" } } }, { - "name": "Ogre Witch Doctor", + "name": "Blackspawn Crawler", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", - "_copy": { - "name": "Ogre", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Ogre Witch Doctor", - "entries": [ - "Most ogre witch doctors are divine spellcasters that worship Vaprak. They often serve as leaders or advisers to a more powerful {@creature ogre}, such as a {@creature ogre chieftain|MonsterManualExpanded|chieftain}. They accompany war parties to support them and are valued for their ability to bestow Vaprak's Gift, which enables a creature to temporarily regenerate wounds and dismembered body parts." - ] - } - } + "page": 101, + "size": [ + "H" + ], + "type": "dragon", + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 126, + "formula": "12d12 + 48" }, - "images": [ + "speed": { + "climb": 40, + "walk": 40 + }, + "str": 18, + "dex": 14, + "con": 18, + "int": 4, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+4" + }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 14, + "immune": [ + "acid" + ], + "languages": [ + "understands Draconic but can't speak" + ], + "cr": "6", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Witch Doctor.webp", - "type": "external" - }, - "type": "image" - }, + "name": "Keen Smell", + "entries": [ + "The blackspawn crawler has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + } + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ogre Vanguard.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The blackspawn crawler makes one Bite attack and one Constrict attack." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ogres final.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Orc Conqueror", - "source": "mme2-v2", - "_copy": { - "name": "Orc", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Orc Conqueror", - "entries": [ - "Very few {@creature orc||orcs} become champions of their tribes. And fewer still ever become unholy knights that serve their deities. These are the exceptional ones that have survived countless battles and many tests and have been honed to become merciless tyrants who lead their orcish kin to raid and destroy enemy settlements in the name of their gods.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Will-Destroying Attacks", - "entries": [ - "Blessed and favored by their deities, these conquerors can unleash divine spells and imbue their weapons with necrotic energy to smite their foes. Any creature hit by their weapons is stricken with fear, and is unable to move away from the orc due to its supernatural aura.", - "Conquerors are most likely the overall leaders of any {@creature orc} tribe. If not, they believe they certainly will be." - ] - } - ] - } - ] - } - ] - } - } - } - }, - "images": [ + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 4 ({@damage 1d8}) acid damage, and the target must succeed on a {@dc 15} Constitution saving throw, taking 17 ({@damage 5d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Orc Monarch.webp", - "type": "external" - }, - "type": "image" + "name": "Constrict", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one Huge or smaller creature. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}) if the blackspawn crawler isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Conqueror.webp", - "type": "external" - }, - "type": "image" + "name": "Toxic Breath {@recharge 5}", + "entries": [ + "The blackspawn crawler exhales noxious acid in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Constitution saving throw. On a failed save, a creature takes 14 ({@damage 4d6}) acid damage and 14 ({@damage 4d6}) poison damage and the creature is {@condition incapacitated} until the end of the blackspawn crawler's next turn. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Blackspawn_Crawler.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Blackspawn Crawler.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "grappled", + "incapacitated", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Blackspawn Crawler", + "source": "mme2-v2" + } + } }, { - "name": "Orc Doom Hand of Yurtrus", + "name": "Blackspawn Stalker", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", - "_copy": { - "name": "Orc", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Orc Doom Hand of Yurtrus", - "entries": [ - "When a {@creature orc hand of yurtrus|VGM|Hand of Yurtrus} has passed the many trials of its god and proven its worth by sacrificing countless enemy lives, it eventually becomes a Doom Hand of {@deity Yurtrus|orc|VGM}, a powerful but wretched priest.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Corrupted Form", - "entries": [ - "While the {@creature orc} is blessed with more potent spells, it is cursed as well. The {@creature orc||orc's} skin horribly transforms, turning it into a puss-filled and boil-ridden hide that constantly secrets toxins. Somehow, the {@creature orc} itself is unharmed, but any who try to touch it are exposed to a virulent poison. The {@creature orc} doesn't see it as a curse though, and welcomes it as its true natural state of a {@creature orc hand of yurtrus|VGM|Hand of Yurtrus}." - ] - } - ] - } - ] - } - ] - } - } - } - }, - "images": [ + "page": 100, + "size": [ + "L" + ], + "type": "dragon", + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Conqueror.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Orc Great Eye of Gruumsh", - "source": "mme2-v2", - "_copy": { - "name": "Orc", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Orc Great Eye of Gruumsh", - "entries": [ - "An {@creature orc eye of gruumsh||Eye of Gruumsh} that has proven itself in battle and killed many foes in the name of its god eventually becomes a Great Eye of {@deity Gruumsh|orc|VGM}. This powerful warrior priest can attack twice with its spear and cast more potent divine spells. In addition to these new traits, the Great Eye of Gruumsh can also spit noxious saliva at the eyes of its enemies, blinding them temporarily." - ] - } - } + "ac": 16, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 95, + "formula": "10d10 + 40" }, - "images": [ + "speed": { + "walk": 40 + }, + "str": 17, + "dex": 18, + "con": 18, + "int": 5, + "wis": 12, + "cha": 8, + "skill": { + "perception": "+4", + "stealth": "+7" + }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 14, + "immune": [ + "acid" + ], + "languages": [ + "understands Draconic but can't speak" + ], + "cr": "5", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Orc Great Eye of Gruumsh.webp", - "type": "external" - }, - "type": "image" + "name": "Web Sense", + "entries": [ + "While in contact with a web, the blackspawn stalker knows the exact location of any creature in contact with the same web." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Conqueror.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Orc Mauler", - "source": "mme2-v2", - "_copy": { - "name": "Orc", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Orc Mauler", - "entries": [ - "An orc mauler is an unusually large brute, even by orcish standards. It is so strong that the {@creature orc||orc's} debilitating blows can also dent or destroy armor and shields." - ] - } - } - } - }, - "images": [ + "name": "Web Walker", + "entries": [ + "The blackspawn stalker ignores movement restrictions caused by webbing." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Mauler.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Orc Sharpshooter", - "source": "mme2-v2", - "_copy": { - "name": "Orc", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Orc Sharpshooter", - "entries": [ - "Orc sharpshooters are master archers with unerring aim. Thankfully, only a few {@creature orc||orcs} attain this level of skill with the bow." - ] - } - } + "name": "Slay Foe (1/Turn)", + "entries": [ + "The blackspawn stalker deals an extra 13 ({@damage 3d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Orc Sharpshooter.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The blackspawn stalker makes one Bite attack and two Tail attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Conqueror.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Orc King", - "source": "mme2-v2", - "_copy": { - "name": "Orc", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Orc King", - "entries": [ - "The mighty orc king is a striking figure, garbed in {@item plate armor|phb} and armed with a {@item greatsword|phb}. It rides into battle on its personal war beast\u2014often a large {@creature dire wolf} or {@creature boar}\u2014commanding its horde to unleash hell's fury on its enemies. Its presence alone can rally nearby orcs in battle. However, the orc king is not just a potent commander. It is a mighty and savage warrior that can attack thrice with its weapon, and emit battle cries that can turn its allies into a battle frenzy, or strike fear into the hearts of its enemies." - ] - } - } - } - }, - "images": [] - }, - { - "name": "Orc Vanguard", - "source": "mme2-v2", - "_copy": { - "name": "Orc", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Orc Vanguard", - "entries": [ - "Most {@creature orc||orcs} prefer wearing light or medium armor and frown at wearing heavy armor as it feels restrictive. An orc vanguard, however, sees it as a necessity to be able to deflect most blows that might hit. This is an inevitability as the orc vanguard's role is to be at the frontline of a charging army and attract the enemy's attention away from its vulnerable allies." - ] - } - } - } - }, - "images": [ + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 4 ({@damage 1d8}) acid damage, and tertiary damage 4 ({@damage 1d8}) poison. The target must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 minute." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Mauler.webp", - "type": "external" - }, - "type": "image" + "name": "Tail", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." + ] + }, + { + "name": "Acid Web Spray {@recharge 5}", + "entries": [ + "The blackspawn stalker emits noxious webbing in a line that is 30 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 15} Dexterity saving throw or take 18 ({@damage 4d8}) acid damage and be {@condition restrained} by webbing. A creature that starts its turn {@condition restrained} takes 4 ({@damage 1d8}) acid damage. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to acid, bludgeoning, poison, and psychic damage." + ] } - ] - }, - { - "name": "Orc War Chanter", - "source": "mme2-v2", - "_copy": { - "name": "Orc", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Orc War Chanter", - "entries": [ - "Very rarely do {@creature orc||orcs} learn the bardic arts, but those that do almost always become war chanters. While they can still fight savagely as most {@creature orc} warriors, their true worth shines when they perform their war chants during battle. These war chants enable them to either strike fear to any enemy that can hear it, inspire allies to a battle frenzy, or rally its allies." - ] - } - } + ], + "bonus": [ + { + "name": "Stealthy", + "entries": [ + "The blackspawn stalker takes the {@action Hide} action." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Blackspawn_Stalker.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Conqueror.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Blackspawn Stalker.webp", + "source": "mme2-v2" } - ] + ], + "traitTags": [ + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Blackspawn Stalker", + "source": "mme2-v2" + } + } }, { - "name": "Orc War Priest of Ilneval", + "name": "Bluespawn Ambusher", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", - "_copy": { - "name": "Orc", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Orc War Priest of Ilneval", - "entries": [ - "When an {@creature orc blade of Ilneval|VGM} has proven its worth to its {@deity Ilneval|orc|VGM|god}, it is bestowed with divine abilities. It now becomes a war priest, able to cast spells that either complement and enhance its martial skills, or wreak havoc at the enemy ranks. Its commands resonate through the battlefield, and any orc that hears it readily follows, knowing that whatever it commands is guided by the wisdom of the orcish war god." - ] - } - } + "page": 101, + "size": [ + "M" + ], + "type": "dragon", + "alignment": [ + "L", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 52, + "formula": "7d8 + 21" }, - "images": [ + "speed": { + "burrow": 20, + "walk": 30 + }, + "str": 17, + "dex": 16, + "con": 16, + "int": 5, + "wis": 12, + "cha": 8, + "skill": { + "perception": "+3", + "stealth": "+7" + }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 13, + "immune": [ + "lightning" + ], + "languages": [ + "understands Draconic but can't speak" + ], + "cr": "3", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Conqueror.webp", - "type": "external" - }, - "type": "image" + "name": "Ambusher", + "entries": [ + "The bluespawn ambusher has advantage on attack rolls against any creature it has surprised." + ] } - ] - }, - { - "name": "Orc Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Orc Zombie.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The bluespawn ambusher makes one Bite attack and two Claw attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Zombie.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 4 ({@damage 1d8}) lightning damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies.webp", - "type": "external" - }, - "type": "image" + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + ] + }, + { + "name": "Electricity Burst {@recharge 5}", + "entries": [ + "The bluespawn ambusher discharges a burst of electricity in a 15-foot radius circle centered on its space. Each creature in the area other than the bluespawn ambusher must succeed on a {@dc 13} Constitution saving throw, taking 22 ({@damage 4d10}) lightning damage on a failed save, or half as much damage on a successful one." + ] } - ] - }, - { - "name": "Owlbear Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" - }, - "images": [] - }, - { - "name": "Paeliryon", - "source": "mme2-v2", - "_copy": { - "name": "Devils", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "A paeliryon is a greater devil that does its work unseen. This devil believes that information is the key to advancing in power and as such, is responsible for the spy and assassin networks that rivals even {@creature lolth|mme2-v2|Lolth's}.", - "The paeliryon is a disgusting sight to behold, with a massive bloated obese body covered in warts. Its massive face is framed by a devious, red-lipped smile that prominently shows its rows of sharp teeth. On its back sprouts two bat-like wings with ends flayed like old leather and its hands are armed with poisoned claws painted in blood red.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Out of the dark", - "entries": [ - "Paeliryons rarely come out in the open, preferring to leave its agents to do the dirty work. When a paeliryon does come out, it means the plan has gone wrong, or an opponent has piqued its interest. Few rarely see this happen, and even fewer survive, for paeliryons are incredibly powerful spellcasters that rival even some of the demon lords of the Nine Hells." - ] - } - ] - } - ] - } - ] - } + ], + "reaction": [ + { + "name": "Instinctive Electricity Burst", + "entries": [ + "When the bluespawn ambusher takes damage from an attacker within 15 feet of it and Electricity Burst is available, it uses Electricity Burst." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bluespawn_Ambusher.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Paeliryon.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bluespawn Ambusher.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Palrethee", - "source": "mme2-v2", - "_copy": { - "name": "Demons", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Palrethees were ambitious lesser demons that aspired to become greater ones but failed in some unknown trial that destroyed their original forms. They now appear as tall, emaciated humanoids with vestigial wings protruding from their back and hot flames enshrouding their entire bodies. They can control the appearance of their flames, turning them from searing blue, translucent and ghostly, or bright fiery orange. Palrethees often serve as captains to lesser demons or as attendants to greater demons, such as a {@creature balor}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Flaming Warrior", - "entries": [ - "In combat, palrethees can be difficult opponents due to their constant body flames. A mere touch or striking them with a melee weapon can cause severe burns. For offense, they rely mostly on their martial abilities, cutting down foes with their flaming greatsword. If faced with a large number of foes, palrethees will cast {@spell fear}." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Jovoc.webp", - "type": "external" - }, - "type": "image" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "L", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bluespawn Ambusher", + "source": "mme2-v2" } - ] + } }, { - "name": "Passion Devil", + "name": "Bluespawn Stormlizard", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", - "_copy": { - "name": "Devils", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Passion devils were created by the archdevil Fierna in her likeness and image, and are therefore both strikingly beautiful and terrifying. While the passion devils serve Fierna officially as ambassadors to the courts of other archdevils or dukes of the Nine Hells, their true purpose is to infiltrate enemy ranks and spy on other devils.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Emotional Manipulators", - "entries": [ - "Passion devils rarely engage in combat and instead use their powers of domination, manipulation, and seduction to meet their objectives. If forced into a fight it does not like, it will use its spells and abilities to sow just enough confusion and discord for it to escape.", - "Passion devils rarely travel alone, and are often accompanied by {@creature bearded devil||bearded devils} that serve them as bodyguards." - ] - } - ] - } - ] - } - ] - } + "page": 102, + "size": [ + "L" + ], + "type": "dragon", + "alignment": [ + "L", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 94, + "formula": "9d10 + 45" }, - "images": [ + "speed": { + "walk": 40 + }, + "str": 21, + "dex": 8, + "con": 20, + "int": 5, + "wis": 12, + "cha": 8, + "skill": { + "perception": "+4" + }, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 14, + "immune": [ + "lightning" + ], + "languages": [ + "understands Draconic but can't speak" + ], + "cr": "5", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Passion Devil.webp", - "type": "external" - }, - "type": "image" + "name": "Trampling Charge", + "entries": [ + "If the bluespawn stormlizard moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the bluespawn stormlizard can make one Stomp attack against it as a bonus action." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 9 ({@damage 2d8}) lightning damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Passion Devil.webp", - "type": "external" - }, - "type": "image" + "name": "Gore", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) lightning damage." + ] + }, + { + "name": "Stomp", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one {@condition prone} target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." + ] + }, + { + "name": "Lightning Breath {@recharge 5}", + "entries": [ + "The bluespawn stormlizard exhales lightning in a 15-foot cone. Each creature in the area must succeed on a {@dc 16} Dexterity saving throw, taking 33 ({@damage 6d10}) lightning damage on a failed save, or half as much on a successful one." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bluespawn_Stormlizard.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bluespawn Stormlizard.webp", + "source": "mme2-v2" + } + ], + "senseTags": [ + "B", + "D" + ], + "languageTags": [ + "CS", + "DR" + ], + "damageTags": [ + "B", + "L", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bluespawn Stormlizard", + "source": "mme2-v2" + } + } }, { - "name": "Piscoloth", + "name": "Bodak Devotee of Orcus", "source": "mme2-v2", - "_copy": { - "name": "Yugoloths", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "At first glance, the piscoloth resembles a 6-foot-tall humanoid crustacean. It has the tough, chitinous body of a lobster, muscular arms that end in large crab-like pincers, fish-like tails, and legs that end in talons. Its head is similar to that of a cuttlefish, with bulging eyes and short tentacles writhing from its maw. A piscoloth's shell and skin range from crimson, dark purple, maroon, and orange-red.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Cruel Sycophants", - "entries": [ - "A piscoloth is a brutal and despicable bully who serves as the captain or sergeant of the yugoloth armies. Sadistic and slavering, it torments those underneath its station and fawns over its masters. A piscoloth is also opportunistic and ambitious, quick to betray its rivals or sacrifice its underlings if it would further its position." - ] - }, - { - "type": "entries", - "name": "Vision of Madness", - "entries": [ - "A piscoloth avoids melee combat whenever it can, preferring to let its minions engage while it attacks from a safe distance using its Vision of Madness, a psychic attack that renders a target bewildered. If a mark has been suitably weakened or recognizes a victim as not a threat, it closes in on it and tries to snare it with its pincers. Once the piscoloth has a creature trapped, it attacks the victim's head with its venomous tentacles." - ] - } - ] - } - ] - } - ] - } + "page": 41, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 112, + "formula": "15d8 + 45" }, - "images": [ + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 16, + "con": 16, + "int": 9, + "wis": 16, + "cha": 12, + "save": { + "wis": "+7", + "cha": "+5" + }, + "skill": { + "perception": "+7", + "religion": "+3", + "stealth": "+7" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 17, + "resist": [ + "cold", + "fire", + "necrotic", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Piscoloth.webp", - "type": "external" - }, - "type": "image" + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - ] - }, - { - "name": "Pulverizer", - "source": "mme2-v2", - "entries": [ - "Like {@creature hammerer|mme2-v2|hammerers}, pulverizers were created for construction, mining, and tunneling work. When used for war, pulverizers serve as military siege engineers. They emit intense high-pitched sounds from their cannon-like heads that can smash through solid stone and rock. Creatures unfortunate enough to be solidly hit by the sound projections are left dazed and senseless." ], - "images": [ + "immune": [ + "lightning", + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "poisoned" + ], + "languages": [ + "Abyssal", + "the languages it knew in life" + ], + "cr": "10", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hammerer.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The bodak casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell bestow curse}", + "{@spell blindness/deafness}", + "{@spell ray of sickness}" + ], + "1e": [ + "{@spell antilife shell}", + "{@spell cloudkill}", + "{@spell harm}" + ] }, - "type": "image" - } - ] - }, - { - "name": "Quickling Captain", - "source": "mme2-v2", - "_copy": { - "name": "Quickling", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Quicklick Captain", - "entries": [ - "A band of {@creature quickling|MPMM|quicklings} out to do mischief is normally led by a captain. This malicious {@creature quickling|MPMM} is crafty and cruel, making use of coordinated strikes to ensure its goal of causing trouble and suffering is met." - ] - } - } + "ability": "wis", + "displayAs": "action" } - }, - "images": [ + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Quickling Captain.webp", - "type": "external" - }, - "type": "image" + "name": "Death Gaze", + "entries": [ + "When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a {@dc 15} Constitution saving throw if the bodak isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the {@condition frightened} condition. Otherwise, a creature takes 22 ({@damage 4d10}) psychic damage on a failed save.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, that creature must immediately make the saving throw." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Quickling Warlock.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Quickling Warlock of the Gloaming Court", - "source": "mme2-v2", - "_copy": { - "name": "Quickling", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Quicklick Warlock of the Gloaming Court", - "entries": [ - "The quickling warlock serves the Queen of Air and Darkness, the fey deity of dark magic and murder. This malevolent {@creature quickling|MPMM} employs illusions and enchantments to sow discord and chaos, and then reveling at the aftermath and tragedy that ensues." - ] - } - } + "name": "Sunlight Hypersensitivity", + "entries": [ + "The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The bodak doesn't require air, food, drink, or sleep." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Quickling Captain.webp", - "type": "external" - }, - "type": "image" + "name": "Fist", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage plus 13 ({@damage 3d8}) necrotic damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Quickling Warlock.webp", - "type": "external" - }, - "type": "image" + "name": "Withering Gaze", + "entries": [ + "One creature that the bodak can see within 60 feet of it must make a {@dc 15} Constitution saving throw, taking 33 ({@damage 6d10}) necrotic damage on a failed save, or half as much damage on a successful one." + ] } - ] - }, - { - "name": "Radiant Soul", - "source": "mme2-v2", - "entries": [ - "The radiant soul is a sorcerer that resembles a winged angel. It draws its arcane powers from its divine connection to a celestial source." ], - "images": [ + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Radiant Soul.webp", - "type": "external" - }, - "type": "image" + "name": "Aura of Annihilation", + "entries": [ + "The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect." + ] } - ] - }, - { - "name": "Rage Drake", - "source": "mme2-v2", - "entries": [ - "Rage drakes resemble {@creature adult red dragon||red dragons} in large cat-like bodies. They are incredibly aggressive, strong, and vicious, and often open attacks by pouncing savagely on prey. Those unfortunate enough to survive the initial strike are brutally ripped apart like a ragdoll by the drake's powerful jaws.", - "Although extremely difficult to control due to their temperament, they are sometimes captured and trained as mounts by champions of {@deity Tiamat|Dawn War|DMG}." ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Rage Drake.webp", - "type": "external" - }, - "type": "image" - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bodak_Devotee_of_Orcus.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Rage Drake.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bodak Devotee of Orcus.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Ranaeloth", - "source": "mme2-v2", - "_copy": { - "name": "Yugoloths", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "A ranaeloth is the least powerful of its kind. It resembles a spindly, 7-foot tall upright frog with warty greenish-brown leathery hide, horns on its head, fanged maw, and clawed limbs.", - "In combat, a ranaeloth attacks with bites and sharp claws and can also use its prehensile tongue to grab and reel foes in. In addition, they have a poisonous breath weapon which it uses against large groups of foes." - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ranaeloth.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ranaeloth.webp", - "type": "external" - }, - "type": "image" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "AB", + "LF" + ], + "damageTags": [ + "B", + "N", + "R" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "blinded" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bodak Devotee of Orcus", + "source": "mme2-v2" } - ] + } }, { - "name": "Redcap Bloodlock", + "name": "Bodak Ravager", "source": "mme2-v2", - "_copy": { - "name": "Redcap", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Redcap Bloodlock", - "entries": [ - "A redcap bloodlock is a dangerous warlock that has been bestowed by its fiendish patron the malevolent ability to harness blood magic, enabling it to temporarily tap, control, and drain the blood of other living creatures." - ] - } - } + "page": 42, + "size": [ + "L" + ], + "type": "undead", + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 14, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 102, + "formula": "12d10 + 36" }, - "images": [ + "speed": { + "walk": 40 + }, + "str": 19, + "dex": 14, + "con": 17, + "int": 7, + "wis": 12, + "cha": 12, + "skill": { + "perception": "+4", + "stealth": "+5" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 14, + "resist": [ + "cold", + "fire", + "necrotic", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Redcap Bloodlock.webp", - "type": "external" - }, - "type": "image" + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "lightning", + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "poisoned" + ], + "languages": [ + "Abyssal", + "the languages it knew in life" + ], + "cr": "8", + "trait": [ + { + "name": "Death Gaze", + "entries": [ + "When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a {@dc 14} Constitution saving throw if the bodak isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the {@condition frightened} condition. Otherwise, a creature takes 16 ({@damage 3d10}) psychic damage on a failed save.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, that creature must immediately make the saving throw." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Redcap.webp", - "type": "external" - }, - "type": "image" + "name": "Sunlight Hypersensitivity", + "entries": [ + "The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Red Caps.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Redcap Gang Boss", - "source": "mme2-v2", - "_copy": { - "name": "Redcap", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Redcap Gang Boss", - "entries": [ - "A redcap gang boss is normally the oldest and strongest of a {@creature redcap|MPMM} band. It bullies all weaker {@creature redcap|MPMM|redcaps} and gains their respect through fear, ensuring that they follow its command during battle." - ] - } - } + "name": "Unusual Nature", + "entries": [ + "The bodak doesn't require air, food, drink, or sleep." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Redcap Gang Boss.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The bodak makes two Fist attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Red Caps.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Redspawn Firebelcher", - "source": "mme2-v2", - "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Redspawn firebelchers bear the resemblance of a {@creature adult red dragon||red dragon} with the body of a massive bull, their bulky bodies averaging at least 12 feet long. They are vicious, stupid brutes that will attack anything that isn't aligned with {@deity Tiamat|dawn war|DMG}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Lava Lurkers", - "entries": [ - "Redspawn firebelchers prefer to live in extremely hot areas such as active volcanoes, living solitary lives until mating season. They tend to laze around in rivers of lava until they get hungry, in which case they leave and hunt for food in the nearby lands. If they sense prey nearby, the redspawn belchers hide just below the surface of the lava and slowly make their approach until their target is within striking distance or within range of their firebelch, which is a glob of fiery lava that the firebelcher spits out.", - "Cultists of {@deity Tiamat|Dawn War|DMG} and {@creature adult red dragon||red dragons} often use firebelchers as guards and place them in lava pools, just like how crocodiles are used for moats." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Redspawn Firebelcher.webp", - "type": "external" - }, - "type": "image" + "name": "Fist", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Redspawn Firebelcher.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Remmanon", - "source": "mme2-v2", - "_copy": { - "name": "Devils", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The remmanon appears as a naked androgynous humanoid creature that is constantly hovering a few feet above the ground. Barbed chains and hooks adorn its hairless skin, and long ram-like horns curl backwards on each side of its head.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Devils of Discord", - "entries": [ - "Remmanons are greater devils of discord, greed, jealousy, and lust. They hate and destroy the concepts of camaraderie, kinship, teamwork, trust, and harmony by sowing dissonance among mortals, breaking their ranks from within. Most remmanons can be found in Phlegethos, and serve the archdevil Fierna, while a few work under {@creature Dispater|mme2-v2} and Mammon." - ] - }, - { - "type": "entries", - "name": "Insidious Manipulators", - "entries": [ - "In combat, remmanons prefer to stay behind the front lines and will very rarely engage in melee. They would rather manipulate and influence without been seen, using spells and their Insidious Aura to do most of the damage. If hard-pressed, they summon bearded devils to protect them and if they must, use their accursed hellfire touch that can send souls to hell." - ] - } - ] - } - ] - } - ] - } + "name": "Withering Gaze", + "entries": [ + "One creature that the bodak can see within 60 feet of it must make a {@dc 14} Constitution saving throw, taking 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one." + ] } - }, - "images": [ + ], + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Remmanon.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Sea Spawn Pincer", - "source": "mme2-v2", - "_copy": { - "name": "Sea Spawn", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Sea Spawn Pincer", - "entries": [ - "Sea spawn pincers appear as half-crab, half-humanoids. The pincer's body is covered in tough chitin with sharp spines protruding from its shoulders and limbs. Giant, pincer-like claws act as hands and weapons. The pincer is stronger than its brethren, and will even attack creatures larger than itself, snapping at its opponents with its vicious claws." - ] - } - } + "name": "Aura of Annihilation", + "entries": [ + "The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bodak_Ravager.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Sea Spawn Pincer.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Sea Spawn Shocker", - "source": "mme2-v2", - "_copy": { - "name": "Sea Spawn", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Sea Spawn Shocker", - "entries": [ - "The sea spawn shocker is a ghastly eel-like or octopus-like humanoid with thick webbed hands. Its skin is dark grey except for its chest which is often dark yellow or orange, mottled with spots of green. It uses electricity to shock and incapacitate its prey, making it easier for the shocker to drag it underwater to its death." - ] - } - } + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bodak Ravager.webp", + "source": "mme2-v2" } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Sea Spawn Shocker.webp", - "type": "external" - }, - "type": "image" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "LF" + ], + "damageTags": [ + "B", + "N", + "R" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bodak Ravager", + "source": "mme2-v2" } - ] + } }, { - "name": "Sea Spawn Stinger", + "name": "Bodak Shrieker", "source": "mme2-v2", - "_copy": { - "name": "Sea Spawn", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Sea Spawn Stinger", - "entries": [ - "A stinger is a sea spawn with the qualities and features of a stingray. Its body is smooth and jet black, with a long slender tail that ends with a vicious stinger.", - "In combat, stingers glide under the water until it can sting its target directly above it. Prey are {@condition paralyzed} and {@condition poisoned} with the stinger, allowing the {@creature sea spawn|MPMM} to drag it to its watery grave." - ] - } - } - } - }, - "images": [ + "page": 42, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Sea Spawn Pincer.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Sea Spawn Tidesinger", - "source": "mme2-v2", - "_copy": { - "name": "Sea Spawn", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Sea Spawn Tidesinger", - "entries": [ - "The bizarre sea spawn tidesinger has the upper body of a humanoid and the lower body of an octopus. It avoids physical combat, preferring to stay away from melee range and use its bardic magic. If any foe gets too close, however, it will not hesitate to use its vice-like tentacles to hold and constrict it." - ] - } - } + "ac": 15, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 82, + "formula": "11d8 + 33" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Sea Spawn Shocker.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Shadar-kai Dawnkiller", - "source": "mme2-v2", - "_copy": { - "name": "Shadar-kai", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Dawnkillers are assassins of the shadar-kai that use the cover of darkness to move in stealth as they hunt their prey. These sinister killers are armed with a kukri infused with necrotic energy, which becomes deadlier when they strike their targets while within in the shadows." - } - } + "speed": { + "fly": 50, + "walk": 30 }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Shadar-kai Dawnkiller.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Shadar-kai.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Shadar-kai Kithguard", - "source": "mme2-v2", - "_copy": { - "name": "Shadar-kai", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Kithguards are warrior illusionists that serve directly under {@creature shadar-kai kithlord|mme2-v2|kithlords} as personal bodyguards. They are extremely loyal fanatics who will gladly sacrifice their lives if needed. Kithguards are armed with phantasmal daggers that, upon striking a creature, rot its flesh and weaken its will." - } - } + "str": 15, + "dex": 16, + "con": 16, + "int": 7, + "wis": 14, + "cha": 12, + "skill": { + "perception": "+5", + "stealth": "+6" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Shadar-kai Dawnkiller.webp", - "type": "external" - }, - "type": "image" - }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 15, + "resist": [ + "cold", + "fire", + "necrotic", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Shadar-kai.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Shadar-kai Kithlord", - "source": "mme2-v2", - "_copy": { - "name": "Shadar-kai", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Kithlords are master illusionists and shadow weavers, and also the undisputed leaders and generals of the shadar-kai army. They can deflect attacks and spells and use the darkness to teleport closer to its enemies. They are armed with a potent phantasmal daggers that debilitate a creature's mind and cause the flesh to decay with every hit." - } + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - }, - "images": [ + ], + "immune": [ + "lightning", + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "poisoned" + ], + "languages": [ + "Abyssal", + "the languages it knew in life" + ], + "cr": "7", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Shadar-kai Kithlord.webp", - "type": "external" - }, - "type": "image" + "name": "Death Gaze", + "entries": [ + "When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a {@dc 14} Constitution saving throw if the bodak isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the {@condition frightened} condition. Otherwise, a creature takes 16 ({@damage 3d10}) psychic damage on a failed save.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, that creature must immediately make the saving throw." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Shadar-kai Dawnkiller.webp", - "type": "external" - }, - "type": "image" + "name": "Sunlight Hypersensitivity", + "entries": [ + "The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Shadar-kai.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Shadar-kai Painbearer", - "source": "mme2-v2", - "_copy": { - "name": "Shadar-kai", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "The painbearer is a graceful warrior known for the spiked chains that it uses in battle and the tattoos, body piercings, and symbols that adorn its skin. The symbols increase in number throughout the painbearer's life, as it tries to block out the curse of gloom with excruciating pain. Painbearers trap enemies in pitch-black shadow cages where the darkness slowly latches on to their bodies and starts to leech away their lives." - } + "name": "Unusual Nature", + "entries": [ + "The bodak doesn't require air, food, drink, or sleep." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Shadar-kai Painbearer.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The bodak makes two attacks: one with its Claws and one with its Tail Stinger." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Shadar-kai Dawnkiller.webp", - "type": "external" - }, - "type": "image" + "name": "Claws", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Shadar-kai.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Shadow Mastiff Pack Lord", - "source": "mme2-v2", - "_copy": { - "name": "Shadow Mastiffs", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Sometimes a remarkable {@creature shadow mastiff alpha|MPMM} survives long enough and grows into an unusually large size. It becomes a pack lord, a fearsome specimen that all {@creature shadow mastiff|MPMM|shadow mastiffs} will submit to.", - "Pack lords can lead multiple packs, each led by an {@creature shadow mastiff alpha|MPMM|alpha}." - ] - } - } - }, - "images": [ + "name": "Tail Stinger", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 10 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Shadow Mastiff Pack Lord.webp", - "type": "external" - }, - "type": "image" + "name": "Withering Gaze", + "entries": [ + "One creature that the bodak can see within 60 feet of it must make a {@dc 14} Constitution saving throw, taking 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Shadow Mastiff.webp", - "type": "external" - }, - "type": "image" + "name": "Baleful Shriek {@recharge 5}", + "entries": [ + "The bodak emits a horrific screech. Each creature within 30 feet of it that can hear it must succeed on a {@dc 14} Constitution saving throw. On a failed save, a creature takes 22 ({@damage 4d10}) psychic damage and is {@condition frightened} for 1 minute. On a successful save, a creature takes half as much damage and isn't {@condition frightened}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] } - ] - }, - { - "name": "Sharpshooter", - "source": "mme2-v2", - "entries": [ - "Sharpshooters are the highly-skilled archers that rarely miss, and can make incredible shots. Their arrows hit with deadly accuracy, striking those that are even protected by cover." ], - "images": [ + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Sharpshooter.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Shoosuva Pack Lord", - "source": "mme2-v2", - "_copy": { - "name": "Demons", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Strongest and largest of its kind, the shoosuva pack lord leads other {@creature shoosuva|MPMM} in service of {@creature Yeenoghu|MPMM}. Very rarely, the shooshuva pack lord, along with a pack of {@creature shoosuva|MPMM}, will appear before a mighty {@creature gnoll champion of yeenoghu|mme2-v2|gnoll champion}, {@creature gnoll matriarch|MonsterManualExpanded|matriarch}, or queen who has proven its worth to {@creature Yeenoghu|MPMM}.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Yeenoghu's Laugh", - "entries": [ - "No creature can stand the unnerving cackle that is emitted by a shoosuva pack lord. This potent 'laugh,' said to be a perfect mimic of {@creature yeenoghu|MPMM|Yeenoghu's} laugh himself, can drain the will and courage of any creature that hears it and at the same bolster the shoosuva pack lord's allies." - ] - } - ] - } - ] - } - ] - } + "name": "Aura of Annihilation", + "entries": [ + "The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect." + ] } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Shoosuva Pack Lord.webp", - "type": "external" - }, - "type": "image" - }, + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bodak_Shrieker.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Shoosuva Pack Lord.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bodak Shrieker.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Stone Drake", - "source": "mme2-v2", - "entries": [ - "Stone drakes mark their territories on hills and mountains with rocky outcroppings, perfectly blending in with their surroundings. These drakes are expert ambushers and can swiftly move from one crevice to another without getting noticed. When faced against overwhelming odds, they use their powerful breath weapon\u2014an acid breath so extremely potent that it can melt through a victim's armor.", - "Powerful lords and mages that can speak {@language Draconic} capture young stone drakes and train them to guard their keeps' walls and dungeons from intruders." ], - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Drake.webp", - "type": "external" - }, - "type": "image" + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "LF" + ], + "damageTags": [ + "B", + "N", + "P", + "R" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "paralyzed", + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bodak Shrieker", + "source": "mme2-v2" } - ] + } }, { - "name": "Stone Giant Skirmisher", + "name": "Boggle Trickster", "source": "mme2-v2", - "_copy": { - "name": "Stone Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Stone giant skirmishers serve behind the front lines of a stone giant war party. Incredibly agile and nimble, skirmishers use a combination of stealth and speed to close the distance between its opponents or retreat behind cover. These stone giants are master {@item spear|phb} and rock throwers, hitting vital points with cruel accuracy." - } - } + "page": 43, + "size": [ + "S" + ], + "type": "fey", + "alignment": [ + "C", + "N" + ], + "alignmentPrefix": "typically ", + "ac": [ + 14 + ], + "hp": { + "average": 66, + "formula": "12d6 + 24" }, - "images": [ + "speed": { + "climb": 30, + "walk": 30 + }, + "str": 8, + "dex": 18, + "con": 14, + "int": 16, + "wis": 12, + "cha": 8, + "skill": { + "perception": "+3", + "sleight of hand": "+8", + "stealth": "+8" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + "fire" + ], + "languages": [ + "Sylvan" + ], + "cr": "3", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Stone Giant Skirmisher.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The boggle casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}" + ], + "daily": { + "1e": [ + "{@spell disguise self}", + "{@spell invisibility}", + "{@spell phantasmal force}", + "{@spell silent image}", + "{@spell Tasha's hideous laughter}" + ] }, - "type": "image" - }, + "ability": "int", + "displayAs": "action" + } + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher_48.webp", - "type": "external" - }, - "type": "image" + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the attack deals an extra 14 ({@damage 4d6}) damage if the boggle has advantage on the attack roll." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher.webp", - "type": "external" - }, - "type": "image" + "name": "Bolt of Misfortune", + "entries": [ + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target has disadvantage on its next attack roll, ability check, or saving throw made within the next minute." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Stone Giants.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Stone Giant Thane", - "source": "mme2-v2", - "_copy": { - "name": "Stone Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "The stone giant thane is the traditional ruler of all {@creature stone giant} kind. It lives deep in its underground stone fortress and is always surrounded by its fiercest {@creature stone giant warden|mme2-v2|stone giant wardens} and {@creature stone giant earth shaman|MonsterManualExpanded|shamans}. It doesn't need their protection, however. The stone giant thane, a fearsome warrior that can draw arcane power from the earth, is powerful enough to defend himself even against the mightiest foes." - } + "name": "Oil Puddle", + "entries": [ + "The boggle creates a puddle of oil that is either slippery or sticky (boggle's choice). The puddle is 1 inch deep and covers the ground in the boggle's space. The puddle is difficult terrain for all creatures except boggles and lasts for 1 hour.", + "If the oil is slippery, any creature that enters the puddle's area or starts its turn there must succeed on a {@dc 12} Dexterity saving throw or fall {@condition prone}.", + "If the oil is sticky, any creature that enters the puddle's area or starts its turn there must succeed on a {@dc 12} Strength saving throw or be {@condition restrained}. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful {@dc 12} Strength check." + ] } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Stone Giant Thane.webp", - "type": "external" - }, - "type": "image" - }, + ], + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher_48.webp", - "type": "external" - }, - "type": "image" + "name": "Boggle Oil", + "entries": [ + "The boggle excretes nonflammable oil from its pores, giving itself one of the following benefits of its choice until it uses this bonus action again:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Slippery Oil.", + "entry": "The boggle has advantage on Dexterity ({@skill Acrobatics}) checks made to escape bonds and end grapples, and it can move through openings large enough for a Tiny creature without squeezing." + }, + { + "type": "item", + "name": "Sticky Oil.", + "entry": "The boggle has advantage on Strength ({@skill Athletics}) checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. The boggle can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + } + ] + } + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher.webp", - "type": "external" - }, - "type": "image" - }, + "name": "Dimensional Rift", + "entries": [ + "The boggle creates an {@condition invisible} and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and a point within 30 feet of it that the boggle can see or specify by distance and direction (such as \"30 feet straight up\"). While next to the rift, the boggle can see through it and is considered to be next to the destination as well, and anything the boggle puts through the rift (including a portion of its body) emerges at the destination. Only the boggle can use the rift, and it lasts until the end of the boggle's next turn." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Boggle_Trickster.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Stone Giants.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Boggle Trickster.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Stone Giant Warden", + ], + "attachedItems": [ + "dagger|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "restrained" + ], + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], + "savingThrowForcedSpell": [ + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Boggle Trickster", + "source": "mme2-v2" + } + } + }, + { + "name": "Bone Golem", "source": "mme2-v2", - "_copy": { - "name": "Stone Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "As its title suggests, the normally solitary stone giant warden is a fierce guardian that serves to defend its territory. In the event of intruders, a warden can summon earthen pseudopods from the ground to hold and entangle its targets." - } + "page": 154, + "size": [ + "L" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 95, + "formula": "10d10 + 40" }, - "images": [ + "speed": { + "walk": 40 + }, + "str": 20, + "dex": 9, + "con": 18, + "int": 6, + "wis": 8, + "cha": 1, + "senses": [ + "darkvision 60 ft." + ], + "passive": 9, + "immune": [ + "necrotic", + "poison", + "psychic", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Stone Giant Warden.webp", - "type": "external" - }, - "type": "image" - }, + "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands the languages of its creator but can't speak" + ], + "cr": "8", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher_48.webp", - "type": "external" - }, - "type": "image" + "name": "Immutable Form", + "entries": [ + "The golem is immune to any spell or effect that would alter its form." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher.webp", - "type": "external" - }, - "type": "image" + "name": "Magic Resistance", + "entries": [ + "The golem has advantage on saving throws against spells and other magical effects." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Stone Giants.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Storm Giant Blackguard", - "source": "mme2-v2", - "_copy": { - "name": "Storm Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Perhaps tempted by an archdevil or consumed by his thirst for vengeance or power, the once noble storm giant is now a blackguard, a malevolent tyrant seeking to subjugate everything\u2014even other giants." - } - } - }, - "images": [ + "name": "Magic Weapons", + "entries": [ + "The golem's weapon attacks are magical." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Storm Giant Blackguard.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Storm Giant Kraken Exarch", - "source": "mme2-v2", - "_copy": { - "name": "Storm Giant", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Misguided worshippers of a {@creature kraken} are sometimes gifted with power. The most devout of them become priests that slowly undergo horrific physical mutations, turning their appearances into the likeness of their very deity. Yet almost all of these priests end up becoming pawns and fodder for the {@creature kraken||kraken's} schemes. In very rare instances, however, a {@creature kraken} will answer the call of a fallen mighty creature, such as a {@creature storm giant} who was either left for dead at the bottom of the ocean or simply seeking a patron to help it achieve its goals. Recognizing the benefits of having a powerful creature as its champion, the {@creature kraken} grants it its wishes, bestowing some of its divine power, and making it its exarch." - } + "name": "Unusual Nature", + "entries": [ + "The golem doesn't require air, food, drink, or sleep." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Storm Giant Kraken Exarch.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "The Aspects", - "source": "mme2-v2", - "entries": [ + "name": "Multiattack", + "entries": [ + "The golem makes one Longsword attack, one Battleaxe attack, and two Slam attacks." + ] + }, { - "type": "section", - "name": "The Aspects", + "name": "Longsword", "entries": [ - "Deities and fiends will sometimes send a portion of their power to the Prime Material Plane in order to provide assistance to their worshipers. These fragments of spiritual energy manifest in an \"Aspect,\" a being that is similar in form to their originators but are not directly controlled. Instead, they are a separate entity altogether, albeit sharing the same agenda as its progenitor.", - "Aspects can never be summoned, but highly favored priests or mages can petition their gods to grant them an Aspect.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Born of Power", - "entries": [ - "Despite being just a portion of the progenitors' power, the Aspects will take a physical and biological form that is nearly identical to their progenitor and with near matching attributes and traits, but scaled down in power. Unless specified, fiendish Aspects last 666 days before they dissipate, or until recalled by their progenitor." - ] - }, - { - "type": "entries", - "name": "There can be only One", - "entries": [ - "Only one Aspect can exist at a time, no matter how many times the progenitor creates them. In addition, the progenitor cannot exist in the same plane as its Aspect. When the progenitor creates an Aspect, it sends an essence of itself to the destination plane. Only when it reaches that plane does the Aspect take form. Once an Aspect is created, the progenitor must recall it or wait for it to dissipate before it can create a new one." - ] - }, - { - "type": "entries", - "name": "Independent Extension", - "entries": [ - "Aspects are not directly controlled by their progenitor nor can they see through the Aspect's eyes or learn any knowledge the Aspect discovers. They are independent beings after their manifestation and will act in accordance to their alignment and general goal of their progenitor. They are aware that they are not the 'real' beings, but understand that they are an extension and take comfort that once they dissipate, they will return to their real form." - ] - } - ] - } - ] - } + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." ] - } - ] - }, - { - "name": "The Grim", - "source": "mme2-v2", - "_copy": { - "name": "Sorrowsworn", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The embodiment of hopelessness and despair, the grim is among the mightiest of the sorrowsworn that can be found in the Shadowfell. It resembles an 8-foot tall, slender humanoid creature with pale emaciated skin, thin horns protruding from its head, bulging red eyes, large leathery wings on its back, and hands with long clawed fingers clutching a scythe made out of bones and dark steel.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Lord of Despair", - "entries": [ - "The grim radiates an aura of bleakness, forcing creatures nearby to be overwhelmed with feelings of despair. In addition, the grim can whisper and hiss constantly. Creatures unfortunate enough to be within range will hear it, even in their minds. The grim can then choose to fill their thoughts either of extreme sorrow, deep emptiness, or memories of past losses and regret." - ] - }, - { - "type": "entries", - "name": "Reaping Scythe", - "entries": [ - "Those that do survive the harrowing abilities of the grim will still have to contend with its deadly scythe that it attacks with thrice each turn, and with each hit can inflict grievous wounds that can't be healed normally." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/The Grim.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Tlincalli Chieftain", - "source": "mme2-v2", - "_copy": { - "name": "Tlincalli", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Tlincalli Chieftain", - "entries": [ - "The nomadic {@creature tlincalli|MPMM|tlincallis} are always led by a chieftain. This formidable creature is an exceptional hunter and warrior. The chieftain is nearly revered like a god by its subjects, and the sight of it doing well in combat rouses the {@creature tlincalli|MPMM|tlincallis}." - ] - } - } - } - }, - "images": [ + "name": "Battleaxe", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tlincalli Chieftain.webp", - "type": "external" - }, - "type": "image" + "name": "Slam", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Tlincalli Chieftain.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Tlincalli Shaman", - "source": "mme2-v2", - "_copy": { - "name": "Tlincalli", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Tlincalli Shaman", - "entries": [ - "Tlincalli shamans are druidic spellcasters that serve to support their tribe as they travel from one place to another. Shamans can create food and water, and can also cast spells to protect their tribe from both natural and unnatural elements.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Elementalists", - "entries": [ - "During combat, tlincalli shamans will typically cast spike growth first to slow down and weaken their foes before casting a {@spell wall of fire} to divide and isolate them. It then finishes them off with {@spell erupting earth|XGE}, Sirroco, and its melee attacks." - ] - } - ] - } - ] - } - } + "name": "Whirling Weapons {@recharge 5}", + "entries": [ + "The golem moves up to its walking speed in a straight line and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 16} Dexterity saving throw, taking 23 ({@damage 4d8 + 5}) slashing damage and 23 ({@damage 4d8 + 5}) bludgeoning damage." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bone_Golem.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tlincalli Chieftain.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Tlincalli Witch", - "source": "mme2-v2", - "_copy": { - "name": "Tlincalli", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Tlincalli Witch", - "entries": [ - "The devious {@creature tlincalli|MPMM} witch is a warlock that has made a pact with an archfiend or demon prince. In exchange for her soul, the tlincalli witch can bring famine, plagues, and rapacious vermin such as gnats, locusts, and rats on its enemies. Even worse, the tlincalli witch can implant eggs into an enemy's body. These eggs hatch into tiny parasitic bugs that will eat their host alive." - ] - } - } + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bone Golem.webp", + "source": "mme2-v2" } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tlincalli Chieftain.webp", - "type": "external" - }, - "type": "image" + ], + "attachedItems": [ + "battleaxe|phb", + "longsword|phb" + ], + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bone Golem", + "source": "mme2-v2" } - ] + } }, { - "name": "Tortle Monk", + "name": "Brachavyrm", "source": "mme2-v2", - "_copy": { - "name": "Tortles", - "source": "mme2-v2" + "page": 67, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] }, - "images": [ + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tortle Monk.webp", - "type": "external" - }, - "type": "image" + "ac": 15, + "from": [ + "natural armor" + ] } - ] - }, - { - "name": "Tortle Scout", - "source": "mme2-v2", - "_copy": { - "name": "Tortles", - "source": "mme2-v2" + ], + "hp": { + "average": 142, + "formula": "15d10 + 60" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tortle Monk.webp", - "type": "external" - }, - "type": "image" + "speed": { + "walk": 30, + "burrow": 20, + "climb": { + "number": 30, + "condition": "(see Body Arms)" } - ] - }, - { - "name": "Tortle Witch Doctor", - "source": "mme2-v2", - "_copy": { - "name": "Tortles", - "source": "mme2-v2" }, - "images": [ + "str": 20, + "dex": 12, + "con": 18, + "int": 8, + "wis": 15, + "cha": 7, + "senses": [ + "darkvision 120 ft." + ], + "passive": 12, + "resist": [ + "cold", + "fire", + "lightning", { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tortle Witch Doctor.webp", - "type": "external" - }, - "type": "image" + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } - ] - }, - { - "name": "Tortles", - "source": "mme2-v2", - "_copy": { - "name": "Tortles", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Most tortles are warriors and druids. But a few manage to become monks, scouts, and witch doctors." - } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Abyssal", + "telepathy 60 ft." + ], + "cr": "10", + "trait": [ + { + "name": "Body Arms", + "entries": [ + "The brachavyrm gains a pair of arms each time it consumes a humanoid creature. For every five pairs of humanoid arms the brachavyrm has, its speed is increased by 5 feet. A pair of arms wither and die after a month it was created." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The brachavyrm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] } - } - }, - { - "name": "Trapper", - "source": "mme2-v2", - "_copy": { - "name": "Trapper", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Monstrous and Young Trapper", - "entries": [ - "The {@creature trapper|VGM} provided in Volo's Guide to Monsters is that of an adult. Presented in this section are the young and monstrous versions.", - "The young trappers have 10-foot wingspans. Monstrous trappers can reach wingspans of 40 feet." - ] - } - } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The brachavyrm makes one Bite attack, one Constrict attack, and two Tail Stinger attacks. It can replace its Bite attack with Swallow or Web Spray, if available." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the brachavyrm can't bite another target." + ] + }, + { + "name": "Constrict", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one Huge or smaller creature. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage plus 16 ({@damage 2d10 + 5}) slashing damage, and the target is {@condition grappled} (escape {@dc 19}) if the brachavyrm isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." + ] + }, + { + "name": "Tail Stingers", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one creature. {@h}10 ({@damage 1d10 + 5}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned}." + ] + }, + { + "name": "Swallow", + "entries": [ + "The brachavyrm makes one Bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the brachavyrm, and it takes 11 ({@damage 2d10}) acid damage at the start of each of the brachavyrm's turns.", + "If the brachavyrm takes 20 damage or more on a single turn from a creature inside it, the brachavyrm must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the brachavyrm. If the brachavyrm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}.", + "If a swallowed creature dies and the creature is a humanoid, the corpse's body is consumed and a pair of arms sprout from the brachavyrm's body. When this happens, the creature can only be restored to life only by means of a {@spell resurrection} spell or greater." + ] + }, + { + "name": "Web Spray {@recharge 5}", + "entries": [ + "The brachavyrm spits webbing in a line that is 30 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 16} Dexterity saving throw or be {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Brachavyrm.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Trapper.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Brachavyrm.webp", + "source": "mme2-v2" } - ] + ], + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Brachavyrm", + "source": "mme2-v2" + } + } }, { - "name": "Troll Berserker", + "name": "Bugbear Assassin", "source": "mme2-v2", - "_copy": { - "name": "Troll", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Troll Berserker", - "entries": [ - "Stronger and larger than a typical {@creature troll}, the terrifying berserkers charge at their prey with abandon, savagely slashing and rending with their claws and tearing flesh with their jagged teeth." - ] - } - } - } + "page": 45, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Goblinoid" + ] }, - "images": [ + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Troll Berserker.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Troll Monarch", - "source": "mme2-v2", - "_copy": { - "name": "Troll", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Troll Monarch", - "entries": [ - "The troll monarch is a hulking and fearsome-looking figure. In combat it attacks with its {@item greataxe|phb} and uses it to cleave through foes with ease and then finishing off those who survive after the first blow with its terrible bite.", - "The mere sight of the troll monarch emboldens other {@creature troll||trolls}, turning them into fanatical warriors." - ] - } - } + "ac": 15, + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] } + ], + "hp": { + "average": 60, + "formula": "11d8 + 11" }, - "images": [ + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 16, + "con": 13, + "int": 12, + "wis": 12, + "cha": 9, + "skill": { + "acrobatics": "+7", + "perception": "+3", + "stealth": "+7", + "survival": "+3" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "languages": [ + "Common", + "Goblin" + ], + "cr": "4", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Troll Monarch.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Troll Shaman", - "source": "mme2-v2", - "_copy": { - "name": "Troll", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Troll Shaman", - "entries": [ - "Shamans are {@creature troll} druids that support its brethren with spells to control the battlefield and tip the conflict in their favor. These {@creature troll||trolls} can also instill the fury and constitution of Vaprak temporarily in its allies, enabling them to fight with unnatural ferocity and regain hit points." - ] - } - } + "name": "Assassinate", + "entries": [ + "During its first turn, the bugbear has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the bugbear scores against a surprised creature is a critical hit." + ] + }, + { + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The bugbear deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bugbear that isn't {@condition incapacitated} and the bugbear doesn't have disadvantage on the attack roll." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Troll Berserker.webp", - "type": "external" - }, - "type": "image" + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Garrote", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one Medium or Small creature against which the bugbear has advantage on the attack roll. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). Until the grapple ends, the target can't breathe and takes 13 ({@damage 4d4 + 3}) bludgeoning damage at the start of each of the bugbear's turns. The bugbear can't make weapon attacks while grappling a creature in this way." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + ] } - ] - }, - { - "name": "Troll Whelp", - "source": "mme2-v2", - "_copy": { - "name": "Troll", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Troll Whelp", - "entries": [ - "Troll whelps, although common, are rarely seen as they often take cover or flee when their lair is attacked. Although only a few years old, they stand as tall as a human and are already able to defend and fight with their tusks, teeth, and claws." - ] - } - } + ], + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The bugbear takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Assassin.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Troll Berserker.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Assassin.webp", + "source": "mme2-v2" } - ] + ], + "attachedItems": [ + "longbow|phb", + "scimitar|phb" + ], + "traitTags": [ + "Brute", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bugbear Assassin", + "source": "mme2-v2" + } + } }, { - "name": "Troll Witch Doctor", + "name": "Bugbear Beast Shaman", "source": "mme2-v2", - "_copy": { - "name": "Troll", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Troll Witch Doctor", - "entries": [ - "Troll witch doctors serve as the {@creature troll} tribe's healer, divine adviser, and prophet of Vaprak, the {@creature troll} deity. In combat, it uses spells that wreak havoc on enemy ranks, such {@spell bestow curse} and {@spell erupting earth|XGE}.", - "When forced into melee, the troll witch doctor is still a dangerous foe, as its claws and teeth can still tear a man into pieces." - ] - } - } - } + "page": 46, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Goblinoid" + ] }, - "images": [ + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Troll Monarch.webp", - "type": "external" - }, - "type": "image" + "ac": 14, + "from": [ + "{@item hide armor|phb}" + ] } - ] - }, - { - "name": "Troll Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" + ], + "hp": { + "average": 65, + "formula": "10d8 + 20" }, - "images": [] - }, - { - "name": "Two-Headed Troll", - "source": "mme2-v2", - "_copy": { - "name": "Troll", - "source": "MM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Two-Headed Troll", - "entries": [ - "It is not exactly sure how the two-headed trolls came to be. Some say it is due to a {@creature troll} crossbreeding with an {@creature ettin}. Others say that it is because the {@creature troll} ate another {@creature troll}, and the head of the eaten {@creature troll} had grown back and merged into the body of the consumer. This is unlikely as well, as such a {@creature troll} is said to be a {@creature dire troll|MPMM}, which is an entirely different species and doesn't share the same qualities. Whatever the case may be, such a {@creature troll} appears to be considered by its kin as a boon from Vaprak." - ] - } - } - } + "speed": { + "walk": 30 }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Two-Headed Troll.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Ulitharid Mastermind", - "source": "mme2-v2", - "_copy": { - "name": "Ulitharid", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Ulitharid Mastermind", - "entries": [ - "An ulitharid mastermind is an extremely brilliant tactician, schemer, and manipulator. It does its work behind the scenes, secretly instructing its minions and underlings to do the dirty, hands-on tasks, while also influencing other powerful beings, such as other {@creature ulitharid|MPMM} and {@creature mind flayer||illithids}, to work towards its goals, knowingly or unknowingly.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Paranoid Schemer", - "entries": [ - "Due to its nature, an ulitharid mastermind is very careful in its actions, for fear that the {@creature elder brain|MPMM} will find it a threat, and end its life early. Because of this, it is very paranoid and tends to get rid of any loose ends, consuming their brains to leave no trace of evidence that the {@creature elder brain|MPMM} might discover." - ] - } - ] - } - ] - } - } - } + "str": 15, + "dex": 14, + "con": 14, + "int": 10, + "wis": 17, + "cha": 10, + "skill": { + "perception": "+5", + "stealth": "+6", + "survival": "+5" }, - "images": [ + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, + "languages": [ + "Common", + "Goblin" + ], + "cr": "3", + "spellcasting": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ulitharid Mastermind.webp", - "type": "external" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The bugbear casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "will": [ + "{@spell druidcraft}", + "{@spell guidance}", + "{@spell resistance}" + ], + "daily": { + "2e": [ + "{@spell entangle}", + "{@spell hold person}" + ], + "1e": [ + "{@spell conjure animals}", + "{@spell dominate beast}", + "{@spell erupting earth|XGE}" + ] }, - "type": "image" - } - ] - }, - { - "name": "Ulitharid Supreme", - "source": "mme2-v2", - "_copy": { - "name": "Ulitharid", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Ulitharid Supreme", - "entries": [ - "The most powerful {@creature ulitharid|MPMM} is given the title of Supreme and acts as the right hand of the {@creature mind flayer||illithid} colony's {@creature elder brain|MPMM}. It rarely leaves the safety of its colony, preferring to act as the ulitharids' leader in an administrative function.", - "If it does have to leave, it is always accompanied by a couple of lesser {@creature ulitharid|MPMM|ulitharids} and more than a dozen {@creature mind flayer||illithid} bodyguards. However, this is more for show than necessity, as the ulitharid supreme is very capable of defending itself, even against powerful foes, such as high level adventurers or giths.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Constant Threat", - "entries": [ - "Despite how loyal it is to the {@creature elder brain|MPMM}, the ulitharid supreme knows that it has grown too much in power and will be recognized as a threat by the {@creature elder brain|MPMM} and its minions. It will thus prepare for contingencies, either to escape and break off from the colony, or to destroy and replace the {@creature elder brain|MPMM} as the colony's new leader." - ] - } - ] - } - ] - } - } + "ability": "wis", + "displayAs": "action" } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ulitharid Supreme.webp", - "type": "external" - }, - "type": "image" - }, + ], + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ulitharid Supreme.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Ursaloth", - "source": "mme2-v2", - "_copy": { - "name": "Yugoloths", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Ursaloths are the most powerful of guardian yugoloths. These vicious yugoloths look like 12-foot-tall bipedal demonic bears with bat-like wings sprouting from their backs and terrible eagle-like talons for hands.", - "In combat, they prefer to tear their opponents to shreds with their bites and talons. If facing challenging opponents, they can use their devastating fire breath. In addition to these abilities, they can employ spells that can snuff light, confuse opponents, and dispel enemy magic. This kind of versatility and power makes the ursaloths highly sought after, and are very expensive guardians to acquire." - ] - } + "name": "Surprise Attack", + "entries": [ + "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ursaloth.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The bugbear makes two Claw attacks, or it makes one Claw attack and uses Spellcasting." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ursaloth.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Vegepygmy Shaman", - "source": "mme2-v2", - "_copy": { - "name": "Vegepygmy", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Vegepygmy Shaman", - "entries": [ - "Vegepygmy shamans are often the only type of spellcasters found in {@creature vegepygmy|MPMM} communities. They serve as the tribe's healer, prophet, and head adviser." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Vegepygmy Shaman.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Vegepygmy Warrior", - "source": "mme2-v2", - "_copy": { - "name": "Vegepygmy", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Vegepygmy Warrior", - "entries": [ - "Vegepygmy warriors are the tribe's guards, hunters, and primary soldiers during times of war." - ] - } - } - } - }, - "images": [ + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Vegepygmy Shaman.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Verbeeg", - "source": "mme2-v2", - "entries": [ - "Verbeeg are 9 to 10 feet tall unpleasant giants that have more human-like features and proportions compared to the commonly muscular and brutish forms of giants.", + "name": "Twilight Bolt", + "entries": [ + "{@atk rs} {@hit +5} to hit, range 120 ft., one target. {@h}16 ({@damage 3d8 + 3}) radiant damage, and the target has disadvantage to attack rolls until the start of the bugbear's next turn." + ] + }, { - "type": "entries", + "name": "Change Shape (Recharges after a Short or Long Rest)", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Barbaric Mercenaries", - "entries": [ - "Most verbeeg are evil-natured and live a life of barbarism\u2014raiding nearby settlements to plunder and kidnap folk for slaves or ransom. Others offer themselves as unscrupulous mercenaries that work for the highest bidder." - ] - }, - { - "type": "entries", - "name": "Cunning Bullies", - "entries": [ - "Verbeeg are clever and are rarely encountered alone. They often bully and take charge of less intelligent groups of giant-kin such as {@creature ogre||ogres}, {@creature hill giant||hill giants}, and {@creature troll||trolls}, and forcing and manipulating them to do the heavy lifting\u2014such as fighting, as they stay behind relative safety.", - "Verbeeg often establish lairs in underground caves, dungeons, and abandoned castles. They usually worship the evil giant gods, such as {@deity Grolantor|nonhuman} and Vaprak. However, most verbeeg follow Karontor, the giant deity of hate and disfigurement. Because Karontor is also a patron of {@creature fomorian||fomorians}, it isn't unusual to find verbeeg working with the malformed giants." - ] - } - ] - } + "The bugbear magically transforms into a {@creature cave bear}, {@creature giant wolverine|MonsterManualExpanded}, {@creature saber-toothed tiger}, or {@creature worg alpha|MonsterManuaLExpanded}, while retaining its game statistics. This transformation ends if the bugbear is reduced to 0 hit points or uses a bonus action to end it." ] } ], - "images": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Beast_Shaman.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Verbeeg Chieftain.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Beast Shaman.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Verbeeg Chieftain", - "source": "mme2-v2", - "_copy": { - "name": "Verbeeg", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Verbeeg Chieftain.webp", - "type": "external" - }, - "type": "image" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "R" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "charmed", + "paralyzed", + "restrained" + ], + "savingThrowForcedSpell": [ + "dexterity", + "strength", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bugbear Beast Shaman", + "source": "mme2-v2" } - ] + } }, { - "name": "Verbeeg Priest of Karontor", + "name": "Bugbear Huntmaster", "source": "mme2-v2", - "_copy": { - "name": "Verbeeg", - "source": "mme2-v2" + "page": 46, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Goblinoid" + ] }, - "images": [ + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Verbeeg Chieftain.webp", - "type": "external" - }, - "type": "image" + "ac": 15, + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] } - ] - }, - { - "name": "Verbeeg Skirmisher", - "source": "mme2-v2", - "_copy": { - "name": "Verbeeg", - "source": "mme2-v2" + ], + "hp": { + "average": 78, + "formula": "12d8 + 24" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Verbeeg Chieftain.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Verbeeg Warlock", - "source": "mme2-v2", - "_copy": { - "name": "Verbeeg", - "source": "mme2-v2" + "speed": { + "walk": 30 }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Verbeeg Chieftain.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "War Caster", - "source": "mme2-v2", - "entries": [ - "War casters are wizards who also train as fighters. They have adapted to use their magic while in close-quarters combat, able to maintain concentration better and follow up their spells with a weapon attack." + "str": 16, + "dex": 16, + "con": 14, + "int": 8, + "wis": 14, + "cha": 9, + "skill": { + "perception": "+4", + "stealth": "+7", + "survival": "+4" + }, + "senses": [ + "darkvision 60 ft." ], - "images": [ + "passive": 14, + "languages": [ + "Common", + "Goblin" + ], + "cr": "4", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", - "type": "external" - }, - "type": "image" + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." + ] + }, + { + "name": "Slay Foe (1/Turn)", + "entries": [ + "The bugbear deals an extra 9 ({@damage 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." + ] } - ] - }, - { - "name": "War Chanter", - "source": "mme2-v2", - "entries": [ - "War chanters are bards that focus on inspiring others to excel in combat or demoralize foes. They are capable warriors but they are valued more for their ability to incite allies and weave bardic magic." ], - "images": [ + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Wendigo", - "source": "mme2-v2", - "entries": [ - "A wendigo is a dreadful fey spirit that haunts cold temperate forests and desolate tundras. It is often mistaken for an undead or lycanthrope due to its appearance and its insatiable craving for humanoid flesh.", + "name": "Multiattack", + "entries": [ + "The bugbear makes two Longsword attacks or two ranged attacks." + ] + }, { - "type": "entries", + "name": "Longsword", "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Bestial Horror", - "entries": [ - "The wendigo appears as a gaunt horrid-looking 9-foot tall humanoid with an emaciated elk's head with antlers. Its foul body is covered with dark matted hair that is stained with blood. Its unnaturally long arms end in vicious claws and its mouth is ridged with sharp teeth." - ] - }, - { - "type": "entries", - "name": "Ravenous Spirit", - "entries": [ - "The wendigo was once an evil humanoid that hunted and preyed on its own kind, surviving as a cannibal for most of its life while living alone in the wilderness. Such a creature will attract the attention of the Queen of Air and Darkness or {@deity Malar|Faerûnian|SCAG} the Beastlord. Before the creature's death, the deity it gained favor from bestows upon it a gift, or rather a curse, which transforms the creature into the ravenous wendigo. This allows the creature to continue what it did in its previous life, for eternity." - ] - } - ] - } + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." + ] + }, + { + "name": "Hunting Bolas", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 20/60 ft., one creature. {@h}5 ({@damage 1d3 + 3}) bludgeoning damage, and the target must succeed on a {@dc 13} Strength saving throw or be {@condition restrained} and knocked {@condition prone}. As an action, the {@condition restrained} creature can make a {@dc 14} Strength check, escaping on a success. The effect ends if the hunting bolas is destroyed. The hunting bolas has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + ] + }, + { + "name": "Summon Beasts (Recharges after a Short or Long Rest)", + "entries": [ + "The bugbear summons {@dice 2d6} {@creature giant rat||giant rats}, {@dice 1d4} {@creature wolf||wolves}, or 1 {@dice 1d2} {@creature worg||worgs}. The beasts appear in unoccupied spaces within 30 feet of the bugbear and acts as its allies. The beasts act right after the bugbear on the same initiative count and fight until they're destroyed. They disappear when the bugbear dies." ] } ], - "images": [ + "bonus": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Wendigo.webp", - "type": "external" - }, - "type": "image" + "name": "Go for the Throat", + "entries": [ + "The bugbear targets one visible beast within 30 feet that can see and hear the bugbear. The beast uses its reaction to move up to half its speed and make one melee attack against a {@condition prone} creature. If the beast hits, it is a critical hit." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Wendigo.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Werebat Alpha", - "source": "mme2-v2", - "_copy": { - "name": "Werebat", - "source": "WDMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Werebat Alpha", - "entries": [ - "While most {@creature werebat|WDMM|werebats} are of {@creature goblin} stock, some Underdark humanoids ({@creature drow}, {@creature grimlock||grimlocks}, {@creature duergar}, etc.) and even {@creature orc||orcs} can become afflicted too. These tend to be more experienced and intelligent than the common {@creature werebat|WDMM}, and find themselves leading the colony." - ] - } - } + "name": "Hunter's Mark (3/Day)", + "entries": [ + "The bugbear casts hunter's mark using Wisdom as the spellcasting ability." + ] } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Werebat Alpha.webp", - "type": "external" - }, - "type": "image" - }, + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Huntmaster.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Werebat Alpha.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Huntmaster.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Wererat Assassin", - "source": "mme2-v2", - "_copy": { - "name": "Wererat", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "{@creature wererat||Wererats} who show an aptitude for becoming inconspicuous and have mastered the craft of making quick and silent kills become assassins. They normally join thieves' and assassins' guilds but seldom do they reveal their true nature." - } + ], + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "traitTags": [ + "Brute" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "prone", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bugbear Huntmaster", + "source": "mme2-v2" } } }, { - "name": "Werewolf Favored by Malar", - "source": "mme2-v2", - "_copy": { - "name": "Werewolf", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "{@deity Malar|Faerûnian|SCAG} the Beastlord, the god of bestial bloodlust, savagery, and evil lycanthropes, will sometimes choose amongst its worshippers champions to lead its flock. These champions must have proven itself in savage combat, displaying both unparalleled brutality and cunning. The Beastlord bestows upon them enhanced strength, ferocity, and extraordinary abilities.", - "There are only a handful of such champions, known as Favored by Malar, and only one exists for each type of evil lycanthrope. The overall leader of the People of the Black Blood, a loosely organized tribe of evil lycanthropes that worship {@deity Malar|Faerûnian|SCAG}, is almost always a Favored by Malar." - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Werewolf Favored by Malar.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Werewolf Favored by Malar.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Whitespawn Iceskidder", + "name": "Bugbear Monarch", + "shortName": "bugbear", "source": "mme2-v2", - "_copy": { - "name": "Dragonspawns", - "source": "mme2-v2", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Whitespawn iceskidders resemble 11-foot-long dragon-headed white lizards that have adapted to gliding over icy surfaces. Their forelimb wings aren't used for flight but instead for adjusting their air resistance while they skim over the ice.", - "Iceskidders are at home anywhere there is frozen water. They roam the vicinity singly or in pairs looking for prey to hunt, often initiating attacks using their freezing breath to hold victims in place before closing in to finish them off with a killing bite or slashing wing.", - "Followers of {@deity Tiamat|Dawn War|DMG} often use iceskidders as mounts or to pull sleds across frozen surfaces." - ] - } - } + "page": 47, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Goblinoid" + ] }, - "images": [ + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Whitespawn Iceskidder.webp", - "type": "external" - }, - "type": "image" + "ac": 17, + "from": [ + "{@item half plate armor|phb|half plate}" + ] } - ] - }, - { - "name": "Wolf Zombie", - "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" + ], + "hp": { + "average": 105, + "formula": "14d8 + 42" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Wolf Zombie.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Wood Woad Grove Keeper", - "source": "mme2-v2", - "_copy": { - "name": "Wood Woad", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Wood Woad Grove Keeper", - "entries": [ - "When a druid willingly enters into the ritual to sacrifice itself in becoming a {@creature wood woad|MPMM}, the outcome is that of a grove keeper. This creature is similar to a regular {@creature wood woad|MPMM}, except that it also has the ability to cast druid spells. The wood woad grove keeper protects the woodlands and the creatures that live in it." - ] - } - } - } + "speed": { + "walk": 30 }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Wood Woad Grove Keeper.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Wood Woad Grove Warden", - "source": "mme2-v2", - "_copy": { - "name": "Wood Woad", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Wood Woad Grove Warden", - "entries": [ - "A grove warden was created from the sacrifice made by an elf paladin that swore an {@class paladin||Oath of the Ancients|Ancients}. The creature has retained its former life's paladin abilities which it now uses to help protect its woodland territory." - ] - } - } - } + "str": 21, + "dex": 14, + "con": 16, + "int": 11, + "wis": 16, + "cha": 13, + "save": { + "str": "+8", + "dex": "+5", + "con": "+6" }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Wood Woad Grove Keeper.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Wood Woad Sentinel", - "source": "mme2-v2", - "_copy": { - "name": "Wood Woad", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Wood Woad Sentinel", - "entries": [ - "The wood woad sentinel was born from the heart of a former knight, resulting in a {@creature wood woad|MPMM} that is skilled in protecting and defending its ward." - ] - } - } - } + "skill": { + "athletics": "+8", + "intimidation": "+4", + "stealth": "+8", + "survival": "+6" }, - "images": [ + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "languages": [ + "Common", + "Goblin" + ], + "cr": "8", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Wood Woad Grove Keeper.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Xerfilstyx", - "source": "mme2-v2", - "_copy": { - "name": "Devils", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The xerfilstyx is a greater devil that has the upper form of a huge winged devil, while its lower half is that of the body of a giant slug. It lives within the depths of the River Styx, sampling the memory fragments of souls that flow through it. Having lived in the waters of Styx, the xerfilstyx devil has been driven insane from the constant bombardment of memories. Like the sweetest of poisons, a xerfilstyx takes pleasure in the memories it absorbs while it dissolves its own mind. It is this insanity that drives xerfilstyx to attack other creatures, eager to drive them into the waters of Styx and taste memories within it. It is also because of this that other devils avoid them.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Opportune Fighters", - "entries": [ - "Xerfilstyx fight from the safety of the River Styx, unleashing a barrage of offensive ice-based spells to stun its enemies until it can charge in for a grapple. Once an enemy is {@condition grappled}, the xerfilstyx's small lamprey-like tentacle suckers will drain it of its blood. When faced with overwhelming numbers, the xerfilstyx will use its dreaded blood breath, exhaling its own blood which is so caustic it can melt flesh like butter." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ + "name": "Aura of Fervor", + "entries": [ + "The bugbear's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the bugbear, provided it isn't {@condition incapacitated}." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xerfilstyx.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Xvart Cutthroat", - "source": "mme2-v2", - "_copy": { - "name": "Xvart", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Cutthroats are vicious, opportunistic thugs that serve the will of Raxivort. These xvarts use stealth and strength in numbers to overwhelm their targets." - } - } - }, - "images": [ + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xvart Cutthroat.webp", - "type": "external" - }, - "type": "image" + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the bugbear fails a saving throw, it can choose to succeed instead." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Xvarts.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Xvart Shaman of Raxivort", - "source": "mme2-v2", - "_copy": { - "name": "Xvart", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "The shaman of Raxivort is a devout worshiper of the Lord of Xvartkind. The shaman is granted druidic spells and abilities by the {@creature xvart|MPMM} god, making it a natural leader of small {@creature xvart|MPMM} tribes. In larger tribes, the xvart shaman serves as an adviser to the tribe {@creature xvart speaker|mme2-v2|speaker}." - } + "name": "Surprise Attack", + "entries": [ + "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." + ] } - }, - "images": [ + ], + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xvart Cutthroat.webp", - "type": "external" - }, - "type": "image" + "name": "Multiattack", + "entries": [ + "The bugbear makes two Great Morningstar attacks or two Handaxe attacks. If available, it can use Staggering Smash in place of one of these attacks." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Xvarts.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Xvart Speaker", - "source": "mme2-v2", - "_copy": { - "name": "Xvart", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "The cunning xvart speaker serves as the tribe's chieftain. It spends most of its time scheming, conniving, and obsessing with hoarding valuable treasure. It trusts no one, not even its advisers, and for good reason. {@creature xvart|MPMM|Xvarts} by nature are so greedy they can't stop themselves from scheming and finding opportunities to usurp their leader and steal.", - "In combat, the speaker is normally the most formidable warrior of its kind, wields a {@item scimitar|phb} laced with poison, and uses every advantage it can find, to the point of overpreparing, to maximize success." - ] - } - } - }, - "images": [ + "name": "Great Morningstar", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) piercing damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." + ] + }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xvart Cutthroat.webp", - "type": "external" - }, - "type": "image" + "name": "Handaxe", + "entries": [ + "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage in melee or 9 ({@damage 1d6 + 6}) slashing damage at range." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Xvarts.webp", - "type": "external" - }, - "type": "image" + "name": "Staggering Smash {@recharge 5}", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d12 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effects on itself on a success." + ] } - ] - }, - { - "name": "Xvart Supreme Speaker", - "source": "mme2-v2", - "_copy": { - "name": "Xvart Speaker", - "source": "mme2-v2" - }, - "images": [ + ], + "legendary": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xvart Cutthroat.webp", - "type": "external" - }, - "type": "image" + "name": "Move", + "entries": [ + "The bugbear moves up to half its speed." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Xvarts.webp", - "type": "external" - }, - "type": "image" + "name": "Command", + "entries": [ + "The bugbear targets one ally it can see within 30 feet of it. If the target can see and hear the bugbear, the target can use its reaction to make one weapon attack." + ] + }, + { + "name": "Great Morningstar (Costs 2 Actions)", + "entries": [ + "The bugbear makes a Great Morningstar attack." + ] } - ] - }, - { - "name": "Xvart Verminlord", - "source": "mme2-v2", - "_copy": { - "name": "Xvart", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "While {@creature rat||rats} and {@creature bat||bats} are naturally attracted to {@creature xvart|MPMM|xvarts}, they become fanatical followers to an xvart verminlord. This {@creature xvart|MPMM} has a supernatural affinity with the vermin, and can summon and command them to do its bidding, even if it would mean risking their lives. The verminlord normally rides a {@creature giant rat} or {@creature giant bat||bat} as a mount." - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xvart Cutthroat.webp", - "type": "external" - }, - "type": "image" - }, + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Monarch.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Xvarts.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Monarch.webp", + "source": "mme2-v2" } - ] + ], + "attachedItems": [ + "handaxe|phb" + ], + "traitTags": [ + "Brute", + "Legendary Resistances" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "frightened", + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bugbear Monarch", + "source": "mme2-v2" + } + } }, { - "name": "Yeth Hound Alpha", + "name": "Bugbear Zombie", "source": "mme2-v2", - "_copy": { - "name": "Yeth Hound", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Yeth Hound Alpha", - "entries": [ - "Yeth hound alphas lead their packs in hunting and tracking prey. They employ hit-and-run tactics against bigger and stronger targets. They attack by pouncing on their prey first to knock them down, allowing their allies to make quick easy hits, before retreating to the darkness, waiting for their victims to bleed and weaken. When they feel that they have almost broken the will of their prey, they use their baleful baying before moving in for the kill." - ] - } - } + "page": 254, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 11, + "from": [ + "{@item hide armor|phb}" + ] } + ], + "hp": { + "average": 32, + "formula": "5d8 + 10" }, - "images": [ + "speed": { + "walk": 20 + }, + "str": 16, + "dex": 8, + "con": 15, + "int": 3, + "wis": 7, + "cha": 5, + "save": { + "wis": "+0" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 8, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands Common", + "Goblin but can't speak" + ], + "cr": "1", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yeth Hound Alpha.webp", - "type": "external" - }, - "type": "image" + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." + ] + }, + { + "name": "Undead Fortitude", + "entries": [ + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The zombie doesn't require air, food, drink, or sleep." + ] } - ] - }, - { - "name": "Young Beholder", - "source": "mme2-v2", - "entries": [ - "Young beholders experience their first challenge the minute they are born into existence. The product of a {@creature beholder||beholder's} dream or nightmare, the young beholder is seen not just as a near-spitting image of its creator, but also as a threat. Nine times out of ten the young beholder is slain immediately by its creator. {@creature beholder||Beholders} that do manage to escape, and these are the exceptional ones, end up roaming the Underdark seeking to eke out their own territory where they can make their mark and grow into adulthood." ], - "images": [ + "action": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Young Beholder.webp", - "type": "external" - }, - "type": "image" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Beholder Spawnling.webp", - "type": "external" - }, - "type": "image" + "name": "Morningstar", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage." + ] } - ] - }, - { - "name": "Young Dracolisk", - "source": "mme2-v2", - "_copy": { - "name": "Dracolisk", - "source": "mme2-v2" - }, - "images": [ + ], + "reaction": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dracolisk.webp", - "type": "external" - }, - "type": "image" + "name": "Sudden Lunge", + "entries": [ + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Zombie.webp", + "attachedItems": [ + "morningstar|phb" + ], + "traitTags": [ + "Brute", + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "GO" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bugbear Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Young Dragon Zombie", + "name": "Bullywug Zombie", "source": "mme2-v2", - "_copy": { - "name": "Zombie", - "source": "MM" + "page": 255, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 11, + "from": [ + "{@item hide armor|phb}" + ] + } + ], + "hp": { + "average": 13, + "formula": "2d8 + 4" }, - "images": [ + "speed": { + "walk": 20 + }, + "str": 13, + "dex": 8, + "con": 15, + "int": 3, + "wis": 6, + "cha": 3, + "save": { + "wis": "+0" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 8, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands Bullywug but can't speak" + ], + "cr": "1/4", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Dragon Zombie.webp", - "type": "external" - }, - "type": "image" + "name": "Undead Fortitude", + "entries": [ + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", - "type": "external" - }, - "type": "image" + "name": "Unusual Nature", + "entries": [ + "The zombie doesn't require air, food, drink, or sleep." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", - "type": "external" - }, - "type": "image" + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." + ] } - ] - }, - { - "name": "Young Dragonne", - "source": "mme2-v2", - "_copy": { - "name": "Dragonne", - "source": "mme2-v2" - }, - "images": [ + ], + "reaction": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragonne.webp", - "type": "external" - }, - "type": "image" + "name": "Sudden Lunge", + "entries": [ + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + ] } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bullywug_Zombie.webp", + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "OTH" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "fluff": { + "_monsterFluff": { + "name": "Bullywug Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Young Froghemoth", + "name": "Bunyip", "source": "mme2-v2", - "_copy": { - "name": "Froghemoth", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Young Froghemoth", - "entries": [ - "It is not uncommon to find a young froghemoth being treated as a god by {@creature bullywug||bullywugs}, which they considered as an avatar of Ramenos. Young froghemoths look like their more mature kin, but are significantly smaller, enabling the {@creature bullywug||bullywugs} to 'tame' them by feeding them animals and humanoids they've captured. These young froghemoths are still quite dangerous though, and will occasionally swallow a {@creature bullywug}, or pretty much anything, that wanders too close to their maws." - ] - } - } + "page": 48, + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "natural armor" + ] } + ], + "hp": { + "average": 42, + "formula": "5d10 + 15" }, - "images": [ + "speed": { + "swim": 40, + "walk": 20 + }, + "str": 19, + "dex": 14, + "con": 17, + "int": 4, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+3" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "cr": "2", + "trait": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Young Froghemoth.webp", - "type": "external" - }, - "type": "image" + "name": "Amphibious", + "entries": [ + "The bunyip can breathe air and water." + ] }, { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Young Froghemoth.webp", - "type": "external" - }, - "type": "image" + "name": "Blood Frenzy", + "entries": [ + "The bunyip has advantage on melee attack rolls against any creature that doesn't have all its hit points." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The bunyip has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] } - ] - }, - { - "name": "Young Gray Render", - "source": "mme2-v2", - "_copy": { - "name": "Gray Render", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Young Gray Render", - "entries": "Young gray renders are created from nodules that burst from the bodies of adult {@creature gray render|MPMM|gray renders}. They will be abandoned by their parents to fend for themselves, and some may form packs for the first few weeks in order to survive. Eventually, they will live solitary lives, consuming anything edible they come across, until they are mature enough to bond with an intelligent being." - } - } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the bunyip can't use its bite on another target." + ] + }, + { + "name": "Worry", + "entries": [ + "A creature the bunyip is grappling must make a {@dc 14} Constitution saving throw. On a failed save, the creature takes 13 ({@damage 2d8 + 4}) slashing damage and is {@condition stunned} until the end of the bunyip's next turn. On a successful save, the creature takes half as much damage and isn't {@condition stunned}." + ] } - }, - "images": [ + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bunyip.webp", + "altArt": [ { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Render.webp", - "type": "external" - }, - "type": "image" + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bunyip.webp", + "source": "mme2-v2" } - ] - }, - { - "name": "Young Leviathan", - "source": "mme2-v2", - "_copy": { - "name": "Leviathan", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": [ - { - "type": "entries", - "name": "Young Leviathan", - "entries": [ - "Young leviathans retain the same shape as their elder counterparts, albeit a tad smaller and less powerful. These massive serpent-like creatures roam the deepest seas, protecting its subjects. In their true forms, young leviathans can crush coastal fortresses with their blows and sink battleships with massive tidal waves. Fortunately, young leviathans are rarely encountered, and only the fool-hardy would dare provoke them." - ] - }, - { - "type": "section", - "name": "Elder Elementals", - "entries": [ - "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." - ] - } - ] - } - } - } - }, - { - "name": "Young Neothelid", - "source": "mme2-v2", - "_copy": { - "name": "Adolescent Neothelid", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adolescent Neothelid.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Young Phoenix", - "source": "mme2-v2", - "_copy": { - "name": "Leviathan", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": [ - { - "type": "entries", - "name": "Young Phoenix", - "entries": [ - "When a {@creature phoenix|MPMM} dies, or when it sees its powers dim, it can choose to die and be reborn anew. The young phoenix partially retains the wisdom of its former self, and gains a hot-headed temperament, eager to try its new-born powers in the world." - ] - }, - { - "type": "section", - "name": "Elder Elementals", - "entries": [ - "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." - ] - } - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Young Phoenix.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Young Tempest", - "source": "mme2-v2", - "_copy": { - "name": "Leviathan", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": [ - { - "type": "entries", - "name": "Young Leviathan", - "entries": [ - "Young tempests are born from the most powerful lightning storms, forming their serpent-like body alongside their \"parent\" until they are whole. Like their adult brethren, young tempests are temperamental, and are prone to unleashing torrential rains and punishing winds across all land they pass through." - ] - }, - { - "type": "section", - "name": "Elder Elementals", - "entries": [ - "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." - ] - } - ] - } - } - } - }, - { - "name": "Young Trapper", - "source": "mme2-v2", - "_copy": { - "name": "Trapper", - "source": "mme2-v2" - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Trapper.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Young Zaratan", - "source": "mme2-v2", - "_copy": { - "name": "Leviathan", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": [ - { - "type": "entries", - "name": "Young Leviathan", - "entries": [ - "{@creature zaratan|MPMM|Zaratans} are born from earthquakes and are about the size of a small hill when young. These dim-witted elementals only concern themselves with food, moving slowly across the terrain in search of the best territory. They are, however, very territorial and when provoked, can create small earthquakes and spew various debris from their maws." - ] - }, - { - "type": "section", - "name": "Elder Elementals", - "entries": [ - "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." - ] - } - ] - } + ], + "traitTags": [ + "Amphibious", + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained", + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Bunyip", + "source": "mme2-v2" } } }, { - "name": "Yuan-ti Anathema Ascendant", - "source": "mme2-v2", - "_copy": { - "name": "Yuan-ti Anathema", - "source": "MPMM", - "_mod": { - "entries": { - "mode": "appendArr", - "items": { - "type": "entries", - "name": "Yuan-ti Anathema Ascendant", - "entries": [ - "The most powerful of its twisted kind, the ascendant is a rare {@creature yuan-ti anathema|MPMM|anathema} that has gained vast amounts of power through sacrifices, rituals, and combat\u2014power it believes is enough for it to be a demigod.", - "While most {@creature yuan-ti anathema|MPMM|anathema} live outside yuan-ti colonies and are only sought out by fanatical worshipers, ascendants are welcomed in fear and reverence as a leader and as a deity. These devious beings are still on the path to godhood, and will not hesitate to use its worshipers as fodder in battle or as sacrifices in its rituals." - ] - } - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Anathema Ascendant_54.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Yuan-ti Arcane Archer", - "source": "mme2-v2", - "_copy": { - "name": "Yuan-ti", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Arcane archers are yuan-ti that have learned to imbue their ranged weapons with magic, after extracting the knowledge from elven prisoners. They enhance their arrows with arcane force and shadow powers to pummel and blind enemies in battle." - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Arcane Archer.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Yuan-ti Ignan", - "source": "mme2-v2", - "_copy": { - "name": "Yuan-ti", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "An ignan is a rare fire-based subtype of yuan-ti that live in extremely hot places, such as volcanoes and lava beds.", - "In combat, the brutish ignan prefers to use its melee attacks, gleefully crushing enemies with its {@item mace|phb}, horns, and powerful tail. If outnumbered, an ignan will not hesitate to use its {@spell fireball} spell.", - "The yuan-ti often use ignan as guardians in temples and treasure vaults." - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Ignan.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Yuan-ti Mageslayer", - "source": "mme2-v2", - "_copy": { - "name": "Yuan-ti", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Yuan-ti mageslayers are trained to fight and counter enemy spellcasters. They can anticipate and read spellcaster actions, such as somatic movement, and can strike them to break their concentration.", - "A yuan-ti war party or set of guards will always have at least one mageslayer with them." - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Yuan-ti Mageslayer.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Mageslayer_56.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Yuan-ti.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Yuan-ti Spy", - "source": "mme2-v2", - "_copy": { - "name": "Yuan-ti", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Yuan-ti spies take the form of their enemies and entrench themselves within enemy territory. Aside from gathering intel, they are sometimes employed to assassinate key targets. In such missions, they always employ poison, sneaking it in the food and drink that the target will ingest.", - "They always avoid combat, and will only fight if escape is not an option." - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Mageslayer_56.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Yuan-ti.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Yuan-ti Templar", - "source": "mme2-v2", - "_copy": { - "name": "Yuan-ti", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": "Templars are the unholy warrior priests of {@deity Sseth|yuan-ti|VGM}. These armored yuan-ti carry a {@item morningstar|phb} and a {@item longbow|phb} into battle, while wielding divine spells to tip the battle in their favor. Able melee combatants, templars can rush in to battle with an incredibly accurate guided strike\u2014which it often uses against heavily armored or very agile opponents." - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Yuan-ti Templar.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Mageslayer_56.webp", - "type": "external" - }, - "type": "image" - }, - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Yuan-ti.webp", - "type": "external" - }, - "type": "image" - } - ] - }, - { - "name": "Zovvut", - "source": "mme2-v2", - "_copy": { - "name": "Demons", - "source": "MM", - "_mod": { - "entries": { - "mode": "prependArr", - "items": [ - "Zovvuts are the bastard spawns of angels that were assaulted by greater demons and demon princes. They resemble large, muscular hairless {@creature ogre||ogres} with fanged and tusked maws and arms that end in scimitar-like finger claws. Wretched feather wings stretch from their humped backs, the only vestige left of their angelic heritage. Make no mistake, zovvuts may be half an angel, but their hearts are full of hate and anger as their demonic parent's which is probably why they resent being commanded or spoken down to by their more powerful ilk.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Reckless Brutes", - "entries": [ - "Foul tempered and hard to control, their masters often just set them loose against foes and left on their own, which is probably wise. Zovvuts rely mostly on their brute strength, wading recklessly into melee and shredding their victims with their fearsome claws." - ] - } - ] - } - ] - } - ] - } - } - }, - "images": [ - { - "href": { - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Jovoc.webp", - "type": "external" - }, - "type": "image" - } - ] - } - ], - "monster": [ - { - "name": "Abyssal Skulker", + "name": "Carrion Crawler Zombie", "source": "mme2-v2", - "page": 65, + "page": 255, "size": [ - "S" + "L" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "undead", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 10, "from": [ "natural armor" ] } ], "hp": { - "average": 9, - "formula": "2d6 + 2" + "average": 57, + "formula": "6d10 + 24" }, "speed": { - "walk": 30 + "climb": 20, + "walk": 20 + }, + "str": 15, + "dex": 7, + "con": 18, + "int": 1, + "wis": 8, + "cha": 1, + "save": { + "wis": "+1" }, - "str": 10, - "dex": 16, - "con": 12, - "int": 13, - "wis": 14, - "cha": 9, "senses": [ "darkvision 60 ft." ], - "passive": 12, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], + "passive": 9, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], - "languages": [ - "Abyssal", - "telepathy 60 ft." - ], - "cr": "1", + "cr": "2", "trait": [ { - "name": "Ambusher", + "name": "Keen Smell", "entries": [ - "The abyssal skulker has advantage on attack rolls against any creature it has surprised." + "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Undead Fortitude", + "entries": [ + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The zombie doesn't require air, food, drink, or sleep." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The zombie can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ + { + "name": "Tentacles", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 10 ft., one creature. {@h}4 ({@damage 1d4 + 2}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed}.", + "The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." ] } ], - "bonus": [ + "reaction": [ { - "name": "Stealthy", + "name": "Sudden Lunge", "entries": [ - "The abyssal skulker takes the {@action Hide} action." + "If an enemy moves within 15 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 10 feet of the target, the zombie can make one attack at it with its Tentacles." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Abyssal Skulker", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Abyssal_Skulker.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Abyssal Skulker.webp", - "source": "mme2-v2" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Carrion_Crawler_Zombie.webp", + "traitTags": [ + "Keen Senses", + "Spider Climb", + "Undead Fortitude" ], "senseTags": [ "D" ], - "languageTags": [ - "AB", - "TP" + "actionTags": [ + "Tentacles" ], "damageTags": [ + "I", "P" ], "miscTags": [ - "MW" + "MW", + "RCH" ], - "hasFluff": true, - "hasFluffImages": true + "conditionInflict": [ + "paralyzed", + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], + "fluff": { + "_monsterFluff": { + "name": "Carrion Crawler Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Adolescent Neothelid", + "name": "Catoblepas Calf", "source": "mme2-v2", - "page": 201, + "page": 50, "size": [ - "H" + "M" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 189, - "formula": "18d12 + 72" + "average": 30, + "formula": "4d8 + 12" }, "speed": { "walk": 30 }, - "str": 23, - "dex": 7, - "con": 19, + "str": 14, + "dex": 12, + "con": 16, "int": 3, - "wis": 15, - "cha": 10, - "save": { - "wis": "+6", - "cha": "+4" - }, + "wis": 12, + "cha": 8, "senses": [ - "blindsight 120 ft." - ], - "passive": 12, - "cr": "9", - "spellcasting": [ - { - "name": "Spellcasting (Psionics)", - "headerEntries": [ - "The neothelid casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell levitate}" - ], - "daily": { - "1e": [ - "{@spell confusion}", - "{@spell telekinesis}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "darkvision 60 ft." ], + "passive": 11, + "cr": "2", "trait": [ { - "name": "Creature Sense", + "name": "Keen Smell", "entries": [ - "The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." + "The catoblepas has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Magic Resistance", + "name": "Stench", "entries": [ - "The neothelid has advantage on saving throws against spells and other magical effects." + "Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1 hour." ] } ], "action": [ { - "name": "Tentacles", + "name": "Tail", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 40 ft., one creature. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 16} Strength saving throw or be swallowed by the neothelid. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the neothelid, and it takes 28 ({@damage 8d6}) acid damage at the start of each of the neothelid's turns.", - "If the neothelid takes 20 damage or more on a single turn from a creature inside it, the neothelid must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition stunned} until the start of the catoblepas's next turn." ] }, { - "name": "Acid Breath {@recharge 5}", + "name": "Death Ray {@recharge 5}", "entries": [ - "The neothelid exhales acid in a 30-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) acid damage on a failed save, or half as much damage on a successful one." + "The catoblepas targets a creature that it can see within 30 feet of it. The target must make a {@dc 13} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 32 necrotic damage. The target dies if reduced to 0 hit points by this ray." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Adolescent Neothelid", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adolescent_Neothelid.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Catoblepas_Calf.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adolescent Neothelid.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Catoblepas Calf.webp", "source": "mme2-v2" } ], "traitTags": [ - "Magic Resistance" + "Keen Senses" ], "senseTags": [ - "B" - ], - "actionTags": [ - "Swallow", - "Tentacles" + "D" ], "damageTags": [ "B", - "Y" - ], - "spellcastingTags": [ - "P" + "N" ], "miscTags": [ - "AOE", - "MW", - "RCH" + "MW" ], "conditionInflict": [ - "blinded", - "restrained" - ], - "conditionInflictSpell": [ - "restrained" + "poisoned", + "stunned" ], "savingThrowForced": [ - "constitution", - "dexterity", - "strength" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Catoblepas Calf", + "source": "mme2-v2" + } + } }, { - "name": "Adult Dracolisk", + "name": "Cavalier", "source": "mme2-v2", - "page": 94, + "page": 271, "size": [ - "L" + "M" ], - "type": "dragon", + "type": "humanoid", "alignment": [ - "C", + "L", + "G", + "NY", "E" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 20, "from": [ - "natural armor" + "{@item plate armor|phb|plate}", + "{@item shield|phb}" ] } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 30, - "swim": 30, - "fly": 60 + "walk": 30 }, - "str": 20, - "dex": 12, - "con": 18, - "int": 8, - "wis": 12, - "cha": 12, + "str": 18, + "dex": 10, + "con": 16, + "int": 12, + "wis": 10, + "cha": 14, "save": { - "dex": "+5", - "con": "+8", - "wis": "+5", - "cha": "+5" + "str": "+7", + "con": "+6" }, "skill": { - "perception": "+9", - "stealth": "+5" + "history": "+4", + "persuasion": "+5" }, - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "passive": 19, - "immune": [ - "acid" - ], + "passive": 10, "languages": [ - "Draconic" + "any two languages (usually Common)" ], - "cr": "10", + "cr": "5", "trait": [ { - "name": "Amphibious", + "name": "Action Surge (Recharges after a Short or Long Rest)", "entries": [ - "The dracolisk can breathe air and water." + "The cavalier can take one additional action on top of its regular action and possible bonus action." ] }, { - "name": "Petrifying Gaze", + "name": "Threatening", "entries": [ - "If a creature starts its turn within 30 feet of the dracolisk and the two of them can see each other, the dracolisk can force the creature to make a {@dc 15} Constitution saving throw if the dracolisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic.", - "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the dracolisk until the start of its next turn, when it can avert it s eyes again. If it looks at the dracolisk in the meantime, it must immediately make the save.", - "If the dracolisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." + "Creatures provoke an {@action opportunity attack} from the cavalier when they move 5 feet or more while within the cavalier's reach, and if the cavalier hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." ] } ], @@ -13697,81 +12545,75 @@ { "name": "Multiattack", "entries": [ - "The dracolisk makes one Bite attack and two Claw attacks." + "The cavalier makes two Longsword attacks." ] }, { - "name": "Bite", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d12 + 5}) piercing damage plus 4 ({@damage 1d8}) acid damage, and tertiary damage 4 ({@damage 1d8}) poison." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, and the target is marked until the end of the cavalier's next turn. This effect ends early if the cavalier is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the cavalier, a creature marked by the cavalier has disadvantage on any attack roll that doesn't target the cavalier." ] - }, + } + ], + "bonus": [ { - "name": "Claw", + "name": "Punish the Marked", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "The cavalier can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the cavalier during the last turn. The cavalier's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 5 damage to the target." ] - }, + } + ], + "reaction": [ { - "name": "Acid Breath {@recharge 5}", + "name": "Warding Maneuver (3/Day)", "entries": [ - "The dracolisk exhales acid in a 15-foot line that is 5 feet wide. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 54 ({@damage 12d8}) acid damage on a failed save, or half as much damage on a successful one." + "If the cavalier or a creature it can see within 5 feet of it is hit by an attack, it can roll a {@dice d8} and add it to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Adult Dracolisk", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dracolisk.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cavalier.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adult Dracolisk.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cavalier.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "B", - "SD" + "attachedItems": [ + "longsword|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "DR" + "X" ], "damageTags": [ - "A", - "P", "S" ], "miscTags": [ - "AOE", + "MLW", "MW", "RCH" ], "conditionInflict": [ - "petrified", - "restrained" - ], - "savingThrowForced": [ - "constitution" + "incapacitated" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cavalier", + "source": "mme2-v2" + } + } }, { - "name": "Adult Dragon Zombie", + "name": "Chimera Zombie", "source": "mme2-v2", - "page": 257, + "page": 255, "size": [ - "H" + "L" ], "type": "undead", "alignment": [ @@ -13781,31 +12623,30 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 243, - "formula": "18d12 + 126" + "average": 126, + "formula": "12d10 + 60" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 26, + "str": 20, "dex": 6, - "con": 25, - "int": 10, - "wis": 11, - "cha": 15, + "con": 21, + "int": 3, + "wis": 10, + "cha": 6, "save": { - "wis": "+4" + "wis": "+3" }, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." + "darkvision 60 ft." ], "passive": 10, "immune": [ @@ -13815,11 +12656,16 @@ "poisoned" ], "languages": [ - "understands Common", - "Draconic but can't speak" + "understands Draconic but can't speak" ], - "cr": "12", + "cr": "5", "trait": [ + { + "name": "Three-Headed", + "entries": [ + "The zombie has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + ] + }, { "name": "Undead Fortitude", "entries": [ @@ -13837,197 +12683,189 @@ { "name": "Multiattack", "entries": [ - "The zombie can use its Frightful Presence. It then makes one Bite and one Claw attack." + "The zombie makes one Bite or Horns attack, and one Claws attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." ] }, { - "name": "Claw", + "name": "Horns", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d12 + 5}) bludgeoning damage." ] }, { - "name": "Frightful Presence", + "name": "Claws", "entries": [ - "Each creature of the zombie's choice that is within 120 feet of the zombie and aware of it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the zombie's Frightful Presence for the next 24 hours." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { "name": "Baleful Breath {@recharge 5}", "entries": [ - "The zombie exhales pestilent gas in a 60-foot cone. Each creature in that area must make a {@dc 19} Constitution saving throw, taking 44 ({@damage 8d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "The zombie exhales pestilent gas in a 15-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 22 ({@damage 5d8}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Adult Dragon Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragon_Zombie.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adult Dragon Zombie.webp", - "source": "mme2-v2" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chimera_Zombie.webp", "traitTags": [ "Undead Fortitude" ], "senseTags": [ - "B", - "SD" + "D" ], "actionTags": [ - "Frightful Presence", "Multiattack" ], "languageTags": [ - "C", "CS", "DR" ], "damageTags": [ + "B", "P", "S" ], "miscTags": [ "AOE", - "MW", - "RCH" + "MW" ], "conditionInflict": [ - "frightened" + "unconscious" ], "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ], - "hasFluffImages": true + "fluff": { + "_monsterFluff": { + "name": "Chimera Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Adult Dragonne", - "shortName": "dragonne", + "name": "Chitine Skulker", "source": "mme2-v2", - "page": 99, + "page": 53, "size": [ - "H" + "S" ], - "type": "dragon", + "type": "monstrosity", "alignment": [ - "N" + "C", + "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "{@item leather armor|phb}" ] } ], "hp": { - "average": 168, - "formula": "16d12 + 64" + "average": 36, + "formula": "8d6 + 8" }, "speed": { - "fly": 80, - "walk": 40 + "climb": 30, + "walk": 30 }, - "str": 23, - "dex": 12, - "con": 19, - "int": 8, - "wis": 13, - "cha": 12, + "str": 10, + "dex": 18, + "con": 12, + "int": 10, + "wis": 12, + "cha": 7, "skill": { - "perception": "+5", - "stealth": "+5" + "acrobatics": "+6", + "athletics": "+4", + "stealth": "+8" }, "senses": [ "darkvision 60 ft." ], - "passive": 15, + "passive": 11, "languages": [ - "Draconic" + "Undercommon" ], - "cr": "11", + "cr": "2", "trait": [ { - "name": "Stunning Pounce", + "name": "Ambusher", "entries": [ - "If the dragonne moves at least 30 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone} and {@condition stunned} until the end of the dragonne's next turn." + "The chitine has advantage on attack rolls against any creature it has surprised." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Fey Ancestry", "entries": [ - "The dragonne makes one Bite attack and two Claw attacks." + "The chitine has advantage on saving throws against being {@condition charmed}, and magic can't put the chitine to sleep." ] }, { - "name": "Bite", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage." + "While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Claw", + "name": "Web Sense", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) slashing damage." + "While in contact with a web, the chitine knows the exact location of any creature in contact with the same web." ] }, { - "name": "Roar {@recharge 5}", + "name": "Web Walker", "entries": [ - "The dragonne emits a magical roar. Each creature within 120 feet that can hear its roar must succeed on a {@dc 16} Wisdom saving throw or gain 2 levels of {@condition exhaustion}." + "The chitine ignores movement restrictions caused by webbing." ] } ], - "legendary": [ + "action": [ { - "name": "Detect", + "name": "Multiattack", "entries": [ - "The dragonne makes a Wisdom ({@skill Perception}) check." + "The chitine makes three Dagger attacks." ] }, { - "name": "Bite", + "name": "Dagger", "entries": [ - "The dragonne makes a Bite attack." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage. The attack deals an extra 3 ({@damage 1d6}) damage if the chitine has advantage on the attack roll." ] - }, + } + ], + "bonus": [ { - "name": "Wing Attack (Costs 2 Actions)", + "name": "Stealthy", "entries": [ - "The dragonne beats its wings. Each creature within 15 feet of the dragonne must succeed on a {@dc 18} Dexterity saving throw or take 13 13 ({@damage 2d6 + 6}) bludgeoning damage and be knocked {@condition prone}. The dragonne can then fly up to half its flying speed." + "The chitine takes the {@action Hide} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Adult Dragonne", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragonne.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Adult Dragonne.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Chitine Skulker.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity", + "Web Sense", + "Web Walker" + ], "senseTags": [ "D" ], @@ -14035,612 +12873,483 @@ "Multiattack" ], "languageTags": [ - "DR" + "U" ], "damageTags": [ - "P", - "S" + "P" ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH" - ], - "conditionInflict": [ - "exhaustion", - "prone", - "stunned" - ], - "conditionInflictLegendary": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength", - "wisdom" + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Chitine Skulker", + "source": "mme2-v2" + } + } }, { - "name": "Ambush Drake", + "name": "Chitine Warrior", "source": "mme2-v2", - "page": 107, + "page": 53, "size": [ - "M" + "S" ], - "type": "dragon", + "type": "monstrosity", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item hide armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 30, - "formula": "4d8 + 12" + "average": 33, + "formula": "6d6 + 12" }, "speed": { - "fly": 20, - "walk": 40 + "climb": 30, + "walk": 30 }, - "str": 14, - "dex": 16, - "con": 16, - "int": 4, + "str": 12, + "dex": 14, + "con": 14, + "int": 10, "wis": 10, "cha": 7, "skill": { - "perception": "+2", - "stealth": "+7" + "athletics": "+5", + "stealth": "+4" }, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 12, - "immune": [ - "poison" - ], + "passive": 10, "languages": [ - "understands Draconic but can't speak" + "Undercommon" ], "cr": "1", "trait": [ { - "name": "Ambusher", + "name": "Fey Ancestry", "entries": [ - "The drake has advantage on initiative rolls." + "The chitine has advantage on saving throws against being {@condition charmed}, and magic can't put the chitine to sleep." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Web Sense", + "entries": [ + "While in contact with a web, the chitine knows the exact location of any creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The chitine ignores movement restrictions caused by webbing." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage. If the attack roll has advantage, the target also takes 3 ({@damage 1d6}) piercing damage." + "The chitine makes three Shortsword attacks." ] }, { - "name": "Slowing Breath {@recharge 5}", + "name": "Shortsword", "entries": [ - "The drake exhales gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ambush Drake", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ambush_Drake.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ambush Drake.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Chitine Warrior.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "shortsword|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity", + "Web Sense", + "Web Walker" + ], "senseTags": [ - "B", "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "CS", - "DR" + "U" ], "damageTags": [ - "I", "P" ], "miscTags": [ - "AOE", + "MLW", "MW" ], - "savingThrowForced": [ - "constitution" - ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Chitine Warrior", + "source": "mme2-v2" + } + } }, { - "name": "Ancient Barghest", - "shortName": "barghest", + "name": "Choker Cavestalker", "source": "mme2-v2", - "page": 34, + "page": 55, "size": [ - "L" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "Shapechanger" - ] - }, + "type": "aberration", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 33, + "formula": "6d6 + 12" }, "speed": { - "walk": { - "number": 6030, - "condition": "(30 ft. in goblinoid form)" - } + "walk": 30 }, - "str": 22, + "str": 16, "dex": 16, - "con": 18, - "int": 14, + "con": 14, + "int": 5, "wis": 14, - "cha": 16, - "save": { - "con": "+8", - "wis": "+6" - }, + "cha": 7, "skill": { - "deception": "+7", - "intimidation": "+7", - "perception": "+10", "stealth": "+7" }, "senses": [ - "blindsight 60 ft.", "darkvision 60 ft." ], - "passive": 20, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "acid", - "poison" - ], - "conditionImmune": [ - "poison" - ], + "passive": 12, "languages": [ - "Abyssal", - "Common", - "Goblin", - "Infernal", - "telepathy 60 ft." - ], - "cr": "10", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" - ], - "will": [ - "{@spell levitate}", - "{@spell minor illusion}", - "{@spell pass without trace}" - ], - "daily": { - "1": [ - "{@spell blink}", - "{@spell mislead}" - ], - "2e": [ - "{@spell charm person}", - "{@spell dimension door}", - "{@spell suggestion}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Deep Speech" ], + "cr": "2", "trait": [ { - "name": "Fire Banishment", - "entries": [ - "When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a {@dc 15} Charisma saving throw or be instantly banished to Gehenna." - ] - }, - { - "name": "Soul Feeding", - "entries": [ - "The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a {@chance 50} chance of failing and being wasted." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Aberrant Quickness (Recharges after a Short or Long Rest)", "entries": [ - "In goblinoid form, the barghest makes two Greatsword attacks or two Claw attacks. In true form, the barghest makes one Bite attack and two Claw attacks." + "The choker can take an extra action on its turn." ] }, { - "name": "Bite (True Form Only)", + "name": "Boneless", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + "The choker can move through and occupy a space as narrow as 4 inches wide without squeezing." ] }, { - "name": "Claw (Goblinoid or True Form Only)", + "name": "Cave Strider", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage." + "Moving through nonmagical difficult cavern or underground terrain doesn't cost the choker extra movement." ] }, { - "name": "Greataxe (Goblinoid Form Only)", + "name": "Spider Climb", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}12 ({@damage 1d12 + 6}) slashing damage." + "The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Greataxe (Large Goblinoid Form Only)", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d12 + 6}) slashing damage." - ] - } - ], - "bonus": [ - { - "name": "Change Shape", + "name": "Slay Foe (1/Turn)", "entries": [ - "The barghest transforms into a Medium or Large goblinoid or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies." + "The choker deals an extra 9 ({@damage 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." ] } ], - "legendary": [ + "action": [ { - "name": "Claw", + "name": "Multiattack", "entries": [ - "The barghest makes one Claw attack." + "The choker makes two Tentacle attacks." ] }, { - "name": "Rush (Costs 2 Actions)", + "name": "Tentacle", "entries": [ - "The barghest moves up to its speed and makes one Bite or Greatsword attack." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 3 ({@damage 1d6}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the choker can't use this tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends." ] - }, + } + ], + "bonus": [ { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Stealthy", "entries": [ - "The barghest uses Spellcasting." + "The choker takes the {@action Hide} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ancient Barghest", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Barghest.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Choker_Cavestalker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Barghest.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Choker Cavestalker.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "greataxe|phb" + "traitTags": [ + "Spider Climb" ], "senseTags": [ - "B", "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Tentacles" ], "languageTags": [ - "AB", - "C", - "GO", - "I", - "TP" + "DS" ], "damageTags": [ - "P", - "S" + "B", + "P" ], "miscTags": [ - "MLW", "MW", "RCH" ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "invisible" - ], - "savingThrowForced": [ - "charisma" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "conditionInflict": [ + "grappled", + "restrained" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Choker Cavestalker", + "source": "mme2-v2" + } + } }, { - "name": "Ancient Deathlock Mastermind", - "shortName": "deathlock", + "name": "Choldrith High Priestess", "source": "mme2-v2", - "page": 62, + "page": 54, "size": [ "M" ], - "type": "undead", + "type": "monstrosity", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ - 13, { - "ac": 16, - "condition": "with mage armor", - "braces": true + "ac": 15, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 187, - "formula": "25d8 + 75" + "average": 104, + "formula": "16d8 + 32" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 11, + "str": 12, "dex": 16, - "con": 16, - "int": 16, + "con": 14, + "int": 12, "wis": 16, - "cha": 20, - "save": { - "int": "+8", - "cha": "+10" - }, + "cha": 12, "skill": { - "arcana": "+8", - "history": "+8" + "athletics": "+7", + "religion": "+4", + "stealth": "+6" }, "senses": [ "darkvision 60 ft." ], "passive": 13, - "resist": [ - "necrotic", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], "languages": [ - "the languages it knew in life" + "Undercommon" ], - "cr": "15", + "cr": "5", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 18}):" + "The choldrith casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}):" ], "will": [ - "{@spell detect magic}", - "{@spell disguise self}", - "{@spell mage armor}", - "{@spell minor illusion}" + "{@spell mending}", + "{@spell message}", + "{@spell thaumaturgy}" ], "daily": { + "2e": [ + "{@spell blindness/deafness}", + "{@spell hold person} (up to 2 targets)" + ], "1e": [ - "{@spell circle of death}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell fly}", - "{@spell invisibility}", - "{@spell power word stun}", - "{@spell synaptic static|XGE}" + "{@spell banishment}", + "{@spell harm}", + "{@spell insect plague} (spiders)" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" } ], "trait": [ { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the deathlock's {@sense darkvision}." - ] - }, - { - "name": "Legendary Resistance (2/Day)", - "entries": [ - "If the deathlock fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Turn Resistance", + "name": "Fey Ancestry", "entries": [ - "The deathlock has advantage on saving throws against any effect that turns Undead." + "The choldrith has advantage on saving throws against being {@condition charmed}, and magic can't put the choldrith to sleep." ] }, { - "name": "Unusual Nature", - "entries": [ - "The deathlock doesn't require air, food, drink, or sleep." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Spider Climb", "entries": [ - "The deathlock makes three Deathly Claw or Grave Bolt attacks." + "The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Deathly Claw", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) necrotic damage." + "While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Grave Bolt", + "name": "Web Sense", "entries": [ - "{@atk rs} {@hit +10} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 18} Strength saving throw or become {@condition restrained} as shadowy tendrils wrap around it for 1 minute. A {@condition restrained} target can use its action to repeat the saving throw, ending the effect on itself on a success." + "While in contact with a web, the choldrith knows the exact location of any creature in contact with the same web." ] }, { - "name": "Spectral Skulls {@recharge 5}", + "name": "Web Walker", "entries": [ - "The deathlock conjures 3 ghostly skulls. Each skull flies and unerringly strikes a creature of the deathlock's choice that it can see within 60 feet of it. Each skull explodes on impact in a burst of necrotic energy. The target and each creature within 5 feet of it must make a {@dc 18} Constitution saving throw, taking 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much damage on a successful one. The spectral skulls all strike simultaneously, and the deathlock can direct them to hit one creature or several. Creatures in the area of more than one spectral skull burst can be affected more than once." + "The choldrith ignores movement restrictions caused by webbing." ] } ], - "legendary": [ + "action": [ { - "name": "Attack", + "name": "Dagger", "entries": [ - "The deathlock makes a Deathly Claw or Grave Bolt attack." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] }, { - "name": "Dark Magic (Costs 2 Actions)", + "name": "Web {@recharge 5}", "entries": [ - "The deathlock uses Spellcasting." + "{@atk rw} {@hit +6} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ancient Deathlock Mastermind", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Deathlock_Mastermind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Deathlock Mastermind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Choldrith High Priestess.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "dagger|phb" + ], "traitTags": [ - "Devil's Sight", - "Legendary Resistances", - "Turn Resistance" + "Fey Ancestry", + "Spider Climb", + "Sunlight Sensitivity", + "Web Sense", + "Web Walker" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "LF" + "U" ], "damageTags": [ - "N" + "I", + "P" ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RW", + "THW" ], "conditionInflict": [ "restrained" ], "conditionInflictSpell": [ - "invisible", - "stunned" - ], - "savingThrowForced": [ - "constitution", - "strength" + "blinded", + "incapacitated", + "paralyzed" ], "savingThrowForcedSpell": [ + "charisma", "constitution", - "intelligence" + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Choldrith High Priestess", + "source": "mme2-v2" + } + } }, { - "name": "Ancient Dracolisk", - "shortName": "dracolisk", + "name": "Choldrith Queen", + "shortName": "choldrith", "source": "mme2-v2", - "page": 93, + "page": 54, "size": [ - "H" + "L" ], - "type": "dragon", + "type": "monstrosity", "alignment": [ "C", "E" @@ -14648,429 +13357,443 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 225, - "formula": "18d12 + 108" + "average": 153, + "formula": "18d10 + 54" }, "speed": { - "walk": 30, - "swim": 30, - "fly": 60 + "climb": 40, + "walk": 40 }, - "str": 24, - "dex": 12, - "con": 22, - "int": 10, - "wis": 14, + "str": 16, + "dex": 16, + "con": 16, + "int": 13, + "wis": 18, "cha": 14, - "save": { - "dex": "+7", - "con": "+12", - "wis": "+8", - "cha": "+8" - }, "skill": { - "perception": "+14", - "stealth": "+7" + "athletics": "+6", + "religion": "+4", + "stealth": "+6" }, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 24, - "immune": [ - "acid" + "darkvision 60 ft." ], + "passive": 14, "languages": [ - "Draconic" + "Undercommon" + ], + "cr": "7", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The choldrith casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell message}", + "{@spell thaumaturgy}" + ], + "daily": { + "3e": [ + "{@spell blindness/deafness}", + "{@spell hold person} (up to 3 targets)" + ], + "1e": [ + "{@spell contagion}", + "{@spell harm}", + "{@spell insect plague} (spiders)" + ] + }, + "ability": "wis", + "displayAs": "action" + } ], - "cr": "20", "trait": [ { - "name": "Amphibious", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The dracolisk can breathe air and water." + "If the choldrith fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Spider Climb", "entries": [ - "If the dracolisk fails a saving throw, it can choose to succeed instead." + "The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Petrifying Gaze", + "name": "Sunlight Sensitivity", "entries": [ - "If a creature starts its turn within 60 feet of the dracolisk and the two of them can see each other, the dracolisk can force the creature to make a {@dc 20} Constitution saving throw if the dracolisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic.", - "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the dracolisk until the start of its next turn, when it can avert it s eyes again. If it looks at the dracolisk in the meantime, it must immediately make the save.", - "If the dracolisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." + "While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Web Sense", "entries": [ - "The dracolisk can use its Frightful Presence. It then makes one Bite attack and two Claw attacks." + "While in contact with a web, the choldrith knows the exact location of any creature in contact with the same web." ] }, { - "name": "Bite", + "name": "Web Walker", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d12 + 7}) piercing damage plus 4 ({@damage 1d8}) acid damage, and tertiary damage 4 ({@damage 1d8}) poison." + "The choldrith ignores movement restrictions caused by webbing." ] - }, + } + ], + "action": [ { - "name": "Claw", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + "The choldrith makes two Dagger attacks. Alternatively, it can use Necrotic Bolt twice." ] }, { - "name": "Tail", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or 20/60 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] }, { - "name": "Frightful Presence", + "name": "Necrotic Bolt", "entries": [ - "Each creature of the dracolisk's choice that is within 120 feet of the dracolisk and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dracolisk's Frightful Presence for the next 24 hours." + "{@atk rs} {@hit +7} to hit, range 60 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage, and the target can't regain hit points until the start of the choldrith's next turn." ] }, { - "name": "Acid Breath {@recharge 5}", + "name": "Web {@recharge 5}", "entries": [ - "The dracolisk exhales acid in a 15-foot line that is 5 feet wide. Each creature in that area must make a {@dc 20} Constitution saving throw, taking 58 ({@damage 13d8}) acid damage on a failed save, or half as much damage on a successful one." + "{@atk rw} {@hit +6} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 14} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + ] + } + ], + "bonus": [ + { + "name": "Divine Word (1/Day)", + "entries": [ + "The choldrith casts {@spell divine word} using Wisdom as the spellcasting ability (spell save {@dc 15})." ] } ], "legendary": [ { - "name": "Detect", + "name": "Move", "entries": [ - "The dracolisk makes a Wisdom ({@skill Perception}) check." + "The choldrith moves up to half its speed." ] }, { - "name": "Tail Attack", + "name": "Strike (Costs 2 Actions)", "entries": [ - "The dracolisk makes a tail attack." + "The choldrith makes a Dagger attack or uses Necrotic Bolt." ] }, { - "name": "Wing Attack (Costs 2 Actions)", + "name": "Cast a Spell (Costs 3 Actions)", "entries": [ - "The dracolisk beats its wings. Each creature within 10 feet of the dracolisk must succeed on a {@dc 21} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. The dracolisk can then fly up to half its flying speed." + "The choldrith uses Spellcasting." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ancient Dracolisk", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dracolisk.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Dracolisk.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Choldrith Queen.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "dagger|phb" + ], "traitTags": [ - "Amphibious", - "Legendary Resistances" + "Legendary Resistances", + "Spider Climb", + "Sunlight Sensitivity", + "Web Sense", + "Web Walker" ], "senseTags": [ - "B", - "SD" + "D" ], "actionTags": [ - "Frightful Presence", "Multiattack" ], "languageTags": [ - "DR" + "U" ], "damageTags": [ - "A", - "B", - "P", - "S" + "I", + "N", + "P" ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH" + "RW", + "THW" ], "conditionInflict": [ - "frightened", - "petrified", "restrained" ], - "conditionInflictLegendary": [ - "prone" + "conditionInflictSpell": [ + "blinded", + "paralyzed", + "poisoned", + "stunned" ], - "savingThrowForced": [ + "savingThrowForcedSpell": [ "constitution", - "dexterity", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Choldrith Queen", + "source": "mme2-v2" + } + } }, { - "name": "Ancient Dragon Zombie", + "name": "Clockroach", "source": "mme2-v2", - "page": 257, + "page": 56, "size": [ - "G" + "M" ], - "type": "undead", + "type": "construct", "alignment": [ - "N", - "E" + "U" ], - "alignmentPrefix": "typically ", "ac": [ - { - "ac": 20, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 507, - "formula": "26d20 + 234" + "average": 13, + "formula": "2d8 + 4" }, "speed": { "walk": 30 }, - "str": 30, - "dex": 6, - "con": 28, - "int": 12, - "wis": 13, - "cha": 17, - "save": { - "wis": "+7" + "str": 10, + "dex": 17, + "con": 15, + "int": 3, + "wis": 10, + "cha": 1, + "skill": { + "acrobatics": "+5" }, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 11, + "passive": 10, "immune": [ - "poison" + "poison", + { + "note": "from nonmagical attacks that aren't adamantine", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", "poisoned" ], "languages": [ - "understands Common", - "Draconic but can't speak" + "understands one language of its creator but can't speak" ], - "cr": "19", + "cr": "1", "trait": [ { - "name": "Undead Fortitude", + "name": "Magic Resistance", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The clockroach has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Slippery Frame", + "entries": [ + "The clockroach gains advantage on Dexterity ({@skill Acrobatics}) checks made to escape bonds, squeeze through narrow spaces, and end grapples." ] }, { "name": "Unusual Nature", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The clockroach doesn't require air, food, drink, or sleep." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The zombie can use its Frightful Presence. It then makes one Bite attack and one Claw attack." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +16} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d10 + 10}) piercing damage." - ] - }, - { - "name": "Frightful Presence", - "entries": [ - "{@atk mw} {@hit +16} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage, and Each creature of the zombie's choice that is within 120 feet of the zombie and aware of it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the zombie's Frightful Presence for the next 24 hours." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 2 ({@damage 1d4}) acid damage." ] }, { - "name": "Baleful Breath {@recharge 5}", + "name": "Acid Spray {@recharge 5}", "entries": [ - "The zombie exhales pestilent gas in a 60-foot cone. Each creature in that area must make a {@dc 23} Constitution saving throw, taking 66 ({@damage 12d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "The clockroach spits a line of acid that is 15 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 12} Dexterity saving throw, taking 10 ({@damage 3d6}) acid damage on a failed save, or half as much on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ancient Dragon Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragon_Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Clockroach.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Dragon Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Clockroach.webp", "source": "mme2-v2" } ], "traitTags": [ - "Undead Fortitude" + "Magic Resistance" ], "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Frightful Presence", - "Multiattack" + "D" ], "languageTags": [ - "C", - "CS", - "DR" + "CS" ], "damageTags": [ - "P", - "S" + "A", + "P" ], "miscTags": [ "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened" + "MW" ], "savingThrowForced": [ - "constitution", - "wisdom" + "dexterity" ], - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Clockroach", + "source": "mme2-v2" + } + } }, { - "name": "Ancient Elder Brain", - "shortName": "elder brain", + "name": "Cloud Giant Mastermind", "source": "mme2-v2", - "page": 194, + "page": 127, "size": [ "H" ], - "type": "aberration", + "type": "giant", "alignment": [ - "L", - "E" + { + "alignment": [ + "N", + "G" + ], + "chance": 50 + }, + { + "alignment": [ + "N", + "E" + ], + "chance": 50 + } ], "alignmentPrefix": "typically ", "ac": [ - 10 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 297, - "formula": "22d12 + 154" + "average": 275, + "formula": "22d12 + 132" }, "speed": { - "swim": 10, - "walk": 5 + "walk": 40 }, - "str": 19, - "dex": 10, - "con": 24, - "int": 22, - "wis": 20, - "cha": 24, + "str": 26, + "dex": 12, + "con": 22, + "int": 16, + "wis": 16, + "cha": 16, "save": { - "int": "+12", - "wis": "+11", - "cha": "+13" + "dex": "+6", + "con": "+11", + "wis": "+8", + "cha": "+8" }, "skill": { - "arcana": "+12", - "deception": "+13", - "insight": "+11", - "intimidation": "+13", - "persuasion": "+13" + "deception": "+8", + "insight": "+8", + "perception": "+8", + "stealth": "+6" }, - "senses": [ - "blindsight 120 ft." - ], - "passive": 15, + "passive": 18, "languages": [ - "understands Common", - "Deep Speech", - "Undercommon but can't speak", - "telepathy 5 miles" + "Common", + "Giant" ], - "cr": "20", + "cr": "16", "spellcasting": [ { - "name": "Spellcasting (Psionics)", + "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The elder brain casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 20}):" + "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" ], "will": [ - "{@spell detect thoughts}", - "{@spell levitate}", - "{@spell shield}" + "{@spell detect magic}", + "{@spell fog cloud}", + "{@spell light}" ], "daily": { "3e": [ - "{@spell dominate monster}", + "{@spell fly}", "{@spell telekinesis}" ], "1e": [ - "{@spell plane shift}", - "{@spell psychic scream|XGE}" + "{@spell control weather}", + "{@spell gaseous form}" ] }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "ability": "cha", + "displayAs": "action" } ], "trait": [ { - "name": "Creature Sense", - "entries": [ - "The elder brain is aware of the presence of creatures within 10 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the elder brain fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Magic Resistance", + "name": "Cunning Presence", "entries": [ - "The elder brain has advantage on saving throws against spells and other magical effects." + "An ally that starts is turn within 30 feet of this giant and can see and hear this giant can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the giant isn't {@condition incapacitated}." ] }, { - "name": "Telepathic Hub", + "name": "Keen Smell", "entries": [ - "The elder brain can use its telepathy to initiate and maintain telepathic conversations with up to ten creatures at a time. The elder brain can let those creatures telepathically hear each other while connected in this way." + "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], @@ -15078,229 +13801,206 @@ { "name": "Multiattack", "entries": [ - "The elder brain makes two Tentacle attacks." - ] - }, - { - "name": "Tentacle", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 40 ft., one creature. {@h}28 ({@damage 5d8 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}) and takes 15 ({@damage 2d8 + 6}) psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to four targets {@condition grappled} at a time." - ] - }, - { - "name": "Mind Blast {@recharge 5}", - "entries": [ - "Creatures of the elder brain's choice within 90 feet of it must succeed on a {@dc 20} Intelligence saving throw or take 44 ({@damage 7d10 + 6}) psychic damage and be {@condition stunned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The giant makes two Morningstar attacks." ] }, { - "name": "Psychic Link", + "name": "Morningstar", "entries": [ - "The elder brain targets one {@condition incapacitated} creature it can perceive with its Creature Sense trait and establishes a psychic link with that creature. Until the psychic link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer {@condition incapacitated}, and the elder brain can terminate the link at any time (no action required). The target can use an action on its turn to attempt to break the psychic link, doing so with a successful {@dc 20} Charisma saving throw. On a successful save, the target takes 14 ({@damage 4d6}) psychic damage. The psychic link also ends if the target and the elder brain are more than 5 miles apart, with no consequences to the target. The elder brain can form psychic links with up to ten creatures at a time." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) piercing damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the giant has advantage on the attack roll." ] }, { - "name": "Sense Thoughts", + "name": "Rock", "entries": [ - "The elder brain targets a creature with which it has a psychic link. The elder brain gains insight into the target's reasoning, its emotional state, and thoughts that loom large in its mind (including things the target worries about, loves, or hates). The elder brain can also make a Charisma ({@skill Deception}) check with advantage to deceive the target's mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom ({@skill Insight}) check. If the elder brain succeeds, the mind believes the deception for 1 hour or until evidence of the lie is presented to the target." + "{@atk rw} {@hit +13} to hit, range 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the giant has advantage on the attack roll." ] } ], - "legendary": [ + "bonus": [ { - "name": "Tentacle", + "name": "Cunning Action", "entries": [ - "The elder brain makes one Tentacle attack." + "The giant takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Break Concentration", + "name": "Cunning Insight {@recharge 5}", "entries": [ - "The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain breaks the creature's concentration on a spell it has cast. The creature also takes 3 ({@damage 1d6}) psychic damage per level of the spell." + "The giant chooses a target it can see within 30 feet of it. The giant and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the giant. These effects last until the start of the giant's next turn." ] }, { - "name": "Psychic Pulse", + "name": "Misty Step (3/Day)", "entries": [ - "The elder brain targets a creature within 120 feet of it with which it has a psychic link. Enemies of the elder brain within 10 feet of that creature take 14 ({@damage 4d6}) psychic damage." + "The giant casts {@spell misty step} using Charisma as the spellcasting ability." ] - }, + } + ], + "reaction": [ { - "name": "Sever Psychic Link", + "name": "Feather Fall (3/Day)", "entries": [ - "The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks, attack rolls, and saving throws until the end of the creature's next turn." + "The giant casts {@spell feather fall} using Charisma as the spellcasting ability." ] }, { - "name": "Cast Spell (Costs 3 Actions)", + "name": "Misdirection", "entries": [ - "The elder brain uses Spellcasting." + "When the giant is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ancient Elder Brain", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Elder_Brain.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cloud_Giant_Mastermind.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Elder Brain.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cloud Giant Mastermind.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "morningstar|phb" + ], "traitTags": [ - "Legendary Resistances", - "Magic Resistance" - ], - "senseTags": [ - "B" + "Keen Senses" ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" ], "languageTags": [ "C", - "CS", - "DS", - "TP", - "U" + "GI" ], "damageTags": [ - "B" - ], - "spellcastingTags": [ + "B", "P" ], "miscTags": [ + "MLW", "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "stunned" + "RCH", + "RW" ], "conditionInflictSpell": [ - "charmed", "restrained" ], - "savingThrowForced": [ - "charisma", - "intelligence" - ], "savingThrowForcedSpell": [ - "charisma", - "constitution", - "intelligence", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cloud Giant Mastermind", + "source": "mme2-v2" + } + } }, { - "name": "Ancient Morkoth", - "shortName": "morkoth", + "name": "Cloud Giant Wind Disciple", "source": "mme2-v2", - "page": 198, + "page": 128, "size": [ "H" ], - "type": "aberration", + "type": "giant", "alignment": [ - "L", - "E" + { + "alignment": [ + "N", + "G" + ], + "chance": 50 + }, + { + "alignment": [ + "N", + "E" + ], + "chance": 50 + } ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 228, - "formula": "24d12 + 72" + "average": 207, + "formula": "18d12 + 90" }, "speed": { - "swim": 50, - "walk": 25 + "walk": 40 }, - "str": 17, + "str": 24, "dex": 14, - "con": 17, - "int": 21, + "con": 20, + "int": 16, "wis": 16, - "cha": 14, + "cha": 16, "save": { - "dex": "+8", - "int": "+11", - "wis": "+9" + "dex": "+7", + "con": "+10", + "wis": "+8", + "cha": "+8" }, "skill": { - "arcana": "+11", - "history": "+11", - "perception": "+9", - "stealth": "+8" + "acrobatics": "+7", + "athletics": "+12", + "insight": "+8", + "perception": "+8" }, - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "passive": 19, + "passive": 18, "languages": [ - "telepathy 120 ft." + "Common", + "Giant" ], - "cr": "18", + "cr": "13", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The morkoth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 19}):" + "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" ], "will": [ - "{@spell dancing lights}", "{@spell detect magic}", - "{@spell mage hand}", - "{@spell prestidigitation}" + "{@spell fog cloud}", + "{@spell light}" ], "daily": { "3e": [ - "{@spell darkness}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell lightning bolt}", - "{@spell sending}" + "{@spell fly}", + "{@spell gust of wind}", + "{@spell hold person}", + "{@spell telekinesis}" ], "1e": [ - "{@spell chain lightning}", - "{@spell forcecage}", - "{@spell dominate monster}", - "{@spell maelstrom}", - "{@spell telekinesis}" + "{@spell cone of cold}", + "{@spell control weather}", + "{@spell gaseous form}" ] }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "ability": "cha", + "displayAs": "action" } ], "trait": [ { - "name": "Amphibious", + "name": "Keen Smell", "entries": [ - "The morkoth can breathe air and water." + "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Stunning Strike (3/Day)", "entries": [ - "If the morkoth fails a saving throw, it can choose to succeed instead." + "Once per turn, when the giant hits a creature with a melee weapon attack, it can force the creature to make a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." ] } ], @@ -15308,426 +14008,422 @@ { "name": "Multiattack", "entries": [ - "The morkoth makes either two Bite attacks and one Tentacles attack or three Bite attacks." + "The giant makes three Unarmed Strike attacks. It can use Giant Fist of the Unbroken Air in place of one Unarmed trike, if available." ] }, { - "name": "Bite", + "name": "Unarmed Strike", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) slashing damage." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage." ] }, { - "name": "Tentacles", + "name": "Rock", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 20 ft., one target. {@h}21 ({@damage 4d8 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained} and takes 22 ({@damage 4d8 + 4}) bludgeoning damage at the start of each of the morkoth's turns, and the morkoth can't use its Tentacles on another target." + "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] }, { - "name": "Hypnosis", + "name": "Giant Fist of Unbroken Air (3/Day, 1/Turn)", "entries": [ - "The morkoth projects a 60-foot cone of magical energy. Each creature in that area must make a {@dc 19} Wisdom saving throw. On a failed save, the creature is {@condition charmed} by the morkoth for 1 minute. While {@condition charmed} in this way, the target tries to get as close to the morkoth as possible, using its actions to {@action Dash} until it is within 5 feet of the morkoth. A {@condition charmed} target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth's Hypnosis for 24 hours." + "The giant chooses a creature it can see within 60 feet of it and hits it with a blast of compressed air. The creature must make a {@dc 16} Strength saving throw. On a failed save, the creature takes 33 ({@damage 6d10}) bludgeoning damage, and is pushed up to 30 feet away and knocked {@condition prone}. On a successful save, the creature takes half as much damage, and isn't pushed or knocked {@condition prone}." ] } ], - "reaction": [ + "bonus": [ { - "name": "Spell Reflection", + "name": "Misty Step (3/Day)", "entries": [ - "If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." + "The giant casts {@spell misty step} using Charisma as the spellcasting ability." ] } ], - "legendary": [ - { - "name": "Bite", - "entries": [ - "The morkoth makes one Bite attack." - ] - }, - { - "name": "Tentacles (Costs 2 Actions)", - "entries": [ - "The morkoth makes one attack with its Tentacles." - ] - }, - { - "name": "Hypnosis (Costs 2 Actions)", - "entries": [ - "The morkoth uses Hypnosis." - ] - }, + "reaction": [ { - "name": "Cast Spell (Costs 3 Actions)", + "name": "Feather Fall (3/Day)", "entries": [ - "The morkoth uses Spellcasting." + "The giant casts {@spell feather fall} using Charisma as the spellcasting ability." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ancient Morkoth", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Morkoth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cloud_Giant_Wind_Disciple.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ancient Morkoth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cloud Giant Wind Disciple.webp", "source": "mme2-v2" } ], "traitTags": [ - "Amphibious", - "Legendary Resistances" - ], - "senseTags": [ - "B", - "SD" + "Keen Senses" ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" ], "languageTags": [ - "TP" + "C", + "GI" ], "damageTags": [ - "B", - "S" + "B" ], "miscTags": [ - "AOE", "MW", - "RCH" + "RCH", + "RW" ], "conditionInflict": [ - "charmed", - "grappled", - "restrained" + "prone", + "stunned" ], "conditionInflictSpell": [ - "charmed", + "paralyzed", "restrained" ], "savingThrowForced": [ - "wisdom" + "constitution", + "strength" ], "savingThrowForcedSpell": [ - "charisma", + "constitution", "dexterity", + "strength", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cloud Giant Wind Disciple", + "source": "mme2-v2" + } + } }, { - "name": "Aranea", + "name": "Cornugon", "source": "mme2-v2", - "page": 6, + "page": 78, "size": [ - "M" + "L" ], "type": { - "type": "monstrosity", + "type": "fiend", "tags": [ - "Shapechanger" + "Devil" ] }, "alignment": [ - { - "alignment": [ - "N" - ], - "note": "(Any)" - } + "L", + "E" ], "alignmentPrefix": "typically ", "ac": [ - 13, { - "ac": 16, - "condition": "with mage armor", - "braces": true + "ac": 19, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 207, + "formula": "18d10 + 108" }, "speed": { - "climb": 30, + "fly": 60, "walk": 30 }, - "str": 12, - "dex": 16, - "con": 16, + "str": 24, + "dex": 17, + "con": 22, "int": 13, - "wis": 13, - "cha": 17, - "skill": { - "deception": "+7", - "stealth": "+5" + "wis": 17, + "cha": 18, + "save": { + "str": "+12", + "dex": "+8", + "wis": "+8", + "cha": "+9" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 13, + "resist": [ + "cold", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 11, "languages": [ - "Common", - "Sylvan", - "telepathy 60 ft." + "all", + "telepathy 120 ft." ], - "cr": "3", + "cr": "14", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The aranea casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + "The cornugon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" ], "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" + "{@spell detect evil and good}", + "{@spell detect magic}" ], "daily": { "2e": [ - "{@spell charm person}", - "{@spell mage armor}", + "{@spell dispel magic}", + "{@spell fireball}", + "{@spell lightning bolt}", "{@spell major image}" - ], - "1e": [ - "{@spell fear}", - "{@spell mirror image}", - "{@spell phantasmal force}" ] }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Spider Climb", - "entries": [ - "The aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Web Sense", + "name": "Devil's Sight", "entries": [ - "While in contact with a web, the aranea knows the exact location of any creature in contact with the same web." + "Magical darkness doesn't impede the devil's {@sense darkvision}." ] }, { - "name": "Web Walker", + "name": "Magic Resistance", "entries": [ - "The aranea ignores movement restrictions caused by webbing." + "The cornugon has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { - "name": "Bite (Spider Form Only)", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage." + "The cornugon makes one Bite attack, two Claw attacks, and one Tail attack. Or it can use Infernal Bolt twice. Alternatively, it can make one Tail attack and use Infernal Bolt, Spellcasting or Teleport." ] }, { - "name": "Mind Warp", + "name": "Bite", "entries": [ - "{@atk ms,rs} {@hit +5} to hit, reach 5 ft. or range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target has disadvantage on Intelligence, Wisdom, and Charisma saving throws until the end of the aranea's next turn." + "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage." ] }, { - "name": "Web (Spider Form Only) {@recharge 5}", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." ] }, { - "name": "Change Shape (Females Only)", + "name": "Tail", "entries": [ - "The aranea magically transforms into a Medium Humanoid or to return to its true form, which is a hybrid spider. Any equipment the aranea is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}12 ({@damage 1d10 + 7}) piercing damage. If the target is a creature other than an Undead or a Construct, it must succeed on a {@dc 19} Constitution saving throw or lose 10 ({@damage 3d6}) hit points at the start of each of its turns due to an infernal wound. Each time the cornugon hits the wounded target with this attack, the damage dealt by the wound increases by 10 ({@damage 3d6}). Any creature can take an action to stanch the wound with a successful {@dc 13} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." ] - } - ], - "bonus": [ + }, { - "name": "Quickened Spell (3/Day)", + "name": "Infernal Bolt", "entries": [ - "The aranea uses Spellcasting." + "{@atk rs} {@hit +9} to hit, range 120 ft., one creature. {@h}17 ({@damage 3d8 + 4}) fire damage, and the target must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} until the end of the cornugon's next turn." + ] + }, + { + "name": "Teleport", + "entries": [ + "The cornugon magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aranea", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aranea.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cornugon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aranea.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cornugon.webp", "source": "mme2-v2" } ], "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" + "Devil's Sight", + "Magic Resistance" ], "senseTags": [ - "D" + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" ], "languageTags": [ - "C", - "S", - "TP" + "TP", + "XX" ], "damageTags": [ + "F", "P", - "Y" + "S" ], "miscTags": [ "MW", - "RW" + "RCH" ], "conditionInflict": [ - "poisoned", - "restrained" - ], - "conditionInflictSpell": [ - "charmed", "frightened" ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ], "savingThrowForcedSpell": [ - "intelligence", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cornugon", + "source": "mme2-v2" + } + } }, { - "name": "Arcane Archer", + "name": "Cult Exarch of Asmodeus", "source": "mme2-v2", - "page": 264, + "page": 287, "size": [ "M" ], "type": "humanoid", "alignment": [ - "A" + "L", + "E" ], "ac": [ { - "ac": 17, + "ac": 16, "from": [ - "{@item +1 studded leather armor||+1 studded leather}" + "{@item +2 studded leather armor||+2 studded leather}" ] } ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 130, + "formula": "20d8 + 40" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 18, - "con": 16, + "str": 14, + "dex": 14, + "con": 14, "int": 14, - "wis": 10, - "cha": 10, + "wis": 20, + "cha": 16, "save": { - "str": "+4", - "dex": "+7" + "dex": "+6", + "wis": "+9", + "cha": "+7" }, "skill": { - "perception": "+3", - "stealth": "+7" + "insight": "+9", + "persuasion": "+11", + "religion": "+6" }, - "passive": 13, + "passive": 15, "languages": [ - "any two languages (usually Common)" + "any three languages (usually Common)" + ], + "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The cult exarch casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 17}, {@hit 9} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell sacred flame} ({@damage 4d8})", + "{@spell thaumaturgy}" + ], + "daily": { + "3e": [ + "{@spell command}", + "{@spell hold person}" + ], + "1e": [ + "{@spell antimagic field}", + "{@spell banishment}", + "{@spell bestow curse}", + "{@spell confusion}", + "{@spell dominate monster}", + "{@spell dominate person}", + "{@spell fear}", + "{@spell flame strike}", + "{@spell project image}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], + "trait": [ + { + "name": "Demands of Nessus", + "entries": [ + "At the start of each of the cult exarch's turns, it can choose one ally it can see within 30 feet of it. The chosen ally loses 10 hit points, and the cult exarch regains the same number of hit points. If the cult exarch is {@condition incapacitated}, it makes no choice; instead, the closest ally within 30 feet is the chosen ally." + ] + } ], - "cr": "5", "action": [ { "name": "Multiattack", "entries": [ - "The arcane archer makes three Longbow attacks or two Rapier attacks." + "The cult high priest makes two Red Scepter attacks." ] }, { - "name": "Rapier", + "name": "Ruby Scepter (Mace)", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 18 ({@damage 4d8}) psychic damage, and the target must succeed on a {@dc 17} Wisdom saving throw. On a failed save, the creature is {@condition stunned} until the end of the cult exarch's next turn." ] }, { - "name": "Longbow", + "name": "Word of Submission (Recharges after a Long Rest)", "entries": [ - "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 3 ({@damage 1d6}) force damage." + "The cult exarch channels the voice of Asmodeus through a word of power. Each creature of the cult exarch's choice that is within 60 feet of it, can hear it, and not already affected by Word of Submission must succeed on a {@dc 17} Wisdom saving throw. On a failed save, the creature takes 18 ({@damage 4d8}) psychic damage is {@condition frightened} for 1 minute. A creature {@condition frightened} in this way is {@condition stunned}. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to Word of Submission for the next 24 hours. On a successful save, the creature takes half as much damage and isn't {@condition frightened}." ] } ], "bonus": [ { - "name": "Arcane Shot (3/Day)", - "entries": [ - "When the arcane archer hits a target with a ranged weapon attack, it can choose one from the following two effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Bursting Arrow.", - "entry": "The target and all other creatures within 10 feet of it take an extra 7 ({@damage 2d6}) force damage each." - }, - { - "type": "itemSub", - "name": "Shadow Arrow.", - "entry": "If the target is a creature, it takes an extra 7 ({@damage 2d6}) psychic damage and the creature must succeed on a {@dc 13} Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the arcane archer's next turn." - } - ] - } - ] - }, - { - "name": "Curving Shot", + "name": "Dominance of Nessus (4/Day)", "entries": [ - "When the arcane archer makes a ranged attack roll and misses, it can reroll the attack roll against a different target within 60 feet of the original target." + "Saving throws made against the cult exarch's spells and actions this turn are made with disadvantage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Arcane Archer", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Archer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Exarch_of_Asmodeus.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Arcane Archer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Exarch of Asmodeus.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "longbow|phb", - "rapier|phb" - ], "actionTags": [ "Multiattack" ], @@ -15735,347 +14431,376 @@ "X" ], "damageTags": [ - "O", - "P" + "B", + "Y" ], "miscTags": [ "MLW", - "MW", - "RNG", - "RW" + "MW" + ], + "conditionInflict": [ + "frightened", + "incapacitated", + "stunned" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened", + "frightened", + "incapacitated", + "paralyzed", + "prone" ], "savingThrowForced": [ "wisdom" ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" + ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cult Exarch of Asmodeus", + "source": "mme2-v2" + } + } }, { - "name": "Arcane Ballista", + "name": "Cult Head of Demogorgon", "source": "mme2-v2", - "page": 56, + "page": 289, "size": [ - "L" + "M" ], - "type": "construct", + "type": "humanoid", "alignment": [ - "U" + "C", + "E" ], "ac": [ { "ac": 17, "from": [ - "natural armor" + "{@item +2 studded leather armor||+2 studded leather}" ] } ], "hp": { - "average": 133, - "formula": "14d10 + 56" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "walk": 40 + "walk": 30 }, "str": 14, - "dex": 18, - "con": 19, - "int": 3, - "wis": 10, - "cha": 1, - "senses": [ - "darkvision 60 ft." + "dex": 16, + "con": 16, + "int": 12, + "wis": 6, + "cha": 18, + "save": { + "con": "+7", + "wis": "+2", + "cha": "+8" + }, + "skill": { + "perception": "+2", + "religion": "+5" + }, + "passive": 12, + "languages": [ + "any two languages (usually Common)" ], - "passive": 10, - "immune": [ - "poison", + "cr": "11", + "spellcasting": [ { - "note": "from nonmagical attacks that aren't adamantine", - "immune": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The cult head casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 16}):" ], - "cond": true + "will": [ + "{@spell mage hand}", + "{@spell message}", + "{@spell minor illusion}" + ], + "daily": { + "2e": [ + "{@spell crown of madness}", + "{@spell fear}", + "{@spell mirror image}" + ], + "1e": [ + "{@spell bestow curse}", + "{@spell contagion}", + "{@spell Evard's black tentacles}", + "{@spell gate}", + "{@spell harm}", + "{@spell maddening darkness|XGE}" + ] + }, + "ability": "cha", + "displayAs": "action" } ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "languages": [ - "understands one language of its creator but can't speak" - ], - "cr": "11", - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The arcane ballista has advantage on saving throws against spells and other magical effects." - ] - }, + "action": [ { - "name": "Magic Weapons", + "name": "Multiattack", "entries": [ - "The arcane ballista's weapon attacks are magical." + "The cult head uses Insanity Gaze. It then makes two Quarterstaff attacks or two Bolt of Madness attacks." ] }, { - "name": "Siege Monster", + "name": "Quarterstaff", "entries": [ - "The arcane ballista deals double damage to objects and structures." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands, plus 10 ({@damage 3d6}) psychic damage." ] }, { - "name": "Unusual Nature", - "entries": [ - "The arcane ballista doesn't require air, food, drink, or sleep." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Bolt of Madness", "entries": [ - "The arcane ballista makes two Arcane Bolt attacks." + "{@atk rs} {@hit +8} to hit, range 90 ft., one creature. {@h}11 ({@damage 2d6 + 4}) psychic damage, and the target must succeed on a {@dc 16} Wisdom saving throw or it must use its reaction to make a melee weapon attack against one visible creature of the cult head's choice. Constructs and Undead are immune to this effect." ] }, { - "name": "Arcane Bolt", + "name": "Insanity Gaze", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 100/400 ft., one target. {@h}20 ({@damage 3d10 + 4}) piercing damage." + "The cult head fixes its gaze on one creature it can see within 30 feet of it. The target must succeed on {@dc 16} Wisdom saving throw or suffer the effect of the {@spell confusion} spell without making a saving throw. The effect lasts until the start of the cult head's next turn." ] }, { - "name": "Lightning Bolt (1/Day)", + "name": "Duplicate Self {@recharge 5}", "entries": [ - "The arcane ballista shoots a line of lightning that is 120 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 16} Dexterity saving throw, taking 54 ({@damage 12d8}) lightning damage on a failed save, or half as much damage on a successful one." + "The cult head creates an illusory duplicate of itself, which appears in its space and lasts for 1 minute. On its turn, the cult head can move the illusory duplicate a distance equal to its walking speed (no action required). The first time a creature or an object interacts physically with cult head (for example, by hitting it with an attack), there is a {@chance 50} chance that the illusory duplicate is affected, not the cult head, in which case the illusion disappears." ] } ], "bonus": [ { - "name": "Arcane Shot (3/Day)", + "name": "Divine Word", "entries": [ - "When the arcane ballista hits a target with a ranged weapon attack, it can choose one from the following three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Bursting Bolt.", - "entry": "The target and all other creatures within 15 feet of it take an extra 10 ({@damage 3d6}) force damage each and must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." - }, - { - "type": "itemSub", - "name": "Flaming Bolt.", - "entry": "The target takes an extra 11 ({@damage 2d10}) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." - }, - { - "type": "itemSub", - "name": "Thunder Bolt.", - "entry": "If the target is a creature, it takes an extra 10 ({@damage 3d6}) thunder damage and the creature must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the start of the arcane ballista's next turn." - } - ] - } + "The cult head casts {@spell divine word} using Charisma as the spellcasting ability." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Arcane Ballista", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Head_of_Demogorgon.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Head of Demogorgon.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Ballista.webp", - "traitTags": [ - "Magic Resistance", - "Magic Weapons", - "Siege Monster" ], - "senseTags": [ - "D" + "attachedItems": [ + "quarterstaff|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS" + "X" ], "damageTags": [ - "P" + "B", + "Y" ], "miscTags": [ - "AOE", - "MW", - "RW", - "THW" + "MLW", + "MW" ], - "conditionInflict": [ - "prone", + "conditionInflictSpell": [ + "blinded", + "frightened", + "poisoned", + "restrained", "stunned" ], "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ "constitution", "dexterity", - "strength" + "wisdom" ], - "hasFluff": true + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cult Head of Demogorgon", + "source": "mme2-v2" + } + } }, { - "name": "Arcane Trickster", + "name": "Cult High Priest of Asmodeus", "source": "mme2-v2", - "page": 265, + "page": 287, "size": [ "M" ], "type": "humanoid", "alignment": [ - "NX", - "C", - "G", - "NY", + "L", "E" ], "ac": [ { "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 84, + "formula": "13d8 + 26" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 16, + "str": 14, + "dex": 14, "con": 14, - "int": 16, - "wis": 12, - "cha": 10, + "int": 14, + "wis": 18, + "cha": 16, "save": { - "dex": "+5", - "int": "+5" + "wis": "+7", + "cha": "+6" }, "skill": { - "arcana": "+5", - "perception": "+3", - "sleight of hand": "+5", - "stealth": "+7" + "insight": "+7", + "persuasion": "+9", + "religion": "+5" }, - "passive": 13, + "passive": 14, "languages": [ - "any two languages (usually Common)" + "any three languages (usually Common)" ], - "cr": "3", + "cr": "6", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The arcane trickster casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 13}):" + "The cult high priest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" ], "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" + "{@spell guidance}", + "{@spell sacred flame} ({@damage 3d8})", + "{@spell thaumaturgy}" ], "daily": { - "2e": [ - "{@spell mirror image}", - "{@spell phantasmal force}", - "{@spell Tasha's hideous laughter}" + "3e": [ + "{@spell command}", + "{@spell hold person}" + ], + "1e": [ + "{@spell banishment}", + "{@spell bestow curse}", + "{@spell confusion}", + "{@spell dominate person}", + "{@spell fear}", + "{@spell flame strike}", + "{@spell mass suggestion}" ] }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" } ], - "action": [ + "trait": [ { - "name": "Rapier", + "name": "Demands of Nessus", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the attack deals an extra 14 ({@damage 4d6}) damage if the arcane trickster has advantage on the attack roll." + "At the start of each of the cult high priest's turns, it can choose one ally it can see within 30 feet of it. The chosen ally loses 10 hit points, and the cult high priest regains the same number of hit points. If the cult high priest is {@condition incapacitated}, it makes no choice; instead, the closest ally within 30 feet is the chosen ally." ] - }, + } + ], + "action": [ { - "name": "Befuddling Bolt", + "name": "Multiattack", "entries": [ - "{@atk rw} {@hit +5} to hit, range 60 ft., one creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the arcane trickster's next turn." + "The cult high priest makes two Red Scepter attacks." ] - } - ], - "bonus": [ + }, { - "name": "Cunning Action", + "name": "Red Scepter (Mace)", "entries": [ - "The arcane trickster takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 13 ({@damage 3d8}) psychic damage." ] } ], - "reaction": [ + "bonus": [ { - "name": "Uncanny Dodge", + "name": "Dominance of Nessus (3/Day)", "entries": [ - "The master arcane trickster halves the damage that it takes from an attack that hits it. The master arcane trickster must be able to see the attacker." + "Saving throws made against the cult high priest's spells this turn are made with disadvantage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Arcane Trickster", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Trickster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Exarch_of_Asmodeus.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Arcane Trickster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult High Priest of Asmodeus.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "rapier|phb" + "actionTags": [ + "Multiattack" ], "languageTags": [ "X" ], "damageTags": [ - "P", + "B", "Y" ], "miscTags": [ "MLW", - "MW", - "RW" + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "conditionInflictSpell": [ + "charmed", + "frightened", + "incapacitated", + "paralyzed", + "prone" ], "savingThrowForcedSpell": [ - "intelligence", + "charisma", + "dexterity", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cult High Priest of Asmodeus", + "source": "mme2-v2" + } + } }, { - "name": "Artillerist", + "name": "Cult High Priest of Demogorgon", "source": "mme2-v2", - "page": 266, + "page": 289, "size": [ "M" ], "type": "humanoid", "alignment": [ - "A" + "C", + "E" ], "ac": [ { @@ -16086,539 +14811,350 @@ } ], "hp": { - "average": 84, - "formula": "13d8 + 26" + "average": 97, + "formula": "13d8 + 39" }, "speed": { "walk": 30 }, - "str": 12, + "str": 14, "dex": 14, - "con": 14, - "int": 18, - "wis": 10, - "cha": 9, + "con": 16, + "int": 14, + "wis": 6, + "cha": 16, "save": { - "con": "+5", - "int": "+7" + "wis": "+1", + "cha": "+6" }, "skill": { - "arcana": "+7", - "perception": "+3" + "perception": "+1", + "religion": "+4" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, + "passive": 11, "languages": [ - "any four languages (usually Common)" + "any two languages (usually Common)" ], - "cr": "5", + "cr": "6", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The artillerist casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 15}):" + "The cult high priest casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" ], "will": [ "{@spell mage hand}", - "{@spell mending}", - "{@spell prestidigitation}" + "{@spell message}", + "{@spell minor illusion}" ], "daily": { "2e": [ - "{@spell fireball}", - "{@spell shatter}", - "{@spell thunderwave}" + "{@spell crown of madness}", + "{@spell mirror image}" ], "1e": [ - "{@spell fabricate} (as an action)", - "{@spell wall of fire}" + "{@spell bestow curse}", + "{@spell contagion}", + "{@spell Evard's black tentacles}", + "{@spell fear}", + "{@spell harm}" ] }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "ability": "cha", + "displayAs": "action" } ], "action": [ { - "name": "Light Hammer", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage plus 9 ({@damage 2d8}) force damage." + "The cult high priest uses Insanity Gaze. It then makes two Quarterstaff attacks or two Bolt of Madness attacks." ] }, { - "name": "Heavy Crossbow", + "name": "Quarterstaff", "entries": [ - "{@atk rw} {@hit +5} to hit, range 100/400 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage plus 9 ({@damage 2d8}) force damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands, plus 10 ({@damage 3d6}) psychic damage." ] }, { - "name": "Arcane Turret (Recharges after a Short or Long Rest)", + "name": "Bolt of Madness", "entries": [ - "The artillerist magically summons a Medium turret in an unoccupied space on a horizontal surface within 5 feet of it. The turret is a magical object that occupies its space and that has crablike legs. It has an AC of 18 and 65 hit points. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 ({@d20 0}). If the {@spell mending} spell is cast on it, it regains 7 ({@dice 2d6}) hit points. It disappears if it is reduced to 0 hit points or after 10 minutes. The artillerist can dismiss it early as an action.", - "When the artillerist summons the turret, it decides which type it is, choosing from the options listed below:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Flamethrower.", - "entry": "The turret exhales fire in an adjacent 15-foot cone that the artillerist designates. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 4 ({@damage 1d8}) fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried." - }, - { - "type": "itemSub", - "name": "Force Ballista.", - "entry": "{@atk rs} {@hit +7} to hit, range 120 ft., one target. {@h}9 ({@damage 2d8}) force damage. If the target is a creature, it is pushed up to 5 feet away from the turret." - }, - { - "type": "itemSub", - "name": "Defender", - "entry": "The turret emits a burst of positive energy that grants itself and each creature of the artillerist's choice within 10 feet of it 8 ({@dice 1d8 + 4}) temporary hit points." - } - ] - }, - "The artillerist can take a bonus action to cause the turret to activate if it is within 60 feet of it. As part of the same action, the artillerist can direct the turret to walk or climb up to 15 feet to an unoccupied space.", - "The artillerist can use an action to command the turret to detonate if the artillerist is within 60 feet of it. Doing so destroys the turret and forces each creature within 10 feet of it to make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) force damage on a failed save or half as much damage on a successful one." + "{@atk rs} {@hit +6} to hit, range 90 ft., one creature. {@h}10 ({@damage 2d6 + 3}) psychic damage, and the target must succeed on a {@dc 14} Wisdom saving throw or it must use its reaction to make a melee weapon attack against one visible creature of the cult high priest's choice. Constructs and Undead are immune to this effect." + ] + }, + { + "name": "Insanity Gaze", + "entries": [ + "The cult high priest fixes its gaze on one creature it can see within 30 feet of it. The target must succeed on {@dc 14} Wisdom saving throw or suffer the effect of the {@spell confusion} spell without making a saving throw. The effect lasts until the start of the cult high priest's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Artillerist", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Artillerist.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Head_of_Demogorgon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Artillerist.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult High Priest of Demogorgon.webp", "source": "mme2-v2" } ], "attachedItems": [ - "heavy crossbow|phb", - "light hammer|phb" + "quarterstaff|phb" ], - "senseTags": [ - "SD" + "actionTags": [ + "Multiattack" ], "languageTags": [ "X" ], "damageTags": [ "B", - "O", - "P" + "Y" ], "miscTags": [ - "AOE", "MLW", - "MW", - "RNG", - "RW" + "MW" + ], + "conditionInflictSpell": [ + "blinded", + "frightened", + "poisoned", + "restrained", + "stunned" ], "savingThrowForced": [ - "dexterity" + "wisdom" ], "savingThrowForcedSpell": [ "constitution", - "dexterity" + "dexterity", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cult High Priest of Demogorgon", + "source": "mme2-v2" + } + } }, { - "name": "Asmodeus", - "isNamedCreature": true, + "name": "Cult Priest of Asmodeus", "source": "mme2-v2", - "page": 85, + "page": 286, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "humanoid", "alignment": [ "L", "E" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 24, + "ac": 13, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 375, - "formula": "30d10 + 210" + "average": 58, + "formula": "9d8 + 18" }, "speed": { - "fly": 120, - "walk": 40 + "walk": 30 }, - "str": 22, - "dex": 20, - "con": 24, - "int": 30, - "wis": 30, - "cha": 30, + "str": 12, + "dex": 12, + "con": 14, + "int": 14, + "wis": 16, + "cha": 15, "save": { - "dex": "+14", - "int": "+19", - "wis": "+19", - "cha": "+19" + "wis": "+5", + "cha": "+4" }, "skill": { - "deception": "+19", - "insight": "+19", - "perception": "+19", - "persuasion": "+19" + "persuasion": "+6", + "religion": "+4" }, - "senses": [ - "darkvision 240 ft.", - "truesight 120 ft." - ], - "passive": 29, - "resist": [ - "lightning", - "necrotic", - "radiant" - ], - "immune": [ - "cold", - "fire", - "poison", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], + "passive": 13, "languages": [ - "all", - "telepathy 120 ft." + "any two languages (usually Common)" ], - "cr": "30", + "cr": "3", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "Asmodeus casts any {@filter spell of 7th level or below that has a casting time of one action|spells|level=0;1;2;3;4;5;6;7|cast time=action}, requiring only verbal components and using Wisdom as the spellcasting ability (spell save {@dc 27}, {@hit +19} to hit with spell attacks). Asmodeus can't cast the same spell more than once until he has taken a long rest." + "The cult priest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell sacred flame} ({@damage 2d8})", + "{@spell thaumaturgy}" ], + "daily": { + "3e": [ + "{@spell command}", + "{@spell hold person}" + ], + "1e": [ + "{@spell banishment}", + "{@spell fear}", + "{@spell flame strike}" + ] + }, "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Aura of Submission", - "entries": [ - "While Asmodeus is wielding the Ruby Rod, a creature that starts its turn within 30 feet of Asmodeus must succeed on a {@dc 27} Wisdom saving throw, unless Asmodeus is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. While {@condition frightened}, the creature is {@condition stunned}." - ] - }, - { - "name": "Discorporation", - "entries": [ - "When Asmodeus drops to 0 hit points or dies, his body is destroyed but his essence travels back to his domain in Nessus, the bottommost layer of the Nine Hells, and is unable to take physical form for a time." - ] - }, - { - "name": "Limited Magic Immunity", - "entries": [ - "Unless he wishes to be affected, Asmodeus is immune to spells of 6th level or lower. He has advantage on saving throws against all other spells and magical effects." - ] - }, - { - "name": "Legendary Resistance (5/Day)", - "entries": [ - "If Asmodeus fails a saving throw, he can choose to succeed instead." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "Asmodeus's weapon attacks are magical." - ] - }, - { - "name": "Regeneration", - "entries": [ - "If Asmodeus has at least 1 hit point, he regains 30 hit points at the start of his turn." - ] + "displayAs": "action" } ], "action": [ { "name": "Multiattack", "entries": [ - "Asmodeus makes two Ruby Rod attacks and uses its Chill Gaze. Alternatively, he can make one Ruby Rod attack and use Dominate, Spellcasting, or Teleport." - ] - }, - { - "name": "Ruby Rod (+5 Mace)", - "entries": [ - "{@atk mw} {@hit +20} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d8 + 11}) bludgeoning damage plus 18 ({@damage 4d8}) necrotic damage. If the target is a creature, it must make a {@dc 27} Constitution saving throw. On a failed save, the creature is {@condition stunned} until the end of Asmodeus's next turn." - ] - }, - { - "name": "Chill Gaze", - "entries": [ - "Asmodeus turns his magical gaze toward one creature he can see within 120 feet of it. The target must succeed on a {@dc 24} Constitution saving throw. On a failed save, the creature takes 31 ({@damage 6d6 + 10}) cold damage, can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. On a successful save, the target takes half as much damage." - ] - }, - { - "name": "Dominate", - "entries": [ - "One creature Asmodeus can see within 60 feet of him must succeed on a {@dc 27} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys Asmodeus's verbal or telepathic commands. If the target receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this aspect's Dominate for the next 24 hours. Asmodeus can have up to three targets affected by Dominate at a time. If he uses Dominate on another, the effect on the first target ends." - ] - }, - { - "name": "Reverie of Nessus (1/Day)", - "entries": [ - "While wielding the Ruby Rod, Asmodeus magically creates a 5-foot radius spherical wall of force centered on Asmodeus that lasts until the start of Asmodeus's next turn. This wall of force functions as both the {@spell wall of force} and the {@spell antimagic field} spells. While inside this sphere, Asmodeus can function as if under the {@spell time stop} spell. In addition, Asmodeus is automatically purged of any unwanted physical and magical conditions, enchantments or effects, diseases, and maladies (including lost body parts). Furthermore, Asmodeus regains all hit points and gains the benefits of someone that has completed a long rest." + "The cult priest makes two Red Scepter attacks." ] }, { - "name": "Teleport", - "entries": [ - "Asmodeus magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see." - ] - } - ], - "reaction": [ - { - "name": "Negate Spell {@recharge 4}", + "name": "Red Scepter (Mace)", "entries": [ - "Asmodeus tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 4th level or lower, the spell fails and has no effect. If the spell is 5th level or higher, Asmodeus makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage." ] } ], - "legendaryActions": 4, - "legendary": [ - { - "name": "Chill Gaze", - "entries": [ - "Asmodeus uses his Chill Gaze." - ] - }, - { - "name": "Command Thrall", - "entries": [ - "Asmodeus targets one creature {@condition charmed} by him within 120 feet of it. The target uses its reaction to move up to half its speed as Asmodeus directs and make one weapon attack against a visible creature of Asmodeus's choice." - ] - }, - { - "name": "Rod (Costs 2 Actions)", - "entries": [ - "Asmodeus makes a Ruby Rod attack." - ] - }, - { - "name": "Master Strategist (Costs 2 Actions)", - "entries": [ - "Roll {@dice 1d10} for Asmodeus. Depending on Asmodeus's choice, the number rolled on the die is subtracted from an attack roll made against Asmodeus or an ally of his choice or a saving throw made against Asmodeus within the next minute. Alternatively, the number rolled can be added to Asmodeus's next ability check, attack roll or saving throw within the next minute, if he so chooses. Asmodeus can keep up to 3 Master Strategist dice at a time." - ] - }, + "bonus": [ { - "name": "Infernal Magic (Costs 3 Actions)", + "name": "Dominance of Nessus (2/Day)", "entries": [ - "Asmodeus uses Dominate, Teleport, or Spellcasting." + "Saving throws made against the cult priest's spells this turn are made with disadvantage." ] } ], - "legendaryGroup": { - "name": "Asmodeus", - "source": "mme2-v2" - }, - "fluff": { - "_monsterFluff": { - "name": "Asmodeus", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Asmodeus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Exarch_of_Asmodeus.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Asmodeus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Priest of Asmodeus.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Legendary Resistances", - "Magic Weapons", - "Regeneration" - ], - "senseTags": [ - "SD", - "U" - ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "TP", - "XX" + "X" ], "damageTags": [ "B", - "N" - ], - "damageTagsLegendary": [ - "F" + "Y" ], "miscTags": [ - "AOE", "MLW", - "MW", - "RCH" + "MW" ], - "conditionInflict": [ - "charmed", + "conditionInflictSpell": [ "frightened", "incapacitated", - "stunned" - ], - "conditionInflictLegendary": [ - "frightened" + "paralyzed", + "prone" ], - "savingThrowForced": [ - "constitution", + "savingThrowForcedSpell": [ + "charisma", + "dexterity", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cult Priest of Asmodeus", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Asmodeus", - "shortName": "aspect", + "name": "Cult Priest of Demogorgon", "source": "mme2-v2", - "page": 9, + "page": 288, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "humanoid", "alignment": [ - "L", + "C", "E" ], "ac": [ { - "ac": 19, + "ac": 14, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 199, - "formula": "21d10 + 84" + "average": 67, + "formula": "9d8 + 27" }, "speed": { - "fly": 80, - "walk": 40 + "walk": 30 + }, + "str": 12, + "dex": 14, + "con": 16, + "int": 12, + "wis": 6, + "cha": 15, + "save": { + "wis": "+0", + "cha": "+4" }, - "str": 17, - "dex": 15, - "con": 18, - "int": 23, - "wis": 23, - "cha": 23, "skill": { - "deception": "+12", - "insight": "+12", - "perception": "+12", - "persuasion": "+12" + "arcana": "+3", + "religion": "+3" }, - "senses": [ - "darkvision 240 ft." - ], - "passive": 22, - "resist": [ - "lightning", - "necrotic", - "radiant", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], + "passive": 8, "languages": [ - "all", - "telepathy 120 ft." + "any one language (usually Common)" ], - "cr": "18", + "cr": "3", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The aspect casts any {@filter spell of 4th level or below that has a casting time of one action|spells|level=0;1;2;3;4|cast time=action}, requiring only verbal components and using Wisdom as the spellcasting ability (spell save {@dc 20}, {@hit +12} to hit with spell attacks). It can't cast the same spell more than once until the aspect has taken a long rest." + "The cult priest casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 12}):" ], - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "will": [ + "{@spell mage hand}", + "{@spell message}", + "{@spell minor illusion}" + ], + "daily": { + "2e": [ + "{@spell crown of madness}", + "{@spell mirror image}" + ], + "1e": [ + "{@spell contagion}", + "{@spell fear}", + "{@spell Evard's black tentacles}" + ] + }, + "ability": "cha", + "displayAs": "action" } ], "trait": [ { - "name": "Aura of Submission", - "entries": [ - "While the aspect is wielding the Ruby Rod, a creature that starts its turn within 20 feet of the aspect must succeed on a {@dc 20} Wisdom saving throw, unless the aspect is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. While {@condition frightened}, the creature is {@condition stunned}." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", + "name": "Two Minds of Chaos", "entries": [ - "The aspect regains 10 hit points at the start of its turn. If it takes cold or radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The cult priest has advantage on all Intelligence, Wisdom, and Charisma saving throws." ] } ], @@ -16626,227 +15162,264 @@ { "name": "Multiattack", "entries": [ - "The aspect makes two Ruby Rod attacks and uses its Chill Gaze. Alternatively, it can make one Ruby Rod attack and use Dominate, Spellcasting, or Teleport." - ] - }, - { - "name": "Ruby Rod", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) force damage plus 9 ({@damage 2d8}) necrotic damage. If the target is a creature, it must make a {@dc 20} Wisdom saving throw. On a failed save, the creature is {@condition stunned} until the end of the aspect's next turn." - ] - }, - { - "name": "Chill Gaze", - "entries": [ - "The aspect turns its magical gaze toward one creature it can see within 60 feet of it. The target must succeed on a {@dc 20} Constitution saving throw. On a failed save, the creature takes 16 ({@damage 3d6 + 6}) cold damage, can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last until the end of the aspect's next turn. On a successful save, the target takes half as much damage." - ] - }, - { - "name": "Teleport", - "entries": [ - "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "The cult priest makes two Quarterstaff attacks or two Bolt of Madness attacks." ] }, { - "name": "Dominate", - "entries": [ - "One creature the aspect can see within 60 feet of it must succeed on a {@dc 20} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the aspect's verbal or telepathic commands. If the target receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this aspect's Dominate for the next 24 hours. The aspect can have only one target affected by Dominate at a time. If it uses Dominate on another, the effect on the previous target ends." - ] - } - ], - "reaction": [ - { - "name": "Negate Spell {@recharge 4}", - "entries": [ - "The aspect tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the aspect makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." - ] - } - ], - "legendary": [ - { - "name": "Attack", + "name": "Quarterstaff", "entries": [ - "The aspect attacks with its Ruby Rod or uses Chill Gaze." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands, plus 7 ({@damage 2d6}) psychic damage." ] }, { - "name": "Infernal Magic (Costs 2 Actions)", + "name": "Bolt of Madness", "entries": [ - "The aspect uses Dominate, Spellcasting, or Teleport." + "{@atk rs} {@hit +4} to hit, range 90 ft., one creature. {@h}9 ({@damage 2d6 + 2}) psychic damage, and the target must succeed on a {@dc 12} Wisdom saving throw or it must use its reaction to make a melee weapon attack against one visible creature of the cult priest's choice. Constructs and Undead are immune to this effect." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Asmodeus", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Asmodeus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Head_of_Demogorgon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Asmodeus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Priest of Demogorgon.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Legendary Resistances", - "Regeneration" - ], - "senseTags": [ - "SD" + "attachedItems": [ + "quarterstaff|phb" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "TP", - "XX" + "X" ], "damageTags": [ - "N", - "O", - "R" + "B", + "Y" ], "miscTags": [ - "MW", - "RCH" + "MLW", + "MW" ], - "conditionInflict": [ - "charmed", + "conditionInflictSpell": [ + "blinded", "frightened", - "incapacitated", + "poisoned", + "restrained", "stunned" ], "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ "constitution", + "dexterity", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cult Priest of Demogorgon", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Bael", - "shortName": "aspect", + "name": "Cyclops Zombie", "source": "mme2-v2", - "page": 11, + "page": 256, "size": [ - "L" + "H" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "undead", "alignment": [ - "L", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 150, + "formula": "12d12 + 72" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 19, - "dex": 13, - "con": 16, - "int": 15, - "wis": 17, - "cha": 17, - "skill": { - "intimidation": "+7", - "perception": "+7", - "persuasion": "+7" + "str": 23, + "dex": 6, + "con": 22, + "int": 3, + "wis": 5, + "cha": 6, + "save": { + "wis": "+0" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 17, - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "darkvision 60 ft." ], + "passive": 7, "immune": [ - "fire", "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", "poisoned" ], "languages": [ - "all", - "telepathy 60 ft." + "understands Giant but can't speak" ], - "cr": "10", + "cr": "5", + "trait": [ + { + "name": "Undead Fortitude", + "entries": [ + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The zombie doesn't require air, food, drink, or sleep." + ] + } + ], + "action": [ + { + "name": "Greatclub", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cyclops_Zombie.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cyclops Zombie.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "greatclub|phb" + ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "GI" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Cyclops Zombie", + "source": "mme2-v2" + } + } + }, + { + "name": "Dark Soul", + "source": "mme2-v2", + "page": 272, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "L", + "NX", + "C", + "E" + ], + "ac": [ + 13, + { + "ac": 16, + "condition": "with mage armor", + "braces": true + } + ], + "hp": { + "average": 110, + "formula": "20d8 + 20" + }, + "speed": { + "fly": 30, + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 12, + "int": 14, + "wis": 16, + "cha": 20, + "save": { + "wis": "+7", + "cha": "+9" + }, + "skill": { + "perception": "+7", + "religion": "+6" + }, + "passive": 17, + "languages": [ + "any two languages (usually Common)" + ], + "cr": "12", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + "The dark soul casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 17}):" ], "will": [ - "{@spell alter self} (can become Medium)", - "{@spell detect magic}" + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}" ], "daily": { "3e": [ - "{@spell charm person}", - "{@spell invisibility}", - "{@spell major image}" + "{@spell bestow curse}", + "{@spell mage armor}", + "{@spell mirror image}" ], "1e": [ - "{@spell dispel magic}", - "{@spell fly}", - "{@spell suggestion}", - "{@spell wall of fire}" + "{@spell circle of death}", + "{@spell cone of cold}", + "{@spell finger of death}", + "{@spell unholy aura|mme2-v2}" ] }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Dread", - "entries": [ - "Any creature, other than a devil, that starts its turn within 10 feet of the aspect must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of it until the start of its next turn. A creature succeeds on this saving throw automatically if the aspect wishes it or if it is {@condition incapacitated}." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", + "name": "Favored by the Gods (Recharges after a Short or Long Rest)", "entries": [ - "The aspect regains 10 hit points at the start of its turn. If it takes cold or radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + "When the dark soul fails a saving throw or misses with an attack roll, it can roll 5 ({@damage 2d4}) and add it to the total, possibly changing the outcome." ] } ], @@ -16854,588 +15427,450 @@ { "name": "Multiattack", "entries": [ - "The aspect makes two Hellish Morningstar attacks." + "The dark soul makes two Soul Strike attacks." ] }, { - "name": "Hellish Morningstar", + "name": "Soul Strike", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 20 ft., one target. {@h}13 ({@damage 2d8 + 4}) force damage plus 9 ({@damage 2d8}) necrotic damage." + "{@atk ms,rs} {@hit +9} to hit, reach 5 ft. or range 60 ft., one target. {@h}28 ({@damage 8d6}) necrotic damage, and the target must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} until the end of the dark soul's next turn." ] - }, + } + ], + "bonus": [ { - "name": "Teleport", + "name": "Heightened Spell (3/Day)", "entries": [ - "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "When the dark soul casts a spell that forces a creature to make a saving throw to resist the spell's effects, the dark soul gives one target of the spell disadvantage on its first saving throw against the spell." ] - } - ], - "legendary": [ + }, { - "name": "Fiendish Magic", + "name": "Quickened Spell (3/Day)", "entries": [ - "The aspect uses Spellcasting or Teleport." + "The dark soul uses Spellcasting." ] }, { - "name": "Attack (Cost 2 Actions)", + "name": "Unearthly Recovery (Recharges after a Long Rest)", "entries": [ - "The aspect makes one Hellish Morningstar attack." + "When the dark soul has fewer than 55 hit points, it regains 55 hit points." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Bael", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Bael.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dark_Soul.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Bael.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dark Soul.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Legendary Resistances", - "Regeneration" - ], - "senseTags": [ - "SD" - ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "TP", - "XX" + "X" ], "damageTags": [ - "N", - "O", - "R" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" + "N" ], "conditionInflict": [ - "frightened", - "incapacitated" - ], - "conditionInflictSpell": [ - "charmed", - "invisible" + "frightened" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ - "dexterity", + "constitution", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dark Soul", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Baphomet", - "shortName": "aspect", + "name": "Darkling Creeper", "source": "mme2-v2", - "page": 10, + "page": 58, "size": [ - "H" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "fey", "alignment": [ "C", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "{@item leather armor|phb}" ] } ], "hp": { - "average": 150, - "formula": "12d12 + 72" + "average": 27, + "formula": "6d6 + 6" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 23, - "dex": 12, - "con": 22, - "int": 16, - "wis": 20, - "cha": 14, + "str": 9, + "dex": 18, + "con": 12, + "int": 10, + "wis": 12, + "cha": 10, "skill": { - "intimidation": "+10", - "perception": "+9" + "acrobatics": "+6", + "deception": "+2", + "perception": "+5", + "stealth": "+8" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 19, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "darkvision 60 ft." ], + "passive": 15, "languages": [ - "all", - "telepathy 60 ft." + "Elvish", + "Sylvan" ], - "cr": "11", + "cr": "1", "trait": [ { - "name": "Labyrinthine Recall", + "name": "Ambusher", "entries": [ - "The aspect can perfectly recall any path it has traveled, and it is immune to the maze spell." + "The darkling has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Death Flash", "entries": [ - "The aspect makes one Bite attack, one Gore attack, and one Heartcleaver attack. It also uses Frightful Presence." + "When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a {@dc 10} Constitution saving throw or be {@condition blinded} until the end of the creature's next turn." ] }, { - "name": "Heartcleaver", + "name": "Light Sensitivity", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) force damage." + "While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Bite", + "name": "Surprise Attack", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + "If the darkling surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." ] - }, + } + ], + "action": [ { - "name": "Gore", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." + "The darkling makes two Dagger attacks." ] }, { - "name": "Frightful Presence", + "name": "Dagger", "entries": [ - "Each creature of the aspect's choice that is within 120 feet of the aspect and aware of it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the aspect's Frightful Presence for the next 24 hours." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] } ], - "legendary": [ - { - "name": "Heartcleaver Attack", - "entries": [ - "The aspect makes one Heartcleaver attack." - ] - }, + "bonus": [ { - "name": "Charge (Costs 2 Actions)", + "name": "Shadow Stealth", "entries": [ - "The aspect moves up to his speed without provoking {@action opportunity attack||opportunity attacks}, then makes a Gore attack." + "While in dim light or darkness, the darkling can take the {@action Hide} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Baphomet", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Baphomet.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Creeper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Baphomet.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Creeper.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "dagger|phb" + ], "traitTags": [ - "Legendary Resistances" + "Light Sensitivity" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ - "Frightful Presence", "Multiattack" ], "languageTags": [ - "TP", - "XX" + "E", + "S" ], "damageTags": [ - "O", "P" ], "miscTags": [ + "MLW", "MW", - "RCH" + "RW", + "THW" ], "conditionInflict": [ - "frightened" + "blinded" ], "savingThrowForced": [ - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Darkling Creeper", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Bel", - "shortName": "aspect", + "name": "Darkling Elder Assassin", "source": "mme2-v2", - "page": 12, + "page": 59, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "fey", "alignment": [ - "L", - "E" + "C", + "N" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 152, - "formula": "16d10 + 64" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "fly": 60, "walk": 30 }, - "str": 21, - "dex": 10, - "con": 19, - "int": 18, + "str": 13, + "dex": 19, + "con": 12, + "int": 12, "wis": 14, - "cha": 19, + "cha": 13, "skill": { - "intimidation": "+9", - "perception": "+7", - "persuasion": "+9" + "acrobatics": "+7", + "deception": "+4", + "perception": "+8", + "stealth": "+10" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 17, - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "darkvision 60 ft." ], + "passive": 18, "languages": [ - "all", - "telepathy 60 ft." - ], - "cr": "13", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" - ], - "will": [ - "{@spell detect magic}" - ], - "daily": { - "3e": [ - "{@spell fireball}", - "{@spell mirror image}", - "{@spell teleport}" - ], - "1e": [ - "{@spell dispel magic}", - "{@spell hold monster}", - "{@spell wall of fire}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Elvish", + "Sylvan" ], + "cr": "5", "trait": [ { - "name": "Fear Aura", + "name": "Assassinate", "entries": [ - "A creature that starts its turn within 20 feet of the aspect must succeed on a {@dc 17} Wisdom saving throw, unless the aspect is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the aspect's Fear Aura for the next 24 hours." + "During its first turn, the darkling elder has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the darkling elder scores against a surprised creature is a critical hit." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Light Sensitivity", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "While in bright light, the darkling elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The darkling elder deals an extra 7 ({@damage 2d6}) damage when the darkling elder hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darkling elder that isn't {@condition incapacitated} and the darkling elder doesn't have disadvantage on the attack roll." ] } ], "action": [ { - "name": "Greatsword", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 20 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage plus 10 ({@damage 3d6}) fire damage. If the target is a flammable object that is not being held or worn, it catches fire." + "The darkling elder makes two Shortsword attacks." ] }, { - "name": "Tail", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 20 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] - } - ], - "legendary": [ + }, { - "name": "Tactical Edge", + "name": "Darkness {@recharge 6}", "entries": [ - "Roll a {@dice d6} for the aspect. The number rolled on the die is subtracted from the next attack roll made against the aspect or an ally of its choice within the next minute." + "The darkling elder casts {@spell darkness} without any components. Wisdom is its spellcasting ability." ] - }, + } + ], + "bonus": [ { - "name": "Attack (Costs 2 Actions)", + "name": "Shadow Step", "entries": [ - "The aspect makes one Greatsword or Tail attack." + "While in dim light or darkness, the darkling elder can teleport up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Shadow Stealth", "entries": [ - "The aspect uses Spellcasting." + "While in dim light or darkness, the darkling can take the {@action Hide} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Bel", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Bel.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Elder_Assassin.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Bel.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Elder Assassin.webp", "source": "mme2-v2" } ], "attachedItems": [ - "greatsword|phb" + "shortsword|phb" ], "traitTags": [ - "Legendary Resistances" + "Light Sensitivity", + "Sneak Attack" ], "senseTags": [ - "SD" + "D" + ], + "actionTags": [ + "Multiattack", + "Teleport" ], "languageTags": [ - "TP", - "XX" + "E", + "S" ], "damageTags": [ - "B", - "F", - "S" + "P" ], "miscTags": [ "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "incapacitated", - "stunned" - ], - "conditionInflictSpell": [ - "paralyzed" + "MW" ], "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Darkling Elder Assassin", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Demogorgon", - "shortName": "aspect", + "name": "Darkling Elder Hexblade", "source": "mme2-v2", - "page": 13, + "page": 59, "size": [ - "H" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "fey", "alignment": [ "C", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 178, - "formula": "17d12 + 68" + "average": 82, + "formula": "15d8 + 15" }, "speed": { - "swim": 50, - "walk": 50 + "walk": 30 }, - "str": 21, - "dex": 12, - "con": 19, - "int": 15, - "wis": 13, - "cha": 18, + "str": 13, + "dex": 17, + "con": 12, + "int": 10, + "wis": 14, + "cha": 16, "skill": { - "insight": "+6", - "perception": "+11" + "acrobatics": "+6", + "deception": "+6", + "perception": "+8", + "stealth": "+9" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 21, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "darkvision 60 ft." ], + "passive": 18, "languages": [ - "all", - "telepathy 60 ft." + "Elvish", + "Sylvan" ], - "cr": "16", + "cr": "6", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" + "The darkling elder casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" ], "will": [ - "{@spell detect magic}", - "{@spell major image}" + "{@spell eldritch blast} (3 bolts)", + "{@spell mage hand}", + "{@spell minor illusion}" ], "daily": { - "2e": [ + "4": [ + "{@spell blink}", + "{@spell cone of cold}", + "{@spell dimension door}", "{@spell dispel magic}", - "{@spell fear}", - "{@spell telekinesis}" + "{@spell phantasmal killer}" ] }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Legendary Resistance (1/Day)", + "name": "Death Burn", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a {@dc 12} Constitution saving throw. On a failed save, the creature takes 10 ({@damage 3d6}) radiant damage and is {@condition blinded} until the end of its next turn. On a successful save, the creature takes half as much damage and isn't {@condition blinded}." ] }, { - "name": "Two Heads", + "name": "Light Sensitivity", "entries": [ - "The aspect has advantage on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, or knocked {@condition unconscious}." + "While in bright light, the darkling elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -17443,230 +15878,178 @@ { "name": "Multiattack", "entries": [ - "The aspect makes two Tentacle attacks. It can replace one attack with a use of Gaze." + "The darkling elder makes two Shortsword attacks." ] }, { - "name": "Tentacle", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}24 ({@damage 3d12 + 5}) force damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Gaze", + "name": "Darkness {@recharge 5}", "entries": [ - "The aspect turns its magical gaze toward one creature that it can see within 60 feet of it. The target must succeed on a {@dc 17} Wisdom saving throw or suffer one of the following effects (choose one or roll a {@dice d6}):", + "The darkling elder casts darkness, without any components and using Wisdom as its spellcasting ability." + ] + } + ], + "bonus": [ + { + "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", + "entries": [ + "The darkling elder targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the darkling elder dies, or it is {@condition incapacitated}. Until the curse ends, the darkling elder gains the following benefits:", { "type": "list", - "style": "list-hang-notitle", "items": [ - { - "type": "item", - "name": "1\u20132: Beguiling Gaze.", - "entry": "The target is {@condition stunned} until the start of the aspect's next turn or until the aspect is no longer within line of sight." - }, - { - "type": "item", - "name": "3\u20134: Confusing Gaze.", - "entry": "The target suffers the effect of the {@spell confusion} spell without making a saving throw. The effect lasts until the start of the aspect's next turn. The aspect doesn't need to concentrate on the spell." - }, - { - "type": "item", - "name": "5\u20136: Hypnotic Gaze.", - "entry": "The target is {@condition charmed} by the aspect until the start of the aspect's next turn. The aspect chooses how the {@condition charmed} target uses its action, reaction, and movement." - } + "It deals an extra 3 damage on damage rolls against the cursed target.", + "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", + "If the cursed target dies, the darkling elder regains 13 hit points." ] } ] } ], - "legendaryActions": 2, - "legendary": [ - { - "name": "Gaze", - "entries": [ - "The aspect uses Gaze and must use either Beguiling Gaze or Confusing Gaze." - ] - }, - { - "name": "Tail", - "entries": [] - }, + "reaction": [ { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Armor of Hexes", "entries": [ - "The aspect uses Spellcasting." + "When hit by an attack roll by a creature cursed by the darkling elder's Hexblade's Curse, roll a {@dice d6}. On a roll of 4 or higher, the attack instead misses the darkling elder, regardless of its roll." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Demogorgon", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Demogorgon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Elder_Assassin.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Demogorgon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Elder Hexblade.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "shortsword|phb" + ], "traitTags": [ - "Legendary Resistances" + "Light Sensitivity" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" ], "languageTags": [ - "TP", - "XX" + "E", + "S" ], "damageTags": [ - "O" + "P" ], "miscTags": [ - "AOE", - "MW", - "RCH" + "MLW", + "MW" ], "conditionInflict": [ - "charmed", - "stunned" + "blinded", + "incapacitated" ], "conditionInflictSpell": [ - "frightened", - "restrained" + "frightened" ], "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ + "constitution", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Darkling Elder Hexblade", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Dispater", - "shortName": "aspect", + "name": "Darkling Elder Mastermind", "source": "mme2-v2", - "page": 14, + "page": 60, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "fey", "alignment": [ - "L", - "E" + "C", + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "{@item plate armor|phb|plate}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 189, - "formula": "18d10 + 90" + "average": 121, + "formula": "22d8 + 22" }, "speed": { "walk": 30 }, - "str": 20, - "dex": 10, - "con": 20, - "int": 18, + "str": 13, + "dex": 16, + "con": 12, + "int": 16, "wis": 16, - "cha": 19, + "cha": 14, + "save": { + "dex": "+7", + "int": "+7", + "wis": "+7" + }, "skill": { - "insight": "+8", - "perception": "+8", - "persuasion": "+9", - "survival": "+8" + "acrobatics": "+7", + "deception": "+10", + "insight": "+11", + "perception": "+11", + "stealth": "+11" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 18, - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "darkvision 60 ft." ], + "passive": 21, "languages": [ - "all", - "telepathy 120 ft." - ], - "cr": "14", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" - ], - "daily": { - "2e": [ - "{@spell alter self} (can become Large when changing its appearance)", - "{@spell blade barrier}", - "{@spell detect magic}", - "{@spell heat metal} (3rd level)", - "{@spell suggestion}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Elvish", + "Sylvan" ], + "cr": "9", "trait": [ { - "name": "Fear Aura", + "name": "Cunning Presence", "entries": [ - "A creature that starts its turn within 20 feet of the aspect must succeed on a {@dc 17} Wisdom saving throw, unless the aspect is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the aspect's Fear Aura for the next 24 hours." + "An ally that starts its turn within 30 feet of this darkling elder and can see and hear this darkling elder can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the darkling elder isn't {@condition incapacitated}." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Death Burn", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "When the darkling elder dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a {@dc 13} Constitution saving throw. On a failure, the creature takes 10 ({@damage 3d6}) radiant damage and, if the creature can see the light, is {@condition blinded} until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn't {@condition blinded}." ] }, { - "name": "Rust Metal", + "name": "Light Sensitivity", "entries": [ - "Any nonmagical weapon made of metal that hits the aspect corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", - "Ammunition made of metal that hits the aspect is destroyed after dealing damage." + "While in bright light, the darkling elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The darkling elder deals an extra 24 ({@damage 7d6}) damage when the darkling elder hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darkling elder that isn't {@condition incapacitated} and the darkling elder doesn't have disadvantage on the attack roll." ] } ], @@ -17674,419 +16057,338 @@ { "name": "Multiattack", "entries": [ - "The aspect makes two Iron Rod attacks. Alternatively, it can make one Iron Rod attack and use Daggers of Dispater or Spellcasting." - ] - }, - { - "name": "Daggers of Dispater", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) force damage, and the aspect conjures a barrage of flying daggers that unerringly strike each creature of the aspect's choice that it can see within a 60-foot cone. Each target must make a {@dc 17} Dexterity saving throw, taking 7 ({@damage 3d4}) force damage and 7 ({@damage 3d4}) necrotic damage on a failed save, or half as much damage on a successful one." + "The darkling elder makes two Rapier attacks." ] }, { - "name": "Dark Discomfiture {@recharge 5}", + "name": "Rapier", "entries": [ - "The aspect magically forces creatures to instantly relive painful and shameful memories in excruciating detail. Each visible creature of the aspect's choice within 30 feet of it must succeed on a {@dc 17} Charisma saving throw. On a failed save, a creature takes 27 ({@damage 6d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] }, { - "name": "Teleport", + "name": "Darkness {@recharge 5}", "entries": [ - "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "The darkling elder casts darkness without any components. Wisdom is its spellcasting ability." ] } ], - "legendary": [ + "bonus": [ { - "name": "Iron Rod", + "name": "Cunning Action", "entries": [ - "The aspect makes an Iron Rod attack." + "The darkling elder takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Infernal Magic (Costs 2 Actions)", + "name": "Cunning Insight {@recharge 5}", "entries": [ - "The aspect uses Teleport or Spellcasting." + "The darkling elder chooses a target it can see within 30 feet of it. The darkling elder and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the darkling elder. These effects last until the start of the darkling elder's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Dispater", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Dispater.webp", - "altArt": [ + "reaction": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Dispater.webp", - "source": "mme2-v2" + "name": "Misdirection", + "entries": [ + "When the darkling elder is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Elder_Assassin.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Elder Mastermind.webp", + "source": "mme2-v2" } ], + "attachedItems": [ + "rapier|phb" + ], "traitTags": [ - "Legendary Resistances" + "Light Sensitivity", + "Sneak Attack" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "TP", - "XX" + "E", + "S" ], "damageTags": [ - "O" + "P" ], "miscTags": [ - "AOE", + "MLW", "MW" ], "conditionInflict": [ - "frightened", - "incapacitated" + "blinded" ], "savingThrowForced": [ - "charisma", - "dexterity", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Darkling Elder Mastermind", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Fraz-Urb'luu", - "shortName": "aspect", + "name": "Darkling Skulker", "source": "mme2-v2", - "page": 15, + "page": 60, "size": [ - "L" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "fey", "alignment": [ "C", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item leather armor|phb}" ] } ], "hp": { - "average": 142, - "formula": "15d10 + 60" + "average": 40, + "formula": "9d6 + 9" }, "speed": { - "fly": 40, - "walk": 40 + "walk": 30 }, - "str": 21, - "dex": 12, - "con": 19, - "int": 19, - "wis": 18, - "cha": 19, + "str": 9, + "dex": 20, + "con": 12, + "int": 10, + "wis": 12, + "cha": 10, "skill": { - "deception": "+8", - "perception": "+8", - "stealth": "+5" + "acrobatics": "+7", + "deception": "+2", + "perception": "+5", + "stealth": "+9" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 18, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "darkvision 60 ft." ], + "passive": 15, "languages": [ - "all", - "telepathy 60 ft." - ], - "cr": "12", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The aspect's casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell alter self} (can become Medium when changing its appearance)", - "{@spell detect magic}" - ], - "daily": { - "3e": [ - "{@spell dispel magic}", - "{@spell phantasmal force}" - ], - "1e": [ - "{@spell mislead}", - "{@spell programmed illusion}", - "{@spell seeming}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Elvish", + "Sylvan" ], + "cr": "3", "trait": [ { - "name": "Legendary Resistance (1/Day)", + "name": "Death Flash", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a {@dc 10} Constitution saving throw or be {@condition blinded} until the end of the creature's next turn." ] }, { - "name": "Undetectable", - "entries": [ - "The aspect can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Light Sensitivity", "entries": [ - "The aspect makes one Bite attack and Fist attack, and it uses Phantasmal Terror." + "While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Bite", + "name": "Sneak Attack (1/Turn)", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}15 ({@damage 3d6 + 5}) force damage." + "The darkling deals an extra 7 ({@damage 2d6}) damage when the darkling hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darkling that isn't {@condition incapacitated} and the darkling doesn't have disadvantage on the attack roll." ] - }, + } + ], + "action": [ { - "name": "Fist", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) force damage." + "The darkling makes two Dagger attacks." ] }, { - "name": "Phantasmal Terror", + "name": "Dagger", "entries": [ - "The aspect targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw, or it takes 16 ({@damage 3d10}) psychic damage and is {@condition frightened} of the aspect until the end of its next turn." + "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] } ], - "legendary": [ + "bonus": [ { - "name": "Tail", + "name": "Shadow Stealth", "entries": [ - "If the target is a Large or smaller creature, it is also {@condition grappled} (escape {@dc 17}). The {@condition grappled} target is also {@condition restrained}. The aspect can grapple only one creature with his tail at a time." + "While in dim light or darkness, the darkling can take the {@action Hide} action." ] }, { - "name": "Terror (Costs 2 Actions)", + "name": "Shadow Step", "entries": [ - "The aspect uses Phantasmal Terror." + "While in dim light or darkness, the darkling can teleport up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Fraz-Urb'luu", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Fraz-Urb'luu.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Creeper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Fraz-Urb'lu.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Skulker.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "dagger|phb" + ], "traitTags": [ - "Legendary Resistances" + "Light Sensitivity", + "Sneak Attack" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" ], "languageTags": [ - "TP", - "XX" + "E", + "S" ], "damageTags": [ - "O" + "I", + "P" ], "miscTags": [ + "MLW", "MW", - "RCH" + "RW", + "THW" ], "conditionInflict": [ - "frightened" - ], - "conditionInflictLegendary": [ - "grappled", - "restrained" - ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "invisible" + "blinded" ], "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "intelligence" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Darkling Skulker", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Geryon", - "shortName": "aspect", + "name": "Deathpriest Exarch of Orcus", "source": "mme2-v2", - "page": 16, + "page": 293, "size": [ - "H" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "humanoid", "alignment": [ - "L", - "E" + { + "alignment": [ + "N", + "E" + ] + }, + { + "alignment": [ + "C", + "E" + ] + } ], "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item +2 chain shirt}" ] } ], "hp": { - "average": 147, - "formula": "14d12 + 56" + "average": 130, + "formula": "20d8 + 40" }, "speed": { - "fly": 50, "walk": 30 }, - "str": 21, - "dex": 13, - "con": 18, - "int": 14, - "wis": 12, - "cha": 17, + "str": 16, + "dex": 12, + "con": 14, + "int": 16, + "wis": 18, + "cha": 12, + "save": { + "wis": "+8", + "cha": "+5" + }, "skill": { - "deception": "+7", - "intimidation": "+7", - "perception": "+5" + "arcana": "+7", + "religion": "+7" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 15, - "resist": [ - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], + "passive": 14, "languages": [ - "all", - "telepathy 60 ft." + "any four languages (usually Common)" ], - "cr": "12", + "cr": "11", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + "The deathpriest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 16}, {@hit 8} to hit with spell attacks):" ], "will": [ - "{@spell alter self} (can become Medium when changing his appearance)", - "{@spell detect magic}" + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" ], "daily": { - "1": [ + "2e": [ + "{@spell animate dead} (as an action)", + "{@spell blindness/deafness}", + "{@spell false life}", + "{@spell vampiric touch}" + ], + "1e": [ + "{@spell Abi-Dalzim's horrid wilting|XGE}", "{@spell banishment}", - "{@spell ice storm}", - "{@spell invisibility} (self only)", - "{@spell locate object}", - "{@spell suggestion}", - "{@spell wall of ice}" + "{@spell circle of death}", + "{@spell cloudkill}", + "{@spell contagion}", + "{@spell finger of death}" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" } ], "trait": [ { - "name": "Legendary Resistance (1/Day)", + "name": "Aura of Death", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "The deathpriest exarch emanates a deathly aura that extends 30 feet in every direction from its space while it isn't {@condition incapacitated}. The aura is blocked by total cover. While in the aura, the deathpriest exarch and any Undead ally are immune to the {@condition frightened} condition and have resistance to radiant damage. Enemies suffer disadvantage on death saving throws while in the aura." ] }, { - "name": "Regeneration", + "name": "Undying Soul (Recharges after a Short or Long Rest)", "entries": [ - "The aspect regains 10 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + "If the deathpriest exarch is reduced to 0 hit points, it immediately makes a {@dc 10} Constitution saving throw. lf it succeeds, it is instead reduced to 1 hit point." ] } ], @@ -18094,215 +16396,164 @@ { "name": "Multiattack", "entries": [ - "The aspect makes one Claw attack and one Stinger attack." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 15 ft., one target. {@h}19 ({@damage 4d6 + 5}) cold damage. If the target is Large or smaller, it is {@condition grappled} ({@dc 17}) and it is {@condition restrained} until the grapple ends. The aspect can grapple one creature at a time. If the target is already {@condition grappled} by the aspect, the target takes an extra 27 ({@damage 6d8}) cold damage." - ] - }, - { - "name": "Stinger", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 20 ft., one creature. {@h}10 ({@damage 2d4 + 5}) force damage, and the target must succeed on a {@dc 16} Constitution saving throw or take 13 ({@damage 2d12}) poison damage and become {@condition poisoned} until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage taken. This reduction lasts until the {@condition poisoned} condition is removed. The target dies if its hit point maximum is reduced to 0." + "The deathpriest exarch makes two Bone Mace attacks or two Necrotic Bolt attacks." ] }, { - "name": "Teleport", - "entries": [ - "The aspect magically teleports, along with any equipment he is wearing and carrying, up to 60 feet to an unoccupied space he can see." - ] - } - ], - "legendary": [ - { - "name": "Infernal Glare", + "name": "Bone Mace", "entries": [ - "The aspect targets one creature he can see within 60 feet of him. The target must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} of the aspect until the end of its next turn." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage plus 13 ({@damage 3d8}) necrotic damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." ] }, { - "name": "Teleport", + "name": "Necrotic Bolt", "entries": [ - "The aspect uses Teleport." + "{@atk rs} {@hit +8} to hit, reach 60 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage, and the target can't regain hit points until the start of the high exarch's next turn." ] }, { - "name": "Swift Sting (Costs 2 Actions).", + "name": "Summon Undead (1/Day)", "entries": [ - "The aspect makes one Stinger attack." + "The deathpriest exarch conjures {@filter undead creatures no higher than CR 5 and whose combined average hit points don't exceed 150|bestiary|challenge rating=[&0;&5]|type=undead|average hit points=[0;150]}. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 60 feet of the deathpriest exarch and obey its commands until they are destroyed, until it dismisses them as an action, or 8 hours have passed." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Geryon", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Geryon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deathpriest_Exarch_of_Orcus.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Geryon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deathpriest Exarch of Orcus.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Legendary Resistances", - "Regeneration" - ], - "senseTags": [ - "SD" - ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "TP", - "XX" + "X" ], "damageTags": [ - "C", - "O" + "B", + "N" ], "miscTags": [ + "MLW", "MW", "RCH" ], "conditionInflict": [ - "grappled", - "poisoned", - "restrained" - ], - "conditionInflictLegendary": [ "frightened" ], "conditionInflictSpell": [ + "blinded", "incapacitated", - "invisible" + "poisoned", + "stunned" ], "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ "charisma", - "constitution", - "dexterity", - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Deathpriest Exarch of Orcus", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Graz'zt", - "shortName": "aspect", + "name": "Deathpriest of Orcus", "source": "mme2-v2", - "page": 17, + "page": 292, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "humanoid", "alignment": [ - "C", - "E" + { + "alignment": [ + "N", + "E" + ] + }, + { + "alignment": [ + "C", + "E" + ] + } ], "ac": [ { - "ac": 16, + "ac": 13, "from": [ - "natural armor" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 153, - "formula": "18d10 + 54" + "average": 58, + "formula": "9d8 + 18" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 19, - "dex": 12, - "con": 16, - "int": 17, + "str": 13, + "dex": 10, + "con": 14, + "int": 12, "wis": 16, - "cha": 21, - "skill": { - "deception": "+10", - "insight": "+8", - "perception": "+8", - "persuasion": "+10" + "cha": 12, + "save": { + "wis": "+5", + "cha": "+3" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 18, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], + "skill": { + "arcana": "+3", + "religion": "+3" + }, + "passive": 13, "languages": [ - "all", - "telepathy 60 ft." + "any two languages (usually Common)" ], - "cr": "13", + "cr": "3", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" + "The deathpriest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" ], "will": [ - "{@spell charm person}", - "{@spell detect magic}" + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" ], "daily": { + "2e": [ + "{@spell blindness/deafness}", + "{@spell false life}" + ], "1e": [ - "{@spell darkness}", - "{@spell dispel magic}", - "{@spell dominate person}", - "{@spell telekinesis}" + "{@spell animate dead} (as an action)", + "{@spell cloudkill}", + "{@spell vampiric touch}" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" } ], "trait": [ { - "name": "Legendary Resistance (1/Day)", + "name": "Undying Soul (Recharges after a Short or Long Rest)", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "If the deathpriest is reduced to 0 hit points, it immediately makes a {@dc 10} Constitution saving throw. lf it succeeds, it is instead reduced to 1 hit point." ] } ], @@ -18310,89 +16561,42 @@ { "name": "Multiattack", "entries": [ - "The aspect makes two Wave of Sorrow attacks. He can replace one attack with a use of Spellcasting." - ] - }, - { - "name": "Wave of Sorrow (Greatsword)", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d6 + 4}) force damage plus 14 ({@damage 4d6}) acid damage." - ] - }, - { - "name": "Teleport", - "entries": [ - "The aspect magically teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see." - ] - } - ], - "bonus": [ - { - "name": "Change Shape", - "entries": [ - "The aspect transforms into a form that resembles a Medium Humanoid or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed." - ] - } - ], - "reaction": [ - { - "name": "Negate Spell {@recharge 5}", - "entries": [ - "The aspect tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the aspect makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." - ] - } - ], - "legendary": [ - { - "name": "Abyssal Magic", - "entries": [ - "The aspect uses Spellcasting or Teleport." + "The deathpriest makes two Sickle attacks or two Necrotic Bolt attacks." ] }, { - "name": "Dance, My Puppet!", + "name": "Sickle", "entries": [ - "One creature {@condition charmed} by the aspect that the aspect can see must use its reaction to move up to its speed as the aspect directs." + "{@atk mw} {@hit +3} to hit, reach 10 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage plus 4 ({@damage 1d8}) necrotic damage." ] }, { - "name": "Attack (Costs 2 Actions)", + "name": "Necrotic Bolt", "entries": [ - "The aspect makes one Wave of Sorrow attack." + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Graz'zt", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Graz'zt.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deathpriest_Exarch_of_Orcus.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Graz'zt.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deathpriest of Orcus.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "SD" + "attachedItems": [ + "sickle|phb" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "TP", - "XX" + "X" ], "damageTags": [ - "A", - "O" + "N", + "S" ], "miscTags": [ "MLW", @@ -18400,132 +16604,98 @@ "RCH" ], "conditionInflictSpell": [ - "charmed", - "restrained" + "blinded" + ], + "savingThrowForced": [ + "constitution" ], "savingThrowForcedSpell": [ - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Deathpriest of Orcus", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Juiblex", - "shortName": "aspect", + "name": "Deep Scion Assassin", "source": "mme2-v2", - "page": 18, + "page": 63, "size": [ - "H" + "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "Demon" + "Shapechanger" ] }, "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 161, - "formula": "17d12 + 51" + "average": 84, + "formula": "13d8 + 26" }, "speed": { - "walk": 40 + "walk": { + "number": 30, + "condition": "(20 ft. and swim 40 ft. in hybrid form)" + } }, - "str": 18, - "dex": 8, - "con": 17, - "int": 15, - "wis": 15, + "str": 15, + "dex": 18, + "con": 14, + "int": 10, + "wis": 12, "cha": 14, + "save": { + "dex": "+7", + "wis": "+4", + "cha": "+5" + }, "skill": { - "perception": "+6" + "deception": "+8", + "insight": "+4", + "sleight of hand": "+7", + "stealth": "+7" }, "senses": [ "darkvision 120 ft." ], - "passive": 16, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], + "passive": 11, "languages": [ - "all", - "telepathy 60 ft." - ], - "cr": "12", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell detect magic}" - ], - "daily": { - "1e": [ - "{@spell contagion}", - "{@spell gaseous form}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Aquan", + "Common", + "thieves' cant" ], + "cr": "6", "trait": [ { - "name": "Foul", - "entries": [ - "Any creature, other than an Ooze, that starts its turn within 10 feet of the aspect must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn." - ] - }, - { - "name": "Legendary Resistance (1/Day)", + "name": "Amphibious (Hybrid Form Only)", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "The deep scion can breathe air and water." ] }, { - "name": "Regeneration", + "name": "Assassinate", "entries": [ - "The aspect regains 10 hit points at the start of its turn. lf it takes fire or radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + "During its first turn, the deep scion has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the deep scion scores against a surprised creature is a critical hit." ] }, { - "name": "Spider Climb", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The aspect can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The deep scion deals an extra 7 ({@damage 2d6}) damage when the deep scion hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the deep scion that isn't {@condition incapacitated} and the deep scion doesn't have disadvantage on the attack roll." ] } ], @@ -18533,54 +16703,70 @@ { "name": "Multiattack", "entries": [ - "The aspect makes two Acid Lash attacks." + "The deep scion makes two Rapier attacks, or it makes one Bite attack and two Claw attacks. Alternatively, it can make two ranged attacks." ] }, { - "name": "Acid Lash", + "name": "Rapier (Humanoid Form Only)", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 10 ft. or range 60/120 ft., one target. {@h}14 ({@damage 3d6 + 4}) acid damage. Any creature killed by this attack is drawn into the aspect's body, here the corpse is dissolved after 1 minute." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Eject Slime {@recharge 5}", + "name": "Dagger", "entries": [ - "The aspect spews out a corrosive slime, targeting one creature that it can see within 60 feet of it. The target must succeed on a {@dc 15} Dexterity saving throw or take 44 ({@damage 8d10}) acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent \u22121 penalty to the AC it offers, and any metal weapon the target is carrying or wearing takes a permanent \u22121 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to \u22125, the object is destroyed. The penalty on an object can be removed by the {@spell mending} spell." + "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Bite (Hybrid Form Only)", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] + }, + { + "name": "Claw (Hybrid Form Only)", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + ] + }, + { + "name": "Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)", + "entries": [ + "The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of the deep scion's next turn.", + "In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water." ] } ], - "legendary": [ + "bonus": [ { - "name": "Attack", + "name": "Cunning Action", "entries": [ - "The aspect makes one Acid Lash attack." + "The deep scion takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Corrupting Touch (Costs 2 Actions)", + "name": "Change Shape", "entries": [ - "The target is slimed. Until the slime is scraped off with an action, the target is {@condition poisoned}, and any creature, other than an Ooze, is {@condition poisoned} while within 10 feet of the target." + "The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Juiblex", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Juiblex.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deep_Scion_Assassin.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Juiblex.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deep Scion Assassin.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "dagger|phb", + "rapier|phb" + ], "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb" + "Amphibious", + "Sneak Attack" ], "senseTags": [ "SD" @@ -18589,142 +16775,105 @@ "Multiattack" ], "languageTags": [ - "TP", - "XX" + "AQ", + "C", + "TC" ], "damageTags": [ - "A", - "R" + "P", + "S" ], "miscTags": [ + "AOE", + "MLW", "MW", - "RCH", - "RW" + "RW", + "THW" ], "conditionInflict": [ - "poisoned" - ], - "conditionInflictLegendary": [ - "poisoned" - ], - "conditionInflictSpell": [ - "blinded", - "poisoned", "stunned" ], "savingThrowForced": [ "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution" + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Deep Scion Assassin", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Kostchtchie", - "shortName": "aspect", + "name": "Deep Scion Thug", "source": "mme2-v2", - "page": 19, + "page": 64, "size": [ - "L" + "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "Demon" + "Shapechanger" ] }, "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 40 + "walk": { + "number": 30, + "condition": "(20 ft. and swim 40 ft. in hybrid form)" + } }, - "str": 22, - "dex": 10, - "con": 20, - "int": 13, - "wis": 16, + "str": 20, + "dex": 14, + "con": 16, + "int": 10, + "wis": 12, "cha": 14, + "save": { + "wis": "+3", + "cha": "+4" + }, "skill": { - "intimidation": "+7", - "perception": "+8", - "survival": "+8" + "deception": "+6", + "insight": "+3", + "sleight of hand": "+4", + "stealth": "+4" }, "senses": [ "darkvision 120 ft." ], - "passive": 18, - "resist": [ - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], + "passive": 11, "languages": [ - "all", - "telepathy 60 ft." - ], - "cr": "13", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" - ], - "will": [ - "{@spell command}", - "{@spell darkness}" - ], - "daily": { - "1e": [ - "{@spell dispel evil and good}", - "{@spell telekinesis}", - "{@spell wind walk}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Aquan", + "Common", + "thieves' cant" ], + "cr": "4", "trait": [ { - "name": "Legendary Resistance (1/Day)", + "name": "Amphibious (Hybrid Form Only)", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "The deep scion can breathe air and water." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The deep scion has advantage on an attack roll against a creature if at least one of the deep scion's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], @@ -18732,67 +16881,57 @@ { "name": "Multiattack", "entries": [ - "The aspect makes two melee attacks, only one of which can be a Bite attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) force damage." + "The deep scion makes two Battleaxe attacks, or it makes one Bite attack and two Claw attacks." ] }, { - "name": "Matalotok (Warhammer, one-handed)", + "name": "Battleaxe (Humanoid Form Only)", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) force damage, and the weapon emits a burst of cold that deals 10 ({@damage 3d6}) cold damage to each creature within 30 feet of it." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage, or 10 ({@damage 1d10 + 5}) slashing damage if used with two hands." ] }, { - "name": "Matalotok (Warhammer, ontwo-handed)", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) force damage, and the weapon emits a burst of cold that deals 10 ({@damage 3d6}) cold damage to each creature within 30 feet of it." - ] - } - ], - "legendary": [ - { - "name": "Charge", + "name": "Bite (Hybrid Form Only)", "entries": [ - "The aspect moves up to its speed." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage." ] }, { - "name": "Attack (Costs 2 Actions)", + "name": "Claw (Hybrid Form Only)", "entries": [ - "The aspect makes one melee weapon attack." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." ] }, { - "name": "Curse (Costs 2 Actions)", + "name": "Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)", "entries": [ - "The aspect curses one creature it can see within 60 feet of it. The cursed creature gains vulnerability to all damage dealt by the aspect until the end of the aspect's next turn." + "The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of the deep scion's next turn.", + "In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Kostchtchie", - "source": "mme2-v2" + "bonus": [ + { + "name": "Change Shape", + "entries": [ + "The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Kostchtchie.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deep_Scion_Assassin.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Kostchtchie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deep Scion Thug.webp", "source": "mme2-v2" } ], "attachedItems": [ - "matalotok|bgdia" + "battleaxe|phb" ], "traitTags": [ - "Legendary Resistances" + "Amphibious", + "Pack Tactics" ], "senseTags": [ "SD" @@ -18801,163 +16940,137 @@ "Multiattack" ], "languageTags": [ - "TP", - "XX" + "AQ", + "C", + "TC" ], "damageTags": [ - "O" + "P", + "S" ], "miscTags": [ "AOE", "MLW", - "MW", - "RCH" + "MW" ], - "conditionInflictSpell": [ - "incapacitated", - "prone", - "restrained" + "conditionInflict": [ + "stunned" ], - "savingThrowForcedSpell": [ - "charisma", + "savingThrowForced": [ "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Deep Scion Thug", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Lolth", - "shortName": "aspect", + "name": "Deep Scion Warlock", "source": "mme2-v2", - "page": 20, + "page": 64, "size": [ - "H" + "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "Demon" + "Shapechanger" ] }, "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ + 12, { - "ac": 18, - "from": [ - "natural armor" - ] + "ac": 15, + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 189, - "formula": "18d12 + 72" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "climb": 40, - "walk": 40 + "walk": { + "number": 30, + "condition": "(20 ft. and swim 40 ft. in hybrid form)" + } + }, + "str": 16, + "dex": 14, + "con": 16, + "int": 12, + "wis": 14, + "cha": 16, + "save": { + "wis": "+5", + "cha": "+6" }, - "str": 18, - "dex": 17, - "con": 18, - "int": 19, - "wis": 19, - "cha": 22, "skill": { - "deception": "+12", - "perception": "+10", - "stealth": "+9" + "arcana": "+4", + "deception": "+9", + "insight": "+5", + "stealth": "+5" }, "senses": [ - "darkvision 240 ft.", - "truesight 120 ft." - ], - "passive": 20, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "darkvision 120 ft." ], + "passive": 12, "languages": [ - "Abyssal", + "Aquan", "Common", - "Elvish", - "Undercommon" + "thieves' cant" ], - "cr": "17", + "cr": "8", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The aspect casts one the following spells, requiring no material components ability and using Charisma as the spellcasting ability (spell save {@dc 20}):" + "The deep scion casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" ], "will": [ - "{@spell alter self} (can become a Medium female Drow when changing her appearance)", "{@spell detect magic}", - "{@spell web}" + "{@spell guidance}", + "{@spell levitate}", + "{@spell mage armor} (self only)", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}", + "{@spell speak with dead}" ], "daily": { "1e": [ - "{@spell confusion}", - "{@spell dispel magic}", - "{@spell dominate person}", - "{@spell fly}" + "{@spell cone of cold}", + "{@spell Evard's black tentacles}", + "{@spell lightning bolt}", + "{@spell tidal wave}", + "{@spell true seeing}" ] }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", - "entries": [ - "If the aspect has at least 1 hit point, it regains 10 hit points at the start of her turn." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The aspect can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Web Sense", + "name": "Amphibious (Hybrid Form Only)", "entries": [ - "While in contact with a web, the aspect knows the exact location of any creature in contact with the same web." + "The deep scion can breathe air and water." ] }, { - "name": "Web Walker", + "name": "Whispering Aura", "entries": [ - "The aspect ignores movement restrictions caused by webbing." + "At the start of each of the deep scion's turns, each creature of its choice within 10 feet of it must succeed on a {@dc 14} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage, provided the deep scion isn't {@condition incapacitated}." ] } ], @@ -18965,465 +17078,288 @@ { "name": "Multiattack", "entries": [ - "The aspect uses Web. It then makes one Bite attack, one Whip attack, and two Foreleg attacks or uses Insidious Bolt three times." + "The deep scion makes two Dagger attacks, or it makes one Bite attack and two Claw attacks." ] }, { - "name": "Bite", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) force damage. If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to poison damage. Otherwise, the target takes 11 ({@damage 2d10}) poison damage and is {@condition poisoned} for 1 minute on a failed save." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 10 ({@damage 3d6}) psychic damage." ] }, { - "name": "Whip", + "name": "Bite (Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 30 ft., one target. {@h}14 ({@damage 3d6 + 4}) force damage plus 10 ({@damage 3d6}) poison damage, and the target has disadvantage on attack rolls and saving throws until the end of the aspect's next turn. In addition, the target must succeed on a {@dc 18} Strength saving throw or be pulled up to 25 feet toward the aspect." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Foreleg", + "name": "Claw (Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}14 ({@damage 3d6 + 4}) force damage. If the target is a creature, it is {@condition grappled} (escape {@dc 14}). While {@condition grappled}, the target is {@condition restrained}, takes 3 ({@damage 1d6}) necrotic damage at the start of each of the aspect's turns, and the aspect can't use one of its Forelegs on another target." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 10 ({@damage 3d6}) psychic damage." ] }, { - "name": "Insidious Bolt", + "name": "Howling Void", "entries": [ - "{@atk rs} {@hit +10} to hit, range 120 ft., one target. {@h}7 ({@damage 2d6}) poison damage plus 7 ({@damage 2d6}) psychic damage, and the target is {@condition poisoned} until the end of the aspect's next turn. While {@condition poisoned}, the target can't use reactions and has disadvantage on saving throws." + "The deep scion opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a {@dc 14} Wisdom saving throw. On a failed save, a creature takes 9 ({@damage 2d8}) psychic damage and is {@condition frightened} of the deep scion until the start of the deep scion's next turn. On a successful save, a creature takes half as much damage and isn't {@condition frightened}." ] }, { - "name": "Web", + "name": "Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)", "entries": [ - "{@atk rw} {@hit +10} to hit, range 60/120 ft., one Huge or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 16} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 12, 10 hit points, resistance to bludgeoning damage, and immunity to acid, poison, and psychic damage." + "The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a {@dc 14} Wisdom saving throw or be {@condition stunned} until the end of the deep scion's next turn.", + "In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water." ] } ], - "legendary": [ - { - "name": "Insidious Poison", - "entries": [ - "The aspect chooses one creature within 30 feet that it has {@condition poisoned}. The target must make a {@dc 20} Wisdom saving throw. On a failed save, the target uses its reaction to move up to half its speed as the aspect directs and make one weapon attack against a visible creature of the aspect's choice." - ] - }, - { - "name": "Web", - "entries": [ - "The aspect uses Web." - ] - }, + "bonus": [ { - "name": "Attack (Costs 2 Actions)", + "name": "Change Shape", "entries": [ - "The aspect attacks with its Whip or Foreleg." + "The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Lolth", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Lolth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deep_Scion_Assassin.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Lolth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deep Scion Warlock.webp", "source": "mme2-v2" } ], "attachedItems": [ - "whip|phb" + "dagger|phb" ], "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Spider Climb", - "Web Sense", - "Web Walker" + "Amphibious" ], "senseTags": [ - "SD", - "U" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AB", + "AQ", "C", - "E", - "U" + "TC" ], "damageTags": [ - "I", - "O", + "P", + "S", "Y" ], "miscTags": [ + "AOE", "MLW", "MW", - "RCH", - "RW" + "RW", + "THW" ], "conditionInflict": [ - "grappled", - "poisoned", - "restrained" + "frightened", + "stunned" ], "conditionInflictSpell": [ - "charmed", "restrained" ], "savingThrowForced": [ - "constitution", - "strength", "wisdom" ], "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "constitution", + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Deep Scion Warlock", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Mephistopheles", - "shortName": "aspect", + "name": "Derro Berserker", "source": "mme2-v2", - "page": 21, + "page": 74, "size": [ - "L" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "aberration", "alignment": [ - "L", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 14, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 180, - "formula": "19d10 + 76" + "average": 33, + "formula": "6d6 + 12" }, "speed": { - "fly": 80, - "walk": 40 + "walk": 30 }, - "str": 17, + "str": 15, "dex": 14, - "con": 18, - "int": 18, - "wis": 18, - "cha": 19, + "con": 14, + "int": 11, + "wis": 5, + "cha": 9, "skill": { - "arcana": "+9", - "history": "+9", - "investigation": "+9", - "perception": "+9", - "persuasion": "+9", - "religion": "+9" + "stealth": "+4" }, "senses": [ "darkvision 120 ft." ], - "passive": 19, - "resist": [ - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], + "passive": 7, "languages": [ - "all", - "telepathy 120 ft." - ], - "cr": "15", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The aspect can cast the following spells, requiring no material components, and using Charisma as its spellcasting ability (spell save {@dc 17}, {@hit 9} to hit with spell attacks):" - ], - "will": [ - "{@spell alter self} (can become Medium when changing its appearance)", - "{@spell detect magic}", - "{@spell mage hand}", - "{@spell ray of frost} ({@damage 4d8})" - ], - "daily": { - "2e": [ - "{@spell charm monster}", - "{@spell fireball}", - "{@spell Otiluke's resilient sphere}", - "{@spell telekinesis}" - ], - "1e": [ - "{@spell chain lightning}", - "{@spell cone of cold}", - "{@spell dispel magic}", - "{@spell wall of fire}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Dwarvish", + "Undercommon" ], + "cr": "1", "trait": [ { - "name": "Hellfire Aura", - "entries": [ - "A creature that starts its turn within 10 feet of the aspect, or touches it or hits it with a melee attack while within 10 feet of it and the Hellfire Aura is active takes 4 ({@damage 1d8}) fire damage and 4 ({@damage 1d8}) necrotic damage. Any humanoid killed by Hellfire Aura has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell. The aspect can activate or dismiss its Hellfire Aura with a bonus action." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The aspect makes two Ranseur attacks." - ] - }, - { - "name": "Ranseur", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d10 + 3}) fire damage plus 11 ({@damage 2d10}) cold damage, and the aspect can choose to make this damage cold, fire, or lightning." + "The derro has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Hellfire Gaze {@recharge 5}", + "name": "Reckless", "entries": [ - "Unless the aspect is {@condition blinded}, its eyes emit hellfire in a 120-foot line that is 5 feet wide. Each creature in that line must make a {@dc 17} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage and 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much on a successful one. Any humanoid killed by Hellfire Gaze has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." + "At the start of its turn, the derro can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] }, { - "name": "Teleport", - "entries": [ - "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." - ] - } - ], - "reaction": [ - { - "name": "Absorb Spell {@recharge 5}", + "name": "Sunlight Sensitivity", "entries": [ - "The aspect tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect, and the aspect regains hit points equal to the twice the spell's level. If the spell is 4th level or higher, the aspect makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "legendary": [ + "action": [ { - "name": "Attack", + "name": "Multiattack", "entries": [ - "The aspect makes one Ranseur attack." + "The derro makes two Battleaxe attacks." ] }, { - "name": "Infernal Magic (Costs 2 Actions)", + "name": "Battleaxe", "entries": [ - "The aspect uses Spellcasting or Teleport." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Mephistopheles", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Mephistopheles.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Mephistopheles.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Berserker.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "battleaxe|phb" + ], "traitTags": [ - "Legendary Resistances" + "Magic Resistance", + "Reckless", + "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "TP", - "XX" + "D", + "U" ], "damageTags": [ - "C", - "F" + "S" ], "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded" - ], - "conditionInflictSpell": [ - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "MLW", + "MW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Derro Berserker", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Moloch", - "shortName": "aspect", + "name": "Derro Hookguard", "source": "mme2-v2", - "page": 22, + "page": 75, "size": [ - "L" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "aberration", "alignment": [ - "L", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, "from": [ - "natural armor" + "{@item scale mail|phb}" ] } ], "hp": { - "average": 110, - "formula": "13d10 + 39" + "average": 44, + "formula": "8d6 + 16" }, "speed": { "walk": 30 }, - "str": 20, - "dex": 14, - "con": 16, - "int": 16, - "wis": 13, - "cha": 17, + "str": 16, + "dex": 12, + "con": 14, + "int": 11, + "wis": 5, + "cha": 9, "skill": { - "deception": "+7", - "intimidation": "+7", - "perception": "+5" + "stealth": "+3" }, "senses": [ "darkvision 120 ft." ], - "passive": 15, - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], + "passive": 7, "languages": [ - "all", - "telepathy 60 ft." - ], - "cr": "10", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" - ], - "will": [ - "{@spell alter self} (can become Medium when changing its appearance)", - "{@spell detect magic}" - ], - "daily": { - "1e": [ - "{@spell confusion}", - "{@spell fly}", - "{@spell major image}", - "{@spell stinking cloud}", - "{@spell suggestion}", - "{@spell wall of fire}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Dwarvish", + "Undercommon" ], + "cr": "2", "trait": [ { - "name": "Legendary Resistance (1/Day)", + "name": "Magic Resistance", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "The derro has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Regeneration", + "name": "Sunlight Sensitivity", "entries": [ - "The aspect regains 10 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -19431,429 +17367,346 @@ { "name": "Multiattack", "entries": [ - "The aspect makes one Bite attack, one Claw attack, and one Many-Tailed Whip attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) fire damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) force damage." - ] - }, - { - "name": "Many-Tailed Whip", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 30 ft., one target. {@h}10 ({@damage 2d4 + 5}) lightning damage plus 5 ({@damage 1d10}) thunder damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be pulled up to 30 feet in a straight line toward the aspect." + "The derro makes two Hooked Spear attacks." ] }, { - "name": "Breath of Despair {@recharge 5}", + "name": "Hooked Spear", "entries": [ - "The aspect exhales in a 30-foot cube. Each creature in that area must succeed on a {@dc 15} Wisdom saving throw or take 27 ({@damage 5d10}) psychic damage, drop whatever it is holding, and become {@condition frightened} of the aspect for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the aspect by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the aspect, the creature can repeat the saving throw, ending the effect on itself on a success." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it {@condition prone}. In either case, the target is marked until the end of the derro's next turn. This effect ends early if the derro is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the derro, a creature marked by the derro has disadvantage on any attack roll that doesn't target the derro." ] }, { - "name": "Teleport", + "name": "Light Crossbow", "entries": [ - "The aspect teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "{@atk rw} {@hit +3} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], - "legendary": [ - { - "name": "Claw", - "entries": [ - "The aspect makes a Claw attack." - ] - }, - { - "name": "Teleport", - "entries": [ - "The aspect uses Teleport." - ] - }, + "bonus": [ { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Punish the Marked", "entries": [ - "The aspect uses Spellcasting." + "The derro can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the derro during the last turn. The derro's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 3 ({@damage 1d6}) damage to the target." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Moloch", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Moloch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Moloch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Hookguard.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "light crossbow|phb" + ], "traitTags": [ - "Legendary Resistances", - "Regeneration" + "Magic Resistance", + "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "TP", - "XX" + "D", + "U" ], "damageTags": [ - "F", - "L", - "O", - "T" + "P" ], "miscTags": [ - "AOE", "MLW", "MW", - "RCH" + "RNG", + "RW" ], "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "strength", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "incapacitated" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Derro Hookguard", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Orcus", - "shortName": "aspect", + "name": "Derro Master Savant", "source": "mme2-v2", - "page": 23, + "page": 75, "size": [ - "H" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "aberration", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 13, "from": [ - "natural armor" + "{@item leather armor|phb}" ] - }, - { - "ac": 17, - "condition": "with the {@item Wand of Orcus}" } ], "hp": { - "average": 189, - "formula": "18d12 + 72" + "average": 82, + "formula": "15d6 + 15" }, "speed": { - "fly": 40, - "walk": 40 + "walk": 30 }, - "str": 20, - "dex": 12, - "con": 19, - "int": 15, - "wis": 15, - "cha": 19, + "str": 9, + "dex": 14, + "con": 14, + "int": 12, + "wis": 5, + "cha": 17, "skill": { - "arcana": "+7", - "perception": "+7" + "arcana": "+4", + "stealth": "+5" }, "senses": [ "darkvision 120 ft." ], - "passive": 17, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], + "passive": 7, "languages": [ - "all", - "telepathy 60 ft." + "Dwarvish", + "Undercommon" ], - "cr": "16", + "cr": "5", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" + "The derro casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 14}):" ], "will": [ - "{@spell detect magic}" + "{@spell mage hand}", + "{@spell message}", + "{@spell prestidigitation}" ], "daily": { - "3": [ - "{@spell animate dead} (as an action)" + "2e": [ + "{@spell invisibility}", + "{@spell sleep}", + "{@spell spider climb}" ], "1e": [ - "{@spell blight}", - "{@spell circle of death}", + "{@spell confusion}", "{@spell dispel magic}", - "{@spell speak with dead}" + "{@spell sickening radiance}", + "{@spell tongues}" ] }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Legendary Resistance (1/Day)", + "name": "Favored by Diirinka (Recharges after a Short or Long Rest)", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "If the derro fails a saving throw or misses with an attack roll, it can roll 5 ({@damage 2d4}) and add it to the total, possibly changing the outcome." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Magic Resistance", "entries": [ - "The aspect makes two Wand of Orcus, Tail, or Necrotic Bolt attacks." + "The derro has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Wand of Orcus", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage plus 13 ({@damage 2d12}) necrotic damage." + "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Tail", + "name": "Quarterstaff", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) force damage plus 9 ({@damage 2d8}) poison damage." + "{@atk mw} {@hit +2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d6 - 1}) bludgeoning damage, or 3 ({@damage 1d8 - 1}) bludgeoning damage if used with two hands." ] }, { - "name": "Necrotic Bolt", + "name": "Chromatic Beam", "entries": [ - "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage." + "The derro launches a brilliant beam of magical energy in a 5-foot-wide line that is 60 feet long. Each creature in the line must make a {@dc 14} Dexterity saving throw, taking 21 ({@damage 6d6}) radiant damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Conjure Undead (1/Day)", + "name": "Chromatic Blast (1/Day)", "entries": [ - "While holding the Wand of Orcus, the aspect conjures {@filter Undead creatures|bestiary|type=undead|average hit points=[0;150]} whose combined average hit points don't exceed 150. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 150 feet of the aspect and obey his commands until they are destroyed or until he dismisses them as an action." + "The derro magically emits brilliant energy in a 60-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw. On a failed save, a creature takes 28 ({@damage 8d6}) radiant damage and is {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the blind effect on a success. On a success, a creature takes half as much damage and isn't {@condition blinded}." ] } ], - "legendary": [ - { - "name": "Necrotic Bolt", - "entries": [ - "The aspect makes one Necrotic Bolt attack." - ] - }, + "bonus": [ { - "name": "Tail (Costs 2 Actions)", + "name": "Heightened Spell (2/Day)", "entries": [ - "The aspect makes one Tail attack." + "When the derro casts a spell that forces a creature to make a saving throw to resist the spell's effects, the derro gives one target of the spell disadvantage on its first saving throw against the spell." ] }, { - "name": "Creeping Death (Costs 2 Actions)", + "name": "Quickened Spell (2/Day)", "entries": [ - "The aspect chooses a point on the ground that it can see within 100 feet of it. A cylinder of swirling necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of the aspect's next turn. Creatures in that area have vulnerability to necrotic damage." + "The derro uses Spellcasting." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Orcus", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Orcus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Master_Savant.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Orcus 2.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Orcus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Master Savant.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "quarterstaff|phb" + ], "traitTags": [ - "Legendary Resistances" + "Magic Resistance", + "Sunlight Sensitivity" ], "senseTags": [ "SD" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "TP", - "XX" + "D", + "U" ], "damageTags": [ "B", - "I", - "N", - "O" + "R" ], "miscTags": [ - "MW", - "RCH" + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "invisible", + "unconscious" + ], + "savingThrowForced": [ + "constitution", + "dexterity" ], "savingThrowForcedSpell": [ - "constitution" + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Derro Master Savant", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Tiamat", - "shortName": "aspect", + "name": "Derro Taskmaster", "source": "mme2-v2", - "page": 24, + "page": 76, "size": [ - "H" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "aberration", "alignment": [ - "L", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 19, + "ac": 14, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 218, - "formula": "19d12 + 95" + "average": 66, + "formula": "12d6 + 20" }, "speed": { - "fly": 120, - "walk": 60 + "walk": 30 }, - "str": 21, - "dex": 10, - "con": 21, - "int": 19, - "wis": 19, - "cha": 21, + "str": 14, + "dex": 14, + "con": 14, + "int": 16, + "wis": 5, + "cha": 9, "skill": { - "arcana": "+10", - "perception": "+10", - "religion": "+10" + "stealth": "+4" }, "senses": [ - "blindsight 60 ft.", - "darkvision 240 ft." + "darkvision 120 ft." ], - "passive": 20, - "resist": [ + "passive": 7, + "languages": [ + "Dwarvish", + "Undercommon" + ], + "cr": "4", + "spellcasting": [ { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The derro casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 13}):" ], - "cond": true + "will": [ + "{@spell mage hand}", + "{@spell message}", + "{@spell prestidigitation}" + ], + "daily": { + "2e": [ + "{@spell fear}", + "{@spell mind spike|XGE}", + "{@spell thunderwave}" + ], + "1e": [ + "{@spell charm monster}", + "{@spell hold person} (2 targets)", + "{@spell lightning bolt}", + "{@spell phantasmal killer}" + ] + }, + "ability": "int", + "displayAs": "action" } ], - "immune": [ - "acid", - "cold", - "fire", - "lightning", - "poison" - ], - "conditionImmune": [ - "blinded", - "charmed", - "deafened", - "frightened", - "poisoned", - "stunned" - ], - "languages": [ - "Common", - "Draconic", - "Infernal" - ], - "cr": "17", "trait": [ { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Regeneration", + "name": "Magic Resistance", "entries": [ - "If the aspect has at least 1 hit point, it regains 10 hit points at the start of its turn." + "The derro has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Multiple Heads", + "name": "Sunlight Sensitivity", "entries": [ - "The aspect can take one reaction per turn, rather than only one reaction per round. It also has advantage on saving throws against being knocked {@condition unconscious}. If it fails a saving throw against an effect that would stun a creature, one of its unspent legendary actions is spent." + "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -19861,305 +17714,194 @@ { "name": "Multiattack", "entries": [ - "The aspect can use its Frightful Presence. It then makes two Claw attacks and one Tail attack." + "The derro makes two Flail attacks." ] }, { - "name": "Claw", + "name": "Flail", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage plus 7 ({@damage 2d6}) psychic damage." ] }, { - "name": "Tail", + "name": "Mind Stab", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + "{@atk rs} {@hit +5} to hit, range 60 ft., one creature. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target must succeed on a {@dc 13} Intelligence saving throw or become {@condition incapacitated} until the end of the derro's next turn. Constructs and Undead are immune to this effect." ] }, { - "name": "Frightful Presence", + "name": "Mind Blades (1/Day)", "entries": [ - "Each creature of the aspect's choice that is within 120 feet of the aspect and aware of it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the aspect's Frightful Presence for the next 24 hours." + "Each creature of the derro's choice within 30 feet of it is beset by excruciating psychic attacks and must make a {@dc 13} Intelligence saving throw. On a failed save, a creature takes 24 ({@damage 7d6}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the incapacitation effect on a success. On a success, a creature takes half as much damage and isn't {@condition incapacitated}." ] } ], - "legendaryHeader": [ - "The aspect can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aspect regains spent legendary actions at the start of its turn.", - "The aspect's legendary actions are associated with its five dragon heads (a bite and a breath weapon for each). Once the aspect chooses a legendary action for one of its heads, it can't choose another one associated with that head until the start of its next turn." - ], - "legendaryActions": 5, - "legendary": [ + "bonus": [ { - "name": "Bite", + "name": "Spur Ally", "entries": [ - "The damage of this attack depends on which head makes the attack: acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head)." - ] - }, - { - "name": "Black Dragon Head (Costs 2 Actions)", - "entries": [ - "The aspect exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking 27 ({@damage 6d8}) acid damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Green Dragon Head (Costs 2 Actions)", - "entries": [ - "The aspect exhales poisonous gas in a 60-foot cone. Each creature in that area must make a {@dc 19} Dexterity saving throw, taking 28 ({@damage 8d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Blue Dragon Head (Costs 2 Actions)", - "entries": [ - "The aspect exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking 33 ({@damage 6d10}) lightning damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "Red Dragon Head (Costs 2 Actions)", - "entries": [ - "The aspect exhales fire in a 60-foot cone. Each creature in that area must make a {@dc 19} Dexterity saving throw, taking 31 ({@damage 9d6}) fire damage on a failed save, or half as much damage on a successful one." - ] - }, - { - "name": "White Dragon Head (Costs 2 Actions)", - "entries": [ - "The aspect exhales an icy blast in a 60-foot cone. Each creature in that area must make a {@dc 19} Dexterity saving throw, taking 27 ({@damage 6d8}) fire damage on a failed save, or half as much damage on a successful one." + "The derro targets a visible ally within 30 feet of it. The target must see and hear the derro and have less hit points than the derro. The target takes 3 ({@damage 1d6}) psychic damage and uses its reaction to make one melee attack with advantage on the attack roll." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Tiamat", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Tiamat.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Tiamat.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Taskmaster.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "flail|phb" + ], "traitTags": [ - "Legendary Resistances", - "Regeneration" + "Magic Resistance", + "Sunlight Sensitivity" ], "senseTags": [ - "B", "SD" ], "actionTags": [ - "Frightful Presence", "Multiattack" ], "languageTags": [ - "C", - "DR", - "I" + "D", + "U" ], "damageTags": [ - "C", - "S" + "B", + "Y" ], "miscTags": [ - "MW", - "RCH" + "MLW", + "MW" ], "conditionInflict": [ - "frightened" + "incapacitated" + ], + "conditionInflictSpell": [ + "frightened", + "paralyzed" ], "savingThrowForced": [ + "intelligence" + ], + "savingThrowForcedSpell": [ + "constitution", "dexterity", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Derro Taskmaster", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Yeenoghu", - "shortName": "aspect", + "name": "Derro Thug", "source": "mme2-v2", - "page": 25, + "page": 76, "size": [ - "H" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "aberration", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 142, - "formula": "15d12 + 45" + "average": 22, + "formula": "5d6 + 5" }, "speed": { - "walk": 50 + "walk": 30 }, - "str": 21, - "dex": 12, - "con": 17, + "str": 14, + "dex": 14, + "con": 12, "int": 11, - "wis": 18, - "cha": 12, + "wis": 5, + "cha": 9, "skill": { - "intimidation": "+6", - "perception": "+9" + "stealth": "+4" }, "senses": [ "darkvision 120 ft." ], - "passive": 19, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], + "passive": 7, "languages": [ - "all", - "telepathy 60 ft." - ], - "cr": "13", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell detect magic}" - ], - "daily": { - "1e": [ - "{@spell dispel magic}", - "{@spell fear}", - "{@spell invisibility}", - "{@spell teleport}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Dwarvish", + "Undercommon" ], + "cr": "1/2", "trait": [ { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Magic Resistance", "entries": [ - "The aspect makes three Flail attacks." + "The derro has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Flail", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage plus 5 ({@damage 1d10}) force damage. If it's his turn, the aspect can cause the target to suffer one of the following additional effects, each of which he can apply only once per turn:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Confusion.", - "entry": "The target must succeed on a {@dc 14} Wisdom saving throw or be affected by the {@spell confusion} spell until the start of the aspect's next turn." - }, - { - "type": "item", - "name": "Force.", - "entry": "The target takes an extra 11 ({@damage 2d10}) force damage." - }, - { - "type": "item", - "name": "Paralysis.", - "entry": "The target must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} until the start of the aspect's next turn." - } - ] - } + "The derro has advantage on an attack roll against a creature if at least one of the derro's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Bite", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage plus 4 ({@damage 1d8}) acid damage." + "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], - "legendary": [ + "action": [ { - "name": "Charge", + "name": "Multiattack", "entries": [ - "The aspect moves up to its speed." + "The derro makes two Hooked Spear attacks." ] }, { - "name": "Swat Away", + "name": "Hooked Spear", "entries": [ - "The aspect makes one Flail attack. If the attack hits, the target must succeed on a {@dc 18} Strength saving throw or be pushed up to 10 feet in a straight line away from the aspect. If the saving throw fails by 5 or more, the target is also knocked {@condition prone}." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it {@condition prone}." ] }, { - "name": "Savage (Costs 2 Actions)", + "name": "Light Crossbow", "entries": [ - "The aspect makes a separate Bite attack against each creature within 10 feet of it." + "{@atk rw} {@hit +4} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Yeenoghu", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Yeenoghu.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Yeenoghu.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Thug.webp", "source": "mme2-v2" } ], "attachedItems": [ - "flail|phb" + "light crossbow|phb" ], "traitTags": [ - "Legendary Resistances" + "Magic Resistance", + "Pack Tactics", + "Sunlight Sensitivity" ], "senseTags": [ "SD" @@ -20168,160 +17910,87 @@ "Multiattack" ], "languageTags": [ - "TP", - "XX" + "D", + "U" ], "damageTags": [ - "A", - "B", - "O", "P" ], "miscTags": [ "MLW", "MW", - "RCH" - ], - "conditionInflict": [ - "paralyzed" - ], - "conditionInflictLegendary": [ - "prone" - ], - "conditionInflictSpell": [ - "frightened", - "invisible" - ], - "savingThrowForced": [ - "constitution", - "strength", - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" + "RNG", + "RW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Derro Thug", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Zariel", - "shortName": "aspect", + "name": "Destrachan", "source": "mme2-v2", - "page": 26, + "page": 90, "size": [ "L" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "monstrosity", "alignment": [ - "L", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 241, - "formula": "23d10 + 115" + "average": 68, + "formula": "8d10 + 24" }, "speed": { - "fly": 120, - "walk": 40 + "walk": 30 }, - "str": 20, - "dex": 18, - "con": 20, - "int": 19, - "wis": 20, - "cha": 22, + "str": 18, + "dex": 12, + "con": 16, + "int": 6, + "wis": 14, + "cha": 8, "skill": { - "intimidation": "+11", - "perception": "+10" + "perception": "+4", + "stealth": "+3" }, "senses": [ - "darkvision 120 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 20, + "passive": 14, "resist": [ - "cold", - "fire", - "necrotic", - "radiant", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "thunder" ], "languages": [ - "all", - "telepathy 60 ft." - ], - "cr": "15", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The aspect's casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" - ], - "will": [ - "{@spell alter self} (can become Medium when changing her appearance)", - "{@spell detect evil and good}" - ], - "daily": { - "1e": [ - "{@spell blade barrier}", - "{@spell dispel evil and good}", - "{@spell fireball}", - "{@spell invisibility} (self only)", - "{@spell major image}", - "{@spell wall of fire}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "understands Undercommon but can't speak" ], + "cr": "3", "trait": [ { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the aspect's {@sense darkvision}." - ] - }, - { - "name": "Legendary Resistance (1/Day)", + "name": "Echolocation", "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." + "The destrachan can't use its {@sense blindsight} while {@condition deafened}." ] }, { - "name": "Regeneration", + "name": "Keen Hearing", "entries": [ - "The aspect regains 10 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The destrachan has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] } ], @@ -20329,581 +17998,477 @@ { "name": "Multiattack", "entries": [ - "The aspect makes two Flail or Longsword attacks. It can replace one attack with a use of Horrid Touch, if available." - ] - }, - { - "name": "Flail", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) force damage plus 9 ({@damage 2d8}) fire damage." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) radiant damage, or 16 ({@damage 2d10 + 5}) radiant damage if used with two hands, plus 9 ({@damage 2d8}) fire damage." - ] - }, - { - "name": "Horrid Touch {@recharge 5}", - "entries": [ - "The aspect touches one creature within 10 feet of her. The target must succeed on a {@dc 19} Constitution saving throw or take 33 ({@damage 6d10}) necrotic damage and be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target is {@condition blinded} and {@condition deafened}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The destrachan makes two Claw attacks." ] }, { - "name": "Teleport", - "entries": [ - "The aspect magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." - ] - } - ], - "legendary": [ - { - "name": "Teleport", + "name": "Claw", "entries": [ - "The aspect uses Teleport." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { - "name": "Immolating Gaze (Costs 2 Actions)", + "name": "Destructive Harmonics {@recharge 4}", "entries": [ - "The aspect turns its magical gaze toward one creature it can see within 120 feet of it and commands it to burn. The target must succeed on a {@dc 19} Wisdom saving throw or take 16 ({@damage 3d10}) fire damage." + "The destrachan emits thunder energy in a 30-foot cone. It can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Rupture.", + "entry": "Each creature in that area must succeed on a {@dc 13} Dexterity saving throw, taking 18 ({@damage 4d8}) thunder damage on a failed save, or half as much on a successful one." + }, + { + "type": "itemSub", + "name": "Stun.", + "entry": "Each creature in that area must succeed on a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of its next turn." + }, + { + "type": "itemSub", + "name": "Shatter.", + "entry": "Each non-magical object that isn't worn in that area takes 27 ({@damage 6d8}) thunder damage." + } + ] + } ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Zariel", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Zariel.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Destrachan.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Zariel.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Destrachan.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "flail|phb", - "longsword|phb" - ], "traitTags": [ - "Devil's Sight", - "Legendary Resistances", - "Regeneration" + "Keen Senses" ], "senseTags": [ - "SD" + "B" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "TP", - "XX" + "CS", + "U" ], "damageTags": [ - "F", - "O", - "R" + "S" ], "miscTags": [ - "MLW", - "MW", - "RCH" + "AOE", + "MW" ], "conditionInflict": [ - "blinded", "deafened", - "poisoned" - ], - "conditionInflictSpell": [ - "invisible" + "stunned" ], "savingThrowForced": [ "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Destrachan", + "source": "mme2-v2" + } + } }, { - "name": "Aspect of Zuggtmoy", - "shortName": "aspect", + "name": "Destrachan Alpha", "source": "mme2-v2", - "page": 27, + "page": 91, "size": [ "L" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 142, - "formula": "19d10 + 38" + "average": 114, + "formula": "12d10 + 48" }, "speed": { "walk": 30 }, - "str": 16, + "str": 20, "dex": 12, - "con": 14, - "int": 15, - "wis": 14, - "cha": 18, + "con": 18, + "int": 7, + "wis": 15, + "cha": 9, "skill": { - "perception": "+6" + "perception": "+5", + "stealth": "+4" }, "senses": [ - "darkvision 120 ft." + "blindsight 60 ft. (blind beyond this radius)" ], - "passive": 16, + "passive": 15, "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "thunder" ], "languages": [ - "all", - "telepathy 60 ft." - ], - "cr": "11", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The aspect casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell detect magic}", - "{@spell locate animals or plants}" - ], - "daily": { - "1e": [ - "{@spell dispel magic}", - "{@spell entangle}", - "{@spell plant growth}", - "{@spell teleport}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "understands Undercommon but can't speak" ], + "cr": "5", "trait": [ { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aspect fails a saving throw, it can choose to succeed instead." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Echolocation", "entries": [ - "The aspect makes three Pseudopod attacks." + "The destrachan can't use its {@sense blindsight} while {@condition deafened}." ] }, { - "name": "Pseudopod", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) force damage plus 9 ({@damage 2d8}) poison damage." + "The destrachan has advantage on an attack roll against a creature if at least one of the destrachan's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] - } - ], - "bonus": [ + }, { - "name": "Infestation Spores (3/Day)", + "name": "Pack Leader", "entries": [ - "The aspect releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Any creature in the cloud when it appears, or that enters it later, must make a {@dc 14} Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy, which lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a type of creature that can be (see the \"Myconids\" section in the Monster Manual)." + "The destrachan's allies have advantage on attack rolls while within 20 feet of the destrachan, provided it isn't {@condition incapacitated}." ] }, { - "name": "Mind Control Spores {@recharge 5}", + "name": "Keen Hearing", "entries": [ - "The aspect releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Humanoids and Beasts in the cloud when it appears, or that enter it later, must make a {@dc 14} Wisdom saving throw. On a successful save, a creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the influence of Zuggtmoy for 24 hours. While infected in this way, the creature is {@condition charmed} by her and can't be reinfected by these spores." + "The destrachan has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] } ], - "reaction": [ + "action": [ { - "name": "Protective Thrall", + "name": "Multiattack", "entries": [ - "When the aspect is hit by an attack roll, one creature within 10 feet of her that is {@condition charmed} by her is hit by the attack instead." + "The destrachan makes two Claw attacks." ] - } - ], - "legendary": [ + }, { - "name": "Exert Will", + "name": "Claw", "entries": [ - "One creature {@condition charmed} by the aspect that she can see must use its reaction, if available, to move up to its speed as she directs or to make one weapon attack against a target that she designates." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." ] }, { - "name": "Attack (Costs 2 Actions)", + "name": "Destructive Harmonics {@recharge 4}", "entries": [ - "The aspect makes one pseudopod attack." + "The destrachan emits thunder energy in a 30-foot cone. It can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Rupture.", + "entry": "Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 22 ({@damage 5d8}) thunder damage on a failed save, or half as much on a successful one." + }, + { + "type": "itemSub", + "name": "Stun.", + "entry": "Each creature in that area must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn." + }, + { + "type": "itemSub", + "name": "Shatter.", + "entry": "Each non-magical object that isn't worn in that area takes 40 ({@damage 9d8}) thunder damage." + } + ] + } ] } ], - "fluff": { - "_monsterFluff": { - "name": "Aspect of Zuggtmoy", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Zuggtmoy.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Destrachan.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Aspect of Zuggtmoy.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Destrachan Alpha.webp", "source": "mme2-v2" } ], "traitTags": [ - "Legendary Resistances" + "Keen Senses", + "Pack Tactics" ], "senseTags": [ - "SD" + "B" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "TP", - "XX" + "CS", + "U" ], "damageTags": [ - "I", - "O" + "S" ], "miscTags": [ - "MW", - "RCH" + "AOE", + "MW" ], "conditionInflict": [ - "charmed" - ], - "conditionInflictSpell": [ - "restrained" + "deafened", + "stunned" ], "savingThrowForced": [ "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "strength" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Destrachan Alpha", + "source": "mme2-v2" + } + } }, { - "name": "Athach", + "name": "Destrachan Pack Lord", "source": "mme2-v2", - "page": 28, + "page": 91, "size": [ "H" ], - "type": "giant", + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 200, - "formula": "16d12 + 96" + "average": 161, + "formula": "14d12 + 70" }, "speed": { "walk": 40 }, - "str": 26, - "dex": 8, - "con": 23, - "int": 5, - "wis": 9, - "cha": 6, + "str": 22, + "dex": 12, + "con": 20, + "int": 8, + "wis": 16, + "cha": 9, "skill": { - "perception": "+3" + "perception": "+6", + "stealth": "+4" }, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 16, + "resist": [ + "thunder" ], - "passive": 13, "languages": [ - "Giant" + "understands Undercommon but can't speak" ], - "cr": "10", - "action": [ + "cr": "8", + "trait": [ { - "name": "Multiattack", + "name": "Echolocation", "entries": [ - "The athach makes two Greatclub attacks and one Slam attack. It can use Slam Foe or Fling in place of its Slam attack. If the athach is grappling a creature, the attach can also use its Bite." + "The destrachan can't use its {@sense blindsight} while {@condition deafened}." ] }, { - "name": "Greatclub", + "name": "Pack Tactics", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) bludgeoning damage." + "The destrachan has advantage on an attack roll against a creature if at least one of the destrachan's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Slam", + "name": "Pack Leader", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 18}) and {@condition restrained} until the grapple ends, and the athach can't use Slam on another target." + "The destrachan's allies have advantage on attack rolls while within 20 feet of the destrachan, provided it isn't {@condition incapacitated}." ] }, { - "name": "Bite", + "name": "Keen Hearing", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one {@condition grappled} creature. {@h}15 ({@damage 2d6 + 8}) piercing damage. If the target is a creature, it must make a {@dc 18} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature is {@condition incapacitated}. The target can repeat the saving throw at the end of each of its turns, ending the effects on itself on a success." + "The destrachan has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The destrachan makes two Claw attacks and one Tail attack." ] }, { - "name": "Rock", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage." ] }, { - "name": "Slam Foe", + "name": "Tail", "entries": [ - "The athach slams a creature {@condition grappled} by it into another creature it can see within 5 feet of it or a solid surface. Each creature must succeed on a {@dc 20} Strength saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be {@condition stunned} until the end of the athach's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage." ] }, { - "name": "Fling", + "name": "Destructive Harmonics {@recharge 4}", "entries": [ - "One creature {@condition grappled} by the athach is thrown up to 40 feet in a random direction and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 8 + 3 ({@dice floor((#$prompt_number:min=1,title=Number of feet thrown,default=10$#)/10)d6|1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 20} Dexterity saving throw or take the same damage and be knocked {@condition prone}." + "The destrachan emits thunder energy in a 60-foot cone. It can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Rupture.", + "entry": "Each creature in that area must succeed on a {@dc 16} Dexterity saving throw, taking 31 ({@damage 7d8}) thunder damage on a failed save, or half as much on a successful one." + }, + { + "type": "itemSub", + "name": "Stun.", + "entry": "Each creature in that area must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." + }, + { + "type": "itemSub", + "name": "Shatter.", + "entry": "Each non-magical object that isn't worn in that area takes 45 ({@damage 10d8}) thunder damage." + } + ] + } ] } ], - "fluff": { - "_monsterFluff": { - "name": "Athach", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Athach.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Destrachan.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Athach.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Destrachan Pack Lord.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "greatclub|phb" + "traitTags": [ + "Keen Senses", + "Pack Tactics" ], "senseTags": [ - "D" + "B" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "CS", + "U" ], "damageTags": [ "B", - "P" + "S" ], "miscTags": [ - "MLW", - "MW", - "RCH", - "RW" + "AOE", + "MW" ], "conditionInflict": [ - "grappled", - "incapacitated", - "poisoned", - "prone", - "restrained", + "deafened", "stunned" ], "savingThrowForced": [ "constitution", - "dexterity", - "strength" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Destrachan Pack Lord", + "source": "mme2-v2" + } + } }, { - "name": "Baernoloth", - "group": [ - "Yugoloths" - ], + "name": "Dire Bunyip", "source": "mme2-v2", - "page": 250, + "page": 48, "size": [ - "L" + "H" ], - "type": { - "type": "fiend", - "tags": [ - "Yugoloth" - ] - }, + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 20, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 210, - "formula": "20d10 + 100" + "average": 115, + "formula": "10d12 + 50" }, "speed": { - "fly": 60, - "walk": 40 + "swim": 40, + "walk": 20 }, - "str": 18, - "dex": 16, - "con": 20, - "int": 20, - "wis": 17, - "cha": 21, + "str": 23, + "dex": 14, + "con": 21, + "int": 4, + "wis": 14, + "cha": 7, "skill": { - "arcana": "+11", - "deception": "+11", - "insight": "+9", - "perception": "+9" + "perception": "+5" }, "senses": [ - "truesight 120 ft." - ], - "passive": 19, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "from non magical weapons", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "acid", - "poison" - ], - "conditionImmune": [ - "charmed", - "frightened", - "poisoned" - ], - "languages": [ - "Abyssal", - "Infernal", - "telepathy 120 ft." - ], - "cr": "17", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The baernoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" - ], - "will": [ - "{@spell alter self}", - "{@spell detect thoughts}", - "{@spell invisibility} (self only)", - "{@spell suggestion}" - ], - "daily": { - "2e": [ - "{@spell cloudkill}", - "{@spell dispel magic}", - "{@spell fear}", - "{@spell synaptic static|XGE}" - ], - "1e": [ - "{@spell power word pain|XGE}", - "{@spell symbol} (as an action)", - "{@spell weird}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "blindsight 60 ft." ], + "passive": 15, + "cr": "6", "trait": [ { - "name": "Legendary Resistance (3/Day)", + "name": "Amphibious", "entries": [ - "If the baernoloth fails a saving throw, it can choose to succeed instead." + "The bunyip can breathe air and water." ] }, { - "name": "Magic Resistance", + "name": "Blood Frenzy", "entries": [ - "The baernoloth has advantage on saving throws against spells and other magical effects." + "The bunyip has advantage on melee attack rolls against any creature that doesn't have all its hit points." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The bunyip has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], @@ -20911,119 +18476,77 @@ { "name": "Multiattack", "entries": [ - "The baernoloth makes one Bite attack and two Claw attacks." + "The bunyip makes two attacks: one with its Bite one with its Tail. It can't make both attacks against the same target." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) force damage plus 7 ({@damage 2d6}) necrotic damage, and the baernoloth targets one visible creature within 60 feet of it. The target must succeed on a {@dc 19} Wisdom saving throw or take psychic damage equal to the Bite attack damage dealt." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) force damage, and the baernoloth targets one visible creature within 60 feet of it. The target must succeed on a {@dc 19} Wisdom saving throw or take psychic damage equal to the Claw attack damage dealt." - ] - }, - { - "name": "Teleport", - "entries": [ - "The baernoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." - ] - }, - { - "name": "Pain and Anguish {@recharge 6}", - "entries": [ - "Each visible creature of the baernoloth's choice within 60 feet of the baernoloth must succeed on a {@dc 19} Wisdom saving throw. On a failed save, a creature takes 36 ({@damage 8d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." - ] - } - ], - "legendary": [ - { - "name": "Claw", - "entries": [ - "The baernoloth makes a Claw attack." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) piercing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the bunyip can't use its bite on another target." ] }, { - "name": "Teleport (Costs 2 Actions)", + "name": "Tail", "entries": [ - "The baernoloth uses Teleport." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Worry", "entries": [ - "The baernoloth uses Spellcasting." + "A creature the bunyip is grappling must make a {@dc 17} Constitution saving throw. On a failed save, the creature takes 19 ({@damage 3d8 + 6}) slashing damage and is {@condition stunned} until the end of the bunyip's next turn. On a successful save, the creature takes half as much damage and isn't {@condition stunned}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Baernoloth", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Baernoloth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bunyip.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Baernoloth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Bunyip.webp", "source": "mme2-v2" } ], "traitTags": [ - "Legendary Resistances", - "Magic Resistance" + "Amphibious", + "Keen Senses" ], "senseTags": [ - "U" + "B" ], "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "AB", - "I", - "TP" + "Multiattack" ], "damageTags": [ - "N", - "O" + "B", + "P" ], "miscTags": [ - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "incapacitated" - ], - "conditionInflictSpell": [ - "frightened", - "incapacitated", - "invisible", - "stunned", - "unconscious" + "grappled", + "restrained", + "stunned" ], "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "intelligence", - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dire Bunyip", + "source": "mme2-v2" + } + } }, { - "name": "Banderhobb Bogeyman", + "name": "Dire Corby", "source": "mme2-v2", - "page": 30, + "page": 92, "size": [ - "L" + "M" ], "type": "monstrosity", "alignment": [ @@ -21033,76 +18556,42 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 26, + "formula": "4d8 + 8" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 20, - "dex": 16, - "con": 20, - "int": 12, - "wis": 14, - "cha": 16, + "str": 15, + "dex": 14, + "con": 15, + "int": 5, + "wis": 12, + "cha": 6, "skill": { - "athletics": "+9", - "deception": "+7", - "stealth": "+11" + "perception": "+3" }, "senses": [ "darkvision 120 ft." ], - "passive": 12, - "conditionImmune": [ - "charmed", - "frightened" - ], + "passive": 13, "languages": [ - "understands Common and the languages of its creator but can't speak" - ], - "cr": "10", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The banderhobb casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" - ], - "will": [ - "{@spell darkness}", - "{@spell detect thoughts}", - "{@spell phantasmal force}" - ], - "daily": { - "2e": [ - "{@spell major image}", - "{@spell phantasmal killer}", - "{@spell plane shift} (self only)" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Undercommon" ], + "cr": "1", "trait": [ { - "name": "Feed on Fear", - "entries": [ - "A {@condition frightened} creature that starts its turn within 20 feet of the banderhobb takes 3 ({@damage 1d6}) psychic damage, unless the banderhobb is {@condition incapacitated}. Each time a creature takes damage this way, the banderhobb regains 3 ({@damage 1d6}) hit points and gains advantage on melee attack rolls until the end of its next turn." - ] - }, - { - "name": "Resonant Connection", + "name": "Pack Frenzy", "entries": [ - "If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb." + "While it can see two allied creatures within 30 feet of it, the dire corby gains advantage on saving throws against being {@condition frightened} and {@condition charmed}, and all melee weapon attack rolls, but attacks rolls against it have advantage." ] } ], @@ -21110,66 +18599,27 @@ { "name": "Multiattack", "entries": [ - "The banderhobb uses Frightful Presence. It then makes one Bite attack, one Tongue attack, and two Claw attacks. It can replace one attack with a use of Shadow Step." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}22 ({@damage 5d6 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the banderhobb can't use its Bite attack or Tongue attack on another target." - ] - }, - { - "name": "Tongue", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 15 ft., one creature. {@h}14 ({@damage 4d6}) necrotic damage, and the target must make a {@dc 15} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage plus 7 ({@damage 2d6}) psychic damage, and the target must make a {@dc 15} Wisdom saving throw or become {@condition frightened} until the end of the banderhobb's next turn." - ] - }, - { - "name": "Swallow", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one Medium or smaller creature {@condition grappled} by the banderhobb. {@h}15 ({@damage 3d6 + 5}) piercing damage, and the creature is also swallowed, and the grapple ends. The swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 ({@damage 3d6}) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.", - "The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't {@condition incapacitated}, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits {@condition prone}. If the banderhobb dies, it likewise regurgitates a swallowed creature." + "The dire corby makes one Beak attack and one Claws attack." ] }, { - "name": "Frightful Presence", + "name": "Beak", "entries": [ - "Each creature of the banderhobb's choice that is within 60 feet of the banderhobb and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the banderhobb's Frightful Presence for the next 24 hours." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Shadow Step", - "entries": [ - "The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see." - ] - } - ], - "bonus": [ - { - "name": "Shadow Stealth", + "name": "Claws", "entries": [ - "While in dim light or darkness, the banderhobb takes the {@action Hide} action." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Banderhobb Bogeyman", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Banderhobb_Bogeyman.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Corby.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Banderhobb Bogeyman.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Corby.webp", "source": "mme2-v2" } ], @@ -21177,51 +18627,34 @@ "SD" ], "actionTags": [ - "Frightful Presence", - "Multiattack", - "Swallow", - "Teleport" + "Multiattack" ], "languageTags": [ - "C", - "CS" + "U" ], "damageTags": [ - "N", "P", - "S", - "Y" + "S" ], "miscTags": [ - "MW", - "RCH" + "MW" ], "conditionInflict": [ - "blinded", - "frightened", - "grappled", - "incapacitated", - "restrained" - ], - "conditionInflictSpell": [ - "frightened" - ], - "savingThrowForced": [ - "strength", - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "intelligence", - "wisdom" + "charmed" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dire Corby", + "source": "mme2-v2" + } + } }, { - "name": "Banderhobb Shadow Assassin", + "name": "Dire Corby Alpha", "source": "mme2-v2", - "page": 31, + "page": 92, "size": [ "L" ], @@ -21233,59 +18666,42 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 136, - "formula": "13d10 + 65" + "average": 76, + "formula": "8d10 + 32" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 18, - "dex": 18, - "con": 20, - "int": 12, + "str": 19, + "dex": 14, + "con": 19, + "int": 6, "wis": 14, - "cha": 8, + "cha": 7, "skill": { - "acrobatics": "+8", - "athletics": "+8", - "stealth": "+12" + "perception": "+4" }, "senses": [ "darkvision 120 ft." ], - "passive": 12, - "conditionImmune": [ - "charmed", - "frightened" - ], + "passive": 14, "languages": [ - "understands Common and the languages of its creator but can't speak" + "Undercommon" ], - "cr": "8", + "cr": "3", "trait": [ { - "name": "Assassinate", - "entries": [ - "During its first turn, the banderhobb has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the banderhobb scores against a surprised creature is a critical hit." - ] - }, - { - "name": "Resonant Connection", - "entries": [ - "If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb." - ] - }, - { - "name": "Sneak Attack (1/Turn)", + "name": "Pack Frenzy", "entries": [ - "The banderhobb deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the banderhobb that isn't {@condition incapacitated} and the banderhobb doesn't have disadvantage on the attack roll." + "While it can see two allied creatures within 30 feet of it, the dire corby gains advantage on saving throws against being {@condition frightened} and {@condition charmed}, and all melee weapon attack rolls, but attacks rolls against it have advantage." ] } ], @@ -21293,578 +18709,698 @@ { "name": "Multiattack", "entries": [ - "The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}21 ({@damage 5d6 + 4}) piercing damage, and the target is {@condition grappled} (escape {@dc 15}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the banderhobb can't use its Bite attack or Tongue attack on another target." + "The dire corby makes one Beak attack and two Claw attacks. It can use its Doom Shriek in place of its Beak attack." ] }, { - "name": "Tongue", + "name": "Beak", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 15 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage, and the target must make a {@dc 15} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] }, { - "name": "Swallow", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one Medium or smaller creature {@condition grappled} by the banderhobb. {@h}14 ({@damage 3d6 + 4}) piercing damage, and the creature is also swallowed, and the grapple ends. The swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 ({@damage 3d6}) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.", - "The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't {@condition incapacitated}, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits {@condition prone}. If the banderhobb dies, it likewise regurgitates a swallowed creature." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "Shadow Step", + "name": "Doom Shriek", "entries": [ - "The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see." + "The dire corby emits a horrifying shriek. Each humanoid and beast within 30 feet of the dire corby and able to hear it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the dire corby's next turn. If a target's saving throw is successful or the effect ends for it, the target is immune to the dire corby's Doom Shriek for 24 hours." ] } ], - "bonus": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Corby.webp", + "altArt": [ { - "name": "Shadow Stealth", - "entries": [ - "While in dim light or darkness, the banderhobb takes the {@action Hide} action." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Banderhobb Shadow Assassin", + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Corby Alpha.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Banderhobb_Bogeyman.webp", - "traitTags": [ - "Sneak Attack" ], "senseTags": [ "SD" ], "actionTags": [ - "Multiattack", - "Swallow", - "Teleport" + "Multiattack" ], "languageTags": [ - "C", - "CS" + "U" ], "damageTags": [ - "N", - "P" + "P", + "S" ], "miscTags": [ - "MW", - "RCH" + "MW" ], "conditionInflict": [ - "blinded", - "grappled", - "restrained" + "charmed", + "frightened" ], "savingThrowForced": [ - "strength" + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dire Corby Alpha", + "source": "mme2-v2" + } + } }, { - "name": "Banderhobb Shadow Raider", + "name": "Dire Vargouille", "source": "mme2-v2", - "page": 31, + "page": 234, "size": [ - "L" + "S" ], - "type": "monstrosity", + "type": "fiend", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 115, - "formula": "11d10 + 55" + "average": 39, + "formula": "6d6 + 18" }, "speed": { - "walk": 30 - }, - "str": 22, - "dex": 12, - "con": 20, - "int": 11, - "wis": 14, - "cha": 8, - "skill": { - "athletics": "+9", - "stealth": "+7" + "fly": 40, + "walk": 5 }, + "str": 8, + "dex": 16, + "con": 16, + "int": 4, + "wis": 8, + "cha": 2, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 9, + "resist": [ + "cold", + "fire", + "lightning" + ], + "immune": [ + "poison" ], - "passive": 12, "conditionImmune": [ - "charmed", - "frightened" + "poisoned" ], "languages": [ - "understands Common and the languages of its creator but can't speak" - ], - "cr": "7", - "trait": [ - { - "name": "Resonant Connection", - "entries": [ - "If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb." - ] - }, - { - "name": "Distracting Strike (1/Turn)", - "entries": [ - "When the banderhobb hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the banderhobb has advantage if the attack is made before the start of the banderhobb's next turn." - ] - } + "understands Abyssal", + "Infernal", + "any languages it knew before becoming a vargouille but can't speak" ], + "cr": "2", "action": [ - { - "name": "Multiattack", - "entries": [ - "The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}23 ({@damage 5d6 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the banderhobb can't use its Bite attack or Tongue attack on another target." - ] - }, - { - "name": "Tongue", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 15 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage, and the target must make a {@dc 17} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target can't regain hit points until the start of the vargouille's next turn." ] }, { - "name": "Swallow", + "name": "Abyssal Curse", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one Medium or smaller creature {@condition grappled} by the banderhobb. {@h}14 ({@damage 3d6 + 4}) piercing damage, and the creature is also swallowed, and the grapple ends. The swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 ({@damage 3d6}) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.", - "The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't {@condition incapacitated}, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits {@condition prone}. If the banderhobb dies, it likewise regurgitates a swallowed creature." + "The vargouille targets one {@condition incapacitated} Humanoid within 5 feet of it. The target must succeed on a {@dc 13} Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a {@spell daylight} spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting {@spell remove curse}, {@spell greater restoration}, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse." ] }, { - "name": "Shadow Step", + "name": "Stunning Shriek", "entries": [ - "The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see." + "The vargouille shrieks. Each humanoid and beast within 30 feet of the vargouille and able to hear it must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} until the end of the vargouille's next turn. While {@condition frightened} in this way, a target is {@condition stunned}. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour." ] } ], - "bonus": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Vargouille.webp", + "altArt": [ { - "name": "Shadow Action", - "entries": [ - "While in dim light or darkness, the banderhobb takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Banderhobb Shadow Raider", + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Vargouille.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Banderhobb_Bogeyman.webp", - "senseTags": [ - "SD" ], - "actionTags": [ - "Multiattack", - "Swallow", - "Teleport" + "senseTags": [ + "D" ], "languageTags": [ - "C", - "CS" + "AB", + "CS", + "I", + "X" ], "damageTags": [ - "N", "P" ], "miscTags": [ - "MW", - "RCH" + "MW" ], "conditionInflict": [ - "blinded", - "grappled", - "restrained" + "frightened", + "stunned" ], "savingThrowForced": [ - "strength" + "charisma", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dire Vargouille", + "source": "mme2-v2" + } + } }, { - "name": "Barbarian", + "name": "Dirgesinger", "source": "mme2-v2", - "page": 268, + "page": 273, "size": [ "M" ], "type": "humanoid", "alignment": [ + "L", "NX", "C", - "G", "NY", "E" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ - "{@item hide armor|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 44, + "formula": "8d8 + 8" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 16, - "dex": 12, - "con": 14, - "int": 8, - "wis": 10, - "cha": 8, + "str": 10, + "dex": 16, + "con": 12, + "int": 10, + "wis": 12, + "cha": 16, "save": { - "str": "+5", - "con": "+4" + "dex": "+5", + "cha": "+5" }, - "passive": 10, + "skill": { + "deception": "+7", + "intimidation": "+5", + "performance": "+5" + }, + "passive": 11, "languages": [ "any one language (usually Common)" ], - "cr": "3", - "trait": [ - { - "name": "Reckless", - "entries": [ - "At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The barbarian makes two Greatsword attacks or two Longbow attacks." - ] - }, + "cr": "4", + "spellcasting": [ { - "name": "Greatsword", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The dirgesinger casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ], + "daily": { + "3e": [ + "{@spell animate dead} (as an action)", + "{@spell blindness/deafness}", + "{@spell dissonant whispers}" + ], + "1e": [ + "{@spell greater invisibility}" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], + "action": [ + { + "name": "Rapier", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 13 ({@damage 3d8}) necrotic damage." ] }, { - "name": "Greatsword (Raging)", + "name": "Necrotic Bolt", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the dirgesinger's next turn." ] }, { - "name": "Longbow", + "name": "March of the Dead", "entries": [ - "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "Up to six Undead within 60 feet of the dirgesinger and can hear the dirgesinger can use its reaction to move up to its speed." ] } ], "bonus": [ { - "name": "Rage (Recharges after a Short or Long Rest)", + "name": "Dirge", "entries": [ - "The barbarian enters a rage. The rage lasts for 1 minute or until the barbarian is {@condition incapacitated}. While raging, the barbarian gains the following benefits:", + "The dirgesinger can perform a dirge that lasts until the start of the dirgesinger's next turn. The dirgesinger can select from one of three effects:", { "type": "list", + "style": "list-decimal", "items": [ - "The barbarian has advantage on Strength checks and Strength saving throws.", - "When it makes a melee weapon attack, the barbarian gains a +2 bonus to the damage roll.", - "The barbarian has resistance to bludgeoning, piercing, and slashing damage." + { + "type": "itemSub", + "name": "Song of Horror.", + "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Horror for the next 24 hours." + }, + { + "type": "itemSub", + "name": "Song of Sorrow.", + "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 13} Wisdom saving throw or start wailing and weeping in grief until the start of its next turn. Until this wailing and weeping ends, the target can't take actions or reactions, and its speed is halved and can't be increased. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Sorrow for the next 24 hours." + }, + { + "type": "itemSub", + "name": "Song of the Profane.", + "entry": "Provided the dirgesinger isn't incapaci-tated, any Undead that starts its turn within 60 feet of the dirge-singer and can hear the dirgesinger gains advantage on melee attack rolls and saving throws against any effect that turns Undead." + } ] } ] } ], - "fluff": { - "_monsterFluff": { - "name": "Barbarian", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Barbarian.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dirgesinger.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Barbarian.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dirgesinger.webp", "source": "mme2-v2" } ], "attachedItems": [ - "greatsword|phb", - "longbow|phb" - ], - "traitTags": [ - "Reckless" - ], - "actionTags": [ - "Multiattack" + "rapier|phb" ], "languageTags": [ "X" ], "damageTags": [ - "P", - "S" + "N", + "P" ], "miscTags": [ "MLW", - "MW", - "RNG", - "RW" + "MW" ], "conditionInflict": [ - "incapacitated" + "frightened" + ], + "conditionInflictSpell": [ + "blinded", + "invisible" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dirgesinger", + "source": "mme2-v2" + } + } }, { - "name": "Barbarian Champion", + "name": "Dispater", + "isNamedCreature": true, "source": "mme2-v2", - "page": 268, + "page": 87, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "NX", - "C", - "G", - "NY", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 23, "from": [ - "{@item hide armor|phb}" + "{@item +5 adamantine plate armor|mme2-v2|+5 adamantine plate}" ] } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 312, + "formula": "25d8 + 200" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 18, + "str": 26, "dex": 12, - "con": 16, - "int": 8, - "wis": 10, - "cha": 8, + "con": 26, + "int": 24, + "wis": 22, + "cha": 26, "save": { - "str": "+7", - "con": "+6" + "str": "+16", + "con": "+16", + "wis": "+14", + "cha": "+16" }, - "passive": 10, + "skill": { + "insight": "+14", + "perception": "+14", + "persuasion": "+16", + "survival": "+14" + }, + "senses": [ + "darkvision 240 ft.", + "truesight 120 ft." + ], + "passive": 24, + "resist": [ + "cold" + ], + "immune": [ + "fire", + "poison", + { + "note": "from nonmagical attacks that aren't adamantine", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], "languages": [ - "any one language (usually Common)" + "all", + "telepathy 120 ft." + ], + "cr": "25", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Dispater casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 24}):" + ], + "will": [ + "{@spell alter self} (can become Large when changing his appearance)", + "{@spell detect magic}", + "{@spell heat metal} (6th level)", + "{@spell suggestion}" + ], + "daily": { + "2e": [ + "{@spell blade barrier}", + "{@spell charm monster}", + "{@spell dispel magic}", + "{@spell plane shift}", + "{@spell unholy weapon|mme2-v2}", + "{@spell wall of iron|mme2-v2}" + ], + "1e": [ + "{@spell forcecage}", + "{@spell invulnerability}", + "{@spell Mordenkainen's sword}", + "{@spell unholy aura|mme2-v2}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "6", "trait": [ { - "name": "Brutal Critical", + "name": "Fear Aura", "entries": [ - "The barbarian rolls one additional weapon damage die when determining extra damage for a critical hit with a melee attack." + "A creature that starts its turn within 20 feet of Dispater must succeed on a {@dc 24} Wisdom saving throw, unless Dispater is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Dispater's Fear Aura for the next 24 hours." ] }, { - "name": "Indomitable (1/Day)", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The barbarian can reroll a saving throw it fails. It must use the new roll." + "If Dispater fails a saving throw, he can choose to succeed instead." ] }, { - "name": "Reckless", + "name": "Magic Resistance", "entries": [ - "At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "Dispater has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "Dispater's weapon attacks are magical." + ] + }, + { + "name": "Regeneration", + "entries": [ + "Dispater regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of its next turn. Dispater dies only if he starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Rust Metal", + "entries": [ + "Any nonmagical weapon made of metal that hits Dispater instantly corrodes. After dealing damage, the weapon is destroyed.", + "When a creature hits Dispater with a magical weapon made of metal and deals damage, it must succeed on a {@dc 24} Wisdom saving throw with advantage on the roll. On a failed save, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", + "Ammunition made of metal that hits Dispater is destroyed after dealing damage." ] } ], "action": [ { - "name": "Multiattack", + "name": "Iron Rod", "entries": [ - "The barbarian makes two Greatsword attacks or two Longbow attacks." + "{@atk mw} {@hit +16} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) force damage, and the target must succeed on a {@dc 24} Constitution saving throw. On a failed save, Dispater can choose one of two effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "item", + "name": "Flesh to Iron.", + "entry": "The creature begins to turn to iron and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is turned into iron for 24 hours." + }, + { + "type": "item", + "name": "Corrode.", + "entry": "If the target is a metallic object, or is wearing metal armor or carrying a metal shield (Dispater's choice), its takes a permanent and cumulative \u22122 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." + } + ] + } ] }, { - "name": "Greatsword", + "name": "Daggers of Dispater", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "Dispater conjures a barrage of flying daggers that unerringly strike each creature of Dispater's choice that he can see within a 60-foot cone. Each target must make a {@dc 24} Dexterity saving throw, taking 10 ({@damage 4d4}) force damage and 10 ({@damage 4d4}) necrotic damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Greatsword (Raging)", + "name": "Dark Discomfiture {@recharge 5}", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + "Dispater magically forces creatures to instantly relive painful and shameful memories in excruciating detail. Each visible creature of Dispater's choice within 30 feet of him must succeed on a {@dc 24} Charisma saving throw. On a failed save, a creature takes 36 ({@damage 8d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." ] }, { - "name": "Longbow", + "name": "Teleport", "entries": [ - "{@atk rw} {@hit +4} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "Dispater magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see." ] } ], - "bonus": [ + "reaction": [ { - "name": "Rage (Recharges after a Short or Long Rest)", + "name": "Vexing Defense {@recharge 5}", "entries": [ - "The barbarian enters a rage. The rage lasts for 1 minute or until the barbarian is {@condition incapacitated}. While raging, the barbarian gains the following benefits:", - { - "type": "list", - "items": [ - "The barbarian has advantage on Strength checks and Strength saving throws.", - "When it makes a melee weapon attack, the barbarian gains a +3 bonus to the damage roll.", - "The barbarian has resistance to bludgeoning, piercing, and slashing damage." - ] - } + "When Dispater is hit by an attack roll, Dispater gives himself a +5 bonus to his AC until the start of his next turn, which can cause the triggering attack roll to miss. Additionally, Dispater magically teleports, along with any equipment he is wearing and carrying, up to 60 feet to an unoccupied space he can see." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Barbarian Champion", - "source": "mme2-v2" + "legendary": [ + { + "name": "Iron Strike", + "entries": [ + "The aspect makes an Iron Rod attack or uses Daggers of Dispater." + ] + }, + { + "name": "Infernal Magic (Costs 2 Actions)", + "entries": [ + "The aspect uses Teleport or Spellcasting." + ] } + ], + "legendaryGroup": { + "name": "Dispater", + "source": "mme2-v2" }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Barbarian_Champion.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Dispater.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Barbarian Champion.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dispater.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "greatsword|phb", - "longbow|phb" - ], "traitTags": [ - "Reckless" + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons", + "Regeneration" + ], + "senseTags": [ + "SD", + "U" ], "actionTags": [ - "Multiattack" + "Teleport" ], "languageTags": [ - "X" + "TP", + "XX" ], "damageTags": [ - "P", - "S" + "O" + ], + "damageTagsLegendary": [ + "P" ], "miscTags": [ - "MLW", + "AOE", "MW", - "RNG", - "RW" + "RCH" ], "conditionInflict": [ - "incapacitated" + "frightened", + "incapacitated", + "restrained" + ], + "conditionInflictLegendary": [ + "exhaustion", + "restrained" + ], + "savingThrowForced": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dispater", + "source": "mme2-v2" + } + } }, { - "name": "Barbarian Monarch", - "shortName": "barbarian", + "name": "Displacer Render", "source": "mme2-v2", - "page": 269, + "page": 158, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "NX", "C", - "G", - "NY", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 190, - "formula": "20d8 + 140" + "average": 207, + "formula": "18d10 + 108" }, "speed": { "walk": 40 }, - "str": 22, - "dex": 12, - "con": 20, - "int": 8, - "wis": 10, - "cha": 8, + "str": 20, + "dex": 13, + "con": 22, + "int": 3, + "wis": 8, + "cha": 9, "save": { - "str": "+11", - "con": "+10" + "str": "+10", + "con": "+11" }, - "passive": 10, - "languages": [ - "any one language (usually Common)" + "skill": { + "perception": "+4" + }, + "senses": [ + "darkvision 60 ft." ], - "cr": "15", + "passive": 14, + "cr": "14", "trait": [ { - "name": "Brutal Critical", - "entries": [ - "The barbarian rolls two additional weapon damage dice when determining extra damage for a critical hit with a melee attack." - ] - }, - { - "name": "Legendary Resistance (1/Day)", + "name": "Avoidance", "entries": [ - "If the barbarian fails a saving throw, it can choose to succeed instead." + "If the displacer render is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Reckless", + "name": "Displacement", "entries": [ - "At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "The displacer render projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer render is {@condition incapacitated} or has a speed of 0." ] } ], @@ -21872,180 +19408,209 @@ { "name": "Multiattack", "entries": [ - "The barbarian makes two Greatsword attacks or two Longbow attacks." - ] - }, - { - "name": "Greatsword", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "The displacer render makes one Bite attack, two Claw attacks, and two Tentacle attacks." ] }, { - "name": "Greatsword (Raging)", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) piercing damage. If the target is Medium or smaller, the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Longbow", - "entries": [ - "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." - ] - } - ], - "bonus": [ - { - "name": "Rage (Recharges after a Short or Long Rest)", + "name": "Claw", "entries": [ - "The barbarian enters a rage. The rage lasts for 1 minute or until the barbarian is {@condition incapacitated}. While raging, the barbarian gains the following benefits:", - { - "type": "list", - "items": [ - "The barbarian has advantage on Strength checks and Strength saving throws.", - "When it makes a melee weapon attack, the barbarian gains a +4 bonus to the damage roll.", - "The barbarian has resistance to bludgeoning, piercing, and slashing damage." - ] - } + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, and Plus 7 ({@damage 2d6}) bludgeoning damage if the target is {@condition prone}." ] }, { - "name": "War Cry (1/Day)", + "name": "Tentacle", "entries": [ - "Each creature of the barbarian's choice that is within 30 feet of it, can hear it, and not already affected by War Cry gains advantage on attack rolls until the start of the barbarian's next turn. All other creatures within 30 feet of it, can hear it, and not already affected by War Cry must make a {@dc 18} Wisdom saving throw or become {@condition frightened} until the end of the barbarian's next turn." + "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage." ] } ], "reaction": [ { - "name": "Retaliation", - "entries": [ - "When the barbarian takes damage from a creature within 5 feet of it, the barbarian can make one melee weapon attack against the creature." - ] - } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The barbarian moves up to half its speed." - ] - }, - { - "name": "Attack (Costs 2 Actions)", - "entries": [ - "The barbarian makes a weapon attack." - ] - }, - { - "name": "Command Horde (Costs 3 Actions)", + "name": "Bloody Rampage", "entries": [ - "The barbarian chooses up to 4 allies it can see within 30 feet of it. If the target can see and hear the barbarian, the target can use its reaction to move up to half its speed or make one weapon attack." + "When the displacer render takes damage, it makes one Claw or Tentacle attack against a random creature within its reach, other than its master." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Barbarian Monarch", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Barbarian.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Displacer_Render.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Barbarian Monarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Displacer Render.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "greatsword|phb", - "longbow|phb" - ], - "traitTags": [ - "Legendary Resistances", - "Reckless" + "senseTags": [ + "D" ], "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" + "Multiattack", + "Tentacles" ], "damageTags": [ + "B", "P", "S" ], "miscTags": [ - "MLW", "MW", - "RNG", - "RW" + "RCH" ], "conditionInflict": [ - "frightened", - "incapacitated" + "incapacitated", + "prone" ], "savingThrowForced": [ - "wisdom" + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Displacer Render", + "source": "mme2-v2" + } + } }, { - "name": "Bargda", + "name": "Dogai", + "alias": [ + "Assassin Devil" + ], "source": "mme2-v2", - "page": 32, + "page": 78, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "C", + "L", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 19, "from": [ "natural armor" ] } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 78, + "formula": "12d8 + 24" }, "speed": { "walk": 40 }, - "str": 22, - "dex": 10, - "con": 21, - "int": 6, - "wis": 17, - "cha": 5, + "str": 14, + "dex": 22, + "con": 14, + "int": 15, + "wis": 15, + "cha": 18, + "save": { + "dex": "+10", + "int": "+6", + "wis": "+6", + "cha": "+8" + }, "skill": { - "perception": "+7" + "deception": "+8", + "perception": "+6", + "stealth": "+14" }, - "passive": 17, + "senses": [ + "darkvision 120 ft." + ], + "passive": 16, + "resist": [ + "cold", + "necrotic", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Giant" + "all", + "telepathy 120 ft." + ], + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The dogai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell alter self}", + "{@spell darkness}", + "{@spell detect evil and good}", + "{@spell detect magic}" + ], + "daily": { + "3": [ + "{@spell nondetection}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "9", "trait": [ { - "name": "Charge", + "name": "Assassinate", "entries": [ - "If the bargda moves at least 10 feet straight toward a target and then hits it with a Horns attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." + "During its first turn, the dogai has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the dogai scores against a surprised creature is a critical hit." ] }, { - "name": "Horrific Appearance", + "name": "Devil's Sight", "entries": [ - "Any humanoid that starts its turn within 30 feet of the bargda and can see the bargda must make a {@dc 17} Wisdom saving throw. On a failed save, the creature is {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the bargda is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the bargda's Horrific Appearance for the next 24 hours.", - "Unless the target is surprised, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the bargda." + "Magical darkness doesn't impede the devil's {@sense darkvision}." + ] + }, + { + "name": "Evasion", + "entries": [ + "If the dogai is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dogai instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The dogai deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the dogai that isn't {@condition incapacitated} and the dogai doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The dogai has advantage on saving throws against spells and other magical effects." ] } ], @@ -22053,132 +19618,127 @@ { "name": "Multiattack", "entries": [ - "The bargda makes three attacks: one with its Bite or Horns, and two with its Greatclub." + "The dogai makes two Shadow Blade attacks." ] }, { - "name": "Bite", + "name": "Shadow Blade", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@damage 1d10}) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) necrotic damage plus 7 ({@damage 2d6}) psychic damage." + ] + } + ], + "bonus": [ + { + "name": "Shadow Form", + "entries": [ + "The dogai turns into an indistinct figure of pure shadow. While in this form, the dogai can't attack or cast spells, is {@condition invisible} in dim light or darkness, can move through a space as narrow as 1 inch wide without squeezing. Attacks against the dogai while in shadow form are made with disadvantage. The dogai can use a bonus action to end the effect." ] }, { - "name": "Horns", + "name": "Shadow Teleport", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + "The dogai magically teleports up to 60 feet to an unoccupied space of dim light or darkness that it can see." ] }, { - "name": "Greatclub", + "name": "Shadow Stealth", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." + "While in dim light or darkness, the dogai takes the {@action Hide} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Bargda", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bargda.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dogai.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bargda.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dogai.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "greatclub|phb" - ], "traitTags": [ - "Charge" + "Devil's Sight", + "Magic Resistance", + "Sneak Attack" + ], + "senseTags": [ + "SD" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" ], "languageTags": [ - "GI" + "TP", + "XX" ], "damageTags": [ - "B", - "P" + "N", + "Y" ], "miscTags": [ - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "poisoned", - "prone" - ], - "savingThrowForced": [ - "constitution", - "strength", - "wisdom" + "MW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dogai", + "source": "mme2-v2" + } + } }, { - "name": "Barghest Whelp", + "name": "Doomsphere", "source": "mme2-v2", - "page": 33, + "page": 36, "size": [ - "M" + "L" ], - "type": { - "type": "fiend", - "tags": [ - "Shapechanger" - ] - }, + "type": "aberration", "alignment": [ - "N", + "L", "E" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 33, - "formula": "6d8 + 6" + "average": 161, + "formula": "19d10 + 57" }, "speed": { - "walk": { - "number": 6030, - "condition": "(30 ft. in goblin form)" - } + "walk": 0, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 10, + "dex": 14, + "con": 16, + "int": 17, + "wis": 15, + "cha": 18, + "save": { + "int": "+8", + "wis": "+7", + "cha": "+9" }, - "str": 15, - "dex": 15, - "con": 12, - "int": 12, - "wis": 11, - "cha": 12, "skill": { - "deception": "+3", - "perception": "+4", - "stealth": "+4" + "perception": "+12" }, "senses": [ - "blindsight 60 ft.", - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 14, + "passive": 22, "resist": [ - "cold", + "acid", "fire", "lightning", + "thunder", { "note": "that is nonmagical", "resist": [ @@ -22190,570 +19750,740 @@ } ], "immune": [ - "acid", + "cold", + "necrotic", "poison" ], "conditionImmune": [ - "poison" + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" ], "languages": [ - "Abyssal", - "Common", - "Goblin", - "Infernal", - "telepathy 60 ft." + "Deep Speech", + "Undercommon" ], - "cr": "2", - "spellcasting": [ + "cr": { + "cr": "15", + "lair": "16" + }, + "trait": [ { - "name": "Spellcasting", - "headerEntries": [ - "The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 11}):" - ], - "will": [ - "{@spell levitate}", - "{@spell minor illusion}", - "{@spell pass without trace}" - ], - "daily": { - "1": [ - "{@spell charm person}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "name": "Antimagic Cone", + "entries": [ + "The doomsphere's central eye creates an area of antimagic, as in the {@spell antimagic field} spell, in a 150-foot cone. At the start of each of its turns, the doomsphere decides which way the cone faces and whether the cone is active. The area works against the doomsphere's own eye rays." + ] + }, + { + "name": "Ethereal Sight", + "entries": [ + "The doomsphere can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." + ] + }, + { + "name": "Incorporeal Movement", + "entries": [ + "The doomsphere can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The doomsphere doesn't require air, food, drink, or sleep." + ] } ], - "trait": [ + "action": [ { - "name": "Fire Banishment", + "name": "Withering Bite", "entries": [ - "When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a {@dc 15} Charisma saving throw or be instantly banished to Gehenna." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d8 + 2}) necrotic damage." ] }, { - "name": "Soul Feeding", + "name": "Eye Rays", "entries": [ - "The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a {@chance 50} chance of failing and being wasted." + "The doomsphere shoots three of the following magical eye rays at random (roll three {@dice d10|d10s}, and reroll duplicates), choosing one to three targets it can see within 120 feet of it:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Chill Ray.", + "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw or take 18 ({@damage 4d8}) cold damage, its speed is reduced by 10 feet, and has disadvantage on attack rolls until the end of its next turn. This ray has no effect on creatures immune to cold damage." + }, + { + "type": "itemSub", + "name": "Paralyzing Ray.", + "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Fear Ray.", + "entry": "The targeted creature must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Slowing Ray.", + "entry": "The targeted creature must succeed on a {@dc 17} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Enervation Ray.", + "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw, taking 36 ({@damage 8d8}) necrotic damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "itemSub", + "name": "Telekinetic Ray.", + "entry": "If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or the doomsphere moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the doomsphere's next turn or until the doomsphere is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The doomsphere can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." + }, + { + "type": "itemSub", + "name": "Exhaustion Ray.", + "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw or gain 1 level of {@condition exhaustion}." + }, + { + "type": "itemSub", + "name": "Withering Ray.", + "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature ages {@dice 1d4 × 10} years. The aging effect can be reversed with a {@spell greater restoration} spell, but only within 24 hours of it occurring." + }, + { + "type": "itemSub", + "name": "Disintegration Ray.", + "entry": "If the target is a creature, it must succeed on a {@dc 17} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." + }, + { + "type": "itemSub", + "name": "Death Ray", + "entry": "The targeted creature must succeed on a {@dc 17} Dexterity saving throw or take 55 ({@damage 10d10}) necrotic damage. The target dies if the ray reduces it to 0 hit points." + } + ] + } + ] + }, + { + "name": "Etherealness", + "entries": [ + "The doomsphere enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane." ] } ], - "action": [ + "reaction": [ { - "name": "Bite", + "name": "Redirect Antimagic Cone", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage." + "When the doomsphere sees a creature within 150 feet cast a spell, the doomsphere activates its antimagic cone and points it at the creature." ] } ], - "bonus": [ + "legendary": [ { - "name": "Change Shape", + "name": "Antimagic Cone", "entries": [ - "The barghest transforms into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies." + "The doomsphere directs which way the cone faces and decides whether the cone is active." + ] + }, + { + "name": "Eye Ray", + "entries": [ + "The doomsphere uses one random eye ray." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Barghest Whelp", + "legendaryGroup": { + "name": "Doomsphere", + "source": "mme2-v2" + }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Doomsphere.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Doomsphere.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Barghest.webp", + ], + "traitTags": [ + "Incorporeal Movement" + ], "senseTags": [ - "B", - "D" + "SD" ], "languageTags": [ - "AB", - "C", - "GO", - "I", - "TP" + "DS", + "U" ], "damageTags": [ - "P" + "N" + ], + "damageTagsLegendary": [ + "C", + "N", + "O" ], "miscTags": [ + "AOE", "MW" ], - "conditionInflictSpell": [ - "charmed" + "conditionInflict": [ + "exhaustion", + "frightened", + "incapacitated", + "paralyzed", + "restrained" ], - "savingThrowForced": [ - "charisma" + "conditionInflictLegendary": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed" ], - "savingThrowForcedSpell": [ + "savingThrowForced": [ "constitution", + "dexterity", + "strength", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Doomsphere", + "source": "mme2-v2" + } + } }, { - "name": "Battle Smith", + "name": "Draegloth Abomination", "source": "mme2-v2", - "page": 270, + "page": 95, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 17, "from": [ - "{@item half plate armor|phb|half plate}" + "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 189, + "formula": "18d10 + 90" }, "speed": { - "walk": 25 + "walk": 40 }, - "str": 12, - "dex": 12, - "con": 16, - "int": 20, - "wis": 10, - "cha": 9, + "str": 22, + "dex": 16, + "con": 20, + "int": 13, + "wis": 12, + "cha": 12, "skill": { - "arcana": "+8", - "perception": "+3" + "athletics": "+14", + "perception": "+5", + "stealth": "+7" }, - "passive": 13, + "senses": [ + "darkvision 120 ft." + ], + "passive": 15, + "resist": [ + "cold", + "fire", + "lightning" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "any six languages (usually Common)" + "Abyssal", + "Elvish", + "Undercommon" ], - "cr": "5", + "cr": "10", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The battle smith casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 16}, {@hit 8} to hit with spell attacks):" + "The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" ], "will": [ - "{@spell light}", - "{@spell mending}", - "{@spell prestidigitation}" + "{@spell dancing lights}", + "{@spell darkness}" ], "daily": { "1e": [ - "{@spell blur}", - "{@spell haste}", - "{@spell heat metal}", - "{@spell heroism}" + "{@spell confusion}", + "{@spell faerie fire}" ] }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "ability": "cha", + "displayAs": "action" } ], "trait": [ { - "name": "Battle Ready", + "name": "Fey Ancestry", "entries": [ - "The battle smith uses its Intelligence modifier, instead of its Strength or Dexterity, for the attack and damage rolls when attacking with a weapon (included in the attacks)." + "The draegloth has advantage on saving throws against being {@condition charmed}, and magic can't put the draegloth to sleep." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The battle smith makes two Maul attacks." - ] - }, - { - "name": "Maul", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 4 ({@damage 1d8}) force damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) piercing damage." ] }, { - "name": "Heavy Crossbow", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +8} to hit, range 100/400 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage plus 4 ({@damage 1d8}) force damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage." ] }, { - "name": "Summon Iron Defender (Recharges after a Long Rest)", + "name": "Web {@recharge 5}", "entries": [ - "The battle smith summons its mechanical companion. In combat, the {@creature Battle Smith's Iron Defender|mme2-v2|iron defender} shares the battle smith's initiative count, but it takes its turn immediately after the battle smith. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless the battle smith used Command Iron Defender this turn." + "{@atk rw} {@hit +7} to hit, range 30/60 ft., one Large or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 17} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage." ] } ], "bonus": [ { - "name": "Branding Smite (3/Day)", - "entries": [ - "Immediately after the battle smith hits a target with an attack roll, the battle smith deals an extra 7 ({@damage 2d6}) radiant damage to the target, which becomes visible if it is {@condition invisible}, and the target sheds dim light in a 5-foot radius and can't become {@condition invisible} for 1 minute." - ] - }, - { - "name": "Command Iron Defender", + "name": "Tethering Web", "entries": [ - "The battle smith targets the {@creature Battle Smith's Iron Defender|mme2-v2|iron defender} it summoned and it can see within 60 feet of it. If the target can see or hear the battle smith, the target can use its reaction to make a melee weapon attack, or take the {@action Dash}, {@action Disengage}, {@action Help}, or Repair action." + "The draegloth can pull a target {@condition restrained} by its web into an unoccupied space within 5 feet of the draegloth." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Battle Smith", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Artillerist.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Draegloth_Abomination.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Battle Smith.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Draegloth Abomination.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "heavy crossbow|phb", - "maul|phb" + "traitTags": [ + "Fey Ancestry" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "SD" ], "languageTags": [ - "X" + "AB", + "E", + "U" ], "damageTags": [ - "B", - "O", - "P" + "P", + "S" ], "miscTags": [ - "MLW", "MW", - "RNG", "RW" ], + "conditionInflict": [ + "restrained" + ], "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "dexterity", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Draegloth Abomination", + "source": "mme2-v2" + } + } }, { - "name": "Battle Smith's Iron Defender", + "name": "Draegloth War Caster", "source": "mme2-v2", - "page": 270, + "page": 95, "size": [ - "M" + "L" ], - "type": "construct", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 67, - "formula": "" + "average": 190, + "formula": "20d10 + 80" }, "speed": { - "climb": 30, "walk": 30 }, - "str": 14, - "dex": 12, - "con": 14, - "int": 4, - "wis": 10, - "cha": 6, + "str": 20, + "dex": 16, + "con": 18, + "int": 14, + "wis": 14, + "cha": 16, + "save": { + "con": "+8", + "wis": "+6", + "cha": "+7" + }, "skill": { - "perception": "+2" + "arcana": "+6", + "perception": "+6", + "stealth": "+7" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 16, + "resist": [ + "cold", + "fire", + "lightning" ], - "passive": 12, "immune": [ "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", "poisoned" ], "languages": [ - "understands one language of its creator but can't speak" + "Abyssal", + "Elvish", + "Undercommon" + ], + "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell darkness}", + "{@spell faerie fire}" + ], + "daily": { + "3e": [ + "{@spell blight}", + "{@spell confusion}", + "{@spell mirror image}" + ], + "1e": [ + "{@spell power word stun}", + "{@spell maddening darkness|XGE}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "1", "trait": [ { - "name": "Vigilant", + "name": "Battle Concentration", "entries": [ - "The iron defender can't be surprised." + "The draegloth has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage." ] }, { - "name": "Unusual Nature", + "name": "Fey Ancestry", "entries": [ - "The iron defender doesn't require air, food, drink, or sleep." + "The draegloth has advantage on saving throws against being {@condition charmed}, and magic can't put the draegloth to sleep." ] } ], "action": [ { - "name": "Slam", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage plus 5 ({@damage 2d4}) force damage." + "The draegloth makes one Bite attack and two Claw attacks. Alternatively, it can make two Claw attacks and use Spellcasting." ] }, { - "name": "Repair (3/Day)", + "name": "Bite", "entries": [ - "The magical mechanisms inside the iron defender restore 11 ({@damage 2d8 + 2}) hit points to itself or to one construct or object within 5 feet of it." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." ] - } - ], - "reaction": [ + }, { - "name": "Defensive Pounce", + "name": "Claw", "entries": [ - "The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) slashing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Battle Smith's Iron Defender", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Draegloth_Abomination.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Draegloth War Caster.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Battle_Smith's_Iron_Defender.webp", + ], + "traitTags": [ + "Fey Ancestry" + ], "senseTags": [ - "D" + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS" + "AB", + "E", + "U" ], "damageTags": [ - "B", - "O" + "P", + "S" ], "miscTags": [ "MW" - ] + ], + "conditionInflictSpell": [ + "stunned" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Draegloth War Caster", + "source": "mme2-v2" + } + } }, { - "name": "Berbalang Loremaster", + "name": "Dread Allip", "source": "mme2-v2", - "page": 40, + "page": 5, "size": [ - "M" + "L" ], - "type": "aberration", + "type": "undead", "alignment": [ "N", "E" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 76, - "formula": "17d8" + "average": 120, + "formula": "16d10 + 32" }, "speed": { - "fly": 40, - "walk": 30 + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, - "str": 9, - "dex": 16, - "con": 10, - "int": 17, - "wis": 12, - "cha": 11, + "str": 8, + "dex": 18, + "con": 14, + "int": 19, + "wis": 17, + "cha": 18, "save": { - "dex": "+6", - "int": "+6" + "int": "+8", + "wis": "+7" }, "skill": { - "arcana": "+6", - "history": "+6", - "insight": "+4", - "nature": "+6", - "perception": "+4", - "religion": "+6" + "perception": "+7", + "stealth": "+8" }, "senses": [ - "truesight 120 ft." - ], - "passive": 14, - "languages": [ - "all but rarely speaks" + "darkvision 120 ft." ], - "cr": "5", - "spellcasting": [ + "passive": 17, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", { - "name": "Spellcasting", - "headerEntries": [ - "The berbalang casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell mage hand}", - "{@spell prestidigitation}", - "{@spell speak with dead}" + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "1e": [ - "{@spell burning hands}", - "{@spell dispel magic}", - "{@spell identify}", - "{@spell invisibility}", - "{@spell fireball}", - "{@spell lightning bolt}", - "{@spell plane shift} (self only)" - ] - }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "cond": true } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The berbalang makes one Bite attack and one Claws attack." - ] - }, + "immune": [ + "cold", + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "9", + "trait": [ { - "name": "Bite", + "name": "Incorporeal Movement", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + "The allip can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { - "name": "Claws", + "name": "Multi-headed", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "The allip has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition deafened}, and {@condition stunned}." ] }, { - "name": "Elemental Bolt", + "name": "Unusual Nature", "entries": [ - "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}16 ({@damage 3d8 + 3}) acid damage, and the berbalang can choose the damage type from acid, cold, fire, force, lightning, necrotic, radiant, or thunder." + "The allip doesn't require air, food, drink, or sleep." ] } ], - "bonus": [ + "action": [ { - "name": "Alter Energy Type (1/Turn)", + "name": "Multiattack", "entries": [ - "When the berbalang casts a spell and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, it can substitute that damage with one other type from that list." + "The allip makes one Maddening Touch attack. It then uses Whispers of Compulsion." ] }, { - "name": "Alter Saving Throw (Recharges after a Short or Long Rest)", + "name": "Maddening Touch", "entries": [ - "When the berbalang casts a spell and the spell requires a saving throw, it can change the saving throw from one ability score to another of its choice." + "{@atk ms} {@hit +8} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d6 + 4}) psychic damage." ] }, { - "name": "Spectral Duplicate (Recharges after a Short or Long Rest)", - "entries": [ - "The berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is {@condition unconscious}. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required).", - "The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the duplicate's attacks is psychic damage." - ] - } - ], - "reaction": [ - { - "name": "Negate Spell (2/Day)", + "name": "Whispers of Compulsion", "entries": [ - "The berbalang tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the berbalang makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "The allip chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a {@dc 16} Wisdom saving throw, or it takes 13 ({@damage 2d8 + 4}) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip's choice that the allip can see. Constructs and Undead are immune to this effect." ] }, { - "name": "Protective Shield (2/Day)", + "name": "Howling Babble {@recharge 5}", "entries": [ - "When the berbalang or a creature within 10 feet of it is hit by an attack roll, the berbalang gives the target a +5 bonus to its AC until the start of the berbalang's next turn, which can cause the triggering attack roll to miss." + "Each creature within 30 feet of the allip that can hear it must make a {@dc 16} Wisdom saving throw. On a failed save, the target takes 22 ({@damage 4d8 + 4}) psychic damage, and it is {@condition stunned} until the end of its next turn. On a successful save, it takes half as much damage and isn't {@condition stunned}. Constructs and Undead are immune to this effect." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Berbalang Loremaster", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Berbalang_Loremaster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dread_Allip.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Berbalang Loremaster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dread Allip.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Incorporeal Movement" + ], "senseTags": [ - "U" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "XX" + "LF" ], "damageTags": [ - "A", - "P", - "S", - "T" + "Y" ], "miscTags": [ - "MW" + "AOE" ], - "conditionInflictSpell": [ - "invisible" + "conditionInflict": [ + "stunned" ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity" + "savingThrowForced": [ + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Dread Allip", + "source": "mme2-v2" + } + } }, { - "name": "Blackspawn Crawler", - "group": [ - "Dragonspawns" - ], + "name": "Drow Arcane Knight", "source": "mme2-v2", - "page": 101, + "page": 110, "size": [ - "H" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] + }, "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", @@ -22761,44 +20491,85 @@ { "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 126, - "formula": "12d12 + 48" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "climb": 40, - "walk": 40 + "walk": 30 }, - "str": 18, - "dex": 14, - "con": 18, - "int": 4, + "str": 10, + "dex": 18, + "con": 14, + "int": 12, "wis": 12, - "cha": 7, + "cha": 17, + "save": { + "con": "+5", + "cha": "+6" + }, "skill": { - "perception": "+4" + "arcana": "+4", + "perception": "+4", + "stealth": "+7" }, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 120 ft." ], "passive": 14, - "immune": [ - "acid" - ], "languages": [ - "understands Draconic but can't speak" + "Elvish", + "Undercommon" + ], + "cr": "8", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell minor illusion}", + "{@spell prestidigitation}", + "{@spell true strike}" + ], + "daily": { + "2e": [ + "{@spell mirror image}", + "{@spell thunderwave}" + ], + "1e": [ + "{@spell banishment}", + "{@spell darkness}", + "{@spell dispel magic}", + "{@spell dimension door}", + "{@spell faerie fire}", + "{@spell greater invisibility}", + "{@spell levitate} (self only)", + "{@spell lightning bolt}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "6", "trait": [ { - "name": "Keen Smell", + "name": "Fey Ancestry", "entries": [ - "The blackspawn crawler has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -22806,89 +20577,114 @@ { "name": "Multiattack", "entries": [ - "The blackspawn crawler makes one Bite attack and one Constrict attack." + "The drow makes two Spiked Chain attacks or uses Elemental Bolt twice." ] }, { - "name": "Bite", + "name": "Spiked Chain", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 4 ({@damage 1d8}) acid damage, and the target must succeed on a {@dc 15} Constitution saving throw, taking 17 ({@damage 5d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Constrict", + "name": "Elemental Bolt", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one Huge or smaller creature. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}) if the blackspawn crawler isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." + "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}12 ({@damage 2d8 + 3}) acid damage, and the drow can choose to deal acid, cold, fire, or lightning damage." + ] + } + ], + "bonus": [ + { + "name": "Heightened Spell (2/Day)", + "entries": [ + "When the drow casts a spell that forces a creature to make a saving throw to resist the spell's effects, the drow gives one target of the spell disadvantage on its first saving throw against the spell." ] }, { - "name": "Toxic Breath {@recharge 5}", + "name": "Quickened Spell (2/Day)", "entries": [ - "The blackspawn crawler exhales noxious acid in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Constitution saving throw. On a failed save, a creature takes 14 ({@damage 4d6}) acid damage and 14 ({@damage 4d6}) poison damage and the creature is {@condition incapacitated} until the end of the blackspawn crawler's next turn. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." + "The drow uses Spellcasting." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Blackspawn Crawler", - "source": "mme2-v2" + "reaction": [ + { + "name": "Counterspell (1/Day)", + "entries": [ + "The drow casts {@spell counterspell} using Charisma as the spellcasting ability." + ] + }, + { + "name": "Shield (2/Day)", + "entries": [ + "The drow casts {@spell shield} using Charisma as the spellcasting ability." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Blackspawn_Crawler.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Arcane_Knight.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Blackspawn Crawler.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Arcane Knight.webp", "source": "mme2-v2" } ], "traitTags": [ - "Keen Senses" + "Fey Ancestry", + "Sunlight Sensitivity" ], "senseTags": [ - "B", - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "DR" + "E", + "U" ], "damageTags": [ "A", - "B", - "P" + "I", + "S" ], "miscTags": [ - "AOE", - "MW" + "MW", + "RCH" ], - "conditionInflict": [ - "grappled", + "conditionInflictSpell": [ "incapacitated", - "restrained" + "invisible" ], - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Drow Arcane Knight", + "source": "mme2-v2" + } + } }, { - "name": "Blackspawn Stalker", - "group": [ - "Dragonspawns" - ], + "name": "Drow Dark Sniper", "source": "mme2-v2", - "page": 100, + "page": 111, "size": [ - "L" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] + }, "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", @@ -22896,56 +20692,74 @@ { "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 60, + "formula": "11d8 + 11" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 17, + "str": 12, "dex": 18, - "con": 18, - "int": 5, + "con": 12, + "int": 11, "wis": 12, - "cha": 8, + "cha": 12, "skill": { - "perception": "+4", - "stealth": "+7" + "perception": "+7", + "stealth": "+10" }, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 14, - "immune": [ - "acid" + "darkvision 120 ft." ], + "passive": 17, "languages": [ - "understands Draconic but can't speak" + "Elvish", + "Undercommon" ], "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell dancing lights}" + ], + "daily": { + "1e": [ + "{@spell darkness}", + "{@spell faerie fire}", + "{@spell levitate} (self only)" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], "trait": [ { - "name": "Web Sense", + "name": "Fey Ancestry", "entries": [ - "While in contact with a web, the blackspawn stalker knows the exact location of any creature in contact with the same web." + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." ] }, { - "name": "Web Walker", + "name": "Sharpshooter", "entries": [ - "The blackspawn stalker ignores movement restrictions caused by webbing." + "The drow's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the drow's ranged weapon attack rolls." ] }, { - "name": "Slay Foe (1/Turn)", + "name": "Sunlight Sensitivity", "entries": [ - "The blackspawn stalker deals an extra 13 ({@damage 3d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -22953,25 +20767,19 @@ { "name": "Multiattack", "entries": [ - "The blackspawn stalker makes one Bite attack and two Tail attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 4 ({@damage 1d8}) acid damage, and tertiary damage 4 ({@damage 1d8}) poison. The target must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 minute." + "The drow makes two Shortsword attacks or two Longbow attacks." ] }, { - "name": "Tail", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Acid Web Spray {@recharge 5}", + "name": "Longbow", "entries": [ - "The blackspawn stalker emits noxious webbing in a line that is 30 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 15} Dexterity saving throw or take 18 ({@damage 4d8}) acid damage and be {@condition restrained} by webbing. A creature that starts its turn {@condition restrained} takes 4 ({@damage 1d8}) acid damage. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to acid, bludgeoning, poison, and psychic damage." + "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." ] } ], @@ -22979,118 +20787,178 @@ { "name": "Stealthy", "entries": [ - "The blackspawn stalker takes the {@action Hide} action." + "The drow can takes the {@action Hide} action." + ] + }, + { + "name": "Steady Aim (3/Day)", + "entries": [ + "The drow takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the drow deals an extra 10 ({@damage 3d6}) damage with each of its ranged weapon attacks against the target." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Blackspawn Stalker", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Blackspawn_Stalker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Dark_Sniper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Blackspawn Stalker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Dark Sniper.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "longbow|phb", + "shortsword|phb" + ], "traitTags": [ - "Web Sense", - "Web Walker" + "Fey Ancestry", + "Sunlight Sensitivity" ], "senseTags": [ - "B", - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "DR" + "E", + "U" ], "damageTags": [ - "A", - "B", + "I", "P" ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RNG", + "RW" ], "conditionInflict": [ - "poisoned", - "restrained" + "poisoned" ], "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ "constitution", "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Drow Dark Sniper", + "source": "mme2-v2" + } + } }, { - "name": "Bluespawn Ambusher", - "group": [ - "Dragonspawns" - ], + "name": "Drow House Wizard", "source": "mme2-v2", - "page": 101, + "page": 111, "size": [ "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] + }, "alignment": [ - "L", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ + 13, { - "ac": 15, - "from": [ - "natural armor" - ] + "ac": 16, + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 52, - "formula": "7d8 + 21" + "average": 143, + "formula": "22d8 + 44" }, "speed": { - "burrow": 20, "walk": 30 }, - "str": 17, + "str": 10, "dex": 16, - "con": 16, - "int": 5, - "wis": 12, - "cha": 8, + "con": 14, + "int": 20, + "wis": 13, + "cha": 15, + "save": { + "int": "+9", + "wis": "+5" + }, "skill": { - "perception": "+3", - "stealth": "+7" + "arcana": "+13", + "history": "+13", + "nature": "+13", + "perception": "+5" }, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 13, - "immune": [ - "lightning" + "darkvision 120 ft." ], + "passive": 15, "languages": [ - "understands Draconic but can't speak" + "Elvish", + "Undercommon" + ], + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The drow casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell message}", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ], + "daily": { + "2e": [ + "{@spell mage armor}", + "{@spell invisibility}", + "{@spell lightning bolt}" + ], + "1e": [ + "{@spell banishment}", + "{@spell cloudkill}", + "{@spell darkness}", + "{@spell delayed blast fireball}", + "{@spell dimension door}", + "{@spell disintegrate}", + "{@spell dispel magic}", + "{@spell faerie fire}", + "{@spell levitate} (self only)", + "{@spell greater invisibility}", + "{@spell telekinesis}" + ] + }, + "ability": "int", + "displayAs": "action" + } ], - "cr": "3", "trait": [ { - "name": "Ambusher", + "name": "Fey Ancestry", "entries": [ - "The bluespawn ambusher has advantage on attack rolls against any creature it has surprised." + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -23098,212 +20966,306 @@ { "name": "Multiattack", "entries": [ - "The bluespawn ambusher makes one Bite attack and two Claw attacks." + "The drow makes three Arcane Burst attacks." ] }, { - "name": "Bite", + "name": "Arcane Burst", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 4 ({@damage 1d8}) lightning damage." + "{@atk ms,rs} {@hit +9} to hit, reach 5 ft. or range 120 ft., one target. {@h}21 ({@damage 3d10 + 5}) force damage." ] }, { - "name": "Claw", + "name": "Summon Demon (1/Day)", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + "The drow magically summons a {@creature shadow demon}, or attempts to summon a {@creature vrock} with a {@chance 50} chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action." ] - }, + } + ], + "bonus": [ { - "name": "Electricity Burst {@recharge 5}", + "name": "Misty Step (2/Day)", "entries": [ - "The bluespawn ambusher discharges a burst of electricity in a 15-foot radius circle centered on its space. Each creature in the area other than the bluespawn ambusher must succeed on a {@dc 13} Constitution saving throw, taking 22 ({@damage 4d10}) lightning damage on a failed save, or half as much damage on a successful one." + "The drow casts {@spell misty step} using Intelligence as the spellcasting ability." ] } ], "reaction": [ { - "name": "Instinctive Electricity Burst", + "name": "Counterspell (1/Day)", "entries": [ - "When the bluespawn ambusher takes damage from an attacker within 15 feet of it and Electricity Burst is available, it uses Electricity Burst." + "The drow casts {@spell counterspell} using Intelligence as the spellcasting ability." + ] + }, + { + "name": "Shield (2/Day)", + "entries": [ + "The drow casts {@spell shield} using Intelligence as the spellcasting ability." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Bluespawn Ambusher", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bluespawn_Ambusher.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Arcane_Knight.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bluespawn Ambusher.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow House Wizard.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity" + ], "senseTags": [ - "B", - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "DR" + "E", + "U" ], "damageTags": [ - "L", - "P", - "S" + "O" ], - "miscTags": [ - "MW" + "conditionInflictSpell": [ + "incapacitated", + "invisible", + "restrained" ], - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Drow House Wizard", + "source": "mme2-v2" + } + } }, { - "name": "Bluespawn Stormlizard", - "group": [ - "Dragonspawns" - ], + "name": "Drow Lolth's Sting", "source": "mme2-v2", - "page": 102, + "page": 112, "size": [ - "L" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] + }, "alignment": [ - "L", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } + 16 ], "hp": { - "average": 94, - "formula": "9d10 + 45" + "average": 78, + "formula": "12d8 + 24" }, "speed": { "walk": 40 }, - "str": 21, - "dex": 8, - "con": 20, - "int": 5, - "wis": 12, - "cha": 8, + "str": 11, + "dex": 17, + "con": 14, + "int": 11, + "wis": 16, + "cha": 12, + "save": { + "dex": "+5", + "wis": "+5" + }, "skill": { - "perception": "+4" + "perception": "+4", + "stealth": "+7" }, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 120 ft." ], "passive": 14, - "immune": [ - "lightning" - ], "languages": [ - "understands Draconic but can't speak" + "Elvish", + "Undercommon" + ], + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 11}):" + ], + "will": [ + "{@spell dancing lights}" + ], + "daily": { + "1e": [ + "{@spell darkness}", + "{@spell faerie fire}", + "{@spell levitate} (self only)" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "5", "trait": [ { - "name": "Trampling Charge", + "name": "Fey Ancestry", "entries": [ - "If the bluespawn stormlizard moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the bluespawn stormlizard can make one Stomp attack against it as a bonus action." + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The drow deals an extra 10 ({@damage 3d6}) damage when the drow hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the drow that isn't {@condition incapacitated} and the drow doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Stunning Strike (3/Day)", + "entries": [ + "Once per turn, when the drow hits a creature with an Unarmed Strike attack, it can force the creature to make a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of the drow's next turn." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Unarmored Defense", + "entries": [ + "While the drow is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 9 ({@damage 2d8}) lightning damage." + "The drow makes two Shortsword attacks and one Unarmed Strike." ] }, { - "name": "Gore", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) lightning damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Stomp", + "name": "Unarmed Strike", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one {@condition prone} target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." ] }, { - "name": "Lightning Breath {@recharge 5}", + "name": "Hand Crossbow", "entries": [ - "The bluespawn stormlizard exhales lightning in a 15-foot cone. Each creature in the area must succeed on a {@dc 16} Dexterity saving throw, taking 33 ({@damage 6d10}) lightning damage on a failed save, or half as much on a successful one." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Bluespawn Stormlizard", - "source": "mme2-v2" + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The drow takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + }, + { + "name": "Shadow Step", + "entries": [ + "While in dim light or darkness, the drow teleports up to 60 feet to an unoccupied space it can see that is also in dim light or darkness." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bluespawn_Stormlizard.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Dark_Sniper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bluespawn Stormlizard.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Lolth's Sting.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "hand crossbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sneak Attack", + "Sunlight Sensitivity" + ], "senseTags": [ - "B", - "D" + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" ], "languageTags": [ - "CS", - "DR" + "E", + "U" ], "damageTags": [ "B", - "L", + "I", "P" ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RNG", + "RW" ], "conditionInflict": [ - "prone" + "poisoned", + "stunned" ], "savingThrowForced": [ - "dexterity", - "strength" + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Drow Lolth's Sting", + "source": "mme2-v2" + } + } }, { - "name": "Bodak Devotee of Orcus", + "name": "Drow Soldier", "source": "mme2-v2", - "page": 41, + "page": 112, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] + }, "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", @@ -23311,272 +21273,223 @@ { "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 112, - "formula": "15d8 + 45" + "average": 22, + "formula": "4d8 + 4" }, "speed": { "walk": 30 }, - "str": 15, + "str": 10, "dex": 16, - "con": 16, - "int": 9, - "wis": 16, + "con": 12, + "int": 11, + "wis": 11, "cha": 12, - "save": { - "wis": "+7", - "cha": "+5" - }, "skill": { - "perception": "+7", - "religion": "+3", - "stealth": "+7" + "perception": "+2", + "stealth": "+6" }, "senses": [ "darkvision 120 ft." ], - "passive": 17, - "resist": [ - "cold", - "fire", - "necrotic", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "lightning", - "poison" - ], - "conditionImmune": [ - "charmed", - "frightened", - "poisoned" - ], + "passive": 12, "languages": [ - "Abyssal", - "the languages it knew in life" + "Elvish", + "Undercommon" ], - "cr": "10", + "cr": "1", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The bodak casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" + "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 11}):" ], "will": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell resistance}", - "{@spell thaumaturgy}" + "{@spell dancing lights}" ], "daily": { - "2e": [ - "{@spell bestow curse}", - "{@spell blindness/deafness}", - "{@spell ray of sickness}" - ], "1e": [ - "{@spell antilife shell}", - "{@spell cloudkill}", - "{@spell harm}" + "{@spell darkness}", + "{@spell faerie fire}" ] }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "ability": "cha", + "displayAs": "action" } ], "trait": [ { - "name": "Death Gaze", - "entries": [ - "When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a {@dc 15} Constitution saving throw if the bodak isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the {@condition frightened} condition. Otherwise, a creature takes 22 ({@damage 4d10}) psychic damage on a failed save.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, that creature must immediately make the saving throw." - ] - }, - { - "name": "Sunlight Hypersensitivity", + "name": "Fey Ancestry", "entries": [ - "The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." ] }, { - "name": "Unusual Nature", + "name": "Sunlight Sensitivity", "entries": [ - "The bodak doesn't require air, food, drink, or sleep." + "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { - "name": "Fist", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage plus 13 ({@damage 3d8}) necrotic damage." + "The drow makes one Rapier attack and one Shortsword attack." ] }, { - "name": "Withering Gaze", + "name": "Rapier", "entries": [ - "One creature that the bodak can see within 60 feet of it must make a {@dc 15} Constitution saving throw, taking 33 ({@damage 6d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + ] + }, + { + "name": "Hand Crossbow", + "entries": [ + "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." ] } ], - "bonus": [ + "reaction": [ { - "name": "Aura of Annihilation", + "name": "Parry", "entries": [ - "The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect." + "The drow adds 2 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Bodak Devotee of Orcus", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bodak_Devotee_of_Orcus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Soldier.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bodak Devotee of Orcus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Soldier.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "hand crossbow|phb", + "rapier|phb" + ], "traitTags": [ + "Fey Ancestry", "Sunlight Sensitivity" ], "senseTags": [ "SD" ], + "actionTags": [ + "Multiattack", + "Parry" + ], "languageTags": [ - "AB", - "LF" + "E", + "U" ], "damageTags": [ - "B", - "N", - "R" + "P" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RNG", + "RW" ], "conditionInflict": [ - "frightened" - ], - "conditionInflictSpell": [ - "blinded" + "poisoned" ], "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Drow Soldier", + "source": "mme2-v2" + } + } }, { - "name": "Bodak Ravager", + "name": "Duelist", "source": "mme2-v2", - "page": 42, + "page": 274, "size": [ - "L" + "M" ], - "type": "undead", + "type": "humanoid", "alignment": [ - "C", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 17, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 11, + "dex": 18, + "con": 14, + "int": 12, + "wis": 10, + "cha": 14, + "save": { + "dex": "+7", + "con": "+5", + "int": "+4" }, - "str": 19, - "dex": 14, - "con": 17, - "int": 7, - "wis": 12, - "cha": 12, "skill": { - "perception": "+4", - "stealth": "+5" + "deception": "+5", + "intimidation": "+5", + "perception": "+3", + "stealth": "+7" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 14, - "resist": [ - "cold", - "fire", - "necrotic", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "lightning", - "poison" - ], - "conditionImmune": [ - "charmed", - "frightened", - "poisoned" - ], + "passive": 13, "languages": [ - "Abyssal", - "the languages it knew in life" + "any two languages (usually Common)" ], - "cr": "8", + "cr": "6", "trait": [ { - "name": "Death Gaze", + "name": "Dual Wielder", "entries": [ - "When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a {@dc 14} Constitution saving throw if the bodak isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the {@condition frightened} condition. Otherwise, a creature takes 16 ({@damage 3d10}) psychic damage on a failed save.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, that creature must immediately make the saving throw." + "When the duelist is wielding a separate melee weapon in each hand, it gains a +1 bonus to its AC (included in AC). In addition, it can draw or stow two one-handed weapons." ] }, { - "name": "Sunlight Hypersensitivity", + "name": "Fancy Footwork", "entries": [ - "The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "When the duelist makes a melee attack against a creature, that creature can't make {@action opportunity attack||opportunity attacks} against the duelist until the end of the turn." ] }, { - "name": "Unusual Nature", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The bodak doesn't require air, food, drink, or sleep." + "The duelist deals an extra 10 ({@damage 3d6}) damage when the duelist hits a target with a weapon attack and has advan-tage on the attack roll, or when the target is within 5 feet of an ally of the duelist that isn't {@condition incapacitated} and the duelist doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Toujours l'Audace", + "entries": [ + "The duelist adds its Charisma modifier to its initiative rolls. In addition, it can use Sneak {@action Attack} with any melee attack made against a target that has none of its allies adjacent to it." ] } ], @@ -23584,85 +21497,104 @@ { "name": "Multiattack", "entries": [ - "The bodak makes two Fist attacks." + "The duelist makes two Rapier attacks." ] }, { - "name": "Fist", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { - "name": "Withering Gaze", + "name": "Dagger", "entries": [ - "One creature that the bodak can see within 60 feet of it must make a {@dc 14} Constitution saving throw, taking 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] } ], "bonus": [ { - "name": "Aura of Annihilation", + "name": "Cunning Action", "entries": [ - "The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect." + "The duelist takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + }, + { + "name": "Feinting Attack", + "entries": [ + "The duelist chooses one creature within 5 feet of it. It has advantage on its next attack roll against the target." + ] + }, + { + "name": "Two-Weapon Fighter", + "entries": [ + "The duelist makes one melee or ranged weapon attack with its Dagger." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Bodak Ravager", - "source": "mme2-v2" + "reaction": [ + { + "name": "Riposte", + "entries": [ + "When a creature misses the duelist with a melee attack, the duelist can make one melee weapon attack against it." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bodak_Ravager.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duelist.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bodak Ravager.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duelist.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Sunlight Sensitivity" + "attachedItems": [ + "dagger|phb", + "rapier|phb" ], - "senseTags": [ - "SD" + "traitTags": [ + "Sneak Attack" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AB", - "LF" + "X" ], "damageTags": [ - "B", - "N", - "R" + "P" ], "miscTags": [ + "MLW", "MW", - "RCH" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "constitution" + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Duelist", + "source": "mme2-v2" + } + } }, { - "name": "Bodak Shrieker", + "name": "Duergar Battle Smith", "source": "mme2-v2", - "page": 42, + "page": 113, "size": [ "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "Dwarf" + ] + }, "alignment": [ - "C", + "L", "E" ], "alignmentPrefix": "typically ", @@ -23670,78 +21602,78 @@ { "ac": 15, "from": [ - "natural armor" + "{@item scale mail|phb}" ] } ], "hp": { - "average": 82, - "formula": "11d8 + 33" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "fly": 50, - "walk": 30 + "walk": 25 }, - "str": 15, - "dex": 16, - "con": 16, - "int": 7, - "wis": 14, - "cha": 12, + "str": 12, + "dex": 12, + "con": 14, + "int": 18, + "wis": 10, + "cha": 9, "skill": { - "perception": "+5", - "stealth": "+6" + "perception": "+2" }, "senses": [ "darkvision 120 ft." ], - "passive": 15, - "resist": [ - "cold", - "fire", - "necrotic", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], + "passive": 12, "immune": [ - "lightning", "poison" ], - "conditionImmune": [ - "charmed", - "frightened", - "poisoned" - ], "languages": [ - "Abyssal", - "the languages it knew in life" + "Dwarvish", + "Undercommon" + ], + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The duergar casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following artificer spells prepared:" + ], + "will": [ + "{@spell fire bolt} ({@damage 3d10})", + "{@spell mending}", + "{@spell message}" + ], + "daily": { + "1e": [ + "{@spell conjure barrage}", + "{@spell haste}", + "{@spell heroism}" + ] + }, + "ability": "int", + "displayAs": "action" + } ], - "cr": "7", "trait": [ { - "name": "Death Gaze", + "name": "Battle Ready", "entries": [ - "When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a {@dc 14} Constitution saving throw if the bodak isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the {@condition frightened} condition. Otherwise, a creature takes 16 ({@damage 3d10}) psychic damage on a failed save.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, that creature must immediately make the saving throw." + "The duergar uses its Intelligence modifier, instead of its Strength or Dexterity, for the attack and damage rolls when attacking with a weapon (included in the attacks)." ] }, { - "name": "Sunlight Hypersensitivity", + "name": "Duergar Resilience", "entries": [ - "The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] }, { - "name": "Unusual Nature", + "name": "Sunlight Sensitivity", "entries": [ - "The bodak doesn't require air, food, drink, or sleep." + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -23749,56 +21681,67 @@ { "name": "Multiattack", "entries": [ - "The bodak makes two attacks: one with its Claws and one with its Tail Stinger." + "The duergar makes two Maul attacks." ] }, { - "name": "Claws", + "name": "Maul", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, or 18 ({@damage 4d6 + 4}) bludgeoning damage while enlarged." ] }, { - "name": "Tail Stinger", + "name": "Enlarge (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." ] }, { - "name": "Withering Gaze", + "name": "Invisibility (Recharges afer a Short or Long Rest)", "entries": [ - "One creature that the bodak can see within 60 feet of it must make a {@dc 14} Constitution saving throw, taking 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." ] }, { - "name": "Baleful Shriek {@recharge 5}", + "name": "Summon Iron Defender (Recharges after a Long Rest)", "entries": [ - "The bodak emits a horrific screech. Each creature within 30 feet of it that can hear it must succeed on a {@dc 14} Constitution saving throw. On a failed save, a creature takes 22 ({@damage 4d10}) psychic damage and is {@condition frightened} for 1 minute. On a successful save, a creature takes half as much damage and isn't {@condition frightened}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The duergar summons its mechanical companion. In combat, the {@creature Duergar Battle Smith's Iron Defender (Spider Form)|mme2-v2|iron defender} shares the duergar's initiative count, but it takes its turn immediately after the duergar. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless the duergar used Command Iron Defender this turn." ] } ], "bonus": [ { - "name": "Aura of Annihilation", + "name": "Branding Smite (3/Day)", "entries": [ - "The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect." + "Immediately after the duergar hits a target with an attack roll, the duergar deals an extra 7 ({@damage 2d6}) radiant damage to the target, which becomes visible if it is {@condition invisible}, and the target sheds dim light in a 5-foot radius and can't become {@condition invisible} for 1 minute." + ] + }, + { + "name": "Command Iron Defender", + "entries": [ + "The duergar targets the {@creature Duergar Battle Smith's Iron Defender (Spider Form)|mme2-v2|iron defender} it summoned and it can see within 60 feet of it. If the target can see or hear the duergar, the target can use its reaction to make a melee weapon attack, or take the {@action Dash}, {@action Disengage}, {@action Help}, or Repair action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Bodak Shrieker", - "source": "mme2-v2" + "reaction": [ + { + "name": "Protective Shield (3/Day)", + "entries": [ + "When the duergar is hit by an attack roll, the duergar gains a +5 bonus to its AC until the start of its next turn, which can cause the triggering attack roll to miss." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bodak_Shrieker.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Battle_Smith.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bodak Shrieker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Battle Smith.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "maul|phb" + ], "traitTags": [ "Sunlight Sensitivity" ], @@ -23809,387 +21752,331 @@ "Multiattack" ], "languageTags": [ - "AB", - "LF" + "D", + "U" ], "damageTags": [ - "B", - "N", - "P", - "R" + "B" ], - "miscTags": [ - "AOE", - "MW", - "RCH" + "spellcastingTags": [ + "CA" ], - "conditionInflict": [ - "frightened", - "paralyzed", - "poisoned" + "miscTags": [ + "MLW", + "MW" ], - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Duergar Battle Smith", + "source": "mme2-v2" + } + } }, { - "name": "Boggle Trickster", + "name": "Duergar Battle Smith's Iron Defender (Spider Form)", "source": "mme2-v2", - "page": 43, + "page": 114, "size": [ - "S" + "M" ], - "type": "fey", + "type": "construct", "alignment": [ - "C", - "N" + "U" ], - "alignmentPrefix": "typically ", "ac": [ - 14 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 66, - "formula": "12d6 + 24" + "average": 50, + "formula": "" }, "speed": { "climb": 30, "walk": 30 }, - "str": 8, - "dex": 18, + "str": 14, + "dex": 12, "con": 14, - "int": 16, - "wis": 12, - "cha": 8, + "int": 4, + "wis": 10, + "cha": 6, "skill": { - "perception": "+3", - "sleight of hand": "+8", - "stealth": "+8" + "perception": "+2" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "resist": [ - "fire" + "passive": 12, + "immune": [ + "poison" ], - "languages": [ - "Sylvan" + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The boggle casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" - ], - "daily": { - "1e": [ - "{@spell disguise self}", - "{@spell invisibility}", - "{@spell phantasmal force}", - "{@spell silent image}", - "{@spell Tasha's hideous laughter}" - ] - }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" - } + "languages": [ + "understands one language of its creator but can't speak" ], - "action": [ - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the attack deals an extra 14 ({@damage 4d6}) damage if the boggle has advantage on the attack roll." - ] - }, + "cr": "1", + "trait": [ { - "name": "Bolt of Misfortune", + "name": "Spider Climb", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target has disadvantage on its next attack roll, ability check, or saving throw made within the next minute." + "The iron defender can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Oil Puddle", + "name": "Vigilant", "entries": [ - "The boggle creates a puddle of oil that is either slippery or sticky (boggle's choice). The puddle is 1 inch deep and covers the ground in the boggle's space. The puddle is difficult terrain for all creatures except boggles and lasts for 1 hour.", - "If the oil is slippery, any creature that enters the puddle's area or starts its turn there must succeed on a {@dc 12} Dexterity saving throw or fall {@condition prone}.", - "If the oil is sticky, any creature that enters the puddle's area or starts its turn there must succeed on a {@dc 12} Strength saving throw or be {@condition restrained}. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful {@dc 12} Strength check." + "The iron defender can't be surprised." ] } ], - "bonus": [ + "action": [ { - "name": "Boggle Oil", + "name": "Bite", "entries": [ - "The boggle excretes nonflammable oil from its pores, giving itself one of the following benefits of its choice until it uses this bonus action again:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Slippery Oil.", - "entry": "The boggle has advantage on Dexterity ({@skill Acrobatics}) checks made to escape bonds and end grapples, and it can move through openings large enough for a Tiny creature without squeezing." - }, - { - "type": "item", - "name": "Sticky Oil.", - "entry": "The boggle has advantage on Strength ({@skill Athletics}) checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. The boggle can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - } - ] - } + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 5 ({@damage 2d4}) poison damage." ] }, { - "name": "Dimensional Rift", + "name": "Repair (3/Day)", "entries": [ - "The boggle creates an {@condition invisible} and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and a point within 30 feet of it that the boggle can see or specify by distance and direction (such as \"30 feet straight up\"). While next to the rift, the boggle can see through it and is considered to be next to the destination as well, and anything the boggle puts through the rift (including a portion of its body) emerges at the destination. Only the boggle can use the rift, and it lasts until the end of the boggle's next turn." + "The magical mechanisms inside the iron defender restore 11 ({@damage 2d8 + 2}) hit points to itself or to one construct or object within 5 feet of it." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Boggle Trickster", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Boggle_Trickster.webp", - "altArt": [ + "reaction": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Boggle Trickster.webp", - "source": "mme2-v2" + "name": "Defensive Pounce", + "entries": [ + "The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender." + ] } ], - "attachedItems": [ - "dagger|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Battle_Smith's_Iron_Defender_(Spider_Form).webp", + "traitTags": [ + "Spider Climb" ], "senseTags": [ "D" ], "languageTags": [ - "S" + "CS" ], "damageTags": [ - "P", - "Y" + "I", + "P" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "restrained" - ], - "conditionInflictSpell": [ - "invisible" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ], - "savingThrowForcedSpell": [ - "intelligence", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + "MW" + ] }, { - "name": "Bone Golem", + "name": "Duergar Bombardier", "source": "mme2-v2", - "page": 154, + "page": 114, "size": [ - "L" + "M" ], - "type": "construct", + "type": { + "type": "humanoid", + "tags": [ + "Dwarf" + ] + }, "alignment": [ - "U" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 16, "from": [ - "natural armor" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 60, + "formula": "11d8 + 12" }, "speed": { - "walk": 40 + "walk": 25 + }, + "str": 14, + "dex": 14, + "con": 12, + "int": 16, + "wis": 10, + "cha": 9, + "skill": { + "perception": "+2" }, - "str": 20, - "dex": 9, - "con": 18, - "int": 6, - "wis": 8, - "cha": 1, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 9, + "passive": 12, "immune": [ - "necrotic", - "poison", - "psychic", + "poison" + ], + "languages": [ + "Dwarvish", + "Undercommon" + ], + "cr": "3", + "spellcasting": [ { - "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The duergar casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 13}):" ], - "cond": true + "will": [ + "{@spell mage hand}", + "{@spell mending}", + "{@spell prestidigitation}" + ], + "daily": { + "2e": [ + "{@spell shatter}", + "{@spell thunderwave}" + ] + }, + "ability": "int", + "displayAs": "action" } ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "languages": [ - "understands the languages of its creator but can't speak" - ], - "cr": "8", "trait": [ { - "name": "Immutable Form", - "entries": [ - "The golem is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The golem has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", + "name": "Duergar Resilience", "entries": [ - "The golem's weapon attacks are magical." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] }, { - "name": "Unusual Nature", + "name": "Sunlight Sensitivity", "entries": [ - "The golem doesn't require air, food, drink, or sleep." + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { - "name": "Multiattack", + "name": "Enlarge (Recharges after a Short or Long Rest)", "entries": [ - "The golem makes one Longsword attack, one Battleaxe attack, and two Slam attacks." + "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." ] }, { - "name": "Longsword", + "name": "Light Hammer", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage plus 9 ({@damage 2d8}) force damage." ] }, { - "name": "Battleaxe", + "name": "Light Hammer (Enlarged)", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage plus 9 ({@damage 2d8}) force damage." ] }, { - "name": "Slam", + "name": "Arcane Bombard {@recharge 4}", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." + "The duergar fires from its cannon an arcane shell at a point it can see within 150 feet of it. The arcane shell explodes upon impact, creating a blast wave. Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. On a failed save, a target takes 35 ({@damage 10d6}) force damage and is knocked {@condition prone}. On a successful save, a target takes half as much damage and isn't knocked {@condition prone}. The duergar must immediately make a {@dc 11} Constitution saving throw or be {@condition incapacitated} until the end of its next turn. If the duergar is enlarged, it has advantage on the saving throw." ] }, { - "name": "Whirling Weapons {@recharge 5}", + "name": "Invisibility (Recharges after a Short or Long Rest)", "entries": [ - "The golem moves up to its walking speed in a straight line and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 16} Dexterity saving throw, taking 23 ({@damage 4d8 + 5}) slashing damage and 23 ({@damage 4d8 + 5}) bludgeoning damage." + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Bone Golem", - "source": "mme2-v2" + "reaction": [ + { + "name": "Protective Shield (3/Day)", + "entries": [ + "When the duergar is hit by an attack roll, the duergar gains a +5 bonus to its AC until the start of the its next turn, which can cause the triggering attack roll to miss." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bone_Golem.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Bombardier.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bone Golem.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Bombardier.webp", "source": "mme2-v2" } ], "attachedItems": [ - "battleaxe|phb", - "longsword|phb" + "light hammer|phb" ], "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" + "Sunlight Sensitivity" ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + "SD" ], "languageTags": [ - "CS" + "D", + "U" ], "damageTags": [ "B", - "S" + "O" ], "miscTags": [ "AOE", "MLW", - "MW", - "RCH" + "MW" + ], + "conditionInflict": [ + "incapacitated", + "prone" ], "savingThrowForced": [ - "dexterity" + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Duergar Bombardier", + "source": "mme2-v2" + } + } }, { - "name": "Brachavyrm", + "name": "Duergar Heavy Sniper", "source": "mme2-v2", - "page": 67, + "page": 115, "size": [ - "L" + "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "Demon" + "Dwarf" ] }, "alignment": [ - "C", + "L", "E" ], "alignmentPrefix": "typically ", @@ -24197,297 +22084,313 @@ { "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 142, - "formula": "15d10 + 60" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 30, - "burrow": 20, - "climb": { - "number": 30, - "condition": "(see Body Arms)" - } + "walk": 25 + }, + "str": 14, + "dex": 16, + "con": 14, + "int": 11, + "wis": 12, + "cha": 9, + "skill": { + "perception": "+5" }, - "str": 20, - "dex": 12, - "con": 18, - "int": 8, - "wis": 15, - "cha": 7, "senses": [ "darkvision 120 ft." ], - "passive": 12, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], + "passive": 15, "immune": [ "poison" ], - "conditionImmune": [ - "poisoned" - ], "languages": [ - "Abyssal", - "telepathy 60 ft." + "Dwarvish", + "Undercommon" ], - "cr": "10", + "cr": "4", "trait": [ { - "name": "Body Arms", + "name": "Duergar Resilience", "entries": [ - "The brachavyrm gains a pair of arms each time it consumes a humanoid creature. For every five pairs of humanoid arms the brachavyrm has, its speed is increased by 5 feet. A pair of arms wither and die after a month it was created." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] }, { - "name": "Spider Climb", + "name": "Quick Loader", "entries": [ - "The brachavyrm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The duergar ignores the loading quality of crossbows." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Sharpshooter", "entries": [ - "The brachavyrm makes one Bite attack, one Constrict attack, and two Tail Stinger attacks. It can replace its Bite attack with Swallow or Web Spray, if available." + "The duergar's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the duergar's ranged weapon attack rolls." ] }, { - "name": "Bite", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the brachavyrm can't bite another target." + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Constrict", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one Huge or smaller creature. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage plus 16 ({@damage 2d10 + 5}) slashing damage, and the target is {@condition grappled} (escape {@dc 19}) if the brachavyrm isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." + "The duergar makes two Shortsword attacks or two Heavy Crossbow attacks." ] }, { - "name": "Tail Stingers", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one creature. {@h}10 ({@damage 1d10 + 5}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned}." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Swallow", + "name": "Heavy Crossbow", "entries": [ - "The brachavyrm makes one Bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the brachavyrm, and it takes 11 ({@damage 2d10}) acid damage at the start of each of the brachavyrm's turns.", - "If the brachavyrm takes 20 damage or more on a single turn from a creature inside it, the brachavyrm must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the brachavyrm. If the brachavyrm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}.", - "If a swallowed creature dies and the creature is a humanoid, the corpse's body is consumed and a pair of arms sprout from the brachavyrm's body. When this happens, the creature can only be restored to life only by means of a {@spell resurrection} spell or greater." + "{@atk rw} {@hit +5} to hit, range 100/400 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." ] }, { - "name": "Web Spray {@recharge 5}", + "name": "Invisibility (Recharges after a Short or Long Rest)", "entries": [ - "The brachavyrm spits webbing in a line that is 30 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 16} Dexterity saving throw or be {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage." + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Brachavyrm", - "source": "mme2-v2" + "bonus": [ + { + "name": "Steady Aim (3/Day)", + "entries": [ + "The duergar takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the duergar deals an extra 10 ({@damage 3d6}) damage with its ranged weapon attack against the target." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Brachavyrm.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Heavy_Sniper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Brachavyrm.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Heavy Sniper.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "heavy crossbow|phb", + "shortsword|phb" + ], "traitTags": [ - "Spider Climb" + "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "actionTags": [ - "Multiattack", - "Swallow" + "Multiattack" ], "languageTags": [ - "AB", - "TP" + "D", + "U" ], "damageTags": [ - "B", - "P", - "S" + "P" ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" + "RNG", + "RW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Duergar Heavy Sniper", + "source": "mme2-v2" + } + } }, { - "name": "Bugbear Assassin", + "name": "Duergar Inquisitor", "source": "mme2-v2", - "page": 45, + "page": 115, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Goblinoid" + "Dwarf" ] }, "alignment": [ - "C", + "L", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item plate armor|phb|plate}" ] } ], "hp": { - "average": 60, - "formula": "11d8 + 11" + "average": 97, + "formula": "15d8 + 30" }, "speed": { - "walk": 30 + "walk": 25 }, - "str": 14, - "dex": 16, - "con": 13, - "int": 12, + "str": 16, + "dex": 11, + "con": 15, + "int": 11, "wis": 12, - "cha": 9, + "cha": 15, + "save": { + "wis": "+4", + "cha": "+5" + }, "skill": { - "acrobatics": "+7", - "perception": "+3", - "stealth": "+7", - "survival": "+3" + "intimidation": "+5", + "perception": "+4" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 14, + "immune": [ + "poison" ], - "passive": 13, "languages": [ - "Common", - "Goblin" + "Dwarvish", + "Undercommon" + ], + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The duergar casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "daily": { + "2e": [ + "{@spell command}", + "{@spell hold person}", + "{@spell fear}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "4", "trait": [ { - "name": "Assassinate", + "name": "Aura of Judgement", "entries": [ - "During its first turn, the bugbear has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the bugbear scores against a surprised creature is a critical hit." + "A creature hostile to the duergar that is within 10 feet of the duergar has disadvantage on saving throws against being {@condition frightened}, provided that the duergar isn't {@condition incapacitated}." ] }, { - "name": "Brute", + "name": "Duergar Resilience", "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Sunlight Sensitivity", "entries": [ - "The bugbear deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bugbear that isn't {@condition incapacitated} and the bugbear doesn't have disadvantage on the attack roll." + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { - "name": "Scimitar", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "The duergar makes two Flail attacks and uses Enlarge if it is available. Alternatively, it can make one Flail attack and use Spellcasting." ] }, { - "name": "Garrote", + "name": "Flail", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one Medium or Small creature against which the bugbear has advantage on the attack roll. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). Until the grapple ends, the target can't breathe and takes 13 ({@damage 4d4 + 3}) bludgeoning damage at the start of each of the bugbear's turns. The bugbear can't make weapon attacks while grappling a creature in this way." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage." ] }, { - "name": "Longbow", + "name": "Flail (Enlarged)", "entries": [ - "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage." + ] + }, + { + "name": "Heavy Crossbow", + "entries": [ + "{@atk rw} {@hit +3} to hit, range 100/400 ft., one target. {@h}5 ({@damage 1d10}) piercing damage plus 9 ({@damage 2d8}) psychic damage." + ] + }, + { + "name": "Enlarge (Recharges after a Short or Long Rest)", + "entries": [ + "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." + ] + }, + { + "name": "Invisibility (Recharges after a Short or Long Rest)", + "entries": [ + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." ] } ], "bonus": [ { - "name": "Cunning Action", + "name": "Smite", "entries": [ - "The bugbear takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "Immediately after the duergar hits a target with an attack roll, the duergar deals an extra 7 ({@damage 2d6}) psychic damage to the target and forces the target to make a {@dc 13} Wisdom saving throw or the target is {@condition frightened} of the duergar until the end of the duergar's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Bugbear Assassin", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Inquisitor.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Inquisitor.webp", "source": "mme2-v2" } ], "attachedItems": [ - "longbow|phb", - "scimitar|phb" + "flail|phb", + "heavy crossbow|phb" ], "traitTags": [ - "Brute", - "Sneak Attack" + "Sunlight Sensitivity" ], "senseTags": [ - "D" + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "C", - "GO" + "D", + "U" ], "damageTags": [ "B", "P", - "S" + "Y" ], "miscTags": [ "MLW", @@ -24496,99 +22399,97 @@ "RW" ], "conditionInflict": [ - "grappled" + "frightened" + ], + "conditionInflictSpell": [ + "frightened", + "paralyzed", + "prone" ], "savingThrowForced": [ - "constitution" + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Duergar Inquisitor", + "source": "mme2-v2" + } + } }, { - "name": "Bugbear Beast Shaman", + "name": "Duergar Sergeant", "source": "mme2-v2", - "page": 46, + "page": 116, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Goblinoid" + "Dwarf" ] }, "alignment": [ - "C", + "L", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 16, "from": [ - "{@item hide armor|phb}" + "{@item scale mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 32, + "formula": "5d8 + 10" }, "speed": { - "walk": 30 + "walk": 25 }, "str": 15, - "dex": 14, + "dex": 11, "con": 14, - "int": 10, - "wis": 17, + "int": 11, + "wis": 10, "cha": 10, - "skill": { - "perception": "+5", - "stealth": "+6", - "survival": "+5" - }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 16, - "languages": [ - "Common", - "Goblin" + "passive": 10, + "immune": [ + "poison" ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The bugbear casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" - ], - "will": [ - "{@spell druidcraft}", - "{@spell guidance}", - "{@spell resistance}" - ], - "daily": { - "2e": [ - "{@spell entangle}", - "{@spell hold person}" - ], - "1e": [ - "{@spell conjure animals}", - "{@spell dominate beast}", - "{@spell erupting earth|XGE}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "languages": [ + "Dwarvish", + "Undercommon" ], + "cr": "2", "trait": [ { - "name": "Surprise Attack", + "name": "Duergar Resilience", "entries": [ - "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." + ] + }, + { + "name": "Phalanx Formation", + "entries": [ + "The duergar has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of a duergar ally wielding a shield." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -24596,142 +22497,166 @@ { "name": "Multiattack", "entries": [ - "The bugbear makes two Claw attacks, or it makes one Claw attack and uses Spellcasting." + "The duergar makes two War Pick or Javelin attacks. It can use Command in place of one of these attacks." ] }, { - "name": "Claw", + "name": "Enlarge (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage." + "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." ] }, { - "name": "Twilight Bolt", + "name": "War Pick", "entries": [ - "{@atk rs} {@hit +5} to hit, range 120 ft., one target. {@h}16 ({@damage 3d8 + 3}) radiant damage, and the target has disadvantage to attack rolls until the start of the bugbear's next turn." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." ] }, { - "name": "Change Shape (Recharges after a Short or Long Rest)", + "name": "War Pick (Enlarged)", "entries": [ - "The bugbear magically transforms into a {@creature cave bear}, {@creature giant wolverine|MonsterManualExpanded}, {@creature saber-toothed tiger}, or {@creature worg alpha|MonsterManuaLExpanded}, while retaining its game statistics. This transformation ends if the bugbear is reduced to 0 hit points or uses a bonus action to end it." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) bludgeoning damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk rw} {@hit +4} to hit, range 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] + }, + { + "name": "Javelin (Enlarged)", + "entries": [ + "{@atk rw} {@hit +4} to hit, range 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage." + ] + }, + { + "name": "Command", + "entries": [ + "The duergar targets one ally it can see within 30 feet of it. If the target can see and hear the duergar, the target can make one weapon attack as a reaction." + ] + }, + { + "name": "Maneuver Allies {@recharge 5}", + "entries": [ + "Up to four allies within 60 feet of the duergar that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + ] + }, + { + "name": "Invisibility (Recharges after a Short or Long Rest)", + "entries": [ + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Bugbear Beast Shaman", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Beast_Shaman.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Battle_Smith.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Beast Shaman.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Sergeant.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "javelin|phb", + "war pick|phb" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "GO" + "D", + "U" ], "damageTags": [ - "P", - "R" + "B" ], "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "charmed", - "paralyzed", - "restrained" - ], - "savingThrowForcedSpell": [ - "dexterity", - "strength", - "wisdom" + "MLW", + "MW", + "RW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Duergar Sergeant", + "source": "mme2-v2" + } + } }, { - "name": "Bugbear Huntmaster", + "name": "Duergar Slavemaster", "source": "mme2-v2", - "page": 46, + "page": 116, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Goblinoid" + "Dwarf" ] }, "alignment": [ - "C", + "L", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item chain mail|phb}" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 71, + "formula": "11d8 + 22" }, "speed": { - "walk": 30 + "walk": 25 }, "str": 16, - "dex": 16, + "dex": 11, "con": 14, - "int": 8, - "wis": 14, - "cha": 9, + "int": 11, + "wis": 10, + "cha": 12, "skill": { - "perception": "+4", - "stealth": "+7", - "survival": "+4" + "intimidation": "+3", + "perception": "+2" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 12, + "immune": [ + "poison" ], - "passive": 14, "languages": [ - "Common", - "Goblin" + "Dwarvish", + "Undercommon" ], - "cr": "4", + "cr": "3", "trait": [ { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." - ] - }, - { - "name": "Slay Foe (1/Turn)", + "name": "Duergar Resilience", "entries": [ - "The bugbear deals an extra 9 ({@damage 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] }, { - "name": "Surprise Attack", + "name": "Sunlight Sensitivity", "entries": [ - "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." + "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -24739,183 +22664,154 @@ { "name": "Multiattack", "entries": [ - "The bugbear makes two Longsword attacks or two ranged attacks." + "The duergar uses Enlarge if it is available. It then makes one Flail attack and one Whip attack." ] }, { - "name": "Longsword", + "name": "Flail", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) psychic damage." ] }, { - "name": "Hunting Bolas", + "name": "Flail (Enlarged)", "entries": [ - "{@atk rw} {@hit +5} to hit, range 20/60 ft., one creature. {@h}5 ({@damage 1d3 + 3}) bludgeoning damage, and the target must succeed on a {@dc 13} Strength saving throw or be {@condition restrained} and knocked {@condition prone}. As an action, the {@condition restrained} creature can make a {@dc 14} Strength check, escaping on a success. The effect ends if the hunting bolas is destroyed. The hunting bolas has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) psychic damage." ] }, { - "name": "Longbow", + "name": "Whip", "entries": [ - "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage, and the target has disadvantage on attack rolls until the end of the duergar's next turn." ] }, { - "name": "Summon Beasts (Recharges after a Short or Long Rest)", + "name": "Whip (Enlarged)", "entries": [ - "The bugbear summons {@dice 2d6} {@creature giant rat||giant rats}, {@dice 1d4} {@creature wolf||wolves}, or 1 {@dice 1d2} {@creature worg||worgs}. The beasts appear in unoccupied spaces within 30 feet of the bugbear and acts as its allies. The beasts act right after the bugbear on the same initiative count and fight until they're destroyed. They disappear when the bugbear dies." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage, and the target has disadvantage on attack rolls until the end of the duergar's next turn." ] - } - ], - "bonus": [ + }, { - "name": "Go for the Throat", + "name": "Enlarge (Recharges after a Short or Long Rest)", "entries": [ - "The bugbear targets one visible beast within 30 feet that can see and hear the bugbear. The beast uses its reaction to move up to half its speed and make one melee attack against a {@condition prone} creature. If the beast hits, it is a critical hit." + "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." ] }, { - "name": "Hunter's Mark (3/Day)", + "name": "Invisibility (Recharges after a Short or Long Rest)", "entries": [ - "The bugbear casts hunter's mark using Wisdom as the spellcasting ability." + "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + ] + }, + { + "name": "Ruthless Command (Recharges after a Short or Long Rest)", + "entries": [ + "For 1 minute, the duergar can issue a telepathic command whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll. The creature takes 4 ({@damage 1d8}) psychic damage and can add a d10 to its roll provided it can understand the duergar. A creature can benefit from only one ruthless command die at a time. This effect ends if the duergar is {@condition incapacitated}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Bugbear Huntmaster", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Huntmaster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Inquisitor.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Huntmaster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Slavemaster.webp", "source": "mme2-v2" } ], "attachedItems": [ - "longbow|phb", - "longsword|phb" + "flail|phb", + "whip|phb" ], "traitTags": [ - "Brute" + "Sunlight Sensitivity" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "GO" + "D", + "U" ], "damageTags": [ "B", - "P", - "S" + "Y" ], "miscTags": [ "MLW", "MW", - "RNG", - "RW" + "RCH" ], "conditionInflict": [ - "prone", - "restrained" - ], - "savingThrowForced": [ - "strength" + "incapacitated" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Duergar Slavemaster", + "source": "mme2-v2" + } + } }, { - "name": "Bugbear Monarch", - "shortName": "bugbear", + "name": "Elder Ambush Drake", "source": "mme2-v2", - "page": 47, + "page": 107, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, + "type": "dragon", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 16, "from": [ - "{@item half plate armor|phb|half plate}" + "natural armor" ] } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 57, + "formula": "6d10 + 24" }, "speed": { - "walk": 30 - }, - "str": 21, - "dex": 14, - "con": 16, - "int": 11, - "wis": 16, - "cha": 13, - "save": { - "str": "+8", - "dex": "+5", - "con": "+6" + "fly": 20, + "walk": 50 }, + "str": 17, + "dex": 18, + "con": 19, + "int": 4, + "wis": 11, + "cha": 8, "skill": { - "athletics": "+8", - "intimidation": "+4", - "stealth": "+8", - "survival": "+6" + "perception": "+2", + "stealth": "+8" }, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 13, + "passive": 12, + "immune": [ + "poison" + ], "languages": [ - "Common", - "Goblin" + "understands Draconic but can't speak" ], - "cr": "8", + "cr": "3", "trait": [ { - "name": "Aura of Fervor", - "entries": [ - "The bugbear's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the bugbear, provided it isn't {@condition incapacitated}." - ] - }, - { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the bugbear fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Surprise Attack", + "name": "Ambusher", "entries": [ - "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." + "The drake has advantage on initiative rolls." ] } ], @@ -24923,797 +22819,1153 @@ { "name": "Multiattack", "entries": [ - "The bugbear makes two Great Morningstar attacks or two Handaxe attacks. If available, it can use Staggering Smash in place of one of these attacks." - ] - }, - { - "name": "Great Morningstar", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) piercing damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." - ] - }, - { - "name": "Handaxe", - "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage in melee or 9 ({@damage 1d6 + 6}) slashing damage at range." + "The drake makes one Bite attack and two Claw attacks." ] }, { - "name": "Staggering Smash {@recharge 5}", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d12 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effects on itself on a success." - ] - } - ], - "legendary": [ - { - "name": "Move", + "name": "Bite", "entries": [ - "The bugbear moves up to half its speed." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage. If the attack roll has advantage, the target also takes 3 ({@damage 1d6}) piercing damage." ] }, { - "name": "Command", + "name": "Claw", "entries": [ - "The bugbear targets one ally it can see within 30 feet of it. If the target can see and hear the bugbear, the target can use its reaction to make one weapon attack." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage. If the attack roll has advantage, the target also takes 2 ({@damage 1d4}) slashing damage." ] }, { - "name": "Great Morningstar (Costs 2 Actions)", + "name": "Slowing Breath {@recharge 5}", "entries": [ - "The bugbear makes a Great Morningstar attack." + "The drake exhales gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Bugbear Monarch", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Monarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ambush_Drake.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bugbear Monarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Ambush Drake.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "handaxe|phb" - ], - "traitTags": [ - "Brute", - "Legendary Resistances" - ], "senseTags": [ + "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "GO" + "CS", + "DR" ], "damageTags": [ + "I", "P", "S" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "frightened", - "stunned" + "AOE", + "MW" ], "savingThrowForced": [ "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elder Ambush Drake", + "source": "mme2-v2" + } + } }, { - "name": "Bugbear Zombie", + "name": "Elder Annis Hag", "source": "mme2-v2", - "page": 254, + "page": 164, "size": [ - "M" + "L" ], - "type": "undead", + "type": "fey", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 11, + "ac": 18, "from": [ - "{@item hide armor|phb}" + "natural armor" ] } ], "hp": { - "average": 32, - "formula": "5d8 + 10" + "average": 142, + "formula": "19d10 + 38" }, "speed": { - "walk": 20 + "walk": 40 }, - "str": 16, - "dex": 8, + "str": 22, + "dex": 12, "con": 15, - "int": 3, - "wis": 7, - "cha": 5, + "int": 14, + "wis": 14, + "cha": 16, "save": { - "wis": "+0" + "con": "+6", + "wis": "+6", + "cha": "+7" + }, + "skill": { + "deception": "+7", + "intimidation": "+7", + "perception": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 8, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "passive": 16, + "resist": [ + "cold", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "languages": [ - "understands Common", - "Goblin but can't speak" + "Common", + "Giant", + "Sylvan" ], - "cr": "1", - "trait": [ + "cr": "11", + "spellcasting": [ { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The annis casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "daily": { + "2e": [ + "{@spell armor of Agathys}", + "{@spell disguise self} (including the form of a Medium humanoid)", + "{@spell fog cloud}" + ], + "1e": [ + "{@spell banishment}", + "{@spell bestow curse}", + "{@spell destructive wave}", + "{@spell dispel magic}" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], + "action": [ { - "name": "Undead Fortitude", + "name": "Bite", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage." ] }, { - "name": "Unusual Nature", + "name": "Claw", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) slashing damage." ] - } - ], - "action": [ + }, { - "name": "Bite", + "name": "Crushing Hug", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}37 ({@damage 9d6 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}) if it is a Large or smaller creature. Until the grapple ends, the target takes 37 ({@damage 9d6 + 6}) bludgeoning damage at the start of each of the hag's turns. The hag can't make Claw attacks while grappling a creature in this way." ] }, { - "name": "Morningstar", + "name": "Despairing Cackle {@recharge 5}", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage." + "Each creature within 30 feet of the annis and able to hear the annis must succeed on a {@dc 15} Wisdom saving throw. On a failed save, the target drops whatever it is holding, and becomes {@condition frightened} for one minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the annis by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the annis, the creature can repeat the saving throw. On a success, the effect ends. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the annis's Despairing Cackle for the next 24 hours." ] } ], - "reaction": [ + "bonus": [ { - "name": "Sudden Lunge", + "name": "Blinding Smite", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + "Immediately after the hag hits a target with an attack roll, the hag deals an extra 9 ({@damage 2d8}) necrotic damage to the target and forces it to make a {@dc 18} Constitution saving throw. On a failed save, the target is {@condition blinded} for 1 minute. The {@condition blinded} target can repeat the save at the end of each of its turns, ending the effect on itself on a success." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Bugbear Zombie", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Annis_Hag.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Annis Hag.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bugbear_Zombie.webp", - "attachedItems": [ - "morningstar|phb" - ], - "traitTags": [ - "Brute", - "Undead Fortitude" ], "senseTags": [ "D" ], "languageTags": [ "C", - "CS", - "GO" + "GI", + "S" ], "damageTags": [ - "P" + "B", + "P", + "S" ], "miscTags": [ - "MLW", + "AOE", "MW" ], - "hasFluffImages": true + "conditionInflict": [ + "blinded", + "frightened", + "grappled" + ], + "conditionInflictSpell": [ + "incapacitated" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elder Annis Hag", + "source": "mme2-v2" + } + } }, { - "name": "Bullywug Zombie", + "name": "Elder Aranea", "source": "mme2-v2", - "page": 255, + "page": 7, "size": [ "M" ], - "type": "undead", + "type": { + "type": "monstrosity", + "tags": [ + "Shapechanger" + ] + }, "alignment": [ - "N", - "E" + { + "alignment": [ + "N" + ], + "note": "(Any)" + } ], "alignmentPrefix": "typically ", "ac": [ + 14, { - "ac": 11, - "from": [ - "{@item hide armor|phb}" - ] + "ac": 17, + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 13, - "formula": "2d8 + 4" + "average": 105, + "formula": "14d8 + 42" }, "speed": { - "walk": 20 + "climb": 30, + "walk": 30 }, - "str": 13, - "dex": 8, - "con": 15, - "int": 3, - "wis": 6, - "cha": 3, + "str": 12, + "dex": 18, + "con": 16, + "int": 14, + "wis": 14, + "cha": 19, "save": { - "wis": "+0" + "wis": "+5", + "cha": "+7" + }, + "skill": { + "deception": "+10", + "stealth": "+7" }, "senses": [ "darkvision 60 ft." ], - "passive": 8, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 12, "languages": [ - "understands Bullywug but can't speak" + "Common", + "Sylvan", + "telepathy 60 ft." + ], + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The aranea casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}" + ], + "daily": { + "2e": [ + "{@spell charm person}", + "{@spell mage armor}", + "{@spell major image}", + "{@spell mirror image}" + ], + "1e": [ + "{@spell confusion}", + "{@spell fear}", + "{@spell phantasmal force}", + "{@spell synaptic static|XGE}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "1/4", "trait": [ { - "name": "Undead Fortitude", + "name": "Spider Climb", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { - "name": "Unusual Nature", + "name": "Web Sense", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "While in contact with a web, the aranea knows the exact location of any creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The aranea ignores movement restrictions caused by webbing." ] } ], "action": [ { - "name": "Bite", + "name": "Bite (Spider Form Only)", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage." ] }, { - "name": "Spear", + "name": "Mind Warp", "entries": [ - "{@atk mw,rw} {@hit +3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." + "{@atk ms,rs} {@hit +7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) psychic damage, and the target has disadvantage on Intelligence, Wisdom, and Charisma saving throws until the end of the aranea's next turn." + ] + }, + { + "name": "Web (Spider Form Only) {@recharge 5}", + "entries": [ + "{@atk rw} {@hit +7} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 14} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + ] + }, + { + "name": "Change Shape (Females Only)", + "entries": [ + "The aranea magically transforms into a Medium Humanoid or to return to its true form, which is a hybrid spider. Any equipment the aranea is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies." ] } ], - "reaction": [ + "bonus": [ { - "name": "Sudden Lunge", + "name": "Quickened Spell (4/Day)", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + "The aranea uses Spellcasting." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Bullywug Zombie", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aranea.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Aranea.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bullywug_Zombie.webp", - "attachedItems": [ - "spear|phb" ], "traitTags": [ - "Undead Fortitude" + "Spider Climb", + "Web Sense", + "Web Walker" ], "senseTags": [ "D" ], "languageTags": [ - "CS", - "OTH" + "C", + "S", + "TP" ], "damageTags": [ - "P" + "P", + "Y" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ] + "MW" + ], + "conditionInflict": [ + "poisoned", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "frightened" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elder Aranea", + "source": "mme2-v2" + } + } }, { - "name": "Bunyip", + "name": "Elder Balhannoth", + "shortName": "balhannoth", "source": "mme2-v2", - "page": 48, + "page": 29, "size": [ - "L" + "H" ], - "type": "monstrosity", + "type": "aberration", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 42, - "formula": "5d10 + 15" + "average": 200, + "formula": "16d12 + 96" }, "speed": { - "swim": 40, - "walk": 20 + "climb": 30, + "walk": 30 + }, + "str": 21, + "dex": 8, + "con": 22, + "int": 7, + "wis": 16, + "cha": 15, + "save": { + "con": "+11" }, - "str": 19, - "dex": 14, - "con": 17, - "int": 4, - "wis": 12, - "cha": 7, "skill": { - "perception": "+3" + "perception": "+8" }, "senses": [ - "darkvision 60 ft." + "blindsight 500 ft. (blind beyond this radius)" ], - "passive": 13, - "cr": "2", + "passive": 18, + "conditionImmune": [ + "blinded" + ], + "languages": [ + "understands Deep Speech", + "telepathy 1 mile" + ], + "cr": "16", "trait": [ { - "name": "Amphibious", + "name": "Enticing Presence", "entries": [ - "The bunyip can breathe air and water." + "Any non-balhannoth creature that starts its turn within 60 feet of the balhannoth must make a {@dc 15} Wisdom saving throw. On a failed save, the creature becomes {@condition charmed} by the balhannoth for l minute. While {@condition charmed} by the balhannoth, a target is {@condition incapacitated}. If the {@condition charmed} target is more than 5 feet away from the balhannoth, the target can take the {@action Dash} action on its turn to move toward the balhannoth by the most direct route. It doesn't avoid {@action opportunity attack||opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the balhannoth, a target can repeat the saving throw.", + "A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the balhannoth's Enticing Presence for the next 24 hours." ] }, { - "name": "Blood Frenzy", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The bunyip has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "If the balhannoth fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The balhannoth makes one Bite attack and two Tentacle attacks. It can use Tentacle Slam in place of one Tentacle attack." ] }, { - "name": "Keen Smell", + "name": "Bite", "entries": [ - "The bunyip has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}27 ({@damage 4d10 + 5}) piercing damage." + ] + }, + { + "name": "Tentacle", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}) and is moved up to 10 feet toward the balhannoth. Until this grapple ends, the target is {@condition restrained}, and the balhannoth can't use this tentacle against other targets. The balhannoth has four tentacles." + ] + }, + { + "name": "Tentacle Slam", + "entries": [ + "The balhannoth slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 18} Strength saving throw or take 15 ({@damage 3d6 + 5}) bludgeoning damage and be {@condition stunned} until the end of the balhannoth's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." ] } ], - "action": [ + "legendary": [ { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the bunyip can't use its bite on another target." + "The balhannoth makes one Bite attack against one creature it has {@condition grappled}." ] }, { - "name": "Worry", + "name": "Teleport", "entries": [ - "A creature the bunyip is grappling must make a {@dc 14} Constitution saving throw. On a failed save, the creature takes 13 ({@damage 2d8 + 4}) slashing damage and is {@condition stunned} until the end of the bunyip's next turn. On a successful save, the creature takes half as much damage and isn't {@condition stunned}." + "The balhannoth teleports, along with any equipment it is wearing or carrying and any creatures it has {@condition grappled}, up to 60 feet to an unoccupied space it can see." + ] + }, + { + "name": "Vanish", + "entries": [ + "The balhannoth magically becomes {@condition invisible} for up to 10 minutes or until immediately after it makes an attack roll." + ] + }, + { + "name": "Tentacle (Costs 2 Actions)", + "entries": [ + "The balhannoth makes one Tentacle attack or uses Tentacle Slam." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Bunyip", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bunyip.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Balhannoth.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Bunyip.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Balhannoth.webp", "source": "mme2-v2" } ], "traitTags": [ - "Amphibious", - "Keen Senses" + "Legendary Resistances" ], "senseTags": [ - "D" + "B" + ], + "actionTags": [ + "Multiattack", + "Teleport", + "Tentacles" + ], + "languageTags": [ + "DS", + "TP" ], "damageTags": [ + "B", "P" ], "miscTags": [ - "MW" + "MW", + "RCH" ], "conditionInflict": [ + "charmed", "grappled", + "incapacitated", "restrained", "stunned" ], "savingThrowForced": [ - "constitution" + "strength", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elder Balhannoth", + "source": "mme2-v2" + } + } }, { - "name": "Carrion Crawler Zombie", + "name": "Elder Bheur Hag", "source": "mme2-v2", - "page": 255, + "page": 165, "size": [ - "L" + "M" ], - "type": "undead", + "type": "fey", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 10, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 57, - "formula": "6d10 + 24" + "average": 172, + "formula": "23d8 + 69" }, "speed": { - "climb": 20, - "walk": 20 + "walk": 30, + "fly": { + "number": 50, + "condition": "(hover, Greystaff Magic)" + }, + "canHover": true }, - "str": 15, - "dex": 7, - "con": 18, - "int": 1, - "wis": 8, - "cha": 1, + "str": 14, + "dex": 16, + "con": 16, + "int": 14, + "wis": 14, + "cha": 18, "save": { - "wis": "+1" + "dex": "+7", + "con": "+7", + "wis": "+6" + }, + "skill": { + "nature": "+6", + "perception": "+6", + "stealth": "+7", + "survival": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 9, + "passive": 16, "immune": [ - "poison" + "cold" ], - "conditionImmune": [ - "poisoned" + "languages": [ + "Auran", + "Common", + "Giant" + ], + "cr": "12", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell armor of Agathys}", + "{@spell hold person}", + "{@spell sleet storm}", + "{@spell Snilloc's snowball swarm}" + ], + "daily": { + "1": [ + "{@spell investiture of ice}" + ], + "2e": [ + "{@spell cone of cold}", + "{@spell ice storm}", + "{@spell wall of ice}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "2", "trait": [ { - "name": "Keen Smell", + "name": "Control Weather (1/Day)", "entries": [ - "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The hag can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability." ] }, { - "name": "Undead Fortitude", + "name": "Graystaff Magic", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The hag carries a graystaff, a magic staff. The hag can use its flying speed only while astride the staff. If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a graystaff." ] }, { - "name": "Unusual Nature", + "name": "Ice Walk", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The hag can move across and climb icy surfaces without needing to make an ability check, and difficult terrain composed of ice or snow doesn't cost the hag extra moment." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The hag makes two Slam or Frost Shard attacks. It also uses Numbing Cackle, if available." ] }, { - "name": "Spider Climb", + "name": "Slam", "entries": [ - "The zombie can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) bludgeoning damage plus 18 ({@damage 4d8}) cold damage." ] - } - ], - "action": [ + }, { - "name": "Tentacles", + "name": "Frost Shard", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 10 ft., one creature. {@h}4 ({@damage 1d4 + 2}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed}.", - "The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success." + "{@atk rs} {@hit +8} to hit, range 60 ft., one target. {@h}30 ({@damage 6d8 + 3}) cold damage, and the target's speed is reduced by 10 feet until the start of the hag's next turn." ] }, { - "name": "Bite", + "name": "Horrific Feast", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." + "The hag feeds on the corpse of one enemy within reach that died within the past minute and regains 25 hit points. Each creature of the hag's choice that is within 60 feet and able to see the feeding must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} of the hag for 1 minute. While {@condition frightened} in this way, a creature is {@condition incapacitated}, can't understand what others say, can't read, and speaks only in gibberish. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Feast for the next 24 hours." ] - } - ], - "reaction": [ + }, { - "name": "Sudden Lunge", + "name": "Numbing Cackle {@recharge 5}", "entries": [ - "If an enemy moves within 15 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 10 feet of the target, the zombie can make one attack at it with its Tentacles." + "The hag makes a chilling cackle. Each creature that isn't immune to cold within 30 feet of the hag and able to hear the hag must succeed on a {@dc 16} Constitution saving throw. On a failed save, a target becomes vulnerable to cold, its speed is halved, and it can't take reactions. The effects last for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Carrion Crawler Zombie", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Bheur_Hag.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Bheur Hag.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Carrion_Crawler_Zombie.webp", - "traitTags": [ - "Keen Senses", - "Spider Climb", - "Undead Fortitude" ], "senseTags": [ "D" ], "actionTags": [ - "Tentacles" + "Multiattack" + ], + "languageTags": [ + "AU", + "C", + "GI" ], "damageTags": [ - "I", - "P" + "B", + "C" ], "miscTags": [ - "MW", - "RCH" + "MW" ], "conditionInflict": [ + "frightened", + "incapacitated" + ], + "conditionInflictSpell": [ "paralyzed", - "poisoned" + "prone" ], "savingThrowForced": [ - "constitution" - ] + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elder Bheur Hag", + "source": "mme2-v2" + } + } }, { - "name": "Catoblepas Calf", + "name": "Elder Deathlock Mastermind", "source": "mme2-v2", - "page": 50, + "page": 62, "size": [ "M" ], - "type": "monstrosity", + "type": "undead", "alignment": [ - "U" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ + 13, { - "ac": 12, - "from": [ - "natural armor" - ] + "ac": 16, + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 30, - "formula": "4d8 + 12" + "average": 136, + "formula": "21d8 + 42" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 12, - "con": 16, - "int": 3, - "wis": 12, - "cha": 8, + "str": 11, + "dex": 16, + "con": 14, + "int": 16, + "wis": 14, + "cha": 20, + "save": { + "int": "+7", + "cha": "+9" + }, + "skill": { + "arcana": "+7", + "history": "+7" + }, "senses": [ "darkvision 60 ft." ], - "passive": 11, - "cr": "2", - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The catoblepas has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, + "passive": 12, + "resist": [ + "necrotic", { - "name": "Stench", + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "11", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 17}):" + ], + "will": [ + "{@spell detect magic}", + "{@spell disguise self}", + "{@spell mage armor}", + "{@spell minor illusion}" + ], + "daily": { + "1e": [ + "{@spell circle of death}", + "{@spell dimension door}", + "{@spell dispel magic}", + "{@spell fly}", + "{@spell invisibility}", + "{@spell synaptic static|XGE}" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], + "trait": [ + { + "name": "Devil's Sight", "entries": [ - "Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1 hour." + "Magical darkness doesn't impede the deathlock's {@sense darkvision}." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "The deathlock has advantage on saving throws against any effect that turns Undead." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The deathlock doesn't require air, food, drink, or sleep." ] } ], "action": [ { - "name": "Tail", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition stunned} until the start of the catoblepas's next turn." + "The deathlock makes three Deathly Claw or Grave Bolt attacks." ] }, { - "name": "Death Ray {@recharge 5}", + "name": "Deathly Claw", "entries": [ - "The catoblepas targets a creature that it can see within 30 feet of it. The target must make a {@dc 13} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 32 necrotic damage. The target dies if reduced to 0 hit points by this ray." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) necrotic damage." + ] + }, + { + "name": "Grave Bolt", + "entries": [ + "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 17} Strength saving throw or become {@condition restrained} as shadowy tendrils wrap around it for 1 minute. A {@condition restrained} target can use its action to repeat the saving throw, ending the effect on itself on a success." + ] + }, + { + "name": "Spectral Skulls {@recharge 5}", + "entries": [ + "The deathlock conjures 3 ghostly skulls. Each skull flies and unerringly strikes a creature of the deathlock's choice that it can see within 60 feet of it. Each skull explodes on impact in a burst of necrotic energy. The target and each creature within 5 feet of it must make a {@dc 17} Constitution saving throw, taking 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one. The spectral skulls all strike simultaneously, and the deathlock can direct them to hit one creature or several. Creatures in the area of more than one spectral skull burst can be affected more than once." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Catoblepas Calf", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Catoblepas_Calf.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Deathlock_Mastermind.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Catoblepas Calf.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Deathlock Mastermind.webp", "source": "mme2-v2" } ], "traitTags": [ - "Keen Senses" + "Devil's Sight", + "Turn Resistance" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], "damageTags": [ - "B", "N" ], "miscTags": [ + "AOE", "MW" ], "conditionInflict": [ - "poisoned", - "stunned" + "restrained" + ], + "conditionInflictSpell": [ + "invisible" ], "savingThrowForced": [ - "constitution" + "constitution", + "strength" + ], + "savingThrowForcedSpell": [ + "constitution", + "intelligence" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elder Deathlock Mastermind", + "source": "mme2-v2" + } + } }, { - "name": "Cavalier", + "name": "Elder Dirgesinger", "source": "mme2-v2", - "page": 271, + "page": 274, "size": [ "M" ], "type": "humanoid", "alignment": [ "L", - "G", + "NX", + "C", "NY", "E" ], "ac": [ { - "ac": 20, + "ac": 17, "from": [ - "{@item plate armor|phb|plate}", - "{@item shield|phb}" + "{@item +1 studded leather armor||+1 studded leather}" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 112, + "formula": "15d8 + 45" }, "speed": { "walk": 30 }, - "str": 18, - "dex": 10, + "str": 10, + "dex": 18, "con": 16, - "int": 12, - "wis": 10, - "cha": 14, + "int": 10, + "wis": 12, + "cha": 18, "save": { - "str": "+7", - "con": "+6" + "dex": "+8", + "wis": "+5", + "cha": "+8" }, "skill": { - "history": "+4", - "persuasion": "+5" + "deception": "+12", + "intimidation": "+12", + "performance": "+12" }, - "passive": 10, + "passive": 11, "languages": [ - "any two languages (usually Common)" + "any one language (usually Common)" ], - "cr": "5", - "trait": [ + "cr": "9", + "spellcasting": [ { - "name": "Action Surge (Recharges after a Short or Long Rest)", + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The dirgesinger casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ], + "daily": { + "3e": [ + "{@spell animate dead} (as an action)", + "{@spell blindness/deafness}", + "{@spell dissonant whispers}", + "{@spell greater invisibility}" + ], + "1e": [ + "{@spell create undead} (as an action)", + "{@spell finger of death}", + "{@spell negative energy flood|XGE}" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], + "action": [ + { + "name": "Multiattack", "entries": [ - "The cavalier can take one additional action on top of its regular action and possible bonus action." + "The dirgesinger makes two Rapier attacks or two Necrotic Bolt attacks." ] }, { - "name": "Threatening", + "name": "Rapier", "entries": [ - "Creatures provoke an {@action opportunity attack} from the cavalier when they move 5 feet or more while within the cavalier's reach, and if the cavalier hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 18 ({@damage 4d8}) necrotic damage." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Necrotic Bolt", "entries": [ - "The cavalier makes two Longsword attacks." + "{@atk rs} {@hit +8} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the dirgesinger's next turn." ] }, { - "name": "Longsword", + "name": "March of the Dead", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, and the target is marked until the end of the cavalier's next turn. This effect ends early if the cavalier is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the cavalier, a creature marked by the cavalier has disadvantage on any attack roll that doesn't target the cavalier." + "Up to six Undead within 60 feet of the dirgesinger and can hear the dirgesinger can use its reaction to move up to half its speed." ] - } - ], - "bonus": [ + }, { - "name": "Punish the Marked", + "name": "Dirge of Death {@recharge 5}", "entries": [ - "The cavalier can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the cavalier during the last turn. The cavalier's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 5 damage to the target." + "The dirgesinger sings a horrid, mournful lament. All other creatures within 60 feet of it that can hear it must make a {@dc 16} Constitution saving throw. On a failure, a creature is reduced to 0 hit points. On a success, a creature takes 21 ({@damage 6d6}) psychic damage. Constructs and Undead are immune to this effect." ] } ], - "reaction": [ + "bonus": [ { - "name": "Warding Maneuver (3/Day)", + "name": "Dirge", "entries": [ - "If the cavalier or a creature it can see within 5 feet of it is hit by an attack, it can roll a {@dice d8} and add it to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage." + "The dirgesinger can perform a dirge that lasts until the start of the dirgesinger's next turn. The dirgesinger can select from one of three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Song of Horror.", + "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Horror for the next 24 hours." + }, + { + "type": "itemSub", + "name": "Song of Sorrow.", + "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 16} Wisdom saving throw or start wailing and weeping in grief until the start of its next turn. Until this wailing and weeping ends, the target is {@condition incapacitated} and its speed is halved. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Sorrow for the next 24 hours." + }, + { + "type": "itemSub", + "name": "Song of the Profane.", + "entry": "Provided the dirgesinger isn't incapaci-tated, any Undead that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger has advantage on melee attack rolls and saving throws against any effect that turns Undead." + } + ] + } ] } ], - "fluff": { - "_monsterFluff": { - "name": "Cavalier", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cavalier.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dirgesinger.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cavalier.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Dirgesinger.webp", "source": "mme2-v2" } ], "attachedItems": [ - "longsword|phb" + "rapier|phb" ], "actionTags": [ "Multiattack" @@ -25722,87 +23974,138 @@ "X" ], "damageTags": [ - "S" + "N", + "P" ], "miscTags": [ + "AOE", "MLW", - "MW", - "RCH" + "MW" ], "conditionInflict": [ + "frightened", "incapacitated" ], + "conditionInflictSpell": [ + "blinded", + "invisible" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elder Dirgesinger", + "source": "mme2-v2" + } + } }, { - "name": "Chimera Zombie", + "name": "Elder Gray Hag", "source": "mme2-v2", - "page": 255, + "page": 167, "size": [ - "L" + "M" ], - "type": "undead", + "type": "fey", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 12, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 126, - "formula": "12d10 + 60" + "average": 161, + "formula": "19d8 + 76" }, "speed": { - "walk": 20 + "climb": 30, + "walk": 30 }, "str": 20, - "dex": 6, - "con": 21, - "int": 3, - "wis": 10, - "cha": 6, + "dex": 14, + "con": 18, + "int": 14, + "wis": 16, + "cha": 15, "save": { - "wis": "+3" + "dex": "+6", + "con": "+8", + "wis": "+7" + }, + "skill": { + "arcana": "+6", + "deception": "+6", + "perception": "+11", + "religion": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, - "immune": [ + "passive": 21, + "resist": [ + "acid", + "necrotic", "poison" ], - "conditionImmune": [ - "poisoned" - ], "languages": [ - "understands Draconic but can't speak" + "Abyssal", + "Common" ], - "cr": "5", - "trait": [ + "cr": "10", + "spellcasting": [ { - "name": "Three-Headed", - "entries": [ - "The zombie has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The hag casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell blight}", + "{@spell blindness/deafness}", + "{@spell detect magic}" + ], + "1e": [ + "{@spell cloudkill}", + "{@spell contagion}", + "{@spell harm}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Undead Fortitude", + "name": "Poisonous Skin", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "Any creature that grapples the hag or otherwise comes into direct contact with the hag's skin must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the hag can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Unusual Nature", + "name": "Spider Climb", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], @@ -25810,43 +24113,47 @@ { "name": "Multiattack", "entries": [ - "The zombie makes one Bite or Horns attack, and one Claws attack." + "The hag makes two Claw attacks. It also uses Horrifying Cackle, if available." ] }, { - "name": "Bite", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw against poison. On a failed save, the target is reduced to 0 hit points." ] }, { - "name": "Horns", + "name": "Spit Green Slime", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d12 + 5}) bludgeoning damage." + "{@atk rw} {@hit +9} to hit, range 5 ft., one target. {@h}5 ({@damage 1d10}) acid damage, and the creature takes the damage again at the start of each of its turns until the slime is scraped off or destroyed. Against wood or metal, green slime deals 11 ({@damage 2d10}) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed.", + "Sunlight, any effect that cures disease, and any effect that deals cold, fire, or radiant damage destroys the green slime." ] }, { - "name": "Claws", + "name": "Horrifying Cackle {@recharge 5}", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "Each creature that isn't undead or an ooze within 30 feet of the hag and able to hear the hag must succeed on a {@dc 16} Wisdom saving throw. On a failed save, the target is {@condition frightened} for one minute. If a creature fails its saving throw by 5 or more, the creature is {@condition paralyzed} while {@condition frightened} for the same duration. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrifying Cackle for the next 24 hours." ] - }, + } + ], + "bonus": [ { - "name": "Baleful Breath {@recharge 5}", + "name": "Stench Spray {@recharge 5}", "entries": [ - "The zombie exhales pestilent gas in a 15-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 22 ({@damage 5d8}) necrotic damage on a failed save, or half as much damage on a successful one." + "The hag emits noxious gas in a 20-foot cube originating from the hag. Each creature in that area must make a {@dc 16} Constitution saving throw. On a failed save, a creature is {@condition poisoned} for 1 minute. A {@condition poisoned} creature spends its action on each of its turns coughing and reeling. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. On a successful save, a creature takes half as much damage and isn't {@condition poisoned}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Chimera Zombie", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Hag.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Gray Hag.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chimera_Zombie.webp", + ], "traitTags": [ - "Undead Fortitude" + "Spider Climb" ], "senseTags": [ "D" @@ -25855,242 +24162,240 @@ "Multiattack" ], "languageTags": [ - "CS", - "DR" + "AB", + "C" ], "damageTags": [ - "B", - "P", + "A", "S" ], "miscTags": [ - "AOE", - "MW" + "MW", + "RW" ], "conditionInflict": [ - "unconscious" + "frightened", + "paralyzed", + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "poisoned", + "stunned" ], "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ "constitution" - ] + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elder Gray Hag", + "source": "mme2-v2" + } + } }, { - "name": "Chitine Skulker", + "name": "Elder Gray Render", "source": "mme2-v2", - "page": 53, + "page": 159, "size": [ - "S" + "H" ], "type": "monstrosity", "alignment": [ "C", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 20, "from": [ - "{@item leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 36, - "formula": "8d6 + 8" + "average": 275, + "formula": "22d12 + 132" }, "speed": { - "climb": 30, - "walk": 30 + "walk": 40 + }, + "str": 23, + "dex": 13, + "con": 22, + "int": 4, + "wis": 8, + "cha": 9, + "save": { + "str": "+12", + "con": "+12" }, - "str": 10, - "dex": 18, - "con": 12, - "int": 10, - "wis": 12, - "cha": 7, "skill": { - "acrobatics": "+6", - "athletics": "+4", - "stealth": "+8" + "perception": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 11, - "languages": [ - "Undercommon" - ], - "cr": "2", - "trait": [ + "passive": 15, + "cr": "17", + "action": [ { - "name": "Ambusher", + "name": "Multiattack", "entries": [ - "The chitine has advantage on attack rolls against any creature it has surprised." + "The gray render makes one Bite attack and two Claw attacks." ] }, { - "name": "Fey Ancestry", + "name": "Bite", "entries": [ - "The chitine has advantage on saving throws against being {@condition charmed}, and magic can't put the chitine to sleep." + "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}25 ({@damage 3d12 + 6}) piercing damage. If the target is Medium or smaller, the target must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Sunlight Sensitivity", + "name": "Claw", "entries": [ - "While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit +12} to hit, reach 15 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage, and Plus 10 ({@damage 3d6}) bludgeoning damage if the target is {@condition prone}." ] }, { - "name": "Web Sense", + "name": "Harrowing Roar {@recharge 6}", "entries": [ - "While in contact with a web, the chitine knows the exact location of any creature in contact with the same web." - ] - }, - { - "name": "Web Walker", - "entries": [ - "The chitine ignores movement restrictions caused by webbing." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The chitine makes three Dagger attacks." - ] - }, - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage. The attack deals an extra 3 ({@damage 1d6}) damage if the chitine has advantage on the attack roll." + "The gray render emits a loud, bloodcurdling roar. Each creature, other than its master, within 60 feet of the gray render that can hear the gray render must succeed on a {@dc 20} Wisdom saving throw or be {@condition frightened} and {@condition deafened} for 1 minute. While {@condition frightened}, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. The creature can repeat the saving throw at the end of each of its turns, ending the effects on itself with a successful save. A target that successfully saves is immune to the Harrowing Roar of all gray renders for the next 24 hours." ] } ], - "bonus": [ + "reaction": [ { - "name": "Stealthy", + "name": "Devastating Rampage", "entries": [ - "The chitine takes the {@action Hide} action." + "When the gray render takes damage, it makes one Claw attack against each creature within its reach, other than its master." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Chitine Skulker", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Render.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Chitine Skulker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Gray Render.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "dagger|phb" - ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity", - "Web Sense", - "Web Walker" - ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "U" - ], "damageTags": [ - "P" + "P", + "S" ], "miscTags": [ - "MLW", "MW", - "RW", - "THW" + "RCH" + ], + "conditionInflict": [ + "deafened", + "frightened", + "prone" + ], + "savingThrowForced": [ + "strength", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elder Gray Render", + "source": "mme2-v2" + } + } }, { - "name": "Chitine Warrior", + "name": "Elder Redcap", "source": "mme2-v2", - "page": 53, + "page": 213, "size": [ "S" ], - "type": "monstrosity", + "type": "fey", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item hide armor|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 33, - "formula": "6d6 + 12" + "average": 112, + "formula": "15d6 + 60" }, "speed": { - "climb": 30, - "walk": 30 + "walk": 25 }, - "str": 12, - "dex": 14, - "con": 14, + "str": 20, + "dex": 16, + "con": 18, "int": 10, - "wis": 10, - "cha": 7, + "wis": 14, + "cha": 12, "skill": { - "athletics": "+5", - "stealth": "+4" + "athletics": "+8", + "intimidation": "+4", + "perception": "+5", + "stealth": "+9" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 15, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], "languages": [ - "Undercommon" + "Common", + "Sylvan" ], - "cr": "1", + "cr": "8", "trait": [ { - "name": "Fey Ancestry", - "entries": [ - "The chitine has advantage on saving throws against being {@condition charmed}, and magic can't put the chitine to sleep." - ] - }, - { - "name": "Sunlight Sensitivity", + "name": "Bloodthirsty Presence", "entries": [ - "While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "If the elder redcap isn't {@condition incapacitated}, an allied redcap within 30 feet of the elder redcap has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { - "name": "Web Sense", + "name": "Iron Boots", "entries": [ - "While in contact with a web, the chitine knows the exact location of any creature in contact with the same web." + "While moving, the redcap has disadvantage on Dexterity ({@skill Stealth}) checks." ] }, { - "name": "Web Walker", + "name": "Outsize Strength", "entries": [ - "The chitine ignores movement restrictions caused by webbing." + "While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls." ] } ], @@ -26098,39 +24403,42 @@ { "name": "Multiattack", "entries": [ - "The chitine makes three Shortsword attacks." + "The elder redcap makes three attacks with its Wicked Sickle." ] }, { - "name": "Shortsword", + "name": "Wicked Sickle", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage, and the attack deals an extra 7 ({@damage 2d6}) damage if the elder redcap has advantage on the attack roll." + ] + }, + { + "name": "Eldritch Sling", + "entries": [ + "{@atk rw} {@hit +6} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 13 ({@damage 3d8}) force damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn." + ] + }, + { + "name": "Call to Attack", + "entries": [ + "Up to three allies within 90 feet of this redcap that can hear it can each use their reaction to make one weapon attack." + ] + }, + { + "name": "lronbound Pursuit", + "entries": [ + "The elder redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a {@dc 16} Dexterity saving throw or take 27 ({@damage 4d10 + 5}) bludgeoning damage and be knocked {@condition prone}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Chitine Warrior", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Redcap.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Chitine Warrior.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Redcap.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "shortsword|phb" - ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity", - "Web Sense", - "Web Walker" - ], "senseTags": [ "D" ], @@ -26138,789 +24446,602 @@ "Multiattack" ], "languageTags": [ - "U" + "C", + "S" ], "damageTags": [ - "P" + "B", + "O", + "S" ], "miscTags": [ "MLW", - "MW" + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "prone", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elder Redcap", + "source": "mme2-v2" + } + } }, { - "name": "Choker Cavestalker", + "name": "Elite Arcane Archer", "source": "mme2-v2", - "page": 55, + "page": 265, "size": [ - "S" + "M" ], - "type": "aberration", + "type": "humanoid", "alignment": [ - "C", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 18, "from": [ - "natural armor" + "{@item +1 studded leather armor||+1 studded leather}" ] } ], "hp": { - "average": 33, - "formula": "6d6 + 12" + "average": 153, + "formula": "18d8 + 72" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 16, - "con": 14, - "int": 5, - "wis": 14, - "cha": 7, + "str": 12, + "dex": 20, + "con": 18, + "int": 14, + "wis": 12, + "cha": 10, + "save": { + "str": "+5", + "dex": "+9" + }, "skill": { - "stealth": "+7" + "perception": "+5", + "stealth": "+9" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, + "passive": 15, "languages": [ - "Deep Speech" + "any two languages (usually Common)" ], - "cr": "2", + "cr": "10", "trait": [ { - "name": "Aberrant Quickness (Recharges after a Short or Long Rest)", - "entries": [ - "The choker can take an extra action on its turn." - ] - }, - { - "name": "Boneless", + "name": "Magic Ranged Weapons", "entries": [ - "The choker can move through and occupy a space as narrow as 4 inches wide without squeezing." + "The arcane archer's ranged weapon attacks are magical." ] - }, + } + ], + "action": [ { - "name": "Cave Strider", + "name": "Multiattack", "entries": [ - "Moving through nonmagical difficult cavern or underground terrain doesn't cost the choker extra movement." + "The arcane archer makes four ranged weapon attacks or three melee weapon attacks." ] }, { - "name": "Spider Climb", + "name": "+1 Rapier", "entries": [ - "The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d8 + 7}) piercing damage." ] }, { - "name": "Slay Foe (1/Turn)", + "name": "+1 Longbow", "entries": [ - "The choker deals an extra 9 ({@damage 2d8}) damage with its weapon attack if it hits a creature that doesn't have all its hit points." + "{@atk rw} {@hit +10} to hit, range 150/600 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage plus 7 ({@damage 2d6}) force damage." ] } ], - "action": [ + "bonus": [ { - "name": "Multiattack", + "name": "Arcane Shot (4/Day)", "entries": [ - "The choker makes two Tentacle attacks." + "When the arcane archer hits a target with a ranged weapon attack, it can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Bursting Arrow.", + "entry": "The target and all other creatures within 10 feet of it take an extra 14 ({@damage 4d6}) force damage each." + }, + { + "type": "itemSub", + "name": "Piercing Arrow.", + "entry": "The arcane archer doesn't make an attack roll for the attack. Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a {@dc 14} Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 7 ({@damage 2d6}) piercing damage. On a successful save, a target takes half as much damage." + }, + { + "type": "itemSub", + "name": "Shadow Arrow.", + "entry": "If the target is a creature, it takes an extra 7 ({@damage 2d6}) psychic damage and the creature must succeed on a {@dc 14} Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the arcane archer's next turn." + } + ] + } ] }, { - "name": "Tentacle", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 3 ({@damage 1d6}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the choker can't use this tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends." - ] - } - ], - "bonus": [ - { - "name": "Stealthy", + "name": "Curving Shot", "entries": [ - "The choker takes the {@action Hide} action." + "When the arcane archer makes a ranged attack roll and misses, it can reroll the attack roll against a different target within 60 feet of the original target." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Choker Cavestalker", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Choker_Cavestalker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Archer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Choker Cavestalker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Arcane Archer.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Spider Climb" + "attachedItems": [ + "+1 longbow|dmg", + "+1 rapier|dmg" ], - "senseTags": [ - "D" + "traitTags": [ + "Magic Weapons" ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" ], "languageTags": [ - "DS" + "X" ], "damageTags": [ - "B", + "O", "P" ], "miscTags": [ + "MLW", "MW", - "RCH" + "RNG", + "RW" ], - "conditionInflict": [ - "grappled", - "restrained" + "savingThrowForced": [ + "dexterity", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elite Arcane Archer", + "source": "mme2-v2" + } + } }, { - "name": "Choldrith High Priestess", + "name": "Elite Assassin", "source": "mme2-v2", - "page": 54, + "page": 267, "size": [ "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ + "L", + "NX", "C", + "NY", "E" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 104, - "formula": "16d8 + 32" + "average": 112, + "formula": "15d8 + 45" }, "speed": { - "climb": 30, "walk": 30 }, - "str": 12, - "dex": 16, - "con": 14, - "int": 12, - "wis": 16, + "str": 11, + "dex": 18, + "con": 16, + "int": 14, + "wis": 14, "cha": 12, + "save": { + "dex": "+8", + "int": "+6" + }, "skill": { - "athletics": "+7", - "religion": "+4", - "stealth": "+6" + "acrobatics": "+8", + "deception": "+5", + "perception": "+10", + "stealth": "+12" }, - "senses": [ - "darkvision 60 ft." + "passive": 20, + "resist": [ + "poison" ], - "passive": 13, "languages": [ - "Undercommon" - ], - "cr": "5", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The choldrith casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell mending}", - "{@spell message}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell blindness/deafness}", - "{@spell hold person} (up to 2 targets)" - ], - "1e": [ - "{@spell banishment}", - "{@spell harm}", - "{@spell insect plague} (spiders)" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "Thieves' cant plus any three languages" ], + "cr": "10", "trait": [ { - "name": "Fey Ancestry", + "name": "Assassinate", "entries": [ - "The choldrith has advantage on saving throws against being {@condition charmed}, and magic can't put the choldrith to sleep." + "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit." ] }, { - "name": "Spider Climb", + "name": "Evasion", "entries": [ - "The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { - "name": "Sunlight Sensitivity", + "name": "Sneak Attack (1/Turn)", "entries": [ - "While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The assassin deals an extra 17 ({@damage 5d6}) damage when the assassin hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't {@condition incapacitated} and the assassin doesn't have disadvantage on the attack roll." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The assassin makes two melee attacks." ] }, { - "name": "Web Sense", + "name": "Shortsword", "entries": [ - "While in contact with a web, the choldrith knows the exact location of any creature in contact with the same web." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Web Walker", + "name": "Light Crossbow", "entries": [ - "The choldrith ignores movement restrictions caused by webbing." + "{@atk rw} {@hit +8} to hit, range 80/320 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "action": [ + "bonus": [ { - "name": "Dagger", + "name": "Cunning Action", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage." + "The assassin takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] - }, + } + ], + "reaction": [ { - "name": "Web {@recharge 5}", + "name": "Uncanny Dodge", "entries": [ - "{@atk rw} {@hit +6} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 13} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + "The assassin halves the damage that it takes from an attack that hits it. The assassin must be able to see the attacker." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Choldrith High Priestess", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Assassin.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Choldrith High Priestess.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Assassin.webp", "source": "mme2-v2" } ], "attachedItems": [ - "dagger|phb" + "light crossbow|phb", + "shortsword|phb" ], "traitTags": [ - "Fey Ancestry", - "Spider Climb", - "Sunlight Sensitivity", - "Web Sense", - "Web Walker" + "Sneak Attack" ], - "senseTags": [ - "D" + "actionTags": [ + "Multiattack" ], "languageTags": [ - "U" + "TC" ], "damageTags": [ - "I", "P" ], "miscTags": [ "MLW", "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "restrained" - ], - "conditionInflictSpell": [ - "blinded", - "incapacitated", - "paralyzed" + "RNG", + "RW" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" + "savingThrowForced": [ + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elite Assassin", + "source": "mme2-v2" + } + } }, { - "name": "Choldrith Queen", - "shortName": "choldrith", + "name": "Elite Mageslayer", "source": "mme2-v2", - "page": 54, + "page": 278, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "C", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { "ac": 15, "from": [ - "natural armor" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 153, - "formula": "18d10 + 54" + "average": 130, + "formula": "20d8 + 40" }, "speed": { - "climb": 40, - "walk": 40 + "walk": 30 }, "str": 16, - "dex": 16, - "con": 16, - "int": 13, - "wis": 18, - "cha": 14, + "dex": 14, + "con": 14, + "int": 12, + "wis": 14, + "cha": 18, + "save": { + "int": "+5", + "wis": "+6", + "cha": "+8" + }, "skill": { - "athletics": "+6", - "religion": "+4", - "stealth": "+6" + "arcana": "+5", + "perception": "+6" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, + "passive": 16, "languages": [ - "Undercommon" + "any two languages (usually Common)" ], - "cr": "7", + "cr": "9", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The choldrith casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}):" + "The mageslayer casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 16}):" ], "will": [ - "{@spell guidance}", - "{@spell mending}", + "{@spell gust}", + "{@spell mage hand}", "{@spell message}", - "{@spell thaumaturgy}" + "{@spell true strike}" ], "daily": { - "3e": [ - "{@spell blindness/deafness}", - "{@spell hold person} (up to 3 targets)" + "2": [ + "{@spell detect magic}", + "{@spell dispel magic}", + "{@spell mind spike|XGE}", + "{@spell vortex warp}" ], "1e": [ - "{@spell contagion}", - "{@spell harm}", - "{@spell insect plague} (spiders)" + "{@spell banishment}", + "{@spell haste}", + "{@spell synaptic static|XGE}" ] }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the choldrith fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Web Sense", - "entries": [ - "While in contact with a web, the choldrith knows the exact location of any creature in contact with the same web." - ] - }, - { - "name": "Web Walker", - "entries": [ - "The choldrith ignores movement restrictions caused by webbing." - ] + "ability": "cha", + "displayAs": "action" } ], "action": [ { "name": "Multiattack", "entries": [ - "The choldrith makes two Dagger attacks. Alternatively, it can use Necrotic Bolt twice." - ] - }, - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or 20/60 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage." + "The mageslayer makes three Longsword attacks or two Disrupting Bolt attacks." ] }, { - "name": "Necrotic Bolt", + "name": "Longsword", "entries": [ - "{@atk rs} {@hit +7} to hit, range 60 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage, and the target can't regain hit points until the start of the choldrith's next turn." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 7 ({@damage 2d6}) psychic damage, and the creature has disadvantage on the saving throw it makes to maintain its concentration." ] }, { - "name": "Web {@recharge 5}", + "name": "Disrupting Bolt", "entries": [ - "{@atk rw} {@hit +6} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 14} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + "{@atk rs} {@hit +8} to hit, range 60 ft., one target. {@h}13 ({@damage 2d8 + 4}) psychic damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition incapacitated} and its speed halved until the end of the mageslayer's next turn." ] } ], "bonus": [ { - "name": "Divine Word (1/Day)", + "name": "Quickened Spell (3/Day)", "entries": [ - "The choldrith casts {@spell divine word} using Wisdom as the spellcasting ability (spell save {@dc 15})." + "The mageslayer uses Spellcasting." ] - } - ], - "legendary": [ + }, { - "name": "Move", + "name": "Subtle Spell (3/Day)", "entries": [ - "The choldrith moves up to half its speed." + "The mageslayer uses Spellcasting, requiring no somatic or verbal components." ] - }, + } + ], + "reaction": [ { - "name": "Strike (Costs 2 Actions)", + "name": "Mage Strike", "entries": [ - "The choldrith makes a Dagger attack or uses Necrotic Bolt." + "When a creature within 5 feet of the mageslayer casts a spell, the mageslayer can make a melee weapon attack against that creature." ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Negate Spell {@recharge 4}", "entries": [ - "The choldrith uses Spellcasting." + "The mageslayer tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the mageslayer makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Choldrith Queen", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Chitine_Skulker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Mageslayer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Choldrith Queen.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Mageslayer.webp", "source": "mme2-v2" } ], "attachedItems": [ - "dagger|phb" - ], - "traitTags": [ - "Legendary Resistances", - "Spider Climb", - "Sunlight Sensitivity", - "Web Sense", - "Web Walker" - ], - "senseTags": [ - "D" + "longsword|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "U" + "X" ], "damageTags": [ - "I", - "N", - "P" + "S", + "Y" ], "miscTags": [ "MLW", "MW", - "RW", - "THW" + "RCH" ], "conditionInflict": [ - "restrained" + "incapacitated" ], "conditionInflictSpell": [ - "blinded", - "paralyzed", - "poisoned", - "stunned" + "incapacitated" + ], + "savingThrowForced": [ + "constitution" ], "savingThrowForcedSpell": [ + "charisma", "constitution", + "intelligence", "wisdom" ], "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Clockroach", - "source": "mme2-v2", - "page": 56, - "size": [ - "M" - ], - "type": "construct", - "alignment": [ - "U" - ], - "ac": [ - 13 - ], - "hp": { - "average": 13, - "formula": "2d8 + 4" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 17, - "con": 15, - "int": 3, - "wis": 10, - "cha": 1, - "skill": { - "acrobatics": "+5" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "immune": [ - "poison", - { - "note": "from nonmagical attacks that aren't adamantine", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "languages": [ - "understands one language of its creator but can't speak" - ], - "cr": "1", - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The clockroach has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Slippery Frame", - "entries": [ - "The clockroach gains advantage on Dexterity ({@skill Acrobatics}) checks made to escape bonds, squeeze through narrow spaces, and end grapples." - ] - }, - { - "name": "Unusual Nature", - "entries": [ - "The clockroach doesn't require air, food, drink, or sleep." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 2 ({@damage 1d4}) acid damage." - ] - }, - { - "name": "Acid Spray {@recharge 5}", - "entries": [ - "The clockroach spits a line of acid that is 15 feet long and 5 feet wide. Each creature in that line must succeed on a {@dc 12} Dexterity saving throw, taking 10 ({@damage 3d6}) acid damage on a failed save, or half as much on a successful one." - ] - } - ], + "hasFluffImages": true, "fluff": { "_monsterFluff": { - "name": "Clockroach", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Clockroach.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Clockroach.webp", + "name": "Elite Mageslayer", "source": "mme2-v2" } - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "A", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "dexterity" - ], - "hasFluff": true, - "hasFluffImages": true + } }, { - "name": "Cloud Giant Mastermind", + "name": "Elite Monster Slayer", "source": "mme2-v2", - "page": 127, + "page": 281, "size": [ - "H" + "M" ], - "type": "giant", + "type": "humanoid", "alignment": [ - { - "alignment": [ - "N", - "G" - ], - "chance": 50 - }, - { - "alignment": [ - "N", - "E" - ], - "chance": 50 - } + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "natural armor" + "{@item +2 studded leather armor||+2 studded leather}" ] } ], "hp": { - "average": 275, - "formula": "22d12 + 132" + "average": 170, + "formula": "20d8 + 80" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 26, - "dex": 12, - "con": 22, - "int": 16, + "str": 18, + "dex": 18, + "con": 18, + "int": 10, "wis": 16, - "cha": 16, + "cha": 10, "save": { - "dex": "+6", - "con": "+11", - "wis": "+8", - "cha": "+8" + "str": "+8", + "dex": "+8", + "con": "+8" }, "skill": { - "deception": "+8", - "insight": "+8", - "perception": "+8", - "stealth": "+6" + "perception": "+7", + "survival": "+7" }, - "passive": 18, + "passive": 17, "languages": [ - "Common", - "Giant" + "any one language (usually Common)" ], - "cr": "16", + "cr": "11", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell detect magic}", - "{@spell fog cloud}", - "{@spell light}" + "The monster slayer casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" ], "daily": { - "3e": [ - "{@spell fly}", - "{@spell telekinesis}" - ], "1e": [ - "{@spell control weather}", - "{@spell gaseous form}" + "{@spell banishment}", + "{@spell conjure barrage}", + "{@spell flame arrows|XGE}", + "{@spell hold monster}", + "{@spell steel wind strike|XGE}" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" + }, + { + "name": "Swift Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The monster slayer casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}):" + ], + "daily": { + "3": [ + "{@spell ensnaring strike}", + "{@spell hunter's mark}", + "{@spell zephyr strike|XGE}" + ] + }, + "ability": "wis", + "displayAs": "bonus" } ], "trait": [ { - "name": "Cunning Presence", - "entries": [ - "An ally that starts is turn within 30 feet of this giant and can see and hear this giant can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the giant isn't {@condition incapacitated}." - ] - }, - { - "name": "Keen Smell", + "name": "Magic Weapons", "entries": [ - "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The monster slayer's weapon attacks are magical." ] } ], @@ -26928,412 +25049,330 @@ { "name": "Multiattack", "entries": [ - "The giant makes two Morningstar attacks." + "The monster slayer makes two melee attacks or two ranged attacks." ] }, { - "name": "Morningstar", + "name": "+2 Scythe", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) piercing damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the giant has advantage on the attack roll." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d10 + 6}) slashing damage plus 14 ({@damage 4d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." ] }, { - "name": "Rock", - "entries": [ - "{@atk rw} {@hit +13} to hit, range 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the giant has advantage on the attack roll." - ] - } - ], - "bonus": [ - { - "name": "Cunning Action", + "name": "+2 Dagger", "entries": [ - "The giant takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "{@atk mw,rw} {@hit +10} to hit, reach 5 ft. or 20/60 ft., one target. {@h}8 ({@damage 1d4 + 6}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." ] }, { - "name": "Cunning Insight {@recharge 5}", + "name": "Hunter's Sense (3/Day)", "entries": [ - "The giant chooses a target it can see within 30 feet of it. The giant and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the giant. These effects last until the start of the giant's next turn." + "The monster slayer chooses one creature it can see within 60 feet of it. It immediately learns whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, it will sense that it has no damage immunities, resistances, or vulnerabilities." ] - }, + } + ], + "bonus": [ { - "name": "Misty Step (3/Day)", + "name": "Slayer's Prey (Recharges after a Short or Long Rest)", "entries": [ - "The giant casts {@spell misty step} using Charisma as the spellcasting ability." + "The monster slayer designates one creature it can see within 60 feet of it. The first time each turn that the monster slayer hits that target with a weapon attack, it takes an extra 3 ({@damage 1d6}) damage from that weapon. In addition, whenever the target forces the monster slayer to make a saving throw and whenever the monster slayer makes an ability check to escape that target's grapple, it can add 3 ({@damage 1d6}) to its roll." ] } ], "reaction": [ { - "name": "Feather Fall (3/Day)", + "name": "Slayer's Counter", "entries": [ - "The giant casts {@spell feather fall} using Charisma as the spellcasting ability." + "If the target of the monster slayer's Slayer's Prey forces the monster slayer to make a saving throw, the monster slayer can make one weapon attack against the target. The monster slayer makes this attack immediately before making the saving throw. If the attack hits, the monster slayer's save automatically succeeds, in addition to the attack's normal effects." ] }, { - "name": "Misdirection", + "name": "Magic-User's Nemesis (Recharges after a Short or Long Rest)", "entries": [ - "When the giant is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." + "When the monster slayer sees a creature casting a spell or teleporting within 60 feet of it, it can try to magically foil it. The creature must succeed on a {@dc 15} Wisdom saving throw or its spell or teleport fails and is wasted." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Cloud Giant Mastermind", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cloud_Giant_Mastermind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Monster_Slayer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cloud Giant Mastermind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Monster Slayer.webp", "source": "mme2-v2" } ], "attachedItems": [ - "morningstar|phb" + "+2 dagger|dmg" ], "traitTags": [ - "Keen Senses" + "Magic Weapons" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "GI" + "X" ], "damageTags": [ - "B", - "P" + "N", + "P", + "S" ], "miscTags": [ "MLW", "MW", "RCH", - "RW" + "RW", + "THW" ], "conditionInflictSpell": [ - "restrained" + "incapacitated", + "paralyzed" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ], "savingThrowForcedSpell": [ - "dexterity" + "charisma", + "dexterity", + "strength", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elite Monster Slayer", + "source": "mme2-v2" + } + } }, { - "name": "Cloud Giant Wind Disciple", + "name": "Elite Sharpshooter", "source": "mme2-v2", - "page": 128, + "page": 283, "size": [ - "H" + "M" ], - "type": "giant", + "type": "humanoid", "alignment": [ - { - "alignment": [ - "N", - "G" - ], - "chance": 50 - }, - { - "alignment": [ - "N", - "E" - ], - "chance": 50 - } + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 18, "from": [ - "natural armor" + "{@item +1 studded leather armor||+1 studded leather}" ] } ], "hp": { - "average": 207, - "formula": "18d12 + 90" + "average": 127, + "formula": "17d8 + 51" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 24, - "dex": 14, - "con": 20, - "int": 16, + "str": 10, + "dex": 20, + "con": 16, + "int": 10, "wis": 16, - "cha": 16, + "cha": 10, "save": { - "dex": "+7", - "con": "+10", - "wis": "+8", - "cha": "+8" + "str": "+3", + "dex": "+8", + "con": "+6" }, "skill": { - "acrobatics": "+7", - "athletics": "+12", - "insight": "+8", - "perception": "+8" + "perception": "+6", + "survival": "+6" }, - "passive": 18, + "passive": 16, "languages": [ - "Common", - "Giant" - ], - "cr": "13", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell detect magic}", - "{@spell fog cloud}", - "{@spell light}" - ], - "daily": { - "3e": [ - "{@spell fly}", - "{@spell gust of wind}", - "{@spell hold person}", - "{@spell telekinesis}" - ], - "1e": [ - "{@spell cone of cold}", - "{@spell control weather}", - "{@spell gaseous form}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "any one language (usually Common)" ], + "cr": "8", "trait": [ { - "name": "Keen Smell", + "name": "Action Surge (Recharges after a Short or Long Rest)", "entries": [ - "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The sharpshooter can take one additional action on top of its regular action and possible bonus action." ] }, { - "name": "Stunning Strike (3/Day)", + "name": "Archery", "entries": [ - "Once per turn, when the giant hits a creature with a melee weapon attack, it can force the creature to make a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." + "The sharpshooter has a +2 bonus to ranged weapon attack rolls (included in the attack)." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Close Quarters Shooting", "entries": [ - "The giant makes three Unarmed Strike attacks. It can use Giant Fist of the Unbroken Air in place of one Unarmed trike, if available." + "Making a ranged attack roll while within 5 feet of an enemy doesn't impose disadvantage on the sharpshooter's roll. In addition, if the sharpshooter hit a creature within 5 feet of it with a ranged attack on its turn, that creature can't take reactions until the end of this turn." ] }, { - "name": "Unarmed Strike", + "name": "Sharpshooter", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage." + "The sharpshooter's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the sharpshooter's ranged weapon attack rolls." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The sharpshooter makes three Longbow attacks or three Shortsword attacks." ] }, { - "name": "Rock", + "name": "Longbow", "entries": [ - "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." + "{@atk rw} {@hit +10} to hit, range 150/600 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." ] }, { - "name": "Giant Fist of Unbroken Air (3/Day, 1/Turn)", + "name": "Shortsword", "entries": [ - "The giant chooses a creature it can see within 60 feet of it and hits it with a blast of compressed air. The creature must make a {@dc 16} Strength saving throw. On a failed save, the creature takes 33 ({@damage 6d10}) bludgeoning damage, and is pushed up to 30 feet away and knocked {@condition prone}. On a successful save, the creature takes half as much damage, and isn't pushed or knocked {@condition prone}." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." ] } ], "bonus": [ { - "name": "Misty Step (3/Day)", + "name": "Steady Aim (3/Day)", "entries": [ - "The giant casts {@spell misty step} using Charisma as the spellcasting ability." + "The sharpshooter takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the sharpshooter deals an extra 10 damage with each of its ranged weapon attacks against the target." ] - } - ], - "reaction": [ + }, { - "name": "Feather Fall (3/Day)", + "name": "Careful Eyes", "entries": [ - "The giant casts {@spell feather fall} using Charisma as the spellcasting ability." + "The sharpshooter performs a {@action Search} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Cloud Giant Wind Disciple", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cloud_Giant_Wind_Disciple.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Sharpshooter.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cloud Giant Wind Disciple.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Sharpshooter.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Keen Senses" + "attachedItems": [ + "longbow|phb", + "shortsword|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "GI" + "X" ], "damageTags": [ - "B" + "P" ], "miscTags": [ + "MLW", "MW", - "RCH", + "RNG", "RW" ], - "conditionInflict": [ - "prone", - "stunned" - ], - "conditionInflictSpell": [ - "paralyzed", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "strength" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" - ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elite Sharpshooter", + "source": "mme2-v2" + } + } }, { - "name": "Cornugon", + "name": "Elite War Caster", "source": "mme2-v2", - "page": 78, + "page": 284, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "humanoid", "alignment": [ - "L", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 19, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 207, - "formula": "18d10 + 108" + "average": 150, + "formula": "20d8 + 60" }, "speed": { - "fly": 60, "walk": 30 }, - "str": 24, - "dex": 17, - "con": 22, - "int": 13, - "wis": 17, - "cha": 18, + "str": 16, + "dex": 16, + "con": 16, + "int": 18, + "wis": 10, + "cha": 10, "save": { - "str": "+12", - "dex": "+8", - "wis": "+8", - "cha": "+9" + "con": "+7", + "int": "+8", + "wis": "+4" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "skill": { + "arcana": "+8", + "perception": "+4" + }, + "passive": 14, "languages": [ - "all", - "telepathy 120 ft." + "any five languages (usually Common)" ], - "cr": "14", + "cr": "11", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The cornugon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" + "The war caster casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 16}, + {@hit 8} to hit with spell attacks):" ], "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}" + "{@spell light}", + "{@spell mage hand}", + "{@spell ray of frost} ({@damage 3d6})", + "{@spell true strike}" ], "daily": { - "2e": [ - "{@spell dispel magic}", - "{@spell fireball}", - "{@spell lightning bolt}", - "{@spell major image}" + "3": [ + "{@spell scorching ray}" + ], + "1e": [ + "{@spell cone of cold}", + "{@spell globe of invulnerability}", + "{@spell greater invisibility}", + "{@spell haste}", + "{@spell steel wind strike|XGE}", + "{@spell thunder step}", + "{@spell thunderwave}", + "{@spell vampiric touch}" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "ability": "int", + "displayAs": "action" } ], "trait": [ { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." - ] - }, - { - "name": "Magic Resistance", + "name": "Battle Concentration", "entries": [ - "The cornugon has advantage on saving throws against spells and other magical effects." + "The war caster has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage." ] } ], @@ -27341,230 +25380,229 @@ { "name": "Multiattack", "entries": [ - "The cornugon makes one Bite attack, two Claw attacks, and one Tail attack. Or it can use Infernal Bolt twice. Alternatively, it can make one Tail attack and use Infernal Bolt, Spellcasting or Teleport." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." + "The war caster makes two Longsword attacks. Alternatively, it can make one Longsword attack and use Spellcasting." ] }, { - "name": "Tail", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}12 ({@damage 1d10 + 7}) piercing damage. If the target is a creature other than an Undead or a Construct, it must succeed on a {@dc 19} Constitution saving throw or lose 10 ({@damage 3d6}) hit points at the start of each of its turns due to an infernal wound. Each time the cornugon hits the wounded target with this attack, the damage dealt by the wound increases by 10 ({@damage 3d6}). Any creature can take an action to stanch the wound with a successful {@dc 13} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 9 ({@damage 2d8}) force damage." ] - }, + } + ], + "reaction": [ { - "name": "Infernal Bolt", + "name": "Opportunity Spell", "entries": [ - "{@atk rs} {@hit +9} to hit, range 120 ft., one creature. {@h}17 ({@damage 3d8 + 4}) fire damage, and the target must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} until the end of the cornugon's next turn." + "When a hostile creature's movement provokes an {@action opportunity attack} from the war caster, it can use its reaction to cast a spell at the creature, rather than making an {@action opportunity attack}. The spell must have a casting time of 1 action and must target only that creature." ] }, { - "name": "Teleport", + "name": "Shield (3/Day)", "entries": [ - "The cornugon magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "The war caster casts {@spell shield} using Intelligence as the spellcasting ability." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Cornugon", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cornugon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cornugon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite War Caster.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" + "attachedItems": [ + "longsword|phb" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "TP", - "XX" + "X" ], "damageTags": [ - "F", - "P", + "O", "S" ], "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened" + "MLW", + "MW" ], - "savingThrowForced": [ - "constitution", - "wisdom" + "conditionInflictSpell": [ + "invisible" ], "savingThrowForcedSpell": [ + "constitution", "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elite War Caster", + "source": "mme2-v2" + } + } }, { - "name": "Cult Exarch of Asmodeus", + "name": "Elite War Chanter", "source": "mme2-v2", - "page": 287, + "page": 285, "size": [ "M" ], "type": "humanoid", "alignment": [ - "L", - "E" + "A" ], "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item +2 studded leather armor||+2 studded leather}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 130, - "formula": "20d8 + 40" + "average": 84, + "formula": "13d8 + 39" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 14, - "con": 14, - "int": 14, - "wis": 20, - "cha": 16, + "str": 10, + "dex": 16, + "con": 16, + "int": 12, + "wis": 12, + "cha": 18, "save": { "dex": "+6", - "wis": "+9", + "wis": "+4", "cha": "+7" }, "skill": { - "insight": "+9", - "persuasion": "+11", - "religion": "+6" + "intimidation": "+7", + "perception": "+4", + "performance": "+7" }, - "passive": 15, + "passive": 14, "languages": [ - "any three languages (usually Common)" + "any one language (usually Common)" ], - "cr": "11", + "cr": "8", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The cult exarch casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 17}, {@hit 9} to hit with spell attacks):" + "The war chanter casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" ], "will": [ - "{@spell guidance}", - "{@spell sacred flame} ({@damage 4d8})", - "{@spell thaumaturgy}" + "{@spell friends}", + "{@spell message}", + "{@spell minor illusion}" ], "daily": { "3e": [ - "{@spell command}", - "{@spell hold person}" + "{@spell dissonant whispers}" ], "1e": [ - "{@spell antimagic field}", - "{@spell banishment}", - "{@spell bestow curse}", + "{@spell beacon of hope}", "{@spell confusion}", - "{@spell dominate monster}", - "{@spell dominate person}", - "{@spell fear}", - "{@spell flame strike}", - "{@spell project image}" + "{@spell enemies abound}", + "{@spell enthrall}", + "{@spell hallucinatory terrain}", + "{@spell mass cure wounds}", + "{@spell Otto's irresistible dance}", + "{@spell shatter}" ] }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "ability": "cha", + "displayAs": "action" } ], - "trait": [ + "action": [ { - "name": "Demands of Nessus", + "name": "Multiattack", "entries": [ - "At the start of each of the cult exarch's turns, it can choose one ally it can see within 30 feet of it. The chosen ally loses 10 hit points, and the cult exarch regains the same number of hit points. If the cult exarch is {@condition incapacitated}, it makes no choice; instead, the closest ally within 30 feet is the chosen ally." + "The war chanter makes two Rapier attacks or uses Mocking Word twice." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Rapier", "entries": [ - "The cult high priest makes two Red Scepter attacks." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 9 ({@damage 2d8}) psychic damage." ] }, { - "name": "Ruby Scepter (Mace)", + "name": "Mocking Word", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 18 ({@damage 4d8}) psychic damage, and the target must succeed on a {@dc 17} Wisdom saving throw. On a failed save, the creature is {@condition stunned} until the end of the cult exarch's next turn." + "The war chanter targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 15} Wisdom saving throw or take 7 ({@damage 3d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." ] }, { - "name": "Word of Submission (Recharges after a Long Rest)", + "name": "Incite Allies (Recharges after a Long Rest)", "entries": [ - "The cult exarch channels the voice of Asmodeus through a word of power. Each creature of the cult exarch's choice that is within 60 feet of it, can hear it, and not already affected by Word of Submission must succeed on a {@dc 17} Wisdom saving throw. On a failed save, the creature takes 18 ({@damage 4d8}) psychic damage is {@condition frightened} for 1 minute. A creature {@condition frightened} in this way is {@condition stunned}. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to Word of Submission for the next 24 hours. On a successful save, the creature takes half as much damage and isn't {@condition frightened}." + "Up to four allies within 60 feet of the war chanter and can hear the war chanter can use its reaction to move up to half its speed and make one melee weapon attack." ] - } - ], - "bonus": [ + }, { - "name": "Dominance of Nessus (4/Day)", + "name": "Bolster Allies (Recharges after a Long Rest)", "entries": [ - "Saving throws made against the cult exarch's spells and actions this turn are made with disadvantage." + "Up to four allies within 60 feet of the war chanter and can hear the war chanter gain 30 temporary hit points. The temporary hit points last for 1 minute." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Cult Exarch of Asmodeus", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Exarch_of_Asmodeus.webp", - "altArt": [ + "bonus": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Exarch of Asmodeus.webp", - "source": "mme2-v2" - } - ], - "actionTags": [ + "name": "War Chant", + "entries": [ + "The war chanter performs a war chant that lasts until the start of the war chanter's next turn. The war chanter can select from one of three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Chant of Dread.", + "entry": "Provided the war chanter isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the war chanter and can hear the war chanter must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the war chanter's Chant of Dread for the next 24 hours." + }, + { + "type": "itemSub", + "name": "Chant of Ferocity.", + "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + }, + { + "type": "itemSub", + "name": "Chant of Resolve.", + "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on saving throws against being {@condition charmed} and {@condition frightened} until the start of its next turn." + } + ] + } + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite War Chanter.webp", + "source": "mme2-v2" + } + ], + "attachedItems": [ + "rapier|phb" + ], + "actionTags": [ "Multiattack" ], "languageTags": [ "X" ], "damageTags": [ - "B", + "P", "Y" ], "miscTags": [ @@ -27572,280 +25610,228 @@ "MW" ], "conditionInflict": [ - "frightened", - "incapacitated", - "stunned" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "frightened", - "incapacitated", - "paralyzed", - "prone" + "frightened" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ - "charisma", - "dexterity", + "constitution", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Elite War Chanter", + "source": "mme2-v2" + } + } }, { - "name": "Cult Head of Demogorgon", + "name": "Ettin Berserker", "source": "mme2-v2", - "page": 289, + "page": 122, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "giant", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 12, "from": [ - "{@item +2 studded leather armor||+2 studded leather}" + "natural armor" ] } ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "walk": 30 - }, - "str": 14, - "dex": 16, - "con": 16, - "int": 12, - "wis": 6, - "cha": 18, - "save": { - "con": "+7", - "wis": "+2", - "cha": "+8" + "walk": 40 }, + "str": 22, + "dex": 8, + "con": 18, + "int": 6, + "wis": 10, + "cha": 10, "skill": { - "perception": "+2", - "religion": "+5" + "perception": "+6" }, - "passive": 12, - "languages": [ - "any two languages (usually Common)" + "senses": [ + "darkvision 60 ft." ], - "cr": "11", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The cult head casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell mage hand}", - "{@spell message}", - "{@spell minor illusion}" - ], - "daily": { - "2e": [ - "{@spell crown of madness}", - "{@spell fear}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell bestow curse}", - "{@spell contagion}", - "{@spell Evard's black tentacles}", - "{@spell gate}", - "{@spell harm}", - "{@spell maddening darkness|XGE}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "passive": 16, + "languages": [ + "Giant", + "Orc" ], - "action": [ + "cr": "6", + "trait": [ { - "name": "Multiattack", + "name": "Reckless", "entries": [ - "The cult head uses Insanity Gaze. It then makes two Quarterstaff attacks or two Bolt of Madness attacks." + "At the start of its turn, the ettin can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] }, { - "name": "Quarterstaff", + "name": "Two Heads", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands, plus 10 ({@damage 3d6}) psychic damage." + "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] }, { - "name": "Bolt of Madness", + "name": "Wakeful", "entries": [ - "{@atk rs} {@hit +8} to hit, range 90 ft., one creature. {@h}11 ({@damage 2d6 + 4}) psychic damage, and the target must succeed on a {@dc 16} Wisdom saving throw or it must use its reaction to make a melee weapon attack against one visible creature of the cult head's choice. Constructs and Undead are immune to this effect." + "When one of the ettin's heads is asleep, its other head is awake." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The ettin makes one Battleaxe attack and one Morningstar attack." ] }, { - "name": "Insanity Gaze", + "name": "Battleaxe", "entries": [ - "The cult head fixes its gaze on one creature it can see within 30 feet of it. The target must succeed on {@dc 16} Wisdom saving throw or suffer the effect of the {@spell confusion} spell without making a saving throw. The effect lasts until the start of the cult head's next turn." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." ] }, { - "name": "Duplicate Self {@recharge 5}", + "name": "Morningstar", "entries": [ - "The cult head creates an illusory duplicate of itself, which appears in its space and lasts for 1 minute. On its turn, the cult head can move the illusory duplicate a distance equal to its walking speed (no action required). The first time a creature or an object interacts physically with cult head (for example, by hitting it with an attack), there is a {@chance 50} chance that the illusory duplicate is affected, not the cult head, in which case the illusion disappears." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." ] - } - ], - "bonus": [ + }, { - "name": "Divine Word", + "name": "Whirling Weapons {@recharge 5}", "entries": [ - "The cult head casts {@spell divine word} using Charisma as the spellcasting ability." + "The ettin moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a {@dc 17} Dexterity saving throw or take 15 ({@damage 2d8 + 6}) slashing damage and 15 ({@damage 2d8 + 6}) piercing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Cult Head of Demogorgon", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Head_of_Demogorgon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Berserker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Head of Demogorgon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Berserker.webp", "source": "mme2-v2" } ], "attachedItems": [ - "quarterstaff|phb" + "battleaxe|phb", + "morningstar|phb" + ], + "traitTags": [ + "Reckless" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "GI", + "O" ], "damageTags": [ - "B", - "Y" + "P", + "S" ], "miscTags": [ + "AOE", "MLW", "MW" ], - "conditionInflictSpell": [ - "blinded", - "frightened", - "poisoned", - "restrained", - "stunned" + "conditionInflict": [ + "unconscious" ], "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ettin Berserker", + "source": "mme2-v2" + } + } }, { - "name": "Cult High Priest of Asmodeus", + "name": "Ettin Vanguard", "source": "mme2-v2", - "page": 287, + "page": 123, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "giant", "alignment": [ - "L", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "{@item chain shirt|phb}" + "{@item ring mail|phb}" ] } ], "hp": { - "average": 84, - "formula": "13d8 + 26" + "average": 190, + "formula": "20d10 + 80" }, "speed": { - "walk": 30 - }, - "str": 14, - "dex": 14, - "con": 14, - "int": 14, - "wis": 18, - "cha": 16, - "save": { - "wis": "+7", - "cha": "+6" + "walk": 40 }, + "str": 24, + "dex": 8, + "con": 18, + "int": 6, + "wis": 12, + "cha": 10, "skill": { - "insight": "+7", - "persuasion": "+9", - "religion": "+5" + "perception": "+7" }, - "passive": 14, - "languages": [ - "any three languages (usually Common)" + "senses": [ + "darkvision 60 ft." ], - "cr": "6", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The cult high priest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell sacred flame} ({@damage 3d8})", - "{@spell thaumaturgy}" - ], - "daily": { - "3e": [ - "{@spell command}", - "{@spell hold person}" - ], - "1e": [ - "{@spell banishment}", - "{@spell bestow curse}", - "{@spell confusion}", - "{@spell dominate person}", - "{@spell fear}", - "{@spell flame strike}", - "{@spell mass suggestion}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "passive": 17, + "languages": [ + "Giant", + "Orc" ], + "cr": "8", "trait": [ { - "name": "Demands of Nessus", + "name": "Threatening", "entries": [ - "At the start of each of the cult high priest's turns, it can choose one ally it can see within 30 feet of it. The chosen ally loses 10 hit points, and the cult high priest regains the same number of hit points. If the cult high priest is {@condition incapacitated}, it makes no choice; instead, the closest ally within 30 feet is the chosen ally." + "Creatures provoke an {@action opportunity attack} from the ettin when they move 5 feet or more while within the ettin's reach, and if the ettin hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + ] + }, + { + "name": "Two Heads", + "entries": [ + "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + ] + }, + { + "name": "Wakeful", + "entries": [ + "When one of the ettin's heads is asleep, its other head is awake." ] } ], @@ -27853,435 +25839,464 @@ { "name": "Multiattack", "entries": [ - "The cult high priest makes two Red Scepter attacks." + "The ettin makes one Battleaxe attack and one Morningstar attack." ] }, { - "name": "Red Scepter (Mace)", + "name": "Battleaxe", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 13 ({@damage 3d8}) psychic damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage, and the target is marked until the end of the ettin's next turn. This effect ends early if the ettin is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the ettin, a creature marked by the ettin has disadvantage on any attack roll that doesn't target the ettin." + ] + }, + { + "name": "Morningstar", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) piercing damage, and the target is marked until the end of the ettin's next turn. This effect ends early if the ettin is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the ettin, a creature marked by the ettin has disadvantage on any attack roll that doesn't target the ettin." ] } ], "bonus": [ { - "name": "Dominance of Nessus (3/Day)", + "name": "Punish the Marked", "entries": [ - "Saving throws made against the cult high priest's spells this turn are made with disadvantage." + "The ettin makes a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the ettin during the last turn. The ettin's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Cult High Priest of Asmodeus", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Exarch_of_Asmodeus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Vanguard.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult High Priest of Asmodeus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Vanguard.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "battleaxe|phb", + "morningstar|phb" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "GI", + "O" ], "damageTags": [ - "B", - "Y" + "P", + "S" ], "miscTags": [ "MLW", "MW" ], "conditionInflict": [ - "incapacitated" - ], - "conditionInflictSpell": [ - "charmed", - "frightened", "incapacitated", - "paralyzed", - "prone" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" + "unconscious" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ettin Vanguard", + "source": "mme2-v2" + } + } }, { - "name": "Cult High Priest of Demogorgon", + "name": "Ettin Witch Doctor", "source": "mme2-v2", - "page": 289, + "page": 123, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "giant", "alignment": [ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 12, "from": [ - "{@item chain shirt|phb}" + "natural armor" ] } ], "hp": { - "average": 97, - "formula": "13d8 + 39" + "average": 120, + "formula": "16d10 + 32" }, "speed": { - "walk": 30 - }, - "str": 14, - "dex": 14, - "con": 16, - "int": 14, - "wis": 6, - "cha": 16, - "save": { - "wis": "+1", - "cha": "+6" + "walk": 40 }, + "str": 19, + "dex": 8, + "con": 15, + "int": 6, + "wis": 15, + "cha": 10, "skill": { - "perception": "+1", - "religion": "+4" + "perception": "+8" }, - "passive": 11, + "senses": [ + "darkvision 60 ft." + ], + "passive": 18, "languages": [ - "any two languages (usually Common)" + "Giant", + "Orc" ], - "cr": "6", + "cr": "7", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The cult high priest casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" + "The ettin casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" ], "will": [ - "{@spell mage hand}", - "{@spell message}", - "{@spell minor illusion}" + "{@spell guidance}", + "{@spell mending}", + "{@spell thaumaturgy}" ], "daily": { "2e": [ - "{@spell crown of madness}", - "{@spell mirror image}" + "{@spell bane}", + "{@spell bestow curse}", + "{@spell blindness/deafness}" ], "1e": [ - "{@spell bestow curse}", - "{@spell contagion}", - "{@spell Evard's black tentacles}", - "{@spell fear}", - "{@spell harm}" + "{@spell banishment}", + "{@spell spirit guardians}", + "{@spell stoneskin}" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" + } + ], + "trait": [ + { + "name": "Two Heads", + "entries": [ + "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + ] + }, + { + "name": "Two-Headed Battle Caster", + "entries": [ + "The ettin can cast a spell in place of one of its melee weapon attacks. In addition, it can maintain concentration on up to two spells. If the ettin casts a third spell that requires concentration while already maintaining concentration on two other spells, one of the two previous spells ends (ettin's choice). If the ettin is required to make a Constitution saving throw to maintain concentration, it must make a separate saving throw for each spell." + ] + }, + { + "name": "Wakeful", + "entries": [ + "When one of the ettin's heads is asleep, its other head is awake." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The cult high priest uses Insanity Gaze. It then makes two Quarterstaff attacks or two Bolt of Madness attacks." + "The ettin makes one Shortsword attack and one Quarterstaff attack. It can use Cursed Bolt or Spellcasting in place of one of these attacks." ] }, { - "name": "Quarterstaff", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands, plus 10 ({@damage 3d6}) psychic damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] }, { - "name": "Bolt of Madness", + "name": "Quarterstaff", "entries": [ - "{@atk rs} {@hit +6} to hit, range 90 ft., one creature. {@h}10 ({@damage 2d6 + 3}) psychic damage, and the target must succeed on a {@dc 14} Wisdom saving throw or it must use its reaction to make a melee weapon attack against one visible creature of the cult high priest's choice. Constructs and Undead are immune to this effect." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] }, { - "name": "Insanity Gaze", + "name": "Cursed Bolt", "entries": [ - "The cult high priest fixes its gaze on one creature it can see within 30 feet of it. The target must succeed on {@dc 14} Wisdom saving throw or suffer the effect of the {@spell confusion} spell without making a saving throw. The effect lasts until the start of the cult high priest's next turn." + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the ettin's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Cult High Priest of Demogorgon", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Head_of_Demogorgon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Vanguard.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult High Priest of Demogorgon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Witch Doctor.webp", "source": "mme2-v2" } ], "attachedItems": [ - "quarterstaff|phb" + "quarterstaff|phb", + "shortsword|phb" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "GI", + "O" ], "damageTags": [ "B", + "P", "Y" ], "miscTags": [ "MLW", "MW" ], - "conditionInflictSpell": [ - "blinded", - "frightened", - "poisoned", - "restrained", - "stunned" + "conditionInflict": [ + "unconscious" ], - "savingThrowForced": [ - "wisdom" + "conditionInflictSpell": [ + "blinded", + "incapacitated" ], "savingThrowForcedSpell": [ + "charisma", "constitution", - "dexterity", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ettin Witch Doctor", + "source": "mme2-v2" + } + } }, { - "name": "Cult Priest of Asmodeus", + "name": "Ettin Zombie", "source": "mme2-v2", - "page": 286, + "page": 256, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "undead", "alignment": [ - "L", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 11, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 12, - "dex": 12, - "con": 14, - "int": 14, - "wis": 16, - "cha": 15, + "str": 22, + "dex": 6, + "con": 19, + "int": 3, + "wis": 6, + "cha": 4, "save": { - "wis": "+5", - "cha": "+4" - }, - "skill": { - "persuasion": "+6", - "religion": "+4" + "wis": "+0" }, - "passive": 13, + "senses": [ + "darkvision 60 ft." + ], + "passive": 8, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "any two languages (usually Common)" + "understands Giant but can't speak" ], - "cr": "3", - "spellcasting": [ + "cr": "4", + "trait": [ { - "name": "Spellcasting", - "headerEntries": [ - "The cult priest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell sacred flame} ({@damage 2d8})", - "{@spell thaumaturgy}" - ], - "daily": { - "3e": [ - "{@spell command}", - "{@spell hold person}" - ], - "1e": [ - "{@spell banishment}", - "{@spell fear}", - "{@spell flame strike}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "name": "Two Heads", + "entries": [ + "The zombie has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + ] + }, + { + "name": "Undead Fortitude", + "entries": [ + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The zombie doesn't require air, food, drink, or sleep." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The cult priest makes two Red Scepter attacks." + "The zombie makes one Battleaxe attack and one Morningstar attack." ] }, { - "name": "Red Scepter (Mace)", + "name": "Battleaxe", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." ] - } - ], - "bonus": [ + }, { - "name": "Dominance of Nessus (2/Day)", + "name": "Morningstar", "entries": [ - "Saving throws made against the cult priest's spells this turn are made with disadvantage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Cult Priest of Asmodeus", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Exarch_of_Asmodeus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Zombie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Priest of Asmodeus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Zombie.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "battleaxe|phb", + "morningstar|phb" + ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "CS", + "GI" ], "damageTags": [ - "B", - "Y" + "P", + "S" ], "miscTags": [ "MLW", "MW" ], - "conditionInflictSpell": [ - "frightened", - "incapacitated", - "paralyzed", - "prone" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" + "conditionInflict": [ + "unconscious" ], - "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ettin Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Cult Priest of Demogorgon", + "name": "Eye of the Deep", "source": "mme2-v2", - "page": 288, + "page": 37, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "aberration", "alignment": [ - "C", + "L", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 17, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 67, - "formula": "9d8 + 27" + "average": 136, + "formula": "16d10 + 48" }, "speed": { - "walk": 30 + "walk": 0, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true }, - "str": 12, + "str": 18, "dex": 14, "con": 16, - "int": 12, - "wis": 6, - "cha": 15, + "int": 16, + "wis": 15, + "cha": 16, "save": { - "wis": "+0", - "cha": "+4" + "int": "+7", + "wis": "+6", + "cha": "+7" }, "skill": { - "arcana": "+3", - "religion": "+3" + "perception": "+10" }, - "passive": 8, + "senses": [ + "darkvision 120 ft." + ], + "passive": 20, + "resist": [ + "cold" + ], + "conditionImmune": [ + "prone" + ], "languages": [ - "any one language (usually Common)" + "Deep Speech", + "Undercommon" ], - "cr": "3", + "cr": "11", "spellcasting": [ { - "name": "Spellcasting", + "name": "Major Image (Psionics)", + "type": "spellcasting", "headerEntries": [ - "The cult priest casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 12}):" + "The eye of the deep casts {@spell major image}, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15})." ], "will": [ - "{@spell mage hand}", - "{@spell message}", - "{@spell minor illusion}" + "{@spell major image}" ], - "daily": { - "2e": [ - "{@spell crown of madness}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell contagion}", - "{@spell fear}", - "{@spell Evard's black tentacles}" - ] - }, - "ability": "cha", + "ability": "int", "displayAs": "action", - "type": "spellcasting" + "hidden": [ + "will" + ] } ], "trait": [ { - "name": "Two Minds of Chaos", + "name": "Amphibious", "entries": [ - "The cult priest has advantage on all Intelligence, Wisdom, and Charisma saving throws." + "The eye of the deep can breathe air and water." ] } ], @@ -28289,264 +26304,357 @@ { "name": "Multiattack", "entries": [ - "The cult priest makes two Quarterstaff attacks or two Bolt of Madness attacks." + "The eye of the deep makes one Bite attack and two Claw attacks." ] }, { - "name": "Quarterstaff", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands, plus 7 ({@damage 2d6}) psychic damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d8 + 2}) necrotic damage." ] }, { - "name": "Bolt of Madness", + "name": "Claw", "entries": [ - "{@atk rs} {@hit +4} to hit, range 90 ft., one creature. {@h}9 ({@damage 2d6 + 2}) psychic damage, and the target must succeed on a {@dc 12} Wisdom saving throw or it must use its reaction to make a melee weapon attack against one visible creature of the cult priest's choice. Constructs and Undead are immune to this effect." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d8 + 2}) necrotic damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}). The eye of the deep has two claws, each of which can grapple only one target." + ] + }, + { + "name": "Eye Rays", + "entries": [ + "The eye of the deep shoots two eye rays, choosing one to two targets it can see within 120 feet of it:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Paralyzing Ray.", + "entry": "The targeted creature must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Cold Ray.", + "entry": "The targeted creature must succeed on a {@dc 15} Dexterity saving throw, taking 36 ({@damage 8d8}) cold damage on a failed save, or half as much damage on a successful one." + } + ] + } ] } ], - "fluff": { - "_monsterFluff": { - "name": "Cult Priest of Demogorgon", - "source": "mme2-v2" + "bonus": [ + { + "name": "Baleful Flash {@recharge 5}", + "entries": [ + "The eye of the deep's central eye projects a blinding flash of light in a 60-foot cone. Each creature in that area that can see the light must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cult_Head_of_Demogorgon.webp", + ], + "legendary": [ + { + "name": "Eye Ray", + "entries": [ + "The eye of the deep uses one random Eye Ray." + ] + }, + { + "name": "Pincer", + "entries": [ + "The eye of the deep makes one Claw attack." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Eye_of_the_Deep.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cult Priest of Demogorgon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Eye of the Deep.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "quarterstaff|phb" + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "DS", + "U" ], "damageTags": [ - "B", - "Y" + "N" + ], + "spellcastingTags": [ + "P" ], "miscTags": [ - "MLW", "MW" ], - "conditionInflictSpell": [ + "conditionInflict": [ "blinded", - "frightened", - "poisoned", - "restrained", - "stunned" + "grappled", + "paralyzed" ], "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ "constitution", - "dexterity", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Eye of the Deep", + "source": "mme2-v2" + } + } }, { - "name": "Cyclops Zombie", + "name": "Favored Spawn of Kyuss", "source": "mme2-v2", - "page": 256, + "page": 225, "size": [ - "H" + "M" ], "type": "undead", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 12, + "ac": 11, "from": [ "natural armor" ] } ], "hp": { - "average": 150, - "formula": "12d12 + 72" + "average": 127, + "formula": "15d8 + 60" }, "speed": { - "walk": 20 + "walk": 30 }, - "str": 23, - "dex": 6, - "con": 22, - "int": 3, - "wis": 5, - "cha": 6, + "str": 18, + "dex": 12, + "con": 18, + "int": 6, + "wis": 8, + "cha": 10, "save": { - "wis": "+0" + "wis": "+3", + "cha": "+4" + }, + "skill": { + "perception": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 7, - "immune": [ - "poison" - ], + "passive": 13, "conditionImmune": [ + "exhaustion", "poisoned" ], "languages": [ - "understands Giant but can't speak" + "understands the languages it knew in life but can't speak" ], - "cr": "5", + "cr": "9", "trait": [ { - "name": "Undead Fortitude", + "name": "Fear Aura", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "A creature that starts its turn within 10 feet of the spawn of kyuss must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn. If a creature's saving throw is successful, the creature is immune to the Fear Aura for the next 24 hours." + ] + }, + { + "name": "Infested Form", + "entries": [ + "A creature that touches the spawn or hits it with a melee attack while within 5 feet of it must make a {@dc 16} Dexterity saving throw or become infected by a worm (see effects of Burrowing Worm)." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The spawn of Kyuss regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or a body of running water. If the spawn takes acid, fire, or radiant damage, this trait doesn't function at the start of the spawn's next turn. The spawn is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Worms", + "entries": [ + "If the spawn of Kyuss is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away, and it loses its Infested Form feature and its Burrowing Worm and Wormburst actions." ] }, { "name": "Unusual Nature", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The spawn of Kyuss doesn't require air, food, drink, or sleep." ] } ], "action": [ { - "name": "Greatclub", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." + "The spawn of Kyuss makes two Claw attacks and uses Burrowing Worm." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 10 ({@damage 3d6}) necrotic damage." + ] + }, + { + "name": "Burrowing Worm", + "entries": [ + "A worm launches from the spawn of Kyuss at one humanoid that the spawn can see within 10 feet of it. The worm latches onto the target's skin unless the target succeeds on a {@dc 12} Dexterity saving throw. The worm is a Tiny undead with AC 6,1 hit point, a 2 ({@damage -4}) in every ability score, and a speed of 1 foot. While on the target's skin, the worm can be killed by normal means or scraped off using an action (the spawn can use this action to launch a scraped-off worm at a humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under the target's skin at the end of the target's next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 ({@damage 2d6}) necrotic damage per worm infesting it (maximum of {@dice 10d6}). A worm-infested target dies if it drops to 0 hit points, then rises 10 minutes later as a spawn of Kyuss. If a worm-infested creature is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away." + ] + }, + { + "name": "Wormburst {@recharge 5}", + "entries": [ + "The spawn of Kyuss expels worms from its body, striking creatures around it. Each creature within 10 feet of it must succeed on a {@dc 16} Dexterity saving throw. On a failed save, 3 ({@damage 1d4 + 1}) worms latches on the target's skin (see effects of Burrowing Worm)." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Cyclops Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cyclops_Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Favored_Spawn_of_Kyuss.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Cyclops Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Favored Spawn of Kyuss.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "greatclub|phb" - ], "traitTags": [ - "Undead Fortitude" + "Regeneration" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "CS", - "GI" + "LF" ], "damageTags": [ - "B" + "N", + "P", + "R", + "S" ], "miscTags": [ - "MLW", - "MW", - "RCH" + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" ], - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Favored Spawn of Kyuss", + "source": "mme2-v2" + } + } }, { - "name": "Dark Soul", + "name": "Fire Giant Champion of Surtur", "source": "mme2-v2", - "page": 272, + "page": 128, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "giant", "alignment": [ "L", - "NX", - "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ - 13, { - "ac": 16, - "condition": "with mage armor", - "braces": true + "ac": 18, + "from": [ + "{@item plate armor|phb|plate}" + ] } ], "hp": { - "average": 110, - "formula": "20d8 + 20" + "average": 200, + "formula": "16d12 + 96" }, "speed": { - "fly": 30, "walk": 30 }, - "str": 10, - "dex": 16, - "con": 12, - "int": 14, + "str": 26, + "dex": 9, + "con": 23, + "int": 10, "wis": 16, - "cha": 20, + "cha": 14, "save": { - "wis": "+7", - "cha": "+9" + "con": "+11", + "wis": "+8", + "cha": "+7" }, "skill": { - "perception": "+7", - "religion": "+6" + "athletics": "+13", + "intimidation": "+7", + "perception": "+8" }, - "passive": 17, + "passive": 18, + "immune": [ + "fire" + ], "languages": [ - "any two languages (usually Common)" + "Giant" ], - "cr": "12", + "cr": "14", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The dark soul casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 17}):" - ], - "will": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}" + "The giant casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" ], "daily": { - "3e": [ - "{@spell bestow curse}", - "{@spell mage armor}", - "{@spell mirror image}" + "2e": [ + "{@spell dispel magic}", + "{@spell fireball}", + "{@spell shield}" ], "1e": [ - "{@spell circle of death}", - "{@spell cone of cold}", - "{@spell finger of death}", - "{@spell unholy aura|mme2-v2}" + "{@spell conjure elemental} (fire)", + "{@spell wall of fire}" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" } ], "trait": [ { - "name": "Favored by the Gods (Recharges after a Short or Long Rest)", + "name": "Heated Body", "entries": [ - "When the dark soul fails a saving throw or misses with an attack roll, it can roll 5 ({@damage 2d4}) and add it to the total, possibly changing the outcome." + "A creature that touches the giant or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." + ] + }, + { + "name": "Indomitable (2/Day)", + "entries": [ + "The giant can reroll a saving throw it fails. It must use the new roll." ] } ], @@ -28554,450 +26662,407 @@ { "name": "Multiattack", "entries": [ - "The dark soul makes two Soul Strike attacks." + "The giant makes two Greatsword attacks. It can use Arcing Fireblade in place of one of these attacks, if available." ] }, { - "name": "Soul Strike", - "entries": [ - "{@atk ms,rs} {@hit +9} to hit, reach 5 ft. or range 60 ft., one target. {@h}28 ({@damage 8d6}) necrotic damage, and the target must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} until the end of the dark soul's next turn." - ] - } - ], - "bonus": [ - { - "name": "Heightened Spell (3/Day)", + "name": "Greatsword", "entries": [ - "When the dark soul casts a spell that forces a creature to make a saving throw to resist the spell's effects, the dark soul gives one target of the spell disadvantage on its first saving throw against the spell." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) slashing damage plus 10 ({@damage 3d6}) fire damage. If the target is not immune to fire, it gains vulnerability to fire until the end of the giant's next turn." ] }, { - "name": "Quickened Spell (3/Day)", + "name": "Rock", "entries": [ - "The dark soul uses Spellcasting." + "{@atk rw} {@hit +13} to hit, range 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage plus 10 ({@damage 3d6}) fire damage." ] }, { - "name": "Unearthly Recovery (Recharges after a Long Rest)", + "name": "Arcing Fireblade {@recharge 5}", "entries": [ - "When the dark soul has fewer than 55 hit points, it regains 55 hit points." + "The giant swings its greatsword in a full arc, and every creature within 15 feet of it must succeed on a {@dc 21} Dexterity saving throw. On a failed save, a creature takes 29 ({@damage 6d6 + 8}) slashing damage plus 10 ({@damage 3d6}) fire damage, and if the target is not immune to fire, it gains vulnerability to fire damage until the end of the giant's next turn. On a successful save, the creature takes half as much damage and doesn't gain vulnerability to fire damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Dark Soul", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dark_Soul.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Champion_of_Surtur.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dark Soul.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Fire Giant Champion of Surtur.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "greatsword|phb" + ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "GI" ], "damageTags": [ - "N" + "B", + "F", + "S" ], - "conditionInflict": [ - "frightened" + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" ], "savingThrowForced": [ - "wisdom" + "dexterity" ], "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Fire Giant Champion of Surtur", + "source": "mme2-v2" + } + } }, { - "name": "Darkling Creeper", + "name": "Fire Giant Doomblade", "source": "mme2-v2", - "page": 58, + "page": 129, "size": [ - "S" + "H" ], - "type": "fey", + "type": "giant", "alignment": [ - "C", - "N" + "L", + "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "{@item leather armor|phb}" + "{@item plate armor|phb|plate}" ] } ], "hp": { - "average": 27, - "formula": "6d6 + 6" + "average": 187, + "formula": "15d12 + 90" }, "speed": { "walk": 30 }, - "str": 9, - "dex": 18, - "con": 12, + "str": 25, + "dex": 9, + "con": 23, "int": 10, - "wis": 12, - "cha": 10, + "wis": 14, + "cha": 16, + "save": { + "dex": "+3", + "con": "+10", + "cha": "+7" + }, "skill": { - "acrobatics": "+6", - "deception": "+2", - "perception": "+5", - "stealth": "+8" + "arcana": "+4", + "athletics": "+11", + "perception": "+6" }, - "senses": [ - "darkvision 60 ft." + "passive": 16, + "immune": [ + "fire" ], - "passive": 15, "languages": [ - "Elvish", - "Sylvan" + "Giant" ], - "cr": "1", - "trait": [ - { - "name": "Ambusher", - "entries": [ - "The darkling has advantage on attack rolls against any creature it has surprised." - ] - }, - { - "name": "Death Flash", - "entries": [ - "When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a {@dc 10} Constitution saving throw or be {@condition blinded} until the end of the creature's next turn." - ] - }, - { - "name": "Light Sensitivity", - "entries": [ - "While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, + "cr": "11", + "spellcasting": [ { - "name": "Surprise Attack", - "entries": [ - "If the darkling surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@damage 2d6}) damage from the attack." - ] + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The giant casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" + ], + "will": [ + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell true strike}" + ], + "daily": { + "1e": [ + "{@spell circle of death}", + "{@spell dispel magic}" + ] + }, + "ability": "cha", + "displayAs": "action" } ], "action": [ { "name": "Multiattack", "entries": [ - "The darkling makes two Dagger attacks." + "The giant makes two Longsword attacks." ] }, { - "name": "Dagger", + "name": "Longsword", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage plus 7 ({@damage 2d6}) psychic damage, and the target is cursed until the end of the giant's next turn. While cursed, the target has disadvantage on attack rolls, ability checks, and saving throws." + ] + }, + { + "name": "Doom Blast", + "entries": [ + "Each creature in a 20-foot cube originating from the giant must make a {@dc 15} Wisdom saving throw. On a failed save, a creature takes 22 ({@damage 5d8}) psychic damage and is vulnerable to all types of damage until the end of the giant's next turn. On a successful save, a creature takes half as much damage with no other effects." ] } ], "bonus": [ { - "name": "Shadow Stealth", + "name": "Staggering Smite (2/Day)", "entries": [ - "While in dim light or darkness, the darkling can take the {@action Hide} action." + "Immediately after the giant hits a target with an attack roll, the target takes an extra 14 ({@damage 4d6}) psychic damage and must make a {@dc 15} Wisdom saving throw. On a failed save, the target has disadvantage on attack rolls and ability checks, and can't take reactions, until the end of its next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Darkling Creeper", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Creeper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Doomblade.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Creeper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Fire Giant Doomblade.webp", "source": "mme2-v2" } ], "attachedItems": [ - "dagger|phb" - ], - "traitTags": [ - "Light Sensitivity" - ], - "senseTags": [ - "D" + "longsword|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "E", - "S" + "GI" ], "damageTags": [ - "P" + "S", + "Y" ], "miscTags": [ + "AOE", "MLW", "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "blinded" + "RCH" ], "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Fire Giant Doomblade", + "source": "mme2-v2" + } + } }, { - "name": "Darkling Elder Assassin", + "name": "Fire Giant Houndmaster", "source": "mme2-v2", - "page": 59, + "page": 130, "size": [ - "M" + "H" ], - "type": "fey", + "type": "giant", "alignment": [ - "C", - "N" + "L", + "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item half plate armor|phb|half plate}" ] } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 175, + "formula": "14d12 + 84" }, "speed": { "walk": 30 }, - "str": 13, - "dex": 19, - "con": 12, - "int": 12, - "wis": 14, + "str": 25, + "dex": 10, + "con": 23, + "int": 10, + "wis": 16, "cha": 13, + "save": { + "dex": "+4", + "con": "+10", + "cha": "+5" + }, "skill": { - "acrobatics": "+7", - "deception": "+4", - "perception": "+8", - "stealth": "+10" + "animal handling": "+7", + "athletics": "+11", + "perception": "+7" }, - "senses": [ - "darkvision 60 ft." + "passive": 17, + "immune": [ + "fire" ], - "passive": 18, "languages": [ - "Elvish", - "Sylvan" + "Giant" ], - "cr": "5", - "trait": [ + "cr": "10", + "action": [ { - "name": "Assassinate", + "name": "Multiattack", "entries": [ - "During its first turn, the darkling elder has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the darkling elder scores against a surprised creature is a critical hit." + "The giant makes two Battleaxe attacks. It can use Maneuver Hounds in place of one attack, if available." ] }, { - "name": "Light Sensitivity", + "name": "Battleaxe", "entries": [ - "While in bright light, the darkling elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage, or 23 ({@damage 3d10 + 7}) slashing damage if used with two hands." ] }, { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The darkling elder deals an extra 7 ({@damage 2d6}) damage when the darkling elder hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darkling elder that isn't {@condition incapacitated} and the darkling elder doesn't have disadvantage on the attack roll." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Rock", "entries": [ - "The darkling elder makes two Shortsword attacks." + "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] }, { - "name": "Shortsword", + "name": "Maneuver Hounds {@recharge 5}", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "Up to four hound allies within 60 feet of this giant that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." ] }, { - "name": "Darkness {@recharge 6}", + "name": "Summon Hounds (Recharges after a Short or Long Rest)", "entries": [ - "The darkling elder casts {@spell darkness} without any components. Wisdom is its spellcasting ability." + "The giant summons {@dice 1d3} {@creature hell hound||hell hounds} or 1 {@creature nessian warhound|MonsterManualExpanded}. The hounds appear in unoccupied spaces within 30 feet of the giant and acts as its allies. The hounds act right after the giant on the same initiative count and fight until they're destroyed. They disappear after 1 hour, when the giant dismisses them, or when the giant dies." ] } ], "bonus": [ { - "name": "Shadow Step", + "name": "Command Hound", "entries": [ - "While in dim light or darkness, the darkling elder can teleport up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." + "The giant targets one hound ally it can see within 30 feet of it. If the target can see or hear the giant, the target can use its reaction to move up to half their speed and make one melee weapon attack." ] }, { - "name": "Shadow Stealth", + "name": "Hunter's Mark (3/Day)", "entries": [ - "While in dim light or darkness, the darkling can take the {@action Hide} action." + "The giant casts hunter's mark, requiring no material components and using Wisdom as the spellcasting ability." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Darkling Elder Assassin", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Elder_Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Houndmaster.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Elder Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Fire Giant Houndmaster.webp", "source": "mme2-v2" } ], "attachedItems": [ - "shortsword|phb" - ], - "traitTags": [ - "Light Sensitivity", - "Sneak Attack" - ], - "senseTags": [ - "D" + "battleaxe|phb" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "E", - "S" + "GI" ], "damageTags": [ - "P" + "B", + "S" ], "miscTags": [ "MLW", - "MW" - ], - "savingThrowForced": [ - "constitution" + "MW", + "RCH", + "RW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Fire Giant Houndmaster", + "source": "mme2-v2" + } + } }, { - "name": "Darkling Elder Hexblade", + "name": "Fire Giant Vanguard", "source": "mme2-v2", - "page": 59, + "page": 130, "size": [ - "M" + "H" ], - "type": "fey", + "type": "giant", "alignment": [ - "C", - "N" + "L", + "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 20, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item plate armor|phb|plate}", + "{@item shield|phb}" ] } ], "hp": { - "average": 82, - "formula": "15d8 + 15" + "average": 202, + "formula": "15d12 + 105" }, "speed": { "walk": 30 }, - "str": 13, - "dex": 17, - "con": 12, + "str": 26, + "dex": 9, + "con": 24, "int": 10, "wis": 14, - "cha": 16, + "cha": 13, + "save": { + "dex": "+4", + "con": "+12", + "cha": "+6" + }, "skill": { - "acrobatics": "+6", - "deception": "+6", - "perception": "+8", - "stealth": "+9" + "athletics": "+13", + "intimidation": "+6", + "perception": "+7" }, - "senses": [ - "darkvision 60 ft." + "passive": 17, + "immune": [ + "fire" ], - "passive": 18, "languages": [ - "Elvish", - "Sylvan" - ], - "cr": "6", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The darkling elder casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell eldritch blast} (3 bolts)", - "{@spell mage hand}", - "{@spell minor illusion}" - ], - "daily": { - "4": [ - "{@spell blink}", - "{@spell cone of cold}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell phantasmal killer}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Giant" ], + "cr": "13", "trait": [ { - "name": "Death Burn", - "entries": [ - "When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a {@dc 12} Constitution saving throw. On a failed save, the creature takes 10 ({@damage 3d6}) radiant damage and is {@condition blinded} until the end of its next turn. On a successful save, the creature takes half as much damage and isn't {@condition blinded}." - ] - }, - { - "name": "Light Sensitivity", + "name": "Threatening", "entries": [ - "While in bright light, the darkling elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "Creatures provoke an {@action opportunity attack} from the giant when they move 5 feet or more while within the giant's reach, and if the giant hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." ] } ], @@ -29005,178 +27070,251 @@ { "name": "Multiattack", "entries": [ - "The darkling elder makes two Shortsword attacks." + "The giant makes three Longsword attacks." ] }, { - "name": "Shortsword", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) slashing damage, and the target is marked until the end of the giant's next turn. This effect ends early if the giant is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the giant, a creature marked by the giant has disadvantage on any attack roll that doesn't target the giant." ] - }, + } + ], + "bonus": [ { - "name": "Darkness {@recharge 5}", + "name": "Punish the Marked", "entries": [ - "The darkling elder casts darkness, without any components and using Wisdom as its spellcasting ability." + "The giant can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the giant during the last turn. The giant's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 10 ({@damage 3d6}) damage to the target." ] } ], - "bonus": [ + "reaction": [ { - "name": "Hexblade's Curse (Recharges after a Short or Long Rest)", + "name": "Parry", "entries": [ - "The darkling elder targets a creature it can see within 30 feet of it. The target is cursed for 1 minute. The curse ends early if the target dies, the darkling elder dies, or it is {@condition incapacitated}. Until the curse ends, the darkling elder gains the following benefits:", - { - "type": "list", - "items": [ - "It deals an extra 3 damage on damage rolls against the cursed target.", - "Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", - "If the cursed target dies, the darkling elder regains 13 hit points." - ] - } - ] - } - ], - "reaction": [ - { - "name": "Armor of Hexes", - "entries": [ - "When hit by an attack roll by a creature cursed by the darkling elder's Hexblade's Curse, roll a {@dice d6}. On a roll of 4 or higher, the attack instead misses the darkling elder, regardless of its roll." + "The giant adds 4 to its AC against one melee attack that would hit it. To do so, the giant must see the attacker and be wielding a melee weapon." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Darkling Elder Hexblade", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Elder_Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Champion_of_Surtur.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Elder Hexblade.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Fire Giant Vanguard.webp", "source": "mme2-v2" } ], "attachedItems": [ - "shortsword|phb" - ], - "traitTags": [ - "Light Sensitivity" - ], - "senseTags": [ - "D" + "longsword|phb" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Parry" ], "languageTags": [ - "E", - "S" + "GI" ], "damageTags": [ - "P" + "S" ], "miscTags": [ "MLW", - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "blinded", "incapacitated" ], - "conditionInflictSpell": [ - "frightened" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Fire Giant Vanguard", + "source": "mme2-v2" + } + } }, { - "name": "Darkling Elder Mastermind", + "name": "Fire Giant Zombie", "source": "mme2-v2", - "page": 60, + "page": 259, "size": [ - "M" + "H" ], - "type": "fey", + "type": "undead", "alignment": [ - "C", - "N" + "N", + "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item plate armor|phb|plate}" ] } ], "hp": { - "average": 121, - "formula": "22d8 + 22" + "average": 175, + "formula": "13d12 + 91" }, "speed": { "walk": 30 }, - "str": 13, - "dex": 16, - "con": 12, - "int": 16, - "wis": 16, - "cha": 14, + "str": 26, + "dex": 3, + "con": 25, + "int": 4, + "wis": 10, + "cha": 9, "save": { - "dex": "+7", - "int": "+7", - "wis": "+7" - }, - "skill": { - "acrobatics": "+7", - "deception": "+10", - "insight": "+11", - "perception": "+11", - "stealth": "+11" + "wis": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 21, + "passive": 10, + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Elvish", - "Sylvan" + "understands Giant but can't speak" ], - "cr": "9", + "cr": "8", "trait": [ { - "name": "Cunning Presence", + "name": "Undead Fortitude", "entries": [ - "An ally that starts its turn within 30 feet of this darkling elder and can see and hear this darkling elder can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the darkling elder isn't {@condition incapacitated}." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Death Burn", + "name": "Unusual Nature", "entries": [ - "When the darkling elder dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a {@dc 13} Constitution saving throw. On a failure, the creature takes 10 ({@damage 3d6}) radiant damage and, if the creature can see the light, is {@condition blinded} until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn't {@condition blinded}." + "The zombie doesn't require air, food, drink, or sleep." ] - }, + } + ], + "action": [ { - "name": "Light Sensitivity", + "name": "Greatsword", "entries": [ - "While in bright light, the darkling elder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) slashing damage." ] - }, + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Zombie.webp", + "attachedItems": [ + "greatsword|phb" + ], + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "GI" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "fluff": { + "_monsterFluff": { + "name": "Fire Giant Zombie", + "source": "mme2-v2" + } + } + }, + { + "name": "Firenewt War Priest of Imix", + "source": "mme2-v2", + "page": 124, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Firenewt" + ] + }, + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "name": "Sneak Attack (1/Turn)", + "ac": 17, + "from": [ + "{@item chain shirt|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "average": 58, + "formula": "9d8 + 18" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 14, + "int": 8, + "wis": 16, + "cha": 10, + "passive": 13, + "immune": [ + "fire" + ], + "languages": [ + "Draconic", + "Ignan" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The firenewt casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "1e": [ + "{@spell aid}", + "{@spell cure wounds}", + "{@spell heat metal}", + "{@spell spirit guardians}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], + "trait": [ + { + "name": "Amphibious", "entries": [ - "The darkling elder deals an extra 24 ({@damage 7d6}) damage when the darkling elder hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darkling elder that isn't {@condition incapacitated} and the darkling elder doesn't have disadvantage on the attack roll." + "The firenewt can breathe air and water." ] } ], @@ -29184,157 +27322,137 @@ { "name": "Multiattack", "entries": [ - "The darkling elder makes two Rapier attacks." + "The firenewt makes two Scimitar attacks." ] }, { - "name": "Rapier", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage plus 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Darkness {@recharge 5}", - "entries": [ - "The darkling elder casts darkness without any components. Wisdom is its spellcasting ability." - ] - } - ], - "bonus": [ - { - "name": "Cunning Action", + "name": "Flame of Imix", "entries": [ - "The darkling elder takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The firenewt targets one creature within 60 feet of it and commands it to burn. The target must succeed on a {@dc 13} Wisdom saving throw. On a failed save, the creature takes 11 ({@damage 2d10}) fire damage and it catches on fire, taking 5 ({@damage 1d10}) fire damage at the end of each of its turns until a creature adjacent to it extinguishes the flames with an action. On a successful save, the target takes half as much damage." ] }, { - "name": "Cunning Insight {@recharge 5}", + "name": "Fire Breath (Recharges after a Short or Long Rest)", "entries": [ - "The darkling elder chooses a target it can see within 30 feet of it. The darkling elder and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the darkling elder. These effects last until the start of the darkling elder's next turn." + "The firenewt exhales divine fire in a 15-foot cone. Each creature in that area must succeed on a {@dc 12} Dexterity saving throw, taking 9 ({@damage 2d8}) fire damage and 9 ({@damage 2d8}) radiant damage on a failed save, or half as much damage on a successful one." ] } ], "reaction": [ { - "name": "Misdirection", + "name": "Fiery Retribution (3/Day)", "entries": [ - "When the darkling elder is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." + "When a creature within 5 feet of the firenewt hits the firenewt with an attack, and the firenewt can see the creature, the firenewt can force the creature to make a {@dc 13} Dexterity saving throw. The creature takes 9 ({@damage 2d8}) fire damage on a failed save, and half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Darkling Elder Mastermind", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Elder_Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Firenewt_War_Priest_of_Imix.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Elder Mastermind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Firenewt War Priest of Imix.webp", "source": "mme2-v2" } ], "attachedItems": [ - "rapier|phb" + "scimitar|phb" ], "traitTags": [ - "Light Sensitivity", - "Sneak Attack" - ], - "senseTags": [ - "D" + "Amphibious" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "E", - "S" + "DR", + "IG" ], "damageTags": [ - "P" + "F", + "S" ], "miscTags": [ + "AOE", "MLW", "MW" ], - "conditionInflict": [ - "blinded" - ], "savingThrowForced": [ - "constitution" + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Firenewt War Priest of Imix", + "source": "mme2-v2" + } + } }, { - "name": "Darkling Skulker", + "name": "Firenewt Zealot", "source": "mme2-v2", - "page": 60, + "page": 124, "size": [ - "S" + "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "Firenewt" + ] + }, "alignment": [ - "C", - "N" + "N", + "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 17, "from": [ - "{@item leather armor|phb}" + "{@item chain shirt|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 40, - "formula": "9d6 + 9" + "average": 52, + "formula": "8d8 + 16" }, "speed": { "walk": 30 }, - "str": 9, - "dex": 20, - "con": 12, - "int": 10, + "str": 10, + "dex": 14, + "con": 14, + "int": 7, "wis": 12, - "cha": 10, - "skill": { - "acrobatics": "+7", - "deception": "+2", - "perception": "+5", - "stealth": "+9" - }, - "senses": [ - "darkvision 60 ft." + "cha": 8, + "passive": 11, + "immune": [ + "fire" ], - "passive": 15, "languages": [ - "Elvish", - "Sylvan" + "Draconic", + "Ignan" ], - "cr": "3", + "cr": "2", "trait": [ { - "name": "Death Flash", - "entries": [ - "When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a {@dc 10} Constitution saving throw or be {@condition blinded} until the end of the creature's next turn." - ] - }, - { - "name": "Light Sensitivity", - "entries": [ - "While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Sneak Attack (1/Turn)", + "name": "Amphibious", "entries": [ - "The darkling deals an extra 7 ({@damage 2d6}) damage when the darkling hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darkling that isn't {@condition incapacitated} and the darkling doesn't have disadvantage on the attack roll." + "The firenewt can breathe air and water." ] } ], @@ -29342,180 +27460,135 @@ { "name": "Multiattack", "entries": [ - "The darkling makes two Dagger attacks." + "The firenewt makes two Scimitar attacks." ] }, { - "name": "Dagger", + "name": "Scimitar", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage plus 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] - } - ], - "bonus": [ + }, { - "name": "Shadow Stealth", + "name": "Spit Fire (Recharges after a Short or Long Rest)", "entries": [ - "While in dim light or darkness, the darkling can take the {@action Hide} action." + "The firenewt spits fire at a creature within 10 feet of it. The creature must make a {@dc 12} Dexterity saving throw, taking 13 ({@damage 3d8}) fire damage on a failed save, or half as much damage on a successful one." ] - }, + } + ], + "bonus": [ { - "name": "Shadow Step", + "name": "Divine Fury (Recharges after a Long Rest)", "entries": [ - "While in dim light or darkness, the darkling can teleport up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn." + "The firenewt magically infuses its attacks with divine fire. For 1 minute, the first creature the firenewt hits on each of its turns with a weapon attack takes 7 ({@damage 1d6 + 4}) fire damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Darkling Skulker", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Darkling_Creeper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Firenewt_Zealot.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Darkling Skulker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Firenewt Zealot.webp", "source": "mme2-v2" } ], "attachedItems": [ - "dagger|phb" + "scimitar|phb" ], "traitTags": [ - "Light Sensitivity", - "Sneak Attack" - ], - "senseTags": [ - "D" + "Amphibious" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "E", - "S" + "DR", + "IG" ], "damageTags": [ - "I", - "P" + "S" ], "miscTags": [ "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "blinded" + "MW" ], "savingThrowForced": [ - "constitution" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Firenewt Zealot", + "source": "mme2-v2" + } + } }, { - "name": "Deathpriest Exarch of Orcus", + "name": "Flame Salamander", "source": "mme2-v2", - "page": 293, + "page": 216, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "elemental", "alignment": [ - { - "alignment": [ - "N", - "E" - ] - }, - { - "alignment": [ - "C", - "E" - ] - } + "U" ], "ac": [ { "ac": 16, "from": [ - "{@item +2 chain shirt}" + "natural armor" ] } ], "hp": { - "average": 130, - "formula": "20d8 + 40" + "average": 126, + "formula": "12d12 + 48" }, "speed": { - "walk": 30 + "climb": 30, + "walk": 50 }, - "str": 16, - "dex": 12, - "con": 14, - "int": 16, - "wis": 18, - "cha": 12, + "str": 18, + "dex": 14, + "con": 18, + "int": 7, + "wis": 11, + "cha": 7, "save": { - "wis": "+8", - "cha": "+5" + "con": "+7", + "wis": "+3" }, "skill": { - "arcana": "+7", - "religion": "+7" + "perception": "+3" }, - "passive": 14, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "immune": [ + "fire" + ], + "vulnerable": [ + "cold" + ], "languages": [ - "any four languages (usually Common)" - ], - "cr": "11", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The deathpriest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 16}, {@hit 8} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell animate dead} (as an action)", - "{@spell blindness/deafness}", - "{@spell false life}", - "{@spell vampiric touch}" - ], - "1e": [ - "{@spell Abi-Dalzim's horrid wilting|XGE}", - "{@spell banishment}", - "{@spell circle of death}", - "{@spell cloudkill}", - "{@spell contagion}", - "{@spell finger of death}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "Primordial" ], + "cr": "8", "trait": [ { - "name": "Aura of Death", + "name": "Fire Aura", "entries": [ - "The deathpriest exarch emanates a deathly aura that extends 30 feet in every direction from its space while it isn't {@condition incapacitated}. The aura is blocked by total cover. While in the aura, the deathpriest exarch and any Undead ally are immune to the {@condition frightened} condition and have resistance to radiant damage. Enemies suffer disadvantage on death saving throws while in the aura." + "At the start of each of the salamander's turns, each creature within 5 feet of it takes 5 ({@damage 1d10}) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) fire damage." ] }, { - "name": "Undying Soul (Recharges after a Short or Long Rest)", + "name": "Freezing Fury", "entries": [ - "If the deathpriest exarch is reduced to 0 hit points, it immediately makes a {@dc 10} Constitution saving throw. lf it succeeds, it is instead reduced to 1 hit point." + "When the salamander takes cold damage, its Flame Breath automatically recharges." ] } ], @@ -29523,164 +27596,143 @@ { "name": "Multiattack", "entries": [ - "The deathpriest exarch makes two Bone Mace attacks or two Necrotic Bolt attacks." + "The salamander makes one Bite, one Constrict attack, and two Claw attacks." ] }, { - "name": "Bone Mace", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage plus 13 ({@damage 3d8}) necrotic damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." + "{@atk mw} {@hit +7} to hit, reach 15 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 5 ({@damage 1d10}) fire damage." ] }, { - "name": "Necrotic Bolt", + "name": "Constrict", "entries": [ - "{@atk rs} {@hit +8} to hit, reach 60 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage, and the target can't regain hit points until the start of the high exarch's next turn." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one Huge or smaller creature. {@h}17 ({@damage 3d8 + 4}) bludgeoning damage plus 11 ({@damage 2d10}) fire damage, and the target is {@condition grappled} (escape {@dc 14}) if the salamander isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." ] }, { - "name": "Summon Undead (1/Day)", + "name": "Claw", "entries": [ - "The deathpriest exarch conjures {@filter undead creatures no higher than CR 5 and whose combined average hit points don't exceed 150|bestiary|challenge rating=[&0;&5]|type=undead|average hit points=[0;150]}. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 60 feet of the deathpriest exarch and obey its commands until they are destroyed, until it dismisses them as an action, or 8 hours have passed." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + ] + }, + { + "name": "Flame Breath {@recharge 6}", + "entries": [ + "The salamander exhales searing flames in a 60-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 36 ({@damage 8d8}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Deathpriest Exarch of Orcus", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deathpriest_Exarch_of_Orcus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Flame_Salamander.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deathpriest Exarch of Orcus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Flame Salamander.webp", "source": "mme2-v2" } ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "P" ], "damageTags": [ "B", - "N" + "F", + "P", + "S" ], "miscTags": [ - "MLW", + "AOE", "MW", "RCH" ], "conditionInflict": [ - "frightened" - ], - "conditionInflictSpell": [ - "blinded", - "incapacitated", - "poisoned", - "stunned" + "grappled", + "restrained" ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Flame Salamander", + "source": "mme2-v2" + } + } }, { - "name": "Deathpriest of Orcus", + "name": "Flind Captain", "source": "mme2-v2", - "page": 292, + "page": 147, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Gnoll" + ] + }, "alignment": [ - { - "alignment": [ - "N", - "E" - ] - }, - { - "alignment": [ - "C", - "E" - ] - } + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 18, "from": [ - "{@item chain shirt|phb}" + "{@item chain mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 171, + "formula": "18d8 + 90" }, "speed": { "walk": 30 }, - "str": 13, - "dex": 10, - "con": 14, - "int": 12, - "wis": 16, - "cha": 12, + "str": 21, + "dex": 14, + "con": 20, + "int": 11, + "wis": 14, + "cha": 13, "save": { - "wis": "+5", - "cha": "+3" + "con": "+9", + "wis": "+6" }, "skill": { - "arcana": "+3", - "religion": "+3" + "intimidation": "+5", + "perception": "+6" }, - "passive": 13, + "passive": 16, "languages": [ - "any two languages (usually Common)" - ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The deathpriest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell blindness/deafness}", - "{@spell false life}" - ], - "1e": [ - "{@spell animate dead} (as an action)", - "{@spell cloudkill}", - "{@spell vampiric touch}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "Abyssal", + "Gnoll" ], + "cr": "11", "trait": [ { - "name": "Undying Soul (Recharges after a Short or Long Rest)", + "name": "Aura of Blood Thirst", "entries": [ - "If the deathpriest is reduced to 0 hit points, it immediately makes a {@dc 10} Constitution saving throw. lf it succeeds, it is instead reduced to 1 hit point." + "If the flind isn't {@condition incapacitated}, any creature with the Rampage trait can make a Bite attack as a bonus action while within 10 feet of the flind." + ] + }, + { + "name": "Distracting Strike (1/Turn)", + "entries": [ + "When the flind hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the flind has advantage if the attack is made before the start of the flind's next turn." ] } ], @@ -29688,141 +27740,181 @@ { "name": "Multiattack", "entries": [ - "The deathpriest makes two Sickle attacks or two Necrotic Bolt attacks." + "The flind makes one Flail of Chaos attack, one Flail of Pain attack, and one Flail of Paralysis attack, or it makes three Longbow attacks." ] }, { - "name": "Sickle", + "name": "Flail of Chaos", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 10 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage plus 4 ({@damage 1d8}) necrotic damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage, and the target must make a {@dc 17} Wisdom saving throw. On a failed save, the target must use its reaction, if available, to make one melee attack against a random creature, other than the flind, within its reach. If there's no creature within reach, the target instead moves half its speed in a random direction." ] }, { - "name": "Necrotic Bolt", + "name": "Flail of Pain", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage plus 16 ({@damage 3d10}) psychic damage." + ] + }, + { + "name": "Flail of Paralysis", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage, and the target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + ] + }, + { + "name": "Maneuver Allies {@recharge 5}", + "entries": [ + "Up to four allies within 60 feet of this flind that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Deathpriest of Orcus", - "source": "mme2-v2" + "reaction": [ + { + "name": "Command Retaliate", + "entries": [ + "In response to a creature missing the flind with a melee attack and the attacker is visible to the flind, it can target an ally within 5 feet of the creature. If the ally can see and hear the flind, it uses its reaction to make one melee weapon attack against the creature with advantage on the attack roll." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deathpriest_Exarch_of_Orcus.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Flind_Captain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deathpriest of Orcus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Flind Captain.webp", "source": "mme2-v2" } ], "attachedItems": [ - "sickle|phb" + "longbow|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "AB", + "OTH" ], "damageTags": [ - "N", - "S" + "B", + "P", + "Y" ], "miscTags": [ "MLW", "MW", - "RCH" + "RCH", + "RNG", + "RW" ], - "conditionInflictSpell": [ - "blinded" + "conditionInflict": [ + "paralyzed" ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution" + "constitution", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Flind Captain", + "source": "mme2-v2" + } + } }, { - "name": "Deep Scion Assassin", + "name": "Flind Queen", + "shortName": "flind", "source": "mme2-v2", - "page": 63, + "page": 148, "size": [ - "M" + "L" ], "type": { "type": "humanoid", "tags": [ - "Shapechanger" + "Gnoll" ] }, "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ - 14 + { + "ac": 19, + "from": [ + "{@item splint armor|phb|splint}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 84, - "formula": "13d8 + 26" + "average": 218, + "formula": "19d10 + 114" }, "speed": { - "walk": { - "number": 30, - "condition": "(20 ft. and swim 40 ft. in hybrid form)" - } + "walk": 30 }, - "str": 15, - "dex": 18, - "con": 14, - "int": 10, - "wis": 12, + "str": 22, + "dex": 10, + "con": 22, + "int": 12, + "wis": 16, "cha": 14, "save": { - "dex": "+7", - "wis": "+4", - "cha": "+5" + "con": "+11", + "wis": "+8" }, "skill": { - "deception": "+8", - "insight": "+4", - "sleight of hand": "+7", - "stealth": "+7" + "intimidation": "+7", + "perception": "+8" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 11, + "passive": 18, "languages": [ - "Aquan", - "Common", - "thieves' cant" + "Abyssal", + "Gnoll" ], - "cr": "6", - "trait": [ + "cr": "13", + "spellcasting": [ { - "name": "Amphibious (Hybrid Form Only)", - "entries": [ - "The deep scion can breathe air and water." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The flind casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell detect magic}" + ], + "daily": { + "1e": [ + "{@spell dispel magic}", + "{@spell fear}", + "{@spell invisibility}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Assassinate", + "name": "Aura of Blood Thirst", "entries": [ - "During its first turn, the deep scion has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the deep scion scores against a surprised creature is a critical hit." + "If the flind isn't {@condition incapacitated}, any creature with the Rampage trait can make a Bite attack as a bonus action while within 10 feet of the flind." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The deep scion deals an extra 7 ({@damage 2d6}) damage when the deep scion hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the deep scion that isn't {@condition incapacitated} and the deep scion doesn't have disadvantage on the attack roll." + "If the flind fails a saving throw, it can choose to succeed instead." ] } ], @@ -29830,177 +27922,167 @@ { "name": "Multiattack", "entries": [ - "The deep scion makes two Rapier attacks, or it makes one Bite attack and two Claw attacks. Alternatively, it can make two ranged attacks." + "The flind makes one Flail of Chaos attack, one Flail of Pain attack, one Flail of Paralysis attack, and one Bite attack." ] }, { - "name": "Rapier (Humanoid Form Only)", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage." ] }, { - "name": "Dagger", + "name": "Flail of Chaos", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage, and the target must make a {@dc 19} Wisdom saving throw. On a failed save, the target must use its reaction, if available, to make one melee attack against a random creature, other than the flind, within its reach. If there's no creature within reach, the target instead moves half its speed in a random direction." ] }, { - "name": "Bite (Hybrid Form Only)", + "name": "Flail of Pain", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage plus 16 ({@damage 3d10}) psychic damage." ] }, { - "name": "Claw (Hybrid Form Only)", + "name": "Flail of Paralysis", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage, and the target must succeed on a {@dc 19} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." ] - }, + } + ], + "legendary": [ { - "name": "Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)", + "name": "Bite", "entries": [ - "The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of the deep scion's next turn.", - "In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water." + "The flind makes a Bite attack." ] - } - ], - "bonus": [ + }, { - "name": "Cunning Action", + "name": "Cast a Spell (Costs 2 Actions)", "entries": [ - "The deep scion takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The flind uses Spellcasting." ] }, { - "name": "Change Shape", + "name": "Battlefield Savagery (Costs 3 Actions)", "entries": [ - "The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies." + "Up to three allies within 60 feet of the flind that can hear it can use their reactions to move up to half its speed and make one melee attack each with advantage on the roll." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Deep Scion Assassin", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deep_Scion_Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Flind_Queen.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deep Scion Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Flind Queen.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "dagger|phb", - "rapier|phb" - ], "traitTags": [ - "Amphibious", - "Sneak Attack" - ], - "senseTags": [ - "SD" + "Legendary Resistances" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AQ", - "C", - "TC" + "AB", + "OTH" ], "damageTags": [ + "B", "P", - "S" + "Y" ], "miscTags": [ - "AOE", "MLW", "MW", - "RW", - "THW" + "RCH" ], "conditionInflict": [ - "stunned" + "paralyzed" + ], + "conditionInflictSpell": [ + "frightened", + "invisible" ], "savingThrowForced": [ "constitution", "wisdom" ], + "savingThrowForcedSpell": [ + "wisdom" + ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Flind Queen", + "source": "mme2-v2" + } + } }, { - "name": "Deep Scion Thug", + "name": "Frost Giant Berserker", "source": "mme2-v2", - "page": 64, + "page": 131, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Shapechanger" - ] - }, + "type": "giant", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ - 12 + { + "ac": 15, + "from": [ + "patchwork armor" + ] + } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 149, + "formula": "13d12 + 65" }, "speed": { - "walk": { - "number": 30, - "condition": "(20 ft. and swim 40 ft. in hybrid form)" - } + "walk": 50 }, - "str": 20, - "dex": 14, - "con": 16, - "int": 10, - "wis": 12, - "cha": 14, + "str": 24, + "dex": 9, + "con": 21, + "int": 9, + "wis": 10, + "cha": 12, "save": { - "wis": "+3", - "cha": "+4" + "con": "+9", + "wis": "+4", + "cha": "+5" }, "skill": { - "deception": "+6", - "insight": "+3", - "sleight of hand": "+4", - "stealth": "+4" + "athletics": "+11", + "perception": "+4" }, - "senses": [ - "darkvision 120 ft." + "passive": 14, + "immune": [ + "cold" ], - "passive": 11, "languages": [ - "Aquan", - "Common", - "thieves' cant" + "Giant" ], - "cr": "4", + "cr": "10", "trait": [ { - "name": "Amphibious (Hybrid Form Only)", + "name": "Brave", "entries": [ - "The deep scion can breathe air and water." + "The giant has advantage on saving throws against being {@condition frightened}." ] }, { - "name": "Pack Tactics", + "name": "Reckless", "entries": [ - "The deep scion has advantage on an attack roll against a creature if at least one of the deep scion's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], @@ -30008,54 +28090,49 @@ { "name": "Multiattack", "entries": [ - "The deep scion makes two Battleaxe attacks, or it makes one Bite attack and two Claw attacks." + "The giant makes two Battleaxe attacks." ] }, { - "name": "Battleaxe (Humanoid Form Only)", + "name": "Battleaxe", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage, or 10 ({@damage 1d10 + 5}) slashing damage if used with two hands." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage." ] }, { - "name": "Bite (Hybrid Form Only)", + "name": "Rock", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage." + "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] }, { - "name": "Claw (Hybrid Form Only)", + "name": "Whirling Axe {@recharge 5}", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + "The giant moves up to its speed and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 19} Dexterity saving throw or take 20 ({@damage 3d8 + 7}) slashing damage." ] - }, + } + ], + "bonus": [ { - "name": "Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)", + "name": "Frenzied Attack", "entries": [ - "The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of the deep scion's next turn.", - "In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water." + "While Reckless, the giant makes a Battleaxe attack." ] } ], - "bonus": [ + "reaction": [ { - "name": "Change Shape", + "name": "Death Strike", "entries": [ - "The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies." + "In response to being reduced to 0 hit points by an attack and the attack is not a critical hit, the giant can move up to half its speed and make one melee attack with advantage before dying or falling {@condition unconscious}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Deep Scion Thug", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deep_Scion_Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Frost_Giant_Berserker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deep Scion Thug.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Frost Giant Berserker.webp", "source": "mme2-v2" } ], @@ -30063,141 +28140,115 @@ "battleaxe|phb" ], "traitTags": [ - "Amphibious", - "Pack Tactics" - ], - "senseTags": [ - "SD" + "Reckless" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AQ", - "C", - "TC" + "GI" ], "damageTags": [ - "P", + "B", "S" ], "miscTags": [ "AOE", "MLW", - "MW" - ], - "conditionInflict": [ - "stunned" + "MW", + "RCH", + "RW" ], "savingThrowForced": [ - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Frost Giant Berserker", + "source": "mme2-v2" + } + } }, { - "name": "Deep Scion Warlock", + "name": "Frost Giant Champion of Kostchtchie", "source": "mme2-v2", - "page": 64, + "page": 132, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Shapechanger" - ] - }, + "type": "giant", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ - 12, { "ac": 15, - "condition": "with mage armor", - "braces": true + "from": [ + "patchwork armor" + ] } ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 175, + "formula": "14d12 + 84" }, "speed": { - "walk": { - "number": 30, - "condition": "(20 ft. and swim 40 ft. in hybrid form)" - } + "walk": 40 }, - "str": 16, - "dex": 14, - "con": 16, - "int": 12, - "wis": 14, - "cha": 16, + "str": 24, + "dex": 9, + "con": 22, + "int": 9, + "wis": 10, + "cha": 15, "save": { - "wis": "+5", + "con": "+10", + "wis": "+4", "cha": "+6" }, "skill": { - "arcana": "+4", - "deception": "+9", - "insight": "+5", - "stealth": "+5" + "athletics": "+11", + "intimidation": "+6", + "perception": "+4" }, - "senses": [ - "darkvision 120 ft." + "passive": 14, + "immune": [ + "cold" ], - "passive": 12, "languages": [ - "Aquan", - "Common", - "thieves' cant" + "Giant" ], - "cr": "8", + "cr": "12", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The deep scion casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell detect magic}", - "{@spell guidance}", - "{@spell levitate}", - "{@spell mage armor} (self only)", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}", - "{@spell speak with dead}" + "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" ], "daily": { - "1e": [ - "{@spell cone of cold}", - "{@spell Evard's black tentacles}", - "{@spell lightning bolt}", - "{@spell tidal wave}", - "{@spell true seeing}" + "1": [ + "{@spell telekinesis}", + "{@spell wind walk}" + ], + "3e": [ + "{@spell command}", + "{@spell darkness}" ] }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Amphibious (Hybrid Form Only)", - "entries": [ - "The deep scion can breathe air and water." - ] - }, - { - "name": "Whispering Aura", + "name": "Indomitable (2/Day)", "entries": [ - "At the start of each of the deep scion's turns, each creature of its choice within 10 feet of it must succeed on a {@dc 14} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage, provided the deep scion isn't {@condition incapacitated}." + "The giant can reroll a saving throw it fails. It must use the new roll." ] } ], @@ -30205,117 +28256,87 @@ { "name": "Multiattack", "entries": [ - "The deep scion makes two Dagger attacks, or it makes one Bite attack and two Claw attacks." - ] - }, - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 10 ({@damage 3d6}) psychic damage." - ] - }, - { - "name": "Bite (Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." - ] - }, - { - "name": "Claw (Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 10 ({@damage 3d6}) psychic damage." + "The giant makes three Maul attacks." ] }, { - "name": "Howling Void", + "name": "Maul", "entries": [ - "The deep scion opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a {@dc 14} Wisdom saving throw. On a failed save, a creature takes 9 ({@damage 2d8}) psychic damage and is {@condition frightened} of the deep scion until the start of the deep scion's next turn. On a successful save, a creature takes half as much damage and isn't {@condition frightened}." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}28 ({@damage 6d6 + 7}) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 19} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)", + "name": "Rock", "entries": [ - "The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a {@dc 14} Wisdom saving throw or be {@condition stunned} until the end of the deep scion's next turn.", - "In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water." + "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] } ], - "bonus": [ + "reaction": [ { - "name": "Change Shape", + "name": "Frost Burst {@recharge 5}", "entries": [ - "The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies." + "When the giant hits a creature with a melee attack, it emits a burst of cold that deals 10 ({@damage 3d6}) cold damage to each creature within 20 feet of it." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Deep Scion Warlock", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deep_Scion_Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Frost_Giant_Champion_of_Kostchtchie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Deep Scion Warlock.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Frost Giant Champion of Kostchtchie.webp", "source": "mme2-v2" } ], "attachedItems": [ - "dagger|phb" - ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "SD" + "maul|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AQ", - "C", - "TC" + "GI" ], "damageTags": [ - "P", - "S", - "Y" + "B" ], "miscTags": [ - "AOE", "MLW", "MW", - "RW", - "THW" + "RCH", + "RW" ], "conditionInflict": [ - "frightened", "stunned" ], "conditionInflictSpell": [ + "incapacitated", + "prone", "restrained" ], "savingThrowForced": [ - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Frost Giant Champion of Kostchtchie", + "source": "mme2-v2" + } + } }, { - "name": "Derro Berserker", + "name": "Frost Giant Champion of Thrym", "source": "mme2-v2", - "page": 74, + "page": 132, "size": [ - "S" + "H" ], - "type": "aberration", + "type": "giant", "alignment": [ "C", "E" @@ -30323,54 +28344,74 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "{@item hide armor|phb}" + "patchwork armor" ] } ], "hp": { - "average": 33, - "formula": "6d6 + 12" + "average": 187, + "formula": "15d12 + 90" }, "speed": { - "walk": 30 + "walk": 40 + }, + "str": 25, + "dex": 9, + "con": 22, + "int": 10, + "wis": 12, + "cha": 16, + "save": { + "con": "+11", + "wis": "+6", + "cha": "+8" }, - "str": 15, - "dex": 14, - "con": 14, - "int": 11, - "wis": 5, - "cha": 9, "skill": { - "stealth": "+4" + "athletics": "+12", + "intimidation": "+8", + "perception": "+6" }, - "senses": [ - "darkvision 120 ft." + "passive": 16, + "immune": [ + "cold" ], - "passive": 7, "languages": [ - "Dwarvish", - "Undercommon" + "Giant" ], - "cr": "1", - "trait": [ + "cr": "13", + "spellcasting": [ { - "name": "Magic Resistance", - "entries": [ - "The derro has advantage on saving throws against spells and other magical effects." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + ], + "daily": { + "2e": [ + "{@spell dispel magic}", + "{@spell sleet storm}" + ], + "1e": [ + "{@spell wall of ice}" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Reckless", + "name": "Frost Aura", "entries": [ - "At the start of its turn, the derro can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "The giant generates an aura of bitter frost that fills the area within 20 feet of it. Any creature that starts its turn within 20 feet of the giant takes 7 ({@damage 2d6}) cold damage and can't use reactions until the start of its next turn." ] }, { - "name": "Sunlight Sensitivity", + "name": "Indomitable (2/Day)", "entries": [ - "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The giant can reroll a saving throw it fails. It must use the new roll." ] } ], @@ -30378,386 +28419,379 @@ { "name": "Multiattack", "entries": [ - "The derro makes two Battleaxe attacks." + "The giant makes two Greataxe attacks." ] }, { - "name": "Battleaxe", + "name": "Greataxe", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage plus 10 ({@damage 3d6}) cold damage. If the target is a creature, its speed is halved, it can't take reactions, and it can take either an action or a bonus action on its turn, not both. The effects last until the start of the giant's next turn." + ] + }, + { + "name": "Rock", + "entries": [ + "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage plus 10 ({@damage 3d6}) cold damage." + ] + }, + { + "name": "Freezing Breath {@recharge 6}", + "entries": [ + "The giant breathes cold in a 30-foot cone. Each creature in that area must succeed on a {@dc 19} Constitution saving throw. On a failed save, a creature takes 54 ({@damage 12d8}) cold damage, and if the target is not immune to cold, its speed is halved, it can't take reactions, and it can take either an action or a bonus action on its turn, not both. The effects last for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and suffers no other effects." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Derro Berserker", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Frost_Giant_Champion_of_Thrym.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Berserker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Frost Giant Champion of Thrym.webp", "source": "mme2-v2" } ], "attachedItems": [ - "battleaxe|phb" - ], - "traitTags": [ - "Magic Resistance", - "Reckless", - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" + "greataxe|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "D", - "U" + "GI" ], "damageTags": [ + "B", + "C", "S" ], "miscTags": [ + "AOE", "MLW", - "MW" + "MW", + "RCH", + "RW" + ], + "conditionInflictSpell": [ + "prone" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Frost Giant Champion of Thrym", + "source": "mme2-v2" + } + } }, { - "name": "Derro Hookguard", + "name": "Frost Giant Zombie", "source": "mme2-v2", - "page": 75, + "page": 259, "size": [ - "S" + "H" ], - "type": "aberration", + "type": "undead", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 11, "from": [ - "{@item scale mail|phb}" + "patchwork armor" ] } ], "hp": { - "average": 44, - "formula": "8d6 + 16" + "average": 150, + "formula": "12d12 + 72" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 12, - "con": 14, - "int": 11, - "wis": 5, - "cha": 9, - "skill": { - "stealth": "+3" + "str": 24, + "dex": 3, + "con": 23, + "int": 3, + "wis": 6, + "cha": 8, + "save": { + "wis": "+1" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 8, + "immune": [ + "cold", + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 7, "languages": [ - "Dwarvish", - "Undercommon" + "understands Giant but can't speak" ], - "cr": "2", + "cr": "6", "trait": [ { - "name": "Magic Resistance", + "name": "Undead Fortitude", "entries": [ - "The derro has advantage on saving throws against spells and other magical effects." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Sunlight Sensitivity", + "name": "Unusual Nature", "entries": [ - "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The zombie doesn't require air, food, drink, or sleep." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The derro makes two Hooked Spear attacks." - ] - }, - { - "name": "Hooked Spear", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it {@condition prone}. In either case, the target is marked until the end of the derro's next turn. This effect ends early if the derro is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the derro, a creature marked by the derro has disadvantage on any attack roll that doesn't target the derro." - ] - }, - { - "name": "Light Crossbow", - "entries": [ - "{@atk rw} {@hit +3} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." - ] - } - ], - "bonus": [ - { - "name": "Punish the Marked", + "name": "Greataxe", "entries": [ - "The derro can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the derro during the last turn. The derro's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 3 ({@damage 1d6}) damage to the target." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Derro Hookguard", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Hookguard.webp", - "source": "mme2-v2" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Zombie.webp", "attachedItems": [ - "light crossbow|phb" + "greataxe|phb" ], "traitTags": [ - "Magic Resistance", - "Sunlight Sensitivity" + "Undead Fortitude" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "D", - "U" + "CS", + "GI" ], "damageTags": [ - "P" + "S" ], "miscTags": [ "MLW", "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "incapacitated" + "RCH" ], - "hasFluff": true, - "hasFluffImages": true + "fluff": { + "_monsterFluff": { + "name": "Frost Giant Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Derro Master Savant", + "name": "Gargantuan Drolem", "source": "mme2-v2", - "page": 75, + "page": 156, "size": [ - "S" + "G" ], - "type": "aberration", + "type": "construct", "alignment": [ - "C", - "E" + "U" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 21, "from": [ - "{@item leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 82, - "formula": "15d6 + 15" + "average": 297, + "formula": "18d20 + 108" }, "speed": { - "walk": 30 - }, - "str": 9, - "dex": 14, - "con": 14, - "int": 12, - "wis": 5, - "cha": 17, - "skill": { - "arcana": "+4", - "stealth": "+5" + "fly": 60, + "walk": 40 }, + "str": 24, + "dex": 9, + "con": 22, + "int": 6, + "wis": 8, + "cha": 12, "senses": [ + "blindsight 60 ft.", "darkvision 120 ft." ], - "passive": 7, - "languages": [ - "Dwarvish", - "Undercommon" + "passive": 9, + "resist": [ + "cold", + "fire", + "lightning" ], - "cr": "5", - "spellcasting": [ + "immune": [ + "necrotic", + "poison", + "psychic", { - "name": "Spellcasting", - "headerEntries": [ - "The derro casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell mage hand}", - "{@spell message}", - "{@spell prestidigitation}" + "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "2e": [ - "{@spell invisibility}", - "{@spell sleep}", - "{@spell spider climb}" - ], - "1e": [ - "{@spell confusion}", - "{@spell dispel magic}", - "{@spell sickening radiance}", - "{@spell tongues}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "cond": true } ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands the languages of its creator but can't speak" + ], + "cr": "18", "trait": [ { - "name": "Favored by Diirinka (Recharges after a Short or Long Rest)", + "name": "Immutable Form", "entries": [ - "If the derro fails a saving throw or misses with an attack roll, it can roll 5 ({@damage 2d4}) and add it to the total, possibly changing the outcome." + "The drolem is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ - "The derro has advantage on saving throws against spells and other magical effects." + "The drolem has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Sunlight Sensitivity", + "name": "Magic Weapons", "entries": [ - "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The drolem's weapon attacks are magical." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The drolem doesn't require air, food, drink, or sleep." ] } ], "action": [ { - "name": "Quarterstaff", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d6 - 1}) bludgeoning damage, or 3 ({@damage 1d8 - 1}) bludgeoning damage if used with two hands." + "The drolem can use its Frightful Presence. It then makes one Bite attack, two Claw attacks, and one Tail attack." ] }, { - "name": "Chromatic Beam", + "name": "Bite", "entries": [ - "The derro launches a brilliant beam of magical energy in a 5-foot-wide line that is 60 feet long. Each creature in the line must make a {@dc 14} Dexterity saving throw, taking 21 ({@damage 6d6}) radiant damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 11 ({@damage 2d10}) acid damage, and the damage type is acid, cold, fire, lightning, or poison, depending on drolem type." ] }, { - "name": "Chromatic Blast (1/Day)", + "name": "Claw", "entries": [ - "The derro magically emits brilliant energy in a 60-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw. On a failed save, a creature takes 28 ({@damage 8d6}) radiant damage and is {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the blind effect on a success. On a success, a creature takes half as much damage and isn't {@condition blinded}." + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." ] - } - ], - "bonus": [ + }, { - "name": "Heightened Spell (2/Day)", + "name": "Tail", "entries": [ - "When the derro casts a spell that forces a creature to make a saving throw to resist the spell's effects, the derro gives one target of the spell disadvantage on its first saving throw against the spell." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." ] }, { - "name": "Quickened Spell (2/Day)", + "name": "Dragon's Breath {@recharge 5}", "entries": [ - "The derro uses Spellcasting." + "The drolem exhales acid, cold, fire, lightning, or poison (depending on drolem type) in a 90-foot cone. Each creature in that area must make a {@dc 20} Constitution saving throw, taking 63 ({@damage 18d6}) acid, cold, fire, lightning, or poison damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the drolem's choice that is within 120 feet of the drolem and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the drolem's Frightful Presence for the next 24 hours." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Derro Master Savant", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Master_Savant.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gargantuan_Drolem.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Master Savant.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gargantuan Drolem.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "quarterstaff|phb" - ], "traitTags": [ + "Immutable Form", "Magic Resistance", - "Sunlight Sensitivity" + "Magic Weapons" ], "senseTags": [ + "B", "SD" ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], "languageTags": [ - "D", - "U" + "CS" ], "damageTags": [ + "A", "B", - "R" + "I", + "P", + "S" ], "miscTags": [ "AOE", - "MLW", - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "blinded" - ], - "conditionInflictSpell": [ - "invisible", - "unconscious" + "frightened" ], "savingThrowForced": [ "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Gargantuan Drolem", + "source": "mme2-v2" + } + } }, { - "name": "Derro Taskmaster", + "name": "Gastrobolus", "source": "mme2-v2", - "page": 76, + "page": 79, "size": [ - "S" + "L" ], - "type": "aberration", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "C", + "L", "E" ], "alignmentPrefix": "typically ", @@ -30765,75 +28799,69 @@ { "ac": 14, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 66, - "formula": "12d6 + 20" + "average": 115, + "formula": "10d10 + 60" }, "speed": { - "walk": 30 - }, - "str": 14, - "dex": 14, - "con": 14, - "int": 16, - "wis": 5, - "cha": 9, - "skill": { - "stealth": "+4" + "walk": 20 }, + "str": 21, + "dex": 6, + "con": 22, + "int": 8, + "wis": 12, + "cha": 5, "senses": [ "darkvision 120 ft." ], - "passive": 7, - "languages": [ - "Dwarvish", - "Undercommon" - ], - "cr": "4", - "spellcasting": [ + "passive": 11, + "resist": [ + "cold", { - "name": "Spellcasting", - "headerEntries": [ - "The derro casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell mage hand}", - "{@spell message}", - "{@spell prestidigitation}" + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "2e": [ - "{@spell fear}", - "{@spell mind spike|XGE}", - "{@spell thunderwave}" - ], - "1e": [ - "{@spell charm monster}", - "{@spell hold person} (2 targets)", - "{@spell lightning bolt}", - "{@spell phantasmal killer}" - ] - }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "cond": true } ], + "immune": [ + "acid", + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "7", "trait": [ { - "name": "Magic Resistance", + "name": "Devil Spines", "entries": [ - "The derro has advantage on saving throws against spells and other magical effects." + "A creature that touches the gastrobolus or hits it with a melee attack while within 5 feet of it gets pricked by a spine and takes 7 ({@damage 2d6}) piercing damage and must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Sunlight Sensitivity", + "name": "Devil's Sight", "entries": [ - "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "Magical darkness doesn't impede the gastrobolus's {@sense darkvision}." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The gastrobolus has advantage on saving throws against spells and other magical effects." ] } ], @@ -30841,156 +28869,139 @@ { "name": "Multiattack", "entries": [ - "The derro makes two Flail attacks." + "The gastrobolus makes two Spine attacks or two Acid Glob attacks. It can use Swallow in place of one of these attacks." ] }, { - "name": "Flail", + "name": "Spine", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage plus 7 ({@damage 2d6}) psychic damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, and the target must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Mind Stab", + "name": "Acid Glob", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one creature. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target must succeed on a {@dc 13} Intelligence saving throw or become {@condition incapacitated} until the end of the derro's next turn. Constructs and Undead are immune to this effect." + "{@atk rw} {@hit +8} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) acid damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be {@condition restrained}. While {@condition restrained}, a creature takes 7 ({@damage 2d6}) acid damage at the start of each of the gastrobolus's turns. As an action, the {@condition restrained} creature can make a {@dc 17} Strength check, escaping from the acid glob on a success. The effect ends if the acid glob is destroyed. The acid glob has AC 10, 5 hit points and immunity to acid, poison, and psychic damage. The gastrobolus is immune to its acid globs." ] }, { - "name": "Mind Blades (1/Day)", + "name": "Swallow", "entries": [ - "Each creature of the derro's choice within 30 feet of it is beset by excruciating psychic attacks and must make a {@dc 13} Intelligence saving throw. On a failed save, a creature takes 24 ({@damage 7d6}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the incapacitation effect on a success. On a success, a creature takes half as much damage and isn't {@condition incapacitated}." + "The gastrobulus swallows an {@condition incapacitated} Large or smaller creature. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the gastrobolus, and it takes 10 ({@damage 3d6}) acid damage at the start of each of the gastrobolus's turns.", + "If the gastrobolus takes 20 damage or more on a single turn from a creature inside it, the gastrobolus must succeed on a {@dc 16} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 5 feet of the gastrobolus. If the gastrobolus dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." ] - } - ], - "bonus": [ + }, { - "name": "Spur Ally", + "name": "Teleport", "entries": [ - "The derro targets a visible ally within 30 feet of it. The target must see and hear the derro and have less hit points than the derro. The target takes 3 ({@damage 1d6}) psychic damage and uses its reaction to make one melee attack with advantage on the attack roll." + "The gastrobolus magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Derro Taskmaster", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gastrobolus.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Taskmaster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gastrobolus.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "flail|phb" - ], "traitTags": [ - "Magic Resistance", - "Sunlight Sensitivity" + "Devil's Sight", + "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Swallow", + "Teleport" ], "languageTags": [ - "D", - "U" + "TP", + "XX" ], "damageTags": [ - "B", - "Y" + "A", + "P" ], "miscTags": [ - "MLW", - "MW" + "MW", + "RW" ], "conditionInflict": [ - "incapacitated" - ], - "conditionInflictSpell": [ - "frightened", - "paralyzed" + "blinded", + "paralyzed", + "poisoned", + "restrained" ], "savingThrowForced": [ - "intelligence" - ], - "savingThrowForcedSpell": [ "constitution", - "dexterity", - "wisdom" + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Gastrobolus", + "source": "mme2-v2" + } + } }, { - "name": "Derro Thug", + "name": "Giant Cave Fisher", "source": "mme2-v2", - "page": 76, + "page": 52, "size": [ - "S" + "L" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 17, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 22, - "formula": "5d6 + 5" + "average": 102, + "formula": "12d10 + 36" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 14, - "dex": 14, - "con": 12, - "int": 11, - "wis": 5, - "cha": 9, + "str": 20, + "dex": 13, + "con": 16, + "int": 3, + "wis": 12, + "cha": 3, "skill": { - "stealth": "+4" + "perception": "+4", + "stealth": "+7" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 7, - "languages": [ - "Dwarvish", - "Undercommon" + "blindsight 60 ft." ], - "cr": "1/2", + "passive": 14, + "cr": "5", "trait": [ { - "name": "Magic Resistance", - "entries": [ - "The derro has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Pack Tactics", + "name": "Flammable Blood", "entries": [ - "The derro has advantage on an attack roll against a creature if at least one of the derro's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage." ] }, { - "name": "Sunlight Sensitivity", + "name": "Spider Climb", "entries": [ - "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The cave fisher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], @@ -30998,126 +29009,124 @@ { "name": "Multiattack", "entries": [ - "The derro makes two Hooked Spear attacks." + "The cave fisher makes two Claw attacks." ] }, { - "name": "Hooked Spear", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it {@condition prone}." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage." ] }, { - "name": "Light Crossbow", + "name": "Retract Filament", "entries": [ - "{@atk rw} {@hit +4} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "One Large or smaller creature {@condition grappled} by the cave fisher's Adhesive Filament must make a {@dc 16} Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes one Claw attack against it. Anyone else who was attached to the filament is released. Until the grapple ends on the target, the cave fisher can't use Adhesive Filament." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Derro Thug", - "source": "mme2-v2" + "bonus": [ + { + "name": "Adhesive Filament", + "entries": [ + "The cave fisher extends a sticky filament up to 60 feet, and the filament adheres to anything that touches it. A creature the filament adheres to is {@condition grappled} by the cave fisher (escape {@dc 16}), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15; 10 hit points; immunity to poison and psychic damage). A weapon that fails to sever it becomes stuck to it, requiring an action and a successful {@dc 16} Strength check to pull free. Destroying the filament deals no damage to the cave fisher. The filament crumbles away if the cave fisher takes this bonus action again." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Derro_Berserker.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giant_Cave_Fisher.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Derro Thug.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Giant Cave Fisher.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "light crossbow|phb" - ], "traitTags": [ - "Magic Resistance", - "Pack Tactics", - "Sunlight Sensitivity" + "Spider Climb" ], "senseTags": [ - "SD" + "B" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "D", - "U" - ], "damageTags": [ - "P" + "S" ], "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Giant Cave Fisher", + "source": "mme2-v2" + } + } }, { - "name": "Destrachan", + "name": "Giff Captain", "source": "mme2-v2", - "page": 90, + "page": 140, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "N", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 68, - "formula": "8d10 + 24" + "average": 102, + "formula": "12d8 + 48" }, "speed": { "walk": 30 }, - "str": 18, - "dex": 12, - "con": 16, - "int": 6, - "wis": 14, - "cha": 8, + "str": 20, + "dex": 15, + "con": 18, + "int": 12, + "wis": 12, + "cha": 12, + "save": { + "str": "+8", + "dex": "+5", + "con": "+7" + }, "skill": { - "perception": "+4", - "stealth": "+3" + "perception": "+4" }, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], "passive": 14, - "resist": [ - "thunder" - ], "languages": [ - "understands Undercommon but can't speak" + "Common" ], - "cr": "3", + "cr": "5", "trait": [ { - "name": "Echolocation", + "name": "Firearms Knowledge", "entries": [ - "The destrachan can't use its {@sense blindsight} while {@condition deafened}." + "The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols." ] }, { - "name": "Keen Hearing", + "name": "Headfirst Charge", "entries": [ - "The destrachan has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line that ends with in 5 feet of a Large or smaller creature, that creature must succeed on a {@dc 15} Strength saving throw or take 7 ({@damage 2d6}) bludgeoning damage and be knocked {@condition prone}." ] } ], @@ -31125,322 +29134,297 @@ { "name": "Multiattack", "entries": [ - "The destrachan makes two Claw attacks." + "The giff makes three Longsword attacks or three Pistol attacks. It can use Command, Maneuver Allies, or Fragmentation Grenade in place of one of these attacks." ] }, { - "name": "Claw", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damagem or 10 ({@damage 1d10 + 5}) slashing damage if used with two hands." ] }, { - "name": "Destructive Harmonics {@recharge 4}", + "name": "Musket", "entries": [ - "The destrachan emits thunder energy in a 30-foot cone. It can choose one from the following three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Rupture.", - "entry": "Each creature in that area must succeed on a {@dc 13} Dexterity saving throw, taking 18 ({@damage 4d8}) thunder damage on a failed save, or half as much on a successful one." - }, - { - "type": "itemSub", - "name": "Stun.", - "entry": "Each creature in that area must succeed on a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of its next turn." - }, - { - "type": "itemSub", - "name": "Shatter.", - "entry": "Each non-magical object that isn't worn in that area takes 27 ({@damage 6d8}) thunder damage." - } - ] - } + "{@atk rw} {@hit +5} to hit, range 40/120 ft., one target. {@h}8 ({@damage 1d12 + 2}) piercing damage." + ] + }, + { + "name": "Pistol", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 30/90 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." + ] + }, + { + "name": "Command", + "entries": [ + "The giff targets one ally it can see within 30 feet of it. If the target can see and hear the giff, the target can make one weapon attack as a reaction." + ] + }, + { + "name": "Maneuver Allies {@recharge 5}", + "entries": [ + "Up to four allies within 60 feet of this giff that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + ] + }, + { + "name": "Fragmentation Grenade (1/Day)", + "entries": [ + "The giff throws a grenade up to 60 feet. Each creature within 20 feet of the grenade's detonation must make a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) piercing damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Destrachan", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Destrachan.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giff_Captain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Destrachan.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Giff Captain.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "B" + "attachedItems": [ + "longsword|phb", + "musket|dmg", + "pistol|dmg" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "U" + "C" ], "damageTags": [ + "P", "S" ], "miscTags": [ "AOE", - "MW" + "MLW", + "MW", + "RNG", + "RW" ], "conditionInflict": [ - "deafened", - "stunned" + "prone" ], "savingThrowForced": [ - "constitution", - "dexterity" + "dexterity", + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Giff Captain", + "source": "mme2-v2" + } + } }, { - "name": "Destrachan Alpha", + "name": "Giff Gadgeteer", "source": "mme2-v2", - "page": 91, + "page": 140, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "N", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 127, + "formula": "15d8 + 60" }, "speed": { "walk": 30 }, - "str": 20, - "dex": 12, + "str": 18, + "dex": 16, "con": 18, - "int": 7, - "wis": 15, - "cha": 9, + "int": 18, + "wis": 12, + "cha": 12, + "save": { + "con": "+7", + "int": "+7", + "wis": "+4" + }, "skill": { - "perception": "+5", - "stealth": "+4" + "perception": "+4" }, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 15, - "resist": [ - "thunder" - ], + "passive": 14, "languages": [ - "understands Undercommon but can't speak" + "Common" ], - "cr": "5", + "cr": "6", "trait": [ { - "name": "Echolocation", + "name": "Firearms Knowledge", "entries": [ - "The destrachan can't use its {@sense blindsight} while {@condition deafened}." + "The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols." ] }, { - "name": "Pack Tactics", + "name": "Headfirst Charge", "entries": [ - "The destrachan has advantage on an attack roll against a creature if at least one of the destrachan's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line that ends with in 5 feet of a Large or smaller creature, that creature must succeed on a {@dc 15} Strength saving throw or take 7 ({@damage 2d6}) bludgeoning damage and be knocked {@condition prone}." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The giff makes two Shock Fist or Multi-Barreled Pistol attacks. It can use Concussion Grenade in place of one of these attacks." ] }, { - "name": "Pack Leader", + "name": "Shock Fist", "entries": [ - "The destrachan's allies have advantage on attack rolls while within 20 feet of the destrachan, provided it isn't {@condition incapacitated}." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage plus 14 ({@damage 4d6}) lightning damage, and the target can't use reactions until the end of the giff's next turn." ] }, { - "name": "Keen Hearing", + "name": "Multi-Barreled Pistol", "entries": [ - "The destrachan has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "{@atk rw} {@hit +6} to hit, range 40/120 ft., one target. {@h}19 ({@damage 3d10 + 3}) piercing damage." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Flamethrower", "entries": [ - "The destrachan makes two Claw attacks." + "The giff discharges flames in a line that is 30 feet long and 5 feet wide. Each creature in that line must make a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) fire damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Claw", + "name": "Multi-Barreled Blast {@recharge 5}", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + "The giff fires all barrels of its musket, spraying rounds in a 60-foot cone. Each target in the area must make a {@dc 14} Dexterity saving throw, taking 30 ({@damage 5d10 + 3}) piercing damage on a failed save, or half as much damage on a successful one. Targets within 15 feet of the giff have disadvantage on the saving throw." ] }, { - "name": "Destructive Harmonics {@recharge 4}", + "name": "Concussion Grenade (3/Day)", "entries": [ - "The destrachan emits thunder energy in a 30-foot cone. It can choose one from the following three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Rupture.", - "entry": "Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 22 ({@damage 5d8}) thunder damage on a failed save, or half as much on a successful one." - }, - { - "type": "itemSub", - "name": "Stun.", - "entry": "Each creature in that area must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn." - }, - { - "type": "itemSub", - "name": "Shatter.", - "entry": "Each non-magical object that isn't worn in that area takes 40 ({@damage 9d8}) thunder damage." - } - ] - } + "The giff throws a grenade up to 60 feet. Each creature within 20 feet of the grenade's detonation must make a {@dc 15} Constitution saving throw. On a failed save, a creature takes 7 ({@damage 2d6}) force damage and is {@condition stunned} for 1 minute. A {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a failed save, a creature takes half as much damage and isn't {@condition stunned}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Destrachan Alpha", - "source": "mme2-v2" + "bonus": [ + { + "name": "Backcopter (3/Day)", + "entries": [ + "The giff gains a flying speed of 60 feet for 10 minutes." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Destrachan.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giff_Gadgeteer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Destrachan Alpha.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Giff Gadgeteer.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Keen Senses", - "Pack Tactics" - ], - "senseTags": [ - "B" - ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "U" + "C" ], "damageTags": [ - "S" + "B", + "L", + "P" ], "miscTags": [ "AOE", - "MW" + "MW", + "RNG", + "RW" ], "conditionInflict": [ - "deafened", + "prone", "stunned" ], "savingThrowForced": [ "constitution", - "dexterity" + "dexterity", + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Giff Gadgeteer", + "source": "mme2-v2" + } + } }, { - "name": "Destrachan Pack Lord", + "name": "Giff Sharpshooter", "source": "mme2-v2", - "page": 91, + "page": 140, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "N", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 22, - "dex": 12, - "con": 20, - "int": 8, - "wis": 16, - "cha": 9, + "str": 18, + "dex": 16, + "con": 17, + "int": 11, + "wis": 12, + "cha": 12, "skill": { - "perception": "+6", - "stealth": "+4" + "perception": "+3" }, - "senses": [ - "blindsight 60 ft. (blind beyond this radius)" - ], - "passive": 16, - "resist": [ - "thunder" - ], + "passive": 13, "languages": [ - "understands Undercommon but can't speak" + "Common" ], - "cr": "8", + "cr": "4", "trait": [ { - "name": "Echolocation", - "entries": [ - "The destrachan can't use its {@sense blindsight} while {@condition deafened}." - ] - }, - { - "name": "Pack Tactics", + "name": "Firearms Knowledge", "entries": [ - "The destrachan has advantage on an attack roll against a creature if at least one of the destrachan's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols." ] }, { - "name": "Pack Leader", + "name": "Headfirst Charge", "entries": [ - "The destrachan's allies have advantage on attack rolls while within 20 feet of the destrachan, provided it isn't {@condition incapacitated}." + "The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line that ends with in 5 feet of a Large or smaller creature, that creature must succeed on a {@dc 14} Strength saving throw or take 7 ({@damage 2d6}) bludgeoning damage and be knocked {@condition prone}." ] }, { - "name": "Keen Hearing", + "name": "Sharpshooter", "entries": [ - "The destrachan has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "The giff's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the giff's ranged weapon attack rolls." ] } ], @@ -31448,100 +29432,92 @@ { "name": "Multiattack", "entries": [ - "The destrachan makes two Claw attacks and one Tail attack." + "The giff makes two Longsword, Musket, or Pistol attacks." ] }, { - "name": "Claw", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands." ] }, { - "name": "Tail", + "name": "Musket", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage." + "{@atk rw} {@hit +5} to hit, range 40/120 ft., one target. {@h}9 ({@damage 1d12 + 3}) piercing damage." ] }, { - "name": "Destructive Harmonics {@recharge 4}", + "name": "Pistol", "entries": [ - "The destrachan emits thunder energy in a 60-foot cone. It can choose one from the following three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Rupture.", - "entry": "Each creature in that area must succeed on a {@dc 16} Dexterity saving throw, taking 31 ({@damage 7d8}) thunder damage on a failed save, or half as much on a successful one." - }, - { - "type": "itemSub", - "name": "Stun.", - "entry": "Each creature in that area must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." - }, - { - "type": "itemSub", - "name": "Shatter.", - "entry": "Each non-magical object that isn't worn in that area takes 45 ({@damage 10d8}) thunder damage." - } - ] - } + "{@atk rw} {@hit +5} to hit, range 30/90 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." + ] + }, + { + "name": "Fragmentation Grenade (1/Day)", + "entries": [ + "The giff throws a grenade up to 60 feet. Each creature within 20 feet of the grenade's detonation must make a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) piercing damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Destrachan Pack Lord", - "source": "mme2-v2" + "bonus": [ + { + "name": "Steady Aim (3/Day)", + "entries": [ + "The giff takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the giff deals an extra 10 ({@damage 3d6}) damage with each of its ranged weapon attacks against the target." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Destrachan.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giff_Sharpshooter.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Destrachan Pack Lord.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Giff Sharpshooter.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Keen Senses", - "Pack Tactics" - ], - "senseTags": [ - "B" + "attachedItems": [ + "longsword|phb", + "musket|dmg", + "pistol|dmg" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "U" + "C" ], "damageTags": [ - "B", + "P", "S" ], "miscTags": [ "AOE", - "MW" + "MLW", + "MW", + "RNG", + "RW" ], "conditionInflict": [ - "deafened", - "stunned" + "prone" ], "savingThrowForced": [ - "constitution", - "dexterity" + "dexterity", + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Giff Sharpshooter", + "source": "mme2-v2" + } + } }, { - "name": "Dire Bunyip", + "name": "Girallon Alpha", "source": "mme2-v2", - "page": 48, + "page": 141, "size": [ "H" ], @@ -31558,44 +29534,45 @@ } ], "hp": { - "average": 115, - "formula": "10d12 + 50" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "swim": 40, - "walk": 20 + "climb": 40, + "walk": 40 }, - "str": 23, - "dex": 14, - "con": 21, - "int": 4, + "str": 22, + "dex": 16, + "con": 20, + "int": 5, "wis": 14, - "cha": 7, + "cha": 8, "skill": { - "perception": "+5" + "perception": "+5", + "stealth": "+6" }, "senses": [ - "blindsight 60 ft." + "darkvision 60 ft." ], "passive": 15, - "cr": "6", + "cr": "8", "trait": [ { - "name": "Amphibious", + "name": "Pack Tactics", "entries": [ - "The bunyip can breathe air and water." + "The girallon has advantage on an attack roll against a creature if at least one of the girallon's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Blood Frenzy", + "name": "Pack Leader", "entries": [ - "The bunyip has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "The girallon's allies have advantage on attack rolls while within 20 feet of the girallon, provided it isn't {@condition incapacitated}." ] }, { "name": "Keen Smell", "entries": [ - "The bunyip has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The girallon has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], @@ -31603,59 +29580,60 @@ { "name": "Multiattack", "entries": [ - "The bunyip makes two attacks: one with its Bite one with its Tail. It can't make both attacks against the same target." + "The girallon makes one Bite attack and four Claw attacks. It can use Body Slam in place of two Claw attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) piercing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the bunyip can't use its bite on another target." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) piercing damage." ] }, { - "name": "Tail", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) slashing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}) and {@condition restrained} until the grapple ends. Until this grapple ends, the target is {@condition restrained}, and the girallon can't use one of its claws on another target. A girallon can grapple up to two Large targets, one Large and two Medium targets, or four Medium or smaller targets." ] }, { - "name": "Worry", + "name": "Body Slam", "entries": [ - "A creature the bunyip is grappling must make a {@dc 17} Constitution saving throw. On a failed save, the creature takes 19 ({@damage 3d8 + 6}) slashing damage and is {@condition stunned} until the end of the bunyip's next turn. On a successful save, the creature takes half as much damage and isn't {@condition stunned}." + "The girallon slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 17} Strength saving throw or take 22 ({@damage 3d10 + 6}) bludgeoning damage and be {@condition stunned} until the end of the girallon's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Dire Bunyip", - "source": "mme2-v2" + "bonus": [ + { + "name": "Aggressive", + "entries": [ + "The girallon can move up to its speed toward a hostile creature that it can see." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Bunyip.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Girallon_Alpha.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Bunyip.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Girallon Alpha.webp", "source": "mme2-v2" } ], "traitTags": [ - "Amphibious", - "Keen Senses" + "Keen Senses", + "Pack Tactics" ], "senseTags": [ - "B" + "D" ], "actionTags": [ "Multiattack" ], "damageTags": [ - "B", - "P" + "P", + "S" ], "miscTags": [ - "MW", - "RCH" + "MW" ], "conditionInflict": [ "grappled", @@ -31663,62 +29641,70 @@ "stunned" ], "savingThrowForced": [ - "constitution" + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Girallon Alpha", + "source": "mme2-v2" + } + } }, { - "name": "Dire Corby", + "name": "Girallon Berserker", "source": "mme2-v2", - "page": 92, + "page": 142, "size": [ - "M" + "L" ], "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 76, + "formula": "9d10 + 27" }, "speed": { - "climb": 30, - "walk": 30 + "climb": 40, + "walk": 40 }, - "str": 15, - "dex": 14, - "con": 15, + "str": 20, + "dex": 16, + "con": 16, "int": 5, "wis": 12, - "cha": 6, + "cha": 7, "skill": { - "perception": "+3" + "perception": "+4", + "stealth": "+6" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "languages": [ - "Undercommon" + "darkvision 60 ft." ], - "cr": "1", + "passive": 14, + "cr": "5", "trait": [ { - "name": "Pack Frenzy", + "name": "Keen Smell", "entries": [ - "While it can see two allied creatures within 30 feet of it, the dire corby gains advantage on saving throws against being {@condition frightened} and {@condition charmed}, and all melee weapon attack rolls, but attacks rolls against it have advantage." + "The girallon has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Reckless", + "entries": [ + "At the start of its turn, the girallon can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], @@ -31726,45 +29712,54 @@ { "name": "Multiattack", "entries": [ - "The dire corby makes one Beak attack and one Claws attack." + "The girallon makes one Bite attack and four Claw attacks. It can use Body Slam in place of two Claw attacks." ] }, { - "name": "Beak", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." ] }, { - "name": "Claws", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and {@condition restrained} until the grapple ends. Until this grapple ends, the target is {@condition restrained}, and the girallon can't use one of its claws on another target. A girallon can grapple up to two targets." + ] + }, + { + "name": "Body Slam", + "entries": [ + "The girallon slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 16} Strength saving throw or take 12 ({@damage 2d6 + 5}) bludgeoning damage and be {@condition stunned} until the end of the girallon's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Dire Corby", - "source": "mme2-v2" + "bonus": [ + { + "name": "Aggressive", + "entries": [ + "The girallon can move up to its speed toward a hostile creature that it can see." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Corby.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Girallon_Alpha.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Corby.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Girallon Berserker.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Keen Senses", + "Reckless" + ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "U" - ], "damageTags": [ "P", "S" @@ -31773,21 +29768,32 @@ "MW" ], "conditionInflict": [ - "charmed" + "grappled", + "restrained", + "stunned" + ], + "savingThrowForced": [ + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Girallon Berserker", + "source": "mme2-v2" + } + } }, { - "name": "Dire Corby Alpha", + "name": "Girallon of Xvim", "source": "mme2-v2", - "page": 92, + "page": 142, "size": [ "L" ], "type": "monstrosity", "alignment": [ - "N", + "L", "E" ], "alignmentPrefix": "typically ", @@ -31800,35 +29806,48 @@ } ], "hp": { - "average": 76, - "formula": "8d10 + 32" + "average": 66, + "formula": "7d10 + 28" }, "speed": { - "climb": 30, - "walk": 30 + "climb": 40, + "walk": 40 }, - "str": 19, - "dex": 14, - "con": 19, - "int": 6, - "wis": 14, - "cha": 7, + "str": 20, + "dex": 16, + "con": 18, + "int": 5, + "wis": 12, + "cha": 14, "skill": { - "perception": "+4" + "perception": "+4", + "stealth": "+6" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], "passive": 14, - "languages": [ - "Undercommon" + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "3", + "conditionImmune": [ + "frightened", + "poisoned" + ], + "cr": "6", "trait": [ { - "name": "Pack Frenzy", + "name": "Keen Smell", "entries": [ - "While it can see two allied creatures within 30 feet of it, the dire corby gains advantage on saving throws against being {@condition frightened} and {@condition charmed}, and all melee weapon attack rolls, but attacks rolls against it have advantage." + "The girallon has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], @@ -31836,51 +29855,60 @@ { "name": "Multiattack", "entries": [ - "The dire corby makes one Beak attack and two Claw attacks. It can use its Doom Shriek in place of its Beak attack." + "The girallon uses Frightful Presence. It then makes one Bite attack and four Claw attacks." ] }, { - "name": "Beak", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." ] }, { - "name": "Doom Shriek", + "name": "Frightful Presence", "entries": [ - "The dire corby emits a horrifying shriek. Each humanoid and beast within 30 feet of the dire corby and able to hear it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the dire corby's next turn. If a target's saving throw is successful or the effect ends for it, the target is immune to the dire corby's Doom Shriek for 24 hours." + "Each creature of the girallon's choice that is within 30 feet of the girallon and aware of it must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the girallon's Frightful Presence for the next 24 hours." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Dire Corby Alpha", - "source": "mme2-v2" + "bonus": [ + { + "name": "Aggressive", + "entries": [ + "The girallon can move up to its speed toward a hostile creature that it can see." + ] + }, + { + "name": "Smite (3/Day)", + "entries": [ + "Immediately after the girallon hits a target with an attack roll, the girallon deals an extra 9 ({@damage 2d8}) necrotic damage." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Corby.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Girallon_Alpha.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Corby Alpha.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Girallon of Xvim.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Keen Senses" + ], "senseTags": [ - "SD" + "D" ], "actionTags": [ + "Frightful Presence", "Multiattack" ], - "languageTags": [ - "U" - ], "damageTags": [ "P", "S" @@ -31889,309 +29917,356 @@ "MW" ], "conditionInflict": [ - "charmed", "frightened" ], "savingThrowForced": [ "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Girallon of Xvim", + "source": "mme2-v2" + } + } }, { - "name": "Dire Vargouille", + "name": "Githyanki Captain", "source": "mme2-v2", - "page": 234, + "page": 143, "size": [ - "S" + "M" ], - "type": "fiend", + "type": { + "type": "humanoid", + "tags": [ + "Gith" + ] + }, "alignment": [ - "C", + "L", "E" ], "alignmentPrefix": "typically ", "ac": [ - 13 + { + "ac": 17, + "from": [ + "{@item half plate armor|phb|half plate}" + ] + } ], "hp": { - "average": 39, - "formula": "6d6 + 18" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "fly": 40, - "walk": 5 + "walk": 30 }, - "str": 8, - "dex": 16, - "con": 16, - "int": 4, - "wis": 8, - "cha": 2, - "senses": [ - "darkvision 60 ft." - ], - "passive": 9, - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "str": 16, + "dex": 14, + "con": 14, + "int": 13, + "wis": 14, + "cha": 12, + "save": { + "con": "+5", + "int": "+4", + "wis": "+5" + }, + "passive": 12, "languages": [ - "understands Abyssal", - "Infernal", - "any languages it knew before becoming a vargouille but can't speak" + "Gith" + ], + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting (Psionics)", + "type": "spellcasting", + "headerEntries": [ + "The githyanki casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:" + ], + "will": [ + "{@spell light}", + "{@spell mage hand} (the hand is invisible)" + ], + "daily": { + "3e": [ + "{@spell jump}", + "{@spell nondetection} (self only)" + ], + "1e": [ + "{@spell plane shift}", + "{@spell telekinesis}" + ] + }, + "ability": "int", + "displayAs": "action" + } ], - "cr": "2", "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target can't regain hit points until the start of the vargouille's next turn." + "The githyanki makes two Greatsword attacks. It can use Command or Maneuver Allies in place of one of these attacks." ] }, { - "name": "Abyssal Curse", + "name": "Greatsword", "entries": [ - "The vargouille targets one {@condition incapacitated} Humanoid within 5 feet of it. The target must succeed on a {@dc 13} Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a {@spell daylight} spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting {@spell remove curse}, {@spell greater restoration}, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 7 ({@damage 2d6}) psychic damage." ] }, { - "name": "Stunning Shriek", + "name": "Command", "entries": [ - "The vargouille shrieks. Each humanoid and beast within 30 feet of the vargouille and able to hear it must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} until the end of the vargouille's next turn. While {@condition frightened} in this way, a target is {@condition stunned}. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour." + "The githyanki targets one ally it can see within 30 feet of it. If the target can see and hear the githyanki, the target can make one weapon attack as a reaction." + ] + }, + { + "name": "Maneuver Allies {@recharge 5}", + "entries": [ + "Up to four allies within 60 feet of this githyanki that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Dire Vargouille", - "source": "mme2-v2" + "bonus": [ + { + "name": "Astral Step {@recharge 4}", + "entries": [ + "The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Vargouille.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githyanki_Captain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dire Vargouille.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githyanki Captain.webp", "source": "mme2-v2" } ], - "senseTags": [ - "D" + "attachedItems": [ + "greatsword|phb" + ], + "actionTags": [ + "Multiattack", + "Teleport" ], "languageTags": [ - "AB", - "CS", - "I", - "X" + "GTH" ], "damageTags": [ + "S", + "Y" + ], + "spellcastingTags": [ "P" ], "miscTags": [ + "MLW", "MW" ], - "conditionInflict": [ - "frightened", - "stunned" + "conditionInflictSpell": [ + "restrained" ], - "savingThrowForced": [ + "savingThrowForcedSpell": [ "charisma", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Githyanki Captain", + "source": "mme2-v2" + } + } }, { - "name": "Dirgesinger", + "name": "Githyanki Psi-Blade", "source": "mme2-v2", - "page": 273, + "page": 144, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Gith" + ] + }, "alignment": [ "L", - "NX", - "C", - "NY", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item half plate armor|phb|half plate}" ] } ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 136, + "formula": "21d8 + 42" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 16, - "con": 12, - "int": 10, - "wis": 12, + "str": 17, + "dex": 14, + "con": 14, + "int": 17, + "wis": 16, "cha": 16, "save": { - "dex": "+5", - "cha": "+5" + "con": "+6", + "int": "+7", + "wis": "+7" }, "skill": { - "deception": "+7", - "intimidation": "+5", - "performance": "+5" + "insight": "+7", + "perception": "+7", + "stealth": "+6" }, - "passive": 11, + "passive": 17, "languages": [ - "any one language (usually Common)" + "Gith" ], - "cr": "4", + "cr": "11", "spellcasting": [ { - "name": "Spellcasting", + "name": "Spellcasting (Psionics)", + "type": "spellcasting", "headerEntries": [ - "The dirgesinger casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" + "The githyanki casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15}):" ], "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}" + "{@spell light}", + "{@spell mage hand} (the hand is invisible)" ], "daily": { "3e": [ - "{@spell animate dead} (as an action)", - "{@spell blindness/deafness}", - "{@spell dissonant whispers}" + "{@spell jump}", + "{@spell nondetection} (self only)" ], "1e": [ - "{@spell greater invisibility}" + "{@spell plane shift}", + "{@spell telekinesis}" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "ability": "int", + "displayAs": "action" } ], "action": [ { - "name": "Rapier", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 13 ({@damage 3d8}) necrotic damage." + "The githyanki makes two Longsword attacks and uses Psionic Blast. It can use Ego Whip, Psychic Blast, or Psychic Crush in place of Psionic Blast." ] }, { - "name": "Necrotic Bolt", + "name": "Longsword", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the dirgesinger's next turn." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 18 ({@damage 4d8}) psychic damage." ] }, { - "name": "March of the Dead", + "name": "Psionic Blast", "entries": [ - "Up to six Undead within 60 feet of the dirgesinger and can hear the dirgesinger can use its reaction to move up to its speed." + "Each creature in a 20-foot cube originating from the githyanki must make a {@dc 15} Intelligence saving throw, taking 13 ({@damage 3d8}) psychic damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Ego Whip {@recharge 5}", + "entries": [ + "One creature the githyanki can see within 60 feet of it must make a {@dc 15} Intelligence saving throw. On a failed save, the target takes 27 ({@damage 6d8}) psychic damage, is filled with self-doubt, an is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful saving throw, the target takes half as much damage with no other effects." + ] + }, + { + "name": "Psychic Crush (Recharges after a Long Rest)", + "entries": [ + "The githyanki creates a 20-foot cube of psychic energy within 120 feet of it. Each creature in that area must make a {@dc 15} Intelligence saving throw. On a failed save, the target takes 45 ({@damage 10d8}) psychic damage and is {@condition stunned} until the end of the githyanki's next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}." ] } ], "bonus": [ { - "name": "Dirge", + "name": "Astral Step {@recharge 4}", "entries": [ - "The dirgesinger can perform a dirge that lasts until the start of the dirgesinger's next turn. The dirgesinger can select from one of three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Song of Horror.", - "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Horror for the next 24 hours." - }, - { - "type": "itemSub", - "name": "Song of Sorrow.", - "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 13} Wisdom saving throw or start wailing and weeping in grief until the start of its next turn. Until this wailing and weeping ends, the target can't take actions or reactions, and its speed is halved and can't be increased. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Sorrow for the next 24 hours." - }, - { - "type": "itemSub", - "name": "Song of the Profane.", - "entry": "Provided the dirgesinger isn't incapaci-tated, any Undead that starts its turn within 60 feet of the dirge-singer and can hear the dirgesinger gains advantage on melee attack rolls and saving throws against any effect that turns Undead." - } - ] - } + "The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Dirgesinger", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dirgesinger.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githyanki_Psi-Blade.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dirgesinger.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githyanki Psi-Blade.webp", "source": "mme2-v2" } ], "attachedItems": [ - "rapier|phb" + "longsword|phb" + ], + "actionTags": [ + "Multiattack", + "Teleport" ], "languageTags": [ - "X" + "GTH" ], "damageTags": [ - "N", + "S", + "Y" + ], + "spellcastingTags": [ "P" ], "miscTags": [ + "AOE", "MLW", "MW" ], "conditionInflict": [ - "frightened" + "incapacitated", + "stunned" ], "conditionInflictSpell": [ - "blinded", - "invisible" + "restrained" ], "savingThrowForced": [ - "wisdom" + "intelligence" ], "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "charisma", + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Githyanki Psi-Blade", + "source": "mme2-v2" + } + } }, { - "name": "Dispater", - "isNamedCreature": true, + "name": "Githyanki Pyromind", "source": "mme2-v2", - "page": 87, + "page": 144, "size": [ "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "Devil" + "Gith" ] }, "alignment": [ @@ -32201,333 +30276,233 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 23, + "ac": 14, "from": [ - "{@item +5 adamantine plate armor|mme2-v2|+5 adamantine plate}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 312, - "formula": "25d8 + 200" + "average": 104, + "formula": "16d8 + 32" }, "speed": { "walk": 30 }, - "str": 26, - "dex": 12, - "con": 26, - "int": 24, - "wis": 22, - "cha": 26, + "str": 12, + "dex": 14, + "con": 14, + "int": 18, + "wis": 14, + "cha": 12, "save": { - "str": "+16", - "con": "+16", - "wis": "+14", - "cha": "+16" - }, - "skill": { - "insight": "+14", - "perception": "+14", - "persuasion": "+16", - "survival": "+14" + "con": "+5", + "int": "+7", + "wis": "+5" }, - "senses": [ - "darkvision 240 ft.", - "truesight 120 ft." - ], - "passive": 24, + "passive": 12, "resist": [ - "cold" - ], - "immune": [ - "fire", - "poison", - { - "note": "from nonmagical attacks that aren't adamantine", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" + "fire" ], "languages": [ - "all", - "telepathy 120 ft." + "Gith" ], - "cr": "25", + "cr": "7", "spellcasting": [ { - "name": "Spellcasting", + "name": "Spellcasting (Psionics)", + "type": "spellcasting", "headerEntries": [ - "Dispater casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 24}):" + "The githyanki casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" ], "will": [ - "{@spell alter self} (can become Large when changing his appearance)", - "{@spell detect magic}", - "{@spell heat metal} (6th level)", - "{@spell suggestion}" + "{@spell light}", + "{@spell fire bolt} ({@damage 3d10})", + "{@spell mage hand} (the hand is invisible)" ], "daily": { - "2e": [ - "{@spell blade barrier}", - "{@spell charm monster}", - "{@spell dispel magic}", - "{@spell plane shift}", - "{@spell unholy weapon|mme2-v2}", - "{@spell wall of iron|mme2-v2}" + "3e": [ + "{@spell burning hands}", + "{@spell jump}", + "{@spell nondetection} (self only)" ], "1e": [ - "{@spell forcecage}", - "{@spell invulnerability}", - "{@spell Mordenkainen's sword}", - "{@spell unholy aura|mme2-v2}" + "{@spell plane shift}", + "{@spell telekinesis}" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Fear Aura", - "entries": [ - "A creature that starts its turn within 20 feet of Dispater must succeed on a {@dc 24} Wisdom saving throw, unless Dispater is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Dispater's Fear Aura for the next 24 hours." - ] - }, - { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If Dispater fails a saving throw, he can choose to succeed instead." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "Dispater has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "Dispater's weapon attacks are magical." - ] - }, - { - "name": "Regeneration", - "entries": [ - "Dispater regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of its next turn. Dispater dies only if he starts its turn with 0 hit points and doesn't regenerate." - ] - }, - { - "name": "Rust Metal", - "entries": [ - "Any nonmagical weapon made of metal that hits Dispater instantly corrodes. After dealing damage, the weapon is destroyed.", - "When a creature hits Dispater with a magical weapon made of metal and deals damage, it must succeed on a {@dc 24} Wisdom saving throw with advantage on the roll. On a failed save, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", - "Ammunition made of metal that hits Dispater is destroyed after dealing damage." - ] + "ability": "int", + "displayAs": "action" } ], "action": [ { - "name": "Iron Rod", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +16} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) force damage, and the target must succeed on a {@dc 24} Constitution saving throw. On a failed save, Dispater can choose one of two effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "item", - "name": "Flesh to Iron.", - "entry": "The creature begins to turn to iron and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is turned into iron for 24 hours." - }, - { - "type": "item", - "name": "Corrode.", - "entry": "If the target is a metallic object, or is wearing metal armor or carrying a metal shield (Dispater's choice), its takes a permanent and cumulative \u22122 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." - } - ] - } + "The githyanki makes two Dagger attacks. It can use Combustion, Rolling Flame, or Detonation in place of one of these attacks." ] }, { - "name": "Daggers of Dispater", + "name": "Dagger", "entries": [ - "Dispater conjures a barrage of flying daggers that unerringly strike each creature of Dispater's choice that he can see within a 60-foot cone. Each target must make a {@dc 24} Dexterity saving throw, taking 10 ({@damage 4d4}) force damage and 10 ({@damage 4d4}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage plus 3 ({@damage 1d6}) fire damage, and tertiary damage: 10 ({@damage 3d6}) psychic damage." ] }, { - "name": "Dark Discomfiture {@recharge 5}", + "name": "Combustion", "entries": [ - "Dispater magically forces creatures to instantly relive painful and shameful memories in excruciating detail. Each visible creature of Dispater's choice within 30 feet of him must succeed on a {@dc 24} Charisma saving throw. On a failed save, a creature takes 36 ({@damage 8d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." + "One creature or object the githyanki can see within 120 feet of it must make a {@dc 15} Constitution save. On a failed save, the target takes 27 ({@damage 5d10}) fire damage and it catches on fire, taking 5 ({@damage 1d10}) fire damage at the end of each of its turns until the githyanki's concentration is broken (as if concentrating on a spell) or a creature adjacent to it extinguishes the flames with an action. On a successful save, the target takes half as much damage." ] }, { - "name": "Teleport", + "name": "Rolling Flame {@recharge 5}", "entries": [ - "Dispater magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see." + "The githyanki creates fire in a 20-foot-cube within 5 feet of it. The fire lasts until the githyanki's concentration is broken (as if concentrating on a spell). Any creature in that area and any creature that ends its turn there takes 5 ({@damage 1d10}) fire damage. As a bonus action, the githyanki can move the cube up to 10 feet." ] - } - ], - "reaction": [ + }, { - "name": "Vexing Defense {@recharge 5}", + "name": "Detonation (Recharges after a Long Rest)", "entries": [ - "When Dispater is hit by an attack roll, Dispater gives himself a +5 bonus to his AC until the start of his next turn, which can cause the triggering attack roll to miss. Additionally, Dispater magically teleports, along with any equipment he is wearing and carrying, up to 60 feet to an unoccupied space he can see." + "The githyanki creates a fiery explosion at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a {@dc 15} Constitution saving throw. On a failed save, a creature takes 42 ({@damage 12d6}) fire damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}." ] } ], - "legendary": [ - { - "name": "Iron Strike", - "entries": [ - "The aspect makes an Iron Rod attack or uses Daggers of Dispater." - ] - }, + "bonus": [ { - "name": "Infernal Magic (Costs 2 Actions)", + "name": "Astral Step {@recharge 4}", "entries": [ - "The aspect uses Teleport or Spellcasting." + "The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see." ] } ], - "legendaryGroup": { - "name": "Dispater", - "source": "mme2-v2" - }, - "fluff": { - "_monsterFluff": { - "name": "Dispater", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Dispater.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githyanki_Pyromind.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dispater.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githyanki Pyromind.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance", - "Magic Weapons", - "Regeneration" - ], - "senseTags": [ - "SD", - "U" + "attachedItems": [ + "dagger|phb" ], "actionTags": [ + "Multiattack", "Teleport" ], "languageTags": [ - "TP", - "XX" + "GTH" ], "damageTags": [ - "O" + "F", + "P" ], - "damageTagsLegendary": [ + "spellcastingTags": [ "P" ], "miscTags": [ "AOE", + "MLW", "MW", - "RCH" + "RW", + "THW" ], "conditionInflict": [ - "frightened", - "incapacitated", - "restrained" + "prone" ], - "conditionInflictLegendary": [ - "exhaustion", + "conditionInflictSpell": [ "restrained" ], "savingThrowForced": [ - "charisma", - "constitution", - "dexterity", - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ "charisma", - "constitution", - "dexterity", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Githyanki Pyromind", + "source": "mme2-v2" + } + } }, { - "name": "Displacer Render", + "name": "Githzerai Cenobite", "source": "mme2-v2", - "page": 158, + "page": 145, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "Gith" + ] + }, "alignment": [ - "C", + "L", "N" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 19, - "from": [ - "natural armor" - ] - } + 16 ], "hp": { - "average": 207, - "formula": "18d10 + 108" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 20, - "dex": 13, - "con": 22, - "int": 3, - "wis": 8, - "cha": 9, + "str": 12, + "dex": 16, + "con": 12, + "int": 13, + "wis": 16, + "cha": 10, "save": { - "str": "+10", - "con": "+11" + "str": "+3", + "dex": "+5", + "int": "+3", + "wis": "+5" }, "skill": { - "perception": "+4" + "insight": "+5", + "perception": "+5" }, - "senses": [ - "darkvision 60 ft." + "passive": 15, + "languages": [ + "Gith" ], - "passive": 14, - "cr": "14", - "trait": [ + "cr": "4", + "spellcasting": [ { - "name": "Avoidance", - "entries": [ - "If the displacer render is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, + "name": "Spellcasting (Psionics)", + "type": "spellcasting", + "headerEntries": [ + "The githzerai casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:" + ], + "will": [ + "{@spell mage hand} (the hand is invisible)" + ], + "daily": { + "3e": [ + "{@spell jump}", + "{@spell see invisibility}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Displacement", + "name": "Psychic Defense", "entries": [ - "The displacer render projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer render is {@condition incapacitated} or has a speed of 0." + "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." ] } ], @@ -32535,568 +30510,425 @@ { "name": "Multiattack", "entries": [ - "The displacer render makes one Bite attack, two Claw attacks, and two Tentacle attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) piercing damage. If the target is Medium or smaller, the target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}." + "The githzerai makes two Unarmed Strike attacks." ] }, { - "name": "Claw", + "name": "Unarmed Strike", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage, and Plus 7 ({@damage 2d6}) bludgeoning damage if the target is {@condition prone}." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage." ] - }, + } + ], + "bonus": [ { - "name": "Tentacle", + "name": "Trace Chance {@recharge 5}", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage." + "The githzerai chooses a target it can see within 30 feet of it. The githzerai gains advantage on the next melee attack roll it makes this turn against the target and if it hits, it is a critical hit." ] } ], "reaction": [ { - "name": "Bloody Rampage", + "name": "Protective Shield (4/Day)", "entries": [ - "When the displacer render takes damage, it makes one Claw or Tentacle attack against a random creature within its reach, other than its master." + "When the githzerai is hit by an attack roll, it gains a +5 bonus to his AC until the start of its next turn, which can cause the triggering attack roll to miss." + ] + }, + { + "name": "Slow Fall", + "entries": [ + "When the githzerai falls, it reduces any falling damage it takes by 50." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Displacer Render", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Displacer_Render.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githzerai_Cenobite.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Displacer Render.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githzerai Cenobite.webp", "source": "mme2-v2" } ], - "senseTags": [ - "D" - ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" + ], + "languageTags": [ + "GTH" ], "damageTags": [ "B", - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" + "Y" ], - "conditionInflict": [ - "incapacitated", - "prone" + "spellcastingTags": [ + "P" ], - "savingThrowForced": [ - "strength" + "miscTags": [ + "MW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Githzerai Cenobite", + "source": "mme2-v2" + } + } }, { - "name": "Dogai", - "alias": [ - "Assassin Devil" - ], + "name": "Githzerai Lightning Fist", "source": "mme2-v2", - "page": 78, + "page": 146, "size": [ "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "Devil" + "Gith" ] }, "alignment": [ "L", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 19, - "from": [ - "natural armor" - ] - } + 18 ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 91, + "formula": "14d8 + 28" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 14, - "dex": 22, + "str": 12, + "dex": 18, "con": 14, - "int": 15, - "wis": 15, - "cha": 18, + "int": 16, + "wis": 18, + "cha": 10, "save": { - "dex": "+10", - "int": "+6", - "wis": "+6", - "cha": "+8" + "str": "+5", + "dex": "+8", + "int": "+7", + "wis": "+8" }, "skill": { - "deception": "+8", - "perception": "+6", - "stealth": "+14" + "insight": "+8", + "perception": "+8" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 16, - "resist": [ - "cold", - "necrotic", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 18, "languages": [ - "all", - "telepathy 120 ft." + "Gith" ], - "cr": "10", + "cr": "9", "spellcasting": [ { - "name": "Spellcasting", + "name": "Spellcasting (Psionics)", + "type": "spellcasting", "headerEntries": [ - "The dogai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + "The githzerai casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" ], "will": [ - "{@spell alter self}", - "{@spell darkness}", - "{@spell detect evil and good}", - "{@spell detect magic}" + "{@spell mage hand} (the hand is invisible)" ], "daily": { - "3": [ - "{@spell nondetection}" + "1": [ + "{@spell haste}" + ], + "3e": [ + "{@spell jump}", + "{@spell see invisibility}", + "{@spell thunderclap}" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" } ], "trait": [ { - "name": "Assassinate", + "name": "Psychic Defense", "entries": [ - "During its first turn, the dogai has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the dogai scores against a surprised creature is a critical hit." + "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." ] - }, + } + ], + "action": [ { - "name": "Devil's Sight", + "name": "Multiattack", "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." + "The githzerai makes two Unarmed Strike attacks and uses Hungry Lightning. It can use Lightning Leap or Storm Clap in place of Hungry Lightning." ] }, { - "name": "Evasion", + "name": "Unarmed Strike", "entries": [ - "If the dogai is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dogai instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) force damage plus 9 ({@damage 2d8}) psychic damage, and tertiary damage: 4 ({@damage 1d8}) lightning damage." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Hungry Lightning", "entries": [ - "The dogai deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the dogai that isn't {@condition incapacitated} and the dogai doesn't have disadvantage on the attack roll." + "The githzerai lashes out at one creature it can see within 60 feet of it with tendrils of lightning. The target must make a {@dc 16} Dexterity saving throw, with disadvantage if it's wearing heavy armor. The target takes 18 ({@damage 4d8}) lightning damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Magic Resistance", - "entries": [ - "The dogai has advantage on saving throws against spells and other magical effects." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Lightning Leap {@recharge 5}", "entries": [ - "The dogai makes two Shadow Blade attacks." + "The githzerai lets loose a line of lightning that is 60 feet long and 5 feet wide. Each creature in the line must make a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) lightning damage on a failed save, or half as much damage on a successful one. The githzerai then teleports to an unoccupied space touched by opposite end of the line." ] }, { - "name": "Shadow Blade", + "name": "Storm Clap (Recharges after a Long Rest)", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) necrotic damage plus 7 ({@damage 2d6}) psychic damage." + "The githzerai chooses a point it can see within 60 feet of it. Thunder and lightning energy erupts in a 20-foot-radius sphere centered on that point. Each creature in that area must make {@dc 16} Constitution saving throw. On a failed save, a creature takes 17 ({@damage 5d6}) lightning and 17 ({@damage 5d6}) thunder damage and is {@condition stunned} until the end of the githzerai's next turn. On a successful save, a creature takes half as much damage and isn't {@condition stunned}." ] } ], - "bonus": [ - { - "name": "Shadow Form", - "entries": [ - "The dogai turns into an indistinct figure of pure shadow. While in this form, the dogai can't attack or cast spells, is {@condition invisible} in dim light or darkness, can move through a space as narrow as 1 inch wide without squeezing. Attacks against the dogai while in shadow form are made with disadvantage. The dogai can use a bonus action to end the effect." - ] - }, + "reaction": [ { - "name": "Shadow Teleport", + "name": "Protective Shield (4/Day)", "entries": [ - "The dogai magically teleports up to 60 feet to an unoccupied space of dim light or darkness that it can see." + "When the githzerai is hit by an attack roll, it gains a +5 bonus to his AC until the start of its next turn, which can cause the triggering attack roll to miss." ] }, { - "name": "Shadow Stealth", + "name": "Slow Fall", "entries": [ - "While in dim light or darkness, the dogai takes the {@action Hide} action." + "When the githzerai falls, it reduces any falling damage it takes by 50." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Dogai", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dogai.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githzerai_Lightning_Fist.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dogai.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githzerai Lightning Fist.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance", - "Sneak Attack" - ], - "senseTags": [ - "SD" - ], "actionTags": [ "Multiattack", "Teleport" ], "languageTags": [ - "TP", - "XX" + "GTH" ], "damageTags": [ - "N", + "O", "Y" ], + "spellcastingTags": [ + "P" + ], "miscTags": [ + "AOE", "MW" ], + "conditionInflict": [ + "stunned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Githzerai Lightning Fist", + "source": "mme2-v2" + } + } }, { - "name": "Doomsphere", + "name": "Githzerai Shadowmind", "source": "mme2-v2", - "page": 36, + "page": 146, "size": [ - "L" + "M" ], - "type": "aberration", + "type": { + "type": "humanoid", + "tags": [ + "Gith" + ] + }, "alignment": [ "L", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ - 12 + 17 ], "hp": { - "average": 161, - "formula": "19d10 + 57" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 0, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 10, - "dex": 14, - "con": 16, - "int": 17, - "wis": 15, - "cha": 18, + "str": 12, + "dex": 16, + "con": 14, + "int": 16, + "wis": 18, + "cha": 12, "save": { - "int": "+8", - "wis": "+7", - "cha": "+9" + "str": "+4", + "dex": "+6", + "int": "+6", + "wis": "+7" }, "skill": { - "perception": "+12" + "insight": "+10", + "perception": "+10" }, - "senses": [ - "darkvision 120 ft." + "passive": 20, + "languages": [ + "Gith" ], - "passive": 22, - "resist": [ - "acid", - "fire", - "lightning", - "thunder", + "cr": "7", + "spellcasting": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting (Psionics)", + "type": "spellcasting", + "headerEntries": [ + "The githzerai casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 15}):" ], - "cond": true + "will": [ + "{@spell mage hand} (the hand is invisible)" + ], + "daily": { + "1": [ + "{@spell telekinesis}" + ], + "3e": [ + "{@spell jump}", + "{@spell mind spike|XGE}", + "{@spell see invisibility}" + ] + }, + "ability": "wis", + "displayAs": "action" } ], - "immune": [ - "cold", - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "languages": [ - "Deep Speech", - "Undercommon" - ], - "cr": { - "cr": "15", - "lair": "16" - }, "trait": [ { - "name": "Antimagic Cone", + "name": "Psychic Defense", "entries": [ - "The doomsphere's central eye creates an area of antimagic, as in the {@spell antimagic field} spell, in a 150-foot cone. At the start of each of its turns, the doomsphere decides which way the cone faces and whether the cone is active. The area works against the doomsphere's own eye rays." + "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." ] - }, + } + ], + "action": [ { - "name": "Ethereal Sight", + "name": "Multiattack", "entries": [ - "The doomsphere can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." + "The githzerai makes two Unarmed Strike attacks and uses Daze, Distracting Haze, or Mind Storm, if available." ] }, { - "name": "Incorporeal Movement", + "name": "Unarmed Strike", "entries": [ - "The doomsphere can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) force damage plus 13 ({@damage 3d8}) psychic damage." ] }, { - "name": "Unusual Nature", - "entries": [ - "The doomsphere doesn't require air, food, drink, or sleep." - ] - } - ], - "action": [ - { - "name": "Withering Bite", + "name": "Daze", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d8 + 2}) necrotic damage." + "One creature the githzerai can see within 60 feet of it must make a {@dc 15} Intelligence saving throw. On a failed save, the target is {@condition incapacitated} until the end of its next turn or until it takes damage." ] }, { - "name": "Eye Rays", + "name": "Distracting Haze", "entries": [ - "The doomsphere shoots three of the following magical eye rays at random (roll three {@dice d10|d10s}, and reroll duplicates), choosing one to three targets it can see within 120 feet of it:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Chill Ray.", - "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw or take 18 ({@damage 4d8}) cold damage, its speed is reduced by 10 feet, and has disadvantage on attack rolls until the end of its next turn. This ray has no effect on creatures immune to cold damage." - }, - { - "type": "itemSub", - "name": "Paralyzing Ray.", - "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Fear Ray.", - "entry": "The targeted creature must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Slowing Ray.", - "entry": "The targeted creature must succeed on a {@dc 17} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Enervation Ray.", - "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw, taking 36 ({@damage 8d8}) necrotic damage on a failed save, or half as much damage on a successful one." - }, - { - "type": "itemSub", - "name": "Telekinetic Ray.", - "entry": "If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or the doomsphere moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the doomsphere's next turn or until the doomsphere is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The doomsphere can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." - }, - { - "type": "itemSub", - "name": "Exhaustion Ray.", - "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw or gain 1 level of {@condition exhaustion}." - }, - { - "type": "itemSub", - "name": "Withering Ray.", - "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature ages {@dice 1d4 × 10} years. The aging effect can be reversed with a {@spell greater restoration} spell, but only within 24 hours of it occurring." - }, - { - "type": "itemSub", - "name": "Disintegration Ray.", - "entry": "If the target is a creature, it must succeed on a {@dc 17} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." - }, - { - "type": "itemSub", - "name": "Death Ray", - "entry": "The targeted creature must succeed on a {@dc 17} Dexterity saving throw or take 55 ({@damage 10d10}) necrotic damage. The target dies if the ray reduces it to 0 hit points." - } - ] - } + "One creature the githzerai can see within 60 feet of it must make a {@dc 15} Intelligence saving throw. On a failed save, the target takes 16 ({@damage 3d10}) psychic damage and can't see anything more than 10 feet from it until the githzerai's concentration is broken (as if concentrating on a spell). On a successful save, it takes half as much damage." ] }, { - "name": "Etherealness", + "name": "Mind Storm (Recharges after a Long Rest)", "entries": [ - "The doomsphere enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane." + "The githzerai chooses a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a {@dc 15} Wisdom saving throw. On a failed save, the target takes 36 ({@damage 8d8}) psychic damage and suffers disadvantage on all saving throws until the end of the githzerai's next turn. On a successful save, a creature takes half as much damage." ] } ], "reaction": [ { - "name": "Redirect Antimagic Cone", - "entries": [ - "When the doomsphere sees a creature within 150 feet cast a spell, the doomsphere activates its antimagic cone and points it at the creature." - ] - } - ], - "legendary": [ - { - "name": "Antimagic Cone", + "name": "Protective Shield (4/Day)", "entries": [ - "The doomsphere directs which way the cone faces and decides whether the cone is active." + "When the githzerai is hit by an attack roll, it gains a +5 bonus to his AC until the start of its next turn, which can cause the triggering attack roll to miss." ] }, { - "name": "Eye Ray", + "name": "Slow Fall", "entries": [ - "The doomsphere uses one random eye ray." + "When the githzerai falls, it reduces any falling damage it takes by 50." ] } ], - "legendaryGroup": { - "name": "Doomsphere", - "source": "mme2-v2" - }, - "fluff": { - "_monsterFluff": { - "name": "Doomsphere", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Doomsphere.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githzerai_Shadowmind.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Doomsphere.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githzerai Shadowmind.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "SD" + "actionTags": [ + "Multiattack" ], "languageTags": [ - "DS", - "U" + "GTH" ], "damageTags": [ - "N" + "O", + "Y" ], - "damageTagsLegendary": [ - "C", - "N", - "O" + "spellcastingTags": [ + "P" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ - "exhaustion", - "frightened", - "incapacitated", - "paralyzed", - "restrained" + "incapacitated" ], - "conditionInflictLegendary": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed" + "conditionInflictSpell": [ + "restrained" ], "savingThrowForced": [ - "constitution", - "dexterity", - "strength", + "intelligence", + "wisdom" + ], + "savingThrowForcedSpell": [ "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Githzerai Shadowmind", + "source": "mme2-v2" + } + } }, { - "name": "Draegloth Abomination", + "name": "Gnoll Archer", "source": "mme2-v2", - "page": 95, + "page": 148, "size": [ - "L" + "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "Demon" + "Gnoll" ] }, "alignment": [ @@ -33106,162 +30938,112 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 189, - "formula": "18d10 + 90" + "average": 27, + "formula": "6d8" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 22, + "str": 14, "dex": 16, - "con": 20, - "int": 13, - "wis": 12, - "cha": 12, - "skill": { - "athletics": "+14", - "perception": "+5", - "stealth": "+7" - }, + "con": 11, + "int": 6, + "wis": 10, + "cha": 7, "senses": [ - "darkvision 120 ft." - ], - "passive": 15, - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 60 ft." ], + "passive": 10, "languages": [ - "Abyssal", - "Elvish", - "Undercommon" - ], - "cr": "10", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell darkness}" - ], - "daily": { - "1e": [ - "{@spell confusion}", - "{@spell faerie fire}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Fey Ancestry", - "entries": [ - "The draegloth has advantage on saving throws against being {@condition charmed}, and magic can't put the draegloth to sleep." - ] - } + "Gnoll" ], + "cr": "1", "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) piercing damage." + "The gnoll makes two Handaxe attacks or two Longbow attacks." ] }, { - "name": "Claw", + "name": "Handaxe", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Web {@recharge 5}", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +7} to hit, range 30/60 ft., one Large or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 17} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] - } - ], - "bonus": [ + }, { - "name": "Tethering Web", + "name": "Longbow", "entries": [ - "The draegloth can pull a target {@condition restrained} by its web into an unoccupied space within 5 feet of the draegloth." + "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Draegloth Abomination", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Draegloth_Abomination.webp", - "altArt": [ + "bonus": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Draegloth Abomination.webp", - "source": "mme2-v2" + "name": "Rampage", + "entries": [ + "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." + ] } ], - "traitTags": [ - "Fey Ancestry" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", + "attachedItems": [ + "handaxe|phb", + "longbow|phb" ], "senseTags": [ - "SD" + "D" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "AB", - "E", - "U" + "OTH" ], "damageTags": [ "P", "S" ], "miscTags": [ + "MLW", "MW", - "RW" - ], - "conditionInflict": [ - "restrained" - ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "RNG", + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Gnoll Archer", + "source": "mme2-v2" + } + } }, { - "name": "Draegloth War Caster", + "name": "Gnoll Berserker", "source": "mme2-v2", - "page": 95, + "page": 148, "size": [ - "L" + "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "Demon" + "Gnoll" ] }, "alignment": [ @@ -33271,94 +31053,38 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 13, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 190, - "formula": "20d10 + 80" + "average": 52, + "formula": "8d8 + 16" }, "speed": { "walk": 30 }, - "str": 20, - "dex": 16, - "con": 18, - "int": 14, - "wis": 14, - "cha": 16, - "save": { - "con": "+8", - "wis": "+6", - "cha": "+7" - }, - "skill": { - "arcana": "+6", - "perception": "+6", - "stealth": "+7" - }, + "str": 17, + "dex": 12, + "con": 14, + "int": 6, + "wis": 10, + "cha": 7, "senses": [ - "darkvision 120 ft." - ], - "passive": 16, - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 60 ft." ], + "passive": 10, "languages": [ - "Abyssal", - "Elvish", - "Undercommon" - ], - "cr": "11", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell darkness}", - "{@spell faerie fire}" - ], - "daily": { - "3e": [ - "{@spell blight}", - "{@spell confusion}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell power word stun}", - "{@spell maddening darkness|XGE}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Gnoll" ], + "cr": "2", "trait": [ { - "name": "Battle Concentration", - "entries": [ - "The draegloth has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage." - ] - }, - { - "name": "Fey Ancestry", + "name": "Reckless", "entries": [ - "The draegloth has advantage on saving throws against being {@condition charmed}, and magic can't put the draegloth to sleep." + "At the start of its turn, the gnoll can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], @@ -33366,166 +31092,155 @@ { "name": "Multiattack", "entries": [ - "The draegloth makes one Bite attack and two Claw attacks. Alternatively, it can make two Claw attacks and use Spellcasting." + "The gnoll makes two Greataxe attacks or two Longbow attacks." + ] + }, + { + "name": "Greataxe", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Claw", + "name": "Longbow", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) slashing damage." + "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Draegloth War Caster", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Draegloth_Abomination.webp", - "altArt": [ + "bonus": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Draegloth War Caster.webp", - "source": "mme2-v2" + "name": "Rampage", + "entries": [ + "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." + ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", + "attachedItems": [ + "greataxe|phb", + "longbow|phb" + ], "traitTags": [ - "Fey Ancestry" + "Reckless" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AB", - "E", - "U" + "OTH" ], "damageTags": [ "P", "S" ], "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "stunned" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "MLW", + "MW", + "RNG", + "RW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Gnoll Berserker", + "source": "mme2-v2" + } + } }, { - "name": "Dread Allip", + "name": "Gnoll Champion of Yeenoghu", "source": "mme2-v2", - "page": 5, + "page": 149, "size": [ - "L" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "Gnoll" + ] + }, "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ - 14 + { + "ac": 18, + "from": [ + "{@item chain mail|phb}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 120, - "formula": "16d10 + 32" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 0, - "fly": { - "number": 40, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 8, - "dex": 18, - "con": 14, - "int": 19, - "wis": 17, - "cha": 18, + "str": 18, + "dex": 10, + "con": 17, + "int": 11, + "wis": 13, + "cha": 12, "save": { - "int": "+8", - "wis": "+7" + "con": "+6", + "wis": "+4" }, "skill": { - "perception": "+7", - "stealth": "+8" + "intimidation": "+4", + "perception": "+4" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 17, - "resist": [ - "acid", - "fire", - "lightning", - "thunder", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "necrotic", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "darkvision 60 ft." ], + "passive": 14, "languages": [ - "the languages it knew in life" + "Abyssal", + "Gnoll" ], - "cr": "9", + "cr": "6", "trait": [ { - "name": "Incorporeal Movement", - "entries": [ - "The allip can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." - ] - }, - { - "name": "Multi-headed", - "entries": [ - "The allip has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition deafened}, and {@condition stunned}." - ] - }, - { - "name": "Unusual Nature", + "name": "Wrath of Yeenoghu (1/Turn)", "entries": [ - "The allip doesn't require air, food, drink, or sleep." + "When the gnoll hits a creature with a Flail attack, roll {@dice 1d6} to determine what effect happens.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "1\u20132:", + "entry": "The target takes 16 ({@damage 3d10}) psychic damage." + }, + { + "type": "item", + "name": "3\u20134:", + "entry": "The target must make a {@dc 14} Wisdom saving throw. On a failed save, the target must make a melee attack against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its action on that turn." + }, + { + "type": "item", + "name": "5\u20136:", + "entry": "The target must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." + } + ] + } ] } ], @@ -33533,84 +31248,101 @@ { "name": "Multiattack", "entries": [ - "The allip makes one Maddening Touch attack. It then uses Whispers of Compulsion." + "The gnoll makes three Flail attacks or three Longbow attacks." ] }, { - "name": "Maddening Touch", + "name": "Flail", "entries": [ - "{@atk ms} {@hit +8} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d6 + 4}) psychic damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." ] }, { - "name": "Whispers of Compulsion", + "name": "Bite", "entries": [ - "The allip chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a {@dc 16} Wisdom saving throw, or it takes 13 ({@damage 2d8 + 4}) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip's choice that the allip can see. Constructs and Undead are immune to this effect." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] }, { - "name": "Howling Babble {@recharge 5}", + "name": "Longbow", "entries": [ - "Each creature within 30 feet of the allip that can hear it must make a {@dc 16} Wisdom saving throw. On a failed save, the target takes 22 ({@damage 4d8 + 4}) psychic damage, and it is {@condition stunned} until the end of its next turn. On a successful save, it takes half as much damage and isn't {@condition stunned}. Constructs and Undead are immune to this effect." + "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}4 ({@damage 1d8}) piercing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Dread Allip", - "source": "mme2-v2" + "bonus": [ + { + "name": "Rampage", + "entries": [ + "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dread_Allip.webp", - "altArt": [ + ], + "reaction": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Dread Allip.webp", - "source": "mme2-v2" + "name": "Parry", + "entries": [ + "The gnoll adds 2 to its AC against one melee attack that would hit it. To do so, the gnoll must see the attacker and be wielding a melee weapon." + ] } ], - "traitTags": [ - "Incorporeal Movement" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", + "attachedItems": [ + "flail|phb", + "longbow|phb" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Parry" ], "languageTags": [ - "LF" + "AB", + "OTH" ], "damageTags": [ - "Y" + "B", + "P" ], "miscTags": [ - "AOE" + "MLW", + "MW", + "RNG", + "RW" ], "conditionInflict": [ - "stunned" + "paralyzed" ], "savingThrowForced": [ + "constitution", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Gnoll Champion of Yeenoghu", + "source": "mme2-v2" + } + } }, { - "name": "Drow Arcane Knight", + "name": "Gnoll Sharpshooter", "source": "mme2-v2", - "page": 110, + "page": 150, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Elf" + "Gnoll" ] }, "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", @@ -33623,80 +31355,35 @@ } ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 66, + "formula": "12d8 + 12" }, "speed": { "walk": 30 }, - "str": 10, + "str": 14, "dex": 18, - "con": 14, - "int": 12, + "con": 12, + "int": 7, "wis": 12, - "cha": 17, - "save": { - "con": "+5", - "cha": "+6" - }, + "cha": 7, "skill": { - "arcana": "+4", - "perception": "+4", - "stealth": "+7" + "perception": "+5", + "survival": "+3" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 14, + "passive": 15, "languages": [ - "Elvish", - "Undercommon" - ], - "cr": "8", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell minor illusion}", - "{@spell prestidigitation}", - "{@spell true strike}" - ], - "daily": { - "2e": [ - "{@spell mirror image}", - "{@spell thunderwave}" - ], - "1e": [ - "{@spell banishment}", - "{@spell darkness}", - "{@spell dispel magic}", - "{@spell dimension door}", - "{@spell faerie fire}", - "{@spell greater invisibility}", - "{@spell levitate} (self only)", - "{@spell lightning bolt}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Gnoll" ], + "cr": "3", "trait": [ { - "name": "Fey Ancestry", - "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." - ] - }, - { - "name": "Sunlight Sensitivity", + "name": "Sharpshooter", "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The gnoll's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the gnoll's ranged weapon attack rolls." ] } ], @@ -33704,292 +31391,234 @@ { "name": "Multiattack", "entries": [ - "The drow makes two Spiked Chain attacks or uses Elemental Bolt twice." + "The gnoll makes two Scimitar attacks or three Longbow attacks." ] }, { - "name": "Spiked Chain", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage plus 7 ({@damage 2d6}) poison damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { - "name": "Elemental Bolt", + "name": "Bite", "entries": [ - "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}12 ({@damage 2d8 + 3}) acid damage, and the drow can choose to deal acid, cold, fire, or lightning damage." - ] - } - ], - "bonus": [ - { - "name": "Heightened Spell (2/Day)", - "entries": [ - "When the drow casts a spell that forces a creature to make a saving throw to resist the spell's effects, the drow gives one target of the spell disadvantage on its first saving throw against the spell." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] }, { - "name": "Quickened Spell (2/Day)", + "name": "Longbow", "entries": [ - "The drow uses Spellcasting." + "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] } ], - "reaction": [ + "bonus": [ { - "name": "Counterspell (1/Day)", + "name": "Rampage", "entries": [ - "The drow casts {@spell counterspell} using Charisma as the spellcasting ability." + "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." ] }, { - "name": "Shield (2/Day)", + "name": "Steady Aim (3/Day)", "entries": [ - "The drow casts {@spell shield} using Charisma as the spellcasting ability." + "The gnoll takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the gnoll deals an extra 7 ({@damage 2d6}) damage with each of its ranged weapon attacks against the target." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Drow Arcane Knight", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Arcane_Knight.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Arcane Knight.webp", - "source": "mme2-v2" - } - ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", + "attachedItems": [ + "longbow|phb", + "scimitar|phb" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "E", - "U" + "OTH" ], "damageTags": [ - "A", - "I", + "P", "S" ], "miscTags": [ + "MLW", "MW", - "RCH" - ], - "conditionInflictSpell": [ - "incapacitated", - "invisible" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity" + "RNG", + "RW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Gnoll Sharpshooter", + "source": "mme2-v2" + } + } }, { - "name": "Drow Dark Sniper", + "name": "Gnoll Skirmisher", "source": "mme2-v2", - "page": 111, + "page": 150, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Elf" + "Gnoll" ] }, "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 60, - "formula": "11d8 + 11" + "average": 44, + "formula": "8d8 + 8" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 18, + "str": 14, + "dex": 17, "con": 12, - "int": 11, - "wis": 12, - "cha": 12, + "int": 6, + "wis": 11, + "cha": 7, "skill": { - "perception": "+7", - "stealth": "+10" + "stealth": "+5" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 17, + "passive": 10, "languages": [ - "Elvish", - "Undercommon" - ], - "cr": "5", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 12}):" - ], - "will": [ - "{@spell dancing lights}" - ], - "daily": { - "1e": [ - "{@spell darkness}", - "{@spell faerie fire}", - "{@spell levitate} (self only)" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Gnoll" ], + "cr": "2", "trait": [ { - "name": "Fey Ancestry", + "name": "Skirmish Advantage", "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + "Once per turn, when the gnoll attacks while in a space that is at least 15 feet away from where it started its turn, it gains advantage on that attack roll." ] - }, + } + ], + "action": [ { - "name": "Sharpshooter", + "name": "Multiattack", "entries": [ - "The drow's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the drow's ranged weapon attack rolls." + "The gnoll makes two melee attacks or two ranged attacks." ] }, { - "name": "Sunlight Sensitivity", + "name": "Spear", "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Whip", "entries": [ - "The drow makes two Shortsword attacks or two Longbow attacks." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." ] }, { - "name": "Shortsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { "name": "Longbow", "entries": [ - "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." + "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] } ], "bonus": [ { - "name": "Stealthy", + "name": "Rampage", "entries": [ - "The drow can takes the {@action Hide} action." + "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." ] }, { - "name": "Steady Aim (3/Day)", + "name": "Lightfooted", "entries": [ - "The drow takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the drow deals an extra 10 ({@damage 3d6}) damage with each of its ranged weapon attacks against the target." + "The gnoll takes the {@action Dash} or {@action Disengage} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Drow Dark Sniper", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Dark_Sniper.webp", - "altArt": [ + "reaction": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Dark Sniper.webp", - "source": "mme2-v2" + "name": "Skirmisher", + "entries": [ + "When an enemy the gnoll can see ends its turn within 5 feet of it, the gnoll can move up to half its speed. This movement doesn't provoke {@action opportunity attack||opportunity attacks}." + ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", "attachedItems": [ "longbow|phb", - "shortsword|phb" - ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" + "spear|phb", + "whip|phb" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "E", - "U" + "OTH" ], "damageTags": [ - "I", - "P" + "P", + "S" ], "miscTags": [ "MLW", "MW", + "RCH", "RNG", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Gnoll Skirmisher", + "source": "mme2-v2" + } + } }, { - "name": "Drow House Wizard", + "name": "Goblin Archer", "source": "mme2-v2", - "page": 111, + "page": 152, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Elf" + "Goblinoid" ] }, "alignment": [ @@ -33998,194 +31627,118 @@ ], "alignmentPrefix": "typically ", "ac": [ - 13, { - "ac": 16, - "condition": "with mage armor", - "braces": true + "ac": 15, + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] } ], "hp": { - "average": 143, - "formula": "22d8 + 44" + "average": 14, + "formula": "4d6" }, "speed": { "walk": 30 }, - "str": 10, + "str": 8, "dex": 16, - "con": 14, - "int": 20, - "wis": 13, - "cha": 15, - "save": { - "int": "+9", - "wis": "+5" - }, + "con": 10, + "int": 10, + "wis": 10, + "cha": 8, "skill": { - "arcana": "+13", - "history": "+13", - "nature": "+13", - "perception": "+5" + "perception": "+2", + "stealth": "+7" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 15, + "passive": 12, "languages": [ - "Elvish", - "Undercommon" - ], - "cr": "10", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The drow casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell message}", - "{@spell minor illusion}", - "{@spell prestidigitation}" - ], - "daily": { - "2e": [ - "{@spell mage armor}", - "{@spell invisibility}", - "{@spell lightning bolt}" - ], - "1e": [ - "{@spell banishment}", - "{@spell cloudkill}", - "{@spell darkness}", - "{@spell delayed blast fireball}", - "{@spell dimension door}", - "{@spell disintegrate}", - "{@spell dispel magic}", - "{@spell faerie fire}", - "{@spell levitate} (self only)", - "{@spell greater invisibility}", - "{@spell telekinesis}" - ] - }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" - } + "Common", + "Goblin" ], + "cr": "1/2", "trait": [ { - "name": "Fey Ancestry", - "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." - ] - }, - { - "name": "Sunlight Sensitivity", + "name": "Sharpshooter", "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The goblin's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the goblin's ranged weapon attack rolls." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The drow makes three Arcane Burst attacks." - ] - }, - { - "name": "Arcane Burst", + "name": "Scimitar", "entries": [ - "{@atk ms,rs} {@hit +9} to hit, reach 5 ft. or range 120 ft., one target. {@h}21 ({@damage 3d10 + 5}) force damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Summon Demon (1/Day)", + "name": "Shortbow", "entries": [ - "The drow magically summons a {@creature shadow demon}, or attempts to summon a {@creature vrock} with a {@chance 50} chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action." + "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], "bonus": [ { - "name": "Misty Step (2/Day)", - "entries": [ - "The drow casts {@spell misty step} using Intelligence as the spellcasting ability." - ] - } - ], - "reaction": [ - { - "name": "Counterspell (1/Day)", - "entries": [ - "The drow casts {@spell counterspell} using Intelligence as the spellcasting ability." - ] - }, - { - "name": "Shield (2/Day)", + "name": "Nimble Escape", "entries": [ - "The drow casts {@spell shield} using Intelligence as the spellcasting ability." + "The goblin takes the {@action Disengage} or {@action Hide} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Drow House Wizard", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Arcane_Knight.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Archer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow House Wizard.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Archer.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" + "attachedItems": [ + "scimitar|phb", + "shortbow|phb" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "E", - "U" + "C", + "GO" ], "damageTags": [ - "O" - ], - "conditionInflictSpell": [ - "incapacitated", - "invisible", - "restrained" + "P", + "S" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity" + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Goblin Archer", + "source": "mme2-v2" + } + } }, { - "name": "Drow Lolth's Sting", + "name": "Goblin Assassin", "source": "mme2-v2", - "page": 112, + "page": 152, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Elf" + "Goblinoid" ] }, "alignment": [ @@ -34194,201 +31747,129 @@ ], "alignmentPrefix": "typically ", "ac": [ - 16 + { + "ac": 16, + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] + } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 40, + "formula": "9d6 + 9" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 11, - "dex": 17, - "con": 14, - "int": 11, - "wis": 16, - "cha": 12, + "str": 8, + "dex": 18, + "con": 12, + "int": 12, + "wis": 10, + "cha": 8, "save": { - "dex": "+5", - "wis": "+5" + "dex": "+6", + "int": "+3" }, "skill": { - "perception": "+4", - "stealth": "+7" + "acrobatics": "+8", + "deception": "+1", + "perception": "+2", + "stealth": "+8" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 14, + "passive": 12, "languages": [ - "Elvish", - "Undercommon" - ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 11}):" - ], - "will": [ - "{@spell dancing lights}" - ], - "daily": { - "1e": [ - "{@spell darkness}", - "{@spell faerie fire}", - "{@spell levitate} (self only)" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Common", + "Goblin" ], + "cr": "3", "trait": [ { - "name": "Fey Ancestry", + "name": "Assassinate", "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + "During its first turn, the goblin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the goblin scores against a surprised creature is a critical hit." ] }, { "name": "Sneak Attack (1/Turn)", "entries": [ - "The drow deals an extra 10 ({@damage 3d6}) damage when the drow hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the drow that isn't {@condition incapacitated} and the drow doesn't have disadvantage on the attack roll." - ] - }, - { - "name": "Stunning Strike (3/Day)", - "entries": [ - "Once per turn, when the drow hits a creature with an Unarmed Strike attack, it can force the creature to make a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of the drow's next turn." - ] - }, - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, - { - "name": "Unarmored Defense", - "entries": [ - "While the drow is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." + "The goblin deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't {@condition incapacitated} and the goblin doesn't have disadvantage on the attack roll." ] } ], "action": [ { - "name": "Multiattack", + "name": "Dagger", "entries": [ - "The drow makes two Shortsword attacks and one Unarmed Strike." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] - }, + } + ], + "bonus": [ { - "name": "Shortsword", + "name": "Nimble Escape", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." + "The goblin takes the {@action Disengage} or {@action Hide} action." ] - }, - { - "name": "Unarmed Strike", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." - ] - }, - { - "name": "Hand Crossbow", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." - ] - } - ], - "bonus": [ - { - "name": "Cunning Action", - "entries": [ - "The drow takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - }, - { - "name": "Shadow Step", - "entries": [ - "While in dim light or darkness, the drow teleports up to 60 feet to an unoccupied space it can see that is also in dim light or darkness." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Drow Lolth's Sting", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Dark_Sniper.webp", - "altArt": [ + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Assassin.webp", + "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Lolth's Sting.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Assassin.webp", "source": "mme2-v2" } ], "attachedItems": [ - "hand crossbow|phb", - "shortsword|phb" + "dagger|phb" ], "traitTags": [ - "Fey Ancestry", - "Sneak Attack", - "Sunlight Sensitivity" + "Sneak Attack" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Teleport" + "D" ], "languageTags": [ - "E", - "U" + "C", + "GO" ], "damageTags": [ - "B", - "I", "P" ], "miscTags": [ "MLW", "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "poisoned", - "stunned" + "RW", + "THW" ], "savingThrowForced": [ "constitution" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Goblin Assassin", + "source": "mme2-v2" + } + } }, { - "name": "Drow Soldier", + "name": "Goblin Monarch", + "shortName": "goblin", "source": "mme2-v2", - "page": 112, + "page": 152, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Elf" + "Goblinoid" ] }, "alignment": [ @@ -34398,135 +31879,139 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item breastplate|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 22, - "formula": "4d8 + 4" + "average": 78, + "formula": "12d6 + 36" }, "speed": { "walk": 30 }, - "str": 10, + "str": 13, "dex": 16, - "con": 12, - "int": 11, - "wis": 11, - "cha": 12, + "con": 16, + "int": 12, + "wis": 12, + "cha": 14, + "save": { + "dex": "+6", + "int": "+4" + }, "skill": { - "perception": "+2", - "stealth": "+6" + "deception": "+5", + "perception": "+4", + "stealth": "+9" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 12, + "passive": 14, "languages": [ - "Elvish", - "Undercommon" - ], - "cr": "1", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 11}):" - ], - "will": [ - "{@spell dancing lights}" - ], - "daily": { - "1e": [ - "{@spell darkness}", - "{@spell faerie fire}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Goblin" ], + "cr": "7", "trait": [ { - "name": "Fey Ancestry", + "name": "Aura of Fervor", "entries": [ - "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + "The goblin's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the goblin, provided it isn't {@condition incapacitated}." ] }, { - "name": "Sunlight Sensitivity", + "name": "Legendary Resistance (1/Day)", "entries": [ - "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "If the goblin fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The goblin deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't {@condition incapacitated} and the goblin doesn't have disadvantage on the attack roll." ] } ], "action": [ { - "name": "Multiattack", + "name": "Scimitar", "entries": [ - "The drow makes one Rapier attack and one Shortsword attack." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 3 ({@damage 1d6}) poison damage." ] }, { - "name": "Rapier", + "name": "Shortbow", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk rw} {@hit +6} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] - }, + } + ], + "bonus": [ { - "name": "Hand Crossbow", + "name": "Nimble Escape", "entries": [ - "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." + "The goblin takes the {@action Disengage} or {@action Hide} action." ] } ], "reaction": [ { - "name": "Parry", + "name": "Redirect Attack", "entries": [ - "The drow adds 2 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon." + "When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Drow Soldier", - "source": "mme2-v2" + "legendary": [ + { + "name": "Shift", + "entries": [ + "The goblin moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The goblin makes a Scimitar or Shortbow attack." + ] + }, + { + "name": "Goblin Brigade (Costs 3 Actions)", + "entries": [ + "Up to 4 goblinoid allies within 30 feet of the goblin and can see and hear the goblin can use their reaction to move up to their speed and make one melee weapon attack." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Drow_Soldier.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Monarch.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Drow Soldier.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Monarch.webp", "source": "mme2-v2" } ], "attachedItems": [ - "hand crossbow|phb", - "rapier|phb" + "scimitar|phb", + "shortbow|phb" ], "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" + "Legendary Resistances", + "Sneak Attack" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Parry" + "D" ], "languageTags": [ - "E", - "U" + "GO" ], "damageTags": [ - "P" + "I", + "P", + "S" ], "miscTags": [ "MLW", @@ -34535,272 +32020,234 @@ "RW" ], "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "dexterity" + "frightened" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Goblin Monarch", + "source": "mme2-v2" + } + } }, { - "name": "Duelist", + "name": "Goblin Sorcerer", "source": "mme2-v2", - "page": 274, + "page": 153, "size": [ - "M" + "S" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Goblinoid" + ] + }, "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ + 12, { - "ac": 17, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] + "ac": 15, + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 24, + "formula": "7d6" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 18, - "con": 14, + "str": 8, + "dex": 14, + "con": 10, "int": 12, "wis": 10, - "cha": 14, - "save": { - "dex": "+7", - "con": "+5", - "int": "+4" - }, + "cha": 15, "skill": { - "deception": "+5", - "intimidation": "+5", - "perception": "+3", - "stealth": "+7" + "arcana": "+3", + "stealth": "+6" }, - "passive": 13, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "languages": [ - "any two languages (usually Common)" + "Common", + "Goblin" ], - "cr": "6", - "trait": [ - { - "name": "Dual Wielder", - "entries": [ - "When the duelist is wielding a separate melee weapon in each hand, it gains a +1 bonus to its AC (included in AC). In addition, it can draw or stow two one-handed weapons." - ] - }, - { - "name": "Fancy Footwork", - "entries": [ - "When the duelist makes a melee attack against a creature, that creature can't make {@action opportunity attack||opportunity attacks} against the duelist until the end of the turn." - ] - }, - { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The duelist deals an extra 10 ({@damage 3d6}) damage when the duelist hits a target with a weapon attack and has advan-tage on the attack roll, or when the target is within 5 feet of an ally of the duelist that isn't {@condition incapacitated} and the duelist doesn't have disadvantage on the attack roll." - ] - }, + "cr": "2", + "spellcasting": [ { - "name": "Toujours l'Audace", - "entries": [ - "The duelist adds its Charisma modifier to its initiative rolls. In addition, it can use Sneak {@action Attack} with any melee attack made against a target that has none of its allies adjacent to it." - ] + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The goblin casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks):" + ], + "will": [ + "{@spell mage hand}", + "{@spell message}", + "{@spell minor illusion}" + ], + "daily": { + "1e": [ + "{@spell burning hands}", + "{@spell blindness/deafness}", + "{@spell fireball}", + "{@spell hold person}", + "{@spell levitate}", + "{@spell mage armor}" + ] + }, + "ability": "cha", + "displayAs": "action" } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The duelist makes two Rapier attacks." - ] - }, - { - "name": "Rapier", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." - ] - }, - { - "name": "Dagger", + "name": "Scorch Strike", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "{@atk ms,rs} {@hit +4} to hit, reach 5 ft. or range 120 ft., one target. {@h}13 ({@damage 2d10 + 2}) fire damage." ] } ], "bonus": [ { - "name": "Cunning Action", + "name": "Heightened Spell (1/Day)", "entries": [ - "The duelist takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "When the goblin casts a spell that forces a creature to make a saving throw to resist the spell's effects, the goblin gives one target of the spell disadvantage on its first saving throw against the spell." ] }, { - "name": "Feinting Attack", + "name": "Quickened Spell (2/Day)", "entries": [ - "The duelist chooses one creature within 5 feet of it. It has advantage on its next attack roll against the target." + "The goblin uses Spellcasting." ] }, { - "name": "Two-Weapon Fighter", + "name": "Nimble Escape", "entries": [ - "The duelist makes one melee or ranged weapon attack with its Dagger." + "The goblin takes the {@action Disengage} or {@action Hide} action." ] } ], "reaction": [ { - "name": "Riposte", + "name": "Shield (2/Day)", "entries": [ - "When a creature misses the duelist with a melee attack, the duelist can make one melee weapon attack against it." + "The goblin casts {@spell shield} using Charisma as the spellcasting ability." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Duelist", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duelist.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Sorcerer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duelist.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Sorcerer.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "dagger|phb", - "rapier|phb" - ], - "traitTags": [ - "Sneak Attack" - ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "D" ], "languageTags": [ - "X" + "C", + "GO" ], "damageTags": [ - "P" + "F" ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "conditionInflictSpell": [ + "blinded", + "paralyzed" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Goblin Sorcerer", + "source": "mme2-v2" + } + } }, { - "name": "Duergar Battle Smith", + "name": "Goblin Worg Rider", "source": "mme2-v2", - "page": 113, + "page": 153, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Dwarf" + "Goblinoid" ] }, "alignment": [ - "L", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 14, "from": [ - "{@item scale mail|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 17, + "formula": "5d6" }, "speed": { - "walk": 25 + "walk": { + "number": 30, + "condition": "(or 50 ft. while mounted)" + } }, - "str": 12, - "dex": 12, - "con": 14, - "int": 18, - "wis": 10, + "str": 8, + "dex": 15, + "con": 10, + "int": 10, + "wis": 13, "cha": 9, "skill": { - "perception": "+2" + "animal handling": "+5", + "perception": "+3", + "stealth": "+6" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 12, - "immune": [ - "poison" + "darkvision 60 ft." ], + "passive": 13, "languages": [ - "Dwarvish", - "Undercommon" - ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The duergar casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It has the following artificer spells prepared:" - ], - "will": [ - "{@spell fire bolt} ({@damage 3d10})", - "{@spell mending}", - "{@spell message}" - ], - "daily": { - "1e": [ - "{@spell conjure barrage}", - "{@spell haste}", - "{@spell heroism}" - ] - }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" - } + "Common", + "Goblin" ], + "cr": "1", "trait": [ { - "name": "Battle Ready", - "entries": [ - "The duergar uses its Intelligence modifier, instead of its Strength or Dexterity, for the attack and damage rolls when attacking with a weapon (included in the attacks)." - ] - }, - { - "name": "Duergar Resilience", + "name": "Mounted Advantage", "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." + "While mounted, the goblin has advantage on melee attack rolls against a Medium or smaller creature." ] }, { - "name": "Sunlight Sensitivity", + "name": "Mounted Charge", "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "If the goblin, while mounted, moves at least 10 feet straight toward a creature and then hits it with a melee attack on the same turn, the target takes an extra 3 ({@damage 1d6}) weapon damage and must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the goblin's worg mount can use its reaction to make one Bite attack against it." ] } ], @@ -34808,165 +32255,146 @@ { "name": "Multiattack", "entries": [ - "The duergar makes two Maul attacks." + "The goblin makes two Scimitar attacks or two Javelin attacks. It can use Worg Bite in place of one of these attacks." ] }, { - "name": "Maul", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, or 18 ({@damage 4d6 + 4}) bludgeoning damage while enlarged." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Enlarge (Recharges after a Short or Long Rest)", + "name": "Javelin", "entries": [ - "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { - "name": "Invisibility (Recharges afer a Short or Long Rest)", + "name": "Worg Bite (While Mounted Only)", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." - ] - }, - { - "name": "Summon Iron Defender (Recharges after a Long Rest)", - "entries": [ - "The duergar summons its mechanical companion. In combat, the {@creature Duergar Battle Smith's Iron Defender (Spider Form)|mme2-v2|iron defender} shares the duergar's initiative count, but it takes its turn immediately after the duergar. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless the duergar used Command Iron Defender this turn." + "The goblin's {@creature worg} mount can use its reaction to make a Bite attack." ] } ], "bonus": [ { - "name": "Branding Smite (3/Day)", - "entries": [ - "Immediately after the duergar hits a target with an attack roll, the duergar deals an extra 7 ({@damage 2d6}) radiant damage to the target, which becomes visible if it is {@condition invisible}, and the target sheds dim light in a 5-foot radius and can't become {@condition invisible} for 1 minute." - ] - }, - { - "name": "Command Iron Defender", - "entries": [ - "The duergar targets the {@creature Duergar Battle Smith's Iron Defender (Spider Form)|mme2-v2|iron defender} it summoned and it can see within 60 feet of it. If the target can see or hear the duergar, the target can use its reaction to make a melee weapon attack, or take the {@action Dash}, {@action Disengage}, {@action Help}, or Repair action." - ] - } - ], - "reaction": [ - { - "name": "Protective Shield (3/Day)", + "name": "Nimble Escape", "entries": [ - "When the duergar is hit by an attack roll, the duergar gains a +5 bonus to its AC until the start of its next turn, which can cause the triggering attack roll to miss." + "The goblin takes the {@action Disengage} or {@action Hide} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Duergar Battle Smith", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Battle_Smith.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Worg_Rider.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Battle Smith.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Worg Rider.webp", "source": "mme2-v2" } ], "attachedItems": [ - "maul|phb" - ], - "traitTags": [ - "Sunlight Sensitivity" + "javelin|phb", + "scimitar|phb" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "D", - "U" + "C", + "GO" ], "damageTags": [ - "B" - ], - "spellcastingTags": [ - "CA" + "P", + "S" ], "miscTags": [ "MLW", - "MW" + "MW", + "RW", + "THW" ], - "savingThrowForcedSpell": [ - "dexterity" + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Goblin Worg Rider", + "source": "mme2-v2" + } + } }, { - "name": "Duergar Battle Smith's Iron Defender (Spider Form)", + "name": "Goblin Zombie", "source": "mme2-v2", - "page": 114, + "page": 259, "size": [ - "M" + "S" ], - "type": "construct", + "type": "undead", "alignment": [ - "U" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 9, "from": [ - "natural armor" + "{@item leather armor|phb}" ] } ], "hp": { - "average": 50, - "formula": "" + "average": 9, + "formula": "2d6 + 2" }, "speed": { - "climb": 30, - "walk": 30 + "walk": 20 }, - "str": 14, - "dex": 12, - "con": 14, + "str": 9, + "dex": 6, + "con": 12, "int": 4, - "wis": 10, - "cha": 6, - "skill": { - "perception": "+2" + "wis": 4, + "cha": 4, + "save": { + "wis": "-1" }, "senses": [ "darkvision 60 ft." ], - "passive": 12, + "passive": 7, "immune": [ "poison" ], "conditionImmune": [ - "charmed", - "exhaustion", "poisoned" ], "languages": [ - "understands one language of its creator but can't speak" + "understands Common", + "Goblin but can't speak" ], - "cr": "1", + "cr": "1/8", "trait": [ { - "name": "Spider Climb", + "name": "Undead Fortitude", "entries": [ - "The iron defender can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Vigilant", + "name": "Unusual Nature", "entries": [ - "The iron defender can't be surprised." + "The zombie doesn't require air, food, drink, or sleep." ] } ], @@ -34974,57 +32402,73 @@ { "name": "Bite", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 5 ({@damage 2d4}) poison damage." + "{@atk mw} {@hit +1} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d4 - 1}) piercing damage." ] }, { - "name": "Repair (3/Day)", + "name": "Scimitar", "entries": [ - "The magical mechanisms inside the iron defender restore 11 ({@damage 2d8 + 2}) hit points to itself or to one construct or object within 5 feet of it." + "{@atk mw} {@hit +1} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d6 - 1}) slashing damage." ] } ], "reaction": [ { - "name": "Defensive Pounce", + "name": "Sudden Lunge", "entries": [ - "The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender." + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." ] } ], - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Battle_Smith's_Iron_Defender_(Spider_Form).webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Zombie.webp", + "attachedItems": [ + "scimitar|phb" + ], "traitTags": [ - "Spider Climb" + "Undead Fortitude" ], "senseTags": [ "D" ], "languageTags": [ - "CS" + "C", + "CS", + "GO" ], "damageTags": [ - "I", - "P" + "P", + "S" ], "miscTags": [ + "MLW", "MW" - ] + ], + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Goblin Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Duergar Bombardier", + "name": "Gorsuloth", + "group": [ + "Yugoloths" + ], "source": "mme2-v2", - "page": 114, + "page": 251, "size": [ "M" ], "type": { - "type": "humanoid", + "type": "fiend", "tags": [ - "Dwarf" + "Yugoloth" ] }, "alignment": [ - "L", + "N", "E" ], "alignmentPrefix": "typically ", @@ -35032,240 +32476,232 @@ { "ac": 16, "from": [ - "{@item breastplate|phb}" + "natural armor" ] } ], "hp": { - "average": 60, - "formula": "11d8 + 12" + "average": 67, + "formula": "9d8 + 27" }, "speed": { - "walk": 25 + "walk": 30, + "fly": 50, + "climb": 30 }, - "str": 14, - "dex": 14, - "con": 12, - "int": 16, - "wis": 10, + "str": 18, + "dex": 12, + "con": 17, + "int": 7, + "wis": 15, "cha": 9, "skill": { - "perception": "+2" + "athletics": "+7", + "perception": "+5" }, "senses": [ - "darkvision 120 ft." + "blindsight 60 ft.", + "darkvision 60 ft." + ], + "passive": 15, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "passive": 12, "immune": [ + "acid", "poison" ], - "languages": [ - "Dwarvish", - "Undercommon" + "conditionImmune": [ + "poisoned" ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The duergar casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell mage hand}", - "{@spell mending}", - "{@spell prestidigitation}" - ], - "daily": { - "2e": [ - "{@spell shatter}", - "{@spell thunderwave}" - ] - }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" - } + "languages": [ + "Abyssal", + "Infernal", + "telepathy 60 ft." ], + "cr": "5", "trait": [ { - "name": "Duergar Resilience", + "name": "Alert", "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." + "The gorsuloth has advantage on Initiative rolls and Wisdom ({@skill Perception}) checks and can't be surprised while it is conscious." ] }, { - "name": "Sunlight Sensitivity", + "name": "Magic Resistance", "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The gorsuloth has advantage on saving throws against spells and other magical effects." ] - } - ], - "action": [ + }, { - "name": "Enlarge (Recharges after a Short or Long Rest)", + "name": "Magic Weapons", "entries": [ - "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." + "The gorsuloth's weapon attacks are magical." ] - }, + } + ], + "action": [ { - "name": "Light Hammer", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage plus 9 ({@damage 2d8}) force damage." + "The gorsuloth makes one Bite attack and two Claw attacks." ] }, { - "name": "Light Hammer (Enlarged)", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage plus 9 ({@damage 2d8}) force damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] }, { - "name": "Arcane Bombard {@recharge 4}", + "name": "Claw", "entries": [ - "The duergar fires from its cannon an arcane shell at a point it can see within 150 feet of it. The arcane shell explodes upon impact, creating a blast wave. Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. On a failed save, a target takes 35 ({@damage 10d6}) force damage and is knocked {@condition prone}. On a successful save, a target takes half as much damage and isn't knocked {@condition prone}. The duergar must immediately make a {@dc 11} Constitution saving throw or be {@condition incapacitated} until the end of its next turn. If the duergar is enlarged, it has advantage on the saving throw." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." ] }, { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Baleful Breath {@recharge 5}", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + "The gorsuloth exhales pestilent gas in a 20-foot cube. Each creature in that area must succeed on a {@dc 14} Constitution saving throw. On a failed save, a creature takes 24 ({@damage 7d6}) necrotic damage and is {@condition incapacitated} until the end of the gorsuloth's next turn. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." ] } ], "reaction": [ { - "name": "Protective Shield (3/Day)", + "name": "Guardian Strike", "entries": [ - "When the duergar is hit by an attack roll, the duergar gains a +5 bonus to its AC until the start of the its next turn, which can cause the triggering attack roll to miss." + "If an enemy within 5 feet of the gorsuloth attacks a target other than the gorsuloth, that enemy provokes an {@action opportunity attack} from the gorsuloth." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Duergar Bombardier", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Bombardier.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gorsuloth.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Bombardier.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gorsuloth.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "light hammer|phb" - ], "traitTags": [ - "Sunlight Sensitivity" + "Magic Resistance", + "Magic Weapons" ], "senseTags": [ - "SD" + "B", + "D" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "D", - "U" + "AB", + "I", + "TP" ], "damageTags": [ - "B", - "O" + "P", + "S" ], "miscTags": [ "AOE", - "MLW", "MW" ], "conditionInflict": [ - "incapacitated", - "prone" + "incapacitated" ], "savingThrowForced": [ "constitution" ], - "savingThrowForcedSpell": [ - "constitution" - ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Gorsuloth", + "source": "mme2-v2" + } + } }, { - "name": "Duergar Heavy Sniper", + "name": "Gouger", "source": "mme2-v2", - "page": 115, + "page": 38, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Dwarf" - ] - }, + "type": "aberration", "alignment": [ - "L", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 19, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 210, + "formula": "20d10 + 100" }, "speed": { - "walk": 25 + "walk": 15, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 20, + "dex": 14, + "con": 20, + "int": 9, + "wis": 14, + "cha": 14, + "save": { + "dex": "+7", + "con": "+10", + "wis": "+7" }, - "str": 14, - "dex": 16, - "con": 14, - "int": 11, - "wis": 12, - "cha": 9, "skill": { - "perception": "+5" + "perception": "+12" }, "senses": [ "darkvision 120 ft." ], - "passive": 15, - "immune": [ - "poison" + "passive": 22, + "conditionImmune": [ + "prone" ], "languages": [ - "Dwarvish", + "Deep Speech", "Undercommon" ], - "cr": "4", + "cr": "13", "trait": [ { - "name": "Duergar Resilience", - "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." - ] - }, - { - "name": "Quick Loader", - "entries": [ - "The duergar ignores the loading quality of crossbows." - ] - }, - { - "name": "Sharpshooter", + "name": "Antimagic Cone", "entries": [ - "The duergar's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the duergar's ranged weapon attack rolls." + "The gouger's central eye creates an area of antimagic, as in the anti magic field spell, in a 150-foot cone. At the start of each of its turns, the gouger decides which way the cone faces and whether the cone is active. The area works against the gouger's own eye rays." ] }, { - "name": "Sunlight Sensitivity", + "name": "Beholder Slayer", "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The gouger has advantage on attack rolls and saving throws against beholders." ] } ], @@ -35273,57 +32709,82 @@ { "name": "Multiattack", "entries": [ - "The duergar makes two Shortsword attacks or two Heavy Crossbow attacks." + "The gouger makes two melee attacks: one with its Claws and one with its Bite or Tongue. It then uses its Eye Ray twice." ] }, { - "name": "Shortsword", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, the gouger can automatically hit the target with its Claws attack, and the Gouger can't use its Claws attack on another target." ] }, { - "name": "Heavy Crossbow", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +5} to hit, range 100/400 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) piercing damage." ] }, { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Tongue", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until it has regained all of its hit points. If the {@condition blinded} creature is a beholder, it loses the ability to use one of its eye rays or central eye (determined randomly) while {@condition blinded}. Each time the beholder target fails its saving throw, it loses another use of its eye ray or central eye (determined randomly, rerolling any duplicates)." + ] + }, + { + "name": "Eye Ray", + "entries": [ + "The gouger shoots one of the following magical eye rays at random (roll {@dice d4}, and reroll if the eye ray was already used this turn), choosing one target it can see within 120 feet of it:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Paralyzing Ray.", + "entry": "The targeted creature must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Fear Ray.", + "entry": "The targeted creature must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Telekinetic Ray.", + "entry": "If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or the gouger moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the gouger's next turn or until the gouger is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The gouger can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." + }, + { + "type": "itemSub", + "name": "Disintegration Ray.", + "entry": "If the target is a creature, it must succeed on a {@dc 15} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." + } + ] + } ] } ], - "bonus": [ + "legendary": [ { - "name": "Steady Aim (3/Day)", + "name": "Eye Ray", "entries": [ - "The duergar takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the duergar deals an extra 10 ({@damage 3d6}) damage with its ranged weapon attack against the target." + "The gouger uses one random Eye Ray." + ] + }, + { + "name": "Tongue (Costs 2 Actions)", + "entries": [ + "The gouger makes one Tongue attack." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Duergar Heavy Sniper", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Heavy_Sniper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gouger.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Heavy Sniper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gouger.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "heavy crossbow|phb", - "shortsword|phb" - ], - "traitTags": [ - "Sunlight Sensitivity" - ], "senseTags": [ "SD" ], @@ -35331,691 +32792,696 @@ "Multiattack" ], "languageTags": [ - "D", + "DS", "U" ], "damageTags": [ - "P" + "P", + "S" ], "miscTags": [ - "MLW", + "AOE", "MW", - "RNG", - "RW" + "RCH" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled", + "incapacitated", + "paralyzed", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Gouger", + "source": "mme2-v2" + } + } }, { - "name": "Duergar Inquisitor", + "name": "Grand Cavalier", "source": "mme2-v2", - "page": 115, + "page": 271, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Dwarf" - ] - }, + "type": "humanoid", "alignment": [ "L", + "G", + "NY", "E" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 20, "from": [ - "{@item plate armor|phb|plate}" + "{@item plate armor|phb|plate}", + "{@item shield|phb}" ] } ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 136, + "formula": "16d8 + 64" }, "speed": { - "walk": 25 + "walk": 30 }, - "str": 16, - "dex": 11, - "con": 15, - "int": 11, + "str": 20, + "dex": 10, + "con": 18, + "int": 12, "wis": 12, - "cha": 15, + "cha": 14, "save": { - "wis": "+4", - "cha": "+5" + "str": "+9", + "con": "+8", + "wis": "+5" }, "skill": { - "intimidation": "+5", - "perception": "+4" + "history": "+5", + "persuasion": "+6" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 14, - "immune": [ - "poison" - ], + "passive": 11, "languages": [ - "Dwarvish", - "Undercommon" - ], - "cr": "6", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The duergar casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "daily": { - "2e": [ - "{@spell command}", - "{@spell hold person}", - "{@spell fear}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "any two languages (usually Common)" ], + "cr": "11", "trait": [ { - "name": "Aura of Judgement", + "name": "Action Surge (Recharges after a Short or Long Rest)", "entries": [ - "A creature hostile to the duergar that is within 10 feet of the duergar has disadvantage on saving throws against being {@condition frightened}, provided that the duergar isn't {@condition incapacitated}." + "The cavalier can take one additional action on top of its regular action and possible bonus action." ] }, { - "name": "Duergar Resilience", + "name": "Ferocious Charger (1/Turn)", "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." + "If the cavalier moves at least 10 feet in a straight line right before attacking a creature and hits it with the attack, that target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Magic Weapons", "entries": [ - "The duergar makes two Flail attacks and uses Enlarge if it is available. Alternatively, it can make one Flail attack and use Spellcasting." + "The cavalier's weapon attacks are magical." ] }, { - "name": "Flail", + "name": "Threatening", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage." + "Creatures provoke an {@action opportunity attack} from the cavalier when they move 5 feet or more while within the cavalier's reach, and if the cavalier hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." ] }, { - "name": "Flail (Enlarged)", + "name": "Vigilant Defender", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage." + "The cavalier can take one special reaction on every creature's turn, except its own. It can use this special reaction only to make an {@action opportunity attack}, and it can't use it on the same turn it took its normal reaction." ] - }, + } + ], + "action": [ { - "name": "Heavy Crossbow", + "name": "Multiattack", "entries": [ - "{@atk rw} {@hit +3} to hit, range 100/400 ft., one target. {@h}5 ({@damage 1d10}) piercing damage plus 9 ({@damage 2d8}) psychic damage." + "The cavalier makes three +1 Longsword attacks." ] }, { - "name": "Enlarge (Recharges after a Short or Long Rest)", + "name": "+1 Longsword", "entries": [ - "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage, or 11 ({@damage 1d10 + 6}) slashing damage if used with two hands, plus 9 ({@damage 2d8}) radiant damage, and the target is marked until the end of the cavalier's next turn. This effect ends early if the cavalier is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the cavalier, a creature marked by the cavalier has disadvantage on any attack roll that doesn't target the cavalier." ] - }, + } + ], + "bonus": [ { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Punish the Marked", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + "The cavalier can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the cavalier during the last turn. The cavalier's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 10 damage to the target." ] } ], - "bonus": [ + "reaction": [ { - "name": "Smite", + "name": "Warding Maneuver (4/Day)", "entries": [ - "Immediately after the duergar hits a target with an attack roll, the duergar deals an extra 7 ({@damage 2d6}) psychic damage to the target and forces the target to make a {@dc 13} Wisdom saving throw or the target is {@condition frightened} of the duergar until the end of the duergar's next turn." + "If the cavalier or a creature it can see within 5 feet of it is hit by an attack, it can roll a {@dice d8} and add it to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Duergar Inquisitor", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Inquisitor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cavalier.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Inquisitor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grand Cavalier.webp", "source": "mme2-v2" } ], "attachedItems": [ - "flail|phb", - "heavy crossbow|phb" + "+1 longsword|dmg" ], "traitTags": [ - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" + "Charge", + "Magic Weapons" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "D", - "U" + "X" ], "damageTags": [ - "B", - "P", - "Y" + "R", + "S" ], "miscTags": [ "MLW", "MW", - "RNG", - "RW" + "RCH" ], "conditionInflict": [ - "frightened" - ], - "conditionInflictSpell": [ - "frightened", - "paralyzed", + "incapacitated", "prone" ], "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Grand Cavalier", + "source": "mme2-v2" + } + } }, { - "name": "Duergar Sergeant", + "name": "Grandfather of Assassins", "source": "mme2-v2", - "page": 116, + "page": 276, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Dwarf" - ] - }, + "type": "humanoid", "alignment": [ "L", + "NX", + "C", + "NY", "E" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 19, "from": [ - "{@item scale mail|phb}", - "{@item shield|phb}" + "{@item +2 studded leather armor||+2 studded leather}" ] } ], "hp": { - "average": 32, - "formula": "5d8 + 10" + "average": 195, + "formula": "26d8 + 78" }, "speed": { - "walk": 25 + "walk": 30 + }, + "str": 11, + "dex": 20, + "con": 16, + "int": 16, + "wis": 16, + "cha": 14, + "save": { + "dex": "+11", + "int": "+9", + "wis": "+9" + }, + "skill": { + "acrobatics": "+11", + "deception": "+8", + "perception": "+15", + "stealth": "+17" }, - "str": 15, - "dex": 11, - "con": 14, - "int": 11, - "wis": 10, - "cha": 10, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 10, - "immune": [ + "passive": 25, + "resist": [ "poison" ], "languages": [ - "Dwarvish", - "Undercommon" + "Thieves' cant plus any four languages" ], - "cr": "2", + "cr": "19", "trait": [ { - "name": "Duergar Resilience", + "name": "Assassinate", "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." + "During its first turn, the grandfather of assassins has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the grandfather of assassins scores against a surprised creature is a critical hit." ] }, { - "name": "Phalanx Formation", + "name": "Elusive", "entries": [ - "The duergar has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of a duergar ally wielding a shield." + "No attack roll has advantage on the grandfather of assassins as long as it isn't {@condition incapacitated}." ] }, { - "name": "Sunlight Sensitivity", + "name": "Evasion", "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "If the grandfather of assassins is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the grandfather of assassins instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Legendary Resistance (2/Day)", "entries": [ - "The duergar makes two War Pick or Javelin attacks. It can use Command in place of one of these attacks." + "If the grandfather of assassins fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Enlarge (Recharges after a Short or Long Rest)", + "name": "Magic Weapons", "entries": [ - "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." + "The grandfather of assassins's weapon attacks are magical." ] }, { - "name": "War Pick", + "name": "Sneak Attack (1/Turn)", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage." + "The grandfather of assassins deals an extra 35 ({@damage 10d6}) damage when the grandfather of assassins hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the grandfather of assassins that isn't {@condition incapacitated} and the grandfather of assassins doesn't have disadvantage on the attack roll." ] }, { - "name": "War Pick (Enlarged)", + "name": "Stroke of Luck (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) bludgeoning damage." + "If the grandfather of assassins misses a target within range, it can turn the miss into a hit. Alternatively, if the grandfather of assassins fails an ability check, it can treat the d20 roll as a 20." ] - }, + } + ], + "action": [ { - "name": "Javelin", + "name": "Multiattack", "entries": [ - "{@atk rw} {@hit +4} to hit, range 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + "The grandfather of assassins makes one +2 Shortsword attack and one +2 Dagger attack, or two ranged attacks." ] }, { - "name": "Javelin (Enlarged)", + "name": "+2 Shortsword", "entries": [ - "{@atk rw} {@hit +4} to hit, range 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage." + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d6 + 7}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Command", + "name": "+2 Dagger", "entries": [ - "The duergar targets one ally it can see within 30 feet of it. If the target can see and hear the duergar, the target can make one weapon attack as a reaction." + "{@atk mw,rw} {@hit +13} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}9 ({@damage 1d4 + 7}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The grandfather of assassins takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + } + ], + "reaction": [ + { + "name": "Uncanny Dodge", + "entries": [ + "The grandfather of assassins halves the damage that it takes from an attack that hits it. The grandfather of assassins must be able to see the attacker." + ] + } + ], + "legendary": [ + { + "name": "Shift", + "entries": [ + "The grandfather of assassins moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." ] }, { - "name": "Maneuver Allies {@recharge 5}", + "name": "Vanish", "entries": [ - "Up to four allies within 60 feet of the duergar that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + "The grandfather of assassins performs a {@action Hide} action. It can move up to half its speed before or after this action." ] }, { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Attack (Costs 2 Actions)", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + "The grandfather of assassins makes a Shortsword or Dagger attack." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Duergar Sergeant", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Battle_Smith.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grandfather_of_Assassins.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Sergeant.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grandfather of Assassins.webp", "source": "mme2-v2" } ], "attachedItems": [ - "javelin|phb", - "war pick|phb" + "+2 dagger|dmg", + "+2 shortsword|dmg" ], "traitTags": [ - "Sunlight Sensitivity" + "Legendary Resistances", + "Magic Weapons", + "Sneak Attack" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "D", - "U" + "TC" ], "damageTags": [ - "B" + "P" ], "miscTags": [ "MLW", "MW", - "RW" + "RW", + "THW" + ], + "savingThrowForced": [ + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Grandfather of Assassins", + "source": "mme2-v2" + } + } }, { - "name": "Duergar Slavemaster", + "name": "Gray Hag", "source": "mme2-v2", - "page": 116, + "page": 166, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Dwarf" - ] - }, + "type": "fey", "alignment": [ - "L", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 17, "from": [ - "{@item chain mail|phb}" + "natural armor" ] } ], "hp": { - "average": 71, - "formula": "11d8 + 22" + "average": 90, + "formula": "12d8 + 36" }, "speed": { - "walk": 25 + "climb": 30, + "walk": 30 + }, + "str": 18, + "dex": 14, + "con": 16, + "int": 13, + "wis": 14, + "cha": 14, + "save": { + "con": "+5" }, - "str": 16, - "dex": 11, - "con": 14, - "int": 11, - "wis": 10, - "cha": 12, "skill": { - "intimidation": "+3", - "perception": "+2" + "deception": "+4", + "perception": "+6", + "stealth": "+4" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 12, + "passive": 16, "immune": [ + "acid", "poison" ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Dwarvish", - "Undercommon" + "Abyssal", + "Common" ], - "cr": "3", + "cr": "4", "trait": [ { - "name": "Duergar Resilience", + "name": "Poisonous Skin", "entries": [ - "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." + "Any creature that grapples the hag or otherwise comes into direct contact with the hag's skin must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the hag can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Sunlight Sensitivity", + "name": "Spider Climb", "entries": [ - "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The duergar uses Enlarge if it is available. It then makes one Flail attack and one Whip attack." - ] - }, - { - "name": "Flail", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) psychic damage." - ] - }, - { - "name": "Flail (Enlarged)", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) psychic damage." - ] - }, - { - "name": "Whip", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage, and the target has disadvantage on attack rolls until the end of the duergar's next turn." - ] - }, - { - "name": "Whip (Enlarged)", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage, and the target has disadvantage on attack rolls until the end of the duergar's next turn." - ] - }, - { - "name": "Enlarge (Recharges after a Short or Long Rest)", + "name": "Claws", "entries": [ - "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw against poison. On a failed save, the target is reduced to 0 hit points." ] }, { - "name": "Invisibility (Recharges after a Short or Long Rest)", + "name": "Spit Green Slime", "entries": [ - "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." + "{@atk rw} {@hit +6} to hit, range 5 ft., one target. {@h}5 ({@damage 1d10}) acid damage, and the creature takes the damage again at the start of each of its turns until the slime is scraped off or destroyed. Against wood or metal, green slime deals 11 ({@damage 2d10}) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed.", + "Sunlight, any effect that cures disease, and any effect that deals cold, fire, or radiant damage destroys the green slime." ] - }, + } + ], + "bonus": [ { - "name": "Ruthless Command (Recharges after a Short or Long Rest)", + "name": "Stench Spray {@recharge 5}", "entries": [ - "For 1 minute, the duergar can issue a telepathic command whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll. The creature takes 4 ({@damage 1d8}) psychic damage and can add a d10 to its roll provided it can understand the duergar. A creature can benefit from only one ruthless command die at a time. This effect ends if the duergar is {@condition incapacitated}." + "The hag emits noxious gas in a 15-foot cube originating from the hag. Each creature in that area must make a {@dc 13} Constitution saving throw. On a failed save, a creature is {@condition poisoned} for 1 minute. A {@condition poisoned} creature spends its action on each of its turns coughing and reeling. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. On a successful save, a creature takes half as much damage and isn't {@condition poisoned}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Duergar Slavemaster", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duergar_Inquisitor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Hag.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Duergar Slavemaster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gray Hag.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "flail|phb", - "whip|phb" - ], "traitTags": [ - "Sunlight Sensitivity" + "Spider Climb" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "D", - "U" + "AB", + "C" ], "damageTags": [ - "B", - "Y" + "A", + "S" ], "miscTags": [ - "MLW", "MW", - "RCH" + "RW" ], "conditionInflict": [ - "incapacitated" + "poisoned" + ], + "savingThrowForced": [ + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Gray Hag", + "source": "mme2-v2" + } + } }, { - "name": "Elder Ambush Drake", + "name": "Greater Air Elemental Myrmidon", "source": "mme2-v2", - "page": 107, + "page": 120, "size": [ "L" ], - "type": "dragon", + "type": "elemental", "alignment": [ - "N", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb|plate}" ] } ], "hp": { - "average": 57, - "formula": "6d10 + 24" + "average": 209, + "formula": "22d10 + 88" }, "speed": { - "fly": 20, - "walk": 50 - }, - "str": 17, - "dex": 18, - "con": 19, - "int": 4, - "wis": 11, - "cha": 8, - "skill": { - "perception": "+2", - "stealth": "+8" + "walk": 30, + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true }, + "str": 22, + "dex": 14, + "con": 18, + "int": 10, + "wis": 12, + "cha": 12, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 12, + "passive": 11, + "resist": [ + "lightning", + "thunder", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], "immune": [ "poison" ], - "languages": [ - "understands Draconic but can't speak" + "conditionImmune": [ + "paralyzed", + "petrified", + "poisoned", + "prone" ], - "cr": "3", - "trait": [ - { - "name": "Ambusher", - "entries": [ - "The drake has advantage on initiative rolls." - ] - } + "languages": [ + "Auran", + "one language of its creator's choice" ], + "cr": "11", "action": [ { "name": "Multiattack", "entries": [ - "The drake makes one Bite attack and two Claw attacks." + "The myrmidon makes three Flail attacks. If available, it can use Whirlwind Blast in place of one of these attacks." ] }, { - "name": "Bite", + "name": "Flail", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage. If the attack roll has advantage, the target also takes 3 ({@damage 1d6}) piercing damage." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) force damage." ] }, { - "name": "Claw", + "name": "Lightning Strike {@recharge 5}", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage. If the attack roll has advantage, the target also takes 2 ({@damage 1d4}) slashing damage." + "The myrmidon makes one Flail attack. On a hit, the target takes an extra 22 ({@damage 5d8}) lightning damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the myrmidon's next turn." ] }, { - "name": "Slowing Breath {@recharge 5}", + "name": "Whirlwind Blast (1/Day)", "entries": [ - "The drake exhales gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." + "The myrmidon unleashes violent winds in a 15-foot radius circle centered on its space. Each creature in the area other than the myrmidon must make a {@dc 18} Strength saving throw. On a failure, the target takes 15 ({@damage 2d8 + 6}) bludgeoning damage and is flung up to 10 feet away from the myrmidon in a random direction and knocked {@condition prone}. If a thrown target strikes an object, such as a wall or floor, the target takes an extra 9 ({@damage 1d6 + 6}) bludgeoning damage. If the target is thrown at another creature, that creature must succeed on a {@dc 16} Dexterity saving throw or take the same damage and be knocked {@condition prone}.", + "If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked {@condition prone}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elder Ambush Drake", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ambush_Drake.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Air_Elemental_Myrmidon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Ambush Drake.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Air Elemental Myrmidon.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "flail|phb" + ], "senseTags": [ - "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "DR" + "AU", + "X" ], "damageTags": [ - "I", - "P", - "S" + "O" ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone", + "stunned" ], "savingThrowForced": [ - "constitution" + "constitution", + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greater Air Elemental Myrmidon", + "source": "mme2-v2" + } + } }, { - "name": "Elder Annis Hag", + "name": "Greater Babau", "source": "mme2-v2", - "page": 164, + "page": 66, "size": [ - "L" + "M" ], - "type": "fey", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ "C", "E" @@ -36023,41 +33489,38 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 142, - "formula": "19d10 + 38" + "average": 120, + "formula": "16d8 + 48" }, "speed": { "walk": 40 }, - "str": 22, - "dex": 12, - "con": 15, - "int": 14, + "str": 20, + "dex": 16, + "con": 16, + "int": 12, "wis": 14, - "cha": 16, - "save": { - "con": "+6", - "wis": "+6", - "cha": "+7" - }, + "cha": 14, "skill": { - "deception": "+7", - "intimidation": "+7", - "perception": "+6" + "intimidation": "+5", + "perception": "+8", + "stealth": "+6" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 16, + "passive": 18, "resist": [ "cold", + "fire", + "lightning", { "note": "that is nonmagical", "resist": [ @@ -36068,331 +33531,376 @@ "cond": true } ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Common", - "Giant", - "Sylvan" + "Abyssal" ], - "cr": "11", + "cr": "8", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The annis casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + "The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell darkness}", + "{@spell dispel magic}", + "{@spell fear}", + "{@spell heat metal}", + "{@spell levitate}" ], "daily": { - "2e": [ - "{@spell armor of Agathys}", - "{@spell disguise self} (including the form of a Medium humanoid)", - "{@spell fog cloud}" - ], "1e": [ - "{@spell banishment}", - "{@spell bestow curse}", - "{@spell destructive wave}", - "{@spell dispel magic}" + "{@spell polymorph} (self only)", + "{@spell teleport}" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" } ], - "action": [ + "trait": [ { - "name": "Bite", + "name": "Corrosive Slime", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage." + "A creature that touches the babau or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) acid damage. In addition, any nonmagical weapon that hits the babau corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", + "When a creature hits the babau with a magical weapon and deals damage, it must succeed on a {@dc 14} Dexterity saving throw with advantage on the roll. On a failed save, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", + "Ammunition that hits the babau is destroyed after dealing damage." ] }, { - "name": "Claw", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) slashing damage." + "The babau has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Crushing Hug", + "name": "Sneak Attack (1/Turn)", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}37 ({@damage 9d6 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}) if it is a Large or smaller creature. Until the grapple ends, the target takes 37 ({@damage 9d6 + 6}) bludgeoning damage at the start of each of the hag's turns. The hag can't make Claw attacks while grappling a creature in this way." + "The babau deals an extra 7 ({@damage 2d6}) damage when the babau hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the babau that isn't {@condition incapacitated} and the babau doesn't have disadvantage on the attack roll." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks." ] }, { - "name": "Despairing Cackle {@recharge 5}", + "name": "Claw", "entries": [ - "Each creature within 30 feet of the annis and able to hear the annis must succeed on a {@dc 15} Wisdom saving throw. On a failed save, the target drops whatever it is holding, and becomes {@condition frightened} for one minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the annis by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the annis, the creature can repeat the saving throw. On a success, the effect ends. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the annis's Despairing Cackle for the next 24 hours." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d4 + 5}) slashing damage plus 5 ({@damage 1d10}) acid damage." ] - } - ], - "bonus": [ + }, { - "name": "Blinding Smite", + "name": "Spear", "entries": [ - "Immediately after the hag hits a target with an attack roll, the hag deals an extra 9 ({@damage 2d8}) necrotic damage to the target and forces it to make a {@dc 18} Constitution saving throw. On a failed save, the target is {@condition blinded} for 1 minute. The {@condition blinded} target can repeat the save at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. range 20/60 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, or 9 ({@damage 1d8 + 5}) piercing damage if used with two hands to make a melee attack, plus 4 ({@damage 1d8}) acid damage." + ] + }, + { + "name": "Weakening Gaze", + "entries": [ + "The babau targets one creature that it can see within 20 feet of it. The target must make a {@dc 14} Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elder Annis Hag", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Annis_Hag.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Babau.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Annis Hag.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Babau.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Magic Resistance", + "Sneak Attack" + ], "senseTags": [ - "D" + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "C", - "GI", - "S" + "AB" ], "damageTags": [ - "B", + "A", "P", "S" ], "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded", - "frightened", - "grappled" + "MLW", + "MW", + "RW", + "THW" ], "conditionInflictSpell": [ - "incapacitated" + "frightened" ], "savingThrowForced": [ "constitution", - "wisdom" + "dexterity" ], "savingThrowForcedSpell": [ - "charisma", "constitution", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greater Babau", + "source": "mme2-v2" + } + } }, { - "name": "Elder Aranea", + "name": "Greater Barghest", "source": "mme2-v2", - "page": 7, + "page": 34, "size": [ - "M" + "L" ], "type": { - "type": "monstrosity", + "type": "fiend", "tags": [ "Shapechanger" ] }, "alignment": [ - { - "alignment": [ - "N" - ], - "note": "(Any)" - } + "N", + "E" ], "alignmentPrefix": "typically ", "ac": [ - 14, { - "ac": 17, - "condition": "with mage armor", - "braces": true + "ac": 18, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "climb": 30, - "walk": 30 + "walk": { + "number": 6030, + "condition": "(30 ft. in goblinoid form)" + } }, - "str": 12, - "dex": 18, + "str": 21, + "dex": 16, "con": 16, "int": 14, "wis": 14, - "cha": 19, + "cha": 16, "save": { - "wis": "+5", - "cha": "+7" + "con": "+6", + "wis": "+5" }, "skill": { - "deception": "+10", - "stealth": "+7" + "deception": "+6", + "intimidation": "+6", + "perception": "+8", + "stealth": "+6" }, "senses": [ + "blindsight 60 ft.", "darkvision 60 ft." ], - "passive": 12, + "passive": 18, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "acid", + "poison" + ], + "conditionImmune": [ + "poison" + ], "languages": [ + "Abyssal", "Common", - "Sylvan", + "Goblin", + "Infernal", "telepathy 60 ft." ], "cr": "6", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The aranea casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}):" + "The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" ], "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" + "{@spell levitate}", + "{@spell minor illusion}", + "{@spell pass without trace}" ], "daily": { + "1": [ + "{@spell blink}", + "{@spell mislead}" + ], "2e": [ "{@spell charm person}", - "{@spell mage armor}", - "{@spell major image}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell confusion}", - "{@spell fear}", - "{@spell phantasmal force}", - "{@spell synaptic static|XGE}" + "{@spell dimension door}", + "{@spell suggestion}" ] }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Spider Climb", - "entries": [ - "The aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Web Sense", + "name": "Fire Banishment", "entries": [ - "While in contact with a web, the aranea knows the exact location of any creature in contact with the same web." + "When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a {@dc 15} Charisma saving throw or be instantly banished to Gehenna." ] }, { - "name": "Web Walker", + "name": "Soul Feeding", "entries": [ - "The aranea ignores movement restrictions caused by webbing." + "The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a {@chance 50} chance of failing and being wasted." ] } ], "action": [ { - "name": "Bite (Spider Form Only)", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage." + "In goblinoid form, the barghest makes two Greatsword attacks or two Claw attacks. In true form, the barghest makes one Bite attack and two Claw attacks." ] }, { - "name": "Mind Warp", + "name": "Bite (True Form Only)", "entries": [ - "{@atk ms,rs} {@hit +7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) psychic damage, and the target has disadvantage on Intelligence, Wisdom, and Charisma saving throws until the end of the aranea's next turn." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." ] }, { - "name": "Web (Spider Form Only) {@recharge 5}", + "name": "Claw (Goblinoid or True Form Only)", "entries": [ - "{@atk rw} {@hit +7} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 14} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage." ] }, { - "name": "Change Shape (Females Only)", + "name": "Greataxe (Goblinoid Form Only)", "entries": [ - "The aranea magically transforms into a Medium Humanoid or to return to its true form, which is a hybrid spider. Any equipment the aranea is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d12 + 5}) slashing damage." + ] + }, + { + "name": "Greataxe (Large Goblinoid Form Only)", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage." ] } ], "bonus": [ { - "name": "Quickened Spell (4/Day)", + "name": "Change Shape", "entries": [ - "The aranea uses Spellcasting." + "The barghest transforms into a Medium or Large goblinoid or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elder Aranea", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aranea.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Barghest.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Aranea.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Barghest.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" + "attachedItems": [ + "greataxe|phb" ], "senseTags": [ + "B", "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ + "AB", "C", - "S", + "GO", + "I", "TP" ], "damageTags": [ "P", - "Y" + "S" ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned", - "restrained" + "MLW", + "MW", + "RCH" ], "conditionInflictSpell": [ + "blinded", "charmed", - "frightened" + "deafened", + "invisible" ], "savingThrowForced": [ - "constitution" + "charisma" ], "savingThrowForcedSpell": [ "constitution", - "intelligence", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greater Barghest", + "source": "mme2-v2" + } + } }, { - "name": "Elder Balhannoth", - "shortName": "balhannoth", + "name": "Greater Cadaver Collector", "source": "mme2-v2", - "page": 29, + "page": 49, "size": [ "H" ], - "type": "aberration", + "type": "construct", "alignment": [ - "C", + "L", "E" ], "alignmentPrefix": "typically ", @@ -36405,49 +33913,59 @@ } ], "hp": { - "average": 200, - "formula": "16d12 + 96" + "average": 300, + "formula": "24d12 + 144" }, "speed": { - "climb": 30, - "walk": 30 + "walk": 40 }, - "str": 21, - "dex": 8, + "str": 25, + "dex": 14, "con": 22, - "int": 7, - "wis": 16, - "cha": 15, - "save": { - "con": "+11" - }, - "skill": { - "perception": "+8" - }, + "int": 6, + "wis": 12, + "cha": 9, "senses": [ - "blindsight 500 ft. (blind beyond this radius)" + "darkvision 60 ft." + ], + "passive": 11, + "immune": [ + "necrotic", + "poison", + "psychic", + { + "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "passive": 18, "conditionImmune": [ - "blinded" + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], "languages": [ - "understands Deep Speech", - "telepathy 1 mile" + "understands all languages but can' t speak" ], - "cr": "16", + "cr": "19", "trait": [ { - "name": "Enticing Presence", + "name": "Magic Resistance", "entries": [ - "Any non-balhannoth creature that starts its turn within 60 feet of the balhannoth must make a {@dc 15} Wisdom saving throw. On a failed save, the creature becomes {@condition charmed} by the balhannoth for l minute. While {@condition charmed} by the balhannoth, a target is {@condition incapacitated}. If the {@condition charmed} target is more than 5 feet away from the balhannoth, the target can take the {@action Dash} action on its turn to move toward the balhannoth by the most direct route. It doesn't avoid {@action opportunity attack||opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the balhannoth, a target can repeat the saving throw.", - "A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the balhannoth's Enticing Presence for the next 24 hours." + "The cadaver collector has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Legendary Resistance (3/Day)", + "name": "Unusual Nature", "entries": [ - "If the balhannoth fails a saving throw, it can choose to succeed instead." + "The cadaver collector doesn't require air, food, drink, or sleep." ] } ], @@ -36455,212 +33973,192 @@ { "name": "Multiattack", "entries": [ - "The balhannoth makes one Bite attack and two Tentacle attacks. It can use Tentacle Slam in place of one Tentacle attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}27 ({@damage 4d10 + 5}) piercing damage." + "The cadaver collector makes two Slam attacks. If the cadaver collector is grappling a creature, the cadaver collector can also use Impale once." ] }, { - "name": "Tentacle", + "name": "Slam", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}) and is moved up to 10 feet toward the balhannoth. Until this grapple ends, the target is {@condition restrained}, and the balhannoth can't use this tentacle against other targets. The balhannoth has four tentacles." + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage plus 16 ({@damage 3d10}) necrotic damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the cadaver collector can't use its one of its Slam attacks on another target." ] }, { - "name": "Tentacle Slam", - "entries": [ - "The balhannoth slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 18} Strength saving throw or take 15 ({@damage 3d6 + 5}) bludgeoning damage and be {@condition stunned} until the end of the balhannoth's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." - ] - } - ], - "legendary": [ - { - "name": "Bite", + "name": "Impale", "entries": [ - "The balhannoth makes one Bite attack against one creature it has {@condition grappled}." + "The cadaver collector attempts to impale a creature it has {@condition grappled}. The creature must succeed on a {@dc 21} Strength saving throw or take 16 ({@damage 2d8 + 7}) piercing damage and 9 ({@damage 2d8}) necrotic damage and be {@condition restrained} (escape {@dc 17}). While {@condition restrained}, the target takes 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) necrotic damage at the start of each of its turns. The cadaver collector can impale up to 8 Medium creatures, 1 Large and 6 Medium creatures, 2 Large and 4 Medium creatures, 3 Large and 2 Medium creatures, or 4 Large creatures." ] }, { - "name": "Teleport", + "name": "Crushing Stride", "entries": [ - "The balhannoth teleports, along with any equipment it is wearing or carrying and any creatures it has {@condition grappled}, up to 60 feet to an unoccupied space it can see." + "The cadaver collector moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the cadaver collector enters must succeed on a {@dc 21} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the cadaver collector's path. On a failed save, the creature falls {@condition prone} and takes 25 ({@damage 4d8 + 7}) bludgeoning damage and 16 ({@damage 3d10}) necrotic damage. If the cadaver collector remains in the {@condition prone} creature's space, the creature is also {@condition restrained} until it's no longer in the same space as the cadaver collector. While {@condition restrained} in this way, the creature, or another creature within 5 feet of it, can make a {@dc 21} Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the cadaver collector and is no longer {@condition restrained}." ] }, { - "name": "Vanish", + "name": "Paralyzing Breath {@recharge 5}", "entries": [ - "The balhannoth magically becomes {@condition invisible} for up to 10 minutes or until immediately after it makes an attack roll." + "The cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful {@dc 20} Constitution saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success." ] - }, + } + ], + "bonus": [ { - "name": "Tentacle (Costs 2 Actions)", + "name": "Summon Specters (Recharges after a Short or Long Rest)", "entries": [ - "The balhannoth makes one Tentacle attack or uses Tentacle Slam." + "The cadaver collector calls up the enslaved spirits of those it has slain; 7 ({@damage 2d6}) specters (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of the cadaver collector. The specters act right after the cadaver collector on the same initiative count and fight until they're destroyed. They disappear when the cadaver collector is destroyed." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elder Balhannoth", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Balhannoth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Cadaver_Collector.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Balhannoth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Cadaver Collector.webp", "source": "mme2-v2" } ], "traitTags": [ - "Legendary Resistances" + "Magic Resistance" ], "senseTags": [ - "B" + "D" ], "actionTags": [ - "Multiattack", - "Teleport", - "Tentacles" - ], - "languageTags": [ - "DS", - "TP" + "Multiattack" ], "damageTags": [ "B", - "P" + "N" ], "miscTags": [ - "MW", - "RCH" + "AOE", + "MW" ], "conditionInflict": [ - "charmed", "grappled", - "incapacitated", - "restrained", - "stunned" + "paralyzed", + "prone", + "restrained" ], "savingThrowForced": [ - "strength", - "wisdom" + "constitution", + "dexterity", + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greater Cadaver Collector", + "source": "mme2-v2" + } + } }, { - "name": "Elder Bheur Hag", + "name": "Greater Deathlock", "source": "mme2-v2", - "page": 165, + "page": 61, "size": [ "M" ], - "type": "fey", + "type": "undead", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ + 12, { - "ac": 18, - "from": [ - "natural armor" - ] + "ac": 15, + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 172, - "formula": "23d8 + 69" + "average": 99, + "formula": "18d8 + 18" }, "speed": { - "walk": 30, - "fly": { - "number": 50, - "condition": "(hover, Greystaff Magic)" - }, - "canHover": true + "walk": 30 }, - "str": 14, - "dex": 16, - "con": 16, + "str": 11, + "dex": 15, + "con": 12, "int": 14, - "wis": 14, - "cha": 18, + "wis": 12, + "cha": 17, "save": { - "dex": "+7", - "con": "+7", - "wis": "+6" + "int": "+5", + "cha": "+6" }, "skill": { - "nature": "+6", - "perception": "+6", - "stealth": "+7", - "survival": "+6" + "arcana": "+5", + "history": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 16, + "passive": 11, + "resist": [ + "necrotic", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], "immune": [ - "cold" + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" ], "languages": [ - "Auran", - "Common", - "Giant" + "the languages it knew in life" ], - "cr": "12", + "cr": "6", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + "The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 14}):" ], "will": [ - "{@spell armor of Agathys}", - "{@spell hold person}", - "{@spell sleet storm}", - "{@spell Snilloc's snowball swarm}" + "{@spell detect magic}", + "{@spell disguise self}", + "{@spell mage armor}", + "{@spell minor illusion}" ], "daily": { - "1": [ - "{@spell investiture of ice}" - ], - "2e": [ - "{@spell cone of cold}", - "{@spell ice storm}", - "{@spell wall of ice}" + "1e": [ + "{@spell dispel magic}", + "{@spell fly}", + "{@spell hunger of Hadar}", + "{@spell invisibility}" ] }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Control Weather (1/Day)", - "entries": [ - "The hag can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability." - ] - }, - { - "name": "Graystaff Magic", + "name": "Turn Resistance", "entries": [ - "The hag carries a graystaff, a magic staff. The hag can use its flying speed only while astride the staff. If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a graystaff." + "The deathlock has advantage on saving throws against any effect that turns Undead." ] }, { - "name": "Ice Walk", + "name": "Unusual Nature", "entries": [ - "The hag can move across and climb icy surfaces without needing to make an ability check, and difficult terrain composed of ice or snow doesn't cost the hag extra moment." + "The deathlock doesn't require air, food, drink, or sleep." ] } ], @@ -36668,48 +34166,33 @@ { "name": "Multiattack", "entries": [ - "The hag makes two Slam or Frost Shard attacks. It also uses Numbing Cackle, if available." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) bludgeoning damage plus 18 ({@damage 4d8}) cold damage." - ] - }, - { - "name": "Frost Shard", - "entries": [ - "{@atk rs} {@hit +8} to hit, range 60 ft., one target. {@h}30 ({@damage 6d8 + 3}) cold damage, and the target's speed is reduced by 10 feet until the start of the hag's next turn." + "The deathlock makes two Deathly Claw or Grave Bolt attacks." ] }, { - "name": "Horrific Feast", + "name": "Deathly Claw", "entries": [ - "The hag feeds on the corpse of one enemy within reach that died within the past minute and regains 25 hit points. Each creature of the hag's choice that is within 60 feet and able to see the feeding must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} of the hag for 1 minute. While {@condition frightened} in this way, a creature is {@condition incapacitated}, can't understand what others say, can't read, and speaks only in gibberish. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Feast for the next 24 hours." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) necrotic damage." ] }, { - "name": "Numbing Cackle {@recharge 5}", + "name": "Grave Bolt", "entries": [ - "The hag makes a chilling cackle. Each creature that isn't immune to cold within 30 feet of the hag and able to hear the hag must succeed on a {@dc 16} Constitution saving throw. On a failed save, a target becomes vulnerable to cold, its speed is halved, and it can't take reactions. The effects last for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}13 ({@damage 3d8}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 14} Strength saving throw or become {@condition restrained} as shadowy tendrils wrap around it for 1 minute. A {@condition restrained} target can use its action to repeat the saving throw, ending the effect on itself on a success." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elder Bheur Hag", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Bheur_Hag.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Deathlock_Mastermind.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Bheur Hag.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Deathlock.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Turn Resistance" + ], "senseTags": [ "D" ], @@ -36717,87 +34200,75 @@ "Multiattack" ], "languageTags": [ - "AU", - "C", - "GI" + "LF" ], "damageTags": [ - "B", - "C" + "N" ], "miscTags": [ "MW" ], "conditionInflict": [ - "frightened", - "incapacitated" + "restrained" ], "conditionInflictSpell": [ - "paralyzed", - "prone" + "invisible" ], "savingThrowForced": [ - "constitution", - "wisdom" + "strength" ], "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greater Deathlock", + "source": "mme2-v2" + } + } }, { - "name": "Elder Deathlock Mastermind", + "name": "Greater Earth Elemental Myrmidon", "source": "mme2-v2", - "page": 62, + "page": 120, "size": [ - "M" + "L" ], - "type": "undead", + "type": "elemental", "alignment": [ - "N", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ - 13, { - "ac": 16, - "condition": "with mage armor", - "braces": true + "ac": 18, + "from": [ + "{@item plate armor|phb|plate}" + ] } ], "hp": { - "average": 136, - "formula": "21d8 + 42" + "average": 199, + "formula": "21d10 + 84" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 16, - "con": 14, - "int": 16, - "wis": 14, - "cha": 20, - "save": { - "int": "+7", - "cha": "+9" - }, - "skill": { - "arcana": "+7", - "history": "+7" - }, + "str": 22, + "dex": 10, + "con": 18, + "int": 9, + "wis": 12, + "cha": 12, "senses": [ "darkvision 60 ft." ], - "passive": 12, + "passive": 11, "resist": [ - "necrotic", { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "note": "from nonmagical attacks", "resist": [ "bludgeoning", "piercing", @@ -36810,103 +34281,52 @@ "poison" ], "conditionImmune": [ - "exhaustion", - "poisoned" + "paralyzed", + "petrified", + "poisoned", + "prone" ], "languages": [ - "the languages it knew in life" + "Terran", + "one language of its creator's choice" ], "cr": "11", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 17}):" - ], - "will": [ - "{@spell detect magic}", - "{@spell disguise self}", - "{@spell mage armor}", - "{@spell minor illusion}" - ], - "daily": { - "1e": [ - "{@spell circle of death}", - "{@spell dimension door}", - "{@spell dispel magic}", - "{@spell fly}", - "{@spell invisibility}", - "{@spell synaptic static|XGE}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the deathlock's {@sense darkvision}." - ] - }, - { - "name": "Turn Resistance", - "entries": [ - "The deathlock has advantage on saving throws against any effect that turns Undead." - ] - }, - { - "name": "Unusual Nature", - "entries": [ - "The deathlock doesn't require air, food, drink, or sleep." - ] - } - ], "action": [ { "name": "Multiattack", "entries": [ - "The deathlock makes three Deathly Claw or Grave Bolt attacks." + "The myrmidon makes two Maul attacks. If available, it can use Ground Smash in place of one of these attacks." ] }, { - "name": "Deathly Claw", + "name": "Maul", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) necrotic damage." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) force damage." ] }, { - "name": "Grave Bolt", + "name": "Thunderous Strike {@recharge 5}", "entries": [ - "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 17} Strength saving throw or become {@condition restrained} as shadowy tendrils wrap around it for 1 minute. A {@condition restrained} target can use its action to repeat the saving throw, ending the effect on itself on a success." + "The myrmidon makes one Maul attack. On a hit, the target takes an extra 22 ({@damage 4d10}) thunder damage, and the target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Spectral Skulls {@recharge 5}", + "name": "Ground Smash (1/Day)", "entries": [ - "The deathlock conjures 3 ghostly skulls. Each skull flies and unerringly strikes a creature of the deathlock's choice that it can see within 60 feet of it. Each skull explodes on impact in a burst of necrotic energy. The target and each creature within 5 feet of it must make a {@dc 17} Constitution saving throw, taking 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one. The spectral skulls all strike simultaneously, and the deathlock can direct them to hit one creature or several. Creatures in the area of more than one spectral skull burst can be affected more than once." + "The myrmidon slams the ground with its maul, causing an earth tremor in and pelting with rocks a 15-foot radius circle centered on its space. Each creature in the area other than the myrmidon must succeed on a {@dc 18} Strength saving throw, taking 22 ({@damage 3d10 + 6}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elder Deathlock Mastermind", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Deathlock_Mastermind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Earth_Elemental_Myrmidon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Deathlock Mastermind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Earth Elemental Myrmidon.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Devil's Sight", - "Turn Resistance" + "attachedItems": [ + "maul|phb" ], "senseTags": [ "D" @@ -36915,233 +34335,199 @@ "Multiattack" ], "languageTags": [ - "LF" + "T", + "X" ], "damageTags": [ - "N" + "O" ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RCH" ], "conditionInflict": [ - "restrained" - ], - "conditionInflictSpell": [ - "invisible" + "prone" ], "savingThrowForced": [ - "constitution", "strength" ], - "savingThrowForcedSpell": [ - "constitution", - "intelligence" - ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greater Earth Elemental Myrmidon", + "source": "mme2-v2" + } + } }, { - "name": "Elder Dirgesinger", + "name": "Greater Fire Elemental Myrmidon", "source": "mme2-v2", - "page": 274, + "page": 121, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "elemental", "alignment": [ - "L", - "NX", - "C", - "NY", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "{@item +1 studded leather armor||+1 studded leather}" + "{@item plate armor|phb|plate}" ] } ], "hp": { - "average": 112, - "formula": "15d8 + 45" + "average": 218, + "formula": "23d10 + 92" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 10, + "str": 17, "dex": 18, - "con": 16, + "con": 19, "int": 10, "wis": 12, - "cha": 18, - "save": { - "dex": "+8", - "wis": "+5", - "cha": "+8" - }, - "skill": { - "deception": "+12", - "intimidation": "+12", - "performance": "+12" - }, - "passive": 11, - "languages": [ - "any one language (usually Common)" + "cha": 12, + "senses": [ + "darkvision 60 ft." ], - "cr": "9", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The dirgesinger casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}" + "passive": 11, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "3e": [ - "{@spell animate dead} (as an action)", - "{@spell blindness/deafness}", - "{@spell dissonant whispers}", - "{@spell greater invisibility}" - ], - "1e": [ - "{@spell create undead} (as an action)", - "{@spell finger of death}", - "{@spell negative energy flood|XGE}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "cond": true } ], - "action": [ + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "paralyzed", + "petrified", + "poisoned", + "prone" + ], + "languages": [ + "Ignan", + "one language of its creator's choice" + ], + "cr": "11", + "trait": [ { - "name": "Multiattack", + "name": "Illumination", "entries": [ - "The dirgesinger makes two Rapier attacks or two Necrotic Bolt attacks." + "The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius." ] }, { - "name": "Rapier", + "name": "Heated Body", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 18 ({@damage 4d8}) necrotic damage." + "A creature that touches the myrmidon or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." ] }, { - "name": "Necrotic Bolt", + "name": "Water Susceptibility", "entries": [ - "{@atk rs} {@hit +8} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the dirgesinger's next turn." + "For every 5 feet the myrmidon moves in l foot or more of water, it takes 2 ({@damage 1d4}) cold damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The myrmidon makes three Scimitar attacks. If available, it can use Flame Scorch in place of one of these attacks." ] }, { - "name": "March of the Dead", + "name": "Scimitar", "entries": [ - "Up to six Undead within 60 feet of the dirgesinger and can hear the dirgesinger can use its reaction to move up to half its speed." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) force damage." ] }, { - "name": "Dirge of Death {@recharge 5}", + "name": "Fiery Strikes {@recharge 5}", "entries": [ - "The dirgesinger sings a horrid, mournful lament. All other creatures within 60 feet of it that can hear it must make a {@dc 16} Constitution saving throw. On a failure, a creature is reduced to 0 hit points. On a success, a creature takes 21 ({@damage 6d6}) psychic damage. Constructs and Undead are immune to this effect." + "The myrmidon uses Multiattack. Each attack that hits deals an extra 5 ({@damage 1d10}) fire damage." ] - } - ], - "bonus": [ + }, { - "name": "Dirge", + "name": "Flame Scorch (1/Day)", "entries": [ - "The dirgesinger can perform a dirge that lasts until the start of the dirgesinger's next turn. The dirgesinger can select from one of three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Song of Horror.", - "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Horror for the next 24 hours." - }, - { - "type": "itemSub", - "name": "Song of Sorrow.", - "entry": "Provided the dirgesinger isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger must succeed on a {@dc 16} Wisdom saving throw or start wailing and weeping in grief until the start of its next turn. Until this wailing and weeping ends, the target is {@condition incapacitated} and its speed is halved. If a creature's saving throw is successful, the creature is immune to the dirgesinger's Song of Sorrow for the next 24 hours." - }, - { - "type": "itemSub", - "name": "Song of the Profane.", - "entry": "Provided the dirgesinger isn't incapaci-tated, any Undead that starts its turn within 60 feet of the dirgesinger and can hear the dirgesinger has advantage on melee attack rolls and saving throws against any effect that turns Undead." - } - ] - } + "The myrmidon discharges flames in a 30-foot cone. Each creature in that area must succeed on a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elder Dirgesinger", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dirgesinger.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Fire_Elemental_Myrmidon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Dirgesinger.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Fire Elemental Myrmidon.webp", "source": "mme2-v2" } ], "attachedItems": [ - "rapier|phb" + "scimitar|phb" + ], + "traitTags": [ + "Illumination" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ + "IG", "X" ], "damageTags": [ - "N", - "P" + "O" ], "miscTags": [ "AOE", "MLW", - "MW" - ], - "conditionInflict": [ - "frightened", - "incapacitated" - ], - "conditionInflictSpell": [ - "blinded", - "invisible" + "MW", + "RCH" ], "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greater Fire Elemental Myrmidon", + "source": "mme2-v2" + } + } }, { - "name": "Elder Gray Hag", + "name": "Greater Nilbog", "source": "mme2-v2", - "page": 167, + "page": 204, "size": [ - "M" + "S" ], - "type": "fey", + "type": { + "type": "fey", + "tags": [ + "Goblinoid" + ] + }, "alignment": [ "C", "E" @@ -37149,348 +34535,316 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 14, "from": [ - "natural armor" + "{@item leather armor|phb}" ] } ], "hp": { - "average": 161, - "formula": "19d8 + 76" + "average": 49, + "formula": "11d6 + 11" }, "speed": { - "climb": 30, "walk": 30 }, - "str": 20, - "dex": 14, - "con": 18, - "int": 14, - "wis": 16, - "cha": 15, - "save": { - "dex": "+6", - "con": "+8", - "wis": "+7" - }, + "str": 8, + "dex": 16, + "con": 12, + "int": 10, + "wis": 12, + "cha": 17, "skill": { - "arcana": "+6", - "deception": "+6", - "perception": "+11", - "religion": "+6" + "deception": "+5", + "stealth": "+7" }, "senses": [ "darkvision 60 ft." ], - "passive": 21, - "resist": [ - "acid", - "necrotic", - "poison" - ], + "passive": 11, "languages": [ - "Abyssal", - "Common" + "Common", + "Goblin" ], - "cr": "10", + "cr": "3", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The hag casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}):" + "The nilbog casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" ], "will": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell thaumaturgy}" + "{@spell mage hand}", + "{@spell Tasha's hideous laughter}", + "{@spell vicious mockery}" ], "daily": { - "2e": [ - "{@spell blight}", - "{@spell blindness/deafness}", - "{@spell detect magic}" + "1": [ + "{@spell Otto's irresistible dance}" ], - "1e": [ - "{@spell cloudkill}", - "{@spell contagion}", - "{@spell harm}" + "2": [ + "{@spell confusion}", + "{@spell phantasmal force}" ] }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "ability": "cha", + "displayAs": "action" } ], "trait": [ { - "name": "Poisonous Skin", - "entries": [ - "Any creature that grapples the hag or otherwise comes into direct contact with the hag's skin must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the hag can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Spider Climb", + "name": "Nilbogism", "entries": [ - "The hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "Any creature that attempts to damage the nilbog must first succeed on a {@dc 13} Charisma saving throw or be {@condition charmed} until the end of the creature's next turn. A creature {@condition charmed} in this way must use its action praising the nilbog. The nilbog can't regain hit points, including through magical healing, except through its Reversal of Fortune reaction." ] } ], "action": [ { - "name": "Multiattack", + "name": "Fool's Scepter", "entries": [ - "The hag makes two Claw attacks. It also uses Horrifying Cackle, if available." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) psychic damage, and the target has disadvantage to saving throws until the end of the nilbog's next turn." ] }, { - "name": "Claw", + "name": "Mocking Word", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw against poison. On a failed save, the target is reduced to 0 hit points." + "The nilbog targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 12} Wisdom saving throw or take 7 ({@damage 3d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." ] - }, + } + ], + "bonus": [ { - "name": "Spit Green Slime", + "name": "Command Fool", "entries": [ - "{@atk rw} {@hit +9} to hit, range 5 ft., one target. {@h}5 ({@damage 1d10}) acid damage, and the creature takes the damage again at the start of each of its turns until the slime is scraped off or destroyed. Against wood or metal, green slime deals 11 ({@damage 2d10}) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed.", - "Sunlight, any effect that cures disease, and any effect that deals cold, fire, or radiant damage destroys the green slime." + "The nilbog targets one creature {@condition charmed} by it that the nilbog can see within 30 feet of it. If the target can see or hear the nilbog, the target can use its reaction to make one melee attack against a target of the nilbog's choice." ] }, { - "name": "Horrifying Cackle {@recharge 5}", + "name": "Nimble Escape", "entries": [ - "Each creature that isn't undead or an ooze within 30 feet of the hag and able to hear the hag must succeed on a {@dc 16} Wisdom saving throw. On a failed save, the target is {@condition frightened} for one minute. If a creature fails its saving throw by 5 or more, the creature is {@condition paralyzed} while {@condition frightened} for the same duration. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrifying Cackle for the next 24 hours." + "The nilbog takes the {@action Disengage} or {@action Hide} action." ] } ], - "bonus": [ + "reaction": [ { - "name": "Stench Spray {@recharge 5}", + "name": "Protective Fool", "entries": [ - "The hag emits noxious gas in a 20-foot cube originating from the hag. Each creature in that area must make a {@dc 16} Constitution saving throw. On a failed save, a creature is {@condition poisoned} for 1 minute. A {@condition poisoned} creature spends its action on each of its turns coughing and reeling. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. On a successful save, a creature takes half as much damage and isn't {@condition poisoned}." + "When the nilbog is hit by an attack, one creature {@condition charmed} by the nilbog and is within 5 feet of it must use its reaction to be hit by the attack instead." + ] + }, + { + "name": "Reversal of Fortune", + "entries": [ + "In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 7 ({@damage 2d6}) hit points." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elder Gray Hag", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Hag.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Nilbog.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Gray Hag.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Nilbog.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Spider Climb" - ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "AB", - "C" + "C", + "GO" ], "damageTags": [ - "A", - "S" + "B", + "Y" ], "miscTags": [ - "MW", - "RW" + "MW" ], "conditionInflict": [ - "frightened", - "paralyzed", - "poisoned" - ], - "conditionInflictSpell": [ - "blinded", - "poisoned", - "stunned" + "charmed" ], "savingThrowForced": [ - "constitution", + "charisma", "wisdom" ], "savingThrowForcedSpell": [ - "constitution" + "intelligence", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greater Nilbog", + "source": "mme2-v2" + } + } }, { - "name": "Elder Gray Render", + "name": "Greater Vargouille", "source": "mme2-v2", - "page": 159, + "page": 234, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": "fiend", "alignment": [ "C", - "N" + "E" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 20, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 275, - "formula": "22d12 + 132" + "average": 76, + "formula": "9d8 + 36" }, "speed": { - "walk": 40 + "fly": 40, + "walk": 5 }, - "str": 23, - "dex": 13, - "con": 22, + "str": 10, + "dex": 16, + "con": 18, "int": 4, - "wis": 8, - "cha": 9, - "save": { - "str": "+12", - "con": "+12" - }, - "skill": { - "perception": "+5" - }, + "wis": 9, + "cha": 3, "senses": [ "darkvision 60 ft." ], - "passive": 15, - "cr": "17", + "passive": 9, + "resist": [ + "cold", + "fire", + "lightning" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands Abyssal", + "Infernal", + "any languages it knew before becoming a vargouille but can't speak" + ], + "cr": "3", "action": [ - { - "name": "Multiattack", - "entries": [ - "The gray render makes one Bite attack and two Claw attacks." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}25 ({@damage 3d12 + 6}) piercing damage. If the target is Medium or smaller, the target must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, and the target can't regain hit points until the start of the vargouille's next turn." ] }, { - "name": "Claw", + "name": "Abyssal Curse", "entries": [ - "{@atk mw} {@hit +12} to hit, reach 15 ft., one target. {@h}19 ({@damage 3d8 + 6}) slashing damage, and Plus 10 ({@damage 3d6}) bludgeoning damage if the target is {@condition prone}." + "The vargouille targets one {@condition incapacitated} Giant or Humanoid within 5 feet of it. The target must succeed on a {@dc 14} Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a {@spell daylight} spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting {@spell remove curse}, {@spell greater restoration}, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse." ] }, { - "name": "Harrowing Roar {@recharge 6}", + "name": "Stunning Shriek", "entries": [ - "The gray render emits a loud, bloodcurdling roar. Each creature, other than its master, within 60 feet of the gray render that can hear the gray render must succeed on a {@dc 20} Wisdom saving throw or be {@condition frightened} and {@condition deafened} for 1 minute. While {@condition frightened}, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. The creature can repeat the saving throw at the end of each of its turns, ending the effects on itself with a successful save. A target that successfully saves is immune to the Harrowing Roar of all gray renders for the next 24 hours." + "The vargouille shrieks. Each giant, humanoid, and beast within 30 feet of the vargouille and able to hear it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the vargouille's next turn. While {@condition frightened} in this way, a target is {@condition stunned}. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour." ] - } - ], - "reaction": [ + }, { - "name": "Devastating Rampage", + "name": "Horrid Breath {@recharge 5}", "entries": [ - "When the gray render takes damage, it makes one Claw attack against each creature within its reach, other than its master." + "The vargouille exhales nauseating vapor in a 15-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the target can't regain hit points and spends its action during its turn retching and reeling. A {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elder Gray Render", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Render.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Vargouille.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Gray Render.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Vargouille.webp", "source": "mme2-v2" } ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" + "languageTags": [ + "AB", + "CS", + "I", + "X" ], "damageTags": [ - "P", - "S" + "P" ], "miscTags": [ - "MW", - "RCH" + "AOE", + "MW" ], "conditionInflict": [ - "deafened", "frightened", - "prone" + "poisoned", + "stunned" ], "savingThrowForced": [ - "strength", + "charisma", + "constitution", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greater Vargouille", + "source": "mme2-v2" + } + } }, { - "name": "Elder Redcap", + "name": "Greater Water Elemental Myrmidon", "source": "mme2-v2", - "page": 213, + "page": 121, "size": [ - "S" + "L" ], - "type": "fey", + "type": "elemental", "alignment": [ - "N", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb|plate}" ] } ], "hp": { - "average": 112, - "formula": "15d6 + 60" + "average": 199, + "formula": "21d10 + 84" }, "speed": { - "walk": 25 + "swim": 40, + "walk": 40 }, - "str": 20, - "dex": 16, - "con": 18, - "int": 10, - "wis": 14, + "str": 22, + "dex": 14, + "con": 19, + "int": 9, + "wis": 12, "cha": 12, - "skill": { - "athletics": "+8", - "intimidation": "+4", - "perception": "+5", - "stealth": "+9" - }, "senses": [ "darkvision 60 ft." ], - "passive": 15, + "passive": 11, "resist": [ + "acid", { "note": "from nonmagical attacks", "resist": [ @@ -37501,77 +34855,57 @@ "cond": true } ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "paralyzed", + "petrified", + "poisoned", + "prone" + ], "languages": [ - "Common", - "Sylvan" + "Aquan", + "one language of its creator's choice" ], - "cr": "8", - "trait": [ + "cr": "11", + "action": [ { - "name": "Bloodthirsty Presence", + "name": "Multiattack", "entries": [ - "If the elder redcap isn't {@condition incapacitated}, an allied redcap within 30 feet of the elder redcap has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "The myrmidon makes three Trident attacks. If available, it can use Water Jet in place of one of these attacks." ] }, { - "name": "Iron Boots", + "name": "Trident", "entries": [ - "While moving, the redcap has disadvantage on Dexterity ({@skill Stealth}) checks." - ] - }, - { - "name": "Outsize Strength", - "entries": [ - "While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The elder redcap makes three attacks with its Wicked Sickle." - ] - }, - { - "name": "Wicked Sickle", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage, and the attack deals an extra 7 ({@damage 2d6}) damage if the elder redcap has advantage on the attack roll." - ] - }, - { - "name": "Eldritch Sling", - "entries": [ - "{@atk rw} {@hit +6} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 13 ({@damage 3d8}) force damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "{@atk mw,rw} {@hit +10} to hit, reach 10 ft. or range 20/60 ft., one target. {@h}13 ({@damage 2d6 + 6}) force damage, or 15 ({@damage 2d8 + 6}) force damage if used with two hands to make a melee attack." ] }, { - "name": "Call to Attack", + "name": "Freezing Strikes {@recharge 5}", "entries": [ - "Up to three allies within 90 feet of this redcap that can hear it can each use their reaction to make one weapon attack." + "The myrmidon uses Multiattack. Each attack that hits deals an extra 5 ({@damage 1d10}) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn." ] }, { - "name": "lronbound Pursuit", + "name": "Water Jet (1/Day)", "entries": [ - "The elder redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a {@dc 16} Dexterity saving throw or take 27 ({@damage 4d10 + 5}) bludgeoning damage and be knocked {@condition prone}." + "The myrmidon magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw. On a failure, the target takes 17 ({@damage 5d6}) bludgeoning damage and, if it is Large or smaller, is pushed up to 15 feet away from the myrmidon and knocked {@condition prone}. On a success, the target takes half the bludgeoning damage, but is neither pushed nor knocked {@condition prone}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elder Redcap", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Redcap.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Water_Elemental_Myrmidon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elder Redcap.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Water Elemental Myrmidon.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "trident|phb" + ], "senseTags": [ "D" ], @@ -37579,81 +34913,101 @@ "Multiattack" ], "languageTags": [ - "C", - "S" + "AQ", + "X" ], "damageTags": [ - "B", - "O", - "S" + "O" ], "miscTags": [ + "AOE", "MLW", "MW", - "RNG", - "RW" + "RCH", + "RW", + "THW" ], "conditionInflict": [ - "prone", - "stunned" + "prone" ], "savingThrowForced": [ - "constitution", "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greater Water Elemental Myrmidon", + "source": "mme2-v2" + } + } }, { - "name": "Elite Arcane Archer", + "name": "Greenspawn Leaper", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", - "page": 265, + "page": 103, "size": [ "M" ], - "type": "humanoid", + "type": "dragon", "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "{@item +1 studded leather armor||+1 studded leather}" + "natural armor" ] } ], "hp": { - "average": 153, - "formula": "18d8 + 72" + "average": 39, + "formula": "6d8 + 12" }, "speed": { - "walk": 30 + "climb": 40, + "walk": 40 }, - "str": 12, - "dex": 20, - "con": 18, - "int": 14, + "str": 14, + "dex": 16, + "con": 14, + "int": 5, "wis": 12, - "cha": 10, - "save": { - "str": "+5", - "dex": "+9" - }, + "cha": 8, "skill": { - "perception": "+5", - "stealth": "+9" + "athletics": "+6", + "perception": "+3", + "stealth": "+5" }, - "passive": 15, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 13, + "immune": [ + "poison" + ], "languages": [ - "any two languages (usually Common)" + "understands Draconic but can't speak" ], - "cr": "10", + "cr": "2", "trait": [ { - "name": "Magic Ranged Weapons", + "name": "Amphibious", "entries": [ - "The arcane archer's ranged weapon attacks are magical." + "The greenspawn leaper can breathe air and water." + ] + }, + { + "name": "Standing Leap", + "entries": [ + "The greenspawn leaper's long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start." ] } ], @@ -37661,172 +35015,146 @@ { "name": "Multiattack", "entries": [ - "The arcane archer makes four ranged weapon attacks or three melee weapon attacks." + "The greenspawn leaper makes one Bite attack and one Claws attack." ] }, { - "name": "+1 Rapier", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d8 + 7}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] }, { - "name": "+1 Longbow", + "name": "Claws", "entries": [ - "{@atk rw} {@hit +10} to hit, range 150/600 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage plus 7 ({@damage 2d6}) force damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." ] - } - ], - "bonus": [ + }, { - "name": "Arcane Shot (4/Day)", + "name": "Poison Burst {@recharge 5}", "entries": [ - "When the arcane archer hits a target with a ranged weapon attack, it can choose one from the following three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Bursting Arrow.", - "entry": "The target and all other creatures within 10 feet of it take an extra 14 ({@damage 4d6}) force damage each." - }, - { - "type": "itemSub", - "name": "Piercing Arrow.", - "entry": "The arcane archer doesn't make an attack roll for the attack. Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a {@dc 14} Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 7 ({@damage 2d6}) piercing damage. On a successful save, a target takes half as much damage." - }, - { - "type": "itemSub", - "name": "Shadow Arrow.", - "entry": "If the target is a creature, it takes an extra 7 ({@damage 2d6}) psychic damage and the creature must succeed on a {@dc 14} Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the arcane archer's next turn." - } - ] - } + "The greenspawn leaper discharges a cloud of poisonous gas. Each creature within 15 feet of the greenspawn leaper must succeed on a {@dc 12} Constitution saving throw. On a failed save, a creature takes 17 ({@damage 5d6}) poison damage and is {@condition poisoned} for 1 minute. On a successful save, a creature takes half as much damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - }, + } + ], + "reaction": [ { - "name": "Curving Shot", + "name": "Instinctive Poison Burst", "entries": [ - "When the arcane archer makes a ranged attack roll and misses, it can reroll the attack roll against a different target within 60 feet of the original target." + "When the greenspawn leaper takes damage from a visible attacker within 15 feet of it and Poison Burst is available, it uses Poison Burst." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elite Arcane Archer", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Archer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greenspawn_Leaper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Arcane Archer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greenspawn Leaper.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "+1 longbow|dmg", - "+1 rapier|dmg" - ], "traitTags": [ - "Magic Weapons" + "Amphibious" + ], + "senseTags": [ + "B", + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "CS", + "DR" ], "damageTags": [ - "O", - "P" + "I", + "P", + "S" ], "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned" ], "savingThrowForced": [ - "dexterity", - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greenspawn Leaper", + "source": "mme2-v2" + } + } }, { - "name": "Elite Assassin", + "name": "Greenspawn Razorfiend", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", - "page": 267, + "page": 104, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "dragon", "alignment": [ - "L", - "NX", - "C", - "NY", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 16, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 112, - "formula": "15d8 + 45" + "average": 76, + "formula": "8d10 + 32" }, "speed": { - "walk": 30 - }, - "str": 11, - "dex": 18, - "con": 16, - "int": 14, - "wis": 14, - "cha": 12, - "save": { - "dex": "+8", - "int": "+6" + "walk": 40 }, + "str": 18, + "dex": 14, + "con": 18, + "int": 5, + "wis": 12, + "cha": 8, "skill": { - "acrobatics": "+8", - "deception": "+5", - "perception": "+10", - "stealth": "+12" + "perception": "+4", + "stealth": "+8" }, - "passive": 20, - "resist": [ + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 14, + "immune": [ "poison" ], "languages": [ - "Thieves' cant plus any three languages" + "understands Draconic but can't speak" ], - "cr": "10", + "cr": "4", "trait": [ { - "name": "Assassinate", - "entries": [ - "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit." - ] - }, - { - "name": "Evasion", + "name": "Amphibious", "entries": [ - "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "The greenspawn razorfiend can breathe air and water." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Improved Critical", "entries": [ - "The assassin deals an extra 17 ({@damage 5d6}) damage when the assassin hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't {@condition incapacitated} and the assassin doesn't have disadvantage on the attack roll." + "The greenspawn razorfiend's melee weapon attacks score a critical hit on a roll of 19 or 20." ] } ], @@ -37834,1131 +35162,1076 @@ { "name": "Multiattack", "entries": [ - "The assassin makes two melee attacks." + "The greenspawn razorfiend makes one Bite attack and two Wing attacks." ] }, { - "name": "Shortsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Light Crossbow", - "entries": [ - "{@atk rw} {@hit +8} to hit, range 80/320 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "bonus": [ - { - "name": "Cunning Action", + "name": "Wing", "entries": [ - "The assassin takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] - } - ], - "reaction": [ + }, { - "name": "Uncanny Dodge", + "name": "Poison Breath {@recharge 5}", "entries": [ - "The assassin halves the damage that it takes from an attack that hits it. The assassin must be able to see the attacker." + "The greenspawn razorfiend exhales poisonous gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw, taking 31 ({@damage 9d6}) poison damage on a failed save, or half as much on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elite Assassin", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greenspawn_Razorfiend.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greenspawn Razorfiend.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "light crossbow|phb", - "shortsword|phb" - ], "traitTags": [ - "Sneak Attack" + "Amphibious" + ], + "senseTags": [ + "B", + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "TC" + "CS", + "DR" ], "damageTags": [ - "P" + "I", + "P", + "S" ], "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" + "AOE", + "MW" ], "savingThrowForced": [ "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Greenspawn Razorfiend", + "source": "mme2-v2" + } + } }, { - "name": "Elite Mageslayer", + "name": "Grimlock Monarch", + "shortName": "grimlock", "source": "mme2-v2", - "page": 278, + "page": 160, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Grimlock" + ] + }, "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 15, - "from": [ - "{@item chain shirt|phb}" - ] - } + 11 ], "hp": { - "average": 130, - "formula": "20d8 + 40" + "average": 105, + "formula": "14d8 + 42" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 14, - "con": 14, - "int": 12, - "wis": 14, - "cha": 18, - "save": { - "int": "+5", - "wis": "+6", - "cha": "+8" - }, + "str": 21, + "dex": 12, + "con": 16, + "int": 9, + "wis": 12, + "cha": 8, "skill": { - "arcana": "+5", - "perception": "+6" + "athletics": "+8", + "perception": "+7", + "stealth": "+4" }, - "passive": 16, + "senses": [ + "blindsight 30 ft. or 10 ft. while {@condition deafened} (blind beyond this radius)" + ], + "passive": 17, + "conditionImmune": [ + "blinded" + ], "languages": [ - "any two languages (usually Common)" + "Undercommon" ], - "cr": "9", - "spellcasting": [ + "cr": "5", + "trait": [ { - "name": "Spellcasting", - "headerEntries": [ - "The mageslayer casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell gust}", - "{@spell mage hand}", - "{@spell message}", - "{@spell true strike}" - ], - "daily": { - "2": [ - "{@spell detect magic}", - "{@spell dispel magic}", - "{@spell mind spike|XGE}", - "{@spell vortex warp}" - ], - "1e": [ - "{@spell banishment}", - "{@spell haste}", - "{@spell synaptic static|XGE}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } - ], - "action": [ + "name": "Aura of Fervor", + "entries": [ + "The grimlock's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the grimlock, provided it isn't {@condition incapacitated}." + ] + }, { - "name": "Multiattack", + "name": "Blind Senses", "entries": [ - "The mageslayer makes three Longsword attacks or two Disrupting Bolt attacks." + "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." ] }, { - "name": "Longsword", + "name": "Brute", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 7 ({@damage 2d6}) psychic damage, and the creature has disadvantage on the saving throw it makes to maintain its concentration." + "A melee weapon deals one extra die of its damage when the grimlock hits with it (included in the attack)." ] }, { - "name": "Disrupting Bolt", + "name": "Keen Hearing and Smell", "entries": [ - "{@atk rs} {@hit +8} to hit, range 60 ft., one target. {@h}13 ({@damage 2d8 + 4}) psychic damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition incapacitated} and its speed halved until the end of the mageslayer's next turn." + "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the grimlock fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Stone Camouflage", + "entries": [ + "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] } ], - "bonus": [ + "action": [ { - "name": "Quickened Spell (3/Day)", + "name": "Multiattack", "entries": [ - "The mageslayer uses Spellcasting." + "The grimlock makes two Great Spiked Bone Club attacks." ] }, { - "name": "Subtle Spell (3/Day)", + "name": "Great Spiked Bone Club", "entries": [ - "The mageslayer uses Spellcasting, requiring no somatic or verbal components." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage." ] } ], - "reaction": [ + "bonus": [ { - "name": "Mage Strike", + "name": "Savage Cry (Recharges after a Short or Long Rest)", "entries": [ - "When a creature within 5 feet of the mageslayer casts a spell, the mageslayer can make a melee weapon attack against that creature." + "The grimlock emits a terrifying howl that also rallies its allies. Each ally that is within 30 feet of it, can hear it, and not already affected by Savage Cry gains advantage on attack rolls and saving throws until the start of the grimlock's next turn. All other creatures within 30 feet must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Negate Spell {@recharge 4}", + "name": "Skull Thump", "entries": [ - "The mageslayer tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the mageslayer makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "Immediately after the grimlock hits with an attack roll and has advantage on the attack roll, it can force the target to make a {@dc 16} Constitution saving throw. On a failed save, the creature is {@condition stunned} until the end of its next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elite Mageslayer", - "source": "mme2-v2" + "legendary": [ + { + "name": "Move", + "entries": [ + "The grimlock moves up to half its speed." + ] + }, + { + "name": "Bash (Costs 2 Actions)", + "entries": [ + "The grimlock makes a Great Spiked Bone Club attack." + ] + }, + { + "name": "Command Grimlocks (Costs 1-3 Actions)", + "entries": [ + "The grimlock chooses up to three allied grimlocks it can sense within 30 feet of it. If the target can hear the grimlock, the target can use its reaction to make one weapon attack. It costs 1 legendary action per target." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Mageslayer.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grimlock_Monarch.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Mageslayer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grimlock Monarch.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "longsword|phb" + "traitTags": [ + "Brute", + "Keen Senses", + "Legendary Resistances" + ], + "senseTags": [ + "B" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "U" ], "damageTags": [ - "S", - "Y" + "B", + "P" ], "miscTags": [ "MLW", - "MW", - "RCH" + "MW" ], "conditionInflict": [ - "incapacitated" - ], - "conditionInflictSpell": [ - "incapacitated" + "deafened", + "frightened", + "stunned" ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", "constitution", - "intelligence", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Grimlock Monarch", + "source": "mme2-v2" + } + } }, { - "name": "Elite Monster Slayer", + "name": "Grimlock Warlock", "source": "mme2-v2", - "page": 281, + "page": 161, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Grimlock" + ] + }, "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ + 11, { - "ac": 18, - "from": [ - "{@item +2 studded leather armor||+2 studded leather}" - ] + "ac": 14, + "condition": "with {@spell mage armor}", + "braces": true } ], "hp": { - "average": 170, - "formula": "20d8 + 80" + "average": 66, + "formula": "12d8 + 12" }, "speed": { "walk": 30 }, - "str": 18, - "dex": 18, - "con": 18, - "int": 10, - "wis": 16, - "cha": 10, - "save": { - "str": "+8", - "dex": "+8", - "con": "+8" - }, + "str": 14, + "dex": 12, + "con": 12, + "int": 9, + "wis": 8, + "cha": 16, "skill": { - "perception": "+7", - "survival": "+7" + "arcana": "+1", + "perception": "+1", + "stealth": "+3" }, - "passive": 17, + "senses": [ + "blindsight 30 ft. or 10 ft. while {@condition deafened} (blind beyond this radius)" + ], + "passive": 11, + "conditionImmune": [ + "blinded" + ], "languages": [ - "any one language (usually Common)" + "Undercommon" ], - "cr": "11", + "cr": "3", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The monster slayer casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" + "The grimlock casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" ], - "daily": { - "1e": [ - "{@spell banishment}", - "{@spell conjure barrage}", - "{@spell flame arrows|XGE}", - "{@spell hold monster}", - "{@spell steel wind strike|XGE}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - }, - { - "name": "Swift Spellcasting", - "headerEntries": [ - "The monster slayer casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 15}):" + "will": [ + "{@spell guidance}", + "{@spell mage armor} (self only)", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}" ], - "daily": { - "3": [ - "{@spell ensnaring strike}", - "{@spell hunter's mark}", - "{@spell zephyr strike|XGE}" - ] - }, - "ability": "wis", - "displayAs": "bonus", - "type": "spellcasting" + "ability": "cha", + "displayAs": "action" } ], "trait": [ { - "name": "Magic Weapons", - "entries": [ - "The monster slayer's weapon attacks are magical." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Blind Senses", "entries": [ - "The monster slayer makes two melee attacks or two ranged attacks." + "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." ] }, { - "name": "+2 Scythe", + "name": "Keen Hearing and Smell", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d10 + 6}) slashing damage plus 14 ({@damage 4d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." + "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "+2 Dagger", + "name": "Stone Camouflage", "entries": [ - "{@atk mw,rw} {@hit +10} to hit, reach 5 ft. or 20/60 ft., one target. {@h}8 ({@damage 1d4 + 6}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." + "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] }, { - "name": "Hunter's Sense (3/Day)", - "entries": [ - "The monster slayer chooses one creature it can see within 60 feet of it. It immediately learns whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, it will sense that it has no damage immunities, resistances, or vulnerabilities." - ] - } - ], - "bonus": [ - { - "name": "Slayer's Prey (Recharges after a Short or Long Rest)", + "name": "Whispering Aura", "entries": [ - "The monster slayer designates one creature it can see within 60 feet of it. The first time each turn that the monster slayer hits that target with a weapon attack, it takes an extra 3 ({@damage 1d6}) damage from that weapon. In addition, whenever the target forces the monster slayer to make a saving throw and whenever the monster slayer makes an ability check to escape that target's grapple, it can add 3 ({@damage 1d6}) to its roll." + "At the start of each of the grimlock's turns, each creature of its choice within 10 feet of it must succeed on a {@dc 13} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage, provided the grimlock isn't {@condition incapacitated}." ] } ], - "reaction": [ + "action": [ { - "name": "Slayer's Counter", + "name": "Quarterstaff", "entries": [ - "If the target of the monster slayer's Slayer's Prey forces the monster slayer to make a saving throw, the monster slayer can make one weapon attack against the target. The monster slayer makes this attack immediately before making the saving throw. If the attack hits, the monster slayer's save automatically succeeds, in addition to the attack's normal effects." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands, plus 7 ({@damage 2d6}) psychic damage." ] }, { - "name": "Magic-User's Nemesis (Recharges after a Short or Long Rest)", + "name": "Howling Void", "entries": [ - "When the monster slayer sees a creature casting a spell or teleporting within 60 feet of it, it can try to magically foil it. The creature must succeed on a {@dc 15} Wisdom saving throw or its spell or teleport fails and is wasted." + "The grimlock opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a {@dc 12} Wisdom saving throw. On a failed save, a creature takes 9 ({@damage 2d8}) psychic damage and is {@condition frightened} of the grimlock until the start of the grimlock's next turn. On a successful save, a creature takes half as much damage and isn't {@condition frightened}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elite Monster Slayer", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Monster_Slayer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grimlock_Warlock.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Monster Slayer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grimlock Warlock.webp", "source": "mme2-v2" } ], "attachedItems": [ - "+2 dagger|dmg" + "quarterstaff|phb" ], "traitTags": [ - "Magic Weapons" + "Keen Senses" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "B" ], "languageTags": [ - "X" + "U" ], "damageTags": [ - "N", - "P", - "S" + "B", + "Y" ], "miscTags": [ + "AOE", "MLW", - "MW", - "RCH", - "RW", - "THW" + "MW" ], - "conditionInflictSpell": [ - "incapacitated", - "paralyzed" + "conditionInflict": [ + "deafened", + "frightened" ], "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "strength", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Grimlock Warlock", + "source": "mme2-v2" + } + } }, { - "name": "Elite Sharpshooter", + "name": "Grimlock Witch Doctor", "source": "mme2-v2", - "page": 283, + "page": 161, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Grimlock" + ] + }, "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 18, - "from": [ - "{@item +1 studded leather armor||+1 studded leather}" - ] - } + 11 ], "hp": { - "average": 127, - "formula": "17d8 + 51" + "average": 44, + "formula": "8d8 + 8" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 20, - "con": 16, - "int": 10, - "wis": 16, - "cha": 10, - "save": { - "str": "+3", - "dex": "+8", - "con": "+6" - }, + "str": 14, + "dex": 12, + "con": 12, + "int": 9, + "wis": 14, + "cha": 8, "skill": { "perception": "+6", - "survival": "+6" + "religion": "+1", + "stealth": "+3" }, + "senses": [ + "blindsight 30 ft. or 10 ft. while {@condition deafened} (blind beyond this radius)" + ], "passive": 16, + "conditionImmune": [ + "blinded" + ], "languages": [ - "any one language (usually Common)" + "Undercommon" ], - "cr": "8", - "trait": [ + "cr": "2", + "spellcasting": [ { - "name": "Action Surge (Recharges after a Short or Long Rest)", - "entries": [ - "The sharpshooter can take one additional action on top of its regular action and possible bonus action." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The grimlock casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell blindness/deafness}", + "{@spell cure wounds}", + "{@spell meld into stone}" + ], + "1e": [ + "{@spell hold person}", + "{@spell spirit guardians}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Archery", + "name": "Blind Senses", "entries": [ - "The sharpshooter has a +2 bonus to ranged weapon attack rolls (included in the attack)." + "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." ] }, { - "name": "Close Quarters Shooting", + "name": "Keen Hearing and Smell", "entries": [ - "Making a ranged attack roll while within 5 feet of an enemy doesn't impose disadvantage on the sharpshooter's roll. In addition, if the sharpshooter hit a creature within 5 feet of it with a ranged attack on its turn, that creature can't take reactions until the end of this turn." + "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Sharpshooter", + "name": "Stone Camouflage", "entries": [ - "The sharpshooter's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the sharpshooter's ranged weapon attack rolls." + "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The sharpshooter makes three Longbow attacks or three Shortsword attacks." - ] - }, - { - "name": "Longbow", + "name": "Quarterstaff", "entries": [ - "{@atk rw} {@hit +10} to hit, range 150/600 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands." ] }, { - "name": "Shortsword", + "name": "Cursed Bolt", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + "{@atk rs} {@hit +4} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the grimlock's next turn." ] } ], - "bonus": [ - { - "name": "Steady Aim (3/Day)", - "entries": [ - "The sharpshooter takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the sharpshooter deals an extra 10 damage with each of its ranged weapon attacks against the target." - ] - }, + "reaction": [ { - "name": "Careful Eyes", + "name": "Bloodstrike (Recharges after a Short or Long Rest)", "entries": [ - "The sharpshooter performs a {@action Search} action." + "The grimlock grants a + 10 bonus to an attack roll made by itself or another grimlock within 30 feet of it against any creature that doesn't have all its hit points. The grimlock can make this choice after the roll is made but before it hits or misses." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elite Sharpshooter", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Sharpshooter.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grimlock_Witch_Doctor.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite Sharpshooter.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grimlock Witch Doctor.webp", "source": "mme2-v2" } ], "attachedItems": [ - "longbow|phb", - "shortsword|phb" + "quarterstaff|phb" ], - "actionTags": [ - "Multiattack" + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" ], "languageTags": [ - "X" + "U" ], "damageTags": [ - "P" + "B", + "Y" ], "miscTags": [ "MLW", - "MW", - "RNG", - "RW" + "MW" + ], + "conditionInflict": [ + "deafened" + ], + "conditionInflictSpell": [ + "blinded", + "paralyzed", + "prone" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Grimlock Witch Doctor", + "source": "mme2-v2" + } + } }, { - "name": "Elite War Caster", + "name": "Grung Hunter", "source": "mme2-v2", - "page": 284, + "page": 162, "size": [ - "M" + "S" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Grung" + ] + }, "alignment": [ "A" ], "ac": [ - { - "ac": 15, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] - } + 12 ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 16, + "formula": "3d6 + 6" }, "speed": { - "walk": 30 + "climb": 25, + "walk": 25 }, - "str": 16, - "dex": 16, - "con": 16, - "int": 18, - "wis": 10, + "str": 7, + "dex": 14, + "con": 15, + "int": 10, + "wis": 11, "cha": 10, "save": { - "con": "+7", - "int": "+8", - "wis": "+4" + "dex": "+4" }, "skill": { - "arcana": "+8", - "perception": "+4" + "athletics": "+2", + "perception": "+2", + "stealth": "+4", + "survival": "+2" }, - "passive": 14, - "languages": [ - "any five languages (usually Common)" + "passive": 12, + "immune": [ + "poison" ], - "cr": "11", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The war caster casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 16}, + {@hit 8} to hit with spell attacks):" - ], - "will": [ - "{@spell light}", - "{@spell mage hand}", - "{@spell ray of frost} ({@damage 3d6})", - "{@spell true strike}" - ], - "daily": { - "3": [ - "{@spell scorching ray}" - ], - "1e": [ - "{@spell cone of cold}", - "{@spell globe of invulnerability}", - "{@spell greater invisibility}", - "{@spell haste}", - "{@spell steel wind strike|XGE}", - "{@spell thunder step}", - "{@spell thunderwave}", - "{@spell vampiric touch}" - ] - }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" - } + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Grung" ], + "cr": "1/2", "trait": [ { - "name": "Battle Concentration", + "name": "Amphibious", "entries": [ - "The war caster has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage." + "The grung can breathe air and water." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Poisonous Skin", "entries": [ - "The war caster makes two Longsword attacks. Alternatively, it can make one Longsword attack and use Spellcasting." + "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Longsword", + "name": "Standing Leap", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 9 ({@damage 2d8}) force damage." + "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." ] } ], - "reaction": [ + "action": [ { - "name": "Opportunity Spell", + "name": "Dagger", "entries": [ - "When a hostile creature's movement provokes an {@action opportunity attack} from the war caster, it can use its reaction to cast a spell at the creature, rather than making an {@action opportunity attack}. The spell must have a casting time of 1 action and must target only that creature." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." ] }, { - "name": "Shield (3/Day)", + "name": "Shortbow", "entries": [ - "The war caster casts {@spell shield} using Intelligence as the spellcasting ability." + "{@atk rw} {@hit +4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elite War Caster", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite War Caster.webp", - "source": "mme2-v2" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Hunter.webp", "attachedItems": [ - "longsword|phb" + "dagger|phb", + "shortbow|phb" ], - "actionTags": [ - "Multiattack" + "traitTags": [ + "Amphibious" ], "languageTags": [ - "X" + "OTH" ], "damageTags": [ - "O", - "S" + "P" ], "miscTags": [ "MLW", - "MW" + "MW", + "RNG", + "RW", + "THW" ], - "conditionInflictSpell": [ - "invisible" + "conditionInflict": [ + "poisoned" ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "savingThrowForced": [ + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Grung Hunter", + "source": "mme2-v2" + } + } }, { - "name": "Elite War Chanter", + "name": "Grung Shaman", "source": "mme2-v2", - "page": 285, + "page": 162, "size": [ - "M" + "S" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Grung" + ] + }, "alignment": [ "A" ], "ac": [ - { - "ac": 15, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] - } + 12 ], "hp": { - "average": 84, - "formula": "13d8 + 39" + "average": 44, + "formula": "8d6 + 16" }, "speed": { - "walk": 30 + "climb": 25, + "walk": 25 }, - "str": 10, - "dex": 16, - "con": 16, - "int": 12, - "wis": 12, - "cha": 18, + "str": 7, + "dex": 14, + "con": 15, + "int": 10, + "wis": 16, + "cha": 11, "save": { - "dex": "+6", - "wis": "+4", - "cha": "+7" + "dex": "+4" }, "skill": { - "intimidation": "+7", - "perception": "+4", - "performance": "+7" + "athletics": "+2", + "perception": "+5", + "stealth": "+4", + "survival": "+5" }, - "passive": 14, + "passive": 15, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "any one language (usually Common)" + "Grung" ], - "cr": "8", + "cr": "2", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The war chanter casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" + "The grung casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" ], "will": [ - "{@spell friends}", - "{@spell message}", - "{@spell minor illusion}" + "{@spell druidcraft}" ], "daily": { "3e": [ - "{@spell dissonant whispers}" + "{@spell entangle}", + "{@spell healing word}", + "{@spell thunderwave}" ], "1e": [ - "{@spell beacon of hope}", - "{@spell confusion}", - "{@spell enemies abound}", - "{@spell enthrall}", - "{@spell hallucinatory terrain}", - "{@spell mass cure wounds}", - "{@spell Otto's irresistible dance}", - "{@spell shatter}" + "{@spell erupting earth|XGE}", + "{@spell freedom of movement}", + "{@spell stinking cloud}" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The war chanter makes two Rapier attacks or uses Mocking Word twice." - ] - }, - { - "name": "Rapier", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 9 ({@damage 2d8}) psychic damage." - ] - }, + "trait": [ { - "name": "Mocking Word", + "name": "Amphibious", "entries": [ - "The war chanter targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 15} Wisdom saving throw or take 7 ({@damage 3d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." + "The grung can breathe air and water." ] }, { - "name": "Incite Allies (Recharges after a Long Rest)", + "name": "Poisonous Skin", "entries": [ - "Up to four allies within 60 feet of the war chanter and can hear the war chanter can use its reaction to move up to half its speed and make one melee weapon attack." + "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Bolster Allies (Recharges after a Long Rest)", + "name": "Standing Leap", "entries": [ - "Up to four allies within 60 feet of the war chanter and can hear the war chanter gain 30 temporary hit points. The temporary hit points last for 1 minute." + "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." ] } ], - "bonus": [ + "action": [ { - "name": "War Chant", + "name": "Dagger", "entries": [ - "The war chanter performs a war chant that lasts until the start of the war chanter's next turn. The war chanter can select from one of three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Chant of Dread.", - "entry": "Provided the war chanter isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the war chanter and can hear the war chanter must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the war chanter's Chant of Dread for the next 24 hours." - }, - { - "type": "itemSub", - "name": "Chant of Ferocity.", - "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - }, - { - "type": "itemSub", - "name": "Chant of Resolve.", - "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on saving throws against being {@condition charmed} and {@condition frightened} until the start of its next turn." - } - ] - } + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Elite War Chanter", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Elite War Chanter.webp", - "source": "mme2-v2" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Shaman.webp", "attachedItems": [ - "rapier|phb" + "dagger|phb" ], - "actionTags": [ - "Multiattack" + "traitTags": [ + "Amphibious" ], "languageTags": [ - "X" + "OTH" ], "damageTags": [ - "P", - "Y" + "P" ], "miscTags": [ "MLW", - "MW" + "MW", + "RW", + "THW" ], "conditionInflict": [ - "frightened" + "poisoned" + ], + "conditionInflictSpell": [ + "restrained" ], "savingThrowForced": [ - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ "constitution", - "wisdom" + "dexterity", + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Grung Shaman", + "source": "mme2-v2" + } + } }, { - "name": "Ettin Berserker", + "name": "Grung Sorcerer", "source": "mme2-v2", - "page": 122, + "page": 163, "size": [ - "L" + "S" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "Grung" + ] + }, "alignment": [ - "C", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ - { - "ac": 12, - "from": [ - "natural armor" - ] - } + 12 ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 22, + "formula": "4d6 + 8" }, "speed": { - "walk": 40 + "climb": 25, + "walk": 25 + }, + "str": 7, + "dex": 14, + "con": 15, + "int": 10, + "wis": 11, + "cha": 16, + "save": { + "dex": "+4" }, - "str": 22, - "dex": 8, - "con": 18, - "int": 6, - "wis": 10, - "cha": 10, "skill": { - "perception": "+6" + "athletics": "+2", + "perception": "+2", + "stealth": "+4", + "survival": "+2" }, - "senses": [ - "darkvision 60 ft." + "passive": 12, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 16, "languages": [ - "Giant", - "Orc" + "Grung" + ], + "cr": "1", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The grung casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks):" + ], + "will": [ + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell shape water}" + ], + "daily": { + "1e": [ + "{@spell color spray}", + "{@spell hold person}", + "{@spell mirror image}", + "{@spell thunderwave}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "6", "trait": [ { - "name": "Reckless", + "name": "Amphibious", "entries": [ - "At the start of its turn, the ettin can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "The grung can breathe air and water." ] }, { - "name": "Two Heads", + "name": "Poisonous Skin", "entries": [ - "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Wakeful", + "name": "Standing Leap", "entries": [ - "When one of the ettin's heads is asleep, its other head is awake." + "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The ettin makes one Battleaxe attack and one Morningstar attack." - ] - }, - { - "name": "Battleaxe", + "name": "Poison Lash", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." + "{@atk ms,rs} {@hit +5} to hit, reach 5 ft. or range 60 ft., one target. {@h}7 ({@damage 1d10 + 2}) poison damage. If the target is a creature, it is also {@condition poisoned} until the end of the grung's next turn. A {@condition poisoned} creature has disadvantage on saving throws made against the grung's spells." ] - }, + } + ], + "bonus": [ { - "name": "Morningstar", + "name": "Heightened Spell (1/Day)", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + "When the grung casts a spell that forces a creature to make a saving throw to resist the spell's effects, the grung gives one target of the spell disadvantage on its first saving throw against the spell." ] }, { - "name": "Whirling Weapons {@recharge 5}", + "name": "Quickened Spell (1/Day)", "entries": [ - "The ettin moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a {@dc 17} Dexterity saving throw or take 15 ({@damage 2d8 + 6}) slashing damage and 15 ({@damage 2d8 + 6}) piercing damage." + "The grung uses Spellcasting." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ettin Berserker", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Berserker.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Berserker.webp", - "source": "mme2-v2" - } - ], - "attachedItems": [ - "battleaxe|phb", - "morningstar|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Sorcerer.webp", "traitTags": [ - "Reckless" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" + "Amphibious" ], "languageTags": [ - "GI", - "O" + "OTH" ], "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "AOE", - "MLW", - "MW" + "I" ], "conditionInflict": [ - "unconscious" + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "paralyzed" ], "savingThrowForced": [ - "dexterity" + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Grung Sorcerer", + "source": "mme2-v2" + } + } }, { - "name": "Ettin Vanguard", + "name": "Grung Sovereign", "source": "mme2-v2", - "page": 123, + "page": 163, "size": [ - "L" + "S" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "Grung" + ] + }, "alignment": [ - "C", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ - { - "ac": 14, - "from": [ - "{@item ring mail|phb}" - ] - } + 13 ], "hp": { - "average": 190, - "formula": "20d10 + 80" + "average": 78, + "formula": "12d6 + 36" }, "speed": { - "walk": 40 + "climb": 25, + "walk": 25 }, - "str": 24, - "dex": 8, - "con": 18, - "int": 6, + "str": 7, + "dex": 16, + "con": 16, + "int": 10, "wis": 12, - "cha": 10, + "cha": 14, + "save": { + "dex": "+5" + }, "skill": { - "perception": "+7" + "athletics": "+2", + "perception": "+3", + "stealth": "+5", + "survival": "+3" }, - "senses": [ - "darkvision 60 ft." + "passive": 13, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 17, "languages": [ - "Giant", - "Orc" + "Grung" ], - "cr": "8", + "cr": "3", "trait": [ { - "name": "Threatening", + "name": "Amphibious", "entries": [ - "Creatures provoke an {@action opportunity attack} from the ettin when they move 5 feet or more while within the ettin's reach, and if the ettin hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + "The grung can breathe air and water." ] }, { - "name": "Two Heads", + "name": "Poisonous Skin", "entries": [ - "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Wakeful", + "name": "Standing Leap", "entries": [ - "When one of the ettin's heads is asleep, its other head is awake." + "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." ] } ], @@ -38966,313 +36239,288 @@ { "name": "Multiattack", "entries": [ - "The ettin makes one Battleaxe attack and one Morningstar attack." + "The grung makes two Dagger attacks or two Shortbow attacks. It can use Mesmerizing Chirr in place of one of these attacks." ] }, { - "name": "Battleaxe", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage, and the target is marked until the end of the ettin's next turn. This effect ends early if the ettin is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the ettin, a creature marked by the ettin has disadvantage on any attack roll that doesn't target the ettin." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or take 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Morningstar", + "name": "Shortbow", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) piercing damage, and the target is marked until the end of the ettin's next turn. This effect ends early if the ettin is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the ettin, a creature marked by the ettin has disadvantage on any attack roll that doesn't target the ettin." + "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or take 7 ({@damage 2d6}) poison damage." + ] + }, + { + "name": "Mesmerizing Chirr {@recharge 5}", + "entries": [ + "The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of the grung's next turn." ] } ], "bonus": [ { - "name": "Punish the Marked", + "name": "Battle Command", "entries": [ - "The ettin makes a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the ettin during the last turn. The ettin's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." + "The grung targets one ally it can see within 30 feet of it. If the target can see or hear the grung, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Ettin Vanguard", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Vanguard.webp", - "altArt": [ + }, { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Vanguard.webp", - "source": "mme2-v2" + "name": "Battle Chirr (1/Day)", + "entries": [ + "The grung makes a chirring noise that rouses its allies. Each grung ally within 30 feet of this grung and able to hear it gains advantage on attack rolls and saving throws until the start of the grung's next turn." + ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Shaman.webp", "attachedItems": [ - "battleaxe|phb", - "morningstar|phb" + "dagger|phb", + "shortbow|phb" ], - "senseTags": [ - "D" + "traitTags": [ + "Amphibious" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI", - "O" + "OTH" ], "damageTags": [ - "P", - "S" + "P" ], "miscTags": [ "MLW", - "MW" + "MW", + "RNG", + "RW", + "THW" ], "conditionInflict": [ - "incapacitated", - "unconscious" + "poisoned", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Grung Sovereign", + "source": "mme2-v2" + } + } }, { - "name": "Ettin Witch Doctor", + "name": "Hammerer", "source": "mme2-v2", - "page": 123, + "page": 57, "size": [ - "L" + "M" ], - "type": "giant", + "type": "construct", "alignment": [ - "C", - "E" + "U" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 12, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 120, - "formula": "16d10 + 32" + "average": 30, + "formula": "4d8 + 12" }, "speed": { - "walk": 40 - }, - "str": 19, - "dex": 8, - "con": 15, - "int": 6, - "wis": 15, - "cha": 10, - "skill": { - "perception": "+8" + "walk": 20 }, + "str": 18, + "dex": 10, + "con": 16, + "int": 3, + "wis": 10, + "cha": 1, "senses": [ "darkvision 60 ft." ], - "passive": 18, - "languages": [ - "Giant", - "Orc" - ], - "cr": "7", - "spellcasting": [ + "passive": 10, + "immune": [ + "poison", { - "name": "Spellcasting", - "headerEntries": [ - "The ettin casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell thaumaturgy}" + "note": "from nonmagical attacks that aren't adamantine", + "immune": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "2e": [ - "{@spell bane}", - "{@spell bestow curse}", - "{@spell blindness/deafness}" - ], - "1e": [ - "{@spell banishment}", - "{@spell spirit guardians}", - "{@spell stoneskin}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "cond": true } ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands one language of its creator but can't speak" + ], + "cr": "3", "trait": [ { - "name": "Two Heads", + "name": "Magic Resistance", "entries": [ - "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + "The hammerer has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Two-Headed Battle Caster", + "name": "Siege Monster", "entries": [ - "The ettin can cast a spell in place of one of its melee weapon attacks. In addition, it can maintain concentration on up to two spells. If the ettin casts a third spell that requires concentration while already maintaining concentration on two other spells, one of the two previous spells ends (ettin's choice). If the ettin is required to make a Constitution saving throw to maintain concentration, it must make a separate saving throw for each spell." + "The hammerer deals double damage to objects and structures." ] }, { - "name": "Wakeful", + "name": "Unusual Nature", "entries": [ - "When one of the ettin's heads is asleep, its other head is awake." + "The hammerer doesn't require air, food, drink, or sleep." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The ettin makes one Shortsword attack and one Quarterstaff attack. It can use Cursed Bolt or Spellcasting in place of one of these attacks." - ] - }, - { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." - ] - }, - { - "name": "Quarterstaff", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." - ] - }, - { - "name": "Cursed Bolt", + "name": "Slam", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the ettin's next turn." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ettin Witch Doctor", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Vanguard.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hammerer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Witch Doctor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hammerer.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "quarterstaff|phb", - "shortsword|phb" + "traitTags": [ + "Magic Resistance", + "Siege Monster" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "GI", - "O" + "CS" ], "damageTags": [ - "B", - "P", - "Y" + "B" ], "miscTags": [ - "MLW", "MW" ], "conditionInflict": [ - "unconscious" - ], - "conditionInflictSpell": [ - "blinded", - "incapacitated" + "stunned" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" + "savingThrowForced": [ + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hammerer", + "source": "mme2-v2" + } + } }, { - "name": "Ettin Zombie", + "name": "Hellfire Disciple", "source": "mme2-v2", - "page": 256, + "page": 290, "size": [ - "L" + "M" ], - "type": "undead", + "type": "humanoid", "alignment": [ - "N", + "L", "E" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 11, + "ac": 13, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 49, + "formula": "9d8 + 9" }, "speed": { - "walk": 20 + "walk": 30 }, - "str": 22, - "dex": 6, - "con": 19, - "int": 3, - "wis": 6, - "cha": 4, + "str": 14, + "dex": 12, + "con": 12, + "int": 14, + "wis": 15, + "cha": 10, "save": { - "wis": "+0" + "wis": "+4", + "cha": "+2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 8, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "skill": { + "arcana": "+4", + "religion": "+4" + }, + "passive": 12, "languages": [ - "understands Giant but can't speak" + "any three languages (usually Common)" ], - "cr": "4", - "trait": [ - { - "name": "Two Heads", - "entries": [ - "The zombie has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." - ] - }, + "cr": "3", + "spellcasting": [ { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The hellfire disciple casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell thaumaturgy}" + ], + "daily": { + "1": [ + "{@spell fireball}", + "{@spell scrying}", + "{@spell wall of fire}" + ], + "2e": [ + "{@spell burning hands}", + "{@spell flaming sphere}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Unusual Nature", + "name": "Spellshield", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The hellfire disciple has advantage on saving throws against spells. If it succeeds on such a saving throw, it gains temporary hit points equal to the spell's level." ] } ], @@ -39280,150 +36528,149 @@ { "name": "Multiattack", "entries": [ - "The zombie makes one Battleaxe attack and one Morningstar attack." + "The hellfire disciple makes two Spear attacks or two Infernal Bolt attacks." ] }, { - "name": "Battleaxe", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Morningstar", + "name": "Infernal Bolt", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." + "{@atk rs} {@hit +4} to hit, range 120 ft., one creature. {@h}11 ({@damage 2d8 + 2}) fire damage, and the target must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} until the end of the hellfire disciple's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ettin Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ettin_Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hellfire_Disciple.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ettin Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hellfire Disciple.webp", "source": "mme2-v2" } ], "attachedItems": [ - "battleaxe|phb", - "morningstar|phb" - ], - "traitTags": [ - "Undead Fortitude" - ], - "senseTags": [ - "D" + "spear|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "GI" + "X" ], "damageTags": [ - "P", - "S" + "F", + "P" ], "miscTags": [ "MLW", - "MW" + "MW", + "RW", + "THW" ], "conditionInflict": [ - "unconscious" + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ], - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hellfire Disciple", + "source": "mme2-v2" + } + } }, { - "name": "Eye of the Deep", + "name": "Hellfire Magistrate", "source": "mme2-v2", - "page": 37, + "page": 291, "size": [ - "L" + "M" ], - "type": "aberration", + "type": "humanoid", "alignment": [ "L", "E" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 16, "from": [ - "natural armor" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 136, - "formula": "16d10 + 48" + "average": 130, + "formula": "20d8 + 40" }, "speed": { - "walk": 0, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true + "walk": 30 }, - "str": 18, + "str": 16, "dex": 14, - "con": 16, - "int": 16, - "wis": 15, - "cha": 16, + "con": 14, + "int": 18, + "wis": 19, + "cha": 10, "save": { - "int": "+7", - "wis": "+6", - "cha": "+7" + "dex": "+6", + "wis": "+8", + "cha": "+4" }, "skill": { - "perception": "+10" + "arcana": "+8", + "religion": "+8" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 20, - "resist": [ - "cold" - ], - "conditionImmune": [ - "prone" - ], + "passive": 14, "languages": [ - "Deep Speech", - "Undercommon" + "any four languages (usually Common)" ], "cr": "11", "spellcasting": [ { - "name": "Major Image (Psionics)", + "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The eye of the deep casts {@spell major image}, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15})." + "The hellfire magistrate casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 16}):" ], "will": [ - "{@spell major image}" - ], - "ability": "int", - "displayAs": "action", - "hidden": [ - "will" + "{@spell guidance}", + "{@spell mending}", + "{@spell thaumaturgy}" ], - "type": "spellcasting" + "daily": { + "2e": [ + "{@spell fireball}", + "{@spell flaming sphere}", + "{@spell wall of fire}" + ], + "1e": [ + "{@spell antimagic field}", + "{@spell chain lightning}", + "{@spell dispel magic}", + "{@spell scrying}" + ] + }, + "ability": "wis", + "displayAs": "action" } ], "trait": [ { - "name": "Amphibious", + "name": "Spellshield", "entries": [ - "The eye of the deep can breathe air and water." + "The hellfire magistrate has advantage on saving throws against spells. If it succeeds on such a saving throw, it gains temporary hit points equal to the spell's level." ] } ], @@ -39431,196 +36678,150 @@ { "name": "Multiattack", "entries": [ - "The eye of the deep makes one Bite attack and two Claw attacks." + "The hellfire magistrate makes two Hellfire Spear attacks or two Infernal Bolt attacks." ] }, { - "name": "Bite", + "name": "Hellfire Spear", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d8 + 2}) necrotic damage." + "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 10 ({@damage 3d6}) fire damage. Any humanoid killed by Hellfire Spear has its soul funneled into the River Styx, where it's reborn instantly as a {@creature lemure} devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." ] - }, + } + ], + "reaction": [ { - "name": "Claw", + "name": "Absorb Spell (2/Day)", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d8 + 2}) necrotic damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}). The eye of the deep has two claws, each of which can grapple only one target." + "The hellfire magistrate tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect, and the hellfire magistrate regains hit points equal to the spell's level. If the spell is 4th level or higher, the hellfire magistrate makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." ] }, { - "name": "Eye Rays", + "name": "Protective Shield (2/Day)", "entries": [ - "The eye of the deep shoots two eye rays, choosing one to two targets it can see within 120 feet of it:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Paralyzing Ray.", - "entry": "The targeted creature must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Cold Ray.", - "entry": "The targeted creature must succeed on a {@dc 15} Dexterity saving throw, taking 36 ({@damage 8d8}) cold damage on a failed save, or half as much damage on a successful one." - } - ] - } + "When the hellfire magistrate is hit by an attack roll, the hellfire magistrate gains a +5 bonus to his AC until the start of the his next turn, which can cause the triggering attack roll to miss." ] } ], - "bonus": [ - { - "name": "Baleful Flash {@recharge 5}", - "entries": [ - "The eye of the deep's central eye projects a blinding flash of light in a 60-foot cone. Each creature in that area that can see the light must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ], - "legendary": [ - { - "name": "Eye Ray", - "entries": [ - "The eye of the deep uses one random Eye Ray." - ] - }, - { - "name": "Pincer", - "entries": [ - "The eye of the deep makes one Claw attack." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Eye of the Deep", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Eye_of_the_Deep.webp", - "altArt": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hellfire_Disciple.webp", + "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Eye of the Deep.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hellfire Magistrate.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "SD" + "attachedItems": [ + "hellfire spear|bgdia" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "DS", - "U" + "X" ], "damageTags": [ - "N" - ], - "spellcastingTags": [ + "F", "P" ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "grappled", - "paralyzed" + "MLW", + "MW", + "RW", + "THW" ], - "savingThrowForced": [ - "constitution", - "dexterity" + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hellfire Magistrate", + "source": "mme2-v2" + } + } }, { - "name": "Favored Spawn of Kyuss", + "name": "Hellfire Steward", "source": "mme2-v2", - "page": 225, + "page": 291, "size": [ "M" ], - "type": "undead", + "type": "humanoid", "alignment": [ - "C", + "L", "E" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 11, + "ac": 14, "from": [ - "natural armor" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 127, - "formula": "15d8 + 60" + "average": 84, + "formula": "13d8 + 26" }, "speed": { "walk": 30 }, - "str": 18, + "str": 16, "dex": 12, - "con": 18, - "int": 6, - "wis": 8, + "con": 14, + "int": 16, + "wis": 17, "cha": 10, "save": { - "wis": "+3", - "cha": "+4" + "wis": "+6", + "cha": "+3" }, "skill": { - "perception": "+3" + "arcana": "+6", + "religion": "+6" }, - "senses": [ - "darkvision 60 ft." - ], "passive": 13, - "conditionImmune": [ - "exhaustion", - "poisoned" - ], "languages": [ - "understands the languages it knew in life but can't speak" + "any four languages (usually Common)" ], - "cr": "9", - "trait": [ - { - "name": "Fear Aura", - "entries": [ - "A creature that starts its turn within 10 feet of the spawn of kyuss must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn. If a creature's saving throw is successful, the creature is immune to the Fear Aura for the next 24 hours." - ] - }, - { - "name": "Infested Form", - "entries": [ - "A creature that touches the spawn or hits it with a melee attack while within 5 feet of it must make a {@dc 16} Dexterity saving throw or become infected by a worm (see effects of Burrowing Worm)." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The spawn of Kyuss regains 15 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or a body of running water. If the spawn takes acid, fire, or radiant damage, this trait doesn't function at the start of the spawn's next turn. The spawn is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." - ] - }, + "cr": "6", + "spellcasting": [ { - "name": "Worms", - "entries": [ - "If the spawn of Kyuss is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away, and it loses its Infested Form feature and its Burrowing Worm and Wormburst actions." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The hellfire steward casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell guidance}", + "{@spell mending}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell burning hands}", + "{@spell fireball}", + "{@spell flaming sphere}" + ], + "1e": [ + "{@spell chain lightning}", + "{@spell dispel magic}", + "{@spell scrying}", + "{@spell wall of fire}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Unusual Nature", + "name": "Spellshield", "entries": [ - "The spawn of Kyuss doesn't require air, food, drink, or sleep." + "The hellfire steward has advantage on saving throws against spells. If it succeeds on such a saving throw, it gains temporary hit points equal to the spell's level." ] } ], @@ -39628,160 +36829,173 @@ { "name": "Multiattack", "entries": [ - "The spawn of Kyuss makes two Claw attacks and uses Burrowing Worm." + "The hellfire steward makes two Spear attacks or two Infernal Bolt attacks." ] }, { - "name": "Claw", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 10 ({@damage 3d6}) necrotic damage." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) fire damage." ] }, { - "name": "Burrowing Worm", + "name": "Infernal Bolt", "entries": [ - "A worm launches from the spawn of Kyuss at one humanoid that the spawn can see within 10 feet of it. The worm latches onto the target's skin unless the target succeeds on a {@dc 12} Dexterity saving throw. The worm is a Tiny undead with AC 6,1 hit point, a 2 ({@damage -4}) in every ability score, and a speed of 1 foot. While on the target's skin, the worm can be killed by normal means or scraped off using an action (the spawn can use this action to launch a scraped-off worm at a humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under the target's skin at the end of the target's next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 ({@damage 2d6}) necrotic damage per worm infesting it (maximum of {@dice 10d6}). A worm-infested target dies if it drops to 0 hit points, then rises 10 minutes later as a spawn of Kyuss. If a worm-infested creature is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away." + "{@atk rs} {@hit +6} to hit, range 120 ft., one creature. {@h}12 ({@damage 2d8 + 3}) fire damage, and the target must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} until the end of the hellfire disciple's next turn." ] - }, + } + ], + "reaction": [ { - "name": "Wormburst {@recharge 5}", + "name": "Negate Spell (1/Day)", "entries": [ - "The spawn of Kyuss expels worms from its body, striking creatures around it. Each creature within 10 feet of it must succeed on a {@dc 16} Dexterity saving throw. On a failed save, 3 ({@damage 1d4 + 1}) worms latches on the target's skin (see effects of Burrowing Worm)." + "The hellfire steward tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the hellfire steward makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Favored Spawn of Kyuss", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Favored_Spawn_of_Kyuss.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hellfire_Disciple.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Favored Spawn of Kyuss.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hellfire Steward.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "D" + "attachedItems": [ + "spear|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS", - "LF" + "X" ], "damageTags": [ - "N", - "P", - "R", - "S" + "F", + "P" ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RW", + "THW" ], "conditionInflict": [ "frightened" ], "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ "dexterity", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hellfire Steward", + "source": "mme2-v2" + } + } }, { - "name": "Fire Giant Champion of Surtur", + "name": "High Deathpriest of Orcus", "source": "mme2-v2", - "page": 128, + "page": 293, "size": [ - "H" + "M" ], - "type": "giant", + "type": "humanoid", "alignment": [ - "L", - "E" + { + "alignment": [ + "N", + "E" + ] + }, + { + "alignment": [ + "C", + "E" + ] + } ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "{@item plate armor|phb|plate}" + "{@item +1 chain shirt}" ] } ], "hp": { - "average": 200, - "formula": "16d12 + 96" + "average": 97, + "formula": "13d8 + 39" }, "speed": { "walk": 30 }, - "str": 26, - "dex": 9, - "con": 23, - "int": 10, - "wis": 16, - "cha": 14, + "str": 14, + "dex": 12, + "con": 16, + "int": 14, + "wis": 17, + "cha": 12, "save": { - "con": "+11", - "wis": "+8", - "cha": "+7" + "wis": "+6", + "cha": "+4" }, "skill": { - "athletics": "+13", - "intimidation": "+7", - "perception": "+8" + "arcana": "+5", + "religion": "+5" }, - "passive": 18, - "immune": [ - "fire" - ], + "passive": 13, "languages": [ - "Giant" + "any three languages (usually Common)" ], - "cr": "14", + "cr": "6", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" + "The deathpriest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" ], "daily": { "2e": [ - "{@spell dispel magic}", - "{@spell fireball}", - "{@spell shield}" + "{@spell blindness/deafness}", + "{@spell false life}", + "{@spell vampiric touch}" ], "1e": [ - "{@spell conjure elemental} (fire)", - "{@spell wall of fire}" + "{@spell animate dead} (as an action)", + "{@spell banishment}", + "{@spell circle of death}", + "{@spell cloudkill}", + "{@spell contagion}" ] }, "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Heated Body", + "name": "Aura of Death", "entries": [ - "A creature that touches the giant or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." + "The high deathpriest emanates a deathly aura that extends 30 feet in every direction from its space while it isn't {@condition incapacitated}. The aura is blocked by total cover. While in the aura, the high deathpriest and any Undead ally are immune to the {@condition frightened} condition and have resistance to radiant damage. Enemies suffer disadvantage on death saving throws while in the aura." ] }, { - "name": "Indomitable (2/Day)", + "name": "Undying Soul (Recharges after a Short or Long Rest)", "entries": [ - "The giant can reroll a saving throw it fails. It must use the new roll." + "If the high deathpriest is reduced to 0 hit points, it immediately makes a {@dc 10} Constitution saving throw. lf it succeeds, it is instead reduced to 1 hit point." ] } ], @@ -39789,189 +37003,182 @@ { "name": "Multiattack", "entries": [ - "The giant makes two Greatsword attacks. It can use Arcing Fireblade in place of one of these attacks, if available." - ] - }, - { - "name": "Greatsword", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) slashing damage plus 10 ({@damage 3d6}) fire damage. If the target is not immune to fire, it gains vulnerability to fire until the end of the giant's next turn." + "The high deathpriest makes two Sickle attacks or two Necrotic Bolt attacks." ] }, { - "name": "Rock", + "name": "Sickle", "entries": [ - "{@atk rw} {@hit +13} to hit, range 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage plus 10 ({@damage 3d6}) fire damage." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." ] }, { - "name": "Arcing Fireblade {@recharge 5}", + "name": "Necrotic Bolt", "entries": [ - "The giant swings its greatsword in a full arc, and every creature within 15 feet of it must succeed on a {@dc 21} Dexterity saving throw. On a failed save, a creature takes 29 ({@damage 6d6 + 8}) slashing damage plus 10 ({@damage 3d6}) fire damage, and if the target is not immune to fire, it gains vulnerability to fire damage until the end of the giant's next turn. On a successful save, the creature takes half as much damage and doesn't gain vulnerability to fire damage." + "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the high deathpriest's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Fire Giant Champion of Surtur", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Champion_of_Surtur.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deathpriest_Exarch_of_Orcus.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Fire Giant Champion of Surtur.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/High Deathpriest of Orcus.webp", "source": "mme2-v2" } ], "attachedItems": [ - "greatsword|phb" + "sickle|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "X" ], "damageTags": [ - "B", - "F", + "N", "S" ], "miscTags": [ "MLW", "MW", - "RCH", - "RW" + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "blinded", + "poisoned", + "stunned" ], "savingThrowForced": [ - "dexterity" + "constitution" ], "savingThrowForcedSpell": [ - "dexterity" + "charisma", + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "High Deathpriest of Orcus", + "source": "mme2-v2" + } + } }, { - "name": "Fire Giant Doomblade", + "name": "Hill Giant Champion of Grolantor", + "shortName": "giant", "source": "mme2-v2", - "page": 129, + "page": 133, "size": [ "H" ], "type": "giant", "alignment": [ - "L", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 13, "from": [ - "{@item plate armor|phb|plate}" + "natural armor" ] } ], "hp": { - "average": 187, - "formula": "15d12 + 90" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "walk": 30 - }, - "str": 25, - "dex": 9, - "con": 23, - "int": 10, - "wis": 14, - "cha": 16, - "save": { - "dex": "+3", - "con": "+10", - "cha": "+7" + "walk": 40 }, + "str": 24, + "dex": 8, + "con": 21, + "int": 5, + "wis": 9, + "cha": 10, "skill": { - "arcana": "+4", - "athletics": "+11", - "perception": "+6" + "perception": "+3" }, - "passive": 16, - "immune": [ - "fire" - ], + "passive": 13, "languages": [ "Giant" ], - "cr": "11", - "spellcasting": [ + "cr": "9", + "trait": [ { - "name": "Spellcasting", - "headerEntries": [ - "The giant casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" - ], - "will": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell true strike}" - ], - "daily": { - "1e": [ - "{@spell circle of death}", - "{@spell dispel magic}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the giant fails a saving throw, it can choose to succeed instead." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two Longsword attacks." + "The giant makes two Greatclub attacks." ] }, { - "name": "Longsword", + "name": "Greatclub", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage plus 7 ({@damage 2d6}) psychic damage, and the target is cursed until the end of the giant's next turn. While cursed, the target has disadvantage on attack rolls, ability checks, and saving throws." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Doom Blast", + "name": "Rock", "entries": [ - "Each creature in a 20-foot cube originating from the giant must make a {@dc 15} Wisdom saving throw. On a failed save, a creature takes 22 ({@damage 5d8}) psychic damage and is vulnerable to all types of damage until the end of the giant's next turn. On a successful save, a creature takes half as much damage with no other effects." + "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Ground Pound {@recharge 5}", + "entries": [ + "The giant slams its greatclub on the ground, triggering an earth tremor and violently pelting the area with debris. Each creature on the ground originating from the giant in a 15-foot cube must succeed on a {@dc 19} Strength saving throw. If the creature is Large or smaller, it has disadvantage on its saving throw. On a failed save, a creature takes 20 ({@damage 3d8 + 7}) bludgeoning damage and is knocked {@condition prone}. If a creature fails its save by 5 or more, it is also {@condition stunned} until the end of its next turn. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}." ] } ], - "bonus": [ + "legendary": [ { - "name": "Staggering Smite (2/Day)", + "name": "Lumber", "entries": [ - "Immediately after the giant hits a target with an attack roll, the target takes an extra 14 ({@damage 4d6}) psychic damage and must make a {@dc 15} Wisdom saving throw. On a failed save, the target has disadvantage on attack rolls and ability checks, and can't take reactions, until the end of its next turn." + "The giant moves up to 15 feet." + ] + }, + { + "name": "Intimidating Presence", + "entries": [ + "The giant targets one creature it can see within 30 feet of it. If the target can see and hear the giant, it must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} of the champion for 1 minute. If the target is Large or smaller, it has disadvantage on its saving throw. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to giant's Intimidating Presence for the next 24 hours." + ] + }, + { + "name": "Club (Costs 2 Actions)", + "entries": [ + "The giant makes a Greatclub attack." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Fire Giant Doomblade", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Doomblade.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Champion_of_Grolantor.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Fire Giant Doomblade.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Champion of Grolantor.webp", "source": "mme2-v2" } ], "attachedItems": [ - "longsword|phb" + "greatclub|phb" + ], + "traitTags": [ + "Legendary Resistances" ], "actionTags": [ "Multiattack" @@ -39980,34 +37187,45 @@ "GI" ], "damageTags": [ - "S", - "Y" + "B" ], "miscTags": [ "AOE", "MLW", "MW", - "RCH" + "RCH", + "RW" + ], + "conditionInflict": [ + "prone", + "stunned" + ], + "conditionInflictLegendary": [ + "frightened" ], "savingThrowForced": [ + "strength", "wisdom" ], - "savingThrowForcedSpell": [ - "constitution" - ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hill Giant Champion of Grolantor", + "source": "mme2-v2" + } + } }, { - "name": "Fire Giant Houndmaster", + "name": "Hill Giant Hag of Demogorgon", "source": "mme2-v2", - "page": 130, + "page": 134, "size": [ "H" ], "type": "giant", "alignment": [ - "L", + "C", "E" ], "alignmentPrefix": "typically ", @@ -40015,103 +37233,224 @@ { "ac": 15, "from": [ - "{@item half plate armor|phb|half plate}" + "natural armor" ] } ], "hp": { - "average": 175, - "formula": "14d12 + 84" + "average": 168, + "formula": "16d12 + 64" }, "speed": { - "walk": 30 - }, - "str": 25, - "dex": 10, - "con": 23, - "int": 10, - "wis": 16, - "cha": 13, - "save": { - "dex": "+4", - "con": "+10", - "cha": "+5" + "walk": 40 }, + "str": 20, + "dex": 12, + "con": 19, + "int": 6, + "wis": 15, + "cha": 8, "skill": { - "animal handling": "+7", - "athletics": "+11", - "perception": "+7" + "perception": "+8" }, - "passive": 17, - "immune": [ - "fire" - ], + "passive": 18, "languages": [ "Giant" ], - "cr": "10", + "cr": "7", + "trait": [ + { + "name": "Two Heads", + "entries": [ + "The giant has advantage on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, or knocked {@condition unconscious}." + ] + } + ], "action": [ { "name": "Multiattack", "entries": [ - "The giant makes two Battleaxe attacks. It can use Maneuver Hounds in place of one attack, if available." + "The giant makes one Claw attack and one Tentacle attack. She can replace each attack with a use of Gaze." ] }, { - "name": "Battleaxe", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage, or 23 ({@damage 3d10 + 7}) slashing damage if used with two hands." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 15} Constitutions saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Rock", + "name": "Tentacle", "entries": [ - "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." + "If the target is Huge or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, the giant can automatically hit the target with its Tentacle, and the giant can't attack another target with its Tentacle." ] }, { - "name": "Maneuver Hounds {@recharge 5}", + "name": "Gaze", "entries": [ - "Up to four hound allies within 60 feet of this giant that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + "The giant turns her magical gaze toward one creature she can see within 60 feet of her. The target must succeed on a {@dc 15} Wisdom saving throw or suffer one of the following effects (choose one or roll a {@dice d6}:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "1\u20133: Disorienting Gaze (1/Turn).", + "entry": "The target is {@condition incapacitated} until the start of the giant's next turn or until the giant is no longer within line of sight." + }, + { + "type": "item", + "name": "4\u20136: Frightening Gaze (1/Turn).", + "entry": "The target is {@condition frightened} until the start of the giant's next turn or until the giant is no longer within line of sight." + } + ] + } ] }, { - "name": "Summon Hounds (Recharges after a Short or Long Rest)", + "name": "Baffling Cackle {@recharge 5}", "entries": [ - "The giant summons {@dice 1d3} {@creature hell hound||hell hounds} or 1 {@creature nessian warhound|MonsterManualExpanded}. The hounds appear in unoccupied spaces within 30 feet of the giant and acts as its allies. The hounds act right after the giant on the same initiative count and fight until they're destroyed. They disappear after 1 hour, when the giant dismisses them, or when the giant dies." + "Both of the giant's heads emit a loud, mystifying cackle. Each creature within 30 feet of the giant and can hear the giant must succeed on a {@dc 15} Charisma saving throw. On a failed save, a creature takes 31 ({@damage 6d8 + 4}) psychic damage and suffers the effect of a {@spell confusion} spell without making a saving throw. The effect lasts for 1 minute. The giant doesn't need to concentrate on the effect. Constructs and Undead are immune to this effect." ] } ], - "bonus": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Hag_of_Demogorgon.webp", + "altArt": [ { - "name": "Command Hound", + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Hag of Demogorgon.webp", + "source": "mme2-v2" + } + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened", + "grappled", + "incapacitated", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "charisma", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hill Giant Hag of Demogorgon", + "source": "mme2-v2" + } + } + }, + { + "name": "Hill Giant Juggernaut", + "source": "mme2-v2", + "page": 134, + "size": [ + "H" + ], + "type": "giant", + "alignment": [ + "C", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ + { + "ac": 15, + "from": [ + "patchwork armor" + ] + } + ], + "hp": { + "average": 161, + "formula": "14d12 + 70" + }, + "speed": { + "walk": 40 + }, + "str": 22, + "dex": 8, + "con": 20, + "int": 5, + "wis": 9, + "cha": 6, + "skill": { + "perception": "+2" + }, + "passive": 12, + "languages": [ + "Giant" + ], + "cr": "8", + "trait": [ + { + "name": "Siege Monster", "entries": [ - "The giant targets one hound ally it can see within 30 feet of it. If the target can see or hear the giant, the target can use its reaction to move up to half their speed and make one melee weapon attack." + "The giant deals double damage to objects and structures." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The giant makes two melee attacks. It can replace one melee attack with Staggering Smash, if available." ] }, { - "name": "Hunter's Mark (3/Day)", + "name": "Maul", "entries": [ - "The giant casts hunter's mark, requiring no material components and using Wisdom as the spellcasting ability." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}27 ({@damage 6d6 + 6}) bludgeoning damage, and the target has disadvantage on the next attack roll it makes before the end of its next turn." + ] + }, + { + "name": "Sunder", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. If the target is wearing a nonmagical armor or shield, it must succeed on a {@dc 17} Strength saving throw or the Armor Class (AC) of the nonmagical armor or shield (determined randomly) of the target takes a permanent and cumulative \u22121 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." + ] + }, + { + "name": "Rock", + "entries": [ + "{@atk rw} {@hit +9} to hit, range 60/240 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage." + ] + }, + { + "name": "Staggering Smash {@recharge 5}", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}37 ({@damage 9d6 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effects on itself on a success." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Fire Giant Houndmaster", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Houndmaster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Juggernaut.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Fire Giant Houndmaster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Juggernaut.webp", "source": "mme2-v2" } ], "attachedItems": [ - "battleaxe|phb" + "maul|phb" + ], + "traitTags": [ + "Siege Monster" ], "actionTags": [ "Multiattack" @@ -40120,8 +37459,7 @@ "GI" ], "damageTags": [ - "B", - "S" + "B" ], "miscTags": [ "MLW", @@ -40129,67 +37467,92 @@ "RCH", "RW" ], + "savingThrowForced": [ + "constitution", + "strength" + ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hill Giant Juggernaut", + "source": "mme2-v2" + } + } }, { - "name": "Fire Giant Vanguard", + "name": "Hill Giant Shaman of Ogrémoch", "source": "mme2-v2", - "page": 130, + "page": 135, "size": [ "H" ], "type": "giant", "alignment": [ - "L", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 20, + "ac": 13, "from": [ - "{@item plate armor|phb|plate}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 202, - "formula": "15d12 + 105" + "average": 157, + "formula": "15d12 + 60" }, "speed": { - "walk": 30 - }, - "str": 26, - "dex": 9, - "con": 24, - "int": 10, - "wis": 14, - "cha": 13, - "save": { - "dex": "+4", - "con": "+12", - "cha": "+6" + "walk": 40 }, + "str": 21, + "dex": 8, + "con": 19, + "int": 6, + "wis": 15, + "cha": 7, "skill": { - "athletics": "+13", - "intimidation": "+6", - "perception": "+7" + "perception": "+6" }, - "passive": 17, - "immune": [ - "fire" - ], + "passive": 16, "languages": [ "Giant" ], - "cr": "13", + "cr": "9", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The giant casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" + ], + "will": [ + "{@spell druidcraft}", + "{@spell guidance}", + "{@spell mending}", + "{@spell mold earth|XGE}" + ], + "daily": { + "1e": [ + "{@spell erupting earth|XGE}", + "{@spell spike growth}", + "{@spell stoneskin}", + "{@spell transmute rock}", + "{@spell wall of stone}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], "trait": [ { - "name": "Threatening", + "name": "Earthbound Superiority (3/Day)", "entries": [ - "Creatures provoke an {@action opportunity attack} from the giant when they move 5 feet or more while within the giant's reach, and if the giant hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + "The giant has advantage on attack rolls made against targets that are touching the earth. In addition, creatures that are touching the earth have disadvantage on saving throws against spells cast by the giant." ] } ], @@ -40197,72 +37560,75 @@ { "name": "Multiattack", "entries": [ - "The giant makes three Longsword attacks." + "The giant makes two Greatclub attacks." ] }, { - "name": "Longsword", + "name": "Greatclub", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) slashing damage, and the target is marked until the end of the giant's next turn. This effect ends early if the giant is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the giant, a creature marked by the giant has disadvantage on any attack roll that doesn't target the giant." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage." ] - } - ], - "bonus": [ + }, { - "name": "Punish the Marked", + "name": "Rock", "entries": [ - "The giant can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the giant during the last turn. The giant's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 10 ({@damage 3d6}) damage to the target." + "{@atk rw} {@hit +9} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." ] - } - ], - "reaction": [ + }, { - "name": "Parry", + "name": "Rippling Earth {@recharge 5}", "entries": [ - "The giant adds 4 to its AC against one melee attack that would hit it. To do so, the giant must see the attacker and be wielding a melee weapon." + "The giant causes the earth to suddenly move in a violent, cascading motion in a 30-foot line that is 10 feet wide. Each creature standing on the ground in that line must make a {@dc 14} Dexterity saving throw. On a failed save, a creature takes 32 ({@damage 5d12}) bludgeoning damage, is pushed up to 10 feet, and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't pushed or knocked {@condition prone}. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Fire Giant Vanguard", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Champion_of_Surtur.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Shaman_of_Ogrémoch.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Fire Giant Vanguard.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Shaman of Ogremoch.webp", "source": "mme2-v2" } ], "attachedItems": [ - "longsword|phb" + "greatclub|phb" ], "actionTags": [ - "Multiattack", - "Parry" + "Multiattack" ], "languageTags": [ "GI" ], "damageTags": [ - "S" + "B" ], "miscTags": [ + "AOE", "MLW", "MW", - "RCH" + "RCH", + "RW" ], "conditionInflict": [ - "incapacitated" + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hill Giant Shaman of Ogrémoch", + "source": "mme2-v2" + } + } }, { - "name": "Fire Giant Zombie", + "name": "Hill Giant Zombie", "source": "mme2-v2", "page": 259, "size": [ @@ -40276,34 +37642,33 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 10, "from": [ - "{@item plate armor|phb|plate}" + "natural armor" ] } ], "hp": { - "average": 175, - "formula": "13d12 + 91" + "average": 115, + "formula": "10d12 + 50" }, "speed": { "walk": 30 }, - "str": 26, + "str": 22, "dex": 3, - "con": 25, - "int": 4, - "wis": 10, - "cha": 9, + "con": 20, + "int": 3, + "wis": 5, + "cha": 2, "save": { - "wis": "+3" + "wis": "-1" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 7, "immune": [ - "fire", "poison" ], "conditionImmune": [ @@ -40312,7 +37677,7 @@ "languages": [ "understands Giant but can't speak" ], - "cr": "8", + "cr": "3", "trait": [ { "name": "Undead Fortitude", @@ -40329,21 +37694,23 @@ ], "action": [ { - "name": "Greatsword", + "name": "Greatclub", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) slashing damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Fire Giant Zombie", - "source": "mme2-v2" + "reaction": [ + { + "name": "Sudden Lunge", + "entries": [ + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 10 feet of the target, the zombie can make one melee weapon attack against it." + ] } - }, + ], "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Zombie.webp", "attachedItems": [ - "greatsword|phb" + "greatclub|phb" ], "traitTags": [ "Undead Fortitude" @@ -40356,29 +37723,35 @@ "GI" ], "damageTags": [ - "S" + "B" ], "miscTags": [ "MLW", "MW", "RCH" - ] + ], + "fluff": { + "_monsterFluff": { + "name": "Hill Giant Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Firenewt War Priest of Imix", + "name": "Hobgoblin Bladebearer", "source": "mme2-v2", - "page": 124, + "page": 168, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Firenewt" + "Goblinoid" ] }, "alignment": [ - "N", + "L", "E" ], "alignmentPrefix": "typically ", @@ -40386,62 +37759,37 @@ { "ac": 17, "from": [ - "{@item chain shirt|phb}", - "{@item shield|phb}" + "{@item half plate armor|phb|half plate}" ] } ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 27, + "formula": "5d8 + 5" }, "speed": { "walk": 30 }, - "str": 10, + "str": 14, "dex": 14, - "con": 14, - "int": 8, - "wis": 16, - "cha": 10, - "passive": 13, - "immune": [ - "fire" + "con": 12, + "int": 10, + "wis": 10, + "cha": 9, + "senses": [ + "darkvision 60 ft." ], + "passive": 10, "languages": [ - "Draconic", - "Ignan" - ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The firenewt casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ], - "daily": { - "1e": [ - "{@spell aid}", - "{@spell cure wounds}", - "{@spell heat metal}", - "{@spell spirit guardians}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "Common", + "Goblin" ], + "cr": "2", "trait": [ { - "name": "Amphibious", + "name": "Martial Advantage (1/Turn)", "entries": [ - "The firenewt can breathe air and water." + "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] } ], @@ -40449,273 +37797,241 @@ { "name": "Multiattack", "entries": [ - "The firenewt makes two Scimitar attacks." - ] - }, - { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage plus 3 ({@damage 1d6}) fire damage." + "The hobgoblin makes two Longsword attacks and one Dagger attack." ] }, { - "name": "Flame of Imix", + "name": "Longsword", "entries": [ - "The firenewt targets one creature within 60 feet of it and commands it to burn. The target must succeed on a {@dc 13} Wisdom saving throw. On a failed save, the creature takes 11 ({@damage 2d10}) fire damage and it catches on fire, taking 5 ({@damage 1d10}) fire damage at the end of each of its turns until a creature adjacent to it extinguishes the flames with an action. On a successful save, the target takes half as much damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." ] }, { - "name": "Fire Breath (Recharges after a Short or Long Rest)", + "name": "Dagger", "entries": [ - "The firenewt exhales divine fire in a 15-foot cone. Each creature in that area must succeed on a {@dc 12} Dexterity saving throw, taking 9 ({@damage 2d8}) fire damage and 9 ({@damage 2d8}) radiant damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], "reaction": [ { - "name": "Fiery Retribution (3/Day)", + "name": "Parry", "entries": [ - "When a creature within 5 feet of the firenewt hits the firenewt with an attack, and the firenewt can see the creature, the firenewt can force the creature to make a {@dc 13} Dexterity saving throw. The creature takes 9 ({@damage 2d8}) fire damage on a failed save, and half as much damage on a successful one." + "The hobgoblin adds 2 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Firenewt War Priest of Imix", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Firenewt_War_Priest_of_Imix.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Bladebearer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Firenewt War Priest of Imix.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Bladebearer.webp", "source": "mme2-v2" } ], "attachedItems": [ - "scimitar|phb" + "dagger|phb", + "longsword|phb" ], - "traitTags": [ - "Amphibious" + "senseTags": [ + "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Parry" ], "languageTags": [ - "DR", - "IG" + "C", + "GO" ], "damageTags": [ - "F", + "P", "S" ], "miscTags": [ - "AOE", "MLW", - "MW" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "MW", + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hobgoblin Bladebearer", + "source": "mme2-v2" + } + } }, { - "name": "Firenewt Zealot", + "name": "Hobgoblin Hoplite", "source": "mme2-v2", - "page": 124, + "page": 170, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Firenewt" + "Goblinoid" ] }, "alignment": [ - "N", + "L", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "{@item chain shirt|phb}", + "{@item chain mail|phb}", "{@item shield|phb}" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 16, + "formula": "3d8 + 3" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 14, - "con": 14, - "int": 7, - "wis": 12, - "cha": 8, - "passive": 11, - "immune": [ - "fire" + "str": 14, + "dex": 12, + "con": 12, + "int": 10, + "wis": 10, + "cha": 9, + "senses": [ + "darkvision 60 ft." ], + "passive": 10, "languages": [ - "Draconic", - "Ignan" + "Common", + "Goblin" ], - "cr": "2", + "cr": "1", "trait": [ { - "name": "Amphibious", + "name": "Martial Advantage (1/Turn)", "entries": [ - "The firenewt can breathe air and water." + "The hobgoblin can deal an extra 7 ({@damage 2d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The firenewt makes two Scimitar attacks." - ] - }, - { - "name": "Scimitar", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] }, { - "name": "Spit Fire (Recharges after a Short or Long Rest)", + "name": "Javelin", "entries": [ - "The firenewt spits fire at a creature within 10 feet of it. The creature must make a {@dc 12} Dexterity saving throw, taking 13 ({@damage 3d8}) fire damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rs} {@hit +4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], - "bonus": [ + "reaction": [ { - "name": "Divine Fury (Recharges after a Long Rest)", + "name": "Protection", "entries": [ - "The firenewt magically infuses its attacks with divine fire. For 1 minute, the first creature the firenewt hits on each of its turns with a weapon attack takes 7 ({@damage 1d6 + 4}) fire damage." + "When an attacker the hobgoblin can see makes an attack roll against a creature within 5 feet of the hobgoblin, the hobgoblin can impose disadvantage on the attack roll." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Firenewt Zealot", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Firenewt_Zealot.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Firenewt Zealot.webp", - "source": "mme2-v2" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Hoplite.webp", "attachedItems": [ - "scimitar|phb" - ], - "traitTags": [ - "Amphibious" + "javelin|phb", + "spear|phb" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "D" ], "languageTags": [ - "DR", - "IG" + "C", + "GO" ], "damageTags": [ - "S" + "P" ], "miscTags": [ "MLW", - "MW" - ], - "savingThrowForced": [ - "dexterity" + "MW", + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hobgoblin Hoplite", + "source": "mme2-v2" + } + } }, { - "name": "Flame Salamander", + "name": "Hobgoblin Marshal", "source": "mme2-v2", - "page": 216, + "page": 169, "size": [ - "H" + "M" ], - "type": "elemental", + "type": { + "type": "humanoid", + "tags": [ + "Goblinoid" + ] + }, "alignment": [ - "U" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 19, "from": [ - "natural armor" + "{@item splint armor|phb|splint}", + "{@item shield|phb}" ] } ], "hp": { - "average": 126, - "formula": "12d12 + 48" + "average": 65, + "formula": "10d8 + 20" }, "speed": { - "climb": 30, - "walk": 50 - }, - "str": 18, - "dex": 14, - "con": 18, - "int": 7, - "wis": 11, - "cha": 7, - "save": { - "con": "+7", - "wis": "+3" - }, - "skill": { - "perception": "+3" + "walk": 30 }, + "str": 16, + "dex": 12, + "con": 14, + "int": 12, + "wis": 10, + "cha": 12, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "immune": [ - "fire" - ], - "vulnerable": [ - "cold" - ], + "passive": 10, "languages": [ - "Primordial" + "Common", + "Goblin" ], - "cr": "8", + "cr": "4", "trait": [ { - "name": "Fire Aura", + "name": "Marshal Allies", "entries": [ - "At the start of each of the salamander's turns, each creature within 5 feet of it takes 5 ({@damage 1d10}) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) fire damage." + "Unless the hobgoblin is {@condition incapacitated}, it and creatures of its choice within 30 feet of it have advantage on saving throws against being {@condition frightened}." ] }, { - "name": "Freezing Fury", + "name": "Martial Advantage (1/Turn)", "entries": [ - "When the salamander takes cold damage, its Flame Breath automatically recharges." + "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] } ], @@ -40723,48 +38039,55 @@ { "name": "Multiattack", "entries": [ - "The salamander makes one Bite, one Constrict attack, and two Claw attacks." + "The hobgoblin makes two Longsword attacks or two Longbow attacks. The hobgoblin can use Command or Maneuver Allies in place of one of these attacks." ] }, { - "name": "Bite", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 15 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 5 ({@damage 1d10}) fire damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." ] }, { - "name": "Constrict", + "name": "Command", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one Huge or smaller creature. {@h}17 ({@damage 3d8 + 4}) bludgeoning damage plus 11 ({@damage 2d10}) fire damage, and the target is {@condition grappled} (escape {@dc 14}) if the salamander isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." + "The hobgoblin targets one ally it can see within 30 feet of it. If the target can see and hear the hobgoblin, the target can make one weapon attack as a reaction." ] }, { - "name": "Claw", + "name": "Maneuver Allies {@recharge 5}", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "Up to four allies within 60 feet of this hobgoblin that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." ] - }, + } + ], + "bonus": [ { - "name": "Flame Breath {@recharge 6}", + "name": "Rallying Cry (1/Day)", "entries": [ - "The salamander exhales searing flames in a 60-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 36 ({@damage 8d8}) fire damage on a failed save, or half as much damage on a successful one." + "Each creature of the hobgoblin's choice that is within 30 feet of it, can hear it, and not already affected by Rallying Cry gains advantage on attack rolls and saving throws until the start of the hobgoblin's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Flame Salamander", - "source": "mme2-v2" + "reaction": [ + { + "name": "Directed Strike (3/Day)", + "entries": [ + "When a creature the hobgoblin can see within 30 feet of it makes an attack roll, and the creature can hear the hobgoblin, the hobgoblin grants advantage to that roll." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Flame_Salamander.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Marshal.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Flame Salamander.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Marshal.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "longsword|phb" + ], "senseTags": [ "D" ], @@ -40772,44 +38095,43 @@ "Multiattack" ], "languageTags": [ - "P" + "C", + "GO" ], "damageTags": [ - "B", - "F", - "P", "S" ], "miscTags": [ - "AOE", - "MW", - "RCH" + "MLW", + "MW" ], "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "dexterity" + "incapacitated" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hobgoblin Marshal", + "source": "mme2-v2" + } + } }, { - "name": "Flind Captain", + "name": "Hobgoblin Sergeant", "source": "mme2-v2", - "page": 147, + "page": 170, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Gnoll" + "Goblinoid" ] }, "alignment": [ - "C", + "L", "E" ], "alignmentPrefix": "typically ", @@ -40823,43 +38145,32 @@ } ], "hp": { - "average": 171, - "formula": "18d8 + 90" + "average": 32, + "formula": "5d8 + 10" }, "speed": { "walk": 30 }, - "str": 21, - "dex": 14, - "con": 20, - "int": 11, - "wis": 14, - "cha": 13, - "save": { - "con": "+9", - "wis": "+6" - }, - "skill": { - "intimidation": "+5", - "perception": "+6" - }, - "passive": 16, + "str": 15, + "dex": 12, + "con": 14, + "int": 10, + "wis": 10, + "cha": 9, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, "languages": [ - "Abyssal", - "Gnoll" + "Common", + "Goblin" ], - "cr": "11", + "cr": "2", "trait": [ { - "name": "Aura of Blood Thirst", - "entries": [ - "If the flind isn't {@condition incapacitated}, any creature with the Rampage trait can make a Bite attack as a bonus action while within 10 feet of the flind." - ] - }, - { - "name": "Distracting Strike (1/Turn)", + "name": "Martial Advantage (1/Turn)", "entries": [ - "When the flind hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the flind has advantage if the attack is made before the start of the flind's next turn." + "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] } ], @@ -40867,181 +38178,138 @@ { "name": "Multiattack", "entries": [ - "The flind makes one Flail of Chaos attack, one Flail of Pain attack, and one Flail of Paralysis attack, or it makes three Longbow attacks." - ] - }, - { - "name": "Flail of Chaos", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage, and the target must make a {@dc 17} Wisdom saving throw. On a failed save, the target must use its reaction, if available, to make one melee attack against a random creature, other than the flind, within its reach. If there's no creature within reach, the target instead moves half its speed in a random direction." + "The hobgoblin makes two Longsword attacks or two Longbow attacks. The hobgoblin can use Command in place of one of these attacks." ] }, { - "name": "Flail of Pain", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage plus 16 ({@damage 3d10}) psychic damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." ] }, { - "name": "Flail of Paralysis", + "name": "Longbow", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage, and the target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." + "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] }, { - "name": "Longbow", + "name": "Command", "entries": [ - "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + "The hobgoblin targets one ally it can see within 30 feet of it. If the target can see and hear the hobgoblin, the target can make one weapon attack as a reaction." ] }, { "name": "Maneuver Allies {@recharge 5}", "entries": [ - "Up to four allies within 60 feet of this flind that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." - ] - } - ], - "reaction": [ - { - "name": "Command Retaliate", - "entries": [ - "In response to a creature missing the flind with a melee attack and the attacker is visible to the flind, it can target an ally within 5 feet of the creature. If the ally can see and hear the flind, it uses its reaction to make one melee weapon attack against the creature with advantage on the attack roll." + "Up to four allies within 60 feet of this hobgoblin that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Flind Captain", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Flind_Captain.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Hoplite.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Flind Captain.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Sergeant.webp", "source": "mme2-v2" } ], "attachedItems": [ - "longbow|phb" + "longbow|phb", + "longsword|phb" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AB", - "OTH" + "C", + "GO" ], "damageTags": [ - "B", "P", - "Y" + "S" ], "miscTags": [ "MLW", "MW", - "RCH", "RNG", "RW" ], - "conditionInflict": [ - "paralyzed" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hobgoblin Sergeant", + "source": "mme2-v2" + } + } }, { - "name": "Flind Queen", - "shortName": "flind", + "name": "Hobgoblin Sharpshooter", "source": "mme2-v2", - "page": 148, + "page": 171, "size": [ - "L" + "M" ], "type": { "type": "humanoid", "tags": [ - "Gnoll" + "Goblinoid" ] }, "alignment": [ - "C", + "L", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 19, + "ac": 16, "from": [ - "{@item splint armor|phb|splint}", - "{@item shield|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 218, - "formula": "19d10 + 114" + "average": 55, + "formula": "10d8 + 10" }, "speed": { "walk": 30 }, - "str": 22, - "dex": 10, - "con": 22, - "int": 12, - "wis": 16, - "cha": 14, - "save": { - "con": "+11", - "wis": "+8" - }, + "str": 11, + "dex": 18, + "con": 12, + "int": 10, + "wis": 12, + "cha": 9, "skill": { - "intimidation": "+7", - "perception": "+8" + "perception": "+3", + "survival": "+3" }, - "passive": 18, - "languages": [ - "Abyssal", - "Gnoll" + "senses": [ + "darkvision 60 ft." ], - "cr": "13", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The flind casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell detect magic}" - ], - "daily": { - "1e": [ - "{@spell dispel magic}", - "{@spell fear}", - "{@spell invisibility}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "passive": 13, + "languages": [ + "Common", + "Goblin" ], + "cr": "3", "trait": [ { - "name": "Aura of Blood Thirst", + "name": "Sharpshooter", "entries": [ - "If the flind isn't {@condition incapacitated}, any creature with the Rampage trait can make a Bite attack as a bonus action while within 10 feet of the flind." + "The hobgoblin's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the hobgoblin's ranged weapon attack rolls." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Martial Advantage (1/Turn)", "entries": [ - "If the flind fails a saving throw, it can choose to succeed instead." + "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] } ], @@ -41049,167 +38317,131 @@ { "name": "Multiattack", "entries": [ - "The flind makes one Flail of Chaos attack, one Flail of Pain attack, one Flail of Paralysis attack, and one Bite attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage." - ] - }, - { - "name": "Flail of Chaos", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage, and the target must make a {@dc 19} Wisdom saving throw. On a failed save, the target must use its reaction, if available, to make one melee attack against a random creature, other than the flind, within its reach. If there's no creature within reach, the target instead moves half its speed in a random direction." - ] - }, - { - "name": "Flail of Pain", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage plus 16 ({@damage 3d10}) psychic damage." + "The hobgoblin makes two Shortsword attacks or two Longbow attacks." ] }, { - "name": "Flail of Paralysis", + "name": "Longbow", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage, and the target must succeed on a {@dc 19} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." + "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] } ], - "legendary": [ - { - "name": "Bite", - "entries": [ - "The flind makes a Bite attack." - ] - }, + "bonus": [ { - "name": "Cast a Spell (Costs 2 Actions)", + "name": "Lightfooted", "entries": [ - "The flind uses Spellcasting." + "The hobgoblin takes the {@action Dash} or {@action Disengage} action." ] }, { - "name": "Battlefield Savagery (Costs 3 Actions)", + "name": "Steady Aim (3/Day)", "entries": [ - "Up to three allies within 60 feet of the flind that can hear it can use their reactions to move up to half its speed and make one melee attack each with advantage on the roll." + "The hobgoblin takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the hobgoblin deals an extra 7 ({@damage 2d6}) damage with each of its ranged weapon attacks against the target." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Flind Queen", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Flind_Queen.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Hoplite.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Flind Queen.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Sharpshooter.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Legendary Resistances" + "attachedItems": [ + "longbow|phb" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AB", - "OTH" + "C", + "GO" ], "damageTags": [ - "B", - "P", - "Y" + "P" ], "miscTags": [ - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "paralyzed" - ], - "conditionInflictSpell": [ - "frightened", - "invisible" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" + "RNG", + "RW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hobgoblin Sharpshooter", + "source": "mme2-v2" + } + } }, { - "name": "Frost Giant Berserker", + "name": "Hobgoblin Vanguard", "source": "mme2-v2", - "page": 131, + "page": 171, "size": [ - "H" + "M" ], - "type": "giant", + "type": { + "type": "humanoid", + "tags": [ + "Goblinoid" + ] + }, "alignment": [ - "C", + "L", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 20, "from": [ - "patchwork armor" + "{@item plate armor|phb|plate}", + "{@item shield|phb}" ] } ], "hp": { - "average": 149, - "formula": "13d12 + 65" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 50 + "walk": 30 }, - "str": 24, - "dex": 9, - "con": 21, - "int": 9, - "wis": 10, + "str": 16, + "dex": 12, + "con": 16, + "int": 10, + "wis": 11, "cha": 12, "save": { - "con": "+9", - "wis": "+4", - "cha": "+5" - }, - "skill": { - "athletics": "+11", - "perception": "+4" + "str": "+5", + "con": "+5" }, - "passive": 14, - "immune": [ - "cold" + "senses": [ + "darkvision 60 ft." ], + "passive": 10, "languages": [ - "Giant" + "Common", + "Goblin" ], - "cr": "10", + "cr": "4", "trait": [ { - "name": "Brave", + "name": "Martial Advantage (1/Turn)", "entries": [ - "The giant has advantage on saving throws against being {@condition frightened}." + "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." ] }, { - "name": "Reckless", + "name": "Threatening", "entries": [ - "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "Creatures provoke an {@action opportunity attack} from the hobgoblin when they move 5 feet or more while within the hobgoblin's reach, and if the hobgoblin hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." ] } ], @@ -41217,253 +38449,202 @@ { "name": "Multiattack", "entries": [ - "The giant makes two Battleaxe attacks." - ] - }, - { - "name": "Battleaxe", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) slashing damage." + "The hobgoblin makes two Longsword attacks or two Longbow attacks." ] }, { - "name": "Rock", + "name": "Longsword", "entries": [ - "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, and the target is marked until the end of the hobgoblin's next turn. This effect ends early if the hobgoblin is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the hobgoblin, a creature marked by the hobgoblin has disadvantage on any attack roll that doesn't target the hobgoblin." ] }, { - "name": "Whirling Axe {@recharge 5}", + "name": "Longbow", "entries": [ - "The giant moves up to its speed and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 19} Dexterity saving throw or take 20 ({@damage 3d8 + 7}) slashing damage." + "{@atk mw} {@hit +3} to hit, reach 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], "bonus": [ { - "name": "Frenzied Attack", + "name": "Punish the Marked", "entries": [ - "While Reckless, the giant makes a Battleaxe attack." + "The hobgoblin can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the hobgoblin during the last turn. The hobgoblin's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." ] } ], "reaction": [ { - "name": "Death Strike", + "name": "Parry", "entries": [ - "In response to being reduced to 0 hit points by an attack and the attack is not a critical hit, the giant can move up to half its speed and make one melee attack with advantage before dying or falling {@condition unconscious}." + "The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Frost Giant Berserker", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Frost_Giant_Berserker.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Frost Giant Berserker.webp", - "source": "mme2-v2" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Bladebearer.webp", "attachedItems": [ - "battleaxe|phb" + "longbow|phb", + "longsword|phb" ], - "traitTags": [ - "Reckless" + "senseTags": [ + "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Parry" ], "languageTags": [ - "GI" + "C", + "GO" ], "damageTags": [ - "B", + "P", "S" ], "miscTags": [ - "AOE", "MLW", "MW", - "RCH", - "RW" + "RNG" ], - "savingThrowForced": [ - "dexterity" + "conditionInflict": [ + "incapacitated" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hobgoblin Vanguard", + "source": "mme2-v2" + } + } }, { - "name": "Frost Giant Champion of Kostchtchie", + "name": "Hobgoblin Zombie", "source": "mme2-v2", - "page": 132, + "page": 260, "size": [ - "H" + "M" ], - "type": "giant", + "type": "undead", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "patchwork armor" + "{@item chain mail|phb}" ] } ], "hp": { - "average": 175, - "formula": "14d12 + 84" + "average": 13, + "formula": "2d8 + 4" }, "speed": { - "walk": 40 + "walk": 20 }, - "str": 24, - "dex": 9, - "con": 22, - "int": 9, - "wis": 10, - "cha": 15, + "str": 14, + "dex": 6, + "con": 14, + "int": 4, + "wis": 6, + "cha": 5, "save": { - "con": "+10", - "wis": "+4", - "cha": "+6" - }, - "skill": { - "athletics": "+11", - "intimidation": "+6", - "perception": "+4" + "wis": "+0" }, - "passive": 14, + "senses": [ + "darkvision 60 ft." + ], + "passive": 8, "immune": [ - "cold" + "poison" ], - "languages": [ - "Giant" + "conditionImmune": [ + "poisoned" ], - "cr": "12", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "daily": { - "1": [ - "{@spell telekinesis}", - "{@spell wind walk}" - ], - "3e": [ - "{@spell command}", - "{@spell darkness}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "languages": [ + "understands Common", + "Goblin but can't speak" ], + "cr": "1/4", "trait": [ { - "name": "Indomitable (2/Day)", + "name": "Undead Fortitude", "entries": [ - "The giant can reroll a saving throw it fails. It must use the new roll." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Unusual Nature", "entries": [ - "The giant makes three Maul attacks." + "The zombie doesn't require air, food, drink, or sleep." ] - }, + } + ], + "action": [ { - "name": "Maul", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}28 ({@damage 6d6 + 7}) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 19} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Rock", + "name": "Longsword", "entries": [ - "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." ] } ], "reaction": [ { - "name": "Frost Burst {@recharge 5}", + "name": "Sudden Lunge", "entries": [ - "When the giant hits a creature with a melee attack, it emits a burst of cold that deals 10 ({@damage 3d6}) cold damage to each creature within 20 feet of it." + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Frost Giant Champion of Kostchtchie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Frost_Giant_Champion_of_Kostchtchie.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Frost Giant Champion of Kostchtchie.webp", - "source": "mme2-v2" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Zombie.webp", "attachedItems": [ - "maul|phb" + "longsword|phb" ], - "actionTags": [ - "Multiattack" + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" ], "languageTags": [ - "GI" + "C", + "CS", + "GO" ], "damageTags": [ - "B" + "P", + "S" ], "miscTags": [ "MLW", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "stunned" - ], - "conditionInflictSpell": [ - "incapacitated", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "wisdom" + "MW" ], - "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hobgoblin Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Frost Giant Champion of Thrym", + "name": "Howler Pack Lord", "source": "mme2-v2", - "page": 132, + "page": 172, "size": [ "H" ], - "type": "giant", + "type": "fiend", "alignment": [ "C", "E" @@ -41471,74 +38652,70 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "patchwork armor" + "natural armor" ] } ], "hp": { - "average": 187, - "formula": "15d12 + 90" + "average": 168, + "formula": "16d12 + 64" }, "speed": { - "walk": 40 - }, - "str": 25, - "dex": 9, - "con": 22, - "int": 10, - "wis": 12, - "cha": 16, - "save": { - "con": "+11", - "wis": "+6", - "cha": "+8" + "walk": 50 }, + "str": 21, + "dex": 16, + "con": 19, + "int": 6, + "wis": 16, + "cha": 8, "skill": { - "athletics": "+12", - "intimidation": "+8", - "perception": "+6" + "perception": "+7" }, - "passive": 16, - "immune": [ - "cold" - ], - "languages": [ - "Giant" + "senses": [ + "darkvision 60 ft." ], - "cr": "13", - "spellcasting": [ + "passive": 17, + "resist": [ + "cold", + "fire", + "lightning", { - "name": "Spellcasting", - "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "2e": [ - "{@spell dispel magic}", - "{@spell sleet storm}" - ], - "1e": [ - "{@spell wall of ice}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "cond": true } ], + "conditionImmune": [ + "frightened" + ], + "languages": [ + "understands Abyssal but can't speak" + ], + "cr": "12", "trait": [ { - "name": "Frost Aura", + "name": "Pack Leader", "entries": [ - "The giant generates an aura of bitter frost that fills the area within 20 feet of it. Any creature that starts its turn within 20 feet of the giant takes 7 ({@damage 2d6}) cold damage and can't use reactions until the start of its next turn." + "The howler's allies have advantage on attack rolls while within 20 feet of the howler, provided it isn't {@condition incapacitated}." ] }, { - "name": "Indomitable (2/Day)", + "name": "Pack Tactics", "entries": [ - "The giant can reroll a saving throw it fails. It must use the new roll." + "A howler has advantage on attack rolls against a creature if at least one of the howler' s allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Poisonous Quills", + "entries": [ + "A creature that touches the howler or hits it with a melee attack while within 5 feet of it gets pricked by a quill and takes 4 ({@damage 1d8}) piercing damage and must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} until a creature takes an action to remove the quill." ] } ], @@ -41546,212 +38723,102 @@ { "name": "Multiattack", "entries": [ - "The giant makes two Greataxe attacks." - ] - }, - { - "name": "Greataxe", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage plus 10 ({@damage 3d6}) cold damage. If the target is a creature, its speed is halved, it can't take reactions, and it can take either an action or a bonus action on its turn, not both. The effects last until the start of the giant's next turn." + "The howler makes two Rending Bite attacks." ] }, { - "name": "Rock", + "name": "Rending Bite", "entries": [ - "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage plus 10 ({@damage 3d6}) cold damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage plus 27 ({@damage 5d10}) psychic damage, and this attack ignores damage resistance." ] }, { - "name": "Freezing Breath {@recharge 6}", + "name": "Mind-Breaking Howl {@recharge 5}", "entries": [ - "The giant breathes cold in a 30-foot cone. Each creature in that area must succeed on a {@dc 19} Constitution saving throw. On a failed save, a creature takes 54 ({@damage 12d8}) cold damage, and if the target is not immune to cold, its speed is halved, it can't take reactions, and it can take either an action or a bonus action on its turn, not both. The effects last for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and suffers no other effects." + "The howler emits a keening howl in a 60-foot cone. Each creature in that area that isn't {@condition deafened} must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} until the end of the howler's next turn. While a creature is {@condition frightened} in this way, its speed is halved, and it is {@condition incapacitated}. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Frost Giant Champion of Thrym", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Frost_Giant_Champion_of_Thrym.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Howler_Pack_Lord.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Frost Giant Champion of Thrym.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Howler Pack Lord.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "greataxe|phb" + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "AB", + "CS" ], "damageTags": [ - "B", - "C", - "S" + "P", + "Y" ], "miscTags": [ "AOE", - "MLW", - "MW", - "RCH", - "RW" + "MW" ], - "conditionInflictSpell": [ - "prone" + "conditionInflict": [ + "frightened", + "incapacitated", + "poisoned" ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ "constitution", - "dexterity" + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Howler Pack Lord", + "source": "mme2-v2" + } + } }, { - "name": "Frost Giant Zombie", + "name": "Huge Drolem", "source": "mme2-v2", - "page": 259, + "page": 156, "size": [ "H" ], - "type": "undead", + "type": "construct", "alignment": [ - "N", - "E" + "U" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 11, + "ac": 19, "from": [ - "patchwork armor" + "natural armor" ] } ], "hp": { - "average": 150, - "formula": "12d12 + 72" - }, - "speed": { - "walk": 30 - }, - "str": 24, - "dex": 3, - "con": 23, - "int": 3, - "wis": 6, - "cha": 8, - "save": { - "wis": "+1" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 8, - "immune": [ - "cold", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands Giant but can't speak" - ], - "cr": "6", - "trait": [ - { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] - }, - { - "name": "Unusual Nature", - "entries": [ - "The zombie doesn't require air, food, drink, or sleep." - ] - } - ], - "action": [ - { - "name": "Greataxe", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) slashing damage." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Frost Giant Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Zombie.webp", - "attachedItems": [ - "greataxe|phb" - ], - "traitTags": [ - "Undead Fortitude" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS", - "GI" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" - ] - }, - { - "name": "Gargantuan Drolem", - "source": "mme2-v2", - "page": 156, - "size": [ - "G" - ], - "type": "construct", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 21, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 297, - "formula": "18d20 + 108" + "average": 172, + "formula": "15d12 + 75" }, "speed": { "fly": 60, "walk": 40 }, - "str": 24, + "str": 22, "dex": 9, - "con": 22, + "con": 20, "int": 6, "wis": 8, - "cha": 12, + "cha": 10, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." @@ -41787,7 +38854,7 @@ "languages": [ "understands the languages of its creator but can't speak" ], - "cr": "18", + "cr": "13", "trait": [ { "name": "Immutable Form", @@ -41818,51 +38885,39 @@ { "name": "Multiattack", "entries": [ - "The drolem can use its Frightful Presence. It then makes one Bite attack, two Claw attacks, and one Tail attack." + "The drolem can use its Frightful Presence. It then makes one Bite attack and two Claw attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 11 ({@damage 2d10}) acid damage, and the damage type is acid, cold, fire, lightning, or poison, depending on drolem type." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 5 ({@damage 1d10}) acid damage, and the damage type is acid, cold, fire, lightning, or poison, depending on drolem type." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." - ] - }, - { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { "name": "Dragon's Breath {@recharge 5}", "entries": [ - "The drolem exhales acid, cold, fire, lightning, or poison (depending on drolem type) in a 90-foot cone. Each creature in that area must make a {@dc 20} Constitution saving throw, taking 63 ({@damage 18d6}) acid, cold, fire, lightning, or poison damage on a failed save, or half as much damage on a successful one." + "The drolem exhales acid, cold, fire, lightning, or poison (depending on drolem type) in a 60-foot cone. Each creature in that area must make a {@dc 18} Constitution saving throw, taking 49 ({@damage 14d6}) acid, cold, fire, lightning, or poison damage on a failed save, or half as much damage on a successful one." ] }, { "name": "Frightful Presence", "entries": [ - "Each creature of the drolem's choice that is within 120 feet of the drolem and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the drolem's Frightful Presence for the next 24 hours." + "Each creature of the drolem's choice that is within 120 feet of the drolem and aware of it must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the drolem's Frightful Presence for the next 24 hours." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Gargantuan Drolem", - "source": "mme2-v2" - } - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gargantuan_Drolem.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gargantuan Drolem.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Huge Drolem.webp", "source": "mme2-v2" } ], @@ -41884,7 +38939,6 @@ ], "damageTags": [ "A", - "B", "I", "P", "S" @@ -41902,233 +38956,311 @@ "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Huge Drolem", + "source": "mme2-v2" + } + } }, { - "name": "Gastrobolus", + "name": "Hunter Shark Zombie", "source": "mme2-v2", - "page": 79, + "page": 261, "size": [ "L" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "undead", "alignment": [ - "L", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 10, "from": [ "natural armor" ] } ], "hp": { - "average": 115, - "formula": "10d10 + 60" + "average": 51, + "formula": "6d10 + 18" }, "speed": { - "walk": 20 + "walk": 30 + }, + "str": 19, + "dex": 9, + "con": 17, + "int": 1, + "wis": 6, + "cha": 3, + "save": { + "wis": "+0" }, - "str": 21, - "dex": 6, - "con": 22, - "int": 8, - "wis": 12, - "cha": 5, "senses": [ - "darkvision 120 ft." - ], - "passive": 11, - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "darkvision 60 ft." ], + "passive": 8, "immune": [ - "acid", - "fire", "poison" ], "conditionImmune": [ "poisoned" ], - "languages": [ - "all", - "telepathy 120 ft." - ], - "cr": "7", + "cr": "1", "trait": [ { - "name": "Devil Spines", + "name": "Blood Frenzy", "entries": [ - "A creature that touches the gastrobolus or hits it with a melee attack while within 5 feet of it gets pricked by a spine and takes 7 ({@damage 2d6}) piercing damage and must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The zombie has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { - "name": "Devil's Sight", + "name": "Undead Fortitude", "entries": [ - "Magical darkness doesn't impede the gastrobolus's {@sense darkvision}." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Magic Resistance", + "name": "Unusual Nature", "entries": [ - "The gastrobolus has advantage on saving throws against spells and other magical effects." + "The zombie doesn't require air, food, drink, or sleep." ] } ], "action": [ { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The gastrobolus makes two Spine attacks or two Acid Glob attacks. It can use Swallow in place of one of these attacks." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] - }, + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hunter_Shark_Zombie.webp", + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "fluff": { + "_monsterFluff": { + "name": "Hunter Shark Zombie", + "source": "mme2-v2" + } + } + }, + { + "name": "Hydra Zombie", + "source": "mme2-v2", + "page": 260, + "size": [ + "H" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "typically ", + "ac": [ { - "name": "Spine", + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 187, + "formula": "15d12 + 90" + }, + "speed": { + "swim": 30, + "walk": 20 + }, + "str": 21, + "dex": 8, + "con": 22, + "int": 2, + "wis": 6, + "cha": 3, + "save": { + "wis": "+1" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 8, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "cr": "7", + "trait": [ + { + "name": "Multiple Heads", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, and the target must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The zombie has five heads. While it has more than one head, the zombie has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", + "Whenever the zombie takes 20 or more damage in a single turn, one of its heads dies. If all its heads die, the zombie dies." ] }, { - "name": "Acid Glob", + "name": "Reactive Heads", "entries": [ - "{@atk rw} {@hit +8} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) acid damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be {@condition restrained}. While {@condition restrained}, a creature takes 7 ({@damage 2d6}) acid damage at the start of each of the gastrobolus's turns. As an action, the {@condition restrained} creature can make a {@dc 17} Strength check, escaping from the acid glob on a success. The effect ends if the acid glob is destroyed. The acid glob has AC 10, 5 hit points and immunity to acid, poison, and psychic damage. The gastrobolus is immune to its acid globs." + "For each head the zombie has beyond one, it gets an extra reaction that can be used only for {@action opportunity attack||opportunity attacks}." ] }, { - "name": "Swallow", + "name": "Undead Fortitude", "entries": [ - "The gastrobulus swallows an {@condition incapacitated} Large or smaller creature. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the gastrobolus, and it takes 10 ({@damage 3d6}) acid damage at the start of each of the gastrobolus's turns.", - "If the gastrobolus takes 20 damage or more on a single turn from a creature inside it, the gastrobolus must succeed on a {@dc 16} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 5 feet of the gastrobolus. If the gastrobolus dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Teleport", + "name": "Unusual Nature", "entries": [ - "The gastrobolus magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Gastrobolus", - "source": "mme2-v2" + "action": [ + { + "name": "Multiattack", + "entries": [ + "The zombie makes as many Bite attacks as it has heads." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gastrobolus.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hydra_Zombie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gastrobolus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hydra Zombie.webp", "source": "mme2-v2" } ], "traitTags": [ - "Devil's Sight", - "Magic Resistance" + "Undead Fortitude" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ - "Multiattack", - "Swallow", - "Teleport" - ], - "languageTags": [ - "TP", - "XX" + "Multiattack" ], "damageTags": [ - "A", "P" ], "miscTags": [ "MW", - "RW" + "RCH" ], "conditionInflict": [ - "blinded", - "paralyzed", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "strength" + "unconscious" ], - "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Hydra Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Giant Cave Fisher", + "name": "Jovoc", "source": "mme2-v2", - "page": 52, + "page": 69, "size": [ - "L" + "S" ], - "type": "monstrosity", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 26, + "formula": "4d6 + 12" }, "speed": { - "climb": 30, "walk": 30 }, - "str": 20, - "dex": 13, + "str": 12, + "dex": 15, "con": 16, - "int": 3, - "wis": 12, - "cha": 3, - "skill": { - "perception": "+4", - "stealth": "+7" - }, + "int": 7, + "wis": 10, + "cha": 7, "senses": [ - "blindsight 60 ft." + "darkvision 120 ft." ], - "passive": 14, - "cr": "5", + "passive": 10, + "resist": [ + "cold", + "fire", + "lightning" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Abyssal", + "telepathy 60 ft." + ], + "cr": "1", "trait": [ { - "name": "Flammable Blood", + "name": "Aura of Retribution", "entries": [ - "If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage." + "When the jovoc takes damage, each creature within 10 feet of the jovoc must make a {@dc 13} Constitution saving throw or take 4 ({@damage 1d8}) necrotic damage. Demons and Undead are immune to this effect." ] }, { - "name": "Spider Climb", + "name": "Pack Tactics", "entries": [ - "The cave fisher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The jovoc has advantage on an attack roll against a creature if at least one of the jovoc's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The jovoc regains 5 hit points at the start of its turn. If it takes acid or radiant damage, this trait doesn't function at the start of its next turn. The jovoc dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -42136,124 +39268,120 @@ { "name": "Multiattack", "entries": [ - "The cave fisher makes two Claw attacks." + "The jovoc makes two Claw attacks." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage." - ] - }, - { - "name": "Retract Filament", - "entries": [ - "One Large or smaller creature {@condition grappled} by the cave fisher's Adhesive Filament must make a {@dc 16} Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes one Claw attack against it. Anyone else who was attached to the filament is released. Until the grapple ends on the target, the cave fisher can't use Adhesive Filament." - ] - } - ], - "bonus": [ - { - "name": "Adhesive Filament", - "entries": [ - "The cave fisher extends a sticky filament up to 60 feet, and the filament adheres to anything that touches it. A creature the filament adheres to is {@condition grappled} by the cave fisher (escape {@dc 16}), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15; 10 hit points; immunity to poison and psychic damage). A weapon that fails to sever it becomes stuck to it, requiring an action and a successful {@dc 16} Strength check to pull free. Destroying the filament deals no damage to the cave fisher. The filament crumbles away if the cave fisher takes this bonus action again." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Giant Cave Fisher", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giant_Cave_Fisher.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Jovoc.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Giant Cave Fisher.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Jovoc.webp", "source": "mme2-v2" } ], "traitTags": [ - "Spider Climb" + "Pack Tactics", + "Regeneration" ], "senseTags": [ - "B" + "SD" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB", + "TP" + ], "damageTags": [ + "R", "S" ], "miscTags": [ "MW" ], - "conditionInflict": [ - "grappled" - ], "savingThrowForced": [ - "strength" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Jovoc", + "source": "mme2-v2" + } + } }, { - "name": "Giff Captain", + "name": "Juvenile Black Dragon", "source": "mme2-v2", - "page": 140, + "page": 96, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "dragon", "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 17, "from": [ - "{@item breastplate|phb}" + "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d8 + 48" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 30 + "walk": 40, + "swim": 40, + "fly": 80 }, - "str": 20, - "dex": 15, - "con": 18, - "int": 12, - "wis": 12, - "cha": 12, + "str": 17, + "dex": 14, + "con": 15, + "int": 11, + "wis": 11, + "cha": 14, "save": { - "str": "+8", "dex": "+5", - "con": "+7" + "con": "+5", + "wis": "+3", + "cha": "+5" }, "skill": { - "perception": "+4" + "perception": "+6", + "stealth": "+5" }, - "passive": 14, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 16, + "immune": [ + "acid" + ], "languages": [ - "Common" + "Draconic" ], "cr": "5", "trait": [ { - "name": "Firearms Knowledge", - "entries": [ - "The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols." - ] - }, - { - "name": "Headfirst Charge", + "name": "Amphibious", "entries": [ - "The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line that ends with in 5 feet of a Large or smaller creature, that creature must succeed on a {@dc 15} Strength saving throw or take 7 ({@damage 2d6}) bludgeoning damage and be knocked {@condition prone}." + "The dragon can breathe air and water." ] } ], @@ -42261,297 +39389,259 @@ { "name": "Multiattack", "entries": [ - "The giff makes three Longsword attacks or three Pistol attacks. It can use Command, Maneuver Allies, or Fragmentation Grenade in place of one of these attacks." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damagem or 10 ({@damage 1d10 + 5}) slashing damage if used with two hands." - ] - }, - { - "name": "Musket", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 40/120 ft., one target. {@h}8 ({@damage 1d12 + 2}) piercing damage." - ] - }, - { - "name": "Pistol", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/90 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." + "The dragon makes one Bite attack and two Claw attacks." ] }, { - "name": "Command", + "name": "Bite", "entries": [ - "The giff targets one ally it can see within 30 feet of it. If the target can see and hear the giff, the target can make one weapon attack as a reaction." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 3 ({@damage 1d6}) acid damage." ] }, { - "name": "Maneuver Allies {@recharge 5}", + "name": "Claw", "entries": [ - "Up to four allies within 60 feet of this giff that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." ] }, { - "name": "Fragmentation Grenade (1/Day)", + "name": "Acid Breath {@recharge 5}", "entries": [ - "The giff throws a grenade up to 60 feet. Each creature within 20 feet of the grenade's detonation must make a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) piercing damage on a failed save, or half as much damage on a successful one." + "The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 31 ({@damage 7d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Giff Captain", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giff_Captain.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Black_Dragon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Giff Captain.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Black Dragon.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "longsword|phb", - "musket|dmg", - "pistol|dmg" + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B", + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C" + "DR" ], "damageTags": [ + "A", "P", "S" ], "miscTags": [ "AOE", - "MLW", "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "prone" + "RCH" ], "savingThrowForced": [ - "dexterity", - "strength" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Juvenile Black Dragon", + "source": "mme2-v2" + } + } }, { - "name": "Giff Gadgeteer", + "name": "Juvenile Blue Dragon", "source": "mme2-v2", - "page": 140, + "page": 96, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "dragon", "alignment": [ - "A" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 127, - "formula": "15d8 + 60" + "average": 93, + "formula": "11d10 + 33" }, "speed": { - "walk": 30 + "walk": 40, + "fly": 80, + "burrow": 20 }, - "str": 18, - "dex": 16, - "con": 18, - "int": 18, + "str": 19, + "dex": 10, + "con": 17, + "int": 13, "wis": 12, - "cha": 12, + "cha": 16, "save": { - "con": "+7", - "int": "+7", - "wis": "+4" + "dex": "+3", + "con": "+6", + "wis": "+4", + "cha": "+6" }, "skill": { - "perception": "+4" + "perception": "+7", + "stealth": "+3" }, - "passive": 14, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 17, + "immune": [ + "lightning" + ], "languages": [ - "Common" + "Draconic" ], "cr": "6", - "trait": [ - { - "name": "Firearms Knowledge", - "entries": [ - "The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols." - ] - }, - { - "name": "Headfirst Charge", - "entries": [ - "The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line that ends with in 5 feet of a Large or smaller creature, that creature must succeed on a {@dc 15} Strength saving throw or take 7 ({@damage 2d6}) bludgeoning damage and be knocked {@condition prone}." - ] - } - ], "action": [ { "name": "Multiattack", "entries": [ - "The giff makes two Shock Fist or Multi-Barreled Pistol attacks. It can use Concussion Grenade in place of one of these attacks." - ] - }, - { - "name": "Shock Fist", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage plus 14 ({@damage 4d6}) lightning damage, and the target can't use reactions until the end of the giff's next turn." - ] - }, - { - "name": "Multi-Barreled Pistol", - "entries": [ - "{@atk rw} {@hit +6} to hit, range 40/120 ft., one target. {@h}19 ({@damage 3d10 + 3}) piercing damage." + "The dragon makes one Bite attack and two Claw attacks." ] }, { - "name": "Flamethrower", + "name": "Bite", "entries": [ - "The giff discharges flames in a line that is 30 feet long and 5 feet wide. Each creature in that line must make a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) fire damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 4 ({@damage 1d8}) lightning damage." ] }, { - "name": "Multi-Barreled Blast {@recharge 5}", + "name": "Claw", "entries": [ - "The giff fires all barrels of its musket, spraying rounds in a 60-foot cone. Each target in the area must make a {@dc 14} Dexterity saving throw, taking 30 ({@damage 5d10 + 3}) piercing damage on a failed save, or half as much damage on a successful one. Targets within 15 feet of the giff have disadvantage on the saving throw." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." ] }, { - "name": "Concussion Grenade (3/Day)", - "entries": [ - "The giff throws a grenade up to 60 feet. Each creature within 20 feet of the grenade's detonation must make a {@dc 15} Constitution saving throw. On a failed save, a creature takes 7 ({@damage 2d6}) force damage and is {@condition stunned} for 1 minute. A {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a failed save, a creature takes half as much damage and isn't {@condition stunned}." - ] - } - ], - "bonus": [ - { - "name": "Backcopter (3/Day)", + "name": "Lightning Breath {@recharge 5}", "entries": [ - "The giff gains a flying speed of 60 feet for 10 minutes." + "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that area must make a {@dc 14} Dexterity saving throw, taking 33 ({@damage 6d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Giff Gadgeteer", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giff_Gadgeteer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Blue_Dragon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Giff Gadgeteer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Blue Dragon.webp", "source": "mme2-v2" } ], + "senseTags": [ + "B", + "D" + ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C" + "DR" ], "damageTags": [ - "B", "L", - "P" + "P", + "S" ], "miscTags": [ "AOE", "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "prone", - "stunned" + "RCH" ], "savingThrowForced": [ - "constitution", - "dexterity", - "strength" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Juvenile Blue Dragon", + "source": "mme2-v2" + } + } }, { - "name": "Giff Sharpshooter", + "name": "Juvenile Dragon Zombie", "source": "mme2-v2", - "page": 140, + "page": 258, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "undead", "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 102, + "formula": "12d10 + 36" }, "speed": { "walk": 30 }, - "str": 18, - "dex": 16, + "str": 19, + "dex": 6, "con": 17, - "int": 11, - "wis": 12, + "int": 7, + "wis": 8, "cha": 12, - "skill": { - "perception": "+3" + "save": { + "wis": "+1" }, - "passive": 13, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 9, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Common" + "understands Common", + "Draconic but can't speak" ], "cr": "4", "trait": [ { - "name": "Firearms Knowledge", - "entries": [ - "The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols." - ] - }, - { - "name": "Headfirst Charge", + "name": "Undead Fortitude", "entries": [ - "The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line that ends with in 5 feet of a Large or smaller creature, that creature must succeed on a {@dc 14} Strength saving throw or take 7 ({@damage 2d6}) bludgeoning damage and be knocked {@condition prone}." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Sharpshooter", + "name": "Unusual Nature", "entries": [ - "The giff's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the giff's ranged weapon attack rolls." + "The zombie doesn't require air, food, drink, or sleep." ] } ], @@ -42559,66 +39649,50 @@ { "name": "Multiattack", "entries": [ - "The giff makes two Longsword, Musket, or Pistol attacks." - ] - }, - { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands." + "The zombie makes one Bite attack and one Claw attack." ] }, { - "name": "Musket", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +5} to hit, range 40/120 ft., one target. {@h}9 ({@damage 1d12 + 3}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] }, { - "name": "Pistol", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/90 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { - "name": "Fragmentation Grenade (1/Day)", - "entries": [ - "The giff throws a grenade up to 60 feet. Each creature within 20 feet of the grenade's detonation must make a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) piercing damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "bonus": [ - { - "name": "Steady Aim (3/Day)", + "name": "Baleful Breath {@recharge 5}", "entries": [ - "The giff takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the giff deals an extra 10 ({@damage 3d6}) damage with each of its ranged weapon attacks against the target." + "The zombie exhales pestilent gas in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 27 ({@damage 5d10}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Giff Sharpshooter", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giff_Sharpshooter.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Dragon_Zombie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Giff Sharpshooter.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Dragon Zombie.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "longsword|phb", - "musket|dmg", - "pistol|dmg" + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "B", + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C" + "C", + "CS", + "DR" ], "damageTags": [ "P", @@ -42626,80 +39700,84 @@ ], "miscTags": [ "AOE", - "MLW", "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "prone" + "RCH" ], "savingThrowForced": [ - "dexterity", - "strength" + "constitution" ], - "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Juvenile Dragon Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Girallon Alpha", + "name": "Juvenile Green Dragon", "source": "mme2-v2", - "page": 141, + "page": 97, "size": [ - "H" + "L" ], - "type": "monstrosity", + "type": "dragon", "alignment": [ - "U" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 82, + "formula": "11d10 + 22" }, "speed": { - "climb": 40, - "walk": 40 + "walk": 40, + "swim": 40, + "fly": 80 + }, + "str": 17, + "dex": 12, + "con": 15, + "int": 15, + "wis": 12, + "cha": 14, + "save": { + "dex": "+4", + "con": "+5", + "wis": "+4", + "cha": "+5" }, - "str": 22, - "dex": 16, - "con": 20, - "int": 5, - "wis": 14, - "cha": 8, "skill": { - "perception": "+5", - "stealth": "+6" + "deception": "+5", + "perception": "+7", + "stealth": "+4" }, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 15, - "cr": "8", + "passive": 17, + "immune": [ + "poison" + ], + "languages": [ + "Draconic" + ], + "cr": "5", "trait": [ { - "name": "Pack Tactics", - "entries": [ - "The girallon has advantage on an attack roll against a creature if at least one of the girallon's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Pack Leader", - "entries": [ - "The girallon's allies have advantage on attack rolls while within 20 feet of the girallon, provided it isn't {@condition incapacitated}." - ] - }, - { - "name": "Keen Smell", + "name": "Amphibious", "entries": [ - "The girallon has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The dragon can breathe air and water." ] } ], @@ -42707,274 +39785,259 @@ { "name": "Multiattack", "entries": [ - "The girallon makes one Bite attack and four Claw attacks. It can use Body Slam in place of two Claw attacks." + "The dragon makes one Bite attack and two Claw attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) slashing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}) and {@condition restrained} until the grapple ends. Until this grapple ends, the target is {@condition restrained}, and the girallon can't use one of its claws on another target. A girallon can grapple up to two Large targets, one Large and two Medium targets, or four Medium or smaller targets." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." ] }, { - "name": "Body Slam", - "entries": [ - "The girallon slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 17} Strength saving throw or take 22 ({@damage 3d10 + 6}) bludgeoning damage and be {@condition stunned} until the end of the girallon's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." - ] - } - ], - "bonus": [ - { - "name": "Aggressive", + "name": "Poison Breath {@recharge 5}", "entries": [ - "The girallon can move up to its speed toward a hostile creature that it can see." + "The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 31 ({@damage 9d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Girallon Alpha", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Girallon_Alpha.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Green_Dragon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Girallon Alpha.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Green Dragon.webp", "source": "mme2-v2" } ], "traitTags": [ - "Keen Senses", - "Pack Tactics" + "Amphibious" ], "senseTags": [ + "B", "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "DR" + ], "damageTags": [ + "I", "P", "S" ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "restrained", - "stunned" + "AOE", + "MW", + "RCH" ], "savingThrowForced": [ - "strength" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Juvenile Green Dragon", + "source": "mme2-v2" + } + } }, { - "name": "Girallon Berserker", + "name": "Juvenile Red Dragon", "source": "mme2-v2", - "page": 142, + "page": 97, "size": [ "L" ], - "type": "monstrosity", + "type": "dragon", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 76, - "formula": "9d10 + 27" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "climb": 40, - "walk": 40 + "walk": 40, + "fly": 80, + "climb": 40 + }, + "str": 21, + "dex": 10, + "con": 19, + "int": 13, + "wis": 11, + "cha": 17, + "save": { + "dex": "+3", + "con": "+7", + "wis": "+3", + "cha": "+6" }, - "str": 20, - "dex": 16, - "con": 16, - "int": 5, - "wis": 12, - "cha": 7, "skill": { - "perception": "+4", - "stealth": "+6" + "perception": "+6", + "stealth": "+3" }, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 14, - "cr": "5", - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The girallon has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Reckless", - "entries": [ - "At the start of its turn, the girallon can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - ] - } + "passive": 16, + "immune": [ + "fire" + ], + "languages": [ + "Draconic" ], + "cr": "7", "action": [ { "name": "Multiattack", "entries": [ - "The girallon makes one Bite attack and four Claw attacks. It can use Body Slam in place of two Claw attacks." + "The dragon makes one Bite attack and two Claw attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 3 ({@damage 1d6}) fire damage." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and {@condition restrained} until the grapple ends. Until this grapple ends, the target is {@condition restrained}, and the girallon can't use one of its claws on another target. A girallon can grapple up to two targets." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage." ] }, { - "name": "Body Slam", - "entries": [ - "The girallon slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 16} Strength saving throw or take 12 ({@damage 2d6 + 5}) bludgeoning damage and be {@condition stunned} until the end of the girallon's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." - ] - } - ], - "bonus": [ - { - "name": "Aggressive", + "name": "Fire Breath {@recharge 5}", "entries": [ - "The girallon can move up to its speed toward a hostile creature that it can see." + "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 38 ({@damage 11d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Girallon Berserker", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Girallon_Alpha.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Red_Dragon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Girallon Berserker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Red Dragon.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Keen Senses", - "Reckless" - ], "senseTags": [ + "B", "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "DR" + ], "damageTags": [ + "F", "P", "S" ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "restrained", - "stunned" + "AOE", + "MW", + "RCH" ], "savingThrowForced": [ - "strength" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Juvenile Red Dragon", + "source": "mme2-v2" + } + } }, { - "name": "Girallon of Xvim", + "name": "Juvenile White Dragon", "source": "mme2-v2", - "page": 142, + "page": 98, "size": [ "L" ], - "type": "monstrosity", + "type": "dragon", "alignment": [ - "L", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 66, - "formula": "7d10 + 28" + "average": 76, + "formula": "9d10 + 27" }, "speed": { - "climb": 40, - "walk": 40 + "walk": 40, + "swim": 40, + "fly": 80, + "burrow": 20 }, - "str": 20, - "dex": 16, - "con": 18, + "str": 16, + "dex": 10, + "con": 16, "int": 5, - "wis": 12, - "cha": 14, + "wis": 11, + "cha": 11, + "save": { + "dex": "+2", + "con": "+5", + "wis": "+2", + "cha": "+2" + }, "skill": { "perception": "+4", - "stealth": "+6" + "stealth": "+2" }, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 14, - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "immune": [ + "cold" ], - "conditionImmune": [ - "frightened", - "poisoned" + "languages": [ + "Draconic" ], - "cr": "6", + "cr": "4", "trait": [ { - "name": "Keen Smell", + "name": "Ice Walk", "entries": [ - "The girallon has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." ] } ], @@ -42982,804 +40045,736 @@ { "name": "Multiattack", "entries": [ - "The girallon uses Frightful Presence. It then makes one Bite attack and four Claw attacks." + "The dragon makes one Bite attack and two Claw attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage plus 2 ({@damage 1d4}) cold damage." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." - ] - }, - { - "name": "Frightful Presence", - "entries": [ - "Each creature of the girallon's choice that is within 30 feet of the girallon and aware of it must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the girallon's Frightful Presence for the next 24 hours." - ] - } - ], - "bonus": [ - { - "name": "Aggressive", - "entries": [ - "The girallon can move up to its speed toward a hostile creature that it can see." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Smite (3/Day)", + "name": "Cold Breath {@recharge 5}", "entries": [ - "Immediately after the girallon hits a target with an attack roll, the girallon deals an extra 9 ({@damage 2d8}) necrotic damage." + "The dragon exhales cold in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 27 ({@damage 6d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Girallon of Xvim", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Girallon_Alpha.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_White_Dragon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Girallon of Xvim.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile White Dragon.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Keen Senses" - ], "senseTags": [ + "B", "D" ], "actionTags": [ - "Frightful Presence", "Multiattack" ], + "languageTags": [ + "DR" + ], "damageTags": [ + "C", "P", "S" ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened" + "AOE", + "MW", + "RCH" ], "savingThrowForced": [ - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Juvenile White Dragon", + "source": "mme2-v2" + } + } }, { - "name": "Githyanki Captain", + "name": "Kenku Arcane Trickster", "source": "mme2-v2", - "page": 143, + "page": 173, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Gith" + "Kenku" ] }, "alignment": [ - "L", - "E" + "C", + "N" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 15, "from": [ - "{@item half plate armor|phb|half plate}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 77, + "formula": "14d8 + 14" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 14, - "con": 14, - "int": 13, - "wis": 14, - "cha": 12, - "save": { - "con": "+5", - "int": "+4", - "wis": "+5" + "str": 8, + "dex": 16, + "con": 12, + "int": 16, + "wis": 11, + "cha": 10, + "skill": { + "arcana": "+6", + "deception": "+6", + "perception": "+3", + "stealth": "+9" }, - "passive": 12, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, "languages": [ - "Gith" + "understands Auran", + "Common but speaks only through the use of its Mimicry trait" ], "cr": "5", "spellcasting": [ { - "name": "Spellcasting (Psionics)", + "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The githyanki casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:" + "The kenku casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 14}):" ], "will": [ - "{@spell light}", - "{@spell mage hand} (the hand is invisible)" + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}" ], "daily": { - "3e": [ - "{@spell jump}", - "{@spell nondetection} (self only)" + "2e": [ + "{@spell major image}", + "{@spell mirror image}", + "{@spell Tasha's hideous laughter}" ], "1e": [ - "{@spell plane shift}", - "{@spell telekinesis}" + "{@spell greater invisibility}", + "{@spell phantasmal force}" ] }, "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Ambusher", "entries": [ - "The githyanki makes two Greatsword attacks. It can use Command or Maneuver Allies in place of one of these attacks." + "The kenku has advantage on attack rolls against any creature it has surprised." ] }, { - "name": "Greatsword", + "name": "Mimicry", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 7 ({@damage 2d6}) psychic damage." + "The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." ] }, { - "name": "Command", + "name": "Evasion", "entries": [ - "The githyanki targets one ally it can see within 30 feet of it. If the target can see and hear the githyanki, the target can make one weapon attack as a reaction." + "If the kenku is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the kenku instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + } + ], + "action": [ + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the kenku has advantage on the attack roll." ] }, { - "name": "Maneuver Allies {@recharge 5}", + "name": "Befuddling Bolt", "entries": [ - "Up to four allies within 60 feet of this githyanki that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + "{@atk rw} {@hit +6} to hit, range 60 ft., one creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the kenku's next turn." ] } ], "bonus": [ { - "name": "Astral Step {@recharge 4}", + "name": "Cunning Action", "entries": [ - "The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see." + "The kenku takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + }, + { + "name": "Distracting Hand", + "entries": [ + "While the kenku has the Mage Hand spell active, it can designate a creature within 5 feet of the spectral hand. The kenku has advantage on its attack rolls against that creature until the end of the turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Githyanki Captain", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githyanki_Captain.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kenku_Arcane_Trickster.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githyanki Captain.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kenku Arcane Trickster.webp", "source": "mme2-v2" } ], "attachedItems": [ - "greatsword|phb" + "shortsword|phb" ], - "actionTags": [ - "Multiattack", - "Teleport" + "senseTags": [ + "D" ], "languageTags": [ - "GTH" + "AU", + "C" ], "damageTags": [ - "S", + "P", "Y" ], - "spellcastingTags": [ - "P" - ], "miscTags": [ "MLW", - "MW" + "MW", + "RW" ], "conditionInflictSpell": [ - "restrained" + "invisible" ], "savingThrowForcedSpell": [ - "charisma", - "dexterity" + "intelligence", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kenku Arcane Trickster", + "source": "mme2-v2" + } + } }, { - "name": "Githyanki Psi-Blade", + "name": "Kenku Duelist", "source": "mme2-v2", - "page": 144, + "page": 174, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Gith" + "Kenku" ] }, "alignment": [ - "L", - "E" + "C", + "N" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 15, "from": [ - "{@item half plate armor|phb|half plate}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 136, - "formula": "21d8 + 42" + "average": 52, + "formula": "8d8 + 16" }, "speed": { "walk": 30 }, - "str": 17, - "dex": 14, + "str": 16, + "dex": 16, "con": 14, - "int": 17, - "wis": 16, - "cha": 16, - "save": { - "con": "+6", - "int": "+7", - "wis": "+7" - }, + "int": 11, + "wis": 10, + "cha": 12, "skill": { - "insight": "+7", - "perception": "+7", - "stealth": "+6" + "deception": "+3", + "intimidation": "+3", + "perception": "+2", + "stealth": "+7" }, - "passive": 17, + "passive": 12, "languages": [ - "Gith" + "understands Auran", + "Common but speaks only through the use of its Mimicry trait" ], - "cr": "11", - "spellcasting": [ + "cr": "4", + "trait": [ { - "name": "Spellcasting (Psionics)", - "headerEntries": [ - "The githyanki casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15}):" - ], - "will": [ - "{@spell light}", - "{@spell mage hand} (the hand is invisible)" - ], - "daily": { - "3e": [ - "{@spell jump}", - "{@spell nondetection} (self only)" - ], - "1e": [ - "{@spell plane shift}", - "{@spell telekinesis}" - ] - }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "name": "Ambusher", + "entries": [ + "The kenku has advantage on attack rolls against any creature it has surprised." + ] + }, + { + "name": "Mimicry", + "entries": [ + "The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." + ] + }, + { + "name": "Fancy Footwork", + "entries": [ + "When the kenku makes a melee attack against a creature, that creature can't make {@action opportunity attack||opportunity attacks} against the kenku until the end of the turn." + ] + }, + { + "name": "Toujours l'Audace", + "entries": [ + "The kenku adds its Charisma modifier to its initiative rolls. In addition, it can use Sneak {@action Attack} with any melee attack made against a target that has none of its allies adjacent to it." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The kenku deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kenku that isn't {@condition incapacitated} and the kenku doesn't have disadvantage on the attack roll." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The githyanki makes two Longsword attacks and uses Psionic Blast. It can use Ego Whip, Psychic Blast, or Psychic Crush in place of Psionic Blast." + "The kenku makes two Rapier attacks and one Handaxe attack." ] }, { - "name": "Longsword", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 18 ({@damage 4d8}) psychic damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] }, { - "name": "Psionic Blast", + "name": "Handaxe", "entries": [ - "Each creature in a 20-foot cube originating from the githyanki must make a {@dc 15} Intelligence saving throw, taking 13 ({@damage 3d8}) psychic damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] - }, + } + ], + "bonus": [ { - "name": "Ego Whip {@recharge 5}", + "name": "Cunning Action", "entries": [ - "One creature the githyanki can see within 60 feet of it must make a {@dc 15} Intelligence saving throw. On a failed save, the target takes 27 ({@damage 6d8}) psychic damage, is filled with self-doubt, an is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful saving throw, the target takes half as much damage with no other effects." + "The kenku takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Psychic Crush (Recharges after a Long Rest)", + "name": "Feinting Attack", "entries": [ - "The githyanki creates a 20-foot cube of psychic energy within 120 feet of it. Each creature in that area must make a {@dc 15} Intelligence saving throw. On a failed save, the target takes 45 ({@damage 10d8}) psychic damage and is {@condition stunned} until the end of the githyanki's next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}." + "The kenku can choose one creature within 5 feet of it. It has advantage on its next attack roll against the target." ] } ], - "bonus": [ + "reaction": [ { - "name": "Astral Step {@recharge 4}", + "name": "Riposte", "entries": [ - "The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see." + "When a creature misses the kenku with a melee attack, the kenku can make one melee weapon attack against it." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Githyanki Psi-Blade", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githyanki_Psi-Blade.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kenku_Duelist.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githyanki Psi-Blade.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kenku Duelist.webp", "source": "mme2-v2" } ], "attachedItems": [ - "longsword|phb" + "handaxe|phb", + "rapier|phb" ], - "actionTags": [ - "Multiattack", - "Teleport" + "traitTags": [ + "Sneak Attack" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "GTH" + "AU", + "C" ], "damageTags": [ - "S", - "Y" - ], - "spellcastingTags": [ - "P" + "P", + "S" ], "miscTags": [ - "AOE", "MLW", - "MW" - ], - "conditionInflict": [ - "incapacitated", - "stunned" - ], - "conditionInflictSpell": [ - "restrained" - ], - "savingThrowForced": [ - "intelligence" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity" + "MW", + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kenku Duelist", + "source": "mme2-v2" + } + } }, { - "name": "Githyanki Pyromind", + "name": "Kobold Arcane Trickster", "source": "mme2-v2", - "page": 144, + "page": 175, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Gith" + "Kobold" ] }, "alignment": [ - "L", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 15, "from": [ "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 104, - "formula": "16d8 + 32" + "average": 49, + "formula": "11d6 + 22" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 14, - "con": 14, - "int": 18, - "wis": 14, - "cha": 12, - "save": { - "con": "+5", - "int": "+7", - "wis": "+5" + "str": 7, + "dex": 17, + "con": 12, + "int": 14, + "wis": 10, + "cha": 8, + "skill": { + "arcana": "+4", + "perception": "+2", + "sleight of hand": "+5", + "stealth": "+7" }, - "passive": 12, - "resist": [ - "fire" + "senses": [ + "darkvision 60 ft." ], + "passive": 12, "languages": [ - "Gith" + "Common", + "Draconic" ], - "cr": "7", + "cr": "3", "spellcasting": [ { - "name": "Spellcasting (Psionics)", + "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The githyanki casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" + "The kobold casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 12}):" ], "will": [ - "{@spell light}", - "{@spell fire bolt} ({@damage 3d10})", - "{@spell mage hand} (the hand is invisible)" + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}" ], "daily": { - "3e": [ - "{@spell burning hands}", - "{@spell jump}", - "{@spell nondetection} (self only)" + "2e": [ + "{@spell blur}", + "{@spell silent image}", + "{@spell Tasha's hideous laughter}" ], "1e": [ - "{@spell plane shift}", - "{@spell telekinesis}" + "{@spell enemies abound}", + "{@spell mirror image}" ] }, "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The githyanki makes two Dagger attacks. It can use Combustion, Rolling Flame, or Detonation in place of one of these attacks." - ] - }, + "trait": [ { - "name": "Dagger", + "name": "Pack Tactics", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage plus 3 ({@damage 1d6}) fire damage, and tertiary damage: 10 ({@damage 3d6}) psychic damage." + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Combustion", + "name": "Sunlight Sensitivity", "entries": [ - "One creature or object the githyanki can see within 120 feet of it must make a {@dc 15} Constitution save. On a failed save, the target takes 27 ({@damage 5d10}) fire damage and it catches on fire, taking 5 ({@damage 1d10}) fire damage at the end of each of its turns until the githyanki's concentration is broken (as if concentrating on a spell) or a creature adjacent to it extinguishes the flames with an action. On a successful save, the target takes half as much damage." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Rolling Flame {@recharge 5}", + "name": "Dagger", "entries": [ - "The githyanki creates fire in a 20-foot-cube within 5 feet of it. The fire lasts until the githyanki's concentration is broken (as if concentrating on a spell). Any creature in that area and any creature that ends its turn there takes 5 ({@damage 1d10}) fire damage. As a bonus action, the githyanki can move the cube up to 10 feet." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the attack deals an extra 14 ({@damage 4d6}) damage if the kobold has advantage on the attack roll." ] }, { - "name": "Detonation (Recharges after a Long Rest)", + "name": "Befuddling Bolt", "entries": [ - "The githyanki creates a fiery explosion at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a {@dc 15} Constitution saving throw. On a failed save, a creature takes 42 ({@damage 12d6}) fire damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}." + "{@atk rs} {@hit +4} to hit, range 60 ft., one creature. {@h}12 ({@damage 3d6 + 2}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the kobold's next turn." ] } ], "bonus": [ { - "name": "Astral Step {@recharge 4}", + "name": "Cunning Action", "entries": [ - "The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see." + "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Githyanki Pyromind", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githyanki_Pyromind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Arcane_Trickster.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githyanki Pyromind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Arcane Trickster 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Arcane Trickster.webp", "source": "mme2-v2" } ], "attachedItems": [ "dagger|phb" ], - "actionTags": [ - "Multiattack", - "Teleport" + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" ], "languageTags": [ - "GTH" + "C", + "DR" ], "damageTags": [ - "F", - "P" - ], - "spellcastingTags": [ - "P" + "P", + "Y" ], "miscTags": [ - "AOE", "MLW", "MW", "RW", "THW" ], - "conditionInflict": [ - "prone" - ], - "conditionInflictSpell": [ - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], "savingThrowForcedSpell": [ - "charisma", - "dexterity" + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Arcane Trickster", + "source": "mme2-v2" + } + } }, { - "name": "Githzerai Cenobite", + "name": "Kobold Archer", "source": "mme2-v2", - "page": 145, + "page": 175, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Gith" + "Kobold" ] }, "alignment": [ - "L", - "N" + "A" ], - "alignmentPrefix": "typically ", "ac": [ - 16 + 14 ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 10, + "formula": "4d6 - 4" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 16, - "con": 12, - "int": 13, - "wis": 16, - "cha": 10, - "save": { - "str": "+3", - "dex": "+5", - "int": "+3", - "wis": "+5" - }, - "skill": { - "insight": "+5", - "perception": "+5" - }, - "passive": 15, - "languages": [ - "Gith" + "str": 7, + "dex": 18, + "con": 9, + "int": 8, + "wis": 7, + "cha": 8, + "senses": [ + "darkvision 60 ft." ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting (Psionics)", - "headerEntries": [ - "The githzerai casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:" - ], - "will": [ - "{@spell mage hand} (the hand is invisible)" - ], - "daily": { - "3e": [ - "{@spell jump}", - "{@spell see invisibility}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "passive": 8, + "languages": [ + "Common", + "Draconic" ], + "cr": "1/2", "trait": [ { - "name": "Psychic Defense", - "entries": [ - "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Sunlight Sensitivity", "entries": [ - "The githzerai makes two Unarmed Strike attacks." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { - "name": "Unarmed Strike", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage." - ] - } - ], - "bonus": [ - { - "name": "Trace Chance {@recharge 5}", + "name": "Pack Tactics", "entries": [ - "The githzerai chooses a target it can see within 30 feet of it. The githzerai gains advantage on the next melee attack roll it makes this turn against the target and if it hits, it is a critical hit." + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], - "reaction": [ + "action": [ { - "name": "Protective Shield (4/Day)", + "name": "Dagger", "entries": [ - "When the githzerai is hit by an attack roll, it gains a +5 bonus to his AC until the start of its next turn, which can cause the triggering attack roll to miss." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." ] }, { - "name": "Slow Fall", + "name": "Shortbow", "entries": [ - "When the githzerai falls, it reduces any falling damage it takes by 50." + "{@atk rw} {@hit +6} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Githzerai Cenobite", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githzerai_Cenobite.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githzerai Cenobite.webp", - "source": "mme2-v2" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Archer.webp", + "attachedItems": [ + "dagger|phb", + "shortbow|phb" ], - "actionTags": [ - "Multiattack" + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" ], "languageTags": [ - "GTH" + "C", + "DR" ], "damageTags": [ - "B", - "Y" - ], - "spellcastingTags": [ "P" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RNG", + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Archer", + "source": "mme2-v2" + } + } }, { - "name": "Githzerai Lightning Fist", + "name": "Kobold Boss", "source": "mme2-v2", - "page": 146, + "page": 176, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Gith" + "Kobold" ] }, "alignment": [ - "L", - "N" + "A" ], - "alignmentPrefix": "typically ", "ac": [ - 18 + { + "ac": 17, + "from": [ + "{@item studded leather armor|phb|studded leather}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 44, + "formula": "8d6 + 16" }, "speed": { "walk": 30 }, - "str": 12, - "dex": 18, + "str": 8, + "dex": 16, "con": 14, - "int": 16, - "wis": 18, + "int": 8, + "wis": 9, "cha": 10, - "save": { - "str": "+5", - "dex": "+8", - "int": "+7", - "wis": "+8" - }, "skill": { - "insight": "+8", - "perception": "+8" + "perception": "+1", + "stealth": "+5" }, - "passive": 18, - "languages": [ - "Gith" + "senses": [ + "darkvision 60 ft." ], - "cr": "9", - "spellcasting": [ - { - "name": "Spellcasting (Psionics)", - "headerEntries": [ - "The githzerai casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell mage hand} (the hand is invisible)" - ], - "daily": { - "1": [ - "{@spell haste}" - ], - "3e": [ - "{@spell jump}", - "{@spell see invisibility}", - "{@spell thunderclap}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "passive": 11, + "languages": [ + "Common", + "Draconic" ], + "cr": "3", "trait": [ { - "name": "Psychic Defense", + "name": "Pack Tactics", "entries": [ - "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], @@ -43787,114 +40782,116 @@ { "name": "Multiattack", "entries": [ - "The githzerai makes two Unarmed Strike attacks and uses Hungry Lightning. It can use Lightning Leap or Storm Clap in place of Hungry Lightning." - ] - }, - { - "name": "Unarmed Strike", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) force damage plus 9 ({@damage 2d8}) psychic damage, and tertiary damage: 4 ({@damage 1d8}) lightning damage." + "The kobold makes two Spear attacks." ] }, { - "name": "Hungry Lightning", + "name": "Spear", "entries": [ - "The githzerai lashes out at one creature it can see within 60 feet of it with tendrils of lightning. The target must make a {@dc 16} Dexterity saving throw, with disadvantage if it's wearing heavy armor. The target takes 18 ({@damage 4d8}) lightning damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) poison damage. The kobold treats the spear as a finesse weapon." ] - }, + } + ], + "bonus": [ { - "name": "Lightning Leap {@recharge 5}", + "name": "Battle Command", "entries": [ - "The githzerai lets loose a line of lightning that is 60 feet long and 5 feet wide. Each creature in the line must make a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) lightning damage on a failed save, or half as much damage on a successful one. The githzerai then teleports to an unoccupied space touched by opposite end of the line." + "The kobold targets one ally it can see within 30 feet of it. If the target can see or hear the kobold, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." ] }, { - "name": "Storm Clap (Recharges after a Long Rest)", + "name": "Spear Trip", "entries": [ - "The githzerai chooses a point it can see within 60 feet of it. Thunder and lightning energy erupts in a 20-foot-radius sphere centered on that point. Each creature in that area must make {@dc 16} Constitution saving throw. On a failed save, a creature takes 17 ({@damage 5d6}) lightning and 17 ({@damage 5d6}) thunder damage and is {@condition stunned} until the end of the githzerai's next turn. On a successful save, a creature takes half as much damage and isn't {@condition stunned}." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}The target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." ] } ], "reaction": [ { - "name": "Protective Shield (4/Day)", - "entries": [ - "When the githzerai is hit by an attack roll, it gains a +5 bonus to his AC until the start of its next turn, which can cause the triggering attack roll to miss." - ] - }, - { - "name": "Slow Fall", + "name": "Redirect Attack", "entries": [ - "When the githzerai falls, it reduces any falling damage it takes by 50." + "When a creature the kobold can see targets it with an attack, the kobold chooses another kobold within 5 feet of it. The two kobold swap places, and the chosen kobold becomes the target instead." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Githzerai Lightning Fist", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githzerai_Lightning_Fist.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Boss.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githzerai Lightning Fist.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Boss.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "GTH" + "C", + "DR" ], "damageTags": [ - "O", - "Y" - ], - "spellcastingTags": [ + "I", "P" ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RW", + "THW" ], "conditionInflict": [ - "stunned" + "prone" ], "savingThrowForced": [ - "constitution", - "dexterity" + "strength" ], "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Githzerai Shadowmind", - "source": "mme2-v2", - "page": 146, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Boss", + "source": "mme2-v2" + } + } + }, + { + "name": "Kobold Chieftain", + "source": "mme2-v2", + "page": 176, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Gith" + "Kobold" ] }, "alignment": [ - "L", - "N" + "A" ], - "alignmentPrefix": "typically ", "ac": [ - 17 + { + "ac": 17, + "from": [ + "{@item studded leather armor|phb|studded leather}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 49, + "formula": "9d6 + 18" }, "speed": { "walk": 30 @@ -43902,240 +40899,269 @@ "str": 12, "dex": 16, "con": 14, - "int": 16, - "wis": 18, + "int": 8, + "wis": 10, "cha": 12, - "save": { - "str": "+4", - "dex": "+6", - "int": "+6", - "wis": "+7" - }, "skill": { - "insight": "+10", - "perception": "+10" + "deception": "+3", + "perception": "+2", + "stealth": "+7" }, - "passive": 20, - "languages": [ - "Gith" + "senses": [ + "darkvision 60 ft." ], - "cr": "7", - "spellcasting": [ - { - "name": "Spellcasting (Psionics)", - "headerEntries": [ - "The githzerai casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 15}):" - ], - "will": [ - "{@spell mage hand} (the hand is invisible)" - ], - "daily": { - "1": [ - "{@spell telekinesis}" - ], - "3e": [ - "{@spell jump}", - "{@spell mind spike|XGE}", - "{@spell see invisibility}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "passive": 12, + "languages": [ + "Common", + "Draconic" ], + "cr": "4", "trait": [ { - "name": "Psychic Defense", - "entries": [ - "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Pack Tactics", "entries": [ - "The githzerai makes two Unarmed Strike attacks and uses Daze, Distracting Haze, or Mind Storm, if available." + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Unarmed Strike", + "name": "Sneak Attack (1/Turn)", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) force damage plus 13 ({@damage 3d8}) psychic damage." + "The kobold deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kobold that isn't {@condition incapacitated} and the kobold doesn't have disadvantage on the attack roll." ] }, { - "name": "Daze", + "name": "Sunlight Sensitivity", "entries": [ - "One creature the githzerai can see within 60 feet of it must make a {@dc 15} Intelligence saving throw. On a failed save, the target is {@condition incapacitated} until the end of its next turn or until it takes damage." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Distracting Haze", + "name": "Multiattack", "entries": [ - "One creature the githzerai can see within 60 feet of it must make a {@dc 15} Intelligence saving throw. On a failed save, the target takes 16 ({@damage 3d10}) psychic damage and can't see anything more than 10 feet from it until the githzerai's concentration is broken (as if concentrating on a spell). On a successful save, it takes half as much damage." + "The kobold makes two Spear attacks." ] }, { - "name": "Mind Storm (Recharges after a Long Rest)", + "name": "Spear", "entries": [ - "The githzerai chooses a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a {@dc 15} Wisdom saving throw. On a failed save, the target takes 36 ({@damage 8d8}) psychic damage and suffers disadvantage on all saving throws until the end of the githzerai's next turn. On a successful save, a creature takes half as much damage." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack. The kobold treats the spear as a finesse weapon." ] } ], - "reaction": [ + "bonus": [ { - "name": "Protective Shield (4/Day)", + "name": "Cunning Action", "entries": [ - "When the githzerai is hit by an attack roll, it gains a +5 bonus to his AC until the start of its next turn, which can cause the triggering attack roll to miss." + "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Slow Fall", + "name": "War Yip (1/Day)", "entries": [ - "When the githzerai falls, it reduces any falling damage it takes by 50." + "Until the end of the kobold's next turn, each creature of the kobold's choice that is within 30 feet of it, can hear it, and not already affected by War Yip deals an extra 3 ({@damage 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Githzerai Shadowmind", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Githzerai_Shadowmind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Chieftain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Githzerai Shadowmind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Chieftain.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sneak Attack", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GTH" + "C", + "DR" ], "damageTags": [ - "O", - "Y" - ], - "spellcastingTags": [ "P" ], "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "incapacitated" - ], - "conditionInflictSpell": [ - "restrained" - ], - "savingThrowForced": [ - "intelligence", - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" + "MLW", + "MW", + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Chieftain", + "source": "mme2-v2" + } + } }, { - "name": "Gnoll Archer", + "name": "Kobold Monarch", + "shortName": "kobold", "source": "mme2-v2", - "page": 148, + "page": 176, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Gnoll" + "Kobold" ] }, "alignment": [ - "C", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 27, - "formula": "6d8" + "average": 66, + "formula": "12d6 + 24" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 16, - "con": 11, - "int": 6, - "wis": 10, - "cha": 7, + "str": 16, + "dex": 15, + "con": 14, + "int": 11, + "wis": 12, + "cha": 14, + "skill": { + "deception": "+4", + "perception": "+4", + "stealth": "+10" + }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 14, "languages": [ - "Gnoll" + "Common", + "Draconic" + ], + "cr": "6", + "trait": [ + { + "name": "Aura of Fervor", + "entries": [ + "The kobold's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the kobold, provided it isn't {@condition incapacitated}." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the kobold fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The kobold deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kobold that isn't {@condition incapacitated} and the kobold doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } ], - "cr": "1", "action": [ { "name": "Multiattack", "entries": [ - "The gnoll makes two Handaxe attacks or two Longbow attacks." + "The kobold makes two Spear attacks. It can use Maneuver Allies in place of one of these attacks, if available." ] }, { - "name": "Handaxe", + "name": "Spear", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Bite", + "name": "Maneuver Allies {@recharge 5}", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "Up to four allies within 60 feet of this kobold that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + ] + } + ], + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Longbow", + "name": "War Yip (1/Day)", "entries": [ - "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "Until the end of the kobold's next turn, each creature of the kobold's choice that is within 30 feet of it, can hear it, and not already affected by War Yip deals an extra 3 ({@damage 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll." ] } ], - "bonus": [ + "legendary": [ { - "name": "Rampage", + "name": "Move", "entries": [ - "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." + "The kobold moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." + ] + }, + { + "name": "Spear (Costs 2 Actions)", + "entries": [ + "The kobold makes a Spear attack." + ] + }, + { + "name": "Command Allies (Costs 3 Actions)", + "entries": [ + "The kobold chooses up to three allies it can see within 30 feet of it. If the target can see and hear the kobold, the target can use its reaction to make one weapon attack." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Gnoll Archer", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Chieftain.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Monarch.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", + ], "attachedItems": [ - "handaxe|phb", - "longbow|phb" + "spear|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Pack Tactics", + "Sneak Attack", + "Sunlight Sensitivity" ], "senseTags": [ "D" @@ -44144,230 +41170,276 @@ "Multiattack" ], "languageTags": [ - "OTH" + "C", + "DR" ], "damageTags": [ - "P", - "S" + "I", + "P" ], "miscTags": [ "MLW", "MW", - "RNG", "RW", "THW" ], + "conditionInflict": [ + "frightened" + ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Monarch", + "source": "mme2-v2" + } + } }, { - "name": "Gnoll Berserker", + "name": "Kobold Shaman", "source": "mme2-v2", - "page": 148, + "page": 177, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Gnoll" + "Kobold" ] }, "alignment": [ - "C", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ + 12, { - "ac": 13, - "from": [ - "{@item hide armor|phb}" - ] + "ac": 16, + "condition": "with barkskin", + "braces": true } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 22, + "formula": "5d6 + 5" }, "speed": { "walk": 30 }, - "str": 17, - "dex": 12, - "con": 14, - "int": 6, - "wis": 10, - "cha": 7, + "str": 7, + "dex": 14, + "con": 12, + "int": 8, + "wis": 15, + "cha": 8, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 12, "languages": [ - "Gnoll" + "Common", + "Draconic" ], "cr": "2", - "trait": [ + "spellcasting": [ { - "name": "Reckless", - "entries": [ - "At the start of its turn, the gnoll can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - ] + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The kobold casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell druidcraft}", + "{@spell guidance}", + "{@spell mold earth|XGE}" + ], + "daily": { + "1e": [ + "{@spell barkskin}", + "{@spell earth tremor|XGE}", + "{@spell erupting earth|XGE}", + "{@spell feign death}", + "{@spell spike growth}", + "{@spell thunderwave}" + ] + }, + "ability": "wis", + "displayAs": "action" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Pack Tactics", "entries": [ - "The gnoll makes two Greataxe attacks or two Longbow attacks." + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Greataxe", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Bite", + "name": "Poison Lash", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "{@atk ms,rs} {@hit +4} to hit, reach 5 ft. or range 60 ft., one target. {@h}13 ({@damage 2d10 + 2}) poison damage. If the target is a creature, it is also {@condition poisoned} until the end of the kobold's next turn. A {@condition poisoned} creature has disadvantage on saving throws made against the kobold's spells." ] }, { - "name": "Longbow", + "name": "Sling", "entries": [ - "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." ] } ], "bonus": [ { - "name": "Rampage", + "name": "Change Shape (Recharges after a Short or Long Rest)", "entries": [ - "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." + "The kobold magically polymorphs into a giant lizard or weasel, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Gnoll Berserker", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Shaman.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Shaman.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", + ], "attachedItems": [ - "greataxe|phb", - "longbow|phb" + "sling|phb" ], "traitTags": [ - "Reckless" + "Pack Tactics", + "Sunlight Sensitivity" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "OTH" + "C", + "DR" ], "damageTags": [ - "P", - "S" + "B", + "I" ], "miscTags": [ - "MLW", - "MW", "RNG", "RW" ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Shaman", + "source": "mme2-v2" + } + } }, { - "name": "Gnoll Champion of Yeenoghu", + "name": "Kobold Sting of Kurtulmak", + "shortName": "kobold", "source": "mme2-v2", - "page": 149, + "page": 177, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Gnoll" + "Kobold" ] }, "alignment": [ - "C", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 66, + "formula": "12d6 + 24" }, "speed": { "walk": 30 }, - "str": 18, - "dex": 10, - "con": 17, - "int": 11, - "wis": 13, - "cha": 12, - "save": { - "con": "+6", - "wis": "+4" - }, + "str": 14, + "dex": 16, + "con": 14, + "int": 10, + "wis": 12, + "cha": 16, "skill": { - "intimidation": "+4", - "perception": "+4" + "arcana": "+3", + "deception": "+6", + "perception": "+7", + "stealth": "+8" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, + "passive": 17, "languages": [ - "Abyssal", - "Gnoll" + "Common", + "Draconic" ], "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The kobold casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell true strike}" + ], + "daily": { + "2e": [ + "{@spell invisibility}", + "{@spell passwall}", + "{@spell stinking cloud}" + ], + "1e": [ + "{@spell confusion}", + "{@spell mislead}" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], "trait": [ { - "name": "Wrath of Yeenoghu (1/Turn)", + "name": "Pack Tactics", "entries": [ - "When the gnoll hits a creature with a Flail attack, roll {@dice 1d6} to determine what effect happens.", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "1\u20132:", - "entry": "The target takes 16 ({@damage 3d10}) psychic damage." - }, - { - "type": "item", - "name": "3\u20134:", - "entry": "The target must make a {@dc 14} Wisdom saving throw. On a failed save, the target must make a melee attack against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its action on that turn." - }, - { - "type": "item", - "name": "5\u20136:", - "entry": "The target must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} until the end of its next turn." - } - ] - } + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the kobold fails a saving throw, it can choose to succeed instead." ] } ], @@ -44375,585 +41447,756 @@ { "name": "Multiattack", "entries": [ - "The gnoll makes three Flail attacks or three Longbow attacks." + "The kobold makes one Spear attack and one Tail Stinger attack." ] }, { - "name": "Flail", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) necrotic damage, and the attack deals an extra 10 ({@damage 3d6}) damage if the kobold has advantage on the attack roll. The kobold treats the spear as a finesse weapon." ] }, { - "name": "Bite", + "name": "Tail Stinger", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature is {@condition paralyzed}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Longbow", + "name": "Savage Stab {@recharge 5}", "entries": [ - "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}4 ({@damage 1d8}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is halved for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effects on itself on a success." ] } ], "bonus": [ { - "name": "Rampage", + "name": "Cunning Action", "entries": [ - "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." + "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] } ], - "reaction": [ + "legendary": [ { - "name": "Parry", + "name": "Move", "entries": [ - "The gnoll adds 2 to its AC against one melee attack that would hit it. To do so, the gnoll must see the attacker and be wielding a melee weapon." + "The kobold moves up to half its speed." + ] + }, + { + "name": "Sting", + "entries": [ + "The kobold makes a Tail Stinger attack." + ] + }, + { + "name": "Spear (Costs 2 Actions)", + "entries": [ + "The kobold makes a Spear attack." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The kobold uses Spellcasting." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Gnoll Champion of Yeenoghu", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Shaman.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Sting of Kurtulmak 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Sting of Kurtulmak.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", + ], "attachedItems": [ - "flail|phb", - "longbow|phb" + "spear|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Pack Tactics" ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack", - "Parry" + "Multiattack" ], "languageTags": [ - "AB", - "OTH" + "C", + "DR" ], "damageTags": [ - "B", + "N", "P" ], "miscTags": [ "MLW", "MW", - "RNG", - "RW" + "RCH", + "RW", + "THW" ], "conditionInflict": [ - "paralyzed" + "paralyzed", + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "deafened", + "invisible" ], "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ "constitution", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Sting of Kurtulmak", + "source": "mme2-v2" + } + } }, { - "name": "Gnoll Sharpshooter", + "name": "Kobold Trapmaker", "source": "mme2-v2", - "page": 150, + "page": 178, "size": [ - "M" + "S" ], "type": { "type": "humanoid", "tags": [ - "Gnoll" + "Kobold" ] }, "alignment": [ - "C", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ - { - "ac": 16, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] - } + 13 ], "hp": { - "average": 66, - "formula": "12d8 + 12" + "average": 31, + "formula": "7d6 + 7" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 18, + "str": 7, + "dex": 16, "con": 12, - "int": 7, - "wis": 12, - "cha": 7, + "int": 12, + "wis": 8, + "cha": 8, "skill": { - "perception": "+5", - "survival": "+3" + "perception": "+1", + "sleight of hand": "+7", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 15, + "passive": 11, "languages": [ - "Gnoll" + "Common", + "Draconic" ], - "cr": "3", + "cr": "2", "trait": [ { - "name": "Sharpshooter", + "name": "Pack Tactics", "entries": [ - "The gnoll's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the gnoll's ranged weapon attack rolls." + "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The gnoll makes two Scimitar attacks or three Longbow attacks." + "The kobold deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kobold that isn't {@condition incapacitated} and the kobold doesn't have disadvantage on the attack roll." ] }, { - "name": "Scimitar", + "name": "Sunlight Sensitivity", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } + ], + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] }, { - "name": "Bite", + "name": "Shortbow", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] }, { - "name": "Longbow", + "name": "Set Trap (5/Day)", "entries": [ - "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "The kobold can discretely place a mechanical trap of its choice (see below) on a surface (such as a section of floor, a wall, a staircase, or a table) or within an object that can be closed to conceal the trap (such as a chest, door, or window) within 5 feet of it. If it is a surface, the trap can cover an area of the surface no larger than 10 feet in diameter.", + "The trap is hidden, requiring a {@dc 15} Intelligence ({@skill Investigation}) to find it or a {@dc 15} Wisdom ({@skill Perception}) check to spot it.", + "For traps placed on a surface, the trap is triggered when a surface within the area is touched or stepped on, removing another object covering it, or manipulating an object that holds it. For traps within an object, the trap is triggered when the object is opened or manipulated.", + "When the kobold lays a trap, it chooses from one of the following options below for its effect. Once triggered, each creature within 5 feet of the trap is targeted by its effect, unless specified otherwise.", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Bear Trap.", + "entry": "This trap can only be placed on a ground surface and only the creature that triggered it as affected. The target must make a {@dc 15} Strength saving throw. On a failed save, a creature takes 10 ({@damage 4d4}) piercing damage and is {@condition restrained}. The creature can make a {@dc 15} Strength ({@skill Athletics}) check to escape the trap. If the check fails, the target takes 2 ({@damage 1d4}) piercing damage. Until the creature regains all of its hit points, its walking speed is reduced by half." + }, + { + "type": "itemSub", + "name": "Flare Blast.", + "entry": "Each target must make a {@dc 15} Wisdom saving throw or be {@condition blinded} for 1 minute." + }, + { + "type": "itemSub", + "name": "Explosive Blast.", + "entry": "Each target must make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage and 7 ({@damage 2d6}) piercing damage on a failed save, or half as much damage on a successful save." + }, + { + "type": "itemSub", + "name": "Poison Gas.", + "entry": "Each target must make a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute." + }, + { + "type": "itemSub", + "name": "Stink Cloud.", + "entry": "The trap creates a 10-foot radius sphere of green, nauseating gas centered on the trap which lasts for 1 minute. The sphere spreads around corners, and its area is heavily obscured. Each target within the cloud must make a {@dc 15} Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round." + } + ] + } ] } ], "bonus": [ { - "name": "Rampage", + "name": "Cunning Action", "entries": [ - "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." + "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Steady Aim (3/Day)", + "name": "Drop Caltrops (3/Day)", "entries": [ - "The gnoll takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the gnoll deals an extra 7 ({@damage 2d6}) damage with each of its ranged weapon attacks against the target." + "The kobold can spread caltrops to cover a 5-foot-square area. Any creature that isn't flying and enters the area must succeed on a {@dc 15} Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Gnoll Sharpshooter", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Archer.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Trapmaker.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", + ], "attachedItems": [ - "longbow|phb", - "scimitar|phb" + "dagger|phb", + "shortbow|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sneak Attack", + "Sunlight Sensitivity" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "OTH" + "C", + "DR" ], "damageTags": [ - "P", - "S" + "I", + "P" ], "miscTags": [ + "AOE", "MLW", "MW", "RNG", - "RW" + "RW", + "THW" + ], + "conditionInflict": [ + "blinded", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Trapmaker", + "source": "mme2-v2" + } + } }, { - "name": "Gnoll Skirmisher", + "name": "Kobold Zombie", "source": "mme2-v2", - "page": 150, + "page": 261, "size": [ - "M" + "S" ], - "type": { - "type": "humanoid", - "tags": [ - "Gnoll" - ] - }, + "type": "undead", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 15, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] - } + 9 ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 9, + "formula": "2d6 + 2" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 14, - "dex": 17, + "str": 8, + "dex": 9, "con": 12, - "int": 6, - "wis": 11, - "cha": 7, - "skill": { - "stealth": "+5" + "int": 2, + "wis": 4, + "cha": 4, + "save": { + "wis": "-1" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 7, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Gnoll" + "understands Common", + "Draconic but can't speak" ], - "cr": "2", + "cr": "1/8", "trait": [ { - "name": "Skirmish Advantage", - "entries": [ - "Once per turn, when the gnoll attacks while in a space that is at least 15 feet away from where it started its turn, it gains advantage on that attack roll." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The gnoll makes two melee attacks or two ranged attacks." - ] - }, - { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." - ] - }, - { - "name": "Whip", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." - ] - }, - { - "name": "Bite", + "name": "Undead Fortitude", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Longbow", + "name": "Unusual Nature", "entries": [ - "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "bonus": [ + "action": [ { - "name": "Rampage", + "name": "Bite", "entries": [ - "After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack." + "{@atk mw} {@hit +1} to hit, reach 5 ft, one target. {@h}1 ({@damage 1d4 - 1}) piercing damage." ] }, { - "name": "Lightfooted", + "name": "Dagger", "entries": [ - "The gnoll takes the {@action Dash} or {@action Disengage} action." + "{@atk mw} {@hit +1} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d4 - 1}) piercing damage." ] } ], "reaction": [ { - "name": "Skirmisher", + "name": "Sudden Lunge", "entries": [ - "When an enemy the gnoll can see ends its turn within 5 feet of it, the gnoll can move up to half its speed. This movement doesn't provoke {@action opportunity attack||opportunity attacks}." + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Gnoll Skirmisher", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Zombie.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Zombie.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gnoll_Archer.webp", + ], "attachedItems": [ - "longbow|phb", - "spear|phb", - "whip|phb" + "dagger|phb" + ], + "traitTags": [ + "Undead Fortitude" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "OTH" + "C", + "CS", + "DR" ], "damageTags": [ - "P", - "S" + "P" ], "miscTags": [ "MLW", - "MW", - "RCH", - "RNG", - "RW", - "THW" + "MW" ], - "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kobold Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Goblin Archer", + "name": "Kruthik Hive Queen", + "shortName": "kruthik", "source": "mme2-v2", - "page": 152, + "page": 179, "size": [ - "S" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, + "type": "monstrosity", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 22, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 14, - "formula": "4d6" + "average": 157, + "formula": "15d12 + 60" }, "speed": { - "walk": 30 + "walk": 40, + "burrow": 20, + "climb": 40 }, - "str": 8, + "str": 21, "dex": 16, - "con": 10, - "int": 10, - "wis": 10, - "cha": 8, - "skill": { - "perception": "+2", - "stealth": "+7" - }, + "con": 19, + "int": 13, + "wis": 16, + "cha": 12, "senses": [ - "darkvision 60 ft." - ], - "passive": 12, + "darkvision 60 ft.", + "tremorsense 60 ft." + ], + "passive": 13, "languages": [ - "Common", - "Goblin" + "Kruthik" ], - "cr": "1/2", + "cr": "10", "trait": [ { - "name": "Sharpshooter", + "name": "Keen Smell", "entries": [ - "The goblin's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the goblin's ranged weapon attack rolls." + "The kruthik has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Leader", + "entries": [ + "The kruthik's allies have advantage on attack rolls while within 20 feet of the kruthik, provided it isn't {@condition incapacitated}." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Tunneler", + "entries": [ + "The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake." ] } ], "action": [ { - "name": "Scimitar", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "The kruthik makes two Stab attacks or two Spike attacks, and one Sting attack." ] }, { - "name": "Shortbow", + "name": "Stab", "entries": [ - "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." + ] + }, + { + "name": "Spike", + "entries": [ + "{@atk rw} {@hit +9} to hit, range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + ] + }, + { + "name": "Stinger", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one creature. {@h}14 ({@damage 2d8 + 5}) piercing damage, and the target must make a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Acid Spray {@recharge 5}", + "entries": [ + "The kruthik sprays acid in a 30-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 33 ({@damage 6d10}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "bonus": [ + "legendary": [ { - "name": "Nimble Escape", + "name": "Charge", "entries": [ - "The goblin takes the {@action Disengage} or {@action Hide} action." + "The kruthik moves up to its speed." + ] + }, + { + "name": "To Me", + "entries": [ + "Up to three allied kruthiks of this kruthik's choice within 60 feet of this kruthik that can hear it can each use their reaction to move up to their speed to the nearest possible space to this kruthik." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The kruthik makes one Stab or Spike attack." + ] + }, + { + "name": "Command (Costs 1-3 Actions)", + "entries": [ + "The kruthik chooses up to three allied kruthiks it can see within 30 feet of it. If the target can see and hear the kruthik, the target can use its reaction to move up to half its speed and make one weapon attack. It costs 1 legendary action per target." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Goblin Archer", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Archer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kruthik_Hive_Queen.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Archer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kruthik Hive Queen.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "scimitar|phb", - "shortbow|phb" + "traitTags": [ + "Keen Senses", + "Pack Tactics" ], "senseTags": [ - "D" + "D", + "T" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "C", - "GO" + "OTH" ], "damageTags": [ - "P", - "S" + "P" ], "miscTags": [ - "MLW", + "AOE", "MW", - "RNG", + "RCH", "RW" ], + "conditionInflict": [ + "paralyzed", + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Kruthik Hive Queen", + "source": "mme2-v2" + } + } }, { - "name": "Goblin Assassin", + "name": "Lamia Priestess of Graz'zt", "source": "mme2-v2", - "page": 152, + "page": 180, "size": [ - "S" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, + "type": "monstrosity", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 14, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 40, - "formula": "9d6 + 9" + "average": 127, + "formula": "15d10 + 45" }, "speed": { "walk": 30 }, - "str": 8, - "dex": 18, - "con": 12, - "int": 12, - "wis": 10, - "cha": 8, - "save": { - "dex": "+6", - "int": "+3" - }, + "str": 16, + "dex": 14, + "con": 16, + "int": 14, + "wis": 16, + "cha": 16, "skill": { - "acrobatics": "+8", - "deception": "+1", - "perception": "+2", - "stealth": "+8" + "deception": "+9", + "insight": "+6", + "religion": "+5", + "stealth": "+5" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 12, + "passive": 13, "languages": [ - "Common", - "Goblin" + "Abyssal", + "Common" + ], + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The lamia casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell disguise self} (any humanoid form)", + "{@spell guidance}", + "{@spell major image}", + "{@spell thaumaturgy}" + ], + "daily": { + "3e": [ + "{@spell command}", + "{@spell charm person}", + "{@spell mirror image}", + "{@spell scrying}", + "{@spell suggestion}" + ], + "1e": [ + "{@spell charm monster}", + "{@spell dominate person}", + "{@spell fear}", + "{@spell geas}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "3", "trait": [ { - "name": "Assassinate", + "name": "Magic Resistance", "entries": [ - "During its first turn, the goblin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the goblin scores against a surprised creature is a critical hit." + "The lamia has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The lamia makes one Claws attack and one Dagger attack. It can use Intoxicating Touch or Spellcasting in place of the Dagger attack." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Claws", "entries": [ - "The goblin deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't {@condition incapacitated} and the goblin doesn't have disadvantage on the attack roll." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) slashing damage." ] - } - ], - "action": [ + }, { "name": "Dagger", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) fire damage." + ] + }, + { + "name": "Intoxicating Touch", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The lamia transforms into a Small or Medium humanoid it has seen, or back into its true form, while retaining its game statistics. This transformation ends if the lamia is reduced to 0 hit points or uses an action to end it." ] } ], - "bonus": [ + "reaction": [ { - "name": "Nimble Escape", + "name": "Joy from Pain", "entries": [ - "The goblin takes the {@action Disengage} or {@action Hide} action." + "When the lamia takes critical hit damage, it can make one melee weapon attack." + ] + }, + { + "name": "Master of Pleasures", + "entries": [ + "When the lamia takes damage, it can magically grant 5 temporary hit points to itself and up to three allies within 30 feet of it." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Goblin Assassin", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lamia_Priestess_of_Graz'zt.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lamia Priestess of Graz'zt.webp", "source": "mme2-v2" } ], @@ -44961,17 +42204,22 @@ "dagger|phb" ], "traitTags": [ - "Sneak Attack" + "Magic Resistance" ], "senseTags": [ - "D" + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "C", - "GO" + "AB", + "C" ], "damageTags": [ - "P" + "F", + "P", + "S" ], "miscTags": [ "MLW", @@ -44979,402 +42227,488 @@ "RW", "THW" ], - "savingThrowForced": [ - "constitution" + "conditionInflictSpell": [ + "charmed", + "frightened", + "prone" + ], + "savingThrowForcedSpell": [ + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Lamia Priestess of Graz'zt", + "source": "mme2-v2" + } + } }, { - "name": "Goblin Monarch", - "shortName": "goblin", + "name": "Large Drolem", "source": "mme2-v2", - "page": 152, + "page": 155, "size": [ - "S" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, + "type": "construct", "alignment": [ - "N", - "E" + "U" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 17, "from": [ - "{@item breastplate|phb}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 78, - "formula": "12d6 + 36" + "average": 114, + "formula": "12d10 + 48" }, "speed": { + "fly": 60, "walk": 30 }, - "str": 13, - "dex": 16, - "con": 16, - "int": 12, - "wis": 12, - "cha": 14, - "save": { - "dex": "+6", - "int": "+4" - }, - "skill": { - "deception": "+5", - "perception": "+4", - "stealth": "+9" - }, + "str": 20, + "dex": 9, + "con": 18, + "int": 6, + "wis": 8, + "cha": 8, "senses": [ - "darkvision 60 ft." + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 9, + "resist": [ + "cold", + "fire", + "lightning" + ], + "immune": [ + "necrotic", + "poison", + "psychic", + { + "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" ], - "passive": 14, "languages": [ - "Goblin" + "understands the languages of its creator but can't speak" ], - "cr": "7", + "cr": "10", "trait": [ { - "name": "Aura of Fervor", + "name": "Immutable Form", "entries": [ - "The goblin's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the goblin, provided it isn't {@condition incapacitated}." + "The drolem is immune to any spell or effect that would alter its form." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Magic Resistance", "entries": [ - "If the goblin fails a saving throw, it can choose to succeed instead." + "The drolem has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The goblin deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't {@condition incapacitated} and the goblin doesn't have disadvantage on the attack roll." - ] - } - ], - "action": [ - { - "name": "Scimitar", + "name": "Magic Weapons", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 3 ({@damage 1d6}) poison damage." + "The drolem's weapon attacks are magical." ] }, { - "name": "Shortbow", - "entries": [ - "{@atk rw} {@hit +6} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." - ] - } - ], - "bonus": [ - { - "name": "Nimble Escape", - "entries": [ - "The goblin takes the {@action Disengage} or {@action Hide} action." - ] - } - ], - "reaction": [ - { - "name": "Redirect Attack", + "name": "Unusual Nature", "entries": [ - "When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead." + "The drolem doesn't require air, food, drink, or sleep." ] } ], - "legendary": [ + "action": [ { - "name": "Shift", + "name": "Multiattack", "entries": [ - "The goblin moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." + "The drolem makes one Bite attack and two Claw attacks." ] }, { - "name": "Attack (Costs 2 Actions)", + "name": "Claw", "entries": [ - "The goblin makes a Scimitar or Shortbow attack." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Goblin Brigade (Costs 3 Actions)", + "name": "Dragon's Breath {@recharge 5}", "entries": [ - "Up to 4 goblinoid allies within 30 feet of the goblin and can see and hear the goblin can use their reaction to move up to their speed and make one melee weapon attack." + "The drolem exhales acid, cold, fire, lightning, or poison (depending on drolem type) in a 30-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 35 ({@damage 10d6}) acid, cold, fire, lightning, or poison damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Goblin Monarch", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Monarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gargantuan_Drolem.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Monarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Large Drolem.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "scimitar|phb", - "shortbow|phb" - ], "traitTags": [ - "Legendary Resistances", - "Sneak Attack" + "Immutable Form", + "Magic Resistance", + "Magic Weapons" ], "senseTags": [ - "D" + "B", + "SD" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "GO" + "CS" ], "damageTags": [ "I", - "P", "S" ], "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" + "AOE", + "MW" ], - "conditionInflict": [ - "frightened" + "savingThrowForced": [ + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Large Drolem", + "source": "mme2-v2" + } + } }, { - "name": "Goblin Sorcerer", + "name": "Legendary Aranea", + "shortName": "aranea", "source": "mme2-v2", - "page": 153, + "page": 7, "size": [ - "S" + "L" ], "type": { - "type": "humanoid", + "type": "monstrosity", "tags": [ - "Goblinoid" + "Shapechanger" ] }, "alignment": [ - "N", - "E" + { + "alignment": [ + "N" + ], + "note": "(Any)" + } ], "alignmentPrefix": "typically ", "ac": [ - 12, + 14, { - "ac": 15, + "ac": 17, "condition": "with mage armor", "braces": true } ], "hp": { - "average": 24, - "formula": "7d6" + "average": 161, + "formula": "17d10 + 68" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 8, - "dex": 14, - "con": 10, - "int": 12, - "wis": 10, - "cha": 15, + "str": 16, + "dex": 18, + "con": 19, + "int": 16, + "wis": 16, + "cha": 21, + "save": { + "wis": "+7", + "cha": "+9" + }, "skill": { - "arcana": "+3", - "stealth": "+6" + "deception": "+13", + "stealth": "+8" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 13, "languages": [ "Common", - "Goblin" + "Sylvan", + "telepathy 60 ft." ], - "cr": "2", + "cr": "10", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The goblin casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks):" + "The aranea casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 17}):" ], "will": [ + "{@spell dancing lights}", "{@spell mage hand}", - "{@spell message}", "{@spell minor illusion}" ], "daily": { + "2e": [ + "{@spell charm person}", + "{@spell mage armor}", + "{@spell major image}", + "{@spell mirror image}" + ], "1e": [ - "{@spell burning hands}", - "{@spell blindness/deafness}", - "{@spell fireball}", - "{@spell hold person}", - "{@spell levitate}", - "{@spell mage armor}" + "{@spell confusion}", + "{@spell dominate person}", + "{@spell greater invisibility}", + "{@spell mass suggestion}", + "{@spell phantasmal force}", + "{@spell synaptic static|XGE}" ] }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], - "action": [ + "trait": [ { - "name": "Scorch Strike", + "name": "Legendary Resistance (1/Day)", "entries": [ - "{@atk ms,rs} {@hit +4} to hit, reach 5 ft. or range 120 ft., one target. {@h}13 ({@damage 2d10 + 2}) fire damage." + "If the aranea fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Web Sense", + "entries": [ + "While in contact with a web, the aranea knows the exact location of any creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "The aranea ignores movement restrictions caused by webbing." ] } ], - "bonus": [ + "action": [ { - "name": "Heightened Spell (1/Day)", + "name": "Bite (Spider Form Only)", "entries": [ - "When the goblin casts a spell that forces a creature to make a saving throw to resist the spell's effects, the goblin gives one target of the spell disadvantage on its first saving throw against the spell." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage." ] }, { - "name": "Quickened Spell (2/Day)", + "name": "Mind Warp", "entries": [ - "The goblin uses Spellcasting." + "{@atk ms,rs} {@hit +9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) psychic damage, and the target has disadvantage on Intelligence, Wisdom, and Charisma saving throws until the end of the aranea's next turn." ] }, { - "name": "Nimble Escape", + "name": "Web (Spider Form Only) {@recharge 5}", "entries": [ - "The goblin takes the {@action Disengage} or {@action Hide} action." + "{@atk rw} {@hit +8} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 16} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." + ] + }, + { + "name": "Change Shape (Females Only)", + "entries": [ + "The aranea magically transforms into a Medium Humanoid or to return to its true form, which is a hybrid spider. Any equipment the aranea is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies." ] } ], - "reaction": [ + "bonus": [ { - "name": "Shield (2/Day)", + "name": "Heightened Spell (2/Day)", "entries": [ - "The goblin casts {@spell shield} using Charisma as the spellcasting ability." + "When the aranea casts a spell that forces a creature to make a saving throw to resist the spell's effects, the aranea gives one target of the spell disadvantage on its first saving throw against the spell." + ] + }, + { + "name": "Quickened Spell (3/Day)", + "entries": [ + "The aranea uses Spellcasting." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Goblin Sorcerer", - "source": "mme2-v2" + "legendary": [ + { + "name": "Bite", + "entries": [ + "The aranea attacks with its Bite." + ] + }, + { + "name": "Dark Magic (Costs 2 Actions)", + "entries": [ + "The aranea uses Mind Warp or Spellcasting." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Sorcerer.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aranea.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Sorcerer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Legendary Aranea.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Legendary Resistances", + "Spider Climb", + "Web Sense", + "Web Walker" + ], "senseTags": [ "D" ], "languageTags": [ "C", - "GO" + "S", + "TP" ], "damageTags": [ - "F" + "P", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned", + "restrained" ], "conditionInflictSpell": [ - "blinded", - "paralyzed" + "charmed", + "invisible" + ], + "savingThrowForced": [ + "constitution" ], "savingThrowForcedSpell": [ "constitution", - "dexterity", + "intelligence", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Legendary Aranea", + "source": "mme2-v2" + } + } }, { - "name": "Goblin Worg Rider", + "name": "Legendary Duelist", + "shortName": "duelist", "source": "mme2-v2", - "page": 153, + "page": 275, "size": [ - "S" + "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, + "type": "humanoid", "alignment": [ - "N", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 18, "from": [ "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 17, - "formula": "5d6" + "average": 165, + "formula": "22d8 + 66" }, "speed": { - "walk": { - "number": 30, - "condition": "(or 50 ft. while mounted)" - } + "walk": 30 + }, + "str": 11, + "dex": 20, + "con": 16, + "int": 12, + "wis": 12, + "cha": 16, + "save": { + "dex": "+10", + "con": "+8", + "int": "+6" }, - "str": 8, - "dex": 15, - "con": 10, - "int": 10, - "wis": 13, - "cha": 9, "skill": { - "animal handling": "+5", - "perception": "+3", - "stealth": "+6" + "deception": "+8", + "intimidation": "+8", + "perception": "+6", + "stealth": "+15" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, + "passive": 16, "languages": [ - "Common", - "Goblin" + "any two languages (usually Common)" ], - "cr": "1", + "cr": "14", "trait": [ { - "name": "Mounted Advantage", + "name": "Dual Wielder", "entries": [ - "While mounted, the goblin has advantage on melee attack rolls against a Medium or smaller creature." + "When the duelist is wielding a separate melee weapon in each hand, it gains a +1 bonus to its AC (included in the AC). In addition, it can draw or stow two one-handed weapons." ] }, { - "name": "Mounted Charge", + "name": "Legendary Resistance (1/Day)", "entries": [ - "If the goblin, while mounted, moves at least 10 feet straight toward a creature and then hits it with a melee attack on the same turn, the target takes an extra 3 ({@damage 1d6}) weapon damage and must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the goblin's worg mount can use its reaction to make one Bite attack against it." + "If the duelist fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Fancy Footwork", + "entries": [ + "When the duelist makes a melee attack against a creature, that creature can't make {@action opportunity attack||opportunity attacks} against the duelist until the end of the turn." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The duelist deals an extra 21 ({@damage 6d6}) damage when the duelist hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the duelist that isn't {@condition incapacitated} and the duelist doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Toujours l'Audace", + "entries": [ + "The duelist adds its Charisma modifier to its initiative rolls. In addition, it can use Sneak {@action Attack} with any melee attack made against a target that has none of its allies adjacent to it." ] } ], @@ -45382,67 +42716,100 @@ { "name": "Multiattack", "entries": [ - "The goblin makes two Scimitar attacks or two Javelin attacks. It can use Worg Bite in place of one of these attacks." + "The duelist makes two Rapier attacks and one Dagger attack." ] }, { - "name": "Scimitar", + "name": "Rapier", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." ] }, { - "name": "Javelin", + "name": "Dagger", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "{@atk mw,rw} {@hit +10} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage." ] }, { - "name": "Worg Bite (While Mounted Only)", + "name": "Rain of Daggers (Recharges after a Short or Long Rest)", "entries": [ - "The goblin's {@creature worg} mount can use its reaction to make a Bite attack." + "The duelist makes six ranged Dagger attacks." ] } ], "bonus": [ { - "name": "Nimble Escape", + "name": "Cunning Action", "entries": [ - "The goblin takes the {@action Disengage} or {@action Hide} action." + "The duelist takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + }, + { + "name": "Feinting Attack", + "entries": [ + "The duelist chooses one creature within 5 feet of it. It has advantage on its next attack roll against the target." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Goblin Worg Rider", - "source": "mme2-v2" + "reaction": [ + { + "name": "Riposte", + "entries": [ + "When a creature misses the duelist with a melee attack, the duelist can make one melee weapon attack against it." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Worg_Rider.webp", + ], + "legendary": [ + { + "name": "Feint", + "entries": [ + "The duelist chooses one creature within 5 feet of it. It has advantage on its next attack roll against the target." + ] + }, + { + "name": "Shift", + "entries": [ + "The duelist moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The duelist makes a melee or ranged weapon attack." + ] + }, + { + "name": "Disarm and Grab (Costs 2 Actions)", + "entries": [ + "When the duelist hits a melee weapon attack at one creature holding an object (such as a weapon), it must make a {@dc 18} Strength or Dexterity saving throw. On a failed save, the target drops the held object. The object lands in the other hand of the duelist." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duelist.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Goblin Worg Rider.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Legendary Duelist.webp", "source": "mme2-v2" } ], "attachedItems": [ - "javelin|phb", - "scimitar|phb" + "dagger|phb", + "rapier|phb" ], - "senseTags": [ - "D" + "traitTags": [ + "Legendary Resistances", + "Sneak Attack" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "GO" + "X" ], "damageTags": [ - "P", - "S" + "P" ], "miscTags": [ "MLW", @@ -45450,193 +42817,198 @@ "RW", "THW" ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Legendary Duelist", + "source": "mme2-v2" + } + } }, { - "name": "Goblin Zombie", + "name": "Lesser Boneclaw", "source": "mme2-v2", - "page": 259, + "page": 44, "size": [ - "S" + "L" ], "type": "undead", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 9, + "ac": 15, "from": [ - "{@item leather armor|phb}" + "natural armor" ] } ], "hp": { - "average": 9, - "formula": "2d6 + 2" + "average": 75, + "formula": "10d10 + 20" }, "speed": { - "walk": 20 + "walk": 40 }, - "str": 9, - "dex": 6, - "con": 12, - "int": 4, - "wis": 4, - "cha": 4, - "save": { - "wis": "-1" + "str": 18, + "dex": 16, + "con": 15, + "int": 11, + "wis": 13, + "cha": 7, + "skill": { + "perception": "+4", + "stealth": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 7, - "immune": [ - "poison" + "passive": 14, + "resist": [ + "cold", + "necrotic", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", "poisoned" ], "languages": [ - "understands Common", - "Goblin but can't speak" + "Common plus the main languages of its master" ], - "cr": "1/8", + "cr": "6", "trait": [ - { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] - }, { "name": "Unusual Nature", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The boneclaw doesn't require air, food, drink, or sleep." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +1} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d4 - 1}) piercing damage." + "The boneclaw makes two Piercing Claw attacks." ] }, { - "name": "Scimitar", + "name": "Piercing Claw", "entries": [ - "{@atk mw} {@hit +1} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d6 - 1}) slashing damage." + "{@atk mw} {@hit +7} to hit, reach 15 ft., one target. {@h}17 ({@damage 3d8 + 4}) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is {@condition grappled} (escape {@dc 14}). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target." ] - } - ], - "reaction": [ + }, { - "name": "Sudden Lunge", + "name": "Deadly Reach", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + "In response to a creature entering a space within 15 feet of it, the boneclaw makes one Piercing Claw attack against that creature." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Goblin Zombie", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lesser_Boneclaw.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lesser Boneclaw.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Goblin_Zombie.webp", - "attachedItems": [ - "scimitar|phb" - ], - "traitTags": [ - "Undead Fortitude" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "C", - "CS", - "GO" + "C" ], "damageTags": [ - "P", - "S" + "P" ], "miscTags": [ - "MLW", - "MW" + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" ], - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Lesser Boneclaw", + "source": "mme2-v2" + } + } }, { - "name": "Gorsuloth", - "group": [ - "Yugoloths" - ], + "name": "Lesser Retriever", "source": "mme2-v2", - "page": 251, + "page": 215, "size": [ - "M" + "L" ], - "type": { - "type": "fiend", - "tags": [ - "Yugoloth" - ] - }, + "type": "construct", "alignment": [ - "N", + "L", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 67, - "formula": "9d8 + 27" + "average": 95, + "formula": "10d10 + 40" }, "speed": { - "walk": 30, - "fly": 50, - "climb": 30 + "walk": 40 + }, + "str": 20, + "dex": 16, + "con": 18, + "int": 3, + "wis": 11, + "cha": 4, + "save": { + "dex": "+6", + "con": "+7" }, - "str": 18, - "dex": 12, - "con": 17, - "int": 7, - "wis": 15, - "cha": 9, "skill": { - "athletics": "+7", - "perception": "+5" + "perception": "+3", + "stealth": "+6" }, "senses": [ - "blindsight 60 ft.", + "blindsight 30 ft.", "darkvision 60 ft." ], - "passive": 15, + "passive": 13, "resist": [ - "cold", - "fire", - "lightning", + "necrotic", + "poison", + "psychic", { - "note": "that is nonmagical", + "note": "that is nonmagical that aren't adamantine", "resist": [ "bludgeoning", "piercing", @@ -45645,36 +43017,47 @@ "cond": true } ], - "immune": [ - "acid", - "poison" - ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", "poisoned" ], "languages": [ - "Abyssal", - "Infernal", - "telepathy 60 ft." + "understands Abyssal", + "Elvish", + "Undercommon but can't speak" ], - "cr": "5", - "trait": [ + "cr": "7", + "spellcasting": [ { - "name": "Alert", - "entries": [ - "The gorsuloth has advantage on Initiative rolls and Wisdom ({@skill Perception}) checks and can't be surprised while it is conscious." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The retriever casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 11}):" + ], + "daily": { + "1e": [ + "{@spell plane shift} (only self and up to one {@condition incapacitated} creature, which is considered willing for the spell)", + "{@spell web.}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Magic Resistance", + "name": "Faultless Tracker", "entries": [ - "The gorsuloth has advantage on saving throws against spells and other magical effects." + "The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The retriever can have only one such quarry at a time. The retriever also always knows the location of its master." ] }, { - "name": "Magic Weapons", + "name": "Unusual Nature", "entries": [ - "The gorsuloth's weapon attacks are magical." + "The retriever doesn't require air, food, drink, or sleep." ] } ], @@ -45682,54 +43065,37 @@ { "name": "Multiattack", "entries": [ - "The gorsuloth makes one Bite attack and two Claw attacks." + "The retriever makes two Foreleg attacks and uses its Force or Paralyzing beam once, if available." ] }, { - "name": "Bite", + "name": "Foreleg", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Claw", + "name": "Force Beam", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + "The retriever targets one creature it can see within 30 feet of it. The target must make a {@dc 15} Dexterity saving throw, taking 22 ({@damage 4d10}) force damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Baleful Breath {@recharge 5}", - "entries": [ - "The gorsuloth exhales pestilent gas in a 20-foot cube. Each creature in that area must succeed on a {@dc 14} Constitution saving throw. On a failed save, a creature takes 24 ({@damage 7d6}) necrotic damage and is {@condition incapacitated} until the end of the gorsuloth's next turn. On a successful save, a creature takes half as much damage and isn't {@condition incapacitated}." - ] - } - ], - "reaction": [ - { - "name": "Guardian Strike", + "name": "Paralyzing Beam {@recharge 5}", "entries": [ - "If an enemy within 5 feet of the gorsuloth attacks a target other than the gorsuloth, that enemy provokes an {@action opportunity attack} from the gorsuloth." + "The retriever targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "If the {@condition paralyzed} creature is Medium or smaller, the retriever can pick it up as part of the retriever's move and walk or climb with it at full speed." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Gorsuloth", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gorsuloth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lesser_Retriever.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gorsuloth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lesser Retriever.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], "senseTags": [ "B", "D" @@ -45739,96 +43105,94 @@ ], "languageTags": [ "AB", - "I", - "TP" + "CS", + "E", + "U" ], "damageTags": [ - "P", "S" ], "miscTags": [ - "AOE", - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "incapacitated" + "paralyzed" ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Lesser Retriever", + "source": "mme2-v2" + } + } }, { - "name": "Gouger", + "name": "Leucrotta Female", "source": "mme2-v2", - "page": 38, + "page": 181, "size": [ "L" ], - "type": "aberration", + "type": "monstrosity", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 19, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 210, - "formula": "20d10 + 100" + "average": 90, + "formula": "12d10 + 24" }, "speed": { - "walk": 15, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true + "walk": 50 }, "str": 20, "dex": 14, - "con": 20, + "con": 15, "int": 9, "wis": 14, - "cha": 14, - "save": { - "dex": "+7", - "con": "+10", - "wis": "+7" - }, + "cha": 6, "skill": { - "perception": "+12" + "deception": "+2", + "perception": "+6" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 22, - "conditionImmune": [ - "prone" + "darkvision 60 ft." ], + "passive": 16, "languages": [ - "Deep Speech", - "Undercommon" + "Abyssal", + "Gnoll" ], - "cr": "13", + "cr": "4", "trait": [ { - "name": "Antimagic Cone", + "name": "Mimicry", "entries": [ - "The gouger's central eye creates an area of antimagic, as in the anti magic field spell, in a 150-foot cone. At the start of each of its turns, the gouger decides which way the cone faces and whether the cone is active. The area works against the gouger's own eye rays." + "The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." ] }, { - "name": "Beholder Slayer", + "name": "Stench", "entries": [ - "The gouger has advantage on attack rolls and saving throws against beholders." + "Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour." ] } ], @@ -45836,462 +43200,356 @@ { "name": "Multiattack", "entries": [ - "The gouger makes two melee attacks: one with its Claws and one with its Bite or Tongue. It then uses its Eye Ray twice." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, the gouger can automatically hit the target with its Claws attack, and the Gouger can't use its Claws attack on another target." + "The leucrotta makes one Bite attack and one Hooves attack. If available, it can make one Bone Bite attack in place of its Bite attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice." ] }, { - "name": "Tongue", + "name": "Hooves", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until it has regained all of its hit points. If the {@condition blinded} creature is a beholder, it loses the ability to use one of its eye rays or central eye (determined randomly) while {@condition blinded}. Each time the beholder target fails its saving throw, it loses another use of its eye ray or central eye (determined randomly, rerolling any duplicates)." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." ] }, { - "name": "Eye Ray", + "name": "Bone Bite {@recharge 5}", "entries": [ - "The gouger shoots one of the following magical eye rays at random (roll {@dice d4}, and reroll if the eye ray was already used this turn), choosing one target it can see within 120 feet of it:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Paralyzing Ray.", - "entry": "The targeted creature must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Fear Ray.", - "entry": "The targeted creature must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Telekinetic Ray.", - "entry": "If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or the gouger moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the gouger's next turn or until the gouger is {@condition incapacitated}. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The gouger can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." - }, - { - "type": "itemSub", - "name": "Disintegration Ray.", - "entry": "If the target is a creature, it must succeed on a {@dc 15} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." - } - ] - } + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. The effects end when the creature regains all of its hit points." ] } ], - "legendary": [ - { - "name": "Eye Ray", - "entries": [ - "The gouger uses one random Eye Ray." - ] - }, + "bonus": [ { - "name": "Tongue (Costs 2 Actions)", + "name": "Kicking Retreat", "entries": [ - "The gouger makes one Tongue attack." + "Immediately after the leucrotta makes a Hooves attack, it takes the {@action Disengage} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Gouger", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gouger.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Leucrotta_Female.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gouger.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Leucrotta Female.webp", "source": "mme2-v2" } ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "DS", - "U" + "AB", + "OTH" ], "damageTags": [ - "P", - "S" + "B", + "P" ], "miscTags": [ - "AOE", - "MW", - "RCH" + "MW" ], "conditionInflict": [ - "blinded", - "frightened", - "grappled", - "incapacitated", - "paralyzed", - "restrained" + "poisoned" ], "savingThrowForced": [ - "constitution", - "dexterity", - "strength", - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Leucrotta Female", + "source": "mme2-v2" + } + } }, { - "name": "Grand Cavalier", + "name": "Leucrotta Fiend", "source": "mme2-v2", - "page": 271, + "page": 182, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "L", - "G", - "NY", + "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 20, + "ac": 15, "from": [ - "{@item plate armor|phb|plate}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 136, - "formula": "16d8 + 64" + "average": 110, + "formula": "13d10 + 39" }, "speed": { - "walk": 30 - }, - "str": 20, - "dex": 10, - "con": 18, - "int": 12, - "wis": 12, - "cha": 14, - "save": { - "str": "+9", - "con": "+8", - "wis": "+5" + "walk": 50 }, + "str": 22, + "dex": 14, + "con": 16, + "int": 10, + "wis": 15, + "cha": 8, "skill": { - "history": "+5", - "persuasion": "+6" + "deception": "+2", + "perception": "+8" }, - "passive": 11, + "senses": [ + "darkvision 60 ft." + ], + "passive": 18, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "any two languages (usually Common)" + "Abyssal", + "Gnoll" ], - "cr": "11", + "cr": "6", "trait": [ { - "name": "Action Surge (Recharges after a Short or Long Rest)", + "name": "Mimicry", "entries": [ - "The cavalier can take one additional action on top of its regular action and possible bonus action." + "The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 17} Wisdom ({@skill Insight}) check." ] }, { - "name": "Ferocious Charger (1/Turn)", + "name": "Stench", "entries": [ - "If the cavalier moves at least 10 feet in a straight line right before attacking a creature and hits it with the attack, that target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." + "Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour." ] - }, + } + ], + "action": [ { - "name": "Magic Weapons", + "name": "Multiattack", "entries": [ - "The cavalier's weapon attacks are magical." + "The leucrotta makes one Bite attack and one Hooves attack. If available, it can make one Bone Bite attack in place of its Bite attack." ] }, { - "name": "Threatening", + "name": "Bite", "entries": [ - "Creatures provoke an {@action opportunity attack} from the cavalier when they move 5 feet or more while within the cavalier's reach, and if the cavalier hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice." ] }, { - "name": "Vigilant Defender", - "entries": [ - "The cavalier can take one special reaction on every creature's turn, except its own. It can use this special reaction only to make an {@action opportunity attack}, and it can't use it on the same turn it took its normal reaction." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Hooves", "entries": [ - "The cavalier makes three +1 Longsword attacks." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage." ] }, { - "name": "+1 Longsword", + "name": "Bone Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage, or 11 ({@damage 1d10 + 6}) slashing damage if used with two hands, plus 9 ({@damage 2d8}) radiant damage, and the target is marked until the end of the cavalier's next turn. This effect ends early if the cavalier is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the cavalier, a creature marked by the cavalier has disadvantage on any attack roll that doesn't target the cavalier." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target it is grappling with. {@h}19 ({@damage 3d8 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. The effects end when the creature regains all of its hit points." ] } ], "bonus": [ { - "name": "Punish the Marked", + "name": "Kicking Retreat", "entries": [ - "The cavalier can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the cavalier during the last turn. The cavalier's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 10 damage to the target." + "Immediately after the leucrotta makes a Hooves attack, it takes the {@action Disengage} action." ] - } - ], - "reaction": [ + }, { - "name": "Warding Maneuver (4/Day)", + "name": "Rampage", "entries": [ - "If the cavalier or a creature it can see within 5 feet of it is hit by an attack, it can roll a {@dice d8} and add it to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage." + "After the leucrotta reduces a creature to 0 hit points with a melee attack on its turn, the leucrotta moves up to half its speed and makes a Bite attack." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Grand Cavalier", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Cavalier.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Leucrotta_Female.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grand Cavalier.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Leucrotta Fiend.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "+1 longsword|dmg" - ], - "traitTags": [ - "Charge", - "Magic Weapons" + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "AB", + "OTH" ], "damageTags": [ - "R", - "S" + "B", + "P" ], "miscTags": [ - "MLW", - "MW", - "RCH" + "MW" ], "conditionInflict": [ - "incapacitated", - "prone" + "grappled", + "poisoned" ], "savingThrowForced": [ - "strength" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Leucrotta Fiend", + "source": "mme2-v2" + } + } }, { - "name": "Grandfather of Assassins", + "name": "Leucrotta Matriarch", "source": "mme2-v2", - "page": 276, + "page": 182, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "L", - "NX", "C", - "NY", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 19, + "ac": 16, "from": [ - "{@item +2 studded leather armor||+2 studded leather}" + "natural armor" ] } ], "hp": { - "average": 195, - "formula": "26d8 + 78" + "average": 168, + "formula": "16d12 + 64" }, "speed": { - "walk": 30 + "walk": 50 }, - "str": 11, - "dex": 20, - "con": 16, - "int": 16, + "str": 23, + "dex": 14, + "con": 19, + "int": 9, "wis": 16, - "cha": 14, - "save": { - "dex": "+11", - "int": "+9", - "wis": "+9" - }, + "cha": 8, "skill": { - "acrobatics": "+11", - "deception": "+8", - "perception": "+15", - "stealth": "+17" + "deception": "+5", + "intimidation": "+5", + "perception": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 25, - "resist": [ - "poison" - ], + "passive": 16, "languages": [ - "Thieves' cant plus any four languages" + "Abyssal", + "Gnoll" ], - "cr": "19", + "cr": "7", "trait": [ { - "name": "Assassinate", + "name": "Mimicry", "entries": [ - "During its first turn, the grandfather of assassins has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the grandfather of assassins scores against a surprised creature is a critical hit." + "The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." ] }, { - "name": "Elusive", + "name": "Pack Leader", "entries": [ - "No attack roll has advantage on the grandfather of assassins as long as it isn't {@condition incapacitated}." + "The leucrotta's allies have advantage on attack rolls while within 20 feet of the leucrotta, provided it isn't {@condition incapacitated}." ] }, { - "name": "Evasion", + "name": "Pack Tactics", "entries": [ - "If the grandfather of assassins is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the grandfather of assassins instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "The leucrotta has advantage on an attack roll against a creature if at least one of theleucrotta's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Legendary Resistance (2/Day)", + "name": "Stench", "entries": [ - "If the grandfather of assassins fails a saving throw, it can choose to succeed instead." + "Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour." ] - }, + } + ], + "action": [ { - "name": "Magic Weapons", - "entries": [ - "The grandfather of assassins's weapon attacks are magical." - ] - }, - { - "name": "Sneak Attack (1/Turn)", + "name": "Multiattack", "entries": [ - "The grandfather of assassins deals an extra 35 ({@damage 10d6}) damage when the grandfather of assassins hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the grandfather of assassins that isn't {@condition incapacitated} and the grandfather of assassins doesn't have disadvantage on the attack roll." + "The leucrotta makes one Bite attack and one Hooves attack. If available, it can make one Bone Bite attack in place of its Bite attack." ] }, { - "name": "Stroke of Luck (Recharges after a Short or Long Rest)", - "entries": [ - "If the grandfather of assassins misses a target within range, it can turn the miss into a hit. Alternatively, if the grandfather of assassins fails an ability check, it can treat the d20 roll as a 20." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Bite", "entries": [ - "The grandfather of assassins makes one +2 Shortsword attack and one +2 Dagger attack, or two ranged attacks." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice." ] }, { - "name": "+2 Shortsword", + "name": "Bone Bite", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d6 + 7}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target it is grappling with. {@h}19 ({@damage 3d8 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. The effects end when the creature regains all of its hit points." ] }, { - "name": "+2 Dagger", + "name": "Hooves", "entries": [ - "{@atk mw,rw} {@hit +13} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}9 ({@damage 1d4 + 7}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." ] } ], "bonus": [ { - "name": "Cunning Action", - "entries": [ - "The grandfather of assassins takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - } - ], - "reaction": [ - { - "name": "Uncanny Dodge", - "entries": [ - "The grandfather of assassins halves the damage that it takes from an attack that hits it. The grandfather of assassins must be able to see the attacker." - ] - } - ], - "legendary": [ - { - "name": "Shift", - "entries": [ - "The grandfather of assassins moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." - ] - }, - { - "name": "Vanish", - "entries": [ - "The grandfather of assassins performs a {@action Hide} action. It can move up to half its speed before or after this action." - ] - }, - { - "name": "Attack (Costs 2 Actions)", + "name": "Kicking Retreat", "entries": [ - "The grandfather of assassins makes a Shortsword or Dagger attack." + "Immediately after the leucrotta makes a Hooves attack, it takes the {@action Disengage} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Grandfather of Assassins", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grandfather_of_Assassins.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Leucrotta_Female.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grandfather of Assassins.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Leucrotta Matriarch.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "+2 dagger|dmg", - "+2 shortsword|dmg" - ], "traitTags": [ - "Legendary Resistances", - "Magic Weapons", - "Sneak Attack" + "Pack Tactics" ], "senseTags": [ "D" @@ -46300,417 +43558,455 @@ "Multiattack" ], "languageTags": [ - "TC" + "AB", + "OTH" ], "damageTags": [ + "B", "P" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "MW" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "prone" ], "savingThrowForced": [ - "constitution" + "constitution", + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Leucrotta Matriarch", + "source": "mme2-v2" + } + } }, { - "name": "Gray Hag", + "name": "Lizardfolk Arcane Archer", "source": "mme2-v2", - "page": 166, + "page": 183, "size": [ "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "Lizardfolk" + ] + }, "alignment": [ - "C", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 58, + "formula": "9d8 + 18" }, "speed": { - "climb": 30, + "swim": 30, "walk": 30 }, - "str": 18, - "dex": 14, - "con": 16, - "int": 13, - "wis": 14, - "cha": 14, - "save": { - "con": "+5" - }, + "str": 12, + "dex": 18, + "con": 14, + "int": 12, + "wis": 12, + "cha": 7, "skill": { - "deception": "+4", - "perception": "+6", - "stealth": "+4" + "athletics": "+3", + "perception": "+3", + "survival": "+5" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, - "immune": [ - "acid", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 13, "languages": [ - "Abyssal", - "Common" + "Draconic" ], - "cr": "4", + "cr": "3", "trait": [ { - "name": "Poisonous Skin", + "name": "Hold Breath", "entries": [ - "Any creature that grapples the hag or otherwise comes into direct contact with the hag's skin must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the hag can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The lizardfolk can hold its breath for 15 minutes." ] }, { - "name": "Spider Climb", + "name": "Magic Ranged Weapons", "entries": [ - "The hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The lizardfolk's ranged weapon attacks are magical." ] } ], "action": [ { - "name": "Claws", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw against poison. On a failed save, the target is reduced to 0 hit points." + "The lizardfolk makes two ranged attacks or two melee attacks." ] }, { - "name": "Spit Green Slime", + "name": "Longbow", "entries": [ - "{@atk rw} {@hit +6} to hit, range 5 ft., one target. {@h}5 ({@damage 1d10}) acid damage, and the creature takes the damage again at the start of each of its turns until the slime is scraped off or destroyed. Against wood or metal, green slime deals 11 ({@damage 2d10}) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed.", - "Sunlight, any effect that cures disease, and any effect that deals cold, fire, or radiant damage destroys the green slime." + "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + ] + }, + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] } ], "bonus": [ { - "name": "Stench Spray {@recharge 5}", + "name": "Curving Shot", "entries": [ - "The hag emits noxious gas in a 15-foot cube originating from the hag. Each creature in that area must make a {@dc 13} Constitution saving throw. On a failed save, a creature is {@condition poisoned} for 1 minute. A {@condition poisoned} creature spends its action on each of its turns coughing and reeling. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. On a successful save, a creature takes half as much damage and isn't {@condition poisoned}." + "When the lizardfolk makes a ranged attack roll and misses, it can reroll the attack roll against a different target within 60 feet of the original target." + ] + }, + { + "name": "Arcane Shot (3/Day)", + "entries": [ + "When the lizardfolk hits a target with a ranged weapon attack, it can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Poison Arrow.", + "entry": "The target and all other creatures within 10 feet of it take an extra 10 ({@damage 3d6}) poison damage each." + }, + { + "type": "itemSub", + "name": "Enfeebling Arrow.", + "entry": "The target takes an extra 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw, or the damage dealt by its weapon attacks are halved until the start of the lizardfolk's next turn." + }, + { + "type": "itemSub", + "name": "Shadow Arrow.", + "entry": "If the target is a creature, it takes an extra 7 ({@damage 2d6}) psychic damage and the creature must succeed on a {@dc 12} Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the lizardfolk's next turn." + } + ] + } ] } ], - "fluff": { - "_monsterFluff": { - "name": "Gray Hag", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Hag.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Arcane_Archer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Gray Hag.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Arcane Archer.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "longbow|phb", + "scimitar|phb" + ], "traitTags": [ - "Spider Climb" + "Hold Breath", + "Magic Weapons" ], - "senseTags": [ - "D" + "actionTags": [ + "Multiattack" ], "languageTags": [ - "AB", - "C" + "DR" ], "damageTags": [ - "A", - "S" + "P" ], "miscTags": [ + "MLW", "MW", + "RNG", "RW" ], - "conditionInflict": [ - "poisoned" - ], "savingThrowForced": [ - "constitution" + "constitution", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Lizardfolk Arcane Archer", + "source": "mme2-v2" + } + } }, { - "name": "Greater Air Elemental Myrmidon", + "name": "Lizardfolk Emperor", + "shortName": "lizardfolk", "source": "mme2-v2", - "page": 120, + "page": 184, "size": [ - "L" + "M" ], - "type": "elemental", + "type": { + "type": "humanoid", + "tags": [ + "Lizardfolk" + ] + }, "alignment": [ - "N" + "C", + "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "{@item plate armor|phb|plate}" + "natural armor" ] } ], "hp": { - "average": 209, - "formula": "22d10 + 88" + "average": 97, + "formula": "13d8 + 39" }, "speed": { - "walk": 30, - "fly": { - "number": 30, - "condition": "(hover)" - }, - "canHover": true + "swim": 30, + "walk": 30 }, - "str": 22, + "str": 19, "dex": 14, - "con": 18, - "int": 10, + "con": 17, + "int": 12, "wis": 12, - "cha": 12, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "resist": [ - "lightning", - "thunder", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], + "cha": 16, + "save": { + "con": "+6", + "wis": "+4" + }, + "skill": { + "intimidation": "+6", + "perception": "+7", + "stealth": "+8", + "survival": "+7" + }, + "passive": 17, "conditionImmune": [ - "paralyzed", - "petrified", - "poisoned", - "prone" + "frightened" ], "languages": [ - "Auran", - "one language of its creator's choice" + "Abyssal", + "Draconic" + ], + "cr": "6", + "trait": [ + { + "name": "Aura of Fervor", + "entries": [ + "The lizardfolk's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the lizardfolk, provided it isn't {@condition incapacitated}." + ] + }, + { + "name": "Hold Breath", + "entries": [ + "The lizardfolk can hold its breath for 15 minutes." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the lizardfolk fails a saving throw, it can choose to succeed instead." + ] + } ], - "cr": "11", "action": [ { "name": "Multiattack", "entries": [ - "The myrmidon makes three Flail attacks. If available, it can use Whirlwind Blast in place of one of these attacks." + "The lizardfolk makes one Bite attack and two Trident attacks." ] }, { - "name": "Flail", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) force damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] }, { - "name": "Lightning Strike {@recharge 5}", + "name": "Trident", "entries": [ - "The myrmidon makes one Flail attack. On a hit, the target takes an extra 22 ({@damage 5d8}) lightning damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the myrmidon's next turn." + "{@atk mw,rw} {@hit +7} to hit, reach 10 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) acid damage." ] }, { - "name": "Whirlwind Blast (1/Day)", + "name": "Abyssal Breath {@recharge 5}", "entries": [ - "The myrmidon unleashes violent winds in a 15-foot radius circle centered on its space. Each creature in the area other than the myrmidon must make a {@dc 18} Strength saving throw. On a failure, the target takes 15 ({@damage 2d8 + 6}) bludgeoning damage and is flung up to 10 feet away from the myrmidon in a random direction and knocked {@condition prone}. If a thrown target strikes an object, such as a wall or floor, the target takes an extra 9 ({@damage 1d6 + 6}) bludgeoning damage. If the target is thrown at another creature, that creature must succeed on a {@dc 16} Dexterity saving throw or take the same damage and be knocked {@condition prone}.", - "If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked {@condition prone}." + "The lizardfolk exhales abyssal gas in a 15-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage and 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Greater Air Elemental Myrmidon", - "source": "mme2-v2" + "bonus": [ + { + "name": "Skewer", + "entries": [ + "Immediately after the lizardfolk hits a target with a trident attack, the lizardfolk deals an extra 10 ({@damage 3d6}) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Air_Elemental_Myrmidon.webp", + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The lizardfolk moves up to half its speed." + ] + }, + { + "name": "Trident (Costs 2 Actions)", + "entries": [ + "The lizardfolk makes a Trident attack." + ] + }, + { + "name": "Frighten Foes (Costs 1-3 Actions)", + "entries": [ + "The lizardfolk targets up to 3 enemies it can see within 30 feet of it. If the target can see and hear the lizardfolk, the target must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of lizardfolk's next turn. It costs 1 legendary action per target." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Emperor.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Air Elemental Myrmidon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Emperor.webp", "source": "mme2-v2" } ], "attachedItems": [ - "flail|phb" + "trident|phb" ], - "senseTags": [ - "D" + "traitTags": [ + "Hold Breath", + "Legendary Resistances" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AU", - "X" + "AB", + "DR" ], "damageTags": [ - "O" + "A", + "P" ], "miscTags": [ + "AOE", "MLW", "MW", - "RCH" + "RCH", + "RW", + "THW" ], "conditionInflict": [ - "prone", - "stunned" + "frightened" + ], + "conditionInflictLegendary": [ + "frightened" ], "savingThrowForced": [ "constitution", - "strength" + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Lizardfolk Emperor", + "source": "mme2-v2" + } + } }, { - "name": "Greater Babau", + "name": "Lizardfolk Vanguard", "source": "mme2-v2", - "page": 66, + "page": 184, "size": [ "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "Demon" + "Lizardfolk" ] }, "alignment": [ - "C", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "natural armor" + "{@item breastplate|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 120, - "formula": "16d8 + 48" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 40 + "swim": 30, + "walk": 30 }, - "str": 20, - "dex": 16, + "str": 16, + "dex": 14, "con": 16, - "int": 12, - "wis": 14, - "cha": 14, + "int": 8, + "wis": 12, + "cha": 9, + "save": { + "str": "+5", + "dex": "+4", + "con": "+5" + }, "skill": { - "intimidation": "+5", - "perception": "+8", - "stealth": "+6" + "athletics": "+7", + "perception": "+3", + "survival": "+5" }, - "senses": [ - "darkvision 120 ft." + "passive": 13, + "languages": [ + "Draconic" ], - "passive": 18, - "resist": [ - "cold", - "fire", - "lightning", + "cr": "4", + "trait": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal" - ], - "cr": "8", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell darkness}", - "{@spell dispel magic}", - "{@spell fear}", - "{@spell heat metal}", - "{@spell levitate}" - ], - "daily": { - "1e": [ - "{@spell polymorph} (self only)", - "{@spell teleport}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Corrosive Slime", - "entries": [ - "A creature that touches the babau or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) acid damage. In addition, any nonmagical weapon that hits the babau corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", - "When a creature hits the babau with a magical weapon and deals damage, it must succeed on a {@dc 14} Dexterity saving throw with advantage on the roll. On a failed save, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed.", - "Ammunition that hits the babau is destroyed after dealing damage." - ] - }, - { - "name": "Magic Resistance", + "name": "Hold Breath", "entries": [ - "The babau has advantage on saving throws against spells and other magical effects." + "The lizardfolk can hold its breath for 15 minutes." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Threatening", "entries": [ - "The babau deals an extra 7 ({@damage 2d6}) damage when the babau hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the babau that isn't {@condition incapacitated} and the babau doesn't have disadvantage on the attack roll." + "Creatures provoke an {@action opportunity attack} from the lizardfolk when they move 5 feet or more while within the lizardfolk's reach, and if the lizardfolk hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." ] } ], @@ -46718,96 +44014,87 @@ { "name": "Multiattack", "entries": [ - "The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks." + "The lizardfolk makes one Bite attack and two Longsword attacks." ] }, { - "name": "Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d4 + 5}) slashing damage plus 5 ({@damage 1d10}) acid damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Spear", + "name": "Longsword", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. range 20/60 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, or 9 ({@damage 1d8 + 5}) piercing damage if used with two hands to make a melee attack, plus 4 ({@damage 1d8}) acid damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, and the target is marked until the end of the lizardfolk's next turn. This effect ends early if the lizardfolk is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the lizardfolk, a creature marked by the lizardfolk has disadvantage on any attack roll that doesn't target the lizardfolk." ] - }, + } + ], + "bonus": [ { - "name": "Weakening Gaze", + "name": "Punish the Marked", "entries": [ - "The babau targets one creature that it can see within 20 feet of it. The target must make a {@dc 14} Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The lizardfolk makes a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the lizardfolk during the last turn. The lizardfolk's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Greater Babau", - "source": "mme2-v2" + "reaction": [ + { + "name": "Parry", + "entries": [ + "The lizardfolk adds 3 to its AC against one melee attack that would hit it. To do so, the lizardfolk must see the attacker and be wielding a melee weapon." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Babau.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Vanguard.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Babau.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Vanguard.webp", "source": "mme2-v2" } ], "attachedItems": [ - "spear|phb" + "longsword|phb" ], "traitTags": [ - "Magic Resistance", - "Sneak Attack" - ], - "senseTags": [ - "SD" + "Hold Breath" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Parry" ], "languageTags": [ - "AB" + "DR" ], "damageTags": [ - "A", "P", "S" ], "miscTags": [ "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflictSpell": [ - "frightened" - ], - "savingThrowForced": [ - "constitution", - "dexterity" + "MW" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "conditionInflict": [ + "incapacitated" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Lizardfolk Vanguard", + "source": "mme2-v2" + } + } }, { - "name": "Greater Barghest", + "name": "Lizardfolk Zombie", "source": "mme2-v2", - "page": 34, + "page": 261, "size": [ - "L" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Shapechanger" - ] - }, + "type": "undead", "alignment": [ "N", "E" @@ -46815,253 +44102,178 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 11, "from": [ "natural armor" ] } ], "hp": { - "average": 85, - "formula": "10d10 + 30" + "average": 26, + "formula": "4d8 + 8" }, "speed": { - "walk": { - "number": 6030, - "condition": "(30 ft. in goblinoid form)" - } + "walk": 20 }, - "str": 21, - "dex": 16, - "con": 16, - "int": 14, - "wis": 14, - "cha": 16, + "str": 17, + "dex": 6, + "con": 15, + "int": 3, + "wis": 8, + "cha": 3, "save": { - "con": "+6", - "wis": "+5" - }, - "skill": { - "deception": "+6", - "intimidation": "+6", - "perception": "+8", - "stealth": "+6" + "wis": "+1" }, "senses": [ - "blindsight 60 ft.", "darkvision 60 ft." ], - "passive": 18, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], + "passive": 9, "immune": [ - "acid", "poison" ], "conditionImmune": [ - "poison" + "poisoned" ], "languages": [ - "Abyssal", - "Common", - "Goblin", - "Infernal", - "telepathy 60 ft." - ], - "cr": "6", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell levitate}", - "{@spell minor illusion}", - "{@spell pass without trace}" - ], - "daily": { - "1": [ - "{@spell blink}", - "{@spell mislead}" - ], - "2e": [ - "{@spell charm person}", - "{@spell dimension door}", - "{@spell suggestion}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "understands Draconic but can't speak" ], + "cr": "1/4", "trait": [ { - "name": "Fire Banishment", + "name": "Undead Fortitude", "entries": [ - "When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a {@dc 15} Charisma saving throw or be instantly banished to Gehenna." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Soul Feeding", + "name": "Unusual Nature", "entries": [ - "The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a {@chance 50} chance of failing and being wasted." + "The zombie doesn't require air, food, drink, or sleep." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "In goblinoid form, the barghest makes two Greatsword attacks or two Claw attacks. In true form, the barghest makes one Bite attack and two Claw attacks." - ] - }, - { - "name": "Bite (True Form Only)", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." - ] - }, - { - "name": "Claw (Goblinoid or True Form Only)", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage." - ] - }, - { - "name": "Greataxe (Goblinoid Form Only)", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d12 + 5}) slashing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Greataxe (Large Goblinoid Form Only)", + "name": "Heavy Club", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." ] } ], - "bonus": [ + "reaction": [ { - "name": "Change Shape", + "name": "Sudden Lunge", "entries": [ - "The barghest transforms into a Medium or Large goblinoid or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies." + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Greater Barghest", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Barghest.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Zombie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Barghest.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Zombie.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "greataxe|phb" + "traitTags": [ + "Undead Fortitude" ], "senseTags": [ - "B", "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "AB", - "C", - "GO", - "I", - "TP" + "CS", + "DR" ], "damageTags": [ - "P", - "S" + "B", + "P" ], "miscTags": [ "MLW", - "MW", - "RCH" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "invisible" - ], - "savingThrowForced": [ - "charisma" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" + "MW" ], - "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Lizardfolk Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Greater Cadaver Collector", + "name": "Lolth", + "shortName": "Lolth", + "isNamedCreature": true, "source": "mme2-v2", - "page": 49, + "page": 73, "size": [ "H" ], - "type": "construct", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - "L", + "C", "E" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 23, "from": [ "natural armor" ] } ], "hp": { - "average": 300, - "formula": "24d12 + 144" + "average": 400, + "formula": "32d12 + 192" }, "speed": { + "climb": 40, "walk": 40 }, - "str": 25, - "dex": 14, - "con": 22, - "int": 6, - "wis": 12, - "cha": 9, + "str": 24, + "dex": 23, + "con": 23, + "int": 26, + "wis": 26, + "cha": 29, + "save": { + "dex": "+14", + "int": "+16", + "wis": "+16", + "cha": "+17" + }, + "skill": { + "deception": "+17", + "perception": "+16", + "stealth": "+14" + }, "senses": [ - "darkvision 60 ft." + "darkvision 240 ft.", + "truesight 120 ft." + ], + "passive": 26, + "resist": [ + "cold", + "fire", + "lightning" ], - "passive": 11, "immune": [ - "necrotic", "poison", - "psychic", { - "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", + "note": "that is nonmagical", "immune": [ "bludgeoning", "piercing", @@ -47074,25 +44286,79 @@ "charmed", "exhaustion", "frightened", - "paralyzed", - "petrified", "poisoned" ], "languages": [ - "understands all languages but can' t speak" + "Abyssal", + "Elvish", + "Undercommon", + "telepathy 120 ft." + ], + "cr": "28", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Lolth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 25}):" + ], + "will": [ + "{@spell alter self} (can become a Medium female Drow when changing her appearance)", + "{@spell detect magic}", + "{@spell web}" + ], + "daily": { + "3e": [ + "{@spell confusion}", + "{@spell dispel magic}", + "{@spell dominate person}", + "{@spell fly}", + "{@spell teleport}" + ], + "1e": [ + "{@spell maddening darkness|XGE}", + "{@spell psychic scream|XGE}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "19", "trait": [ { - "name": "Magic Resistance", + "name": "Discorporation", "entries": [ - "The cadaver collector has advantage on saving throws against spells and other magical effects." + "When Lolth drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the Abyss, and she is unable to take physical form for a time." ] }, { - "name": "Unusual Nature", + "name": "Limited Magic Immunity", "entries": [ - "The cadaver collector doesn't require air, food, drink, or sleep." + "Unless she wishes to be affected, Lolth is immune to spells of 6th level or lower. She has advantage on saving throws against all other spells and magical effects." + ] + }, + { + "name": "Regeneration", + "entries": [ + "If Lolth has at least 1 hit point, she regains 30 hit points at the start of her turn." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "Lolth can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Web Sense", + "entries": [ + "While in contact with a web, Lolth knows the exact location of any creature in contact with the same web." + ] + }, + { + "name": "Web Walker", + "entries": [ + "Lolth ignores movement restrictions caused by webbing." ] } ], @@ -47100,379 +44366,454 @@ { "name": "Multiattack", "entries": [ - "The cadaver collector makes two Slam attacks. If the cadaver collector is grappling a creature, the cadaver collector can also use Impale once." + "Lolth uses Web. She then makes one Bite attack, one Whip attack, and two Foreleg attacks or uses Insidious Bolt three times." ] }, { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage plus 16 ({@damage 3d10}) necrotic damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the cadaver collector can't use its one of its Slam attacks on another target." + "{@atk mw} {@hit +15} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) force damage. If the target is a creature, it must succeed on a {@dc 22} Constitution saving throw. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to poison damage. Otherwise, the target takes 22 ({@damage 4d10}) poison damage and is {@condition poisoned} for 1 minute on a failed save." ] }, { - "name": "Impale", + "name": "Whip", "entries": [ - "The cadaver collector attempts to impale a creature it has {@condition grappled}. The creature must succeed on a {@dc 21} Strength saving throw or take 16 ({@damage 2d8 + 7}) piercing damage and 9 ({@damage 2d8}) necrotic damage and be {@condition restrained} (escape {@dc 17}). While {@condition restrained}, the target takes 9 ({@damage 2d8}) piercing damage and 9 ({@damage 2d8}) necrotic damage at the start of each of its turns. The cadaver collector can impale up to 8 Medium creatures, 1 Large and 6 Medium creatures, 2 Large and 4 Medium creatures, 3 Large and 2 Medium creatures, or 4 Large creatures." + "{@atk mw} {@hit +15} to hit, reach 30 ft., one target. {@h}17 ({@damage 3d6 + 7}) force damage plus 21 ({@damage 6d6}) poison damage, and the target has disadvantage to attack rolls and saving throws until the end of Lolth's next turn. In addition, the target must succeed on a {@dc 23} Strength saving throw or be pulled up to 25 feet toward Lolth." ] }, { - "name": "Crushing Stride", + "name": "Foreleg", "entries": [ - "The cadaver collector moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the cadaver collector enters must succeed on a {@dc 21} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the cadaver collector's path. On a failed save, the creature falls {@condition prone} and takes 25 ({@damage 4d8 + 7}) bludgeoning damage and 16 ({@damage 3d10}) necrotic damage. If the cadaver collector remains in the {@condition prone} creature's space, the creature is also {@condition restrained} until it's no longer in the same space as the cadaver collector. While {@condition restrained} in this way, the creature, or another creature within 5 feet of it, can make a {@dc 21} Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the cadaver collector and is no longer {@condition restrained}." + "{@atk mw} {@hit +15} to hit, reach 15 ft., one target. {@h}17 ({@damage 3d6 + 7}) force damage. If the target is a creature, it is {@condition grappled} (escape {@dc 17}). While {@condition grappled}, the target is {@condition restrained}, takes 7 ({@damage 2d6}) necrotic damage at the start of each of Lolth's turns, and Lolth can't use one of her Foreleg attacks on another target." ] }, { - "name": "Paralyzing Breath {@recharge 5}", + "name": "Insidious Bolt", "entries": [ - "The cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful {@dc 20} Constitution saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success." + "{@atk rs} {@hit +17} to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) poison damage plus 14 ({@damage 4d6}) psychic damage, and the target is {@condition poisoned} until the end of Lolth's next turn. While {@condition poisoned}, the target can't use reactions and has disadvantage on saving throws." + ] + }, + { + "name": "Web", + "entries": [ + "{@atk rw} {@hit +15} to hit, range 60/120 ft., one Huge or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 22} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 15, 20 hit points, resistance to bludgeoning damage, and immunity to acid, poison, and psychic damage." ] } ], - "bonus": [ + "legendary": [ { - "name": "Summon Specters (Recharges after a Short or Long Rest)", + "name": "Insidious Poison", "entries": [ - "The cadaver collector calls up the enslaved spirits of those it has slain; 7 ({@damage 2d6}) specters (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of the cadaver collector. The specters act right after the cadaver collector on the same initiative count and fight until they're destroyed. They disappear when the cadaver collector is destroyed." + "Lolth chooses one creature within 30 feet that she has {@condition poisoned}. The target must make a {@dc 25} Wisdom saving throw. On a failed save, the target uses its reaction to move up to half its speed as Lolth directs and make one weapon attack against a visible creature of Lolth's choice." + ] + }, + { + "name": "Web", + "entries": [ + "Lolth uses Web." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "Lolth makes a Whip or Foreleg attack." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "Lolth uses Spellcasting." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Greater Cadaver Collector", - "source": "mme2-v2" - } + "legendaryGroup": { + "name": "Lolth", + "source": "mme2-v2" }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Cadaver_Collector.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lolth.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Cadaver Collector.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lolth.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "whip|phb" + ], "traitTags": [ - "Magic Resistance" + "Regeneration", + "Spider Climb", + "Web Sense", + "Web Walker" ], "senseTags": [ - "D" + "SD", + "U" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "AB", + "E", + "TP", + "U" + ], "damageTags": [ - "B", - "N" + "I", + "O", + "Y" ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RCH", + "RW" ], "conditionInflict": [ "grappled", - "paralyzed", - "prone", + "poisoned", + "restrained" + ], + "conditionInflictLegendary": [ "restrained" ], + "conditionInflictSpell": [ + "charmed" + ], "savingThrowForced": [ "constitution", + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ "dexterity", - "strength" + "intelligence", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Lolth", + "source": "mme2-v2" + } + } }, { - "name": "Greater Deathlock", + "name": "Loremaster", "source": "mme2-v2", - "page": 61, + "page": 277, "size": [ "M" ], - "type": "undead", + "type": "humanoid", "alignment": [ - "N", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ - 12, + 13, { - "ac": 15, + "ac": 16, "condition": "with mage armor", "braces": true } ], "hp": { - "average": 99, - "formula": "18d8 + 18" + "average": 97, + "formula": "15d8 + 30" }, "speed": { "walk": 30 }, - "str": 11, - "dex": 15, - "con": 12, - "int": 14, - "wis": 12, - "cha": 17, + "str": 10, + "dex": 16, + "con": 14, + "int": 20, + "wis": 13, + "cha": 15, "save": { - "int": "+5", - "cha": "+6" + "int": "+9", + "wis": "+5" }, "skill": { - "arcana": "+5", - "history": "+5" + "arcana": "+13", + "history": "+13", + "nature": "+13", + "religion": "+13" }, - "senses": [ - "darkvision 60 ft." - ], "passive": 11, - "resist": [ - "necrotic", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "exhaustion", - "poisoned" - ], "languages": [ - "the languages it knew in life" + "any five languages" ], - "cr": "6", + "cr": "9", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 14}):" + "The loremaster casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 17}, {@hit 9} to hit with spell attacks):" ], "will": [ - "{@spell detect magic}", - "{@spell disguise self}", - "{@spell mage armor}", - "{@spell minor illusion}" + "{@spell mage hand}", + "{@spell message}", + "{@spell minor illusion}", + "{@spell prestidigitation}" ], "daily": { + "2e": [ + "{@spell dispel magic}" + ], "1e": [ - "{@spell dispel magic}", - "{@spell fly}", - "{@spell hunger of Hadar}", - "{@spell invisibility}" + "{@spell chain lightning}", + "{@spell cone of cold}", + "{@spell delayed blast fireball}", + "{@spell fireball}", + "{@spell fire shield}", + "{@spell incendiary cloud}", + "{@spell mage armor}", + "{@spell stoneskin}" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "ability": "int", + "displayAs": "action" } ], - "trait": [ + "action": [ { - "name": "Turn Resistance", + "name": "Quarterstaff", "entries": [ - "The deathlock has advantage on saving throws against any effect that turns Undead." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage plus 10 ({@damage 3d6}) force damage." ] }, { - "name": "Unusual Nature", + "name": "Elemental Bolt", "entries": [ - "The deathlock doesn't require air, food, drink, or sleep." + "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) acid damage, and the loremaster can choose between acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage." ] } ], - "action": [ + "bonus": [ { - "name": "Multiattack", + "name": "Alter Energy Type (1/Turn)", "entries": [ - "The deathlock makes two Deathly Claw or Grave Bolt attacks." + "When the loremaster casts a spell and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, it can substitute that damage with one other type from that list." ] }, { - "name": "Deathly Claw", + "name": "Alter Saving Throw (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) necrotic damage." + "When the loremaster casts a spell and the spell requires a saving throw, it can change the saving throw from one ability score to another of its choice." ] }, { - "name": "Grave Bolt", + "name": "Arcane Step (3/Day)", "entries": [ - "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}13 ({@damage 3d8}) necrotic damage. If the target is Large or smaller, it must succeed on a {@dc 14} Strength saving throw or become {@condition restrained} as shadowy tendrils wrap around it for 1 minute. A {@condition restrained} target can use its action to repeat the saving throw, ending the effect on itself on a success." + "The loremaster teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Greater Deathlock", - "source": "mme2-v2" + "reaction": [ + { + "name": "Negate Spell (3/Day)", + "entries": [ + "The loremaster tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the loremaster makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + ] + }, + { + "name": "Protective Shield (3/Day)", + "entries": [ + "When the loremaster or a creature within 10 feet of it is hit by an attack roll, the loremaster gives the target a +5 bonus to its AC until the start of the loremaster's next turn, which can cause the triggering attack roll to miss." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ancient_Deathlock_Mastermind.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Loremaster.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Deathlock.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Loremaster.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Turn Resistance" - ], - "senseTags": [ - "D" + "attachedItems": [ + "quarterstaff|phb" ], "actionTags": [ - "Multiattack" + "Teleport" ], "languageTags": [ - "LF" + "X" ], "damageTags": [ - "N" + "A", + "B", + "O", + "T" ], "miscTags": [ + "MLW", "MW" ], - "conditionInflict": [ - "restrained" - ], - "conditionInflictSpell": [ - "invisible" - ], - "savingThrowForced": [ - "strength" - ], "savingThrowForcedSpell": [ + "constitution", "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Loremaster", + "source": "mme2-v2" + } + } }, { - "name": "Greater Earth Elemental Myrmidon", + "name": "Mageslayer", "source": "mme2-v2", - "page": 120, + "page": 278, "size": [ - "L" + "M" ], - "type": "elemental", + "type": "humanoid", "alignment": [ - "N" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "{@item plate armor|phb|plate}" + "{@item chain shirt|phb}" ] } ], "hp": { - "average": 199, - "formula": "21d10 + 84" + "average": 71, + "formula": "11d8 + 22" }, "speed": { "walk": 30 }, - "str": 22, - "dex": 10, - "con": 18, - "int": 9, + "str": 16, + "dex": 14, + "con": 14, + "int": 12, "wis": 12, - "cha": 12, - "senses": [ - "darkvision 60 ft." + "cha": 16, + "save": { + "wis": "+4", + "cha": "+6" + }, + "skill": { + "arcana": "+4", + "perception": "+4" + }, + "passive": 14, + "languages": [ + "any two languages (usually Common)" ], - "passive": 11, - "resist": [ + "cr": "5", + "spellcasting": [ { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The mageslayer casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" ], - "cond": true + "will": [ + "{@spell gust}", + "{@spell mage hand}", + "{@spell message}", + "{@spell true strike}" + ], + "daily": { + "1e": [ + "{@spell detect magic}", + "{@spell dispel magic}", + "{@spell haste}", + "{@spell mind spike|XGE}", + "{@spell vortex warp}" + ] + }, + "ability": "cha", + "displayAs": "action" } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "paralyzed", - "petrified", - "poisoned", - "prone" - ], - "languages": [ - "Terran", - "one language of its creator's choice" - ], - "cr": "11", "action": [ { "name": "Multiattack", "entries": [ - "The myrmidon makes two Maul attacks. If available, it can use Ground Smash in place of one of these attacks." + "The mageslayer makes two Longsword attacks." ] }, { - "name": "Maul", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}20 ({@damage 4d6 + 6}) force damage." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 3 ({@damage 1d6}) psychic damage, and the creature has disadvantage on the saving throw it makes to maintain its concentration." ] }, { - "name": "Thunderous Strike {@recharge 5}", + "name": "Disrupting Bolt", "entries": [ - "The myrmidon makes one Maul attack. On a hit, the target takes an extra 22 ({@damage 4d10}) thunder damage, and the target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." + "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}12 ({@damage 2d8 + 3}) psychic damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition incapacitated} and its speed halved until the end of the mageslayer's next turn." + ] + } + ], + "bonus": [ + { + "name": "Arcane Step (1/Day)", + "entries": [ + "The mageslayer teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see." ] }, { - "name": "Ground Smash (1/Day)", + "name": "Quickened Spell (2/Day)", "entries": [ - "The myrmidon slams the ground with its maul, causing an earth tremor in and pelting with rocks a 15-foot radius circle centered on its space. Each creature in the area other than the myrmidon must succeed on a {@dc 18} Strength saving throw, taking 22 ({@damage 3d10 + 6}) bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much damage and isn't knocked {@condition prone} on a successful one." + "The mageslayer uses Spellcasting." + ] + }, + { + "name": "Subtle Spell (2/Day)", + "entries": [ + "The mageslayer uses Spellcasting, requiring no somatic or verbal components." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Greater Earth Elemental Myrmidon", - "source": "mme2-v2" + "reaction": [ + { + "name": "Mage Strike", + "entries": [ + "When a creature within 5 feet of the mageslayer casts a spell, the mageslayer can make a melee weapon attack against that creature." + ] + }, + { + "name": "Negate Spell {@recharge 5}", + "entries": [ + "The mageslayer tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the mageslayer makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Earth_Elemental_Myrmidon.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Mageslayer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Earth Elemental Myrmidon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mageslayer.webp", "source": "mme2-v2" } ], "attachedItems": [ - "maul|phb" - ], - "senseTags": [ - "D" + "longsword|phb" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" ], "languageTags": [ - "T", "X" ], "damageTags": [ - "O" + "S", + "Y" ], "miscTags": [ "MLW", @@ -47480,54 +44821,80 @@ "RCH" ], "conditionInflict": [ - "prone" + "incapacitated" ], "savingThrowForced": [ - "strength" + "constitution" + ], + "savingThrowForcedSpell": [ + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Mageslayer", + "source": "mme2-v2" + } + } }, { - "name": "Greater Fire Elemental Myrmidon", + "name": "Marut Concordant", "source": "mme2-v2", - "page": 121, + "page": 188, "size": [ "L" ], - "type": "elemental", + "type": "construct", "alignment": [ + "L", "N" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 21, "from": [ - "{@item plate armor|phb|plate}" + "natural armor" ] } ], "hp": { - "average": 218, - "formula": "23d10 + 92" + "average": 168, + "formula": "16d10 + 80" }, "speed": { - "walk": 40 + "walk": 40, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 22, + "dex": 12, + "con": 20, + "int": 17, + "wis": 13, + "cha": 16, + "save": { + "int": "+8", + "wis": "+6", + "cha": "+7" + }, + "skill": { + "insight": "+6", + "intimidation": "+7", + "perception": "+6" }, - "str": 17, - "dex": 18, - "con": 19, - "int": 10, - "wis": 12, - "cha": 12, "senses": [ "darkvision 60 ft." ], - "passive": 11, + "passive": 16, "resist": [ + "lightning", + "thunder", { - "note": "from nonmagical attacks", + "note": "that is nonmagical", "resist": [ "bludgeoning", "piercing", @@ -47537,37 +44904,57 @@ } ], "immune": [ - "fire", "poison" ], "conditionImmune": [ + "charmed", + "frightened", "paralyzed", - "petrified", "poisoned", - "prone" + "unconscious" ], "languages": [ - "Ignan", - "one language of its creator's choice" + "all but rarely speaks" + ], + "cr": "13", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The marut casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 16})." + ], + "will": [ + "{@spell hunter's mark}", + "{@spell locate creature}", + "{@spell mind spike|XGE}" + ], + "daily": { + "1": [ + "{@spell plane shift} (self only)" + ] + }, + "ability": "int", + "displayAs": "action" + } ], - "cr": "11", "trait": [ { - "name": "Illumination", + "name": "Immutable Form", "entries": [ - "The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius." + "The marut is immune to any spell or effect that would alter its form." ] }, { - "name": "Heated Body", + "name": "Magic Resistance", "entries": [ - "A creature that touches the myrmidon or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." + "The marut has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Water Susceptibility", + "name": "Unusual Nature", "entries": [ - "For every 5 feet the myrmidon moves in l foot or more of water, it takes 2 ({@damage 1d4}) cold damage." + "The marut doesn't require air, food, drink, or sleep." ] } ], @@ -47575,47 +44962,26 @@ { "name": "Multiattack", "entries": [ - "The myrmidon makes three Scimitar attacks. If available, it can use Flame Scorch in place of one of these attacks." - ] - }, - { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) force damage." + "The marut makes one Lightning Slam attack and one Thunder Slam attack." ] }, { - "name": "Fiery Strikes {@recharge 5}", + "name": "Lightning Slam", "entries": [ - "The myrmidon uses Multiattack. Each attack that hits deals an extra 5 ({@damage 1d10}) fire damage." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}20 ({@damage 20}) force damage plus 10 ({@damage 10}) lightning damage, and the target must succeed on a {@dc 19} Constitution saving throw or be {@condition incapacitated} until the end of the marut's next turn." ] }, { - "name": "Flame Scorch (1/Day)", + "name": "Thunderous Edict {@recharge 5}", "entries": [ - "The myrmidon discharges flames in a 30-foot cone. Each creature in that area must succeed on a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much on a successful one." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}20 ({@damage 20}) force damage plus 10 ({@damage 10}) thunder damage, and the marut chooses a point it can see within 60 feet of it. Thunder and lightning energy erupts in a 20-foot-radius sphere centered on that point. Every creature in that area takes 15 lightning damage and 15 thunder damage. Each creature that takes any of this damage must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of the marut's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Greater Fire Elemental Myrmidon", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Fire_Elemental_Myrmidon.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Fire Elemental Myrmidon.webp", - "source": "mme2-v2" - } - ], - "attachedItems": [ - "scimitar|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Marut_Concordant.webp", "traitTags": [ - "Illumination" + "Immutable Form", + "Magic Resistance" ], "senseTags": [ "D" @@ -47624,517 +44990,736 @@ "Multiattack" ], "languageTags": [ - "IG", - "X" + "XX" ], "damageTags": [ - "O" + "L", + "O", + "T" ], "miscTags": [ "AOE", - "MLW", - "MW", - "RCH" + "MW" + ], + "conditionInflict": [ + "incapacitated", + "stunned" ], "savingThrowForced": [ - "dexterity" + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Marut Concordant", + "source": "mme2-v2" + } + } }, { - "name": "Greater Nilbog", + "name": "Marut Guard", "source": "mme2-v2", - "page": 204, + "page": 188, "size": [ - "S" + "M" ], - "type": { - "type": "fey", - "tags": [ - "Goblinoid" - ] + "type": "construct", + "alignment": [ + "L", + "N" + ], + "ac": [ + { + "ac": 20, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 60, + "formula": "8d8 + 24" + }, + "speed": { + "walk": 40, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 18, + "dex": 12, + "con": 16, + "int": 12, + "wis": 12, + "cha": 14, + "skill": { + "perception": "+4" }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + "thunder", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "paralyzed", + "poisoned", + "unconscious" + ], + "languages": [ + "all but rarely speaks" + ], + "cr": "6", + "trait": [ + { + "name": "Immutable Form", + "entries": [ + "The marut is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The marut has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The marut doesn't require air, food, drink, or sleep." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The marut attacks twice with its Greatsword." + ] + }, + { + "name": "Greatsword", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Marut_Guard.webp", + "attachedItems": [ + "greatsword|phb" + ], + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "XX" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Marut Guard", + "source": "mme2-v2" + } + } + }, + { + "name": "Master Arcane Trickster", + "source": "mme2-v2", + "page": 266, + "size": [ + "M" + ], + "type": "humanoid", "alignment": [ + "NX", "C", + "G", + "NY", "E" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 17, "from": [ - "{@item leather armor|phb}" + "{@item +1 studded leather armor||+1 studded leather}" ] } ], "hp": { - "average": 49, - "formula": "11d6 + 11" + "average": 104, + "formula": "16d8 + 32" }, "speed": { "walk": 30 }, - "str": 8, - "dex": 16, - "con": 12, - "int": 10, + "str": 10, + "dex": 18, + "con": 14, + "int": 18, "wis": 12, - "cha": 17, + "cha": 10, + "save": { + "dex": "+7", + "int": "+7" + }, "skill": { - "deception": "+5", - "stealth": "+7" + "arcana": "+7", + "perception": "+4", + "sleight of hand": "+7", + "stealth": "+10" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, + "passive": 14, "languages": [ - "Common", - "Goblin" + "any two languages (usually Common)" ], - "cr": "3", + "cr": "8", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The nilbog casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" + "The arcane trickster casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 13}):" ], "will": [ + "{@spell dancing lights}", "{@spell mage hand}", - "{@spell Tasha's hideous laughter}", - "{@spell vicious mockery}" + "{@spell minor illusion}" ], "daily": { - "1": [ - "{@spell Otto's irresistible dance}" + "2e": [ + "{@spell mirror image}", + "{@spell phantasmal force}", + "{@spell Tasha's hideous laughter}" ], - "2": [ - "{@spell confusion}", - "{@spell phantasmal force}" + "1e": [ + "{@spell improved invisibility}", + "{@spell major image}", + "{@spell phantasmal killer}" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "ability": "int", + "displayAs": "action" } ], "trait": [ { - "name": "Nilbogism", + "name": "Magical Ambush", "entries": [ - "Any creature that attempts to damage the nilbog must first succeed on a {@dc 13} Charisma saving throw or be {@condition charmed} until the end of the creature's next turn. A creature {@condition charmed} in this way must use its action praising the nilbog. The nilbog can't regain hit points, including through magical healing, except through its Reversal of Fortune reaction." + "If the arcane trickster is hidden from a creature when it casts a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The arcane trickster's weapon attacks are magical." ] } ], "action": [ { - "name": "Fool's Scepter", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) psychic damage, and the target has disadvantage to saving throws until the end of the nilbog's next turn." + "The arcane trickster makes two +1 Rapier attacks or two Befuddling Bolt attacks." ] }, { - "name": "Mocking Word", + "name": "+1 Rapier", "entries": [ - "The nilbog targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 12} Wisdom saving throw or take 7 ({@damage 3d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the arcane trickster has advantage on the attack roll." + ] + }, + { + "name": "Befuddling Bolt", + "entries": [ + "{@atk rw} {@hit +8} to hit, range 60 ft., one creature. {@h}14 ({@damage 3d6 + 4}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the arcane trickster's next turn." ] } ], "bonus": [ { - "name": "Command Fool", + "name": "Cunning Action", "entries": [ - "The nilbog targets one creature {@condition charmed} by it that the nilbog can see within 30 feet of it. If the target can see or hear the nilbog, the target can use its reaction to make one melee attack against a target of the nilbog's choice." + "The arcane trickster takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Nimble Escape", + "name": "Distracting Hand", "entries": [ - "The nilbog takes the {@action Disengage} or {@action Hide} action." + "While the arcane trickster has the mage hand spell active, it designates a creature within 5 feet of the spectral hand. The arcane trickster has advantage on its attack rolls against that creature until the end of the turn." ] } ], "reaction": [ { - "name": "Protective Fool", - "entries": [ - "When the nilbog is hit by an attack, one creature {@condition charmed} by the nilbog and is within 5 feet of it must use its reaction to be hit by the attack instead." - ] - }, - { - "name": "Reversal of Fortune", + "name": "Uncanny Dodge", "entries": [ - "In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 7 ({@damage 2d6}) hit points." + "The arcane trickster halves the damage that it takes from an attack that hits it. The arcane trickster must be able to see the attacker." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Greater Nilbog", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Nilbog.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Trickster.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Nilbog.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Master Arcane Trickster.webp", "source": "mme2-v2" } ], - "senseTags": [ - "D" + "attachedItems": [ + "+1 rapier|dmg" + ], + "traitTags": [ + "Magic Weapons" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "C", - "GO" + "X" ], "damageTags": [ - "B", + "P", "Y" ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "charmed" + "MLW", + "MW", + "RW" ], - "savingThrowForced": [ - "charisma", - "wisdom" + "conditionInflictSpell": [ + "frightened" ], "savingThrowForcedSpell": [ "intelligence", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Master Arcane Trickster", + "source": "mme2-v2" + } + } }, { - "name": "Greater Vargouille", + "name": "Mastermind", "source": "mme2-v2", - "page": 234, + "page": 279, "size": [ "M" ], - "type": "fiend", + "type": "humanoid", "alignment": [ + "NX", "C", + "G", + "NY", "E" ], - "alignmentPrefix": "typically ", "ac": [ - 13 + { + "ac": 18, + "from": [ + "{@item +2 studded leather armor||+2 studded leather}" + ] + } ], "hp": { - "average": 76, - "formula": "9d8 + 36" + "average": 130, + "formula": "20d8 + 40" }, "speed": { - "fly": 40, - "walk": 5 + "walk": 30 }, "str": 10, - "dex": 16, - "con": 18, - "int": 4, - "wis": 9, - "cha": 3, - "senses": [ - "darkvision 60 ft." - ], - "passive": 9, - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "dex": 18, + "con": 14, + "int": 16, + "wis": 16, + "cha": 16, + "save": { + "dex": "+8", + "int": "+7", + "wis": "+7" + }, + "skill": { + "deception": "+11", + "insight": "+11", + "perception": "+11", + "stealth": "+12" + }, + "passive": 21, "languages": [ - "understands Abyssal", - "Infernal", - "any languages it knew before becoming a vargouille but can't speak" + "any four languages (usually Common)" + ], + "cr": "10", + "trait": [ + { + "name": "Cunning Presence", + "entries": [ + "An ally that starts is turn within 30 feet of this mastermind and can see and hear this mastermind can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the mastermind isn't {@condition incapacitated}." + ] + }, + { + "name": "Evasion", + "entries": [ + "If the mastermind is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the mastermind instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The mastermind deals an extra 24 ({@damage 7d6}) damage when the mastermind hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the mastermind that isn't {@condition incapacitated} and the mastermind doesn't have disadvantage on the attack roll." + ] + } ], - "cr": "3", "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, and the target can't regain hit points until the start of the vargouille's next turn." + "The mastermind makes two melee attacks or two ranged attacks." ] }, { - "name": "Abyssal Curse", + "name": "Rapier", "entries": [ - "The vargouille targets one {@condition incapacitated} Giant or Humanoid within 5 feet of it. The target must succeed on a {@dc 14} Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a {@spell daylight} spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting {@spell remove curse}, {@spell greater restoration}, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] }, { - "name": "Stunning Shriek", + "name": "Dagger", "entries": [ - "The vargouille shrieks. Each giant, humanoid, and beast within 30 feet of the vargouille and able to hear it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of the vargouille's next turn. While {@condition frightened} in this way, a target is {@condition stunned}. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour." + "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "The mastermind takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Horrid Breath {@recharge 5}", + "name": "Cunning Insight {@recharge 5}", "entries": [ - "The vargouille exhales nauseating vapor in a 15-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the target can't regain hit points and spends its action during its turn retching and reeling. A {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw." + "The mastermind chooses a target it can see within 30 feet of it. The mastermind and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the mastermind. These effects last until the start of the mastermind's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Greater Vargouille", - "source": "mme2-v2" + "reaction": [ + { + "name": "Misdirection", + "entries": [ + "When the mastermind is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Dire_Vargouille.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Mageslayer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Vargouille.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mastermind.webp", "source": "mme2-v2" } ], - "senseTags": [ - "D" + "attachedItems": [ + "dagger|phb", + "rapier|phb" + ], + "traitTags": [ + "Sneak Attack" + ], + "actionTags": [ + "Multiattack" ], "languageTags": [ - "AB", - "CS", - "I", "X" ], "damageTags": [ + "I", "P" ], "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "frightened", - "poisoned", - "stunned" - ], - "savingThrowForced": [ - "charisma", - "constitution", - "wisdom" + "MLW", + "MW", + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Mastermind", + "source": "mme2-v2" + } + } }, { - "name": "Greater Water Elemental Myrmidon", + "name": "Maur (Hunched Giant)", "source": "mme2-v2", - "page": 121, + "page": 189, "size": [ "L" ], - "type": "elemental", + "type": "giant", "alignment": [ + "C", "N" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "{@item plate armor|phb|plate}" + "natural armor" ] } ], "hp": { - "average": 199, - "formula": "21d10 + 84" + "average": 138, + "formula": "12d10 + 72" }, "speed": { - "swim": 40, - "walk": 40 + "walk": 30 }, - "str": 22, - "dex": 14, - "con": 19, + "str": 24, + "dex": 8, + "con": 22, "int": 9, - "wis": 12, - "cha": 12, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "resist": [ - "acid", + "wis": 15, + "cha": 16, + "skill": { + "nature": "+5", + "perception": "+5" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 15, + "languages": [ + "Giant", + "Undercommon" + ], + "cr": "8", + "spellcasting": [ { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The maur casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):", + "2/day each: {@spell meld into stone}, {@spell move earth}, {@spell spider climb}", + "1/day each (while unfurled only): {@spell call lightning}, {@spell chain lightning}" ], - "cond": true + "daily": { + "2e": [ + "{@spell meld into stone}", + "{@spell move earth}", + "{@spell spider climb}" + ], + "1e": [ + "{@spell call lightning}", + "{@spell chain lightning}" + ] + }, + "ability": "cha", + "displayAs": "action", + "hidden": [ + "daily" + ] } ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "paralyzed", - "petrified", - "poisoned", - "prone" - ], - "languages": [ - "Aquan", - "one language of its creator's choice" + "trait": [ + { + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when the maur hits with it (included in the attack)." + ] + } ], - "cr": "11", "action": [ { "name": "Multiattack", "entries": [ - "The myrmidon makes three Trident attacks. If available, it can use Water Jet in place of one of these attacks." + "The maur makes two Warhammer attacks." ] }, { - "name": "Trident", + "name": "Warhammer", "entries": [ - "{@atk mw,rw} {@hit +10} to hit, reach 10 ft. or range 20/60 ft., one target. {@h}13 ({@damage 2d6 + 6}) force damage, or 15 ({@damage 2d8 + 6}) force damage if used with two hands to make a melee attack." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage, or 25 ({@damage 4d8 + 7}) bludgeoning damage while unfurled." ] }, { - "name": "Freezing Strikes {@recharge 5}", + "name": "Unfurled Might (Recharges after a Short or Long Rest)", "entries": [ - "The myrmidon uses Multiattack. Each attack that hits deals an extra 5 ({@damage 1d10}) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn." + "For 1 minute, the maur increases in size, along with anything it is wearing or carrying. While unfurled, the maur is Huge, deals one extra die of weapon damage on Strength-based weapon attacks (included in the attacks), makes Strength checks and Strength saving throws with advantage, and gains the ability to cast {@spell call lightning} and {@spell chain lighting} once per day. If the maur lacks the room to become Huge, it attains the maximum size possible in the space available." ] }, { - "name": "Water Jet (1/Day)", + "name": "Rock", "entries": [ - "The myrmidon magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw. On a failure, the target takes 17 ({@damage 5d6}) bludgeoning damage and, if it is Large or smaller, is pushed up to 15 feet away from the myrmidon and knocked {@condition prone}. On a success, the target takes half the bludgeoning damage, but is neither pushed nor knocked {@condition prone}." + "{@atk rw} {@hit +10} to hit, range 30/120 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage, or 29 ({@damage 4d10 + 7}) bludgeoning damage while unfurled." + ] + }, + { + "name": "Tunnel Scream {@recharge 5}", + "entries": [ + "The maur magically emits a deafening scream in a 60-foot cone. Each creature in that area must succeed on a {@dc 17} Constitution saving throw. On a failed save, a creature takes 27 ({@damage 6d8}) thunder damage, is {@condition deafened} for 1 minute, and {@condition stunned} until the end of the maur's next turn. On a successful save, a creature takes half as much damage and isn't {@condition deafened} or {@condition stunned}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Greater Water Elemental Myrmidon", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greater_Water_Elemental_Myrmidon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Maur_(Hunched_Giant).webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greater Water Elemental Myrmidon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Maur (Hunched Giant).webp", "source": "mme2-v2" } ], "attachedItems": [ - "trident|phb" + "warhammer|phb" + ], + "traitTags": [ + "Brute" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AQ", - "X" + "GI", + "U" ], "damageTags": [ - "O" + "B" ], "miscTags": [ "AOE", "MLW", "MW", - "RCH", - "RW", - "THW" + "RW" ], "conditionInflict": [ + "deafened", + "stunned" + ], + "conditionInflictSpell": [ "prone" ], "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Maur (Hunched Giant)", + "source": "mme2-v2" + } + } }, { - "name": "Greenspawn Leaper", - "group": [ - "Dragonspawns" - ], + "name": "Meazel Assassin", "source": "mme2-v2", - "page": 103, + "page": 190, "size": [ "M" ], - "type": "dragon", + "type": "monstrosity", "alignment": [ "N", "E" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 39, - "formula": "6d8 + 12" + "average": 77, + "formula": "14d8 + 14" }, "speed": { - "climb": 40, - "walk": 40 + "walk": 30 }, - "str": 14, - "dex": 16, - "con": 14, - "int": 5, - "wis": 12, - "cha": 8, + "str": 8, + "dex": 18, + "con": 12, + "int": 14, + "wis": 13, + "cha": 10, "skill": { - "athletics": "+6", "perception": "+3", - "stealth": "+5" + "stealth": "+8" }, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 13, - "immune": [ - "poison" - ], "languages": [ - "understands Draconic but can't speak" + "Common" ], - "cr": "2", + "cr": "4", "trait": [ { - "name": "Amphibious", + "name": "Assassinate", "entries": [ - "The greenspawn leaper can breathe air and water." + "During its first turn, the meazel has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the meazel scores against a surprised creature is a critical hit." ] }, { - "name": "Standing Leap", + "name": "Evasion", "entries": [ - "The greenspawn leaper's long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start." + "If the meazel is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the meazel instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The meazel deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the meazel that isn't {@condition incapacitated} and the meazel doesn't have disadvantage on the attack roll." ] } ], @@ -48142,1223 +45727,1221 @@ { "name": "Multiattack", "entries": [ - "The greenspawn leaper makes one Bite attack and one Claws attack." + "The meazel makes two Shortsword attacks." ] }, { - "name": "Bite", + "name": "Garrote", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target of the meazel's size or smaller. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14} with disadvantage). Until the grapple ends, the target takes 11 ({@damage 2d6 + 4}) bludgeoning damage at the start of each of the meazel's turns. The meazel can't make weapon attacks while grappling a creature in this way." ] }, { - "name": "Claws", + "name": "Shortsword", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 3 ({@damage 1d6}) necrotic damage." ] }, { - "name": "Poison Burst {@recharge 5}", + "name": "Shadow Teleport {@recharge 5}", "entries": [ - "The greenspawn leaper discharges a cloud of poisonous gas. Each creature within 15 feet of the greenspawn leaper must succeed on a {@dc 12} Constitution saving throw. On a failed save, a creature takes 17 ({@damage 5d6}) poison damage and is {@condition poisoned} for 1 minute. On a successful save, a creature takes half as much damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space.", + "Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them." ] } ], - "reaction": [ + "bonus": [ { - "name": "Instinctive Poison Burst", + "name": "Cunning Action", "entries": [ - "When the greenspawn leaper takes damage from a visible attacker within 15 feet of it and Poison Burst is available, it uses Poison Burst." + "The meazel takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Greenspawn Leaper", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greenspawn_Leaper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meazel_Assassin.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greenspawn Leaper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meazel Assassin.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "shortsword|phb" + ], "traitTags": [ - "Amphibious" + "Sneak Attack" ], "senseTags": [ - "B", "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" ], "languageTags": [ - "CS", - "DR" + "C" ], "damageTags": [ - "I", - "P", - "S" + "B", + "N", + "P" ], "miscTags": [ "AOE", + "MLW", "MW" ], "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" + "grappled" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Meazel Assassin", + "source": "mme2-v2" + } + } }, { - "name": "Greenspawn Razorfiend", - "group": [ - "Dragonspawns" - ], + "name": "Meazel Shadow Mage", "source": "mme2-v2", - "page": 104, + "page": 191, "size": [ - "L" + "M" ], - "type": "dragon", + "type": "monstrosity", "alignment": [ "N", "E" ], "alignmentPrefix": "typically ", "ac": [ + 11, { - "ac": 16, - "from": [ - "natural armor" - ] + "ac": 14, + "condition": "with mage armor", + "braces": true } ], "hp": { - "average": 76, - "formula": "8d10 + 32" + "average": 58, + "formula": "13d8" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 18, - "dex": 14, - "con": 18, - "int": 5, - "wis": 12, - "cha": 8, + "str": 8, + "dex": 12, + "con": 10, + "int": 14, + "wis": 13, + "cha": 16, "skill": { - "perception": "+4", - "stealth": "+8" + "perception": "+3", + "stealth": "+4" }, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 14, - "immune": [ - "poison" - ], + "passive": 13, "languages": [ - "understands Draconic but can't speak" + "Common" ], - "cr": "4", - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The greenspawn razorfiend can breathe air and water." - ] - }, + "cr": "3", + "spellcasting": [ { - "name": "Improved Critical", - "entries": [ - "The greenspawn razorfiend's melee weapon attacks score a critical hit on a roll of 19 or 20." - ] + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The meazel casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell minor illusion}", + "{@spell true strike}" + ], + "daily": { + "2e": [ + "{@spell darkness}", + "{@spell false life}", + "{@spell mage armor}" + ], + "1e": [ + "{@spell fear}", + "{@spell wither and bloom}" + ] + }, + "ability": "cha", + "displayAs": "action" } ], "action": [ { "name": "Multiattack", "entries": [ - "The greenspawn razorfiend makes one Bite attack and two Wing attacks." + "The meazel makes two Ink Lance attacks. The meazel can replace one of the attacks with a use of Spellcasting." ] }, { - "name": "Bite", + "name": "Ink Lance", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." + "{@atk ms,rs} {@hit +5} to hit, reach 5 ft. or range 120 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw be {@condition blinded} until the end of its next turn." ] }, { - "name": "Wing", + "name": "Shadow Blast (1/Day)", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "Shadowy tendrils project from the meazel's fingertips in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw. On a failed save, a creature takes 21 ({@damage 6d6}) necrotic damage and is weakened for 1 minute. While weakened, the creature has disadvantage on the following rolls that rely on Strength: attack rolls, ability checks, and saving throws. A weakened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't weakened." ] }, { - "name": "Poison Breath {@recharge 5}", + "name": "Shadow Teleport {@recharge 5}", "entries": [ - "The greenspawn razorfiend exhales poisonous gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw, taking 31 ({@damage 9d6}) poison damage on a failed save, or half as much on a successful one." + "The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space.", + "Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Greenspawn Razorfiend", - "source": "mme2-v2" + "bonus": [ + { + "name": "Shadow Stealth", + "entries": [ + "While in dim light or darkness, the meazel takes the {@action Hide} action." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Greenspawn_Razorfiend.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meazel_Shadow_Mage.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Greenspawn Razorfiend.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meazel Shadow Mage.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Amphibious" - ], "senseTags": [ - "B", "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" ], "languageTags": [ - "CS", - "DR" + "C" ], "damageTags": [ - "I", - "P", - "S" + "N" ], "miscTags": [ - "AOE", - "MW" + "AOE" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "frightened" ], "savingThrowForced": [ "constitution" ], + "savingThrowForcedSpell": [ + "wisdom" + ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Meazel Shadow Mage", + "source": "mme2-v2" + } + } }, { - "name": "Grimlock Monarch", - "shortName": "grimlock", + "name": "Meazel Thug", "source": "mme2-v2", - "page": 160, + "page": 191, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Grimlock" - ] - }, + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ - 11 + 14 ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 54, + "formula": "12d8" }, "speed": { "walk": 30 }, - "str": 21, - "dex": 12, - "con": 16, - "int": 9, - "wis": 12, - "cha": 8, + "str": 8, + "dex": 17, + "con": 11, + "int": 14, + "wis": 13, + "cha": 10, "skill": { - "athletics": "+8", - "perception": "+7", - "stealth": "+4" + "perception": "+3", + "stealth": "+5" }, "senses": [ - "blindsight 30 ft. or 10 ft. while {@condition deafened} (blind beyond this radius)" - ], - "passive": 17, - "conditionImmune": [ - "blinded" + "darkvision 60 ft." ], + "passive": 13, "languages": [ - "Undercommon" + "Common" ], - "cr": "5", + "cr": "2", "trait": [ { - "name": "Aura of Fervor", - "entries": [ - "The grimlock's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the grimlock, provided it isn't {@condition incapacitated}." - ] - }, - { - "name": "Blind Senses", - "entries": [ - "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." - ] - }, - { - "name": "Brute", - "entries": [ - "A melee weapon deals one extra die of its damage when the grimlock hits with it (included in the attack)." - ] - }, - { - "name": "Keen Hearing and Smell", - "entries": [ - "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the grimlock fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Stone Camouflage", + "name": "Pack Tactics", "entries": [ - "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "The meazel has advantage on an attack roll against a creature if at least one of the meazel's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { - "name": "Multiattack", + "name": "Garrote", "entries": [ - "The grimlock makes two Great Spiked Bone Club attacks." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target of the meazel's size or smaller. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14} with disadvantage). Until the grapple ends, the target takes 10 ({@damage 2d6 + 3}) bludgeoning damage at t he start of each of the meazel's turns. The meazel can't make weapon attacks while grappling a creature in this way." ] }, { - "name": "Great Spiked Bone Club", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage." - ] - } - ], - "bonus": [ - { - "name": "Savage Cry (Recharges after a Short or Long Rest)", + "name": "Shortsword", "entries": [ - "The grimlock emits a terrifying howl that also rallies its allies. Each ally that is within 30 feet of it, can hear it, and not already affected by Savage Cry gains advantage on attack rolls and saving throws until the start of the grimlock's next turn. All other creatures within 30 feet must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) necrotic damage." ] }, { - "name": "Skull Thump", + "name": "Shadow Teleport {@recharge 5}", "entries": [ - "Immediately after the grimlock hits with an attack roll and has advantage on the attack roll, it can force the target to make a {@dc 16} Constitution saving throw. On a failed save, the creature is {@condition stunned} until the end of its next turn." + "The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space.", + "Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them." ] } ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The grimlock moves up to half its speed." - ] - }, - { - "name": "Bash (Costs 2 Actions)", - "entries": [ - "The grimlock makes a Great Spiked Bone Club attack." - ] - }, + "bonus": [ { - "name": "Command Grimlocks (Costs 1-3 Actions)", + "name": "Shadow Stealth", "entries": [ - "The grimlock chooses up to three allied grimlocks it can sense within 30 feet of it. If the target can hear the grimlock, the target can use its reaction to make one weapon attack. It costs 1 legendary action per target." + "While in dim light or darkness, the meazel takes the {@action Hide} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Grimlock Monarch", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grimlock_Monarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meazel_Thug.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grimlock Monarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meazel Thug.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "shortsword|phb" + ], "traitTags": [ - "Brute", - "Keen Senses", - "Legendary Resistances" + "Pack Tactics" ], "senseTags": [ - "B" + "D" ], "actionTags": [ - "Multiattack" + "Teleport" ], "languageTags": [ - "U" + "C" ], "damageTags": [ "B", + "N", "P" ], "miscTags": [ + "AOE", "MLW", "MW" ], "conditionInflict": [ - "deafened", - "frightened", - "stunned" - ], - "savingThrowForced": [ - "constitution", - "wisdom" + "grappled" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Meazel Thug", + "source": "mme2-v2" + } + } }, { - "name": "Grimlock Warlock", + "name": "Meenlock Corruptor", "source": "mme2-v2", - "page": 161, + "page": 192, "size": [ - "M" + "S" ], - "type": { - "type": "humanoid", - "tags": [ - "Grimlock" - ] - }, + "type": "fey", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ - 11, { - "ac": 14, - "condition": "with {@spell mage armor}", - "braces": true + "ac": 16, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 66, - "formula": "12d8 + 12" + "average": 71, + "formula": "13d6 + 26" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 12, - "con": 12, - "int": 9, - "wis": 8, - "cha": 16, + "str": 7, + "dex": 16, + "con": 14, + "int": 12, + "wis": 14, + "cha": 8, "skill": { - "arcana": "+1", - "perception": "+1", - "stealth": "+3" + "perception": "+6", + "stealth": "+7", + "survival": "+4" }, "senses": [ - "blindsight 30 ft. or 10 ft. while {@condition deafened} (blind beyond this radius)" + "darkvision 120 ft." ], - "passive": 11, + "passive": 16, "conditionImmune": [ - "blinded" + "frightened" ], "languages": [ - "Undercommon" + "telepathy 120 ft." ], - "cr": "3", + "cr": "4", "spellcasting": [ { - "name": "Spellcasting", + "name": "Spellcasting (Psionics)", + "type": "spellcasting", "headerEntries": [ - "The grimlock casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell guidance}", - "{@spell mage armor} (self only)", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}" + "The meenlock casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 12}):" ], - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "daily": { + "1e": [ + "{@spell dominate person}", + "{@spell enemies abound}" + ] + }, + "ability": "wis", + "displayAs": "action" } ], "trait": [ { - "name": "Blind Senses", + "name": "Fear Aura", "entries": [ - "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." + "Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn." ] }, { - "name": "Keen Hearing and Smell", + "name": "Light Sensitivity", "entries": [ - "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] - }, + } + ], + "action": [ { - "name": "Stone Camouflage", + "name": "Claws", "entries": [ - "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Whispering Aura", + "name": "Corrupt Thoughts", "entries": [ - "At the start of each of the grimlock's turns, each creature of its choice within 10 feet of it must succeed on a {@dc 13} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage, provided the grimlock isn't {@condition incapacitated}." + "The meenlock targets a humanoid creature within 30 feet of it. The creature must succeed on a {@dc 12} Wisdom saving throw. A nongood creature has disadvantage on the saving throw. On a failed save, the creature takes 16 ({@damage 4d6 + 2}) psychic damage and is cursed for 1 minute. Until the curse ends, the target has disadvantage on Wisdom and Intelligence saving throws, all ability checks, and the meenlock is always {@condition invisible} to it. On a successful save, the creature takes only half as much damage and isn't cursed." ] } ], - "action": [ + "bonus": [ { - "name": "Quarterstaff", + "name": "Horrid Link (1/Turn)", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands, plus 7 ({@damage 2d6}) psychic damage." + "The meenlock targets a creature it can see within 30 feet of it. Each time the meenlock takes damage, the target takes 5 ({@damage 1d10}) psychic damage. This effect lasts until the start of the meenlock's next turn." ] }, { - "name": "Howling Void", + "name": "Shadow Teleport {@recharge 5}", "entries": [ - "The grimlock opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a {@dc 12} Wisdom saving throw. On a failed save, a creature takes 9 ({@damage 2d8}) psychic damage and is {@condition frightened} of the grimlock until the start of the grimlock's next turn. On a successful save, a creature takes half as much damage and isn't {@condition frightened}." + "The meenlock can teleport to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Grimlock Warlock", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grimlock_Warlock.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meenlock_Corruptor.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grimlock Warlock.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meenlock Corruptor.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "quarterstaff|phb" - ], "traitTags": [ - "Keen Senses" + "Light Sensitivity" ], "senseTags": [ - "B" + "SD" + ], + "actionTags": [ + "Teleport" ], "languageTags": [ - "U" + "TP" ], "damageTags": [ - "B", - "Y" + "S" + ], + "spellcastingTags": [ + "P" ], "miscTags": [ - "AOE", - "MLW", "MW" ], "conditionInflict": [ - "deafened", - "frightened" + "frightened", + "paralyzed" + ], + "conditionInflictSpell": [ + "charmed" ], "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Meenlock Corruptor", + "source": "mme2-v2" + } + } }, { - "name": "Grimlock Witch Doctor", + "name": "Meenlock Elder", "source": "mme2-v2", - "page": 161, + "page": 193, "size": [ - "M" + "S" ], - "type": { - "type": "humanoid", - "tags": [ - "Grimlock" - ] - }, + "type": "fey", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ - 11 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 44, - "formula": "8d8 + 8" + "average": 88, + "formula": "16d6 + 32" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 12, - "con": 12, - "int": 9, - "wis": 14, - "cha": 8, + "str": 7, + "dex": 16, + "con": 14, + "int": 12, + "wis": 16, + "cha": 9, "skill": { - "perception": "+6", - "religion": "+1", - "stealth": "+3" + "perception": "+9", + "stealth": "+9", + "survival": "+6" }, "senses": [ - "blindsight 30 ft. or 10 ft. while {@condition deafened} (blind beyond this radius)" + "darkvision 120 ft." ], - "passive": 16, + "passive": 19, "conditionImmune": [ - "blinded" + "frightened" ], "languages": [ - "Undercommon" + "telepathy 120 ft." ], - "cr": "2", + "cr": "5", "spellcasting": [ { - "name": "Spellcasting", + "name": "Spellcasting (Psionics)", + "type": "spellcasting", "headerEntries": [ - "The grimlock casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" + "The meenlock casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 12}):" ], "daily": { "2e": [ - "{@spell blindness/deafness}", - "{@spell cure wounds}", - "{@spell meld into stone}" + "{@spell darkness}", + "{@spell enemies abound}", + "{@spell mind spike|XGE}" ], "1e": [ - "{@spell hold person}", - "{@spell spirit guardians}" + "{@spell dominate person}", + "{@spell mass suggestion}", + "{@spell synaptic static|XGE}" ] }, "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Blind Senses", - "entries": [ - "The grimlock can't use its {@sense blindsight} while {@condition deafened} and unable to smell." - ] - }, - { - "name": "Keen Hearing and Smell", + "name": "Fear Aura", "entries": [ - "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn." ] }, { - "name": "Stone Camouflage", + "name": "Light Sensitivity", "entries": [ - "The grimlock has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { - "name": "Quarterstaff", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Cursed Bolt", + "name": "Corrupt Thoughts", "entries": [ - "{@atk rs} {@hit +4} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the grimlock's next turn." + "The meenlock targets a humanoid creature within 30 feet of it. The creature must succeed on a {@dc 14} Wisdom saving throw. A nongood creature has disadvantage on the saving throw. On a failed save, the creature takes 20 ({@damage 5d6 + 3}) psychic damage and is cursed for 1 minute. Until the curse ends, the target has disadvantage on Wisdom and Intelligence saving throws, all ability checks, and the meenlock is always {@condition invisible} to it. On a successful save, the creature takes only half as much damage and isn't cursed." + ] + }, + { + "name": "Twisted Thoughts {@recharge 5}", + "entries": [ + "The meenlock chooses up to three humanoid creatures it can see within 30 feet of it. Each target must succeed on a {@dc 14} Intelligence saving throw. On a failed save, the target must use its reaction to move up to half its speed and make one weapon attack against a creature of the meenlock's choice." ] } ], - "reaction": [ + "bonus": [ { - "name": "Bloodstrike (Recharges after a Short or Long Rest)", + "name": "Horrid Link (1/Turn)", "entries": [ - "The grimlock grants a + 10 bonus to an attack roll made by itself or another grimlock within 30 feet of it against any creature that doesn't have all its hit points. The grimlock can make this choice after the roll is made but before it hits or misses." + "The meenlock targets a creature it can see within 30 feet of it. Each time the meenlock takes damage, the target takes 5 ({@damage 1d10}) psychic damage. This effect lasts until the start of the meenlock's next turn." + ] + }, + { + "name": "Shadow Teleport {@recharge 5}", + "entries": [ + "The meenlock can teleport to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Grimlock Witch Doctor", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grimlock_Witch_Doctor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meenlock_Elder.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Grimlock Witch Doctor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meenlock Elder.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "quarterstaff|phb" - ], "traitTags": [ - "Keen Senses" + "Light Sensitivity" ], "senseTags": [ - "B" + "SD" + ], + "actionTags": [ + "Teleport" ], "languageTags": [ - "U" + "TP" ], "damageTags": [ - "B", - "Y" + "S" + ], + "spellcastingTags": [ + "P" ], "miscTags": [ - "MLW", "MW" ], "conditionInflict": [ - "deafened" + "frightened", + "paralyzed" ], "conditionInflictSpell": [ - "blinded", - "paralyzed", - "prone" + "charmed" + ], + "savingThrowForced": [ + "constitution", + "intelligence", + "wisdom" ], "savingThrowForcedSpell": [ "constitution", + "intelligence", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Meenlock Elder", + "source": "mme2-v2" + } + } }, { - "name": "Grung Hunter", + "name": "Meenlock Stalker", "source": "mme2-v2", - "page": 162, + "page": 193, "size": [ "S" ], - "type": { - "type": "humanoid", - "tags": [ - "Grung" - ] - }, + "type": "fey", "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 12 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 16, - "formula": "3d6 + 6" + "average": 55, + "formula": "10d6 + 20" }, "speed": { - "climb": 25, - "walk": 25 + "walk": 30 }, "str": 7, - "dex": 14, - "con": 15, - "int": 10, - "wis": 11, - "cha": 10, - "save": { - "dex": "+4" - }, + "dex": 17, + "con": 14, + "int": 11, + "wis": 14, + "cha": 8, "skill": { - "athletics": "+2", - "perception": "+2", - "stealth": "+4", - "survival": "+2" + "perception": "+6", + "stealth": "+7", + "survival": "+4" }, - "passive": 12, - "immune": [ - "poison" + "senses": [ + "darkvision 120 ft." ], + "passive": 16, "conditionImmune": [ - "poisoned" + "frightened" ], "languages": [ - "Grung" + "telepathy 120 ft." + ], + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting (Psionics)", + "type": "spellcasting", + "headerEntries": [ + "The meenlock casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 12}):" + ], + "daily": { + "1e": [ + "{@spell darkness}", + "{@spell mind spike|XGE}" + ] + }, + "ability": "wis", + "displayAs": "action" + } ], - "cr": "1/2", "trait": [ { - "name": "Amphibious", + "name": "Fear Aura", "entries": [ - "The grung can breathe air and water." + "Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn." ] }, { - "name": "Poisonous Skin", + "name": "Light Sensitivity", "entries": [ - "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } + ], + "action": [ + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Standing Leap", + "name": "Maddening Thoughts", "entries": [ - "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." + "The meenlock targets a humanoid creature within 30 feet of it. The creature must succeed on a {@dc 12} Intelligence saving throw. On a failed save, the creature takes 12 ({@damage 3d6 + 2}) psychic damage and is {@condition stunned} until the end of its next turn." ] } ], - "action": [ + "bonus": [ { - "name": "Dagger", + "name": "Shadow Stealth", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." + "While in dim light or darkness, the meenlock takes the {@action Hide} action." ] }, { - "name": "Shortbow", + "name": "Shadow Teleport {@recharge 5}", "entries": [ - "{@atk rw} {@hit +4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." + "The meenlock teleports to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Grung Hunter", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meenlock_Stalker.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meenlock Stalker.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Hunter.webp", - "attachedItems": [ - "dagger|phb", - "shortbow|phb" ], "traitTags": [ - "Amphibious" + "Light Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Teleport" ], "languageTags": [ - "OTH" + "TP" ], "damageTags": [ + "S" + ], + "spellcastingTags": [ "P" ], "miscTags": [ - "MLW", - "MW", - "RNG", - "RW", - "THW" + "MW" ], "conditionInflict": [ - "poisoned" + "frightened", + "paralyzed", + "stunned" ], "savingThrowForced": [ - "constitution" + "constitution", + "intelligence", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Meenlock Stalker", + "source": "mme2-v2" + } + } }, { - "name": "Grung Shaman", + "name": "Mephistopheles", + "isNamedCreature": true, "source": "mme2-v2", - "page": 162, + "page": 89, "size": [ - "S" + "L" ], "type": { - "type": "humanoid", + "type": "fiend", "tags": [ - "Grung" + "Devil" ] }, "alignment": [ - "A" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 12 + { + "ac": 22, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 44, - "formula": "8d6 + 16" + "average": 325, + "formula": "26d10 + 182" }, "speed": { - "climb": 25, - "walk": 25 + "fly": 80, + "walk": 40 }, - "str": 7, - "dex": 14, - "con": 15, - "int": 10, - "wis": 16, - "cha": 11, + "str": 20, + "dex": 18, + "con": 24, + "int": 26, + "wis": 26, + "cha": 27, "save": { - "dex": "+4" + "dex": "+12", + "int": "+16", + "wis": "+16", + "cha": "+16" }, "skill": { - "athletics": "+2", - "perception": "+5", - "stealth": "+4", - "survival": "+5" + "arcana": "+16", + "history": "+16", + "investigation": "+16", + "perception": "+16", + "persuasion": "+16", + "religion": "+16" }, - "passive": 15, + "senses": [ + "darkvision 240 ft.", + "truesight 120 ft." + ], + "passive": 26, + "resist": [ + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], "immune": [ + "cold", + "fire", "poison" ], "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", "poisoned" ], "languages": [ - "Grung" + "all", + "telepathy 120 ft." ], - "cr": "2", + "cr": "27", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The grung casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + "Mephistopheles can cast the following spells, requiring no material components, and using Intelligence as his spellcasting ability (spell save {@dc 24}, {@hit +16} to hit with spell attacks):" ], "will": [ - "{@spell druidcraft}" + "{@spell alter self} (can become Medium when changing its appearance)", + "{@spell detect magic}", + "{@spell mage hand}", + "{@spell ray of frost} ({@damage 4d8})" ], "daily": { "3e": [ - "{@spell entangle}", - "{@spell healing word}", - "{@spell thunderwave}" + "{@spell chain lightning}", + "{@spell charm monster}", + "{@spell cone of cold}", + "{@spell dispel magic}", + "{@spell fireball}", + "{@spell Otiluke's resilient sphere}", + "{@spell plane shift}", + "{@spell suggestion}", + "{@spell telekinesis}", + "{@spell wall of fire}" ], "1e": [ - "{@spell erupting earth|XGE}", - "{@spell freedom of movement}", - "{@spell stinking cloud}" + "{@spell dominate monster}", + "{@spell etherealness}", + "{@spell forcecage}", + "{@spell meteor swarm}", + "{@spell symbol} (as an action)" ] }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "ability": "int", + "displayAs": "action" } ], "trait": [ { - "name": "Amphibious", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The grung can breathe air and water." + "If Mephistopheles fails a saving throw, he can choose to succeed instead." ] }, { - "name": "Poisonous Skin", + "name": "Magic Resistance", "entries": [ - "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "Mephistopheles has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Standing Leap", + "name": "Magic Weapons", "entries": [ - "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." + "Mephistopheles's weapon attacks are magical." + ] + }, + { + "name": "Regeneration", + "entries": [ + "Mephistopheles regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Mephistopheles dies only if he starts his turn with 0 hit points and doesn't regenerate." ] } ], "action": [ { - "name": "Dagger", + "name": "Multiattack", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." + "Mephistopheles makes two Ranseur attacks. Alternatively, he can make one Ranseur attack and use Spellcasting." ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Grung Shaman", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Shaman.webp", - "attachedItems": [ - "dagger|phb" - ], - "traitTags": [ - "Amphibious" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "poisoned" - ], - "conditionInflictSpell": [ - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Grung Sorcerer", - "source": "mme2-v2", - "page": 163, - "size": [ - "S" - ], - "type": { - "type": "humanoid", - "tags": [ - "Grung" - ] - }, - "alignment": [ - "A" - ], - "ac": [ - 12 - ], - "hp": { - "average": 22, - "formula": "4d6 + 8" - }, - "speed": { - "climb": 25, - "walk": 25 - }, - "str": 7, - "dex": 14, - "con": 15, - "int": 10, - "wis": 11, - "cha": 16, - "save": { - "dex": "+4" - }, - "skill": { - "athletics": "+2", - "perception": "+2", - "stealth": "+4", - "survival": "+2" - }, - "passive": 12, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Grung" - ], - "cr": "1", - "spellcasting": [ + }, { - "name": "Spellcasting", - "headerEntries": [ - "The grung casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks):" - ], - "will": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell shape water}" - ], - "daily": { - "1e": [ - "{@spell color spray}", - "{@spell hold person}", - "{@spell mirror image}", - "{@spell thunderwave}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ + "name": "Ranseur", + "entries": [ + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d10 + 5}) force damage plus 16 ({@damage 3d10}) cold damage, and Mephistopheles can choose to change the secondary damage of this attack to cold, fire, or lightning damage." + ] + }, { - "name": "Amphibious", + "name": "Hellfire Gaze {@recharge 5}", "entries": [ - "The grung can breathe air and water." + "Unless Mephistopheles is {@condition blinded}, his eyes emit hellfire in a 120-foot line that is 5 feet wide. Each creature in that line must make a {@dc 23} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage and 21 ({@damage 6d6}) necrotic damage on a failed save, or half as much on a successful one. Any humanoid killed by Hellfire Gaze has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." ] }, { - "name": "Poisonous Skin", + "name": "Word of Injunction (1/Day)", "entries": [ - "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "Mephistopheles utters a dreadful word of power that can compel one creature he can see within 60 feet to die instantly or be assailed with waves of intense pain. The creature must have entered into a legally binding contract with Mephistopheles beforehand. Otherwise, it has no effect.", + "If the target has 150 hit points or less, Mephistopheles can choose to have its hit points reduced to 0 and its corpse reduced to ashes. Otherwise, Mephistopheles can cause the target to be affected by crippling pain and any speed it has can be no higher than 10 feet. The target also has disadvantage on attack rolls, ability checks, and saving throws, other than Constitution saving throws. Finally, if the target tries to cast a spell, it must first succeed on a Constitution saving throw, or the casting fails and the spell is wasted.", + "A target suffering this pain can make a {@dc 24} Constitution saving throw at the end of each of its turns. On a successful save, the pain effect ends." ] }, { - "name": "Standing Leap", + "name": "Teleport", "entries": [ - "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." + "Mephistopheles magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see." ] } ], - "action": [ + "bonus": [ { - "name": "Poison Lash", + "name": "Hellfire Aura", "entries": [ - "{@atk ms,rs} {@hit +5} to hit, reach 5 ft. or range 60 ft., one target. {@h}7 ({@damage 1d10 + 2}) poison damage. If the target is a creature, it is also {@condition poisoned} until the end of the grung's next turn. A {@condition poisoned} creature has disadvantage on saving throws made against the grung's spells." + "Mephistopheles activates or deactivates this infernal aura. While active, Mephistopheles emits an aura of diabolic fire, appearing swathed in dark searing flames. A creature that starts its turn within 10 feet of Mephistopheles, or touches him or hits him with a melee attack while within 10 feet of him and the Hellfire Aura is active takes 7 ({@damage 2d6}) fire damage and 7 ({@damage 2d6}) necrotic damage. Any humanoid killed by Hellfire Aura has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." ] } ], - "bonus": [ + "reaction": [ { - "name": "Heightened Spell (1/Day)", + "name": "Absorb Spell {@recharge 5}", "entries": [ - "When the grung casts a spell that forces a creature to make a saving throw to resist the spell's effects, the grung gives one target of the spell disadvantage on its first saving throw against the spell." + "Mephistopheles tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 4th level or lower, the spell fails and has no effect, and Mephistopheles regains hit points equal to twice the spell's level. If the spell is 5th level or higher, Mephistopheles makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect, and Mephistopheles regains hit points equal to twice the spell's level." ] }, { - "name": "Quickened Spell (1/Day)", + "name": "Protective Shield (4/Day)", "entries": [ - "The grung uses Spellcasting." + "When Mephistopheles is hit by an attack roll, Mephistopheles gains a +5 bonus to his AC until the start of his next turn, which can cause the triggering attack roll to miss." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Grung Sorcerer", - "source": "mme2-v2" + "legendary": [ + { + "name": "Ranseur", + "entries": [ + "Mephistopheles makes one Ranseur attack." + ] + }, + { + "name": "Infernal Magic (Costs 2 Actions)", + "entries": [ + "Mephistopheles uses Spellcasting or Teleport." + ] } + ], + "legendaryGroup": { + "name": "Mephistopheles", + "source": "mme2-v2" }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Sorcerer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Mephistopheles.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mephistopheles.webp", + "source": "mme2-v2" + } + ], "traitTags": [ - "Amphibious" + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons", + "Regeneration" + ], + "senseTags": [ + "SD", + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" ], "languageTags": [ - "OTH" + "TP", + "XX" ], "damageTags": [ - "I" + "C", + "O" + ], + "damageTagsLegendary": [ + "C", + "F", + "N" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" ], "conditionInflict": [ - "poisoned" + "blinded" + ], + "conditionInflictLegendary": [ + "exhaustion", + "restrained" ], "conditionInflictSpell": [ - "blinded", - "paralyzed" + "charmed", + "frightened", + "incapacitated", + "restrained", + "stunned", + "unconscious" ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity" ], "savingThrowForcedSpell": [ + "charisma", "constitution", + "dexterity", + "intelligence", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Mephistopheles", + "source": "mme2-v2" + } + } }, { - "name": "Grung Sovereign", + "name": "Mohrg", "source": "mme2-v2", - "page": 163, + "page": 197, "size": [ - "S" + "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Grung" - ] - }, + "type": "undead", "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 13 + { + "ac": 16, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 78, - "formula": "12d6 + 36" + "average": 105, + "formula": "14d8 + 42" }, "speed": { - "climb": 25, - "walk": 25 + "walk": 40 }, - "str": 7, - "dex": 16, + "str": 21, + "dex": 19, "con": 16, - "int": 10, + "int": 11, "wis": 12, "cha": 14, "save": { - "dex": "+5" + "dex": "+7", + "wis": "+4" }, "skill": { - "athletics": "+2", - "perception": "+3", - "stealth": "+5", - "survival": "+3" + "perception": "+4", + "stealth": "+10" }, - "passive": 13, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + "necrotic" + ], "immune": [ "poison" ], "conditionImmune": [ + "charmed", + "frightened", "poisoned" ], "languages": [ - "Grung" + "the languages it knew in life" ], - "cr": "3", + "cr": "7", "trait": [ { - "name": "Amphibious", - "entries": [ - "The grung can breathe air and water." - ] - }, - { - "name": "Poisonous Skin", - "entries": [ - "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Standing Leap", + "name": "Unusual Nature", "entries": [ - "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." + "The mohrg doesn't require air, food, drink, or sleep." ] } ], @@ -49366,288 +46949,146 @@ { "name": "Multiattack", "entries": [ - "The grung makes two Dagger attacks or two Shortbow attacks. It can use Mesmerizing Chirr in place of one of these attacks." - ] - }, - { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or take 7 ({@damage 2d6}) poison damage." + "The mohrg makes three attacks: two with its Claws and one with its tongue." ] }, { - "name": "Shortbow", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or take 7 ({@damage 2d6}) poison damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage plus 4 ({@damage 1d8}) necrotic damage, and target is {@condition grappled} (escape {@dc 15}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the mohrg can't use its one of its Claw attacks on another target." ] }, { - "name": "Mesmerizing Chirr {@recharge 5}", + "name": "Tongue", "entries": [ - "The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of the grung's next turn." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage, and the target must succeed a {@dc 14} Constitution saving throw. On a failed save, the target is {@condition paralyzed} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." ] } ], "bonus": [ { - "name": "Battle Command", + "name": "Create Ghoul", "entries": [ - "The grung targets one ally it can see within 30 feet of it. If the target can see or hear the grung, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." + "The mohrg can choose a corpse within 5 feet of it. The corpse must be that of a humanoid slain by the mohrg. Unless the humanoid is restored to life or its body is destroyed, the corpse will rise as a ghoul at the start of the mohrg's next turn. The ghoul will act as an ally of the mohrg and under control of the mohrg. The mohrg can have no more than four ghouls under its control at one time." ] }, { - "name": "Battle Chirr (1/Day)", + "name": "Cunning Action", "entries": [ - "The grung makes a chirring noise that rouses its allies. Each grung ally within 30 feet of this grung and able to hear it gains advantage on attack rolls and saving throws until the start of the grung's next turn." + "The mohrg takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Grung Sovereign", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Mohrg.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mohrg.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Grung_Shaman.webp", - "attachedItems": [ - "dagger|phb", - "shortbow|phb" ], - "traitTags": [ - "Amphibious" + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "OTH" + "LF" ], "damageTags": [ - "P" + "N", + "S" ], "miscTags": [ - "MLW", "MW", - "RNG", - "RW", - "THW" + "RCH" ], "conditionInflict": [ - "poisoned", - "stunned" + "grappled", + "paralyzed", + "restrained" ], "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Hammerer", - "source": "mme2-v2", - "page": 57, - "size": [ - "M" - ], - "type": "construct", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 30, - "formula": "4d8 + 12" - }, - "speed": { - "walk": 20 - }, - "str": 18, - "dex": 10, - "con": 16, - "int": 3, - "wis": 10, - "cha": 1, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "immune": [ - "poison", - { - "note": "from nonmagical attacks that aren't adamantine", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "languages": [ - "understands one language of its creator but can't speak" - ], - "cr": "3", - "trait": [ - { - "name": "Magic Resistance", - "entries": [ - "The hammerer has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Siege Monster", - "entries": [ - "The hammerer deals double damage to objects and structures." - ] - }, - { - "name": "Unusual Nature", - "entries": [ - "The hammerer doesn't require air, food, drink, or sleep." - ] - } - ], - "action": [ - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn." - ] - } - ], + "hasFluffImages": true, "fluff": { "_monsterFluff": { - "name": "Hammerer", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hammerer.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hammerer.webp", + "name": "Mohrg", "source": "mme2-v2" } - ], - "traitTags": [ - "Magic Resistance", - "Siege Monster" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "stunned" - ], - "savingThrowForced": [ - "constitution" - ], - "hasFluff": true, - "hasFluffImages": true + } }, { - "name": "Hellfire Disciple", + "name": "Monster Slayer", "source": "mme2-v2", - "page": 290, + "page": 280, "size": [ "M" ], "type": "humanoid", "alignment": [ - "L", - "E" + "A" ], "ac": [ { - "ac": 13, + "ac": 15, "from": [ "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 49, - "formula": "9d8 + 9" + "average": 102, + "formula": "12d8 + 48" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 12, - "con": 12, - "int": 14, - "wis": 15, + "str": 16, + "dex": 16, + "con": 18, + "int": 10, + "wis": 14, "cha": 10, "save": { - "wis": "+4", - "cha": "+2" + "str": "+6", + "dex": "+6", + "con": "+7" }, "skill": { - "arcana": "+4", - "religion": "+4" + "perception": "+5", + "survival": "+5" }, - "passive": 12, + "passive": 15, "languages": [ - "any three languages (usually Common)" + "any one language (usually Common)" ], - "cr": "3", + "cr": "5", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The hellfire disciple casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" - ], - "will": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell thaumaturgy}" + "The monster slayer casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" ], "daily": { - "1": [ - "{@spell fireball}", - "{@spell scrying}", - "{@spell wall of fire}" - ], - "2e": [ - "{@spell burning hands}", - "{@spell flaming sphere}" + "1e": [ + "{@spell conjure barrage}", + "{@spell flame arrows|XGE}" ] }, "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Spellshield", + "name": "Magic Weapons", "entries": [ - "The hellfire disciple has advantage on saving throws against spells. If it succeeds on such a saving throw, it gains temporary hit points equal to the spell's level." + "The monster slayer's weapon attacks are magical." ] } ], @@ -49655,38 +47096,50 @@ { "name": "Multiattack", "entries": [ - "The hellfire disciple makes two Spear attacks or two Infernal Bolt attacks." + "The monster slayer makes two +1 Longsword attacks or two +1 Longbow attacks." ] }, { - "name": "Spear", + "name": "+1 Longsword", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, plus 4 ({@damage 1d8}) poison damage." ] }, { - "name": "Infernal Bolt", + "name": "+1 Longbow", "entries": [ - "{@atk rs} {@hit +4} to hit, range 120 ft., one creature. {@h}11 ({@damage 2d8 + 2}) fire damage, and the target must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} until the end of the hellfire disciple's next turn." + "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 4 ({@damage 1d8}) poison damage." + ] + }, + { + "name": "Hunter's Sense (2/Day)", + "entries": [ + "The monster slayer chooses one creature it can see within 60 feet of it. It immediately learns whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, it will sense that it has no damage immunities, resistances, or vulnerabilities." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hellfire Disciple", - "source": "mme2-v2" + "bonus": [ + { + "name": "Slayer's Prey (Recharges after a Short or Long Rest)", + "entries": [ + "The monster slayer designates one creature it can see within 60 feet of it. The first time each turn that the monster slayer hits that target with a weapon attack, it takes an extra 3 ({@damage 1d6}) damage from that weapon. In addition, whenever the target forces the monster slayer to make a saving throw and whenever the monster slayer makes an ability check to escape that target's grapple, it can add 3 ({@damage 1d6}) to its roll." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hellfire_Disciple.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monster_Slayer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hellfire Disciple.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monster Slayer.webp", "source": "mme2-v2" } ], "attachedItems": [ - "spear|phb" + "+1 longbow|dmg", + "+1 longsword|dmg" + ], + "traitTags": [ + "Magic Weapons" ], "actionTags": [ "Multiattack" @@ -49695,109 +47148,76 @@ "X" ], "damageTags": [ - "F", - "P" + "I", + "P", + "S" ], "miscTags": [ "MLW", "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" + "RNG", + "RW" ], "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Monster Slayer", + "source": "mme2-v2" + } + } }, { - "name": "Hellfire Magistrate", + "name": "Monstrous Catoblepas", "source": "mme2-v2", - "page": 291, + "page": 51, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], "ac": [ { "ac": 16, "from": [ - "{@item breastplate|phb}" + "natural armor" ] } ], "hp": { - "average": 130, - "formula": "20d8 + 40" + "average": 162, + "formula": "12d12 + 84" }, "speed": { - "walk": 30 - }, - "str": 16, - "dex": 14, - "con": 14, - "int": 18, - "wis": 19, - "cha": 10, - "save": { - "dex": "+6", - "wis": "+8", - "cha": "+4" - }, - "skill": { - "arcana": "+8", - "religion": "+8" + "walk": 40 }, - "passive": 14, - "languages": [ - "any four languages (usually Common)" - ], - "cr": "11", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The hellfire magistrate casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell fireball}", - "{@spell flaming sphere}", - "{@spell wall of fire}" - ], - "1e": [ - "{@spell antimagic field}", - "{@spell chain lightning}", - "{@spell dispel magic}", - "{@spell scrying}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "str": 23, + "dex": 12, + "con": 25, + "int": 3, + "wis": 16, + "cha": 8, + "senses": [ + "darkvision 60 ft." ], + "passive": 13, + "cr": "10", "trait": [ { - "name": "Spellshield", + "name": "Keen Smell", "entries": [ - "The hellfire magistrate has advantage on saving throws against spells. If it succeeds on such a saving throw, it gains temporary hit points equal to the spell's level." + "The catoblepas has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Stench", + "entries": [ + "Any creature other than a catoblepas that starts its turn within 15 feet of the catoblepas must succeed on a {@dc 19} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1 hour." ] } ], @@ -49805,150 +47225,121 @@ { "name": "Multiattack", "entries": [ - "The hellfire magistrate makes two Hellfire Spear attacks or two Infernal Bolt attacks." + "The catoblepas makes two attacks: one with its Bite and one with its Tail. It can't make both attacks against the same target." ] }, { - "name": "Hellfire Spear", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 10 ({@damage 3d6}) fire damage. Any humanoid killed by Hellfire Spear has its soul funneled into the River Styx, where it's reborn instantly as a {@creature lemure} devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 19} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@damage 1d10}) on a failure . The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." ] - } - ], - "reaction": [ + }, { - "name": "Absorb Spell (2/Day)", + "name": "Tail", "entries": [ - "The hellfire magistrate tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect, and the hellfire magistrate regains hit points equal to the spell's level. If the spell is 4th level or higher, the hellfire magistrate makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}34 ({@damage 8d6 + 6}) piercing damage, and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the start of the catoblepas's next turn." ] }, { - "name": "Protective Shield (2/Day)", + "name": "Death Ray {@recharge 5}", "entries": [ - "When the hellfire magistrate is hit by an attack roll, the hellfire magistrate gains a +5 bonus to his AC until the start of the his next turn, which can cause the triggering attack roll to miss." + "The catoblepas targets a creature that it can see within 30 feet of it. The target must make a {@dc 19} Constitution saving throw, taking 54 ({@damage 12d8}) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 96 necrotic damage. The target dies if reduced to 0 hit points by this ray." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hellfire Magistrate", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hellfire_Disciple.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Catoblepas.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hellfire Magistrate.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Catoblepas.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "hellfire spear|bgdia" + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "X" - ], "damageTags": [ - "F", + "N", "P" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "MW" ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "conditionInflict": [ + "poisoned", + "stunned" + ], + "savingThrowForced": [ + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Monstrous Catoblepas", + "source": "mme2-v2" + } + } }, { - "name": "Hellfire Steward", + "name": "Monstrous Cave Fisher", "source": "mme2-v2", - "page": 291, + "page": 52, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "L", - "E" + "U" ], "ac": [ { - "ac": 14, + "ac": 18, "from": [ - "{@item chain shirt|phb}" + "natural armor" ] } ], "hp": { - "average": 84, - "formula": "13d8 + 26" + "average": 157, + "formula": "15d12 + 60" }, "speed": { - "walk": 30 - }, - "str": 16, - "dex": 12, - "con": 14, - "int": 16, - "wis": 17, - "cha": 10, - "save": { - "wis": "+6", - "cha": "+3" + "climb": 40, + "walk": 40 }, + "str": 24, + "dex": 13, + "con": 18, + "int": 3, + "wis": 14, + "cha": 3, "skill": { - "arcana": "+6", - "religion": "+6" + "perception": "+6", + "stealth": "+9" }, - "passive": 13, - "languages": [ - "any four languages (usually Common)" - ], - "cr": "6", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The hellfire steward casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell guidance}", - "{@spell mending}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell burning hands}", - "{@spell fireball}", - "{@spell flaming sphere}" - ], - "1e": [ - "{@spell chain lightning}", - "{@spell dispel magic}", - "{@spell scrying}", - "{@spell wall of fire}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "senses": [ + "blindsight 60 ft." ], + "passive": 16, + "cr": "9", "trait": [ { - "name": "Spellshield", + "name": "Flammable Blood", "entries": [ - "The hellfire steward has advantage on saving throws against spells. If it succeeds on such a saving throw, it gains temporary hit points equal to the spell's level." + "If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The cave fisher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], @@ -49956,173 +47347,128 @@ { "name": "Multiattack", "entries": [ - "The hellfire steward makes two Spear attacks or two Infernal Bolt attacks." + "The cave fisher makes two Claw attacks and one Bite attack." ] }, { - "name": "Spear", + "name": "Bite", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) fire damage." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage plus 11 ({@damage 2d10}) acid damage." ] }, { - "name": "Infernal Bolt", + "name": "Claw", "entries": [ - "{@atk rs} {@hit +6} to hit, range 120 ft., one creature. {@h}12 ({@damage 2d8 + 3}) fire damage, and the target must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} until the end of the hellfire disciple's next turn." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}21 ({@damage 4d6 + 7}) slashing damage." + ] + }, + { + "name": "Retract Filament", + "entries": [ + "One Large or smaller creature {@condition grappled} by the cave fisher's Adhesive Filament must make a {@dc 19} Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes one Claw attack against it. Anyone else who was attached to the filament is released. Until the grapple ends on the target, the cave fisher can't use Adhesive Filament." ] } ], - "reaction": [ + "bonus": [ { - "name": "Negate Spell (1/Day)", + "name": "Adhesive Filament", "entries": [ - "The hellfire steward tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the hellfire steward makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "The cave fisher extends a sticky filament up to 60 feet, and the filament adheres to anything that touches it. A creature the filament adheres to is {@condition grappled} by the cave fisher (escape {@dc 19}), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15; 20 hit points; immunity to poison and psychic damage). A weapon that fails to sever it becomes stuck to it, requiring an action and a successful {@dc 19} Strength check to pull free. Destroying the filament deals no damage to the cave fisher. The filament crumbles away if the cave fisher takes this bonus action again." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hellfire Steward", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hellfire_Disciple.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giant_Cave_Fisher.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hellfire Steward.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Cave Fisher.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "spear|phb" - ], + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "B" + ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "X" - ], "damageTags": [ - "F", - "P" + "A", + "P", + "S" ], "miscTags": [ - "MLW", "MW", - "RW", - "THW" + "RCH" ], "conditionInflict": [ - "frightened" + "grappled" ], "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Monstrous Cave Fisher", + "source": "mme2-v2" + } + } }, { - "name": "High Deathpriest of Orcus", + "name": "Monstrous Flail Snail", "source": "mme2-v2", - "page": 293, + "page": 125, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "elemental", "alignment": [ - { - "alignment": [ - "N", - "E" - ] - }, - { - "alignment": [ - "C", - "E" - ] - } + "U" ], "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "{@item +1 chain shirt}" + "natural armor" ] } ], "hp": { - "average": 97, - "formula": "13d8 + 39" + "average": 135, + "formula": "10d12 + 70" }, "speed": { "walk": 30 }, - "str": 14, - "dex": 12, - "con": 16, - "int": 14, - "wis": 17, - "cha": 12, - "save": { - "wis": "+6", - "cha": "+4" - }, - "skill": { - "arcana": "+5", - "religion": "+5" - }, - "passive": 13, - "languages": [ - "any three languages (usually Common)" + "str": 21, + "dex": 5, + "con": 24, + "int": 3, + "wis": 12, + "cha": 5, + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "cr": "6", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The deathpriest casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell blindness/deafness}", - "{@spell false life}", - "{@spell vampiric touch}" - ], - "1e": [ - "{@spell animate dead} (as an action)", - "{@spell banishment}", - "{@spell circle of death}", - "{@spell cloudkill}", - "{@spell contagion}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "passive": 11, + "immune": [ + "fire", + "poison" ], + "conditionImmune": [ + "poisoned" + ], + "cr": "8", "trait": [ { - "name": "Aura of Death", - "entries": [ - "The high deathpriest emanates a deathly aura that extends 30 feet in every direction from its space while it isn't {@condition incapacitated}. The aura is blocked by total cover. While in the aura, the high deathpriest and any Undead ally are immune to the {@condition frightened} condition and have resistance to radiant damage. Enemies suffer disadvantage on death saving throws while in the aura." - ] - }, - { - "name": "Undying Soul (Recharges after a Short or Long Rest)", + "name": "Antimagic Shell", "entries": [ - "If the high deathpriest is reduced to 0 hit points, it immediately makes a {@dc 10} Constitution saving throw. lf it succeeds, it is instead reduced to 1 hit point." + "The snail has advantage on saving throws against spells, and any creature making a spell attack against the snail has disadvantage on the attack roll.", + "If the snail succeeds on its saving throw against a spell or a spell's attack roll misses it, the snail's shell converts some of the spell's energy into a burst of destructive force if the spell is of 1st level or higher; each creature within 30 feet of the snail must make a {@dc 18} Constitution saving throw, taking 7 ({@damage 2d6}) force damage per level of the spell on a failed save, or half as much damage on a successful one." ] } ], @@ -50130,48 +47476,50 @@ { "name": "Multiattack", "entries": [ - "The high deathpriest makes two Sickle attacks or two Necrotic Bolt attacks." + "The flail snail makes six Flail Tentacle attacks. If a target is hit at least three times by Flail Tentacle attacks in the same turn, it must make a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the flail snail's next turn." ] }, { - "name": "Sickle", + "name": "Flail Tentacle", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." + "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." ] }, { - "name": "Necrotic Bolt", + "name": "Scintillating Shell (Recharges 6)", "entries": [ - "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the high deathpriest's next turn." + "The flail snail's shell emits dazzling, colored light until the end of the flail snail's next turn. During this time, the shell sheds bright light in a 40-foot radius and dim light for an additional 40 feet, and creatures that can see the flail snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the flail snail when this power is activated must succeed on a {@dc 18} Wisdom saving throw or be {@condition stunned} until the light ends." + ] + }, + { + "name": "Shell Defense", + "entries": [ + "The flail snail withdraws into its shell. Until it emerges, it gains a +6 bonus to its AC and is {@condition restrained}. It can emerge from its shell as a bonus action on its turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "High Deathpriest of Orcus", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Deathpriest_Exarch_of_Orcus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Flail_Snail.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/High Deathpriest of Orcus.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Flail Snail 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Flail Snail.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "sickle|phb" + "senseTags": [ + "D", + "T" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "X" - ], "damageTags": [ - "N", - "S" + "B" ], "miscTags": [ "MLW", @@ -50179,507 +47527,521 @@ "RCH" ], "conditionInflict": [ - "frightened" - ], - "conditionInflictSpell": [ - "blinded", - "poisoned", + "restrained", "stunned" ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution" + "constitution", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Monstrous Flail Snail", + "source": "mme2-v2" + } + } }, { - "name": "Hill Giant Champion of Grolantor", - "shortName": "giant", + "name": "Monstrous Slithering Tracker", "source": "mme2-v2", - "page": 133, + "page": 223, "size": [ - "H" + "L" ], - "type": "giant", + "type": "ooze", "alignment": [ "C", "E" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 14 ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 76, + "formula": "8d10 + 32" }, "speed": { - "walk": 40 + "walk": 30, + "swim": 30, + "climb": 30 }, - "str": 24, - "dex": 8, - "con": 21, - "int": 5, - "wis": 9, - "cha": 10, + "str": 20, + "dex": 19, + "con": 19, + "int": 10, + "wis": 16, + "cha": 11, "skill": { - "perception": "+3" + "stealth": "+10" }, + "senses": [ + "blindsight 120 ft." + ], "passive": 13, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "vulnerable": [ + "cold" + ], + "conditionImmune": [ + "blinded", + "deafened", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "unconscious" + ], "languages": [ - "Giant" + "understands languages it knew in its previous form but can't speak" ], - "cr": "9", + "cr": "7", "trait": [ { - "name": "Legendary Resistance (1/Day)", + "name": "Ambusher", "entries": [ - "If the giant fails a saving throw, it can choose to succeed instead." + "In the first round of a combat, the slithering tracker has advantage on attack rolls against any creature it surprised." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Damage Transfer", "entries": [ - "The giant makes two Greatclub attacks." + "While grappling a creature, the slithering tracker takes only half the damage dealt to it, and the creature it is grappling takes the other half." ] }, { - "name": "Greatclub", + "name": "False Appearance", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." + "While the slithering tracker remains motionless, it is indistinguishable from a puddle, unless an observer succeeds on a {@dc 18} Intelligence ({@skill Investigation}) check." ] }, { - "name": "Rock", + "name": "Keen Tracker", "entries": [ - "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." + "The slithering tracker has advantage on Wisdom checks to track prey." ] }, { - "name": "Ground Pound {@recharge 5}", + "name": "Liquid Form", "entries": [ - "The giant slams its greatclub on the ground, triggering an earth tremor and violently pelting the area with debris. Each creature on the ground originating from the giant in a 15-foot cube must succeed on a {@dc 19} Strength saving throw. If the creature is Large or smaller, it has disadvantage on its saving throw. On a failed save, a creature takes 20 ({@damage 3d8 + 7}) bludgeoning damage and is knocked {@condition prone}. If a creature fails its save by 5 or more, it is also {@condition stunned} until the end of its next turn. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}." + "The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], - "legendary": [ + "action": [ { - "name": "Lumber", + "name": "Multiattack", "entries": [ - "The giant moves up to 15 feet." + "The slithering tracker makes two Slam attacks." ] }, { - "name": "Intimidating Presence", + "name": "Slam", "entries": [ - "The giant targets one creature it can see within 30 feet of it. If the target can see and hear the giant, it must succeed on a {@dc 12} Wisdom saving throw or become {@condition frightened} of the champion for 1 minute. If the target is Large or smaller, it has disadvantage on its saving throw. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to giant's Intimidating Presence for the next 24 hours." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." ] }, { - "name": "Club (Costs 2 Actions)", + "name": "Life Leech", "entries": [ - "The giant makes a Greatclub attack." + "One Huge or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a {@dc 16} Dexterity saving throw or be {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained} and unable to breathe unless it can breathe water. In addition, the {@condition grappled} target takes 22 ({@damage 4d10}) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hill Giant Champion of Grolantor", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Champion_of_Grolantor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Slithering_Tracker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Champion of Grolantor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Slithering Tracker.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "greatclub|phb" - ], "traitTags": [ - "Legendary Resistances" + "False Appearance", + "Spider Climb" + ], + "senseTags": [ + "B" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "CS" ], "damageTags": [ "B" ], "miscTags": [ - "AOE", - "MLW", "MW", - "RCH", - "RW" + "RCH" ], "conditionInflict": [ - "prone", - "stunned" - ], - "conditionInflictLegendary": [ - "frightened" + "grappled", + "restrained" ], "savingThrowForced": [ - "strength", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Monstrous Slithering Tracker", + "source": "mme2-v2" + } + } }, { - "name": "Hill Giant Hag of Demogorgon", + "name": "Monstrous Trapper", "source": "mme2-v2", - "page": 134, + "page": 230, "size": [ "H" ], - "type": "giant", + "type": "monstrosity", "alignment": [ - "C", - "E" + "U" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 168, - "formula": "16d12 + 64" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "walk": 40 + "climb": 10, + "walk": 10 }, - "str": 20, - "dex": 12, - "con": 19, - "int": 6, - "wis": 15, - "cha": 8, + "str": 21, + "dex": 10, + "con": 21, + "int": 2, + "wis": 14, + "cha": 4, "skill": { - "perception": "+8" + "stealth": "+3" }, - "passive": 18, - "languages": [ - "Giant" + "senses": [ + "blindsight 30 ft.", + "darkvision 60 ft." ], - "cr": "7", + "passive": 12, + "cr": "6", "trait": [ { - "name": "Two Heads", - "entries": [ - "The giant has advantage on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, or knocked {@condition unconscious}." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The giant makes one Claw attack and one Tentacle attack. She can replace each attack with a use of Gaze." - ] - }, - { - "name": "Claw", + "name": "False Appearance", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 15} Constitutions saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a {@dc 20} Intelligence ({@skill Investigation}) or Intelligence ({@skill Nature}) check can discern its presence." ] }, { - "name": "Tentacle", + "name": "Spider Climb", "entries": [ - "If the target is Huge or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, the giant can automatically hit the target with its Tentacle, and the giant can't attack another target with its Tentacle." + "The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] - }, + } + ], + "action": [ { - "name": "Gaze", + "name": "Smother", "entries": [ - "The giant turns her magical gaze toward one creature she can see within 60 feet of her. The target must succeed on a {@dc 15} Wisdom saving throw or suffer one of the following effects (choose one or roll a {@dice d6}:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "1\u20133: Disorienting Gaze (1/Turn).", - "entry": "The target is {@condition incapacitated} until the start of the giant's next turn or until the giant is no longer within line of sight." - }, - { - "type": "item", - "name": "4\u20136: Frightening Gaze (1/Turn).", - "entry": "The target is {@condition frightened} until the start of the giant's next turn or until the giant is no longer within line of sight." - } - ] - } + "Each creature in a 15-foot cube originating from the trapper must succeed on a {@dc 16} Dexterity saving throw or be {@condition grappled} (escape {@dc 15}). Until the grapple ends, the target takes 22 ({@damage 5d6 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage at the start of each of its turns. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating. The trapper can smother up to one Huge creature or two Large or smaller creatures at a time." ] }, { - "name": "Baffling Cackle {@recharge 5}", + "name": "Blanket {@recharge 5}", "entries": [ - "Both of the giant's heads emit a loud, mystifying cackle. Each creature within 30 feet of the giant and can hear the giant must succeed on a {@dc 15} Charisma saving throw. On a failed save, a creature takes 31 ({@damage 6d8 + 4}) psychic damage and suffers the effect of a {@spell confusion} spell without making a saving throw. The effect lasts for 1 minute. The giant doesn't need to concentrate on the effect. Constructs and Undead are immune to this effect." + "The trapper moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the trapper enters must succeed on a {@dc 16} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the trapper's path. On a failed save, the creature falls {@condition prone}, is {@condition grappled} by the trapper, and takes 22 ({@damage 5d6 + 5}) bludgeoning damage. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, at risk of suffocating, and takes 22 ({@damage 5d6 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage at the start of each of its turns." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hill Giant Hag of Demogorgon", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Hag_of_Demogorgon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Trapper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Hag of Demogorgon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Trapper.webp", "source": "mme2-v2" } ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "languageTags": [ - "GI" + "traitTags": [ + "False Appearance", + "Spider Climb" ], - "damageTags": [ - "S" + "senseTags": [ + "B", + "D" ], "miscTags": [ - "AOE", - "MW" + "AOE" ], "conditionInflict": [ - "frightened", "grappled", - "incapacitated", - "poisoned", + "prone", "restrained" ], "savingThrowForced": [ - "charisma", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Monstrous Trapper", + "source": "mme2-v2" + } + } }, { - "name": "Hill Giant Juggernaut", + "name": "Mud Golem", "source": "mme2-v2", - "page": 134, + "page": 157, "size": [ - "H" + "L" ], - "type": "giant", + "type": "construct", "alignment": [ - "C", - "E" + "U" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 12, "from": [ - "patchwork armor" + "natural armor" ] } ], "hp": { - "average": 161, - "formula": "14d12 + 70" + "average": 85, + "formula": "9d10 + 36" }, "speed": { - "walk": 40 + "walk": 20 }, - "str": 22, - "dex": 8, - "con": 20, - "int": 5, - "wis": 9, - "cha": 6, - "skill": { - "perception": "+2" - }, - "passive": 12, + "str": 20, + "dex": 6, + "con": 18, + "int": 6, + "wis": 8, + "cha": 1, + "senses": [ + "darkvision 60 ft." + ], + "passive": 9, + "immune": [ + "acid", + "poison", + "psychic", + { + "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], "languages": [ - "Giant" + "understands the languages of its creator but can't speak" ], - "cr": "8", + "cr": "6", "trait": [ { - "name": "Siege Monster", + "name": "Amorphous", "entries": [ - "The giant deals double damage to objects and structures." + "The golem can move through a space as narrow as 1 inch wide without squeezing." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "False Appearance", "entries": [ - "The giant makes two melee attacks. It can replace one melee attack with Staggering Smash, if available." + "While the golem remains motionless, it is indistinguishable from a normal mudheap." ] }, { - "name": "Maul", + "name": "Immutable Form", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}27 ({@damage 6d6 + 6}) bludgeoning damage, and the target has disadvantage on the next attack roll it makes before the end of its next turn." + "The golem is immune to any spell or effect that would alter its form." ] }, { - "name": "Sunder", + "name": "Magic Resistance", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. If the target is wearing a nonmagical armor or shield, it must succeed on a {@dc 17} Strength saving throw or the Armor Class (AC) of the nonmagical armor or shield (determined randomly) of the target takes a permanent and cumulative \u22121 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." + "The golem has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Rock", + "name": "Magic Weapons", "entries": [ - "{@atk rw} {@hit +9} to hit, range 60/240 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage." + "The golem's weapon attacks are magical." ] }, { - "name": "Staggering Smash {@recharge 5}", + "name": "Sticky Body", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}37 ({@damage 9d6 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effects on itself on a success." + "When the golem is hit by a melee weapon attack, the attacker must succeed on a {@dc 15} Strength saving throw, or the weapon becomes stuck to the golem's body. If the weapon's wielder can't or won't let go of the weapon, the wielder is {@condition grappled} while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a {@dc 15} Strength check and succeeding." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The golem doesn't require air, food, drink, or sleep." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hill Giant Juggernaut", - "source": "mme2-v2" + "action": [ + { + "name": "Multiattack", + "entries": [ + "The golem makes two Slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}). Until the grapple ends, the target takes 14 ({@damage 2d8 + 5}) bludgeoning damage at the start of each of the golem's turns and the golem can't use one of its Slam attacks. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating. The golem can grapple up to one Large creature or two Medium or smaller creatures at a time." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Juggernaut.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Mud_Golem.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Juggernaut.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mud Golem.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "maul|phb" - ], "traitTags": [ - "Siege Monster" + "Amorphous", + "False Appearance", + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "CS" ], "damageTags": [ "B" ], "miscTags": [ - "MLW", "MW", - "RCH", - "RW" + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" ], "savingThrowForced": [ - "constitution", "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Mud Golem", + "source": "mme2-v2" + } + } }, { - "name": "Hill Giant Shaman of Ogrémoch", + "name": "Neogi Great Old Master", "source": "mme2-v2", - "page": 135, + "page": 199, "size": [ "H" ], - "type": "giant", + "type": "aberration", "alignment": [ - "C", + "L", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 157, - "formula": "15d12 + 60" + "average": 172, + "formula": "15d12 + 75" }, "speed": { + "climb": 20, "walk": 40 }, - "str": 21, - "dex": 8, - "con": 19, - "int": 6, - "wis": 15, - "cha": 7, - "skill": { - "perception": "+6" - }, - "passive": 16, + "str": 20, + "dex": 16, + "con": 20, + "int": 3, + "wis": 14, + "cha": 10, + "senses": [ + "darkvision 120 ft. (penetrates magical darkness)" + ], + "passive": 12, "languages": [ - "Giant" + "Common", + "Deep Speech", + "Undercommon", + "telepathy 120 ft." ], "cr": "9", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The giant casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell druidcraft}", - "{@spell guidance}", - "{@spell mending}", - "{@spell mold earth|XGE}" - ], - "daily": { - "1e": [ - "{@spell erupting earth|XGE}", - "{@spell spike growth}", - "{@spell stoneskin}", - "{@spell transmute rock}", - "{@spell wall of stone}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } - ], "trait": [ { - "name": "Earthbound Superiority (3/Day)", + "name": "Mental Fortitude", "entries": [ - "The giant has advantage on attack rolls made against targets that are touching the earth. In addition, creatures that are touching the earth have disadvantage on saving throws against spells cast by the giant." + "The great old master has advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can't put the neogi to sleep." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The great old master can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], @@ -50687,756 +48049,756 @@ { "name": "Multiattack", "entries": [ - "The giant makes two Greatclub attacks." + "The great old master makes one Bite attack and two Claw attacks." ] }, { - "name": "Greatclub", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage plus 21 ({@damage 6d6}) poison damage, and the target must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Rock", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +9} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." ] }, { - "name": "Rippling Earth {@recharge 5}", + "name": "Spawn Hatchlings {@recharge 5}", "entries": [ - "The giant causes the earth to suddenly move in a violent, cascading motion in a 30-foot line that is 10 feet wide. Each creature standing on the ground in that line must make a {@dc 14} Dexterity saving throw. On a failed save, a creature takes 32 ({@damage 5d12}) bludgeoning damage, is pushed up to 10 feet, and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't pushed or knocked {@condition prone}. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand." + "The great old master creates 5 ({@damage 2d4}) neogi hatchlings (Mordenkainen presents Monsters of the Multiverse, pg. 191). The neogi hatchlings appear in unoccupied spaces within 30 feet of the great old master and acts as its allies. The neogi hatchlings act right after the great old master on the same initiative count and fight until they're destroyed. The great old master can only spawn up to a total of 40 neogi hatchlings (the total is shared with its Pop Hatchlings reaction)." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hill Giant Shaman of Ogrémoch", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hill_Giant_Shaman_of_Ogrémoch.webp", - "altArt": [ + "reaction": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hill Giant Shaman of Ogremoch.webp", - "source": "mme2-v2" + "name": "Pop Hatchlings {@recharge 5}", + "entries": [ + "In response to taking damage, the great old master creates 2 ({@damage 1d4}) neogi hatchlings. The neogi hatchlings appear in unoccupied spaces within 5 feet of the great old master and acts as its allies. The neogi hatchlings act right after the great old master on the same initiative count and fight until they're destroyed. The great old master can only release up to a total of 40 neogi hatchlings (the total is shared with its Spawn Hatchlings action)." + ] } ], - "attachedItems": [ - "greatclub|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Neogi_Great_Old_Master.webp", + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "GI" + "C", + "DS", + "TP", + "U" ], "damageTags": [ - "B" + "I", + "P" ], "miscTags": [ - "AOE", - "MLW", - "MW", - "RCH", - "RW" + "MW" ], "conditionInflict": [ - "prone" + "poisoned" ], "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "dexterity" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Neogi Great Old Master", + "source": "mme2-v2" + } + } }, { - "name": "Hill Giant Zombie", + "name": "Neogi Overlord", "source": "mme2-v2", - "page": 259, + "page": 200, "size": [ - "H" + "L" ], - "type": "undead", + "type": "aberration", "alignment": [ - "N", + "L", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 10, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 115, - "formula": "10d12 + 50" + "average": 114, + "formula": "12d10 + 48" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 22, - "dex": 3, - "con": 20, - "int": 3, - "wis": 5, - "cha": 2, + "str": 10, + "dex": 16, + "con": 18, + "int": 18, + "wis": 14, + "cha": 20, "save": { - "wis": "-1" + "int": "+7", + "wis": "+5" + }, + "skill": { + "arcana": "+7", + "deception": "+8", + "intimidation": "+8", + "perception": "+5", + "persuasion": "+8" }, "senses": [ - "darkvision 60 ft." - ], - "passive": 7, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 120 ft. (penetrates magical darkness)" ], + "passive": 15, "languages": [ - "understands Giant but can't speak" + "Common", + "Deep Speech", + "Undercommon", + "telepathy 120 ft." ], - "cr": "3", + "cr": "7", "trait": [ { - "name": "Undead Fortitude", + "name": "Mental Fortitude", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The neogi has advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can't put the neogi to sleep." ] }, { - "name": "Unusual Nature", + "name": "Spider Climb", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { - "name": "Greatclub", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." - ] - } - ], - "reaction": [ - { - "name": "Sudden Lunge", + "name": "Multiattack", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 10 feet of the target, the zombie can make one melee weapon attack against it." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Hill Giant Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Fire_Giant_Zombie.webp", - "attachedItems": [ - "greatclub|phb" - ], - "traitTags": [ - "Undead Fortitude" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS", - "GI" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" - ] - }, - { - "name": "Hobgoblin Bladebearer", - "source": "mme2-v2", - "page": 168, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, - "alignment": [ - "L", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 17, - "from": [ - "{@item half plate armor|phb|half plate}" + "The neogi makes one Bite attack and two Claw attacks." ] - } - ], - "hp": { - "average": 27, - "formula": "5d8 + 5" - }, - "speed": { - "walk": 30 - }, - "str": 14, - "dex": 14, - "con": 12, - "int": 10, - "wis": 10, - "cha": 9, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "languages": [ - "Common", - "Goblin" - ], - "cr": "2", - "trait": [ + }, { - "name": "Martial Advantage (1/Turn)", + "name": "Bite", "entries": [ - "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage plus 17 ({@damage 5d6}) poison damage, and the target must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature has disadvantage on Wisdom saving throws. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Claw", "entries": [ - "The hobgoblin makes two Longsword attacks and one Dagger attack." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) psychic damage." ] }, { - "name": "Longsword", + "name": "Tentacle of Hadar", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." + "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}15 ({@damage 3d6 + 5}) necrotic damage, and the target can't take reactions until the end of the neogi's next turn, as a spectral tentacle clings to the target." ] }, { - "name": "Dagger", + "name": "Tormenting Screech (Recharges after a Short or Long Rest)", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The neogi emits a terrible psychic scream audible within 300 feet. Creatures other than neogi within 60 feet of the neogi must succeed on a {@dc 16} Wisdom saving throw. On a failed save, a creature takes 22 ({@damage 5d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition stunned}." ] } ], - "reaction": [ + "bonus": [ { - "name": "Parry", + "name": "Enslave {@recharge 6}", "entries": [ - "The hobgoblin adds 2 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon." + "The neogi targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or be magically {@condition charmed} by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The {@condition charmed} target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the {@condition charmed} target takes damage from a source other than Scouring Instruction, it can repeat the saving throw, ending the effect on itself on a success." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hobgoblin Bladebearer", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Bladebearer.webp", - "altArt": [ + "reaction": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Bladebearer.webp", - "source": "mme2-v2" + "name": "Scouring Instruction", + "entries": [ + "When an ally that the neogi can see makes a {@dice d20} roll, the devil can roll a {@dice d8} and the ally can add the number rolled to the {@dice d20} roll by taking 4 ({@damage 1d8}) psychic damage. A creature immune to psychic damage can't be affected by Scouring Instruction." + ] } ], - "attachedItems": [ - "dagger|phb", - "longsword|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Neogi_Overlord.webp", + "traitTags": [ + "Spider Climb" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack", - "Parry" + "Tentacles" ], "languageTags": [ "C", - "GO" + "DS", + "TP", + "U" ], "damageTags": [ + "I", + "N", "P", - "S" + "Y" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "MW" + ], + "conditionInflict": [ + "charmed", + "incapacitated", + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Neogi Overlord", + "source": "mme2-v2" + } + } }, { - "name": "Hobgoblin Hoplite", + "name": "Nightcrawler", + "group": [ + "Nightshades" + ], "source": "mme2-v2", - "page": 170, + "page": 202, "size": [ - "M" + "G" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, + "type": "undead", "alignment": [ - "L", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 18, - "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" - ] - } + 12 ], "hp": { - "average": 16, - "formula": "3d8 + 3" + "average": 437, + "formula": "25d20 + 175" }, "speed": { - "walk": 30 + "burrow": 30, + "walk": 50 + }, + "str": 28, + "dex": 14, + "con": 24, + "int": 6, + "wis": 9, + "cha": 8, + "save": { + "con": "+14" }, - "str": 14, - "dex": 12, - "con": 12, - "int": 10, - "wis": 10, - "cha": 9, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft.", + "tremorsense 60 ft." ], - "passive": 10, - "languages": [ - "Common", - "Goblin" + "passive": 9, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "1", + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "cr": "22", "trait": [ { - "name": "Martial Advantage (1/Turn)", + "name": "Annihilating Aura", "entries": [ - "The hobgoblin can deal an extra 7 ({@damage 2d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + "Any creature that starts its turn with in 40 feet of the nightcrawler must succeed on a {@dc 22} Constitution saving throw or take 21 ({@damage 6d6}) necrotic damage. Undead are immune to this aura." ] - } - ], - "action": [ + }, { - "name": "Spear", + "name": "Life Eater", "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + "A creature reduced to 0 hit points from damage dealt by the nightcrawler dies and can't be revived by any means short of a {@spell wish} spell." ] }, { - "name": "Javelin", + "name": "Unusual Nature", "entries": [ - "{@atk mw,rs} {@hit +4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + "The nightcrawler doesn't require air, food, drink, or sleep." ] } ], - "reaction": [ + "action": [ { - "name": "Protection", + "name": "Enervating Maw", "entries": [ - "When an attacker the hobgoblin can see makes an attack roll against a creature within 5 feet of the hobgoblin, the hobgoblin can impose disadvantage on the attack roll." + "{@atk mw} {@hit +16} to hit, reach 5 ft., one target. {@h}31 ({@damage 5d8 + 9}) necrotic damage. If the target is a Large or smaller creature, it must succeed on a {@dc 19} Dexterity saving throw or be swallowed by the nightcrawler. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the nightcrawler, and it takes 21 ({@damage 6d6}) necrotic damage at the start of each of the nightcrawler's turns. Each time the target takes necrotic damage, it must succeed on a {@dc 22} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.", + "If the nightcrawler takes 20 damage or more on a single turn from a creature inside it, the nightcrawler must succeed on a {@dc 24} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the nightcrawler. If the nightcrawler dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." + ] + }, + { + "name": "Finger of Doom {@recharge 6}", + "entries": [ + "The nightcrawler chooses one creature it can see within 300 feet of it. The target must succeed on a {@dc 22} Wisdom saving throw or take 32 ({@damage 5d12}) necrotic damage and become {@condition frightened} until the end of the nightcrawler's next turn. While {@condition frightened} in this way, the creature is {@condition paralyzed}. If a target's saving throw is successful, the target is immune to the nightcrawler's Finger of Doom for the next 24 hours." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hobgoblin Hoplite", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nightcrawler.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nightcrawler.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Hoplite.webp", - "attachedItems": [ - "javelin|phb", - "spear|phb" ], "senseTags": [ - "D" + "SD", + "T" ], - "languageTags": [ - "C", - "GO" + "actionTags": [ + "Swallow" ], "damageTags": [ - "P" + "N" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "MW" + ], + "conditionInflict": [ + "blinded", + "frightened", + "paralyzed", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Nightcrawler", + "source": "mme2-v2" + } + } }, { - "name": "Hobgoblin Marshal", + "name": "Nightprowler", + "group": [ + "Nightshades" + ], "source": "mme2-v2", - "page": 169, + "page": 203, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, + "type": "undead", "alignment": [ - "L", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 19, - "from": [ - "{@item splint armor|phb|splint}", - "{@item shield|phb}" - ] - } + 14 ], "hp": { - "average": 65, - "formula": "10d8 + 20" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 30 + "walk": 40 + }, + "str": 20, + "dex": 18, + "con": 18, + "int": 6, + "wis": 9, + "cha": 8, + "save": { + "con": "+8" }, - "str": 16, - "dex": 12, - "con": 14, - "int": 12, - "wis": 10, - "cha": 12, "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "languages": [ - "Common", - "Goblin" + "darkvision 120 ft." ], - "cr": "4", - "trait": [ - { - "name": "Marshal Allies", - "entries": [ - "Unless the hobgoblin is {@condition incapacitated}, it and creatures of its choice within 30 feet of it have advantage on saving throws against being {@condition frightened}." - ] - }, + "passive": 9, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", { - "name": "Martial Advantage (1/Turn)", - "entries": [ - "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." - ] + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The hobgoblin makes two Longsword attacks or two Longbow attacks. The hobgoblin can use Command or Maneuver Allies in place of one of these attacks." - ] - }, + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "cr": "11", + "trait": [ { - "name": "Longsword", + "name": "Annihilating Aura", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." + "Any creature that starts its turn with in 20 feet of the nightprowler must succeed on a {@dc 16} Constitution saving throw or take 7 ({@damage 2d6}) necrotic damage. Undead are immune to this aura." ] }, { - "name": "Command", + "name": "Life Eater", "entries": [ - "The hobgoblin targets one ally it can see within 30 feet of it. If the target can see and hear the hobgoblin, the target can make one weapon attack as a reaction." + "A creature reduced to 0 hit points from damage dealt by the nightprowler dies and can't be revived by any means short of a {@spell wish} spell." ] }, { - "name": "Maneuver Allies {@recharge 5}", + "name": "Unusual Nature", "entries": [ - "Up to four allies within 60 feet of this hobgoblin that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + "The nightprowler doesn't require air, food, drink, or sleep." ] } ], - "bonus": [ + "action": [ { - "name": "Rallying Cry (1/Day)", + "name": "Multiattack", "entries": [ - "Each creature of the hobgoblin's choice that is within 30 feet of it, can hear it, and not already affected by Rallying Cry gains advantage on attack rolls and saving throws until the start of the hobgoblin's next turn." + "The nightprowler uses Enervating Claw twice." ] - } - ], - "reaction": [ + }, { - "name": "Directed Strike (3/Day)", + "name": "Enervating Claw", "entries": [ - "When a creature the hobgoblin can see within 30 feet of it makes an attack roll, and the creature can hear the hobgoblin, the hobgoblin grants advantage to that roll." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage plus 9 ({@damage 2d8}) necrotic damage, and the target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hobgoblin Marshal", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Marshal.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nightprowler.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Marshal.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nightprowler.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "longsword|phb" - ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "C", - "GO" - ], "damageTags": [ + "N", "S" ], "miscTags": [ - "MLW", - "MW" + "MW", + "RCH" ], - "conditionInflict": [ - "incapacitated" + "savingThrowForced": [ + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Nightprowler", + "source": "mme2-v2" + } + } }, { - "name": "Hobgoblin Sergeant", + "name": "Nightwing", + "group": [ + "Nightshades" + ], "source": "mme2-v2", - "page": 170, + "page": 203, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, + "type": "undead", "alignment": [ - "L", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 18, - "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" - ] - } + 16 ], "hp": { - "average": 32, - "formula": "5d8 + 10" + "average": 212, + "formula": "17d12 + 102" }, "speed": { - "walk": 30 + "fly": 60, + "walk": 20 + }, + "str": 20, + "dex": 22, + "con": 22, + "int": 6, + "wis": 9, + "cha": 8, + "save": { + "con": "+11" }, - "str": 15, - "dex": 12, - "con": 14, - "int": 10, - "wis": 10, - "cha": 9, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 10, - "languages": [ - "Common", - "Goblin" + "passive": 9, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "2", + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "cr": "14", "trait": [ { - "name": "Martial Advantage (1/Turn)", + "name": "Annihilating Aura", "entries": [ - "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + "Any creature that starts its turn with in 30 feet of the nightwing must succeed on a {@dc 19} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage. Undead are immune to this aura." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Flyby", "entries": [ - "The hobgoblin makes two Longsword attacks or two Longbow attacks. The hobgoblin can use Command in place of one of these attacks." + "The nightwing doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out of an enemy's reach." ] }, { - "name": "Longsword", + "name": "Life Eater", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." + "A creature reduced to 0 hit points from damage dealt by the nightwing dies and can't be revived by any means short of a {@spell wish} spell." ] }, { - "name": "Longbow", + "name": "Unusual Nature", "entries": [ - "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "The nightwing doesn't require air, food, drink, or sleep." ] - }, + } + ], + "action": [ { - "name": "Command", + "name": "Enervating Bite", "entries": [ - "The hobgoblin targets one ally it can see within 30 feet of it. If the target can see and hear the hobgoblin, the target can make one weapon attack as a reaction." + "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 9 ({@damage 2d8}) necrotic damage, and the target must succeed on a {@dc 19} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest." ] }, { - "name": "Maneuver Allies {@recharge 5}", + "name": "Finger of Doom {@recharge 6}", "entries": [ - "Up to four allies within 60 feet of this hobgoblin that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + "The nightwing points at one creature it can see within 300 feet of it. The target must succeed on a {@dc 19} Wisdom saving throw or take 19 ({@damage 3d12}) necrotic damage and become {@condition frightened} until the end of the nightwing's next turn. While {@condition frightened} in this way, the creature is {@condition paralyzed}. If a target's saving throw is successful, the target is immune to the nightwing's Finger of Doom for the next 24 hours." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hobgoblin Sergeant", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Hoplite.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nightwing.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Sergeant.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nightwing.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "longbow|phb", - "longsword|phb" + "traitTags": [ + "Flyby" ], "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GO" + "SD" ], "damageTags": [ - "P", - "S" + "N", + "P" ], "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" + "MW" + ], + "conditionInflict": [ + "frightened", + "paralyzed" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Nightwing", + "source": "mme2-v2" + } + } }, { - "name": "Hobgoblin Sharpshooter", + "name": "Nuckelavee", "source": "mme2-v2", - "page": 171, + "page": 69, "size": [ - "M" + "L" ], "type": { - "type": "humanoid", + "type": "fiend", "tags": [ - "Goblinoid" + "Demon" ] }, "alignment": [ - "L", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "walk": 30 - }, - "str": 11, - "dex": 18, - "con": 12, - "int": 10, - "wis": 12, - "cha": 9, - "skill": { - "perception": "+3", - "survival": "+3" + "walk": 50 }, - "senses": [ - "darkvision 60 ft." + "str": 18, + "dex": 15, + "con": 19, + "int": 13, + "wis": 13, + "cha": 16, + "save": { + "str": "+8", + "con": "+8", + "wis": "+5" + }, + "senses": [ + "truesight 120 ft." + ], + "passive": 11, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 13, "languages": [ - "Common", - "Goblin" + "Abyssal", + "telepathy 120 ft." ], - "cr": "3", + "cr": "11", "trait": [ { - "name": "Sharpshooter", + "name": "Amphibious", "entries": [ - "The hobgoblin's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the hobgoblin's ranged weapon attack rolls." + "The nuckelavee can breathe air and water." ] }, { - "name": "Martial Advantage (1/Turn)", + "name": "Magic Resistance", "entries": [ - "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + "The nuckelavee has advantage on saving throws against spells and other magical effects." ] } ], @@ -51444,131 +48806,139 @@ { "name": "Multiattack", "entries": [ - "The hobgoblin makes two Shortsword attacks or two Longbow attacks." + "The nuckelavee uses Dreadful Visage. It then makes one Bite attack and two Claw attacks." ] }, { - "name": "Longbow", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw. If the saving throw fails by 5 or more, the target is reduced to 0 hit points, unless it is immune to necrotic damage. Otherwise, a target takes 11 ({@damage 2d10}) necrotic damage on a failed save." ] - } - ], - "bonus": [ + }, { - "name": "Lightfooted", + "name": "Claw", "entries": [ - "The hobgoblin takes the {@action Dash} or {@action Disengage} action." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage, and the target must succeed on a {@dc 16} Constitution saving throw. If the saving throw fails by 5 or more, the target is reduced to 0 hit points, unless it is immune to necrotic damage. Otherwise, a target takes 11 ({@damage 2d10}) necrotic damage on a failed save." ] }, { - "name": "Steady Aim (3/Day)", + "name": "Dreadful Visage", "entries": [ - "The hobgoblin takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the hobgoblin deals an extra 7 ({@damage 2d6}) damage with each of its ranged weapon attacks against the target." + "Each creature within 60 feet of the nuckelavee that can see it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. If the initial saving throw fails by 5 or more, the creature is {@condition paralyzed} while {@condition frightened} in this way. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the nuckelavee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the nuckelavee's Dreadful Visage for the next 24 hours. Undead and Fiends ignore this effect." + ] + }, + { + "name": "Pestilent Breath {@recharge 5}", + "entries": [ + "The nuckelavee's equine head exhales pestilent gas in a 30-foot cube. Each creature in that area must succeed on a {@dc 16} Constitution saving throw, taking 22 ({@damage 4d10}) poison damage and 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hobgoblin Sharpshooter", - "source": "mme2-v2" + "bonus": [ + { + "name": "Aura of Annihilation", + "entries": [ + "The nuckelavee activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the nuckelavee. Undead and Fiends ignore this effect." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Hoplite.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nuckelavee.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hobgoblin Sharpshooter.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nuckelavee.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "longbow|phb" + "traitTags": [ + "Amphibious", + "Magic Resistance" ], "senseTags": [ - "D" + "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "GO" + "AB", + "TP" ], "damageTags": [ - "P" + "N", + "P", + "S" ], "miscTags": [ - "RNG", - "RW" + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened", + "paralyzed" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Nuckelavee", + "source": "mme2-v2" + } + } }, { - "name": "Hobgoblin Vanguard", + "name": "Ogre Champion of Grolantor", + "shortName": "ogre", "source": "mme2-v2", - "page": 171, + "page": 205, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Goblinoid" - ] - }, + "type": "giant", "alignment": [ - "L", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 20, + "ac": 14, "from": [ - "{@item plate armor|phb|plate}", - "{@item shield|phb}" + "{@item ring mail|phb}" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 123, + "formula": "13d10 + 52" }, "speed": { - "walk": 30 - }, - "str": 16, - "dex": 12, - "con": 16, - "int": 10, - "wis": 11, - "cha": 12, - "save": { - "str": "+5", - "con": "+5" + "walk": 40 }, + "str": 21, + "dex": 8, + "con": 18, + "int": 5, + "wis": 7, + "cha": 7, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 8, "languages": [ "Common", - "Goblin" + "Giant" ], - "cr": "4", + "cr": "6", "trait": [ { - "name": "Martial Advantage (1/Turn)", - "entries": [ - "The hobgoblin can deal an extra 10 ({@damage 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Threatening", + "name": "Legendary Resistance (1/Day)", "entries": [ - "Creatures provoke an {@action opportunity attack} from the hobgoblin when they move 5 feet or more while within the hobgoblin's reach, and if the hobgoblin hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + "If the ogre fails a saving throw, it can choose to succeed instead." ] } ], @@ -51576,85 +48946,115 @@ { "name": "Multiattack", "entries": [ - "The hobgoblin makes two Longsword attacks or two Longbow attacks." + "The ogre makes two Greatclub attacks. It can use Quake Slam in place of one of its Greatclub attacks, if available." ] }, { - "name": "Longsword", + "name": "Greatclub", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, and the target is marked until the end of the hobgoblin's next turn. This effect ends early if the hobgoblin is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the hobgoblin, a creature marked by the hobgoblin has disadvantage on any attack roll that doesn't target the hobgoblin." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." ] }, { - "name": "Longbow", + "name": "Quake Slam {@recharge 5}", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + "The ogre slams its greatclub on the ground, triggering a violent earth tremor in a line that is 15 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 16} Strength saving throw. On a failed save, a creature takes 14 ({@damage 2d8 + 5}) bludgeoning damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}." ] } ], "bonus": [ { - "name": "Punish the Marked", + "name": "Grolantor's Roar (1/Day)", "entries": [ - "The hobgoblin can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the hobgoblin during the last turn. The hobgoblin's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." + "The ogre unleashes a savage roar. Any Medium or smaller beast or humanoid within 60 feet of the ogre and able to hear it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turn, ending the effect on itself on a success." ] } ], - "reaction": [ + "legendary": [ { - "name": "Parry", + "name": "Move", "entries": [ - "The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon." + "The ogre moves up to half its speed." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The ogre makes a melee attack." + ] + }, + { + "name": "Smash (Costs 3 Actions)", + "entries": [ + "The target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn. If the target fails its saving throw by 5 or more, it is also knocked {@condition unconscious} for 1 minute." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hobgoblin Vanguard", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Champion_of_Grolantor.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Champion of Grolantor.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Bladebearer.webp", + ], "attachedItems": [ - "longbow|phb", - "longsword|phb" + "greatclub|phb" + ], + "traitTags": [ + "Legendary Resistances" ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack", - "Parry" + "Multiattack" ], "languageTags": [ "C", - "GO" + "GI" ], "damageTags": [ - "P", - "S" + "B" ], "miscTags": [ + "AOE", "MLW", - "MW", - "RNG" + "MW" ], "conditionInflict": [ - "incapacitated" + "frightened", + "prone" + ], + "conditionInflictLegendary": [ + "stunned", + "unconscious" + ], + "savingThrowForced": [ + "constitution", + "strength", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ogre Champion of Grolantor", + "source": "mme2-v2" + } + } }, { - "name": "Hobgoblin Zombie", + "name": "Ogre Monarch", + "shortName": "ogre", "source": "mme2-v2", - "page": 260, + "page": 206, "size": [ - "M" + "L" ], - "type": "undead", + "type": "giant", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", @@ -51667,111 +49067,150 @@ } ], "hp": { - "average": 13, - "formula": "2d8 + 4" + "average": 147, + "formula": "14d10 + 70" }, "speed": { - "walk": 20 - }, - "str": 14, - "dex": 6, - "con": 14, - "int": 4, - "wis": 6, - "cha": 5, - "save": { - "wis": "+0" + "walk": 40 }, + "str": 21, + "dex": 8, + "con": 21, + "int": 6, + "wis": 12, + "cha": 11, "senses": [ "darkvision 60 ft." ], - "passive": 8, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 11, "languages": [ - "understands Common", - "Goblin but can't speak" + "Common", + "Giant" ], - "cr": "1/4", + "cr": "8", "trait": [ { - "name": "Undead Fortitude", + "name": "Aura of Fervor", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The ogre's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the ogre, provided it isn't {@condition incapacitated}." ] }, { - "name": "Unusual Nature", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "If the ogre fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { - "name": "Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + "The ogre makes two melee attacks. It can use Skull Crush or Slam Foe in place of one of its attacks, if available." ] }, { - "name": "Longsword", + "name": "Spiked Club", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one Medium or smaller target. {@h}7 ({@damage 1d4 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}) and {@condition restrained} until the grapple ends, and the ogre can't use Slam on another target." + ] + }, + { + "name": "Slam Foe", + "entries": [ + "The ogre slams a creature {@condition grappled} by it into another creature it can see within 5 feet of it or a solid surface. Each creature must succeed on a {@dc 16} Strength saving throw or take 14 ({@damage 2d8 + 5}) bludgeoning damage and be {@condition stunned} until the end of the ogre's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + ] + }, + { + "name": "Skull Crush {@recharge 5}", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or be knocked {@condition unconscious} for 1 minute. The {@condition unconscious} target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success." ] } ], - "reaction": [ + "legendary": [ { - "name": "Sudden Lunge", + "name": "Move", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + "The ogre moves up to half its speed." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The ogre makes a melee attack." + ] + }, + { + "name": "Command Minion", + "entries": [ + "The ogre targets one visible ally that has less hit points than the ogre within 30 feet of it. If the target can see and hear the ogre, the target can use its reaction to move up to its speed or make one weapon attack." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hobgoblin Zombie", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Monarch.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Monarch.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hobgoblin_Zombie.webp", - "attachedItems": [ - "longsword|phb" ], "traitTags": [ - "Undead Fortitude" + "Legendary Resistances" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", - "CS", - "GO" + "GI" ], "damageTags": [ - "P", - "S" + "B", + "P" ], "miscTags": [ "MLW", "MW" ], - "hasFluffImages": true + "conditionInflict": [ + "frightened", + "grappled", + "restrained", + "stunned", + "unconscious" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ogre Monarch", + "source": "mme2-v2" + } + } }, { - "name": "Howler Pack Lord", + "name": "Ogre Vanguard", "source": "mme2-v2", - "page": 172, + "page": 205, "size": [ - "H" + "L" ], - "type": "fiend", + "type": "giant", "alignment": [ "C", "E" @@ -51779,70 +49218,40 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 13, "from": [ - "natural armor" + "{@item hide armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 168, - "formula": "16d12 + 64" + "average": 104, + "formula": "11d10 + 44" }, "speed": { - "walk": 50 - }, - "str": 21, - "dex": 16, - "con": 19, - "int": 6, - "wis": 16, - "cha": 8, - "skill": { - "perception": "+7" + "walk": 40 }, + "str": 20, + "dex": 8, + "con": 18, + "int": 5, + "wis": 8, + "cha": 7, "senses": [ "darkvision 60 ft." ], - "passive": 17, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "frightened" - ], + "passive": 9, "languages": [ - "understands Abyssal but can't speak" + "Common", + "Giant" ], - "cr": "12", + "cr": "5", "trait": [ { - "name": "Pack Leader", - "entries": [ - "The howler's allies have advantage on attack rolls while within 20 feet of the howler, provided it isn't {@condition incapacitated}." - ] - }, - { - "name": "Pack Tactics", - "entries": [ - "A howler has advantage on attack rolls against a creature if at least one of the howler' s allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Poisonous Quills", + "name": "Threatening", "entries": [ - "A creature that touches the howler or hits it with a melee attack while within 5 feet of it gets pricked by a quill and takes 4 ({@damage 1d8}) piercing damage and must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} until a creature takes an action to remove the quill." + "Creatures provoke an {@action opportunity attack} from the ogre when they move 5 feet or more while within the ogre's reach, and if the ogre hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." ] } ], @@ -51850,39 +49259,43 @@ { "name": "Multiattack", "entries": [ - "The howler makes two Rending Bite attacks." + "The ogre makes two melee weapon attacks." ] }, { - "name": "Rending Bite", + "name": "Spiked Club", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage plus 27 ({@damage 5d10}) psychic damage, and this attack ignores damage resistance." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage, and the target is marked until the end of the ogre's next turn. This effect ends early if the ogre is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the ogre, a creature marked by the ogre has disadvantage on any attack roll that doesn't target the ogre." ] }, { - "name": "Mind-Breaking Howl {@recharge 5}", + "name": "Shield Bash", "entries": [ - "The howler emits a keening howl in a 60-foot cone. Each creature in that area that isn't {@condition deafened} must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} until the end of the howler's next turn. While a creature is {@condition frightened} in this way, its speed is halved, and it is {@condition incapacitated}. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) bludgeoning damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the ogre's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Howler Pack Lord", - "source": "mme2-v2" + "bonus": [ + { + "name": "Punish the Marked", + "entries": [ + "The ogre makes a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the ogre during the last turn. The ogre's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Howler_Pack_Lord.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Vanguard.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Howler Pack Lord.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Vanguard 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Vanguard.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Pack Tactics" - ], "senseTags": [ "D" ], @@ -51890,78 +49303,83 @@ "Multiattack" ], "languageTags": [ - "AB", - "CS" - ], + "C", + "GI" + ], "damageTags": [ - "P", - "Y" + "B", + "P" ], "miscTags": [ - "AOE", + "MLW", "MW" ], "conditionInflict": [ - "frightened", "incapacitated", - "poisoned" + "stunned" ], "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ogre Vanguard", + "source": "mme2-v2" + } + } }, { - "name": "Huge Drolem", + "name": "Ogre Wererat", "source": "mme2-v2", - "page": 156, + "page": 186, "size": [ - "H" + "L" ], - "type": "construct", + "type": { + "type": "giant", + "tags": [ + "Shapechanger" + ] + }, "alignment": [ - "U" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 19, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 110, + "formula": "13d10 + 39" }, "speed": { - "fly": 60, "walk": 40 }, - "str": 22, - "dex": 9, - "con": 20, - "int": 6, + "str": 19, + "dex": 12, + "con": 16, + "int": 5, "wis": 8, - "cha": 10, + "cha": 7, + "skill": { + "perception": "+2", + "stealth": "+7" + }, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 9, - "resist": [ - "cold", - "fire", - "lightning" + "darkvision 60 ft." ], + "passive": 12, "immune": [ - "necrotic", - "poison", - "psychic", { - "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", + "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", "immune": [ "bludgeoning", "piercing", @@ -51970,329 +49388,344 @@ "cond": true } ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], "languages": [ - "understands the languages of its creator but can't speak" + "Common", + "Giant (can't speak in rat form)" ], - "cr": "13", + "cr": "5", "trait": [ { - "name": "Immutable Form", - "entries": [ - "The drolem is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The drolem has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "The drolem's weapon attacks are magical." - ] - }, - { - "name": "Unusual Nature", + "name": "Keen Smell", "entries": [ - "The drolem doesn't require air, food, drink, or sleep." + "The ogre wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The drolem can use its Frightful Presence. It then makes one Bite attack and two Claw attacks." - ] - }, - { - "name": "Bite", + "name": "Multiattack (Humanoid or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 5 ({@damage 1d10}) acid damage, and the damage type is acid, cold, fire, lightning, or poison, depending on drolem type." + "The ogre wererat makes two attacks, only one of which can be a Bite." ] }, { - "name": "Claw", + "name": "Bite (Rat or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage, and lf the target is a humanoid, it must succeed on a {@dc 14} Constitution saving throw or be cursed with wererat lycanthropy." ] }, { - "name": "Dragon's Breath {@recharge 5}", + "name": "Greatclub (Giant or Hybrid Form Only)", "entries": [ - "The drolem exhales acid, cold, fire, lightning, or poison (depending on drolem type) in a 60-foot cone. Each creature in that area must make a {@dc 18} Constitution saving throw, taking 49 ({@damage 14d6}) acid, cold, fire, lightning, or poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] }, { - "name": "Frightful Presence", + "name": "Change Shape", "entries": [ - "Each creature of the drolem's choice that is within 120 feet of the drolem and aware of it must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the drolem's Frightful Presence for the next 24 hours." + "The ogre wererat polymorphs into a Large rat-humanoid hybrid or into a Large giant rat, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Huge Drolem", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gargantuan_Drolem.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Huge Drolem.webp", - "source": "mme2-v2" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Wererat.webp", + "attachedItems": [ + "greatclub|phb" ], "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" + "Keen Senses" ], "senseTags": [ - "B", - "SD" + "D" ], "actionTags": [ - "Frightful Presence", "Multiattack" ], "languageTags": [ - "CS" + "C", + "CS", + "GI" ], "damageTags": [ - "A", - "I", - "P", - "S" + "B", + "P" ], "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened" + "MLW", + "MW" ], "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "fluff": { + "_monsterFluff": { + "name": "Ogre Wererat", + "source": "mme2-v2" + } + } }, { - "name": "Hunter Shark Zombie", + "name": "Ogre Witch Doctor", "source": "mme2-v2", - "page": 261, + "page": 206, "size": [ "L" ], - "type": "undead", + "type": "giant", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 10, + "ac": 11, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 51, - "formula": "6d10 + 18" + "average": 90, + "formula": "12d10 + 24" }, "speed": { - "walk": 30 - }, - "str": 19, - "dex": 9, - "con": 17, - "int": 1, - "wis": 6, - "cha": 3, - "save": { - "wis": "+0" + "walk": 40 }, + "str": 17, + "dex": 8, + "con": 14, + "int": 7, + "wis": 14, + "cha": 7, "senses": [ "darkvision 60 ft." ], - "passive": 8, - "immune": [ - "poison" + "passive": 11, + "languages": [ + "Common", + "Giant" ], - "conditionImmune": [ - "poisoned" + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The ogre casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "3e": [ + "{@spell bane}", + "{@spell blindness/deafness}" + ], + "1e": [ + "{@spell bestow curse}", + "{@spell spirit guardians}" + ] + }, + "ability": "wis", + "displayAs": "action" + } ], - "cr": "1", - "trait": [ + "action": [ { - "name": "Blood Frenzy", + "name": "Quarterstaff", "entries": [ - "The zombie has advantage on melee attack rolls against any creature that doesn't have all its hit points." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, or 12 ({@damage 2d8 + 3}) bludgeoning damage if used with two hands." ] }, { - "name": "Undead Fortitude", + "name": "Cursed Bolt", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "{@atk rs} {@hit +4} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the ogre's next turn." ] }, { - "name": "Unusual Nature", + "name": "Vaprak's Gift (3/Day)", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The ogre chooses one creature it can see within 30 feet of it. For 1 minute, the target regains 10 hit points at the start of each of its turns. If the target takes acid or fire damage, the target will not regain any hit points at the start of its next turn. The target dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], - "action": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Witch_Doctor.webp", + "altArt": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Hunter Shark Zombie", + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Witch Doctor.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hunter_Shark_Zombie.webp", - "traitTags": [ - "Undead Fortitude" + ], + "attachedItems": [ + "quarterstaff|phb" ], "senseTags": [ "D" ], + "languageTags": [ + "C", + "GI" + ], "damageTags": [ - "P" + "B", + "F", + "Y" ], "miscTags": [ + "MLW", "MW" - ] + ], + "conditionInflictSpell": [ + "blinded" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ogre Witch Doctor", + "source": "mme2-v2" + } + } }, { - "name": "Hydra Zombie", + "name": "Orc Conqueror", "source": "mme2-v2", - "page": 260, + "page": 207, "size": [ - "H" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb|plate}" ] } ], "hp": { - "average": 187, - "formula": "15d12 + 90" + "average": 102, + "formula": "12d8 + 48" }, "speed": { - "swim": 30, - "walk": 20 + "walk": 30 }, - "str": 21, - "dex": 8, - "con": 22, - "int": 2, - "wis": 6, - "cha": 3, + "str": 19, + "dex": 10, + "con": 18, + "int": 8, + "wis": 13, + "cha": 16, "save": { - "wis": "+1" + "wis": "+4", + "cha": "+6" + }, + "skill": { + "athletics": "+8", + "intimidation": "+7", + "religion": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 8, - "immune": [ - "poison" + "passive": 11, + "languages": [ + "Common", + "Orc" ], - "conditionImmune": [ - "poisoned" + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The orc casts one of the following spells using Charisma as its spellcasting ability (spell save {@dc 15}):" + ], + "daily": { + "2e": [ + "{@spell compelled duel}", + "{@spell hold person}", + "{@spell fear}" + ], + "1e": [ + "{@spell banishment}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "7", "trait": [ { - "name": "Multiple Heads", - "entries": [ - "The zombie has five heads. While it has more than one head, the zombie has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", - "Whenever the zombie takes 20 or more damage in a single turn, one of its heads dies. If all its heads die, the zombie dies." - ] - }, - { - "name": "Reactive Heads", + "name": "Aura of Conquest", "entries": [ - "For each head the zombie has beyond one, it gets an extra reaction that can be used only for {@action opportunity attack||opportunity attacks}." + "If the orc isn't {@condition incapacitated}, a creature {@condition frightened} of the orc that starts its turn within 30 feet of the orc takes 7 ({@damage 2d6}) psychic damage and has its speed is reduced to 0." ] - }, + } + ], + "action": [ { - "name": "Undead Fortitude", + "name": "Multiattack", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The orc makes two Greataxe attacks." ] }, { - "name": "Unusual Nature", + "name": "Greataxe", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) slashing damage plus 9 ({@damage 2d8}) psychic damage. If the target is a creature, it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of its next turn." ] } ], - "action": [ + "bonus": [ { - "name": "Multiattack", + "name": "Aggressive", "entries": [ - "The zombie makes as many Bite attacks as it has heads." + "The orc moves up to its speed toward a hostile creature it can see." ] }, { - "name": "Bite", + "name": "Commanding Word", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage." + "The orc casts command, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15})." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Hydra Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Hydra_Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Conqueror.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Hydra Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Monarch.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Monarch 2.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Undead Fortitude" + "attachedItems": [ + "greataxe|phb" ], "senseTags": [ "D" @@ -52300,29 +49733,53 @@ "actionTags": [ "Multiattack" ], + "languageTags": [ + "C", + "O" + ], "damageTags": [ - "P" + "S", + "Y" ], "miscTags": [ - "MW", - "RCH" + "MLW", + "MW" ], "conditionInflict": [ - "unconscious" + "frightened" + ], + "conditionInflictSpell": [ + "frightened", + "incapacitated", + "paralyzed" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" ], - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Orc Conqueror", + "source": "mme2-v2" + } + } }, { - "name": "Jovoc", + "name": "Orc Doom Hand of Yurtrus", "source": "mme2-v2", - "page": 69, + "page": 208, "size": [ - "S" + "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "Demon" + "Orc" ] }, "alignment": [ @@ -52332,128 +49789,161 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 12, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 26, - "formula": "4d6 + 12" + "average": 90, + "formula": "12d8 + 36" }, "speed": { "walk": 30 }, "str": 12, - "dex": 15, - "con": 16, - "int": 7, - "wis": 10, - "cha": 7, + "dex": 11, + "con": 17, + "int": 11, + "wis": 16, + "cha": 9, + "save": { + "wis": "+5", + "cha": "+1" + }, + "skill": { + "arcana": "+2", + "intimidation": "+1", + "medicine": "+5", + "religion": "+2" + }, "senses": [ - "darkvision 120 ft." - ], - "passive": 10, - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 60 ft." ], + "passive": 13, "languages": [ - "Abyssal", - "telepathy 60 ft." + "Common", + "Orc" + ], + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The orc casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell ray of sickness}", + "{@spell silence}" + ], + "1e": [ + "{@spell animate dead} (as an action)", + "{@spell bestow curse}", + "{@spell contagion}", + "{@spell vampiric touch}" + ] + }, + "ability": "wis", + "displayAs": "action" + } ], - "cr": "1", "trait": [ { - "name": "Aura of Retribution", + "name": "Corrupted Form", "entries": [ - "When the jovoc takes damage, each creature within 10 feet of the jovoc must make a {@dc 13} Constitution saving throw or take 4 ({@damage 1d8}) necrotic damage. Demons and Undead are immune to this effect." + "A creature that touches the orc or hits it with a melee attack while within 5 feet of it must make a {@dc 13} Constitution saving throw. On a failed save, the creature takes 10 ({@damage 3d6}) poison damage and becomes {@condition poisoned}. While {@condition poisoned}, the target can't regain hit points. On a success, the creature takes half as much damage and isn't {@condition poisoned}. A creature {@condition poisoned} by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success." ] - }, + } + ], + "action": [ { - "name": "Pack Tactics", + "name": "Touch of the White Hand", "entries": [ - "The jovoc has advantage on an attack roll against a creature if at least one of the jovoc's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d8}) necrotic damage." ] }, { - "name": "Regeneration", - "entries": [ - "The jovoc regains 5 hit points at the start of its turn. If it takes acid or radiant damage, this trait doesn't function at the start of its next turn. The jovoc dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Necrotic Bolt", "entries": [ - "The jovoc makes two Claw attacks." + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the orc's next turn." ] }, { - "name": "Claw", + "name": "Vile Breath {@recharge 5}", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "The orc exhales corrupted gas in a 15-foot cube. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage and 10 ({@damage 3d6}) necrotic damage and becomes {@condition poisoned}. While {@condition poisoned}, the target can't regain hit points. On a success, the creature takes half as much damage and isn't {@condition poisoned}. A creature {@condition poisoned} by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Jovoc", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Jovoc.webp", - "altArt": [ + "bonus": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Jovoc.webp", - "source": "mme2-v2" + "name": "Aggressive", + "entries": [ + "The orc moves up to its speed toward a hostile creature it can see." + ] } ], - "traitTags": [ - "Pack Tactics", - "Regeneration" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Doom_Hand_of_Yurtrus.webp", "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "AB", - "TP" + "C", + "O" ], "damageTags": [ - "R", - "S" + "N" ], "miscTags": [ + "AOE", "MW" ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "deafened", + "poisoned", + "stunned" + ], "savingThrowForced": [ "constitution" ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Orc Doom Hand of Yurtrus", + "source": "mme2-v2" + } + } }, { - "name": "Juvenile Black Dragon", + "name": "Orc Great Eye of Gruumsh", "source": "mme2-v2", - "page": 96, + "page": 208, "size": [ - "L" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ "C", "E" @@ -52461,54 +49951,78 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "natural armor" + "{@item chain mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 75, - "formula": "10d10 + 20" + "average": 112, + "formula": "15d8 + 45" }, "speed": { - "walk": 40, - "swim": 40, - "fly": 80 + "walk": 30 }, - "str": 17, - "dex": 14, - "con": 15, - "int": 11, - "wis": 11, - "cha": 14, + "str": 16, + "dex": 12, + "con": 16, + "int": 10, + "wis": 17, + "cha": 13, "save": { - "dex": "+5", - "con": "+5", - "wis": "+3", - "cha": "+5" + "wis": "+6", + "cha": "+4" }, "skill": { + "intimidation": "+4", "perception": "+6", - "stealth": "+5" + "religion": "+3" }, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 16, - "immune": [ - "acid" - ], "languages": [ - "Draconic" + "Common", + "Orc" ], "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The orc casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell bane}", + "{@spell bestow curse}", + "{@spell blindness/deafness}" + ], + "1e": [ + "{@spell banishment}", + "{@spell dispel magic}", + "{@spell flame strike}", + "{@spell revivify}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], "trait": [ { - "name": "Amphibious", + "name": "Gruumsh's Fury", "entries": [ - "The dragon can breathe air and water." + "The orc deals an extra 4 ({@damage 1d8}) damage when it hits with a weapon attack (included in the attacks)." ] } ], @@ -52516,259 +50030,322 @@ { "name": "Multiattack", "entries": [ - "The dragon makes one Bite attack and two Claw attacks." + "The orc makes two Spear attacks. If Blinding Spittle is available, the orc can use it after these attacks." ] }, { - "name": "Bite", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 3 ({@damage 1d6}) acid damage." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 1d6 + 3 + 1d8|1d6 + 3 plus 1d8}) piercing damage, or 11 ({@damage 1d8 + 3 + 1d8|1d8 + 3 plus 1d8}) piercing damage if used with two hands to make a melee attack." ] }, { - "name": "Claw", + "name": "Blinding Spittle {@recharge 4}", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "{@atk rw} {@hit +6} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) poison damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - }, + } + ], + "bonus": [ { - "name": "Acid Breath {@recharge 5}", + "name": "Aggressive", "entries": [ - "The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 31 ({@damage 7d8}) acid damage on a failed save, or half as much damage on a successful one." + "The orc moves up to its speed toward a hostile creature it can see." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Juvenile Black Dragon", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Black_Dragon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Doom_Hand_of_Yurtrus.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Black Dragon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Great Eye of Gruumsh.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Amphibious" + "attachedItems": [ + "spear|phb" ], "senseTags": [ - "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "DR" + "C", + "O" ], "damageTags": [ - "A", - "P", - "S" + "I", + "P" ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH" + "RW", + "THW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "blinded", + "incapacitated" ], "savingThrowForced": [ - "dexterity" + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Orc Great Eye of Gruumsh", + "source": "mme2-v2" + } + } }, { - "name": "Juvenile Blue Dragon", + "name": "Orc King", + "shortName": "orc", "source": "mme2-v2", - "page": 96, + "page": 209, "size": [ - "L" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ - "L", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 18, "from": [ - "natural armor" + "{@item plate armor|phb|plate}" ] } ], "hp": { - "average": 93, - "formula": "11d10 + 33" + "average": 152, + "formula": "16d8 + 80" }, "speed": { - "walk": 40, - "fly": 80, - "burrow": 20 + "walk": 30 }, - "str": 19, - "dex": 10, - "con": 17, - "int": 13, + "str": 20, + "dex": 12, + "con": 20, + "int": 11, "wis": 12, "cha": 16, "save": { - "dex": "+3", - "con": "+6", - "wis": "+4", - "cha": "+6" + "str": "+9", + "dex": "+5", + "con": "+9" }, "skill": { - "perception": "+7", - "stealth": "+3" + "athletics": "+9", + "history": "+4", + "intimidation": "+7" }, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 17, - "immune": [ - "lightning" - ], + "passive": 11, "languages": [ - "Draconic" + "Common", + "Orc" + ], + "cr": "9", + "trait": [ + { + "name": "Aura of Fervor", + "entries": [ + "The orc's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the orc, provided it isn't {@condition incapacitated}." + ] + }, + { + "name": "Gruumsh's Fury", + "entries": [ + "The orc deals an extra 4 ({@damage 1d8}) damage when it hits with a weapon attack (included in the attacks)." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the orc fails a saving throw, it can choose to succeed instead." + ] + } ], - "cr": "6", "action": [ { "name": "Multiattack", "entries": [ - "The dragon makes one Bite attack and two Claw attacks." + "The orc makes two melee attacks." ] }, { - "name": "Bite", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 4 ({@damage 1d8}) lightning damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d6 + 5 + 1d8}) slashing damage." ] }, { - "name": "Claw", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." + "{@atk mw,rw} {@hit +9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 1d6 + 5 + 1d8}) piercing damage or 13 ({@damage 1d8 + 5 + 1d8}) piercing damage if used with two hands to make a melee attack." ] }, { - "name": "Lightning Breath {@recharge 5}", + "name": "Furious Blade of Gruumsh {@recharge 5}", "entries": [ - "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that area must make a {@dc 14} Dexterity saving throw, taking 33 ({@damage 6d10}) lightning damage on a failed save, or half as much damage on a successful one." + "The orc moves up to its speed without provoking {@action opportunity attack||opportunity attacks} and targets each creature within 5 feet of it during its movement. Each target must succeed on a {@dc 17} Dexterity saving throw or take 21 ({@damage 2d6 + 5 + 2d8}) slashing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Juvenile Blue Dragon", - "source": "mme2-v2" + "bonus": [ + { + "name": "Aggressive", + "entries": [ + "The orc moves up to its speed toward a hostile creature it can see." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Blue_Dragon.webp", + ], + "legendary": [ + { + "name": "Charge", + "entries": [ + "The orc moves up to its speed." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The orc makes a melee weapon attack." + ] + }, + { + "name": "Terrifying Shout (Costs 3 Actions)", + "entries": [ + "The orc emits an intimidating shout. Each enemy within 60 feet of it that can hear it must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the orc's Terrifying Cry for the next 24 hours." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Conqueror.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Blue Dragon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Monarch.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Monarch 2.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "greatsword|phb", + "spear|phb" + ], + "traitTags": [ + "Legendary Resistances" + ], "senseTags": [ - "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "DR" + "C", + "O" ], "damageTags": [ - "L", "P", "S" ], "miscTags": [ "AOE", + "MLW", "MW", - "RCH" + "RW", + "THW" ], - "savingThrowForced": [ - "dexterity" + "conditionInflict": [ + "frightened" ], "hasFluff": true, - "hasFluffImages": true + "fluff": { + "_monsterFluff": { + "name": "Orc King", + "source": "mme2-v2" + } + } }, { - "name": "Juvenile Dragon Zombie", + "name": "Orc Mauler", "source": "mme2-v2", - "page": 258, + "page": 210, "size": [ - "L" + "M" ], - "type": "undead", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 13, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 102, - "formula": "12d10 + 36" + "average": 51, + "formula": "6d8 + 24" }, "speed": { "walk": 30 }, - "str": 19, - "dex": 6, - "con": 17, + "str": 20, + "dex": 12, + "con": 18, "int": 7, - "wis": 8, - "cha": 12, - "save": { - "wis": "+1" - }, + "wis": 11, + "cha": 10, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 9, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], + "passive": 10, "languages": [ - "understands Common", - "Draconic but can't speak" + "Common", + "Orc" ], - "cr": "4", + "cr": "3", "trait": [ { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] - }, - { - "name": "Unusual Nature", + "name": "Brute", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "A melee weapon deals one extra die of its damage when the orc hits with it (included in the attack)." ] } ], @@ -52776,47 +50353,52 @@ { "name": "Multiattack", "entries": [ - "The zombie makes one Bite attack and one Claw attack." + "The orc makes two melee attacks." ] }, { - "name": "Bite", + "name": "Maul", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) bludgeoning damage, and the target has disadvantage on its next attack roll until the end of its next turn." ] }, { - "name": "Claw", + "name": "Sunder", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage. If the target is wearing a nonmagical armor or shield, it must succeed on a {@dc 15} Strength saving throw or the Armor Class (AC) of the nonmagical armor or shield (determined randomly) of the target takes a permanent and cumulative -1 penalty. If its Armor Class drops to 0, the nonmagical armor or shield is destroyed." ] }, { - "name": "Baleful Breath {@recharge 5}", + "name": "Javelin", "entries": [ - "The zombie exhales pestilent gas in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 27 ({@damage 5d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, and the target has disadvantage on its next attack roll until the end of its next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Juvenile Dragon Zombie", - "source": "mme2-v2" + "bonus": [ + { + "name": "Aggressive", + "entries": [ + "The orc moves up to its speed toward a hostile creature it can see." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Dragon_Zombie.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Mauler.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Dragon Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Mauler.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "javelin|phb", + "maul|phb" + ], "traitTags": [ - "Undead Fortitude" + "Brute" ], "senseTags": [ - "B", "D" ], "actionTags": [ @@ -52824,87 +50406,88 @@ ], "languageTags": [ "C", - "CS", - "DR" + "O" ], "damageTags": [ - "P", - "S" + "B", + "P" ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH" + "RCH", + "RW", + "THW" ], "savingThrowForced": [ - "constitution" + "strength" ], - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Orc Mauler", + "source": "mme2-v2" + } + } }, { - "name": "Juvenile Green Dragon", + "name": "Orc Sharpshooter", "source": "mme2-v2", - "page": 97, + "page": 210, "size": [ - "L" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ - "L", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 82, - "formula": "11d10 + 22" + "average": 75, + "formula": "10d8 + 30" }, "speed": { - "walk": 40, - "swim": 40, - "fly": 80 + "walk": 30 }, - "str": 17, - "dex": 12, - "con": 15, - "int": 15, + "str": 14, + "dex": 17, + "con": 16, + "int": 7, "wis": 12, - "cha": 14, - "save": { - "dex": "+4", - "con": "+5", - "wis": "+4", - "cha": "+5" - }, + "cha": 10, "skill": { - "deception": "+5", - "perception": "+7", - "stealth": "+4" + "perception": "+3", + "survival": "+3" }, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 17, - "immune": [ - "poison" - ], + "passive": 13, "languages": [ - "Draconic" + "Common", + "Orc" ], - "cr": "5", + "cr": "3", "trait": [ { - "name": "Amphibious", + "name": "Sharpshooter", "entries": [ - "The dragon can breathe air and water." + "The orc's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the orc's ranged weapon attack rolls." ] } ], @@ -52912,79 +50495,90 @@ { "name": "Multiattack", "entries": [ - "The dragon makes one Bite attack and two Claw attacks." + "The orc makes two Longbow attacks or two Scimitar attacks." ] }, { - "name": "Bite", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { - "name": "Claw", + "name": "Longbow", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Aggressive", + "entries": [ + "The orc moves up to its speed toward a hostile creature it can see." ] }, { - "name": "Poison Breath {@recharge 5}", + "name": "Steady Aim (3/Day)", "entries": [ - "The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 31 ({@damage 9d6}) poison damage on a failed save, or half as much damage on a successful one." + "The orc takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the orc deals an extra 7 ({@damage 2d6}) damage with each of its ranged weapon attacks against the target." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Juvenile Green Dragon", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Green_Dragon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Sharpshooter.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Green Dragon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Sharpshooter.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Amphibious" + "attachedItems": [ + "longbow|phb", + "scimitar|phb" ], "senseTags": [ - "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "DR" + "C", + "O" ], "damageTags": [ - "I", "P", "S" ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution" + "RNG", + "RW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Orc Sharpshooter", + "source": "mme2-v2" + } + } }, { - "name": "Juvenile Red Dragon", + "name": "Orc Vanguard", "source": "mme2-v2", - "page": 97, + "page": 209, "size": [ - "L" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ "C", "E" @@ -52992,123 +50586,151 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 16, "from": [ - "natural armor" + "{@item half plate armor|phb|half plate}" ] } ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 68, + "formula": "8d8 + 32" }, "speed": { - "walk": 40, - "fly": 80, - "climb": 40 + "walk": 30 }, - "str": 21, - "dex": 10, - "con": 19, - "int": 13, - "wis": 11, - "cha": 17, + "str": 20, + "dex": 12, + "con": 18, + "int": 8, + "wis": 10, + "cha": 10, "save": { - "dex": "+3", - "con": "+7", - "wis": "+3", - "cha": "+6" + "str": "+7", + "con": "+6" }, "skill": { - "perception": "+6", - "stealth": "+3" + "athletics": "+7", + "history": "+1", + "intimidation": "+4" }, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 16, - "immune": [ - "fire" - ], + "passive": 10, "languages": [ - "Draconic" + "Common", + "Orc" + ], + "cr": "4", + "trait": [ + { + "name": "Threatening", + "entries": [ + "Creatures provoke an {@action opportunity attack} from the orc when they move 5 feet or more while within the orc's reach, and if the orc hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + ] + } ], - "cr": "7", "action": [ { "name": "Multiattack", "entries": [ - "The dragon makes one Bite attack and two Claw attacks." + "The orc makes three Greatsword attacks or three Javelin attacks." ] }, { - "name": "Bite", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 3 ({@damage 1d6}) fire damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage, and the target is marked until the end of the orc's next turn. This effect ends early if the orc is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the orc, a creature marked by the orc has disadvantage on any attack roll that doesn't target the orc." ] }, { - "name": "Claw", + "name": "Javelin", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage." + "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target is marked until the end of the orc's next turn. This effect ends early if the orc is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the orc, a creature marked by the orc has disadvantage on any attack roll that doesn't target the orc." + ] + } + ], + "bonus": [ + { + "name": "Aggressive", + "entries": [ + "The orc moves up to its speed toward a hostile creature it can see." ] }, { - "name": "Fire Breath {@recharge 5}", + "name": "Punish the Marked", "entries": [ - "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 38 ({@damage 11d6}) fire damage on a failed save, or half as much damage on a successful one." + "The orc can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the orc during the last turn. The orc's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Juvenile Red Dragon", - "source": "mme2-v2" + "reaction": [ + { + "name": "Parry", + "entries": [ + "The orc adds 3 to its AC against one melee attack that would hit it. To do so, the orc must see the attacker and be wielding a melee weapon." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Red_Dragon.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Mauler.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile Red Dragon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Vanguard.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "greatsword|phb", + "javelin|phb" + ], "senseTags": [ - "B", "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Parry" ], "languageTags": [ - "DR" + "C", + "O" ], "damageTags": [ - "F", "P", "S" ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH" + "RW", + "THW" ], - "savingThrowForced": [ - "dexterity" + "conditionInflict": [ + "incapacitated" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Orc Vanguard", + "source": "mme2-v2" + } + } }, { - "name": "Juvenile White Dragon", + "name": "Orc War Chanter", "source": "mme2-v2", - "page": 98, + "page": 211, "size": [ - "L" + "M" ], - "type": "dragon", + "type": { + "type": "humanoid", + "tags": [ + "Orc" + ] + }, "alignment": [ "C", "E" @@ -53116,448 +50738,452 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 14, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 76, - "formula": "9d10 + 27" + "average": 45, + "formula": "7d8 + 14" }, "speed": { - "walk": 40, - "swim": 40, - "fly": 80, - "burrow": 20 + "walk": 30 }, - "str": 16, - "dex": 10, - "con": 16, - "int": 5, - "wis": 11, - "cha": 11, + "str": 14, + "dex": 14, + "con": 14, + "int": 10, + "wis": 12, + "cha": 16, "save": { - "dex": "+2", - "con": "+5", - "wis": "+2", - "cha": "+2" + "dex": "+4", + "cha": "+5" }, "skill": { - "perception": "+4", - "stealth": "+2" + "intimidation": "+7", + "perception": "+3", + "performance": "+7" }, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 14, - "immune": [ - "cold" - ], + "passive": 13, "languages": [ - "Draconic" + "Common", + "Orc" ], - "cr": "4", - "trait": [ + "cr": "3", + "spellcasting": [ { - "name": "Ice Walk", - "entries": [ - "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." - ] + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The orc casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell message}", + "{@spell minor illusion}" + ], + "daily": { + "2e": [ + "{@spell dissonant whispers}", + "{@spell enhance ability}", + "{@spell fear}" + ] + }, + "ability": "cha", + "displayAs": "action" } ], "action": [ { - "name": "Multiattack", + "name": "Scimitar", "entries": [ - "The dragon makes one Bite attack and two Claw attacks." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Bite", + "name": "Mocking Word", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage plus 2 ({@damage 1d4}) cold damage." + "The orc targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw or take 5 ({@damage 2d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." ] }, { - "name": "Claw", + "name": "Incite Allies (1/Day)", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "Up to three allies within 60 feet of the orc and can hear the orc can use its reaction to move up to half its speed and make one melee weapon attack." + ] + } + ], + "bonus": [ + { + "name": "Aggressive", + "entries": [ + "The orc moves up to its speed toward a hostile creature it can see." ] }, { - "name": "Cold Breath {@recharge 5}", + "name": "War Chant", "entries": [ - "The dragon exhales cold in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 27 ({@damage 6d8}) cold damage on a failed save, or half as much damage on a successful one." + "The orc performs a war chant that lasts until the start of the orc's next turn. The orc can select from one of three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Chant of Dread.", + "entry": "Provided the orc isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the orc and can hear the orc must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the orc's Chant of Dread for the next 24 hours." + }, + { + "type": "itemSub", + "name": "Chant of Ferocity.", + "entry": "Provided the orc isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the orc and can hear the orc gains advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + }, + { + "type": "itemSub", + "name": "Chant of Resolve.", + "entry": "Provided the orc isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the orc and can hear the orc gains advantage on saving throws against being {@condition charmed} and {@condition frightened} until the start of its next turn." + } + ] + } ] } ], - "fluff": { - "_monsterFluff": { - "name": "Juvenile White Dragon", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_White_Dragon.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Juvenile White Dragon.webp", - "source": "mme2-v2" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Doom_Hand_of_Yurtrus.webp", + "attachedItems": [ + "scimitar|phb" ], "senseTags": [ - "B", "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "DR" + "C", + "O" ], "damageTags": [ - "C", - "P", "S" ], "miscTags": [ - "AOE", - "MW", - "RCH" + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "frightened" ], "savingThrowForced": [ - "constitution" + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Orc War Chanter", + "source": "mme2-v2" + } + } }, { - "name": "Kenku Arcane Trickster", + "name": "Orc War Priest of Ilneval", "source": "mme2-v2", - "page": 173, + "page": 211, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Kenku" + "Orc" ] }, "alignment": [ "C", - "N" + "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 18, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item chain mail|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 77, - "formula": "14d8 + 14" + "average": 91, + "formula": "14d8 + 28" }, "speed": { "walk": 30 }, - "str": 8, - "dex": 16, - "con": 12, - "int": 16, - "wis": 11, - "cha": 10, + "str": 14, + "dex": 12, + "con": 14, + "int": 10, + "wis": 16, + "cha": 12, + "save": { + "wis": "+6", + "cha": "+4" + }, "skill": { - "arcana": "+6", - "deception": "+6", - "perception": "+3", - "stealth": "+9" + "insight": "+6", + "perception": "+6", + "religion": "+3" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 16, "languages": [ - "understands Auran", - "Common but speaks only through the use of its Mimicry trait" + "Common", + "Orc" ], "cr": "5", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The kenku casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 14}):" + "The orc casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" ], "will": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}" + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" ], "daily": { "2e": [ - "{@spell major image}", - "{@spell mirror image}", - "{@spell Tasha's hideous laughter}" + "{@spell bless}", + "{@spell guiding bolt}", + "{@spell silence}" ], "1e": [ - "{@spell greater invisibility}", - "{@spell phantasmal force}" + "{@spell crusader's mantle}", + "{@spell spirit guardians}" ] }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" } ], "trait": [ { - "name": "Ambusher", + "name": "Foe Smiter of Ilneval", "entries": [ - "The kenku has advantage on attack rolls against any creature it has surprised." + "The orc deals an extra die of damage when it hits with a Longsword attack (included in the attack)." ] - }, + } + ], + "action": [ { - "name": "Mimicry", + "name": "Multiattack", "entries": [ - "The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." + "The orc makes two Longsword attacks or uses Unholy Fire." ] }, { - "name": "Evasion", - "entries": [ - "If the kenku is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the kenku instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - } - ], - "action": [ - { - "name": "Shortsword", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the kenku has advantage on the attack roll." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) slashing damage, or 13 ({@damage 2d10 + 2}) slashing damage if used with two hands." ] }, { - "name": "Befuddling Bolt", + "name": "Unholy Fire", "entries": [ - "{@atk rw} {@hit +6} to hit, range 60 ft., one creature. {@h}13 ({@damage 3d6 + 3}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the kenku's next turn." + "The orc targets one creature it can see within 60 feet of it. The target must make a {@dc 14} Wisdom saving throw. On a failed save, the target takes 12 ({@damage 2d8 + 3}) necrotic damage, and it is {@condition blinded} until the start of the orc's next turn. On a successful save, the target takes half as much damage and isn't {@condition blinded}." ] } ], "bonus": [ { - "name": "Cunning Action", + "name": "Aggressive", "entries": [ - "The kenku takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The orc moves up to its speed toward a hostile creature it can see." ] }, { - "name": "Distracting Hand", + "name": "Ilneval's Command {@recharge 4}", "entries": [ - "While the kenku has the Mage Hand spell active, it can designate a creature within 5 feet of the spectral hand. The kenku has advantage on its attack rolls against that creature until the end of the turn." + "Up to three allied orcs within 120 feet of this orc that can hear it can use their reactions to each make one weapon attack." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Kenku Arcane Trickster", - "source": "mme2-v2" + "reaction": [ + { + "name": "Guided Strike (Recharges after a Short or Long Rest)", + "entries": [ + "The orc grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The orc can make this choice after the roll is made but before it hits or misses." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kenku_Arcane_Trickster.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Conqueror.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kenku Arcane Trickster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc War Priest of Ilneval.webp", "source": "mme2-v2" } ], "attachedItems": [ - "shortsword|phb" + "longsword|phb" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "AU", - "C" + "C", + "O" ], "damageTags": [ - "P", - "Y" + "S" ], "miscTags": [ "MLW", - "MW", - "RW" + "MW" + ], + "conditionInflict": [ + "blinded" ], "conditionInflictSpell": [ - "invisible" + "deafened" + ], + "savingThrowForced": [ + "wisdom" ], "savingThrowForcedSpell": [ - "intelligence", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Orc War Priest of Ilneval", + "source": "mme2-v2" + } + } }, { - "name": "Kenku Duelist", + "name": "Orc Zombie", "source": "mme2-v2", - "page": 174, + "page": 262, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Kenku" - ] - }, + "type": "undead", "alignment": [ - "C", - "N" + "N", + "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 10, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 52, - "formula": "8d8 + 16" + "average": 17, + "formula": "2d8 + 8" }, "speed": { - "walk": 30 + "walk": 20 }, - "str": 16, - "dex": 16, - "con": 14, - "int": 11, - "wis": 10, - "cha": 12, - "skill": { - "deception": "+3", - "intimidation": "+3", - "perception": "+2", - "stealth": "+7" + "str": 17, + "dex": 6, + "con": 18, + "int": 3, + "wis": 7, + "cha": 6, + "save": { + "wis": "+0" }, - "passive": 12, + "senses": [ + "darkvision 60 ft." + ], + "passive": 8, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "understands Auran", - "Common but speaks only through the use of its Mimicry trait" + "understands Common and Orc but can't speak" ], - "cr": "4", + "cr": "1/2", "trait": [ { - "name": "Ambusher", - "entries": [ - "The kenku has advantage on attack rolls against any creature it has surprised." - ] - }, - { - "name": "Mimicry", - "entries": [ - "The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." - ] - }, - { - "name": "Fancy Footwork", - "entries": [ - "When the kenku makes a melee attack against a creature, that creature can't make {@action opportunity attack||opportunity attacks} against the kenku until the end of the turn." - ] - }, - { - "name": "Toujours l'Audace", + "name": "Undead Fortitude", "entries": [ - "The kenku adds its Charisma modifier to its initiative rolls. In addition, it can use Sneak {@action Attack} with any melee attack made against a target that has none of its allies adjacent to it." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Unusual Nature", "entries": [ - "The kenku deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kenku that isn't {@condition incapacitated} and the kenku doesn't have disadvantage on the attack roll." + "The zombie doesn't require air, food, drink, or sleep." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The kenku makes two Rapier attacks and one Handaxe attack." - ] - }, - { - "name": "Rapier", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." - ] - }, - { - "name": "Handaxe", - "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." - ] - } - ], - "bonus": [ - { - "name": "Cunning Action", + "name": "Bite", "entries": [ - "The kenku takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { - "name": "Feinting Attack", + "name": "Greataxe", "entries": [ - "The kenku can choose one creature within 5 feet of it. It has advantage on its next attack roll against the target." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage." ] } ], "reaction": [ { - "name": "Riposte", + "name": "Sudden Lunge", "entries": [ - "When a creature misses the kenku with a melee attack, the kenku can make one melee weapon attack against it." + "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Kenku Duelist", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kenku_Duelist.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Zombie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kenku Duelist.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Zombie.webp", "source": "mme2-v2" } ], "attachedItems": [ - "handaxe|phb", - "rapier|phb" + "greataxe|phb" ], "traitTags": [ - "Sneak Attack" + "Undead Fortitude" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "D" ], "languageTags": [ - "AU", - "C" + "C", + "CS", + "O" ], "damageTags": [ "P", @@ -53565,501 +51191,632 @@ ], "miscTags": [ "MLW", - "MW", - "RW", - "THW" + "MW" ], - "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Orc Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Kobold Arcane Trickster", + "name": "Owlbear Zombie", "source": "mme2-v2", - "page": 175, + "page": 262, "size": [ - "S" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Kobold" - ] - }, + "type": "undead", "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 11, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 49, - "formula": "11d6 + 22" + "average": 66, + "formula": "7d10 + 28" }, "speed": { "walk": 30 }, - "str": 7, - "dex": 17, - "con": 12, - "int": 14, - "wis": 10, - "cha": 8, - "skill": { - "arcana": "+4", - "perception": "+2", - "sleight of hand": "+5", - "stealth": "+7" + "str": 21, + "dex": 8, + "con": 19, + "int": 3, + "wis": 8, + "cha": 3, + "save": { + "wis": "+1" }, "senses": [ "darkvision 60 ft." ], - "passive": 12, - "languages": [ - "Common", - "Draconic" + "passive": 9, + "immune": [ + "poison" ], - "cr": "3", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The kobold casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 12}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" - ], - "daily": { - "2e": [ - "{@spell blur}", - "{@spell silent image}", - "{@spell Tasha's hideous laughter}" - ], - "1e": [ - "{@spell enemies abound}", - "{@spell mirror image}" - ] - }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" - } + "conditionImmune": [ + "poisoned" ], + "cr": "2", "trait": [ { - "name": "Pack Tactics", + "name": "Keen Sight and Smell", "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on sight and smell." ] }, { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - } - ], - "action": [ - { - "name": "Dagger", + "name": "Undead Fortitude", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the attack deals an extra 14 ({@damage 4d6}) damage if the kobold has advantage on the attack roll." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Befuddling Bolt", + "name": "Unusual Nature", "entries": [ - "{@atk rs} {@hit +4} to hit, range 60 ft., one creature. {@h}12 ({@damage 3d6 + 2}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the kobold's next turn." + "The zombie doesn't require air, food, drink, or sleep." ] } ], - "bonus": [ + "action": [ { - "name": "Cunning Action", + "name": "Beak", "entries": [ - "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage." ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Kobold Arcane Trickster", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Arcane_Trickster.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Arcane Trickster 2.webp", - "source": "mme2-v2" }, { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Arcane Trickster.webp", - "source": "mme2-v2" + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." + ] } ], - "attachedItems": [ - "dagger|phb" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Owlbear_Zombie.webp", "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" + "Keen Senses", + "Undead Fortitude" ], "senseTags": [ "D" ], - "languageTags": [ - "C", - "DR" - ], "damageTags": [ "P", - "Y" + "S" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "savingThrowForcedSpell": [ - "wisdom" + "MW" ], - "hasFluff": true, - "hasFluffImages": true + "fluff": { + "_monsterFluff": { + "name": "Owlbear Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Kobold Archer", + "name": "Paeliryon", "source": "mme2-v2", - "page": 175, + "page": 80, "size": [ - "S" + "H" ], "type": { - "type": "humanoid", + "type": "fiend", "tags": [ - "Kobold" + "Devil" ] }, "alignment": [ - "A" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 14 + { + "ac": 19, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 10, - "formula": "4d6 - 4" + "average": 225, + "formula": "18d12 + 108" }, "speed": { - "walk": 30 + "walk": 40, + "fly": 60, + "burrow": 20 + }, + "str": 24, + "dex": 13, + "con": 23, + "int": 15, + "wis": 18, + "cha": 18, + "save": { + "str": "+13", + "con": "+12", + "wis": "+10", + "cha": "+10" + }, + "skill": { + "arcana": "+14", + "history": "+14", + "religion": "+14" }, - "str": 7, - "dex": 18, - "con": 9, - "int": 8, - "wis": 7, - "cha": 8, "senses": [ - "darkvision 60 ft." - ], - "passive": 8, - "languages": [ - "Common", - "Draconic" + "darkvision 120 ft." ], - "cr": "1/2", - "trait": [ - { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] - }, + "passive": 14, + "resist": [ + "cold", { - "name": "Pack Tactics", - "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "action": [ + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "17", + "spellcasting": [ { - "name": "Dagger", + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The paeliryon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" + ], + "will": [ + "{@spell charm person}", + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell suggestion}" + ], + "daily": { + "1": [ + "{@spell unholy aura|mme2-v2}" + ], + "3e": [ + "{@spell dispel magic}", + "{@spell fireball}", + "{@spell major image}", + "{@spell unholy weapon|mme2-v2}", + "{@spell vampiric touch} ({@damage 5d6})", + "{@spell wall of fire}" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], + "trait": [ + { + "name": "Devil's Sight", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "Magical darkness doesn't impede the devil's {@sense darkvision}." ] }, { - "name": "Shortbow", + "name": "Keen Smell", "entries": [ - "{@atk rw} {@hit +6} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "The paeliryon has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Intoxicating Scent", + "entries": [ + "Any creature that starts its turn within 10 feet of the paeliryon and can smell the paeliryon must succeed on a {@dc 20} Constitution saving throw or be {@condition poisoned} until the start of its next turn. Until this poison ends, the target is {@condition charmed}. On a successful saving throw, the creature is immune to the paeliryon's Intoxicating Scent for 24 hours." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The paeliryon has advantage on saving throws against spells and other magical effects." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Kobold Archer", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The paeliryon uses Belittle. It then makes one Bite attack and two Claw attacks or two Infernal Bolt attacks." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d6 + 7}) piercing damage plus 10 ({@damage 3d6}) necrotic damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must make a {@dc 20} Charisma saving throw or be cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity.", + "The cursed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on itself on a success. Casting {@spell remove curse}, {@spell greater restoration}, or a similar spell on the target also ends the effect." + ] + }, + { + "name": "Infernal Bolt", + "entries": [ + "{@atk rs} {@hit +10} to hit, range 120 ft., one creature. {@h}17 ({@damage 3d8 + 4}) fire damage, and the target must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} until the end of the paeliryon's next turn." + ] + }, + { + "name": "Belittle", + "entries": [ + "The paeliryon hurls magical insults and epithets that strike at the heart of its enemies' insecurities. Each creature of the paeliryon's choice that is within 60 feet of the paeliryon and can hear it must succeed on a {@dc 18} Wisdom saving throw or become enraged for 1 minute. While enraged, the creature must use its action to move up to its speed towards the paeliryon and, if it is within range, make a melee weapon attack against it. Otherwise, it must use its {@action Dash} action to move towards a space within 5 feet of the paeliryon. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the paeliryon's Belittle for the next 24 hours." + ] + }, + { + "name": "Teleport", + "entries": [ + "The paeliryon magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + ] + } + ], + "bonus": [ + { + "name": "Divine Word (1/Day)", + "entries": [ + "The paeliryon casts {@spell divine word}, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18})" + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Paeliryon.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Paeliryon.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Archer.webp", - "attachedItems": [ - "dagger|phb", - "shortbow|phb" ], "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" + "Devil's Sight", + "Keen Senses", + "Magic Resistance" ], "senseTags": [ - "D" + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" ], "languageTags": [ - "C", - "DR" + "TP", + "XX" ], "damageTags": [ - "P" + "F", + "N", + "P", + "S" ], "miscTags": [ - "MLW", - "MW", - "RNG", - "RW", - "THW" + "MW" + ], + "conditionInflict": [ + "charmed", + "frightened", + "poisoned" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "charisma", + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Paeliryon", + "source": "mme2-v2" + } + } }, { - "name": "Kobold Boss", + "name": "Palrethee", "source": "mme2-v2", - "page": 176, + "page": 69, "size": [ - "S" + "M" ], "type": { - "type": "humanoid", + "type": "fiend", "tags": [ - "Kobold" + "Demon" ] }, "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 16, "from": [ - "{@item studded leather armor|phb|studded leather}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 44, - "formula": "8d6 + 16" + "average": 60, + "formula": "8d8 + 24" }, "speed": { "walk": 30 }, - "str": 8, - "dex": 16, - "con": 14, - "int": 8, - "wis": 9, - "cha": 10, - "skill": { - "perception": "+1", - "stealth": "+5" - }, + "str": 17, + "dex": 15, + "con": 16, + "int": 13, + "wis": 12, + "cha": 11, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], "passive": 11, + "resist": [ + "cold", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Common", - "Draconic" + "Abyssal", + "telepathy 60 ft." ], - "cr": "3", - "trait": [ - { - "name": "Pack Tactics", - "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, + "cr": "5", + "spellcasting": [ { - "name": "Sunlight Sensitivity", - "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The palrethee casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}" + ], + "daily": { + "1": [ + "{@spell fear}" + ] + }, + "ability": "int", + "displayAs": "action" } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The kobold makes two Spear attacks." - ] - }, + "trait": [ { - "name": "Spear", + "name": "Heated Body", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) poison damage. The kobold treats the spear as a finesse weapon." + "A creature that touches the palrethee or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." ] } ], - "bonus": [ + "action": [ { - "name": "Battle Command", + "name": "Multiattack", "entries": [ - "The kobold targets one ally it can see within 30 feet of it. If the target can see or hear the kobold, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." + "The palrethee makes two Greatsword attacks." ] }, { - "name": "Spear Trip", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}The target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." - ] - } - ], - "reaction": [ - { - "name": "Redirect Attack", + "name": "Greatsword", "entries": [ - "When a creature the kobold can see targets it with an attack, the kobold chooses another kobold within 5 feet of it. The two kobold swap places, and the chosen kobold becomes the target instead." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 5 ({@damage 1d10}) fire damage, and the target catches fire. Until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Kobold Boss", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Boss.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Palrethee.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Boss.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Palrethee.webp", "source": "mme2-v2" } ], "attachedItems": [ - "spear|phb" - ], - "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" + "greatsword|phb" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "DR" + "AB", + "TP" ], "damageTags": [ - "I", - "P" + "F", + "S" ], "miscTags": [ "MLW", - "MW", - "RW", - "THW" + "MW" ], - "conditionInflict": [ - "prone" + "conditionInflictSpell": [ + "frightened" ], - "savingThrowForced": [ - "strength" + "savingThrowForcedSpell": [ + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Palrethee", + "source": "mme2-v2" + } + } }, { - "name": "Kobold Chieftain", + "name": "Passion Devil", "source": "mme2-v2", - "page": 176, + "page": 81, "size": [ - "S" + "M" ], "type": { - "type": "humanoid", + "type": "fiend", "tags": [ - "Kobold" + "Devil" ] }, "alignment": [ - "A" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 17, "from": [ - "{@item studded leather armor|phb|studded leather}", - "{@item shield|phb}" + "natural armor" ] } ], "hp": { - "average": 49, - "formula": "9d6 + 18" + "average": 117, + "formula": "18d8 + 36" }, "speed": { + "fly": 60, "walk": 30 }, - "str": 12, - "dex": 16, + "str": 16, + "dex": 21, "con": 14, - "int": 8, - "wis": 10, - "cha": 12, + "int": 16, + "wis": 18, + "cha": 22, + "save": { + "dex": "+9", + "wis": "+8", + "cha": "+10" + }, "skill": { - "deception": "+3", - "perception": "+2", - "stealth": "+7" + "deception": "+14", + "persuasion": "+14" }, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], "passive": 12, + "resist": [ + "cold", + { + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Common", - "Draconic" + "all", + "telepathy 120 ft." + ], + "cr": "9", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The passion devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" + ], + "will": [ + "{@spell alter self}", + "{@spell charm person}", + "{@spell suggestion}" + ], + "daily": { + "1e": [ + "{@spell charm monster}", + "{@spell dominate person}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "4", "trait": [ { - "name": "Pack Tactics", + "name": "Object of Desire", "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "A creature that starts within 20 feet of the devil must succeed on a {@dc 18} Wisdom saving throw, unless the devil is {@condition incapacitated}. On a failed save, the creature is {@condition charmed} until the start of its next turn. If a creature's saving throw is successful, the creature has advantage on saving throws against the devil's Object of Desire for the next 24 hours." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Devil's Sight", "entries": [ - "The kobold deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kobold that isn't {@condition incapacitated} and the kobold doesn't have disadvantage on the attack roll." + "Magical darkness doesn't impede the devil's {@sense darkvision}." ] }, { - "name": "Sunlight Sensitivity", + "name": "Magic Resistance", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The devil has advantage on saving throws against spells and other magical effects." ] } ], @@ -54067,234 +51824,359 @@ { "name": "Multiattack", "entries": [ - "The kobold makes two Spear attacks." + "The devil uses Fiery Strike twice. Alternatively, it can make one Fiery Strike and use Spellcasting." ] }, { - "name": "Spear", + "name": "Fiery Strike", "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack. The kobold treats the spear as a finesse weapon." + "{@atk ms,rs} {@hit +8} to hit, reach 5 ft. or range 60 ft., one target. {@h}10 ({@damage 3d6}) fire damage, and the target has disadvantage on saving throws against being {@condition charmed} until the end of the devil's next turn." ] - } - ], - "bonus": [ + }, { - "name": "Cunning Action", + "name": "Passion Flames {@recharge 5}", "entries": [ - "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The devil targets up to three visible creatures within 120 feet of it. Each creature must succeed on a {@dc 18} Wisdom saving throw. Creatures that are already {@condition charmed} by the devil automatically fail their saving throw. On a failed save, a creature takes 14 ({@damage 4d6}) fire damage and is {@condition charmed} until the end of the turn. A {@condition charmed} creature must immediately use its reaction to move up to half its speed as the devil directs and make one weapon attack against a visible creature of the devil's choice. On a successful save, the creature takes half as much damage and isn't {@condition charmed}." ] - }, + } + ], + "reaction": [ { - "name": "War Yip (1/Day)", + "name": "Instinctive Charm", "entries": [ - "Until the end of the kobold's next turn, each creature of the kobold's choice that is within 30 feet of it, can hear it, and not already affected by War Yip deals an extra 3 ({@damage 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll." + "When a creature within 60 feet of the devil makes an attack roll against it, and another creature is within the attack's range, the attacker must make a {@dc 18} Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the devil or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the devil's Instinctive Charm for 24 hours." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Kobold Chieftain", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Chieftain.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Passion_Devil.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Chieftain.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Passion Devil.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "spear|phb" - ], "traitTags": [ - "Pack Tactics", - "Sneak Attack", - "Sunlight Sensitivity" + "Devil's Sight", + "Magic Resistance" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "DR" + "TP", + "XX" ], "damageTags": [ - "P" + "F" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "AOE" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Passion Devil", + "source": "mme2-v2" + } + } }, { - "name": "Kobold Monarch", - "shortName": "kobold", + "name": "Piscoloth", + "group": [ + "Yugoloths" + ], "source": "mme2-v2", - "page": 176, + "page": 251, "size": [ - "S" + "M" ], "type": { - "type": "humanoid", + "type": "fiend", "tags": [ - "Kobold" + "Yugoloth" ] }, "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item breastplate|phb}" + "natural armor" ] } ], "hp": { - "average": 66, - "formula": "12d6 + 24" + "average": 105, + "formula": "14d8 + 42" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 16, - "dex": 15, - "con": 14, - "int": 11, + "str": 18, + "dex": 10, + "con": 16, + "int": 7, "wis": 12, "cha": 14, "skill": { - "deception": "+4", - "perception": "+4", - "stealth": "+10" + "intimidation": "+5", + "perception": "+4" }, "senses": [ + "blindsight 60 ft.", "darkvision 60 ft." ], "passive": 14, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "acid", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "Common", - "Draconic" + "Abyssal", + "Infernal", + "telepathy 60 ft." ], "cr": "6", "trait": [ { - "name": "Aura of Fervor", + "name": "Amphibious", "entries": [ - "The kobold's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the kobold, provided it isn't {@condition incapacitated}." + "The piscoloth can breathe air and water." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Magic Resistance", "entries": [ - "If the kobold fails a saving throw, it can choose to succeed instead." + "The piscoloth has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The piscoloth uses Vision of Madness. It then makes two Pincer attacks. If the piscoloth is grappling a creature, the piscoloth can also use its Tentacles once." ] }, { - "name": "Pack Tactics", + "name": "Pincer", "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Large or smaller creature and the piscoloth doesn't have two other creatures {@condition grappled}." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Tentacles", "entries": [ - "The kobold deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kobold that isn't {@condition incapacitated} and the kobold doesn't have disadvantage on the attack roll." + "One creature {@condition grappled} by the piscoloth must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed} and takes 7 ({@damage 2d6}) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Sunlight Sensitivity", + "name": "Vision of Madness", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The piscoloth targets one creature it can see within 60 feet of it. The creature must succeed on a {@dc 13} Wisdom saving throw. On a failed save, the creature takes 12 ({@damage 3d6 + 2}) psychic damage and it suffers the effect of the {@spell confusion} spell without making a saving throw. The effect lasts for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "action": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Piscoloth.webp", + "altArt": [ { - "name": "Multiattack", - "entries": [ - "The kobold makes two Spear attacks. It can use Maneuver Allies in place of one of these attacks, if available." - ] - }, + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Piscoloth.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Amphibious", + "Magic Resistance" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "AB", + "I", + "TP" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "paralyzed", + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Piscoloth", + "source": "mme2-v2" + } + } + }, + { + "name": "Pulverizer", + "source": "mme2-v2", + "page": 57, + "size": [ + "M" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) poison damage." + "ac": 16, + "from": [ + "natural armor" ] - }, + } + ], + "hp": { + "average": 15, + "formula": "2d8 + 6" + }, + "speed": { + "walk": 40 + }, + "str": 16, + "dex": 10, + "con": 16, + "int": 3, + "wis": 10, + "cha": 1, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "immune": [ + "poison", { - "name": "Maneuver Allies {@recharge 5}", - "entries": [ - "Up to four allies within 60 feet of this kobold that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." - ] + "note": "from nonmagical attacks that aren't adamantine", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "bonus": [ + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "languages": [ + "understands one language of its creator but can't speak" + ], + "cr": "2", + "trait": [ { - "name": "Cunning Action", + "name": "Magic Resistance", "entries": [ - "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The pulverizer has advantage on saving throws against spells and other magical effects." ] }, { - "name": "War Yip (1/Day)", + "name": "Siege Monster", "entries": [ - "Until the end of the kobold's next turn, each creature of the kobold's choice that is within 30 feet of it, can hear it, and not already affected by War Yip deals an extra 3 ({@damage 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll." + "The pulverizer deals double damage to objects and structures." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The pulverizer doesn't require air, food, drink, or sleep." ] } ], - "legendary": [ + "action": [ { - "name": "Move", + "name": "Multiattack", "entries": [ - "The kobold moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." + "The pulverizer makes two Slam attacks." ] }, { - "name": "Spear (Costs 2 Actions)", + "name": "Slam", "entries": [ - "The kobold makes a Spear attack." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." ] }, { - "name": "Command Allies (Costs 3 Actions)", + "name": "Sonic Shriek {@recharge 5}", "entries": [ - "The kobold chooses up to three allies it can see within 30 feet of it. If the target can see and hear the kobold, the target can use its reaction to make one weapon attack." + "The pulverizer emits intense sound in a cone 15 feet long. Each creature in that area must succeed on a {@dc 13} Constitution saving throw, taking 13 ({@damage 3d8}) thunder damage on a failed save, or half as much on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Kobold Monarch", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Chieftain.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Pulverizer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Monarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Pulverizer.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "spear|phb" - ], "traitTags": [ - "Legendary Resistances", - "Pack Tactics", - "Sneak Attack", - "Sunlight Sensitivity" + "Magic Resistance", + "Siege Monster" ], "senseTags": [ "D" @@ -54303,270 +52185,230 @@ "Multiattack" ], "languageTags": [ - "C", - "DR" + "CS" ], "damageTags": [ - "I", - "P" + "B" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "AOE", + "MW" ], - "conditionInflict": [ - "frightened" + "savingThrowForced": [ + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Pulverizer", + "source": "mme2-v2" + } + } }, { - "name": "Kobold Shaman", + "name": "Quickling Captain", "source": "mme2-v2", - "page": 177, + "page": 212, "size": [ - "S" + "T" ], - "type": { - "type": "humanoid", - "tags": [ - "Kobold" - ] - }, + "type": "fey", "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 12, - { - "ac": 16, - "condition": "with barkskin", - "braces": true - } + 17 ], "hp": { - "average": 22, - "formula": "5d6 + 5" + "average": 36, + "formula": "8d4 + 16" }, "speed": { - "walk": 30 + "walk": 120 + }, + "str": 4, + "dex": 24, + "con": 14, + "int": 10, + "wis": 14, + "cha": 7, + "skill": { + "acrobatics": "+9", + "perception": "+6", + "sleight of hand": "+9", + "stealth": "+9" }, - "str": 7, - "dex": 14, - "con": 12, - "int": 8, - "wis": 15, - "cha": 8, "senses": [ "darkvision 60 ft." ], - "passive": 12, + "passive": 16, "languages": [ "Common", - "Draconic" - ], - "cr": "2", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The kobold casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" - ], - "will": [ - "{@spell druidcraft}", - "{@spell guidance}", - "{@spell mold earth|XGE}" - ], - "daily": { - "1e": [ - "{@spell barkskin}", - "{@spell earth tremor|XGE}", - "{@spell erupting earth|XGE}", - "{@spell feign death}", - "{@spell spike growth}", - "{@spell thunderwave}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "Sylvan" ], + "cr": "3", "trait": [ { - "name": "Pack Tactics", + "name": "Blurred Movement", "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "Attack rolls against the quickling have disadvantage unless the quickling is {@condition incapacitated} or {@condition restrained}." ] }, { - "name": "Sunlight Sensitivity", + "name": "Distracting Strike (1/Turn)", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "When the quickling hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the quickling has advantage if the attack is made before the start of the quickling's next turn." + ] + }, + { + "name": "Evasion", + "entries": [ + "If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] } ], "action": [ { - "name": "Poison Lash", + "name": "Multiattack", "entries": [ - "{@atk ms,rs} {@hit +4} to hit, reach 5 ft. or range 60 ft., one target. {@h}13 ({@damage 2d10 + 2}) poison damage. If the target is a creature, it is also {@condition poisoned} until the end of the kobold's next turn. A {@condition poisoned} creature has disadvantage on saving throws made against the kobold's spells." + "The quickling makes three Dagger attacks." ] }, { - "name": "Sling", + "name": "Dagger", "entries": [ - "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." + "{@atk mw,rw} {@hit +9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}9 ({@damage 1d4 + 7}) piercing damage." ] - } - ], - "bonus": [ + }, { - "name": "Change Shape (Recharges after a Short or Long Rest)", + "name": "Command", "entries": [ - "The kobold magically polymorphs into a giant lizard or weasel, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The quickling targets one ally it can see within 30 feet of it. If the target can see and hear the quickling, the target can make one weapon attack as a reaction." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Kobold Shaman", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Shaman.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Quickling_Captain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Shaman.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Quickling Captain.webp", "source": "mme2-v2" } ], "attachedItems": [ - "sling|phb" - ], - "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" + "dagger|phb" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", - "DR" + "S" ], "damageTags": [ - "B", - "I" + "P" ], "miscTags": [ - "RNG", - "RW" + "MLW", + "MW", + "RW", + "THW" ], "conditionInflict": [ - "poisoned" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" + "incapacitated" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Quickling Captain", + "source": "mme2-v2" + } + } }, { - "name": "Kobold Sting of Kurtulmak", - "shortName": "kobold", + "name": "Quickling Warlock of the Gloaming Court", "source": "mme2-v2", - "page": 177, + "page": 212, "size": [ - "S" + "T" ], - "type": { - "type": "humanoid", - "tags": [ - "Kobold" - ] - }, + "type": "fey", "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - { - "ac": 15, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] - } + 16 ], "hp": { - "average": 66, - "formula": "12d6 + 24" + "average": 35, + "formula": "10d4 + 10" }, "speed": { - "walk": 30 + "walk": 120 }, - "str": 14, - "dex": 16, - "con": 14, + "str": 4, + "dex": 23, + "con": 12, "int": 10, "wis": 12, "cha": 16, "skill": { - "arcana": "+3", - "deception": "+6", - "perception": "+7", + "acrobatics": "+8", + "perception": "+5", + "sleight of hand": "+8", "stealth": "+8" }, "senses": [ "darkvision 60 ft." ], - "passive": 17, + "passive": 15, "languages": [ "Common", - "Draconic" + "Sylvan" ], - "cr": "6", + "cr": "4", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The kobold casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" + "The quickling casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" ], "will": [ - "{@spell mage hand}", + "{@spell disguise self}", "{@spell minor illusion}", - "{@spell true strike}" + "{@spell silent image}" ], "daily": { - "2e": [ - "{@spell invisibility}", - "{@spell passwall}", - "{@spell stinking cloud}" - ], "1e": [ - "{@spell confusion}", - "{@spell mislead}" + "{@spell charm person}", + "{@spell phantasmal force}" ] }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Pack Tactics", + "name": "Blurred Movement", "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "Attack rolls against the quickling have disadvantage unless the quickling is {@condition incapacitated} or {@condition restrained}." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Evasion", "entries": [ - "If the kobold fails a saving throw, it can choose to succeed instead." + "If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] } ], @@ -54574,87 +52416,32 @@ { "name": "Multiattack", "entries": [ - "The kobold makes one Spear attack and one Tail Stinger attack." - ] - }, - { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) necrotic damage, and the attack deals an extra 10 ({@damage 3d6}) damage if the kobold has advantage on the attack roll. The kobold treats the spear as a finesse weapon." + "The quickling makes three Dagger attacks. It can use Beguile or Spellcasting in place of one of these attacks." ] }, { - "name": "Tail Stinger", + "name": "Dagger", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature is {@condition paralyzed}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}8 ({@damage 1d4 + 6}) piercing damage plus 3 ({@damage 1d6}) psychic damage." ] }, { - "name": "Savage Stab {@recharge 5}", + "name": "Beguile", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is halved for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effects on itself on a success." + "The quickling targets one creature it can see within 30 feet of it. If the target can see and hear the quickling, it must make a {@dc 13} Wisdom saving throw. On a failed save, the target takes 10 ({@damage 3d6}) psychic damage and must use its reaction to make a weapon attack against a target that the quickling designates. Constructs, Undead, and creatures with immunity to charm are immune to this effect." ] } ], - "bonus": [ - { - "name": "Cunning Action", - "entries": [ - "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The kobold moves up to half its speed." - ] - }, - { - "name": "Sting", - "entries": [ - "The kobold makes a Tail Stinger attack." - ] - }, - { - "name": "Spear (Costs 2 Actions)", - "entries": [ - "The kobold makes a Spear attack." - ] - }, - { - "name": "Cast a Spell (Costs 2 Actions)", - "entries": [ - "The kobold uses Spellcasting." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Kobold Sting of Kurtulmak", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Shaman.webp", - "altArt": [ + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Quickling_Captain.webp", + "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Sting of Kurtulmak 2.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Sting of Kurtulmak.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Quickling Warlock of the Gloaming Court.webp", "source": "mme2-v2" } ], "attachedItems": [ - "spear|phb" - ], - "traitTags": [ - "Legendary Resistances", - "Pack Tactics" + "dagger|phb" ], "senseTags": [ "D" @@ -54664,536 +52451,586 @@ ], "languageTags": [ "C", - "DR" + "S" ], "damageTags": [ - "N", - "P" + "P", + "Y" ], "miscTags": [ "MLW", "MW", - "RCH", "RW", "THW" ], "conditionInflict": [ - "paralyzed", - "poisoned" + "incapacitated" ], "conditionInflictSpell": [ - "blinded", - "deafened", - "invisible" + "charmed" ], "savingThrowForced": [ - "constitution" + "wisdom" ], "savingThrowForcedSpell": [ - "constitution", + "intelligence", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Quickling Warlock of the Gloaming Court", + "source": "mme2-v2" + } + } }, { - "name": "Kobold Trapmaker", + "name": "Radiant Soul", "source": "mme2-v2", - "page": 178, + "page": 282, "size": [ - "S" + "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Kobold" - ] - }, + "type": "humanoid", "alignment": [ - "A" + "L", + "NX", + "C", + "G" ], "ac": [ - 13 + 12, + { + "ac": 15, + "condition": "with mage armor", + "braces": true + } ], "hp": { - "average": 31, - "formula": "7d6 + 7" + "average": 150, + "formula": "20d8 + 60" }, "speed": { + "fly": 30, "walk": 30 }, - "str": 7, - "dex": 16, - "con": 12, - "int": 12, - "wis": 8, - "cha": 8, + "str": 14, + "dex": 14, + "con": 16, + "int": 10, + "wis": 16, + "cha": 20, + "save": { + "con": "+8", + "wis": "+8", + "cha": "+10" + }, "skill": { - "perception": "+1", - "sleight of hand": "+7", - "stealth": "+5" + "perception": "+8", + "religion": "+5" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, + "passive": 18, "languages": [ - "Common", - "Draconic" + "any one language (usually Common)" ], - "cr": "2", - "trait": [ - { - "name": "Pack Tactics", - "entries": [ - "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, + "cr": "13", + "spellcasting": [ { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The kobold deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the kobold that isn't {@condition incapacitated} and the kobold doesn't have disadvantage on the attack roll." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The radiant soul casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 18}):" + ], + "will": [ + "{@spell guidance}", + "{@spell light}", + "{@spell message}", + "{@spell thaumaturgy}" + ], + "daily": { + "3e": [ + "{@spell beacon of hope}", + "{@spell cure wounds}", + "{@spell hold person}" + ], + "1e": [ + "{@spell chain lightning}", + "{@spell greater invisibility}", + "{@spell heal}", + "{@spell mage armor}", + "{@spell mass cure wounds}", + "{@spell sunburst}" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Sunlight Sensitivity", + "name": "Favored by the Gods (Recharges after a Short or Long Rest)", "entries": [ - "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "When the radiant soul fails a saving throw or misses with an attack roll, it can roll 5 ({@damage 2d4}) and add it to the total, possibly changing the outcome." ] } ], "action": [ { - "name": "Dagger", - "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." - ] - }, - { - "name": "Shortbow", + "name": "Quarterstaff", "entries": [ - "{@atk rw} {@hit +5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) force damage, or 6 ({@damage 1d8 + 2}) force damage if used with two hands, plus 13 ({@damage 3d8}) cold damage, and the target can't use reactions until the end of the radiant soul's next turn." ] }, { - "name": "Set Trap (5/Day)", + "name": "Radiant Bolt", "entries": [ - "The kobold can discretely place a mechanical trap of its choice (see below) on a surface (such as a section of floor, a wall, a staircase, or a table) or within an object that can be closed to conceal the trap (such as a chest, door, or window) within 5 feet of it. If it is a surface, the trap can cover an area of the surface no larger than 10 feet in diameter.", - "The trap is hidden, requiring a {@dc 15} Intelligence ({@skill Investigation}) to find it or a {@dc 15} Wisdom ({@skill Perception}) check to spot it.", - "For traps placed on a surface, the trap is triggered when a surface within the area is touched or stepped on, removing another object covering it, or manipulating an object that holds it. For traps within an object, the trap is triggered when the object is opened or manipulated.", - "When the kobold lays a trap, it chooses from one of the following options below for its effect. Once triggered, each creature within 5 feet of the trap is targeted by its effect, unless specified otherwise.", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Bear Trap.", - "entry": "This trap can only be placed on a ground surface and only the creature that triggered it as affected. The target must make a {@dc 15} Strength saving throw. On a failed save, a creature takes 10 ({@damage 4d4}) piercing damage and is {@condition restrained}. The creature can make a {@dc 15} Strength ({@skill Athletics}) check to escape the trap. If the check fails, the target takes 2 ({@damage 1d4}) piercing damage. Until the creature regains all of its hit points, its walking speed is reduced by half." - }, - { - "type": "itemSub", - "name": "Flare Blast.", - "entry": "Each target must make a {@dc 15} Wisdom saving throw or be {@condition blinded} for 1 minute." - }, - { - "type": "itemSub", - "name": "Explosive Blast.", - "entry": "Each target must make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage and 7 ({@damage 2d6}) piercing damage on a failed save, or half as much damage on a successful save." - }, - { - "type": "itemSub", - "name": "Poison Gas.", - "entry": "Each target must make a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute." - }, - { - "type": "itemSub", - "name": "Stink Cloud.", - "entry": "The trap creates a 10-foot radius sphere of green, nauseating gas centered on the trap which lasts for 1 minute. The sphere spreads around corners, and its area is heavily obscured. Each target within the cloud must make a {@dc 15} Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round." - } - ] - } + "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}28 ({@damage 8d6}) radiant damage, and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition blinded} until the end of the radiant soul's next turn." ] } ], "bonus": [ { - "name": "Cunning Action", + "name": "Heightened Spell (3/Day)", "entries": [ - "The kobold takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "When the radiant soul casts a spell that forces a creature to make a saving throw to resist the spell's effects, the radiant soul gives one target of the spell disadvantage on its first saving throw against the spell." ] }, { - "name": "Drop Caltrops (3/Day)", + "name": "Quickened Spell (3/Day)", "entries": [ - "The kobold can spread caltrops to cover a 5-foot-square area. Any creature that isn't flying and enters the area must succeed on a {@dc 15} Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw." + "The radiant soul uses Spellcasting." + ] + }, + { + "name": "Unearthly Recovery (Recharges after a Long Rest)", + "entries": [ + "When the radiant soul has fewer than 75 hit points, it regains 75 hit points." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Kobold Trapmaker", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Archer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Radiant_Soul.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Trapmaker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Radiant Soul.webp", "source": "mme2-v2" } ], "attachedItems": [ - "dagger|phb", - "shortbow|phb" - ], - "traitTags": [ - "Pack Tactics", - "Sneak Attack", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" + "quarterstaff|phb" ], "languageTags": [ - "C", - "DR" + "X" ], "damageTags": [ - "I", - "P" + "C", + "O", + "R" ], "miscTags": [ - "AOE", "MLW", - "MW", - "RNG", - "RW", - "THW" + "MW" ], "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ "blinded", - "poisoned", - "restrained" + "invisible", + "paralyzed" ], "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ "constitution", "dexterity", - "strength", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Radiant Soul", + "source": "mme2-v2" + } + } }, { - "name": "Kobold Zombie", + "name": "Rage Drake", "source": "mme2-v2", - "page": 261, + "page": 108, "size": [ - "S" + "L" ], - "type": "undead", + "type": "dragon", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ - 9 + { + "ac": 17, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 9, - "formula": "2d6 + 2" + "average": 147, + "formula": "14d10 + 70" }, "speed": { - "walk": 20 + "walk": 50 }, - "str": 8, - "dex": 9, - "con": 12, - "int": 2, - "wis": 4, - "cha": 4, - "save": { - "wis": "-1" + "str": 22, + "dex": 16, + "con": 20, + "int": 4, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+4" }, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 7, + "passive": 14, "immune": [ "poison" ], - "conditionImmune": [ - "poisoned" - ], "languages": [ - "understands Common", - "Draconic but can't speak" + "understands Draconic but can't speak" ], - "cr": "1/8", + "cr": "8", "trait": [ { - "name": "Undead Fortitude", + "name": "Brutal Critical", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The drake rolls one additional weapon damage die when determining extra damage for a critical hit with a melee attack." ] }, { - "name": "Unusual Nature", + "name": "Keen Smell", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The drake has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pounce", + "entries": [ + "If the drake moves at least 30 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The drake makes one Bite attack and two Claw attacks. It can use Worry in place of its Bite attack." + ] + }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +1} to hit, reach 5 ft, one target. {@h}1 ({@damage 1d4 - 1}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage, and the Rage Drake does 2 extra damage if it is raging. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the drake can't use its bite on another target." ] }, { - "name": "Dagger", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +1} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d4 - 1}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) slashing damage, and the Rage Drake does 2 extra damage if it is raging." + ] + }, + { + "name": "Worry", + "entries": [ + "A creature the drake is grappling must make a {@dc 17} Constitution saving throw. On a failed save, the creature takes 15 ({@damage 2d8 + 6}) slashing damage and is {@condition stunned} until the end of the drake's next turn. On a successful save, the creature takes half as much damage and isn't {@condition stunned}." ] } ], - "reaction": [ + "bonus": [ { - "name": "Sudden Lunge", + "name": "Rage (Recharges after a Short or Long Rest)", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + "The drake enters a rage. The rage lasts for 1 minute or until the drake is {@condition incapacitated}. While raging, the drake gains the following benefits:", + { + "type": "list", + "items": [ + "The drake has advantage on Strength checks and Strength saving throws", + "When it makes a melee weapon attack, the drake gains a +2 bonus to the damage roll (already included in the attack).", + "The drake has resistance to bludgeoning, piercing, and slashing damage." + ] + } ] } ], - "fluff": { - "_monsterFluff": { - "name": "Kobold Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kobold_Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Rage_Drake.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kobold Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Rage Drake.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "dagger|phb" - ], "traitTags": [ - "Undead Fortitude" + "Keen Senses", + "Pounce" ], "senseTags": [ + "B", "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "C", "CS", "DR" ], "damageTags": [ - "P" + "P", + "S" ], "miscTags": [ - "MLW", "MW" ], - "hasFluffImages": true + "conditionInflict": [ + "grappled", + "incapacitated", + "prone", + "restrained", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Rage Drake", + "source": "mme2-v2" + } + } }, { - "name": "Kruthik Hive Queen", - "shortName": "kruthik", + "name": "Ranaeloth", + "group": [ + "Yugoloths" + ], "source": "mme2-v2", - "page": 179, + "page": 252, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": { + "type": "fiend", + "tags": [ + "Yugoloth" + ] + }, "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 22, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 157, - "formula": "15d12 + 60" + "average": 45, + "formula": "6d8 + 18" }, "speed": { - "walk": 40, - "burrow": 20, - "climb": 40 + "swim": 20, + "walk": 30 + }, + "str": 16, + "dex": 12, + "con": 16, + "int": 7, + "wis": 14, + "cha": 9, + "skill": { + "athletics": "+5", + "perception": "+4" }, - "str": 21, - "dex": 16, - "con": 19, - "int": 13, - "wis": 16, - "cha": 12, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 13, - "languages": [ - "Kruthik" + "blindsight 60 ft.", + "darkvision 60 ft." ], - "cr": "10", - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The kruthik has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Pack Leader", - "entries": [ - "The kruthik's allies have advantage on attack rolls while within 20 feet of the kruthik, provided it isn't {@condition incapacitated}." - ] - }, + "passive": 14, + "resist": [ + "cold", + "fire", + "lightning", { - "name": "Pack Tactics", - "entries": [ - "The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Tunneler", - "entries": [ - "The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake." - ] + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true } ], - "action": [ + "immune": [ + "acid", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Abyssal", + "Infernal", + "telepathy 60 ft." + ], + "cr": "3", + "trait": [ { - "name": "Multiattack", + "name": "Alert", "entries": [ - "The kruthik makes two Stab attacks or two Spike attacks, and one Sting attack." + "The ranaeloth has advantage on Initiative rolls and Wisdom ({@skill Perception}) checks and can't be surprised while it is conscious." ] }, { - "name": "Stab", + "name": "Amphibious", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." + "The ranaeloth can breathe air and water." ] }, { - "name": "Spike", + "name": "Magic Resistance", "entries": [ - "{@atk rw} {@hit +9} to hit, range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." + "The ranaeloth has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Stinger", + "name": "Magic Weapons", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one creature. {@h}14 ({@damage 2d8 + 5}) piercing damage, and the target must make a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The ranaeloth's weapon attacks are magical." ] }, { - "name": "Acid Spray {@recharge 5}", + "name": "Standing Leap", "entries": [ - "The kruthik sprays acid in a 30-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 33 ({@damage 6d10}) acid damage on a failed save, or half as much damage on a successful one." + "The ranaeloth's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." ] } ], - "legendary": [ + "action": [ { - "name": "Charge", + "name": "Multiattack", "entries": [ - "The kruthik moves up to its speed." + "The ranaeloth makes one Bite or Tongue attack and one Claws attack." ] }, { - "name": "To Me", + "name": "Bite", "entries": [ - "Up to three allied kruthiks of this kruthik's choice within 60 feet of this kruthik that can hear it can each use their reaction to move up to their speed to the nearest possible space to this kruthik." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Medium or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the ranaeloth can't use its Bite attack or Tongue attack on another target." ] }, { - "name": "Attack (Costs 2 Actions)", + "name": "Tongue", "entries": [ - "The kruthik makes one Stab or Spike attack." + "{@atk mw} {@hit +5} to hit, reach 15 ft., one creature. {@h}10 ({@damage 3d6}) poison damage, and the target must make a {@dc 13} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the ranaeloth, which can use a bonus action to make a Bite attack against the target." ] }, { - "name": "Command (Costs 1-3 Actions)", + "name": "Claws", "entries": [ - "The kruthik chooses up to three allied kruthiks it can see within 30 feet of it. If the target can see and hear the kruthik, the target can use its reaction to move up to half its speed and make one weapon attack. It costs 1 legendary action per target." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + ] + }, + { + "name": "Poison Breath {@recharge 5}", + "entries": [ + "The ranaeloth exhales poisonous gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw, taking 17 ({@damage 5d6}) poison damage on a failed save, or half as much on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Kruthik Hive Queen", - "source": "mme2-v2" + "reaction": [ + { + "name": "Guardian Strike", + "entries": [ + "If an enemy within 5 feet of the ranaeloth attacks a target other than the ranaeloth, that enemy provokes an {@action opportunity attack} from the ranaeloth." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Kruthik_Hive_Queen.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ranaeloth.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Kruthik Hive Queen.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ranaeloth.webp", "source": "mme2-v2" } ], "traitTags": [ - "Keen Senses", - "Pack Tactics" + "Amphibious", + "Magic Resistance", + "Magic Weapons" ], "senseTags": [ - "D", - "T" + "B", + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "OTH" + "AB", + "I", + "TP" ], "damageTags": [ - "P" + "I", + "P", + "S" ], "miscTags": [ "AOE", "MW", - "RCH", - "RW" + "RCH" ], "conditionInflict": [ - "paralyzed", - "poisoned" + "grappled", + "restrained" ], "savingThrowForced": [ "constitution", - "dexterity" + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ranaeloth", + "source": "mme2-v2" + } + } }, { - "name": "Lamia Priestess of Graz'zt", + "name": "Redcap Bloodlock", "source": "mme2-v2", - "page": 180, + "page": 213, "size": [ - "L" + "S" ], - "type": "monstrosity", + "type": "fey", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", @@ -55206,70 +53043,68 @@ } ], "hp": { - "average": 127, - "formula": "15d10 + 45" + "average": 65, + "formula": "10d6 + 30" }, "speed": { - "walk": 30 + "walk": 25 }, "str": 16, - "dex": 14, + "dex": 13, "con": 16, - "int": 14, - "wis": 16, + "int": 12, + "wis": 12, "cha": 16, "skill": { - "deception": "+9", - "insight": "+6", - "religion": "+5", - "stealth": "+5" + "arcana": "+3", + "athletics": "+5", + "perception": "+3" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], "passive": 13, "languages": [ - "Abyssal", - "Common" + "Common", + "Sylvan" ], - "cr": "6", + "cr": "4", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The lamia casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + "The redcap casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" ], "will": [ - "{@spell disguise self} (any humanoid form)", - "{@spell guidance}", - "{@spell major image}", - "{@spell thaumaturgy}" + "{@spell disguise self}", + "{@spell minor illusion}", + "{@spell silent image}" ], "daily": { - "3e": [ - "{@spell command}", - "{@spell charm person}", - "{@spell mirror image}", - "{@spell scrying}", - "{@spell suggestion}" - ], "1e": [ - "{@spell charm monster}", - "{@spell dominate person}", - "{@spell fear}", - "{@spell geas}" + "{@spell antilife shell}", + "{@spell death ward}", + "{@spell false life} (25 hp)", + "{@spell feign death}", + "{@spell vampiric touch} ({@damage 5d6})" ] }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Magic Resistance", + "name": "Iron Boots", "entries": [ - "The lamia has advantage on saving throws against spells and other magical effects." + "While moving, the redcap has disadvantage on Dexterity ({@skill Stealth}) checks." + ] + }, + { + "name": "Outsize Strength", + "entries": [ + "While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls." ] } ], @@ -55277,565 +53112,445 @@ { "name": "Multiattack", "entries": [ - "The lamia makes one Claws attack and one Dagger attack. It can use Intoxicating Touch or Spellcasting in place of the Dagger attack." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) slashing damage." + "The redcap makes two attacks with its Wicked Scythe." ] }, { - "name": "Dagger", + "name": "Wicked Scythe", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) fire damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 3 ({@damage 1d6}) necrotic damage, and the target has disadvantage to Constitution saving throws until the end of the redcap's next turn." ] }, { - "name": "Intoxicating Touch", + "name": "Blood Twist", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks." + "The redcap targets one creature it can see within 120 feet of it and momentarily disrupts the flow of blood in its veins. The target must make a {@dc 13} Constitution saving throw. On a failed save, the target takes 27 ({@damage 6d8}) necrotic damage and is {@condition stunned} until the end of the redcap's next turn. Constructs, Elementals, and Undead are immune to this effect." ] }, { - "name": "Change Shape", - "entries": [ - "The lamia transforms into a Small or Medium humanoid it has seen, or back into its true form, while retaining its game statistics. This transformation ends if the lamia is reduced to 0 hit points or uses an action to end it." - ] - } - ], - "reaction": [ - { - "name": "Joy from Pain", + "name": "Hemorrhage {@recharge 5}", "entries": [ - "When the lamia takes critical hit damage, it can make one melee weapon attack." + "The redcap targets up to three creatures it can see within 60 feet of it. The target must make a {@dc 13} Constitution saving throw. On a failed save, the target takes 18 ({@damage 4d8}) necrotic damage and is {@condition incapacitated} for 1 minute. While {@condition incapacitated}, a target coughs blood, bleeds from every orifice of its body, and takes 9 ({@damage 2d8}) necrotic damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Constructs, Elementals, and Undead are immune to this effect." ] }, { - "name": "Master of Pleasures", + "name": "lronbound Pursuit", "entries": [ - "When the lamia takes damage, it can magically grant 5 temporary hit points to itself and up to three allies within 30 feet of it." + "The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a {@dc 13} Dexterity saving throw or take 25 ({@damage 4d10 + 3}) bludgeoning damage and be knocked {@condition prone}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Lamia Priestess of Graz'zt", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lamia_Priestess_of_Graz'zt.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Redcap_Bloodlock.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lamia Priestess of Graz'zt.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Redcap Bloodlock.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "dagger|phb" - ], - "traitTags": [ - "Magic Resistance" - ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AB", - "C" + "C", + "S" ], "damageTags": [ - "F", - "P", + "N", "S" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "MW" ], - "conditionInflictSpell": [ - "charmed", - "frightened", - "prone" + "conditionInflict": [ + "incapacitated", + "prone", + "stunned" ], - "savingThrowForcedSpell": [ - "wisdom" + "savingThrowForced": [ + "constitution", + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Redcap Bloodlock", + "source": "mme2-v2" + } + } }, { - "name": "Large Drolem", + "name": "Redcap Gang Boss", "source": "mme2-v2", - "page": 155, + "page": 214, "size": [ - "L" + "S" ], - "type": "construct", + "type": "fey", "alignment": [ - "U" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 90, + "formula": "12d6 + 48" }, "speed": { - "fly": 60, - "walk": 30 + "walk": 25 }, - "str": 20, - "dex": 9, + "str": 19, + "dex": 14, "con": 18, - "int": 6, - "wis": 8, - "cha": 8, + "int": 10, + "wis": 12, + "cha": 10, + "skill": { + "athletics": "+7", + "perception": "+4", + "stealth": "+8" + }, "senses": [ - "blindsight 60 ft.", - "darkvision 120 ft." - ], - "passive": 9, - "resist": [ - "cold", - "fire", - "lightning" - ], - "immune": [ - "necrotic", - "poison", - "psychic", - { - "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "darkvision 60 ft." ], + "passive": 14, "languages": [ - "understands the languages of its creator but can't speak" + "Common", + "Sylvan" ], - "cr": "10", + "cr": "5", "trait": [ { - "name": "Immutable Form", + "name": "Iron Boots", "entries": [ - "The drolem is immune to any spell or effect that would alter its form." + "While moving, the redcap has disadvantage on Dexterity ({@skill Stealth}) checks." ] }, { - "name": "Magic Resistance", + "name": "Outsize Strength", "entries": [ - "The drolem has advantage on saving throws against spells and other magical effects." + "While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls." ] - }, + } + ], + "action": [ { - "name": "Magic Weapons", + "name": "Multiattack", "entries": [ - "The drolem's weapon attacks are magical." + "The redcap makes three attacks with its Wicked Sickle." ] }, { - "name": "Unusual Nature", + "name": "Wicked Sickle", "entries": [ - "The drolem doesn't require air, food, drink, or sleep." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage, and the attack deals an extra 3 ({@damage 1d6}) damage if the redcap has advantage on the attack roll." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Eldritch Sling", "entries": [ - "The drolem makes one Bite attack and two Claw attacks." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage plus 13 ({@damage 3d8}) force damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of its next turn." ] }, { - "name": "Claw", + "name": "Call to Attack", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + "Up to three allies within 60 feet of this redcap that can hear it can each use their reaction to make one weapon attack." ] }, { - "name": "Dragon's Breath {@recharge 5}", + "name": "lronbound Pursuit", "entries": [ - "The drolem exhales acid, cold, fire, lightning, or poison (depending on drolem type) in a 30-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 35 ({@damage 10d6}) acid, cold, fire, lightning, or poison damage on a failed save, or half as much damage on a successful one." + "The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a {@dc 15} Dexterity saving throw or take 26 ({@damage 4d10 + 4}) bludgeoning damage and be knocked {@condition prone}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Large Drolem", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Gargantuan_Drolem.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Redcap_Gang_Boss.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Large Drolem.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Redcap Gang Boss.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], "senseTags": [ - "B", - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "CS" + "C", + "S" ], "damageTags": [ - "I", + "B", + "O", "S" ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "prone", + "stunned" ], "savingThrowForced": [ - "constitution" + "constitution", + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Redcap Gang Boss", + "source": "mme2-v2" + } + } }, { - "name": "Legendary Aranea", - "shortName": "aranea", + "name": "Redspawn Firebelcher", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", - "page": 7, + "page": 105, "size": [ "L" ], - "type": { - "type": "monstrosity", - "tags": [ - "Shapechanger" - ] - }, + "type": "dragon", "alignment": [ - { - "alignment": [ - "N" - ], - "note": "(Any)" - } + "C", + "E" ], "alignmentPrefix": "typically ", "ac": [ - 14, { - "ac": 17, - "condition": "with mage armor", - "braces": true + "ac": 16, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 161, - "formula": "17d10 + 68" + "average": 105, + "formula": "10d10 + 50" }, "speed": { - "climb": 30, "walk": 30 }, - "str": 16, - "dex": 18, - "con": 19, - "int": 16, - "wis": 16, - "cha": 21, - "save": { - "wis": "+7", - "cha": "+9" - }, + "str": 22, + "dex": 9, + "con": 20, + "int": 5, + "wis": 12, + "cha": 8, "skill": { - "deception": "+13", - "stealth": "+8" + "perception": "+4", + "stealth": "+2" }, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 13, + "passive": 14, + "immune": [ + "fire" + ], "languages": [ - "Common", - "Sylvan", - "telepathy 60 ft." + "understands Draconic but can't speak" ], - "cr": "10", - "spellcasting": [ + "cr": "6", + "trait": [ { - "name": "Spellcasting", - "headerEntries": [ - "The aranea casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 17}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" - ], - "daily": { - "2e": [ - "{@spell charm person}", - "{@spell mage armor}", - "{@spell major image}", - "{@spell mirror image}" - ], - "1e": [ - "{@spell confusion}", - "{@spell dominate person}", - "{@spell greater invisibility}", - "{@spell mass suggestion}", - "{@spell phantasmal force}", - "{@spell synaptic static|XGE}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the aranea fails a saving throw, it can choose to succeed instead." - ] - }, - { - "name": "Spider Climb", - "entries": [ - "The aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - }, - { - "name": "Web Sense", + "name": "Hold Breath", "entries": [ - "While in contact with a web, the aranea knows the exact location of any creature in contact with the same web." + "The redspawn firebelcher can hold its breath for 30 minutes." ] }, { - "name": "Web Walker", + "name": "Lava Camouflage", "entries": [ - "The aranea ignores movement restrictions caused by webbing." + "The redspawn firebelcher has advantage on Dexterity ({@skill Stealth}) checks made to hide in lava or fiery terrain." ] } ], "action": [ - { - "name": "Bite (Spider Form Only)", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage." - ] - }, - { - "name": "Mind Warp", - "entries": [ - "{@atk ms,rs} {@hit +9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) psychic damage, and the target has disadvantage on Intelligence, Wisdom, and Charisma saving throws until the end of the aranea's next turn." - ] - }, - { - "name": "Web (Spider Form Only) {@recharge 5}", - "entries": [ - "{@atk rw} {@hit +8} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 16} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." - ] - }, - { - "name": "Change Shape (Females Only)", - "entries": [ - "The aranea magically transforms into a Medium Humanoid or to return to its true form, which is a hybrid spider. Any equipment the aranea is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies." - ] - } - ], - "bonus": [ - { - "name": "Heightened Spell (2/Day)", - "entries": [ - "When the aranea casts a spell that forces a creature to make a saving throw to resist the spell's effects, the aranea gives one target of the spell disadvantage on its first saving throw against the spell." - ] - }, - { - "name": "Quickened Spell (3/Day)", - "entries": [ - "The aranea uses Spellcasting." - ] - } - ], - "legendary": [ { "name": "Bite", "entries": [ - "The aranea attacks with its Bite." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 9 ({@damage 2d8}) fire damage." ] }, { - "name": "Dark Magic (Costs 2 Actions)", + "name": "Belch Fire (Recharges 4-6)", "entries": [ - "The aranea uses Mind Warp or Spellcasting." + "{@atk rw} {@hit +9} to hit, range 30/60 ft., one target. {@h}42 ({@damage 12d6}) fire damage, and All other creatures within 5 feet of the target must make a {@dc 15} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Legendary Aranea", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aranea.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Redspawn_Firebelcher.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Legendary Aranea.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Redspawn Firebelcher.webp", "source": "mme2-v2" } ], "traitTags": [ - "Legendary Resistances", - "Spider Climb", - "Web Sense", - "Web Walker" + "Hold Breath" ], "senseTags": [ + "B", "D" ], "languageTags": [ - "C", - "S", - "TP" + "CS", + "DR" ], "damageTags": [ - "P", - "Y" + "F", + "P" ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned", - "restrained" - ], - "conditionInflictSpell": [ - "charmed", - "invisible" + "AOE", + "MW", + "RW" ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "intelligence", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Redspawn Firebelcher", + "source": "mme2-v2" + } + } }, { - "name": "Legendary Duelist", - "shortName": "duelist", + "name": "Remmanon", "source": "mme2-v2", - "page": 275, + "page": 82, "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "fiend", + "tags": [ + "Devil" + ] + }, "alignment": [ - "A" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 17, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 165, - "formula": "22d8 + 66" + "average": 153, + "formula": "18d8 + 72" }, "speed": { + "fly": 30, "walk": 30 }, - "str": 11, - "dex": 20, - "con": 16, - "int": 12, - "wis": 12, - "cha": 16, + "str": 18, + "dex": 19, + "con": 18, + "int": 20, + "wis": 21, + "cha": 22, "save": { - "dex": "+10", - "con": "+8", - "int": "+6" - }, - "skill": { - "deception": "+8", - "intimidation": "+8", - "perception": "+6", - "stealth": "+15" + "str": "+8", + "dex": "+8", + "wis": "+9", + "cha": "+10" }, - "passive": 16, - "languages": [ - "any two languages (usually Common)" + "senses": [ + "darkvision 120 ft." ], - "cr": "14", - "trait": [ - { - "name": "Dual Wielder", - "entries": [ - "When the duelist is wielding a separate melee weapon in each hand, it gains a +1 bonus to its AC (included in the AC). In addition, it can draw or stow two one-handed weapons." - ] - }, + "passive": 15, + "resist": [ + "cold", { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the duelist fails a saving throw, it can choose to succeed instead." - ] - }, + "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "11", + "spellcasting": [ { - "name": "Fancy Footwork", - "entries": [ - "When the duelist makes a melee attack against a creature, that creature can't make {@action opportunity attack||opportunity attacks} against the duelist until the end of the turn." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The remmanon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" + ], + "will": [ + "{@spell detect evil and good}", + "{@spell detect magic}", + "{@spell disguise self}", + "{@spell dissonant whispers} ({@damage 5d6} damage)" + ], + "daily": { + "1e": [ + "{@spell plane shift} (self only)" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Sneak Attack (1/Turn)", + "name": "Devil's Sight", "entries": [ - "The duelist deals an extra 21 ({@damage 6d6}) damage when the duelist hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the duelist that isn't {@condition incapacitated} and the duelist doesn't have disadvantage on the attack roll." + "Magical darkness doesn't impede the devil's {@sense darkvision}." ] }, { - "name": "Toujours l'Audace", + "name": "Magic Resistance", "entries": [ - "The duelist adds its Charisma modifier to its initiative rolls. In addition, it can use Sneak {@action Attack} with any melee attack made against a target that has none of its allies adjacent to it." + "The remmanon has advantage on saving throws against spells and other magical effects." ] } ], @@ -55843,132 +53558,105 @@ { "name": "Multiattack", "entries": [ - "The duelist makes two Rapier attacks and one Dagger attack." + "The remmanon makes two Hellfire Touch attacks or two Infernal Bolt attacks." ] }, { - "name": "Rapier", + "name": "Hellfire Touch", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." + "{@atk ms} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d6}) fire damage plus 10 ({@damage 3d6}) necrotic damage, and Any humanoid killed by Hellfire Touch has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." ] }, { - "name": "Dagger", + "name": "Infernal Bolt", "entries": [ - "{@atk mw,rw} {@hit +10} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage." + "{@atk rs} {@hit +10} to hit, range 120 ft., one creature. {@h}19 ({@damage 3d8 + 6}) fire damage, and the target must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} until the end of the remmanon's next turn." ] }, { - "name": "Rain of Daggers (Recharges after a Short or Long Rest)", - "entries": [ - "The duelist makes six ranged Dagger attacks." - ] - } - ], - "bonus": [ - { - "name": "Cunning Action", + "name": "Teleport", "entries": [ - "The duelist takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The remmanon magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." ] }, { - "name": "Feinting Attack", - "entries": [ - "The duelist chooses one creature within 5 feet of it. It has advantage on its next attack roll against the target." - ] - } - ], - "reaction": [ - { - "name": "Riposte", + "name": "Summon Bearded Devils (1/Day)", "entries": [ - "When a creature misses the duelist with a melee attack, the duelist can make one melee weapon attack against it." + "The remmanon magically summons {@dice 1d3} {@creature bearded devil||bearded devils}. The devils appear in unoccupied spaces within 60 feet of the remmanon and act as the remmanon's allies. The devils remain until the remmanon dies or until it dismisses them as an action." ] } ], - "legendary": [ - { - "name": "Feint", - "entries": [ - "The duelist chooses one creature within 5 feet of it. It has advantage on its next attack roll against the target." - ] - }, - { - "name": "Shift", - "entries": [ - "The duelist moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." - ] - }, - { - "name": "Attack (Costs 2 Actions)", - "entries": [ - "The duelist makes a melee or ranged weapon attack." - ] - }, + "bonus": [ { - "name": "Disarm and Grab (Costs 2 Actions)", + "name": "Insidious Aura", "entries": [ - "When the duelist hits a melee weapon attack at one creature holding an object (such as a weapon), it must make a {@dc 18} Strength or Dexterity saving throw. On a failed save, the target drops the held object. The object lands in the other hand of the duelist." + "The remmanon activates or deactivates this aura. While active, the remmanon's allies have advantage on attack rolls while within 20 feet of the remmanon. All other creatures that start its turn within 20 feet of the remmanon must succeed on a {@dc 18} Wisdom saving throw, unless the remmanon is {@condition incapacitated}. On a failed save, the creature must use its action to move up to its speed and make a melee weapon attack against a visible creature of the remmanon's choice. If a creature's saving throw is successful, the creature is immune to the remmanon's Insidious Aura for the next 24 hours. Constructs, Devils, and Undead are immune to this effect." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Legendary Duelist", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Duelist.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Remmanon.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Legendary Duelist.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Remmanon.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "dagger|phb", - "rapier|phb" - ], "traitTags": [ - "Legendary Resistances", - "Sneak Attack" + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" ], "languageTags": [ - "X" + "TP", + "XX" ], "damageTags": [ - "P" + "F", + "N" ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "conditionInflict": [ + "frightened", + "incapacitated" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Remmanon", + "source": "mme2-v2" + } + } }, { - "name": "Lesser Boneclaw", + "name": "Sea Spawn Pincer", "source": "mme2-v2", - "page": 44, + "page": 217, "size": [ - "L" + "M" ], - "type": "undead", + "type": "humanoid", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 14, "from": [ "natural armor" ] @@ -55976,54 +53664,38 @@ ], "hp": { "average": 75, - "formula": "10d10 + 20" + "formula": "10d8 + 30" }, "speed": { - "walk": 40 + "swim": 20, + "walk": 20 }, "str": 18, - "dex": 16, - "con": 15, - "int": 11, - "wis": 13, - "cha": 7, - "skill": { - "perception": "+4", - "stealth": "+6" - }, + "dex": 8, + "con": 16, + "int": 6, + "wis": 10, + "cha": 8, "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "resist": [ - "cold", - "necrotic", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" + "darkvision 120 ft." ], + "passive": 10, "languages": [ - "Common plus the main languages of its master" + "understands Aquan", + "Common but can't speak" ], - "cr": "6", + "cr": "3", "trait": [ { - "name": "Unusual Nature", + "name": "Brute", "entries": [ - "The boneclaw doesn't require air, food, drink, or sleep." + "A melee weapon deals one extra die of its damage when the sea spawn hits with it (included in the attack)." + ] + }, + { + "name": "Limited Amphibiousness", + "entries": [ + "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." ] } ], @@ -56031,295 +53703,224 @@ { "name": "Multiattack", "entries": [ - "The boneclaw makes two Piercing Claw attacks." + "The sea spawn makes one Bite attack and two Claw attacks." ] }, { - "name": "Piercing Claw", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 15 ft., one target. {@h}17 ({@damage 3d8 + 4}) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is {@condition grappled} (escape {@dc 14}). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." ] }, { - "name": "Deadly Reach", + "name": "Claw", "entries": [ - "In response to a creature entering a space within 15 feet of it, the boneclaw makes one Piercing Claw attack against that creature." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Medium or smaller creature. Until this grapple ends, the sea spawn can't use this Claw on another target." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Lesser Boneclaw", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lesser_Boneclaw.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Pincer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lesser Boneclaw.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Pincer.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Brute" + ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C" + "AQ", + "C", + "CS" ], "damageTags": [ - "P" + "P", + "S" ], "miscTags": [ - "MW", - "RCH" + "MW" ], "conditionInflict": [ "grappled" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Sea Spawn Pincer", + "source": "mme2-v2" + } + } }, { - "name": "Lesser Retriever", + "name": "Sea Spawn Shocker", "source": "mme2-v2", - "page": 215, + "page": 217, "size": [ - "L" + "M" ], - "type": "construct", + "type": "humanoid", "alignment": [ - "L", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 95, - "formula": "10d10 + 40" + "average": 67, + "formula": "9d8 + 27" }, "speed": { - "walk": 40 - }, - "str": 20, - "dex": 16, - "con": 18, - "int": 3, - "wis": 11, - "cha": 4, - "save": { - "dex": "+6", - "con": "+7" - }, - "skill": { - "perception": "+3", - "stealth": "+6" + "swim": 40, + "walk": 20 }, - "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." - ], - "passive": 13, - "resist": [ - "necrotic", - "poison", - "psychic", - { - "note": "that is nonmagical that aren't adamantine", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "str": 16, + "dex": 12, + "con": 16, + "int": 6, + "wis": 10, + "cha": 8, + "senses": [ + "darkvision 120 ft." ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "poisoned" + "passive": 10, + "immune": [ + "lightning" ], "languages": [ - "understands Abyssal", - "Elvish", - "Undercommon but can't speak" - ], - "cr": "7", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The retriever casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 11}):" - ], - "daily": { - "1e": [ - "{@spell plane shift} (only self and up to one {@condition incapacitated} creature, which is considered willing for the spell)", - "{@spell web.}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "understands Aquan", + "Common but can't speak" ], + "cr": "3", "trait": [ { - "name": "Faultless Tracker", - "entries": [ - "The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The retriever can have only one such quarry at a time. The retriever also always knows the location of its master." - ] - }, - { - "name": "Unusual Nature", + "name": "Limited Amphibiousness", "entries": [ - "The retriever doesn't require air, food, drink, or sleep." + "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The retriever makes two Foreleg attacks and uses its Force or Paralyzing beam once, if available." - ] - }, - { - "name": "Foreleg", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." - ] - }, - { - "name": "Force Beam", + "name": "Tentacle", "entries": [ - "The retriever targets one creature it can see within 30 feet of it. The target must make a {@dc 15} Dexterity saving throw, taking 22 ({@damage 4d10}) force damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Large or smaller creature. Until the grapple ends, the sea spawn can't use this tentacle on another target." ] }, { - "name": "Paralyzing Beam {@recharge 5}", + "name": "Lightning Discharge (Recharges 4-6)", "entries": [ - "The retriever targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "If the {@condition paralyzed} creature is Medium or smaller, the retriever can pick it up as part of the retriever's move and walk or climb with it at full speed." + "The sea spawn discharges electricity that shocks targets around it. Each creature within 10 feet of the sea spawn must succeed on a {@dc 13} Constitution saving throw. On a failed save, the target takes 27 ({@damage 6d8}) lightning damage and is {@condition stunned} until the end of its next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Lesser Retriever", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lesser_Retriever.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Shocker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lesser Retriever.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Shocker.webp", "source": "mme2-v2" } ], "senseTags": [ - "B", - "D" + "SD" ], "actionTags": [ - "Multiattack" + "Tentacles" ], "languageTags": [ - "AB", - "CS", - "E", - "U" + "AQ", + "C", + "CS" ], "damageTags": [ - "S" + "B" ], "miscTags": [ + "AOE", "MW", "RCH" ], "conditionInflict": [ - "paralyzed" + "grappled", + "stunned" ], "savingThrowForced": [ - "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "charisma" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Sea Spawn Shocker", + "source": "mme2-v2" + } + } }, { - "name": "Leucrotta Female", + "name": "Sea Spawn Stinger", "source": "mme2-v2", - "page": 181, + "page": 218, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 12, "from": [ "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d10 + 24" + "average": 52, + "formula": "7d8 + 21" }, "speed": { - "walk": 50 - }, - "str": 20, - "dex": 14, - "con": 15, - "int": 9, - "wis": 14, - "cha": 6, - "skill": { - "deception": "+2", - "perception": "+6" + "swim": 30, + "walk": 20 }, + "str": 15, + "dex": 10, + "con": 16, + "int": 6, + "wis": 10, + "cha": 8, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 16, + "passive": 10, "languages": [ - "Abyssal", - "Gnoll" + "understands Aquan", + "Common but can't speak" ], - "cr": "4", + "cr": "2", "trait": [ { - "name": "Mimicry", - "entries": [ - "The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." - ] - }, - { - "name": "Stench", + "name": "Limited Amphibiousness", "entries": [ - "Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour." + "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." ] } ], @@ -56327,59 +53928,40 @@ { "name": "Multiattack", "entries": [ - "The leucrotta makes one Bite attack and one Hooves attack. If available, it can make one Bone Bite attack in place of its Bite attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice." + "The sea spawn makes two Unarmed Strike attacks and one Tail Stinger attack." ] }, { - "name": "Hooves", + "name": "Unarmed Strike", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." ] }, { - "name": "Bone Bite {@recharge 5}", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. The effects end when the creature regains all of its hit points." - ] - } - ], - "bonus": [ - { - "name": "Kicking Retreat", + "name": "Tail Stinger", "entries": [ - "Immediately after the leucrotta makes a Hooves attack, it takes the {@action Disengage} action." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Leucrotta Female", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Leucrotta_Female.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Pincer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Leucrotta Female.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Stinger.webp", "source": "mme2-v2" } ], "senseTags": [ - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AB", - "OTH" + "AQ", + "C", + "CS" ], "damageTags": [ "B", @@ -56389,92 +53971,101 @@ "MW" ], "conditionInflict": [ + "paralyzed", "poisoned" ], "savingThrowForced": [ "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Sea Spawn Stinger", + "source": "mme2-v2" + } + } }, { - "name": "Leucrotta Fiend", + "name": "Sea Spawn Tidesinger", "source": "mme2-v2", - "page": 182, + "page": 218, "size": [ - "L" + "M" ], - "type": "monstrosity", + "type": "humanoid", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 110, - "formula": "13d10 + 39" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 50 - }, - "str": 22, - "dex": 14, - "con": 16, - "int": 10, - "wis": 15, - "cha": 8, - "skill": { - "deception": "+2", - "perception": "+8" + "swim": 40, + "walk": 20 }, + "str": 12, + "dex": 12, + "con": 15, + "int": 6, + "wis": 10, + "cha": 16, "senses": [ - "darkvision 60 ft." - ], - "passive": 18, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "darkvision 120 ft." ], + "passive": 10, "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" + "lightning" ], "languages": [ - "Abyssal", - "Gnoll" + "understands Aquan", + "Common but can't speak" ], - "cr": "6", - "trait": [ + "cr": "4", + "spellcasting": [ { - "name": "Mimicry", - "entries": [ - "The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 17} Wisdom ({@skill Insight}) check." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The sea spawn casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}" + ], + "daily": { + "2e": [ + "{@spell charm person}", + "{@spell dissonant whispers}", + "{@spell enthrall}" + ], + "1e": [ + "{@spell greater invisibility}", + "{@spell mass suggestion}", + "{@spell synaptic static|XGE}" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Stench", + "name": "Limited Amphibiousness", "entries": [ - "Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour." + "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." ] } ], @@ -56482,93 +54073,86 @@ { "name": "Multiattack", "entries": [ - "The leucrotta makes one Bite attack and one Hooves attack. If available, it can make one Bone Bite attack in place of its Bite attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice." - ] - }, - { - "name": "Hooves", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage." + "The sea spawn makes four Tentacle attacks or uses Befudling Bolt twice." ] }, { - "name": "Bone Bite", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target it is grappling with. {@h}19 ({@damage 3d8 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. The effects end when the creature regains all of its hit points." - ] - } - ], - "bonus": [ - { - "name": "Kicking Retreat", + "name": "Tentacle", "entries": [ - "Immediately after the leucrotta makes a Hooves attack, it takes the {@action Disengage} action." + "{@atk mw} {@hit +3} to hit, reach 10 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 11}) if it is a Large or smaller creature. Until the grapple ends, the sea spawn can't use this Tentacle on another target." ] }, { - "name": "Rampage", + "name": "Befuddling Bolt", "entries": [ - "After the leucrotta reduces a creature to 0 hit points with a melee attack on its turn, the leucrotta moves up to half its speed and makes a Bite attack." + "{@atk rw} {@hit +5} to hit, range 60 ft., one creature. {@h}The target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the sea spawn's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Leucrotta Fiend", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Leucrotta_Female.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Shocker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Leucrotta Fiend.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Tidesinger.webp", "source": "mme2-v2" } ], "senseTags": [ - "D" + "SD" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Tentacles" ], "languageTags": [ - "AB", - "OTH" + "AQ", + "C", + "CS" ], "damageTags": [ - "B", - "P" + "B" ], "miscTags": [ - "MW" + "MW", + "RCH", + "RW" ], "conditionInflict": [ - "grappled", - "poisoned" + "grappled" ], - "savingThrowForced": [ - "constitution" + "conditionInflictSpell": [ + "charmed", + "invisible" + ], + "savingThrowForcedSpell": [ + "constitution", + "intelligence", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Sea Spawn Tidesinger", + "source": "mme2-v2" + } + } }, { - "name": "Leucrotta Matriarch", + "name": "Shadar-kai Dawnkiller", "source": "mme2-v2", - "page": 182, + "page": 219, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": { + "type": "humanoid", + "tags": [ + "Elf" + ] + }, "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", @@ -56576,203 +54160,246 @@ { "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 168, - "formula": "16d12 + 64" + "average": 55, + "formula": "10d8 + 10" }, "speed": { - "walk": 50 + "walk": 30 + }, + "str": 12, + "dex": 18, + "con": 13, + "int": 10, + "wis": 11, + "cha": 14, + "save": { + "dex": "+7", + "cha": "+5" }, - "str": 23, - "dex": 14, - "con": 19, - "int": 9, - "wis": 16, - "cha": 8, "skill": { - "deception": "+5", - "intimidation": "+5", - "perception": "+6" + "stealth": "+7" }, "senses": [ "darkvision 60 ft." ], - "passive": 16, + "passive": 11, + "resist": [ + "necrotic" + ], + "conditionImmune": [ + "charmed", + "exhaustion" + ], "languages": [ - "Abyssal", - "Gnoll" + "Common", + "Elvish" ], - "cr": "7", - "trait": [ + "cr": "6", + "spellcasting": [ { - "name": "Mimicry", - "entries": [ - "The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The shadar-kai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "daily": { + "3e": [ + "{@spell darkness}", + "{@spell gaseous form}" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Pack Leader", + "name": "Fey Ancestry", "entries": [ - "The leucrotta's allies have advantage on attack rolls while within 20 feet of the leucrotta, provided it isn't {@condition incapacitated}." + "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." ] - }, + } + ], + "action": [ { - "name": "Pack Tactics", + "name": "Multiattack", "entries": [ - "The leucrotta has advantage on an attack roll against a creature if at least one of theleucrotta's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + "The shadar-kai makes three Kukri attacks. It can use Spellcasting in place of one of these attacks." ] }, { - "name": "Stench", + "name": "Kukri", "entries": [ - "Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage plus 6 ({@damage 1d12}) necrotic damage." ] } ], - "action": [ + "bonus": [ { - "name": "Multiattack", + "name": "Shadow Jump", "entries": [ - "The leucrotta makes one Bite attack and one Hooves attack. If available, it can make one Bone Bite attack in place of its Bite attack." + "The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." ] }, { - "name": "Bite", + "name": "Shadow Stealth", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice." + "While in dim light or darkness, the shadar-kai takes the {@action Hide} action." ] }, { - "name": "Bone Bite", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target it is grappling with. {@h}19 ({@damage 3d8 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw. On a failed save, the creature has disadvantage on attack rolls and ability checks, can't take reactions, and its speed is reduced to 10 feet for 1 minute. The effects end when the creature regains all of its hit points." - ] - }, - { - "name": "Hooves", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." - ] - } - ], - "bonus": [ - { - "name": "Kicking Retreat", + "name": "Shade Strike (1/Turn)", "entries": [ - "Immediately after the leucrotta makes a Hooves attack, it takes the {@action Disengage} action." + "While in dim light or darkness, when the shadar-kai hits a target with a weapon attack, the shadar-kai magically deals an extra 26 ({@damage 4d12}) necrotic damage to the target. In addition, the target must make a {@dc 13} Wisdom saving throw or be {@condition blinded} until the end of the shadar-kai's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Leucrotta Matriarch", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Leucrotta_Female.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Dawnkiller.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Leucrotta Matriarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Dawnkiller.webp", "source": "mme2-v2" } ], "traitTags": [ - "Pack Tactics" + "Fey Ancestry" ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" ], "languageTags": [ - "AB", - "OTH" + "C", + "E" ], "damageTags": [ - "B", - "P" + "N", + "S" ], "miscTags": [ "MW" ], "conditionInflict": [ - "grappled", - "poisoned", - "prone" + "blinded" ], "savingThrowForced": [ - "constitution", - "strength" + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Shadar-kai Dawnkiller", + "source": "mme2-v2" + } + } }, { - "name": "Lizardfolk Arcane Archer", + "name": "Shadar-kai Kithguard", "source": "mme2-v2", - "page": 183, + "page": 220, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Lizardfolk" + "Elf" ] }, "alignment": [ - "N" + "N", + "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 58, - "formula": "9d8 + 18" + "average": 104, + "formula": "16d8 + 32" }, "speed": { - "swim": 30, "walk": 30 }, "str": 12, - "dex": 18, + "dex": 16, "con": 14, - "int": 12, - "wis": 12, - "cha": 7, + "int": 10, + "wis": 14, + "cha": 16, + "save": { + "dex": "+6", + "cha": "+6" + }, "skill": { - "athletics": "+3", - "perception": "+3", - "survival": "+5" + "perception": "+5", + "stealth": "+6" }, - "passive": 13, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "resist": [ + "necrotic" + ], + "conditionImmune": [ + "charmed", + "exhaustion" + ], "languages": [ - "Draconic" + "Common", + "Elvish" ], - "cr": "3", - "trait": [ + "cr": "7", + "spellcasting": [ { - "name": "Hold Breath", - "entries": [ - "The lizardfolk can hold its breath for 15 minutes." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The shadar-kai casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell silent image}", + "{@spell true strike}" + ], + "daily": { + "2e": [ + "{@spell blur}", + "{@spell darkness}", + "{@spell mirror image}", + "{@spell phantasmal force}" + ], + "1e": [ + "{@spell greater invisibility}", + "{@spell major image}", + "{@spell phantasmal killer}" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Magic Ranged Weapons", + "name": "Fey Ancestry", "entries": [ - "The lizardfolk's ranged weapon attacks are magical." + "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." ] } ], @@ -56780,123 +54407,107 @@ { "name": "Multiattack", "entries": [ - "The lizardfolk makes two ranged attacks or two melee attacks." - ] - }, - { - "name": "Longbow", - "entries": [ - "{@atk rw} {@hit +6} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "The shadar-kai makes two Phantasmal Dagger attacks. It can use Phantasm in place of one of these attacks." ] }, { - "name": "Bite", + "name": "Phantasmal Dagger", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d4 + 3}) piercing damage plus 19 ({@damage 3d12}) necrotic damage, and the target has disadvantage on Wisdom and Intelligence saving throws until the start of the shadar-kai's next turn." ] }, { - "name": "Scimitar", + "name": "Phantasm", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "The shadar-kai targets one creature it can see within 60 feet of it. The target must make a {@dc 14} Wisdom saving throw. On a failed save, the target takes 17 ({@damage 5d6}) psychic damage and is {@condition frightened} until the end of the shadar-kai's next turn. Constructs, and Undead are immune to this effect." ] } ], "bonus": [ { - "name": "Curving Shot", + "name": "Shadow Jump", "entries": [ - "When the lizardfolk makes a ranged attack roll and misses, it can reroll the attack roll against a different target within 60 feet of the original target." + "The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." ] - }, + } + ], + "reaction": [ { - "name": "Arcane Shot (3/Day)", + "name": "Guardian Strike", "entries": [ - "When the lizardfolk hits a target with a ranged weapon attack, it can choose one from the following three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Poison Arrow.", - "entry": "The target and all other creatures within 10 feet of it take an extra 10 ({@damage 3d6}) poison damage each." - }, - { - "type": "itemSub", - "name": "Enfeebling Arrow.", - "entry": "The target takes an extra 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw, or the damage dealt by its weapon attacks are halved until the start of the lizardfolk's next turn." - }, - { - "type": "itemSub", - "name": "Shadow Arrow.", - "entry": "If the target is a creature, it takes an extra 7 ({@damage 2d6}) psychic damage and the creature must succeed on a {@dc 12} Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the lizardfolk's next turn." - } - ] - } + "If an enemy within 5 feet of the shadar-kai attacks a target other than the shadar-kai, that enemy provokes an {@action opportunity attack} from the shadar-kai." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Lizardfolk Arcane Archer", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Arcane_Archer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Dawnkiller.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Arcane Archer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Kithguard.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "longbow|phb", - "scimitar|phb" - ], "traitTags": [ - "Hold Breath", - "Magic Weapons" + "Fey Ancestry" + ], + "senseTags": [ + "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" ], "languageTags": [ - "DR" + "C", + "E" ], "damageTags": [ + "N", "P" ], "miscTags": [ "MLW", - "MW", - "RNG", - "RW" + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "frightened", + "invisible" ], "savingThrowForced": [ - "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "intelligence", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Shadar-kai Kithguard", + "source": "mme2-v2" + } + } }, { - "name": "Lizardfolk Emperor", - "shortName": "lizardfolk", + "name": "Shadar-kai Kithlord", + "shortName": "shadar-kai", "source": "mme2-v2", - "page": 184, + "page": 220, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Lizardfolk" + "Elf" ] }, "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", @@ -56904,60 +54515,101 @@ { "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 97, - "formula": "13d8 + 39" + "average": 143, + "formula": "22d8 + 44" }, "speed": { - "swim": 30, "walk": 30 }, - "str": 19, - "dex": 14, - "con": 17, - "int": 12, - "wis": 12, - "cha": 16, + "str": 8, + "dex": 18, + "con": 14, + "int": 20, + "wis": 16, + "cha": 14, "save": { - "con": "+6", - "wis": "+4" + "dex": "+9", + "int": "+10", + "wis": "+8", + "cha": "+7" }, "skill": { - "intimidation": "+6", - "perception": "+7", - "stealth": "+8", - "survival": "+7" + "arcana": "+10", + "deception": "+7", + "perception": "+8" }, - "passive": 17, + "senses": [ + "darkvision 60 ft." + ], + "passive": 18, + "immune": [ + "necrotic", + "psychic" + ], "conditionImmune": [ - "frightened" + "charmed", + "exhaustion" ], "languages": [ - "Abyssal", - "Draconic" + "Common", + "Elvish" + ], + "cr": "15", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The shadar-kai casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 18}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell silent image}", + "{@spell true strike}" + ], + "daily": { + "2e": [ + "{@spell blur}", + "{@spell darkness}", + "{@spell greater invisibility}", + "{@spell major image}", + "{@spell mirror image}", + "{@spell phantasmal force}", + "{@spell phantasmal killer}" + ], + "1e": [ + "{@spell maddening darkness|XGE}", + "{@spell mislead}", + "{@spell seeming}", + "{@spell weird}" + ] + }, + "ability": "int", + "displayAs": "action" + } ], - "cr": "6", "trait": [ { - "name": "Aura of Fervor", + "name": "Fey Ancestry", "entries": [ - "The lizardfolk's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the lizardfolk, provided it isn't {@condition incapacitated}." + "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." ] }, { - "name": "Hold Breath", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The lizardfolk can hold its breath for 15 minutes." + "If the shadar-kai fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Magic Resistance", "entries": [ - "If the lizardfolk fails a saving throw, it can choose to succeed instead." + "The shadar-kai has advantage on saving throws against spells and other magical effects." ] } ], @@ -56965,175 +54617,190 @@ { "name": "Multiattack", "entries": [ - "The lizardfolk makes one Bite attack and two Trident attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "The shadar-kai makes two Phantasmal Dagger attacks. It can use Phantasm in place of one of these attacks." ] }, { - "name": "Trident", + "name": "Phantasmal Dagger", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 10 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) acid damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d4 + 4}) piercing damage plus 26 ({@damage 4d12}) necrotic damage, and the target has disadvantage on Wisdom and Intelligence saving throws until the start of the shadar-kai's next turn." ] }, { - "name": "Abyssal Breath {@recharge 5}", + "name": "Phantasm", "entries": [ - "The lizardfolk exhales abyssal gas in a 15-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage and 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one." + "The shadar-kai targets one creature it can see within 60 feet of it. The target must make a {@dc 18} Wisdom saving throw. On a failed save, the target takes 28 ({@damage 8d6}) psychic damage and is {@condition frightened} until the end of the shadar-kai's next turn. Constructs, and Undead are immune to this effect." ] } ], "bonus": [ { - "name": "Skewer", + "name": "Coalescing Darkness", "entries": [ - "Immediately after the lizardfolk hits a target with a trident attack, the lizardfolk deals an extra 10 ({@damage 3d6}) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt." + "The shadar-kai turns {@condition invisible}. The effect ends when the shadar-kai uses a bonus action to end it or enters a space in bright light or stronger." + ] + }, + { + "name": "Shadow Stride", + "entries": [ + "The shadar-kai teleports up to 300 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." ] } ], "legendary": [ { - "name": "Move", + "name": "Shadow Shift", "entries": [ - "The lizardfolk moves up to half its speed." + "While in dim light or in darkness, the shadar-kai moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." ] }, { - "name": "Trident (Costs 2 Actions)", + "name": "Phantasmal Strike (Costs 2 Actions)", "entries": [ - "The lizardfolk makes a Trident attack." + "The shadar-kai makes a Phantasmal Dagger attack or uses Phantasm." ] }, { - "name": "Frighten Foes (Costs 1-3 Actions)", + "name": "Cast a Spell (Costs 3 Actions)", "entries": [ - "The lizardfolk targets up to 3 enemies it can see within 30 feet of it. If the target can see and hear the lizardfolk, the target must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of lizardfolk's next turn. It costs 1 legendary action per target." + "The shadar-kai uses Spellcasting." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Lizardfolk Emperor", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Emperor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Dawnkiller.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Emperor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Kithlord.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "trident|phb" - ], "traitTags": [ - "Hold Breath", - "Legendary Resistances" + "Fey Ancestry", + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" ], "languageTags": [ - "AB", - "DR" + "C", + "E" ], "damageTags": [ - "A", + "N", "P" ], "miscTags": [ - "AOE", "MLW", - "MW", - "RCH", - "RW", - "THW" + "MW" ], "conditionInflict": [ "frightened" ], - "conditionInflictLegendary": [ - "frightened" + "conditionInflictSpell": [ + "blinded", + "deafened", + "frightened", + "invisible" ], "savingThrowForced": [ - "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "intelligence", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Shadar-kai Kithlord", + "source": "mme2-v2" + } + } }, { - "name": "Lizardfolk Vanguard", + "name": "Shadar-kai Painbearer", "source": "mme2-v2", - "page": 184, + "page": 221, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Lizardfolk" + "Elf" ] }, "alignment": [ - "N" + "N", + "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "{@item breastplate|phb}", - "{@item shield|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 127, + "formula": "17d8 + 51" }, "speed": { - "swim": 30, "walk": 30 }, - "str": 16, - "dex": 14, + "str": 12, + "dex": 18, "con": 16, - "int": 8, + "int": 10, "wis": 12, - "cha": 9, + "cha": 14, "save": { - "str": "+5", - "dex": "+4", - "con": "+5" + "dex": "+8", + "con": "+7", + "cha": "+6" }, "skill": { - "athletics": "+7", - "perception": "+3", - "survival": "+5" + "perception": "+5", + "stealth": "+8" }, - "passive": 13, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "resist": [ + "necrotic", + "psychic" + ], + "conditionImmune": [ + "charmed", + "exhaustion" + ], "languages": [ - "Draconic" + "Common", + "Elvish" ], - "cr": "4", + "cr": "12", "trait": [ { - "name": "Hold Breath", + "name": "Fey Ancestry", "entries": [ - "The lizardfolk can hold its breath for 15 minutes." + "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." ] }, { - "name": "Threatening", + "name": "Magic Resistance", "entries": [ - "Creatures provoke an {@action opportunity attack} from the lizardfolk when they move 5 feet or more while within the lizardfolk's reach, and if the lizardfolk hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + "The shadar-kai has advantage on saving throws against spells and other magical effects." ] } ], @@ -57141,141 +54808,167 @@ { "name": "Multiattack", "entries": [ - "The lizardfolk makes one Bite attack and two Longsword attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "The shadar-kai makes three Spiked Chain attacks. It can use Shadow Cage in place of one of these attacks, if available." ] }, { - "name": "Longsword", + "name": "Spiked Chain", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, and the target is marked until the end of the lizardfolk's next turn. This effect ends early if the lizardfolk is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the lizardfolk, a creature marked by the lizardfolk has disadvantage on any attack roll that doesn't target the lizardfolk." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must succeed on a {@dc 16} Dexterity saving throw or suffer one additional effect of the shadar-kai's choice:", + { + "type": "list", + "items": [ + "The target is {@condition grappled} (escape {@dc 14}) if it is a Medium or smaller creature. Until the grapple ends, the target is {@condition restrained}, and the shadar-kai can't grapple another target.", + "The target is knocked {@condition prone}.", + "The target takes 27 ({@damage 5d10}) necrotic damage." + ] + } + ] + }, + { + "name": "Shadow Cage (Recharges 6)", + "entries": [ + "Magical darkness spreads from a point within 120 feet of the shadar-kai to fill a 10-foot radius sphere that lasts until the shadar-kai's concentration is broken, up to 1 minute (as if concentrating on a spell). The darkness spreads around corners. A creature with {@sense darkvision} can't see through this darkness. Nonmagical light, as well as light created by spells of 3rd level or lower, can't illuminate the area. Each creature in that area must make a {@dc 14} Wisdom saving throw or take 22 ({@damage 4d10}) necrotic damage and be {@condition restrained} until the effect ends. Any creature within the area, other than a shadar-kai, takes 11 ({@damage 2d10}) necrotic damage at the start of each of the shadar-kai's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "bonus": [ { - "name": "Punish the Marked", + "name": "Shadow Jump", "entries": [ - "The lizardfolk makes a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the lizardfolk during the last turn. The lizardfolk's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." + "The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." ] } ], "reaction": [ { - "name": "Parry", + "name": "Pain and Vengeance", "entries": [ - "The lizardfolk adds 3 to its AC against one melee attack that would hit it. To do so, the lizardfolk must see the attacker and be wielding a melee weapon." + "When an ally within 5 feet of the shadar-kai is hit by a visible attacker within 10 feet of it, the shadar-kai swaps places with that creature and is hit instead. The shadar-kai then makes one Spiked Chain attack at the attacker with advantage on the attack roll." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Lizardfolk Vanguard", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Vanguard.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Painbearer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Vanguard.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Painbearer.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "longsword|phb" - ], "traitTags": [ - "Hold Breath" + "Fey Ancestry", + "Magic Resistance" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack", - "Parry" + "Teleport" ], "languageTags": [ - "DR" + "C", + "E" ], "damageTags": [ - "P", - "S" + "P" ], "miscTags": [ - "MLW", - "MW" + "AOE", + "MW", + "RCH" ], "conditionInflict": [ - "incapacitated" + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Shadar-kai Painbearer", + "source": "mme2-v2" + } + } }, { - "name": "Lizardfolk Zombie", + "name": "Shadow Mastiff Pack Lord", "source": "mme2-v2", - "page": 261, + "page": 222, "size": [ - "M" + "L" ], - "type": "undead", + "type": "monstrosity", "alignment": [ "N", "E" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 11, - "from": [ - "natural armor" - ] - } + 13 ], "hp": { - "average": 26, - "formula": "4d8 + 8" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 20 + "walk": 50 }, - "str": 17, - "dex": 6, - "con": 15, - "int": 3, - "wis": 8, - "cha": 3, - "save": { - "wis": "+1" + "str": 22, + "dex": 16, + "con": 18, + "int": 7, + "wis": 16, + "cha": 7, + "skill": { + "perception": "+6", + "stealth": "+9" }, "senses": [ "darkvision 60 ft." ], - "passive": 9, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands Draconic but can't speak" + "passive": 16, + "resist": [ + { + "note": "from nonmagical attacks while in dim light or in darkness", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "1/4", + "cr": "5", "trait": [ { - "name": "Undead Fortitude", + "name": "Ethereal Awareness", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The shadow mastiff can see ethereal creatures and objects." ] }, { - "name": "Unusual Nature", + "name": "Keen Hearing and Smell", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "The shadow mastiff has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + ] + }, + { + "name": "Pack Leader", + "entries": [ + "The shadow mastiff's allies have advantage on attack rolls while within 20 feet of the shadow mastiff, provided it isn't {@condition incapacitated}." + ] + }, + { + "name": "Sunlight Weakness", + "entries": [ + "While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws." ] } ], @@ -57283,64 +54976,201 @@ { "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage, and the target is a creature, it must succeed on a {@dc 17} Strength check or be knocked {@condition prone}." ] }, { - "name": "Heavy Club", + "name": "Terrifying Howl {@recharge 5}", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + "The shadow mastiff howls. Any beast or humanoid within 300 feet of the shadow mastiff and able to hear its howl must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any shadow mastiff's Terrifying Howl for the next 24 hours." ] } ], - "reaction": [ + "bonus": [ { - "name": "Sudden Lunge", + "name": "Shadow Blend", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + "While in dim light or darkness, the shadow mastiff becomes {@condition invisible}, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is {@condition incapacitated}." ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadow_Mastiff_Pack_Lord.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadow Mastiff Pack Lord.webp", + "source": "mme2-v2" + } + ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, "fluff": { "_monsterFluff": { - "name": "Lizardfolk Zombie", + "name": "Shadow Mastiff Pack Lord", "source": "mme2-v2" } + } + }, + { + "name": "Sharpshooter", + "source": "mme2-v2", + "page": 283, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] + } + ], + "hp": { + "average": 45, + "formula": "7d8 + 14" }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lizardfolk_Zombie.webp", + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 18, + "con": 14, + "int": 10, + "wis": 14, + "cha": 10, + "save": { + "str": "+2", + "dex": "+6", + "con": "+4" + }, + "skill": { + "perception": "+4", + "survival": "+4" + }, + "passive": 14, + "languages": [ + "any one language (usually Common)" + ], + "cr": "3", + "trait": [ + { + "name": "Action Surge (Recharges after a Short or Long Rest)", + "entries": [ + "The sharpshooter can take one additional action on top of its regular action and possible bonus action." + ] + }, + { + "name": "Archery", + "entries": [ + "The sharpshooter has a +2 bonus to ranged weapon attack rolls (included in the attack)." + ] + }, + { + "name": "Sharpshooter", + "entries": [ + "The sharpshooter's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the sharpshooter's ranged weapon attack rolls." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The sharpshooter makes two Longbow attacks or two Shortsword attacks." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +8} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Careful Eyes", + "entries": [ + "The sharpshooter performs a {@action Search} action." + ] + }, + { + "name": "Steady Aim (3/Day)", + "entries": [ + "The sharpshooter takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the sharpshooter deals an extra 5 damage with each of its ranged weapon attacks against the target." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Sharpshooter.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lizardfolk Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sharpshooter.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Undead Fortitude" + "attachedItems": [ + "longbow|phb", + "shortsword|phb" ], - "senseTags": [ - "D" + "actionTags": [ + "Multiattack" ], "languageTags": [ - "CS", - "DR" + "X" ], "damageTags": [ - "B", "P" ], "miscTags": [ "MLW", - "MW" + "MW", + "RNG", + "RW" ], - "hasFluffImages": true + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Sharpshooter", + "source": "mme2-v2" + } + } }, { - "name": "Lolth", - "shortName": "Lolth", - "isNamedCreature": true, + "name": "Shoosuva Pack Lord", "source": "mme2-v2", - "page": 73, + "page": 70, "size": [ "H" ], @@ -57354,54 +55184,44 @@ "C", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 23, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 400, - "formula": "32d12 + 192" + "average": 172, + "formula": "15d12 + 75" }, "speed": { - "climb": 40, - "walk": 40 + "walk": 50 }, - "str": 24, - "dex": 23, - "con": 23, - "int": 26, - "wis": 26, - "cha": 29, + "str": 22, + "dex": 13, + "con": 21, + "int": 7, + "wis": 16, + "cha": 10, "save": { - "dex": "+14", - "int": "+16", - "wis": "+16", - "cha": "+17" - }, - "skill": { - "deception": "+17", - "perception": "+16", - "stealth": "+14" + "dex": "+5", + "con": "+9", + "wis": "+7" }, "senses": [ - "darkvision 240 ft.", - "truesight 120 ft." + "darkvision 60 ft." ], - "passive": 26, + "passive": 13, "resist": [ "cold", "fire", - "lightning" - ], - "immune": [ - "poison", + "lightning", { "note": "that is nonmagical", - "immune": [ + "resist": [ "bludgeoning", "piercing", "slashing" @@ -57409,83 +55229,35 @@ "cond": true } ], + "immune": [ + "poison" + ], "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", "poisoned" ], "languages": [ "Abyssal", - "Elvish", - "Undercommon", + "Gnoll", "telepathy 120 ft." ], - "cr": "28", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "Lolth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 25}):" - ], - "will": [ - "{@spell alter self} (can become a Medium female Drow when changing her appearance)", - "{@spell detect magic}", - "{@spell web}" - ], - "daily": { - "3e": [ - "{@spell confusion}", - "{@spell dispel magic}", - "{@spell dominate person}", - "{@spell fly}", - "{@spell teleport}" - ], - "1e": [ - "{@spell maddening darkness|XGE}", - "{@spell psychic scream|XGE}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } - ], + "cr": "12", "trait": [ { - "name": "Discorporation", - "entries": [ - "When Lolth drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the Abyss, and she is unable to take physical form for a time." - ] - }, - { - "name": "Limited Magic Immunity", - "entries": [ - "Unless she wishes to be affected, Lolth is immune to spells of 6th level or lower. She has advantage on saving throws against all other spells and magical effects." - ] - }, - { - "name": "Regeneration", - "entries": [ - "If Lolth has at least 1 hit point, she regains 30 hit points at the start of her turn." - ] - }, - { - "name": "Spider Climb", + "name": "Magic Resistance", "entries": [ - "Lolth can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The shoosuva has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Web Sense", + "name": "Pack Tactics", "entries": [ - "While in contact with a web, Lolth knows the exact location of any creature in contact with the same web." + "The shoosuva has advantage on an attack roll against a creature if at least one of the shoosuva's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { - "name": "Web Walker", + "name": "Pack Leader", "entries": [ - "Lolth ignores movement restrictions caused by webbing." + "The shoosuva's allies have advantage on attack rolls while within 20 feet of the shoosuva, provided it isn't {@condition incapacitated}." ] } ], @@ -57493,595 +55265,447 @@ { "name": "Multiattack", "entries": [ - "Lolth uses Web. She then makes one Bite attack, one Whip attack, and two Foreleg attacks or uses Insidious Bolt three times." + "The shoosuva makes one Bite attack and one Tail Stinger attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +15} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) force damage. If the target is a creature, it must succeed on a {@dc 22} Constitution saving throw. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to poison damage. Otherwise, the target takes 22 ({@damage 4d10}) poison damage and is {@condition poisoned} for 1 minute on a failed save." - ] - }, - { - "name": "Whip", - "entries": [ - "{@atk mw} {@hit +15} to hit, reach 30 ft., one target. {@h}17 ({@damage 3d6 + 7}) force damage plus 21 ({@damage 6d6}) poison damage, and the target has disadvantage to attack rolls and saving throws until the end of Lolth's next turn. In addition, the target must succeed on a {@dc 23} Strength saving throw or be pulled up to 25 feet toward Lolth." - ] - }, - { - "name": "Foreleg", - "entries": [ - "{@atk mw} {@hit +15} to hit, reach 15 ft., one target. {@h}17 ({@damage 3d6 + 7}) force damage. If the target is a creature, it is {@condition grappled} (escape {@dc 17}). While {@condition grappled}, the target is {@condition restrained}, takes 7 ({@damage 2d6}) necrotic damage at the start of each of Lolth's turns, and Lolth can't use one of her Foreleg attacks on another target." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}39 ({@damage 6d10 + 6}) piercing damage." ] }, { - "name": "Insidious Bolt", + "name": "Tail Stinger", "entries": [ - "{@atk rs} {@hit +17} to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) poison damage plus 14 ({@damage 4d6}) psychic damage, and the target is {@condition poisoned} until the end of Lolth's next turn. While {@condition poisoned}, the target can't use reactions and has disadvantage on saving throws." + "{@atk mw} {@hit +10} to hit, reach 20 ft., one creature. {@h}24 ({@damage 4d8 + 6}) piercing damage, and the target must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Web", + "name": "Yeenoghu's Laugh (1/Day)", "entries": [ - "{@atk rw} {@hit +15} to hit, range 60/120 ft., one Huge or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 22} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 15, 20 hit points, resistance to bludgeoning damage, and immunity to acid, poison, and psychic damage." + "The shoosuva emits an unnerving hyena laugh. Each ally that is within 30 feet of it, can hear it, and not already affected by Yeenoghu's Laugh gain 10 temporary hit points. All other creatures within 30 feet must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Yeenoghu's Laugh for the next 24 hours." ] } ], - "legendary": [ - { - "name": "Insidious Poison", - "entries": [ - "Lolth chooses one creature within 30 feet that she has {@condition poisoned}. The target must make a {@dc 25} Wisdom saving throw. On a failed save, the target uses its reaction to move up to half its speed as Lolth directs and make one weapon attack against a visible creature of Lolth's choice." - ] - }, - { - "name": "Web", - "entries": [ - "Lolth uses Web." - ] - }, - { - "name": "Attack (Costs 2 Actions)", - "entries": [ - "Lolth makes a Whip or Foreleg attack." - ] - }, + "bonus": [ { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Rampage", "entries": [ - "Lolth uses Spellcasting." + "After the shoosuva reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva moves up to half its speed and makes a Bite attack." ] } ], - "legendaryGroup": { - "name": "Lolth", - "source": "mme2-v2" - }, - "fluff": { - "_monsterFluff": { - "name": "Lolth", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Lolth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shoosuva_Pack_Lord.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Lolth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shoosuva Pack Lord.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "whip|phb" - ], "traitTags": [ - "Regeneration", - "Spider Climb", - "Web Sense", - "Web Walker" - ], + "Magic Resistance", + "Pack Tactics" + ], "senseTags": [ - "SD", - "U" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", - "E", - "TP", - "U" + "OTH", + "TP" ], "damageTags": [ - "I", - "O", - "Y" + "P" ], "miscTags": [ - "MLW", + "AOE", "MW", - "RCH", - "RW" + "RCH" ], "conditionInflict": [ - "grappled", - "poisoned", - "restrained" - ], - "conditionInflictLegendary": [ - "restrained" - ], - "conditionInflictSpell": [ - "charmed" + "frightened", + "paralyzed", + "poisoned" ], "savingThrowForced": [ "constitution", - "strength", - "wisdom" - ], - "savingThrowForcedSpell": [ - "dexterity", - "intelligence", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Shoosuva Pack Lord", + "source": "mme2-v2" + } + } }, { - "name": "Loremaster", + "name": "Stone Drake", "source": "mme2-v2", - "page": 277, + "page": 109, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "dragon", "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 13, { - "ac": 16, - "condition": "with mage armor", - "braces": true + "ac": 17, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 97, - "formula": "15d8 + 30" + "average": 115, + "formula": "10d10 + 60" }, "speed": { - "walk": 30 - }, - "str": 10, - "dex": 16, - "con": 14, - "int": 20, - "wis": 13, - "cha": 15, - "save": { - "int": "+9", - "wis": "+5" + "climb": 40, + "walk": 40 }, + "str": 20, + "dex": 12, + "con": 22, + "int": 4, + "wis": 10, + "cha": 7, "skill": { - "arcana": "+13", - "history": "+13", - "nature": "+13", - "religion": "+13" + "athletics": "+8", + "perception": "+3", + "stealth": "+4" }, - "passive": 11, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "passive": 13, + "immune": [ + "poison" + ], "languages": [ - "any five languages" + "understands Draconic but can't speak" ], - "cr": "9", - "spellcasting": [ + "cr": "7", + "trait": [ { - "name": "Spellcasting", - "headerEntries": [ - "The loremaster casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 17}, {@hit 9} to hit with spell attacks):" - ], - "will": [ - "{@spell mage hand}", - "{@spell message}", - "{@spell minor illusion}", - "{@spell prestidigitation}" - ], - "daily": { - "2e": [ - "{@spell dispel magic}" - ], - "1e": [ - "{@spell chain lightning}", - "{@spell cone of cold}", - "{@spell delayed blast fireball}", - "{@spell fireball}", - "{@spell fire shield}", - "{@spell incendiary cloud}", - "{@spell mage armor}", - "{@spell stoneskin}" - ] - }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" - } - ], - "action": [ + "name": "Ambusher", + "entries": [ + "The drake has advantage on attack rolls against any creature it has surprised." + ] + }, { - "name": "Quarterstaff", + "name": "Perfect Climber", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage plus 10 ({@damage 3d6}) force damage." + "The drake has advantage on Strength ({@skill Athletics}) checks made while climbing." ] }, { - "name": "Elemental Bolt", + "name": "Stone Camouflage", "entries": [ - "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) acid damage, and the loremaster can choose between acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage." + "The drake has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] } ], - "bonus": [ + "action": [ { - "name": "Alter Energy Type (1/Turn)", + "name": "Multiattack", "entries": [ - "When the loremaster casts a spell and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, it can substitute that damage with one other type from that list." + "The drake makes one Bite attack and two Claw attacks." ] }, { - "name": "Alter Saving Throw (Recharges after a Short or Long Rest)", + "name": "Bite", "entries": [ - "When the loremaster casts a spell and the spell requires a saving throw, it can change the saving throw from one ability score to another of its choice." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 7 ({@damage 2d6}) acid damage." ] }, { - "name": "Arcane Step (3/Day)", - "entries": [ - "The loremaster teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see." - ] - } - ], - "reaction": [ - { - "name": "Negate Spell (3/Day)", + "name": "Claw", "entries": [ - "The loremaster tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the loremaster makes an Intelligence check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." ] }, { - "name": "Protective Shield (3/Day)", + "name": "Acid Breath {@recharge 5}", "entries": [ - "When the loremaster or a creature within 10 feet of it is hit by an attack roll, the loremaster gives the target a +5 bonus to its AC until the start of the loremaster's next turn, which can cause the triggering attack roll to miss." + "The drake exhales gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 17} Dexterity saving throw. On a failed save, the creature takes 21 ({@damage 6d6}) acid damage. If the saving throw fails by 5 or more, its armor also takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed. On a successful save, the target takes half as much damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Loremaster", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Loremaster.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Loremaster.webp", - "source": "mme2-v2" - } - ], - "attachedItems": [ - "quarterstaff|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Drake.webp", + "senseTags": [ + "B", + "D" ], "actionTags": [ - "Teleport" + "Multiattack" ], "languageTags": [ - "X" + "CS", + "DR" ], "damageTags": [ "A", - "B", - "O", - "T" + "P", + "S" ], "miscTags": [ - "MLW", + "AOE", "MW" ], - "savingThrowForcedSpell": [ - "constitution", + "savingThrowForced": [ "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Stone Drake", + "source": "mme2-v2" + } + } }, { - "name": "Mageslayer", + "name": "Stone Giant Skirmisher", "source": "mme2-v2", - "page": 278, + "page": 136, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "giant", "alignment": [ - "A" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "{@item chain shirt|phb}" + "natural armor" ] } ], "hp": { - "average": 71, - "formula": "11d8 + 22" + "average": 138, + "formula": "12d12 + 60" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 16, - "dex": 14, - "con": 14, - "int": 12, + "str": 23, + "dex": 16, + "con": 20, + "int": 10, "wis": 12, - "cha": 16, + "cha": 9, "save": { - "wis": "+4", - "cha": "+6" + "dex": "+6", + "con": "+8", + "wis": "+4" }, "skill": { - "arcana": "+4", + "athletics": "+9", "perception": "+4" }, "passive": 14, "languages": [ - "any two languages (usually Common)" + "Giant" ], - "cr": "5", - "spellcasting": [ + "cr": "8", + "trait": [ { - "name": "Spellcasting", - "headerEntries": [ - "The mageslayer casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell gust}", - "{@spell mage hand}", - "{@spell message}", - "{@spell true strike}" - ], - "daily": { - "1e": [ - "{@spell detect magic}", - "{@spell dispel magic}", - "{@spell haste}", - "{@spell mind spike|XGE}", - "{@spell vortex warp}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "name": "Skirmish Advantage", + "entries": [ + "Once per turn, when the giant attacks while on a space that is at least 15 feet away from where it started its turn, it gains advantage on that attack roll." + ] + }, + { + "name": "Stone Camouflage", + "entries": [ + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The mageslayer makes two Longsword attacks." + "The giant makes two Spear attacks." ] }, { - "name": "Longsword", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 3 ({@damage 1d6}) psychic damage, and the creature has disadvantage on the saving throw it makes to maintain its concentration." + "{@atk mw,rw} {@hit +9} to hit, reach 15 ft. or range 60/180 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage, or 19 ({@damage 3d8 + 6}) piercing damage if used with two hands to make a melee attack." ] }, { - "name": "Disrupting Bolt", + "name": "Rock", "entries": [ - "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}12 ({@damage 2d8 + 3}) psychic damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition incapacitated} and its speed halved until the end of the mageslayer's next turn." + "{@atk rw} {@hit +9} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." ] } ], "bonus": [ { - "name": "Arcane Step (1/Day)", - "entries": [ - "The mageslayer teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see." - ] - }, - { - "name": "Quickened Spell (2/Day)", - "entries": [ - "The mageslayer uses Spellcasting." - ] - }, - { - "name": "Subtle Spell (2/Day)", + "name": "Lightfooted", "entries": [ - "The mageslayer uses Spellcasting, requiring no somatic or verbal components." + "The giant takes the {@action Dash} or {@action Disengage} action." ] } ], "reaction": [ { - "name": "Mage Strike", + "name": "Rock Catching", "entries": [ - "When a creature within 5 feet of the mageslayer casts a spell, the mageslayer can make a melee weapon attack against that creature." + "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." ] }, { - "name": "Negate Spell {@recharge 5}", + "name": "Skirmisher", "entries": [ - "The mageslayer tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the mageslayer makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." + "When an enemy the giant can see ends its turn within 5 feet of it, the giant can move up to half its speed. This movement doesn't provoke {@action opportunity attack||opportunity attacks}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Mageslayer", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Mageslayer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Giant_Skirmisher.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mageslayer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Stone Giant Skirmisher.webp", "source": "mme2-v2" } ], "attachedItems": [ - "longsword|phb" + "spear|phb" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "X" + "GI" ], "damageTags": [ - "S", - "Y" + "B", + "P" ], "miscTags": [ "MLW", "MW", - "RCH" + "RCH", + "RW", + "THW" ], "conditionInflict": [ - "incapacitated" + "prone" ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "wisdom" + "dexterity", + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Stone Giant Skirmisher", + "source": "mme2-v2" + } + } }, { - "name": "Marut Concordant", + "name": "Stone Giant Thane", + "shortName": "giant", "source": "mme2-v2", - "page": 188, + "page": 136, "size": [ - "L" + "H" ], - "type": "construct", + "type": "giant", "alignment": [ - "L", "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 21, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 168, - "formula": "16d10 + 80" + "average": 195, + "formula": "17d12 + 85" }, "speed": { - "walk": 40, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true + "walk": 40 }, - "str": 22, - "dex": 12, + "str": 25, + "dex": 15, "con": 20, - "int": 17, - "wis": 13, - "cha": 16, + "int": 10, + "wis": 17, + "cha": 14, "save": { - "int": "+8", - "wis": "+6", + "dex": "+7", + "con": "+10", + "wis": "+8", "cha": "+7" }, "skill": { - "insight": "+6", - "intimidation": "+7", - "perception": "+6" + "athletics": "+12", + "perception": "+8" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, - "resist": [ - "lightning", - "thunder", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "frightened", - "paralyzed", - "poisoned", - "unconscious" - ], + "passive": 18, "languages": [ - "all but rarely speaks" + "Giant" ], "cr": "13", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The marut casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 16})." - ], - "will": [ - "{@spell hunter's mark}", - "{@spell locate creature}", - "{@spell mind spike|XGE}" + "The giant casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" ], "daily": { - "1": [ - "{@spell plane shift} (self only)" + "2e": [ + "{@spell erupting earth|XGE}", + "{@spell flesh to stone}", + "{@spell meld into stone}", + "{@spell stone shape}" + ], + "1e": [ + "{@spell bones of the earth}", + "{@spell stoneskin}", + "{@spell wall of stone}" ] }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" } ], "trait": [ { - "name": "Immutable Form", - "entries": [ - "The marut is immune to any spell or effect that would alter its form." - ] - }, - { - "name": "Magic Resistance", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The marut has advantage on saving throws against spells and other magical effects." + "If the giant fails a saving throw, it can choose to succeed instead." ] }, { - "name": "Unusual Nature", + "name": "Stone Camouflage", "entries": [ - "The marut doesn't require air, food, drink, or sleep." + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] } ], @@ -58089,293 +55713,188 @@ { "name": "Multiattack", "entries": [ - "The marut makes one Lightning Slam attack and one Thunder Slam attack." + "The giant makes two Maul attacks." ] }, { - "name": "Lightning Slam", + "name": "Maul", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}20 ({@damage 20}) force damage plus 10 ({@damage 10}) lightning damage, and the target must succeed on a {@dc 19} Constitution saving throw or be {@condition incapacitated} until the end of the marut's next turn." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." ] }, { - "name": "Thunderous Edict {@recharge 5}", + "name": "Rock", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}20 ({@damage 20}) force damage plus 10 ({@damage 10}) thunder damage, and the marut chooses a point it can see within 60 feet of it. Thunder and lightning energy erupts in a 20-foot-radius sphere centered on that point. Every creature in that area takes 15 lightning damage and 15 thunder damage. Each creature that takes any of this damage must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of the marut's next turn." + "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Marut Concordant", - "source": "mme2-v2" + "reaction": [ + { + "name": "Rock Catching", + "entries": [ + "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Marut_Concordant.webp", - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" ], - "languageTags": [ - "XX" - ], - "damageTags": [ - "L", - "O", - "T" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "incapacitated", - "stunned" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Marut Guard", - "source": "mme2-v2", - "page": 188, - "size": [ - "M" - ], - "type": "construct", - "alignment": [ - "L", - "N" - ], - "ac": [ - { - "ac": 20, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 60, - "formula": "8d8 + 24" - }, - "speed": { - "walk": 40, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 18, - "dex": 12, - "con": 16, - "int": 12, - "wis": 12, - "cha": 14, - "skill": { - "perception": "+4" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "resist": [ - "thunder", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "frightened", - "paralyzed", - "poisoned", - "unconscious" - ], - "languages": [ - "all but rarely speaks" - ], - "cr": "6", - "trait": [ + "legendary": [ { - "name": "Immutable Form", + "name": "Move", "entries": [ - "The marut is immune to any spell or effect that would alter its form." + "The giant moves up to half its speed." ] }, { - "name": "Magic Resistance", + "name": "Direct Ally (Costs 2 Actions)", "entries": [ - "The marut has advantage on saving throws against spells and other magical effects." + "The giant targets one ally it can see within 30 feet of it. If the target can see and hear the giant, the target can use its reaction to move up to half its speed and make one weapon attack." ] }, { - "name": "Unusual Nature", - "entries": [ - "The marut doesn't require air, food, drink, or sleep." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Maul (Costs 2 Actions)", "entries": [ - "The marut attacks twice with its Greatsword." + "The giant makes a Maul attack." ] }, { - "name": "Greatsword", + "name": "Cast a Spell (Costs 3 Actions)", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + "The giant uses Spellcasting." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Marut Guard", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Giant_Thane.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Stone Giant Thane.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Marut_Guard.webp", + ], "attachedItems": [ - "greatsword|phb" + "maul|phb" ], "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "D" + "Legendary Resistances" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "XX" + "GI" ], "damageTags": [ - "S" + "B" ], "miscTags": [ "MLW", - "MW" + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone", + "stunned" + ], + "conditionInflictSpell": [ + "petrified", + "prone", + "restrained" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Stone Giant Thane", + "source": "mme2-v2" + } + } }, { - "name": "Master Arcane Trickster", + "name": "Stone Giant Warden", "source": "mme2-v2", - "page": 266, + "page": 137, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "giant", "alignment": [ - "NX", - "C", - "G", - "NY", - "E" + "N" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 19, "from": [ - "{@item +1 studded leather armor||+1 studded leather}" + "natural armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 104, - "formula": "16d8 + 32" + "average": 184, + "formula": "16d12 + 80" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 10, - "dex": 18, - "con": 14, - "int": 18, + "str": 24, + "dex": 15, + "con": 20, + "int": 10, "wis": 12, - "cha": 10, + "cha": 16, "save": { - "dex": "+7", - "int": "+7" + "dex": "+6", + "con": "+9", + "wis": "+5", + "cha": "+7" }, "skill": { - "arcana": "+7", - "perception": "+4", - "sleight of hand": "+7", - "stealth": "+10" + "athletics": "+11", + "perception": "+5" }, - "passive": 14, + "passive": 15, "languages": [ - "any two languages (usually Common)" + "Giant" ], - "cr": "8", + "cr": "11", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The arcane trickster casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" + "The giant casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" ], "daily": { - "2e": [ - "{@spell mirror image}", - "{@spell phantasmal force}", - "{@spell Tasha's hideous laughter}" + "3e": [ + "{@spell aid}", + "{@spell cure wounds}" ], "1e": [ - "{@spell improved invisibility}", - "{@spell major image}", - "{@spell phantasmal killer}" + "{@spell dispel magic}", + "{@spell ice storm}", + "{@spell plant growth}", + "{@spell stoneskin}" ] }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "ability": "cha", + "displayAs": "action" } ], "trait": [ { - "name": "Magical Ambush", - "entries": [ - "If the arcane trickster is hidden from a creature when it casts a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn." - ] - }, - { - "name": "Magic Weapons", + "name": "Stone Camouflage", "entries": [ - "The arcane trickster's weapon attacks are magical." + "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." ] } ], @@ -58383,158 +55902,190 @@ { "name": "Multiattack", "entries": [ - "The arcane trickster makes two +1 Rapier attacks or two Befuddling Bolt attacks." + "The giant makes two Warhammer attacks." ] }, { - "name": "+1 Rapier", + "name": "Warhammer", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage, and the attack deals an extra 17 ({@damage 5d6}) damage if the arcane trickster has advantage on the attack roll." + "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage, or 23 ({@damage 3d10 + 7}) damage if used with two hands." ] }, { - "name": "Befuddling Bolt", + "name": "Rock", "entries": [ - "{@atk rw} {@hit +8} to hit, range 60 ft., one creature. {@h}14 ({@damage 3d6 + 4}) psychic damage, and the target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the arcane trickster's next turn." + "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." ] - } - ], - "bonus": [ + }, { - "name": "Cunning Action", + "name": "Earth's Wrath (Recharges after a Short or Long Rest)", "entries": [ - "The arcane trickster takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The giant targets up to three visible creatures standing on the ground within 60 feet of it. Earth elemental-like pseudopods rise from the ground and grab at each target. The creature must succeed on a {@dc 15} Strength or Dexterity saving throw (its choice). On a failed save, a creature takes 9 ({@damage 2d8}) bludgeoning damage and is {@condition restrained} for 1 minute. A creature that starts its turn {@condition restrained} takes 9 ({@damage 2d8}) bludgeoning damage. A {@condition restrained} creature can repeat the saving throw at the end of each of its turns. On a success, it frees itself and the pseudopod disappears." ] - }, + } + ], + "bonus": [ { - "name": "Distracting Hand", + "name": "Earth Smite", "entries": [ - "While the arcane trickster has the mage hand spell active, it designates a creature within 5 feet of the spectral hand. The arcane trickster has advantage on its attack rolls against that creature until the end of the turn." + "Immediately after the giants hits a target that is standing on the ground with an attack roll, the giant deals an extra 9 ({@damage 2d8}) force damage and forces that target to make a {@dc 19} Strength saving throw. On a failed save, the target is pushed up to 10 feet away and knocked {@condition prone}." ] } ], "reaction": [ { - "name": "Uncanny Dodge", + "name": "Rock Catching", "entries": [ - "The arcane trickster halves the damage that it takes from an attack that hits it. The arcane trickster must be able to see the attacker." + "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Master Arcane Trickster", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Arcane_Trickster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Giant_Warden.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Master Arcane Trickster.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Stone Giant Warden.webp", "source": "mme2-v2" } ], "attachedItems": [ - "+1 rapier|dmg" - ], - "traitTags": [ - "Magic Weapons" + "warhammer|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "GI" ], "damageTags": [ - "P", - "Y" + "B" ], "miscTags": [ "MLW", "MW", + "RCH", "RW" ], - "conditionInflictSpell": [ - "frightened" + "conditionInflict": [ + "prone", + "restrained" + ], + "savingThrowForced": [ + "dexterity", + "strength" ], "savingThrowForcedSpell": [ - "intelligence", - "wisdom" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Stone Giant Warden", + "source": "mme2-v2" + } + } }, { - "name": "Mastermind", + "name": "Storm Giant Blackguard", "source": "mme2-v2", - "page": 279, + "page": 138, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "giant", "alignment": [ - "NX", - "C", - "G", - "NY", + "N", "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 17, "from": [ - "{@item +2 studded leather armor||+2 studded leather}" + "{@item half plate armor|phb|half plate}" ] } ], "hp": { - "average": 130, - "formula": "20d8 + 40" + "average": 275, + "formula": "22d12 + 132" }, "speed": { - "walk": 30 + "swim": 50, + "walk": 50 }, - "str": 10, - "dex": 18, - "con": 14, - "int": 16, - "wis": 16, - "cha": 16, + "str": 29, + "dex": 14, + "con": 22, + "int": 17, + "wis": 18, + "cha": 20, "save": { - "dex": "+8", - "int": "+7", - "wis": "+7" + "str": "+15", + "con": "+12", + "wis": "+10", + "cha": "+11" }, "skill": { - "deception": "+11", - "insight": "+11", - "perception": "+11", - "stealth": "+12" + "arcana": "+9", + "athletics": "+15", + "history": "+9", + "perception": "+10" }, - "passive": 21, + "passive": 20, + "resist": [ + "cold" + ], + "immune": [ + "lightning", + "thunder" + ], "languages": [ - "any four languages (usually Common)" + "Giant" ], - "cr": "10", - "trait": [ + "cr": "17", + "spellcasting": [ { - "name": "Cunning Presence", - "entries": [ - "An ally that starts is turn within 30 feet of this mastermind and can see and hear this mastermind can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the mastermind isn't {@condition incapacitated}." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" + ], + "will": [ + "{@spell detect magic}", + "{@spell feather fall}", + "{@spell levitate}", + "{@spell light}" + ], + "daily": { + "1": [ + "{@spell banishment}", + "{@spell destructive wave}", + "{@spell find steed}" + ], + "3e": [ + "{@spell command}", + "{@spell control weather}", + "{@spell dispel magic}", + "{@spell water breathing}" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Evasion", + "name": "Amphibious", "entries": [ - "If the mastermind is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the mastermind instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "The giant can breathe air and water." ] }, { - "name": "Sneak Attack (1/Turn)", + "name": "Aura of Conquest", "entries": [ - "The mastermind deals an extra 24 ({@damage 7d6}) damage when the mastermind hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the mastermind that isn't {@condition incapacitated} and the mastermind doesn't have disadvantage on the attack roll." + "If the giant isn't {@condition incapacitated}, a creature {@condition frightened} of the giant that starts its turn within 30 feet of the giant takes 10 ({@damage 3d6}) psychic damage and has its speed is reduced to 0." ] } ], @@ -58542,163 +56093,200 @@ { "name": "Multiattack", "entries": [ - "The mastermind makes two melee attacks or two ranged attacks." + "The giant makes two Glaive attacks or two Dread Bolt attacks." ] }, { - "name": "Rapier", + "name": "Glaive", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage." + "{@atk mw} {@hit +15} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d10 + 9}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." ] }, { - "name": "Dagger", + "name": "Dread Bolt", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + "{@atk rs} {@hit +11} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) necrotic damage, and the target must make a {@dc 19} Wisdom saving throw. On a failed save, the target is {@condition frightened} of the giant until the end of the giant's next turn." ] - } - ], - "bonus": [ + }, { - "name": "Cunning Action", + "name": "Lightning Strike {@recharge 5}", "entries": [ - "The mastermind takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 19} Dexterity saving throw, taking 63 ({@damage 14d8}) lightning damage on a failed save, or half as much damage on a successful one." ] }, { - "name": "Cunning Insight {@recharge 5}", + "name": "Dreadful Aspect (Recharges after a Short or Long Rest)", "entries": [ - "The mastermind chooses a target it can see within 30 feet of it. The mastermind and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the mastermind. These effects last until the start of the mastermind's next turn." + "Each enemy within 30 feet of the giant succeed on a {@dc 19} Wisdom saving throw or be {@condition frightened} of the giant for 1 minute. If a {@condition frightened} target ends its turn more than 30 feet away from the giant, the target can repeat the saving throw, ending the effect on itself on a success." ] } ], - "reaction": [ + "bonus": [ { - "name": "Misdirection", + "name": "Smite", "entries": [ - "When the mastermind is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." + "Immediately after the giants hits a target with an attack roll, the giant forces that target to make a {@dc 19} Constitution saving throw. On a failed save, the target is {@condition blinded} for 1 minute. The {@condition blinded} target can repeat the save at the end of each of its turns, ending the effect on itself on a success." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Mastermind", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Mageslayer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Storm_Giant_Blackguard.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mastermind.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Storm Giant Blackguard.webp", "source": "mme2-v2" } ], "attachedItems": [ - "dagger|phb", - "rapier|phb" + "glaive|phb" ], "traitTags": [ - "Sneak Attack" + "Amphibious" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "GI" ], "damageTags": [ - "I", - "P" + "N", + "S" ], "miscTags": [ + "AOE", "MLW", "MW", - "RW", - "THW" + "RCH" + ], + "conditionInflict": [ + "blinded", + "frightened" + ], + "conditionInflictSpell": [ + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Storm Giant Blackguard", + "source": "mme2-v2" + } + } }, { - "name": "Maur (Hunched Giant)", - "source": "mme2-v2", - "page": 189, + "name": "Storm Giant Kraken Exarch", + "shortName": "giant", + "source": "mme2-v2", + "page": 139, "size": [ - "L" + "H" ], "type": "giant", "alignment": [ "C", - "N" + "E" ], "alignmentPrefix": "typically ", "ac": [ { "ac": 16, "from": [ - "natural armor" + "{@item scale mail|phb}" ] } ], "hp": { - "average": 138, - "formula": "12d10 + 72" + "average": 241, + "formula": "21d12 + 105" }, "speed": { - "walk": 30 + "swim": 50, + "walk": 50 + }, + "str": 26, + "dex": 14, + "con": 20, + "int": 17, + "wis": 21, + "cha": 18, + "save": { + "str": "+14", + "con": "+11", + "wis": "+11", + "cha": "+10" }, - "str": 24, - "dex": 8, - "con": 22, - "int": 9, - "wis": 15, - "cha": 16, "skill": { - "nature": "+5", - "perception": "+5" + "arcana": "+9", + "history": "+9", + "perception": "+11", + "religion": "+9" }, - "senses": [ - "darkvision 120 ft." + "passive": 21, + "resist": [ + "cold" + ], + "immune": [ + "lightning", + "thunder" ], - "passive": 15, "languages": [ - "Giant", - "Undercommon" + "Giant" ], - "cr": "8", + "cr": "18", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The maur casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):", - "2/day each: {@spell meld into stone}, {@spell move earth}, {@spell spider climb}", - "1/day each (while unfurled only): {@spell call lightning}, {@spell chain lightning}" + "The giant casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 19}):" + ], + "will": [ + "{@spell command}", + "{@spell create or destroy water}" ], "daily": { - "2e": [ - "{@spell meld into stone}", - "{@spell move earth}", - "{@spell spider climb}" + "3e": [ + "{@spell control water}", + "{@spell control weather}", + "{@spell darkness}", + "{@spell water breathing}", + "{@spell water walk}" ], "1e": [ - "{@spell call lightning}", - "{@spell chain lightning}" + "{@spell Evard's black tentacles}", + "{@spell maelstrom}", + "{@spell tidal wave}" ] }, - "ability": "cha", - "displayAs": "action", - "hidden": [ - "daily" - ], - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" } ], "trait": [ { - "name": "Brute", + "name": "Amphibious", "entries": [ - "A melee weapon deals one extra die of its damage when the maur hits with it (included in the attack)." + "The giant can breathe air and water." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the giant fails a saving throw, it can choose to succeed instead." ] } ], @@ -58706,147 +56294,190 @@ { "name": "Multiattack", "entries": [ - "The maur makes two Warhammer attacks." + "The giant makes two melee attacks or two ranged attacks." ] }, { - "name": "Warhammer", + "name": "Trident", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage, or 25 ({@damage 4d8 + 7}) bludgeoning damage while unfurled." + "{@atk mw,rw} {@hit +14} to hit, reach 10 ft. or range 60/240 ft., one target. {@h}18 ({@damage 3d6 + 8}) piercing damage, or 21 ({@damage 3d8 + 8}) piercing damage if used with two hands to make a melee attack, plus 11 ({@damage 2d10}) thunder damage, and the target can't take reactions until the end of the giant's next turn." ] }, { - "name": "Unfurled Might (Recharges after a Short or Long Rest)", + "name": "Tentacle", "entries": [ - "For 1 minute, the maur increases in size, along with anything it is wearing or carrying. While unfurled, the maur is Huge, deals one extra die of weapon damage on Strength-based weapon attacks (included in the attacks), makes Strength checks and Strength saving throws with advantage, and gains the ability to cast {@spell call lightning} and {@spell chain lighting} once per day. If the maur lacks the room to become Huge, it attains the maximum size possible in the space available." + "{@atk mw} {@hit +14} to hit, reach 30 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}. The giant has eight tentacles, each of which can grapple one target." ] }, { - "name": "Rock", + "name": "Thunderbolt", "entries": [ - "{@atk rw} {@hit +10} to hit, range 30/120 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage, or 29 ({@damage 4d10 + 7}) bludgeoning damage while unfurled." + "{@atk rs} {@hit +11} to hit, range 120 ft., one target. {@h}11 ({@damage 2d10}) lightning damage plus 11 ({@damage 2d10}) thunder damage, and the target is knocked {@condition prone}." ] }, { - "name": "Tunnel Scream {@recharge 5}", + "name": "Lightning Strike {@recharge 5}", "entries": [ - "The maur magically emits a deafening scream in a 60-foot cone. Each creature in that area must succeed on a {@dc 17} Constitution saving throw. On a failed save, a creature takes 27 ({@damage 6d8}) thunder damage, is {@condition deafened} for 1 minute, and {@condition stunned} until the end of the maur's next turn. On a successful save, a creature takes half as much damage and isn't {@condition deafened} or {@condition stunned}." + "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 19} Dexterity saving throw, taking 63 ({@damage 14d8}) lightning damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Voice of the Kraken (Recharges after a Short or Long Rest)", + "entries": [ + "A kraken speaks through the giant with a thunderous voice audible within 300 feet. Creatures of the giant's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a {@dc 19} Wisdom saving throw or be {@condition frightened} of the giant for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Maur (Hunched Giant)", - "source": "mme2-v2" + "legendary": [ + { + "name": "Tentacle", + "entries": [ + "The giant makes a Tentacle attack." + ] + }, + { + "name": "Thunder Strike (Costs 2 Actions)", + "entries": [ + "The giant makes a Trident or Thunderbolt attack." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The giant uses Spellcasting." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Maur_(Hunched_Giant).webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Storm_Giant_Kraken_Exarch.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Maur (Hunched Giant).webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Storm Giant Kraken Exarch.webp", "source": "mme2-v2" } ], "attachedItems": [ - "warhammer|phb" + "trident|phb" ], "traitTags": [ - "Brute" - ], - "senseTags": [ - "SD" + "Amphibious", + "Legendary Resistances" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Tentacles" ], "languageTags": [ - "GI", - "U" + "GI" ], "damageTags": [ - "B" + "B", + "L", + "P", + "T" ], "miscTags": [ "AOE", "MLW", "MW", - "RW" + "RCH", + "RW", + "THW" ], "conditionInflict": [ - "deafened", - "stunned" + "frightened", + "grappled", + "prone", + "restrained" ], "conditionInflictSpell": [ - "prone" + "prone", + "restrained" ], "savingThrowForced": [ - "constitution" + "dexterity", + "wisdom" ], "savingThrowForcedSpell": [ - "dexterity" + "dexterity", + "strength", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Storm Giant Kraken Exarch", + "source": "mme2-v2" + } + } }, { - "name": "Meazel Assassin", + "name": "The Grim", + "group": [ + "Sorrowsworn" + ], "source": "mme2-v2", - "page": 190, + "page": 224, "size": [ "M" ], "type": "monstrosity", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ - 14 + { + "ac": 19, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 77, - "formula": "14d8 + 14" + "average": 304, + "formula": "32d8 + 160" }, "speed": { + "fly": 60, "walk": 30 }, - "str": 8, - "dex": 18, - "con": 12, - "int": 14, - "wis": 13, - "cha": 10, + "str": 18, + "dex": 12, + "con": 20, + "int": 10, + "wis": 14, + "cha": 8, "skill": { - "perception": "+3", - "stealth": "+8" + "perception": "+8" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 18, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "while in dim light or darkness", + "cond": true + } + ], "languages": [ - "Common" + "Common", + "telepathy 30 ft." ], - "cr": "4", + "cr": "20", "trait": [ { - "name": "Assassinate", - "entries": [ - "During its first turn, the meazel has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the meazel scores against a surprised creature is a critical hit." - ] - }, - { - "name": "Evasion", - "entries": [ - "If the meazel is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the meazel instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - ] - }, - { - "name": "Sneak Attack (1/Turn)", + "name": "Aura of Loss", "entries": [ - "The meazel deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the meazel that isn't {@condition incapacitated} and the meazel doesn't have disadvantage on the attack roll." + "A creature that starts its turn within 30 feet of the Grim must succeed on a {@dc 16} Wisdom saving throw. On a failed save, the creature has disadvantage on saving throws and grant the Grim advantage on attack rolls against it until the start of the Grim's next turn." ] } ], @@ -58854,366 +56485,418 @@ { "name": "Multiattack", "entries": [ - "The meazel makes two Shortsword attacks." - ] - }, - { - "name": "Garrote", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target of the meazel's size or smaller. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14} with disadvantage). Until the grapple ends, the target takes 11 ({@damage 2d6 + 4}) bludgeoning damage at the start of each of the meazel's turns. The meazel can't make weapon attacks while grappling a creature in this way." + "The Grim makes three Reaping Scythe attacks. It can use Bleak Visage in place of one of these attacks." ] }, { - "name": "Shortsword", + "name": "Reaping Scythe", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 3 ({@damage 1d6}) necrotic damage." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage plus 22 ({@damage 4d10}) necrotic damage, and the target must succeed on a {@dc 19} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest." ] }, { - "name": "Shadow Teleport {@recharge 5}", + "name": "Bleak Visage", "entries": [ - "The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space.", - "Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them." + "The Grim fixes its gaze on one creature it can see within 60 feet of it. The target must succeed on {@dc 16} Wisdom saving throw against this magic or take 22 ({@damage 4d10}) psychic damage and be {@condition frightened} for 1 minute. While {@condition frightened}, the creature is {@condition incapacitated}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the target takes half as much damage. If a target's saving throw is successful or the effect ends for it, the target is immune to the Grim's Bleak Visage for the next 24 hours." ] } ], "bonus": [ { - "name": "Cunning Action", + "name": "Whispers of Loss", "entries": [ - "The meazel takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "The Grim whispers and hisses constantly, which can be heard loudly in the minds of creatures within 60 feet of it that can understand it. It can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Future Sorrow.", + "entry": "The Grim fills creatures' thoughts of images of loved ones dying horrible deaths. Each creature within range must succeed on a {@dc 16} Wisdom saving throw or take 16 ({@damage 3d10}) psychic damage and drop whatever it is holding, and become {@condition frightened} until the end of the Grim's next turn. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the Grim by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. On a successful save, the creature takes half as much damage with no additional effects." + }, + { + "type": "itemSub", + "name": "Great Emptiness.", + "entry": "The Grim makes creatures reflect on their most terrible actions that have wracked them with guilt. Each creature within range must succeed on a {@dc 16} Charisma saving throw or be take 22 ({@damage 4d10}) psychic damage and be confused until the end of its next turn. The creature can't take reactions until the start of its next turn and rolls a {@dice d10} to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 to 7, the creature takes no action but uses all its movement to move in a random direction. On an 8 to 10, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach. On a successful save, the creature takes half as much damage with no additional effects." + }, + { + "type": "itemSub", + "name": "Past Losses.", + "entry": "The Grim makes creatures recall painful, tragic events and lost love ones that have haunted them. Each creature within range must succeed on a {@dc 16} Intelligence saving throw or take 11 ({@damage 2d10}) psychic damage and become {@condition stunned} until the end of the Grim's next turn. On a successful save, the creature takes half as much damage with no additional effects." + } + ] + } ] } ], - "fluff": { - "_monsterFluff": { - "name": "Meazel Assassin", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meazel_Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/The_Grim.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meazel Assassin.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/The Grim.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "shortsword|phb" - ], - "traitTags": [ - "Sneak Attack" - ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "C" + "C", + "TP" ], "damageTags": [ - "B", "N", - "P" + "S" ], "miscTags": [ - "AOE", - "MLW", - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "grappled" + "frightened", + "incapacitated", + "stunned" + ], + "savingThrowForced": [ + "charisma", + "constitution", + "intelligence", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "The Grim", + "source": "mme2-v2" + } + } }, { - "name": "Meazel Shadow Mage", + "name": "Tlincalli Chieftain", + "shortName": "tlincalli", "source": "mme2-v2", - "page": 191, + "page": 226, "size": [ - "M" + "L" ], "type": "monstrosity", "alignment": [ - "N", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ - 11, { - "ac": 14, - "condition": "with mage armor", - "braces": true + "ac": 16, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 58, - "formula": "13d8" + "average": 142, + "formula": "15d10 + 60" }, "speed": { - "walk": 30 + "walk": 40 + }, + "str": 18, + "dex": 14, + "con": 18, + "int": 8, + "wis": 14, + "cha": 12, + "save": { + "con": "+8", + "wis": "+6" }, - "str": 8, - "dex": 12, - "con": 10, - "int": 14, - "wis": 13, - "cha": 16, "skill": { - "perception": "+3", - "stealth": "+4" + "perception": "+6", + "stealth": "+6", + "survival": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 16, "languages": [ - "Common" + "Tlincalli" ], - "cr": "3", - "spellcasting": [ + "cr": "9", + "trait": [ { - "name": "Spellcasting", - "headerEntries": [ - "The meazel casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell minor illusion}", - "{@spell true strike}" - ], - "daily": { - "2e": [ - "{@spell darkness}", - "{@spell false life}", - "{@spell mage armor}" - ], - "1e": [ - "{@spell fear}", - "{@spell wither and bloom}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the tlincalli fails a saving throw, it can choose to succeed instead." + ] } ], "action": [ { "name": "Multiattack", "entries": [ - "The meazel makes two Ink Lance attacks. The meazel can replace one of the attacks with a use of Spellcasting." + "The tlincalli makes one Glaive attack and one Sting attack." ] }, { - "name": "Ink Lance", + "name": "Glaive", "entries": [ - "{@atk ms,rs} {@hit +5} to hit, reach 5 ft. or range 120 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw be {@condition blinded} until the end of its next turn." + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Shadow Blast (1/Day)", + "name": "Sting", "entries": [ - "Shadowy tendrils project from the meazel's fingertips in a 30-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw. On a failed save, a creature takes 21 ({@damage 6d6}) necrotic damage and is weakened for 1 minute. While weakened, the creature has disadvantage on the following rolls that rely on Strength: attack rolls, ability checks, and saving throws. A weakened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't weakened." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 21 ({@damage 6d6}) poison damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition poisoned} for 1 minute. If it fails the saving throw by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ], + "bonus": [ + { + "name": "Battle Command", + "entries": [ + "The tlincalli targets one ally it can see within 30 feet of it. If the target can see or hear the tlincalli, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." ] }, { - "name": "Shadow Teleport {@recharge 5}", + "name": "Great Hunter's Inspiration {@recharge 5}", "entries": [ - "The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space.", - "Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them." + "When the tlincalli damages an enemy with a melee weapon attack, each creature of the tlincalli's choice that is within 30 feet of it and can see it gain advantage on its next attack roll until the start of the tlincalli's next turn." ] } ], - "bonus": [ + "legendary": [ { - "name": "Shadow Stealth", + "name": "Move", "entries": [ - "While in dim light or darkness, the meazel takes the {@action Hide} action." + "The tlincalli moves up to half its speed." + ] + }, + { + "name": "Sting (Costs 2 Actions)", + "entries": [ + "The tlincalli makes a melee weapon attack." + ] + }, + { + "name": "Glaive Slash (Costs 3 Actions)", + "entries": [ + "The tlincalli moves up to its speed in a straight line and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 16} Dexterity saving throw, taking 9 ({@damage 1d10 + 4}) slashing damage plus 7 ({@damage 2d6}) poison damage on a failed save." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Meazel Shadow Mage", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meazel_Shadow_Mage.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tlincalli_Chieftain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meazel Shadow Mage.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tlincalli Chieftain.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "glaive|phb" + ], + "traitTags": [ + "Legendary Resistances" + ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ - "C" + "OTH" ], "damageTags": [ - "N" + "I", + "P", + "S" ], "miscTags": [ - "AOE" + "MLW", + "MW", + "RCH" ], "conditionInflict": [ - "blinded" - ], - "conditionInflictSpell": [ - "frightened" + "paralyzed", + "poisoned" ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "wisdom" + "constitution", + "dexterity" ], "hasFluff": true, - "hasFluffImages": true - }, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Tlincalli Chieftain", + "source": "mme2-v2" + } + } + }, { - "name": "Meazel Thug", + "name": "Tlincalli Shaman", "source": "mme2-v2", - "page": 191, + "page": 227, "size": [ - "M" + "L" ], "type": "monstrosity", "alignment": [ - "N", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ - 14 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 54, - "formula": "12d8" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 8, - "dex": 17, - "con": 11, - "int": 14, - "wis": 13, + "str": 14, + "dex": 13, + "con": 16, + "int": 8, + "wis": 16, "cha": 10, "skill": { - "perception": "+3", - "stealth": "+5" + "perception": "+6", + "stealth": "+4", + "survival": "+6" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 16, "languages": [ - "Common" + "Tlincalli" ], - "cr": "2", - "trait": [ + "cr": "6", + "spellcasting": [ { - "name": "Pack Tactics", - "entries": [ - "The meazel has advantage on an attack roll against a creature if at least one of the meazel's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The tlincalli is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" + ], + "will": [ + "{@spell druidcraft}", + "{@spell guidance}", + "{@spell resistance}" + ], + "daily": { + "2e": [ + "{@spell earth tremor|XGE}", + "{@spell erupting earth|XGE}", + "{@spell spike growth}" + ], + "1e": [ + "{@spell conjure elemental} ({@creature fire elemental||fire} or {@creature earth elemental||earth})", + "{@spell wall of fire}" + ] + }, + "ability": "wis", + "displayAs": "action" } ], "action": [ { - "name": "Garrote", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target of the meazel's size or smaller. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14} with disadvantage). Until the grapple ends, the target takes 10 ({@damage 2d6 + 3}) bludgeoning damage at t he start of each of the meazel's turns. The meazel can't make weapon attacks while grappling a creature in this way." + "The tlincalli makes one Sting attack and uses Sirocco." ] }, { - "name": "Shortsword", + "name": "Glaive", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) necrotic damage." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d10 + 2}) slashing damage." ] }, { - "name": "Shadow Teleport {@recharge 5}", + "name": "Sting", "entries": [ - "The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space.", - "Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 17 ({@damage 5d6}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. If it fails the saving throw by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] - } - ], - "bonus": [ + }, { - "name": "Shadow Stealth", + "name": "Sirocco", "entries": [ - "While in dim light or darkness, the meazel takes the {@action Hide} action." + "The tlincalli emits fiery winds and heated sand in a 20-foot cube originating from the tlincalli. Each creature in that area must make a {@dc 14} Constitution saving throw. On a failed save, a creature takes 13 ({@damage 3d8}) fire damage and is {@condition blinded} until the start of the tlincalli's next turn. On a successful save, a creature takes half as much damage and isn't {@condition blinded}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Meazel Thug", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meazel_Thug.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tlincalli_Chieftain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meazel Thug.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tlincalli Shaman.webp", "source": "mme2-v2" } ], "attachedItems": [ - "shortsword|phb" - ], - "traitTags": [ - "Pack Tactics" + "glaive|phb" ], "senseTags": [ "D" ], "actionTags": [ - "Teleport" + "Multiattack" ], "languageTags": [ - "C" + "OTH" ], "damageTags": [ - "B", - "N", - "P" + "I", + "P", + "S" ], "miscTags": [ "AOE", "MLW", - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "grappled" + "blinded", + "paralyzed", + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Tlincalli Shaman", + "source": "mme2-v2" + } + } }, { - "name": "Meenlock Corruptor", + "name": "Tlincalli Witch", "source": "mme2-v2", - "page": 192, + "page": 227, "size": [ - "S" + "L" ], - "type": "fey", + "type": "monstrosity", "alignment": [ "N", "E" @@ -59221,406 +56904,346 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 71, - "formula": "13d6 + 26" + "average": 119, + "formula": "14d10 + 42" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 7, - "dex": 16, - "con": 14, - "int": 12, - "wis": 14, - "cha": 8, + "str": 14, + "dex": 14, + "con": 16, + "int": 13, + "wis": 13, + "cha": 17, "skill": { - "perception": "+6", - "stealth": "+7", - "survival": "+4" + "deception": "+6", + "perception": "+4", + "stealth": "+5" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 16, - "conditionImmune": [ - "frightened" + "darkvision 60 ft." ], + "passive": 14, "languages": [ - "telepathy 120 ft." + "Common", + "Tlincalli" ], - "cr": "4", + "cr": "7", "spellcasting": [ { - "name": "Spellcasting (Psionics)", + "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The meenlock casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 12}):" + "The tlincalli casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell alter self}", + "{@spell false life}", + "{@spell levitate} (self only)", + "{@spell minor illusion}", + "{@spell silent image}", + "{@spell speak with dead}" ], "daily": { "1e": [ - "{@spell dominate person}", - "{@spell enemies abound}" + "{@spell contagion}", + "{@spell giant insect}", + "{@spell insect plague}", + "{@spell stinking cloud}", + "{@spell vitriolic sphere}" ] }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Fear Aura", - "entries": [ - "Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn." - ] - }, - { - "name": "Light Sensitivity", - "entries": [ - "While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." - ] + "ability": "cha", + "displayAs": "action" } ], "action": [ { - "name": "Claws", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The tlincalli makes one Sting attack and uses Infest or Spellcasting." ] }, { - "name": "Corrupt Thoughts", - "entries": [ - "The meenlock targets a humanoid creature within 30 feet of it. The creature must succeed on a {@dc 12} Wisdom saving throw. A nongood creature has disadvantage on the saving throw. On a failed save, the creature takes 16 ({@damage 4d6 + 2}) psychic damage and is cursed for 1 minute. Until the curse ends, the target has disadvantage on Wisdom and Intelligence saving throws, all ability checks, and the meenlock is always {@condition invisible} to it. On a successful save, the creature takes only half as much damage and isn't cursed." - ] - } - ], - "bonus": [ - { - "name": "Horrid Link (1/Turn)", + "name": "Sting", "entries": [ - "The meenlock targets a creature it can see within 30 feet of it. Each time the meenlock takes damage, the target takes 5 ({@damage 1d10}) psychic damage. This effect lasts until the start of the meenlock's next turn." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 17 ({@damage 5d6}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. If it fails the saving throw by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { - "name": "Shadow Teleport {@recharge 5}", + "name": "Infest", "entries": [ - "The meenlock can teleport to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight." + "The tlincalli magically implants parasitic bug eggs on one creature it can see within 60 feet of it. The target must succeed on a {@dc 14} Constitution saving throw against disease. On a failed save, the eggs hatch and the parasitic bugs begin to eat the target from the inside out. Immediately on this turn and at the start of each of the target's turns, the target takes 3 ({@damage 1d6}) piercing damage plus 7 ({@damage 2d6}) necrotic damage and is {@condition poisoned}. While {@condition poisoned}, the target is {@condition incapacitated}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the target takes half as much damage and isn't {@condition poisoned}. If an infested target is targeted by an effect that cures disease, dispels magic, or removes a curse, all the bugs infesting it wither away. Constructs, Elementals, and Undead are immune to this effect." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Meenlock Corruptor", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meenlock_Corruptor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tlincalli_Chieftain.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meenlock Corruptor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tlincalli Witch.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Light Sensitivity" - ], "senseTags": [ - "SD" + "D" ], "actionTags": [ - "Teleport" + "Multiattack" ], "languageTags": [ - "TP" + "C", + "OTH" ], "damageTags": [ - "S" - ], - "spellcastingTags": [ + "I", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ - "frightened", - "paralyzed" + "incapacitated", + "paralyzed", + "poisoned" ], "conditionInflictSpell": [ - "charmed" + "blinded", + "poisoned", + "stunned" ], "savingThrowForced": [ - "constitution", - "wisdom" + "constitution" ], "savingThrowForcedSpell": [ - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Tlincalli Witch", + "source": "mme2-v2" + } + } }, { - "name": "Meenlock Elder", + "name": "Tortle Monk", "source": "mme2-v2", - "page": 193, + "page": 228, "size": [ - "S" + "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "Tortle" + ] + }, "alignment": [ - "N", + "NX", + "L", + "G", + "NY", "E" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 88, - "formula": "16d6 + 32" + "average": 27, + "formula": "5d8 + 5" }, "speed": { "walk": 30 }, - "str": 7, - "dex": 16, - "con": 14, - "int": 12, + "str": 15, + "dex": 12, + "con": 12, + "int": 11, "wis": 16, - "cha": 9, + "cha": 12, "skill": { - "perception": "+9", - "stealth": "+9", - "survival": "+6" + "athletics": "+4", + "perception": "+5" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 19, - "conditionImmune": [ - "frightened" - ], + "passive": 15, "languages": [ - "telepathy 120 ft." - ], - "cr": "5", - "spellcasting": [ - { - "name": "Spellcasting (Psionics)", - "headerEntries": [ - "The meenlock casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 12}):" - ], - "daily": { - "2e": [ - "{@spell darkness}", - "{@spell enemies abound}", - "{@spell mind spike|XGE}" - ], - "1e": [ - "{@spell dominate person}", - "{@spell mass suggestion}", - "{@spell synaptic static|XGE}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "Aquan", + "Common" ], + "cr": "1", "trait": [ { - "name": "Fear Aura", + "name": "Hold Breath", "entries": [ - "Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn." + "The tortle can hold its breath for 1 hour." ] }, { - "name": "Light Sensitivity", + "name": "Stunning Strike (5/Day)", "entries": [ - "While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "Once per turn, when the tortle hits a creature with a melee weapon attack, it can force the creature to make a {@dc 12} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." ] } ], "action": [ + { + "name": "Multiattack", + "entries": [ + "The tortle makes three melee attacks, two which must be Unarmed Strike attacks." + ] + }, { "name": "Claws", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] }, { - "name": "Corrupt Thoughts", + "name": "Quarterstaff", "entries": [ - "The meenlock targets a humanoid creature within 30 feet of it. The creature must succeed on a {@dc 14} Wisdom saving throw. A nongood creature has disadvantage on the saving throw. On a failed save, the creature takes 20 ({@damage 5d6 + 3}) psychic damage and is cursed for 1 minute. Until the curse ends, the target has disadvantage on Wisdom and Intelligence saving throws, all ability checks, and the meenlock is always {@condition invisible} to it. On a successful save, the creature takes only half as much damage and isn't cursed." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands." ] }, { - "name": "Twisted Thoughts {@recharge 5}", + "name": "Unarmed Strike", "entries": [ - "The meenlock chooses up to three humanoid creatures it can see within 30 feet of it. Each target must succeed on a {@dc 14} Intelligence saving throw. On a failed save, the target must use its reaction to move up to half its speed and make one weapon attack against a creature of the meenlock's choice." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." ] - } - ], - "bonus": [ + }, { - "name": "Horrid Link (1/Turn)", + "name": "Dart", "entries": [ - "The meenlock targets a creature it can see within 30 feet of it. Each time the meenlock takes damage, the target takes 5 ({@damage 1d10}) psychic damage. This effect lasts until the start of the meenlock's next turn." + "{@atk rw} {@hit +4} to hit, range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Shadow Teleport {@recharge 5}", + "name": "Shell Defense", "entries": [ - "The meenlock can teleport to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight." + "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Meenlock Elder", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meenlock_Elder.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tortle_Monk.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meenlock Elder.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tortle Monk.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Light Sensitivity" + "attachedItems": [ + "dart|phb", + "quarterstaff|phb" ], - "senseTags": [ - "SD" + "traitTags": [ + "Hold Breath" ], "actionTags": [ - "Teleport" + "Multiattack" ], "languageTags": [ - "TP" + "AQ", + "C" ], "damageTags": [ + "B", + "P", "S" ], - "spellcastingTags": [ - "P" - ], "miscTags": [ - "MW" + "MLW", + "MW", + "RNG", + "RW" ], "conditionInflict": [ - "frightened", - "paralyzed" - ], - "conditionInflictSpell": [ - "charmed" + "stunned" ], "savingThrowForced": [ - "constitution", - "intelligence", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "intelligence", - "wisdom" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Tortle Monk", + "source": "mme2-v2" + } + } }, { - "name": "Meenlock Stalker", + "name": "Tortle Scout", "source": "mme2-v2", - "page": 193, + "page": 228, "size": [ - "S" + "M" ], - "type": "fey", + "type": { + "type": "humanoid", + "tags": [ + "Tortle" + ] + }, "alignment": [ - "N", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 55, - "formula": "10d6 + 20" + "average": 38, + "formula": "7d8 + 7" }, "speed": { "walk": 30 }, - "str": 7, - "dex": 17, - "con": 14, + "str": 12, + "dex": 15, + "con": 12, "int": 11, - "wis": 14, - "cha": 8, + "wis": 12, + "cha": 12, "skill": { - "perception": "+6", - "stealth": "+7", - "survival": "+4" + "perception": "+3", + "stealth": "+6" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 16, - "conditionImmune": [ - "frightened" - ], + "passive": 13, "languages": [ - "telepathy 120 ft." + "Aquan", + "Common" ], "cr": "3", - "spellcasting": [ + "trait": [ { - "name": "Spellcasting (Psionics)", - "headerEntries": [ - "The meenlock casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 12}):" - ], - "daily": { - "1e": [ - "{@spell darkness}", - "{@spell mind spike|XGE}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Fear Aura", + "name": "Hold Breath", "entries": [ - "Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a {@dc 12} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn." + "The tortle can hold its breath for 1 hour." ] }, { - "name": "Light Sensitivity", + "name": "Sneak Attack (1/Turn)", "entries": [ - "While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + "The tortle deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the tortle that isn't {@condition incapacitated} and the tortle doesn't have disadvantage on the attack roll." ] } ], @@ -59628,389 +57251,230 @@ { "name": "Claws", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] }, { - "name": "Maddening Thoughts", + "name": "Spear", "entries": [ - "The meenlock targets a humanoid creature within 30 feet of it. The creature must succeed on a {@dc 12} Intelligence saving throw. On a failed save, the creature takes 12 ({@damage 3d6 + 2}) psychic damage and is {@condition stunned} until the end of its next turn." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] - } - ], - "bonus": [ + }, { - "name": "Shadow Stealth", + "name": "Shell Defense", "entries": [ - "While in dim light or darkness, the meenlock takes the {@action Hide} action." + "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge." ] - }, + } + ], + "bonus": [ { - "name": "Shadow Teleport {@recharge 5}", + "name": "Cunning Action", "entries": [ - "The meenlock teleports to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight." + "The tortle takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Meenlock Stalker", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Meenlock_Stalker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tortle_Monk.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Meenlock Stalker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tortle Scout.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Light Sensitivity" - ], - "senseTags": [ - "SD" + "attachedItems": [ + "spear|phb" ], - "actionTags": [ - "Teleport" + "traitTags": [ + "Hold Breath", + "Sneak Attack" ], "languageTags": [ - "TP" + "AQ", + "C" ], "damageTags": [ + "P", "S" ], - "spellcastingTags": [ - "P" - ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened", - "paralyzed", - "stunned" - ], - "savingThrowForced": [ - "constitution", - "intelligence", - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" + "MLW", + "MW", + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Tortle Scout", + "source": "mme2-v2" + } + } }, { - "name": "Mephistopheles", - "isNamedCreature": true, + "name": "Tortle Witch Doctor", "source": "mme2-v2", - "page": 89, + "page": 229, "size": [ - "L" + "M" ], "type": { - "type": "fiend", + "type": "humanoid", "tags": [ - "Devil" + "Tortle" ] }, "alignment": [ - "L", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 22, + "ac": 17, "from": [ "natural armor" ] } ], "hp": { - "average": 325, - "formula": "26d10 + 182" + "average": 71, + "formula": "11d8 + 22" }, "speed": { - "fly": 80, - "walk": 40 - }, - "str": 20, - "dex": 18, - "con": 24, - "int": 26, - "wis": 26, - "cha": 27, - "save": { - "dex": "+12", - "int": "+16", - "wis": "+16", - "cha": "+16" + "walk": 30 }, + "str": 12, + "dex": 10, + "con": 14, + "int": 11, + "wis": 17, + "cha": 12, "skill": { - "arcana": "+16", - "history": "+16", - "investigation": "+16", - "perception": "+16", - "persuasion": "+16", - "religion": "+16" + "perception": "+5", + "religion": "+2" }, - "senses": [ - "darkvision 240 ft.", - "truesight 120 ft." - ], - "passive": 26, - "resist": [ - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "cold", - "fire", - "poison" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "poisoned" - ], + "passive": 15, "languages": [ - "all", - "telepathy 120 ft." + "Aquan", + "Common" ], - "cr": "27", + "cr": "4", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "Mephistopheles can cast the following spells, requiring no material components, and using Intelligence as his spellcasting ability (spell save {@dc 24}, {@hit +16} to hit with spell attacks):" + "The tortle casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" ], "will": [ - "{@spell alter self} (can become Medium when changing its appearance)", - "{@spell detect magic}", - "{@spell mage hand}", - "{@spell ray of frost} ({@damage 4d8})" + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" ], "daily": { - "3e": [ - "{@spell chain lightning}", - "{@spell charm monster}", - "{@spell cone of cold}", - "{@spell dispel magic}", - "{@spell fireball}", - "{@spell Otiluke's resilient sphere}", - "{@spell plane shift}", - "{@spell suggestion}", - "{@spell telekinesis}", - "{@spell wall of fire}" + "1": [ + "{@spell banishment}", + "{@spell bestow curse}", + "{@spell revivify}", + "{@spell spirit guardians}" ], - "1e": [ - "{@spell dominate monster}", - "{@spell etherealness}", - "{@spell forcecage}", - "{@spell meteor swarm}", - "{@spell symbol} (as an action)" + "3e": [ + "{@spell blindness/deafness}", + "{@spell cure wounds}" ] }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" } ], "trait": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If Mephistopheles fails a saving throw, he can choose to succeed instead." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "Mephistopheles has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", - "entries": [ - "Mephistopheles's weapon attacks are magical." - ] - }, - { - "name": "Regeneration", + "name": "Hold Breath", "entries": [ - "Mephistopheles regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Mephistopheles dies only if he starts his turn with 0 hit points and doesn't regenerate." + "The tortle can hold its breath for 1 hour." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "Mephistopheles makes two Ranseur attacks. Alternatively, he can make one Ranseur attack and use Spellcasting." - ] - }, - { - "name": "Ranseur", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d10 + 5}) force damage plus 16 ({@damage 3d10}) cold damage, and Mephistopheles can choose to change the secondary damage of this attack to cold, fire, or lightning damage." - ] - }, - { - "name": "Hellfire Gaze {@recharge 5}", - "entries": [ - "Unless Mephistopheles is {@condition blinded}, his eyes emit hellfire in a 120-foot line that is 5 feet wide. Each creature in that line must make a {@dc 23} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage and 21 ({@damage 6d6}) necrotic damage on a failed save, or half as much on a successful one. Any humanoid killed by Hellfire Gaze has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." - ] - }, - { - "name": "Word of Injunction (1/Day)", + "name": "Claws", "entries": [ - "Mephistopheles utters a dreadful word of power that can compel one creature he can see within 60 feet to die instantly or be assailed with waves of intense pain. The creature must have entered into a legally binding contract with Mephistopheles beforehand. Otherwise, it has no effect.", - "If the target has 150 hit points or less, Mephistopheles can choose to have its hit points reduced to 0 and its corpse reduced to ashes. Otherwise, Mephistopheles can cause the target to be affected by crippling pain and any speed it has can be no higher than 10 feet. The target also has disadvantage on attack rolls, ability checks, and saving throws, other than Constitution saving throws. Finally, if the target tries to cast a spell, it must first succeed on a Constitution saving throw, or the casting fails and the spell is wasted.", - "A target suffering this pain can make a {@dc 24} Constitution saving throw at the end of each of its turns. On a successful save, the pain effect ends." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage." ] }, { - "name": "Teleport", - "entries": [ - "Mephistopheles magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see." - ] - } - ], - "bonus": [ - { - "name": "Hellfire Aura", - "entries": [ - "Mephistopheles activates or deactivates this infernal aura. While active, Mephistopheles emits an aura of diabolic fire, appearing swathed in dark searing flames. A creature that starts its turn within 10 feet of Mephistopheles, or touches him or hits him with a melee attack while within 10 feet of him and the Hellfire Aura is active takes 7 ({@damage 2d6}) fire damage and 7 ({@damage 2d6}) necrotic damage. Any humanoid killed by Hellfire Aura has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." - ] - } - ], - "reaction": [ - { - "name": "Absorb Spell {@recharge 5}", + "name": "Quarterstaff", "entries": [ - "Mephistopheles tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 4th level or lower, the spell fails and has no effect, and Mephistopheles regains hit points equal to twice the spell's level. If the spell is 5th level or higher, Mephistopheles makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect, and Mephistopheles regains hit points equal to twice the spell's level." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands." ] }, { - "name": "Protective Shield (4/Day)", - "entries": [ - "When Mephistopheles is hit by an attack roll, Mephistopheles gains a +5 bonus to his AC until the start of his next turn, which can cause the triggering attack roll to miss." - ] - } - ], - "legendary": [ - { - "name": "Ranseur", + "name": "Cursed Bolt", "entries": [ - "Mephistopheles makes one Ranseur attack." + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the tortle's next turn." ] }, { - "name": "Infernal Magic (Costs 2 Actions)", + "name": "Shell Defense", "entries": [ - "Mephistopheles uses Spellcasting or Teleport." + "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge." ] } ], - "legendaryGroup": { - "name": "Mephistopheles", - "source": "mme2-v2" - }, - "fluff": { - "_monsterFluff": { - "name": "Mephistopheles", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Aspect_of_Mephistopheles.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tortle_Witch_Doctor.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mephistopheles.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tortle Witch Doctor.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance", - "Magic Weapons", - "Regeneration" - ], - "senseTags": [ - "SD", - "U" + "attachedItems": [ + "quarterstaff|phb" ], - "actionTags": [ - "Multiattack", - "Teleport" + "traitTags": [ + "Hold Breath" ], "languageTags": [ - "TP", - "XX" + "AQ", + "C" ], "damageTags": [ - "C", - "O" - ], - "damageTagsLegendary": [ - "C", - "F", - "N" + "B", + "S", + "Y" ], "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded" - ], - "conditionInflictLegendary": [ - "exhaustion", - "restrained" + "MLW", + "MW" ], "conditionInflictSpell": [ - "charmed", - "frightened", - "incapacitated", - "restrained", - "stunned", - "unconscious" - ], - "savingThrowForced": [ - "constitution", - "dexterity" + "blinded", + "incapacitated" ], "savingThrowForcedSpell": [ "charisma", "constitution", - "dexterity", - "intelligence", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Tortle Witch Doctor", + "source": "mme2-v2" + } + } }, { - "name": "Mohrg", + "name": "Troll Berserker", "source": "mme2-v2", - "page": 197, + "page": 231, "size": [ - "M" + "L" ], - "type": "undead", + "type": "giant", "alignment": [ "C", "E" @@ -60018,108 +57482,94 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 115, + "formula": "11d10 + 55" }, "speed": { "walk": 40 }, - "str": 21, - "dex": 19, - "con": 16, - "int": 11, - "wis": 12, - "cha": 14, - "save": { - "dex": "+7", - "wis": "+4" - }, + "str": 20, + "dex": 13, + "con": 20, + "int": 7, + "wis": 9, + "cha": 7, "skill": { - "perception": "+4", - "stealth": "+10" + "perception": "+2" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, - "resist": [ - "necrotic" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "charmed", - "frightened", - "poisoned" - ], + "passive": 12, "languages": [ - "the languages it knew in life" + "Giant" ], - "cr": "7", + "cr": "6", "trait": [ { - "name": "Unusual Nature", - "entries": [ - "The mohrg doesn't require air, food, drink, or sleep." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Keen Smell", "entries": [ - "The mohrg makes three attacks: two with its Claws and one with its tongue." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Claw", + "name": "Reckless", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage plus 4 ({@damage 1d8}) necrotic damage, and target is {@condition grappled} (escape {@dc 15}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the mohrg can't use its one of its Claw attacks on another target." + "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] }, { - "name": "Tongue", + "name": "Regeneration", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage, and the target must succeed a {@dc 14} Constitution saving throw. On a failed save, the target is {@condition paralyzed} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], - "bonus": [ + "action": [ { - "name": "Create Ghoul", + "name": "Multiattack", "entries": [ - "The mohrg can choose a corpse within 5 feet of it. The corpse must be that of a humanoid slain by the mohrg. Unless the humanoid is restored to life or its body is destroyed, the corpse will rise as a ghoul at the start of the mohrg's next turn. The ghoul will act as an ally of the mohrg and under control of the mohrg. The mohrg can have no more than four ghouls under its control at one time." + "The troll makes one Bite attack and two Claw attacks." ] }, { - "name": "Cunning Action", + "name": "Bite", "entries": [ - "The mohrg takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Mohrg", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Mohrg.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Berserker.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mohrg.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Troll Berserker 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Troll Berserker.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Keen Senses", + "Reckless", + "Regeneration" + ], "senseTags": [ "D" ], @@ -60127,95 +57577,99 @@ "Multiattack" ], "languageTags": [ - "LF" + "GI" ], "damageTags": [ - "N", + "F", + "P", "S" ], "miscTags": [ "MW", "RCH" ], - "conditionInflict": [ - "grappled", - "paralyzed", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Troll Berserker", + "source": "mme2-v2" + } + } }, { - "name": "Monster Slayer", + "name": "Troll Monarch", + "shortName": "troll", "source": "mme2-v2", - "page": 280, + "page": 231, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "giant", "alignment": [ - "A" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d8 + 48" + "average": 187, + "formula": "15d12 + 90" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 16, - "con": 18, - "int": 10, - "wis": 14, - "cha": 10, + "str": 22, + "dex": 12, + "con": 22, + "int": 9, + "wis": 12, + "cha": 8, "save": { - "str": "+6", - "dex": "+6", - "con": "+7" + "con": "+10", + "wis": "+5" }, "skill": { - "perception": "+5", - "survival": "+5" + "perception": "+5" }, + "senses": [ + "darkvision 60 ft." + ], "passive": 15, "languages": [ - "any one language (usually Common)" - ], - "cr": "5", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The monster slayer casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" - ], - "daily": { - "1e": [ - "{@spell conjure barrage}", - "{@spell flame arrows|XGE}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "Giant" ], + "cr": "11", "trait": [ { - "name": "Magic Weapons", + "name": "Aura of Fervor", "entries": [ - "The monster slayer's weapon attacks are magical." + "The troll's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the troll, provided it isn't {@condition incapacitated}." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the troll fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -60223,128 +57677,192 @@ { "name": "Multiattack", "entries": [ - "The monster slayer makes two +1 Longsword attacks or two +1 Longbow attacks." + "The troll makes one Bite attack, one Claw attack, and one War Club attack." ] }, { - "name": "+1 Longsword", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, plus 4 ({@damage 1d8}) poison damage." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage." ] }, { - "name": "+1 Longbow", + "name": "War Club", "entries": [ - "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 4 ({@damage 1d8}) poison damage." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." ] }, { - "name": "Hunter's Sense (2/Day)", + "name": "Claw", "entries": [ - "The monster slayer chooses one creature it can see within 60 feet of it. It immediately learns whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, it will sense that it has no damage immunities, resistances, or vulnerabilities." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the troll can automatically hit the target with its Claw but can't make Claw attacks against other targets." + ] + }, + { + "name": "Intimidating Roar {@recharge 5}", + "entries": [ + "The troll lets out a terrifying roar audible out to 120 feet. Any creature within 30 feet of the troll that can hear its roar must succeed on a {@dc 18} Wisdom saving throw or be {@condition frightened} of the troll for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this troll's Intimidating Roar for the next 24 hours." ] } ], - "bonus": [ + "legendary": [ { - "name": "Slayer's Prey (Recharges after a Short or Long Rest)", + "name": "Charge", "entries": [ - "The monster slayer designates one creature it can see within 60 feet of it. The first time each turn that the monster slayer hits that target with a weapon attack, it takes an extra 3 ({@damage 1d6}) damage from that weapon. In addition, whenever the target forces the monster slayer to make a saving throw and whenever the monster slayer makes an ability check to escape that target's grapple, it can add 3 ({@damage 1d6}) to its roll." + "The troll moves up to its speed." + ] + }, + { + "name": "Claw (Costs 2 Actions)", + "entries": [ + "The troll makes a Claw attack." + ] + }, + { + "name": "Smash (Costs 3 Actions)", + "entries": [ + "The target must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of its next turn. If the target fails its saving throw by 5 or more, it is also knocked {@condition unconscious} for 1 minute." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Monster Slayer", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monster_Slayer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Monarch.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monster Slayer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Troll Monarch.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "+1 longbow|dmg", - "+1 longsword|dmg" - ], "traitTags": [ - "Magic Weapons" + "Keen Senses", + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "GI" ], "damageTags": [ - "I", + "B", + "F", "P", "S" ], "miscTags": [ "MLW", "MW", - "RNG", - "RW" + "RCH" ], - "savingThrowForcedSpell": [ - "dexterity" + "conditionInflict": [ + "frightened", + "grappled", + "restrained" + ], + "conditionInflictLegendary": [ + "stunned", + "unconscious" + ], + "savingThrowForced": [ + "constitution", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Troll Monarch", + "source": "mme2-v2" + } + } }, { - "name": "Monstrous Catoblepas", + "name": "Troll Shaman", "source": "mme2-v2", - "page": 51, + "page": 232, "size": [ - "H" + "L" ], - "type": "monstrosity", + "type": "giant", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 162, - "formula": "12d12 + 84" + "average": 133, + "formula": "14d10 + 56" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 16, + "dex": 13, + "con": 18, + "int": 7, + "wis": 14, + "cha": 7, + "skill": { + "perception": "+5" }, - "str": 23, - "dex": 12, - "con": 25, - "int": 3, - "wis": 16, - "cha": 8, "senses": [ "darkvision 60 ft." ], - "passive": 13, - "cr": "10", + "passive": 15, + "languages": [ + "Giant" + ], + "cr": "7", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The troll casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "will": [ + "{@spell druidcraft}", + "{@spell mold earth|XGE}", + "{@spell resistance}" + ], + "daily": { + "2e": [ + "{@spell earth tremor|XGE}", + "{@spell spike growth}" + ], + "1e": [ + "{@spell erupting earth|XGE}", + "{@spell stinking cloud}", + "{@spell stoneskin}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], "trait": [ { "name": "Keen Smell", "entries": [ - "The catoblepas has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Stench", + "name": "Regeneration", "entries": [ - "Any creature other than a catoblepas that starts its turn within 15 feet of the catoblepas must succeed on a {@dc 19} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1 hour." + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -60352,44 +57870,32 @@ { "name": "Multiattack", "entries": [ - "The catoblepas makes two attacks: one with its Bite and one with its Tail. It can't make both attacks against the same target." + "The troll makes one Bite attack and two Claw attacks." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage. If the target is a creature, it must succeed on a {@dc 19} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@damage 1d10}) on a failure . The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Tail", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}34 ({@damage 8d6 + 6}) piercing damage, and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the start of the catoblepas's next turn." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { - "name": "Death Ray {@recharge 5}", + "name": "Vaprak's Fury (Recharges after a Short or Long Rest)", "entries": [ - "The catoblepas targets a creature that it can see within 30 feet of it. The target must make a {@dc 19} Constitution saving throw, taking 54 ({@damage 12d8}) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 96 necrotic damage. The target dies if reduced to 0 hit points by this ray." + "The troll targets up to three allied trolls it can see within 30 feet of it. Each target gains advantage on melee attack rolls until the end of its next turn. In addition, each target regains 10 hit points unless they took acid or fire damage during its last turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Monstrous Catoblepas", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Catoblepas.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Catoblepas.webp", - "source": "mme2-v2" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Berserker.webp", "traitTags": [ - "Keen Senses" + "Keen Senses", + "Regeneration" ], "senseTags": [ "D" @@ -60397,76 +57903,85 @@ "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], "damageTags": [ - "N", - "P" + "F", + "P", + "S" ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned", - "stunned" + "MW", + "RCH" ], - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Troll Shaman", + "source": "mme2-v2" + } + } }, { - "name": "Monstrous Cave Fisher", + "name": "Troll Whelp", "source": "mme2-v2", - "page": 52, + "page": 232, "size": [ - "H" + "M" ], - "type": "monstrosity", + "type": "giant", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 14, "from": [ "natural armor" ] } ], "hp": { - "average": 157, - "formula": "15d12 + 60" + "average": 30, + "formula": "4d8 + 12" }, "speed": { - "climb": 40, - "walk": 40 + "walk": 30 }, - "str": 24, + "str": 14, "dex": 13, - "con": 18, - "int": 3, - "wis": 14, - "cha": 3, - "skill": { - "perception": "+6", - "stealth": "+9" - }, + "con": 16, + "int": 5, + "wis": 7, + "cha": 5, + "skill": {}, "senses": [ - "blindsight 60 ft." + "darkvision 60 ft." ], - "passive": 16, - "cr": "9", + "passive": 10, + "languages": [ + "Giant" + ], + "cr": "1", "trait": [ { - "name": "Flammable Blood", + "name": "Keen Smell", "entries": [ - "If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Spider Climb", + "name": "Regeneration", "entries": [ - "The cave fisher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The troll regains 5 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -60474,61 +57989,38 @@ { "name": "Multiattack", "entries": [ - "The cave fisher makes two Claw attacks and one Bite attack." + "The troll makes one Bite attack one Claws attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage plus 11 ({@damage 2d10}) acid damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}21 ({@damage 4d6 + 7}) slashing damage." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { - "name": "Retract Filament", - "entries": [ - "One Large or smaller creature {@condition grappled} by the cave fisher's Adhesive Filament must make a {@dc 19} Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes one Claw attack against it. Anyone else who was attached to the filament is released. Until the grapple ends on the target, the cave fisher can't use Adhesive Filament." - ] - } - ], - "bonus": [ - { - "name": "Adhesive Filament", + "name": "Claws", "entries": [ - "The cave fisher extends a sticky filament up to 60 feet, and the filament adheres to anything that touches it. A creature the filament adheres to is {@condition grappled} by the cave fisher (escape {@dc 19}), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15; 20 hit points; immunity to poison and psychic damage). A weapon that fails to sever it becomes stuck to it, requiring an action and a successful {@dc 19} Strength check to pull free. Destroying the filament deals no damage to the cave fisher. The filament crumbles away if the cave fisher takes this bonus action again." + "{@atk mw} {@hit +4} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Monstrous Cave Fisher", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Giant_Cave_Fisher.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Cave Fisher.webp", - "source": "mme2-v2" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Berserker.webp", "traitTags": [ - "Spider Climb" + "Keen Senses", + "Regeneration" ], "senseTags": [ - "B" + "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], "damageTags": [ - "A", + "F", "P", "S" ], @@ -60536,66 +58028,97 @@ "MW", "RCH" ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "strength" - ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Troll Whelp", + "source": "mme2-v2" + } + } }, { - "name": "Monstrous Flail Snail", + "name": "Troll Witch Doctor", "source": "mme2-v2", - "page": 125, + "page": 233, "size": [ - "H" + "L" ], - "type": "elemental", + "type": "giant", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 135, - "formula": "10d12 + 70" + "average": 93, + "formula": "11d10 + 33" }, "speed": { "walk": 30 }, - "str": 21, - "dex": 5, - "con": 24, - "int": 3, - "wis": 12, - "cha": 5, + "str": 16, + "dex": 13, + "con": 16, + "int": 7, + "wis": 14, + "cha": 7, + "skill": { + "perception": "+5" + }, "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." + "darkvision 60 ft." ], - "passive": 11, - "immune": [ - "fire", - "poison" + "passive": 15, + "languages": [ + "Giant" ], - "conditionImmune": [ - "poisoned" + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The troll casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell mold earth|XGE}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell bane}", + "{@spell hold person}" + ], + "1e": [ + "{@spell bestow curse}", + "{@spell erupting earth|XGE}" + ] + }, + "ability": "wis", + "displayAs": "action" + } ], - "cr": "8", "trait": [ { - "name": "Antimagic Shell", + "name": "Keen Smell", "entries": [ - "The snail has advantage on saving throws against spells, and any creature making a spell attack against the snail has disadvantage on the attack roll.", - "If the snail succeeds on its saving throw against a spell or a spell's attack roll misses it, the snail's shell converts some of the spell's energy into a burst of destructive force if the spell is of 1st level or higher; each creature within 30 feet of the snail must make a {@dc 18} Constitution saving throw, taking 7 ({@damage 2d6}) force damage per level of the spell on a failed save, or half as much damage on a successful one." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -60603,521 +58126,545 @@ { "name": "Multiattack", "entries": [ - "The flail snail makes six Flail Tentacle attacks. If a target is hit at least three times by Flail Tentacle attacks in the same turn, it must make a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the flail snail's next turn." + "The troll makes one Bite attack and two Claw attacks." ] }, { - "name": "Flail Tentacle", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Scintillating Shell (Recharges 6)", + "name": "Claw", "entries": [ - "The flail snail's shell emits dazzling, colored light until the end of the flail snail's next turn. During this time, the shell sheds bright light in a 40-foot radius and dim light for an additional 40 feet, and creatures that can see the flail snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the flail snail when this power is activated must succeed on a {@dc 18} Wisdom saving throw or be {@condition stunned} until the light ends." + "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { - "name": "Shell Defense", + "name": "Cursed Bolt", "entries": [ - "The flail snail withdraws into its shell. Until it emerges, it gains a +6 bonus to its AC and is {@condition restrained}. It can emerge from its shell as a bonus action on its turn." + "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the troll's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Monstrous Flail Snail", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Flail_Snail.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Flail Snail 2.webp", - "source": "mme2-v2" - }, + "reaction": [ { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Flail Snail.webp", - "source": "mme2-v2" - } - ], + "name": "Vaprak's Wrath (Recharges after a Short or Long Rest)", + "entries": [ + "When an ally within 30 feet of the troll and can be seen by the troll hits a target with a melee weapon attack, the troll grants 5 extra damage to the ally's weapon damage roll. In addition, the ally's hit is a critical hit." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Monarch.webp", + "traitTags": [ + "Keen Senses", + "Regeneration" + ], "senseTags": [ - "D", - "T" + "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "GI" + ], "damageTags": [ - "B" + "F", + "P", + "S", + "Y" ], "miscTags": [ - "MLW", "MW", "RCH" ], - "conditionInflict": [ - "restrained", - "stunned" + "conditionInflictSpell": [ + "paralyzed" ], - "savingThrowForced": [ - "constitution", + "savingThrowForcedSpell": [ + "charisma", + "dexterity", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Troll Witch Doctor", + "source": "mme2-v2" + } + } }, { - "name": "Monstrous Slithering Tracker", + "name": "Troll Zombie", "source": "mme2-v2", - "page": 223, + "page": 263, "size": [ "L" ], - "type": "ooze", + "type": "undead", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ - 14 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 76, - "formula": "8d10 + 32" + "average": 92, + "formula": "8d10 + 48" }, "speed": { - "walk": 30, - "swim": 30, - "climb": 30 + "walk": 20 }, - "str": 20, - "dex": 19, - "con": 19, - "int": 10, - "wis": 16, - "cha": 11, - "skill": { - "stealth": "+10" + "str": 19, + "dex": 9, + "con": 22, + "int": 3, + "wis": 5, + "cha": 3, + "save": { + "wis": "-1" }, "senses": [ - "blindsight 120 ft." - ], - "passive": 13, - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "darkvision 60 ft." ], - "vulnerable": [ - "cold" + "passive": 7, + "immune": [ + "poison" ], "conditionImmune": [ - "blinded", - "deafened", - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "unconscious" + "poisoned" ], "languages": [ - "understands languages it knew in its previous form but can't speak" + "understands Giant but can't speak" ], - "cr": "7", + "cr": "2", "trait": [ { - "name": "Ambusher", - "entries": [ - "In the first round of a combat, the slithering tracker has advantage on attack rolls against any creature it surprised." - ] - }, - { - "name": "Damage Transfer", - "entries": [ - "While grappling a creature, the slithering tracker takes only half the damage dealt to it, and the creature it is grappling takes the other half." - ] - }, - { - "name": "False Appearance", - "entries": [ - "While the slithering tracker remains motionless, it is indistinguishable from a puddle, unless an observer succeeds on a {@dc 18} Intelligence ({@skill Investigation}) check." - ] - }, - { - "name": "Keen Tracker", + "name": "Keen Sight and Smell", "entries": [ - "The slithering tracker has advantage on Wisdom checks to track prey." + "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Liquid Form", + "name": "Undead Fortitude", "entries": [ - "The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Spider Climb", + "name": "Unusual Nature", "entries": [ - "The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The zombie doesn't require air, food, drink, or sleep." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The slithering tracker makes two Slam attacks." - ] - }, - { - "name": "Slam", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] }, { - "name": "Life Leech", + "name": "Claw", "entries": [ - "One Huge or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a {@dc 16} Dexterity saving throw or be {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained} and unable to breathe unless it can breathe water. In addition, the {@condition grappled} target takes 22 ({@damage 4d10}) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Monstrous Slithering Tracker", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Slithering_Tracker.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Slithering Tracker.webp", - "source": "mme2-v2" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Zombie.webp", "traitTags": [ - "False Appearance", - "Spider Climb" + "Keen Senses", + "Undead Fortitude" ], "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" + "D" ], "languageTags": [ - "CS" + "CS", + "GI" ], "damageTags": [ - "B" + "P", + "S" ], "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "dexterity" + "MW" ], - "hasFluff": true, - "hasFluffImages": true + "fluff": { + "_monsterFluff": { + "name": "Troll Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Monstrous Trapper", + "name": "Two-Headed Troll", "source": "mme2-v2", - "page": 230, + "page": 233, "size": [ - "H" + "L" ], - "type": "monstrosity", + "type": "giant", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 126, + "formula": "12d10 + 60" }, "speed": { - "climb": 10, - "walk": 10 + "walk": 30 }, - "str": 21, - "dex": 10, - "con": 21, - "int": 2, - "wis": 14, - "cha": 4, + "str": 22, + "dex": 13, + "con": 20, + "int": 7, + "wis": 9, + "cha": 7, "skill": { - "stealth": "+3" + "perception": "+5" }, "senses": [ - "blindsight 30 ft.", "darkvision 60 ft." ], - "passive": 12, - "cr": "6", + "passive": 15, + "languages": [ + "Giant" + ], + "cr": "7", "trait": [ { - "name": "False Appearance", + "name": "Keen Smell", "entries": [ - "While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a {@dc 20} Intelligence ({@skill Investigation}) or Intelligence ({@skill Nature}) check can discern its presence." + "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { - "name": "Spider Climb", + "name": "Regeneration", "entries": [ - "The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Two Heads", + "entries": [ + "The troll has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." + ] + }, + { + "name": "Extra Reaction", + "entries": [ + "The troll gets an extra reaction that can be used only for {@action opportunity attack||opportunity attacks}." ] } ], "action": [ { - "name": "Smother", + "name": "Multiattack", "entries": [ - "Each creature in a 15-foot cube originating from the trapper must succeed on a {@dc 16} Dexterity saving throw or be {@condition grappled} (escape {@dc 15}). Until the grapple ends, the target takes 22 ({@damage 5d6 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage at the start of each of its turns. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating. The trapper can smother up to one Huge creature or two Large or smaller creatures at a time." + "The troll makes two Bite attacks and two Claw attacks." ] }, { - "name": "Blanket {@recharge 5}", + "name": "Bite", "entries": [ - "The trapper moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the trapper enters must succeed on a {@dc 16} Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the trapper's path. On a failed save, the creature falls {@condition prone}, is {@condition grappled} by the trapper, and takes 22 ({@damage 5d6 + 5}) bludgeoning damage. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, at risk of suffocating, and takes 22 ({@damage 5d6 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage at the start of each of its turns." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Monstrous Trapper", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Trapper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Two-Headed_Troll.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Monstrous Trapper.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Two-Headed Troll.webp", "source": "mme2-v2" } ], "traitTags": [ - "False Appearance", - "Spider Climb" + "Keen Senses", + "Regeneration" ], "senseTags": [ - "B", "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "F", + "P", + "S" + ], "miscTags": [ - "AOE" + "MW", + "RCH" ], "conditionInflict": [ - "grappled", - "prone", - "restrained" - ], - "savingThrowForced": [ - "dexterity" + "unconscious" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Two-Headed Troll", + "source": "mme2-v2" + } + } }, { - "name": "Mud Golem", + "name": "Ulitharid Mastermind", + "group": [ + "Mind flayers", + "Illithids" + ], "source": "mme2-v2", - "page": 157, + "page": 195, "size": [ "L" ], - "type": "construct", + "type": "aberration", "alignment": [ - "U" + "L", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 12, + "ac": 15, "from": [ - "natural armor" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 85, - "formula": "9d10 + 36" + "average": 135, + "formula": "18d10 + 36" }, "speed": { - "walk": 20 + "walk": 30 + }, + "str": 15, + "dex": 12, + "con": 15, + "int": 22, + "wis": 19, + "cha": 21, + "save": { + "int": "+10", + "wis": "+8", + "cha": "+9" + }, + "skill": { + "arcana": "+10", + "deception": "+9", + "insight": "+8", + "perception": "+8", + "persuasion": "+9", + "stealth": "+5" }, - "str": 20, - "dex": 6, - "con": 18, - "int": 6, - "wis": 8, - "cha": 1, "senses": [ - "darkvision 60 ft." + "darkvision 120 ft." ], - "passive": 9, - "immune": [ - "acid", - "poison", - "psychic", + "passive": 18, + "languages": [ + "Deep Speech", + "Undercommon", + "telepathy 2 miles" + ], + "cr": "12", + "spellcasting": [ { - "note": "that is nonmagical not made with {@item adamantine weapon||adamantine weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting (Psionics)", + "type": "spellcasting", + "headerEntries": [ + "The ulitharid casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 18}):" ], - "cond": true + "will": [ + "{@spell detect thoughts}", + "{@spell levitate}" + ], + "daily": { + "1e": [ + "{@spell confusion}", + "{@spell dominate monster}", + "{@spell eyebite}", + "{@spell feeblemind}", + "{@spell mass suggestion}", + "{@spell plane shift} (self only)", + "{@spell project image}", + "{@spell scrying}", + "{@spell telekinesis}" + ] + }, + "ability": "int", + "displayAs": "action" } ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" - ], - "languages": [ - "understands the languages of its creator but can't speak" - ], - "cr": "6", "trait": [ { - "name": "Amorphous", + "name": "Creature Sense", "entries": [ - "The golem can move through a space as narrow as 1 inch wide without squeezing." + "The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." ] }, { - "name": "False Appearance", + "name": "Cunning Presence", "entries": [ - "While the golem remains motionless, it is indistinguishable from a normal mudheap." + "An ally that starts is turn within 30 feet of this ulitharid and can see and hear this ulitharid can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the ulitharid isn't {@condition incapacitated}." ] }, { - "name": "Immutable Form", + "name": "Magic Resistance", "entries": [ - "The golem is immune to any spell or effect that would alter its form." + "The ulitharid has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Magic Resistance", + "name": "Psionic Hub", "entries": [ - "The golem has advantage on saving throws against spells and other magical effects." + "If an elder brain establishes a psychic link with the ulitharid, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the ulitharid is more than 5 miles away from the elder brain, it can end the psychic link at any time (no action required)." ] - }, + } + ], + "action": [ { - "name": "Magic Weapons", + "name": "Tentacles", "entries": [ - "The golem's weapon attacks are magical." + "{@atk mw} {@hit +10} to hit, reach 10 ft., one creature. {@h}28 ({@damage 4d10 + 6}) psychic damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}) and must succeed on a {@dc 18} Intelligence saving throw or be {@condition stunned} until this grapple ends." ] }, { - "name": "Sticky Body", + "name": "Extract Brain", "entries": [ - "When the golem is hit by a melee weapon attack, the attacker must succeed on a {@dc 15} Strength saving throw, or the weapon becomes stuck to the golem's body. If the weapon's wielder can't or won't let go of the weapon, the wielder is {@condition grappled} while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a {@dc 15} Strength check and succeeding." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the ulitharid. {@h}55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain." ] }, { - "name": "Unusual Nature", + "name": "Mind Blast {@recharge 5}", "entries": [ - "The golem doesn't require air, food, drink, or sleep." + "The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 20} Intelligence saving throw or take 32 ({@damage 4d12 + 6}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], - "action": [ + "bonus": [ { - "name": "Multiattack", + "name": "Cunning Action", "entries": [ - "The golem makes two Slam attacks." + "The ulitharid takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] }, { - "name": "Slam", + "name": "Cunning Insight {@recharge 5}", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 15 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}). Until the grapple ends, the target takes 14 ({@damage 2d8 + 5}) bludgeoning damage at the start of each of the golem's turns and the golem can't use one of its Slam attacks. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating. The golem can grapple up to one Large creature or two Medium or smaller creatures at a time." + "The ulitharid chooses a target it can see within 30 feet of it. The ulitharid and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the ulitharid. These effects last until the start of the ulitharid's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Mud Golem", - "source": "mme2-v2" + "reaction": [ + { + "name": "Misdirection", + "entries": [ + "When the ulitharid is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Mud_Golem.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ulitharid_Mastermind.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Mud Golem.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ulitharid Mastermind.webp", "source": "mme2-v2" } ], "traitTags": [ - "Amorphous", - "False Appearance", - "Immutable Form", - "Magic Resistance", - "Magic Weapons" + "Magic Resistance" ], "senseTags": [ - "D" + "SD" ], "actionTags": [ - "Multiattack" + "Tentacles" ], "languageTags": [ - "CS" + "DS", + "TP", + "U" ], "damageTags": [ - "B" + "P", + "Y" + ], + "spellcastingTags": [ + "P" ], "miscTags": [ + "AOE", "MW", "RCH" ], "conditionInflict": [ "grappled", - "restrained" + "stunned" ], "savingThrowForced": [ - "strength" + "intelligence" ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Neogi Great Old Master", - "source": "mme2-v2", - "page": 199, + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "intelligence", + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ulitharid Mastermind", + "source": "mme2-v2" + } + } + }, + { + "name": "Ulitharid Supreme", + "shortName": "ulitharid", + "group": [ + "Mind flayers", + "Illithids" + ], + "source": "mme2-v2", + "page": 196, "size": [ - "H" + "L" ], "type": "aberration", "alignment": [ @@ -61127,139 +58674,233 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 15, "from": [ - "natural armor" + "{@item breastplate|phb}" ] } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 161, + "formula": "19d10 + 57" }, "speed": { - "climb": 20, - "walk": 40 + "walk": 30 + }, + "str": 15, + "dex": 12, + "con": 16, + "int": 22, + "wis": 20, + "cha": 22, + "save": { + "int": "+12", + "wis": "+11", + "cha": "+12" + }, + "skill": { + "arcana": "+12", + "deception": "+12", + "insight": "+11", + "perception": "+11", + "stealth": "+7" }, - "str": 20, - "dex": 16, - "con": 20, - "int": 3, - "wis": 14, - "cha": 10, "senses": [ - "darkvision 120 ft. (penetrates magical darkness)" + "darkvision 120 ft." ], - "passive": 12, + "passive": 21, "languages": [ - "Common", "Deep Speech", "Undercommon", - "telepathy 120 ft." + "telepathy 2 miles" + ], + "cr": "17", + "spellcasting": [ + { + "name": "Spellcasting (Psionics)", + "type": "spellcasting", + "headerEntries": [ + "The ulitharid casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 20}):" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell levitate}", + "{@spell shield}" + ], + "daily": { + "3e": [ + "{@spell confusion}", + "{@spell scrying}", + "{@spell telekinesis}" + ], + "1e": [ + "{@spell dominate monster}", + "{@spell eyebite}", + "{@spell feeblemind}", + "{@spell mass suggestion}", + "{@spell plane shift} (self only)", + "{@spell project image}" + ] + }, + "ability": "int", + "displayAs": "action" + } ], - "cr": "9", "trait": [ { - "name": "Mental Fortitude", + "name": "Creature Sense", "entries": [ - "The great old master has advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can't put the neogi to sleep." + "The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." ] }, { - "name": "Spider Climb", + "name": "Legendary Resistance (3/Day)", "entries": [ - "The great old master can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "If the ulitharid fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The ulitharid has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Psionic Hub", + "entries": [ + "If an elder brain establishes a psychic link with the ulitharid, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the ulitharid is more than 5 miles away from the elder brain, it can end the psychic link at any time (no action required)." ] } ], "action": [ { - "name": "Multiattack", + "name": "Tentacles", "entries": [ - "The great old master makes one Bite attack and two Claw attacks." + "{@atk mw} {@hit +12} to hit, reach 10 ft., one creature. {@h}28 ({@damage 4d10 + 6}) psychic damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}) and must succeed on a {@dc 19} Intelligence saving throw or be {@condition stunned} until this grapple ends." ] }, { - "name": "Bite", + "name": "Extract Brain", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage plus 21 ({@damage 6d6}) poison damage, and the target must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +12} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the ulitharid. {@h}55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain." ] }, { - "name": "Claw", + "name": "Mind Blast {@recharge 5}", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." + "The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 20} Intelligence saving throw or take 32 ({@damage 4d12 + 6}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ], + "legendary": [ + { + "name": "Tentacles", + "entries": [ + "The ulitharid makes one attack with its Tentacles." ] }, { - "name": "Spawn Hatchlings {@recharge 5}", + "name": "Cast Spell (Costs 2 Actions)", "entries": [ - "The great old master creates 5 ({@damage 2d4}) neogi hatchlings (Mordenkainen presents Monsters of the Multiverse, pg. 191). The neogi hatchlings appear in unoccupied spaces within 30 feet of the great old master and acts as its allies. The neogi hatchlings act right after the great old master on the same initiative count and fight until they're destroyed. The great old master can only spawn up to a total of 40 neogi hatchlings (the total is shared with its Pop Hatchlings reaction)." + "The ulitharid uses Spellcasting." ] - } - ], - "reaction": [ + }, { - "name": "Pop Hatchlings {@recharge 5}", + "name": "Extract Brain (Costs 2 Actions)", "entries": [ - "In response to taking damage, the great old master creates 2 ({@damage 1d4}) neogi hatchlings. The neogi hatchlings appear in unoccupied spaces within 5 feet of the great old master and acts as its allies. The neogi hatchlings act right after the great old master on the same initiative count and fight until they're destroyed. The great old master can only release up to a total of 40 neogi hatchlings (the total is shared with its Spawn Hatchlings action)." + "The ulitharid uses Extract Brain." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Neogi Great Old Master", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ulitharid_Supreme.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ulitharid Supreme.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Neogi_Great_Old_Master.webp", + ], "traitTags": [ - "Spider Climb" + "Legendary Resistances", + "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ - "Multiattack" + "Tentacles" ], "languageTags": [ - "C", "DS", "TP", "U" ], "damageTags": [ - "I", + "P", + "Y" + ], + "spellcastingTags": [ "P" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], "conditionInflict": [ - "poisoned" + "grappled", + "stunned" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened", + "frightened", + "restrained", + "unconscious" ], "savingThrowForced": [ - "constitution" + "intelligence" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "intelligence", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ulitharid Supreme", + "source": "mme2-v2" + } + } }, { - "name": "Neogi Overlord", + "name": "Ursaloth", + "group": [ + "Yugoloths" + ], "source": "mme2-v2", - "page": 200, + "page": 253, "size": [ "L" ], - "type": "aberration", + "type": { + "type": "fiend", + "tags": [ + "Yugoloth" + ] + }, "alignment": [ - "L", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 17, "from": [ "natural armor" ] @@ -61270,48 +58911,88 @@ "formula": "12d10 + 48" }, "speed": { - "climb": 30, - "walk": 30 - }, - "str": 10, - "dex": 16, - "con": 18, - "int": 18, - "wis": 14, - "cha": 20, - "save": { - "int": "+7", - "wis": "+5" + "fly": 60, + "walk": 40 }, + "str": 20, + "dex": 12, + "con": 19, + "int": 7, + "wis": 16, + "cha": 15, "skill": { - "arcana": "+7", - "deception": "+8", - "intimidation": "+8", - "perception": "+5", - "persuasion": "+8" + "athletics": "+8", + "perception": "+6" }, "senses": [ - "darkvision 120 ft. (penetrates magical darkness)" + "blindsight 60 ft.", + "darkvision 60 ft." + ], + "passive": 16, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "immune": [ + "acid", + "poison" + ], + "conditionImmune": [ + "poisoned" ], - "passive": 15, "languages": [ - "Common", - "Deep Speech", - "Undercommon", - "telepathy 120 ft." + "Abyssal", + "Infernal", + "telepathy 60 ft." + ], + "cr": "8", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The ursaloth casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell darkness}", + "{@spell suggestion}" + ], + "daily": { + "2": [ + "{@spell dispel magic}" + ] + }, + "ability": "wis", + "displayAs": "action" + } ], - "cr": "7", "trait": [ { - "name": "Mental Fortitude", + "name": "Alert", "entries": [ - "The neogi has advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can't put the neogi to sleep." + "The ursaloth has advantage on Initiative rolls and Wisdom ({@skill Perception}) checks and can't be surprised while it is conscious." ] }, { - "name": "Spider Climb", + "name": "Magic Resistance", "entries": [ - "The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + "The ursaloth has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The ursaloth's weapon attacks are magical." ] } ], @@ -61319,329 +59000,303 @@ { "name": "Multiattack", "entries": [ - "The neogi makes one Bite attack and two Claw attacks." + "The ursaloth makes one Bite attack and two Talon attacks. If both Talon attacks hit a Large or smaller target, the target must succeed on a {@dc 15} Strength saving throw or take an extra 12 ({@damage 2d6 + 5}) slashing damage and be knocked {@condition prone}." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage plus 17 ({@damage 5d6}) poison damage, and the target must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature has disadvantage on Wisdom saving throws. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) psychic damage." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}9 ({@damage 1d8 + 5}) piercing damage." ] }, { - "name": "Tentacle of Hadar", + "name": "Talon", "entries": [ - "{@atk rs} {@hit +6} to hit, range 120 ft., one target. {@h}15 ({@damage 3d6 + 5}) necrotic damage, and the target can't take reactions until the end of the neogi's next turn, as a spectral tentacle clings to the target." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { - "name": "Tormenting Screech (Recharges after a Short or Long Rest)", - "entries": [ - "The neogi emits a terrible psychic scream audible within 300 feet. Creatures other than neogi within 60 feet of the neogi must succeed on a {@dc 16} Wisdom saving throw. On a failed save, a creature takes 22 ({@damage 5d8}) psychic damage and is {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't {@condition stunned}." - ] - } - ], - "bonus": [ - { - "name": "Enslave {@recharge 6}", + "name": "Fire Breath {@recharge 5}", "entries": [ - "The neogi targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or be magically {@condition charmed} by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The {@condition charmed} target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the {@condition charmed} target takes damage from a source other than Scouring Instruction, it can repeat the saving throw, ending the effect on itself on a success." + "The ursaloth exhales fire in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 40 ({@damage 9d8}) fire damage on a failed save, or half as much damage on a successful one." ] } ], "reaction": [ { - "name": "Scouring Instruction", + "name": "Guardian Strike", "entries": [ - "When an ally that the neogi can see makes a {@dice d20} roll, the devil can roll a {@dice d8} and the ally can add the number rolled to the {@dice d20} roll by taking 4 ({@damage 1d8}) psychic damage. A creature immune to psychic damage can't be affected by Scouring Instruction." + "If an enemy within 5 feet of the ursaloth attacks a target other than the ursaloth, that enemy provokes an {@action opportunity attack} from the ursaloth." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Neogi Overlord", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ursaloth.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ursaloth 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ursaloth.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Neogi_Overlord.webp", + ], "traitTags": [ - "Spider Climb" + "Magic Resistance", + "Magic Weapons" ], "senseTags": [ - "SD" + "B", + "D" ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" ], "languageTags": [ - "C", - "DS", - "TP", - "U" + "AB", + "I", + "TP" ], "damageTags": [ - "I", - "N", "P", - "Y" + "S" ], "miscTags": [ + "AOE", "MW" ], "conditionInflict": [ - "charmed", - "incapacitated", - "poisoned" + "prone" ], "savingThrowForced": [ - "constitution", + "dexterity", + "strength" + ], + "savingThrowForcedSpell": [ "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ursaloth", + "source": "mme2-v2" + } + } }, { - "name": "Nightcrawler", - "group": [ - "Nightshades" - ], + "name": "Vegepygmy Shaman", "source": "mme2-v2", - "page": 202, + "page": 235, "size": [ - "G" + "S" ], - "type": "undead", + "type": "plant", "alignment": [ - "C", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ - 12 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 437, - "formula": "25d20 + 175" + "average": 27, + "formula": "5d6 + 10" }, "speed": { - "burrow": 30, - "walk": 50 + "walk": 30 }, - "str": 28, + "str": 7, "dex": 14, - "con": 24, + "con": 14, "int": 6, - "wis": 9, - "cha": 8, - "save": { - "con": "+14" + "wis": 13, + "cha": 7, + "skill": { + "perception": "+3", + "stealth": "+4" }, "senses": [ - "darkvision 120 ft.", - "tremorsense 60 ft." + "darkvision 60 ft." ], - "passive": 9, + "passive": 13, "resist": [ - "acid", - "cold", - "fire", "lightning", - "thunder", + "piercing" + ], + "languages": [ + "Vegepygmy" + ], + "cr": "1", + "spellcasting": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The vegepygmy casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 11}, {@hit 3} to hit with spell attacks):" ], - "cond": true + "will": [ + "{@spell guidance}", + "{@spell mold earth|XGE}" + ], + "daily": { + "3e": [ + "{@spell entangle}" + ], + "1e": [ + "{@spell locate animals or plants}", + "{@spell spike growth}" + ] + }, + "ability": "wis", + "displayAs": "action" } ], - "immune": [ - "necrotic", - "poison" - ], - "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" - ], - "cr": "22", "trait": [ { - "name": "Annihilating Aura", - "entries": [ - "Any creature that starts its turn with in 40 feet of the nightcrawler must succeed on a {@dc 22} Constitution saving throw or take 21 ({@damage 6d6}) necrotic damage. Undead are immune to this aura." - ] - }, - { - "name": "Life Eater", + "name": "Plant Camouflage", "entries": [ - "A creature reduced to 0 hit points from damage dealt by the nightcrawler dies and can't be revived by any means short of a {@spell wish} spell." + "The vegepygmy has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." ] }, { - "name": "Unusual Nature", + "name": "Regeneration", "entries": [ - "The nightcrawler doesn't require air, food, drink, or sleep." + "The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], "action": [ { - "name": "Enervating Maw", + "name": "Claws", "entries": [ - "{@atk mw} {@hit +16} to hit, reach 5 ft., one target. {@h}31 ({@damage 5d8 + 9}) necrotic damage. If the target is a Large or smaller creature, it must succeed on a {@dc 19} Dexterity saving throw or be swallowed by the nightcrawler. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the nightcrawler, and it takes 21 ({@damage 6d6}) necrotic damage at the start of each of the nightcrawler's turns. Each time the target takes necrotic damage, it must succeed on a {@dc 22} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.", - "If the nightcrawler takes 20 damage or more on a single turn from a creature inside it, the nightcrawler must succeed on a {@dc 24} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the nightcrawler. If the nightcrawler dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { - "name": "Finger of Doom {@recharge 6}", + "name": "Spore Strike (Melee)", "entries": [ - "The nightcrawler chooses one creature it can see within 300 feet of it. The target must succeed on a {@dc 22} Wisdom saving throw or take 32 ({@damage 5d12}) necrotic damage and become {@condition frightened} until the end of the nightcrawler's next turn. While {@condition frightened} in this way, the creature is {@condition paralyzed}. If a target's saving throw is successful, the target is immune to the nightcrawler's Finger of Doom for the next 24 hours." + "If the target is a creature, it is also {@condition poisoned} until the end of the vegepygmy's next turn." + ] + }, + { + "name": "Spore Strike (Ranged)", + "entries": [ + "If the target is a creature, it is also {@condition poisoned} until the end of the vegepygmy's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Nightcrawler", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nightcrawler.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Vegepygmy_Shaman.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nightcrawler.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Vegepygmy Shaman.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Regeneration" + ], "senseTags": [ - "SD", - "T" + "D" ], - "actionTags": [ - "Swallow" + "languageTags": [ + "OTH" ], "damageTags": [ - "N" + "N", + "S" ], "miscTags": [ - "MW" + "MW", + "RW", + "THW" ], "conditionInflict": [ - "blinded", - "frightened", - "paralyzed", + "poisoned" + ], + "conditionInflictSpell": [ "restrained" ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" + "savingThrowForcedSpell": [ + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Vegepygmy Shaman", + "source": "mme2-v2" + } + } }, { - "name": "Nightprowler", - "group": [ - "Nightshades" - ], + "name": "Vegepygmy Warrior", "source": "mme2-v2", - "page": 203, + "page": 235, "size": [ - "L" + "S" ], - "type": "undead", + "type": "plant", "alignment": [ - "C", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ - 14 + { + "ac": 13, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 22, + "formula": "5d6 + 5" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 20, - "dex": 18, - "con": 18, + "str": 14, + "dex": 14, + "con": 13, "int": 6, - "wis": 9, - "cha": 8, - "save": { - "con": "+8" + "wis": 11, + "cha": 7, + "skill": { + "perception": "+2", + "stealth": "+4" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 9, + "passive": 12, "resist": [ - "acid", - "cold", - "fire", "lightning", - "thunder", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" + "piercing" ], - "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "languages": [ + "Vegepygmy" ], - "cr": "11", + "cr": "1/2", "trait": [ { - "name": "Annihilating Aura", - "entries": [ - "Any creature that starts its turn with in 20 feet of the nightprowler must succeed on a {@dc 16} Constitution saving throw or take 7 ({@damage 2d6}) necrotic damage. Undead are immune to this aura." - ] - }, - { - "name": "Life Eater", + "name": "Plant Camouflage", "entries": [ - "A creature reduced to 0 hit points from damage dealt by the nightprowler dies and can't be revived by any means short of a {@spell wish} spell." + "The vegepygmy has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." ] }, { - "name": "Unusual Nature", + "name": "Regeneration", "entries": [ - "The nightprowler doesn't require air, food, drink, or sleep." + "The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -61649,283 +59304,231 @@ { "name": "Multiattack", "entries": [ - "The nightprowler uses Enervating Claw twice." + "The vegepygmy makes two attacks with its Claws or two melee attacks with its Spear." ] }, { - "name": "Enervating Claw", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage plus 9 ({@damage 2d8}) necrotic damage, and the target must succeed on a {@dc 16} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest." + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Nightprowler", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nightprowler.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Vegepygmy_Shaman.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nightprowler.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Vegepygmy Warrior.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Regeneration" + ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], + "languageTags": [ + "OTH" + ], "damageTags": [ "N", - "S" + "P" ], "miscTags": [ + "MLW", "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution" + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Vegepygmy Warrior", + "source": "mme2-v2" + } + } }, { - "name": "Nightwing", - "group": [ - "Nightshades" - ], + "name": "Verbeeg", "source": "mme2-v2", - "page": 203, + "page": 236, "size": [ - "H" + "L" ], - "type": "undead", + "type": "giant", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ - 16 + { + "ac": 14, + "from": [ + "{@item hide armor|phb}", + "{@item shield|phb}" + ] + } ], "hp": { - "average": 212, - "formula": "17d12 + 102" + "average": 76, + "formula": "9d10 + 27" }, "speed": { - "fly": 60, - "walk": 20 + "walk": 40 }, - "str": 20, - "dex": 22, - "con": 22, - "int": 6, - "wis": 9, - "cha": 8, + "str": 17, + "dex": 10, + "con": 16, + "int": 11, + "wis": 10, + "cha": 9, "save": { - "con": "+11" + "dex": "+2", + "con": "+5" + }, + "skill": { + "animal handling": "+2", + "athletics": "+5", + "stealth": "+2" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 9, - "resist": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "necrotic", - "poison" + "darkvision 60 ft." ], - "conditionImmune": [ - "exhaustion", - "frightened", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained" + "passive": 10, + "languages": [ + "Common", + "Giant" ], - "cr": "14", + "cr": "3", "trait": [ { - "name": "Annihilating Aura", - "entries": [ - "Any creature that starts its turn with in 30 feet of the nightwing must succeed on a {@dc 19} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage. Undead are immune to this aura." - ] - }, - { - "name": "Flyby", - "entries": [ - "The nightwing doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out of an enemy's reach." - ] - }, - { - "name": "Life Eater", - "entries": [ - "A creature reduced to 0 hit points from damage dealt by the nightwing dies and can't be revived by any means short of a {@spell wish} spell." - ] - }, - { - "name": "Unusual Nature", + "name": "Simple Weapon Wielder", "entries": [ - "The nightwing doesn't require air, food, drink, or sleep." + "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." ] } ], "action": [ { - "name": "Enervating Bite", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 9 ({@damage 2d8}) necrotic damage, and the target must succeed on a {@dc 19} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest." + "The verbeeg makes two Spear attacks." ] }, { - "name": "Finger of Doom {@recharge 6}", + "name": "Spear", "entries": [ - "The nightwing points at one creature it can see within 300 feet of it. The target must succeed on a {@dc 19} Wisdom saving throw or take 19 ({@damage 3d12}) necrotic damage and become {@condition frightened} until the end of the nightwing's next turn. While {@condition frightened} in this way, the creature is {@condition paralyzed}. If a target's saving throw is successful, the target is immune to the nightwing's Finger of Doom for the next 24 hours." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, or 16 ({@damage 3d8 + 3}) piercing damage if used with two hands to make a melee attack." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Nightwing", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nightwing.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nightwing.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Flyby" + "attachedItems": [ + "spear|phb" ], "senseTags": [ - "SD" + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" ], "damageTags": [ - "N", "P" ], "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened", - "paralyzed" - ], - "savingThrowForced": [ - "constitution", - "wisdom" + "MLW", + "MW", + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Verbeeg", + "source": "mme2-v2" + } + } }, { - "name": "Nuckelavee", + "name": "Verbeeg Chieftain", "source": "mme2-v2", - "page": 69, + "page": 236, "size": [ "L" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "giant", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "natural armor" + "patchwork armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 142, + "formula": "15d10 + 60" }, "speed": { - "walk": 50 + "walk": 40 }, - "str": 18, - "dex": 15, - "con": 19, - "int": 13, - "wis": 13, - "cha": 16, + "str": 21, + "dex": 11, + "con": 18, + "int": 11, + "wis": 12, + "cha": 9, "save": { - "str": "+8", - "con": "+8", - "wis": "+5" + "dex": "+3", + "con": "+7", + "wis": "+4" + }, + "skill": { + "animal handling": "+4", + "athletics": "+8", + "stealth": "+3" }, "senses": [ - "truesight 120 ft." + "darkvision 60 ft." ], "passive": 11, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], "languages": [ - "Abyssal", - "telepathy 120 ft." + "Common", + "Giant" ], - "cr": "11", + "cr": "7", "trait": [ { - "name": "Amphibious", - "entries": [ - "The nuckelavee can breathe air and water." - ] - }, - { - "name": "Magic Resistance", + "name": "Simple Weapon Wielder", "entries": [ - "The nuckelavee has advantage on saving throws against spells and other magical effects." + "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." ] } ], @@ -61933,139 +59536,150 @@ { "name": "Multiattack", "entries": [ - "The nuckelavee uses Dreadful Visage. It then makes one Bite attack and two Claw attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw. If the saving throw fails by 5 or more, the target is reduced to 0 hit points, unless it is immune to necrotic damage. Otherwise, a target takes 11 ({@damage 2d10}) necrotic damage on a failed save." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage, and the target must succeed on a {@dc 16} Constitution saving throw. If the saving throw fails by 5 or more, the target is reduced to 0 hit points, unless it is immune to necrotic damage. Otherwise, a target takes 11 ({@damage 2d10}) necrotic damage on a failed save." + "The verbeeg makes two melee attacks." ] }, { - "name": "Dreadful Visage", + "name": "Longsword", "entries": [ - "Each creature within 60 feet of the nuckelavee that can see it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. If the initial saving throw fails by 5 or more, the creature is {@condition paralyzed} while {@condition frightened} in this way. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the nuckelavee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the nuckelavee's Dreadful Visage for the next 24 hours. Undead and Fiends ignore this effect." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage, or 16 ({@damage 2d10 + 5}) slashing damage if used with two hands." ] }, { - "name": "Pestilent Breath {@recharge 5}", + "name": "Javelin", "entries": [ - "The nuckelavee's equine head exhales pestilent gas in a 30-foot cube. Each creature in that area must succeed on a {@dc 16} Constitution saving throw, taking 22 ({@damage 4d10}) poison damage and 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage." ] } ], "bonus": [ { - "name": "Aura of Annihilation", + "name": "Assault Command", "entries": [ - "The nuckelavee activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the nuckelavee. Undead and Fiends ignore this effect." + "The verbeeg targets one ally it can see within 30 feet of it. If the target can see or hear the verbeeg, the target can use its reaction to make one melee attack or move up to its speed." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Nuckelavee", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Nuckelavee.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Nuckelavee.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Chieftain.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Amphibious", - "Magic Resistance" + "attachedItems": [ + "javelin|phb", + "longsword|phb" ], "senseTags": [ - "U" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AB", - "TP" + "C", + "GI" ], "damageTags": [ - "N", - "P", - "S" + "P" ], "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "frightened", - "paralyzed" - ], - "savingThrowForced": [ - "constitution", - "wisdom" + "MLW", + "MW", + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Verbeeg Chieftain", + "source": "mme2-v2" + } + } }, { - "name": "Ogre Champion of Grolantor", - "shortName": "ogre", + "name": "Verbeeg Priest of Karontor", "source": "mme2-v2", - "page": 205, + "page": 237, "size": [ "L" ], "type": "giant", "alignment": [ - "C", + "N", "E" ], - "alignmentPrefix": "typically ", "ac": [ { "ac": 14, "from": [ - "{@item ring mail|phb}" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 123, - "formula": "13d10 + 52" + "average": 93, + "formula": "11d10 + 33" }, "speed": { "walk": 40 }, - "str": 21, - "dex": 8, - "con": 18, - "int": 5, - "wis": 7, - "cha": 7, + "str": 17, + "dex": 12, + "con": 16, + "int": 11, + "wis": 16, + "cha": 10, + "save": { + "dex": "+4", + "con": "+6", + "wis": "+6" + }, + "skill": { + "athletics": "+6", + "religion": "+6", + "stealth": "+4" + }, "senses": [ "darkvision 60 ft." ], - "passive": 8, + "passive": 13, "languages": [ "Common", "Giant" ], "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The verbeeg casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell resistance}", + "{@spell thaumaturgy}" + ], + "daily": { + "2e": [ + "{@spell bane}", + "{@spell bestow curse}", + "{@spell spiritual weapon} (club)" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], "trait": [ { - "name": "Legendary Resistance (1/Day)", + "name": "Simple Weapon Wielder", "entries": [ - "If the ogre fails a saving throw, it can choose to succeed instead." + "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." ] } ], @@ -62073,69 +59687,46 @@ { "name": "Multiattack", "entries": [ - "The ogre makes two Greatclub attacks. It can use Quake Slam in place of one of its Greatclub attacks, if available." + "The verbeeg makes two Club attacks, and it uses Enmity of Karontor." ] }, { - "name": "Greatclub", + "name": "Club", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d4 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) cold damage." ] }, { - "name": "Quake Slam {@recharge 5}", + "name": "Enmity of Karontor", "entries": [ - "The ogre slams its greatclub on the ground, triggering a violent earth tremor in a line that is 15 feet long and 10 feet wide. Each creature in that line must succeed on a {@dc 16} Strength saving throw. On a failed save, a creature takes 14 ({@damage 2d8 + 5}) bludgeoning damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}." + "The verbeeg targets one creature it can see within 60 feet of it. The target must make a {@dc 14} Wisdom saving throw. On a failed save, the creature takes 16 ({@damage 3d8 + 3}) psychic damage and until the end of the verbeeg's next turn, all attacks against the target have advantage." ] - } - ], - "bonus": [ + }, { - "name": "Grolantor's Roar (1/Day)", + "name": "Breath of Karontor {@recharge 5}", "entries": [ - "The ogre unleashes a savage roar. Any Medium or smaller beast or humanoid within 60 feet of the ogre and able to hear it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turn, ending the effect on itself on a success." + "The verbeeg exhales a blast of freezing wind in a 30-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw, taking 27 ({@damage 6d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The ogre moves up to half its speed." - ] - }, - { - "name": "Attack (Costs 2 Actions)", - "entries": [ - "The ogre makes a melee attack." - ] - }, + "reaction": [ { - "name": "Smash (Costs 3 Actions)", + "name": "Karontor's Rebuke (3/Day)", "entries": [ - "The target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn. If the target fails its saving throw by 5 or more, it is also knocked {@condition unconscious} for 1 minute." + "In response to being damaged by a visible creature within 60 feet of it, the verbeeg forces that creature to make a {@dc 14} Constitution saving throw, taking 16 ({@damage 3d10}) cold damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ogre Champion of Grolantor", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Champion_of_Grolantor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Champion of Grolantor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Priest of Karontor.webp", "source": "mme2-v2" } ], "attachedItems": [ - "greatclub|phb" - ], - "traitTags": [ - "Legendary Resistances" + "club|phb" ], "senseTags": [ "D" @@ -62148,84 +59739,95 @@ "GI" ], "damageTags": [ - "B" + "B", + "C" ], "miscTags": [ "AOE", "MLW", "MW" ], - "conditionInflict": [ - "frightened", - "prone" - ], - "conditionInflictLegendary": [ - "stunned", - "unconscious" - ], "savingThrowForced": [ "constitution", - "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Verbeeg Priest of Karontor", + "source": "mme2-v2" + } + } }, { - "name": "Ogre Monarch", - "shortName": "ogre", + "name": "Verbeeg Skirmisher", "source": "mme2-v2", - "page": 206, + "page": 237, "size": [ "L" ], "type": "giant", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 15, "from": [ - "{@item chain mail|phb}" + "{@item hide armor|phb}", + "{@item shield|phb}" ] } ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 85, + "formula": "10d10 + 30" }, "speed": { "walk": 40 }, - "str": 21, - "dex": 8, - "con": 21, - "int": 6, - "wis": 12, - "cha": 11, + "str": 17, + "dex": 15, + "con": 16, + "int": 11, + "wis": 10, + "cha": 9, + "save": { + "dex": "+4", + "con": "+5" + }, + "skill": { + "animal handling": "+2", + "athletics": "+5", + "stealth": "+2" + }, "senses": [ "darkvision 60 ft." ], - "passive": 11, + "passive": 10, "languages": [ "Common", "Giant" ], - "cr": "8", + "cr": "4", "trait": [ { - "name": "Aura of Fervor", + "name": "Simple Weapon Wielder", "entries": [ - "The ogre's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the ogre, provided it isn't {@condition incapacitated}." + "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Skirmish Advantage", "entries": [ - "If the ogre fails a saving throw, it can choose to succeed instead." + "Once per turn, when the verbeeg attacks while in a space that is at least 15 feet away from where it started its turn, it gains advantage on that attack roll." ] } ], @@ -62233,70 +59835,42 @@ { "name": "Multiattack", "entries": [ - "The ogre makes two melee attacks. It can use Skull Crush or Slam Foe in place of one of its attacks, if available." - ] - }, - { - "name": "Spiked Club", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one Medium or smaller target. {@h}7 ({@damage 1d4 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}) and {@condition restrained} until the grapple ends, and the ogre can't use Slam on another target." - ] - }, - { - "name": "Slam Foe", - "entries": [ - "The ogre slams a creature {@condition grappled} by it into another creature it can see within 5 feet of it or a solid surface. Each creature must succeed on a {@dc 16} Strength saving throw or take 14 ({@damage 2d8 + 5}) bludgeoning damage and be {@condition stunned} until the end of the ogre's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." + "The verbeeg makes two Spear attacks." ] }, { - "name": "Skull Crush {@recharge 5}", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or be knocked {@condition unconscious} for 1 minute. The {@condition unconscious} target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, or 16 ({@damage 3d8 + 3}) piercing damage if used with two hands to make a melee attack." ] } ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The ogre moves up to half its speed." - ] - }, + "bonus": [ { - "name": "Attack (Costs 2 Actions)", + "name": "Lightfooted", "entries": [ - "The ogre makes a melee attack." + "The verbeeg takes the {@action Dash} or {@action Disengage} action." ] - }, + } + ], + "reaction": [ { - "name": "Command Minion", + "name": "Skirmisher", "entries": [ - "The ogre targets one visible ally that has less hit points than the ogre within 30 feet of it. If the target can see and hear the ogre, the target can use its reaction to move up to its speed or make one weapon attack." + "When an enemy the verbeeg can see ends its turn within 5 feet of it, the verbeeg can move up to half its speed. This movement doesn't provoke {@action opportunity attack||opportunity attacks}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ogre Monarch", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Monarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Monarch.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Skirmisher.webp", "source": "mme2-v2" } ], - "traitTags": [ - "Legendary Resistances" + "attachedItems": [ + "spear|phb" ], "senseTags": [ "D" @@ -62309,76 +59883,104 @@ "GI" ], "damageTags": [ - "B", "P" ], "miscTags": [ "MLW", - "MW" - ], - "conditionInflict": [ - "frightened", - "grappled", - "restrained", - "stunned", - "unconscious" - ], - "savingThrowForced": [ - "constitution", - "strength" + "MW", + "RW", + "THW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Verbeeg Skirmisher", + "source": "mme2-v2" + } + } }, { - "name": "Ogre Vanguard", + "name": "Verbeeg Warlock", "source": "mme2-v2", - "page": 205, + "page": 237, "size": [ "L" ], "type": "giant", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 14, "from": [ - "{@item hide armor|phb}", - "{@item shield|phb}" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 104, - "formula": "11d10 + 44" + "average": 93, + "formula": "11d10 + 33" }, "speed": { "walk": 40 }, - "str": 20, - "dex": 8, - "con": 18, - "int": 5, - "wis": 8, - "cha": 7, + "str": 17, + "dex": 12, + "con": 16, + "int": 11, + "wis": 10, + "cha": 15, + "save": { + "con": "+6", + "wis": "+3" + }, + "skill": { + "arcana": "+3", + "athletics": "+6", + "stealth": "+4" + }, "senses": [ "darkvision 60 ft." ], - "passive": 9, + "passive": 10, "languages": [ "Common", "Giant" ], "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The verbeeg casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ], + "daily": { + "1e": [ + "{@spell faerie fire}", + "{@spell fear}", + "{@spell mirror image}", + "{@spell phantasmal force}" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], "trait": [ { - "name": "Threatening", + "name": "Simple Weapon Wielder", "entries": [ - "Creatures provoke an {@action opportunity attack} from the ogre when they move 5 feet or more while within the ogre's reach, and if the ogre hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." + "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." ] } ], @@ -62386,357 +59988,411 @@ { "name": "Multiattack", "entries": [ - "The ogre makes two melee weapon attacks." + "The verbeeg makes two Spear attacks or uses Bewildering Word twice." ] }, { - "name": "Spiked Club", + "name": "Spear", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage, and the target is marked until the end of the ogre's next turn. This effect ends early if the ogre is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the ogre, a creature marked by the ogre has disadvantage on any attack roll that doesn't target the ogre." + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, or 16 ({@damage 3d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) force damage." ] }, { - "name": "Shield Bash", + "name": "Bewildering Word", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) bludgeoning damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the ogre's next turn." + "The verbeeg utters a magical bewilderment, targeting one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw or take 9 ({@damage 2d8}) psychic damage and have disadvantage on attack rolls until the end of the verbeeg's next turn." ] } ], - "bonus": [ + "reaction": [ { - "name": "Punish the Marked", + "name": "Misty Escape (Recharges after a Short or Long Rest)", "entries": [ - "The ogre makes a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the ogre during the last turn. The ogre's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." + "In response to taking damage, the verbeeg turns {@condition invisible} and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains {@condition invisible} until the start of its next turn or until it attacks, makes a damage roll, or casts a spell." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ogre Vanguard", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Vanguard.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Vanguard 2.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Vanguard.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Warlock.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "spear|phb" + ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" ], "languageTags": [ "C", "GI" ], "damageTags": [ - "B", + "O", "P" ], "miscTags": [ "MLW", - "MW" + "MW", + "RW", + "THW" ], - "conditionInflict": [ - "incapacitated", - "stunned" + "conditionInflictSpell": [ + "frightened" ], "savingThrowForced": [ - "constitution" + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "intelligence", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Verbeeg Warlock", + "source": "mme2-v2" + } + } }, { - "name": "Ogre Wererat", + "name": "War Caster", "source": "mme2-v2", - "page": 186, + "page": 284, "size": [ - "L" + "M" ], - "type": { - "type": "giant", - "tags": [ - "Shapechanger" - ] - }, + "type": "humanoid", "alignment": [ - "L", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 12, + "ac": 14, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 110, - "formula": "13d10 + 39" + "average": 78, + "formula": "12d8 + 24" }, "speed": { - "walk": 40 + "walk": 30 + }, + "str": 16, + "dex": 14, + "con": 14, + "int": 16, + "wis": 10, + "cha": 10, + "save": { + "int": "+6", + "wis": "+3" }, - "str": 19, - "dex": 12, - "con": 16, - "int": 5, - "wis": 8, - "cha": 7, "skill": { - "perception": "+2", - "stealth": "+7" + "arcana": "+6", + "perception": "+3" }, - "senses": [ - "darkvision 60 ft." + "passive": 13, + "languages": [ + "any four languages (usually Common)" ], - "passive": 12, - "immune": [ + "cr": "5", + "spellcasting": [ { - "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The war caster casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 14}, + {@hit 6} to hit with spell attacks):" ], - "cond": true + "will": [ + "{@spell light}", + "{@spell mage hand}", + "{@spell ray of frost} ({@damage 2d6})", + "{@spell true strike}" + ], + "daily": { + "3": [ + "{@spell scorching ray}" + ], + "1e": [ + "{@spell haste}", + "{@spell thunder step}", + "{@spell thunderwave}", + "{@spell vampiric touch}" + ] + }, + "ability": "int", + "displayAs": "action" } ], - "languages": [ - "Common", - "Giant (can't speak in rat form)" - ], - "cr": "5", "trait": [ { - "name": "Keen Smell", + "name": "Battle Concentration", "entries": [ - "The ogre wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The war caster has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage." ] } ], "action": [ { - "name": "Multiattack (Humanoid or Hybrid Form Only)", + "name": "Multiattack", "entries": [ - "The ogre wererat makes two attacks, only one of which can be a Bite." + "The war caster makes two Longsword attacks. Alternatively, it can make one Longsword attack and use Spellcasting." ] }, { - "name": "Bite (Rat or Hybrid Form Only)", + "name": "Longsword", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage, and lf the target is a humanoid, it must succeed on a {@dc 14} Constitution saving throw or be cursed with wererat lycanthropy." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands, plus 4 ({@damage 1d8}) force damage." ] - }, + } + ], + "reaction": [ { - "name": "Greatclub (Giant or Hybrid Form Only)", + "name": "Opportunity Spell", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + "When a hostile creature's movement provokes an {@action opportunity attack} from the war caster, it can use its reaction to cast a spell at the creature, rather than making an {@action opportunity attack}. The spell must have a casting time of 1 action and must target only that creature." ] }, { - "name": "Change Shape", + "name": "Shield (3/Day)", "entries": [ - "The ogre wererat polymorphs into a Large rat-humanoid hybrid or into a Large giant rat, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + "The war caster casts {@spell shield} using Intelligence as the spellcasting ability." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ogre Wererat", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/War Caster.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Wererat.webp", - "attachedItems": [ - "greatclub|phb" ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" + "attachedItems": [ + "longsword|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "CS", - "GI" + "X" ], "damageTags": [ - "B", - "P" + "O", + "S" ], "miscTags": [ "MLW", "MW" ], - "savingThrowForced": [ - "constitution" + "savingThrowForcedSpell": [ + "constitution", + "dexterity" ], - "hasFluff": true + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "War Caster", + "source": "mme2-v2" + } + } }, { - "name": "Ogre Witch Doctor", + "name": "War Chanter", "source": "mme2-v2", - "page": 206, + "page": 285, "size": [ - "L" + "M" ], - "type": "giant", + "type": "humanoid", "alignment": [ - "C", - "E" + "A" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 11, + "ac": 15, "from": [ - "{@item hide armor|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 90, - "formula": "12d10 + 24" + "average": 44, + "formula": "8d8 + 8" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 17, - "dex": 8, - "con": 14, - "int": 7, - "wis": 14, - "cha": 7, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, + "str": 10, + "dex": 16, + "con": 12, + "int": 10, + "wis": 12, + "cha": 16, + "save": { + "dex": "+5", + "cha": "+5" + }, + "skill": { + "intimidation": "+7", + "perception": "+3", + "performance": "+7" + }, + "passive": 13, "languages": [ - "Common", - "Giant" + "any one language (usually Common)" ], - "cr": "3", + "cr": "4", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The ogre casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}):" + "The war chanter casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" ], "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" + "{@spell friends}", + "{@spell message}", + "{@spell minor illusion}" ], "daily": { "3e": [ - "{@spell bane}", - "{@spell blindness/deafness}" + "{@spell dissonant whispers}" ], "1e": [ - "{@spell bestow curse}", - "{@spell spirit guardians}" + "{@spell beacon of hope}", + "{@spell confusion}", + "{@spell enemies abound}", + "{@spell enthrall}", + "{@spell hallucinatory terrain}", + "{@spell shatter}" ] }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "ability": "cha", + "displayAs": "action" } ], "action": [ { - "name": "Quarterstaff", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, or 12 ({@damage 2d8 + 3}) bludgeoning damage if used with two hands." + "The war chanter makes two Rapier attacks or uses Mocking Word twice." ] }, { - "name": "Cursed Bolt", + "name": "Rapier", "entries": [ - "{@atk rs} {@hit +4} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the ogre's next turn." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) psychic damage." ] }, { - "name": "Vaprak's Gift (3/Day)", + "name": "Mocking Word", "entries": [ - "The ogre chooses one creature it can see within 30 feet of it. For 1 minute, the target regains 10 hit points at the start of each of its turns. If the target takes acid or fire damage, the target will not regain any hit points at the start of its next turn. The target dies only if it starts its turn with 0 hit points and doesn't regenerate." + "The war chanter targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw or take 7 ({@damage 3d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." + ] + }, + { + "name": "Incite Allies (Recharges after a Long Rest)", + "entries": [ + "Up to three allies within 60 feet of the war chanter and can hear the war chanter can use its reaction to move up to half its speed and make one melee weapon attack." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ogre Witch Doctor", - "source": "mme2-v2" + "bonus": [ + { + "name": "War Chant", + "entries": [ + "The war chanter can perform a war chant that lasts until the start of the war chanter's next turn. The war chanter can select from one of three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Chant of Dread.", + "entry": "Provided the war chanter isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the war chanter and can hear the war chanter must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the war chanter's Chant of Dread for the next 24 hours." + }, + { + "type": "itemSub", + "name": "Chant of Ferocity.", + "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + }, + { + "type": "itemSub", + "name": "Chant of Resolve.", + "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on saving throws against being {@condition charmed} and {@condition frightened} until the start of its next turn." + } + ] + } + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ogre_Witch_Doctor.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ogre Witch Doctor.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/War Chanter.webp", "source": "mme2-v2" } ], "attachedItems": [ - "quarterstaff|phb" + "rapier|phb" ], - "senseTags": [ - "D" + "actionTags": [ + "Multiattack" ], "languageTags": [ - "C", - "GI" + "X" ], "damageTags": [ - "B", - "F", + "P", "Y" ], "miscTags": [ "MLW", "MW" ], - "conditionInflictSpell": [ - "blinded" + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" ], "savingThrowForcedSpell": [ - "charisma", "constitution", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "War Chanter", + "source": "mme2-v2" + } + } }, { - "name": "Orc Conqueror", + "name": "Wendigo", "source": "mme2-v2", - "page": 207, + "page": 238, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Orc" - ] - }, + "type": "fey", "alignment": [ "C", "E" @@ -62744,69 +60400,85 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 15, "from": [ - "{@item plate armor|phb|plate}" + "natural armor" ] } ], "hp": { - "average": 102, - "formula": "12d8 + 48" + "average": 114, + "formula": "12d10 + 48" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 19, - "dex": 10, + "str": 20, + "dex": 16, "con": 18, - "int": 8, - "wis": 13, - "cha": 16, - "save": { - "wis": "+4", - "cha": "+6" - }, + "int": 10, + "wis": 16, + "cha": 18, "skill": { - "athletics": "+8", - "intimidation": "+7", - "religion": "+3" + "perception": "+7", + "stealth": "+7", + "survival": "+7" }, "senses": [ "darkvision 60 ft." ], - "passive": 11, + "passive": 17, + "immune": [ + "cold", + { + "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvereds}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened" + ], "languages": [ "Common", - "Orc" + "Elvish", + "Sylvan; telepathy 60 ft." ], - "cr": "6", + "cr": "9", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The orc casts one of the following spells using Charisma as its spellcasting ability (spell save {@dc 15}):" + "The wendigo casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell detect magic}", + "{@spell minor illusion}", + "{@spell wind walk} (as an action, self only)" ], - "daily": { - "2e": [ - "{@spell compelled duel}", - "{@spell hold person}", - "{@spell fear}" - ], - "1e": [ - "{@spell banishment}" - ] - }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Aura of Conquest", + "name": "Keen Hearing and Smell", "entries": [ - "If the orc isn't {@condition incapacitated}, a creature {@condition frightened} of the orc that starts its turn within 30 feet of the orc takes 7 ({@damage 2d6}) psychic damage and has its speed is reduced to 0." + "The wendigo has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The wendigo regains 10 hit points at the start of its turn. If the wendigo takes fire damage, this trait doesn't function at the start of the wendigo's next turn. The wendigo dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], @@ -62814,51 +60486,49 @@ { "name": "Multiattack", "entries": [ - "The orc makes two Greataxe attacks." + "The wendigo makes one Ravenous Bite and two Claw attacks." ] }, { - "name": "Greataxe", + "name": "Ravenous Bite", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) slashing damage plus 9 ({@damage 2d8}) psychic damage. If the target is a creature, it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of its next turn." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 7 ({@damage 2d6}) necrotic damage, and the wendigo regains hit points equal to the necrotic damage dealt. In addition, the target must succeed on a {@dc 16} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. While {@condition poisoned}, the target's Wisdom score is reduced by {@dice 1d4} at the start of each of its turns. This reduction will not cause a target's score to go below 3. When a target's Wisdom reaches a score of 3, it becomes insane and ravenous. While in this state, the creature acts as an ally of the wendigo, gains a Bite attack ({@damage 1d6} piercing damage), and must spend its action each turn making a Bite attack against an enemy of the wendigo.", + "The Wisdom score reduction lasts until the target finishes a short or long rest." ] - } - ], - "bonus": [ + }, { - "name": "Aggressive", + "name": "Claw", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." ] }, { - "name": "Commanding Word", + "name": "Baleful Howl", "entries": [ - "The orc casts command, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15})." + "The wendigo emits a terrifying howl. Every enemy within 300 feet of the wendigo that can hear it must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} target that starts its turn within 30 feet of the wendigo must use all its movement on that turn to get as far from the wendigo as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "A target that successfully saves is immune to the wendigo's baleful howl for the next 24 hours." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Orc Conqueror", - "source": "mme2-v2" + "bonus": [ + { + "name": "Maddening Whispers", + "entries": [ + "The wendigo chooses one creature it can see within 60 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw. On a failed save, the target takes 113 ({@damage 2d8 + 4}) psychic damage and must use its reaction to move up to half its speed and make a melee weapon attack against one visible creature of the wendigo's choice. Constructs and Undead are immune to this effect." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Conqueror.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wendigo.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Monarch.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Monarch 2.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wendigo.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "greataxe|phb" + "traitTags": [ + "Keen Senses", + "Regeneration" ], "senseTags": [ "D" @@ -62868,335 +60538,332 @@ ], "languageTags": [ "C", - "O" + "E", + "S" ], "damageTags": [ - "S", - "Y" + "N", + "P", + "S" ], "miscTags": [ - "MLW", "MW" ], "conditionInflict": [ - "frightened" + "frightened", + "poisoned" ], "conditionInflictSpell": [ - "frightened", - "incapacitated", - "paralyzed" + "incapacitated" ], "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", + "constitution", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Wendigo", + "source": "mme2-v2" + } + } }, { - "name": "Orc Doom Hand of Yurtrus", + "name": "Werebat Alpha", + "group": [ + "Lycanthropes" + ], "source": "mme2-v2", - "page": 208, + "page": 185, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Orc" + "Shapechanger" ] }, "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 12, + "ac": 14, "from": [ - "{@item hide armor|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 90, - "formula": "12d8 + 36" + "average": 84, + "formula": "13d8 + 26" }, "speed": { - "walk": 30 + "walk": { + "number": 30, + "condition": "(climb 30 ft., fly 60 ft. in bat or hybrid form)" + } }, "str": 12, - "dex": 11, - "con": 17, - "int": 11, - "wis": 16, - "cha": 9, - "save": { - "wis": "+5", - "cha": "+1" - }, + "dex": 14, + "con": 14, + "int": 10, + "wis": 12, + "cha": 11, "skill": { - "arcana": "+2", - "intimidation": "+1", - "medicine": "+5", - "religion": "+2" + "perception": "+3", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 13, - "languages": [ - "Common", - "Orc" - ], - "cr": "4", - "spellcasting": [ + "immune": [ { - "name": "Spellcasting", - "headerEntries": [ - "The orc casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" + "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "2e": [ - "{@spell ray of sickness}", - "{@spell silence}" - ], - "1e": [ - "{@spell animate dead} (as an action)", - "{@spell bestow curse}", - "{@spell contagion}", - "{@spell vampiric touch}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "cond": true } ], + "languages": [ + "Common (can't speak in bat form)" + ], + "cr": "4", "trait": [ { - "name": "Corrupted Form", + "name": "Echolocation", "entries": [ - "A creature that touches the orc or hits it with a melee attack while within 5 feet of it must make a {@dc 13} Constitution saving throw. On a failed save, the creature takes 10 ({@damage 3d6}) poison damage and becomes {@condition poisoned}. While {@condition poisoned}, the target can't regain hit points. On a success, the creature takes half as much damage and isn't {@condition poisoned}. A creature {@condition poisoned} by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success." + "The werebat can't use its {@sense blindsight} while {@condition deafened}." + ] + }, + { + "name": "Keen Hearing", + "entries": [ + "The werebat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + ] + }, + { + "name": "Pack Leader", + "entries": [ + "The werebat's allies have advantage on attack rolls while within 20 feet of the werebat, provided it isn't {@condition incapacitated}." ] } ], "action": [ { - "name": "Touch of the White Hand", + "name": "Multiattack (Humanoid or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d8}) necrotic damage." + "In humanoid form, the werebat makes two Longsword attacks or two Longbow attacks. In hybrid form, it can make one Bite attack and one Longsword attack." ] }, { - "name": "Necrotic Bolt", + "name": "Bite (Bat or Hybrid Form Only)", "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage, and the target can't regain hit points until the start of the orc's next turn." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the werebat gains temporary hit points equal to the damage dealt. lf the target is a humanoid, it must succeed on a {@dc 12} Constitution saving throw or be cursed with werebat lycanthropy." ] }, { - "name": "Vile Breath {@recharge 5}", + "name": "Longsword", "entries": [ - "The orc exhales corrupted gas in a 15-foot cube. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage and 10 ({@damage 3d6}) necrotic damage and becomes {@condition poisoned}. While {@condition poisoned}, the target can't regain hit points. On a success, the creature takes half as much damage and isn't {@condition poisoned}. A creature {@condition poisoned} by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." ] - } - ], - "bonus": [ + }, { - "name": "Aggressive", + "name": "Longbow", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "{@atk rw} {@hit +4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The werebat polymorphs into a Medium bat-humanoid hybrid or into a Large giant bat, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Orc Doom Hand of Yurtrus", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Werebat_Alpha.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Werebat Alpha.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Doom_Hand_of_Yurtrus.webp", + ], + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "traitTags": [ + "Keen Senses" + ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ "C", - "O" + "CS" ], "damageTags": [ - "N" + "P", + "S" ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RNG", + "RW" ], "conditionInflict": [ - "poisoned" - ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "poisoned", - "stunned" + "deafened" ], "savingThrowForced": [ "constitution" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Werebat Alpha", + "source": "mme2-v2" + } + } }, { - "name": "Orc Great Eye of Gruumsh", + "name": "Wererat Assassin", + "group": [ + "Lycanthropes" + ], "source": "mme2-v2", - "page": 208, + "page": 186, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Orc" + "Shapechanger" ] }, "alignment": [ - "C", + "L", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 16, "from": [ - "{@item chain mail|phb}", - "{@item shield|phb}" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 112, - "formula": "15d8 + 45" + "average": 65, + "formula": "10d8 + 20" }, "speed": { "walk": 30 }, - "str": 16, - "dex": 12, - "con": 16, - "int": 10, - "wis": 17, - "cha": 13, - "save": { - "wis": "+6", - "cha": "+4" - }, + "str": 10, + "dex": 18, + "con": 14, + "int": 11, + "wis": 10, + "cha": 8, "skill": { - "intimidation": "+4", - "perception": "+6", - "religion": "+3" + "perception": "+3", + "stealth": "+10" }, "senses": [ "darkvision 60 ft." ], - "passive": 16, - "languages": [ - "Common", - "Orc" - ], - "cr": "5", - "spellcasting": [ + "passive": 13, + "immune": [ { - "name": "Spellcasting", - "headerEntries": [ - "The orc casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" + "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "2e": [ - "{@spell bane}", - "{@spell bestow curse}", - "{@spell blindness/deafness}" - ], - "1e": [ - "{@spell banishment}", - "{@spell dispel magic}", - "{@spell flame strike}", - "{@spell revivify}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "cond": true } ], + "languages": [ + "Common (can't speak in rat form)" + ], + "cr": "5", "trait": [ { - "name": "Gruumsh's Fury", + "name": "Assassinate", "entries": [ - "The orc deals an extra 4 ({@damage 1d8}) damage when it hits with a weapon attack (included in the attacks)." + "During its first turn, the wererat has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the wererat scores against a surprised creature is a critical hit." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The wererat deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wererat that isn't {@condition incapacitated} and the wererat doesn't have disadvantage on the attack roll." ] } ], "action": [ { - "name": "Multiattack", + "name": "Multiattack (Humanoid or Hybrid Form Only)", "entries": [ - "The orc makes two Spear attacks. If Blinding Spittle is available, the orc can use it after these attacks." + "The wererat makes two attacks, only one of which can be a Bite." ] }, { - "name": "Spear", + "name": "Bite (Rat or Hybrid Form Only)", "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 1d6 + 3 + 1d8|1d6 + 3 plus 1d8}) piercing damage, or 11 ({@damage 1d8 + 3 + 1d8|1d8 + 3 plus 1d8}) piercing damage if used with two hands to make a melee attack." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and lf the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or be cursed with wererat lycanthropy." ] }, { - "name": "Blinding Spittle {@recharge 4}", + "name": "Shortsword (Humanoid or Hybrid Form Only)", "entries": [ - "{@atk rw} {@hit +6} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) poison damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or be {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] - } - ], - "bonus": [ + }, { - "name": "Aggressive", + "name": "Hand Crossbow", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "{@atk rw} {@hit +7} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Orc Great Eye of Gruumsh", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Doom_Hand_of_Yurtrus.webp", - "altArt": [ + }, { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Great Eye of Gruumsh.webp", - "source": "mme2-v2" + "name": "Change Shape", + "entries": [ + "The werebat polymorphs into a Medium rat-humanoid hybrid or into a giant rat, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wererat_Assassin.webp", "attachedItems": [ - "spear|phb" + "hand crossbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Keen Senses", + "Sneak Attack" ], "senseTags": [ "D" @@ -63206,48 +60873,43 @@ ], "languageTags": [ "C", - "O" + "CS" ], "damageTags": [ - "I", "P" ], "miscTags": [ "MLW", "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "blinded" - ], - "conditionInflictSpell": [ - "blinded", - "incapacitated" + "RNG", + "RW" ], "savingThrowForced": [ "constitution" ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" - ], "hasFluff": true, - "hasFluffImages": true + "fluff": { + "_monsterFluff": { + "name": "Wererat Assassin", + "source": "mme2-v2" + } + } }, { - "name": "Orc Mauler", + "name": "Werewolf Favored by Malar", + "shortName": "werewolf", + "group": [ + "Lycanthropes" + ], "source": "mme2-v2", - "page": 210, + "page": 187, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ - "Orc" + "Shapechanger" ] }, "alignment": [ @@ -63257,137 +60919,193 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 13, + "ac": 15, "from": [ - "{@item hide armor|phb}" - ] + "{@item chain shirt|phb}" + ], + "condition": "in humanoid and hybrid form" + }, + { + "ac": 14, + "from": [ + "natural armor" + ], + "condition": "in wolf or hybrid form" } ], "hp": { - "average": 51, - "formula": "6d8 + 24" + "average": 199, + "formula": "21d8 + 105" }, "speed": { - "walk": 30 + "walk": { + "number": 30, + "condition": "(40 ft. in wolf form)" + } }, "str": 20, - "dex": 12, - "con": 18, - "int": 7, - "wis": 11, - "cha": 10, - "senses": [ - "darkvision 60 ft." + "dex": 15, + "con": 20, + "int": 13, + "wis": 14, + "cha": 14, + "skill": { + "intimidation": "+7", + "perception": "+12", + "stealth": "+7" + }, + "passive": 22, + "immune": [ + { + "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "passive": 10, "languages": [ - "Common", - "Orc" + "Common (can't speak in wolf form)" ], - "cr": "3", + "cr": "13", "trait": [ { - "name": "Brute", + "name": "Keen Hearing and Smell", "entries": [ - "A melee weapon deals one extra die of its damage when the orc hits with it (included in the attack)." + "The werewolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing and smell." + ] + }, + { + "name": "Pack Leader", + "entries": [ + "The werewolf's allies have advantage on attack rolls while within 20 feet of the werewolf, provided it isn't {@condition incapacitated}." ] } ], "action": [ { - "name": "Multiattack", + "name": "Multiattack (Humanoid or Hybrid Form Only)", "entries": [ - "The orc makes two melee attacks." + "In humanoid form, the werewolf makes two Greataxe attacks. In hybrid form, the werewolf makes one Bite attack and two Greataxe attacks, or one Bite attack and two Claw attacks." ] }, { - "name": "Maul", + "name": "Greataxe", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) bludgeoning damage, and the target has disadvantage on its next attack roll until the end of its next turn." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d12 + 5}) slashing damage." ] }, { - "name": "Sunder", + "name": "Bite (Wolf or Hybrid Form Only)", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage. If the target is wearing a nonmagical armor or shield, it must succeed on a {@dc 15} Strength saving throw or the Armor Class (AC) of the nonmagical armor or shield (determined randomly) of the target takes a permanent and cumulative -1 penalty. If its Armor Class drops to 0, the nonmagical armor or shield is destroyed." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage, and lf the target is a humanoid, it must succeed on a {@dc 18} Constitution saving throw or be cursed with werewolf lycanthropy." ] }, { - "name": "Javelin", + "name": "Claw (Wolf or Hybrid Form Only)", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, and the target has disadvantage on its next attack roll until the end of its next turn." + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage." + ] + }, + { + "name": "Change Shape", + "entries": [ + "The werewolf polymorphs into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], "bonus": [ { - "name": "Aggressive", + "name": "Savage Howl {@recharge 5}", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "The werewolf emits a terrifying howl that also rallies its allies. Each ally that is within 30 feet of it, can hear it, and not already affected by Savage Howl gains advantage on attack rolls and saving throws until the start of the werewolf's next turn. All other creatures within 30 feet must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the werewolf's Savage Howl for the next 24 hours." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Orc Mauler", - "source": "mme2-v2" + "legendary": [ + { + "name": "Charge", + "entries": [ + "The werewolf moves up to its speed." + ] + }, + { + "name": "Bite", + "entries": [ + "The werewolf makes a Bite attack." + ] + }, + { + "name": "Greataxe (Costs 2 Actions)", + "entries": [ + "The werewolf makes a Greataxe attack." + ] + }, + { + "name": "Savagery of Malar (Costs 3 Actions)", + "entries": [ + "Up to three lycanthrope allies within 60 feet of the werewolf that can hear it can use their reactions to move up to half their speed and make one melee attack each with advantage on the roll." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Mauler.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Werewolf_Favored_by_Malar.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Mauler.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Werewolf Favored by Malar.webp", "source": "mme2-v2" } ], "attachedItems": [ - "javelin|phb", - "maul|phb" + "greataxe|phb" ], "traitTags": [ - "Brute" - ], - "senseTags": [ - "D" + "Keen Senses" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", - "O" + "CS" ], "damageTags": [ - "B", - "P" + "P", + "S" ], "miscTags": [ "MLW", - "MW", - "RCH", - "RW", - "THW" + "MW" + ], + "conditionInflict": [ + "frightened" ], "savingThrowForced": [ - "strength" + "constitution", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Werewolf Favored by Malar", + "source": "mme2-v2" + } + } }, { - "name": "Orc Sharpshooter", + "name": "Whitespawn Iceskidder", + "group": [ + "Dragonspawns" + ], "source": "mme2-v2", - "page": 210, + "page": 106, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Orc" - ] - }, + "type": "dragon", "alignment": [ "C", "E" @@ -63397,41 +61115,43 @@ { "ac": 15, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 76, + "formula": "8d10 + 32" }, "speed": { - "walk": 30 + "walk": 40 }, - "str": 14, - "dex": 17, - "con": 16, - "int": 7, - "wis": 12, - "cha": 10, + "str": 18, + "dex": 10, + "con": 18, + "int": 5, + "wis": 10, + "cha": 7, "skill": { - "perception": "+3", - "survival": "+3" + "perception": "+2" }, "senses": [ + "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 13, + "passive": 12, + "immune": [ + "poison" + ], "languages": [ - "Common", - "Orc" + "understands Draconic but can't speak" ], - "cr": "3", + "cr": "4", "trait": [ { - "name": "Sharpshooter", + "name": "Ice Walk", "entries": [ - "The orc's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the orc's ranged weapon attack rolls." + "The whitespawn iceskidder can move across and climb icy surfaces with out needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." ] } ], @@ -63439,1003 +61159,696 @@ { "name": "Multiattack", "entries": [ - "The orc makes two Longbow attacks or two Scimitar attacks." + "The whitespawn iceskidder makes one Bite attack and two Wing attacks." ] }, { - "name": "Scimitar", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 3 ({@damage 1d6}) cold damage." ] }, { - "name": "Longbow", + "name": "Wing", "entries": [ - "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] - } - ], - "bonus": [ + }, { - "name": "Aggressive", + "name": "Freezing Breath {@recharge 5}", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "The whitespawn iceskidder exhales an icy blast in a 30-foot cone. Each creature in that area must make a {@dc 14} Strength saving throw. On a failed save, a creature takes 21 ({@damage 6d6}) cold damage and is {@condition restrained} by ice for 1 minute. As an action, the {@condition restrained} target can make a {@dc 14} Strength check, breaking the ice on a success. The ice can also be attacked and destroyed (AC 12; hp 15; vulnerability to fire damage; immunity to cold, poison, and psychic damage). On a successful save, a creature takes half as much damage and isn't frozen in ice." ] - }, + } + ], + "bonus": [ { - "name": "Steady Aim (3/Day)", + "name": "Iceskidder", "entries": [ - "The orc takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the orc deals an extra 7 ({@damage 2d6}) damage with each of its ranged weapon attacks against the target." + "While on icy or snowy surfaces, the whitespawn iceskidder takes the {@action Dash} or {@action Disengage} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Orc Sharpshooter", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Sharpshooter.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Whitespawn_Iceskidder.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Sharpshooter.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Whitespawn Iceskidder.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "longbow|phb", - "scimitar|phb" - ], "senseTags": [ + "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "C", - "O" + "CS", + "DR" ], "damageTags": [ + "C", "P", "S" ], "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" + "AOE", + "MW" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrowForced": [ + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Whitespawn Iceskidder", + "source": "mme2-v2" + } + } }, { - "name": "Orc King", + "name": "Wolf Zombie", "source": "mme2-v2", - "page": 209, + "page": 263, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Orc" - ] - }, + "type": "undead", "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 18, + "ac": 11, "from": [ - "{@item plate armor|phb|plate}" + "natural armor" ] } ], "hp": { - "average": 152, - "formula": "16d8 + 80" + "average": 13, + "formula": "2d8 + 4" }, "speed": { "walk": 30 }, - "str": 20, - "dex": 12, - "con": 20, - "int": 11, - "wis": 12, - "cha": 16, + "str": 13, + "dex": 9, + "con": 14, + "int": 3, + "wis": 8, + "cha": 3, "save": { - "str": "+9", - "dex": "+5", - "con": "+9" - }, - "skill": { - "athletics": "+9", - "history": "+4", - "intimidation": "+7" + "wis": "+1" }, "senses": [ "darkvision 60 ft." ], - "passive": 11, - "languages": [ - "Common", - "Orc" + "passive": 9, + "immune": [ + "poison" ], - "cr": "9", + "conditionImmune": [ + "poisoned" + ], + "cr": "1/4", "trait": [ { - "name": "Aura of Fervor", + "name": "Keen Hearing and Smell", "entries": [ - "The orc's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the orc, provided it isn't {@condition incapacitated}." + "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on hearing and smell." ] }, { - "name": "Gruumsh's Fury", + "name": "Undead Fortitude", "entries": [ - "The orc deals an extra 4 ({@damage 1d8}) damage when it hits with a weapon attack (included in the attacks)." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Legendary Resistance (1/Day)", + "name": "Unusual Nature", "entries": [ - "If the orc fails a saving throw, it can choose to succeed instead." + "The zombie doesn't require air, food, drink, or sleep." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The orc makes two melee attacks." - ] - }, - { - "name": "Greatsword", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d6 + 5 + 1d8}) slashing damage." - ] - }, - { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 1d6 + 5 + 1d8}) piercing damage or 13 ({@damage 1d8 + 5 + 1d8}) piercing damage if used with two hands to make a melee attack." - ] - }, - { - "name": "Furious Blade of Gruumsh {@recharge 5}", - "entries": [ - "The orc moves up to its speed without provoking {@action opportunity attack||opportunity attacks} and targets each creature within 5 feet of it during its movement. Each target must succeed on a {@dc 17} Dexterity saving throw or take 21 ({@damage 2d6 + 5 + 2d8}) slashing damage." - ] - } - ], - "bonus": [ - { - "name": "Aggressive", + "name": "Bite", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage." ] } ], - "shortName": "orc", - "legendary": [ - { - "name": "Charge", - "entries": [ - "The orc moves up to its speed." - ] - }, - { - "name": "Attack (Costs 2 Actions)", - "entries": [ - "The orc makes a melee weapon attack." - ] - }, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wolf_Zombie.webp", + "altArt": [ { - "name": "Terrifying Shout (Costs 3 Actions)", - "entries": [ - "The orc emits an intimidating shout. Each enemy within 60 feet of it that can hear it must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the orc's Terrifying Cry for the next 24 hours." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Orc King", + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wolf Zombie.webp", "source": "mme2-v2" } - }, - "attachedItems": [ - "greatsword|phb", - "spear|phb" - ], - "senseTags": [ - "D" ], "traitTags": [ - "Legendary Resistances" - ], - "actionTags": [ - "Multiattack" + "Keen Senses", + "Undead Fortitude" ], - "languageTags": [ - "C", - "O" + "senseTags": [ + "D" ], "damageTags": [ - "P", - "S" + "P" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW", - "AOE" - ], - "conditionInflict": [ - "frightened" + "MW" ], - "hasFluff": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Conqueror.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Monarch.webp", - "source": "mme2-v2" - }, - { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Monarch 2.webp", + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Wolf Zombie", "source": "mme2-v2" } - ] + } }, { - "name": "Orc Vanguard", + "name": "Wood Woad Grove Keeper", "source": "mme2-v2", - "page": 209, + "page": 239, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Orc" - ] - }, + "type": "plant", "alignment": [ - "C", - "E" + "L", + "N" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 18, "from": [ - "{@item half plate armor|phb|half plate}" + "natural armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 68, - "formula": "8d8 + 32" + "average": 112, + "formula": "15d8 + 45" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 20, + "str": 18, "dex": 12, - "con": 18, - "int": 8, - "wis": 10, - "cha": 10, - "save": { - "str": "+7", - "con": "+6" - }, + "con": 16, + "int": 10, + "wis": 16, + "cha": 11, "skill": { "athletics": "+7", - "history": "+1", - "intimidation": "+4" + "perception": "+6", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 10, + "passive": 16, + "resist": [ + "bludgeoning", + "piercing" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "charmed", + "frightened" + ], "languages": [ - "Common", - "Orc" + "Sylvan" ], - "cr": "4", - "trait": [ + "cr": "7", + "spellcasting": [ { - "name": "Threatening", - "entries": [ - "Creatures provoke an {@action opportunity attack} from the orc when they move 5 feet or more while within the orc's reach, and if the orc hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." - ] + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The wood woad casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell druidcraft}", + "{@spell mold earth|XGE}", + "{@spell resistance}" + ], + "daily": { + "2e": [ + "{@spell entangle}", + "{@spell erupting earth|XGE}", + "{@spell moonbeam}" + ], + "1e": [ + "{@spell plant growth}", + "{@spell wither and bloom}" + ] + }, + "ability": "wis", + "displayAs": "action" } ], - "action": [ + "trait": [ { - "name": "Multiattack", + "name": "Plant Camouflage", "entries": [ - "The orc makes three Greatsword attacks or three Javelin attacks." + "The wood woad has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." ] }, { - "name": "Greatsword", + "name": "Regeneration", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage, and the target is marked until the end of the orc's next turn. This effect ends early if the orc is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the orc, a creature marked by the orc has disadvantage on any attack roll that doesn't target the orc." + "The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If it takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate." ] }, { - "name": "Javelin", + "name": "Tree Stride", "entries": [ - "{@atk mw,rw} {@hit +7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target is marked until the end of the orc's next turn. This effect ends early if the orc is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the orc, a creature marked by the orc has disadvantage on any attack roll that doesn't target the orc." + "Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." ] } ], - "bonus": [ + "action": [ { - "name": "Aggressive", + "name": "Multiattack", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "The wood woad makes two Club attacks." ] }, { - "name": "Punish the Marked", + "name": "Club", "entries": [ - "The orc can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the orc during the last turn. The orc's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d4 + 4}) force damage." ] - } - ], - "reaction": [ + }, { - "name": "Parry", + "name": "Briar Lash", "entries": [ - "The orc adds 3 to its AC against one melee attack that would hit it. To do so, the orc must see the attacker and be wielding a melee weapon." + "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage. If the target is a Large or smaller creature, the creature must make a {@dc 14} Strength saving throw or be {@condition restrained} until the end of the wood woad's next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Orc Vanguard", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Mauler.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wood_Woad_Grove_Keeper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Vanguard.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wood Woad Grove Keeper.webp", "source": "mme2-v2" } ], "attachedItems": [ - "greatsword|phb", - "javelin|phb" + "club|phb" + ], + "traitTags": [ + "Regeneration" ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack", - "Parry" + "Multiattack" ], "languageTags": [ - "C", - "O" + "S" ], "damageTags": [ - "P", + "O", "S" ], "miscTags": [ "MLW", - "MW", - "RW", - "THW" + "MW" ], "conditionInflict": [ - "incapacitated" + "restrained" + ], + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForced": [ + "strength" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Wood Woad Grove Keeper", + "source": "mme2-v2" + } + } }, { - "name": "Orc War Chanter", + "name": "Wood Woad Grove Warden", "source": "mme2-v2", - "page": 211, + "page": 240, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Orc" - ] - }, + "type": "plant", "alignment": [ - "C", - "E" + "L", + "N" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 18, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 45, - "formula": "7d8 + 14" + "average": 136, + "formula": "16d8 + 64" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 14, - "dex": 14, - "con": 14, + "str": 20, + "dex": 12, + "con": 18, "int": 10, - "wis": 12, - "cha": 16, - "save": { - "dex": "+4", - "cha": "+5" - }, + "wis": 13, + "cha": 15, "skill": { - "intimidation": "+7", - "perception": "+3", - "performance": "+7" + "athletics": "+9", + "perception": "+5", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 15, + "resist": [ + "bludgeoning", + "piercing" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "charmed", + "frightened" + ], "languages": [ - "Common", - "Orc" + "Sylvan" ], - "cr": "3", + "cr": "9", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The orc casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell message}", - "{@spell minor illusion}" + "The wood woad casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" ], "daily": { - "2e": [ - "{@spell dissonant whispers}", - "{@spell enhance ability}", - "{@spell fear}" + "1e": [ + "{@spell aid}", + "{@spell cure wounds}", + "{@spell dispel magic}", + "{@spell plant growth}", + "{@spell protection from energy}", + "{@spell speak with animals}" ] }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], - "action": [ + "trait": [ { - "name": "Scimitar", + "name": "Plant Camouflage", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + "The wood woad has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." ] }, { - "name": "Mocking Word", + "name": "Regeneration", "entries": [ - "The orc targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw or take 5 ({@damage 2d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." + "The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If it takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate." ] }, { - "name": "Incite Allies (1/Day)", + "name": "Tree Stride", "entries": [ - "Up to three allies within 60 feet of the orc and can hear the orc can use its reaction to move up to half its speed and make one melee weapon attack." + "Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." ] } ], - "bonus": [ + "action": [ { - "name": "Aggressive", + "name": "Multiattack", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "The wood woad makes three Club attacks." ] }, { - "name": "War Chant", + "name": "Club", "entries": [ - "The orc performs a war chant that lasts until the start of the orc's next turn. The orc can select from one of three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Chant of Dread.", - "entry": "Provided the orc isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the orc and can hear the orc must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the orc's Chant of Dread for the next 24 hours." - }, - { - "type": "itemSub", - "name": "Chant of Ferocity.", - "entry": "Provided the orc isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the orc and can hear the orc gains advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - }, - { - "type": "itemSub", - "name": "Chant of Resolve.", - "entry": "Provided the orc isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the orc and can hear the orc gains advantage on saving throws against being {@condition charmed} and {@condition frightened} until the start of its next turn." - } - ] - } + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 4d4 + 5}) force damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Orc War Chanter", + "bonus": [ + { + "name": "Smite", + "entries": [ + "Immediately after the wood woad hits a target with an attack roll, the wood woad deals an extra plus 9 ({@damage 2d8}) poison damage. If the target is a Large or smaller creature, the creature must make a {@dc 14} Strength saving throw or be {@condition restrained} until the end of the wood woad's next turn." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wood_Woad_Grove_Keeper.webp", + "altArt": [ + { + "name": "Roll20-style border", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wood Woad Grove Warden.webp", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Doom_Hand_of_Yurtrus.webp", + ], "attachedItems": [ - "scimitar|phb" + "club|phb" + ], + "traitTags": [ + "Regeneration" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], "languageTags": [ - "C", - "O" + "S" ], "damageTags": [ - "S" + "O" ], "miscTags": [ "MLW", "MW" ], "conditionInflict": [ - "frightened" - ], - "conditionInflictSpell": [ - "frightened" + "restrained" ], "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Wood Woad Grove Warden", + "source": "mme2-v2" + } + } }, { - "name": "Orc War Priest of Ilneval", + "name": "Wood Woad Sentinel", "source": "mme2-v2", - "page": 211, + "page": 240, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Orc" - ] - }, + "type": "plant", "alignment": [ - "C", - "E" + "L", + "N" ], "alignmentPrefix": "typically ", "ac": [ { "ac": 18, "from": [ - "{@item chain mail|phb}", + "natural armor", "{@item shield|phb}" ] } ], "hp": { - "average": 91, - "formula": "14d8 + 28" + "average": 119, + "formula": "14d8 + 56" }, "speed": { + "climb": 30, "walk": 30 }, - "str": 14, + "str": 20, "dex": 12, - "con": 14, + "con": 18, "int": 10, - "wis": 16, - "cha": 12, - "save": { - "wis": "+6", - "cha": "+4" - }, + "wis": 13, + "cha": 9, "skill": { - "insight": "+6", - "perception": "+6", - "religion": "+3" + "athletics": "+8", + "perception": "+7", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 16, - "languages": [ - "Common", - "Orc" + "passive": 17, + "resist": [ + "bludgeoning", + "piercing" ], - "cr": "5", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The orc casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell bless}", - "{@spell guiding bolt}", - "{@spell silence}" - ], - "1e": [ - "{@spell crusader's mantle}", - "{@spell spirit guardians}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } + "vulnerable": [ + "fire" ], - "trait": [ - { - "name": "Foe Smiter of Ilneval", - "entries": [ - "The orc deals an extra die of damage when it hits with a Longsword attack (included in the attack)." - ] - } + "conditionImmune": [ + "charmed", + "frightened" ], - "action": [ + "languages": [ + "Sylvan" + ], + "cr": "8", + "trait": [ { - "name": "Multiattack", + "name": "Plant Camouflage", "entries": [ - "The orc makes two Longsword attacks or uses Unholy Fire." + "The wood woad has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." ] }, { - "name": "Longsword", + "name": "Regeneration", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) slashing damage, or 13 ({@damage 2d10 + 2}) slashing damage if used with two hands." + "The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If it takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate." ] }, { - "name": "Unholy Fire", - "entries": [ - "The orc targets one creature it can see within 60 feet of it. The target must make a {@dc 14} Wisdom saving throw. On a failed save, the target takes 12 ({@damage 2d8 + 3}) necrotic damage, and it is {@condition blinded} until the start of the orc's next turn. On a successful save, the target takes half as much damage and isn't {@condition blinded}." - ] - } - ], - "bonus": [ - { - "name": "Aggressive", + "name": "Threatening", "entries": [ - "The orc moves up to its speed toward a hostile creature it can see." + "Creatures provoke an {@action opportunity attack} from the wood woad when they move 5 feet or more while within the wood woad's reach, and if the wood woad hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." ] }, { - "name": "Ilneval's Command {@recharge 4}", - "entries": [ - "Up to three allied orcs within 120 feet of this orc that can hear it can use their reactions to each make one weapon attack." - ] - } - ], - "reaction": [ - { - "name": "Guided Strike (Recharges after a Short or Long Rest)", + "name": "Tree Stride", "entries": [ - "The orc grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The orc can make this choice after the roll is made but before it hits or misses." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Orc War Priest of Ilneval", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Conqueror.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc War Priest of Ilneval.webp", - "source": "mme2-v2" - } - ], - "attachedItems": [ - "longsword|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "O" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "conditionInflictSpell": [ - "deafened" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Orc Zombie", - "source": "mme2-v2", - "page": 262, - "size": [ - "M" - ], - "type": "undead", - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 10, - "from": [ - "{@item hide armor|phb}" + "Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." ] } ], - "hp": { - "average": 17, - "formula": "2d8 + 8" - }, - "speed": { - "walk": 20 - }, - "str": 17, - "dex": 6, - "con": 18, - "int": 3, - "wis": 7, - "cha": 6, - "save": { - "wis": "+0" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 8, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands Common and Orc but can't speak" - ], - "cr": "1/2", - "trait": [ + "action": [ { - "name": "Undead Fortitude", + "name": "Multiattack", "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + "The wood woad makes three Club attacks." ] }, { - "name": "Unusual Nature", + "name": "Club", "entries": [ - "The zombie doesn't require air, food, drink, or sleep." + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 4d4 + 5}) force damage, and the target is marked until the end of the wood woad's next turn. This effect ends early if the wood woad is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the wood woad, a creature marked by the wood woad has disadvantage on any attack roll that doesn't target the wood woad." ] } ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." - ] - }, + "bonus": [ { - "name": "Greataxe", + "name": "Punish the Marked", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage." + "The wood woad can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the wood woad during the last turn. The wood woad's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." ] } ], "reaction": [ { - "name": "Sudden Lunge", + "name": "Parry", "entries": [ - "If an enemy moves within 10 feet of the zombie, roll a {@dice d20}. If the roll is 11 or higher, the zombie moves up to 5 feet toward the enemy. If the zombie ends within 5 feet of the target, the zombie can make one melee weapon attack against it." + "The wood woad adds 2 to its AC against one melee attack that would hit it. To do so, the wood woad must see the attacker and be wielding a melee weapon." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Orc Zombie", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Orc_Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wood_Woad_Grove_Keeper.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Orc Zombie.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wood Woad Sentinel.webp", "source": "mme2-v2" } ], "attachedItems": [ - "greataxe|phb" + "club|phb" ], "traitTags": [ - "Undead Fortitude" + "Regeneration" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack", + "Parry" + ], "languageTags": [ - "C", - "CS", - "O" + "S" ], "damageTags": [ - "P", - "S" + "O" ], "miscTags": [ "MLW", "MW" ], - "hasFluffImages": true - }, - { - "name": "Owlbear Zombie", - "source": "mme2-v2", - "page": 262, - "size": [ - "L" - ], - "type": "undead", - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 11, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 66, - "formula": "7d10 + 28" - }, - "speed": { - "walk": 30 - }, - "str": 21, - "dex": 8, - "con": 19, - "int": 3, - "wis": 8, - "cha": 3, - "save": { - "wis": "+1" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 9, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "cr": "2", - "trait": [ - { - "name": "Keen Sight and Smell", - "entries": [ - "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on sight and smell." - ] - }, - { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] - }, - { - "name": "Unusual Nature", - "entries": [ - "The zombie doesn't require air, food, drink, or sleep." - ] - } - ], - "action": [ - { - "name": "Beak", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." - ] - } + "conditionInflict": [ + "incapacitated" ], + "hasFluff": true, + "hasFluffImages": true, "fluff": { "_monsterFluff": { - "name": "Owlbear Zombie", + "name": "Wood Woad Sentinel", "source": "mme2-v2" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Owlbear_Zombie.webp", - "traitTags": [ - "Keen Senses", - "Undead Fortitude" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ] + } }, { - "name": "Paeliryon", + "name": "Xerfilstyx", "source": "mme2-v2", - "page": 80, + "page": 83, "size": [ "H" ], @@ -64452,42 +61865,43 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 19, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 225, - "formula": "18d12 + 108" + "average": 212, + "formula": "17d12 + 102" }, "speed": { "walk": 40, - "fly": 60, + "swim": 40, + "fly": 50, "burrow": 20 }, - "str": 24, + "str": 23, "dex": 13, - "con": 23, - "int": 15, - "wis": 18, + "con": 22, + "int": 14, + "wis": 17, "cha": 18, "save": { - "str": "+13", - "con": "+12", - "wis": "+10", - "cha": "+10" + "str": "+11", + "con": "+11", + "wis": "+8", + "cha": "+9" }, "skill": { - "arcana": "+14", - "history": "+14", - "religion": "+14" + "arcana": "+12", + "history": "+12", + "religion": "+12" }, "senses": [ "darkvision 120 ft." ], - "passive": 14, + "passive": 13, "resist": [ "cold", { @@ -64508,63 +61922,60 @@ "poisoned" ], "languages": [ - "all", + "Infernal", "telepathy 120 ft." ], - "cr": "17", + "cr": "15", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The paeliryon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" + "The xerfilstyx casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" ], "will": [ - "{@spell charm person}", "{@spell detect evil and good}", "{@spell detect magic}", - "{@spell suggestion}" + "{@spell ray of frost} ({@damage 3d8} damage)" ], "daily": { - "1": [ - "{@spell unholy aura|mme2-v2}" - ], "3e": [ + "{@spell charm person}", "{@spell dispel magic}", - "{@spell fireball}", "{@spell major image}", - "{@spell unholy weapon|mme2-v2}", - "{@spell vampiric touch} ({@damage 5d6})", - "{@spell wall of fire}" + "{@spell suggestion}" + ], + "1e": [ + "{@spell unholy aura|mme2-v2}" ] }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Devil's Sight", + "name": "Amphibious", "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." + "The xerfilstyx can breathe air and water." ] }, { - "name": "Keen Smell", + "name": "Devil's Sight", "entries": [ - "The paeliryon has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "Magical darkness doesn't impede the devil's {@sense darkvision}." ] }, { - "name": "Intoxicating Scent", + "name": "Fear Aura", "entries": [ - "Any creature that starts its turn within 10 feet of the paeliryon and can smell the paeliryon must succeed on a {@dc 20} Constitution saving throw or be {@condition poisoned} until the start of its next turn. Until this poison ends, the target is {@condition charmed}. On a successful saving throw, the creature is immune to the paeliryon's Intoxicating Scent for 24 hours." + "A creature that starts its turn within 20 feet of the xerfilstyx must succeed on a {@dc 17} Wisdom saving throw, unless the xerfilstyx is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the xerfilstyx by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the xerfilstyx, the creature can repeat the saving throw. On a success, the effect ends If a creature's saving throw is successful, the creature is immune to the xerfilstyx's Fear Aura for the next 24 hours." ] }, { "name": "Magic Resistance", "entries": [ - "The paeliryon has advantage on saving throws against spells and other magical effects." + "The xerfilstyx has advantage on saving throws against spells and other magical effects." ] } ], @@ -64572,66 +61983,56 @@ { "name": "Multiattack", "entries": [ - "The paeliryon uses Belittle. It then makes one Bite attack and two Claw attacks or two Infernal Bolt attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d6 + 7}) piercing damage plus 10 ({@damage 3d6}) necrotic damage." + "The xerfilstyx makes two Greatsword attacks and one Tail attack." ] }, { - "name": "Claw", + "name": "Greatsword", "entries": [ - "{@atk mw} {@hit +13} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage plus 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must make a {@dc 20} Charisma saving throw or be cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity.", - "The cursed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on itself on a success. Casting {@spell remove curse}, {@spell greater restoration}, or a similar spell on the target also ends the effect." + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage." ] }, { - "name": "Infernal Bolt", + "name": "Tail", "entries": [ - "{@atk rs} {@hit +10} to hit, range 120 ft., one creature. {@h}17 ({@damage 3d8 + 4}) fire damage, and the target must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} until the end of the paeliryon's next turn." + "{@atk mw} {@hit +11} to hit, reach 20 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage, and the target must make a {@dc 16} Strength saving throw. On a failed save, the target is {@condition grappled} (escape {@dc 16}) and pulled to a space within 5 feet of the xerfilstyx. While {@condition grappled} this way, the target is {@condition restrained}, takes 18 ({@damage 4d8}) necrotic damage at the start of each of the xerfilstyx's turns, and the xerfilstyx can't use its Tail attack against other targets." ] }, { - "name": "Belittle", + "name": "Blood Breath (Recharge after a Long Rest)", "entries": [ - "The paeliryon hurls magical insults and epithets that strike at the heart of its enemies' insecurities. Each creature of the paeliryon's choice that is within 60 feet of the paeliryon and can hear it must succeed on a {@dc 18} Wisdom saving throw or become enraged for 1 minute. While enraged, the creature must use its action to move up to its speed towards the paeliryon and, if it is within range, make a melee weapon attack against it. Otherwise, it must use its {@action Dash} action to move towards a space within 5 feet of the paeliryon. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the paeliryon's Belittle for the next 24 hours." + "The xerfilstyx exhales scalding blood in a 60-foot cone. Each creature in that area must succeed on a {@dc 19} Constitution saving throw, taking 22 ({@damage 5d8}) fire damage and 22 ({@damage 5d8}) necrotic damage on a failed save, or half as much damage on a successful one." ] }, { "name": "Teleport", "entries": [ - "The paeliryon magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "The xerfilstyx magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." ] } ], "bonus": [ { - "name": "Divine Word (1/Day)", + "name": "Spell Steal", "entries": [ - "The paeliryon casts {@spell divine word}, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18})" + "The xerfilstyx steals a spell prepared by a creature it is grappling with. The target must make a {@dc 17} Wisdom saving throw or lose one of its spells (chosen at random) as if the creature had already cast it. The stolen spell is added to the xerfilstyx's list of spells that it can cast 1/day. The xerfilstyx loses all spells acquired this way after 24 hours." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Paeliryon", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Paeliryon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xerfilstyx.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Paeliryon.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Xerfilstyx.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "greatsword|phb" + ], "traitTags": [ + "Amphibious", "Devil's Sight", - "Keen Senses", "Magic Resistance" ], "senseTags": [ @@ -64642,51 +62043,53 @@ "Teleport" ], "languageTags": [ - "TP", - "XX" + "I", + "TP" ], "damageTags": [ - "F", - "N", - "P", + "B", "S" ], "miscTags": [ - "MW" + "AOE", + "MLW", + "MW", + "RCH" ], "conditionInflict": [ - "charmed", "frightened", - "poisoned" + "grappled", + "incapacitated", + "restrained" ], "conditionInflictSpell": [ "charmed" ], "savingThrowForced": [ - "charisma", "constitution", + "strength", "wisdom" ], "savingThrowForcedSpell": [ - "dexterity", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Xerfilstyx", + "source": "mme2-v2" + } + } }, { - "name": "Palrethee", + "name": "Xvart Cutthroat", "source": "mme2-v2", - "page": 69, + "page": 242, "size": [ - "M" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "monstrosity", "alignment": [ "C", "E" @@ -64694,256 +62097,182 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 14, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 60, - "formula": "8d8 + 24" + "average": 10, + "formula": "3d6" }, "speed": { "walk": 30 }, - "str": 17, + "str": 8, "dex": 15, - "con": 16, - "int": 13, - "wis": 12, - "cha": 11, + "con": 10, + "int": 8, + "wis": 7, + "cha": 7, + "skill": { + "stealth": "+6" + }, "senses": [ - "darkvision 120 ft." - ], - "passive": 11, - "resist": [ - "cold", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 30 ft." ], + "passive": 8, "languages": [ - "Abyssal", - "telepathy 60 ft." - ], - "cr": "5", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The palrethee casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 12}):" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}" - ], - "daily": { - "1": [ - "{@spell fear}" - ] - }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" - } + "Abyssal" ], + "cr": "1/4", "trait": [ { - "name": "Heated Body", + "name": "Raxivort's Tongue", "entries": [ - "A creature that touches the palrethee or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." + "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The xvart deals an extra 3 ({@damage 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the xvart that isn't {@condition incapacitated} and the xvart doesn't have disadvantage on the attack roll." ] } ], "action": [ { - "name": "Multiattack", + "name": "Shortsword", "entries": [ - "The palrethee makes two Greatsword attacks." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature." ] }, { - "name": "Greatsword", + "name": "Sling", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 5 ({@damage 1d10}) fire damage, and the target catches fire. Until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." + "{@atk rw} {@hit +4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Palrethee", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Palrethee.webp", - "altArt": [ + "bonus": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Palrethee.webp", - "source": "mme2-v2" + "name": "Low Cunning", + "entries": [ + "The xvart takes the {@action Disengage} action." + ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Cutthroat.webp", "attachedItems": [ - "greatsword|phb" + "shortsword|phb", + "sling|phb" ], - "senseTags": [ - "SD" + "traitTags": [ + "Sneak Attack" ], - "actionTags": [ - "Multiattack" + "senseTags": [ + "D" ], "languageTags": [ - "AB", - "TP" + "AB" ], "damageTags": [ - "F", - "S" + "B", + "P" ], "miscTags": [ "MLW", - "MW" - ], - "conditionInflictSpell": [ - "frightened" - ], - "savingThrowForcedSpell": [ - "wisdom" + "MW", + "RNG", + "RW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Xvart Cutthroat", + "source": "mme2-v2" + } + } }, { - "name": "Passion Devil", + "name": "Xvart Shaman of Raxivort", "source": "mme2-v2", - "page": 81, + "page": 242, "size": [ - "M" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "monstrosity", "alignment": [ - "L", + "C", "E" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 14, "from": [ - "natural armor" + "{@item hide armor|phb}" ] } ], "hp": { - "average": 117, - "formula": "18d8 + 36" + "average": 22, + "formula": "5d6 + 5" }, "speed": { - "fly": 60, "walk": 30 }, - "str": 16, - "dex": 21, - "con": 14, - "int": 16, - "wis": 18, - "cha": 22, - "save": { - "dex": "+9", - "wis": "+8", - "cha": "+10" - }, + "str": 8, + "dex": 14, + "con": 12, + "int": 8, + "wis": 14, + "cha": 8, "skill": { - "deception": "+14", - "persuasion": "+14" + "perception": "+4", + "stealth": "+4" }, "senses": [ - "darkvision 120 ft." - ], - "passive": 12, - "resist": [ - "cold", - { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 30 ft." ], + "passive": 14, "languages": [ - "all", - "telepathy 120 ft." + "Abyssal" ], - "cr": "9", + "cr": "2", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The passion devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" + "The xvart casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks):" ], "will": [ - "{@spell alter self}", - "{@spell charm person}", - "{@spell suggestion}" + "{@spell druidcraft}", + "{@spell poison spray}", + "{@spell thorn whip}" ], "daily": { + "2e": [ + "{@spell earth tremor|XGE}", + "{@spell hold person}" + ], "1e": [ - "{@spell charm monster}", - "{@spell dominate person}" + "{@spell conjure animals} (bats and rats only)", + "{@spell erupting earth|XGE}", + "{@spell spike growth}" ] }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "ability": "wis", + "displayAs": "action" } ], "trait": [ { - "name": "Object of Desire", - "entries": [ - "A creature that starts within 20 feet of the devil must succeed on a {@dc 18} Wisdom saving throw, unless the devil is {@condition incapacitated}. On a failed save, the creature is {@condition charmed} until the start of its next turn. If a creature's saving throw is successful, the creature has advantage on saving throws against the devil's Object of Desire for the next 24 hours." - ] - }, - { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." - ] - }, - { - "name": "Magic Resistance", + "name": "Raxivort's Tongue", "entries": [ - "The devil has advantage on saving throws against spells and other magical effects." + "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." ] } ], @@ -64951,170 +62280,129 @@ { "name": "Multiattack", "entries": [ - "The devil uses Fiery Strike twice. Alternatively, it can make one Fiery Strike and use Spellcasting." + "The xvart makes two Shortsword attacks or uses Toxic Bolt twice." ] }, { - "name": "Fiery Strike", + "name": "Shortsword", "entries": [ - "{@atk ms,rs} {@hit +8} to hit, reach 5 ft. or range 60 ft., one target. {@h}10 ({@damage 3d6}) fire damage, and the target has disadvantage on saving throws against being {@condition charmed} until the end of the devil's next turn." + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature." ] }, { - "name": "Passion Flames {@recharge 5}", + "name": "Toxic Bolt", "entries": [ - "The devil targets up to three visible creatures within 120 feet of it. Each creature must succeed on a {@dc 18} Wisdom saving throw. Creatures that are already {@condition charmed} by the devil automatically fail their saving throw. On a failed save, a creature takes 14 ({@damage 4d6}) fire damage and is {@condition charmed} until the end of the turn. A {@condition charmed} creature must immediately use its reaction to move up to half its speed as the devil directs and make one weapon attack against a visible creature of the devil's choice. On a successful save, the creature takes half as much damage and isn't {@condition charmed}." + "{@atk rs} {@hit +4} to hit, range 60 ft., one target. {@h}11 ({@damage 2d8 + 2}) poison damage, and the target is {@condition poisoned} until the end of the xvart's next turn." ] } ], - "reaction": [ + "bonus": [ { - "name": "Instinctive Charm", + "name": "Change Shape (Recharges after a Short or Long Rest)", "entries": [ - "When a creature within 60 feet of the devil makes an attack roll against it, and another creature is within the attack's range, the attacker must make a {@dc 18} Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the devil or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the devil's Instinctive Charm for 24 hours." + "The xvart magically polymorphs into a giant bat (MM, pg. 323) or dire rat (Monster Manual Expanded, pg. 299), remaining in that form for up to 1 hour, or it can revert to its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Passion Devil", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Passion_Devil.webp", - "altArt": [ + }, { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Passion Devil.webp", - "source": "mme2-v2" + "name": "Low Cunning", + "entries": [ + "The xvart takes the {@action Disengage} action." + ] } ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Shaman_of_Raxivort.webp", + "attachedItems": [ + "shortsword|phb" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "TP", - "XX" + "AB" ], "damageTags": [ - "F" + "I", + "S" ], "miscTags": [ - "AOE" + "MLW", + "MW" ], "conditionInflict": [ - "charmed", - "incapacitated" + "poisoned" ], "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "wisdom" + "paralyzed" ], "savingThrowForcedSpell": [ + "constitution", + "dexterity", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Xvart Shaman of Raxivort", + "source": "mme2-v2" + } + } }, { - "name": "Piscoloth", - "group": [ - "Yugoloths" - ], + "name": "Xvart Speaker", "source": "mme2-v2", - "page": 251, + "page": 242, "size": [ - "M" + "S" ], - "type": { - "type": "fiend", - "tags": [ - "Yugoloth" - ] - }, + "type": "monstrosity", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 105, - "formula": "14d8 + 42" + "average": 66, + "formula": "12d6 + 24" }, "speed": { - "climb": 30, "walk": 30 }, - "str": 18, - "dex": 10, - "con": 16, - "int": 7, + "str": 8, + "dex": 18, + "con": 14, + "int": 13, "wis": 12, - "cha": 14, + "cha": 8, "skill": { - "intimidation": "+5", - "perception": "+4" + "perception": "+3", + "stealth": "+8" }, "senses": [ - "blindsight 60 ft.", - "darkvision 60 ft." - ], - "passive": 14, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "acid", - "poison" - ], - "conditionImmune": [ - "poisoned" + "darkvision 30 ft." ], + "passive": 13, "languages": [ "Abyssal", - "Infernal", - "telepathy 60 ft." + "Common" ], - "cr": "6", + "cr": "3", "trait": [ { - "name": "Amphibious", - "entries": [ - "The piscoloth can breathe air and water." - ] - }, - { - "name": "Magic Resistance", + "name": "Raxivort's Tongue", "entries": [ - "The piscoloth has advantage on saving throws against spells and other magical effects." + "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." ] } ], @@ -65122,194 +62410,200 @@ { "name": "Multiattack", "entries": [ - "The piscoloth uses Vision of Madness. It then makes two Pincer attacks. If the piscoloth is grappling a creature, the piscoloth can also use its Tentacles once." + "The xvart makes three Scimitar attacks." ] }, { - "name": "Pincer", + "name": "Scimitar", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Large or smaller creature and the piscoloth doesn't have two other creatures {@condition grappled}." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 3 ({@damage 1d6}) poison damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature. After the target is pushed, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Tentacles", + "name": "Sling", "entries": [ - "One creature {@condition grappled} by the piscoloth must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed} and takes 7 ({@damage 2d6}) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk rw} {@hit +6} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage." ] }, { - "name": "Vision of Madness", + "name": "Kick Them While They're Down", "entries": [ - "The piscoloth targets one creature it can see within 60 feet of it. The creature must succeed on a {@dc 13} Wisdom saving throw. On a failed save, the creature takes 12 ({@damage 3d6 + 2}) psychic damage and it suffers the effect of the {@spell confusion} spell without making a saving throw. The effect lasts for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The xvart chooses up to four allies it can see within 30 feet of it that is 5 feet from a {@condition prone} enemy. If the ally can see and hear the xvart, the ally can use its reaction to make one weapon attack against the {@condition prone} enemy." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Piscoloth", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Piscoloth.webp", - "altArt": [ + "bonus": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Piscoloth.webp", - "source": "mme2-v2" + "name": "Low Cunning", + "entries": [ + "The xvart takes the {@action Disengage} action." + ] } ], - "traitTags": [ - "Amphibious", - "Magic Resistance" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Cutthroat.webp", + "attachedItems": [ + "scimitar|phb", + "sling|phb" ], "senseTags": [ - "B", "D" ], "actionTags": [ - "Multiattack", - "Tentacles" + "Multiattack" ], "languageTags": [ "AB", - "I", - "TP" + "C" ], "damageTags": [ - "B" + "B", + "I", + "S" ], "miscTags": [ - "MW" + "MLW", + "MW", + "RNG", + "RW" ], "conditionInflict": [ - "grappled", - "paralyzed", - "poisoned" + "prone" ], "savingThrowForced": [ - "constitution", - "wisdom" + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Xvart Speaker", + "source": "mme2-v2" + } + } }, { - "name": "Pulverizer", + "name": "Xvart Supreme Speaker", + "shortName": "xvart", "source": "mme2-v2", - "page": 57, + "page": 243, "size": [ - "M" + "S" ], - "type": "construct", + "type": "monstrosity", "alignment": [ - "U" + "C", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { "ac": 16, "from": [ - "natural armor" + "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { - "average": 15, - "formula": "2d8 + 6" + "average": 91, + "formula": "14d6 + 42" }, "speed": { - "walk": 40 + "walk": 30 }, - "str": 16, - "dex": 10, + "str": 8, + "dex": 18, "con": 16, - "int": 3, - "wis": 10, - "cha": 1, + "int": 13, + "wis": 12, + "cha": 8, + "skill": { + "perception": "+4", + "stealth": "+10" + }, "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "immune": [ - "poison", - { - "note": "from nonmagical attacks that aren't adamantine", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned" + "darkvision 30 ft." ], + "passive": 14, "languages": [ - "understands one language of its creator but can't speak" + "Abyssal", + "Common" ], - "cr": "2", + "cr": "5", "trait": [ { - "name": "Magic Resistance", + "name": "Raxivort's Tongue", "entries": [ - "The pulverizer has advantage on saving throws against spells and other magical effects." + "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." ] }, { - "name": "Siege Monster", + "name": "Legendary Resistance (1/Day)", "entries": [ - "The pulverizer deals double damage to objects and structures." + "If the xvart fails a saving throw, it can choose to succeed instead." ] - }, + } + ], + "action": [ { - "name": "Unusual Nature", + "name": "Multiattack", "entries": [ - "The pulverizer doesn't require air, food, drink, or sleep." + "The xvart makes three Scimitar attacks." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Scimitar", "entries": [ - "The pulverizer makes two Slam attacks." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 3 ({@damage 1d6}) poison damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature. After the target is pushed, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Slam", + "name": "Sling", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." + "{@atk rw} {@hit +7} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage plus 3 ({@damage 1d6}) force damage." ] }, { - "name": "Sonic Shriek {@recharge 5}", + "name": "Kick Them While They're Down", "entries": [ - "The pulverizer emits intense sound in a cone 15 feet long. Each creature in that area must succeed on a {@dc 13} Constitution saving throw, taking 13 ({@damage 3d8}) thunder damage on a failed save, or half as much on a successful one." + "The xvart chooses up to four allies it can see within 30 feet of it that is 5 feet from a {@condition prone} enemy. If the ally can see and hear the xvart, the ally can use its reaction to make one weapon attack against the {@condition prone} enemy." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Pulverizer", - "source": "mme2-v2" + "bonus": [ + { + "name": "Low Cunning", + "entries": [ + "The xvart takes the {@action Disengage} action." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Pulverizer.webp", - "altArt": [ + ], + "legendary": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Pulverizer.webp", - "source": "mme2-v2" + "name": "Charge", + "entries": [ + "The xvart moves up to its speed." + ] + }, + { + "name": "Scimitar (Costs 2 Actions)", + "entries": [ + "The xvart makes a Scimitar attack." + ] + }, + { + "name": "Command Rush (Costs 3 Actions)", + "entries": [ + "Each ally within 30 feet of the xvart moves up to their speed without provoking {@action opportunity attack||opportunity attacks}." + ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Cutthroat.webp", + "attachedItems": [ + "scimitar|phb", + "sling|phb" + ], "traitTags": [ - "Magic Resistance", - "Siege Monster" + "Legendary Resistances" ], "senseTags": [ "D" @@ -65318,82 +62612,92 @@ "Multiattack" ], "languageTags": [ - "CS" + "AB", + "C" ], "damageTags": [ - "B" + "B", + "I", + "O", + "S" ], "miscTags": [ - "AOE", - "MW" + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "prone" ], "savingThrowForced": [ - "constitution" + "strength" ], - "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Xvart Supreme Speaker", + "source": "mme2-v2" + } + } }, { - "name": "Quickling Captain", + "name": "Xvart Verminlord", "source": "mme2-v2", - "page": 212, + "page": 243, "size": [ - "T" + "S" ], - "type": "fey", + "type": "monstrosity", "alignment": [ "C", "E" ], "alignmentPrefix": "typically ", "ac": [ - 17 + { + "ac": 15, + "from": [ + "{@item hide armor|phb}" + ] + } ], "hp": { - "average": 36, - "formula": "8d4 + 16" + "average": 45, + "formula": "10d6 + 10" }, "speed": { - "walk": 120 + "walk": 30 }, - "str": 4, - "dex": 24, - "con": 14, - "int": 10, - "wis": 14, + "str": 8, + "dex": 16, + "con": 12, + "int": 8, + "wis": 12, "cha": 7, "skill": { - "acrobatics": "+9", - "perception": "+6", - "sleight of hand": "+9", - "stealth": "+9" + "animal handling": "+5", + "stealth": "+5" }, "senses": [ - "darkvision 60 ft." + "darkvision 30 ft." ], - "passive": 16, + "passive": 11, "languages": [ - "Common", - "Sylvan" + "Abyssal" ], - "cr": "3", + "cr": "2", "trait": [ { - "name": "Blurred Movement", - "entries": [ - "Attack rolls against the quickling have disadvantage unless the quickling is {@condition incapacitated} or {@condition restrained}." - ] - }, - { - "name": "Distracting Strike (1/Turn)", + "name": "Overbearing Pack", "entries": [ - "When the quickling hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the quickling has advantage if the attack is made before the start of the quickling's next turn." + "The xvart has advantage on Strength ({@skill Athletics}) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't {@condition incapacitated}." ] }, { - "name": "Evasion", + "name": "Raxivort's Tongue", "entries": [ - "If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." ] } ], @@ -65401,38 +62705,59 @@ { "name": "Multiattack", "entries": [ - "The quickling makes three Dagger attacks." + "The xvart makes two Spear attacks." ] }, { - "name": "Dagger", + "name": "Spear", "entries": [ - "{@atk mw,rw} {@hit +9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}9 ({@damage 1d4 + 7}) piercing damage." + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h} 5 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature." ] }, { - "name": "Command", + "name": "Sling", "entries": [ - "The quickling targets one ally it can see within 30 feet of it. If the target can see and hear the quickling, the target can make one weapon attack as a reaction." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." + ] + }, + { + "name": "Net (Recharges after a Short or Long Rest)", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 5/15 ft., one Large or smaller target. {@h}The creature is {@condition restrained}. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, escaping from the net on a success. The effect ends if the net is destroyed. The net has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." + ] + }, + { + "name": "Maneuver Vermin {@recharge 5}", + "entries": [ + "Up to three allied beasts ({@creature bat} and {@creature rat} types only) within 30 feet of the xvart that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." + ] + }, + { + "name": "Summon Vermin (Recharges after a Short or Long Rest)", + "entries": [ + "The xvart summons {@dice 3d6} {@creature rat||rats} or {@creature bat||bats}, {@dice 1d4} {@creature giant rat||giant rats}, {@dice 1d2} {@creature giant bat||giant bats}, or {@dice 1d2} {@creature dire rat|MonsterManualExpanded|dire rats}. The vermin appear in unoccupied spaces within 30 feet of the xvart and acts as its allies. The vermin act right after the xvart on the same initiative count and fight until they're destroyed. They disappear when the xvart dies." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Quickling Captain", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Quickling_Captain.webp", - "altArt": [ + "bonus": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Quickling Captain.webp", - "source": "mme2-v2" + "name": "Command Vermin", + "entries": [ + "The xvart targets one allied beast ({@creature bat} and {@creature rat} types only) it can see within 30 feet of it. If the target can see or hear the xvart, the target can use its reaction to move up to half their speed and make one melee attack." + ] + }, + { + "name": "Low Cunning", + "entries": [ + "The xvart takes the {@action Disengage} action." + ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Verminlord.webp", "attachedItems": [ - "dagger|phb" + "net|phb", + "sling|phb", + "spear|phb" ], "senseTags": [ "D" @@ -65441,355 +62766,381 @@ "Multiattack" ], "languageTags": [ - "C", - "S" + "AB" ], "damageTags": [ + "B", "P" ], "miscTags": [ "MLW", - "MW", + "RNG", "RW", "THW" ], "conditionInflict": [ - "incapacitated" + "restrained" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Xvart Verminlord", + "source": "mme2-v2" + } + } }, { - "name": "Quickling Warlock of the Gloaming Court", + "name": "Yeth Hound Alpha", "source": "mme2-v2", - "page": 212, + "page": 244, "size": [ - "T" + "L" ], "type": "fey", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ - 16 + { + "ac": 15, + "from": [ + "natural armor" + ] + } ], "hp": { - "average": 35, - "formula": "10d4 + 10" + "average": 85, + "formula": "9d10 + 36" }, "speed": { - "walk": 120 + "walk": 40, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true }, - "str": 4, - "dex": 23, - "con": 12, - "int": 10, - "wis": 12, - "cha": 16, + "str": 20, + "dex": 18, + "con": 18, + "int": 6, + "wis": 14, + "cha": 8, "skill": { - "acrobatics": "+8", "perception": "+5", - "sleight of hand": "+8", - "stealth": "+8" + "stealth": "+10", + "survival": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 15, - "languages": [ - "Common", - "Sylvan" - ], - "cr": "4", - "spellcasting": [ + "immune": [ { - "name": "Spellcasting", - "headerEntries": [ - "The quickling casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell disguise self}", - "{@spell minor illusion}", - "{@spell silent image}" + "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", + "immune": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "1e": [ - "{@spell charm person}", - "{@spell phantasmal force}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "cond": true } ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened" + ], + "languages": [ + "understands Common", + "Elvish", + "Sylvan but can't speak" + ], + "cr": "6", "trait": [ { - "name": "Blurred Movement", + "name": "Keen Hearing and Smell", "entries": [ - "Attack rolls against the quickling have disadvantage unless the quickling is {@condition incapacitated} or {@condition restrained}." + "The yeth hound has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { - "name": "Evasion", + "name": "Pack Leader", "entries": [ - "If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + "The yeth hound's allies have advantage on attack rolls while within 20 feet of the yeth hound, provided it isn't {@condition incapacitated}." ] - } - ], - "action": [ + }, { - "name": "Multiattack", + "name": "Pounce", "entries": [ - "The quickling makes three Dagger attacks. It can use Beguile or Spellcasting in place of one of these attacks." + "If the yeth hound moves at least 30 feet straight toward a creature and then hits it with a Bite attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Dagger", + "name": "Sunlight Banishment", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}8 ({@damage 1d4 + 6}) piercing damage plus 3 ({@damage 1d6}) psychic damage." + "If the yeth hound starts its turn in sunlight, it is transported to the Ethereal Plane. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out to find its pack or its master. The hound is visible on the Material Plane while it is in the Border Ethereal, and vice versa, but it can't affect or be affected by anything on the other plane. Once it is adjacent to its master or a pack mate that is on the Material Plane, a yeth hound in the Border Ethereal can return to the Material Plane as an action." ] }, { - "name": "Beguile", + "name": "Telepathic Bond", "entries": [ - "The quickling targets one creature it can see within 30 feet of it. If the target can see and hear the quickling, it must make a {@dc 13} Wisdom saving throw. On a failed save, the target takes 10 ({@damage 3d6}) psychic damage and must use its reaction to make a weapon attack against a target that the quickling designates. Constructs, Undead, and creatures with immunity to charm are immune to this effect." + "While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Quickling Warlock of the Gloaming Court", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Quickling_Captain.webp", - "altArt": [ + "action": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Quickling Warlock of the Gloaming Court.webp", - "source": "mme2-v2" + "name": "Bite", + "entries": [ + "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, and Plus 17 ({@damage 5d6}) psychic damage if the target is {@condition frightened}." + ] + }, + { + "name": "Baleful Baying", + "entries": [ + "The yeth hound bays magically. Every enemy within 300 feet of the hound that can hear it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of the hound's next turn or until the hound is {@condition incapacitated}. A {@condition frightened} target that starts its turn within 30 feet of the hound must use all its movement on that turn to get as far from the hound as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours." + ] } ], - "attachedItems": [ - "dagger|phb" + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yeth_Hound_Alpha.webp", + "traitTags": [ + "Keen Senses", + "Pounce" ], "senseTags": [ "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ "C", + "CS", + "E", "S" ], "damageTags": [ - "P", - "Y" + "P" ], "miscTags": [ - "MLW", - "MW", - "RW", - "THW" + "MW" ], "conditionInflict": [ - "incapacitated" - ], - "conditionInflictSpell": [ - "charmed" + "frightened", + "incapacitated", + "prone" ], "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "intelligence", + "strength", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Yeth Hound Alpha", + "source": "mme2-v2" + } + } }, { - "name": "Radiant Soul", + "name": "Young Beholder", + "shortName": "beholder", "source": "mme2-v2", - "page": 282, + "page": 39, "size": [ "M" ], - "type": "humanoid", + "type": "aberration", "alignment": [ "L", - "NX", - "C", - "G" + "E" ], + "alignmentPrefix": "typically ", "ac": [ - 12, { - "ac": 15, - "condition": "with mage armor", - "braces": true + "ac": 17, + "from": [ + "natural armor" + ] } ], "hp": { - "average": 150, - "formula": "20d8 + 60" + "average": 71, + "formula": "11d8 + 22" }, "speed": { - "fly": 30, - "walk": 30 + "walk": 0, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true }, - "str": 14, + "str": 8, "dex": 14, - "con": 16, - "int": 10, - "wis": 16, - "cha": 20, + "con": 14, + "int": 15, + "wis": 13, + "cha": 15, "save": { - "con": "+8", - "wis": "+8", - "cha": "+10" + "int": "+5", + "wis": "+4", + "cha": "+5" }, "skill": { - "perception": "+8", - "religion": "+5" + "perception": "+7" }, - "passive": 18, - "languages": [ - "any one language (usually Common)" + "senses": [ + "darkvision 120 ft." ], - "cr": "13", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The radiant soul casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 18}):" - ], - "will": [ - "{@spell guidance}", - "{@spell light}", - "{@spell message}", - "{@spell thaumaturgy}" - ], - "daily": { - "3e": [ - "{@spell beacon of hope}", - "{@spell cure wounds}", - "{@spell hold person}" - ], - "1e": [ - "{@spell chain lightning}", - "{@spell greater invisibility}", - "{@spell heal}", - "{@spell mage armor}", - "{@spell mass cure wounds}", - "{@spell sunburst}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "passive": 17, + "conditionImmune": [ + "prone" + ], + "languages": [ + "Deep Speech", + "Undercommon" ], + "cr": "7", "trait": [ { - "name": "Favored by the Gods (Recharges after a Short or Long Rest)", + "name": "Antimagic Cone", "entries": [ - "When the radiant soul fails a saving throw or misses with an attack roll, it can roll 5 ({@damage 2d4}) and add it to the total, possibly changing the outcome." + "The beholder's central eye creates an area of antimagic, as in the anti magic field spell, in a 90-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays." ] } ], "action": [ { - "name": "Quarterstaff", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) force damage, or 6 ({@damage 1d8 + 2}) force damage if used with two hands, plus 13 ({@damage 3d8}) cold damage, and the target can't use reactions until the end of the radiant soul's next turn." - ] - }, - { - "name": "Radiant Bolt", - "entries": [ - "{@atk rs} {@hit +9} to hit, range 120 ft., one target. {@h}28 ({@damage 8d6}) radiant damage, and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition blinded} until the end of the radiant soul's next turn." - ] - } - ], - "bonus": [ - { - "name": "Heightened Spell (3/Day)", - "entries": [ - "When the radiant soul casts a spell that forces a creature to make a saving throw to resist the spell's effects, the radiant soul gives one target of the spell disadvantage on its first saving throw against the spell." - ] - }, - { - "name": "Quickened Spell (3/Day)", + "name": "Bite", "entries": [ - "The radiant soul uses Spellcasting." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 3d6 - 1}) piercing damage." ] }, { - "name": "Unearthly Recovery (Recharges after a Long Rest)", + "name": "Eye Rays", "entries": [ - "When the radiant soul has fewer than 75 hit points, it regains 75 hit points." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Radiant Soul", - "source": "mme2-v2" + "The beholder shoots three of the following magical eye rays at random (roll three {@dice d10|d10s}, and reroll duplicates), choosing one to three targets it can see within 60 feet of it:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Charm Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} by the beholder for 1 hour, or until the beholder harms the creature." + }, + { + "type": "itemSub", + "name": "Paralyzing Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Fear Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Slowing Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "itemSub", + "name": "Enervation Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "itemSub", + "name": "Telekinetic Ray.", + "entry": "If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or the beholder moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is {@condition incapacitated}. If the target is an object weighing 200 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." + }, + { + "type": "itemSub", + "name": "Sleep Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Wisdom saving throw or fall asleep and remain {@condition unconscious} for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." + }, + { + "type": "itemSub", + "name": "Petrification Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Dexterity saving throw. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} for 24 hours, or until freed by the {@spell greater restoration} spell or other magic." + }, + { + "type": "itemSub", + "name": "Disintegration Ray.", + "entry": "If the target is a creature, it must succeed on a {@dc 13} Dexterity saving throw or take 22 ({@damage 5d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Medium or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Large or larger object or creation of magical force, this ray disintegrates a 5-foot cube of it." + }, + { + "type": "itemSub", + "name": "Death Ray.", + "entry": "The targeted creature must succeed on a {@dc 13} Dexterity saving throw or take 27 ({@damage 5d10}) necrotic damage. The target dies if the ray reduces it to 0 hit points." + } + ] + } + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Radiant_Soul.webp", + ], + "legendary": [ + { + "name": "Eye Ray", + "entries": [ + "The beholder uses one random Eye Ray." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Beholder.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Radiant Soul.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Beholder.webp", "source": "mme2-v2" } ], - "attachedItems": [ - "quarterstaff|phb" + "senseTags": [ + "SD" ], "languageTags": [ - "X" + "DS", + "U" ], "damageTags": [ - "C", - "O", - "R" + "P" ], "miscTags": [ - "MLW", + "AOE", "MW" ], "conditionInflict": [ - "blinded" - ], - "conditionInflictSpell": [ - "blinded", - "invisible", - "paralyzed" + "charmed", + "frightened", + "incapacitated", + "paralyzed", + "petrified", + "restrained" ], "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ "constitution", "dexterity", + "strength", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Young Beholder", + "source": "mme2-v2" + } + } }, { - "name": "Rage Drake", + "name": "Young Dracolisk", "source": "mme2-v2", - "page": 108, + "page": 94, "size": [ - "L" + "M" ], "type": "dragon", "alignment": [ @@ -65799,27 +63150,36 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 147, - "formula": "14d10 + 70" + "average": 45, + "formula": "7d8 + 14" }, "speed": { - "walk": 50 + "walk": 25, + "swim": 25, + "fly": 50 + }, + "str": 16, + "dex": 12, + "con": 14, + "int": 6, + "wis": 10, + "cha": 10, + "save": { + "dex": "+3", + "con": "+4", + "wis": "+2", + "cha": "+2" }, - "str": 22, - "dex": 16, - "con": 20, - "int": 4, - "wis": 12, - "cha": 7, "skill": { - "perception": "+4" + "perception": "+4", + "stealth": "+3" }, "senses": [ "blindsight 10 ft.", @@ -65827,140 +63187,93 @@ ], "passive": 14, "immune": [ - "poison" + "acid" ], "languages": [ - "understands Draconic but can't speak" + "Draconic" ], - "cr": "8", + "cr": "4", "trait": [ { - "name": "Brutal Critical", - "entries": [ - "The drake rolls one additional weapon damage die when determining extra damage for a critical hit with a melee attack." - ] - }, - { - "name": "Keen Smell", + "name": "Amphibious", "entries": [ - "The drake has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + "The dracolisk can breathe air and water." ] }, { - "name": "Pounce", + "name": "Petrifying Gaze", "entries": [ - "If the drake moves at least 30 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." + "If a creature starts its turn within 30 feet of the dracolisk and the two of them can see each other, the dracolisk can force the creature to make a {@dc 12} Constitution saving throw if the dracolisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic.", + "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the dracolisk until the start of its next turn, when it can avert it s eyes again. If it looks at the dracolisk in the meantime, it must immediately make the save.", + "If the dracolisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." ] } ], "action": [ - { - "name": "Multiattack", - "entries": [ - "The drake makes one Bite attack and two Claw attacks. It can use Worry in place of its Bite attack." - ] - }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage, and the Rage Drake does 2 extra damage if it is raging. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the drake can't use its bite on another target." - ] - }, - { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) slashing damage, and the Rage Drake does 2 extra damage if it is raging." + "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d12 + 3}) piercing damage plus 3 ({@damage 1d6}) acid damage, and tertiary damage 3 ({@damage 1d6}) poison." ] }, { - "name": "Worry", - "entries": [ - "A creature the drake is grappling must make a {@dc 17} Constitution saving throw. On a failed save, the creature takes 15 ({@damage 2d8 + 6}) slashing damage and is {@condition stunned} until the end of the drake's next turn. On a successful save, the creature takes half as much damage and isn't {@condition stunned}." - ] - } - ], - "bonus": [ - { - "name": "Rage (Recharges after a Short or Long Rest)", + "name": "Acid Breath {@recharge 5}", "entries": [ - "The drake enters a rage. The rage lasts for 1 minute or until the drake is {@condition incapacitated}. While raging, the drake gains the following benefits:", - { - "type": "list", - "items": [ - "The drake has advantage on Strength checks and Strength saving throws", - "When it makes a melee weapon attack, the drake gains a +2 bonus to the damage roll (already included in the attack).", - "The drake has resistance to bludgeoning, piercing, and slashing damage." - ] - } + "The dracolisk exhales acid in a 15-foot line that is 5 feet wide. Each creature in that area must make a {@dc 12} Constitution saving throw, taking 27 ({@damage 6d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Rage Drake", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Rage_Drake.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dracolisk.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Rage Drake.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Dracolisk.webp", "source": "mme2-v2" } ], "traitTags": [ - "Keen Senses", - "Pounce" + "Amphibious" ], "senseTags": [ "B", "D" ], - "actionTags": [ - "Multiattack" - ], "languageTags": [ - "CS", "DR" ], "damageTags": [ - "P", - "S" + "A", + "P" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], "conditionInflict": [ - "grappled", - "incapacitated", - "prone", - "restrained", - "stunned" + "petrified", + "restrained" ], "savingThrowForced": [ - "constitution", - "strength" + "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Young Dracolisk", + "source": "mme2-v2" + } + } }, { - "name": "Ranaeloth", - "group": [ - "Yugoloths" - ], + "name": "Young Dragon Zombie", "source": "mme2-v2", - "page": 252, + "page": 258, "size": [ - "M" + "L" ], - "type": { - "type": "fiend", - "tags": [ - "Yugoloth" - ] - }, + "type": "undead", "alignment": [ "N", "E" @@ -65968,91 +63281,55 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 45, - "formula": "6d8 + 18" + "average": 168, + "formula": "16d10 + 80" }, "speed": { - "swim": 20, "walk": 30 }, - "str": 16, - "dex": 12, - "con": 16, - "int": 7, - "wis": 14, - "cha": 9, - "skill": { - "athletics": "+5", - "perception": "+4" + "str": 22, + "dex": 6, + "con": 21, + "int": 8, + "wis": 9, + "cha": 13, + "save": { + "wis": "+2" }, "senses": [ - "blindsight 60 ft.", - "darkvision 60 ft." - ], - "passive": 14, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } + "blindsight 30 ft.", + "darkvision 120 ft." ], + "passive": 9, "immune": [ - "acid", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ - "Abyssal", - "Infernal", - "telepathy 60 ft." + "understands Common", + "Draconic but can't speak" ], - "cr": "3", + "cr": "7", "trait": [ { - "name": "Alert", - "entries": [ - "The ranaeloth has advantage on Initiative rolls and Wisdom ({@skill Perception}) checks and can't be surprised while it is conscious." - ] - }, - { - "name": "Amphibious", - "entries": [ - "The ranaeloth can breathe air and water." - ] - }, - { - "name": "Magic Resistance", - "entries": [ - "The ranaeloth has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Magic Weapons", + "name": "Undead Fortitude", "entries": [ - "The ranaeloth's weapon attacks are magical." + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] }, { - "name": "Standing Leap", + "name": "Unusual Nature", "entries": [ - "The ranaeloth's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." + "The zombie doesn't require air, food, drink, or sleep." ] } ], @@ -66060,75 +63337,52 @@ { "name": "Multiattack", "entries": [ - "The ranaeloth makes one Bite or Tongue attack and one Claws attack." + "The zombie makes one Bite attack and one Claw attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Medium or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the ranaeloth can't use its Bite attack or Tongue attack on another target." - ] - }, - { - "name": "Tongue", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 15 ft., one creature. {@h}10 ({@damage 3d6}) poison damage, and the target must make a {@dc 13} Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the ranaeloth, which can use a bonus action to make a Bite attack against the target." + "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." ] }, { - "name": "Claws", + "name": "Claw", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage." + "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { - "name": "Poison Breath {@recharge 5}", - "entries": [ - "The ranaeloth exhales poisonous gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw, taking 17 ({@damage 5d6}) poison damage on a failed save, or half as much on a successful one." - ] - } - ], - "reaction": [ - { - "name": "Guardian Strike", + "name": "Baleful Breath {@recharge 5}", "entries": [ - "If an enemy within 5 feet of the ranaeloth attacks a target other than the ranaeloth, that enemy provokes an {@action opportunity attack} from the ranaeloth." + "The zombie exhales pestilent gas in a 30-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 33 ({@damage 6d10}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ranaeloth", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ranaeloth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Dragon_Zombie.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ranaeloth.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Dragon Zombie.webp", "source": "mme2-v2" } ], "traitTags": [ - "Amphibious", - "Magic Resistance", - "Magic Weapons" + "Undead Fortitude" ], "senseTags": [ "B", - "D" + "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ - "AB", - "I", - "TP" + "C", + "CS", + "DR" ], "damageTags": [ - "I", "P", "S" ], @@ -66137,101 +63391,68 @@ "MW", "RCH" ], - "conditionInflict": [ - "grappled", - "restrained" - ], "savingThrowForced": [ - "constitution", - "strength" + "constitution" ], - "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Young Dragon Zombie", + "source": "mme2-v2" + } + } }, { - "name": "Redcap Bloodlock", + "name": "Young Dragonne", "source": "mme2-v2", - "page": 213, + "page": 99, "size": [ - "S" + "L" ], - "type": "fey", + "type": "dragon", "alignment": [ - "N", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 65, - "formula": "10d6 + 30" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 25 + "fly": 80, + "walk": 40 }, - "str": 16, - "dex": 13, - "con": 16, - "int": 12, + "str": 19, + "dex": 12, + "con": 17, + "int": 6, "wis": 12, - "cha": 16, + "cha": 12, "skill": { - "arcana": "+3", - "athletics": "+5", - "perception": "+3" + "perception": "+4", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 13, + "passive": 14, "languages": [ - "Common", - "Sylvan" - ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The redcap casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell disguise self}", - "{@spell minor illusion}", - "{@spell silent image}" - ], - "daily": { - "1e": [ - "{@spell antilife shell}", - "{@spell death ward}", - "{@spell false life} (25 hp)", - "{@spell feign death}", - "{@spell vampiric touch} ({@damage 5d6})" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "Draconic" ], + "cr": "5", "trait": [ { - "name": "Iron Boots", - "entries": [ - "While moving, the redcap has disadvantage on Dexterity ({@skill Stealth}) checks." - ] - }, - { - "name": "Outsize Strength", + "name": "Stunning Pounce", "entries": [ - "While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls." + "If the dragonne moves at least 30 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone} and {@condition stunned} until the end of the dragonne's next turn." ] } ], @@ -66239,48 +63460,29 @@ { "name": "Multiattack", "entries": [ - "The redcap makes two attacks with its Wicked Scythe." - ] - }, - { - "name": "Wicked Scythe", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 3 ({@damage 1d6}) necrotic damage, and the target has disadvantage to Constitution saving throws until the end of the redcap's next turn." + "The dragonne makes one Bite attack and two Claw attacks." ] }, { - "name": "Blood Twist", + "name": "Bite", "entries": [ - "The redcap targets one creature it can see within 120 feet of it and momentarily disrupts the flow of blood in its veins. The target must make a {@dc 13} Constitution saving throw. On a failed save, the target takes 27 ({@damage 6d8}) necrotic damage and is {@condition stunned} until the end of the redcap's next turn. Constructs, Elementals, and Undead are immune to this effect." + "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] }, { - "name": "Hemorrhage {@recharge 5}", + "name": "Claw", "entries": [ - "The redcap targets up to three creatures it can see within 60 feet of it. The target must make a {@dc 13} Constitution saving throw. On a failed save, the target takes 18 ({@damage 4d8}) necrotic damage and is {@condition incapacitated} for 1 minute. While {@condition incapacitated}, a target coughs blood, bleeds from every orifice of its body, and takes 9 ({@damage 2d8}) necrotic damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Constructs, Elementals, and Undead are immune to this effect." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { - "name": "lronbound Pursuit", + "name": "Roar {@recharge 5}", "entries": [ - "The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a {@dc 13} Dexterity saving throw or take 25 ({@damage 4d10 + 3}) bludgeoning damage and be knocked {@condition prone}." + "The dragonne emits a magical roar. Each creature within 60 feet that can hear its roar must succeed on a {@dc 14} Wisdom saving throw or gain 1 level of {@condition exhaustion}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Redcap Bloodlock", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Redcap_Bloodlock.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Redcap Bloodlock.webp", - "source": "mme2-v2" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragonne.webp", "senseTags": [ "D" ], @@ -66288,87 +63490,96 @@ "Multiattack" ], "languageTags": [ - "C", - "S" + "DR" ], "damageTags": [ - "N", + "P", "S" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], "conditionInflict": [ - "incapacitated", + "exhaustion", "prone", "stunned" ], "savingThrowForced": [ - "constitution", - "dexterity" + "strength", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Young Dragonne", + "source": "mme2-v2" + } + } }, { - "name": "Redcap Gang Boss", + "name": "Young Froghemoth", "source": "mme2-v2", - "page": 214, + "page": 126, "size": [ - "S" + "L" ], - "type": "fey", + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], - "alignmentPrefix": "typically ", "ac": [ { - "ac": 14, + "ac": 13, "from": [ "natural armor" ] } ], "hp": { - "average": 90, - "formula": "12d6 + 48" + "average": 102, + "formula": "12d10 + 36" }, "speed": { - "walk": 25 + "swim": 30, + "walk": 30 }, "str": 19, - "dex": 14, - "con": 18, - "int": 10, - "wis": 12, - "cha": 10, + "dex": 13, + "con": 16, + "int": 2, + "wis": 10, + "cha": 5, + "save": { + "con": "+6", + "wis": "+3" + }, "skill": { - "athletics": "+7", - "perception": "+4", - "stealth": "+8" + "perception": "+6", + "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], - "passive": 14, - "languages": [ - "Common", - "Sylvan" + "passive": 16, + "resist": [ + "fire", + "lightning" ], "cr": "5", "trait": [ { - "name": "Iron Boots", + "name": "Amphibious", "entries": [ - "While moving, the redcap has disadvantage on Dexterity ({@skill Stealth}) checks." + "The froghemoth can breathe air and water." ] }, { - "name": "Outsize Strength", + "name": "Shock Susceptibility", "entries": [ - "While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls." + "If the froghemoth takes lightning damage, it suffers two effects until the end of its next turn: its speed is halved, and it has disadvantage on Dexterity saving throws." ] } ], @@ -66376,255 +63587,216 @@ { "name": "Multiattack", "entries": [ - "The redcap makes three attacks with its Wicked Sickle." - ] - }, - { - "name": "Wicked Sickle", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage, and the attack deals an extra 3 ({@damage 1d6}) damage if the redcap has advantage on the attack roll." + "The froghemoth makes one Bite attack and two Tentacle attacks, and it can use Tongue." ] }, { - "name": "Eldritch Sling", + "name": "Bite", "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage plus 13 ({@damage 3d8}) force damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition stunned} until the end of its next turn." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage, and the target is swallowed if it is a Small or smaller creature. A swallowed creature is {@condition blinded} and {@condition restrained}, has total cover against attacks and other effects outside the froghemoth, and takes 7 ({@damage 2d6}) acid damage at the start of each of the froghemoth's turns.", + "The froghemoth's gullet can hold up to two creatures at a time. If the froghemoth takes 10 damage or more on a single turn from a creature inside it, the froghemoth must succeed on a {@dc 17} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls {@condition prone} in a space within 10 feet of the froghemoth. If the froghemoth dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 5 feet of movement, exiting {@condition prone}." ] }, { - "name": "Call to Attack", + "name": "Tentacle", "entries": [ - "Up to three allies within 60 feet of this redcap that can hear it can each use their reaction to make one weapon attack." + "{@atk mw} {@hit +7} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Large or smaller creature. Until the grapple ends, the froghemoth can't use this tentacle on another target. The froghemoth has four tentacles." ] }, { - "name": "lronbound Pursuit", + "name": "Tongue", "entries": [ - "The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a {@dc 15} Dexterity saving throw or take 26 ({@damage 4d10 + 4}) bludgeoning damage and be knocked {@condition prone}." + "The froghemoth targets one Small or smaller creature that it can see within 15 feet of it. The target must make a {@dc 15} Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the froghemoth." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Redcap Gang Boss", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Redcap_Gang_Boss.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Froghemoth.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Redcap Gang Boss.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Froghemoth.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Amphibious" + ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" + "Multiattack", + "Swallow", + "Tentacles" ], "damageTags": [ "B", - "O", - "S" + "P" ], "miscTags": [ - "MLW", "MW", - "RNG", - "RW" + "RCH" ], "conditionInflict": [ + "blinded", + "grappled", "prone", - "stunned" + "restrained" ], "savingThrowForced": [ "constitution", - "dexterity" + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Young Froghemoth", + "source": "mme2-v2" + } + } }, { - "name": "Redspawn Firebelcher", - "group": [ - "Dragonspawns" - ], + "name": "Young Gray Render", "source": "mme2-v2", - "page": 105, + "page": 159, "size": [ "L" ], - "type": "dragon", + "type": "monstrosity", "alignment": [ "C", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 18, "from": [ "natural armor" ] } ], "hp": { - "average": 105, - "formula": "10d10 + 50" + "average": 85, + "formula": "9d10 + 36" }, "speed": { "walk": 30 }, - "str": 22, - "dex": 9, - "con": 20, - "int": 5, - "wis": 12, - "cha": 8, - "skill": { - "perception": "+4", - "stealth": "+2" - }, + "str": 17, + "dex": 13, + "con": 18, + "int": 2, + "wis": 5, + "cha": 7, + "skill": {}, "senses": [ - "blindsight 10 ft.", "darkvision 60 ft." ], - "passive": 14, - "immune": [ - "fire" - ], - "languages": [ - "understands Draconic but can't speak" - ], + "passive": 10, "cr": "6", - "trait": [ + "action": [ { - "name": "Hold Breath", + "name": "Multiattack", "entries": [ - "The redspawn firebelcher can hold its breath for 30 minutes." + "The gray render makes one Bite attack and two Claw attacks." ] }, - { - "name": "Lava Camouflage", - "entries": [ - "The redspawn firebelcher has advantage on Dexterity ({@skill Stealth}) checks made to hide in lava or fiery terrain." - ] - } - ], - "action": [ { "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 9 ({@damage 2d8}) fire damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage. If the target is Medium or smaller, the target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] }, { - "name": "Belch Fire (Recharges 4-6)", + "name": "Claw", "entries": [ - "{@atk rw} {@hit +9} to hit, range 30/60 ft., one target. {@h}42 ({@damage 12d6}) fire damage, and All other creatures within 5 feet of the target must make a {@dc 15} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much on a successful one." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage, and Plus 5 ({@damage 2d4}) bludgeoning damage if the target is {@condition prone}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Redspawn Firebelcher", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Redspawn_Firebelcher.webp", - "altArt": [ + "reaction": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Redspawn Firebelcher.webp", - "source": "mme2-v2" + "name": "Wild Rampage", + "entries": [ + "When the gray render takes damage, it makes one Claw attack against a random creature within its reach, other than its master. The attack is made with disadvantage on the attack roll." + ] } ], - "traitTags": [ - "Hold Breath" - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Render.webp", "senseTags": [ - "B", "D" ], - "languageTags": [ - "CS", - "DR" + "actionTags": [ + "Multiattack" ], "damageTags": [ - "F", - "P" + "P", + "S" ], "miscTags": [ - "AOE", - "MW", - "RW" + "MW" + ], + "conditionInflict": [ + "prone" ], "savingThrowForced": [ - "dexterity" + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Young Gray Render", + "source": "mme2-v2" + } + } }, { - "name": "Remmanon", + "name": "Young Leviathan", + "shortName": "leviathan", + "group": [ + "Elder Elementals" + ], "source": "mme2-v2", - "page": 82, + "page": 117, "size": [ - "M" + "H" ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] - }, + "type": "elemental", "alignment": [ - "L", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } + 16 ], "hp": { - "average": 153, - "formula": "18d8 + 72" + "average": 162, + "formula": "12d12 + 84" }, "speed": { - "fly": 30, - "walk": 30 + "swim": 120, + "walk": 40 }, - "str": 18, - "dex": 19, - "con": 18, - "int": 20, - "wis": 21, - "cha": 22, + "str": 24, + "dex": 22, + "con": 24, + "int": 2, + "wis": 14, + "cha": 15, "save": { - "str": "+8", - "dex": "+8", - "wis": "+9", - "cha": "+10" + "wis": "+6", + "cha": "+6" }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 15, + "passive": 12, "resist": [ - "cold", { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", + "note": "from nonmagical attacks", "resist": [ "bludgeoning", "piercing", @@ -66634,50 +63806,37 @@ } ], "immune": [ - "fire", + "acid", "poison" ], "conditionImmune": [ - "poisoned" - ], - "languages": [ - "all", - "telepathy 120 ft." - ], - "cr": "11", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The remmanon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell disguise self}", - "{@spell dissonant whispers} ({@damage 5d6} damage)" - ], - "daily": { - "1e": [ - "{@spell plane shift} (self only)" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "stunned" ], + "cr": "12", "trait": [ { - "name": "Devil's Sight", + "name": "Partial Freeze", "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." + "If the leviathan takes 30 cold damage or more during a single turn, the leviathan partially freezes; until the end of its next turn, its speeds are reduced to 20 feet, and it makes attack rolls with disadvantage." ] }, { - "name": "Magic Resistance", + "name": "Siege Monster", "entries": [ - "The remmanon has advantage on saving throws against spells and other magical effects." + "The leviathan deals double damage to objects and structures (included in Tidal Wave)." + ] + }, + { + "name": "Water Form", + "entries": [ + "The leviathan can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." ] } ], @@ -66685,99 +63844,85 @@ { "name": "Multiattack", "entries": [ - "The remmanon makes two Hellfire Touch attacks or two Infernal Bolt attacks." - ] - }, - { - "name": "Hellfire Touch", - "entries": [ - "{@atk ms} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d6}) fire damage plus 10 ({@damage 3d6}) necrotic damage, and Any humanoid killed by Hellfire Touch has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell." + "The leviathan makes one Slam attack and one Tail attack." ] }, { - "name": "Infernal Bolt", + "name": "Slam", "entries": [ - "{@atk rs} {@hit +10} to hit, range 120 ft., one creature. {@h}19 ({@damage 3d8 + 6}) fire damage, and the target must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} until the end of the remmanon's next turn." + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d8 + 7}) bludgeoning damage plus 4 ({@damage 1d8}) acid damage." ] }, { - "name": "Teleport", + "name": "Tail", "entries": [ - "The remmanon magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}12 ({@damage 1d10 + 7}) bludgeoning damage plus 4 ({@damage 1d8}) acid damage." ] }, { - "name": "Summon Bearded Devils (1/Day)", + "name": "Tidal Wave {@recharge 6}", "entries": [ - "The remmanon magically summons {@dice 1d3} {@creature bearded devil||bearded devils}. The devils appear in unoccupied spaces within 60 feet of the remmanon and act as the remmanon's allies. The devils remain until the remmanon dies or until it dismisses them as an action." + "The leviathan magically creates a wave of water that extends from a point it can see within 120 feet of itself. The wave is up to 250 feet long, up to 250 feet tall, and up to 50 feet wide. Each creature in the wave must make a {@dc 19} Strength saving throw. On a failed save, a creature takes 22 ({@damage 4d10}) bludgeoning damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}. The water spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 250 feet of it, and then it vanishes." ] } ], - "bonus": [ + "legendary": [ { - "name": "Insidious Aura", + "name": "Move", "entries": [ - "The remmanon activates or deactivates this aura. While active, the remmanon's allies have advantage on attack rolls while within 20 feet of the remmanon. All other creatures that start its turn within 20 feet of the remmanon must succeed on a {@dc 18} Wisdom saving throw, unless the remmanon is {@condition incapacitated}. On a failed save, the creature must use its action to move up to its speed and make a melee weapon attack against a visible creature of the remmanon's choice. If a creature's saving throw is successful, the creature is immune to the remmanon's Insidious Aura for the next 24 hours. Constructs, Devils, and Undead are immune to this effect." + "The leviathan moves up to its speed." ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Remmanon", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Remmanon.webp", - "altArt": [ + }, { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Remmanon.webp", - "source": "mme2-v2" + "name": "Slam (Costs 2 Actions)", + "entries": [ + "The leviathan makes one Slam attack." + ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Leviathan.webp", "traitTags": [ - "Devil's Sight", - "Magic Resistance" + "Siege Monster" ], "senseTags": [ - "SD" + "D" ], "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "TP", - "XX" + "Multiattack" ], "damageTags": [ - "F", - "N" + "A", + "B", + "C" + ], + "miscTags": [ + "MW", + "RCH" ], "conditionInflict": [ - "frightened", - "incapacitated" + "prone" ], "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" + "strength" ], "hasFluff": true, - "hasFluffImages": true + "fluff": { + "_monsterFluff": { + "name": "Young Leviathan", + "source": "mme2-v2" + } + } }, { - "name": "Sea Spawn Pincer", + "name": "Young Neothelid", "source": "mme2-v2", - "page": 217, + "page": 201, "size": [ - "M" + "L" ], - "type": "humanoid", + "type": "aberration", "alignment": [ - "N", + "L", "E" ], "alignmentPrefix": "typically ", @@ -66790,264 +63935,364 @@ } ], "hp": { - "average": 75, - "formula": "10d8 + 30" + "average": 142, + "formula": "15d10 + 60" }, "speed": { - "swim": 20, - "walk": 20 + "walk": 30 }, - "str": 18, - "dex": 8, - "con": 16, - "int": 6, - "wis": 10, + "str": 19, + "dex": 7, + "con": 18, + "int": 3, + "wis": 14, "cha": 8, "senses": [ - "darkvision 120 ft." - ], - "passive": 10, - "languages": [ - "understands Aquan", - "Common but can't speak" + "blindsight 120 ft." ], - "cr": "3", + "passive": 12, + "cr": "5", "trait": [ { - "name": "Brute", + "name": "Creature Sense", "entries": [ - "A melee weapon deals one extra die of its damage when the sea spawn hits with it (included in the attack)." + "The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." ] }, { - "name": "Limited Amphibiousness", + "name": "Magic Resistance", "entries": [ - "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." + "The neothelid has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { - "name": "Multiattack", - "entries": [ - "The sea spawn makes one Bite attack and two Claw attacks." - ] - }, - { - "name": "Bite", + "name": "Tentacles", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." + "{@atk mw} {@hit +7} to hit, reach 40 ft., one creature. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage plus 4 ({@damage 1d8}) psychic damage. If the target is a Large or smaller creature, it must succeed on a {@dc 14} Strength saving throw or be swallowed by the neothelid. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the neothelid, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the neothelid's turns.", + "If the neothelid takes 10 damage or more on a single turn from a creature inside it, the neothelid must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 20 feet of movement, exiting {@condition prone}." ] }, { - "name": "Claw", + "name": "Acid Breath {@recharge 5}", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Medium or smaller creature. Until this grapple ends, the sea spawn can't use this Claw on another target." + "The neothelid exhales acid in a 60-foot cone. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking 21 ({@damage 6d6}) acid damage on a failed save, or half as much damage on a successful one." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Sea Spawn Pincer", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Pincer.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Pincer.webp", - "source": "mme2-v2" - } - ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adolescent_Neothelid.webp", "traitTags": [ - "Brute" + "Magic Resistance" ], "senseTags": [ - "SD" + "B" ], "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AQ", - "C", - "CS" + "Swallow", + "Tentacles" ], "damageTags": [ - "P", - "S" + "B", + "Y" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], "conditionInflict": [ - "grappled" + "blinded", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Young Neothelid", + "source": "mme2-v2" + } + } }, { - "name": "Sea Spawn Shocker", + "name": "Young Phoenix", + "shortName": "phoenix", + "group": [ + "Elder Elementals" + ], "source": "mme2-v2", - "page": 217, + "page": 118, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "elemental", "alignment": [ - "N", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] - } + 17 ], "hp": { - "average": 67, - "formula": "9d8 + 27" + "average": 100, + "formula": "8d12 + 48" }, "speed": { - "swim": 40, + "fly": 120, "walk": 20 }, - "str": 16, - "dex": 12, - "con": 16, - "int": 6, - "wis": 10, - "cha": 8, + "str": 17, + "dex": 24, + "con": 22, + "int": 2, + "wis": 17, + "cha": 16, + "save": { + "wis": "+7", + "cha": "+7" + }, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "passive": 10, "immune": [ - "lightning" + "fire", + "poison" ], - "languages": [ - "understands Aquan", - "Common but can't speak" + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "stunned" ], - "cr": "3", + "cr": "10", "trait": [ { - "name": "Limited Amphibiousness", + "name": "Fiery Death and Rebirth", "entries": [ - "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." + "When the phoenix dies, it explodes. Each creature within 40 feet of it must make a {@dc 18} Dexterity saving throw, taking 16 ({@damage 3d10}) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't worn or carried.", + "The explosion destroys the phoenix's body and leaves behind an egg-shaped cinder that weighs 5 pounds. The cinder is blazing hot, dealing 21 ({@damage 6d6}) fire damage to any creature that touches it, though no more than once per round. The cinder is immune to all damage, and after {@dice 1d6} days, it hatches a new phoenix." + ] + }, + { + "name": "Fire Form", + "entries": [ + "The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) fire damage. In addition, the phoenix can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 4 ({@damage 1d8}) fire damage. With a touch, the phoenix can also ignite flammable objects that aren't worn or carried (no action required)." + ] + }, + { + "name": "Flyby", + "entries": [ + "The phoenix doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out of an enemy's reach." + ] + }, + { + "name": "Illumination", + "entries": [ + "The phoenix sheds bright light in a 40-foot radius and dim light for an additional 20 feet." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The phoenix deals double damage to objects and structures." ] } ], "action": [ { - "name": "Tentacle", + "name": "Multiattack", "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Large or smaller creature. Until the grapple ends, the sea spawn can't use this tentacle on another target." + "The phoenix makes one Beak attack and one Fiery Talons attack." ] }, { - "name": "Lightning Discharge (Recharges 4-6)", + "name": "Beak", "entries": [ - "The sea spawn discharges electricity that shocks targets around it. Each creature within 10 feet of the sea spawn must succeed on a {@dc 13} Constitution saving throw. On a failed save, the target takes 27 ({@damage 6d8}) lightning damage and is {@condition stunned} until the end of its next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}." + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}14 ({@damage 2d6 + 7}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 4 ({@damage 1d8}) fire damage at the start of each of its turns." + ] + }, + { + "name": "Fiery Talons", + "entries": [ + "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) fire damage." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Sea Spawn Shocker", - "source": "mme2-v2" + "legendary": [ + { + "name": "Peck", + "entries": [ + "The phoenix makes one Beak attack." + ] + }, + { + "name": "Move", + "entries": [ + "The phoenix moves up to its speed." + ] + }, + { + "name": "Swoop (Costs 2 Actions)", + "entries": [ + "The phoenix moves up to its speed and attacks with its Fiery Talons." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Shocker.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Phoenix.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Shocker.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Phoenix.webp", "source": "mme2-v2" } ], + "traitTags": [ + "Flyby", + "Illumination", + "Siege Monster" + ], "senseTags": [ - "SD" + "D" ], "actionTags": [ - "Tentacles" - ], - "languageTags": [ - "AQ", - "C", - "CS" + "Multiattack" ], "damageTags": [ - "B" + "F" ], "miscTags": [ - "AOE", "MW", "RCH" ], - "conditionInflict": [ - "grappled", - "stunned" - ], "savingThrowForced": [ - "constitution" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Young Phoenix", + "source": "mme2-v2" + } + } }, { - "name": "Sea Spawn Stinger", + "name": "Young Tempest", + "shortName": "tempest", + "group": [ + "Elder Elementals" + ], "source": "mme2-v2", - "page": 218, + "page": 119, "size": [ - "M" + "H" ], - "type": "humanoid", + "type": "elemental", "alignment": [ - "N", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ - { - "ac": 12, - "from": [ - "natural armor" - ] - } + 17 ], "hp": { - "average": 52, - "formula": "7d8 + 21" + "average": 138, + "formula": "12d12 + 60" }, "speed": { - "swim": 30, - "walk": 20 + "walk": 0, + "fly": { + "number": 120, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 19, + "dex": 24, + "con": 21, + "int": 2, + "wis": 17, + "cha": 16, + "save": { + "wis": "+8", + "cha": "+8" }, - "str": 15, - "dex": 10, - "con": 16, - "int": 6, - "wis": 10, - "cha": 8, "senses": [ - "darkvision 120 ft." + "darkvision 60 ft." ], - "passive": 10, - "languages": [ - "understands Aquan", - "Common but can't speak" + "passive": 13, + "resist": [ + { + "note": "from nonmagical attacks", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "cr": "2", + "immune": [ + "lightning", + "poison", + "thunder" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "stunned" + ], + "cr": "13", "trait": [ { - "name": "Limited Amphibiousness", + "name": "Air Form", "entries": [ - "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." + "The tempest can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Flyby", + "entries": [ + "The tempest doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out of an enemy's reach." + ] + }, + { + "name": "Living Storm", + "entries": [ + "The tempest is always at the center of a storm 7 ({@damage 1d6 + 4}) miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom ({@skill Perception}) checks that rely on hearing.", + "In addition, strong winds swirl in the area covered by the storm. The winds impose disadvantage on ranged attack rolls. The winds extinguish open flames and disperse fog." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The tempest deals double damage to objects and structures." ] } ], @@ -67055,77 +64300,80 @@ { "name": "Multiattack", "entries": [ - "The sea spawn makes two Unarmed Strike attacks and one Tail Stinger attack." + "The tempest makes two Thunderous Slam attacks." ] }, { - "name": "Unarmed Strike", + "name": "Thunderous Slam", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." + "{@atk mw} {@hit +12} to hit, reach 20 ft., one target. {@h}17 ({@damage 3d6 + 7}) thunder damage." ] }, { - "name": "Tail Stinger", + "name": "Lightning Storm {@recharge 6}", "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "All other creatures within 80 feet of the tempest must each make a {@dc 18} Dexterity saving throw, taking 22 ({@damage 5d8}) lightning damage on a failed save, or half as much damage on a successful one. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Sea Spawn Stinger", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Pincer.webp", - "altArt": [ + "legendary": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Stinger.webp", - "source": "mme2-v2" + "name": "Move", + "entries": [ + "The tempest moves up to its speed." + ] + }, + { + "name": "Lightning Strike (Costs 2 Actions)", + "entries": [ + "The tempest can cause a bolt of lightning to strike a point on the ground anywhere under its storm. Each creature within 5 feet of that point must make a {@dc 18} Dexterity saving throw, taking 13 ({@damage 3d8}) lightning damage on a failed save, or half as much damage on a successful one." + ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Tempest.webp", + "traitTags": [ + "Flyby", + "Siege Monster" + ], "senseTags": [ - "SD" + "D" ], "actionTags": [ "Multiattack" ], - "languageTags": [ - "AQ", - "C", - "CS" - ], "damageTags": [ - "B", - "P" + "T" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH" ], "conditionInflict": [ - "paralyzed", - "poisoned" + "stunned" ], "savingThrowForced": [ - "constitution" + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "fluff": { + "_monsterFluff": { + "name": "Young Tempest", + "source": "mme2-v2" + } + } }, { - "name": "Sea Spawn Tidesinger", + "name": "Young Trapper", "source": "mme2-v2", - "page": 218, + "page": 230, "size": [ "M" ], - "type": "humanoid", + "type": "monstrosity", "alignment": [ - "N", - "E" + "U" ], - "alignmentPrefix": "typically ", "ac": [ { "ac": 13, @@ -67135,220 +64383,161 @@ } ], "hp": { - "average": 78, - "formula": "12d8 + 24" + "average": 32, + "formula": "5d8 + 10" }, "speed": { - "swim": 40, - "walk": 20 + "climb": 10, + "walk": 10 }, - "str": 12, - "dex": 12, + "str": 14, + "dex": 10, "con": 15, - "int": 6, - "wis": 10, - "cha": 16, + "int": 2, + "wis": 11, + "cha": 4, + "skill": { + "stealth": "+2" + }, "senses": [ - "darkvision 120 ft." + "blindsight 30 ft.", + "darkvision 60 ft." ], "passive": 10, - "immune": [ - "lightning" - ], - "languages": [ - "understands Aquan", - "Common but can't speak" - ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The sea spawn casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell mage hand}", - "{@spell minor illusion}" - ], - "daily": { - "2e": [ - "{@spell charm person}", - "{@spell dissonant whispers}", - "{@spell enthrall}" - ], - "1e": [ - "{@spell greater invisibility}", - "{@spell mass suggestion}", - "{@spell synaptic static|XGE}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } - ], + "cr": "1", "trait": [ { - "name": "Limited Amphibiousness", - "entries": [ - "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "False Appearance", "entries": [ - "The sea spawn makes four Tentacle attacks or uses Befudling Bolt twice." + "While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a {@dc 20} Intelligence ({@skill Investigation}) or Intelligence ({@skill Nature}) check can discern its presence." ] }, { - "name": "Tentacle", + "name": "Spider Climb", "entries": [ - "{@atk mw} {@hit +3} to hit, reach 10 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 11}) if it is a Large or smaller creature. Until the grapple ends, the sea spawn can't use this Tentacle on another target." + "The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] - }, + } + ], + "action": [ { - "name": "Befuddling Bolt", + "name": "Smother", "entries": [ - "{@atk rw} {@hit +5} to hit, range 60 ft., one creature. {@h}The target has disadvantage to Intelligence, Wisdom, and Charisma saving throws and can't use reactions until the end of the sea spawn's next turn." + "One Medium or smaller creature within 5 feet of the trapper must succeed on a {@dc 12} Dexterity saving throw or be {@condition grappled} (escape {@dc 12}). Until the grapple ends, the target takes 12 ({@damage 3d6 + 2}) bludgeoning damage plus 2 ({@damage 1d4}) acid damage at the start of each of its turns. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating. The trapper can smother only one creature at a time." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Sea Spawn Tidesinger", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Sea_Spawn_Shocker.webp", - "altArt": [ - { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sea Spawn Tidesinger.webp", - "source": "mme2-v2" - } + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Trapper.webp", + "traitTags": [ + "False Appearance", + "Spider Climb" ], "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Tentacles" + "B", + "D" ], - "languageTags": [ - "AQ", - "C", - "CS" + "conditionInflict": [ + "grappled", + "restrained" ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "grappled" - ], - "conditionInflictSpell": [ - "charmed", - "invisible" - ], - "savingThrowForcedSpell": [ - "constitution", - "intelligence", - "wisdom" + "savingThrowForced": [ + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Young Trapper", + "source": "mme2-v2" + } + } }, { - "name": "Shadar-kai Dawnkiller", + "name": "Young Zaratan", + "shortName": "zaratan", + "group": [ + "Elder Elementals" + ], "source": "mme2-v2", - "page": 219, + "page": 119, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Elf" - ] - }, + "type": "elemental", "alignment": [ - "N", - "E" + "N" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 20, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 55, - "formula": "10d8 + 10" + "average": 162, + "formula": "12d12 + 84" }, "speed": { - "walk": 30 + "swim": 40, + "walk": 40 }, - "str": 12, - "dex": 18, - "con": 13, - "int": 10, - "wis": 11, - "cha": 14, + "str": 24, + "dex": 10, + "con": 24, + "int": 2, + "wis": 17, + "cha": 16, "save": { - "dex": "+7", - "cha": "+5" - }, - "skill": { - "stealth": "+7" + "wis": "+7", + "cha": "+7" }, "senses": [ - "darkvision 60 ft." + "darkvision 60 ft.", + "tremorsense 60 ft." ], - "passive": 11, + "passive": 13, "resist": [ - "necrotic" - ], - "conditionImmune": [ - "charmed", - "exhaustion" - ], - "languages": [ - "Common", - "Elvish" - ], - "cr": "6", - "spellcasting": [ + "cold", + "fire", + "lightning", { - "name": "Spellcasting", - "headerEntries": [ - "The shadar-kai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" ], - "daily": { - "3e": [ - "{@spell darkness}", - "{@spell gaseous form}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "cond": true } ], + "immune": [ + "poison" + ], + "vulnerable": [ + "thunder" + ], + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "stunned" + ], + "cr": "12", "trait": [ { - "name": "Fey Ancestry", + "name": "Magic Weapons", "entries": [ - "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." + "The zaratan's weapon attacks are magical." + ] + }, + { + "name": "Siege Monster", + "entries": [ + "The zaratan deals double damage to objects and structures." ] } ], @@ -67356,93 +64545,123 @@ { "name": "Multiattack", "entries": [ - "The shadar-kai makes three Kukri attacks. It can use Spellcasting in place of one of these attacks." + "The zaratan makes one Bite attack and one Stomp attack." ] }, { - "name": "Kukri", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage plus 6 ({@damage 1d12}) necrotic damage." + "{@atk mw} {@hit +11} to hit, reach 20 ft., one target. {@h}20 ({@damage 3d8 + 7}) piercing damage." ] - } - ], - "bonus": [ + }, { - "name": "Shadow Jump", + "name": "Stomp", "entries": [ - "The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." + "{@atk mw} {@hit +11} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d10 + 7}) bludgeoning damage." ] }, { - "name": "Shadow Stealth", + "name": "Spit Rock", "entries": [ - "While in dim light or darkness, the shadar-kai takes the {@action Hide} action." + "{@atk rw} {@hit +11} to hit, range 120 ft./240 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage." ] }, { - "name": "Shade Strike (1/Turn)", + "name": "Spew Debris {@recharge 5}", "entries": [ - "While in dim light or darkness, when the shadar-kai hits a target with a weapon attack, the shadar-kai magically deals an extra 26 ({@damage 4d12}) necrotic damage to the target. In addition, the target must make a {@dc 13} Wisdom saving throw or be {@condition blinded} until the end of the shadar-kai's next turn." + "The zaratan exhales rocky debris in a 60-foot cube. Each creature in that area must make a {@dc 19} Dexterity saving throw. A creature takes 22 ({@damage 4d10}) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save by 5 or more is knocked {@condition prone}." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Shadar-kai Dawnkiller", - "source": "mme2-v2" + "bonus": [ + { + "name": "Ground-Shaking Movement", + "entries": [ + "After moving at least 10 feet on the ground, the zaratan can send a shock wave through the ground in a 60-foot-radius circle centered on its space. That area becomes difficult terrain for 1 minute. Each creature on the ground within the area that is concentrating must succeed on a {@dc 19} Constitution saving throw or the creature's concentration is broken." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Dawnkiller.webp", - "altArt": [ + ], + "legendary": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Dawnkiller.webp", - "source": "mme2-v2" + "name": "Stomp", + "entries": [ + "The zaratan makes one Stomp attack." + ] + }, + { + "name": "Move", + "entries": [ + "The zaratan moves up to its speed." + ] + }, + { + "name": "Spit (Costs 2 Actions)", + "entries": [ + "The zaratan uses Spit Rock." + ] + }, + { + "name": "Retract (Costs 2 Actions)", + "entries": [ + "The zaratan retracts into its shell. Until it takes its Emerge action, it has resistance to all damage, and it is {@condition restrained}. The next time it takes a legendary action, it must take its Revitalize or Emerge action." + ] + }, + { + "name": "Emerge (Costs 2 Actions)", + "entries": [ + "The zaratan emerges from its shell and uses Spit Rock. It can use this option only if it is retracted in its shell." + ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Zaratan.webp", "traitTags": [ - "Fey Ancestry" + "Magic Weapons", + "Siege Monster" ], "senseTags": [ - "D" + "D", + "T" ], "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "C", - "E" + "Multiattack" ], "damageTags": [ - "N", - "S" + "B", + "P" ], "miscTags": [ - "MW" + "AOE", + "MW", + "RCH", + "RW" ], "conditionInflict": [ - "blinded" + "prone" + ], + "conditionInflictLegendary": [ + "restrained" ], "savingThrowForced": [ - "wisdom" + "constitution", + "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "fluff": { + "_monsterFluff": { + "name": "Young Zaratan", + "source": "mme2-v2" + } + } }, { - "name": "Shadar-kai Kithguard", + "name": "Yuan-ti Anathema Ascendant", + "shortName": "anathema", "source": "mme2-v2", - "page": 220, + "page": 245, "size": [ - "M" + "H" ], - "type": { - "type": "humanoid", - "tags": [ - "Elf" - ] - }, + "type": "monstrosity", "alignment": [ "N", "E" @@ -67450,189 +64669,234 @@ "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 17, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 104, - "formula": "16d8 + 32" + "average": 230, + "formula": "20d12 + 100" }, "speed": { - "walk": 30 - }, - "str": 12, - "dex": 16, - "con": 14, - "int": 10, - "wis": 14, - "cha": 16, - "save": { - "dex": "+6", - "cha": "+6" + "walk": 40, + "swim": 30, + "climb": 30 }, + "str": 24, + "dex": 14, + "con": 20, + "int": 20, + "wis": 18, + "cha": 21, "skill": { - "perception": "+5", - "stealth": "+6" + "history": "+11", + "perception": "+10", + "stealth": "+8" }, "senses": [ + "blindsight 30 ft.", "darkvision 60 ft." ], - "passive": 15, + "passive": 20, "resist": [ - "necrotic" + "acid", + "fire", + "lightning" + ], + "immune": [ + "poison" ], "conditionImmune": [ - "charmed", - "exhaustion" + "poisoned" ], "languages": [ + "Abyssal", "Common", - "Elvish" + "Draconic" ], - "cr": "7", + "cr": "19", "spellcasting": [ { - "name": "Spellcasting", + "name": "Spellcasting (Anathema Form Only)", + "type": "spellcasting", "headerEntries": [ - "The shadar-kai casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" + "The anathema casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" ], "will": [ - "{@spell dancing lights}", - "{@spell silent image}", - "{@spell true strike}" + "{@spell animal friendship} (snakes only)" ], "daily": { - "2e": [ - "{@spell blur}", - "{@spell darkness}", - "{@spell mirror image}", - "{@spell phantasmal force}" + "1": [ + "{@spell Abi-Dalzim's horrid wilting|XGE}", + "{@spell unholy aura|mme2-v2}" ], - "1e": [ - "{@spell greater invisibility}", - "{@spell major image}", - "{@spell phantasmal killer}" + "3e": [ + "{@spell darkness}", + "{@spell entangle}", + "{@spell fear}", + "{@spell haste}", + "{@spell polymorph}", + "{@spell suggestion}" ] }, "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "displayAs": "action" } ], "trait": [ { - "name": "Fey Ancestry", + "name": "Legendary Resistance (2/Day)", "entries": [ - "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." + "If the anathema fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The anathema has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Ophidiophobia Aura", + "entries": [ + "Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} of snakes and yuan-ti. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours." + ] + }, + { + "name": "Six Heads", + "entries": [ + "The anathema has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}." ] } ], "action": [ { - "name": "Multiattack", + "name": "Multiattack (Anathema Form Only)", "entries": [ - "The shadar-kai makes two Phantasmal Dagger attacks. It can use Phantasm in place of one of these attacks." + "The anathema makes two Claw attacks and one Flurry of Bites attack. It can use Constrict in place of Flurry of Bites." ] }, { - "name": "Phantasmal Dagger", + "name": "Claw (Anathema Form Only)", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d4 + 3}) piercing damage plus 19 ({@damage 3d12}) necrotic damage, and the target has disadvantage on Wisdom and Intelligence saving throws until the start of the shadar-kai's next turn." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." ] }, { - "name": "Phantasm", + "name": "Flurry of Bites (Anathema Form Only)", "entries": [ - "The shadar-kai targets one creature it can see within 60 feet of it. The target must make a {@dc 14} Wisdom saving throw. On a failed save, the target takes 17 ({@damage 5d6}) psychic damage and is {@condition frightened} until the end of the shadar-kai's next turn. Constructs, and Undead are immune to this effect." + "{@atk mw} {@hit +13} to hit, reach 10 ft., one creature. {@h}28 ({@damage 6d6 + 7}) piercing damage plus 14 ({@damage 4d6}) poison damage." + ] + }, + { + "name": "Constrict", + "entries": [ + "{@atk mw} {@hit +13} to hit, reach 15 ft., one Large or smaller creature. {@h}17 ({@damage 3d6 + 7}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage, and the target is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained} and takes 17 ({@damage 3d6 + 7}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage at the start of each of its turns, and the anathema can't constrict another target." ] } ], "bonus": [ { - "name": "Shadow Jump", + "name": "Battle Command", "entries": [ - "The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." + "The anathema targets one ally it can see within 30 feet of it. If the target can see or hear the anathema, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." ] - } - ], - "reaction": [ + }, { - "name": "Guardian Strike", + "name": "Change Shape", "entries": [ - "If an enemy within 5 feet of the shadar-kai attacks a target other than the shadar-kai, that enemy provokes an {@action opportunity attack} from the shadar-kai." + "The anathema transforms into a Huge constrictor snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Shadar-kai Kithguard", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Dawnkiller.webp", - "altArt": [ + "legendary": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Kithguard.webp", - "source": "mme2-v2" + "name": "Claw", + "entries": [ + "The anathema makes a Claw attack." + ] + }, + { + "name": "Constrict (Costs 2 Actions)", + "entries": [ + "The anathema makes a Constrict attack." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "The anathema uses Spellcasting." + ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Anathema_Ascendant.webp", "traitTags": [ - "Fey Ancestry" + "Legendary Resistances", + "Magic Resistance" ], "senseTags": [ + "B", "D" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ + "AB", "C", - "E" + "DR" ], "damageTags": [ - "N", - "P" + "A", + "B", + "I", + "P", + "S" + ], + "spellcastingTags": [ + "F" ], "miscTags": [ - "MLW", - "MW" + "MW", + "RCH" ], "conditionInflict": [ - "frightened" + "frightened", + "grappled", + "restrained" ], "conditionInflictSpell": [ + "charmed", "frightened", - "invisible" + "restrained" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ - "intelligence", + "constitution", + "strength", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Yuan-ti Anathema Ascendant", + "source": "mme2-v2" + } + } }, { - "name": "Shadar-kai Kithlord", - "shortName": "shadar-kai", + "name": "Yuan-ti Arcane Archer", "source": "mme2-v2", - "page": 220, + "page": 246, "size": [ "M" ], - "type": { - "type": "humanoid", - "tags": [ - "Elf" - ] - }, + "type": "monstrosity", "alignment": [ "N", "E" @@ -67642,101 +64906,74 @@ { "ac": 16, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor" ] } ], "hp": { - "average": 143, - "formula": "22d8 + 44" + "average": 71, + "formula": "13d8 + 13" }, "speed": { "walk": 30 }, - "str": 8, + "str": 14, "dex": 18, - "con": 14, - "int": 20, - "wis": 16, + "con": 13, + "int": 14, + "wis": 13, "cha": 14, - "save": { - "dex": "+9", - "int": "+10", - "wis": "+8", - "cha": "+7" - }, "skill": { - "arcana": "+10", - "deception": "+7", - "perception": "+8" + "deception": "+5", + "stealth": "+7" }, "senses": [ "darkvision 60 ft." ], - "passive": 18, + "passive": 11, "immune": [ - "necrotic", - "psychic" + "poison" ], "conditionImmune": [ - "charmed", - "exhaustion" + "poisoned" ], "languages": [ + "Abyssal", "Common", - "Elvish" + "Draconic" ], - "cr": "15", + "cr": "5", "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ - "The shadar-kai casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 18}):" + "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" ], "will": [ - "{@spell dancing lights}", - "{@spell silent image}", - "{@spell true strike}" + "{@spell animal friendship} (snakes only)", + "{@spell druidcraft}" ], "daily": { - "2e": [ - "{@spell blur}", - "{@spell darkness}", - "{@spell greater invisibility}", - "{@spell major image}", - "{@spell mirror image}", - "{@spell phantasmal force}", - "{@spell phantasmal killer}" - ], - "1e": [ - "{@spell maddening darkness|XGE}", - "{@spell mislead}", - "{@spell seeming}", - "{@spell weird}" + "3": [ + "{@spell suggestion}" ] }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "ability": "cha", + "displayAs": "action" } ], "trait": [ { - "name": "Fey Ancestry", - "entries": [ - "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." - ] - }, - { - "name": "Legendary Resistance (3/Day)", + "name": "Magic Resistance", "entries": [ - "If the shadar-kai fails a saving throw, it can choose to succeed instead." + "The yuan-ti has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Magic Resistance", + "name": "Magic Ranged Weapons", "entries": [ - "The shadar-kai has advantage on saving throws against spells and other magical effects." + "The yuan-ti's ranged weapon attacks are magical." ] } ], @@ -67744,129 +64981,135 @@ { "name": "Multiattack", "entries": [ - "The shadar-kai makes two Phantasmal Dagger attacks. It can use Phantasm in place of one of these attacks." + "The yuan-ti makes three ranged attacks or two melee attacks, but can Bite or Constrict only once." ] }, { - "name": "Phantasmal Dagger", + "name": "Bite", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d4 + 4}) piercing damage plus 26 ({@damage 4d12}) necrotic damage, and the target has disadvantage on Wisdom and Intelligence saving throws until the start of the shadar-kai's next turn." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Phantasm", + "name": "Constrict", "entries": [ - "The shadar-kai targets one creature it can see within 60 feet of it. The target must make a {@dc 18} Wisdom saving throw. On a failed save, the target takes 28 ({@damage 8d6}) psychic damage and is {@condition frightened} until the end of the shadar-kai's next turn. Constructs, and Undead are immune to this effect." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target." ] - } - ], - "bonus": [ + }, { - "name": "Coalescing Darkness", + "name": "Scimitar", "entries": [ - "The shadar-kai turns {@condition invisible}. The effect ends when the shadar-kai uses a bonus action to end it or enters a space in bright light or stronger." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." ] }, { - "name": "Shadow Stride", + "name": "Longbow", "entries": [ - "The shadar-kai teleports up to 300 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." + "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] } ], - "legendary": [ - { - "name": "Shadow Shift", - "entries": [ - "While in dim light or in darkness, the shadar-kai moves up to half its speed without provoking {@action opportunity attack||opportunity attacks}." - ] - }, + "bonus": [ { - "name": "Phantasmal Strike (Costs 2 Actions)", + "name": "Arcane Shot (3/Day)", "entries": [ - "The shadar-kai makes a Phantasmal Dagger attack or uses Phantasm." + "When the yuan-ti hits a target with a ranged weapon attack, it can choose one from the following three effects:", + { + "type": "list", + "style": "list-decimal", + "items": [ + { + "type": "itemSub", + "name": "Bursting Arrow.", + "entry": "The target and all other creatures within 10 feet of it take an extra 10 ({@damage 3d6}) force damage each." + }, + { + "type": "itemSub", + "name": "Shadow Arrow.", + "entry": "If the target is a creature, it takes an extra 10 ({@damage 3d6}) psychic damage and the creature must succeed on a {@dc 13} Wisdom saving throw or be unable to see anything farther than 5 feet away for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + } + ] + } ] }, { - "name": "Cast a Spell (Costs 3 Actions)", + "name": "Change Shape", "entries": [ - "The shadar-kai uses Spellcasting." + "The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Shadar-kai Kithlord", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Dawnkiller.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Arcane_Archer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Kithlord.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Arcane Archer.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "longbow|phb", + "scimitar|phb" + ], "traitTags": [ - "Fey Ancestry", - "Legendary Resistances", - "Magic Resistance" + "Magic Resistance", + "Magic Weapons" ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ + "AB", "C", - "E" + "DR" ], "damageTags": [ - "N", - "P" + "B", + "I", + "P", + "S" ], "miscTags": [ "MLW", - "MW" + "MW", + "RNG", + "RW" ], "conditionInflict": [ - "frightened" + "grappled", + "restrained" ], "conditionInflictSpell": [ - "blinded", - "deafened", - "frightened", - "invisible" + "charmed" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ - "charisma", - "intelligence", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Yuan-ti Arcane Archer", + "source": "mme2-v2" + } + } }, { - "name": "Shadar-kai Painbearer", + "name": "Yuan-ti Ignan", "source": "mme2-v2", - "page": 221, + "page": 247, "size": [ - "M" + "L" ], - "type": { - "type": "humanoid", - "tags": [ - "Elf" - ] - }, + "type": "monstrosity", "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", @@ -67874,60 +65117,79 @@ { "ac": 16, "from": [ - "{@item studded leather armor|phb|studded leather}" + "natural armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 127, - "formula": "17d8 + 51" + "average": 90, + "formula": "12d10 + 24" }, "speed": { - "walk": 30 - }, - "str": 12, - "dex": 18, - "con": 16, - "int": 10, - "wis": 12, - "cha": 14, - "save": { - "dex": "+8", - "con": "+7", - "cha": "+6" + "walk": 40 }, + "str": 18, + "dex": 14, + "con": 15, + "int": 11, + "wis": 14, + "cha": 16, "skill": { - "perception": "+5", - "stealth": "+8" + "athletics": "+7", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 15, - "resist": [ - "necrotic", - "psychic" + "passive": 12, + "immune": [ + "fire", + "poison" ], "conditionImmune": [ - "charmed", - "exhaustion" + "poisoned" ], "languages": [ + "Abyssal", "Common", - "Elvish" + "Draconic" + ], + "cr": "6", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" + ], + "will": [ + "{@spell animal friendship} (snakes only)" + ], + "daily": { + "3": [ + "{@spell burning hands} ({@damage 4d6})" + ], + "1e": [ + "{@spell fireball}", + "{@spell wall of fire}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "12", "trait": [ { - "name": "Fey Ancestry", + "name": "Charge", "entries": [ - "The shadar-kai has advantage on saving throws against being {@condition charmed}, and magic can't put the shadar-kai to sleep." + "If the yuan-ti moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 10 ({@damage 3d6}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." ] }, { "name": "Magic Resistance", "entries": [ - "The shadar-kai has advantage on saving throws against spells and other magical effects." + "The yuan-ti has advantage on saving throws against spells and other magical effects." ] } ], @@ -67935,101 +65197,99 @@ { "name": "Multiattack", "entries": [ - "The shadar-kai makes three Spiked Chain attacks. It can use Shadow Cage in place of one of these attacks, if available." + "The yuan-ti makes three attacks, but can use its Gore and Constrict attacks only once each. Alternatively, it can use Hurl Flame twice." ] }, { - "name": "Spiked Chain", + "name": "Gore", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must succeed on a {@dc 16} Dexterity saving throw or suffer one additional effect of the shadar-kai's choice:", - { - "type": "list", - "items": [ - "The target is {@condition grappled} (escape {@dc 14}) if it is a Medium or smaller creature. Until the grapple ends, the target is {@condition restrained}, and the shadar-kai can't grapple another target.", - "The target is knocked {@condition prone}.", - "The target takes 27 ({@damage 5d10}) necrotic damage." - ] - } + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) piercing damage plus 3 ({@damage 1d6}) fire damage." ] }, { - "name": "Shadow Cage (Recharges 6)", + "name": "Mace", "entries": [ - "Magical darkness spreads from a point within 120 feet of the shadar-kai to fill a 10-foot radius sphere that lasts until the shadar-kai's concentration is broken, up to 1 minute (as if concentrating on a spell). The darkness spreads around corners. A creature with {@sense darkvision} can't see through this darkness. Nonmagical light, as well as light created by spells of 3rd level or lower, can't illuminate the area. Each creature in that area must make a {@dc 14} Wisdom saving throw or take 22 ({@damage 4d10}) necrotic damage and be {@condition restrained} until the effect ends. Any creature within the area, other than a shadar-kai, takes 11 ({@damage 2d10}) necrotic damage at the start of each of the shadar-kai's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage." ] - } - ], - "bonus": [ + }, { - "name": "Shadow Jump", + "name": "Constrict", "entries": [ - "The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target." ] - } - ], - "reaction": [ + }, { - "name": "Pain and Vengeance", + "name": "Hurl Flame", "entries": [ - "When an ally within 5 feet of the shadar-kai is hit by a visible attacker within 10 feet of it, the shadar-kai swaps places with that creature and is hit instead. The shadar-kai then makes one Spiked Chain attack at the attacker with advantage on the attack roll." + "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Shadar-kai Painbearer", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadar-kai_Painbearer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Ignan.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadar-kai Painbearer.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Ignan.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "mace|phb" + ], "traitTags": [ - "Fey Ancestry", + "Charge", "Magic Resistance" ], "senseTags": [ "D" ], "actionTags": [ - "Multiattack", - "Teleport" + "Multiattack" ], "languageTags": [ + "AB", "C", - "E" + "DR" ], "damageTags": [ + "B", + "F", "P" ], "miscTags": [ - "AOE", - "MW", - "RCH" + "MLW", + "MW" ], "conditionInflict": [ "grappled", "prone", "restrained" ], + "conditionInflictSpell": [ + "charmed" + ], "savingThrowForced": [ + "strength" + ], + "savingThrowForcedSpell": [ "dexterity", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Yuan-ti Ignan", + "source": "mme2-v2" + } + } }, { - "name": "Shadow Mastiff Pack Lord", + "name": "Yuan-ti Mageslayer", "source": "mme2-v2", - "page": 222, + "page": 248, "size": [ - "L" + "M" ], "type": "monstrosity", "alignment": [ @@ -68038,189 +65298,274 @@ ], "alignmentPrefix": "typically ", "ac": [ - 13 + { + "ac": 14, + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] + } ], "hp": { - "average": 114, - "formula": "12d10 + 48" + "average": 117, + "formula": "18d8 + 36" }, "speed": { - "walk": 50 + "walk": 30 }, - "str": 22, - "dex": 16, - "con": 18, - "int": 7, - "wis": 16, - "cha": 7, + "str": 16, + "dex": 14, + "con": 14, + "int": 14, + "wis": 12, + "cha": 17, "skill": { - "perception": "+6", - "stealth": "+9" + "arcana": "+5", + "deception": "+6", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], - "passive": 16, - "resist": [ + "passive": 11, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Abyssal", + "Common", + "Draconic" + ], + "cr": "5", + "spellcasting": [ { - "note": "from nonmagical attacks while in dim light or in darkness", - "resist": [ - "bludgeoning", - "piercing", - "slashing" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14})" ], - "cond": true + "will": [ + "{@spell animal friendship} (snakes only)", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell true strike}" + ], + "daily": { + "3": [ + "{@spell suggestion}" + ], + "1e": [ + "{@spell detect magic}", + "{@spell dispel magic}", + "{@spell see invisibility}" + ] + }, + "ability": "cha", + "displayAs": "action" } ], - "cr": "5", "trait": [ { - "name": "Ethereal Awareness", + "name": "Magic Resistance", "entries": [ - "The shadow mastiff can see ethereal creatures and objects." + "The yuan-ti has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The yuan-ti makes two ranged attacks or two melee attacks, but can Bite only once." ] }, { - "name": "Keen Hearing and Smell", + "name": "Bite", "entries": [ - "The shadow mastiff has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage, and the creature has disadvantage on the saving throw it makes to maintain its concentration." ] }, { - "name": "Pack Leader", + "name": "Longsword", "entries": [ - "The shadow mastiff's allies have advantage on attack rolls while within 20 feet of the shadow mastiff, provided it isn't {@condition incapacitated}." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, and the creature has disadvantage on the saving throw it makes to maintain its concentration." ] }, { - "name": "Sunlight Weakness", + "name": "Noxious Bolt", "entries": [ - "While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws." + "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}9 ({@damage 2d8}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition incapacitated} and its speed halved until the end of the yuan-ti's next turn." ] } ], - "action": [ + "bonus": [ { - "name": "Bite", + "name": "Change Shape", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage, and the target is a creature, it must succeed on a {@dc 17} Strength check or be knocked {@condition prone}." + "The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form." ] - }, + } + ], + "reaction": [ { - "name": "Terrifying Howl {@recharge 5}", + "name": "Mage Strike", "entries": [ - "The shadow mastiff howls. Any beast or humanoid within 300 feet of the shadow mastiff and able to hear its howl must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any shadow mastiff's Terrifying Howl for the next 24 hours." + "When a creature within 5 feet of the yuan-ti casts a spell, the yuan-ti can make a melee weapon attack against that creature." ] - } - ], - "bonus": [ + }, { - "name": "Shadow Blend", + "name": "Negate Spell {@recharge 4}", "entries": [ - "While in dim light or darkness, the shadow mastiff becomes {@condition invisible}, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is {@condition incapacitated}." + "The yuan-ti tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the yuan-ti makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Shadow Mastiff Pack Lord", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shadow_Mastiff_Pack_Lord.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Mageslayer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shadow Mastiff Pack Lord.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Mageslayer 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Mageslayer.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "longsword|phb" + ], "traitTags": [ - "Keen Senses" + "Magic Resistance" ], "senseTags": [ "D" ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "DR" + ], "damageTags": [ - "P" + "I", + "P", + "S" ], "miscTags": [ + "MLW", "MW" ], "conditionInflict": [ - "frightened", - "incapacitated", - "prone" + "incapacitated" + ], + "conditionInflictSpell": [ + "charmed" ], "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Yuan-ti Mageslayer", + "source": "mme2-v2" + } + } }, { - "name": "Sharpshooter", + "name": "Yuan-ti Spy", "source": "mme2-v2", - "page": 283, + "page": 249, "size": [ "M" ], "type": "humanoid", "alignment": [ - "A" + "N", + "E" ], + "alignmentPrefix": "typically ", "ac": [ { - "ac": 16, + "ac": 14, "from": [ - "{@item studded leather armor|phb|studded leather}" + "{@item leather armor|phb}" ] } ], "hp": { - "average": 45, - "formula": "7d8 + 14" + "average": 49, + "formula": "11d8" }, "speed": { "walk": 30 }, - "str": 10, - "dex": 18, - "con": 14, - "int": 10, - "wis": 14, - "cha": 10, - "save": { - "str": "+2", - "dex": "+6", - "con": "+4" - }, + "str": 11, + "dex": 16, + "con": 11, + "int": 13, + "wis": 12, + "cha": 14, "skill": { - "perception": "+4", - "survival": "+4" + "deception": "+6", + "stealth": "+7" }, - "passive": 14, - "languages": [ - "any one language (usually Common)" - ], + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Abyssal", + "Common", + "Draconic" + ], "cr": "3", - "trait": [ + "spellcasting": [ { - "name": "Action Surge (Recharges after a Short or Long Rest)", - "entries": [ - "The sharpshooter can take one additional action on top of its regular action and possible bonus action." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell animal friendship} (snakes only)" + ], + "daily": { + "3": [ + "{@spell suggestion}" + ] + }, + "ability": "cha", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Archery", + "name": "Magic Resistance", "entries": [ - "The sharpshooter has a +2 bonus to ranged weapon attack rolls (included in the attack)." + "The yuan-ti has advantage on saving throws against spells and other magical effects." ] }, { - "name": "Sharpshooter", + "name": "Sneak Attack (1/Turn)", "entries": [ - "The sharpshooter's ranged weapon attacks ignore half cover and three-quarters cover and attacking at long range doesn't impose disadvantage on the sharpshooter's ranged weapon attack rolls." + "The yuan-ti deals an extra 7 ({@damage 2d6}) damage when the yuan-ti hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the yuan-ti that isn't {@condition incapacitated} and the yuan-ti doesn't have disadvantage on the attack roll." ] } ], @@ -68228,61 +65573,64 @@ { "name": "Multiattack", "entries": [ - "The sharpshooter makes two Longbow attacks or two Shortsword attacks." + "The yuan-ti makes two Shortsword attacks." ] }, { - "name": "Longbow", + "name": "Shortsword", "entries": [ - "{@atk rw} {@hit +8} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { - "name": "Shortsword", + "name": "Hand Crossbow", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] } ], "bonus": [ { - "name": "Careful Eyes", - "entries": [ - "The sharpshooter performs a {@action Search} action." - ] - }, - { - "name": "Steady Aim (3/Day)", + "name": "Cunning Action", "entries": [ - "The sharpshooter takes careful aim at a creature it can see within range of its ranged weapon. Until the end of its turn, the sharpshooter deals an extra 5 damage with each of its ranged weapon attacks against the target." + "The yuan-ti takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Sharpshooter", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_Sharpshooter.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Mageslayer.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Sharpshooter.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Spy 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Spy.webp", "source": "mme2-v2" } ], "attachedItems": [ - "longbow|phb", + "hand crossbow|phb", "shortsword|phb" ], + "traitTags": [ + "Magic Resistance", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], "actionTags": [ "Multiattack" ], "languageTags": [ - "X" + "AB", + "C", + "DR" ], "damageTags": [ + "I", "P" ], "miscTags": [ @@ -68291,71 +65639,64 @@ "RNG", "RW" ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Yuan-ti Spy", + "source": "mme2-v2" + } + } }, { - "name": "Shoosuva Pack Lord", + "name": "Yuan-ti Templar", "source": "mme2-v2", - "page": 70, + "page": 249, "size": [ - "H" + "M" ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, + "type": "monstrosity", "alignment": [ - "C", + "N", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 15, + "ac": 16, "from": [ - "natural armor" + "natural armor", + "{@item shield|phb}" ] } ], "hp": { - "average": 172, - "formula": "15d12 + 75" + "average": 93, + "formula": "17d8 + 17" }, "speed": { - "walk": 50 + "walk": 30 }, - "str": 22, - "dex": 13, - "con": 21, - "int": 7, + "str": 16, + "dex": 14, + "con": 13, + "int": 12, "wis": 16, - "cha": 10, - "save": { - "dex": "+5", - "con": "+9", - "wis": "+7" + "cha": 16, + "skill": { + "deception": "+6", + "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 13, - "resist": [ - "cold", - "fire", - "lightning", - { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], "immune": [ "poison" ], @@ -68364,81 +65705,111 @@ ], "languages": [ "Abyssal", - "Gnoll", - "telepathy 120 ft." + "Common", + "Draconic" + ], + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell animal friendship} (snakes only)" + ], + "daily": { + "3": [ + "{@spell guiding bolt}", + "{@spell suggestion}" + ], + "1e": [ + "{@spell blindness/deafness}", + "{@spell crusader's mantle}", + "{@spell silence}", + "{@spell spiritual weapon}" + ] + }, + "ability": "cha", + "displayAs": "action" + } ], - "cr": "12", "trait": [ { "name": "Magic Resistance", "entries": [ - "The shoosuva has advantage on saving throws against spells and other magical effects." - ] - }, - { - "name": "Pack Tactics", - "entries": [ - "The shoosuva has advantage on an attack roll against a creature if at least one of the shoosuva's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." - ] - }, - { - "name": "Pack Leader", - "entries": [ - "The shoosuva's allies have advantage on attack rolls while within 20 feet of the shoosuva, provided it isn't {@condition incapacitated}." + "The yuan-ti has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { - "name": "Multiattack", + "name": "Multiattack (Yuan-Ti Form Only)", "entries": [ - "The shoosuva makes one Bite attack and one Tail Stinger attack." + "The yuan-ti makes two ranged attacks or two melee attacks, but can Bite or Constrict only once. Alternatively, it can make one melee attack and use Spellcasting." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}39 ({@damage 6d10 + 6}) piercing damage." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { - "name": "Tail Stinger", + "name": "Constrict", "entries": [ - "{@atk mw} {@hit +10} to hit, reach 20 ft., one creature. {@h}24 ({@damage 4d8 + 6}) piercing damage, and the target must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned}, the target is also {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target." ] }, { - "name": "Yeenoghu's Laugh (1/Day)", + "name": "Morningstar", "entries": [ - "The shoosuva emits an unnerving hyena laugh. Each ally that is within 30 feet of it, can hear it, and not already affected by Yeenoghu's Laugh gain 10 temporary hit points. All other creatures within 30 feet must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Yeenoghu's Laugh for the next 24 hours." + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] } ], "bonus": [ { - "name": "Rampage", + "name": "Change Shape", "entries": [ - "After the shoosuva reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva moves up to half its speed and makes a Bite attack." + "The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Shoosuva Pack Lord", - "source": "mme2-v2" + "reaction": [ + { + "name": "Guided Strike (Recharges after a Short or Long Rest)", + "entries": [ + "The yuan-ti grants a + 10 bonus to an attack roll made by itself or another creature within 30 feet of it. The yuan-ti can make this choice after the roll is made but before it hits or misses." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Shoosuva_Pack_Lord.webp", + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Templar.webp", "altArt": [ { "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Shoosuva Pack Lord.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Templar 2.webp", + "source": "mme2-v2" + }, + { + "name": "Roll20-style border 2", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Templar.webp", "source": "mme2-v2" } ], + "attachedItems": [ + "longbow|phb", + "morningstar|phb" + ], "traitTags": [ - "Magic Resistance", - "Pack Tactics" + "Magic Resistance" ], "senseTags": [ "D" @@ -68448,98 +65819,145 @@ ], "languageTags": [ "AB", - "OTH", - "TP" + "C", + "DR" ], "damageTags": [ + "B", + "I", "P" ], "miscTags": [ - "AOE", + "MLW", "MW", - "RCH" + "RNG", + "RW" ], "conditionInflict": [ - "frightened", - "paralyzed", - "poisoned" + "grappled", + "restrained" ], - "savingThrowForced": [ + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened" + ], + "savingThrowForcedSpell": [ "constitution", "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Yuan-ti Templar", + "source": "mme2-v2" + } + } }, { - "name": "Stone Drake", + "name": "Zovvut", "source": "mme2-v2", - "page": 109, + "page": 71, "size": [ "L" ], - "type": "dragon", + "type": { + "type": "fiend", + "tags": [ + "Demon" + ] + }, "alignment": [ - "N", + "C", "E" ], "alignmentPrefix": "typically ", "ac": [ { - "ac": 17, + "ac": 15, "from": [ "natural armor" ] } ], "hp": { - "average": 115, - "formula": "10d10 + 60" + "average": 85, + "formula": "10d10 + 30" }, "speed": { - "climb": 40, - "walk": 40 - }, - "str": 20, - "dex": 12, - "con": 22, - "int": 4, - "wis": 10, - "cha": 7, - "skill": { - "athletics": "+8", - "perception": "+3", - "stealth": "+4" + "fly": 50, + "walk": 30 }, + "str": 19, + "dex": 13, + "con": 16, + "int": 14, + "wis": 15, + "cha": 16, "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." + "darkvision 120 ft." + ], + "passive": 12, + "resist": [ + "cold", + "fire", + "lightning", + { + "note": "that is nonmagical", + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "cond": true + } ], - "passive": 13, "immune": [ "poison" ], + "conditionImmune": [ + "poisoned" + ], "languages": [ - "understands Draconic but can't speak" + "Abyssal", + "telepathy 60 ft." ], "cr": "7", - "trait": [ + "spellcasting": [ { - "name": "Ambusher", - "entries": [ - "The drake has advantage on attack rolls against any creature it has surprised." - ] - }, + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The zovvut casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell darkness}", + "{@spell detect evil and good}", + "{@spell detect thoughts}" + ], + "daily": { + "1e": [ + "{@spell blight}", + "{@spell clairvoyance}" + ] + }, + "ability": "wis", + "displayAs": "action" + } + ], + "trait": [ { - "name": "Perfect Climber", + "name": "Draining Gaze", "entries": [ - "The drake has advantage on Strength ({@skill Athletics}) checks made while climbing." + "When a creature that can see the zovvut's eyes starts its turn within 30 feet of the zovvut, the zovvut can force it to make a {@dc 14} Constitution saving throw if the zovvut isn't {@condition incapacitated} and can see the creature. On a failed save, a creature takes 9 ({@damage 2d8}) necrotic damage, its hit point maximum is reduced by an amount equal to the damage taken, and the zovvut regains hit points equal to the amount. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the zovvut until the start of its next turn. If the creature looks at the zovvut in the meantime, it must immediately make the saving throw." ] }, { - "name": "Stone Camouflage", + "name": "Reckless", "entries": [ - "The drake has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "At the start of its turn, the zovvut can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], @@ -68547,10603 +65965,13185 @@ { "name": "Multiattack", "entries": [ - "The drake makes one Bite attack and two Claw attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 7 ({@damage 2d6}) acid damage." + "The zovvut makes two Claw attacks." ] }, { "name": "Claw", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) slashing damage." ] }, { - "name": "Acid Breath {@recharge 5}", + "name": "Teleport", "entries": [ - "The drake exhales gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 17} Dexterity saving throw. On a failed save, the creature takes 21 ({@damage 6d6}) acid damage. If the saving throw fails by 5 or more, its armor also takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed. On a successful save, the target takes half as much damage." + "The zovvut magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Stone Drake", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Drake.webp", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Zovvut.webp", + "traitTags": [ + "Reckless" + ], "senseTags": [ - "B", - "D" + "SD" ], "actionTags": [ - "Multiattack" + "Multiattack", + "Teleport" ], "languageTags": [ - "CS", - "DR" + "AB", + "TP" ], "damageTags": [ - "A", - "P", "S" ], "miscTags": [ - "AOE", "MW" ], "savingThrowForced": [ - "dexterity" + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" ], "hasFluff": true, - "hasFluffImages": true - }, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Zovvut", + "source": "mme2-v2" + } + } + } + ], + "monsterFluff": [ { - "name": "Stone Giant Skirmisher", + "name": "Abyssal Skulker", "source": "mme2-v2", - "page": 136, - "size": [ - "H" - ], - "type": "giant", - "alignment": [ - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Demons", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "The abyssal skulker resembles a reptilian quadruped, with a maw that opens sideways instead of vertically. Knobs of horn jutting from its joints and spine complete the demon's grotesque appearance. The abyssal skulker prefers to sneak up and ambush their prey, avoiding combat unless it can be sure to deal the first strike." + } } - ], - "hp": { - "average": 138, - "formula": "12d12 + 60" - }, - "speed": { - "walk": 40 - }, - "str": 23, - "dex": 16, - "con": 20, - "int": 10, - "wis": 12, - "cha": 9, - "save": { - "dex": "+6", - "con": "+8", - "wis": "+4" - }, - "skill": { - "athletics": "+9", - "perception": "+4" }, - "passive": 14, - "languages": [ - "Giant" - ], - "cr": "8", - "trait": [ - { - "name": "Skirmish Advantage", - "entries": [ - "Once per turn, when the giant attacks while on a space that is at least 15 feet away from where it started its turn, it gains advantage on that attack roll." - ] - }, + "images": [ { - "name": "Stone Camouflage", - "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Abyssal Skulker.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Adolescent Neothelid", + "source": "mme2-v2", + "_copy": { + "name": "Neothelid", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Adolescent and Young Neothelid", + "entries": [ + "These failed {@creature mind flayer||illithids} experience the struggle for survival the moment they are born, having to escape the clutches of adult {@creature mind flayer||mind flayers} that seek to eliminate it. Young neothelids tend to stay away from populated areas, preferring to live in the Underdark wilds, preying on natural wildlife and the occasional solitary humanoid it might come across, such as a {@creature dire corby|mme2-v2}, {@creature drow}, or {@creature troglodyte}. As it ages and becomes an adolescent neothelid, it finds refuge in the deep recesses of old {@creature purple worm} tunnels. Here it begins hunting larger prey such as {@creature grell||grells}, {@creature hook horror||hook horrors}, and {@creature umber hulk||umber hulks}." + ] + } + } + } + }, + "images": [ { - "name": "Multiattack", - "entries": [ - "The giant makes two Spear attacks." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adolescent Neothelid.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Adult Dracolisk", + "source": "mme2-v2", + "_copy": { + "name": "Dracolisk", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dracolisk.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Adult Dragon Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragon Zombie.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +9} to hit, reach 15 ft. or range 60/180 ft., one target. {@h}16 ({@damage 3d6 + 6}) piercing damage, or 19 ({@damage 3d8 + 6}) piercing damage if used with two hands to make a melee attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Rock", - "entries": [ - "{@atk rw} {@hit +9} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ + ] + }, + { + "name": "Adult Dragonne", + "source": "mme2-v2", + "_copy": { + "name": "Dragonne", + "source": "mme2-v2" + }, + "images": [ { - "name": "Lightfooted", - "entries": [ - "The giant takes the {@action Dash} or {@action Disengage} action." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragonne.webp", + "type": "external" + }, + "type": "image" } - ], - "reaction": [ - { - "name": "Rock Catching", - "entries": [ - "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." - ] - }, + ] + }, + { + "name": "Ambush Drake", + "source": "mme2-v2", + "entries": [ + "Ambush drakes are often found in the service of {@language Draconic}-speaking creatures, such as {@creature kobold||kobolds} and {@creature lizardfolk}. They are either used as guards or as trackers.", { - "name": "Skirmisher", + "type": "entries", "entries": [ - "When an enemy the giant can see ends its turn within 5 feet of it, the giant can move up to half its speed. This movement doesn't provoke {@action opportunity attack||opportunity attacks}." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ambush Hunters", + "entries": [ + "In the wild, ambush drakes hunt in packs, often dividing their numbers\u2014one group lies waiting in ambush while another drives their prey to the ambush spot. Ambush drakes use a combination of their poisonous bite and slowing breath to immobilize their targets as the rest of the pack swoop in for the kill." + ] + } + ] + } ] } ], - "fluff": { - "_monsterFluff": { - "name": "Stone Giant Skirmisher", - "source": "mme2-v2" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ambush Drake.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Ancient Barghest", + "source": "mme2-v2", + "_copy": { + "name": "Greater and Ancient Barghest", + "source": "mme2-v2" }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Giant_Skirmisher.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Stone Giant Skirmisher.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Barghest.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "spear|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW", - "THW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Stone Giant Thane", - "shortName": "giant", + "name": "Ancient Deathlock Mastermind", "source": "mme2-v2", - "page": 136, - "size": [ - "H" - ], - "type": "giant", - "alignment": [ - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ + "_copy": { + "name": "Elder and Ancient Deathlock Mastermind", + "source": "mme2-v2" + }, + "images": [ { - "ac": 18, - "from": [ - "natural armor" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Deathlock Mastermind.webp", + "type": "external" + }, + "type": "image" } - ], - "hp": { - "average": 195, - "formula": "17d12 + 85" - }, - "speed": { - "walk": 40 - }, - "str": 25, - "dex": 15, - "con": 20, - "int": 10, - "wis": 17, - "cha": 14, - "save": { - "dex": "+7", - "con": "+10", - "wis": "+8", - "cha": "+7" - }, - "skill": { - "athletics": "+12", - "perception": "+8" + ] + }, + { + "name": "Ancient Dracolisk", + "source": "mme2-v2", + "_copy": { + "name": "Dracolisk", + "source": "mme2-v2" }, - "passive": 18, - "languages": [ - "Giant" - ], - "cr": "13", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):" - ], - "daily": { - "2e": [ - "{@spell erupting earth|XGE}", - "{@spell flesh to stone}", - "{@spell meld into stone}", - "{@spell stone shape}" - ], - "1e": [ - "{@spell bones of the earth}", - "{@spell stoneskin}", - "{@spell wall of stone}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dracolisk.webp", + "type": "external" }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "type": "image" } - ], - "trait": [ + ] + }, + { + "name": "Ancient Dragon Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the giant fails a saving throw, it can choose to succeed instead." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragon Zombie.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Stone Camouflage", - "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Ancient Elder Brain", + "source": "mme2-v2", + "_copy": { + "name": "Elder Brain", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "An ancient elder brain has lived for centuries and has absorbed thousands of mind flayer brains, making it even more powerful. It has increased its spellcasting powers and can lash out with two tentacles at a time during combat.", + "It is never without a few {@creature ulitharid|MPMM|ulitharids} near its brine pool that serve as its guardians." + ] + } + } + }, + "images": [ { - "name": "Multiattack", - "entries": [ - "The giant makes two Maul attacks." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Elder Brain.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Ancient Morkoth", + "source": "mme2-v2", + "_copy": { + "name": "Morkoth", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "{@creature Morkoth|MPMM} normally only live for 80-100 years but a very rare few have unnatural life spans that go beyond that. These ancient morkoth has grown larger and more powerful than their brethren, and have amassed vast amounts of knowledge, becoming powerful wizards.", + "They make their lairs in the center of treacherous underwater mazes in the deepest parts of the seas or Underdark lakes." + ] + } + } + }, + "images": [ { - "name": "Maul", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one target. {@h}26 ({@damage 3d12 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Morkoth_0.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Rock", - "entries": [ - "{@atk rw} {@hit +12} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ancient Morkoth.webp", + "type": "external" + }, + "type": "image" } - ], - "reaction": [ + ] + }, + { + "name": "Aranea", + "source": "mme2-v2", + "entries": [ + "An aranea is an intelligent shapeshifting creature not unlike a {@filter lycanthrope|bestiary|search=lycanthrope}. In its natural form, the aranea appears as a giant spider with slender humanoid arms in place of its pedipalps. Its thorax has a humpback-shaped bulge that houses its brain. The aranea's other form is that of a humanoid female.", { - "name": "Rock Catching", + "type": "entries", "entries": [ - "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Magically Adept", + "entries": [ + "An aranea is naturally gifted with the arcane arts. Due to their highly secretive nature, they focus their expertise on the schools of illusion and enchantment. Some, although very rarely, even have psionic abilities." + ] + }, + { + "type": "entries", + "name": "Silk Weavers", + "entries": [ + "Despite their nature, most araneas are neutral and will keep to themselves, often living at the fringes of civilization so as not to attract unwanted attention to themselves. Those that manage to live within city walls work as silk weavers and silk traders and can live out their lives normally without getting exposed." + ] + }, + { + "type": "entries", + "name": "Evil Aranea", + "entries": [ + "Evil araneas are con artists and serial killers that use their guile and magical charm to lure innocent victims into their hovels where they can ensnare and cocoon them with their silky webs and store them in their larder-like attics.", + "Male araneas do not have the ability to shapechange into humanoid form and have no magical abilities. They only serve the female as consorts and guards, and if prey is scarce, as food." + ] + } + ] + } ] } ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The giant moves up to half its speed." - ] - }, - { - "name": "Direct Ally (Costs 2 Actions)", - "entries": [ - "The giant targets one ally it can see within 30 feet of it. If the target can see and hear the giant, the target can use its reaction to move up to half its speed and make one weapon attack." - ] - }, + "images": [ { - "name": "Maul (Costs 2 Actions)", - "entries": [ - "The giant makes a Maul attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aranea.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Cast a Spell (Costs 3 Actions)", - "entries": [ - "The giant uses Spellcasting." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aranea.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Arcane Archer", + "source": "mme2-v2", + "entries": [ + "An arcane archer is someone that weaves magic into archery attacks to create extra deadly effects. Traditionally, arcane archers have always been elves, but a few other races have begun learning the art." ], - "fluff": { - "_monsterFluff": { - "name": "Stone Giant Thane", - "source": "mme2-v2" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Archer.webp", + "type": "external" + }, + "type": "image" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Giant_Thane.webp", - "altArt": [ + ] + }, + { + "name": "Arcane Ballista", + "source": "mme2-v2", + "entries": [ + "A true testament to an artificer's ingenuity, the arcane ballista is a mighty siege weapon created to deal with different threats. Normally found protecting dwarven or gnomish battlements, some continue to guard fallen fortresses or ruins, unable to distinguish friend or foe." + ] + }, + { + "name": "Arcane Trickster", + "source": "mme2-v2", + "entries": [ + "Arcane tricksters are rogues that have learned to blend their knowledge of enchantment and illusion magic into their craft, further enhancing their abilities for combat, subterfuge, and mischief." + ], + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Stone Giant Thane.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Trickster.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Artillerist", + "source": "mme2-v2", + "entries": [ + "Artillerists are artificers that specialize in the creation of arcane turrets\u2014magical constructs that can unleash powerful force bolts, generate a cone of searing flames, or provide bursts of healing energy." ], - "attachedItems": [ - "maul|phb" - ], - "traitTags": [ - "Legendary Resistances" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "prone", - "stunned" - ], - "conditionInflictSpell": [ - "petrified", - "prone", - "restrained" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ], - "hasFluff": true, - "hasFluffImages": true + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Artillerist.webp", + "type": "external" + }, + "type": "image" + } + ] }, { - "name": "Stone Giant Warden", + "name": "Asmodeus", "source": "mme2-v2", - "page": 137, - "size": [ - "H" - ], - "type": "giant", - "alignment": [ - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ + "entries": [ { - "ac": 19, - "from": [ - "natural armor", - "{@item shield|phb}" + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Asmodeus, the Lord of Nessus, is the supreme master of the Nine Hells. Deep within The Pit, the lowest point of all of Baator, Asmodeus sits on his throne as he leads the eight archdukes of Hell and schemes towards the total conquest of the cosmos. Asmodeus believes that existence would be better off if he was to rule it. His main goal is to destroy all of creation and rebuild it in his image, pure and serene with him at the top. Those who do not know his true capabilities see this as an arrogant vision bound to fail, if only they knew that Asmodeus is one, if not the most, intelligent and competent creatures in the plane of existence.", + "Being the most cunning of all, Asmodeus has the rest of the archdukes in the palm of his hands. While the other archdevils may have incredible power and sizable armies, Asmodeus can diffuse hostilities through his incredible charisma and unassailable logic. The other archdukes are incredibly wary of raising arguments with Asmodeus, for fear of being drawn to a contract that they know will only benefit him.", + { + "type": "entries", + "name": "Majestic Ruler", + "entries": [ + "No one knows the true form of Asmodeus, but he often appears as a 9-foot-tall humanoid with dark red skin, long black hair, and two horns. He is always dressed in an expensive-looking majestic black and red robe, covering the still bleeding wounds from his body that he gained when he was forcefully exiled to the Pit a millennia ago. The wounds, though centuries old, never cease to bleed, and yet Asmodeus is able to keep his calm demeanor befitting the regal station of a supreme ruler. Asmodeus is never without the Ruby Rod, an all-powerful artifact given to him by Primus which he uses to bind souls into an unbreachable contract. Through the ages, Asmodeus has learned to channel the Ruby Rod which has evolved his powers to the godly levels." + ] + }, + { + "type": "entries", + "name": "Unassailable Logician", + "entries": [ + "Asmodeus is one of the most powerful beings in the cosmos. Aside from being a mighty divine caster, his time with the Ruby Rod has given him even more deadly abilities. But what makes Asmodeus a truly dangerous opponent is his unmatched logic. If ever he finds himself in combat with equally powerful beings, Asmodeus will constantly explain to them the error in their ways, even while he is being assaulted. Halfway through the fight, he would have already planted the seeds of doubt in his opponents, who will slowly begin to question themselves and the necessity of fighting Asmodeus. By the time the fight is over, his opponents would be divided, and some would have already joined his side." + ] + }, + { + "type": "entries", + "name": "Nessus", + "entries": [ + "Nessus, the lowest layer of the Nine Hells, is a barren plain devoid of any life or activity. The ground on Nessus is extremely flat, and is dotted with massive gouges, gorges, and canyons that are miles across and dozens of miles deep. Wooden bridges in various states of disrepair are scattered across some of the gouges. Deep below the gouges that span several miles deep, {@creature pit fiend||pit fiends} and all kinds of devils cling to the walls and outcroppings, waiting for any soul unfortunate enough to have fallen into Nessus.", + "Most of the canyons and gouges in Nessus end in fiery pits of lava except for the ones that houses the creatures that form Nessus' great army." + ] + } + ] + } ] - } - ], - "hp": { - "average": 184, - "formula": "16d12 + 80" - }, - "speed": { - "walk": 40 - }, - "str": 24, - "dex": 15, - "con": 20, - "int": 10, - "wis": 12, - "cha": 16, - "save": { - "dex": "+6", - "con": "+9", - "wis": "+5", - "cha": "+7" - }, - "skill": { - "athletics": "+11", - "perception": "+5" - }, - "passive": 15, - "languages": [ - "Giant" - ], - "cr": "11", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The giant casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 15}, {@hit 7} to hit with spell attacks):" - ], - "daily": { - "3e": [ - "{@spell aid}", - "{@spell cure wounds}" - ], - "1e": [ - "{@spell dispel magic}", - "{@spell ice storm}", - "{@spell plant growth}", - "{@spell stoneskin}" - ] - }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ + }, { - "name": "Stone Camouflage", + "type": "entries", + "name": "Asmodeus's Lair", "entries": [ - "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain." + "Asmodeus has many lairs but notable among these locations is Fortress Nessus, a stronghold located in an enormous city known as Malsheem. The citadel sits at the very bottom of the Pit, and is only accessible to those Asmodeus calls upon. While Nessus is a barren wasteland, the insides of the fortress is like that of a magnificent castle, intricately designed and furnished in gold and other expensive elements. Those that step in are immediately weighed down by the stifling aura of despair. Asmodeus' throne sits at the bottom of the fortress, and is guarded by {@creature pit fiend||pit fiends}, {@creature cornugon|mme2-v2|cornugons}, and his generals. Any creature that manages to find Asmodeus himself will first have to deal with the immense aura of submission that comes from him. Asmodeus loathes mortals and weaker creatures and will usually not appear nor accept their challenge. Instead, he sends his most powerful generals to dispose of them." ] } ], - "action": [ + "images": [ { - "name": "Multiattack", - "entries": [ - "The giant makes two Warhammer attacks." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Asmodeus.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Aspect of Asmodeus", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "{@creature Asmodeus|mme2-v2}, despite being the most powerful fiend in the known multiverse, ironically does not make it difficult to grant a petitioner an Aspect. However, the petitioner must willingly sign away his soul in eternal servitude to {@creature Asmodeus|mme2-v2}.", + "The Aspect of Asmodeus may not match the cunning and calculating logic of its progenitor, but it still captures the Lord of Nessus's magnetic appeal. The Aspect appears as a 13-foot tall, dark-skinned man with extremely handsome features. Two short curving horns sprout from its forehead and its eyes glow a malevolent red. It wears a rich crimson robe made from the most expensive materials and wields a faux version of the Archfiend's Ruby Rod. The Aspect exudes a charismatic aura that captivates any that look at it to kneel and bow in reverence and adoration.", + "While it may lack its progenitor's brilliant tactical mind, the Aspect is still a mighty being to face. Its spell abilities are already more than enough to defeat most heroes. But with the Ruby Rod in its hand, the Aspect is a very formidable opponent able to force enemies into submission, cast spells effortlessly, and freeze foes with a glare." + ] + } + } + }, + "images": [ { - "name": "Warhammer", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage, or 23 ({@damage 3d10 + 7}) damage if used with two hands." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Asmodeus.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Rock", - "entries": [ - "{@atk rw} {@hit +11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Asmodeus.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Earth's Wrath (Recharges after a Short or Long Rest)", - "entries": [ - "The giant targets up to three visible creatures standing on the ground within 60 feet of it. Earth elemental-like pseudopods rise from the ground and grab at each target. The creature must succeed on a {@dc 15} Strength or Dexterity saving throw (its choice). On a failed save, a creature takes 9 ({@damage 2d8}) bludgeoning damage and is {@condition restrained} for 1 minute. A creature that starts its turn {@condition restrained} takes 9 ({@damage 2d8}) bludgeoning damage. A {@condition restrained} creature can repeat the saving throw at the end of each of its turns. On a success, it frees itself and the pseudopod disappears." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Asmodeus.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ - { - "name": "Earth Smite", - "entries": [ - "Immediately after the giants hits a target that is standing on the ground with an attack roll, the giant deals an extra 9 ({@damage 2d8}) force damage and forces that target to make a {@dc 19} Strength saving throw. On a failed save, the target is pushed up to 10 feet away and knocked {@condition prone}." - ] + ] + }, + { + "name": "Aspect of Bael", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Bael only listens to petitions from his followers who consider themselves soldiers and generals, and only if the Aspect is to be used in times of war as part of a tactical move or stratagem.", + "The Aspect of Bael looks like a 10-foot-tall muscular humanoid with handsome bovine features. It has an impressive mane of bright red hair and a pair of bull horns on its head. Its skin is colored gold and its mouth is ridged with sharp teeth and fangs.", + "When engaging enemies, the Aspect of Bael, unfortunately, does not share its progenitor's natural ability to think a few steps ahead, measure the battlefield, and make tactical decisions. Instead, the Aspect prefers to wade into battle with its morningstar, only falling back to its spells and other abilities if hard-pressed." + ] + } } - ], - "reaction": [ + }, + "images": [ { - "name": "Rock Catching", - "entries": [ - "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Bael_4.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Stone Giant Warden", - "source": "mme2-v2" + ] + }, + { + "name": "Aspect of Baphomet", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "{@creature Baphomet|MPMM}, the Horned King, may bestow his petitioners an Aspect if it is going to be used to hunt prey.", + "The Aspect of Baphomet will appear as a 15-foot tall shaggy minotaur with six iron horns protruding from the top of its head. It sports a weapon that looks similar to {@creature baphomet|MPMM|Baphomet's} Heartcleaver but is just a lesser copy.", + "The Aspect of Baphomet does not share the same cunning as its progenitor, but its savagery and might in combat are much in line with the Prince of Beasts.", + "In combat, the Aspect will immediately charge at its foes. Only against challenging opponents will the Aspect even think of using its spells or its Frightful Presence ability." + ] + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Stone_Giant_Warden.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Stone Giant Warden.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Baphomet_6.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "warhammer|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "prone", - "restrained" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ], - "savingThrowForcedSpell": [ - "dexterity" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Storm Giant Blackguard", + "name": "Aspect of Bel", "source": "mme2-v2", - "page": 138, - "size": [ - "H" - ], - "type": "giant", - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 17, - "from": [ - "{@item half plate armor|phb|half plate}" - ] + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "{@creature Bel|BGDiA} does not have any cults but is still worshipped by some warriors and soldiers. Although it is very unlikely that he will grant a petition to bestow an Aspect, it is still possible depending on the reason, especially if it can somehow help him reclaim the rulership of Avernus back from {@creature Zariel|MPMM}.", + "The Aspect of Bel appears as a pit fiend wearing a golden suit of armor and wielding a flaming greatsword.", + "The fiend is a deadly opponent to face, having retained the tactical brilliance of its progenitor. In addition, its fearsome sword can cut down the mightiest of heroes and when facing a great number of foes, it can unleash devastating fire magic to quickly turn the tide of battle in its favor." + ] + } } - ], - "hp": { - "average": 275, - "formula": "22d12 + 132" }, - "speed": { - "swim": 50, - "walk": 50 - }, - "str": 29, - "dex": 14, - "con": 22, - "int": 17, - "wis": 18, - "cha": 20, - "save": { - "str": "+15", - "con": "+12", - "wis": "+10", - "cha": "+11" - }, - "skill": { - "arcana": "+9", - "athletics": "+15", - "history": "+9", - "perception": "+10" - }, - "passive": 20, - "resist": [ - "cold" - ], - "immune": [ - "lightning", - "thunder" - ], - "languages": [ - "Giant" - ], - "cr": "17", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" - ], - "will": [ - "{@spell detect magic}", - "{@spell feather fall}", - "{@spell levitate}", - "{@spell light}" - ], - "daily": { - "1": [ - "{@spell banishment}", - "{@spell destructive wave}", - "{@spell find steed}" - ], - "3e": [ - "{@spell command}", - "{@spell control weather}", - "{@spell dispel magic}", - "{@spell water breathing}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Bel_8.webp", + "type": "external" }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Amphibious", - "entries": [ - "The giant can breathe air and water." - ] + "type": "image" }, { - "name": "Aura of Conquest", - "entries": [ - "If the giant isn't {@condition incapacitated}, a creature {@condition frightened} of the giant that starts its turn within 30 feet of the giant takes 10 ({@damage 3d6}) psychic damage and has its speed is reduced to 0." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Bel.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The giant makes two Glaive attacks or two Dread Bolt attacks." - ] - }, + ] + }, + { + "name": "Aspect of Demogorgon", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The Aspect of Demogorgon will be about 15 feet in height with a body that of a green-scaled dinosaur with a huge forked tail. Its muscular and hairy torso is topped with two leering simian heads that resemble a cross between a baboon and a mandrill.", + "Of all Aspects, the Aspect of Demogorgon is probably the most difficult to measure and anticipate its actions. Being the embodiment of chaos, madness, and destruction, its worshipers are always taking a huge risk to petition for one. But then again, almost all worshipers of {@creature Demogorgon|MPMM} are unhinged, if not totally insane.", + "The Aspect of Demogorgon will act similarly to its progenitor, with its two simian heads not caring where their gaze might land, even if it falls on a loyal worshiper. This is probably why its worshipers will only petition one when they are in desperate need or in a dire situation, such as when their place of worship is attacked by a party of powerful adventurers.", + "In combat, the Aspect of Demogorgon will seemingly appear to employ random attacks, not focusing on any single target. In truth, each of the two heads is simply following its tactical course of action and will not work together unless faced with a strong foe." + ] + } + } + }, + "images": [ { - "name": "Glaive", - "entries": [ - "{@atk mw} {@hit +15} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d10 + 9}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Demogorgon_10.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Dread Bolt", - "entries": [ - "{@atk rs} {@hit +11} to hit, range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) necrotic damage, and the target must make a {@dc 19} Wisdom saving throw. On a failed save, the target is {@condition frightened} of the giant until the end of the giant's next turn." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Asmodeus.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Aspect of Dispater", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "{@creature Dispater|mme2-v2} rarely grants an Aspect and will probably only do so if the petitioner has something precious to offer in return. Forbidden knowledge, forgotten secrets, and powerful magical treasure hold more value than souls to the Lord of Dis.", + "The Aspect of Dispater will resemble a 9-foot tall bald man with pale-reddish skin, a pair of short horns on its forehead, and one leg ending with a goat-like cloven foot. The Aspect always wears rich, finely embroidered clothing over its dark plate mail armor and is never without his iron rod that is shaped like a dragon." + ] + } + } + }, + "images": [ { - "name": "Lightning Strike {@recharge 5}", - "entries": [ - "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 19} Dexterity saving throw, taking 63 ({@damage 14d8}) lightning damage on a failed save, or half as much damage on a successful one." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dispater.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Dreadful Aspect (Recharges after a Short or Long Rest)", - "entries": [ - "Each enemy within 30 feet of the giant succeed on a {@dc 19} Wisdom saving throw or be {@condition frightened} of the giant for 1 minute. If a {@condition frightened} target ends its turn more than 30 feet away from the giant, the target can repeat the saving throw, ending the effect on itself on a success." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Asmodeus.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ + ] + }, + { + "name": "Aspect of Fraz-Urb'luu", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Rarely does {@creature Fraz-Urb'luu|MPMM} share its essence to create an Aspect of itself, especially if the ones petitioning for one are unaware that they are petitioning the Prince of Deception. If it ever happens, however, an Aspect of Fraz-Urb'luu may not share the same skill level of deceit and illusory powers of its progenitor, but it is more than capable enough to deal with most enemies.", + "The Aspect of Fraz-Urb'luu will appear as a 10-foot-tall muscular, green furred gargoyle with reptilian features. Large fin-like ears stretch from the side of its head and long tendril-like whiskers dangle from each side of its chin.", + "In combat, the Aspect will employ hit and run tactics, swooping in to strike vulnerable targets and flying away before its allies can help. In between those strikes it will use its spells such like {@spell phantasmal killer} to take out those that are most likely to be susceptible to it." + ] + } + } + }, + "images": [ { - "name": "Smite", - "entries": [ - "Immediately after the giants hits a target with an attack roll, the giant forces that target to make a {@dc 19} Constitution saving throw. On a failed save, the target is {@condition blinded} for 1 minute. The {@condition blinded} target can repeat the save at the end of each of its turns, ending the effect on itself on a success." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Fraz-Urb'luu_14.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Fraz-Urb'lu.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Storm Giant Blackguard", - "source": "mme2-v2" + ] + }, + { + "name": "Aspect of Geryon", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "It doesn't take much for {@creature Geryon|MPMM} to grant a petitioner an Aspect, for as long as the Aspect is to be used in hunting and destroying its enemies.", + "The Aspect of Geryon resembles a creature with the torso and arms of a gorilla, the lower body of a giant serpent, and the head of giant humanoid. Great bat-like wings spread from its back and its tail ends with a stinger that drips deadly venom.", + "The Aspect of Geryon lives for battle and relishes entering into melee combat where it enjoys tearing foes with its claws and impaling others with its stinger. It will only use its Horn or spells if hard-pressed or facing a great number of opponents." + ] + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Storm_Giant_Blackguard.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Storm Giant Blackguard.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Geryon_16.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Geryon.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "glaive|phb" - ], - "traitTags": [ - "Amphibious" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "N", - "S" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "frightened" - ], - "conditionInflictSpell": [ - "incapacitated", - "prone" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Storm Giant Kraken Exarch", - "shortName": "giant", + "name": "Aspect of Graz'zt", "source": "mme2-v2", - "page": 139, - "size": [ - "H" - ], - "type": "giant", - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 16, - "from": [ - "{@item scale mail|phb}" - ] + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Of all demon lords of the Abyss, {@creature Graz'zt|MPMM} is the most likely to grant a follower's petition for an Aspect. The Dark Prince of Pleasure, unable to resist feeding his vanity, enjoys the awe his Aspect inspires upon his worshipers.", + "The Aspect of Graz'zt stands just slightly smaller than its handsome progenitor at nearly 9-feet tall. Its muscular body is covered in dark purplish skin, and it has six fingers on each hand as well as six toes on each foot. It wields a greatsword that has the likeness and near power of Wave of Sorrow but nowhere near {@creature Graz'zt|MPMM|Graz'zt's} skill in combat and magic.", + "In combat the Aspect will rely mostly on its martial prowess and Wave of Sorrow. It will only resort to its spells if faced with a challenging foe." + ] + } } - ], - "hp": { - "average": 241, - "formula": "21d12 + 105" - }, - "speed": { - "swim": 50, - "walk": 50 - }, - "str": 26, - "dex": 14, - "con": 20, - "int": 17, - "wis": 21, - "cha": 18, - "save": { - "str": "+14", - "con": "+11", - "wis": "+11", - "cha": "+10" - }, - "skill": { - "arcana": "+9", - "history": "+9", - "perception": "+11", - "religion": "+9" }, - "passive": 21, - "resist": [ - "cold" - ], - "immune": [ - "lightning", - "thunder" - ], - "languages": [ - "Giant" - ], - "cr": "18", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The giant casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 19}):" - ], - "will": [ - "{@spell command}", - "{@spell create or destroy water}" - ], - "daily": { - "3e": [ - "{@spell control water}", - "{@spell control weather}", - "{@spell darkness}", - "{@spell water breathing}", - "{@spell water walk}" - ], - "1e": [ - "{@spell Evard's black tentacles}", - "{@spell maelstrom}", - "{@spell tidal wave}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Graz'zt_18.webp", + "type": "external" }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ + "type": "image" + }, { - "name": "Amphibious", - "entries": [ - "The giant can breathe air and water." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Asmodeus.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the giant fails a saving throw, it can choose to succeed instead." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Graz'zt.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Aspect of Juiblex", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Of all demon lords, the least likely to ever bestow an Aspect is {@creature Juiblex|MPMM}. The Faceless Lord is apathetic, even to its own worshipers. It would take a very specific reason for it to ever allow it, which is the promise to be able to consume and absorb an insurmountable number of living matter, such as unleashing the Aspect in the middle of a human bustling city or an elven tree-home community.", + "The Aspect of Juiblex will resemble a 9-foot tall, horrid-looking amorphous mound of greenish, slimy ooze with numerous tendrils. Its glistening, slimy body is riddled with pulsating blood-shot eyes and gaping, biting maws ridged with sharp teeth.", + "In combat, the Aspect will use its Eject Slime against armored targets and then concentrate its acid lash attacks against the most vulnerable foe, attempting to kill it quickly so it can consume it. It will seldom use its spells, unless to finish off a foe." + ] + } + } + }, + "images": [ { - "name": "Multiattack", - "entries": [ - "The giant makes two melee attacks or two ranged attacks." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Juiblex_20.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Trident", - "entries": [ - "{@atk mw,rw} {@hit +14} to hit, reach 10 ft. or range 60/240 ft., one target. {@h}18 ({@damage 3d6 + 8}) piercing damage, or 21 ({@damage 3d8 + 8}) piercing damage if used with two hands to make a melee attack, plus 11 ({@damage 2d10}) thunder damage, and the target can't take reactions until the end of the giant's next turn." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Juiblex.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Aspect of Kostchtchie", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "{@creature Kostchtchie|BGDiA} will only answer petitions from his frost giant worshipers, and if ever, it doesn't take much effort for as long as it allows the Aspect to unleash its bloodthirsty rage and wreak havoc against as many enemies as possible.", + "The Aspect is nearly identical in size with its progenitor, resembling a cross between an ogre and a frost giant. Its muscular body is squat and rotund and stands about , and its skin is deathly white with shades of icy blue. It wields an almost exact copy of its mighty, oversized warhammer that emanates bluish frost.", + "In combat, the Aspect of Kostchtchie will hardly deviate from its course of action, which is to angrily crush and maim as many foes as it can, hardly casting any spells. The only thing that would cause it to alter its actions is when it spots a challenging opponent. It would then use its curse on its opponent before charging towards it." + ] + } + } + }, + "images": [ { - "name": "Tentacle", - "entries": [ - "{@atk mw} {@hit +14} to hit, reach 30 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}. The giant has eight tentacles, each of which can grapple one target." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Kostchtchie_22.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Thunderbolt", - "entries": [ - "{@atk rs} {@hit +11} to hit, range 120 ft., one target. {@h}11 ({@damage 2d10}) lightning damage plus 11 ({@damage 2d10}) thunder damage, and the target is knocked {@condition prone}." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Kostchtchie.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Aspect of Lolth", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The Demon Queen of Spiders will only answer petitions from a favored drow worshiper, and only if the petition has something to do with taking vengeance against an entity or organization {@creature Lolth|mme2-v2} hates.", + "The Aspect of Lolth will always appear as that of {@creature Lolth|mme2-v2|Lolth's} drider-form or that of a gigantic spider with {@creature Lolth|mme2-v2|Lolth's} strikingly beautiful head. While it may not match the natural cunning of its progenitor, the Aspect will still personify her extreme cruelty and hatred against all non-drow races and will take great pleasure in tormenting and destroying its foes." + ] + } + } + }, + "images": [ { - "name": "Lightning Strike {@recharge 5}", - "entries": [ - "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 19} Dexterity saving throw, taking 63 ({@damage 14d8}) lightning damage on a failed save, or half as much damage on a successful one." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Lolth_24.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Voice of the Kraken (Recharges after a Short or Long Rest)", - "entries": [ - "A kraken speaks through the giant with a thunderous voice audible within 300 feet. Creatures of the giant's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a {@dc 19} Wisdom saving throw or be {@condition frightened} of the giant for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Lolth.webp", + "type": "external" + }, + "type": "image" } - ], - "legendary": [ + ] + }, + { + "name": "Aspect of Mephistopheles", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Of all archdevils, {@creature Mephistopheles|mme2-v2} is the least likely to bestow an Aspect. The Lord of Cania rarely entertains any of its worshipers and hates any distractions they bring. The only time it would consider granting one is if the petitioner is an exceptional wizard or sage that can be of use to him and is willing to sign over their souls.", + "The Aspect of Mephistopheles stands 9 feet, has deep crimson skin, and handsome albeit devilish features. It has blood-red pupils, thick, jet-black hair, bat-like wings, and long horns that curl backward. The Aspect is often dressed in a wizard's robes but without the top, revealing a muscular bare chest. It wields a flaming ranseur." + ] + } + } + }, + "images": [ { - "name": "Tentacle", - "entries": [ - "The giant makes a Tentacle attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Mephistopheles_26.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Thunder Strike (Costs 2 Actions)", - "entries": [ - "The giant makes a Trident or Thunderbolt attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Asmodeus.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Cast a Spell (Costs 3 Actions)", - "entries": [ - "The giant uses Spellcasting." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Mephistopheles.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Storm Giant Kraken Exarch", - "source": "mme2-v2" + ] + }, + { + "name": "Aspect of Moloch", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "It doesn't take much for {@creature Moloch|MPMM} to grant petitioners an Aspect, as it currently needs coins, gems, and treasure to help build an army.", + "The Aspect of Moloch has a powerful, stout crimson-skinned physique with thick arms and legs that ripple with muscle. Large ridged horns sprout from the side of its head and its mouth is filled with fearsome sharp teeth.", + "The Aspect has an array of abilities to employ against its foes, but mostly relies on its martial-based abilities. It uses its Breath of Despair as often as it can, especially against large groups of foes." + ] + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Storm_Giant_Kraken_Exarch.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Storm Giant Kraken Exarch.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Moloch_28.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "trident|phb" - ], - "traitTags": [ - "Amphibious", - "Legendary Resistances" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "B", - "L", - "P", - "T" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RCH", - "RW", - "THW" - ], - "conditionInflict": [ - "frightened", - "grappled", - "prone", - "restrained" - ], - "conditionInflictSpell": [ - "prone", - "restrained" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ], - "savingThrowForcedSpell": [ - "dexterity", - "strength", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "The Grim", - "group": [ - "Sorrowsworn" - ], + "name": "Aspect of Orcus", "source": "mme2-v2", - "page": 224, - "size": [ - "M" - ], - "type": "monstrosity", - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 19, - "from": [ - "natural armor" - ] + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Petitioning {@creature Orcus|MPMM} for an Aspect will only have a chance of success if the reason for the petition furthers the goal of the Demon Prince of Undeath, which is the nullification of all life.", + "The Aspect of Orcus stands about 12 feet tall and has a disgusting corpulent body that is covered with animal hair. Its head and legs resemble that of an emaciated giant goat and massive leathery bat-like wings spread from its back. In its hand is a lesser but still potent copy of its dreadful weapon, the Wand of Orcus.", + "The Aspect of Orcus always begins combat by summoning undead before wading into battle. If it finds an opportunity to trap or block targets within melee range from escaping, it will use its Creeping Death ability and cast it centered on its space." + ] + } } - ], - "hp": { - "average": 304, - "formula": "32d8 + 160" }, - "speed": { - "fly": 60, - "walk": 30 - }, - "str": 18, - "dex": 12, - "con": 20, - "int": 10, - "wis": 14, - "cha": 8, - "skill": { - "perception": "+8" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Orcus_30.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Asmodeus.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Aspect of Tiamat", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "It was only recently that {@creature Tiamat|RoT} was almost able to return to the Prime Material Plane but was thwarted at the last moment by an intrepid group of heroes. She will be willing to grant a petitioner an Aspect if it would somehow help her further her goal of escaping her eternal prison in the Nine Hells.", + "The Aspect of Tiamat will appear as a huge multi-headed dragon with each chromatic dragon head represented.", + "The Aspect of Tiamat may not be as powerful as its progenitor, but it is still a terrifying entity to engage. Not many can survive a single dragon's breath, let alone one every turn." + ] + } + } }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 18, - "resist": [ + "images": [ { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "while in dim light or darkness", - "cond": true + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Tiamat_32.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Tiamat.webp", + "type": "external" + }, + "type": "image" } - ], - "languages": [ - "Common", - "telepathy 30 ft." - ], - "cr": "20", - "trait": [ + ] + }, + { + "name": "Aspect of Yeenoghu", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The god of gnolls, the demon lord {@creature Yeenoghu|MPMM} is also known as the Lord of Savagery. Cruel and sadistic, he spreads misery and enjoys inflicting pain on his foes before slaughtering them.", + "For {@creature Yeenoghu|MPMM} to grant an Aspect, the petitioner should be a powerful gnoll or flind and must use the Aspect to further the Beast of Butchery's need for murder and destruction.", + "The Aspect of Yeenoghu appears as a 12-foot tall, gaunt gnoll with emaciated features. Its body, which radiates an overpowering and disgusting musky smell, is covered with a leathery hide topped with a dirty orange mane, and protected with garish, spiked armor scraps tied together with chains and decorated with the flayed skin of its progenitor's foes.", + "In combat, the Aspect of Yeenoghu will mostly attack with its flail, never bothering with spells unless the situation warrants it. If given the chance, the Aspect will not immediately kill those it fights. Instead, it will maim them first, then slay and devour those they love in front of them. Only when it has broken its foes will it finish them off." + ] + } + } + }, + "images": [ { - "name": "Aura of Loss", - "entries": [ - "A creature that starts its turn within 30 feet of the Grim must succeed on a {@dc 16} Wisdom saving throw. On a failed save, the creature has disadvantage on saving throws and grant the Grim advantage on attack rolls against it until the start of the Grim's next turn." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Yeenoghu_34.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Yeenoghu.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Aspect of Zariel", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "{@creature Zariel|MPMM} grants petitioners her Aspect if it will help her cause, especially if the Aspect is used to train warriors that may eventually become part of {@creature zariel|MPMM|Zariel's} army.", + "{@creature zariel|MPMM|Zariel's} Aspect resembles a 9-foot tall female with angelic features, but its facial expressions twisted in an eternal scowl. It has three horns sprouting from its forehead that curls over its head seemingly like a helmet and legs that resemble a goat's. Wings that once had feathers now burn with an eternal flame, spread from its back.", + "The Aspect of Zariel wields a flaming sword and javelin, which it relies on most during combat, just like its progenitor. Priding itself a true warrior, the Aspect rarely uses its spells and abilities unless faced with a powerful foe." + ] + } + } + }, + "images": [ { - "name": "Multiattack", - "entries": [ - "The Grim makes three Reaping Scythe attacks. It can use Bleak Visage in place of one of these attacks." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Zariel_36.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Reaping Scythe", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage plus 22 ({@damage 4d10}) necrotic damage, and the target must succeed on a {@dc 19} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zariel.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Aspect of Zuggtmoy", + "source": "mme2-v2", + "_copy": { + "name": "The Aspects", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The Aspect of {@creature Zuggtmoy|MPMM} looks like a 14-foot tall fungal creature that has the features of a female humanoid dressed in a faux gown made of lichen and mycelium. Sprouting from its lower torso are fibrous tentacle-like pseudopods that excrete poison.", + "To prepare for a big fight, the Aspect of Zuggtmoy will always create thralls and spore creatures first. Only when it is satisfied that is has enough, will it venture forth to seek its enemies.", + "In combat, the Aspect of Zuggtmoy will lash at and batter its foes with its pseudopods. If it can catch more than two targets, it will release its infestation spores. Those that survive its initial attacks will be subjected to its mind control spores." + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Zuggtmoy_38.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Bleak Visage", - "entries": [ - "The Grim fixes its gaze on one creature it can see within 60 feet of it. The target must succeed on {@dc 16} Wisdom saving throw against this magic or take 22 ({@damage 4d10}) psychic damage and be {@condition frightened} for 1 minute. While {@condition frightened}, the creature is {@condition incapacitated}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the target takes half as much damage. If a target's saving throw is successful or the effect ends for it, the target is immune to the Grim's Bleak Visage for the next 24 hours." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Aspect of Zuggtmoy.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ + ] + }, + { + "name": "Athach", + "source": "mme2-v2", + "entries": [ + "An athach is a massive 18-foot tall giant that has a third arm growing from its malformed, portly body and a gnarled, tusked maw that drips with debilitating venom. The creature never bathes, and the stench its body emits is nearly overpowering.", { - "name": "Whispers of Loss", + "type": "entries", "entries": [ - "The Grim whispers and hisses constantly, which can be heard loudly in the minds of creatures within 60 feet of it that can understand it. It can choose one from the following three effects:", { - "type": "list", - "style": "list-decimal", - "items": [ + "type": "entries", + "entries": [ { - "type": "itemSub", - "name": "Future Sorrow.", - "entry": "The Grim fills creatures' thoughts of images of loved ones dying horrible deaths. Each creature within range must succeed on a {@dc 16} Wisdom saving throw or take 16 ({@damage 3d10}) psychic damage and drop whatever it is holding, and become {@condition frightened} until the end of the Grim's next turn. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the Grim by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. On a successful save, the creature takes half as much damage with no additional effects." + "type": "entries", + "name": "Obsessive Hoarder", + "entries": [ + "An athach is a greedy collector of gems, jewelry, and precious metals. It has an obsessive fascination with such objects, polishing and talking to them for hours in its lair. When it isn't admiring its loot, it sets out to hunt for food or look for more treasure, which directly puts it into conflict with dwarves, mining settlements, and merchant caravans." + ] }, { - "type": "itemSub", - "name": "Great Emptiness.", - "entry": "The Grim makes creatures reflect on their most terrible actions that have wracked them with guilt. Each creature within range must succeed on a {@dc 16} Charisma saving throw or be take 22 ({@damage 4d10}) psychic damage and be confused until the end of its next turn. The creature can't take reactions until the start of its next turn and rolls a {@dice d10} to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 to 7, the creature takes no action but uses all its movement to move in a random direction. On an 8 to 10, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach. On a successful save, the creature takes half as much damage with no additional effects." + "type": "entries", + "name": "Paranoid Sociopath", + "entries": [ + "Due to its greedy and obsessive nature, the athach is a solitary creature. It will never live with another intelligent being it doesn't intend to eat, and very rarely will it be with another of its kind, except probably its mate. But due to their greed, the relationship often does not last long as they will soon try to murder each other for fear that the other will steal the other's treasures. An athach prefers to keep monstrous pets, such as {@creature hydra||hydras}, {@creature owlbear||owlbears}, and {@creature otyugh||otyughs}, to guard its lair." + ] }, { - "type": "itemSub", - "name": "Past Losses.", - "entry": "The Grim makes creatures recall painful, tragic events and lost love ones that have haunted them. Each creature within range must succeed on a {@dc 16} Intelligence saving throw or take 11 ({@damage 2d10}) psychic damage and become {@condition stunned} until the end of the Grim's next turn. On a successful save, the creature takes half as much damage with no additional effects." + "type": "entries", + "name": "Grappling Brute", + "entries": [ + "In combat, it moves with a lumbering gait, crushing enemies with its enormous tree-trunk club. It will try to grab targets smaller than itself and will then either bite their heads off, slam them to the ground, or fling them like a missile weapon against other foes." + ] } ] } ] } ], - "fluff": { - "_monsterFluff": { - "name": "The Grim", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/The_Grim.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/The Grim.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Athach.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Athach.webp", + "type": "external" + }, + "type": "image" } - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "TP" - ], - "damageTags": [ - "N", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "incapacitated", - "stunned" - ], - "savingThrowForced": [ - "charisma", - "constitution", - "intelligence", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Tlincalli Chieftain", - "shortName": "tlincalli", + "name": "Baernoloth", "source": "mme2-v2", - "page": 226, - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Yugoloths", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "This horrid creature stands 9 feet tall and weighs about 500 pounds. Its gaunt oversized head looks like that of a horse's skull, with thin skin barely covering it. Necrotic ooze drips from its foul maw. Disgusting warts and pus-filled sores riddle its leathery hide. Its gangly limbs end in terrible claws that can rip flesh like a knife through butter.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Reclusive Lords", + "entries": [ + "It is said that the baernoloths were the first yugoloths or were the creators of the yugoloths. Whether that is true or not, the baernoloth all but vanished, leaving the {@creature ultroloth||ultroloths} in charge. The baernoloths went to the Gray Waste, and now live as reclusive hermits in well-guarded towers. They no longer interact with other yugoloths, except for {@creature ultroloth||ultroloths}, who pay tribute to them, in return for the baernoloth's wisdom and guidance. {@creature ultroloth||Ultroloths} may command armies of yugoloths, but it is the baernoloths that secretly provide direction to the {@creature ultroloth||ultroloths}." + ] + }, + { + "type": "entries", + "name": "Collector of Secrets", + "entries": [ + "Not unlike {@creature arcanoloth||arcanoloths}, baernoloths collect secret lore and answers to mysteries that they can use for their ends. They also appear to know more about other fiends; in particular, their strengths and weaknesses that they can exploit. It is often for this reason that {@creature ultroloth||ultroloths} seek them out." + ] + } + ] + } + ] + } + ] + } } - ], - "hp": { - "average": 142, - "formula": "15d10 + 60" - }, - "speed": { - "walk": 40 - }, - "str": 18, - "dex": 14, - "con": 18, - "int": 8, - "wis": 14, - "cha": 12, - "save": { - "con": "+8", - "wis": "+6" - }, - "skill": { - "perception": "+6", - "stealth": "+6", - "survival": "+6" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, - "languages": [ - "Tlincalli" - ], - "cr": "9", - "trait": [ - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the tlincalli fails a saving throw, it can choose to succeed instead." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The tlincalli makes one Glaive attack and one Sting attack." - ] - }, - { - "name": "Glaive", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage plus 7 ({@damage 2d6}) poison damage." - ] - }, - { - "name": "Sting", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 21 ({@damage 6d6}) poison damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition poisoned} for 1 minute. If it fails the saving throw by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - } - ], - "bonus": [ - { - "name": "Battle Command", - "entries": [ - "The tlincalli targets one ally it can see within 30 feet of it. If the target can see or hear the tlincalli, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." - ] - }, - { - "name": "Great Hunter's Inspiration {@recharge 5}", - "entries": [ - "When the tlincalli damages an enemy with a melee weapon attack, each creature of the tlincalli's choice that is within 30 feet of it and can see it gain advantage on its next attack roll until the start of the tlincalli's next turn." - ] - } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The tlincalli moves up to half its speed." - ] - }, + "images": [ { - "name": "Sting (Costs 2 Actions)", - "entries": [ - "The tlincalli makes a melee weapon attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Baernoloth.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Glaive Slash (Costs 3 Actions)", - "entries": [ - "The tlincalli moves up to its speed in a straight line and targets each creature within 10 feet of it during its movement. Each target must succeed on a {@dc 16} Dexterity saving throw, taking 9 ({@damage 1d10 + 4}) slashing damage plus 7 ({@damage 2d6}) poison damage on a failed save." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Baernoloth.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Tlincalli Chieftain", - "source": "mme2-v2" + ] + }, + { + "name": "Banderhobb Bogeyman", + "source": "mme2-v2", + "_copy": { + "name": "Banderhobb", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "entries", + "name": "Banderhobb Bogeyman", + "entries": [ + "Once in awhile, there will be a banderhobb of exceptional guile and skill that reforms in the Shadowfell. Birthing the legend of the Bogeyman, this deadly banderhobb can shift from the Shadowfell and into the Material Plane. While it enjoys feeding on flesh, the banderhobb bogeyman needs to consume psychic energy generated by {@condition frightened} beings to fuel its magical abilities.", + "It is not unusual for a banderhobb bogeyman to lead a band of {@creature banderhobb shadow assassin|mme2-v2|banderhobb shadow assassins} and {@creature banderhobb shadow raider|mme2-v2|raiders}." + ] + } + ] + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tlincalli_Chieftain.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tlincalli Chieftain.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Banderhobb Bogeyman.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "glaive|phb" - ], - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "paralyzed", - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Tlincalli Shaman", + "name": "Banderhobb Shadow", "source": "mme2-v2", - "page": 227, - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Banderhobb", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "entries", + "name": "Banderhobb Shadow Assassin and Raider", + "entries": [ + "Banderhobbs usually have a short existence. They expire once they fulfill their duties, leaving only a puddle of dark goo and a puff of shadow. In rare instances, however, a banderhobb may reform in the Shadowfell and continue to live the rest of its existence there, evolving into more mature and dangerous versions of their standard ilk. They eventually band together, loosely kept in line by the most powerful in their group. They are often hired and summoned by fiends, cultists, and evil spellcasters to serve as mercenaries." + ] + } + ] + } } - ], - "hp": { - "average": 102, - "formula": "12d10 + 36" - }, - "speed": { - "walk": 40 - }, - "str": 14, - "dex": 13, - "con": 16, - "int": 8, - "wis": 16, - "cha": 10, - "skill": { - "perception": "+6", - "stealth": "+4", - "survival": "+6" + } + }, + { + "name": "Banderhobb Shadow Assassin", + "source": "mme2-v2", + "_copy": { + "name": "Banderhobb Shadow", + "source": "mme2-v2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, - "languages": [ - "Tlincalli" - ], - "cr": "6", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The tlincalli is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell druidcraft}", - "{@spell guidance}", - "{@spell resistance}" - ], - "daily": { - "2e": [ - "{@spell earth tremor|XGE}", - "{@spell erupting earth|XGE}", - "{@spell spike growth}" - ], - "1e": [ - "{@spell conjure elemental} ({@creature fire elemental||fire} or {@creature earth elemental||earth})", - "{@spell wall of fire}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Banderhobb Bogeyman.webp", + "type": "external" }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The tlincalli makes one Sting attack and uses Sirocco." - ] - }, - { - "name": "Glaive", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d10 + 2}) slashing damage." - ] - }, - { - "name": "Sting", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 17 ({@damage 5d6}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. If it fails the saving throw by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] - }, - { - "name": "Sirocco", - "entries": [ - "The tlincalli emits fiery winds and heated sand in a 20-foot cube originating from the tlincalli. Each creature in that area must make a {@dc 14} Constitution saving throw. On a failed save, a creature takes 13 ({@damage 3d8}) fire damage and is {@condition blinded} until the start of the tlincalli's next turn. On a successful save, a creature takes half as much damage and isn't {@condition blinded}." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Tlincalli Shaman", - "source": "mme2-v2" + "type": "image" } + ] + }, + { + "name": "Banderhobb Shadow Raider", + "source": "mme2-v2", + "_copy": { + "name": "Banderhobb Shadow", + "source": "mme2-v2" }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tlincalli_Chieftain.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tlincalli Shaman.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Banderhobb Bogeyman.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "glaive|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "paralyzed", - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "dexterity" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Tlincalli Witch", + "name": "Barbarian", "source": "mme2-v2", - "page": 227, - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "N", - "E" + "entries": [ + "Most barbarians are simply berserkers. Featured here are the true barbarians that summon and are fueled by their rage to become deadly melee combatants." ], - "alignmentPrefix": "typically ", - "ac": [ + "images": [ { - "ac": 15, - "from": [ - "natural armor" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Barbarian.webp", + "type": "external" + }, + "type": "image" } - ], - "hp": { - "average": 119, - "formula": "14d10 + 42" - }, - "speed": { - "walk": 40 + ] + }, + { + "name": "Barbarian Champion", + "source": "mme2-v2", + "_copy": { + "name": "Barbarian", + "source": "mme2-v2" }, - "str": 14, - "dex": 14, - "con": 16, - "int": 13, - "wis": 13, - "cha": 17, - "skill": { - "deception": "+6", - "perception": "+4", - "stealth": "+5" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Barbarian Champion.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Barbarian Monarch", + "source": "mme2-v2", + "_copy": { + "name": "Barbarian", + "source": "mme2-v2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "languages": [ - "Common", - "Tlincalli" - ], - "cr": "7", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The tlincalli casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell alter self}", - "{@spell false life}", - "{@spell levitate} (self only)", - "{@spell minor illusion}", - "{@spell silent image}", - "{@spell speak with dead}" - ], - "daily": { - "1e": [ - "{@spell contagion}", - "{@spell giant insect}", - "{@spell insect plague}", - "{@spell stinking cloud}", - "{@spell vitriolic sphere}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Barbarian Champion.webp", + "type": "external" }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Bargda", + "source": "mme2-v2", + "entries": [ + "Once in every generation, a {@creature hill giant} worshiper of {@creature Baphomet|MPMM} will give birth to a bargda. Seen as a gift from the unholy union between giant and demon, the bargda is regarded as a boon to its tribe and is groomed to become its leader. Towering over its hill giant brethren, the bargda's physique and visage is a bent and twisted version of its progenitor.", { - "name": "Multiattack", + "type": "entries", "entries": [ - "The tlincalli makes one Sting attack and uses Infest or Spellcasting." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Horned Tyrant", + "entries": [ + "Aware of its heritage, the bargda uses its position to lead and force its kin to do its bidding. The bargda also subjugates other lesser giants and monsters like {@creature ogre||ogres}, {@creature troll||trolls}, {@creature minotaur||minotaurs}, and {@creature verbeeg|mme2-v2} and uses them to expand its territory. It usually leads hunting parties into humanoid communities to gather loot, slaves, and food." + ] + }, + { + "type": "entries", + "name": "Venomous Bite", + "entries": [ + "While the bargda's great club and menacing horns can prove to be a challenge, adventurers should also watch out for its bite and saliva which has enough toxins and bacteria to bring any able-bodied creature to an agonizing death in a matter of days." + ] + } + ] + } ] - }, + } + ], + "images": [ { - "name": "Sting", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 17 ({@damage 5d6}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. If it fails the saving throw by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bargda.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Infest", - "entries": [ - "The tlincalli magically implants parasitic bug eggs on one creature it can see within 60 feet of it. The target must succeed on a {@dc 14} Constitution saving throw against disease. On a failed save, the eggs hatch and the parasitic bugs begin to eat the target from the inside out. Immediately on this turn and at the start of each of the target's turns, the target takes 3 ({@damage 1d6}) piercing damage plus 7 ({@damage 2d6}) necrotic damage and is {@condition poisoned}. While {@condition poisoned}, the target is {@condition incapacitated}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the target takes half as much damage and isn't {@condition poisoned}. If an infested target is targeted by an effect that cures disease, dispels magic, or removes a curse, all the bugs infesting it wither away. Constructs, Elementals, and Undead are immune to this effect." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bargda.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Tlincalli Witch", - "source": "mme2-v2" + ] + }, + { + "name": "Barghest Whelp", + "source": "mme2-v2", + "_copy": { + "name": "Barghest", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Barghest Whelp", + "entries": [ + "The young barghest whelp may look like a {@creature goblin}, but this sly shapechanger is only biding its time until it can gather enough power and return to Gehenna by consuming goblinoid souls.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Wolf in Goblin's Clothing", + "entries": [ + "Unlucky adventurers may stumble upon a {@creature goblin} nest, only to find a barghest whelp hiding among the {@creature goblin||goblins}. When discovered, the whelp can revert to its true form\u2014that of a feral canine and rip the flesh and soul of its prey in mere seconds." + ] + } + ] + } + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tlincalli_Chieftain.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tlincalli Witch.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Barghest.webp", + "type": "external" + }, + "type": "image" } - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "OTH" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "incapacitated", - "paralyzed", - "poisoned" - ], - "conditionInflictSpell": [ - "blinded", - "poisoned", - "stunned" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Tortle Monk", + "name": "Battle Smith", "source": "mme2-v2", - "page": 228, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Tortle" - ] - }, - "alignment": [ - "NX", - "L", - "G", - "NY", - "E" - ], - "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 27, - "formula": "5d8 + 5" - }, - "speed": { - "walk": 30 - }, - "str": 15, - "dex": 12, - "con": 12, - "int": 11, - "wis": 16, - "cha": 12, - "skill": { - "athletics": "+4", - "perception": "+5" - }, - "passive": 15, - "languages": [ - "Aquan", - "Common" + "entries": [ + "Artificers that focus on enhancing and supplementing their martial skills are battle smiths. They can create and command iron defenders, constructs that act like beast companions." ], - "cr": "1", - "trait": [ - { - "name": "Hold Breath", - "entries": [ - "The tortle can hold its breath for 1 hour." - ] - }, + "images": [ { - "name": "Stunning Strike (5/Day)", - "entries": [ - "Once per turn, when the tortle hits a creature with a melee weapon attack, it can force the creature to make a {@dc 12} Constitution saving throw or be {@condition stunned} until the end of the creature's next turn." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Artillerist.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The tortle makes three melee attacks, two which must be Unarmed Strike attacks." - ] - }, - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." - ] - }, + ] + }, + { + "name": "Battle Smith's Iron Defender", + "source": "mme2-v2" + }, + { + "name": "Berbalang Loremaster", + "source": "mme2-v2", + "_copy": { + "name": "Berbalang", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Berbalang Loremaster", + "entries": [ + "Berbalang loremasters are versatile wizards with a vast amount of knowledge scoured from the dead ancient gods in the Astral Plane. While it may look no different from its brethren, the berbalang has grown stronger and wiser from the dark and powerful secrets it has attained.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Manipulators of Energy", + "entries": [ + "The berbalang loremaster has also evolved into a more powerful spellcaster, capable of unleashing deadly attacks at will. Highly intelligent, these lore masters have mastered the ability to control and alter their energy in spell casting, making their spells even more unpredictable and extremely dangerous." + ] + } + ] + } + ] + } + } + } + }, + "images": [ { - "name": "Quarterstaff", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Berbalang Loremaster.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Unarmed Strike", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Berbalang Lore Master.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Blackspawn Crawler", + "source": "mme2-v2", + "_copy": { + "name": "Dragonspawns", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The blackspawn crawler is the horrific combination of a {@creature monstrous centipede|MonsterManualExpanded} and a {@creature adult black dragon||black dragon}. It has the segmented multilegged body of a centipede, with the head, horns, and fins of a wingless black dragon. It lives underground beneath temperate swamps, forests, and ruins. It will head to the surface only to hunt for prey.", + "In combat, the blackspawn crawler will prioritize constricting a target to immobilize it. It then tries to finish it off with its venomous bite, unless there are other targets to fend off. In this case, it will either use its highly toxic breath attack or bite against them." + ] + } + } + }, + "images": [ { - "name": "Dart", - "entries": [ - "{@atk rw} {@hit +4} to hit, range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Blackspawn Crawler.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Shell Defense", - "entries": [ - "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Blackspawn Crawler.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Tortle Monk", - "source": "mme2-v2" + ] + }, + { + "name": "Blackspawn Stalker", + "source": "mme2-v2", + "_copy": { + "name": "Dragonspawns", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "This nightmarish creature appears as a {@creature young black dragon} whose body has mutated into that of a {@creature giant spider}. It has lost its wings but has gained two spinneret tails, six arachnid limbs, and four pairs of eyes that glow a sickly yellow.", + "The blackspawn stalker prefers to live in temperate swamps or dark, gloomy forests where they lay clutches of eggs in multiple locations to increase their chances of survival.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ambush Hunter", + "entries": [ + "The blackspawn stalker is an expert trapper, spinning carefully-hidden webbings on the forest floor or the treetops to trap unsuspecting prey. It then spits caustic webbing at its target to pin them down before lunging at them for a bite and bludgeoning them with its tails." + ] + } + ] + } + ] + } + ] + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tortle_Monk.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tortle Monk.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Blackspawn Stalker.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "dart|phb", - "quarterstaff|phb" - ], - "traitTags": [ - "Hold Breath" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AQ", - "C" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "stunned" - ], - "savingThrowForced": [ - "constitution" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Tortle Scout", + "name": "Bluespawn Ambusher", "source": "mme2-v2", - "page": 228, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Tortle" - ] + "_copy": { + "name": "Dragonspawns", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Bluespawn ambushers are what {@creature adult blue dragon||blue dragons} would look like when compressed into the shape of a {@creature badger}. They stand 3 feet tall at the shoulder and measure 5 feet in length and width. Their blue-scaled bodies, which crackle with electricity, no longer have wings but have adapted to burrowing under the ground.", + "Bluespawn ambushers live in deserts and dry wastelands and hunt in packs. They hide underneath the surface and wait until prey passes by before overwhelming it with sheer numbers." + ] + } + } }, - "alignment": [ - "A" - ], - "ac": [ + "images": [ { - "ac": 17, - "from": [ - "natural armor" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bluespawn Ambusher.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Bluespawn Stormlizard", + "source": "mme2-v2", + "_copy": { + "name": "Dragonspawns", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Bluespawn stormlizards look like a hybrid wingless {@creature adult blue dragon||blue dragon} and {@creature rhinoceros}, with their horns sizzling with electricity. These dragonspawns prefer to live in arid plains and wastelands but will be fine anywhere warm as long as they have a dry, sandy place to lair and lay eggs.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Trampling Chargers", + "entries": [ + "Bluespawn stormlizards hunt by charging at and goring their prey, before finishing them off with their bite and stomp. When outnumbered, it will use its Lightning Breath." + ] + }, + { + "type": "entries", + "name": "Fickle Mounts", + "entries": [ + "Bluespawn stormlizards have animal level intelligence, and are stubborn and irritable. However, they are surprisingly easy to train as mounts for as long as the rider is aligned with Tiamat." + ] + } + ] + } + ] + } + ] + } } - ], - "hp": { - "average": 38, - "formula": "7d8 + 7" - }, - "speed": { - "walk": 30 - }, - "str": 12, - "dex": 15, - "con": 12, - "int": 11, - "wis": 12, - "cha": 12, - "skill": { - "perception": "+3", - "stealth": "+6" }, - "passive": 13, - "languages": [ - "Aquan", - "Common" - ], - "cr": "3", - "trait": [ + "images": [ { - "name": "Hold Breath", - "entries": [ - "The tortle can hold its breath for 1 hour." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bluespawn Stormlizard.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The tortle deals an extra 10 ({@damage 3d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the tortle that isn't {@condition incapacitated} and the tortle doesn't have disadvantage on the attack roll." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bluespawn Stormlizard.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Bodak Devotee of Orcus", + "source": "mme2-v2", + "_copy": { + "name": "Bodak", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Bodak Devotee of Orcus", + "entries": [ + "Devotees of Orcus were once high priests who sought the ultimate gift from {@creature Orcus|MPMM}\u2014undeath. Only the most loyal and devout can become {@creature bodak|MPMM|bodaks} that still retain their divine abilities. Otherwise, they would simply turn into normal {@creature bodak|MPMM|bodaks}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Agents of Orcus", + "entries": [ + "The Devotees of Orcus serve at the behest of the Hierophants of Annihilation and their god, {@creature Orcus|MPMM}. Staying just behind the frontlines, devotees of Orcus utilize their vast array of divine spells to spread undeath within their enemies' ranks\u2014and bolstering theirs\u2014by turning the dead into {@creature bodak|MPMM|bodaks}." + ] + } + ] + } + ] + } + } + } + }, + "images": [ { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bodak Devotee of Orcus.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bodak Devotee of Orcus.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Shell Defense", - "entries": [ - "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge." - ] - } - ], - "bonus": [ - { - "name": "Cunning Action", - "entries": [ - "The tortle takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Bodaks.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Tortle Scout", - "source": "mme2-v2" + ] + }, + { + "name": "Bodak Ravager", + "source": "mme2-v2", + "_copy": { + "name": "Bodak", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Bodak Ravager", + "entries": [ + "When a large humanoid or giant worshiper of {@creature Orcus|MPMM} takes the same ritual sacrifice vows others do to become a {@creature bodak|MPMM}, it becomes a ravager, a larger and more aggressive version of {@creature bodak|MPMM}. While the {@creature bodak|MPMM} still prefers to use its terrifying gazes to kill its foes, the ravager prefers to crush and tear them apart." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tortle_Monk.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tortle Scout.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bodak Ravager.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bodak Devotee of Orcus.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Bodaks.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "spear|phb" - ], - "traitTags": [ - "Hold Breath", - "Sneak Attack" - ], - "languageTags": [ - "AQ", - "C" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Tortle Witch Doctor", + "name": "Bodak Shrieker", "source": "mme2-v2", - "page": 229, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Tortle" - ] + "_copy": { + "name": "Bodak", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Bodak Shrieker", + "entries": [ + "Devout worshippers of {@creature Orcus|MPMM} that were once serial killers or mass murderers are handpicked to undertake the ritual of transforming into a {@creature bodak|MPMM}. The process turns them into a more vile version of a {@creature bodak|MPMM}\u2014a shrieker. This fearsome winged {@creature bodak|MPMM} has a poisonous stinger and can unleash a horrific screech that strikes terror into the hearts of those who hear it." + ] + } + } + } }, - "alignment": [ - "A" - ], - "ac": [ + "images": [ { - "ac": 17, - "from": [ - "natural armor" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bodak Shrieker.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bodak Devotee of Orcus.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Bodaks.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Boggle Trickster", + "source": "mme2-v2", + "_copy": { + "name": "Boggle", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Boggle Trickster", + "entries": [ + "Boggle tricksters are craftier, quicker, and tend to be more annoying than their normal kin.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Arcane Tricksters", + "entries": [ + "These {@creature boggle|MPMM|boggles} are canny rogues that dabble in enchantments and illusions which they use for distraction while it skips in and out of the darkness to steal from, frighten, and\u2014at inopportune moments\u2014torment its victims. While they do not intentionally try to kill anyone, they can be very dangerous if backed into a corner, if that is at all possible." + ] + }, + { + "type": "entries", + "name": "Sneaky Infiltrators", + "entries": [ + "When not engaging in pranks to amuse themselves, boggle tricksters are sometimes hired as spies by their fey masters to infiltrate strategic targets, such as a noble folk's keep, a church, or a wizard's tower where they can potentially encounter adventurers hired as guards." + ] + } + ] + } + ] + } + } } - ], - "hp": { - "average": 71, - "formula": "11d8 + 22" - }, - "speed": { - "walk": 30 - }, - "str": 12, - "dex": 10, - "con": 14, - "int": 11, - "wis": 17, - "cha": 12, - "skill": { - "perception": "+5", - "religion": "+2" }, - "passive": 15, - "languages": [ - "Aquan", - "Common" - ], - "cr": "4", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The tortle casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ], - "daily": { - "1": [ - "{@spell banishment}", - "{@spell bestow curse}", - "{@spell revivify}", - "{@spell spirit guardians}" - ], - "3e": [ - "{@spell blindness/deafness}", - "{@spell cure wounds}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Boggle Trickster.webp", + "type": "external" }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Hold Breath", - "entries": [ - "The tortle can hold its breath for 1 hour." - ] - } - ], - "action": [ - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage." - ] + "type": "image" }, { - "name": "Quarterstaff", - "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Boggle Trickster.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Bone Golem", + "source": "mme2-v2", + "_copy": { + "name": "Golems", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "A bone golem is a horrific combination of giant-sized skeleton parts magically bolted and sutured together to form a humanoid-shaped figure about 9 feet tall. It has four massive skeletal arms, two of which hold giant-sized weapons.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Whirling Weapons", + "entries": [ + "In combat, the bone golem fights like a brute, hacking at each foe with its weapons and pair of oversized clubbed arms. Against large groups, the skeletal construct can become a deadly machine, able to charge in a straight line and spin its upper body around at the same time, striking all targets within reach of its arms and weapons." + ] + }, + { + "type": "entries", + "name": "Skeletal Sentinels", + "entries": [ + "Bone golems are often created by necromancers to serve as guards and as an extra precaution against divine spellcasters that may be prepared against their undead armies." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ { - "name": "Cursed Bolt", - "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the tortle's next turn." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bone Golem.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Shell Defense", - "entries": [ - "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bone Golem.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Tortle Witch Doctor", - "source": "mme2-v2" + ] + }, + { + "name": "Brachavyrm", + "source": "mme2-v2", + "_copy": { + "name": "Demons", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The loathsome brachavyrm is a creature of nightmares that prowls the fens, jungles, and marshlands of the Abyss. This demon resembles a giant 20-foot long, slime-coated, segmented worm with a maw ridged with sharp teeth. Its midsection splits into two tails, each ending with a wicked-looking stinger. Pairs of emaciated arms ending in clawed hands extend grotesquely from its segmented body and function as the creature's legs.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Arm Collector", + "entries": [ + "The brachavyrm is a solitary predator that hunts for mortal humanoids. Each time a brachavyrm consumes a humanoid, a pair of arms will sprout from the sides of its elongated body. As the brachavyrm consumes more prey, more arms are created. But these arms wither and die after a short period, causing the brachavyrm to constantly hunt for more humanoids." + ] + }, + { + "type": "entries", + "name": "Versatile Predator", + "entries": [ + "In combat, the brachavyrm first spits a line of saliva from its maw towards its target. The saliva instantly hardens into sticky, web-like filaments upon contact with air, and can entangle a target. Once a creature is ensnared, the brachavyrm lunges at it and quickly impales it with its twin stingers. After the venom is injected, the demon wraps its body around the victim, constricting it at the same time that its multiple clawed arms dig and tear through its flesh. Finally, the fiend bites the helpless prey and slowly swallows it whole." + ] + } + ] + } + ] + } + ] + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Tortle_Witch_Doctor.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Tortle Witch Doctor.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Brachavyrm.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "quarterstaff|phb" - ], - "traitTags": [ - "Hold Breath" - ], - "languageTags": [ - "AQ", - "C" - ], - "damageTags": [ - "B", - "S", - "Y" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflictSpell": [ - "blinded", - "incapacitated" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Troll Berserker", + "name": "Bugbear Assassin", "source": "mme2-v2", - "page": 231, - "size": [ - "L" - ], - "type": "giant", - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Bugbear", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Bugbear Assassin", + "entries": [ + "The bugbear assassin uses its uncanny combination of strength and agility to successfully carry out assassination missions. Its favored weapon is the garrote which it uses to strangle its targets to death. It would then decapitate its kills and offer the heads to its god {@deity Hruggek|nonhuman} or Grankhul." + ] + } + } } - ], - "hp": { - "average": 115, - "formula": "11d10 + 55" - }, - "speed": { - "walk": 40 - }, - "str": 20, - "dex": 13, - "con": 20, - "int": 7, - "wis": 9, - "cha": 7, - "skill": { - "perception": "+2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "languages": [ - "Giant" - ], - "cr": "6", - "trait": [ + "images": [ { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bugbear Assassin.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Reckless", - "entries": [ - "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bugbear Assassin.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Regeneration", - "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Bugbears 2.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Bugbear Beast Shaman", + "source": "mme2-v2", + "_copy": { + "name": "Bugbear", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Bugbear Beast Shaman", + "entries": [ + "The bugbear beast shaman wears a grizzly bear skin as a cloak and is armed with finely crafted bear claws as fist weapons. This deadly druid can seamlessly mix melee combat with magic and can take the form of a {@creature cave bear}, {@creature giant wolverine|MonsterManualExpanded}, {@creature saber-toothed tiger}, or {@creature worg alpha|MonsterManualExpanded}." + ] + } + } + } + }, + "images": [ { - "name": "Multiattack", - "entries": [ - "The troll makes one Bite attack and two Claw attacks." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bugbear Beast Shaman.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bugbear Assassin.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Bugbears 1.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Troll Berserker", - "source": "mme2-v2" + ] + }, + { + "name": "Bugbear Huntmaster", + "source": "mme2-v2", + "_copy": { + "name": "Bugbear", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Bugbear Huntmaster", + "entries": [ + "The bugbear huntmaster is a formidable scout and cold-blooded killer that can command a pack of vicious beasts. It is often sent by its elders to track and slay a rampaging monster, escaped prisoners, or a party of interloping adventurers." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Berserker.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Troll Berserker 2.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bugbear Huntmaster.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Troll Berserker.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bugbear Huntmaster.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Bugbears 2.webp", + "type": "external" + }, + "type": "image" } - ], - "traitTags": [ - "Keen Senses", - "Reckless", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Troll Monarch", - "shortName": "troll", + "name": "Bugbear Monarch", "source": "mme2-v2", - "page": 231, - "size": [ - "H" - ], - "type": "giant", - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Bugbear", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Bugbear Monarch", + "entries": [ + "The bugbear monarch claims its position for being the strongest and most cunning of all the bugbears in its territory. It leads its kin in combat like a warlord, brandishing its massive great morningstar. The bugbear monarch's mere presence stirs its followers into a zealous frenzy and his powerful blows can maim even the toughest foes." + ] + } + } } - ], - "hp": { - "average": 187, - "formula": "15d12 + 90" - }, - "speed": { - "walk": 30 }, - "str": 22, - "dex": 12, - "con": 22, - "int": 9, - "wis": 12, - "cha": 8, - "save": { - "con": "+10", - "wis": "+5" - }, - "skill": { - "perception": "+5" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "languages": [ - "Giant" - ], - "cr": "11", - "trait": [ - { - "name": "Aura of Fervor", - "entries": [ - "The troll's allies have advantage on attack rolls and saving throws against being {@condition charmed} and {@condition frightened} while within 20 feet of the troll, provided it isn't {@condition incapacitated}." - ] - }, + "images": [ { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the troll fails a saving throw, it can choose to succeed instead." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bugbear Monarch.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bugbear Huntmaster.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Regeneration", - "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Bugbears 1.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The troll makes one Bite attack, one Claw attack, and one War Club attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage." - ] - }, + ] + }, + { + "name": "Bugbear Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ { - "name": "War Club", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bugbear Zombie.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the troll can automatically hit the target with its Claw but can't make Claw attacks against other targets." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Humanoids.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Bullywug Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { + "name": "Bunyip", + "source": "mme2-v2", + "entries": [ + "Appearing like a monstrous mixture of a shark and a leopard seal, the bunyip is a fearsome aquatic predator. It has the body and head of a leopard seal but with the fins, tail, and mouth of a shark. It is a solitary creature, generally keeping to itself and lurking underwater or in caves, heading out in the open only to hunt for prey.", { - "name": "Intimidating Roar {@recharge 5}", + "type": "entries", "entries": [ - "The troll lets out a terrifying roar audible out to 120 feet. Any creature within 30 feet of the troll that can hear its roar must succeed on a {@dc 18} Wisdom saving throw or be {@condition frightened} of the troll for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this troll's Intimidating Roar for the next 24 hours." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Frenzied Killer", + "entries": [ + "An encounter with a bunyip can quickly become a deadly one. The scent of blood automatically sends it in a savage feeding frenzy. Once it has secured its prey with its mouth, the bunyip drags its underwater and worries it, an action where the bunyip violently shakes its head, causing its teeth to saw and tear the victim's flesh." + ] + } + ] + } ] } ], - "legendary": [ - { - "name": "Charge", - "entries": [ - "The troll moves up to its speed." - ] - }, - { - "name": "Claw (Costs 2 Actions)", - "entries": [ - "The troll makes a Claw attack." - ] - }, + "images": [ { - "name": "Smash (Costs 3 Actions)", - "entries": [ - "The target must succeed on a {@dc 18} Constitution saving throw or be {@condition stunned} until the end of its next turn. If the target fails its saving throw by 5 or more, it is also knocked {@condition unconscious} for 1 minute." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bunyip.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Troll Monarch", - "source": "mme2-v2" + ] + }, + { + "name": "Carrion Crawler Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { + "name": "Catoblepas Calf", + "source": "mme2-v2", + "_copy": { + "name": "Catoblepas", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Catoblepas Calf", + "entries": [ + "Normally docile, a catoblepas calf will usually stay within its marshy domain and keep to itself. But if intruders\u2014often lost adventurers\u2014approach, it will use its tail to keep its opponents at bay. While young, its death ray can still prove to be a deadly threat to naïve adventurers. Adventurers beware though, its overprotective mother may not be too far away." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Monarch.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Troll Monarch.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Catoblepas Calf.webp", + "type": "external" + }, + "type": "image" } - ], - "traitTags": [ - "Keen Senses", - "Legendary Resistances", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "B", - "F", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "grappled", - "restrained" - ], - "conditionInflictLegendary": [ - "stunned", - "unconscious" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Troll Shaman", + "name": "Cavalier", "source": "mme2-v2", - "page": 232, - "size": [ - "L" - ], - "type": "giant", - "alignment": [ - "C", - "E" + "entries": [ + "Cavaliers are chivalrous and noble knights that excel in mounted combat. They are superior defenders and protectors, able to keep enemies from breaking off and escaping." ], - "alignmentPrefix": "typically ", - "ac": [ + "images": [ { - "ac": 15, - "from": [ - "natural armor" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cavalier.webp", + "type": "external" + }, + "type": "image" } - ], - "hp": { - "average": 133, - "formula": "14d10 + 56" - }, - "speed": { - "walk": 30 + ] + }, + { + "name": "Chimera Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" }, - "str": 16, - "dex": 13, - "con": 18, - "int": 7, - "wis": 14, - "cha": 7, - "skill": { - "perception": "+5" + "images": [] + }, + { + "name": "Chitine Skulker", + "source": "mme2-v2", + "_copy": { + "name": "Chitine", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Chitine Skulker", + "entries": [ + "Often serving as scouts for its patrols, the deadly skulkers have the ability to stay completely hidden in the darkness, making it perfect for ambushing unwary prey that may have stumbled within its reach." + ] + } + } + } }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "languages": [ - "Giant" - ], - "cr": "7", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The troll casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" - ], - "will": [ - "{@spell druidcraft}", - "{@spell mold earth|XGE}", - "{@spell resistance}" - ], - "daily": { - "2e": [ - "{@spell earth tremor|XGE}", - "{@spell spike growth}" - ], - "1e": [ - "{@spell erupting earth|XGE}", - "{@spell stinking cloud}", - "{@spell stoneskin}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Chitine Skulker.webp", + "type": "external" }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] + "type": "image" }, { - "name": "Regeneration", - "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Choldrith High Priestess.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The troll makes one Bite attack and two Claw attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." - ] - }, + ] + }, + { + "name": "Chitine Warrior", + "source": "mme2-v2", + "_copy": { + "name": "Chitine", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Chitine Warrior", + "entries": [ + "The strongest of their tribe, chitine warriors are chosen from the victors of brutal tribal competitions. Unlike normal {@creature chitine|MPMM} that prefer to ambush their foes, chitine warriors willingly charge into the battle." + ] + } + } + } + }, + "images": [ { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Chitine Skulker.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Vaprak's Fury (Recharges after a Short or Long Rest)", - "entries": [ - "The troll targets up to three allied trolls it can see within 30 feet of it. Each target gains advantage on melee attack rolls until the end of its next turn. In addition, each target regains 10 hit points unless they took acid or fire damage during its last turn." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Choldrith High Priestess.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Troll Shaman", - "source": "mme2-v2" + ] + }, + { + "name": "Choker Cavestalker", + "source": "mme2-v2", + "_copy": { + "name": "Choker", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Choker Cavestalker", + "entries": [ + "As its name would suggest, the choker cavestalker has mastered moving unnoticed in cavernous terrain. It uses its knowledge of its surroundings to find the perfect ambush spots where it can lie in wait and pick off a lone passerby, such as the rear guard of an adventuring party, without it getting noticed." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Berserker.webp", - "traitTags": [ - "Keen Senses", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ], - "hasFluff": true, - "hasFluffImages": true + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Choker Cavestalker.webp", + "type": "external" + }, + "type": "image" + } + ] }, { - "name": "Troll Whelp", + "name": "Choldrith High Priestess", "source": "mme2-v2", - "page": 232, - "size": [ - "M" - ], - "type": "giant", - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Choldrith", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Choldrith High Priestess", + "entries": [ + "The choldrith high priestess is a devout follower of {@creature Lolth|mme2-v2} and serves at the behest of the {@creature choldrith queen|mme2-v2}. It takes charge of managing the training of potential young chitine priestesses and facilitating brutal contests for selecting potential {@creature chitine warrior|mme2-v2|chitine warriors}. A choldrith high priestess will sometimes accompany and lead a chitine hunting party." + ] + } + } } - ], - "hp": { - "average": 30, - "formula": "4d8 + 12" - }, - "speed": { - "walk": 30 }, - "str": 14, - "dex": 13, - "con": 16, - "int": 5, - "wis": 7, - "cha": 5, - "skill": {}, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "languages": [ - "Giant" - ], - "cr": "1", - "trait": [ + "images": [ { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Chitine Skulker.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Regeneration", - "entries": [ - "The troll regains 5 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Choldrith High Priestess.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The troll makes one Bite attack one Claws attack." - ] - }, + ] + }, + { + "name": "Choldrith Queen", + "source": "mme2-v2", + "_copy": { + "name": "Choldrith", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Choldrith Queen", + "entries": [ + "The choldrith queen is the supreme leader of its {@creature chitine|MPMM} colony. An extremely powerful priestess and capable warrior, the queen is seen by her kin as an emissary of {@creature Lolth|mme2-v2} and would willingly sacrifice themselves if she commands it." + ] + } + } + } + }, + "images": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Chitine Skulker.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Troll Whelp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Choldrith High Priestess.webp", + "type": "external" + }, + "type": "image" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Berserker.webp", - "traitTags": [ - "Keen Senses", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Troll Witch Doctor", + "name": "Clockroach", "source": "mme2-v2", - "page": 233, - "size": [ - "L" - ], - "type": "giant", - "alignment": [ - "C", - "E" + "entries": [ + "Clockroaches are large, cockroach-like constructs created to patrol castle halls and dungeons. In battle, clockroaches are used as shock troops. With their flat frame and flexible mechanical bodies coated with oil, clockroaches can squeeze through barricades with ease. Once inside enemy defenses, clockroaches will begin to sow pain and confusion with its acid spray and painful, metallic bites." ], - "alignmentPrefix": "typically ", - "ac": [ + "images": [ { - "ac": 15, - "from": [ - "natural armor" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Clockroach.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Cloud Giant Mastermind", + "source": "mme2-v2", + "_copy": { + "name": "Cloud Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "When brutish giants, such as {@creature hill giant||hill giants} and {@creature frost giant||frost giants}, that usually only make random raids suddenly show signs of coordinated and strategic attacks, it is very likely a cloud giant mastermind is directing them. Scheming and always working behind the shadows, a cloud giant mastermind uses guile, strategy, and adaptability as its foremost weapons. Very rarely will it make its presence known, but if it does come out to the open, it is to claim its goal." + } } - ], - "hp": { - "average": 93, - "formula": "11d10 + 33" - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 13, - "con": 16, - "int": 7, - "wis": 14, - "cha": 7, - "skill": { - "perception": "+5" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "languages": [ - "Giant" - ], - "cr": "6", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The troll casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell mold earth|XGE}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell bane}", - "{@spell hold person}" - ], - "1e": [ - "{@spell bestow curse}", - "{@spell erupting earth|XGE}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cloud Giant Mastermind.webp", + "type": "external" }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ + "type": "image" + }, { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cloud Giant Mastermind.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Regeneration", - "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Cloud Giants.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The troll makes one Bite attack and two Claw attacks." - ] - }, + ] + }, + { + "name": "Cloud Giant Wind Disciple", + "source": "mme2-v2", + "_copy": { + "name": "Cloud Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Due to where they live, some {@creature cloud giant||cloud giants} have become natural wind disciples that have spent a lifetime mastering the martial arts combined with the power of the air elements. Armed with just their fists and a few spells, these giants can harness the power of the wind and hit opponents with the force of a hundred punches." + } + } + }, + "images": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cloud Giant Wind Disciple.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cloud Giant Mastermind.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Cursed Bolt", - "entries": [ - "{@atk rs} {@hit +5} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) psychic damage, and the target has disadvantage on attack rolls, ability checks, and saving throws until the end of the troll's next turn." - ] - } - ], - "reaction": [ - { - "name": "Vaprak's Wrath (Recharges after a Short or Long Rest)", - "entries": [ - "When an ally within 30 feet of the troll and can be seen by the troll hits a target with a melee weapon attack, the troll grants 5 extra damage to the ally's weapon damage roll. In addition, the ally's hit is a critical hit." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Troll Witch Doctor", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Cloud Giants.webp", + "type": "external" + }, + "type": "image" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Monarch.webp", - "traitTags": [ - "Keen Senses", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "F", - "P", - "S", - "Y" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflictSpell": [ - "paralyzed" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Troll Zombie", + "name": "Cornugon", "source": "mme2-v2", - "page": 263, - "size": [ - "L" - ], - "type": "undead", - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Devils", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Cornugon devils are an elite subtype of {@creature horned devil||horned devils} that serve under archdevils. They are known for their strength, fighting prowess, and magical abilities.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Terrifying Fiends", + "entries": [ + "Typical cornugon devils stand at around 11 to 12 feet tall, are overly muscular, and have steel-like scales or tough fur covering their body. Two great horns flank each side of their head, and their massive leathery or feathered wings stand well above their full body, enough to serve as a shield in battle. Their appearances vary, and will closely resemble the archdevils they serve. For example, cornugon devils who serve under {@creature Bael|MPMM} will look like massive winged minotaurs while those who serve under {@creature Dispater|mme2-v2} will look like armored humanoids that have ridged, iron scales covering its body and metallic wings." + ] + }, + { + "type": "entries", + "name": "Archdevils' Elite", + "entries": [ + "Cornugon devils are often tasked to lead lesser devils in combat or if grouped together, serve as the archdevil's elite troops. When a favored cultist prays for an archdevil to deal with a major threat and the cultist's sacrifice is deemed worthy, the archdevil may send a cornugon." + ] + }, + { + "type": "entries", + "name": "Warrior Spellcasters", + "entries": [ + "In combat, cornugon devils take a dual role. They start off as artillery support, unleashing devastating long range spells from afar to break clustered enemy ranks while also dispelling any magical threats and barriers that may hinder their allies. When the battle finally joins, they take flight and dive at the most dangerous but vulnerable targets, such as enemy spellcasters. Against challenging opponents, cornugon devils will utilize both their martial and spellcasting abilities to full advantage, often creating illusions to distract and mislead while making hit and run tactics." + ] + } + ] + } + ] + } + ] + } } - ], - "hp": { - "average": 92, - "formula": "8d10 + 48" - }, - "speed": { - "walk": 20 - }, - "str": 19, - "dex": 9, - "con": 22, - "int": 3, - "wis": 5, - "cha": 3, - "save": { - "wis": "-1" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 7, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands Giant but can't speak" - ], - "cr": "2", - "trait": [ - { - "name": "Keen Sight and Smell", - "entries": [ - "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] - }, + "images": [ { - "name": "Unusual Nature", - "entries": [ - "The zombie doesn't require air, food, drink, or sleep." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cornugon.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Cult Exarch of Asmodeus", + "source": "mme2-v2", + "_copy": { + "name": "Cult Priest of Asmodeus", + "source": "mme2-v2" + }, + "images": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Exarch of Asmodeus.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Troll Zombie", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cultist of Asmodeus.webp", + "type": "external" + }, + "type": "image" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Troll_Zombie.webp", - "traitTags": [ - "Keen Senses", - "Undead Fortitude" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS", - "GI" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" ] }, { - "name": "Two-Headed Troll", + "name": "Cult Head of Demogorgon", "source": "mme2-v2", - "page": 233, - "size": [ - "L" - ], - "type": "giant", - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 126, - "formula": "12d10 + 60" - }, - "speed": { - "walk": 30 + "_copy": { + "name": "Cult Priest of Demogorgon", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Cult Head of Demogorgon", + "entries": [ + "{@creature high priest of demogorgon|mme2-v2|High priests} who have proven themselves worthy of {@creature Demogorgon|MPMM} are gifted by the demon prince with deformities, most commonly sprouting an extra grotesque limb or an arm that mutates into a tentacle. These deformities imbue the high priests with additional abilities which eventually allows them to take the position of exarch." + ] + } + } + } }, - "str": 22, - "dex": 13, - "con": 20, - "int": 7, - "wis": 9, - "cha": 7, - "skill": { - "perception": "+5" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Head of Demogorgon.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Cult High Priest of Asmodeus", + "source": "mme2-v2", + "_copy": { + "name": "Cult Priest of Asmodeus", + "source": "mme2-v2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "languages": [ - "Giant" - ], - "cr": "7", - "trait": [ + "images": [ { - "name": "Keen Smell", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Exarch of Asmodeus.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Regeneration", - "entries": [ - "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cultist of Asmodeus.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Cult High Priest of Demogorgon", + "source": "mme2-v2", + "_copy": { + "name": "Cult Priest of Demogorgon", + "source": "mme2-v2" + }, + "images": [ { - "name": "Two Heads", - "entries": [ - "The troll has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Head of Demogorgon.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Cult Priest of Asmodeus", + "source": "mme2-v2", + "entries": [ + "The Cult of Asmodeus is the largest and arguably the most feared of the diabolical cults. While other cults may worship different archdevils, they must still acknowledge {@creature Asmodeus|mme2-v2} as the supreme leader that holds power and authority over them.", { - "name": "Extra Reaction", + "type": "entries", "entries": [ - "The troll gets an extra reaction that can be used only for {@action opportunity attack||opportunity attacks}." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Power and Wealth", + "entries": [ + "Although the cult may have fiendish and monstrous members, the majority of its sects are secretly located in civilized human cities and a few from the other fair races. Those who join the cult mostly use the membership to take advantage of the cult's political reach and deep resources to gain wealth and power. As such, a large number of members are local politicians, merchants, and noblemen." + ] + }, + { + "type": "entries", + "name": "Shrewd Negotiators", + "entries": [ + "However, some do join in hopes of following the ideology of {@deity Asmodeus|Faerûnian|SCAG} and become priests. Like Asmodeus, the cultists see themselves cut above the rest, and are often regarded by others as arrogant, cruel, and elitist. But despite these negative qualities, majority of their membership are very sharp, intuitive, and very skillful diplomats, forming secret alliances and lucrative trade deals with various organizations, legitimate or not. They have been mostly successful due to their ability to use Dominance of Nessus, as well as their array of coercive spells. If they encounter a threat or problem, they rarely act on it themselves. Instead, they use or leverage other individuals, organizations, or cults to take care of it." + ] + } + ] + } ] } ], - "action": [ + "images": [ { - "name": "Multiattack", - "entries": [ - "The troll makes two Bite attacks and two Claw attacks." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Exarch of Asmodeus.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cultist of Asmodeus.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Cult Priest of Demogorgon", + "source": "mme2-v2", + "entries": [ + "The Cult of Demogorgon is not a true organization. Instead, it is a set of loosely connected covens of various sizes. The bulk of the cultists are fiends and intelligent aberrations. Their humanoid members are comprised of mostly bandits, thugs, and social outcasts. They do have two common sets of attributes\u2014all share some form of deformity and a level of deranged sociopathy. Most, if not all, are psychopathic killers who hear the voice of their master.", { - "name": "Claws", + "type": "entries", "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Double Headed", + "entries": [ + "Each coven is often led by two heads, each symbolizing {@creature demogorgon|MPMM|Demogorgon's} twin heads, Aameul and Hathradiah. These two heads lead separate groups, each with its objectives. They clash with each other as often as they cooperate. While their methods are not efficient, the horrific trail of bodies they leave sow chaos and fear in most civilized lands." + ] + } + ] + } ] } ], - "fluff": { - "_monsterFluff": { - "name": "Two-Headed Troll", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Two-Headed_Troll.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Two-Headed Troll.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cult Head of Demogorgon.webp", + "type": "external" + }, + "type": "image" } - ], - "traitTags": [ - "Keen Senses", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "unconscious" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Ulitharid Mastermind", - "group": [ - "Mind flayers", - "Illithids" - ], + "name": "Cyclops Zombie", "source": "mme2-v2", - "page": 195, - "size": [ - "L" - ], - "type": "aberration", - "alignment": [ - "L", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 15, - "from": [ - "{@item breastplate|phb}" - ] - } - ], - "hp": { - "average": 135, - "formula": "18d10 + 36" - }, - "speed": { - "walk": 30 - }, - "str": 15, - "dex": 12, - "con": 15, - "int": 22, - "wis": 19, - "cha": 21, - "save": { - "int": "+10", - "wis": "+8", - "cha": "+9" - }, - "skill": { - "arcana": "+10", - "deception": "+9", - "insight": "+8", - "perception": "+8", - "persuasion": "+9", - "stealth": "+5" + "_copy": { + "name": "Zombie", + "source": "MM" }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 18, - "languages": [ - "Deep Speech", - "Undercommon", - "telepathy 2 miles" - ], - "cr": "12", - "spellcasting": [ + "images": [ { - "name": "Spellcasting (Psionics)", - "headerEntries": [ - "The ulitharid casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 18}):" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell levitate}" - ], - "daily": { - "1e": [ - "{@spell confusion}", - "{@spell dominate monster}", - "{@spell eyebite}", - "{@spell feeblemind}", - "{@spell mass suggestion}", - "{@spell plane shift} (self only)", - "{@spell project image}", - "{@spell scrying}", - "{@spell telekinesis}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cyclops Zombie.webp", + "type": "external" }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Creature Sense", - "entries": [ - "The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." - ] - }, - { - "name": "Cunning Presence", - "entries": [ - "An ally that starts is turn within 30 feet of this ulitharid and can see and hear this ulitharid can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action, provided the ulitharid isn't {@condition incapacitated}." - ] + "type": "image" }, { - "name": "Magic Resistance", - "entries": [ - "The ulitharid has advantage on saving throws against spells and other magical effects." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Cyclops Zombie.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Psionic Hub", - "entries": [ - "If an elder brain establishes a psychic link with the ulitharid, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the ulitharid is more than 5 miles away from the elder brain, it can end the psychic link at any time (no action required)." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Cyclops Ettin.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Dark Soul", + "source": "mme2-v2", + "entries": [ + "The dark soul is a sorcerer whose innate magical powers come from a malevolent or fiendish power. It can manifest fiendish characteristics, such as bat-like wings and horns, if it chooses to." ], - "action": [ - { - "name": "Tentacles", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 10 ft., one creature. {@h}28 ({@damage 4d10 + 6}) psychic damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}) and must succeed on a {@dc 18} Intelligence saving throw or be {@condition stunned} until this grapple ends." - ] - }, + "images": [ { - "name": "Extract Brain", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the ulitharid. {@h}55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dark Soul.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Mind Blast {@recharge 5}", - "entries": [ - "The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 20} Intelligence saving throw or take 32 ({@damage 4d12 + 6}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dark Soul Sorceress.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ - { - "name": "Cunning Action", - "entries": [ - "The ulitharid takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] - }, - { - "name": "Cunning Insight {@recharge 5}", - "entries": [ - "The ulitharid chooses a target it can see within 30 feet of it. The ulitharid and up to 3 creatures of its choice have advantage on ability checks, attack rolls, and saving throws against the target. In addition, the target has disadvantage on ability checks and attack rolls made against the ulitharid. These effects last until the start of the ulitharid's next turn." - ] + ] + }, + { + "name": "Darkling Creeper", + "source": "mme2-v2", + "_copy": { + "name": "Darklings", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "When they aren't out burglarizing, creepers serve as scouts for the {@creature darkling|MPMM|darklings}. Some may even be affiliated with the local thieves' guild, but will take steps to hide their true nature first." + } } - ], - "reaction": [ + }, + "images": [ { - "name": "Misdirection", - "entries": [ - "When the ulitharid is targeted by an attack while a creature within 5 feet of it is granting it cover against that attack, it can have the attack target that creature instead." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Darkling Creeper.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Ulitharid Mastermind", - "source": "mme2-v2" + ] + }, + { + "name": "Darkling Elder Assassin", + "source": "mme2-v2", + "_copy": { + "name": "Darklings", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Cold-blooded and pragmatic, darkling elder assassins take pride in their work. When their band is contracted to kill a challenging and difficult target, the darkling elder assassin will be more than happy to handle the task." + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ulitharid_Mastermind.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ulitharid Mastermind.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Darkling Creeper.webp", + "type": "external" + }, + "type": "image" } - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Tentacles" - ], - "languageTags": [ - "DS", - "TP", - "U" - ], - "damageTags": [ - "P", - "Y" - ], - "spellcastingTags": [ - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "stunned" - ], - "savingThrowForced": [ - "intelligence" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "intelligence", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Ulitharid Supreme", - "shortName": "ulitharid", - "group": [ - "Mind flayers", - "Illithids" - ], + "name": "Darkling Elder Hexblade", "source": "mme2-v2", - "page": 196, - "size": [ - "L" - ], - "type": "aberration", - "alignment": [ - "L", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 15, - "from": [ - "{@item breastplate|phb}" - ] + "_copy": { + "name": "Darklings", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Warlocks are not uncommon within the {@creature darkling|MPMM} ranks, as they are already comfortable answering to a shadowy patron. Most would prefer to be hexblades, though, due to the fact that they gain more satisfaction inflicting pain by hand instead of magical spells." + } } - ], - "hp": { - "average": 161, - "formula": "19d10 + 57" - }, - "speed": { - "walk": 30 - }, - "str": 15, - "dex": 12, - "con": 16, - "int": 22, - "wis": 20, - "cha": 22, - "save": { - "int": "+12", - "wis": "+11", - "cha": "+12" }, - "skill": { - "arcana": "+12", - "deception": "+12", - "insight": "+11", - "perception": "+11", - "stealth": "+7" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 21, - "languages": [ - "Deep Speech", - "Undercommon", - "telepathy 2 miles" - ], - "cr": "17", - "spellcasting": [ + "images": [ { - "name": "Spellcasting (Psionics)", - "headerEntries": [ - "The ulitharid casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 20}):" - ], - "will": [ - "{@spell detect thoughts}", - "{@spell levitate}", - "{@spell shield}" - ], - "daily": { - "3e": [ - "{@spell confusion}", - "{@spell scrying}", - "{@spell telekinesis}" - ], - "1e": [ - "{@spell dominate monster}", - "{@spell eyebite}", - "{@spell feeblemind}", - "{@spell mass suggestion}", - "{@spell plane shift} (self only)", - "{@spell project image}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Darkling Creeper.webp", + "type": "external" }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "type": "image" } - ], - "trait": [ + ] + }, + { + "name": "Darkling Elder Mastermind", + "source": "mme2-v2", + "_copy": { + "name": "Darklings", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "{@creature darkling elder|MPMM|Darkling elders} are the leaders and brilliant strategists of the darkling community. Their primary task is to ensure each of their missions and orders are efficiently carried out.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Battle Tacticians", + "entries": [ + "In combat, masterminds fight in a calculated and cunning manner. They can assess the battlefield with ease, and can give specific orders out to their subordinate {@creature darkling|MPMM|darklings} where they can be the most effective. They never knowingly put themselves at risk, and will always have a bodyguard or two nearby to redirect an attack made against them to it." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ { - "name": "Creature Sense", - "entries": [ - "The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Darkling Creeper.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Darkling Skulker", + "source": "mme2-v2", + "_copy": { + "name": "Darklings", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Skulkers are more mature and experienced {@creature darkling creeper|mme2-v2|darkling creepers}. While they are still used as scouts from time to time, they are the ones who are sent for longer spying missions. Their primary role is to infiltrate a potential target's base or home, gather information such as determine the level of risk and resources required to overwhelm it, and report back safely to the mastermind without getting noticed." + } + } + }, + "images": [ { - "name": "Legendary Resistance (3/Day)", - "entries": [ - "If the ulitharid fails a saving throw, it can choose to succeed instead." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Darkling Creeper.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Deathpriest Exarch of Orcus", + "source": "mme2-v2", + "_copy": { + "name": "Deathpriest of Orcus", + "source": "mme2-v2" + }, + "images": [ { - "name": "Magic Resistance", - "entries": [ - "The ulitharid has advantage on saving throws against spells and other magical effects." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deathpriest Exarch of Orcus.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Deathpriest of Orcus", + "source": "mme2-v2", + "entries": [ + "Of all of the demon lords of the Abyss, {@creature Orcus|MPMM}, the Demon Prince of Undeath, claims the largest amount of followers. It has therefore spawned scores of cults with diversified objectives, but all fall under three major doctrines.", { - "name": "Psionic Hub", + "type": "entries", "entries": [ - "If an elder brain establishes a psychic link with the ulitharid, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the ulitharid is more than 5 miles away from the elder brain, it can end the psychic link at any time (no action required)." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Necromantic Practitioners", + "entries": [ + "The first one is mastery of necromancy, which is the most common type of {@cult cult of Orcus|MPMM}. Members of this type of cult are mages and priests who seek power over mortality, utilizing undead minions to further their goals and aspirations." + ] + }, + { + "type": "entries", + "name": "Undead Master Race", + "entries": [ + "The second doctrine is the support of undeath or power over the living. The majority of its members are undead themselves and seek to add more to its ranks while those who are alive use the remainder of their mortal lives to infiltrate and set up shop in major cities to establish a steady source of fresh bodies. Members of these types of cults are undead that require sustenance, knowledge, or the arts, such as {@creature vampire||vampires} and {@creature lich||liches}, and other intelligent undead." + ] + }, + { + "type": "entries", + "name": "Insane Nihilists", + "entries": [ + "The third most common doctrine is the true goal of {@creature Orcus|MPMM}, which is to seek an end to all life in the cosmos, replacing the living with the undead who serve only him. Cult members of this type are mostly insane, deranged, and suicidal. Those that work in large groups carry out mass murders, attacking small villages and hamlets, while those that work in smaller groups or individually, operate like serial killers and hide in plain sight within bustling and thriving cities." + ] + }, + { + "type": "entries", + "name": "Deathpriests", + "entries": [ + "The majority of divine spellcasters who worship {@creature Orcus|MPMM}, no matter the doctrine, call themselves deathpriests. Blessed by the Prince of Undeath, they can cast necromantic spells that are normally only available to arcane spellcasters." + ] + } + ] + } ] } ], - "action": [ + "images": [ { - "name": "Tentacles", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 10 ft., one creature. {@h}28 ({@damage 4d10 + 6}) psychic damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 14}) and must succeed on a {@dc 19} Intelligence saving throw or be {@condition stunned} until this grapple ends." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deathpriest Exarch of Orcus.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Deep Scion Assassin", + "source": "mme2-v2", + "_copy": { + "name": "Deep Scion", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Deep Scion Assassin", + "entries": [ + "A deep scion assassin is ruthless and methodical. It often hides under the guise of a sailor or seafaring merchant. The deep scion uses connections to carry out assassinations on targets provided by its master. It can blend in with other traders and gain access to its targets without raising suspicion." + ] + } + } + } + }, + "images": [ { - "name": "Extract Brain", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the ulitharid. {@h}55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deep Scion Assassin.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Mind Blast {@recharge 5}", - "entries": [ - "The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 20} Intelligence saving throw or take 32 ({@damage 4d12 + 6}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Deep Scion Assassin.webp", + "type": "external" + }, + "type": "image" } - ], - "legendary": [ - { - "name": "Tentacles", - "entries": [ - "The ulitharid makes one attack with its Tentacles." - ] - }, + ] + }, + { + "name": "Deep Scion Thug", + "source": "mme2-v2", + "_copy": { + "name": "Deep Scion", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Deep Scion Thug", + "entries": [ + "Deep scion thugs are created from weaker humanoids, possibly the crew of a sunken ship, or a group of unfortunate fishermen. Unlike their normal ilk, they prefer rushing and mugging their targets in open combat than using ambush and subterfuge." + ] + } + } + } + }, + "images": [ { - "name": "Cast Spell (Costs 2 Actions)", - "entries": [ - "The ulitharid uses Spellcasting." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deep Scion Assassin.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Extract Brain (Costs 2 Actions)", - "entries": [ - "The ulitharid uses Extract Brain." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Deep Scion Assassin.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Ulitharid Supreme", - "source": "mme2-v2" + ] + }, + { + "name": "Deep Scion Warlock", + "source": "mme2-v2", + "_copy": { + "name": "Deep Scion", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Deep Scion Warlock", + "entries": [ + "Deep scions that show an aptitude for the dark arts are granted powers by the gods of their masters for as long as they fulfill their pact. Natural leaders, they help scheme and lead missions provided by their masters." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ulitharid_Supreme.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ulitharid Supreme.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deep Scion Assassin.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Deep Scion Assassin.webp", + "type": "external" + }, + "type": "image" } - ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Tentacles" - ], - "languageTags": [ - "DS", - "TP", - "U" - ], - "damageTags": [ - "P", - "Y" - ], - "spellcastingTags": [ - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "stunned" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "frightened", - "restrained", - "unconscious" - ], - "savingThrowForced": [ - "intelligence" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "intelligence", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Ursaloth", - "group": [ - "Yugoloths" - ], + "name": "Derro Berserker", "source": "mme2-v2", - "page": 253, - "size": [ - "L" - ], - "type": { - "type": "fiend", - "tags": [ - "Yugoloth" - ] - }, - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 17, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Derro", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Derro Berserker", + "entries": [ + "Berserkers are usually placed at the frontlines of battles and hunting parties not just because of their fighting prowess, but because no one else wants to fight beside them. Berserkers are rabidly aggressive and are prone to attack anything it sees, enemies and {@creature derro|MPMM} alike. {@creature derro hookguard|mme2-v2|Hookguards} and {@creature derro thug|mme2-v2|thugs} placed in the frontlines keep berserkers at bay with their spears while taskmasters keep their rage focused on enemies." + ] + } + } } - ], - "hp": { - "average": 114, - "formula": "12d10 + 48" - }, - "speed": { - "fly": 60, - "walk": 40 - }, - "str": 20, - "dex": 12, - "con": 19, - "int": 7, - "wis": 16, - "cha": 15, - "skill": { - "athletics": "+8", - "perception": "+6" }, - "senses": [ - "blindsight 60 ft.", - "darkvision 60 ft." - ], - "passive": 16, - "resist": [ - "cold", - "fire", - "lightning", + "images": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "acid", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal", - "Infernal", - "telepathy 60 ft." - ], - "cr": "8", - "spellcasting": [ + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", + "type": "external" + }, + "type": "image" + }, { - "name": "Spellcasting", - "headerEntries": [ - "The ursaloth casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell darkness}", - "{@spell suggestion}" - ], - "daily": { - "2": [ - "{@spell dispel magic}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", + "type": "external" }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "type": "image" } - ], - "trait": [ - { - "name": "Alert", - "entries": [ - "The ursaloth has advantage on Initiative rolls and Wisdom ({@skill Perception}) checks and can't be surprised while it is conscious." - ] - }, + ] + }, + { + "name": "Derro Hookguard", + "source": "mme2-v2", + "_copy": { + "name": "Derro", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Derro Hookguard", + "entries": [ + "Hookguards specialize in keeping foes' attention on themselves and away from their more vulnerable allies. They savagely run after any who try to move past their guard." + ] + } + } + } + }, + "images": [ { - "name": "Magic Resistance", - "entries": [ - "The ursaloth has advantage on saving throws against spells and other magical effects." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Magic Weapons", - "entries": [ - "The ursaloth's weapon attacks are magical." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The ursaloth makes one Bite attack and two Talon attacks. If both Talon attacks hit a Large or smaller target, the target must succeed on a {@dc 15} Strength saving throw or take an extra 12 ({@damage 2d6 + 5}) slashing damage and be knocked {@condition prone}." - ] - }, + ] + }, + { + "name": "Derro Master Savant", + "source": "mme2-v2", + "_copy": { + "name": "Derro", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Derro Master Savant", + "entries": [ + "{@creature derro savant|MPMM|Derro savants} who are favored by their deity, Diirinka, eventually become master savants. These unique savants are divine souls blessed with the ability to unleash both arcane and divine spells. They are recognized as the true chosen ones by their kin, and naturally become their supreme leaders." + ] + } + } + } + }, + "images": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one creature. {@h}9 ({@damage 1d8 + 5}) piercing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Derro Master Savant.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Talon", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Fire Breath {@recharge 5}", - "entries": [ - "The ursaloth exhales fire in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw, taking 40 ({@damage 9d8}) fire damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "reaction": [ - { - "name": "Guardian Strike", - "entries": [ - "If an enemy within 5 feet of the ursaloth attacks a target other than the ursaloth, that enemy provokes an {@action opportunity attack} from the ursaloth." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Ursaloth", - "source": "mme2-v2" + ] + }, + { + "name": "Derro Taskmaster", + "source": "mme2-v2", + "_copy": { + "name": "Derro", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Derro Taskmaster", + "entries": [ + "Taskmasters are {@creature derro savant|MPMM|derro savants} who keep derro warriors in line while in the battlefield due to their tendency to give in to their insane nature. When not leading {@creature derro|MPMM} in combat, they can be found managing derro slave labor and prisoner camps." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Ursaloth.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ursaloth 2.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Derro Taskmaster.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Ursaloth.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", + "type": "external" + }, + "type": "image" } - ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "I", - "TP" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ], - "savingThrowForcedSpell": [ - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Vegepygmy Shaman", + "name": "Derro Thug", "source": "mme2-v2", - "page": 235, - "size": [ - "S" - ], - "type": "plant", - "alignment": [ - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Derro", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Derro Thug", + "entries": [ + "Some derro, due to their insane nature and inability to keep social relationships, have broken away from their society and have instead turned into a life of random violence and crime. Most of them band together like a pack of rats, attacking targets that they can overwhelm, and then scatter back to their hiding places. Others wander deeper into the Underdark to live like nomads, scavenging and preying on whoever crosses their path." + ] + } + } } - ], - "hp": { - "average": 27, - "formula": "5d6 + 10" - }, - "speed": { - "walk": 30 - }, - "str": 7, - "dex": 14, - "con": 14, - "int": 6, - "wis": 13, - "cha": 7, - "skill": { - "perception": "+3", - "stealth": "+4" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "resist": [ - "lightning", - "piercing" - ], - "languages": [ - "Vegepygmy" - ], - "cr": "1", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The vegepygmy casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 11}, {@hit 3} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell mold earth|XGE}" - ], - "daily": { - "3e": [ - "{@spell entangle}" - ], - "1e": [ - "{@spell locate animals or plants}", - "{@spell spike growth}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Derros.webp", + "type": "external" }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Plant Camouflage", - "entries": [ - "The vegepygmy has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." - ] + "type": "image" }, { - "name": "Regeneration", - "entries": [ - "The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Derro Berserker.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." - ] - }, - { - "name": "Spore Strike (Melee)", - "entries": [ - "If the target is a creature, it is also {@condition poisoned} until the end of the vegepygmy's next turn." - ] - }, + ] + }, + { + "name": "Destrachan", + "source": "mme2-v2", + "entries": [ + "Destrachans are cruel Underdark-dwelling creatures that look vaguely reptilian and move about like ten-feet long bipedal dinosaurs, but are actually quite intelligent and very sadistic. They normally hunt in packs, feeding on misery and taking pleasure in torturing their victims before going in for the kill.", { - "name": "Spore Strike (Ranged)", + "type": "entries", "entries": [ - "If the target is a creature, it is also {@condition poisoned} until the end of the vegepygmy's next turn." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Sightless Hunters", + "entries": [ + "As underground creatures, destrachans have evolved to become naturally blind, relying more on their unmatched sense of hearing to navigate their surroundings and locate viable prey. They have a pair of sophisticated, three-part ears that can pinpoint a target's exact location more accurately than sight." + ] + }, + { + "type": "entries", + "name": "Deadly Harmonics", + "entries": [ + "What makes destrachans dangerous are their ability to emit flesh-rending sound waves. Their tubular maws can project carefully focused harmonics, producing sonic vibrations so powerful it can literally shatter objects and barriers. Their tough scaly hide has naturally evolved as well to become resistant to their own harmonics, as well as other thunder-based attacks." + ] + } + ] + } ] } ], - "fluff": { - "_monsterFluff": { - "name": "Vegepygmy Shaman", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Vegepygmy_Shaman.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Vegepygmy Shaman.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Destrachan Alpha_40.webp", + "type": "external" + }, + "type": "image" } - ], - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "N", - "S" - ], - "miscTags": [ - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "poisoned" - ], - "conditionInflictSpell": [ - "restrained" - ], - "savingThrowForcedSpell": [ - "strength" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Vegepygmy Warrior", + "name": "Destrachan Alpha", "source": "mme2-v2", - "page": 235, - "size": [ - "S" - ], - "type": "plant", - "alignment": [ - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Destrachan", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Destrachan Alpha", + "entries": [ + "Destrachans that are physically more superior and vicious than others eventually bully their way to the top and get the choicest meals. They eventually become the natural alphas of the pack and the only ones that can breed with the females. They lead their packs in making coordinated hunts." + ] + } + } } - ], - "hp": { - "average": 22, - "formula": "5d6 + 5" - }, - "speed": { - "walk": 30 - }, - "str": 14, - "dex": 14, - "con": 13, - "int": 6, - "wis": 11, - "cha": 7, - "skill": { - "perception": "+2", - "stealth": "+4" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "resist": [ - "lightning", - "piercing" - ], - "languages": [ - "Vegepygmy" - ], - "cr": "1/2", - "trait": [ - { - "name": "Plant Camouflage", - "entries": [ - "The vegepygmy has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The vegepygmy makes two attacks with its Claws or two melee attacks with its Spear." - ] - }, + "images": [ { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Destrachan Alpha_40.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Vegepygmy Warrior", - "source": "mme2-v2" + ] + }, + { + "name": "Destrachan Pack Lord", + "source": "mme2-v2", + "_copy": { + "name": "Destrachan", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Destrachan Pack Lord", + "entries": [ + "A rare destrachan alpha that is particularly cunning and cruel can grow old enough to reach an incredible size. Known as a pack lord, this destrachan hunts and kills rival alphas and absorb their packs. Intelligent denizens of the Underdark consider the pack lord a very dangerous but useful creature due to its ability to lead large packs of {@creature destrachan|mme2-v2|destrachans} and destroy physical structures. They strive to earn the pack lord's favor and become allies with it. If not, they form hunting parties to put it down." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Vegepygmy_Shaman.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Vegepygmy Warrior.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Destrachan Alpha_40.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "spear|phb" - ], - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "N", - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Verbeeg", + "name": "Dire Bunyip", "source": "mme2-v2", - "page": 236, - "size": [ - "L" - ], - "type": "giant", - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 14, - "from": [ - "{@item hide armor|phb}", - "{@item shield|phb}" - ] + "_copy": { + "name": "Bunyip", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Dire Bunyip", + "entries": [ + "The dire bunyip is a massive specimen that can reach a length of 25 feet. Very rarely encountered, it has been known to attack small ships and boats, slamming into them and overturning them to get to its crew and cargo." + ] + } + } } - ], - "hp": { - "average": 76, - "formula": "9d10 + 27" - }, - "speed": { - "walk": 40 - }, - "str": 17, - "dex": 10, - "con": 16, - "int": 11, - "wis": 10, - "cha": 9, - "save": { - "dex": "+2", - "con": "+5" - }, - "skill": { - "animal handling": "+2", - "athletics": "+5", - "stealth": "+2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "languages": [ - "Common", - "Giant" - ], - "cr": "3", - "trait": [ + "images": [ { - "name": "Simple Weapon Wielder", - "entries": [ - "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Bunyip.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Dire Corby", + "source": "mme2-v2", + "entries": [ + "Dire corbies are denizens of the Underdark that resemble humanoid avians with brutish features. Although they have a measure of intelligence, these savage creatures barely have any societal structure and do not often use tools. They nest in underground cliff-side caves and normally hunt their prey by leaping down from ceilings or overhangs to rend targets with their claws. When attacking as a pack, they turn into a savage frenzy and become nearly suicidal." ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The verbeeg makes two Spear attacks." - ] - }, + "images": [ { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, or 16 ({@damage 3d8 + 3}) piercing damage if used with two hands to make a melee attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Corby Alpha.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Verbeeg", - "source": "mme2-v2" + ] + }, + { + "name": "Dire Corby Alpha", + "source": "mme2-v2", + "_copy": { + "name": "Dire Corby", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Dire Corby Alpha", + "entries": [ + "Alphas are the natural leaders of the {@creature dire corby|mme2-v2} pack. Not only are they physically stronger and larger, dire corby alphas also developed an ear-splitting shriek that it uses constantly to distract and frighten enemies, giving their hunting pack an opening for a killing strike." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Corby Alpha.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "spear|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Verbeeg Chieftain", + "name": "Dire Vargouille", "source": "mme2-v2", - "page": 236, - "size": [ - "L" - ], - "type": "giant", - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 17, - "from": [ - "patchwork armor", - "{@item shield|phb}" - ] + "_copy": { + "name": "Vargouille", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Dire Vargouille", + "entries": [ + "In most cases, the fiendish curse from a {@creature vargouille|MPMM} can only affect a humanoid. In very rare instances, however, the curse may affect beasts and monstrosities, especially if the target was assaulted by a swarm of {@creature vargouille|MPMM}. When the transformation occurs, the resulting creature is that of dire vargouille\u2014a stronger, more lethal specimen of the original." + ] + } + } } - ], - "hp": { - "average": 142, - "formula": "15d10 + 60" - }, - "speed": { - "walk": 40 - }, - "str": 21, - "dex": 11, - "con": 18, - "int": 11, - "wis": 12, - "cha": 9, - "save": { - "dex": "+3", - "con": "+7", - "wis": "+4" - }, - "skill": { - "animal handling": "+4", - "athletics": "+8", - "stealth": "+3" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "languages": [ - "Common", - "Giant" - ], - "cr": "7", - "trait": [ + "images": [ { - "name": "Simple Weapon Wielder", - "entries": [ - "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Vargouille.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Vargouille.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Dirgesinger", + "source": "mme2-v2", + "entries": [ + "Dirgesingers are twisted bards who use their haunting melodies to raise the dead and control them, creating an army of loyal undead minions at their command.", + "Their spells and abilities allow them to strike fear into the hearts of their enemies and bolster the resistance of their undead horde against turn attempts. The dirgesinger's eerie music can bring despair to those who hear it, and their necromantic spells can even bring fallen foes back to life as undead thralls.", + "They are often in the company of members of cults and secret guilds that specialize in necromancy, such as the Death Priests of Orcus, who highly prize the dirgesinger's abilities to enhance the undead they summon and control." ], - "action": [ + "images": [ { - "name": "Multiattack", - "entries": [ - "The verbeeg makes two melee attacks." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Dirgesinger.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Longsword", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dirgesinger.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Dispater", + "source": "mme2-v2", + "entries": [ + "The reclusive lord of Dis rules the second layer of Baator with a militaristic grip. Hidden within his main lair, the ominous Iron Tower, Dispater sits on his throne surrounded by the weapons, treasures and scrolls of secrets he has gained throughout millennia. The Lord of Iron stands at an imposing height of 7 feet, with steel-like, bluish skin that is cold to the touch. His black hair is always swept back, prominently showing the two horns on his forehead. Dispater prefers to roam his castle in resplendent regalia, but underneath the royal robe is a unique adamantine armor that he personally crafted and designed to protect him from any attack no matter how powerful. The armor gleams in the darkness, imbued with magical charms that allows him to teleport to safety if he is about to be harmed. Always cautious and prepared, Dispater has a gleaming black iron rod with his symbol at the top serving as his badge of office.", + { + "type": "entries", "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage, or 16 ({@damage 2d10 + 5}) slashing damage if used with two hands." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Arms Dealer", + "entries": [ + "Dispater trades in iron and secrets. The most vicious weapons in all nine layers of Hell come from Dis and Dispater sits at the top of all arms deals, selling weapons and armor to both sides of any battle. The most powerful weapons, however, are in the hands of his archdukes and trusted commanders, with a select few stored in his throne room for his own use.", + "Within the main chamber of the tower sits a mound of scrolls full of secrets that Dispater has collected throughout his life. This veritable treasure trove of knowledge has been the object of envy among the other lords, seeing it as a new source of advantage over each other. The secrets that Dispater has collected has always come at a price. Creatures will often bargain their souls as payment for the answer to a secret, which Dispater always gladly collects to fuel his soul harvesters." + ] + }, + { + "type": "entries", + "name": "The Iron Tower", + "entries": [ + "Dispater rarely leaves his fortress, preferring to stay inside his libraries and workshops as he watches over Dis through the eyes of his minions. The Iron Tower stands in the middle of Dis, and always looks like it is farther than it seems. The tower is completely black and is always enveloped in dark mists and shadows. {@creature Erinyes} constantly circle the tower, ensuring that no one gets in or out without Dispater's approval.", + "Dispater is the only one who decides who is allowed to go in and out of the fortress and getting in is a near-impossible task. There are several ways to get in the tower and all have deadly consequences. One may try to secure the services of the {@creature imp||imps} that loiter along the streets of Dis. These {@creature imp||imps} usually pose as mischievous and chattering children and are willing to guide anyone through the maze-like city and into the fortress for a price. Adventurers beware though, because the {@creature imp||imps'} true goal is to lure would-be victims to their deaths.", + "Due to Dispater's deep paranoia, he prefers to stay in his fortress and instead send messages to his archdukes through letters sewed on the bodies of imp servants. These messengers use a secret passage to travel in and out of the fortress. Adventurers may attempt to follow the imp as it goes through the secret passage, though they will need to take great care not to harm or kill the imp, lest Dispater be alerted." + ] + } + ] + } ] }, { - "name": "Javelin", + "type": "entries", + "name": "Dispater's Lair", "entries": [ - "{@atk mw,rw} {@hit +8} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}15 ({@damage 3d6 + 5}) piercing damage." + "The halls of the Iron Tower is as labyrinthine as the city it stands on. Hallways and chambers look identical and no pathway looks the same after passing through it, leading intruders in a hopeless, trap-filled, rat race to find Dispater's throne room.", + "Dispater's lair sits at the top of the Iron Tower, underneath the dome that forms the highest point of the tower. The circular room has obsidian black walls which are as hot as all the walls in Dis, and four full-sized windows that Dispater uses to watch the entire city. In the middle of the room is a dais where Dispater sits on his iron throne. On one side of the throne is a rack of weapons that Dispater has chosen for his private collection. On the other side is a long table full of maps and plans that cover the second layer and the city of Dis that Dispater uses to create his security and construction plans. Lined up against the walls are the numerous scrolls of secrets that Dispater himself guards with magic connected to his life force.", + "Anyone who tries to reach the main lair and challenge the Lord of Iron will need to contend with the room's unbearable heat and Dispater's aura of fear. Any weapon or armor that he touches rust almost immediately. Opponents will also have to deal with his ability to teleport and summon devils to fight for him, as well as his ability to force opponents to relive painful and shameful memories." ] } ], - "bonus": [ + "images": [ { - "name": "Assault Command", - "entries": [ - "The verbeeg targets one ally it can see within 30 feet of it. If the target can see or hear the verbeeg, the target can use its reaction to make one melee attack or move up to its speed." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dispater.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Verbeeg Chieftain", - "source": "mme2-v2" + ] + }, + { + "name": "Displacer Render", + "source": "mme2-v2", + "_copy": { + "name": "Gray Render", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Displacer Render", + "entries": [ + "Displacer renders are said to be the result of twisted experiments of combining a {@creature gray render|MPMM} and a {@creature displacer beast} by wizards employed by the Unseelie court. Whatever reasons they may have had were never uncovered.", + "The {@creature gray render|MPMM} retains its form but is now covered in bluish-black fur with two tentacles sprouting from its back. With the {@creature gray render|MPMM|gray render's} powerful rage-fueled attacks, and the {@creature displacer beast||displacer's} natural light bending abilities, the threat level of this monster is taken to an entirely new level." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Chieftain.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Displacer Render.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "javelin|phb", - "longsword|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Verbeeg Priest of Karontor", + "name": "Dogai", "source": "mme2-v2", - "page": 237, - "size": [ - "L" - ], - "type": "giant", - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 14, - "from": [ - "{@item hide armor|phb}" - ] + "_copy": { + "name": "Devils", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The dogai, also known as assassin devils, are highly skilled silent killers, infiltrators, and spies who serve the Lords of the Nine and other archdevils. If they are not on spying missions against the demons, they are sent to the Material Plane to assist and take care of problems the worshipers of the Nine pray and ask for, such as troublesome adventurers.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Meticulous Planners", + "entries": [ + "If a dogai is sent to assassinate a target, it will first plan its approach, assess the target's location, and make preparations. It will never engage a target unless it can have total surprise. It will always conjure its shadow blade beforehand, and will utilize its shadow abilities to ensure it reaches striking distance unnoticed." + ] + } + ] + } + ] + } + ] + } } - ], - "hp": { - "average": 93, - "formula": "11d10 + 33" - }, - "speed": { - "walk": 40 - }, - "str": 17, - "dex": 12, - "con": 16, - "int": 11, - "wis": 16, - "cha": 10, - "save": { - "dex": "+4", - "con": "+6", - "wis": "+6" - }, - "skill": { - "athletics": "+6", - "religion": "+6", - "stealth": "+4" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "languages": [ - "Common", - "Giant" - ], - "cr": "6", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The verbeeg casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell guidance}", - "{@spell resistance}", - "{@spell thaumaturgy}" - ], - "daily": { - "2e": [ - "{@spell bane}", - "{@spell bestow curse}", - "{@spell spiritual weapon} (club)" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cornugon.webp", + "type": "external" }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Simple Weapon Wielder", - "entries": [ - "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." - ] + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Doomsphere", + "source": "mme2-v2", + "entries": [ + "Urban legends speak of the bodies of adventurers who were unfortunate enough to encounter the ghostly globe of death. Lifeless bodies frozen in fear and anguish, no one can tell how they came to their gruesome ends. Perhaps this spectral {@creature beholder} passed through their bodies, its necrotic touch corrupting flesh and bone. Or perhaps one look at its pale, abhorrent visage was enough to drain the life out of its victims.", { - "name": "Multiattack", + "type": "entries", "entries": [ - "The verbeeg makes two Club attacks, and it uses Enmity of Karontor." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mad Orb of Undeath", + "entries": [ + "A doomsphere is the restless spirit of a {@creature beholder} that spawned after its death due to a curse or was created by powerful necromantic magic. In extremely rare instances, a {@creature beholder} that sought lichdom but failed in the ritual would instead return as a doomsphere. The creature retains almost all of its arsenal of abilities, save a few that have changed due to undeath. Most, but not all, tend to become insane after this ghastly reincarnation.", + "The doomsphere continues to \"live\" beyond death as the vile xenophobic {@creature beholder} it once was, only far more dangerous and more isolated this time and adventurers know better than to invade its old stomping grounds, which it haunts to this day." + ] + } + ] + } ] }, { - "name": "Club", + "type": "entries", + "name": "A Doomsphere's Lair", "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d4 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) cold damage." + "A doomsphere's central lair is usually a large, spacious cavern that is enclosed and has no physical access.", + "A doomsphere encountered in its lair has a challenge rating of 16 (15,000 XP)." ] - }, + } + ], + "images": [ { - "name": "Enmity of Karontor", - "entries": [ - "The verbeeg targets one creature it can see within 60 feet of it. The target must make a {@dc 14} Wisdom saving throw. On a failed save, the creature takes 16 ({@damage 3d8 + 3}) psychic damage and until the end of the verbeeg's next turn, all attacks against the target have advantage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Doomsphere.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Breath of Karontor {@recharge 5}", - "entries": [ - "The verbeeg exhales a blast of freezing wind in a 30-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw, taking 27 ({@damage 6d8}) cold damage on a failed save, or half as much damage on a successful one." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Beholder Doomsphere.webp", + "type": "external" + }, + "type": "image" } - ], - "reaction": [ + ] + }, + { + "name": "Dracolisk", + "source": "mme2-v2", + "entries": [ + "The dreaded dracolisk is a rare crossbreed between a {@creature adult black dragon||black dragon} and a {@creature basilisk}.", + "The dracolisk appears at first glance like a typical {@creature adult black dragon||black dragon}, with shimmering black scales and bat-like wings. However, it has three pairs of legs, each ending with razor-sharp claws.", + "The dracolisk is feared because of its two dangerous abilities. Just like its draconic parent, the dracolisk has a powerful acid breath attack. The dracolisk has also gained the {@creature basilisk||basilisk's} deadly ability to petrify opponents with its gaze.", + "Presented below are the stats of an ancient, adult, and young dracolisk of the black dragon variety." + ] + }, + { + "name": "Draegloth Abomination", + "source": "mme2-v2", + "_copy": { + "name": "Draegloth", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Draegloth Abomination", + "entries": [ + "Draegloth abominations are physically larger, stronger, and more feral specimens compared to their kind. In addition, they also can weave steel-like webbing from their smaller arms, trapping hapless victims who are then ripped apart by their larger clawed arms." + ] + } + } + } + }, + "images": [ { - "name": "Karontor's Rebuke (3/Day)", - "entries": [ - "In response to being damaged by a visible creature within 60 feet of it, the verbeeg forces that creature to make a {@dc 14} Constitution saving throw, taking 16 ({@damage 3d10}) cold damage on a failed save, or half as much damage on a successful one." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Draegloth Abomination.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Draegloth War Caster.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Verbeeg Priest of Karontor", - "source": "mme2-v2" + ] + }, + { + "name": "Draegloth War Caster", + "source": "mme2-v2", + "_copy": { + "name": "Draegloth", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Draegloth War Caster", + "entries": [ + "When young {@creature draegloth|MPMM|draegloths} show signs of exceptional affinity to magic, the drow take advantage and train them in both the martial and arcane arts. Those that survive eventually become cunning war casters that can cast and maintain spells while simultaneously hacking at their enemies with their vicious claws." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Priest of Karontor.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Draegloth Abomination.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Draegloth War Caster.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "club|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "B", - "C" - ], - "miscTags": [ - "AOE", - "MLW", - "MW" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Verbeeg Skirmisher", + "name": "Dragonne", "source": "mme2-v2", - "page": 237, - "size": [ - "L" - ], - "type": "giant", - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ + "entries": [ + "A dragonne is a very rare subspecies of dragon that appear to be a cross between a lion and a dragon. An adult dragonne is about 8 feet tall at the shoulder and has a 16-foot long body of a lion covered in either lion fur or dragon colored scales and sporting a pair of dragon wings.", { - "ac": 15, - "from": [ - "{@item hide armor|phb}", - "{@item shield|phb}" + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Territorial Predators", + "entries": [ + "Dragonnes live in the dense jungles and savannahs. They are very territorial creatures but will also often let out warning roars to scare would-be intruders. Those that do not take heed, however, become prey and are treated to the full brunt of the dragonne's roar, a thunderous rumble that weakens the body and the mind, allowing the dragonne to tear apart and rend its targets." + ] + } + ] + } ] } - ], - "hp": { - "average": 85, - "formula": "10d10 + 30" - }, - "speed": { - "walk": 40 - }, - "str": 17, - "dex": 15, - "con": 16, - "int": 11, - "wis": 10, - "cha": 9, - "save": { - "dex": "+4", - "con": "+5" - }, - "skill": { - "animal handling": "+2", - "athletics": "+5", - "stealth": "+2" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "languages": [ - "Common", - "Giant" - ], - "cr": "4", - "trait": [ + ] + }, + { + "name": "Dragonspawns", + "source": "mme2-v2", + "entries": [ { - "name": "Simple Weapon Wielder", + "type": "section", + "name": "Dragonspawns", "entries": [ - "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." + "The deity {@deity Tiamat|dawn war|dmg} continuously seeks to escape its infernal prison and return to the Prime Material Plane. To that end, it has empowered its most gifted followers to create the dragonspawn from various beasts and monstrous eggs. These spawns of Tiamat have a sliver of Tiamats' power and are born to spread chaos and destruction and help prepare for the Dragon Queen's return.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Tiamat's Sentinels", + "entries": [ + "Dragonspawn reach maturity in just a few years, never reaching sizes bigger than Large, and leave the nest to strike out on their own, preferring to stay in environments similar to those favored by their parents. They nest with other dragonspawn or even other races so long as they have the same objectives. They are normally found in the company of Tiamat's followers, such as the Cult of the Dragon and {@creature kobold||kobolds}, often serving as guards.", + "All dragonspawn are loyal to {@deity tiamat|dawn war|dmg|Tiamat's} cause and have adopted {@creature tiamat|RoT|Tiamat's} temperament when it comes to dealing with other races, which is to say they look down on all non-dragons and they hate good-aligned dragons with a vengeance." + ] + } + ] + } + ] + } ] - }, + } + ] + }, + { + "name": "Dread Allip", + "source": "mme2-v2", + "entries": [ + "When several people in the same area discover an obfuscated truth held only by the archdevil {@creature Dispater|mme2-v2}, it can bring disastrous consequences\u2014a malignant curse that plunges those in its path into mad rage. This compels them to commit wicked acts of violence upon each other, culminating with their eventual demise. From their remains, an abominable creature known as the dread allip may arise.", { - "name": "Skirmish Advantage", + "type": "entries", "entries": [ - "Once per turn, when the verbeeg attacks while in a space that is at least 15 feet away from where it started its turn, it gains advantage on that attack roll." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Twisted Amalgamation", + "entries": [ + "Unlike the ordinary {@creature allip|MPMM}, the dread allip is a more powerful and sinister undead creature, twisted by several unfortunate souls that were driven mad. These tortured spirits manifest as a 9-foot-tall shadowy, vaguely-humanoid entity that pulses with chaotic, psychic energy. Its multiple heads that seemingly writhe in agony howl and whisper powerful psychic cacophonies that drive any who hear it to insanity. Those near the dreadful creature are always in peril of succumbing to its malevolent influence." + ] + } + ] + } ] } ], - "action": [ + "images": [ { - "name": "Multiattack", - "entries": [ - "The verbeeg makes two Spear attacks." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dread Allip.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, or 16 ({@damage 3d8 + 3}) piercing damage if used with two hands to make a melee attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dread Allip.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Drolem", + "source": "mme2-v2", + "_copy": { + "name": "Golems", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "A drolem is a mighty construct that always resembles a mechanical or skeletal (or a mix of both) dragon. With the latter form, the drolem is often mistaken for a {@creature dracolich} or undead dragon. Unlike other golems, however, a drolem has the same capabilities as a typical dragon, with the ability to fly and unleash dragon's breath. Just like any other golem, a drolem will follow the command of its creator or possessor flawlessly. The drolem can't think or act for itself, but it will defend itself if attacked.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Drolem's Breath", + "entries": [ + "A drolem is fashioned from the remains of a specific dragon, which determines its breath attack. For example, a drolem created from the corpse of a {@creature adult red dragon||red dragon} will always have a breath attack that deals fire damage." + ] + } + ] + } + ] + } + ] + } } + } + }, + { + "name": "Drow Arcane Knight", + "source": "mme2-v2", + "entries": [ + "Drow arcane knights are remarkable magic-using warriors. They are dangerous adversaries, able to attack three times with their poisoned spiked chains. In addition, they can heighten the potency of their spells or instantly cast a spell after performing a series of attacks.", + "Drow arcane knights usually serve drow in high positions, such as matriarchs, high priestesses, and {@creature drow house wizard|mme2-v2|house wizards} as guards." ], - "bonus": [ + "images": [ { - "name": "Lightfooted", - "entries": [ - "The verbeeg takes the {@action Dash} or {@action Disengage} action." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Arcane Knight.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Drow Arcane Knight.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Drow Dark Sniper", + "source": "mme2-v2", + "entries": [ + "Drow dark snipers are expert marksmen who use the shadows of the Underdark as their cover. Skilled with the use of the {@item longbow|phb} and {@item hand crossbow|phb}, they can pick off unwary targets with ease without getting noticed. Dark snipers are also excellent melee fighters, often choosing to carry a {@item shortsword|phb} with them in case an opponent gets too close." ], - "reaction": [ + "images": [ { - "name": "Skirmisher", - "entries": [ - "When an enemy the verbeeg can see ends its turn within 5 feet of it, the verbeeg can move up to half its speed. This movement doesn't provoke {@action opportunity attack||opportunity attacks}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Dark Sniper.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Drow House Wizard", + "source": "mme2-v2", + "entries": [ + "The house wizard is usually the most powerful mage in a drow family, a position usually held by a male who is in a good standing with the house matriarch. His tasks normally include arcane research, training of potential wizards, supplying arcane scrolls and magic items, providing magical defenses and scrying, and leading artillery support during times of war." ], - "fluff": { - "_monsterFluff": { - "name": "Verbeeg Skirmisher", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Skirmisher.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Arcane Knight.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Drow Arcane Knight.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "spear|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Verbeeg Warlock", + "name": "Drow Lolth's Sting", "source": "mme2-v2", - "page": 237, - "size": [ - "L" + "entries": [ + "In certain drow societies lies a secret martial arts training school known as the Order of the Spider Queen. This school only accepts female students who come from prominent drow families favored by {@deity Lolth|drow|MTF}. The students undergo years of brutal training, their masters pitting them against one another in duels to the death. Those who complete their training, which is less than half their original number, become formidable shadow monk assassins known as Lolth's Stings." ], - "type": "giant", - "alignment": [ - "N", - "E" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Dark Sniper.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Drow Lolth Sting.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Drow Soldier", + "source": "mme2-v2", + "entries": [ + "Drow soldiers, usually male, are the foundation of any drow army. Trained for combat and sworn to servitude since childhood, drow soldiers exhibit their discipline and combat mastery with perfect and unbreakable phalanx formations." ], - "alignmentPrefix": "typically ", - "ac": [ + "images": [ { - "ac": 14, - "from": [ - "{@item hide armor|phb}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Drow Soldier.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Duelist", + "source": "mme2-v2", + "entries": [ + "A duelist is a cunning melee combatant who combines its expertise with two-weapon fighting, the art of leaving opponents open, and mastery of taking advantage of such vulnerabilities.", + "Most duelists are sought-after mercenaries. Some are obsessive narcissists, always looking for a challenge to prove their martial skills. If they hear stories of adventurers' great deeds that overshadow theirs, the duelist will seek them out and goad them into a fight." ], - "hp": { - "average": 93, - "formula": "11d10 + 33" - }, - "speed": { - "walk": 40 - }, - "str": 17, - "dex": 12, - "con": 16, - "int": 11, - "wis": 10, - "cha": 15, - "save": { - "con": "+6", - "wis": "+3" - }, - "skill": { - "arcana": "+3", - "athletics": "+6", - "stealth": "+4" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "languages": [ - "Common", - "Giant" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Legendary Duelist.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Duergar Battle Smith", + "source": "mme2-v2", + "entries": [ + "A duergar battle smith is an artificer who can create and command special constructs, known as {@creature duergar battle smith's iron defender (spider form)|mme2-v2|iron defenders}. The {@creature duergar battle smith's iron defender (spider form)|mme2-v2|iron defender} often resemble a mechanical, clockwork spider that can inject venom through its bite. Together, the battle smith and {@creature duergar battle smith's iron defender (spider form)|mme2-v2|iron defender} form a potent team that can prove challenging to a low level party of adventurers." ], - "cr": "5", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The verbeeg casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell prestidigitation}" - ], - "daily": { - "1e": [ - "{@spell faerie fire}", - "{@spell fear}", - "{@spell mirror image}", - "{@spell phantasmal force}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Battle Smith.webp", + "type": "external" }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "type": "image" } + ] + }, + { + "name": "Duergar Bombardier", + "source": "mme2-v2", + "entries": [ + "Duergar bombardiers are artificers that use long range cannons, and are capable of raining death and destruction from a great distance." ], - "trait": [ + "images": [ { - "name": "Simple Weapon Wielder", - "entries": [ - "A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack)." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Battle Smith.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Duergar Heavy Sniper", + "source": "mme2-v2", + "entries": [ + "Duergar heavy snipers are experts at the use of the {@item heavy crossbow|phb}, which is evident in the speed that they demonstrate when reloading what others may regard as a slow and cumbersome weapon. Excellent sharpshooters, heavy snipers can kill targets with just one shot from greater distances, even when the targets are partially hidden by cover." ], - "action": [ + "images": [ { - "name": "Multiattack", - "entries": [ - "The verbeeg makes two Spear attacks or uses Bewildering Word twice." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Duergar Heavy Sniper.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage, or 16 ({@damage 3d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 7 ({@damage 2d6}) force damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Heavy Sniper.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Bewildering Word", - "entries": [ - "The verbeeg utters a magical bewilderment, targeting one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw or take 9 ({@damage 2d8}) psychic damage and have disadvantage on attack rolls until the end of the verbeeg's next turn." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Duergar.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Duergar Inquisitor", + "source": "mme2-v2", + "entries": [ + "The inquisitor is a wicked unholy warrior fiercely loyal to the worship of {@deity Laduguer|Duergar|MTF}. It is always on the hunt for other dwarven subraces and worshipers of the Morndinsamman. Armed with a vicious flail, the inquisitor strides through the Underdark while emanating an aura of despair." ], - "reaction": [ + "images": [ { - "name": "Misty Escape (Recharges after a Short or Long Rest)", - "entries": [ - "In response to taking damage, the verbeeg turns {@condition invisible} and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains {@condition invisible} until the start of its next turn or until it attacks, makes a damage roll, or casts a spell." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Duergar Inquisitor.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Heavy Sniper.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Duergar.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Duergar Sergeant", + "source": "mme2-v2", + "entries": [ + "Duergar sergeants are crafty squad leaders and tacticians who recognize opportunities in the battlefield they can exploit. A phalanx formation led by a duergar sergeant is thought to be unbreakable, moving in a synchronized and almost mechanical manner, showing no weaknesses. Duergar sergeants often wear heavy armor, wield sharp {@item war pick|phb|war picks}, and carry and handful of {@item javelin|phb|javelins}." ], - "fluff": { - "_monsterFluff": { - "name": "Verbeeg Warlock", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Verbeeg.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Verbeeg Warlock.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Battle Smith.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "spear|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "O", - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflictSpell": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "dexterity", - "intelligence", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "War Caster", + "name": "Duergar Slavemaster", "source": "mme2-v2", - "page": 284, - "size": [ - "M" - ], - "type": "humanoid", - "alignment": [ - "A" + "entries": [ + "Slave masters were once duergar sergeants who were promoted due to their cruelty and efficiency. These tyrants are now assigned to oversee labor and prison camps. They make use of their {@item flail|phb|flails} and whips to punish, prod, and intimidate prisoners and slaves to do their bidding. Slave masters will not hesitate to sacrifice their minions on a whim." ], - "ac": [ + "images": [ { - "ac": 14, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Duergar Heavy Sniper.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Duergar.webp", + "type": "external" + }, + "type": "image" } - ], - "hp": { - "average": 78, - "formula": "12d8 + 24" - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 14, - "con": 14, - "int": 16, - "wis": 10, - "cha": 10, - "save": { - "int": "+6", - "wis": "+3" - }, - "skill": { - "arcana": "+6", - "perception": "+3" + ] + }, + { + "name": "Elder Ambush Drake", + "source": "mme2-v2", + "_copy": { + "name": "Ambush Drake", + "source": "mme2-v2" }, - "passive": 13, - "languages": [ - "any four languages (usually Common)" - ], - "cr": "5", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The war caster casts one of the following spells using Intelligence as the spellcasting ability (spell save {@dc 14}, + {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell light}", - "{@spell mage hand}", - "{@spell ray of frost} ({@damage 2d6})", - "{@spell true strike}" - ], - "daily": { - "3": [ - "{@spell scorching ray}" - ], - "1e": [ - "{@spell haste}", - "{@spell thunder step}", - "{@spell thunderwave}", - "{@spell vampiric touch}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ambush Drake.webp", + "type": "external" }, - "ability": "int", - "displayAs": "action", - "type": "spellcasting" + "type": "image" } - ], - "trait": [ - { - "name": "Battle Concentration", - "entries": [ - "The war caster has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage." - ] + ] + }, + { + "name": "Elder and Ancient Deathlock Mastermind", + "source": "mme2-v2", + "_copy": { + "name": "Deathlocks", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "{@creature deathlock mastermind|MPMM|Deathlock masterminds}, if deemed worthy by their patrons, are allowed to continue to grow in knowledge and power. Most become elder deathlock masterminds. A very rare few known as the ancient ones, are the most brilliant, cunning, and powerful of the {@creature deathlock mastermind|MPMM|deathlock masterminds}." + } } - ], - "action": [ + } + }, + { + "name": "Elder Annis Hag", + "source": "mme2-v2", + "_copy": { + "name": "Annis Hag", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Elder Annis Hag", + "entries": [ + "The elder annis hag has lived for centuries, prolonging her unnatural life by preying on children and young virgins unnoticed, growing stronger and more powerful. She rarely steps out of from her lair deep within the dark forests of a high mountain, sending only her minions, such as {@creature hill giant||hill giants}, {@creature ogre||ogres}, and {@creature troll||trolls}, to descend on nearby villages and towns to capture victims she can torment and later feed on.", + "The elder annis hag has performed enough evil deeds to secure ties with a dark deity, such as Cegilune. She has become the deity's champion and agent, and has been gifted divine abilities to continue her sinister work.", + "The elder annis hag can cast divine spells, smites its foes, and unleash a horrific cackle so despairing, creatures who hear it drop whatever they are holding and flee from the hag immediately." + ] + } + } + } + }, + "images": [ { - "name": "Multiattack", - "entries": [ - "The war caster makes two Longsword attacks. Alternatively, it can make one Longsword attack and use Spellcasting." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Annis Hag_44.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands, plus 4 ({@damage 1d8}) force damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Annis Hag.webp", + "type": "external" + }, + "type": "image" } - ], - "reaction": [ + ] + }, + { + "name": "Elder Aranea", + "source": "mme2-v2", + "_copy": { + "name": "Aranea", + "source": "mme2-v2" + }, + "images": [ { - "name": "Opportunity Spell", - "entries": [ - "When a hostile creature's movement provokes an {@action opportunity attack} from the war caster, it can use its reaction to cast a spell at the creature, rather than making an {@action opportunity attack}. The spell must have a casting time of 1 action and must target only that creature." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aranea.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Elder Balhannoth", + "source": "mme2-v2", + "entries": [ + "A {@creature balhannoth|MPMM}, if left alone for decades, can gain a vast amount of power from devouring countless victims. It eventually evolves into the more fearsome elder balhannoth. Extremely rare even in the Shadowfell, the elder balhannoth will either take over {@creature balhannoth|MPMM} colonies as its alpha or destroy and consume everything (even its kin) within miles of its territory to ensure it has no competition.", { - "name": "Shield (3/Day)", + "type": "entries", "entries": [ - "The war caster casts {@spell shield} using Intelligence as the spellcasting ability." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Irresistible Lure", + "entries": [ + "The elder balhannoth has developed an ability to emit an aura of enchantment around it. When a creature enters this aura, the elder balhannoth immediately digs deep into its mind, draws forth its greatest desires, and then projects a reality-warping manifestation of it that only the unwitting creature can see. This causes the victim to approach the elder balhannoth, oblivious to the actual danger." + ] + } + ] + } ] } ], - "fluff": { - "_monsterFluff": { - "name": "War Caster", - "source": "mme2-v2" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Balhannoth.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Elder Bheur Hag", + "source": "mme2-v2", + "_copy": { + "name": "Bheur Hag", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Elder Bheur Hag", + "entries": [ + "The elder bheur hag has acquired immeasurable power throughout centuries, maintaining its life unnaturally by feasting on mortals. It now wields an elder graystaff, a more powerful version of her previous staff, which allows her to cast more spells. In addition, she can emit a blood-chilling cackle that makes anyone hearing it susceptible to her cold spells." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/War Caster.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Bheur Hag.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Bheur Hag.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "longsword|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "O", - "S" - ], - "miscTags": [ - "MLW", - "MW" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "War Chanter", + "name": "Elder Deathlock Mastermind", "source": "mme2-v2", - "page": 285, - "size": [ - "M" - ], - "type": "humanoid", - "alignment": [ - "A" - ], - "ac": [ + "_copy": { + "name": "Elder and Ancient Deathlock Mastermind", + "source": "mme2-v2" + }, + "images": [ { - "ac": 15, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] - } - ], - "hp": { - "average": 44, - "formula": "8d8 + 8" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 16, - "con": 12, - "int": 10, - "wis": 12, - "cha": 16, - "save": { - "dex": "+5", - "cha": "+5" - }, - "skill": { - "intimidation": "+7", - "perception": "+3", - "performance": "+7" - }, - "passive": 13, - "languages": [ - "any one language (usually Common)" - ], - "cr": "4", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The war chanter casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell friends}", - "{@spell message}", - "{@spell minor illusion}" - ], - "daily": { - "3e": [ - "{@spell dissonant whispers}" - ], - "1e": [ - "{@spell beacon of hope}", - "{@spell confusion}", - "{@spell enemies abound}", - "{@spell enthrall}", - "{@spell hallucinatory terrain}", - "{@spell shatter}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Deathlock Mastermind.webp", + "type": "external" }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "type": "image" } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The war chanter makes two Rapier attacks or uses Mocking Word twice." - ] - }, - { - "name": "Rapier", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) psychic damage." - ] - }, + ] + }, + { + "name": "Elder Dirgesinger", + "source": "mme2-v2", + "_copy": { + "name": "Dirgesinger", + "source": "mme2-v2" + }, + "images": [ { - "name": "Mocking Word", - "entries": [ - "The war chanter targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw or take 7 ({@damage 3d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Dirgesinger.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Incite Allies (Recharges after a Long Rest)", - "entries": [ - "Up to three allies within 60 feet of the war chanter and can hear the war chanter can use its reaction to move up to half its speed and make one melee weapon attack." - ] - } - ], - "bonus": [ - { - "name": "War Chant", - "entries": [ - "The war chanter can perform a war chant that lasts until the start of the war chanter's next turn. The war chanter can select from one of three effects:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Chant of Dread.", - "entry": "Provided the war chanter isn't {@condition incapacitated}, an enemy that starts its turn within 60 feet of the war chanter and can hear the war chanter must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end the start of its next turn. If a creature's saving throw is successful, the creature is immune to the war chanter's Chant of Dread for the next 24 hours." - }, - { - "type": "itemSub", - "name": "Chant of Ferocity.", - "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - }, - { - "type": "itemSub", - "name": "Chant of Resolve.", - "entry": "Provided the war chanter isn't {@condition incapacitated}, an ally that starts its turn within 60 feet of the war chanter and can hear the war chanter gains advantage on saving throws against being {@condition charmed} and {@condition frightened} until the start of its next turn." - } - ] - } - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Dirgesinger.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "War Chanter", - "source": "mme2-v2" + ] + }, + { + "name": "Elder Gray Hag", + "source": "mme2-v2", + "_copy": { + "name": "Gray Hag", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The malevolent elder gray hag reigns within its dark, twisted territory which stretches for miles and is now overrun with slimes, oozes, and undead creatures.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Abyssal Servant", + "entries": [ + "The elder gray hag is a powerful divine spellcaster, drawing her powers from the abyssal demon princes. In combat, she unleashes an assortment of powerful necromantic spells that can drain the life out of her foes. Her horrifying cackle can strike paralyzing fear at the heart of even the bravest of heroes." + ] + } + ] + } + ] + } + ] + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elite_War_Caster.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/War Chanter.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Hag.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "rapier|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "P", - "Y" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Wendigo", + "name": "Elder Gray Render", "source": "mme2-v2", - "page": 238, - "size": [ - "L" - ], - "type": "fey", - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Gray Render", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Elder Gray Render", + "entries": "Elder gray render have grown to a massive size and are covered in tougher skin as compared to its normal brethren. These {@creature gray render|MPMM|gray renders} are incredibly aggressive and will return attacks as long as it is able. In addition, it can unleash a deafening roar that can drain the courage of even the mightiest warriors, rendering them nearly incapacitated for the {@creature gray render|MPMM} to rip apart." + } + } } - ], - "hp": { - "average": 114, - "formula": "12d10 + 48" - }, - "speed": { - "walk": 40 - }, - "str": 20, - "dex": 16, - "con": 18, - "int": 10, - "wis": 16, - "cha": 18, - "skill": { - "perception": "+7", - "stealth": "+7", - "survival": "+7" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 17, - "immune": [ - "cold", - { - "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvereds}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened" - ], - "languages": [ - "Common", - "Elvish", - "Sylvan; telepathy 60 ft." - ], - "cr": "9", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The wendigo casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):" - ], - "will": [ - "{@spell dancing lights}", - "{@spell detect magic}", - "{@spell minor illusion}", - "{@spell wind walk} (as an action, self only)" - ], - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Render.webp", + "type": "external" + }, + "type": "image" } - ], - "trait": [ - { - "name": "Keen Hearing and Smell", - "entries": [ - "The wendigo has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The wendigo regains 10 hit points at the start of its turn. If the wendigo takes fire damage, this trait doesn't function at the start of the wendigo's next turn. The wendigo dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] + ] + }, + { + "name": "Elder Redcap", + "source": "mme2-v2", + "_copy": { + "name": "Redcap", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Elder Redcap", + "entries": [ + "Elder redcaps are {@creature redcap|MPMM|redcaps} that have supernaturally gone beyond their natural age limits, and yet show no signs of aging. This has made them more cunning and dangerous opponents and the obvious leaders of a {@creature redcap|MPMM} band. Aside from being shrewd battle tacticians, their presence alone bolsters other {@creature redcap|MPMM|redcaps} to a bloodthirsty frenzy when they smell blood or weakness." + ] + } + } } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The wendigo makes one Ravenous Bite and two Claw attacks." - ] - }, + }, + "images": [ { - "name": "Ravenous Bite", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 7 ({@damage 2d6}) necrotic damage, and the wendigo regains hit points equal to the necrotic damage dealt. In addition, the target must succeed on a {@dc 16} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. While {@condition poisoned}, the target's Wisdom score is reduced by {@dice 1d4} at the start of each of its turns. This reduction will not cause a target's score to go below 3. When a target's Wisdom reaches a score of 3, it becomes insane and ravenous. While in this state, the creature acts as an ally of the wendigo, gains a Bite attack ({@damage 1d6} piercing damage), and must spend its action each turn making a Bite attack against an enemy of the wendigo.", - "The Wisdom score reduction lasts until the target finishes a short or long rest." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Elder Redcap.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Redcap.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Baleful Howl", - "entries": [ - "The wendigo emits a terrifying howl. Every enemy within 300 feet of the wendigo that can hear it must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} target that starts its turn within 30 feet of the wendigo must use all its movement on that turn to get as far from the wendigo as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "A target that successfully saves is immune to the wendigo's baleful howl for the next 24 hours." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Red Caps.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ + ] + }, + { + "name": "Elemental Myrmidon", + "source": "mme2-v2", + "entries": [ + "Elemental Myrmidons were once free elementals summoned by powerful spellcasters and bound into magical plates of armor. While these elementals retain their intelligence, their free will have been erased, fully subservient to their masters that summoned them. Elemental myrmidons are neutral-aligned by nature, their alignment only shifting to good or evil depending on who or what summoned them. As they get older and absorb more energy, they get stronger and larger." + ] + }, + { + "name": "Elite Arcane Archer", + "source": "mme2-v2", + "_copy": { + "name": "Arcane Archer", + "source": "mme2-v2" + }, + "images": [ { - "name": "Maddening Whispers", - "entries": [ - "The wendigo chooses one creature it can see within 60 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw. On a failed save, the target takes 113 ({@damage 2d8 + 4}) psychic damage and must use its reaction to move up to half its speed and make a melee weapon attack against one visible creature of the wendigo's choice. Constructs and Undead are immune to this effect." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Archer.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Elite Assassin", + "source": "mme2-v2", + "entries": [ + "Elite assassins are those rare and very dangerous individuals that have mastered the art of efficiently killing and disposing of targets without ever getting noticed or caught." ], - "fluff": { - "_monsterFluff": { - "name": "Wendigo", - "source": "mme2-v2" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Assassin.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Elite Mageslayer", + "source": "mme2-v2", + "_copy": { + "name": "Mageslayer", + "source": "mme2-v2" }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wendigo.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wendigo.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Mageslayer.webp", + "type": "external" + }, + "type": "image" } - ], - "traitTags": [ - "Keen Senses", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E", - "S" - ], - "damageTags": [ - "N", - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened", - "poisoned" - ], - "conditionInflictSpell": [ - "incapacitated" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Werebat Alpha", - "group": [ - "Lycanthropes" - ], + "name": "Elite Monster Slayer", "source": "mme2-v2", - "page": 185, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Shapechanger" - ] + "_copy": { + "name": "Monster Slayer", + "source": "mme2-v2" }, - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ + "images": [ { - "ac": 14, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Monster Slayer.webp", + "type": "external" + }, + "type": "image" } - ], - "hp": { - "average": 84, - "formula": "13d8 + 26" - }, - "speed": { - "walk": { - "number": 30, - "condition": "(climb 30 ft., fly 60 ft. in bat or hybrid form)" - } - }, - "str": 12, - "dex": 14, - "con": 14, - "int": 10, - "wis": 12, - "cha": 11, - "skill": { - "perception": "+3", - "stealth": "+4" + ] + }, + { + "name": "Elite Sharpshooter", + "source": "mme2-v2", + "_copy": { + "name": "Sharpshooter", + "source": "mme2-v2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "immune": [ + "images": [ { - "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Sharpshooter.webp", + "type": "external" + }, + "type": "image" } - ], - "languages": [ - "Common (can't speak in bat form)" - ], - "cr": "4", - "trait": [ - { - "name": "Echolocation", - "entries": [ - "The werebat can't use its {@sense blindsight} while {@condition deafened}." - ] - }, - { - "name": "Keen Hearing", - "entries": [ - "The werebat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." - ] - }, + ] + }, + { + "name": "Elite War Caster", + "source": "mme2-v2", + "_copy": { + "name": "War Caster", + "source": "mme2-v2" + }, + "images": [ { - "name": "Pack Leader", - "entries": [ - "The werebat's allies have advantage on attack rolls while within 20 feet of the werebat, provided it isn't {@condition incapacitated}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Multiattack (Humanoid or Hybrid Form Only)", - "entries": [ - "In humanoid form, the werebat makes two Longsword attacks or two Longbow attacks. In hybrid form, it can make one Bite attack and one Longsword attack." - ] - }, + ] + }, + { + "name": "Elite War Chanter", + "source": "mme2-v2", + "_copy": { + "name": "War Chanter", + "source": "mme2-v2" + }, + "images": [ { - "name": "Bite (Bat or Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the werebat gains temporary hit points equal to the damage dealt. lf the target is a humanoid, it must succeed on a {@dc 12} Constitution saving throw or be cursed with werebat lycanthropy." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Ettin Berserker", + "source": "mme2-v2", + "_copy": { + "name": "Ettin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Ettin Berserker", + "entries": [ + "The ettin berserker is stronger and more aggressive than its normal kin. {@creature Orc} tribes that manage to recruit an ettin berserker into their ranks use it as a shock trooper to break enemy formations in combat. With excellent battlefield awareness, ettin berserkers are near-impossible to surprise and can attack simultaneously with their {@item battleaxe|phb} and {@item morningstar|phb}." + ] + } + } + } + }, + "images": [ { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ettin Berserker.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Longbow", - "entries": [ - "{@atk rw} {@hit +4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ettin Berserker.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Change Shape", - "entries": [ - "The werebat polymorphs into a Medium bat-humanoid hybrid or into a Large giant bat, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ettins.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Werebat Alpha", - "source": "mme2-v2" + ] + }, + { + "name": "Ettin Vanguard", + "source": "mme2-v2", + "_copy": { + "name": "Ettin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Ettin Vanguard", + "entries": [ + "Vanguards are strong, ferocious-looking armored {@creature ettin} fighters that lead their allies into battle. They wade into melee without fear and ensure no foe gets past them." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Werebat_Alpha.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Werebat Alpha.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ettin Berserker.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ettins.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "longbow|phb", - "longsword|phb" - ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "deafened" - ], - "savingThrowForced": [ - "constitution" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Wererat Assassin", - "group": [ - "Lycanthropes" - ], + "name": "Ettin Witch Doctor", "source": "mme2-v2", - "page": 186, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Shapechanger" - ] - }, - "alignment": [ - "L", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 16, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] + "_copy": { + "name": "Ettin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Ettin Witch Doctor", + "entries": [ + "An ettin witch doctor is a unique spellcaster that takes advantage of its dual heads. Each head can maintain concentration on a different spell at the same time, making the ettin a very dangerous opponent." + ] + } + } } - ], - "hp": { - "average": 65, - "formula": "10d8 + 20" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 18, - "con": 14, - "int": 11, - "wis": 10, - "cha": 8, - "skill": { - "perception": "+3", - "stealth": "+10" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "immune": [ - { - "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "languages": [ - "Common (can't speak in rat form)" - ], - "cr": "5", - "trait": [ + "images": [ { - "name": "Assassinate", - "entries": [ - "During its first turn, the wererat has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the wererat scores against a surprised creature is a critical hit." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ettin Witch Doctor.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Keen Smell", - "entries": [ - "The wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ettin Berserker.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The wererat deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wererat that isn't {@condition incapacitated} and the wererat doesn't have disadvantage on the attack roll." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ettins.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Multiattack (Humanoid or Hybrid Form Only)", - "entries": [ - "The wererat makes two attacks, only one of which can be a Bite." - ] - }, + ] + }, + { + "name": "Ettin Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ { - "name": "Bite (Rat or Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and lf the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or be cursed with wererat lycanthropy." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cyclops Zombie.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Shortsword (Humanoid or Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ettin Zombie.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Hand Crossbow", - "entries": [ - "{@atk rw} {@hit +7} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Cyclops Ettin.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Eye of the Deep", + "source": "mme2-v2", + "entries": [ + "An aquatic sub-species of {@creature beholder||beholders}, the eye of the deep is only found in the darkest depths of the ocean or the deepest subterranean lakes of the Underdark. Growing to about five to nine feet in diameter, the eye of the deep retains its {@creature beholder||beholder-like} qualities with a cyclopean eye and a large maw of razor-sharp teeth. Unique among its kind, the eye of the deep only has two eye stalks but is armed with two limbs ending in crustacean-like pincers that it uses to crush and dismember its foes. Instead of projecting an antimagic cone, its central eye creates a bright burst of light that can leave its enemies unlucky enough to be looking at it {@condition blinded} for a minute.", { - "name": "Change Shape", + "type": "entries", "entries": [ - "The werebat polymorphs into a Medium rat-humanoid hybrid or into a giant rat, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Intolerant Tyrants", + "entries": [ + "True to its nature, the eye of the deep is xenophobic and fiercely territorial. While they may tolerate and subjugate nearby weaker life forms such as {@creature kuo-toa||kuo-toans}, {@creature merrow}, and {@creature sahuagin}, other dangerous, intelligent beings such as {@creature aboleth||aboleths} and {@creature morkoth|MPMM|morkoths} are a different matter. It will relentlessly try to destroy or drive them out if it can. Otherwise, it will seek out new territory." + ] + } + ] + } ] } ], - "fluff": { - "_monsterFluff": { - "name": "Wererat Assassin", - "source": "mme2-v2" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Eye of the Deep.webp", + "type": "external" + }, + "type": "image" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wererat_Assassin.webp", - "attachedItems": [ - "hand crossbow|phb", - "shortsword|phb" - ], - "traitTags": [ - "Keen Senses", - "Sneak Attack" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "savingThrowForced": [ - "constitution" - ], - "hasFluff": true + ] }, { - "name": "Werewolf Favored by Malar", - "shortName": "werewolf", - "group": [ - "Lycanthropes" - ], + "name": "Favored Spawn of Kyuss", "source": "mme2-v2", - "page": 187, - "size": [ - "M" - ], - "type": { - "type": "humanoid", - "tags": [ - "Shapechanger" - ] + "_copy": { + "name": "Spawn of Kyuss", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Favored Spawn of Kyuss", + "entries": [ + "{@creature Spawn of Kyuss|MPMM} are mostly victims of their god's corruption, but those who are favored by their master are tougher, stronger, and have other special abilities. These former fanatics who were high priests of Kyuss project a persistent aura that can haunt and terrify creatures. In addition to the typical abilities of a {@creature spawn of Kyuss|MPMM}, it can also expel worms from its body, striking and burrowing into the bodies of any who are unfortunate enough to be close." + ] + } + } + } }, - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 15, - "from": [ - "{@item chain shirt|phb}" - ], - "condition": "in humanoid and hybrid form" - }, + "images": [ { - "ac": 14, - "from": [ - "natural armor" - ], - "condition": "in wolf or hybrid form" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Favored Spawn of Kyuss.webp", + "type": "external" + }, + "type": "image" } - ], - "hp": { - "average": 199, - "formula": "21d8 + 105" - }, - "speed": { - "walk": { - "number": 30, - "condition": "(40 ft. in wolf form)" + ] + }, + { + "name": "Fire Giant Champion of Surtur", + "source": "mme2-v2", + "_copy": { + "name": "Fire Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Chosen and blessed for its undying fervor, the champion of {@deity Surtur|nonhuman} swears to spread the flame of the fire god in the mortal plane. A towering hulk of armor and weapons, the champion's body has been infused with the fire of {@deity Surtur|nonhuman}. Any creature that comes into contact with the champion is instantly burned.", + "As with the teachings of {@deity Surtur|nonhuman}, the champion ensures that all its enemies are cleansed with its fire, and that even the tiniest remains are completely incinerated." + ] + } } }, - "str": 20, - "dex": 15, - "con": 20, - "int": 13, - "wis": 14, - "cha": 14, - "skill": { - "intimidation": "+7", - "perception": "+12", - "stealth": "+7" - }, - "passive": 22, - "immune": [ + "images": [ { - "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Champion of Surtur.webp", + "type": "external" + }, + "type": "image" } - ], - "languages": [ - "Common (can't speak in wolf form)" - ], - "cr": "13", - "trait": [ - { - "name": "Keen Hearing and Smell", - "entries": [ - "The werewolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing and smell." - ] - }, - { - "name": "Pack Leader", - "entries": [ - "The werewolf's allies have advantage on attack rolls while within 20 feet of the werewolf, provided it isn't {@condition incapacitated}." - ] + ] + }, + { + "name": "Fire Giant Doomblade", + "source": "mme2-v2", + "_copy": { + "name": "Fire Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Very rarely are there giants that show any affinity to arcane magic. But those that do normally become warlocks that make pacts with evil elder fire elementals such as {@deity Kossuth|Faerûnian|SCAG} or {@creature Imix|PotA}. Known as doomblades, these giants wield dark spells and swords that temporarily curse those it strikes." + } } - ], - "action": [ + }, + "images": [ { - "name": "Multiattack (Humanoid or Hybrid Form Only)", - "entries": [ - "In humanoid form, the werewolf makes two Greataxe attacks. In hybrid form, the werewolf makes one Bite attack and two Greataxe attacks, or one Bite attack and two Claw attacks." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Champion of Surtur.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Fire Giant Houndmaster", + "source": "mme2-v2", + "_copy": { + "name": "Fire Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "While {@creature fire giant||fire giants} rally their kin, the normally reclusive houndmaster charges into battle with an army of its own. The giant trains all {@creature hell hound||hell hounds} and {@creature nessian warhound|MonsterManualExpanded|nessian warhounds} it has bred or captured. All hounds under its control are fiercely loyal and will quickly execute any command from the houndmaster." + } + } + }, + "images": [ { - "name": "Greataxe", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d12 + 5}) slashing damage." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Houndmaster.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Fire Giant Vanguard", + "source": "mme2-v2", + "_copy": { + "name": "Fire Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "A fire giant vanguard is a fearsome figure to behold. Terrifying spikes protrude from its gruesome plate armor and shield, which is stained with the blood of its numerous victims. In battle, the giant always leads the attack, aiming to take the enemy forces' attention away from its more vulnerable allies." + } + } + }, + "images": [ { - "name": "Bite (Wolf or Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage, and lf the target is a humanoid, it must succeed on a {@dc 18} Constitution saving throw or be cursed with werewolf lycanthropy." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Fire Giant Champion of Surtur.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Fire Giant Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { + "name": "Firenewt War Priest of Imix", + "source": "mme2-v2", + "_copy": { + "name": "Firenewts", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Blessed by {@creature Imix|PotA}, the war priest is a high-level cleric specializing in divine warfare magic and often leads its kin into battle. As a gift from its deity, the war priest's red scales always glow faintly like embers. Fiery sparks bristle from the scales and claws of the war priest, and opponents find themselves the burning victims of its fiery rage after striking the war priest." + } + } + }, + "images": [ { - "name": "Claw (Wolf or Hybrid Form Only)", - "entries": [ - "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Firenewt War Priest of Imix.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Firenewt Zealot", + "source": "mme2-v2", + "_copy": { + "name": "Firenewts", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Devout worshipers of {@creature Imix|PotA}, firenewt zealots are blessed with the ability to empower their attacks with divine fire. Armed with a flaming scimitar, the wild and aggressive zealots pose a definite threat on the battlefield." + } + } + }, + "images": [ { - "name": "Change Shape", - "entries": [ - "The werewolf polymorphs into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Firenewt Zealot.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ + ] + }, + { + "name": "Flame Salamander", + "source": "mme2-v2", + "entries": [ + "Not to be confused with the intelligent {@creature salamander} elementals, flame salamanders are massive feral fire elementals that resemble gigantic lizards with elongated and slender serpentine bodies. The creatures' skin looks like burning coals and radiate intense heat. Flame salamanders are native to the Elemental Plane of Fire.", { - "name": "Savage Howl {@recharge 5}", + "type": "entries", "entries": [ - "The werewolf emits a terrifying howl that also rallies its allies. Each ally that is within 30 feet of it, can hear it, and not already affected by Savage Howl gains advantage on attack rolls and saving throws until the start of the werewolf's next turn. All other creatures within 30 feet must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the werewolf's Savage Howl for the next 24 hours." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mortal Enemies", + "entries": [ + "These temperamental beings hate cold creatures and will attack {@creature frost salamander|MPMM|frost salamanders} on sight." + ] + } + ] + } ] } ], - "legendary": [ - { - "name": "Charge", - "entries": [ - "The werewolf moves up to its speed." - ] - }, + "images": [ { - "name": "Bite", - "entries": [ - "The werewolf makes a Bite attack." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Flame Salamander.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Flind Captain", + "source": "mme2-v2", + "_copy": { + "name": "Flind", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Flind Captain", + "entries": [ + "Flind captains stand at the head of their warbands. Chosen for their strength and cunning, captains are battlefield tacticians able to maneuver their allies into advantageous positions and distract their foes with their attacks to create an opening for their allies." + ] + } + } + } + }, + "images": [ { - "name": "Greataxe (Costs 2 Actions)", - "entries": [ - "The werewolf makes a Greataxe attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Flind Captain.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Savagery of Malar (Costs 3 Actions)", - "entries": [ - "Up to three lycanthrope allies within 60 feet of the werewolf that can hear it can use their reactions to move up to half their speed and make one melee attack each with advantage on the roll." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gnoll Flind Captain.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Werewolf Favored by Malar", - "source": "mme2-v2" + ] + }, + { + "name": "Flind Queen", + "source": "mme2-v2", + "_copy": { + "name": "Flind", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Flind Queen", + "entries": [ + "The brutal flind queen is twice the size of any {@creature gnoll} and is the most favored {@creature gnoll} of {@creature Yeenoghu|MPMM}. Revered by all {@creature gnoll||gnolls} as a god, the flind queen is a bloodthirsty warrior with unmatched fury.", + "She is never without her cadre of {@creature flind|MPMM} bodyguards and is often bestowed with a pack of loyal {@creature shoosuva|MPMM} by {@creature Yeenoghu|MPMM}." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Werewolf_Favored_by_Malar.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Werewolf Favored by Malar.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Flind Queen.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gnoll Flind Queen.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "greataxe|phb" - ], - "traitTags": [ - "Keen Senses" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Whitespawn Iceskidder", - "group": [ - "Dragonspawns" - ], + "name": "Frost Giant Berserker", "source": "mme2-v2", - "page": 106, - "size": [ - "L" - ], - "type": "dragon", - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Frost Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "The berserker lives for battle, and it does not stop until all its enemies are dead. Clad in leather and patchwork armor, berserkers are incredibly reckless, charging into the fray without care. One swing of its enormous {@item greataxe|phb} can take cleave through a dozen men, and those not within reach are crushed by the rocks it hurls in its frenzy." + } } - ], - "hp": { - "average": 76, - "formula": "8d10 + 32" - }, - "speed": { - "walk": 40 - }, - "str": 18, - "dex": 10, - "con": 18, - "int": 5, - "wis": 10, - "cha": 7, - "skill": { - "perception": "+2" }, - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 12, - "immune": [ - "poison" - ], - "languages": [ - "understands Draconic but can't speak" - ], - "cr": "4", - "trait": [ - { - "name": "Ice Walk", - "entries": [ - "The whitespawn iceskidder can move across and climb icy surfaces with out needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The whitespawn iceskidder makes one Bite attack and two Wing attacks." - ] - }, + "images": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 3 ({@damage 1d6}) cold damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Frost Giant Berserker.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Wing", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Frost Giant Berserker.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Freezing Breath {@recharge 5}", - "entries": [ - "The whitespawn iceskidder exhales an icy blast in a 30-foot cone. Each creature in that area must make a {@dc 14} Strength saving throw. On a failed save, a creature takes 21 ({@damage 6d6}) cold damage and is {@condition restrained} by ice for 1 minute. As an action, the {@condition restrained} target can make a {@dc 14} Strength check, breaking the ice on a success. The ice can also be attacked and destroyed (AC 12; hp 15; vulnerability to fire damage; immunity to cold, poison, and psychic damage). On a successful save, a creature takes half as much damage and isn't frozen in ice." - ] - } - ], - "bonus": [ - { - "name": "Iceskidder", - "entries": [ - "While on icy or snowy surfaces, the whitespawn iceskidder takes the {@action Dash} or {@action Disengage} action." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Frost Giants.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Whitespawn Iceskidder", - "source": "mme2-v2" + ] + }, + { + "name": "Frost Giant Champion of Kostchtchie", + "source": "mme2-v2", + "_copy": { + "name": "Frost Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "The champion of {@creature Kostchtchie|BGDiA} is chosen by its deity to be the embodiment of its wrath in the Material Plane. The champion, fueled by the wrath of {@creature Kostchtchie|BGDiA}, displays a manic look in its eyes as expecting a battle to happen soon. The skin of the champion is cold to the touch, and any creature caught in its breath is instantly frozen." + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Whitespawn_Iceskidder.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Whitespawn Iceskidder.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Frost Giant Champion of Kostchtchie.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Frost Giant Berserker.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Frost Giants.webp", + "type": "external" + }, + "type": "image" } - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "DR" - ], - "damageTags": [ - "C", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "restrained" - ], - "savingThrowForced": [ - "strength" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Wolf Zombie", + "name": "Frost Giant Champion of Thrym", "source": "mme2-v2", - "page": 263, - "size": [ - "M" - ], - "type": "undead", - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 11, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Frost Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "The champion of {@deity Thrym|nonhuman} inherits its deity's cold will. The skin of the champion turn a darker shade of blue, and the area around the giant becomes constantly enveloped in a frigid aura. The champion also gains the ability to cast spells from its fingertips which it uses to slow and freeze its enemies. In honor of {@deity Thrym|nonhuman}, the champion also brandishes a double-bladed {@item greataxe|phb}, which it can swing with incredible strength and ferocity in battle." + } } - ], - "hp": { - "average": 13, - "formula": "2d8 + 4" - }, - "speed": { - "walk": 30 - }, - "str": 13, - "dex": 9, - "con": 14, - "int": 3, - "wis": 8, - "cha": 3, - "save": { - "wis": "+1" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 9, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "cr": "1/4", - "trait": [ + "images": [ { - "name": "Keen Hearing and Smell", - "entries": [ - "The zombie has advantage on Wisdom ({@skill Perception}) checks that rely on hearing and smell." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Frost Giant Champion of Thrym.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Frost Giant Berserker.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Unusual Nature", - "entries": [ - "The zombie doesn't require air, food, drink, or sleep." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Frost Giants.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Frost Giant Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { + "name": "Gargantuan Drolem", + "source": "mme2-v2", + "_copy": { + "name": "Drolem", + "source": "mme2-v2" + }, + "images": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gargantuan Drolem.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Wolf Zombie", - "source": "mme2-v2" + ] + }, + { + "name": "Gastrobolus", + "source": "mme2-v2", + "_copy": { + "name": "Devils", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "A gastrobolus is a wretched devil that is normally found in infernal sewers, dungeons, and blood-soaked battlefields. It looks like a bloated, single-horned humanoid with the lower body of a disgusting giant snail. Poisonous spines protrude from its sides, and its skin and outer shell is coated with a corrosive, sticky slime.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fiendish Cleaners", + "entries": [ + "The gastrobolus is sometimes called the custodian of the Nine Hells. It sweeps, scavenges, and clears the floors and grounds of organic materials." + ] + }, + { + "type": "entries", + "name": "Incapacitating Weapons", + "entries": [ + "In combat, the gastrobolus excretes and throws acid globs at its targets. The acid globs are caustic and sticky, burning and restraining a victim hit by it. If a target is within melee range, the gastrobolus uses its spines to impale and inject its target with paralyzing venom. Once its prey has been rendered helpless, the gastrobolus opens its abhorrent central maw, which is located at the lower front side of the devil, and then swallows the creature whole. The victim is then deposited into its acid vat-like abdomen to be consumed completely." + ] + } + ] + } + ] + } + ] + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wolf_Zombie.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wolf Zombie.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gastrobolus.webp", + "type": "external" + }, + "type": "image" } - ], - "traitTags": [ - "Keen Senses", - "Undead Fortitude" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "hasFluffImages": true + ] }, { - "name": "Wood Woad Grove Keeper", + "name": "Giant Cave Fisher", "source": "mme2-v2", - "page": 239, - "size": [ - "M" - ], - "type": "plant", - "alignment": [ - "L", - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 18, - "from": [ - "natural armor", - "{@item shield|phb}" - ] + "_copy": { + "name": "Cave Fisher", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Giant Cave Fisher", + "entries": [ + "The giant cave fisher is nearly twice the size of its more common kin, reaching lengths of 12 feet. This monstrosity is capable of reeling in prey as large as a {@creature hook horror}." + ] + } + } } - ], - "hp": { - "average": 112, - "formula": "15d8 + 45" - }, - "speed": { - "climb": 30, - "walk": 30 - }, - "str": 18, - "dex": 12, - "con": 16, - "int": 10, - "wis": 16, - "cha": 11, - "skill": { - "athletics": "+7", - "perception": "+6", - "stealth": "+4" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, - "resist": [ - "bludgeoning", - "piercing" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "charmed", - "frightened" - ], - "languages": [ - "Sylvan" - ], - "cr": "7", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The wood woad casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell druidcraft}", - "{@spell mold earth|XGE}", - "{@spell resistance}" - ], - "daily": { - "2e": [ - "{@spell entangle}", - "{@spell erupting earth|XGE}", - "{@spell moonbeam}" - ], - "1e": [ - "{@spell plant growth}", - "{@spell wither and bloom}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Cave Fisher.webp", + "type": "external" }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "type": "image" } - ], - "trait": [ + ] + }, + { + "name": "Giff Captain", + "source": "mme2-v2", + "_copy": { + "name": "Giff", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Giff Captain", + "entries": [ + "Giff captains are squad leaders in a unit of {@creature giff|MPMM|giffs}. These decorated veterans gain their rank through decisive victories and their ability to make tactical decisions in combat. Using their improved battlefield awareness, giff captains can command and maneuver their fellow {@creature giff|MPMM|giffs} to ensure that any skirmish tips in their favor." + ] + } + } + } + }, + "images": [ { - "name": "Plant Camouflage", - "entries": [ - "The wood woad has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Giff Captain.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Regeneration", - "entries": [ - "The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If it takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Giff Captain.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Tree Stride", - "entries": [ - "Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Giffs.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Giff Gadgeteer", + "source": "mme2-v2", + "_copy": { + "name": "Giff", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Giff Gadgeteer", + "entries": [ + "The giff gadgeteer is a master techsmith and artificer. It specializes in crafting and using ingenious items and weapons that provide it an edge in the battlefield. Aside from its arsenal of powerful {@item pistol||pistols} and grenades, the giff gadgeteer can shock foes with its fist, shoot powerful flames, and even temporarily soar into the air." + ] + } + } + } + }, + "images": [ { - "name": "Multiattack", - "entries": [ - "The wood woad makes two Club attacks." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Giff Gadgeteer.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Club", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d4 + 4}) force damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Giff Captain.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Briar Lash", - "entries": [ - "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage. If the target is a Large or smaller creature, the creature must make a {@dc 14} Strength saving throw or be {@condition restrained} until the end of the wood woad's next turn." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Giffs.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Wood Woad Grove Keeper", - "source": "mme2-v2" + ] + }, + { + "name": "Giff Sharpshooter", + "source": "mme2-v2", + "_copy": { + "name": "Giff", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Giff Sharpshooter", + "entries": [ + "Giff sharpshooters are eagle-eyed gunmen that are unmatched with their use of their {@item musket||muskets} and {@item pistol||pistols}. While all {@creature giff|MPMM|giffs} are adept marksmen, sharpshooters have a higher than normal aptitude for shooting.", + "Sharpshooters are armed with their standard {@item musket} and pair of {@item pistol||pistols}. They also carry a {@item longsword|phb} in case the battle comes too close to their location." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wood_Woad_Grove_Keeper.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wood Woad Grove Keeper.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Giff Sharpshooter.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Giff Captain.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Giffs.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "club|phb" - ], - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "O", - "S" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "restrained" - ], - "conditionInflictSpell": [ - "restrained" - ], - "savingThrowForced": [ - "strength" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Wood Woad Grove Warden", + "name": "Girallon Alpha", "source": "mme2-v2", - "page": 240, - "size": [ - "M" - ], - "type": "plant", - "alignment": [ - "L", - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 18, - "from": [ - "natural armor", - "{@item shield|phb}" - ] + "_copy": { + "name": "Girallon", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Girallon Alpha", + "entries": [ + "Alphas are the dominant {@creature girallon|MPMM} of its band, usually the oldest, largest, and most savage among them. As the most experienced warrior and hunter, all other {@creature girallon|MPMM} follow and study the movements of the alpha, learning how to strike coordinated attacks with their leader." + ] + } + } } - ], - "hp": { - "average": 136, - "formula": "16d8 + 64" - }, - "speed": { - "climb": 30, - "walk": 30 - }, - "str": 20, - "dex": 12, - "con": 18, - "int": 10, - "wis": 13, - "cha": 15, - "skill": { - "athletics": "+9", - "perception": "+5", - "stealth": "+5" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "resist": [ - "bludgeoning", - "piercing" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "charmed", - "frightened" - ], - "languages": [ - "Sylvan" - ], - "cr": "9", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The wood woad casts one of the following spells using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "daily": { - "1e": [ - "{@spell aid}", - "{@spell cure wounds}", - "{@spell dispel magic}", - "{@spell plant growth}", - "{@spell protection from energy}", - "{@spell speak with animals}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Girallon Alpha.webp", + "type": "external" }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "type": "image" } - ], - "trait": [ - { - "name": "Plant Camouflage", - "entries": [ - "The wood woad has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If it takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - }, - { - "name": "Tree Stride", - "entries": [ - "Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." - ] + ] + }, + { + "name": "Girallon Berserker", + "source": "mme2-v2", + "_copy": { + "name": "Girallon", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Girallon Berserker", + "entries": [ + "A berserker is an aggressive {@creature girallon|MPMM} that will attack anything encroaching on its territory. When provoked, a berserker will rush headlong into battle and use its four muscular arms to slash and grab its victims. While {@creature girallon|MPMM|girallons} bear no weapons, intruders know better than to be within reach of its arms, as the {@creature girallon|MPMM|girallon's} steel-like grip offers almost no escape, and will usually end with an earth-shattering slam to the ground if caught." + ] + } + } } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The wood woad makes three Club attacks." - ] - }, + }, + "images": [ { - "name": "Club", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}15 ({@damage 4d4 + 5}) force damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Girallon Alpha.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ + ] + }, + { + "name": "Girallon of Xvim", + "source": "mme2-v2", + "_copy": { + "name": "Girallon", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Girallon of Xvim", + "entries": [ + "As with all beasts of Xvim, this {@creature girallon|MPMM} is abnormally stronger, fiercer, and more malevolent than the rest of its kind. It roams forests in solitude, attacking and killing anything that intrudes its territory with malicious glee, including other {@creature girallon|MPMM}. Its eyes glow and burn in the dark and its once majestic white fur is now caked with dried blood from years of slaughter." + ] + } + } + } + }, + "images": [ { - "name": "Smite", - "entries": [ - "Immediately after the wood woad hits a target with an attack roll, the wood woad deals an extra plus 9 ({@damage 2d8}) poison damage. If the target is a Large or smaller creature, the creature must make a {@dc 14} Strength saving throw or be {@condition restrained} until the end of the wood woad's next turn." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Girallon Alpha.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Wood Woad Grove Warden", - "source": "mme2-v2" + ] + }, + { + "name": "Githyanki Captain", + "source": "mme2-v2", + "_copy": { + "name": "Githyanki", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Githyanki captains are veteran soldiers that lead their war party into raids. They give strategic commands to their allies and can maneuver them into advantageous positions with ease.", + "Captains can usually be found leading their units while aboard its astral vessel, or in combat sitting on the back of an allied {@creature adult red dragon||red dragon}." + ] + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wood_Woad_Grove_Keeper.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wood Woad Grove Warden.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githyanki Captain.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "club|phb" - ], - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "O" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "restrained" - ], - "savingThrowForced": [ - "strength" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Wood Woad Sentinel", + "name": "Githyanki Psi-Blade", "source": "mme2-v2", - "page": 240, - "size": [ - "M" - ], - "type": "plant", - "alignment": [ - "L", - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 18, - "from": [ - "natural armor", - "{@item shield|phb}" - ] + "_copy": { + "name": "Githyanki", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Psi-blades are phenomenal githyanki warriors that have specialized in psionic assault abilities. They can project psychic blasts, steal a foe's confidence, unleash a devastating cone of psychic energy, and stun groups of enemies." + } } - ], - "hp": { - "average": 119, - "formula": "14d8 + 56" - }, - "speed": { - "climb": 30, - "walk": 30 - }, - "str": 20, - "dex": 12, - "con": 18, - "int": 10, - "wis": 13, - "cha": 9, - "skill": { - "athletics": "+8", - "perception": "+7", - "stealth": "+4" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 17, - "resist": [ - "bludgeoning", - "piercing" - ], - "vulnerable": [ - "fire" - ], - "conditionImmune": [ - "charmed", - "frightened" - ], - "languages": [ - "Sylvan" - ], - "cr": "8", - "trait": [ - { - "name": "Plant Camouflage", - "entries": [ - "The wood woad has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." - ] - }, - { - "name": "Regeneration", - "entries": [ - "The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If it takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate." - ] - }, - { - "name": "Threatening", - "entries": [ - "Creatures provoke an {@action opportunity attack} from the wood woad when they move 5 feet or more while within the wood woad's reach, and if the wood woad hits a creature with an {@action opportunity attack}, the target's speed is reduced to 0 until the end of the current turn." - ] - }, + "images": [ { - "name": "Tree Stride", - "entries": [ - "Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githyanki Captain.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The wood woad makes three Club attacks." - ] - }, - { - "name": "Club", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}15 ({@damage 4d4 + 5}) force damage, and the target is marked until the end of the wood woad's next turn. This effect ends early if the wood woad is {@condition incapacitated} or it dies, or if someone else marks the target. While it is within 5 feet of the wood woad, a creature marked by the wood woad has disadvantage on any attack roll that doesn't target the wood woad." - ] + ] + }, + { + "name": "Githyanki Pyromind", + "source": "mme2-v2", + "_copy": { + "name": "Githyanki", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Pyrominds are githyanki who have mastered the control and manipulation of fire through their psionic abilities. They can imbue their weapons with fire energy, cause foes to spontaneously combust, fill a large area with flames, and cause a fiery explosion from a great distance." + } } - ], - "bonus": [ + }, + "images": [ { - "name": "Punish the Marked", - "entries": [ - "The wood woad can make a melee weapon attack against a creature marked by it if the creature dealt damage to anyone other than the wood woad during the last turn. The wood woad's melee weapon attack has advantage on the attack roll, and if it hits, the attack's weapon deals an extra 7 ({@damage 2d6}) damage to the target." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githyanki Captain.webp", + "type": "external" + }, + "type": "image" } - ], - "reaction": [ + ] + }, + { + "name": "Githzerai Cenobite", + "source": "mme2-v2", + "_copy": { + "name": "Githzerai", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Cenobites are ascetic githzerai that are highly skilled in the art of unarmed combat. Cenobites do not rely on armor or weapons and only utilize spell-like psionic abilities aimed to augment their fighting abilities. They can read and predict the movements of their enemies and respond with deadly accuracy." + } + } + }, + "images": [ { - "name": "Parry", - "entries": [ - "The wood woad adds 2 to its AC against one melee attack that would hit it. To do so, the wood woad must see the attacker and be wielding a melee weapon." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githzerai Cenobite.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Wood Woad Sentinel", - "source": "mme2-v2" + ] + }, + { + "name": "Githzerai Lightning Fist", + "source": "mme2-v2", + "_copy": { + "name": "Githzerai", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Lightning fists are githzerai that have mastered the use of electricity. Lightning crackles constantly from their fists. Using their psionic abilities, these giths can hurl bolts of lightning, unleash a line of lightning through their enemies while riding through the light and electricity and teleporting to a new position, and create a devastating explosion of lightning and thunder in an area of their choosing." + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Wood_Woad_Grove_Keeper.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Wood Woad Sentinel.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githzerai Cenobite.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "club|phb" - ], - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "O" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "incapacitated" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Xerfilstyx", + "name": "Githzerai Shadowmind", "source": "mme2-v2", - "page": 83, - "size": [ - "H" - ], - "type": { - "type": "fiend", - "tags": [ - "Devil" - ] + "_copy": { + "name": "Githzerai", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Githzerai shadowminds are martial artists that can create psychic static that disrupts their enemies' ability to think clearly and defend themselves properly. They are highly valued by githzerai war bands for their ability to create openings, leave targets vulnerable, and break the concentration of enemy spellcasters." + } + } }, - "alignment": [ - "L", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ + "images": [ { - "ac": 18, - "from": [ - "natural armor" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Githzerai Cenobite.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Gnoll Archer", + "source": "mme2-v2", + "_copy": { + "name": "Gnoll", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Gnoll Archer", + "entries": [ + "Spread out across its territory, gnoll archers take to the trees, scouting for food and intruders. They are also adept melee fighters and are always armed with a pair of {@item handaxe|phb|handaxes} in case an enemy gets too close." + ] + } + } } - ], - "hp": { - "average": 212, - "formula": "17d12 + 102" }, - "speed": { - "walk": 40, - "swim": 40, - "fly": 50, - "burrow": 20 - }, - "str": 23, - "dex": 13, - "con": 22, - "int": 14, - "wis": 17, - "cha": 18, - "save": { - "str": "+11", - "con": "+11", - "wis": "+8", - "cha": "+9" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Gnoll Berserker", + "source": "mme2-v2", + "_copy": { + "name": "Gnoll", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Gnoll Berserker", + "entries": [ + "Berserkers are the frontline of any gnoll warband. These vicious and bloodthirsty creatures rush recklessly into battle ahead of their warband." + ] + } + } + } }, - "skill": { - "arcana": "+12", - "history": "+12", - "religion": "+12" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Gnoll Champion of Yeenoghu", + "source": "mme2-v2", + "_copy": { + "name": "Gnoll", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Gnoll Champion of Yeenoghu", + "entries": [ + "Exceptional {@creature gnoll} warriors that show unmatched savagery in combat are chosen to become champions of {@creature Yeenoghu|MPMM}. They can invoke the wrath of their deity, imbuing their flails with additional magical abilities. As they mature, gain more kills, and prove their worth, they eventually receive {@creature yeenoghu|MPMM|Yeenoghu's} gift\u2014a transformation to a {@creature flind|MPMM}." + ] + } + } + } }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 13, - "resist": [ - "cold", + "images": [ { - "note": "from nonmagical attacks that aren't {@item silvered weapon|phb|silvered}", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", + "type": "external" + }, + "type": "image" } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Infernal", - "telepathy 120 ft." - ], - "cr": "15", - "spellcasting": [ + ] + }, + { + "name": "Gnoll Sharpshooter", + "source": "mme2-v2", + "_copy": { + "name": "Gnoll", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Gnoll Sharpshooter", + "entries": [ + "Gnoll sharpshooters are the highly skilled archers of any {@creature gnoll} warband. Before their war parties attack, the sharpshooters position themselves in high vantage points. When the fighting starts, they pick off the most dangerous soft targets, such as enemy spellcasters, healers, and artillerists." + ] + } + } + } + }, + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The xerfilstyx casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):" - ], - "will": [ - "{@spell detect evil and good}", - "{@spell detect magic}", - "{@spell ray of frost} ({@damage 3d8} damage)" - ], - "daily": { - "3e": [ - "{@spell charm person}", - "{@spell dispel magic}", - "{@spell major image}", - "{@spell suggestion}" - ], - "1e": [ - "{@spell unholy aura|mme2-v2}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", + "type": "external" }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "type": "image" } - ], - "trait": [ + ] + }, + { + "name": "Gnoll Skirmisher", + "source": "mme2-v2", + "_copy": { + "name": "Gnoll", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Gnoll Skirmisher", + "entries": [ + "Skirmishers wait for the warriors of their war party to engage their enemies before rushing from the weak side to gain an advantage. They can nimbly move from one opponent to another, applying hit-and-run tactics with quick, sharp thrusts from their wicked spears." + ] + } + } + } + }, + "images": [ { - "name": "Amphibious", - "entries": [ - "The xerfilstyx can breathe air and water." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gnoll Berserker.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Goblin Archer", + "source": "mme2-v2", + "_copy": { + "name": "Goblin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Goblin Assassin", + "entries": [ + "The goblin archer is a skilled hunter and a sharpshooter with the {@item shortbow|phb}. A target's cover does little to deter the aim of a goblin archer." + ] + } + } + } + }, + "images": [ { - "name": "Devil's Sight", - "entries": [ - "Magical darkness doesn't impede the devil's {@sense darkvision}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Archer.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Fear Aura", - "entries": [ - "A creature that starts its turn within 20 feet of the xerfilstyx must succeed on a {@dc 17} Wisdom saving throw, unless the xerfilstyx is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from the xerfilstyx by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to the xerfilstyx, the creature can repeat the saving throw. On a success, the effect ends If a creature's saving throw is successful, the creature is immune to the xerfilstyx's Fear Aura for the next 24 hours." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Archer.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Magic Resistance", - "entries": [ - "The xerfilstyx has advantage on saving throws against spells and other magical effects." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 1.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The xerfilstyx makes two Greatsword attacks and one Tail attack." - ] - }, - { - "name": "Greatsword", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage." - ] - }, + ] + }, + { + "name": "Goblin Assassin", + "source": "mme2-v2", + "_copy": { + "name": "Goblin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Goblin Assassin", + "entries": [ + "The most talented of {@creature goblin} sneaks and thugs eventually become assassins. Nimble and agile, these {@creature goblin||goblins} are sent by their {@creature goblin chieftain|MonsterManualExpanded|chieftains} to take out key enemy targets, such as guard captains, village elders, town mayors, and priests, without getting noticed." + ] + } + } + } + }, + "images": [ { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 20 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage, and the target must make a {@dc 16} Strength saving throw. On a failed save, the target is {@condition grappled} (escape {@dc 16}) and pulled to a space within 5 feet of the xerfilstyx. While {@condition grappled} this way, the target is {@condition restrained}, takes 18 ({@damage 4d8}) necrotic damage at the start of each of the xerfilstyx's turns, and the xerfilstyx can't use its Tail attack against other targets." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Assassin.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Blood Breath (Recharge after a Long Rest)", - "entries": [ - "The xerfilstyx exhales scalding blood in a 60-foot cone. Each creature in that area must succeed on a {@dc 19} Constitution saving throw, taking 22 ({@damage 5d8}) fire damage and 22 ({@damage 5d8}) necrotic damage on a failed save, or half as much damage on a successful one." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Archer.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Teleport", - "entries": [ - "The xerfilstyx magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see." - ] - } - ], - "bonus": [ - { - "name": "Spell Steal", - "entries": [ - "The xerfilstyx steals a spell prepared by a creature it is grappling with. The target must make a {@dc 17} Wisdom saving throw or lose one of its spells (chosen at random) as if the creature had already cast it. The stolen spell is added to the xerfilstyx's list of spells that it can cast 1/day. The xerfilstyx loses all spells acquired this way after 24 hours." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 1.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Xerfilstyx", - "source": "mme2-v2" + ] + }, + { + "name": "Goblin Monarch", + "source": "mme2-v2", + "_copy": { + "name": "Goblin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Goblin Monarch", + "entries": [ + "The most powerful {@creature goblin chieftain|MonsterManualExpanded} in the region often takes the mantle of the goblin king or queen, who alone can mobilize all goblin tribes within its territory for war. This means the goblin king is well-known and may have uneasy alliances with evil giants, {@creature orc||orcs}, and other goblinoids.", + "Its presence both terrorizes and rallies its underlings, who fall over themselves trying to follow and satisfy their king's every whim and command." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xerfilstyx.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Xerfilstyx.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Monarch.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Archer.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 1.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "greatsword|phb" - ], - "traitTags": [ - "Amphibious", - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "I", - "TP" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "grappled", - "incapacitated", - "restrained" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "constitution", - "strength", - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Xvart Cutthroat", + "name": "Goblin Sorcerer", "source": "mme2-v2", - "page": 242, - "size": [ - "S" - ], - "type": "monstrosity", - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 14, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] + "_copy": { + "name": "Goblin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Goblin Sorcerer", + "entries": [ + "A goblin sorcerer is treated as a hero by its kin, as it is very rare for a {@creature goblin} to practice the arcane arts, especially one that can cast {@spell fireball}\u2014the most hated and feared spell of the {@creature goblin||goblins}. Due to this ability, a goblin sorcerer becomes a tribe's leader or one of the {@creature goblin chieftain|MonsterManualExpanded|chieftain's} advisers.", + "While adventurers usually prepare for the occasional {@creature hobgoblin}, {@creature bugbear}, or {@creature goblin chieftain|MonsterManualExpanded} to be the leader of a den, they find themselves rudely surprised\u2014and sometimes killed\u2014by a wild {@spell fireball} straight from the spindly fingers of a grinning goblin sorcerer." + ] + } + } } - ], - "hp": { - "average": 10, - "formula": "3d6" - }, - "speed": { - "walk": 30 - }, - "str": 8, - "dex": 15, - "con": 10, - "int": 8, - "wis": 7, - "cha": 7, - "skill": { - "stealth": "+6" }, - "senses": [ - "darkvision 30 ft." - ], - "passive": 8, - "languages": [ - "Abyssal" - ], - "cr": "1/4", - "trait": [ + "images": [ { - "name": "Raxivort's Tongue", - "entries": [ - "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Sorcerer.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The xvart deals an extra 3 ({@damage 1d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the xvart that isn't {@condition incapacitated} and the xvart doesn't have disadvantage on the attack roll." - ] - } - ], - "action": [ - { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. 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These {@creature goblin||goblins} are adept at mounted combat. They favor the {@item scimitar|phb} and {@item javelin|phb} as their weapons. They take advantage of the {@creature worg||worg's} insatiable appetite for killing as they charge into battle." + ] + } + } } - ], - "hp": { - "average": 22, - "formula": "5d6 + 5" - }, - "speed": { - "walk": 30 - }, - "str": 8, - "dex": 14, - "con": 12, - "int": 8, - "wis": 14, - "cha": 8, - "skill": { - "perception": "+4", - "stealth": "+4" }, - "senses": [ - "darkvision 30 ft." - ], - "passive": 14, - "languages": [ - "Abyssal" - ], - "cr": "2", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The xvart casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 12}, {@hit 4} to hit with spell attacks):" - ], - "will": [ - "{@spell druidcraft}", - "{@spell poison spray}", - "{@spell thorn whip}" - ], - "daily": { - "2e": [ - "{@spell earth tremor|XGE}", - "{@spell hold person}" - ], - "1e": [ - "{@spell conjure animals} (bats and rats only)", - "{@spell erupting earth|XGE}", - "{@spell spike growth}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Goblin Worg Rider.webp", + "type": "external" }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Goblin Sorcerer.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Goblins 2.webp", + "type": "external" + }, + "type": "image" } - ], - "trait": [ + ] + }, + { + "name": "Goblin Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ { - "name": "Raxivort's Tongue", - "entries": [ - "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Humanoids.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Gorsuloth", + "source": "mme2-v2", + "_copy": { + "name": "Yugoloths", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The gorsuloth resembles a 7-foot-tall baboon-like demon. It has curving horns on the sides of its forehead, a fanged maw, long forearms that end in oversized claws, and bat-like wings stretching from its back.", + "The gorsuloth can leap to close the distance between enemies and can exhale deadly, noxious vapors that can also incapacitate those unfortunate enough to be caught in it." + ] + } + } + }, + "images": [ { - "name": "Multiattack", - "entries": [ - "The xvart makes two Shortsword attacks or uses Toxic Bolt twice." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gorsuloth.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gorsuloth.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Gouger", + "source": "mme2-v2", + "entries": [ + "Gougers are large {@creature beholder||beholder-kin} created by {@creature phaerimm|MaBJoV|phaerimms}, an ancient race of powerful aberrations, eons ago to hunt and kill other {@creature beholder||beholders}. Slightly larger and more unhinged than a standard {@creature beholder}, the gouger possesses nearly the same magical powers as other {@creature beholder||beholders} but is armed with an abrasive and razor-sharp tongue that it uses like a harpoon. The gouger also has four stubby legs under its body that allows it to skitter if forced on the ground. Because of its nature as a beholder-hunter, gougers have grown stronger than their brethren and can even negate another {@creature beholder||beholder's} magic.", { - "name": "Toxic Bolt", + "type": "entries", "entries": [ - "{@atk rs} {@hit +4} to hit, range 60 ft., one target. {@h}11 ({@damage 2d8 + 2}) poison damage, and the target is {@condition poisoned} until the end of the xvart's next turn." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Beholder Hunters", + "entries": [ + "While the {@creature phaerimm|MaBJoV} have since been nearly wiped out, the gougers continue to prowl the Underdark, aggressively hunting actively for {@creature beholder||beholders}. They will almost always attack and prey on anything they believe they can kill and devour. It is quite possible, however, to convince them to enter into a truce with if they are provided proof or information about a {@creature beholder||beholder's} location." + ] + } + ] + } ] } ], - "bonus": [ + "images": [ { - "name": "Change Shape (Recharges after a Short or Long Rest)", - "entries": [ - "The xvart magically polymorphs into a giant bat (MM, pg. 323) or dire rat (Monster Manual Expanded, pg. 299), remaining in that form for up to 1 hour, or it can revert to its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gouger.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Low Cunning", - "entries": [ - "The xvart takes the {@action Disengage} action." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Xvart Shaman of Raxivort", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gouger.webp", + "type": "external" + }, + "type": "image" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Shaman_of_Raxivort.webp", - "attachedItems": [ - "shortsword|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB" - ], - "damageTags": [ - "I", - "S" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "conditionInflictSpell": [ - "paralyzed" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Xvart Speaker", + "name": "Grand Cavalier", "source": "mme2-v2", - "page": 242, - "size": [ - "S" - ], - "type": "monstrosity", - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 16, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] - } - ], - "hp": { - "average": 66, - "formula": "12d6 + 24" - }, - "speed": { - "walk": 30 - }, - "str": 8, - "dex": 18, - "con": 14, - "int": 13, - "wis": 12, - "cha": 8, - "skill": { - "perception": "+3", - "stealth": "+8" + "_copy": { + "name": "Cavalier", + "source": "mme2-v2" }, - "senses": [ - "darkvision 30 ft." - ], - "passive": 13, - "languages": [ - "Abyssal", - "Common" - ], - "cr": "3", - "trait": [ + "images": [ { - "name": "Raxivort's Tongue", - "entries": [ - "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Cavalier.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Grandfather of Assassins", + "source": "mme2-v2", + "entries": [ + "A Grandfather of Assassins is the most skilled master assassin, and is usually the head of a network of assassins' guilds. His or her name is well known and greatly feared throughout the realm. Only a few, or none at all, know the Grandfather of Assassins' true identity." ], - "action": [ + "images": [ { - "name": "Multiattack", - "entries": [ - "The xvart makes three Scimitar attacks." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grandfather of Assassins.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Gray Hag", + "source": "mme2-v2", + "_copy": { + "name": "Hags", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The gray hag is a disgusting and horrid-looking monster. She has wild wiry hair that (thankfully) partially covers her grotesque face, and her grayish-black skin is riddled with warts and puss. She prefers to live in the dark recesses of caves in the gloomiest forests or most treacherous swamps.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Demonic Disciple", + "entries": [ + "The gray hag is often a worshiper of {@creature Juiblex|MPMM} and is normally found in the company of slimes, jellies, puddings, and various ooze-like creatures." + ] + }, + { + "type": "entries", + "name": "Claws of Death", + "entries": [ + "The gray hag has tough iron-like claws that carry supernatural toxins. Any mortal creature wounded by them can instantly die a horrific death." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 3 ({@damage 1d6}) poison damage. 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If the ally can see and hear the xvart, the ally can use its reaction to make one weapon attack against the {@condition prone} enemy." - ] - } - ], - "bonus": [ - { - "name": "Low Cunning", - "entries": [ - "The xvart takes the {@action Disengage} action." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Xvart Speaker", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Gray Hag.webp", + "type": "external" + }, + "type": "image" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Cutthroat.webp", - "attachedItems": [ - "scimitar|phb", - "sling|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C" - ], - "damageTags": [ - "B", - "I", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Xvart Supreme Speaker", - "shortName": "xvart", + "name": "Greater Air Elemental Myrmidon", "source": "mme2-v2", - "page": 243, - "size": [ - "S" - ], - "type": "monstrosity", - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ + "_copy": { + "name": "Elemental Myrmidon", + "source": "mme2-v2" + }, + "images": [ { - "ac": 16, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Air Elemental Myrmidon.webp", + "type": "external" + }, + "type": "image" } - ], - "hp": { - "average": 91, - "formula": "14d6 + 42" - }, - "speed": { - "walk": 30 - }, - "str": 8, - "dex": 18, - "con": 16, - "int": 13, - "wis": 12, - "cha": 8, - "skill": { - "perception": "+4", - "stealth": "+10" - }, - "senses": [ - "darkvision 30 ft." - ], - "passive": 14, - "languages": [ - "Abyssal", - "Common" - ], - "cr": "5", - "trait": [ - { - "name": "Raxivort's Tongue", - "entries": [ - "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." - ] - }, - { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the xvart fails a saving throw, it can choose to succeed instead." - ] + ] + }, + { + "name": "Greater and Ancient Barghest", + "source": "mme2-v2", + "_copy": { + "name": "Barghest", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Greater and Ancient Barghests", + "entries": [ + "Greater barghests are mature barghests that have consumed nearly all the goblinoid souls they need to return to Gehenna. These vicious beasts have grown larger and more powerful than its brethren by consuming only the souls of powerful goblinoid warriors and spellcasters, and the occasional adventurer.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fiendish Commanders", + "entries": [ + "It is not uncommon to encounter greater barghests leading their goblinoid armies, with their unfortunate {@creature goblin} underlings both serving as slaves and sources of sustenance. Due to their strength and cunning, some greater barghests have even formed alliances with creatures that goblinoids might find too troublesome to be with on their own, such as {@creature hill giant||hill giants}, {@creature ogre||ogres}, {@filter hags|bestiary|search=hag}, {@creature harpy||harpies}, {@creature troll||trolls}, and {@creature verbeeg|mme2-v2}." + ] + } + ] + } + ] + } + } } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The xvart makes three Scimitar attacks." - ] - }, - { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 3 ({@damage 1d6}) poison damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature. After the target is pushed, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." - ] - }, - { - "name": "Sling", - "entries": [ - "{@atk rw} {@hit +7} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage plus 3 ({@damage 1d6}) force damage." - ] - }, - { - "name": "Kick Them While They're Down", - "entries": [ - "The xvart chooses up to four allies it can see within 30 feet of it that is 5 feet from a {@condition prone} enemy. If the ally can see and hear the xvart, the ally can use its reaction to make one weapon attack against the {@condition prone} enemy." - ] + } + }, + { + "name": "Greater Babau", + "source": "mme2-v2", + "_copy": { + "name": "Babau", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Greater Babau", + "entries": [ + "Said to have been created by demon lord {@creature Juiblex|MPMM}, a greater babau is a rare and more dangerous species of {@creature babau|MPMM}. It is more intelligent and cunning compared to its normal ilk, and is gifted with spellcasting abilities. Worse still, its skin secretes a red slime so corrosive it can literally melt weapons that strike it." + ] + } + } } - ], - "bonus": [ + }, + "images": [ { - "name": "Low Cunning", - "entries": [ - "The xvart takes the {@action Disengage} action." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Babau.webp", + "type": "external" + }, + "type": "image" } - ], - "legendary": [ - { - "name": "Charge", - "entries": [ - "The xvart moves up to its speed." - ] - }, - { - "name": "Scimitar (Costs 2 Actions)", - "entries": [ - "The xvart makes a Scimitar attack." - ] - }, + ] + }, + { + "name": "Greater Barghest", + "source": "mme2-v2", + "_copy": { + "name": "Greater and Ancient Barghest", + "source": "mme2-v2" + }, + "images": [ { - "name": "Command Rush (Costs 3 Actions)", - "entries": [ - "Each ally within 30 feet of the xvart moves up to their speed without provoking {@action opportunity attack||opportunity attacks}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Barghest.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Xvart Supreme Speaker", - "source": "mme2-v2" + ] + }, + { + "name": "Greater Cadaver Collector", + "source": "mme2-v2", + "_copy": { + "name": "Cadaver Collector", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Greater Cadaver Collector", + "entries": [ + "The greater cadaver collector is an ancient juggernaut of war. Only a few were made due to its exorbitant costs and difficulty to create, but they were probably worth the trouble as they still exist, roaming the ancient battlefields of the Lower Planes for eons. Both demons and devils give them a wide berth, lest they get added on to the mighty construct's grisly collection.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "War Machine", + "entries": [ + "In battle, the greater cadaver collector can summon multiple {@creature specter||specters} for aid as it uses its massive iron fists to bludgeon opponents into mush. Creatures unable to resist its paralyzing breath are crushed and trampled by its massive stomps. Those unfortunate enough to get captured suffer a worse fate: getting impaled on the construct's armor spikes and left there to suffer and slowly die as they bleed out." + ] + } + ] + } + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Cutthroat.webp", - "attachedItems": [ - "scimitar|phb", - "sling|phb" - ], - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C" - ], - "damageTags": [ - "B", - "I", - "O", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], - "hasFluffImages": true + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Cadaver Collector.webp", + "type": "external" + }, + "type": "image" + } + ] }, { - "name": "Xvart Verminlord", + "name": "Greater Deathlock", "source": "mme2-v2", - "page": 243, - "size": [ - "S" - ], - "type": "monstrosity", - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 15, - "from": [ - "{@item hide armor|phb}" - ] + "_copy": { + "name": "Deathlocks", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Greater deathlocks were once powerful warlocks who proved themselves useful to their patrons. Whether they broke their pacts or not, their evil masters deemed them too valuable to just leave rotting in their shallow graves and brought them back as greater deathlocks\u2014a more magically skilled and dangerous version of the standard {@creature deathlock|MPMM}. A few of these, if left unchecked, eventually become {@creature deathlock mastermind|MPMM|deathlock masterminds}." + } } - ], - "hp": { - "average": 45, - "formula": "10d6 + 10" - }, - "speed": { - "walk": 30 - }, - "str": 8, - "dex": 16, - "con": 12, - "int": 8, - "wis": 12, - "cha": 7, - "skill": { - "animal handling": "+5", - "stealth": "+5" }, - "senses": [ - "darkvision 30 ft." - ], - "passive": 11, - "languages": [ - "Abyssal" - ], - "cr": "2", - "trait": [ + "images": [ { - "name": "Overbearing Pack", - "entries": [ - "The xvart has advantage on Strength ({@skill Athletics}) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't {@condition incapacitated}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ancient Deathlock Mastermind.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Raxivort's Tongue", - "entries": [ - "The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Greater Deathlock.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The xvart makes two Spear attacks." - ] - }, - { - "name": "Spear", - "entries": [ - "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h} 5 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature." - ] - }, + ] + }, + { + "name": "Greater Earth Elemental Myrmidon", + "source": "mme2-v2", + "_copy": { + "name": "Elemental Myrmidon", + "source": "mme2-v2" + }, + "images": [ { - "name": "Sling", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Greater_Earth_Elemental_Myrmidon.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Net (Recharges after a Short or Long Rest)", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 5/15 ft., one Large or smaller target. {@h}The creature is {@condition restrained}. As an action, the {@condition restrained} creature can make a {@dc 15} Strength check, escaping from the net on a success. The effect ends if the net is destroyed. The net has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Earth Elemental Myrmidon.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Greater Fire Elemental Myrmidon", + "source": "mme2-v2", + "_copy": { + "name": "Elemental Myrmidon", + "source": "mme2-v2" + }, + "images": [ { - "name": "Maneuver Vermin {@recharge 5}", - "entries": [ - "Up to three allied beasts ({@creature bat} and {@creature rat} types only) within 30 feet of the xvart that can hear it can each use their reaction to move up to half their speed without provoking {@action opportunity attack||opportunity attacks}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Greater_Fire_Elemental_Myrmidon.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Summon Vermin (Recharges after a Short or Long Rest)", - "entries": [ - "The xvart summons {@dice 3d6} {@creature rat||rats} or {@creature bat||bats}, {@dice 1d4} {@creature giant rat||giant rats}, {@dice 1d2} {@creature giant bat||giant bats}, or {@dice 1d2} {@creature dire rat|MonsterManualExpanded|dire rats}. The vermin appear in unoccupied spaces within 30 feet of the xvart and acts as its allies. The vermin act right after the xvart on the same initiative count and fight until they're destroyed. They disappear when the xvart dies." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Earth Elemental Myrmidon.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ + ] + }, + { + "name": "Greater Nilbog", + "source": "mme2-v2", + "_copy": { + "name": "Nilbog", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Greater Nilbog", + "entries": [ + "It is already known that when goblinoids form a host, there is a chance that a {@creature goblin} will become possessed by a {@creature nilbog|MPMM}. However, when a particular {@creature goblin} jester has suffered greatly under the hands of other goblinoids, there is a small chance that a far deadlier and more sinister spirit possesses the {@creature goblin}.", + "Unlike the typical {@creature nilbog|MPMM}, this greater version has more potent spell-like abilities and can control foes that it has {@condition charmed} and sometimes even have them fully take an attack intended against the greater nilbog." + ] + } + } + } + }, + "images": [ { - "name": "Command Vermin", - "entries": [ - "The xvart targets one allied beast ({@creature bat} and {@creature rat} types only) it can see within 30 feet of it. If the target can see or hear the xvart, the target can use its reaction to move up to half their speed and make one melee attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Nilbog.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Low Cunning", - "entries": [ - "The xvart takes the {@action Disengage} action." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Nilbog.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Xvart Verminlord", - "source": "mme2-v2" + ] + }, + { + "name": "Greater Vargouille", + "source": "mme2-v2", + "_copy": { + "name": "Vargouille", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Greater Vargouille", + "entries": [ + "Greater vargouille are extremely rare, which happens when a giant undergoes the gruesome transformation after being infected by a {@creature vargouille|MPMM|vargouille's} kiss. These horrid creatures are nearly 3 to 4 feet height in length, have wingspans 10 feet wide, and can exhale poisonous vapors that can make creatures violently sick." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Xvart_Verminlord.webp", - "attachedItems": [ - "net|phb", - "sling|phb", - "spear|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MLW", - "RNG", - "RW", - "THW" - ], - "conditionInflict": [ - "restrained" - ], - "hasFluff": true, - "hasFluffImages": true + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Dire Vargouille.webp", + "type": "external" + }, + "type": "image" + } + ] }, { - "name": "Yeth Hound Alpha", + "name": "Greater Water Elemental Myrmidon", "source": "mme2-v2", - "page": 244, - "size": [ - "L" - ], - "type": "fey", - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ + "_copy": { + "name": "Elemental Myrmidon", + "source": "mme2-v2" + }, + "images": [ { - "ac": 15, - "from": [ - "natural armor" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Greater_Water_Elemental_Myrmidon.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greater Earth Elemental Myrmidon.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Greenspawn Leaper", + "source": "mme2-v2", + "_copy": { + "name": "Dragonspawns", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The greenspawn leaper resembles a 5-foot long wingless {@creature adult green dragon||green dragon} with a simian-like body.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Arboreal Assassins", + "entries": [ + "Greenspawn leapers are genetically streamlined for living in woodland canopies and prefer to live in warm, temperate forests. They hunt alone or in groups, ambushing prey by dropping down and delivering a vicious bite to its neck." + ] + }, + { + "type": "entries", + "name": "Poison Burst", + "entries": [ + "If the greenspawn leapers need to escape, they can emit a vile, poisonous gas, affecting all those unfortunate enough to be close when this happens." + ] + } + ] + } + ] + } + ] + } } - ], - "hp": { - "average": 85, - "formula": "9d10 + 36" }, - "speed": { - "walk": 40, - "fly": { - "number": 40, - "condition": "(hover)" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greenspawn Leaper.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Greenspawn Razorfiend", + "source": "mme2-v2", + "_copy": { + "name": "Dragonspawns", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The greenspawn razorfiend bears similarities to a {@creature adult green dragon||green dragon} but its winged forelimbs are not for flight. Instead, the dragonspawn uses them like scythes.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ambush Hunters", + "entries": [ + "Greenspawn razorfiends live in warm forests or marshlands, hunting singly or in groups. They ambush prey by lurking underwater or behind thickets, leaping out from their hiding places to surprise their target, slashing at it with their blade-like wings." + ] + }, + { + "type": "entries", + "name": "Shock Troops", + "entries": [ + "Greenspawn razorfiends are often raised and trained by Tiamat worshipers as shock troopers in their army. Due to their savagery, greenspawn razorfiends are used to open combat to break enemy ranks." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Greenspawn Razorfiend.webp", + "type": "external" + }, + "type": "image" }, - "canHover": true + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Greenspawn Razorfiend.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Grimlock Monarch", + "source": "mme2-v2", + "_copy": { + "name": "Grimlock", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Grimlock Monarch", + "entries": [ + "The largest, strongest, and most terrifying of all {@creature grimlock||grimlocks} almost always become the monarch, or overall leader, of all {@creature grimlock} tribes in a territory. Despite its brutish appearance, it is a skilled and cunning commander." + ] + } + } + } }, - "str": 20, - "dex": 18, - "con": 18, - "int": 6, - "wis": 14, - "cha": 8, - "skill": { - "perception": "+5", - "stealth": "+10", - "survival": "+5" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grimlock Monarch.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Grimlock Warlock", + "source": "mme2-v2", + "_copy": { + "name": "Grimlock", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Grimlock Warlock", + "entries": [ + "Numerous ancient and evil entities lurk in the deepest and darkest pits of the Underdark. Malevolent and unseen, they mentally reach out and form pacts with lower lifeforms such as {@creature grimlock||grimlocks}. In return for gaining potent magical power, these grimlock warlocks serve their masters as loyal minions." + ] + } + } + } }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 15, - "immune": [ + "images": [ { - "note": "from nonmagical attacks not made with {@item silvered weapon|phb|silvered weapons}", - "immune": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grimlock Monarch.webp", + "type": "external" + }, + "type": "image" } - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened" - ], - "languages": [ - "understands Common", - "Elvish", - "Sylvan but can't speak" - ], - "cr": "6", - "trait": [ + ] + }, + { + "name": "Grimlock Witch Doctor", + "source": "mme2-v2", + "_copy": { + "name": "Grimlock", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Grimlock Witch Doctor", + "entries": [ + "Grimlock witch doctors are the priests of {@deity Shar|Faerûnian|SCAG} or devout worshippers of the demon lord Ahrimanes. They support {@creature grimlock} war parties and serve as advisors to their {@creature grimlock chieftain|MonsterManualExpanded|chieftains}. Witch doctors often have mushroom gardens near the tribe's lair, which they tend and gather stock from for their brews and concoctions." + ] + } + } + } + }, + "images": [ { - "name": "Keen Hearing and Smell", - "entries": [ - "The yeth hound has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grimlock Monarch.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Grung Hunter", + "source": "mme2-v2", + "_copy": { + "name": "Grungs", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "The crafty green-skinned grung hunters are skilled archers. Their main role is to hunt for food for the tribe and watch for any intruders that may enter their territory." + } + } + }, + "images": [ { - "name": "Pack Leader", - "entries": [ - "The yeth hound's allies have advantage on attack rolls while within 20 feet of the yeth hound, provided it isn't {@condition incapacitated}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grung Hunter.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Pounce", - "entries": [ - "If the yeth hound moves at least 30 feet straight toward a creature and then hits it with a Bite attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Grungs.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Grung Shaman", + "source": "mme2-v2", + "_copy": { + "name": "Grungs", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Grung shamans serve as the tribe's elder scholars and advisors. They can harness and manipulate the elements around them and predict the weather, helping and guiding their tribe to survive its harsh environment." + } + } + }, + "images": [ { - "name": "Sunlight Banishment", - "entries": [ - "If the yeth hound starts its turn in sunlight, it is transported to the Ethereal Plane. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out to find its pack or its master. The hound is visible on the Material Plane while it is in the Border Ethereal, and vice versa, but it can't affect or be affected by anything on the other plane. Once it is adjacent to its master or a pack mate that is on the Material Plane, a yeth hound in the Border Ethereal can return to the Material Plane as an action." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grung Hunter.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Telepathic Bond", - "entries": [ - "While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Grungs.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Grung Sorcerer", + "source": "mme2-v2", + "_copy": { + "name": "Grungs", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Grung sorcerers are the tribe's red grung magic-users. While they provide fire, light, and warmth to the village, their primary role is artillery support to grung war parties and capture slaves.", + "Just like all other sorcerers, these grungs believe that they are blessed by dragons. As such, mastering the dragon's breath spell is a grung's rite of passage to becoming a full-fledged sorcerer." + ] + } + } + }, + "images": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, and Plus 17 ({@damage 5d6}) psychic damage if the target is {@condition frightened}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grung Hunter.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Baleful Baying", - "entries": [ - "The yeth hound bays magically. Every enemy within 300 feet of the hound that can hear it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of the hound's next turn or until the hound is {@condition incapacitated}. A {@condition frightened} target that starts its turn within 30 feet of the hound must use all its movement on that turn to get as far from the hound as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Grungs.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Yeth Hound Alpha", - "source": "mme2-v2" + ] + }, + { + "name": "Grung Sovereign", + "source": "mme2-v2", + "_copy": { + "name": "Grungs", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "The golden-skinned grung sovereign stands as the leader of its tribe. Not one to shy away from a battle, the sovereign leads its grung army with its strong and commanding presence and a trilling battle chirr that spurs and emboldens all grung that hear it." + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yeth_Hound_Alpha.webp", - "traitTags": [ - "Keen Senses", - "Pounce" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CS", - "E", - "S" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened", - "incapacitated", - "prone" - ], - "savingThrowForced": [ - "strength", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Grung Hunter.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Grungs.webp", + "type": "external" + }, + "type": "image" + } + ] }, { - "name": "Young Beholder", - "shortName": "beholder", + "name": "Hammerer", "source": "mme2-v2", - "page": 39, - "size": [ - "M" - ], - "type": "aberration", - "alignment": [ - "L", - "E" + "entries": [ + "Originally created for construction, hammerers are often re-purposed as siege weapons. All steel and armed with a massive hammer and claws for hands, hammerers can march into enemy territory and destroy walls and smash skulls with deadly efficiency." ], - "alignmentPrefix": "typically ", - "ac": [ + "images": [ { - "ac": 17, - "from": [ - "natural armor" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hammerer.webp", + "type": "external" + }, + "type": "image" } - ], - "hp": { - "average": 71, - "formula": "11d8 + 22" - }, - "speed": { - "walk": 0, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 8, - "dex": 14, - "con": 14, - "int": 15, - "wis": 13, - "cha": 15, - "save": { - "int": "+5", - "wis": "+4", - "cha": "+5" - }, - "skill": { - "perception": "+7" - }, - "senses": [ - "darkvision 120 ft." - ], - "passive": 17, - "conditionImmune": [ - "prone" - ], - "languages": [ - "Deep Speech", - "Undercommon" - ], - "cr": "7", - "trait": [ + ] + }, + { + "name": "Hellfire Disciple", + "source": "mme2-v2", + "entries": [ + "Centuries ago {@creature Mephistopheles|mme2-v2} discovered and harnessed hellfire, a new magical fiery substance of his design. He has since abandoned it for other projects, but his cultists continued to use the name for its members.", { - "name": "Antimagic Cone", + "type": "entries", "entries": [ - "The beholder's central eye creates an area of antimagic, as in the anti magic field spell, in a 90-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Knowledge Collectors", + "entries": [ + "Majority of the cult's members are mages, sages, and scholars that seek long-lost or forbidden knowledge that they normally can't access themselves. The members work tirelessly to accumulate such knowledge, and scheme to acquire more. When news of an important discovery reaches them - such as finding an ancient set of elven ruins or a legendary archmage's tomb, the cult mobilizes immediately and sends its cadre of hellfire disciples and stewards to get to the location and deal with anyone that would challenge them from plundering the place." + ] + } + ] + } ] } ], - "action": [ + "images": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 3d6 - 1}) piercing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hellfire Disciple.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Eye Rays", - "entries": [ - "The beholder shoots three of the following magical eye rays at random (roll three {@dice d10|d10s}, and reroll duplicates), choosing one to three targets it can see within 60 feet of it:", - { - "type": "list", - "style": "list-decimal", - "items": [ - { - "type": "itemSub", - "name": "Charm Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} by the beholder for 1 hour, or until the beholder harms the creature." - }, - { - "type": "itemSub", - "name": "Paralyzing Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Fear Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Slowing Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." - }, - { - "type": "itemSub", - "name": "Enervation Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one." - }, - { - "type": "itemSub", - "name": "Telekinetic Ray.", - "entry": "If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or the beholder moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is {@condition incapacitated}. If the target is an object weighing 200 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." - }, - { - "type": "itemSub", - "name": "Sleep Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Wisdom saving throw or fall asleep and remain {@condition unconscious} for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." - }, - { - "type": "itemSub", - "name": "Petrification Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Dexterity saving throw. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} for 24 hours, or until freed by the {@spell greater restoration} spell or other magic." - }, - { - "type": "itemSub", - "name": "Disintegration Ray.", - "entry": "If the target is a creature, it must succeed on a {@dc 13} Dexterity saving throw or take 22 ({@damage 5d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Medium or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Large or larger object or creation of magical force, this ray disintegrates a 5-foot cube of it." - }, - { - "type": "itemSub", - "name": "Death Ray.", - "entry": "The targeted creature must succeed on a {@dc 13} Dexterity saving throw or take 27 ({@damage 5d10}) necrotic damage. The target dies if the ray reduces it to 0 hit points." - } - ] - } - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hellfire Disciple.webp", + "type": "external" + }, + "type": "image" } - ], - "legendary": [ + ] + }, + { + "name": "Hellfire Magistrate", + "source": "mme2-v2", + "_copy": { + "name": "Hellfire Disciple", + "source": "mme2-v2" + }, + "images": [ { - "name": "Eye Ray", - "entries": [ - "The beholder uses one random Eye Ray." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Young Beholder", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hellfire Disciple.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hellfire Disciple.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Hellfire Steward", + "source": "mme2-v2", + "_copy": { + "name": "Hellfire Disciple", + "source": "mme2-v2" }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Beholder.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Beholder.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hellfire Disciple.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hellfire Disciple.webp", + "type": "external" + }, + "type": "image" } - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "DS", - "U" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "charmed", - "frightened", - "incapacitated", - "paralyzed", - "petrified", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "strength", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Young Dracolisk", + "name": "High Deathpriest of Orcus", "source": "mme2-v2", - "page": 94, - "size": [ - "M" - ], - "type": "dragon", - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ + "_copy": { + "name": "Deathpriest of Orcus", + "source": "mme2-v2" + }, + "images": [ { - "ac": 16, - "from": [ - "natural armor" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Deathpriest Exarch of Orcus.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Hill Giant Champion of Grolantor", + "source": "mme2-v2", + "_copy": { + "name": "Hill Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "The champion of {@deity Grolantor|nonhuman} inherits its deity's hunger for battle and gluttony. The champion is regarded as the leader of its tribe, although the only thing it does is bully its underlings for more food, forcing them to raid nearby settlements. When it does step out of its comfort zone, it fights with a vicious, crazed ferocity worthy of carrying the torch of {@deity Grolantor|nonhuman}. The champion's fervor in battle is driven by a singular mission\u2014that is to prove that its deity {@deity Grolantor|nonhuman} is the strongest among all giants and that everything smaller than itself is food to be consumed or crushed." + } } - ], - "hp": { - "average": 45, - "formula": "7d8 + 14" - }, - "speed": { - "walk": 25, - "swim": 25, - "fly": 50 - }, - "str": 16, - "dex": 12, - "con": 14, - "int": 6, - "wis": 10, - "cha": 10, - "save": { - "dex": "+3", - "con": "+4", - "wis": "+2", - "cha": "+2" - }, - "skill": { - "perception": "+4", - "stealth": "+3" }, - "senses": [ - "blindsight 10 ft.", - "darkvision 60 ft." - ], - "passive": 14, - "immune": [ - "acid" - ], - "languages": [ - "Draconic" - ], - "cr": "4", - "trait": [ + "images": [ { - "name": "Amphibious", - "entries": [ - "The dracolisk can breathe air and water." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Champion of Grolantor.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Petrifying Gaze", - "entries": [ - "If a creature starts its turn within 30 feet of the dracolisk and the two of them can see each other, the dracolisk can force the creature to make a {@dc 12} Constitution saving throw if the dracolisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic.", - "A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the dracolisk until the start of its next turn, when it can avert it s eyes again. If it looks at the dracolisk in the meantime, it must immediately make the save.", - "If the dracolisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d12 + 3}) piercing damage plus 3 ({@damage 1d6}) acid damage, and tertiary damage 3 ({@damage 1d6}) poison." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Champion of Grolantor.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Acid Breath {@recharge 5}", - "entries": [ - "The dracolisk exhales acid in a 15-foot line that is 5 feet wide. Each creature in that area must make a {@dc 12} Constitution saving throw, taking 27 ({@damage 6d8}) acid damage on a failed save, or half as much damage on a successful one." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 1.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Young Dracolisk", - "source": "mme2-v2" + ] + }, + { + "name": "Hill Giant Hag of Demogorgon", + "source": "mme2-v2", + "_copy": { + "name": "Hill Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Hill giants rarely worship outside of the giant pantheon. There are a few though, because of their greed, desire for power, or need for vengeance, who will seek the aid of demon lords. Hill giants with deformities are more likely to be successful in forming pacts with {@creature Demogorgon|MPMM}, gaining supernatural powers in exchange for their souls." + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dracolisk.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Dracolisk.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Hag of Demogorgon.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Champion of Grolantor.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 1.webp", + "type": "external" + }, + "type": "image" } - ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "B", - "D" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "A", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "petrified", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Young Dragon Zombie", + "name": "Hill Giant Juggernaut", "source": "mme2-v2", - "page": 258, - "size": [ - "L" - ], - "type": "undead", - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 16, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Hill Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "A hill giant juggernaut is a formidable warrior that towers over its kin. Unlike most of its race, the juggernaut wears patches of leather and metal armor. As its name implies, the juggernaut is a weapon of destruction and siege warfare. The giant wields a large oversized {@item maul|phb} that can destroy enemy armor and fortifications." + } } - ], - "hp": { - "average": 168, - "formula": "16d10 + 80" }, - "speed": { - "walk": 30 - }, - "str": 22, - "dex": 6, - "con": 21, - "int": 8, - "wis": 9, - "cha": 13, - "save": { - "wis": "+2" - }, - "senses": [ - "blindsight 30 ft.", - "darkvision 120 ft." - ], - "passive": 9, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "understands Common", - "Draconic but can't speak" - ], - "cr": "7", - "trait": [ + "images": [ { - "name": "Undead Fortitude", - "entries": [ - "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Juggernaut.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Unusual Nature", - "entries": [ - "The zombie doesn't require air, food, drink, or sleep." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The zombie makes one Bite attack and one Claw attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Juggernaut.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 2.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Hill Giant Shaman of Ogrémoch", + "source": "mme2-v2", + "_copy": { + "name": "Hill Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Hill giant shamans of Ogrémoch are savage druids that draw their power from the evil elder elemental of Earth. As a gift from {@creature Ogrémoch|PotA}, enemies fought by the shaman that stand on earthen surfaces find themselves either suddenly getting stuck in mud or unbalanced from the inexplicable shifting earth beneath them." + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hill Giant Shaman of Ogremoch.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hill Giant Juggernaut.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Baleful Breath {@recharge 5}", - "entries": [ - "The zombie exhales pestilent gas in a 30-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 33 ({@damage 6d10}) necrotic damage on a failed save, or half as much damage on a successful one." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hill Giants 2.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Young Dragon Zombie", - "source": "mme2-v2" + ] + }, + { + "name": "Hill Giant Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { + "name": "Hobgoblin Bladebearer", + "source": "mme2-v2", + "_copy": { + "name": "Hobgoblin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Hobgoblin Bladebearer", + "entries": [ + "Hobgoblin bladebearers stand just behind the pikemen and goblin underlings in a military formation. Extremely deadly with a {@item longsword|phb} and their {@item dagger|phb}, bladebearers can strike their opponents three times before they can react." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Juvenile_Dragon_Zombie.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Dragon Zombie.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hobgoblin Bladebearer.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hobgoblin Bladebearer.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hobgoblins.webp", + "type": "external" + }, + "type": "image" } - ], - "traitTags": [ - "Undead Fortitude" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS", - "DR" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution" - ], - "hasFluffImages": true + ] }, { - "name": "Young Dragonne", + "name": "Hobgoblin Hoplite", "source": "mme2-v2", - "page": 99, - "size": [ - "L" - ], - "type": "dragon", - "alignment": [ - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Hobgoblin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Hobgoblin Hoplite", + "entries": [ + "Hoplites are footsoldiers highly trained to fight in a tight formation. Aside from their martial advantage, hoplites can sometimes deflect an attack intended for a nearby ally." + ] + } + } } - ], - "hp": { - "average": 102, - "formula": "12d10 + 36" - }, - "speed": { - "fly": 80, - "walk": 40 - }, - "str": 19, - "dex": 12, - "con": 17, - "int": 6, - "wis": 12, - "cha": 12, - "skill": { - "perception": "+4", - "stealth": "+4" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 14, - "languages": [ - "Draconic" - ], - "cr": "5", - "trait": [ - { - "name": "Stunning Pounce", - "entries": [ - "If the dragonne moves at least 30 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone} and {@condition stunned} until the end of the dragonne's next turn." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The dragonne makes one Bite attack and two Claw attacks." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." - ] - }, + "images": [ { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hobgoblin Bladebearer.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Roar {@recharge 5}", - "entries": [ - "The dragonne emits a magical roar. Each creature within 60 feet that can hear its roar must succeed on a {@dc 14} Wisdom saving throw or gain 1 level of {@condition exhaustion}." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Young Dragonne", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hobgoblins.webp", + "type": "external" + }, + "type": "image" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adult_Dragonne.webp", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "exhaustion", - "prone", - "stunned" - ], - "savingThrowForced": [ - "strength", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Young Froghemoth", + "name": "Hobgoblin Marshal", "source": "mme2-v2", - "page": 126, - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Hobgoblin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Hobgoblin Marshal", + "entries": [ + "The hobgoblin marshal, who reports directly to a general or king, is a highly skilled battlefield tactician that can improve the efficiency of any battalion it commands. Its ability to maneuver allies, give orders, redirect attacks, and rally its troops to make it a dangerous adversary if left alone." + ] + } + } } - ], - "hp": { - "average": 102, - "formula": "12d10 + 36" - }, - "speed": { - "swim": 30, - "walk": 30 - }, - "str": 19, - "dex": 13, - "con": 16, - "int": 2, - "wis": 10, - "cha": 5, - "save": { - "con": "+6", - "wis": "+3" - }, - "skill": { - "perception": "+6", - "stealth": "+4" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 16, - "resist": [ - "fire", - "lightning" - ], - "cr": "5", - "trait": [ + "images": [ { - "name": "Amphibious", - "entries": [ - "The froghemoth can breathe air and water." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hobgoblin Marshal.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Shock Susceptibility", - "entries": [ - "If the froghemoth takes lightning damage, it suffers two effects until the end of its next turn: its speed is halved, and it has disadvantage on Dexterity saving throws." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The froghemoth makes one Bite attack and two Tentacle attacks, and it can use Tongue." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hobgoblin Bladebearer.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage, and the target is swallowed if it is a Small or smaller creature. 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If the froghemoth dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 5 feet of movement, exiting {@condition prone}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hobgoblins.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Hobgoblin Sergeant", + "source": "mme2-v2", + "_copy": { + "name": "Hobgoblin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Hobgoblin Sergeant", + "entries": [ + "The hobgoblin sergeant, who reports to a {@creature hobgoblin marshal|mme2-v2|marshal}, is a skilled swordsman and leader that can provide sound tactical commands and maneuvers. They are normally encountered leading small war bands or commanding guards in an outpost, barracks, or dungeon." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Hobgoblin Sergeant.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Tentacle", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Large or smaller creature. Until the grapple ends, the froghemoth can't use this tentacle on another target. The froghemoth has four tentacles." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hobgoblin Bladebearer.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Tongue", - "entries": [ - "The froghemoth targets one Small or smaller creature that it can see within 15 feet of it. The target must make a {@dc 15} Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the froghemoth." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hobgoblins.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Young Froghemoth", - "source": "mme2-v2" + ] + }, + { + "name": "Hobgoblin Sharpshooter", + "source": "mme2-v2", + "_copy": { + "name": "Hobgoblin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Hobgoblin Sharpshooter", + "entries": [ + "Hobgoblin sharpshooters are the most skilled and highly trained archers of the hobgoblin army. They are positioned behind or flanking the front-line infantry, often on elevated vantage points. Hobgoblin sharpshooters prioritize high-value targets, such as mages and opposing generals, and are even sent on assassination missions." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Froghemoth.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Froghemoth.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hobgoblin Bladebearer.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hobgoblins.webp", + "type": "external" + }, + "type": "image" } - ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Swallow", - "Tentacles" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "strength" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Young Gray Render", + "name": "Hobgoblin Vanguard", "source": "mme2-v2", - "page": 159, - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "C", - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 18, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Hobgoblin", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Hobgoblin Vanguard", + "entries": [ + "Wearing full {@item plate armor|phb|plate mail armor} and {@item shield|phb}, the dreaded hobgoblin vanguard is an intimidating sight to the enemy frontlines. Any who dare engage it will find themselves unable to escape from its threat range." + ] + } + } } - ], - "hp": { - "average": 85, - "formula": "9d10 + 36" - }, - "speed": { - "walk": 30 }, - "str": 17, - "dex": 13, - "con": 18, - "int": 2, - "wis": 5, - "cha": 7, - "skill": {}, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "cr": "6", - "action": [ - { - "name": "Multiattack", - "entries": [ - "The gray render makes one Bite attack and two Claw attacks." - ] - }, + "images": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage. If the target is Medium or smaller, the target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hobgoblin Bladebearer.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage, and Plus 5 ({@damage 2d4}) bludgeoning damage if the target is {@condition prone}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Hobgoblins.webp", + "type": "external" + }, + "type": "image" } - ], - "reaction": [ + ] + }, + { + "name": "Hobgoblin Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ { - "name": "Wild Rampage", - "entries": [ - "When the gray render takes damage, it makes one Claw attack against a random creature within its reach, other than its master. The attack is made with disadvantage on the attack roll." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Young Gray Render", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies Humanoids.webp", + "type": "external" + }, + "type": "image" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Elder_Gray_Render.webp", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Young Leviathan", - "shortName": "leviathan", - "group": [ - "Elder Elementals" - ], + "name": "Howler Pack Lord", "source": "mme2-v2", - "page": 117, - "size": [ - "H" - ], - "type": "elemental", - "alignment": [ - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ - 16 - ], - "hp": { - "average": 162, - "formula": "12d12 + 84" - }, - "speed": { - "swim": 120, - "walk": 40 - }, - "str": 24, - "dex": 22, - "con": 24, - "int": 2, - "wis": 14, - "cha": 15, - "save": { - "wis": "+6", - "cha": "+6" + "_copy": { + "name": "Howler", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Howler Pack Lord", + "entries": [ + "The terrifying and cunning howler pack lord leads its kind to successful hunts, able to command its followers to make coordinated attacks.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Poisonous Quills", + "entries": [ + "In addition to the normal abilities of a typical {@creature howler|MPMM}, the pack lord has grown to an immense size, its venomous quills now providing an extra layer of defense to any that might get too close to it." + ] + } + ] + } + ] + } + ] + } + } + } }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "resist": [ + "images": [ { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Howler Pack Lord.webp", + "type": "external" + }, + "type": "image" } - ], - "immune": [ - "acid", - "poison" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "stunned" - ], - "cr": "12", - "trait": [ - { - "name": "Partial Freeze", - "entries": [ - "If the leviathan takes 30 cold damage or more during a single turn, the leviathan partially freezes; until the end of its next turn, its speeds are reduced to 20 feet, and it makes attack rolls with disadvantage." - ] - }, - { - "name": "Siege Monster", - "entries": [ - "The leviathan deals double damage to objects and structures (included in Tidal Wave)." - ] - }, + ] + }, + { + "name": "Huge Drolem", + "source": "mme2-v2", + "_copy": { + "name": "Drolem", + "source": "mme2-v2" + }, + "images": [ { - "name": "Water Form", - "entries": [ - "The leviathan can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gargantuan Drolem.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The leviathan makes one Slam attack and one Tail attack." - ] - }, - { - "name": "Slam", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}11 ({@damage 1d8 + 7}) bludgeoning damage plus 4 ({@damage 1d8}) acid damage." - ] - }, + ] + }, + { + "name": "Hunter Shark Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { + "name": "Hydra Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}12 ({@damage 1d10 + 7}) bludgeoning damage plus 4 ({@damage 1d8}) acid damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hydra Zombie.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Tidal Wave {@recharge 6}", - "entries": [ - "The leviathan magically creates a wave of water that extends from a point it can see within 120 feet of itself. The wave is up to 250 feet long, up to 250 feet tall, and up to 50 feet wide. Each creature in the wave must make a {@dc 19} Strength saving throw. On a failed save, a creature takes 22 ({@damage 4d10}) bludgeoning damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}. The water spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 250 feet of it, and then it vanishes." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Hydra.webp", + "type": "external" + }, + "type": "image" } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The leviathan moves up to its speed." - ] - }, + ] + }, + { + "name": "Jovoc", + "source": "mme2-v2", + "_copy": { + "name": "Demons", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Jovocs are small, obnoxious demons that roam in packs in the Abyss. Standing only at around four feet tall, jovocs resemble dark-skinned hairless shriveled humanoids that have long arms that end in three clawed fingers that are permanently stained with blood.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Angry Mob", + "entries": [ + "While jovocs appear to be weak compared to other demons, they make up for it in sheer numbers. They have been known to take on bigger and stronger targets, overwhelming them with coordinated attacks." + ] + }, + { + "type": "entries", + "name": "Aura of Retribution", + "entries": [ + "What make jovocs a real threat in battle is their aura of retribution which allows them to magically inflict pain against nearby creatures when they get hurt. When facing multiple enemies, the jovocs employ a nasty tactic. Instead of directly attacking their foes, jovocs will claw each other, enabling them to deal damage to multiple targets." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ { - "name": "Slam (Costs 2 Actions)", - "entries": [ - "The leviathan makes one Slam attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Jovoc.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Young Leviathan", - "source": "mme2-v2" + ] + }, + { + "name": "Juvenile Black Dragon", + "source": "mme2-v2", + "_copy": { + "name": "Black Dragon Wyrmling", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Juvenile Dragons", + "entries": [ + "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Leviathan.webp", - "traitTags": [ - "Siege Monster" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A", - "B", - "C" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], - "hasFluff": true + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Black Dragon.webp", + "type": "external" + }, + "type": "image" + } + ] }, { - "name": "Young Neothelid", + "name": "Juvenile Blue Dragon", "source": "mme2-v2", - "page": 201, - "size": [ - "L" - ], - "type": "aberration", - "alignment": [ - "L", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 14, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Blue Dragon Wyrmling", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Juvenile Dragons", + "entries": [ + "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." + ] + } + } } - ], - "hp": { - "average": 142, - "formula": "15d10 + 60" }, - "speed": { - "walk": 30 + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Blue Dragon.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Juvenile Dragon Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" }, - "str": 19, - "dex": 7, - "con": 18, - "int": 3, - "wis": 14, - "cha": 8, - "senses": [ - "blindsight 120 ft." - ], - "passive": 12, - "cr": "5", - "trait": [ + "images": [ { - "name": "Creature Sense", - "entries": [ - "The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a {@spell mind blank} spell, a {@spell nondetection} spell, or similar magic can't be perceived in this manner." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Dragon Zombie.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Magic Resistance", - "entries": [ - "The neothelid has advantage on saving throws against spells and other magical effects." - ] - } - ], - "action": [ - { - "name": "Tentacles", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 40 ft., one creature. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage plus 4 ({@damage 1d8}) psychic damage. If the target is a Large or smaller creature, it must succeed on a {@dc 14} Strength saving throw or be swallowed by the neothelid. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the neothelid, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the neothelid's turns.", - "If the neothelid takes 10 damage or more on a single turn from a creature inside it, the neothelid must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 20 feet of movement, exiting {@condition prone}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Acid Breath {@recharge 5}", - "entries": [ - "The neothelid exhales acid in a 60-foot cone. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking 21 ({@damage 6d6}) acid damage on a failed save, or half as much damage on a successful one." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Young Neothelid", - "source": "mme2-v2" + ] + }, + { + "name": "Juvenile Green Dragon", + "source": "mme2-v2", + "_copy": { + "name": "Green Dragon Wyrmling", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Juvenile Dragons", + "entries": [ + "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Adolescent_Neothelid.webp", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Swallow", - "Tentacles" - ], - "damageTags": [ - "B", - "Y" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "strength" - ], - "hasFluff": true, - "hasFluffImages": true + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Green Dragon.webp", + "type": "external" + }, + "type": "image" + } + ] }, { - "name": "Young Phoenix", - "shortName": "phoenix", - "group": [ - "Elder Elementals" - ], + "name": "Juvenile Red Dragon", "source": "mme2-v2", - "page": 118, - "size": [ - "H" - ], - "type": "elemental", - "alignment": [ - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ - 17 - ], - "hp": { - "average": 100, - "formula": "8d12 + 48" - }, - "speed": { - "fly": 120, - "walk": 20 - }, - "str": 17, - "dex": 24, - "con": 22, - "int": 2, - "wis": 17, - "cha": 16, - "save": { - "wis": "+7", - "cha": "+7" + "_copy": { + "name": "Red Dragon Wyrmling", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Juvenile Dragons", + "entries": [ + "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." + ] + } + } + } }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "resist": [ + "images": [ { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Black Dragon.webp", + "type": "external" + }, + "type": "image" } - ], - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "stunned" - ], - "cr": "10", - "trait": [ - { - "name": "Fiery Death and Rebirth", - "entries": [ - "When the phoenix dies, it explodes. Each creature within 40 feet of it must make a {@dc 18} Dexterity saving throw, taking 16 ({@damage 3d10}) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't worn or carried.", - "The explosion destroys the phoenix's body and leaves behind an egg-shaped cinder that weighs 5 pounds. The cinder is blazing hot, dealing 21 ({@damage 6d6}) fire damage to any creature that touches it, though no more than once per round. The cinder is immune to all damage, and after {@dice 1d6} days, it hatches a new phoenix." - ] - }, - { - "name": "Fire Form", - "entries": [ - "The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) fire damage. In addition, the phoenix can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 4 ({@damage 1d8}) fire damage. With a touch, the phoenix can also ignite flammable objects that aren't worn or carried (no action required)." - ] - }, - { - "name": "Flyby", - "entries": [ - "The phoenix doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out of an enemy's reach." - ] - }, - { - "name": "Illumination", - "entries": [ - "The phoenix sheds bright light in a 40-foot radius and dim light for an additional 20 feet." - ] - }, - { - "name": "Siege Monster", - "entries": [ - "The phoenix deals double damage to objects and structures." - ] + ] + }, + { + "name": "Juvenile White Dragon", + "source": "mme2-v2", + "_copy": { + "name": "White Dragon Wyrmling", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Juvenile Dragons", + "entries": [ + "Juvenile dragons range anywhere from 26 to 50 years old and are at the stage where they are now out in the wild and looking to establish their lair. Juveniles tend to travel far from their parents' lair to avoid encroaching on their territory. Adventurers often mistake juveniles to be considerably weaker, and while juveniles may not be as powerful as their adult brethren, they still pose a dangerous threat if not taken seriously." + ] + } + } } - ], - "action": [ + }, + "images": [ { - "name": "Multiattack", - "entries": [ - "The phoenix makes one Beak attack and one Fiery Talons attack." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Green Dragon.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Kenku Arcane Trickster", + "source": "mme2-v2", + "_copy": { + "name": "Kenku", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kenku Arcane Trickster", + "entries": [ + "{@creature Kenku} who have an inclination to the arcane arts often become arcane tricksters. They learn and use their wizard spells to enhance and complement their rogue craft.", + "Kenku arcane tricksters are the natural leaders of any {@creature kenku} gang because of their cunning and intellectual superiority and naturally become {@creature kenku gang boss|MonsterManualExpanded|kenku ganglords}." + ] + } + } + } + }, + "images": [ { - "name": "Beak", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}14 ({@damage 2d6 + 7}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 4 ({@damage 1d8}) fire damage at the start of each of its turns." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kenku Arcane Trickster.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Kenku Duelist", + "source": "mme2-v2", + "_copy": { + "name": "Kenku", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kenku Duelist", + "entries": [ + "A kenku duelist is a sly and dangerous warrior that takes full advantage of its combat skills to compliment its 'street-style' dirty-fighting techniques.", + "The kenku duelist often serves as its gang's boss, or assassin if it serves a master." + ] + } + } + } + }, + "images": [ { - "name": "Fiery Talons", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) fire damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kenku Duelist.webp", + "type": "external" + }, + "type": "image" } - ], - "legendary": [ + ] + }, + { + "name": "Kobold Arcane Trickster", + "source": "mme2-v2", + "_copy": { + "name": "Kobold", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kobold Arcane Trickster", + "entries": [ + "It is very rare for a {@creature kobold} to have a high enough intelligence to be able to cast wizard spells, but those that do usually become an arcane trickster.", + "This obnoxious kobold specializes in deception and manipulation and often uses its befuddling bolt attacks to make its foes more susceptible to illusions and enchantments." + ] + } + } + } + }, + "images": [ { - "name": "Peck", - "entries": [ - "The phoenix makes one Beak attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kobold Arcane Trickster.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Move", - "entries": [ - "The phoenix moves up to its speed." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Swoop (Costs 2 Actions)", - "entries": [ - "The phoenix moves up to its speed and attacks with its Fiery Talons." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Young Phoenix", - "source": "mme2-v2" + ] + }, + { + "name": "Kobold Archer", + "source": "mme2-v2", + "_copy": { + "name": "Kobold", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kobold Archer", + "entries": [ + "Kobolds archers are often assigned as guards and sentries and posted in high vantage point areas, such as cave ledges or tree branches." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Phoenix.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Young Phoenix.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Trapmaker.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "type": "external" + }, + "type": "image" } - ], - "traitTags": [ - "Flyby", - "Illumination", - "Siege Monster" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "F" - ], - "miscTags": [ - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Young Tempest", - "shortName": "tempest", - "group": [ - "Elder Elementals" - ], + "name": "Kobold Boss", "source": "mme2-v2", - "page": 119, - "size": [ - "H" - ], - "type": "elemental", - "alignment": [ - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ - 17 - ], - "hp": { - "average": 138, - "formula": "12d12 + 60" - }, - "speed": { - "walk": 0, - "fly": { - "number": 120, - "condition": "(hover)" - }, - "canHover": true - }, - "str": 19, - "dex": 24, - "con": 21, - "int": 2, - "wis": 17, - "cha": 16, - "save": { - "wis": "+8", - "cha": "+8" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "resist": [ - { - "note": "from nonmagical attacks", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true + "_copy": { + "name": "Kobold", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kobold Boss", + "entries": [ + "A kobolds warrior that shows some craftiness, deviousness, and martial skill eventually bullies itself to the top of a kobold gang and becomes its boss. Eventually, the kobold boss begins entertaining thoughts of becoming or replacing the tribe's {@creature kobold chieftain|mme2-v2|chieftain}." + ] + } + } } - ], - "immune": [ - "lightning", - "poison", - "thunder" - ], - "conditionImmune": [ - "exhaustion", - "grappled", - "paralyzed", - "petrified", - "poisoned", - "prone", - "restrained", - "stunned" - ], - "cr": "13", - "trait": [ + }, + "images": [ { - "name": "Air Form", - "entries": [ - "The tempest can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Boss.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Flyby", - "entries": [ - "The tempest doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out of an enemy's reach." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Kobold Chieftain", + "source": "mme2-v2", + "_copy": { + "name": "Kobold", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kobold Chieftain", + "entries": [ + "A chieftain leads its {@creature kobold} tribe and serves as a vassal to the {@creature kobold monarch|mme2-v2|kobold king}. It is a crafty warrior, and has the ability to command and boost the morale of its underlings. It is normally attended to by four bodyguards, a couple of {@creature kobold shaman|mme2-v2|shaman} or {@creature kobold scale sorcerer|MPMM|sorcerer} advisers, and one or two pet drakes." + ] + } + } + } + }, + "images": [ { - "name": "Living Storm", - "entries": [ - "The tempest is always at the center of a storm 7 ({@damage 1d6 + 4}) miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom ({@skill Perception}) checks that rely on hearing.", - "In addition, strong winds swirl in the area covered by the storm. The winds impose disadvantage on ranged attack rolls. The winds extinguish open flames and disperse fog." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Siege Monster", - "entries": [ - "The tempest deals double damage to objects and structures." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Kobold Monarch", + "source": "mme2-v2", + "_copy": { + "name": "Kobold", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kobold Monarch", + "entries": [ + "The kobold monarch leads all the {@creature kobold} tribes within its territory and is both feared and revered by its subjects.", + "A kobold monarch is a formidable warrior, but what makes it dangerous is its ability to rally its allies during combat. It is never without its elite bodyguards and spellcaster advisers. It is not even surprising if it has a young dragon within its lair that serves as its companion." + ] + } + } + } + }, + "images": [ { - "name": "Multiattack", - "entries": [ - "The tempest makes two Thunderous Slam attacks." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kobold Monarch.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Thunderous Slam", - "entries": [ - "{@atk mw} {@hit +12} to hit, reach 20 ft., one target. {@h}17 ({@damage 3d6 + 7}) thunder damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Lightning Storm {@recharge 6}", - "entries": [ - "All other creatures within 80 feet of the tempest must each make a {@dc 18} Dexterity saving throw, taking 22 ({@damage 5d8}) lightning damage on a failed save, or half as much damage on a successful one. If a target's saving throw fails by 5 or more, the creature is also {@condition stunned} until the end of its next turn." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "type": "external" + }, + "type": "image" } - ], - "legendary": [ - { - "name": "Move", - "entries": [ - "The tempest moves up to its speed." - ] - }, - { - "name": "Lightning Strike (Costs 2 Actions)", - "entries": [ - "The tempest can cause a bolt of lightning to strike a point on the ground anywhere under its storm. Each creature within 5 feet of that point must make a {@dc 18} Dexterity saving throw, taking 13 ({@damage 3d8}) lightning damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Young Tempest", - "source": "mme2-v2" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Tempest.webp", - "traitTags": [ - "Flyby", - "Siege Monster" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "T" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "stunned" - ], - "savingThrowForced": [ - "dexterity" - ], - "hasFluff": true + ] }, { - "name": "Young Trapper", + "name": "Kobold Shaman", "source": "mme2-v2", - "page": 230, - "size": [ - "M" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 13, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Kobold", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kobold Shaman", + "entries": [ + "Veering from the traditional sorcerous path of kobold spellcasters, shamans have made a connection with a powerful nature spirit and can draw power from it. Shamans provide healing and rituals to the tribe, and artillery support during combat. They often take the form of a {@creature giant lizard} if forced into melee, or a {@creature weasel}, if it needs to be more mobile." + ] + } + } } - ], - "hp": { - "average": 32, - "formula": "5d8 + 10" - }, - "speed": { - "climb": 10, - "walk": 10 - }, - "str": 14, - "dex": 10, - "con": 15, - "int": 2, - "wis": 11, - "cha": 4, - "skill": { - "stealth": "+2" }, - "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." - ], - "passive": 10, - "cr": "1", - "trait": [ + "images": [ { - "name": "False Appearance", - "entries": [ - "While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a {@dc 20} Intelligence ({@skill Investigation}) or Intelligence ({@skill Nature}) check can discern its presence." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Spider Climb", - "entries": [ - "The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - ] - } - ], - "action": [ - { - "name": "Smother", - "entries": [ - "One Medium or smaller creature within 5 feet of the trapper must succeed on a {@dc 12} Dexterity saving throw or be {@condition grappled} (escape {@dc 12}). Until the grapple ends, the target takes 12 ({@damage 3d6 + 2}) bludgeoning damage plus 2 ({@damage 1d4}) acid damage at the start of each of its turns. While {@condition grappled} in this way, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating. The trapper can smother only one creature at a time." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Young Trapper", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "type": "external" + }, + "type": "image" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Monstrous_Trapper.webp", - "traitTags": [ - "False Appearance", - "Spider Climb" - ], - "senseTags": [ - "B", - "D" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Young Zaratan", - "shortName": "zaratan", - "group": [ - "Elder Elementals" - ], + "name": "Kobold Sting of Kurtulmak", "source": "mme2-v2", - "page": 119, - "size": [ - "H" - ], - "type": "elemental", - "alignment": [ - "N" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 20, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Kobold", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kobold Sting of Kurtulmak", + "entries": [ + "When a kobold demonstrates unmatched cunning, rogue craft, and arcane skills, it may get the attention of {@deity Kurtulmak|nonhuman}. Once it becomes favored by the deity, the kobold's tail end transforms into a venomous stinger.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mage Assassin", + "entries": [ + "The Sting of Kurtulmak serves as the tribe's war leader and chief assassin, second only to the {@creature kobold chieftain|mme2-v2|chieftain} or {@creature kobold monarch|mme2-v2|king}. During combat, it mixes its arcane and martial skills with deadly efficiency, sneaking behind enemy lines and neutralizing key targets first." + ] + } + ] + } + ] + } + } } - ], - "hp": { - "average": 162, - "formula": "12d12 + 84" - }, - "speed": { - "swim": 40, - "walk": 40 - }, - "str": 24, - "dex": 10, - "con": 24, - "int": 2, - "wis": 17, - "cha": 16, - "save": { - "wis": "+7", - "cha": "+7" }, - "senses": [ - "darkvision 60 ft.", - "tremorsense 60 ft." - ], - "passive": 13, - "resist": [ - "cold", - "fire", - "lightning", + "images": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true - } - ], - "immune": [ - "poison" - ], - "vulnerable": [ - "thunder" - ], - "conditionImmune": [ - "exhaustion", - "paralyzed", - "petrified", - "poisoned", - "stunned" - ], - "cr": "12", - "trait": [ + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kobold Sting of Kurtulmak.webp", + "type": "external" + }, + "type": "image" + }, { - "name": "Magic Weapons", - "entries": [ - "The zaratan's weapon attacks are magical." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Arcane Trickster.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Siege Monster", - "entries": [ - "The zaratan deals double damage to objects and structures." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Kobold Trapmaker", + "source": "mme2-v2", + "_copy": { + "name": "Kobold", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Kobold Trapmaker", + "entries": [ + "These wily {@creature kobold||kobolds} are experts at crafting and setting traps and are responsible for their tribe's perimeter defense. Trapmakers spend their lifetime mastering and perfecting their craft, and those that do not blow themselves up or accidentally kill or maim themselves eventually become highly prized tribe members.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cunning Lurer", + "entries": [ + "In combat, trapmakers are normally armed with both a {@item dagger|phb} and a {@item shortbow|phb}, with their blades and arrow points tipped with venom. But they rarely use them except to draw enemies' attention to lead them to their traps. They will never engage in melee unless they have to, always preferring to deploy booby traps before making a hasty retreat." + ] + } + ] + } + ] + } + } + } + }, + "images": [ { - "name": "Multiattack", - "entries": [ - "The zaratan makes one Bite attack and one Stomp attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Trapmaker.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 20 ft., one target. {@h}20 ({@damage 3d8 + 7}) piercing damage." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Kobolds.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Kobold Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ { - "name": "Stomp", - "entries": [ - "{@atk mw} {@hit +11} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d10 + 7}) bludgeoning damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kobold Zombie.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Spit Rock", - "entries": [ - "{@atk rw} {@hit +11} to hit, range 120 ft./240 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Zombie.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Spew Debris {@recharge 5}", - "entries": [ - "The zaratan exhales rocky debris in a 60-foot cube. Each creature in that area must make a {@dc 19} Dexterity saving throw. A creature takes 22 ({@damage 4d10}) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save by 5 or more is knocked {@condition prone}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ - { - "name": "Ground-Shaking Movement", - "entries": [ - "After moving at least 10 feet on the ground, the zaratan can send a shock wave through the ground in a 60-foot-radius circle centered on its space. That area becomes difficult terrain for 1 minute. Each creature on the ground within the area that is concentrating must succeed on a {@dc 19} Constitution saving throw or the creature's concentration is broken." - ] + ] + }, + { + "name": "Kruthik Hive Queen", + "source": "mme2-v2", + "_copy": { + "name": "Kruthiks", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The kruthik hive queen is the overall master of all hives within its territory and is always attended to by 2\u20133 {@creature kruthuk hive lord|MPMM|hive lords}. It very rarely leaves its main lair, preferring to stay within the hive as it spends its time laying and watching over its eggs and commanding its hive lords to manage its territory.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Battle Mistress", + "entries": [ + "If forced into battle, the hive queen can become a terrifying opponent. Like hive lords, it can stab with its razor-sharp forelimbs, shoot iron-like spikes, or spew horrific amounts of acid. In addition to these weapons, the hive queen can also unleash its terrible tail stinger, which can instantly paralyze a creature hit. The hive queen is also a shrewd tactician, able to call other kruthiks to its side or direct them to attack specific targets of its choosing." + ] + } + ] + } + ] + } + ] + } } - ], - "legendary": [ - { - "name": "Stomp", - "entries": [ - "The zaratan makes one Stomp attack." - ] - }, - { - "name": "Move", - "entries": [ - "The zaratan moves up to its speed." - ] - }, - { - "name": "Spit (Costs 2 Actions)", - "entries": [ - "The zaratan uses Spit Rock." - ] - }, + }, + "images": [ { - "name": "Retract (Costs 2 Actions)", - "entries": [ - "The zaratan retracts into its shell. Until it takes its Emerge action, it has resistance to all damage, and it is {@condition restrained}. The next time it takes a legendary action, it must take its Revitalize or Emerge action." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kruthik Hive Queen.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Emerge (Costs 2 Actions)", - "entries": [ - "The zaratan emerges from its shell and uses Spit Rock. It can use this option only if it is retracted in its shell." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Kruthik Queen.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Young Zaratan", - "source": "mme2-v2" + ] + }, + { + "name": "Lamia Priestess of Graz'zt", + "source": "mme2-v2", + "_copy": { + "name": "Lamia", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Lamia Priestess of Graz'zt", + "entries": [ + "Lamia clerics and priests are usually devout followers of {@creature Graz'zt|MPMM}. They take perverse joy in inflicting and taking pain. The lamia priestess of Graz'zt takes it a step further, channeling the pain to inspire zeal in itself and its allies during combat." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Young_Zaratan.webp", - "traitTags": [ - "Magic Weapons", - "Siege Monster" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "prone" - ], - "conditionInflictLegendary": [ - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "hasFluff": true + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lamia Priestess of Graz'zt.webp", + "type": "external" + }, + "type": "image" + } + ] }, { - "name": "Yuan-ti Anathema Ascendant", - "shortName": "anathema", + "name": "Large Drolem", "source": "mme2-v2", - "page": 245, - "size": [ - "H" - ], - "type": "monstrosity", - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ + "_copy": { + "name": "Drolem", + "source": "mme2-v2" + }, + "images": [ { - "ac": 17, - "from": [ - "natural armor" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Gargantuan Drolem.webp", + "type": "external" + }, + "type": "image" } - ], - "hp": { - "average": 230, - "formula": "20d12 + 100" + ] + }, + { + "name": "Legendary Aranea", + "source": "mme2-v2", + "_copy": { + "name": "Aranea", + "source": "mme2-v2" }, - "speed": { - "walk": 40, - "swim": 30, - "climb": 30 + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aranea.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Legendary Duelist", + "source": "mme2-v2", + "_copy": { + "name": "Duelist", + "source": "mme2-v2" }, - "str": 24, - "dex": 14, - "con": 20, - "int": 20, - "wis": 18, - "cha": 21, - "skill": { - "history": "+11", - "perception": "+10", - "stealth": "+8" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Legendary Duelist.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Lesser Boneclaw", + "source": "mme2-v2", + "_copy": { + "name": "Boneclaw", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Lesser Boneclaw", + "entries": [ + "{@creature boneclaw|MPMM|Boneclaws} are accidentally spawned after a wizard's failed attempt in becoming a {@creature lich}. Lesser boneclaws, on the other hand, are deliberately created by powerful necromancers, death priests, and shadow sorcerers and bear the same pleasure as their normal brethren when fulfilling their master's desires.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cruel Sentinels", + "entries": [ + "While weaker than the standard {@creature boneclaw|MPMM}, lesser boneclaws are still intelligent undead that can serve as elite guards. Their finger claws can still extend to a distance of 15 feet, their bony faces twisted in a macabre smile as they skewer and slice their victims apart with ease." + ] + } + ] + } + ] + } + } + } }, - "senses": [ - "blindsight 30 ft.", - "darkvision 60 ft." - ], - "passive": 20, - "resist": [ - "acid", - "fire", - "lightning" - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal", - "Common", - "Draconic" - ], - "cr": "19", - "spellcasting": [ + "images": [ { - "name": "Spellcasting (Anathema Form Only)", - "headerEntries": [ - "The anathema casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):" - ], - "will": [ - "{@spell animal friendship} (snakes only)" - ], - "daily": { - "1": [ - "{@spell Abi-Dalzim's horrid wilting|XGE}", - "{@spell unholy aura|mme2-v2}" - ], - "3e": [ - "{@spell darkness}", - "{@spell entangle}", - "{@spell fear}", - "{@spell haste}", - "{@spell polymorph}", - "{@spell suggestion}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lesser Boneclaw.webp", + "type": "external" }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "type": "image" } - ], - "trait": [ + ] + }, + { + "name": "Lesser Retriever", + "source": "mme2-v2", + "_copy": { + "name": "Retriever", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Lesser Retriever", + "entries": [ + "{@creature retriever|MPMM|Retrievers} are extremely expensive and time consuming to make. When the {@creature drow} require a similar construct urgently or need a more discreet approach, they resort to crafting the lesser retriever. It may be weaker but it is smaller and can access areas that a regular {@creature retriever|MPMM} cannot." + ] + } + } + } + }, + "images": [ { - "name": "Legendary Resistance (2/Day)", - "entries": [ - "If the anathema fails a saving throw, it can choose to succeed instead." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lesser Retriever.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Leucrotta Female", + "source": "mme2-v2", + "_copy": { + "name": "Leucrotta", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Leucrotta Female", + "entries": [ + "Female leucrottas are naturally larger than males, and are the dominant sex in the pack. They are more aggressive and vicious, often bullying male leucrottas into submission. Their bites are more ferocious, able to deliver critical hits more often, and are very strong that they can pierce and destroy armor." + ] + } + } + } + }, + "images": [ { - "name": "Magic Resistance", - "entries": [ - "The anathema has advantage on saving throws against spells and other magical effects." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Leucrotta Female.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Leucrotta Fiend", + "source": "mme2-v2", + "_copy": { + "name": "Leucrotta", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Leucrotta Fiend", + "entries": [ + "{@creature leucrotta female|mme2-v2|Female leucrotta} that is blessed by {@creature Yeenoghu|MPMM}, or is an offspring of a male {@creature shoosuva|MPMM}, become leucrotta fiends. These gruesome monsters are slightly larger than their normal ilk, and sport crest spikes running over their spine. While they act the same as normal {@creature leucrotta female|mme2-v2|leucrotta females}, they are more insidious and share the resistances of their fiendish parent." + ] + } + } + } + }, + "images": [ { - "name": "Ophidiophobia Aura", - "entries": [ - "Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} of snakes and yuan-ti. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Leucrotta Female.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Leucrotta Matriarch", + "source": "mme2-v2", + "_copy": { + "name": "Leucrotta", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Leucrotta Matriarch", + "entries": [ + "The leucrotta matriarch is the largest and oldest {@creature leucrotta|MPMM} of its clan, and is often the most cunning and vicious as well.", + "In battle, it prefers to stand back, letting the younger females and males engage its foes, at it moves to the center of battle to maximize its Pack Leader trait." + ] + } + } + } + }, + "images": [ { - "name": "Six Heads", - "entries": [ - "The anathema has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Leucrotta Female.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Lizardfolk Arcane Archer", + "source": "mme2-v2", + "_copy": { + "name": "Lizardfolk", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Lizardfolk Arcane Archer", + "entries": [ + "Long ago {@creature lizardfolk shaman||lizardfolk shamans} stumbled upon the knowledge of weapons being imbued with elven magic. Now a few tribes can reproduce it.", + "Lizardfolk arcane archers can enchant their arrow shots with magical energy, creating shots that can explode and fill an area with poison and even enfeeble or blind a foe. They are very rare, however, as only the most intelligent {@creature lizardfolk} can become arcane archers." + ] + } + } + } + }, + "images": [ { - "name": "Multiattack (Anathema Form Only)", - "entries": [ - "The anathema makes two Claw attacks and one Flurry of Bites attack. It can use Constrict in place of Flurry of Bites." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lizardfolk Emperor.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Lizardfolk Emperor", + "source": "mme2-v2", + "_copy": { + "name": "Lizardfolk", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Lizardfolk Emperor", + "entries": [ + "{@creature Lizardfolk} tainted with the blood of the demon lord Sess'innek become {@creature lizard king||lizardfolk kings}. Eventually, one of these kings will rise in power and rule over other kings and becomes the lizardfolk emperor. Ruthless and evil, the lizardfolk emperor serves its demon lord by aggressively expanding its territory, slaying and devouring all other humanoid creatures, even other {@creature lizardfolk}. Those who worship {@deity Semuanya|nonhuman} are prepared and sacrificed to Sess'innek by its priests in the presence of the emperor." + ] + } + } + } + }, + "images": [ { - "name": "Claw (Anathema Form Only)", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lizardfolk Emperor.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Lizardfolk Vanguard", + "source": "mme2-v2", + "_copy": { + "name": "Lizardfolk", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Lizardfolk Vanguard", + "entries": [ + "Lizardfolk vanguards serve as the chieftain's or {@creature lizard king||king's} bodyguards or lead its war party into battle. They always heavy armor, and will favor swords and {@item shield|phb|shields} over crude weapons." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lizardfolk Emperor.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Lizardfolk Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Lizardfolk Zombie.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Flurry of Bites (Anathema Form Only)", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 10 ft., one creature. {@h}28 ({@damage 6d6 + 7}) piercing damage plus 14 ({@damage 4d6}) poison damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Zombie.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Constrict", - "entries": [ - "{@atk mw} {@hit +13} to hit, reach 15 ft., one Large or smaller creature. {@h}17 ({@damage 3d6 + 7}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage, and the target is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained} and takes 17 ({@damage 3d6 + 7}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage at the start of each of its turns, and the anathema can't constrict another target." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ + ] + }, + { + "name": "Lolth", + "source": "mme2-v2", + "entries": [ { - "name": "Battle Command", + "type": "entries", "entries": [ - "The anathema targets one ally it can see within 30 feet of it. If the target can see or hear the anathema, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action." + { + "type": "entries", + "entries": [ + "Lolth, the Queen of Spiders, is the primary deity of the drow. Cruel and unforgiving, Lolth demands blood and sacrifice from her worshipers. Those who gain her favor are gifted with her boon, and those who do not are severely punished by Lolth herself. This has caused much infighting within the drow, as Houses fight against each other to bring the best sacrifices to the Spider Queen. In truth, Lolth does not have an ounce of care for her worshipers. She revels in the death and destruction done in her name. Her hatred spans millennia and goes back to when she was first exiled to the Abyss. To this day, each and every plan and scheme she endeavors are all for the downfall of those who sent her to the Demonweb Pits.", + { + "type": "entries", + "name": "Spider Queen", + "entries": [ + "Lolth usually appears as a slender female drow dressed in silk made from spider webs. Her true form, however, is the epitome of the Queen of Spiders. Lolth has the upper half of a strikingly beautiful female drow, with long white hair and gleaming black and purplish eyes. Her humanoid torso has eight arms and is connected to the head of a giant black spider with eight glowing red eyes, two poisonous fangs, and eight chitinous legs that end in razor-sharp points." + ] + }, + { + "type": "entries", + "name": "Vicious Sadist", + "entries": [ + "Lolth is known for extreme cruelty and sadism. She takes great pleasure in inflicting pain and psychologically tormenting her prey. In the rare instances that she finds herself in combat, she will toy with her opponents first, giving them false hope that they might have a chance of defeating her, only to quickly turn the tables and reveal that she was never in any real trouble. She will prioritize targeting those who are beloved by all so she can revel in their agony as she slowly kills that target while the rest of her victims watch helplessly in horror." + ] + }, + { + "type": "entries", + "name": "Deadly Foe", + "entries": [ + "As a deity, Lolth is incredibly powerful and does not need weapons when fighting. She usually summons her faithful handmaidens, or {@creature yochlol||yochlols}, and select high-level drow servitors to fight for her. Lolth relies on her spellcasting abilities to confound her opponents and trap them in her steel-like webs. Each of her legs can be used as a spear and can stab and pierce creatures with ease as she goes for the kill with her poisonous fangs." + ] + } + ] + } ] }, { - "name": "Change Shape", + "type": "entries", + "name": "Lolth's Lair", "entries": [ - "The anathema transforms into a Huge constrictor snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed." + "The abode of Lolth is a treacherous realm known as the Demonweb Pits. There are many ways to access the 66th layer of the Abyss where the realm of the Demonweb can be found but getting out may be the biggest problem. The Demonweb is a mass of deep chasms, rocky gorges, tunnels, and pathways that stretch from all directions and are all full of webs, traps, and hungry denizens. No one has ever been able to map this maze-like plane because Lolth constantly changes paths when she spins her webs.", + "The entire realm of Demonweb is difficult terrain, and any creature that seeks to traverse its web-filled tunnels will need to take care not to get caught in any of the webs lest they be food for Lolth's faithful. The Pit, which resides at the bottom of the Demonweb, is a dark cavern Lolth occupies. The entire cavern is lit with blue flame torches scattered about its numerous alcoves. Thick webs cover every corner and also form a natural carpet on the floor, making walking more difficult for everyone except spiders and spider-kin alike. In the middle of the cavern is Lolth's throne, just behind a stone altar used for sacrifices. Behind the throne is a set of golden doors through which are multiple passages to different planes and locations." ] } ], - "legendary": [ - { - "name": "Claw", - "entries": [ - "The anathema makes a Claw attack." - ] - }, + "images": [ { - "name": "Constrict (Costs 2 Actions)", - "entries": [ - "The anathema makes a Constrict attack." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Lolth.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Cast a Spell (Costs 3 Actions)", - "entries": [ - "The anathema uses Spellcasting." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/other/Lolth.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Loremaster", + "source": "mme2-v2", + "entries": [ + "Loremasters are versatile wizards who specialize in understanding how magic works. Most are wizard scholars but a few become mercenaries or adventurers in order to earn coin that can fund their research.", + "Loremasters can alter and switch the mechanics of a spell, whether switching its energy type or how it manifests and affects a target." ], - "fluff": { - "_monsterFluff": { - "name": "Yuan-ti Anathema Ascendant", - "source": "mme2-v2" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Loremaster.webp", + "type": "external" + }, + "type": "image" } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Anathema_Ascendant.webp", - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "DR" - ], - "damageTags": [ - "A", - "B", - "I", - "P", - "S" - ], - "spellcastingTags": [ - "F" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "grappled", - "restrained" - ], - "conditionInflictSpell": [ - "charmed", - "frightened", - "restrained" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "strength", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Yuan-ti Arcane Archer", + "name": "Mageslayer", "source": "mme2-v2", - "page": 246, - "size": [ - "M" + "entries": [ + "Mageslayers are warrior sorcerers that have trained in dealing with and defeating spellcasters. Their arcane repertoire consists of spells that counter and dispel enemy magic. In addition, their weapon attacks can disrupt enemy concentration." ], - "type": "monstrosity", - "alignment": [ - "N", - "E" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Mageslayer.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Marut Concordant", + "source": "mme2-v2", + "_copy": { + "name": "Marut", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Marut Concordant", + "entries": [ + "Concordants were created to carry out justice for broken contracts accepted and imposed by the {@creature marut|MPMM}. As with the contract holders, the concordant does not consider the grey area of things, focusing solely on what is written\u2014however good or evil the implications may be. Concordants are persistent beings and will hunt contract-breakers through dimensions and planes until they can exact justice with their thunderous fists." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Marut Concordant.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Marut Guard", + "source": "mme2-v2", + "_copy": { + "name": "Marut", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Marut Guard", + "entries": [ + "Marut guards are posted in and around the city of Sigil. Smaller than the typical {@creature marut|MPMM} construct, guards are armed with a {@item greatsword|phb} that is primarily used to break any in-fighting within parties and defend the Hall of Concordance from intrusion. Marut guards are sometimes sent to accompany {@creature marut concordant|mme2-v2|marut concordants} on the latters' missions, especially when they are instructed to capture and bring back contract breakers." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Marut Concordant.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Master Arcane Trickster", + "source": "mme2-v2", + "_copy": { + "name": "Arcane Trickster", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Arcane Trickster.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Mastermind", + "source": "mme2-v2", + "entries": [ + "A mastermind is a calculating, deceitful tactician who constantly influences, schemes, and manipulates. It sees everyone as pawns it can use and sacrifice to further its goals. It never willingly engages in combat unless it believes it has the advantage, and is highly observant and insightful. It can recognize an enemy's weaknesses and immediately form strategies that take advantage of them." ], - "alignmentPrefix": "typically ", - "ac": [ + "images": [ { - "ac": 16, - "from": [ - "natural armor" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Mageslayer.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Maur (Hunched Giant)", + "source": "mme2-v2", + "entries": [ + "Maurs, also known as hunched giants, are rumored to be the devolved cousins of {@creature storm giant||storm giants} that have been trapped millions of years ago deep in the Underdark. The harsh, cramped, and tight spaces of subterranean life has transformed them into hunched, stoop-shouldered caricatures of their former greatness and their skin and hair pasty white. Unless there is actual space to stand up, these 15-foot tall giants are always hunched over and scraping their knuckles on the floor.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Unfurled Might", + "entries": [ + "Maurs are armed with stone-mail and stone weapons, and they decorate their skin by scarring glyphs onto it. They typically set up ambush by melding into stone, wait for their intended targets to pass by them, before launching an assault with their stone {@item warhammer|phb}. If faced with difficult foes and there is a large enough space in the area, they can unfurl, stretch, and stand in a process that can be seen as intensely painful. Once fully upright, the Maurs are better able to leverage their strength and spell capabilities to their maximum potential. Due to their evolved physiology however, they are unable to maintain an upright position for a long period of time and must return to their hunched form as soon as they can." + ] + }, + { + "type": "entries", + "name": "Symbiotic Giants", + "entries": [ + "Maurs are only encountered in the Underdark, and unless forced, never leave it. They are very rarely encountered in large groups, and, due to the challenges they have with their size, they work and create symbiotic relationships with smaller intelligent races such as {@creature duergar}, {@creature grimlock||grimlocks}, {@creature deep gnome (svirfneblin)||svirfneblin}, and {@creature troglodyte||troglodytes} to serve as guards in exchange for food and treasure." + ] + } + ] + } ] } ], - "hp": { - "average": 71, - "formula": "13d8 + 13" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Maur (Hunched Giant).webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Maur Giant.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Meazel Assassin", + "source": "mme2-v2", + "_copy": { + "name": "Meazel", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Meazel Assassin", + "entries": [ + "{@creature meazel|MPMM|Meazels} with noteworthy cunning and martial skill become assassins for hire, often offering their services to intelligent creatures from the Shadowfell, such as the shadar-kai.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dark Ambushers", + "entries": [ + "Meazel assassins take advantage of the shadows, using their ability to teleport into and from the darkness, striking seemingly out of nowhere." + ] + } + ] + } + ] + } + } + } }, - "speed": { - "walk": 30 + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Meazel Assassin.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meazel Assassin.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Meazels.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Meazel Shadow Mage", + "source": "mme2-v2", + "_copy": { + "name": "Meazel", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Meazel Shadow Mage", + "entries": [ + "With their ability to tap the essence of darkness, meazel shadow mages can weave deadly shadow magic. They can project powerful inky projectiles that, upon striking a creature, can rot flesh and cause blindness. They can also create shadowy tendrils that reach out and cover a large area. Those within the area suffer necrotic damage and possibly become debilitated as well." + ] + } + } + } }, - "str": 14, - "dex": 18, - "con": 13, - "int": 14, - "wis": 13, - "cha": 14, - "skill": { - "deception": "+5", - "stealth": "+7" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Meazel Shadow Mage.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meazel Assassin.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Meazels.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Meazel Thug", + "source": "mme2-v2", + "_copy": { + "name": "Meazel", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Meazel Thug", + "entries": [ + "Some {@creature meazel|MPMM|meazels} are thugs that congregate and form packs for the purpose of having strength in numbers. This allows them to successfully attack groups instead of just single targets.", + "Meazel thugs are often hired to kill or kidnap a specific target. In such cases, the thugs will try to create a distraction, engage any guards, divert attention, and sow confusion before grabbing the target and taking it back to the Shadowfell." + ] + } + } + } }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal", - "Common", - "Draconic" - ], - "cr": "5", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):" - ], - "will": [ - "{@spell animal friendship} (snakes only)", - "{@spell druidcraft}" - ], - "daily": { - "3": [ - "{@spell suggestion}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Meazel Thug.webp", + "type": "external" }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meazel Assassin.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Meazels.webp", + "type": "external" + }, + "type": "image" } - ], - "trait": [ + ] + }, + { + "name": "Meenlock Corruptor", + "source": "mme2-v2", + "_copy": { + "name": "Meenlock", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Meenlock Corruptor", + "entries": [ + "Meenlock corruptors take utmost pleasure in psychologically tormenting their prey. These twisted fey make full use of their Horrid Link and Corrupt Thoughts ability, cursing their targets to make them vulnerable to further psychic attacks. They will use the spell enemies abound against a large group, and dominate person against smaller ones." + ] + } + } + } + }, + "images": [ { - "name": "Magic Resistance", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meenlock Corruptor.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Meenlock Elder", + "source": "mme2-v2", + "_copy": { + "name": "Meenlock", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Meenlock Elder", + "entries": [ + "The meenlock elder is an older and more power {@creature meenlock corruptor|mme2-v2}. It knows more psionic spells it can cast to torment its foes and has the capability to force foes to attack each other." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meenlock Corruptor.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Meenlock Stalker", + "source": "mme2-v2", + "_copy": { + "name": "Meenlock", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Meenlock Stalker", + "entries": [ + "The meenlock stalker is an extraordinary tracker. It uses mind spike to keep track of its prey, and darkness and shadow stealth to keep from being noticed. When it finally finds an ideal moment to ambush its prey, it first uses Maddening Thoughts to stun it, before rending it with its Claws to paralyze it." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Meenlock Stalker.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Mephistopheles", + "source": "mme2-v2", + "entries": [ + { + "type": "entries", "entries": [ - "The yuan-ti has advantage on saving throws against spells and other magical effects." + { + "type": "entries", + "entries": [ + "Mephistopheles, the Lord of Cania, is the Archduke of the eighth layer of Hell. Steeped in research and acquisition of knowledge, Mephistopheles has spent countless millennia on the study of arcane magic. The expanse of his research has attracted the attention of other archdukes, most notably Dispater, the lord of the second, who now regularly sends envoys to Cania in case Mephistopheles stumbles upon new knowledge that could be useful to the Lord of Dis. The most prominent research on Mephistopheles' table is that of hellfire magic. While he is the only one who has mastered the use of hellfire magic, Mephistopheles willingly imparts the power to influential people and devoted followers in order to build up and strengthen his cult following.", + { + "type": "entries", + "name": "Irritable Lord", + "entries": [ + "On the surface, he has a calm demeanor like that of a well-educated and sophisticated gentleman. But as Asmodeus's foremost wizard of the Nine Hells, Mephistopheles is impatient and unforgiving, and is prone to killing minions and other creatures that he may perceive to be distractions or annoyances to him. Over 9 feet tall with red skin, a muscular body, leathery bat wings, two curved great horns, long black hair, and yellow eyes, Mephistopheles' appearance is that of a traditional devil that mortals perceive. He wears a long, black cape and always carries his ranseur, a vicious three-pronged staff through which he can channel his hellfire magic." + ] + }, + { + "type": "entries", + "name": "Cania", + "entries": [ + "Adventurers who dream of going to Cania will need to survive the frigid temperature that it offers. Without any protection, any creature will freeze to death in seconds while exposed to Cania's punishing weather. Mephistopheles chooses to keep the entire layer of Cania under freezing temperatures and ice storms to deter unwanted visitors. Anyone wishing to visit Cania will need to sign a written approval from Mephistopheles himself which grants visitors protection from the cold weather, but also makes them subject to Mephistopheles's Word of Injunction. Most visitors are loyal worshipers and powerful wizards who would like to study under Mephistopheles or offer him new knowledge. These unfortunate visitors soon find themselves the fancy of the Lord of Eight and are soon unwillingly bound to a contract and forced to toil in the vast libraries and research laboratories of Cania for all eternity." + ] + } + ] + } ] }, { - "name": "Magic Ranged Weapons", + "type": "entries", + "name": "Mephistopheles's Lair", "entries": [ - "The yuan-ti's ranged weapon attacks are magical." + "The Citadel of Mephistar is the manor of Mephistopheles. Perched on top of the tallest point of Cania and surrounded by glaciers, Mephistar acts as the Lord of Eight's main laboratory. The entire citadel is colder than Cania, and the citadel's inhabitants, who are mostly scholars, sages, and wizards, have learned not to touch the walls for fear of freezing their limbs instantly. This design was not made to punish the dwellers though. Mephistar was brought to lower than freezing temperatures so that the citadel could sustain Mephistopheles' hellfire experiments. Some areas that house the strongest hellfire experiments have already started to melt and are creating icy pools on the floor. While these pools are a trivial matter to its denizens, naïve wanderers and intruders may find themselves frozen in an icy pool of water or dying of hypothermia.", + "The hallway to Mephistopheles lair is lined with various ports and hidden holes that blast hellfire from time to time. While others may see this as a trap, Mephistopheles only designed this for his amusement. In the middle of his lair, Mephistopheles sits on a slowly melting throne, with a \"moat\" of icy water surrounding the dais. The temperature in the room can change depending on Mephistopheles' whim. Adventurers who wish to defeat the Lord of Eight will have to deal with extreme heat and cold as they battle Mephistopheles. The archduke is an archmage and can emit an aura of hellfire from his body at will. As the true master of hellfire, Mephistopheles can disintegrate opponents through hellfire with nothing but a gaze. While Mephistopheles possesses all of these powers, he perceives combat as trivial and will have his subordinates and the {@creature ice devil||ice devils} he summons to fight for him." ] } ], - "action": [ + "images": [ { - "name": "Multiattack", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Aspect of Mephistopheles_26.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Mohrg", + "source": "mme2-v2", + "entries": [ + "Serial killers and mass murderers who had a strong hatred for life and die without atoning for their sins catch the attention of {@creature Orcus|MPMM}, the Demon Prince of Undeath. These wicked souls are gifted unlife by the demon lord, and rise as mohrgs to continue their passion for killing.", + { + "type": "entries", "entries": [ - "The yuan-ti makes three ranged attacks or two melee attacks, but can Bite or Constrict only once." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Supernatural Strength", + "entries": [ + "A mohrg appears as a nearly skeletal humanoid corpse, with its rib cage showing grotesque, writhing organs and viscera. It moves with incredible speed and unnatural strength, and often catches its victims with surprise because of this." + ] + }, + { + "type": "entries", + "name": "Cunning Sadist", + "entries": [ + "Despite its appearances, a mohrg is not a mindless undead creature. It is cunning and experiences a perverse pleasure toying with and killing its victims. It will even carry a conversation with its prey, tormenting it with descriptions of how it will slowly torture and dismember it alive." + ] + } + ] + } ] + } + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Mohrg.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Monster Slayer", + "source": "mme2-v2", + "entries": [ + "Good-aligned monster slayers are dedicated hunters of creatures of the night and dark magic users. They hunt down undead, fiends, evil fey, and other evil threats because they believe they are a threat to the natural world. They are often encountered in desolate locales, wilderness frontiers, and other fringes of civilization, where they can offer their services.", + "Evil monster slayers hunt any supernatural threat, such as bards, paladins, clerics, sorcerers, and warlocks, as well as any of the unnatural races, such as tieflings and aasimars. They are often employed as bounty hunters or assassins to deal with magical threats, such as a party of adventurers." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monster Slayer.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Monstrous Catoblepas", + "source": "mme2-v2", + "_copy": { + "name": "Catoblepas", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "MonstrousCatoblepas", + "entries": [ + "Adventurers will feel there's something terribly wrong when they've wandered a swamp for miles and have not encountered any sign of life. When a catoblepas, which has no known natural enemies, is left alone for decades of consuming carrion, it can grow to an immense size and wipe out all manner of beasts and humanoids within miles of its natural habitat." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Catoblepas.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Monstrous Cave Fisher", + "source": "mme2-v2", + "_copy": { + "name": "Cave Fisher", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Monstrous Cave Fisher", + "entries": [ + "Extremely rare and can only be found in the deepest reaches of the Underdark where there are vast wide caverns, the monstrous cave fisher reaches lengths of about 25 feet. This fearsome predator normally hunts umber hulks and similarly large prey." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Cave Fisher.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Monstrous Flail Snail", + "source": "mme2-v2", + "_copy": { + "name": "Flail Snail", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Monstrous Flail Snail", + "entries": [ + "A regular {@creature flail snail|MPMM} may grow to monstrous proportions if left alone to consume everything it comes across. The monstrous flail snail, which can grow three times its normal size, is potentially a threat to hamlets and small towns that unfortunately happen to be in its path.", + "The tentacles of a monstrous flail snail tentacles are so powerful that they can stun a creature if it is struck by them multiple times." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Flail Snail.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Bite", + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Flail Snail.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Monstrous Slithering Tracker", + "source": "mme2-v2", + "_copy": { + "name": "Slithering Tracker", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Monstrous Slithering Tracker", + "entries": [ + "A monstrous slithering tracker is born out of several vengeful beings that have willingly offered themselves to the ritual. The combined bodies result in the creation of an unnaturally large {@creature slithering tracker|MPMM}." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Slithering Tracker.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Monstrous Slithering Tracker.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Monstrous Trapper", + "source": "mme2-v2", + "_copy": { + "name": "Young Trapper", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Trapper.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Monstrous Trapper", + "source": "mme2-v2", + "_copy": { + "name": "Trapper", + "source": "mme2-v2" + } + }, + { + "name": "Mud Golem", + "source": "mme2-v2", + "_copy": { + "name": "Golems", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Often mistaken for an {@creature earth elemental}, the mud golem is a magical construct created for its amorphous nature and ability to appear as natural heaps of mud, making it ideal as an inconspicuous guardian in outdoor settings, such as a wizard's courtyard or garden.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Sticky Body", + "entries": [ + "A mud golem is a bane to weapon-wielding foes as any melee weapon that strikes the construct's body can become stuck fast if the attacker is not strong enough to pull it back out. Any creature caught by the golem's powerful limbs will soon find themselves getting smothered to death within the mud golem's body." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Mud Golem.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Mud Golem.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Neogi Great Old Master", + "source": "mme2-v2", + "_copy": { + "name": "Neogi (*)", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Great old masters are huge, bloated {@creature neogi|MPMM} at the end of their life cycle, having been injected with toxins by other {@creature neogi|MPMM}. They have lost the ability to enslave other creatures. In very rare cases, however, instead of the great old master becoming helpless, the toxin instead slowly transforms the creature into a feral, egg-infested abomination with renewed unnatural strength.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Unleash Hatchlings", + "entries": [ + "In combat, it relies primarily on brute might, tearing its foes with its toothy maw and claws. When faced with overwhelming numbers, it can pop and spawn the hatchlings from its body. These hatchlings immediately swarm nearby foes and distract them from the real threat." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Neogi Great Old Master.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Neogi Overlord", + "source": "mme2-v2", + "_copy": { + "name": "Neogi (*)", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Exceptional{@creature neogi master|MPMM|neogi masters} that survive long enough eventually grow to become overlords. These merciless taskmasters lead the savage {@creature neogi|MPMM} as they travel through the Astral Plane, searching for more slaves and treasure.", + "No creature is spared of the Overlord's cruelty, as even other {@creature neogi|MPMM|neogis} fall under its ruthless command, forcing them to perform actions on the battlefield." + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Neogi Overlord.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Nightcrawler", + "source": "mme2-v2", + "_copy": { + "name": "Nightshades", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "A nightcrawler at first glance resembles a nightmarish purple worm but is jet black in color and oozes an insidious presence. It is one of the mightiest undead creatures that ever existed. Its giant coiled body constantly emits a shadowy aura that causes living organisms to rot and decay.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Ambush Burrowers", + "entries": [ + "The nightcrawler normally burrows underground and attacks from underneath its prey. Its huge maw, which is lined with rows of long, sharp teeth, bursts from the ground and tries to swallow its target whole. Creatures rarely survive this initial horrific assault and those that do still have to contend with the nightcrawler's Finger of Doom and Annihilating Aura." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Nightcrawler.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Nightcrawler.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Nightshades.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Nightprowler", + "source": "mme2-v2", + "_copy": { + "name": "Nightshades", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The nightprowler is the most common and weakest type of nightshade. Yet it will still pose a threat to most mortals due to its deadly traits.", + "The nightprowler resembles a creature that has a vaguely humanoid upper body and a lower body of a large feline. It has a single eye at the center of its otherwise featureless face, and shadowy mist-like tendrils constantly swirl around its body." + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Nightprowler.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Nightshades", + "source": "mme2-v2", + "entries": [ + { + "type": "section", + "name": "Nightshades", "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." + "Nightshades are extremely powerful undead creatures that seek to destroy all life. They are native to the Negative Plane and occasionally can also be found lurking in the Shadowfell. The dreaded {@creature nightwalker|MPMM} is a type of Nightshade." ] + } + ] + }, + { + "name": "Nightwing", + "source": "mme2-v2", + "_copy": { + "name": "Nightshades", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "A nightwing resembles a giant shadowy bat with a wingspan of 40 feet. Black mists can be seen trailing from its body as it scours the skies of the Negative Plane constantly looking for prey.", + "The nightwing attacks by performing hit-and-run tactics, swooping in to make a quick bite and flying again before giving the victim a chance to retaliate." + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Nightwing.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Nightcrawler.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Nightshades.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Nuckelavee", + "source": "mme2-v2", + "_copy": { + "name": "Demons", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "According to legend, the nuckelavee was once a powerful champion of good that fell in battle against the forces of the demon prince {@creature Orcus|MPMM}. As punishment, the champion and its steed are transformed by the Demon Prince of Undeath into a demon. This is partially true. {@creature deathpriest of orcus|mme2-v2|Deathpriests of Orcus} perform an unholy ritual where they sacrifice, willing or otherwise, a {@creature knight} and its {@creature riding horse||steed} to the demon lord. A mighty abyssal fiend is summoned and uses the sacrifice as its vessel. Both man and steed are then fused together in an agonizing ritual that brings forth the nuckelavee\u2014a fiendish abomination whose horrifying visage can bring unending nightmares to those that gaze upon it. The resulting appearance\u2014crimson ropy muscles visible through translucent skin, black blood coursing through yellow veins, an equine skull jutting from its midsection\u2014is horrific.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Amphibious Fiend", + "entries": [ + "While it may be a fiend, the amphibious nuckelavee is normally encountered in the Material Plane, wading in dismal watery places such as fog-filled bogs and marshlands." + ] + }, + { + "type": "entries", + "name": "Bringer of Woe", + "entries": [ + "Like all servants of {@creature Orcus|MPMM}, the nuckelavee is devoid of its heart, and its once righteous spirit has been replaced with a desire for death and destruction\u2014all for the glory of the demon prince of undeath. It now serves as a terrifying herald of {@creature Orcus|MPMM}. Some say that when someone a nuckelavee is sighted, disease, drought, and pestilence shall soon follow." + ] + }, + { + "type": "entries", + "name": "Champion of Undeath", + "entries": [ + "The nuckelavee's entire being seethes with necrotic energy. Its very presence instantly kills nearby animal and plant life, leaving only death and decay at its wake. It is not surprising then that it can be found in the company of undead, even serving them as their leader." + ] + }, + { + "type": "entries", + "name": "Baleful Weapons", + "entries": [ + "In combat, the nuckelavee can be a deadly opponent that should not be underestimated. Its potent breath can instantly cause flesh and bone to rot, and its dreaded claws can cause instant death to those who are foolish enough to challenge it." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Nuckelavee.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Nuckelavee.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Ogre Champion of Grolantor", + "source": "mme2-v2", + "_copy": { + "name": "Ogre", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Ogre Champion of Grolantor", + "entries": [ + "There are a few {@creature ogre||ogres} that worship {@deity Grolantor|nonhuman}, seeing themselves as equals to {@creature hill giant||hill giants}. For some unknown reason, the deity seems to listen to their prayers. Their champions can magically unleash a roar that is terrifying to any creature that is smaller than an {@creature ogre}." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Champion of Grolantor.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ogre Champion of Grolantor.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ogres 1.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Ogre Monarch", + "source": "mme2-v2", + "_copy": { + "name": "Ogre", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Ogre Monarch", + "entries": [ + "The ogre monarch rules over all {@creature ogre} tribes within its territory. It is an intimidating and savage figure, having killed its way to the top. But despite its brutish nature, it is very cunning for its kind and is both feared and revered by all its subjects.", + "All those witnessing the ogre monarch's might during combat are further emboldened in battle. And all those it instructs directly can't help but panic and do their best to follow its command." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Monarch.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ogre Champion of Grolantor.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ogres 1.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Ogre Vanguard", + "source": "mme2-v2", + "_copy": { + "name": "Ogre", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Ogre Vanguard", + "entries": [ + "Very few {@creature ogre||ogres} are trained to wear armor heavier than hide. An ogre vanguard is one of those few. Often found in {@creature hobgoblin} armies, this {@creature ogre} can be seen in the front lines, bellowing and grunting as it tries to grab its enemies' attention. It then charges and barrels itself into the enemy ranks, cleaving through bodies with its {@item greatsword|phb}. Those that dare to run away or disengage from it are met with quick, punishing strikes." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Vanguard.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ogre Vanguard.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ogres final.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Ogre Wererat", + "source": "mme2-v2", + "_copy": { + "name": "Wererat", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Normally only humanoids can be afflicted with lycanthropy. However, there have been a few rare cases where giants, for some unknown reason or fluke, become cursed after suffering a bite from a werecreature. The ogre wererat is such an example. To the {@creature ogre}, the curse has become a gift. The transformation has given it more resistance and stamina, acute senses, cunning, and agility. Unfortunately, it now also has an insatiable appetite for flesh.", + "An ogre wererat can sometimes be found in the company of other {@creature wererat||wererats} and serves as their muscle." + ] + } + } + } + }, + { + "name": "Ogre Witch Doctor", + "source": "mme2-v2", + "_copy": { + "name": "Ogre", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Ogre Witch Doctor", + "entries": [ + "Most ogre witch doctors are divine spellcasters that worship Vaprak. They often serve as leaders or advisers to a more powerful {@creature ogre}, such as a {@creature ogre chieftain|MonsterManualExpanded|chieftain}. They accompany war parties to support them and are valued for their ability to bestow Vaprak's Gift, which enables a creature to temporarily regenerate wounds and dismembered body parts." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ogre Witch Doctor.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ogre Vanguard.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Ogres final.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Orc Conqueror", + "source": "mme2-v2", + "_copy": { + "name": "Orc", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Orc Conqueror", + "entries": [ + "Very few {@creature orc||orcs} become champions of their tribes. And fewer still ever become unholy knights that serve their deities. These are the exceptional ones that have survived countless battles and many tests and have been honed to become merciless tyrants who lead their orcish kin to raid and destroy enemy settlements in the name of their gods.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Will-Destroying Attacks", + "entries": [ + "Blessed and favored by their deities, these conquerors can unleash divine spells and imbue their weapons with necrotic energy to smite their foes. Any creature hit by their weapons is stricken with fear, and is unable to move away from the orc due to its supernatural aura.", + "Conquerors are most likely the overall leaders of any {@creature orc} tribe. If not, they believe they certainly will be." + ] + } + ] + } + ] + } + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Orc Monarch.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Conqueror.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Orc Doom Hand of Yurtrus", + "source": "mme2-v2", + "_copy": { + "name": "Orc", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Orc Doom Hand of Yurtrus", + "entries": [ + "When a {@creature orc hand of yurtrus|VGM|Hand of Yurtrus} has passed the many trials of its god and proven its worth by sacrificing countless enemy lives, it eventually becomes a Doom Hand of {@deity Yurtrus|orc|VGM}, a powerful but wretched priest.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Corrupted Form", + "entries": [ + "While the {@creature orc} is blessed with more potent spells, it is cursed as well. The {@creature orc||orc's} skin horribly transforms, turning it into a puss-filled and boil-ridden hide that constantly secrets toxins. Somehow, the {@creature orc} itself is unharmed, but any who try to touch it are exposed to a virulent poison. The {@creature orc} doesn't see it as a curse though, and welcomes it as its true natural state of a {@creature orc hand of yurtrus|VGM|Hand of Yurtrus}." + ] + } + ] + } + ] + } + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Conqueror.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Orc Great Eye of Gruumsh", + "source": "mme2-v2", + "_copy": { + "name": "Orc", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Orc Great Eye of Gruumsh", + "entries": [ + "An {@creature orc eye of gruumsh||Eye of Gruumsh} that has proven itself in battle and killed many foes in the name of its god eventually becomes a Great Eye of {@deity Gruumsh|orc|VGM}. This powerful warrior priest can attack twice with its spear and cast more potent divine spells. In addition to these new traits, the Great Eye of Gruumsh can also spit noxious saliva at the eyes of its enemies, blinding them temporarily." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Orc Great Eye of Gruumsh.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Conqueror.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Orc King", + "source": "mme2-v2", + "_copy": { + "name": "Orc", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Orc King", + "entries": [ + "The mighty orc king is a striking figure, garbed in {@item plate armor|phb} and armed with a {@item greatsword|phb}. It rides into battle on its personal war beast\u2014often a large {@creature dire wolf} or {@creature boar}\u2014commanding its horde to unleash hell's fury on its enemies. Its presence alone can rally nearby orcs in battle. However, the orc king is not just a potent commander. It is a mighty and savage warrior that can attack thrice with its weapon, and emit battle cries that can turn its allies into a battle frenzy, or strike fear into the hearts of its enemies." + ] + } + } + } + }, + "images": [] + }, + { + "name": "Orc Mauler", + "source": "mme2-v2", + "_copy": { + "name": "Orc", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Orc Mauler", + "entries": [ + "An orc mauler is an unusually large brute, even by orcish standards. It is so strong that the {@creature orc||orc's} debilitating blows can also dent or destroy armor and shields." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Mauler.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Orc Sharpshooter", + "source": "mme2-v2", + "_copy": { + "name": "Orc", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Orc Sharpshooter", + "entries": [ + "Orc sharpshooters are master archers with unerring aim. Thankfully, only a few {@creature orc||orcs} attain this level of skill with the bow." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Orc Sharpshooter.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Conqueror.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Orc Vanguard", + "source": "mme2-v2", + "_copy": { + "name": "Orc", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Orc Vanguard", + "entries": [ + "Most {@creature orc||orcs} prefer wearing light or medium armor and frown at wearing heavy armor as it feels restrictive. An orc vanguard, however, sees it as a necessity to be able to deflect most blows that might hit. This is an inevitability as the orc vanguard's role is to be at the frontline of a charging army and attract the enemy's attention away from its vulnerable allies." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Mauler.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Orc War Chanter", + "source": "mme2-v2", + "_copy": { + "name": "Orc", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Orc War Chanter", + "entries": [ + "Very rarely do {@creature orc||orcs} learn the bardic arts, but those that do almost always become war chanters. While they can still fight savagely as most {@creature orc} warriors, their true worth shines when they perform their war chants during battle. These war chants enable them to either strike fear to any enemy that can hear it, inspire allies to a battle frenzy, or rally its allies." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Conqueror.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Orc War Priest of Ilneval", + "source": "mme2-v2", + "_copy": { + "name": "Orc", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Orc War Priest of Ilneval", + "entries": [ + "When an {@creature orc blade of Ilneval|VGM} has proven its worth to its {@deity Ilneval|orc|VGM|god}, it is bestowed with divine abilities. It now becomes a war priest, able to cast spells that either complement and enhance its martial skills, or wreak havoc at the enemy ranks. Its commands resonate through the battlefield, and any orc that hears it readily follows, knowing that whatever it commands is guided by the wisdom of the orcish war god." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Orc Conqueror.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Orc Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Orc Zombie.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Kobold Zombie.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Zombies.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Owlbear Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { + "name": "Paeliryon", + "source": "mme2-v2", + "_copy": { + "name": "Devils", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "A paeliryon is a greater devil that does its work unseen. This devil believes that information is the key to advancing in power and as such, is responsible for the spy and assassin networks that rivals even {@creature lolth|mme2-v2|Lolth's}.", + "The paeliryon is a disgusting sight to behold, with a massive bloated obese body covered in warts. Its massive face is framed by a devious, red-lipped smile that prominently shows its rows of sharp teeth. On its back sprouts two bat-like wings with ends flayed like old leather and its hands are armed with poisoned claws painted in blood red.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Out of the dark", + "entries": [ + "Paeliryons rarely come out in the open, preferring to leave its agents to do the dirty work. When a paeliryon does come out, it means the plan has gone wrong, or an opponent has piqued its interest. Few rarely see this happen, and even fewer survive, for paeliryons are incredibly powerful spellcasters that rival even some of the demon lords of the Nine Hells." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Paeliryon.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Palrethee", + "source": "mme2-v2", + "_copy": { + "name": "Demons", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Palrethees were ambitious lesser demons that aspired to become greater ones but failed in some unknown trial that destroyed their original forms. They now appear as tall, emaciated humanoids with vestigial wings protruding from their back and hot flames enshrouding their entire bodies. They can control the appearance of their flames, turning them from searing blue, translucent and ghostly, or bright fiery orange. Palrethees often serve as captains to lesser demons or as attendants to greater demons, such as a {@creature balor}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Flaming Warrior", + "entries": [ + "In combat, palrethees can be difficult opponents due to their constant body flames. A mere touch or striking them with a melee weapon can cause severe burns. For offense, they rely mostly on their martial abilities, cutting down foes with their flaming greatsword. If faced with a large number of foes, palrethees will cast {@spell fear}." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Jovoc.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Passion Devil", + "source": "mme2-v2", + "_copy": { + "name": "Devils", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Passion devils were created by the archdevil Fierna in her likeness and image, and are therefore both strikingly beautiful and terrifying. While the passion devils serve Fierna officially as ambassadors to the courts of other archdevils or dukes of the Nine Hells, their true purpose is to infiltrate enemy ranks and spy on other devils.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Emotional Manipulators", + "entries": [ + "Passion devils rarely engage in combat and instead use their powers of domination, manipulation, and seduction to meet their objectives. If forced into a fight it does not like, it will use its spells and abilities to sow just enough confusion and discord for it to escape.", + "Passion devils rarely travel alone, and are often accompanied by {@creature bearded devil||bearded devils} that serve them as bodyguards." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Passion Devil.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Passion Devil.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Piscoloth", + "source": "mme2-v2", + "_copy": { + "name": "Yugoloths", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "At first glance, the piscoloth resembles a 6-foot-tall humanoid crustacean. It has the tough, chitinous body of a lobster, muscular arms that end in large crab-like pincers, fish-like tails, and legs that end in talons. Its head is similar to that of a cuttlefish, with bulging eyes and short tentacles writhing from its maw. A piscoloth's shell and skin range from crimson, dark purple, maroon, and orange-red.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cruel Sycophants", + "entries": [ + "A piscoloth is a brutal and despicable bully who serves as the captain or sergeant of the yugoloth armies. Sadistic and slavering, it torments those underneath its station and fawns over its masters. A piscoloth is also opportunistic and ambitious, quick to betray its rivals or sacrifice its underlings if it would further its position." + ] + }, + { + "type": "entries", + "name": "Vision of Madness", + "entries": [ + "A piscoloth avoids melee combat whenever it can, preferring to let its minions engage while it attacks from a safe distance using its Vision of Madness, a psychic attack that renders a target bewildered. If a mark has been suitably weakened or recognizes a victim as not a threat, it closes in on it and tries to snare it with its pincers. Once the piscoloth has a creature trapped, it attacks the victim's head with its venomous tentacles." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Piscoloth.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Pulverizer", + "source": "mme2-v2", + "entries": [ + "Like {@creature hammerer|mme2-v2|hammerers}, pulverizers were created for construction, mining, and tunneling work. When used for war, pulverizers serve as military siege engineers. They emit intense high-pitched sounds from their cannon-like heads that can smash through solid stone and rock. Creatures unfortunate enough to be solidly hit by the sound projections are left dazed and senseless." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Hammerer.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Quickling Captain", + "source": "mme2-v2", + "_copy": { + "name": "Quickling", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Quicklick Captain", + "entries": [ + "A band of {@creature quickling|MPMM|quicklings} out to do mischief is normally led by a captain. This malicious {@creature quickling|MPMM} is crafty and cruel, making use of coordinated strikes to ensure its goal of causing trouble and suffering is met." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Quickling Captain.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Quickling Warlock.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Quickling Warlock of the Gloaming Court", + "source": "mme2-v2", + "_copy": { + "name": "Quickling", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Quicklick Warlock of the Gloaming Court", + "entries": [ + "The quickling warlock serves the Queen of Air and Darkness, the fey deity of dark magic and murder. This malevolent {@creature quickling|MPMM} employs illusions and enchantments to sow discord and chaos, and then reveling at the aftermath and tragedy that ensues." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Quickling Captain.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Quickling Warlock.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Radiant Soul", + "source": "mme2-v2", + "entries": [ + "The radiant soul is a sorcerer that resembles a winged angel. It draws its arcane powers from its divine connection to a celestial source." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Radiant Soul.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Rage Drake", + "source": "mme2-v2", + "entries": [ + "Rage drakes resemble {@creature adult red dragon||red dragons} in large cat-like bodies. They are incredibly aggressive, strong, and vicious, and often open attacks by pouncing savagely on prey. Those unfortunate enough to survive the initial strike are brutally ripped apart like a ragdoll by the drake's powerful jaws.", + "Although extremely difficult to control due to their temperament, they are sometimes captured and trained as mounts by champions of {@deity Tiamat|Dawn War|DMG}." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Rage Drake.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Rage Drake.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Ranaeloth", + "source": "mme2-v2", + "_copy": { + "name": "Yugoloths", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "A ranaeloth is the least powerful of its kind. It resembles a spindly, 7-foot tall upright frog with warty greenish-brown leathery hide, horns on its head, fanged maw, and clawed limbs.", + "In combat, a ranaeloth attacks with bites and sharp claws and can also use its prehensile tongue to grab and reel foes in. In addition, they have a poisonous breath weapon which it uses against large groups of foes." + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ranaeloth.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ranaeloth.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Redcap Bloodlock", + "source": "mme2-v2", + "_copy": { + "name": "Redcap", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Redcap Bloodlock", + "entries": [ + "A redcap bloodlock is a dangerous warlock that has been bestowed by its fiendish patron the malevolent ability to harness blood magic, enabling it to temporarily tap, control, and drain the blood of other living creatures." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Redcap Bloodlock.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Redcap.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Red Caps.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Redcap Gang Boss", + "source": "mme2-v2", + "_copy": { + "name": "Redcap", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Redcap Gang Boss", + "entries": [ + "A redcap gang boss is normally the oldest and strongest of a {@creature redcap|MPMM} band. It bullies all weaker {@creature redcap|MPMM|redcaps} and gains their respect through fear, ensuring that they follow its command during battle." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Redcap Gang Boss.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Red Caps.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Redspawn Firebelcher", + "source": "mme2-v2", + "_copy": { + "name": "Dragonspawns", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Redspawn firebelchers bear the resemblance of a {@creature adult red dragon||red dragon} with the body of a massive bull, their bulky bodies averaging at least 12 feet long. They are vicious, stupid brutes that will attack anything that isn't aligned with {@deity Tiamat|dawn war|DMG}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Lava Lurkers", + "entries": [ + "Redspawn firebelchers prefer to live in extremely hot areas such as active volcanoes, living solitary lives until mating season. They tend to laze around in rivers of lava until they get hungry, in which case they leave and hunt for food in the nearby lands. If they sense prey nearby, the redspawn belchers hide just below the surface of the lava and slowly make their approach until their target is within striking distance or within range of their firebelch, which is a glob of fiery lava that the firebelcher spits out.", + "Cultists of {@deity Tiamat|Dawn War|DMG} and {@creature adult red dragon||red dragons} often use firebelchers as guards and place them in lava pools, just like how crocodiles are used for moats." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Redspawn Firebelcher.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Redspawn Firebelcher.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Remmanon", + "source": "mme2-v2", + "_copy": { + "name": "Devils", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The remmanon appears as a naked androgynous humanoid creature that is constantly hovering a few feet above the ground. Barbed chains and hooks adorn its hairless skin, and long ram-like horns curl backwards on each side of its head.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Devils of Discord", + "entries": [ + "Remmanons are greater devils of discord, greed, jealousy, and lust. They hate and destroy the concepts of camaraderie, kinship, teamwork, trust, and harmony by sowing dissonance among mortals, breaking their ranks from within. Most remmanons can be found in Phlegethos, and serve the archdevil Fierna, while a few work under {@creature Dispater|mme2-v2} and Mammon." + ] + }, + { + "type": "entries", + "name": "Insidious Manipulators", + "entries": [ + "In combat, remmanons prefer to stay behind the front lines and will very rarely engage in melee. They would rather manipulate and influence without been seen, using spells and their Insidious Aura to do most of the damage. If hard-pressed, they summon bearded devils to protect them and if they must, use their accursed hellfire touch that can send souls to hell." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Remmanon.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Sea Spawn Pincer", + "source": "mme2-v2", + "_copy": { + "name": "Sea Spawn", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Sea Spawn Pincer", + "entries": [ + "Sea spawn pincers appear as half-crab, half-humanoids. The pincer's body is covered in tough chitin with sharp spines protruding from its shoulders and limbs. Giant, pincer-like claws act as hands and weapons. The pincer is stronger than its brethren, and will even attack creatures larger than itself, snapping at its opponents with its vicious claws." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Sea Spawn Pincer.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Sea Spawn Shocker", + "source": "mme2-v2", + "_copy": { + "name": "Sea Spawn", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Sea Spawn Shocker", + "entries": [ + "The sea spawn shocker is a ghastly eel-like or octopus-like humanoid with thick webbed hands. Its skin is dark grey except for its chest which is often dark yellow or orange, mottled with spots of green. It uses electricity to shock and incapacitate its prey, making it easier for the shocker to drag it underwater to its death." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Sea Spawn Shocker.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Sea Spawn Stinger", + "source": "mme2-v2", + "_copy": { + "name": "Sea Spawn", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Sea Spawn Stinger", + "entries": [ + "A stinger is a sea spawn with the qualities and features of a stingray. Its body is smooth and jet black, with a long slender tail that ends with a vicious stinger.", + "In combat, stingers glide under the water until it can sting its target directly above it. Prey are {@condition paralyzed} and {@condition poisoned} with the stinger, allowing the {@creature sea spawn|MPMM} to drag it to its watery grave." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Sea Spawn Pincer.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Sea Spawn Tidesinger", + "source": "mme2-v2", + "_copy": { + "name": "Sea Spawn", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Sea Spawn Tidesinger", + "entries": [ + "The bizarre sea spawn tidesinger has the upper body of a humanoid and the lower body of an octopus. It avoids physical combat, preferring to stay away from melee range and use its bardic magic. If any foe gets too close, however, it will not hesitate to use its vice-like tentacles to hold and constrict it." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Sea Spawn Shocker.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Shadar-kai Dawnkiller", + "source": "mme2-v2", + "_copy": { + "name": "Shadar-kai", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Dawnkillers are assassins of the shadar-kai that use the cover of darkness to move in stealth as they hunt their prey. These sinister killers are armed with a kukri infused with necrotic energy, which becomes deadlier when they strike their targets while within in the shadows." + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Shadar-kai Dawnkiller.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Shadar-kai.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Shadar-kai Kithguard", + "source": "mme2-v2", + "_copy": { + "name": "Shadar-kai", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Kithguards are warrior illusionists that serve directly under {@creature shadar-kai kithlord|mme2-v2|kithlords} as personal bodyguards. They are extremely loyal fanatics who will gladly sacrifice their lives if needed. Kithguards are armed with phantasmal daggers that, upon striking a creature, rot its flesh and weaken its will." + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Shadar-kai Dawnkiller.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Shadar-kai.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Shadar-kai Kithlord", + "source": "mme2-v2", + "_copy": { + "name": "Shadar-kai", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Kithlords are master illusionists and shadow weavers, and also the undisputed leaders and generals of the shadar-kai army. They can deflect attacks and spells and use the darkness to teleport closer to its enemies. They are armed with a potent phantasmal daggers that debilitate a creature's mind and cause the flesh to decay with every hit." + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Shadar-kai Kithlord.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Shadar-kai Dawnkiller.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Shadar-kai.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Shadar-kai Painbearer", + "source": "mme2-v2", + "_copy": { + "name": "Shadar-kai", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "The painbearer is a graceful warrior known for the spiked chains that it uses in battle and the tattoos, body piercings, and symbols that adorn its skin. The symbols increase in number throughout the painbearer's life, as it tries to block out the curse of gloom with excruciating pain. Painbearers trap enemies in pitch-black shadow cages where the darkness slowly latches on to their bodies and starts to leech away their lives." + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Shadar-kai Painbearer.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Shadar-kai Dawnkiller.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Shadar-kai.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Shadow Mastiff Pack Lord", + "source": "mme2-v2", + "_copy": { + "name": "Shadow Mastiffs", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Sometimes a remarkable {@creature shadow mastiff alpha|MPMM} survives long enough and grows into an unusually large size. It becomes a pack lord, a fearsome specimen that all {@creature shadow mastiff|MPMM|shadow mastiffs} will submit to.", + "Pack lords can lead multiple packs, each led by an {@creature shadow mastiff alpha|MPMM|alpha}." + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Shadow Mastiff Pack Lord.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Shadow Mastiff.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Sharpshooter", + "source": "mme2-v2", + "entries": [ + "Sharpshooters are the highly-skilled archers that rarely miss, and can make incredible shots. Their arrows hit with deadly accuracy, striking those that are even protected by cover." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite Sharpshooter.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Shoosuva Pack Lord", + "source": "mme2-v2", + "_copy": { + "name": "Demons", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Strongest and largest of its kind, the shoosuva pack lord leads other {@creature shoosuva|MPMM} in service of {@creature Yeenoghu|MPMM}. Very rarely, the shooshuva pack lord, along with a pack of {@creature shoosuva|MPMM}, will appear before a mighty {@creature gnoll champion of yeenoghu|mme2-v2|gnoll champion}, {@creature gnoll matriarch|MonsterManualExpanded|matriarch}, or queen who has proven its worth to {@creature Yeenoghu|MPMM}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Yeenoghu's Laugh", + "entries": [ + "No creature can stand the unnerving cackle that is emitted by a shoosuva pack lord. This potent 'laugh,' said to be a perfect mimic of {@creature yeenoghu|MPMM|Yeenoghu's} laugh himself, can drain the will and courage of any creature that hears it and at the same bolster the shoosuva pack lord's allies." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Shoosuva Pack Lord.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Shoosuva Pack Lord.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Stone Drake", + "source": "mme2-v2", + "entries": [ + "Stone drakes mark their territories on hills and mountains with rocky outcroppings, perfectly blending in with their surroundings. These drakes are expert ambushers and can swiftly move from one crevice to another without getting noticed. When faced against overwhelming odds, they use their powerful breath weapon\u2014an acid breath so extremely potent that it can melt through a victim's armor.", + "Powerful lords and mages that can speak {@language Draconic} capture young stone drakes and train them to guard their keeps' walls and dungeons from intruders." + ], + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Drake.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Stone Giant Skirmisher", + "source": "mme2-v2", + "_copy": { + "name": "Stone Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Stone giant skirmishers serve behind the front lines of a stone giant war party. Incredibly agile and nimble, skirmishers use a combination of stealth and speed to close the distance between its opponents or retreat behind cover. These stone giants are master {@item spear|phb} and rock throwers, hitting vital points with cruel accuracy." + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Stone Giant Skirmisher.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher_48.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Stone Giants.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Stone Giant Thane", + "source": "mme2-v2", + "_copy": { + "name": "Stone Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "The stone giant thane is the traditional ruler of all {@creature stone giant} kind. It lives deep in its underground stone fortress and is always surrounded by its fiercest {@creature stone giant warden|mme2-v2|stone giant wardens} and {@creature stone giant earth shaman|MonsterManualExpanded|shamans}. It doesn't need their protection, however. The stone giant thane, a fearsome warrior that can draw arcane power from the earth, is powerful enough to defend himself even against the mightiest foes." + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Stone Giant Thane.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher_48.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Stone Giants.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Stone Giant Warden", + "source": "mme2-v2", + "_copy": { + "name": "Stone Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "As its title suggests, the normally solitary stone giant warden is a fierce guardian that serves to defend its territory. In the event of intruders, a warden can summon earthen pseudopods from the ground to hold and entangle its targets." + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Stone Giant Warden.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher_48.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Stone Giant Skirmisher.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Stone Giants.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Storm Giant Blackguard", + "source": "mme2-v2", + "_copy": { + "name": "Storm Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Perhaps tempted by an archdevil or consumed by his thirst for vengeance or power, the once noble storm giant is now a blackguard, a malevolent tyrant seeking to subjugate everything\u2014even other giants." + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Storm Giant Blackguard.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Storm Giant Kraken Exarch", + "source": "mme2-v2", + "_copy": { + "name": "Storm Giant", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Misguided worshippers of a {@creature kraken} are sometimes gifted with power. The most devout of them become priests that slowly undergo horrific physical mutations, turning their appearances into the likeness of their very deity. Yet almost all of these priests end up becoming pawns and fodder for the {@creature kraken||kraken's} schemes. In very rare instances, however, a {@creature kraken} will answer the call of a fallen mighty creature, such as a {@creature storm giant} who was either left for dead at the bottom of the ocean or simply seeking a patron to help it achieve its goals. Recognizing the benefits of having a powerful creature as its champion, the {@creature kraken} grants it its wishes, bestowing some of its divine power, and making it its exarch." + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Storm Giant Kraken Exarch.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "The Aspects", + "source": "mme2-v2", + "entries": [ + { + "type": "section", + "name": "The Aspects", + "entries": [ + "Deities and fiends will sometimes send a portion of their power to the Prime Material Plane in order to provide assistance to their worshipers. These fragments of spiritual energy manifest in an \"Aspect,\" a being that is similar in form to their originators but are not directly controlled. Instead, they are a separate entity altogether, albeit sharing the same agenda as its progenitor.", + "Aspects can never be summoned, but highly favored priests or mages can petition their gods to grant them an Aspect.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Born of Power", + "entries": [ + "Despite being just a portion of the progenitors' power, the Aspects will take a physical and biological form that is nearly identical to their progenitor and with near matching attributes and traits, but scaled down in power. Unless specified, fiendish Aspects last 666 days before they dissipate, or until recalled by their progenitor." + ] + }, + { + "type": "entries", + "name": "There can be only One", + "entries": [ + "Only one Aspect can exist at a time, no matter how many times the progenitor creates them. In addition, the progenitor cannot exist in the same plane as its Aspect. When the progenitor creates an Aspect, it sends an essence of itself to the destination plane. Only when it reaches that plane does the Aspect take form. Once an Aspect is created, the progenitor must recall it or wait for it to dissipate before it can create a new one." + ] + }, + { + "type": "entries", + "name": "Independent Extension", + "entries": [ + "Aspects are not directly controlled by their progenitor nor can they see through the Aspect's eyes or learn any knowledge the Aspect discovers. They are independent beings after their manifestation and will act in accordance to their alignment and general goal of their progenitor. They are aware that they are not the 'real' beings, but understand that they are an extension and take comfort that once they dissipate, they will return to their real form." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "name": "The Grim", + "source": "mme2-v2", + "_copy": { + "name": "Sorrowsworn", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The embodiment of hopelessness and despair, the grim is among the mightiest of the sorrowsworn that can be found in the Shadowfell. It resembles an 8-foot tall, slender humanoid creature with pale emaciated skin, thin horns protruding from its head, bulging red eyes, large leathery wings on its back, and hands with long clawed fingers clutching a scythe made out of bones and dark steel.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Lord of Despair", + "entries": [ + "The grim radiates an aura of bleakness, forcing creatures nearby to be overwhelmed with feelings of despair. In addition, the grim can whisper and hiss constantly. Creatures unfortunate enough to be within range will hear it, even in their minds. The grim can then choose to fill their thoughts either of extreme sorrow, deep emptiness, or memories of past losses and regret." + ] + }, + { + "type": "entries", + "name": "Reaping Scythe", + "entries": [ + "Those that do survive the harrowing abilities of the grim will still have to contend with its deadly scythe that it attacks with thrice each turn, and with each hit can inflict grievous wounds that can't be healed normally." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/The Grim.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Tlincalli Chieftain", + "source": "mme2-v2", + "_copy": { + "name": "Tlincalli", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Tlincalli Chieftain", + "entries": [ + "The nomadic {@creature tlincalli|MPMM|tlincallis} are always led by a chieftain. This formidable creature is an exceptional hunter and warrior. The chieftain is nearly revered like a god by its subjects, and the sight of it doing well in combat rouses the {@creature tlincalli|MPMM|tlincallis}." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tlincalli Chieftain.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Tlincalli Chieftain.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Tlincalli Shaman", + "source": "mme2-v2", + "_copy": { + "name": "Tlincalli", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Tlincalli Shaman", + "entries": [ + "Tlincalli shamans are druidic spellcasters that serve to support their tribe as they travel from one place to another. Shamans can create food and water, and can also cast spells to protect their tribe from both natural and unnatural elements.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Elementalists", + "entries": [ + "During combat, tlincalli shamans will typically cast spike growth first to slow down and weaken their foes before casting a {@spell wall of fire} to divide and isolate them. It then finishes them off with {@spell erupting earth|XGE}, Sirroco, and its melee attacks." + ] + } + ] + } + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tlincalli Chieftain.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Tlincalli Witch", + "source": "mme2-v2", + "_copy": { + "name": "Tlincalli", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Tlincalli Witch", + "entries": [ + "The devious {@creature tlincalli|MPMM} witch is a warlock that has made a pact with an archfiend or demon prince. In exchange for her soul, the tlincalli witch can bring famine, plagues, and rapacious vermin such as gnats, locusts, and rats on its enemies. Even worse, the tlincalli witch can implant eggs into an enemy's body. These eggs hatch into tiny parasitic bugs that will eat their host alive." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tlincalli Chieftain.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Tortle Monk", + "source": "mme2-v2", + "_copy": { + "name": "Tortles", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tortle Monk.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Tortle Scout", + "source": "mme2-v2", + "_copy": { + "name": "Tortles", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tortle Monk.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Tortle Witch Doctor", + "source": "mme2-v2", + "_copy": { + "name": "Tortles", + "source": "mme2-v2" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Tortle Witch Doctor.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Tortles", + "source": "mme2-v2", + "_copy": { + "name": "Tortles", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Most tortles are warriors and druids. But a few manage to become monks, scouts, and witch doctors." + } + } + } + }, + { + "name": "Trapper", + "source": "mme2-v2", + "_copy": { + "name": "Trapper", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Monstrous and Young Trapper", + "entries": [ + "The {@creature trapper|VGM} provided in Volo's Guide to Monsters is that of an adult. Presented in this section are the young and monstrous versions.", + "The young trappers have 10-foot wingspans. Monstrous trappers can reach wingspans of 40 feet." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Trapper.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Troll Berserker", + "source": "mme2-v2", + "_copy": { + "name": "Troll", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Troll Berserker", + "entries": [ + "Stronger and larger than a typical {@creature troll}, the terrifying berserkers charge at their prey with abandon, savagely slashing and rending with their claws and tearing flesh with their jagged teeth." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Troll Berserker.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Troll Monarch", + "source": "mme2-v2", + "_copy": { + "name": "Troll", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Troll Monarch", + "entries": [ + "The troll monarch is a hulking and fearsome-looking figure. In combat it attacks with its {@item greataxe|phb} and uses it to cleave through foes with ease and then finishing off those who survive after the first blow with its terrible bite.", + "The mere sight of the troll monarch emboldens other {@creature troll||trolls}, turning them into fanatical warriors." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Troll Monarch.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Troll Shaman", + "source": "mme2-v2", + "_copy": { + "name": "Troll", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Troll Shaman", + "entries": [ + "Shamans are {@creature troll} druids that support its brethren with spells to control the battlefield and tip the conflict in their favor. These {@creature troll||trolls} can also instill the fury and constitution of Vaprak temporarily in its allies, enabling them to fight with unnatural ferocity and regain hit points." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Troll Berserker.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Troll Whelp", + "source": "mme2-v2", + "_copy": { + "name": "Troll", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Troll Whelp", + "entries": [ + "Troll whelps, although common, are rarely seen as they often take cover or flee when their lair is attacked. Although only a few years old, they stand as tall as a human and are already able to defend and fight with their tusks, teeth, and claws." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Troll Berserker.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Troll Witch Doctor", + "source": "mme2-v2", + "_copy": { + "name": "Troll", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Troll Witch Doctor", + "entries": [ + "Troll witch doctors serve as the {@creature troll} tribe's healer, divine adviser, and prophet of Vaprak, the {@creature troll} deity. In combat, it uses spells that wreak havoc on enemy ranks, such {@spell bestow curse} and {@spell erupting earth|XGE}.", + "When forced into melee, the troll witch doctor is still a dangerous foe, as its claws and teeth can still tear a man into pieces." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Troll Monarch.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Troll Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [] + }, + { + "name": "Two-Headed Troll", + "source": "mme2-v2", + "_copy": { + "name": "Troll", + "source": "MM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Two-Headed Troll", + "entries": [ + "It is not exactly sure how the two-headed trolls came to be. Some say it is due to a {@creature troll} crossbreeding with an {@creature ettin}. Others say that it is because the {@creature troll} ate another {@creature troll}, and the head of the eaten {@creature troll} had grown back and merged into the body of the consumer. This is unlikely as well, as such a {@creature troll} is said to be a {@creature dire troll|MPMM}, which is an entirely different species and doesn't share the same qualities. Whatever the case may be, such a {@creature troll} appears to be considered by its kin as a boon from Vaprak." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Two-Headed Troll.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Ulitharid Mastermind", + "source": "mme2-v2", + "_copy": { + "name": "Ulitharid", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Ulitharid Mastermind", + "entries": [ + "An ulitharid mastermind is an extremely brilliant tactician, schemer, and manipulator. It does its work behind the scenes, secretly instructing its minions and underlings to do the dirty, hands-on tasks, while also influencing other powerful beings, such as other {@creature ulitharid|MPMM} and {@creature mind flayer||illithids}, to work towards its goals, knowingly or unknowingly.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Paranoid Schemer", + "entries": [ + "Due to its nature, an ulitharid mastermind is very careful in its actions, for fear that the {@creature elder brain|MPMM} will find it a threat, and end its life early. Because of this, it is very paranoid and tends to get rid of any loose ends, consuming their brains to leave no trace of evidence that the {@creature elder brain|MPMM} might discover." + ] + } + ] + } + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ulitharid Mastermind.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Ulitharid Supreme", + "source": "mme2-v2", + "_copy": { + "name": "Ulitharid", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Ulitharid Supreme", + "entries": [ + "The most powerful {@creature ulitharid|MPMM} is given the title of Supreme and acts as the right hand of the {@creature mind flayer||illithid} colony's {@creature elder brain|MPMM}. It rarely leaves the safety of its colony, preferring to act as the ulitharids' leader in an administrative function.", + "If it does have to leave, it is always accompanied by a couple of lesser {@creature ulitharid|MPMM|ulitharids} and more than a dozen {@creature mind flayer||illithid} bodyguards. However, this is more for show than necessity, as the ulitharid supreme is very capable of defending itself, even against powerful foes, such as high level adventurers or giths.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Constant Threat", + "entries": [ + "Despite how loyal it is to the {@creature elder brain|MPMM}, the ulitharid supreme knows that it has grown too much in power and will be recognized as a threat by the {@creature elder brain|MPMM} and its minions. It will thus prepare for contingencies, either to escape and break off from the colony, or to destroy and replace the {@creature elder brain|MPMM} as the colony's new leader." + ] + } + ] + } + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ulitharid Supreme.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ulitharid Supreme.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Ursaloth", + "source": "mme2-v2", + "_copy": { + "name": "Yugoloths", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Ursaloths are the most powerful of guardian yugoloths. These vicious yugoloths look like 12-foot-tall bipedal demonic bears with bat-like wings sprouting from their backs and terrible eagle-like talons for hands.", + "In combat, they prefer to tear their opponents to shreds with their bites and talons. If facing challenging opponents, they can use their devastating fire breath. In addition to these abilities, they can employ spells that can snuff light, confuse opponents, and dispel enemy magic. This kind of versatility and power makes the ursaloths highly sought after, and are very expensive guardians to acquire." + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Ursaloth.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Constrict", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Ursaloth.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Vegepygmy Shaman", + "source": "mme2-v2", + "_copy": { + "name": "Vegepygmy", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Vegepygmy Shaman", + "entries": [ + "Vegepygmy shamans are often the only type of spellcasters found in {@creature vegepygmy|MPMM} communities. They serve as the tribe's healer, prophet, and head adviser." + ] + } + } + } + }, + "images": [ { - "name": "Scimitar", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Vegepygmy Shaman.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Vegepygmy Warrior", + "source": "mme2-v2", + "_copy": { + "name": "Vegepygmy", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Vegepygmy Warrior", + "entries": [ + "Vegepygmy warriors are the tribe's guards, hunters, and primary soldiers during times of war." + ] + } + } + } + }, + "images": [ { - "name": "Longbow", - "entries": [ - "{@atk rw} {@hit +7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Vegepygmy Shaman.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ + ] + }, + { + "name": "Verbeeg", + "source": "mme2-v2", + "entries": [ + "Verbeeg are 9 to 10 feet tall unpleasant giants that have more human-like features and proportions compared to the commonly muscular and brutish forms of giants.", { - "name": "Arcane Shot (3/Day)", + "type": "entries", "entries": [ - "When the yuan-ti hits a target with a ranged weapon attack, it can choose one from the following three effects:", { - "type": "list", - "style": "list-decimal", - "items": [ + "type": "entries", + "entries": [ { - "type": "itemSub", - "name": "Bursting Arrow.", - "entry": "The target and all other creatures within 10 feet of it take an extra 10 ({@damage 3d6}) force damage each." + "type": "entries", + "name": "Barbaric Mercenaries", + "entries": [ + "Most verbeeg are evil-natured and live a life of barbarism\u2014raiding nearby settlements to plunder and kidnap folk for slaves or ransom. Others offer themselves as unscrupulous mercenaries that work for the highest bidder." + ] }, { - "type": "itemSub", - "name": "Shadow Arrow.", - "entry": "If the target is a creature, it takes an extra 10 ({@damage 3d6}) psychic damage and the creature must succeed on a {@dc 13} Wisdom saving throw or be unable to see anything farther than 5 feet away for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "type": "entries", + "name": "Cunning Bullies", + "entries": [ + "Verbeeg are clever and are rarely encountered alone. They often bully and take charge of less intelligent groups of giant-kin such as {@creature ogre||ogres}, {@creature hill giant||hill giants}, and {@creature troll||trolls}, and forcing and manipulating them to do the heavy lifting\u2014such as fighting, as they stay behind relative safety.", + "Verbeeg often establish lairs in underground caves, dungeons, and abandoned castles. They usually worship the evil giant gods, such as {@deity Grolantor|nonhuman} and Vaprak. However, most verbeeg follow Karontor, the giant deity of hate and disfigurement. Because Karontor is also a patron of {@creature fomorian||fomorians}, it isn't unusual to find verbeeg working with the malformed giants." + ] } ] } ] - }, - { - "name": "Change Shape", - "entries": [ - "The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form." - ] } ], - "fluff": { - "_monsterFluff": { - "name": "Yuan-ti Arcane Archer", - "source": "mme2-v2" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Verbeeg Chieftain.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Verbeeg Chieftain", + "source": "mme2-v2", + "_copy": { + "name": "Verbeeg", + "source": "mme2-v2" }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Arcane_Archer.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Arcane Archer.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Verbeeg Chieftain.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "longbow|phb", - "scimitar|phb" - ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "DR" - ], - "damageTags": [ - "B", - "I", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Yuan-ti Ignan", + "name": "Verbeeg Priest of Karontor", "source": "mme2-v2", - "page": 247, - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ + "_copy": { + "name": "Verbeeg", + "source": "mme2-v2" + }, + "images": [ { - "ac": 16, - "from": [ - "natural armor", - "{@item shield|phb}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Verbeeg Chieftain.webp", + "type": "external" + }, + "type": "image" } - ], - "hp": { - "average": 90, - "formula": "12d10 + 24" - }, - "speed": { - "walk": 40 + ] + }, + { + "name": "Verbeeg Skirmisher", + "source": "mme2-v2", + "_copy": { + "name": "Verbeeg", + "source": "mme2-v2" }, - "str": 18, - "dex": 14, - "con": 15, - "int": 11, - "wis": 14, - "cha": 16, - "skill": { - "athletics": "+7", - "stealth": "+5" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Verbeeg Chieftain.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Verbeeg Warlock", + "source": "mme2-v2", + "_copy": { + "name": "Verbeeg", + "source": "mme2-v2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "immune": [ - "fire", - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal", - "Common", - "Draconic" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Verbeeg Chieftain.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "War Caster", + "source": "mme2-v2", + "entries": [ + "War casters are wizards who also train as fighters. They have adapted to use their magic while in close-quarters combat, able to maintain concentration better and follow up their spells with a weapon attack." ], - "cr": "6", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}, {@hit 6} to hit with spell attacks):" - ], - "will": [ - "{@spell animal friendship} (snakes only)" - ], - "daily": { - "3": [ - "{@spell burning hands} ({@damage 4d6})" - ], - "1e": [ - "{@spell fireball}", - "{@spell wall of fire}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", + "type": "external" }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "type": "image" } + ] + }, + { + "name": "War Chanter", + "source": "mme2-v2", + "entries": [ + "War chanters are bards that focus on inspiring others to excel in combat or demoralize foes. They are capable warriors but they are valued more for their ability to incite allies and weave bardic magic." ], - "trait": [ + "images": [ { - "name": "Charge", - "entries": [ - "If the yuan-ti moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 10 ({@damage 3d6}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elite War Caster.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Wendigo", + "source": "mme2-v2", + "entries": [ + "A wendigo is a dreadful fey spirit that haunts cold temperate forests and desolate tundras. It is often mistaken for an undead or lycanthrope due to its appearance and its insatiable craving for humanoid flesh.", { - "name": "Magic Resistance", + "type": "entries", "entries": [ - "The yuan-ti has advantage on saving throws against spells and other magical effects." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Bestial Horror", + "entries": [ + "The wendigo appears as a gaunt horrid-looking 9-foot tall humanoid with an emaciated elk's head with antlers. Its foul body is covered with dark matted hair that is stained with blood. Its unnaturally long arms end in vicious claws and its mouth is ridged with sharp teeth." + ] + }, + { + "type": "entries", + "name": "Ravenous Spirit", + "entries": [ + "The wendigo was once an evil humanoid that hunted and preyed on its own kind, surviving as a cannibal for most of its life while living alone in the wilderness. Such a creature will attract the attention of the Queen of Air and Darkness or {@deity Malar|Faerûnian|SCAG} the Beastlord. Before the creature's death, the deity it gained favor from bestows upon it a gift, or rather a curse, which transforms the creature into the ravenous wendigo. This allows the creature to continue what it did in its previous life, for eternity." + ] + } + ] + } ] } ], - "action": [ + "images": [ { - "name": "Multiattack", - "entries": [ - "The yuan-ti makes three attacks, but can use its Gore and Constrict attacks only once each. Alternatively, it can use Hurl Flame twice." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Wendigo.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Gore", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) piercing damage plus 3 ({@damage 1d6}) fire damage." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Wendigo.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Werebat Alpha", + "source": "mme2-v2", + "_copy": { + "name": "Werebat", + "source": "WDMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Werebat Alpha", + "entries": [ + "While most {@creature werebat|WDMM|werebats} are of {@creature goblin} stock, some Underdark humanoids ({@creature drow}, {@creature grimlock||grimlocks}, {@creature duergar}, etc.) and even {@creature orc||orcs} can become afflicted too. These tend to be more experienced and intelligent than the common {@creature werebat|WDMM}, and find themselves leading the colony." + ] + } + } + } + }, + "images": [ { - "name": "Mace", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Werebat Alpha.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Constrict", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Werebat Alpha.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Wererat Assassin", + "source": "mme2-v2", + "_copy": { + "name": "Wererat", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "{@creature wererat||Wererats} who show an aptitude for becoming inconspicuous and have mastered the craft of making quick and silent kills become assassins. They normally join thieves' and assassins' guilds but seldom do they reveal their true nature." + } + } + } + }, + { + "name": "Werewolf Favored by Malar", + "source": "mme2-v2", + "_copy": { + "name": "Werewolf", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "{@deity Malar|Faerûnian|SCAG} the Beastlord, the god of bestial bloodlust, savagery, and evil lycanthropes, will sometimes choose amongst its worshippers champions to lead its flock. These champions must have proven itself in savage combat, displaying both unparalleled brutality and cunning. The Beastlord bestows upon them enhanced strength, ferocity, and extraordinary abilities.", + "There are only a handful of such champions, known as Favored by Malar, and only one exists for each type of evil lycanthrope. The overall leader of the People of the Black Blood, a loosely organized tribe of evil lycanthropes that worship {@deity Malar|Faerûnian|SCAG}, is almost always a Favored by Malar." + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Werewolf Favored by Malar.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Hurl Flame", - "entries": [ - "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Werewolf Favored by Malar.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Whitespawn Iceskidder", + "source": "mme2-v2", + "_copy": { + "name": "Dragonspawns", + "source": "mme2-v2", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Whitespawn iceskidders resemble 11-foot-long dragon-headed white lizards that have adapted to gliding over icy surfaces. Their forelimb wings aren't used for flight but instead for adjusting their air resistance while they skim over the ice.", + "Iceskidders are at home anywhere there is frozen water. They roam the vicinity singly or in pairs looking for prey to hunt, often initiating attacks using their freezing breath to hold victims in place before closing in to finish them off with a killing bite or slashing wing.", + "Followers of {@deity Tiamat|Dawn War|DMG} often use iceskidders as mounts or to pull sleds across frozen surfaces." + ] + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Whitespawn Iceskidder.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Wolf Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Wolf Zombie.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Yuan-ti Ignan", - "source": "mme2-v2" + ] + }, + { + "name": "Wood Woad Grove Keeper", + "source": "mme2-v2", + "_copy": { + "name": "Wood Woad", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Wood Woad Grove Keeper", + "entries": [ + "When a druid willingly enters into the ritual to sacrifice itself in becoming a {@creature wood woad|MPMM}, the outcome is that of a grove keeper. This creature is similar to a regular {@creature wood woad|MPMM}, except that it also has the ability to cast druid spells. The wood woad grove keeper protects the woodlands and the creatures that live in it." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Ignan.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Ignan.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Wood Woad Grove Keeper.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "mace|phb" - ], - "traitTags": [ - "Charge", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "DR" - ], - "damageTags": [ - "B", - "F", - "P" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "grappled", - "prone", - "restrained" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "strength" - ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Yuan-ti Mageslayer", + "name": "Wood Woad Grove Warden", "source": "mme2-v2", - "page": 248, - "size": [ - "M" - ], - "type": "monstrosity", - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 14, - "from": [ - "{@item studded leather armor|phb|studded leather}" - ] + "_copy": { + "name": "Wood Woad", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Wood Woad Grove Warden", + "entries": [ + "A grove warden was created from the sacrifice made by an elf paladin that swore an {@class paladin||Oath of the Ancients|Ancients}. The creature has retained its former life's paladin abilities which it now uses to help protect its woodland territory." + ] + } + } } - ], - "hp": { - "average": 117, - "formula": "18d8 + 36" - }, - "speed": { - "walk": 30 }, - "str": 16, - "dex": 14, - "con": 14, - "int": 14, - "wis": 12, - "cha": 17, - "skill": { - "arcana": "+5", - "deception": "+6", - "stealth": "+5" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Wood Woad Grove Keeper.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Wood Woad Sentinel", + "source": "mme2-v2", + "_copy": { + "name": "Wood Woad", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Wood Woad Sentinel", + "entries": [ + "The wood woad sentinel was born from the heart of a former knight, resulting in a {@creature wood woad|MPMM} that is skilled in protecting and defending its ward." + ] + } + } + } }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal", - "Common", - "Draconic" - ], - "cr": "5", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14})" - ], - "will": [ - "{@spell animal friendship} (snakes only)", - "{@spell mage hand}", - "{@spell minor illusion}", - "{@spell true strike}" - ], - "daily": { - "3": [ - "{@spell suggestion}" - ], - "1e": [ - "{@spell detect magic}", - "{@spell dispel magic}", - "{@spell see invisibility}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Wood Woad Grove Keeper.webp", + "type": "external" }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "type": "image" } - ], - "trait": [ + ] + }, + { + "name": "Xerfilstyx", + "source": "mme2-v2", + "_copy": { + "name": "Devils", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The xerfilstyx is a greater devil that has the upper form of a huge winged devil, while its lower half is that of the body of a giant slug. It lives within the depths of the River Styx, sampling the memory fragments of souls that flow through it. Having lived in the waters of Styx, the xerfilstyx devil has been driven insane from the constant bombardment of memories. Like the sweetest of poisons, a xerfilstyx takes pleasure in the memories it absorbs while it dissolves its own mind. It is this insanity that drives xerfilstyx to attack other creatures, eager to drive them into the waters of Styx and taste memories within it. It is also because of this that other devils avoid them.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Opportune Fighters", + "entries": [ + "Xerfilstyx fight from the safety of the River Styx, unleashing a barrage of offensive ice-based spells to stun its enemies until it can charge in for a grapple. Once an enemy is {@condition grappled}, the xerfilstyx's small lamprey-like tentacle suckers will drain it of its blood. When faced with overwhelming numbers, the xerfilstyx will use its dreaded blood breath, exhaling its own blood which is so caustic it can melt flesh like butter." + ] + } + ] + } + ] + } + ] + } + } + }, + "images": [ { - "name": "Magic Resistance", - "entries": [ - "The yuan-ti has advantage on saving throws against spells and other magical effects." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xerfilstyx.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Xvart Cutthroat", + "source": "mme2-v2", + "_copy": { + "name": "Xvart", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Cutthroats are vicious, opportunistic thugs that serve the will of Raxivort. These xvarts use stealth and strength in numbers to overwhelm their targets." + } + } + }, + "images": [ { - "name": "Multiattack", - "entries": [ - "The yuan-ti makes two ranged attacks or two melee attacks, but can Bite only once." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xvart Cutthroat.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage, and the creature has disadvantage on the saving throw it makes to maintain its concentration." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Xvarts.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Xvart Shaman of Raxivort", + "source": "mme2-v2", + "_copy": { + "name": "Xvart", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "The shaman of Raxivort is a devout worshiper of the Lord of Xvartkind. The shaman is granted druidic spells and abilities by the {@creature xvart|MPMM} god, making it a natural leader of small {@creature xvart|MPMM} tribes. In larger tribes, the xvart shaman serves as an adviser to the tribe {@creature xvart speaker|mme2-v2|speaker}." + } + } + }, + "images": [ { - "name": "Longsword", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, and the creature has disadvantage on the saving throw it makes to maintain its concentration." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xvart Cutthroat.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Noxious Bolt", - "entries": [ - "{@atk rs} {@hit +6} to hit, range 60 ft., one target. {@h}9 ({@damage 2d8}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition incapacitated} and its speed halved until the end of the yuan-ti's next turn." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Xvarts.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ - { - "name": "Change Shape", - "entries": [ - "The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form." - ] + ] + }, + { + "name": "Xvart Speaker", + "source": "mme2-v2", + "_copy": { + "name": "Xvart", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "The cunning xvart speaker serves as the tribe's chieftain. It spends most of its time scheming, conniving, and obsessing with hoarding valuable treasure. It trusts no one, not even its advisers, and for good reason. {@creature xvart|MPMM|Xvarts} by nature are so greedy they can't stop themselves from scheming and finding opportunities to usurp their leader and steal.", + "In combat, the speaker is normally the most formidable warrior of its kind, wields a {@item scimitar|phb} laced with poison, and uses every advantage it can find, to the point of overpreparing, to maximize success." + ] + } } - ], - "reaction": [ + }, + "images": [ { - "name": "Mage Strike", - "entries": [ - "When a creature within 5 feet of the yuan-ti casts a spell, the yuan-ti can make a melee weapon attack against that creature." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xvart Cutthroat.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Negate Spell {@recharge 4}", - "entries": [ - "The yuan-ti tries to interrupt a spell it sees a creature casting within 60 feet of it. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, the yuan-ti makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect." - ] - } - ], - "fluff": { - "_monsterFluff": { - "name": "Yuan-ti Mageslayer", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Xvarts.webp", + "type": "external" + }, + "type": "image" } + ] + }, + { + "name": "Xvart Supreme Speaker", + "source": "mme2-v2", + "_copy": { + "name": "Xvart Speaker", + "source": "mme2-v2" }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Mageslayer.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Mageslayer 2.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xvart Cutthroat.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Mageslayer.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Xvarts.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "longsword|phb" - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "DR" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "incapacitated" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Yuan-ti Spy", + "name": "Xvart Verminlord", "source": "mme2-v2", - "page": 249, - "size": [ - "M" - ], - "type": "humanoid", - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 14, - "from": [ - "{@item leather armor|phb}" - ] + "_copy": { + "name": "Xvart", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "While {@creature rat||rats} and {@creature bat||bats} are naturally attracted to {@creature xvart|MPMM|xvarts}, they become fanatical followers to an xvart verminlord. This {@creature xvart|MPMM} has a supernatural affinity with the vermin, and can summon and command them to do its bidding, even if it would mean risking their lives. The verminlord normally rides a {@creature giant rat} or {@creature giant bat||bat} as a mount." + } } - ], - "hp": { - "average": 49, - "formula": "11d8" }, - "speed": { - "walk": 30 - }, - "str": 11, - "dex": 16, - "con": 11, - "int": 13, - "wis": 12, - "cha": 14, - "skill": { - "deception": "+6", - "stealth": "+7" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Xvart Cutthroat.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Xvarts.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Yeth Hound Alpha", + "source": "mme2-v2", + "_copy": { + "name": "Yeth Hound", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Yeth Hound Alpha", + "entries": [ + "Yeth hound alphas lead their packs in hunting and tracking prey. They employ hit-and-run tactics against bigger and stronger targets. They attack by pouncing on their prey first to knock them down, allowing their allies to make quick easy hits, before retreating to the darkness, waiting for their victims to bleed and weaken. When they feel that they have almost broken the will of their prey, they use their baleful baying before moving in for the kill." + ] + } + } + } }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 11, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal", - "Common", - "Draconic" - ], - "cr": "3", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 12}):" - ], - "will": [ - "{@spell animal friendship} (snakes only)" - ], - "daily": { - "3": [ - "{@spell suggestion}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yeth Hound Alpha.webp", + "type": "external" }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "type": "image" } + ] + }, + { + "name": "Young Beholder", + "source": "mme2-v2", + "entries": [ + "Young beholders experience their first challenge the minute they are born into existence. The product of a {@creature beholder||beholder's} dream or nightmare, the young beholder is seen not just as a near-spitting image of its creator, but also as a threat. Nine times out of ten the young beholder is slain immediately by its creator. {@creature beholder||Beholders} that do manage to escape, and these are the exceptional ones, end up roaming the Underdark seeking to eke out their own territory where they can make their mark and grow into adulthood." ], - "trait": [ + "images": [ { - "name": "Magic Resistance", - "entries": [ - "The yuan-ti has advantage on saving throws against spells and other magical effects." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Young Beholder.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Sneak Attack (1/Turn)", - "entries": [ - "The yuan-ti deals an extra 7 ({@damage 2d6}) damage when the yuan-ti hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the yuan-ti that isn't {@condition incapacitated} and the yuan-ti doesn't have disadvantage on the attack roll." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Beholder Spawnling.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ + ] + }, + { + "name": "Young Dracolisk", + "source": "mme2-v2", + "_copy": { + "name": "Dracolisk", + "source": "mme2-v2" + }, + "images": [ { - "name": "Multiattack", - "entries": [ - "The yuan-ti makes two Shortsword attacks." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dracolisk.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Young Dragon Zombie", + "source": "mme2-v2", + "_copy": { + "name": "Zombie", + "source": "MM" + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Juvenile Dragon Zombie.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Shortsword", - "entries": [ - "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Black Dragon.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Hand Crossbow", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Zombie Red Dragon.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ + ] + }, + { + "name": "Young Dragonne", + "source": "mme2-v2", + "_copy": { + "name": "Dragonne", + "source": "mme2-v2" + }, + "images": [ { - "name": "Cunning Action", - "entries": [ - "The yuan-ti takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adult Dragonne.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Yuan-ti Spy", - "source": "mme2-v2" + ] + }, + { + "name": "Young Froghemoth", + "source": "mme2-v2", + "_copy": { + "name": "Froghemoth", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Young Froghemoth", + "entries": [ + "It is not uncommon to find a young froghemoth being treated as a god by {@creature bullywug||bullywugs}, which they considered as an avatar of Ramenos. Young froghemoths look like their more mature kin, but are significantly smaller, enabling the {@creature bullywug||bullywugs} to 'tame' them by feeding them animals and humanoids they've captured. These young froghemoths are still quite dangerous though, and will occasionally swallow a {@creature bullywug}, or pretty much anything, that wanders too close to their maws." + ] + } + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Mageslayer.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Spy 2.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Young Froghemoth.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Spy.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Young Froghemoth.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "hand crossbow|phb", - "shortsword|phb" - ], - "traitTags": [ - "Magic Resistance", - "Sneak Attack" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "DR" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForcedSpell": [ - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { - "name": "Yuan-ti Templar", + "name": "Young Gray Render", "source": "mme2-v2", - "page": 249, - "size": [ - "M" - ], - "type": "monstrosity", - "alignment": [ - "N", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ + "_copy": { + "name": "Gray Render", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Young Gray Render", + "entries": "Young gray renders are created from nodules that burst from the bodies of adult {@creature gray render|MPMM|gray renders}. They will be abandoned by their parents to fend for themselves, and some may form packs for the first few weeks in order to survive. Eventually, they will live solitary lives, consuming anything edible they come across, until they are mature enough to bond with an intelligent being." + } + } + } + }, + "images": [ { - "ac": 16, - "from": [ - "natural armor", - "{@item shield|phb}" - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Elder Gray Render.webp", + "type": "external" + }, + "type": "image" } - ], - "hp": { - "average": 93, - "formula": "17d8 + 17" + ] + }, + { + "name": "Young Leviathan", + "source": "mme2-v2", + "_copy": { + "name": "Leviathan", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "entries", + "name": "Young Leviathan", + "entries": [ + "Young leviathans retain the same shape as their elder counterparts, albeit a tad smaller and less powerful. These massive serpent-like creatures roam the deepest seas, protecting its subjects. In their true forms, young leviathans can crush coastal fortresses with their blows and sink battleships with massive tidal waves. Fortunately, young leviathans are rarely encountered, and only the fool-hardy would dare provoke them." + ] + }, + { + "type": "section", + "name": "Elder Elementals", + "entries": [ + "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." + ] + } + ] + } + } + } + }, + { + "name": "Young Neothelid", + "source": "mme2-v2", + "_copy": { + "name": "Adolescent Neothelid", + "source": "mme2-v2" }, - "speed": { - "walk": 30 + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Adolescent Neothelid.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Young Phoenix", + "source": "mme2-v2", + "_copy": { + "name": "Leviathan", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "entries", + "name": "Young Phoenix", + "entries": [ + "When a {@creature phoenix|MPMM} dies, or when it sees its powers dim, it can choose to die and be reborn anew. The young phoenix partially retains the wisdom of its former self, and gains a hot-headed temperament, eager to try its new-born powers in the world." + ] + }, + { + "type": "section", + "name": "Elder Elementals", + "entries": [ + "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." + ] + } + ] + } + } }, - "str": 16, - "dex": 14, - "con": 13, - "int": 12, - "wis": 16, - "cha": 16, - "skill": { - "deception": "+6", - "stealth": "+5" + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Young Phoenix.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Young Tempest", + "source": "mme2-v2", + "_copy": { + "name": "Leviathan", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "entries", + "name": "Young Leviathan", + "entries": [ + "Young tempests are born from the most powerful lightning storms, forming their serpent-like body alongside their \"parent\" until they are whole. Like their adult brethren, young tempests are temperamental, and are prone to unleashing torrential rains and punishing winds across all land they pass through." + ] + }, + { + "type": "section", + "name": "Elder Elementals", + "entries": [ + "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." + ] + } + ] + } + } + } + }, + { + "name": "Young Trapper", + "source": "mme2-v2", + "_copy": { + "name": "Trapper", + "source": "mme2-v2" }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal", - "Common", - "Draconic" - ], - "cr": "5", - "spellcasting": [ + "images": [ { - "name": "Spellcasting", - "headerEntries": [ - "The yuan-ti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell animal friendship} (snakes only)" - ], - "daily": { - "3": [ - "{@spell guiding bolt}", - "{@spell suggestion}" - ], - "1e": [ - "{@spell blindness/deafness}", - "{@spell crusader's mantle}", - "{@spell silence}", - "{@spell spiritual weapon}" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Monstrous Trapper.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Young Zaratan", + "source": "mme2-v2", + "_copy": { + "name": "Leviathan", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "entries", + "name": "Young Leviathan", + "entries": [ + "{@creature zaratan|MPMM|Zaratans} are born from earthquakes and are about the size of a small hill when young. These dim-witted elementals only concern themselves with food, moving slowly across the terrain in search of the best territory. They are, however, very territorial and when provoked, can create small earthquakes and spew various debris from their maws." + ] + }, + { + "type": "section", + "name": "Elder Elementals", + "entries": [ + "When pure elemental energies converge, a new elemental is created. This occasion, however, is extremely rare and only happen during catastrophic events that involve the elements. There are some situations, like that of the {@creature phoenix|MPMM}, where an elemental is reborn into a new body when its current one is weakened. Many theories other than the ones above persists, yet we will never know how these mysterious and powerful elementals came to be. One thing is for sure, young versions of elder elementals are more likelier to be encountered in their home planes." + ] + } ] + } + } + } + }, + { + "name": "Yuan-ti Anathema Ascendant", + "source": "mme2-v2", + "_copy": { + "name": "Yuan-ti Anathema", + "source": "MPMM", + "_mod": { + "entries": { + "mode": "appendArr", + "items": { + "type": "entries", + "name": "Yuan-ti Anathema Ascendant", + "entries": [ + "The most powerful of its twisted kind, the ascendant is a rare {@creature yuan-ti anathema|MPMM|anathema} that has gained vast amounts of power through sacrifices, rituals, and combat\u2014power it believes is enough for it to be a demigod.", + "While most {@creature yuan-ti anathema|MPMM|anathema} live outside yuan-ti colonies and are only sought out by fanatical worshipers, ascendants are welcomed in fear and reverence as a leader and as a deity. These devious beings are still on the path to godhood, and will not hesitate to use its worshipers as fodder in battle or as sacrifices in its rituals." + ] + } + } + } + }, + "images": [ + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Anathema Ascendant_54.webp", + "type": "external" }, - "ability": "cha", - "displayAs": "action", - "type": "spellcasting" + "type": "image" + } + ] + }, + { + "name": "Yuan-ti Arcane Archer", + "source": "mme2-v2", + "_copy": { + "name": "Yuan-ti", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Arcane archers are yuan-ti that have learned to imbue their ranged weapons with magic, after extracting the knowledge from elven prisoners. They enhance their arrows with arcane force and shadow powers to pummel and blind enemies in battle." + } } - ], - "trait": [ + }, + "images": [ { - "name": "Magic Resistance", - "entries": [ - "The yuan-ti has advantage on saving throws against spells and other magical effects." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Arcane Archer.webp", + "type": "external" + }, + "type": "image" } - ], - "action": [ - { - "name": "Multiattack (Yuan-Ti Form Only)", - "entries": [ - "The yuan-ti makes two ranged attacks or two melee attacks, but can Bite or Constrict only once. Alternatively, it can make one melee attack and use Spellcasting." - ] - }, + ] + }, + { + "name": "Yuan-ti Ignan", + "source": "mme2-v2", + "_copy": { + "name": "Yuan-ti", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "An ignan is a rare fire-based subtype of yuan-ti that live in extremely hot places, such as volcanoes and lava beds.", + "In combat, the brutish ignan prefers to use its melee attacks, gleefully crushing enemies with its {@item mace|phb}, horns, and powerful tail. If outnumbered, an ignan will not hesitate to use its {@spell fireball} spell.", + "The yuan-ti often use ignan as guardians in temples and treasure vaults." + ] + } + } + }, + "images": [ { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." - ] - }, + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Ignan.webp", + "type": "external" + }, + "type": "image" + } + ] + }, + { + "name": "Yuan-ti Mageslayer", + "source": "mme2-v2", + "_copy": { + "name": "Yuan-ti", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Yuan-ti mageslayers are trained to fight and counter enemy spellcasters. They can anticipate and read spellcaster actions, such as somatic movement, and can strike them to break their concentration.", + "A yuan-ti war party or set of guards will always have at least one mageslayer with them." + ] + } + } + }, + "images": [ { - "name": "Constrict", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Yuan-ti Mageslayer.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Morningstar", - "entries": [ - "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Mageslayer_56.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Longbow", - "entries": [ - "{@atk rw} {@hit +5} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Yuan-ti.webp", + "type": "external" + }, + "type": "image" } - ], - "bonus": [ - { - "name": "Change Shape", - "entries": [ - "The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form." - ] + ] + }, + { + "name": "Yuan-ti Spy", + "source": "mme2-v2", + "_copy": { + "name": "Yuan-ti", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Yuan-ti spies take the form of their enemies and entrench themselves within enemy territory. Aside from gathering intel, they are sometimes employed to assassinate key targets. In such missions, they always employ poison, sneaking it in the food and drink that the target will ingest.", + "They always avoid combat, and will only fight if escape is not an option." + ] + } } - ], - "reaction": [ + }, + "images": [ { - "name": "Guided Strike (Recharges after a Short or Long Rest)", - "entries": [ - "The yuan-ti grants a + 10 bonus to an attack roll made by itself or another creature within 30 feet of it. The yuan-ti can make this choice after the roll is made but before it hits or misses." - ] + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Mageslayer_56.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Yuan-ti.webp", + "type": "external" + }, + "type": "image" } - ], - "fluff": { - "_monsterFluff": { - "name": "Yuan-ti Templar", - "source": "mme2-v2" + ] + }, + { + "name": "Yuan-ti Templar", + "source": "mme2-v2", + "_copy": { + "name": "Yuan-ti", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": "Templars are the unholy warrior priests of {@deity Sseth|yuan-ti|VGM}. These armored yuan-ti carry a {@item morningstar|phb} and a {@item longbow|phb} into battle, while wielding divine spells to tip the battle in their favor. Able melee combatants, templars can rush in to battle with an incredibly accurate guided strike\u2014which it often uses against heavily armored or very agile opponents." + } } }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Yuan-ti_Templar.webp", - "altArt": [ + "images": [ { - "name": "Roll20-style border", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Templar 2.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/2/Yuan-ti Templar.webp", + "type": "external" + }, + "type": "image" }, { - "name": "Roll20-style border 2", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/token2/Yuan-ti Templar.webp", - "source": "mme2-v2" + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Yuan-ti Mageslayer_56.webp", + "type": "external" + }, + "type": "image" + }, + { + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/multi/Yuan-ti.webp", + "type": "external" + }, + "type": "image" } - ], - "attachedItems": [ - "longbow|phb", - "morningstar|phb" - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "DR" - ], - "damageTags": [ - "B", - "I", - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + ] }, { "name": "Zovvut", "source": "mme2-v2", - "page": 71, - "size": [ - "L" - ], - "type": { - "type": "fiend", - "tags": [ - "Demon" - ] - }, - "alignment": [ - "C", - "E" - ], - "alignmentPrefix": "typically ", - "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] + "_copy": { + "name": "Demons", + "source": "MM", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Zovvuts are the bastard spawns of angels that were assaulted by greater demons and demon princes. They resemble large, muscular hairless {@creature ogre||ogres} with fanged and tusked maws and arms that end in scimitar-like finger claws. Wretched feather wings stretch from their humped backs, the only vestige left of their angelic heritage. Make no mistake, zovvuts may be half an angel, but their hearts are full of hate and anger as their demonic parent's which is probably why they resent being commanded or spoken down to by their more powerful ilk.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Reckless Brutes", + "entries": [ + "Foul tempered and hard to control, their masters often just set them loose against foes and left on their own, which is probably wise. Zovvuts rely mostly on their brute strength, wading recklessly into melee and shredding their victims with their fearsome claws." + ] + } + ] + } + ] + } + ] + } } - ], - "hp": { - "average": 85, - "formula": "10d10 + 30" - }, - "speed": { - "fly": 50, - "walk": 30 }, - "str": 19, - "dex": 13, - "con": 16, - "int": 14, - "wis": 15, - "cha": 16, - "senses": [ - "darkvision 120 ft." - ], - "passive": 12, - "resist": [ - "cold", - "fire", - "lightning", + "images": [ { - "note": "that is nonmagical", - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "cond": true + "href": { + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/1/Jovoc.webp", + "type": "external" + }, + "type": "image" } - ], - "immune": [ - "poison" - ], - "conditionImmune": [ - "poisoned" - ], - "languages": [ - "Abyssal", - "telepathy 60 ft." - ], - "cr": "7", - "spellcasting": [ + ] + } + ], + "legendaryGroup": [ + { + "name": "Asmodeus", + "source": "mme2-v2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Asmodeus can take one of the following lair actions; he can't take the same lair action two rounds in a row:", { - "name": "Spellcasting", - "headerEntries": [ - "The zovvut casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 14}):" - ], - "will": [ - "{@spell darkness}", - "{@spell detect evil and good}", - "{@spell detect thoughts}" - ], - "daily": { - "1e": [ - "{@spell blight}", - "{@spell clairvoyance}" - ] - }, - "ability": "wis", - "displayAs": "action", - "type": "spellcasting" + "type": "list", + "items": [ + "Asmodeus casts any {@filter spell of 7th level or below that has a casting time of one action|spells|level=0;1;2;3;4;5;6;7|cast time=action}, requiring only verbal components and using Wisdom as the spellcasting ability (spell save {@dc 27}, {@hit +19} to hit with spell attacks). Asmodeus can't cast the same spell more than once until he has taken a long rest.", + "Asmodeus targets every creature of his choice within his lair. Each creature must make a {@dc 27} Wisdom saving throw. On a failed save, the creature can't target Asmodeus with an attack or harmful spell. The effect lasts until initiative count 20 of the next round.", + "Asmodeus magically summons his avatar, an {@creature aspect of Asmodeus|mme2-v2}. It appears in an unoccupied space within 120 feet of Asmodeus and obeys Asmodeus without question. It remains for an hour, until it or Asmodeus dies, until Asmodeus dismisses it as an action, or until Asmodeus uses this lair action again." + ] } ], - "trait": [ + "regionalEffects": [ + "The region containing Asmodeus's lair is warped by its magic, creating one or more of the following effects:", { - "name": "Draining Gaze", - "entries": [ - "When a creature that can see the zovvut's eyes starts its turn within 30 feet of the zovvut, the zovvut can force it to make a {@dc 14} Constitution saving throw if the zovvut isn't {@condition incapacitated} and can see the creature. On a failed save, a creature takes 9 ({@damage 2d8}) necrotic damage, its hit point maximum is reduced by an amount equal to the damage taken, and the zovvut regains hit points equal to the amount. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the zovvut until the start of its next turn. If the creature looks at the zovvut in the meantime, it must immediately make the saving throw." + "type": "list", + "items": [ + "Devils within 6 miles of the lair serve as the eyes and ears of Asmodeus.", + "Creatures within 6 miles of the lair and not allied with Asmodeus must make a {@dc 20} Wisdom saving throw at the end of each hour or become {@condition frightened} for an hour. While {@condition frightened}, the creature will not willingly approach the lair. A creature that succeeds in the saving throw is immune to this effect for 24 hours.", + "Once every 60 feet within 1 mile of the lair, 10-foot diameter, 20-foot-high gouts of flame rise from the ground and lava pits. Any creature or object that touches the flame takes 10 ({@damage 3d6}) fire damage, though it can take this damage no more than once per round." ] }, + "If Asmodeus dies, these effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "Dispater", + "source": "mme2-v2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Dispater can take one of the following lair actions; he can't take the same lair action two rounds in a row:", { - "name": "Reckless", - "entries": [ - "At the start of its turn, the zovvut can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." + "type": "list", + "items": [ + "Dispater casts {@spell wall of iron|mme2-v2}, requiring only verbal components and using Charisma as the spellcasting ability (spell save {@dc 24}). The wall lasts for 1 minute, until Dispater uses this lair action again, or until Dispater dies or is {@condition incapacitated}.", + "Dispater causes iron chains to rise from an area on the ground, walls, and ceiling in a 20-foot square that he can see. They last until the next initiative count 20. Each creature in that area when the chains appear must succeed on a {@dc 24} Strength saving throw or be {@condition restrained} until the chains disappear or until Dispater releases them (no action required).", + "Dispater magically summons {@dice 2d6} {@creature merregon|MPMM|merregons} or 1 {@creature erinyes}. They appear in unoccupied spaces within 120 feet of Dispater and obeys Dispater without question. It remains for an hour, until it or Dispater dies, until Dispater dismisses it as an action, or until Dispater uses this lair action again." ] } ], - "action": [ + "regionalEffects": [ + "The region containing Dispater's lair is warped by its magic, creating one or more of the following effects:", { - "name": "Multiattack", - "entries": [ - "The zovvut makes two Claw attacks." + "type": "list", + "items": [ + "The air within 6 miles of the lair smells of rust.", + "Creatures within 6 miles of the lair that aren't protected from intense, unbearable heat must make a {@dc 20} Constitution saving throw at the end of every hour or gain one level of {@condition exhaustion}.", + "Once every 60 feet within 1 mile of the lair, 20-foot radius areas on the ground are covered with sharp iron nails and spikes. These areas are difficult terrain. When a creature moves into or within the area, it takes 5 ({@damage 2d4}) piercing damage for every 5 feet it travels. Creatures must make a {@dc 15} Wisdom ({@skill Perception}) check to recognize the terrain as hazardous before entering it." ] }, + "If Dispater dies, these effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "Doomsphere", + "source": "mme2-v2", + "lairActions": [ + "When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:", { - "name": "Claw", - "entries": [ - "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) slashing damage." + "type": "list", + "items": [ + "A 50-foot square area of ground within 120 feet of the doomsphere becomes shadowy and gloomy; that area is difficult terrain until initiative count 20 on the next round. Each creature that starts its turn in that area must succeed on a {@dc 17} Constitution saving throw or take 7 ({@damage 2d6}) necrotic damage and can't regain hit points until the end of the doomsphere's next turn.", + "Walls within 120 feet of the doomsphere sprout grasping appendages until initiative count 20 on the round after next. Each creature of the doomsphere's choice that starts its turn within 15 feet of such a wall must succeed on a {@dc 17} Dexterity saving throw or be {@condition grappled}. Escaping requires a successful {@dc 17} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check.", + "A rotting eye opens on a solid surface within 60 feet of the doomsphere. One random eye ray of the doomsphere shoots from that eye at a target of the doomsphere's choice that it can see. The eye then closes and disappears." + ] + } + ], + "regionalEffects": [ + "A region containing a beholder's lair is warped by the creature's unnatural presence, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "Creatures within 1 mile of the beholder's lair sometimes feel as if they're being watched when they aren't.", + "When the beholder sleeps, minor warps in reality occur within 1 mile of its lair and then vanish 24 hours later. Marks on cave walls might change subtly, an eerie trinket might appear where none existed before, harmless slime might coat a statue, and so on. These effects apply only to natural surfaces and to nonmagical objects that aren't on anyone's person." ] }, + "If the beholder dies, these effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "Lolth", + "source": "mme2-v2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Lolth can take one of the following lair actions; she can't take the same lair action two rounds in a row:", { - "name": "Teleport", - "entries": [ - "The zovvut magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + "type": "list", + "items": [ + "Lolth casts {@spell web} (spell save {@dc 25}, no components required) at 4 different points within her lair. Lolth doesn't need to see the points and doesn't need to maintain concentration on the spell. The webs lasts for 1 minute, until Lolth uses this lair action again, or until Lolth dies or is {@condition incapacitated}.", + "Lolth magically summons {@dice 2d4} {@creature phase spider||phase spiders} or {@dice 1d3} {@creature drider||driders} to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour.", + "Lolth magically summons a {@creature yochlol}. It appears in an unoccupied space within 60 feet of Lolth and obeys Lolth without question. It remains for 10 minutes, until it or Lolth dies, or until Lolth dismisses it as an action." ] } ], - "fluff": { - "_monsterFluff": { - "name": "Zovvut", - "source": "mme2-v2" + "regionalEffects": [ + "The region containing Lolth's lair is warped by its magic, creating one or more of the following effects:", + { + "type": "list", + "items": [ + "{@creature giant spider||Giant spiders} and {@creature swarm of spiders||spider swarms} infest the areas within 6 miles of the lair. These arachnids are aggressive and will immediately attack intruders.", + "Surfaces within 6 miles of the lair are frequently covered by webs. Any creature touching these webs will be detected by Lolth's Web Sense.", + "Webs within 6 miles of the lair appear and block paths or disappear and reveal new paths, making navigation in the area exceedingly difficult." + ] + }, + "If Lolth dies, these effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "Mephistopheles", + "source": "mme2-v2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Mephistopheles can take one of the following lair actions; he can't take the same lair action two rounds in a row:", + { + "type": "list", + "items": [ + "Mephistopheles targets one creature he can see within his lair. The target must make a {@dc 23} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage and 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much on a successful one. If the target dies, its soul is funneled into the River Styx, where it's reborn instantly as a {@creature lemure} devil. The creature can be restored to life only by means of a {@spell wish} spell followed by a {@spell true resurrection} spell.", + "Mephistopheles targets a point he can see within 120 feet of him. Each creature in a 30-foot-radius sphere centered on that point must make a {@dc 24} Constitution saving throw. On a failed save, a creature takes 13 ({@damage 3d8}) cold damage and is {@condition restrained} by ice for 1 minute. As an action, the {@condition restrained} target can make a {@dc 24} Strength check, breaking the ice on a success. The ice can also be attacked and destroyed (AC 13; hp 25; vulnerability to fire damage; immunity to cold, poison, and psychic damage). On a successful save, a creature takes half as much damage and isn't {@condition restrained} by ice.", + "Mephistopheles magically summons 1 {@creature ice devil}. It appears in an unoccupied space within 120 feet of Mephistopheles and obeys Mephistopheles without question. It remains for an hour, until it or Mephistopheles dies, until Mephistopheles dismisses it as an action, or until Mephistopheles uses this lair action again." + ] } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Zovvut.webp", - "traitTags": [ - "Reckless" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "AB", - "TP" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true + "regionalEffects": [ + "The region containing Mephistopheles's lair is warped by its magic, creating one or more of the following effects:", + { + "type": "list", + "items": [ + "Perpetual blizzards rampage within 6 miles of the lair. Ranged weapon attack rolls and Wisdom ({@skill Perception}) checks have disadvantage. The wind extinguishes open flames, disperses fog, erases tracks in the snow, and makes flying by nonmagical means nearly impossible. Visibility in a blizzard is reduced to 30 feet. Any creature that is concentrating on a spell in a blizzard must succeed on a {@dc 10} Constitution saving throw at the end of its turn or lose its concentration on the spell unless the creature is sheltered against the elements (for example, in an igloo).", + "Creatures within 6 miles of the lair that aren't protected from extreme cold must make a {@dc 20} Constitution saving throw at the end of every hour or gain one level of {@condition exhaustion}." + ] + }, + "If Mephistopheles dies, these effects fade over the course of {@dice 1d10} days." + ] } ] } diff --git a/creature/Kobold Press; Tome of Beasts 2.json b/creature/Kobold Press; Tome of Beasts 2.json index de03ea294f..fb165a6901 100644 --- a/creature/Kobold Press; Tome of Beasts 2.json +++ b/creature/Kobold Press; Tome of Beasts 2.json @@ -30,85 +30,6 @@ "dateLastModified": 1695071994, "_dateLastModifiedHash": "91d337e653" }, - "status": [ - { - "name": "Falling Fortunes", - "source": "ToB2", - "page": 241, - "entries": [ - "A creature cursed with falling fortunes is plagued with bad luck for 24 hours. While cursed, the creature can't add its proficiency bonus to any attack rolls or ability checks. If the cursed creature rolls a 20 on an attack roll or an ability check, the curse ends. Alternatively, the curse can be lifted early by a {@spell remove curse} spell or similar magic." - ] - }, - { - "name": "Minor Surface Curse", - "source": "ToB2", - "page": 245, - "entries": [ - "A creature cursed with a minor surface curse feels pain when exposed to natural light. While cursed and in sunlight or moonlight, the creature has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks. The curse ends if the affected creature completes a long rest in darkness. Alternatively, the curse can be lifted early by a {@spell remove curse} spell or similar magic." - ] - } - ], - "magicvariant": [ - { - "name": "Cold Iron Weapon", - "type": "GV", - "requires": [ - { - "weapon": true - } - ], - "excludes": { - "net": true - }, - "entries": [ - "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of cold-wrought iron. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies. However, cold iron weapons are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." - ], - "inherits": { - "namePrefix": "Cold Iron ", - "source": "ToB2", - "page": 145, - "rarity": "unknown", - "valueExpression": "[[baseItem.value]] + 10000", - "entries": [ - "A cold iron weapon is treated as magical when used against any fey creature." - ] - } - } - ], - "language": [ - { - "name": "Bee Dance", - "source": "ToB2", - "page": 392, - "entries": [ - "{@creature giant honey bee|tob2|Giant honey bees} are rarely idle, often moving in elaborate, waggling dances of spirals and loops. This \"dance\" is actually a complex language the bees use to share staggeringly accurate directions and information about nearby threats and food sources with the rest of their hive.", - { - "type": "inset", - "name": "Bee Dance Language", - "entries": [ - "A character who has established peaceful contact with giant honey bees can learn Bee Dance as a language as outlined in the {@variantrule downtime activity: training|xge|downtime rules}.", - "While any character who learns it can understand language Bee Dance, a creature other than a giant honey bee can only convey basic concepts. A character who assumes the shape of a giant honey bee can communicate fully using the language" - ] - } - ] - }, - { - "name": "Umbral", - "source": "ToB2", - "page": 3, - "entries": [ - "Umbral is the language of the shadow elves, a corrupted dialect of Elvish, and spoken by most creatures of shadow. Those who speak it can gain a +1 to one Dexterity ({@skill Stealth}) check 1/day." - ] - }, - { - "name": "Void Speech", - "source": "ToB2", - "page": 3, - "entries": [ - "Void Speech is the language of the Outer Darkness in the Midgard campaign setting, spoken by vile things that are malevolent towards humans and their allies, and who seek to bring about the ruinous apocalypse of the dark gods. Substitute any ancient language with an evil reputation if you are using another setting." - ] - } - ], "item": [ { "name": "Akaasit Blade", @@ -188,389 +109,64 @@ ] } ], - "disease": [ - { - "name": "Bog Rot", - "source": "ToB2", - "page": 309, - "entries": [ - "Until the disease is cured, the infected creature's skin breaks out in a rot-like rash that slowly spreads across its body, and its hp maximum decreases by 7 ({@damage 2d6}) for every 24 hours that elapse. After the first 24 hours, the creature's skin starts to smell like rot, and creatures have advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find the infected creature. The reduction and rot smell last until the disease is cured. The creature dies if the disease reduces its hp maximum to 0." - ] - }, - { - "name": "Bonerot", - "source": "ToB2", - "page": 299, - "entries": [ - "An infected creature develops the first symptoms of general weakness and lethargy within 1 hour as its bones start to rot from the inside. At the end of each long rest, the diseased creature must succeed on a {@dc 18} Constitution saving throw or its Strength and Dexterity scores are each reduced by {@dice 1d4} and its walking speed is reduced by 5 feet. The reductions last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Strength or Dexterity to 0, the creature dies. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the {@spell lesser restoration} spell or similar magic." - ] - }, - { - "name": "Catscratch Fugue", - "source": "ToB2", - "page": 58, - "entries": [ - "Catscratch fugue is a bacterial infection that only affects felids and feline humanoids. This infectious organism is carried by debris falling into the Material Plane from the Void and is transmitted either through contact with the crash site or by being bitten by a carrier.", - "Upon contact, the target must succeed on a {@dc 13} Constitution saving throw or become infected. Once the host is infected, catscratch fugue incubates inside it for 3 days. During this window, the victim's skin itches, and they are prone to violent mood swings. At the end of each long rest, the infected creature can repeat the saving throw, recovering from the disease on a success. A {@spell lesser restoration} spell cast during the incubation time cures the disease.", - "After the third day, if the infection is still present, any negative emotion causes the victim to transform into a monstrous {@creature catscratch|ToB2} intent on destroying everything around it. Only a {@spell wish} spell can cure a {@creature catscratch|ToB2} once it has transformed." - ] - }, - { - "name": "Creeping Cold", - "source": "ToB2", - "page": 371, - "entries": [ - "At the end of each long rest, the infected creature must succeed on a {@dc 13} Constitution saving throw each day or take 9 ({@damage 2d8}) cold damage and 5 ({@damage 2d4}) necrotic damage and suffer one level of {@condition exhaustion} if the creature has no levels of {@condition exhaustion}. The target's hp maximum is reduced by an amount equal to the necrotic damage taken. The {@condition exhaustion} and hp maximum reduction last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's hp maximum to 0, the creature dies, and it rises as a winterghast {@dice 1d4} hours later. A creature that succeeds on two saving throws against the diseases recovers from it. Alternatively, the disease can be removed by the {@spell lesser restoration} spell or similar magic." - ] - }, + "magicvariant": [ { - "name": "Darakhul Fever", - "source": "ToB2", - "page": 167, - "entries": [ - "Spread mainly through bite wounds, this disease makes itself known within 24 hours by swiftly debilitating the infected. An infected creature must make a DC 17 Constitution saving throw after every long rest. On a failed save, the victim takes 14 ({@damage 4d6}) necrotic damage, and its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the victim finishes a long rest after the disease is cured. The victim recovers from the disease by making two consecutive successful saving throws. {@spell Greater restoration} cures the disease, while {@spell lesser restoration} gives the victim advantage on the next saving throw.", - "Primarily spread among humanoids, the disease can affect {@creature ogre|mm|ogres}, and therefore other giants may be susceptible. If a creature dies while infected with darakhul fever, roll a {@dice d20}, add the character's Constitution modifier, and find the result on the table below to determine what undead form the victim's body rises in.", + "name": "Cold Iron Weapon", + "type": "GV", + "requires": [ { - "type": "table", - "colLabels": [ - "Roll", - "Result" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1\u20139", - "None; victim is simply dead" - ], - [ - "10\u201316", - "{@creature Ghoul}" - ], - [ - "17\u201320", - "{@creature Ghast}" - ], - [ - "21+", - "{@filter Darakhul|bestiary|type=undead|search=darakhul}" - ] - ] + "weapon": true } - ] - }, - { - "name": "Ooze Plague", - "source": "ToB2", - "page": 297, - "entries": [ - "Until the disease is cured, the infected creature's skin slowly becomes more ooze-like, and its hp maximum decreases by 5 ({@damage 2d4}) for every 24 hours that elapse. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0. A humanoid slain by this disease rises 24 hours later as an {@creature ochre jelly}." - ] - }, - { - "name": "Ophio Spores", - "source": "ToB2", - "page": 158, + ], + "excludes": { + "net": true + }, "entries": [ - "This disease affects humanoids who breathe. The eyes of infected creatures become glassy, and purple bruising appears on their spines, bulging as the disease progresses. At the end of each long rest after infection, an infected creature is wracked by terrible dreams or visions and must succeed a {@dc 15} Constitution saving throw or suffer one level of {@condition exhaustion} that can't be removed until the disease is cured. After the creature has two levels of {@condition exhaustion}, it moves to the second stage of the infection. During the first stage of infection, a {@spell lesser restoration} spell or similar magic ends the infection.", - "At the end of each long rest after the creature reaches the second stage of infection, it must succeed on a {@dc 15} Constitution saving throw or become a thrall of the ophio fungus, falling completely under its control. A victim in the second stage of the infection or that is completely under the fungus' control can be restored only by killing the fungus that caused the infection or through the use of a {@spell wish} spell." - ] + "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of cold-wrought iron. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies. However, cold iron weapons are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." + ], + "inherits": { + "namePrefix": "Cold Iron ", + "source": "ToB2", + "page": 145, + "rarity": "unknown", + "valueExpression": "[[baseItem.value]] + 10000", + "entries": [ + "A cold iron weapon is treated as magical when used against any fey creature." + ] + } } ], - "hazard": [ + "language": [ { - "name": "Crimson Slime", + "name": "Bee Dance", "source": "ToB2", - "page": 73, - "trapHazType": "ENV", + "page": 392, "entries": [ - "This slime mold is bright red with darker blotches scattered over its surface. Crimson slime is usually encountered in warm, heavily forested areas or deep underground in areas full of living creatures for its spores. Crimson slime typically covers a 5-foot square. When a living creature moves within 10 feet of a crimson slime, the dark splotches on its surface burst and release spores in a 10-foot-radius around itself (see the {@creature crimson shambler|ToB2|crimson shambler's} Spores trait for the effects of the spores). Ingestion of or physical contact with the crimson slime will also cause exposure to the spores. Crimson slime is immune to acid. Any effect that cures a disease or deals cold or fire damage destroys a path of crimson slime." - ] - } - ], - "legendaryGroup": [ - { - "name": "Alsikaya", - "source": "ToB2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Alsikaya can take a lair action to cause one of the following effects; Alsikaya can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "A spray of lava and rocks erupts from a point on the ground Alsikaya can see within 120 feet of her. Each creature within 10 feet of that point must succeed on a {@dc 20} Dexterity saving throw or take 17 ({@damage 5d6}) bludgeoning damage and 17 ({@damage 5d6}) fire damage. If the point is directly under a creature and that creature fails its saving throw, it is pushed up to 15 feet away from the eruption and knocked {@condition prone}.", - "Choking sulfur forms a cloud in a 20-foot-radius sphere centered on a point Alsikaya can see within 120 feet of her. The cloud spreads around corners and lasts until initiative count 20 on the next round. Each creature that enters or starts its turn in the cloud must make a {@dc 20} Constitution saving throw. On a failure, it takes 28 ({@damage 8d6}) poison damage and is {@condition poisoned} until the end of its next turn. On a success, it takes half the damage and isn't {@condition poisoned}.", - "Alsikaya chooses a stone surface she can see within 120 feet of her and causes a shrieking likeness of her face to grow from it. Each creature within 30 feet of the image that can hear the screeching it emits must succeed on a {@dc 20} Wisdom saving throw or be afflicted with {@table short-term madness}." - ] - } - ], - "regionalEffects": [ - "The region containing Alsikaya's lair is warped by her presence, which creates one or more of the following effects.", - { - "type": "list", - "items": [ - "Volcanic vents within 1 mile of her lair spew burning ash and toxic fumes into the environment.", - "Food consumed within 3 miles of Alsikaya's lair tastes of char and ash. Foodstuffs within 1 mile of her lair become inedible chunks of coal after {@dice 1d4} days of exposure to the environment.", - "Mocking screeches and laughter echo through the minds of non-fiends near her lair. When a creature that isn't a fiend takes a short or long rest within 1 mile of her lair, it must succeed on a {@dc 15} Constitution saving throw or it doesn't regain expended class features during that rest." - ] - }, - "If Alsikaya dies, these effects fade over the course of {@dice 1d10} days." - ] - }, - { - "name": "Boreal Dragon", - "source": "ToB2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the dragon can take a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "The dragon chooses a creature it can see within 120 feet of it. The target must succeed on a {@dc 15} Wisdom saving throw or become enraged until the end of its next turn. While enraged, the creature has advantage on melee attack rolls, but it is unable to distinguish friend from foe and must attack the nearest creature other than the dragon. If no other creature is near enough to move to and attack, the victim stalks off in a random direction, seeking a target for its rage.", - "The dragon magically calls a {@creature saber-toothed tiger} or {@creature polar bear} to aid it in battle. The creature appears within 120 feet of the dragon, emerging from a nearby cave entrance or other suitable opening, and acts as the dragon's ally. The creature remains for 1 minute, until the dragon uses this lair action again, or until the dragon dies.", - "Searing winds batter a point the dragon can see within 120 feet of it. Each creature within 20 feet of that point must make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage and 10 ({@damage 3d6}) bludgeoning damage on a failed save, or half as much damage on a successful one." - ] - } - ], - "regionalEffects": [ - "The region containing a legendary boreal dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Temperatures within 5 miles of the dragon's lair are warmer than in the surrounding lands. Snow melts shortly after landing, plants are more common, and animals lose their winter coats.", - "Beasts and monstrosities are more aggressive within 3 miles of the dragon's lair. {@skill Animal Handling} checks in the area are made with disadvantage.", - "Volcanic fissures and geysers spring up within 1 mile of the dragon's lair." - ] - }, - "If the dragon dies, these effects fade over the course of {@dice 1d10} days." - ] - }, - { - "name": "Commander of Horn and Gold", - "source": "ToB2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the commander takes a lair action to cause one of the following effects; the commander can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "The commander draws upon the wellspring of shadowy power in his lair, bolstering his prowess. Until initiative count 20 on the following round, the commander's speed increases to 80 feet, he regains 5 hp whenever he hits a creature with an attack during his turn, and while in dim light or darkness he can take the {@action Hide} action as a bonus action.", - "Magical darkness gathers in a 15-foot radius sphere centered on a point the commander can see within 60 feet of him. The darkness spreads around corners. It lasts until the commander dismisses it as an action, he uses this lair action again, or until he dies. A creature with {@sense darkvision} can't see through this darkness, and nonmagical light can't illuminate it. If any of the effect's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.", - "The bloodcurdling cries of drakes on the hunt echo throughout the lair, coalescing around the commander. Each enemy of the commander within 100 feet of him and that can hear the cries must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until initiative count 20 on the following round." - ] - } - ], - "regionalEffects": [ - "The region containing the commander's lair is warped by his magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "{@creature elder shadow drake|tob|Elder shadow drakes} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) are attracted to hunt and nest in the area within 10 miles of the lair.", - "Gold and silver that remain within 5 miles of the lair for at least 1 day become tarnished with inky patches of darkness.", - "Lighting conditions become dim and gloomy. The bright and dim light radii of nonmagical light are halved while within 3 miles of the lair." - ] - }, - "If the commander dies, these effects fade in {@dice 1d10} days." - ] - }, - { - "name": "Crystalline Monolith", - "source": "ToB2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the crystalline monolith takes a lair action to cause one of the following magical effects; the crystalline monolith can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "The crystalline monolith creates an illusory duplicate of itself in its space. The double moves or speaks according to the monolith's mental direction. Each time a creature targets the monolith with an attack, roll a {@dice d20} to determine whether the attack instead targets the duplicate. On a roll of 11 or higher, the attack hits and destroys the duplicate. A creature can use its action to make a {@dc 15} Intelligence ({@skill Investigation}) check to determine which monolith is real. On a success, the creature identifies the illusion. The duplicate is intangible, but otherwise is identical to the monolith by sight, smell, or hearing. The duplicate lasts for 1 minute or until the monolith uses this lair action again.", - "The crystalline monolith vibrates at a frequency that reverberates through the lair, causing the ground to tremble. Each creature on the ground within 60 feet of the monolith (except for the crystalline monolith itself) must succeed on a {@dc 15} Dexterity saving throw or be knocked {@condition prone}.", - "Magically-charged shards of crystal fire from the crystals in the lair, striking up to two targets within 60 feet of the crystalline monolith. The crystalline monolith makes one ranged attack roll ({@hit 3} to hit) against each target. On a hit, the target takes 2 ({@damage 1d4}) piercing damage and 2 ({@damage 1d4}) psychic damage." - ] - } - ] - }, - { - "name": "Gulper Behemoth", - "source": "ToB2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the gulper behemoth takes a lair action to cause one of the following effects; the gulper behemoth can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "The gulper behemoth commands deep sea eels and plants to constrict a target it can see within 60 feet of it. The target must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} until initiative count 20 on the next round.", - "The gulper behemoth commands plants and coral to shoot boiling water at up to three creatures it can see within 60 feet of it. Each target must make a {@dc 15} Constitution saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage." - ] - } - ] - }, - { - "name": "Imperial Dragon", - "source": "ToB2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the dragon can take a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "The dragon causes a bolt of lightning to strike a point it can see within 120 feet of it. Each creature within 5 feet of that point must make a {@dc 15} Dexterity saving throw, taking 21 ({@damage 6d6}) lightning damage on a failed saving throw, or half as much damage on a successful saving throw.", - "The dragon calls coral to surround one creature it can see within 120 feet of it. The target must succeed on a {@dc 15} Dexterity saving throw or be {@condition restrained}. While {@condition restrained} in this way, the creature takes 10 ({@damage 3d6}) slashing damage at the start of each of its turns. A creature, including the target, can take its action to free the target by succeeding on a {@dc 15} Strength check. The coral can also be attacked and destroyed (AC 10; hp 15; vulnerability to bludgeoning damage; immunity to poison and psychic damage). The coral crumbles when the dragon uses this lair action again or when the dragon dies.", - "A whirl of water or wind appears on a point the dragon can see within 120 feet of it and disappears just as quickly. Each creature within 30 feet of that point must succeed on a {@dc 15} Strength saving throw or be pulled up to 25 feet toward that point and knocked {@condition prone}." - ] - } - ], - "regionalEffects": [ - "The region containing a legendary imperial dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "The dragon's mood affects the weather and water within 6 miles of its lair. When the dragon is calm or sleeping, the sky is clear and the water still. When the dragon is angry or troubled, the sky is filled with storm clouds and the water becomes choppy.", - "Fish and other marine life become more numerous within 3 miles of the dragon's lair.", - "Pearls within 1 mile of the dragon's lair are imbued with healing magic. If a harvested pearl is crushed into a powder and then consumed, it provides the benefits of a {@item potion of healing}." - ] - }, - "If the dragon dies, these effects fade over the course of {@dice 1d10} days." - ] - }, - { - "name": "Mistress of Midnight Teeth", - "source": "ToB2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the mistress takes a lair action to cause one of the following effects; the mistress can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "The mistress forges a bond with her reflections in the many mirrors adorning her lair, shuffling her wounds off onto the images. She gains 30 temporary hit points.", - "The mistress magically steps into any reflective surface within 5 feet of her, and teleports to any other reflective surface within 100 feet of her. She appears in the closest unoccupied space to the destination reflection.", - "Reflections of the mistress appear in mirrors or other reflective surfaces, including those carried or worn by creatures. The reflections reach out and grab up to three creatures the mistress can see within 120 feet of her. Each target must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15}) by the reflections. Until this grapple ends, the target is {@condition restrained}. The grapple lasts until the mistress uses this lair action again, until she dismisses it as an action, or until she dies.", - "The mistress creates a 20-foot radius of gloom centered on a point she can see within 120 feet of her. The light conditions in the area diminish: bright light becomes dim light, and dim light becomes darkness. The sphere lasts until the mistress uses this lair action again, until she dismisses it as an action, or until she dies." - ] - } - ], - "regionalEffects": [ - "The region containing the mistress' lair is warped by her magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Humanoids and fey who finish a long rest within 5 miles of the lair find themselves exceedingly hungry. No matter how much they eat, this feeling of hunger never completely subsides unless the meal was in the banquet hall of the Court of Midnight Teeth.", - "Reflections within 3 miles of the lair move of their own accord, but never while being directly observed.", - "While in her lair, the mistress can cast the {@spell scrying} spell at will, targeting any mirror within 3 miles of the lair or any mirror within 5 feet of any Blue Barber anywhere in the multiverse. Charisma is her {@footnote spellcasting ability|Spell save DC 18.} for this spell." - ] - }, - "If the mistress dies, these effects fade in {@dice 1d10} days." - ] - }, - { - "name": "Psychic Vampire", - "source": "ToB2", - "regionalEffects": [ - "The region surrounding a psychic vampire's lair is warped by the creature's unnatural presence, creating any of the following effects:", - { - "type": "list", - "items": [ - "There's a noticeable increase in the populations of owls, ravens, and snakes within 5 miles of the lair.", - "Beasts with an Intelligence of 4 or lower are clever and more likely to avoid being caught in traps within 3 miles of the lair.", - "Humanoids with an Intelligence of 8 or higher within 1 mile of the lair experience mild headaches if they don't learn or experience something new every 24 hours." - ] - }, - "If the vampire is destroyed, these effects fade over the course of {@dice 1d10} days." - ] - }, - { - "name": "Queen of Scorpions", - "source": "ToB2", - "regionalEffects": [ - "The presence of the Queen of Scorpions warps the region containing her temple, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "The area within 5 miles of the temple attracts spiders and scorpions of all sizes. The Queen of Scorpions can choose to see or hear through the senses of any arachnid in this area and can speak through it while doing so.", - "Arachnids within 5 miles of the Queen of Scorpions' temple have advantage on all Dexterity ({@skill Stealth}) checks made to hide.", - "The Queen of Scorpions leaves no physical evidence of her passage when within 1 mile of her temple unless she wishes to. In addition, creatures and plants native to her domain don't cause her harm or cost her extra movement when she moves through the area." - ] - }, - "If the Queen of Scorpions dies, these effects fade over the course of {@dice 1d10} days." - ] - }, - { - "name": "Rhopalocerex", - "source": "ToB2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Rhopalocerex takes a lair action to cause one of the following effects; Rhopalocerex can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "Rhopalocerex magically calls a {@filter giant insect|type=beast|search=giant|challenge rating=[&0;&5]} or a {@filter demon|type=demon|challenge rating=[&0;&5]} of challenge rating 5 or lower to aid him. The called creature acts as an ally of Rhopalocerex and obeys his mental commands. The creature remains for 1 hour or until Rhopalocerex uses this lair action again.", - "Rhopalocerex chooses up to two creatures he can see within 60 feet of him. Each creature must succeed on a {@dc 15} Dexterity saving throw or have disadvantage on its attack rolls until initiative count 20 on the following round, as numerous butterflies and moths fly up in its way.", - "Rhopalocerex chooses up to two creatures he can see that are within 15 feet of a wall of his lair. The creature must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15}) by the sticky fibers that make up the walls." - ] - } - ], - "regionalEffects": [ - "The region containing Rhopalocerex's lair is warped by his magic, which creates one or more of the following effects:", + "{@creature giant honey bee|tob2|Giant honey bees} are rarely idle, often moving in elaborate, waggling dances of spirals and loops. This \"dance\" is actually a complex language the bees use to share staggeringly accurate directions and information about nearby threats and food sources with the rest of their hive.", { - "type": "list", - "items": [ - "While within 1 mile of Rhopalocerex's lair, creatures and plants with a challenge rating of 5 or lower are more toxic than normal. When these creatures deal poison damage, they deal an extra die of poison damage. If these creatures normally don't deal poison damage, one of their attacks now deals an extra 2 ({@damage 1d4}) poison damage on a hit.", - "The area within 1 mile of Rhopalocerex's lair is difficult terrain, as the tree's roots gradually bulge and shift throughout the day, churning the soil, moving plants and rocks, and creating and filling sinkholes.", - "Thousands of insects swarm in the air and on the ground within 1 mile of the lair. Rhopalocerex can choose to see or hear through the senses of any insect in this area and can speak through it while doing so." + "type": "inset", + "name": "Bee Dance Language", + "entries": [ + "A character who has established peaceful contact with giant honey bees can learn Bee Dance as a language as outlined in the {@variantrule downtime activity: training|xge|downtime rules}.", + "While any character who learns it can understand language Bee Dance, a creature other than a giant honey bee can only convey basic concepts. A character who assumes the shape of a giant honey bee can communicate fully using the language" ] } ] }, { - "name": "Tarkun the Desiccated", - "source": "ToB2", - "regionalEffects": [ - "The desert creeps along with Tarkun wherever he goes, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Sandstorms are common within 6 miles of Tarkun.", - "If Tarkun spends 24 hours within 1 mile of a plant that is not acclimated to surviving in the desert, the plant wilts and dies at the end of the 24 hours.", - "If Tarkun spends 1 week within 1 mile of an oasis pond or small lake, the body of water dries up at the end of the week.", - "If Tarkun spends 1 month within 1 mile of a non-desert biome, the biome becomes a desert at the end of the month." - ] - }, - "If Tarkun dies, plants that died don't return to life, but the other effects fade over the course of {@dice 1d10} days." - ] - }, - { - "name": "The Curator", + "name": "Umbral", "source": "ToB2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the Curator can take a lair action to cause one of the following effects; the curator can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "All souls in the museum cease to emit light, and the lair becomes completely dark. The souls begin to glow once again on initiative count 20 on the next round.", - "Souls fly to the Curator to shield it, and the Curator gains 15 temporary hp. They remain until initiative count 20 on the next round.", - "The Curator commands the captured souls to scream. Each creature the Curator can see within 120 feet of it must succeed on a {@dc 20} Wisdom saving throw or take 18 ({@damage 4d8}) psychic damage." - ] - } - ], - "regionalEffects": [ - "The region containing the Curator's lair is warped by its magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "If a creature does not possess an invitation to the museum, dense fog and a labyrinth of marshes make the area within 1 mile of the lair heavily obscured difficult terrain.", - "The fog that surrounds the lair is filled with whispering voices and the barely-visible forms of spirits. The spirits harass living creatures, making it impossible to benefit from a long rest while within 1 mile of the lair.", - "The marshy land within 1 mile of the lair is home to an alarmingly large population of frogs and toads. The Curator can choose to see or hear through the senses of any frog or toad in this area and can speak through it while doing so." - ] - }, - "If the Curator dies, these effects fade over the course of {@dice 1d10} days." + "page": 3, + "entries": [ + "Umbral is the language of the shadow elves, a corrupted dialect of Elvish, and spoken by most creatures of shadow. Those who speak it can gain a +1 to one Dexterity ({@skill Stealth}) check 1/day." ] }, { - "name": "Virtuoso Lich", + "name": "Void Speech", "source": "ToB2", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the virtuoso lich takes a lair action to cause one of the following effects; the lich can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "The virtuoso lich channels artistic expression it can see or hear into a magical assault. The artistic expression must be of the type chosen with the Versatile Artist trait (see traits), but it otherwise can be any form of expression not originating from the lich, such as the song of nearby singers that echoes in the lair, the colorful paint decorating canvases, the twirling forms of dancers, or similar. The virtuoso lich chooses a creature it can see within 30 feet of the artistic expression. The target must make a {@dc 15} Dexterity saving throw, taking 18 ({@damage 4d8}) damage of the type chosen with the Versatile Artist trait on a failed save, or half as much damage on a successful one.", - "The virtuoso lich enhances the natural artistry of its lair, distracting and hindering nearby creatures. The lich chooses a point it can see within 60 feet of it. Each creature within 5 feet of that point must make a {@dc 15} Charisma saving throw. On a failure, a creature has disadvantage on saving throws against the lich's spells and its Corrupted Art action until initiative count 20 on the next round.", - "The virtuoso lich rolls a {@dice d4} and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens." - ] - } + "page": 3, + "entries": [ + "Void Speech is the language of the Outer Darkness in the Midgard campaign setting, spoken by vile things that are malevolent towards humans and their allies, and who seek to bring about the ruinous apocalypse of the dark gods. Substitute any ancient language with an evil reputation if you are using another setting." ] } ], @@ -692,6 +288,37 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/A-mi-kuk%20%28Token%29.png", + "traitTags": [ + "Hold Breath" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "B", + "C", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], "fluff": { "entries": [ { @@ -741,38 +368,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/A-mi-kuk%20%28Token%29.png", - "traitTags": [ - "Hold Breath" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "B", - "C", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "strength", - "wisdom" - ] + } }, { "name": "Aalpamac", @@ -859,6 +455,26 @@ "coastal", "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aalpamac%20%28Token%29.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -901,27 +517,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aalpamac%20%28Token%29.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Abbanith Giant", @@ -1009,6 +605,26 @@ "mountain", "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Abbanith%20Giant%20%28Token%29.png", + "traitTags": [ + "Siege Monster" + ], + "senseTags": [ + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI", + "T" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -1058,27 +674,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Abbanith%20Giant%20%28Token%29.png", - "traitTags": [ - "Siege Monster" - ], - "senseTags": [ - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI", - "T" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Adult Boreal Dragon", @@ -1215,6 +811,45 @@ "environment": [ "arctic" ], + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Adult%20Boreal%20Dragon%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "DR", + "GI" + ], + "damageTags": [ + "B", + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictLegendary": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -1264,46 +899,7 @@ } } ] - }, - "dragonAge": "adult", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Adult%20Boreal%20Dragon%20%28Token%29.png", - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "DR", - "GI" - ], - "damageTags": [ - "B", - "F", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened" - ], - "conditionInflictLegendary": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Adult Imperial Dragon", @@ -1368,6 +964,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The imperial dragon's innate spellcasting ability is Charisma (spell save {@dc 18}). It can innately cast the following spells, requiring no material components." ], @@ -1385,8 +982,7 @@ "{@spell control weather}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -1476,6 +1072,52 @@ "coastal", "underwater" ], + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Adult%20Imperial%20Dragon%20%28Token%29.png", + "traitTags": [ + "Amphibious", + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "XX" + ], + "damageTags": [ + "B", + "L", + "P" + ], + "damageTagsSpell": [ + "B", + "I" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "strength" + ], "fluff": { "entries": [ { @@ -1532,53 +1174,7 @@ } } ] - }, - "dragonAge": "adult", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Adult%20Imperial%20Dragon%20%28Token%29.png", - "traitTags": [ - "Amphibious", - "Legendary Resistances" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "XX" - ], - "damageTags": [ - "B", - "L", - "P" - ], - "damageTagsSpell": [ - "B", - "I" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "charmed" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "strength" - ] + } }, { "name": "Ahu-Nixta Cataphract", @@ -1647,6 +1243,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The ahu-nixta's innate spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components:" ], @@ -1655,8 +1252,7 @@ "{@spell fire bolt} ({@damage 2d10})", "{@spell telekinesis}" ], - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -1710,50 +1306,6 @@ "environment": [ "planar" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "At the core of its clockwork armor, the creature is a shapeless horror from beyond the stars." - ] - }, - "Weak and easy prey in their natural state, the ahu-nixta long ago mastered the art of clockwork design, building armor that could carry them through the voids between stars and bolster their physical abilities. After mastering clockwork design, the ahu-nixta turned to enhancing themselves to better utilize greater and greater clockwork creations.", - { - "type": "entries", - "name": "Evolved Terrors", - "entries": [ - "As ahu-nixta age and prove themselves against their people's enemies, they are forcibly evolved in eugenic chambers and given new armor. The ahu-nixta are comprised of drudges, rank-and-file {@creature ahu-nixta|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and cataphracts. The drudges are the least evolved and lowest form of ahu-nixta, evolving into standard citizens after years of meeting rigorous physical and mental demands from their superiors." - ] - }, - { - "type": "entries", - "name": "Boundless Potential", - "entries": [ - "The bodies of ahu-nixta are highly responsive to forced evolution, leaving the creatures with seemingly endless potential for advancement. Scholars speculate that undiscovered stages of ahu-nixta evolution exist, hidden by the leaders of the ahu-nixta until called upon to serve the wishes of their evil gods." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ahu-Nixta%20Cataphract.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ahu-Nixta%20Cataphract%20%28Token%29.png", "traitTags": [ "Immutable Form" @@ -1797,7 +1349,51 @@ ], "savingThrowForcedSpell": [ "wisdom" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "At the core of its clockwork armor, the creature is a shapeless horror from beyond the stars." + ] + }, + "Weak and easy prey in their natural state, the ahu-nixta long ago mastered the art of clockwork design, building armor that could carry them through the voids between stars and bolster their physical abilities. After mastering clockwork design, the ahu-nixta turned to enhancing themselves to better utilize greater and greater clockwork creations.", + { + "type": "entries", + "name": "Evolved Terrors", + "entries": [ + "As ahu-nixta age and prove themselves against their people's enemies, they are forcibly evolved in eugenic chambers and given new armor. The ahu-nixta are comprised of drudges, rank-and-file {@creature ahu-nixta|CCodex} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and cataphracts. The drudges are the least evolved and lowest form of ahu-nixta, evolving into standard citizens after years of meeting rigorous physical and mental demands from their superiors." + ] + }, + { + "type": "entries", + "name": "Boundless Potential", + "entries": [ + "The bodies of ahu-nixta are highly responsive to forced evolution, leaving the creatures with seemingly endless potential for advancement. Scholars speculate that undiscovered stages of ahu-nixta evolution exist, hidden by the leaders of the ahu-nixta until called upon to serve the wishes of their evil gods." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Ahu-Nixta%20Cataphract.webp" + } + } + ] + } }, { "name": "Ahu-Nixta Drudge", @@ -1860,6 +1456,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The ahu-nixta's innate spellcasting ability is Intelligence (spell save {@dc 11}, {@hit 3} to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components:" ], @@ -1871,8 +1468,7 @@ "{@spell fear}" ] }, - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -1900,6 +1496,33 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ahu-Nixta%20Drudge%20%28Token%29.png", + "traitTags": [ + "Immutable Form" + ], + "languageTags": [ + "DS", + "OTH" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "frightened", + "restrained" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -1943,34 +1566,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ahu-Nixta%20Drudge%20%28Token%29.png", - "traitTags": [ - "Immutable Form" - ], - "languageTags": [ - "DS", - "OTH" - ], - "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "frightened", - "restrained" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Akaasit", @@ -2070,6 +1666,24 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Akaasit%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "O", + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -2136,25 +1750,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Akaasit%20%28Token%29.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "O", - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Akhlut", @@ -2252,6 +1848,29 @@ "coastal", "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Akhlut%20%28Token%29.png", + "traitTags": [ + "Hold Breath", + "Keen Senses", + "Pack Tactics" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "deafened" + ], "fluff": { "entries": [ { @@ -2295,30 +1914,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Akhlut%20%28Token%29.png", - "traitTags": [ - "Hold Breath", - "Keen Senses", - "Pack Tactics" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "deafened" - ] + } }, { "name": "Alchemical Skunk", @@ -2443,6 +2039,38 @@ "forest", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alchemical%20Skunk%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Magic Resistance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded", + "charmed", + "incapacitated", + "poisoned", + "unconscious" + ], + "savingThrowForced": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -2485,39 +2113,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alchemical%20Skunk%20%28Token%29.png", - "traitTags": [ - "Keen Senses", - "Magic Resistance" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded", - "charmed", - "incapacitated", - "poisoned", - "unconscious" - ], - "savingThrowForced": [ - "charisma", - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Alligator", @@ -2580,6 +2176,20 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alligator%20%28Token%29.png", + "traitTags": [ + "Hold Breath" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "fluff": { "entries": [ { @@ -2594,21 +2204,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alligator%20%28Token%29.png", - "traitTags": [ - "Hold Breath" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ] + } }, { "name": "Alligator Turtle", @@ -2671,6 +2267,20 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alligator%20Turtle%20%28Token%29.png", + "traitTags": [ + "Hold Breath" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], "fluff": { "entries": [ { @@ -2685,21 +2295,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alligator%20Turtle%20%28Token%29.png", - "traitTags": [ - "Hold Breath" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled" - ] + } }, { "name": "Alpha Fish", @@ -2789,6 +2385,26 @@ "environment": [ "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alpha%20Fish%20%28Token%29.png", + "traitTags": [ + "Water Breathing" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -2846,27 +2462,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alpha%20Fish%20%28Token%29.png", - "traitTags": [ - "Water Breathing" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Alsikaya, the Screeching Mother of Volcanoes", @@ -3038,6 +2634,46 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alsikaya%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "T", + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "IG", + "TP" + ], + "damageTags": [ + "A", + "B", + "F", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "petrified" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -3095,47 +2731,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Alsikaya%20%28Token%29.png", - "traitTags": [ - "Legendary Resistances", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "T", - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "IG", - "TP" - ], - "damageTags": [ - "A", - "B", - "F", - "P", - "T" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "petrified" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Amber Ooze", @@ -3237,6 +2833,31 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Amber%20Ooze%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "petrified", + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -3286,32 +2907,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Amber%20Ooze%20%28Token%29.png", - "traitTags": [ - "Amorphous", - "Spider Climb" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "petrified", - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Ancient Boreal Dragon", @@ -3454,6 +3050,47 @@ "environment": [ "arctic" ], + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ancient%20Boreal%20Dragon%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "DR", + "GI" + ], + "damageTags": [ + "B", + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "exhaustion", + "frightened" + ], + "conditionInflictLegendary": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -3503,48 +3140,7 @@ } } ] - }, - "dragonAge": "ancient", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ancient%20Boreal%20Dragon%20%28Token%29.png", - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "DR", - "GI" - ], - "damageTags": [ - "B", - "F", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "exhaustion", - "frightened" - ], - "conditionInflictLegendary": [ - "prone" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Ancient Imperial Dragon", @@ -3609,6 +3205,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The imperial dragon's innate spellcasting ability is Charisma (spell save {@dc 21}). It can innately cast the following spells, requiring no material components." ], @@ -3628,8 +3225,7 @@ "{@spell storm of vengeance}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -3725,6 +3321,61 @@ "coastal", "underwater" ], + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ancient%20Imperial%20Dragon%20%28Token%29.png", + "traitTags": [ + "Amphibious", + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "XX" + ], + "damageTags": [ + "B", + "L", + "P", + "S" + ], + "damageTagsSpell": [ + "A", + "B", + "C", + "I", + "L", + "T" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed" + ], + "conditionInflictSpell": [ + "deafened" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -3781,62 +3432,7 @@ } } ] - }, - "dragonAge": "ancient", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ancient%20Imperial%20Dragon%20%28Token%29.png", - "traitTags": [ - "Amphibious", - "Legendary Resistances" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "XX" - ], - "damageTags": [ - "B", - "L", - "P", - "S" - ], - "damageTagsSpell": [ - "A", - "B", - "C", - "I", - "L", - "T" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "charmed" - ], - "conditionInflictSpell": [ - "deafened" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength" - ] + } }, { "name": "Angel of Judgment", @@ -3916,6 +3512,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The angel of judgment's spellcasting ability is Charisma (spell save {@dc 19}). The angel can cast the following spells, requiring no material components:" ], @@ -3937,8 +3534,7 @@ "{@spell raise dead}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -4006,6 +3602,53 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Angel%20of%20Judgment%20%28Token%29.png", + "attachedItems": [ + "greataxe|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "O", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "restrained", + "stunned" + ], + "conditionInflictSpell": [ + "blinded", + "deafened", + "invisible", + "stunned" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -4056,54 +3699,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Angel%20of%20Judgment%20%28Token%29.png", - "attachedItems": [ - "greataxe|phb" - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "O", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "restrained", - "stunned" - ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "invisible", - "stunned" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" - ] + } }, { "name": "Angelic Enforcer", @@ -4183,6 +3779,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The angelic enforcer's spellcasting ability is Charisma (spell save {@dc 17}). The enforcer can innately cast the following spells, requiring only verbal components:" ], @@ -4197,8 +3794,7 @@ "{@spell protection from evil and good}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -4251,6 +3847,42 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Angelic%20Enforcer%20%28Token%29.png", + "attachedItems": [ + "greatsword|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma" + ], "fluff": { "entries": [ { @@ -4301,43 +3933,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Angelic%20Enforcer%20%28Token%29.png", - "attachedItems": [ - "greatsword|phb" - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma" - ] + } }, { "name": "Animated Bearskin Rug", @@ -4445,6 +4041,32 @@ "farmland", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Animated%20Bearskin%20Rug%20%28Token%29.png", + "traitTags": [ + "Antimagic Susceptibility", + "False Appearance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -4495,33 +4117,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Animated%20Bearskin%20Rug%20%28Token%29.png", - "traitTags": [ - "Antimagic Susceptibility", - "False Appearance" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "frightened", - "grappled", - "restrained" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Aniwye", @@ -4632,56 +4228,6 @@ "environment": [ "forest" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The ogre shifts and contorts, dropping to all fours as it takes the form of a vicious bear-sized skunk with razor-sharp claws and teeth." - ] - }, - { - "type": "entries", - "name": "Noxious Terrors", - "entries": [ - "The aniwye is a magical monstrosity that resembles a cross between an enormous skunk and a wolverine. They go out of their way to hunt humans and gnomes, particularly those tied to the natural world. Aside from their savage claws and teeth, the aniwye can also spray a deadly musk at opponents, the poison burning the eyes and lungs of those who inhale it. Aniwye also use this musk to mark their territory\u2014a tree trunk or boulder covered in fresh musk is a sure sign an aniwye is not far away." - ] - }, - { - "type": "entries", - "name": "Unsubtle Shapeshifters", - "entries": [ - "Aniwye can shapeshift into an ogre or giant, but this transformation is unstable and conspicuous. An aniwye in ogre or giant form is most often recognized by its horrible body odor and the white stripe running through its otherwise black hair. Unlike many natural shapeshifters, aniwye are unable to use these forms to deceive others for long or to ingratiate themselves into the communities of humanoids or giants. In spite of this, the aniwye's shapeshifting often allows it to get close enough to humanoids to strike with its deadly spray." - ] - }, - { - "type": "entries", - "name": "Hunting Comrades", - "entries": [ - "While aniwye do not get along with most creatures, they have been known to ally with predators that share their passion for human flesh, such as {@creature wampus cat|tob|wampus cats} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), {@creature gulon|ccodex|gulons} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), and {@creature manticore|mm|manticores}. Rarely, a group of aniwye will band together to take over an area, decimating the region of life and covering everything in their fetid stench." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Aniwye.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aniwye%20%28Token%29.png", "traitTags": [ "Shapechanger" @@ -4712,7 +4258,57 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The ogre shifts and contorts, dropping to all fours as it takes the form of a vicious bear-sized skunk with razor-sharp claws and teeth." + ] + }, + { + "type": "entries", + "name": "Noxious Terrors", + "entries": [ + "The aniwye is a magical monstrosity that resembles a cross between an enormous skunk and a wolverine. They go out of their way to hunt humans and gnomes, particularly those tied to the natural world. Aside from their savage claws and teeth, the aniwye can also spray a deadly musk at opponents, the poison burning the eyes and lungs of those who inhale it. Aniwye also use this musk to mark their territory\u2014a tree trunk or boulder covered in fresh musk is a sure sign an aniwye is not far away." + ] + }, + { + "type": "entries", + "name": "Unsubtle Shapeshifters", + "entries": [ + "Aniwye can shapeshift into an ogre or giant, but this transformation is unstable and conspicuous. An aniwye in ogre or giant form is most often recognized by its horrible body odor and the white stripe running through its otherwise black hair. Unlike many natural shapeshifters, aniwye are unable to use these forms to deceive others for long or to ingratiate themselves into the communities of humanoids or giants. In spite of this, the aniwye's shapeshifting often allows it to get close enough to humanoids to strike with its deadly spray." + ] + }, + { + "type": "entries", + "name": "Hunting Comrades", + "entries": [ + "While aniwye do not get along with most creatures, they have been known to ally with predators that share their passion for human flesh, such as {@creature wampus cat|tob|wampus cats} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}), {@creature gulon|ccodex|gulons} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), and {@creature manticore|mm|manticores}. Rarely, a group of aniwye will band together to take over an area, decimating the region of life and covering everything in their fetid stench." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Aniwye.webp" + } + } + ] + } }, { "name": "Anzu", @@ -4824,6 +4420,38 @@ "grassland", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Anzu%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "P" + ], + "damageTags": [ + "B", + "F", + "L", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -4873,39 +4501,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Anzu%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "P" - ], - "damageTags": [ - "B", - "F", - "L", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Apaxrusl", @@ -5013,6 +4609,33 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Apaxrusl%20%28Token%29.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "X" + ], + "damageTags": [ + "B", + "F", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -5063,34 +4686,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Apaxrusl%20%28Token%29.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "X" - ], - "damageTags": [ - "B", - "F", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Arachnocrat", @@ -5227,6 +4823,40 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Arachnocrat%20%28Token%29.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance", + "Spider Climb" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "I", + "TP" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -5277,41 +4907,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Arachnocrat%20%28Token%29.png", - "traitTags": [ - "Devil's Sight", - "Magic Resistance", - "Spider Climb" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "I", - "TP" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "paralyzed", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Ash Phoenix", @@ -5445,6 +5041,33 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ash%20Phoenix%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Rejuvenation" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "F", + "N", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -5495,34 +5118,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ash%20Phoenix%20%28Token%29.png", - "traitTags": [ - "False Appearance", - "Rejuvenation" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "F", - "N", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Ashen Custodian", @@ -5584,6 +5180,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The ashen custodian's innate spellcasting ability is Charisma (spell save {@dc 15}). The ashen custodian can innately cast the following spells, requiring no material components:" ], @@ -5603,8 +5200,7 @@ "{@spell wall of fire}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -5650,6 +5246,40 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ashen%20Custodian%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "S" + ], + "damageTags": [ + "B", + "F" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -5699,41 +5329,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ashen%20Custodian%20%28Token%29.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "E", - "S" - ], - "damageTags": [ - "B", - "F" - ], - "damageTagsSpell": [ - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "dexterity" - ] + } }, { "name": "Astral Devourer", @@ -5869,6 +5465,31 @@ "badlands", "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Astral%20Devourer%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "OTH" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -5912,32 +5533,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Astral%20Devourer%20%28Token%29.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DS", - "OTH" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Astri", @@ -6005,6 +5601,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The astri's spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The astri can cast the following spells, requiring no material components:" ], @@ -6024,8 +5621,7 @@ "{@spell remove curse}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -6086,6 +5682,37 @@ "badlands", "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Astri%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "TP" + ], + "damageTags": [ + "P", + "R" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -6143,38 +5770,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Astri%20%28Token%29.png", - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "TP" - ], - "damageTags": [ - "P", - "R" - ], - "damageTagsSpell": [ - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Attercroppe", @@ -6233,6 +5829,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The attercroppe's spellcasting ability is Charisma (spell save {@dc 12}). The attercroppe can innately cast the following spells, requiring no material components:" ], @@ -6249,8 +5846,7 @@ "{@spell suggestion}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -6279,6 +5875,38 @@ "forest", "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Attercroppe%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "AQ", + "C", + "S" + ], + "damageTags": [ + "I", + "P" + ], + "damageTagsSpell": [ + "I" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -6335,39 +5963,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Attercroppe%20%28Token%29.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "AQ", - "C", - "S" - ], - "damageTags": [ - "I", - "P" - ], - "damageTagsSpell": [ - "I" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + } }, { "name": "August Rooster", @@ -6416,6 +6012,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The august rooster's innate spellcasting ability is Charisma (spell save {@dc 14}). The august rooster can innately cast the following spells, requiring no material components." ], @@ -6436,8 +6033,7 @@ "{@spell hold person}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -6478,6 +6074,41 @@ "farmland", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/August%20Rooster%20%28Token%29.png", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated", + "paralyzed", + "prone" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ], "fluff": { "entries": [ { @@ -6520,42 +6151,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/August%20Rooster%20%28Token%29.png", - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "charmed" - ], - "conditionInflictSpell": [ - "charmed", - "incapacitated", - "paralyzed", - "prone" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" - ] + } }, { "name": "Aurora Horribilis", @@ -6663,6 +6259,35 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aurora%20Horribilis%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "C", + "O", + "R" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -6705,36 +6330,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aurora%20Horribilis%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "C", - "O", - "R" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "charmed", - "incapacitated" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Avalanche Screamer", @@ -6832,6 +6428,30 @@ "arctic", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Avalanche%20Screamer%20%28Token%29.png", + "senseTags": [ + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "deafened", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -6881,31 +6501,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Avalanche%20Screamer%20%28Token%29.png", - "senseTags": [ - "T" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "T" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "deafened", - "grappled", - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Aviere", @@ -7024,6 +6620,26 @@ "environment": [ "planar" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aviere%20%28Token%29.png", + "traitTags": [ + "Illumination", + "Magic Resistance", + "Magic Weapons" + ], + "languageTags": [ + "C", + "CE", + "TP" + ], + "damageTags": [ + "F", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], "fluff": { "entries": [ { @@ -7081,27 +6697,7 @@ } } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Aviere%20%28Token%29.png", - "traitTags": [ - "Illumination", - "Magic Resistance", - "Magic Weapons" - ], - "languageTags": [ - "C", - "CE", - "TP" - ], - "damageTags": [ - "F", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ] + } }, { "name": "Avulzor", @@ -7246,6 +6842,29 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Avulzor%20%28Token%29.png", + "traitTags": [ + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DS", + "OTH" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], "fluff": { "entries": [ { @@ -7288,30 +6907,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Avulzor%20%28Token%29.png", - "traitTags": [ - "Turn Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DS", - "OTH" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ] + } }, { "name": "Ba-gudu-xiqi-laogui", @@ -7476,6 +7072,33 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "I", + "N", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -7555,34 +7178,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "F", - "I", - "N", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Ba-gudugui", @@ -7741,6 +7337,37 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "I", + "N", + "O", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -7806,38 +7433,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "F", - "I", - "N", - "O", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Ba-mei-gudu-laogui", @@ -8015,6 +7611,39 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "I", + "N", + "O", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -8094,40 +7723,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "F", - "I", - "N", - "O", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Ba-mei-gudu-xiqi-laogui", @@ -8305,6 +7901,35 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "I", + "N", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -8391,36 +8016,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "F", - "I", - "N", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Ba-mei-xiqi-laogui", @@ -8592,6 +8188,30 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "N" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -8671,31 +8291,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "F", - "N" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Ba-meigui", @@ -8861,6 +8457,34 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "N", + "O" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -8926,35 +8550,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "F", - "N", - "O" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Ba-xiqigui", @@ -9107,6 +8703,28 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "N" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -9172,29 +8790,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "F", - "N" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Bagui", @@ -9347,6 +8943,32 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "N", + "O" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -9405,33 +9027,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "F", - "N", - "O" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Baliri Demon", @@ -9556,6 +9152,36 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Baliri%20Demon%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "TP" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -9598,37 +9224,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Baliri%20Demon%20%28Token%29.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "TP" - ], - "damageTags": [ - "N", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "stunned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Balloon Spider", @@ -9707,6 +9303,26 @@ "hill", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Balloon%20Spider%20%28Token%29.png", + "senseTags": [ + "B", + "D" + ], + "damageTags": [ + "L", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -9731,27 +9347,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Balloon%20Spider%20%28Token%29.png", - "senseTags": [ - "B", - "D" - ], - "damageTags": [ - "L", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Barometz", @@ -9861,6 +9457,33 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Barometz%20%28Token%29.png", + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "S" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -9903,34 +9526,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Barometz%20%28Token%29.png", - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "S" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Bathael, the Exiled Lord", @@ -10082,42 +9678,6 @@ "environment": [ "planar" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "This demon has the lower body of a maggot, merged with a humanoid torso whose flesh appears carved from stone. It wears a helmet that conceals all but its three gleaming eyes. At the point where the two forms meet, it has a wide, slobbering maw with serrated teeth and a roaming tongue." - ] - }, - { - "type": "entries", - "name": "Behind the Scenes", - "entries": [ - "Once a dread lord of demons, Bathael was forced to flee from the Abyss after his subjects rose up against him. Since, he has installed himself in the sewers beneath large cities on the Material Plane. He works behind the scenes to make slaves of the people, using them to spread chaos and ruin across the mortal world. After civilization is in ruins, he will return to the Abyss and reclaim his stolen throne." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bathael.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bathael%20%28Token%29.png", "traitTags": [ "Magic Resistance", @@ -10154,7 +9714,43 @@ "constitution", "strength", "wisdom" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "This demon has the lower body of a maggot, merged with a humanoid torso whose flesh appears carved from stone. It wears a helmet that conceals all but its three gleaming eyes. At the point where the two forms meet, it has a wide, slobbering maw with serrated teeth and a roaming tongue." + ] + }, + { + "type": "entries", + "name": "Behind the Scenes", + "entries": [ + "Once a dread lord of demons, Bathael was forced to flee from the Abyss after his subjects rose up against him. Since, he has installed himself in the sewers beneath large cities on the Material Plane. He works behind the scenes to make slaves of the people, using them to spread chaos and ruin across the mortal world. After civilization is in ruins, he will return to the Abyss and reclaim his stolen throne." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Bathael.webp" + } + } + ] + } }, { "name": "Bearing Golem", @@ -10321,6 +9917,37 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bearing%20Golem%20%28Token%29.png", + "traitTags": [ + "Ambusher", + "False Appearance", + "Immutable Form", + "Magic Weapons" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -10371,38 +9998,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bearing%20Golem%20%28Token%29.png", - "traitTags": [ - "Ambusher", - "False Appearance", - "Immutable Form", - "Magic Weapons" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Befouled Weird", @@ -10521,56 +10117,6 @@ "environment": [ "swamp" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Water filled with algae, worms, and other detritus rises up in a serpentine form. It reeks of stagnation and rot." - ] - }, - { - "type": "entries", - "name": "Corrupted Water Elementals", - "entries": [ - "When aquatic parasites invade a {@creature water elemental}, they take control of it and seek to propagate. The host becomes a befouled weird, providing protection and an ideal environment for the parasites. It prefers warm, marshy environments where the parasites are more at home. While the weird can carry any parasite, it most commonly acts as a host for brain-eating amoebas." - ] - }, - { - "type": "entries", - "name": "Exiles to the Material Plane", - "entries": [ - "Water elementals prevent befouled weirds from infesting the Plane of Water. Otherwise, the tainted creatures infuse pure water elementals with their parasites. Water elementals knowledgeable about such things equate a plague of befouled weirds to ghouls infecting and turning humanoids into ghouls." - ] - }, - { - "type": "entries", - "name": "Elemental Nature", - "entries": [ - "The befouled weird doesn't require air, food, drink, or sleep." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Befouled%20Weird.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Befouled%20Weird%20%28Token%29.png", "senseTags": [ "D" @@ -10596,7 +10142,57 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Water filled with algae, worms, and other detritus rises up in a serpentine form. It reeks of stagnation and rot." + ] + }, + { + "type": "entries", + "name": "Corrupted Water Elementals", + "entries": [ + "When aquatic parasites invade a {@creature water elemental}, they take control of it and seek to propagate. The host becomes a befouled weird, providing protection and an ideal environment for the parasites. It prefers warm, marshy environments where the parasites are more at home. While the weird can carry any parasite, it most commonly acts as a host for brain-eating amoebas." + ] + }, + { + "type": "entries", + "name": "Exiles to the Material Plane", + "entries": [ + "Water elementals prevent befouled weirds from infesting the Plane of Water. Otherwise, the tainted creatures infuse pure water elementals with their parasites. Water elementals knowledgeable about such things equate a plague of befouled weirds to ghouls infecting and turning humanoids into ghouls." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "entries": [ + "The befouled weird doesn't require air, food, drink, or sleep." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Befouled%20Weird.webp" + } + } + ] + } }, { "name": "Bilby", @@ -10651,6 +10247,17 @@ "desert", "underdark" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bilby%20%28Token%29.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -10674,18 +10281,7 @@ } } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bilby%20%28Token%29.png", - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Black Crier", @@ -10811,6 +10407,37 @@ "farmland", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Black%20Crier%20%28Token%29.png", + "traitTags": [ + "Rejuvenation" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "XX" + ], + "damageTags": [ + "B", + "N", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "exhaustion", + "frightened" + ], + "savingThrowForced": [ + "charisma", + "wisdom" + ], "fluff": { "entries": [ { @@ -10883,38 +10510,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Black%20Crier%20%28Token%29.png", - "traitTags": [ - "Rejuvenation" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "XX" - ], - "damageTags": [ - "B", - "N", - "Y" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "exhaustion", - "frightened" - ], - "savingThrowForced": [ - "charisma", - "wisdom" - ] + } }, { "name": "Bleakheart", @@ -10981,6 +10577,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The bleakheart's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" ], @@ -10993,8 +10590,7 @@ "{@spell disguise self}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -11034,6 +10630,25 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bleakheart%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -11090,26 +10705,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bleakheart%20%28Token%29.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "Y" - ], - "spellcastingTags": [ - "I" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Bloated Ghoul", @@ -11212,6 +10808,36 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloated%20Ghoul%20%28Token%29.png", + "traitTags": [ + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH", + "U" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -11242,37 +10868,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloated%20Ghoul%20%28Token%29.png", - "traitTags": [ - "Turn Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "OTH", - "U" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Blood Imp", @@ -11390,6 +10986,32 @@ "environment": [ "planar" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Blood%20Imp%20%28Token%29.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "I" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -11453,33 +11075,7 @@ } } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Blood%20Imp%20%28Token%29.png", - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "C", - "I" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Bloodsapper", @@ -11576,6 +11172,33 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloodsapper%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "A", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -11618,34 +11241,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloodsapper%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "A", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Bloodstone Sentinel", @@ -11760,6 +11356,26 @@ "underdark", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloodstone%20Sentinel%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], "fluff": { "entries": [ { @@ -11824,27 +11440,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloodstone%20Sentinel%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ] + } }, { "name": "Bloom Hydra", @@ -11962,6 +11558,30 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloom%20Hydra%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "F", + "I", + "N" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -12005,31 +11625,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bloom%20Hydra%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "F", - "I", - "N" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Bone Colossus", @@ -12157,6 +11753,36 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bone%20Colossus%20%28Token%29.png", + "traitTags": [ + "Siege Monster", + "Turn Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "B", + "P", + "T" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -12201,37 +11827,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bone%20Colossus%20%28Token%29.png", - "traitTags": [ - "Siege Monster", - "Turn Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "OTH" - ], - "damageTags": [ - "B", - "P", - "T" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Boneshard Wraith", @@ -12354,6 +11950,39 @@ "environment": [ "badlands" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boneshard%20Wraith%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF", + "OTH" + ], + "damageTags": [ + "N", + "O", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "exhaustion", + "paralyzed" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "fluff": { "entries": [ { @@ -12397,40 +12026,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boneshard%20Wraith%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF", - "OTH" - ], - "damageTags": [ - "N", - "O", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "exhaustion", - "paralyzed" - ], - "savingThrowForced": [ - "constitution", - "strength" - ] + } }, { "name": "Bonespitter", @@ -12512,6 +12108,34 @@ "environment": [ "grassland" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bonespitter%20%28Token%29.png", + "senseTags": [ + "B", + "T" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "blinded", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -12548,35 +12172,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bonespitter%20%28Token%29.png", - "senseTags": [ - "B", - "T" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "damageTags": [ - "A", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "blinded", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Boomer", @@ -12654,6 +12250,27 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boomer%20%28Token%29.png", + "traitTags": [ + "Death Burst", + "False Appearance" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "T" + ], + "miscTags": [ + "AOE" + ], + "conditionInflict": [ + "deafened", + "incapacitated" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -12689,28 +12306,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boomer%20%28Token%29.png", - "traitTags": [ - "Death Burst", - "False Appearance" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "T" - ], - "miscTags": [ - "AOE" - ], - "conditionInflict": [ - "deafened", - "incapacitated" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Boreal Dragon Wyrmling", @@ -12790,6 +12386,29 @@ "environment": [ "arctic" ], + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boreal%20Dragon%20Wyrmling%20%28Token%29.png", + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -12839,30 +12458,7 @@ } } ] - }, - "dragonAge": "wyrmling", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boreal%20Dragon%20Wyrmling%20%28Token%29.png", - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Breath Weapon" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "F", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Boreas' Chosen", @@ -12971,6 +12567,36 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boreas'%20Chosen%20%28Token%29.png", + "attachedItems": [ + "spear|phb" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "C", + "P" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RNG", + "RW", + "THW" + ], + "conditionInflict": [ + "petrified" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -13014,37 +12640,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Boreas'%20Chosen%20%28Token%29.png", - "attachedItems": [ - "spear|phb" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "C", - "P" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RNG", - "RW", - "THW" - ], - "conditionInflict": [ - "petrified" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Brachyura Shambler", @@ -13121,6 +12717,33 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Brachyura%20Shambler%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "exhaustion", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "fluff": { "entries": [ { @@ -13163,34 +12786,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Brachyura%20Shambler%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "A", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "exhaustion", - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "strength" - ] + } }, { "name": "Brain Hood", @@ -13246,6 +12842,7 @@ "spellcasting": [ { "name": "Innate Spellcasting (Psionics)", + "type": "spellcasting", "headerEntries": [ "The brain hood's spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The brain hood can innately cast the following spells, requiring no components:" ], @@ -13268,8 +12865,7 @@ "{@spell hold person}" ] }, - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -13298,6 +12894,43 @@ "forest", "grassland" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Brain%20Hood%20%28Token%29.png", + "senseTags": [ + "B" + ], + "languageTags": [ + "C", + "TP" + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "L", + "N", + "O" + ], + "spellcastingTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "paralyzed", + "unconscious" + ], + "savingThrowForced": [ + "intelligence" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -13347,44 +12980,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Brain%20Hood%20%28Token%29.png", - "senseTags": [ - "B" - ], - "languageTags": [ - "C", - "TP" - ], - "damageTags": [ - "B" - ], - "damageTagsSpell": [ - "A", - "C", - "F", - "L", - "N", - "O" - ], - "spellcastingTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "paralyzed", - "unconscious" - ], - "savingThrowForced": [ - "intelligence" - ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Brimstone Locusthound", @@ -13464,6 +13060,30 @@ "hill", "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Brimstone%20Locusthound%20%28Token%29.png", + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "blinded", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -13507,31 +13127,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Brimstone%20Locusthound%20%28Token%29.png", - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A", - "S" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "blinded", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Broodmother of Leng", @@ -13608,6 +13204,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The broodmother of Leng's innate spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). She can innately cast the following spells, requiring no material components." ], @@ -13630,8 +13227,7 @@ "{@spell scrying}" ] }, - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -13691,6 +13287,52 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Broodmother%20of%20Leng%20%28Token%29.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "I", + "S" + ], + "damageTagsSpell": [ + "N", + "T", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened", + "invisible", + "paralyzed" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -13741,53 +13383,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Broodmother%20of%20Leng%20%28Token%29.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "OTH" - ], - "damageTags": [ - "I", - "S" - ], - "damageTagsSpell": [ - "N", - "T", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "invisible", - "paralyzed" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + } }, { "name": "Bulbous Violet", @@ -13853,6 +13449,26 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bulbous%20Violet%20%28Token%29.png", + "traitTags": [ + "False Appearance" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -13902,27 +13518,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bulbous%20Violet%20%28Token%29.png", - "traitTags": [ - "False Appearance" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Bull", @@ -13979,6 +13575,17 @@ "farmland", "grassland" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bull%20%28Token%29.png", + "traitTags": [ + "Charge" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -13993,18 +13600,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Bull%20%28Token%29.png", - "traitTags": [ - "Charge" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Butatsch", @@ -14108,6 +13704,36 @@ "mountain", "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Butatsch%20%28Token%29.png", + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DS" + ], + "damageTags": [ + "A", + "B", + "F" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -14150,37 +13776,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Butatsch%20%28Token%29.png", - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DS" - ], - "damageTags": [ - "A", - "B", - "F" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Cackling Skeleton", @@ -14272,6 +13868,24 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cackling%20Skeleton%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma", + "wisdom" + ], "fluff": { "entries": [ { @@ -14321,25 +13935,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cackling%20Skeleton%20%28Token%29.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "B", - "Y" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "charisma", - "wisdom" - ] + } }, { "name": "Cadaver Sprite", @@ -14411,6 +14007,29 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cadaver%20Sprite%20%28Token%29.png", + "attachedItems": [ + "shortbow|phb" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "poisoned", + "unconscious" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -14467,30 +14086,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cadaver%20Sprite%20%28Token%29.png", - "attachedItems": [ - "shortbow|phb" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "N", - "P" - ], - "miscTags": [ - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "poisoned", - "unconscious" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Carnivorous Ship", @@ -14600,6 +14196,36 @@ "grassland", "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Carnivorous%20Ship%20%28Token%29.png", + "traitTags": [ + "Amphibious", + "Shapechanger" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "A", + "B", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -14649,37 +14275,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Carnivorous%20Ship%20%28Token%29.png", - "traitTags": [ - "Amphibious", - "Shapechanger" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "A", - "B", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Carnivorous Sod", @@ -14765,6 +14361,23 @@ "environment": [ "farmland" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Carnivorous%20Sod%20%28Token%29.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B", + "T" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], "fluff": { "entries": [ { @@ -14814,24 +14427,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Carnivorous%20Sod%20%28Token%29.png", - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "B", - "T" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ] + } }, { "name": "Carrier Mosquito", @@ -14896,6 +14492,26 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Carrier%20Mosquito%20%28Token%29.png", + "traitTags": [ + "Charge" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -14919,27 +14535,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Carrier%20Mosquito%20%28Token%29.png", - "traitTags": [ - "Charge" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Catscratch", @@ -15039,6 +14635,34 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Catscratch%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Pounce" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned", + "prone" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "fluff": { "entries": [ { @@ -15090,35 +14714,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Catscratch%20%28Token%29.png", - "traitTags": [ - "Keen Senses", - "Pounce" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "poisoned", - "prone" - ], - "savingThrowForced": [ - "constitution", - "strength" - ] + } }, { "name": "Cave Drake", @@ -15228,6 +14824,36 @@ "mountain", "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cave%20Drake%20%28Token%29.png", + "traitTags": [ + "Ambusher", + "Keen Senses", + "Spider Climb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "blinded", + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -15278,37 +14904,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cave%20Drake%20%28Token%29.png", - "traitTags": [ - "Ambusher", - "Keen Senses", - "Spider Climb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "blinded", - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Cave Giant Shaman", @@ -15366,6 +14962,7 @@ "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ "The cave giant shaman is a 14th-level spellcaster. Its spellcasting ability is Charisma (save {@dc 18}, {@hit 10} to hit with spell attacks). The shaman has the following wizard spells prepared:" ], @@ -15434,8 +15031,7 @@ ] } }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -15475,43 +15071,6 @@ "environment": [ "underdark" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "This massive, bipedal creature has a slight hunch, making its long arms appear even longer. It wields a massive club etched with sigils. A pair of yellow tusks, adorned with rings of all materials, protrudes from its lower jaw." - ] - }, - "Cave giant shamans are gifted spellcasters who believe they are suited to consume spellcasting humanoids and absorb the humanoids' power. While the truth to this claim is dubious, there is no doubting their arcane prowess. They gravitate toward magic that allows them to change the composition of all materials, including air, flesh, and stone.", - { - "type": "entries", - "name": "Practical Leader", - "entries": [ - "Cave giant shamans are less superstitious than lesser {@creature cave giant|ccodex|cave giants} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and have learned to employ superstitions as a weapon to maintain power or convince the giants to do something they may not otherwise wish to do. Despite their more practical approaches to the world around them, cave giant shamans still jealously hoard the flesh of known spellcasters to sustain or enhance their power." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cave%20Shaman%20Giant.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cave%20Giant%20Shaman%20%28Token%29.png", "attachedItems": [ "club|phb" @@ -15564,7 +15123,44 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "This massive, bipedal creature has a slight hunch, making its long arms appear even longer. It wields a massive club etched with sigils. A pair of yellow tusks, adorned with rings of all materials, protrudes from its lower jaw." + ] + }, + "Cave giant shamans are gifted spellcasters who believe they are suited to consume spellcasting humanoids and absorb the humanoids' power. While the truth to this claim is dubious, there is no doubting their arcane prowess. They gravitate toward magic that allows them to change the composition of all materials, including air, flesh, and stone.", + { + "type": "entries", + "name": "Practical Leader", + "entries": [ + "Cave giant shamans are less superstitious than lesser {@creature cave giant|ccodex|cave giants} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}) and have learned to employ superstitions as a weapon to maintain power or convince the giants to do something they may not otherwise wish to do. Despite their more practical approaches to the world around them, cave giant shamans still jealously hoard the flesh of known spellcasters to sustain or enhance their power." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Cave%20Shaman%20Giant.webp" + } + } + ] + } }, { "name": "Cave Goat", @@ -15626,6 +15222,19 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cave%20Goat%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -15649,20 +15258,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cave%20Goat%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Cavefish Zombie", @@ -15736,6 +15332,29 @@ "underdark", "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cavefish%20Zombie%20%28Token%29.png", + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -15785,30 +15404,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cavefish%20Zombie%20%28Token%29.png", - "traitTags": [ - "Undead Fortitude" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Chameleon Hydra", @@ -15903,6 +15499,24 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chameleon%20Hydra%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "fluff": { "entries": [ { @@ -15946,25 +15560,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chameleon%20Hydra%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ] + } }, { "name": "Chamrosh", @@ -16069,6 +15665,32 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chamrosh%20%28Token%29.png", + "traitTags": [ + "Flyby", + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CE", + "TP" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -16118,33 +15740,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chamrosh%20%28Token%29.png", - "traitTags": [ - "Flyby", - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CE", - "TP" - ], - "damageTags": [ - "P", - "Y" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Chatterlome", @@ -16248,6 +15844,28 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chatterlome%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "I", + "TP" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -16298,29 +15916,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chatterlome%20%28Token%29.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "I", - "TP" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Cherufe", @@ -16448,6 +16044,34 @@ "mountain", "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cherufe%20%28Token%29.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "IG", + "T" + ], + "damageTags": [ + "B", + "F" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -16504,35 +16128,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cherufe%20%28Token%29.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "IG", - "T" - ], - "damageTags": [ - "B", - "F" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Chill Haunt", @@ -16636,6 +16232,32 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chill%20Haunt%20%28Token%29.png", + "traitTags": [ + "Damage Absorption", + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "C", + "N", + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -16692,33 +16314,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chill%20Haunt%20%28Token%29.png", - "traitTags": [ - "Damage Absorption", - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "C", - "N", - "O" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Chimeric Phantom", @@ -16835,6 +16431,32 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chimeric%20Phantom%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -16884,33 +16506,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chimeric%20Phantom%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "O" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Chronomatic Enhancer", @@ -17044,6 +16640,32 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chronomatic%20Enhancer%20%28Token%29.png", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "petrified" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -17087,33 +16709,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Chronomatic%20Enhancer%20%28Token%29.png", - "traitTags": [ - "Immutable Form" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "petrified" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Clockwork Archon", @@ -17225,6 +16821,34 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Archon%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Siege Monster" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "R", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -17281,35 +16905,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Archon%20%28Token%29.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Siege Monster" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "R", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Clockwork Leech", @@ -17404,6 +17000,28 @@ "swamp", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Leech%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -17460,29 +17078,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Leech%20%28Token%29.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Clockwork Mantis", @@ -17617,6 +17213,28 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Mantis%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -17667,29 +17285,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Mantis%20%28Token%29.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Clockwork Tiger", @@ -17800,6 +17396,34 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Tiger%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Pounce" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -17849,35 +17473,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Clockwork%20Tiger%20%28Token%29.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Pounce" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Colláis", @@ -17984,6 +17580,38 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Collais%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "S" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "savingThrowForced": [ + "charisma", + "strength" + ], "fluff": { "entries": [ { @@ -18019,39 +17647,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Collais%20%28Token%29.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS", - "S" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "prone" - ], - "savingThrowForced": [ - "charisma", - "strength" - ] + } }, { "name": "Commander of Horn and Gold", @@ -18218,6 +17814,42 @@ "mountain", "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Commander%20of%20Horn%20and%20Gold%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "C", + "DR", + "GO", + "OTH" + ], + "damageTags": [ + "C", + "N" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RNG", + "RW", + "THW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -18286,43 +17918,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Commander%20of%20Horn%20and%20Gold%20%28Token%29.png", - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "C", - "DR", - "GO", - "OTH" - ], - "damageTags": [ - "C", - "N" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RNG", - "RW", - "THW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Compsognathus", @@ -18399,6 +17995,17 @@ "farmland", "grassland" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Compsognathus%20%28Token%29.png", + "traitTags": [ + "Pack Tactics" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -18463,18 +18070,7 @@ } } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Compsognathus%20%28Token%29.png", - "traitTags": [ - "Pack Tactics" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Conjoined Queen", @@ -18538,6 +18134,7 @@ "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ "The conjoined queen is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The queen has the following sorcerer spells prepared:" ], @@ -18589,8 +18186,7 @@ ] } }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -18643,56 +18239,6 @@ "underdark", "urban" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The torso of a pale humanoid woman melds into the thorax of a massive insect. It moves about on six pointed legs, stabbing through stone and metal alike." - ] - }, - { - "type": "entries", - "name": "Born in Chaos", - "entries": [ - "The first conjoined queen was created when cultists sacrificed a captured queen to their dark insectoid god. In a ritual of chaotic magic, the human queen and an insect queen were joined, forming a chitinous chrysalis from which the conjoined queen eventually emerged." - ] - }, - { - "type": "entries", - "name": "Rulers of the Many-Legged", - "entries": [ - "A conjoined queen rules from a subterranean throne room, often in a burrow under the ruins of a fallen monarchy's castle. There she commands her insectoid host and sits atop a pile of incubating eggs." - ] - }, - { - "type": "entries", - "name": "Hungry for Power", - "entries": [ - "The conjoined queen hungers for humanoid flesh but also for power. She seeks to rule and conquer humanoids and insects alike. Her armies consist of giant insects and the humanoids who ride them into battle." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Conjoined%20Queen.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Conjoined%20Queen%20%28Token%29.png", "traitTags": [ "Magic Resistance", @@ -18744,7 +18290,57 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The torso of a pale humanoid woman melds into the thorax of a massive insect. It moves about on six pointed legs, stabbing through stone and metal alike." + ] + }, + { + "type": "entries", + "name": "Born in Chaos", + "entries": [ + "The first conjoined queen was created when cultists sacrificed a captured queen to their dark insectoid god. In a ritual of chaotic magic, the human queen and an insect queen were joined, forming a chitinous chrysalis from which the conjoined queen eventually emerged." + ] + }, + { + "type": "entries", + "name": "Rulers of the Many-Legged", + "entries": [ + "A conjoined queen rules from a subterranean throne room, often in a burrow under the ruins of a fallen monarchy's castle. There she commands her insectoid host and sits atop a pile of incubating eggs." + ] + }, + { + "type": "entries", + "name": "Hungry for Power", + "entries": [ + "The conjoined queen hungers for humanoid flesh but also for power. She seeks to rule and conquer humanoids and insects alike. Her armies consist of giant insects and the humanoids who ride them into battle." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Conjoined%20Queen.webp" + } + } + ] + } }, { "name": "Corpse Worm", @@ -18826,6 +18422,34 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Corpse%20Worm%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Swallow" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "poisoned", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -18876,35 +18500,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Corpse%20Worm%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Swallow" - ], - "damageTags": [ - "A", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "poisoned", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Corrupted Pixie", @@ -18953,6 +18549,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The pixie's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], @@ -18972,8 +18569,7 @@ "{@spell suggestion}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -19014,6 +18610,39 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Corrupted%20Pixie%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "AB", + "I", + "P", + "S" + ], + "damageTagsSpell": [ + "F", + "N", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -19071,40 +18700,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Corrupted%20Pixie%20%28Token%29.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "AB", - "I", - "P", - "S" - ], - "damageTagsSpell": [ - "F", - "N", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "charmed", - "incapacitated", - "prone" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + } }, { "name": "Crater Drake", @@ -19268,6 +18864,37 @@ "environment": [ "badlands" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crater%20Drake%20%28Token%29.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "A", + "B", + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned", + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -19380,38 +19007,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crater%20Drake%20%28Token%29.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "A", - "B", - "I", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "poisoned", - "prone" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Crimson Shambler", @@ -19490,6 +19086,25 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crimson%20Shambler%20%28Token%29.png", + "senseTags": [ + "B" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -19533,26 +19148,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crimson%20Shambler%20%28Token%29.png", - "senseTags": [ - "B" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Crinaea", @@ -19607,6 +19203,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The crinaea's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" ], @@ -19624,8 +19221,7 @@ "{@spell protection from poison}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -19661,6 +19257,41 @@ "forest", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crinaea%20%28Token%29.png", + "attachedItems": [ + "dagger|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "C", + "I", + "P" + ], + "damageTagsSpell": [ + "I" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution" + ], "fluff": { "entries": [ { @@ -19704,42 +19335,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crinaea%20%28Token%29.png", - "attachedItems": [ - "dagger|phb" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "C", - "I", - "P" - ], - "damageTagsSpell": [ - "I" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution" - ] + } }, { "name": "Crocotta", @@ -19839,6 +19435,28 @@ "forest", "grassland" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crocotta%20%28Token%29.png", + "traitTags": [ + "Pounce" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed", + "prone" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "fluff": { "entries": [ { @@ -19888,29 +19506,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crocotta%20%28Token%29.png", - "traitTags": [ - "Pounce" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "paralyzed", - "prone" - ], - "savingThrowForced": [ - "constitution", - "strength" - ] + } }, { "name": "Cryoceros", @@ -19990,6 +19586,24 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cryoceros%20%28Token%29.png", + "damageTags": [ + "B", + "C", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -20039,25 +19653,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Cryoceros%20%28Token%29.png", - "damageTags": [ - "B", - "C", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Crystalline Monolith", @@ -20131,6 +19727,7 @@ "spellcasting": [ { "name": "Innate Spellcasting (Psionics)", + "type": "spellcasting", "headerEntries": [ "The crystalline monolith's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no components:" ], @@ -20153,8 +19750,7 @@ "{@spell suggestion}" ] }, - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -20230,6 +19826,53 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crystalline%20Monolith%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Magic Resistance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "TP", + "U" + ], + "damageTags": [ + "B", + "Y" + ], + "spellcastingTags": [ + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "restrained", + "stunned" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated", + "petrified", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "intelligence" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -20287,54 +19930,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Crystalline%20Monolith%20%28Token%29.png", - "traitTags": [ - "False Appearance", - "Magic Resistance" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DS", - "TP", - "U" - ], - "damageTags": [ - "B", - "Y" - ], - "spellcastingTags": [ - "I", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "restrained", - "stunned" - ], - "conditionInflictSpell": [ - "charmed", - "incapacitated", - "petrified", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "intelligence" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + } }, { "name": "Culicoid", @@ -20473,6 +20069,36 @@ "planar", "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Culicoid%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -20522,37 +20148,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Culicoid%20%28Token%29.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "TP" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Dancing Foliage", @@ -20674,6 +20270,32 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dancing%20Foliage%20%28Token%29.png", + "traitTags": [ + "False Appearance" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DU", + "S" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -20723,33 +20345,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dancing%20Foliage%20%28Token%29.png", - "traitTags": [ - "False Appearance" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DU", - "S" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "charmed", - "incapacitated" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Darakhul Captain", @@ -20894,6 +20490,45 @@ "underdark", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Darakhul%20Captain%20%28Token%29.png", + "attachedItems": [ + "heavy crossbow|phb", + "longsword|phb" + ], + "traitTags": [ + "Sunlight Sensitivity", + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH", + "U" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "paralyzed", + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -20938,46 +20573,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Darakhul%20Captain%20%28Token%29.png", - "attachedItems": [ - "heavy crossbow|phb", - "longsword|phb" - ], - "traitTags": [ - "Sunlight Sensitivity", - "Turn Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "OTH", - "U" - ], - "damageTags": [ - "N", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "paralyzed", - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Darakhul Spy", @@ -21115,6 +20711,43 @@ "underdark", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Darakhul%20Spy%20%28Token%29.png", + "attachedItems": [ + "light crossbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Sneak Attack", + "Sunlight Sensitivity", + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "paralyzed", + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -21159,44 +20792,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Darakhul%20Spy%20%28Token%29.png", - "attachedItems": [ - "light crossbow|phb", - "shortsword|phb" - ], - "traitTags": [ - "Sneak Attack", - "Sunlight Sensitivity", - "Turn Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "OTH" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "paralyzed", - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "De Ogen", @@ -21324,6 +20920,30 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/De%20Ogen%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "F", + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -21373,31 +20993,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/De%20Ogen%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "F", - "O" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "incapacitated" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Death Barque", @@ -21529,35 +21125,6 @@ "environment": [ "underwater" ], - "fluff": { - "entries": [ - "The death barque is built in the form of a ship to combat the dangers of the seas and to spearhead naval confrontations of undead nations. Its body is constructed from hardened purple worm hides stretched taut over the ribcage of a giant subterranean shark. Its figurehead was once a {@creature gypsosphinx|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) while its tail belonged to a {@creature adult cave dragon|ToB|cave dragon} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}).", - "Death barques typically carry a dozen {@creature zombie|mm|zombies} armed with {@item glaive|phb|glaives} and chained to the barque's deck with hooks through their flesh to prevent them becoming lost overboard. But it's the death barque itself that is the true threat. Its sphinxlike figurehead is capable of breathing a deadly cone of necrotic energy, and its spiked tail can launch explosive bone shards at its enemies.", - { - "type": "entries", - "name": "Necrotech", - "entries": [ - "Necromancers, both living and dead, sometimes come together to make massive undead creatures known collectively as \"{@filter necrotech|bestiary|search=necrotech}\". In nations ruled by undead, these massive creations often act as siege weapons or powerful modes of transportation.", - { - "type": "inset", - "name": "Necrotech in Midgard", - "entries": [ - "The darakhul of the Ghoul Imperium have long practiced necromancy, using the corpses and bones of Underworld denizens to create new undead servants and devise powerful war machines to aid in their conquest of the subterranean lands. Under Emperor Nicoforus, the darakhul necromancers, known as the Necrophagi, have prospered in their mission to develop experimental necrotech, and their progress has accelerated over the last decade, thanks to the blasphemous volumes of eldritch lore gifted to the ghouls by the vampires of Morgau and Doresh in exchange for their military aid against Krakova." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Death%20Barque.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Death%20Barque%20%28Token%29.png", "traitTags": [ "Immutable Form", @@ -21593,7 +21160,36 @@ "constitution", "dexterity", "strength" - ] + ], + "fluff": { + "entries": [ + "The death barque is built in the form of a ship to combat the dangers of the seas and to spearhead naval confrontations of undead nations. Its body is constructed from hardened purple worm hides stretched taut over the ribcage of a giant subterranean shark. Its figurehead was once a {@creature gypsosphinx|ToB} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) while its tail belonged to a {@creature adult cave dragon|ToB|cave dragon} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}).", + "Death barques typically carry a dozen {@creature zombie|mm|zombies} armed with {@item glaive|phb|glaives} and chained to the barque's deck with hooks through their flesh to prevent them becoming lost overboard. But it's the death barque itself that is the true threat. Its sphinxlike figurehead is capable of breathing a deadly cone of necrotic energy, and its spiked tail can launch explosive bone shards at its enemies.", + { + "type": "entries", + "name": "Necrotech", + "entries": [ + "Necromancers, both living and dead, sometimes come together to make massive undead creatures known collectively as \"{@filter necrotech|bestiary|search=necrotech}\". In nations ruled by undead, these massive creations often act as siege weapons or powerful modes of transportation.", + { + "type": "inset", + "name": "Necrotech in Midgard", + "entries": [ + "The darakhul of the Ghoul Imperium have long practiced necromancy, using the corpses and bones of Underworld denizens to create new undead servants and devise powerful war machines to aid in their conquest of the subterranean lands. Under Emperor Nicoforus, the darakhul necromancers, known as the Necrophagi, have prospered in their mission to develop experimental necrotech, and their progress has accelerated over the last decade, thanks to the blasphemous volumes of eldritch lore gifted to the ghouls by the vampires of Morgau and Doresh in exchange for their military aid against Krakova." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Death%20Barque.webp" + } + } + ] + } }, { "name": "Death Shroud Golem", @@ -21726,6 +21322,29 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Death%20Shroud%20Golem%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Immutable Form", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" + ], "fluff": { "entries": [ { @@ -21775,30 +21394,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Death%20Shroud%20Golem%20%28Token%29.png", - "traitTags": [ - "False Appearance", - "Immutable Form", - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained" - ] + } }, { "name": "Death Vulture", @@ -21908,6 +21504,37 @@ "swamp", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Death%20Vulture%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -21958,38 +21585,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Death%20Vulture%20%28Token%29.png", - "traitTags": [ - "Keen Senses", - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "N", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Deathspeaker", @@ -22093,6 +21689,27 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Deathspeaker%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution", + "intelligence" + ], "fluff": { "entries": [ { @@ -22149,28 +21766,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Deathspeaker%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution", - "intelligence" - ] + } }, { "name": "Deathweaver", @@ -22225,6 +21821,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The deathweaver's innate spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], @@ -22240,8 +21837,7 @@ "{@spell ray of enfeeblement}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -22287,6 +21883,47 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Deathweaver%20%28Token%29.png", + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS" + ], + "damageTags": [ + "N", + "P" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "paralyzed", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution" + ], "fluff": { "entries": [ { @@ -22330,48 +21967,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Deathweaver%20%28Token%29.png", - "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DS" - ], - "damageTags": [ - "N", - "P" - ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "paralyzed", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution" - ] + } }, { "name": "Deep Troll", @@ -22459,6 +22055,28 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Deep%20Troll%20%28Token%29.png", + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS" + ], + "damageTags": [ + "A", + "P", + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -22502,29 +22120,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Deep%20Troll%20%28Token%29.png", - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DS" - ], - "damageTags": [ - "A", - "P", - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Degmadu", @@ -22658,42 +22254,6 @@ "environment": [ "underdark" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "A massive, fleshy polyp emerges from the ground, ringed with hundreds of wobbly eyes and filled with a whirlpool of stony teeth. Tentacles burst from within this gaping maw, ready to strike." - ] - }, - { - "type": "entries", - "name": "The Millennium Polyp", - "entries": [ - "Degmadu the Shuddering Maw, or the Millennium Polyp, is said to grow active on the surface for three days every thousand years when it bursts from its earthly confines." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Degmadu.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Degmadu%20%28Token%29.png", "traitTags": [ "Siege Monster" @@ -22739,7 +22299,43 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "A massive, fleshy polyp emerges from the ground, ringed with hundreds of wobbly eyes and filled with a whirlpool of stony teeth. Tentacles burst from within this gaping maw, ready to strike." + ] + }, + { + "type": "entries", + "name": "The Millennium Polyp", + "entries": [ + "Degmadu the Shuddering Maw, or the Millennium Polyp, is said to grow active on the surface for three days every thousand years when it bursts from its earthly confines." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Degmadu.webp" + } + } + ] + } }, { "name": "Derendian Moth Abomination", @@ -22874,6 +22470,30 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derendian%20Moth%20Abomination%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Magic Weapons" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -22909,31 +22529,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derendian%20Moth%20Abomination%20%28Token%29.png", - "traitTags": [ - "Legendary Resistances", - "Magic Weapons" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Derro Explorer", @@ -23029,6 +22625,33 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derro%20Explorer%20%28Token%29.png", + "attachedItems": [ + "scimitar|phb", + "shortbow|phb" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "D", + "U" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -23065,34 +22688,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derro%20Explorer%20%28Token%29.png", - "attachedItems": [ - "scimitar|phb", - "shortbow|phb" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "C", - "D", - "U" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Derro Guard", @@ -23185,6 +22781,31 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derro%20Guard%20%28Token%29.png", + "attachedItems": [ + "light crossbow|phb" + ], + "traitTags": [ + "Magic Resistance", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "D", + "U" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW", + "RNG", + "RW", + "THW" + ], "fluff": { "entries": [ { @@ -23221,32 +22842,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derro%20Guard%20%28Token%29.png", - "attachedItems": [ - "light crossbow|phb" - ], - "traitTags": [ - "Magic Resistance", - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "C", - "D", - "U" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "RNG", - "RW", - "THW" - ] + } }, { "name": "Derro Shadowseeker", @@ -23366,6 +22962,40 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derro%20Shadowseeker%20%28Token%29.png", + "attachedItems": [ + "dagger|phb", + "light crossbow|phb" + ], + "traitTags": [ + "Magic Resistance", + "Sneak Attack", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "D", + "U" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW", + "THW" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -23433,41 +23063,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Derro%20Shadowseeker%20%28Token%29.png", - "attachedItems": [ - "dagger|phb", - "light crossbow|phb" - ], - "traitTags": [ - "Magic Resistance", - "Sneak Attack", - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "D", - "U" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW", - "THW" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Dimensional Shambler", @@ -23590,6 +23186,33 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dimensional%20Shambler%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "I", + "OTH" + ], + "damageTags": [ + "S", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "grappled" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -23633,34 +23256,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dimensional%20Shambler%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "I", - "OTH" - ], - "damageTags": [ - "S", - "Y" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened", - "grappled" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Diminution Drake", @@ -23773,6 +23369,40 @@ "forest", "hill" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Diminution%20Drake%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack", + "Swallow" + ], + "languageTags": [ + "C", + "CS", + "DR" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -23816,41 +23446,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Diminution%20Drake%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack", - "Swallow" - ], - "languageTags": [ - "C", - "CS", - "DR" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Dragonflesh Golem", @@ -23986,6 +23582,38 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dragonflesh%20Golem%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -24035,39 +23663,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dragonflesh%20Golem%20%28Token%29.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Dread Walker Excavator", @@ -24178,6 +23774,26 @@ "environment": [ "badlands" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dread%20Walker%20Excavator%20%28Token%29.png", + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "O", + "P" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], "fluff": { "entries": [ { @@ -24235,27 +23851,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dread%20Walker%20Excavator%20%28Token%29.png", - "traitTags": [ - "Spider Climb" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "O", - "P" - ], - "miscTags": [ - "MW", - "RCH", - "RW" - ] + } }, { "name": "Edjet Initiate", @@ -24338,6 +23934,24 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Edjet%20Initiate%20%28Token%29.png", + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "fluff": { "entries": [ { @@ -24380,25 +23994,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Edjet%20Initiate%20%28Token%29.png", - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ] + } }, { "name": "Egret Harpy", @@ -24491,6 +24087,42 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Egret%20Harpy%20%28Token%29.png", + "attachedItems": [ + "spear|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -24540,43 +24172,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Egret%20Harpy%20%28Token%29.png", - "attachedItems": [ - "spear|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength", - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Eldritch Ooze", @@ -24666,6 +24262,24 @@ "underdark", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Eldritch%20Ooze%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -24709,25 +24323,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Eldritch%20Ooze%20%28Token%29.png", - "traitTags": [ - "Amorphous", - "Spider Climb" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "B", - "Y" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Emperor's Hyena", @@ -24840,6 +24436,37 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Emperor's%20Hyena%20%28Token%29.png", + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "OTH" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "exhaustion", + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -24890,38 +24517,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Emperor's%20Hyena%20%28Token%29.png", - "traitTags": [ - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "CS", - "OTH" - ], - "damageTags": [ - "N", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "exhaustion", - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Empusa", @@ -25028,6 +24624,33 @@ "farmland", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Empusa%20%28Token%29.png", + "traitTags": [ + "Ambusher", + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -25077,34 +24700,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Empusa%20%28Token%29.png", - "traitTags": [ - "Ambusher", - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Eonic Savant", @@ -25166,6 +24762,7 @@ "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ "The savant is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 8} to hit with spell attacks). The savant has the following wizard spells prepared:" ], @@ -25218,8 +24815,7 @@ ] } }, - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -25266,6 +24862,46 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Eonic%20Savant%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI", + "OTH", + "S" + ], + "damageTags": [ + "B", + "O" + ], + "damageTagsSpell": [ + "B", + "F", + "O" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "unconscious" + ], + "savingThrowForced": [ + "charisma" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength", + "wisdom" + ], "fluff": { "entries": [ { @@ -25309,47 +24945,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Eonic%20Savant%20%28Token%29.png", - "traitTags": [ - "Magic Resistance" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI", - "OTH", - "S" - ], - "damageTags": [ - "B", - "O" - ], - "damageTagsSpell": [ - "B", - "F", - "O" - ], - "spellcastingTags": [ - "CW" - ], - "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "unconscious" - ], - "savingThrowForced": [ - "charisma" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" - ] + } }, { "name": "Fabricator", @@ -25468,6 +25064,26 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fabricator%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "DR", + "DS" + ], + "damageTags": [ + "B", + "O" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -25517,27 +25133,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fabricator%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS", - "DR", - "DS" - ], - "damageTags": [ - "B", - "O" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Faceless Wanderer", @@ -25634,6 +25230,31 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Faceless%20Wanderer%20%28Token%29.png", + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "S", + "Y" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "intelligence", + "wisdom" + ], "fluff": { "entries": [ { @@ -25683,32 +25304,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Faceless%20Wanderer%20%28Token%29.png", - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "S", - "Y" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "intelligence", - "wisdom" - ] + } }, { "name": "Falsifier Fog", @@ -25827,6 +25423,33 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Falsifier%20Fog%20%28Token%29.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "C", + "Y" + ], + "miscTags": [ + "AOE" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -25890,34 +25513,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Falsifier%20Fog%20%28Token%29.png", - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "C", - "Y" - ], - "miscTags": [ - "AOE" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Fane Spirit", @@ -26004,6 +25600,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The fane spirit's innate spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], @@ -26023,8 +25620,7 @@ "{@spell lesser restoration}" ] }, - "ability": "wis", - "type": "spellcasting" + "ability": "wis" } ], "trait": [ @@ -26066,6 +25662,41 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fane%20Spirit%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "O", + "Y" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "conditionInflictSpell": [ + "paralyzed" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -26115,42 +25746,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fane%20Spirit%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "O", - "Y" - ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "conditionInflictSpell": [ - "paralyzed" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Far Dorocha", @@ -26223,6 +25819,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The far dorocha's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components." ], @@ -26240,8 +25837,7 @@ "{@spell darkness}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -26288,6 +25884,44 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Far%20Dorocha%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "OTH", + "S" + ], + "damageTags": [ + "I", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "prone" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -26330,45 +25964,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Far%20Dorocha%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E", - "OTH", - "S" - ], - "damageTags": [ - "I", - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "poisoned" - ], - "conditionInflictSpell": [ - "prone" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Felid Dragon", @@ -26484,6 +26080,42 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Felid%20Dragon%20%28Token%29.png", + "traitTags": [ + "Flyby", + "Keen Senses", + "Magic Resistance", + "Pounce" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "deafened", + "poisoned", + "prone" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "fluff": { "entries": [ { @@ -26526,43 +26158,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Felid%20Dragon%20%28Token%29.png", - "traitTags": [ - "Flyby", - "Keen Senses", - "Magic Resistance", - "Pounce" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "deafened", - "poisoned", - "prone" - ], - "savingThrowForced": [ - "constitution", - "strength" - ] + } }, { "name": "Fennec Fox", @@ -26620,6 +26216,20 @@ "desert", "underdark" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fennec%20Fox%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -26634,21 +26244,7 @@ ] } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fennec%20Fox%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Fey Revenant", @@ -26801,6 +26397,46 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fey%20Revenant%20%28Token%29.png", + "attachedItems": [ + "longbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Magic Resistance", + "Spider Climb", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "OTH" + ], + "damageTags": [ + "C", + "I", + "P", + "R" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "frightened", + "restrained" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -26843,47 +26479,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fey%20Revenant%20%28Token%29.png", - "attachedItems": [ - "longbow|phb", - "shortsword|phb" - ], - "traitTags": [ - "Magic Resistance", - "Spider Climb", - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E", - "OTH" - ], - "damageTags": [ - "C", - "I", - "P", - "R" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "frightened", - "restrained" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Fire-Infused Water Elemental", @@ -26997,6 +26593,30 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fire-Infused%20Water%20Elemental%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ" + ], + "damageTags": [ + "B", + "F" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -27046,31 +26666,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fire-Infused%20Water%20Elemental%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AQ" - ], - "damageTags": [ - "B", - "F" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Flayed Wraith", @@ -27189,6 +26785,33 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Flayed%20Wraith%20%28Token%29.png", + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "S", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -27238,34 +26861,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Flayed%20Wraith%20%28Token%29.png", - "traitTags": [ - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "S", - "Y" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "incapacitated" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Fleshdreg", @@ -27364,6 +26960,32 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fleshdreg%20%28Token%29.png", + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DS", + "S" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -27413,33 +27035,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fleshdreg%20%28Token%29.png", - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DS", - "S" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Fleshspurned", @@ -27564,6 +27160,28 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fleshspurned%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -27613,29 +27231,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fleshspurned%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "O" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Flithidir", @@ -27692,6 +27288,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The flithidir's innate spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells, requiring no material components." ], @@ -27705,8 +27302,7 @@ "{@spell enthrall}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -27755,6 +27351,48 @@ "forest", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Flithidir%20%28Token%29.png", + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AU", + "C", + "S" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -27804,49 +27442,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Flithidir%20%28Token%29.png", - "attachedItems": [ - "dagger|phb" - ], - "traitTags": [ - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AU", - "C", - "S" - ], - "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Forest Emperor", @@ -27962,6 +27558,38 @@ "forest", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Forest%20Emperor%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "A", + "B", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -28004,39 +27632,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Forest%20Emperor%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "A", - "B", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Forest Falcon", @@ -28100,6 +27696,16 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Forest%20Falcon%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -28114,17 +27720,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Forest%20Falcon%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Fragrant One", @@ -28217,6 +27813,29 @@ "farmland", "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fragrant%20One%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "E", + "S", + "TP" + ], + "damageTags": [ + "Y" + ], + "miscTags": [ + "AOE" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -28259,30 +27878,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Fragrant%20One%20%28Token%29.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "E", - "S", - "TP" - ], - "damageTags": [ - "Y" - ], - "miscTags": [ - "AOE" - ], - "conditionInflict": [ - "charmed", - "incapacitated" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Frost Mole", @@ -28369,6 +27965,25 @@ "farmland", "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Frost%20Mole%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -28392,26 +28007,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Frost%20Mole%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Galidroo", @@ -28536,6 +28132,37 @@ "badlands", "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Galidroo%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "TP" + ], + "damageTags": [ + "B", + "P", + "S", + "Y" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "incapacitated", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "intelligence" + ], "fluff": { "entries": [ { @@ -28578,38 +28205,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Galidroo%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DS", - "TP" - ], - "damageTags": [ - "B", - "P", - "S", - "Y" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "incapacitated", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "intelligence" - ] + } }, { "name": "Garlicle", @@ -28657,6 +28253,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The garlicle's innate spellcasting ability is Wisdom (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:" ], @@ -28674,8 +28271,7 @@ "{@spell comprehend languages}" ] }, - "ability": "wis", - "type": "spellcasting" + "ability": "wis" } ], "trait": [ @@ -28814,6 +28410,37 @@ "forest", "grassland" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Garlicle%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "B", + "I" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "poisoned", + "prone" + ], + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "strength" + ], "fluff": { "entries": [ { @@ -28856,38 +28483,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Garlicle%20%28Token%29.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "B", - "I" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "poisoned", - "prone" - ], - "conditionInflictSpell": [ - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "strength" - ] + } }, { "name": "Gaunt One", @@ -28965,6 +28561,33 @@ "underdark", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gaunt%20One%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "U" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -29014,34 +28637,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gaunt%20One%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "U" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Ghillie Dubh", @@ -29160,6 +28756,23 @@ "forest", "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ghillie%20Dubh%20%28Token%29.png", + "languageTags": [ + "C", + "CE", + "S", + "TP" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "entries": [ { @@ -29209,24 +28822,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ghillie%20Dubh%20%28Token%29.png", - "languageTags": [ - "C", - "CE", - "S", - "TP" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Ghoul Bat", @@ -29301,6 +28897,25 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ghoul%20Bat%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -29324,26 +28939,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ghoul%20Bat%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "paralyzed" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Ghul", @@ -29407,6 +29003,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The ghul's innate spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], @@ -29434,8 +29031,7 @@ "footerEntries": [ "{@color *if using the {@i Midgard Heroes Handbook}, replace the indicated spells with {@i rolling thunder}, {@i spire of stone}, and {@i frozen razors}, respectively|777}" ], - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -29475,6 +29071,49 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ghul%20%28Token%29.png", + "traitTags": [ + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "C", + "F", + "L", + "N", + "T" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "paralyzed" + ], + "conditionInflictSpell": [ + "prone" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -29531,50 +29170,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ghul%20%28Token%29.png", - "traitTags": [ - "Turn Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "C", - "F", - "L", - "N", - "T" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "paralyzed" - ], - "conditionInflictSpell": [ - "prone" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] + } }, { "name": "Giant Armadillo", @@ -29634,6 +29230,16 @@ "grassland", "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Armadillo%20%28Token%29.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -29648,17 +29254,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Armadillo%20%28Token%29.png", - "senseTags": [ - "D" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Giant Bombardier Beetle", @@ -29720,6 +29316,18 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Bombardier%20Beetle%20%28Token%29.png", + "senseTags": [ + "B" + ], + "damageTags": [ + "F", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], "fluff": { "entries": [ { @@ -29748,19 +29356,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Bombardier%20Beetle%20%28Token%29.png", - "senseTags": [ - "B" - ], - "damageTags": [ - "F", - "S" - ], - "miscTags": [ - "MW", - "RW" - ] + } }, { "name": "Giant Frilled Lizard", @@ -29836,21 +29432,6 @@ "forest", "underdark" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - "These massive reptiles adore hot climates and often lie motionless while they sun themselves. When disturbed, giant frilled lizards become quite aggressive, hissing and protruding the large, jagged frill that surrounds their necks." - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Frilled%20Lizard%20%28Token%29.png", "senseTags": [ "D" @@ -29872,7 +29453,22 @@ ], "savingThrowForced": [ "charisma" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "These massive reptiles adore hot climates and often lie motionless while they sun themselves. When disturbed, giant frilled lizards become quite aggressive, hissing and protruding the large, jagged frill that surrounds their necks." + ] + } + ] + } + ] + } }, { "name": "Giant Honey Bee", @@ -29927,6 +29523,27 @@ "forest", "grassland" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Honey%20Bee%20%28Token%29.png", + "senseTags": [ + "B" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed", + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -29950,28 +29567,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Honey%20Bee%20%28Token%29.png", - "senseTags": [ - "B" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "paralyzed", - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Giant Husk", @@ -30059,6 +29655,31 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Husk%20%28Token%29.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" + ], "fluff": { "entries": [ { @@ -30102,32 +29723,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Husk%20%28Token%29.png", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained" - ] + } }, { "name": "Giant Leech", @@ -30189,6 +29785,19 @@ "forest", "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Leech%20%28Token%29.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "T" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -30203,20 +29812,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Leech%20%28Token%29.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "T" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Giant Mongoose", @@ -30291,6 +29887,19 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Mongoose%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -30305,20 +29914,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Mongoose%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Giant Snow Beetle", @@ -30401,6 +29997,24 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Snow%20Beetle%20%28Token%29.png", + "senseTags": [ + "T" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned", + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -30431,25 +30045,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Snow%20Beetle%20%28Token%29.png", - "senseTags": [ - "T" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "poisoned", - "prone" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Giant Water Scorpion", @@ -30537,20 +30133,6 @@ "coastal", "swamp" ], - "fluff": { - "entries": [ - "A common threat in canals, lagoons, bayous, and countless other bodies of water, the giant water scorpion is responsible for the deaths of many adventurers exploring waterways. Like most aquatic monsters, giant water scorpions are seldom at the top of the food chain in their native environment, and black dragons in particular enjoy snacking on them. Swamp and water-dwelling humanoids like lizardfolk have been known to use the giant water scorpion's carapace to create shields or coverings for their tents. The creature's long tail acts as a breathing tube for it, which is often harvested and used by intrepid explorers and inventors in the creation of diving bells and other apparatuses for traversing the stygian depths." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Giant%20Water%20Scorpion.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Giant%20Water%20Scorpion%20%28Token%29.png", "traitTags": [ "Hold Breath" @@ -30572,7 +30154,21 @@ ], "conditionInflict": [ "grappled" - ] + ], + "fluff": { + "entries": [ + "A common threat in canals, lagoons, bayous, and countless other bodies of water, the giant water scorpion is responsible for the deaths of many adventurers exploring waterways. Like most aquatic monsters, giant water scorpions are seldom at the top of the food chain in their native environment, and black dragons in particular enjoy snacking on them. Swamp and water-dwelling humanoids like lizardfolk have been known to use the giant water scorpion's carapace to create shields or coverings for their tents. The creature's long tail acts as a breathing tube for it, which is often harvested and used by intrepid explorers and inventors in the creation of diving bells and other apparatuses for traversing the stygian depths." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Giant%20Water%20Scorpion.webp" + } + } + ] + } }, { "name": "Glacial Corrupter", @@ -30651,6 +30247,32 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Glacial%20Corrupter%20%28Token%29.png", + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "C", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -30700,33 +30322,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Glacial%20Corrupter%20%28Token%29.png", - "attachedItems": [ - "longbow|phb", - "longsword|phb" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "C", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Glacier Behemoth", @@ -30831,6 +30427,28 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Glacier%20Behemoth%20%28Token%29.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -30881,29 +30499,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Glacier%20Behemoth%20%28Token%29.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Gorao-Ka", @@ -30986,6 +30582,21 @@ "farmland", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gorao-Ka%20%28Token%29.png", + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -31049,22 +30660,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gorao-Ka%20%28Token%29.png", - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Graknork", @@ -31164,6 +30760,36 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Graknork%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "C", + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone", + "restrained" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -31206,37 +30832,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Graknork%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "C", - "F", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "prone", - "restrained" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Graveyard Dragon", @@ -31399,6 +30995,34 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Graveyard%20Dragon%20%28Token%29.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -31449,35 +31073,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Graveyard%20Dragon%20%28Token%29.png", - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Gray Orc", @@ -31567,6 +31163,25 @@ "mountain", "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gray%20Orc%20%28Token%29.png", + "traitTags": [ + "Aggressive", + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "B", + "D" + ], + "languageTags": [ + "O" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -31617,26 +31232,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gray%20Orc%20%28Token%29.png", - "traitTags": [ - "Aggressive", - "Pack Tactics", - "Sunlight Sensitivity" - ], - "senseTags": [ - "B", - "D" - ], - "languageTags": [ - "O" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Great Gray Owl", @@ -31704,11 +31300,6 @@ "environment": [ "forest" ], - "fluff": { - "entries": [ - "Great gray owls are stealthy predators, and the largest of the non-giant varieties of owls. Unlike other owls, great grays aren't territorial\u2014with the exception of females raising young\u2014and don't flush or spook when other creatures approach. Rather, they remain still on their low perches, often going overlooked." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Great%20Gray%20Owl%20%28Token%29.png", "traitTags": [ "Flyby", @@ -31722,7 +31313,12 @@ ], "miscTags": [ "MW" - ] + ], + "fluff": { + "entries": [ + "Great gray owls are stealthy predators, and the largest of the non-giant varieties of owls. Unlike other owls, great grays aren't territorial\u2014with the exception of females raising young\u2014and don't flush or spook when other creatures approach. Rather, they remain still on their low perches, often going overlooked." + ] + } }, { "name": "Greater Ghast of Leng", @@ -31825,6 +31421,33 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Greater%20Ghast%20of%20Leng%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "N", + "P", + "R", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "fluff": { "entries": [ { @@ -31860,34 +31483,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Greater%20Ghast%20of%20Leng%20%28Token%29.png", - "traitTags": [ - "Keen Senses", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "N", - "P", - "R", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ] + } }, { "name": "Greater Lunarchidna", @@ -31951,6 +31547,7 @@ "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ "The lunarchidna is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 11}, {@hit 3} to hit with spell attacks). The lunarchidna has the following wizard spells prepared:" ], @@ -31979,8 +31576,7 @@ ] } }, - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -32038,6 +31634,54 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarchidna%20%28Token%29.png", + "traitTags": [ + "Spider Climb", + "Sunlight Sensitivity", + "Web Walker" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "E" + ], + "damageTags": [ + "B", + "N", + "S" + ], + "damageTagsSpell": [ + "B", + "C", + "I", + "O", + "P", + "S" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "blinded", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -32113,55 +31757,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarchidna%20%28Token%29.png", - "traitTags": [ - "Spider Climb", - "Sunlight Sensitivity", - "Web Walker" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DS", - "E" - ], - "damageTags": [ - "B", - "N", - "S" - ], - "damageTagsSpell": [ - "B", - "C", - "I", - "O", - "P", - "S" - ], - "spellcastingTags": [ - "CW" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "blinded", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + } }, { "name": "Greed Swarm", @@ -32280,6 +31876,27 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Greed%20Swarm%20%28Token%29.png", + "traitTags": [ + "Antimagic Susceptibility", + "False Appearance" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "deafened" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -32337,28 +31954,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Greed%20Swarm%20%28Token%29.png", - "traitTags": [ - "Antimagic Susceptibility", - "False Appearance" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "deafened" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Grimmlet", @@ -32426,6 +32022,7 @@ "spellcasting": [ { "name": "Innate Spellcasting (Psionics)", + "type": "spellcasting", "headerEntries": [ "The grimmlet's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no components:" ], @@ -32441,8 +32038,7 @@ "footerEntries": [ "{@color *if using {@i Deep Magic for 5th Edition}, replace the indicated spells with {@i crushing curse} and {@i maddening whispers}, respectively|777}" ], - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -32470,6 +32066,35 @@ "environment": [ "badlands" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Grimmlet%20%28Token%29.png", + "senseTags": [ + "B" + ], + "languageTags": [ + "CS", + "OTH" + ], + "damageTags": [ + "S", + "Y" + ], + "damageTagsSpell": [ + "O" + ], + "spellcastingTags": [ + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflictSpell": [ + "blinded" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -32519,36 +32144,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Grimmlet%20%28Token%29.png", - "senseTags": [ - "B" - ], - "languageTags": [ - "CS", - "OTH" - ], - "damageTags": [ - "S", - "Y" - ], - "damageTagsSpell": [ - "O" - ], - "spellcastingTags": [ - "I", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflictSpell": [ - "blinded" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Grimmlet Swarm", @@ -32622,6 +32218,7 @@ "spellcasting": [ { "name": "Innate Spellcasting (Psionics)", + "type": "spellcasting", "headerEntries": [ "The grimmlet swarm's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It can innately cast the following spells, requiring no components:" ], @@ -32643,8 +32240,7 @@ "footerEntries": [ "{@color *if using {@i Deep Magic for 5th Edition}, replace the indicated spells with {@i maddening whispers}, {@i crushing curse}, and {@i void strike}, respectively|777}" ], - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -32684,6 +32280,49 @@ "environment": [ "badlands" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Grimmlet%20Swarm%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "OTH" + ], + "damageTags": [ + "S", + "Y" + ], + "damageTagsSpell": [ + "L", + "O" + ], + "spellcastingTags": [ + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "exhaustion" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "dexterity", + "intelligence" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -32733,50 +32372,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Grimmlet%20Swarm%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "OTH" - ], - "damageTags": [ - "S", - "Y" - ], - "damageTagsSpell": [ - "L", - "O" - ], - "spellcastingTags": [ - "I", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "exhaustion" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "incapacitated" - ], - "savingThrowForced": [ - "dexterity", - "intelligence" - ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Grove Bear", @@ -32845,11 +32441,6 @@ "environment": [ "forest" ], - "fluff": { - "entries": [ - "Grove bears resemble black bears with blond snouts, but they are slightly smaller and noticeably quicker. When grove bears clash to defend territory or compete for mates, they engage in brutal wrestling matches, each attempting to pin the other until one bear loses its nerve and flees." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Grove%20Bear%20%28Token%29.png", "traitTags": [ "Keen Senses" @@ -32862,7 +32453,12 @@ ], "conditionInflict": [ "grappled" - ] + ], + "fluff": { + "entries": [ + "Grove bears resemble black bears with blond snouts, but they are slightly smaller and noticeably quicker. When grove bears clash to defend territory or compete for mates, they engage in brutal wrestling matches, each attempting to pin the other until one bear loses its nerve and flees." + ] + } }, { "name": "Gudu-xiqigui", @@ -33015,6 +32611,32 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "I", + "N", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -33080,33 +32702,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "I", - "N", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Gudugui", @@ -33259,6 +32855,36 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "I", + "N", + "O", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -33317,37 +32943,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "I", - "N", - "O", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Guiguai", @@ -33621,6 +33217,34 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "I", + "N", + "O", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -33800,35 +33424,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "F", - "I", - "N", - "O", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Gulper Behemoth", @@ -33932,6 +33528,38 @@ "environment": [ "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gulper%20Behemoth%20%28Token%29.png", + "traitTags": [ + "Death Burst", + "Keen Senses", + "Water Breathing" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Swallow" + ], + "damageTags": [ + "A", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "prone", + "restrained", + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -33974,39 +33602,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Gulper%20Behemoth%20%28Token%29.png", - "traitTags": [ - "Death Burst", - "Keen Senses", - "Water Breathing" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Swallow" - ], - "damageTags": [ - "A", - "P", - "T" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "prone", - "restrained", - "stunned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Haleshi", @@ -34067,6 +33663,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The haleshi's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" ], @@ -34081,8 +33678,7 @@ "{@spell zone of truth}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -34131,6 +33727,45 @@ "coastal", "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Haleshi%20%28Token%29.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ", + "C", + "E", + "S" + ], + "damageTags": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "conditionInflictSpell": [ + "charmed", + "invisible" + ], + "savingThrowForced": [ + "intelligence" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ], "fluff": { "entries": [ { @@ -34180,46 +33815,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Haleshi%20%28Token%29.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AQ", - "C", - "E", - "S" - ], - "damageTags": [ - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "incapacitated" - ], - "conditionInflictSpell": [ - "charmed", - "invisible" - ], - "savingThrowForced": [ - "intelligence" - ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" - ] + } }, { "name": "Hantu Penanggal", @@ -34300,6 +33896,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The hantu penanggal's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components." ], @@ -34316,8 +33913,7 @@ "{@spell gaseous form}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -34365,6 +33961,46 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hantu%20Penanggal%20%28Token%29.png", + "attachedItems": [ + "rapier|phb" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "I" + ], + "damageTags": [ + "B", + "N", + "P", + "S" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -34407,47 +34043,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hantu%20Penanggal%20%28Token%29.png", - "attachedItems": [ - "rapier|phb" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "I" - ], - "damageTags": [ - "B", - "N", - "P", - "S" - ], - "damageTagsSpell": [ - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "grappled", - "restrained" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Harbinger of Wrath", @@ -34579,6 +34175,40 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Harbinger%20of%20Wrath%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B", + "N", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -34628,41 +34258,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Harbinger%20of%20Wrath%20%28Token%29.png", - "traitTags": [ - "Immutable Form", - "Legendary Resistances", - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B", - "N", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Harefolk", @@ -34768,6 +34364,27 @@ "arctic", "grassland" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Harefolk%20%28Token%29.png", + "attachedItems": [ + "shortsword|phb", + "sling|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "fluff": { "entries": [ { @@ -34817,28 +34434,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Harefolk%20%28Token%29.png", - "attachedItems": [ - "shortsword|phb", - "sling|phb" - ], - "traitTags": [ - "Keen Senses" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ] + } }, { "name": "Hebi-Doku", @@ -34943,6 +34539,34 @@ "swamp", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hebi-Doku%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "incapacitated", + "paralyzed", + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -35013,35 +34637,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hebi-Doku%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "incapacitated", - "paralyzed", - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Heggarna", @@ -35131,6 +34727,28 @@ "farmland", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Heggarna%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "DS", + "TP" + ], + "damageTags": [ + "P", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -35173,29 +34791,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Heggarna%20%28Token%29.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "DS", - "TP" - ], - "damageTags": [ - "P", - "Y" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "incapacitated" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Helashruu", @@ -35344,6 +34940,41 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Helashruu%20%28Token%29.png", + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "OTH", + "TP" + ], + "damageTags": [ + "O", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -35386,42 +35017,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Helashruu%20%28Token%29.png", - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "OTH", - "TP" - ], - "damageTags": [ - "O", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Herald of Slaughter", @@ -35500,6 +35096,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The herald's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:" ], @@ -35517,8 +35114,7 @@ "{@spell suggestion}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -35570,50 +35166,6 @@ "environment": [ "urban" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The butcher strides down the lane, preaching of threshing the chaff from the wheat. Around it, people tear into each other, blind with rage. All the while, the butcher grows in stature and sprouts wicked horns as it revels in the massacre." - ] - }, - "Heralds of slaughter are sent by dark gods to foment unrest and agitate mortals into committing barbaric atrocities.", - { - "type": "entries", - "name": "Provokers of Wrath", - "entries": [ - "Disguised as a trusted craftsman, a herald of slaughter finds a source of anger in a community and feeds it until it grows, all while pretending to understand and offer solutions to the source. A herald of slaughter fuels the anger of the people by instigating mass culling, revolts, and blood sacrifices. As problems escalate, a herald of slaughter reveals its fiendish form to culminate the savagery in a final, chaotic exaltation of the dark gods." - ] - }, - { - "type": "entries", - "name": "Brutality and Blood", - "entries": [ - "Once a herald of slaughter has been revealed, it assumes its fiendish appearance and wades fanatically into combat. Wielding a massive meat cleaver and rage-inducing magic, a herald of slaughter seeks to destabilize its opponents by inciting blinding fury and pitting comrades against each other." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Herald%20of%20Slaughter.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Herald%20of%20Slaughter%20%28Token%29.png", "traitTags": [ "Magic Weapons", @@ -35661,7 +35213,51 @@ "savingThrowForcedSpell": [ "charisma", "wisdom" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The butcher strides down the lane, preaching of threshing the chaff from the wheat. Around it, people tear into each other, blind with rage. All the while, the butcher grows in stature and sprouts wicked horns as it revels in the massacre." + ] + }, + "Heralds of slaughter are sent by dark gods to foment unrest and agitate mortals into committing barbaric atrocities.", + { + "type": "entries", + "name": "Provokers of Wrath", + "entries": [ + "Disguised as a trusted craftsman, a herald of slaughter finds a source of anger in a community and feeds it until it grows, all while pretending to understand and offer solutions to the source. A herald of slaughter fuels the anger of the people by instigating mass culling, revolts, and blood sacrifices. As problems escalate, a herald of slaughter reveals its fiendish form to culminate the savagery in a final, chaotic exaltation of the dark gods." + ] + }, + { + "type": "entries", + "name": "Brutality and Blood", + "entries": [ + "Once a herald of slaughter has been revealed, it assumes its fiendish appearance and wades fanatically into combat. Wielding a massive meat cleaver and rage-inducing magic, a herald of slaughter seeks to destabilize its opponents by inciting blinding fury and pitting comrades against each other." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Herald%20of%20Slaughter.webp" + } + } + ] + } }, { "name": "Herald of the Void", @@ -35813,6 +35409,39 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Herald%20of%20the%20Void%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "OTH" + ], + "damageTags": [ + "C", + "O", + "Y" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflictLegendary": [ + "incapacitated" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -35862,40 +35491,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Herald%20of%20the%20Void%20%28Token%29.png", - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "OTH" - ], - "damageTags": [ - "C", - "O", - "Y" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflictLegendary": [ - "incapacitated" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Hoard Drake", @@ -35997,6 +35593,30 @@ "mountain", "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hoard%20Drake%20%28Token%29.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -36039,31 +35659,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hoard%20Drake%20%28Token%29.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Hoarfrost Drake", @@ -36173,6 +35769,33 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hoarfrost%20Drake%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "C", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -36222,34 +35845,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hoarfrost%20Drake%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "C", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Hodag", @@ -36358,6 +35954,34 @@ "grassland", "hill" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hodag%20%28Token%29.png", + "traitTags": [ + "Charge", + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -36408,35 +36032,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hodag%20%28Token%29.png", - "traitTags": [ - "Charge", - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S", - "T" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Holler Spider", @@ -36548,20 +36144,6 @@ "underdark", "urban" ], - "fluff": { - "entries": [ - "While the chitinous horn-like protrusion makes holler spiders appear comical, they can use it to release a loud sound, calling their masters when they detect trespassers. Unlike most spiders, holler spiders are easy to domesticate, as they have a friendly disposition toward humanoids. They can be trained to act as sentries that recognize certain colors or livery, or they can be trained to respond to a certain person and sound alarms only when instructed. Some holler spiders can also be trained in different pitches or to carry a simple tune. This peculiarity has endeared them to nobles using holler spiders as fanfares at royal functions and to entertainers using the spiders to enhance their performances." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Holler%20Spider.webp" - } - } - ] - }, "familiar": true, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Holler%20Spider%20%28Token%29.png", "traitTags": [ @@ -36587,6 +36169,20 @@ "savingThrowForced": [ "constitution" ], + "fluff": { + "entries": [ + "While the chitinous horn-like protrusion makes holler spiders appear comical, they can use it to release a loud sound, calling their masters when they detect trespassers. Unlike most spiders, holler spiders are easy to domesticate, as they have a friendly disposition toward humanoids. They can be trained to act as sentries that recognize certain colors or livery, or they can be trained to respond to a certain person and sound alarms only when instructed. Some holler spiders can also be trained in different pitches or to carry a simple tune. This peculiarity has endeared them to nobles using holler spiders as fanfares at royal functions and to entertainers using the spiders to enhance their performances." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Holler%20Spider.webp" + } + } + ] + }, "_versions": [ { "name": "Backup Holler Spider", @@ -36752,6 +36348,38 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hongaek%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AU", + "C", + "DS" + ], + "damageTags": [ + "I" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution" + ], "fluff": { "entries": [ { @@ -36801,39 +36429,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hongaek%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AU", - "C", - "DS" - ], - "damageTags": [ - "I" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution" - ] + } }, { "name": "Hooden Horse", @@ -36933,6 +36529,27 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hooden%20Horse%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "N", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "charisma", + "wisdom" + ], "fluff": { "entries": [ { @@ -36989,28 +36606,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hooden%20Horse%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "N", - "Y" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "charmed" - ], - "savingThrowForced": [ - "charisma", - "wisdom" - ] + } }, { "name": "Howler Baboon", @@ -37075,11 +36671,6 @@ "environment": [ "forest" ], - "fluff": { - "entries": [ - "Howler baboons are territorial primates that claim stretches of forest and hills in large troops. Their presence is usually heard before it's seen, thanks to the whooping calls they use to communicate danger and call for their troop mates. When angered, they attack in ferocious packs, hurling rocks and pummeling threats en masse." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Howler%20Baboon%20%28Token%29.png", "traitTags": [ "Pack Tactics" @@ -37090,7 +36681,12 @@ "miscTags": [ "MW", "RW" - ] + ], + "fluff": { + "entries": [ + "Howler baboons are territorial primates that claim stretches of forest and hills in large troops. Their presence is usually heard before it's seen, thanks to the whooping calls they use to communicate danger and call for their troop mates. When angered, they attack in ferocious packs, hurling rocks and pummeling threats en masse." + ] + } }, { "name": "Hriggala, Jaws of the Unsated God", @@ -37179,6 +36775,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "Hriggala's spellcasting ability is Charisma (spell save {@dc 21}, {@hit 13} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], @@ -37200,8 +36797,7 @@ "{@spell teleport}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -37261,50 +36857,6 @@ "environment": [ "planar" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Some demons plot, destroy, and smash their way to power. Hriggala is a simpler demon lord, devouring and destroying all who oppose it. A hundred thousand souls have been extinguished in its jaws." - ] - }, - "Hriggala is the great crawling wyrm who serves the Unsated God in malign and destructive forms. Those devotees who claim to have seen the herald of the ghoulish Unsated God in visions tell of an enormous shadow with an ill-defined outline, moving like a wave in the sea and sprouting tendrils that twist and probe like whirlwinds. A low, rhythmic, roaring buzz, as though a droning hive has replaced a beating heart, announces its coming. Hriggala utterly devours any living thing it touches.", - { - "type": "entries", - "name": "Growing Void", - "entries": [ - "Hriggala embodies all-consuming, maddening, bottomless hunger. Some of those who worship the Unsated God have found transcendence within its depths\u2014others, merely madness and endless gluttony. Ghouls and ghasts, cannibals and madmen, and those who would harness the power in deprivation and gluttony all pay homage to Hriggala as the prophet and factotum of the Unsated God\u2014or as a power in its own right." - ] - }, - { - "type": "entries", - "name": "Invitation to the Feast", - "entries": [ - "The demon lord itself urges its followers on with apocalyptic visions experienced at the bitter end of starvation or in acts of unrivaled gluttony, revealing the primacy of those who feast over those who serve and those who are feasted upon." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hriggala.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hriggala%20%28Token%29.png", "traitTags": [ "Legendary Resistances", @@ -37350,7 +36902,51 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Some demons plot, destroy, and smash their way to power. Hriggala is a simpler demon lord, devouring and destroying all who oppose it. A hundred thousand souls have been extinguished in its jaws." + ] + }, + "Hriggala is the great crawling wyrm who serves the Unsated God in malign and destructive forms. Those devotees who claim to have seen the herald of the ghoulish Unsated God in visions tell of an enormous shadow with an ill-defined outline, moving like a wave in the sea and sprouting tendrils that twist and probe like whirlwinds. A low, rhythmic, roaring buzz, as though a droning hive has replaced a beating heart, announces its coming. Hriggala utterly devours any living thing it touches.", + { + "type": "entries", + "name": "Growing Void", + "entries": [ + "Hriggala embodies all-consuming, maddening, bottomless hunger. Some of those who worship the Unsated God have found transcendence within its depths\u2014others, merely madness and endless gluttony. Ghouls and ghasts, cannibals and madmen, and those who would harness the power in deprivation and gluttony all pay homage to Hriggala as the prophet and factotum of the Unsated God\u2014or as a power in its own right." + ] + }, + { + "type": "entries", + "name": "Invitation to the Feast", + "entries": [ + "The demon lord itself urges its followers on with apocalyptic visions experienced at the bitter end of starvation or in acts of unrivaled gluttony, revealing the primacy of those who feast over those who serve and those who are feasted upon." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Hriggala.webp" + } + } + ] + } }, { "name": "Huecambra", @@ -37442,49 +37038,6 @@ "forest", "swamp" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The squat newt's body is dappled gray and chocolate-brown and covered in colorful, wart-like gems, most prominently over its back and along its thick tail. It has long claws, a mouth full of needle-like fangs, and a gleam of intelligence in its multifaceted amber eyes." - ] - }, - { - "type": "entries", - "name": "Mysterious Jungle Hunters", - "entries": [ - "The huecambra is an unusual and rarely seen predator native to tropical jungles and swamps. It hides amid tall reeds or in murky stretches of water, covering itself in mud to hide the gleam of the gem-like growths covering its body. Basilisks, crocodiles, and venomous snakes are the favored prey of a huecambra, though it eats just about anything it can catch. While the true origin of the huecambra remains a mystery, the people of the jungles and swamps where the monster lives believe the creature to be born from the soul of a person overcome with greed and vanity." - ] - }, - { - "type": "entries", - "name": "Gems with Teeth", - "entries": [ - "The huecambra is often hunted for its gem-like growths, which are useful in constructing magic items that protect their wearers from petrification and poison. The luster of the gems also inspires humanoids to hunt them, and brooches and necklaces of huecambra gems are popular items among the social elite of certain countries and city-states." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Huecambra.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Huecambra%20%28Token%29.png", "senseTags": [ "D" @@ -37509,7 +37062,50 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The squat newt's body is dappled gray and chocolate-brown and covered in colorful, wart-like gems, most prominently over its back and along its thick tail. It has long claws, a mouth full of needle-like fangs, and a gleam of intelligence in its multifaceted amber eyes." + ] + }, + { + "type": "entries", + "name": "Mysterious Jungle Hunters", + "entries": [ + "The huecambra is an unusual and rarely seen predator native to tropical jungles and swamps. It hides amid tall reeds or in murky stretches of water, covering itself in mud to hide the gleam of the gem-like growths covering its body. Basilisks, crocodiles, and venomous snakes are the favored prey of a huecambra, though it eats just about anything it can catch. While the true origin of the huecambra remains a mystery, the people of the jungles and swamps where the monster lives believe the creature to be born from the soul of a person overcome with greed and vanity." + ] + }, + { + "type": "entries", + "name": "Gems with Teeth", + "entries": [ + "The huecambra is often hunted for its gem-like growths, which are useful in constructing magic items that protect their wearers from petrification and poison. The luster of the gems also inspires humanoids to hunt them, and brooches and necklaces of huecambra gems are popular items among the social elite of certain countries and city-states." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Huecambra.webp" + } + } + ] + } }, { "name": "Huli Jing", @@ -37582,6 +37178,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The huli jing's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It can innately cast the following spells, requiring no material components." ], @@ -37605,8 +37202,7 @@ "{@spell fear}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -37654,6 +37250,48 @@ "farmland", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Huli%20Jing%20%28Token%29.png", + "traitTags": [ + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "P", + "Y" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "charmed", + "frightened", + "incapacitated", + "invisible" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -37703,49 +37341,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Huli%20Jing%20%28Token%29.png", - "traitTags": [ - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E", - "S" - ], - "damageTags": [ - "P", - "Y" - ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MLW", - "MW" - ], - "conditionInflictSpell": [ - "charmed", - "frightened", - "incapacitated", - "invisible" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Husk", @@ -37827,6 +37423,28 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Husk%20%28Token%29.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" + ], "fluff": { "entries": [ { @@ -37870,29 +37488,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Husk%20%28Token%29.png", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained" - ] + } }, { "name": "Hverhuldra", @@ -37961,6 +37557,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The hverhuldra's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no components:" ], @@ -37975,8 +37572,7 @@ "{@spell protection from poison}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -38036,6 +37632,45 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hverhuldra%20%28Token%29.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ", + "C", + "S" + ], + "damageTags": [ + "B", + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "blinded", + "unconscious" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution" + ], "fluff": { "entries": [ { @@ -38085,46 +37720,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Hverhuldra%20%28Token%29.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AQ", - "C", - "S" - ], - "damageTags": [ - "B", - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "conditionInflictSpell": [ - "blinded", - "unconscious" - ], - "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution" - ] + } }, { "name": "Ice Bogie", @@ -38221,6 +37817,24 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ice%20Bogie%20%28Token%29.png", + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "P" + ], + "damageTags": [ + "B", + "C" + ], + "miscTags": [ + "MW", + "RW" + ], "fluff": { "entries": [ { @@ -38264,25 +37878,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ice%20Bogie%20%28Token%29.png", - "traitTags": [ - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "P" - ], - "damageTags": [ - "B", - "C" - ], - "miscTags": [ - "MW", - "RW" - ] + } }, { "name": "Ice Elemental", @@ -38397,6 +37993,33 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ice%20Elemental%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ" + ], + "damageTags": [ + "C", + "F", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "petrified", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -38453,34 +38076,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ice%20Elemental%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AQ" - ], - "damageTags": [ - "C", - "F", - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "petrified", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Ichor Ooze", @@ -38590,6 +38186,30 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ichor%20Ooze%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Magic Resistance", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "F", + "N" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -38640,31 +38260,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ichor%20Ooze%20%28Token%29.png", - "traitTags": [ - "Amorphous", - "Magic Resistance", - "Spider Climb" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "B", - "F", - "N" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Ikuchi", @@ -38772,6 +38368,34 @@ "coastal", "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ikuchi%20%28Token%29.png", + "traitTags": [ + "Water Breathing" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -38814,35 +38438,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ikuchi%20%28Token%29.png", - "traitTags": [ - "Water Breathing" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AQ" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Imperial Dragon Wyrmling", @@ -38945,63 +38541,6 @@ "coastal", "underwater" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic." - ] - }, - { - "type": "entries", - "name": "Dragons of the Spirit World", - "entries": [ - "Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms." - ] - }, - { - "type": "entries", - "name": "Colorful and Magical", - "entries": [ - "Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed." - ] - }, - { - "type": "entries", - "name": "Masters of Wind and Rain", - "entries": [ - "Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the {@creature sahuagin} and evil water-dwelling monsters like {@creature kraken|mm|krakens} and {@creature sea dragon wyrmling|tob|sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json})." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "An Imperial Dragon's Lair", - "entries": [ - "Imperial dragons live deep below the water, typically in large rivers, lakes, and seas. While some live in simple caves, most construct great palaces of coral and kelp. These magnificent structures contain areas where air-breathing creatures can live without discomfort, and the palaces of the oldest dragons are filled with menageries, bathhouses, and even entire libraries of rare and esoteric texts." - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Imperial%20Dragon%20Wyrmling.webp" - } - } - ] - }, "dragonAge": "wyrmling", "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Imperial%20Dragon%20Wyrmling%20%28Token%29.png", "traitTags": [ @@ -39030,7 +38569,64 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic." + ] + }, + { + "type": "entries", + "name": "Dragons of the Spirit World", + "entries": [ + "Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms." + ] + }, + { + "type": "entries", + "name": "Colorful and Magical", + "entries": [ + "Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed." + ] + }, + { + "type": "entries", + "name": "Masters of Wind and Rain", + "entries": [ + "Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the {@creature sahuagin} and evil water-dwelling monsters like {@creature kraken|mm|krakens} and {@creature sea dragon wyrmling|tob|sea dragons} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json})." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "An Imperial Dragon's Lair", + "entries": [ + "Imperial dragons live deep below the water, typically in large rivers, lakes, and seas. While some live in simple caves, most construct great palaces of coral and kelp. These magnificent structures contain areas where air-breathing creatures can live without discomfort, and the palaces of the oldest dragons are filled with menageries, bathhouses, and even entire libraries of rare and esoteric texts." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Imperial%20Dragon%20Wyrmling.webp" + } + } + ] + } }, { "name": "Incarnate Gloom", @@ -39178,6 +38774,37 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Incarnate%20Gloom%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "TP" + ], + "damageTags": [ + "N", + "O", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded", + "exhaustion", + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -39234,38 +38861,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Incarnate%20Gloom%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "TP" - ], - "damageTags": [ - "N", - "O", - "Y" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded", - "exhaustion", - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Infernal Centaur", @@ -39362,6 +38958,39 @@ "forest", "grassland" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Infernal%20Centaur%20%28Token%29.png", + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "G", + "I" + ], + "damageTags": [ + "F", + "P" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RW", + "THW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -39398,40 +39027,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Infernal%20Centaur%20%28Token%29.png", - "attachedItems": [ - "dagger|phb" - ], - "traitTags": [ - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "G", - "I" - ], - "damageTags": [ - "F", - "P" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RW", - "THW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Infernal Swarm", @@ -39564,6 +39160,40 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Infernal%20Swarm%20%28Token%29.png", + "traitTags": [ + "Devil's Sight" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "I", + "TP" + ], + "damageTags": [ + "B", + "I", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -39613,41 +39243,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Infernal%20Swarm%20%28Token%29.png", - "traitTags": [ - "Devil's Sight" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "I", - "TP" - ], - "damageTags": [ - "B", - "I", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Initiate of the Elder Elementals", @@ -39704,6 +39300,7 @@ "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ "The initiate of the elder elementals is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}), {@hit 5} to hit with spell attacks). The initiate has the following wizard spells prepared:" ], @@ -39743,8 +39340,7 @@ "footerEntries": [ "{@color *if using the {@i Midgard Heroes Handbook}, replace the indicated spells with {@i pummelstone}, {@i tidal barrier}, and {@i frozen razors}, respectively.|777}" ], - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -39803,42 +39399,6 @@ "underwater", "urban" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The kobold stands at the stone altar, chanting words of elemental power. Winds swirl around it, the stone beneath its feet rumbles, and fire ignites in one hand while frost rimes the other." - ] - }, - { - "type": "entries", - "name": "Elemental Servant", - "entries": [ - "Serving as part of a secret cabal, the initiate taps into the elemental magic that taints it to serve the four great elemental lords of evil. It often worships in secret underground sites devoted to its dark gods. Service means access to power, and an initiate hopes to use that power to rise in station." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Initiate%20of%20the%20Elder%20Elementals.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Initiate%20of%20the%20Elder%20Elementals%20%28Token%29.png", "attachedItems": [ "dagger|phb" @@ -39880,7 +39440,43 @@ "constitution", "dexterity", "strength" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The kobold stands at the stone altar, chanting words of elemental power. Winds swirl around it, the stone beneath its feet rumbles, and fire ignites in one hand while frost rimes the other." + ] + }, + { + "type": "entries", + "name": "Elemental Servant", + "entries": [ + "Serving as part of a secret cabal, the initiate taps into the elemental magic that taints it to serve the four great elemental lords of evil. It often worships in secret underground sites devoted to its dark gods. Service means access to power, and an initiate hopes to use that power to rise in station." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Initiate%20of%20the%20Elder%20Elementals.webp" + } + } + ] + } }, { "name": "Irid", @@ -39992,6 +39588,27 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Irid%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "TP" + ], + "damageTags": [ + "R" + ], + "miscTags": [ + "AOE" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "entries": [ { @@ -40035,28 +39652,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Irid%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "TP" - ], - "damageTags": [ - "R" - ], - "miscTags": [ - "AOE" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Jack of Strings", @@ -40160,6 +39756,31 @@ "forest", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Jack%20of%20Strings%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH", + "S" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -40209,32 +39830,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Jack%20of%20Strings%20%28Token%29.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "OTH", - "S" - ], - "damageTags": [ - "B", - "Y" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Kachlian", @@ -40294,6 +39890,7 @@ "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ "Spellcasting. The kachlian is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The kachlian has the following wizard spells prepared:" ], @@ -40337,8 +39934,7 @@ ] } }, - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -40366,6 +39962,47 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kachlian%20%28Token%29.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "DS", + "U" + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "C", + "L", + "N", + "O" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], + "conditionInflictSpell": [ + "blinded", + "incapacitated", + "prone", + "unconscious" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -40415,48 +40052,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kachlian%20%28Token%29.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "languageTags": [ - "DS", - "U" - ], - "damageTags": [ - "B" - ], - "damageTagsSpell": [ - "C", - "L", - "N", - "O" - ], - "spellcastingTags": [ - "CW" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled" - ], - "conditionInflictSpell": [ - "blinded", - "incapacitated", - "prone", - "unconscious" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + } }, { "name": "Kamaitachi", @@ -40569,6 +40165,37 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kamaitachi%20%28Token%29.png", + "traitTags": [ + "Flyby", + "Keen Senses", + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "S" + ], + "damageTags": [ + "C", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -40618,38 +40245,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kamaitachi%20%28Token%29.png", - "traitTags": [ - "Flyby", - "Keen Senses", - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS", - "S" - ], - "damageTags": [ - "C", - "S" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Kaveph", @@ -40742,6 +40338,30 @@ "planar", "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kaveph%20%28Token%29.png", + "traitTags": [ + "Rampage" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -40784,31 +40404,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kaveph%20%28Token%29.png", - "traitTags": [ - "Rampage" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH", - "RW" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Keelbreaker Crab", @@ -40940,6 +40536,36 @@ "coastal", "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Keelbreaker%20Crab%20%28Token%29.png", + "traitTags": [ + "Amphibious", + "Siege Monster" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "T", + "Y" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "grappled", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -40976,37 +40602,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Keelbreaker%20Crab%20%28Token%29.png", - "traitTags": [ - "Amphibious", - "Siege Monster" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "T", - "Y" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "grappled", - "stunned" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Kelp Drake", @@ -41105,6 +40701,35 @@ "coastal", "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kelp%20Drake%20%28Token%29.png", + "traitTags": [ + "Aggressive" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "A", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "restrained", + "stunned" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -41147,36 +40772,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kelp%20Drake%20%28Token%29.png", - "traitTags": [ - "Aggressive" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "A", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "restrained", - "stunned" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Kelp Eel", @@ -41269,6 +40865,28 @@ "environment": [ "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kelp%20Eel%20%28Token%29.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "fluff": { "entries": [ { @@ -41319,29 +40937,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kelp%20Eel%20%28Token%29.png", - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ] + } }, { "name": "Kembingur", @@ -41458,6 +41054,33 @@ "environment": [ "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kembingur%20%28Token%29.png", + "traitTags": [ + "Hold Breath", + "Siege Monster" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -41500,34 +41123,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kembingur%20%28Token%29.png", - "traitTags": [ - "Hold Breath", - "Siege Monster" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Keyhole Dragonette", @@ -41641,6 +41237,33 @@ "environment": [ "urban" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Keyhole%20Dragonette%20%28Token%29.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "unconscious" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -41705,34 +41328,7 @@ } } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Keyhole%20Dragonette%20%28Token%29.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Breath Weapon" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "unconscious" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Kezai", @@ -41813,6 +41409,31 @@ "badlands", "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kezai%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "F", + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -41848,32 +41469,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kezai%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "F", - "I", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Khodumodumo", @@ -41978,6 +41574,34 @@ "badlands", "hill" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Khodumodumo%20%28Token%29.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -42020,35 +41644,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Khodumodumo%20%28Token%29.png", - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "damageTags": [ - "A", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Kirikari", @@ -42148,6 +41744,28 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kirikari%20%28Token%29.png", + "senseTags": [ + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -42198,29 +41816,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kirikari%20%28Token%29.png", - "senseTags": [ - "T" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Knight Ab-errant", @@ -42320,6 +41916,30 @@ "badlands", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Knight%20Ab-errant%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -42370,31 +41990,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Knight%20Ab-errant%20%28Token%29.png", - "traitTags": [ - "Magic Resistance", - "Reckless" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "X" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Kobold Spellclerk", @@ -42453,6 +42049,7 @@ "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ "The kobold spellclerk is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following wizard spells prepared:" ], @@ -42475,8 +42072,7 @@ ] } }, - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -42516,6 +42112,46 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kobold%20Spellclerk%20%28Token%29.png", + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflictSpell": [ + "prone", + "unconscious" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -42566,47 +42202,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kobold%20Spellclerk%20%28Token%29.png", - "attachedItems": [ - "dagger|phb" - ], - "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "F" - ], - "spellcastingTags": [ - "CW" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflictSpell": [ - "prone", - "unconscious" - ], - "savingThrowForcedSpell": [ - "dexterity" - ] + } }, { "name": "Kobold War Machine", @@ -42754,6 +42350,32 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kobold%20War%20Machine%20%28Token%29.png", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "damageTags": [ + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -42804,33 +42426,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Kobold%20War%20Machine%20%28Token%29.png", - "traitTags": [ - "Immutable Form" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon" - ], - "damageTags": [ - "F", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Lambent Witchfyre", @@ -42932,6 +42528,24 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lambent%20Witchfyre%20%28Token%29.png", + "traitTags": [ + "Damage Absorption", + "Illumination" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "F" + ], + "miscTags": [ + "AOE", + "MW" + ], "fluff": { "entries": [ { @@ -42975,25 +42589,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lambent%20Witchfyre%20%28Token%29.png", - "traitTags": [ - "Damage Absorption", - "Illumination" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "F" - ], - "miscTags": [ - "AOE", - "MW" - ] + } }, { "name": "Lantern Beetle", @@ -43050,6 +42646,18 @@ "environment": [ "underdark" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lantern%20Beetle%20%28Token%29.png", + "traitTags": [ + "Illumination" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], "fluff": { "entries": [ { @@ -43087,19 +42695,7 @@ } } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lantern%20Beetle%20%28Token%29.png", - "traitTags": [ - "Illumination" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "AOE", - "MW" - ] + } }, { "name": "Lava Keeper", @@ -43180,6 +42776,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The lava keeper's innate spellcasting ability is Wisdom (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:" ], @@ -43198,8 +42795,7 @@ "{@spell fire storm}" ] }, - "ability": "wis", - "type": "spellcasting" + "ability": "wis" } ], "trait": [ @@ -43240,6 +42836,49 @@ "hill", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lava%20Keeper%20%28Token%29.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "IG", + "T" + ], + "damageTags": [ + "B", + "F" + ], + "damageTagsSpell": [ + "B", + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -43296,50 +42935,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lava%20Keeper%20%28Token%29.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "IG", - "T" - ], - "damageTags": [ - "B", - "F" - ], - "damageTagsSpell": [ - "B", - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "conditionInflictSpell": [ - "prone" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] + } }, { "name": "Lazavik", @@ -43434,6 +43030,33 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lazavik%20%28Token%29.png", + "traitTags": [ + "Hold Breath" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "R", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -43476,34 +43099,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lazavik%20%28Token%29.png", - "traitTags": [ - "Hold Breath" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "R", - "S" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Leech Swarm", @@ -43591,6 +43187,19 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Leech%20Swarm%20%28Token%29.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ "In swampy areas where food is plentiful, leeches gather together in swarms numbering in the hundreds to hunt prey. When their food supply is diminished, the leeches often turn on each other, effectively destroying the swarm. The scent of blood attracts leech swarms, and they easily locate warm-blooded prey. Victims who move out of a leech swarm are not safe, as several leeches remain attached and continue to drain blood until they are removed. These hangers-on are adept at locating hard-to-reach places on their prey as they wriggle into gaps in armor or crawl into boots. Their victims must spend extra time to locate and remove them." @@ -43604,20 +43213,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Leech%20Swarm%20%28Token%29.png", - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Lesser Lunarchidna", @@ -43717,6 +43313,32 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarchidna%20%28Token%29.png", + "traitTags": [ + "Light Sensitivity", + "Spider Climb" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "E" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -43792,33 +43414,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarchidna%20%28Token%29.png", - "traitTags": [ - "Light Sensitivity", - "Spider Climb" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DS", - "E" - ], - "damageTags": [ - "N", - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Light Drake", @@ -43872,6 +43468,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The light drake's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], @@ -43890,8 +43487,7 @@ "footerEntries": [ "{@color *if using the {@i Midgard Heroes Handbook}, replace the indicated spells with {@i guiding star} and {@i starburst}, respectively|777}" ], - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -43936,6 +43532,44 @@ "environment": [ "underdark" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Light%20Drake%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P", + "R" + ], + "damageTagsSpell": [ + "R" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "blinded" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -44000,45 +43634,7 @@ } } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Light%20Drake%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "P", - "R" - ], - "damageTagsSpell": [ - "R" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "conditionInflictSpell": [ - "blinded" - ], - "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "dexterity" - ] + } }, { "name": "Liminal Drake", @@ -44170,6 +43766,39 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Liminal%20Drake%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "C", + "F", + "O", + "P", + "R", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -44226,40 +43855,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Liminal%20Drake%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "C", - "F", - "O", - "P", - "R", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "incapacitated" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Locksmith", @@ -44333,6 +43929,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The locksmith's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" ], @@ -44348,8 +43945,7 @@ "{@spell knock}" ] }, - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -44383,6 +43979,33 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Locksmith%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "A", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma" + ], "fluff": { "entries": [ { @@ -44439,34 +44062,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Locksmith%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "A", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "charisma" - ] + } }, { "name": "Luck Leech", @@ -44579,6 +44175,34 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Luck%20Leech%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH", + "S" + ], + "damageTags": [ + "N", + "P", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], "fluff": { "entries": [ { @@ -44629,35 +44253,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Luck%20Leech%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "OTH", - "S" - ], - "damageTags": [ - "N", - "P", - "Y" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ] + } }, { "name": "Lunarian", @@ -44762,6 +44358,35 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarian%20%28Token%29.png", + "attachedItems": [ + "halberd|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "S" + ], + "damageTags": [ + "N", + "R", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -44818,36 +44443,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarian%20%28Token%29.png", - "attachedItems": [ - "halberd|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "S" - ], - "damageTags": [ - "N", - "R", - "S" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Lymarien", @@ -44932,6 +44528,23 @@ "farmland", "forest" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lymarien%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -44988,24 +44601,7 @@ } } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lymarien%20%28Token%29.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Lymarien Swarm", @@ -45069,6 +44665,7 @@ "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ "The lymarien swarm's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" ], @@ -45082,8 +44679,7 @@ "{@spell sleep} (affects {@dice 9d8} hp)" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -45124,6 +44720,31 @@ "farmland", "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lymarien%20Swarm%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated", + "unconscious" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -45166,32 +44787,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lymarien%20Swarm%20%28Token%29.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "charmed", - "incapacitated", - "unconscious" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Mad Piper", @@ -45273,6 +44869,30 @@ "badlands", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mad%20Piper%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS", + "OTH" + ], + "damageTags": [ + "B", + "T" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -45330,31 +44950,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mad%20Piper%20%28Token%29.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CS", - "OTH" - ], - "damageTags": [ - "B", - "T" - ], - "miscTags": [ - "AOE", - "MLW", - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Magma Octopus", @@ -45438,6 +45034,30 @@ "mountain", "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Magma%20Octopus%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "B", + "F" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -45487,31 +45107,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Magma%20Octopus%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "B", - "F" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Magnetic Elemental", @@ -45640,6 +45236,30 @@ "hill", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Magnetic%20Elemental%20%28Token%29.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "T" + ], + "damageTags": [ + "B", + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -45690,31 +45310,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Magnetic%20Elemental%20%28Token%29.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "T" - ], - "damageTags": [ - "B", - "O" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Major Malleable", @@ -45859,6 +45455,36 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Major%20Malleable%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Damage Absorption", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "intelligence" + ], "fluff": { "entries": [ { @@ -45916,37 +45542,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Major%20Malleable%20%28Token%29.png", - "traitTags": [ - "Amorphous", - "Damage Absorption", - "Spider Climb" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "B", - "Y" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "intelligence" - ] + } }, { "name": "Manggus", @@ -46050,6 +45646,37 @@ "forest", "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Manggus%20%28Token%29.png", + "attachedItems": [ + "greataxe|phb" + ], + "traitTags": [ + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "paralyzed" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -46093,38 +45720,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Manggus%20%28Token%29.png", - "attachedItems": [ - "greataxe|phb" - ], - "traitTags": [ - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "paralyzed" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Mangrove Treant", @@ -46220,6 +45816,27 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mangrove%20Treant%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Siege Monster" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "DU", + "S" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], "fluff": { "entries": [ { @@ -46271,28 +45888,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mangrove%20Treant%20%28Token%29.png", - "traitTags": [ - "False Appearance", - "Siege Monster" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "DU", - "S" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ] + } }, { "name": "Mari Lwyd", @@ -46360,6 +45956,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The mari lwyd's innate spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], @@ -46374,8 +45971,7 @@ "{@spell suggestion}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -46428,6 +46024,43 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mari%20Lwyd%20%28Token%29.png", + "traitTags": [ + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "E", + "GI", + "P" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "incapacitated", + "prone" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -46489,44 +46122,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mari%20Lwyd%20%28Token%29.png", - "traitTags": [ - "Turn Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "E", - "GI", - "P" - ], - "damageTags": [ - "B", - "P" - ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "incapacitated", - "prone" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Marsh Dire", @@ -46616,6 +46212,34 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Marsh%20Dire%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "B", + "N", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -46666,35 +46290,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Marsh%20Dire%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "B", - "N", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Massive Malleable", @@ -46833,6 +46429,36 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Massive%20Malleable%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Damage Absorption", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "intelligence" + ], "fluff": { "entries": [ { @@ -46890,37 +46516,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Massive%20Malleable%20%28Token%29.png", - "traitTags": [ - "Amorphous", - "Damage Absorption", - "Spider Climb" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "B", - "Y" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "intelligence" - ] + } }, { "name": "Mead Archon", @@ -46998,6 +46594,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The mead archon's spellcasting ability is Charisma (spell save {@dc 15}). The archon can innately cast the following spells, requiring only verbal components:" ], @@ -47010,8 +46607,7 @@ "{@spell zone of truth}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -47077,6 +46673,47 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mead%20Archon%20%28Token%29.png", + "attachedItems": [ + "maul|phb" + ], + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "F", + "R" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma" + ], "fluff": { "entries": [ { @@ -47127,48 +46764,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mead%20Archon%20%28Token%29.png", - "attachedItems": [ - "maul|phb" - ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "B", - "F", - "R" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MLW", - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "charisma" - ] + } }, { "name": "Megaloceros", @@ -47247,20 +46843,6 @@ "environment": [ "arctic" ], - "fluff": { - "entries": [ - "Megaloceroses are living ancestors to smaller deer and elks that roam cold forests. It is an avid protector of the animals in its forest, often coming to their rescue. A megaloceros is also sympathetic to those who get lost in its woods or seem to struggle with survival in the cold. The creature beckons unfortunate travelers to follow it to safety, often just outside a village it knows to be friendly. If a visitor to a forest overseen by a megaloceros has a peaceful encounter with the creature, the megaloceros might later come to that visitor's aid, protecting it from predatory animals or rescuing it from some natural hazard." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Megaloceros.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Megaloceros%20%28Token%29.png", "actionTags": [ "Multiattack" @@ -47278,7 +46860,21 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "entries": [ + "Megaloceroses are living ancestors to smaller deer and elks that roam cold forests. It is an avid protector of the animals in its forest, often coming to their rescue. A megaloceros is also sympathetic to those who get lost in its woods or seem to struggle with survival in the cold. The creature beckons unfortunate travelers to follow it to safety, often just outside a village it knows to be friendly. If a visitor to a forest overseen by a megaloceros has a peaceful encounter with the creature, the megaloceros might later come to that visitor's aid, protecting it from predatory animals or rescuing it from some natural hazard." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Megaloceros.webp" + } + } + ] + } }, { "name": "Mei Jiao Shou", @@ -47349,6 +46945,22 @@ "grassland", "hill" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mei%20Jiao%20Shou%20%28Token%29.png", + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -47398,23 +47010,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mei%20Jiao%20Shou%20%28Token%29.png", - "damageTags": [ - "B" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Mei-gudu-xiqi-laogui", @@ -47586,6 +47182,34 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "F", + "I", + "N" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -47665,35 +47289,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "F", - "I", - "N" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Mei-gudugui", @@ -47859,6 +47455,38 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "I", + "N", + "O", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -47924,39 +47552,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "I", - "N", - "O", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Mei-xiqigui", @@ -48116,6 +47712,27 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MW", + "RW" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -48181,28 +47798,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N" - ], - "miscTags": [ - "MW", - "RW" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Meigui", @@ -48362,6 +47958,31 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "MW", + "RW" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -48420,32 +48041,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "O" - ], - "miscTags": [ - "MW", - "RW" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Mineral Ooze", @@ -48535,6 +48131,32 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mineral%20Ooze%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "False Appearance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -48584,33 +48206,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mineral%20Ooze%20%28Token%29.png", - "traitTags": [ - "Amorphous", - "False Appearance" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Minor Malleable", @@ -48737,6 +48333,32 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Minor%20Malleable%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Damage Absorption", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "intelligence" + ], "fluff": { "entries": [ { @@ -48794,33 +48416,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Minor%20Malleable%20%28Token%29.png", - "traitTags": [ - "Amorphous", - "Damage Absorption", - "Spider Climb" - ], - "senseTags": [ - "B" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "B", - "Y" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "intelligence" - ] + } }, { "name": "Mistress of Midnight Teeth", @@ -48976,76 +48572,6 @@ "planar", "urban" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The elegant gnomish noblewoman smiles, flashing dazzling white teeth in contrast to her rich blue hair, and moves with fluid grace past a mirror. As she passes the mirror, her reflection briefly shows old blood caked on her face." - ] - }, - "Phylomara Gladrienne is mistress of the Court of Midnight Teeth, an influential and loyal vassal to the queen and king of the shadow fey courts. She is a refined and fashionable gnome, bedecked in fine silks and gleaming jewels that compliment her azure hair. She styles her locks elaborately and never quite the same way twice, setting trends among her courtiers. Beneath this veneer of civility and style, however, blood and secrets await.", - "Manicured lawns, incredibly lifelike statues, and bubbling fountains filled with inky midnight waters surround her home. String music drifts on the perpetual gloom, beckoning travelers to this oasis of lantern-dappled beauty.", - { - "type": "entries", - "name": "Lady of the Blue Barbers", - "entries": [ - "The gnome courtiers of Midnight Teeth who attend the mistress in her home also serve as her agents abroad. They call themselves the Blue Barbers, after their universally blue hair and their desire to bring style to all they meet. They serve as valets, barbers, art dealers, decorators, and stylists of all kinds. The Blue Barbers are polite, gregarious, and knowledgeable on a variety of topics, which they eagerly share while plying their trade." - ] - }, - { - "type": "entries", - "name": "Hunger for Secrets and Flesh", - "entries": [ - "The mistress is perpetually ravenous for secrets and flesh. The Blue Barbers are such sparkling conversationalists and irresistible gossips because every scrap of information passes from their lips to their mistress' ears.", - "The feasts and banquets thrown at her court are legendary. They are nightly events, and the perfect opportunity to seek her favor. She knows much that is hidden and might be willing to part with her knowledge in trade, but those who cross her learn too late of the insatiable hunger for living flesh yawning beneath her refined exterior." - ] - } - ] - } - ] - }, - { - "type": "inset", - "name": "The Blue Barbers in Midgard", - "entries": [ - "The Blue Barbers are a staple sight in the Free City of Zobeck in Midgard. They are chatty, blue-haired and bearded gnomes set up on Wharf Street, offering haircuts, shaves, styles, and wonderful conversation.", - "The Blue Barbers are beginning to appear in other cities throughout the Crossroads region of Midgard and beyond, on the lookout for heroes of interest and skill who might one day be of use to their mistress.", - "For more information on the Blue Barbers, see the {@i Zobeck Gazetteer} and the {@i Midgard Worldbook}." - ] - }, - { - "type": "inset", - "name": "Touch of Cold Iron", - "entries": [ - "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of {@item cold iron weapon|ToB2|cold-wrought iron}. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies. However, cold iron weapons are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." - ] - }, - { - "type": "entries", - "name": "The Mistress' Lair", - "entries": [ - "The mistress resides within the Court of Midnight Teeth, a lavish manse of marble and silver in the Plane of Shadow. Giltframed mirrors adorn almost every wall. Goblin servants wait on gnome courtiers who wear outrageous, elaborate cobalt blue hairstyles.", - "When encountered in her lair, the mistress has a challenge rating of 16 (15,000 XP)." - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mistress%20of%20Midnight%20Teeth.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mistress%20of%20Midnight%20Teeth%20%28Token%29.png", "traitTags": [ "Ambusher", @@ -49075,7 +48601,77 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The elegant gnomish noblewoman smiles, flashing dazzling white teeth in contrast to her rich blue hair, and moves with fluid grace past a mirror. As she passes the mirror, her reflection briefly shows old blood caked on her face." + ] + }, + "Phylomara Gladrienne is mistress of the Court of Midnight Teeth, an influential and loyal vassal to the queen and king of the shadow fey courts. She is a refined and fashionable gnome, bedecked in fine silks and gleaming jewels that compliment her azure hair. She styles her locks elaborately and never quite the same way twice, setting trends among her courtiers. Beneath this veneer of civility and style, however, blood and secrets await.", + "Manicured lawns, incredibly lifelike statues, and bubbling fountains filled with inky midnight waters surround her home. String music drifts on the perpetual gloom, beckoning travelers to this oasis of lantern-dappled beauty.", + { + "type": "entries", + "name": "Lady of the Blue Barbers", + "entries": [ + "The gnome courtiers of Midnight Teeth who attend the mistress in her home also serve as her agents abroad. They call themselves the Blue Barbers, after their universally blue hair and their desire to bring style to all they meet. They serve as valets, barbers, art dealers, decorators, and stylists of all kinds. The Blue Barbers are polite, gregarious, and knowledgeable on a variety of topics, which they eagerly share while plying their trade." + ] + }, + { + "type": "entries", + "name": "Hunger for Secrets and Flesh", + "entries": [ + "The mistress is perpetually ravenous for secrets and flesh. The Blue Barbers are such sparkling conversationalists and irresistible gossips because every scrap of information passes from their lips to their mistress' ears.", + "The feasts and banquets thrown at her court are legendary. They are nightly events, and the perfect opportunity to seek her favor. She knows much that is hidden and might be willing to part with her knowledge in trade, but those who cross her learn too late of the insatiable hunger for living flesh yawning beneath her refined exterior." + ] + } + ] + } + ] + }, + { + "type": "inset", + "name": "The Blue Barbers in Midgard", + "entries": [ + "The Blue Barbers are a staple sight in the Free City of Zobeck in Midgard. They are chatty, blue-haired and bearded gnomes set up on Wharf Street, offering haircuts, shaves, styles, and wonderful conversation.", + "The Blue Barbers are beginning to appear in other cities throughout the Crossroads region of Midgard and beyond, on the lookout for heroes of interest and skill who might one day be of use to their mistress.", + "For more information on the Blue Barbers, see the {@i Zobeck Gazetteer} and the {@i Midgard Worldbook}." + ] + }, + { + "type": "inset", + "name": "Touch of Cold Iron", + "entries": [ + "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of {@item cold iron weapon|ToB2|cold-wrought iron}. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies. However, cold iron weapons are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." + ] + }, + { + "type": "entries", + "name": "The Mistress' Lair", + "entries": [ + "The mistress resides within the Court of Midnight Teeth, a lavish manse of marble and silver in the Plane of Shadow. Giltframed mirrors adorn almost every wall. Goblin servants wait on gnome courtiers who wear outrageous, elaborate cobalt blue hairstyles.", + "When encountered in her lair, the mistress has a challenge rating of 16 (15,000 XP)." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Mistress%20of%20Midnight%20Teeth.webp" + } + } + ] + } }, { "name": "Moderate Malleable", @@ -49227,6 +48823,36 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Moderate%20Malleable%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Damage Absorption", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "intelligence" + ], "fluff": { "entries": [ { @@ -49284,37 +48910,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Moderate%20Malleable%20%28Token%29.png", - "traitTags": [ - "Amorphous", - "Damage Absorption", - "Spider Climb" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "B", - "Y" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "intelligence" - ] + } }, { "name": "Moonkite", @@ -49450,6 +49046,35 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Moonkite%20%28Token%29.png", + "traitTags": [ + "Flyby", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CE", + "TP" + ], + "damageTags": [ + "B", + "R" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -49506,36 +49131,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Moonkite%20%28Token%29.png", - "traitTags": [ - "Flyby", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CE", - "TP" - ], - "damageTags": [ - "B", - "R" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Mountain Dryad", @@ -49681,6 +49277,39 @@ "hill", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mountain%20Dryad%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Siege Monster" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "S", + "T" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "charmed", + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "entries": [ { @@ -49724,40 +49353,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mountain%20Dryad%20%28Token%29.png", - "traitTags": [ - "Magic Resistance", - "Siege Monster" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "S", - "T" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "charmed", - "incapacitated", - "prone" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Mountain Nymph", @@ -49815,6 +49411,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The mountain nymph's innate spellcasting ability is Wisdom (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" ], @@ -49830,8 +49427,7 @@ "{@spell spike growth}" ] }, - "ability": "wis", - "type": "spellcasting" + "ability": "wis" } ], "trait": [ @@ -49871,6 +49467,34 @@ "environment": [ "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mountain%20Nymph%20%28Token%29.png", + "attachedItems": [ + "longbow|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "RNG", + "RW" + ], "fluff": { "entries": [ { @@ -49928,35 +49552,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mountain%20Nymph%20%28Token%29.png", - "attachedItems": [ - "longbow|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E", - "S" - ], - "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "RNG", - "RW" - ] + } }, { "name": "Mountain Strider", @@ -50046,6 +49642,38 @@ "environment": [ "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mountain%20Strider%20%28Token%29.png", + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Charge" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -50095,39 +49723,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mountain%20Strider%20%28Token%29.png", - "attachedItems": [ - "spear|phb" - ], - "traitTags": [ - "Charge" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "P", - "T" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Murgrik", @@ -50238,6 +49834,45 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Murgrik%20%28Token%29.png", + "traitTags": [ + "Hold Breath", + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Swallow", + "Tentacles" + ], + "languageTags": [ + "CS", + "DS" + ], + "damageTags": [ + "A", + "B", + "P", + "Y" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -50287,46 +49922,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Murgrik%20%28Token%29.png", - "traitTags": [ - "Hold Breath", - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Swallow", - "Tentacles" - ], - "languageTags": [ - "CS", - "DS" - ], - "damageTags": [ - "A", - "B", - "P", - "Y" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "frightened", - "grappled", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Mydnari", @@ -50414,6 +50010,32 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mydnari%20%28Token%29.png", + "attachedItems": [ + "shortsword|phb" + ], + "senseTags": [ + "B" + ], + "languageTags": [ + "DS", + "U" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -50477,33 +50099,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Mydnari%20%28Token%29.png", - "attachedItems": [ - "shortsword|phb" - ], - "senseTags": [ - "B" - ], - "languageTags": [ - "DS", - "U" - ], - "damageTags": [ - "A", - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Naizu-Ha", @@ -50614,6 +50210,32 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Naizu-Ha%20%28Token%29.png", + "traitTags": [ + "Spider Climb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -50677,33 +50299,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Naizu-Ha%20%28Token%29.png", - "traitTags": [ - "Spider Climb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Narshark", @@ -50781,6 +50377,22 @@ "hill", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Narshark%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -50823,23 +50435,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Narshark%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Nauthveli", @@ -50958,6 +50554,45 @@ "environment": [ "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nauthveli%20%28Token%29.png", + "traitTags": [ + "Hold Breath", + "Siege Monster" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "A", + "B", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -51000,46 +50635,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nauthveli%20%28Token%29.png", - "traitTags": [ - "Hold Breath", - "Siege Monster" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "A", - "B", - "P", - "T" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "frightened", - "grappled", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Nephirron Devil", @@ -51127,6 +50723,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The nephirron devil's spellcasting ability is Charisma (spell save {@dc 20}). The nephirron can innately cast the following spells, requiring no material components:" ], @@ -51147,8 +50744,7 @@ "{@spell shapechange} ({@filter dragon or humanoid|bestiary|type=dragon;humanoid|challenge rating=[&0;&16]} form only)" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -51202,49 +50798,6 @@ "environment": [ "planar" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "This devilish monster has a draconic body covered in thick, greenish-gold scales and the head of a handsome giant with gleaming red eyes. It opens its mouth in a sardonic smile, and the head of a serpent appears between its lips, hissing with malevolent, mirthful relish." - ] - }, - { - "type": "entries", - "name": "Devilish Infiltrators", - "entries": [ - "Nephirron devils are powerful fiends with draconic features that are adept at corrupting goodaligned dragons and bending evil dragons to their will. The older and more powerful the dragon, the bigger the challenge in the eyes of the nephirron devil. When two of these devils meet, they typically boast about the number and types of dragons they have manipulated and destroyed. This pride can also be a nephirron devil's undoing, however, for it often overlooks humanoids attempting to interfere with its plans, and more than one nephirron devil has been brought low by a band of mortal heroes." - ] - }, - { - "type": "entries", - "name": "Hellish Nobles", - "entries": [ - "Nephirron devils are treated as lesser nobility in the hells, second only to pit fiends and arch-devils in the infernal pecking order. A nephirron devil is often served by {@creature ghost dragon|CCodex|ghost dragons} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), remnants of good and evil dragons the nephirron devil corrupted and inevitably consumed." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Nephirron%20Devil.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nephirron%20Devil%20%28Token%29.png", "traitTags": [ "Devil's Sight", @@ -51287,7 +50840,50 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "This devilish monster has a draconic body covered in thick, greenish-gold scales and the head of a handsome giant with gleaming red eyes. It opens its mouth in a sardonic smile, and the head of a serpent appears between its lips, hissing with malevolent, mirthful relish." + ] + }, + { + "type": "entries", + "name": "Devilish Infiltrators", + "entries": [ + "Nephirron devils are powerful fiends with draconic features that are adept at corrupting goodaligned dragons and bending evil dragons to their will. The older and more powerful the dragon, the bigger the challenge in the eyes of the nephirron devil. When two of these devils meet, they typically boast about the number and types of dragons they have manipulated and destroyed. This pride can also be a nephirron devil's undoing, however, for it often overlooks humanoids attempting to interfere with its plans, and more than one nephirron devil has been brought low by a band of mortal heroes." + ] + }, + { + "type": "entries", + "name": "Hellish Nobles", + "entries": [ + "Nephirron devils are treated as lesser nobility in the hells, second only to pit fiends and arch-devils in the infernal pecking order. A nephirron devil is often served by {@creature ghost dragon|CCodex|ghost dragons} ({@loader Creature Codex|collection/Kobold Press; Creature Codex.json}), remnants of good and evil dragons the nephirron devil corrupted and inevitably consumed." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Nephirron%20Devil.webp" + } + } + ] + } }, { "name": "Nharyth", @@ -51375,49 +50971,6 @@ "environment": [ "underdark" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "A hideous mass of coiling intestines undulates, ejecting thin, transparent spears of some resinous material from its many orifices. The creature makes a wet slithering sound as it moves unsettlingly through the air." - ] - }, - { - "type": "entries", - "name": "Foulness in Motion", - "entries": [ - "The nharyth defies gravity with its every movement, as it pulls itself through the air with its mass of intestine-like appendages. The creature does not seem to possess any natural means of propulsion and can even fly through areas where there is no magic." - ] - }, - { - "type": "entries", - "name": "Creations of Madness", - "entries": [ - "Most scholars believe nharyth were created in some insane magical experiment. Others believe they are the spawn of some yet-unknown horror between the stars. Whatever the case, they are clearly not part of the natural ecosystem." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Nharyth.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nharyth%20%28Token%29.png", "senseTags": [ "B" @@ -51441,7 +50994,50 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "A hideous mass of coiling intestines undulates, ejecting thin, transparent spears of some resinous material from its many orifices. The creature makes a wet slithering sound as it moves unsettlingly through the air." + ] + }, + { + "type": "entries", + "name": "Foulness in Motion", + "entries": [ + "The nharyth defies gravity with its every movement, as it pulls itself through the air with its mass of intestine-like appendages. The creature does not seem to possess any natural means of propulsion and can even fly through areas where there is no magic." + ] + }, + { + "type": "entries", + "name": "Creations of Madness", + "entries": [ + "Most scholars believe nharyth were created in some insane magical experiment. Others believe they are the spawn of some yet-unknown horror between the stars. Whatever the case, they are clearly not part of the natural ecosystem." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Nharyth.webp" + } + } + ] + } }, { "name": "Noth-norren", @@ -51566,6 +51162,39 @@ "grassland", "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Noth-norren%20%28Token%29.png", + "traitTags": [ + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AU" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "blinded", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -51608,40 +51237,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Noth-norren%20%28Token%29.png", - "traitTags": [ - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AU" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "blinded", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "strength" - ] + } }, { "name": "Nyctli", @@ -51705,6 +51301,25 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nyctli%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -51747,26 +51362,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nyctli%20%28Token%29.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "N" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Nyctli Swarm", @@ -51872,6 +51468,35 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nyctli%20Swarm%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "N", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "frightened" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -51914,36 +51539,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Nyctli%20Swarm%20%28Token%29.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "N", - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "conditionInflictSpell": [ - "frightened" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Oasis Keeper", @@ -52053,6 +51649,31 @@ "desert", "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Oasis%20Keeper%20%28Token%29.png", + "traitTags": [ + "Hold Breath" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -52096,32 +51717,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Oasis%20Keeper%20%28Token%29.png", - "traitTags": [ - "Hold Breath" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "incapacitated" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Ogrepede", @@ -52227,6 +51823,32 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ogrepede%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -52284,33 +51906,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ogrepede%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "One-Horned Ogre", @@ -52362,6 +51958,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The one-horned ogre's innate spellcasting ability is Charisma (spell save {@dc 15}). It can inantely cast the following spells, requiring no material components." ], @@ -52375,8 +51972,7 @@ "{@spell fear}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -52424,6 +52020,45 @@ "hill", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/One-Horned%20Ogre%20%28Token%29.png", + "attachedItems": [ + "greatsword|phb", + "javelin|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "P", + "S", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW", + "THW" + ], + "conditionInflictSpell": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -52466,46 +52101,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/One-Horned%20Ogre%20%28Token%29.png", - "attachedItems": [ - "greatsword|phb", - "javelin|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "P", - "S", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW", - "THW" - ], - "conditionInflictSpell": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Onyx Magistrate", @@ -52645,6 +52241,35 @@ "underdark", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Onyx%20Magistrate%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "I" + ], + "damageTags": [ + "B", + "N" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], "fluff": { "entries": [ { @@ -52694,36 +52319,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Onyx%20Magistrate%20%28Token%29.png", - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "I" - ], - "damageTags": [ - "B", - "N" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength", - "wisdom" - ] + } }, { "name": "Ophidiotaur", @@ -52828,6 +52424,38 @@ "grassland", "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ophidiotaur%20%28Token%29.png", + "traitTags": [ + "Charge", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "OTH" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -52870,39 +52498,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ophidiotaur%20%28Token%29.png", - "traitTags": [ - "Charge", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "OTH" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Ophinix", @@ -52988,6 +52584,21 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ophinix%20%28Token%29.png", + "senseTags": [ + "B", + "SD" + ], + "damageTags": [ + "L", + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -53037,22 +52648,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ophinix%20%28Token%29.png", - "senseTags": [ - "B", - "SD" - ], - "damageTags": [ - "L", - "P" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Ophio Fungus", @@ -53134,6 +52730,27 @@ "planar", "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ophio%20Fungus%20%28Token%29.png", + "senseTags": [ + "B" + ], + "languageTags": [ + "OTH", + "TP" + ], + "damageTags": [ + "I" + ], + "miscTags": [ + "AOE" + ], + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], "fluff": { "entries": [ { @@ -53191,28 +52808,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ophio%20Fungus%20%28Token%29.png", - "senseTags": [ - "B" - ], - "languageTags": [ - "OTH", - "TP" - ], - "damageTags": [ - "I" - ], - "miscTags": [ - "AOE" - ], - "conditionInflict": [ - "charmed" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ] + } }, { "name": "Orniraptor", @@ -53280,6 +52876,19 @@ "environment": [ "badlands" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Orniraptor%20%28Token%29.png", + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -53329,20 +52938,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Orniraptor%20%28Token%29.png", - "damageTags": [ - "A", - "B", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Orphan of the Black", @@ -53431,6 +53027,26 @@ "planar", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Orphan%20of%20the%20Black%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -53473,27 +53089,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Orphan%20of%20the%20Black%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "Y" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Ortifex", @@ -53595,6 +53191,29 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ortifex%20%28Token%29.png", + "senseTags": [ + "B" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B", + "N" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -53658,30 +53277,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ortifex%20%28Token%29.png", - "senseTags": [ - "B" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B", - "N" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "charmed", - "incapacitated" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Otterfolk", @@ -53772,6 +53368,29 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Otterfolk%20%28Token%29.png", + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW", + "THW" + ], "fluff": { "entries": [ { @@ -53821,30 +53440,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Otterfolk%20%28Token%29.png", - "attachedItems": [ - "dagger|phb" - ], - "traitTags": [ - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW", - "THW" - ] + } }, { "name": "Overshadow", @@ -53958,6 +53554,25 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Overshadow%20%28Token%29.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -54015,26 +53630,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Overshadow%20%28Token%29.png", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Pal-Rai-Yuk", @@ -54149,6 +53745,42 @@ "underdark", "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pal-Rai-Yuk%20%28Token%29.png", + "traitTags": [ + "Hold Breath", + "Magic Resistance" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "AQ", + "C", + "DR" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "invisible", + "prone", + "restrained" + ], + "savingThrowForced": [ + "charisma", + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -54198,43 +53830,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pal-Rai-Yuk%20%28Token%29.png", - "traitTags": [ - "Hold Breath", - "Magic Resistance" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "languageTags": [ - "AQ", - "C", - "DR" - ], - "damageTags": [ - "A", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "invisible", - "prone", - "restrained" - ], - "savingThrowForced": [ - "charisma", - "constitution", - "wisdom" - ] + } }, { "name": "Pale Screamer", @@ -54319,6 +53915,36 @@ "underdark", "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pale%20Screamer%20%28Token%29.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "DS" + ], + "damageTags": [ + "B", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "deafened", + "paralyzed" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -54368,37 +53994,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pale%20Screamer%20%28Token%29.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "languageTags": [ - "DS" - ], - "damageTags": [ - "B", - "T" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "deafened", - "paralyzed" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Parzz'val", @@ -54515,6 +54111,36 @@ "environment": [ "badlands" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Parzz'val%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -54564,37 +54190,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Parzz'val%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "A", - "B", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Peat Mammoth", @@ -54686,6 +54282,29 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Peat%20Mammoth%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "F", + "N" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -54735,30 +54354,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Peat%20Mammoth%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "F", - "N" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Pestilence Swarm", @@ -54847,6 +54443,22 @@ "grassland", "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pestilence%20Swarm%20%28Token%29.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "exhaustion" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -54896,23 +54508,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pestilence%20Swarm%20%28Token%29.png", - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "exhaustion" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Phase Giant", @@ -54987,6 +54583,33 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Phase%20Giant%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI", + "U" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "grappled", + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -55036,34 +54659,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Phase%20Giant%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI", - "U" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "grappled", - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Pine Doom", @@ -55164,6 +54760,36 @@ "arctic", "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pine%20Doom%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Siege Monster" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DU", + "S" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -55213,37 +54839,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pine%20Doom%20%28Token%29.png", - "traitTags": [ - "False Appearance", - "Siege Monster" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DU", - "S" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Pixie's Umbrella", @@ -55309,6 +54905,25 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pixie's%20Umbrella%20%28Token%29.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "I" + ], + "miscTags": [ + "AOE" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -55352,26 +54967,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pixie's%20Umbrella%20%28Token%29.png", - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "I" - ], - "miscTags": [ - "AOE" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Plague Spirit", @@ -55488,6 +55084,28 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Plague%20Spirit%20%28Token%29.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "N" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -55531,29 +55149,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Plague%20Spirit%20%28Token%29.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "N" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Poena, Duke of Retribution", @@ -55631,6 +55227,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "Poena's innate spellcasting ability is Charisma (spell save {@dc 21}). She can innately cast the following spells, requiring no material components:" ], @@ -55649,8 +55246,7 @@ "{@spell finger of death}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -55728,56 +55324,6 @@ "environment": [ "planar" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The fiendish beauty descends on dark wings, her eyes glittering with malice." - ] - }, - { - "type": "entries", - "name": "Champion of Revenge", - "entries": [ - "Poena lives to harvest the souls of those who have done violence to others. In particular, she targets individuals who commit harm to children, domestic violence, or sexual assault. Victims of such crimes can call upon Poena and her servants to punish those that plague them." - ] - }, - { - "type": "entries", - "name": "Mother of Erinyes", - "entries": [ - "Poena corrupted the angels who would become the {@creature erinyes}, her singleminded drive to punish murderers and abusers appealing to them. Poena is attended by a band of nine female erinyes \"muses.\"" - ] - }, - { - "type": "entries", - "name": "Action Over Words", - "entries": [ - "Poena is consumed by her quest for vengeance, and she frequently forgets to participate in devil politics. While her wrath can be troublesome, she is widely disregarded by other devils." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Poena.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Poena%20%28Token%29.png", "attachedItems": [ "longbow|phb", @@ -55835,7 +55381,57 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The fiendish beauty descends on dark wings, her eyes glittering with malice." + ] + }, + { + "type": "entries", + "name": "Champion of Revenge", + "entries": [ + "Poena lives to harvest the souls of those who have done violence to others. In particular, she targets individuals who commit harm to children, domestic violence, or sexual assault. Victims of such crimes can call upon Poena and her servants to punish those that plague them." + ] + }, + { + "type": "entries", + "name": "Mother of Erinyes", + "entries": [ + "Poena corrupted the angels who would become the {@creature erinyes}, her singleminded drive to punish murderers and abusers appealing to them. Poena is attended by a band of nine female erinyes \"muses.\"" + ] + }, + { + "type": "entries", + "name": "Action Over Words", + "entries": [ + "Poena is consumed by her quest for vengeance, and she frequently forgets to participate in devil politics. While her wrath can be troublesome, she is widely disregarded by other devils." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Poena.webp" + } + } + ] + } }, { "name": "Primal Oozer", @@ -55932,6 +55528,34 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Primal%20Oozer%20%28Token%29.png", + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "A", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "fluff": { "entries": [ { @@ -55981,35 +55605,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Primal%20Oozer%20%28Token%29.png", - "traitTags": [ - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "A", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "constitution", - "strength" - ] + } }, { "name": "Psychic Vampire", @@ -56213,6 +55809,40 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Psychic%20Vampire%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Regeneration", + "Sunlight Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "grappled", + "incapacitated" + ], + "conditionInflictLegendary": [ + "stunned" + ], + "savingThrowForced": [ + "intelligence", + "wisdom" + ], "fluff": { "entries": [ { @@ -56269,41 +55899,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Psychic%20Vampire%20%28Token%29.png", - "traitTags": [ - "Legendary Resistances", - "Regeneration", - "Sunlight Sensitivity" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "B", - "Y" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "grappled", - "incapacitated" - ], - "conditionInflictLegendary": [ - "stunned" - ], - "savingThrowForced": [ - "intelligence", - "wisdom" - ] + } }, { "name": "Pumpkin King", @@ -56376,6 +55972,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The Pumpkin King's innate spellcasting ability score is Charisma (save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components." ], @@ -56392,8 +55989,7 @@ "{@spell insect plague}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -56454,49 +56050,6 @@ "farmland", "forest" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Wooden roots twist together to create a towering spindle draped in a cloak of verdant leaves. An impossibly large pumpkin carved with a twisted smile crowns the figure." - ] - }, - { - "type": "entries", - "name": "Lord of Harvest", - "entries": [ - "The Pumpkin King is a minor fey lord who rules over bountiful harvest, particularly in the autumnal seasons before snow blankets the world. The Pumpkin King can make a region flourish, changing barren farms and struggling villages into fruitful locales with a single blessing." - ] - }, - { - "type": "entries", - "name": "Unknown Deal", - "entries": [ - "The Pumpkin King listens from their hidden patch in the lands of the fey, waiting to hear the desperate pleas of struggling farmers and starving villagers. Once the Pumpkin King hears such a request, they place their blessing upon the land, bringing ten years of prosperity. What the farmers do not know is that upon the moonrise of the tenth year, the Pumpkin King returns to collect the promised share of the harvest." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pumpkin%20King.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pumpkin%20King%20%28Token%29.png", "traitTags": [ "Magic Resistance" @@ -56544,7 +56097,50 @@ "savingThrowForcedSpell": [ "constitution", "strength" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Wooden roots twist together to create a towering spindle draped in a cloak of verdant leaves. An impossibly large pumpkin carved with a twisted smile crowns the figure." + ] + }, + { + "type": "entries", + "name": "Lord of Harvest", + "entries": [ + "The Pumpkin King is a minor fey lord who rules over bountiful harvest, particularly in the autumnal seasons before snow blankets the world. The Pumpkin King can make a region flourish, changing barren farms and struggling villages into fruitful locales with a single blessing." + ] + }, + { + "type": "entries", + "name": "Unknown Deal", + "entries": [ + "The Pumpkin King listens from their hidden patch in the lands of the fey, waiting to hear the desperate pleas of struggling farmers and starving villagers. Once the Pumpkin King hears such a request, they place their blessing upon the land, bringing ten years of prosperity. What the farmers do not know is that upon the moonrise of the tenth year, the Pumpkin King returns to collect the promised share of the harvest." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Pumpkin%20King.webp" + } + } + ] + } }, { "name": "Pustulent Shambler", @@ -56668,6 +56264,30 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pustulent%20Shambler%20%28Token%29.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -56724,31 +56344,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Pustulent%20Shambler%20%28Token%29.png", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Putrescent Slime", @@ -56820,6 +56416,26 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Putrescent%20Slime%20%28Token%29.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -56863,27 +56479,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Putrescent%20Slime%20%28Token%29.png", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "B", - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Qiqirn", @@ -56970,6 +56566,32 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Qiqirn%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], "fluff": { "entries": [ { @@ -57027,33 +56649,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Qiqirn%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "N", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened", - "prone" - ], - "savingThrowForced": [ - "strength", - "wisdom" - ] + } }, { "name": "Queen of Scorpions", @@ -57146,6 +56742,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The Queen of Scorpions' innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" ], @@ -57165,8 +56762,7 @@ "{@spell freedom of movement}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -57278,64 +56874,6 @@ "environment": [ "desert" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The unearthly beauty of this woman is marred by her sinister eyes and the large scorpion tail rising up behind her head." - ] - }, - { - "type": "entries", - "name": "Exiled Lord", - "entries": [ - "Known as Chelamma by the nearby locals, the Queen of Scorpions was once a powerful member of the animal lords, until her appetites for blood and murder led to her exile. This punishment is an affront to her pride, and she plots revenge against the other animal lords and anyone they hold dear." - ] - }, - { - "type": "entries", - "name": "Mistress of Poison", - "entries": [ - "The Queen of Scorpions resides in an ancient desert temple carved in the side of a stone cliff. The temple is a complex network of canyons filled with scorpions, spiders, and shrouded cultists. Assassin's guilds, thieves' dens, and other underworld organizations rely on the Queen of Scorpions for the deadliest poisons and most potent acids. She operates her shipments of poisons via her shrouded cultists and a network of go-betweens. Only a select few of her customers are aware of the true identity of their supplier." - ] - }, - { - "type": "entries", - "name": "Murderer of Monarchs", - "entries": [ - "The long exile imposed on the Queen of Scorpions turned her lust for murder into a dangerous addiction. She delights in seducing nobles, kings, and queens with promises of power or magic and slowly poisoning them to watch her prey wither to death. Her delight often gets the better of her as she lingers over a dying person just a little too long, leaving her dangerously close to being caught. The other animal lords believe it is only a matter of time before her luck runs out." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Animal Lords", - "entries": [ - "While humanoids have vast pantheons and divine figures of every stripe, the animals of the world have much simpler forms of faith. Among each species there is always one paragon that embodies the animal spirit in a humanoid form, the better to speak to others and represent the animals in celestial councils.", - "The {@filter animal lords|bestiary|search=Animal Lord} first appear in the {@loader Creature Codex|collection/Kobold Press; Creature Codex.json}. Two additional animal lords are presented here: the Queen of Scorpions, an exiled animal lord who manipulates the mortal world through a complex network of thieves and spies from her desert home, and the Toad King, a burgeoning animal lord who seeks apotheosis by sending brave heroes on complex quests." - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Queen%20of%20Scorpions.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Queen%20of%20Scorpions%20%28Token%29.png", "attachedItems": [ "scimitar|phb" @@ -57395,7 +56933,65 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The unearthly beauty of this woman is marred by her sinister eyes and the large scorpion tail rising up behind her head." + ] + }, + { + "type": "entries", + "name": "Exiled Lord", + "entries": [ + "Known as Chelamma by the nearby locals, the Queen of Scorpions was once a powerful member of the animal lords, until her appetites for blood and murder led to her exile. This punishment is an affront to her pride, and she plots revenge against the other animal lords and anyone they hold dear." + ] + }, + { + "type": "entries", + "name": "Mistress of Poison", + "entries": [ + "The Queen of Scorpions resides in an ancient desert temple carved in the side of a stone cliff. The temple is a complex network of canyons filled with scorpions, spiders, and shrouded cultists. Assassin's guilds, thieves' dens, and other underworld organizations rely on the Queen of Scorpions for the deadliest poisons and most potent acids. She operates her shipments of poisons via her shrouded cultists and a network of go-betweens. Only a select few of her customers are aware of the true identity of their supplier." + ] + }, + { + "type": "entries", + "name": "Murderer of Monarchs", + "entries": [ + "The long exile imposed on the Queen of Scorpions turned her lust for murder into a dangerous addiction. She delights in seducing nobles, kings, and queens with promises of power or magic and slowly poisoning them to watch her prey wither to death. Her delight often gets the better of her as she lingers over a dying person just a little too long, leaving her dangerously close to being caught. The other animal lords believe it is only a matter of time before her luck runs out." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Animal Lords", + "entries": [ + "While humanoids have vast pantheons and divine figures of every stripe, the animals of the world have much simpler forms of faith. Among each species there is always one paragon that embodies the animal spirit in a humanoid form, the better to speak to others and represent the animals in celestial councils.", + "The {@filter animal lords|bestiary|search=Animal Lord} first appear in the {@loader Creature Codex|collection/Kobold Press; Creature Codex.json}. Two additional animal lords are presented here: the Queen of Scorpions, an exiled animal lord who manipulates the mortal world through a complex network of thieves and spies from her desert home, and the Toad King, a burgeoning animal lord who seeks apotheosis by sending brave heroes on complex quests." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Queen%20of%20Scorpions.webp" + } + } + ] + } }, { "name": "Quickserpent", @@ -57474,6 +57070,29 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Quickserpent%20%28Token%29.png", + "senseTags": [ + "T" + ], + "languageTags": [ + "CS", + "T" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -57523,30 +57142,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Quickserpent%20%28Token%29.png", - "senseTags": [ - "T" - ], - "languageTags": [ - "CS", - "T" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Quoreq", @@ -57656,6 +57252,31 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Quoreq%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -57705,32 +57326,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Quoreq%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS", - "TP" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Radiant Spark Swarm", @@ -57837,6 +57433,21 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Radiant%20Spark%20Swarm%20%28Token%29.png", + "traitTags": [ + "Illumination" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "F", + "R" + ], + "miscTags": [ + "AOE", + "MW" + ], "fluff": { "entries": [ { @@ -57886,22 +57497,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Radiant%20Spark%20Swarm%20%28Token%29.png", - "traitTags": [ - "Illumination" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "F", - "R" - ], - "miscTags": [ - "AOE", - "MW" - ] + } }, { "name": "Repository", @@ -58015,6 +57611,37 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Repository%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "XX" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated", + "stunned" + ], + "savingThrowForced": [ + "dexterity", + "intelligence" + ], "fluff": { "entries": [ { @@ -58071,38 +57698,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Repository%20%28Token%29.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "XX" - ], - "damageTags": [ - "B", - "Y" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "incapacitated", - "stunned" - ], - "savingThrowForced": [ - "dexterity", - "intelligence" - ] + } }, { "name": "Resinous Frog", @@ -58177,6 +57773,22 @@ "environment": [ "swamp" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Resinous%20Frog%20%28Token%29.png", + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ "Resinous frogs secrete a fluid from their skin and tongues that adheres to most material, even if the frogs are in water. Most creatures stuck to the frogs become exhausted in the struggle to break free, providing the patient frog a later meal. If the frog has a dangerous predator stuck to its tongue, it can detach its tongue and leave the predator behind while it escapes. The frogs' limited regenerative capabilities allow them to regrow lost tongues.", @@ -58197,23 +57809,7 @@ } } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Resinous%20Frog%20%28Token%29.png", - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Rhopalocerex", @@ -58305,6 +57901,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "Rhopalocerex's spellcasting ability is Charisma (spell save {@dc 21}, +13 to hit with spell attacks). Rhopalocerex can innately cast the following spells, requiring no material components:" ], @@ -58336,8 +57933,7 @@ "{@spell suggestion}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -58413,6 +58009,59 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rhopalocerex%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "I", + "P", + "S" + ], + "damageTagsSpell": [ + "C", + "F", + "I" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded", + "poisoned", + "prone" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "incapacitated", + "invisible" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -58470,60 +58119,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rhopalocerex%20%28Token%29.png", - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "B", - "I", - "P", - "S" - ], - "damageTagsSpell": [ - "C", - "F", - "I" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded", - "poisoned", - "prone" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "incapacitated", - "invisible" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Righteous Sentinel", @@ -58645,6 +58241,34 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Righteous%20Sentinel%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -58695,35 +58319,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Righteous%20Sentinel%20%28Token%29.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE" - ], - "damageTags": [ - "B", - "Y" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Rock Roach", @@ -58797,6 +58393,21 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rock%20Roach%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], "fluff": { "entries": [ { @@ -58853,22 +58464,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rock%20Roach%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A", - "P" - ], - "miscTags": [ - "MW", - "RW" - ] + } }, { "name": "Rotsam", @@ -58946,6 +58542,24 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rotsam%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -59002,25 +58616,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rotsam%20%28Token%29.png", - "traitTags": [ - "Amorphous", - "Spider Climb" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "N", - "P" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Rotsam Swarm", @@ -59110,6 +58706,23 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rotsam%20Swarm%20%28Token%29.png", + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -59166,24 +58779,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rotsam%20Swarm%20%28Token%29.png", - "traitTags": [ - "Spider Climb" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "N", - "P" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Rum Lord", @@ -59233,6 +58829,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The rum lord's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" ], @@ -59244,8 +58841,7 @@ "{@spell command}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -59309,6 +58905,45 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rum%20Lord%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned", + "prone" + ], + "conditionInflictSpell": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -59353,46 +58988,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Rum%20Lord%20%28Token%29.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "I", - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "poisoned", - "prone" - ], - "conditionInflictSpell": [ - "prone" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Runeswarm", @@ -59535,6 +59131,32 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Runeswarm%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded", + "frightened" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -59584,33 +59206,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Runeswarm%20%28Token%29.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded", - "frightened" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Salamander Monarch", @@ -59681,6 +59277,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The salamander monarch's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components." ], @@ -59693,8 +59290,7 @@ "{@spell heat metal}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -59747,49 +59343,6 @@ "mountain", "planar" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "Appearing as a well-muscled humanoid with the lower body of a serpent, this hideous yet strangely majestic creature is covered in thick, golden scales. A flaming emerald crest frames its bestial face, and it holds a red-hot trident in its hands." - ] - }, - { - "type": "entries", - "name": "Salamander Kings and Queens", - "entries": [ - "Salamanders rule over vast swaths of the Elemental Plane of Fire, contesting with the {@creature efreeti} and {@creature azer|mm|azers} for dominion over the region. Leading the race in their plans of conquest and violence are the salamander monarchs, powerful sovereigns that appear similar to {@creature salamander|mm|normal salamanders} but have thick, golden scales and flaming crests upon their heads: emerald for females and azure for males. Both sexes are treated equally in salamander society, though female salamander monarchs are more common and are responsible for ensuring the survival of the salamander race." - ] - }, - { - "type": "entries", - "name": "Symbols of Adoration", - "entries": [ - "Despite their impulsive natures, salamanders never willingly disobey the commands of a salamander monarch, and most are willing to lay down their lives for one if the need arises. This conditioning is bred into salamanders from birth, and much of their society is built on it." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Salamander%20Monarch.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Salamander%20Monarch%20%28Token%29.png", "attachedItems": [ "trident|phb" @@ -59833,7 +59386,50 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "Appearing as a well-muscled humanoid with the lower body of a serpent, this hideous yet strangely majestic creature is covered in thick, golden scales. A flaming emerald crest frames its bestial face, and it holds a red-hot trident in its hands." + ] + }, + { + "type": "entries", + "name": "Salamander Kings and Queens", + "entries": [ + "Salamanders rule over vast swaths of the Elemental Plane of Fire, contesting with the {@creature efreeti} and {@creature azer|mm|azers} for dominion over the region. Leading the race in their plans of conquest and violence are the salamander monarchs, powerful sovereigns that appear similar to {@creature salamander|mm|normal salamanders} but have thick, golden scales and flaming crests upon their heads: emerald for females and azure for males. Both sexes are treated equally in salamander society, though female salamander monarchs are more common and are responsible for ensuring the survival of the salamander race." + ] + }, + { + "type": "entries", + "name": "Symbols of Adoration", + "entries": [ + "Despite their impulsive natures, salamanders never willingly disobey the commands of a salamander monarch, and most are willing to lay down their lives for one if the need arises. This conditioning is bred into salamanders from birth, and much of their society is built on it." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Salamander%20Monarch.webp" + } + } + ] + } }, { "name": "Sanddrift Drake", @@ -59935,6 +59531,35 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sanddrift%20Drake%20%28Token%29.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "exhaustion", + "paralyzed" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -59985,36 +59610,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sanddrift%20Drake%20%28Token%29.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "exhaustion", - "paralyzed" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Sapphire Jelly", @@ -60107,6 +59703,29 @@ "mountain", "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sapphire%20Jelly%20%28Token%29.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "C" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -60156,30 +59775,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sapphire%20Jelly%20%28Token%29.png", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "C" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Sarsaok", @@ -60284,6 +59880,33 @@ "hill", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sarsaok%20%28Token%29.png", + "traitTags": [ + "Charge" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -60333,34 +59956,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sarsaok%20%28Token%29.png", - "traitTags": [ - "Charge" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "F", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Sasori Fukurōwashi", @@ -60513,6 +60109,36 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sasori%20Fukurowashi%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "B", + "I", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -60570,37 +60196,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sasori%20Fukurowashi%20%28Token%29.png", - "traitTags": [ - "Keen Senses", - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "B", - "I", - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Sasquatch", @@ -60705,6 +60301,30 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sasquatch%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Reckless" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -60756,31 +60376,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sasquatch%20%28Token%29.png", - "traitTags": [ - "Keen Senses", - "Reckless" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "P", - "T" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Satarre Destroyer", @@ -60891,6 +60487,38 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Satarre%20Destroyer%20%28Token%29.png", + "attachedItems": [ + "greataxe|phb", + "spear|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -60934,39 +60562,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Satarre%20Destroyer%20%28Token%29.png", - "attachedItems": [ - "greataxe|phb", - "spear|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "OTH" - ], - "damageTags": [ - "N", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Satarre Mystic", @@ -61095,6 +60691,31 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Satarre%20Mystic%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -61145,32 +60766,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Satarre%20Mystic%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "OTH" - ], - "damageTags": [ - "N", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Scarlet Ibis", @@ -61253,6 +60849,27 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scarlet%20Ibis%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "entries": [ { @@ -61296,28 +60913,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scarlet%20Ibis%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Scribe Devil", @@ -61401,6 +60997,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The scribe devil's spellcasting ability is Intelligence (spell save {@dc 15}). The devil can innately cast the following spells, requiring no material components:" ], @@ -61419,8 +61016,7 @@ "{@spell bigby's hand|phb|arcane hand}{@footnote {@color *|777}|The scribe devil knows this spell according to Roll20, but it isn't listed in the book. Use at your discretion.}" ] }, - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -61460,6 +61056,56 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scribe%20Devil%20%28Token%29.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "A", + "B", + "C", + "F", + "L", + "O", + "T" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -61510,57 +61156,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scribe%20Devil%20%28Token%29.png", - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "I", - "TP" - ], - "damageTags": [ - "P", - "S" - ], - "damageTagsSpell": [ - "A", - "B", - "C", - "F", - "L", - "O", - "T" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "conditionInflictSpell": [ - "charmed", - "incapacitated" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" - ] + } }, { "name": "Scrofin", @@ -61654,6 +61250,31 @@ "grassland", "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scrofin%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -61703,32 +61324,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scrofin%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "stunned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Scroll Mummy", @@ -61803,6 +61399,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The scroll mummy's innate spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:" ], @@ -61828,8 +61425,7 @@ "{@spell fear}" ] }, - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -61863,6 +61459,45 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scroll%20Mummy%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "B", + "O" + ], + "damageTagsSpell": [ + "B", + "F", + "I", + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "frightened", + "paralyzed", + "restrained" + ], + "savingThrowForced": [ + "charisma" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -61906,46 +61541,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Scroll%20Mummy%20%28Token%29.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "B", - "O" - ], - "damageTagsSpell": [ - "B", - "F", - "I", - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "frightened", - "paralyzed", - "restrained" - ], - "savingThrowForced": [ - "charisma" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Sema", @@ -62037,6 +61633,33 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sema%20%28Token%29.png", + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "OTH" + ], + "damageTags": [ + "O", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -62086,34 +61709,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sema%20%28Token%29.png", - "traitTags": [ - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "OTH" - ], - "damageTags": [ - "O", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "stunned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Servant of the Unsated God", @@ -62181,6 +61777,7 @@ "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ "The servant of the Unsated God is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following cleric spells prepared:" ], @@ -62211,8 +61808,7 @@ ] } }, - "ability": "wis", - "type": "spellcasting" + "ability": "wis" } ], "trait": [ @@ -62295,49 +61891,6 @@ "underwater", "urban" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The grinning ghoul's mace drips with shadow as it chants prayers to its dark god. Another shadowy grin appears on top of the ghoul's and extends out, consuming all it touches." - ] - }, - { - "type": "entries", - "name": "Worshiper of Hunger", - "entries": [ - "Vardesain, known as the Unsated God, is a god of death, hunger, and the undead. The bulk of his followers, especially in the deep caverns of the world, are undead. The most common of these followers are {@filter darakhul|bestiary|search=darakhul|type=undead}2014intelligent and civilized {@creature ghoul|mm|ghouls}2014who share their lord's unholy hunger. The servants of the Unsated God act as civil officials, support the imperial army, and spread the faith (often by slaying intruding surface dwellers then recruiting them as newly risen undead)." - ] - }, - { - "type": "entries", - "name": "Hungry Dead Nature", - "entries": [ - "The ghoul requires no air or sleep." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Servant%20of%20the%20Unsated%20God.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Servant%20of%20the%20Unsated%20God%20%28Token%29.png", "attachedItems": [ "light crossbow|phb" @@ -62390,7 +61943,50 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The grinning ghoul's mace drips with shadow as it chants prayers to its dark god. Another shadowy grin appears on top of the ghoul's and extends out, consuming all it touches." + ] + }, + { + "type": "entries", + "name": "Worshiper of Hunger", + "entries": [ + "Vardesain, known as the Unsated God, is a god of death, hunger, and the undead. The bulk of his followers, especially in the deep caverns of the world, are undead. The most common of these followers are {@filter darakhul|bestiary|search=darakhul|type=undead}2014intelligent and civilized {@creature ghoul|mm|ghouls}2014who share their lord's unholy hunger. The servants of the Unsated God act as civil officials, support the imperial army, and spread the faith (often by slaying intruding surface dwellers then recruiting them as newly risen undead)." + ] + }, + { + "type": "entries", + "name": "Hungry Dead Nature", + "entries": [ + "The ghoul requires no air or sleep." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Servant%20of%20the%20Unsated%20God.webp" + } + } + ] + } }, { "name": "Shadow Boxer", @@ -62486,6 +62082,32 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shadow%20Boxer%20%28Token%29.png", + "traitTags": [ + "Pounce" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], "fluff": { "entries": [ { @@ -62535,33 +62157,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shadow%20Boxer%20%28Token%29.png", - "traitTags": [ - "Pounce" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "incapacitated", - "prone" - ], - "savingThrowForced": [ - "strength", - "wisdom" - ] + } }, { "name": "Shadow Giant", @@ -62665,6 +62261,33 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shadow%20Giant%20%28Token%29.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "GI", + "OTH" + ], + "damageTags": [ + "C", + "N", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -62714,34 +62337,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shadow%20Giant%20%28Token%29.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E", - "GI", - "OTH" - ], - "damageTags": [ - "C", - "N", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Shadow of Death", @@ -62900,6 +62496,42 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shadow%20of%20Death%20%28Token%29.png", + "attachedItems": [ + "shortsword|phb" + ], + "traitTags": [ + "Death Burst", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "frightened", + "paralyzed" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -62949,43 +62581,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shadow%20of%20Death%20%28Token%29.png", - "attachedItems": [ - "shortsword|phb" - ], - "traitTags": [ - "Death Burst", - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "N", - "P" - ], - "miscTags": [ - "AOE", - "MLW", - "MW" - ], - "conditionInflict": [ - "frightened", - "paralyzed" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Shiftshroom", @@ -63048,6 +62644,25 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shiftshroom%20%28Token%29.png", + "traitTags": [ + "Shapechanger" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -63091,26 +62706,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shiftshroom%20%28Token%29.png", - "traitTags": [ - "Shapechanger" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Shimmer Seal", @@ -63195,6 +62791,19 @@ "arctic", "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shimmer%20Seal%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -63246,20 +62855,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shimmer%20Seal%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Shriekbat", @@ -63347,6 +62943,31 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shriekbat%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained", + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -63390,32 +63011,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shriekbat%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S", - "T" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained", - "stunned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Shukankor", @@ -63532,6 +63128,24 @@ "desert", "grassland" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shukankor%20%28Token%29.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], "fluff": { "entries": [ { @@ -63574,25 +63188,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shukankor%20%28Token%29.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DS" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ] + } }, { "name": "Shukankor Replica", @@ -63656,6 +63252,13 @@ "desert", "grassland" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shukankor%20%28Token%29.png", + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ "{@note A magical duplicate of a {@creature shukankor|ToB2}.}", @@ -63700,14 +63303,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shukankor%20%28Token%29.png", - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Shurale", @@ -63774,6 +63370,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The shurale's spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" ], @@ -63792,8 +63389,7 @@ "{@spell misty step}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -63847,6 +63443,46 @@ "farmland", "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shurale%20%28Token%29.png", + "attachedItems": [ + "battleaxe|phb" + ], + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -63896,47 +63532,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Shurale%20%28Token%29.png", - "attachedItems": [ - "battleaxe|phb" - ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MLW", - "MW" - ], - "conditionInflict": [ - "incapacitated", - "prone" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Silenal", @@ -64032,6 +63628,26 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Silenal%20%28Token%29.png", + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "miscTags": [ + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -64081,27 +63697,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Silenal%20%28Token%29.png", - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "I", - "P" - ], - "miscTags": [ - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Silver Dragon Wyrmling Skeleton", @@ -64208,6 +63804,32 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dragon%20Skeleton%20%28Token%29.png", + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -64346,33 +63968,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Dragon%20Skeleton%20%28Token%29.png", - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Breath Weapon" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Snake with a Hundred Mage Hands", @@ -64454,6 +64050,31 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Snake%20with%20a%20Hundred%20Mage%20Hands%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "TP" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -64496,32 +64117,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Snake%20with%20a%20Hundred%20Mage%20Hands%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "TP" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Sniffer Beetle", @@ -64583,6 +64179,20 @@ "environment": [ "underdark" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sniffer%20Beetle%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -64620,21 +64230,7 @@ } } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sniffer%20Beetle%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Snow Giant", @@ -64725,6 +64321,30 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Snow%20Giant%20%28Token%29.png", + "attachedItems": [ + "club|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "C" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "blinded" + ], "fluff": { "entries": [ { @@ -64775,31 +64395,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Snow%20Giant%20%28Token%29.png", - "attachedItems": [ - "club|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "B", - "C" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "blinded" - ] + } }, { "name": "Snow Terror", @@ -64907,6 +64503,40 @@ "arctic", "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Snow%20Terror%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Swallow" + ], + "languageTags": [ + "AB", + "C" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded", + "frightened", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -64956,41 +64586,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Snow%20Terror%20%28Token%29.png", - "traitTags": [ - "False Appearance", - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Swallow" - ], - "languageTags": [ - "AB", - "C" - ], - "damageTags": [ - "A", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded", - "frightened", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Somberweave", @@ -65121,6 +64717,39 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Somberweave%20%28Token%29.png", + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], "fluff": { "entries": [ { @@ -65163,40 +64792,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Somberweave%20%28Token%29.png", - "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "restrained" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ] + } }, { "name": "Spawn of Alquam", @@ -65325,6 +64921,37 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spawn%20of%20Alquam%20%28Token%29.png", + "traitTags": [ + "Ambusher", + "Keen Senses", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -65374,38 +65001,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spawn%20of%20Alquam%20%28Token%29.png", - "traitTags": [ - "Ambusher", - "Keen Senses", - "Sneak Attack" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "TP" - ], - "damageTags": [ - "N", - "P", - "S" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Spawn of Hriggala", @@ -65525,6 +65121,38 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spawn%20of%20Hriggala%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Tunneler" + ], + "senseTags": [ + "B", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "B", + "N", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -65575,39 +65203,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spawn%20of%20Hriggala%20%28Token%29.png", - "traitTags": [ - "Magic Resistance", - "Tunneler" - ], - "senseTags": [ - "B", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "OTH" - ], - "damageTags": [ - "B", - "N", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Spawn of Rhopalocerex", @@ -65713,6 +65309,37 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spawn%20of%20Rhopalocerex%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "I", + "P", + "S", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], "fluff": { "entries": [ { @@ -65762,38 +65389,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spawn%20of%20Rhopalocerex%20%28Token%29.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "I", - "TP" - ], - "damageTags": [ - "I", - "P", - "S", - "Y" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "charmed" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ] + } }, { "name": "Spellhound", @@ -65892,6 +65488,32 @@ "forest", "hill" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spellhound%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "fluff": { "entries": [ { @@ -65934,33 +65556,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spellhound%20%28Token%29.png", - "traitTags": [ - "Keen Senses", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone", - "stunned" - ], - "savingThrowForced": [ - "constitution", - "strength" - ] + } }, { "name": "Sporous Crab", @@ -66050,20 +65646,6 @@ "swamp", "urban" ], - "fluff": { - "entries": [ - "Most sporous crabs spend a considerable amount of their lives in sewers and brackish ponds. The filth clings to them throughout their lives, and they are toxic to almost every creature they encounter. The sporous crab is usually found near the {@creature brachyura shambler|ToB2}. Both creatures are perfectly at home in filth, and they are likely related. The shamblers have far superior intelligence and thus have something resembling a cohesive society. By comparison, the sporous crabs are more akin to pets, guardians, or parasites. They support and protect the shamblers and may offer some form of companionship, but they are not equal members in the shambler society." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sporous%20Crab.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sporous%20Crab%20%28Token%29.png", "traitTags": [ "Amphibious" @@ -66088,7 +65670,21 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "entries": [ + "Most sporous crabs spend a considerable amount of their lives in sewers and brackish ponds. The filth clings to them throughout their lives, and they are toxic to almost every creature they encounter. The sporous crab is usually found near the {@creature brachyura shambler|ToB2}. Both creatures are perfectly at home in filth, and they are likely related. The shamblers have far superior intelligence and thus have something resembling a cohesive society. By comparison, the sporous crabs are more akin to pets, guardians, or parasites. They support and protect the shamblers and may offer some form of companionship, but they are not equal members in the shambler society." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Sporous%20Crab.webp" + } + } + ] + } }, { "name": "Spurred Water Skate", @@ -66141,6 +65737,17 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spurred%20Water%20Skate%20%28Token%29.png", + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "fluff": { "entries": [ "The spurred water skate is a diurnal carnivore. It has weak mandibles, but the adaptations enabling it to move on the water make it a powerful hunter. The distribution of the spurred water skate's weight, along with leg bristles that create and hold air bubbles at the surface, allow it to stand on top of even moderately choppy water and move without sinking. The insect's sharp forelimbs are powerful enough to kill weaker prey outright, but it prefers to use its limbs to grasp targets and submerge them until they drown.", @@ -66155,18 +65762,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Spurred%20Water%20Skate%20%28Token%29.png", - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ] + } }, { "name": "Ssadar", @@ -66253,6 +65849,30 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ssadar%20%28Token%29.png", + "attachedItems": [ + "longsword|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "IG" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW" + ], "fluff": { "entries": [ { @@ -66302,31 +65922,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ssadar%20%28Token%29.png", - "attachedItems": [ - "longsword|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "IG" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RW" - ] + } }, { "name": "Stellar Rorqual", @@ -66441,6 +66037,32 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Stellar%20Rorqual%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "OTH", + "TP" + ], + "damageTags": [ + "B", + "F", + "O", + "R" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -66491,33 +66113,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Stellar%20Rorqual%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "OTH", - "TP" - ], - "damageTags": [ - "B", - "F", - "O", - "R" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Stone Creeper", @@ -66606,6 +66202,32 @@ "underdark", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Stone%20Creeper%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Spider Climb" + ], + "senseTags": [ + "T" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone", + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -66655,33 +66277,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Stone%20Creeper%20%28Token%29.png", - "traitTags": [ - "False Appearance", - "Spider Climb" - ], - "senseTags": [ - "T" - ], - "damageTags": [ - "A", - "B", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "prone", - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Storm Maiden", @@ -66763,6 +66359,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The storm maiden's innate spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" ], @@ -66778,8 +66375,7 @@ "{@spell wind wall}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "action": [ @@ -66818,6 +66414,44 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Storm%20Maiden%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "P" + ], + "damageTags": [ + "B", + "L", + "T" + ], + "damageTagsSpell": [ + "B", + "C", + "T" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "conditionInflictSpell": [ + "prone" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -66868,45 +66502,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Storm%20Maiden%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "P" - ], - "damageTags": [ - "B", - "L", - "T" - ], - "damageTagsSpell": [ - "B", - "C", - "T" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "incapacitated" - ], - "conditionInflictSpell": [ - "prone" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength" - ] + } }, { "name": "Stormboar", @@ -66996,6 +66592,25 @@ "farmland", "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Stormboar%20%28Token%29.png", + "damageTags": [ + "L", + "O", + "S", + "T" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -67045,26 +66660,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Stormboar%20%28Token%29.png", - "damageTags": [ - "L", - "O", - "S", - "T" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "strength" - ] + } }, { "name": "Strobing Fungus", @@ -67139,6 +66735,30 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Strobing%20Fungus%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "A" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -67188,31 +66808,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Strobing%20Fungus%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "A" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Sulsha", @@ -67323,6 +66919,36 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sulsha%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "B", + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RNG", + "RW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -67372,37 +66998,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Sulsha%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "OTH" - ], - "damageTags": [ - "B", - "F", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RNG", - "RW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Swamp Lily", @@ -67482,6 +67078,31 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swamp%20Lily%20%28Token%29.png", + "senseTags": [ + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed", + "incapacitated", + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -67531,32 +67152,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swamp%20Lily%20%28Token%29.png", - "senseTags": [ - "T" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "charmed", - "incapacitated", - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Swamp Naga", @@ -67618,6 +67214,7 @@ "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ "The swamp naga is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks), and it needs only verbal components to cast its spells. It knows the following sorcerer spells:" ], @@ -67662,8 +67259,7 @@ ] } }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -67703,6 +67299,48 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swamp%20Naga%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "damageTagsSpell": [ + "I", + "N" + ], + "spellcastingTags": [ + "CS" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "incapacitated", + "paralyzed", + "unconscious" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -67752,49 +67390,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swamp%20Naga%20%28Token%29.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "I", - "P" - ], - "damageTagsSpell": [ - "I", - "N" - ], - "spellcastingTags": [ - "CS" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "restrained" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "incapacitated", - "paralyzed", - "unconscious" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + } }, { "name": "Swampgas Bubble", @@ -67881,6 +67477,26 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swampgas%20Bubble%20%28Token%29.png", + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "F", + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -67930,27 +67546,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swampgas%20Bubble%20%28Token%29.png", - "senseTags": [ - "B" - ], - "damageTags": [ - "B", - "F", - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Swarm of Bees", @@ -68023,11 +67619,6 @@ "forest", "grassland" ], - "fluff": { - "entries": [ - "A few bees here and there rarely pose much of a threat, but when a cloud of the insects form an angry swarm, it can spell trouble for any unsuspecting creatures nearby." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swarm%20of%20Bees%20%28Token%29.png", "senseTags": [ "B" @@ -68041,7 +67632,12 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "entries": [ + "A few bees here and there rarely pose much of a threat, but when a cloud of the insects form an angry swarm, it can spell trouble for any unsuspecting creatures nearby." + ] + } }, { "name": "Swarm of Compsognathus", @@ -68118,6 +67714,13 @@ "farmland", "grassland" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swarm%20of%20Compsognathus%20%28Token%29.png", + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ { @@ -68168,14 +67771,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swarm%20of%20Compsognathus%20%28Token%29.png", - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Swarm of Esteron", @@ -68260,6 +67856,20 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swarm%20of%20Esteron%20%28Token%29.png", + "traitTags": [ + "Amphibious", + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "entries": [ "Esteron are small, winged salamanders that live in large groups. They cluster around subterranean bodies of water and aggressively protect such places. Some underground creatures see the esteron as a delicacy, but those who hunt esteron know the beasts are quick to form swarms that can easily overwhelm an unprepared hunter.", @@ -68274,21 +67884,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swarm%20of%20Esteron%20%28Token%29.png", - "traitTags": [ - "Amphibious", - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Tar Ooze", @@ -68387,6 +67983,22 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tar%20Ooze%20%28Token%29.png", + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "F", + "N" + ], + "miscTags": [ + "MW", + "RW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -68443,23 +68055,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tar%20Ooze%20%28Token%29.png", - "senseTags": [ - "B" - ], - "damageTags": [ - "B", - "F", - "N" - ], - "miscTags": [ - "MW", - "RW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Tarkun the Desiccated", @@ -68611,6 +68207,44 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tarkun%20the%20Desiccated%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Rejuvenation" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "E", + "I", + "OTH" + ], + "damageTags": [ + "B", + "F" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone", + "restrained" + ], + "conditionInflictLegendary": [ + "blinded" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -68675,45 +68309,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tarkun%20the%20Desiccated%20%28Token%29.png", - "traitTags": [ - "Legendary Resistances", - "Rejuvenation" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "E", - "I", - "OTH" - ], - "damageTags": [ - "B", - "F" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone", - "restrained" - ], - "conditionInflictLegendary": [ - "blinded" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Tembril", @@ -68803,6 +68399,32 @@ "arctic", "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tembril%20%28Token%29.png", + "traitTags": [ + "Ambusher" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -68845,33 +68467,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tembril%20%28Token%29.png", - "traitTags": [ - "Ambusher" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S", - "Y" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "incapacitated" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Tetomatli", @@ -69008,6 +68604,32 @@ "forest", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tetomatli%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Magic Weapons", + "Siege Monster" + ], + "senseTags": [ + "T" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -69057,33 +68679,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tetomatli%20%28Token%29.png", - "traitTags": [ - "Magic Resistance", - "Magic Weapons", - "Siege Monster" - ], - "senseTags": [ - "T" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "The Curator, Hell's Collector", @@ -69165,6 +68761,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The The Curator's innate spellcasting ability is Charisma (spell save {@dc 23}). It can innately cast the following spells, requiring no material components." ], @@ -69188,8 +68785,7 @@ "{@spell teleport} (self only)" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -69289,6 +68885,51 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/The%20Curator%20%28Token%29.png", + "traitTags": [ + "Amphibious", + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "I", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "restrained", + "unconscious" + ], + "conditionInflictSpell": [ + "frightened", + "invisible", + "unconscious" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ], "fluff": { "entries": [ { @@ -69345,52 +68986,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/The%20Curator%20%28Token%29.png", - "traitTags": [ - "Amphibious", - "Legendary Resistances", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "B", - "I", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "restrained", - "unconscious" - ], - "conditionInflictSpell": [ - "frightened", - "invisible", - "unconscious" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" - ] + } }, { "name": "Thin Giant", @@ -69483,6 +69079,27 @@ "underdark", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Thin%20Giant%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DS", + "GI" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], "fluff": { "entries": [ { @@ -69525,28 +69142,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Thin%20Giant%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DS", - "GI" - ], - "damageTags": [ - "N", - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ] + } }, { "name": "Thornheart Guardian", @@ -69671,6 +69267,39 @@ "forest", "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Thornheart%20Guardian%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -69721,40 +69350,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Thornheart%20Guardian%20%28Token%29.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "N", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Thrummren", @@ -69878,6 +69474,39 @@ "environment": [ "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Thrummren%20%28Token%29.png", + "traitTags": [ + "Damage Absorption", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI", + "TP" + ], + "damageTags": [ + "B", + "L", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "deafened" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -69928,40 +69557,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Thrummren%20%28Token%29.png", - "traitTags": [ - "Damage Absorption", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI", - "TP" - ], - "damageTags": [ - "B", - "L", - "P", - "T" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "deafened" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Tidehunter", @@ -70063,6 +69659,37 @@ "coastal", "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tidehunter%20%28Token%29.png", + "attachedItems": [ + "net|phb" + ], + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MW", + "RCH", + "RNG", + "RW", + "THW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -70112,38 +69739,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tidehunter%20%28Token%29.png", - "attachedItems": [ - "net|phb" - ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "MW", - "RCH", - "RNG", - "RW", - "THW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Timingila", @@ -70264,6 +69860,47 @@ "environment": [ "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Timingila%20%28Token%29.png", + "traitTags": [ + "Siege Monster", + "Water Breathing" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "AB", + "CE", + "CS", + "DR", + "I" + ], + "damageTags": [ + "A", + "B", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "deafened", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -70313,48 +69950,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Timingila%20%28Token%29.png", - "traitTags": [ - "Siege Monster", - "Water Breathing" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "languageTags": [ - "AB", - "CE", - "CS", - "DR", - "I" - ], - "damageTags": [ - "A", - "B", - "P", - "T" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "deafened", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "strength" - ] + } }, { "name": "Toad King", @@ -70435,6 +70031,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The Toad King's innate spellcasting ability is Charisma (spell save {@dc 17}). He can innately cast the following spells, requiring no material components:" ], @@ -70452,8 +70049,7 @@ "{@spell water walk}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -70549,6 +70145,57 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Toad%20King%20%28Token%29.png", + "attachedItems": [ + "rapier|phb" + ], + "traitTags": [ + "Amphibious", + "Magic Resistance", + "Magic Weapons", + "Rejuvenation", + "Shapechanger" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "I", + "P" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "conditionInflictSpell": [ + "charmed", + "prone" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -70627,58 +70274,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Toad%20King%20%28Token%29.png", - "attachedItems": [ - "rapier|phb" - ], - "traitTags": [ - "Amphibious", - "Magic Resistance", - "Magic Weapons", - "Rejuvenation", - "Shapechanger" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "I", - "P" - ], - "damageTagsSpell": [ - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "conditionInflictSpell": [ - "charmed", - "prone" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Tormented Qiqirn", @@ -70806,6 +70402,44 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tormented%20Qiqirn%20%28Token%29.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "TP" + ], + "damageTags": [ + "N", + "P", + "Y" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "deafened", + "frightened", + "incapacitated", + "paralyzed", + "prone", + "stunned", + "unconscious" + ], + "savingThrowForced": [ + "constitution", + "strength", + "wisdom" + ], "fluff": { "entries": [ { @@ -70863,45 +70497,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tormented%20Qiqirn%20%28Token%29.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS", - "TP" - ], - "damageTags": [ - "N", - "P", - "Y" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "deafened", - "frightened", - "incapacitated", - "paralyzed", - "prone", - "stunned", - "unconscious" - ], - "savingThrowForced": [ - "constitution", - "strength", - "wisdom" - ] + } }, { "name": "Transcendent Lunarchidna", @@ -70965,6 +70561,7 @@ "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ "The lunarchidna is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The lunarchidna has the following wizard spells prepared:" ], @@ -71010,8 +70607,7 @@ ] } }, - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -71075,6 +70671,60 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarchidna%20%28Token%29.png", + "traitTags": [ + "Spider Climb", + "Sunlight Sensitivity", + "Web Walker" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "E" + ], + "damageTags": [ + "N", + "R", + "S" + ], + "damageTagsSpell": [ + "B", + "C", + "F", + "I", + "O", + "P", + "S" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "restrained" + ], + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -71150,61 +70800,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Lunarchidna%20%28Token%29.png", - "traitTags": [ - "Spider Climb", - "Sunlight Sensitivity", - "Web Walker" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DS", - "E" - ], - "damageTags": [ - "N", - "R", - "S" - ], - "damageTagsSpell": [ - "B", - "C", - "F", - "I", - "O", - "P", - "S" - ], - "spellcastingTags": [ - "CW" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "restrained" - ], - "conditionInflictSpell": [ - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Tree Skinner", @@ -71306,6 +70902,37 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tree%20Skinner%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "AB", + "E", + "I", + "S" + ], + "damageTags": [ + "B", + "I", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -71362,38 +70989,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tree%20Skinner%20%28Token%29.png", - "traitTags": [ - "False Appearance", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "AB", - "E", - "I", - "S" - ], - "damageTags": [ - "B", - "I", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Tricenatorus", @@ -71502,50 +71098,6 @@ "environment": [ "forest" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "A bipedal dinosaur with massive horns on its face, back, and tail roars, revealing an enormous mouth filled with rows of razor teeth." - ] - }, - "Tricenatoruses are the rage-filled result of a transmutation experiment gone wrong.", - { - "type": "entries", - "name": "Unnatural Mistakes", - "entries": [ - "A transmutation wizard attempted to magically bring together two dinosaurs to create the ultimate guardian, one with the power of the {@creature tyrannosaurus rex|mm|tyrannosaurus} and the docile nature of the {@creature triceratops}. Instead, the wizard created unnatural, spiked monsters with a hunger for flesh and an unmatched rage." - ] - }, - { - "type": "entries", - "name": "Always Angry", - "entries": [ - "From the moment they hatch, tricenatoruses are angry. This rage makes them reckless and difficult to harm. Most of these monstrous dinosaurs stay deep within the jungle, but tricenatoruses are relentless when they find prey, leading them to sometimes chase explorers into civilized settlements." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tricenatorus.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tricenatorus%20%28Token%29.png", "traitTags": [ "Siege Monster" @@ -71568,7 +71120,51 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "A bipedal dinosaur with massive horns on its face, back, and tail roars, revealing an enormous mouth filled with rows of razor teeth." + ] + }, + "Tricenatoruses are the rage-filled result of a transmutation experiment gone wrong.", + { + "type": "entries", + "name": "Unnatural Mistakes", + "entries": [ + "A transmutation wizard attempted to magically bring together two dinosaurs to create the ultimate guardian, one with the power of the {@creature tyrannosaurus rex|mm|tyrannosaurus} and the docile nature of the {@creature triceratops}. Instead, the wizard created unnatural, spiked monsters with a hunger for flesh and an unmatched rage." + ] + }, + { + "type": "entries", + "name": "Always Angry", + "entries": [ + "From the moment they hatch, tricenatoruses are angry. This rage makes them reckless and difficult to harm. Most of these monstrous dinosaurs stay deep within the jungle, but tricenatoruses are relentless when they find prey, leading them to sometimes chase explorers into civilized settlements." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Tricenatorus.webp" + } + } + ] + } }, { "name": "Trollkin Raider", @@ -71674,6 +71270,33 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Trollkin%20Raider%20%28Token%29.png", + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], "fluff": { "entries": [ { @@ -71717,34 +71340,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Trollkin%20Raider%20%28Token%29.png", - "attachedItems": [ - "spear|phb" - ], - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "OTH" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ] + } }, { "name": "Tzepharion", @@ -71872,6 +71468,36 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tzepharion%20%28Token%29.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance", + "Pack Tactics" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "I" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "invisible", + "unconscious" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -71914,37 +71540,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Tzepharion%20%28Token%29.png", - "traitTags": [ - "Devil's Sight", - "Magic Resistance", - "Pack Tactics" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "I" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "invisible", - "unconscious" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Ulnorya", @@ -72049,6 +71645,34 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ulnorya%20%28Token%29.png", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "invisible", + "paralyzed", + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -72091,35 +71715,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Ulnorya%20%28Token%29.png", - "traitTags": [ - "Immutable Form" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "B", - "I", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "invisible", - "paralyzed", - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Uridimmu", @@ -72198,6 +71794,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The uridimmu's spellcasting ability is Charisma (spell save {@dc 18}). The uridimmu can innately cast the following spells, requiring no material components:" ], @@ -72218,8 +71815,7 @@ "{@spell wall of fire}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -72271,6 +71867,50 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Uridimmu%20%28Token%29.png", + "attachedItems": [ + "mace|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "P", + "T" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "L", + "R", + "T" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -72320,51 +71960,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Uridimmu%20%28Token%29.png", - "attachedItems": [ - "mace|phb" - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "B", - "P", - "T" - ], - "damageTagsSpell": [ - "A", - "C", - "F", - "L", - "R", - "T" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MLW", - "MW" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "dexterity" - ] + } }, { "name": "Valkruung", @@ -72439,6 +72035,27 @@ "swamp", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Valkruung%20%28Token%29.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -72488,28 +72105,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Valkruung%20%28Token%29.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Vallowex", @@ -72613,6 +72209,37 @@ "forest", "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vallowex%20%28Token%29.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "exhaustion", + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -72655,38 +72282,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vallowex%20%28Token%29.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "damageTags": [ - "A", - "B", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "exhaustion", - "grappled", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Vangsluagh", @@ -72773,6 +72369,32 @@ "environment": [ "badlands" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vangsluagh%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "B", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "deafened", + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -72822,33 +72444,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vangsluagh%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "B", - "T" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "deafened", - "stunned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Vent Linnorm", @@ -72960,6 +72556,43 @@ "environment": [ "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vent%20Linnorm%20%28Token%29.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "B", + "N", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -73009,44 +72642,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vent%20Linnorm%20%28Token%29.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "B", - "N", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "frightened", - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Veteran Swordbreaker Skeleton", @@ -73154,6 +72750,32 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swordbreaker%20Skeleton%20%28Token%29.png", + "attachedItems": [ + "heavy crossbow|phb", + "longsword|phb", + "shortsword|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "fluff": { "entries": [ { @@ -73280,33 +72902,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Swordbreaker%20Skeleton%20%28Token%29.png", - "attachedItems": [ - "heavy crossbow|phb", - "longsword|phb", - "shortsword|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ] + } }, { "name": "Vexxeh", @@ -73415,6 +73011,32 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vexxeh%20%28Token%29.png", + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "I" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -73464,33 +73086,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vexxeh%20%28Token%29.png", - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "I" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Viiret", @@ -73581,6 +73177,33 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Viiret%20%28Token%29.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "B", + "N", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "entries": [ { @@ -73630,34 +73253,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Viiret%20%28Token%29.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "damageTags": [ - "A", - "B", - "N", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Vine Drake", @@ -73788,6 +73384,45 @@ "forest", "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vine%20Drake%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "A", + "B", + "I", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "strength" + ], "fluff": { "entries": [ { @@ -73837,46 +73472,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vine%20Drake%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "A", - "B", - "I", - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "strength" - ] + } }, { "name": "Vine Golem", @@ -73996,6 +73592,34 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vine%20Golem%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -74045,35 +73669,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Vine%20Golem%20%28Token%29.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Virtuoso Lich", @@ -74151,6 +73747,7 @@ "spellcasting": [ { "name": "Spellcasting", + "type": "spellcasting", "headerEntries": [ "The virtuoso lich is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following bard spells prepared:" ], @@ -74211,8 +73808,7 @@ ] } }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -74316,6 +73912,60 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Virtuoso%20Lich%20%28Token%29.png", + "traitTags": [ + "Legendary Resistances", + "Rejuvenation", + "Turn Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "N" + ], + "damageTagsSpell": [ + "O", + "T", + "Y" + ], + "spellcastingTags": [ + "CB" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "conditionInflictLegendary": [ + "prone" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "deafened", + "frightened", + "incapacitated", + "invisible", + "paralyzed", + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -74373,61 +74023,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Virtuoso%20Lich%20%28Token%29.png", - "traitTags": [ - "Legendary Resistances", - "Rejuvenation", - "Turn Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "X" - ], - "damageTags": [ - "N" - ], - "damageTagsSpell": [ - "O", - "T", - "Y" - ], - "spellcastingTags": [ - "CB" - ], - "conditionInflict": [ - "charmed", - "incapacitated" - ], - "conditionInflictLegendary": [ - "prone" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "deafened", - "frightened", - "incapacitated", - "invisible", - "paralyzed", - "prone" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" - ] + } }, { "name": "Voidpool", @@ -74520,6 +74116,32 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Voidpool%20%28Token%29.png", + "traitTags": [ + "Amorphous", + "Spider Climb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "N", + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "entries": [ { @@ -74569,33 +74191,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Voidpool%20%28Token%29.png", - "traitTags": [ - "Amorphous", - "Spider Climb" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "N", - "O" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Walled Horror", @@ -74725,6 +74321,34 @@ "underdark", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Walled%20Horror%20%28Token%29.png", + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "S", + "Y" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "entries": [ { @@ -74781,35 +74405,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Walled%20Horror%20%28Token%29.png", - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "S", - "Y" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "frightened", - "grappled", - "restrained" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Wanyudo", @@ -74928,6 +74524,36 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wanyudo%20%28Token%29.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "I" + ], + "damageTags": [ + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -74977,37 +74603,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wanyudo%20%28Token%29.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "I" - ], - "damageTags": [ - "F", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Wardu", @@ -75101,6 +74697,37 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wardu%20%28Token%29.png", + "traitTags": [ + "Flyby", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "DS", + "TP" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "deafened", + "frightened", + "incapacitated" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -75150,38 +74777,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wardu%20%28Token%29.png", - "traitTags": [ - "Flyby", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "DS", - "TP" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "deafened", - "frightened", - "incapacitated" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Warmth Thief", @@ -75290,6 +74886,29 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Warmth%20Thief%20%28Token%29.png", + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "OTH", + "S" + ], + "damageTags": [ + "C", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -75339,30 +74958,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Warmth%20Thief%20%28Token%29.png", - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "OTH", - "S" - ], - "damageTags": [ - "C", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Web Zombie", @@ -75447,11 +75043,6 @@ "environment": [ "underdark" ], - "fluff": { - "entries": [ - "These {@creature zombie|mm|zombies} are shriveled and covered in tattered webbing." - ] - }, "traitTags": [ "Undead Fortitude", "Web Walker" @@ -75475,7 +75066,12 @@ ], "conditionInflict": [ "restrained" - ] + ], + "fluff": { + "entries": [ + "These {@creature zombie|mm|zombies} are shriveled and covered in tattered webbing." + ] + } }, { "name": "Wereowl", @@ -75592,36 +75188,6 @@ "mountain", "urban" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "This feathered humanoid has piercing eyes, larger than normal for a humanoid's head, set around a sharp beak. Wings spread from its arms, and its feet end in wicked talons." - ] - }, - "A wereowl is a hybrid creature usually in service to a powerful creature with dominion over flying creatures. The affinity between owls and elves means that most wereowls are elves, rather than the humans typical among other lycanthropes. The wereowl possesses the keen eyesight that is common to owls, as well as the birds' preternatural ability to fly silently. Its appetite tends toward its avian nature, and it feasts on rodents and other small mammals, usually raw and directly after a successful hunt. Its attitudes toward rodents extends to {@creature wererat|mm|wererats} and rodent-like creatures, such as {@filter ratfolk|bestiary|tag=ratfolk}, and it often prefers to attack such creatures to the exclusion of other foes." - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wereowl.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wereowl%20%28Token%29.png", "attachedItems": [ "shortbow|phb", @@ -75653,7 +75219,37 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "This feathered humanoid has piercing eyes, larger than normal for a humanoid's head, set around a sharp beak. Wings spread from its arms, and its feet end in wicked talons." + ] + }, + "A wereowl is a hybrid creature usually in service to a powerful creature with dominion over flying creatures. The affinity between owls and elves means that most wereowls are elves, rather than the humans typical among other lycanthropes. The wereowl possesses the keen eyesight that is common to owls, as well as the birds' preternatural ability to fly silently. Its appetite tends toward its avian nature, and it feasts on rodents and other small mammals, usually raw and directly after a successful hunt. Its attitudes toward rodents extends to {@creature wererat|mm|wererats} and rodent-like creatures, such as {@filter ratfolk|bestiary|tag=ratfolk}, and it often prefers to attack such creatures to the exclusion of other foes." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wereowl.webp" + } + } + ] + } }, { "name": "Wereshark", @@ -75778,50 +75374,6 @@ "underwater", "urban" ], - "fluff": { - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "quote", - "entries": [ - "The twisted form of a humanoid shark hunches over, its grin showing rows of jagged teeth. Fresh blood drips from its mouth as it clutches a trident in powerful hands." - ] - }, - "In humanoid form, weresharks tend to be powerfully-muscled and broad, with little body hair. They are solitary hunters who sometimes stalk and eat each other. If a wereshark spreads its curse, it's likely because the lycanthrope made a mistake and let potential prey get away.", - { - "type": "entries", - "name": "Voracious Appetites", - "entries": [ - "Weresharks are savage predators who, driven by voracious appetites, devour anything they come across. Aggressive in all forms, weresharks prefer to spend their time beneath the waves, hunting fish, seals, and other prey. They have no qualms about attacking humanoids or boats, particularly fishing vessels, which contain even more food for the lycanthrope to consume." - ] - }, - { - "type": "entries", - "name": "Obsessed Predators", - "entries": [ - "Weresharks become obsessed with prey that gets away from them. A wereshark can stalk an individual through the seas and over land for months, leaving a path of destruction behind it, just to get a taste of what it missed." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wereshark.webp" - } - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wereshark%20%28Token%29.png", "attachedItems": [ "trident|phb" @@ -75851,7 +75403,51 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "quote", + "entries": [ + "The twisted form of a humanoid shark hunches over, its grin showing rows of jagged teeth. Fresh blood drips from its mouth as it clutches a trident in powerful hands." + ] + }, + "In humanoid form, weresharks tend to be powerfully-muscled and broad, with little body hair. They are solitary hunters who sometimes stalk and eat each other. If a wereshark spreads its curse, it's likely because the lycanthrope made a mistake and let potential prey get away.", + { + "type": "entries", + "name": "Voracious Appetites", + "entries": [ + "Weresharks are savage predators who, driven by voracious appetites, devour anything they come across. Aggressive in all forms, weresharks prefer to spend their time beneath the waves, hunting fish, seals, and other prey. They have no qualms about attacking humanoids or boats, particularly fishing vessels, which contain even more food for the lycanthrope to consume." + ] + }, + { + "type": "entries", + "name": "Obsessed Predators", + "entries": [ + "Weresharks become obsessed with prey that gets away from them. A wereshark can stalk an individual through the seas and over land for months, leaving a path of destruction behind it, just to get a taste of what it missed." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Wereshark.webp" + } + } + ] + } }, { "name": "Werynax", @@ -75956,6 +75552,38 @@ "forest", "grassland" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Werynax%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Pounce" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "O", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone", + "stunned" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -76005,39 +75633,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Werynax%20%28Token%29.png", - "traitTags": [ - "Magic Resistance", - "Pounce" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "O", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone", - "stunned" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Wicked Skull", @@ -76140,6 +75736,27 @@ "underdark", "urban" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wicked%20Skull%20%28Token%29.png", + "traitTags": [ + "False Appearance", + "Shapechanger" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -76203,28 +75820,7 @@ } } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wicked%20Skull%20%28Token%29.png", - "traitTags": [ - "False Appearance", - "Shapechanger" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Willowhaunt", @@ -76336,6 +75932,31 @@ "environment": [ "swamp" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Willowhaunt%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "TP" + ], + "damageTags": [ + "B", + "N", + "Y" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -76392,32 +76013,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Willowhaunt%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS", - "TP" - ], - "damageTags": [ - "B", - "N", - "Y" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Windy Wailer", @@ -76535,6 +76131,36 @@ "environment": [ "coastal" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Windy%20Wailer%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "C", + "N", + "O" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "conditionInflict": [ + "frightened", + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength", + "wisdom" + ], "fluff": { "entries": [ { @@ -76591,37 +76217,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Windy%20Wailer%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "C", - "N", - "O" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "conditionInflict": [ - "frightened", - "incapacitated", - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength", - "wisdom" - ] + } }, { "name": "Winterghast", @@ -76707,6 +76303,31 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Winterghast%20%28Token%29.png", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "C", + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "exhaustion", + "paralyzed", + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ { @@ -76756,32 +76377,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Winterghast%20%28Token%29.png", - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "C", - "N", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "exhaustion", - "paralyzed", - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Wintergrim", @@ -76862,6 +76458,27 @@ "environment": [ "arctic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wintergrim%20%28Token%29.png", + "attachedItems": [ + "handaxe|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], "fluff": { "entries": [ { @@ -76912,28 +76529,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wintergrim%20%28Token%29.png", - "attachedItems": [ - "handaxe|phb" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ] + } }, { "name": "Woe Siphon", @@ -77025,6 +76621,24 @@ "underdark", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Woe%20Siphon%20%28Token%29.png", + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "B", + "Y" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "entries": [ { @@ -77067,25 +76681,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Woe%20Siphon%20%28Token%29.png", - "senseTags": [ - "SD" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "B", - "Y" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Wood Ward", @@ -77189,6 +76785,33 @@ "farmland", "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wood%20Ward%20%28Token%29.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "entries": [ { @@ -77239,34 +76862,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wood%20Ward%20%28Token%29.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Wraith Bear", @@ -77380,6 +76976,32 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wraith%20Bear%20%28Token%29.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "frightened", + "incapacitated" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "entries": [ { @@ -77436,33 +77058,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Wraith%20Bear%20%28Token%29.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "O" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "frightened", - "incapacitated" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Xing Tian", @@ -77561,6 +77157,36 @@ "forest", "hill" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Xing%20Tian%20%28Token%29.png", + "attachedItems": [ + "battleaxe|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "entries": [ { @@ -77610,37 +77236,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Xing%20Tian%20%28Token%29.png", - "attachedItems": [ - "battleaxe|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Xiqigui", @@ -77787,6 +77383,23 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MW", + "RW" + ], "fluff": { "entries": [ { @@ -77845,24 +77458,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Guiguai%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N" - ], - "miscTags": [ - "MW", - "RW" - ] + } }, { "name": "Yaojing", @@ -77991,6 +77587,33 @@ "forest", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yaojing%20%28Token%29.png", + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "B", + "R" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -78041,34 +77664,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yaojing%20%28Token%29.png", - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "B", - "R" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Yathon", @@ -78157,6 +77753,35 @@ "environment": [ "underdark" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yathon%20%28Token%29.png", + "attachedItems": [ + "greatsword|phb", + "longbow|phb" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "O" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "fluff": { "entries": [ { @@ -78199,36 +77824,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yathon%20%28Token%29.png", - "attachedItems": [ - "greatsword|phb", - "longbow|phb" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "O" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ] + } }, { "name": "Yavalnoi", @@ -78286,6 +77882,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The yavalnoi's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:" ], @@ -78299,8 +77896,7 @@ "{@spell slow}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -78352,6 +77948,43 @@ "environment": [ "underwater" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yavalnoi%20%28Token%29.png", + "traitTags": [ + "Water Breathing" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ", + "P" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "damageTagsSpell": [ + "B" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "strength", + "wisdom" + ], "fluff": { "entries": [ { @@ -78394,44 +78027,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yavalnoi%20%28Token%29.png", - "traitTags": [ - "Water Breathing" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AQ", - "P" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "damageTagsSpell": [ - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "strength", - "wisdom" - ] + } }, { "name": "Young Blue Dragon Zombie", @@ -78540,6 +78136,35 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Young%20Blue%20Dragon%20Zombie%20%28Token%29.png", + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -78641,36 +78266,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Young%20Blue%20Dragon%20Zombie%20%28Token%29.png", - "traitTags": [ - "Undead Fortitude" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "N", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Young Boreal Dragon", @@ -78763,6 +78359,33 @@ "environment": [ "arctic" ], + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Young%20Boreal%20Dragon%20%28Token%29.png", + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "DR", + "GI" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -78812,34 +78435,7 @@ } } ] - }, - "dragonAge": "young", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Young%20Boreal%20Dragon%20%28Token%29.png", - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "DR", - "GI" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Young Imperial Dragon", @@ -78903,6 +78499,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The imperial dragon's innate spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components." ], @@ -78916,8 +78513,7 @@ "{@spell stinking cloud}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -78958,6 +78554,46 @@ "coastal", "underwater" ], + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Young%20Imperial%20Dragon%20%28Token%29.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "L", + "P", + "S" + ], + "damageTagsSpell": [ + "B" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "strength" + ], "fluff": { "entries": [ { @@ -79014,47 +78650,7 @@ } } ] - }, - "dragonAge": "young", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Young%20Imperial%20Dragon%20%28Token%29.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "L", - "P", - "S" - ], - "damageTagsSpell": [ - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution", - "strength" - ] + } }, { "name": "Yowler", @@ -79143,64 +78739,6 @@ "farmland", "urban" ], - "fluff": { - "entries": [ - { - "type": "quote", - "entries": [ - "A small house cat gently purrs and twitches its tail. Suddenly it lets loose a blood-curdling yowl as it arches its back. An illusion gives way to the true creature: a rotting undead cat with glowing green eyes, long teeth, and claws like knives." - ] - }, - "Yowlers are undead house pets and familiars with a score to settle and a hatred of the living.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mistreated in Life", - "entries": [ - "Many house pets and familiars have terrible masters who mistreat the animals in life. When these creatures die (often as part of the master's mistreatment), {@creature night hag|mm|night hags} find the animals' souls and send them back to inhabit their bodies. The soul re-enters its old vessel, resulting in the creation of a yowler, an undead creature with supernatural powers, a burning desire for revenge on its old master, and a hatred of all living creatures." - ] - }, - { - "type": "entries", - "name": "Illusionary Mask", - "entries": [ - "Unless a yowler has recently acted violently, illusionary magic makes it appear to look as it did in life. Once the yowler attacks, its true form is revealed: that of a rotting corpse with green eyes, long claws, and envenomed fangs." - ] - }, - { - "type": "entries", - "name": "Necromancer and Night Hag Familiars", - "entries": [ - "After a yowler has taken its revenge on its former master, a {@creature necromancer|vgm} or {@creature night hag} might find and adopt the yowler as a familiar. The yowlers' illusionary masks make the creatures excellent spies, and they are tougher than the average familiar. While these masters may show affection to their yowlers, the undead pets still harbor a hatred for all living creatures, including those to whom they are currently bound." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "entries": [ - "The yowler doesn't require air, food, drink, or sleep." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Yowler.webp" - } - } - ] - }, "familiar": true, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yowler%20%28Token%29.png", "senseTags": [ @@ -79223,7 +78761,65 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "A small house cat gently purrs and twitches its tail. Suddenly it lets loose a blood-curdling yowl as it arches its back. An illusion gives way to the true creature: a rotting undead cat with glowing green eyes, long teeth, and claws like knives." + ] + }, + "Yowlers are undead house pets and familiars with a score to settle and a hatred of the living.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mistreated in Life", + "entries": [ + "Many house pets and familiars have terrible masters who mistreat the animals in life. When these creatures die (often as part of the master's mistreatment), {@creature night hag|mm|night hags} find the animals' souls and send them back to inhabit their bodies. The soul re-enters its old vessel, resulting in the creation of a yowler, an undead creature with supernatural powers, a burning desire for revenge on its old master, and a hatred of all living creatures." + ] + }, + { + "type": "entries", + "name": "Illusionary Mask", + "entries": [ + "Unless a yowler has recently acted violently, illusionary magic makes it appear to look as it did in life. Once the yowler attacks, its true form is revealed: that of a rotting corpse with green eyes, long claws, and envenomed fangs." + ] + }, + { + "type": "entries", + "name": "Necromancer and Night Hag Familiars", + "entries": [ + "After a yowler has taken its revenge on its former master, a {@creature necromancer|vgm} or {@creature night hag} might find and adopt the yowler as a familiar. The yowlers' illusionary masks make the creatures excellent spies, and they are tougher than the average familiar. While these masters may show affection to their yowlers, the undead pets still harbor a hatred for all living creatures, including those to whom they are currently bound." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "The yowler doesn't require air, food, drink, or sleep." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Yowler.webp" + } + } + ] + } }, { "name": "Yskarakta, Lord of the Satarre", @@ -79370,6 +78966,41 @@ "environment": [ "planar" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yskarakta%20%28Token%29.png", + "senseTags": [ + "B", + "SD" + ], + "languageTags": [ + "AB", + "C", + "I", + "OTH" + ], + "damageTags": [ + "B", + "N", + "O", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "deafened" + ], + "conditionInflictLegendary": [ + "stunned" + ], + "savingThrowForced": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "entries": [ { @@ -79420,42 +79051,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yskarakta%20%28Token%29.png", - "senseTags": [ - "B", - "SD" - ], - "languageTags": [ - "AB", - "C", - "I", - "OTH" - ], - "damageTags": [ - "B", - "N", - "O", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "deafened" - ], - "conditionInflictLegendary": [ - "stunned" - ], - "savingThrowForced": [ - "charisma", - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Yumerai", @@ -79507,6 +79103,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The yumerai's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:" ], @@ -79526,8 +79123,7 @@ "{@spell major image}" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -79574,6 +79170,32 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yumerai%20%28Token%29.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "conditionInflictSpell": [ + "unconscious" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "entries": [ { @@ -79638,33 +79260,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Yumerai%20%28Token%29.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP", - "XX" - ], - "damageTags": [ - "Y" - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "unconscious" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Zalikum", @@ -79789,6 +79385,38 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Zalikum%20%28Token%29.png", + "traitTags": [ + "Flyby", + "Rejuvenation" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "F", + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "exhaustion" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "entries": [ { @@ -79826,52 +79454,20 @@ ] } ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Zalikum.webp" - } - } - ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Zalikum%20%28Token%29.png", - "traitTags": [ - "Flyby", - "Rejuvenation" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "F", - "N", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "exhaustion" - ], - "savingThrowForced": [ - "dexterity" - ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/Zalikum.webp" + } + } + ] + } }, { "name": "Zeitgeist", @@ -79987,6 +79583,30 @@ "underwater", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Zeitgeist%20%28Token%29.png", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "O", + "S", + "Y" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "intelligence" + ], "fluff": { "entries": [ { @@ -80044,31 +79664,7 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Zeitgeist%20%28Token%29.png", - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "O", - "S", - "Y" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "intelligence" - ] + } }, { "name": "Zouyu", @@ -80182,6 +79778,35 @@ "forest", "grassland" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Zouyu%20%28Token%29.png", + "traitTags": [ + "Keen Senses", + "Pounce" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], "fluff": { "entries": [ { @@ -80231,35 +79856,410 @@ } } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB2/creature/token/Zouyu%20%28Token%29.png", - "traitTags": [ - "Keen Senses", - "Pounce" + } + } + ], + "legendaryGroup": [ + { + "name": "Alsikaya", + "source": "ToB2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Alsikaya can take a lair action to cause one of the following effects; Alsikaya can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "A spray of lava and rocks erupts from a point on the ground Alsikaya can see within 120 feet of her. Each creature within 10 feet of that point must succeed on a {@dc 20} Dexterity saving throw or take 17 ({@damage 5d6}) bludgeoning damage and 17 ({@damage 5d6}) fire damage. If the point is directly under a creature and that creature fails its saving throw, it is pushed up to 15 feet away from the eruption and knocked {@condition prone}.", + "Choking sulfur forms a cloud in a 20-foot-radius sphere centered on a point Alsikaya can see within 120 feet of her. The cloud spreads around corners and lasts until initiative count 20 on the next round. Each creature that enters or starts its turn in the cloud must make a {@dc 20} Constitution saving throw. On a failure, it takes 28 ({@damage 8d6}) poison damage and is {@condition poisoned} until the end of its next turn. On a success, it takes half the damage and isn't {@condition poisoned}.", + "Alsikaya chooses a stone surface she can see within 120 feet of her and causes a shrieking likeness of her face to grow from it. Each creature within 30 feet of the image that can hear the screeching it emits must succeed on a {@dc 20} Wisdom saving throw or be afflicted with {@table short-term madness}." + ] + } ], - "senseTags": [ - "D" + "regionalEffects": [ + "The region containing Alsikaya's lair is warped by her presence, which creates one or more of the following effects.", + { + "type": "list", + "items": [ + "Volcanic vents within 1 mile of her lair spew burning ash and toxic fumes into the environment.", + "Food consumed within 3 miles of Alsikaya's lair tastes of char and ash. Foodstuffs within 1 mile of her lair become inedible chunks of coal after {@dice 1d4} days of exposure to the environment.", + "Mocking screeches and laughter echo through the minds of non-fiends near her lair. When a creature that isn't a fiend takes a short or long rest within 1 mile of her lair, it must succeed on a {@dc 15} Constitution saving throw or it doesn't regain expended class features during that rest." + ] + }, + "If Alsikaya dies, these effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "Boreal Dragon", + "source": "ToB2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the dragon can take a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "The dragon chooses a creature it can see within 120 feet of it. The target must succeed on a {@dc 15} Wisdom saving throw or become enraged until the end of its next turn. While enraged, the creature has advantage on melee attack rolls, but it is unable to distinguish friend from foe and must attack the nearest creature other than the dragon. If no other creature is near enough to move to and attack, the victim stalks off in a random direction, seeking a target for its rage.", + "The dragon magically calls a {@creature saber-toothed tiger} or {@creature polar bear} to aid it in battle. The creature appears within 120 feet of the dragon, emerging from a nearby cave entrance or other suitable opening, and acts as the dragon's ally. The creature remains for 1 minute, until the dragon uses this lair action again, or until the dragon dies.", + "Searing winds batter a point the dragon can see within 120 feet of it. Each creature within 20 feet of that point must make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage and 10 ({@damage 3d6}) bludgeoning damage on a failed save, or half as much damage on a successful one." + ] + } ], - "actionTags": [ - "Multiattack" + "regionalEffects": [ + "The region containing a legendary boreal dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "Temperatures within 5 miles of the dragon's lair are warmer than in the surrounding lands. Snow melts shortly after landing, plants are more common, and animals lose their winter coats.", + "Beasts and monstrosities are more aggressive within 3 miles of the dragon's lair. {@skill Animal Handling} checks in the area are made with disadvantage.", + "Volcanic fissures and geysers spring up within 1 mile of the dragon's lair." + ] + }, + "If the dragon dies, these effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "Commander of Horn and Gold", + "source": "ToB2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the commander takes a lair action to cause one of the following effects; the commander can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "The commander draws upon the wellspring of shadowy power in his lair, bolstering his prowess. Until initiative count 20 on the following round, the commander's speed increases to 80 feet, he regains 5 hp whenever he hits a creature with an attack during his turn, and while in dim light or darkness he can take the {@action Hide} action as a bonus action.", + "Magical darkness gathers in a 15-foot radius sphere centered on a point the commander can see within 60 feet of him. The darkness spreads around corners. It lasts until the commander dismisses it as an action, he uses this lair action again, or until he dies. A creature with {@sense darkvision} can't see through this darkness, and nonmagical light can't illuminate it. If any of the effect's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.", + "The bloodcurdling cries of drakes on the hunt echo throughout the lair, coalescing around the commander. Each enemy of the commander within 100 feet of him and that can hear the cries must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until initiative count 20 on the following round." + ] + } ], - "languageTags": [ - "C", - "CS" + "regionalEffects": [ + "The region containing the commander's lair is warped by his magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "{@creature elder shadow drake|tob|Elder shadow drakes} ({@loader Tome of Beasts|creature/Kobold Press; Tome of Beasts.json}) are attracted to hunt and nest in the area within 10 miles of the lair.", + "Gold and silver that remain within 5 miles of the lair for at least 1 day become tarnished with inky patches of darkness.", + "Lighting conditions become dim and gloomy. The bright and dim light radii of nonmagical light are halved while within 3 miles of the lair." + ] + }, + "If the commander dies, these effects fade in {@dice 1d10} days." + ] + }, + { + "name": "Crystalline Monolith", + "source": "ToB2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the crystalline monolith takes a lair action to cause one of the following magical effects; the crystalline monolith can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "The crystalline monolith creates an illusory duplicate of itself in its space. The double moves or speaks according to the monolith's mental direction. Each time a creature targets the monolith with an attack, roll a {@dice d20} to determine whether the attack instead targets the duplicate. On a roll of 11 or higher, the attack hits and destroys the duplicate. A creature can use its action to make a {@dc 15} Intelligence ({@skill Investigation}) check to determine which monolith is real. On a success, the creature identifies the illusion. The duplicate is intangible, but otherwise is identical to the monolith by sight, smell, or hearing. The duplicate lasts for 1 minute or until the monolith uses this lair action again.", + "The crystalline monolith vibrates at a frequency that reverberates through the lair, causing the ground to tremble. Each creature on the ground within 60 feet of the monolith (except for the crystalline monolith itself) must succeed on a {@dc 15} Dexterity saving throw or be knocked {@condition prone}.", + "Magically-charged shards of crystal fire from the crystals in the lair, striking up to two targets within 60 feet of the crystalline monolith. The crystalline monolith makes one ranged attack roll ({@hit 3} to hit) against each target. On a hit, the target takes 2 ({@damage 1d4}) piercing damage and 2 ({@damage 1d4}) psychic damage." + ] + } + ] + }, + { + "name": "Gulper Behemoth", + "source": "ToB2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the gulper behemoth takes a lair action to cause one of the following effects; the gulper behemoth can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "The gulper behemoth commands deep sea eels and plants to constrict a target it can see within 60 feet of it. The target must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} until initiative count 20 on the next round.", + "The gulper behemoth commands plants and coral to shoot boiling water at up to three creatures it can see within 60 feet of it. Each target must make a {@dc 15} Constitution saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage." + ] + } + ] + }, + { + "name": "Imperial Dragon", + "source": "ToB2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the dragon can take a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "The dragon causes a bolt of lightning to strike a point it can see within 120 feet of it. Each creature within 5 feet of that point must make a {@dc 15} Dexterity saving throw, taking 21 ({@damage 6d6}) lightning damage on a failed saving throw, or half as much damage on a successful saving throw.", + "The dragon calls coral to surround one creature it can see within 120 feet of it. The target must succeed on a {@dc 15} Dexterity saving throw or be {@condition restrained}. While {@condition restrained} in this way, the creature takes 10 ({@damage 3d6}) slashing damage at the start of each of its turns. A creature, including the target, can take its action to free the target by succeeding on a {@dc 15} Strength check. The coral can also be attacked and destroyed (AC 10; hp 15; vulnerability to bludgeoning damage; immunity to poison and psychic damage). The coral crumbles when the dragon uses this lair action again or when the dragon dies.", + "A whirl of water or wind appears on a point the dragon can see within 120 feet of it and disappears just as quickly. Each creature within 30 feet of that point must succeed on a {@dc 15} Strength saving throw or be pulled up to 25 feet toward that point and knocked {@condition prone}." + ] + } ], - "damageTags": [ - "P", - "S" + "regionalEffects": [ + "The region containing a legendary imperial dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "The dragon's mood affects the weather and water within 6 miles of its lair. When the dragon is calm or sleeping, the sky is clear and the water still. When the dragon is angry or troubled, the sky is filled with storm clouds and the water becomes choppy.", + "Fish and other marine life become more numerous within 3 miles of the dragon's lair.", + "Pearls within 1 mile of the dragon's lair are imbued with healing magic. If a harvested pearl is crushed into a powder and then consumed, it provides the benefits of a {@item potion of healing}." + ] + }, + "If the dragon dies, these effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "Mistress of Midnight Teeth", + "source": "ToB2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the mistress takes a lair action to cause one of the following effects; the mistress can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "The mistress forges a bond with her reflections in the many mirrors adorning her lair, shuffling her wounds off onto the images. She gains 30 temporary hit points.", + "The mistress magically steps into any reflective surface within 5 feet of her, and teleports to any other reflective surface within 100 feet of her. She appears in the closest unoccupied space to the destination reflection.", + "Reflections of the mistress appear in mirrors or other reflective surfaces, including those carried or worn by creatures. The reflections reach out and grab up to three creatures the mistress can see within 120 feet of her. Each target must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15}) by the reflections. Until this grapple ends, the target is {@condition restrained}. The grapple lasts until the mistress uses this lair action again, until she dismisses it as an action, or until she dies.", + "The mistress creates a 20-foot radius of gloom centered on a point she can see within 120 feet of her. The light conditions in the area diminish: bright light becomes dim light, and dim light becomes darkness. The sphere lasts until the mistress uses this lair action again, until she dismisses it as an action, or until she dies." + ] + } ], - "miscTags": [ - "MW" + "regionalEffects": [ + "The region containing the mistress' lair is warped by her magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "Humanoids and fey who finish a long rest within 5 miles of the lair find themselves exceedingly hungry. No matter how much they eat, this feeling of hunger never completely subsides unless the meal was in the banquet hall of the Court of Midnight Teeth.", + "Reflections within 3 miles of the lair move of their own accord, but never while being directly observed.", + "While in her lair, the mistress can cast the {@spell scrying} spell at will, targeting any mirror within 3 miles of the lair or any mirror within 5 feet of any Blue Barber anywhere in the multiverse. Charisma is her {@footnote spellcasting ability|Spell save DC 18.} for this spell." + ] + }, + "If the mistress dies, these effects fade in {@dice 1d10} days." + ] + }, + { + "name": "Psychic Vampire", + "source": "ToB2", + "regionalEffects": [ + "The region surrounding a psychic vampire's lair is warped by the creature's unnatural presence, creating any of the following effects:", + { + "type": "list", + "items": [ + "There's a noticeable increase in the populations of owls, ravens, and snakes within 5 miles of the lair.", + "Beasts with an Intelligence of 4 or lower are clever and more likely to avoid being caught in traps within 3 miles of the lair.", + "Humanoids with an Intelligence of 8 or higher within 1 mile of the lair experience mild headaches if they don't learn or experience something new every 24 hours." + ] + }, + "If the vampire is destroyed, these effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "Queen of Scorpions", + "source": "ToB2", + "regionalEffects": [ + "The presence of the Queen of Scorpions warps the region containing her temple, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "The area within 5 miles of the temple attracts spiders and scorpions of all sizes. The Queen of Scorpions can choose to see or hear through the senses of any arachnid in this area and can speak through it while doing so.", + "Arachnids within 5 miles of the Queen of Scorpions' temple have advantage on all Dexterity ({@skill Stealth}) checks made to hide.", + "The Queen of Scorpions leaves no physical evidence of her passage when within 1 mile of her temple unless she wishes to. In addition, creatures and plants native to her domain don't cause her harm or cost her extra movement when she moves through the area." + ] + }, + "If the Queen of Scorpions dies, these effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "Rhopalocerex", + "source": "ToB2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Rhopalocerex takes a lair action to cause one of the following effects; Rhopalocerex can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "Rhopalocerex magically calls a {@filter giant insect|type=beast|search=giant|challenge rating=[&0;&5]} or a {@filter demon|type=demon|challenge rating=[&0;&5]} of challenge rating 5 or lower to aid him. The called creature acts as an ally of Rhopalocerex and obeys his mental commands. The creature remains for 1 hour or until Rhopalocerex uses this lair action again.", + "Rhopalocerex chooses up to two creatures he can see within 60 feet of him. Each creature must succeed on a {@dc 15} Dexterity saving throw or have disadvantage on its attack rolls until initiative count 20 on the following round, as numerous butterflies and moths fly up in its way.", + "Rhopalocerex chooses up to two creatures he can see that are within 15 feet of a wall of his lair. The creature must succeed on a {@dc 15} Strength saving throw or be {@condition grappled} (escape {@dc 15}) by the sticky fibers that make up the walls." + ] + } ], - "conditionInflict": [ - "prone" + "regionalEffects": [ + "The region containing Rhopalocerex's lair is warped by his magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "While within 1 mile of Rhopalocerex's lair, creatures and plants with a challenge rating of 5 or lower are more toxic than normal. When these creatures deal poison damage, they deal an extra die of poison damage. If these creatures normally don't deal poison damage, one of their attacks now deals an extra 2 ({@damage 1d4}) poison damage on a hit.", + "The area within 1 mile of Rhopalocerex's lair is difficult terrain, as the tree's roots gradually bulge and shift throughout the day, churning the soil, moving plants and rocks, and creating and filling sinkholes.", + "Thousands of insects swarm in the air and on the ground within 1 mile of the lair. Rhopalocerex can choose to see or hear through the senses of any insect in this area and can speak through it while doing so." + ] + } + ] + }, + { + "name": "Tarkun the Desiccated", + "source": "ToB2", + "regionalEffects": [ + "The desert creeps along with Tarkun wherever he goes, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "Sandstorms are common within 6 miles of Tarkun.", + "If Tarkun spends 24 hours within 1 mile of a plant that is not acclimated to surviving in the desert, the plant wilts and dies at the end of the 24 hours.", + "If Tarkun spends 1 week within 1 mile of an oasis pond or small lake, the body of water dries up at the end of the week.", + "If Tarkun spends 1 month within 1 mile of a non-desert biome, the biome becomes a desert at the end of the month." + ] + }, + "If Tarkun dies, plants that died don't return to life, but the other effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "The Curator", + "source": "ToB2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the Curator can take a lair action to cause one of the following effects; the curator can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "All souls in the museum cease to emit light, and the lair becomes completely dark. The souls begin to glow once again on initiative count 20 on the next round.", + "Souls fly to the Curator to shield it, and the Curator gains 15 temporary hp. They remain until initiative count 20 on the next round.", + "The Curator commands the captured souls to scream. Each creature the Curator can see within 120 feet of it must succeed on a {@dc 20} Wisdom saving throw or take 18 ({@damage 4d8}) psychic damage." + ] + } ], - "savingThrowForced": [ - "strength", - "wisdom" + "regionalEffects": [ + "The region containing the Curator's lair is warped by its magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "If a creature does not possess an invitation to the museum, dense fog and a labyrinth of marshes make the area within 1 mile of the lair heavily obscured difficult terrain.", + "The fog that surrounds the lair is filled with whispering voices and the barely-visible forms of spirits. The spirits harass living creatures, making it impossible to benefit from a long rest while within 1 mile of the lair.", + "The marshy land within 1 mile of the lair is home to an alarmingly large population of frogs and toads. The Curator can choose to see or hear through the senses of any frog or toad in this area and can speak through it while doing so." + ] + }, + "If the Curator dies, these effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "Virtuoso Lich", + "source": "ToB2", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the virtuoso lich takes a lair action to cause one of the following effects; the lich can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "The virtuoso lich channels artistic expression it can see or hear into a magical assault. The artistic expression must be of the type chosen with the Versatile Artist trait (see traits), but it otherwise can be any form of expression not originating from the lich, such as the song of nearby singers that echoes in the lair, the colorful paint decorating canvases, the twirling forms of dancers, or similar. The virtuoso lich chooses a creature it can see within 30 feet of the artistic expression. The target must make a {@dc 15} Dexterity saving throw, taking 18 ({@damage 4d8}) damage of the type chosen with the Versatile Artist trait on a failed save, or half as much damage on a successful one.", + "The virtuoso lich enhances the natural artistry of its lair, distracting and hindering nearby creatures. The lich chooses a point it can see within 60 feet of it. Each creature within 5 feet of that point must make a {@dc 15} Charisma saving throw. On a failure, a creature has disadvantage on saving throws against the lich's spells and its Corrupted Art action until initiative count 20 on the next round.", + "The virtuoso lich rolls a {@dice d4} and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens." + ] + } + ] + } + ], + "hazard": [ + { + "name": "Crimson Slime", + "source": "ToB2", + "page": 73, + "trapHazType": "ENV", + "entries": [ + "This slime mold is bright red with darker blotches scattered over its surface. Crimson slime is usually encountered in warm, heavily forested areas or deep underground in areas full of living creatures for its spores. Crimson slime typically covers a 5-foot square. When a living creature moves within 10 feet of a crimson slime, the dark splotches on its surface burst and release spores in a 10-foot-radius around itself (see the {@creature crimson shambler|ToB2|crimson shambler's} Spores trait for the effects of the spores). Ingestion of or physical contact with the crimson slime will also cause exposure to the spores. Crimson slime is immune to acid. Any effect that cures a disease or deals cold or fire damage destroys a path of crimson slime." + ] + } + ], + "disease": [ + { + "name": "Bog Rot", + "source": "ToB2", + "page": 309, + "entries": [ + "Until the disease is cured, the infected creature's skin breaks out in a rot-like rash that slowly spreads across its body, and its hp maximum decreases by 7 ({@damage 2d6}) for every 24 hours that elapse. After the first 24 hours, the creature's skin starts to smell like rot, and creatures have advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find the infected creature. The reduction and rot smell last until the disease is cured. The creature dies if the disease reduces its hp maximum to 0." + ] + }, + { + "name": "Bonerot", + "source": "ToB2", + "page": 299, + "entries": [ + "An infected creature develops the first symptoms of general weakness and lethargy within 1 hour as its bones start to rot from the inside. At the end of each long rest, the diseased creature must succeed on a {@dc 18} Constitution saving throw or its Strength and Dexterity scores are each reduced by {@dice 1d4} and its walking speed is reduced by 5 feet. The reductions last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Strength or Dexterity to 0, the creature dies. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the {@spell lesser restoration} spell or similar magic." + ] + }, + { + "name": "Catscratch Fugue", + "source": "ToB2", + "page": 58, + "entries": [ + "Catscratch fugue is a bacterial infection that only affects felids and feline humanoids. This infectious organism is carried by debris falling into the Material Plane from the Void and is transmitted either through contact with the crash site or by being bitten by a carrier.", + "Upon contact, the target must succeed on a {@dc 13} Constitution saving throw or become infected. Once the host is infected, catscratch fugue incubates inside it for 3 days. During this window, the victim's skin itches, and they are prone to violent mood swings. At the end of each long rest, the infected creature can repeat the saving throw, recovering from the disease on a success. A {@spell lesser restoration} spell cast during the incubation time cures the disease.", + "After the third day, if the infection is still present, any negative emotion causes the victim to transform into a monstrous {@creature catscratch|ToB2} intent on destroying everything around it. Only a {@spell wish} spell can cure a {@creature catscratch|ToB2} once it has transformed." + ] + }, + { + "name": "Creeping Cold", + "source": "ToB2", + "page": 371, + "entries": [ + "At the end of each long rest, the infected creature must succeed on a {@dc 13} Constitution saving throw each day or take 9 ({@damage 2d8}) cold damage and 5 ({@damage 2d4}) necrotic damage and suffer one level of {@condition exhaustion} if the creature has no levels of {@condition exhaustion}. The target's hp maximum is reduced by an amount equal to the necrotic damage taken. The {@condition exhaustion} and hp maximum reduction last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's hp maximum to 0, the creature dies, and it rises as a winterghast {@dice 1d4} hours later. A creature that succeeds on two saving throws against the diseases recovers from it. Alternatively, the disease can be removed by the {@spell lesser restoration} spell or similar magic." + ] + }, + { + "name": "Darakhul Fever", + "source": "ToB2", + "page": 167, + "entries": [ + "Spread mainly through bite wounds, this disease makes itself known within 24 hours by swiftly debilitating the infected. An infected creature must make a DC 17 Constitution saving throw after every long rest. On a failed save, the victim takes 14 ({@damage 4d6}) necrotic damage, and its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the victim finishes a long rest after the disease is cured. The victim recovers from the disease by making two consecutive successful saving throws. {@spell Greater restoration} cures the disease, while {@spell lesser restoration} gives the victim advantage on the next saving throw.", + "Primarily spread among humanoids, the disease can affect {@creature ogre|mm|ogres}, and therefore other giants may be susceptible. If a creature dies while infected with darakhul fever, roll a {@dice d20}, add the character's Constitution modifier, and find the result on the table below to determine what undead form the victim's body rises in.", + { + "type": "table", + "colLabels": [ + "Roll", + "Result" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1\u20139", + "None; victim is simply dead" + ], + [ + "10\u201316", + "{@creature Ghoul}" + ], + [ + "17\u201320", + "{@creature Ghast}" + ], + [ + "21+", + "{@filter Darakhul|bestiary|type=undead|search=darakhul}" + ] + ] + } + ] + }, + { + "name": "Ooze Plague", + "source": "ToB2", + "page": 297, + "entries": [ + "Until the disease is cured, the infected creature's skin slowly becomes more ooze-like, and its hp maximum decreases by 5 ({@damage 2d4}) for every 24 hours that elapse. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0. A humanoid slain by this disease rises 24 hours later as an {@creature ochre jelly}." + ] + }, + { + "name": "Ophio Spores", + "source": "ToB2", + "page": 158, + "entries": [ + "This disease affects humanoids who breathe. The eyes of infected creatures become glassy, and purple bruising appears on their spines, bulging as the disease progresses. At the end of each long rest after infection, an infected creature is wracked by terrible dreams or visions and must succeed a {@dc 15} Constitution saving throw or suffer one level of {@condition exhaustion} that can't be removed until the disease is cured. After the creature has two levels of {@condition exhaustion}, it moves to the second stage of the infection. During the first stage of infection, a {@spell lesser restoration} spell or similar magic ends the infection.", + "At the end of each long rest after the creature reaches the second stage of infection, it must succeed on a {@dc 15} Constitution saving throw or become a thrall of the ophio fungus, falling completely under its control. A victim in the second stage of the infection or that is completely under the fungus' control can be restored only by killing the fungus that caused the infection or through the use of a {@spell wish} spell." + ] + } + ], + "status": [ + { + "name": "Falling Fortunes", + "source": "ToB2", + "page": 241, + "entries": [ + "A creature cursed with falling fortunes is plagued with bad luck for 24 hours. While cursed, the creature can't add its proficiency bonus to any attack rolls or ability checks. If the cursed creature rolls a 20 on an attack roll or an ability check, the curse ends. Alternatively, the curse can be lifted early by a {@spell remove curse} spell or similar magic." + ] + }, + { + "name": "Minor Surface Curse", + "source": "ToB2", + "page": 245, + "entries": [ + "A creature cursed with a minor surface curse feels pain when exposed to natural light. While cursed and in sunlight or moonlight, the creature has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks. The curse ends if the affected creature completes a long rest in darkness. Alternatively, the curse can be lifted early by a {@spell remove curse} spell or similar magic." ] } ] diff --git a/creature/Kobold Press; Tome of Beasts.json b/creature/Kobold Press; Tome of Beasts.json index 141d1751a9..6fb2333f3a 100644 --- a/creature/Kobold Press; Tome of Beasts.json +++ b/creature/Kobold Press; Tome of Beasts.json @@ -28,534 +28,69 @@ "dateLastModified": 1694386526, "_dateLastModifiedHash": "3ad4452d46" }, - "legendaryGroup": [ - { - "name": "Alquam", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Alquam takes a lair action to cause one of the following effects; Alquam can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "Alquam snuffs all light sources within the lair. Spells that create light are dispelled, mundane light sources are extinguished, and magical light sources are suppressed. Even light created by artifacts is reduced to dim light with half its normal radius of illumination. This lasts until initiative count 20 on the following round.", - "Haunting, maddening music emanates from a point Alquam can see. Creatures within 50 feet of the origin that can hear the music must make a {@dc 15} Wisdom saving throw. Those that fail are {@condition charmed}, {@condition incapacitated}, and have their speed reduced to 0 until they take damage or until initiative count 20 on the following round.", - "Black tendrils writhe around up to three creatures Alquam can see within 100 feet. The creatures must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} until initiative count 20 on the following round." - ] - } - ], - "regionalEffects": [ - "The region containing Alquam's lair is warped by the demon lord's magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Within 1 mile of the lair all light sources except artifacts shed light to only half the usual radius.", - "Owls and other nocturnal beasts become enraged and hostile within 5 miles of the lair, attacking intruders individually and in swarms.", - "Within 1 mile of the lair, Alquam can cast his senses into any area of dim light or darkness as if using {@spell clairvoyance}." - ] - }, - "If Alquam dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." - ] - }, - { - "name": "Bear King", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the Bear King takes a lair action to cause one of the following effects; the Bear King can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "The Bear King magically conjures up a swarm of eight giant bees (use {@creature giant wasp} statistics) to defend his lair. The bees act immediately, and on initiative count 20 in subsequent rounds. The bees remain until they're killed or until the Bear King dismisses them as an action. The Bear King can use this action again, but no more than eight giant bees can be present at a time.", - "The Bear King targets a creature within the lair that he can see. The creature must succeed on a {@dc 15} Constitution saving throw or be magically transformed into a brown bear as if by a {@spell polymorph} spell. At the beginning of its turn, a transformed creature repeats the saving throw. If it fails, the creature must use its action to attack one of the Bear King's foes. If it succeeds, the effect ends and the creature returns to its normal form. The effect lasts until the creature succeeds on the saving throw or until the Bear King uses this lair action again.", - "The Bear King causes the ground in a 20-foot radius to tremble and shake. Any creatures in the affected area must succeed on a {@dc 15} Strength saving throw or suffer 7 ({@damage 2d6}) bludgeoning damage and fall {@condition prone}. The ground continues to tremble until initiative count 20 on the following round, during which time the area is difficult terrain." - ] - } - ], - "regionalEffects": [ - "The region surrounding Gloaming Crag is warped by the Bear King's magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Within 10 miles of the Bear King's lair, creatures have disadvantage on saving throws made to avoid contracting lycanthropy from a werebear.", - "Bees within 10 miles of the Bear King's lair are easily agitated and quick to attack. Insect swarms (bees or hornets) are common in the area, but they tend to ignore locals.", - "Emotions within 5 miles of the Bear King's lair run high. Arguments quickly descend into physical scuffles and enjoyable get-togethers are likely to become raucous carousing or even brawls." - ] - }, - "If the Bear King dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d6} days." - ] - }, - { - "name": "Emperor Of The Ghouls", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the Emperor takes a lair action to cause one of the following effects.The Emperor can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "Until initiative count 20 on the following round, all creatures other than undead and constructs who take necrotic damage take an additional 7 ({@dice 2d6}) necrotic damage.", - "The emperor targets a creature within 30 feet that he can see. The creature must succeed on a {@dc 15} Constitution saving throw or take 18 ({@dice 4d8}) necrotic damage. The emperor regains hit points equal to the damage.", - "A wall of ice springs up from a surface within 100 feet of the emperor. The wall is 60 feet long, 10 feet high, and 5 feet thick. A creature in the wall's space when it appears must succeed on a {@dc 15} Dexterity saving throw or take 10 ({@dice 3d6}) cold damage; then the creature is pushed to either side of the wall (the creature's choice). Each 5-foot section of the wall has AC 10, 15 hit points, resistance to piercing and slashing damage, immunity to cold, poison, and psychic damage, and vulnerability to fire damage. The wall lasts until the emperor uses this action again, or dies." - ] - } - ], - "regionalEffects": [ - "The region around the emperor's lair is warped by its magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Creatures within 1 mile of the lair who are infected with {@disease darakhul fever|ToB} have disadvantage on Wisdom saving throws against spells and effects generated by ghouls or darakhul.", - "Dead bodies within 1 mile of the lair have an 80 percent chance to reanimate as skeletons or zombies 24 hours after their death. These undead never attack ghouls or dharakul, but instinctively obey their commands.", - "Phantom lights appear within 10 miles of the lair, more frequently the closer they are to the lair. The lights shed dim light out to 10 feet. Undead within such a light gain {@dice 1d6} temporary hit points at the start of their turn; the light can't raise an undead's hit points above 150 percent of its normal hit point maximum." - ] - }, - "If the emperor dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." - ] - }, - { - "name": "Flame Dragon", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "A cloud of smoke swirls in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners and the area is lightly obscured. Each creature in the cloud must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} for 1 minute. A {@condition blinded} creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "The ground erupts with volcanic force at a point the dragon can see within 120 feet of it. Any creature within 20 feet of the point must make a successful {@dc 15} Dexterity saving throw or be knocked {@condition prone} and trapped in the ground. A creature trapped in this way is {@condition restrained} and can't stand up. A creature can end the restraint if it or another creature takes an action to make a successful {@dc 15} Strength check.", - "A wall of fire rises up from the ground within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, can take any shape the dragon wants, and blocks line of sight. When the wall appears, each creature in its area must make a {@dc 15} Dexterity saving throw. A creature that fails the saving throw takes 21 ({@dice 6d6}) fire damage. Each creature that enters the wall for the first time each turn or ends its turn there takes 21 ({@dice 6d6}) fire damage. The wall is extinguished when the dragon uses this lair action again or when the dragon dies." - ] - } - ], - "regionalEffects": [ - "The region containing a legendary flame dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Arguments and misunderstandings erupt easily within 6 miles of the lair. Friendships are easily broken and criminal acts are common.", - "Temperatures rise within 6 miles of the lair. Crops wither, producing famines.", - "Sulfur geysers form in and around the dragon's lair. Some of them erupt only once an hour, so they're spotted only with a successful {@dc 20} Wisdom ({@skill Perception}) check. A creature on top of an erupting geyser takes 21 ({@dice 6d6}) fire damage, or half damage with a successful {@dc 15} Dexterity saving throw." - ] - }, - "If the dragon dies, the arguments and misunderstandings disappear immediately and the temperatures go back to normal within {@dice 1d10} days. Any geysers remain where they are." - ] - }, - { - "name": "Hraesvelgr", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Hraesvelgr takes a lair action to cause one of the following effects. Hraesvelgr can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "Hraesvelgr unleashes a blast of wind in a 60-foot cone. All creatures in the area must succeed on a {@dc 15} Dexterity saving throw or be knocked {@condition prone}.", - "One creature within 60 feet that Hraesvelgr can see must succeed on a {@dc 15} Strength saving throw or be swept up in a pillar of wind. The creature is {@condition restrained} and suspended 15 feet off the ground. If the creature has something to pull on, it can pull itself out of the wind by using an action and making a successful {@dc 15} Strength check; another creature who can reach the suspended creature can pull it free in the same way. Alternatively, a flying creature can repeat the saving throw as an action. On a success, it moves 5 feet out of the pillar of wind. This effect lasts until Hraesvelgr takes this action again or dies.", - "Hraesvelgr lets out a thunderous bellow in giant form or an ear-splitting shriek in roc form. All creatures within 30 feet must make a successful {@dc 15} Constitution saving throw or be frightened for 1 minute. A frightened creature repeats the saving throw at the end of its turn, ending the effect on itself on a success." - ] - } - ], - "regionalEffects": [ - "The region containing Hraesvelgr's lair is warped by the corpse swallower's magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Strong windstorms are common within 6 miles of the lair.", - "Giant avian beasts are drawn to the lair and fiercely defend it against intruders.", - "The wind within 10 miles of the lair bears a pungent carrion stench." - ] - }, - "If Hraesvelgr dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." - ] - }, - { - "name": "Koschei", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Koschei takes a lair action to cause one of the following effects. Koschei can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "Koschei creates a whirlwind centered on a point he can see within 100 feet. The whirlwind is 10 feet wide and up to 50 feet tall. A creature in the area of the whirlwind when it's created, or who enters the area for the first time on a turn, must make a {@dc 15} Strength saving throw. On a failed save, the creature is {@condition restrained} and takes 18 ({@dice 4d8}) bludgeoning damage from the buffeting wind. A {@condition restrained} creature can escape from the whirlwind by using its action to repeat the saving throw; on a success, it moves 5 feet outside the area of the whirlwind. The whirlwind lasts until Koschei uses this action again or dies.", - "Tortured spirits appear and attack up to three creatures Koschei can see within the lair. One attack is made against each targeted creature; each attack has +8 to hit and does 10 ({@dice 3d6}) necrotic damage.", - "Koschei disrupts the flow of magic in his lair. Until initiative count 20 on the following round, any creature other than a fiend who targets Koschei with a spell must make a {@dc 15} Wisdom saving throw. On a failure, the creature still casts the spell, but it must target a creature other than Koschei." - ] - } - ], - "regionalEffects": [ - "The region containing Koschei's lair is warped by Koschei's magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Rabbits, ducks, and other game animals become hostile toward intruders within 5 miles of the lair. They behave aggressively, but only attack if cornered. Foraging for food by hunting is difficult and only yields half the normal amount of food.", - "Wind and snowstorms are common within 5 miles of the lair.", - "Koschei is aware of any spell cast within 5 miles of his lair. He knows the source of the magic (innate, the caster's class, or a magic item) and knows the direction to the caster." - ] - }, - "If Koschei dies, conditions in the area surrounding his lair return to normal over the course of {@dice 1d10} days." - ] - }, - { - "name": "Lord of the Hunt", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the Lord of the Hunt takes a lair action to cause one of the following effects; the Lord of the Hunt can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "The Lord of the Hunt chooses a point he can see within the lair. Plants erupt from the ground in a 20-foot radius surrounding that point, creating difficult terrain. Any creatures in the area at the start of their turn, or who enter the area for the first time on a turn, must make a successful {@dc 15} Dexterity saving throw or become {@condition restrained} by the vines and take 13 ({@damage 3d8}) poison damage. A creature can be freed if it or an adjacent ally uses an action to make a successful {@dc 15} Strength check. This effect lasts until the Lord of the Hunt uses this lair action again, or dies.", - "The Lord of the Hunt lets out a war cry. A creature the Lord can see within 120 feet must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} creature repeats the saving throw at the end of its turn, ending the effect on itself on a success.", - "The Lord of the Hunt magically marks a target he can see within 120 feet. The Lord has advantage on attack rolls against the marked target. The mark lasts until initiative count 20 on the following turn." - ] - } - ], - "regionalEffects": [ - "The region containing Lord of the Hunt's encampment is warped by his magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Game animals become plentiful within 3 miles of the lair. Wisdom ({@skill Survival}) checks to hunt for food are made with advantage, but patrols from the Wild Hunt don't take kindly to poachers.", - "Domesticated animals within 3 miles of the lair become skittish and fearful. They are more difficult to handle and flee the area if left to their own devices.", - "Areas of natural terrain within 3 miles of the lair subtly rearrange themselves to create game trails through even the densest wilderness." - ] - }, - "When the Lord of the Hunt breaks camp or dies, the area around the previous campsite returns to normal immediately." - ] - }, - { - "name": "Mammon", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Mammon takes a lair action to cause one of the following effects; Mammon can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "Mammon infuses a pile of treasure in his lair with life. It becomes an earth elemental made of precious metals and gems. The elemental acts immediately and lasts until destroyed or until Mammon uses this action again.", - "Stacked piles of treasure shift and slide, collapsing onto a creature Mammon can see. The creature is {@condition restrained} until initiative count 20 on the following round, or until it or an adjacent ally uses an action to make a successful {@dc 18} Strength check to free it.", - "Mammon magically teleports from one area of treasure to another within 150 feet." - ] - } - ], - "regionalEffects": [ - "The region containing Mammon's lair is warped by the archdevil's magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Treasure in the possession of creatures other than Mammon turns to worthless materials such as lead, wood, or gravel, after spending 24 hours within 1 mile of the lair. The resulting junk resumes its valuable form when Mammon claims it, or by means of a {@spell wish} spell or comparable magic.", - "Creatures that spend more than 1 hour within 1 mile of Mammon's lair become obsessed with gaining the most generous payment or portion of wealth in any dealing unless they succeed on a {@dc 18} Wisdom saving throw. A creature that saves successfully is immune to this effect for 24 hours. The effect can be removed by a {@spell greater restoration} spell or comparable magic.", - "Any naturally occurring treasure in Mammon's home plane reverts to worthless junk if removed from the plane. Similarly, any mundane item left behind transforms into something fantastically valuable, as long as it remains on the plane." - ] - }, - "If Mammon dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." - ] - }, - { - "name": "Mechuiti", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Mechuiti takes a lair action to cause one of the following effects. Mechuiti can't use the same effect two rounds in a row.", - { - "type": "list", - "items": [ - "Mechuiti targets one creature it can see within 120 feet of it, and a fissure full of lava opens under the target's feet. The target must succeed on a {@dc 20} Dexterity saving throw or take 28 ({@dice 8d6}) fire damage.", - "The whole volcano trembles and shakes. Each creature on a solid surface other than a demon must succeed on a {@dc 20} Dexterity saving throw or be knocked {@condition prone}. All ground in the volcano becomes difficult terrain for creatures other than a demon until initiative count 20 on the next round.", - "Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point Mechuiti can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a {@dc 15} Constitution saving throw or be poisoned until the end of its next turn. While poisoned in this way, a creature is {@condition incapacitated}.", - "The pain of all creatures other than demons within 120 feet of Mechuiti is intensified. Until initiative count 20 on the next round, every time a creature affected this way takes damage, he must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn." - ] - } - ], - "regionalEffects": [ - "The region containing Mechuiti's lair is warped by its presence, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Mechuiti can make the volcano erupt at will. A cloud of hot ashes and smoke covers a 6 mile area around the volcano, and magma flows from the volcano's cone.", - "When intelligent creatures within 6 miles sleep, they dream with Mechuiti. Unless they make a successful {@dc 15} Wisdom saving throw, they are compelled to seek out and join Mechuiti's cult.", - "Water within 1 mile of the lair carries Mechuiti's Ichor disease. Any creature that drinks the water must make a successful {@dc 15} Constitution saving throw against disease or be infected. An infected creature is poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw. On a failure, its hit point maximum is reduced by 5 ({@dice 2d4}). The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." - ] - }, - "When Mechuiti dies, all these regional effects fade immediately." - ] - }, - { - "name": "Moonlit King", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the Moonlit King takes a lair action to cause one of the following effects; the Moonlit King can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "The Moonlit King creates four beams of moonlight at four points he can see within 100 feet. The beams each illuminate a 10-foot radius with dim light. These moon beams last until the Moonlit King uses this action again, or until he dies.", - "The Moonlit King chooses a point he can see within 100 feet. Disembodied whispers speaking of despair and failure fill a 30-foot radius from that point. All creatures other than fiends in the area must succeed on a {@dc 15} Wisdom saving throw or become frightened until initiative count 20 on the following round.", - "The Moonlit King magically summons four {@creature shadow demon|mm|shadow demons}. The demons appear in unoccupied spaces the Moonlit King can see within 60 feet. The demons act immediately and remain until initiative count 20 on the following round." - ] - } - ], - "regionalEffects": [ - "The region containing the Moonlit King's lair is warped by the fey lord's magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Dreams and fears take on a life of their own. Minor visual and auditory hallucinations plague creatures within 6 miles of the lair.", - "The Moonlit King can communicate telepathically with and share the senses of any {@creature stryx|ToB} within 10 miles of his lair.", - "Weather conditions don't inhibit moonlight shining within 10 miles of the lair; clouds part, rain seems to channel moonbeams, snow takes on a luminous silver glow." - ] - }, - "If the Moonlit King dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." - ] - }, - { - "name": "Nihileth", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the nihileth can take a lair action to create one of the magical effects listed below. The nihileth cannot use the same effect two rounds in a row.", - { - "type": "list", - "items": [ - "The nihileth casts {@spell phantasmal force} (no components required) on any number of creatures it can see within 60 feet of it. While maintaining concentration on this effect, the nihileth can't take other lair actions. If a target succeeds on the saving throw or if the effect ends for it, the target is immune to the nihileth's phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected.", - "Pools of water within 90 feet of the nihileth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a {@dc 14} Strength saving throw or be pulled up to 20 feet into the water and knocked {@condition prone}. The nihileth can't use this lair action again until it has used a different one.", - "Water in the nihileth's lair magically becomes a conduit for the creature's rage. The nihileth can target any number of creatures it can see in such water within 90 feet of it. A target must succeed on a {@dc 14} Wisdom saving throw or take 7 ({@damage 2d6}) psychic damage. The nihileth can't use this lair action again until it has used a different one.", - "A nihileth can pull the life force from those it has converted to {@creature nihilethic zombie|tob|nihilethic zombies} to replenish its own life. This takes 18 ({@dice 6d6}) hit points from zombies within 30 feet of the nihileth, spread evenly between the zombies, and healing the nihileth. If a zombie reaches 0 hit points from this action, it perishes with no Undead Fortitude saving throw." - ] - } - ], - "regionalEffects": [ - "The region containing an nihileth's lair is warped by the creature's presence, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Underground surfaces within 1 mile of the nihileth's lair are slimy and wet and are difficult terrain.", - "Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the nihileth that drink such water vomit it within minutes, and must make a successful {@dc 14} Constitution check or become infected with the same disease caused by the nihileth's tentacle attack.", - "As an action, the nihileth can create an illusory image of itself within 1 mile of the lair. The copy can appear at any location the nihileth has seen before or in any location a creature {@condition charmed} by the nihileth can currently see. Once created, the image lasts for as long as the nihileth maintains concentration, as if concentrating on a spell. Although the image is intangible, it looks, sounds, and can move like the nihileth. The nihileth can sense, speak, and use telepathy from the image's position as if present at that position. If the image takes any damage, it disappears." - ] - }, - "If the nihileth dies, the first two effects fade over the course of {@dice 3d10} days." - ] - }, - { - "name": "Qorgeth", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Qorgeth takes a lair action to cause one of the following effects; Qorgeth can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "Until initiative count 20 on the following round, Qorgeth twists space through the tunnels of its lair. Any creature other than a demon that tries to move must succeed on a {@dc 15} Charisma saving throw or move half its speed in a random direction before getting its bearings; it can then finish moving as it wants.", - "A section of ceiling in the lair collapses, raining debris onto a 20-foot-radius area. Each creature in the area must make a successful {@dc 15} Dexterity saving throw or take 18 ({@dice 4d8}) bludgeoning damage and be {@condition restrained} until the end of its next turn.", - "Thick tangles of demonic worms erupt in the space of up to three creatures Qorgeth can see within 60 feet. Each targeted creature is attacked once by the worms ({@atk mw} {@hit 7} to hit, reach 0 ft., one target; {@h}14 ({@dice 4d6}) piercing)." - ] - } - ], - "regionalEffects": [ - "The region containing Qorgeth's lair is warped by the demon lord's magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Within 1 mile of the lair, food rots and spontaneously erupts with maggots.", - "One day worth of food carried by creatures spoils every 24 hours it remains in the area. It is impossible to forage for food in this area.", - "Dead bodies within 1 mile of the lair decay quickly. Any corpse is reduced to bones in 24 hours. Magic that prevents decay staves off this decomposition normally. Anointing the body with holy water prevents decomposition for one day but no longer." - ] - }, - "If Qorgeth dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." - ] - }, - { - "name": "Queen of Night and Magic", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the Queen of Night and Magic takes a lair action to cause one of the following effects; the Queen of Night and Magic can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "The Queen wills darkness to overpower the light. All bright light sources in the lair shed only dim light to their normal bright light radius, and dim light sources are extinguished. This lasts until the Queen dismisses the effect or dies.", - "An opaque wall of writhing shadows springs up from a solid surface within 120 feet of the Queen. The wall is up to 60 feet long, 10 feet high, and 5 feet thick. Each creature in the area must make a successful {@dc 15} Dexterity saving throw or take 18 (4d8) necrotic damage. Creatures in the wall's space are pushed 5 feet out of the wall's space, appearing on whichever side of the wall they choose. A creature can move through the wall, but the semimaterial shadow resists intrusion. For every foot a creature travels through the wall, it must spend 4 feet of movement. Furthermore, any creature that, during its own turn, occupies any part of the wall's space takes 18 (4d8) necrotic damage, or half damage with a successful {@dc 15} Constitution saving throw. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to radiant damage, resistance to bludgeoning and piercing damage, and immunity to cold, poison, and psychic damage. The wall lasts until the Queen uses this lair action again, or until she dies.", - "The Queen targets one creature within 60 feet of her and assails its mind with visions of hopelessness and despair. The creature must succeed on a {@dc 15} Wisdom saving throw or be {@condition stunned} until initiative count 20 on the next round." - ] - } - ], - "regionalEffects": [ - "The region containing the Queen of Night and Magic's lair is warped by her magic, which creates one or more of the following effects. While the Summer Court rules, the regional effects of the Queen's lair extend into the Winter Palace, but they are diminished and weaker than normal. During the Winter Court's reign, the Winter Palace is not subject to the regional effects.", - { - "type": "list", - "items": [ - "Shadows come to life within 6 miles of the Queen's lair. Most of the time these living shadows are unnerving and nothing more, but when a creature acts against the interests of the Queen, the shadows can interfere and cause any relevant die roll to be made with disadvantage.", - "Magic saturates the area within 6 miles of the lair, causing minor random effects similar to a {@spell prestidigitation} cantrip.", - "The Queen of Night and Magic can cast her senses to any area containing darkness, dim light, or shadows within 6 miles of her lair, similar to a {@spell clairvoyance} spell." - ] - }, - "If the Queen of Night and Magic dies, conditions in the area surrounding the lair gradually return to normal over the course of {@dice 2d10} days." - ] - }, - { - "name": "Queen of Witches", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Nicnevin takes a lair action to cause one of the following effects; Nicnevin can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "Nicnevin causes a searing flare of moonlight to burst from a point she can see within 100 feet. All creatures Nicnevin chooses within 30 feet of that point take 13 (3d8) radiant damage, or half damage with a successful {@dc 15} Wisdom saving throw. Creatures not in their natural form have disadvantage on the saving throw, and if they fail, they revert to their natural form immediately (this does not affect any shape-changing effect created by Nicnevin).", - "A wall of softly glowing crystal springs up from a solid surface in the lair. The wall is 60 feet long, 10 feet high, 5 feet thick, blocks line of sight, and sheds dim light out to 10 feet. Creatures within the wall's area when it appears must succeed on a {@dc 15} Dexterity saving throw or take 14 (4d6) radiant damage. The creature is pushed out of the wall's space to whichever side it chooses. Each 5-foot section of the wall has AC 15, 10 hit points, resistance to fire, slashing, and piercing damage, immunity to poison and psychic damage, and vulnerability to thunder. The wall lasts until Nicnevin uses this action again or dies.", - "Until initiative count 20 on the following round, any creatures other than fey who attempt to cast a spell must succeed on a {@dc 15} Constitution saving throw or the spell fails and the spell slot is expended. A creature becomes aware of this effect the moment it begins casting a spell, and it can choose to take a different action instead." - ] - } - ], - "regionalEffects": [ - "The region containing Nicnevin's lair is warped by the queen's magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Calling Nicnevin's name under the light of the moon within 10 miles of her lair draws Nicnevin's attention (as if she cast a {@spell scrying} spell). She may visit the supplicant and hear a request, especially if the request is repeated on multiple nights. For 24 hours after the invocation, Nicenvin has a connection to the area that allows her to target it with teleportation circle.", - "Despite the weather, the moon is always visible for most of the night within 10 miles of the lair. Cloud cover has many breaks, or the moon's light sharply penetrates the clouds.", - "Silvery fog is common within 10 miles of the lair, and strange whispers are heard within the mist." - ] - }, - "If Nicnevin dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." - ] - }, - { - "name": "River King", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the River King takes a lair action to cause one of the following effects; the River King can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "The fey river swells and rushes over the land, or the walls of the Hall buckle and allow the torrent in. The River King chooses a 10-foot-wide path up to 60 feet long. Each creature in the path of the water must make a {@dc 15} Strength saving throw. Creatures that fail the save are swept 20 feet down the path of the water and take 9 (2d8) bludgeoning damage.", - "The River King targets a creature he can see within 60 feet. That creature's mouth and throat fill with river water. The creature must make a {@dc 15} Constitution saving throw. On a success, the creature manages to hold its breath, but on a failure, it begins to suffocate. A suffocating but conscious creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. Another creature within 5 feet can use an action to make a {@dc 15} Wisdom ({@skill Medicine}) check. On a success, the suffocating creature coughs up the water and the effect ends. Otherwise the effect lasts until the River King uses this action again or dies.", - "The River King targets a creature he can see within 120 feet. His commanding presence overwhelms the creature, who must make a {@dc 15} Charisma saving throw. On a failure, the creature is {@condition charmed} by the River King until initiative count 20 on the following round." - ] - } - ], - "regionalEffects": [ - "The region containing the River King's lair is warped by its magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "The current of rivers and streams within 6 miles of the lair becomes strong and erratic. Creatures without a swim speed who start their turns in running water must succeed on a {@dc 15} Strength ({@skill Athletics}) check or be swept 60 feet downriver.", - "Lakes, ponds, rivers, and streams within 6 miles of the lair teem with fish and other wildlife.", - "Rain and thunderstorms are common within 6 miles of the lair, and often build to torrential downpours that create heavy obscurement and cause waterways to overflow their banks." - ] - }, - "If the River King dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." - ] - }, + "optionalfeature": [ { - "name": "Sea Dragon", + "name": "Ethereal Jaunt", "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the dragon takes a lair action and generates one of the following effects. The dragon can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "Four vortexes, each 5 feet in diameter and up to 30 feet tall, appear within the lair where the dragon wishes. Creatures occupying the space where a vortex appears or who enter the vortex for the first time on a turn must make a {@dc 15} Dexterity save or be {@condition restrained}. As an action, a creature can free itself or another creature from a vortex by succeeding on a {@dc 15} Strength check. The vortexes last until the dragon uses this lair action again or until the dragon dies.", - "The dragon creates a wall of living coral on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area takes damage as if touching the wall and is pushed 5 feet out of the wall's space, on whichever side of the wall it wants. Touching the wall releases painful stings that deal 18 ({@dice 4d8}) poison damage, or half that with a successful {@dc 15} Constitution saving throw. Each 10-foot section of the wall has AC 5, 30 hit points, resistance to fire damage, and immunity to psychic damage. The wall lasts until the dragon uses this lair action again or until the dragon dies.", - "The dragon bends time around its enemies. Four creatures the dragon can see within 120 feet of it must succeed on a {@dc 15} Wisdom save or be affected by a {@spell slow} spell. This effect lasts until initiative count 20 on the following round." - ] - } + "featureType": [ + "OTH" ], - "regionalEffects": [ - "The region containing a legendary sea dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Sea life becomes richer within 6 miles of the lair. Schools of fish move into new waters, sharks become common, and whale migration paths shift to pass near the area.", - "Water temperatures drop sharply within 6 miles of the lair. Creatures not accustomed to cold suffer exposure to extreme cold while swimming in this water.", - "Storms and rough water are more common within 6 miles of the lair." - ] - }, - "If the dragon dies, conditions of the sea surrounding the lair return to normal over the course of {@dice 1d10} days." + "entries": [ + "As a bonus action, the creature can magically shift from the Material Plane to the Ethereal Plane, or vice versa.", + "{@note This is referenced as a spell in various statblocks in Tome of Beasts. While the text is only presented in full on one statblock, we assume the feature works the same for other creatures (in addition, this matches the feature with the same name found in official Wizards of the Coast sourcebooks).}" ] - }, + } + ], + "item": [ { - "name": "Snow Queen", + "name": "Wyrmblood Venom", "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the Snow Queen takes a lair action to cause one of the following effects; the Snow Queen can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "A wall of dense snow springs into existence within 120 feet of the Snow Queen. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in the wall's area must make a {@dc 15} Dexterity saving throw. A creature that fails the saving throw takes 18 (4d8) cold damage and is pushed 5 feet out of the wall's space, on whichever side of the wall it chooses. A creature that touches the wall at any time takes the same damage. Each 10-foot section of the wall has AC 5, 15 hit points, vulnerability to fire damage, resistance to bludgeoning and piercing damage, and immunity to cold, poison, and psychic damage. The wall lasts until the Snow Queen uses this action again, or she dies.", - "Icy wind and stinging snow swirls around the Snow Queen. All creatures that aren't immune to cold damage have disadvantage when making saving throws against cold damage or cold-based effects while within 60 feet of the Snow Queen. This effect lasts until initiative count 20 on the following round.", - "The snow and ice of the lair shimmer and gleam, catching the light and flashing it into the eyes of the Snow Queen's foes. Attack rolls against the Snow Queen and her allies within the lair have disadvantage until initiative count 20 on the following round." - ] - } + "page": 39, + "rarity": "none", + "poison": true, + "entries": [ + "Bone collectives create a reddish liquid, which they smear on their fangs. The freakish red mouths on the tiny skeletons are disturbing, and the toxin is deadly. A bitten creature must succeed on a DC 15 Constitution saving throw or become {@condition poisoned} and take {@dice 1d6} Charisma damage. A {@condition poisoned} creature repeats the saving throw every four hours, taking another {@dice 1d6} Charisma damage for each failure, until it has made two consecutive successful saves or survived for 24 hours. If the creature survives, the effect ends and the creature can heal normally. Lost Charisma can be regained with a {@spell lesser restoration} spell or comparable magic." ], - "regionalEffects": [ - "The region containing the Snow Queen's lair is warped by the fey lady's magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Within 10 miles of the lair, snow and ice resist melting. Snow and ice can be melted only with prolonged contact with fire.", - "The sky is overcast most of the time within 10 miles of the lair, and snowfall is common. The area is difficult terrain for Tiny, Small, and Medium creatures because of deep snow.", - "Light snowfall or swirling powder blown by the wind lightly obscures the area within 5 miles of the lair." - ] - }, - "If the Snow Queen dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." + "poisonTypes": [ + "injury" ] - }, + } + ], + "magicvariant": [ { - "name": "Tosculi Hive-Queen", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the hive-queen takes a lair action to cause one of the following effects:", + "name": "Cold Iron Weapon", + "type": "GV", + "requires": [ { - "type": "list", - "items": [ - "The tosculi hive-queen releases a cloud of pheromones that drives the tosculi to fight harder. All tosculi within 60 feet of the hive-queen (including the hive-queen herself) regain 7 ({@dice 2d6}) hit points.", - "A swarm of tiny tosculi offspring crawls from its nest and attacks a creature within 120 feet of the hive-queen, automatically doing 10 ({@dice 4d4}) piercing damage. Then the swarm dies.", - "The ceiling above one creature that the hive-queen can see within 120 feet of her drips sticky resin. The creature must make a successful {@dc 15} Dexterity saving throw or be encased in rapidly-hardening resin. A creature encased this way is {@condition restrained}. It can free itself, or another creature within 5 feet can free it, by using an action to make a successful {@dc 15} Strength check. If the creature is still encased the next time the initiative count reaches 20, the resin hardens, trapping it. The trapped creature can't move or speak; attack rolls against it have disadvantage because it is encased in resin armor; it automatically fails Strength and Dexterity saving throws; and it has resistance to all damage. The trapped creature is released when the resin is destroyed (AC 10, 20 HP, immune to cold, fire, necrotic, poison, psychic, radiant, and piercing damage)." - ] + "weapon": true } ], - "regionalEffects": [ - "The region containing a tosculi hive-queen's lair is warped by the creature's presence, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Intelligent creatures within 6 miles suffer frequent headaches. It's as if they had a constant buzzing inside their heads.", - "Beasts within 6 miles are more irritable and violent than usual and have the Blood Frenzy trait:Blood Frenzy. The beast has advantage on melee attack rolls against a creature that doesn't have all its hit points." - ] - }, - "If the tosculi hive-queen dies, the buzzing disappears immediately, and the beasts go back to normal within {@dice 1d10} days." - ] - }, - { - "name": "Void Dragon", - "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the dragon takes a lair action and generates one of the following effects. The dragon can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "The dragon negates natural gravity within its lair (an area affected by its gravitic breath is unaffected). Creatures drift 10 feet away from the ground over the course of a round and are {@condition restrained}. Flying creatures can move at half speed, unless they have the (hover) tag or use magical flight, in which case they move normally. This effect persists until initiative count 20 on the following round.", - "The Void briefly overlaps the dragon's lair in a 20-foot-radius sphere of blackness punctuated by deep blue streaks and pinpoints of light. The sphere is centered on a point the dragon can see within 120 feet of the dragon. The area spreads around corners, is heavily obscured, and contains no air (creatures must hold their breath). Each creature in the sphere when it appears must make a {@dc 15} Constitution saving throw, taking 10 ({@dice 3d6}) cold damage on a failed save or half as much on a successful one. Any creature that ends its turn in the sphere takes 10 ({@dice 3d6}) cold damage. The sphere lasts until the dragon uses this lair action again or until the dragon dies.", - "The dragon rips the fabric of space, forcing two creatures it can see within 120 feet of it to suddenly exist in the same place. Space itself repels the creatures to their original positions. Each creature takes 16 ({@dice 3d10}) force damage and is knocked {@condition prone}, or takes half as much damage and is not knocked {@condition prone} with a successful {@dc 15} Strength saving throw." - ] - } + "excludes": { + "net": true + }, + "entries": [ + "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of cold-wrought iron. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies.", + "Cold iron weapons, however, are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." ], - "regionalEffects": [ - "The region containing a legendary void dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:", - { - "type": "list", - "items": [ - "Secrets have a way of coming to light within 6 miles of the lair. Clues are inadvertently discovered, slips of the tongue hint at a hidden truth, and creatures become morbidly curious for forbidden knowledge.", - "Light is muted within 6 miles of the lair. Nonmagical illumination, including sunlight, can't create bright light in this area.", - "Visitations from otherworldly beings occur and disembodied voices whisper in the night within 6 miles of the dragon's lair. Celestials, fey, and fiends of CR 2 or lower can slip into the world in this area." - ] - }, - "If the dragon dies, these effects fade over the course of {@dice 1d10} days." - ] - }, + "inherits": { + "namePrefix": "Cold Iron ", + "source": "ToB", + "page": 185, + "rarity": "unknown", + "valueExpression": "[[baseItem.value]] + 100", + "entries": [ + "A cold iron weapon is treated as magical when used against any fey creature." + ] + } + } + ], + "language": [ { - "name": "Wind Dragon", + "name": "Void Speech", "source": "ToB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), the dragon takes a lair action and generates one of the following effects. The dragon can't use the same effect two rounds in a row:", - { - "type": "list", - "items": [ - "Sand and dust swirls up from the floor in a 20-foot radius sphere within 120 feet of the dragon at a point the dragon can see. The sphere spreads around corners. The area inside the sphere is lightly obscured, and each creature in the sphere at the start of its turn must make a successful {@dc 15} Constitution saving throw or be {@condition blinded} for 1 minute. A {@condition blinded} creature repeats the saving throw at the start of each of its turns, ending the effect on itself with a success.", - "Fragments of ice and stone are torn from the lair's wall by a blast of wind and flung along a 15-foot cone. Creatures in the cone take 18 ({@dice 4d8}) bludgeoning damage, or half damage with a successful {@dc 15} Dexterity saving throw.", - "A torrent of wind blasts outward from the dragon in a 60-foot radius, either racing just above the floor or near the ceiling. If near the floor, it affects all creatures standing in the radius; if near the ceiling, it affects all creatures flying in the radius. Affected creatures must make a successful {@dc 15} Strength saving throw or be knocked {@condition prone} and {@condition stunned} until the end of their next turn." - ] - } + "page": 9, + "entries": [ + "Void Speech is the language of creatures of the Outer Darkness in the Midgard Campaign Setting, spoken by vile things that are malevolent towards humans and their allies, and that seek to bring about ruinous apocalypse of dark gods. Substitute any ancient language with an evil reputation if you are using another setting." ] } ], @@ -652,6 +187,26 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Abominable%20Beauty.png", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "S" + ], + "damageTags": [ + "F" + ], + "conditionInflict": [ + "blinded", + "deafened" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], "fluff": { "images": [ { @@ -696,27 +251,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Abominable%20Beauty.png", - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "S" - ], - "damageTags": [ - "F" - ], - "conditionInflict": [ - "blinded", - "deafened" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ] + } }, { "name": "Accursed Defiler", @@ -818,6 +353,31 @@ "badlands", "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Accursed%20Defiler.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "exhaustion" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -862,32 +422,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Accursed%20Defiler.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "exhaustion" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Adult Cave Dragon", @@ -1073,6 +608,59 @@ "ruins", "underground" ], + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cave%20Dragon.png", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "D", + "DR", + "GO" + ], + "damageTags": [ + "B", + "I", + "P", + "S" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "poisoned" + ], + "conditionInflictSpell": [ + "paralyzed", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -1130,60 +718,7 @@ ] } ] - }, - "dragonAge": "adult", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cave%20Dragon.png", - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "C", - "D", - "DR", - "GO" - ], - "damageTags": [ - "B", - "I", - "P", - "S" - ], - "damageTagsSpell": [ - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "poisoned" - ], - "conditionInflictSpell": [ - "paralyzed", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Adult Flame Dragon", @@ -1337,6 +872,47 @@ "ruins", "underground" ], + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flame%20Dragon.png", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "GI", + "I", + "IG", + "O" + ], + "damageTags": [ + "B", + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -1402,48 +978,7 @@ ] } ] - }, - "dragonAge": "adult", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flame%20Dragon.png", - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "GI", - "I", - "IG", - "O" - ], - "damageTags": [ - "B", - "F", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "prone" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Adult Mithral Dragon", @@ -1640,58 +1175,6 @@ "environment": [ "mountain" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Mithral%20Dragon.webp" - } - } - ], - "entries": [ - "{@i Mithral dragons are wise and learned, and are legendary peacemakers and spellcasters. They pursue their own interests when not called to settle disputes.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Glimmering Champions", - "entries": [ - "Light glints off a mithral dragon's glossy scales, shining silver-white, and its tiny wings fold flush against its body\u2014but open like a fan to expose shimmering, diaphanous membranes. Its narrow head, with bare slits for its eyes and nostrils, ends in a slender neck. The dragon's sleek look continues into its body and a mithral dragon's impossibly thin frame makes it look extremely fragile." - ] - }, - { - "type": "entries", - "name": "Rage in Youth", - "entries": [ - "Younger mithral dragons raid and pillage as heavily as any chromatic dragon, driven largely by greed to acquire a worthy hoard\u2014though they are less likely to kill for sport or out of cruelty. In adulthood and old age, however, they are less concerned with material wealth and more inclined to value friendship, knowledge, and a peaceful life spent in pursuit of interesting goals." - ] - }, - { - "type": "entries", - "name": "Peacemakers", - "entries": [ - "Adult and older mithral dragons are diplomats and arbitrators by temperament (some dragons cynically call them referees), enjoying bringing some peace to warring factions. Among all dragons, their strict neutrality and ability to ignore many attacks make them particularly well suited to these vital roles." - ] - }, - { - "type": "inset", - "name": "Mithral Dragons in Midgard", - "entries": [ - "Mithral dragons are rebellious dragons who once sought to make peace between chromatic and metallic dragons. Having failed in that, they declared themselves neutral and seek out opportunities to make peace elsewhere\u2014they are the only dragons that advocate against the perpetual war of the Dragon Empire, and they occasionally serve as mercenaries against the Mharoti." - ] - } - ] - } - ] - } - ] - }, "dragonAge": "adult", "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Adult%20Mithral%20Dragon.png", "traitTags": [ @@ -1746,7 +1229,59 @@ "savingThrowForcedSpell": [ "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Mithral%20Dragon.webp" + } + } + ], + "entries": [ + "{@i Mithral dragons are wise and learned, and are legendary peacemakers and spellcasters. They pursue their own interests when not called to settle disputes.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Glimmering Champions", + "entries": [ + "Light glints off a mithral dragon's glossy scales, shining silver-white, and its tiny wings fold flush against its body\u2014but open like a fan to expose shimmering, diaphanous membranes. Its narrow head, with bare slits for its eyes and nostrils, ends in a slender neck. The dragon's sleek look continues into its body and a mithral dragon's impossibly thin frame makes it look extremely fragile." + ] + }, + { + "type": "entries", + "name": "Rage in Youth", + "entries": [ + "Younger mithral dragons raid and pillage as heavily as any chromatic dragon, driven largely by greed to acquire a worthy hoard\u2014though they are less likely to kill for sport or out of cruelty. In adulthood and old age, however, they are less concerned with material wealth and more inclined to value friendship, knowledge, and a peaceful life spent in pursuit of interesting goals." + ] + }, + { + "type": "entries", + "name": "Peacemakers", + "entries": [ + "Adult and older mithral dragons are diplomats and arbitrators by temperament (some dragons cynically call them referees), enjoying bringing some peace to warring factions. Among all dragons, their strict neutrality and ability to ignore many attacks make them particularly well suited to these vital roles." + ] + }, + { + "type": "inset", + "name": "Mithral Dragons in Midgard", + "entries": [ + "Mithral dragons are rebellious dragons who once sought to make peace between chromatic and metallic dragons. Having failed in that, they declared themselves neutral and seek out opportunities to make peace elsewhere\u2014they are the only dragons that advocate against the perpetual war of the Dragon Empire, and they occasionally serve as mercenaries against the Mharoti." + ] + } + ] + } + ] + } + ] + } }, { "name": "Adult Rime Worm", @@ -1841,6 +1376,28 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Adult%20Rime%20Worm.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "C", + "N", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -1879,29 +1436,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Adult%20Rime%20Worm.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "C", - "N", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Adult Sea Dragon", @@ -2046,6 +1581,45 @@ "environment": [ "aquatic" ], + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Adult%20Sea%20Dragon.png", + "traitTags": [ + "Amphibious", + "Legendary Resistances", + "Siege Monster" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "B", + "C", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -2115,46 +1689,7 @@ ] } ] - }, - "dragonAge": "adult", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Adult%20Sea%20Dragon.png", - "traitTags": [ - "Amphibious", - "Legendary Resistances", - "Siege Monster" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "B", - "C", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "prone" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Adult Void Dragon", @@ -2350,6 +1885,51 @@ "badlands", "mountain" ], + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon.png", + "altArt": [ + { + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack", + "Teleport" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "B", + "C", + "F", + "P", + "R", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "prone", + "restrained" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -2417,52 +1997,7 @@ ] } ] - }, - "dragonAge": "adult", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon.png", - "altArt": [ - { - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" - } - ], - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack", - "Teleport" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "B", - "C", - "F", - "P", - "R", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "prone", - "restrained" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Adult Wind Dragon", @@ -2644,6 +2179,57 @@ "mountain", "plains" ], + "dragonAge": "adult", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wind%20Dragon.png", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "P" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "damageTagsSpell": [ + "L" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "conditionInflictLegendary": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], "fluff": { "images": [ { @@ -2704,58 +2290,7 @@ ] } ] - }, - "dragonAge": "adult", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wind%20Dragon.png", - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "P" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "damageTagsSpell": [ - "L" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "prone" - ], - "conditionInflictLegendary": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength", - "wisdom" - ], - "savingThrowForcedSpell": [ - "dexterity" - ] + } }, { "name": "Akyishigal, Demon Lord of Cockroaches", @@ -2928,6 +2463,52 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Akyishigal%2C%20Demon%20Lord%20of%20Cockroaches.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD", + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "DR", + "E", + "I", + "TP" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "damageTagsSpell": [ + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflictSpell": [ + "blinded", + "poisoned", + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution" + ], "fluff": { "images": [ { @@ -2979,53 +2560,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Akyishigal%2C%20Demon%20Lord%20of%20Cockroaches.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD", - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "DR", - "E", - "I", - "TP" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "damageTagsSpell": [ - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflictSpell": [ - "blinded", - "poisoned", - "stunned" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution" - ] + } }, { "name": "Al-Aeshma Genie", @@ -3167,52 +2702,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Al-Aeshma%20Genie.webp" - } - } - ], - "entries": [ - "{@i A savage parody of a djinni, an al-Aeshma's lower half is composed of scorching winds and desert sand.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Sand Djinnis", - "entries": [ - "The al-Aeshma are former djinn and share the same powers, albeit in a darker style. Their skin is black as pitch, and their whirlwind form includes much dust and sand. Only radiant or fire damage can slay them entirely\u2014otherwise the desert sand flows to seal their wounds and reattach severed limbs." - ] - }, - { - "type": "entries", - "name": "Obligation of Wishes", - "entries": [ - "Granting three wishes to a mortal is a sacred and serious obligation among the genies, referred to as being wishbound. The Lords of Air mandate this as celestial law, and many believe that a djinni cannot refuse to grant a wish. Certainly the consequences of disobedience are dire.", - "Those djinn who decline to grant a wish, for any reason, are stripped of their wish power and handed to efreeti for 1,001 years of torture and debasement. Those that survive are banished to wander the Material Plane." - ] - }, - { - "type": "entries", - "name": "Unforgiven", - "entries": [ - "No al-Aeshma has ever been forgiven. Their punishment drives them mad, and makes them anything but contrite. Al-Aeshma are a feral, mocking scourge to all other genies, even efreeti, for they know many secrets and their hearts lust for revenge." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Al-Aeshma%20Genie.png", "attachedItems": [ "scimitar|phb" @@ -3261,7 +2750,53 @@ ], "savingThrowForcedSpell": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Al-Aeshma%20Genie.webp" + } + } + ], + "entries": [ + "{@i A savage parody of a djinni, an al-Aeshma's lower half is composed of scorching winds and desert sand.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Sand Djinnis", + "entries": [ + "The al-Aeshma are former djinn and share the same powers, albeit in a darker style. Their skin is black as pitch, and their whirlwind form includes much dust and sand. Only radiant or fire damage can slay them entirely\u2014otherwise the desert sand flows to seal their wounds and reattach severed limbs." + ] + }, + { + "type": "entries", + "name": "Obligation of Wishes", + "entries": [ + "Granting three wishes to a mortal is a sacred and serious obligation among the genies, referred to as being wishbound. The Lords of Air mandate this as celestial law, and many believe that a djinni cannot refuse to grant a wish. Certainly the consequences of disobedience are dire.", + "Those djinn who decline to grant a wish, for any reason, are stripped of their wish power and handed to efreeti for 1,001 years of torture and debasement. Those that survive are banished to wander the Material Plane." + ] + }, + { + "type": "entries", + "name": "Unforgiven", + "entries": [ + "No al-Aeshma has ever been forgiven. Their punishment drives them mad, and makes them anything but contrite. Al-Aeshma are a feral, mocking scourge to all other genies, even efreeti, for they know many secrets and their hearts lust for revenge." + ] + } + ] + } + ] + } + ] + } }, { "name": "Ala", @@ -3368,6 +2903,33 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ala.png", + "traitTags": [ + "Flyby" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "I", + "L", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -3413,34 +2975,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ala.png", - "traitTags": [ - "Flyby" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "I", - "L", - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Alehouse Drake", @@ -3554,6 +3089,50 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alehouse%20Drake.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "I", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "stunned" + ], + "conditionInflictSpell": [ + "incapacitated", + "invisible", + "poisoned", + "prone" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -3599,51 +3178,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alehouse%20Drake.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "P", - "S" - ], - "damageTagsSpell": [ - "I", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "stunned" - ], - "conditionInflictSpell": [ - "incapacitated", - "invisible", - "poisoned", - "prone" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "wisdom" - ] + } }, { "name": "Algorith", @@ -3779,6 +3314,40 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Algorith.png", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "DR", + "I" + ], + "damageTags": [ + "O" + ], + "damageTagsSpell": [ + "O" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "stunned" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -3824,41 +3393,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Algorith.png", - "traitTags": [ - "Immutable Form" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "DR", - "I" - ], - "damageTags": [ - "O" - ], - "damageTagsSpell": [ - "O" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "stunned" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Alquam, Demon Lord of Night", @@ -4050,35 +3585,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Alquam.webp" - } - } - ], - "entries": [ - "Alquam, the Silent Black, Eyes in the Night, the Dark Hunter, is the demon lord of night and the creatures that prowl it. He has a particular affinity for owls; the stryx and owl harpies are both offshoots of his influence. Any shadow or dark corner at night might carry whispers to his ears. Alquam delights in music, though his favorite songs are said to grate mortal sanity to shreds. His huffed breath reeks of carrion.", - "Alquam is composed mostly of darkness, with some features of a monstrous owl. He stands over 15 feet tall, and dark gray feathers with lighter speckles and bands cover his body. His head is that of a great owl with back-swept horns and massive, bulbous eyes that gleam yellow. His body is thin and such a deep black that it drinks in light. His feathery wings are long enough to wrap around his whole body.", - { - "type": "entries", - "name": "Demon Lords", - "entries": [ - "Demonic powers swarm throughout the lower planes without number. Ancient beasts fade from mortal history, only to reappear eons later when their schemes draw them back to the Material Plane." - ] - }, - { - "type": "entries", - "name": "Alquam's Lair", - "entries": [ - "Alquam's lair is an immense tree in the center of a lightless layer of the Abyss. The tree is an ancient, dead snag with a massige hollow chamber in the rotting trunk." - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alquam%2C%20Demon%20Lord%20of%20Night.png", "traitTags": [ "Keen Senses", @@ -4128,7 +3634,36 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Alquam.webp" + } + } + ], + "entries": [ + "Alquam, the Silent Black, Eyes in the Night, the Dark Hunter, is the demon lord of night and the creatures that prowl it. He has a particular affinity for owls; the stryx and owl harpies are both offshoots of his influence. Any shadow or dark corner at night might carry whispers to his ears. Alquam delights in music, though his favorite songs are said to grate mortal sanity to shreds. His huffed breath reeks of carrion.", + "Alquam is composed mostly of darkness, with some features of a monstrous owl. He stands over 15 feet tall, and dark gray feathers with lighter speckles and bands cover his body. His head is that of a great owl with back-swept horns and massive, bulbous eyes that gleam yellow. His body is thin and such a deep black that it drinks in light. His feathery wings are long enough to wrap around his whole body.", + { + "type": "entries", + "name": "Demon Lords", + "entries": [ + "Demonic powers swarm throughout the lower planes without number. Ancient beasts fade from mortal history, only to reappear eons later when their schemes draw them back to the Material Plane." + ] + }, + { + "type": "entries", + "name": "Alquam's Lair", + "entries": [ + "Alquam's lair is an immense tree in the center of a lightless layer of the Abyss. The tree is an ancient, dead snag with a massige hollow chamber in the rotting trunk." + ] + } + ] + } }, { "name": "Alseid", @@ -4204,6 +3739,29 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alseid.png", + "attachedItems": [ + "shortbow|phb", + "spear|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW", + "THW" + ], "fluff": { "images": [ { @@ -4248,30 +3806,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alseid.png", - "attachedItems": [ - "shortbow|phb", - "spear|phb" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "E", - "S" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW", - "THW" - ] + } }, { "name": "Alseid Grovekeeper", @@ -4390,6 +3925,42 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alseid%20Grovekeeper.png", + "attachedItems": [ + "quarterstaff|phb", + "shortbow|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "DU", + "E", + "S" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "F", + "L" + ], + "spellcastingTags": [ + "CD" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -4434,43 +4005,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Alseid%20Grovekeeper.png", - "attachedItems": [ - "quarterstaff|phb", - "shortbow|phb" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "DU", - "E", - "S" - ], - "damageTags": [ - "B", - "P" - ], - "damageTagsSpell": [ - "F", - "L" - ], - "spellcastingTags": [ - "CD" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Amphiptere", @@ -4552,6 +4087,29 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Amphiptere.png", + "traitTags": [ + "Flyby" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -4596,30 +4154,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Amphiptere.png", - "traitTags": [ - "Flyby" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Ancient Flame Dragon", @@ -4773,6 +4308,47 @@ "ruins", "underground" ], + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ancient%20Flame%20Dragon.png", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "GI", + "I", + "IG", + "O" + ], + "damageTags": [ + "B", + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -4838,48 +4414,7 @@ ] } ] - }, - "dragonAge": "ancient", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ancient%20Flame%20Dragon.png", - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "GI", - "I", - "IG", - "O" - ], - "damageTags": [ - "B", - "F", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "prone" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Ancient Mithral Dragon", @@ -5118,58 +4653,6 @@ "environment": [ "mountain" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Mithral%20Dragon.webp" - } - } - ], - "entries": [ - "{@i Mithral dragons are wise and learned, and are legendary peacemakers and spellcasters. They pursue their own interests when not called to settle disputes.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Glimmering Champions", - "entries": [ - "Light glints off a mithral dragon's glossy scales, shining silver-white, and its tiny wings fold flush against its body\u2014but open like a fan to expose shimmering, diaphanous membranes. Its narrow head, with bare slits for its eyes and nostrils, ends in a slender neck. The dragon's sleek look continues into its body and a mithral dragon's impossibly thin frame makes it look extremely fragile." - ] - }, - { - "type": "entries", - "name": "Rage in Youth", - "entries": [ - "Younger mithral dragons raid and pillage as heavily as any chromatic dragon, driven largely by greed to acquire a worthy hoard\u2014though they are less likely to kill for sport or out of cruelty. In adulthood and old age, however, they are less concerned with material wealth and more inclined to value friendship, knowledge, and a peaceful life spent in pursuit of interesting goals." - ] - }, - { - "type": "entries", - "name": "Peacemakers", - "entries": [ - "Adult and older mithral dragons are diplomats and arbitrators by temperament (some dragons cynically call them referees), enjoying bringing some peace to warring factions. Among all dragons, their strict neutrality and ability to ignore many attacks make them particularly well suited to these vital roles." - ] - }, - { - "type": "inset", - "name": "Mithral Dragons in Midgard", - "entries": [ - "Mithral dragons are rebellious dragons who once sought to make peace between chromatic and metallic dragons. Having failed in that, they declared themselves neutral and seek out opportunities to make peace elsewhere\u2014they are the only dragons that advocate against the perpetual war of the Dragon Empire, and they occasionally serve as mercenaries against the Mharoti." - ] - } - ] - } - ] - } - ] - }, "dragonAge": "ancient", "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Adult%20Mithral%20Dragon.png", "traitTags": [ @@ -5226,7 +4709,59 @@ "charisma", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Mithral%20Dragon.webp" + } + } + ], + "entries": [ + "{@i Mithral dragons are wise and learned, and are legendary peacemakers and spellcasters. They pursue their own interests when not called to settle disputes.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Glimmering Champions", + "entries": [ + "Light glints off a mithral dragon's glossy scales, shining silver-white, and its tiny wings fold flush against its body\u2014but open like a fan to expose shimmering, diaphanous membranes. Its narrow head, with bare slits for its eyes and nostrils, ends in a slender neck. The dragon's sleek look continues into its body and a mithral dragon's impossibly thin frame makes it look extremely fragile." + ] + }, + { + "type": "entries", + "name": "Rage in Youth", + "entries": [ + "Younger mithral dragons raid and pillage as heavily as any chromatic dragon, driven largely by greed to acquire a worthy hoard\u2014though they are less likely to kill for sport or out of cruelty. In adulthood and old age, however, they are less concerned with material wealth and more inclined to value friendship, knowledge, and a peaceful life spent in pursuit of interesting goals." + ] + }, + { + "type": "entries", + "name": "Peacemakers", + "entries": [ + "Adult and older mithral dragons are diplomats and arbitrators by temperament (some dragons cynically call them referees), enjoying bringing some peace to warring factions. Among all dragons, their strict neutrality and ability to ignore many attacks make them particularly well suited to these vital roles." + ] + }, + { + "type": "inset", + "name": "Mithral Dragons in Midgard", + "entries": [ + "Mithral dragons are rebellious dragons who once sought to make peace between chromatic and metallic dragons. Having failed in that, they declared themselves neutral and seek out opportunities to make peace elsewhere\u2014they are the only dragons that advocate against the perpetual war of the Dragon Empire, and they occasionally serve as mercenaries against the Mharoti." + ] + } + ] + } + ] + } + ] + } }, { "name": "Ancient Sea Dragon", @@ -5373,6 +4908,47 @@ "environment": [ "aquatic" ], + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ancient%20Sea%20Dragon.png", + "traitTags": [ + "Amphibious", + "Legendary Resistances", + "Siege Monster" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "I", + "P" + ], + "damageTags": [ + "B", + "C", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -5442,48 +5018,7 @@ ] } ] - }, - "dragonAge": "ancient", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ancient%20Sea%20Dragon.png", - "traitTags": [ - "Amphibious", - "Legendary Resistances", - "Siege Monster" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "I", - "P" - ], - "damageTags": [ - "B", - "C", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "prone" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Ancient Titan", @@ -5610,51 +5145,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Ancient%20Titan.webp" - } - } - ], - "entries": [ - "{@i Radiating a powerful presence, this towering humanoid has sharpedged features that seem hewn from ancient stone.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Children of the Gods", - "entries": [ - "Ancient titans are the surviving immortal children of an early primordial god. They fled to the wilds after a divine war, where they founded an empire that lasted thousands of years before plague brought about its collapse." - ] - }, - { - "type": "entries", - "name": "Sea God's Servants", - "entries": [ - "A few ancient titans still dwell in the ocean realm, spared by the sea god in exchange for eternal servitude. Ancient titans have long, glossy hair, usually black, red, or silver, and they stand 60 feet tall and weigh over 20 tons." - ] - }, - { - "type": "entries", - "name": "Friends to Dragons", - "entries": [ - "Ancient titans have a strong rapport with wind and sea dragons, as well as gold, silver, and mithral dragons." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ancient%20Titan.png", "attachedItems": [ "greatsword|phb", @@ -5703,7 +5193,52 @@ ], "savingThrowForcedSpell": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Ancient%20Titan.webp" + } + } + ], + "entries": [ + "{@i Radiating a powerful presence, this towering humanoid has sharpedged features that seem hewn from ancient stone.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Children of the Gods", + "entries": [ + "Ancient titans are the surviving immortal children of an early primordial god. They fled to the wilds after a divine war, where they founded an empire that lasted thousands of years before plague brought about its collapse." + ] + }, + { + "type": "entries", + "name": "Sea God's Servants", + "entries": [ + "A few ancient titans still dwell in the ocean realm, spared by the sea god in exchange for eternal servitude. Ancient titans have long, glossy hair, usually black, red, or silver, and they stand 60 feet tall and weigh over 20 tons." + ] + }, + { + "type": "entries", + "name": "Friends to Dragons", + "entries": [ + "Ancient titans have a strong rapport with wind and sea dragons, as well as gold, silver, and mithral dragons." + ] + } + ] + } + ] + } + ] + } }, { "name": "Ancient Void Dragon", @@ -5908,6 +5443,55 @@ "badlands", "mountain" ], + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon.png", + "altArt": [ + { + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack", + "Teleport" + ], + "languageTags": [ + "C", + "CE", + "DR", + "I", + "P" + ], + "damageTags": [ + "B", + "C", + "F", + "P", + "R", + "S", + "Y" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "prone", + "restrained" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -5983,56 +5567,7 @@ ] } ] - }, - "dragonAge": "ancient", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon.png", - "altArt": [ - { - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" - } - ], - "traitTags": [ - "Legendary Resistances" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack", - "Teleport" - ], - "languageTags": [ - "C", - "CE", - "DR", - "I", - "P" - ], - "damageTags": [ - "B", - "C", - "F", - "P", - "R", - "S", - "Y" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "prone", - "restrained" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Ancient Wind Dragon", @@ -6233,6 +5768,61 @@ "mountain", "plains" ], + "dragonAge": "ancient", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wind%20Dragon.png", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "D", + "DR", + "E", + "P" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "damageTagsSpell": [ + "B", + "C", + "L" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "conditionInflictLegendary": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], "fluff": { "images": [ { @@ -6293,62 +5883,7 @@ ] } ] - }, - "dragonAge": "ancient", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wind%20Dragon.png", - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "C", - "D", - "DR", - "E", - "P" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "damageTagsSpell": [ - "B", - "C", - "L" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "prone" - ], - "conditionInflictLegendary": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength", - "wisdom" - ], - "savingThrowForcedSpell": [ - "dexterity" - ] + } }, { "name": "Andrenjinyi", @@ -6505,6 +6040,59 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Andrenjinyi.png", + "traitTags": [ + "Amphibious", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "C", + "CE", + "GI", + "S" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" + ], + "conditionInflictSpell": [ + "blinded", + "petrified", + "poisoned", + "restrained", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution" + ], "fluff": { "images": [ { @@ -6560,60 +6148,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Andrenjinyi.png", - "traitTags": [ - "Amphibious", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "languageTags": [ - "C", - "CE", - "GI", - "S" - ], - "damageTags": [ - "B", - "P" - ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained" - ], - "conditionInflictSpell": [ - "blinded", - "petrified", - "poisoned", - "restrained", - "stunned" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution" - ] + } }, { "name": "Angatra", @@ -6712,6 +6247,29 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Angatra.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], "fluff": { "images": [ { @@ -6757,30 +6315,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Angatra.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "paralyzed" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ] + } }, { "name": "Angler Worm", @@ -6880,6 +6415,34 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Angler%20Worm.png", + "traitTags": [ + "Keen Senses", + "Spider Climb" + ], + "senseTags": [ + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -6910,35 +6473,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Angler%20Worm.png", - "traitTags": [ - "Keen Senses", - "Spider Climb" - ], - "senseTags": [ - "T" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "charmed", - "grappled", - "restrained" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Anubian", @@ -7041,6 +6576,30 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Anubian.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "P" + ], + "damageTags": [ + "C", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -7085,31 +6644,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Anubian.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "P" - ], - "damageTags": [ - "C", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "restrained" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Apau Perape", @@ -7255,6 +6790,46 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Apau%20Perape.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "frightened" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -7299,47 +6874,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Apau%20Perape.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "I", - "TP" - ], - "damageTags": [ - "P", - "S" - ], - "damageTagsSpell": [ - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "conditionInflictSpell": [ - "frightened" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Arbeyach, Prince of Swarms", @@ -7544,6 +7079,60 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arch-Devil%20Arbeyach%2C%20Prince%20of%20Swarms.png", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "DR", + "I", + "TP" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "damageTagsSpell": [ + "I", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "poisoned", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution" + ], "fluff": { "images": [ { @@ -7602,61 +7191,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arch-Devil%20Arbeyach%2C%20Prince%20of%20Swarms.png", - "traitTags": [ - "Legendary Resistances", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "DR", - "I", - "TP" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "damageTagsSpell": [ - "I", - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "poisoned" - ], - "conditionInflictSpell": [ - "blinded", - "poisoned", - "stunned" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution" - ] + } }, { "name": "Arboreal Grappler", @@ -7738,6 +7273,29 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arboreal%20Grappler.png", + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "fluff": { "images": [ { @@ -7783,30 +7341,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arboreal%20Grappler.png", - "traitTags": [ - "Spider Climb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ] + } }, { "name": "Arcane Guardian", @@ -7977,52 +7512,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Spectral%20Guardian.webp" - } - } - ], - "entries": [ - "{@i A luminous green mist swirls into the form of an ancient warrior. Dented armor and a ragged cloak enshroud the warrior's skeletal body, and its grinning skull leers out from an open helm.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Worn Finery", - "entries": [ - "Composed of faintly glowing green vapor, the spectral guardian is a skeletal being encased in ancient armor or noble's finery. The cloth is worn and tattered, spiraling away into mist at the edges, and the creature glides with the faintest whisper of sound like a mournful moan from far away." - ] - }, - { - "type": "entries", - "name": "Eternal Disgrace", - "entries": [ - "The spectral guardian is the spirit of an ancient warrior or noble, bound to serve in death as it failed to do in life. A broken oath, an act of cowardice, or a curse laid down by the gods for a terrible betrayal leaves an indelible mark on a soul.", - "After the cursed creature's death, its spirit rises, unquiet, in a place closely related to its disgrace. Compelled by the crushing weight of its deeds, the spectral guardian knows no rest or peace, and viciously snuffs out all life that intrudes upon its haunt." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "entries": [ - "A spectral guardian doesn't require air, food, drink, or sleep." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arcane%20Guardian.png", "traitTags": [ "Incorporeal Movement" @@ -8072,7 +7561,53 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Spectral%20Guardian.webp" + } + } + ], + "entries": [ + "{@i A luminous green mist swirls into the form of an ancient warrior. Dented armor and a ragged cloak enshroud the warrior's skeletal body, and its grinning skull leers out from an open helm.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Worn Finery", + "entries": [ + "Composed of faintly glowing green vapor, the spectral guardian is a skeletal being encased in ancient armor or noble's finery. The cloth is worn and tattered, spiraling away into mist at the edges, and the creature glides with the faintest whisper of sound like a mournful moan from far away." + ] + }, + { + "type": "entries", + "name": "Eternal Disgrace", + "entries": [ + "The spectral guardian is the spirit of an ancient warrior or noble, bound to serve in death as it failed to do in life. A broken oath, an act of cowardice, or a curse laid down by the gods for a terrible betrayal leaves an indelible mark on a soul.", + "After the cursed creature's death, its spirit rises, unquiet, in a place closely related to its disgrace. Compelled by the crushing weight of its deeds, the spectral guardian knows no rest or peace, and viciously snuffs out all life that intrudes upon its haunt." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "A spectral guardian doesn't require air, food, drink, or sleep." + ] + } + ] + } + ] + } + ] + } }, { "name": "Aridni", @@ -8208,6 +7743,48 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Aridni.png", + "traitTags": [ + "Flyby", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "OTH", + "S" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "frightened", + "incapacitated", + "prone" + ], + "conditionInflictSpell": [ + "charmed", + "invisible" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -8259,49 +7836,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Aridni.png", - "traitTags": [ - "Flyby", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "OTH", - "S" - ], - "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "frightened", - "incapacitated", - "prone" - ], - "conditionInflictSpell": [ - "charmed", - "invisible" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Asanbosam", @@ -8387,6 +7922,35 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Asanbosam.png", + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -8431,36 +7995,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Asanbosam.png", - "traitTags": [ - "Spider Climb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Ash Drake", @@ -8554,6 +8089,34 @@ "mountain", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ash%20Drake.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -8599,35 +8162,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ash%20Drake.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Automata Devil", @@ -8781,6 +8316,57 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Automata%20Devil.png", + "attachedItems": [ + "whip|phb" + ], + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "I", + "O" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "grappled" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -8833,58 +8419,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Automata%20Devil.png", - "attachedItems": [ - "whip|phb" - ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "I", - "TP" - ], - "damageTags": [ - "P", - "S" - ], - "damageTagsSpell": [ - "I", - "O" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "grappled" - ], - "conditionInflictSpell": [ - "charmed", - "incapacitated" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + } }, { "name": "Avatar of Boreas", @@ -9075,53 +8610,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Avatar%20of%20Boreas.webp" - } - } - ], - "entries": [ - "{@i Rime encrusts the wild, spiky hair and beard of this gaunt, savage.eyed man. He strides with an arrogant swagger, snapping blue eyes regarding those around him as an eagle regards the mouse. He carries a dragon-shaped horn, a spear of ice, and an enchanted longbow that shoots bolts of pure frozen air.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Lord of the North Wind", - "entries": [ - "Known for creating mass destruction and death on a whim, Boreas is a devouring spirit of the north who frequently tampers with the mortal world. His worldly avatar resides in a palace of blue ice and white marble on Thule's highest peak, and he styles himself lord of all the North. Boreas suffers no disrespect and demands yearly tribute of gold, goods, and horses. He has a deep and abiding hatred of the three other Wind Lords." - ] - }, - { - "type": "entries", - "name": "Easily Angered", - "entries": [ - "When displeased, he bombards his \"subjects\" with snow, lightning storms, and gale-force winds, or buries them in avalanches by blowing his greater horn of blasting. When particularly displeased, he sends his various servants to descend upon a tribe or settlement without mercy." - ] - }, - { - "type": "inset", - "name": "Legends of Boreas", - "entries": [ - "All hail the Devourer, for tales and kennings of Boreas are as common as a spring gale or a winter's blast. Called the Hail Thrower, the Snowy Rager, and the Father of the Snow Mares, Boreas is said to have been one of four brothers who lived far to the south, before a bitter struggle between Boreas and his three younger brothers led to him cursing the others and leaving the to suffer forever in empty quarters of sand and dust, while he took the rich forests and cool northern climes for his own.", - "Stories tell of that Boreas lives in a great tower in the Utmost North, served by frost giants, thuellai, and ice maidens. There he plots Ragnarok with Loki and the giants, but he has another wish\u2014to woo and win the hand of a worthy wife, and he is bold enough to woo two by turns, Oluffa, the Queen of the Frost Giants and Nicnevin, Fey Queen of Witches.", - "His daughter, the Snow Queen Morrinn of Grokeheim, is not fond of this wild romance, and she strives to keep her father far from the Witch-Queen's affections and further still from Loki and the giants. To do this, she sometimes employs mortal heroes to steal a treasure from her father's tower, to rustle away with his finest winter wolves, or to bring sweet spring air into his court, thereby provoking him into a rage, and turning his careful wooing of powerful beauties into an occasion for raw tempers and abject apologies." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Avatar%20of%20Boreas.png", "traitTags": [ "Regeneration" @@ -9176,7 +8664,54 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Avatar%20of%20Boreas.webp" + } + } + ], + "entries": [ + "{@i Rime encrusts the wild, spiky hair and beard of this gaunt, savage.eyed man. He strides with an arrogant swagger, snapping blue eyes regarding those around him as an eagle regards the mouse. He carries a dragon-shaped horn, a spear of ice, and an enchanted longbow that shoots bolts of pure frozen air.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Lord of the North Wind", + "entries": [ + "Known for creating mass destruction and death on a whim, Boreas is a devouring spirit of the north who frequently tampers with the mortal world. His worldly avatar resides in a palace of blue ice and white marble on Thule's highest peak, and he styles himself lord of all the North. Boreas suffers no disrespect and demands yearly tribute of gold, goods, and horses. He has a deep and abiding hatred of the three other Wind Lords." + ] + }, + { + "type": "entries", + "name": "Easily Angered", + "entries": [ + "When displeased, he bombards his \"subjects\" with snow, lightning storms, and gale-force winds, or buries them in avalanches by blowing his greater horn of blasting. When particularly displeased, he sends his various servants to descend upon a tribe or settlement without mercy." + ] + }, + { + "type": "inset", + "name": "Legends of Boreas", + "entries": [ + "All hail the Devourer, for tales and kennings of Boreas are as common as a spring gale or a winter's blast. Called the Hail Thrower, the Snowy Rager, and the Father of the Snow Mares, Boreas is said to have been one of four brothers who lived far to the south, before a bitter struggle between Boreas and his three younger brothers led to him cursing the others and leaving the to suffer forever in empty quarters of sand and dust, while he took the rich forests and cool northern climes for his own.", + "Stories tell of that Boreas lives in a great tower in the Utmost North, served by frost giants, thuellai, and ice maidens. There he plots Ragnarok with Loki and the giants, but he has another wish\u2014to woo and win the hand of a worthy wife, and he is bold enough to woo two by turns, Oluffa, the Queen of the Frost Giants and Nicnevin, Fey Queen of Witches.", + "His daughter, the Snow Queen Morrinn of Grokeheim, is not fond of this wild romance, and she strives to keep her father far from the Witch-Queen's affections and further still from Loki and the giants. To do this, she sometimes employs mortal heroes to steal a treasure from her father's tower, to rustle away with his finest winter wolves, or to bring sweet spring air into his court, thereby provoking him into a rage, and turning his careful wooing of powerful beauties into an occasion for raw tempers and abject apologies." + ] + } + ] + } + ] + } + ] + } }, { "name": "Azza Gremlin", @@ -9252,6 +8787,20 @@ "mountain", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Azza%20Gremlin.png", + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "P" + ], + "damageTags": [ + "L" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -9297,21 +8846,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Azza%20Gremlin.png", - "senseTags": [ - "SD" - ], - "languageTags": [ - "C", - "P" - ], - "damageTags": [ - "L" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Baba Yaga's Horsemen (Black Night)", @@ -9474,6 +9009,47 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Baba%20Yaga's%20Horsemen%20%28Black%20Night%29.png", + "attachedItems": [ + "lance|phb", + "longsword|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "C", + "F", + "O" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ], "fluff": { "images": [ { @@ -9527,48 +9103,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Baba%20Yaga's%20Horsemen%20%28Black%20Night%29.png", - "attachedItems": [ - "lance|phb", - "longsword|phb" - ], - "traitTags": [ - "Magic Resistance" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "I", - "TP" - ], - "damageTags": [ - "P", - "S" - ], - "damageTagsSpell": [ - "C", - "F", - "O" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" - ] + } }, { "name": "Baba Yaga's Horsemen (Bright Day)", @@ -9730,60 +9265,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Baba%20Yagas%20Horsemen.webp" - } - } - ], - "entries": [ - "{@i These mounted knight wields great swords as swift as dawn, as bright as the blazing sun, and as cold as the grave. The white horseman is a young rider full of promise, the red rider a man in his prime, and the black rider a scarred and bearded fellow, his eyes dark and his mouth set in a grim frown. They ride with purpose on powerful steeds.}", - "Baba Yaga's three horsemen are legends in their own right. Bright Day, Red Sun, and Black Night (also known as the White, Red, and Black horsemen) are her faithful emissaries, scouts, and warriors abroad. The three horsemen change over time, but they are typically male, human warriors. Their appearance is distinctive: each dresses in colors and lacquered armor and trappings to suit their name, with their magical horses colored to match. Their roles appear to coincide with their appointed offices, although their precise relationship to Baba Yaga is the source of much speculation.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Varied Origin", - "entries": [ - "They may be serving Grandmother Winter for a time in exchange for a favor or bargain, or they may be cursed to replace a previous horseman they slew. In either case, Baba Yaga is the source of their power. The horsemen are innately connected to the domain of time; each represents part of the day, as measured by the sun. Bright Day is bound to and governs dawn to mid-day, Red Sun from mid-day to sundown, and Black Night rules until daybreak. While Baba Yaga herself is wily and capricious, her three horsemen are bound to cosmological forces that are uniform and constant, which is reflected in their alignment and demeanor." - ] - }, - { - "type": "entries", - "name": "One Rises, Two Set", - "entries": [ - "The horsemen never co-exist with one another except within the confines of their mistresses' Dancing Hut and the fenced yard around it. Each one must yield his presence on the Material Plane to his successor in rotation (this varies on other planes, depending on intervals of day and night). Forcing two horsemen to co-exist on the Material Plane places a perilous strain on reality. Bringing all three together could trigger a primal magical event or chronal catastrophe." - ] - }, - { - "type": "entries", - "name": "Timeless Nature", - "entries": [ - "The horsemen don't age and don't require food, drink, or sleep." - ] - }, - { - "type": "inset", - "name": "Baba Yaga's Horsemen in Midgard", - "entries": [ - "The great witch Baba Yaga is a power to be reckoned with in Midgard, always plotting with her daughters, the vila, and seeking to gobble up the vile gnomes whose souls she claims are rightfully hers. Baba Yaga rules over great ley line magic, and commands the elements and enchantments with ease, but she cannot be everywhere at once.", - "Three of her most faithful servants are the White Horseman, the Red Horseman and the Black Horseman\u2014embodied forms of the times of day, and a symbol of Baba Yaga's mastery of time itself. She uses nicknames for them, calling them \"My Bright Dawn, my Red Sun, and my Dark Midnight\" because they are bound by time (and some believe, because they control dawn, noon, and sunset). She has many other servants as well, but the horsemen, her dancing hut, and the sorcerer Koshchei the Deathless are three of the greatest." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Baba%20Yaga's%20Horsemen%20%28Bright%20Day%29.png", "attachedItems": [ "lance|phb", @@ -9829,7 +9310,61 @@ "charisma", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Baba%20Yagas%20Horsemen.webp" + } + } + ], + "entries": [ + "{@i These mounted knight wields great swords as swift as dawn, as bright as the blazing sun, and as cold as the grave. The white horseman is a young rider full of promise, the red rider a man in his prime, and the black rider a scarred and bearded fellow, his eyes dark and his mouth set in a grim frown. They ride with purpose on powerful steeds.}", + "Baba Yaga's three horsemen are legends in their own right. Bright Day, Red Sun, and Black Night (also known as the White, Red, and Black horsemen) are her faithful emissaries, scouts, and warriors abroad. The three horsemen change over time, but they are typically male, human warriors. Their appearance is distinctive: each dresses in colors and lacquered armor and trappings to suit their name, with their magical horses colored to match. Their roles appear to coincide with their appointed offices, although their precise relationship to Baba Yaga is the source of much speculation.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Varied Origin", + "entries": [ + "They may be serving Grandmother Winter for a time in exchange for a favor or bargain, or they may be cursed to replace a previous horseman they slew. In either case, Baba Yaga is the source of their power. The horsemen are innately connected to the domain of time; each represents part of the day, as measured by the sun. Bright Day is bound to and governs dawn to mid-day, Red Sun from mid-day to sundown, and Black Night rules until daybreak. While Baba Yaga herself is wily and capricious, her three horsemen are bound to cosmological forces that are uniform and constant, which is reflected in their alignment and demeanor." + ] + }, + { + "type": "entries", + "name": "One Rises, Two Set", + "entries": [ + "The horsemen never co-exist with one another except within the confines of their mistresses' Dancing Hut and the fenced yard around it. Each one must yield his presence on the Material Plane to his successor in rotation (this varies on other planes, depending on intervals of day and night). Forcing two horsemen to co-exist on the Material Plane places a perilous strain on reality. Bringing all three together could trigger a primal magical event or chronal catastrophe." + ] + }, + { + "type": "entries", + "name": "Timeless Nature", + "entries": [ + "The horsemen don't age and don't require food, drink, or sleep." + ] + }, + { + "type": "inset", + "name": "Baba Yaga's Horsemen in Midgard", + "entries": [ + "The great witch Baba Yaga is a power to be reckoned with in Midgard, always plotting with her daughters, the vila, and seeking to gobble up the vile gnomes whose souls she claims are rightfully hers. Baba Yaga rules over great ley line magic, and commands the elements and enchantments with ease, but she cannot be everywhere at once.", + "Three of her most faithful servants are the White Horseman, the Red Horseman and the Black Horseman\u2014embodied forms of the times of day, and a symbol of Baba Yaga's mastery of time itself. She uses nicknames for them, calling them \"My Bright Dawn, my Red Sun, and my Dark Midnight\" because they are bound by time (and some believe, because they control dawn, noon, and sunset). She has many other servants as well, but the horsemen, her dancing hut, and the sorcerer Koshchei the Deathless are three of the greatest." + ] + } + ] + } + ] + } + ] + } }, { "name": "Baba Yaga's Horsemen (Red Sun)", @@ -9987,6 +9522,47 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Baba%20Yaga's%20Horsemen%20%28Red%20Sun%29.png", + "attachedItems": [ + "lance|phb", + "longsword|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "C", + "F", + "O" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ], "fluff": { "images": [ { @@ -10040,48 +9616,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Baba%20Yaga's%20Horsemen%20%28Red%20Sun%29.png", - "attachedItems": [ - "lance|phb", - "longsword|phb" - ], - "traitTags": [ - "Magic Resistance" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "I", - "TP" - ], - "damageTags": [ - "P", - "S" - ], - "damageTagsSpell": [ - "C", - "F", - "O" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" - ] + } }, { "name": "Bagiennik", @@ -10160,6 +9695,31 @@ "forest", "marshes" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bagiennik.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "A", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -10208,32 +9768,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bagiennik.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "A", - "S" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Bandit Lord", @@ -10342,21 +9877,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Bandit%20Lord.webp" - } - } - ], - "entries": [ - "Not just the leader of a simple gang, the bandit lord has gathered a small army of outlaws and brigands together through force of personality, wit, and strength of arms. To keep those followers in line, the bandit leader must rely on loyal captains whom the bandit lord rewards for their successes and brutally punishes for their failures.", - "Unlike those captains, who crave coin and maybe fame, the bandit lord is building an empire. So the bandit lord is always on the lookout for ways to expand at the expense of various rivals and plans contingencies for every occasion, realizing that nothing lasts forever. The bandit lord is ruthless when that's beneficial and magnanimous when it costs nothing" - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bandit%20Lord.png", "attachedItems": [ "dagger|phb", @@ -10381,7 +9901,22 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Bandit%20Lord.webp" + } + } + ], + "entries": [ + "Not just the leader of a simple gang, the bandit lord has gathered a small army of outlaws and brigands together through force of personality, wit, and strength of arms. To keep those followers in line, the bandit leader must rely on loyal captains whom the bandit lord rewards for their successes and brutally punishes for their failures.", + "Unlike those captains, who crave coin and maybe fame, the bandit lord is building an empire. So the bandit lord is always on the lookout for ways to expand at the expense of various rivals and plans contingencies for every occasion, realizing that nothing lasts forever. The bandit lord is ruthless when that's beneficial and magnanimous when it costs nothing" + ] + } }, { "name": "Bastet Temple Cat", @@ -10490,6 +10025,42 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bastet%20Temple%20Cat.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "images": [ { @@ -10534,43 +10105,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bastet%20Temple%20Cat.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "charmed" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Bear King", @@ -10735,6 +10270,49 @@ "forest", "hill" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bear%20King.png", + "attachedItems": [ + "javelin|phb", + "maul|phb" + ], + "traitTags": [ + "Keen Senses", + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "GI", + "S" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "frightened", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "strength", + "wisdom" + ], "fluff": { "images": [ { @@ -10812,50 +10390,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bear%20King.png", - "attachedItems": [ - "javelin|phb", - "maul|phb" - ], - "traitTags": [ - "Keen Senses", - "Legendary Resistances", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E", - "GI", - "S" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "frightened", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "strength", - "wisdom" - ] + } }, { "name": "Bearfolk", @@ -10947,6 +10482,33 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bearfolk.png", + "attachedItems": [ + "battleaxe|phb", + "warhammer|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], "fluff": { "images": [ { @@ -10985,34 +10547,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bearfolk.png", - "attachedItems": [ - "battleaxe|phb", - "warhammer|phb" - ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW" - ] + } }, { "name": "Beggar Ghoul", @@ -11094,6 +10629,29 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Beggar%20Ghoul.png", + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -11131,30 +10689,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Beggar%20Ghoul.png", - "traitTags": [ - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "U" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "paralyzed" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Behtu", @@ -11241,52 +10776,6 @@ "environment": [ "forest" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Behtu.webp" - } - } - ], - "entries": [ - "{@i With the face of a mandrill and the tusks of a great boar, these ferocious half-ape, half-human pygmies have demon blood flowing in their veins. Only the desperate or the suicidal travel to their volcanic temple-islands.}", - "Mechuiti (meh-CHOO-ee-tee), the demon lord of apes, cannibalism, and torture, combines the cruelty of a demon with the cunning of a human and the ferocity of an ape. He bred the same qualities into his people, the behtu (BAY-too), who carry his worship from island to island.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Temple Builders", - "entries": [ - "The behtus raise shrines to Mechuiti wherever they go. Some are kept and prosper, while others fall into decay and return to the jungle." - ] - }, - { - "type": "entries", - "name": "Ichor Drinkers", - "entries": [ - "In his volcanic temples, Mechuiti's idols weep his ichorous demon blood, which the behtus use to create infusions that give them inhuman strength and speed. The behtus also use the infusions to etch demonic tattoos that grant them infernal powers and protection." - ] - }, - { - "type": "entries", - "name": "Scaly Mounts", - "entries": [ - "The behtus breed demonic iguanas as war mounts (treat as giant lizards). The most powerful behtu sorcerers and druids have been known to ride large crimson drakes and small flame dragons as personal mounts." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Behtu.png", "senseTags": [ "D" @@ -11311,7 +10800,53 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Behtu.webp" + } + } + ], + "entries": [ + "{@i With the face of a mandrill and the tusks of a great boar, these ferocious half-ape, half-human pygmies have demon blood flowing in their veins. Only the desperate or the suicidal travel to their volcanic temple-islands.}", + "Mechuiti (meh-CHOO-ee-tee), the demon lord of apes, cannibalism, and torture, combines the cruelty of a demon with the cunning of a human and the ferocity of an ape. He bred the same qualities into his people, the behtu (BAY-too), who carry his worship from island to island.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Temple Builders", + "entries": [ + "The behtus raise shrines to Mechuiti wherever they go. Some are kept and prosper, while others fall into decay and return to the jungle." + ] + }, + { + "type": "entries", + "name": "Ichor Drinkers", + "entries": [ + "In his volcanic temples, Mechuiti's idols weep his ichorous demon blood, which the behtus use to create infusions that give them inhuman strength and speed. The behtus also use the infusions to etch demonic tattoos that grant them infernal powers and protection." + ] + }, + { + "type": "entries", + "name": "Scaly Mounts", + "entries": [ + "The behtus breed demonic iguanas as war mounts (treat as giant lizards). The most powerful behtu sorcerers and druids have been known to ride large crimson drakes and small flame dragons as personal mounts." + ] + } + ] + } + ] + } + ] + } }, { "name": "Beli", @@ -11424,6 +10959,43 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Beli.png", + "traitTags": [ + "Flyby" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "D", + "GI" + ], + "damageTags": [ + "C", + "P" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "exhaustion" + ], + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -11469,44 +11041,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Beli.png", - "traitTags": [ - "Flyby" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "D", - "GI" - ], - "damageTags": [ - "C", - "P" - ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "exhaustion" - ], - "conditionInflictSpell": [ - "invisible" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Bereginyas", @@ -11580,6 +11115,27 @@ "environment": [ "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bereginyas.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], "fluff": { "images": [ { @@ -11617,28 +11173,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bereginyas.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E", - "S" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ] + } }, { "name": "Berstuc", @@ -11764,6 +11299,36 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Berstuc.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "S", + "TP" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -11802,37 +11367,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Berstuc.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "S", - "TP" - ], - "damageTags": [ - "B", - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Black Knight Commander", @@ -11936,20 +11471,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Black%20Knight%20Commander.webp" - } - } - ], - "entries": [ - "The black knight commander strikes an imposing figure upon his chosen mount; one that inspires bloodlust in his allies and fear in his foes. Devoted to his own twisted code, the black knight commander has a sense of honor but he spares no compassion for those who stand in his way. Whether he fights for a dark lord or a demonic god, all of his foes will be trampled into the dust and their families slaughtered so there can be no revenge. The only victory is a total victory." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Black%20Knight%20Commander.png", "attachedItems": [ "lance|phb", @@ -11979,7 +11500,21 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Black%20Knight%20Commander.webp" + } + } + ], + "entries": [ + "The black knight commander strikes an imposing figure upon his chosen mount; one that inspires bloodlust in his allies and fear in his foes. Devoted to his own twisted code, the black knight commander has a sense of honor but he spares no compassion for those who stand in his way. Whether he fights for a dark lord or a demonic god, all of his foes will be trampled into the dust and their families slaughtered so there can be no revenge. The only victory is a total victory." + ] + } }, { "name": "Blemmyes", @@ -12063,6 +11598,37 @@ "hill", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Blemmyes.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "GI" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "blinded", + "frightened", + "incapacitated", + "restrained", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -12100,38 +11666,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Blemmyes.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "A", - "B", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "blinded", - "frightened", - "incapacitated", - "restrained", - "stunned" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Blood Hag", @@ -12272,51 +11807,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Blood%20Hag.webp" - } - } - ], - "entries": [ - "{@i This bent-backed crone has long, leathery arms and cruel, flesh.shearing talons. Her face is a misshapen mass of leathery flesh with a bulbous nose, like a gnarled knot on an old oak tree.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Vampiric Origins", - "entries": [ - "Blood hags have long skulked on the fringes of society. The first blood hags appeared when a red hag mated with a mad vampire archmage\u2014their offspring became the first blood hags. Many more followed." - ] - }, - { - "type": "entries", - "name": "Face Stealers", - "entries": [ - "Blood hags prey on mankind, stealing their seed to propagate, their blood to satisfy their insatiable thirst, and their faces as trophies of these short-lived and bloody trysts." - ] - }, - { - "type": "entries", - "name": "Worm Hair", - "entries": [ - "A blood hag's hair is a morass of wriggling worms, ever thirsty for fresh blood." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Blood%20Hag.png", "senseTags": [ "D" @@ -12363,7 +11853,52 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Blood%20Hag.webp" + } + } + ], + "entries": [ + "{@i This bent-backed crone has long, leathery arms and cruel, flesh.shearing talons. Her face is a misshapen mass of leathery flesh with a bulbous nose, like a gnarled knot on an old oak tree.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Vampiric Origins", + "entries": [ + "Blood hags have long skulked on the fringes of society. The first blood hags appeared when a red hag mated with a mad vampire archmage\u2014their offspring became the first blood hags. Many more followed." + ] + }, + { + "type": "entries", + "name": "Face Stealers", + "entries": [ + "Blood hags prey on mankind, stealing their seed to propagate, their blood to satisfy their insatiable thirst, and their faces as trophies of these short-lived and bloody trysts." + ] + }, + { + "type": "entries", + "name": "Worm Hair", + "entries": [ + "A blood hag's hair is a morass of wriggling worms, ever thirsty for fresh blood." + ] + } + ] + } + ] + } + ] + } }, { "name": "Boloti", @@ -12466,44 +12001,6 @@ "environment": [ "marshes" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Boloti.webp" - } - } - ], - "entries": [ - "{@i This small, leering water spirit resembles a cross between a gray frog and a damp scarecrow, with small tendrils sprouting from all its extremities. It has water wings seemingly made out of jellyfish flesh, allowing it to jet through the water at high speeds.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Swamp Robbers", - "entries": [ - "Known as \"uriska\" in Draconic, the bolotis are small, swamp-dwelling water spirits which delight in drowning unsuspecting victims in shallow pools and springs, then robbing their corpses of whatever shiny objects they find. Bolotis use their magical vortex to immobilize their victims and drag them to a watery death. They delight in storing up larders of victims under winter ice or under logs." - ] - }, - { - "type": "entries", - "name": "Fond of Allies", - "entries": [ - "Bolotis sometimes team up with vodyanoi, miremals, and will-o'-wisps to create cunning ambushes. They are happy with a single kill at a time." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Boloti.png", "attachedItems": [ "dagger|phb" @@ -12547,7 +12044,45 @@ "constitution", "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Boloti.webp" + } + } + ], + "entries": [ + "{@i This small, leering water spirit resembles a cross between a gray frog and a damp scarecrow, with small tendrils sprouting from all its extremities. It has water wings seemingly made out of jellyfish flesh, allowing it to jet through the water at high speeds.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Swamp Robbers", + "entries": [ + "Known as \"uriska\" in Draconic, the bolotis are small, swamp-dwelling water spirits which delight in drowning unsuspecting victims in shallow pools and springs, then robbing their corpses of whatever shiny objects they find. Bolotis use their magical vortex to immobilize their victims and drag them to a watery death. They delight in storing up larders of victims under winter ice or under logs." + ] + }, + { + "type": "entries", + "name": "Fond of Allies", + "entries": [ + "Bolotis sometimes team up with vodyanoi, miremals, and will-o'-wisps to create cunning ambushes. They are happy with a single kill at a time." + ] + } + ] + } + ] + } + ] + } }, { "name": "Bone Collective", @@ -12679,52 +12214,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Bone%20Collective.webp" - } - } - ], - "entries": [ - "{@i A bone collective is almost a fluid; its thousands of tiny bones coalesce into a humanoid form only to disperse in a clattering swarm the next moment. Their tiny bones rustle when they move, a quiet sound similar to sand sliding down a dune.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Spies and Sneaks", - "entries": [ - "Bone collectives are not primarily fighters, although they swarm well enough. They prefer to spy and skulk. When cornered, however, they fight without fear or hesitation, seeking to strip the flesh from their foes." - ] - }, - { - "type": "entries", - "name": "Zombie Mounts", - "entries": [ - "Bone collectives' long finger bones and hooked claws help them climb onto zombie mounts and control them. Bone collectives almost always wear robes or cloaks, the better to pretend to be humanoid. They understand that most creatures find their nature disturbing." - ] - }, - { - "type": "entries", - "name": "Feed on Society", - "entries": [ - "Bone collectives join the societies around them, whether human, goblin, or ghoul. They prey on the living and the dead, using them to replenish lost bones. Occasionally, they choose to serve necromancers, darakhul, some vampires, and liches, all of whom offers magical attunements and vile joys to the collective.", - "They dislike extreme heat, as it makes their bones brittle." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bone%20Collective.png", "senseTags": [ "SD" @@ -12750,7 +12239,53 @@ ], "conditionInflict": [ "poisoned" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Bone%20Collective.webp" + } + } + ], + "entries": [ + "{@i A bone collective is almost a fluid; its thousands of tiny bones coalesce into a humanoid form only to disperse in a clattering swarm the next moment. Their tiny bones rustle when they move, a quiet sound similar to sand sliding down a dune.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Spies and Sneaks", + "entries": [ + "Bone collectives are not primarily fighters, although they swarm well enough. They prefer to spy and skulk. When cornered, however, they fight without fear or hesitation, seeking to strip the flesh from their foes." + ] + }, + { + "type": "entries", + "name": "Zombie Mounts", + "entries": [ + "Bone collectives' long finger bones and hooked claws help them climb onto zombie mounts and control them. Bone collectives almost always wear robes or cloaks, the better to pretend to be humanoid. They understand that most creatures find their nature disturbing." + ] + }, + { + "type": "entries", + "name": "Feed on Society", + "entries": [ + "Bone collectives join the societies around them, whether human, goblin, or ghoul. They prey on the living and the dead, using them to replenish lost bones. Occasionally, they choose to serve necromancers, darakhul, some vampires, and liches, all of whom offers magical attunements and vile joys to the collective.", + "They dislike extreme heat, as it makes their bones brittle." + ] + } + ] + } + ] + } + ] + } }, { "name": "Bone Crab", @@ -12846,6 +12381,28 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bone%20Crab.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "exhaustion" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -12892,29 +12449,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bone%20Crab.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "exhaustion" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Bone Swarm", @@ -13033,6 +12568,22 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bone%20Swarm.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], "fluff": { "images": [ { @@ -13077,23 +12628,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bone%20Swarm.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ] + } }, { "name": "Bonepowder Ghoul", @@ -13244,6 +12779,46 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bonepowder%20Ghoul.png", + "traitTags": [ + "Amorphous", + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "D", + "DR" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "paralyzed" + ], + "conditionInflictSpell": [ + "blinded", + "deafened" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution" + ], "fluff": { "images": [ { @@ -13288,47 +12863,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bonepowder%20Ghoul.png", - "traitTags": [ - "Amorphous", - "Turn Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "D", - "DR" - ], - "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "paralyzed" - ], - "conditionInflictSpell": [ - "blinded", - "deafened" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution" - ] + } }, { "name": "Bouda", @@ -13420,6 +12955,10 @@ "headerEntries": [ "The bouda's innate spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can cast the following spells, requiring no material components:" ], + "constant": [ + "{@spell detect evil and good}", + "{@spell detect magic}" + ], "will": [ "{@spell thaumaturgy}" ], @@ -13432,11 +12971,7 @@ "{@spell expeditious retreat}" ] }, - "ability": "cha", - "constant": [ - "{@spell detect evil and good}", - "{@spell detect magic}" - ] + "ability": "cha" } ], "trait": [ @@ -13482,51 +13017,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Bouda.webp" - } - } - ], - "entries": [ - "{@i A hulking, hyena-faced humanoid with heavily scarred, oversized muzzle, a bouda looks as if its jaw had once been ripped apart and put back together. Clouds of gnats and fleas roil around its arms.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Glowing Eyes and Teeth", - "entries": [ - "Bouda are child-eaters, despoilers of purity and family. Resembling oversized gnolls, a web of scars along their muzzles is evidence of their gluttonous eating habits. Forever leering, their teeth glow as yellow as their eyes." - ] - }, - { - "type": "entries", - "name": "Fly-Bedecked Shapechangers", - "entries": [ - "Bouda lurk on society's fringes, shapechanging to blend in with mortals. They seek out happy families, consuming the children in the night and leaving gruesome trophies behind. They may mark a victim nights before attacking to terrify the helpless parents." - ] - }, - { - "type": "entries", - "name": "Gluttons", - "entries": [ - "Bouda have a weakness: they are incorrigible gluttons. When presented with a fresh corpse, even in combat, they will attempt to gorge on it or at least defile it for later consumption. Bouda are vindictive, seeking revenge on anything that drives them from a kill." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bouda.png", "traitTags": [ "Shapechanger" @@ -13567,7 +13057,52 @@ ], "savingThrowForcedSpell": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Bouda.webp" + } + } + ], + "entries": [ + "{@i A hulking, hyena-faced humanoid with heavily scarred, oversized muzzle, a bouda looks as if its jaw had once been ripped apart and put back together. Clouds of gnats and fleas roil around its arms.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Glowing Eyes and Teeth", + "entries": [ + "Bouda are child-eaters, despoilers of purity and family. Resembling oversized gnolls, a web of scars along their muzzles is evidence of their gluttonous eating habits. Forever leering, their teeth glow as yellow as their eyes." + ] + }, + { + "type": "entries", + "name": "Fly-Bedecked Shapechangers", + "entries": [ + "Bouda lurk on society's fringes, shapechanging to blend in with mortals. They seek out happy families, consuming the children in the night and leaving gruesome trophies behind. They may mark a victim nights before attacking to terrify the helpless parents." + ] + }, + { + "type": "entries", + "name": "Gluttons", + "entries": [ + "Bouda have a weakness: they are incorrigible gluttons. When presented with a fresh corpse, even in combat, they will attempt to gorge on it or at least defile it for later consumption. Bouda are vindictive, seeking revenge on anything that drives them from a kill." + ] + } + ] + } + ] + } + ] + } }, { "name": "Broodiken", @@ -13670,6 +13205,20 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Broodiken.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -13715,21 +13264,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Broodiken.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Bucca", @@ -13823,6 +13358,38 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bucca.png", + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Flyby" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "strength" + ], "fluff": { "images": [ { @@ -13867,39 +13434,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bucca.png", - "attachedItems": [ - "dagger|phb" - ], - "traitTags": [ - "Flyby" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "strength" - ] + } }, { "name": "Bukavac", @@ -14004,6 +13539,31 @@ "forest", "marshes" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bukavac.png", + "traitTags": [ + "Hold Breath" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "P", + "S", + "T" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -14049,32 +13609,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Bukavac.png", - "traitTags": [ - "Hold Breath" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "P", - "S", - "T" - ], - "miscTags": [ - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Buraq", @@ -14210,6 +13745,37 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Buraq.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "C", + "CE", + "P", + "TP" + ], + "damageTags": [ + "B", + "R" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution" + ], "fluff": { "images": [ { @@ -14254,38 +13820,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Buraq.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "C", - "CE", - "P", - "TP" - ], - "damageTags": [ - "B", - "R" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution" - ] + } }, { "name": "Burrowling", @@ -14375,6 +13910,32 @@ "environment": [ "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Burrowling.png", + "attachedItems": [ + "sling|phb" + ], + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MW", + "RNG", + "RW" + ], "fluff": { "images": [ { @@ -14427,33 +13988,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Burrowling.png", - "attachedItems": [ - "sling|phb" - ], - "traitTags": [ - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "miscTags": [ - "MW", - "RNG", - "RW" - ] + } }, { "name": "Cactid", @@ -14538,6 +14073,34 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cactid.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "S" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "HPR", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -14582,35 +14145,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cactid.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "S" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "HPR", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Camazotz, Demon Lord of Bats and Fire", @@ -14837,58 +14372,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Camazotz.webp" - } - } - ], - "entries": [ - "Camazotz looks like a hunched, lean man, covered in short black fur and with large membranous wings. His lips, pulled back in a sinister smile, reveal a mouth lined with crooked, needlelike teeth. His eyes glow red like burning embers of hate. Long arms end in cruel claws, and the air around him shimmers with waves of intense heat.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Underworld Bat Lord", - "entries": [ - "Camazotz is a being of pure savagery and hatred\u2014a vile demon that holds sway over bats, vampires, and the lightless places of the underworld. In the deep recesses of the earth and the caves connecting to the surface, he waits restlessly until the slow creep of night engulfs the land, releasing him to feed and spread terror." - ] - }, - { - "type": "entries", - "name": "New Fiery Mantle", - "entries": [ - "Recently, Camazotz stole the fire aspect of the decrepit Huhueteotl, Lord of the Hearth and the Fire of Life. With his new prestige, Camazotz has attracted new followers, served notice to the gods of his ascendancy, and solidified his place in the Abyss as a power to be reckoned with. Cults of derro, goblins, and humans praise his name in the darkness." - ] - }, - { - "type": "entries", - "name": "Emerging from Darkness", - "entries": [ - "With his blindsense, Camazotz much prefers darkness to light, but with his new ability to play with fire and light, he grows increasingly confident in daylight." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Demon Lords", - "entries": [ - "Demonic powers swarm throughout the lower planes without number. Ancient beasts fade from mortal history, only to reappear eons later when their schemes draw them back to the Material Plane." - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Camazotz%2C%20Demon%20Lord%20of%20Bats%20and%20Fire.png", "traitTags": [ "Keen Senses", @@ -14946,7 +14429,59 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Camazotz.webp" + } + } + ], + "entries": [ + "Camazotz looks like a hunched, lean man, covered in short black fur and with large membranous wings. His lips, pulled back in a sinister smile, reveal a mouth lined with crooked, needlelike teeth. His eyes glow red like burning embers of hate. Long arms end in cruel claws, and the air around him shimmers with waves of intense heat.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Underworld Bat Lord", + "entries": [ + "Camazotz is a being of pure savagery and hatred\u2014a vile demon that holds sway over bats, vampires, and the lightless places of the underworld. In the deep recesses of the earth and the caves connecting to the surface, he waits restlessly until the slow creep of night engulfs the land, releasing him to feed and spread terror." + ] + }, + { + "type": "entries", + "name": "New Fiery Mantle", + "entries": [ + "Recently, Camazotz stole the fire aspect of the decrepit Huhueteotl, Lord of the Hearth and the Fire of Life. With his new prestige, Camazotz has attracted new followers, served notice to the gods of his ascendancy, and solidified his place in the Abyss as a power to be reckoned with. Cults of derro, goblins, and humans praise his name in the darkness." + ] + }, + { + "type": "entries", + "name": "Emerging from Darkness", + "entries": [ + "With his blindsense, Camazotz much prefers darkness to light, but with his new ability to play with fire and light, he grows increasingly confident in daylight." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Demon Lords", + "entries": [ + "Demonic powers swarm throughout the lower planes without number. Ancient beasts fade from mortal history, only to reappear eons later when their schemes draw them back to the Material Plane." + ] + } + ] + } }, { "name": "Cambium", @@ -15019,6 +14554,9 @@ "headerEntries": [ "The cambium's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The cambium can innately cast the following spells, requiring no material components:" ], + "constant": [ + "{@spell levitate}" + ], "will": [ "{@spell alter self}", "{@spell detect thoughts}", @@ -15037,10 +14575,7 @@ "{@spell heal}" ] }, - "ability": "cha", - "constant": [ - "{@spell levitate}" - ] + "ability": "cha" } ], "action": [ @@ -15100,51 +14635,6 @@ "underground", "urban" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Cambium.webp" - } - } - ], - "entries": [ - "{@i Unfolding impossibly from beneath voluminous robes, this creature's pockmarked, spindly arms end in clusters of narrow spikes. Its long, hollow, needle-like fingers and its many-jointed arms move with surprising speed and strength for such an emaciated creature.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hunched and Robed", - "entries": [ - "The cambium skulks through mortal society, hunched and contorted, concealing its nine-foot height and its supernumerary arms." - ] - }, - { - "type": "entries", - "name": "Devours Bodily Humors", - "entries": [ - "The source of a cambium's interest lies in every mortal body: the four humors, which it drains in precise amounts, sometimes to fix its own imbalances, sometimes to concoct serums meant for sale in hellish markets. Its victims are left in a desperate state, eager for a corrective fix and willing to obey the cambium's every whim as servants and toadies." - ] - }, - { - "type": "entries", - "name": "Abandons Victims", - "entries": [ - "After a sufficient crop has been harvested, the cambium abandons these addicts to die slowly from violent withdrawals, and allows the local population to lie fallow for a decade or so." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cambium.png", "senseTags": [ "D" @@ -15190,7 +14680,52 @@ "charisma", "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Cambium.webp" + } + } + ], + "entries": [ + "{@i Unfolding impossibly from beneath voluminous robes, this creature's pockmarked, spindly arms end in clusters of narrow spikes. Its long, hollow, needle-like fingers and its many-jointed arms move with surprising speed and strength for such an emaciated creature.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hunched and Robed", + "entries": [ + "The cambium skulks through mortal society, hunched and contorted, concealing its nine-foot height and its supernumerary arms." + ] + }, + { + "type": "entries", + "name": "Devours Bodily Humors", + "entries": [ + "The source of a cambium's interest lies in every mortal body: the four humors, which it drains in precise amounts, sometimes to fix its own imbalances, sometimes to concoct serums meant for sale in hellish markets. Its victims are left in a desperate state, eager for a corrective fix and willing to obey the cambium's every whim as servants and toadies." + ] + }, + { + "type": "entries", + "name": "Abandons Victims", + "entries": [ + "After a sufficient crop has been harvested, the cambium abandons these addicts to die slowly from violent withdrawals, and allows the local population to lie fallow for a decade or so." + ] + } + ] + } + ] + } + ] + } }, { "name": "Carrion Beetle", @@ -15263,6 +14798,25 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Carrion%20Beetle.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -15311,26 +14865,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Carrion%20Beetle.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A", - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Cave Dragon Wyrmling", @@ -15432,6 +14967,37 @@ "ruins", "underground" ], + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cave%20Dragon%20Wyrmling.png", + "traitTags": [ + "Tunneler" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "I", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -15489,38 +15055,7 @@ ] } ] - }, - "dragonAge": "wyrmling", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cave%20Dragon%20Wyrmling.png", - "traitTags": [ - "Tunneler" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Breath Weapon" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "I", - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Cavelight Moss", @@ -15607,6 +15142,24 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cavelight%20Moss.png", + "senseTags": [ + "T" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -15652,25 +15205,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cavelight%20Moss.png", - "senseTags": [ - "T" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Chained Angel", @@ -15770,6 +15305,35 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chained%20Angel.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "I" + ], + "damageTags": [ + "F", + "R", + "S" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "images": [ { @@ -15807,36 +15371,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chained%20Angel.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "I" - ], - "damageTags": [ - "F", - "R", - "S" - ], - "miscTags": [ - "AOE", - "MLW", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Chelicerae", @@ -15989,51 +15524,6 @@ "environment": [ "badlands" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Chelicerae.webp" - } - } - ], - "entries": [ - "{@i A chelicerae resembles a massive spider perched on tall, stilted legs. Most often, the disheveled body of a robed arcanist swings from its clenched mandibles.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Feed on Spellcasters", - "entries": [ - "These massive arachnids are largely confined to the great forests and occasional wastelands, although rumors do persist of sightings in the dark alleys of magocratic cities, causing trepidation among the spellcasters there. Few creatures pose such a threat to spellcasters as chelicerae." - ] - }, - { - "type": "entries", - "name": "Carry Their Prey", - "entries": [ - "Walking on high, stilted legs, these creatures resemble gigantic harvesters. More often than not, they are found with the grisly bodies of humanoids dangling from the chelicerae's clenched mandibles." - ] - }, - { - "type": "entries", - "name": "Cocoon Arcanists", - "entries": [ - "Chelicerae stalk isolated victims, striking them with a poisonous bite and then pinning its prey within its jaws. There, their helpless body can hang for days on end as the chelicerae pursues obscure and eldritch tasks. At best, victims wake up weeks later with no memory of the events, far from home, and drained of vitality and spells. Others are stored immobilized in a thick cocoon in a high treetop until their body and mind recover. A few unlucky victims are slain and animated as walking dead to protect the chelicerae." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chelicerae.png", "traitTags": [ "Magic Resistance", @@ -16081,7 +15571,52 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Chelicerae.webp" + } + } + ], + "entries": [ + "{@i A chelicerae resembles a massive spider perched on tall, stilted legs. Most often, the disheveled body of a robed arcanist swings from its clenched mandibles.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Feed on Spellcasters", + "entries": [ + "These massive arachnids are largely confined to the great forests and occasional wastelands, although rumors do persist of sightings in the dark alleys of magocratic cities, causing trepidation among the spellcasters there. Few creatures pose such a threat to spellcasters as chelicerae." + ] + }, + { + "type": "entries", + "name": "Carry Their Prey", + "entries": [ + "Walking on high, stilted legs, these creatures resemble gigantic harvesters. More often than not, they are found with the grisly bodies of humanoids dangling from the chelicerae's clenched mandibles." + ] + }, + { + "type": "entries", + "name": "Cocoon Arcanists", + "entries": [ + "Chelicerae stalk isolated victims, striking them with a poisonous bite and then pinning its prey within its jaws. There, their helpless body can hang for days on end as the chelicerae pursues obscure and eldritch tasks. At best, victims wake up weeks later with no memory of the events, far from home, and drained of vitality and spells. Others are stored immobilized in a thick cocoon in a high treetop until their body and mind recover. A few unlucky victims are slain and animated as walking dead to protect the chelicerae." + ] + } + ] + } + ] + } + ] + } }, { "name": "Chernomoi", @@ -16177,6 +15712,35 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chernomoi.png", + "attachedItems": [ + "scimitar|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "DR", + "S" + ], + "damageTags": [ + "S", + "T" + ], + "damageTagsSpell": [ + "O" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -16221,36 +15785,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chernomoi.png", - "attachedItems": [ - "scimitar|phb" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "DR", - "S" - ], - "damageTags": [ - "S", - "T" - ], - "damageTagsSpell": [ - "O" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Child of the Briar", @@ -16341,6 +15876,31 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Child%20of%20the%20Briar.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -16386,32 +15946,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Child%20of%20the%20Briar.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Chort Devil", @@ -16563,6 +16098,46 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chort%20Devil.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "DR", + "I", + "P", + "TP" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "damageTagsSpell": [ + "F", + "R" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -16607,47 +16182,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chort%20Devil.png", - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "DR", - "I", - "P", - "TP" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "damageTagsSpell": [ - "F", - "R" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" - ] + } }, { "name": "Chronalmental", @@ -16754,6 +16289,26 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chronalmental.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CE", + "I" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "images": [ { @@ -16800,27 +16355,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Chronalmental.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CE", - "I" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Cikavak", @@ -16895,6 +16430,23 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cikavak.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "TP" + ], + "damageTags": [ + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -16940,24 +16492,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cikavak.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "TP" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "City Watch Captain", @@ -17054,20 +16589,6 @@ "environment": [ "urban" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/City%20Watch%20Captain.webp" - } - } - ], - "entries": [ - "This person could easily have been on the other side of the law, but he likes the way he looks in the city watch uniform\u2014and the way city residents look at him when he walks down the street leading a patrol. With a long mustache and a jaunty cap, there's no denying that he cuts a rakishly handsome figure. While a trained investigator, the city watch captain is not afraid to draw his blade to end a threat to his city." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/City%20Watch%20Captain.png", "attachedItems": [ "dagger|phb", @@ -17092,7 +16613,21 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/City%20Watch%20Captain.webp" + } + } + ], + "entries": [ + "This person could easily have been on the other side of the law, but he likes the way he looks in the city watch uniform\u2014and the way city residents look at him when he walks down the street leading a patrol. With a long mustache and a jaunty cap, there's no denying that he cuts a rakishly handsome figure. While a trained investigator, the city watch captain is not afraid to draw his blade to end a threat to his city." + ] + } }, { "name": "Clockwork Abomination", @@ -17231,6 +16766,34 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Abomination.png", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "I" + ], + "damageTags": [ + "B", + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -17275,35 +16838,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Abomination.png", - "traitTags": [ - "Immutable Form" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "I" - ], - "damageTags": [ - "B", - "F", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Clockwork Beetle", @@ -17395,6 +16930,28 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Beetle.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "TP" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -17439,29 +16996,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Beetle.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "TP" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Clockwork Beetle Swarm", @@ -17542,6 +17077,17 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Beetle%20Swarm.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -17572,18 +17118,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Beetle%20Swarm.png", - "senseTags": [ - "D" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Clockwork Hound", @@ -17689,6 +17224,33 @@ "forest", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Hound.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], "fluff": { "images": [ { @@ -17740,34 +17302,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Hound.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity", - "strength" - ] + } }, { "name": "Clockwork Huntsman", @@ -17868,6 +17403,37 @@ "forest", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Huntsman.png", + "attachedItems": [ + "longsword|phb" + ], + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "F", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -17914,38 +17480,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Huntsman.png", - "attachedItems": [ - "longsword|phb" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "F", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Clockwork Myrmidon", @@ -18064,6 +17599,35 @@ "plains", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Myrmidon.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "F", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -18109,36 +17673,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Myrmidon.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "F", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Clockwork Watchman", @@ -18236,6 +17771,34 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Watchman.png", + "attachedItems": [ + "halberd|phb" + ], + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW", + "THW" + ], + "conditionInflict": [ + "restrained" + ], "fluff": { "images": [ { @@ -18280,35 +17843,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Watchman.png", - "attachedItems": [ - "halberd|phb" - ], - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW", - "THW" - ], - "conditionInflict": [ - "restrained" - ] + } }, { "name": "Clockwork Weaving Spider", @@ -18406,6 +17941,35 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Weaving%20Spider.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -18450,36 +18014,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clockwork%20Weaving%20Spider.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "paralyzed" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Clurichaun", @@ -18586,6 +18121,32 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clurichaun.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RW" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ], "fluff": { "images": [ { @@ -18631,33 +18192,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Clurichaun.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "E", - "S" - ], - "damageTagsSpell": [ - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RW" - ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" - ] + } }, { "name": "Cobbleswarm", @@ -18748,6 +18283,22 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cobbleswarm.png", + "traitTags": [ + "False Appearance" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -18786,23 +18337,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cobbleswarm.png", - "traitTags": [ - "False Appearance" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Coral Drake", @@ -18912,6 +18447,36 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Coral%20Drake.png", + "traitTags": [ + "Water Breathing" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "DR" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -18958,37 +18523,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Coral%20Drake.png", - "traitTags": [ - "Water Breathing" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "DR" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Corpse Mound", @@ -19097,6 +18632,37 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Corpse%20Mound.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "B", + "N", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "blinded", + "grappled", + "poisoned", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "fluff": { "images": [ { @@ -19134,38 +18700,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Corpse%20Mound.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "B", - "N", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "blinded", - "grappled", - "poisoned", - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "strength" - ] + } }, { "name": "Corrupted Ogre Chieftain", @@ -19277,20 +18812,6 @@ "ruins", "underground" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Corrupted%20Ogre%20Chieftain.webp" - } - } - ], - "entries": [ - "Twisted by wild magic, fiendish power, or arcane disease, the corrupted ogre chieftain has turned its mutation into an advantage. The corruption within makes this chieftain stronger and more savage than the ogres it bullies and commands." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Corrupted%20Ogre%20Chieftain.png", "attachedItems": [ "greatclub|phb", @@ -19335,7 +18856,21 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Corrupted%20Ogre%20Chieftain.webp" + } + } + ], + "entries": [ + "Twisted by wild magic, fiendish power, or arcane disease, the corrupted ogre chieftain has turned its mutation into an advantage. The corruption within makes this chieftain stronger and more savage than the ogres it bullies and commands." + ] + } }, { "name": "Corrupting Ooze", @@ -19421,6 +18956,24 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Corrupting%20Ooze.png", + "senseTags": [ + "B", + "T" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -19458,25 +19011,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Corrupting%20Ooze.png", - "senseTags": [ - "B", - "T" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Crimson Drake", @@ -19573,6 +19108,39 @@ "environment": [ "forest" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Crimson%20Drake.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "TP" + ], + "damageTags": [ + "F", + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -19618,40 +19186,7 @@ ] } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Crimson%20Drake.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "TP" - ], - "damageTags": [ - "F", - "I", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Crystalline Devil", @@ -19807,6 +19342,47 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Crystalline%20Devil.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance", + "Sneak Attack" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "conditionInflictSpell": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "images": [ { @@ -19851,48 +19427,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Crystalline%20Devil.png", - "traitTags": [ - "Devil's Sight", - "Magic Resistance", - "Sneak Attack" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "I", - "TP" - ], - "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "incapacitated" - ], - "conditionInflictSpell": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Darakhul Ghoul", @@ -20011,20 +19546,6 @@ "ruins", "underground" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Darakhul%20Ghoul.webp" - } - } - ], - "entries": [ - "{@i In the lightless depths beneath the ground, an empire of devouring ambition grows and plots and dreams. They call themselves the People, but the people of the surface world call them the Lords Subterranean, the Ghoul Imperium, or simply the Empire of the Ghouls. Their cities lie out of sight, their agents infiltrate the underworlds of a score of surface cities, and their goals know no limits. To them, if you are not a member of the People, you are food.}" - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Darakhul%20Ghoul.png", "attachedItems": [ "war pick|phb" @@ -20056,7 +19577,21 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Darakhul%20Ghoul.webp" + } + } + ], + "entries": [ + "{@i In the lightless depths beneath the ground, an empire of devouring ambition grows and plots and dreams. They call themselves the People, but the people of the surface world call them the Lords Subterranean, the Ghoul Imperium, or simply the Empire of the Ghouls. Their cities lie out of sight, their agents infiltrate the underworlds of a score of surface cities, and their goals know no limits. To them, if you are not a member of the People, you are food.}" + ] + } }, { "name": "Dau", @@ -20170,6 +19705,39 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dau.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "P", + "S", + "TP" + ], + "damageTags": [ + "B", + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "HPR", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "images": [ { @@ -20214,40 +19782,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dau.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DS", - "P", - "S", - "TP" - ], - "damageTags": [ - "B", - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "HPR", - "MW" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Death Butterfly Swarm", @@ -20350,6 +19885,28 @@ "forest", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Death%20Butterfly%20Swarm.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -20394,29 +19951,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Death%20Butterfly%20Swarm.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Deathcap Myconid", @@ -20501,6 +20036,27 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deathcap%20Myconid.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned", + "unconscious" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -20546,28 +20102,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deathcap%20Myconid.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned", - "unconscious" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Deathwisp", @@ -20698,6 +20233,28 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deathwisp.png", + "traitTags": [ + "Incorporeal Movement", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "HPR", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -20742,29 +20299,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deathwisp.png", - "traitTags": [ - "Incorporeal Movement", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N", - "O" - ], - "miscTags": [ - "HPR", - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Deep Drake", @@ -20873,6 +20408,41 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20Drake.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "U" + ], + "damageTags": [ + "I", + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -20918,42 +20488,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20Drake.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "U" - ], - "damageTags": [ - "I", - "N", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Deep One", @@ -21046,6 +20581,22 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20One.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -21098,23 +20649,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20One.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Deep One Archimandrite", @@ -21259,6 +20794,45 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20One%20Archimandrite.png", + "traitTags": [ + "Amphibious", + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "damageTagsSpell": [ + "B", + "C", + "L", + "R", + "T" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -21311,46 +20885,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20One%20Archimandrite.png", - "traitTags": [ - "Amphibious", - "Legendary Resistances" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "N", - "P", - "S" - ], - "damageTagsSpell": [ - "B", - "C", - "L", - "R", - "T" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Deep One Hybrid Priest", @@ -21478,6 +21013,41 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20One%20Hybrid%20Priest.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "B", + "C", + "L", + "N", + "R", + "T" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -21530,42 +21100,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Deep%20One%20Hybrid%20Priest.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "B", - "C", - "L", - "N", - "R", - "T" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Degenerate Titan", @@ -21657,6 +21192,35 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Degenerate%20Titan.png", + "attachedItems": [ + "greatclub|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "O" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -21701,36 +21265,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Degenerate%20Titan.png", - "attachedItems": [ - "greatclub|phb" - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "O" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Derro Fetal Savant", @@ -21826,6 +21361,13 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Derro%20Fetal%20Savant.png", + "senseTags": [ + "D" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "images": [ { @@ -21871,14 +21413,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Derro%20Fetal%20Savant.png", - "senseTags": [ - "D" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Derro Shadow Antipaladin", @@ -22028,38 +21563,6 @@ "ruins", "underground" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Derro%20Shadow%20Antipaladin.webp" - } - } - ], - "entries": [ - "{@i This blue-skinned creature resembles a stunted dwarf. Its eyes are large and its hair wild, and both are colorless. The expression on its face is a terrible rictus of madness and hate.}", - "All derro are mad, but some devote their very souls to the service of insanity. They embrace the powers of darkness and channel shadow through their minds to break the sanity of any creatures they encounter. Derro shadow antipaladins are the elite servants of gods like Nyarlathotep and the Black Goat of the Woods.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Herald of Madness", - "entries": [ - "The derro shadow antipaladin is insanity personified. Despite being called paladins, these unhinged creatures aren't swaggering warriors encased in steel or their dark reflections. Instead, a shadow antipaladin serves as a more subtle vector for the madness of its patron. They are masters of shadow magic and stealth who attack the faith of those who believe that goodness can survive the approaching, dark apotheosis. Death, madness, and darkness spread in the shadow antipaladin's wake." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Derro%20Shadow%20Antipaladin.png", "attachedItems": [ "heavy crossbow|phb", @@ -22107,7 +21610,39 @@ "savingThrowForcedSpell": [ "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Derro%20Shadow%20Antipaladin.webp" + } + } + ], + "entries": [ + "{@i This blue-skinned creature resembles a stunted dwarf. Its eyes are large and its hair wild, and both are colorless. The expression on its face is a terrible rictus of madness and hate.}", + "All derro are mad, but some devote their very souls to the service of insanity. They embrace the powers of darkness and channel shadow through their minds to break the sanity of any creatures they encounter. Derro shadow antipaladins are the elite servants of gods like Nyarlathotep and the Black Goat of the Woods.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Herald of Madness", + "entries": [ + "The derro shadow antipaladin is insanity personified. Despite being called paladins, these unhinged creatures aren't swaggering warriors encased in steel or their dark reflections. Instead, a shadow antipaladin serves as a more subtle vector for the madness of its patron. They are masters of shadow magic and stealth who attack the faith of those who believe that goodness can survive the approaching, dark apotheosis. Death, madness, and darkness spread in the shadow antipaladin's wake." + ] + } + ] + } + ] + } + ] + } }, { "name": "Desert Giant", @@ -22197,6 +21732,23 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Desert%20Giant.png", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], "fluff": { "images": [ { @@ -22237,24 +21789,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Desert%20Giant.png", - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "MW", - "RCH", - "RW" - ] + } }, { "name": "Devilbound Gnomish Prince", @@ -22430,20 +21965,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Devilbound%20Gnomish%20Prince.webp" - } - } - ], - "entries": [ - "The devilbound gnomish prince with a small cat on his shoulder offers a friendly smile while twirling his mustache. Just like his familiar, he is a servant of the Eleven Hells who has sold his soul for infernal power. Now he seeks even more power, and that costs even more souls." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Devilbound%20Gnomish%20Prince.png", "attachedItems": [ "dagger|phb" @@ -22497,7 +22018,21 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Devilbound%20Gnomish%20Prince.webp" + } + } + ], + "entries": [ + "The devilbound gnomish prince with a small cat on his shoulder offers a friendly smile while twirling his mustache. Just like his familiar, he is a servant of the Eleven Hells who has sold his soul for infernal power. Now he seeks even more power, and that costs even more souls." + ] + } }, { "name": "Dipsa", @@ -22578,6 +22113,24 @@ "environment": [ "marshes" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dipsa.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "A", + "P" + ], + "miscTags": [ + "HPR", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -22622,25 +22175,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dipsa.png", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "A", - "P" - ], - "miscTags": [ - "HPR", - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Dissimortuum", @@ -22738,6 +22273,31 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dissimortuum.png", + "traitTags": [ + "Spider Climb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "images": [ { @@ -22783,32 +22343,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dissimortuum.png", - "traitTags": [ - "Spider Climb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Dogmole", @@ -22888,6 +22423,20 @@ "hill", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dogmole.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -22932,21 +22481,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dogmole.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Dogmole Juggernaut", @@ -23042,6 +22577,20 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dogmole%20Juggernaut.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -23086,21 +22635,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dogmole%20Juggernaut.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Domovoi", @@ -23191,6 +22726,34 @@ "desert", "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Domovoi.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "D", + "E" + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "B", + "O", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], "fluff": { "images": [ { @@ -23242,35 +22805,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Domovoi.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "D", - "E" - ], - "damageTags": [ - "B" - ], - "damageTagsSpell": [ - "B", - "O", - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ] + } }, { "name": "Doppelrat", @@ -23346,6 +22881,22 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Doppelrat.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -23399,23 +22950,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Doppelrat.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Dorreq", @@ -23526,6 +23061,39 @@ "environment": [ "badlands" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dorreq.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "O", + "T" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution" + ], "fluff": { "images": [ { @@ -23570,40 +23138,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dorreq.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "B", - "P" - ], - "damageTagsSpell": [ - "O", - "T" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution" - ] + } }, { "name": "Dragon Eel", @@ -23719,6 +23254,36 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dragon%20Eel.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "P" + ], + "damageTags": [ + "B", + "L", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -23770,37 +23335,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dragon%20Eel.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "P" - ], - "damageTags": [ - "B", - "L", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "paralyzed" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Dragonleaf Tree", @@ -23895,6 +23430,26 @@ "forest", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dragonleaf%20Tree.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Breath Weapon" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH", + "RW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -23946,27 +23501,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dragonleaf%20Tree.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Breath Weapon" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH", - "RW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Drakon", @@ -24051,6 +23586,31 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Drakon.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "AOE", + "HPR", + "MW", + "RCH" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -24095,32 +23655,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Drakon.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "damageTags": [ - "A", - "B", - "P" - ], - "miscTags": [ - "AOE", - "HPR", - "MW", - "RCH" - ], - "conditionInflict": [ - "paralyzed" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Dream Eater", @@ -24261,6 +23796,49 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dream%20Eater.png", + "traitTags": [ + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "DR", + "I", + "TP" + ], + "damageTags": [ + "P", + "S", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "stunned" + ], + "conditionInflictSpell": [ + "prone" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "images": [ { @@ -24305,50 +23883,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dream%20Eater.png", - "traitTags": [ - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "DR", - "I", - "TP" - ], - "damageTags": [ - "P", - "S", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "stunned" - ], - "conditionInflictSpell": [ - "prone" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Drowned Maiden", @@ -24474,6 +24009,35 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Drowned%20Maiden.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], + "conditionInflictSpell": [ + "deafened" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "images": [ { @@ -24518,36 +24082,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Drowned%20Maiden.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled" - ], - "conditionInflictSpell": [ - "deafened" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Dullahan", @@ -24693,45 +24228,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Dullahan.webp" - } - } - ], - "entries": [ - "{@i The black horse strides out of the shadows with its nostrils huffing steam. Its rider, swathed in black leather, raises his arm to reveal not a lantern but its own severed, grinning head.}", - "Though it appears to be a headless rider astride a black horse, the dullahan is a single creature. The fey spirit takes the shape of the rider holding its own head aloft like a lantern, or (more rarely) the form of an ogre cradling its head in one arm.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Harbingers of Death", - "entries": [ - "Hailing from the darkest of fey courts, the dullahan are macabre creatures that walk hand in hand with death. They sometimes serve powerful fey lords and ladies, riding far and wide in the capacity of a herald, bard, or ambassador. More often than not they carry doom to a wretch who roused their lord's ire." - ] - }, - { - "type": "entries", - "name": "Relentless Nature", - "entries": [ - "dullahan doesn't require food, drink, or sleep." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dullahan.png", "senseTags": [ "B" @@ -24771,7 +24267,46 @@ "savingThrowForcedSpell": [ "charisma", "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Dullahan.webp" + } + } + ], + "entries": [ + "{@i The black horse strides out of the shadows with its nostrils huffing steam. Its rider, swathed in black leather, raises his arm to reveal not a lantern but its own severed, grinning head.}", + "Though it appears to be a headless rider astride a black horse, the dullahan is a single creature. The fey spirit takes the shape of the rider holding its own head aloft like a lantern, or (more rarely) the form of an ogre cradling its head in one arm.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Harbingers of Death", + "entries": [ + "Hailing from the darkest of fey courts, the dullahan are macabre creatures that walk hand in hand with death. They sometimes serve powerful fey lords and ladies, riding far and wide in the capacity of a herald, bard, or ambassador. More often than not they carry doom to a wretch who roused their lord's ire." + ] + }, + { + "type": "entries", + "name": "Relentless Nature", + "entries": [ + "dullahan doesn't require food, drink, or sleep." + ] + } + ] + } + ] + } + ] + } }, { "name": "Dune Mimic", @@ -24875,6 +24410,29 @@ "desert", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dune%20Mimic.png", + "traitTags": [ + "False Appearance", + "Shapechanger" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], "fluff": { "images": [ { @@ -24919,30 +24477,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dune%20Mimic.png", - "traitTags": [ - "False Appearance", - "Shapechanger" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled" - ] + } }, { "name": "Duskthorn Dryad", @@ -25075,6 +24610,51 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Duskthorn%20Dryad.png", + "attachedItems": [ + "dagger|phb", + "longbow|phb" + ], + "traitTags": [ + "Magic Resistance", + "Tree Stride" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "O", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW", + "THW" + ], + "conditionInflictSpell": [ + "charmed", + "invisible", + "restrained" + ], + "savingThrowForcedSpell": [ + "dexterity", + "strength", + "wisdom" + ], "fluff": { "images": [ { @@ -25119,52 +24699,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Duskthorn%20Dryad.png", - "attachedItems": [ - "dagger|phb", - "longbow|phb" - ], - "traitTags": [ - "Magic Resistance", - "Tree Stride" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "E", - "S" - ], - "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "O", - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW", - "THW" - ], - "conditionInflictSpell": [ - "charmed", - "invisible", - "restrained" - ], - "savingThrowForcedSpell": [ - "dexterity", - "strength", - "wisdom" - ] + } }, { "name": "Dust Goblin", @@ -25248,6 +24783,33 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dust%20Goblin.png", + "attachedItems": [ + "light crossbow|phb", + "shortsword|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "images": [ { @@ -25288,34 +24850,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dust%20Goblin.png", - "attachedItems": [ - "light crossbow|phb", - "shortsword|phb" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Dwarven Ringmage", @@ -25468,20 +25003,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Dwarven%20Ringmage.webp" - } - } - ], - "entries": [ - "The dwarven ringmage is a master of the imbuing magic of the reaver dwarves. With his aid, his reaver allies are more than just dangerous warriors; they can augment their abilities with powerful spells or surprise their enemies with unexpected powers. Often well armored and always bearing a host of spells, the dwarven ringmage can dominate any battlefield." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Dwarven%20Ringmage.png", "senseTags": [ "D" @@ -25513,7 +25034,21 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Dwarven%20Ringmage.webp" + } + } + ], + "entries": [ + "The dwarven ringmage is a master of the imbuing magic of the reaver dwarves. With his aid, his reaver allies are more than just dangerous warriors; they can augment their abilities with powerful spells or surprise their enemies with unexpected powers. Often well armored and always bearing a host of spells, the dwarven ringmage can dominate any battlefield." + ] + } }, { "name": "Eala", @@ -25590,6 +25125,29 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eala.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "damageTags": [ + "F", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "charisma", + "dexterity" + ], "fluff": { "images": [ { @@ -25628,30 +25186,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eala.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "damageTags": [ - "F", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "incapacitated" - ], - "savingThrowForced": [ - "charisma", - "dexterity" - ] + } }, { "name": "Eater of Dust (Yakat-Shi)", @@ -25786,6 +25321,41 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eater%20of%20Dust%20%28Yakat-Shi%29.png", + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "CS", + "I", + "TP" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "exhaustion" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -25832,42 +25402,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eater%20of%20Dust%20%28Yakat-Shi%29.png", - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "CS", - "I", - "TP" - ], - "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "exhaustion" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Edimmu", @@ -25967,6 +25502,32 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Edimmu.png", + "traitTags": [ + "Incorporeal Movement", + "Rejuvenation" + ], + "senseTags": [ + "B" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "HPR" + ], + "conditionInflict": [ + "exhaustion", + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -26004,33 +25565,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Edimmu.png", - "traitTags": [ - "Incorporeal Movement", - "Rejuvenation" - ], - "senseTags": [ - "B" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "N", - "O" - ], - "miscTags": [ - "HPR" - ], - "conditionInflict": [ - "exhaustion", - "stunned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Eel Hound", @@ -26114,6 +25649,26 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eel%20Hound.png", + "traitTags": [ + "Amphibious", + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], "fluff": { "images": [ { @@ -26159,27 +25714,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eel%20Hound.png", - "traitTags": [ - "Amphibious", - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ] + } }, { "name": "Einherjar", @@ -26311,6 +25846,40 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Einherjar.png", + "attachedItems": [ + "handaxe|phb" + ], + "senseTags": [ + "D", + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "N", + "R" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "images": [ { @@ -26356,41 +25925,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Einherjar.png", - "attachedItems": [ - "handaxe|phb" - ], - "senseTags": [ - "D", - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE" - ], - "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "N", - "R" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Elder Shadow Drake", @@ -26504,6 +26039,31 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Elder%20Shadow%20Drake.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "B", + "C", + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -26548,32 +26108,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Elder%20Shadow%20Drake.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "B", - "C", - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Eleinomae", @@ -26684,6 +26219,41 @@ "environment": [ "marshes" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eleinomae.png", + "attachedItems": [ + "dagger|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AQ", + "C", + "E", + "S" + ], + "damageTags": [ + "I", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "restrained" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "images": [ { @@ -26735,42 +26305,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eleinomae.png", - "attachedItems": [ - "dagger|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AQ", - "C", - "E", - "S" - ], - "damageTags": [ - "I", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "restrained" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Elemental Locus", @@ -26902,6 +26437,34 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Elemental%20Locus.png", + "traitTags": [ + "Magic Resistance", + "Siege Monster" + ], + "senseTags": [ + "SD", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "P" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -26939,35 +26502,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Elemental%20Locus.png", - "traitTags": [ - "Magic Resistance", - "Siege Monster" - ], - "senseTags": [ - "SD", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "P" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Elvish Veteran Archer", @@ -27096,20 +26631,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Elvish%20Veteran%20Archer.webp" - } - } - ], - "entries": [ - "The elvish veteran archer is a stealthy hunter that quietly slips through the wood watching for game or intruders. While capable with a sword, the elvish archer's true skill lies with the longbow and when unseen, she can launch a volley of arrows at her foes with deadly result." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Elvish%20Veteran%20Archer.png", "attachedItems": [ "longbow|phb", @@ -27135,7 +26656,21 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Elvish%20Veteran%20Archer.webp" + } + } + ], + "entries": [ + "The elvish veteran archer is a stealthy hunter that quietly slips through the wood watching for game or intruders. While capable with a sword, the elvish archer's true skill lies with the longbow and when unseen, she can launch a volley of arrows at her foes with deadly result." + ] + } }, { "name": "Emerald Eye", @@ -27260,6 +26795,28 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Emerald%20Eye.png", + "traitTags": [ + "Immutable Form" + ], + "senseTags": [ + "B" + ], + "languageTags": [ + "C", + "DR", + "TP" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma", + "wisdom" + ], "fluff": { "images": [ { @@ -27305,29 +26862,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Emerald%20Eye.png", - "traitTags": [ - "Immutable Form" - ], - "senseTags": [ - "B" - ], - "languageTags": [ - "C", - "DR", - "TP" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "charisma", - "wisdom" - ] + } }, { "name": "Emerald Order Cult Leader", @@ -27511,20 +27046,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Emerald%20Order%20Cult%20Leader.webp" - } - } - ], - "entries": [ - "The Emerald Order cult leader has embraced the mysteries of the Emerald Tablet and has bent his worship of Thoth-Hermes to furthering the efforts of the Order. He seeks to gather arcane and alchemical knowledge wherever it is found by any means necessary. If subtle manipulations fail, he is not above using lethal methods to ensure the cult's goals are met." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Emerald%20Order%20Cult%20Leader.png", "attachedItems": [ "mace|phb" @@ -27560,7 +27081,21 @@ "charisma", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Emerald%20Order%20Cult%20Leader.webp" + } + } + ], + "entries": [ + "The Emerald Order cult leader has embraced the mysteries of the Emerald Tablet and has bent his worship of Thoth-Hermes to furthering the efforts of the Order. He seeks to gather arcane and alchemical knowledge wherever it is found by any means necessary. If subtle manipulations fail, he is not above using lethal methods to ensure the cult's goals are met." + ] + } }, { "name": "Emperor of the Ghouls", @@ -27807,52 +27342,6 @@ "underground", "urban" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Ghoul%20Emperor.webp" - } - } - ], - "entries": [ - "{@i This man of middle years, with black hair and flesh as white as ivory, wears black and purple clothes and a silvery crown set with emeralds. His feet are sheathed in black boots, and his arms and fingers are covered in rich gold and silver jewelry. He holds a skulltopped scepter.}", - "Emperor Nicoforus the Pale rules the subterranean empire of the darakhul. Deep beneath the surface in lightless tunnels and vast chambers, the civilized ghouls of the empire carved glory from flesh and stone under Nicoforus' leadership. He led the empire to victory against the dark elves, and now that race is all but extinct in any territory the ghouls control.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Unexpected Courtesy", - "entries": [ - "The ghouls are content to reside in the lightless depths beneath the earth for now, but the emperor muses about what prizes exist under the sky. Emperor Nicoforus has a soul of steel and hunger like the deepest chasms of the underworld. Despite his ambition, he is extremely civilized and urbane, treating even hated enemies with strict courtesy even up to the moment that he devours their bones." - ] - }, - { - "type": "entries", - "name": "Undead Nature", - "entries": [ - "The emperor doesn't require air, food, drink, or sleep." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "The Ghoul Emperor's Lair", - "entries": [ - "Emperor Nicoforus' lair is his palace in the center of the White City, the capital of the darakhul empire. He is attended by elite ghoul warriors of the Iron Legion, and his subjects hold him in divine esteem. Anyone who raises a hand against the emperor soon finds themselves opposed by an entire empire." - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Emperor%20of%20the%20Ghouls.png", "traitTags": [ "Legendary Resistances", @@ -27907,7 +27396,53 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Ghoul%20Emperor.webp" + } + } + ], + "entries": [ + "{@i This man of middle years, with black hair and flesh as white as ivory, wears black and purple clothes and a silvery crown set with emeralds. His feet are sheathed in black boots, and his arms and fingers are covered in rich gold and silver jewelry. He holds a skulltopped scepter.}", + "Emperor Nicoforus the Pale rules the subterranean empire of the darakhul. Deep beneath the surface in lightless tunnels and vast chambers, the civilized ghouls of the empire carved glory from flesh and stone under Nicoforus' leadership. He led the empire to victory against the dark elves, and now that race is all but extinct in any territory the ghouls control.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Unexpected Courtesy", + "entries": [ + "The ghouls are content to reside in the lightless depths beneath the earth for now, but the emperor muses about what prizes exist under the sky. Emperor Nicoforus has a soul of steel and hunger like the deepest chasms of the underworld. Despite his ambition, he is extremely civilized and urbane, treating even hated enemies with strict courtesy even up to the moment that he devours their bones." + ] + }, + { + "type": "entries", + "name": "Undead Nature", + "entries": [ + "The emperor doesn't require air, food, drink, or sleep." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "The Ghoul Emperor's Lair", + "entries": [ + "Emperor Nicoforus' lair is his palace in the center of the White City, the capital of the darakhul empire. He is attended by elite ghoul warriors of the Iron Legion, and his subjects hold him in divine esteem. Anyone who raises a hand against the emperor soon finds themselves opposed by an entire empire." + ] + } + ] + } }, { "name": "Empty Cloak", @@ -28017,6 +27552,22 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Empty%20Cloak.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "E" + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], "fluff": { "images": [ { @@ -28061,23 +27612,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Empty%20Cloak.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "CS", - "E" - ], - "damageTags": [ - "B", - "S" - ], - "miscTags": [ - "MW", - "RW" - ] + } }, { "name": "Eonic Drifter", @@ -28158,6 +27693,24 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eonic%20Drifter.png", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI", + "S" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "images": [ { @@ -28205,25 +27758,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eonic%20Drifter.png", - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI", - "S" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Erina Defender", @@ -28332,6 +27867,32 @@ "hill", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Erina%20Defender.png", + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "fluff": { "images": [ { @@ -28371,33 +27932,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Erina%20Defender.png", - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" - ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ] + } }, { "name": "Erina Scrounger", @@ -28488,6 +28023,31 @@ "hill", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Erina%20Scrounger.png", + "attachedItems": [ + "dagger|phb", + "sling|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "fluff": { "images": [ { @@ -28527,32 +28087,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Erina%20Scrounger.png", - "attachedItems": [ - "dagger|phb", - "sling|phb" - ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ] + } }, { "name": "Eye Golem", @@ -28675,6 +28210,35 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eye%20Golem.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "frightened" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -28719,36 +28283,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Eye%20Golem.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "frightened" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Far Darrig", @@ -28810,6 +28345,10 @@ "headerEntries": [ "The far darrig's innate spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], + "constant": [ + "{@spell magic weapon} (antler glaive only)", + "{@spell speak with animals}" + ], "will": [ "{@spell calm emotions}", "{@spell charm person|phb|charm animal} (as charm person but affects beasts only)", @@ -28833,11 +28372,7 @@ "{@spell longstrider}" ] }, - "ability": "cha", - "constant": [ - "{@spell magic weapon} (antler glaive only)", - "{@spell speak with animals}" - ] + "ability": "cha" } ], "action": [ @@ -28864,6 +28399,42 @@ "forest", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Far%20Darrig.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "conditionInflictSpell": [ + "charmed", + "paralyzed" + ], + "savingThrowForced": [ + "strength" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ], "fluff": { "images": [ { @@ -28916,43 +28487,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Far%20Darrig.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E", - "S" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "conditionInflictSpell": [ - "charmed", - "paralyzed" - ], - "savingThrowForced": [ - "strength" - ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" - ] + } }, { "name": "Fate Eater", @@ -29089,6 +28624,27 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fate%20Eater.png", + "senseTags": [ + "U" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "N", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], "fluff": { "images": [ { @@ -29133,28 +28689,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fate%20Eater.png", - "senseTags": [ - "U" - ], - "languageTags": [ - "TP" - ], - "damageTags": [ - "N", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ] + } }, { "name": "Fear Smith", @@ -29286,6 +28821,45 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fear%20Smith.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "S", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "stunned" + ], + "conditionInflictSpell": [ + "charmed", + "frightened", + "prone" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "images": [ { @@ -29331,46 +28905,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fear%20Smith.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E", - "S" - ], - "damageTags": [ - "S", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "stunned" - ], - "conditionInflictSpell": [ - "charmed", - "frightened", - "prone" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Fellforged", @@ -29474,6 +29009,32 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fellforged.png", + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "B", + "N", + "P" + ], + "miscTags": [ + "HPR", + "MW" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -29525,33 +29086,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fellforged.png", - "traitTags": [ - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "B", - "N", - "P" - ], - "miscTags": [ - "HPR", - "MW" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Fext", @@ -29685,52 +29220,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Fext.webp" - } - } - ], - "entries": [ - "{@i Taut dead skin, adorned entirely with tattooed fish scales, covers this woman's face and hands. She wears scaled armor, sea green like verdigris on copper, and wields a strange sword. Her pale eyes stare, unblinking.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Undead Warlock Slaves", - "entries": [ - "Ancient and powerful beings across the multiverse grant magical knowledge to mortals through dangerous pacts. Those bound to these pacts become warlocks, but the will and force of their patron is borne by more than just those who strike bargains for sorcerous power. A fext is a former warlock who has become wholly dedicated to their patron\u2014mind, body, and soul\u2014and functions as enforcer, bodyguard, and assassin. They are powerful undead slaves to the will of their otherworldly patron." - ] - }, - { - "type": "entries", - "name": "Linked to a Master", - "entries": [ - "Each fext is a unique servant of their patron and exhibits the physical traits of its master. The eyes of every fext are tied directly to their patron's mind, who can see what the fext sees at any time. The fext also possesses a telepathic link to its patron.", - "The process a warlock undergoes to become a fext is horrendous. The warlock is emptied of whatever morality and humanity he or she had as wine from a jug, and the patron imbues the empty vessel with its corruption and unearthly will. Whatever life the fext led before is completely gone. They exist only to serve." - ] - }, - { - "type": "entries", - "name": "Outdoing Rivals", - "entries": [ - "Scholars have debated about how many fext a patron can command. The more powerful and well-established have at least 100, while others have only a handful. Where there is more than one fext, however, they maneuverings amongst themselves to curry favor with their powerful lord. Each fext is bound to obey commands, but they attempt to carry them out to the detriment of their competitors. Scheming is common and rampant among them and they try to work without the aid of other fext as much as possible." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fext.png", "traitTags": [ "Magic Resistance", @@ -29758,7 +29247,53 @@ ], "savingThrowForcedSpell": [ "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Fext.webp" + } + } + ], + "entries": [ + "{@i Taut dead skin, adorned entirely with tattooed fish scales, covers this woman's face and hands. She wears scaled armor, sea green like verdigris on copper, and wields a strange sword. Her pale eyes stare, unblinking.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Undead Warlock Slaves", + "entries": [ + "Ancient and powerful beings across the multiverse grant magical knowledge to mortals through dangerous pacts. Those bound to these pacts become warlocks, but the will and force of their patron is borne by more than just those who strike bargains for sorcerous power. A fext is a former warlock who has become wholly dedicated to their patron\u2014mind, body, and soul\u2014and functions as enforcer, bodyguard, and assassin. They are powerful undead slaves to the will of their otherworldly patron." + ] + }, + { + "type": "entries", + "name": "Linked to a Master", + "entries": [ + "Each fext is a unique servant of their patron and exhibits the physical traits of its master. The eyes of every fext are tied directly to their patron's mind, who can see what the fext sees at any time. The fext also possesses a telepathic link to its patron.", + "The process a warlock undergoes to become a fext is horrendous. The warlock is emptied of whatever morality and humanity he or she had as wine from a jug, and the patron imbues the empty vessel with its corruption and unearthly will. Whatever life the fext led before is completely gone. They exist only to serve." + ] + }, + { + "type": "entries", + "name": "Outdoing Rivals", + "entries": [ + "Scholars have debated about how many fext a patron can command. The more powerful and well-established have at least 100, while others have only a handful. Where there is more than one fext, however, they maneuverings amongst themselves to curry favor with their powerful lord. Each fext is bound to obey commands, but they attempt to carry them out to the detriment of their competitors. Scheming is common and rampant among them and they try to work without the aid of other fext as much as possible." + ] + } + ] + } + ] + } + ] + } }, { "name": "Feyward Tree", @@ -29888,6 +29423,29 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Feyward%20Tree.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -29932,30 +29490,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Feyward%20Tree.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Fidele Angel", @@ -30143,6 +29678,46 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fidele%20Angel.png", + "attachedItems": [ + "+1 longbow|dmg", + "+1 longsword|dmg" + ], + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "I" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity" + ], "fluff": { "images": [ { @@ -30188,47 +29763,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fidele%20Angel.png", - "attachedItems": [ - "+1 longbow|dmg", - "+1 longsword|dmg" - ], - "traitTags": [ - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "I" - ], - "damageTags": [ - "P", - "S" - ], - "damageTagsSpell": [ - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity" - ] + } }, { "name": "Fire Dancer Swarm", @@ -30331,6 +29866,24 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fire%20Dancer%20Swarm.png", + "traitTags": [ + "Illumination" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "IG" + ], + "damageTags": [ + "C", + "F" + ], + "miscTags": [ + "AOE", + "MW" + ], "fluff": { "images": [ { @@ -30375,25 +29928,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fire%20Dancer%20Swarm.png", - "traitTags": [ - "Illumination" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "IG" - ], - "damageTags": [ - "C", - "F" - ], - "miscTags": [ - "AOE", - "MW" - ] + } }, { "name": "Firebird", @@ -30550,6 +30085,51 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Firebird.png", + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "E", + "P", + "S" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "damageTagsSpell": [ + "F", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -30595,52 +30175,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Firebird.png", - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "E", - "P", - "S" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "damageTagsSpell": [ - "F", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "conditionInflictSpell": [ - "charmed", - "incapacitated" - ], - "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Firegeist", @@ -30744,6 +30279,31 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Firegeist.png", + "traitTags": [ + "Illumination" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "P" + ], + "damageTags": [ + "B", + "C", + "F" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -30788,32 +30348,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Firegeist.png", - "traitTags": [ - "Illumination" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "P" - ], - "damageTags": [ - "B", - "C", - "F" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Flab Giant", @@ -30898,6 +30433,23 @@ "hill", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flab%20Giant.png", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "D", + "GI" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], "fluff": { "images": [ { @@ -30943,24 +30495,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flab%20Giant.png", - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "D", - "GI" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ] + } }, { "name": "Flame Dragon Wyrmling", @@ -31043,6 +30578,31 @@ "ruins", "underground" ], + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flame%20Dragon%20Wyrmling.png", + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "C", + "DR", + "IG" + ], + "damageTags": [ + "F", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -31108,32 +30668,7 @@ ] } ] - }, - "dragonAge": "wyrmling", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flame%20Dragon%20Wyrmling.png", - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon" - ], - "languageTags": [ - "C", - "DR", - "IG" - ], - "damageTags": [ - "F", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Flutterflesh", @@ -31266,6 +30801,33 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flutterflesh.png", + "traitTags": [ + "Magic Weapons", + "Regeneration", + "Turn Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "N", + "S", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -31303,34 +30865,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flutterflesh.png", - "traitTags": [ - "Magic Weapons", - "Regeneration", - "Turn Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "N", - "S", - "Y" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "paralyzed" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Folk of Leng", @@ -31455,6 +30990,47 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Folk%20of%20Leng.png", + "traitTags": [ + "Regeneration" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "I", + "N", + "P", + "S", + "Y" + ], + "damageTagsSpell": [ + "O", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "images": [ { @@ -31499,48 +31075,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Folk%20of%20Leng.png", - "traitTags": [ - "Regeneration" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "I", - "N", - "P", - "S", - "Y" - ], - "damageTagsSpell": [ - "O", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Forest Marauder", @@ -31620,6 +31155,33 @@ "badlands", "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Forest%20Marauder.png", + "traitTags": [ + "Light Sensitivity" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI", + "S" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -31664,34 +31226,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Forest%20Marauder.png", - "traitTags": [ - "Light Sensitivity" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI", - "S" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Fraughashar", @@ -31775,6 +31310,28 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fraughashar.png", + "attachedItems": [ + "dagger|phb", + "sling|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW", + "THW" + ], "fluff": { "images": [ { @@ -31813,29 +31370,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Fraughashar.png", - "attachedItems": [ - "dagger|phb", - "sling|phb" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW", - "THW" - ] + } }, { "name": "Frostveil", @@ -31949,6 +31484,29 @@ "hill", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Frostveil.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -31994,30 +31552,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Frostveil.png", - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Garroter Crab", @@ -32083,6 +31618,23 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Garroter%20Crab.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "grappled" + ], "fluff": { "images": [ { @@ -32135,24 +31687,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Garroter%20Crab.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "grappled" - ] + } }, { "name": "Gbahali (Postosuchus)", @@ -32223,6 +31758,22 @@ "environment": [ "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gbahali%20%28Postosuchus%29.png", + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "fluff": { "images": [ { @@ -32267,23 +31818,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gbahali%20%28Postosuchus%29.png", - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ] + } }, { "name": "Gearforged Templar", @@ -32403,6 +31938,32 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gearforged%20Templar.png", + "attachedItems": [ + "glaive|phb", + "javelin|phb" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW", + "THW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -32441,33 +32002,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gearforged%20Templar.png", - "attachedItems": [ - "glaive|phb", - "javelin|phb" - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW", - "THW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Gerridae", @@ -32540,6 +32075,20 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gerridae.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -32591,21 +32140,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gerridae.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Ghost Knight", @@ -32720,20 +32255,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Ghost%20Knight.webp" - } - } - ], - "entries": [ - "The ghost knight has accepted the blessing of undeath to advance through the ranks. Mounted on undead warhorse (treat as warhorse skeleton), the ghost knight is a dangerous foe, spearing enemies with her lance and trampling foes under her mount's hooves." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ghost%20Knight.png", "attachedItems": [ "battleaxe|phb", @@ -32767,7 +32288,21 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Ghost%20Knight.webp" + } + } + ], + "entries": [ + "The ghost knight has accepted the blessing of undeath to advance through the ranks. Mounted on undead warhorse (treat as warhorse skeleton), the ghost knight is a dangerous foe, spearing enemies with her lance and trampling foes under her mount's hooves." + ] + } }, { "name": "Ghostwalk Spider", @@ -32873,38 +32408,6 @@ "badlands", "forest" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Ghostwalk%20Spider.webp" - } - } - ], - "entries": [ - "{@i A pasty-white spider the size of a horse slinks through the shadows. Its dull eyes fix on you as it fades from sight with a ghostly blue shimmer.}", - "Ghostwalk spiders are malevolent hunters that sprang from misguided experiments on phase spiders. They are spindly, emaciated things all but devoid of color. The spider is 8 feet in diameter (including legs) and weighs 500 pounds.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Phantom Webs", - "entries": [ - "Ghostwalk spiders spin ephemeral webs in secluded areas. They spend most of their time stalking prey to paralyze and drag back to their phantom web. As long as these remains lie tangled in ghostly webs they go unnoticed by material creatures, but the spiders eventually cast old kills aside. Adventurers are wise to fear empty caves containing unexplained, desiccated remains." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ghostwalk%20Spider.png", "traitTags": [ "Incorporeal Movement", @@ -32939,7 +32442,39 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Ghostwalk%20Spider.webp" + } + } + ], + "entries": [ + "{@i A pasty-white spider the size of a horse slinks through the shadows. Its dull eyes fix on you as it fades from sight with a ghostly blue shimmer.}", + "Ghostwalk spiders are malevolent hunters that sprang from misguided experiments on phase spiders. They are spindly, emaciated things all but devoid of color. The spider is 8 feet in diameter (including legs) and weighs 500 pounds.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Phantom Webs", + "entries": [ + "Ghostwalk spiders spin ephemeral webs in secluded areas. They spend most of their time stalking prey to paralyze and drag back to their phantom web. As long as these remains lie tangled in ghostly webs they go unnoticed by material creatures, but the spiders eventually cast old kills aside. Adventurers are wise to fear empty caves containing unexplained, desiccated remains." + ] + } + ] + } + ] + } + ] + } }, { "name": "Giant Ant", @@ -33009,46 +32544,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Giant%20Ant.webp" - } - } - ], - "entries": [ - "{@i Several pony-sized ants swarm around an ant the size of a draft horse, clacking their serrated mandibles and threatening with their stingers.}", - "Giant ants look much like a normal ant with six legs, a waspish segmented body, and large antenna. Their hides are covered in thick chitin, and they have large, serrated mandibles flanking their mouths and stingers on their tails. These stingers are the size of a shortsword, and they're capable of stabbing and poisoning a human to death.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Colony Defenders", - "entries": [ - "Giant ants form colonies under the control of a queen much like their normal-sized cousins. Sterile females form castes with the workers building the nest and caring for larvae. Queens and male drones rarely leave the colony. Soldiers defend the colony and forage for food." - ] - }, - { - "type": "entries", - "name": "Carry Prey Home", - "entries": [ - "Giant ants are both predators and scavengers, working in organized groups to bring down large prey and carry it back to the nest. Giant ants tend to ignore animals away from the colony when not foraging for food, but they quickly move to overwhelm prey when hungry or threatened.", - "A giant ant stands nearly four feet tall and weighs 400 pounds, while a giant ant queen is over five feet tall and weighs 900 pounds. Giant ants communicate with each other primarily with pheromones but also use sound and touch." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Giant%20Ant.png", "traitTags": [ "Keen Senses" @@ -33073,81 +32568,6 @@ ], "savingThrowForced": [ "constitution" - ] - }, - { - "name": "Giant Ant Queen", - "source": "ToB", - "page": 23, - "size": [ - "L" - ], - "type": "beast", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 15, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 85, - "formula": "10d10 + 30" - }, - "speed": { - "walk": 40 - }, - "str": 17, - "dex": 13, - "con": 16, - "int": 2, - "wis": 11, - "cha": 4, - "senses": [ - "blindsight 60 ft." - ], - "passive": 10, - "cr": "4", - "trait": [ - { - "name": "Keen Smell", - "entries": [ - "The giant ant queen has advantage on Wisdom ({@skill Perception}) checks that rely on smell." - ] - }, - { - "name": "Queen's Scent", - "entries": [ - "Giant ants defending a queen gain advantage on all attack rolls." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The giant ant queen makes two bite attacks and one sting attack." - ] - }, - { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}, and the giant ant can't bite a different target." - ] - }, - { - "name": "Sting", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 22 ({@damage 4d10}) poison damage, or half as much poison damage with a successful {@dc 14} Constitution saving throw." - ] - } - ], - "environment": [ - "any" ], "fluff": { "images": [ @@ -33188,7 +32608,82 @@ ] } ] + } + }, + { + "name": "Giant Ant Queen", + "source": "ToB", + "page": 23, + "size": [ + "L" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 85, + "formula": "10d10 + 30" }, + "speed": { + "walk": 40 + }, + "str": 17, + "dex": 13, + "con": 16, + "int": 2, + "wis": 11, + "cha": 4, + "senses": [ + "blindsight 60 ft." + ], + "passive": 10, + "cr": "4", + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The giant ant queen has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Queen's Scent", + "entries": [ + "Giant ants defending a queen gain advantage on all attack rolls." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The giant ant queen makes two bite attacks and one sting attack." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}, and the giant ant can't bite a different target." + ] + }, + { + "name": "Sting", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 22 ({@damage 4d10}) poison damage, or half as much poison damage with a successful {@dc 14} Constitution saving throw." + ] + } + ], + "environment": [ + "any" + ], "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Giant%20Ant%20Queen.png", "traitTags": [ "Keen Senses" @@ -33213,7 +32708,47 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Giant%20Ant.webp" + } + } + ], + "entries": [ + "{@i Several pony-sized ants swarm around an ant the size of a draft horse, clacking their serrated mandibles and threatening with their stingers.}", + "Giant ants look much like a normal ant with six legs, a waspish segmented body, and large antenna. Their hides are covered in thick chitin, and they have large, serrated mandibles flanking their mouths and stingers on their tails. These stingers are the size of a shortsword, and they're capable of stabbing and poisoning a human to death.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Colony Defenders", + "entries": [ + "Giant ants form colonies under the control of a queen much like their normal-sized cousins. Sterile females form castes with the workers building the nest and caring for larvae. Queens and male drones rarely leave the colony. Soldiers defend the colony and forage for food." + ] + }, + { + "type": "entries", + "name": "Carry Prey Home", + "entries": [ + "Giant ants are both predators and scavengers, working in organized groups to bring down large prey and carry it back to the nest. Giant ants tend to ignore animals away from the colony when not foraging for food, but they quickly move to overwhelm prey when hungry or threatened.", + "A giant ant stands nearly four feet tall and weighs 400 pounds, while a giant ant queen is over five feet tall and weighs 900 pounds. Giant ants communicate with each other primarily with pheromones but also use sound and touch." + ] + } + ] + } + ] + } + ] + } }, { "name": "Gilded Devil", @@ -33430,6 +32965,49 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gilded%20Devil.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "DR", + "I", + "TP" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "images": [ { @@ -33474,50 +33052,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gilded%20Devil.png", - "traitTags": [ - "Devil's Sight", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "DR", - "I", - "TP" - ], - "damageTags": [ - "B", - "P" - ], - "damageTagsSpell": [ - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Glass Gator", @@ -33613,6 +33148,29 @@ "aquatic", "marshes" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Glass%20Gator.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "I", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -33658,30 +33216,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Glass%20Gator.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "B", - "I", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Gnarljak", @@ -33768,6 +33303,22 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gnarljak.png", + "senseTags": [ + "B" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -33812,23 +33363,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gnarljak.png", - "senseTags": [ - "B" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Gnoll Havoc Runner", @@ -33924,6 +33459,30 @@ "desert", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gnoll%20Havoc%20Runner.png", + "attachedItems": [ + "battleaxe|phb" + ], + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], "fluff": { "images": [ { @@ -33955,31 +33514,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gnoll%20Havoc%20Runner.png", - "attachedItems": [ - "battleaxe|phb" - ], - "traitTags": [ - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "OTH" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW" - ] + } }, { "name": "Goat-Man", @@ -34081,6 +33616,32 @@ "forest", "hill" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Goat-Man.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS", + "GI" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone", + "stunned" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -34125,33 +33686,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Goat-Man.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS", - "GI" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone", - "stunned" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Gray Thirster", @@ -34243,6 +33778,33 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gray%20Thirster.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "AOE", + "HPR", + "MW", + "RCH" + ], + "conditionInflict": [ + "exhaustion" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -34287,34 +33849,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gray%20Thirster.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "N", - "S" - ], - "miscTags": [ - "AOE", - "HPR", - "MW", - "RCH" - ], - "conditionInflict": [ - "exhaustion" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Greater Death Butterfly Swarm", @@ -34423,6 +33958,28 @@ "forest", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Death%20Butterfly%20Swarm.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -34467,29 +34024,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Death%20Butterfly%20Swarm.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Grim Jester", @@ -34645,6 +34180,44 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Grim%20Jester.png", + "traitTags": [ + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "AB", + "C", + "CE", + "G", + "TP" + ], + "damageTagsSpell": [ + "F", + "N" + ], + "spellcastingTags": [ + "I" + ], + "conditionInflictSpell": [ + "blinded", + "deafened", + "invisible", + "poisoned", + "prone", + "stunned" + ], + "savingThrowForced": [ + "charisma", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -34690,45 +34263,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Grim%20Jester.png", - "traitTags": [ - "Turn Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "AB", - "C", - "CE", - "G", - "TP" - ], - "damageTagsSpell": [ - "F", - "N" - ], - "spellcastingTags": [ - "I" - ], - "conditionInflictSpell": [ - "blinded", - "deafened", - "invisible", - "poisoned", - "prone", - "stunned" - ], - "savingThrowForced": [ - "charisma", - "wisdom" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity" - ] + } }, { "name": "Gug", @@ -34856,6 +34391,33 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gug.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "DS", + "GI", + "U" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "exhaustion", + "grappled" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -34900,34 +34462,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gug.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "DS", - "GI", - "U" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "exhaustion", - "grappled" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Gypsosphinx", @@ -35126,6 +34661,51 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gypsosphinx.png", + "traitTags": [ + "Magic Weapons" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "OTH" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "I", + "L", + "N", + "T" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -35180,52 +34760,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Gypsosphinx.png", - "traitTags": [ - "Magic Weapons" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "OTH" - ], - "damageTags": [ - "P", - "S" - ], - "damageTagsSpell": [ - "A", - "C", - "F", - "I", - "L", - "N", - "T" - ], - "spellcastingTags": [ - "CW" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "conditionInflictSpell": [ - "invisible" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] + } }, { "name": "Haugbui", @@ -35315,6 +34850,12 @@ "headerEntries": [ "The haugbui's innate spellcasting ability is Wisdom (spell save {@dc 18}). It can innately cast the following spells, requiring no material components:" ], + "constant": [ + "{@spell detect thoughts}", + "{@spell invisibility}", + "{@spell mage hand}", + "{@spell scrying}" + ], "will": [ "{@spell dancing lights}", "{@spell druidcraft}", @@ -35348,19 +34889,13 @@ "{@spell purify food and drink}" ] }, - "ability": "wis", - "constant": [ - "{@spell detect thoughts}", - "{@spell invisibility}", - "{@spell mage hand}", - "{@spell scrying}" - ], "weekly": { "1": [ "{@spell geas}", "{@spell hallow}" ] - } + }, + "ability": "wis" } ], "trait": [ @@ -35412,51 +34947,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Haugbui.webp" - } - } - ], - "entries": [ - "{@i A thick swirl of dust rises, settles, and forms the vague outline of a man\u2014two points of yellow light shine where its eyes should be, staring malevolently.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mound Haunter", - "entries": [ - "A haugbui is an undead spirit tied to its burial mound or barrow. It serves as a familiar, protective spirit to nearby farmsteads or villages, so long as tribute is regularly paid to the haugbui. Traditional offerings may include pouring the first beer from a barrel, leaving portions of meals out overnight, sacrificing blood or livestock, or burying a portion of any income in the mound. A freshly-woken haugbui devours the remains of creatures it was buried with, such as a hawk, hound, or horse." - ] - }, - { - "type": "entries", - "name": "Milder Spirits", - "entries": [ - "Haugbuis are related to vaettir, but much older. They are more humble and less prone to taking umbrage, and indeed, a great many haugbui have long since forgotten their own names. They are not quick to spill blood when irritated, and thus are viewed with greater tolerance by the living." - ] - }, - { - "type": "entries", - "name": "Scrye and Watch", - "entries": [ - "They prefer to watch over their people from within their mound, and only come forth over the most grievous insults or injuries. They can do a great deal from within their mounds thanks to their scrying ability." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Haugbui.png", "traitTags": [ "Incorporeal Movement", @@ -35501,7 +34991,52 @@ "constitution", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Haugbui.webp" + } + } + ], + "entries": [ + "{@i A thick swirl of dust rises, settles, and forms the vague outline of a man\u2014two points of yellow light shine where its eyes should be, staring malevolently.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mound Haunter", + "entries": [ + "A haugbui is an undead spirit tied to its burial mound or barrow. It serves as a familiar, protective spirit to nearby farmsteads or villages, so long as tribute is regularly paid to the haugbui. Traditional offerings may include pouring the first beer from a barrel, leaving portions of meals out overnight, sacrificing blood or livestock, or burying a portion of any income in the mound. A freshly-woken haugbui devours the remains of creatures it was buried with, such as a hawk, hound, or horse." + ] + }, + { + "type": "entries", + "name": "Milder Spirits", + "entries": [ + "Haugbuis are related to vaettir, but much older. They are more humble and less prone to taking umbrage, and indeed, a great many haugbui have long since forgotten their own names. They are not quick to spill blood when irritated, and thus are viewed with greater tolerance by the living." + ] + }, + { + "type": "entries", + "name": "Scrye and Watch", + "entries": [ + "They prefer to watch over their people from within their mound, and only come forth over the most grievous insults or injuries. They can do a great deal from within their mounds thanks to their scrying ability." + ] + } + ] + } + ] + } + ] + } }, { "name": "Herald of Blood", @@ -35636,6 +35171,33 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Herald%20of%20Blood.png", + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "DR", + "I" + ], + "damageTags": [ + "A", + "N", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "exhaustion", + "grappled" + ], + "savingThrowForced": [ + "charisma", + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -35674,34 +35236,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Herald%20of%20Blood.png", - "senseTags": [ - "SD" - ], - "languageTags": [ - "C", - "DR", - "I" - ], - "damageTags": [ - "A", - "N", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "exhaustion", - "grappled" - ], - "savingThrowForced": [ - "charisma", - "constitution", - "dexterity" - ] + } }, { "name": "Herald of Darkness", @@ -35826,6 +35361,32 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Herald%20of%20Darkness.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "GO", + "I", + "S" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -35871,33 +35432,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Herald%20of%20Darkness.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E", - "GO", - "I", - "S" - ], - "damageTags": [ - "N", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Hoard Golem", @@ -36016,6 +35551,32 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hoard%20Golem.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -36060,33 +35621,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hoard%20Golem.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Horakh", @@ -36184,6 +35719,31 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Horakh.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "U" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "grappled" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -36228,32 +35788,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Horakh.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "U" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "grappled" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Hound of the Night", @@ -36351,51 +35886,6 @@ "ruins", "underground" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Hound%20of%20the%20Night.webp" - } - } - ], - "entries": [ - "{@i These enormous black hounds are most commonly seen panting in the moonlight, wisps of steam rising from their muzzles, while they accompany a nocturnal hunting party.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fey Bloodhounds", - "entries": [ - "Hounds of the night are bred by the shadow fey for use as hunting companions and guardians, and they excel at both tasks. Far more intelligent than other hounds, they are difficult to evade once they are on a quarry's trail, because they can think their way past problems that would throw their lesser kin off the trail. Their shadow fey masters claim that hounds of the night can smell a shadow on running water and can sniff out a ghost passing through a wall." - ] - }, - { - "type": "entries", - "name": "Cousins to Winter", - "entries": [ - "Somewhere in their early existence as a breed, some enterprising hunter interbred them with winter wolves. Every trace of their white fur is long gone, but the cold breath of those dread canines remains." - ] - }, - { - "type": "entries", - "name": "Dimensional Stepping", - "entries": [ - "Hounds of night excel at distracting prey while some of their pack uses dimension door to achieve some larger goal, such as dragging off a treasure or overwhelming a spellcaster in the back ranks." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hound%20of%20the%20Night.png", "senseTags": [ "D" @@ -36427,7 +35917,52 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Hound%20of%20the%20Night.webp" + } + } + ], + "entries": [ + "{@i These enormous black hounds are most commonly seen panting in the moonlight, wisps of steam rising from their muzzles, while they accompany a nocturnal hunting party.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fey Bloodhounds", + "entries": [ + "Hounds of the night are bred by the shadow fey for use as hunting companions and guardians, and they excel at both tasks. Far more intelligent than other hounds, they are difficult to evade once they are on a quarry's trail, because they can think their way past problems that would throw their lesser kin off the trail. Their shadow fey masters claim that hounds of the night can smell a shadow on running water and can sniff out a ghost passing through a wall." + ] + }, + { + "type": "entries", + "name": "Cousins to Winter", + "entries": [ + "Somewhere in their early existence as a breed, some enterprising hunter interbred them with winter wolves. Every trace of their white fur is long gone, but the cold breath of those dread canines remains." + ] + }, + { + "type": "entries", + "name": "Dimensional Stepping", + "entries": [ + "Hounds of night excel at distracting prey while some of their pack uses dimension door to achieve some larger goal, such as dragging off a treasure or overwhelming a spellcaster in the back ranks." + ] + } + ] + } + ] + } + ] + } }, { "name": "Hraesvelgr, The Corpse Swallower", @@ -36605,6 +36140,48 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hraesvelgr%2C%20The%20Corpse%20Swallower.png", + "traitTags": [ + "Keen Senses", + "Legendary Resistances", + "Shapechanger" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AU", + "C", + "CS", + "GI" + ], + "damageTags": [ + "A", + "B", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "prone", + "restrained", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], "fluff": { "images": [ { @@ -36650,49 +36227,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hraesvelgr%2C%20The%20Corpse%20Swallower.png", - "traitTags": [ - "Keen Senses", - "Legendary Resistances", - "Shapechanger" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AU", - "C", - "CS", - "GI" - ], - "damageTags": [ - "A", - "B", - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "prone", - "restrained", - "stunned" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "strength" - ], - "savingThrowForcedSpell": [ - "dexterity" - ] + } }, { "name": "Hulking Whelp (Calm Form)", @@ -36791,6 +36326,27 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hulking%20Whelp.png", + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -36828,28 +36384,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hulking%20Whelp.png", - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Hulking Whelp (Unleashed)", @@ -36950,6 +36485,23 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hulking%20Whelp.png", + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -36987,24 +36539,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hulking%20Whelp.png", - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Hundun", @@ -37091,6 +36626,10 @@ "headerEntries": [ "The hundun's innate spellcasting ability is Wisdom (spell save {@dc 17}). It can cast the following spells, requiring no material components:" ], + "constant": [ + "{@spell confusion} (always centered on the hundun)", + "{@spell detect thoughts}" + ], "will": [ "{@spell create or destroy water}", "{@spell dancing lights}", @@ -37114,11 +36653,7 @@ "{@spell Otto's irresistible dance|phb|irresistible dance}" ] }, - "ability": "wis", - "constant": [ - "{@spell confusion} (always centered on the hundun)", - "{@spell detect thoughts}" - ] + "ability": "wis" } ], "trait": [ @@ -37197,6 +36732,42 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hundun.png", + "traitTags": [ + "Magic Weapons" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CE", + "CS", + "P" + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "B", + "O" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -37241,43 +36812,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Hundun.png", - "traitTags": [ - "Magic Weapons" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CE", - "CS", - "P" - ], - "damageTags": [ - "B" - ], - "damageTagsSpell": [ - "B", - "O" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "charmed" - ], - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Ia'Affrat the Insatiable", @@ -37443,51 +36978,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Ia'Affrat%20the%20Insatiable.webp" - } - } - ], - "entries": [ - "A dark, droning cloud containing thousands of gray, thumb.sized wasps, shifts and swarms around the black silhouette of a tall human with glowing red eyes. The wasps, too, glow with the heat of a low-burning coal and are wreathed in foul-smelling smoke.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Faithless Servant", - "entries": [ - "Ia'Affrat is the inverted reflection of his unkempt, overly-unyielding creator, Arbeyach, Hell's Prince of Swarms, and may soon be his successor. Ia'Affrat acts as Arbeyach's emissary to the courts of his rivals and to the mortal world as diplomat, spy, assassin, and scourge. Though he serves the rigid and resolute Prince of Hell, Ia'Affrat shows little loyalty to his maker. The eloquent and sophisticated creature has betrayed his master in thousands of small ways over the centuries, and eventually may betray him utterly. Until then, Ia'Affrat's shifting hive mind is pursues an unquenchable lust for arcane mysteries, human interaction, and the material pursuit of unwholesome flavors and dark delights." - ] - }, - { - "type": "entries", - "name": "Joker and Devourer", - "entries": [ - "Ia'Affrat delights in comedy, wine, song, dance, food, and inflicting torture and public humiliation on his foes\u2014he is a rapacious devourer, gluttonous and greedy for all transient pleasures. Ia'Affrat abhors all permanency and leaves nothing in his path but ruin. He laughs with glee at the shattering of keystones, the stench of burning paint, and the hollow echoes of a library reduced to rubble." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Arch-Devils", - "entries": [ - "The rulers of Hell are the arch-devils, some arch-dukes and princes, others mere barons\u2014but all with great longing to advance themselves and seize power." - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arch-Devil%20Ia'Affrat%20the%20Insatiable.png", "traitTags": [ "Magic Resistance" @@ -37541,7 +37031,52 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Ia'Affrat%20the%20Insatiable.webp" + } + } + ], + "entries": [ + "A dark, droning cloud containing thousands of gray, thumb.sized wasps, shifts and swarms around the black silhouette of a tall human with glowing red eyes. The wasps, too, glow with the heat of a low-burning coal and are wreathed in foul-smelling smoke.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Faithless Servant", + "entries": [ + "Ia'Affrat is the inverted reflection of his unkempt, overly-unyielding creator, Arbeyach, Hell's Prince of Swarms, and may soon be his successor. Ia'Affrat acts as Arbeyach's emissary to the courts of his rivals and to the mortal world as diplomat, spy, assassin, and scourge. Though he serves the rigid and resolute Prince of Hell, Ia'Affrat shows little loyalty to his maker. The eloquent and sophisticated creature has betrayed his master in thousands of small ways over the centuries, and eventually may betray him utterly. Until then, Ia'Affrat's shifting hive mind is pursues an unquenchable lust for arcane mysteries, human interaction, and the material pursuit of unwholesome flavors and dark delights." + ] + }, + { + "type": "entries", + "name": "Joker and Devourer", + "entries": [ + "Ia'Affrat delights in comedy, wine, song, dance, food, and inflicting torture and public humiliation on his foes\u2014he is a rapacious devourer, gluttonous and greedy for all transient pleasures. Ia'Affrat abhors all permanency and leaves nothing in his path but ruin. He laughs with glee at the shattering of keystones, the stench of burning paint, and the hollow echoes of a library reduced to rubble." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Arch-Devils", + "entries": [ + "The rulers of Hell are the arch-devils, some arch-dukes and princes, others mere barons\u2014but all with great longing to advance themselves and seize power." + ] + } + ] + } }, { "name": "Ice Maiden", @@ -37718,51 +37253,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Ice%20Maiden.webp" - } - } - ], - "entries": [ - "{@i This alluring beauty has flesh and hair as white as snow and eyes blue as glacial ice.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Born of the Ice", - "entries": [ - "Ice maidens are the daughters of powerful creatures of the cold. Some are descendants of Boreas or the Snow Queen (a few having both parents), but they are also born to frost giants and thursir. A few result from tearful pleas by pregnant women lost in the snows, desperate to keep their newborn child from freezing to death\u2014the fraughashar carry these infants away and raise them as ice maidens." - ] - }, - { - "type": "entries", - "name": "Solitary Lives", - "entries": [ - "Most ice maidens live solitary existences save for a servant or two under their thrall. They're lonely creatures, desperate for love but condemned to know companionship only through their magical kiss. If genuine love ever fills an ice maiden's heart, she'll melt into nothingness." - ] - }, - { - "type": "entries", - "name": "Killing Dilemma", - "entries": [ - "An ice maiden's hunger for affection and human contact leads them to harm those they approach, which only drives them harder to seek for warmth, love, and approval. Some claim an ice maiden can become a swan maiden or a dryad if she keeps a lover's heart warm for a full year." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ice%20Maiden.png", "traitTags": [ "Magic Resistance" @@ -37808,7 +37298,52 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Ice%20Maiden.webp" + } + } + ], + "entries": [ + "{@i This alluring beauty has flesh and hair as white as snow and eyes blue as glacial ice.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Born of the Ice", + "entries": [ + "Ice maidens are the daughters of powerful creatures of the cold. Some are descendants of Boreas or the Snow Queen (a few having both parents), but they are also born to frost giants and thursir. A few result from tearful pleas by pregnant women lost in the snows, desperate to keep their newborn child from freezing to death\u2014the fraughashar carry these infants away and raise them as ice maidens." + ] + }, + { + "type": "entries", + "name": "Solitary Lives", + "entries": [ + "Most ice maidens live solitary existences save for a servant or two under their thrall. They're lonely creatures, desperate for love but condemned to know companionship only through their magical kiss. If genuine love ever fills an ice maiden's heart, she'll melt into nothingness." + ] + }, + { + "type": "entries", + "name": "Killing Dilemma", + "entries": [ + "An ice maiden's hunger for affection and human contact leads them to harm those they approach, which only drives them harder to seek for warmth, love, and approval. Some claim an ice maiden can become a swan maiden or a dryad if she keeps a lover's heart warm for a full year." + ] + } + ] + } + ] + } + ] + } }, { "name": "Idolic Deity", @@ -37929,6 +37464,30 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Idolic%20Deity.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "B", + "O", + "Y" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "images": [ { @@ -37966,31 +37525,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Idolic%20Deity.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP" - ], - "damageTags": [ - "B", - "O", - "Y" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Imperial Ghoul", @@ -38082,6 +37617,38 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Imperial%20Ghoul.png", + "attachedItems": [ + "light crossbow|phb" + ], + "traitTags": [ + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "U" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -38126,39 +37693,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Imperial%20Ghoul.png", - "attachedItems": [ - "light crossbow|phb" - ], - "traitTags": [ - "Turn Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "U" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "paralyzed" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Imy-ut Ushabti", @@ -38251,6 +37786,29 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Imy-ut%20Ushabti.png", + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -38295,30 +37853,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Imy-ut%20Ushabti.png", - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Ink Devil", @@ -38464,6 +37999,45 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ink%20Devil.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "CE", + "DR", + "I", + "TP" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "L", + "T" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "intelligence", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], "fluff": { "images": [ { @@ -38509,46 +38083,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ink%20Devil.png", - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "C", - "CE", - "DR", - "I", - "TP" - ], - "damageTags": [ - "P", - "S" - ], - "damageTagsSpell": [ - "A", - "C", - "F", - "L", - "T" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "intelligence", - "wisdom" - ], - "savingThrowForcedSpell": [ - "dexterity" - ] + } }, { "name": "Iron Ghoul", @@ -38646,6 +38181,39 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Iron%20Ghoul.png", + "attachedItems": [ + "glaive|phb" + ], + "traitTags": [ + "Turn Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "U" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -38690,40 +38258,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Iron%20Ghoul.png", - "attachedItems": [ - "glaive|phb" - ], - "traitTags": [ - "Turn Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "U" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "paralyzed" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Isonade", @@ -38860,51 +38395,6 @@ "environment": [ "aquatic" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Isonade.webp" - } - } - ], - "entries": [ - "{@i The isonade's gargantuan thrashing tail is lined with cruelly hooked barbs, and it delights in destruction. When it approaches a coastal village, its tail shoots high into the air from beneath the waves, and it smashes all ships, docks, and nets in its path.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Coastal Destroyer", - "entries": [ - "The isonade is a beast of destruction, sweeping away entire islands and villages. It wrecks seaside communities with battering winds and carves coastlines with its powerful magic. Though not very intelligent, it singles out a community and tries to lure residents into the waves with its animal messenger ability, sending gulls bearing confused riddles, grand promises, and eerie noises to the townsfolk." - ] - }, - { - "type": "entries", - "name": "Ocean Sacrifices", - "entries": [ - "When coastal villagers suffered from a hurricane or tsunami, they fell back on folklore and blamed the stirrings of the dreaded isonade. To some, appeasing a leviathan such as this makes sense. Some say that a degenerate group seeks to draw the beast forth by sailing from sight of land and dumping a long chain of bound and screaming sacrifices into the lightless depths of the sea." - ] - }, - { - "type": "entries", - "name": "Enormous Age and Size", - "entries": [ - "The isonade is more than 45 feet long. The beast's age is unknown, and many coastal bards tell some version of the legend\u2014some believe it is the last of its kind, others believe that a small group of isonade remains." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Isonade.png", "traitTags": [ "Magic Resistance", @@ -38958,7 +38448,52 @@ "constitution", "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Isonade.webp" + } + } + ], + "entries": [ + "{@i The isonade's gargantuan thrashing tail is lined with cruelly hooked barbs, and it delights in destruction. When it approaches a coastal village, its tail shoots high into the air from beneath the waves, and it smashes all ships, docks, and nets in its path.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Coastal Destroyer", + "entries": [ + "The isonade is a beast of destruction, sweeping away entire islands and villages. It wrecks seaside communities with battering winds and carves coastlines with its powerful magic. Though not very intelligent, it singles out a community and tries to lure residents into the waves with its animal messenger ability, sending gulls bearing confused riddles, grand promises, and eerie noises to the townsfolk." + ] + }, + { + "type": "entries", + "name": "Ocean Sacrifices", + "entries": [ + "When coastal villagers suffered from a hurricane or tsunami, they fell back on folklore and blamed the stirrings of the dreaded isonade. To some, appeasing a leviathan such as this makes sense. Some say that a degenerate group seeks to draw the beast forth by sailing from sight of land and dumping a long chain of bound and screaming sacrifices into the lightless depths of the sea." + ] + }, + { + "type": "entries", + "name": "Enormous Age and Size", + "entries": [ + "The isonade is more than 45 feet long. The beast's age is unknown, and many coastal bards tell some version of the legend\u2014some believe it is the last of its kind, others believe that a small group of isonade remains." + ] + } + ] + } + ] + } + ] + } }, { "name": "J'ba Fofi Spider", @@ -39045,6 +38580,26 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/J'ba%20Fofi%20Spider.png", + "traitTags": [ + "Spider Climb", + "Web Sense", + "Web Walker" + ], + "senseTags": [ + "B", + "D" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -39083,27 +38638,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/J'ba%20Fofi%20Spider.png", - "traitTags": [ - "Spider Climb", - "Web Sense", - "Web Walker" - ], - "senseTags": [ - "B", - "D" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Jaculus", @@ -39197,6 +38732,25 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Jaculus.png", + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -39235,26 +38789,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Jaculus.png", - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Jotun Giant", @@ -39429,51 +38964,6 @@ "mountain", "plains" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Jotun%20Giant.webp" - } - } - ], - "entries": [ - "{@i The earth shudders with every footfall of a Jotun giant, the immortal enemies of the gods. Tall enough to look a titan in the eye and strong enough to wrestle a linnorm, Jotun gaints are the lords of giantkind. Their enormous halls are carved in mountains and glaciers throughout the Northlands.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Foes of the Gods", - "entries": [ - "As foes of the northern gods, they plot to regain their former status as lords of Creation. Many know ancient secrets and snippets of antediluvian arcane lore, and so may have abilities beyond those listed below. More powerful Jotun giants straddle the line between mortal and demigod." - ] - }, - { - "type": "entries", - "name": "Contests and Challenges", - "entries": [ - "Like many giants, the Jotun enjoy a challenge, even from tiny little humans. Only the mightiest heroes can challenge a Jotun giant's might in physical combat. Using cunning or trickery is a safer bet\u2014though being too cunning is also angers them, and Jotun giants are no fools." - ] - }, - { - "type": "entries", - "name": "Seekers of Ragnarok", - "entries": [ - "The Jotun giants know great magic, and strive to bring about end times of Ragnarok." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Jotun%20Giant.png", "attachedItems": [ "greatclub|phb" @@ -39524,7 +39014,52 @@ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Jotun%20Giant.webp" + } + } + ], + "entries": [ + "{@i The earth shudders with every footfall of a Jotun giant, the immortal enemies of the gods. Tall enough to look a titan in the eye and strong enough to wrestle a linnorm, Jotun gaints are the lords of giantkind. Their enormous halls are carved in mountains and glaciers throughout the Northlands.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Foes of the Gods", + "entries": [ + "As foes of the northern gods, they plot to regain their former status as lords of Creation. Many know ancient secrets and snippets of antediluvian arcane lore, and so may have abilities beyond those listed below. More powerful Jotun giants straddle the line between mortal and demigod." + ] + }, + { + "type": "entries", + "name": "Contests and Challenges", + "entries": [ + "Like many giants, the Jotun enjoy a challenge, even from tiny little humans. Only the mightiest heroes can challenge a Jotun giant's might in physical combat. Using cunning or trickery is a safer bet\u2014though being too cunning is also angers them, and Jotun giants are no fools." + ] + }, + { + "type": "entries", + "name": "Seekers of Ragnarok", + "entries": [ + "The Jotun giants know great magic, and strive to bring about end times of Ragnarok." + ] + } + ] + } + ] + } + ] + } }, { "name": "Kalke", @@ -39605,6 +39140,28 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kalke.png", + "attachedItems": [ + "dagger|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "AB", + "C", + "I" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW" + ], "fluff": { "images": [ { @@ -39644,29 +39201,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kalke.png", - "attachedItems": [ - "dagger|phb" - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "AB", - "C", - "I" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW" - ] + } }, { "name": "Kikimora", @@ -39785,6 +39320,40 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kikimora.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "P", + "R" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -39831,41 +39400,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kikimora.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "P", - "R" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "charisma" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + } }, { "name": "Kishi Demon", @@ -40023,44 +39558,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Demon%20Kishi.webp" - } - } - ], - "entries": [ - "{@i This strong and handsome warrior has a snarling hyena's face at the back of its head.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dark Appetites", - "entries": [ - "Kishi are two-faced male demons perpetually driven by their voracious appetites, carnal or otherwise, with a predilection for female humanoids. Kishi frequently behead, scalp, or skin their conquests and decorate their shields with their trophies." - ] - }, - { - "type": "entries", - "name": "Hats and Veils", - "entries": [ - "Kishi demons masquerade as muscular warriors or glib storytellers, wearing elaborate headdresses or clan veils to hide the demonic hyena face on the back of their head. Deadly Charmers. They use magical and nonmagical means of persuasion to inveigle women into their embrace, but their trysts always end in a grisly feast upon their victim's flesh." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kishi%20Demon.png", "attachedItems": [ "spear|phb" @@ -40098,7 +39595,45 @@ ], "savingThrowForcedSpell": [ "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Demon%20Kishi.webp" + } + } + ], + "entries": [ + "{@i This strong and handsome warrior has a snarling hyena's face at the back of its head.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dark Appetites", + "entries": [ + "Kishi are two-faced male demons perpetually driven by their voracious appetites, carnal or otherwise, with a predilection for female humanoids. Kishi frequently behead, scalp, or skin their conquests and decorate their shields with their trophies." + ] + }, + { + "type": "entries", + "name": "Hats and Veils", + "entries": [ + "Kishi demons masquerade as muscular warriors or glib storytellers, wearing elaborate headdresses or clan veils to hide the demonic hyena face on the back of their head. Deadly Charmers. They use magical and nonmagical means of persuasion to inveigle women into their embrace, but their trysts always end in a grisly feast upon their victim's flesh." + ] + } + ] + } + ] + } + ] + } }, { "name": "Kobold Alchemist", @@ -40217,38 +39752,6 @@ "underground", "urban" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Kobold%20Alchemist.webp" - } - } - ], - "entries": [ - "{@i This slight, reptilian humanoid is bedecked with ceramic flasks and glass vials. An acrid reek follows in the creature's wake.}", - "Kobold alchemists are usually smelled before they are seen, thanks to the apothecary's store of chemicals and poisons they carry. Alchemists often sport mottled and discolored scales and skin, caused by the caustic nature of their obsessions. They raid alchemy shops and magical laboratories to gather more material to fuel their reckless experiments.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dangerous Assets", - "entries": [ - "Alchemists can be a great boon to their clan, but at a cost. Not only do the alchemists require rare, expensive, and often dangerous substances to ply their trade, they tend to be a little unhinged. Their experiments yield powerful weapons and defensive concoctions that can save many kobold lives, but the destruction caused by an experiment gone awry can be terrible." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kobold%20Alchemist.png", "attachedItems": [ "dagger|phb", @@ -40281,7 +39784,39 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Kobold%20Alchemist.webp" + } + } + ], + "entries": [ + "{@i This slight, reptilian humanoid is bedecked with ceramic flasks and glass vials. An acrid reek follows in the creature's wake.}", + "Kobold alchemists are usually smelled before they are seen, thanks to the apothecary's store of chemicals and poisons they carry. Alchemists often sport mottled and discolored scales and skin, caused by the caustic nature of their obsessions. They raid alchemy shops and magical laboratories to gather more material to fuel their reckless experiments.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dangerous Assets", + "entries": [ + "Alchemists can be a great boon to their clan, but at a cost. Not only do the alchemists require rare, expensive, and often dangerous substances to ply their trade, they tend to be a little unhinged. Their experiments yield powerful weapons and defensive concoctions that can save many kobold lives, but the destruction caused by an experiment gone awry can be terrible." + ] + } + ] + } + ] + } + ] + } }, { "name": "Kobold Chieftain", @@ -40396,38 +39931,6 @@ "underground", "urban" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Kobold%20Chieftain.webp" - } - } - ], - "entries": [ - "{@i This small, draconic humanoid struts as though it were ten feet tall. It wears the gilded skull of a small dragon as a helmet, and its beady eyes gleam out through the skull's sockets. It hefts its spear and shield and lets out a blood-curdling shriek, signaling the attack.}", - "While most kobolds are scuttling scavengers or pathetic sycophants, a few carry a spark of draconic nobility that can't be ignored. These few forge their tribes into forces to be reckoned with, rising to the rank of chieftain. A kobold chieftain stands proud, clad in war gear of fine quality and good repair. Their weapons are tended by the tribe's trapsmiths, particularly evident in their springspike shields.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Living Legend", - "entries": [ - "A kobold chieftain is more than a leader, it is a symbol of the tribe's greatness. The strongest, most cunning, most ruthless of a kobold tribe embodies their connection to the revered dragons. When a chieftain sounds the call to battle, the kobolds meld into a fearless, deadly force." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kobold%20Chieftain.png", "attachedItems": [ "shortbow|phb", @@ -40462,7 +39965,39 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Kobold%20Chieftain.webp" + } + } + ], + "entries": [ + "{@i This small, draconic humanoid struts as though it were ten feet tall. It wears the gilded skull of a small dragon as a helmet, and its beady eyes gleam out through the skull's sockets. It hefts its spear and shield and lets out a blood-curdling shriek, signaling the attack.}", + "While most kobolds are scuttling scavengers or pathetic sycophants, a few carry a spark of draconic nobility that can't be ignored. These few forge their tribes into forces to be reckoned with, rising to the rank of chieftain. A kobold chieftain stands proud, clad in war gear of fine quality and good repair. Their weapons are tended by the tribe's trapsmiths, particularly evident in their springspike shields.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Living Legend", + "entries": [ + "A kobold chieftain is more than a leader, it is a symbol of the tribe's greatness. The strongest, most cunning, most ruthless of a kobold tribe embodies their connection to the revered dragons. When a chieftain sounds the call to battle, the kobolds meld into a fearless, deadly force." + ] + } + ] + } + ] + } + ] + } }, { "name": "Kobold Trapsmith", @@ -40596,6 +40131,44 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kobold%20Trapsmith.png", + "attachedItems": [ + "dagger|phb", + "light crossbow|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "B", + "I", + "L", + "P" + ], + "miscTags": [ + "AOE", + "MLW", + "MW", + "RCH", + "RNG", + "RW" + ], + "conditionInflict": [ + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -40635,45 +40208,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kobold%20Trapsmith.png", - "attachedItems": [ - "dagger|phb", - "light crossbow|phb" - ], - "traitTags": [ - "Pack Tactics", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "B", - "I", - "L", - "P" - ], - "miscTags": [ - "AOE", - "MLW", - "MW", - "RCH", - "RNG", - "RW" - ], - "conditionInflict": [ - "prone", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Kongamato", @@ -40757,6 +40292,25 @@ "marshes", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kongamato.png", + "traitTags": [ + "Flyby" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "fluff": { "images": [ { @@ -40801,26 +40355,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kongamato.png", - "traitTags": [ - "Flyby" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ] + } }, { "name": "Koralk (Harvester Devil)", @@ -40942,6 +40477,36 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Koralk%20%28Harvester%20Devil%29.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -40986,37 +40551,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Koralk%20%28Harvester%20Devil%29.png", - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "I", - "TP" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Koschei", @@ -41194,45 +40729,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Koschei.webp" - } - } - ], - "entries": [ - "{@i This wizened old man is little more than wrinkled skin stretched taut over bones. His long, wispy white hair is surmounted by a crown, and he wears a gold-trimmed black robe. A large sword with a twisted blade rests in his nearly skeletal hand.}", - "Koschei, the king of an ancient land, feared death so much that he turned to the darkest magic to stave off his demise. He discovered a means to protect himself from both time and injury, and transformed himself into something both greater and less than human. Similar to the transformation into a lich, Koschei became an immortal fiend. He remains terrified of death, and his appearance has become withered and ancient despite his vigor.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Undying Secret", - "entries": [ - "Koschei cheated death by separating his soul from his body and hiding it in an iron chest, buried beneath a tree on an island. In the chest is a rabbit, which immediately tries to flee if the chest is opened. If the rabbit is killed, a duck flies out from the chest and tries to escape (use hawk statistics, can't attack). If the duck dies it lays a green egg, inside of which is a golden needle that contains Koschei's soul. As long as his soul is safely hidden away, time and death slide past the undying king." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Koschei's Lair", - "entries": [ - "Koschei's lair is the crumbling remains of his ancient castle. Though there are still finery and riches contained within the structure, Koschei seems oblivious to the march of time threatening to demolish his home." - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Koschei.png", "attachedItems": [ "longsword|phb" @@ -41285,7 +40781,46 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Koschei.webp" + } + } + ], + "entries": [ + "{@i This wizened old man is little more than wrinkled skin stretched taut over bones. His long, wispy white hair is surmounted by a crown, and he wears a gold-trimmed black robe. A large sword with a twisted blade rests in his nearly skeletal hand.}", + "Koschei, the king of an ancient land, feared death so much that he turned to the darkest magic to stave off his demise. He discovered a means to protect himself from both time and injury, and transformed himself into something both greater and less than human. Similar to the transformation into a lich, Koschei became an immortal fiend. He remains terrified of death, and his appearance has become withered and ancient despite his vigor.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Undying Secret", + "entries": [ + "Koschei cheated death by separating his soul from his body and hiding it in an iron chest, buried beneath a tree on an island. In the chest is a rabbit, which immediately tries to flee if the chest is opened. If the rabbit is killed, a duck flies out from the chest and tries to escape (use hawk statistics, can't attack). If the duck dies it lays a green egg, inside of which is a golden needle that contains Koschei's soul. As long as his soul is safely hidden away, time and death slide past the undying king." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Koschei's Lair", + "entries": [ + "Koschei's lair is the crumbling remains of his ancient castle. Though there are still finery and riches contained within the structure, Koschei seems oblivious to the march of time threatening to demolish his home." + ] + } + ] + } }, { "name": "Kot Bayun", @@ -41385,6 +40920,31 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kot%20Bayun.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "images": [ { @@ -41431,32 +40991,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Kot%20Bayun.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Krake Spawn", @@ -41592,52 +41127,6 @@ "environment": [ "aquatic" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Krake%20Spawn.webp" - } - } - ], - "entries": [ - "{@i This twisted, unnatural beast looks like the unholy union of squid and spider. Its shell-covered core has six small rubbery legs, peculiar antennae, and six tentacles around a squid's enormous beak. Unlike krakens and giant squid, krake spawn can scuttle onto land.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Demonic Crossbreeds", - "entries": [ - "Some believe krake spawn are demonic crossbreeds created by the aboleth, fusing kraken blood with demonic souls. Others say that krake spawn are the horrible creation of a long-forgotten meddling god, summoned to the mortal world by deep ones. Certainly krake spawn do respond to summoning magic, and sorcerers do summon krake spawn through blood sacrifices to work evil in the world. However, they do so at considerable peril: unlike demons and devils, krake spawn are seldom bound by pacts of any kind." - ] - }, - { - "type": "entries", - "name": "Outwit Humans", - "entries": [ - "Though enormous and carrying an armored green shell on their six spindly legs, krake spawn are surprisingly quick and agile. Worse, they have a malicious and bloodthirsty intellect. A krake spawn is considerably smarter than most humans, who mistake them for dumb beasts\u2014an error that can often prove fatal." - ] - }, - { - "type": "entries", - "name": "Iceberg Fortresses", - "entries": [ - "Krake spawn live in remote, icy regions, where they fashion elaborate iceberg fortresses. When they venture into warmer climes in search of magic or slaves, they can preserve their icebergs with ice storms. These fortresses are stocked with frozen creatures (an emergency food supply), the krake spawn's treasure and library, slaves or prisoners of many races, and a hellish nest filled with the krake spawn's offspring.", - "A krake spawn measures 40 feet in length and weighs 2,000 lb." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Krake%20Spawn.png", "traitTags": [ "Amphibious" @@ -41684,7 +41173,53 @@ "savingThrowForcedSpell": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Krake%20Spawn.webp" + } + } + ], + "entries": [ + "{@i This twisted, unnatural beast looks like the unholy union of squid and spider. Its shell-covered core has six small rubbery legs, peculiar antennae, and six tentacles around a squid's enormous beak. Unlike krakens and giant squid, krake spawn can scuttle onto land.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Demonic Crossbreeds", + "entries": [ + "Some believe krake spawn are demonic crossbreeds created by the aboleth, fusing kraken blood with demonic souls. Others say that krake spawn are the horrible creation of a long-forgotten meddling god, summoned to the mortal world by deep ones. Certainly krake spawn do respond to summoning magic, and sorcerers do summon krake spawn through blood sacrifices to work evil in the world. However, they do so at considerable peril: unlike demons and devils, krake spawn are seldom bound by pacts of any kind." + ] + }, + { + "type": "entries", + "name": "Outwit Humans", + "entries": [ + "Though enormous and carrying an armored green shell on their six spindly legs, krake spawn are surprisingly quick and agile. Worse, they have a malicious and bloodthirsty intellect. A krake spawn is considerably smarter than most humans, who mistake them for dumb beasts\u2014an error that can often prove fatal." + ] + }, + { + "type": "entries", + "name": "Iceberg Fortresses", + "entries": [ + "Krake spawn live in remote, icy regions, where they fashion elaborate iceberg fortresses. When they venture into warmer climes in search of magic or slaves, they can preserve their icebergs with ice storms. These fortresses are stocked with frozen creatures (an emergency food supply), the krake spawn's treasure and library, slaves or prisoners of many races, and a hellish nest filled with the krake spawn's offspring.", + "A krake spawn measures 40 feet in length and weighs 2,000 lb." + ] + } + ] + } + ] + } + ] + } }, { "name": "Lake Troll", @@ -41775,6 +41310,32 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lake%20Troll.png", + "traitTags": [ + "Amphibious", + "Keen Senses", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -41820,33 +41381,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lake%20Troll.png", - "traitTags": [ - "Amphibious", - "Keen Senses", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Lantern Dragonette", @@ -41954,53 +41489,6 @@ "environment": [ "forest" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Lantern%20Dragonette.webp" - } - } - ], - "entries": [ - "{@i This cat-sized drake with a waxy appearance and a glow emanating from its belly can hover in midair, filling a small area with a warm glow.}", - "The lantern drake is named for its belly, which glows with a warm light. The beast's yellow, waxy scales darken with age, though lantern drakes rarely live more than 50 years or so. They weigh from 5 to 10 pounds and are 18 inches long. Most believe they are the result of an arcane fusion of a radiant spirit with a paper drake.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Eat Candle Wax", - "entries": [ - "The drake devours four ounces of candle wax per day, plus four more ounces if it uses its belly lantern. A lantern dragonette's unusual diet leads it to lair in libraries, abbeys, and other places of study. Even though the dragonettes eat candles essential for study during dark hours, they still provide light and protect their adopted homes. Residents and caretakers consider them good luck and enjoy conversing with them." - ] - }, - { - "type": "entries", - "name": "Telepathic Chatterbox", - "entries": [ - "This gregarious drake prefers to speak with its companions but uses telepathy if necessary, and the creature hisses when surprised or displeased. It loves nothing more than discussing magic and history with an intelligent and informed individual." - ] - }, - { - "type": "entries", - "name": "Adventurous Companions", - "entries": [ - "Occasionally, a dragonette wishing to learn more about the world finds a spellcaster or adventuring party to travel with, purely for the sake of learning or to acquire new sources of knowledge. Most parties enjoy the traveling light source and the abilities these companions bring to bear. A lantern dragonette avoids combat and uses its abilities only to escape or to defend its lair, family, and friends.", - "A dragonette lives up to 30 years. A mated pair produces one clutch of two to five eggs every five years, and one parent raises the young dragonettes until they mature after a year and leave to search for their own lairs. A cloister of lantern dragonettes taxes their lair's resources, so the other parent often ventures out to retrieve more candles." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lantern%20Dragonette.png", "senseTags": [ "D" @@ -42026,7 +41514,54 @@ ], "savingThrowForcedSpell": [ "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Lantern%20Dragonette.webp" + } + } + ], + "entries": [ + "{@i This cat-sized drake with a waxy appearance and a glow emanating from its belly can hover in midair, filling a small area with a warm glow.}", + "The lantern drake is named for its belly, which glows with a warm light. The beast's yellow, waxy scales darken with age, though lantern drakes rarely live more than 50 years or so. They weigh from 5 to 10 pounds and are 18 inches long. Most believe they are the result of an arcane fusion of a radiant spirit with a paper drake.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Eat Candle Wax", + "entries": [ + "The drake devours four ounces of candle wax per day, plus four more ounces if it uses its belly lantern. A lantern dragonette's unusual diet leads it to lair in libraries, abbeys, and other places of study. Even though the dragonettes eat candles essential for study during dark hours, they still provide light and protect their adopted homes. Residents and caretakers consider them good luck and enjoy conversing with them." + ] + }, + { + "type": "entries", + "name": "Telepathic Chatterbox", + "entries": [ + "This gregarious drake prefers to speak with its companions but uses telepathy if necessary, and the creature hisses when surprised or displeased. It loves nothing more than discussing magic and history with an intelligent and informed individual." + ] + }, + { + "type": "entries", + "name": "Adventurous Companions", + "entries": [ + "Occasionally, a dragonette wishing to learn more about the world finds a spellcaster or adventuring party to travel with, purely for the sake of learning or to acquire new sources of knowledge. Most parties enjoy the traveling light source and the abilities these companions bring to bear. A lantern dragonette avoids combat and uses its abilities only to escape or to defend its lair, family, and friends.", + "A dragonette lives up to 30 years. A mated pair produces one clutch of two to five eggs every five years, and one parent raises the young dragonettes until they mature after a year and leave to search for their own lairs. A cloister of lantern dragonettes taxes their lair's resources, so the other parent often ventures out to retrieve more candles." + ] + } + ] + } + ] + } + ] + } }, { "name": "Lemurfolk", @@ -42106,6 +41641,36 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lemurfolk.png", + "attachedItems": [ + "blowgun|phb" + ], + "traitTags": [ + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "incapacitated", + "poisoned", + "unconscious" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -42151,37 +41716,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lemurfolk.png", - "attachedItems": [ - "blowgun|phb" - ], - "traitTags": [ - "Sneak Attack" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "incapacitated", - "poisoned", - "unconscious" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Lemurfolk Greyfur", @@ -42306,6 +41841,51 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lemurfolk%20Greyfur.png", + "attachedItems": [ + "blowgun|phb" + ], + "traitTags": [ + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "I", + "L" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "incapacitated", + "poisoned", + "unconscious" + ], + "conditionInflictSpell": [ + "unconscious" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -42351,52 +41931,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lemurfolk%20Greyfur.png", - "attachedItems": [ - "blowgun|phb" - ], - "traitTags": [ - "Sneak Attack" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "I", - "L" - ], - "spellcastingTags": [ - "CW" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "incapacitated", - "poisoned", - "unconscious" - ], - "conditionInflictSpell": [ - "unconscious" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Leshy", @@ -42507,6 +42042,35 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Leshy.png", + "attachedItems": [ + "club|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "damageTags": [ + "B" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForcedSpell": [ + "strength", + "wisdom" + ], "fluff": { "images": [ { @@ -42551,36 +42115,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Leshy.png", - "attachedItems": [ - "club|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E", - "S" - ], - "damageTags": [ - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW" - ], - "savingThrowForcedSpell": [ - "strength", - "wisdom" - ] + } }, { "name": "Library Automaton", @@ -42661,6 +42196,21 @@ "environment": [ "urban" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Library%20Automaton.png", + "senseTags": [ + "B", + "U" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "Y" + ], + "savingThrowForced": [ + "intelligence" + ], "fluff": { "images": [ { @@ -42713,22 +42263,7 @@ ] } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Library%20Automaton.png", - "senseTags": [ - "B", - "U" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "Y" - ], - "savingThrowForced": [ - "intelligence" - ] + } }, { "name": "Lich Hound", @@ -42828,6 +42363,30 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lich%20Hound.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "incapacitated", + "prone" + ], + "savingThrowForced": [ + "constitution", + "strength", + "wisdom" + ], "fluff": { "images": [ { @@ -42872,31 +42431,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lich%20Hound.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened", - "incapacitated", - "prone" - ], - "savingThrowForced": [ - "constitution", - "strength", - "wisdom" - ] + } }, { "name": "Likho", @@ -43009,6 +42544,46 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Likho.png", + "traitTags": [ + "Magic Resistance", + "Pounce" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "strength" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -43053,47 +42628,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Likho.png", - "traitTags": [ - "Magic Resistance", - "Pounce" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GO" - ], - "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "strength" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + } }, { "name": "Lindwurm", @@ -43202,6 +42737,31 @@ "forest", "hill" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lindwurm.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "exhaustion", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -43239,32 +42799,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lindwurm.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "exhaustion", - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Liosalfar", @@ -43437,59 +42972,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Liosalfar.webp" - } - } - ], - "entries": [ - "{@i The curtain of rippling colors assumes a humanoid form. Its kaleidoscope body shifts and glitters with mesmeric patterns.}", - "Sometimes known as \"light elves\" because they assume a vaguely elfish shape, these enigmatic shapeshifters make their home at the edge of the world, where reality bends and physical laws unravel. Their mutable bodies are composed entirely of shifting colors. Among themselves they communicate through flashing patterns and hues, but they talk to other races in an echoing, choral tone that seems to emanate from everywhere and nowhere around them.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Servants of Fate", - "entries": [ - "Their aims often seem inconsequential or simply baffling, but they've also sundered mountains and toppled kingdoms. Many believe they're agents of Fate, others that their motivation is an alien aesthetic or their own amusement." - ] - }, - { - "type": "entries", - "name": "Pattern Vision", - "entries": [ - "Those who've spoken with liosalfar say they talk as if all existence was a sea of patterns and colors to be set in pleasing shapes. They barely understand mortal concerns." - ] - }, - { - "type": "entries", - "name": "Enemies of the Ramag", - "entries": [ - "The liosalfar have a longstanding rivalry with the portal-making ramag, whom they despise as \"corruptors of the patterns.\"" - ] - }, - { - "type": "inset", - "name": "Liosalfar in Midgard", - "entries": [ - "Once the patrons of the elven kingdom of Thorn, the liosalfar are dwellers in the northern lights that hover over Hyperborea. The liosalfar are aloof protectors of that lost realm, but they spend most of their time traveling between Midgard and other planes of existence. They have a gift for patterns, and they are explorers and meddlers by nature." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Liosalfar.png", "traitTags": [ "Incorporeal Movement" @@ -43547,7 +43029,60 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Liosalfar.webp" + } + } + ], + "entries": [ + "{@i The curtain of rippling colors assumes a humanoid form. Its kaleidoscope body shifts and glitters with mesmeric patterns.}", + "Sometimes known as \"light elves\" because they assume a vaguely elfish shape, these enigmatic shapeshifters make their home at the edge of the world, where reality bends and physical laws unravel. Their mutable bodies are composed entirely of shifting colors. Among themselves they communicate through flashing patterns and hues, but they talk to other races in an echoing, choral tone that seems to emanate from everywhere and nowhere around them.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Servants of Fate", + "entries": [ + "Their aims often seem inconsequential or simply baffling, but they've also sundered mountains and toppled kingdoms. Many believe they're agents of Fate, others that their motivation is an alien aesthetic or their own amusement." + ] + }, + { + "type": "entries", + "name": "Pattern Vision", + "entries": [ + "Those who've spoken with liosalfar say they talk as if all existence was a sea of patterns and colors to be set in pleasing shapes. They barely understand mortal concerns." + ] + }, + { + "type": "entries", + "name": "Enemies of the Ramag", + "entries": [ + "The liosalfar have a longstanding rivalry with the portal-making ramag, whom they despise as \"corruptors of the patterns.\"" + ] + }, + { + "type": "inset", + "name": "Liosalfar in Midgard", + "entries": [ + "Once the patrons of the elven kingdom of Thorn, the liosalfar are dwellers in the northern lights that hover over Hyperborea. The liosalfar are aloof protectors of that lost realm, but they spend most of their time traveling between Midgard and other planes of existence. They have a gift for patterns, and they are explorers and meddlers by nature." + ] + } + ] + } + ] + } + ] + } }, { "name": "Living Wick", @@ -43646,6 +43181,17 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Living%20Wick.png", + "damageTags": [ + "B", + "F" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -43691,18 +43237,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Living%20Wick.png", - "damageTags": [ - "B", - "F" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Lord of the Hunt", @@ -43878,6 +43413,52 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lord%20of%20the%20Hunt.png", + "traitTags": [ + "Legendary Resistances", + "Magic Weapons" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "C", + "DR", + "E", + "S" + ], + "damageTags": [ + "I", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW", + "THW" + ], + "conditionInflict": [ + "prone" + ], + "conditionInflictLegendary": [ + "charmed" + ], + "savingThrowForced": [ + "charisma", + "strength" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], "fluff": { "images": [ { @@ -43959,53 +43540,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lord%20of%20the%20Hunt.png", - "traitTags": [ - "Legendary Resistances", - "Magic Weapons" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "C", - "DR", - "E", - "S" - ], - "damageTags": [ - "I", - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW", - "THW" - ], - "conditionInflict": [ - "prone" - ], - "conditionInflictLegendary": [ - "charmed" - ], - "savingThrowForced": [ - "charisma", - "strength" - ], - "savingThrowForcedSpell": [ - "dexterity" - ] + } }, { "name": "Lorelei", @@ -44156,51 +43691,6 @@ "environment": [ "aquatic" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Lorelei.webp" - } - } - ], - "entries": [ - "{@i Lounging on large river rocks or within swirling eddies untouched by the rush of the current, these breathtakingly fey call plaintively to travelers and knights errant. They seek nothing less than the last breath of a drowning man.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Death to Men", - "entries": [ - "These callous river sirens compete with one another in manipulating and destroying male travelers. A race born from an ancient oath to the River King, a lorelei's cruelty stems from a racial memory. A lorelei often taunts her prey for days before finally turning on it. When the opportunity presents itself, it quickly draws heavily armored warriors into deep water and kisses them as they drown." - ] - }, - { - "type": "entries", - "name": "Voluptuous Humanoids", - "entries": [ - "Although legends describe the lorelei as golden-haired and fair-skinned, they come in all varieties, each more voluptuous than the next. While most resemble sensual humans, a lorelei's form can also include elves, dwarves, and in some recorded cases even orcs and hobgoblins\u2014a lorelei mimics her most frequent prey." - ] - }, - { - "type": "entries", - "name": "Ignore Women", - "entries": [ - "Women travelers are vexing for the lorelei. While the siren's powers affect women as readily as men, the lorelei lacks the urge to destroy them. Women traveling alone or in all-female groups may pass through a lorelei's territory safely, and might even make peaceful contact. However, women who protect male companions are viewed as traitors, inspiring wrath." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lorelei.png", "attachedItems": [ "dagger|phb" @@ -44245,7 +43735,52 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Lorelei.webp" + } + } + ], + "entries": [ + "{@i Lounging on large river rocks or within swirling eddies untouched by the rush of the current, these breathtakingly fey call plaintively to travelers and knights errant. They seek nothing less than the last breath of a drowning man.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Death to Men", + "entries": [ + "These callous river sirens compete with one another in manipulating and destroying male travelers. A race born from an ancient oath to the River King, a lorelei's cruelty stems from a racial memory. A lorelei often taunts her prey for days before finally turning on it. When the opportunity presents itself, it quickly draws heavily armored warriors into deep water and kisses them as they drown." + ] + }, + { + "type": "entries", + "name": "Voluptuous Humanoids", + "entries": [ + "Although legends describe the lorelei as golden-haired and fair-skinned, they come in all varieties, each more voluptuous than the next. While most resemble sensual humans, a lorelei's form can also include elves, dwarves, and in some recorded cases even orcs and hobgoblins\u2014a lorelei mimics her most frequent prey." + ] + }, + { + "type": "entries", + "name": "Ignore Women", + "entries": [ + "Women travelers are vexing for the lorelei. While the siren's powers affect women as readily as men, the lorelei lacks the urge to destroy them. Women traveling alone or in all-female groups may pass through a lorelei's territory safely, and might even make peaceful contact. However, women who protect male companions are viewed as traitors, inspiring wrath." + ] + } + ] + } + ] + } + ] + } }, { "name": "Loxoda", @@ -44326,6 +43861,31 @@ "forest", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Loxoda.png", + "attachedItems": [ + "javelin|phb", + "maul|phb" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW", + "THW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -44371,32 +43931,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Loxoda.png", - "attachedItems": [ - "javelin|phb", - "maul|phb" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW", - "THW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Lunar Devil", @@ -44574,6 +44109,55 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lunar%20Devil.png", + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CE", + "DR", + "E", + "I", + "S", + "TP" + ], + "damageTags": [ + "B", + "C", + "P", + "S" + ], + "damageTagsSpell": [ + "C" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -44625,56 +44209,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Lunar%20Devil.png", - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CE", - "DR", - "E", - "I", - "S", - "TP" - ], - "damageTags": [ - "B", - "C", - "P", - "S" - ], - "damageTagsSpell": [ - "C" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded" - ], - "conditionInflictSpell": [ - "invisible" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity" - ] + } }, { "name": "Mahoru", @@ -44775,6 +44310,28 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mahoru.png", + "traitTags": [ + "Amphibious", + "Keen Senses", + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], "fluff": { "images": [ { @@ -44820,29 +44377,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mahoru.png", - "traitTags": [ - "Amphibious", - "Keen Senses", - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "strength", - "wisdom" - ] + } }, { "name": "Malakbel", @@ -44969,6 +44504,31 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Malakbel.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "AB", + "TP" + ], + "damageTags": [ + "F", + "R" + ], + "miscTags": [ + "AOE" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -45007,32 +44567,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Malakbel.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "AB", - "TP" - ], - "damageTags": [ - "F", - "R" - ], - "miscTags": [ - "AOE" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Mallqui", @@ -45185,6 +44720,45 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mallqui.png", + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "N" + ], + "damageTagsSpell": [ + "B", + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "exhaustion" + ], + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "strength" + ], "fluff": { "images": [ { @@ -45229,46 +44803,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mallqui.png", - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "N" - ], - "damageTagsSpell": [ - "B", - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "exhaustion" - ], - "conditionInflictSpell": [ - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "strength" - ] + } }, { "name": "Malphas (Storm Crow)", @@ -45386,6 +44921,37 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Malphas%20%28Storm%20Crow%29.png", + "attachedItems": [ + "longsword|phb" + ], + "traitTags": [ + "Light Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI", + "S" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "O" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], "fluff": { "images": [ { @@ -45423,38 +44989,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Malphas%20%28Storm%20Crow%29.png", - "attachedItems": [ - "longsword|phb" - ], - "traitTags": [ - "Light Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI", - "S" - ], - "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "O" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW" - ] + } }, { "name": "Mammon, Archduke of Greed", @@ -45642,59 +45177,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Mammon.webp" - } - } - ], - "entries": [ - "This massive demon is made of money. His corpulent body is clad only in a woven platinum loincloth and a myriad of golden bangles, necklaces, rings, and chains. His skin is a deep golden hue, and his bald head is surmounted by a magnificent crown. The figure's grin is wide, wicked, and dripping with avarice.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Rich and Ostentatious", - "entries": [ - "Mammon, the Golden Duke, the Arch-Devil of Greed, embodies the desire for material wealth that is so prevalent in mortals, and he has grown fat on the Material Plane's greed. Supplicants enter into service with Mammon, hoping desperately for a taste of the mind-boggling treasures that flow through his realm. The Arch-Devil of Greed rarely has to try to corrupt souls\u2014they willingly cast themselves onto his counting room floor.", - "Befitting his appetites, Mammon is a rotund devil, and massively tall. He clads his golden body in ostentatious wealth. His only concession to actual clothing is a scant loincloth woven from platinum threads." - ] - }, - { - "type": "entries", - "name": "Greed Embodied", - "entries": [ - "Mammon's greed knows no bounds. It is the one constant that allows mortals hope when dealing with him. If Mammon wants something badly enough, he spares no expense to get it, and even the lowliest supplicant can leverage that desire to his gain. Damned souls can be rescued from the Halls of Avarice by trading some unique bauble that has escaped Mammon's collection, or by offering to deliver an even more valuable soul in their place. Of course, such promises must be delivered, which means somehow coercing or tricking another living person into Mammon's clutches." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Arch-Devils", - "entries": [ - "The rulers of Hell are the arch-devils, some arch-dukes and princes, others mere barons\u2014but all with great longing to advance themselves and seize power." - ] - }, - { - "type": "entries", - "name": "Mammon's Lair", - "entries": [ - "Mammon resides within a realm of overwhelming opulence. The forests grow golden trees with emerald leaves. Streams of liquid silver wind past fields of lapis wildflowers. The Archdevil of Greed's home, the Halls of Avirice, is in the heart of a golden city. Everything within his palace is made of a precious substance, and it is filled to bursting with breathtaking treasures." - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arch-Devil%20Mammon%2C%20Archduke%20of%20Greed.png", "traitTags": [ "Legendary Resistances", @@ -45748,7 +45230,60 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Mammon.webp" + } + } + ], + "entries": [ + "This massive demon is made of money. His corpulent body is clad only in a woven platinum loincloth and a myriad of golden bangles, necklaces, rings, and chains. His skin is a deep golden hue, and his bald head is surmounted by a magnificent crown. The figure's grin is wide, wicked, and dripping with avarice.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rich and Ostentatious", + "entries": [ + "Mammon, the Golden Duke, the Arch-Devil of Greed, embodies the desire for material wealth that is so prevalent in mortals, and he has grown fat on the Material Plane's greed. Supplicants enter into service with Mammon, hoping desperately for a taste of the mind-boggling treasures that flow through his realm. The Arch-Devil of Greed rarely has to try to corrupt souls\u2014they willingly cast themselves onto his counting room floor.", + "Befitting his appetites, Mammon is a rotund devil, and massively tall. He clads his golden body in ostentatious wealth. His only concession to actual clothing is a scant loincloth woven from platinum threads." + ] + }, + { + "type": "entries", + "name": "Greed Embodied", + "entries": [ + "Mammon's greed knows no bounds. It is the one constant that allows mortals hope when dealing with him. If Mammon wants something badly enough, he spares no expense to get it, and even the lowliest supplicant can leverage that desire to his gain. Damned souls can be rescued from the Halls of Avarice by trading some unique bauble that has escaped Mammon's collection, or by offering to deliver an even more valuable soul in their place. Of course, such promises must be delivered, which means somehow coercing or tricking another living person into Mammon's clutches." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Arch-Devils", + "entries": [ + "The rulers of Hell are the arch-devils, some arch-dukes and princes, others mere barons\u2014but all with great longing to advance themselves and seize power." + ] + }, + { + "type": "entries", + "name": "Mammon's Lair", + "entries": [ + "Mammon resides within a realm of overwhelming opulence. The forests grow golden trees with emerald leaves. Streams of liquid silver wind past fields of lapis wildflowers. The Archdevil of Greed's home, the Halls of Avirice, is in the heart of a golden city. Everything within his palace is made of a precious substance, and it is filled to bursting with breathtaking treasures." + ] + } + ] + } }, { "name": "Mamura", @@ -45879,59 +45414,6 @@ "ruins", "underground" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Mamura.webp" - } - } - ], - "entries": [ - "{@i This tiny monstrosity combines the worst elements of a dead frog and a rotting fish. Its slimy, scaly, vaguely humanoid form has three clawed arms arranged radially about its body. Its slimy green bat.like wings seem too small to work, yet it flies very well.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Twisted Field Sprites", - "entries": [ - "Mamuras are the twisted faeries of magical wastelands and barren plains. They were once goodaligned, pixie-like fey called \"polevoi,\" or \"field sprites,\" but at some point they swore their souls to a dark goddess and were corrupted by her foul magic. Now they are twisted, alien things." - ] - }, - { - "type": "entries", - "name": "Cross-Dimensional", - "entries": [ - "The mamura is one degree out of phase with the usual five dimensions. As a result, it always appears blurry and indistinct even in bright light, and it seems translucent in dim light.", - "Mamuras babble constantly, but their talk is mostly nonsense. Their minds operate in multiple dimensions in time as well as space, and this allows them to talk to creatures of the Realms Beyond. Because of this, their babble may be prophetic, but only few can decipher it." - ] - }, - { - "type": "entries", - "name": "Prophetic Followers", - "entries": [ - "They occasionally align themselves with powerful goblin tribes or evil wasteland sorcerers for their own unknowable purposes." - ] - }, - { - "type": "inset", - "name": "Mamuras in Midgard", - "entries": [ - "The mamura are servants of the Black Goat of the Woods, and they live in the Wasted West and various fetid swamps and badlands. They seem friendly with the selang, and they arrange strange and orgiastic rites with them at the equinoxes." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mamura.png", "traitTags": [ "Flyby", @@ -45961,7 +45443,60 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Mamura.webp" + } + } + ], + "entries": [ + "{@i This tiny monstrosity combines the worst elements of a dead frog and a rotting fish. Its slimy, scaly, vaguely humanoid form has three clawed arms arranged radially about its body. Its slimy green bat.like wings seem too small to work, yet it flies very well.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Twisted Field Sprites", + "entries": [ + "Mamuras are the twisted faeries of magical wastelands and barren plains. They were once goodaligned, pixie-like fey called \"polevoi,\" or \"field sprites,\" but at some point they swore their souls to a dark goddess and were corrupted by her foul magic. Now they are twisted, alien things." + ] + }, + { + "type": "entries", + "name": "Cross-Dimensional", + "entries": [ + "The mamura is one degree out of phase with the usual five dimensions. As a result, it always appears blurry and indistinct even in bright light, and it seems translucent in dim light.", + "Mamuras babble constantly, but their talk is mostly nonsense. Their minds operate in multiple dimensions in time as well as space, and this allows them to talk to creatures of the Realms Beyond. Because of this, their babble may be prophetic, but only few can decipher it." + ] + }, + { + "type": "entries", + "name": "Prophetic Followers", + "entries": [ + "They occasionally align themselves with powerful goblin tribes or evil wasteland sorcerers for their own unknowable purposes." + ] + }, + { + "type": "inset", + "name": "Mamuras in Midgard", + "entries": [ + "The mamura are servants of the Black Goat of the Woods, and they live in the Wasted West and various fetid swamps and badlands. They seem friendly with the selang, and they arrange strange and orgiastic rites with them at the equinoxes." + ] + } + ] + } + ] + } + ] + } }, { "name": "Manabane Scarab Swarm", @@ -46062,6 +45597,21 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Manabane%20Scarab%20Swarm.png", + "senseTags": [ + "B", + "D", + "T" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -46094,22 +45644,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Manabane%20Scarab%20Swarm.png", - "senseTags": [ - "B", - "D", - "T" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Map Mimic", @@ -46193,6 +45728,24 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Map%20Mimic.png", + "traitTags": [ + "False Appearance", + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "deafened" + ], "fluff": { "images": [ { @@ -46237,25 +45790,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Map%20Mimic.png", - "traitTags": [ - "False Appearance", - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "deafened" - ] + } }, { "name": "Mask Wight", @@ -46358,12 +45893,12 @@ "{@spell tongues}" ] }, - "ability": "cha", "weekly": { "1": [ "{@spell gate}" ] - } + }, + "ability": "cha" } ], "trait": [ @@ -46403,6 +45938,47 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mask%20Wight.png", + "senseTags": [ + "D", + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI", + "I" + ], + "damageTags": [ + "B", + "N", + "S", + "T" + ], + "damageTagsSpell": [ + "B", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "deafened", + "exhaustion" + ], + "savingThrowForced": [ + "charisma", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution" + ], "fluff": { "images": [ { @@ -46449,48 +46025,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mask%20Wight.png", - "senseTags": [ - "D", - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI", - "I" - ], - "damageTags": [ - "B", - "N", - "S", - "T" - ], - "damageTagsSpell": [ - "B", - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "deafened", - "exhaustion" - ], - "savingThrowForced": [ - "charisma", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution" - ] + } }, { "name": "Mavka", @@ -46570,6 +46105,9 @@ "headerEntries": [ "The mavka's innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" ], + "constant": [ + "{@spell protection from evil and good}" + ], "will": [ "{@spell create or destroy water}", "{@spell dancing lights}", @@ -46594,10 +46132,7 @@ "{@spell vampiric touch}" ] }, - "ability": "cha", - "constant": [ - "{@spell protection from evil and good}" - ] + "ability": "cha" } ], "trait": [ @@ -46631,59 +46166,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Mavka.webp" - } - } - ], - "entries": [ - "{@i These twisted dryads have been turned into vampiric monstrosities by undead warlocks and vampiric experiments.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Charred Dryads", - "entries": [ - "With burnt and blackened skin, burnt twigs for hair, and clawed hands and feet that resemble burnt and twisted roots, mavkas seem scorched and even frail. Pupil-less red eyes gleam in their eye sockets with a hellish green flame." - ] - }, - { - "type": "entries", - "name": "Death Riders", - "entries": [ - "All mavkas ride nightmare mounts as fearsome raiders, often snatching victims up into the saddle, never to be seen again. They despise and trample foot soldiers as peasants unworthy of attention." - ] - }, - { - "type": "entries", - "name": "Hag Killers", - "entries": [ - "Mavkas are the mortal enemies of red hags, who call these undead horrors \"greenbanes.\"" - ] - }, - { - "type": "inset", - "name": "Mavkas in Midgard", - "entries": [ - "Mavkas were once three dryad sisters named Mica, Anthelia, and Saramantha. After his conquest of Morgau, the Black Prince Lucan had the dryads and their trees killed, and then raised the corpses as powerful undead. His warlocks bonded the new undead with nightmares instead of trees to complete their corruption.", - "These three sisters have since spawned many more such undead fey, and they some serve the Black Prince as wives or concubines while others pursue their own ends, destroying vampires, laying waste to whole villages, and seeking power in the Shadow Realm. The mavkas occasionally refer to one another as \"sister-wives.\"" - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mavka.png", "traitTags": [ "Sunlight Sensitivity" @@ -46718,7 +46200,60 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Mavka.webp" + } + } + ], + "entries": [ + "{@i These twisted dryads have been turned into vampiric monstrosities by undead warlocks and vampiric experiments.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Charred Dryads", + "entries": [ + "With burnt and blackened skin, burnt twigs for hair, and clawed hands and feet that resemble burnt and twisted roots, mavkas seem scorched and even frail. Pupil-less red eyes gleam in their eye sockets with a hellish green flame." + ] + }, + { + "type": "entries", + "name": "Death Riders", + "entries": [ + "All mavkas ride nightmare mounts as fearsome raiders, often snatching victims up into the saddle, never to be seen again. They despise and trample foot soldiers as peasants unworthy of attention." + ] + }, + { + "type": "entries", + "name": "Hag Killers", + "entries": [ + "Mavkas are the mortal enemies of red hags, who call these undead horrors \"greenbanes.\"" + ] + }, + { + "type": "inset", + "name": "Mavkas in Midgard", + "entries": [ + "Mavkas were once three dryad sisters named Mica, Anthelia, and Saramantha. After his conquest of Morgau, the Black Prince Lucan had the dryads and their trees killed, and then raised the corpses as powerful undead. His warlocks bonded the new undead with nightmares instead of trees to complete their corruption.", + "These three sisters have since spawned many more such undead fey, and they some serve the Black Prince as wives or concubines while others pursue their own ends, destroying vampires, laying waste to whole villages, and seeking power in the Shadow Realm. The mavkas occasionally refer to one another as \"sister-wives.\"" + ] + } + ] + } + ] + } + ] + } }, { "name": "Mbielu", @@ -46787,6 +46322,22 @@ "marshes", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mbielu.png", + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned", + "prone" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "fluff": { "images": [ { @@ -46831,23 +46382,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mbielu.png", - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned", - "prone" - ], - "savingThrowForced": [ - "constitution", - "strength" - ] + } }, { "name": "Mechuiti, Demon Lord of Apes", @@ -47069,6 +46604,64 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mechuiti%2C%20Demon%20Lord%20of%20Apes.png", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "DR", + "I", + "P", + "TP" + ], + "damageTags": [ + "A", + "F", + "P", + "S" + ], + "damageTagsSpell": [ + "B", + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "poisoned" + ], + "conditionInflictSpell": [ + "paralyzed", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -47129,65 +46722,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mechuiti%2C%20Demon%20Lord%20of%20Apes.png", - "traitTags": [ - "Legendary Resistances", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Breath Weapon", - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "DR", - "I", - "P", - "TP" - ], - "damageTags": [ - "A", - "F", - "P", - "S" - ], - "damageTagsSpell": [ - "B", - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "poisoned" - ], - "conditionInflictSpell": [ - "paralyzed", - "stunned" - ], - "savingThrowForced": [ - "constitution", - "dexterity", - "wisdom" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Mi-Go", @@ -47295,6 +46830,35 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mi-Go.png", + "traitTags": [ + "Sneak Attack" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "I", + "S", + "Y" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "incapacitated" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -47341,36 +46905,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mi-Go.png", - "traitTags": [ - "Sneak Attack" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "I", - "S", - "Y" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "incapacitated" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Millitaur", @@ -47449,6 +46984,28 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Millitaur.png", + "attachedItems": [ + "handaxe|phb" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "I", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], "fluff": { "images": [ { @@ -47493,29 +47050,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Millitaur.png", - "attachedItems": [ - "handaxe|phb" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "I", - "S" - ], - "miscTags": [ - "MLW", - "MW" - ] + } }, { "name": "Mindrot Thrall", @@ -47616,6 +47151,32 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mindrot%20Thrall.png", + "senseTags": [ + "T" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack", + "Swallow" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "A", + "S" + ], + "miscTags": [ + "AOE", + "HPR", + "MW" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -47661,33 +47222,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mindrot%20Thrall.png", - "senseTags": [ - "T" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack", - "Swallow" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "A", - "S" - ], - "miscTags": [ - "AOE", - "HPR", - "MW" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Mirager", @@ -47798,6 +47333,39 @@ "badlands", "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mirager.png", + "traitTags": [ + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "B", + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "images": [ { @@ -47842,40 +47410,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mirager.png", - "traitTags": [ - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "B", - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Miremal", @@ -47977,6 +47512,32 @@ "environment": [ "marshes" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Miremal.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -48030,33 +47591,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Miremal.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Mirror Hag", @@ -48176,6 +47711,45 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mirror%20Hag.png", + "attachedItems": [ + "quarterstaff|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "P" + ], + "damageTagsSpell": [ + "L", + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -48220,46 +47794,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mirror%20Hag.png", - "attachedItems": [ - "quarterstaff|phb" - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "P" - ], - "damageTagsSpell": [ - "L", - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Mngwa", @@ -48360,6 +47895,28 @@ "forest", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mngwa.png", + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -48404,29 +47961,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mngwa.png", - "traitTags": [ - "Keen Senses", - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Monolith Champion", @@ -48525,6 +48060,35 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Monolith%20Champion.png", + "attachedItems": [ + "greatsword|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E" + ], + "damageTags": [ + "B", + "C", + "F", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "invisible" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "images": [ { @@ -48569,36 +48133,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Monolith%20Champion.png", - "attachedItems": [ - "greatsword|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "E" - ], - "damageTags": [ - "B", - "C", - "F", - "S" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "invisible" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Monolith Footman", @@ -48697,6 +48232,32 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Monolith%20Footman.png", + "attachedItems": [ + "longsword|phb" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "E" + ], + "damageTags": [ + "B", + "C", + "F", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "invisible" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "images": [ { @@ -48741,33 +48302,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Monolith%20Footman.png", - "attachedItems": [ - "longsword|phb" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "E" - ], - "damageTags": [ - "B", - "C", - "F", - "S" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "invisible" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Moonlit King", @@ -48962,88 +48497,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Moonlit%20King.webp" - } - } - ], - "entries": [ - "Dressed in archaic nobleman's finery, this elf lord has wildly unkempt bluish hair and pale, almost luminous skin. His eyes bulge slightly from their sockets as they stare vacantly. The lord's shadow moves slightly out of sync with his body, which appears solid in some portions and nearly transparent in others.", - "His Lunar and Royal Majesty, Ludomir Imbrium the XVI, is also known as the Moonlit King of the Shadow Fey, Lord of the Shadow Realm, Lord Protector of the Black Elves, Duke of the Elf Ironcrags, Baron of Bratislor, Earl of Zobeck, Master of the Winter Palace, and Count-Palatine of Salzbach. A creature consumed by madness, the Moonlit King is an ephemeral vestige of greatness lost. He barely lives in reality anymore, and is beset by phantoms from his own mind conjured from shadows and regret.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dwindling Power", - "entries": [ - "The Moonlit King lost the favor of his wife, the Queen of Night and Magic, long ago. When he fell from power, the Queen exiled him, banishing him from his seat in the Courts of the Shadow Fey. Now he endures in the crumbling, far-flung Tower of the Moon. The King has sunk deep into madness during his isolation and has turned to bargains with demons and devils, including Alquam the Demon Lord of Night, in a desperate bid to regain freedom." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Fey Lords and Ladies", - "entries": [ - "Fey are capricious, mischievous, and often dangerous beings, but despite their chaotic reputations, they do follow a certain set of rules. These rules\u2014widely misunderstood by outsiders\u2014are codified and enforced by a cadre of lofty fey nobility. Befitting any courtly structure, the fey bow to lords and ladies: eldritch creatures of immense power who rule the courts.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Heads of State", - "entries": [ - "The fey lords and ladies are beings of high station and prodigious personal power. Each rules over at least a great city if not an entire nation. No matter the scope of a fey noble's rule, in his or eyes, a fey ruler's word is law, and so shall the rest of the world see it! Outsiders may not understand the edicts and interdicts of a fey noble, but that's no protection against the harsh penalties that await any who break them, knowingly or otherwise." - ] - }, - { - "type": "entries", - "name": "Circles of Power", - "entries": [ - "Each fey noble is supreme in his or her own bailiwick, and the rulers maintain a rigid hierarchy among themselves. Thee Queen of Night and Magic is undeniably the most powerful of all fey nobles, and she rules cyclically with her embittered husband, the Moonlit King. Together, the Summer and Winter monarchs rule over the entire shadow fey race. Thee River King is next in power, and he rules over the river elves of the Arbonesse forest. Thee Snow Queen rules among the ice, snow, and plundering reavers of the far north, as wells as commanding the obedience of the {@creature fraughashar|ToB} and {@creature ice maiden|ToB|ice maidens}. The Bear King, the weakest politically, rules a northerly city-state where {@creature werebear|mm|werebears} are common and mead flows like water.", - "Thee odd man out is the Lord of the Hunt. Though he is associated with both the shadow fey and the light elves, no one is certain of his true identity or how he fits into the political structure of fey nobility. Because he seldom concerns himself with politics, few have felt any need to press the question.", - "Other fey courts and rulers certainly exist, though their rulers are more esoteric than those described here." - ] - }, - { - "type": "entries", - "name": "Vacant Thrones", - "entries": [ - "When a lord or lady dies, the court does not remain leaderless for long. Ambitious beings among the fey always hunger for more power and covet the station of their superiors. After a traditional month or year of mourning, vicious power struggles winnow the weak and pave the way for the most cunning or the strongest to take the court's vacant throne." - ] - } - ] - }, - { - "type": "inset", - "name": "Touch of Iron", - "entries": [ - "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of cold-wrought iron. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies.", - "Cold iron weapons, however, are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." - ] - } - ] - }, - { - "type": "entries", - "name": "Moonlit King's Lair", - "entries": [ - "The Moonlit King currently has been exiled by his wife, the Queen of Night and Magic, to the Tower of the Moon, which is hidden in a spiral labyrinth deep within the plane of shadows. The tower is a run-down, folorn place, filled with false whispers and shadow ghosts of the mad fey lord's own creation." - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Moonlit%20King.png", "traitTags": [ "Legendary Resistances", @@ -49095,7 +48548,89 @@ "savingThrowForcedSpell": [ "charisma", "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Moonlit%20King.webp" + } + } + ], + "entries": [ + "Dressed in archaic nobleman's finery, this elf lord has wildly unkempt bluish hair and pale, almost luminous skin. His eyes bulge slightly from their sockets as they stare vacantly. The lord's shadow moves slightly out of sync with his body, which appears solid in some portions and nearly transparent in others.", + "His Lunar and Royal Majesty, Ludomir Imbrium the XVI, is also known as the Moonlit King of the Shadow Fey, Lord of the Shadow Realm, Lord Protector of the Black Elves, Duke of the Elf Ironcrags, Baron of Bratislor, Earl of Zobeck, Master of the Winter Palace, and Count-Palatine of Salzbach. A creature consumed by madness, the Moonlit King is an ephemeral vestige of greatness lost. He barely lives in reality anymore, and is beset by phantoms from his own mind conjured from shadows and regret.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dwindling Power", + "entries": [ + "The Moonlit King lost the favor of his wife, the Queen of Night and Magic, long ago. When he fell from power, the Queen exiled him, banishing him from his seat in the Courts of the Shadow Fey. Now he endures in the crumbling, far-flung Tower of the Moon. The King has sunk deep into madness during his isolation and has turned to bargains with demons and devils, including Alquam the Demon Lord of Night, in a desperate bid to regain freedom." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Fey Lords and Ladies", + "entries": [ + "Fey are capricious, mischievous, and often dangerous beings, but despite their chaotic reputations, they do follow a certain set of rules. These rules\u2014widely misunderstood by outsiders\u2014are codified and enforced by a cadre of lofty fey nobility. Befitting any courtly structure, the fey bow to lords and ladies: eldritch creatures of immense power who rule the courts.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Heads of State", + "entries": [ + "The fey lords and ladies are beings of high station and prodigious personal power. Each rules over at least a great city if not an entire nation. No matter the scope of a fey noble's rule, in his or eyes, a fey ruler's word is law, and so shall the rest of the world see it! Outsiders may not understand the edicts and interdicts of a fey noble, but that's no protection against the harsh penalties that await any who break them, knowingly or otherwise." + ] + }, + { + "type": "entries", + "name": "Circles of Power", + "entries": [ + "Each fey noble is supreme in his or her own bailiwick, and the rulers maintain a rigid hierarchy among themselves. Thee Queen of Night and Magic is undeniably the most powerful of all fey nobles, and she rules cyclically with her embittered husband, the Moonlit King. Together, the Summer and Winter monarchs rule over the entire shadow fey race. Thee River King is next in power, and he rules over the river elves of the Arbonesse forest. Thee Snow Queen rules among the ice, snow, and plundering reavers of the far north, as wells as commanding the obedience of the {@creature fraughashar|ToB} and {@creature ice maiden|ToB|ice maidens}. The Bear King, the weakest politically, rules a northerly city-state where {@creature werebear|mm|werebears} are common and mead flows like water.", + "Thee odd man out is the Lord of the Hunt. Though he is associated with both the shadow fey and the light elves, no one is certain of his true identity or how he fits into the political structure of fey nobility. Because he seldom concerns himself with politics, few have felt any need to press the question.", + "Other fey courts and rulers certainly exist, though their rulers are more esoteric than those described here." + ] + }, + { + "type": "entries", + "name": "Vacant Thrones", + "entries": [ + "When a lord or lady dies, the court does not remain leaderless for long. Ambitious beings among the fey always hunger for more power and covet the station of their superiors. After a traditional month or year of mourning, vicious power struggles winnow the weak and pave the way for the most cunning or the strongest to take the court's vacant throne." + ] + } + ] + }, + { + "type": "inset", + "name": "Touch of Iron", + "entries": [ + "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of cold-wrought iron. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies.", + "Cold iron weapons, however, are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." + ] + } + ] + }, + { + "type": "entries", + "name": "Moonlit King's Lair", + "entries": [ + "The Moonlit King currently has been exiled by his wife, the Queen of Night and Magic, to the Tower of the Moon, which is hidden in a spiral labyrinth deep within the plane of shadows. The tower is a run-down, folorn place, filled with false whispers and shadow ghosts of the mad fey lord's own creation." + ] + } + ] + } }, { "name": "Mordant Snare", @@ -49215,6 +48750,37 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mordant%20Snare.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "C", + "P" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -49259,38 +48825,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Mordant%20Snare.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "languageTags": [ - "C", - "P" - ], - "damageTags": [ - "A", - "B", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Morphoi", @@ -49382,6 +48917,31 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Morphoi.png", + "attachedItems": [ + "shortbow|phb", + "trident|phb" + ], + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW", + "THW" + ], "fluff": { "images": [ { @@ -49436,32 +48996,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Morphoi.png", - "attachedItems": [ - "shortbow|phb", - "trident|phb" - ], - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW", - "THW" - ] + } }, { "name": "Moss Lurker", @@ -49580,6 +49115,35 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Moss%20Lurker.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "B" + ], + "languageTags": [ + "GI", + "S" + ], + "damageTags": [ + "B", + "I", + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -49611,36 +49175,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Moss%20Lurker.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "B" - ], - "languageTags": [ - "GI", - "S" - ], - "damageTags": [ - "B", - "I", - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Myling", @@ -49738,6 +49273,30 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Myling.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "stunned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -49782,31 +49341,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Myling.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "stunned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Naina", @@ -50007,58 +49542,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Naina.webp" - } - } - ], - "entries": [ - "{@i These drakes are resplendent in their natural form, plumed and scaled in glittering, multicolored hues. In humanoid form, they appear as elderly homespun human crones or as young, beautiful elvish women.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Drakes in Human Form", - "entries": [ - "These faerie drakes can take the shape of wise, old, human women. They retain full use of their sorcerous powers in their humanoid forms, and they can retain that form indefinitely." - ] - }, - { - "type": "entries", - "name": "Difficult to Spot", - "entries": [ - "A naina shapeshifted into human form is nearly impossible to spot as anything but human unless she makes a mistake that gives away her true nature, and they seldom do. Draconic roars, a flash of scales, a fondness for raw meat, and a flash of wrathful dragon breath are the most common tells." - ] - }, - { - "type": "entries", - "name": "Hunted by Rumor", - "entries": [ - "When rumors of a naina circulate, any woman who is a stranger may be persecuted, ostracized, or even tortured unless she can prove that she's entirely human." - ] - }, - { - "type": "inset", - "name": "Naina in Midgard", - "entries": [ - "The naina are employed by the Dragon Empire as spies, infiltrators, and agents provocateur. Some sages say they serve Baba Yaga, and she can speak through them." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Naina.png", "traitTags": [ "Shapechanger" @@ -50110,7 +49593,59 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Naina.webp" + } + } + ], + "entries": [ + "{@i These drakes are resplendent in their natural form, plumed and scaled in glittering, multicolored hues. In humanoid form, they appear as elderly homespun human crones or as young, beautiful elvish women.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Drakes in Human Form", + "entries": [ + "These faerie drakes can take the shape of wise, old, human women. They retain full use of their sorcerous powers in their humanoid forms, and they can retain that form indefinitely." + ] + }, + { + "type": "entries", + "name": "Difficult to Spot", + "entries": [ + "A naina shapeshifted into human form is nearly impossible to spot as anything but human unless she makes a mistake that gives away her true nature, and they seldom do. Draconic roars, a flash of scales, a fondness for raw meat, and a flash of wrathful dragon breath are the most common tells." + ] + }, + { + "type": "entries", + "name": "Hunted by Rumor", + "entries": [ + "When rumors of a naina circulate, any woman who is a stranger may be persecuted, ostracized, or even tortured unless she can prove that she's entirely human." + ] + }, + { + "type": "inset", + "name": "Naina in Midgard", + "entries": [ + "The naina are employed by the Dragon Empire as spies, infiltrators, and agents provocateur. Some sages say they serve Baba Yaga, and she can speak through them." + ] + } + ] + } + ] + } + ] + } }, { "name": "Ngobou", @@ -50186,6 +49721,20 @@ "environment": [ "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ngobou.png", + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -50230,21 +49779,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ngobou.png", - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Nichny", @@ -50400,6 +49935,40 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nichny.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "P", + "S" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "C", + "O" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "images": [ { @@ -50452,41 +50021,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nichny.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "E", - "P", - "S" - ], - "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "C", - "O" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "invisible" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Night Scorpion", @@ -50552,51 +50087,6 @@ "ruins", "underground" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Night%20Scorpion.webp" - } - } - ], - "entries": [ - "{@i These midnight-black scorpions have a bright-red stripe on their tails, signaling the crippling poison within.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Blinding Poison", - "entries": [ - "This aptly named arachnid hunter blinds victims with a dose of its crippling poison. It feeds on whole camels when given the chance, but it more commonly devours goats, sheep, and people. It hunts by night, when its blindvision is most effective." - ] - }, - { - "type": "entries", - "name": "Underdark Giants", - "entries": [ - "The species is common in deep caves and underworld realms. They are eight feet long with a seven-foot tail and daggerlike stinger. They weigh up to 200 pounds." - ] - }, - { - "type": "entries", - "name": "Valuable Venom", - "entries": [ - "Night scorpion venom is highly prized and can command upwards of 400 gp per dose." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Night%20Scorpion.png", "senseTags": [ "B" @@ -50619,7 +50109,52 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Night%20Scorpion.webp" + } + } + ], + "entries": [ + "{@i These midnight-black scorpions have a bright-red stripe on their tails, signaling the crippling poison within.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Blinding Poison", + "entries": [ + "This aptly named arachnid hunter blinds victims with a dose of its crippling poison. It feeds on whole camels when given the chance, but it more commonly devours goats, sheep, and people. It hunts by night, when its blindvision is most effective." + ] + }, + { + "type": "entries", + "name": "Underdark Giants", + "entries": [ + "The species is common in deep caves and underworld realms. They are eight feet long with a seven-foot tail and daggerlike stinger. They weigh up to 200 pounds." + ] + }, + { + "type": "entries", + "name": "Valuable Venom", + "entries": [ + "Night scorpion venom is highly prized and can command upwards of 400 gp per dose." + ] + } + ] + } + ] + } + ] + } }, { "name": "Nightgarm", @@ -50752,6 +50287,48 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nightgarm.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Swallow" + ], + "languageTags": [ + "C", + "GI", + "GO", + "TP" + ], + "damageTags": [ + "A", + "P" + ], + "damageTagsSpell": [ + "O", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "restrained" + ], + "conditionInflictSpell": [ + "paralyzed" + ], + "savingThrowForced": [ + "charisma", + "constitution", + "strength" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "images": [ { @@ -50803,49 +50380,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nightgarm.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Swallow" - ], - "languageTags": [ - "C", - "GI", - "GO", - "TP" - ], - "damageTags": [ - "A", - "P" - ], - "damageTagsSpell": [ - "O", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "restrained" - ], - "conditionInflictSpell": [ - "paralyzed" - ], - "savingThrowForced": [ - "charisma", - "constitution", - "strength" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Nihileth", @@ -51057,6 +50592,35 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nihileth.png", + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "A", + "B", + "C", + "N", + "Y" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -51115,36 +50679,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nihileth.png", - "traitTags": [ - "Undead Fortitude" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "languageTags": [ - "TP" - ], - "damageTags": [ - "A", - "B", - "C", - "N", - "Y" - ], - "miscTags": [ - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Nihilethic Zombie", @@ -51277,20 +50812,6 @@ "ruins", "underground" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Nihilethic%20Zombie.webp" - } - } - ], - "entries": [ - "Created by the diseased will of nihileths, these zombies do their creator's bidding without fear or hesitation. While their appearance differs from typical zombies, they too move with the same jerky motions and uneven gait as their undead brethren. The skin and flesh of nihileth zombies is translucent and slimy. They are adept swimmers, and they have no difficulty functioning on dry land, always in service to their masters." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nihilethic%20Zombie.png", "senseTags": [ "D" @@ -51309,7 +50830,21 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Nihilethic%20Zombie.webp" + } + } + ], + "entries": [ + "Created by the diseased will of nihileths, these zombies do their creator's bidding without fear or hesitation. While their appearance differs from typical zombies, they too move with the same jerky motions and uneven gait as their undead brethren. The skin and flesh of nihileth zombies is translucent and slimy. They are adept swimmers, and they have no difficulty functioning on dry land, always in service to their masters." + ] + } }, { "name": "Nkosi", @@ -51404,51 +50939,6 @@ "environment": [ "plains" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Nkosi.webp" - } - } - ], - "entries": [ - "{@i With a thick mane of beaded locks, these powerful-looking bestial humanoids grin with a huge mouthful of pointed teeth\u2014as befits a shapeshifter that can turn into a noble lion.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Beads and Braids", - "entries": [ - "The nkosi resemble bestial humans with cat's eyes, slender tails, and the fangs and fur of a lion. Most grow their hair long, braiding colorful beads into their locks to mark important events in their lives. Although the nkosi's true form is that of a feline humanoid with leonine features, the most striking feature of the nkosi is their ability to change their shape, taking the form of a lion. Although comfortable in the wilds, nkosi can adapt to any environment." - ] - }, - { - "type": "entries", - "name": "Clawlike Blades", - "entries": [ - "In combat, they favor curved blades, wielded in a brutal fighting style in concert with snapping lunges using their sharp teeth. They prefer light armor decorated with bone beads, fetishes, and similar tokens taken from beasts they've slain." - ] - }, - { - "type": "entries", - "name": "Pridelords", - "entries": [ - "Nkosi pridelords are exceptionally tall and muscular members of the race, and they are leaders among their kin. Pridelords feature impressive manes but they are more famous for their powerful roar, which wakes the feral heart inside all members of this race." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nkosi.png", "attachedItems": [ "scimitar|phb" @@ -51477,7 +50967,52 @@ ], "savingThrowForced": [ "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Nkosi.webp" + } + } + ], + "entries": [ + "{@i With a thick mane of beaded locks, these powerful-looking bestial humanoids grin with a huge mouthful of pointed teeth\u2014as befits a shapeshifter that can turn into a noble lion.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Beads and Braids", + "entries": [ + "The nkosi resemble bestial humans with cat's eyes, slender tails, and the fangs and fur of a lion. Most grow their hair long, braiding colorful beads into their locks to mark important events in their lives. Although the nkosi's true form is that of a feline humanoid with leonine features, the most striking feature of the nkosi is their ability to change their shape, taking the form of a lion. Although comfortable in the wilds, nkosi can adapt to any environment." + ] + }, + { + "type": "entries", + "name": "Clawlike Blades", + "entries": [ + "In combat, they favor curved blades, wielded in a brutal fighting style in concert with snapping lunges using their sharp teeth. They prefer light armor decorated with bone beads, fetishes, and similar tokens taken from beasts they've slain." + ] + }, + { + "type": "entries", + "name": "Pridelords", + "entries": [ + "Nkosi pridelords are exceptionally tall and muscular members of the race, and they are leaders among their kin. Pridelords feature impressive manes but they are more famous for their powerful roar, which wakes the feral heart inside all members of this race." + ] + } + ] + } + ] + } + ] + } }, { "name": "Nkosi Pridelord", @@ -51590,6 +51125,39 @@ "environment": [ "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nkosi%20Pridelord.png", + "attachedItems": [ + "scimitar|phb" + ], + "traitTags": [ + "Brute", + "Keen Senses", + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -51634,40 +51202,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Nkosi%20Pridelord.png", - "attachedItems": [ - "scimitar|phb" - ], - "traitTags": [ - "Brute", - "Keen Senses", - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Noctiny", @@ -51781,6 +51316,37 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Noctiny.png", + "traitTags": [ + "Magic Resistance" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "C", + "F", + "I", + "N", + "O" + ], + "spellcastingTags": [ + "CL" + ], + "miscTags": [ + "MW" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -51819,38 +51385,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Noctiny.png", - "traitTags": [ - "Magic Resistance" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B" - ], - "damageTagsSpell": [ - "C", - "F", - "I", - "N", - "O" - ], - "spellcastingTags": [ - "CL" - ], - "miscTags": [ - "MW" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Oculo Swarm", @@ -51941,6 +51476,21 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Oculo%20Swarm.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CS" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], "fluff": { "images": [ { @@ -51992,22 +51542,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Oculo%20Swarm.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CS" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ] + } }, { "name": "Oozasis", @@ -52136,6 +51671,30 @@ "desert", "marshes" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Oozasis.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "B", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "TP", + "XX" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], "fluff": { "images": [ { @@ -52180,31 +51739,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Oozasis.png", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "B", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "TP", - "XX" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "MW", - "RCH" - ] + } }, { "name": "Orobas Devil", @@ -52297,6 +51832,9 @@ "headerEntries": [ "The orobas' spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], + "constant": [ + "{@spell detect evil and good}" + ], "will": [ "{@spell augury}", "{@spell protection from evil and good}", @@ -52321,10 +51859,7 @@ "{@spell scorching ray}" ] }, - "ability": "cha", - "constant": [ - "{@spell detect evil and good}" - ] + "ability": "cha" } ], "trait": [ @@ -52388,59 +51923,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Orobas%20Devil.webp" - } - } - ], - "entries": [ - "{@i Tall and powerful, this creature resembles a strong man with well.chiseled muscles, save its equine head, flaring nostrils, and hoofed feet.}", - "The orobas thrive in Hell, selling their knowledge to those who have the coin (or other form of payment). The common phrase, \"never trust a gift horse,\" stems from these corrupting devils.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Horse-Headed but Wise", - "entries": [ - "When called to the mortal world, they sometimes take the shape of a destrier. Orobas devils prefer to take the horrific form of a horse-headed man. Sulfuric smoke curls from their nostrils and their fingers sport ragged claws. This beast.like appearance belies their true strength; the orobas possess an uncanny knowledge of the past, as well as of things to come." - ] - }, - { - "type": "entries", - "name": "Masters of Deceit", - "entries": [ - "When bargaining with an orobas, one must speak truthfully\u2014or possess an exceptionally quick tongue and the most charming smile. Practitioners of the dark arts know these devils as the Lords of Distortion, for their ability to practice deceit. They prize reality-warping magic above all else, and bribes of that sort can win concessions when making a pact." - ] - }, - { - "type": "entries", - "name": "Surrounded by Lessers", - "entries": [ - "Orobas devils gather lesser devils both as chattel and defense. Their analytical minds telepathically confer the strengths and weaknesses of foes to their allies. With surprising speed, the deceivers can assess a battlefield, weigh outcomes, and redirect forces. Enemies of the orobas almost never catch them off guard. They have frequent, clear visions of their immediate future." - ] - }, - { - "type": "inset", - "name": "Orobas Devils in Midgard", - "entries": [ - "Once a benevolent race of advisors to the great serpent Ouroboros, these devils tricked the \"dragon that eats itself \" into renouncing its nature, nearly destroying the mortal world in the process. Ouroboros cast down these deceivers after learning of their treachery, committing them into hellish exile." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Orobas%20Devil.png", "attachedItems": [ "flail|phb" @@ -52499,7 +51981,60 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Orobas%20Devil.webp" + } + } + ], + "entries": [ + "{@i Tall and powerful, this creature resembles a strong man with well.chiseled muscles, save its equine head, flaring nostrils, and hoofed feet.}", + "The orobas thrive in Hell, selling their knowledge to those who have the coin (or other form of payment). The common phrase, \"never trust a gift horse,\" stems from these corrupting devils.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Horse-Headed but Wise", + "entries": [ + "When called to the mortal world, they sometimes take the shape of a destrier. Orobas devils prefer to take the horrific form of a horse-headed man. Sulfuric smoke curls from their nostrils and their fingers sport ragged claws. This beast.like appearance belies their true strength; the orobas possess an uncanny knowledge of the past, as well as of things to come." + ] + }, + { + "type": "entries", + "name": "Masters of Deceit", + "entries": [ + "When bargaining with an orobas, one must speak truthfully\u2014or possess an exceptionally quick tongue and the most charming smile. Practitioners of the dark arts know these devils as the Lords of Distortion, for their ability to practice deceit. They prize reality-warping magic above all else, and bribes of that sort can win concessions when making a pact." + ] + }, + { + "type": "entries", + "name": "Surrounded by Lessers", + "entries": [ + "Orobas devils gather lesser devils both as chattel and defense. Their analytical minds telepathically confer the strengths and weaknesses of foes to their allies. With surprising speed, the deceivers can assess a battlefield, weigh outcomes, and redirect forces. Enemies of the orobas almost never catch them off guard. They have frequent, clear visions of their immediate future." + ] + }, + { + "type": "inset", + "name": "Orobas Devils in Midgard", + "entries": [ + "Once a benevolent race of advisors to the great serpent Ouroboros, these devils tricked the \"dragon that eats itself \" into renouncing its nature, nearly destroying the mortal world in the process. Ouroboros cast down these deceivers after learning of their treachery, committing them into hellish exile." + ] + } + ] + } + ] + } + ] + } }, { "name": "Ostinato", @@ -52628,6 +52163,29 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ostinato.png", + "traitTags": [ + "Incorporeal Movement", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "N", + "O", + "T" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], "fluff": { "images": [ { @@ -52665,30 +52223,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ostinato.png", - "traitTags": [ - "Incorporeal Movement", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP" - ], - "damageTags": [ - "N", - "O", - "T" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ] + } }, { "name": "Owl Harpy", @@ -52800,6 +52335,37 @@ "forest", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Owl%20Harpy.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "AB", + "C", + "GI" + ], + "damageTags": [ + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed", + "incapacitated", + "poisoned", + "unconscious" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -52844,38 +52410,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Owl%20Harpy.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "AB", - "C", - "GI" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "charmed", - "incapacitated", - "poisoned", - "unconscious" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Paper Drake", @@ -52963,6 +52498,33 @@ "environment": [ "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Paper%20Drake.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "D", + "DR", + "E" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -53009,34 +52571,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Paper%20Drake.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "D", - "DR", - "E" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "incapacitated" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Pombero", @@ -53139,6 +52674,33 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Pombero.png", + "traitTags": [ + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "S" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed", + "grappled", + "incapacitated" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "images": [ { @@ -53177,34 +52739,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Pombero.png", - "traitTags": [ - "Sneak Attack" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "S" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "charmed", - "grappled", - "incapacitated" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Possessed Pillar", @@ -53317,6 +52852,28 @@ "desert", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Possessed%20Pillar.png", + "traitTags": [ + "False Appearance", + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -53361,29 +52918,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Possessed%20Pillar.png", - "traitTags": [ - "False Appearance", - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Prismatic Beetle Swarm", @@ -53466,6 +53001,26 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Prismatic%20Beetle%20Swarm.png", + "senseTags": [ + "B", + "D" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "unconscious" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -53510,27 +53065,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Prismatic%20Beetle%20Swarm.png", - "senseTags": [ - "B", - "D" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "unconscious" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Psoglav Demon", @@ -53657,6 +53192,40 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Psoglav%20Demon.png", + "traitTags": [ + "Magic Weapons" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "I", + "TP" + ], + "damageTags": [ + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -53702,41 +53271,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Psoglav%20Demon.png", - "traitTags": [ - "Magic Weapons" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "I", - "TP" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "prone" - ], - "conditionInflictSpell": [ - "invisible" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Putrid Haunt", @@ -53825,6 +53360,17 @@ "environment": [ "marshes" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Putrid%20Haunt.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "B", + "N" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -53869,18 +53415,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Putrid%20Haunt.png", - "senseTags": [ - "D" - ], - "damageTags": [ - "B", - "N" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Qorgeth, Demon Lord of the Devouring Worm", @@ -54070,35 +53605,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Qorgeth.webp" - } - } - ], - "entries": [ - "Qorgeth, the Writhing Prince, Pale Maw, the Devourer, is lord of worms and decay, a massive undulating form that crushes trees and cracks stone. Its presence seeps into the world of mortals via the trails of worms and maggots through rotting flesh. The demon lord views all things that live, or once lived, as its property in the making. Everything becomes its food eventually.", - "An impossibly massive, pale-fleshed worm, Qorgeth's segmented body is road-mapped with pale veins of pink and blue. When it opens its massive maw, it reveals a writhing mass of smaller worms, many of which are adorned with wailing or enraged humanoid heads.", - { - "type": "entries", - "name": "Demon Lords", - "entries": [ - "Demonic powers swarm throughout the lower planes without number. Ancient beasts fade from mortal history, only to reappear eons later when their schemes draw them back to the Material Plane." - ] - }, - { - "type": "entries", - "name": "Qorgeth's Lair", - "entries": [ - "Qorgeth's lair is a tangled labyrinth of tunnels in the heart of its dark realm. The tunnels seem to twist and burrow through space itself rather than just the rock and soil surrounding them." - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Qorgeth%2C%20Demon%20Lord%20of%20The%20Devouring%20Worm.png", "traitTags": [ "Legendary Resistances", @@ -54158,7 +53664,36 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Qorgeth.webp" + } + } + ], + "entries": [ + "Qorgeth, the Writhing Prince, Pale Maw, the Devourer, is lord of worms and decay, a massive undulating form that crushes trees and cracks stone. Its presence seeps into the world of mortals via the trails of worms and maggots through rotting flesh. The demon lord views all things that live, or once lived, as its property in the making. Everything becomes its food eventually.", + "An impossibly massive, pale-fleshed worm, Qorgeth's segmented body is road-mapped with pale veins of pink and blue. When it opens its massive maw, it reveals a writhing mass of smaller worms, many of which are adorned with wailing or enraged humanoid heads.", + { + "type": "entries", + "name": "Demon Lords", + "entries": [ + "Demonic powers swarm throughout the lower planes without number. Ancient beasts fade from mortal history, only to reappear eons later when their schemes draw them back to the Material Plane." + ] + }, + { + "type": "entries", + "name": "Qorgeth's Lair", + "entries": [ + "Qorgeth's lair is a tangled labyrinth of tunnels in the heart of its dark realm. The tunnels seem to twist and burrow through space itself rather than just the rock and soil surrounding them." + ] + } + ] + } }, { "name": "Queen of Night and Magic", @@ -54422,6 +53957,69 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Queen%20of%20Night%20and%20Magic.png", + "attachedItems": [ + "rapier|phb" + ], + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "C", + "CE", + "E", + "S", + "TP" + ], + "damageTags": [ + "C", + "F", + "P", + "R" + ], + "damageTagsSpell": [ + "A", + "B", + "C", + "F", + "I", + "L", + "N", + "O" + ], + "spellcastingTags": [ + "CS" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflictSpell": [ + "blinded", + "charmed", + "frightened", + "invisible", + "petrified", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -54504,70 +54102,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Queen%20of%20Night%20and%20Magic.png", - "attachedItems": [ - "rapier|phb" - ], - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack", - "Teleport" - ], - "languageTags": [ - "C", - "CE", - "E", - "S", - "TP" - ], - "damageTags": [ - "C", - "F", - "P", - "R" - ], - "damageTagsSpell": [ - "A", - "B", - "C", - "F", - "I", - "L", - "N", - "O" - ], - "spellcastingTags": [ - "CS" - ], - "miscTags": [ - "AOE", - "MLW", - "MW" - ], - "conditionInflictSpell": [ - "blinded", - "charmed", - "frightened", - "invisible", - "petrified", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "charisma", - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Queen of Witches", @@ -54762,6 +54297,50 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Queen%20of%20Witches.png", + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "DR", + "E", + "S" + ], + "damageTags": [ + "B", + "O", + "R" + ], + "damageTagsSpell": [ + "L", + "N", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "strength" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "intelligence", + "wisdom" + ], "fluff": { "images": [ { @@ -54843,51 +54422,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Queen%20of%20Witches.png", - "traitTags": [ - "Legendary Resistances", - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "DR", - "E", - "S" - ], - "damageTags": [ - "B", - "O", - "R" - ], - "damageTagsSpell": [ - "L", - "N", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "savingThrowForced": [ - "strength" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "intelligence", - "wisdom" - ] + } }, { "name": "Qwyllion", @@ -55009,6 +54544,46 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Qwyllion.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO", + "I", + "S" + ], + "damageTags": [ + "N", + "S" + ], + "damageTagsSpell": [ + "T" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated", + "poisoned" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -55053,47 +54628,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Qwyllion.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GO", - "I", - "S" - ], - "damageTags": [ - "N", - "S" - ], - "damageTagsSpell": [ - "T" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "incapacitated", - "poisoned" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + } }, { "name": "Ramag", @@ -55167,6 +54702,27 @@ "plains", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ramag.png", + "attachedItems": [ + "scimitar|phb", + "shortbow|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "fluff": { "images": [ { @@ -55219,28 +54775,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ramag.png", - "attachedItems": [ - "scimitar|phb", - "shortbow|phb" - ], - "traitTags": [ - "Magic Resistance" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ] + } }, { "name": "Rat King", @@ -55352,6 +54887,33 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rat%20King.png", + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "exhaustion" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], "fluff": { "images": [ { @@ -55396,34 +54958,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rat%20King.png", - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "exhaustion" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ] + } }, { "name": "Ratatosk", @@ -55541,6 +55076,41 @@ "any", "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ratatosk.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CE", + "TP" + ], + "damageTags": [ + "P", + "Y" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "charisma", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "images": [ { @@ -55585,42 +55155,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ratatosk.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CE", - "TP" - ], - "damageTags": [ - "P", - "Y" - ], - "damageTagsSpell": [ - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "charmed" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "charisma", - "wisdom" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Ratfolk", @@ -55703,6 +55238,29 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ratfolk.png", + "attachedItems": [ + "dagger|phb", + "light crossbow|phb" + ], + "traitTags": [ + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "fluff": { "images": [ { @@ -55741,30 +55299,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ratfolk.png", - "attachedItems": [ - "dagger|phb", - "light crossbow|phb" - ], - "traitTags": [ - "Pack Tactics" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ] + } }, { "name": "Ratfolk Rogue", @@ -55868,6 +55403,34 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ratfolk%20Rogue.png", + "attachedItems": [ + "dagger|phb", + "light crossbow|phb" + ], + "traitTags": [ + "Pack Tactics", + "Sneak Attack" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW", + "THW" + ], + "conditionInflict": [ + "incapacitated" + ], "fluff": { "images": [ { @@ -55906,35 +55469,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ratfolk%20Rogue.png", - "attachedItems": [ - "dagger|phb", - "light crossbow|phb" - ], - "traitTags": [ - "Pack Tactics", - "Sneak Attack" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW", - "THW" - ], - "conditionInflict": [ - "incapacitated" - ] + } }, { "name": "Ravenala", @@ -56054,45 +55589,6 @@ "environment": [ "forest" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Ravenala.webp" - } - } - ], - "entries": [ - "{@i Ravenalas guard tropical forests and watch after local flora and fauna. Their heads are crowned by long-stemmed, green-paddled fronds and spiked seed pods, and their dangling arms end in hooked wooden talons.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Leafy Advisors", - "entries": [ - "Tribal humanoids respect and venerate ravenelas, and sometimes seek their advice or magical aid at times of great need. Ravenalas seldom interact with other species unless approached and questioned." - ] - }, - { - "type": "entries", - "name": "Prisoners Lamentation", - "entries": [ - "Unlike treants, ravenalas avoid physical conflict in favor of magical responses. If annoyed, they imprison hostile creatures within their trunks rather than killing or eating them. Trapped creatures must sing their own lament as they are carried off to a distant, dangerous locale.", - "Ravenalas grow to about 20 feet tall and can weigh 1,800 lb." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenala.png", "traitTags": [ "Magic Resistance" @@ -56134,7 +55630,46 @@ "savingThrowForcedSpell": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Ravenala.webp" + } + } + ], + "entries": [ + "{@i Ravenalas guard tropical forests and watch after local flora and fauna. Their heads are crowned by long-stemmed, green-paddled fronds and spiked seed pods, and their dangling arms end in hooked wooden talons.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Leafy Advisors", + "entries": [ + "Tribal humanoids respect and venerate ravenelas, and sometimes seek their advice or magical aid at times of great need. Ravenalas seldom interact with other species unless approached and questioned." + ] + }, + { + "type": "entries", + "name": "Prisoners Lamentation", + "entries": [ + "Unlike treants, ravenalas avoid physical conflict in favor of magical responses. If annoyed, they imprison hostile creatures within their trunks rather than killing or eating them. Trapped creatures must sing their own lament as they are carried off to a distant, dangerous locale.", + "Ravenalas grow to about 20 feet tall and can weigh 1,800 lb." + ] + } + ] + } + ] + } + ] + } }, { "name": "Ravenfolk Doom Croaker", @@ -56214,12 +55749,12 @@ "{@spell phantom steed}" ] }, - "ability": "wis", "weekly": { "1": [ "{@spell legend lore}" ] - } + }, + "ability": "wis" } ], "trait": [ @@ -56255,6 +55790,45 @@ "hill", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenfolk%20Doom%20Croaker.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "R" + ], + "damageTagsSpell": [ + "L", + "N", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded" + ], + "conditionInflictSpell": [ + "frightened" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -56310,46 +55884,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenfolk%20Doom%20Croaker.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "R" - ], - "damageTagsSpell": [ - "L", - "N", - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded" - ], - "conditionInflictSpell": [ - "frightened" - ], - "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Ravenfolk Scout", @@ -56454,6 +55989,35 @@ "hill", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenfolk%20Scout.png", + "attachedItems": [ + "longbow|phb", + "rapier|phb" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -56509,36 +56073,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenfolk%20Scout.png", - "attachedItems": [ - "longbow|phb", - "rapier|phb" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Ravenfolk Warrior", @@ -56656,6 +56191,35 @@ "hill", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenfolk%20Warrior.png", + "attachedItems": [ + "longbow|phb" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "R" + ], + "miscTags": [ + "MW", + "RCH", + "RNG", + "RW" + ], + "conditionInflict": [ + "blinded" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -56711,36 +56275,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ravenfolk%20Warrior.png", - "attachedItems": [ - "longbow|phb" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "R" - ], - "miscTags": [ - "MW", - "RCH", - "RNG", - "RW" - ], - "conditionInflict": [ - "blinded" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Red Hag", @@ -56886,6 +56421,46 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Red%20Hag.png", + "traitTags": [ + "Amphibious", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "DU", + "GI" + ], + "damageTags": [ + "N", + "S" + ], + "damageTagsSpell": [ + "B", + "F", + "I", + "L", + "P" + ], + "spellcastingTags": [ + "CD" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength", + "wisdom" + ], "fluff": { "images": [ { @@ -56938,47 +56513,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Red%20Hag.png", - "traitTags": [ - "Amphibious", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "DU", - "GI" - ], - "damageTags": [ - "N", - "S" - ], - "damageTagsSpell": [ - "B", - "F", - "I", - "L", - "P" - ], - "spellcastingTags": [ - "CD" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "strength", - "wisdom" - ] + } }, { "name": "Red-Banded Line Spider", @@ -57055,6 +56590,28 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Red-Banded%20Line%20Spider.png", + "traitTags": [ + "Spider Climb", + "Web Walker" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -57099,29 +56656,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Red-Banded%20Line%20Spider.png", - "traitTags": [ - "Spider Climb", - "Web Walker" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW", - "RW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Redcap", @@ -57232,6 +56767,37 @@ "forest", "hill" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Redcap.png", + "attachedItems": [ + "pike|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S", + "U" + ], + "damageTags": [ + "N", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "fluff": { "images": [ { @@ -57276,38 +56842,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Redcap.png", - "attachedItems": [ - "pike|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S", - "U" - ], - "damageTags": [ - "N", - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "constitution", - "strength" - ] + } }, { "name": "Rift Swine", @@ -57421,6 +56956,32 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rift%20Swine.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "A", + "B", + "I", + "S" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -57459,33 +57020,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rift%20Swine.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "A", - "B", - "I", - "S" - ], - "miscTags": [ - "MW", - "RCH", - "RW" - ], - "conditionInflict": [ - "grappled", - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Rime Worm Grub", @@ -57573,6 +57108,19 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rime%20Worm%20Grub.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -57611,20 +57159,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rime%20Worm%20Grub.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Risen Reaver", @@ -57716,6 +57251,28 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Risen%20Reaver.png", + "traitTags": [ + "Pounce" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -57760,29 +57317,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Risen%20Reaver.png", - "traitTags": [ - "Pounce" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "River King", @@ -57965,6 +57500,55 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/River%20King.png", + "attachedItems": [ + "longsword|phb" + ], + "traitTags": [ + "Amphibious", + "Legendary Resistances", + "Magic Weapons" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "GI" + ], + "damageTags": [ + "B", + "L", + "S" + ], + "damageTagsSpell": [ + "B", + "L" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MLW", + "MW" + ], + "conditionInflict": [ + "prone", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], + "savingThrowForcedSpell": [ + "dexterity", + "strength" + ], "fluff": { "images": [ { @@ -58046,56 +57630,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/River%20King.png", - "attachedItems": [ - "longsword|phb" - ], - "traitTags": [ - "Amphibious", - "Legendary Resistances", - "Magic Weapons" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E", - "GI" - ], - "damageTags": [ - "B", - "L", - "S" - ], - "damageTagsSpell": [ - "B", - "L" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MLW", - "MW" - ], - "conditionInflict": [ - "prone", - "restrained" - ], - "savingThrowForced": [ - "strength" - ], - "savingThrowForcedSpell": [ - "dexterity", - "strength" - ] + } }, { "name": "Roachling Lord", @@ -58191,6 +57726,27 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Roachling%20Lord.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], "fluff": { "images": [ { @@ -58238,28 +57794,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Roachling%20Lord.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ] + } }, { "name": "Roachling Skirmisher", @@ -58349,6 +57884,27 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Roachling%20Skirmisher.png", + "attachedItems": [ + "dart|phb", + "shortsword|phb" + ], + "senseTags": [ + "D", + "T" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], "fluff": { "images": [ { @@ -58396,28 +57952,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Roachling%20Skirmisher.png", - "attachedItems": [ - "dart|phb", - "shortsword|phb" - ], - "senseTags": [ - "D", - "T" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ] + } }, { "name": "Rotting Wind", @@ -58515,6 +58050,20 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rotting%20Wind.png", + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "N" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -58559,21 +58108,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rotting%20Wind.png", - "senseTags": [ - "B" - ], - "damageTags": [ - "B", - "N" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Rubezahl", @@ -58728,44 +58263,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Rubezahl.webp" - } - } - ], - "entries": [ - "{@i Resembling a black-furred stag that walks like a man, this creature has a pair of immense, branching antlers arching above its coldly gleaming eyes. The fur is sleek over most of its body, but becomes shaggy around its goatlike legs. The creature's hands are tipped with wicked claws, and its legs are goatlike with cloven hooves.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Assume Mortal Form", - "entries": [ - "Rubezahls are capricious creatures, driven by constantly shifting motivations and mannerisms. They are consummate tricksters who delight in taking the form of innocuous mortals like traveling monks, tinkers, or lost merchants. They love to play the friend with their nearly undetectable lies, slipping into the confidence of unsuspecting mortals before murdering them." - ] - }, - { - "type": "entries", - "name": "Counting Demons", - "entries": [ - "Rubezahls have a weakness, however. They are known as counting demons, and a savvy mortal who knows its nature can confound one with groups of objects: a handful of coins, a basket of apples, even a bed of flowers. If the objects are clearly pointed out to the rubezahl, the creature becomes distracted until it counts each item in the group. Unfortunately for mortals, rebezahls can count startlingly fast; even a mound of gravel takes no more than a few moments for a rubezahl to assess. Rubezahl loathe being compelled this way, and they are equally driven to annihilate any mortal bold enough to exploit this weakness." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rubezahl.png", "traitTags": [ "Sneak Attack" @@ -58807,7 +58304,45 @@ "savingThrowForcedSpell": [ "dexterity", "strength" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Rubezahl.webp" + } + } + ], + "entries": [ + "{@i Resembling a black-furred stag that walks like a man, this creature has a pair of immense, branching antlers arching above its coldly gleaming eyes. The fur is sleek over most of its body, but becomes shaggy around its goatlike legs. The creature's hands are tipped with wicked claws, and its legs are goatlike with cloven hooves.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Assume Mortal Form", + "entries": [ + "Rubezahls are capricious creatures, driven by constantly shifting motivations and mannerisms. They are consummate tricksters who delight in taking the form of innocuous mortals like traveling monks, tinkers, or lost merchants. They love to play the friend with their nearly undetectable lies, slipping into the confidence of unsuspecting mortals before murdering them." + ] + }, + { + "type": "entries", + "name": "Counting Demons", + "entries": [ + "Rubezahls have a weakness, however. They are known as counting demons, and a savvy mortal who knows its nature can confound one with groups of objects: a handful of coins, a basket of apples, even a bed of flowers. If the objects are clearly pointed out to the rubezahl, the creature becomes distracted until it counts each item in the group. Unfortunately for mortals, rebezahls can count startlingly fast; even a mound of gravel takes no more than a few moments for a rubezahl to assess. Rubezahl loathe being compelled this way, and they are equally driven to annihilate any mortal bold enough to exploit this weakness." + ] + } + ] + } + ] + } + ] + } }, { "name": "Rum Gremlin", @@ -58907,6 +58442,38 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rum%20Gremlin.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -58958,39 +58525,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rum%20Gremlin.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "S" - ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Rusalka", @@ -59101,6 +58636,38 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rusalka.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "N" + ], + "damageTagsSpell": [ + "B" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "conditionInflictSpell": [ + "charmed" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "strength", + "wisdom" + ], "fluff": { "images": [ { @@ -59146,39 +58713,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rusalka.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "N" - ], - "damageTagsSpell": [ - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ], - "conditionInflictSpell": [ - "charmed" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "strength", - "wisdom" - ] + } }, { "name": "Rust Drake", @@ -59275,6 +58810,29 @@ "underground", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rust%20Drake.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -59319,30 +58877,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Rust%20Drake.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Salt Devil", @@ -59481,6 +59016,50 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Salt%20Devil.png", + "attachedItems": [ + "scimitar|phb" + ], + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "I", + "OTH", + "TP" + ], + "damageTags": [ + "N", + "S" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "exhaustion" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution" + ], "fluff": { "images": [ { @@ -59525,51 +59104,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Salt%20Devil.png", - "attachedItems": [ - "scimitar|phb" - ], - "traitTags": [ - "Devil's Sight", - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "I", - "OTH", - "TP" - ], - "damageTags": [ - "N", - "S" - ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "exhaustion" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution" - ] + } }, { "name": "Salt Golem", @@ -59680,6 +59215,35 @@ "aquatic", "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Salt%20Golem.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "exhaustion" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -59724,36 +59288,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Salt%20Golem.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "exhaustion" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Sand Hag", @@ -59872,6 +59407,43 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sand%20Hag.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "C", + "D", + "G", + "GI" + ], + "damageTags": [ + "F", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "exhaustion" + ], + "conditionInflictSpell": [ + "invisible" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -59917,44 +59489,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sand%20Hag.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack", - "Shapechanger" - ], - "languageTags": [ - "C", - "D", - "G", - "GI" - ], - "damageTags": [ - "F", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "exhaustion" - ], - "conditionInflictSpell": [ - "invisible" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Sand Silhouette", @@ -60081,6 +59616,35 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sand%20Silhouette.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "B", + "C" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -60118,36 +59682,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sand%20Silhouette.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "B", - "C" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "blinded", - "frightened", - "grappled", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Sand Spider", @@ -60238,6 +59773,32 @@ "desert", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sand%20Spider.png", + "traitTags": [ + "Ambusher", + "Spider Climb" + ], + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -60275,33 +59836,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sand%20Spider.png", - "traitTags": [ - "Ambusher", - "Spider Climb" - ], - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Sandman", @@ -60436,6 +59971,41 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sandman.png", + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "GI", + "I" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "charmed", + "frightened", + "incapacitated", + "unconscious" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ], "fluff": { "images": [ { @@ -60480,42 +60050,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sandman.png", - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "GI", - "I" - ], - "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflictSpell": [ - "charmed", - "frightened", - "incapacitated", - "unconscious" - ], - "savingThrowForcedSpell": [ - "charisma", - "wisdom" - ] + } }, { "name": "Sandwyrm", @@ -60597,6 +60132,31 @@ "environment": [ "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sandwyrm.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "paralyzed", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -60641,32 +60201,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sandwyrm.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "paralyzed", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Sap Demon", @@ -60768,6 +60303,27 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sap%20Demon.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "C", + "F" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], "fluff": { "images": [ { @@ -60812,28 +60368,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sap%20Demon.png", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "C", - "F" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ] + } }, { "name": "Sarcophagus Slime", @@ -60932,6 +60467,36 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sarcophagus%20Slime.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "A", + "B", + "N" + ], + "miscTags": [ + "HPR", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -60976,37 +60541,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sarcophagus%20Slime.png", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Frightful Presence", - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "A", - "B", - "N" - ], - "miscTags": [ - "HPR", - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Sathaq Worm", @@ -61116,6 +60651,40 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sathaq%20Worm.png", + "traitTags": [ + "Siege Monster" + ], + "senseTags": [ + "T" + ], + "actionTags": [ + "Swallow" + ], + "languageTags": [ + "CS", + "DS", + "T" + ], + "damageTags": [ + "A", + "B", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -61160,41 +60729,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sathaq%20Worm.png", - "traitTags": [ - "Siege Monster" - ], - "senseTags": [ - "T" - ], - "actionTags": [ - "Swallow" - ], - "languageTags": [ - "CS", - "DS", - "T" - ], - "damageTags": [ - "A", - "B", - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Savager", @@ -61295,6 +60830,21 @@ "forest", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Savager.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], "fluff": { "images": [ { @@ -61340,22 +60890,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Savager.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ] + } }, { "name": "Scheznyki", @@ -61480,6 +61015,44 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Scheznyki.png", + "attachedItems": [ + "hand crossbow|phb" + ], + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "C", + "F", + "O" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RNG", + "RW" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -61525,45 +61098,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Scheznyki.png", - "attachedItems": [ - "hand crossbow|phb" - ], - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E" - ], - "damageTags": [ - "P" - ], - "damageTagsSpell": [ - "C", - "F", - "O" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RNG", - "RW" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity", - "wisdom" - ] + } }, { "name": "Scorpion Cultist", @@ -61647,20 +61182,6 @@ "environment": [ "desert" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Scorpion%20Cultist.webp" - } - } - ], - "entries": [ - "Trained as part guardian and part assassin, the cultists of Selket are organized into cells strike in the name of the Scorpion Goddess. The scorpion cultist watches for those who blaspheme the name of their goddess or defile its sacred places. Their enemies find themselves the target of poisoned blades or an apparent accident, while those who praise Selket or care for the desert nomads are quietly helped. On special missions, their cell leader, scorpion cultists might doff their traditional garb and infiltrate towns or cities." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Scorpion%20Cultist.png", "attachedItems": [ "scimitar|phb", @@ -61685,7 +61206,21 @@ "MW", "RNG", "RW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Scorpion%20Cultist.webp" + } + } + ], + "entries": [ + "Trained as part guardian and part assassin, the cultists of Selket are organized into cells strike in the name of the Scorpion Goddess. The scorpion cultist watches for those who blaspheme the name of their goddess or defile its sacred places. Their enemies find themselves the target of poisoned blades or an apparent accident, while those who praise Selket or care for the desert nomads are quietly helped. On special missions, their cell leader, scorpion cultists might doff their traditional garb and infiltrate towns or cities." + ] + } }, { "name": "Sea Dragon Wyrmling", @@ -61763,6 +61298,35 @@ "environment": [ "aquatic" ], + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sea%20Dragon%20Wyrmling.png", + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "C", + "DR", + "P" + ], + "damageTags": [ + "B", + "C", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -61832,36 +61396,7 @@ ] } ] - }, - "dragonAge": "wyrmling", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sea%20Dragon%20Wyrmling.png", - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Breath Weapon" - ], - "languageTags": [ - "C", - "DR", - "P" - ], - "damageTags": [ - "B", - "C", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Selang", @@ -61987,51 +61522,6 @@ "environment": [ "badlands" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Selang.webp" - } - } - ], - "entries": [ - "{@i This grinning humanoid looks like a handsome man, though his skin is black as obsidian, his eye glow red, and he has both insectoid legs and antennae.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Dark Satyrs", - "entries": [ - "The selang or dark satyrs are twisted and vicious fauns who have abandoned nature worship, and instead venerate ancient gods of deep and malign intelligence. Selangs seek to help those evil gods enter the mortal world by opening dark portals and bridging a path to realms beyond mortal understanding." - ] - }, - { - "type": "entries", - "name": "Battle Song and Laughter", - "entries": [ - "Selangs relish battle, pain, and torture\u2014they find violence thrilling and bloodshed exciting, and they often laugh, sing, and boast shamelessly during combat. Although they are the diplomats and spokesmen of the old gods, their manic speech and alien logic can be hard to follow, requiring an Intelligence check (DC 16) to understand a dark satyr each round. They are most comfortable with the slithering tones of the Void Speech." - ] - }, - { - "type": "entries", - "name": "Blasphemous Music", - "entries": [ - "Their cults and settlements are often found at the sites sacred to the dark gods, making hypnotic and alien harmonies with swarms of dorreqi. They are rarely the strongest soldiers, instead encouraging evil humanoids or other creatures of martial mien to fill the ranks, while the dark satyrs use their magic and poison against their foes." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Selang.png", "attachedItems": [ "dagger|phb" @@ -62077,7 +61567,52 @@ ], "savingThrowForcedSpell": [ "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Selang.webp" + } + } + ], + "entries": [ + "{@i This grinning humanoid looks like a handsome man, though his skin is black as obsidian, his eye glow red, and he has both insectoid legs and antennae.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dark Satyrs", + "entries": [ + "The selang or dark satyrs are twisted and vicious fauns who have abandoned nature worship, and instead venerate ancient gods of deep and malign intelligence. Selangs seek to help those evil gods enter the mortal world by opening dark portals and bridging a path to realms beyond mortal understanding." + ] + }, + { + "type": "entries", + "name": "Battle Song and Laughter", + "entries": [ + "Selangs relish battle, pain, and torture\u2014they find violence thrilling and bloodshed exciting, and they often laugh, sing, and boast shamelessly during combat. Although they are the diplomats and spokesmen of the old gods, their manic speech and alien logic can be hard to follow, requiring an Intelligence check (DC 16) to understand a dark satyr each round. They are most comfortable with the slithering tones of the Void Speech." + ] + }, + { + "type": "entries", + "name": "Blasphemous Music", + "entries": [ + "Their cults and settlements are often found at the sites sacred to the dark gods, making hypnotic and alien harmonies with swarms of dorreqi. They are rarely the strongest soldiers, instead encouraging evil humanoids or other creatures of martial mien to fill the ranks, while the dark satyrs use their magic and poison against their foes." + ] + } + ] + } + ] + } + ] + } }, { "name": "Serpopard", @@ -62165,6 +61700,28 @@ "marshes", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Serpopard.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -62209,29 +61766,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Serpopard.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Shabti", @@ -62345,6 +61880,31 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shabti.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B", + "N" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -62389,32 +61949,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shabti.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B", - "N" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Shadhavar", @@ -62519,6 +62054,37 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadhavar.png", + "traitTags": [ + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "E" + ], + "damageTags": [ + "B", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "images": [ { @@ -62563,38 +62129,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadhavar.png", - "traitTags": [ - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "E" - ], - "damageTags": [ - "B", - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "charmed", - "incapacitated" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Shadow Beast", @@ -62720,6 +62255,48 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Beast.png", + "traitTags": [ + "Amorphous", + "Incorporeal Movement", + "Magic Resistance", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E" + ], + "damageTags": [ + "O", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "conditionInflictSpell": [ + "frightened", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], "fluff": { "images": [ { @@ -62764,49 +62341,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Beast.png", - "traitTags": [ - "Amorphous", - "Incorporeal Movement", - "Magic Resistance", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E" - ], - "damageTags": [ - "O", - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "conditionInflictSpell": [ - "frightened", - "restrained" - ], - "savingThrowForced": [ - "strength" - ], - "savingThrowForcedSpell": [ - "wisdom" - ] + } }, { "name": "Shadow Fey", @@ -62911,6 +62446,34 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey.png", + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "E" + ], + "damageTags": [ + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "fluff": { "entries": [ { @@ -62956,35 +62519,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey.png", - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" - ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "E" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ] + } }, { "name": "Shadow Fey Duelist", @@ -63111,6 +62646,45 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Duelist.png", + "attachedItems": [ + "dagger|phb", + "rapier|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "C", + "E" + ], + "damageTags": [ + "I", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -63174,46 +62748,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Duelist.png", - "attachedItems": [ - "dagger|phb", - "rapier|phb" - ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Parry" - ], - "languageTags": [ - "C", - "E" - ], - "damageTags": [ - "I", - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RW", - "THW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Shadow Fey Enchantress", @@ -63394,6 +62929,60 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Enchantress.png", + "attachedItems": [ + "rapier|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E" + ], + "damageTags": [ + "P", + "Y" + ], + "damageTagsSpell": [ + "B", + "P", + "S", + "Y" + ], + "spellcastingTags": [ + "CB", + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "charmed" + ], + "conditionInflictSpell": [ + "charmed", + "frightened", + "incapacitated", + "invisible", + "paralyzed" + ], + "savingThrowForced": [ + "charisma" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -63457,61 +63046,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Enchantress.png", - "attachedItems": [ - "rapier|phb" - ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E" - ], - "damageTags": [ - "P", - "Y" - ], - "damageTagsSpell": [ - "B", - "P", - "S", - "Y" - ], - "spellcastingTags": [ - "CB", - "I" - ], - "miscTags": [ - "MLW", - "MW" - ], - "conditionInflict": [ - "charmed" - ], - "conditionInflictSpell": [ - "charmed", - "frightened", - "incapacitated", - "invisible", - "paralyzed" - ], - "savingThrowForced": [ - "charisma" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity", - "wisdom" - ] + } }, { "name": "Shadow Fey Forest Hunter", @@ -63635,6 +63170,39 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Forest%20Hunter.png", + "attachedItems": [ + "longbow|phb", + "rapier|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sneak Attack", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E" + ], + "damageTags": [ + "I", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], "fluff": { "images": [ { @@ -63698,40 +63266,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Forest%20Hunter.png", - "attachedItems": [ - "longbow|phb", - "rapier|phb" - ], - "traitTags": [ - "Fey Ancestry", - "Sneak Attack", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E" - ], - "damageTags": [ - "I", - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ] + } }, { "name": "Shadow Fey Guardian", @@ -63864,6 +63399,38 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Guardian.png", + "attachedItems": [ + "javelin|phb", + "pike|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E" + ], + "damageTags": [ + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW", + "THW" + ], "fluff": { "images": [ { @@ -63927,39 +63494,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shadow%20Fey%20Guardian.png", - "attachedItems": [ - "javelin|phb", - "pike|phb" - ], - "traitTags": [ - "Fey Ancestry", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "E" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW", - "THW" - ] + } }, { "name": "Sharkjaw Skeleton", @@ -64043,6 +63578,27 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sharkjaw%20Skeleton.png", + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], "fluff": { "images": [ { @@ -64074,28 +63630,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sharkjaw%20Skeleton.png", - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ] + } }, { "name": "Shellycoat", @@ -64209,6 +63744,40 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shellycoat.png", + "traitTags": [ + "Regeneration", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI", + "S" + ], + "damageTags": [ + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -64254,41 +63823,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shellycoat.png", - "traitTags": [ - "Regeneration", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "GI", - "S" - ], - "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Shoggoth", @@ -64409,6 +63944,33 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shoggoth.png", + "traitTags": [ + "Amorphous", + "Keen Senses" + ], + "senseTags": [ + "SD", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "prone" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -64446,34 +64008,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shoggoth.png", - "traitTags": [ - "Amorphous", - "Keen Senses" - ], - "senseTags": [ - "SD", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "prone" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Shroud", @@ -64594,6 +64129,22 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shroud.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -64638,23 +64189,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Shroud.png", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "N" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Skein Witch", @@ -64771,6 +64306,32 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Skein%20Witch.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CE", + "TP" + ], + "damageTags": [ + "O", + "R" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "images": [ { @@ -64815,33 +64376,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Skein%20Witch.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CE", - "TP" - ], - "damageTags": [ - "O", - "R" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Skin Bat", @@ -64910,6 +64445,23 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Skin%20Bat.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -64949,24 +64501,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Skin%20Bat.png", - "senseTags": [ - "D" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "paralyzed" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Skitterhaunt", @@ -65062,6 +64597,29 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Skitterhaunt.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -65106,30 +64664,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Skitterhaunt.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A", - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Slow Storm", @@ -65237,6 +64772,38 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Slow%20Storm.png", + "senseTags": [ + "B", + "SD" + ], + "languageTags": [ + "C", + "P" + ], + "damageTags": [ + "B", + "L", + "O", + "P" + ], + "damageTagsSpell": [ + "L" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], "fluff": { "images": [ { @@ -65281,39 +64848,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Slow%20Storm.png", - "senseTags": [ - "B", - "SD" - ], - "languageTags": [ - "C", - "P" - ], - "damageTags": [ - "B", - "L", - "O", - "P" - ], - "damageTagsSpell": [ - "L" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "dexterity" - ] + } }, { "name": "Sluagh", @@ -65398,6 +64933,23 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sluagh.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "C" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -65450,24 +65002,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sluagh.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "C" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Sluagh Swarm", @@ -65562,6 +65097,23 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sluagh%20Swarm.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "C" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -65614,24 +65166,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Sluagh%20Swarm.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "C" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Smaragdine Golem", @@ -65743,6 +65278,31 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Smaragdine%20Golem.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "B", + "L" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -65795,32 +65355,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Smaragdine%20Golem.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "B", - "L" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Snow Queen", @@ -65999,89 +65534,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Snow%20Queen.webp" - } - } - ], - "entries": [ - "This severe elf has pale, almost white skin and tightly braided blond hair. Her gown is exquisite, fashioned of luminous blue fabric that catches light and shines from within. Lacy ice crystals accent the gown, and a snow-white mantle cascades from her shoulders. Icicles radiate in a crownlike halo behind her head, drifting gracefully through the air.", - "Her Crystalline Majesty, Morrinn of Grokeheim, is the coldhearted Snow Queen, Daughter of Boreas. The Snow Queen rules a northern kingdom in the Frozen Reach. Perpetually shrouded in snow and ice, her domain is inhospitable to outsiders. She rules from Grokeheim, a castle of delicate spires carved entirely out of ice. The dwelling catches and reflects even the faintest glimmer of light, shining like a beacon and enticing travelers to risk the dangerous winter realm.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Queen of Giants", - "entries": [ - "The Snow Queen is proud and cruel to any who cross her. Her daughters, the ice maidens, roam her kingdom with ease. Travelers who can't give a good reason to be moving through the Queen's territory meet a quick end in their chilly embrace.", - "Morinn commands the loyalty of winter-born tribes of fraughashar, ogres, frost giants, thursir giants, and trollkin. She is said to have mocked both Thor and Loki, and to often lead their priests astray into winter storms." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Fey Lords and Ladies", - "entries": [ - "Fey are capricious, mischievous, and often dangerous beings, but despite their chaotic reputations, they do follow a certain set of rules. These rules\u2014widely misunderstood by outsiders\u2014are codified and enforced by a cadre of lofty fey nobility. Befitting any courtly structure, the fey bow to lords and ladies: eldritch creatures of immense power who rule the courts.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Heads of State", - "entries": [ - "The fey lords and ladies are beings of high station and prodigious personal power. Each rules over at least a great city if not an entire nation. No matter the scope of a fey noble's rule, in his or eyes, a fey ruler's word is law, and so shall the rest of the world see it! Outsiders may not understand the edicts and interdicts of a fey noble, but that's no protection against the harsh penalties that await any who break them, knowingly or otherwise." - ] - }, - { - "type": "entries", - "name": "Circles of Power", - "entries": [ - "Each fey noble is supreme in his or her own bailiwick, and the rulers maintain a rigid hierarchy among themselves. Thee Queen of Night and Magic is undeniably the most powerful of all fey nobles, and she rules cyclically with her embittered husband, the Moonlit King. Together, the Summer and Winter monarchs rule over the entire shadow fey race. Thee River King is next in power, and he rules over the river elves of the Arbonesse forest. Thee Snow Queen rules among the ice, snow, and plundering reavers of the far north, as wells as commanding the obedience of the {@creature fraughashar|ToB} and {@creature ice maiden|ToB|ice maidens}. The Bear King, the weakest politically, rules a northerly city-state where {@creature werebear|mm|werebears} are common and mead flows like water.", - "Thee odd man out is the Lord of the Hunt. Though he is associated with both the shadow fey and the light elves, no one is certain of his true identity or how he fits into the political structure of fey nobility. Because he seldom concerns himself with politics, few have felt any need to press the question.", - "Other fey courts and rulers certainly exist, though their rulers are more esoteric than those described here." - ] - }, - { - "type": "entries", - "name": "Vacant Thrones", - "entries": [ - "When a lord or lady dies, the court does not remain leaderless for long. Ambitious beings among the fey always hunger for more power and covet the station of their superiors. After a traditional month or year of mourning, vicious power struggles winnow the weak and pave the way for the most cunning or the strongest to take the court's vacant throne." - ] - } - ] - }, - { - "type": "inset", - "name": "Touch of Iron", - "entries": [ - "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of cold-wrought iron. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies.", - "Cold iron weapons, however, are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." - ] - } - ] - }, - { - "type": "entries", - "name": "Snow Queen's Lair", - "entries": [ - "The ice castle of Grokeheim is the Snow Queen's lair. Sunlight and moonlight flash through the delicate spires and translucent walls, setting the palace agleam even in the deepest night. The castle reflects its mistress: beautiful, cold, and unforgivingly deadly." - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Snow%20Queen.png", "traitTags": [ "Legendary Resistances", @@ -66130,7 +65582,90 @@ ], "savingThrowForcedSpell": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Snow%20Queen.webp" + } + } + ], + "entries": [ + "This severe elf has pale, almost white skin and tightly braided blond hair. Her gown is exquisite, fashioned of luminous blue fabric that catches light and shines from within. Lacy ice crystals accent the gown, and a snow-white mantle cascades from her shoulders. Icicles radiate in a crownlike halo behind her head, drifting gracefully through the air.", + "Her Crystalline Majesty, Morrinn of Grokeheim, is the coldhearted Snow Queen, Daughter of Boreas. The Snow Queen rules a northern kingdom in the Frozen Reach. Perpetually shrouded in snow and ice, her domain is inhospitable to outsiders. She rules from Grokeheim, a castle of delicate spires carved entirely out of ice. The dwelling catches and reflects even the faintest glimmer of light, shining like a beacon and enticing travelers to risk the dangerous winter realm.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Queen of Giants", + "entries": [ + "The Snow Queen is proud and cruel to any who cross her. Her daughters, the ice maidens, roam her kingdom with ease. Travelers who can't give a good reason to be moving through the Queen's territory meet a quick end in their chilly embrace.", + "Morinn commands the loyalty of winter-born tribes of fraughashar, ogres, frost giants, thursir giants, and trollkin. She is said to have mocked both Thor and Loki, and to often lead their priests astray into winter storms." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Fey Lords and Ladies", + "entries": [ + "Fey are capricious, mischievous, and often dangerous beings, but despite their chaotic reputations, they do follow a certain set of rules. These rules\u2014widely misunderstood by outsiders\u2014are codified and enforced by a cadre of lofty fey nobility. Befitting any courtly structure, the fey bow to lords and ladies: eldritch creatures of immense power who rule the courts.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Heads of State", + "entries": [ + "The fey lords and ladies are beings of high station and prodigious personal power. Each rules over at least a great city if not an entire nation. No matter the scope of a fey noble's rule, in his or eyes, a fey ruler's word is law, and so shall the rest of the world see it! Outsiders may not understand the edicts and interdicts of a fey noble, but that's no protection against the harsh penalties that await any who break them, knowingly or otherwise." + ] + }, + { + "type": "entries", + "name": "Circles of Power", + "entries": [ + "Each fey noble is supreme in his or her own bailiwick, and the rulers maintain a rigid hierarchy among themselves. Thee Queen of Night and Magic is undeniably the most powerful of all fey nobles, and she rules cyclically with her embittered husband, the Moonlit King. Together, the Summer and Winter monarchs rule over the entire shadow fey race. Thee River King is next in power, and he rules over the river elves of the Arbonesse forest. Thee Snow Queen rules among the ice, snow, and plundering reavers of the far north, as wells as commanding the obedience of the {@creature fraughashar|ToB} and {@creature ice maiden|ToB|ice maidens}. The Bear King, the weakest politically, rules a northerly city-state where {@creature werebear|mm|werebears} are common and mead flows like water.", + "Thee odd man out is the Lord of the Hunt. Though he is associated with both the shadow fey and the light elves, no one is certain of his true identity or how he fits into the political structure of fey nobility. Because he seldom concerns himself with politics, few have felt any need to press the question.", + "Other fey courts and rulers certainly exist, though their rulers are more esoteric than those described here." + ] + }, + { + "type": "entries", + "name": "Vacant Thrones", + "entries": [ + "When a lord or lady dies, the court does not remain leaderless for long. Ambitious beings among the fey always hunger for more power and covet the station of their superiors. After a traditional month or year of mourning, vicious power struggles winnow the weak and pave the way for the most cunning or the strongest to take the court's vacant throne." + ] + } + ] + }, + { + "type": "inset", + "name": "Touch of Iron", + "entries": [ + "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of cold-wrought iron. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies.", + "Cold iron weapons, however, are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." + ] + } + ] + }, + { + "type": "entries", + "name": "Snow Queen's Lair", + "entries": [ + "The ice castle of Grokeheim is the Snow Queen's lair. Sunlight and moonlight flash through the delicate spires and translucent walls, setting the palace agleam even in the deepest night. The castle reflects its mistress: beautiful, cold, and unforgivingly deadly." + ] + } + ] + } }, { "name": "Son of Fenris", @@ -66348,51 +65883,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Son%20of%20Fenris.webp" - } - } - ], - "entries": [ - "{@i The dread sons of Fenris are hideously strong and dangerous in their mastery of the arcane. Their acidic breath stinks of death, and they move with a menacing grace. Eldritch blood runs in their veins.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Demonic Wolves", - "entries": [ - "Demonic black eyes, two snakelike tongues, and green-black scales beneath their thick black fur betray their unnatural origins. Although the sons of Fenris are powerful spellcasters, they prefer physical violence, using their spells only if faced with foes they cannot simply tear apart." - ] - }, - { - "type": "entries", - "name": "Hibernate Until Ravenous", - "entries": [ - "Sons of Fenris are creatures of hunger, rage, and madness. They can subsist on infrequent gorging, so they slumber beneath the snow for weeks or months, waking when they grow ravenous or when prey approaches close enough to smell. When hunting, they revel in wanton savagery and destruction, killing entire flocks or herds to delight in blood and to cast runes among the entrails." - ] - }, - { - "type": "entries", - "name": "Desperate Worshipers", - "entries": [ - "Despite their fierce nature, all the sons of Fenris are wise in divine lore, and desperate souls offer them worship and sacrifice in exchange for aid. The sons of Fenris enjoy this adulation, and provide protection, meat, and wisdom to their followers. In some cases, they gather enormous war bands over winter and going reaving in the spring." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Son%20of%20Fenris.png", "traitTags": [ "Keen Senses", @@ -66461,7 +65951,52 @@ "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Son%20of%20Fenris.webp" + } + } + ], + "entries": [ + "{@i The dread sons of Fenris are hideously strong and dangerous in their mastery of the arcane. Their acidic breath stinks of death, and they move with a menacing grace. Eldritch blood runs in their veins.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Demonic Wolves", + "entries": [ + "Demonic black eyes, two snakelike tongues, and green-black scales beneath their thick black fur betray their unnatural origins. Although the sons of Fenris are powerful spellcasters, they prefer physical violence, using their spells only if faced with foes they cannot simply tear apart." + ] + }, + { + "type": "entries", + "name": "Hibernate Until Ravenous", + "entries": [ + "Sons of Fenris are creatures of hunger, rage, and madness. They can subsist on infrequent gorging, so they slumber beneath the snow for weeks or months, waking when they grow ravenous or when prey approaches close enough to smell. When hunting, they revel in wanton savagery and destruction, killing entire flocks or herds to delight in blood and to cast runes among the entrails." + ] + }, + { + "type": "entries", + "name": "Desperate Worshipers", + "entries": [ + "Despite their fierce nature, all the sons of Fenris are wise in divine lore, and desperate souls offer them worship and sacrifice in exchange for aid. The sons of Fenris enjoy this adulation, and provide protection, meat, and wisdom to their followers. In some cases, they gather enormous war bands over winter and going reaving in the spring." + ] + } + ] + } + ] + } + ] + } }, { "name": "Soul Eater", @@ -66567,6 +66102,26 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Soul%20Eater.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I" + ], + "damageTags": [ + "S", + "Y" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -66611,27 +66166,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Soul%20Eater.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "I" - ], - "damageTags": [ - "S", - "Y" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Spark", @@ -66743,6 +66278,30 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spark.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "P" + ], + "damageTagsSpell": [ + "L" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], "fluff": { "images": [ { @@ -66788,31 +66347,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spark.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "P" - ], - "damageTagsSpell": [ - "L" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ], - "savingThrowForcedSpell": [ - "dexterity" - ] + } }, { "name": "Spawn of Akyishigal", @@ -66908,6 +66443,29 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spawn%20of%20Akyishigal.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -66939,30 +66497,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spawn%20of%20Akyishigal.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "I" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Spawn of Arbeyach", @@ -67076,6 +66611,33 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spawn%20of%20Arbeyach.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I" + ], + "damageTags": [ + "I", + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -67121,34 +66683,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spawn%20of%20Arbeyach.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "I" - ], - "damageTags": [ - "I", - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Spectral Guardian", @@ -67264,6 +66799,36 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spectral%20Guardian.png", + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS", + "LF" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "HPR", + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -67309,37 +66874,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spectral%20Guardian.png", - "traitTags": [ - "Incorporeal Movement" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS", - "LF" - ], - "damageTags": [ - "N", - "O" - ], - "miscTags": [ - "HPR", - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Spider of Leng", @@ -67486,44 +67021,6 @@ "hill", "mountain" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Spider%20of%20Leng.webp" - } - } - ], - "entries": [ - "{@i These bloated purple spiders have small claws on their front legs that serve them as handlike manipulators. Their abdomens are a sickly purple-white.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hate Humanoids", - "entries": [ - "The nefarious spiders of Leng are highly intelligent. They are a very ancient race, steeped in evil lore and hideous malice, with an abiding hatred for all humanoid races. They sometimes keep {@creature ghostwalk spider|tob|ghostwalk spiders} as guardians or soldiers." - ] - }, - { - "type": "entries", - "name": "Dangerous Blood", - "entries": [ - "Their blood is poisonous and corrosive to most creatures native to the Material Plane. The folk of Leng prize it in the making of etheric harpoons and enchanted nets." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spider%20of%20Leng.png", "senseTags": [ "SD" @@ -67568,7 +67065,45 @@ ], "savingThrowForcedSpell": [ "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Spider%20of%20Leng.webp" + } + } + ], + "entries": [ + "{@i These bloated purple spiders have small claws on their front legs that serve them as handlike manipulators. Their abdomens are a sickly purple-white.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hate Humanoids", + "entries": [ + "The nefarious spiders of Leng are highly intelligent. They are a very ancient race, steeped in evil lore and hideous malice, with an abiding hatred for all humanoid races. They sometimes keep {@creature ghostwalk spider|tob|ghostwalk spiders} as guardians or soldiers." + ] + }, + { + "type": "entries", + "name": "Dangerous Blood", + "entries": [ + "Their blood is poisonous and corrosive to most creatures native to the Material Plane. The folk of Leng prize it in the making of etheric harpoons and enchanted nets." + ] + } + ] + } + ] + } + ] + } }, { "name": "Spider Thief", @@ -67669,6 +67204,32 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spider%20Thief.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CS" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], "fluff": { "images": [ { @@ -67713,33 +67274,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spider%20Thief.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "CS" - ], - "damageTags": [ - "S" - ], - "miscTags": [ - "MLW", - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled" - ] + } }, { "name": "Spinosaurus", @@ -67849,6 +67384,31 @@ "forest", "marshes" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spinosaurus.png", + "traitTags": [ + "Siege Monster" + ], + "actionTags": [ + "Frightful Presence", + "Multiattack" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "images": [ { @@ -67911,32 +67471,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spinosaurus.png", - "traitTags": [ - "Siege Monster" - ], - "actionTags": [ - "Frightful Presence", - "Multiattack" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "frightened", - "grappled", - "restrained" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Spire Walker", @@ -68041,6 +67576,33 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spire%20Walker.png", + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "L", + "P" + ], + "damageTagsSpell": [ + "F", + "T" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "RW", + "THW" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -68087,34 +67649,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spire%20Walker.png", - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "L", - "P" - ], - "damageTagsSpell": [ - "F", - "T" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "RW", - "THW" - ], - "savingThrowForced": [ - "dexterity" - ], - "savingThrowForcedSpell": [ - "constitution", - "dexterity" - ] + } }, { "name": "Star Drake", @@ -68300,51 +67835,6 @@ "hill", "mountain" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Star%20Drake.webp" - } - } - ], - "entries": [ - "{@i Twinkling motes of light move around this draconic creature's body like stars, their reflections twinkling across its metallic scales.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Returned Travelers", - "entries": [ - "A drake's curiosity sometimes drives it to seek experiences beyond its plane, and it finds companions with which it travels the multiverse. Such drakes return quite clearly changed in appearance, demeanor, and ability. Regardless of which type of drake embarked on the journey, the creature always returns as a star drake." - ] - }, - { - "type": "entries", - "name": "Mortal Protectors", - "entries": [ - "Star drakes consider themselves protectors of the Material Plane. They view those from other planes as meddlers in the affairs of humanoid races, regarding fiends and celestials as equally threatening. Star drakes might negotiate with, drive off, or destroy such meddlers. Occasionally, they lead extraplanar incursions to make it clear outsiders are unwelcome." - ] - }, - { - "type": "entries", - "name": "Glimmering Lights", - "entries": [ - "A star drake differs in appearance from dragons primarily by its mottled metallic scales and the nimbus of tiny stars surrounding its body. A star drake measures 10 feet long and weighs roughly 500 lb." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Star%20Drake.png", "traitTags": [ "Legendary Resistances", @@ -68400,7 +67890,52 @@ "charisma", "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Star%20Drake.webp" + } + } + ], + "entries": [ + "{@i Twinkling motes of light move around this draconic creature's body like stars, their reflections twinkling across its metallic scales.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Returned Travelers", + "entries": [ + "A drake's curiosity sometimes drives it to seek experiences beyond its plane, and it finds companions with which it travels the multiverse. Such drakes return quite clearly changed in appearance, demeanor, and ability. Regardless of which type of drake embarked on the journey, the creature always returns as a star drake." + ] + }, + { + "type": "entries", + "name": "Mortal Protectors", + "entries": [ + "Star drakes consider themselves protectors of the Material Plane. They view those from other planes as meddlers in the affairs of humanoid races, regarding fiends and celestials as equally threatening. Star drakes might negotiate with, drive off, or destroy such meddlers. Occasionally, they lead extraplanar incursions to make it clear outsiders are unwelcome." + ] + }, + { + "type": "entries", + "name": "Glimmering Lights", + "entries": [ + "A star drake differs in appearance from dragons primarily by its mottled metallic scales and the nimbus of tiny stars surrounding its body. A star drake measures 10 feet long and weighs roughly 500 lb." + ] + } + ] + } + ] + } + ] + } }, { "name": "Star-Spawn of Cthulhu", @@ -68525,45 +68060,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Star-Spawn%20of%20Cthulhu.webp" - } - } - ], - "entries": [ - "{@i The star-dwelling, octopoid servants and children of Cthulhu are enormous and strange, with clawed hands, powerful but distended brains, and winglike spines on their backs, with which they propel themselves through the frozen emptiness between stars.}", - "These masters of psychic communication and dimensional manipulation can transport themselves and others across enormous distances.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Mastery of Life and Destruction", - "entries": [ - "They've harnessed mysterious energies of life and destruction as well, to grow new life with remarkable speed (and some degree of wastage and cancerous tumors) and to turn living flesh into miasmic vapor through nothing more than focused attention." - ] - }, - { - "type": "entries", - "name": "Rituals to Cthulhu", - "entries": [ - "Their goals are simple: oppose the mi-go and aid dread Cthulhu. The star-spawn destroy creatures that will not yield and serve as slaves and sacrifices, rather than allowing them to serve another master. Above all, they insist that all creatures venerate great Cthulhu and sacrifice life and treasure in his name. Their ultimate aim is to bend the heavens themselves and ensure that the stars are rightly positioned in their orbits to herald Cthulhu's inevitable return." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Star-Spawn%20of%20Cthulhu.png", "senseTags": [ "SD" @@ -68586,7 +68082,46 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Star-Spawn%20of%20Cthulhu.webp" + } + } + ], + "entries": [ + "{@i The star-dwelling, octopoid servants and children of Cthulhu are enormous and strange, with clawed hands, powerful but distended brains, and winglike spines on their backs, with which they propel themselves through the frozen emptiness between stars.}", + "These masters of psychic communication and dimensional manipulation can transport themselves and others across enormous distances.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Mastery of Life and Destruction", + "entries": [ + "They've harnessed mysterious energies of life and destruction as well, to grow new life with remarkable speed (and some degree of wastage and cancerous tumors) and to turn living flesh into miasmic vapor through nothing more than focused attention." + ] + }, + { + "type": "entries", + "name": "Rituals to Cthulhu", + "entries": [ + "Their goals are simple: oppose the mi-go and aid dread Cthulhu. The star-spawn destroy creatures that will not yield and serve as slaves and sacrifices, rather than allowing them to serve another master. Above all, they insist that all creatures venerate great Cthulhu and sacrifice life and treasure in his name. Their ultimate aim is to bend the heavens themselves and ensure that the stars are rightly positioned in their orbits to herald Cthulhu's inevitable return." + ] + } + ] + } + ] + } + ] + } }, { "name": "Steam Golem", @@ -68719,6 +68254,33 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Steam%20Golem.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "F", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -68763,34 +68325,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Steam%20Golem.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "F", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Stryx", @@ -68886,6 +68421,29 @@ "forest", "urban" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Stryx.png", + "traitTags": [ + "False Appearance", + "Flyby", + "Keen Senses" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "E" + ], + "damageTags": [ + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -68923,30 +68481,7 @@ ] } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Stryx.png", - "traitTags": [ - "False Appearance", - "Flyby", - "Keen Senses" - ], - "senseTags": [ - "SD" - ], - "languageTags": [ - "C", - "E" - ], - "damageTags": [ - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Stuhac", @@ -69069,6 +68604,32 @@ "hill", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Stuhac.png", + "traitTags": [ + "Shapechanger" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "I", + "TP" + ], + "damageTags": [ + "O", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -69115,33 +68676,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Stuhac.png", - "traitTags": [ - "Shapechanger" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "I", - "TP" - ], - "damageTags": [ - "O", - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Stygian Fat-Tailed Scorpion", @@ -69208,6 +68743,28 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Stygian%20Fat-Tailed%20Scorpion.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "exhaustion", + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -69252,29 +68809,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Stygian%20Fat-Tailed%20Scorpion.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "exhaustion", - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Subek", @@ -69376,6 +68911,26 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Subek.png", + "traitTags": [ + "Hold Breath" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -69423,27 +68978,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Subek.png", - "traitTags": [ - "Hold Breath" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Suturefly", @@ -69511,6 +69046,20 @@ "forest", "marshes" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Suturefly.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "images": [ { @@ -69558,21 +69107,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Suturefly.png", - "senseTags": [ - "D" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Swamp Adder", @@ -69622,6 +69157,20 @@ ] } ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Swamp%20Adder.png", + "senseTags": [ + "B" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed", + "poisoned" + ], "fluff": { "images": [ { @@ -69659,21 +69208,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Swamp%20Adder.png", - "senseTags": [ - "B" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "paralyzed", - "poisoned" - ] + } }, { "name": "Temple Dog", @@ -69776,6 +69311,34 @@ "any", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Temple%20Dog.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "CE", + "CS" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "prone", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "fluff": { "images": [ { @@ -69815,35 +69378,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Temple%20Dog.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C", - "CE", - "CS" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled", - "prone", - "stunned" - ], - "savingThrowForced": [ - "constitution", - "strength" - ] + } }, { "name": "Tendril Puppet", @@ -69933,6 +69468,25 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tendril%20Puppet.png", + "traitTags": [ + "Magic Resistance", + "Regeneration" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW", + "RW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -69978,26 +69532,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tendril%20Puppet.png", - "traitTags": [ - "Magic Resistance", - "Regeneration" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "AOE", - "MW", - "RW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Thuellai", @@ -70163,6 +69698,35 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Thuellai.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "D", + "P" + ], + "damageTags": [ + "C", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "exhaustion" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -70207,36 +69771,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Thuellai.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "D", - "P" - ], - "damageTags": [ - "C", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "exhaustion" - ], - "savingThrowForced": [ - "constitution", - "wisdom" - ] + } }, { "name": "Thursir Giant", @@ -70337,6 +69872,29 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Thursir%20Giant.png", + "attachedItems": [ + "warhammer|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], "fluff": { "images": [ { @@ -70382,30 +69940,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Thursir%20Giant.png", - "attachedItems": [ - "warhammer|phb" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GI" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MLW", - "MW", - "RCH", - "RW" - ] + } }, { "name": "Titanoboa", @@ -70490,6 +70025,33 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Titanoboa.png", + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained", + "stunned" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -70534,34 +70096,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Titanoboa.png", - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "damageTags": [ - "A", - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained", - "stunned" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Tophet", @@ -70665,6 +70200,26 @@ "any", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tophet.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "F" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -70710,27 +70265,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tophet.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "B", - "F" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Tosculi Drone", @@ -70801,6 +70336,22 @@ "hill", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Drone.png", + "attachedItems": [ + "light crossbow|phb" + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RNG", + "RW" + ], "fluff": { "images": [ { @@ -70833,23 +70384,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Drone.png", - "attachedItems": [ - "light crossbow|phb" - ], - "senseTags": [ - "D" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RNG", - "RW" - ] + } }, { "name": "Tosculi Elite Bow Raider", @@ -70955,6 +70490,32 @@ "hill", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Elite%20Bow%20Raider.png", + "attachedItems": [ + "longbow|phb" + ], + "traitTags": [ + "Keen Senses" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "OTH" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RNG", + "RW" + ], "fluff": { "images": [ { @@ -70985,33 +70546,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Elite%20Bow%20Raider.png", - "attachedItems": [ - "longbow|phb" - ], - "traitTags": [ - "Keen Senses" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "I", - "OTH" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RNG", - "RW" - ] + } }, { "name": "Tosculi Hive-Queen", @@ -71148,58 +70683,6 @@ "hill", "plains" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Tosculi%20Hive-Queen.webp" - } - } - ], - "entries": [ - "{@i This humanoid wasp's gossamer wings beat out a soft, droning buzz. Flashing blades sing in each of her four clawed hands, and the air around her crackles with arcane energy.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Center of the Hive", - "entries": [ - "The hive-queen is the nerve center of a tosculi hive-city, simultaneously one of a hive's greatest strengths and weaknesses. The hive-queen serves as a unifying force. She binds her swarm with an ironclad sense of purpose through the hive mind, the psychic web that links all tosculi within a hive." - ] - }, - { - "type": "entries", - "name": "Deadly Inheritance", - "entries": [ - "A hive-queen typically has several immature daughters as her potential heirs at any given time. When she nears the end of her life, the hive-queen selects the most promising of her heirs and feeds her a special concoction. This speeds the heir's maturation and makes her ready to become a full-fledged hive-queen. The daughter's first action upon assuming power and control over the hive-city is to devour her mother and all her sisters." - ] - }, - { - "type": "entries", - "name": "Hive Chaos", - "entries": [ - "If a hive-queen dies with no heir to anchor the hive mind, the city plunges into chaos. Tosculi bereft of the hivemind go berserk. A few fortunate ones might escape and become lone renegades, but their existence without the comforting presence of the hive is miserable and short. Unless one of the hive-queen's daughters is mature enough and ruthless enough to step in and assert control, the hive is doomed." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "A Tosculi Hive-Queen's Lair", - "entries": [ - "Hive-queens make their lairs in the most protected part of the hive. Huge corridors lead to this point, so all tosculi can reach their queen as quickly as possible. This is also the place where tosculi eggs hatch, making it a critical location for the survival of the hive. A tosculi hive-queen encountered in her lair has a challenge rating of 13 (10,000 XP)." - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Hive-Queen.png", "attachedItems": [ "scimitar|phb" @@ -71235,7 +70718,59 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Tosculi%20Hive-Queen.webp" + } + } + ], + "entries": [ + "{@i This humanoid wasp's gossamer wings beat out a soft, droning buzz. Flashing blades sing in each of her four clawed hands, and the air around her crackles with arcane energy.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Center of the Hive", + "entries": [ + "The hive-queen is the nerve center of a tosculi hive-city, simultaneously one of a hive's greatest strengths and weaknesses. The hive-queen serves as a unifying force. She binds her swarm with an ironclad sense of purpose through the hive mind, the psychic web that links all tosculi within a hive." + ] + }, + { + "type": "entries", + "name": "Deadly Inheritance", + "entries": [ + "A hive-queen typically has several immature daughters as her potential heirs at any given time. When she nears the end of her life, the hive-queen selects the most promising of her heirs and feeds her a special concoction. This speeds the heir's maturation and makes her ready to become a full-fledged hive-queen. The daughter's first action upon assuming power and control over the hive-city is to devour her mother and all her sisters." + ] + }, + { + "type": "entries", + "name": "Hive Chaos", + "entries": [ + "If a hive-queen dies with no heir to anchor the hive mind, the city plunges into chaos. Tosculi bereft of the hivemind go berserk. A few fortunate ones might escape and become lone renegades, but their existence without the comforting presence of the hive is miserable and short. Unless one of the hive-queen's daughters is mature enough and ruthless enough to step in and assert control, the hive is doomed." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "A Tosculi Hive-Queen's Lair", + "entries": [ + "Hive-queens make their lairs in the most protected part of the hive. Huge corridors lead to this point, so all tosculi can reach their queen as quickly as possible. This is also the place where tosculi eggs hatch, making it a critical location for the survival of the hive. A tosculi hive-queen encountered in her lair has a challenge rating of 13 (10,000 XP)." + ] + } + ] + } }, { "name": "Tosculi Warrior", @@ -71319,6 +70854,26 @@ "hill", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Warrior.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "paralyzed" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "entries": [ "Tosculi warriors are overseers of work crews and battle groups of drones, directing activities and relaying commands from higher up in the hive mind. They are entirely subservient to the hive-queen's orders, but if ordered to act independently or to follow their own best judgment, they're capable of doing so. Warriors are almost never encountered without drones, and tower over them. They stand 4 to 5 feet tall and weigh up to 70 pounds.", @@ -71340,27 +70895,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tosculi%20Warrior.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "paralyzed" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Totivillus, Scribe of Hell", @@ -71621,58 +71156,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Arch-Devil%20Totivillus,%20Scribe%20of%20Hell.webp" - } - } - ], - "entries": [ - "This unassuming man has walnut-colored skin and small horns, and he wears a simple, gray scribe's robe. Evil in Triplicate. Devils track everything, and therein lies the difference between the creatures of demonkind and the creatures of the Nine Hells. The devil responsible for all pacts, soul-stealing contracts, and documents signed in blood is Totivillus, who also creates errors in sacred scrolls and who encourages nodding scribes to drift to sleep and ruin a fresh page of vellum.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Serves Mammon", - "entries": [ - "To all outward appearances, Totivillus is the most powerful servant of the Archduke Mammon, though in the infernal chain of command his immediate superior is Duke Berith, the Duke of False Coins and the Master of Accounts. To the unbiased eye, Totivillus is at least as powerful as Duke Berith, and some believe he rivals Mammon himself. However, this is not reflected in public or even in the confidential lists of Hell's feudal order. Totivillus is a sort of hidden archduke, and that is the way he prefers to operate, shielded by reams of paper and ranks of intermediaries." - ] - }, - { - "type": "entries", - "name": "Humble Appearance", - "entries": [ - "Totivillus is a baron, but unlike most of the princes of Hell, he does not appear wealthy, powerful, or even outwardly malignant. His simple robe seems gray from a distance, but on close inspection it is actually a white garment woven with tiny letters that describe his history and deeds in the Infernal tongue." - ] - }, - { - "type": "inset", - "name": "The Baron's True Name", - "entries": [ - "Depending on your group of players, it might or might not be worth using the baron's true name: Titivillus. Pronounced at the table, it's likely to reduce grown men to giggles, but that might prove worthwhile as no arch-devil can stand to be laughed at. Perhaps this is why Totivillus maintains a low profile and works his evil in paper and ink?" - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Arch-Devils", - "entries": [ - "The rulers of Hell are the arch-devils, some arch-dukes and princes, others mere barons\u2014but all with great longing to advance themselves and seize power." - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Arch-Devil%20Totivillus%2C%20Scribe%20of%20Hell.png", "traitTags": [ "Devil's Sight", @@ -71734,7 +71217,59 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Arch-Devil%20Totivillus,%20Scribe%20of%20Hell.webp" + } + } + ], + "entries": [ + "This unassuming man has walnut-colored skin and small horns, and he wears a simple, gray scribe's robe. Evil in Triplicate. Devils track everything, and therein lies the difference between the creatures of demonkind and the creatures of the Nine Hells. The devil responsible for all pacts, soul-stealing contracts, and documents signed in blood is Totivillus, who also creates errors in sacred scrolls and who encourages nodding scribes to drift to sleep and ruin a fresh page of vellum.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Serves Mammon", + "entries": [ + "To all outward appearances, Totivillus is the most powerful servant of the Archduke Mammon, though in the infernal chain of command his immediate superior is Duke Berith, the Duke of False Coins and the Master of Accounts. To the unbiased eye, Totivillus is at least as powerful as Duke Berith, and some believe he rivals Mammon himself. However, this is not reflected in public or even in the confidential lists of Hell's feudal order. Totivillus is a sort of hidden archduke, and that is the way he prefers to operate, shielded by reams of paper and ranks of intermediaries." + ] + }, + { + "type": "entries", + "name": "Humble Appearance", + "entries": [ + "Totivillus is a baron, but unlike most of the princes of Hell, he does not appear wealthy, powerful, or even outwardly malignant. His simple robe seems gray from a distance, but on close inspection it is actually a white garment woven with tiny letters that describe his history and deeds in the Infernal tongue." + ] + }, + { + "type": "inset", + "name": "The Baron's True Name", + "entries": [ + "Depending on your group of players, it might or might not be worth using the baron's true name: Titivillus. Pronounced at the table, it's likely to reduce grown men to giggles, but that might prove worthwhile as no arch-devil can stand to be laughed at. Perhaps this is why Totivillus maintains a low profile and works his evil in paper and ink?" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Arch-Devils", + "entries": [ + "The rulers of Hell are the arch-devils, some arch-dukes and princes, others mere barons\u2014but all with great longing to advance themselves and seize power." + ] + } + ] + } }, { "name": "Treacle", @@ -71810,6 +71345,16 @@ "plains", "urban" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Treacle.png", + "traitTags": [ + "Amorphous" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "N" + ], "fluff": { "images": [ { @@ -71855,17 +71400,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Treacle.png", - "traitTags": [ - "Amorphous" - ], - "senseTags": [ - "B" - ], - "damageTags": [ - "N" - ] + } }, { "name": "Trollkin Reaver", @@ -71977,51 +71512,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Trollkin%20Reaver.webp" - } - } - ], - "entries": [ - "{@i In the north the masses huddle in fear at night, dreading the horns and howls of reavers come to slaughter and pillage. The trollkin reaver's skin is thick and knobby, and it sports wicked talons and tusks.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Fearsome Savages", - "entries": [ - "Trollkin have a well-deserved reputation for savagery, and the reavers help reinforce that perception among their neighbors." - ] - }, - { - "type": "entries", - "name": "War Leaders", - "entries": [ - "Raiding is a staple industry among the trollkin, and the reavers lead the most savage raiding parties in search of wealth, slaves, and supplies. They often recruit other creatures or mercenaries into their bands. It is not uncommon to see bloodthirsty humans, gnolls, or hobgoblins in a reaver's band." - ] - }, - { - "type": "entries", - "name": "Spirit Talkers", - "entries": [ - "Trollkin reavers are quite fearful of spirits and ghosts, and listen to their clan shaman and to the word of powerful fey or giants. They prefer to raid only in times of good omens." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Trollkin%20Reaver.png", "attachedItems": [ "battleaxe|phb", @@ -72048,7 +71538,52 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Trollkin%20Reaver.webp" + } + } + ], + "entries": [ + "{@i In the north the masses huddle in fear at night, dreading the horns and howls of reavers come to slaughter and pillage. The trollkin reaver's skin is thick and knobby, and it sports wicked talons and tusks.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fearsome Savages", + "entries": [ + "Trollkin have a well-deserved reputation for savagery, and the reavers help reinforce that perception among their neighbors." + ] + }, + { + "type": "entries", + "name": "War Leaders", + "entries": [ + "Raiding is a staple industry among the trollkin, and the reavers lead the most savage raiding parties in search of wealth, slaves, and supplies. They often recruit other creatures or mercenaries into their bands. It is not uncommon to see bloodthirsty humans, gnolls, or hobgoblins in a reaver's band." + ] + }, + { + "type": "entries", + "name": "Spirit Talkers", + "entries": [ + "Trollkin reavers are quite fearful of spirits and ghosts, and listen to their clan shaman and to the word of powerful fey or giants. They prefer to raid only in times of good omens." + ] + } + ] + } + ] + } + ] + } }, { "name": "Tusked Skyfish", @@ -72134,6 +71669,33 @@ "hill", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tusked%20Skyfish.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "B", + "L", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained", + "unconscious" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -72178,34 +71740,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Tusked%20Skyfish.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "B", - "L", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "restrained", - "unconscious" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Umbral Vampire", @@ -72343,6 +71878,34 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Umbral%20Vampire.png", + "traitTags": [ + "Incorporeal Movement", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "C", + "O" + ], + "damageTagsSpell": [ + "B" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity" + ], "fluff": { "images": [ { @@ -72387,35 +71950,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Umbral%20Vampire.png", - "traitTags": [ - "Incorporeal Movement", - "Sunlight Sensitivity" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "C", - "O" - ], - "damageTagsSpell": [ - "B" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "savingThrowForcedSpell": [ - "charisma", - "dexterity" - ] + } }, { "name": "Uraeus", @@ -72521,6 +72056,37 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Uraeus.png", + "traitTags": [ + "Flyby" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "C", + "CE", + "CS" + ], + "damageTags": [ + "F", + "I", + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], "fluff": { "images": [ { @@ -72553,38 +72119,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Uraeus.png", - "traitTags": [ - "Flyby" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Breath Weapon" - ], - "languageTags": [ - "C", - "CE", - "CS" - ], - "damageTags": [ - "F", - "I", - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ] + } }, { "name": "Urochar (Strangling Watcher)", @@ -72745,51 +72280,6 @@ "ruins", "underground" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Urochar%20%28Strangling%20Watcher%29.webp" - } - } - ], - "entries": [ - "{@i This horrible gigantic crimson leech slithers upright on four muscular tentacles, each 30 feet long. At the top of its writhing trunk, a great lidless eye glows with baleful orange light, surrounded by quivering, feathered antennae fully 5 feet long.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Underworld Wanderers", - "entries": [ - "The urochar are among the most dreaded monsters of the underworld. They have long plagued the drow, morlocks, and other humanoid races of the deep paths. They seek out death and the dying all the way to the banks of the River Styx." - ] - }, - { - "type": "entries", - "name": "Devour the Dying", - "entries": [ - "Urochars feast on the final moments of those caught in their crushing tentacles. Though they rival the terrible neothelids in power, urochars are quite passive, watching the life and death struggles of other creatures and taking action only to drink in a dying being's final moments from a nearby crevice or overhang, and taste their final gasps of horror." - ] - }, - { - "type": "entries", - "name": "Immortal", - "entries": [ - "Strangling watchers are effectively immortal. Gargantuan specimens in the deepest reaches of the underworld are several millennia old." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Urochar%20%28Strangling%20Watcher%29.png", "traitTags": [ "Death Burst", @@ -72837,7 +72327,52 @@ "savingThrowForcedSpell": [ "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Urochar%20%28Strangling%20Watcher%29.webp" + } + } + ], + "entries": [ + "{@i This horrible gigantic crimson leech slithers upright on four muscular tentacles, each 30 feet long. At the top of its writhing trunk, a great lidless eye glows with baleful orange light, surrounded by quivering, feathered antennae fully 5 feet long.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Underworld Wanderers", + "entries": [ + "The urochar are among the most dreaded monsters of the underworld. They have long plagued the drow, morlocks, and other humanoid races of the deep paths. They seek out death and the dying all the way to the banks of the River Styx." + ] + }, + { + "type": "entries", + "name": "Devour the Dying", + "entries": [ + "Urochars feast on the final moments of those caught in their crushing tentacles. Though they rival the terrible neothelids in power, urochars are quite passive, watching the life and death struggles of other creatures and taking action only to drink in a dying being's final moments from a nearby crevice or overhang, and taste their final gasps of horror." + ] + }, + { + "type": "entries", + "name": "Immortal", + "entries": [ + "Strangling watchers are effectively immortal. Gargantuan specimens in the deepest reaches of the underworld are several millennia old." + ] + } + ] + } + ] + } + ] + } }, { "name": "Ushabti", @@ -72964,6 +72499,30 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ushabti.png", + "traitTags": [ + "Immutable Form", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "I", + "N", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -73015,31 +72574,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ushabti.png", - "traitTags": [ - "Immutable Form", - "Magic Resistance", - "Magic Weapons" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "I", - "N", - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Vaettir", @@ -73114,14 +72649,14 @@ "{@spell phantom steed}" ] }, - "ability": "cha", "weekly": { "1": [ "{@spell bestow curse}", "{@spell geas}", "{@spell remove curse}" ] - } + }, + "ability": "cha" } ], "trait": [ @@ -73179,51 +72714,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Vaettir.webp" - } - } - ], - "entries": [ - "{@i Vættir are ancestral spirits, sometimes protective and helpful but demanding reverence and wrathful when offended.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Servants of the Land", - "entries": [ - "Land vættir dwell in barrows while sea vættir live beneath lakes, rivers, or the sea\u2014both wear ancient mail and carry bronzes axes in withered hands. Servants of the land, they haunt those who disrespect the wild or ancient laws and traditions." - ] - }, - { - "type": "entries", - "name": "Jealous and Wrathful", - "entries": [ - "A wrathful vættir rises from its mound when its grave goods are stolen (including heirlooms passed on to living descendants) or when they are disrespected (leaving the dragon prow attached to a longship is a common offense, as is failing to make offerings). Vættir jealously guard both honor and treasures, and may be relentless enemies over matters as small as an accidental word or a single coin." - ] - }, - { - "type": "entries", - "name": "Dangerous Helpers", - "entries": [ - "A vættir's blue-black skin is stretched taut over its bones and sinews and its lips are drawn back in a cruel grimace. A rarer, bone-white variety exists that cares little for material possessions, instead guarding their honor or a particular patch of land. Both varieties will answer a summons by descendants or nearby villages. The summoned vættir will wander into longhouses or taverns and sit down beside those who call them, ready to serve. However, there's always a price and a vættir's help is often more than bargained for." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vaettir.png", "attachedItems": [ "greataxe|phb", @@ -73272,7 +72762,52 @@ "savingThrowForcedSpell": [ "constitution", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Vaettir.webp" + } + } + ], + "entries": [ + "{@i Vættir are ancestral spirits, sometimes protective and helpful but demanding reverence and wrathful when offended.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Servants of the Land", + "entries": [ + "Land vættir dwell in barrows while sea vættir live beneath lakes, rivers, or the sea\u2014both wear ancient mail and carry bronzes axes in withered hands. Servants of the land, they haunt those who disrespect the wild or ancient laws and traditions." + ] + }, + { + "type": "entries", + "name": "Jealous and Wrathful", + "entries": [ + "A wrathful vættir rises from its mound when its grave goods are stolen (including heirlooms passed on to living descendants) or when they are disrespected (leaving the dragon prow attached to a longship is a common offense, as is failing to make offerings). Vættir jealously guard both honor and treasures, and may be relentless enemies over matters as small as an accidental word or a single coin." + ] + }, + { + "type": "entries", + "name": "Dangerous Helpers", + "entries": [ + "A vættir's blue-black skin is stretched taut over its bones and sinews and its lips are drawn back in a cruel grimace. A rarer, bone-white variety exists that cares little for material possessions, instead guarding their honor or a particular patch of land. Both varieties will answer a summons by descendants or nearby villages. The summoned vættir will wander into longhouses or taverns and sit down beside those who call them, ready to serve. However, there's always a price and a vættir's help is often more than bargained for." + ] + } + ] + } + ] + } + ] + } }, { "name": "Valkyrie", @@ -73450,51 +72985,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Valkyrie.webp" - } - } - ], - "entries": [ - "{@i These warrior women, armed with cruel-looking swords, sit astride massive winged wolves. Each of them is as beautiful, graceful, and fierce as a well-honed war ax.}", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Choosers of the Slain.", - "entries": [ - "Valkyries are sent by Odin to decide the course of battles and harvest the souls of brave fallen warriors. Riding savage winged wolves ({@creature winter wolf|mm|winter wolves} with a fly speed of 80 feet), they visit battlefields to do their master's will, surrounded by crows and ravens. Valkyries remain invisible during these missions, dispensing {@spell bane} or {@spell bless} spells as fate decrees." - ] - }, - { - "type": "entries", - "name": "Despise Humanoids", - "entries": [ - "They love animals, especially birds, but are scornful of humanoids as weak and cowardly. All valkyries love battle and bloodshed, and many are savage and callous." - ] - }, - { - "type": "entries", - "name": "Neutral Parties", - "entries": [ - "Valkyries seldom interfere in mortal affairs, save to ensure the proper course of battles. Upon occasion when duty demands, or sometimes as a punishment or, rarely, when they fall in love, a valkyrie may wander the mortal world." - ] - } - ] - } - ] - } - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Valkyrie.png", "attachedItems": [ "longsword|phb", @@ -73541,7 +73031,52 @@ "charisma", "dexterity", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Valkyrie.webp" + } + } + ], + "entries": [ + "{@i These warrior women, armed with cruel-looking swords, sit astride massive winged wolves. Each of them is as beautiful, graceful, and fierce as a well-honed war ax.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Choosers of the Slain.", + "entries": [ + "Valkyries are sent by Odin to decide the course of battles and harvest the souls of brave fallen warriors. Riding savage winged wolves ({@creature winter wolf|mm|winter wolves} with a fly speed of 80 feet), they visit battlefields to do their master's will, surrounded by crows and ravens. Valkyries remain invisible during these missions, dispensing {@spell bane} or {@spell bless} spells as fate decrees." + ] + }, + { + "type": "entries", + "name": "Despise Humanoids", + "entries": [ + "They love animals, especially birds, but are scornful of humanoids as weak and cowardly. All valkyries love battle and bloodshed, and many are savage and callous." + ] + }, + { + "type": "entries", + "name": "Neutral Parties", + "entries": [ + "Valkyries seldom interfere in mortal affairs, save to ensure the proper course of battles. Upon occasion when duty demands, or sometimes as a punishment or, rarely, when they fall in love, a valkyrie may wander the mortal world." + ] + } + ] + } + ] + } + ] + } }, { "name": "Vampire Warlock", @@ -73744,20 +73279,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Vampire%20Warlock.webp" - } - } - ], - "entries": [ - "The vampire warlock has made a pact with a foul power to diminish some of its weaknesses and to gain more control over its own blood and the blood of others. Its thirst becomes so all-consuming that the vampire warlock can draw the blood of others through the air to its open maw." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vampire%20Warlock.png", "traitTags": [ "Legendary Resistances", @@ -73804,7 +73325,21 @@ "savingThrowForcedSpell": [ "strength", "wisdom" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Vampire%20Warlock.webp" + } + } + ], + "entries": [ + "The vampire warlock has made a pact with a foul power to diminish some of its weaknesses and to gain more control over its own blood and the blood of others. Its thirst becomes so all-consuming that the vampire warlock can draw the blood of others through the air to its open maw." + ] + } }, { "name": "Vapor Lynx", @@ -73905,6 +73440,36 @@ "marshes", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vapor%20Lynx.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "damageTags": [ + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -73949,37 +73514,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vapor%20Lynx.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "S" - ], - "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Venomous Mummy", @@ -74077,6 +73612,25 @@ "ruins", "underground" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Venomous%20Mummy.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "B", + "I", + "N" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -74121,26 +73675,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Venomous%20Mummy.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "B", - "I", - "N" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Vesiculosa", @@ -74251,6 +73786,29 @@ "badlands", "desert" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vesiculosa.png", + "traitTags": [ + "False Appearance" + ], + "senseTags": [ + "T" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "P" + ], + "conditionInflict": [ + "grappled", + "restrained", + "unconscious" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], "fluff": { "images": [ { @@ -74288,30 +73846,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vesiculosa.png", - "traitTags": [ - "False Appearance" - ], - "senseTags": [ - "T" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "A", - "P" - ], - "conditionInflict": [ - "grappled", - "restrained", - "unconscious" - ], - "savingThrowForced": [ - "dexterity", - "wisdom" - ] + } }, { "name": "Vila", @@ -74386,12 +73921,12 @@ "{@spell sleep}" ] }, - "ability": "cha", "weekly": { "1": [ "{@spell control weather}" ] - } + }, + "ability": "cha" } ], "trait": [ @@ -74449,6 +73984,40 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vila.png", + "attachedItems": [ + "+1 shortbow|dmg", + "+1 shortsword|dmg" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S", + "TP" + ], + "damageTags": [ + "P" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RNG", + "RW" + ], + "conditionInflictSpell": [ + "unconscious" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "images": [ { @@ -74500,41 +74069,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vila.png", - "attachedItems": [ - "+1 shortbow|dmg", - "+1 shortsword|dmg" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "S", - "TP" - ], - "damageTags": [ - "P" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MLW", - "MW", - "RNG", - "RW" - ], - "conditionInflictSpell": [ - "unconscious" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Vile Barber", @@ -74658,6 +74193,31 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vile%20Barber.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO", + "S" + ], + "damageTags": [ + "N", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ], "fluff": { "images": [ { @@ -74703,32 +74263,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vile%20Barber.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "GO", - "S" - ], - "damageTags": [ - "N", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "frightened" - ], - "savingThrowForced": [ - "wisdom" - ] + } }, { "name": "Vine Lord", @@ -74844,6 +74379,31 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vine%20Lord.png", + "traitTags": [ + "Magic Resistance", + "Regeneration" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "I", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -74888,32 +74448,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vine%20Lord.png", - "traitTags": [ - "Magic Resistance", - "Regeneration" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "I", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Vine Troll Skeleton", @@ -75005,6 +74540,23 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vine%20Troll%20Skeleton.png", + "traitTags": [ + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -75049,24 +74601,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Vine%20Troll%20Skeleton.png", - "traitTags": [ - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Void Dragon Wyrmling", @@ -75185,6 +74720,40 @@ "environment": [ "mountain" ], + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon%20Wyrmling.png", + "altArt": [ + { + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" + } + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "C", + "F", + "P", + "R" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -75252,41 +74821,7 @@ ] } ] - }, - "dragonAge": "wyrmling", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon%20Wyrmling.png", - "altArt": [ - { - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" - } - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "C", - "F", - "P", - "R" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Voidling", @@ -75413,6 +74948,48 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Voidling.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "TP" + ], + "damageTags": [ + "N", + "S" + ], + "damageTagsSpell": [ + "B", + "O", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflictSpell": [ + "frightened", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity", + "intelligence", + "wisdom" + ], "fluff": { "images": [ { @@ -75458,49 +75035,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Voidling.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "U" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "TP" - ], - "damageTags": [ - "N", - "S" - ], - "damageTagsSpell": [ - "B", - "O", - "Y" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflictSpell": [ - "frightened", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "dexterity", - "intelligence", - "wisdom" - ] + } }, { "name": "Wampus Cat", @@ -75594,6 +75129,31 @@ "forest", "hill" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wampus%20Cat.png", + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "images": [ { @@ -75639,32 +75199,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wampus%20Cat.png", - "traitTags": [ - "Magic Resistance" - ], - "senseTags": [ - "D" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "S" - ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "War Ostrich", @@ -75727,6 +75262,16 @@ "desert", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/War%20Ostrich.png", + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -75757,17 +75302,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/War%20Ostrich.png", - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "Water Leaper", @@ -75857,6 +75392,35 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Water%20Leaper.png", + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "A", + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "blinded", + "frightened", + "grappled", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -75894,36 +75458,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Water%20Leaper.png", - "traitTags": [ - "Amphibious" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "damageTags": [ - "A", - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "frightened", - "grappled", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Weeping Treant", @@ -76024,6 +75559,33 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Weeping%20Treant.png", + "traitTags": [ + "Siege Monster" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DU", + "E", + "S" + ], + "damageTags": [ + "A", + "B" + ], + "miscTags": [ + "MW", + "RW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -76069,34 +75631,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Weeping%20Treant.png", - "traitTags": [ - "Siege Monster" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DU", - "E", - "S" - ], - "damageTags": [ - "A", - "B" - ], - "miscTags": [ - "MW", - "RW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Wharfling", @@ -76153,6 +75688,19 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wharfling.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], "fluff": { "images": [ { @@ -76190,20 +75738,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wharfling.png", - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "grappled" - ] + } }, { "name": "Wharfling Swarm", @@ -76296,6 +75831,16 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wharfling%20Swarm.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], "fluff": { "images": [ { @@ -76333,17 +75878,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wharfling%20Swarm.png", - "senseTags": [ - "D" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "MW" - ] + } }, { "name": "White Ape", @@ -76430,6 +75965,26 @@ "environment": [ "forest" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/White%20Ape.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -76481,27 +76036,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/White%20Ape.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Wind Dragon Wyrmling", @@ -76580,6 +76115,32 @@ "mountain", "plains" ], + "dragonAge": "wyrmling", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wind%20Dragon%20Wyrmling.png", + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Breath Weapon" + ], + "languageTags": [ + "DR", + "P" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], "fluff": { "images": [ { @@ -76640,33 +76201,7 @@ ] } ] - }, - "dragonAge": "wyrmling", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wind%20Dragon%20Wyrmling.png", - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Breath Weapon" - ], - "languageTags": [ - "DR", - "P" - ], - "damageTags": [ - "P" - ], - "miscTags": [ - "AOE", - "MW" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Witchlight", @@ -76755,6 +76290,23 @@ "environment": [ "any" ], + "familiar": true, + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Witchlight.png", + "senseTags": [ + "D" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "R" + ], + "miscTags": [ + "RW" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -76807,24 +76359,7 @@ ] } ] - }, - "familiar": true, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Witchlight.png", - "senseTags": [ - "D" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "R" - ], - "miscTags": [ - "RW" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Wolf Reaver Dwarf", @@ -76935,20 +76470,6 @@ "environment": [ "any" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Wolf%20Reaver%20Dwarf.webp" - } - } - ], - "entries": [ - "Like his totem, the wolf reaver dwarf travels in a pack with his brothers in arms looking for worthy challenges to prove himself. Rushing into battle beside his allies for glory as much as plunder, the wolf reaver dwarf throws caution to the wind and fights without care for his own safety." - ] - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wolf%20Reaver%20Dwarf.png", "attachedItems": [ "battleaxe|phb", @@ -76978,7 +76499,21 @@ "MW", "RW", "THW" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Wolf%20Reaver%20Dwarf.webp" + } + } + ], + "entries": [ + "Like his totem, the wolf reaver dwarf travels in a pack with his brothers in arms looking for worthy challenges to prove himself. Rushing into battle beside his allies for glory as much as plunder, the wolf reaver dwarf throws caution to the wind and fights without care for his own safety." + ] + } }, { "name": "Wolf Spirit Swarm", @@ -77091,6 +76626,32 @@ "forest", "plains" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wolf%20Spirit%20Swarm.png", + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "C", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "exhaustion", + "frightened", + "prone" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], "fluff": { "images": [ { @@ -77136,33 +76697,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wolf%20Spirit%20Swarm.png", - "senseTags": [ - "SD" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C" - ], - "damageTags": [ - "C", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "exhaustion", - "frightened", - "prone" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ] + } }, { "name": "Wormhearted Suffragan", @@ -77262,6 +76797,36 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wormhearted%20Suffragan.png", + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "damageTags": [ + "B", + "N" + ], + "damageTagsSpell": [ + "N" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], "fluff": { "images": [ { @@ -77314,37 +76879,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Wormhearted%20Suffragan.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "LF" - ], - "damageTags": [ - "B", - "N" - ], - "damageTagsSpell": [ - "N" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "constitution" - ], - "savingThrowForcedSpell": [ - "constitution", - "wisdom" - ] + } }, { "name": "Xanka", @@ -77425,6 +76960,26 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Xanka.png", + "traitTags": [ + "Magic Weapons" + ], + "senseTags": [ + "B" + ], + "languageTags": [ + "CS" + ], + "damageTags": [ + "N", + "O" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -77470,27 +77025,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Xanka.png", - "traitTags": [ - "Magic Weapons" - ], - "senseTags": [ - "B" - ], - "languageTags": [ - "CS" - ], - "damageTags": [ - "N", - "O" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Xhkarsh", @@ -77580,6 +77115,29 @@ "environment": [ "any" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Xhkarsh.png", + "senseTags": [ + "D", + "T" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "DS", + "U" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma" + ], "fluff": { "images": [ { @@ -77624,30 +77182,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Xhkarsh.png", - "senseTags": [ - "D", - "T" - ], - "actionTags": [ - "Multiattack" - ], - "languageTags": [ - "C", - "DS", - "U" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "charisma" - ] + } }, { "name": "Ychen Bannog", @@ -77740,6 +77275,27 @@ "hill", "mountain" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ychen%20Bannog.png", + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P", + "T" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "fluff": { "images": [ { @@ -77784,28 +77340,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Ychen%20Bannog.png", - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "P", - "T" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "constitution", - "strength" - ] + } }, { "name": "Young Cave Dragon", @@ -77933,6 +77468,51 @@ "ruins", "underground" ], + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cave%20Dragon.png", + "traitTags": [ + "Tunneler" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], "fluff": { "images": [ { @@ -77990,52 +77570,7 @@ ] } ] - }, - "dragonAge": "young", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Cave%20Dragon.png", - "traitTags": [ - "Tunneler" - ], - "senseTags": [ - "B" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "I", - "P", - "S" - ], - "damageTagsSpell": [ - "F" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "poisoned" - ], - "conditionInflictSpell": [ - "restrained" - ], - "savingThrowForced": [ - "constitution", - "dexterity" - ], - "savingThrowForcedSpell": [ - "dexterity" - ] + } }, { "name": "Young Flame Dragon", @@ -78141,6 +77676,37 @@ "ruins", "underground" ], + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flame%20Dragon.png", + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "GI", + "I", + "IG", + "O" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -78206,38 +77772,7 @@ ] } ] - }, - "dragonAge": "young", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Flame%20Dragon.png", - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "GI", - "I", - "IG", - "O" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Young Mithral Dragon", @@ -78349,6 +77884,35 @@ "environment": [ "mountain" ], + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Young%20Mithral%20Dragon.png", + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "CE", + "DR", + "P" + ], + "damageTags": [ + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -78400,36 +77964,7 @@ ] } ] - }, - "dragonAge": "young", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Young%20Mithral%20Dragon.png", - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "CE", - "DR", - "P" - ], - "damageTags": [ - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "MW" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Young Sea Dragon", @@ -78533,6 +78068,41 @@ "aquatic", "mountain" ], + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Young%20Sea%20Dragon.png", + "traitTags": [ + "Amphibious", + "Siege Monster" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "B", + "C", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -78602,42 +78172,7 @@ ] } ] - }, - "dragonAge": "young", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Young%20Sea%20Dragon.png", - "traitTags": [ - "Amphibious", - "Siege Monster" - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "B", - "C", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Young Spinosaurus", @@ -78709,6 +78244,22 @@ "forest", "marshes" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spinosaurus.png", + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], "fluff": { "images": [ { @@ -78771,23 +78322,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Spinosaurus.png", - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "P", - "S" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "restrained" - ] + } }, { "name": "Young Void Dragon", @@ -78925,6 +78460,43 @@ "environment": [ "mountain" ], + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon.png", + "altArt": [ + { + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" + } + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "damageTags": [ + "C", + "F", + "P", + "R", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ], "fluff": { "images": [ { @@ -78992,44 +78564,7 @@ ] } ] - }, - "dragonAge": "young", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Void%20Dragon.png", - "altArt": [ - { - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/void dragon 2.png" - } - ], - "senseTags": [ - "B", - "SD" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR" - ], - "damageTags": [ - "C", - "F", - "P", - "R", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "restrained" - ], - "savingThrowForced": [ - "dexterity" - ] + } }, { "name": "Young Wind Dragon", @@ -79147,9 +78682,43 @@ ] } ], - "environment": [ - "mountain", - "plains" + "environment": [ + "mountain", + "plains" + ], + "dragonAge": "young", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Young%20Wind%20Dragon.png", + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "P" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" ], "fluff": { "images": [ @@ -79211,41 +78780,7 @@ ] } ] - }, - "dragonAge": "young", - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Young%20Wind%20Dragon.png", - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "P" - ], - "damageTags": [ - "B", - "P", - "S" - ], - "spellcastingTags": [ - "I" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ] + } }, { "name": "Zanskaran Viper", @@ -79297,6 +78832,23 @@ "environment": [ "marshes" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zanskaran%20Viper.png", + "senseTags": [ + "D" + ], + "damageTags": [ + "I", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrowForced": [ + "constitution" + ], "fluff": { "images": [ { @@ -79341,24 +78893,7 @@ ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zanskaran%20Viper.png", - "senseTags": [ - "D" - ], - "damageTags": [ - "I", - "P" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrowForced": [ - "constitution" - ] + } }, { "name": "Zaratan", @@ -79503,6 +79038,39 @@ "environment": [ "aquatic" ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zaratan.png", + "traitTags": [ + "False Appearance", + "Siege Monster" + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "languageTags": [ + "AQ" + ], + "damageTags": [ + "A", + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "strength" + ], "fluff": { "images": [ { @@ -79547,30 +79115,93 @@ ] } ] + } + }, + { + "name": "Zimwi", + "source": "ToB", + "page": 415, + "size": [ + "M" + ], + "type": "giant", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 76, + "formula": "9d8 + 36" }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zaratan.png", - "traitTags": [ - "False Appearance", - "Siege Monster" + "speed": { + "walk": 40 + }, + "str": 13, + "dex": 18, + "con": 19, + "int": 6, + "wis": 9, + "cha": 7, + "skill": { + "perception": "+1" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "languages": [ + "Giant" + ], + "cr": "4", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The zimwi makes one claws attack and one bite attack." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage. If the target is a Medium or smaller creature {@condition grappled} by the zimwi, that creature is swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the zimwi, and it takes 14 ({@damage 4d6}) acid damage at the start of each of the zimwi's turns. If the zimwi's stomach takes 20 damage or more on a single turn from a creature inside it, the zimwi must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 5 feet of the zimwi. Damage done to a zimwi's stomach does not harm the zimwi. The zimwi's stomach is larger on the inside than the outside. It can have two Medium creatures or four Small or smaller creatures swallowed at one time. If the zimwi dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 5 feet of movement, exiting {@condition prone}." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage, and if the target is a Medium or smaller creature and the zimwi isn't already grappling a creature, it is {@condition grappled} (escape {@dc 11})." + ] + } ], + "environment": [ + "any" + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zimwi.png", "senseTags": [ - "B" + "D" ], "actionTags": [ "Multiattack", "Swallow" ], "languageTags": [ - "AQ" + "GI" ], "damageTags": [ "A", - "B", - "P" + "P", + "S" ], "miscTags": [ - "MW", - "RCH" + "MW" ], "conditionInflict": [ "blinded", @@ -79578,76 +79209,424 @@ "restrained" ], "savingThrowForced": [ - "constitution", - "strength" - ] + "constitution" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Zimwi.webp" + } + } + ], + "entries": [ + "{@i This swift-moving, lanky humanoid has long arms ending in wicked claws and jaws that open impossibly wide.}", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Swift as Horses", + "entries": [ + "Distantly related to the trolls, the swift and nimble zimwi are a plague upon southern lands. Constantly hungry and ill-tempered, with the speed to run down horses, lone zimwi have been known to attack large caravans." + ] + }, + { + "type": "entries", + "name": "Always Starving", + "entries": [ + "Most of their attacks are driven by hunger. The stomach of a zimwi is larger than its body, extending extra-dimensionally and driving the zimwi nearly insane with the constant sensation of emptiness, as though it is starving to death. Because of their endless hunger and low intelligence, zimwi have little awareness of the course of a battle. Losing means only that they have not eaten. As long as they continue to feast, they fight on, feeling victorious until death comes to them or all of their prey." + ] + }, + { + "type": "entries", + "name": "Stomachs of Holding", + "entries": [ + "The mage-crafters discovered the secret to turning zimwi stomachs into extradimensional containers similar to {@item bag of holding|DMG|bags of holdings}. Using a zimwi stomach in the creation of such items reduces the cost of materials by half." + ] + } + ] + } + ] + } + ] + } + }, + { + "name": "Zmey", + "source": "ToB", + "page": 416, + "size": [ + "H" + ], + "type": "dragon", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 189, + "formula": "18d12 + 72" + }, + "speed": { + "walk": 30, + "fly": 50, + "swim": 30 + }, + "str": 22, + "dex": 13, + "con": 19, + "int": 16, + "wis": 16, + "cha": 12, + "save": { + "con": "+9", + "wis": "+8", + "cha": "+6" + }, + "skill": { + "perception": "+8" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 90 ft." + ], + "passive": 18, + "resist": [ + "cold", + "fire" + ], + "conditionImmune": [ + "paralyzed", + "unconscious" + ], + "languages": [ + "Common", + "Draconic", + "Elvish", + "Sylvan" + ], + "cr": "14", + "trait": [ + { + "name": "Amphibious", + "entries": [ + "The zmey can breathe air and water." + ] + }, + { + "name": "Lake Leap", + "entries": [ + "A zmey spends much of its time lurking in lakes and ponds. When submerged in a natural pool of standing water, it can transport itself as a bonus action to a similar body of water within 5,000 feet. Rapidly flowing water doesn't serve for this ability, but the zmey can leap to or from a river or stream where the water is calm and slow-moving." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the zmey fails a saving throw, it can count it as a success instead." + ] + }, + { + "name": "Multiheaded", + "entries": [ + "The zmey normally has three heads. While it has more than one head, the zmey has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, and {@condition stunned}. If the zmey takes 40 or more damage in a single turn (and the damage isn't poison or psychic), one of its heads is severed. If all three of its heads are severed, the zmey dies." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The zmey regains 15 hit points at the start of its turn. If the zmey takes acid or fire damage, this trait doesn't function at the start of the zmey's next turn. Regeneration stops functioning when all heads are severed. It takes 24 hours for a zmey to regrow a functional head." + ] + }, + { + "name": "Spawn Headling", + "entries": [ + "The severed head of a zmey grows into a zmey headling {@dice 2d6} rounds after being separated from the body. Smearing at least a pound of salt on the severed head's stump prevents this transformation." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The zmey makes one bite attack per head and one claws attack." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d12 + 6}) piercing damage." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}19 ({@damage 2d12 + 6}) slashing damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 20 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." + ] + }, + { + "name": "Fire Breath {@recharge 5}", + "entries": [ + "The zmey breathes up to three 60-foot cones of fire, one from each of its heads. Creatures in a cone take 16 ({@damage 3d10}) fire damage, or half damage with a successful {@dc 16} Dexterity saving throw. If cones overlap, their damage adds together but each target makes only one saving throw. A zmey can choose whether this attack harms plants or plant creatures." + ] + } + ], + "legendaryActions": 1, + "legendary": [ + { + "name": "Bite", + "entries": [ + "The zmey makes a bite attack." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The zmey makes a tail attack." + ] + }, + { + "name": "Trample", + "entries": [ + "The zmey moves up to half its land speed. It can enter enemy-occupied spaces but can't end its move there. Creatures in spaces the zmey enters must make successful {@dc 14} Dexterity saving throws or take 10 ({@damage 1d8 + 6}) bludgeoning damage and fall {@condition prone}." + ] + } + ], + "environment": [ + "forest" + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zmey.png", + "traitTags": [ + "Amphibious", + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "E", + "S" + ], + "damageTags": [ + "B", + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "savingThrowForced": [ + "dexterity" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Zmey.webp" + } + } + ], + "entries": [ + "{@i Crashing through the forest, this three-headed dragon stands upright, its spiked tail thrashing from side to side as it walks. A vicious mouth lined with glistening teeth graces each head, and its green scales gleam in the fleeting sunlight.}", + "Hunting beneath the canopy of the forest, lurking below the surfaces of lakes, and guarding caves concealing great treasure and mystery, the zmey has two roles\u2014vicious terror and nature's protector.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Claws of the Forest", + "entries": [ + "Single-mindedly destructive, the zmey keeps the heart of the forest free from interlopers. Rumors suggest the heart of an ancient forest itself can control the actions of these beasts, while others believe that they have a pact with certain forest druids. Certainly they are clever enough, often destroying bridges, dams, or logging camps infringing on their territory." + ] + }, + { + "type": "entries", + "name": "Solitary Hunters", + "entries": [ + "Zmey avoid their own kind, seeking out isolated hunting grounds. They eat any organic matter, but they favor the fresh meat of large birds and mammals. The smarter the prey, the better, because zmey believe that intellect flavors the meat. They consider alseids, halflings, and gnomes especially succulent." + ] + }, + { + "type": "entries", + "name": "Three-Headed Rage", + "entries": [ + "Dappled black and green scales cover this enormous beast and its three towering necks are long and powerful. Each neck is topped with an identical, menacing head, and each head is flanked by spiny, frilled membranes. A forked tongue flickers across long pale teeth, and six pairs of eyes burn red with rage.", + "When a zmey stands upright, it measures 25 feet from snout to tail. The beast weighs over 9,000 lb." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Zmey Headling", + "entries": [ + "A zmey's head doesn't die when severed from the body. Instead, the head rapidly (within {@dice 2d6} rounds) sprouts a {@creature Zmey Headling|ToB|stunted body} and two vestigial claws with which it can fight and drag itself across the ground. Within days it develops into a complete, miniature zmey, and by the time two lunar cycles elapse, the head regenerates into a full-grown zmey with three heads." + ] + } + ] + } }, { - "name": "Zimwi", + "name": "Zmey Headling", "source": "ToB", - "page": 415, + "page": 417, "size": [ "M" ], - "type": "giant", + "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { - "ac": 17, + "ac": 16, "from": [ "natural armor" ] } ], "hp": { - "average": 76, - "formula": "9d8 + 36" + "average": 105, + "formula": "14d8 + 42" }, "speed": { - "walk": 40 - }, - "str": 13, - "dex": 18, - "con": 19, - "int": 6, - "wis": 9, - "cha": 7, - "skill": { - "perception": "+1" + "walk": 30, + "swim": 20 }, + "str": 16, + "dex": 10, + "con": 17, + "int": 8, + "wis": 16, + "cha": 8, "senses": [ "darkvision 60 ft." ], - "passive": 11, + "passive": 13, + "resist": [ + "cold", + "fire" + ], + "conditionImmune": [ + "paralyzed", + "unconscious" + ], "languages": [ - "Giant" + "Common", + "Draconic", + "Sylvan" + ], + "cr": "5", + "trait": [ + { + "name": "Amphibious", + "entries": [ + "The zmey headling can breathe air and water." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The zmey headling reaver regains 10 hit points at the start of its turn. This trait doesn't function if the zmey headling took acid or fire damage since the end of its previous turn. It dies if it starts its turn with 0 hit points and doesn't regenerate." + ] + } ], - "cr": "4", "action": [ { "name": "Multiattack", "entries": [ - "The zimwi makes one claws attack and one bite attack." + "The zmey headling makes one claw attack and one bite attack." ] }, { "name": "Bite", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage. If the target is a Medium or smaller creature {@condition grappled} by the zimwi, that creature is swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the zimwi, and it takes 14 ({@damage 4d6}) acid damage at the start of each of the zimwi's turns. If the zimwi's stomach takes 20 damage or more on a single turn from a creature inside it, the zimwi must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 5 feet of the zimwi. Damage done to a zimwi's stomach does not harm the zimwi. The zimwi's stomach is larger on the inside than the outside. It can have two Medium creatures or four Small or smaller creatures swallowed at one time. If the zimwi dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 5 feet of movement, exiting {@condition prone}." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d12 + 3}) piercing damage." ] }, { "name": "Claws", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage, and if the target is a Medium or smaller creature and the zimwi isn't already grappling a creature, it is {@condition grappled} (escape {@dc 11})." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage." + ] + }, + { + "name": "Fire Breath {@recharge}", + "entries": [ + "The zmey headling exhales fire in a 30-foot cone. Each creature in that area takes 16 ({@damage 3d10}) fire damage, or half damage with a successful {@dc 16} Dexterity saving throw." ] } ], "environment": [ - "any" + "forest", + "marshes" + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zmey%20Headling.png", + "traitTags": [ + "Amphibious", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR", + "S" + ], + "damageTags": [ + "F", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW" + ], + "savingThrowForced": [ + "dexterity" ], "fluff": { "images": [ @@ -79655,12 +79634,13 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Zimwi.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Zmey.webp" } } ], "entries": [ - "{@i This swift-moving, lanky humanoid has long arms ending in wicked claws and jaws that open impossibly wide.}", + "{@i Crashing through the forest, this three-headed dragon stands upright, its spiked tail thrashing from side to side as it walks. A vicious mouth lined with glistening teeth graces each head, and its green scales gleam in the fleeting sunlight.}", + "Hunting beneath the canopy of the forest, lurking below the surfaces of lakes, and guarding caves concealing great treasure and mystery, the zmey has two roles\u2014vicious terror and nature's protector.", { "type": "entries", "entries": [ @@ -79669,483 +79649,569 @@ "entries": [ { "type": "entries", - "name": "Swift as Horses", + "name": "Claws of the Forest", "entries": [ - "Distantly related to the trolls, the swift and nimble zimwi are a plague upon southern lands. Constantly hungry and ill-tempered, with the speed to run down horses, lone zimwi have been known to attack large caravans." + "Single-mindedly destructive, the zmey keeps the heart of the forest free from interlopers. Rumors suggest the heart of an ancient forest itself can control the actions of these beasts, while others believe that they have a pact with certain forest druids. Certainly they are clever enough, often destroying bridges, dams, or logging camps infringing on their territory." ] }, { "type": "entries", - "name": "Always Starving", + "name": "Solitary Hunters", "entries": [ - "Most of their attacks are driven by hunger. The stomach of a zimwi is larger than its body, extending extra-dimensionally and driving the zimwi nearly insane with the constant sensation of emptiness, as though it is starving to death. Because of their endless hunger and low intelligence, zimwi have little awareness of the course of a battle. Losing means only that they have not eaten. As long as they continue to feast, they fight on, feeling victorious until death comes to them or all of their prey." + "Zmey avoid their own kind, seeking out isolated hunting grounds. They eat any organic matter, but they favor the fresh meat of large birds and mammals. The smarter the prey, the better, because zmey believe that intellect flavors the meat. They consider alseids, halflings, and gnomes especially succulent." ] }, { "type": "entries", - "name": "Stomachs of Holding", + "name": "Three-Headed Rage", "entries": [ - "The mage-crafters discovered the secret to turning zimwi stomachs into extradimensional containers similar to {@item bag of holding|DMG|bags of holdings}. Using a zimwi stomach in the creation of such items reduces the cost of materials by half." + "Dappled black and green scales cover this enormous beast and its three towering necks are long and powerful. Each neck is topped with an identical, menacing head, and each head is flanked by spiny, frilled membranes. A forked tongue flickers across long pale teeth, and six pairs of eyes burn red with rage.", + "When a zmey stands upright, it measures 25 feet from snout to tail. The beast weighs over 9,000 lb." ] } ] } ] + }, + { + "type": "entries", + "name": "Zmey Headling", + "entries": [ + "A zmey's head doesn't die when severed from the body. Instead, the head rapidly (within {@dice 2d6} rounds) sprouts a stunted body and two vestigial claws with which it can fight and drag itself across the ground. Within days it develops into a complete, miniature zmey, and by the time two lunar cycles elapse, the head regenerates into a full-grown zmey with three heads." + ] } ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zimwi.png", - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Swallow" - ], - "languageTags": [ - "GI" - ], - "damageTags": [ - "A", - "P", - "S" - ], - "miscTags": [ - "MW" - ], - "conditionInflict": [ - "blinded", - "grappled", - "restrained" + } + } + ], + "legendaryGroup": [ + { + "name": "Alquam", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Alquam takes a lair action to cause one of the following effects; Alquam can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "Alquam snuffs all light sources within the lair. Spells that create light are dispelled, mundane light sources are extinguished, and magical light sources are suppressed. Even light created by artifacts is reduced to dim light with half its normal radius of illumination. This lasts until initiative count 20 on the following round.", + "Haunting, maddening music emanates from a point Alquam can see. Creatures within 50 feet of the origin that can hear the music must make a {@dc 15} Wisdom saving throw. Those that fail are {@condition charmed}, {@condition incapacitated}, and have their speed reduced to 0 until they take damage or until initiative count 20 on the following round.", + "Black tendrils writhe around up to three creatures Alquam can see within 100 feet. The creatures must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} until initiative count 20 on the following round." + ] + } ], - "savingThrowForced": [ - "constitution" + "regionalEffects": [ + "The region containing Alquam's lair is warped by the demon lord's magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "Within 1 mile of the lair all light sources except artifacts shed light to only half the usual radius.", + "Owls and other nocturnal beasts become enraged and hostile within 5 miles of the lair, attacking intruders individually and in swarms.", + "Within 1 mile of the lair, Alquam can cast his senses into any area of dim light or darkness as if using {@spell clairvoyance}." + ] + }, + "If Alquam dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." ] }, { - "name": "Zmey", + "name": "Bear King", "source": "ToB", - "page": 416, - "size": [ - "H" + "lairActions": [ + "On initiative count 20 (losing initiative ties), the Bear King takes a lair action to cause one of the following effects; the Bear King can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "The Bear King magically conjures up a swarm of eight giant bees (use {@creature giant wasp} statistics) to defend his lair. The bees act immediately, and on initiative count 20 in subsequent rounds. The bees remain until they're killed or until the Bear King dismisses them as an action. The Bear King can use this action again, but no more than eight giant bees can be present at a time.", + "The Bear King targets a creature within the lair that he can see. The creature must succeed on a {@dc 15} Constitution saving throw or be magically transformed into a brown bear as if by a {@spell polymorph} spell. At the beginning of its turn, a transformed creature repeats the saving throw. If it fails, the creature must use its action to attack one of the Bear King's foes. If it succeeds, the effect ends and the creature returns to its normal form. The effect lasts until the creature succeeds on the saving throw or until the Bear King uses this lair action again.", + "The Bear King causes the ground in a 20-foot radius to tremble and shake. Any creatures in the affected area must succeed on a {@dc 15} Strength saving throw or suffer 7 ({@damage 2d6}) bludgeoning damage and fall {@condition prone}. The ground continues to tremble until initiative count 20 on the following round, during which time the area is difficult terrain." + ] + } ], - "type": "dragon", - "alignment": [ - "C", - "E" + "regionalEffects": [ + "The region surrounding Gloaming Crag is warped by the Bear King's magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "Within 10 miles of the Bear King's lair, creatures have disadvantage on saving throws made to avoid contracting lycanthropy from a werebear.", + "Bees within 10 miles of the Bear King's lair are easily agitated and quick to attack. Insect swarms (bees or hornets) are common in the area, but they tend to ignore locals.", + "Emotions within 5 miles of the Bear King's lair run high. Arguments quickly descend into physical scuffles and enjoyable get-togethers are likely to become raucous carousing or even brawls." + ] + }, + "If the Bear King dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d6} days." + ] + }, + { + "name": "Emperor Of The Ghouls", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the Emperor takes a lair action to cause one of the following effects.The Emperor can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "Until initiative count 20 on the following round, all creatures other than undead and constructs who take necrotic damage take an additional 7 ({@dice 2d6}) necrotic damage.", + "The emperor targets a creature within 30 feet that he can see. The creature must succeed on a {@dc 15} Constitution saving throw or take 18 ({@dice 4d8}) necrotic damage. The emperor regains hit points equal to the damage.", + "A wall of ice springs up from a surface within 100 feet of the emperor. The wall is 60 feet long, 10 feet high, and 5 feet thick. A creature in the wall's space when it appears must succeed on a {@dc 15} Dexterity saving throw or take 10 ({@dice 3d6}) cold damage; then the creature is pushed to either side of the wall (the creature's choice). Each 5-foot section of the wall has AC 10, 15 hit points, resistance to piercing and slashing damage, immunity to cold, poison, and psychic damage, and vulnerability to fire damage. The wall lasts until the emperor uses this action again, or dies." + ] + } ], - "ac": [ + "regionalEffects": [ + "The region around the emperor's lair is warped by its magic, which creates one or more of the following effects:", { - "ac": 18, - "from": [ - "natural armor" + "type": "list", + "items": [ + "Creatures within 1 mile of the lair who are infected with {@disease darakhul fever|ToB} have disadvantage on Wisdom saving throws against spells and effects generated by ghouls or darakhul.", + "Dead bodies within 1 mile of the lair have an 80 percent chance to reanimate as skeletons or zombies 24 hours after their death. These undead never attack ghouls or dharakul, but instinctively obey their commands.", + "Phantom lights appear within 10 miles of the lair, more frequently the closer they are to the lair. The lights shed dim light out to 10 feet. Undead within such a light gain {@dice 1d6} temporary hit points at the start of their turn; the light can't raise an undead's hit points above 150 percent of its normal hit point maximum." + ] + }, + "If the emperor dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." + ] + }, + { + "name": "Flame Dragon", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "A cloud of smoke swirls in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners and the area is lightly obscured. Each creature in the cloud must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} for 1 minute. A {@condition blinded} creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "The ground erupts with volcanic force at a point the dragon can see within 120 feet of it. Any creature within 20 feet of the point must make a successful {@dc 15} Dexterity saving throw or be knocked {@condition prone} and trapped in the ground. A creature trapped in this way is {@condition restrained} and can't stand up. A creature can end the restraint if it or another creature takes an action to make a successful {@dc 15} Strength check.", + "A wall of fire rises up from the ground within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, can take any shape the dragon wants, and blocks line of sight. When the wall appears, each creature in its area must make a {@dc 15} Dexterity saving throw. A creature that fails the saving throw takes 21 ({@dice 6d6}) fire damage. Each creature that enters the wall for the first time each turn or ends its turn there takes 21 ({@dice 6d6}) fire damage. The wall is extinguished when the dragon uses this lair action again or when the dragon dies." ] } ], - "hp": { - "average": 189, - "formula": "18d12 + 72" - }, - "speed": { - "walk": 30, - "fly": 50, - "swim": 30 - }, - "str": 22, - "dex": 13, - "con": 19, - "int": 16, - "wis": 16, - "cha": 12, - "save": { - "con": "+9", - "wis": "+8", - "cha": "+6" - }, - "skill": { - "perception": "+8" - }, - "senses": [ - "blindsight 60 ft.", - "darkvision 90 ft." + "regionalEffects": [ + "The region containing a legendary flame dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "Arguments and misunderstandings erupt easily within 6 miles of the lair. Friendships are easily broken and criminal acts are common.", + "Temperatures rise within 6 miles of the lair. Crops wither, producing famines.", + "Sulfur geysers form in and around the dragon's lair. Some of them erupt only once an hour, so they're spotted only with a successful {@dc 20} Wisdom ({@skill Perception}) check. A creature on top of an erupting geyser takes 21 ({@dice 6d6}) fire damage, or half damage with a successful {@dc 15} Dexterity saving throw." + ] + }, + "If the dragon dies, the arguments and misunderstandings disappear immediately and the temperatures go back to normal within {@dice 1d10} days. Any geysers remain where they are." + ] + }, + { + "name": "Hraesvelgr", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Hraesvelgr takes a lair action to cause one of the following effects. Hraesvelgr can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "Hraesvelgr unleashes a blast of wind in a 60-foot cone. All creatures in the area must succeed on a {@dc 15} Dexterity saving throw or be knocked {@condition prone}.", + "One creature within 60 feet that Hraesvelgr can see must succeed on a {@dc 15} Strength saving throw or be swept up in a pillar of wind. The creature is {@condition restrained} and suspended 15 feet off the ground. If the creature has something to pull on, it can pull itself out of the wind by using an action and making a successful {@dc 15} Strength check; another creature who can reach the suspended creature can pull it free in the same way. Alternatively, a flying creature can repeat the saving throw as an action. On a success, it moves 5 feet out of the pillar of wind. This effect lasts until Hraesvelgr takes this action again or dies.", + "Hraesvelgr lets out a thunderous bellow in giant form or an ear-splitting shriek in roc form. All creatures within 30 feet must make a successful {@dc 15} Constitution saving throw or be frightened for 1 minute. A frightened creature repeats the saving throw at the end of its turn, ending the effect on itself on a success." + ] + } ], - "passive": 18, - "resist": [ - "cold", - "fire" + "regionalEffects": [ + "The region containing Hraesvelgr's lair is warped by the corpse swallower's magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "Strong windstorms are common within 6 miles of the lair.", + "Giant avian beasts are drawn to the lair and fiercely defend it against intruders.", + "The wind within 10 miles of the lair bears a pungent carrion stench." + ] + }, + "If Hraesvelgr dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." + ] + }, + { + "name": "Koschei", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Koschei takes a lair action to cause one of the following effects. Koschei can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "Koschei creates a whirlwind centered on a point he can see within 100 feet. The whirlwind is 10 feet wide and up to 50 feet tall. A creature in the area of the whirlwind when it's created, or who enters the area for the first time on a turn, must make a {@dc 15} Strength saving throw. On a failed save, the creature is {@condition restrained} and takes 18 ({@dice 4d8}) bludgeoning damage from the buffeting wind. A {@condition restrained} creature can escape from the whirlwind by using its action to repeat the saving throw; on a success, it moves 5 feet outside the area of the whirlwind. The whirlwind lasts until Koschei uses this action again or dies.", + "Tortured spirits appear and attack up to three creatures Koschei can see within the lair. One attack is made against each targeted creature; each attack has +8 to hit and does 10 ({@dice 3d6}) necrotic damage.", + "Koschei disrupts the flow of magic in his lair. Until initiative count 20 on the following round, any creature other than a fiend who targets Koschei with a spell must make a {@dc 15} Wisdom saving throw. On a failure, the creature still casts the spell, but it must target a creature other than Koschei." + ] + } ], - "conditionImmune": [ - "paralyzed", - "unconscious" + "regionalEffects": [ + "The region containing Koschei's lair is warped by Koschei's magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "Rabbits, ducks, and other game animals become hostile toward intruders within 5 miles of the lair. They behave aggressively, but only attack if cornered. Foraging for food by hunting is difficult and only yields half the normal amount of food.", + "Wind and snowstorms are common within 5 miles of the lair.", + "Koschei is aware of any spell cast within 5 miles of his lair. He knows the source of the magic (innate, the caster's class, or a magic item) and knows the direction to the caster." + ] + }, + "If Koschei dies, conditions in the area surrounding his lair return to normal over the course of {@dice 1d10} days." + ] + }, + { + "name": "Lord of the Hunt", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the Lord of the Hunt takes a lair action to cause one of the following effects; the Lord of the Hunt can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "The Lord of the Hunt chooses a point he can see within the lair. Plants erupt from the ground in a 20-foot radius surrounding that point, creating difficult terrain. Any creatures in the area at the start of their turn, or who enter the area for the first time on a turn, must make a successful {@dc 15} Dexterity saving throw or become {@condition restrained} by the vines and take 13 ({@damage 3d8}) poison damage. A creature can be freed if it or an adjacent ally uses an action to make a successful {@dc 15} Strength check. This effect lasts until the Lord of the Hunt uses this lair action again, or dies.", + "The Lord of the Hunt lets out a war cry. A creature the Lord can see within 120 feet must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} creature repeats the saving throw at the end of its turn, ending the effect on itself on a success.", + "The Lord of the Hunt magically marks a target he can see within 120 feet. The Lord has advantage on attack rolls against the marked target. The mark lasts until initiative count 20 on the following turn." + ] + } ], - "languages": [ - "Common", - "Draconic", - "Elvish", - "Sylvan" + "regionalEffects": [ + "The region containing Lord of the Hunt's encampment is warped by his magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "Game animals become plentiful within 3 miles of the lair. Wisdom ({@skill Survival}) checks to hunt for food are made with advantage, but patrols from the Wild Hunt don't take kindly to poachers.", + "Domesticated animals within 3 miles of the lair become skittish and fearful. They are more difficult to handle and flee the area if left to their own devices.", + "Areas of natural terrain within 3 miles of the lair subtly rearrange themselves to create game trails through even the densest wilderness." + ] + }, + "When the Lord of the Hunt breaks camp or dies, the area around the previous campsite returns to normal immediately." + ] + }, + { + "name": "Mammon", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Mammon takes a lair action to cause one of the following effects; Mammon can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "Mammon infuses a pile of treasure in his lair with life. It becomes an earth elemental made of precious metals and gems. The elemental acts immediately and lasts until destroyed or until Mammon uses this action again.", + "Stacked piles of treasure shift and slide, collapsing onto a creature Mammon can see. The creature is {@condition restrained} until initiative count 20 on the following round, or until it or an adjacent ally uses an action to make a successful {@dc 18} Strength check to free it.", + "Mammon magically teleports from one area of treasure to another within 150 feet." + ] + } ], - "cr": "14", - "trait": [ + "regionalEffects": [ + "The region containing Mammon's lair is warped by the archdevil's magic, which creates one or more of the following effects:", { - "name": "Amphibious", - "entries": [ - "The zmey can breathe air and water." + "type": "list", + "items": [ + "Treasure in the possession of creatures other than Mammon turns to worthless materials such as lead, wood, or gravel, after spending 24 hours within 1 mile of the lair. The resulting junk resumes its valuable form when Mammon claims it, or by means of a {@spell wish} spell or comparable magic.", + "Creatures that spend more than 1 hour within 1 mile of Mammon's lair become obsessed with gaining the most generous payment or portion of wealth in any dealing unless they succeed on a {@dc 18} Wisdom saving throw. A creature that saves successfully is immune to this effect for 24 hours. The effect can be removed by a {@spell greater restoration} spell or comparable magic.", + "Any naturally occurring treasure in Mammon's home plane reverts to worthless junk if removed from the plane. Similarly, any mundane item left behind transforms into something fantastically valuable, as long as it remains on the plane." ] }, + "If Mammon dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." + ] + }, + { + "name": "Mechuiti", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Mechuiti takes a lair action to cause one of the following effects. Mechuiti can't use the same effect two rounds in a row.", { - "name": "Lake Leap", - "entries": [ - "A zmey spends much of its time lurking in lakes and ponds. When submerged in a natural pool of standing water, it can transport itself as a bonus action to a similar body of water within 5,000 feet. Rapidly flowing water doesn't serve for this ability, but the zmey can leap to or from a river or stream where the water is calm and slow-moving." + "type": "list", + "items": [ + "Mechuiti targets one creature it can see within 120 feet of it, and a fissure full of lava opens under the target's feet. The target must succeed on a {@dc 20} Dexterity saving throw or take 28 ({@dice 8d6}) fire damage.", + "The whole volcano trembles and shakes. Each creature on a solid surface other than a demon must succeed on a {@dc 20} Dexterity saving throw or be knocked {@condition prone}. All ground in the volcano becomes difficult terrain for creatures other than a demon until initiative count 20 on the next round.", + "Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point Mechuiti can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a {@dc 15} Constitution saving throw or be poisoned until the end of its next turn. While poisoned in this way, a creature is {@condition incapacitated}.", + "The pain of all creatures other than demons within 120 feet of Mechuiti is intensified. Until initiative count 20 on the next round, every time a creature affected this way takes damage, he must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn." + ] + } + ], + "regionalEffects": [ + "The region containing Mechuiti's lair is warped by its presence, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "Mechuiti can make the volcano erupt at will. A cloud of hot ashes and smoke covers a 6 mile area around the volcano, and magma flows from the volcano's cone.", + "When intelligent creatures within 6 miles sleep, they dream with Mechuiti. Unless they make a successful {@dc 15} Wisdom saving throw, they are compelled to seek out and join Mechuiti's cult.", + "Water within 1 mile of the lair carries Mechuiti's Ichor disease. Any creature that drinks the water must make a successful {@dc 15} Constitution saving throw against disease or be infected. An infected creature is poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw. On a failure, its hit point maximum is reduced by 5 ({@dice 2d4}). The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." ] }, + "When Mechuiti dies, all these regional effects fade immediately." + ] + }, + { + "name": "Moonlit King", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the Moonlit King takes a lair action to cause one of the following effects; the Moonlit King can't use the same effect two rounds in a row:", { - "name": "Legendary Resistance (1/Day)", - "entries": [ - "If the zmey fails a saving throw, it can count it as a success instead." + "type": "list", + "items": [ + "The Moonlit King creates four beams of moonlight at four points he can see within 100 feet. The beams each illuminate a 10-foot radius with dim light. These moon beams last until the Moonlit King uses this action again, or until he dies.", + "The Moonlit King chooses a point he can see within 100 feet. Disembodied whispers speaking of despair and failure fill a 30-foot radius from that point. All creatures other than fiends in the area must succeed on a {@dc 15} Wisdom saving throw or become frightened until initiative count 20 on the following round.", + "The Moonlit King magically summons four {@creature shadow demon|mm|shadow demons}. The demons appear in unoccupied spaces the Moonlit King can see within 60 feet. The demons act immediately and remain until initiative count 20 on the following round." + ] + } + ], + "regionalEffects": [ + "The region containing the Moonlit King's lair is warped by the fey lord's magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "Dreams and fears take on a life of their own. Minor visual and auditory hallucinations plague creatures within 6 miles of the lair.", + "The Moonlit King can communicate telepathically with and share the senses of any {@creature stryx|ToB} within 10 miles of his lair.", + "Weather conditions don't inhibit moonlight shining within 10 miles of the lair; clouds part, rain seems to channel moonbeams, snow takes on a luminous silver glow." ] }, + "If the Moonlit King dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." + ] + }, + { + "name": "Nihileth", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the nihileth can take a lair action to create one of the magical effects listed below. The nihileth cannot use the same effect two rounds in a row.", { - "name": "Multiheaded", - "entries": [ - "The zmey normally has three heads. While it has more than one head, the zmey has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, and {@condition stunned}. If the zmey takes 40 or more damage in a single turn (and the damage isn't poison or psychic), one of its heads is severed. If all three of its heads are severed, the zmey dies." + "type": "list", + "items": [ + "The nihileth casts {@spell phantasmal force} (no components required) on any number of creatures it can see within 60 feet of it. While maintaining concentration on this effect, the nihileth can't take other lair actions. If a target succeeds on the saving throw or if the effect ends for it, the target is immune to the nihileth's phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected.", + "Pools of water within 90 feet of the nihileth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a {@dc 14} Strength saving throw or be pulled up to 20 feet into the water and knocked {@condition prone}. The nihileth can't use this lair action again until it has used a different one.", + "Water in the nihileth's lair magically becomes a conduit for the creature's rage. The nihileth can target any number of creatures it can see in such water within 90 feet of it. A target must succeed on a {@dc 14} Wisdom saving throw or take 7 ({@damage 2d6}) psychic damage. The nihileth can't use this lair action again until it has used a different one.", + "A nihileth can pull the life force from those it has converted to {@creature nihilethic zombie|tob|nihilethic zombies} to replenish its own life. This takes 18 ({@dice 6d6}) hit points from zombies within 30 feet of the nihileth, spread evenly between the zombies, and healing the nihileth. If a zombie reaches 0 hit points from this action, it perishes with no Undead Fortitude saving throw." + ] + } + ], + "regionalEffects": [ + "The region containing an nihileth's lair is warped by the creature's presence, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "Underground surfaces within 1 mile of the nihileth's lair are slimy and wet and are difficult terrain.", + "Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the nihileth that drink such water vomit it within minutes, and must make a successful {@dc 14} Constitution check or become infected with the same disease caused by the nihileth's tentacle attack.", + "As an action, the nihileth can create an illusory image of itself within 1 mile of the lair. The copy can appear at any location the nihileth has seen before or in any location a creature {@condition charmed} by the nihileth can currently see. Once created, the image lasts for as long as the nihileth maintains concentration, as if concentrating on a spell. Although the image is intangible, it looks, sounds, and can move like the nihileth. The nihileth can sense, speak, and use telepathy from the image's position as if present at that position. If the image takes any damage, it disappears." ] }, + "If the nihileth dies, the first two effects fade over the course of {@dice 3d10} days." + ] + }, + { + "name": "Qorgeth", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Qorgeth takes a lair action to cause one of the following effects; Qorgeth can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "Until initiative count 20 on the following round, Qorgeth twists space through the tunnels of its lair. Any creature other than a demon that tries to move must succeed on a {@dc 15} Charisma saving throw or move half its speed in a random direction before getting its bearings; it can then finish moving as it wants.", + "A section of ceiling in the lair collapses, raining debris onto a 20-foot-radius area. Each creature in the area must make a successful {@dc 15} Dexterity saving throw or take 18 ({@dice 4d8}) bludgeoning damage and be {@condition restrained} until the end of its next turn.", + "Thick tangles of demonic worms erupt in the space of up to three creatures Qorgeth can see within 60 feet. Each targeted creature is attacked once by the worms ({@atk mw} {@hit 7} to hit, reach 0 ft., one target; {@h}14 ({@dice 4d6}) piercing)." + ] + } + ], + "regionalEffects": [ + "The region containing Qorgeth's lair is warped by the demon lord's magic, which creates one or more of the following effects:", { - "name": "Regeneration", - "entries": [ - "The zmey regains 15 hit points at the start of its turn. If the zmey takes acid or fire damage, this trait doesn't function at the start of the zmey's next turn. Regeneration stops functioning when all heads are severed. It takes 24 hours for a zmey to regrow a functional head." + "type": "list", + "items": [ + "Within 1 mile of the lair, food rots and spontaneously erupts with maggots.", + "One day worth of food carried by creatures spoils every 24 hours it remains in the area. It is impossible to forage for food in this area.", + "Dead bodies within 1 mile of the lair decay quickly. Any corpse is reduced to bones in 24 hours. Magic that prevents decay staves off this decomposition normally. Anointing the body with holy water prevents decomposition for one day but no longer." ] }, + "If Qorgeth dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." + ] + }, + { + "name": "Queen of Night and Magic", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the Queen of Night and Magic takes a lair action to cause one of the following effects; the Queen of Night and Magic can't use the same effect two rounds in a row:", { - "name": "Spawn Headling", - "entries": [ - "The severed head of a zmey grows into a zmey headling {@dice 2d6} rounds after being separated from the body. Smearing at least a pound of salt on the severed head's stump prevents this transformation." + "type": "list", + "items": [ + "The Queen wills darkness to overpower the light. All bright light sources in the lair shed only dim light to their normal bright light radius, and dim light sources are extinguished. This lasts until the Queen dismisses the effect or dies.", + "An opaque wall of writhing shadows springs up from a solid surface within 120 feet of the Queen. The wall is up to 60 feet long, 10 feet high, and 5 feet thick. Each creature in the area must make a successful {@dc 15} Dexterity saving throw or take 18 (4d8) necrotic damage. Creatures in the wall's space are pushed 5 feet out of the wall's space, appearing on whichever side of the wall they choose. A creature can move through the wall, but the semimaterial shadow resists intrusion. For every foot a creature travels through the wall, it must spend 4 feet of movement. Furthermore, any creature that, during its own turn, occupies any part of the wall's space takes 18 (4d8) necrotic damage, or half damage with a successful {@dc 15} Constitution saving throw. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to radiant damage, resistance to bludgeoning and piercing damage, and immunity to cold, poison, and psychic damage. The wall lasts until the Queen uses this lair action again, or until she dies.", + "The Queen targets one creature within 60 feet of her and assails its mind with visions of hopelessness and despair. The creature must succeed on a {@dc 15} Wisdom saving throw or be {@condition stunned} until initiative count 20 on the next round." ] } ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The zmey makes one bite attack per head and one claws attack." - ] - }, + "regionalEffects": [ + "The region containing the Queen of Night and Magic's lair is warped by her magic, which creates one or more of the following effects. While the Summer Court rules, the regional effects of the Queen's lair extend into the Winter Palace, but they are diminished and weaker than normal. During the Winter Court's reign, the Winter Palace is not subject to the regional effects.", { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d12 + 6}) piercing damage." + "type": "list", + "items": [ + "Shadows come to life within 6 miles of the Queen's lair. Most of the time these living shadows are unnerving and nothing more, but when a creature acts against the interests of the Queen, the shadows can interfere and cause any relevant die roll to be made with disadvantage.", + "Magic saturates the area within 6 miles of the lair, causing minor random effects similar to a {@spell prestidigitation} cantrip.", + "The Queen of Night and Magic can cast her senses to any area containing darkness, dim light, or shadows within 6 miles of her lair, similar to a {@spell clairvoyance} spell." ] }, + "If the Queen of Night and Magic dies, conditions in the area surrounding the lair gradually return to normal over the course of {@dice 2d10} days." + ] + }, + { + "name": "Queen of Witches", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Nicnevin takes a lair action to cause one of the following effects; Nicnevin can't use the same effect two rounds in a row:", { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}19 ({@damage 2d12 + 6}) slashing damage." + "type": "list", + "items": [ + "Nicnevin causes a searing flare of moonlight to burst from a point she can see within 100 feet. All creatures Nicnevin chooses within 30 feet of that point take 13 (3d8) radiant damage, or half damage with a successful {@dc 15} Wisdom saving throw. Creatures not in their natural form have disadvantage on the saving throw, and if they fail, they revert to their natural form immediately (this does not affect any shape-changing effect created by Nicnevin).", + "A wall of softly glowing crystal springs up from a solid surface in the lair. The wall is 60 feet long, 10 feet high, 5 feet thick, blocks line of sight, and sheds dim light out to 10 feet. Creatures within the wall's area when it appears must succeed on a {@dc 15} Dexterity saving throw or take 14 (4d6) radiant damage. The creature is pushed out of the wall's space to whichever side it chooses. Each 5-foot section of the wall has AC 15, 10 hit points, resistance to fire, slashing, and piercing damage, immunity to poison and psychic damage, and vulnerability to thunder. The wall lasts until Nicnevin uses this action again or dies.", + "Until initiative count 20 on the following round, any creatures other than fey who attempt to cast a spell must succeed on a {@dc 15} Constitution saving throw or the spell fails and the spell slot is expended. A creature becomes aware of this effect the moment it begins casting a spell, and it can choose to take a different action instead." ] - }, + } + ], + "regionalEffects": [ + "The region containing Nicnevin's lair is warped by the queen's magic, which creates one or more of the following effects:", { - "name": "Tail", - "entries": [ - "{@atk mw} {@hit 11} to hit, reach 20 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." + "type": "list", + "items": [ + "Calling Nicnevin's name under the light of the moon within 10 miles of her lair draws Nicnevin's attention (as if she cast a {@spell scrying} spell). She may visit the supplicant and hear a request, especially if the request is repeated on multiple nights. For 24 hours after the invocation, Nicenvin has a connection to the area that allows her to target it with teleportation circle.", + "Despite the weather, the moon is always visible for most of the night within 10 miles of the lair. Cloud cover has many breaks, or the moon's light sharply penetrates the clouds.", + "Silvery fog is common within 10 miles of the lair, and strange whispers are heard within the mist." ] }, + "If Nicnevin dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." + ] + }, + { + "name": "River King", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the River King takes a lair action to cause one of the following effects; the River King can't use the same effect two rounds in a row:", { - "name": "Fire Breath {@recharge 5}", - "entries": [ - "The zmey breathes up to three 60-foot cones of fire, one from each of its heads. Creatures in a cone take 16 ({@damage 3d10}) fire damage, or half damage with a successful {@dc 16} Dexterity saving throw. If cones overlap, their damage adds together but each target makes only one saving throw. A zmey can choose whether this attack harms plants or plant creatures." + "type": "list", + "items": [ + "The fey river swells and rushes over the land, or the walls of the Hall buckle and allow the torrent in. The River King chooses a 10-foot-wide path up to 60 feet long. Each creature in the path of the water must make a {@dc 15} Strength saving throw. Creatures that fail the save are swept 20 feet down the path of the water and take 9 (2d8) bludgeoning damage.", + "The River King targets a creature he can see within 60 feet. That creature's mouth and throat fill with river water. The creature must make a {@dc 15} Constitution saving throw. On a success, the creature manages to hold its breath, but on a failure, it begins to suffocate. A suffocating but conscious creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. Another creature within 5 feet can use an action to make a {@dc 15} Wisdom ({@skill Medicine}) check. On a success, the suffocating creature coughs up the water and the effect ends. Otherwise the effect lasts until the River King uses this action again or dies.", + "The River King targets a creature he can see within 120 feet. His commanding presence overwhelms the creature, who must make a {@dc 15} Charisma saving throw. On a failure, the creature is {@condition charmed} by the River King until initiative count 20 on the following round." ] } ], - "legendaryActions": 1, - "legendary": [ - { - "name": "Bite", - "entries": [ - "The zmey makes a bite attack." - ] - }, + "regionalEffects": [ + "The region containing the River King's lair is warped by its magic, which creates one or more of the following effects:", { - "name": "Tail Attack", - "entries": [ - "The zmey makes a tail attack." + "type": "list", + "items": [ + "The current of rivers and streams within 6 miles of the lair becomes strong and erratic. Creatures without a swim speed who start their turns in running water must succeed on a {@dc 15} Strength ({@skill Athletics}) check or be swept 60 feet downriver.", + "Lakes, ponds, rivers, and streams within 6 miles of the lair teem with fish and other wildlife.", + "Rain and thunderstorms are common within 6 miles of the lair, and often build to torrential downpours that create heavy obscurement and cause waterways to overflow their banks." ] }, + "If the River King dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." + ] + }, + { + "name": "Sea Dragon", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the dragon takes a lair action and generates one of the following effects. The dragon can't use the same effect two rounds in a row:", { - "name": "Trample", - "entries": [ - "The zmey moves up to half its land speed. It can enter enemy-occupied spaces but can't end its move there. Creatures in spaces the zmey enters must make successful {@dc 14} Dexterity saving throws or take 10 ({@damage 1d8 + 6}) bludgeoning damage and fall {@condition prone}." + "type": "list", + "items": [ + "Four vortexes, each 5 feet in diameter and up to 30 feet tall, appear within the lair where the dragon wishes. Creatures occupying the space where a vortex appears or who enter the vortex for the first time on a turn must make a {@dc 15} Dexterity save or be {@condition restrained}. As an action, a creature can free itself or another creature from a vortex by succeeding on a {@dc 15} Strength check. The vortexes last until the dragon uses this lair action again or until the dragon dies.", + "The dragon creates a wall of living coral on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area takes damage as if touching the wall and is pushed 5 feet out of the wall's space, on whichever side of the wall it wants. Touching the wall releases painful stings that deal 18 ({@dice 4d8}) poison damage, or half that with a successful {@dc 15} Constitution saving throw. Each 10-foot section of the wall has AC 5, 30 hit points, resistance to fire damage, and immunity to psychic damage. The wall lasts until the dragon uses this lair action again or until the dragon dies.", + "The dragon bends time around its enemies. Four creatures the dragon can see within 120 feet of it must succeed on a {@dc 15} Wisdom save or be affected by a {@spell slow} spell. This effect lasts until initiative count 20 on the following round." ] } ], - "environment": [ - "forest" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Zmey.webp" - } - } - ], - "entries": [ - "{@i Crashing through the forest, this three-headed dragon stands upright, its spiked tail thrashing from side to side as it walks. A vicious mouth lined with glistening teeth graces each head, and its green scales gleam in the fleeting sunlight.}", - "Hunting beneath the canopy of the forest, lurking below the surfaces of lakes, and guarding caves concealing great treasure and mystery, the zmey has two roles\u2014vicious terror and nature's protector.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Claws of the Forest", - "entries": [ - "Single-mindedly destructive, the zmey keeps the heart of the forest free from interlopers. Rumors suggest the heart of an ancient forest itself can control the actions of these beasts, while others believe that they have a pact with certain forest druids. Certainly they are clever enough, often destroying bridges, dams, or logging camps infringing on their territory." - ] - }, - { - "type": "entries", - "name": "Solitary Hunters", - "entries": [ - "Zmey avoid their own kind, seeking out isolated hunting grounds. They eat any organic matter, but they favor the fresh meat of large birds and mammals. The smarter the prey, the better, because zmey believe that intellect flavors the meat. They consider alseids, halflings, and gnomes especially succulent." - ] - }, - { - "type": "entries", - "name": "Three-Headed Rage", - "entries": [ - "Dappled black and green scales cover this enormous beast and its three towering necks are long and powerful. Each neck is topped with an identical, menacing head, and each head is flanked by spiny, frilled membranes. A forked tongue flickers across long pale teeth, and six pairs of eyes burn red with rage.", - "When a zmey stands upright, it measures 25 feet from snout to tail. The beast weighs over 9,000 lb." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Zmey Headling", - "entries": [ - "A zmey's head doesn't die when severed from the body. Instead, the head rapidly (within {@dice 2d6} rounds) sprouts a {@creature Zmey Headling|ToB|stunted body} and two vestigial claws with which it can fight and drag itself across the ground. Within days it develops into a complete, miniature zmey, and by the time two lunar cycles elapse, the head regenerates into a full-grown zmey with three heads." - ] - } - ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zmey.png", - "traitTags": [ - "Amphibious", - "Legendary Resistances", - "Regeneration" - ], - "senseTags": [ - "B", - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "E", - "S" - ], - "damageTags": [ - "B", - "F", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW", - "RCH" - ], - "savingThrowForced": [ - "dexterity" + "regionalEffects": [ + "The region containing a legendary sea dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:", + { + "type": "list", + "items": [ + "Sea life becomes richer within 6 miles of the lair. Schools of fish move into new waters, sharks become common, and whale migration paths shift to pass near the area.", + "Water temperatures drop sharply within 6 miles of the lair. Creatures not accustomed to cold suffer exposure to extreme cold while swimming in this water.", + "Storms and rough water are more common within 6 miles of the lair." + ] + }, + "If the dragon dies, conditions of the sea surrounding the lair return to normal over the course of {@dice 1d10} days." ] }, { - "name": "Zmey Headling", + "name": "Snow Queen", "source": "ToB", - "page": 417, - "size": [ - "M" - ], - "type": "dragon", - "alignment": [ - "C", - "E" - ], - "ac": [ + "lairActions": [ + "On initiative count 20 (losing initiative ties), the Snow Queen takes a lair action to cause one of the following effects; the Snow Queen can't use the same effect two rounds in a row:", { - "ac": 16, - "from": [ - "natural armor" + "type": "list", + "items": [ + "A wall of dense snow springs into existence within 120 feet of the Snow Queen. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in the wall's area must make a {@dc 15} Dexterity saving throw. A creature that fails the saving throw takes 18 (4d8) cold damage and is pushed 5 feet out of the wall's space, on whichever side of the wall it chooses. A creature that touches the wall at any time takes the same damage. Each 10-foot section of the wall has AC 5, 15 hit points, vulnerability to fire damage, resistance to bludgeoning and piercing damage, and immunity to cold, poison, and psychic damage. The wall lasts until the Snow Queen uses this action again, or she dies.", + "Icy wind and stinging snow swirls around the Snow Queen. All creatures that aren't immune to cold damage have disadvantage when making saving throws against cold damage or cold-based effects while within 60 feet of the Snow Queen. This effect lasts until initiative count 20 on the following round.", + "The snow and ice of the lair shimmer and gleam, catching the light and flashing it into the eyes of the Snow Queen's foes. Attack rolls against the Snow Queen and her allies within the lair have disadvantage until initiative count 20 on the following round." ] } ], - "hp": { - "average": 105, - "formula": "14d8 + 42" - }, - "speed": { - "walk": 30, - "swim": 20 - }, - "str": 16, - "dex": 10, - "con": 17, - "int": 8, - "wis": 16, - "cha": 8, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "resist": [ - "cold", - "fire" - ], - "conditionImmune": [ - "paralyzed", - "unconscious" - ], - "languages": [ - "Common", - "Draconic", - "Sylvan" - ], - "cr": "5", - "trait": [ + "regionalEffects": [ + "The region containing the Snow Queen's lair is warped by the fey lady's magic, which creates one or more of the following effects:", { - "name": "Amphibious", - "entries": [ - "The zmey headling can breathe air and water." + "type": "list", + "items": [ + "Within 10 miles of the lair, snow and ice resist melting. Snow and ice can be melted only with prolonged contact with fire.", + "The sky is overcast most of the time within 10 miles of the lair, and snowfall is common. The area is difficult terrain for Tiny, Small, and Medium creatures because of deep snow.", + "Light snowfall or swirling powder blown by the wind lightly obscures the area within 5 miles of the lair." ] }, + "If the Snow Queen dies, conditions in the area surrounding the lair return to normal over the course of {@dice 1d10} days." + ] + }, + { + "name": "Tosculi Hive-Queen", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the hive-queen takes a lair action to cause one of the following effects:", { - "name": "Regeneration", - "entries": [ - "The zmey headling reaver regains 10 hit points at the start of its turn. This trait doesn't function if the zmey headling took acid or fire damage since the end of its previous turn. It dies if it starts its turn with 0 hit points and doesn't regenerate." + "type": "list", + "items": [ + "The tosculi hive-queen releases a cloud of pheromones that drives the tosculi to fight harder. All tosculi within 60 feet of the hive-queen (including the hive-queen herself) regain 7 ({@dice 2d6}) hit points.", + "A swarm of tiny tosculi offspring crawls from its nest and attacks a creature within 120 feet of the hive-queen, automatically doing 10 ({@dice 4d4}) piercing damage. Then the swarm dies.", + "The ceiling above one creature that the hive-queen can see within 120 feet of her drips sticky resin. The creature must make a successful {@dc 15} Dexterity saving throw or be encased in rapidly-hardening resin. A creature encased this way is {@condition restrained}. It can free itself, or another creature within 5 feet can free it, by using an action to make a successful {@dc 15} Strength check. If the creature is still encased the next time the initiative count reaches 20, the resin hardens, trapping it. The trapped creature can't move or speak; attack rolls against it have disadvantage because it is encased in resin armor; it automatically fails Strength and Dexterity saving throws; and it has resistance to all damage. The trapped creature is released when the resin is destroyed (AC 10, 20 HP, immune to cold, fire, necrotic, poison, psychic, radiant, and piercing damage)." ] } ], - "action": [ + "regionalEffects": [ + "The region containing a tosculi hive-queen's lair is warped by the creature's presence, which creates one or more of the following effects:", { - "name": "Multiattack", - "entries": [ - "The zmey headling makes one claw attack and one bite attack." + "type": "list", + "items": [ + "Intelligent creatures within 6 miles suffer frequent headaches. It's as if they had a constant buzzing inside their heads.", + "Beasts within 6 miles are more irritable and violent than usual and have the Blood Frenzy trait:Blood Frenzy. The beast has advantage on melee attack rolls against a creature that doesn't have all its hit points." ] }, + "If the tosculi hive-queen dies, the buzzing disappears immediately, and the beasts go back to normal within {@dice 1d10} days." + ] + }, + { + "name": "Void Dragon", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the dragon takes a lair action and generates one of the following effects. The dragon can't use the same effect two rounds in a row:", { - "name": "Bite", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d12 + 3}) piercing damage." + "type": "list", + "items": [ + "The dragon negates natural gravity within its lair (an area affected by its gravitic breath is unaffected). Creatures drift 10 feet away from the ground over the course of a round and are {@condition restrained}. Flying creatures can move at half speed, unless they have the (hover) tag or use magical flight, in which case they move normally. This effect persists until initiative count 20 on the following round.", + "The Void briefly overlaps the dragon's lair in a 20-foot-radius sphere of blackness punctuated by deep blue streaks and pinpoints of light. The sphere is centered on a point the dragon can see within 120 feet of the dragon. The area spreads around corners, is heavily obscured, and contains no air (creatures must hold their breath). Each creature in the sphere when it appears must make a {@dc 15} Constitution saving throw, taking 10 ({@dice 3d6}) cold damage on a failed save or half as much on a successful one. Any creature that ends its turn in the sphere takes 10 ({@dice 3d6}) cold damage. The sphere lasts until the dragon uses this lair action again or until the dragon dies.", + "The dragon rips the fabric of space, forcing two creatures it can see within 120 feet of it to suddenly exist in the same place. Space itself repels the creatures to their original positions. Each creature takes 16 ({@dice 3d10}) force damage and is knocked {@condition prone}, or takes half as much damage and is not knocked {@condition prone} with a successful {@dc 15} Strength saving throw." ] - }, + } + ], + "regionalEffects": [ + "The region containing a legendary void dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:", { - "name": "Claws", - "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage." + "type": "list", + "items": [ + "Secrets have a way of coming to light within 6 miles of the lair. Clues are inadvertently discovered, slips of the tongue hint at a hidden truth, and creatures become morbidly curious for forbidden knowledge.", + "Light is muted within 6 miles of the lair. Nonmagical illumination, including sunlight, can't create bright light in this area.", + "Visitations from otherworldly beings occur and disembodied voices whisper in the night within 6 miles of the dragon's lair. Celestials, fey, and fiends of CR 2 or lower can slip into the world in this area." ] }, + "If the dragon dies, these effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "Wind Dragon", + "source": "ToB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the dragon takes a lair action and generates one of the following effects. The dragon can't use the same effect two rounds in a row:", { - "name": "Fire Breath {@recharge}", - "entries": [ - "The zmey headling exhales fire in a 30-foot cone. Each creature in that area takes 16 ({@damage 3d10}) fire damage, or half damage with a successful {@dc 16} Dexterity saving throw." + "type": "list", + "items": [ + "Sand and dust swirls up from the floor in a 20-foot radius sphere within 120 feet of the dragon at a point the dragon can see. The sphere spreads around corners. The area inside the sphere is lightly obscured, and each creature in the sphere at the start of its turn must make a successful {@dc 15} Constitution saving throw or be {@condition blinded} for 1 minute. A {@condition blinded} creature repeats the saving throw at the start of each of its turns, ending the effect on itself with a success.", + "Fragments of ice and stone are torn from the lair's wall by a blast of wind and flung along a 15-foot cone. Creatures in the cone take 18 ({@dice 4d8}) bludgeoning damage, or half damage with a successful {@dc 15} Dexterity saving throw.", + "A torrent of wind blasts outward from the dragon in a 60-foot radius, either racing just above the floor or near the ceiling. If near the floor, it affects all creatures standing in the radius; if near the ceiling, it affects all creatures flying in the radius. Affected creatures must make a successful {@dc 15} Strength saving throw or be knocked {@condition prone} and {@condition stunned} until the end of their next turn." ] } - ], - "environment": [ - "forest", - "marshes" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/Zmey.webp" - } - } - ], - "entries": [ - "{@i Crashing through the forest, this three-headed dragon stands upright, its spiked tail thrashing from side to side as it walks. A vicious mouth lined with glistening teeth graces each head, and its green scales gleam in the fleeting sunlight.}", - "Hunting beneath the canopy of the forest, lurking below the surfaces of lakes, and guarding caves concealing great treasure and mystery, the zmey has two roles\u2014vicious terror and nature's protector.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Claws of the Forest", - "entries": [ - "Single-mindedly destructive, the zmey keeps the heart of the forest free from interlopers. Rumors suggest the heart of an ancient forest itself can control the actions of these beasts, while others believe that they have a pact with certain forest druids. Certainly they are clever enough, often destroying bridges, dams, or logging camps infringing on their territory." - ] - }, - { - "type": "entries", - "name": "Solitary Hunters", - "entries": [ - "Zmey avoid their own kind, seeking out isolated hunting grounds. They eat any organic matter, but they favor the fresh meat of large birds and mammals. The smarter the prey, the better, because zmey believe that intellect flavors the meat. They consider alseids, halflings, and gnomes especially succulent." - ] - }, - { - "type": "entries", - "name": "Three-Headed Rage", - "entries": [ - "Dappled black and green scales cover this enormous beast and its three towering necks are long and powerful. Each neck is topped with an identical, menacing head, and each head is flanked by spiny, frilled membranes. A forked tongue flickers across long pale teeth, and six pairs of eyes burn red with rage.", - "When a zmey stands upright, it measures 25 feet from snout to tail. The beast weighs over 9,000 lb." - ] - } - ] - } - ] - }, - { - "type": "entries", - "name": "Zmey Headling", - "entries": [ - "A zmey's head doesn't die when severed from the body. Instead, the head rapidly (within {@dice 2d6} rounds) sprouts a stunted body and two vestigial claws with which it can fight and drag itself across the ground. Within days it develops into a complete, miniature zmey, and by the time two lunar cycles elapse, the head regenerates into a full-grown zmey with three heads." - ] - } - ] - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToB/token/Zmey%20Headling.png", - "traitTags": [ - "Amphibious", - "Regeneration" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Breath Weapon", - "Multiattack" - ], - "languageTags": [ - "C", - "DR", - "S" - ], - "damageTags": [ - "F", - "P", - "S" - ], - "miscTags": [ - "AOE", - "MW" - ], - "savingThrowForced": [ - "dexterity" ] } ], @@ -80223,71 +80289,5 @@ } ] } - ], - "item": [ - { - "name": "Wyrmblood Venom", - "source": "ToB", - "page": 39, - "rarity": "none", - "poison": true, - "entries": [ - "Bone collectives create a reddish liquid, which they smear on their fangs. The freakish red mouths on the tiny skeletons are disturbing, and the toxin is deadly. A bitten creature must succeed on a DC 15 Constitution saving throw or become {@condition poisoned} and take {@dice 1d6} Charisma damage. A {@condition poisoned} creature repeats the saving throw every four hours, taking another {@dice 1d6} Charisma damage for each failure, until it has made two consecutive successful saves or survived for 24 hours. If the creature survives, the effect ends and the creature can heal normally. Lost Charisma can be regained with a {@spell lesser restoration} spell or comparable magic." - ], - "poisonTypes": [ - "injury" - ] - } - ], - "optionalfeature": [ - { - "name": "Ethereal Jaunt", - "source": "ToB", - "featureType": [ - "OTH" - ], - "entries": [ - "As a bonus action, the creature can magically shift from the Material Plane to the Ethereal Plane, or vice versa.", - "{@note This is referenced as a spell in various statblocks in Tome of Beasts. While the text is only presented in full on one statblock, we assume the feature works the same for other creatures (in addition, this matches the feature with the same name found in official Wizards of the Coast sourcebooks).}" - ] - } - ], - "language": [ - { - "name": "Void Speech", - "source": "ToB", - "page": 9, - "entries": [ - "Void Speech is the language of creatures of the Outer Darkness in the Midgard Campaign Setting, spoken by vile things that are malevolent towards humans and their allies, and that seek to bring about ruinous apocalypse of dark gods. Substitute any ancient language with an evil reputation if you are using another setting." - ] - } - ], - "magicvariant": [ - { - "name": "Cold Iron Weapon", - "type": "GV", - "requires": [ - { - "weapon": true - } - ], - "excludes": { - "net": true - }, - "entries": [ - "Lords and ladies of the fey courts are timeless creatures, inured to many of the world's threats. A universal exception to this is weapons of cold-wrought iron. This metal undoes the very fabric of a fey creature's life as it blights their ageless flesh. A cold iron weapon is treated as magical when used against any fey creature, and is the only weapon with any hope of harming the most powerful fey lords and ladies.", - "Cold iron weapons, however, are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder." - ], - "inherits": { - "namePrefix": "Cold Iron ", - "source": "ToB", - "page": 185, - "rarity": "unknown", - "valueExpression": "[[baseItem.value]] + 100", - "entries": [ - "A cold iron weapon is treated as magical when used against any fey creature." - ] - } - } ] } diff --git a/creature/Kobold Press; Warlock Issue 29 - Planar Bestiary.json b/creature/Kobold Press; Warlock Issue 29 - Planar Bestiary.json index da4df23eeb..b4d305c17b 100644 --- a/creature/Kobold Press; Warlock Issue 29 - Planar Bestiary.json +++ b/creature/Kobold Press; Warlock Issue 29 - Planar Bestiary.json @@ -25,1102 +25,208 @@ "dateLastModified": 1694386526, "_dateLastModifiedHash": "703359214b" }, - "book": [ + "monster": [ { - "name": "Warlock Issue 29: Planar Bestiary", - "id": "W29PB", + "name": "Ahu-Nixta Cephaloid", "source": "W29PB", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Cover.webp", - "published": "2021-11-22", - "author": "Kobold Press", - "contents": [ + "page": 4, + "size": [ + "M" + ], + "type": "aberration", + "alignment": [ + "N", + "E" + ], + "ac": [ { - "name": "Cover Page & Credits" + "ac": 12, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 32, + "formula": "5d8 + 10" + }, + "speed": { + "walk": 20, + "fly": { + "number": 20, + "condition": "(hover)" }, + "swim": 20, + "canHover": true + }, + "str": 9, + "dex": 15, + "con": 14, + "int": 19, + "wis": 13, + "cha": 10, + "skill": { + "perception": "+3" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "immune": [ + "psychic" + ], + "conditionImmune": [ + "prone" + ], + "languages": [ + "Deep Speech", + "Void Speech" + ], + "cr": "1/2", + "spellcasting": [ { - "name": "Ahu-Nixta: Hivemind of the Concordant Chronosphere", - "headers": [ - "Cephaloid Form", - "Ahu-Nixta Tapper", - "Alpha Node", - "Ahu-Nixta Harpooner" + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The ahu-nixta's innate spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The ahu-nixta can cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell fear}", + "{@spell fire bolt} ({@damage 2d10})", + "{@spell telekinesis}" + ], + "ability": "int" + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Cephaloid_Token.webp", + "senseTags": [ + "D" + ], + "languageTags": [ + "DS" + ], + "damageTagsSpell": [ + "F" + ], + "spellcastingTags": [ + "O" + ], + "conditionInflictSpell": [ + "frightened", + "restrained" + ], + "savingThrowForcedSpell": [ + "wisdom" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ahu-Nixta Cephaloid", + "source": "W29PB" + } + } + }, + { + "name": "Ahu-Nixta Harpooner", + "source": "W29PB", + "page": 9, + "size": [ + "L" + ], + "type": "aberration", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 20, + "from": [ + "clockwork armor" ] - }, + } + ], + "hp": { + "average": 165, + "formula": "22d10 + 44" + }, + "speed": { + "walk": { + "number": 40, + "condition": "climb 30 ft." + } + }, + "str": 18, + "dex": 19, + "con": 15, + "int": 19, + "wis": 11, + "cha": 10, + "save": { + "con": "+6", + "int": "+8" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "prone" + ], + "languages": [ + "Deep Speech", + "Void Speech" + ], + "cr": "12", + "spellcasting": [ { - "name": "Izravenes: Angels of Undeath", - "headers": [ - { - "header": "Alamravene", - "depth": 1 - }, - { - "header": "Gurravene", - "depth": 1 - }, - { - "header": "Sharavene", - "depth": 1 - }, - "Izravene Arbiters", - { - "header": "Marizzet", - "depth": 1 - }, - { - "header": "Ullivire", - "depth": 1 - }, - { - "header": "Lizzil", - "depth": 1 - } + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The ahu-nixta's innate spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell fear}", + "{@spell fire bolt} ({@damage 2d10})", + "{@spell telekinesis}" + ], + "ability": "int" + } + ], + "trait": [ + { + "name": "Armored Ball", + "entries": [ + "As part of its move action, the harpooner instantly collapses in upon itself, folding its entire body into a giant metallic ball. As a bonus action, it unravels. While in its Armored Ball form, the harpooner gains resistance to all types of damage but is {@condition blinded} and unable to climb. (The harpooner's Death Roll attack is unaffected by it being {@condition blinded} unless it was {@condition blinded} from the start of its turn.)" ] }, { - "name": "Yugoloths: Vintners of Suffering", - "headers": [ - "Ezkiloth", - "Reciraloth", - "Viridriloth", - "Xethiloth", - "Ibshalek, Shirveka", - "The Broken Path" + "name": "Clockwork Encasement", + "entries": [ + "The machine is occupied by two {@creature ahu-nixta cephaloid|W29PB|ahu-nixta (see ahu-nixta cephaloid above)}, and each is a somewhat shapeless mass, protected and given concrete manipulators by their armor. The clockwork armor has a variety of manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. When the ahu-nixta is reduced to 0 hit points, the clockwork armor breaks, and the two ahu-nixta exit it. Once out of their armor, the creatures' pulpy mass no longer receives the benefits of the listed Damage or Condition Immunities, except for psychic and {@condition prone}. Without their clockwork armor, the ahu-nixta have the following statistics: {@note use the {@creature ahu-nixta cephaloid|W29PB} statistics} {@homebrew |AC 12, hp 37 ({@dice 5d10 + 10}), Strength 9 (-1), and their speed is adjusted as follows: 20 ft., fly 20 ft. (hover), swim 20 ft. In addition, they have no attack actions, though they can still cast their spells.} The bodies of the ahu-nixta can form eyes, mouths, and grabbing appendages. Their grabbing appendages can pick up objects and manipulate them, but the appendages can't be used for combat. The extra appendages can open and close glass-covered viewing ports in the clockwork armor, requiring no action, so they can see and interact with objects outside the armor. An ahu-nixta can exit or enter the clockwork armor as a bonus action." ] }, { - "name": "License" + "name": "Immutable Form", + "entries": [ + "The ahu-nixta's clockwork armor is immune to any spell or effect that would alter its form, as are the creatures that control it as long as they remain within the armor." + ] } - ] - } - ], - "bookData": [ - { - "id": "W29PB", - "source": "W29PB", - "data": [ + ], + "action": [ { - "type": "section", - "name": "Cover Page & Credits", - "page": "C1", - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Cover-Full.webp" - }, - "title": "Warlock Issue 29 Cover: Planar Bestiary" - }, - { - "type": "hr" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Warlock.webp" - } - }, - { - "type": "entries", - "style": "text-center", - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "page": 1, - "name": "Credits", - "items": [ - { - "type": "item", - "name": "Design:", - "entries": [ - "Tim Hitchcock, Kelly Pawlik, Amber Stewart" - ] - }, - { - "type": "item", - "name": "Development & Editing:", - "entries": [ - "Scott Gable" - ] - }, - { - "type": "item", - "name": "Art Direction & Graphic Design:", - "entries": [ - "Marc Radle" - ] - }, - { - "type": "item", - "name": "Cover Art:", - "entries": [ - "Justine Jones" - ] - }, - { - "type": "item", - "name": "Back Cover Art:", - "entries": [ - "Karl Waller" - ] - }, - { - "type": "item", - "name": "Interior Art:", - "entries": [ - "Pedro Potier, Karl Waller" - ] - }, - { - "type": "item", - "name": "Publisher:", - "entries": [ - "Wolfgang Baur" - ] - } - ] - }, - "{@note Kobold Press, Midgard, Open Design, and their associated logos are trademarks of Open Design.}", - "{@note {@b Product Identity:} The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.)}", - "{@note {@b Open Game Content:} The Open Content in this book includes the monster names, descriptions, monster statistics, and monster abilities.}", - "{@note No other portion of this work may be reproduced in any form without permission.}", - "{@note © 2021 Open Design LLC}", - "{@link www.koboldpress.com}" - ] - }, - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Midgard.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Kobold.webp" - } - } - ] - }, - { - "type": "hr" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Cover-Art.webp" - }, - "title": "Cover Art: Justine Jones" - } - ] - }, - { - "type": "section", - "name": "Ahu-Nixta: Hivemind of the Concordant Chronosphere", - "page": 2, - "entries": [ - { - "type": "entries", - "page": 2, - "style": "text-center", - "entries": [ - "{@i by Tim Hitchcock}" - ] - }, - "In the time before Midgard, there was only the Void\u2014and within that twilight dwelled the ahu-nixta. While mortals use the name to define an ancient race of aberrant, Void-spawned tyrants, it may just as easily represent an ideal or the wellspring of the ahu-nixta's very existence. It is a primordial name, given to these same aberrations by the dragons who coined it from a repeated syllabic phrase pulled from their incessant maddening chatter.", - "At one time, the ahu-nixta held dominion over many races. Cruel masters, they fed upon the younger entities and stole from them those elements they needed to transcend the Void. They broke the creatures they enslaved\u2014salvaging flesh and bone, dominating thoughts, harvesting fears\u2014and they warped them into vessels for their own designs. But just like those creatures, the encasements built from them proved weak and inefficient, prone to physical aging and damage. No matter how the ahu-nixta manipulated the raw materials, the result was always insufficient. To overcome these flaws, they sought out other raw materials, metals and crystals and other elements, the same the mortal races forged into tools and machinery. Using these new resources, they copied and cobbled, implanted and spliced, creating new forms, each stronger and more lasting.", - "In the fabled {@i Codex of the Endless Void}, one of the authors theorizes the ahu-nixta as both belonging to the Void and being the physical embodiment of the Void itself. She further claims that the ahu-nixta exist to expand the Void into other realms by building themselves\u2014or rather, {@i itself}\u2014into pieces of the realm. (The text is unclear whether the ahu-nixta are multiple entities or but a single entity spread through multiple forms.) The hive mind then warps the pieces, devouring the realm from the inside out. The theory also attempts to define the Concordant Chronosphere, the prime hive mind intelligence of the ahu-nixta.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Hive Nodes", - "page": 2, - "entries": [ - "Ahu-nixta reproduce from clusters of organic matter encased in a resinous, amorphous mass\u2014a hive node. Occasionally these clumps take the form of long, weblike strands and sometimes as blankets of unnaturally sticky or caustic slime. Some believe a hive node's appearance depends on the manner of its creation, but no substantial evidence supports this theory. Nodes range in size from a foot in diameter to the size of an {@creature elephant}, and when ready to burst, they can disgorge from one to over a dozen various ahu-nixta: a large node may be filled with a swarm of {@creature Ahu-Nixta Drudge|ToB2|drudges (see Tome of Beasts 2)} while a smaller node may hold a single large, heavily armored ahu-nixta. It's unknown how long a node can exist in stasis before bursting, but they have been found in ancient and long-abandoned vessels, adrift in the Void, buried in the ruins of sunken cities, and attached to debris, hurling through the planes.", - "The largest of these nodes is known as Node Prime, a titanic mass of pulsing biomechanical clockwork the size of a small planet. Node Prime serves as something of a homeworld to the ahu-nixta. From Node Prime, the Concordant Chronosphere communicates with the rest of the hive nodes scattered through the Void and beyond. Some consider the Concordant Chronosphere to consist of just Node Prime while others argue that it exists within all hive nodes simultaneously and that it manifests on Node Prime merely due to its magnitude\u2014and some see it as all of the ahu-nixta combined." - ] - }, - { - "type": "entries", - "name": "Manifestations", - "page": 3, - "entries": [ - "Of the myriad forms that the ahu-nixta and their armor takes, three types are most frequently encountered by mortals. The first appears as a spheroid clockwork horror, which is what most creatures imagine when they think of the {@creature Ahu-Nixta|CCodex|ahu-nixta (see Creature Codex)}, and the others are called {@creature Ahu-Nixta Drudge|ToB2|drudges} and {@creature Ahu-Nixta Cataphract|ToB2|cataphracts (see Tome of Beasts 2)} with drudges assuming the role of servitor and cataphracts acting as violent and domineering juggernauts. Still, owing to their constantly evolving forms and the violent creativity brought to bear in their clockwork encasements, there exist countless lesser.known manifestations of the ahu-nixta, roaming the Void and occasionally slipping beyond." - ] - } - ] - }, - { - "type": "entries", - "name": "Cephaloid Form", - "page": 3, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Cephaloid.webp" - } - }, - "{@i Whatever is floating before you has an appearance like a brain, floating free of its mortal shackles\u2014or maybe a putrid cuttlefish. But it also has several little appendages and eyes popping up all over its form.}", - "While terrifying within their near invulnerable clockwork encasements, once plucked from their shells, they appear far less imposing. The creature's mature form bears an uncanny resemblance to a putrefied cuttlefish. In the larval stage, bodies possess a similar texture to the adult, though lacking any consistent shape. In cephaloid form, an ahu-nixta can alter its body dramatically, allowing it to stretch its soft and pliable tissues within other structures. This allows them to occupy existing matter and manipulate it. They can also fuse together to manipulate larger objects, working in pairs or even entire colonies, depending on the nature and size of the encasements. Other times, they use their own larva as building material, for mature cephaloids are able to control larva at will. It is unknown if the creatures can also fuse their consciousnesses, though such an ability would account for their advanced intellects and mastery of arcane secrets, void magic, and clockwork constructions.", - "An {@creature ahu-nixta larva|W29PB} has the following quick statistics: Tiny or Small, AC 9, hp 2, speed 10 ft., Int 3. Additionally, any ahu-nixta larva will automatically do the bidding of any mature cephaloid (whether encased or not) within 120 feet. Provided a larva is capable of performing the commands, it obeys them to the best of its ability\u2014including even those commands that would result in the larva's destruction.", - { - "type": "inset", - "page": 4, - "name": "A Range of Cephaloids", - "entries": [ - "The cephaloid listed is the base size and power for a mature ahu-nixta cephaloid. Because of their rapidly evolving forms though, the details may vary from one specimen to another. See each ahu-nixta's Clockwork Encasement trait for details on how to use each cephaloid when free of its encasement." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "W29PB", - "name": "Ahu-Nixta Cephaloid", - "page": 4 - } - ] - }, - { - "type": "entries", - "name": "Ahu-Nixta Tapper", - "page": 4, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Tapper.webp" - } - }, - "{@i The creature's clockwork armor resembles the slender, segmented form of a metallic spinal column, ending in an ovoid metal centerpiece, and an articulated arm mounted with a boring drill bit swings freely on top. Metallic appendages dangle from the creature's ventral region, each tipped with a tiny, barbed claw.}", - "Tappers collect psychic energy from intelligent creatures. They often come in swarms and attack by affixing themselves to a host with their barbed claws and tapping into the base of the skull with their boring bits. Why the ahu-nixta need this energy remains unknown, though most speculate they use psychic energy to create the bond to their clockwork armor.", - "The creature inside the clockwork encasement, once a {@creature ahu-nixta larva|W29PB|larval ahu-nixta}, now lacks a cohesive form and fills the encasement as a viscous, jelly-like substance with only enough sentience to fulfill the commands of the hive mind directing it.", - { - "type": "statblock", - "tag": "creature", - "source": "W29PB", - "name": "Ahu-Nixta Tapper", - "page": 5 - } - ] - }, - { - "type": "entries", - "name": "Alpha Node", - "page": 6, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alpha_Node.webp" - } - }, - "{@i The massive sphere just floats in the distance. Its mass, with a roughly 30-foot diameter, appears to be a conglomeration of debris\u2014a floating junkyard of clockwork components all mashed together. Slug-like creatures can occasionally be seen moving on its surface before disappearing again within its mysteries, and bits of free-floating material slowly drift toward it, swirling in strange eddies.}", - "Alpha nodes are massive conglomerations of ahu-nixta, comprising dozens of strange clockwork devices and slowly drifting through the Void. Those who have encountered them claim that strange currents engulf these colossal structures, drawing objects to it, and that as one draws closer the sound of maddening gibberish grows louder and louder.", - "The alpha node is a collective, a sort of hive mind that gathers to spawn individual ahu-nixta. Despite the node's appearance, it is a living creature and possesses a fierce though utterly alien intelligence.", - { - "type": "statblock", - "tag": "creature", - "source": "W29PB", - "name": "Alpha Node", - "page": 6 - } - ] - }, - { - "type": "entries", - "name": "Ahu-Nixta Harpooner", - "page": 8, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Harpooner.webp" - } - }, - "{@i A giant armored, clockwork spider with harpoon cannons for legs stands before you. From a small glass dome atop the carapace, a sloshing mass of jelly appears to look out at you with myriad eyes. Another glass window rests on the contraption's head, revealing a second gelatinous form within. The creature rears on its hind four legs and brings the points of the front harpoons to bear on you.}", - "Ahu-nixta unceasingly innovate on their clockwork encasement designs, incorporating from the various components and materials taken from their foes and re-crafting them into something new\u2014and always lethal. Harpooners are one example, crafted from the chitinous carapaces of one of the greatest nemeses of the ahu-nixta: a {@creature spider of Leng|ToB}.", - { - "type": "statblock", - "tag": "creature", - "source": "W29PB", - "name": "Ahu-Nixta Harpooner", - "page": 9 - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Izravenes: Angels of Undeath", - "page": 11, - "entries": [ - { - "type": "entries", - "page": 11, - "style": "text-center", - "entries": [ - "{@i by Kelly Pawlik}" - ] - }, - "Izravenes are the personification of avarice and gluttony, and they represent the largest contingent of non-undead beings on Evermaw, the Plane of Undeath. They hold the amassing of personal power as the highest of achievements\u2014even when compared to other fiends. They are self-centered with virtually no capacity to imagine taking an action that wouldn't advance them in some way toward their goal of metamorphosis.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Heralds of Corruption", - "page": 11, - "entries": [ - "Izravenes erupt, writhing and maggot-like, from a titanic figure that hangs crucified upon a series of dusty, mountainous spires deep within Evermaw. The titan's name is lost to time, but some of the ancient and undying residents of the plane dimly remember it was once a celestial power that represented goodness and glorious fecundity. Izravenes are as debased as their progenitor was virtuous, and they gain their purest pleasure in reducing innocent people into undead horrors. Each type of izravene represents a specific type of spiritual or physical corruption that can manifest itself in a form of undead." - ] - }, - { - "type": "entries", - "name": "Gluttonous Traitors", - "page": 11, - "entries": [ - "With every mortal life an izravene takes, it absorbs a portion of the mortal's soul. The consumed soulstuff compounds until the izravene undergoes metamorphosis into a more advanced form. The method of their evolution spurs izravenes to kill as many mortals as they can in the most efficient manner possible. The fiends are drawn to places where the dying can be dispatched with little effort, such as battlefields, plague villages, and surgeries. Izravenes are also apt to prey upon other izravenes of their type as the killer will gain the soulstuff their victim has already consumed. Due to their backstabbing natures, izravenes rarely work together, doing so only when threatened and berated by a much more powerful izravene." - ] - }, - { - "type": "entries", - "name": "Disagreeable Schemers", - "page": 11, - "entries": [ - "Izravenes are rapacious, but they do not act hastily or carelessly. Even the least of them knows that a sword wielded by a single valorous fool can spell the end of their ambitions. Though they find it frustrating, they carefully plot out their activities. They spend time investigating the areas they would like to hunt and make sure they won't have to contend with an overabundance of heroic mortals. After each kill, they cautiously gauge any response before striking out again.", - "An izravene may accept a position as the lesser partner to another more powerful creature, but it will immediately start plotting to take control of the venture. Devils in particular sometimes see the value in conspiring in a limited fashion with an izravene." - ] - }, - { - "type": "entries", - "name": "Hidden in Plain Sight", - "page": 12, - "entries": [ - "The older an izravene and the more it has metamorphosed, the more likely it is to act with caution and patience. More highly evolved izravenes spend centuries spying upon humanoid communities in order to perfect their ability to hide among them. Sometimes they take on a persona and simply live a seemingly normal life for as many years as they can without drawing undue suspicion from their neighbors. In this manner, some settlements have harbored a greedy fiend for decades, none the wiser for its presence. The patience of older izravenes is matched only by their cowardice. The more they have experienced, the more greedily they hold onto their immortality. Truly ancient and powerful izravenes, such as masavenes and azraevenes are rarely seen or discovered, hidden as they are behind armies of guardians, servitors, and possibly other izravenes." - ] - } - ] - }, - "Three of the most commonly encountered types of izravenes are detailed below.", - { - "type": "entries", - "name": "Alamravene", - "page": 12, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alamravene.webp" - } - }, - "{@i This disgusting creature looks like a decaying maggot with six rotting humanoid arms erupting from the upper portion of its body. One end of its body terminates in a yellowing, bloodshot eyeball, and it holds itself aloft upon four tattered, membranous wings.}", - "Zombies gather around alamravenes as flies gather around dung. They are among the least of izravenes, in keeping with their dominion over the lowest and most common form of undead. Hordes of zombies tend to arise wherever alamravenes go about their activities, but the sly creatures are clever enough to leave an area before a response to their horde can be organized.", - "Alamravenes are venal and treacherous, even when compared to other izravenes. They spend much of their time hunting and killing other alamravenes in the hopes of paving a quick path to their metamorphosis. For this reason, alamravenes encountered on the Material Plane are usually newly born, trying to amass souls and status, or they are very near their time of transformation and need only a few more souls to be reborn into an even more powerful and terrifying form.", - { - "type": "statblock", - "tag": "creature", - "source": "W29PB", - "name": "Alamravene", - "page": 13 - } - ] - }, - { - "type": "entries", - "name": "Gurravene", - "page": 13, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Gurravene.webp" - } - }, - "{@i The creature appears as a gaunt, hairless feline that flies with a pair of bat-like wings. Its torso writhes with dozens of gnashing, slobbering mouths filled with sharp teeth. Instead of a head, its long neck ends in a slavering maw, inside which a single large eye is situated directly above its gaping gullet. A second, smaller eyeball is situated at the end of its sinuous tail.}", - "Like the ghouls they represent, gurravenes hunger ceaselessly. The places they lair, whether on Evermaw or another plane of existence, are reeking charnel pits filled with decaying flesh and carrion creatures to feed upon it. Despite not requiring food for subsistence, gurravenes devour every scrap of the creatures they kill while also trying to keep their larder stocked with ripening flesh. Gurravenes are fascinated by mechanical devices, particularly traps, and tend to place them throughout their lairs, more to examine the suffering they cause firsthand rather than to keep their demesnes safe.", - "Each gurravene styles itself the master of its domain and grooms {@creature ghoul|MM} and {@creature ghast|MM} servitors to see to its desires. When they use their ability to take on a humanoid aspect, they gravitate to poor areas with large settlements where they feel a few missing people won't be noticed. Gurravenes find darakhul too strong-willed and difficult to keep control of. Alliances between the two types of creatures are almost always short-lived and often end with the gurravene attempting to destroy its darakhul ally.", - { - "type": "statblock", - "tag": "creature", - "source": "W29PB", - "name": "Gurravene", - "page": 14 - } - ] - }, - { - "type": "entries", - "name": "Sharavene", - "page": 15, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Sharavene.webp" - } - }, - "{@i Hundreds of eyes dot the insubstantial, moth-like body of this creature. The unsettling orbs blink open and closed at irregular intervals. The sharavene's wings become even less substantial at the outer edges where they appear to fade away into the gray pall that shrouds the creature.}", - "Sharavenes feel more of an animosity toward {@creature ghost|MM|ghosts} and other insubstantial undead than an affinity for them. The mere presence of a sharavene causes incorporeal undead to attack any living creature near them in a near-mindless frenzy. Sharavenes prefer to remain hidden in areas where {@creature ghost|MM|ghosts} can't interact with them but where they are close enough that any humanoid slain by the {@creature ghost|MM} rises as a new {@creature ghost|MM} itself.", - "Despite their disdain for {@creature ghost|MM|ghosts} and their ilk, sharavenes enjoy using their ability to take on a ghostly aspect to manipulate mortals. A favorite tactic of theirs is to take up residence in the home of a mortal and convince them they are a deceased relative or former resident. They then ask their roommate to undertake a series of tasks, often of bizarre or unsettling nature, in order to put their spirit to rest. When the unfortunate victim of their prank realizes they are being toyed with, the sharavene kills them and raises them as a {@creature ghost|MM} that they quickly abandon.", - { - "type": "statblock", - "tag": "creature", - "source": "W29PB", - "name": "Sharavene", - "page": 15 - } - ] - } - ] - }, - { - "type": "entries", - "name": "Izravene Arbiters", - "page": 16, - "entries": [ - "Some few izravenes have existed long enough and consumed such unimaginable amounts of mortal soulstuff that they have undergone apotheosis into an izravene arbiter. Arbiters are the ancient and cunning master schemers who rule over all lesser izravenes, though their independent-minded subjects dispute that the arbiters exert any true control over them. There are currently three izravene arbiters active on Evermaw, though there have been as many as five in millennia past.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Meticulously Paranoid", - "page": 16, - "entries": [ - "Izravenes do not become arbiters by being careless or by making ostentatious displays of power. They calculate each maneuver, only taking action once the benefits are guaranteed and any foreseeable consequences are mitigated to the extent possible. Each plan an arbiter makes includes several different routes to achieve success as well as several exit points should the scheme turn sour.", - "Arbiters insulate themselves against their enemies in a number of ways. Each of them adopts several false personas, using them to draw out and snuff opposition before they become aware of the truth. They also groom minions whose job is to act as the arbiter in public and social situations. Almost every encounter with an izravene arbiter is actually with an underling posing as its master.", - "Arbiters place spies with every potential threat or rival they can gain access to as well as placing loyal agents within their own organizations in order to root out traitors and betrayers." - ] - }, - { - "type": "entries", - "name": "Lust for Power", - "page": 17, - "entries": [ - "Like every other izravene, arbiters crave power and dominance over their kind and their rivals. Despite the precautions they take against betrayal, the reaches of Evermaw are dotted with the husks of fallen izravene arbiters. While some of the dead are the victims of celestial crusades, demonic incursions, or elemental stampedes, most destroyed izravene arbiters fell to the machinations of another arbiter. As lesser izravenes prey upon each other for soulstuff, so too do the apex izravenes. The difference between the two is simply in scale as an arbiter has no qualms about devastating a continent or an entire world in its quest for absolute power." - ] - } - ] - }, - { - "type": "entries", - "name": "Marizzet", - "page": 17, - "entries": [ - "In their true form, Marizzet appears to be a beautiful, androgynous celestial with alabaster skin and gray-feathered wings dotted with hundreds of blinking yellow eyes. This form is rarely seen however as the fiend most often appears to be an immense, decrepit-looking owl whose face is a decaying, maggot-filled hollow. The form has sickly yellow and red scales that create eye-like patterns across their torso and wings.", - "Marizzet, the first izravene, was the first creature to erupt from the nameless titan and is among the most powerful creatures on Evermaw that have not attained true divinity. They are incalculably ancient and plot to assume control of reality by simultaneously slaying all life on the Material Plane and immediately animating it all as undead. A few millennia past, Marizzet almost achieved their goal but were derailed by the betrayal of their former stand-in, ally, and lover Lizzil. The sting of treachery burns in Marizzet's breast still, and they have made several frustrated attempts to destroy the deceiver." - ] - }, - { - "type": "entries", - "name": "Ullivire", - "page": 17, - "entries": [ - "Ullivire usually appears in the form of a tiny, decaying winged snake whose eyes have been pecked out. In truth, their appearance is of a desiccated, eight-eyed raven from which bone dust constantly puffs. The number of wings and legs Ullivire sports ranges from two to eight.", - "Ullivire ascended to the ranks of the arbiters merely a few millennia ago. Since their apotheosis, there have been no actual sightings of the creature as they have hidden themself as the familiar of Uch-Tal Hirbaruss, a lich of middling power and import. Under the lich's protection, Ullivire has used their so-called master's resources to build a vast information network to keep abreast of happenings on the Plane of Undeath." - ] - }, - { - "type": "entries", - "name": "Lizzil", - "page": 17, - "entries": [ - "Lizzil spent thousands of years as a stand-in for Marizzet, and their true form is the same as their former lover's false one, but the pattern of the scales is the reverse of Marizzet's. Lizzil never adopts a different form.", - "While alternately treated as a plaything and a servant by Marizzet, Lizzil hoarded their secrets like a miser stockpiles copper coins. Before gaining freedom from the first izravene, Lizzil disassembled key components of Marizzet's entropy engine and stole the schematics, casting them into Ginnungagap, the Yawning Void, beyond their former companion's reach. Since then, Lizzil seems to be lurking just out of Marizzet's sights, waiting for just the right moment to spring." - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Yugoloths: Vintners of Suffering", - "page": 18, - "entries": [ - { - "type": "entries", - "page": 18, - "style": "text-center", - "entries": [ - "{@i by Amber Stewart}" - ] - }, - "Vintners of Suffering. Lie Weavers. Feasters of Misery. The Unwelcome Strangers Bearing Gifts. They have many names, and answer to them all, though the name they call {@i themselves} is simple and with no translation: yugoloth.", - "And so too, they have myriad self-spread origins. That they emerged from the Void itself as concepts taken flesh is the principal story spoken by sages and by the 'loths themselves. A secondary legend though tells that they derive from a fallen celestial race who turned on the gods upon discovering some dark secret hidden from the rest of creation. Time and again, they delight in seeding the minds of mortal scribes with ever more spurious tales of their own genesis, and in this vacuum of truth, they have yet another name: the Lost.", - "Unrestrained by {@i order} and devoid of its antithesis, {@i chaos}, yugoloths are beholden to naught but {@i evil} itself, pure and unsullied beings of abstract malevolence taken physical form. Yet the 'loths themselves have long been something of an enigma in so far as what their true nature, origins, and goals might be beyond the facile surface they present as self-absorbed paragons of malice.", - "Native to the Void but frequently found scattered about other planes\u2014in particular the Eleven Hells\u2014they travel far and wide, selling their services to the highest bidder. This behavior characterizes the activity of the most common and least powerful yugoloths, but their greatest desire lies in spreading an abstract form of suffering and misery in their passage. They are paid in agony just as much as any other form of currency. They prefer to act against mortals, savoring that taste as the sweetest, and in a way, they obsess over this favorite quarry. Fascinated by the mortal experience, they seem to envy mortals for reasons unexplained. And the more powerful of yugoloths seek their worship and the chance to possess and manipulate them, which ultimately leads to ruin for the mortal.", - "No singular pattern categorizes yugoloth forms, though indeed there seems a hidden rationale underlying each type. The forms of each yugoloth caste are the finished product of raw evil and spiritual suffering poured into metaphorical molds and crafted about the lost wax of half-remembered, dark reflections of those most populous species they consumed into extinction.", - "The dark and buried truth of it all is they're ever emigrants through the branches of the World Tree, burning out one doomed sun after another, feasting upon them and abandoning them, like maggots blooming into flies and leaving the long-putrefied remains from which they were nourished. Their highest remember this truth and others, and they seed it all selectively to those below them, for a yugoloth ascends to higher castes only by achieving some threshold of personal power and achievement\u2014a concurrent initiatory revelation and understanding. Yugoloth society operates as a mystery cult with the higher-ranking yugoloths seeding pieces of their truth down through the ranks, pulling the puppet strings of their lessers while blind to the strings pulled by those from above.", - "The specific manner in which yugoloths ascend into higher forms is unknown, but some manner of ritualized suicide or equally ritualized and torturous sacrifice is presumed. As tightly guarded as their layers of initiatory knowledge are, it is likely that a given yugoloth has no idea of what awaits it when their rulers decide to promote them, right up until it occurs, and attempts by non-yugoloths to divine these secrets by magic or torture invariably lead to only resounding silence, to a refusal by the 'loth to divulge their knowledge even when faced with obliteration by the hands of those attempting to gain what is not meant for them.", - "Regardless of how it occurs, form by higher form, yugoloths ascend the ranks of caste until they reach the penultimate position of Ibshalek, those unique yugoloth lords of the Void, a title which very roughly translates as \"We Who Will Feast, We Who Remember the Feast.\"", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "The Ibshalek", - "page": 19, - "entries": [ - "There are said to be twelve Ibshalek, though only six of their names are commonly known\u2014the others collectively called \"The Waiting Ones,\" who may or may not actually exist. The best known of the core six, and most powerful, include {@creature Shirveka|W29PB} the Weaver of Corrosive Promises, Alogeth the Blind Oracle-Prince, Voromek the Lord of Bitter Chains, and Y'voloka the Regent of Silent Songs. The yugoloth lords command legions of their kind like a blending of secular emperors and religious prophets, organizing the sale of those forces to other planar powers and on behalf of their own mysterious goals across the planes.", - "Lower tiers of yugoloths whisper to themselves that the Ibshalek serve as prophets and oracles of a singular bleak divinity, a malevolent, transcendent hunger with no name and no title, so profoundly unholy as to be unknowable but to those chosen few.", - "This however is nothing but a lie.", - "This yugoloth god the Ibshalek serve as bleak apostles is a lie that they whisper to themselves, propagated from highest to lowest caste to unify their kind and leash their own self-serving desires to a greater power. Only the Ibshalek know this, and it is only they who have any understanding as to what actual truth underlies their own mythology, both self-created and exogenous. It is possible they have wholly forgotten their true origins, only to travel the World Tree and spread misery to sate the hollow void of meaning within themselves, abandoned by their creators. Lost in every meaning of the word.", - "Despite the semblance of unity the Ibshalek present to others, there is perpetual rivalry and jockeying for power and influence, and a gulf of distrust hangs wide between these so-called equals. Consumed by their own lies, they doubt their knowledge, fearing that each closely held secret truth, stolen from a long-obliterated forbearer, is nothing but a lie, the same as those they whisper to their servitors." - ] - }, - { - "type": "entries", - "name": "Emwabbik Em", - "page": 19, - "entries": [ - "Yugoloths have long migrated from the Void to other planes, and they found a second home in the Eleven Hells. Perhaps it's the lessened impact of the Void or the nature of the hells or something else entirely, but whatever the cause, new types of yugoloths have distinctly increased. And while the highest caste of the yugoloths of the Void traditionally culminates in the Ibshalek, recent aeons have seen the rise of at least one new caste\u2014witnessed in Xecha Zecha Amblamar, the Lady of Pure Distillate, lord of Emwabbik Em, the Alien Hell of the Acid Abyss\u2014that could rival the old hierarchy. Only time will tell what happens with this potential rift.", - "The connections between the Ibshalek of the Void and the lord of Emwabbik Em are simply not clear\u2014even to yugoloths. To some, the Lady of Pure Distillate is nothing more than a brilliant, heretical opportunist who departed the Void and struck out without the constraints of bending a knee to others of her kind. For a paragon of self-centered malice, it would make sense. But is it true? Or is she the first hyphae rising from virgin soil, seeding a new line to drink deep and corrupt, a rot concealed beneath an earth soon to be populated with fruiting bodies. She has certainly found ample sustenance in the Alien Hell of the Acid Abyss.", - "The abyssal layer also has a number of little-known connections of importance to yugoloths and others, including to the ahu-nixta, devoted servants of Xecha Zecha Amblamar. Flickering in and out of being, like dark mirages on the shimmering horizon of some alien desert, transient portals to the Void can be found, hinting at the ruler's connection to her original home. It is possible that these portals might be stabilized by the presence of yugoloths or other Void natives, allowing them easy entrance and egress from the plane. This seems likely given that yugoloths are found here more commonly than any other layer of the hells. Many of them are present on myriad contracted jobs, serving as guardians, escorts, and mercenary armies purchased on behalf of one or another fiendish power. Beyond these however, clusters of them have been observed there without any patron, far from their native plane and often far from population centers, in transit to and from unknown locations, travelers on some unknown pilgrimage. Dovetailing on this suggestion are isolated shrines to various of the Ibshalek, located in the realm's hinterlands, many of which show signs of active, recent use and even magical wards to prevent non-yugoloths from approaching." - ] - }, - { - "type": "inset", - "page": 20, - "name": "The Satarre", - "entries": [ - "As fellow residents of the Void, it would seem natural perhaps that the satarre would be convenient allies of the yugoloths, but that assumption would be far from a more nuanced truth. Despite (seemingly) hailing from the same native plane, yugoloths view the satarre as inconvenient fellow travelers at best and more often as ideological rivals whose desire for death and destruction runs counter to the yugoloth desire for suffering and to their subsequent near obsession with mortal life as the source of such. The satarre on the other hand see the yugoloths as cowards and backstabbing schemers whose actions delay their own wished-for end of existence. It is not uncommon for the two fiendish races to clash, though in the face of outside opposition, especially by celestials, the two grudgingly cooperate." - ] - } - ] - }, - "Some of the more commonly encountered types of yugoloths are detailed below.", - { - "type": "entries", - "name": "Ezkiloth", - "page": 20, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ezkiloth.webp" - } - }, - "{@i Perched upon its master's shoulder, this creature's vaguely humanoid body is wasted and unnaturally thin, covered in glossy, translucent flesh like smoky quartz, fading to ruddy purples at its wickedly clawed extremities and the end of its prehensile, barbed tail. Within its pupils, floating above crimson sclera, a glowing rune of its Ibshalek lord marks it for what it truly is.}", - "Ezkiloths are diminutive yugoloths, bequeathed to a mortal master by an Ibshalek's blessing, to serve while secretly corrupting.", - { - "type": "entries", - "name": "Hidden Forms", - "page": 21, - "entries": [ - "Their bodies vaguely modeled after their mortal master's species, ezkiloths are loathe to show their true forms, obscuring their faces or taking on the guise of familiars such as cats, ravens, or even imps and quasits. They prefer to hide their natures\u2014and that of their master's\u2014from suspicion while urging them to ever greater evils." - ] - }, - { - "type": "entries", - "name": "Selfish Paradox", - "page": 21, - "entries": [ - "Ezkiloths seek to increase the sum total of cosmic suffering while remaining fiercely protective of their masters, at least so far as keeping them alive. Through their master, they can inflict wickedness upon the Material Plane and experience the range of mortal emotions, reveling in a taste of existence their own native plane inures them to." - ] - }, - { - "type": "entries", - "name": "The Smallest of Puppeteers", - "page": 21, - "entries": [ - "Ezkiloths will, over time, emotionally isolate their masters, working behind their backs to drive away family, lovers, and confidants either directly or by sowing seeds of doubt and mistrust, leaving only them in control." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "W29PB", - "name": "Ezkiloth", - "page": 21 - } - ] - }, - { - "type": "entries", - "name": "Reciraloth", - "page": 22, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Reciraloth.webp" - } - }, - "{@i Not only slick, reptilian scales cover this fiend, but plates of armor are fused to its flesh. It ambulates somewhere between upright and quadrupedal on limbs with unnatural joints. With eye sockets covered over by bare flesh, it would seem blind, yet eyes still twitch in their sockets beneath the flesh. In the dark, the creature glows, light seeping from its form.}", - "Reciraloths are yugoloth shock troops, eternal soldiers in a never-ending struggle to control the suffering.", - { - "type": "entries", - "name": "Blind Malice", - "page": 22, - "entries": [ - "Reciraloths display no outwardly visible eyes, showing only an eerie glow below their fleshed-over sockets when in darkness, but they see as well as any other creature. In fact, their strange ocular organs allow them a preternatural sense, regardless of visibility conditions." - ] - }, - { - "type": "entries", - "name": "Undying Evil", - "page": 22, - "entries": [ - "Among the lowest ranking yugoloths, reciraloths are considered a disposable, renewable resource by their masters\u2014and with good reason. Each reciraloth that dies finds their essence funneled back to the Void, where their soulstuff is pooled, and they are crafted anew. This resurrected fiend is not precisely the same, but every reciraloth has faint memories of every untold time they have died. With no true death, they have no fear in battle." - ] - }, - { - "type": "entries", - "name": "Unknown Origins", - "page": 22, - "entries": [ - "Reciraloths display slavish obedience to higher-caste yugoloths and a pack-like devotion to others of their kind in battle. Yet outside of combat, they can and will betray one another for personal gain as the base essence of yugoloth-kind shows through, and this betrayal is the first step toward their transfiguration to a higher caste." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "W29PB", - "name": "Reciraloth", - "page": 22 - } - ] - }, - { - "type": "entries", - "name": "Viridriloth", - "page": 23, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Viridriloth.webp" - } - }, - "{@i Difficult to distinguish from the surrounding gloom, this sinuous creature seems little more than a shadow, though one moving independently of anything casting it. Only in moments of movement can its true form be visualized, outlining its draconic wings, piercing emerald eyes, and elongated claws.}", - "Viridriloths are yugoloth spies and taskmasters, lording their knowledge over all beneath them.", - { - "type": "entries", - "name": "Lurking Terror", - "page": 24, - "entries": [ - "Viridriloths prefer to hide in darkness or within the cloaking presence of underlings' shadows. Especially crafty beings, they use their natural abilities to act as spies, saboteurs, and manipulators. Occasionally they grow tired of the more subtle schemes and simply kill outright, blaming others for their brutal slayings." - ] - }, - { - "type": "entries", - "name": "Corporeal Envy", - "page": 25, - "entries": [ - "Viridriloths envy their corporeal brethren and as such are prone to be brutal taskmasters of lesser yugoloths. That envy is multiplied tenfold toward non-yugoloths\u2014and particularly mortals. Viridriloths delight in possessing mortals and indulging their cruelty while masked in mortal flesh." - ] - }, - { - "type": "entries", - "name": "The Edge of Gnosis", - "page": 25, - "entries": [ - "Near the middle of the yugoloth religious hierarchy, though not yet initiated into the higher mysteries reserved for more powerful yugoloths, viridriloths lord their presumed secret knowledge over lesser yugoloths. This belies a profound insecurity and hunger for understanding, both qualities intentionally stoked by higher castes to increase their usefulness and urge them toward promotion." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "W29PB", - "name": "Viridriloth", - "page": 25 - } - ] - }, - { - "type": "entries", - "name": "Xethiloth", - "page": 26, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Xethiloth.webp" - } - }, - "{@i This tall figure's form is hidden beneath elaborate layers of vestments, silken veils, and a shroud of darkness and shifting distortion. It gestures with two hands while a pair of grasping tentacles hold wands or symbols of station. Their face masked from sight, the symbol of their chosen Ibshalek hovers over their veiled head.}", - "Xethiloths are yugoloth priests who insure that the transformative arc of these fiends stays true.", - { - "type": "entries", - "name": "Priests of the Unholy", - "page": 26, - "entries": [ - "Xethiloths serve as the yugoloth priestly caste, agents of the Ibshalek, though there are yet other and more highly exalted religious stations. They oversee yugoloth religious rites, determine a lower-caste yugoloth's fitness to ascend to a higher form, and enact the actual transformative rituals that allow such." - ] - }, - { - "type": "entries", - "name": "Veiled Majesty", - "page": 26, - "entries": [ - "Perpetually cloaked by obfuscating robes, veils, and illusions, xethiloths' true appearance is unknown. Observed differences in their cloaked forms suggest a myriad of true forms, varying by Ibshalek served, or otherwise suggest a shapeshifting ability." - ] - }, - { - "type": "entries", - "name": "Reclusive Masters", - "page": 26, - "entries": [ - "Xethiloths are rarely seen by non-yugoloths, usually only when they are present to speak on behalf of one of the Ibshalek or as a threat and display of yugoloth power. Cloistered in their masters' realms, they seem to be nowhere yet simultaneously omnipresent among their flock, aware of any miniscule transgression or failure." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "W29PB", - "name": "Xethiloth", - "page": 26 - } - ] - }, - { - "type": "entries", - "name": "Ibshalek, Shirveka", - "page": 27, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Shirveka.webp" - } - }, - "Held aloft on skeletal wings, draped in black and purple silks, the creature wears a crown of swirling soul gems from which it periodically feeds\u2014a grand connoisseur of agony. Six arms, two humanoid and four skeletal, hold arcane accouterments. Her jackal head is partially stripped of putrefying flesh while her reptilian tail ends in a swirling globe of sickly yellow light, like a dangling lure of some deep-sea predator.", - "Shirveka, the Weaver of Corrosive Promises, is a being of titanic intellect and magical prowess\u2014and one of the Ibshalek. Few see beyond the highest reaches of her realm, a place of dark elegance where she holds court. Below this, like hungry shadows swimming below the ice of a dark and foreboding lake, lies a storehouse of secrets, foul experiments, and bound souls tortured in activities somewhere between ever\u2011evolving art and religious suffering.", - { - "type": "entries", - "name": "Face of the Ibshalek", - "page": 27, - "entries": [ - "Shirveka acts as a public face and speaker for her kind toward other fiendish divinities, yet she prefers to audibly speak through servitors infused with a spark of her essence. She speaks using telepathy when she personally holds court, her keen, loquacious tongue hiding the abject malice behind her every action." - ] - }, - { - "type": "entries", - "name": "Keeper of Secrets", - "page": 27, - "entries": [ - "Shirveka hoards knowledge and secrets, trading them like some base commodity. Unwary buyers are liable to purchase immaculately crafted lies, tailored to their desires, there to set in motion a ruinous chain of events in Shirveka's favor." - ] - }, - { - "type": "entries", - "name": "Cults of Shirveka", - "page": 28, - "entries": [ - "Shirveka's mortal cults are a mixture of secretive, initiatory groups whose rank and file may not be aware they worship an Ibshalek. Her followers seek to bring discord and ruin, especially through magic or political manipulation, though without an overt body count as a goal since the dead cannot continue to suffer." - ] - }, - { - "type": "statblock", - "tag": "creature", - "source": "W29PB", - "name": "Shirveka", - "page": 28 - }, - { - "type": "entries", - "name": "Shirveka's Lair", - "page": 29, - "entries": [ - "The Inverse Tower of Weeping Words is located deep within the Void. A vast and labyrinthine structure, it rests between two extinct volcanoes, entrapped by an ancient obsidian flood. Only the tower's highest floors rise above the frozen glass, and the remainder extends below ground in the original structure and in excavated tunnels into the surrounding matrix, the walls carved with the glowing names and contracts of every being to have bargained with her." - ] - } - ] - }, - { - "type": "entries", - "name": "The Broken Path", - "page": 30, - "entries": [ - "The demiplane known as the Broken Path has long served as a manifest enigma, promising to some sages a glance inside the quasi-religious secrets of yugoloth society itself. To others however, it seems a poisoned lure to draw those very same who would seek to expose that knowledge to the light, devouring them instead, either by slaughter or by corruption. Regardless, the Broken Path promises knowledge to initiates who dedicate themselves to exploring and understanding the patterns in its bizarre, alien architecture. But while it offers rewards and power, like yugoloth promises to mortals, every step of progress toward gnosis that they make drags them deeper into its grasp and unknowingly binds them to it, more and more deeply until they are physically unable to leave without succumbing, one way or another.", - "Only 6 miles wide in its entirety, roughly half of that space is beholden to the ruins of an utterly ancient fortress of alien design and its surrounding debris field of bones, seemingly comprised of the remains of every known creature, save those of any yugoloth. As befitting its extreme age, much of the structure has fallen to rubble, though the central ruins are in better condition due to a deep swath of protective wards that keep portions intact and standing, even with the absence of proper load-bearing support. Of the keep itself, its plan is a series of labyrinthine, spiraling corridors, both aboveground and passages burrowing deep below, with a central chamber, several acres wide, open to the looming, roiling sky above. Surrounding the keep are a pentad of slender ancillary towers, of which one is toppled. And another is sheared off halfway up, as if some angry titan had swung at it with a fist millennia earlier, with the upper portion of the tower still suspended in the sky and a roughly 40-foot gap of missing stairwell and walls between it and the extant lower portion.", - "Runes in the yugoloth dialect of Void Speech spiral across every inch of stone, carved by thousands of different hands, crowding against one another for position and bizarrely appearing on the undersides of fallen stones as well, not just what would have been exposed surfaces in the original structure. The nature of the carvings varies. Most of them are elaborate prayers for various of the Ibshalek, including some either no longer extant or potentially counted among the Waiting Ones, some are tantalizing promises, some are magical formulae of deeply obscure purpose, and still others are warnings directed toward the reader. One motif is repeated, especially upon the ruined entrances, \"Travel the path supplicant, seeking and finding. Know and transcend. Know and find freedom.\" The direct translation of freedom in the yugoloth tongue is dubious and can mean a number of related concepts from \"release from slavery\" to \"knowledge\" to \"oblivion,\" and the specific wording is reported to change when observed by different readers.", - "The Broken Path has no apparent native life. Whatever purpose it held for its original builders, it is seemingly abandoned, and only the occasional planar traveler is found within. There is, however, evidence of past occupation, both by mortal explorers and by yugoloth pilgrims. The former litter the ruins' periphery with abandoned and still half-stocked campsites, suggesting that they hurriedly fled or never actually left while the latter leave behind numerous impromptu shrines to the Ibshalek, including sacrifices of all manner of sentient creatures and a panoply of scattered ritual materials, the aftermath of religious rites of a distinctly yugoloth flavor.", - "There are two caveats to this absence of native life. Visitors over the past century report one permanent resident, a disheveled human wizard by the name of Verig Renelik. Obsessed with the Broken Path, the wizard is prone to long, meandering diatribes to himself, his familiar, and non-existent persons who may have been former\u2014though now missing\u2014companions. Left to his own devices, he is non-violent, but if interfered with, he is merciless. Visitors describe him rambling on and on about some great reward promised to him, some unknown truth that he has learned that is otherwise reserved for the Ibshalek themselves. Powerful and paranoid, Verig is convinced that he is close to discovering some final hidden and powerful truth. Often dismissed as mad, others are convinced by one curious realization: the wizard has apparently not aged over the course of the past 200 years, despite the normal flow of time within the Broken Path.", - "The other caveat resides in the wizard's familiar, Xera, an {@creature ezkiloth|W29PB}. This tiny yugoloth urges on its master's obsession and claims to be the fruit of his advanced understanding of the Broken Path's obfuscated truths. If the demiplane generates yugoloth familiars for those visitors who follow the path, so to speak, it would lend credence to there actually being a dark and hidden truth waiting for the worthy to understand.", - "So what is that truth? Is it a honey trap to lure powerful and ambitious mortals and, there, bind their souls and thus them into fiendish service? Is a powerful yugoloth, perhaps even one of the so-called Waiting Ones, lurking secluded deep within its core, luring powerful victims to an unknown end? As with everything involving the 'loths, every deeper exploration, like the Broken Path itself, brings no answers but only an ever-deeper and more dangerous level of questions." - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "License", - "page": 32, - "entries": [ - "OPEN GAME License Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (\"Wizards\"). All Rights Reserved.", - { - "type": "list", - "style": "list-decimal", - "columns": 2, - "page": 147, - "items": [ - "Definitions: (a)\"Contributors\" means the copyright and/or trademark owners who have contributed Open Game Content; (b)\"Derivative Material\" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) \"Distribute\" means to reproduce, License, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)\"Open Game Content\" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) \"Product Identity\" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, Spells, enchantments, personalities, teams, personas, likenesses and Special abilities; places, locations, environments, creatures, Equipment, magical or supernatural Abilities or Effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the OPEN Game Content; (f) \"Trademark\" means the logos, names, mark, sign, motto, designs that are used by a Contributor to Identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) \"Use\", \"Used\" or \"Using\" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) \"You\" or \"Your\" means the licensee in terms of this agreement.", - "The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or Conditions may be applied to any Open Game Content distributed using this License.", - "Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.", - "Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive License with the exact terms of this License to Use, the Open Game Content.", - "Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original Creation and/or You have sufficient rights to grant the rights conveyed by this License.", - "Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.", - "Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a Challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.", - "Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.", - "Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.", - "Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.", - "Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.", - "Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.", - "Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.", - "Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.", - "COPYRIGHT NOTICE", - "Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.", - "System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.", - "Warlock 29: Planar Bestiary. ©2021 Open Design LLC. Authors: Tim Hitchcock, Kelly Pawlik, Amber Stewart." - ] - } - ] - } - ] - } - ], - "monster": [ - { - "name": "Ahu-Nixta Cephaloid", - "source": "W29PB", - "page": 4, - "size": [ - "M" - ], - "type": "aberration", - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 12, - "from": [ - "natural armor" - ] - } - ], - "hp": { - "average": 32, - "formula": "5d8 + 10" - }, - "speed": { - "walk": 20, - "fly": { - "number": 20, - "condition": "(hover)" - }, - "swim": 20, - "canHover": true - }, - "str": 9, - "dex": 15, - "con": 14, - "int": 19, - "wis": 13, - "cha": 10, - "skill": { - "perception": "+3" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 13, - "immune": [ - "psychic" - ], - "conditionImmune": [ - "prone" - ], - "languages": [ - "Deep Speech", - "Void Speech" - ], - "cr": "1/2", - "spellcasting": [ - { - "name": "Spellcasting", - "headerEntries": [ - "The ahu-nixta's innate spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The ahu-nixta can cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell fear}", - "{@spell fire bolt} ({@damage 2d10})", - "{@spell telekinesis}" - ], - "ability": "int", - "type": "spellcasting" - } - ], - "fluff": { - "_monsterFluff": { - "name": "Ahu-Nixta Cephaloid", - "source": "W29PB" - } - }, - "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Cephaloid_Token.webp", - "senseTags": [ - "D" - ], - "languageTags": [ - "DS" - ], - "damageTagsSpell": [ - "F" - ], - "spellcastingTags": [ - "O" - ], - "conditionInflictSpell": [ - "frightened", - "restrained" - ], - "savingThrowForcedSpell": [ - "wisdom" - ], - "hasFluff": true, - "hasFluffImages": true - }, - { - "name": "Ahu-Nixta Harpooner", - "source": "W29PB", - "page": 9, - "size": [ - "L" - ], - "type": "aberration", - "alignment": [ - "N", - "E" - ], - "ac": [ - { - "ac": 20, - "from": [ - "clockwork armor" - ] - } - ], - "hp": { - "average": 165, - "formula": "22d10 + 44" - }, - "speed": { - "walk": { - "number": 40, - "condition": "climb 30 ft." - } - }, - "str": 18, - "dex": 19, - "con": 15, - "int": 19, - "wis": 11, - "cha": 10, - "save": { - "con": "+6", - "int": "+8" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 10, - "immune": [ - "poison", - "psychic" - ], - "conditionImmune": [ - "charmed", - "exhaustion", - "frightened", - "paralyzed", - "petrified", - "poisoned", - "prone" - ], - "languages": [ - "Deep Speech", - "Void Speech" - ], - "cr": "12", - "spellcasting": [ - { - "name": "Innate Spellcasting", - "headerEntries": [ - "The ahu-nixta's innate spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components:" - ], - "will": [ - "{@spell fear}", - "{@spell fire bolt} ({@damage 2d10})", - "{@spell telekinesis}" - ], - "ability": "int", - "type": "spellcasting" - } - ], - "trait": [ - { - "name": "Armored Ball", - "entries": [ - "As part of its move action, the harpooner instantly collapses in upon itself, folding its entire body into a giant metallic ball. As a bonus action, it unravels. While in its Armored Ball form, the harpooner gains resistance to all types of damage but is {@condition blinded} and unable to climb. (The harpooner's Death Roll attack is unaffected by it being {@condition blinded} unless it was {@condition blinded} from the start of its turn.)" - ] - }, - { - "name": "Clockwork Encasement", - "entries": [ - "The machine is occupied by two {@creature ahu-nixta cephaloid|W29PB|ahu-nixta (see ahu-nixta cephaloid above)}, and each is a somewhat shapeless mass, protected and given concrete manipulators by their armor. The clockwork armor has a variety of manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. When the ahu-nixta is reduced to 0 hit points, the clockwork armor breaks, and the two ahu-nixta exit it. Once out of their armor, the creatures' pulpy mass no longer receives the benefits of the listed Damage or Condition Immunities, except for psychic and {@condition prone}. Without their clockwork armor, the ahu-nixta have the following statistics: {@note use the {@creature ahu-nixta cephaloid|W29PB} statistics} {@homebrew |AC 12, hp 37 ({@dice 5d10 + 10}), Strength 9 (-1), and their speed is adjusted as follows: 20 ft., fly 20 ft. (hover), swim 20 ft. In addition, they have no attack actions, though they can still cast their spells.} The bodies of the ahu-nixta can form eyes, mouths, and grabbing appendages. Their grabbing appendages can pick up objects and manipulate them, but the appendages can't be used for combat. The extra appendages can open and close glass-covered viewing ports in the clockwork armor, requiring no action, so they can see and interact with objects outside the armor. An ahu-nixta can exit or enter the clockwork armor as a bonus action." - ] - }, - { - "name": "Immutable Form", - "entries": [ - "The ahu-nixta's clockwork armor is immune to any spell or effect that would alter its form, as are the creatures that control it as long as they remain within the armor." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "name": "Multiattack", "entries": [ "The harpooner makes three Harpoon Cannon attacks. It can instead use Death Roll in place of two of those attacks." ] @@ -1147,12 +253,6 @@ ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ahu-Nixta Harpooner", - "source": "W29PB" - } - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Harpooner_Token.webp", "traitTags": [ "Immutable Form" @@ -1197,7 +297,13 @@ "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ahu-Nixta Harpooner", + "source": "W29PB" + } + } }, { "name": "Ahu-Nixta Larva", @@ -1320,12 +426,6 @@ ] } ], - "fluff": { - "_monsterFluff": { - "name": "Ahu-Nixta Tapper", - "source": "W29PB" - } - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Tapper_Token.webp", "traitTags": [ "Immutable Form" @@ -1347,7 +447,13 @@ "dexterity" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ahu-Nixta Tapper", + "source": "W29PB" + } + } }, { "name": "Alamravene", @@ -1448,12 +554,6 @@ ] } ], - "fluff": { - "_monsterFluff": { - "name": "Alamravene", - "source": "W29PB" - } - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alamravene_Token.webp", "senseTags": [ "D" @@ -1475,7 +575,13 @@ "constitution" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Alamravene", + "source": "W29PB" + } + } }, { "name": "Alpha Node", @@ -1551,6 +657,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The alpha node's innate spellcasting ability is Intelligence (spell save {@dc 20}, {@hit 12} to hit with spell attacks). The alpha node can innately cast the following spells, requiring no material components:" ], @@ -1569,8 +676,7 @@ "{@spell power word stun}" ] }, - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -1652,12 +758,6 @@ ] } ], - "fluff": { - "_monsterFluff": { - "name": "Alpha Node", - "source": "W29PB" - } - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alpha_Node_Token.webp", "traitTags": [ "Immutable Form", @@ -1706,7 +806,13 @@ "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Alpha Node", + "source": "W29PB" + } + } }, { "name": "Ezkiloth", @@ -1844,12 +950,6 @@ } } ], - "fluff": { - "_monsterFluff": { - "name": "Ezkiloth", - "source": "W29PB" - } - }, "familiar": true, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ezkiloth_Token.webp", "traitTags": [ @@ -1874,7 +974,13 @@ "RCH" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Ezkiloth", + "source": "W29PB" + } + } }, { "name": "Gurravene", @@ -1984,12 +1090,6 @@ ] } ], - "fluff": { - "_monsterFluff": { - "name": "Gurravene", - "source": "W29PB" - } - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Gurravene_Token.webp", "senseTags": [ "D" @@ -2008,7 +1108,13 @@ "MW" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Gurravene", + "source": "W29PB" + } + } }, { "name": "Reciraloth", @@ -2140,12 +1246,6 @@ ] } ], - "fluff": { - "_monsterFluff": { - "name": "Reciraloth", - "source": "W29PB" - } - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Reciraloth_Token.webp", "traitTags": [ "Pack Tactics", @@ -2174,7 +1274,13 @@ "strength" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Reciraloth", + "source": "W29PB" + } + } }, { "name": "Sharavene", @@ -2304,12 +1410,6 @@ ] } ], - "fluff": { - "_monsterFluff": { - "name": "Sharavene", - "source": "W29PB" - } - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Sharavene_Token.webp", "traitTags": [ "Incorporeal Movement" @@ -2340,7 +1440,13 @@ "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Sharavene", + "source": "W29PB" + } + } }, { "name": "Shirveka", @@ -2443,6 +1549,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "Shirveka's spellcasting ability is Intelligence (spell save {@dc 23}, {@hit 15} to hit with spell attacks). Shirveka can innately cast the following spells, requiring no material components:" ], @@ -2466,8 +1573,7 @@ "{@spell time stop}" ] }, - "ability": "int", - "type": "spellcasting" + "ability": "int" } ], "trait": [ @@ -2543,14 +1649,8 @@ } ], "legendaryGroup": { - "name": "Shirveka", - "source": "W29PB" - }, - "fluff": { - "_monsterFluff": { - "name": "Shirveka", - "source": "W29PB" - } + "name": "Shirveka", + "source": "W29PB" }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Shirveka_Token.webp", "traitTags": [ @@ -2600,7 +1700,13 @@ "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Shirveka", + "source": "W29PB" + } + } }, { "name": "Viridriloth", @@ -2735,12 +1841,6 @@ ] } ], - "fluff": { - "_monsterFluff": { - "name": "Viridriloth", - "source": "W29PB" - } - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Viridriloth_Token.webp", "traitTags": [ "Incorporeal Movement" @@ -2773,7 +1873,13 @@ "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Viridriloth", + "source": "W29PB" + } + } }, { "name": "Xethiloth", @@ -2868,6 +1974,7 @@ "spellcasting": [ { "name": "Innate Spellcasting", + "type": "spellcasting", "headerEntries": [ "The xethiloth's innate spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], @@ -2891,8 +1998,7 @@ "{@spell teleport} (self only)" ] }, - "ability": "cha", - "type": "spellcasting" + "ability": "cha" } ], "trait": [ @@ -2941,12 +2047,6 @@ ] } ], - "fluff": { - "_monsterFluff": { - "name": "Xethiloth", - "source": "W29PB" - } - }, "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Xethiloth_Token.webp", "traitTags": [ "Magic Resistance" @@ -2999,20 +2099,286 @@ "wisdom" ], "hasFluff": true, - "hasFluffImages": true + "hasFluffImages": true, + "fluff": { + "_monsterFluff": { + "name": "Xethiloth", + "source": "W29PB" + } + } } ], "monsterFluff": [ { - "name": "Ahu-Nixta Cephaloid", + "name": "Ahu-Nixta Cephaloid", + "source": "W29PB", + "entries": [ + { + "type": "entries", + "page": 3, + "entries": [ + "{@i Whatever is floating before you has an appearance like a brain, floating free of its mortal shackles\u2014or maybe a putrid cuttlefish. But it also has several little appendages and eyes popping up all over its form.}", + "While terrifying within their near invulnerable clockwork encasements, once plucked from their shells, they appear far less imposing. The creature's mature form bears an uncanny resemblance to a putrefied cuttlefish. In the larval stage, bodies possess a similar texture to the adult, though lacking any consistent shape. In cephaloid form, an ahu-nixta can alter its body dramatically, allowing it to stretch its soft and pliable tissues within other structures. This allows them to occupy existing matter and manipulate it. They can also fuse together to manipulate larger objects, working in pairs or even entire colonies, depending on the nature and size of the encasements. Other times, they use their own larva as building material, for mature cephaloids are able to control larva at will. It is unknown if the creatures can also fuse their consciousnesses, though such an ability would account for their advanced intellects and mastery of arcane secrets, void magic, and clockwork constructions." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Cephaloid.webp" + } + } + ] + }, + { + "name": "Ahu-Nixta Harpooner", + "source": "W29PB", + "entries": [ + "{@i A giant armored, clockwork spider with harpoon cannons for legs stands before you. From a small glass dome atop the carapace, a sloshing mass of jelly appears to look out at you with myriad eyes. Another glass window rests on the contraption's head, revealing a second gelatinous form within. The creature rears on its hind four legs and brings the points of the front harpoons to bear on you.}", + "Ahu-nixta unceasingly innovate on their clockwork encasement designs, incorporating from the various components and materials taken from their foes and re-crafting them into something new\u2014and always lethal. Harpooners are one example, crafted from the chitinous carapaces of one of the greatest nemeses of the ahu-nixta: a {@creature spider of Leng|ToB}." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Harpooner.webp" + } + } + ] + }, + { + "name": "Ahu-Nixta Tapper", + "source": "W29PB", + "entries": [ + "{@i The creature's clockwork armor resembles the slender, segmented form of a metallic spinal column, ending in an ovoid metal centerpiece, and an articulated arm mounted with a boring drill bit swings freely on top. Metallic appendages dangle from the creature's ventral region, each tipped with a tiny, barbed claw.}", + "Tappers collect psychic energy from intelligent creatures. They often come in swarms and attack by affixing themselves to a host with their barbed claws and tapping into the base of the skull with their boring bits. Why the ahu-nixta need this energy remains unknown, though most speculate they use psychic energy to create the bond to their clockwork armor.", + "The creature inside the clockwork encasement, once a {@creature ahu-nixta larva|W29PB|larval ahu-nixta}, now lacks a cohesive form and fills the encasement as a viscous, jelly-like substance with only enough sentience to fulfill the commands of the hive mind directing it." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Tapper.webp" + } + } + ] + }, + { + "name": "Alamravene", + "source": "W29PB", + "entries": [ + "{@i This disgusting creature looks like a decaying maggot with six rotting humanoid arms erupting from the upper portion of its body. One end of its body terminates in a yellowing, bloodshot eyeball, and it holds itself aloft upon four tattered, membranous wings.}", + "Zombies gather around alamravenes as flies gather around dung. They are among the least of izravenes, in keeping with their dominion over the lowest and most common form of undead. Hordes of zombies tend to arise wherever alamravenes go about their activities, but the sly creatures are clever enough to leave an area before a response to their horde can be organized.", + "Alamravenes are venal and treacherous, even when compared to other izravenes. They spend much of their time hunting and killing other alamravenes in the hopes of paving a quick path to their metamorphosis. For this reason, alamravenes encountered on the Material Plane are usually newly born, trying to amass souls and status, or they are very near their time of transformation and need only a few more souls to be reborn into an even more powerful and terrifying form." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alamravene.webp" + } + } + ] + }, + { + "name": "Alpha Node", + "source": "W29PB", + "entries": [ + "{@i The massive sphere just floats in the distance. Its mass, with a roughly 30-foot diameter, appears to be a conglomeration of debris\u2014a floating junkyard of clockwork components all mashed together. Slug-like creatures can occasionally be seen moving on its surface before disappearing again within its mysteries, and bits of free-floating material slowly drift toward it, swirling in strange eddies.}", + "Alpha nodes are massive conglomerations of ahu-nixta, comprising dozens of strange clockwork devices and slowly drifting through the Void. Those who have encountered them claim that strange currents engulf these colossal structures, drawing objects to it, and that as one draws closer the sound of maddening gibberish grows louder and louder.", + "The alpha node is a collective, a sort of hive mind that gathers to spawn individual ahu-nixta. Despite the node's appearance, it is a living creature and possesses a fierce though utterly alien intelligence." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alpha_Node.webp" + } + } + ] + }, + { + "name": "Ezkiloth", + "source": "W29PB", + "entries": [ + "{@i Perched upon its master's shoulder, this creature's vaguely humanoid body is wasted and unnaturally thin, covered in glossy, translucent flesh like smoky quartz, fading to ruddy purples at its wickedly clawed extremities and the end of its prehensile, barbed tail. Within its pupils, floating above crimson sclera, a glowing rune of its Ibshalek lord marks it for what it truly is.}", + "Ezkiloths are diminutive yugoloths, bequeathed to a mortal master by an Ibshalek's blessing, to serve while secretly corrupting.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hidden Forms", + "page": 21, + "entries": [ + "Their bodies vaguely modeled after their mortal master's species, ezkiloths are loathe to show their true forms, obscuring their faces or taking on the guise of familiars such as cats, ravens, or even imps and quasits. They prefer to hide their natures\u2014and that of their master's\u2014from suspicion while urging them to ever greater evils." + ] + }, + { + "type": "entries", + "name": "Selfish Paradox", + "page": 21, + "entries": [ + "Ezkiloths seek to increase the sum total of cosmic suffering while remaining fiercely protective of their masters, at least so far as keeping them alive. Through their master, they can inflict wickedness upon the Material Plane and experience the range of mortal emotions, reveling in a taste of existence their own native plane inures them to." + ] + }, + { + "type": "entries", + "name": "The Smallest of Puppeteers", + "page": 21, + "entries": [ + "Ezkiloths will, over time, emotionally isolate their masters, working behind their backs to drive away family, lovers, and confidants either directly or by sowing seeds of doubt and mistrust, leaving only them in control." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ezkiloth.webp" + } + } + ] + }, + { + "name": "Gurravene", + "source": "W29PB", + "entries": [ + "{@i The creature appears as a gaunt, hairless feline that flies with a pair of bat-like wings. Its torso writhes with dozens of gnashing, slobbering mouths filled with sharp teeth. Instead of a head, its long neck ends in a slavering maw, inside which a single large eye is situated directly above its gaping gullet. A second, smaller eyeball is situated at the end of its sinuous tail.}", + "Like the ghouls they represent, gurravenes hunger ceaselessly. The places they lair, whether on Evermaw or another plane of existence, are reeking charnel pits filled with decaying flesh and carrion creatures to feed upon it. Despite not requiring food for subsistence, gurravenes devour every scrap of the creatures they kill while also trying to keep their larder stocked with ripening flesh. Gurravenes are fascinated by mechanical devices, particularly traps, and tend to place them throughout their lairs, more to examine the suffering they cause firsthand rather than to keep their demesnes safe.", + "Each gurravene styles itself the master of its domain and grooms {@creature ghoul|MM} and {@creature ghast|MM} servitors to see to its desires. When they use their ability to take on a humanoid aspect, they gravitate to poor areas with large settlements where they feel a few missing people won't be noticed. Gurravenes find darakhul too strong-willed and difficult to keep control of. Alliances between the two types of creatures are almost always short-lived and often end with the gurravene attempting to destroy its darakhul ally." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Gurravene.webp" + } + } + ] + }, + { + "name": "Reciraloth", + "source": "W29PB", + "entries": [ + "{@i Not only slick, reptilian scales cover this fiend, but plates of armor are fused to its flesh. It ambulates somewhere between upright and quadrupedal on limbs with unnatural joints. With eye sockets covered over by bare flesh, it would seem blind, yet eyes still twitch in their sockets beneath the flesh. In the dark, the creature glows, light seeping from its form.}", + "Reciraloths are yugoloth shock troops, eternal soldiers in a never-ending struggle to control the suffering.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Blind Malice", + "page": 22, + "entries": [ + "Reciraloths display no outwardly visible eyes, showing only an eerie glow below their fleshed-over sockets when in darkness, but they see as well as any other creature. In fact, their strange ocular organs allow them a preternatural sense, regardless of visibility conditions." + ] + }, + { + "type": "entries", + "name": "Undying Evil", + "page": 22, + "entries": [ + "Among the lowest ranking yugoloths, reciraloths are considered a disposable, renewable resource by their masters\u2014and with good reason. Each reciraloth that dies finds their essence funneled back to the Void, where their soulstuff is pooled, and they are crafted anew. This resurrected fiend is not precisely the same, but every reciraloth has faint memories of every untold time they have died. With no true death, they have no fear in battle." + ] + }, + { + "type": "entries", + "name": "Unknown Origins", + "page": 22, + "entries": [ + "Reciraloths display slavish obedience to higher-caste yugoloths and a pack-like devotion to others of their kind in battle. Yet outside of combat, they can and will betray one another for personal gain as the base essence of yugoloth-kind shows through, and this betrayal is the first step toward their transfiguration to a higher caste." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Reciraloth.webp" + } + } + ] + }, + { + "name": "Sharavene", + "source": "W29PB", + "entries": [ + "{@i Hundreds of eyes dot the insubstantial, moth-like body of this creature. The unsettling orbs blink open and closed at irregular intervals. The sharavene's wings become even less substantial at the outer edges where they appear to fade away into the gray pall that shrouds the creature.}", + "Sharavenes feel more of an animosity toward {@creature ghost|MM|ghosts} and other insubstantial undead than an affinity for them. The mere presence of a sharavene causes incorporeal undead to attack any living creature near them in a near-mindless frenzy. Sharavenes prefer to remain hidden in areas where {@creature ghost|MM|ghosts} can't interact with them but where they are close enough that any humanoid slain by the {@creature ghost|MM} rises as a new {@creature ghost|MM} itself.", + "Despite their disdain for {@creature ghost|MM|ghosts} and their ilk, sharavenes enjoy using their ability to take on a ghostly aspect to manipulate mortals. A favorite tactic of theirs is to take up residence in the home of a mortal and convince them they are a deceased relative or former resident. They then ask their roommate to undertake a series of tasks, often of bizarre or unsettling nature, in order to put their spirit to rest. When the unfortunate victim of their prank realizes they are being toyed with, the sharavene kills them and raises them as a {@creature ghost|MM} that they quickly abandon." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Sharavene.webp" + } + } + ] + }, + { + "name": "Viridriloth", "source": "W29PB", "entries": [ + "{@i Difficult to distinguish from the surrounding gloom, this sinuous creature seems little more than a shadow, though one moving independently of anything casting it. Only in moments of movement can its true form be visualized, outlining its draconic wings, piercing emerald eyes, and elongated claws.}", + "Viridriloths are yugoloth spies and taskmasters, lording their knowledge over all beneath them.", { "type": "entries", - "page": 3, "entries": [ - "{@i Whatever is floating before you has an appearance like a brain, floating free of its mortal shackles\u2014or maybe a putrid cuttlefish. But it also has several little appendages and eyes popping up all over its form.}", - "While terrifying within their near invulnerable clockwork encasements, once plucked from their shells, they appear far less imposing. The creature's mature form bears an uncanny resemblance to a putrefied cuttlefish. In the larval stage, bodies possess a similar texture to the adult, though lacking any consistent shape. In cephaloid form, an ahu-nixta can alter its body dramatically, allowing it to stretch its soft and pliable tissues within other structures. This allows them to occupy existing matter and manipulate it. They can also fuse together to manipulate larger objects, working in pairs or even entire colonies, depending on the nature and size of the encasements. Other times, they use their own larva as building material, for mature cephaloids are able to control larva at will. It is unknown if the creatures can also fuse their consciousnesses, though such an ability would account for their advanced intellects and mastery of arcane secrets, void magic, and clockwork constructions." + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Lurking Terror", + "page": 24, + "entries": [ + "Viridriloths prefer to hide in darkness or within the cloaking presence of underlings' shadows. Especially crafty beings, they use their natural abilities to act as spies, saboteurs, and manipulators. Occasionally they grow tired of the more subtle schemes and simply kill outright, blaming others for their brutal slayings." + ] + }, + { + "type": "entries", + "name": "Corporeal Envy", + "page": 25, + "entries": [ + "Viridriloths envy their corporeal brethren and as such are prone to be brutal taskmasters of lesser yugoloths. That envy is multiplied tenfold toward non-yugoloths\u2014and particularly mortals. Viridriloths delight in possessing mortals and indulging their cruelty while masked in mortal flesh." + ] + }, + { + "type": "entries", + "name": "The Edge of Gnosis", + "page": 25, + "entries": [ + "Near the middle of the yugoloth religious hierarchy, though not yet initiated into the higher mysteries reserved for more powerful yugoloths, viridriloths lord their presumed secret knowledge over lesser yugoloths. This belies a profound insecurity and hunger for understanding, both qualities intentionally stoked by higher castes to increase their usefulness and urge them toward promotion." + ] + } + ] + } ] } ], @@ -3021,428 +2387,1062 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Cephaloid.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Viridriloth.webp" } } ] }, { - "name": "Ahu-Nixta Harpooner", + "name": "Xethiloth", "source": "W29PB", "entries": [ - "{@i A giant armored, clockwork spider with harpoon cannons for legs stands before you. From a small glass dome atop the carapace, a sloshing mass of jelly appears to look out at you with myriad eyes. Another glass window rests on the contraption's head, revealing a second gelatinous form within. The creature rears on its hind four legs and brings the points of the front harpoons to bear on you.}", - "Ahu-nixta unceasingly innovate on their clockwork encasement designs, incorporating from the various components and materials taken from their foes and re-crafting them into something new\u2014and always lethal. Harpooners are one example, crafted from the chitinous carapaces of one of the greatest nemeses of the ahu-nixta: a {@creature spider of Leng|ToB}." + "{@i This tall figure's form is hidden beneath elaborate layers of vestments, silken veils, and a shroud of darkness and shifting distortion. It gestures with two hands while a pair of grasping tentacles hold wands or symbols of station. Their face masked from sight, the symbol of their chosen Ibshalek hovers over their veiled head.}", + "Xethiloths are yugoloth priests who insure that the transformative arc of these fiends stays true.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Priests of the Unholy", + "page": 26, + "entries": [ + "Xethiloths serve as the yugoloth priestly caste, agents of the Ibshalek, though there are yet other and more highly exalted religious stations. They oversee yugoloth religious rites, determine a lower-caste yugoloth's fitness to ascend to a higher form, and enact the actual transformative rituals that allow such." + ] + }, + { + "type": "entries", + "name": "Veiled Majesty", + "page": 26, + "entries": [ + "Perpetually cloaked by obfuscating robes, veils, and illusions, xethiloths' true appearance is unknown. Observed differences in their cloaked forms suggest a myriad of true forms, varying by Ibshalek served, or otherwise suggest a shapeshifting ability." + ] + }, + { + "type": "entries", + "name": "Reclusive Masters", + "page": 26, + "entries": [ + "Xethiloths are rarely seen by non-yugoloths, usually only when they are present to speak on behalf of one of the Ibshalek or as a threat and display of yugoloth power. Cloistered in their masters' realms, they seem to be nowhere yet simultaneously omnipresent among their flock, aware of any miniscule transgression or failure." + ] + } + ] + } + ] + } ], "images": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Harpooner.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Xethiloth.webp" } } ] }, { - "name": "Ahu-Nixta Tapper", + "name": "Xethiloth", "source": "W29PB", "entries": [ - "{@i The creature's clockwork armor resembles the slender, segmented form of a metallic spinal column, ending in an ovoid metal centerpiece, and an articulated arm mounted with a boring drill bit swings freely on top. Metallic appendages dangle from the creature's ventral region, each tipped with a tiny, barbed claw.}", - "Tappers collect psychic energy from intelligent creatures. They often come in swarms and attack by affixing themselves to a host with their barbed claws and tapping into the base of the skull with their boring bits. Why the ahu-nixta need this energy remains unknown, though most speculate they use psychic energy to create the bond to their clockwork armor.", - "The creature inside the clockwork encasement, once a {@creature ahu-nixta larva|W29PB|larval ahu-nixta}, now lacks a cohesive form and fills the encasement as a viscous, jelly-like substance with only enough sentience to fulfill the commands of the hive mind directing it." + "Held aloft on skeletal wings, draped in black and purple silks, the creature wears a crown of swirling soul gems from which it periodically feeds\u2014a grand connoisseur of agony. Six arms, two humanoid and four skeletal, hold arcane accouterments. Her jackal head is partially stripped of putrefying flesh while her reptilian tail ends in a swirling globe of sickly yellow light, like a dangling lure of some deep-sea predator.", + "Shirveka, the Weaver of Corrosive Promises, is a being of titanic intellect and magical prowess\u2014and one of the Ibshalek. Few see beyond the highest reaches of her realm, a place of dark elegance where she holds court. Below this, like hungry shadows swimming below the ice of a dark and foreboding lake, lies a storehouse of secrets, foul experiments, and bound souls tortured in activities somewhere between ever\u2011evolving art and religious suffering.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Face of the Ibshalek", + "page": 27, + "entries": [ + "Shirveka acts as a public face and speaker for her kind toward other fiendish divinities, yet she prefers to audibly speak through servitors infused with a spark of her essence. She speaks using telepathy when she personally holds court, her keen, loquacious tongue hiding the abject malice behind her every action." + ] + }, + { + "type": "entries", + "name": "Keeper of Secrets", + "page": 27, + "entries": [ + "Shirveka hoards knowledge and secrets, trading them like some base commodity. Unwary buyers are liable to purchase immaculately crafted lies, tailored to their desires, there to set in motion a ruinous chain of events in Shirveka's favor." + ] + }, + { + "type": "entries", + "name": "Cults of Shirveka", + "page": 28, + "entries": [ + "Shirveka's mortal cults are a mixture of secretive, initiatory groups whose rank and file may not be aware they worship an Ibshalek. Her followers seek to bring discord and ruin, especially through magic or political manipulation, though without an overt body count as a goal since the dead cannot continue to suffer." + ] + } + ] + }, + { + "type": "entries", + "name": "Shirveka's Lair", + "page": 29, + "entries": [ + "The Inverse Tower of Weeping Words is located deep within the Void. A vast and labyrinthine structure, it rests between two extinct volcanoes, entrapped by an ancient obsidian flood. Only the tower's highest floors rise above the frozen glass, and the remainder extends below ground in the original structure and in excavated tunnels into the surrounding matrix, the walls carved with the glowing names and contracts of every being to have bargained with her." + ] + } + ] + } ], "images": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Tapper.webp" - } + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Xethiloth.webp" + } + } + ] + } + ], + "legendaryGroup": [ + { + "name": "Shirveka", + "source": "W29PB", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Shirveka takes a lair action to cause one of the following effects; Shirveka can't use the same effect 2 rounds in a row:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "entry": "Shirveka magically calls {@filter one or more yugoloths of cumulative challenge rating 15 or lower|bestiary|source=|Challenge Rating=[&0;&15]|tag=yugoloth|miscellaneous=} to aid her. The called creatures act as allies of Shirveka and remain until Shirveka uses this lair action again." + }, + { + "type": "item", + "entry": "The contracts bound into the walls of Shirveka's lair glow with a beguiling magic, and any creature within 20 feet of a wall is fascinated and called to examine their words unless they succeed on a {@dc 20} Wisdom saving throw. Creatures failing this save are considered {@condition restrained}. Creatures may attempt a new saving throw each round." + }, + { + "type": "item", + "entry": "The misery of spirits bound within the walls of her lair erupts in a 20-foot radius burst of manifested agony, directed at one or more creatures within 120 feet of her that Shirveka can see. A target must succeed on a {@dc 20} Wisdom saving throw, taking 28 ({@damage 8d6}) necrotic damage and being {@condition stunned} on a failure and taking only half the damage and suffering no other effects on a success." + } + ] + } + ], + "regionalEffects": [ + "The region containing Shirveka's lair is warped by her magic, creating one or more of the following effects:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "entry": "While within 3 miles of Shirveka's lair, creatures that are not neutral evil in alignment hear a susurrus of beguiling whispers, playing upon their fears and desires. When taking a short or long rest, a creature must succeed on a {@dc 15} Wisdom saving throw or fail to regain expended class features during that rest." + }, + { + "type": "item", + "entry": "The area within 1 mile of Shirveka's lair disrupts the use of magic by any good-aligned creatures. For these creatures, casting a spell requires a {@dc 15} Wisdom saving throw or else the spell is lost. On a roll of 1, the creature is {@condition exhaustion|PHB|exhausted} for the next hour." + }, + { + "type": "item", + "entry": "Shirveka can choose to see or hear through the senses of any yugoloth or member of her cult within 10 miles of her lair and can speak through them while doing so." + } + ] + }, + "If Shirveka dies, these effects fade over the course of {@dice 3d10} days." + ] + } + ], + "book": [ + { + "name": "Warlock Issue 29: Planar Bestiary", + "id": "W29PB", + "source": "W29PB", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Cover.webp", + "published": "2021-11-22", + "author": "Kobold Press", + "contents": [ + { + "name": "Cover Page & Credits" + }, + { + "name": "Ahu-Nixta: Hivemind of the Concordant Chronosphere", + "headers": [ + "Cephaloid Form", + "Ahu-Nixta Tapper", + "Alpha Node", + "Ahu-Nixta Harpooner" + ] + }, + { + "name": "Izravenes: Angels of Undeath", + "headers": [ + { + "header": "Alamravene", + "depth": 1 + }, + { + "header": "Gurravene", + "depth": 1 + }, + { + "header": "Sharavene", + "depth": 1 + }, + "Izravene Arbiters", + { + "header": "Marizzet", + "depth": 1 + }, + { + "header": "Ullivire", + "depth": 1 + }, + { + "header": "Lizzil", + "depth": 1 + } + ] + }, + { + "name": "Yugoloths: Vintners of Suffering", + "headers": [ + "Ezkiloth", + "Reciraloth", + "Viridriloth", + "Xethiloth", + "Ibshalek, Shirveka", + "The Broken Path" + ] + }, + { + "name": "License" } ] - }, + } + ], + "bookData": [ { - "name": "Alamravene", + "id": "W29PB", "source": "W29PB", - "entries": [ - "{@i This disgusting creature looks like a decaying maggot with six rotting humanoid arms erupting from the upper portion of its body. One end of its body terminates in a yellowing, bloodshot eyeball, and it holds itself aloft upon four tattered, membranous wings.}", - "Zombies gather around alamravenes as flies gather around dung. They are among the least of izravenes, in keeping with their dominion over the lowest and most common form of undead. Hordes of zombies tend to arise wherever alamravenes go about their activities, but the sly creatures are clever enough to leave an area before a response to their horde can be organized.", - "Alamravenes are venal and treacherous, even when compared to other izravenes. They spend much of their time hunting and killing other alamravenes in the hopes of paving a quick path to their metamorphosis. For this reason, alamravenes encountered on the Material Plane are usually newly born, trying to amass souls and status, or they are very near their time of transformation and need only a few more souls to be reborn into an even more powerful and terrifying form." - ], - "images": [ + "data": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alamravene.webp" - } - } - ] - }, - { - "name": "Alpha Node", - "source": "W29PB", - "entries": [ - "{@i The massive sphere just floats in the distance. Its mass, with a roughly 30-foot diameter, appears to be a conglomeration of debris\u2014a floating junkyard of clockwork components all mashed together. Slug-like creatures can occasionally be seen moving on its surface before disappearing again within its mysteries, and bits of free-floating material slowly drift toward it, swirling in strange eddies.}", - "Alpha nodes are massive conglomerations of ahu-nixta, comprising dozens of strange clockwork devices and slowly drifting through the Void. Those who have encountered them claim that strange currents engulf these colossal structures, drawing objects to it, and that as one draws closer the sound of maddening gibberish grows louder and louder.", - "The alpha node is a collective, a sort of hive mind that gathers to spawn individual ahu-nixta. Despite the node's appearance, it is a living creature and possesses a fierce though utterly alien intelligence." - ], - "images": [ + "type": "section", + "name": "Cover Page & Credits", + "page": "C1", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Cover-Full.webp" + }, + "title": "Warlock Issue 29 Cover: Planar Bestiary" + }, + { + "type": "hr" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Warlock.webp" + } + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "page": 1, + "name": "Credits", + "items": [ + { + "type": "item", + "name": "Design:", + "entries": [ + "Tim Hitchcock, Kelly Pawlik, Amber Stewart" + ] + }, + { + "type": "item", + "name": "Development & Editing:", + "entries": [ + "Scott Gable" + ] + }, + { + "type": "item", + "name": "Art Direction & Graphic Design:", + "entries": [ + "Marc Radle" + ] + }, + { + "type": "item", + "name": "Cover Art:", + "entries": [ + "Justine Jones" + ] + }, + { + "type": "item", + "name": "Back Cover Art:", + "entries": [ + "Karl Waller" + ] + }, + { + "type": "item", + "name": "Interior Art:", + "entries": [ + "Pedro Potier, Karl Waller" + ] + }, + { + "type": "item", + "name": "Publisher:", + "entries": [ + "Wolfgang Baur" + ] + } + ] + }, + "{@note Kobold Press, Midgard, Open Design, and their associated logos are trademarks of Open Design.}", + "{@note {@b Product Identity:} The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.)}", + "{@note {@b Open Game Content:} The Open Content in this book includes the monster names, descriptions, monster statistics, and monster abilities.}", + "{@note No other portion of this work may be reproduced in any form without permission.}", + "{@note © 2021 Open Design LLC}", + "{@link www.koboldpress.com}" + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Midgard.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Kobold.webp" + } + } + ] + }, + { + "type": "hr" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Cover-Art.webp" + }, + "title": "Cover Art: Justine Jones" + } + ] + }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alpha_Node.webp" - } - } - ] - }, - { - "name": "Ezkiloth", - "source": "W29PB", - "entries": [ - "{@i Perched upon its master's shoulder, this creature's vaguely humanoid body is wasted and unnaturally thin, covered in glossy, translucent flesh like smoky quartz, fading to ruddy purples at its wickedly clawed extremities and the end of its prehensile, barbed tail. Within its pupils, floating above crimson sclera, a glowing rune of its Ibshalek lord marks it for what it truly is.}", - "Ezkiloths are diminutive yugoloths, bequeathed to a mortal master by an Ibshalek's blessing, to serve while secretly corrupting.", + "type": "section", + "name": "Ahu-Nixta: Hivemind of the Concordant Chronosphere", + "page": 2, + "entries": [ + { + "type": "entries", + "page": 2, + "style": "text-center", + "entries": [ + "{@i by Tim Hitchcock}" + ] + }, + "In the time before Midgard, there was only the Void\u2014and within that twilight dwelled the ahu-nixta. While mortals use the name to define an ancient race of aberrant, Void-spawned tyrants, it may just as easily represent an ideal or the wellspring of the ahu-nixta's very existence. It is a primordial name, given to these same aberrations by the dragons who coined it from a repeated syllabic phrase pulled from their incessant maddening chatter.", + "At one time, the ahu-nixta held dominion over many races. Cruel masters, they fed upon the younger entities and stole from them those elements they needed to transcend the Void. They broke the creatures they enslaved\u2014salvaging flesh and bone, dominating thoughts, harvesting fears\u2014and they warped them into vessels for their own designs. But just like those creatures, the encasements built from them proved weak and inefficient, prone to physical aging and damage. No matter how the ahu-nixta manipulated the raw materials, the result was always insufficient. To overcome these flaws, they sought out other raw materials, metals and crystals and other elements, the same the mortal races forged into tools and machinery. Using these new resources, they copied and cobbled, implanted and spliced, creating new forms, each stronger and more lasting.", + "In the fabled {@i Codex of the Endless Void}, one of the authors theorizes the ahu-nixta as both belonging to the Void and being the physical embodiment of the Void itself. She further claims that the ahu-nixta exist to expand the Void into other realms by building themselves\u2014or rather, {@i itself}\u2014into pieces of the realm. (The text is unclear whether the ahu-nixta are multiple entities or but a single entity spread through multiple forms.) The hive mind then warps the pieces, devouring the realm from the inside out. The theory also attempts to define the Concordant Chronosphere, the prime hive mind intelligence of the ahu-nixta.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Hive Nodes", + "page": 2, + "entries": [ + "Ahu-nixta reproduce from clusters of organic matter encased in a resinous, amorphous mass\u2014a hive node. Occasionally these clumps take the form of long, weblike strands and sometimes as blankets of unnaturally sticky or caustic slime. Some believe a hive node's appearance depends on the manner of its creation, but no substantial evidence supports this theory. Nodes range in size from a foot in diameter to the size of an {@creature elephant}, and when ready to burst, they can disgorge from one to over a dozen various ahu-nixta: a large node may be filled with a swarm of {@creature Ahu-Nixta Drudge|ToB2|drudges (see Tome of Beasts 2)} while a smaller node may hold a single large, heavily armored ahu-nixta. It's unknown how long a node can exist in stasis before bursting, but they have been found in ancient and long-abandoned vessels, adrift in the Void, buried in the ruins of sunken cities, and attached to debris, hurling through the planes.", + "The largest of these nodes is known as Node Prime, a titanic mass of pulsing biomechanical clockwork the size of a small planet. Node Prime serves as something of a homeworld to the ahu-nixta. From Node Prime, the Concordant Chronosphere communicates with the rest of the hive nodes scattered through the Void and beyond. Some consider the Concordant Chronosphere to consist of just Node Prime while others argue that it exists within all hive nodes simultaneously and that it manifests on Node Prime merely due to its magnitude\u2014and some see it as all of the ahu-nixta combined." + ] + }, + { + "type": "entries", + "name": "Manifestations", + "page": 3, + "entries": [ + "Of the myriad forms that the ahu-nixta and their armor takes, three types are most frequently encountered by mortals. The first appears as a spheroid clockwork horror, which is what most creatures imagine when they think of the {@creature Ahu-Nixta|CCodex|ahu-nixta (see Creature Codex)}, and the others are called {@creature Ahu-Nixta Drudge|ToB2|drudges} and {@creature Ahu-Nixta Cataphract|ToB2|cataphracts (see Tome of Beasts 2)} with drudges assuming the role of servitor and cataphracts acting as violent and domineering juggernauts. Still, owing to their constantly evolving forms and the violent creativity brought to bear in their clockwork encasements, there exist countless lesser.known manifestations of the ahu-nixta, roaming the Void and occasionally slipping beyond." + ] + } + ] + }, + { + "type": "entries", + "name": "Cephaloid Form", + "page": 3, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Cephaloid.webp" + } + }, + "{@i Whatever is floating before you has an appearance like a brain, floating free of its mortal shackles\u2014or maybe a putrid cuttlefish. But it also has several little appendages and eyes popping up all over its form.}", + "While terrifying within their near invulnerable clockwork encasements, once plucked from their shells, they appear far less imposing. The creature's mature form bears an uncanny resemblance to a putrefied cuttlefish. In the larval stage, bodies possess a similar texture to the adult, though lacking any consistent shape. In cephaloid form, an ahu-nixta can alter its body dramatically, allowing it to stretch its soft and pliable tissues within other structures. This allows them to occupy existing matter and manipulate it. They can also fuse together to manipulate larger objects, working in pairs or even entire colonies, depending on the nature and size of the encasements. Other times, they use their own larva as building material, for mature cephaloids are able to control larva at will. It is unknown if the creatures can also fuse their consciousnesses, though such an ability would account for their advanced intellects and mastery of arcane secrets, void magic, and clockwork constructions.", + "An {@creature ahu-nixta larva|W29PB} has the following quick statistics: Tiny or Small, AC 9, hp 2, speed 10 ft., Int 3. Additionally, any ahu-nixta larva will automatically do the bidding of any mature cephaloid (whether encased or not) within 120 feet. Provided a larva is capable of performing the commands, it obeys them to the best of its ability\u2014including even those commands that would result in the larva's destruction.", + { + "type": "inset", + "page": 4, + "name": "A Range of Cephaloids", + "entries": [ + "The cephaloid listed is the base size and power for a mature ahu-nixta cephaloid. Because of their rapidly evolving forms though, the details may vary from one specimen to another. See each ahu-nixta's Clockwork Encasement trait for details on how to use each cephaloid when free of its encasement." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "W29PB", + "name": "Ahu-Nixta Cephaloid", + "page": 4 + } + ] + }, + { + "type": "entries", + "name": "Ahu-Nixta Tapper", + "page": 4, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Tapper.webp" + } + }, + "{@i The creature's clockwork armor resembles the slender, segmented form of a metallic spinal column, ending in an ovoid metal centerpiece, and an articulated arm mounted with a boring drill bit swings freely on top. Metallic appendages dangle from the creature's ventral region, each tipped with a tiny, barbed claw.}", + "Tappers collect psychic energy from intelligent creatures. They often come in swarms and attack by affixing themselves to a host with their barbed claws and tapping into the base of the skull with their boring bits. Why the ahu-nixta need this energy remains unknown, though most speculate they use psychic energy to create the bond to their clockwork armor.", + "The creature inside the clockwork encasement, once a {@creature ahu-nixta larva|W29PB|larval ahu-nixta}, now lacks a cohesive form and fills the encasement as a viscous, jelly-like substance with only enough sentience to fulfill the commands of the hive mind directing it.", + { + "type": "statblock", + "tag": "creature", + "source": "W29PB", + "name": "Ahu-Nixta Tapper", + "page": 5 + } + ] + }, + { + "type": "entries", + "name": "Alpha Node", + "page": 6, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alpha_Node.webp" + } + }, + "{@i The massive sphere just floats in the distance. Its mass, with a roughly 30-foot diameter, appears to be a conglomeration of debris\u2014a floating junkyard of clockwork components all mashed together. Slug-like creatures can occasionally be seen moving on its surface before disappearing again within its mysteries, and bits of free-floating material slowly drift toward it, swirling in strange eddies.}", + "Alpha nodes are massive conglomerations of ahu-nixta, comprising dozens of strange clockwork devices and slowly drifting through the Void. Those who have encountered them claim that strange currents engulf these colossal structures, drawing objects to it, and that as one draws closer the sound of maddening gibberish grows louder and louder.", + "The alpha node is a collective, a sort of hive mind that gathers to spawn individual ahu-nixta. Despite the node's appearance, it is a living creature and possesses a fierce though utterly alien intelligence.", + { + "type": "statblock", + "tag": "creature", + "source": "W29PB", + "name": "Alpha Node", + "page": 6 + } + ] + }, + { + "type": "entries", + "name": "Ahu-Nixta Harpooner", + "page": 8, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ahu-Nixta_Harpooner.webp" + } + }, + "{@i A giant armored, clockwork spider with harpoon cannons for legs stands before you. From a small glass dome atop the carapace, a sloshing mass of jelly appears to look out at you with myriad eyes. Another glass window rests on the contraption's head, revealing a second gelatinous form within. The creature rears on its hind four legs and brings the points of the front harpoons to bear on you.}", + "Ahu-nixta unceasingly innovate on their clockwork encasement designs, incorporating from the various components and materials taken from their foes and re-crafting them into something new\u2014and always lethal. Harpooners are one example, crafted from the chitinous carapaces of one of the greatest nemeses of the ahu-nixta: a {@creature spider of Leng|ToB}.", + { + "type": "statblock", + "tag": "creature", + "source": "W29PB", + "name": "Ahu-Nixta Harpooner", + "page": 9 + } + ] + } + ] + } + ] + }, { - "type": "entries", + "type": "section", + "name": "Izravenes: Angels of Undeath", + "page": 11, "entries": [ + { + "type": "entries", + "page": 11, + "style": "text-center", + "entries": [ + "{@i by Kelly Pawlik}" + ] + }, + "Izravenes are the personification of avarice and gluttony, and they represent the largest contingent of non-undead beings on Evermaw, the Plane of Undeath. They hold the amassing of personal power as the highest of achievements\u2014even when compared to other fiends. They are self-centered with virtually no capacity to imagine taking an action that wouldn't advance them in some way toward their goal of metamorphosis.", { "type": "entries", "entries": [ { "type": "entries", - "name": "Hidden Forms", - "page": 21, "entries": [ - "Their bodies vaguely modeled after their mortal master's species, ezkiloths are loathe to show their true forms, obscuring their faces or taking on the guise of familiars such as cats, ravens, or even imps and quasits. They prefer to hide their natures\u2014and that of their master's\u2014from suspicion while urging them to ever greater evils." + { + "type": "entries", + "name": "Heralds of Corruption", + "page": 11, + "entries": [ + "Izravenes erupt, writhing and maggot-like, from a titanic figure that hangs crucified upon a series of dusty, mountainous spires deep within Evermaw. The titan's name is lost to time, but some of the ancient and undying residents of the plane dimly remember it was once a celestial power that represented goodness and glorious fecundity. Izravenes are as debased as their progenitor was virtuous, and they gain their purest pleasure in reducing innocent people into undead horrors. Each type of izravene represents a specific type of spiritual or physical corruption that can manifest itself in a form of undead." + ] + }, + { + "type": "entries", + "name": "Gluttonous Traitors", + "page": 11, + "entries": [ + "With every mortal life an izravene takes, it absorbs a portion of the mortal's soul. The consumed soulstuff compounds until the izravene undergoes metamorphosis into a more advanced form. The method of their evolution spurs izravenes to kill as many mortals as they can in the most efficient manner possible. The fiends are drawn to places where the dying can be dispatched with little effort, such as battlefields, plague villages, and surgeries. Izravenes are also apt to prey upon other izravenes of their type as the killer will gain the soulstuff their victim has already consumed. Due to their backstabbing natures, izravenes rarely work together, doing so only when threatened and berated by a much more powerful izravene." + ] + }, + { + "type": "entries", + "name": "Disagreeable Schemers", + "page": 11, + "entries": [ + "Izravenes are rapacious, but they do not act hastily or carelessly. Even the least of them knows that a sword wielded by a single valorous fool can spell the end of their ambitions. Though they find it frustrating, they carefully plot out their activities. They spend time investigating the areas they would like to hunt and make sure they won't have to contend with an overabundance of heroic mortals. After each kill, they cautiously gauge any response before striking out again.", + "An izravene may accept a position as the lesser partner to another more powerful creature, but it will immediately start plotting to take control of the venture. Devils in particular sometimes see the value in conspiring in a limited fashion with an izravene." + ] + }, + { + "type": "entries", + "name": "Hidden in Plain Sight", + "page": 12, + "entries": [ + "The older an izravene and the more it has metamorphosed, the more likely it is to act with caution and patience. More highly evolved izravenes spend centuries spying upon humanoid communities in order to perfect their ability to hide among them. Sometimes they take on a persona and simply live a seemingly normal life for as many years as they can without drawing undue suspicion from their neighbors. In this manner, some settlements have harbored a greedy fiend for decades, none the wiser for its presence. The patience of older izravenes is matched only by their cowardice. The more they have experienced, the more greedily they hold onto their immortality. Truly ancient and powerful izravenes, such as masavenes and azraevenes are rarely seen or discovered, hidden as they are behind armies of guardians, servitors, and possibly other izravenes." + ] + } ] }, + "Three of the most commonly encountered types of izravenes are detailed below.", { "type": "entries", - "name": "Selfish Paradox", - "page": 21, + "name": "Alamravene", + "page": 12, "entries": [ - "Ezkiloths seek to increase the sum total of cosmic suffering while remaining fiercely protective of their masters, at least so far as keeping them alive. Through their master, they can inflict wickedness upon the Material Plane and experience the range of mortal emotions, reveling in a taste of existence their own native plane inures them to." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Alamravene.webp" + } + }, + "{@i This disgusting creature looks like a decaying maggot with six rotting humanoid arms erupting from the upper portion of its body. One end of its body terminates in a yellowing, bloodshot eyeball, and it holds itself aloft upon four tattered, membranous wings.}", + "Zombies gather around alamravenes as flies gather around dung. They are among the least of izravenes, in keeping with their dominion over the lowest and most common form of undead. Hordes of zombies tend to arise wherever alamravenes go about their activities, but the sly creatures are clever enough to leave an area before a response to their horde can be organized.", + "Alamravenes are venal and treacherous, even when compared to other izravenes. They spend much of their time hunting and killing other alamravenes in the hopes of paving a quick path to their metamorphosis. For this reason, alamravenes encountered on the Material Plane are usually newly born, trying to amass souls and status, or they are very near their time of transformation and need only a few more souls to be reborn into an even more powerful and terrifying form.", + { + "type": "statblock", + "tag": "creature", + "source": "W29PB", + "name": "Alamravene", + "page": 13 + } ] }, { "type": "entries", - "name": "The Smallest of Puppeteers", - "page": 21, + "name": "Gurravene", + "page": 13, "entries": [ - "Ezkiloths will, over time, emotionally isolate their masters, working behind their backs to drive away family, lovers, and confidants either directly or by sowing seeds of doubt and mistrust, leaving only them in control." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Gurravene.webp" + } + }, + "{@i The creature appears as a gaunt, hairless feline that flies with a pair of bat-like wings. Its torso writhes with dozens of gnashing, slobbering mouths filled with sharp teeth. Instead of a head, its long neck ends in a slavering maw, inside which a single large eye is situated directly above its gaping gullet. A second, smaller eyeball is situated at the end of its sinuous tail.}", + "Like the ghouls they represent, gurravenes hunger ceaselessly. The places they lair, whether on Evermaw or another plane of existence, are reeking charnel pits filled with decaying flesh and carrion creatures to feed upon it. Despite not requiring food for subsistence, gurravenes devour every scrap of the creatures they kill while also trying to keep their larder stocked with ripening flesh. Gurravenes are fascinated by mechanical devices, particularly traps, and tend to place them throughout their lairs, more to examine the suffering they cause firsthand rather than to keep their demesnes safe.", + "Each gurravene styles itself the master of its domain and grooms {@creature ghoul|MM} and {@creature ghast|MM} servitors to see to its desires. When they use their ability to take on a humanoid aspect, they gravitate to poor areas with large settlements where they feel a few missing people won't be noticed. Gurravenes find darakhul too strong-willed and difficult to keep control of. Alliances between the two types of creatures are almost always short-lived and often end with the gurravene attempting to destroy its darakhul ally.", + { + "type": "statblock", + "tag": "creature", + "source": "W29PB", + "name": "Gurravene", + "page": 14 + } + ] + }, + { + "type": "entries", + "name": "Sharavene", + "page": 15, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Sharavene.webp" + } + }, + "{@i Hundreds of eyes dot the insubstantial, moth-like body of this creature. The unsettling orbs blink open and closed at irregular intervals. The sharavene's wings become even less substantial at the outer edges where they appear to fade away into the gray pall that shrouds the creature.}", + "Sharavenes feel more of an animosity toward {@creature ghost|MM|ghosts} and other insubstantial undead than an affinity for them. The mere presence of a sharavene causes incorporeal undead to attack any living creature near them in a near-mindless frenzy. Sharavenes prefer to remain hidden in areas where {@creature ghost|MM|ghosts} can't interact with them but where they are close enough that any humanoid slain by the {@creature ghost|MM} rises as a new {@creature ghost|MM} itself.", + "Despite their disdain for {@creature ghost|MM|ghosts} and their ilk, sharavenes enjoy using their ability to take on a ghostly aspect to manipulate mortals. A favorite tactic of theirs is to take up residence in the home of a mortal and convince them they are a deceased relative or former resident. They then ask their roommate to undertake a series of tasks, often of bizarre or unsettling nature, in order to put their spirit to rest. When the unfortunate victim of their prank realizes they are being toyed with, the sharavene kills them and raises them as a {@creature ghost|MM} that they quickly abandon.", + { + "type": "statblock", + "tag": "creature", + "source": "W29PB", + "name": "Sharavene", + "page": 15 + } ] } ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ezkiloth.webp" - } - } - ] - }, - { - "name": "Gurravene", - "source": "W29PB", - "entries": [ - "{@i The creature appears as a gaunt, hairless feline that flies with a pair of bat-like wings. Its torso writhes with dozens of gnashing, slobbering mouths filled with sharp teeth. Instead of a head, its long neck ends in a slavering maw, inside which a single large eye is situated directly above its gaping gullet. A second, smaller eyeball is situated at the end of its sinuous tail.}", - "Like the ghouls they represent, gurravenes hunger ceaselessly. The places they lair, whether on Evermaw or another plane of existence, are reeking charnel pits filled with decaying flesh and carrion creatures to feed upon it. Despite not requiring food for subsistence, gurravenes devour every scrap of the creatures they kill while also trying to keep their larder stocked with ripening flesh. Gurravenes are fascinated by mechanical devices, particularly traps, and tend to place them throughout their lairs, more to examine the suffering they cause firsthand rather than to keep their demesnes safe.", - "Each gurravene styles itself the master of its domain and grooms {@creature ghoul|MM} and {@creature ghast|MM} servitors to see to its desires. When they use their ability to take on a humanoid aspect, they gravitate to poor areas with large settlements where they feel a few missing people won't be noticed. Gurravenes find darakhul too strong-willed and difficult to keep control of. Alliances between the two types of creatures are almost always short-lived and often end with the gurravene attempting to destroy its darakhul ally." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Gurravene.webp" - } - } - ] - }, - { - "name": "Reciraloth", - "source": "W29PB", - "entries": [ - "{@i Not only slick, reptilian scales cover this fiend, but plates of armor are fused to its flesh. It ambulates somewhere between upright and quadrupedal on limbs with unnatural joints. With eye sockets covered over by bare flesh, it would seem blind, yet eyes still twitch in their sockets beneath the flesh. In the dark, the creature glows, light seeping from its form.}", - "Reciraloths are yugoloth shock troops, eternal soldiers in a never-ending struggle to control the suffering.", - { - "type": "entries", - "entries": [ + }, { "type": "entries", + "name": "Izravene Arbiters", + "page": 16, "entries": [ + "Some few izravenes have existed long enough and consumed such unimaginable amounts of mortal soulstuff that they have undergone apotheosis into an izravene arbiter. Arbiters are the ancient and cunning master schemers who rule over all lesser izravenes, though their independent-minded subjects dispute that the arbiters exert any true control over them. There are currently three izravene arbiters active on Evermaw, though there have been as many as five in millennia past.", { "type": "entries", - "name": "Blind Malice", - "page": 22, "entries": [ - "Reciraloths display no outwardly visible eyes, showing only an eerie glow below their fleshed-over sockets when in darkness, but they see as well as any other creature. In fact, their strange ocular organs allow them a preternatural sense, regardless of visibility conditions." + { + "type": "entries", + "name": "Meticulously Paranoid", + "page": 16, + "entries": [ + "Izravenes do not become arbiters by being careless or by making ostentatious displays of power. They calculate each maneuver, only taking action once the benefits are guaranteed and any foreseeable consequences are mitigated to the extent possible. Each plan an arbiter makes includes several different routes to achieve success as well as several exit points should the scheme turn sour.", + "Arbiters insulate themselves against their enemies in a number of ways. Each of them adopts several false personas, using them to draw out and snuff opposition before they become aware of the truth. They also groom minions whose job is to act as the arbiter in public and social situations. Almost every encounter with an izravene arbiter is actually with an underling posing as its master.", + "Arbiters place spies with every potential threat or rival they can gain access to as well as placing loyal agents within their own organizations in order to root out traitors and betrayers." + ] + }, + { + "type": "entries", + "name": "Lust for Power", + "page": 17, + "entries": [ + "Like every other izravene, arbiters crave power and dominance over their kind and their rivals. Despite the precautions they take against betrayal, the reaches of Evermaw are dotted with the husks of fallen izravene arbiters. While some of the dead are the victims of celestial crusades, demonic incursions, or elemental stampedes, most destroyed izravene arbiters fell to the machinations of another arbiter. As lesser izravenes prey upon each other for soulstuff, so too do the apex izravenes. The difference between the two is simply in scale as an arbiter has no qualms about devastating a continent or an entire world in its quest for absolute power." + ] + } + ] + }, + { + "type": "entries", + "name": "Marizzet", + "page": 17, + "entries": [ + "In their true form, Marizzet appears to be a beautiful, androgynous celestial with alabaster skin and gray-feathered wings dotted with hundreds of blinking yellow eyes. This form is rarely seen however as the fiend most often appears to be an immense, decrepit-looking owl whose face is a decaying, maggot-filled hollow. The form has sickly yellow and red scales that create eye-like patterns across their torso and wings.", + "Marizzet, the first izravene, was the first creature to erupt from the nameless titan and is among the most powerful creatures on Evermaw that have not attained true divinity. They are incalculably ancient and plot to assume control of reality by simultaneously slaying all life on the Material Plane and immediately animating it all as undead. A few millennia past, Marizzet almost achieved their goal but were derailed by the betrayal of their former stand-in, ally, and lover Lizzil. The sting of treachery burns in Marizzet's breast still, and they have made several frustrated attempts to destroy the deceiver." ] }, { "type": "entries", - "name": "Undying Evil", - "page": 22, + "name": "Ullivire", + "page": 17, "entries": [ - "Among the lowest ranking yugoloths, reciraloths are considered a disposable, renewable resource by their masters\u2014and with good reason. Each reciraloth that dies finds their essence funneled back to the Void, where their soulstuff is pooled, and they are crafted anew. This resurrected fiend is not precisely the same, but every reciraloth has faint memories of every untold time they have died. With no true death, they have no fear in battle." + "Ullivire usually appears in the form of a tiny, decaying winged snake whose eyes have been pecked out. In truth, their appearance is of a desiccated, eight-eyed raven from which bone dust constantly puffs. The number of wings and legs Ullivire sports ranges from two to eight.", + "Ullivire ascended to the ranks of the arbiters merely a few millennia ago. Since their apotheosis, there have been no actual sightings of the creature as they have hidden themself as the familiar of Uch-Tal Hirbaruss, a lich of middling power and import. Under the lich's protection, Ullivire has used their so-called master's resources to build a vast information network to keep abreast of happenings on the Plane of Undeath." ] }, { "type": "entries", - "name": "Unknown Origins", - "page": 22, + "name": "Lizzil", + "page": 17, "entries": [ - "Reciraloths display slavish obedience to higher-caste yugoloths and a pack-like devotion to others of their kind in battle. Yet outside of combat, they can and will betray one another for personal gain as the base essence of yugoloth-kind shows through, and this betrayal is the first step toward their transfiguration to a higher caste." + "Lizzil spent thousands of years as a stand-in for Marizzet, and their true form is the same as their former lover's false one, but the pattern of the scales is the reverse of Marizzet's. Lizzil never adopts a different form.", + "While alternately treated as a plaything and a servant by Marizzet, Lizzil hoarded their secrets like a miser stockpiles copper coins. Before gaining freedom from the first izravene, Lizzil disassembled key components of Marizzet's entropy engine and stole the schematics, casting them into Ginnungagap, the Yawning Void, beyond their former companion's reach. Since then, Lizzil seems to be lurking just out of Marizzet's sights, waiting for just the right moment to spring." ] } ] } ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Reciraloth.webp" - } - } - ] - }, - { - "name": "Sharavene", - "source": "W29PB", - "entries": [ - "{@i Hundreds of eyes dot the insubstantial, moth-like body of this creature. The unsettling orbs blink open and closed at irregular intervals. The sharavene's wings become even less substantial at the outer edges where they appear to fade away into the gray pall that shrouds the creature.}", - "Sharavenes feel more of an animosity toward {@creature ghost|MM|ghosts} and other insubstantial undead than an affinity for them. The mere presence of a sharavene causes incorporeal undead to attack any living creature near them in a near-mindless frenzy. Sharavenes prefer to remain hidden in areas where {@creature ghost|MM|ghosts} can't interact with them but where they are close enough that any humanoid slain by the {@creature ghost|MM} rises as a new {@creature ghost|MM} itself.", - "Despite their disdain for {@creature ghost|MM|ghosts} and their ilk, sharavenes enjoy using their ability to take on a ghostly aspect to manipulate mortals. A favorite tactic of theirs is to take up residence in the home of a mortal and convince them they are a deceased relative or former resident. They then ask their roommate to undertake a series of tasks, often of bizarre or unsettling nature, in order to put their spirit to rest. When the unfortunate victim of their prank realizes they are being toyed with, the sharavene kills them and raises them as a {@creature ghost|MM} that they quickly abandon." - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Sharavene.webp" - } - } - ] - }, - { - "name": "Viridriloth", - "source": "W29PB", - "entries": [ - "{@i Difficult to distinguish from the surrounding gloom, this sinuous creature seems little more than a shadow, though one moving independently of anything casting it. Only in moments of movement can its true form be visualized, outlining its draconic wings, piercing emerald eyes, and elongated claws.}", - "Viridriloths are yugoloth spies and taskmasters, lording their knowledge over all beneath them.", + }, { - "type": "entries", + "type": "section", + "name": "Yugoloths: Vintners of Suffering", + "page": 18, "entries": [ + { + "type": "entries", + "page": 18, + "style": "text-center", + "entries": [ + "{@i by Amber Stewart}" + ] + }, + "Vintners of Suffering. Lie Weavers. Feasters of Misery. The Unwelcome Strangers Bearing Gifts. They have many names, and answer to them all, though the name they call {@i themselves} is simple and with no translation: yugoloth.", + "And so too, they have myriad self-spread origins. That they emerged from the Void itself as concepts taken flesh is the principal story spoken by sages and by the 'loths themselves. A secondary legend though tells that they derive from a fallen celestial race who turned on the gods upon discovering some dark secret hidden from the rest of creation. Time and again, they delight in seeding the minds of mortal scribes with ever more spurious tales of their own genesis, and in this vacuum of truth, they have yet another name: the Lost.", + "Unrestrained by {@i order} and devoid of its antithesis, {@i chaos}, yugoloths are beholden to naught but {@i evil} itself, pure and unsullied beings of abstract malevolence taken physical form. Yet the 'loths themselves have long been something of an enigma in so far as what their true nature, origins, and goals might be beyond the facile surface they present as self-absorbed paragons of malice.", + "Native to the Void but frequently found scattered about other planes\u2014in particular the Eleven Hells\u2014they travel far and wide, selling their services to the highest bidder. This behavior characterizes the activity of the most common and least powerful yugoloths, but their greatest desire lies in spreading an abstract form of suffering and misery in their passage. They are paid in agony just as much as any other form of currency. They prefer to act against mortals, savoring that taste as the sweetest, and in a way, they obsess over this favorite quarry. Fascinated by the mortal experience, they seem to envy mortals for reasons unexplained. And the more powerful of yugoloths seek their worship and the chance to possess and manipulate them, which ultimately leads to ruin for the mortal.", + "No singular pattern categorizes yugoloth forms, though indeed there seems a hidden rationale underlying each type. The forms of each yugoloth caste are the finished product of raw evil and spiritual suffering poured into metaphorical molds and crafted about the lost wax of half-remembered, dark reflections of those most populous species they consumed into extinction.", + "The dark and buried truth of it all is they're ever emigrants through the branches of the World Tree, burning out one doomed sun after another, feasting upon them and abandoning them, like maggots blooming into flies and leaving the long-putrefied remains from which they were nourished. Their highest remember this truth and others, and they seed it all selectively to those below them, for a yugoloth ascends to higher castes only by achieving some threshold of personal power and achievement\u2014a concurrent initiatory revelation and understanding. Yugoloth society operates as a mystery cult with the higher-ranking yugoloths seeding pieces of their truth down through the ranks, pulling the puppet strings of their lessers while blind to the strings pulled by those from above.", + "The specific manner in which yugoloths ascend into higher forms is unknown, but some manner of ritualized suicide or equally ritualized and torturous sacrifice is presumed. As tightly guarded as their layers of initiatory knowledge are, it is likely that a given yugoloth has no idea of what awaits it when their rulers decide to promote them, right up until it occurs, and attempts by non-yugoloths to divine these secrets by magic or torture invariably lead to only resounding silence, to a refusal by the 'loth to divulge their knowledge even when faced with obliteration by the hands of those attempting to gain what is not meant for them.", + "Regardless of how it occurs, form by higher form, yugoloths ascend the ranks of caste until they reach the penultimate position of Ibshalek, those unique yugoloth lords of the Void, a title which very roughly translates as \"We Who Will Feast, We Who Remember the Feast.\"", { "type": "entries", "entries": [ { "type": "entries", - "name": "Lurking Terror", - "page": 24, "entries": [ - "Viridriloths prefer to hide in darkness or within the cloaking presence of underlings' shadows. Especially crafty beings, they use their natural abilities to act as spies, saboteurs, and manipulators. Occasionally they grow tired of the more subtle schemes and simply kill outright, blaming others for their brutal slayings." + { + "type": "entries", + "name": "The Ibshalek", + "page": 19, + "entries": [ + "There are said to be twelve Ibshalek, though only six of their names are commonly known\u2014the others collectively called \"The Waiting Ones,\" who may or may not actually exist. The best known of the core six, and most powerful, include {@creature Shirveka|W29PB} the Weaver of Corrosive Promises, Alogeth the Blind Oracle-Prince, Voromek the Lord of Bitter Chains, and Y'voloka the Regent of Silent Songs. The yugoloth lords command legions of their kind like a blending of secular emperors and religious prophets, organizing the sale of those forces to other planar powers and on behalf of their own mysterious goals across the planes.", + "Lower tiers of yugoloths whisper to themselves that the Ibshalek serve as prophets and oracles of a singular bleak divinity, a malevolent, transcendent hunger with no name and no title, so profoundly unholy as to be unknowable but to those chosen few.", + "This however is nothing but a lie.", + "This yugoloth god the Ibshalek serve as bleak apostles is a lie that they whisper to themselves, propagated from highest to lowest caste to unify their kind and leash their own self-serving desires to a greater power. Only the Ibshalek know this, and it is only they who have any understanding as to what actual truth underlies their own mythology, both self-created and exogenous. It is possible they have wholly forgotten their true origins, only to travel the World Tree and spread misery to sate the hollow void of meaning within themselves, abandoned by their creators. Lost in every meaning of the word.", + "Despite the semblance of unity the Ibshalek present to others, there is perpetual rivalry and jockeying for power and influence, and a gulf of distrust hangs wide between these so-called equals. Consumed by their own lies, they doubt their knowledge, fearing that each closely held secret truth, stolen from a long-obliterated forbearer, is nothing but a lie, the same as those they whisper to their servitors." + ] + }, + { + "type": "entries", + "name": "Emwabbik Em", + "page": 19, + "entries": [ + "Yugoloths have long migrated from the Void to other planes, and they found a second home in the Eleven Hells. Perhaps it's the lessened impact of the Void or the nature of the hells or something else entirely, but whatever the cause, new types of yugoloths have distinctly increased. And while the highest caste of the yugoloths of the Void traditionally culminates in the Ibshalek, recent aeons have seen the rise of at least one new caste\u2014witnessed in Xecha Zecha Amblamar, the Lady of Pure Distillate, lord of Emwabbik Em, the Alien Hell of the Acid Abyss\u2014that could rival the old hierarchy. Only time will tell what happens with this potential rift.", + "The connections between the Ibshalek of the Void and the lord of Emwabbik Em are simply not clear\u2014even to yugoloths. To some, the Lady of Pure Distillate is nothing more than a brilliant, heretical opportunist who departed the Void and struck out without the constraints of bending a knee to others of her kind. For a paragon of self-centered malice, it would make sense. But is it true? Or is she the first hyphae rising from virgin soil, seeding a new line to drink deep and corrupt, a rot concealed beneath an earth soon to be populated with fruiting bodies. She has certainly found ample sustenance in the Alien Hell of the Acid Abyss.", + "The abyssal layer also has a number of little-known connections of importance to yugoloths and others, including to the ahu-nixta, devoted servants of Xecha Zecha Amblamar. Flickering in and out of being, like dark mirages on the shimmering horizon of some alien desert, transient portals to the Void can be found, hinting at the ruler's connection to her original home. It is possible that these portals might be stabilized by the presence of yugoloths or other Void natives, allowing them easy entrance and egress from the plane. This seems likely given that yugoloths are found here more commonly than any other layer of the hells. Many of them are present on myriad contracted jobs, serving as guardians, escorts, and mercenary armies purchased on behalf of one or another fiendish power. Beyond these however, clusters of them have been observed there without any patron, far from their native plane and often far from population centers, in transit to and from unknown locations, travelers on some unknown pilgrimage. Dovetailing on this suggestion are isolated shrines to various of the Ibshalek, located in the realm's hinterlands, many of which show signs of active, recent use and even magical wards to prevent non-yugoloths from approaching." + ] + }, + { + "type": "inset", + "page": 20, + "name": "The Satarre", + "entries": [ + "As fellow residents of the Void, it would seem natural perhaps that the satarre would be convenient allies of the yugoloths, but that assumption would be far from a more nuanced truth. Despite (seemingly) hailing from the same native plane, yugoloths view the satarre as inconvenient fellow travelers at best and more often as ideological rivals whose desire for death and destruction runs counter to the yugoloth desire for suffering and to their subsequent near obsession with mortal life as the source of such. The satarre on the other hand see the yugoloths as cowards and backstabbing schemers whose actions delay their own wished-for end of existence. It is not uncommon for the two fiendish races to clash, though in the face of outside opposition, especially by celestials, the two grudgingly cooperate." + ] + } ] }, + "Some of the more commonly encountered types of yugoloths are detailed below.", { "type": "entries", - "name": "Corporeal Envy", - "page": 25, + "name": "Ezkiloth", + "page": 20, "entries": [ - "Viridriloths envy their corporeal brethren and as such are prone to be brutal taskmasters of lesser yugoloths. That envy is multiplied tenfold toward non-yugoloths\u2014and particularly mortals. Viridriloths delight in possessing mortals and indulging their cruelty while masked in mortal flesh." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Ezkiloth.webp" + } + }, + "{@i Perched upon its master's shoulder, this creature's vaguely humanoid body is wasted and unnaturally thin, covered in glossy, translucent flesh like smoky quartz, fading to ruddy purples at its wickedly clawed extremities and the end of its prehensile, barbed tail. Within its pupils, floating above crimson sclera, a glowing rune of its Ibshalek lord marks it for what it truly is.}", + "Ezkiloths are diminutive yugoloths, bequeathed to a mortal master by an Ibshalek's blessing, to serve while secretly corrupting.", + { + "type": "entries", + "name": "Hidden Forms", + "page": 21, + "entries": [ + "Their bodies vaguely modeled after their mortal master's species, ezkiloths are loathe to show their true forms, obscuring their faces or taking on the guise of familiars such as cats, ravens, or even imps and quasits. They prefer to hide their natures\u2014and that of their master's\u2014from suspicion while urging them to ever greater evils." + ] + }, + { + "type": "entries", + "name": "Selfish Paradox", + "page": 21, + "entries": [ + "Ezkiloths seek to increase the sum total of cosmic suffering while remaining fiercely protective of their masters, at least so far as keeping them alive. Through their master, they can inflict wickedness upon the Material Plane and experience the range of mortal emotions, reveling in a taste of existence their own native plane inures them to." + ] + }, + { + "type": "entries", + "name": "The Smallest of Puppeteers", + "page": 21, + "entries": [ + "Ezkiloths will, over time, emotionally isolate their masters, working behind their backs to drive away family, lovers, and confidants either directly or by sowing seeds of doubt and mistrust, leaving only them in control." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "W29PB", + "name": "Ezkiloth", + "page": 21 + } ] }, { "type": "entries", - "name": "The Edge of Gnosis", - "page": 25, - "entries": [ - "Near the middle of the yugoloth religious hierarchy, though not yet initiated into the higher mysteries reserved for more powerful yugoloths, viridriloths lord their presumed secret knowledge over lesser yugoloths. This belies a profound insecurity and hunger for understanding, both qualities intentionally stoked by higher castes to increase their usefulness and urge them toward promotion." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Viridriloth.webp" - } - } - ] - }, - { - "name": "Xethiloth", - "source": "W29PB", - "entries": [ - "{@i This tall figure's form is hidden beneath elaborate layers of vestments, silken veils, and a shroud of darkness and shifting distortion. It gestures with two hands while a pair of grasping tentacles hold wands or symbols of station. Their face masked from sight, the symbol of their chosen Ibshalek hovers over their veiled head.}", - "Xethiloths are yugoloth priests who insure that the transformative arc of these fiends stays true.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Priests of the Unholy", - "page": 26, + "name": "Reciraloth", + "page": 22, "entries": [ - "Xethiloths serve as the yugoloth priestly caste, agents of the Ibshalek, though there are yet other and more highly exalted religious stations. They oversee yugoloth religious rites, determine a lower-caste yugoloth's fitness to ascend to a higher form, and enact the actual transformative rituals that allow such." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Reciraloth.webp" + } + }, + "{@i Not only slick, reptilian scales cover this fiend, but plates of armor are fused to its flesh. It ambulates somewhere between upright and quadrupedal on limbs with unnatural joints. With eye sockets covered over by bare flesh, it would seem blind, yet eyes still twitch in their sockets beneath the flesh. In the dark, the creature glows, light seeping from its form.}", + "Reciraloths are yugoloth shock troops, eternal soldiers in a never-ending struggle to control the suffering.", + { + "type": "entries", + "name": "Blind Malice", + "page": 22, + "entries": [ + "Reciraloths display no outwardly visible eyes, showing only an eerie glow below their fleshed-over sockets when in darkness, but they see as well as any other creature. In fact, their strange ocular organs allow them a preternatural sense, regardless of visibility conditions." + ] + }, + { + "type": "entries", + "name": "Undying Evil", + "page": 22, + "entries": [ + "Among the lowest ranking yugoloths, reciraloths are considered a disposable, renewable resource by their masters\u2014and with good reason. Each reciraloth that dies finds their essence funneled back to the Void, where their soulstuff is pooled, and they are crafted anew. This resurrected fiend is not precisely the same, but every reciraloth has faint memories of every untold time they have died. With no true death, they have no fear in battle." + ] + }, + { + "type": "entries", + "name": "Unknown Origins", + "page": 22, + "entries": [ + "Reciraloths display slavish obedience to higher-caste yugoloths and a pack-like devotion to others of their kind in battle. Yet outside of combat, they can and will betray one another for personal gain as the base essence of yugoloth-kind shows through, and this betrayal is the first step toward their transfiguration to a higher caste." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "W29PB", + "name": "Reciraloth", + "page": 22 + } ] }, { "type": "entries", - "name": "Veiled Majesty", - "page": 26, + "name": "Viridriloth", + "page": 23, "entries": [ - "Perpetually cloaked by obfuscating robes, veils, and illusions, xethiloths' true appearance is unknown. Observed differences in their cloaked forms suggest a myriad of true forms, varying by Ibshalek served, or otherwise suggest a shapeshifting ability." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Viridriloth.webp" + } + }, + "{@i Difficult to distinguish from the surrounding gloom, this sinuous creature seems little more than a shadow, though one moving independently of anything casting it. Only in moments of movement can its true form be visualized, outlining its draconic wings, piercing emerald eyes, and elongated claws.}", + "Viridriloths are yugoloth spies and taskmasters, lording their knowledge over all beneath them.", + { + "type": "entries", + "name": "Lurking Terror", + "page": 24, + "entries": [ + "Viridriloths prefer to hide in darkness or within the cloaking presence of underlings' shadows. Especially crafty beings, they use their natural abilities to act as spies, saboteurs, and manipulators. Occasionally they grow tired of the more subtle schemes and simply kill outright, blaming others for their brutal slayings." + ] + }, + { + "type": "entries", + "name": "Corporeal Envy", + "page": 25, + "entries": [ + "Viridriloths envy their corporeal brethren and as such are prone to be brutal taskmasters of lesser yugoloths. That envy is multiplied tenfold toward non-yugoloths\u2014and particularly mortals. Viridriloths delight in possessing mortals and indulging their cruelty while masked in mortal flesh." + ] + }, + { + "type": "entries", + "name": "The Edge of Gnosis", + "page": 25, + "entries": [ + "Near the middle of the yugoloth religious hierarchy, though not yet initiated into the higher mysteries reserved for more powerful yugoloths, viridriloths lord their presumed secret knowledge over lesser yugoloths. This belies a profound insecurity and hunger for understanding, both qualities intentionally stoked by higher castes to increase their usefulness and urge them toward promotion." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "W29PB", + "name": "Viridriloth", + "page": 25 + } ] }, { "type": "entries", - "name": "Reclusive Masters", + "name": "Xethiloth", "page": 26, "entries": [ - "Xethiloths are rarely seen by non-yugoloths, usually only when they are present to speak on behalf of one of the Ibshalek or as a threat and display of yugoloth power. Cloistered in their masters' realms, they seem to be nowhere yet simultaneously omnipresent among their flock, aware of any miniscule transgression or failure." - ] - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Xethiloth.webp" - } - } - ] - }, - { - "name": "Xethiloth", - "source": "W29PB", - "entries": [ - "Held aloft on skeletal wings, draped in black and purple silks, the creature wears a crown of swirling soul gems from which it periodically feeds\u2014a grand connoisseur of agony. Six arms, two humanoid and four skeletal, hold arcane accouterments. Her jackal head is partially stripped of putrefying flesh while her reptilian tail ends in a swirling globe of sickly yellow light, like a dangling lure of some deep-sea predator.", - "Shirveka, the Weaver of Corrosive Promises, is a being of titanic intellect and magical prowess\u2014and one of the Ibshalek. Few see beyond the highest reaches of her realm, a place of dark elegance where she holds court. Below this, like hungry shadows swimming below the ice of a dark and foreboding lake, lies a storehouse of secrets, foul experiments, and bound souls tortured in activities somewhere between ever\u2011evolving art and religious suffering.", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Face of the Ibshalek", - "page": 27, - "entries": [ - "Shirveka acts as a public face and speaker for her kind toward other fiendish divinities, yet she prefers to audibly speak through servitors infused with a spark of her essence. She speaks using telepathy when she personally holds court, her keen, loquacious tongue hiding the abject malice behind her every action." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Xethiloth.webp" + } + }, + "{@i This tall figure's form is hidden beneath elaborate layers of vestments, silken veils, and a shroud of darkness and shifting distortion. It gestures with two hands while a pair of grasping tentacles hold wands or symbols of station. Their face masked from sight, the symbol of their chosen Ibshalek hovers over their veiled head.}", + "Xethiloths are yugoloth priests who insure that the transformative arc of these fiends stays true.", + { + "type": "entries", + "name": "Priests of the Unholy", + "page": 26, + "entries": [ + "Xethiloths serve as the yugoloth priestly caste, agents of the Ibshalek, though there are yet other and more highly exalted religious stations. They oversee yugoloth religious rites, determine a lower-caste yugoloth's fitness to ascend to a higher form, and enact the actual transformative rituals that allow such." + ] + }, + { + "type": "entries", + "name": "Veiled Majesty", + "page": 26, + "entries": [ + "Perpetually cloaked by obfuscating robes, veils, and illusions, xethiloths' true appearance is unknown. Observed differences in their cloaked forms suggest a myriad of true forms, varying by Ibshalek served, or otherwise suggest a shapeshifting ability." + ] + }, + { + "type": "entries", + "name": "Reclusive Masters", + "page": 26, + "entries": [ + "Xethiloths are rarely seen by non-yugoloths, usually only when they are present to speak on behalf of one of the Ibshalek or as a threat and display of yugoloth power. Cloistered in their masters' realms, they seem to be nowhere yet simultaneously omnipresent among their flock, aware of any miniscule transgression or failure." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "W29PB", + "name": "Xethiloth", + "page": 26 + } ] }, { "type": "entries", - "name": "Keeper of Secrets", + "name": "Ibshalek, Shirveka", "page": 27, "entries": [ - "Shirveka hoards knowledge and secrets, trading them like some base commodity. Unwary buyers are liable to purchase immaculately crafted lies, tailored to their desires, there to set in motion a ruinous chain of events in Shirveka's favor." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Shirveka.webp" + } + }, + "Held aloft on skeletal wings, draped in black and purple silks, the creature wears a crown of swirling soul gems from which it periodically feeds\u2014a grand connoisseur of agony. Six arms, two humanoid and four skeletal, hold arcane accouterments. Her jackal head is partially stripped of putrefying flesh while her reptilian tail ends in a swirling globe of sickly yellow light, like a dangling lure of some deep-sea predator.", + "Shirveka, the Weaver of Corrosive Promises, is a being of titanic intellect and magical prowess\u2014and one of the Ibshalek. Few see beyond the highest reaches of her realm, a place of dark elegance where she holds court. Below this, like hungry shadows swimming below the ice of a dark and foreboding lake, lies a storehouse of secrets, foul experiments, and bound souls tortured in activities somewhere between ever\u2011evolving art and religious suffering.", + { + "type": "entries", + "name": "Face of the Ibshalek", + "page": 27, + "entries": [ + "Shirveka acts as a public face and speaker for her kind toward other fiendish divinities, yet she prefers to audibly speak through servitors infused with a spark of her essence. She speaks using telepathy when she personally holds court, her keen, loquacious tongue hiding the abject malice behind her every action." + ] + }, + { + "type": "entries", + "name": "Keeper of Secrets", + "page": 27, + "entries": [ + "Shirveka hoards knowledge and secrets, trading them like some base commodity. Unwary buyers are liable to purchase immaculately crafted lies, tailored to their desires, there to set in motion a ruinous chain of events in Shirveka's favor." + ] + }, + { + "type": "entries", + "name": "Cults of Shirveka", + "page": 28, + "entries": [ + "Shirveka's mortal cults are a mixture of secretive, initiatory groups whose rank and file may not be aware they worship an Ibshalek. Her followers seek to bring discord and ruin, especially through magic or political manipulation, though without an overt body count as a goal since the dead cannot continue to suffer." + ] + }, + { + "type": "statblock", + "tag": "creature", + "source": "W29PB", + "name": "Shirveka", + "page": 28 + }, + { + "type": "entries", + "name": "Shirveka's Lair", + "page": 29, + "entries": [ + "The Inverse Tower of Weeping Words is located deep within the Void. A vast and labyrinthine structure, it rests between two extinct volcanoes, entrapped by an ancient obsidian flood. Only the tower's highest floors rise above the frozen glass, and the remainder extends below ground in the original structure and in excavated tunnels into the surrounding matrix, the walls carved with the glowing names and contracts of every being to have bargained with her." + ] + } ] }, { "type": "entries", - "name": "Cults of Shirveka", - "page": 28, + "name": "The Broken Path", + "page": 30, "entries": [ - "Shirveka's mortal cults are a mixture of secretive, initiatory groups whose rank and file may not be aware they worship an Ibshalek. Her followers seek to bring discord and ruin, especially through magic or political manipulation, though without an overt body count as a goal since the dead cannot continue to suffer." + "The demiplane known as the Broken Path has long served as a manifest enigma, promising to some sages a glance inside the quasi-religious secrets of yugoloth society itself. To others however, it seems a poisoned lure to draw those very same who would seek to expose that knowledge to the light, devouring them instead, either by slaughter or by corruption. Regardless, the Broken Path promises knowledge to initiates who dedicate themselves to exploring and understanding the patterns in its bizarre, alien architecture. But while it offers rewards and power, like yugoloth promises to mortals, every step of progress toward gnosis that they make drags them deeper into its grasp and unknowingly binds them to it, more and more deeply until they are physically unable to leave without succumbing, one way or another.", + "Only 6 miles wide in its entirety, roughly half of that space is beholden to the ruins of an utterly ancient fortress of alien design and its surrounding debris field of bones, seemingly comprised of the remains of every known creature, save those of any yugoloth. As befitting its extreme age, much of the structure has fallen to rubble, though the central ruins are in better condition due to a deep swath of protective wards that keep portions intact and standing, even with the absence of proper load-bearing support. Of the keep itself, its plan is a series of labyrinthine, spiraling corridors, both aboveground and passages burrowing deep below, with a central chamber, several acres wide, open to the looming, roiling sky above. Surrounding the keep are a pentad of slender ancillary towers, of which one is toppled. And another is sheared off halfway up, as if some angry titan had swung at it with a fist millennia earlier, with the upper portion of the tower still suspended in the sky and a roughly 40-foot gap of missing stairwell and walls between it and the extant lower portion.", + "Runes in the yugoloth dialect of Void Speech spiral across every inch of stone, carved by thousands of different hands, crowding against one another for position and bizarrely appearing on the undersides of fallen stones as well, not just what would have been exposed surfaces in the original structure. The nature of the carvings varies. Most of them are elaborate prayers for various of the Ibshalek, including some either no longer extant or potentially counted among the Waiting Ones, some are tantalizing promises, some are magical formulae of deeply obscure purpose, and still others are warnings directed toward the reader. One motif is repeated, especially upon the ruined entrances, \"Travel the path supplicant, seeking and finding. Know and transcend. Know and find freedom.\" The direct translation of freedom in the yugoloth tongue is dubious and can mean a number of related concepts from \"release from slavery\" to \"knowledge\" to \"oblivion,\" and the specific wording is reported to change when observed by different readers.", + "The Broken Path has no apparent native life. Whatever purpose it held for its original builders, it is seemingly abandoned, and only the occasional planar traveler is found within. There is, however, evidence of past occupation, both by mortal explorers and by yugoloth pilgrims. The former litter the ruins' periphery with abandoned and still half-stocked campsites, suggesting that they hurriedly fled or never actually left while the latter leave behind numerous impromptu shrines to the Ibshalek, including sacrifices of all manner of sentient creatures and a panoply of scattered ritual materials, the aftermath of religious rites of a distinctly yugoloth flavor.", + "There are two caveats to this absence of native life. Visitors over the past century report one permanent resident, a disheveled human wizard by the name of Verig Renelik. Obsessed with the Broken Path, the wizard is prone to long, meandering diatribes to himself, his familiar, and non-existent persons who may have been former\u2014though now missing\u2014companions. Left to his own devices, he is non-violent, but if interfered with, he is merciless. Visitors describe him rambling on and on about some great reward promised to him, some unknown truth that he has learned that is otherwise reserved for the Ibshalek themselves. Powerful and paranoid, Verig is convinced that he is close to discovering some final hidden and powerful truth. Often dismissed as mad, others are convinced by one curious realization: the wizard has apparently not aged over the course of the past 200 years, despite the normal flow of time within the Broken Path.", + "The other caveat resides in the wizard's familiar, Xera, an {@creature ezkiloth|W29PB}. This tiny yugoloth urges on its master's obsession and claims to be the fruit of his advanced understanding of the Broken Path's obfuscated truths. If the demiplane generates yugoloth familiars for those visitors who follow the path, so to speak, it would lend credence to there actually being a dark and hidden truth waiting for the worthy to understand.", + "So what is that truth? Is it a honey trap to lure powerful and ambitious mortals and, there, bind their souls and thus them into fiendish service? Is a powerful yugoloth, perhaps even one of the so-called Waiting Ones, lurking secluded deep within its core, luring powerful victims to an unknown end? As with everything involving the 'loths, every deeper exploration, like the Broken Path itself, brings no answers but only an ever-deeper and more dangerous level of questions." ] } ] - }, - { - "type": "entries", - "name": "Shirveka's Lair", - "page": 29, - "entries": [ - "The Inverse Tower of Weeping Words is located deep within the Void. A vast and labyrinthine structure, it rests between two extinct volcanoes, entrapped by an ancient obsidian flood. Only the tower's highest floors rise above the frozen glass, and the remainder extends below ground in the original structure and in excavated tunnels into the surrounding matrix, the walls carved with the glowing names and contracts of every being to have bargained with her." - ] } ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/W29_PB/Xethiloth.webp" - } - } - ] - } - ], - "legendaryGroup": [ - { - "name": "Shirveka", - "source": "W29PB", - "lairActions": [ - "On initiative count 20 (losing initiative ties), Shirveka takes a lair action to cause one of the following effects; Shirveka can't use the same effect 2 rounds in a row:", + }, { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "entry": "Shirveka magically calls {@filter one or more yugoloths of cumulative challenge rating 15 or lower|bestiary|source=|Challenge Rating=[&0;&15]|tag=yugoloth|miscellaneous=} to aid her. The called creatures act as allies of Shirveka and remain until Shirveka uses this lair action again." - }, - { - "type": "item", - "entry": "The contracts bound into the walls of Shirveka's lair glow with a beguiling magic, and any creature within 20 feet of a wall is fascinated and called to examine their words unless they succeed on a {@dc 20} Wisdom saving throw. Creatures failing this save are considered {@condition restrained}. Creatures may attempt a new saving throw each round." - }, + "type": "section", + "name": "License", + "page": 32, + "entries": [ + "OPEN GAME License Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (\"Wizards\"). All Rights Reserved.", { - "type": "item", - "entry": "The misery of spirits bound within the walls of her lair erupts in a 20-foot radius burst of manifested agony, directed at one or more creatures within 120 feet of her that Shirveka can see. A target must succeed on a {@dc 20} Wisdom saving throw, taking 28 ({@damage 8d6}) necrotic damage and being {@condition stunned} on a failure and taking only half the damage and suffering no other effects on a success." + "type": "list", + "style": "list-decimal", + "columns": 2, + "page": 147, + "items": [ + "Definitions: (a)\"Contributors\" means the copyright and/or trademark owners who have contributed Open Game Content; (b)\"Derivative Material\" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) \"Distribute\" means to reproduce, License, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)\"Open Game Content\" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) \"Product Identity\" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, Spells, enchantments, personalities, teams, personas, likenesses and Special abilities; places, locations, environments, creatures, Equipment, magical or supernatural Abilities or Effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the OPEN Game Content; (f) \"Trademark\" means the logos, names, mark, sign, motto, designs that are used by a Contributor to Identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) \"Use\", \"Used\" or \"Using\" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) \"You\" or \"Your\" means the licensee in terms of this agreement.", + "The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or Conditions may be applied to any Open Game Content distributed using this License.", + "Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.", + "Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive License with the exact terms of this License to Use, the Open Game Content.", + "Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original Creation and/or You have sufficient rights to grant the rights conveyed by this License.", + "Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.", + "Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a Challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.", + "Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.", + "Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.", + "Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.", + "Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.", + "Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.", + "Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.", + "Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.", + "COPYRIGHT NOTICE", + "Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.", + "System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.", + "Warlock 29: Planar Bestiary. ©2021 Open Design LLC. Authors: Tim Hitchcock, Kelly Pawlik, Amber Stewart." + ] } ] } - ], - "regionalEffects": [ - "The region containing Shirveka's lair is warped by her magic, creating one or more of the following effects:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "entry": "While within 3 miles of Shirveka's lair, creatures that are not neutral evil in alignment hear a susurrus of beguiling whispers, playing upon their fears and desires. When taking a short or long rest, a creature must succeed on a {@dc 15} Wisdom saving throw or fail to regain expended class features during that rest." - }, - { - "type": "item", - "entry": "The area within 1 mile of Shirveka's lair disrupts the use of magic by any good-aligned creatures. For these creatures, casting a spell requires a {@dc 15} Wisdom saving throw or else the spell is lost. On a roll of 1, the creature is {@condition exhaustion|PHB|exhausted} for the next hour." - }, - { - "type": "item", - "entry": "Shirveka can choose to see or hear through the senses of any yugoloth or member of her cult within 10 miles of her lair and can speak through them while doing so." - } - ] - }, - "If Shirveka dies, these effects fade over the course of {@dice 3d10} days." ] } ] diff --git a/creature/Wizards of the Coast; Errata Spellcasters.json b/creature/Wizards of the Coast; Errata Spellcasters.json index 46a718d445..749e7f2064 100644 --- a/creature/Wizards of the Coast; Errata Spellcasters.json +++ b/creature/Wizards of the Coast; Errata Spellcasters.json @@ -28,88 +28,6 @@ "dateLastModified": 1694386526, "_dateLastModifiedHash": "c1888ce52b" }, - "monsterFluff": [ - { - "name": "Countess Sansuri", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Countess Sansuri", - "source": "SKT" - } - }, - { - "name": "Iymrith", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Iymrith", - "source": "SKT" - } - }, - { - "name": "Jarl Storvald", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Jarl Storvald", - "source": "SKT" - } - }, - { - "name": "Klauth", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Klauth", - "source": "SKT" - } - }, - { - "name": "Maegera the Dawn Titan", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Maegera the Dawn Titan", - "source": "SKT" - } - }, - { - "name": "Naxene Drathkala", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Naxene Drathkala", - "source": "SKT" - } - }, - { - "name": "Othovir", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Othovir", - "source": "SKT" - } - }, - { - "name": "Slarkrethel", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Slarkrethel", - "source": "SKT" - } - }, - { - "name": "Uthgardt Shaman", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Uthgardt Shaman", - "source": "SKT" - } - }, - { - "name": "Zephyros", - "source": "ErrataSpellcasters", - "_copy": { - "name": "Zephyros", - "source": "SKT" - } - } - ], "monster": [ { "name": "Claugiyliamatar", @@ -321,18 +239,18 @@ "ability": "wis" } ], - "fluff": { - "_monsterFluff": { - "name": "Countess Sansuri", - "source": "ErrataSpellcasters" - } - }, "tokenUrl": "https://5e.tools/img/SKT/Countess%20Sansuri.png", "savingThrowForcedSpell": [ "dexterity", "strength", "wisdom" - ] + ], + "fluff": { + "_monsterFluff": { + "name": "Countess Sansuri", + "source": "ErrataSpellcasters" + } + } }, { "name": "Iymrith", @@ -365,16 +283,16 @@ "ability": "cha" } ], + "tokenUrl": "https://5e.tools/img/SKT/Iymrith.png", + "savingThrowForcedSpell": [ + "dexterity" + ], "fluff": { "_monsterFluff": { "name": "Iymrith", "source": "ErrataSpellcasters" } - }, - "tokenUrl": "https://5e.tools/img/SKT/Iymrith.png", - "savingThrowForcedSpell": [ - "dexterity" - ] + } }, { "name": "Jarl Storvald", @@ -421,13 +339,13 @@ "ability": "wis" } ], + "tokenUrl": "https://5e.tools/img/SKT/Jarl%20Storvald.png", "fluff": { "_monsterFluff": { "name": "Jarl Storvald", "source": "ErrataSpellcasters" } - }, - "tokenUrl": "https://5e.tools/img/SKT/Jarl%20Storvald.png" + } }, { "name": "Klauth", @@ -540,19 +458,19 @@ "ability": "int" } ], - "fluff": { - "_monsterFluff": { - "name": "Klauth", - "source": "ErrataSpellcasters" - } - }, "tokenUrl": "https://5e.tools/img/SKT/Klauth.png", "savingThrowForcedSpell": [ "charisma", "constitution", "dexterity", "wisdom" - ] + ], + "fluff": { + "_monsterFluff": { + "name": "Klauth", + "source": "ErrataSpellcasters" + } + } }, { "name": "Maegera the Dawn Titan", @@ -578,16 +496,16 @@ "ability": "cha" } ], + "tokenUrl": "https://5e.tools/img/SKT/Maegera%20the%20Dawn%20Titan.png", + "savingThrowForcedSpell": [ + "dexterity" + ], "fluff": { "_monsterFluff": { "name": "Maegera the Dawn Titan", "source": "ErrataSpellcasters" } - }, - "tokenUrl": "https://5e.tools/img/SKT/Maegera%20the%20Dawn%20Titan.png", - "savingThrowForcedSpell": [ - "dexterity" - ] + } }, { "name": "Naxene Drathkala", @@ -643,12 +561,6 @@ "ability": "int" } ], - "fluff": { - "_monsterFluff": { - "name": "Naxene Drathkala", - "source": "ErrataSpellcasters" - } - }, "tokenUrl": "https://5e.tools/img/SKT/Naxene%20Drathkala.png", "damageTagsSpell": [ "F", @@ -658,7 +570,13 @@ "savingThrowForcedSpell": [ "dexterity", "wisdom" - ] + ], + "fluff": { + "_monsterFluff": { + "name": "Naxene Drathkala", + "source": "ErrataSpellcasters" + } + } }, { "name": "Nimir", @@ -776,16 +694,16 @@ "ability": "cha" } ], + "tokenUrl": "https://5e.tools/img/SKT/Othovir.png", + "savingThrowForcedSpell": [ + "constitution" + ], "fluff": { "_monsterFluff": { "name": "Othovir", "source": "ErrataSpellcasters" } - }, - "tokenUrl": "https://5e.tools/img/SKT/Othovir.png", - "savingThrowForcedSpell": [ - "constitution" - ] + } }, { "name": "Shaldoor", @@ -929,12 +847,6 @@ "ability": "int" } ], - "fluff": { - "_monsterFluff": { - "name": "Slarkrethel", - "source": "ErrataSpellcasters" - } - }, "tokenUrl": "https://5e.tools/img/SKT/Slarkrethel.png", "damageTagsSpell": [ "B", @@ -949,7 +861,13 @@ "dexterity", "intelligence", "wisdom" - ] + ], + "fluff": { + "_monsterFluff": { + "name": "Slarkrethel", + "source": "ErrataSpellcasters" + } + } }, { "name": "Turlang", @@ -1074,6 +992,11 @@ "ability": "wis" } ], + "tokenUrl": "https://5e.tools/img/SKT/Uthgardt%20Shaman.png", + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ], "fluff": { "_appendMonsterFluff": { "name": "Uthgardt Shaman", @@ -1153,11 +1076,6 @@ } ] }, - "tokenUrl": "https://5e.tools/img/SKT/Uthgardt%20Shaman.png", - "savingThrowForcedSpell": [ - "dexterity", - "wisdom" - ], "_versions": [ { "name": "Uthgardt Shaman (Black Lion)", @@ -1528,12 +1446,6 @@ "ability": "int" } ], - "fluff": { - "_monsterFluff": { - "name": "Zephyros", - "source": "ErrataSpellcasters" - } - }, "tokenUrl": "https://5e.tools/img/SKT/Zephyros.png", "damageTagsSpell": [ "C", @@ -1547,7 +1459,95 @@ "intelligence", "strength", "wisdom" - ] + ], + "fluff": { + "_monsterFluff": { + "name": "Zephyros", + "source": "ErrataSpellcasters" + } + } + } + ], + "monsterFluff": [ + { + "name": "Countess Sansuri", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Countess Sansuri", + "source": "SKT" + } + }, + { + "name": "Iymrith", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Iymrith", + "source": "SKT" + } + }, + { + "name": "Jarl Storvald", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Jarl Storvald", + "source": "SKT" + } + }, + { + "name": "Klauth", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Klauth", + "source": "SKT" + } + }, + { + "name": "Maegera the Dawn Titan", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Maegera the Dawn Titan", + "source": "SKT" + } + }, + { + "name": "Naxene Drathkala", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Naxene Drathkala", + "source": "SKT" + } + }, + { + "name": "Othovir", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Othovir", + "source": "SKT" + } + }, + { + "name": "Slarkrethel", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Slarkrethel", + "source": "SKT" + } + }, + { + "name": "Uthgardt Shaman", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Uthgardt Shaman", + "source": "SKT" + } + }, + { + "name": "Zephyros", + "source": "ErrataSpellcasters", + "_copy": { + "name": "Zephyros", + "source": "SKT" + } } ] } diff --git a/item/M.T. Black; Mordenkainen's Tome of Marvelous Magic.json b/item/M.T. Black; Mordenkainen's Tome of Marvelous Magic.json index fda13a8a71..f0960e85c9 100644 --- a/item/M.T. Black; Mordenkainen's Tome of Marvelous Magic.json +++ b/item/M.T. Black; Mordenkainen's Tome of Marvelous Magic.json @@ -22,3058 +22,368 @@ "dateLastModified": 1694386526, "_dateLastModifiedHash": "943c0fc0f3" }, - "book": [ + "item": [ { - "name": "Mordenkainen's Tome of Marvelous Magic", - "id": "MToMM", + "name": "Anchor of Seafaring", "source": "MToMM", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/Cover.webp", - "published": "2019-10-08", - "author": "M.T. Black", - "contents": [ - { - "name": "Cover Page & Credits" - }, + "page": 5, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This item consists of a 2-foot-long central iron shaft with an upper crosspiece and two curved bars at the base. Attached to it is a 4-foot length of stout, coarse rope. When the anchor is fastened to a vessel and thrown overboard, you can use an action to speak the anchor's command word. The rope magically lengthens until the anchor touches bottom or the rope reaches its maximum length of 1 mile. If you use an action to speak the command word again, the rope shortens back to its original length." + ], + "lootTables": [ + "Uncommon Magic Items (Table F)|MToMM" + ] + }, + { + "name": "Anklet of Hobbling", + "source": "MToMM", + "page": 5, + "rarity": "rare", + "wondrous": true, + "entries": [ + "When this delicate golden chain is placed around the ankle of a creature, the creature has its speed reduced to half. The anklet can only be placed on an unwilling creature if the creature is {@condition incapacitated}.", + "You and any creature you designate when you use the anklet can use an action to remove it. Once every 10 days, the bound creature can make a {@dc 20} Strength ({@skill Athletics}) check. On a success, the creature breaks free and destroys the anklet." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Hobbling a creature over an extended period can result in permanent injury and is really a form of torture. I can think of few instances where the Balance is served by gratuitous cruelty." + ], + "by": "Mordenkainen" + } + ] + } + }, + { + "name": "Anklet of Levitation", + "source": "MToMM", + "page": 5, + "rarity": "uncommon", + "wondrous": true, + "recharge": "dawn", + "entries": [ + "While you wear this anklet, you can use an action to cast the {@spell levitate} spell on yourself. Once used, this property of the anklet can't be used again until the next dawn." + ], + "attachedSpells": [ + "levitate" + ], + "lootTables": [ + "Uncommon Magic Items (Table F)|MToMM" + ] + }, + { + "name": "Anklet of Walking", + "source": "MToMM", + "page": 5, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "While wearing this anklet, you can stand on and move across any liquid surface as if it were solid ground." + ], + "lootTables": [ + "Uncommon Magic Items (Table F)|MToMM" + ] + }, + { + "name": "Aquamarine of Spell Extending", + "source": "MToMM", + "page": 5, + "rarity": "rare", + "reqAttune": "by a sorcerer, warlock, or wizard", + "reqAttuneTags": [ { - "name": "Preface" + "class": "sorcerer" }, { - "name": "Magical Item Descriptions" + "class": "warlock" }, { - "name": "Random Magic Item Tables" + "class": "wizard" } + ], + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": 3, + "charges": 3, + "entries": [ + "This blue stone is fashioned in the shape of a crane and has 3 charges. While holding it, you can use a bonus action to expend a charge and double the duration of any spell cast using a spell slot of 6th level or lower that has a duration of at least 1 minute. The aquamarine regains all expended charges daily at dawn." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" ] - } - ], - "bookData": [ + }, { - "id": "MToMM", + "name": "Armband of Healing", "source": "MToMM", - "data": [ + "page": 5, + "rarity": "rare", + "wondrous": true, + "recharge": "dawn", + "entries": [ + "This copper armband bears the insignia of two stags prancing around a staff. While wearing this armband, any healing spell you cast cures the maximum number of hit points. Once used, this property of the armband can't be used again until the next dawn." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" + ] + }, + { + "name": "Armband of Strength", + "source": "MToMM", + "page": 5, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "ability": { + "static": { + "str": 20 + } + }, + "entries": [ + "This thick, bronze armband is engraved with the image of two bulls butting horns. Your Strength score is 20 while you wear this item. It has no effect on you if your Strength is 20 or higher without it." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" + ] + }, + { + "name": "Armored Gi", + "source": "MToMM", + "page": 5, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "bonusAc": "+1", + "bonusSavingThrow": "+1", + "entries": [ + "This item consists of a white cotton jacket and reinforced trousers with a heavy black cotton belt. You gain a +1 bonus to AC and saving throws while wearing this gi if you are wearing no armor and using no shield." + ], + "lootTables": [ + "Uncommon Magic Items (Table F)|MToMM" + ] + }, + { + "name": "Badge of Freedom", + "source": "MToMM", + "page": 5, + "conditionImmune": [ + "paralyzed", + "restrained" + ], + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This silver pin has gilt edges and is shaped like a tiny pair of wings. While wearing it, magic can neither reduce your speed nor cause you to be {@condition paralyzed} or {@condition restrained}." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" + ] + }, + { + "name": "Badge of Valor", + "source": "MToMM", + "page": 5, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This gold badge is engraved with a lion's head surrounded by a circle of aquamarines. While wearing it, each friendly creature within 20 feet of you (including you) has advantage on saving throws against being {@condition frightened}." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" + ] + }, + { + "name": "Bag of Flame", + "source": "MToMM", + "page": 5, + "immune": [ + "fire" + ], + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": "{@dice 1d3}", + "charges": 3, + "entries": [ + "This burlap sack is flame-red and feels hot to the touch. The bag has 3 charges for the following properties. It regains {@dice 1d3} expended charges daily at dawn.", { - "type": "section", - "name": "Cover Page & Credits", - "page": 1, + "type": "entries", + "name": "Flame Sheet", "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/Cover-Full.webp" - }, - "title": "Explore a wealth of fantastic new magic items in this supplement for the world's greatest roleplaying game" - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0001.webp" - } - }, - { - "type": "entries", - "name": "Credits", - "page": 1, - "entries": [ - { - "type": "list", - "style": "list-no-bullets", - "columns": 2, - "page": 1, - "items": [ - { - "type": "list", - "style": "list-hang-notitle", - "page": 1, - "items": [ - "{@b Designer:} M.T. Black", - "{@b Consultant:} Hiten Dave", - "{@b Editor:} Noah Lloyd", - "{@b Editorial Assistant:} Carl Agner", - "{@b Art Direction and Graphic Design:} Rich Lescouflair", - "{@b Cover and Interior Art:} Provided by Wizards of the Coast and used with permission", - "{@b Special Thanks:} Chris Lindsay, Wizards of the Coast" - ] - }, - { - "type": "list", - "style": "list-no-bullets", - "page": 1, - "name": "The following sources inspired this material:", - "items": [ - "{@link The Book of Marvelous Magic|https://en.wikipedia.org/wiki/The_Book_of_Marvelous_Magic}", - "{@link Elminster's Guide to Divination|https://www.dmsguild.com/product/233047/Elminsters-Guide-to-Divination}", - "{@link Elminster's Guide to Magic|https://www.dmsguild.com/product/221735/Elminsters-Guide-to-Magic}", - "{@link Encyclopedia Magica|https://en.wikipedia.org/wiki/Encyclopedia_Magica}", - "{@link Magic Item Compendium|https://en.wikipedia.org/wiki/Magic_Item_Compendium}", - "{@link Mirt's Undermountain Survival Guide|https://www.dmsguild.com/product/269024/Mirts-Undermountain-Survival-Guide}", - "{@link Way of the Iron Embrace|https://www.dmsguild.com/product/275382/Way-of-the-Iron-Embrace}" - ] - } - ] - } - ] - }, - { - "type": "hr" - }, - "{@note DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", - "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", - "{@note All other original material in this work is ©2019 and published under the Community Content Agreement for Dungeon Masters Guild.}" + "You can use an action to open the bag and expend 1 charge to cause a thin sheet of flames to shoot forth. Each creature in a 15-foot cone must make a {@dc 15} Dexterity saving throw. A creature takes {@damage 3d6} fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried." ] }, { - "type": "section", - "name": "Preface", - "page": 4, + "type": "entries", + "name": "Summon Fire Snake", "entries": [ - { - "type": "quote", - "entries": [ - "I have travelled to more worlds than I can easily recall, and I have seen more items of marvelous magic than I could record in a book of infinite pages. Many of these wonders I have possessed at one time or another, some I have merely observed, while others I know of only by reputation.", - "It is true that I once studied and collected magic for the sole purpose of accruing power, and I was more successful than most in this endeavour. Yet power becomes a perilous narcotic when sought for its own sake. Your desire always exceeds your capacity, and so you grow less satisfied rather than more, even as you increase your potency. Logicians would term this a \"vicious circle.\"", - "It was while conducting certain hazardous experiments on Avernus, many years past, that I had a revelation. Or perhaps the revelation was given me\u2014if so, it is the first time the gods have ever bequeathed me anything of use. Regardless, this was when I realized what is now common knowledge amongst the learned: that the equilibrium between the infernal and the diabolical forces prevents either from dominating. Or, to put it more plainly, if either the devils or demons ever gained the upper hand in their struggle, they would soon overrun the multiverse.", - "This (along with several other experiences and a considerable amount of self-reflection) eventually led me to embrace the doctrine of the Balance, which states that the stability and sanity of the world depends upon the maintenance of an equilibrium rather than the triumph of any one force over the other. I could say much more about this, but I am preaching to the converted.", - "These latter years I have spent accruing knowledge for those who, like myself, are committed to the preservation of Balance. This volume documents two hundred magical items that are particularly powerful or practical. Precise knowledge of these objects permits you to either utilize or thwart them, as well as helping you to find or create the said item in the first place. Therefore, this volume is remarkably powerful and dangerous, and I've made just eight copies to be placed in the hands of those I trust.", - "If this volume somehow falls into the hands of some other, I can only hope (I will not pray) that you will tread lightly, be wary, and (may it be so) act wisely." - ], - "by": "Mordenkainen" - }, - { - "type": "inset", - "page": 4, - "entries": [ - { - "type": "quote", - "entries": [ - "My dear friend,", - "I have, at considerable risk to myself, made a copy of my master's great work and have included it in this package. Mordenkainen remains a great wizard, perhaps the greatest of them all, but he has grown increasingly paranoid in his twilight years and jealously guards his knowledge. He has spoken more than once recently about burning down his entire library, lest it fall into the wrong hands. As a scholar myself, I cannot allow this to come to pass. Indeed, I have done questionable things to ensure that it does not.", - "In your recent note, you asked me to explain why Mordenkainen is so zealous for the Balance. I can best do so by repeating to you a story he has told me often. There was once a mayor whose son died after a bite from a diseased rat, and so she engaged an enchanter to kill all the rats in town. Now, it so happened that most of the local lizards fed on those rats, and soon there were no lizards to be found either. But the lizards also fed on certain insects, and these could now breed without restraint. Great swarms of these insects descended upon the town's crops, and much famine and death followed, and the whole town was finally abandoned. Thus, we see the folly of interfering with the great Balance, even in a small way. But I am no preacher\u2014should you ever meet Mordenkainen yourself, he will relate a hundred such anecdotes to you.", - "But for now, I pray you will use this book wisely, and remember to keep its existence secret!" - ], - "by": "Qort" - } - ] - } + "You can use an action to reach into the bag and expend 2 charges to pull out a {@creature fire snake|MM}. The creature is friendly to you and your companions. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the {@creature fire snake|MM}, it defends itself from hostile creatures but otherwise takes no actions." ] }, { - "type": "section", - "name": "Magical item Descriptions", - "page": 5, + "type": "entries", + "name": "Fiery Shield", "entries": [ - "Magic items are presented in alphabetical order. A magic item's description gives the item's name, its category, its rarity, and its magical properties.", - { - "type": "list", - "style": "list-hang-notitle", - "columns": 2, - "page": 5, - "items": [ - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Anchor of Seafaring", - "page": 5, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Anklet of Hobbling", - "page": 5, - "collapsed": true - }, - { - "type": "inset", - "page": 5, - "entries": [ - "Hobbling a creature over an extended period can result in permanent injury and is really a form of torture. I can think of few instances where the Balance is served by gratuitous cruelty." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Anklet of Levitation", - "page": 5, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Anklet of Walking", - "page": 5, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Aquamarine of Spell Extending", - "page": 5, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Armband of Healing", - "page": 5, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Armband of Strength", - "page": 5, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Armored Gi", - "page": 5, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Badge of Freedom", - "page": 5, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Badge of Valor", - "page": 5, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bag of Flame", - "page": 5, - "collapsed": true - }, - { - "type": "inset", - "page": 6, - "entries": [ - "Someone once said that having heard one bagpipe tune, you have heard them all. An overly cynical assessment, but I admit the music is an acquired taste." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bagpipes of Droning", - "page": 6, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Balance of Judgement", - "page": 6, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Balance of Power", - "page": 6, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Ball of Power", - "page": 6, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Banner of the Storm's Eye", - "page": 6, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bead of Accuracy", - "page": 6, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bead of Dew", - "page": 6, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Beady Eye", - "page": 6, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bell of Freedom", - "page": 6, - "collapsed": true - }, - { - "type": "inset", - "page": 6, - "entries": [ - "An especially useful device for those who are adventuring without a thief in the party. And including a self-confessed thief in the party always seemed to defy logic to me." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bellows of Breath", - "page": 7, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bellows of Strong Wind", - "page": 7, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Belt of Naked Invisibility", - "page": 7, - "collapsed": true - }, - { - "type": "inset", - "page": 7, - "entries": [ - "Some have suggested this item was created as a joke. If so, it was an expensive one. More likely, I think, is that the obvious defect resulted from an oversight on the part of the creator. This happens among the learned more often than they would care to admit." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Belt of Pankration", - "page": 7, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Belt of the Wide Earth", - "page": 7, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Blanket of Healing", - "page": 7, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bone of Animation", - "page": 7, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bone of Bruising", - "page": 7, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Boots of Carrying", - "page": 7, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bottle of Containment", - "page": 7, - "collapsed": true - }, - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0002.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0003.webp" - } - } - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bottle of Fireflies", - "page": 8, - "collapsed": true - }, - { - "type": "inset", - "page": 8, - "entries": [ - "This is a better use for wine than most I've seen" - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bottle of Moonlight", - "page": 8, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bracelet of Animal Speech", - "page": 8, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bracers of Lightning", - "page": 8, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bracers of Wind", - "page": 8, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bridle of Control", - "page": 8, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bridle of Speaking", - "page": 8, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bridle of Wings", - "page": 8, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Brooch of Bones", - "page": 8, - "collapsed": true - }, - { - "type": "inset", - "page": 8, - "entries": [ - "A rather ghoulish item to wear, especially in social situations. But decidedly useful when there are necromancers about." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Broom of Serving", - "page": 9, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Buckle of Armor", - "page": 9, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Buckle of Protection", - "page": 9, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Buckle of Weaponry", - "page": 9, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Bugle of Reviving", - "page": 9, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Button of Blasting", - "page": 9, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Button of Rosy Vision", - "page": 9, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Cage of Entrapment", - "page": 9, - "collapsed": true - }, - { - "type": "inset", - "page": 9, - "entries": [ - "I have more than once used this device to move wild beasts away from a settlement. But sometimes the Balance requires the beast be killed, and other times that it be left free to ravage the settlement." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Cameo of Appearance", - "page": 9, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Candle of Protection", - "page": 10, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Cane of Armament", - "page": 10, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Cane of Detection", - "page": 10, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Cape of Disguise", - "page": 10, - "collapsed": true - }, - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0004.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0005.webp" - } - } - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Cape of Reeking", - "page": 10, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Cat's Eye Marble", - "page": 10, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Chalice of Colors", - "page": 10, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Chalice of Detection", - "page": 10, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Chalice of Identification", - "page": 10, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Claw of Magical Theft", - "page": 11, - "collapsed": true - }, - { - "type": "inset", - "page": 11, - "entries": [ - "Having been attacked with this item, I can assure you it is a most uncomfortable experience." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Cloak of the Phoenix", - "page": 11, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Crown of Leadership", - "page": 11, - "collapsed": true - }, - { - "type": "inset", - "page": 11, - "entries": [ - "Some are born to lead, while others require a little bit of magical assistance." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Crystal of Alacrity", - "page": 11, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Crystal of Aquatic Action", - "page": 11, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Cube of Abilities", - "page": 11, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0006.webp" - } - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Cube of Luck", - "page": 11, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Curtain of Spying", - "page": 11, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Cymbals of Crashing", - "page": 11, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Deck of Chance", - "page": 12, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0007.webp" - } - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Divan of Divination", - "page": 12, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Drum of Silence", - "page": 12, - "collapsed": true - }, - { - "type": "inset", - "page": 12, - "entries": [ - "Leomund told me he used this device to neutralize both troublesome spellcasters and tedious dinner guests. Leomund could be a rather frivolous fellow." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Drums of Panic", - "page": 12, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Dust of Sleeping", - "page": 12, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Egg of Fog", - "page": 12, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Eyepatch of Sight", - "page": 13, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Fan of Dancing", - "page": 13, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Flute of Courage", - "page": 13, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Flute of Faerie", - "page": 13, - "collapsed": true - }, - { - "type": "inset", - "page": 13, - "entries": [ - "This material comes from the plane of Frostfell and is manufactured by the eladrin servants of the Frost Lord. A devious creature is that one, and you should be wary if you meet him." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Frostfallian Diamond Dust", - "page": 13, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Gauntlets of Dexterity", - "page": 13, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Gauntlets of the Storm", - "page": 13, - "collapsed": true - }, - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0008.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0009.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0010.webp" - } - } - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Gavel of Authority", - "page": 14, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Globe of Sunlight", - "page": 14, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Gloves of the Grappler", - "page": 14, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Gloves of the Starry Sky", - "page": 14, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Goggles of the Golden Sun", - "page": 14, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Golden Tongue", - "page": 14, - "collapsed": true - }, - { - "type": "inset", - "page": 14, - "entries": [ - "I cannot claim to be a poet. Perhaps others will find this item of more use." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Gong of Earthquakes", - "page": 14, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Gong of Celestial Summoning", - "page": 14, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Gong of Whirlwinds", - "page": 15, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Greenstone Amulet", - "page": 15, - "collapsed": true - }, - { - "type": "inset", - "page": 15, - "entries": [ - "My peculiar philosophy means that I make many enemies and accrue few allies. I will confess to you, trusted colleagues, that I have possessed one of these items for many years, and it has been invaluable." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Hammersphere", - "page": 15, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Handkerchief of Length", - "page": 15, - "collapsed": true - }, - { - "type": "inset", - "page": 15, - "entries": [ - "There was a time when I would destroy any magic item that I had no use for, believing this was the best way to preserve the Balance. An immature belief. I destroyed one of these harps during that period, and I regret it now, for they are remarkable devices." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Harp of Questing", - "page": 15, - "collapsed": true - }, - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0011.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0012.webp" - } - } - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Harp of Silence", - "page": 16, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Harp of Thunder", - "page": 16, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Hasp of Locking", - "page": 16, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Heart of Hearing", - "page": 16, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Heart of Stone", - "page": 16, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Horn of Four Winds", - "page": 16, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Horn of Plenty", - "page": 16, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Horn of the Tritons", - "page": 16, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Icy Strand of the North", - "page": 16, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Impervious Vestment", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Infinite Scroll Case", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Inkwell of Scrollmaking", - "page": 17, - "collapsed": true - }, - { - "type": "inset", - "page": 17, - "entries": [ - "This item also reduces the cost of transcribing a spell to your spell book. It is a deceptively powerful tool." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Iron Heart", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Jug of Jade", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Jug of Jesting", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Kettle of Drumming", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Key of Opening", - "page": 17, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Ladle of Curing", - "page": 17, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0013.webp" - } - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Lamp of Darkness", - "page": 18, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Lamp of Djinni Summoning", - "page": 18, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Lamp of Honesty", - "page": 18, - "collapsed": true - }, - { - "type": "inset", - "page": 18, - "entries": [ - "It may surprise you to learn that this item was first devised by Rary, who was a master of mental magic. Tenser considered him a mediocre wizard and gave him the nickname \"Medium Rary.\" Rary had his revenge, and much strife followed." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Leaf of Colors", - "page": 18, - "collapsed": true - }, - { - "type": "inset", - "page": 18, - "entries": [ - "It is the rare adventurer who does not occasionally fall from a great height. This item is relatively simple to manufacture but is infinitely useful." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Leaf of Falling", - "page": 18, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Lens of Lighting", - "page": 18, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Lens of Perspicacity", - "page": 18, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Libram of Evaluation", - "page": 18, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Libram of Identification", - "page": 18, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0014.webp" - } - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Log of Burning", - "page": 19, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Mask of Comedy", - "page": 19, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Mask of Disguise", - "page": 19, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Mask of Tragedy", - "page": 19, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0015.webp" - } - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Medallion of Empathy", - "page": 19, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Medallion of Gargoyles", - "page": 19, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Mirror of Divination", - "page": 19, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Mirror of Images", - "page": 20, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Mirror of Reading", - "page": 20, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Mirror of Recall", - "page": 20, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Mirror of Seeing", - "page": 20, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Muzzle of Training", - "page": 20, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Nail of Pointing", - "page": 20, - "collapsed": true - }, - { - "type": "inset", - "page": 20, - "entries": [ - "I may be unusual in that I consider items such as this to be far more powerful than something like a {@item necklace of fireballs} or a {@item wand of lightning bolts}. Using this simple device, I've tracked down countless lost books and relics, and have thereby learned many forgotten secrets of the ancients." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Necklace of Glittering", - "page": 20, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Needle of Mending", - "page": 20, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Net of Landing", - "page": 20, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Net of Snaring", - "page": 20, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Nightcap of Vision", - "page": 21, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Oars of Rowing", - "page": 21, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Ointment of Soothing", - "page": 21, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Orb of Storms", - "page": 21, - "collapsed": true - }, - { - "type": "inset", - "page": 21, - "entries": [ - "It should not surprise you to learn that this orb was originally designed by Otiluke, who was a connoisseur of such magical devices." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Parchment of Rolling", - "page": 21, - "collapsed": true - }, - { - "type": "gallery", - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0016.webp" - } - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0017.webp" - } - } - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Periapt of the Sullen Seas", - "page": 22, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Pipe of Smoking", - "page": 22, - "collapsed": true - }, - { - "type": "inset", - "page": 22, - "entries": [ - "According to a persistent stereotype, wizards have a weakness for pipes. I cannot determine where this idea originated. I find the habit repellent, and I know Bigby shared my opinion." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Pole of Rescue", - "page": 22, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Portable Bridge", - "page": 22, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Pouch of Plenty", - "page": 22, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Pouch of Travelling", - "page": 22, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0018.webp" - } - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Quill of Forgery", - "page": 23, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Quill of Necromancy", - "page": 23, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Quill of Truth", - "page": 23, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Rake of Smoothing", - "page": 23, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Rake of Tracking", - "page": 23, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Rattle of Death", - "page": 23, - "collapsed": true - }, - { - "type": "inset", - "page": 23, - "entries": [ - "An object of remarkable and alarming potency, and few individuals in the multiverse can stand before it. I will not comment on rumors that I have such an object in my vaults." - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0019.webp" - } - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Rattle of Elements", - "page": 23, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Robe of Thunder", - "page": 23, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Rudder of Guidance", - "page": 23, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Saw of Cutting", - "page": 24, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Sandals of the Light Step", - "page": 24, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Scepter of Light", - "page": 24, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Screaming Lantern", - "page": 24, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Scrimshaw Hand Mirror", - "page": 24, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Scroll of Writing", - "page": 24, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Seeds of Growth", - "page": 24, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Seeds of Wealth", - "page": 24, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Shovel of Animation", - "page": 24, - "collapsed": true - }, - { - "type": "inset", - "page": 24, - "entries": [ - "There is some debate around the ethics of using necromantic magic such as this. I care nothing for such frivolous discussions. Magic is neither good nor evil, it simply is. My only consideration is whether a particular spell or item will enhance the Balance or diminish it." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Shovel of Digging", - "page": 25, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Slate of Identification", - "page": 25, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Snuffer of Dousing", - "page": 25, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Snuffer of Serving", - "page": 25, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Soap of True Washing", - "page": 25, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Spoon of Magic Medicine", - "page": 25, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Stormfire Amulet", - "page": 25, - "collapsed": true - }, - { - "type": "inset", - "page": 25, - "entries": [ - "Another very powerful item, with much potential to disrupt the Balance. Perhaps we are better off destroying such as this\u2014I am torn on the matter." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "String of Lashing", - "page": 25, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "String of Pearls", - "page": 25, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "String of Shackling", - "page": 26, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "String of Warding", - "page": 26, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Talisman of Exemplary Healing", - "page": 26, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Tent of Luxury", - "page": 26, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Tent of Warning", - "page": 26, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Troll Gut Rope", - "page": 26, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Twisted Claw", - "page": 26, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Unicorn Pendant", - "page": 26, - "collapsed": true - }, - { - "type": "inset", - "page": 26, - "entries": [ - "I have been called both \"good\" and \"evil\" so many times that the labels barely mean anything to me. Still, if any creature in the multiverse is pure, innocent, and noble, it is a {@creature unicorn}. And even a unicorn can disrupt the Balance." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Urn of Purification", - "page": 26, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Vampire Torc", - "page": 26, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Vest of Missile Protection", - "page": 27, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Vestments of Power", - "page": 27, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Water Cloak", - "page": 27, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Wax of Fabrication", - "page": 27, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0020.webp" - } - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Wax of Hearing", - "page": 28, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Wheel of Burning", - "page": 28, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Wheel of Flying", - "page": 28, - "collapsed": true - }, - { - "type": "inset", - "page": 28, - "entries": [ - "I think the inspiration for this device may have been taken from a peculiar world I visit from time to time. Real magic is rare there, while gnome-like gadgetry is very advanced indeed. In this place, they use wheels to control steel vehicles, some of which traverse the land, some the water, and others the air." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Whistle of Beasts", - "page": 28, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Whistle of Stopping", - "page": 28, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "White Cloak of the Spider", - "page": 28, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Wink Brooch", - "page": 28, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Wrestling Oil", - "page": 28, - "collapsed": true - }, - { - "type": "inset", - "page": 29, - "entries": [ - "Alliteration is not a sound basis on which to conduct serious magical research. The Balance is left in tatters due to nonsense such as this." - ] - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Xylophone of Xenomorphy", - "page": 29, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Yoke of Flight", - "page": 29, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Yoke of Obedience", - "page": 29, - "collapsed": true - }, - { - "type": "statblock", - "tag": "item", - "source": "MToMM", - "name": "Zoster of Zeal", - "page": 29, - "collapsed": true - } - ] - }, - { - "type": "inset", - "page": 29, - "entries": [ - "Perhaps it is fitting that we end this catalog with zeal, for I concede I possess the zeal of a convert. Having spent my youth in pursuit of power, I am now zealous for the Balance. Consideration of it dominates my waking thoughts.", - "Many have suggested that I should seek out the Good instead. In my experience, the word has been relativized into meaninglessness, and is often a cipher for mere tribalism and prejudice, while other times it describes a banal sentimentalism. I have no use for these.", - "Others have suggested that I ought to be a champion of Law. But I have been to Mechanus and seen a million machines march in lock-step, with not an original thought between them. This is not the future I wish.", - "No, our world depends upon all these things and more, upon a vivacious mix of the opposing, the contrary, and the contradictory. This is the Balance, and this is what I have pledged to uphold." - ] - } - ] - }, - { - "type": "section", - "name": "Random Magic Item Tables", - "page": 30, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0021.webp" - } - }, - "The following tables may be used in place of the corresponding magic item tables in {@book chapter 7|DMG|7} of the {@book Dungeon Master's Guide|DMG}.", - { - "type": "statblock", - "tag": "table", - "source": "MToMM", - "name": "Uncommon Magic Items (Table F)", - "page": 30, - "collapsed": true - }, - { - "type": "statblock", - "tag": "table", - "source": "MToMM", - "name": "Rare Magic Items (Table G)", - "page": 31, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0022.webp" - } - }, - { - "type": "statblock", - "tag": "table", - "source": "MToMM", - "name": "Very Rare Magic Items (Table H)", - "page": 32, - "collapsed": true - }, - { - "type": "statblock", - "tag": "table", - "source": "MToMM", - "name": "Legendary Magic Items (Table I)", - "page": 32, - "collapsed": true - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0023.webp" - } - } - ] - } - ] - } - ], - "table": [ - { - "name": "Legendary Magic Items (Table I)", - "source": "MToMM", - "page": 32, - "colLabels": [ - "d100", - "Magic Item" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "01-11", - "{@item Ball of Power|MToMM}" - ], - [ - "12-22", - "{@item Greenstone Amulet|MToMM}" - ], - [ - "23-33", - "{@item Impervious Vestment|MToMM}" - ], - [ - "34-44", - "{@item Rattle of Death|MToMM}" - ], - [ - "45-55", - "{@item Spoon of Magic Medicine|MToMM}" - ], - [ - "56-66", - "{@item Stormfire Amulet|MToMM}" - ], - [ - "67-77", - "{@item Unicorn Pendant|MToMM}" - ], - [ - "78-88", - "{@item Vampire Torc|MToMM}" - ], - [ - "89-00", - "{@item Vestments of Power|MToMM}" - ] - ] - }, - { - "name": "Rare Magic Items (Table G)", - "source": "MToMM", - "page": 31, - "colLabels": [ - "d100", - "Magic Item" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "01", - "{@item Anklet of Hobbling|MToMM}" - ], - [ - "02", - "{@item Aquamarine of Spell Extending|MToMM}" - ], - [ - "03", - "{@item Armband of Healing|MToMM}" - ], - [ - "04", - "{@item Armband of Strength|MToMM}" - ], - [ - "05-06", - "{@item Badge of Freedom|MToMM}" - ], - [ - "07", - "{@item Badge of Valor|MToMM}" - ], - [ - "08", - "{@item Bag of Flame|MToMM}" - ], - [ - "09", - "{@item Balance of Judgement|MToMM}" - ], - [ - "10", - "{@item Bead of Accuracy|MToMM}" - ], - [ - "11-12", - "{@item Beady Eye|MToMM}" - ], - [ - "13", - "{@item Bell of Freedom|MToMM}" - ], - [ - "14", - "{@item Blanket of Healing|MToMM}" - ], - [ - "15", - "{@item Bone of Bruising|MToMM}" - ], - [ - "16", - "{@item Bracelet of Animal Speech|MToMM}" - ], - [ - "17-18", - "{@item Bracers of Lightning|MToMM}" - ], - [ - "19", - "{@item Bracers of Wind|MToMM}" - ], - [ - "20", - "{@item Bridle of Speaking|MToMM}" - ], - [ - "21", - "{@item Bridle of Wings|MToMM}" - ], - [ - "22", - "{@item Buckle of Protection|MToMM}" - ], - [ - "23-24", - "{@item Bugle of Reviving|MToMM}" - ], - [ - "25", - "{@item Button of Blasting|MToMM}" - ], - [ - "26", - "{@item Button of Rosy Vision|MToMM}" - ], - [ - "27", - "{@item Cage of Entrapment|MToMM}" - ], - [ - "28", - "{@item Cameo of Appearance|MToMM}" - ], - [ - "29-30", - "{@item Candle of Protection|MToMM}" - ], - [ - "31", - "{@item Cymbals of Crashing|MToMM}" - ], - [ - "32", - "{@item Divan of Divination|MToMM}" - ], - [ - "33", - "{@item Dust of Sleeping|MToMM}" - ], - [ - "34", - "{@item Eyepatch of Sight|MToMM}" - ], - [ - "35-36", - "{@item Fan of Dancing|MToMM}" - ], - [ - "37", - "{@item Gauntlets of Dexterity|MToMM}" - ], - [ - "38", - "{@item Gauntlets of the Storm|MToMM}" - ], - [ - "39", - "{@item Gavel of Authority|MToMM}" - ], - [ - "40", - "{@item Gloves of the Starry Sky|MToMM}" - ], - [ - "41-42", - "{@item Goggles of the Golden Sun|MToMM}" - ], - [ - "43", - "{@item Golden Tongue|MToMM}" - ], - [ - "44", - "{@item Gong of Earthquakes|MToMM}" - ], - [ - "45", - "{@item Gong of Whirlwinds|MToMM}" - ], - [ - "46", - "{@item Hammersphere|MToMM}" - ], - [ - "47-48", - "{@item Harp of Questing|MToMM}" - ], - [ - "49", - "{@item Heart of Stone|MToMM}" - ], - [ - "50", - "{@item Horn of Four Winds|MToMM}" - ], - [ - "51", - "{@item Icy Strand of the North|MToMM}" - ], - [ - "52", - "{@item Inkwell of Scrollmaking|MToMM}" - ], - [ - "53-54", - "{@item Jug of Jesting|MToMM}" - ], - [ - "55", - "{@item Ladle of Curing|MToMM}" - ], - [ - "56", - "{@item Lamp of Darkness|MToMM}" - ], - [ - "57", - "{@item Lamp of Honesty|MToMM}" - ], - [ - "58", - "{@item Leaf of Colors|MToMM}" - ], - [ - "59-60", - "{@item Leaf of Falling|MToMM}" - ], - [ - "61", - "{@item Lens of Perspicacity|MToMM}" - ], - [ - "62", - "{@item Mask of Disguise|MToMM}" - ], - [ - "63", - "{@item Mask of Tragedy|MToMM}" - ], - [ - "64", - "{@item Medallion of Gargoyles|MToMM}" - ], - [ - "65-66", - "{@item Mirror of Divination|MToMM}" - ], - [ - "67", - "{@item Mirror of Images|MToMM}" - ], - [ - "68", - "{@item Mirror of Seeing|MToMM}" - ], - [ - "69", - "{@item Net of Landing|MToMM}" - ], - [ - "70", - "{@item Net of Snaring|MToMM}" - ], - [ - "71-72", - "{@item Ointment of Soothing|MToMM}" - ], - [ - "73", - "{@item Periapt of the Sullen Seas|MToMM}" - ], - [ - "74", - "{@item Pouch of Plenty|MToMM}" - ], - [ - "75", - "{@item Quill of Necromancy|MToMM}" - ], - [ - "76", - "{@item Rake of Smoothing|MToMM}" - ], - [ - "77-78", - "{@item Rattle of Elements|MToMM}" - ], - [ - "79", - "{@item Robe of Thunder|MToMM}" - ], - [ - "80", - "{@item Sandals of the Light Step|MToMM}" - ], - [ - "81", - "{@item Scrimshaw Hand Mirror|MToMM}" - ], - [ - "82", - "{@item Seeds of Wealth|MToMM}" - ], - [ - "83-84", - "{@item Shovel of Animation|MToMM}" - ], - [ - "85", - "{@item Snuffer of Serving|MToMM}" - ], - [ - "86", - "{@item String of Shackling|MToMM}" - ], - [ - "87", - "{@item String of Warding|MToMM}" - ], - [ - "88", - "{@item Talisman of Exemplary Healing|MToMM}" - ], - [ - "89-90", - "{@item Tent of Luxury|MToMM}" - ], - [ - "91", - "{@item Vest of Missile Protection|MToMM}" - ], - [ - "92", - "{@item Water Cloak|MToMM}" - ], - [ - "93", - "{@item Wax of Fabrication|MToMM}" - ], - [ - "94", - "{@item Wheel of Burning|MToMM}" - ], - [ - "95-96", - "{@item Whistle of Beasts|MToMM}" - ], - [ - "97", - "{@item White Cloak of the Spider|MToMM}" - ], - [ - "98", - "{@item Wink Brooch|MToMM}" - ], - [ - "99-00", - "{@item Yoke of Obedience|MToMM}" - ] - ] - }, - { - "name": "Uncommon Magic Items (Table F)", - "source": "MToMM", - "page": 30, - "colLabels": [ - "d100", - "Magic Item" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "01", - "{@item Anchor of Seafaring|MToMM}" - ], - [ - "02", - "{@item Anklet of Levitation|MToMM}" - ], - [ - "03", - "{@item Anklet of Walking|MToMM}" - ], - [ - "04", - "{@item Armored Gi|MToMM}" - ], - [ - "05-06", - "{@item Bead of Dew|MToMM}" - ], - [ - "07", - "{@item Bellows of Breath|MToMM}" - ], - [ - "08", - "{@item Bellows of Strong Wind|MToMM}" - ], - [ - "09", - "{@item Belt of Pankration|MToMM}" - ], - [ - "10", - "{@item Bone of Animation|MToMM}" - ], - [ - "11-12", - "{@item Boots of Carrying|MToMM}" - ], - [ - "13", - "{@item Bottle of Containment|MToMM}" - ], - [ - "14", - "{@item Bottle of Fireflies|MToMM}" - ], - [ - "15", - "{@item Bottle of Moonlight|MToMM}" - ], - [ - "16", - "{@item Bridle of Control|MToMM}" - ], - [ - "17-18", - "{@item Brooch of Bones|MToMM}" - ], - [ - "19", - "{@item Broom of Serving|MToMM}" - ], - [ - "20", - "{@item Buckle of Weaponry|MToMM}" - ], - [ - "21", - "{@item Cane of Armament|MToMM}" - ], - [ - "22", - "{@item Cane of Detection|MToMM}" - ], - [ - "23-24", - "{@item Cape of Disguise|MToMM}" - ], - [ - "25", - "{@item Cape of Reeking|MToMM}" - ], - [ - "26-27", - "{@item Cat's Eye Marble|MToMM}" - ], - [ - "28", - "{@item Chalice of Colors|MToMM}" - ], - [ - "29", - "{@item Chalice of Detection|MToMM}" - ], - [ - "30-31", - "{@item Chalice of Identification|MToMM}" - ], - [ - "32", - "{@item Crystal of Alacrity|MToMM}" - ], - [ - "33", - "{@item Crystal of Aquatic Action|MToMM}" - ], - [ - "34", - "{@item Cube of Luck|MToMM}" - ], - [ - "35", - "{@item Curtain of Spying|MToMM}" - ], - [ - "36-37", - "{@item Drum of Silence|MToMM}" - ], - [ - "38", - "{@item Drums of Panic|MToMM}" - ], - [ - "39", - "{@item Egg of Fog|MToMM}" - ], - [ - "40", - "{@item Flute of Courage|MToMM}" - ], - [ - "41", - "{@item Gloves of the Grappler|MToMM}" - ], - [ - "42-43", - "{@item Handkerchief of Length|MToMM}" - ], - [ - "44", - "{@item Harp of Silence|MToMM}" - ], - [ - "45-46", - "{@item Hasp of Locking|MToMM}" - ], - [ - "47", - "{@item Heart of Hearing|MToMM}" - ], - [ - "48", - "{@item Horn of Plenty|MToMM}" - ], - [ - "49-50", - "{@item Infinite Scroll Case|MToMM}" - ], - [ - "51", - "{@item Kettle of Drumming|MToMM}" - ], - [ - "52", - "{@item Key of Opening|MToMM}" - ], - [ - "53", - "{@item Lens of Lighting|MToMM}" - ], - [ - "54", - "{@item Libram of Evaluation|MToMM}" - ], - [ - "55-56", - "{@item Libram of Identification|MToMM}" - ], - [ - "57", - "{@item Log of Burning|MToMM}" - ], - [ - "58-59", - "{@item Mask of Comedy|MToMM}" - ], - [ - "60", - "{@item Medallion of Empathy|MToMM}" - ], - [ - "61", - "{@item Mirror of Reading|MToMM}" - ], - [ - "62-63", - "{@item Muzzle of Training|MToMM}" - ], - [ - "64", - "{@item Nail of Pointing|MToMM}" - ], - [ - "65", - "{@item Necklace of Glittering|MToMM}" - ], - [ - "66", - "{@item Needle of Mending|MToMM}" - ], - [ - "67", - "{@item Nightcap of Vision|MToMM}" - ], - [ - "68-69", - "{@item Oars of Rowing|MToMM}" - ], - [ - "70", - "{@item Parchment of Rolling|MToMM}" - ], - [ - "71", - "{@item Pipe of Smoking|MToMM}" - ], - [ - "72", - "{@item Pole of Rescue|MToMM}" - ], - [ - "73", - "{@item Pouch of Travelling|MToMM}" - ], - [ - "74-75", - "{@item Quill of Forgery|MToMM}" - ], - [ - "76", - "{@item Quill of Truth|MToMM}" - ], - [ - "77", - "{@item Rake of Tracking|MToMM}" - ], - [ - "78-79", - "{@item Saw of Cutting|MToMM}" - ], - [ - "80", - "{@item Scepter of Light|MToMM}" - ], - [ - "81-82", - "{@item Screaming Lantern|MToMM}" - ], - [ - "83", - "{@item Scroll of Writing|MToMM}" - ], - [ - "84", - "{@item Seeds of Growth|MToMM}" - ], - [ - "85", - "{@item Shovel of Digging|MToMM}" - ], - [ - "86", - "{@item Slate of Identification|MToMM}" - ], - [ - "87-88", - "{@item Snuffer of Dousing|MToMM}" - ], - [ - "89", - "{@item Soap of True Washing|MToMM}" - ], - [ - "90", - "{@item String of Lashing|MToMM}" - ], - [ - "91", - "{@item String of Pearls|MToMM}" - ], - [ - "92", - "{@item Tent of Warning|MToMM}" - ], - [ - "93-94", - "{@item Troll Gut Rope|MToMM}" - ], - [ - "95", - "{@item Urn of Purification|MToMM}" - ], - [ - "96", - "{@item Wax of Hearing|MToMM}" - ], - [ - "97", - "{@item Wheel of Flying|MToMM}" - ], - [ - "98", - "{@item Whistle of Stopping|MToMM}" - ], - [ - "99-00", - "{@item Wrestling Oil|MToMM}" - ] + "You can use an action to open the bag and expend 3 charges to cause thin and wispy flames to emerge and wreathe your body. You gain immunity to fire damage for 10 minutes." + ] + } + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Very Rare Magic Items (Table H)", + "name": "Bagpipes of Droning", "source": "MToMM", - "page": 32, - "colLabels": [ - "d100", - "Magic Item" + "page": 6, + "type": "INS", + "rarity": "very rare", + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": "{@dice 1d3}", + "charges": 3, + "entries": [ + "You must be proficient with wind instruments to use these {@item bagpipes|PHB}. They have 3 charges. You can use an action to play them and expend 1 charge to create a dull, droning noise that sends creatures into a magical slumber. Roll {@dice 10d8}; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of you are affected in ascending order of their current hit points (ignoring {@condition unconscious} creatures).", + "Starting with the creature that has the lowest current hit points, each creature affected falls {@condition unconscious} for 1 minute, or until the sleeper takes damage. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.", + "Undead and creatures immune to being {@condition charmed} aren't affected by this item. The {@item bagpipes|PHB} regain {@dice 1d3} expended charges daily at dawn." ], - "colStyles": [ - "col-1 text-center", - "col-11" + "lootTables": [ + "Very Rare Magic Items (Table H)|MToMM" ], - "rows": [ - [ - "01-03", - "{@item Bagpipes of Droning|MToMM}" - ], - [ - "04-07", - "{@item Balance of Power|MToMM}" - ], - [ - "08-10", - "{@item Banner of the Storm's Eye|MToMM}" - ], - [ - "11-14", - "{@item Belt of Naked Invisibility|MToMM}" - ], - [ - "15-18", - "{@item Belt of the Wide Earth|MToMM}" - ], - [ - "19-22", - "{@item Buckle of Armor|MToMM}" - ], - [ - "23-25", - "{@item Claw of Magical Theft|MToMM}" - ], - [ - "26-29", - "{@item Cloak of the Phoenix|MToMM}" - ], - [ - "30-33", - "{@item Crown of Leadership|MToMM}" - ], - [ - "34-37", - "{@item Cube of Abilities|MToMM}" - ], - [ - "38-40", - "{@item Deck of Chance|MToMM}" - ], - [ - "41-44", - "{@item Flute of Faerie|MToMM}" - ], - [ - "45-47", - "{@item Frostfallian Diamond Dust|MToMM}" - ], - [ - "48-51", - "{@item Globe of Sunlight|MToMM}" - ], - [ - "52-54", - "{@item Gong of Celestial Summoning|MToMM}" - ], - [ - "55-58", - "{@item Harp of Thunder|MToMM}" - ], - [ - "59-61", - "{@item Horn of the Tritons|MToMM}" - ], - [ - "62-65", - "{@item Iron Heart|MToMM}" - ], - [ - "66-68", - "{@item Jug of Jade|MToMM}" - ], - [ - "69-72", - "{@item Lamp of Djinni Summoning|MToMM}" - ], - [ - "73-75", - "{@item Mirror of Recall|MToMM}" - ], - [ - "76-79", - "{@item Orb of Storms|MToMM}" - ], - [ - "80-82", - "{@item Portable Bridge|MToMM}" - ], - [ - "83-86", - "{@item Rudder of Guidance|MToMM}" - ], - [ - "87-89", - "{@item Twisted Claw|MToMM}" - ], - [ - "90-93", - "{@item Xylophone of Xenomorphy|MToMM}" - ], - [ - "94-96", - "{@item Yoke of Flight|MToMM}" - ], - [ - "97-00", - "{@item Zoster of Zeal|MToMM}" + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Someone once said that having heard one bagpipe tune, you have heard them all. An overly cynical assessment, but I admit the music is an acquired taste." + ], + "by": "Mordenkainen" + } ] + } + }, + { + "name": "Balance of Judgement", + "source": "MToMM", + "page": 6, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This is a small set of brass scales. When a piece of hair, a scrap of nail, or the like is placed upon one of the trays, the tray rises if the owner of the scrap is of good alignment and sinks if the owner is of evil alignment. For neutral alignments, the tray remains motionless." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" + ] + }, + { + "name": "Balance of Power", + "source": "MToMM", + "page": 6, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "When a gem worth at least 500 gp is placed on the right-hand tray of this neat brass scale, the gem is destroyed and an ability score you select is changed to 20 until the next dawn. There is no effect if your score is already 20 or higher. Once used, this property of the scale can't be used again until the next dawn." + ], + "lootTables": [ + "Very Rare Magic Items (Table H)|MToMM" + ] + }, + { + "name": "Ball of Power", + "source": "MToMM", + "page": 6, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "recharge": "dawn", + "entries": [ + "This crystal sphere is 3 inches wide and glows with a soft, purple light. While holding it in your hand, you can use an action to speak the command word and activate it. It remains activated for 1 minute. During this time, you have resistance to all damage and your Strength score changes to 25. The item has no effect on your Strength score if it is already 25 or higher.", + "Once used, the ball can't be used again until the next dawn." + ], + "lootTables": [ + "Legendary Magic Items (Table I)|MToMM" + ] + }, + { + "name": "Banner of the Storm's Eye", + "source": "MToMM", + "page": 6, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "This military banner is 8 feet long when unfurled. It has a dark blue background with a swirling white pattern in the middle, depicting the overhead view of a hurricane.", + "For 1 hour after the banner is unfurled and held aloft, all creatures within 20 feet of it are immune to being {@condition frightened} and {@condition stunned}. Once used, this property of the banner can't be used again until the next dawn." + ], + "lootTables": [ + "Very Rare Magic Items (Table H)|MToMM" + ] + }, + { + "name": "Bead of Accuracy", + "source": "MToMM", + "page": 6, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "recharge": "dawn", + "entries": [ + "This orange glass bead measures three-fourths of an inch in diameter. You may use an action to cause it to streak toward a creature within 60 feet of you. The target must make a {@dc 15} Dexterity saving throw, and on a failed save the bead strikes and adheres to the target. For as long as the bead adheres to the target, it pulses with a soft light and any ranged weapon attack against the target has advantage. The bead falls off after 1 minute, but otherwise can't be removed except with a {@spell wish} spell.", + "Once the bead is used, it can't be used again until the next dawn." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" ] - } - ], - "item": [ + }, { - "name": "Anchor of Seafaring", + "name": "Bead of Dew", "source": "MToMM", - "page": 5, + "page": 6, "rarity": "uncommon", "wondrous": true, "entries": [ - "This item consists of a 2-foot-long central iron shaft with an upper crosspiece and two curved bars at the base. Attached to it is a 4-foot length of stout, coarse rope. When the anchor is fastened to a vessel and thrown overboard, you can use an action to speak the anchor's command word. The rope magically lengthens until the anchor touches bottom or the rope reaches its maximum length of 1 mile. If you use an action to speak the command word again, the rope shortens back to its original length." + "This green bead is made of chalk and measures an inch in diameter. When dropped in water, it immediately dissolves and purifies up to 1,000 gallons of liquid, rendering it free of poison and disease. It also turns saltwater into fresh water." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Anklet of Hobbling", + "name": "Beady Eye", "source": "MToMM", - "page": 5, + "page": 6, "rarity": "rare", + "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "When this delicate golden chain is placed around the ankle of a creature, the creature has its speed reduced to half. The anklet can only be placed on an unwilling creature if the creature is {@condition incapacitated}.", - "You and any creature you designate when you use the anklet can use an action to remove it. Once every 10 days, the bound creature can make a {@dc 20} Strength ({@skill Athletics}) check. On a success, the creature breaks free and destroys the anklet." + "This object is about half an inch in diameter and is made of multi-colored glass. You can use an action to speak its command word and activate it. It remains activated until 1 hour has passed or you use an action to speak the command word again.", + "While activated, you see through the bead as if it were one of your eyes, so long as the bead remains within 60 feet of you. If the bead is rolled, you must make a successful {@dc 15} Constitution saving throw or become {@condition stunned} from dizziness for {@dice 1d6} rounds.", + "If the bead is destroyed, you must make a successful {@dc 15} Constitution saving throw or become {@condition blinded} until you complete a long rest. If you look at a monster with a gaze attack through the bead, you are affected as if viewing the monster directly.", + "Once the bead is used, it can't be used again until the next dawn." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" + ] + }, + { + "name": "Bell of Freedom", + "source": "MToMM", + "page": 6, + "rarity": "rare", + "wondrous": true, + "charges": "10", + "entries": [ + "This small, golden bell has no clapper. When struck by a metal key, it emits a clear, loud tone and all normal locks within 15 feet of it immediately open. It has no effect on magical locks.", + "The bell can be used ten times. After the tenth time, it cracks and becomes useless." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" @@ -3083,7 +393,7 @@ { "type": "quote", "entries": [ - "Hobbling a creature over an extended period can result in permanent injury and is really a form of torture. I can think of few instances where the Balance is served by gratuitous cruelty." + "An especially useful device for those who are adventuring without a thief in the party. And including a self-confessed thief in the party always seemed to defy logic to me." ], "by": "Mordenkainen" } @@ -3091,209 +401,188 @@ } }, { - "name": "Anklet of Levitation", + "name": "Bellows of Breath", "source": "MToMM", - "page": 5, + "page": 7, "rarity": "uncommon", "wondrous": true, "recharge": "dawn", "entries": [ - "While you wear this anklet, you can use an action to cast the {@spell levitate} spell on yourself. Once used, this property of the anklet can't be used again until the next dawn." - ], - "attachedSpells": [ - "levitate" + "These bellows are made from black rubber and dark wood, with a steel nozzle. You may use an action to pump the bellows causing them to exhale a cloud of green fog in a 20-foot cone. Each creature in that area must make a {@dc 15} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.", + "Once used, this property of the bellows can't be used again until the next dawn." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Anklet of Walking", + "name": "Bellows of Strong Wind", "source": "MToMM", - "page": 5, + "page": 7, "rarity": "uncommon", "wondrous": true, + "recharge": "dawn", "entries": [ - "While wearing this anklet, you can stand on and move across any liquid surface as if it were solid ground." + "These bellows are made from brown leather and hardwood, with a brass nozzle. You may use an action to pump the bellows causing them to exhale a line of strong wind 60 feet long and 10 feet wide for 1 minute. Each creature that starts its turn in the line must succeed on a {@dc 15} Strength saving throw or be pushed 15 feet away from the bellows in a direction following the line.", + "Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to the bellows.", + "The wind disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a {@chance 50} chance to extinguish them.", + "As a bonus action on each of your turns before the effect ends, you can change the direction in which you are pointing the bellows.", + "Once used, this property of the bellows can't be used again until the next dawn." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Aquamarine of Spell Extending", + "name": "Belt of Naked Invisibility", "source": "MToMM", - "page": 5, - "rarity": "rare", - "reqAttune": "by a sorcerer, warlock, or wizard", - "reqAttuneTags": [ - { - "class": "sorcerer" - }, - { - "class": "warlock" - }, - { - "class": "wizard" - } + "page": 7, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "While wearing this belt, you can turn {@condition invisible} as an action. The belt also turns {@condition invisible}, but anything else you are wearing or carrying does not turn {@condition invisible}. You remain {@condition invisible} until the belt is removed, until you {@action attack} or {@action cast a spell}, or until you use a bonus action to become visible again." ], + "lootTables": [ + "Very Rare Magic Items (Table H)|MToMM" + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Some have suggested this item was created as a joke. If so, it was an expensive one. More likely, I think, is that the obvious defect resulted from an oversight on the part of the creator. This happens among the learned more often than they would care to admit." + ], + "by": "Mordenkainen" + } + ] + } + }, + { + "name": "Belt of Pankration", + "source": "MToMM", + "page": 7, + "rarity": "uncommon", + "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "rechargeAmount": 3, - "charges": 3, "entries": [ - "This blue stone is fashioned in the shape of a crane and has 3 charges. While holding it, you can use a bonus action to expend a charge and double the duration of any spell cast using a spell slot of 6th level or lower that has a duration of at least 1 minute. The aquamarine regains all expended charges daily at dawn." + "This dark leather belt is decorated with plates of patterned brass. While wearing it, you may use a bonus action to make an unarmed attack against any creature you are {@action grapple|PHB|grappling}, provided you have a free hand." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Armband of Healing", + "name": "Belt of the Wide Earth", "source": "MToMM", - "page": 5, - "rarity": "rare", + "page": 7, + "rarity": "very rare", + "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "This copper armband bears the insignia of two stags prancing around a staff. While wearing this armband, any healing spell you cast cures the maximum number of hit points. Once used, this property of the armband can't be used again until the next dawn." + "This thick leather belt is full of cracks and fissures and is fastened by a heavy buckle of obsidian. While wearing this belt, {@quickref difficult terrain||3} doesn't cost you extra movement and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.", + "In addition, you can use an action and cast the {@spell teleport} spell. Once used, this property of the belt can't be used again until the next dawn." + ], + "attachedSpells": [ + "teleport" ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Armband of Strength", + "name": "Blanket of Healing", "source": "MToMM", - "page": 5, + "page": 7, "rarity": "rare", - "reqAttune": true, "wondrous": true, - "ability": { - "static": { - "str": 20 - } - }, "entries": [ - "This thick, bronze armband is engraved with the image of two bulls butting horns. Your Strength score is 20 while you wear this item. It has no effect on you if your Strength is 20 or higher without it." + "This woolen blanket is 4 feet square and has a pattern of red and white stripes. If you cover yourself with the blanket while taking a short rest, you regain the maximum number of hit points for any Hit Dice you spend." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Armored Gi", + "name": "Bone of Animation", "source": "MToMM", - "page": 5, + "page": 7, "rarity": "uncommon", "reqAttune": true, "wondrous": true, - "bonusAc": "+1", - "bonusSavingThrow": "+1", + "recharge": "dawn", "entries": [ - "This item consists of a white cotton jacket and reinforced trousers with a heavy black cotton belt. You gain a +1 bonus to AC and saving throws while wearing this gi if you are wearing no armor and using no shield." + "This item appears to be a regular human upper arm bone. While holding the bone you can use an action to speak the command word and turn the bone into a {@creature skeleton}. The {@creature skeleton} reverts to bone form after 1 hour or when it drops to 0 hit points.", + "The {@creature skeleton} is friendly to you and your companions for the duration. Roll initiative for the {@creature skeleton}, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the {@creature skeleton}, it defends itself from hostile creatures but otherwise takes no actions.", + "Once the bone is used, it can't be used again until the next dawn." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Badge of Freedom", + "name": "Bone of Bruising", "source": "MToMM", - "page": 5, - "conditionImmune": [ - "paralyzed", - "restrained" - ], + "page": 7, "rarity": "rare", "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "This silver pin has gilt edges and is shaped like a tiny pair of wings. While wearing it, magic can neither reduce your speed nor cause you to be {@condition paralyzed} or {@condition restrained}." + "This item appears to be a regular human shin bone. You can use a bonus action to toss this bone into the air and speak the command word. When you do so, the bone begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. When you make the attack, you do so with an attack bonus of {@hit 5}. The bone inflicts {@damage 1d4 + 3} bludgeoning damage.", + "While the bone hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the bone to attack one creature within 5 feet of it.", + "After the hovering bone attacks for the fourth time it falls to the ground. Once used, this property of the bone can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Badge of Valor", + "name": "Boots of Carrying", "source": "MToMM", - "page": 5, - "rarity": "rare", - "reqAttune": true, + "page": 7, + "rarity": "uncommon", "wondrous": true, "entries": [ - "This gold badge is engraved with a lion's head surrounded by a circle of aquamarines. While wearing it, each friendly creature within 20 feet of you (including you) has advantage on saving throws against being {@condition frightened}." + "While you wear these brown leather boots, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Bag of Flame", + "name": "Bottle of Containment", "source": "MToMM", - "page": 5, - "immune": [ - "fire" - ], - "rarity": "rare", - "reqAttune": true, + "page": 7, + "rarity": "uncommon", "wondrous": true, - "recharge": "dawn", - "rechargeAmount": "{@dice 1d3}", - "charges": 3, "entries": [ - "This burlap sack is flame-red and feels hot to the touch. The bag has 3 charges for the following properties. It regains {@dice 1d3} expended charges daily at dawn.", - { - "type": "entries", - "name": "Flame Sheet", - "entries": [ - "You can use an action to open the bag and expend 1 charge to cause a thin sheet of flames to shoot forth. Each creature in a 15-foot cone must make a {@dc 15} Dexterity saving throw. A creature takes {@damage 3d6} fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried." - ] - }, - { - "type": "entries", - "name": "Summon Fire Snake", - "entries": [ - "You can use an action to reach into the bag and expend 2 charges to pull out a {@creature fire snake|MM}. The creature is friendly to you and your companions. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the {@creature fire snake|MM}, it defends itself from hostile creatures but otherwise takes no actions." - ] - }, - { - "type": "entries", - "name": "Fiery Shield", - "entries": [ - "You can use an action to open the bag and expend 3 charges to cause thin and wispy flames to emerge and wreathe your body. You gain immunity to fire damage for 10 minutes." - ] - } + "This 6-inch-tall square glass bottle has a funnel-shaped neck and a rubber stopper. It can hold up to 20 units of any liquid, each unit being either a magic potion or up to 1 gallon of ordinary liquid. While in the bottle, each liquid is contained separately from the others. A liquid may be recalled from the bottle by speaking its name and tipping the bottle upside down. If the bottle is smashed, all the contained liquids are expelled." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Bagpipes of Droning", + "name": "Bottle of Fireflies", "source": "MToMM", - "page": 6, - "type": "INS", - "rarity": "very rare", + "page": 8, + "rarity": "uncommon", "wondrous": true, - "recharge": "dawn", - "rechargeAmount": "{@dice 1d3}", - "charges": 3, + "recharge": "special", "entries": [ - "You must be proficient with wind instruments to use these {@item bagpipes|PHB}. They have 3 charges. You can use an action to play them and expend 1 charge to create a dull, droning noise that sends creatures into a magical slumber. Roll {@dice 10d8}; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of you are affected in ascending order of their current hit points (ignoring {@condition unconscious} creatures).", - "Starting with the creature that has the lowest current hit points, each creature affected falls {@condition unconscious} for 1 minute, or until the sleeper takes damage. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.", - "Undead and creatures immune to being {@condition charmed} aren't affected by this item. The {@item bagpipes|PHB} regain {@dice 1d3} expended charges daily at dawn." + "This squat bottle is made of clear glass and has a cork stopper. When a wineskin of wine is poured into the bottle, the wine is consumed, and the bottle is filled with innumerable tiny lights. The bottle sheds {@quickref Vision and Light||2||bright light} in a 30-foot radius and {@quickref Vision and Light||2||dim light} for an additional 30 feet. You can use an action to command the bottle to expand or reduce its radius of {@quickref Vision and Light||2||bright and dim light} by 5 feet each, to a maximum of 60 feet each or a minimum of 5 feet each. The light lasts for 1 day, after which time it may be reignited with another skin of wine." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ], "fluff": { "entries": [ { "type": "quote", "entries": [ - "Someone once said that having heard one bagpipe tune, you have heard them all. An overly cynical assessment, but I admit the music is an acquired taste." + "This is a better use for wine than most I've seen." ], "by": "Mordenkainen" } @@ -3301,128 +590,136 @@ } }, { - "name": "Balance of Judgement", - "source": "MToMM", - "page": 6, - "rarity": "rare", - "wondrous": true, - "entries": [ - "This is a small set of brass scales. When a piece of hair, a scrap of nail, or the like is placed upon one of the trays, the tray rises if the owner of the scrap is of good alignment and sinks if the owner is of evil alignment. For neutral alignments, the tray remains motionless." - ], - "lootTables": [ - "Rare Magic Items (Table G)|MToMM" - ] - }, - { - "name": "Balance of Power", + "name": "Bottle of Moonlight", "source": "MToMM", - "page": 6, - "rarity": "very rare", + "page": 8, + "rarity": "uncommon", "wondrous": true, "entries": [ - "When a gem worth at least 500 gp is placed on the right-hand tray of this neat brass scale, the gem is destroyed and an ability score you select is changed to 20 until the next dawn. There is no effect if your score is already 20 or higher. Once used, this property of the scale can't be used again until the next dawn." + "This crescent-shaped bottle is made of pale stone and contains a thick, silvery liquid. When you use an action to pour this liquid on a lycanthrope, that creature immediately assumes its bestial form for 1 hour." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Ball of Power", + "name": "Bracelet of Animal Speech", "source": "MToMM", - "page": 6, - "rarity": "legendary", + "page": 8, + "rarity": "rare", "reqAttune": true, "wondrous": true, - "recharge": "dawn", "entries": [ - "This crystal sphere is 3 inches wide and glows with a soft, purple light. While holding it in your hand, you can use an action to speak the command word and activate it. It remains activated for 1 minute. During this time, you have resistance to all damage and your Strength score changes to 25. The item has no effect on your Strength score if it is already 25 or higher.", - "Once used, the ball can't be used again until the next dawn." + "When you place this item on your wrist, you gain the ability to comprehend and verbally communicate with one beast of your choice. A side effect is that you can no longer speak any other language, but can only make the noise, such as a bark or meow, of the last beast you spoke to. This effect lasts while you have the bracelet on your wrist.", + "The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion." ], "lootTables": [ - "Legendary Magic Items (Table I)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Banner of the Storm's Eye", + "name": "Bracers of Lightning", "source": "MToMM", - "page": 6, - "rarity": "very rare", + "page": 8, + "rarity": "rare", + "reqAttune": true, "wondrous": true, "entries": [ - "This military banner is 8 feet long when unfurled. It has a dark blue background with a swirling white pattern in the middle, depicting the overhead view of a hurricane.", - "For 1 hour after the banner is unfurled and held aloft, all creatures within 20 feet of it are immune to being {@condition frightened} and {@condition stunned}. Once used, this property of the banner can't be used again until the next dawn." + "These bracers are made of rectangular quartz crystals held together by copper wire. While wearing them, any time you hit a creature with a melee attack, you inflict an extra {@damage 1d8} lightning damage to the target." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Bead of Accuracy", + "name": "Bracers of Wind", "source": "MToMM", - "page": 6, + "page": 8, "rarity": "rare", "reqAttune": true, "wondrous": true, - "recharge": "dawn", + "bonusAc": "+2", "entries": [ - "This orange glass bead measures three-fourths of an inch in diameter. You may use an action to cause it to streak toward a creature within 60 feet of you. The target must make a {@dc 15} Dexterity saving throw, and on a failed save the bead strikes and adheres to the target. For as long as the bead adheres to the target, it pulses with a soft light and any ranged weapon attack against the target has advantage. The bead falls off after 1 minute, but otherwise can't be removed except with a {@spell wish} spell.", - "Once the bead is used, it can't be used again until the next dawn." + "These bracers are made of silver plates held together by decorative leather straps. While wearing these bracers, you can use an action to speak their command word and activate them. They remain activated until you use an action to speak their command word again.", + "While the bracers are activated, a strong wind swells and surges around your body, giving you a +2 bonus to AC against ranged attacks." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Bead of Dew", + "name": "Bridle of Control", "source": "MToMM", - "page": 6, + "page": 8, + "conditionImmune": [ + "frightened" + ], "rarity": "uncommon", "wondrous": true, "entries": [ - "This green bead is made of chalk and measures an inch in diameter. When dropped in water, it immediately dissolves and purifies up to 1,000 gallons of liquid, rendering it free of poison and disease. It also turns saltwater into fresh water." + "This bridle is made from black leather and has a steel bit. When placed on the head of a mount, that creature becomes calm and cannot be {@condition frightened} for as long as it wears the bridle." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Beady Eye", + "name": "Bridle of Speaking", "source": "MToMM", - "page": 6, + "page": 8, "rarity": "rare", - "reqAttune": true, "wondrous": true, - "recharge": "dawn", + "ability": { + "static": { + "int": 10 + } + }, "entries": [ - "This object is about half an inch in diameter and is made of multi-colored glass. You can use an action to speak its command word and activate it. It remains activated until 1 hour has passed or you use an action to speak the command word again.", - "While activated, you see through the bead as if it were one of your eyes, so long as the bead remains within 60 feet of you. If the bead is rolled, you must make a successful {@dc 15} Constitution saving throw or become {@condition stunned} from dizziness for {@dice 1d6} rounds.", - "If the bead is destroyed, you must make a successful {@dc 15} Constitution saving throw or become {@condition blinded} until you complete a long rest. If you look at a monster with a gaze attack through the bead, you are affected as if viewing the monster directly.", - "Once the bead is used, it can't be used again until the next dawn." + "This bridle is made from yellow leather stamped with random letters. When placed on the head of a mount, that creature gains an Intelligence of 10 and the ability to speak {@language common}. If the bridle is removed, the mount reverts to normal." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Bell of Freedom", + "name": "Bridle of Wings", "source": "MToMM", - "page": 6, + "page": 8, "rarity": "rare", "wondrous": true, - "charges": "10", + "modifySpeed": { + "static": { + "fly": 60 + } + }, + "recharge": "dawn", "entries": [ - "This small, golden bell has no clapper. When struck by a metal key, it emits a clear, loud tone and all normal locks within 15 feet of it immediately open. It has no effect on magical locks.", - "The bell can be used ten times. After the tenth time, it cracks and becomes useless." + "This bridle is made from red leather stamped with a feather pattern and has a copper bit. When the bit is fitted to a mount, you can use an action to speak its command word. This causes a pair of bird wings to sprout from the mount's back for 1 hour or until you repeat the command word as an action. The wings give the mount a flying speed of 60 feet. Once used, this property of the bridle can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" + ] + }, + { + "name": "Brooch of Bones", + "source": "MToMM", + "page": 8, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "recharge": "dawn", + "entries": [ + "This strange brooch consists of 5 tiny bones arranged in the shape of a pentagram. While wearing the brooch, you can use an action to speak its command word and gain special protection against undead creatures. For 1 minute, undead creatures have disadvantage on attack rolls against you, and they cannot {@condition charmed|PHB|charm}, {@condition frightened|PHB|frighten}, or possess you. Once used, this property of the brooch can't be used again until the next dawn." + ], + "lootTables": [ + "Uncommon Magic Items (Table F)|MToMM" ], "fluff": { "entries": [ { "type": "quote", "entries": [ - "An especially useful device for those who are adventuring without a thief in the party. And including a self-confessed thief in the party always seemed to defy logic to me." + "A rather ghoulish item to wear, especially in social situations. But decidedly useful when there are necromancers about." ], "by": "Mordenkainen" } @@ -3430,325 +727,399 @@ } }, { - "name": "Bellows of Breath", + "name": "Broom of Serving", "source": "MToMM", - "page": 7, + "page": 9, "rarity": "uncommon", "wondrous": true, - "recharge": "dawn", "entries": [ - "These bellows are made from black rubber and dark wood, with a steel nozzle. You may use an action to pump the bellows causing them to exhale a cloud of green fog in a 20-foot cone. Each creature in that area must make a {@dc 15} Constitution saving throw, taking {@damage 3d6} poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.", - "Once used, this property of the bellows can't be used again until the next dawn." + "This item appears to be a common broom, with a 4-foot-long wooden handle and a brush made of straw. When you speak the broom's command word, it sprouts six spindly wooden arms and the brush splits into two straw legs.", + "The broom has a walking speed of 30 feet and can carry up to 500 pounds in its arms. It follows you around and attempts to stay within 10 feet of you. It can unerringly find you so long as you are both on the same plane. When you speak its command word again, the broom reverts to its original form." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Bellows of Strong Wind", + "name": "Buckle of Armor", "source": "MToMM", - "page": 7, - "rarity": "uncommon", + "page": 9, + "rarity": "very rare", + "reqAttune": true, "wondrous": true, - "recharge": "dawn", + "ac": 17, "entries": [ - "These bellows are made from brown leather and hardwood, with a brass nozzle. You may use an action to pump the bellows causing them to exhale a line of strong wind 60 feet long and 10 feet wide for 1 minute. Each creature that starts its turn in the line must succeed on a {@dc 15} Strength saving throw or be pushed 15 feet away from the bellows in a direction following the line.", - "Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to the bellows.", - "The wind disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a {@chance 50} chance to extinguish them.", - "As a bonus action on each of your turns before the effect ends, you can change the direction in which you are pointing the bellows.", - "Once used, this property of the bellows can't be used again until the next dawn." + "This round, silver-plated belt buckle has been engraved to resemble a small, round shield with a moonstone for the shield boss. When worn, so long as you aren't wearing any other armor, your base Armor Class is 17. You may not add your Dexterity bonus to your armor class, but you can enhance your armor class with other items, such as a shield or a magic ring." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Belt of Naked Invisibility", + "name": "Buckle of Protection", "source": "MToMM", - "page": 7, - "rarity": "very rare", + "page": 9, + "rarity": "rare", "reqAttune": true, "wondrous": true, + "bonusAc": "+1", + "bonusSavingThrow": "+1", "entries": [ - "While wearing this belt, you can turn {@condition invisible} as an action. The belt also turns {@condition invisible}, but anything else you are wearing or carrying does not turn {@condition invisible}. You remain {@condition invisible} until the belt is removed, until you {@action attack} or {@action cast a spell}, or until you use a bonus action to become visible again." + "This gold-plated buckle is rectangular and engraved with narrow chevrons. You gain a +1 bonus to AC and saving throws while wearing this item." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" - ], - "fluff": { - "entries": [ - { - "type": "quote", - "entries": [ - "Some have suggested this item was created as a joke. If so, it was an expensive one. More likely, I think, is that the obvious defect resulted from an oversight on the part of the creator. This happens among the learned more often than they would care to admit." - ], - "by": "Mordenkainen" - } - ] - } + "Rare Magic Items (Table G)|MToMM" + ] }, { - "name": "Belt of Pankration", + "name": "Buckle of Weaponry", "source": "MToMM", - "page": 7, + "page": 9, "rarity": "uncommon", "reqAttune": true, "wondrous": true, "entries": [ - "This dark leather belt is decorated with plates of patterned brass. While wearing it, you may use a bonus action to make an unarmed attack against any creature you are {@action grapple|PHB|grappling}, provided you have a free hand." + "This iron buckle is shaped like a small weapons rack and holds several miniature weapons\u2014a {@item mace|PHB}, {@item spear|PHB}, {@item warhammer|PHB}, {@item battleaxe|PHB}, and {@item greatsword|PHB}. You can use a bonus action to detach one of these weapons from the buckle, causing the item to enlarge to full size. Once enlarged, they function as ordinary weapons.", + "You can use another bonus action to touch the weapon to the buckle, causing it to shrink back down and reattach itself." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Belt of the Wide Earth", + "name": "Bugle of Reviving", "source": "MToMM", - "page": 7, - "rarity": "very rare", + "page": 9, + "type": "INS", + "rarity": "rare", "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "This thick leather belt is full of cracks and fissures and is fastened by a heavy buckle of obsidian. While wearing this belt, {@quickref difficult terrain||3} doesn't cost you extra movement and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.", - "In addition, you can use an action and cast the {@spell teleport} spell. Once used, this property of the belt can't be used again until the next dawn." - ], - "attachedSpells": [ - "teleport" + "This instrument is about a foot long and made from solid brass. Provided you are proficient with wind instruments, you can use an action to play the bugle and create a loud, rousing tune. When you do this, up to seven small or medium corpses within 30 feet of you are raised as {@creature zombie|MM|zombies}.", + "On each of your turns, you can use a bonus action to mentally command any {@creature zombie|MM} you made with the bugle providing the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). If you issue no commands, the creature only defends itself against hostile creatures. The creature remains under your control for 24 hours, after which time it reverts to a corpse.", + "Once you have used this property of the bugle, it can't be used again until the next dawn." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Blanket of Healing", + "name": "Button of Blasting", "source": "MToMM", - "page": 7, + "page": 9, "rarity": "rare", "wondrous": true, "entries": [ - "This woolen blanket is 4 feet square and has a pattern of red and white stripes. If you cover yourself with the blanket while taking a short rest, you regain the maximum number of hit points for any Hit Dice you spend." + "This small, bone button may be thrown unerringly to a point you choose within 150 feet of you. When it reaches the target, it explodes in a ball of flame. Each creature in a 20-foot-radius sphere centered on that point must make a {@dc 15} Dexterity saving throw. A target takes {@damage 10d6} fire damage on a failed save, or half as much damage on a successful one. The button is consumed in the blast." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Bone of Animation", + "name": "Button of Rosy Vision", "source": "MToMM", - "page": 7, - "rarity": "uncommon", - "reqAttune": true, + "page": 9, + "rarity": "rare", "wondrous": true, - "recharge": "dawn", "entries": [ - "This item appears to be a regular human upper arm bone. While holding the bone you can use an action to speak the command word and turn the bone into a {@creature skeleton}. The {@creature skeleton} reverts to bone form after 1 hour or when it drops to 0 hit points.", - "The {@creature skeleton} is friendly to you and your companions for the duration. Roll initiative for the {@creature skeleton}, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the {@creature skeleton}, it defends itself from hostile creatures but otherwise takes no actions.", - "Once the bone is used, it can't be used again until the next dawn." + "These buttons are always found in pairs, one made of a rose-colored gemstone and the other made of brass. When the rose button is sewn onto an item of clothing, if you hold the brass button up to your eye, you can see through the rose button as if you were located where it is. These buttons must both be on the same plane for this effect to work." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Bone of Bruising", + "name": "Cage of Entrapment", "source": "MToMM", - "page": 7, + "page": 9, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This square rosewood cage measures 6 inches per side and has an ornate brass handle attached to the top. You can use an action to touch a {@filter beast of size large or smaller|bestiary|source=|type=beast|miscellaneous=|size=t;s;m;l} with the cage. The creature must make a successful {@dc 15} Constitution saving throw or be drawn into the cage in miniature form. If you touch another creature with the cage while it is occupied, nothing happens.", + "Once in the cage, the beast requires food, water, and air as normal. Opening the cage door causes the beast to return to normal size in the nearest unoccupied space." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "I have more than once used this device to move wild beasts away from a settlement. But sometimes the Balance requires the beast be killed, and other times that it be left free to ravage the settlement." + ], + "by": "Mordenkainen" + } + ] + } + }, + { + "name": "Cameo of Appearance", + "source": "MToMM", + "page": 9, "rarity": "rare", "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "This item appears to be a regular human shin bone. You can use a bonus action to toss this bone into the air and speak the command word. When you do so, the bone begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. When you make the attack, you do so with an attack bonus of {@hit 5}. The bone inflicts {@damage 1d4 + 3} bludgeoning damage.", - "While the bone hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the bone to attack one creature within 5 feet of it.", - "After the hovering bone attacks for the fourth time it falls to the ground. Once used, this property of the bone can't be used again until the next dawn." + "This small, oval-shaped piece of ivory has an elegant silver frame and is engraved with the profile of a muscular warrior wearing a full-faced helmet. While wearing it, you can use an action to speak its command word and a {@creature gladiator|MM} appears in the nearest unoccupied space.", + "The {@creature gladiator|MM} cannot speak but is friendly to you and your companions for the duration. Roll initiative for the {@creature gladiator|MM}, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands, it defends itself from hostile creatures but otherwise takes no actions.", + "The {@creature gladiator|MM} disappears one hour after you have summoned it. Once the cameo is used, it can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Boots of Carrying", + "name": "Candle of Protection", "source": "MToMM", - "page": 7, + "page": 10, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This item appears to be an ordinary wax candle in a brass holder. The candle's magic is activated when the candle is lit, which requires an action. After burning for 1 hour, the candle is destroyed, or you can snuff it out early for later use. Deduct the time it burned in increments of 1 minute from the candle's total burn time.", + "When lit, it sheds {@quickref Vision and Light||2||bright light} in a 10-foot radius and {@quickref Vision and Light||2||dim light} for an additional 10 feet. Any undead creature that starts its turn within that light takes {@damage 1d6} radiant damage." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0004.webp" + } + } + ] + } + }, + { + "name": "Cane of Armament", + "source": "MToMM", + "page": 10, + "type": "M", + "tier": "major", "rarity": "uncommon", + "reqAttune": true, "wondrous": true, + "weight": 2, + "weaponCategory": "martial", + "property": [ + "F" + ], + "dmg1": "1d8", + "dmgType": "P", + "bonusWeapon": "+1", "entries": [ - "While you wear these brown leather boots, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift." + "This item appears to be an ordinary walking cane. While holding it, you can use a bonus action to transform it into a {@item +1 rapier|DMG}, or to transform it back into a walking cane." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Bottle of Containment", + "name": "Cane of Detection", "source": "MToMM", - "page": 7, + "page": 10, "rarity": "uncommon", + "reqAttune": true, "wondrous": true, + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6}", + "charges": 6, "entries": [ - "This 6-inch-tall square glass bottle has a funnel-shaped neck and a rubber stopper. It can hold up to 20 units of any liquid, each unit being either a magic potion or up to 1 gallon of ordinary liquid. While in the bottle, each liquid is contained separately from the others. A liquid may be recalled from the bottle by speaking its name and tipping the bottle upside down. If the bottle is smashed, all the contained liquids are expelled." + "If you tap this walking cane on a wall, floor, or door, it will cause any traps built into that structure within a 20-foot radius to glow faintly for 1 minute. The cane has 6 charges. Each use of the cane expends 1 charge. The cane regains {@dice 1d6} expended charges daily at dawn." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Bottle of Fireflies", + "name": "Cape of Disguise", "source": "MToMM", - "page": 8, + "page": 10, "rarity": "uncommon", + "reqAttune": true, "wondrous": true, - "recharge": "special", "entries": [ - "This squat bottle is made of clear glass and has a cork stopper. When a wineskin of wine is poured into the bottle, the wine is consumed, and the bottle is filled with innumerable tiny lights. The bottle sheds {@quickref Vision and Light||2||bright light} in a 30-foot radius and {@quickref Vision and Light||2||dim light} for an additional 30 feet. You can use an action to command the bottle to expand or reduce its radius of {@quickref Vision and Light||2||bright and dim light} by 5 feet each, to a maximum of 60 feet each or a minimum of 5 feet each. The light lasts for 1 day, after which time it may be reignited with another skin of wine." + "While wearing this plumed crimson cape, you can use an action to cast the {@spell disguise self} spell at will. The spell ends if the cape is removed." + ], + "attachedSpells": [ + "disguise self" ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ], "fluff": { - "entries": [ + "images": [ { - "type": "quote", - "entries": [ - "This is a better use for wine than most I've seen." - ], - "by": "Mordenkainen" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0005.webp" + } } ] } }, { - "name": "Bottle of Moonlight", + "name": "Cape of Reeking", "source": "MToMM", - "page": 8, + "page": 10, "rarity": "uncommon", + "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "This crescent-shaped bottle is made of pale stone and contains a thick, silvery liquid. When you use an action to pour this liquid on a lycanthrope, that creature immediately assumes its bestial form for 1 hour." + "While wearing this tattered green cape, you can use an action to cast the {@spell stinking cloud} spell. Once used, this property of the cape can't be used again until the next dawn." + ], + "attachedSpells": [ + "stinking cloud" ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Bracelet of Animal Speech", + "name": "Cat's Eye Marble", "source": "MToMM", - "page": 8, - "rarity": "rare", + "page": 10, + "rarity": "uncommon", "reqAttune": true, "wondrous": true, "entries": [ - "When you place this item on your wrist, you gain the ability to comprehend and verbally communicate with one beast of your choice. A side effect is that you can no longer speak any other language, but can only make the noise, such as a bark or meow, of the last beast you spoke to. This effect lasts while you have the bracelet on your wrist.", - "The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion." + "This small glass sphere resembles a green cat's eye. Holding it in your hand grants you {@sense darkvision} to a range of 60 feet." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Bracers of Lightning", + "name": "Chalice of Colors", "source": "MToMM", - "page": 8, - "rarity": "rare", + "page": 10, + "rarity": "uncommon", "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "These bracers are made of rectangular quartz crystals held together by copper wire. While wearing them, any time you hit a creature with a melee attack, you inflict an extra {@damage 1d8} lightning damage to the target." + "Once this clear glass chalice is filled with water, you can use your action to cast the contents in any direction. The liquid turns into a blinding array of flashing, colored light. Roll {@dice 6d10}; the total is how many hit points of creatures are affected. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignore creatures that can't see).", + "Starting with the creature that has the lowest current hit points, each creature in the cone is {@condition blinded} until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.", + "Once used, this property of the chalice can't be used again until the next dawn." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Bracers of Wind", + "name": "Chalice of Detection", "source": "MToMM", - "page": 8, - "rarity": "rare", - "reqAttune": true, + "page": 10, + "rarity": "uncommon", "wondrous": true, - "bonusAc": "+2", + "recharge": "dawn", "entries": [ - "These bracers are made of silver plates held together by decorative leather straps. While wearing these bracers, you can use an action to speak their command word and activate them. They remain activated until you use an action to speak their command word again.", - "While the bracers are activated, a strong wind swells and surges around your body, giving you a +2 bonus to AC against ranged attacks." + "This chalice is made from beautiful crystal and has a circular base, an orb-shaped stem and a goblet-style vessel. If it is filled with water and brought within 5 feet of poison, the water turns a sickly green hue. Poisonous monsters, gasses, weapons, and traps all trigger this effect. The water remains green, even if the chalice is moved more than 5 feet away from the poison.", + "Once used, this property of the chalice can't be used again until the next dawn. The chalice must also be emptied and refilled with water before it is reused." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Bridle of Control", + "name": "Chalice of Identification", "source": "MToMM", - "page": 8, - "conditionImmune": [ - "frightened" - ], + "page": 10, "rarity": "uncommon", "wondrous": true, "entries": [ - "This bridle is made from black leather and has a steel bit. When placed on the head of a mount, that creature becomes calm and cannot be {@condition frightened} for as long as it wears the bridle." + "This bronze chalice is gilded with silver and engraved with swirling wave patterns. When a potion is poured into it, the name of the potion appears on the surface of the liquid in misty white letters. The chalice may be used an unlimited number of times but must be washed thoroughly with water between uses or the letters do not appear." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Bridle of Speaking", + "name": "Claw of Magical Theft", "source": "MToMM", - "page": 8, - "rarity": "rare", - "wondrous": true, - "ability": { - "static": { - "int": 10 + "page": 11, + "rarity": "very rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true } - }, + ], + "wondrous": true, "entries": [ - "This bridle is made from yellow leather stamped with random letters. When placed on the head of a mount, that creature gains an Intelligence of 10 and the ability to speak {@language common}. If the bridle is removed, the mount reverts to normal." + "This small clawed hand is 3 inches long and is made of pure silver. While holding it, you can use an action to speak its command word and cause a ghostly, clawed hand to appear in the space of a spellcaster within 30 feet of you.", + "Make a ranged spell attack against the creature. On a hit, the target loses its highest-level spell slot, up to a maximum of 5th level. At the same time, you regain one expended spell slot with a level equivalent to the spell slot you stole or lower.", + "The ghostly hand disappears as soon as the attack is made." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" - ] + "Very Rare Magic Items (Table H)|MToMM" + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Having been attacked with this item, I can assure you it is a most uncomfortable experience." + ], + "by": "Mordenkainen" + } + ] + } }, { - "name": "Bridle of Wings", + "name": "Cloak of the Phoenix", "source": "MToMM", - "page": 8, - "rarity": "rare", + "page": 11, + "rarity": "very rare", + "reqAttune": true, "wondrous": true, "modifySpeed": { - "static": { - "fly": 60 + "equal": { + "fly": "walk" } }, - "recharge": "dawn", "entries": [ - "This bridle is made from red leather stamped with a feather pattern and has a copper bit. When the bit is fitted to a mount, you can use an action to speak its command word. This causes a pair of bird wings to sprout from the mount's back for 1 hour or until you repeat the command word as an action. The wings give the mount a flying speed of 60 feet. Once used, this property of the bridle can't be used again until the next dawn." + "This floor-length cloak is composed of golden phoenix feathers and is fastened around the neck by a chain of fine platinum. While wearing this cloak, you have a flying speed equal to your walking speed." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Brooch of Bones", + "name": "Crown of Leadership", "source": "MToMM", - "page": 8, - "rarity": "uncommon", + "page": 11, + "rarity": "very rare", "reqAttune": true, "wondrous": true, + "ability": { + "static": { + "cha": 18 + } + }, "recharge": "dawn", "entries": [ - "This strange brooch consists of 5 tiny bones arranged in the shape of a pentagram. While wearing the brooch, you can use an action to speak its command word and gain special protection against undead creatures. For 1 minute, undead creatures have disadvantage on attack rolls against you, and they cannot {@condition charmed|PHB|charm}, {@condition frightened|PHB|frighten}, or possess you. Once used, this property of the brooch can't be used again until the next dawn." + "This crown consists of a thin band of gold adorned with ten flawless diamonds. While wearing this crown, your Charisma score changes to 18. The item has no effect on your Charisma if it is already equal to or greater than 18.", + "In addition, you can use your action to speak the crown's command word. For 1 minute, all friendly creatures within 10 feet of you are immune to being {@condition frightened} or {@condition charmed} and gain temporary hit points equal to twice your Charisma ability modifier at the start of each of their turns. Once used, this property of the crown can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ], "fluff": { "entries": [ { "type": "quote", "entries": [ - "A rather ghoulish item to wear, especially in social situations. But decidedly useful when there are necromancers about." + "Some are born to lead, while others require a little bit of magical assistance." ], "by": "Mordenkainen" } @@ -3756,128 +1127,252 @@ } }, { - "name": "Broom of Serving", + "name": "Crystal of Alacrity", "source": "MToMM", - "page": 9, + "page": 11, "rarity": "uncommon", "wondrous": true, "entries": [ - "This item appears to be a common broom, with a 4-foot-long wooden handle and a brush made of straw. When you speak the broom's command word, it sprouts six spindly wooden arms and the brush splits into two straw legs.", - "The broom has a walking speed of 30 feet and can carry up to 500 pounds in its arms. It follows you around and attempts to stay within 10 feet of you. It can unerringly find you so long as you are both on the same plane. When you speak its command word again, the broom reverts to its original form." + "This circular topaz bears a carved relief of a knight in full armor. When attached to medium or heavy armor, that armor no longer has a Strength requirement." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Buckle of Armor", + "name": "Crystal of Aquatic Action", "source": "MToMM", - "page": 9, - "rarity": "very rare", + "page": 11, + "rarity": "uncommon", "reqAttune": true, "wondrous": true, - "ac": 17, + "modifySpeed": { + "equal": { + "swim": "walk" + } + }, "entries": [ - "This round, silver-plated belt buckle has been engraved to resemble a small, round shield with a moonstone for the shield boss. When worn, so long as you aren't wearing any other armor, your base Armor Class is 17. You may not add your Dexterity bonus to your armor class, but you can enhance your armor class with other items, such as a shield or a magic ring." + "While holding this small, sea-green crystal, you can breathe underwater and gain a swimming speed equal to your walking speed. In addition, being underwater imposes no penalties on your attacks." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Buckle of Protection", + "name": "Cube of Abilities", + "source": "MToMM", + "page": 11, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "This small wooden die has a red heraldic symbol painted on each of its six faces. The symbols and their meanings are:", + { + "type": "table", + "colLabels": [ + "d6", + "Symbol", + "Meaning" + ], + "colStyles": [ + "col-2 text-center", + "col-5", + "col-5" + ], + "rows": [ + [ + "1", + "Bear", + "Strength" + ], + [ + "2", + "Cat", + "Dexterity" + ], + [ + "3", + "Horse", + "Constitution" + ], + [ + "4", + "Fox", + "Intelligence" + ], + [ + "5", + "Serpent", + "Wisdom" + ], + [ + "6", + "Unicorn", + "Charisma" + ] + ] + }, + "When you roll the die, the indicated ability score increases by 2, as does your maximum for that score. The dice immediately disappears after use." + ], + "lootTables": [ + "Very Rare Magic Items (Table H)|MToMM" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0006.webp" + } + } + ] + } + }, + { + "name": "Cube of Luck", "source": "MToMM", - "page": 9, - "rarity": "rare", - "reqAttune": true, + "page": 11, + "rarity": "uncommon", "wondrous": true, - "bonusAc": "+1", - "bonusSavingThrow": "+1", "entries": [ - "This gold-plated buckle is rectangular and engraved with narrow chevrons. You gain a +1 bonus to AC and saving throws while wearing this item." + "This small bone cube appears to be a regular die. You can use an action to speak its command word, and it then rolls only sixes for 1 minute." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Buckle of Weaponry", + "name": "Curtain of Spying", "source": "MToMM", - "page": 9, + "page": 11, "rarity": "uncommon", - "reqAttune": true, "wondrous": true, "entries": [ - "This iron buckle is shaped like a small weapons rack and holds several miniature weapons\u2014a {@item mace|PHB}, {@item spear|PHB}, {@item warhammer|PHB}, {@item battleaxe|PHB}, and {@item greatsword|PHB}. You can use a bonus action to detach one of these weapons from the buckle, causing the item to enlarge to full size. Once enlarged, they function as ordinary weapons.", - "You can use another bonus action to touch the weapon to the buckle, causing it to shrink back down and reattach itself." + "This appears to be a regular brocade curtain from one side and is 9 feet tall and 6 feet wide. When viewed from the other side, it is entirely transparent, making it an excellent one-way observation tool. If the curtain is placed on the ground with its transparent side up, a successful {@dc 15} Wisdom ({@skill Perception}) check is required to find it." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Bugle of Reviving", + "name": "Cymbals of Crashing", "source": "MToMM", - "page": 9, - "type": "INS", + "page": 11, "rarity": "rare", "reqAttune": true, "wondrous": true, - "recharge": "dawn", "entries": [ - "This instrument is about a foot long and made from solid brass. Provided you are proficient with wind instruments, you can use an action to play the bugle and create a loud, rousing tune. When you do this, up to seven small or medium corpses within 30 feet of you are raised as {@creature zombie|MM|zombies}.", - "On each of your turns, you can use a bonus action to mentally command any {@creature zombie|MM} you made with the bugle providing the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). If you issue no commands, the creature only defends itself against hostile creatures. The creature remains under your control for 24 hours, after which time it reverts to a corpse.", - "Once you have used this property of the bugle, it can't be used again until the next dawn." + "These silver hand cymbals are 8 inches wide and have brown leather straps attached to them. When struck together they emit a tremendous crash, and each flying creature within 60 feet must make a {@dc 15} Constitution saving throw. On a failed save, the creature has its flying speed reduced to 0 feet until the start of your next turn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Button of Blasting", + "name": "Deck of Chance", "source": "MToMM", - "page": 9, - "rarity": "rare", + "page": 12, + "rarity": "very rare", "wondrous": true, "entries": [ - "This small, bone button may be thrown unerringly to a point you choose within 150 feet of you. When it reaches the target, it explodes in a ball of flame. Each creature in a 20-foot-radius sphere centered on that point must make a {@dc 15} Dexterity saving throw. A target takes {@damage 10d6} fire damage on a failed save, or half as much damage on a successful one. The button is consumed in the blast." + "This box contains ten thin ivory tiles, each beautifully painted with a different figure. When you draw a tile randomly from the deck, the tile disappears permanently, and you undergo the indicated effect.", + { + "type": "table", + "colLabels": [ + "Figure", + "Effect" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "Angel", + "Your weapon attacks deal an extra {@damage 1d8} radiant damage on a hit." + ], + [ + "Death", + "You are transformed into a {@creature wraith|MM}. Your alignment and personality remain the same." + ], + [ + "Demon", + "Your alignment becomes chaotic evil." + ], + [ + "Hermit", + "All money, gems, and jewelry you own vanish. This includes your share of the party's wealth if it is held in a common treasury." + ], + [ + "Jester", + "Every sentence you utter must be a rhyming couplet. If you fail to rhyme when speaking, you take {@damage 2d8} psychic damage." + ], + [ + "Lovers", + "Any stranger you speak to for at least 1 minute must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by you for 1 hour." + ], + [ + "Magician", + "You are transformed into an {@creature evoker|VGM}. Your alignment and personality remain the same." + ], + [ + "Paladin", + "The {@item holy avenger|DMG} appears in your hand. If you give the sword to anyone else, it disappears." + ], + [ + "Priest", + "A deity of your alignment appears to you in a vision. You can ask up to three questions that can be answered with a yes or no and receive a correct answer for each question." + ], + [ + "Savant", + "You have advantage on all Intelligence, Wisdom, and Charisma ability checks." + ] + ] + }, + "The effect lasts until dawn the next day. Only one tile per day may be drawn\u2014drawing subsequent tiles has no effect." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Button of Rosy Vision", + "name": "Divan of Divination", "source": "MToMM", - "page": 9, + "page": 12, "rarity": "rare", "wondrous": true, "entries": [ - "These buttons are always found in pairs, one made of a rose-colored gemstone and the other made of brass. When the rose button is sewn onto an item of clothing, if you hold the brass button up to your eye, you can see through the rose button as if you were located where it is. These buttons must both be on the same plane for this effect to work." + "This is a low sofa without headrests or arms. It is often richly upholstered, and it can be any color or size. If you take a long rest on this divan, you meet an angelic being in your dreams. You can ask a single question concerning a specific goal, event, or activity to occur within 7 days and receive a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.", + "The reply doesn't take into account any possible circumstances that might change the outcome, such as the casting of spells or the loss or gain of a companion.", + "Once the divan has been used, it can't be used again until 7 days have passed." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Cage of Entrapment", + "name": "Drum of Silence", "source": "MToMM", - "page": 9, - "rarity": "rare", + "page": 12, + "type": "INS", + "rarity": "uncommon", "wondrous": true, + "recharge": "dawn", "entries": [ - "This square rosewood cage measures 6 inches per side and has an ornate brass handle attached to the top. You can use an action to touch a {@filter beast of size large or smaller|bestiary|source=|type=beast|miscellaneous=|size=t;s;m;l} with the cage. The creature must make a successful {@dc 15} Constitution saving throw or be drawn into the cage in miniature form. If you touch another creature with the cage while it is occupied, nothing happens.", - "Once in the cage, the beast requires food, water, and air as normal. Opening the cage door causes the beast to return to normal size in the nearest unoccupied space." + "While you hold this small {@item hand drum|SCAG}, you can use an action to strike it and cast the {@spell silence} spell with the area of effect centered on yourself. Once used, this property of the {@item hand drum|SCAG|drum} can't be used again until the next dawn." + ], + "attachedSpells": [ + "silence" ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ], "fluff": { "entries": [ { "type": "quote", "entries": [ - "I have more than once used this device to move wild beasts away from a settlement. But sometimes the Balance requires the beast be killed, and other times that it be left free to ravage the settlement." + "Leomund told me he used this device to neutralize both troublesome spellcasters and tedious dinner guests. Leomund could be a rather frivolous fellow." ], "by": "Mordenkainen" } @@ -3885,31 +1380,28 @@ } }, { - "name": "Cameo of Appearance", + "name": "Drums of Panic", "source": "MToMM", - "page": 9, - "rarity": "rare", - "reqAttune": true, + "page": 12, + "rarity": "uncommon", "wondrous": true, "recharge": "dawn", "entries": [ - "This small, oval-shaped piece of ivory has an elegant silver frame and is engraved with the profile of a muscular warrior wearing a full-faced helmet. While wearing it, you can use an action to speak its command word and a {@creature gladiator|MM} appears in the nearest unoccupied space.", - "The {@creature gladiator|MM} cannot speak but is friendly to you and your companions for the duration. Roll initiative for the {@creature gladiator|MM}, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands, it defends itself from hostile creatures but otherwise takes no actions.", - "The {@creature gladiator|MM} disappears one hour after you have summoned it. Once the cameo is used, it can't be used again until the next dawn." + "When you use an action to play these small {@item hand drum|SCAG|hand drums}, each hostile creature within 30 feet of you that hears you must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} of you for 1 minute.", + "A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these drums for 24 hours. Once used, this property of the drums can't be used again until the next dawn." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Candle of Protection", + "name": "Dust of Sleeping", "source": "MToMM", - "page": 10, + "page": 12, "rarity": "rare", "wondrous": true, "entries": [ - "This item appears to be an ordinary wax candle in a brass holder. The candle's magic is activated when the candle is lit, which requires an action. After burning for 1 hour, the candle is destroyed, or you can snuff it out early for later use. Deduct the time it burned in increments of 1 minute from the candle's total burn time.", - "When lit, it sheds {@quickref Vision and Light||2||bright light} in a 10-foot radius and {@quickref Vision and Light||2||dim light} for an additional 10 feet. Any undead creature that starts its turn within that light takes {@damage 1d6} radiant damage." + "Usually found in a small leather sack, this powder resembles fine, white sand. There is enough of it for one use. When you use an action to throw a handful of the dust into the air, each creature that needs to breathe within 10 feet of you must succeed on a {@dc 15} Constitution saving throw or fall {@condition unconscious} for 1 minute, until the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. You are immune to the effect." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" @@ -3920,68 +1412,54 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0004.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0007.webp" } } ] } }, { - "name": "Cane of Armament", + "name": "Egg of Fog", "source": "MToMM", - "page": 10, - "type": "M", - "tier": "major", + "page": 12, "rarity": "uncommon", - "reqAttune": true, "wondrous": true, - "weight": 2, - "weaponCategory": "martial", - "property": [ - "F" - ], - "dmg1": "1d8", - "dmgType": "P", - "bonusWeapon": "+1", "entries": [ - "This item appears to be an ordinary walking cane. While holding it, you can use a bonus action to transform it into a {@item +1 rapier|DMG}, or to transform it back into a walking cane." + "This item resembles an ordinary egg. When shattered, a 40-foot-radius sphere of fog emerges from it. The sphere spreads around corners, and its area is {@quickref Vision and Light||2||heavily obscured}. The fog lasts for 1 hour or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Cane of Detection", + "name": "Eyepatch of Sight", "source": "MToMM", - "page": 10, - "rarity": "uncommon", + "page": 13, + "rarity": "rare", "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "rechargeAmount": "{@dice 1d6}", - "charges": 6, "entries": [ - "If you tap this walking cane on a wall, floor, or door, it will cause any traps built into that structure within a 20-foot radius to glow faintly for 1 minute. The cane has 6 charges. Each use of the cane expends 1 charge. The cane regains {@dice 1d6} expended charges daily at dawn." + "This item consists of a small piece of black leather attached to a thin headband. When worn over your eye, it gives you {@sense truesight} out to 60 feet. The effect lasts for 1 hour or until you take off the eyepatch. Once used, this property of the eyepatch can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Cape of Disguise", + "name": "Fan of Dancing", "source": "MToMM", - "page": 10, - "rarity": "uncommon", + "page": 13, + "rarity": "rare", "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "While wearing this plumed crimson cape, you can use an action to cast the {@spell disguise self} spell at will. The spell ends if the cape is removed." - ], - "attachedSpells": [ - "disguise self" + "While holding this fan, you can use an action to wave it at one creature within 10 feet. The target begins a comic dance in place for 1 minute. Creatures that can't be {@condition charmed} are immune to this effect.", + "A dancing creature has a speed of 0 feet and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the effect ends.", + "Once used, this property of the fan can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ], "fluff": { "images": [ @@ -3989,105 +1467,109 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0005.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0008.webp" } } ] } }, { - "name": "Cape of Reeking", - "source": "MToMM", - "page": 10, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "recharge": "dawn", - "entries": [ - "While wearing this tattered green cape, you can use an action to cast the {@spell stinking cloud} spell. Once used, this property of the cape can't be used again until the next dawn." - ], - "attachedSpells": [ - "stinking cloud" - ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ] - }, - { - "name": "Cat's Eye Marble", - "source": "MToMM", - "page": 10, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "entries": [ - "This small glass sphere resembles a green cat's eye. Holding it in your hand grants you {@sense darkvision} to a range of 60 feet." - ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ] - }, - { - "name": "Chalice of Colors", + "name": "Flute of Courage", "source": "MToMM", - "page": 10, + "page": 13, "rarity": "uncommon", "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "Once this clear glass chalice is filled with water, you can use your action to cast the contents in any direction. The liquid turns into a blinding array of flashing, colored light. Roll {@dice 6d10}; the total is how many hit points of creatures are affected. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignore creatures that can't see).", - "Starting with the creature that has the lowest current hit points, each creature in the cone is {@condition blinded} until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.", - "Once used, this property of the chalice can't be used again until the next dawn." - ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ] - }, - { - "name": "Chalice of Detection", - "source": "MToMM", - "page": 10, - "rarity": "uncommon", - "wondrous": true, - "recharge": "dawn", - "entries": [ - "This chalice is made from beautiful crystal and has a circular base, an orb-shaped stem and a goblet-style vessel. If it is filled with water and brought within 5 feet of poison, the water turns a sickly green hue. Poisonous monsters, gasses, weapons, and traps all trigger this effect. The water remains green, even if the chalice is moved more than 5 feet away from the poison.", - "Once used, this property of the chalice can't be used again until the next dawn. The chalice must also be emptied and refilled with water before it is reused." + "You must be proficient with wind instruments to use this {@item flute|PHB}. If you play the {@item flute|PHB} as an action, each humanoid in a 20-foot-radius sphere is immune to being {@condition frightened} while it can hear you for up to 1 minute. Once used, this property of the {@item flute|PHB} can't be used again until the next dawn." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Chalice of Identification", + "name": "Flute of Faerie", "source": "MToMM", - "page": 10, - "rarity": "uncommon", + "page": 13, + "rarity": "very rare", + "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "This bronze chalice is gilded with silver and engraved with swirling wave patterns. When a potion is poured into it, the name of the potion appears on the surface of the liquid in misty white letters. The chalice may be used an unlimited number of times but must be washed thoroughly with water between uses or the letters do not appear." + "You must be proficient with wind instruments to use this {@item flute|PHB}. If you play the {@item flute|PHB} as an action, you summon fey creatures that appear in unoccupied spaces that you can see within range.", + "Roll on the following table to determine what appears:", + { + "type": "table", + "colLabels": [ + "d10", + "Fey" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "8 {@creature blink dog|MM|blink dogs}" + ], + [ + "2", + "8 {@creature boggle|VGM|boggles}*" + ], + [ + "3", + "8 {@creature pixie|MM|pixies}" + ], + [ + "4", + "8 {@creature sprite|MM|sprites}" + ], + [ + "5", + "4 {@creature satyr|MM|satyrs}" + ], + [ + "6", + "4 {@creature darkling|VGM|darklings}*" + ], + [ + "7", + "2 {@creature dryad|MM|dryads}" + ], + [ + "8", + "2 {@creature quickling|VGM|quicklings}*" + ], + [ + "9", + "1 {@creature darkling elder|VGM}*" + ], + [ + "10", + "1 {@creature sea hag|MM}" + ] + ], + "footnotes": [ + "* These creatures are from {@book Volo's Guide to Monsters|VGM}." + ] + }, + "A summoned creature disappears when it drops to 0 hit points or after an hour. The summoned creatures are friendly to you and your companions. They obey any verbal commands that you issue to them (no action required by you).", + "Once used, this property of the {@item flute|PHB} can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Claw of Magical Theft", + "name": "Frostfallian Diamond Dust", "source": "MToMM", - "page": 11, + "page": 13, "rarity": "very rare", - "reqAttune": "by a spellcaster", - "reqAttuneTags": [ - { - "spellcasting": true - } - ], "wondrous": true, "entries": [ - "This small clawed hand is 3 inches long and is made of pure silver. While holding it, you can use an action to speak its command word and cause a ghostly, clawed hand to appear in the space of a spellcaster within 30 feet of you.", - "Make a ranged spell attack against the creature. On a hit, the target loses its highest-level spell slot, up to a maximum of 5th level. At the same time, you regain one expended spell slot with a level equivalent to the spell slot you stole or lower.", - "The ghostly hand disappears as soon as the attack is made." + "This magic dust looks like very fine translucent sand. When thrown into a fireplace, it creates a magical link between it and another fireplace, at any distance, on the same plane of existence. You must have touched the destination fireplace at least once before. For 1 month, any creature can step into the target fireplace and exit from the destination fireplace, and vice versa, by using 5 feet of movement." ], "lootTables": [ "Very Rare Magic Items (Table H)|MToMM" @@ -4097,7 +1579,7 @@ { "type": "quote", "entries": [ - "Having been attacked with this item, I can assure you it is a most uncomfortable experience." + "This material comes from the plane of Frostfell and is manufactured by the eladrin servants of the Frost Lord. A devious creature is that one, and you should be wary if you meet him." ], "by": "Mordenkainen" } @@ -4105,510 +1587,597 @@ } }, { - "name": "Cloak of the Phoenix", + "name": "Gauntlets of Dexterity", "source": "MToMM", - "page": 11, - "rarity": "very rare", + "page": 13, + "rarity": "rare", "reqAttune": true, "wondrous": true, - "modifySpeed": { - "equal": { - "fly": "walk" + "ability": { + "static": { + "dex": 18 } }, "entries": [ - "This floor-length cloak is composed of golden phoenix feathers and is fastened around the neck by a chain of fine platinum. While wearing this cloak, you have a flying speed equal to your walking speed." + "Your Dexterity score is 18 while you wear these supple, elbow-length leather gloves. They have no effect on you if your Dexterity is 18 or higher without them." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Crown of Leadership", + "name": "Gauntlets of the Storm", "source": "MToMM", - "page": 11, - "rarity": "very rare", + "page": 13, + "resist": [ + "lightning" + ], + "rarity": "rare", "reqAttune": true, "wondrous": true, - "ability": { - "static": { - "cha": 18 - } - }, "recharge": "dawn", + "rechargeAmount": "{@dice 1d4}", + "charges": 4, "entries": [ - "This crown consists of a thin band of gold adorned with ten flawless diamonds. While wearing this crown, your Charisma score changes to 18. The item has no effect on your Charisma if it is already equal to or greater than 18.", - "In addition, you can use your action to speak the crown's command word. For 1 minute, all friendly creatures within 10 feet of you are immune to being {@condition frightened} or {@condition charmed} and gain temporary hit points equal to twice your Charisma ability modifier at the start of each of their turns. Once used, this property of the crown can't be used again until the next dawn." + "These metallic gloves, also known as storm gauntlets, crackle with electricity and fill the air with the scent of ozone. While wearing them, you have resistance to lightning damage.", + "The gauntlets have 4 charges. You can use an action to expend 1 or more charges to cast one of the following spells (save {@dc 15}): {@spell shocking grasp} (1 charge), {@spell lightning bolt} (3 charges), or {@spell storm sphere|XGE} (4 charges).", + "The gauntlets regain {@dice 1d4} expended charges daily at dawn." + ], + "attachedSpells": [ + "shocking grasp", + "lightning bolt", + "storm sphere|xge" ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Rare Magic Items (Table G)|MToMM" ], "fluff": { - "entries": [ + "images": [ { - "type": "quote", - "entries": [ - "Some are born to lead, while others require a little bit of magical assistance." - ], - "by": "Mordenkainen" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0009.webp" + } } ] } }, { - "name": "Crystal of Alacrity", + "name": "Gavel of Authority", "source": "MToMM", - "page": 11, - "rarity": "uncommon", + "page": 14, + "rarity": "rare", + "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "This circular topaz bears a carved relief of a knight in full armor. When attached to medium or heavy armor, that armor no longer has a Strength requirement." + "When this gavel is knocked against a piece of wood, you gain advantage on all your Charisma ({@skill Persuasion}) or Charisma ({@skill Intimidation}) checks for 1 hour. Once used, this property of the gavel can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Crystal of Aquatic Action", + "name": "Globe of Sunlight", "source": "MToMM", - "page": 11, + "page": 14, + "rarity": "very rare", + "wondrous": true, + "range": "60", + "entries": [ + "This item resembles a multi-faceted yellow diamond and is about 2 inches across. You can use an action to throw the globe up to 60 feet away. When it reaches the end of its trajectory, the globe detonates in a 40-foot-radius sphere of brilliant sunlight. The globe is consumed when it detonates.", + "Each creature in that light must make a {@dc 15} Constitution saving throw. On a failed save, a creature takes {@damage 12d6} radiant damage and is {@condition blinded} for 1 minute. On a successful save, it takes half as much damage and isn't {@condition blinded} by this spell. Undead and oozes have disadvantage on this saving throw.", + "A creature {@condition blinded} by this effect makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer {@condition blinded}." + ], + "lootTables": [ + "Very Rare Magic Items (Table H)|MToMM" + ] + }, + { + "name": "Gloves of the Grappler", + "source": "MToMM", + "page": 14, "rarity": "uncommon", "reqAttune": true, "wondrous": true, - "modifySpeed": { - "equal": { - "swim": "walk" - } - }, "entries": [ - "While holding this small, sea-green crystal, you can breathe underwater and gain a swimming speed equal to your walking speed. In addition, being underwater imposes no penalties on your attacks." + "These fingerless gloves are made of black, hardened leather. While wearing them, you have advantage on your {@action grapple|PHB} check when you attempt to {@action grapple|PHB} a creature. In addition, when you move a {@condition grappled} creature your speed is not halved." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0010.webp" + } + } + ] + } }, { - "name": "Cube of Abilities", + "name": "Gloves of the Starry Sky", "source": "MToMM", - "page": 11, - "rarity": "very rare", + "page": 14, + "rarity": "rare", + "reqAttune": true, "wondrous": true, + "recharge": "dawn", + "rechargeAmount": 3, + "charges": 3, "entries": [ - "This small wooden die has a red heraldic symbol painted on each of its six faces. The symbols and their meanings are:", - { - "type": "table", - "colLabels": [ - "d6", - "Symbol", - "Meaning" - ], - "colStyles": [ - "col-2 text-center", - "col-5", - "col-5" - ], - "rows": [ - [ - "1", - "Bear", - "Strength" - ], - [ - "2", - "Cat", - "Dexterity" - ], - [ - "3", - "Horse", - "Constitution" - ], - [ - "4", - "Fox", - "Intelligence" - ], - [ - "5", - "Serpent", - "Wisdom" - ], - [ - "6", - "Unicorn", - "Charisma" - ] - ] - }, - "When you roll the die, the indicated ability score increases by 2, as does your maximum for that score. The dice immediately disappears after use." + "These supple gloves are made from black velvet and have tiny diamonds sewn into them. While wearing them, you can cast the {@spell light} spell at will.", + "The gloves have 3 charges. You can use an action and expend 1 charge to cast {@spell magic missile} as a 5th-level spell. The missiles created look like a shower of falling stars. The gloves regain 3 charges daily at dawn." + ], + "attachedSpells": [ + "light", + "magic missile" + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" + ] + }, + { + "name": "Goggles of the Golden Sun", + "source": "MToMM", + "page": 14, + "conditionImmune": [ + "blinded" + ], + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": 3, + "charges": 3, + "entries": [ + "These goggles are made of steel wrapped in black leather and have reflective gold lenses. While wearing them, you are immune to the {@condition blinded} condition.", + "The goggles have 3 charges. You can use an action and expend 1 charge to cast the {@spell flame strike} spell. The gloves regain 3 charges daily at dawn." + ], + "attachedSpells": [ + "flame strike" ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Rare Magic Items (Table G)|MToMM" + ] + }, + { + "name": "Golden Tongue", + "source": "MToMM", + "page": 14, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This charm looks like a small golden tongue. While wearing it around your neck, it grants you advantage on Charisma ({@skill Persuasion}) checks\u2014however, you are required to make your argument in rhyming couplets. If you fail to speak in rhyme when making the check, you take {@damage 1d8} psychic damage." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" ], "fluff": { - "images": [ + "entries": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0006.webp" - } + "type": "quote", + "entries": [ + "I cannot claim to be a poet. Perhaps others will find this item of more use." + ], + "by": "Mordenkainen" } ] } }, { - "name": "Cube of Luck", + "name": "Gong of Celestial Summoning", "source": "MToMM", - "page": 11, - "rarity": "uncommon", + "page": 14, + "rarity": "very rare", "wondrous": true, + "recharge": "dawn", "entries": [ - "This small bone cube appears to be a regular die. You can use an action to speak its command word, and it then rolls only sixes for 1 minute." + "This gold hand-gong is 6 inches wide and has a handle made of silver twine. When struck, you summon a {@filter celestial of challenge rating 5 or lower|bestiary|source=|Challenge Rating=[&0;&5]|type=celestial|miscellaneous=}, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when 1 hour has elapsed.", + "The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.", + "Once the gong is used, it can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Curtain of Spying", + "name": "Gong of Earthquakes", "source": "MToMM", - "page": 11, - "rarity": "uncommon", + "page": 14, + "rarity": "rare", "wondrous": true, + "recharge": "dawn", "entries": [ - "This appears to be a regular brocade curtain from one side and is 9 feet tall and 6 feet wide. When viewed from the other side, it is entirely transparent, making it an excellent one-way observation tool. If the curtain is placed on the ground with its transparent side up, a successful {@dc 15} Wisdom ({@skill Perception}) check is required to find it." + "This copper hand gong is 12 inches wide and has a red rope handle. When struck, an intense tremor rips through the ground in a 60-foot-radius circle centered on the gong and shakes everything in contact with the ground in that area. The tremor lasts for 1 minute.", + "The ground in the area becomes {@quickref difficult terrain||3}. Each creature on the ground that is {@status Concentration|PHB|concentrating} must make a Constitution saving throw. On a failed save, the creature's {@status concentration} is broken.", + "When the gong is struck and at the end of each turn while the tremor lasts, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked {@condition prone}. Permanent structures are not damaged, but loose items such as furniture are likely to fall over.", + "Once used, this property of the gong can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Cymbals of Crashing", + "name": "Gong of Whirlwinds", "source": "MToMM", - "page": 11, + "page": 15, "rarity": "rare", - "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "These silver hand cymbals are 8 inches wide and have brown leather straps attached to them. When struck together they emit a tremendous crash, and each flying creature within 60 feet must make a {@dc 15} Constitution saving throw. On a failed save, the creature has its flying speed reduced to 0 feet until the start of your next turn." + "This silver gong is 18 inches wide and has two holes punched in the rim that can be used to suspend it. When the gong is struck, a whirlwind appears around it that lasts for 1 minute. All creatures within 10 feet of the gong must make a {@dc 15} Strength saving throw. On a failure, a target takes {@damage 3d8 + 2} bludgeoning damage and is flung up 20 feet away from the gong in a random direction and knocked {@condition prone}.", + "Once used, this property of the gong can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Deck of Chance", + "name": "Greenstone Amulet", "source": "MToMM", - "page": 12, - "rarity": "very rare", + "page": 15, + "immune": [ + "psychic" + ], + "conditionImmune": [ + "charmed", + "frightened", + "stunned" + ], + "rarity": "legendary", + "reqAttune": true, "wondrous": true, "entries": [ - "This box contains ten thin ivory tiles, each beautifully painted with a different figure. When you draw a tile randomly from the deck, the tile disappears permanently, and you undergo the indicated effect.", - { - "type": "table", - "colLabels": [ - "Figure", - "Effect" - ], - "colStyles": [ - "col-1 text-center", - "col-11" - ], - "rows": [ - [ - "Angel", - "Your weapon attacks deal an extra {@damage 1d8} radiant damage on a hit." - ], - [ - "Death", - "You are transformed into a {@creature wraith|MM}. Your alignment and personality remain the same." - ], - [ - "Demon", - "Your alignment becomes chaotic evil." - ], - [ - "Hermit", - "All money, gems, and jewelry you own vanish. This includes your share of the party's wealth if it is held in a common treasury." - ], - [ - "Jester", - "Every sentence you utter must be a rhyming couplet. If you fail to rhyme when speaking, you take {@damage 2d8} psychic damage." - ], - [ - "Lovers", - "Any stranger you speak to for at least 1 minute must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by you for 1 hour." - ], - [ - "Magician", - "You are transformed into an {@creature evoker|VGM}. Your alignment and personality remain the same." - ], - [ - "Paladin", - "The {@item holy avenger|DMG} appears in your hand. If you give the sword to anyone else, it disappears." - ], - [ - "Priest", - "A deity of your alignment appears to you in a vision. You can ask up to three questions that can be answered with a yes or no and receive a correct answer for each question." - ], - [ - "Savant", - "You have advantage on all Intelligence, Wisdom, and Charisma ability checks." - ] - ] - }, - "The effect lasts until dawn the next day. Only one tile per day may be drawn\u2014drawing subsequent tiles has no effect." + "This green gemstone is fist-sized and is carved into the shape of a shield. While wearing this item, you are immune to psychic damage, any effect that would sense your emotions or read your thoughts, divination spells, and the {@condition charmed}, {@condition frightened}, and {@condition stunned} conditions. The item even foils {@spell wish} spells and spells or effects of similar power used to affect your mind or to gain information about you." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" - ] + "Legendary Magic Items (Table I)|MToMM" + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "My peculiar philosophy means that I make many enemies and accrue few allies. I will confess to you, trusted colleagues, that I have possessed one of these items for many years, and it has been invaluable." + ], + "by": "Mordenkainen" + } + ] + } }, { - "name": "Divan of Divination", + "name": "Hammersphere", "source": "MToMM", - "page": 12, + "page": 15, "rarity": "rare", + "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "This is a low sofa without headrests or arms. It is often richly upholstered, and it can be any color or size. If you take a long rest on this divan, you meet an angelic being in your dreams. You can ask a single question concerning a specific goal, event, or activity to occur within 7 days and receive a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.", - "The reply doesn't take into account any possible circumstances that might change the outcome, such as the casting of spells or the loss or gain of a companion.", - "Once the divan has been used, it can't be used again until 7 days have passed." + "This 3-inch silver sphere is engraved with dozens of small hammer-shaped symbols. While holding the sphere, you can speak its command word as a bonus action, causing a floating, spectral hammer to appear within 60 feet of you.", + "When you summon the hammer, you can make a melee spell attack against a creature within 5 feet of the weapon. When you make the attack, you do so with an attack bonus of {@hit 5}. On a hit, the target takes {@damage 3d8 + 5} force damage.", + "As a bonus action on your turn, you can move the hammer up to 20 feet and repeat the attack against a creature within 5 feet of it.", + "The hammer disappears after 1 minute and can't be summoned again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Drum of Silence", + "name": "Handkerchief of Length", "source": "MToMM", - "page": 12, - "type": "INS", + "page": 15, "rarity": "uncommon", "wondrous": true, - "recharge": "dawn", "entries": [ - "While you hold this small {@item hand drum|SCAG}, you can use an action to strike it and cast the {@spell silence} spell with the area of effect centered on yourself. Once used, this property of the {@item hand drum|SCAG|drum} can't be used again until the next dawn." - ], - "attachedSpells": [ - "silence" + "This item appears to be a normal silk handkerchief. However, when you place it in your pocket and speak the command word, you can then pull from your pocket a 50-foot-long line of multi-colored handkerchiefs tied to each other. This functions exactly like a regular piece of {@item Silk Rope (50 feet)|PHB|rope}.", + "When you stuff the handkerchiefs back in your pocket, they revert to the original handkerchief." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" + ] + }, + { + "name": "Harp of Questing", + "source": "MToMM", + "page": 15, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "recharge": "special", + "entries": [ + "You must be proficient with a string instrument to use this small lap harp. When you use an action to play this item, you can place a magical command on a creature that can hear and understand you, forcing it to carry out some service that you decide.", + "The creature must succeed on a {@dc 15} Wisdom saving throw or become {@condition charmed} by you for 30 days. While the creature is {@condition charmed} by you, it takes {@damage 5d10} psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day.", + "You can issue any command you choose, short of an activity that would result in certain death. The only way to end the effect early is by a {@spell remove curse}, {@spell greater restoration}, or {@spell wish} spell.", + "Once the harp has been used, it can't be used again until 7 days have passed." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" ], "fluff": { "entries": [ { "type": "quote", "entries": [ - "Leomund told me he used this device to neutralize both troublesome spellcasters and tedious dinner guests. Leomund could be a rather frivolous fellow." + "There was a time when I would destroy any magic item that I had no use for, believing this was the best way to preserve the Balance. An immature belief. I destroyed one of these harps during that period, and I regret it now, for they are remarkable devices." ], "by": "Mordenkainen" } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0011.webp" + } + } ] } }, { - "name": "Drums of Panic", + "name": "Harp of Silence", "source": "MToMM", - "page": 12, + "page": 16, "rarity": "uncommon", "wondrous": true, "recharge": "dawn", "entries": [ - "When you use an action to play these small {@item hand drum|SCAG|hand drums}, each hostile creature within 30 feet of you that hears you must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} of you for 1 minute.", - "A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these drums for 24 hours. Once used, this property of the drums can't be used again until the next dawn." + "You must be proficient with a string instrument to use this small lap harp. When you use an action to play this item, you cast the {@spell silence} spell with the area of effect centered on yourself. Once used, this property of the harp can't be used again until the next dawn." + ], + "attachedSpells": [ + "silence" + ], + "lootTables": [ + "Uncommon Magic Items (Table F)|MToMM" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0012.webp" + } + } + ] + } + }, + { + "name": "Harp of Thunder", + "source": "MToMM", + "page": 16, + "rarity": "very rare", + "wondrous": true, + "recharge": "dawn", + "entries": [ + "You must be proficient with a string instrument to use this small lap harp. When you use an action to play this item, it emits a thunderous blast in a 20-foot cone. Each creature in the cone must succeed on a {@dc 15} Constitution saving throw or become {@condition stunned} until the end of your next turn. Once used, this property of the harp can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Dust of Sleeping", + "name": "Hasp of Locking", "source": "MToMM", - "page": 12, - "rarity": "rare", + "page": 16, + "rarity": "uncommon", "wondrous": true, "entries": [ - "Usually found in a small leather sack, this powder resembles fine, white sand. There is enough of it for one use. When you use an action to throw a handful of the dust into the air, each creature that needs to breathe within 10 feet of you must succeed on a {@dc 15} Constitution saving throw or fall {@condition unconscious} for 1 minute, until the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. You are immune to the effect." + "When you place this brass hasp on a closed door, window, gate, chest, or other entryway, it becomes locked for the duration. Only you can remove the hasp, although casting {@spell knock} on the locked object suppresses the magic of the hasp for 10 minutes. Otherwise, the locked object cannot be opened except by breaking it." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0007.webp" - } - } - ] - } + "Uncommon Magic Items (Table F)|MToMM" + ] }, { - "name": "Egg of Fog", + "name": "Heart of Hearing", "source": "MToMM", - "page": 12, + "page": 16, "rarity": "uncommon", + "reqAttune": true, "wondrous": true, "entries": [ - "This item resembles an ordinary egg. When shattered, a 40-foot-radius sphere of fog emerges from it. The sphere spreads around corners, and its area is {@quickref Vision and Light||2||heavily obscured}. The fog lasts for 1 hour or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it." + "While holding this small, heart-shaped ruby, you have advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Eyepatch of Sight", + "name": "Heart of Stone", "source": "MToMM", - "page": 13, + "page": 16, + "conditionImmune": [ + "frightened" + ], "rarity": "rare", "reqAttune": true, "wondrous": true, "entries": [ - "This item consists of a small piece of black leather attached to a thin headband. When worn over your eye, it gives you {@sense truesight} out to 60 feet. The effect lasts for 1 hour or until you take off the eyepatch. Once used, this property of the eyepatch can't be used again until the next dawn." + "While holding this small, heart-shaped piece of granite, you cannot be {@condition frightened}." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Fan of Dancing", + "name": "Horn of Four Winds", "source": "MToMM", - "page": 13, + "page": 16, "rarity": "rare", "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "While holding this fan, you can use an action to wave it at one creature within 10 feet. The target begins a comic dance in place for 1 minute. Creatures that can't be {@condition charmed} are immune to this effect.", - "A dancing creature has a speed of 0 feet and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the effect ends.", - "Once used, this property of the fan can't be used again until the next dawn." + "This item is made from brass and is inscribed with a swirling pattern. You can use an action to blow it and cast one of the following spells: {@spell fog cloud} (3rd-level version), {@spell gust of wind}, {@spell stinking cloud}, or {@spell wind wall}.", + "Once used, this property of the horn can't be used again until the next dawn." + ], + "attachedSpells": [ + "fog cloud", + "gust of wind", + "stinking cloud", + "wind wall" ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0008.webp" - } - } - ] - } + ] }, { - "name": "Flute of Courage", + "name": "Horn of Plenty", "source": "MToMM", - "page": 13, + "page": 16, "rarity": "uncommon", - "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "You must be proficient with wind instruments to use this {@item flute|PHB}. If you play the {@item flute|PHB} as an action, each humanoid in a 20-foot-radius sphere is immune to being {@condition frightened} while it can hear you for up to 1 minute. Once used, this property of the {@item flute|PHB} can't be used again until the next dawn." + "This item is made from a buffalo horn and has a brass mouthpiece. Upon blowing it, you create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.", + "Once used, this property of the horn can't be used again until the next dawn." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Flute of Faerie", + "name": "Horn of the Tritons", "source": "MToMM", - "page": 13, + "page": 16, "rarity": "very rare", - "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "You must be proficient with wind instruments to use this {@item flute|PHB}. If you play the {@item flute|PHB} as an action, you summon fey creatures that appear in unoccupied spaces that you can see within range.", - "Roll on the following table to determine what appears:", + "This item is a large, pink conch shell. You can use an action to blow it and cause one of the following effects:", + { + "type": "list", + "items": [ + "Rough waters become calm within a 1-mile radius of the horn.", + "All aquatic creatures within 150 feet of you must make a successful {@dc 15} Wisdom saving throw or become {@condition frightened} of you for 1 minute.", + "You summon a group of sea creatures, which the DM chooses or determines randomly." + ] + }, { "type": "table", "colLabels": [ - "d10", - "Fey" + "d20", + "Creatures" ], "colStyles": [ - "col-2 text-center", - "col-10" + "col-3 text-center", + "col-9" ], "rows": [ [ - "1", - "8 {@creature blink dog|MM|blink dogs}" - ], - [ - "2", - "8 {@creature boggle|VGM|boggles}*" - ], - [ - "3", - "8 {@creature pixie|MM|pixies}" - ], - [ - "4", - "8 {@creature sprite|MM|sprites}" - ], - [ - "5", - "4 {@creature satyr|MM|satyrs}" - ], - [ - "6", - "4 {@creature darkling|VGM|darklings}*" - ], - [ - "7", - "2 {@creature dryad|MM|dryads}" + "1\u20134", + "{@dice 4d4} {@creature reef shark|MM|reef sharks}" ], [ - "8", - "2 {@creature quickling|VGM|quicklings}*" + "5\u201310", + "{@dice 2d4} {@creature giant octopus|MM|giant octopuses}" ], [ - "9", - "1 {@creature darkling elder|VGM}*" + "11\u201316", + "{@dice 1d4 + 1} {@creature hunter shark|MM|hunter sharks}" ], [ - "10", - "1 {@creature sea hag|MM}" + "17\u201320", + "{@dice 1d4} {@creature killer whale|MM|killer whales}" ] - ], - "footnotes": [ - "* These creatures are from {@book Volo's Guide to Monsters|VGM}." ] }, - "A summoned creature disappears when it drops to 0 hit points or after an hour. The summoned creatures are friendly to you and your companions. They obey any verbal commands that you issue to them (no action required by you).", - "Once used, this property of the {@item flute|PHB} can't be used again until the next dawn." + "The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures but otherwise take no actions.", + "Once used, this property of the horn can't be used again until the next dawn." ], "lootTables": [ "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Frostfallian Diamond Dust", + "name": "Icy Strand of the North", "source": "MToMM", - "page": 13, - "rarity": "very rare", + "page": 16, + "rarity": "rare", "wondrous": true, "entries": [ - "This magic dust looks like very fine translucent sand. When thrown into a fireplace, it creates a magical link between it and another fireplace, at any distance, on the same plane of existence. You must have touched the destination fireplace at least once before. For 1 month, any creature can step into the target fireplace and exit from the destination fireplace, and vice versa, by using 5 feet of movement." + "When found, this thick white cord has {@dice 1d6 + 2} fist-sized shards of ice frozen onto it, which do not melt. While holding this cord, you can use an action to pull off one of the shards and hurl it up to 150 feet to a point you can see. Upon impact it explodes into a hail of rock-hard ice.", + "Each creature within a 20-foot radius must make a Dexterity saving throw. A creature takes {@damage 2d8} bludgeoning damage and {@damage 4d6} cold damage on a failed save, or half as much damage on a successful one." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Rare Magic Items (Table G)|MToMM" + ] + }, + { + "name": "Impervious Vestment", + "source": "MToMM", + "page": 17, + "resist": [ + { + "resist": [ + "acid", + "bludgeoning", + "cold", + "fire", + "force", + "lightning", + "necrotic", + "piercing", + "poison", + "psychic", + "radiant", + "slashing", + "thunder" + ], + "cond": true, + "note": "all non-magical damage" + } + ], + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This black silk robe is embroidered with a carbuncle pattern using adamantine thread. While wearing these robes you have resistance to all non-magical damage.", + "Additionally, you can use an action to make yourself immune to all damage for 1 minute or until you take off the robe. Once this special action is used, it can't be used again until the next dawn." + ], + "lootTables": [ + "Legendary Magic Items (Table I)|MToMM" + ] + }, + { + "name": "Infinite Scroll Case", + "source": "MToMM", + "page": 17, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This cylindrical silver tube has been engraved with an elaborate pattern in high relief and has a removable cap. You can place as many scrolls as you wish within this scroll case, including magic ones. Whenever you pull a scroll from the case, it is always the one that you desired." + ], + "lootTables": [ + "Uncommon Magic Items (Table F)|MToMM" + ] + }, + { + "name": "Inkwell of Scrollmaking", + "source": "MToMM", + "page": 17, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This small, triangular glass bottle is inscribed with esoteric symbols and has a wooden stopper. When a magic scroll is prepared using ink from this inkwell, the preparation time and cost are both halved. The inkwell magically replenishes itself, supplying enough ink to write 100 spell levels worth of scrolls." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" ], "fluff": { "entries": [ { "type": "quote", "entries": [ - "This material comes from the plane of Frostfell and is manufactured by the eladrin servants of the Frost Lord. A devious creature is that one, and you should be wary if you meet him." + "This item also reduces the cost of transcribing a spell to your spell book. It is a deceptively powerful tool." ], "by": "Mordenkainen" } @@ -4616,102 +2185,79 @@ } }, { - "name": "Gauntlets of Dexterity", + "name": "Iron Heart", "source": "MToMM", - "page": 13, - "rarity": "rare", - "reqAttune": true, + "page": 17, + "rarity": "very rare", "wondrous": true, "ability": { - "static": { - "dex": 18 - } + "con": 2 }, "entries": [ - "Your Dexterity score is 18 while you wear these supple, elbow-length leather gloves. They have no effect on you if your Dexterity is 18 or higher without them." + "This iron charm is the size and shape of a regular heart. When placed on the chest of a humanoid, it is absorbed into the creature's body and replaces its real heart. The recipient immediately gains a +2 bonus to its Constitution ability score." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Gauntlets of the Storm", + "name": "Jug of Jade", "source": "MToMM", - "page": 13, - "resist": [ - "lightning" - ], - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "recharge": "dawn", - "rechargeAmount": "{@dice 1d4}", - "charges": 4, + "page": 17, + "rarity": "very rare", + "wondrous": true, + "recharge": "special", "entries": [ - "These metallic gloves, also known as storm gauntlets, crackle with electricity and fill the air with the scent of ozone. While wearing them, you have resistance to lightning damage.", - "The gauntlets have 4 charges. You can use an action to expend 1 or more charges to cast one of the following spells (save {@dc 15}): {@spell shocking grasp} (1 charge), {@spell lightning bolt} (3 charges), or {@spell storm sphere|XGE} (4 charges).", - "The gauntlets regain {@dice 1d4} expended charges daily at dawn." - ], - "attachedSpells": [ - "shocking grasp", - "lightning bolt", - "storm sphere|xge" + "This 2-foot-tall jug is made of green earthenware and has a cork stopper in its narrow neck. When opened, a cloud of green gas is released filling a 10-foot-radius sphere. The cloud spreads around corners, and its area is {@quickref Vision and Light||2||heavily obscured}. The cloud lingers in the air for 1 minute.", + "Each creature that is completely within the cloud must make a {@dc 15} Constitution saving throw. On a failed save, it is turned to jade stone and subjected to the {@condition petrified} condition. An affected creature returns to normal after one day has elapsed.", + "If the stopper is firmly replaced in the jug, it begins slowly filling with gas and is ready again for use 10 days later." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0009.webp" - } - } - ] - } + "Very Rare Magic Items (Table H)|MToMM" + ] }, { - "name": "Gavel of Authority", + "name": "Jug of Jesting", "source": "MToMM", - "page": 14, + "page": 17, "rarity": "rare", - "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "When this gavel is knocked against a piece of wood, you gain advantage on all your Charisma ({@skill Persuasion}) or Charisma ({@skill Intimidation}) checks for 1 hour. Once used, this property of the gavel can't be used again until the next dawn." + "This 1-foot-tall jug is made of yellowish earthenware and has a cork stopper. When opened, a cloud of translucent yellow gas is released filling a 20-foot-radius sphere. The gas lingers in the air for 1 minute.", + "Each creature in the cloud must succeed on a {@dc 15} Wisdom saving throw or fall {@condition prone}, becoming {@condition incapacitated} with laughter and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.", + "At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the effect ends.", + "Once the stopper is replaced, the jug begins filling with gas and is ready again for use the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Globe of Sunlight", + "name": "Kettle of Drumming", "source": "MToMM", - "page": 14, - "rarity": "very rare", + "page": 17, + "rarity": "uncommon", "wondrous": true, - "range": "60", + "recharge": "dawn", "entries": [ - "This item resembles a multi-faceted yellow diamond and is about 2 inches across. You can use an action to throw the globe up to 60 feet away. When it reaches the end of its trajectory, the globe detonates in a 40-foot-radius sphere of brilliant sunlight. The globe is consumed when it detonates.", - "Each creature in that light must make a {@dc 15} Constitution saving throw. On a failed save, a creature takes {@damage 12d6} radiant damage and is {@condition blinded} for 1 minute. On a successful save, it takes half as much damage and isn't {@condition blinded} by this spell. Undead and oozes have disadvantage on this saving throw.", - "A creature {@condition blinded} by this effect makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer {@condition blinded}." + "This item consists of an 18-inch-wide copper bowl with an animal skin stretched across the open end. When struck, the kettle drum makes a terrifying din. Each creature within 30 feet of you (not including you) must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} of you for 1 minute.", + "At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.", + "Once used, this property of the drum can't be used again until the next dawn." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Gloves of the Grappler", + "name": "Key of Opening", "source": "MToMM", - "page": 14, + "page": 17, "rarity": "uncommon", - "reqAttune": true, "wondrous": true, + "charges": "{@dice 1d6 + 2}", "entries": [ - "These fingerless gloves are made of black, hardened leather. While wearing them, you have advantage on your {@action grapple|PHB} check when you attempt to {@action grapple|PHB} a creature. In addition, when you move a {@condition grappled} creature your speed is not halved." + "This bronze key has a head shaped like a crown. When inserted into a nonmagical lock and twisted, the key expends a charge and opens the lock. The key has {@dice 1d6 + 2} charges when found and becomes nonmagical when you use the last charge." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" @@ -4722,67 +2268,68 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0010.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0013.webp" } } ] } }, { - "name": "Gloves of the Starry Sky", + "name": "Ladle of Curing", "source": "MToMM", - "page": 14, + "page": 17, "rarity": "rare", - "reqAttune": true, "wondrous": true, "recharge": "dawn", - "rechargeAmount": 3, - "charges": 3, "entries": [ - "These supple gloves are made from black velvet and have tiny diamonds sewn into them. While wearing them, you can cast the {@spell light} spell at will.", - "The gloves have 3 charges. You can use an action and expend 1 charge to cast {@spell magic missile} as a 5th-level spell. The missiles created look like a shower of falling stars. The gloves regain 3 charges daily at dawn." - ], - "attachedSpells": [ - "light", - "magic missile" + "This ladle is made of sycamore and consists of a large turned bowl and an 18-inch handle with a hook end. When dipped into boiling water, it turns the contents of the bowl into a magical broth that, when completely consumed, cures {@condition blinded|PHB|blindness}, {@condition deafened|PHB|deafness}, and any diseases affecting the target. It takes an action to consume the broth.", + "Once used, this property of the ladle can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Goggles of the Golden Sun", + "name": "Lamp of Darkness", "source": "MToMM", - "page": 14, - "conditionImmune": [ - "blinded" - ], + "page": 18, "rarity": "rare", "reqAttune": true, "wondrous": true, "recharge": "dawn", - "rechargeAmount": 3, - "charges": 3, "entries": [ - "These goggles are made of steel wrapped in black leather and have reflective gold lenses. While wearing them, you are immune to the {@condition blinded} condition.", - "The goggles have 3 charges. You can use an action and expend 1 charge to cast the {@spell flame strike} spell. The gloves regain 3 charges daily at dawn." - ], - "attachedSpells": [ - "flame strike" + "This lamp is made from black iron and has shutters. It does not consume any oil. When you un-shutter the lamp, magical darkness spreads out from it to fill a 15-foot-radius sphere for 10 minutes. The darkness spreads around corners. A creature with {@sense darkvision} can't see through this darkness, and nonmagical light can't illuminate it.", + "Once used, this property of the lamp can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Golden Tongue", + "name": "Lamp of Djinni Summoning", "source": "MToMM", - "page": 14, + "page": 18, + "rarity": "very rare", + "wondrous": true, + "charges": 3, + "entries": [ + "This brass oil lamp is engraved with palm leaves and always appears tarnished when found. When you rub the lamp, you summon a {@creature djinni|MM} from the Elemental Plane of Air. The {@creature djinni|MM} appears to emerge from the lamp spout as a stream of colorful smoke and materializes in the nearest unoccupied space.", + "The {@creature djinni|MM} remains with you for a maximum of 1 hour, or until it drops to 0 hit points. It then returns to its home plane. While summoned, the {@creature djinni|MM} is friendly to you and your companions. It obeys any commands you give it, no matter what language you use. If you fail to command it, the {@creature djinni|MM} defends itself against attackers but takes no other actions.", + "The {@creature djinni|MM} may be summoned up to three times. After the third summons, the lamp randomly teleports somewhere up to 1000 miles away." + ], + "lootTables": [ + "Very Rare Magic Items (Table H)|MToMM" + ] + }, + { + "name": "Lamp of Honesty", + "source": "MToMM", + "page": 18, "rarity": "rare", - "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "This charm looks like a small golden tongue. While wearing it around your neck, it grants you advantage on Charisma ({@skill Persuasion}) checks\u2014however, you are required to make your argument in rhyming couplets. If you fail to speak in rhyme when making the check, you take {@damage 1d8} psychic damage." + "This item appears to be an ordinary lamp except it burns for just 10 minutes on a {@item Oil (flask)|PHB|flask of oil}. Once lit, any creature within 15 feet of it cannot speak a deliberate lie. A creature may choose not to speak. Once you have lit the lamp, it cannot be re-lit until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" @@ -4792,7 +2339,7 @@ { "type": "quote", "entries": [ - "I cannot claim to be a poet. Perhaps others will find this item of more use." + "It may surprise you to learn that this item was first devised by Rary, who was a master of mental magic. Tenser considered him a mediocre wizard and gave him the nickname \"Medium Rary.\" Rary had his revenge, and much strife followed." ], "by": "Mordenkainen" } @@ -4800,80 +2347,38 @@ } }, { - "name": "Gong of Celestial Summoning", - "source": "MToMM", - "page": 14, - "rarity": "very rare", - "wondrous": true, - "recharge": "dawn", - "entries": [ - "This gold hand-gong is 6 inches wide and has a handle made of silver twine. When struck, you summon a {@filter celestial of challenge rating 5 or lower|bestiary|source=|Challenge Rating=[&0;&5]|type=celestial|miscellaneous=}, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when 1 hour has elapsed.", - "The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.", - "Once the gong is used, it can't be used again until the next dawn." - ], - "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" - ] - }, - { - "name": "Gong of Earthquakes", + "name": "Leaf of Colors", "source": "MToMM", - "page": 14, + "page": 18, "rarity": "rare", + "reqAttune": true, "wondrous": true, - "recharge": "dawn", "entries": [ - "This copper hand gong is 12 inches wide and has a red rope handle. When struck, an intense tremor rips through the ground in a 60-foot-radius circle centered on the gong and shakes everything in contact with the ground in that area. The tremor lasts for 1 minute.", - "The ground in the area becomes {@quickref difficult terrain||3}. Each creature on the ground that is {@status Concentration|PHB|concentrating} must make a Constitution saving throw. On a failed save, the creature's {@status concentration} is broken.", - "When the gong is struck and at the end of each turn while the tremor lasts, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked {@condition prone}. Permanent structures are not damaged, but loose items such as furniture are likely to fall over.", - "Once used, this property of the gong can't be used again until the next dawn." + "This item appears to be an ordinary green leaf, freshly picked from a tree. You may command it to detect either a species of creature (such as goblins) or a type of creature (such as fiends or aberrations). If the leaf comes within 120 feet of the creature you specified, it turns yellow. If the leaf comes within 60 feet, it turns red. It returns to green once it is no longer within 120 feet of the creature. The leaf can only be attuned to detect one species or type of creature every 24 hours." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Gong of Whirlwinds", + "name": "Leaf of Falling", "source": "MToMM", - "page": 15, + "page": 18, "rarity": "rare", - "wondrous": true, - "recharge": "dawn", - "entries": [ - "This silver gong is 18 inches wide and has two holes punched in the rim that can be used to suspend it. When the gong is struck, a whirlwind appears around it that lasts for 1 minute. All creatures within 10 feet of the gong must make a {@dc 15} Strength saving throw. On a failure, a target takes {@damage 3d8 + 2} bludgeoning damage and is flung up 20 feet away from the gong in a random direction and knocked {@condition prone}.", - "Once used, this property of the gong can't be used again until the next dawn." - ], - "lootTables": [ - "Rare Magic Items (Table G)|MToMM" - ] - }, - { - "name": "Greenstone Amulet", - "source": "MToMM", - "page": 15, - "immune": [ - "psychic" - ], - "conditionImmune": [ - "charmed", - "frightened", - "stunned" - ], - "rarity": "legendary", "reqAttune": true, "wondrous": true, "entries": [ - "This green gemstone is fist-sized and is carved into the shape of a shield. While wearing this item, you are immune to psychic damage, any effect that would sense your emotions or read your thoughts, divination spells, and the {@condition charmed}, {@condition frightened}, and {@condition stunned} conditions. The item even foils {@spell wish} spells and spells or effects of similar power used to affect your mind or to gain information about you." + "This charm is shaped like a small silver leaf. When you fall while wearing this charm, you descend 60 feet per round and take no damage from falling." ], "lootTables": [ - "Legendary Magic Items (Table I)|MToMM" + "Rare Magic Items (Table G)|MToMM" ], "fluff": { "entries": [ { "type": "quote", "entries": [ - "My peculiar philosophy means that I make many enemies and accrue few allies. I will confess to you, trusted colleagues, that I have possessed one of these items for many years, and it has been invaluable." + "It is the rare adventurer who does not occasionally fall from a great height. This item is relatively simple to manufacture but is infinitely useful." ], "by": "Mordenkainen" } @@ -4881,87 +2386,57 @@ } }, { - "name": "Hammersphere", + "name": "Lens of Lighting", "source": "MToMM", - "page": 15, - "rarity": "rare", - "reqAttune": true, + "page": 18, + "rarity": "uncommon", "wondrous": true, - "recharge": "dawn", "entries": [ - "This 3-inch silver sphere is engraved with dozens of small hammer-shaped symbols. While holding the sphere, you can speak its command word as a bonus action, causing a floating, spectral hammer to appear within 60 feet of you.", - "When you summon the hammer, you can make a melee spell attack against a creature within 5 feet of the weapon. When you make the attack, you do so with an attack bonus of {@hit 5}. On a hit, the target takes {@damage 3d8 + 5} force damage.", - "As a bonus action on your turn, you can move the hammer up to 20 feet and repeat the attack against a creature within 5 feet of it.", - "The hammer disappears after 1 minute and can't be summoned again until the next dawn." + "This small convex glass lens can focus even the dimmest amount of light (including moonlight) into a tiny point that lights any combustible material (such as paper, cloth, or wood)." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Handkerchief of Length", + "name": "Lens of Perspicacity", "source": "MToMM", - "page": 15, - "rarity": "uncommon", + "page": 18, + "rarity": "rare", + "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "This item appears to be a normal silk handkerchief. However, when you place it in your pocket and speak the command word, you can then pull from your pocket a 50-foot-long line of multi-colored handkerchiefs tied to each other. This functions exactly like a regular piece of {@item Silk Rope (50 feet)|PHB|rope}.", - "When you stuff the handkerchiefs back in your pocket, they revert to the original handkerchief." + "This soft, clear lens fits over your eye. While wearing it, you can speak a command word, and for the next 10 minutes, you have {@sense truesight} out to 120 feet.", + "Once used, this property of the lens can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Harp of Questing", + "name": "Libram of Evaluation", "source": "MToMM", - "page": 15, - "rarity": "rare", - "reqAttune": true, + "page": 18, + "rarity": "uncommon", "wondrous": true, - "recharge": "special", "entries": [ - "You must be proficient with a string instrument to use this small lap harp. When you use an action to play this item, you can place a magical command on a creature that can hear and understand you, forcing it to carry out some service that you decide.", - "The creature must succeed on a {@dc 15} Wisdom saving throw or become {@condition charmed} by you for 30 days. While the creature is {@condition charmed} by you, it takes {@damage 5d10} psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day.", - "You can issue any command you choose, short of an activity that would result in certain death. The only way to end the effect early is by a {@spell remove curse}, {@spell greater restoration}, or {@spell wish} spell.", - "Once the harp has been used, it can't be used again until 7 days have passed." + "This small book has an embossed leather cover and is filled with a comprehensive index of gemstones and art objects alongside the market value. This index is magically updated every day at dawn to reflect the latest prices. Any art object or gemstone you possess is listed in the book and can be found with 10 minutes of searching." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" - ], - "fluff": { - "entries": [ - { - "type": "quote", - "entries": [ - "There was a time when I would destroy any magic item that I had no use for, believing this was the best way to preserve the Balance. An immature belief. I destroyed one of these harps during that period, and I regret it now, for they are remarkable devices." - ], - "by": "Mordenkainen" - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0011.webp" - } - } - ] - } + "Uncommon Magic Items (Table F)|MToMM" + ] }, { - "name": "Harp of Silence", + "name": "Libram of Identification", "source": "MToMM", - "page": 16, + "page": 18, "rarity": "uncommon", "wondrous": true, "recharge": "dawn", - "entries": [ - "You must be proficient with a string instrument to use this small lap harp. When you use an action to play this item, you cast the {@spell silence} spell with the area of effect centered on yourself. Once used, this property of the harp can't be used again until the next dawn." - ], - "attachedSpells": [ - "silence" + "entries": [ + "This large book has a wood and leather cover, and thick pages of beautifully illuminated parchment. It can be used to identify any magic item. With 10 minutes searching, you can find an exact, illustrated match for the item you wish to identify. The entry includes all command words needed to use the item.", + "Once the libram is used, it can't be used again until the next dawn. Anyone attempting to use the libram before then is unable to find the item they seek." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" @@ -4972,241 +2447,225 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0012.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0014.webp" } } ] } }, { - "name": "Harp of Thunder", + "name": "Log of Burning", "source": "MToMM", - "page": 16, - "rarity": "very rare", + "page": 19, + "rarity": "uncommon", "wondrous": true, - "recharge": "dawn", "entries": [ - "You must be proficient with a string instrument to use this small lap harp. When you use an action to play this item, it emits a thunderous blast in a 20-foot cone. Each creature in the cone must succeed on a {@dc 15} Constitution saving throw or become {@condition stunned} until the end of your next turn. Once used, this property of the harp can't be used again until the next dawn." + "This small log may be set on fire by uttering its command word. It is not consumed by the flames and continues to burn forever until it is doused." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Hasp of Locking", + "name": "Mask of Comedy", "source": "MToMM", - "page": 16, + "page": 19, "rarity": "uncommon", "wondrous": true, + "recharge": "dawn", "entries": [ - "When you place this brass hasp on a closed door, window, gate, chest, or other entryway, it becomes locked for the duration. Only you can remove the hasp, although casting {@spell knock} on the locked object suppresses the magic of the hasp for 10 minutes. Otherwise, the locked object cannot be opened except by breaking it." + "This brightly painted mask depicts a face with a huge grin. When you use an action to don this mask, a creature of your choice that can see you and is within 30 feet of you must succeed on a {@dc 15} Wisdom saving throw. On a failure, the creature perceives you as hilariously funny and falls {@condition prone} in fits of laughter for 1 minute, becoming {@condition incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.", + "At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the effect ends.", + "Once used, this property of the mask can't be used again until the next dawn." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Heart of Hearing", + "name": "Mask of Disguise", "source": "MToMM", - "page": 16, - "rarity": "uncommon", + "page": 19, + "rarity": "rare", "reqAttune": true, "wondrous": true, "entries": [ - "While holding this small, heart-shaped ruby, you have advantage on Wisdom ({@skill Perception}) checks that rely on hearing." + "This mask is made of white plaster and depicts a face with holes for the eyes and mouth. When you use an action to don this mask, you make yourself\u2014including your clothing, armor, weapons, and other belongings on your person\u2014look different for 1 hour or until you use your action to take the mask off.", + "You can seem 2 feet shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.", + "The changes wrought by this item hold up to casual physical inspection. For example, if you use this item to add a hat to your outfit, anyone touching the hat believes that they feel it. However, anyone making a detailed physical inspection of your appearance and succeeding on a {@dc 15} Intelligence ({@skill Investigation}) check discerns that you are magically disguised.", + "The disguise lasts up to 1 hour and the mask may be used as many times as you wish." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Heart of Stone", + "name": "Mask of Tragedy", "source": "MToMM", - "page": 16, - "conditionImmune": [ - "frightened" - ], + "page": 19, "rarity": "rare", "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "While holding this small, heart-shaped piece of granite, you cannot be {@condition frightened}." + "This gray mask depicts a face with a frowning mouth and sad eyes. When you use an action to don this mask, a creature of your choice that can see you and is within 30 feet of you must succeed on a {@dc 15} Wisdom saving throw. On a failure, the creature is overcome by grief and falls {@condition prone} in a fit of wailing for 1 minute, becoming {@condition incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.", + "At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the effect ends.", + "Once used, this property of the mask can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Horn of Four Winds", + "name": "Medallion of Empathy", "source": "MToMM", - "page": 16, + "page": 19, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This star-shaped silver medallion is engraved with the image of a heart held in a pair of hands. While wearing it, you have advantage on Wisdom ({@skill Insight}) checks." + ], + "lootTables": [ + "Uncommon Magic Items (Table F)|MToMM" + ] + }, + { + "name": "Medallion of Gargoyles", + "source": "MToMM", + "page": 19, "rarity": "rare", "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "This item is made from brass and is inscribed with a swirling pattern. You can use an action to blow it and cast one of the following spells: {@spell fog cloud} (3rd-level version), {@spell gust of wind}, {@spell stinking cloud}, or {@spell wind wall}.", - "Once used, this property of the horn can't be used again until the next dawn." - ], - "attachedSpells": [ - "fog cloud", - "gust of wind", - "stinking cloud", - "wind wall" + "This stone medallion is shaped like a grotesque head. While wearing this item, you can use your action to summon a pair of {@creature Gargoyle|MM|gargoyles} that emerge from a piece of stone that you can see within range. A {@creature gargoyle|MM} summoned by this amulet disappears when it drops to 0 hit points or after 1 hour.", + "The summoned {@creature Gargoyle|MM|gargoyles} are friendly to you and your companions. Roll initiative for them as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures but otherwise take no actions.", + "Once the medallion is used, it can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Horn of Plenty", + "name": "Mirror of Divination", "source": "MToMM", - "page": 16, - "rarity": "uncommon", + "page": 19, + "rarity": "rare", + "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "This item is made from a buffalo horn and has a brass mouthpiece. Upon blowing it, you create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.", - "Once used, this property of the horn can't be used again until the next dawn." + "While holding this silver hand mirror, you can ask a single question concerning a specific goal, event, or activity to occur within a tenday. A ghostly face appears in the mirror and offers a truthful reply, which might be a short phrase, a cryptic rhyme, or an omen. Once used, this property of the mirror can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0015.webp" + } + } + ] + } + }, + { + "name": "Mirror of Images", + "source": "MToMM", + "page": 20, + "rarity": "rare", + "wondrous": true, + "entries": [ + "While holding this gold hand mirror, you can use an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again.", + "Any creature other than you that sees its reflection in the activated mirror while within 10 feet of it must succeed on a {@dc 15} Charisma saving throw or be trapped, along with anything it is wearing or carrying, in the mirror. This saving throw is made with advantage if the creature knows the mirror's nature. While trapped in the mirror, the creature's reflection remains visible and can talk to those in the real world.", + "A creature trapped in the mirror doesn't age and doesn't need to eat, drink, or sleep. A creature trapped within the mirror can escape using magic that permits planar travel.", + "If the mirror already contains a creature when used to trap a new creature, the current occupant is freed to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, any creature it contains is freed and appears in the nearest unoccupied space." + ], + "lootTables": [ + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Horn of the Tritons", + "name": "Mirror of Reading", "source": "MToMM", - "page": 16, - "rarity": "very rare", + "page": 20, + "rarity": "uncommon", "wondrous": true, "recharge": "dawn", "entries": [ - "This item is a large, pink conch shell. You can use an action to blow it and cause one of the following effects:", - { - "type": "list", - "items": [ - "Rough waters become calm within a 1-mile radius of the horn.", - "All aquatic creatures within 150 feet of you must make a successful {@dc 15} Wisdom saving throw or become {@condition frightened} of you for 1 minute.", - "You summon a group of sea creatures, which the DM chooses or determines randomly." - ] - }, - { - "type": "table", - "colLabels": [ - "d20", - "Creatures" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "1\u20134", - "{@dice 4d4} {@creature reef shark|MM|reef sharks}" - ], - [ - "5\u201310", - "{@dice 2d4} {@creature giant octopus|MM|giant octopuses}" - ], - [ - "11\u201316", - "{@dice 1d4 + 1} {@creature hunter shark|MM|hunter sharks}" - ], - [ - "17\u201320", - "{@dice 1d4} {@creature killer whale|MM|killer whales}" - ] - ] - }, - "The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures but otherwise take no actions.", - "Once used, this property of the horn can't be used again until the next dawn." + "While holding this hand mirror, you can use an action to speak its command word and activate it. It remains activated for 1 hour, during which time you understand any written language that you see reflected in the mirror's surface. Once used, this property of the mirror can't be used again until the next dawn." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Icy Strand of the North", + "name": "Mirror of Recall", "source": "MToMM", - "page": 16, - "rarity": "rare", + "page": 20, + "rarity": "very rare", "wondrous": true, "entries": [ - "When found, this thick white cord has {@dice 1d6 + 2} fist-sized shards of ice frozen onto it, which do not melt. While holding this cord, you can use an action to pull off one of the shards and hurl it up to 150 feet to a point you can see. Upon impact it explodes into a hail of rock-hard ice.", - "Each creature within a 20-foot radius must make a Dexterity saving throw. A creature takes {@damage 2d8} bludgeoning damage and {@damage 4d6} cold damage on a failed save, or half as much damage on a successful one." + "Staring into this small hand mirror allows you to perfectly recall any conversation you have ever had, any sight you have ever seen, or any book you have ever read." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Impervious Vestment", + "name": "Mirror of Seeing", "source": "MToMM", - "page": 17, - "resist": [ - { - "resist": [ - "acid", - "bludgeoning", - "cold", - "fire", - "force", - "lightning", - "necrotic", - "piercing", - "poison", - "psychic", - "radiant", - "slashing", - "thunder" - ], - "cond": true, - "note": "all non-magical damage" - } - ], - "rarity": "legendary", + "page": 20, + "rarity": "rare", "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "This black silk robe is embroidered with a carbuncle pattern using adamantine thread. While wearing these robes you have resistance to all non-magical damage.", - "Additionally, you can use an action to make yourself immune to all damage for 1 minute or until you take off the robe. Once this special action is used, it can't be used again until the next dawn." + "While looking into this hand mirror, you can use your action to cast the {@spell scrying} spell (save {@dc 15}). While scrying this way, the images appear in the mirror. Once used, this property of the mirror can't be used again until the next dawn." + ], + "attachedSpells": [ + "scrying" ], "lootTables": [ - "Legendary Magic Items (Table I)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Infinite Scroll Case", + "name": "Muzzle of Training", "source": "MToMM", - "page": 17, + "page": 20, "rarity": "uncommon", "wondrous": true, "entries": [ - "This cylindrical silver tube has been engraved with an elaborate pattern in high relief and has a removable cap. You can place as many scrolls as you wish within this scroll case, including magic ones. Whenever you pull a scroll from the case, it is always the one that you desired." + "This leather muzzle can be placed on any beast that has a snout, with the muzzle magically growing or shrinking to fit correctly. While a beast is wearing the muzzle, any {@skill Animal Handling} checks made against it have advantage." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Inkwell of Scrollmaking", + "name": "Nail of Pointing", "source": "MToMM", - "page": 17, - "rarity": "rare", + "page": 20, + "rarity": "uncommon", "wondrous": true, "entries": [ - "This small, triangular glass bottle is inscribed with esoteric symbols and has a wooden stopper. When a magic scroll is prepared using ink from this inkwell, the preparation time and cost are both halved. The inkwell magically replenishes itself, supplying enough ink to write 100 spell levels worth of scrolls." + "This object appears to be a common carpentry nail. However, you can command the nail to point to any nonmagical object, and it will turn and point toward it for 1 hour. You must have previously seen the object or must have a detailed description of it. There is no limit to the nail's range, but the object must be on the same plane of existence. The nail can only be used to point at inanimate, non-magical objects. It can't point to living, undead, or constructed creatures.", + "Once the nail is used, it can't be used again until the next dawn." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ], "fluff": { "entries": [ { "type": "quote", "entries": [ - "This item also reduces the cost of transcribing a spell to your spell book. It is a deceptively powerful tool." + "I may be unusual in that I consider items such as this to be far more powerful than something like a necklace of fireballs or a wand of lightning bolts. Using this simple device, I've tracked down countless lost books and relics, and have thereby learned many forgotten secrets of the ancients." ], "by": "Mordenkainen" } @@ -5214,161 +2673,155 @@ } }, { - "name": "Iron Heart", + "name": "Necklace of Glittering", "source": "MToMM", - "page": 17, - "rarity": "very rare", + "page": 20, + "rarity": "uncommon", + "reqAttune": true, "wondrous": true, - "ability": { - "con": 2 - }, + "recharge": "dawn", + "rechargeAmount": "{@dice 1d3}", + "charges": 3, "entries": [ - "This iron charm is the size and shape of a regular heart. When placed on the chest of a humanoid, it is absorbed into the creature's body and replaces its real heart. The recipient immediately gains a +2 bonus to its Constitution ability score." + "This item consists of a circular sapphire in an electrum setting, which hangs from a silver chain studded with tiny diamonds. It has 3 charges. You can use an action to expend a charge and cause the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a {@dc 15} Constitution saving throw or become {@condition blinded} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "The necklace regains {@dice 1d3} expended charges daily at dawn." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Jug of Jade", + "name": "Needle of Mending", "source": "MToMM", - "page": 17, - "rarity": "very rare", + "page": 20, + "rarity": "uncommon", + "reqAttune": true, "wondrous": true, - "recharge": "special", "entries": [ - "This 2-foot-tall jug is made of green earthenware and has a cork stopper in its narrow neck. When opened, a cloud of green gas is released filling a 10-foot-radius sphere. The cloud spreads around corners, and its area is {@quickref Vision and Light||2||heavily obscured}. The cloud lingers in the air for 1 minute.", - "Each creature that is completely within the cloud must make a {@dc 15} Constitution saving throw. On a failed save, it is turned to jade stone and subjected to the {@condition petrified} condition. An affected creature returns to normal after one day has elapsed.", - "If the stopper is firmly replaced in the jug, it begins slowly filling with gas and is ready again for use 10 days later." + "While holding this item you can cast the {@spell mending} cantrip at will." + ], + "attachedSpells": [ + "mending" ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Jug of Jesting", + "name": "Net of Landing", "source": "MToMM", - "page": 17, + "page": 20, "rarity": "rare", + "reqAttune": true, "wondrous": true, - "recharge": "dawn", "entries": [ - "This 1-foot-tall jug is made of yellowish earthenware and has a cork stopper. When opened, a cloud of translucent yellow gas is released filling a 20-foot-radius sphere. The gas lingers in the air for 1 minute.", - "Each creature in the cloud must succeed on a {@dc 15} Wisdom saving throw or fall {@condition prone}, becoming {@condition incapacitated} with laughter and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.", - "At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the effect ends.", - "Once the stopper is replaced, the jug begins filling with gas and is ready again for use the next dawn." + "This item is a 3-foot-square mesh of fine copper wire. Anyone wrapping the net about themselves like a cloak takes no damage from falling and always lands upright." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Kettle of Drumming", + "name": "Net of Snaring", "source": "MToMM", - "page": 17, - "rarity": "uncommon", + "page": 20, + "rarity": "rare", + "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "This item consists of an 18-inch-wide copper bowl with an animal skin stretched across the open end. When struck, the kettle drum makes a terrifying din. Each creature within 30 feet of you (not including you) must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} of you for 1 minute.", - "At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.", - "Once used, this property of the drum can't be used again until the next dawn." + "This item is a 5-foot-square mesh of shimmering, silver threads. You can use an action to throw the net at a Large or smaller creature you can see within 60 feet of you. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is {@condition restrained} until freed. The net has no effect on creatures that are formless, or creatures that are Huge or larger.", + "A creature can use its action to make a {@dc 20} Dexterity check, freeing itself or another creature within its reach from the net on a success. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.", + "Once the net is used, it can't be used again until the next dawn. If thrown at a creature before then, it harmlessly slides off." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Key of Opening", + "name": "Nightcap of Vision", "source": "MToMM", - "page": 17, + "page": 21, "rarity": "uncommon", "wondrous": true, - "charges": "{@dice 1d6 + 2}", "entries": [ - "This bronze key has a head shaped like a crown. When inserted into a nonmagical lock and twisted, the key expends a charge and opens the lock. The key has {@dice 1d6 + 2} charges when found and becomes nonmagical when you use the last charge." + "Wearing this nightcap grants you {@sense darkvision}. You can see in {@quickref Vision and Light||2||dim light} within 60 feet as if it were {@quickref Vision and Light||2||bright light} and in darkness as if it were {@quickref Vision and Light||2||dim light}. You can't discern color in darkness, only shades of gray." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0013.webp" - } - } - ] - } + ] }, { - "name": "Ladle of Curing", + "name": "Oars of Rowing", "source": "MToMM", - "page": 17, - "rarity": "rare", + "page": 21, + "rarity": "uncommon", "wondrous": true, "recharge": "dawn", "entries": [ - "This ladle is made of sycamore and consists of a large turned bowl and an 18-inch handle with a hook end. When dipped into boiling water, it turns the contents of the bowl into a magical broth that, when completely consumed, cures {@condition blinded|PHB|blindness}, {@condition deafened|PHB|deafness}, and any diseases affecting the target. It takes an action to consume the broth.", - "Once used, this property of the ladle can't be used again until the next dawn." + "These items look like regular boat oars and are usually found in pairs. When you attach these oars to the oarlocks of a boat, you can speak a command word and cause the oars to row the boat on their own at a speed of 2 miles per hour for up to 12 hours. Speaking the command word again causes the oars to cease rowing. Once used, this property of the oars can't be used again until the next dawn." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Lamp of Darkness", + "name": "Ointment of Soothing", "source": "MToMM", - "page": 18, + "page": 21, "rarity": "rare", - "reqAttune": true, "wondrous": true, - "recharge": "dawn", "entries": [ - "This lamp is made from black iron and has shutters. It does not consume any oil. When you un-shutter the lamp, magical darkness spreads out from it to fill a 15-foot-radius sphere for 10 minutes. The darkness spreads around corners. A creature with {@sense darkvision} can't see through this darkness, and nonmagical light can't illuminate it.", - "Once used, this property of the lamp can't be used again until the next dawn." + "This stubby tin jar is 2 inches in diameter and contains {@dice 1d4 + 1} doses of a thick pink mixture that smells faintly of lavender. As an action, one dose of the ointment can be applied to the skin and it removes any {@condition exhaustion} you are suffering and cures any disease or poison affecting you." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Lamp of Djinni Summoning", + "name": "Orb of Storms", "source": "MToMM", - "page": 18, + "page": 21, + "resist": [ + "lightning" + ], "rarity": "very rare", + "reqAttune": true, "wondrous": true, - "charges": 3, + "recharge": "special", "entries": [ - "This brass oil lamp is engraved with palm leaves and always appears tarnished when found. When you rub the lamp, you summon a {@creature djinni|MM} from the Elemental Plane of Air. The {@creature djinni|MM} appears to emerge from the lamp spout as a stream of colorful smoke and materializes in the nearest unoccupied space.", - "The {@creature djinni|MM} remains with you for a maximum of 1 hour, or until it drops to 0 hit points. It then returns to its home plane. While summoned, the {@creature djinni|MM} is friendly to you and your companions. It obeys any commands you give it, no matter what language you use. If you fail to command it, the {@creature djinni|MM} defends itself against attackers but takes no other actions.", - "The {@creature djinni|MM} may be summoned up to three times. After the third summons, the lamp randomly teleports somewhere up to 1000 miles away." + "This small crystal sphere contains a boiling blue cloud. While holding the orb, you gain the following benefits:", + { + "type": "list", + "items": [ + "You have resistance to lightning damage.", + "You can use an action to cast the {@spell control weather} spell. Once used, this property of the orb can't be used again until 15 days have passed.", + "You can use an action to cast the {@spell storm of vengeance} spell (save {@dc 15}). Once used, this property of the orb can't be used again until 15 days have passed." + ] + } ], - "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" - ] - }, - { - "name": "Lamp of Honesty", - "source": "MToMM", - "page": 18, - "rarity": "rare", - "wondrous": true, - "recharge": "dawn", - "entries": [ - "This item appears to be an ordinary lamp except it burns for just 10 minutes on a {@item Oil (flask)|PHB|flask of oil}. Once lit, any creature within 15 feet of it cannot speak a deliberate lie. A creature may choose not to speak. Once you have lit the lamp, it cannot be re-lit until the next dawn." + "attachedSpells": [ + "control weather", + "storm of vengeance" ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ], "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0016.webp" + } + } + ], "entries": [ { "type": "quote", "entries": [ - "It may surprise you to learn that this item was first devised by Rary, who was a master of mental magic. Tenser considered him a mediocre wizard and gave him the nickname \"Medium Rary.\" Rary had his revenge, and much strife followed." + "It should not surprise you to learn that this orb was originally designed by Otiluke, who was a connoisseur of such magical devices." ], "by": "Mordenkainen" } @@ -5376,38 +2829,62 @@ } }, { - "name": "Leaf of Colors", + "name": "Parchment of Rolling", "source": "MToMM", - "page": 18, - "rarity": "rare", - "reqAttune": true, + "page": 21, + "rarity": "uncommon", "wondrous": true, "entries": [ - "This item appears to be an ordinary green leaf, freshly picked from a tree. You may command it to detect either a species of creature (such as goblins) or a type of creature (such as fiends or aberrations). If the leaf comes within 120 feet of the creature you specified, it turns yellow. If the leaf comes within 60 feet, it turns red. It returns to green once it is no longer within 120 feet of the creature. The leaf can only be attuned to detect one species or type of creature every 24 hours." + "This 8-inch-wide sheet of parchment is wrapped around two elaborately carved mahogany rollers. No matter how far you roll down, you never run out of fresh paper to write on and the thickness of the paper wrapped around the rollers never increases. It is an infinitely large piece of writing paper." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Leaf of Falling", + "name": "Periapt of the Sullen Seas", "source": "MToMM", - "page": 18, + "page": 22, "rarity": "rare", "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "This charm is shaped like a small silver leaf. When you fall while wearing this charm, you descend 60 feet per round and take no damage from falling." + "This sea-blue gemstone is attached to a silver chain and quivers when worn as if it were a large drop of water. While wearing the item, you can speak a command word and then hold your breath for up to 12 hours. While holding your breath, being underwater imposes no penalties on your movement or attacks.", + "Once used, the periapt can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" + ] + }, + { + "name": "Pipe of Smoking", + "source": "MToMM", + "page": 22, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This pipe is always magically full of fresh tobacco. When you use an action to light and puff on it, you create a 20-foot-radius sphere of thick grey smoke centered on yourself. The sphere spreads around corners, and its area is {@quickref Vision and Light||2||heavily obscured}. Each creature other than yourself that is completely within the smoke at the start of its turn must make a DC 10 Constitution saving throw. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.", + "The smoke lasts for one hour or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Once you have lit the pipe, it can't be lit again until the next dawn." + ], + "lootTables": [ + "Uncommon Magic Items (Table F)|MToMM" ], "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0017.webp" + } + } + ], "entries": [ { "type": "quote", "entries": [ - "It is the rare adventurer who does not occasionally fall from a great height. This item is relatively simple to manufacture but is infinitely useful." + "According to a persistent stereotype, wizards have a weakness for pipes. I cannot determine where this idea originated. I find the habit repellant, and I know Bigby shared my opinion." ], "by": "Mordenkainen" } @@ -5415,57 +2892,72 @@ } }, { - "name": "Lens of Lighting", + "name": "Pole of Rescue", "source": "MToMM", - "page": 18, + "page": 22, "rarity": "uncommon", "wondrous": true, "entries": [ - "This small convex glass lens can focus even the dimmest amount of light (including moonlight) into a tiny point that lights any combustible material (such as paper, cloth, or wood)." + "This 5-foot-long pole is made of polished steel. When you speak the command word, a short silver thread appears attached to the end of the pole, with a 6-inch-wide silver hoop on the end of the thread. If you make a casting motion with the pole toward a creature you can see within 120 feet of you, the hoop flies unerringly toward the target with the thread magically lengthening. If the target, being of size medium or smaller and not magically {@condition restrained}, takes hold of the hoop, the thread begins retracting and drags the target toward you. Speaking the command word again causes the thread and hoop to disappear.", + "Once used, this property of the pole can't be used again until the next dawn." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Lens of Perspicacity", + "name": "Portable Bridge", "source": "MToMM", - "page": 18, - "rarity": "rare", - "reqAttune": true, + "page": 22, + "rarity": "very rare", "wondrous": true, - "recharge": "dawn", "entries": [ - "This soft, clear lens fits over your eye. While wearing it, you can speak a command word, and for the next 10 minutes, you have {@sense truesight} out to 120 feet.", - "Once used, this property of the lens can't be used again until the next dawn." + "When folded, this item is small enough to fit in your pocket. When unfolded as an action, it magically expands into a 5-foot-wide bridge of wooden planks, capable of spanning a 60-foot gap." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Libram of Evaluation", + "name": "Pouch of Plenty", "source": "MToMM", - "page": 18, - "rarity": "uncommon", + "page": 22, + "rarity": "rare", "wondrous": true, "entries": [ - "This small book has an embossed leather cover and is filled with a comprehensive index of gemstones and art objects alongside the market value. This index is magically updated every day at dawn to reflect the latest prices. Any art object or gemstone you possess is listed in the book and can be found with 10 minutes of searching." + "This small brown leather pouch is embossed with the image of a bee. When you place up to 10 coins in the pouch and leave it closed until the following dawn, the coins are converted to the next higher metal. So copper coins become silver, silver coins become electrum, and so on. The pouch has no effect on platinum coins." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Libram of Identification", + "name": "Pouch of Travelling", "source": "MToMM", - "page": 18, + "page": 22, "rarity": "uncommon", "wondrous": true, - "recharge": "dawn", + "weight": 20, "entries": [ - "This large book has a wood and leather cover, and thick pages of beautifully illuminated parchment. It can be used to identify any magic item. With 10 minutes searching, you can find an exact, illustrated match for the item you wish to identify. The entry includes all command words needed to use the item.", - "Once the libram is used, it can't be used again until the next dawn. Anyone attempting to use the libram before then is unable to find the item they seek." + "This sturdy leather pouch weighs 20 pounds and is 10 inches square. Inside it are a {@item Two-Person Tent|PHB|tent}, a {@item bedroll|PHB}, a {@item mess kit|PHB}, a {@item tinderbox|PHB}, a {@item hooded lantern|PHB}, 10 days of {@item Rations (1 day)|PHB|rations}, 6 {@item iron spike|PHB|iron spikes}, a {@item crowbar|PHB}, a {@item waterskin|PHB}, and {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}. All these items may be easily drawn out and replaced whenever required. If any additional item is placed in the pouch, it bursts and scatters the contents." + ], + "packContents": [ + "two-person tent|phb", + "bedroll|phb", + "mess kit|phb", + "tinderbox|phb", + "hooded lantern|phb", + { + "item": "rations (1 day)|phb", + "quantity": 10 + }, + { + "item": "iron spike|phb", + "quantity": 6 + }, + "crowbar|phb", + "waterskin|phb", + "hempen rope (50 feet)|phb" ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" @@ -5476,381 +2968,345 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0014.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0018.webp" } } ] } }, { - "name": "Log of Burning", - "source": "MToMM", - "page": 19, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "This small log may be set on fire by uttering its command word. It is not consumed by the flames and continues to burn forever until it is doused." - ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ] - }, - { - "name": "Mask of Comedy", + "name": "Quill of Forgery", "source": "MToMM", - "page": 19, + "page": 23, "rarity": "uncommon", "wondrous": true, "recharge": "dawn", "entries": [ - "This brightly painted mask depicts a face with a huge grin. When you use an action to don this mask, a creature of your choice that can see you and is within 30 feet of you must succeed on a {@dc 15} Wisdom saving throw. On a failure, the creature perceives you as hilariously funny and falls {@condition prone} in fits of laughter for 1 minute, becoming {@condition incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.", - "At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the effect ends.", - "Once used, this property of the mask can't be used again until the next dawn." + "This appears to be an ordinary feather quill pen, but it can be used to imitate any handwriting. You must take a written sample of the handwriting to be copied, consisting of at least 10 words, and burn it before mixing the ashes with ink. When writing with that ink, your handwriting will perfectly match the sample for up to 500 words.", + "Once used, this property of the quill can't be used again until the next dawn." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" - ] + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0019.webp" + } + } + ] + } }, { - "name": "Mask of Disguise", + "name": "Quill of Necromancy", "source": "MToMM", - "page": 19, + "page": 23, "rarity": "rare", - "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "This mask is made of white plaster and depicts a face with holes for the eyes and mouth. When you use an action to don this mask, you make yourself\u2014including your clothing, armor, weapons, and other belongings on your person\u2014look different for 1 hour or until you use your action to take the mask off.", - "You can seem 2 feet shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.", - "The changes wrought by this item hold up to casual physical inspection. For example, if you use this item to add a hat to your outfit, anyone touching the hat believes that they feel it. However, anyone making a detailed physical inspection of your appearance and succeeding on a {@dc 15} Intelligence ({@skill Investigation}) check discerns that you are magically disguised.", - "The disguise lasts up to 1 hour and the mask may be used as many times as you wish." + "This small black quill is made from a crow feather. When placed on the grave or corpse of any dead creature with a sheet of parchment, you can use an action to speak a command word to activate it. Once activated, you can ask the dead creature up to three questions, with the quill writing the answers on the parchment after each question. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive.", + "Once used, this property of the quill can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Mask of Tragedy", + "name": "Quill of Truth", "source": "MToMM", - "page": 19, - "rarity": "rare", - "reqAttune": true, + "page": 23, + "rarity": "uncommon", "wondrous": true, - "recharge": "dawn", "entries": [ - "This gray mask depicts a face with a frowning mouth and sad eyes. When you use an action to don this mask, a creature of your choice that can see you and is within 30 feet of you must succeed on a {@dc 15} Wisdom saving throw. On a failure, the creature is overcome by grief and falls {@condition prone} in a fit of wailing for 1 minute, becoming {@condition incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.", - "At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the effect ends.", - "Once used, this property of the mask can't be used again until the next dawn." + "This large quill is made from the feather of a phoenix and has a nib of gold. It is not possible to write a deliberate lie using this quill. If you attempt to do so, the ink in the nib evaporates and the words cannot be formed on the page." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Medallion of Empathy", + "name": "Rake of Smoothing", "source": "MToMM", - "page": 19, - "rarity": "uncommon", - "reqAttune": true, + "page": 23, + "rarity": "rare", "wondrous": true, "entries": [ - "This star-shaped silver medallion is engraved with the image of a heart held in a pair of hands. While wearing it, you have advantage on Wisdom ({@skill Insight}) checks." + "When you drag this rake behind you, it perfectly obliterates all tracks and other traces of your passage. Having done this, you can't be tracked except by magical means." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Medallion of Gargoyles", + "name": "Rake of Tracking", "source": "MToMM", - "page": 19, - "rarity": "rare", - "reqAttune": true, + "page": 23, + "rarity": "uncommon", "wondrous": true, "recharge": "dawn", "entries": [ - "This stone medallion is shaped like a grotesque head. While wearing this item, you can use your action to summon a pair of {@creature Gargoyle|MM|gargoyles} that emerge from a piece of stone that you can see within range. A {@creature gargoyle|MM} summoned by this amulet disappears when it drops to 0 hit points or after 1 hour.", - "The summoned {@creature Gargoyle|MM|gargoyles} are friendly to you and your companions. Roll initiative for them as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures but otherwise take no actions.", - "Once the medallion is used, it can't be used again until the next dawn." + "You can use this item to rake over a 30-foot-square area, which takes 10 minutes. This has the effect of highlighting the tracks of any creatures that have recently passed through. All ability checks made to follow tracks in the area have advantage for the next 24 hours. Once you have used this property of the rake, it can't be used again until the next dawn." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Mirror of Divination", + "name": "Rattle of Death", "source": "MToMM", - "page": 19, - "rarity": "rare", + "page": 23, + "rarity": "legendary", "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "While holding this silver hand mirror, you can ask a single question concerning a specific goal, event, or activity to occur within a tenday. A ghostly face appears in the mirror and offers a truthful reply, which might be a short phrase, a cryptic rhyme, or an omen. Once used, this property of the mirror can't be used again until the next dawn." + "This crimson wooden stick has a leering, skull-shaped rattle attached to one end. As an action, you can point and shake the rattle at one creature you can see within 60 feet. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, there is no effect.", + "A humanoid killed by this item rises at the start of your next turn as a {@creature zombie|MM} that is permanently under your command, following your orders to the best of its ability.", + "Once used, the rattle can't be used again until the next dawn." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Legendary Magic Items (Table I)|MToMM" ], "fluff": { - "images": [ + "entries": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0015.webp" - } + "type": "quote", + "entries": [ + "An object of remarkable and alarming potency, and few individuals in the multiverse can stand before it. I will not comment on rumors that I have such an object in my vaults." + ], + "by": "Mordenkainen" } ] } }, { - "name": "Mirror of Images", + "name": "Rattle of Elements", "source": "MToMM", - "page": 20, + "page": 23, "rarity": "rare", + "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "While holding this gold hand mirror, you can use an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again.", - "Any creature other than you that sees its reflection in the activated mirror while within 10 feet of it must succeed on a {@dc 15} Charisma saving throw or be trapped, along with anything it is wearing or carrying, in the mirror. This saving throw is made with advantage if the creature knows the mirror's nature. While trapped in the mirror, the creature's reflection remains visible and can talk to those in the real world.", - "A creature trapped in the mirror doesn't age and doesn't need to eat, drink, or sleep. A creature trapped within the mirror can escape using magic that permits planar travel.", - "If the mirror already contains a creature when used to trap a new creature, the current occupant is freed to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, any creature it contains is freed and appears in the nearest unoccupied space." + "When you shake this tin rattle, you call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An {@filter elemental of challenge rating 5 or lower|bestiary|source=|Challenge Rating=[&0;&5]|type=elemental|miscellaneous=} appropriate to the area you chose appears in an unoccupied space within 10 feet the area. For example, a {@creature fire elemental|MM} could emerge from a bonfire. The elemental disappears when it drops to 0 hit points or after 1 hour. The summoned creature is friendly to you and your companions and obeys any verbal commands that you issue to it.", + "Once you have used this property of the rattle, it can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Mirror of Reading", + "name": "Robe of Thunder", "source": "MToMM", - "page": 20, - "rarity": "uncommon", + "page": 23, + "resist": [ + "thunder" + ], + "rarity": "rare", + "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "While holding this hand mirror, you can use an action to speak its command word and activate it. It remains activated for 1 hour, during which time you understand any written language that you see reflected in the mirror's surface. Once used, this property of the mirror can't be used again until the next dawn." + "This gray silk robe is printed with the image of boiling storm clouds. While wearing it, you have resistance to thunder damage.", + "As an action, you can speak its command word and you are surrounded by an invisible, faintly rumbling aura for 1 minute. When you take damage from a creature that is within 5 feet of you, the aura inflicts {@damage 2d6} points of thunder damage on your attacker.", + "Once used, this property of the robe can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Mirror of Recall", + "name": "Rudder of Guidance", "source": "MToMM", - "page": 20, + "page": 23, "rarity": "very rare", "wondrous": true, "entries": [ - "Staring into this small hand mirror allows you to perfectly recall any conversation you have ever had, any sight you have ever seen, or any book you have ever read." + "This magical rudder will grow or shrink to fit the ship or boat it is attached to. Once installed, the pilot of the vessel will always know, with perfect accuracy, the direction of any port they have previously visited." ], "lootTables": [ "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Mirror of Seeing", + "name": "Sandals of the Light Step", "source": "MToMM", - "page": 20, + "page": 24, "rarity": "rare", "reqAttune": true, "wondrous": true, + "modifySpeed": { + "bonus": { + "walk": 10 + } + }, "recharge": "dawn", "entries": [ - "While looking into this hand mirror, you can use your action to cast the {@spell scrying} spell (save {@dc 15}). While scrying this way, the images appear in the mirror. Once used, this property of the mirror can't be used again until the next dawn." - ], - "attachedSpells": [ - "scrying" + "These superbly crafted sandals are made of fine green leather with mithral buckles and are designed to resemble overlapping leaves. While wearing them, you increase your walking speed by 10 feet and your movement is unaffected by {@quickref difficult terrain||3}.", + "You can also use an action to speak a command word and, for 1 hour, you can stand on and move across any liquid surface as if it were solid ground. Once used, this property of the sandals can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Muzzle of Training", + "name": "Saw of Cutting", "source": "MToMM", - "page": 20, + "page": 24, "rarity": "uncommon", "wondrous": true, + "recharge": "dawn", "entries": [ - "This leather muzzle can be placed on any beast that has a snout, with the muzzle magically growing or shrinking to fit correctly. While a beast is wearing the muzzle, any {@skill Animal Handling} checks made against it have advantage." + "This is a regular hand saw and is about 2 feet long. As an action, you can speak the saw's command word and for the next 10 minutes you can use the saw to cut through any non-magical wood, metal, or stone, at the rate of 1 foot per minute. Once used, this property of the saw can't be used again until the next dawn." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Nail of Pointing", - "source": "MToMM", - "page": 20, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "This object appears to be a common carpentry nail. However, you can command the nail to point to any nonmagical object, and it will turn and point toward it for 1 hour. You must have previously seen the object or must have a detailed description of it. There is no limit to the nail's range, but the object must be on the same plane of existence. The nail can only be used to point at inanimate, non-magical objects. It can't point to living, undead, or constructed creatures.", - "Once the nail is used, it can't be used again until the next dawn." - ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ], - "fluff": { - "entries": [ - { - "type": "quote", - "entries": [ - "I may be unusual in that I consider items such as this to be far more powerful than something like a necklace of fireballs or a wand of lightning bolts. Using this simple device, I've tracked down countless lost books and relics, and have thereby learned many forgotten secrets of the ancients." - ], - "by": "Mordenkainen" - } - ] - } - }, - { - "name": "Necklace of Glittering", + "name": "Scepter of Light", "source": "MToMM", - "page": 20, + "page": 24, "rarity": "uncommon", - "reqAttune": true, "wondrous": true, "recharge": "dawn", - "rechargeAmount": "{@dice 1d3}", - "charges": 3, "entries": [ - "This item consists of a circular sapphire in an electrum setting, which hangs from a silver chain studded with tiny diamonds. It has 3 charges. You can use an action to expend a charge and cause the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a {@dc 15} Constitution saving throw or become {@condition blinded} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "The necklace regains {@dice 1d3} expended charges daily at dawn." + "This short, gold-plated rod is capped by a clear crystal orb. As an action, you can speak the scepter's command word and, for the next 4 hours, a 60-foot-radius sphere of {@quickref Vision and Light||2||bright light} spreads out from the orb. {@quickref Vision and Light||2||Dim light} is shed for an additional 60 feet. If any of this light area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.", + "Once used, this property of the scepter can't be used again until the next dawn." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Needle of Mending", + "name": "Screaming Lantern", "source": "MToMM", - "page": 20, + "page": 24, "rarity": "uncommon", - "reqAttune": true, "wondrous": true, "entries": [ - "While holding this item you can cast the {@spell mending} cantrip at will." - ], - "attachedSpells": [ - "mending" + "This brass lantern has shutters. When the shutters are opened, no light is emitted, but an ear-splitting scream comes from the lantern and continues until the shutters are closed. Any creature that can hear and starts its turn within 20 feet of the lantern while the lantern screams takes {@damage 1} point of thunder damage." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Net of Landing", - "source": "MToMM", - "page": 20, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "entries": [ - "This item is a 3-foot-square mesh of fine copper wire. Anyone wrapping the net about themselves like a cloak takes no damage from falling and always lands upright." - ], - "lootTables": [ - "Rare Magic Items (Table G)|MToMM" - ] - }, - { - "name": "Net of Snaring", + "name": "Scrimshaw Hand Mirror", "source": "MToMM", - "page": 20, + "page": 24, "rarity": "rare", "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "This item is a 5-foot-square mesh of shimmering, silver threads. You can use an action to throw the net at a Large or smaller creature you can see within 60 feet of you. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is {@condition restrained} until freed. The net has no effect on creatures that are formless, or creatures that are Huge or larger.", - "A creature can use its action to make a {@dc 20} Dexterity check, freeing itself or another creature within its reach from the net on a success. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.", - "Once the net is used, it can't be used again until the next dawn. If thrown at a creature before then, it harmlessly slides off." + "This ornate mirror, carved from knucklehead trout ivory, has a peculiar silver surface. While holding this mirror, you can use a bonus action to activate it. The mirror's surface ripples briefly, and, for 1 hour, you see a faint aura around any reflected magic item.", + "Once used, this property of the mirror can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Nightcap of Vision", + "name": "Scroll of Writing", "source": "MToMM", - "page": 21, + "page": 24, "rarity": "uncommon", + "reqAttune": true, "wondrous": true, "entries": [ - "Wearing this nightcap grants you {@sense darkvision}. You can see in {@quickref Vision and Light||2||dim light} within 60 feet as if it were {@quickref Vision and Light||2||bright light} and in darkness as if it were {@quickref Vision and Light||2||dim light}. You can't discern color in darkness, only shades of gray." + "This scroll is made of paper and is wrapped around a wooden roller. Any words spoken by the owner of this item magically appear written on the paper. If a length of paper is torn from the scroll, the writing remains on it and it behaves exactly like a regular piece of paper. No matter how many sheets are torn from the scroll, it never runs out of paper." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Oars of Rowing", + "name": "Seeds of Growth", "source": "MToMM", - "page": 21, + "page": 24, "rarity": "uncommon", "wondrous": true, - "recharge": "dawn", "entries": [ - "These items look like regular boat oars and are usually found in pairs. When you attach these oars to the oarlocks of a boat, you can speak a command word and cause the oars to row the boat on their own at a speed of 2 miles per hour for up to 12 hours. Speaking the command word again causes the oars to cease rowing. Once used, this property of the oars can't be used again until the next dawn." + "These are usually found in a small canvas bag containing {@dice 2d4} seeds. As an action, you can throw a seed at a point you can see within 20 feet of you, and a large tangled bush, 10 feet in diameter, immediately sprouts from the ground there. This bush turns the ground into {@quickref difficult terrain||3} for 1 minute before wilting away.", + "A creature that ends its turn in the area of the bush must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} by the bush. A creature so {@condition restrained} can use its action to make a {@dc 15} Strength saving throw. On a success, it frees itself." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Ointment of Soothing", + "name": "Seeds of Wealth", "source": "MToMM", - "page": 21, + "page": 24, "rarity": "rare", "wondrous": true, "entries": [ - "This stubby tin jar is 2 inches in diameter and contains {@dice 1d4 + 1} doses of a thick pink mixture that smells faintly of lavender. As an action, one dose of the ointment can be applied to the skin and it removes any {@condition exhaustion} you are suffering and cures any disease or poison affecting you." + "These resemble the seeds of a beech tree, but when planted they grow into a tree that bears coins instead of fruit. This takes six months from planting. The tree bears one harvest of fruit only, consisting of {@dice 20d20} coins.", + "Roll on the following table to determine what type of coin the tree bears:", + { + "type": "table", + "colLabels": [ + "d20", + "Type" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1\u20135", + "Copper" + ], + [ + "6\u201310", + "Silver" + ], + [ + "11\u201315", + "Electrum" + ], + [ + "16\u201319", + "Gold" + ], + [ + "20", + "Platinum" + ] + ] + } ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Orb of Storms", + "name": "Shovel of Animation", "source": "MToMM", - "page": 21, - "resist": [ - "lightning" - ], - "rarity": "very rare", + "page": 24, + "rarity": "rare", "reqAttune": true, "wondrous": true, - "recharge": "special", "entries": [ - "This small crystal sphere contains a boiling blue cloud. While holding the orb, you gain the following benefits:", - { - "type": "list", - "items": [ - "You have resistance to lightning damage.", - "You can use an action to cast the {@spell control weather} spell. Once used, this property of the orb can't be used again until 15 days have passed.", - "You can use an action to cast the {@spell storm of vengeance} spell (save {@dc 15}). Once used, this property of the orb can't be used again until 15 days have passed." - ] - } - ], - "attachedSpells": [ - "control weather", - "storm of vengeance" + "This item looks like an ordinary shovel with a 4-foot-long wooden shaft and a blade of iron. However, when used by moonlight to exhume a corpse, the corpse becomes a {@creature zombie|MM}. You can reanimate a maximum of 6 corpses in one night using this item. The corpses must have been buried in the ground, not simply covered over with rocks or dirt.", + "On each of your turns, you can use a bonus action to mentally command the {@creature zombie|MM} so long as the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). If you issue no commands, the {@creature zombie|MM} only defends itself against hostile creatures.", + "The {@creature zombie|MM} is under your control for 24 hours, after which time it reverts to a corpse. It cannot be reanimated unless it is buried again and re-exhumed." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Rare Magic Items (Table G)|MToMM" ], "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0016.webp" - } - } - ], "entries": [ { "type": "quote", "entries": [ - "It should not surprise you to learn that this orb was originally designed by Otiluke, who was a connoisseur of such magical devices." + "There is some debate around the ethics of using necromantic magic such as this. I care nothing for such frivolous discussions. Magic is neither good nor evil, it simply is. My only consideration is whether a particular spell or item will enhance the Balance or diminish it." ], "by": "Mordenkainen" } @@ -5858,604 +3314,568 @@ } }, { - "name": "Parchment of Rolling", + "name": "Shovel of Digging", "source": "MToMM", - "page": 21, + "page": 25, "rarity": "uncommon", "wondrous": true, "entries": [ - "This 8-inch-wide sheet of parchment is wrapped around two elaborately carved mahogany rollers. No matter how far you roll down, you never run out of fresh paper to write on and the thickness of the paper wrapped around the rollers never increases. It is an infinitely large piece of writing paper." + "This item looks like an ordinary shovel with a 4-foot-long wooden shaft and a blade of iron. When you speak its command word, it begins digging by itself at the rate of 10 cubic feet per minute. The shovel can only dig soil or sand and digs for a maximum of 4 hours per day." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Periapt of the Sullen Seas", + "name": "Slate of Identification", "source": "MToMM", - "page": 22, - "rarity": "rare", - "reqAttune": true, + "page": 25, + "rarity": "uncommon", "wondrous": true, "recharge": "dawn", "entries": [ - "This sea-blue gemstone is attached to a silver chain and quivers when worn as if it were a large drop of water. While wearing the item, you can speak a command word and then hold your breath for up to 12 hours. While holding your breath, being underwater imposes no penalties on your movement or attacks.", - "Once used, the periapt can't be used again until the next dawn." + "This is a 12-by-6-inch piece of black slate in a lavish wooden frame. When you touch it to a magic item and say \"Identify,\" the magical properties of the item are neatly printed out on the slate in chalk, including any required command words. Once used, this property of the slate can't be used again until the next dawn. Touching a nonmagical item has no effect." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Pipe of Smoking", + "name": "Snuffer of Dousing", "source": "MToMM", - "page": 22, + "page": 25, "rarity": "uncommon", "wondrous": true, + "recharge": "dawn", "entries": [ - "This pipe is always magically full of fresh tobacco. When you use an action to light and puff on it, you create a 20-foot-radius sphere of thick grey smoke centered on yourself. The sphere spreads around corners, and its area is {@quickref Vision and Light||2||heavily obscured}. Each creature other than yourself that is completely within the smoke at the start of its turn must make a DC 10 Constitution saving throw. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.", - "The smoke lasts for one hour or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Once you have lit the pipe, it can't be lit again until the next dawn." + "This thin silver-plated rod is 6 inches long and has a small cup attached to one end. When you use it to douse a candle, all non-magical fires within a 20-foot radius are also extinguished. Once used, this property of the snuffer can't be used again until the next dawn." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0017.webp" - } - } - ], - "entries": [ - { - "type": "quote", - "entries": [ - "According to a persistent stereotype, wizards have a weakness for pipes. I cannot determine where this idea originated. I find the habit repellant, and I know Bigby shared my opinion." - ], - "by": "Mordenkainen" - } - ] - } + ] }, { - "name": "Pole of Rescue", + "name": "Snuffer of Serving", "source": "MToMM", - "page": 22, - "rarity": "uncommon", + "page": 25, + "rarity": "rare", "wondrous": true, + "recharge": "dawn", "entries": [ - "This 5-foot-long pole is made of polished steel. When you speak the command word, a short silver thread appears attached to the end of the pole, with a 6-inch-wide silver hoop on the end of the thread. If you make a casting motion with the pole toward a creature you can see within 120 feet of you, the hoop flies unerringly toward the target with the thread magically lengthening. If the target, being of size medium or smaller and not magically {@condition restrained}, takes hold of the hoop, the thread begins retracting and drags the target toward you. Speaking the command word again causes the thread and hoop to disappear.", - "Once used, this property of the pole can't be used again until the next dawn." + "This ornately engraved brass rod is 8 inches long and has a small cup attached to one end. When you use it to douse a candle, eight {@creature smoke mephit|MM|smoke mephits} immediately emerge from the smouldering wick.", + "The summoned {@creature smoke mephit|MM|mephits} are friendly to you and your companions. Roll initiative for the {@creature smoke mephit|MM|mephits} as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures but otherwise take no actions.", + "Once used, this property of the snuffer can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Portable Bridge", + "name": "Soap of True Washing", "source": "MToMM", - "page": 22, - "rarity": "very rare", + "page": 25, + "rarity": "uncommon", "wondrous": true, "entries": [ - "When folded, this item is small enough to fit in your pocket. When unfolded as an action, it magically expands into a 5-foot-wide bridge of wooden planks, capable of spanning a 60-foot gap." + "This small bar of soap is translucent blue in color. When you wash yourself with this soap, it cures any diseases affecting you and causes one curse affecting you to end. The soap is completely consumed in the process." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Pouch of Plenty", + "name": "Spoon of Magic Medicine", "source": "MToMM", - "page": 22, - "rarity": "rare", + "page": 25, + "rarity": "legendary", "wondrous": true, + "recharge": "dawn", "entries": [ - "This small brown leather pouch is embossed with the image of a bee. When you place up to 10 coins in the pouch and leave it closed until the following dawn, the coins are converted to the next higher metal. So copper coins become silver, silver coins become electrum, and so on. The pouch has no effect on platinum coins." + "When you place this delicate silver spoon in your mouth, it immediately fills with thick, sweet syrup. Upon swallowing this magic medicine, you regain all your hit points, your {@condition exhaustion} level is reduced by one, and you are cured of {@condition blinded|PHB|blindness}, {@condition deafened|PHB|deafness}, and any diseases affecting you. It also causes all curses affecting you to end.", + "Once you have used this property of the spoon, it can't be used again until the next dawn." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Legendary Magic Items (Table I)|MToMM" ] }, { - "name": "Pouch of Travelling", + "name": "Stormfire Amulet", "source": "MToMM", - "page": 22, - "rarity": "uncommon", + "page": 25, + "immune": [ + "fire" + ], + "rarity": "legendary", + "reqAttune": true, "wondrous": true, - "weight": 20, + "recharge": "dawn", + "rechargeAmount": "{@dice 1d3}", + "charges": 3, "entries": [ - "This sturdy leather pouch weighs 20 pounds and is 10 inches square. Inside it are a {@item Two-Person Tent|PHB|tent}, a {@item bedroll|PHB}, a {@item mess kit|PHB}, a {@item tinderbox|PHB}, a {@item hooded lantern|PHB}, 10 days of {@item Rations (1 day)|PHB|rations}, 6 {@item iron spike|PHB|iron spikes}, a {@item crowbar|PHB}, a {@item waterskin|PHB}, and {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}. All these items may be easily drawn out and replaced whenever required. If any additional item is placed in the pouch, it bursts and scatters the contents." + "This item consists of a flame-shaped electrum pendant set with a large fire opal. While wearing this amulet, you gain immunity to fire damage.", + "The amulet has 3 charges. You can use an action to expend one charge and cast the {@spell fire storm} spell. The amulet regains {@dice 1d3} expended charges daily at dawn." ], - "packContents": [ - "two-person tent|phb", - "bedroll|phb", - "mess kit|phb", - "tinderbox|phb", - "hooded lantern|phb", - { - "item": "rations (1 day)|phb", - "quantity": 10 - }, - { - "item": "iron spike|phb", - "quantity": 6 - }, - "crowbar|phb", - "waterskin|phb", - "hempen rope (50 feet)|phb" + "attachedSpells": [ + "fire storm" ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Legendary Magic Items (Table I)|MToMM" ], "fluff": { - "images": [ + "entries": [ { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0018.webp" - } + "type": "quote", + "entries": [ + "Another very powerful item, with much potential to disrupt the Balance. Perhaps we are better off destroying such as this\u2014I am torn on the matter." + ], + "by": "Mordenkainen" } ] } }, { - "name": "Quill of Forgery", + "name": "String of Lashing", "source": "MToMM", - "page": 23, + "page": 25, + "type": "M", "rarity": "uncommon", "wondrous": true, - "recharge": "dawn", - "entries": [ - "This appears to be an ordinary feather quill pen, but it can be used to imitate any handwriting. You must take a written sample of the handwriting to be copied, consisting of at least 10 words, and burn it before mixing the ashes with ink. When writing with that ink, your handwriting will perfectly match the sample for up to 500 words.", - "Once used, this property of the quill can't be used again until the next dawn." - ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "weight": 3, + "value": 200, + "weaponCategory": "martial", + "property": [ + "F", + "R" ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0019.webp" - } - } - ] - } - }, - { - "name": "Quill of Necromancy", - "source": "MToMM", - "page": 23, - "rarity": "rare", - "wondrous": true, - "recharge": "dawn", + "dmg1": "1d4", + "dmgType": "S", + "bonusWeapon": "+1", "entries": [ - "This small black quill is made from a crow feather. When placed on the grave or corpse of any dead creature with a sheet of parchment, you can use an action to speak a command word to activate it. Once activated, you can ask the dead creature up to three questions, with the quill writing the answers on the parchment after each question. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive.", - "Once used, this property of the quill can't be used again until the next dawn." + "This item consists of a 4-inch piece of black twine tied to a small wooden peg. While holding this item, you can speak its command word as a bonus action to cause it to transform into a {@item +1 whip|DMG}. Speaking the command word again causes it to revert to string form." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Quill of Truth", + "name": "String of Pearls", "source": "MToMM", - "page": 23, + "page": 25, "rarity": "uncommon", "wondrous": true, "entries": [ - "This large quill is made from the feather of a phoenix and has a nib of gold. It is not possible to write a deliberate lie using this quill. If you attempt to do so, the ink in the nib evaporates and the words cannot be formed on the page." + "When found, this 6-inch length of white twine has {@dice 1d6 + 1} luminous white pearls strung upon it. As an action, you can remove a pearl from the string and throw it at a creature you can see within 20 feet of you. The pearl disappears in a small flash, and the creature must make a {@dc 15} Wisdom saving throw. On a failed save, roll on the following table to determine the effect:", + { + "type": "table", + "colLabels": [ + "d6", + "Effect" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Whenever the target makes an attack roll or a saving throw, the target must roll a {@dice d4} and subtract the number rolled from the attack roll or saving throw. The effect lasts for 1 minute." + ], + [ + "2", + "The target takes {@damage 3d6} psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you." + ], + [ + "3", + "The target falls into fits of laughter and falls {@condition prone}, becoming {@condition incapacitated} and unable to stand up for 1 minute. A creature with an Intelligence score of 4 or less isn't affected. At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the effect ends." + ], + [ + "4", + "If the target has 30 hit points or less, it falls {@condition unconscious} for 1 minute, until it takes damage, or someone uses an action to shake or slap it awake." + ], + [ + "5", + "If the target is humanoid, it is {@condition paralyzed} for 1 minute. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the effect ends on the target." + ], + [ + "6", + "The target is {@condition charmed} by you and regards you as a friendly acquaintance for 1 minute or until you or your companions do anything harmful to it." + ] + ] + } ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Rake of Smoothing", + "name": "String of Shackling", "source": "MToMM", - "page": 23, + "page": 26, "rarity": "rare", "wondrous": true, "entries": [ - "When you drag this rake behind you, it perfectly obliterates all tracks and other traces of your passage. Having done this, you can't be tracked except by magical means." + "This piece of woven flax is 3 feet long. If tied about the wrists of a creature that is {@condition incapacitated}, that creature cannot break or untie the string except with a {@spell wish}, though any other creature may do so with ease. If the string is cut or broken it loses its magic." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Rake of Tracking", + "name": "String of Warding", "source": "MToMM", - "page": 23, - "rarity": "uncommon", + "page": 26, + "rarity": "rare", + "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "You can use this item to rake over a 30-foot-square area, which takes 10 minutes. This has the effect of highlighting the tracks of any creatures that have recently passed through. All ability checks made to follow tracks in the area have advantage for the next 24 hours. Once you have used this property of the rake, it can't be used again until the next dawn." + "This piece of strong, silvery twine is roughly 30 feet long and has the ends tied together. When placed on the ground in a circular shape, you can use an action to speak the command word and a 20-foot-tall cylinder of magical energy rises from the string.", + "Choose one of the following types of creatures: celestials, elementals, fey, fiends, or undead. Creatures of the affected type can't willingly enter or leave the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a {@dc 15} Charisma saving throw.", + "The magical cylinder lasts for 1 hour or until you speak the command word again. Once used, the string can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Rattle of Death", + "name": "Talisman of Exemplary Healing", "source": "MToMM", - "page": 23, - "rarity": "legendary", - "reqAttune": true, + "page": 26, + "rarity": "rare", + "reqAttune": "by a bard, cleric, druid, paladin, or ranger", + "reqAttuneTags": [ + { + "class": "bard" + }, + { + "class": "cleric" + }, + { + "class": "druid" + }, + { + "class": "paladin" + }, + { + "class": "ranger" + } + ], "wondrous": true, "recharge": "dawn", + "rechargeAmount": 3, + "charges": 3, "entries": [ - "This crimson wooden stick has a leering, skull-shaped rattle attached to one end. As an action, you can point and shake the rattle at one creature you can see within 60 feet. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, there is no effect.", - "A humanoid killed by this item rises at the start of your next turn as a {@creature zombie|MM} that is permanently under your command, following your orders to the best of its ability.", - "Once used, the rattle can't be used again until the next dawn." + "This circular talisman is made of silver and inset with small diamonds in the shape of a triangle. While wearing it, you can use a bonus action to expend a charge and maximize the number of hit points regained when casting a healing spell using a spell slot of 6th or lower level. The talisman has 3 charges that are replenished every day at dawn." ], "lootTables": [ - "Legendary Magic Items (Table I)|MToMM" - ], - "fluff": { - "entries": [ - { - "type": "quote", - "entries": [ - "An object of remarkable and alarming potency, and few individuals in the multiverse can stand before it. I will not comment on rumors that I have such an object in my vaults." - ], - "by": "Mordenkainen" - } - ] - } + "Rare Magic Items (Table G)|MToMM" + ] }, { - "name": "Rattle of Elements", + "name": "Tent of Luxury", "source": "MToMM", - "page": 23, + "page": 26, "rarity": "rare", - "reqAttune": true, "wondrous": true, - "recharge": "dawn", "entries": [ - "When you shake this tin rattle, you call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An {@filter elemental of challenge rating 5 or lower|bestiary|source=|Challenge Rating=[&0;&5]|type=elemental|miscellaneous=} appropriate to the area you chose appears in an unoccupied space within 10 feet the area. For example, a {@creature fire elemental|MM} could emerge from a bonfire. The elemental disappears when it drops to 0 hit points or after 1 hour. The summoned creature is friendly to you and your companions and obeys any verbal commands that you issue to it.", - "Once you have used this property of the rattle, it can't be used again until the next dawn." + "This appears to be an ordinary canvas {@item two-person tent|PHB}. When you speak the command word, it pitches itself, and when you speak the command word again, it packs itself back up.", + "While pitched, the interior of the tent is an extradimensional space that is 40 feet square. It contains fine silken beds, a small bathroom area, and a long table laden with a hearty feast. There is enough accommodation and food for 8 people, and the feast replenishes itself daily.", + "The tent has AC 14 and 40 hit points. If it is destroyed, the contents of the tent are scattered around a 40-foot-radius area." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Robe of Thunder", + "name": "Tent of Warning", "source": "MToMM", - "page": 23, - "resist": [ - "thunder" - ], - "rarity": "rare", - "reqAttune": true, + "page": 26, + "rarity": "uncommon", "wondrous": true, - "recharge": "dawn", "entries": [ - "This gray silk robe is printed with the image of boiling storm clouds. While wearing it, you have resistance to thunder damage.", - "As an action, you can speak its command word and you are surrounded by an invisible, faintly rumbling aura for 1 minute. When you take damage from a creature that is within 5 feet of you, the aura inflicts {@damage 2d6} points of thunder damage on your attacker.", - "Once used, this property of the robe can't be used again until the next dawn." + "This appears to be an ordinary canvas {@item two-person tent|PHB}. When you pitch the tent and speak the command word, the tent produces the sound of a hand bell for 10 seconds whenever a small or larger creature comes within 100 feet of the tent. When you speak the command word, you can designate creatures that won't set off the alarm. Packing up the tent cancels the effect." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Rudder of Guidance", + "name": "Troll Gut Rope", "source": "MToMM", - "page": 23, - "rarity": "very rare", + "page": 26, + "rarity": "uncommon", "wondrous": true, "entries": [ - "This magical rudder will grow or shrink to fit the ship or boat it is attached to. Once installed, the pilot of the vessel will always know, with perfect accuracy, the direction of any port they have previously visited." + "This 50-foot-long rope is woven from wet, rubbery troll intestines and is very pungent. You can command this rope to grow to any length up to 350 feet, and it reverts to its original length after 12 hours." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Sandals of the Light Step", + "name": "Twisted Claw", "source": "MToMM", - "page": 24, - "rarity": "rare", + "page": 26, + "rarity": "very rare", "reqAttune": true, "wondrous": true, - "modifySpeed": { - "bonus": { - "walk": 10 - } - }, "recharge": "dawn", "entries": [ - "These superbly crafted sandals are made of fine green leather with mithral buckles and are designed to resemble overlapping leaves. While wearing them, you increase your walking speed by 10 feet and your movement is unaffected by {@quickref difficult terrain||3}.", - "You can also use an action to speak a command word and, for 1 hour, you can stand on and move across any liquid surface as if it were solid ground. Once used, this property of the sandals can't be used again until the next dawn." + "This small silver sculpture is shaped like a twisted beast's claw. You can use your action to point the claw at a target you can see within 60 feet of you. The target must make a {@dc 15} Constitution saving throw or become {@condition incapacitated} with excruciating pain for 1 minute on a failed save.", + "At the end of each of its turns, the target can make another Constitution saving throw. On a success, the effect ends on the target. Once used, the claw can't be used again until the next dawn." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Saw of Cutting", + "name": "Unicorn Pendant", "source": "MToMM", - "page": 24, - "rarity": "uncommon", + "page": 26, + "conditionImmune": [ + "charmed", + "paralyzed", + "poisoned" + ], + "rarity": "legendary", + "reqAttune": true, "wondrous": true, "recharge": "dawn", + "rechargeAmount": "{@dice 1d8 + 2}", + "charges": 10, "entries": [ - "This is a regular hand saw and is about 2 feet long. As an action, you can speak the saw's command word and for the next 10 minutes you can use the saw to cut through any non-magical wood, metal, or stone, at the rate of 1 foot per minute. Once used, this property of the saw can't be used again until the next dawn." + "This pendant is made from pure gold and is shaped like the head of a unicorn. While wearing this item, you are immune to being {@condition charmed}, {@condition paralyzed}, or {@condition poisoned}, and you have advantage on saving throws against spells and other magical effects.", + "The pendant has 10 charges. While wearing it, you can use an action to expend 1 or more of its charges to cast one of the following spells: {@spell teleport} (7 charges), {@spell dispel evil and good} (5 charges), {@spell protection from energy} (3 charges), or {@spell cure wounds} (1 charge).", + "The pendant regains {@dice 1d8 + 2} charges daily at dawn." + ], + "attachedSpells": [ + "teleport", + "dispel evil and good", + "protection from energy", + "cure wounds" ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ] + "Legendary Magic Items (Table I)|MToMM" + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "I have been called both \"good\" and \"evil\" so many times that the labels barely mean anything to me. Still, if any creature in the multiverse is pure, innocent, and noble, it is a unicorn. And even a unicorn can disrupt the Balance." + ], + "by": "Mordenkainen" + } + ] + } }, { - "name": "Scepter of Light", + "name": "Urn of Purification", "source": "MToMM", - "page": 24, + "page": 26, "rarity": "uncommon", "wondrous": true, - "recharge": "dawn", "entries": [ - "This short, gold-plated rod is capped by a clear crystal orb. As an action, you can speak the scepter's command word and, for the next 4 hours, a 60-foot-radius sphere of {@quickref Vision and Light||2||bright light} spreads out from the orb. {@quickref Vision and Light||2||Dim light} is shed for an additional 60 feet. If any of this light area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.", - "Once used, this property of the scepter can't be used again until the next dawn." + "This copper urn holds up to 5 gallons of liquid. If you fill it with any sort of drink and replace the lid, after 1 hour, the drink is purified and rendered free of poison and disease." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Screaming Lantern", + "name": "Vampire Torc", "source": "MToMM", - "page": 24, - "rarity": "uncommon", + "page": 26, + "rarity": "legendary", + "reqAttune": true, "wondrous": true, "entries": [ - "This brass lantern has shutters. When the shutters are opened, no light is emitted, but an ear-splitting scream comes from the lantern and continues until the shutters are closed. Any creature that can hear and starts its turn within 20 feet of the lantern while the lantern screams takes {@damage 1} point of thunder damage." + "A blood-red ruby is embedded in this black iron torc. When you hit with a melee attack while wearing this item, you regain hit points equal to half the amount of damage dealt, to a maximum of 20 hit points per round.", + "While wearing the torc, you take 20 radiant damage when you start your turn in sunlight. While in sunlight, you have disadvantage on attack rolls and ability checks." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Legendary Magic Items (Table I)|MToMM" ] }, { - "name": "Scrimshaw Hand Mirror", + "name": "Vest of Missile Protection", "source": "MToMM", - "page": 24, + "page": 27, "rarity": "rare", "reqAttune": true, "wondrous": true, - "recharge": "dawn", "entries": [ - "This ornate mirror, carved from knucklehead trout ivory, has a peculiar silver surface. While holding this mirror, you can use a bonus action to activate it. The mirror's surface ripples briefly, and, for 1 hour, you see a faint aura around any reflected magic item.", - "Once used, this property of the mirror can't be used again until the next dawn." + "While wearing this black damask vest, you have resistance to damage from ranged weapon attacks." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Scroll of Writing", + "name": "Vestments of Power", "source": "MToMM", - "page": 24, - "rarity": "uncommon", - "reqAttune": true, + "page": 27, + "resist": [ + "fire" + ], + "rarity": "legendary", + "reqAttune": "by a cleric", + "reqAttuneTags": [ + { + "class": "cleric" + } + ], "wondrous": true, + "bonusSpellAttack": "+2", + "bonusSpellSaveDc": "+2", + "bonusAc": "+2", "entries": [ - "This scroll is made of paper and is wrapped around a wooden roller. Any words spoken by the owner of this item magically appear written on the paper. If a length of paper is torn from the scroll, the writing remains on it and it behaves exactly like a regular piece of paper. No matter how many sheets are torn from the scroll, it never runs out of paper." + "These religious garments are made from fine linen and embroidered with purple, scarlet, and golden thread. You gain these benefits while wearing them:", + { + "type": "list", + "items": [ + "Your spell save DC, spell attack bonus, and AC each increase by 2.", + "You have advantage on saving throws against spells and other magical effects.", + "When you fall, you descend 60 feet per round and take no damage from falling.", + "You have resistance to fire damage.", + "You can stand on and move across any liquid surface as if it were solid ground." + ] + } ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ] + "Legendary Magic Items (Table I)|MToMM" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0020.webp" + } + } + ] + } }, { - "name": "Seeds of Growth", + "name": "Water Cloak", "source": "MToMM", - "page": 24, - "rarity": "uncommon", + "page": 27, + "resist": [ + "fire" + ], + "rarity": "rare", + "reqAttune": true, "wondrous": true, "entries": [ - "These are usually found in a small canvas bag containing {@dice 2d4} seeds. As an action, you can throw a seed at a point you can see within 20 feet of you, and a large tangled bush, 10 feet in diameter, immediately sprouts from the ground there. This bush turns the ground into {@quickref difficult terrain||3} for 1 minute before wilting away.", - "A creature that ends its turn in the area of the bush must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} by the bush. A creature so {@condition restrained} can use its action to make a {@dc 15} Strength saving throw. On a success, it frees itself." + "This cloak is made of black sailcloth and appears to be soaking wet, but it feels warm and dry to the wearer. Upon donning the cloak, you gain resistance to fire damage, and you can also, as an action, extinguish any non-magical flame that you can see within 60 feet and that fits within a 5-foot cube.", + "You can also use a reaction to interrupt a creature in the process of casting a spell that inflicts fire damage. Provided the creature is casting a {@filter spell of 3rd level or lower|spells|source=|level=0;1;2;3|damage type=fire}, the spell fails and has no effect. Once used, this property of the cloak can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Seeds of Wealth", + "name": "Wax of Fabrication", "source": "MToMM", - "page": 24, + "page": 27, "rarity": "rare", "wondrous": true, + "recharge": "dawn", "entries": [ - "These resemble the seeds of a beech tree, but when planted they grow into a tree that bears coins instead of fruit. This takes six months from planting. The tree bears one harvest of fruit only, consisting of {@dice 20d20} coins.", - "Roll on the following table to determine what type of coin the tree bears:", + "When found, this item is a 6-inch cube of pale, pliable wax. When you mold the wax and speak the command word, you can transform it into a single nonliving object of wood, stone, crystal, or metal. The object may be any shape you choose but must be of the same volume as the wax or smaller and must be of a form that you have seen before.", + "The object exists for only a limited duration before reverting to a block of wax. The duration depends upon the material created. If the object is composed of multiple materials, use the shortest duration.", { "type": "table", "colLabels": [ - "d20", - "Type" + "Material", + "Duration" ], "colStyles": [ - "col-3 text-center", - "col-9" + "col- text-", + "col- text-" ], "rows": [ [ - "1\u20135", - "Copper" + "Wood", + "7 days" ], [ - "6\u201310", - "Silver" + "Stone or crystal", + "1 day" ], [ - "11\u201315", - "Electrum" + "Metals", + "12 hours" ], [ - "16\u201319", - "Gold" + "Gems", + "1 hour" ], [ - "20", - "Platinum" + "Adamantine or mithral", + "10 minutes" ] ] - } - ], - "lootTables": [ - "Rare Magic Items (Table G)|MToMM" - ] - }, - { - "name": "Shovel of Animation", - "source": "MToMM", - "page": 24, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "entries": [ - "This item looks like an ordinary shovel with a 4-foot-long wooden shaft and a blade of iron. However, when used by moonlight to exhume a corpse, the corpse becomes a {@creature zombie|MM}. You can reanimate a maximum of 6 corpses in one night using this item. The corpses must have been buried in the ground, not simply covered over with rocks or dirt.", - "On each of your turns, you can use a bonus action to mentally command the {@creature zombie|MM} so long as the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). If you issue no commands, the {@creature zombie|MM} only defends itself against hostile creatures.", - "The {@creature zombie|MM} is under your control for 24 hours, after which time it reverts to a corpse. It cannot be reanimated unless it is buried again and re-exhumed." + }, + "The entire block of wax must be used for the magical transformation to take place. Once used, the wax can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" - ], - "fluff": { - "entries": [ - { - "type": "quote", - "entries": [ - "There is some debate around the ethics of using necromantic magic such as this. I care nothing for such frivolous discussions. Magic is neither good nor evil, it simply is. My only consideration is whether a particular spell or item will enhance the Balance or diminish it." - ], - "by": "Mordenkainen" - } - ] - } - }, - { - "name": "Shovel of Digging", - "source": "MToMM", - "page": 25, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "This item looks like an ordinary shovel with a 4-foot-long wooden shaft and a blade of iron. When you speak its command word, it begins digging by itself at the rate of 10 cubic feet per minute. The shovel can only dig soil or sand and digs for a maximum of 4 hours per day." - ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ] - }, - { - "name": "Slate of Identification", - "source": "MToMM", - "page": 25, - "rarity": "uncommon", - "wondrous": true, - "recharge": "dawn", - "entries": [ - "This is a 12-by-6-inch piece of black slate in a lavish wooden frame. When you touch it to a magic item and say \"Identify,\" the magical properties of the item are neatly printed out on the slate in chalk, including any required command words. Once used, this property of the slate can't be used again until the next dawn. Touching a nonmagical item has no effect." - ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Snuffer of Dousing", + "name": "Wax of Hearing", "source": "MToMM", - "page": 25, + "page": 28, "rarity": "uncommon", "wondrous": true, - "recharge": "dawn", "entries": [ - "This thin silver-plated rod is 6 inches long and has a small cup attached to one end. When you use it to douse a candle, all non-magical fires within a 20-foot radius are also extinguished. Once used, this property of the snuffer can't be used again until the next dawn." + "This tin container, 2 inches in diameter, contains {@dice 1d6 + 1} applications of pale wax. As an action, you can take one application of the wax, roll it into two small balls, and insert them into your ears. This enables you to create an {@condition invisible} sensor in a location up to a mile away that you have visited or seen before. The sensor remains in place for 1 hour, and it can't be attacked or otherwise interacted with. You can hear through the sensor as if you were in its space.", + "The used wax becomes nonmagical once the hour has elapsed." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Snuffer of Serving", + "name": "Wheel of Burning", "source": "MToMM", - "page": 25, + "page": 28, "rarity": "rare", "wondrous": true, - "recharge": "dawn", "entries": [ - "This ornately engraved brass rod is 8 inches long and has a small cup attached to one end. When you use it to douse a candle, eight {@creature smoke mephit|MM|smoke mephits} immediately emerge from the smouldering wick.", - "The summoned {@creature smoke mephit|MM|mephits} are friendly to you and your companions. Roll initiative for the {@creature smoke mephit|MM|mephits} as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures but otherwise take no actions.", - "Once used, this property of the snuffer can't be used again until the next dawn." + "This wheel is 2 inches in diameter and constructed from black iron. If you place it on the ground and use an action to speak its command word, a ringed wall of fire appears, 20 feet in diameter, 20 feet high, 1 foot thick, with the wheel at the center. The wall is opaque and lasts for one minute.", + "Any creature that enters the wall or ends its turn there must make a {@homebrew {@dc 15}|{@note No DC was given, most other items in the book use 15 as the standard check.}} Dexterity saving throw. On a failed save, the creature takes {@damage 5d8} fire damage, or half as much damage on a successful save.", + "Once used, the wheel can't be used again until the next dawn." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Soap of True Washing", + "name": "Wheel of Flying", "source": "MToMM", - "page": 25, + "page": 28, "rarity": "uncommon", "wondrous": true, + "modifySpeed": { + "static": { + "fly": 60 + } + }, "entries": [ - "This small bar of soap is translucent blue in color. When you wash yourself with this soap, it cures any diseases affecting you and causes one curse affecting you to end. The soap is completely consumed in the process." + "This wheel is about 1 foot in diameter and constructed from polished wood. While holding it in both hands, you can use an action to speak its command word and gain a flying speed of 60 feet for 1 hour. You must keep both hands on the wheel for the duration or the effect ends. Once used, the wheel can't be used again until the next dawn." ], "lootTables": [ "Uncommon Magic Items (Table F)|MToMM" - ] - }, - { - "name": "Spoon of Magic Medicine", - "source": "MToMM", - "page": 25, - "rarity": "legendary", - "wondrous": true, - "recharge": "dawn", - "entries": [ - "When you place this delicate silver spoon in your mouth, it immediately fills with thick, sweet syrup. Upon swallowing this magic medicine, you regain all your hit points, your {@condition exhaustion} level is reduced by one, and you are cured of {@condition blinded|PHB|blindness}, {@condition deafened|PHB|deafness}, and any diseases affecting you. It also causes all curses affecting you to end.", - "Once you have used this property of the spoon, it can't be used again until the next dawn." - ], - "lootTables": [ - "Legendary Magic Items (Table I)|MToMM" - ] - }, - { - "name": "Stormfire Amulet", - "source": "MToMM", - "page": 25, - "immune": [ - "fire" - ], - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "recharge": "dawn", - "rechargeAmount": "{@dice 1d3}", - "charges": 3, - "entries": [ - "This item consists of a flame-shaped electrum pendant set with a large fire opal. While wearing this amulet, you gain immunity to fire damage.", - "The amulet has 3 charges. You can use an action to expend one charge and cast the {@spell fire storm} spell. The amulet regains {@dice 1d3} expended charges daily at dawn." - ], - "attachedSpells": [ - "fire storm" - ], - "lootTables": [ - "Legendary Magic Items (Table I)|MToMM" ], "fluff": { "entries": [ { "type": "quote", "entries": [ - "Another very powerful item, with much potential to disrupt the Balance. Perhaps we are better off destroying such as this\u2014I am torn on the matter." + "I think the inspiration for this device may have been taken from a peculiar world I visit from time to time. Real magic is rare there, while gnome-like gadgetry is very advanced indeed. In this place, they use wheels to control steel vehicles, some of which traverse the land, some the water, and others the air." ], "by": "Mordenkainen" } @@ -6463,687 +3883,3267 @@ } }, { - "name": "String of Lashing", - "source": "MToMM", - "page": 25, - "type": "M", - "rarity": "uncommon", - "wondrous": true, - "weight": 3, - "value": 200, - "weaponCategory": "martial", - "property": [ - "F", - "R" - ], - "dmg1": "1d4", - "dmgType": "S", - "bonusWeapon": "+1", - "entries": [ - "This item consists of a 4-inch piece of black twine tied to a small wooden peg. While holding this item, you can speak its command word as a bonus action to cause it to transform into a {@item +1 whip|DMG}. Speaking the command word again causes it to revert to string form." - ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ] - }, - { - "name": "String of Pearls", + "name": "Whistle of Beasts", "source": "MToMM", - "page": 25, - "rarity": "uncommon", + "page": 28, + "rarity": "rare", + "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "When found, this 6-inch length of white twine has {@dice 1d6 + 1} luminous white pearls strung upon it. As an action, you can remove a pearl from the string and throw it at a creature you can see within 20 feet of you. The pearl disappears in a small flash, and the creature must make a {@dc 15} Wisdom saving throw. On a failed save, roll on the following table to determine the effect:", + "When you blow this tin whistle, you summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Roll on the following table to determine what appears:", { "type": "table", "colLabels": [ - "d6", - "Effect" + "d10", + "Beast" ], "colStyles": [ - "col-1 text-center", - "col-11" + "col-2 text-center", + "col-10" ], "rows": [ [ "1", - "Whenever the target makes an attack roll or a saving throw, the target must roll a {@dice d4} and subtract the number rolled from the attack roll or saving throw. The effect lasts for 1 minute." + "4 {@creature ape|MM|apes}" ], [ "2", - "The target takes {@damage 3d6} psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you." + "4 {@creature black bear|MM|black bears}" ], [ "3", - "The target falls into fits of laughter and falls {@condition prone}, becoming {@condition incapacitated} and unable to stand up for 1 minute. A creature with an Intelligence score of 4 or less isn't affected. At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the effect ends." + "2 {@creature lion|MM|lions}" ], [ "4", - "If the target has 30 hit points or less, it falls {@condition unconscious} for 1 minute, until it takes damage, or someone uses an action to shake or slap it awake." + "2 {@creature tiger|MM|tigers}" ], [ "5", - "If the target is humanoid, it is {@condition paralyzed} for 1 minute. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the effect ends on the target." + "2 {@creature brown bear|MM|brown bears}" ], [ "6", - "The target is {@condition charmed} by you and regards you as a friendly acquaintance for 1 minute or until you or your companions do anything harmful to it." + "2 {@creature dire wolf|MM|dire wolves}" + ], + [ + "7", + "2 {@creature giant eagle|MM|giant eagles}" + ], + [ + "8", + "2 {@creature giant spider|MM|giant spiders}" + ], + [ + "9", + "1 {@creature giant boar|MM}" + ], + [ + "10", + "1 {@creature saber-toothed tiger|MM}" ] ] - } + }, + "Each beast is also considered fey, and it disappears when it drops to 0 hit points or after an hour. The summoned creatures are friendly to you and your companions, and they obey any verbal commands that you issue to them.", + "Once used, this property of the whistle can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "String of Shackling", + "name": "Whistle of Stopping", "source": "MToMM", - "page": 26, - "rarity": "rare", + "page": 28, + "rarity": "uncommon", + "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "This piece of woven flax is 3 feet long. If tied about the wrists of a creature that is {@condition incapacitated}, that creature cannot break or untie the string except with a {@spell wish}, though any other creature may do so with ease. If the string is cut or broken it loses its magic." + "When you blow this silver whistle, choose a humanoid that you can see within 60 feet. The target must succeed on a {@dc 15} Wisdom saving throw or be {@condition paralyzed} for one minute. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the effect ends on the target.", + "Once used, this property of the whistle can't be used again until the next dawn." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "String of Warding", + "name": "White Cloak of the Spider", "source": "MToMM", - "page": 26, + "page": 28, + "resist": [ + "poison" + ], "rarity": "rare", "reqAttune": true, "wondrous": true, "recharge": "dawn", "entries": [ - "This piece of strong, silvery twine is roughly 30 feet long and has the ends tied together. When placed on the ground in a circular shape, you can use an action to speak the command word and a 20-foot-tall cylinder of magical energy rises from the string.", - "Choose one of the following types of creatures: celestials, elementals, fey, fiends, or undead. Creatures of the affected type can't willingly enter or leave the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a {@dc 15} Charisma saving throw.", - "The magical cylinder lasts for 1 hour or until you speak the command word again. Once used, the string can't be used again until the next dawn." + "This white velvet cloak is embroidered with the image of a large black spider sitting in a web. While wearing it, you gain the following benefits:", + { + "type": "list", + "items": [ + "You have resistance to poison damage.", + "You can use an action to cast the {@spell spider climb} spell. Once used, this property of the cloak can't be used again until the next dawn.", + "You can use an action to cast the {@spell hold person} spell (save {@dc 13}). Once used, this property of the cloak can't be used again until the next dawn." + ] + } + ], + "attachedSpells": [ + "spider climb", + "hold person" ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Talisman of Exemplary Healing", + "name": "Wink Brooch", "source": "MToMM", - "page": 26, + "page": 28, "rarity": "rare", - "reqAttune": "by a bard, cleric, druid, paladin, or ranger", - "reqAttuneTags": [ - { - "class": "bard" - }, - { - "class": "cleric" - }, - { - "class": "druid" - }, - { - "class": "paladin" - }, - { - "class": "ranger" - } - ], + "reqAttune": true, "wondrous": true, - "recharge": "dawn", - "rechargeAmount": 3, - "charges": 3, + "grantsProficiency": true, "entries": [ - "This circular talisman is made of silver and inset with small diamonds in the shape of a triangle. While wearing it, you can use a bonus action to expend a charge and maximize the number of hit points regained when casting a healing spell using a spell slot of 6th or lower level. The talisman has 3 charges that are replenished every day at dawn." + "A ruby engraved with a winking face is set at the head of this silver pin. While wearing the pin, you gain proficiency in the {@skill Persuasion} skill, and you double your proficiency bonus on checks made with that skill." ], "lootTables": [ "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Tent of Luxury", + "name": "Wrestling Oil", "source": "MToMM", - "page": 26, - "rarity": "rare", + "page": 28, + "rarity": "uncommon", "wondrous": true, "entries": [ - "This appears to be an ordinary canvas {@item two-person tent|PHB}. When you speak the command word, it pitches itself, and when you speak the command word again, it packs itself back up.", - "While pitched, the interior of the tent is an extradimensional space that is 40 feet square. It contains fine silken beds, a small bathroom area, and a long table laden with a hearty feast. There is enough accommodation and food for 8 people, and the feast replenishes itself daily.", - "The tent has AC 14 and 40 hit points. If it is destroyed, the contents of the tent are scattered around a 40-foot-radius area." + "This brass canister has a swirling pattern engraved upon it and contains {@dice 1d4 + 1} doses of a thick, sticky, translucent mixture. As an action, one dose of the oil can be applied to your skin. You then have advantage on any ability check you make to escape a {@action grapple} for 1 hour." ], "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "Uncommon Magic Items (Table F)|MToMM" ] }, { - "name": "Tent of Warning", + "name": "Xylophone of Xenomorphy", "source": "MToMM", - "page": 26, - "rarity": "uncommon", + "page": 28, + "rarity": "very rare", + "reqAttune": true, "wondrous": true, + "recharge": "dawn", "entries": [ - "This appears to be an ordinary canvas {@item two-person tent|PHB}. When you pitch the tent and speak the command word, the tent produces the sound of a hand bell for 10 seconds whenever a small or larger creature comes within 100 feet of the tent. When you speak the command word, you can designate creatures that won't set off the alarm. Packing up the tent cancels the effect." + "This item comprises a wooden mallet and three small wooden bars affixed to a frame. If you use an action to strike the wooden bars, you may transform a creature you can see within 60 feet into a hideous new form. An unwilling creature must make a successful {@dc 18} Wisdom saving throw to avoid the effect.", + "The transformation lasts for 1 hour. The new form can be any aberration whose challenge rating is equal to or less than the target's challenge rating or level. The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen aberration. It retains its alignment and personality.", + "The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before transforming. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech. The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.", + "Once used, this property of the xylophone can't be used again until the next dawn." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ] + "Very Rare Magic Items (Table H)|MToMM" + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Alliteration is not a sound basis on which to conduct serious magical research. The Balance is left in tatters due to nonsense such as this." + ], + "by": "Mordenkainen" + } + ] + } }, { - "name": "Troll Gut Rope", + "name": "Yoke of Flight", "source": "MToMM", - "page": 26, - "rarity": "uncommon", + "page": 28, + "rarity": "very rare", "wondrous": true, + "modifySpeed": { + "static": { + "fly": 60 + } + }, "entries": [ - "This 50-foot-long rope is woven from wet, rubbery troll intestines and is very pungent. You can command this rope to grow to any length up to 350 feet, and it reverts to its original length after 12 hours." + "When this double yoke is used to harness a pair of horses, they gain a flying speed of 60 feet and can also pull a carriage through the air." ], "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ] }, { - "name": "Twisted Claw", + "name": "Yoke of Obedience", "source": "MToMM", - "page": 26, - "rarity": "very rare", - "reqAttune": true, + "page": 28, + "rarity": "rare", "wondrous": true, "recharge": "dawn", "entries": [ - "This small silver sculpture is shaped like a twisted beast's claw. You can use your action to point the claw at a target you can see within 60 feet of you. The target must make a {@dc 15} Constitution saving throw or become {@condition incapacitated} with excruciating pain for 1 minute on a failed save.", - "At the end of each of its turns, the target can make another Constitution saving throw. On a success, the effect ends on the target. Once used, the claw can't be used again until the next dawn." + "This yoke is made of soft leather and fits comfortably over the head. If you place the yoke on a sleeping humanoid, that creature is {@condition charmed} by you for an hour upon waking. While {@condition charmed} in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, the target ceases to be {@condition charmed} in this way. Once used, this property of the yoke can't be used again until the next dawn." ], "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" + "Rare Magic Items (Table G)|MToMM" ] }, { - "name": "Unicorn Pendant", + "name": "Zoster of Zeal", "source": "MToMM", - "page": 26, - "conditionImmune": [ - "charmed", - "paralyzed", - "poisoned" - ], - "rarity": "legendary", - "reqAttune": true, + "page": 28, + "rarity": "very rare", "wondrous": true, + "bonusWeapon": "+2", "recharge": "dawn", - "rechargeAmount": "{@dice 1d8 + 2}", - "charges": 10, "entries": [ - "This pendant is made from pure gold and is shaped like the head of a unicorn. While wearing this item, you are immune to being {@condition charmed}, {@condition paralyzed}, or {@condition poisoned}, and you have advantage on saving throws against spells and other magical effects.", - "The pendant has 10 charges. While wearing it, you can use an action to expend 1 or more of its charges to cast one of the following spells: {@spell teleport} (7 charges), {@spell dispel evil and good} (5 charges), {@spell protection from energy} (3 charges), or {@spell cure wounds} (1 charge).", - "The pendant regains {@dice 1d8 + 2} charges daily at dawn." - ], - "attachedSpells": [ - "teleport", - "dispel evil and good", - "protection from energy", - "cure wounds" + "This is a wide leather belt covered in bronze plates. You can use an action to don this item, and you gain a +2 bonus to all attack and damage rolls for 1 minute. Once used, the zoster can't be used again until the next dawn." ], "lootTables": [ - "Legendary Magic Items (Table I)|MToMM" + "Very Rare Magic Items (Table H)|MToMM" ], "fluff": { "entries": [ { "type": "quote", "entries": [ - "I have been called both \"good\" and \"evil\" so many times that the labels barely mean anything to me. Still, if any creature in the multiverse is pure, innocent, and noble, it is a unicorn. And even a unicorn can disrupt the Balance." + "Perhaps it is fitting that we end this catalog with zeal, for I concede I possess the zeal of a convert. Having spent my youth in pursuit of power, I am now zealous for the Balance. Consideration of it dominates my waking thoughts.", + "Many have suggested that I should seek out the Good instead. In my experience, the word has been relativized into meaninglessness, and is often a cipher for mere tribalism and prejudice, while other times it describes a banal sentimentalism. I have no use for these.", + "Others have suggested that I ought to be a champion of Law. But I have been to Mechanus and seen a million machines march in lockstep, with not an original thought between them. This is not the future I wish.", + "No, our world depends upon all these things and more, upon a vivacious mix of the opposing, the contrary, and the contradictory. This is the Balance, and this is what I have pledged to uphold." ], "by": "Mordenkainen" } ] - } - }, - { - "name": "Urn of Purification", - "source": "MToMM", - "page": 26, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "This copper urn holds up to 5 gallons of liquid. If you fill it with any sort of drink and replace the lid, after 1 hour, the drink is purified and rendered free of poison and disease." - ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ] - }, - { - "name": "Vampire Torc", - "source": "MToMM", - "page": 26, - "rarity": "legendary", - "reqAttune": true, - "wondrous": true, - "entries": [ - "A blood-red ruby is embedded in this black iron torc. When you hit with a melee attack while wearing this item, you regain hit points equal to half the amount of damage dealt, to a maximum of 20 hit points per round.", - "While wearing the torc, you take 20 radiant damage when you start your turn in sunlight. While in sunlight, you have disadvantage on attack rolls and ability checks." - ], - "lootTables": [ - "Legendary Magic Items (Table I)|MToMM" - ] - }, - { - "name": "Vest of Missile Protection", - "source": "MToMM", - "page": 27, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "entries": [ - "While wearing this black damask vest, you have resistance to damage from ranged weapon attacks." - ], - "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + } + } + ], + "table": [ + { + "name": "Legendary Magic Items (Table I)", + "source": "MToMM", + "page": 32, + "colLabels": [ + "d100", + "Magic Item" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "01-11", + "{@item Ball of Power|MToMM}" + ], + [ + "12-22", + "{@item Greenstone Amulet|MToMM}" + ], + [ + "23-33", + "{@item Impervious Vestment|MToMM}" + ], + [ + "34-44", + "{@item Rattle of Death|MToMM}" + ], + [ + "45-55", + "{@item Spoon of Magic Medicine|MToMM}" + ], + [ + "56-66", + "{@item Stormfire Amulet|MToMM}" + ], + [ + "67-77", + "{@item Unicorn Pendant|MToMM}" + ], + [ + "78-88", + "{@item Vampire Torc|MToMM}" + ], + [ + "89-00", + "{@item Vestments of Power|MToMM}" + ] + ] + }, + { + "name": "Rare Magic Items (Table G)", + "source": "MToMM", + "page": 31, + "colLabels": [ + "d100", + "Magic Item" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "01", + "{@item Anklet of Hobbling|MToMM}" + ], + [ + "02", + "{@item Aquamarine of Spell Extending|MToMM}" + ], + [ + "03", + "{@item Armband of Healing|MToMM}" + ], + [ + "04", + "{@item Armband of Strength|MToMM}" + ], + [ + "05-06", + "{@item Badge of Freedom|MToMM}" + ], + [ + "07", + "{@item Badge of Valor|MToMM}" + ], + [ + "08", + "{@item Bag of Flame|MToMM}" + ], + [ + "09", + "{@item Balance of Judgement|MToMM}" + ], + [ + "10", + "{@item Bead of Accuracy|MToMM}" + ], + [ + "11-12", + "{@item Beady Eye|MToMM}" + ], + [ + "13", + "{@item Bell of Freedom|MToMM}" + ], + [ + "14", + "{@item Blanket of Healing|MToMM}" + ], + [ + "15", + "{@item Bone of Bruising|MToMM}" + ], + [ + "16", + "{@item Bracelet of Animal Speech|MToMM}" + ], + [ + "17-18", + "{@item Bracers of Lightning|MToMM}" + ], + [ + "19", + "{@item Bracers of Wind|MToMM}" + ], + [ + "20", + "{@item Bridle of Speaking|MToMM}" + ], + [ + "21", + "{@item Bridle of Wings|MToMM}" + ], + [ + "22", + "{@item Buckle of Protection|MToMM}" + ], + [ + "23-24", + "{@item Bugle of Reviving|MToMM}" + ], + [ + "25", + "{@item Button of Blasting|MToMM}" + ], + [ + "26", + "{@item Button of Rosy Vision|MToMM}" + ], + [ + "27", + "{@item Cage of Entrapment|MToMM}" + ], + [ + "28", + "{@item Cameo of Appearance|MToMM}" + ], + [ + "29-30", + "{@item Candle of Protection|MToMM}" + ], + [ + "31", + "{@item Cymbals of Crashing|MToMM}" + ], + [ + "32", + "{@item Divan of Divination|MToMM}" + ], + [ + "33", + "{@item Dust of Sleeping|MToMM}" + ], + [ + "34", + "{@item Eyepatch of Sight|MToMM}" + ], + [ + "35-36", + "{@item Fan of Dancing|MToMM}" + ], + [ + "37", + "{@item Gauntlets of Dexterity|MToMM}" + ], + [ + "38", + "{@item Gauntlets of the Storm|MToMM}" + ], + [ + "39", + "{@item Gavel of Authority|MToMM}" + ], + [ + "40", + "{@item Gloves of the Starry Sky|MToMM}" + ], + [ + "41-42", + "{@item Goggles of the Golden Sun|MToMM}" + ], + [ + "43", + "{@item Golden Tongue|MToMM}" + ], + [ + "44", + "{@item Gong of Earthquakes|MToMM}" + ], + [ + "45", + "{@item Gong of Whirlwinds|MToMM}" + ], + [ + "46", + "{@item Hammersphere|MToMM}" + ], + [ + "47-48", + "{@item Harp of Questing|MToMM}" + ], + [ + "49", + "{@item Heart of Stone|MToMM}" + ], + [ + "50", + "{@item Horn of Four Winds|MToMM}" + ], + [ + "51", + "{@item Icy Strand of the North|MToMM}" + ], + [ + "52", + "{@item Inkwell of Scrollmaking|MToMM}" + ], + [ + "53-54", + "{@item Jug of Jesting|MToMM}" + ], + [ + "55", + "{@item Ladle of Curing|MToMM}" + ], + [ + "56", + "{@item Lamp of Darkness|MToMM}" + ], + [ + "57", + "{@item Lamp of Honesty|MToMM}" + ], + [ + "58", + "{@item Leaf of Colors|MToMM}" + ], + [ + "59-60", + "{@item Leaf of Falling|MToMM}" + ], + [ + "61", + "{@item Lens of Perspicacity|MToMM}" + ], + [ + "62", + "{@item Mask of Disguise|MToMM}" + ], + [ + "63", + "{@item Mask of Tragedy|MToMM}" + ], + [ + "64", + "{@item Medallion of Gargoyles|MToMM}" + ], + [ + "65-66", + "{@item Mirror of Divination|MToMM}" + ], + [ + "67", + "{@item Mirror of Images|MToMM}" + ], + [ + "68", + "{@item Mirror of Seeing|MToMM}" + ], + [ + "69", + "{@item Net of Landing|MToMM}" + ], + [ + "70", + "{@item Net of Snaring|MToMM}" + ], + [ + "71-72", + "{@item Ointment of Soothing|MToMM}" + ], + [ + "73", + "{@item Periapt of the Sullen Seas|MToMM}" + ], + [ + "74", + "{@item Pouch of Plenty|MToMM}" + ], + [ + "75", + "{@item Quill of Necromancy|MToMM}" + ], + [ + "76", + "{@item Rake of Smoothing|MToMM}" + ], + [ + "77-78", + "{@item Rattle of Elements|MToMM}" + ], + [ + "79", + "{@item Robe of Thunder|MToMM}" + ], + [ + "80", + "{@item Sandals of the Light Step|MToMM}" + ], + [ + "81", + "{@item Scrimshaw Hand Mirror|MToMM}" + ], + [ + "82", + "{@item Seeds of Wealth|MToMM}" + ], + [ + "83-84", + "{@item Shovel of Animation|MToMM}" + ], + [ + "85", + "{@item Snuffer of Serving|MToMM}" + ], + [ + "86", + "{@item String of Shackling|MToMM}" + ], + [ + "87", + "{@item String of Warding|MToMM}" + ], + [ + "88", + "{@item Talisman of Exemplary Healing|MToMM}" + ], + [ + "89-90", + "{@item Tent of Luxury|MToMM}" + ], + [ + "91", + "{@item Vest of Missile Protection|MToMM}" + ], + [ + "92", + "{@item Water Cloak|MToMM}" + ], + [ + "93", + "{@item Wax of Fabrication|MToMM}" + ], + [ + "94", + "{@item Wheel of Burning|MToMM}" + ], + [ + "95-96", + "{@item Whistle of Beasts|MToMM}" + ], + [ + "97", + "{@item White Cloak of the Spider|MToMM}" + ], + [ + "98", + "{@item Wink Brooch|MToMM}" + ], + [ + "99-00", + "{@item Yoke of Obedience|MToMM}" + ] ] }, { - "name": "Vestments of Power", - "source": "MToMM", - "page": 27, - "resist": [ - "fire" - ], - "rarity": "legendary", - "reqAttune": "by a cleric", - "reqAttuneTags": [ - { - "class": "cleric" - } - ], - "wondrous": true, - "bonusSpellAttack": "+2", - "bonusSpellSaveDc": "+2", - "bonusAc": "+2", - "entries": [ - "These religious garments are made from fine linen and embroidered with purple, scarlet, and golden thread. You gain these benefits while wearing them:", - { - "type": "list", - "items": [ - "Your spell save DC, spell attack bonus, and AC each increase by 2.", - "You have advantage on saving throws against spells and other magical effects.", - "When you fall, you descend 60 feet per round and take no damage from falling.", - "You have resistance to fire damage.", - "You can stand on and move across any liquid surface as if it were solid ground." - ] - } - ], - "lootTables": [ - "Legendary Magic Items (Table I)|MToMM" - ], - "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0020.webp" - } - } - ] - } - }, - { - "name": "Water Cloak", + "name": "Uncommon Magic Items (Table F)", "source": "MToMM", - "page": 27, - "resist": [ - "fire" - ], - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "entries": [ - "This cloak is made of black sailcloth and appears to be soaking wet, but it feels warm and dry to the wearer. Upon donning the cloak, you gain resistance to fire damage, and you can also, as an action, extinguish any non-magical flame that you can see within 60 feet and that fits within a 5-foot cube.", - "You can also use a reaction to interrupt a creature in the process of casting a spell that inflicts fire damage. Provided the creature is casting a {@filter spell of 3rd level or lower|spells|source=|level=0;1;2;3|damage type=fire}, the spell fails and has no effect. Once used, this property of the cloak can't be used again until the next dawn." + "page": 30, + "colLabels": [ + "d100", + "Magic Item" ], - "lootTables": [ - "Rare Magic Items (Table G)|MToMM" - ] - }, - { - "name": "Wax of Fabrication", - "source": "MToMM", - "page": 27, - "rarity": "rare", - "wondrous": true, - "recharge": "dawn", - "entries": [ - "When found, this item is a 6-inch cube of pale, pliable wax. When you mold the wax and speak the command word, you can transform it into a single nonliving object of wood, stone, crystal, or metal. The object may be any shape you choose but must be of the same volume as the wax or smaller and must be of a form that you have seen before.", - "The object exists for only a limited duration before reverting to a block of wax. The duration depends upon the material created. If the object is composed of multiple materials, use the shortest duration.", - { - "type": "table", - "colLabels": [ - "Material", - "Duration" - ], - "colStyles": [ - "col- text-", - "col- text-" - ], - "rows": [ - [ - "Wood", - "7 days" - ], - [ - "Stone or crystal", - "1 day" - ], - [ - "Metals", - "12 hours" - ], - [ - "Gems", - "1 hour" - ], - [ - "Adamantine or mithral", - "10 minutes" - ] - ] - }, - "The entire block of wax must be used for the magical transformation to take place. Once used, the wax can't be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-11" ], - "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "rows": [ + [ + "01", + "{@item Anchor of Seafaring|MToMM}" + ], + [ + "02", + "{@item Anklet of Levitation|MToMM}" + ], + [ + "03", + "{@item Anklet of Walking|MToMM}" + ], + [ + "04", + "{@item Armored Gi|MToMM}" + ], + [ + "05-06", + "{@item Bead of Dew|MToMM}" + ], + [ + "07", + "{@item Bellows of Breath|MToMM}" + ], + [ + "08", + "{@item Bellows of Strong Wind|MToMM}" + ], + [ + "09", + "{@item Belt of Pankration|MToMM}" + ], + [ + "10", + "{@item Bone of Animation|MToMM}" + ], + [ + "11-12", + "{@item Boots of Carrying|MToMM}" + ], + [ + "13", + "{@item Bottle of Containment|MToMM}" + ], + [ + "14", + "{@item Bottle of Fireflies|MToMM}" + ], + [ + "15", + "{@item Bottle of Moonlight|MToMM}" + ], + [ + "16", + "{@item Bridle of Control|MToMM}" + ], + [ + "17-18", + "{@item Brooch of Bones|MToMM}" + ], + [ + "19", + "{@item Broom of Serving|MToMM}" + ], + [ + "20", + "{@item Buckle of Weaponry|MToMM}" + ], + [ + "21", + "{@item Cane of Armament|MToMM}" + ], + [ + "22", + "{@item Cane of Detection|MToMM}" + ], + [ + "23-24", + "{@item Cape of Disguise|MToMM}" + ], + [ + "25", + "{@item Cape of Reeking|MToMM}" + ], + [ + "26-27", + "{@item Cat's Eye Marble|MToMM}" + ], + [ + "28", + "{@item Chalice of Colors|MToMM}" + ], + [ + "29", + "{@item Chalice of Detection|MToMM}" + ], + [ + "30-31", + "{@item Chalice of Identification|MToMM}" + ], + [ + "32", + "{@item Crystal of Alacrity|MToMM}" + ], + [ + "33", + "{@item Crystal of Aquatic Action|MToMM}" + ], + [ + "34", + "{@item Cube of Luck|MToMM}" + ], + [ + "35", + "{@item Curtain of Spying|MToMM}" + ], + [ + "36-37", + "{@item Drum of Silence|MToMM}" + ], + [ + "38", + "{@item Drums of Panic|MToMM}" + ], + [ + "39", + "{@item Egg of Fog|MToMM}" + ], + [ + "40", + "{@item Flute of Courage|MToMM}" + ], + [ + "41", + "{@item Gloves of the Grappler|MToMM}" + ], + [ + "42-43", + "{@item Handkerchief of Length|MToMM}" + ], + [ + "44", + "{@item Harp of Silence|MToMM}" + ], + [ + "45-46", + "{@item Hasp of Locking|MToMM}" + ], + [ + "47", + "{@item Heart of Hearing|MToMM}" + ], + [ + "48", + "{@item Horn of Plenty|MToMM}" + ], + [ + "49-50", + "{@item Infinite Scroll Case|MToMM}" + ], + [ + "51", + "{@item Kettle of Drumming|MToMM}" + ], + [ + "52", + "{@item Key of Opening|MToMM}" + ], + [ + "53", + "{@item Lens of Lighting|MToMM}" + ], + [ + "54", + "{@item Libram of Evaluation|MToMM}" + ], + [ + "55-56", + "{@item Libram of Identification|MToMM}" + ], + [ + "57", + "{@item Log of Burning|MToMM}" + ], + [ + "58-59", + "{@item Mask of Comedy|MToMM}" + ], + [ + "60", + "{@item Medallion of Empathy|MToMM}" + ], + [ + "61", + "{@item Mirror of Reading|MToMM}" + ], + [ + "62-63", + "{@item Muzzle of Training|MToMM}" + ], + [ + "64", + "{@item Nail of Pointing|MToMM}" + ], + [ + "65", + "{@item Necklace of Glittering|MToMM}" + ], + [ + "66", + "{@item Needle of Mending|MToMM}" + ], + [ + "67", + "{@item Nightcap of Vision|MToMM}" + ], + [ + "68-69", + "{@item Oars of Rowing|MToMM}" + ], + [ + "70", + "{@item Parchment of Rolling|MToMM}" + ], + [ + "71", + "{@item Pipe of Smoking|MToMM}" + ], + [ + "72", + "{@item Pole of Rescue|MToMM}" + ], + [ + "73", + "{@item Pouch of Travelling|MToMM}" + ], + [ + "74-75", + "{@item Quill of Forgery|MToMM}" + ], + [ + "76", + "{@item Quill of Truth|MToMM}" + ], + [ + "77", + "{@item Rake of Tracking|MToMM}" + ], + [ + "78-79", + "{@item Saw of Cutting|MToMM}" + ], + [ + "80", + "{@item Scepter of Light|MToMM}" + ], + [ + "81-82", + "{@item Screaming Lantern|MToMM}" + ], + [ + "83", + "{@item Scroll of Writing|MToMM}" + ], + [ + "84", + "{@item Seeds of Growth|MToMM}" + ], + [ + "85", + "{@item Shovel of Digging|MToMM}" + ], + [ + "86", + "{@item Slate of Identification|MToMM}" + ], + [ + "87-88", + "{@item Snuffer of Dousing|MToMM}" + ], + [ + "89", + "{@item Soap of True Washing|MToMM}" + ], + [ + "90", + "{@item String of Lashing|MToMM}" + ], + [ + "91", + "{@item String of Pearls|MToMM}" + ], + [ + "92", + "{@item Tent of Warning|MToMM}" + ], + [ + "93-94", + "{@item Troll Gut Rope|MToMM}" + ], + [ + "95", + "{@item Urn of Purification|MToMM}" + ], + [ + "96", + "{@item Wax of Hearing|MToMM}" + ], + [ + "97", + "{@item Wheel of Flying|MToMM}" + ], + [ + "98", + "{@item Whistle of Stopping|MToMM}" + ], + [ + "99-00", + "{@item Wrestling Oil|MToMM}" + ] ] }, { - "name": "Wax of Hearing", + "name": "Very Rare Magic Items (Table H)", "source": "MToMM", - "page": 28, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "This tin container, 2 inches in diameter, contains {@dice 1d6 + 1} applications of pale wax. As an action, you can take one application of the wax, roll it into two small balls, and insert them into your ears. This enables you to create an {@condition invisible} sensor in a location up to a mile away that you have visited or seen before. The sensor remains in place for 1 hour, and it can't be attacked or otherwise interacted with. You can hear through the sensor as if you were in its space.", - "The used wax becomes nonmagical once the hour has elapsed." + "page": 32, + "colLabels": [ + "d100", + "Magic Item" ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ] - }, - { - "name": "Wheel of Burning", - "source": "MToMM", - "page": 28, - "rarity": "rare", - "wondrous": true, - "entries": [ - "This wheel is 2 inches in diameter and constructed from black iron. If you place it on the ground and use an action to speak its command word, a ringed wall of fire appears, 20 feet in diameter, 20 feet high, 1 foot thick, with the wheel at the center. The wall is opaque and lasts for one minute.", - "Any creature that enters the wall or ends its turn there must make a {@homebrew {@dc 15}|{@note No DC was given, most other items in the book use 15 as the standard check.}} Dexterity saving throw. On a failed save, the creature takes {@damage 5d8} fire damage, or half as much damage on a successful save.", - "Once used, the wheel can't be used again until the next dawn." + "colStyles": [ + "col-1 text-center", + "col-11" ], - "lootTables": [ - "Rare Magic Items (Table G)|MToMM" + "rows": [ + [ + "01-03", + "{@item Bagpipes of Droning|MToMM}" + ], + [ + "04-07", + "{@item Balance of Power|MToMM}" + ], + [ + "08-10", + "{@item Banner of the Storm's Eye|MToMM}" + ], + [ + "11-14", + "{@item Belt of Naked Invisibility|MToMM}" + ], + [ + "15-18", + "{@item Belt of the Wide Earth|MToMM}" + ], + [ + "19-22", + "{@item Buckle of Armor|MToMM}" + ], + [ + "23-25", + "{@item Claw of Magical Theft|MToMM}" + ], + [ + "26-29", + "{@item Cloak of the Phoenix|MToMM}" + ], + [ + "30-33", + "{@item Crown of Leadership|MToMM}" + ], + [ + "34-37", + "{@item Cube of Abilities|MToMM}" + ], + [ + "38-40", + "{@item Deck of Chance|MToMM}" + ], + [ + "41-44", + "{@item Flute of Faerie|MToMM}" + ], + [ + "45-47", + "{@item Frostfallian Diamond Dust|MToMM}" + ], + [ + "48-51", + "{@item Globe of Sunlight|MToMM}" + ], + [ + "52-54", + "{@item Gong of Celestial Summoning|MToMM}" + ], + [ + "55-58", + "{@item Harp of Thunder|MToMM}" + ], + [ + "59-61", + "{@item Horn of the Tritons|MToMM}" + ], + [ + "62-65", + "{@item Iron Heart|MToMM}" + ], + [ + "66-68", + "{@item Jug of Jade|MToMM}" + ], + [ + "69-72", + "{@item Lamp of Djinni Summoning|MToMM}" + ], + [ + "73-75", + "{@item Mirror of Recall|MToMM}" + ], + [ + "76-79", + "{@item Orb of Storms|MToMM}" + ], + [ + "80-82", + "{@item Portable Bridge|MToMM}" + ], + [ + "83-86", + "{@item Rudder of Guidance|MToMM}" + ], + [ + "87-89", + "{@item Twisted Claw|MToMM}" + ], + [ + "90-93", + "{@item Xylophone of Xenomorphy|MToMM}" + ], + [ + "94-96", + "{@item Yoke of Flight|MToMM}" + ], + [ + "97-00", + "{@item Zoster of Zeal|MToMM}" + ] ] - }, + } + ], + "book": [ { - "name": "Wheel of Flying", + "name": "Mordenkainen's Tome of Marvelous Magic", + "id": "MToMM", "source": "MToMM", - "page": 28, - "rarity": "uncommon", - "wondrous": true, - "modifySpeed": { - "static": { - "fly": 60 + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/Cover.webp", + "published": "2019-10-08", + "author": "M.T. Black", + "contents": [ + { + "name": "Cover Page & Credits" + }, + { + "name": "Preface" + }, + { + "name": "Magical Item Descriptions" + }, + { + "name": "Random Magic Item Tables" } - }, - "entries": [ - "This wheel is about 1 foot in diameter and constructed from polished wood. While holding it in both hands, you can use an action to speak its command word and gain a flying speed of 60 feet for 1 hour. You must keep both hands on the wheel for the duration or the effect ends. Once used, the wheel can't be used again until the next dawn." - ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ], - "fluff": { - "entries": [ - { - "type": "quote", - "entries": [ - "I think the inspiration for this device may have been taken from a peculiar world I visit from time to time. Real magic is rare there, while gnome-like gadgetry is very advanced indeed. In this place, they use wheels to control steel vehicles, some of which traverse the land, some the water, and others the air." - ], - "by": "Mordenkainen" - } - ] - } - }, + ] + } + ], + "bookData": [ { - "name": "Whistle of Beasts", + "id": "MToMM", "source": "MToMM", - "page": 28, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "recharge": "dawn", - "entries": [ - "When you blow this tin whistle, you summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Roll on the following table to determine what appears:", + "data": [ + { + "type": "section", + "name": "Cover Page & Credits", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/Cover-Full.webp" + }, + "title": "Explore a wealth of fantastic new magic items in this supplement for the world's greatest roleplaying game" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0001.webp" + } + }, + { + "type": "entries", + "name": "Credits", + "page": 1, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": 1, + "items": [ + { + "type": "list", + "style": "list-hang-notitle", + "page": 1, + "items": [ + "{@b Designer:} M.T. Black", + "{@b Consultant:} Hiten Dave", + "{@b Editor:} Noah Lloyd", + "{@b Editorial Assistant:} Carl Agner", + "{@b Art Direction and Graphic Design:} Rich Lescouflair", + "{@b Cover and Interior Art:} Provided by Wizards of the Coast and used with permission", + "{@b Special Thanks:} Chris Lindsay, Wizards of the Coast" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 1, + "name": "The following sources inspired this material:", + "items": [ + "{@link The Book of Marvelous Magic|https://en.wikipedia.org/wiki/The_Book_of_Marvelous_Magic}", + "{@link Elminster's Guide to Divination|https://www.dmsguild.com/product/233047/Elminsters-Guide-to-Divination}", + "{@link Elminster's Guide to Magic|https://www.dmsguild.com/product/221735/Elminsters-Guide-to-Magic}", + "{@link Encyclopedia Magica|https://en.wikipedia.org/wiki/Encyclopedia_Magica}", + "{@link Magic Item Compendium|https://en.wikipedia.org/wiki/Magic_Item_Compendium}", + "{@link Mirt's Undermountain Survival Guide|https://www.dmsguild.com/product/269024/Mirts-Undermountain-Survival-Guide}", + "{@link Way of the Iron Embrace|https://www.dmsguild.com/product/275382/Way-of-the-Iron-Embrace}" + ] + } + ] + } + ] + }, + { + "type": "hr" + }, + "{@note DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.}", + "{@note This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.}", + "{@note All other original material in this work is ©2019 and published under the Community Content Agreement for Dungeon Masters Guild.}" + ] + }, { - "type": "table", - "colLabels": [ - "d10", - "Beast" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "1", - "4 {@creature ape|MM|apes}" - ], - [ - "2", - "4 {@creature black bear|MM|black bears}" - ], - [ - "3", - "2 {@creature lion|MM|lions}" - ], - [ - "4", - "2 {@creature tiger|MM|tigers}" - ], - [ - "5", - "2 {@creature brown bear|MM|brown bears}" - ], - [ - "6", - "2 {@creature dire wolf|MM|dire wolves}" - ], - [ - "7", - "2 {@creature giant eagle|MM|giant eagles}" - ], - [ - "8", - "2 {@creature giant spider|MM|giant spiders}" - ], - [ - "9", - "1 {@creature giant boar|MM}" - ], - [ - "10", - "1 {@creature saber-toothed tiger|MM}" - ] + "type": "section", + "name": "Preface", + "page": 4, + "entries": [ + { + "type": "quote", + "entries": [ + "I have travelled to more worlds than I can easily recall, and I have seen more items of marvelous magic than I could record in a book of infinite pages. Many of these wonders I have possessed at one time or another, some I have merely observed, while others I know of only by reputation.", + "It is true that I once studied and collected magic for the sole purpose of accruing power, and I was more successful than most in this endeavour. Yet power becomes a perilous narcotic when sought for its own sake. Your desire always exceeds your capacity, and so you grow less satisfied rather than more, even as you increase your potency. Logicians would term this a \"vicious circle.\"", + "It was while conducting certain hazardous experiments on Avernus, many years past, that I had a revelation. Or perhaps the revelation was given me\u2014if so, it is the first time the gods have ever bequeathed me anything of use. Regardless, this was when I realized what is now common knowledge amongst the learned: that the equilibrium between the infernal and the diabolical forces prevents either from dominating. Or, to put it more plainly, if either the devils or demons ever gained the upper hand in their struggle, they would soon overrun the multiverse.", + "This (along with several other experiences and a considerable amount of self-reflection) eventually led me to embrace the doctrine of the Balance, which states that the stability and sanity of the world depends upon the maintenance of an equilibrium rather than the triumph of any one force over the other. I could say much more about this, but I am preaching to the converted.", + "These latter years I have spent accruing knowledge for those who, like myself, are committed to the preservation of Balance. This volume documents two hundred magical items that are particularly powerful or practical. Precise knowledge of these objects permits you to either utilize or thwart them, as well as helping you to find or create the said item in the first place. Therefore, this volume is remarkably powerful and dangerous, and I've made just eight copies to be placed in the hands of those I trust.", + "If this volume somehow falls into the hands of some other, I can only hope (I will not pray) that you will tread lightly, be wary, and (may it be so) act wisely." + ], + "by": "Mordenkainen" + }, + { + "type": "inset", + "page": 4, + "entries": [ + { + "type": "quote", + "entries": [ + "My dear friend,", + "I have, at considerable risk to myself, made a copy of my master's great work and have included it in this package. Mordenkainen remains a great wizard, perhaps the greatest of them all, but he has grown increasingly paranoid in his twilight years and jealously guards his knowledge. He has spoken more than once recently about burning down his entire library, lest it fall into the wrong hands. As a scholar myself, I cannot allow this to come to pass. Indeed, I have done questionable things to ensure that it does not.", + "In your recent note, you asked me to explain why Mordenkainen is so zealous for the Balance. I can best do so by repeating to you a story he has told me often. There was once a mayor whose son died after a bite from a diseased rat, and so she engaged an enchanter to kill all the rats in town. Now, it so happened that most of the local lizards fed on those rats, and soon there were no lizards to be found either. But the lizards also fed on certain insects, and these could now breed without restraint. Great swarms of these insects descended upon the town's crops, and much famine and death followed, and the whole town was finally abandoned. Thus, we see the folly of interfering with the great Balance, even in a small way. But I am no preacher\u2014should you ever meet Mordenkainen yourself, he will relate a hundred such anecdotes to you.", + "But for now, I pray you will use this book wisely, and remember to keep its existence secret!" + ], + "by": "Qort" + } + ] + } + ] + }, + { + "type": "section", + "name": "Magical item Descriptions", + "page": 5, + "entries": [ + "Magic items are presented in alphabetical order. A magic item's description gives the item's name, its category, its rarity, and its magical properties.", + { + "type": "list", + "style": "list-hang-notitle", + "columns": 2, + "page": 5, + "items": [ + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Anchor of Seafaring", + "page": 5, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Anklet of Hobbling", + "page": 5, + "collapsed": true + }, + { + "type": "inset", + "page": 5, + "entries": [ + "Hobbling a creature over an extended period can result in permanent injury and is really a form of torture. I can think of few instances where the Balance is served by gratuitous cruelty." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Anklet of Levitation", + "page": 5, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Anklet of Walking", + "page": 5, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Aquamarine of Spell Extending", + "page": 5, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Armband of Healing", + "page": 5, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Armband of Strength", + "page": 5, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Armored Gi", + "page": 5, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Badge of Freedom", + "page": 5, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Badge of Valor", + "page": 5, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bag of Flame", + "page": 5, + "collapsed": true + }, + { + "type": "inset", + "page": 6, + "entries": [ + "Someone once said that having heard one bagpipe tune, you have heard them all. An overly cynical assessment, but I admit the music is an acquired taste." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bagpipes of Droning", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Balance of Judgement", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Balance of Power", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Ball of Power", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Banner of the Storm's Eye", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bead of Accuracy", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bead of Dew", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Beady Eye", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bell of Freedom", + "page": 6, + "collapsed": true + }, + { + "type": "inset", + "page": 6, + "entries": [ + "An especially useful device for those who are adventuring without a thief in the party. And including a self-confessed thief in the party always seemed to defy logic to me." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bellows of Breath", + "page": 7, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bellows of Strong Wind", + "page": 7, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Belt of Naked Invisibility", + "page": 7, + "collapsed": true + }, + { + "type": "inset", + "page": 7, + "entries": [ + "Some have suggested this item was created as a joke. If so, it was an expensive one. More likely, I think, is that the obvious defect resulted from an oversight on the part of the creator. This happens among the learned more often than they would care to admit." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Belt of Pankration", + "page": 7, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Belt of the Wide Earth", + "page": 7, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Blanket of Healing", + "page": 7, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bone of Animation", + "page": 7, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bone of Bruising", + "page": 7, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Boots of Carrying", + "page": 7, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bottle of Containment", + "page": 7, + "collapsed": true + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0002.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0003.webp" + } + } + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bottle of Fireflies", + "page": 8, + "collapsed": true + }, + { + "type": "inset", + "page": 8, + "entries": [ + "This is a better use for wine than most I've seen" + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bottle of Moonlight", + "page": 8, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bracelet of Animal Speech", + "page": 8, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bracers of Lightning", + "page": 8, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bracers of Wind", + "page": 8, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bridle of Control", + "page": 8, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bridle of Speaking", + "page": 8, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bridle of Wings", + "page": 8, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Brooch of Bones", + "page": 8, + "collapsed": true + }, + { + "type": "inset", + "page": 8, + "entries": [ + "A rather ghoulish item to wear, especially in social situations. But decidedly useful when there are necromancers about." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Broom of Serving", + "page": 9, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Buckle of Armor", + "page": 9, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Buckle of Protection", + "page": 9, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Buckle of Weaponry", + "page": 9, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Bugle of Reviving", + "page": 9, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Button of Blasting", + "page": 9, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Button of Rosy Vision", + "page": 9, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Cage of Entrapment", + "page": 9, + "collapsed": true + }, + { + "type": "inset", + "page": 9, + "entries": [ + "I have more than once used this device to move wild beasts away from a settlement. But sometimes the Balance requires the beast be killed, and other times that it be left free to ravage the settlement." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Cameo of Appearance", + "page": 9, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Candle of Protection", + "page": 10, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Cane of Armament", + "page": 10, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Cane of Detection", + "page": 10, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Cape of Disguise", + "page": 10, + "collapsed": true + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0004.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0005.webp" + } + } + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Cape of Reeking", + "page": 10, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Cat's Eye Marble", + "page": 10, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Chalice of Colors", + "page": 10, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Chalice of Detection", + "page": 10, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Chalice of Identification", + "page": 10, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Claw of Magical Theft", + "page": 11, + "collapsed": true + }, + { + "type": "inset", + "page": 11, + "entries": [ + "Having been attacked with this item, I can assure you it is a most uncomfortable experience." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Cloak of the Phoenix", + "page": 11, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Crown of Leadership", + "page": 11, + "collapsed": true + }, + { + "type": "inset", + "page": 11, + "entries": [ + "Some are born to lead, while others require a little bit of magical assistance." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Crystal of Alacrity", + "page": 11, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Crystal of Aquatic Action", + "page": 11, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Cube of Abilities", + "page": 11, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0006.webp" + } + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Cube of Luck", + "page": 11, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Curtain of Spying", + "page": 11, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Cymbals of Crashing", + "page": 11, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Deck of Chance", + "page": 12, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0007.webp" + } + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Divan of Divination", + "page": 12, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Drum of Silence", + "page": 12, + "collapsed": true + }, + { + "type": "inset", + "page": 12, + "entries": [ + "Leomund told me he used this device to neutralize both troublesome spellcasters and tedious dinner guests. Leomund could be a rather frivolous fellow." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Drums of Panic", + "page": 12, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Dust of Sleeping", + "page": 12, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Egg of Fog", + "page": 12, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Eyepatch of Sight", + "page": 13, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Fan of Dancing", + "page": 13, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Flute of Courage", + "page": 13, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Flute of Faerie", + "page": 13, + "collapsed": true + }, + { + "type": "inset", + "page": 13, + "entries": [ + "This material comes from the plane of Frostfell and is manufactured by the eladrin servants of the Frost Lord. A devious creature is that one, and you should be wary if you meet him." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Frostfallian Diamond Dust", + "page": 13, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Gauntlets of Dexterity", + "page": 13, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Gauntlets of the Storm", + "page": 13, + "collapsed": true + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0008.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0009.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0010.webp" + } + } + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Gavel of Authority", + "page": 14, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Globe of Sunlight", + "page": 14, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Gloves of the Grappler", + "page": 14, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Gloves of the Starry Sky", + "page": 14, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Goggles of the Golden Sun", + "page": 14, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Golden Tongue", + "page": 14, + "collapsed": true + }, + { + "type": "inset", + "page": 14, + "entries": [ + "I cannot claim to be a poet. Perhaps others will find this item of more use." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Gong of Earthquakes", + "page": 14, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Gong of Celestial Summoning", + "page": 14, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Gong of Whirlwinds", + "page": 15, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Greenstone Amulet", + "page": 15, + "collapsed": true + }, + { + "type": "inset", + "page": 15, + "entries": [ + "My peculiar philosophy means that I make many enemies and accrue few allies. I will confess to you, trusted colleagues, that I have possessed one of these items for many years, and it has been invaluable." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Hammersphere", + "page": 15, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Handkerchief of Length", + "page": 15, + "collapsed": true + }, + { + "type": "inset", + "page": 15, + "entries": [ + "There was a time when I would destroy any magic item that I had no use for, believing this was the best way to preserve the Balance. An immature belief. I destroyed one of these harps during that period, and I regret it now, for they are remarkable devices." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Harp of Questing", + "page": 15, + "collapsed": true + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0011.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0012.webp" + } + } + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Harp of Silence", + "page": 16, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Harp of Thunder", + "page": 16, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Hasp of Locking", + "page": 16, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Heart of Hearing", + "page": 16, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Heart of Stone", + "page": 16, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Horn of Four Winds", + "page": 16, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Horn of Plenty", + "page": 16, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Horn of the Tritons", + "page": 16, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Icy Strand of the North", + "page": 16, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Impervious Vestment", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Infinite Scroll Case", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Inkwell of Scrollmaking", + "page": 17, + "collapsed": true + }, + { + "type": "inset", + "page": 17, + "entries": [ + "This item also reduces the cost of transcribing a spell to your spell book. It is a deceptively powerful tool." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Iron Heart", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Jug of Jade", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Jug of Jesting", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Kettle of Drumming", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Key of Opening", + "page": 17, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Ladle of Curing", + "page": 17, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0013.webp" + } + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Lamp of Darkness", + "page": 18, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Lamp of Djinni Summoning", + "page": 18, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Lamp of Honesty", + "page": 18, + "collapsed": true + }, + { + "type": "inset", + "page": 18, + "entries": [ + "It may surprise you to learn that this item was first devised by Rary, who was a master of mental magic. Tenser considered him a mediocre wizard and gave him the nickname \"Medium Rary.\" Rary had his revenge, and much strife followed." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Leaf of Colors", + "page": 18, + "collapsed": true + }, + { + "type": "inset", + "page": 18, + "entries": [ + "It is the rare adventurer who does not occasionally fall from a great height. This item is relatively simple to manufacture but is infinitely useful." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Leaf of Falling", + "page": 18, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Lens of Lighting", + "page": 18, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Lens of Perspicacity", + "page": 18, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Libram of Evaluation", + "page": 18, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Libram of Identification", + "page": 18, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0014.webp" + } + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Log of Burning", + "page": 19, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Mask of Comedy", + "page": 19, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Mask of Disguise", + "page": 19, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Mask of Tragedy", + "page": 19, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0015.webp" + } + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Medallion of Empathy", + "page": 19, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Medallion of Gargoyles", + "page": 19, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Mirror of Divination", + "page": 19, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Mirror of Images", + "page": 20, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Mirror of Reading", + "page": 20, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Mirror of Recall", + "page": 20, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Mirror of Seeing", + "page": 20, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Muzzle of Training", + "page": 20, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Nail of Pointing", + "page": 20, + "collapsed": true + }, + { + "type": "inset", + "page": 20, + "entries": [ + "I may be unusual in that I consider items such as this to be far more powerful than something like a {@item necklace of fireballs} or a {@item wand of lightning bolts}. Using this simple device, I've tracked down countless lost books and relics, and have thereby learned many forgotten secrets of the ancients." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Necklace of Glittering", + "page": 20, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Needle of Mending", + "page": 20, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Net of Landing", + "page": 20, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Net of Snaring", + "page": 20, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Nightcap of Vision", + "page": 21, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Oars of Rowing", + "page": 21, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Ointment of Soothing", + "page": 21, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Orb of Storms", + "page": 21, + "collapsed": true + }, + { + "type": "inset", + "page": 21, + "entries": [ + "It should not surprise you to learn that this orb was originally designed by Otiluke, who was a connoisseur of such magical devices." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Parchment of Rolling", + "page": 21, + "collapsed": true + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0016.webp" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0017.webp" + } + } + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Periapt of the Sullen Seas", + "page": 22, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Pipe of Smoking", + "page": 22, + "collapsed": true + }, + { + "type": "inset", + "page": 22, + "entries": [ + "According to a persistent stereotype, wizards have a weakness for pipes. I cannot determine where this idea originated. I find the habit repellent, and I know Bigby shared my opinion." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Pole of Rescue", + "page": 22, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Portable Bridge", + "page": 22, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Pouch of Plenty", + "page": 22, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Pouch of Travelling", + "page": 22, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0018.webp" + } + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Quill of Forgery", + "page": 23, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Quill of Necromancy", + "page": 23, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Quill of Truth", + "page": 23, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Rake of Smoothing", + "page": 23, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Rake of Tracking", + "page": 23, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Rattle of Death", + "page": 23, + "collapsed": true + }, + { + "type": "inset", + "page": 23, + "entries": [ + "An object of remarkable and alarming potency, and few individuals in the multiverse can stand before it. I will not comment on rumors that I have such an object in my vaults." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0019.webp" + } + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Rattle of Elements", + "page": 23, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Robe of Thunder", + "page": 23, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Rudder of Guidance", + "page": 23, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Saw of Cutting", + "page": 24, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Sandals of the Light Step", + "page": 24, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Scepter of Light", + "page": 24, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Screaming Lantern", + "page": 24, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Scrimshaw Hand Mirror", + "page": 24, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Scroll of Writing", + "page": 24, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Seeds of Growth", + "page": 24, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Seeds of Wealth", + "page": 24, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Shovel of Animation", + "page": 24, + "collapsed": true + }, + { + "type": "inset", + "page": 24, + "entries": [ + "There is some debate around the ethics of using necromantic magic such as this. I care nothing for such frivolous discussions. Magic is neither good nor evil, it simply is. My only consideration is whether a particular spell or item will enhance the Balance or diminish it." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Shovel of Digging", + "page": 25, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Slate of Identification", + "page": 25, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Snuffer of Dousing", + "page": 25, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Snuffer of Serving", + "page": 25, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Soap of True Washing", + "page": 25, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Spoon of Magic Medicine", + "page": 25, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Stormfire Amulet", + "page": 25, + "collapsed": true + }, + { + "type": "inset", + "page": 25, + "entries": [ + "Another very powerful item, with much potential to disrupt the Balance. Perhaps we are better off destroying such as this\u2014I am torn on the matter." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "String of Lashing", + "page": 25, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "String of Pearls", + "page": 25, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "String of Shackling", + "page": 26, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "String of Warding", + "page": 26, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Talisman of Exemplary Healing", + "page": 26, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Tent of Luxury", + "page": 26, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Tent of Warning", + "page": 26, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Troll Gut Rope", + "page": 26, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Twisted Claw", + "page": 26, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Unicorn Pendant", + "page": 26, + "collapsed": true + }, + { + "type": "inset", + "page": 26, + "entries": [ + "I have been called both \"good\" and \"evil\" so many times that the labels barely mean anything to me. Still, if any creature in the multiverse is pure, innocent, and noble, it is a {@creature unicorn}. And even a unicorn can disrupt the Balance." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Urn of Purification", + "page": 26, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Vampire Torc", + "page": 26, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Vest of Missile Protection", + "page": 27, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Vestments of Power", + "page": 27, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Water Cloak", + "page": 27, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Wax of Fabrication", + "page": 27, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0020.webp" + } + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Wax of Hearing", + "page": 28, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Wheel of Burning", + "page": 28, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Wheel of Flying", + "page": 28, + "collapsed": true + }, + { + "type": "inset", + "page": 28, + "entries": [ + "I think the inspiration for this device may have been taken from a peculiar world I visit from time to time. Real magic is rare there, while gnome-like gadgetry is very advanced indeed. In this place, they use wheels to control steel vehicles, some of which traverse the land, some the water, and others the air." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Whistle of Beasts", + "page": 28, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Whistle of Stopping", + "page": 28, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "White Cloak of the Spider", + "page": 28, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Wink Brooch", + "page": 28, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Wrestling Oil", + "page": 28, + "collapsed": true + }, + { + "type": "inset", + "page": 29, + "entries": [ + "Alliteration is not a sound basis on which to conduct serious magical research. The Balance is left in tatters due to nonsense such as this." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Xylophone of Xenomorphy", + "page": 29, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Yoke of Flight", + "page": 29, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Yoke of Obedience", + "page": 29, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "MToMM", + "name": "Zoster of Zeal", + "page": 29, + "collapsed": true + } + ] + }, + { + "type": "inset", + "page": 29, + "entries": [ + "Perhaps it is fitting that we end this catalog with zeal, for I concede I possess the zeal of a convert. Having spent my youth in pursuit of power, I am now zealous for the Balance. Consideration of it dominates my waking thoughts.", + "Many have suggested that I should seek out the Good instead. In my experience, the word has been relativized into meaninglessness, and is often a cipher for mere tribalism and prejudice, while other times it describes a banal sentimentalism. I have no use for these.", + "Others have suggested that I ought to be a champion of Law. But I have been to Mechanus and seen a million machines march in lock-step, with not an original thought between them. This is not the future I wish.", + "No, our world depends upon all these things and more, upon a vivacious mix of the opposing, the contrary, and the contradictory. This is the Balance, and this is what I have pledged to uphold." + ] + } ] }, - "Each beast is also considered fey, and it disappears when it drops to 0 hit points or after an hour. The summoned creatures are friendly to you and your companions, and they obey any verbal commands that you issue to them.", - "Once used, this property of the whistle can't be used again until the next dawn." - ], - "lootTables": [ - "Rare Magic Items (Table G)|MToMM" - ] - }, - { - "name": "Whistle of Stopping", - "source": "MToMM", - "page": 28, - "rarity": "uncommon", - "reqAttune": true, - "wondrous": true, - "recharge": "dawn", - "entries": [ - "When you blow this silver whistle, choose a humanoid that you can see within 60 feet. The target must succeed on a {@dc 15} Wisdom saving throw or be {@condition paralyzed} for one minute. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the effect ends on the target.", - "Once used, this property of the whistle can't be used again until the next dawn." - ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ] - }, - { - "name": "White Cloak of the Spider", - "source": "MToMM", - "page": 28, - "resist": [ - "poison" - ], - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "recharge": "dawn", - "entries": [ - "This white velvet cloak is embroidered with the image of a large black spider sitting in a web. While wearing it, you gain the following benefits:", { - "type": "list", - "items": [ - "You have resistance to poison damage.", - "You can use an action to cast the {@spell spider climb} spell. Once used, this property of the cloak can't be used again until the next dawn.", - "You can use an action to cast the {@spell hold person} spell (save {@dc 13}). Once used, this property of the cloak can't be used again until the next dawn." + "type": "section", + "name": "Random Magic Item Tables", + "page": 30, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0021.webp" + } + }, + "The following tables may be used in place of the corresponding magic item tables in {@book chapter 7|DMG|7} of the {@book Dungeon Master's Guide|DMG}.", + { + "type": "statblock", + "tag": "table", + "source": "MToMM", + "name": "Uncommon Magic Items (Table F)", + "page": 30, + "collapsed": true + }, + { + "type": "statblock", + "tag": "table", + "source": "MToMM", + "name": "Rare Magic Items (Table G)", + "page": 31, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0022.webp" + } + }, + { + "type": "statblock", + "tag": "table", + "source": "MToMM", + "name": "Very Rare Magic Items (Table H)", + "page": 32, + "collapsed": true + }, + { + "type": "statblock", + "tag": "table", + "source": "MToMM", + "name": "Legendary Magic Items (Table I)", + "page": 32, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MToMM/0023.webp" + } + } ] } - ], - "attachedSpells": [ - "spider climb", - "hold person" - ], - "lootTables": [ - "Rare Magic Items (Table G)|MToMM" - ] - }, - { - "name": "Wink Brooch", - "source": "MToMM", - "page": 28, - "rarity": "rare", - "reqAttune": true, - "wondrous": true, - "grantsProficiency": true, - "entries": [ - "A ruby engraved with a winking face is set at the head of this silver pin. While wearing the pin, you gain proficiency in the {@skill Persuasion} skill, and you double your proficiency bonus on checks made with that skill." - ], - "lootTables": [ - "Rare Magic Items (Table G)|MToMM" - ] - }, - { - "name": "Wrestling Oil", - "source": "MToMM", - "page": 28, - "rarity": "uncommon", - "wondrous": true, - "entries": [ - "This brass canister has a swirling pattern engraved upon it and contains {@dice 1d4 + 1} doses of a thick, sticky, translucent mixture. As an action, one dose of the oil can be applied to your skin. You then have advantage on any ability check you make to escape a {@action grapple} for 1 hour." - ], - "lootTables": [ - "Uncommon Magic Items (Table F)|MToMM" - ] - }, - { - "name": "Xylophone of Xenomorphy", - "source": "MToMM", - "page": 28, - "rarity": "very rare", - "reqAttune": true, - "wondrous": true, - "recharge": "dawn", - "entries": [ - "This item comprises a wooden mallet and three small wooden bars affixed to a frame. If you use an action to strike the wooden bars, you may transform a creature you can see within 60 feet into a hideous new form. An unwilling creature must make a successful {@dc 18} Wisdom saving throw to avoid the effect.", - "The transformation lasts for 1 hour. The new form can be any aberration whose challenge rating is equal to or less than the target's challenge rating or level. The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen aberration. It retains its alignment and personality.", - "The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before transforming. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech. The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.", - "Once used, this property of the xylophone can't be used again until the next dawn." - ], - "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" - ], - "fluff": { - "entries": [ - { - "type": "quote", - "entries": [ - "Alliteration is not a sound basis on which to conduct serious magical research. The Balance is left in tatters due to nonsense such as this." - ], - "by": "Mordenkainen" - } - ] - } - }, - { - "name": "Yoke of Flight", - "source": "MToMM", - "page": 28, - "rarity": "very rare", - "wondrous": true, - "modifySpeed": { - "static": { - "fly": 60 - } - }, - "entries": [ - "When this double yoke is used to harness a pair of horses, they gain a flying speed of 60 feet and can also pull a carriage through the air." - ], - "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" - ] - }, - { - "name": "Yoke of Obedience", - "source": "MToMM", - "page": 28, - "rarity": "rare", - "wondrous": true, - "recharge": "dawn", - "entries": [ - "This yoke is made of soft leather and fits comfortably over the head. If you place the yoke on a sleeping humanoid, that creature is {@condition charmed} by you for an hour upon waking. While {@condition charmed} in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, the target ceases to be {@condition charmed} in this way. Once used, this property of the yoke can't be used again until the next dawn." - ], - "lootTables": [ - "Rare Magic Items (Table G)|MToMM" ] - }, - { - "name": "Zoster of Zeal", - "source": "MToMM", - "page": 28, - "rarity": "very rare", - "wondrous": true, - "bonusWeapon": "+2", - "recharge": "dawn", - "entries": [ - "This is a wide leather belt covered in bronze plates. You can use an action to don this item, and you gain a +2 bonus to all attack and damage rolls for 1 minute. Once used, the zoster can't be used again until the next dawn." - ], - "lootTables": [ - "Very Rare Magic Items (Table H)|MToMM" - ], - "fluff": { - "entries": [ - { - "type": "quote", - "entries": [ - "Perhaps it is fitting that we end this catalog with zeal, for I concede I possess the zeal of a convert. Having spent my youth in pursuit of power, I am now zealous for the Balance. Consideration of it dominates my waking thoughts.", - "Many have suggested that I should seek out the Good instead. In my experience, the word has been relativized into meaninglessness, and is often a cipher for mere tribalism and prejudice, while other times it describes a banal sentimentalism. I have no use for these.", - "Others have suggested that I ought to be a champion of Law. But I have been to Mechanus and seen a million machines march in lockstep, with not an original thought between them. This is not the future I wish.", - "No, our world depends upon all these things and more, upon a vivacious mix of the opposing, the contrary, and the contradictory. This is the Balance, and this is what I have pledged to uphold." - ], - "by": "Mordenkainen" - } - ] - } } ] } diff --git a/race/Benjamin Huffman; Beastfolk.json b/race/Benjamin Huffman; Beastfolk.json index b428a7c6ed..facb2dee0f 100644 --- a/race/Benjamin Huffman; Beastfolk.json +++ b/race/Benjamin Huffman; Beastfolk.json @@ -23,730 +23,730 @@ "dateLastModified": 1694386526, "_dateLastModifiedHash": "6b47e40e47" }, - "book": [ + "race": [ { "name": "Beastfolk", - "id": "BF", "source": "BF", - "group": "homebrew", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Cover.webp", - "published": "2016-07-13", - "author": "Benjamin Huffman", - "contents": [ + "page": 0, + "size": [ + "S", + "M" + ], + "speed": 30, + "ability": [ { - "name": "Cover Page & Credits" + "choose": { + "weighted": { + "weights": [ + 2, + 1 + ], + "from": [ + "cha", + "con", + "dex", + "int", + "str", + "wis" + ] + } + } + } + ], + "traitTags": [ + "Amphibious", + "Language Proficiency", + "Natural Armor", + "Natural Weapon", + "Powerful Build", + "Skill Proficiency", + "Tool Proficiency" + ], + "languageProficiencies": [ + { + "common": true + } + ], + "entries": [ + { + "type": "entries", + "name": "Ability Score Increase", + "entries": [ + "Increase one ability score of your choice by 2 and a different ability score of your choice by 1." + ] }, { - "name": "Beastfolk", - "headers": [ - "Beastfolk Feats" + "type": "entries", + "name": "Age", + "entries": [ + "Beastfolk age as humans do, reaching maturity in their late teens and rarely living beyond a century." ] - } - ] - } - ], - "bookData": [ - { - "id": "BF", - "source": "BF", - "data": [ + }, { - "type": "section", - "name": "Cover Page & Credits", - "page": 1, + "type": "entries", + "name": "Alignment", + "page": 3, "entries": [ + "Beastfolk are more likely to follow their instincts before any law or code of ethics. As a result, they are typically chaotic and more often neutral than evil or good." + ] + }, + { + "type": "entries", + "name": "Size", + "page": 3, + "entries": [ + "Beastfolk come in all sizes. You can choose to be Medium or Small." + ] + }, + { + "type": "entries", + "name": "Speed", + "page": 3, + "entries": [ + "Your base walking speed is 30 feet." + ] + }, + { + "type": "entries", + "name": "Beastkin Tongue", + "page": 3, + "entries": [ + "You can speak with beasts of the type you resemble, and similar creatures, as if under the effect of the {@spell speak with animals} spell. For example, if you are a lion beastfolk you can speak with lions and other cats, whereas if you are an owl beastfolk you can speak with owls and other birds of prey." + ] + }, + { + "type": "entries", + "name": "Languages", + "page": 3, + "entries": [ + "You can speak, read, and write {@language Common}. Born beastfolk speak humanoid languages with difficulty and often unintentionally intermix it with beastial squeaks and snarls. Cursed beastfolk speak humanoid languages as naturally as they did prior to their transformation." + ] + }, + { + "type": "entries", + "name": "All Creatures Under the Sun", + "page": 3, + "entries": [ + "Choose a beast that you resemble. You have 3 breed traits of your choice that are representative of that animal.", + "Choose and gain three of the following traits. Each trait may only be selected once.", { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Cover-Full.webp" - }, - "title": "Beastfolk Cover; A Unique Race Option for D&D 5E", - "altText": "Beastfolk Cover. Prominently features a bipedal rabbit shooting a longbow and a bipedal crocodile holding a two-handed spiked club." - }, - { - "type": "hr" - }, - { - "type": "list", - "style": "list-hang", - "page": 4, - "name": "Credits", - "items": [ + "type": "options", + "entries": [ { - "type": "item", - "name": "Product Lead:", + "type": "entries", + "name": "Adept Climber", + "page": 3, "entries": [ - "{@link Benjamin Huffman|https://www.dmsguild.com/browse.php?author=Benjamin%20Huffman}", - "{@link Sterling Vermin Adventuring Co.|https://www.sterlingvermin.com/}" + "You have proficiency in your choice of the {@skill Athletics} or {@skill Acrobatics} skill. You have a climb speed equivalent to your walking speed." ] }, { - "type": "item", - "name": "Join us on:", + "type": "entries", + "name": "Beast of Burden", + "page": 3, "entries": [ - "{@link Patreon|https://www.patreon.com/sterlingvermin/overview}", - "{@link Twitter|https://twitter.com/sterlingvermin}", - "{@link Facebook|https://www.facebook.com/SterlingVermin/}", - "{@link Reddit|https://www.reddit.com/r/sterlingvermin/}" + "You count as one size larger than you are for the purposes of what size creature can use you as a mount and whether or not you are affected by the heavy weapon property." ] }, { - "type": "item", - "name": "Writing & Game Design:", + "type": "entries", + "name": "Brave", + "page": 3, "entries": [ - "Benjamin Huffman" + "You have advantage on saving throws against being {@condition frightened}." ] }, { - "type": "item", - "name": "Editing:", + "type": "entries", + "name": "Burrowing", + "page": 3, "entries": [ - "{@link Reed Dorsey|https://twitter.com/ApocRage}" + "While you have two free hands you have a burrowing speed of 15 feet." ] }, { - "type": "item", - "name": "Layout & Graphic Design:", + "type": "entries", + "name": "Camouflage", + "page": 3, "entries": [ - "{@link Nathanaël Roux|https://www.barkalotdesigns.com/}" + "You have proficiency in the {@skill Stealth} skill. In addition, choose one terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark. While you are in that terrain, you have advantage on Dexterity ({@skill Stealth}) checks made to remain unseen." ] }, { - "type": "item", - "name": "Cover Illustrator:", + "type": "entries", + "name": "Darkvision", + "page": 3, "entries": [ - "drbjr and Brett Neufeld" + "Accustomed to life underground or beneath the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray." ] }, { - "type": "item", - "name": "Interior Illustrators:", + "type": "entries", + "name": "Echolocation", + "page": 3, "entries": [ - "drbjr, Brett Neufeld, and Nathanaël Roux" + "As a bonus action on your turn you can emit a shriek inaudible to creatures without this trait. Until the end of your next turn you have {@sense blindsight} up to 30 feet away while you are not {@condition deafened}." ] - } - ] - }, - { - "type": "hr" - }, - { - "type": "entries", - "page": 4, - "entries": [ - "DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.", - "This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.", - "All other original material in this work is copyright 2016-2019 by Benjamin Huffman and published under the Community Content Agreement for Dungeon Masters Guild." - ] - } - ] - }, - { - "type": "section", - "name": "Beastfolk", - "page": 2, - "entries": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Croc.webp" - }, - "altText": "A bipedal crocodile holding a two-handed spiked club." - }, - { - "type": "quote", - "entries": [ - "One general law, leading to the advancement of all organic beings, namely, multiply, vary, let the strongest live and the weakest die." - ], - "by": "Charles Darwin", - "from": "The Origin of Species" - }, - "Beastfolk is a catchall term for a collection of humanoid peoples, each of which bear a strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, beastfolk as a whole have few common bonds. They may form small communities, particularly if they all resemble the same animal, but most often live on the edges of civilization, interacting only with those who possess the insight to see beastfolk are at least as much human as they are animal.", - { - "type": "entries", - "name": "Fur & Feather", - "page": 2, - "entries": [ - "Every beastfolk resembles an anthropomorphic animal of one kind or another. The ratio of humanoid to bestial qualities varies between beastfolk but they are always recognizable as a hybrid between beast and humanoid. Beastfolk can stand anywhere from three and a half feet to seven feet tall with their height being influenced by the size of the beast they take after. They likewise weigh anywhere from 60 to 300 pounds.", - "Beastfolk may be covered in fur, feathers, scales, or skin. They often share the eye coloration and shape of the animal they resemble. Depending on their breed traits, a beastfolk may have wings, claws, gills, or even more exotic physical features." - ] - }, - { - "type": "entries", - "name": "Born & Raised", - "page": 2, - "entries": [ - "The majority of beastfolk are born as beastfolk. Members of beastfolk families all typically resemble the same species of animal. These beastfolk sometimes form isolated settlements that have little, if any, contact with other humanoid races. Many beastfolk who are born to the race identify strongly with the animal they resemble and so mistrust beastfolk who resemble that animal's natural predators and other humanoids." - ] - }, - { - "type": "entries", - "name": "Cursed & Broken", - "page": 2, - "entries": [ - "Some rare beastfolk are unfortunate souls who were cursed to the shape. Whether they transgressed against the gods, crossed a foul-tempered spellcaster, or provoked a curse from a sorcerous relic, these beastfolk began their life as something else. Often the animal they resemble is some cruel or ironic reference to the circumstances surrounding their curse. For example, a gluttonous noble may be transformed into a pig beastfolk, a soldier who abandons their military post may be cursed to become a chicken beastfolk, and a cold-hearted assassin might be turned into a serpent beastfolk." - ] - }, - { - "type": "entries", - "name": "Why They Adventure", - "page": 2, - "entries": [ - "Beastfolk who take up a life of adventuring do so to survive. Beastfolk are often treated poorly by other humanoids, giving them few options for making a living that don't involve risking their lives. Those who live alone in the wilderness might take up adventuring because the natural resources or security of their homeland are threatened.", - "Beastfolk who are cursed to the form may have been adventurers before they took on their bestial appearance. Regardless of when or how, many of these beastfolk's adventuring careers revolve around looking for a way to reverse the curse and return to their old selves. Rarely, over the course of adventuring the beastfolk grows accustomed to their new shape and abandons or even rejects attempts to return them to their old form.", - "In a party, those traits that set beastfolk apart from other humanoids become their greatest assets. In the crucible of a danger filled dungeon, beastfolk quickly earn the trust and friendship that so often eludes them." - ] - }, - { - "type": "entries", - "name": "Beastfolk Names", - "page": 3, - "entries": [ - "Beastfolk names vary by their background. Beastfolk cursed to their form typically keep their old names, though some take on a new one to mask their true identity. Those born as beastfolk have a personal name and a community name. Their personal name is given to them by their parents at adolescence and reflects a notable physical characteristic, hobby, or habit. The community name is the name of the settlement or region where the beastfolk was born.", + }, { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Personal Names:", - "entry": "Brownfeather, Cheeks, Chirp, Finder, Fullbelly, Growler, Hunter, Knuckles, Redfur, Shadow, Strongtail, Swift, Tails, Tusk" - }, - { - "type": "item", - "name": "Community Names:", - "entry": "Baratok, Bluestones, Cloakwood, Erie, Greensea, Ironwood, Lammania, Moonshae, Styrnia, Taer Valaestas, Tethir, Whitewater" - } + "type": "entries", + "name": "Extra Arms", + "page": 3, + "entries": [ + "You have one or more additional sets of arms. These additional arms can lift and manipulate objects weighing up to your Strength ability score but cannot properly wield weapons with the heavy property or shields." ] - } - ] - }, - { - "type": "entries", - "name": "Beastfolk Traits", - "page": 3, - "entries": [ + }, { - "type": "statblock", - "tag": "race", - "source": "BF", - "name": "Beastfolk", - "page": 3 + "type": "entries", + "name": "High Flyer", + "page": 4, + "entries": [ + "You have a fly speed equivalent to your base walking speed. You cannot fly while you are carrying more than half of your maximum carrying capacity. While flying you make attack rolls and ability checks at disadvantage, cannot maintain {@status concentration} on spells, and cannot cast spells." + ] }, { - "type": "statblock", - "tag": "variantrule", - "source": "BF", - "name": "Chimerakin", - "page": 3, - "style": "inset" + "type": "entries", + "name": "Jumper", + "page": 4, + "entries": [ + "You have proficiency in your choice of the {@skill Athletics} or {@skill Acrobatics} skill. Your jump distance is tripled." + ] }, { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Rabbit.webp" - }, - "altText": "A bipedal rabbit shooting a longbow." - } - ] - }, - { - "type": "entries", - "name": "Beastfolk Feats", - "page": 4, - "entries": [ - "{@variantrule Feats|PHB} are an optional rule in chapter 6, \"{@book Customization Options|PHB|6},\" of the {@book Player's Handbook|PHB}. The DM decides whether they're used and may also decide that some feats are available to choose and others aren't. Included here are two new feats available to beastfolk characters.", + "type": "entries", + "name": "Keen Senses", + "page": 4, + "entries": [ + "You have proficiency in the {@skill Perception} skill. In addition, choose one sense: hearing, sight, smell, taste, or touch. You gain advantage on {@skill Perception} rolls that utilize that sense." + ] + }, { - "type": "list", - "style": "list-no-bullets", - "columns": 2, + "type": "entries", + "name": "Kin to Beasts", "page": 4, - "items": [ - "{@feat Beast Whisperer|BF}", - { - "type": "statblock", - "tag": "feat", - "source": "BF", - "name": "Beast Whisperer", - "page": 4 - }, - "{@feat Extra Breed Traits|BF}", - { - "type": "statblock", - "tag": "feat", - "source": "BF", - "name": "Extra Breed Traits", - "page": 4 - } + "entries": [ + "You have proficiency in the {@skill Animal Handling} skill. Your proficiency bonus is doubled for any ability check you make that uses this proficiency." + ] + }, + { + "type": "entries", + "name": "Longstrider", + "page": 4, + "entries": [ + "Your base walking speed increases by 5 feet." + ] + }, + { + "type": "entries", + "name": "Natural Armor", + "page": 4, + "entries": [ + "When you aren't wearing armor, your AC equals 13 + your Constitution or Dexterity modifier. You can still use a {@item shield|PHB} and gain this benefit." + ] + }, + { + "type": "entries", + "name": "Natural Talent", + "page": 4, + "entries": [ + "Beasts of the earth, sky, and sea have talents as varied as their shapes. You have proficiency in one skill of your choice." + ] + }, + { + "type": "entries", + "name": "Natural Tools", + "page": 4, + "entries": [ + "The natural features of your body function as any one tool kit of your choice that weighs 10 pounds or less. You are proficient with the chosen tool kit." + ] + }, + { + "type": "entries", + "name": "Natural Weapon", + "page": 4, + "entries": [ + "You have a natural weapon, chosen when you gain this trait, you can use to make unarmed attacks with. This natural weapon could be a bite, claw, quill, or other offensive appendage. When you make an unarmed strike attack and choose to use your natural weapon, you can choose to add your Strength or Dexterity modifier to the attack roll. If you hit, you deal damage equal to {@damage 1d4} + your Strength or Dexterity modifier. You select the damage type of your natural weapon when you take this trait; bludgeoning, piercing, poison, or slashing." + ] + }, + { + "type": "entries", + "name": "Powerful Build", + "page": 4, + "entries": [ + "You are considered one size larger than you are for the purposes of determining carrying capacity and the amount you can push, drag, or lift." + ] + }, + { + "type": "entries", + "name": "Scalekin", + "page": 4, + "entries": [ + "You have a swim speed equivalent to your walking speed and can breathe in air and water." + ] + }, + { + "type": "entries", + "name": "Wild and Free", + "page": 4, + "entries": [ + "You have advantage on saving throws against being {@condition charmed}." ] } ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Ground.webp" - }, - "altText": "A landscape of mountains, grassland and a lake." } ] - } - ] - } - ], - "feat": [ - { - "name": "Beast Whisperer", - "source": "BF", - "page": 4, - "prerequisite": [ + }, { - "race": [ + "type": "entries", + "name": "Chimerakin", + "page": 3, + "entries": [ { - "name": "Beastfolk|BF" + "type": "statblock", + "tag": "variantrule", + "source": "BF", + "name": "Chimerakin", + "page": 3, + "style": "inset" } ] } ], - "ability": [ - { - "choose": { - "from": [ - "cha", - "con", - "dex", - "int", - "str", - "wis" + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "One general law, leading to the advancement of all organic beings, namely, multiply, vary, let the strongest live and the weakest die." ], - "amount": 1, - "count": 1 - } - } - ], - "entries": [ - "Embracing your animal nature, you learn to speak with all manner of beasts. You gain the following benefits:", - { - "type": "list", - "page": 4, - "items": [ - "You can speak with beasts as if constantly under the effect of the {@spell speak with animals} spell. Effects that dispel or suppress magic have no effect on this ability." - ] - } - ] - }, - { - "name": "Extra Breed Traits", - "source": "BF", - "page": 4, - "prerequisite": [ - { - "race": [ - { - "name": "Beastfolk|BF" - } - ] - } - ], - "entries": [ - "You have manifested additional bestial characteristics. Gain two additional breed traits of your choice. These additional breed traits do not need to be representative of the animal you chose with the {@race Beastfolk|BF|All Creatures Under the Sun} trait." - ] + "by": "Charles Darwin", + "from": "The Origin of Species" + }, + "Beastfolk is a catchall term for a collection of humanoid peoples, each of which bear a strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, beastfolk as a whole have few common bonds. They may form small communities, particularly if they all resemble the same animal, but most often live on the edges of civilization, interacting only with those who possess the insight to see beastfolk are at least as much human as they are animal.", + { + "type": "entries", + "name": "Fur & Feather", + "page": 2, + "entries": [ + "Every beastfolk resembles an anthropomorphic animal of one kind or another. The ratio of humanoid to bestial qualities varies between beastfolk but they are always recognizable as a hybrid between beast and humanoid. Beastfolk can stand anywhere from three and a half feet to seven feet tall with their height being influenced by the size of the beast they take after. They likewise weigh anywhere from 60 to 300 pounds.", + "Beastfolk may be covered in fur, feathers, scales, or skin. They often share the eye coloration and shape of the animal they resemble. Depending on their breed traits, a beastfolk may have wings, claws, gills, or even more exotic physical features." + ] + }, + { + "type": "entries", + "name": "Born & Raised", + "page": 2, + "entries": [ + "The majority of beastfolk are born as beastfolk. Members of beastfolk families all typically resemble the same species of animal. These beastfolk sometimes form isolated settlements that have little, if any, contact with other humanoid races. Many beastfolk who are born to the race identify strongly with the animal they resemble and so mistrust beastfolk who resemble that animal's natural predators and other humanoids." + ] + }, + { + "type": "entries", + "name": "Cursed & Broken", + "page": 2, + "entries": [ + "Some rare beastfolk are unfortunate souls who were cursed to the shape. Whether they transgressed against the gods, crossed a foul-tempered spellcaster, or provoked a curse from a sorcerous relic, these beastfolk began their life as something else. Often the animal they resemble is some cruel or ironic reference to the circumstances surrounding their curse. For example, a gluttonous noble may be transformed into a pig beastfolk, a soldier who abandons their military post may be cursed to become a chicken beastfolk, and a cold-hearted assassin might be turned into a serpent beastfolk." + ] + }, + { + "type": "entries", + "name": "Why They Adventure", + "page": 2, + "entries": [ + "Beastfolk who take up a life of adventuring do so to survive. Beastfolk are often treated poorly by other humanoids, giving them few options for making a living that don't involve risking their lives. Those who live alone in the wilderness might take up adventuring because the natural resources or security of their homeland are threatened.", + "Beastfolk who are cursed to the form may have been adventurers before they took on their bestial appearance. Regardless of when or how, many of these beastfolk's adventuring careers revolve around looking for a way to reverse the curse and return to their old selves. Rarely, over the course of adventuring the beastfolk grows accustomed to their new shape and abandons or even rejects attempts to return them to their old form.", + "In a party, those traits that set beastfolk apart from other humanoids become their greatest assets. In the crucible of a danger filled dungeon, beastfolk quickly earn the trust and friendship that so often eludes them." + ] + }, + { + "type": "entries", + "name": "Beastfolk Names", + "page": 3, + "entries": [ + "Beastfolk names vary by their background. Beastfolk cursed to their form typically keep their old names, though some take on a new one to mask their true identity. Those born as beastfolk have a personal name and a community name. Their personal name is given to them by their parents at adolescence and reflects a notable physical characteristic, hobby, or habit. The community name is the name of the settlement or region where the beastfolk was born.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Personal Names:", + "entry": "Brownfeather, Cheeks, Chirp, Finder, Fullbelly, Growler, Hunter, Knuckles, Redfur, Shadow, Strongtail, Swift, Tails, Tusk" + }, + { + "type": "item", + "name": "Community Names:", + "entry": "Baratok, Bluestones, Cloakwood, Erie, Greensea, Ironwood, Lammania, Moonshae, Styrnia, Taer Valaestas, Tethir, Whitewater" + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Croc.webp" + }, + "altText": "A bipedal crocodile holding a two-handed spiked club." + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Rabbit.webp" + }, + "altText": "A bipedal rabbit shooting a longbow." + } + ] + } } ], - "race": [ + "feat": [ { - "name": "Beastfolk", + "name": "Beast Whisperer", "source": "BF", - "page": 0, - "size": [ - "S", - "M" - ], - "speed": 30, - "ability": [ + "page": 4, + "prerequisite": [ { - "choose": { - "weighted": { - "weights": [ - 2, - 1 - ], - "from": [ - "cha", - "con", - "dex", - "int", - "str", - "wis" - ] + "race": [ + { + "name": "Beastfolk|BF" } - } + ] } ], - "traitTags": [ - "Amphibious", - "Language Proficiency", - "Natural Armor", - "Natural Weapon", - "Powerful Build", - "Skill Proficiency", - "Tool Proficiency" - ], - "languageProficiencies": [ + "ability": [ { - "common": true + "choose": { + "from": [ + "cha", + "con", + "dex", + "int", + "str", + "wis" + ], + "amount": 1, + "count": 1 + } } ], "entries": [ + "Embracing your animal nature, you learn to speak with all manner of beasts. You gain the following benefits:", { - "type": "entries", - "name": "Ability Score Increase", - "entries": [ - "Increase one ability score of your choice by 2 and a different ability score of your choice by 1." - ] - }, - { - "type": "entries", - "name": "Age", - "entries": [ - "Beastfolk age as humans do, reaching maturity in their late teens and rarely living beyond a century." - ] - }, - { - "type": "entries", - "name": "Alignment", - "page": 3, - "entries": [ - "Beastfolk are more likely to follow their instincts before any law or code of ethics. As a result, they are typically chaotic and more often neutral than evil or good." - ] - }, - { - "type": "entries", - "name": "Size", - "page": 3, - "entries": [ - "Beastfolk come in all sizes. You can choose to be Medium or Small." + "type": "list", + "page": 4, + "items": [ + "You can speak with beasts as if constantly under the effect of the {@spell speak with animals} spell. Effects that dispel or suppress magic have no effect on this ability." ] - }, + } + ] + }, + { + "name": "Extra Breed Traits", + "source": "BF", + "page": 4, + "prerequisite": [ { - "type": "entries", - "name": "Speed", - "page": 3, - "entries": [ - "Your base walking speed is 30 feet." + "race": [ + { + "name": "Beastfolk|BF" + } ] - }, + } + ], + "entries": [ + "You have manifested additional bestial characteristics. Gain two additional breed traits of your choice. These additional breed traits do not need to be representative of the animal you chose with the {@race Beastfolk|BF|All Creatures Under the Sun} trait." + ] + } + ], + "variantrule": [ + { + "name": "Chimerakin", + "source": "BF", + "page": 3, + "ruleType": "V", + "entries": [ + "When a beastfolk begins to manifest characteristics of two or more beasts, rather than just one, other beastfolk are likely to label them a chimerakin. This label means ostracization from any beastfolk community the chimerakin encounters, including their family. Other than the distinction in social class, there is no difference between a beastfolk and a chimerakin.", + "When you make your character you may, with your DM's permission, roll to see {@dice d100} to determine whether or not you are chimerakin. If you roll the number 13, the breed traits you select with your All Creatures Under the Sun trait do not have to be representative of a single creature. Otherwise, beastfolk with the {@feat Beast Whisperer|BF} feat are often accused of having chimerakin blood while those with the {@feat Extra Breed Traits|BF} feat are nearly universally condemned as chimerakin." + ] + } + ], + "book": [ + { + "name": "Beastfolk", + "id": "BF", + "source": "BF", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Cover.webp", + "published": "2016-07-13", + "author": "Benjamin Huffman", + "contents": [ { - "type": "entries", - "name": "Beastkin Tongue", - "page": 3, - "entries": [ - "You can speak with beasts of the type you resemble, and similar creatures, as if under the effect of the {@spell speak with animals} spell. For example, if you are a lion beastfolk you can speak with lions and other cats, whereas if you are an owl beastfolk you can speak with owls and other birds of prey." - ] + "name": "Cover Page & Credits" }, { - "type": "entries", - "name": "Languages", - "page": 3, - "entries": [ - "You can speak, read, and write {@language Common}. Born beastfolk speak humanoid languages with difficulty and often unintentionally intermix it with beastial squeaks and snarls. Cursed beastfolk speak humanoid languages as naturally as they did prior to their transformation." + "name": "Beastfolk", + "headers": [ + "Beastfolk Feats" ] - }, + } + ] + } + ], + "bookData": [ + { + "id": "BF", + "source": "BF", + "data": [ { - "type": "entries", - "name": "All Creatures Under the Sun", - "page": 3, + "type": "section", + "name": "Cover Page & Credits", + "page": 1, "entries": [ - "Choose a beast that you resemble. You have 3 breed traits of your choice that are representative of that animal.", - "Choose and gain three of the following traits. Each trait may only be selected once.", { - "type": "options", - "entries": [ - { - "type": "entries", - "name": "Adept Climber", - "page": 3, - "entries": [ - "You have proficiency in your choice of the {@skill Athletics} or {@skill Acrobatics} skill. You have a climb speed equivalent to your walking speed." - ] - }, - { - "type": "entries", - "name": "Beast of Burden", - "page": 3, - "entries": [ - "You count as one size larger than you are for the purposes of what size creature can use you as a mount and whether or not you are affected by the heavy weapon property." - ] - }, - { - "type": "entries", - "name": "Brave", - "page": 3, - "entries": [ - "You have advantage on saving throws against being {@condition frightened}." - ] - }, - { - "type": "entries", - "name": "Burrowing", - "page": 3, - "entries": [ - "While you have two free hands you have a burrowing speed of 15 feet." - ] - }, - { - "type": "entries", - "name": "Camouflage", - "page": 3, - "entries": [ - "You have proficiency in the {@skill Stealth} skill. In addition, choose one terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark. While you are in that terrain, you have advantage on Dexterity ({@skill Stealth}) checks made to remain unseen." - ] - }, - { - "type": "entries", - "name": "Darkvision", - "page": 3, - "entries": [ - "Accustomed to life underground or beneath the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray." - ] - }, - { - "type": "entries", - "name": "Echolocation", - "page": 3, - "entries": [ - "As a bonus action on your turn you can emit a shriek inaudible to creatures without this trait. Until the end of your next turn you have {@sense blindsight} up to 30 feet away while you are not {@condition deafened}." - ] - }, - { - "type": "entries", - "name": "Extra Arms", - "page": 3, - "entries": [ - "You have one or more additional sets of arms. These additional arms can lift and manipulate objects weighing up to your Strength ability score but cannot properly wield weapons with the heavy property or shields." - ] - }, + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Cover-Full.webp" + }, + "title": "Beastfolk Cover; A Unique Race Option for D&D 5E", + "altText": "Beastfolk Cover. Prominently features a bipedal rabbit shooting a longbow and a bipedal crocodile holding a two-handed spiked club." + }, + { + "type": "hr" + }, + { + "type": "list", + "style": "list-hang", + "page": 4, + "name": "Credits", + "items": [ { - "type": "entries", - "name": "High Flyer", - "page": 4, + "type": "item", + "name": "Product Lead:", "entries": [ - "You have a fly speed equivalent to your base walking speed. You cannot fly while you are carrying more than half of your maximum carrying capacity. While flying you make attack rolls and ability checks at disadvantage, cannot maintain {@status concentration} on spells, and cannot cast spells." + "{@link Benjamin Huffman|https://www.dmsguild.com/browse.php?author=Benjamin%20Huffman}", + "{@link Sterling Vermin Adventuring Co.|https://www.sterlingvermin.com/}" ] }, { - "type": "entries", - "name": "Jumper", - "page": 4, + "type": "item", + "name": "Join us on:", "entries": [ - "You have proficiency in your choice of the {@skill Athletics} or {@skill Acrobatics} skill. Your jump distance is tripled." + "{@link Patreon|https://www.patreon.com/sterlingvermin/overview}", + "{@link Twitter|https://twitter.com/sterlingvermin}", + "{@link Facebook|https://www.facebook.com/SterlingVermin/}", + "{@link Reddit|https://www.reddit.com/r/sterlingvermin/}" ] }, { - "type": "entries", - "name": "Keen Senses", - "page": 4, + "type": "item", + "name": "Writing & Game Design:", "entries": [ - "You have proficiency in the {@skill Perception} skill. In addition, choose one sense: hearing, sight, smell, taste, or touch. You gain advantage on {@skill Perception} rolls that utilize that sense." + "Benjamin Huffman" ] }, { - "type": "entries", - "name": "Kin to Beasts", - "page": 4, + "type": "item", + "name": "Editing:", "entries": [ - "You have proficiency in the {@skill Animal Handling} skill. Your proficiency bonus is doubled for any ability check you make that uses this proficiency." + "{@link Reed Dorsey|https://twitter.com/ApocRage}" ] }, { - "type": "entries", - "name": "Longstrider", - "page": 4, + "type": "item", + "name": "Layout & Graphic Design:", "entries": [ - "Your base walking speed increases by 5 feet." + "{@link Nathanaël Roux|https://www.barkalotdesigns.com/}" ] }, { - "type": "entries", - "name": "Natural Armor", - "page": 4, + "type": "item", + "name": "Cover Illustrator:", "entries": [ - "When you aren't wearing armor, your AC equals 13 + your Constitution or Dexterity modifier. You can still use a {@item shield|PHB} and gain this benefit." + "drbjr and Brett Neufeld" ] }, { - "type": "entries", - "name": "Natural Talent", - "page": 4, + "type": "item", + "name": "Interior Illustrators:", "entries": [ - "Beasts of the earth, sky, and sea have talents as varied as their shapes. You have proficiency in one skill of your choice." + "drbjr, Brett Neufeld, and Nathanaël Roux" ] - }, + } + ] + }, + { + "type": "hr" + }, + { + "type": "entries", + "page": 4, + "entries": [ + "DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.", + "This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.", + "All other original material in this work is copyright 2016-2019 by Benjamin Huffman and published under the Community Content Agreement for Dungeon Masters Guild." + ] + } + ] + }, + { + "type": "section", + "name": "Beastfolk", + "page": 2, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Croc.webp" + }, + "altText": "A bipedal crocodile holding a two-handed spiked club." + }, + { + "type": "quote", + "entries": [ + "One general law, leading to the advancement of all organic beings, namely, multiply, vary, let the strongest live and the weakest die." + ], + "by": "Charles Darwin", + "from": "The Origin of Species" + }, + "Beastfolk is a catchall term for a collection of humanoid peoples, each of which bear a strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, beastfolk as a whole have few common bonds. They may form small communities, particularly if they all resemble the same animal, but most often live on the edges of civilization, interacting only with those who possess the insight to see beastfolk are at least as much human as they are animal.", + { + "type": "entries", + "name": "Fur & Feather", + "page": 2, + "entries": [ + "Every beastfolk resembles an anthropomorphic animal of one kind or another. The ratio of humanoid to bestial qualities varies between beastfolk but they are always recognizable as a hybrid between beast and humanoid. Beastfolk can stand anywhere from three and a half feet to seven feet tall with their height being influenced by the size of the beast they take after. They likewise weigh anywhere from 60 to 300 pounds.", + "Beastfolk may be covered in fur, feathers, scales, or skin. They often share the eye coloration and shape of the animal they resemble. Depending on their breed traits, a beastfolk may have wings, claws, gills, or even more exotic physical features." + ] + }, + { + "type": "entries", + "name": "Born & Raised", + "page": 2, + "entries": [ + "The majority of beastfolk are born as beastfolk. Members of beastfolk families all typically resemble the same species of animal. These beastfolk sometimes form isolated settlements that have little, if any, contact with other humanoid races. Many beastfolk who are born to the race identify strongly with the animal they resemble and so mistrust beastfolk who resemble that animal's natural predators and other humanoids." + ] + }, + { + "type": "entries", + "name": "Cursed & Broken", + "page": 2, + "entries": [ + "Some rare beastfolk are unfortunate souls who were cursed to the shape. Whether they transgressed against the gods, crossed a foul-tempered spellcaster, or provoked a curse from a sorcerous relic, these beastfolk began their life as something else. Often the animal they resemble is some cruel or ironic reference to the circumstances surrounding their curse. For example, a gluttonous noble may be transformed into a pig beastfolk, a soldier who abandons their military post may be cursed to become a chicken beastfolk, and a cold-hearted assassin might be turned into a serpent beastfolk." + ] + }, + { + "type": "entries", + "name": "Why They Adventure", + "page": 2, + "entries": [ + "Beastfolk who take up a life of adventuring do so to survive. Beastfolk are often treated poorly by other humanoids, giving them few options for making a living that don't involve risking their lives. Those who live alone in the wilderness might take up adventuring because the natural resources or security of their homeland are threatened.", + "Beastfolk who are cursed to the form may have been adventurers before they took on their bestial appearance. Regardless of when or how, many of these beastfolk's adventuring careers revolve around looking for a way to reverse the curse and return to their old selves. Rarely, over the course of adventuring the beastfolk grows accustomed to their new shape and abandons or even rejects attempts to return them to their old form.", + "In a party, those traits that set beastfolk apart from other humanoids become their greatest assets. In the crucible of a danger filled dungeon, beastfolk quickly earn the trust and friendship that so often eludes them." + ] + }, + { + "type": "entries", + "name": "Beastfolk Names", + "page": 3, + "entries": [ + "Beastfolk names vary by their background. Beastfolk cursed to their form typically keep their old names, though some take on a new one to mask their true identity. Those born as beastfolk have a personal name and a community name. Their personal name is given to them by their parents at adolescence and reflects a notable physical characteristic, hobby, or habit. The community name is the name of the settlement or region where the beastfolk was born.", { - "type": "entries", - "name": "Natural Tools", - "page": 4, - "entries": [ - "The natural features of your body function as any one tool kit of your choice that weighs 10 pounds or less. You are proficient with the chosen tool kit." + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Personal Names:", + "entry": "Brownfeather, Cheeks, Chirp, Finder, Fullbelly, Growler, Hunter, Knuckles, Redfur, Shadow, Strongtail, Swift, Tails, Tusk" + }, + { + "type": "item", + "name": "Community Names:", + "entry": "Baratok, Bluestones, Cloakwood, Erie, Greensea, Ironwood, Lammania, Moonshae, Styrnia, Taer Valaestas, Tethir, Whitewater" + } ] - }, + } + ] + }, + { + "type": "entries", + "name": "Beastfolk Traits", + "page": 3, + "entries": [ { - "type": "entries", - "name": "Natural Weapon", - "page": 4, - "entries": [ - "You have a natural weapon, chosen when you gain this trait, you can use to make unarmed attacks with. This natural weapon could be a bite, claw, quill, or other offensive appendage. When you make an unarmed strike attack and choose to use your natural weapon, you can choose to add your Strength or Dexterity modifier to the attack roll. If you hit, you deal damage equal to {@damage 1d4} + your Strength or Dexterity modifier. You select the damage type of your natural weapon when you take this trait; bludgeoning, piercing, poison, or slashing." - ] + "type": "statblock", + "tag": "race", + "source": "BF", + "name": "Beastfolk", + "page": 3 }, { - "type": "entries", - "name": "Powerful Build", - "page": 4, - "entries": [ - "You are considered one size larger than you are for the purposes of determining carrying capacity and the amount you can push, drag, or lift." - ] + "type": "statblock", + "tag": "variantrule", + "source": "BF", + "name": "Chimerakin", + "page": 3, + "style": "inset" }, { - "type": "entries", - "name": "Scalekin", - "page": 4, - "entries": [ - "You have a swim speed equivalent to your walking speed and can breathe in air and water." - ] - }, + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Rabbit.webp" + }, + "altText": "A bipedal rabbit shooting a longbow." + } + ] + }, + { + "type": "entries", + "name": "Beastfolk Feats", + "page": 4, + "entries": [ + "{@variantrule Feats|PHB} are an optional rule in chapter 6, \"{@book Customization Options|PHB|6},\" of the {@book Player's Handbook|PHB}. The DM decides whether they're used and may also decide that some feats are available to choose and others aren't. Included here are two new feats available to beastfolk characters.", { - "type": "entries", - "name": "Wild and Free", + "type": "list", + "style": "list-no-bullets", + "columns": 2, "page": 4, - "entries": [ - "You have advantage on saving throws against being {@condition charmed}." + "items": [ + "{@feat Beast Whisperer|BF}", + { + "type": "statblock", + "tag": "feat", + "source": "BF", + "name": "Beast Whisperer", + "page": 4 + }, + "{@feat Extra Breed Traits|BF}", + { + "type": "statblock", + "tag": "feat", + "source": "BF", + "name": "Extra Breed Traits", + "page": 4 + } ] } ] - } - ] - }, - { - "type": "entries", - "name": "Chimerakin", - "page": 3, - "entries": [ + }, { - "type": "statblock", - "tag": "variantrule", - "source": "BF", - "name": "Chimerakin", - "page": 3, - "style": "inset" + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Ground.webp" + }, + "altText": "A landscape of mountains, grassland and a lake." } ] } - ], - "fluff": { - "entries": [ - { - "type": "quote", - "entries": [ - "One general law, leading to the advancement of all organic beings, namely, multiply, vary, let the strongest live and the weakest die." - ], - "by": "Charles Darwin", - "from": "The Origin of Species" - }, - "Beastfolk is a catchall term for a collection of humanoid peoples, each of which bear a strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, beastfolk as a whole have few common bonds. They may form small communities, particularly if they all resemble the same animal, but most often live on the edges of civilization, interacting only with those who possess the insight to see beastfolk are at least as much human as they are animal.", - { - "type": "entries", - "name": "Fur & Feather", - "page": 2, - "entries": [ - "Every beastfolk resembles an anthropomorphic animal of one kind or another. The ratio of humanoid to bestial qualities varies between beastfolk but they are always recognizable as a hybrid between beast and humanoid. Beastfolk can stand anywhere from three and a half feet to seven feet tall with their height being influenced by the size of the beast they take after. They likewise weigh anywhere from 60 to 300 pounds.", - "Beastfolk may be covered in fur, feathers, scales, or skin. They often share the eye coloration and shape of the animal they resemble. Depending on their breed traits, a beastfolk may have wings, claws, gills, or even more exotic physical features." - ] - }, - { - "type": "entries", - "name": "Born & Raised", - "page": 2, - "entries": [ - "The majority of beastfolk are born as beastfolk. Members of beastfolk families all typically resemble the same species of animal. These beastfolk sometimes form isolated settlements that have little, if any, contact with other humanoid races. Many beastfolk who are born to the race identify strongly with the animal they resemble and so mistrust beastfolk who resemble that animal's natural predators and other humanoids." - ] - }, - { - "type": "entries", - "name": "Cursed & Broken", - "page": 2, - "entries": [ - "Some rare beastfolk are unfortunate souls who were cursed to the shape. Whether they transgressed against the gods, crossed a foul-tempered spellcaster, or provoked a curse from a sorcerous relic, these beastfolk began their life as something else. Often the animal they resemble is some cruel or ironic reference to the circumstances surrounding their curse. For example, a gluttonous noble may be transformed into a pig beastfolk, a soldier who abandons their military post may be cursed to become a chicken beastfolk, and a cold-hearted assassin might be turned into a serpent beastfolk." - ] - }, - { - "type": "entries", - "name": "Why They Adventure", - "page": 2, - "entries": [ - "Beastfolk who take up a life of adventuring do so to survive. Beastfolk are often treated poorly by other humanoids, giving them few options for making a living that don't involve risking their lives. Those who live alone in the wilderness might take up adventuring because the natural resources or security of their homeland are threatened.", - "Beastfolk who are cursed to the form may have been adventurers before they took on their bestial appearance. Regardless of when or how, many of these beastfolk's adventuring careers revolve around looking for a way to reverse the curse and return to their old selves. Rarely, over the course of adventuring the beastfolk grows accustomed to their new shape and abandons or even rejects attempts to return them to their old form.", - "In a party, those traits that set beastfolk apart from other humanoids become their greatest assets. In the crucible of a danger filled dungeon, beastfolk quickly earn the trust and friendship that so often eludes them." - ] - }, - { - "type": "entries", - "name": "Beastfolk Names", - "page": 3, - "entries": [ - "Beastfolk names vary by their background. Beastfolk cursed to their form typically keep their old names, though some take on a new one to mask their true identity. Those born as beastfolk have a personal name and a community name. Their personal name is given to them by their parents at adolescence and reflects a notable physical characteristic, hobby, or habit. The community name is the name of the settlement or region where the beastfolk was born.", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Personal Names:", - "entry": "Brownfeather, Cheeks, Chirp, Finder, Fullbelly, Growler, Hunter, Knuckles, Redfur, Shadow, Strongtail, Swift, Tails, Tusk" - }, - { - "type": "item", - "name": "Community Names:", - "entry": "Baratok, Bluestones, Cloakwood, Erie, Greensea, Ironwood, Lammania, Moonshae, Styrnia, Taer Valaestas, Tethir, Whitewater" - } - ] - } - ] - } - ], - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Croc.webp" - }, - "altText": "A bipedal crocodile holding a two-handed spiked club." - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/BF/Rabbit.webp" - }, - "altText": "A bipedal rabbit shooting a longbow." - } - ] - } - } - ], - "variantrule": [ - { - "name": "Chimerakin", - "source": "BF", - "page": 3, - "ruleType": "V", - "entries": [ - "When a beastfolk begins to manifest characteristics of two or more beasts, rather than just one, other beastfolk are likely to label them a chimerakin. This label means ostracization from any beastfolk community the chimerakin encounters, including their family. Other than the distinction in social class, there is no difference between a beastfolk and a chimerakin.", - "When you make your character you may, with your DM's permission, roll to see {@dice d100} to determine whether or not you are chimerakin. If you roll the number 13, the breed traits you select with your All Creatures Under the Sun trait do not have to be representative of a single creature. Otherwise, beastfolk with the {@feat Beast Whisperer|BF} feat are often accused of having chimerakin blood while those with the {@feat Extra Breed Traits|BF} feat are nearly universally condemned as chimerakin." ] } ] diff --git a/spell/HapHazred; Wyldefarne Magic.json b/spell/HapHazred; Wyldefarne Magic.json index 425de72b86..b06d3c7d83 100644 --- a/spell/HapHazred; Wyldefarne Magic.json +++ b/spell/HapHazred; Wyldefarne Magic.json @@ -72,6 +72,22 @@ "type": "entries" } ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, "fluff": { "entries": [ { @@ -92,23 +108,7 @@ } ] }, - "foundryImg": "icons/magic/air/air-smoke-casting.webp", - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - } - ] - } + "foundryImg": "icons/magic/air/air-smoke-casting.webp" }, { "name": "Iridescent Eye of Insight", @@ -141,6 +141,26 @@ "An {@condition invisible} spectral eye hovers in front of the caster's forehead, magically increasing the caster's capacity to read body language, facial cues, and other clues as to a person's intent. Before making an {@skill Insight} check, the caster can use their reaction to cast the spell.", "The caster gains a +10 bonus to the check." ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + } + ] + }, "miscTags": [ "SGT" ], @@ -164,27 +184,7 @@ } ] }, - "foundryImg": "icons/magic/perception/third-eye-blue-red.webp", - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Bard", - "source": "PHB" - } - ] - } + "foundryImg": "icons/magic/perception/third-eye-blue-red.webp" }, { "name": "Zerdax's Simple Sequencer", @@ -239,6 +239,18 @@ "type": "entries" } ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, "miscTags": [ "OBJ", "SMN", @@ -263,19 +275,7 @@ } ] }, - "foundryImg": "icons/magic/symbols/runes-star-pentagon-orange.webp", - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - } - ] - } + "foundryImg": "icons/magic/symbols/runes-star-pentagon-orange.webp" } ] } diff --git a/subclass/Matthew Mercer; Gunslinger.json b/subclass/Matthew Mercer; Gunslinger.json index 60afb8695a..17b1925b67 100644 --- a/subclass/Matthew Mercer; Gunslinger.json +++ b/subclass/Matthew Mercer; Gunslinger.json @@ -22,96 +22,6 @@ "dateLastModified": 1695071994, "_dateLastModifiedHash": "80fcad9e8a" }, - "table": [ - { - "name": "Gunslinger Firearms", - "source": "MercerGunslinger", - "page": 3, - "colLabels": [ - "Name", - "Cost", - "Ammo", - "Damage", - "Weight", - "Range", - "Properties" - ], - "colStyles": [ - "col-2", - "col-1", - "col-2", - "col-2", - "col-1 text-right", - "col-1", - "col-4" - ], - "rows": [ - [ - "{@item Palm Pistol|MercerGunslinger}", - "50g", - "{@item Palm Pistol Bullets (20)|MercerGunslinger|2g (20)}", - "1d8 piercing", - "1 lbs", - "(40/160)", - "Light, Reload 1, misfire 1" - ], - [ - "{@item Pistol|MercerGunslinger}", - "150g", - "{@item Pistol Bullets (20)|MercerGunslinger|4g (20)}", - "1d10 piercing", - "3 lbs", - "(60/240)", - "Reload 4, misfire 1" - ], - [ - "{@item Musket|MercerGunslinger}", - "300g", - "{@item Musket Bullets (20)|MercerGunslinger|5g (20)}", - "1d12 piercing", - "10 lbs", - "(120/480)", - "Two-handed, reload 1, misfire 2" - ], - [ - "{@item Pepperbox|MercerGunslinger}", - "250g", - "{@item Pepperbox Bullets (20)|MercerGunslinger|4g (20)}", - "1d10 piercing", - "5 lbs", - "(80/320)", - "Reload 6, misfire 2" - ], - [ - "{@item Blunderbuss|MercerGunslinger}", - "300g", - "{@item Blunderbuss Bullets (5)|MercerGunslinger|5g (5)}", - "2d8 piercing", - "10 lbs", - "(15/60)", - "Reload 1, misfire 2" - ], - [ - "{@item Bad News|MercerGunslinger}", - "Crafted", - "{@item Bad News Bullets (5)|MercerGunslinger|10g (5)}", - "2d12 piercing", - "25 lbs", - "(200/800)", - "Two-handed, reload 1, misfire 3" - ], - [ - "{@item Hand Mortar|MercerGunslinger}", - "Crafted", - "{@item Hand Mortar Shell|MercerGunslinger|10g (1)}", - "2d8 fire", - "10 lbs", - "(30/60)", - "Reload 1, misfire 3, explosive" - ] - ] - } - ], "subclass": [ { "name": "Gunslinger", @@ -498,6 +408,29 @@ ] } ], + "feat": [ + { + "name": "Firearm Specialist", + "source": "MercerGunslinger", + "page": 0, + "weaponProficiencies": [ + { + "firearms": true + } + ], + "entries": [ + "You are adept at using guns effectively.", + { + "type": "list", + "items": [ + "You gain proficiency with Firearms.", + "If you roll a misfire on an attack with a firearm, you can use your reaction to roll a {@dice d20}. If the number rolled is higher than the weapon's misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest.", + "When you use the {@action Attack} action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding." + ] + } + ] + } + ], "baseitem": [ { "name": "Bad News Bullet", @@ -928,26 +861,93 @@ "template": "Gunslinger Ammunition" } ], - "feat": [ + "table": [ { - "name": "Firearm Specialist", + "name": "Gunslinger Firearms", "source": "MercerGunslinger", - "page": 0, - "weaponProficiencies": [ - { - "firearms": true - } + "page": 3, + "colLabels": [ + "Name", + "Cost", + "Ammo", + "Damage", + "Weight", + "Range", + "Properties" ], - "entries": [ - "You are adept at using guns effectively.", - { - "type": "list", - "items": [ - "You gain proficiency with Firearms.", - "If you roll a misfire on an attack with a firearm, you can use your reaction to roll a {@dice d20}. If the number rolled is higher than the weapon's misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest.", - "When you use the {@action Attack} action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding." - ] - } + "colStyles": [ + "col-2", + "col-1", + "col-2", + "col-2", + "col-1 text-right", + "col-1", + "col-4" + ], + "rows": [ + [ + "{@item Palm Pistol|MercerGunslinger}", + "50g", + "{@item Palm Pistol Bullets (20)|MercerGunslinger|2g (20)}", + "1d8 piercing", + "1 lbs", + "(40/160)", + "Light, Reload 1, misfire 1" + ], + [ + "{@item Pistol|MercerGunslinger}", + "150g", + "{@item Pistol Bullets (20)|MercerGunslinger|4g (20)}", + "1d10 piercing", + "3 lbs", + "(60/240)", + "Reload 4, misfire 1" + ], + [ + "{@item Musket|MercerGunslinger}", + "300g", + "{@item Musket Bullets (20)|MercerGunslinger|5g (20)}", + "1d12 piercing", + "10 lbs", + "(120/480)", + "Two-handed, reload 1, misfire 2" + ], + [ + "{@item Pepperbox|MercerGunslinger}", + "250g", + "{@item Pepperbox Bullets (20)|MercerGunslinger|4g (20)}", + "1d10 piercing", + "5 lbs", + "(80/320)", + "Reload 6, misfire 2" + ], + [ + "{@item Blunderbuss|MercerGunslinger}", + "300g", + "{@item Blunderbuss Bullets (5)|MercerGunslinger|5g (5)}", + "2d8 piercing", + "10 lbs", + "(15/60)", + "Reload 1, misfire 2" + ], + [ + "{@item Bad News|MercerGunslinger}", + "Crafted", + "{@item Bad News Bullets (5)|MercerGunslinger|10g (5)}", + "2d12 piercing", + "25 lbs", + "(200/800)", + "Two-handed, reload 1, misfire 3" + ], + [ + "{@item Hand Mortar|MercerGunslinger}", + "Crafted", + "{@item Hand Mortar Shell|MercerGunslinger|10g (1)}", + "2d8 fire", + "10 lbs", + "(30/60)", + "Reload 1, misfire 3, explosive" + ] ] } ] diff --git a/subclass/u_CamunonZ; The Announcer.json b/subclass/u_CamunonZ; The Announcer.json index 277e96195e..89356b0eef 100644 --- a/subclass/u_CamunonZ; The Announcer.json +++ b/subclass/u_CamunonZ; The Announcer.json @@ -42,13 +42,13 @@ } } ], + "subclassSpells": [ + "thaumaturgy" + ], "subclassFeatures": [ "The Announcer|Bard|PHB|Announcer|TheAnnouncer|3|TheAnnouncer", "Ramp it Up|Bard|PHB|Announcer|TheAnnouncer|6|TheAnnouncer", "Ready to Rumble|Bard|PHB|Announcer|TheAnnouncer|14|TheAnnouncer" - ], - "subclassSpells": [ - "thaumaturgy" ] }, { @@ -67,6 +67,9 @@ } } ], + "subclassSpells": [ + "thaumaturgy" + ], "optionalfeatureProgression": [ { "name": "Commentary", @@ -87,9 +90,6 @@ "The Announcer: Variant|Bard|PHB|Announcer: V|TheAnnouncer|3|TheAnnouncer", "Ramp it Up|Bard|PHB|Announcer|TheAnnouncer|6|TheAnnouncer", "Ready to Rumble|Bard|PHB|Announcer|TheAnnouncer|14|TheAnnouncer" - ], - "subclassSpells": [ - "thaumaturgy" ] } ], @@ -263,6 +263,12 @@ "subclassShortName": "Announcer", "subclassSource": "TheAnnouncer", "level": 3, + "skillProficiencies": [ + { + "persuasion": true, + "perception": true + } + ], "header": 1, "entries": [ { @@ -280,12 +286,6 @@ "If you are already proficient in both these skills, you may gain expertise with one of them instead (does not stack with similar features). Additionally, you learn the {@spell Thaumaturgy} cantrip, and may cast it on yourself as a bonus action." ] } - ], - "skillProficiencies": [ - { - "persuasion": true, - "perception": true - } ] }, {